Hello, I am R3c0d3r and this is the 5th dev note of our game, Patterner. There are few changes in game logic and functionality but you can find out many changes in the video below since with have updated many graphical effect of the game.

This is the specification of this update.

Scoring logic is balanced a bit.

Crashing problem is fixed with staying too long at the GameOver screen.

Blocks won’t be stuck in the air.

We have drawn so many new sprites into the game.

Many graphical effect is added as well as the blast effect.

Temporal event mode is applied for Moonlight Festival of DGIST, which is 3 min scoring mode.

Here are the recent footage of Patterner. Enjoy the video and see you soon at the Moonlight Festival.

EP: Dodge

Screenshots

Overview

EP: Dodge is a casual arcade game, which is brought by the thought of human evolution by the extreme difficulty with obstacles coming from everywhere. How long can you stand through the accumulative obstacles.

Fully randomised obstacles

Various patterns of obstacles

4 game modes

Game options unlocked with achievements

Never-ending human evolution

Freestyle

Freestyle mode is a game mode that is the control has the freedom of choice such as wasd(zqsd), arrow keys, mouse, gamepads, or anything you want if possible. However, the difficulty is exponentially increased as it has freedom of control. Obstacles disappear when they touch the shield, which is provided every 30 seconds of the game. You can find it out on the video below.

Hello, I am Recoder and this is the 4th dev note of Patterner. Code optimistion is almost finished and we’re working on adding new features into the game. Here is the video of our recent footage. We’re working on Patterner to introduce it at the 3rd Moonlight Festival of DGIST.

This is the specification for beta 0.4.

Code optimisation is completed

Game sprite is updated.

Combo is added.

Draw pipeline is applied.

UI is rearranged.

GUI will now show minimal length of pattern.

Game can be pause now with P key.

Game can be restarted anytime with R key.

Block falling error is fixed.

Overlapping block error is fixed.

ps. We’re finding for new name for Patterner. If you have an idea, please leave a comment below. Thank you!

Hello, this is Recoder. After the chuseok, Korean Thanksgiving day, we have had many tasks since there were some redundancies in code. We have updated UI and graphics at the volley. You can find it out on video below.

Here are specifications of this update.

We have completely rewritten the game. We think we have less redundancies now.

We have changed graphical effects, so that the to-be-removed tiles appear clear.

Vodka Developer Console 0.0.1.1 is released! This is originally made for Wild Wild Space, but it can be used for any games made with GameMaker: Studio. Anyone can download and use it under the license of Creatice Commons BY 4.0. I also uploaded README file so that you can read it without opening source file.

Hello, this is Recoder, and I have the second dev note of Patterner. After the beta 0.2, I am working on rewriting the entire game again since there are too many redundancies. And at the volley, I am updating the UI and some of the in-game images.

For the development team I have updated beta 0.3 urgently, so that I am afraid that there aren’t any screenshots or videos to introduce. But in next dev note, I promise I will introduce the game with rearranged UI and graphic with the video.

Hello! This is the first dev note of Patterner. Since we have updated many things internally, we decided to introduce some of our updates in public. We’ll update a dev note per one or two weeks with major changes.

From 8/22 to 9/1, we have had following development progress.

Essential game logic

Basic UI

Code optimisation

Code nomalisation for two players

Dev mode for debugging

This is closed beta 0.2. You can find out what has been developed with the video.