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NOTE - this set uses ice blocks. You will need the pgchip patch for MSCC or TW to play the levels.
This set contains the levels submitted for the October 2014 Create Competition. These are:
-Various Hues of Blue, by Ihavenoname248
-Stuck in a Frozen Well, by Ihavenoname248
-Fake Time Limit, by Chipster1059
-Frozen Fortress, by Ihavenoname248
-1 Tank, 5 Ice Blocks, by Michael
-Nothing You Can Do, by M11k4
Check the thread for more details on the competition!

The task for this month is simple: Create a new level that uses an ice block.
This means you will need to familiarize yourself with the ice block patch to either MSCC or TileWorld 1 if you already haven't done that. If you need help, please ask. It seems the wiki page for ice blocks could be updated to include some of this info so we really should update that too.
For extra credit, take a portion of an existing official level and apply ice blocks to it. For a simple example, you might take an existing sokoban and change all the blocks to ice blocks. Ideally this could highlight some curious feature or bring out something new in the existing design. I am very interested to see how you guys will find some new takes on familiar territory.
I will judge the competition at the start of November. The things I am looking for are:
1) Could the level be made without ice blocks? If so, then this is not a good thing for your level. Basically, just use one of the properties of ice blocks that normal blocks don't have and you will do fine with regards to this point.
2) Is the level fun to play? Block pushing levels can be a chore, but there are several ways to make them interesting. Even pure sokobans can be great, but they need a lot of work to design just right. If your level is very long, it will also need to be very good for me to like it more.
3) Would I build this level any differently? This question is here basically as a general measure of how the level is designed and I just needed a short way of saying that. This includes things like aesthetics, originality, and some measure of planning put into the level.
4) Does the extra credit apply to the level? The extra credit is not needed to win the competition if your level is otherwise brilliant, but it will decide between two similar levels in favor of the one that uses it. Partially the point of having this criteria is to encourage people to build something new instead of submitting something unreleased. It also gives participants some sort of jumping off point for design if nothing else comes to mind.
Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is October 2014 where you live. -The level must be solvable, and does not need to work in Lynx. -Please give the level a reasonable name, hint, time limit, and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations.
Enjoy!
-Miika

Itching to get that Left 4 Chip award?? Now's your chance to enter this survival competition and make that happen!
Itching to get your name on the official score boards? Now's your chance to enter this survival competition and make that happen!
Wait, what? Yes, the winner of this competition will receive an avi to a record that has not been confirmed yet, and they will have a chance to do just that, provided they can perform the route. I can't reveal the exact level in case it needs to be changed along the way, but J.B. has promised to make one of his routes available for this. There is some boosting involved, but it should be doable for most chipsters. (If J.B. happens to win, I guess the rest of us owe it to him to try and come up with something too.)
Now that you know the stakes, download the level from http://cczone.invisionzone.com/index.php?/files/download/422-cczone-october-2014-survival-competition-level/ and have at it
Here is the objective: Survive for as long as you can on this level and still make it to the exit! The level is untimed and there is nothing stopping you from pausing during your attempt. Record your solution as an avi or send your tws file to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. The deadline for the competition is at the end of October where you live, and before I judge the competition as soon as I can in November. Please don't mess up your life because of this, so keep your attempts to a reasonable length. Other normal competition things apply as I see fit (like don't share your achievements with others). All comments and questions are welcome.
Enjoy!
-Miika
EDIT:
-For extremely long solutions (which I already discouraged above), I have set a limit (which I will not reveal yet, though I might give a hint later in the month) and any solutions above this time will be considered equal. In case of a tie, the avi prize will be given to only one of the winners by some method I deem appropriate.
-You may enter in either MS or Lynx. Note that the final time displayed on the timer is different for the rule sets, and this will be taken into account as best as I can to assure that the actual time spent on the solution is compared.

