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I have a Maya foot setup question. I've never really done a rev foot setup.

I have a body->hip->knee->ankle/heal->toe/foot joint chain (basically a thigh, shin, and foot joint - no ball joint) and want to create a setup where I can move the body joint down as the toe/foot joint stays on the ground (like a rev foot but without the ball rotate stuff). When I rotate the body the leg should rotate with the body like a standard FK joint chain. I've tried setting up the chain backwards using IK but when I parent the body to the drive the ik handle the leg doesn't rotate with the body. I tried using point constraints on a duplicated forward chain. Whats the trick, this should be simple without the ball joint? :hmm:

Luddy

02-19-2003, 07:38 PM

Ok, I figured it out. I start the chain from the toe up to the hip then back down. Ik from the ankle to Hip. Then point constrain the toes and ankle joints. Lastly, parent the IK to the bodyJa. :cool:

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01-14-2006, 12:00 PM

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