Category: C#

When I was writing my post about MVC in Unity last week I realized that I used a lot of – let’s say nonbasic stuff, that might be kind of confusing if you are new to programming. So here a very short guide to generic classes in Unity and when they might be useful to you. Read more “Generic classes in Unity”→

One of the beautiful things about Unity is, that it helps you get startet with your game very fast, even if you have little to no experience in developing games.

But as you get better in coding you sometimes wish to implement stuff, such as for example design patterns, that don’t really work too well with Unity’s built in infrastructure. For some time I was working on an MVC system for Unity, trying to bring some structure in the coding workflow of my projects. Read more “MVC in Unity”→