Tomb Raider Underworld Walkthrough & Strategy Guide

Published: Jan 28, 2008

Tomb Raider Underworld Guide

Relic Round Up

This is a quick printable appendix of the six hidden relics in Tomb Raider Underworld.

Mediterranean Sea Relic

This relic is in the Kraken's room, after getting ambushed by Amanda's non-ExOps mercenary jerk-asses. Once you're back on top of the Kraken's room highest level, use the anchor ring to get towards the exit.

Before exiting the Kraken's room, look for a ledge (below the room exit) you can grab onto. From that ledge, you can get to the dark corner in the Kraken's room and find a small secret cave. The relic is inside.

Coastal Thailand Relic

In the room with the tree (Yggsdrasil), you need to rotate a bridge to get out. Rotate the bridge so that you can get to the statue's left shoulder (chances are you aligned the bridge to leave the room to do this). The relic is next to the statue's left shoulder. Use the anchor rings on the bridge's side to wall run back and forth between the outer and inner walkways.

Work with the grapple rings on the bridge's side and the two ring floors (inner and outer rings) and you'll be okay. It is important to know that you can rotate the bridge using the bridge's axle or the tip of the bridge. To get out of the room, the bridge can no longer be moved to line up directly with the exit, but that's why Lara can jump -- see the above illustration for the line-up of the bridge (to the exit) and get the hell out of Thailand.

Croft Manor Relic

After locating the four weights in the crypt, place two on the floor switch closest to the relic. The relic is behind a sewer gate in the tunnels past the furnace. You should get this relic before doing the furnace puzzle, since you have to escape through another path later.

Notice how Lara is looking right in the above illustration? It means to say she needs to go to the correct floor plate and weigh it down before permanently turning on a big ass furnace under her billion British pound home. Once the floor plate is weighed down, the gate to the relic opens (there is no cut-scene).

Mexico Relic

This is a tedious one since you need to have Lara lower the poison to the lowest level after taking Thor's belt. Go to the bottom of the poison water room and get the Thor's Belt. Before leaving though, rotate the switch so that the statue's hammer is clasping its chest again (instead of leaving it open). Don't forget to move the pillar on the bottom level into its right slot -- or Lara cannot get a spot to grapple the second anchor ring.

Use the poison snake head's anchor ring to escape. Before using the second snake head's anchor ring to leave the poison pit, make the jump across the moved pillar to the top of the hammer. The relic is in the statue's eyeball.

Jan Mayen Relic

After opening the door into Valhalla, there is a maze filled with zombies. The exit is easiest to make out if you have a good ping of the sonar map (it is straight ahead of the maze entrance).

The relic is in this maze, but it is on a timed switch. Use this map to find where the switch is (it is a removable pole and uses body weight to open) and the room with the relic.

Arctic Sea Relic

This relic is tedious to unlock, since one mistake means you need to get back to a certain spot. The timer may start with the last switch, but if you let Lara linger around too long, all the switches to access the way to the relic will reset.

In the room past the zombie infested hallway, there is a lot of broken ground and poison water all around. You need to activate four rune switches and -- before time runs out -- use the anchor ring to get to the relic before the timer runs out. If time runs out, the poison cascade flows again, killing Lara instantly.

The first switch is on the side of Helheim where Lara first sees Natla performing her ritual. it is on the entrance door's right side.

The second switch is across the first balance beam, before Lara reaches the platform with the anchor ring.

The third switch is at poison water level, past the platform with the anchor ring.

The fourth switch is on the side of Helheim, next to the room's exit to Jormungandr.

After all four switches are pressed, Lara has about 1 minute to get back to the platform with the anchor ring, hook on, and swing (don't forget to adjust the length of the wire) to the relic's resting place. Save afterwards, and should you die, you will start back at the checkpoint with the relic saved.