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How does it looks now: Screenshot
2 Threads in background loads different resources. And in this demo.... well, when resource is loaded - it draws on screen.
Every thread loads 65 32-bit png icons with 64x64 dimensions.

Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why

Ah I solved the turning problem by simply queuing the character's next move if it comes available. I did this for my Subject 33 game, originally a simple Night Stalker clone which was of the pac-man style maze game genre.