Harry Potter and the Chamber of Secrets Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

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M the
CHAMBER
of SECRETS
"Harry Potter and the Chamber of Secrets"
o------------------------------------------------------------------------------o
| ~~FAQ/Walkthrough~~ |
| ~~Created September 1, 2007~~ |
o------------------------o---------------------------o--------------o----------o
| RATED E (FOR EVERYONE) | "By KrocTheDoc" | Version 1.07 | For PC |
o------------------------o---------------------------o--------------o----------o
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| | Table of Contents | |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
|Ch.#| Name of Chapter/Section |SEARCH| Description |
o=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
|(01)| Version History | VERS | Update descriptions. |
o=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o=-=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
|(02)| Introduction | INTR | The introduction to this FAQ. |
o-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
|(03)| Game Basics |BASICS| The basic info about this game. |
o=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
| 3a | Controls | CTRL | The game's controls. |
| 3b | Items | ITEM | A list of the game's items. |
| 3c | Spells |SPELLS| A list of the spells you learn. |
| 3d | Dueling | DUEL | Information about dueling. |
| 3e | Quidditch | QUID | Information about Quidditch. |
| 3f | Enemy List | ENMY | A list of the game's enemies. |
| 3g | Character List |CHARAC| A list of the game's characters. |
o-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
|(04)| Walkthrough | WALK | How to beat the game 100%. |
o=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
| 4a | Opening Story | OPEN | The game's opening sequence. |
| 4b | The Whomping Willow |WILLOW| Getting to Hogwarts. |
| 4c | School Grounds (Night) |NIGHT1| The school grounds at nighttime. |
| 4d | Entrance Hall | HALL1| Going to bed (cut-scene). |
| 4e | Grand Staircase |STAIR1| Going to DADA class. |
| 4f | Defense Against the Dark Arts |DATDA1| Learning Rictusempra. |
| 4g | Rictusempra Challenge |RICTUS| The first spell challenge. |
| 4h | Entrance Hall | HALL2| Going to the HPC Chamber. |
| 4i | Bonus Bean Room |BEANS1| The first bonus bean trip. |
| 4j | School Grounds (Day) | DAY1 | The school grounds at dayttime. |
| 4k | Quidditch Pitch |PRCTCE| Quidditch practice. |
| 4l | Entrance Hall | HALL3| Going to potions class. |
| 4m | Potions |POTION| Taking your potions lesson. |
| 4n | Entrance Hall | HALL4| A cut-scene. |
| 4o | Grand Staircase |STAIR2| The cut-scene continued. |
| 4p | Entrance Hall | HALL5| Going to the Grand Staircase. |
| 4q | Grand Staircase |STAIR3| Going to Charms class. |
| 4r | Charms |CHARMS| Learning Skurge. |
| 4s | Skurge Challenge |SKURGE| The second spell challenge. |
| 4t | Entrance Hall | HALL5| Going to the HPC Chamber. |
| 4u | Bonus Bean Room |BEANS2| The second bonus bean trip. |
| 4v | Grand Staircase |STAIR4| A cut-scene. |
| 4w | Entrance Hall | HALL6| Going to the Dungeons. |
| 4x | Powdered Bicorn Horn Quest |BICORN| Getting the Bicorn Horn. |
| 4y | Entrance Hall | HALL7| Going to the Great Hall. |
| 4z | Great Hall |GREAT1| Learning how to duel. |
|4aa | Entrance Hall | HALL9| Fighting the duel opponents. |
|4bb | School Grounds (Day) | DAY2 | The school grounds at dayttime. |
|4cc | Herbology | HERB | Learning Diffindo. |
|4dd | Diffindo Challenge |DIFFND| Your third spell challenge. |
|4ee | School Grounds (Day) | DAY3 | Going to the greenhouse. |
|4ff | Shredded Boomslang Skin Quest | SKIN | Getting the Boomslang Skin. |
|4gg | Entrance Hall |HALL10| Going to the HPC Chamber. |
|4hh | Bonus Bean Room |BEANS3| The third bonus bean trip. |
|4ii | Entrance Hall |HALL11| Going to the Grand Staircase. |
|4jj | Grand Staircase |STAIR5| Finding Nick petrified. |
