Last week in the Halo 3 Beta, we ushered Big Team Training into the fold, and this week we're launching a ranked version of Big Team action. Additionally, we've added a nouveau classique to the Matchmaking Playlist -- Double Team Training. In Double Team Training, players will pair off and square off in 2v2 games of the Slayer and Skirmish variety.

It's rare to find a player with a major issue that deals with gameplay; everyone seems to be happily running around the levels expelling vast amount of ammunition. People are practically begging Bungie to take their money. This is a game that's going to be a hit no matter what happens, but there have been quiet rumblings about the graphics. "Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels. We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces," Bungie's Frank O'Connor told Next-Gen.

O'Connor also lets us know that we're missing lighting effects and the final polish we'll see when the game launches in September. While the graphics may not be able to compete with the best-looking games on the market right now, it's shocking how much can be added in the last few months of development—the best may be yet to come. The weekly update has a good picture of the kinds of information they can glean from this demo and how efficient it is to make sure the maps and play are up to snuff.

We rarely see games this big where the tweaking and testing is so public. Most of the decisions are still being made behind closed doors, and we are still promised surprises in the final game, but it's clear the community is having their say. It's news and information like this that makes a company's following fanatical enough to consider buying a $130 game, and Bungie is doing a great job keeping the intensity high until launch.