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V-Ray 3.4 for 3ds Max – Denoiser

Automatically remove noise and cut render times by up to 50% with the new V-Ray Denoiser. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post.

New V-Ray Denoiser

Automatically remove noise and cut render times by up to 50% with the new V-Ray Denoiser. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post. Denoising can be used progressively while rendering or after rendering, with support for animation and enhanced blending between frames with the standalone denoiser tool.

Works with 3ds Max 2017

V-Ray 3.4 adds support for 3ds Max 2017 including initial support for the new Physical Material and HiDPI scaling of the V-Ray Frame Buffer. V-Ray RT now supports MultiTile and ColorMap.

GPU rendering improvements

Supports bump maps with procedural noise.

Supports orthographic cameras

Track GPU memory usage directly in the V-Ray Frame Buffer

Aerial Perspective

Control the color of atmospheric haze.

VR cameras

Now with support for top/bottom VR output

Faster Global Illumination

V-Ray Light Cache calculations are up to 15% faster.

V-Ray RT improvements

Update render regions without restarting the render.

Improved GTR/ GGX

Improved performance and no “fireflies” when using GTR/GGX materials.

V-Ray Frame Buffer updates

Added option to automatically save completed images only to render history.