Feature list

Within the last weeks and months, we tried to set up a first playable version that we could present to the public, to engage all you guys and gals taking part in the further creation and development of Volley Brawl.

Of course, it is still a long way to go and we are aware of, this is only a first peek we are offering to you. We have planned so many cool features to be implemented in Volley Brawl in the future and have to slow down ourselves to keep track of somewhat structured implementations.

What we have done so far is:

World setup:

Creation of framework and colliders (ground, borders, net)

Applying physics to all objects

Camera views and camera animations

Lighting the scene

Controls:

Champions can walk, jump and crouch

Champions can blast the ball (regular, jump blast, crouch blast)

Players can control champions via keyboard (2 players)

Touch controls to test the game on mobile devices (which was not really useful)

Champion base poses (to get an idea how the animations will look like)

Adding sounds

Screen shakes

Start countdown

Net bounce and animations

Wall bounce and particles

Ground touch particles

Bomb fire and smoke

Bomb explosion

Bomb pulsation

Bomb touch count visualization

Heal and hurt particles

Fireworks at the end of a match

Background animations

Release preparations:

Creating a Facebook app and Facebook page

Creating a Volley Brawl section on our blog

Unity WebGL template

Video recording, editing and publishing

Please give feedback:

At least, we are happy to have reached the first tiny milestone of many more to come: sharing the first open development build with all of you.

Please be invited to share your thoughts, give feedback, report bugs and tell us of all your nice small and big ideas, that you would like to see in Volley Brawl, to become even more of a game that has casual style and is fun to play.