|4kk | Entrance Hall |HALL12| Following Goyle. |
|4ll | A Bit of Goyle Quest | ABIT | Getting a bit of Goyle. |
|4mm | Grand Staircase |STAIR6| Completing the potion. |
|4nn | Entrance Hall |HALL13| Following a Slytherin. |
|4oo | Slytherin Common Room |SLYTHR| Questioning Draco. |
|4pp | Entrance Hall |HALL14| Going to the Grand Staircase. |
|4qq | Grand Staircase |STAIR7| Going to DADA class. |
|4rr | Defense Against the Dark Arts |DATDA2| Learning Spongify. |
|4ss | Spongify Challenge |SPONGE| The final spell challenge. |
|4tt | Entrance Hall |HALL15| Getting the final E hall secrets.|
|4uu | School Grounds (Day) | DAY4 | Getting the final day secrets. |
|4vv | Entrance Hall |HALL16| Going to the Grand Staircase. |
|4ww | Grand Staircase |STAIR8| Getting the final stair secrets. |
|4xx | Entrance Hall |HALL17| Going to the HPC Chamber. |
|4yy | Bonus Bean Room |BEANS4| The final bonus bean trip. |
|4zz | Entrance Hall |HALL18| Following Ron to the staircase. |
|4aaa| Grand Staircase |STAIR9| Going to Myrtle's bathroom. |
|4bbb| Entrance Hall |HALL19| Going outside. |
|4ccc| School Grounds (Night) |NIGHT2| Going to Hagrid's Hut. |
|4ddd| The Forbidden Forest |FOREST| Following the spiders. |
|4eee| Grand Staircase |CASE10| The mystery solution. |
|4fff| The Chamber of Secrets |SECRET| The final stage of the game. |
|4ggg| The Final Fight |FFIGHT| Fighting the Basilisk. |
|4hhh| Grand Staircase |CASE11| A cut-scene. |
|4iii| Entrance Hall |HALL20| Finishing the game. |
|4jjj| Grand Staircase |CASE12| Opening the SWC door. |
|4kkk| The Gold Wizard Card Challenge|WIZARD| Getting the 11 GWCs. |
|4lll| Grand Staircase |CASE13| Going to the Entrance Hall. |
|4mmm| Entrance Hall |HALL21| Going to the Great Hall. |
|4nnn| Ending |ENDING| The game's ending sequence. |
o-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
|(05)| Appendicies |APPEND| The guide's closing chapters. |
o=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
| 5a | Bean Traders |TRADER| A list of all the bean traders. |
| 5b | Dueling Guide | DUEL | A guide for the duel opponents. |
| 5c | Qudditch Guide |QDITCH| Tips for playing Quidditch. |
| 5d | Famous Witches and Wizards |FAMOUS| Famous witches and wizards list. |
| 5e | Legal Disclaimer |LEGALD| READ! Legal info about this FAQ. |
| 5f | Contact Information |CONTAC| Read this before contacting me. |
| 5g | Credits |CREDIT| A list of people I want to thank.|
o-=-=o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| (01) | Version History | VERS |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
+--------------------+--------------+
| September 8, 2007 | Version 1.00 |
+--------------------+--------------+-------------------------------------------
| The FAQ is complete, meaning every secret/wizard card is
| in there.
+----------------------------------------------------------
+--------------------+--------------+
| September 15, 2007 | Version 1.05 |
+--------------------+--------------+-------------------------------------------
| Fixed some errors such as the Appendecies header not
| being in the table, grammatical errors, and added a sig.
| at the bottom.
+----------------------------------------------------------
+--------------------+--------------+
| October 1, 2007 | Version 1.06 |
+--------------------+--------------+-------------------------------------------
| Removed dividers breaking cut-scenes and added headers
| for the two parts of the Chamber of Secrets. The
| description of the start menu also got another paragraph
| break.
+----------------------------------------------------------
+--------------------+--------------+
| October 11, 2007 | Version 1.07 |
+--------------------+--------------+-------------------------------------------
| Made a few extremely minor alterations to the FAQ, none
| of which are actually worth detailing. This will most
| likely be the last update to the FAQ.
