Category Archives: Playtests

Busy weeks! Not a whole lot to say here, but progress on Boss Rush continues well. At this point, the game is basically nailed down and probably a good 90% complete. Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think […]

So as a designer, I have a problem. In a game where a large part of your score is “how long you survived”, I need some assurance that the game-time is finite. That eventually, no matter how good a fight they put up, the player will lose eventually, and the game will come to an […]