UPDATE - Deadline has now passed.
Good evening, Chipsters! CC Zone now has a deadline for posting all of your top ranked 50 CC levels from each official set!
Deadline - 11th September 2014 12:00AM GMT
Remember to Private Message them to the CC Zone account, NOT this one!
There are four top 50 lists in total:
Chip's Challenge 1
Chip's Challenge Level Pack 1
Chip's Challenge Level Pack 2
Chip's Challenge Level Pack 3
Please also refer to this topic: http://cczone.invisionzone.com/index.php?/topic/1003-cc-zones-top-50-rated-levels/ on checking which levels are not allowed in specific lists.

It's finally March! I've been waiting for this competition for over a year!
Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like:
You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room.
Basic instructions:
-download the template and use it as a starting off point to create your level.
-do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall.
-you may use the other two tiles in the starting corridor as you wish.
-do not add teleports that would allow Chip to exit this 7x12 area.
-you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times.
-do not add any more normal walls.
Other guidelines are as follows:
-Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com.
-Submissions are open as long as it is March 2014 where you live!
-The level must be solvable, but does not need to work in both MS and Lynx.
-Please give the level a new name, a new hint, a reasonable time limit, and set a new password.
-You may submit more than one entry, but please keep the levels distinct from each other.
-No late entries will be accepted this time around, as the release of CCLP1 is immenent.
-You may write about 100 words describing your creation and the process of creating it.
-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations.
I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy!
-Miika

Here are the levels created for the February 2013 Create Competition!
There were eleven submissions by eight participants. The levels are listed in their ranking order. See the thread for details.
The levels included are:
Condo Management by Flareon350
Blast from the Past by mobius
Screws and Nails by Ihavenoname248
Cellblocked? by jblewis
Seven Layer Salad by lookatthis
Watermirror by chipster1059
Zehn Fleuer by Flareon350
Monsterflow by pillowpc2001
Lucid Dream by BlazingApollo
Caesar Salad by Ihavenoname248
Shambles by jblewis
Thanks to all the participants! I'm sure they would also love to hear any more feedback from anyone who plays the levels

This small set contains the levels submitted to the Valentine's Day 2014 Mini Create Challenge, where the task was to redesign two small levels from CCLP2 for Lynx play. These were levels #87, The Walker Machine by Hank Lin, and #120, Frost Rings by Tyrethali Ansrath.
Three people submitted ideas, Reynaldi, Markus, and chipster1059. I also threw in a few basic ideas of my own that had been previously released as well. Enjoy!
-Miika

Happy Valentine's Day to all Chipsters!
Did you realize we have an award here at CC Zone for participating in a Valentine's Day competition? Here's your chance to get one!
Valentine's Day is all about remembering those people that are dearest to your heart and making sure they know how you feel about them. I want to give you all the chance to express your love towards a classic set, CCLP2. To do this, all you have to do is redesign two small levels from CCLP2 for Lynx play. The levels in question originally use invalid tiles in a way that is hard to translate over to Lynx.
The first level is #87, The Walker Machine. This level uses chips hidden under fake blue walls and a cloned stream of walkers to make your collecting job harder. In addition, the chips form the shape of a castle. To make a similar level for Lynx, you can consider hiding chips under blocks, enlarging the size of the castle, and whatever you can think of that recreates the feeling of the original for Lynx. Don't be afraid to keep it simple, but you may also go crazy and do something totally different as long as you explain the connection to the original.
The second level is #120, Frost Rings. This level uses ice hidden under chips to create a puzzle that seems open to easy collecting of chips, but actually limits your movements more and more as the ice is uncovered. The level is symmetric with the exit in the center. To make a similar level for Lynx you might want to use pop-up walls to restrict the movement of Chip, or enlarge the level just a bit, or come up with something else that feels like the original. If you can make the puzzle be about the same difficulty as the original, that would be a plus.
This challenge is open for a week, so the deadline for submissions is Feb 21st where you live. Send your submissions to me at valeosote at hotmail dot com. The submissions will then be published for everyone's enjoyment. This is not a standard create competition for the Chip Cup, but rather a mini challenge, so the scoring is a bit different. Participants can earn up to 5 Chip Cup points, on a scale that measures successful effort roughly like this:
1 point - you submit something.
2 points - your submission meets the requirements.
3 points - you have clearly put effort into creating something that works.
4 points - you submit one great level and the other one is pretty straight-forward.
5 points - you have grasped what this task was about and created two levels that feel like the originals.
At this point you might guess that this task has something to do with the CCLP2 Lynx Project, and you would be right. The main connection is the motivation for running this thing. I have seen some attempts at making lynxified versions of these levels, but I want to find out if someone out there still can come up with a new take. At it's best this might produce something great we could use, and at it's worst we will have more versions of the levels to compare to each other. However, this challenge is otherwise disconnected from that project in the sense that if you want to participate and not have your creations utilized for the project, you can do so. If we wish to use any of your ideas we will discuss it with you separately.
If you have any questions, please ask! Have fun!
-Miika

