People have been asking us to open up pre-orders, bring the game to multiple consoles and so much more. The amount of positive feedback is simply amazing.

We could just open up pre-orders for the game, but instead want to make things interesting and allow the community to participate in actually shaping the game, along with getting into the final credits.

About No Time To Explain

No Time To Explain is a platformer game about Time Travel, Big Jetpack Guns, Giant Enemy Crabs and Ribs in People's Eyes.

Think Back to the Future meets The Butterfly Effect. Add a lot of blood and people getting dragged away by monsters, and you've got our game.

You are taken on a wild adventure of time paradoxes, things that make no sense and more things that make less sense. Eventually it will wrap up in a way that does make a little sense though.

Why we want your money

We want to know that the community is on our side and release a game that fully exceeds expectations and keep on supporting it post-release (for free, btw)

The community is what makes or breaks an indie game. The more people pledge, the bigger, better and available to more people on more platforms will No Time To Explain be. If the 100% goal is met, expect the game to definitely come out on Apple's iOS (iPad/iPhone). If we go beyond, think Xbox & PS3/NGP!

What the money is for

100% of the requested funding used to:

Scale up the production values (visuals, sound, music levels, MORE MONSTERS)

Bring the game to the iOS (iPad/iPhone), Mac App Store

Everything over 100% will contribute to:

Acquire Sony PS3 / NGP development kits and expertise to port the game to Sony consoles

Acquire Microsoft Xbox development kits and expertise to port the game to Xbox Live Arcade (Indie Games)

Get a stand at GamesCom 2011 (Aug 17-21, Cologne, Germany) + travel

Get a stand at PAX Prime 2011 (Aug 26-28, Seattle, US) + travel (this is a LONG trip for us Europeans)

Kickstarter is not a store.

Pledge $25 or more
About $25

Be part of No Time To Explain. Get access to an exclusive level editor and beta test. Levels that are fun enough will make it to the final game so you can get credited as a Level Designer. Plus everything above.