What is this project?Solis is my current project , this is going to be one with continuous developmentand will have my full attention.

The game itself is about building spacecraft in 2d topdown action, the player can construct, fight and control their entirely customizable vessel. The game will have heavy intensity on intergalactic fights , mining and eventually multiplayer.

.In detailThe game currently utilizes Lwjgl , specifically the opengl features not much else , everything other than that is written by me. Currently the game utilizes two main rendering methods (and a few others for things such as text and GUIS) , the main being perobject and layerbatching. Perobject: speaks for itself new vbo per object , I use this in situations where I have a large number of tiles that will be edited frequently , for instance the editor , in the out of dock layerbatching is used , two layers are reserved specifically for tiles , 1 layer for items(stacking dependant on size) , 1 layer for players and the top layer for effects. Only the tiles are stored in a multi dimensional array, the items are stored in arraylists generated when objects are created. Entitys are all stored in one array and are then rendered.SCREENIES!Demo download,very basic build editorFuture plans

Multiplayer

Mining

Fights

Full scale galactic battles (I enjoyed typing this one)

Resource and energy system

Ship crew management and health systems

Full ship control mode

UPDATE:Most of the program has been recoded , took only about a week almost half the amount of code with a performance increase of about 1700fps , this includes a new UI and much more efficient text rendering and image updating. It is also more memory efficient using a tiny amount of space for a tile (8 floats and a string) instead of lots (entire VBO class , 20 floats , string , multiple other objects ).Here is a pictureFurther update:Basically entire engine rewrite , initial introduction of entities , a huge number of other improvements. Current updated features:Entity movement.Correct ship movement.Electrical systems.Basic controls.GUI updates.

The background looks very nice. I like that it isn't just flat black. Made a big improvement there. It would be nice if there was a bit of color variation. I really like it when "space pics" (or visualization of space in games) have a bit variation in colors (random example from google image search: http://www.hdwallpapers.in/walls/fantasy_space-wide.jpg ). It could be subtle just fading a bit to dark red or so.

I the text in the menu buttons on the top left hard to read. Probably it would already improve, if you make it a bit lighter (or add an outline).

The ships look a bit too "tiled" with only square tiles. You could add some pieces to give your ship some nicer outlines (and not everything in 90° angles).

The UI looks functional, the icons are basic but I think they do their job.

Other than that, not much to say as I can't see any gameplay. The idea sounds interesting. Kind of an open world FTL with multiplayer

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org