We had a decent amount of entries in last month's create competition, so I guess you guys are ready for another one too!
Your task is to pick a level from CC1 and use its arrangement of walls to create a new level. You can pick any level from the range #9-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level to leave undisturbed.
I realize we just had a template for the competition last month, but I trust this will feel different enough to try it. To clarify, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself in the beginning of March 2014. I can't wait to see what you guys come up with!
Notes:
-Submissions are open as long as it is February 2014 where you live!
-Do not pick any of the Lesson levels from the start of the set.
-Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long.
-The level must be solvable, but does not need to work in both ms and lynx. -The level must be new; it must not have been released earlier. -Please give the level a new name, time limit and set a new password.
-You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread.
-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations.
Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry.
List your username and this competition in the subject. Keep it short and simple, something like: "February Create - John"
Everyone is welcome to join! -Miika

Here are the levels created for the January 2013 Create Competition!
There were ten submissions by nine participants. The results are still being determined.
Thanks to lookatthis, Flareon350, mobiius, PB_Guy, eric119, chipster1059, jblewis, Blazing Apollo, and M11k4 for participating and creating these levels!
There will be an update to this that connects the designers to their levels as well as the results.

It's time for a new Time Trial! It's also the first Super competition on the forum! That means it's a bigger competition that couldn't be contained in a single month and participants will be awarded twice as many Chip Cup points as usual! (For a summary of the competition, skip to the end of the post.)
Last year I went back and looked at all the levels that had been made for any competitions on these forums.
I compiled them into a single download here: http://cczone.invisionzone.com/index.php?/files/file/305-cc-zone-competition-goodie-bag/
It includes some information on the competitions, but I would like to improve it by including some solutions to at least the time trial levels. However, several of the Time Trials never received any participants and thus there is no official time for those levels. Now I'm giving everyone a chance to revisit those levels before any solutions are released.
For January, we're reusing all the levels from months that didn't receive entrants, namely September 2009, January 2010, October 2011, and December 2011. Some of these levels aren't ideal for a Time Trial, so the scoring will be a bit different and won't require participants to optimize all the levels. For every level you complete you get some 'chips' and the participant at the end of February with the most chips wins the competition! The levels in question are all from CCZoneTT.dat (found in the download above), and for January the levels are:
Level 9 - "CCzone TT Challenge #5A" - 10 chips for completion.
Level 10 - "CCzone TT Challenge #5B" - 10-20 chips for completion, see below for details.
Level 12 - "CCzone TT Challenge #7" - 10 chips for completion.
Level 27 - "11.3 - Not Red, Green and Blue" - 10 chips for completion.
Level 29 - "11.5 - December 2011 Time Trial" - 10-20 chips for completion, see below for details.
For levels 10 and 29, I will award between 10 and 20 chips for any solutions and use my judgement on how this is done by taking into account the time remaining on the levels. I don't want to force anyone to work too hard on the long block pushing level, so I might award 20 chips to each participant who optimizes that level decently. (Because of possible ties, it is hard to commit to the exact method of distributing chips, but basically I want to award the two quickest solvers equal chips and the rest get lower amounts staggered between 10 and 19 chips.) So the time you get on these levels matter, but there still should be a point where you can feel confident that squeezing another second from the solution won't make a difference.
For February, we will add other levels to the mix, so check back for an update then. I will then also explain how the scoring will deal with cases where someone can only participate during one month, and not the other.
February Update: The other levels for this competition fall under the theme "were part of a competition but the results were never announced" which basically means a repeat of the five levels from November 2010. You can find them in the same file as the previous levels and the number of chips you'll receive for solving them is:
