GameMaster wrote:alright. Forgive me if I over explain things. we have a mix of experience levels here and so I just go with the assumption that everyone knows nothing rather than assume they know something and confuse them later. Alright, time to roll and get our expected waiting times:

suit: 5-6 days, but something goes wrong with the order and you end up with a suit that has insulation against cold instead of insulation against electricity. They offer to fix it free of charge (which will take a day or two) or make you a second suit at a 25% discount (which will take about a week). Or, if you don't care, you can just keep it as is.contacts: 2 daysGlasses: sold out, try again in a couple daysEar Buds: deliver in 4 days.

No worries at all about the reminders. I've been playing since the first edition and the only think I know for sure is I am going to screw up some rules fairly frequently. Please don't hesitate to correct me.

(on the suit) Great. I suspected as much when I saw the glitch. I will wait the extra day or two for the correct version.

RafV wrote:I must've missed nerve strike and the coat in the book. Core has very limited adept strike skills, actually. Are these two core, or from an additional book?

Hi there!Nerve Strike is from the Street Grimoire. It's really a low STR unarmed combat technique. Probably more interesting to you would be the Martial Arts techniques that exist in Run & Gun particularly ones that pair well with my clinch+throw (e.g. Pouncing Dragon).I can't post links until my membership is 7 days old, but search for "6000 words on martial arts" and you'll find a great reddit thread outlining martial arts.

I built Sato so the two of us adepts would play well together. He is an infiltrator who focuses on silently disabling weaker foes when alone. In regular combat with you, he will clinch and throw foes to the ground, enabling you to lay down the hurt.

I look forward to our partnership!

Last edited by winkingchef on Mon Jul 16, 2018 8:10 am; edited 1 time in total

I took my adept skills from the core book, as I was told to keep to that. Hence the surprise. You're far more experienced in the rules, so I guess it's less complicated for you to take from other books as well. It'll be a great additional learning experience for me

Happy to make some recommendations. I've been playing Shadowrun off and on since the first version, but believe it or not, I've never played an adept martial artist (I'm usually the decker). I'm excited to try one!

The best book to start with is Run & Gun. It's got a lot about martial arts.

Note also that since we're in a PBP game where combat is much more difficult to manage, it will probably be good to pick up some non-combat investigative skills and powers (or at least play up what you have).

Updates per our conversation to make Sato more of a FaceAdept given how many PhysAds we have and how we may split into different groups. Exec summary is I kept most things but tweaked the Adept powers, qualities and skills to have more Face capability. What I lost was the anti-spirit capabilities. I wrestled with the mentor spirit a lot as Bishamontonwould be very nice, but ultimately kept it the same because it's so central to the concept of the character as presented so far (also Luxury lifestyle has very interesting implications for facing that I'm interested in exploring)

Old build quoted below first for comparison (highlights of new stuff in red)

Character Notes:(1) I think Satou will play well with the other adepts - he is fast and good at disabling and knocking enemies prone, but not a high damage character himself. (2) I was hoping to use banishing and his spirit hunter power to strip enemy spirits of their powers so others may damage them (see question #2 below)

Sato pays 1K (discounted due to JoAT) and 500Y to pick up the knowledge skill Art at rank 1.He pays an art historian at an avant guard art museum which features Rokudenashiko's work to give him a crash course on her art.

Purchases- 4,265Y for group ritual donation- 1,250Y for magical potion for ordeal- 1,600Y for Ares Industrious clothing with Electrochromic add-on- (no rent because lifestyle is free as part of Mentor Spirit)