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Concepts inside TAD

Copernican revolution: First start with spaces

The central concepts in TAD completely upturns the concepts that you may have found in all current CAD and BIM software.

CAD and BIM software fleshes out what is built in any piece of architecture. Spaces (the way we recognize it as such via rooms, and so on) are poorly represented. In fact, in many of those software it is by visual examination of the screen (of a trained-eye of an architect) that one can figure out the boundaries of spaces present in the design. Those software itself (if it were a person, metaphorically) does not understand or recognize spaces.

In TAD, you first work on the spaces. The system works out where are the built-matter; mostly on its own – depending on how you arranged the spaces of your design.

If we were pompous about this; we would have called it a “Copernican revolution” (hmmm…maybe we should ) Copernicus was the first scientist who proposed that it was the Earth that revolved around the Sun unlike the earlier belief about the Sun rotating around the Earth

So, before TAD came on the scene – everyone thought that the best way to represent buildings as it is being designed, is to first talk about the built-matter.

Not so.

Take a 180 degree turn – talk of the spaces first. The models become much, much smaller (and therefore much more easily handled) and you get to the job of figuring out what happens inside your design – after all, people go about doing their activities inside spaces. We are not termites who move inside walls!

That is essentially what this is all about. To begin understanding the concepts of TAD

It is quite simple; actually – simpler than what you may have encountered. You may have seen the negatives of photographs would generate the final “positve” photograph – in an analogous fashion, inside TAD you model th spaces. As you keep working; it would either figure out where the built-matter is inside your design or you would add built-matter yourself just like any CAD/BIM software

Which makes it quite powerful: It can actually model BOTH spaces as well as built-matter. TAD recognizes six kind of fundamental “alphabets” of architecture – these are listed below.

What are the advantages?

There are many – and we have another page explaining those in detail. But for now let me give one major advantage. Which is, you can start your designing much more early than what you would have done otherwise.

Usually, when one uses CAD/BIM software; there is a part in the designing which is often not spoken about explicit;y. That is the time when you are doodling on pieces of paper; may be even a tissue paper as you wait at a restaurant fleshing out the initial stages of your architectural project. That is the part which has never been computerized.

TAD computerizes that doodling stage. You can choose to keep you design raw and rough and doodle like – but you can then proceed further and make it a lot more accurate – as accurate as you need.

It is the only designing software we know of that actually is flexible enough to be used as a doodling tool and yet, at the same time, it gives you sufficient objectivity. So you can get to your calculations quite fast – such as areas, set-backs and so on. It even provides draft-views; both of the exterior and interior – which you can walk around and into, as your design unfolds.

TAD does not (currently) do generative modeling – however, we would soon be introducing some architectural elements inside your design that can be built using a generative design process. That means, you have full freedom on the creative aspects of your design. We do not assume any particular theory of design or architectural styles – you choose and work with what suits you

When we speak of TAD here; I really mean “TAD Designer” – the desktop designing component of TAD (We sometimes use it synonymously – though the word “TAD” strictly speaking, stands for the entire Architect's desktop platform.

Working inside TAD Designer

When you begin a design; you would usually create and place 2D shapes (that later on become 3D, whenever you want to flesh it out in 3D) and then you can edit those shapes to your hearts content. We use the word “object” to generically refer to each piece you put in there. The “object” has to be given a name. TAD Designer religiously remembers the name of the object you had given, and does not get confused even if you happen to edit that shape and/or make that into a 3D volume.

These objects are gathered into various “classes” The concept of Classes and Objects is so important, that wwe have a different topic that explains that in detail. See here

Metaphors in the Interface of TAD Designer

All modeling software has an underlying set of metaphors. For example; a conventional CAD system would use the technical drawing paper as its metaphor.

TAD uses concepts that one finds in a vernacular construction (where there are no architects… the villages themselves go about directly designing and constructing the building) Hence, the metaphors are as follows: