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Why KDE Is Great For Gaming On The Linux Desktop

11-30-2012, 11:30 AM

Phoronix: Why KDE Is Great For Gaming On The Linux Desktop

Martin Gräßlin, the well known KWin developer, has written a new blog post explaining why if you're wanting to play Valve's Source Engine games or the other new native Linux games you should be using KDE Plasma...

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I haven't noticed any performance gains in SS3 when choosing another WM or Compositor or enableing/disabling desktop effects. I have been using the build-in BenchmarkingTool and FPS Graph. PC is Core i7 2600K 8GB RAM GTX 580 with 310.19 driver playing at 1920x1200.

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I don't get it... If you want to play OpenGL games, why would the possibility of using a non-OpenGL destkop be an advantage? Even though e.g. gnome-shell isn't any slower for fullscreen stuff, as benchmarked by Michael?

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Let me translate for you. "Good news guys. Our compositoring code path suck so much that we need to promote non-compositoring. We'll just add yet another switch for you POWER user to adapt to (and waste time toggling). Sure it will add complexity but you will look sooo cool and 1337 in front of the next door geek when beeing a Kool Kid in KDE. BTW we just pushed alot of complexity down to themes and such, but those guys can sure handle it. Neeeeevermind that KDE is loosing manpower like USA is loosing money. Sure Kwin has a million bugs to fix, is dumb as hell when apps request screen resolution changes and is keept unmaintainable just because it need to support soon to be obsolete code paths. But do you know what!? YOU GOT THE BRAGGING RIGHTS BECAUSE YOU USE A WM WHICH MADE IT TO THE FRONTPAGE OF PHORONIX." Thumbs up power user!!!!!

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I really like KDE these days. I've tried it for a week but something is wrong in Ubuntu 12.10 so that when I increase the memory usage to near upper limit kwin dies and all kde desktop goes down.

LOL. Yet another sad story about Kwins maintenance burden is way over the maintainers limits. Too much shit for one man. That is what you get when you try too much. here is a clue for you; the non-compositoring days are over.

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Let me translate for you. "Good news guys. Our compositoring code path suck so much that we need to promote non-compositoring. We'll just add yet another switch for you POWER user to adapt to (and waste time toggling). Sure it will add complexity but you will look sooo cool and 1337 in front of the next door geek when beeing a Kool Kid in KDE. BTW we just pushed alot of complexity down to themes and such, but those guys can sure handle it. Neeeeevermind that KDE is loosing manpower like USA is loosing money. Sure Kwin has a million bugs to fix, is dumb as hell when apps request screen resolution changes and is keept unmaintainable just because it need to support soon to be obsolete code paths. But do you know what!? YOU GOT THE BRAGGING RIGHTS BECAUSE YOU USE A WM WHICH MADE IT TO THE FRONTPAGE OF PHORONIX." Thumbs up power user!!!!!

So, let me know which incredible DE/compositor are you using...

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Have you read the source? The problem is that current implementation of unity/gnome force you to maintain compositor ON, and this causes overhead when playing games. With KWin you can manually/automatically disable composition and gain more fps from a game.