Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view. Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporations seek to score agendas by...
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Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or...
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Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence. The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must...
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Descent: Journeys in the Dark 2nd Edition Board Game Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways...
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This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. Additionally, the game comes with many different water-hex-heavy variant setups. The American version should only be used with the American base game, instead of the German one (Kosmos), because of matching components. *This game requires The Settlers of Catan. Ideally, using the same publisher and edition of the game.

Descent: Labyrinth of Ruin Expansion Set in a previously unexplored region of Terrinoth, Descent: Journeys in the Dark (second edition) - Labyrinth of Ruin takes players on a riveting journey to the broken remains of a forgotten city. Throughout the many quests included in this expansion, heroes will enlist the aid of unique allies in their mission to stop the evil overlord. The comprehensive campaign in Labyrinth of Ruin features nineteen narratively rich quests. While they can be enjoyed as standalone experiences, these engaging adventures were designed with campaign play in mind, telling the story of an enigmatic sorceress's vile plot to bring darkness to the world; as with the base game's campaign, The Shadow Rune, Labyrinth of Ruin uses a clever plot system that reacts to...
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Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. Its up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player...
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Catan: Explorers and Pirates Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios and three missions; some of the scenarios make use of the missions while others do not. Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement on unexplored territory, that hex is revealed...
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Catan is off the island and in America. Fans of Catan are eagerly anticipating the next release in the Catan Histories line. The 19th Century has arrived and Americans are heading west. Wagon trains are forming up and heading out to settle new lands and build new cities. These new cities will need railroad lines to bring in new people and necessary goods. Some head west for the adventure, some to start a new life, still others to find work. Look west to make your fortune. As the population grows, resources will dwindle and the smart money seeks new sources and new markets. Finance your settlers as they head west to build the cities of tomorrow. Link these cities with rails of steel and operate your railroad to supply the townsfolk with goods. To the west lie lands to settle and...
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Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!

Pandemic : In The Lab Board Game In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game - finding cures for diseases  but this time in a new way. Behind sealed bio-hazard doors, scientists race against time to sequence diseases, take samples, and test cures. Pandemic: In the Lab includes four new roles, new Virulent Strain events, and a Worldwide Panic Mutation scenario. Players can compete individually or on rival teams (when playing with four or six players). Can your team work together in the lab to save humanity? Components: 4 new role cards, with matching pawns 3 new event cards 1 lab board 5 cure vials 14 sequence cards 2 revised...
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Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. By design, the game is not overly complex, says Memoir '44 designer, Richard Borg. The game mechanics, although simple, still require...
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The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which...
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Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, leaves of three, let it be. Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone. This is the 5th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards . The central...
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Puerto Rico Board Game In Puerto Rico assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to the Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the...
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Lords of WaterDeep Board Game Waterdeep, the City of Splendors the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder or...
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A comedian once quipped that telling someone you're good at Checkers is akin to saying you're not good at a lot of things. But regardless of whether or not you like Checkers, you're sure to love Trapdoor Checkers - a fun remix of the classic board game with an added element of chance along with super-cool trapdoors.The Trapdoor Checkers board (like a traditional Checkers board) is an 8x8 grid, but with the added twist of eight trapdoors that can be opened and closed by a series of sliders. At the beginning of each turn, players spin their Randomizer which determines if they can move a piece or activate one of the four rows of trapdoors. Designed for ages 7+. One spare checker of each color is included.

Master the art of magnetic attraction with Jishaku, the strategic boardgame.Your goal is to place all of your magnetic stones on the Jishaku board without any of them touching each other. This is simple at first, but becomes increasingly challenging as the board fills up. Stones will twist, turn, and jump as you search for a safe location. Make a mistake and a flurry of magnetic action will end with a half dozen stones stuck together.Due to the small magnets, Jishaku is recommended for ages 14+. Designed for one or more players.

Lords of Waterdeep: Scoundrels of Skullport Expansion Lords of Waterdeep: Scoundrels of Skullport adds two new expansions to the Lords of Waterdeep board game Undermountain and Skullport. Inspired by the vast dungeon and criminal haven under Waterdeep, the Skullport expansion adds a new resource to the game, Corruption, while the Undermountain expansion features bigger quests and more ways to get adventurers. Players can choose to add one or both expansions to the base game. Lords of Waterdeep: Scoundrels of Skullport also includes new Lords, new Buildings, and materials for a sixth player. Lords of Waterdeep Base Game required to play.

Puppet Wars - Unstitched Game Puppet Wars Unstitched is a fast-paced tactical board game set in the world of Malifaux. Each player takes on the role of a voodoo puppet, animated by arcane energy and trying to act out the part of its real life look-alike. Claim precious workbenches, tear the stuffing out of your enemies, and sew on bits and pieces of your fallen comrades! Game Overview Each player takes turns animating their puppets with cards from their hand. Puppets can move, attack, and claim important spaces on the board. Tear apart your opponent's lead puppet and win the game! Use careful positioning and resource management to come out on top. But be careful, or you'll end up being the stuffing under the couch. Puppet Wars Unstitched includes forty-four high...
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7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, new guild and leader cards associated with black cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a...
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All Information Taken From Manufacturer: In Kemet , players each represent an Egyptian tribe and will use the mystical powers of the gods of ancient Egypt along with their powerful armies to score points in glorious battles or through invasion of rich territories. The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day. As the game progresses, they can use Prayer Points to enroll magical creatures and have them join...
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Legendary: Villains Deck Building Game - Marvel Core Set The Legendary universe gets flipped upside down in Legendary: Villains Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city! The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case, however, players use the super villains of the Marvel Universe including Venom, Magneto and not Thanos to battle superheroes such as the X-Men, the Avengers and Spider- Friends. Legendary: Villains Marvel Deck Building Game is a standalone game that includes all the cards needed to play. Components: 1 Game Mat 15 Villains 7...
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Descent: Journey In The Dark - Shadow of Nerekhall Expansion An ancient evil rises in Nerekhall, and each night heralds a series of sinister events. In Shadow of Nerekhall, the newest expansion for Descent: Journeys in the Dark (Second Edition), players try to determine whether outside forces are corrupting the city or whether the city itself is rotten to the core. Shadow of Nerekhall introduces a riveting campaign, divided into nineteen quests filled with deadly monsters and traps. This expansion introduces four new heroes, four new classes, new quests, monsters, and more, as the heroes travel through the city, attempting to save it from the demonic creatures entering Nerekhall from the Black Realm. Base Descent Board Game Required to Play *All Information Taken From BoardGame...
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Thunderstone: Roots of Corruption emerges into the deepest trouble yet. The tunnels under the fortress at Cheah Dell are clear. The lost dwarven kingdom of Caligin is reclaimed. And the djinni lich, Mowtil, has been defeated, sealing the portal of black flame into Tala. The adventurers have collected three more Thunderstones, and Doom's full plans are revealed. He has corrupted the heart of Tala, Dun Ordha. A monstrous army marches on the capital city, even as the final Thunderstone is revealed to be held by King Caelan himself. Can the adventurers race ahead of an army to save the city from a siege outside the walls and sickly corruption within? Thunderstone Advance: Root of Corruption , the second expansion for Thunderstone Advance, introduces new challenges and an all-new...
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Core Worlds: Galactic Orders Expansion In Core Worlds: Galactic Orders the first expansion to Core Worlds, the deck-building card game of intergalactic conquest players begin to forge alliances with the six Galactic Orders, powerful organizations that have maintained their independence in the midst of a crumbling empire. These Orders consist of the Galactic Senate, the Science Guild, the Merchant Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic Brotherhood. The Galactic Orders expansion focuses on these six independent organizations and their influence upon a galaxy at war. Each Galactic Order is represented on the table by a large Galactic Order card that specifies the special power associated with that Order, and each player starts with 20 Faction Tokens...
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Core Worlds Board Game Introduction The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most...
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Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score. An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety. Survive is very similar to Escape from Atlantis with some key differences. Survive was reprinted as Survive: Escape from Atlantis! by publisher Stronghold Games and hit store shelves in February,...
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In the game, players represent one of the seven Great Powers of Europe (Great Britain, France, Austria, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: They can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of orders. The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic...
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Descent Journeys in the Dark: Lair of the Wyrm Expansion Descent: Journeys in the Dark (Second Edition) - Lair of the Wyrm introduces five new quests that can be played individually or used to supplement a larger campaign. With inventive objectives like rescuing survivors from a burning inn and protecting valuable ore from a greedy ettin, the Quest Guide in Lair of the Wyrm delivers fresh new challenges to your adventures. What's more, Lair of the Wyrm brings two new heroes to the fight against the forces of evil. Reynhart the Worthy is a fearless warrior whose prowess in combat means he rarely makes mistakes. He can reroll misses once per attack, helping to ensure that every strike is righteous and true. Meanwhile, High Mage Quellen is a master of body and mind, and is able to...
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There are many unanswered questions that still perplex the scientists and engineers of today's world about this incredible ancient civilization. You have a chance to relive the life of Egyptian royalty, and play Senet, the favorite game of the pharaohs. There were ancient Senet games found in King Tutankhamen's tomb. It's very likely that King Tut played Senet during his short life. It is essentially a race game where each player tries to move their pieces the quickest over the boards journey by throwing sticks that act as dice. Our game comes with a traditional die as well as the sticks. Chance and strategy both play a role and the game served as a metaphor for the passage through the underworld in ancient Egypt. That is why the game was often interred in royal burial sites. Over the...
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Ghost Stories: White Moon Expansion With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your...
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Spartacus: A Game of Blood & Treachery Board Game Spartacus: A Game of Blood & Treachery is an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series. Players assume the role of the Dominus of a great house competing for influence in the era of ancient Rome. Players vie for dominance through careful diplomacy, cunning intrigues and the glory of the Arena. Undermine the machinations of rivals, leverage your wealth for advantage at market and pit your gladiators in bloody contest all with the goal of seeing your house rise to supremacy.

Eldritch Horror Board Game Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient...
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