Driftmoon Alpha 7!

09.01.2012

Get ready for Driftmoon Alpha 7! Half a year in the making, it's now ready for our preorderers. If you haven't preordered yet, you can still get your copy for 20% off, and at the same time show us your support! If you'd rather wait until Driftmoon is ready, why not sign up to be notified when the game is released?

We nearly completed all of the new areas last August. But when testing the whole game through back then, we discovered some areas of the game-play and the content, that we wanted to tune a bit further to make them just right. It was a relatively large and time-consuming task, but now that we've spent the last two weeks playing and replaying, we're really happy we decided to do it. Why? Simply because we ourselves have now had so much fun with our own beta-testing play-throughs. And if we've really enjoyed adventuring in Driftmoon ourselves (even though we know beforehand pretty much everything that'll happen), we have high hopes that you will too!

Next on our plate is to release a new trailer with some of the new features and areas, and a demo! After that we'll retreat to our secret chambers to make the final areas of the game. We'll release one more alpha version before the final release, so Driftmoon is not far from being completed!

PS. If you've got the previous alpha version, you should be able to update to the new alpha just by starting the game. We hope you can still give us plenty of feedback on where to improve the game, so don't hesitate to use the feedback button in the lower right corner of the game!

Among the hundreds of new things in this version, we have two new large areas (and another smaller area), a murder mystery, new enemy types, boss fights, tons of new quests, and as a whole a much more polished experience. To put it plain, there's a lot more to play, and the bits we already had, we've made better. See the changelog for more details.

New areas:

Monastery and Crypt, along with a mystery of treason, murder and theft! The quests and the many characters you can meet and chat with are the part we've spent most of our time with, but unfortunately we cannot tell you much about them without giving away too much.

New companions:

Velvet the Queen Panther, Stone Dwarf, Stone Giant and Stone Titan. The stone-faced guy is a summon you gain early on, and it keeps getting more powerful (and bigger) as you progress.

Combat enhancements:

We worked on making new enemy types and enhancing our existing ones for weeks. We made sure each enemy type adds to the combat in unique ways, making each fight different depending on what kinds of monsters are involved. You can even use the enemies against each other! We also have critical hits, new combat skills, a system for mana, the list goes on. Here's only a small portion of the creatures we've created. I'll tell you more about them in another post.