As I write, there are 7 hours left for the Grim Dawn Kickstarter, which is currently at $491k. That means all the original stretch goals have been met, including the additional survivor town at $480k:

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We've already burned through all of the original stretch goals, which I honestly didn't even imagine could happen only a couple days ago. Not only are SAVAGE two-handed melee weapons going in now but we're going to have three end-game bosses and now an entire new town! Not to mention the minor goal of new / higher quality developer beer, by popular request, to replace the sad beer from Update #10. ; )
This brings us to a point where we can start considering some other ambitious goals. First, we've added a minor goal at $490k just to help expand the content with a few more monsters and items. Next is a bigger goal that will allow us to add a new dungeon art-set that you'll get to vote on between catacombs, sewers and possibly other options (currently we have cellar, cave and mine). The big goal at $520k is a new Survival gameplay mode that backers (both KS and existing website pre-orders) will get for free and which will be released after the full game (so as not to delay development). In survival mode, you'll fight against waves of increasingly difficult enemies to test your mettle and see how how many waves you can survive. Should be a ton of fun in co-op!
To top things off, we have another music track and a little work-in-progress screenshot for you. The screenshot is in-editor showing some of the monsters we have partially completed, waiting on animation, just to give you a taste of what is to come. We're also planning for some bigger, "demonier" enemies but currently we're just filling out the basics. Oh, well, yes, the Aetherial Obelisk in the back isn't just the basics, that will be more of a mini-boss encounter and you'll encounter a few of them. Also, of course, we'll be building 2 new bosses now. ; )