Posts Tagged ‘rocketcat games’

In contrast to many of my treasured colleagues, I dislike puns. I suppose I never went through the Future Publishing punmill. Dad By The Sword [official site] might have a punny name, but its puns are seeds sprouting justification for roguelikelike first-person melee mutilation and murder.

Your game dad will run around procedural dungeons in his jorts, see, hacking monsters and hot dogs to pieces, collecting dadcessories and gaining derks (dad perks). He sounds more fun than your regular gruff game dad. Come see some short dad clips (dips?):

In The Kingdom is an FPS in the style of Doom and Rise of the Triad. Presumably that means there will be lots of enemies on screen, lots of blood and bits spilling out of those enemies, and a decent selection of weapons to collect. It’s already out and available to buy for $5 (that’s a minimum – pay what you want) and it’s among the rare games to catch my attention because of a mysterious trailer rather than an actual description. It seems to have emerged from a similar blasphemous font as that which spawned the weird and wonderfulDepths of Fear: Knossos. Set in the ‘hellish ruins of a forgotten castle fortress’, it’s filtered through a lens of old-school giallo horror that appeals to my less sensitive side.

Champion of indie games and decent chap Mike Rose told me of Wayward Souls’ existence at the beginning of the week. I’d mentioned something Dark Souls related on Twitter and he suggested I take a look at Wayward Souls, describing it as a mobile variant. What he didn’t tell me is that the game, from the developers of Punch Quest and the spiffy Mage Gauntlet, is only available on iOS. It is coming to Android later in the year and I imagine it will accompany me on several flights and train journey, but it’s also heading for PC. That surprised me but not like the Jack In The Box that cemented my fear of clowns as an infant – like an unexpected breakfast in bed. There’s a trailer below.

Do I really need to say anything after an image so full of perfection as that? Do you really need more convincing to give permadeath comedy survival horror Death Road to Canada a chance? Do you even need to know about the possibility of teaching dogs to drive to check out the Kickstarter? Do yo- (YES – Ed.) alright fine. Along with your common or garden procedurally generated maps, characters which join your zombie battling group are also randomised. So where one time you had a whole squad of sane humans, now you might be half dogs, or three dogs and a bloke pretending to be a horse. Or Elvis. Or a panda. A trailer if you’re somehow unconvinced after the jump.