Level 19 - "#9A: TT Nov 2010 - CODE BREAKER" - 10-20 chips for completion, see below for details.
Level 20 - "#9B: TT Nov 2010 - PORTAL" - 10 chips for completion.
Level 21 - "#9C: TT Nov 2010 - DIAMOND" - 5 chips for completion, and an additional 5 chips for tying with the best time.
Level 22 - "#9D: TT Nov 2010 - RANDOM" - 10 chips for completion.
Level 23 - "#9E: TT Nov 2010 - DIRECTIONAL" - 10-20 chips for completion, see below for details.
For the first and last of these levels, the person who submits the best time on each will receive 20 chips. The second best scorer will get 19 chips, third will get 18 chips and so on down to 10 chips. (If it makes no difference in the result, I might round these steps to two or five chips each.) I will be interested in seeing who scores the best times on the other levels too, but I can't make those matter for the competition, as it would be too much work for you guys. I will also try my hand at what scores I can get.
Remember that the person with the most chips at after all these ten levels wins! I can't reveal how many participants we already had in January, but if you feel like it is too late to join in you would be wrong! Even with half points available from the first levels you can still place pretty high and start off the year with a big pile of Chip Cup points. It's even possible that some participants will drop out this month and someone else entirely will come and claim first place!
Other notes:
1) The person with the most chips after all levels from January and February wins!
2) As not all levels are playable in Lynx, this time you may enter the competition only in MS. You can send in your Lynx solutions as well, but those won't count towards the competition. You do not need to solve all levels to enter. There may be a tie in overall score.
3) You may use the levels in either CCZoneTT.dat or the original smaller sets as released (they should be identical). Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) This is part of the 2014 season of the Chip Cup. The winner will be awarded 30 points, second place 24, third 20 points, and so on according to twice as much points as for normal competitions. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your username starts with a K, I will create and dedicate a level to you. 5) Submission deadline is at the end of January where you live for the first five levels, and the end of February for the rest of the levels. Results will be announced in March. More exact deadlines will be posted, but get your solutions in early rather than later! You can send in improvements while the deadline hasn't passed, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.
6) Now that it is February, you may still enter the competition, but if you did not submit anything in January, you will only receive half points for those levels.
Summary of competition:
Download and extract CCZoneTT.dat from: http://cczone.invisionzone.com/index.php?/files/download/305-cc-zone-competition-goodie-bag/
Try getting a good time on levels #10 and #29.
Attempt solving levels #9, #12, and #27.
Make a silent wish that you already would have done all that in January.
Then try getting a good time on levels #19 and #23.
Also attempt solving levels #20, #21, and #22.
Send in your solutions to CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com.
Check back in March for the results!
Report any problems or ask any questions here! Enjoy!
-Miika

Happy New Year everyone! Let's kick-off this new Chip Cup!!
Your task is to download this http://cczone.invisionzone.com/index.php?/files/download/310-competition-suggestionccl and use it as a starting point to create a straight-forward level for a new chipster to play! The template provided was made by Syzygy and it only has floor and walls. In the spirit of having the voting for CCLP1 just close, the judging will be done by someone who has not played a tremendous amount of CC, so do not make the level overly complicated. If you wish, you might try to make it a kind of a Nuts and Bolts level that would fit right after some lesson levels.
Important! You may not add any more normal walls or remove any of the existing walls. This shouldn't be a tough restriction considering all the other tiles you have available.
Notes: -Submissions are open as long as it is January 2014 where you live! -The level must be solvable, but does not need to work in both ms and lynx. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password.
-You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -You may write about 100 words describing your creation and the process of creating it.
-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations.
Submissions will be judged in the beginning of February 2014. Email and attach your submissions to valeosote at hotmail dot com.
List your username and this competition in the subject. Keep it short and simple, something like: "January Create - James" Everyone is welcome to join! -Miika