+----------------------------------------------------------
+--------------------+--------------+
| October 18, 2007 | Version 1.08 |
+--------------------+--------------+-------------------------------------------
| In the copyright, I replaced my first name with an
| intial (I'm not going to explain why I did this, just
| respect that).
+----------------------------------------------------------
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| (02) | Introduction | INTR |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
Welcome to my FAQ for Harry Potter and the Chamber of Secrets. I'm pretty much a
HP nut, so I loved this game and decided to help others beat it with 100% items.
This is my sixth FAQ for GameFAQs and my second PC FAQ. Have fun!
Being a second-year at Hogwarts means more difficult challenges, harder spells,
and tougher enemies. You'll have to learn four second-year spells to progress
through the game while solving the mystery of the Chamber of Secrets. This mix
of casual schoolwork and deathly mystery provides an enjoyable experience.
The Version History chapter will tell you about the changes made in each update,
the Game Basics gives you basic information about the game. If you read it,
you'll be able to skip a lot of cut-scenes that you wouldn't of been able to do
otherwise. The Walkthrough is the longest chapter of the guide, telling you how
to beat the game with all 101 Wizard Cards and 116 secrets in 66 sub-sections.
The Appendicies chapter contains extra information about mini-games and also
includes the credits and legal information.
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| (03) | Game Basics | BASICS |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
o------------------------------------------------------------------------------o
| 3a Controls CTRL |
o------------------------------------------------------------------------------o
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Arrow Keys
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The arrow keys are the only way to move Harry. The up key moves him forward, the
down key moves him backward, while the left and right keys move him left and
right. You can combine a vertical key with a lateral one to make Harry move in a
cardinal direction, such as northeast or southwest. You can move while casting
spells if you use the mouse button. However, if you use the Alt key, then
holding the arrow keys only serves to aim your spells, and you cannot move while
aiming them.
Unlike in games where you use an analog stick, you can't control the speed of
Harry's movement. You're either holding the button and making him run or he's
not moving at all. Because you're using keys instead of a joystick, you can't
make him walk or tiptoe.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Left Mouse Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The left mouse button is one way to cast spells in this game. Hold left and
Harry will begin charging up his wand. Move the mouse to aim your spell. Spells
can only be cast on particular objects or targets, so you'll have to aim at them
if you want to cast a spell. Also, the targets a particular spell can hit vary,
so you can't hit all targets with all spells. When you aim at something you can
hit, the spell's symbol will appear over the target. Release the mouse button
and the spell will hit the target. If you're behind a door or the object is
somehow blocked, you may need to cast your spell from a different angle.
When you hit something with a spell, something will happen. Sometimes the object
will be destroyed or cut, while other times it will be moved. Whatever it is, it
usually helps you progress through an area. The good thing about using the mouse
is that you can move while casting spells.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right Mouse Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The right mouse button is one way to jump in this game. Press right and Harry
will leap into the air, allowing him to reach higher ledges and spell targets.
You can aim spells and jump at the same time. If Harry reaches a ledge when you
jump, he'll pull himself onto it. This is extremely important, as it is the only
way Harry can progress through certain areas. Harry jumps pretty far, so you can
make it across most gaps.
There are a lot of switches in this game that require you to jump on them in
order to activate them, usually opening up a wall. You can distinguish switches
from normal terrain as they do not fit in with the rest of the flooring.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alt Key
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Alt key is one other way to cast spells in this game. Hold alt and Harry
will begin charging up his wand. Use the arrow keys to aim your spell. Spells
can only be casted on particular objects or targets, so you'll have to aim at
them if you want to cast a spell. Also, the targets a particular spell can hit
vary, so you can't hit all targets with all spells. When you aim at something
you can hit, the spell's symbol will appear over the target. Release the alt key
and the spell will hit the target. If you're behind a door or the object is
somehow blocked, you may need to cast your spell from a different angle.
When you hit something with a spell, something will happen. Sometimes the object
will be destroyed or cut, while other times it will be moved. Whatever it is, it
usually helps you progress through an area. When you use the alt key, the arrow
keys serve to aim, so you cannot move while using alt to cast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ctrl Key
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ctrl key is one other way to jump in this game. Press right and Harry will
leap into the air, allowing him to reach higher ledges and spell targets. You
can aim spells and jump at the same time. If Harry reaches a ledge when you
jump, he'll pull himself onto it. This is extremely important, as it is the only
way Harry can progress through certain areas. Harry jumps pretty far, so you can
make it across most gaps.
