On that topic, why did the Green guy still believed Maxwell's story even thought he denied being an immortal?

Can't Really Say Which One Is Better,

#14 posted by dooomer [60.180.146.123] on 2009/03/20 02:01:34

but I have played through Nehahra thrice, and watched through the movie once (too long to revisit the whole monster, but did watch some parts of it again). For SOE, I started it twice, but always abandoned playing somewhere in the middle. I remember once was because I couldn't find the way. I guess it's a personal taste thing.

The green guy, didn't care that Maxwell was human - thats what the immortals originally were anyway. The Ogres and Gaunts believed it because he could speak their language, and in true bond villan style didn't just kill him and get the info about the runes from his soul.

My interpretation was that Maxwell was able to speak any language he heard (because he was genetically engineered for it).

Then as he laid there dying from the ambush and spoke to whoever it was in their own language they assumed that he must be an immortal.

It's never clear if he is or not - there's the question of is he an immortal queisent or not, with the Egyptian thing there as well.

I reckon it's just a case of his linguistic abilty allowed him to set up both Shub and Nehahra.

The only real daft thing about the story is why the mortal members of the other dimensions would keep him alive if he remembers nothing (ie. about the runes) and is one of the original immortals, who apparantly caused a shitload of trouble in ages past.

Comparing Nehahra and SoE: Indian Summer is what one could call comparing apples and oranges. A better question would be "which of the two I, as a player, enjoy playing more?" As far as gameplay is concerned, I enjoy playing nsoe more, but only because I am a fan of the Doom2 style of open-ended levels and horde combat. This does not mean I do not like Nehahra. I like it in fact. After all, the baron we know and love debutted there.

In the grand scheme of things, Nehahra is a much bigger mod with its own engine! It towers over nsoe in terms of scope. Sure, Nehahra has some issues, namely un-Quakey early base levels and overpowered stuff a player can get later in the game (auto shotgun and stacked regeneration, I am looking at you) that can remove most challenges left in the game. However, despite Nehahra's faults, it stood the test of time, and Nehahra is one of the greatest Quake mod classics.

there is a stone on the top of the peak of that level. that stone iself is teleport so don't get any closer otherwise you will load next level. you have to shot that stone until some mesage appears. than jump down into the void, kill all enemies and look for the secret entry to the hidden teleport. i hope it's right. it's been long since i played nehahra...

I mostly agree with what ijed says on this point. Throughout most of the story, it seems that Max could be just a human using the immortal story to further his own ambitions. However, in the final post-credit-roll scene of Nehahra, after you've killed Max 5 times... he comes back again. How could a human do that? If he was not an immortal before, then he effectively became one by absorbing Nehahra's power.

Also, I think that the final chapter of Nehahra has not yet been written...