Sorry for the delay. These past weeks I’ve been working on new graphic assets for the game, just to take a break from programming, and it’s faster to code a new feature than find the right color of a new texture.

But don’t worry, I’m happy with the results. I’ve been improving the stars, now they are more realistic; and also, I’ve been making new skymaps and creating a new type of planet. A volcanic one with crystals, lava pits, boiling water and sulfur vents.

And there are asteroids too!

Now, I will return to programming, and will add new gameplay elements, improve the cameras, finish the laser turrets interaction (to kill Maigo, mwahahahaha!), and maybe make more graphics.

And, of course, here is the screenshot.Concept of volcanic planets with the new skymaps

The last two weeks have been hard ones, (I had a lot of difficult work to do), but I managed to progress in the development of Six Sides of The World in the spare time. I’ve improved the navigation, because of the new gameplay element: The laser turret. The turret can be programmed to move in differente ways. It can be pointed to a target, rotate in several ways, at different speeds, and also can be hidden on the ground when it’s inactive and let Maigo pass over it, but when it’s active, a strong green laser (yes, green, why not? Red is used a lot) is emmited. It can’t destroy Maigo yet, but in future iterations it will do. And here is the new concept screenshot!

Fancy lasers

What will be next? After several weeks of programming, I want to draw, so, I will paint some new backgrounds, create new suns, and new tilesets and objects to build new kind of planets. See you soon!

This is the first project update. I don’t know how many time will pass between updates, but I’ll try to post regularly.

Something new to say?

I’ve published the game in the Game Concepts section of Steam GreenLight. I’m pleased about the good reception, even when it’s a puzzle game. If you want to visit the project page on GreenLight, here is the link

How has the game evolved?

Upgraded the button textures

Added three new button types with different behaviors.

Updated the game logic to support rotated planets, and the possibility to move and rotate them while playing

I’ve started to program a new gameplay element: some cool green lasers (no, they won’t be red)

And now?

I’ll finish the laser logic, and will add some elements which will interactuate with them, and also I’ll make the laser able to destroy Maigo (the main character).

Something more?

Of Course! Here is a screenshot of a test level about playing with multiple planets, and it also features one of the new types of buttons, the timed one.

After three months stopped, because I got a new job and changed from city and published my first sci-fi novel, I go back to the game development. In the first place, I have reopened the website, it is still pretty basic, but I will add more sections, and contents about this game, and future ones. What is Six Sides of The World? It started as a flash game for the Flash in a Flash contest driven by Unity Technologies. It was one of the four best games of the contest. Now I’m developing it as a PC game, bigger, and better. Do you want to know more? Just wait a few days, I will add a page with the game information. For now, here is a screenshot.