so setting 4k at 1080p display for example. I typically use downsampling from 1600p/1800p to my 1200p monitor. It works like a PERFECT antialiasing and more. And that is not working now - thats what I was asking about, sorry for confusion. Is there a plan to make it work? That would solve all the p...

Than, Id like to know, how enemy animated NPCs are handled? Monsters like Rat, Bat etc. Each enemy has cca 40 - 90 frames in a set. Has that set size some limits I should fit in? Same would apply to neutral animated NPCs like town people etc. Textures for Interior billboards like static npcs (albed...

MaterialReader.CompressSkyTextures used to be a field that applied to all textures (I think it was just called "CompressTextures" at the time). The setting had a negative impact on small textures such as flats, so I just retained setting for sky images where compression was barely noticea...

That's the one. I just checked and i think the texture in your screenshot is 123.2, which has no metallicgloss map but an xml file. It's called 123_2-0.xml, so remove it or lower smoothness from current 0.7 :) Of course this may have negative effects on reflection mod functionalities, just saying th...

The textures are only loaded when needed, with a few key exceptions (like terrain sets) that need to be prepared ahead of time for the world to stream. The cache does store textures after they're loaded however, which can lead to bloat over time. A normal play session (without mods) should only con...

Pifko, dont play with fire :P With the textures, the resolution doesnt matter too much, its very different case than with the flats. Flats are supersensitive to resolution, textures are more about size, and mine are small. Size may have effect on loading times, especially if the game is on an hard ...