There are a lot of switches in this game that require you to jump on them in
order to activate them, usually opening up a wall. You can distinguish switches
from normal terrain as they do not fit in with the rest of the flooring.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spacebar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you take your potions lesson with Professor Snape, you'll be able to mix
Wiggenweld potions in the cauldrons around Hogwarts, provided you have enough
Wiggentree bark and Flobberworm mucous. If you want to drink a potion, press the
spacebar. Harry will chug it, restoring about a scar of health. This should only
be done when you're low on energy, as it will otherwise be a waste. If you've
only lost a little health, chocolate frogs are the best solution.
Whenever you drink a potion, a number will appear showing you how many potions
you have left. You can also view this number in the start menu, as well as the
number of potion ingredients you have.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Esc Key
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Esc key allows you to pause the game and view the start menu. Press it again
to resume the game. The Esc key is good when you need to do something during the
game, but are in a dangerous situation.
You'll find many buttons on the start menu. In the bottom left corner you should
see a red X. Click it to quit the game. Next to the X is the input menu. Use it
to change the controls. In the opposite corner you'll find a green arrow. Click
it to resume the game. Next to that is the sound/video options. The middle of
the screen has five buttons. The big book in the middle, called the Folio Magi,
allows you to view all the wizard cards you have collected. It will also allow
you to see the pictures on the cards and read the text on them. You can use the
arrows to scroll through the groups of ten cards and click on the card symbols
to change between Bronze, Silver, and Gold. Click on the 5-pointed star and
you'll be able to view your time for each spell challenge compared to the total
of the time you start with plus the time each Challenge Star is worth. Click the
wand on the screen and you'll be able to see the rankings in the dueling club,
which is a top 10 list. If you click the Golden Snitch, you'll be able to view
the number of points you have for each Quidditch match. Pressing the 4-point
star will allow you to view a map of where you are.
The Gryffindor crest symbol at the top shows you how many House Points you have.
Click it and you can see how many points each house has. On the left and right
of that you'll find counters for your items. You can see beans, secrets,
Wiggenweld potions, Wiggentree bark, and Flobberworm mucous.
o------------------------------------------------------------------------------o
| 4b Items ITEM |
o------------------------------------------------------------------------------o
================================================================================
Collectibles
================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bertie Bott's Every Flavor Beans
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In pretty much every area you visit in the game, you'll find various colored
beans scattered all over the place. Collect them to trade them with people
around Hogwarts (the trading system was set up by Fred and George). They're
littered all over the levels, so massing them up is extremely easy. Once you've
had your dueling lesson, you can also duel students for beans. You have to bet a
certain number of beans to duel (keep in mind you'll lose these beans if you
don't win), but will win them back as well as your opponent's if you win. As you
defeat more duelists, the number of duelists goes up, as well as the number of
beans you need to bet.
The bean traders stand still and throw a bean up and down. If you approach them,
they'll tell you what they're offering and a box will show up telling you what
the price is and gives you the option to accept or decline. The traders trade
potion ingredients, wizard cards, and Quidditch supplies. Flobberworm mucous
costs 50 beans, Wiggentree bark costs 75, bronze cards range from about 150-200,
silver ones range from about 200-275, while Quidditch armor and a Nimbus 2001
cost 500 and 700 respectively.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chocolate Frogs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Around Hogwarts, you'll find chocolate-colored frogs that hop around. They try
to avoid you, making them hard to get. However, if you manage to get one, your
health will be slightly boosted. This is useful after fighting a difficult group
of enemies. Sometimes frogs can be found in chests, though they are usually out
in the open. A few chests even contain more than one frog. I suggest cornering
the frogs to make grabbing them easier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Famous Witches and Wizards Cards
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Famous Witches and Wizard Cards are trading cards of famous sorcerers. They come
in three types: bronze, silver, and gold. Cards can often be found in chests and
are somewhat rare, though there is good reason to take the time to look for
them. Whenever you collect ten bronze cards, you're health is boosted by one
scar. This means you can get a total of 6 scars, as you start with one and there
are 50 bronze cards to be found. Silver cards give you a key for every ten cards
collected. Gold cards can only be gotten once you unlock the door on the first
floor, which can only be unlocked if you get all the keys by collecting all 40
silver cards. Once you do so, you can take the Gold Wizard Card Challenge, where
you'll find all 11 cards.
