Although can you possibly put in a feature to remove it at the players choice. That way you can have the possibility of going in blind like a true siege.

In a true siege i guess the leader would get all info as he can get about the castle so he can preform better. I dont think there are/were many leaders that blindly attacked well fortified castle, at least not successfully =P). Raiding is all different =).

Quote:

Originally Posted by Andy Joslin

Remember this was against a computer, on easy difficulty. On hard it is much more of a challenge to bring down a castle.

Oh fine than =).
Hope we can see in next siege some imba elvish staircases fight =) (tho prefer video of that).

Oh and one more thing, the death effect should be more random like at bfme2 - rolling to the ground and dead body on the ground. Atm looks like on one picture same model of dead body in blood and another, which is 100% same, some pixels above him and so on.... looks like copy pasted one model of dead orc =P. Tho i know the game isnt finished yet and that its pointless as that left/right hand users topic but i had to mention it =P.

Yes, in the picture where the orcs have just gotten a ram to the gates, there are a bunch of dead orcs that all died the exact same way. I do recall however, a human screenshot a while ago where there were some human swordsman who died in different ways, and even writhed on the ground in agony occasionally.

__________________Picture made by Aametherar the orc (Elves are the best!)

In a true siege i guess the leader would get all info as he can get about the castle so he can preform better. I dont think there are/were many leaders that blindly attacked well fortified castle, at least not successfully =P). Raiding is all different =).

Yes i know that i phrased it pretty badly looking at it. But just maybe a limited cinematic that didnt show all the curret positions of the enemy troops within the castle etc? If that makes more sence?

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These strongholds are defended pretty well. The units are spread out fairly thin at the beginning to protect all sides, but if you start ramming a gate, most of the units will run to that gate to protect it, so that's where it gets tricky.

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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

It will be nice to have a challenging AI to play against - where I live, the internet connection is sometimes shakey, so I couldn't always count on playing MMORTS. The Age of Empires Series, BFME and BFME2 all seemed to have reletively easy AI. Once you got good at the game, the Ai was a piece of cake no matter how hard it was set.

It looks like troop placement, and strategy will be important components of this Game!!

It will be nice to have a challenging AI to play against - where I live, the internet connection is sometimes shakey, so I couldn't always count on playing MMORTS. The Age of Empires Series, BFME and BFME2 all seemed to have reletively easy AI. Once you got good at the game, the Ai was a piece of cake no matter how hard it was set.

It looks like troop placement, and strategy will be important components of this Game!!

Yes i think thats what the game is really pushing in combat. Aswell as the use of statergy both preservation (of your best troops) and destruction (of your worse for the use of Fodder). It will be intresting to see how each react as orcs will most likly side with the fodder aproach on the large scale to win the battles through sheer force of numbers in some cases. As they can as a nation recover there numbers much greater. Whereas the elves in contrast will need to reserve or micro manage most of there troops to make sure they dont need to die needlessly. Being the most expensive and slowest recoving as a result. Should be a intresting mix

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