Machinarium is Amanita Design's beautiful puzzle-adventure game. It is set in a world inhibited by robots, and your task is to prevent the bad robots from blowing up the city. Quinton Bronkhorst tells you what he thinks of it.

In this article, Quinton Bronkhorst compares World Train Royale with a chocolate cake with too many ingredients: delicious to imagine, but too rich too consume. The early parts of the game work well, but as features get added the gameplay suffers.

The two Samorost games, the flash games by Amanita, has revolusionised the way we think of atmosphere and art in games. In this article, Rodain Joubert pays homage to the games that set a new benchmark for adventure games.

Ninjas have them. Batman has one. Bionic commandos have one too. They’re grappling hooks and they are throwy, shooty, swingy good fun. They’re also nothing new in games. The afore-mentioned Bionic Commando could not jump at all and relied on his grappling arm to grab ledges and swing around the […]

There have been many games that would have ended up on the “games that kicked my ass”-pile if I hadn’t taken to keeping a notepad beside my grubby keyboard. After spending a fair number of hours on them, and even aided by walkthroughs, many old point-n-click adventure games and interactive […]

It would seem that I’ve somewhat made a name for myself around her for being the wordy, story dude – because every time something pops up involving stories, epic narrative tales and, well, words in general, it gets passed on to me. Luckily, I really do enjoy these kinds of […]

So. Hot on the heels of my previous ShellBlast review comes this humble opinion of its new, Xbox-based cousin: ShellBlast HD. Vertigo Games was kind enough to supply me with a review copy for this sprightly bugger, so of course I latched onto it . And hey, guess what? It’s just as […]

Ed: Yo Nandrew, where’s that ShellBlast review you promised me? You’re already a day late. Me: Ah, er, bad news. I haven’t written it yet. I’ve been banging my head against this level 30 nuke defusal for most of the afternoon, and as far as I know I’ve still got […]

Now in development for roughly eight years, Cortex Command is already quite a familiar feature in the mindscape of many gamers. It is a hard one to ignore with its colourful graphics, spiffy tunes and very surprising chaotic outbursts – for example, your heavily armoured heavy-weapons supersoldier may well be […]

Heed is odd. From the moment you start the game up, you get the feeling that it’s definitely not your cookie-cutter point ‘n’ click adventure. Maybe it’s the surreal backgrounds and stylized art, or perhaps it’s the bizarre and moody background music (containing remixed samples from late-19th-century folk music). Either […]

Everything about Use Boxmen says ‘happy.’ The music sparkles in the background, what simple narration exists in the game is silly and smile-inducing and the characters ooze charm out whatever wazoo they might have in their deformed crayoned bodies. It would be such a great setup for a bit of coffee […]

Last week, the editor brought to my attention a neat little adventure game called Ben There, Dan That!which was making its own little waves in the adventure game pool, at no cost at all. I was also directed to the fact that, as a result of adventure gamers going “OMFGWTF THAT […]