UBISOFT Massive issues specific details about new measures to better balance weapons in The Division.

The Division's next major update will make balancing changes to weapons like the SMG and Marksman Rifles, Ubisoft Massive has revealed.

The Division developer has detailed the changes in a new blog post, explaining exactly what players can expect when Update 1.3 goes live.

Unique bonuses will be applied to each weapon family, shotgun damage output will be increased, while AUG and Vector damage will be reduced.

Ubisoft will also make changes to the M1A, introduce new weapons, add the ability to recalibrate talents and make adjustments to Special Ammo.

"Your choice of weapon has a huge impact on your playstyle. To bring more variety, we are adding unique bonuses to the weapon families that do not have them and changing the bonus on SMGs," reads a Ubisoft blog post.

"Each bonus provides an impact in a variety of situations and playstyles.

"Additionally, bringing up the damage on Shotguns up allows them to reach a level that is more on par with other weapons while they are in their optimal range.

"These changes allow you to now select your weapon loadout around your preferred playstyle rather than their DPS value."

UBISOFT

The Division update 1.3 will balance weapons

As for weapon talents, Ubisoft plans to introduce a new weapon currency called Weapon Kit that can be obtained by crafting, from enemy drops and by finding crates.

"Spend them in combination some Phoenix Credits at the Recalibration bench to be able to recalibrate a talent on your weapon," the blog continues.

"All talents can be recalibrated and it works in the same way gear rerolling does.

"These changes allow you to adjust your weapon talents rather than forcing you to use a specific weapon type because of the talents it has on it."

UBISOFT

The Division update 1.3 will balance weapons

Changes to Special Ammo include a reduction in burst damage for explosive ammo, and an adjustment to the amount of time Incendiary Bullets set you on fire.

"Explosive ammo provides a huge amount of burst damage that would very often be the deciding factor in a Dark Zone fight," Ubisoft explained.

"While it should still provide a boost in damage, we are going to significantly reduce the burst damage that players are currently experiencing in Update 1.3.

"The ammo will now scale linearly with the damage of the bullet. If you hit for 10,000 damage, the explosion will do the same.

"Similarly, we’ve also taken a look at Incendiary Bullets. Currently they set you on fire for a longer duration than Incendiary Grenades.

"With that, their duration has been reduced from a 10 seconds to 3 seconds."

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SMGs now have a crit hit damage bonus rather than crit hit chance. It is much harder to reach a higher critical hit chance now, and you will have to make more stat choices when selecting gear in order to take advantage of the new bonus.

LMGs receive a bonus that increases their damage to targets out of cover by about 25%. The design of LMGs is to force people into cover and control areas with their large magazine sizes.

Shotguns receive a stagger bonus against NPC. When shooting targets, you have a high chance of causing them to stumble and lose their balance. This will not affect other players, however. Shotguns are also receiving a buff to their base damage that scales with the weapon’s level and up to a maximum of 30%.

Assault Rifles receive a bonus to enemy armor damage. This allows Assault Rifles to be a powerful weapon in PVE situations.

No changes were made to the bonus on Marksman Rifles

The Aug and Vector:

Reduce the damage done by the AUG and Vector by 10%.

M1A:

Increase the minimum accuracy cap on the M1A. When you shoot consistently, the cross hair will grow to a much larger size than it previously did.

New weapons:

Named Shotgun - Showstopper (Showstopper): The emptier the clip, the better the accuracy.

Assault Rifle - G36 (Focused): When no skills are on cooldown you weapon damage is increased by X%.

Marksman Rifle - SVD (Decisive): Killing a target will make your next shot with the weapon be an automatic critical hit.

SMG - PP-19 (Hurried): Each critical hit reduces your next reload time with X% to a minimum of Y seconds.