You can often find cards in secrets and chests. Bronze cards usually are found
in regular chests, while silver cards are always found in secrets. Also, some of
the bean traders will trade cards. The bronze cards can range from 150-200 in
price, while the silver cards range from around 200-275. This guide will tell
you how to get all 101 cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flobberworm Mucous
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flobberworm mucous is one of the two ingredients needed to make the Wiggenweld
potion, the other being Wiggentree bark. You can find it in bottles, usually on
tables or shelves (though sometimes it can be found on the ground). Around
Hogwarts you'll see black steaming cauldrons. Walk up to one and you'll make as
many Wiggenweld potions as you can (you need one blob of mucous and one piece of
bark per potion). Before you can do this, you need to take the potions lesson
with Professor Snape. Press the spacebar to drink a potion, which increases your
health by about a whole scar. These are most useful in difficult stages and boss
battles.
In the start menu, you can view how much Flobberworm mucous you have. You can
also view how many pieces of Wiggentree bark you have as well as how many
Wiggenweld potions you have.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wiggentree Bark
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wiggentree bark is one of the two ingredients needed to make the Wiggenweld
potion, the other being Flobberworm mucous. You can find it in bottles, usually
on tables or shelves (though sometimes it can be found on the ground). Also,
you'll get a piece of bark everytime you defeat a Bowtruckle (this can greatly
imbalance your bark to mucous ratio). Around Hogwarts you'll see black steaming
cauldrons. Walk up to one and you'll make as many Wiggenweld potions as you can
(you need one piece of bark and one blob of mucous per potion). Before you can
do this, you need to take the potions lesson with Professor Snape. Press the
spacebar to drink a potion, which increases your health by about a whole scar.
These are most useful in difficult stages and boss battles.
In the start menu, you can view how many pieces of Wiggentree bark you have. You
can also view how many peices of Wiggentree bark you have as well as how many
Wiggenweld potions you have.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wiggenweld Potions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wiggenweld potions are health-restoring drinks you can make once you take a
potions lesson with Professor Snape. You'll need one piece of Wiggentree bark
and one blob of Flobberworm mucous for each potion. Walk up to one of the black
steaming cauldrons around Hogwarts and Harry will automatically mix as many
potions as he can, adding them to your inventory. When you want to drink one,
press the spacebar. Harry will chug a potion, restoring about a scar of health.
This is most useful in difficult stages and boss battles.
In the start menu, you can view how many potions you have, as well as how much
Flobberworm mucous and Wiggentree bark you have.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nimbus 2001
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Nimbus 2001 is the best racing broom available to the general public. Talk
to Fred near the Quidditch pitch. If you pay him 700 beans, he'll give you the
Nimbus 2001, which is faster than Harry's old Nimbus 2000. This allows you to
catch the snitch faster, letting you get more House Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quidditch Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quidditch armor protects Harry during Quidditch matches. Talk to George near the
Quidditch pitch. If you pay him 500 beans, he'll give you the armor, which
soften blows from bludgers and the enemy seeker. This allows you to catch the
snitch sooner, letting you get more House Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Powdered Bicorn Horn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Powdered Bicorn Horn is the first of the ingredients to the Polyjuice Potion
that Hermoine requires you to get for her. You'll have to go through a long
quest in Snape's dungeons and corridors in order to get it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shredded Boomslang Skin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shredded Boomslang skin is the second of the ingredients to the Polyjuice
Potion that Hermoine requires you to get for her. You'll have to go through a
quest in the greenhouse area in order to get it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Bit of Goyle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Bit of Goyle is the third of the ingredients to the Polyjuice Potion that
Hermione requires you to get for her. You'll have to go through a long, multi-
environment quest in the dungeons in order to get it.
================================================================================
Containers, Switches, and Misc.
================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save Book
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll often come across floating books. Touch them to save the current state of
your game. When you faint, you reappear when and where you last touched a Save
Book, with your item count and health being as it was when you touched the book.
