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Memetial Legends, Part 2: Crysis of Memetia Part 2

The continuation of Memetia Legends Part 2![quote=part 1 Intro]After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:Don't worry, you can still start here, and you will be able to play the story from this point.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.[/quote]

I'll update from the end posts in the next post.

The continuation of Memetia Legends Part 2!\r\n[quote=part 1 Intro]\r\nAfter the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.\r\n\r\nThere have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...\r\n\r\nFOR THOSE WHO PLAYED PART 1:\r\nYou can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.\r\n\r\nFOR THOSE WHO JUST STARTED:\r\nDon't worry, you can still start here, and you will be able to play the story from this point.\r\n\r\nCharacter Sheet\r\nName:\r\nAthlete:\r\nMind:\r\nBody:\r\nRace:\r\nOrigin:\r\n\r\n(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)\r\n\r\nName: Kinda self-explanatory.\r\n\r\nAthlete: Speed and Endurance. Some things can only be avoided by straight running.\r\n\r\nBody: Strength and Overall Endurance\r\n\r\nMind: Intelligence and Charisma. What's a good game without a puzzle?\r\n\r\nRace: What part of Memetia you Hail from.\r\n\r\nCheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7\r\n\r\nChanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5\r\n\r\nYoutubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9\r\n\r\nTrollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6\r\n\r\nOrigin: Determines stat modifications and the start of the character's story.\r\n\r\nLaborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.\r\n\r\nVansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind\r\n\r\nColonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.\r\n\r\nMercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind\r\n\r\nSurvivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.\r\n[/quote]\r\n\r\nI'll update from the end posts in the next post.

Clerk: Your Tatchigami got unpowered? Well, we can give you cores for it up to Llevel 5 for $1000 each level. In other words, a Level 1 would be $1000 and a level 4 would be $4000. As for the armor, we have several upgrades we could apply, but a basic armor upgrade on this complex of a system would cost about $3500.

Commissioner Hades: How DARE you DEMOLISH a CEMETERY to soldiers FALLEN? All forces, attack!

General Hoonnddaa: you have some serious tris, don't you? Well, let's see if you can back up yourself...

CIC Fathagn: You blew up Old Enrillyia? Well, we were going to demolish it anyways so we could build a defense main grid, so thanks.

@sonicheroes95:kingjac11: are still conversing!\r\n\r\nName: Hyrin\r\nAthlete: 6\r\nMind: 6\r\nBody: 7\r\nRace: Youtubian\r\nOrigin: Mercenary\r\nArmor: Youtubian Cooling Suit\r\nWeapons:\r\nD20 Pistol: 100 Rounds\r\n"Tachigami" Collective Plasma Knife: unpowered\r\nMoney: $3000\r\n\r\nGUN'S for SHOOTING\r\nGroup Leader: Hyrin\r\nMembers: John, Haarken\r\nGroup Rank: Class E\r\n\r\nAssignment: Bounty Boys-Captain Odysseus\r\nRequisitions: D20 Pistol\r\nReward: $5000\r\nRequirements: -Rendezvous with allies from Dog Fort\r\n -Assassinate Captain Odysseus\r\n -Allies must survive\r\n\r\nClerk: Your Tatchigami got unpowered? Well, we can give you cores for it up to Llevel 5 for $1000 each level. In other words, a Level 1 would be $1000 and a level 4 would be $4000. As for the armor, we have several upgrades we could apply, but a basic armor upgrade on this complex of a system would cost about $3500.\r\n\r\nName: Atlas\r\nAthlete: 4\r\nMind: 9\r\nBody: 15\r\nRace: Chanian\r\nOrigin: Laborer\r\nArmor: Enhancement Suit\r\nWeapons:\r\nBeam Hammer-x2\r\n\r\nYou successfully demolish all three landmarks!\r\n\r\nCommissioner Hades: How DARE you DEMOLISH a CEMETERY to soldiers FALLEN? All forces, attack!\r\n\r\nGeneral Hoonnddaa: you have some serious tris, don't you? Well, let's see if you can back up yourself...\r\n\r\nCIC Fathagn: You blew up Old Enrillyia? Well, we were going to demolish it anyways so we could build a defense main grid, so thanks.

Unfortunately, the assassin group that went to the CIC doesn't make it back. The other two groups, however, report that they can't assassinate them since they're in the middle of an army that's approaching the city.

@sonicheroes95 & kingjac11: I'll just let you talk until you do a command.\r\n\r\nName: Atlas\r\nAthlete: 4\r\nMind: 9\r\nBody: 15\r\nRace: Chanian\r\nOrigin: Laborer\r\nArmor: Enhancement Suit\r\nWeapons:\r\nBeam Hammer-x2\r\n\r\nUnfortunately, the assassin group that went to the CIC doesn't make it back. The other two groups, however, report that they can't assassinate them since they're in the middle of an army that's approaching the city.\r\n\r\nName: Hyrin\r\nAthlete: 6\r\nMind: 6\r\nBody: 7\r\nRace: Youtubian\r\nOrigin: Mercenary\r\nArmor: Youtubian Cooling Suit\r\nWeapons:\r\nD20 Pistol: 100 Rounds\r\n"Tachigami" Collective Plasma Knife: unpowered\r\nMoney: $3000\r\n\r\nGUN'S for SHOOTING\r\nGroup Leader: Hyrin\r\nMembers: John, Haarken\r\nGroup Rank: Class E\r\n\r\nAssignment: Bounty Boys-Captain Odysseus\r\nRequisitions: D20 Pistol\r\nReward: $5000\r\nRequirements: -Rendezvous with allies from Dog Fort\r\n -Assassinate Captain Odysseus\r\n -Allies must survive\r\n\r\nClerk: Okay. How much do you want to power it up?

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