DBA 3.0 armies, projects and campaigns set in the ancient, medieval and fantasy periods.

Tuesday, 24 October 2017

The Battle of the Tagus, 220 BC

In 221 BC, Hannibal Barca succeeded his
father as commander in chief of the army at the young age of 26. Spending the
next few campaign seasons consolidating the territory of Hispania he returned home from one expedition laden with spoils and was confronted by a massive
coalition of Carpetani, Olcadians and Vaccæans near the River Tagus. One source
gives their strength as 100,000, an exaggeration, but whatever size he did not want to meed it in the open plain.

Demonstrating tactical skill, Hannibal
crossed the Tagus during the night and expecting the Iberians to pursue, Hannibal
deployed his troops away from the river bank to allow the enemy sufficient room
to cross. The following morning, the Carpetani discovering that the
Carthaginians had crossed during the night, moved in pursuit by crossing the river at
a number of points.

Perfectly timed, the Carthaginians
caught the Iberians while crossing and broke their army. Hannibal crossed the Tagus a second time to pursue the remnants forcing their kings into submission.

Seeking a Balance

The sole purpose of refighting this battle
was to experiment with river crossing and could such a game, despite its
outcome, achieve a balance enjoyable for both sides. There are a number of
problems that need resolving, such as the size of the Iberian army, the actual
crossing of the Tagus, and the relative position of the Carthaginian force.

Size

Having completed the Battle of Toletum,
I kept the Iberian troops to represent the Carpetani coalition and swapped two Roman commands for Carthaginian ones. If one wishes to increase the number of
Iberian commands I have some thoughts in the next post as to how best to adjust the game for
play balance.

The Crossing

Next problem was how best to represent the
crossing of the Tagus river. The accounts of the pursuit describe the depth as
chest height for infantry but troops would have to contend with a strong
current. Allowing each tribe to form two columns would help speed crossing, but
good pip scores would be required to deploy from column to a fighting formation
on the left bank. Visualising the crossing by a horde of troops, one could
imagine this would nearly have its own momentum – similar to a pursuit move. Therefore, to
maintain a good game tempo each column could move 1BW while crossing regardless of the pip
score cast. This would help keep a constant flow of movement so Iberian commanders can utilise their pip score on reaching the far
bank to scamper into battle formation.

Deployment

From the photo you will see the start
positions of the Iberian columns and the Carthaginians deployed for battle.
Both armies deploy no closer than 6BW from the centre line, in place of the
usual 3BW. The extra distance should allow the Iberians time to position at least
half their force on the left bank before the Carthaginians have reached the
half way mark; that is the theory.

The Battlefield

I searched the internet for photos of
the Tagus River and the countryside presented nothing new that had already been
seen for the previous Battle of Toletum. For this test game, I omitted the BUA
and kept one difficult hill with a few scrub or rocky ground and one long
waterway. Carthage, as defender would position the three pieces. Tomorrow – fighting the battle.