Save Books are frequent in challenges and quests, so you shouldn't have to worry
about doing large portions of the levels over again. There are also many
exceptions to the rule. Cut-scenes usually act as Save Books, as do quest
completions, etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secrets are special hidden areas throughout the various levels. Usually, you'll
access them by casting a spell on a part of the wall. If you see a gargoyle,
casting Lumos will often reveal a glowing wall that counts as a secret. In each
level, you can press the start menu and you should see a treasure chest lock
icon. The fraction under it represents how many secrets you've found/how many
secrets you can find in that area. 99% of the time, secrets will contain chests,
and 99% of the time, those chests contain either beans, a wizard card, or both.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chests
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Throughout Hogwarts, you'll find chests, which come in three forms: wooden, gold
, and metal. Open them by casting Alohomora, which will yield a wizard card or
beans. Chests also can contain chocolate frogs. Beware, however, that some
chests contain Peeves, who will then proceed to attack you. Chests are almost
always found in secrets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Statues
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The castle contains various statues (including wizard, dragon, and witch
statues) that can be hit with Flipendo to get some beans. You can hit these more
than one time to get more beans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sets of Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sets of knight armor are found throughout the castle, usually in hallways. Hit
them with Flipendo (you can hit them more than once, usually) to get beans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tan Cauldrons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The castle contains many tan cauldrons, which you can tip for some beans. You
can only hit these once.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jewelry Boxes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the castle, there are some tables that contain jewelry boxes. Hit them with
Alohomora until they stay open to get beans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Watering Cans
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the Diffindo challenge and greenhouse area, you'll find watering cans, which
you can tip over with Flipendo for beans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flower Pots
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flower pots are found in the Diffindo Challenge and greenhosue area. You can tip
over the larger ones with no soil for beans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Black Cauldrons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Throughout Hogwarts, you'll find steaming, bubbling cauldrons. After you've had
your potions lesson with Snape, you can walk up to these to mix Wiggenweld
potions. Note that you need one blob of Flobberworm mucous and one piece of
Wiggentree bark per potion. Press the spacebar to use a potion and restore about
a scar of health.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flipendo Switch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flipendo switches are found in walls, on items, and just everywhere. They look
like Flipendo's symbol, which is a swirly mark. Cast Flipendo on these to cause
something to happen, usually allowing you to progress (some Flipendo switches
have to do with secrets).
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Floor Switch
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You can activate a floor switch by jumping on it, which usually opens up a wall
or a secret. You distinguish floor switches because they do not fit in with the
rest of the flooring.
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Plates
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In many areas of the levels, you'll find plates with the picture of a Fire Crab
or a Giant Snail. Sometimes these are on the walls of pits or cages, indicating
that you should push them into said pit or cage. When you find a plate, the
creature in question is always nearby. Push them to the plate to make something
happen (you'll usually have to push more than one in), almost always opening a
door blocking your progression.
o------------------------------------------------------------------------------o
| 4c Spells SPELLS |
o------------------------------------------------------------------------------o
If you want to cast a spell, hold the left mouse button or the Alt key and use
the arrow keys/mouse to aim. When the sparkly aiming "crosshair" is aimed at
something you can cast a spell on, the spell in question's symbol will appear on
the target. Release the button to cast the spell. Note that sometimes walls or
barriers block your spell.
================================================================================
First-Year Spells
================================================================================
These are the spells Harry starts out with, meaning you don't have to learn
them.
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Flipendo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flipendo, the knock-back jinx, allows you to tip and push things. It's symbol is
an orange swirly mark, and it can be used to press switches with the swirly mark
on them, usually leading to new passages or a secret. Try the spell on items
you'll find in the castle. Flipendo can knock many of them over and get you
beans. You can also knock back Fire Crabs and Giant Snails once you've stunned
them with Rictusempra.
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Alohomora
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alohomora is a nifty spell that allows you to open locks. This is most useful
for opening the various chests throughout Hogwarts, which contains items such as
beans, wizard cards, and chocolate frogs. You can also use Alohomora on locks to
open doors. The Alohomora symbol is a blue lock.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lumos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lumos is a spell that can only be cast on gargoyles. Its symbol is a yellow
crescent moon. Cast it on a gargoyle and your wand tip will light up. This also
makes certain invisible ledges or walls glow. You can use the ledges to reach
new areas and you can actually walk through the glowing walls.
================================================================================
Dueling Spells
================================================================================
[NOTE: Rictusempra can be used in dueling, though since it's a second-year spell
as well, it will not be listed.]
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Mimblewimble
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Casting Mimblewimble on your opponent will cripple the accuracy of their next
spell. This is good for sneaking in an extra Rictusempra.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expelliarmus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When your opponent fires a spell at you, you can use Expelliarmus (you have to
click at the right time) to deflect your spell back at your opponent. Note that
there is no limit to how many times this can be done, although your opponent
will eventually mess up and get hit.
================================================================================
Second-Year Spells
================================================================================
Harry will have to learn four different spells throughout the game. Once you go
to class, you'll be asked to stand in front of the spell's symbol as a wand
moves its way around the symbol. You have to hit the corresponding arrow keys as
it passes over the arrows on the symbol. There are three rounds to each spell,
each requiring more arrow key taps. The first round will give you five House
Points, the second gets you ten, and the third gets you fifteen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rictusempra
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rictusempra, the first spell you learn in Defense Against the Dark Arts, is a
stunning spell. Its main use is stunning the various creatures you'll run into
on your journey, such as Fire Crabs and Giant Snails. Anytime you run into a
creature that tries to hurt you, Rictusempra will usually get rid of it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skurge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skurge, learned in Charms class on the second floor, is a useful spell allowing
you to destroy ectoplasm, which are green blobs left behind by ghosts. It's also
used to fight agains Peeves. Skurge is the only way to get past the ectoplasm
that blocks your path.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Diffindo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll learn this in Herbology, taught by Professor Sprout in the greenhouse.
Diffindo, the severing charm, allows you to cut things that block your path,
such as vines, ropes, and spiderwebs. Throughout the adventure, you'll also
encounter plant-based enemies such as Bowtruckles, Venomous Tentaculas, and
Horklumps. You can use Diffindo to defeat them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spongify
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spongify, learned from Lockhart in Defense Against the Dark Arts, is the last
spell you'll learn in the game. You'll often find carpets on the ground with
springs on them. Cast Spongify on them to activate them, then jump into the air
to be propelled to new places. Each carpet has a pre-set amount of force and
will take you in a different direction (though it is possible to fight against
the direction).
o------------------------------------------------------------------------------o
| 4d Dueling DUEL |
o------------------------------------------------------------------------------o
After you complete the Powdered Bicorn Horn Quest, a student will tell you that
they're starting a dueling club in the Great Hall. Once you defeat Draco in a
practice duel, you'll be able to challenge people in the antechamber outside the
Great Hall. Walk up to someone and a box will appear showing you how many beans
you need to bet to duel them and the option to accept or decline. If you win the
duel, you get your beans plus your opponent's (which is equal to the amount of
beans you bet). If you lose, your opponent wins the beans.
There are three spells you can use in dueling. Switch through them using the
right mouse button or the spacebar. The spells are Rictusempra, which drains
your opponent's health, Mimblewimble, which decreases the accuracy of your
opponent's spells, and Expelliarmus, which deflects your opponent's spells back
to them. Use the left mouse button or the Ctrl key to cast your spells and the
left and right arrow keys (if you use the mouse button, you can move while
casting) to dodge spells. You cannot jump or drink potions while dueling.
As you defeat more and more opponents, the opponents available to duel increase
in number. There are ten opponents to duel in total, and the last one will give
you 200 beans if you win. You can continue dueling the opponents for more beans
as many times as you wish.
o------------------------------------------------------------------------------o
| 4e Quidditch QUID |
o------------------------------------------------------------------------------o
After the first House Point Ceremony, Oliver Wood will take you to the Quidditch
Pitch, telling you it's time to practice. After you complete the practice
session, you'll be able to play the Quidditch matches.
If you want to play Quidditch, walk up to the blackboard and you'll get a screen
of the available matches. As you progress through the game, you'll be able to
play more and more matches. During Quidditch, use the mouse or the arrow keys to
steer Harry, who a