Sketchbook: Tudor Morris

First post on here, I'm completely new to 3D, having been a 2D artist my whole life, but am picking up ZBrush and quite liking it so far.

That being said this is still one of my first models and am keen on tips to improve - here's a turtle man sketch (not a serious concept or character development, I'm just shaping things up and getting to grips with the interface)

He's modelled in ZBrush and I did all the texturing in 2D on photoshop as I'm more comfortable with the interface there. Will be posting more work as often as I can!

I want to have those drawing skills aswell...but coding takes up most of my time Any tips how to raise skills ?

Draw every single day! I do, and post something on instagram every single dayhttps://www.instagram.com/tudormorris/It's not all at a great standard, and the goal is not to produce an amazing piece of art every day (as I have a full time job), but it's about setting a habit and sticking to it.

Nice sketchbook, i especially like your pencil drawings. And the fish looks awesome

Im currently teaching myself drawing (in general) and im sort of stuck. I do have some tutorials that i follow, but what im really not getting around are the techniques to make my drawings looks 3 dimensional. By that i mean my drawings look flat and have no depth. I dont know how to start applying light and shadow, when i dont understand how to make it feel real... Im having a hard time learning this stuff and i wondered if you know about some tutorials that show this to me?

Nice sketchbook, i especially like your pencil drawings. And the fish looks awesome

Im currently teaching myself drawing (in general) and im sort of stuck. I do have some tutorials that i follow, but what im really not getting around are the techniques to make my drawings looks 3 dimensional. By that i mean my drawings look flat and have no depth. I dont know how to start applying light and shadow, when i dont understand how to make it feel real... Im having a hard time learning this stuff and i wondered if you know about some tutorials that show this to me?

Cheers

Yep! Scott Robertson's How to Draw approaches it with a technical standpoint. Basically I take what he does in there, and apply it to organic forms (fish shapes etc.), as a lot of the stuff in the book is focussed on vechicle and architecture images.

Some environment thumbnails. Pretty uncomfortable with Environment work, but I forced myself to bash some shapes out. Some of these I quite like, and the colours are working fairly well in some of them too methinks...

Alright I'm back, I ran out of time last time but I wanted to comment on the Giant Snapping Swamp Turtle: Those sketches have so much personality and life, do you have more work like that? I really love the design and the thought behind it!

Alright I'm back, I ran out of time last time but I wanted to comment on the Giant Snapping Swamp Turtle: Those sketches have so much personality and life, do you have more work like that? I really love the design and the thought behind it!

Yeah it stands out as some of my favourite work that I've done. What I'm really trying to focus on is reaching the same level of quality in digital at the moment, often I find I can have a really dynamic sketch and then kill it when I bring it onto the computer. It's just a matter of practice really I guess.

I modelled the base of this concept mushroom thing that I did a few weeks ago, have been developing it and leaning a lot about the UV unwrapping, textuing, polycount etc. (general asset workflow). As a concept artist I do think it's really important to go though this process yourself so you understand the technical side of things.

Base shapes down:

1st pass sculpting. I've got a clear plan for the rest of the model:

All details done, did a paintover of the high poly with all noxious fumes around it. I hated the mustard yellow colour scheme though."...and through the corrupted cloud of spores lights shone brightly. Like a moth to a flame, they were drawn in, and marched steadily closer and closer in a trance like beat. As the smog cleared and the lights became clearer, they realised they were walking slowly to their doom, but it was too late. The noxious fumes drove them to put each foot in front of the other. One by one they shuffled slowly closer and closer, unable to escape their putrid death."

Took the model low poly, did UV unwrap (had some issues with relaxing the maps, but I know how to re-do this for next time). Baked the details from high-poly (praise the lord for the i75960x and the GTX1080) and did some texture painting in substance. Rough render in there, then into photoshop for all the smog/noise. Still some things to change, but overall pretty happy.

So I'm fairly happy that my big cat studies seem to be paying off. I wanted to test my knowledge last night, so I did this Fantasy Big Cat Hybrid from memory (ref used for the face stripes). I'll post the finished picture when it's done, but it's nice to know that I can fairly quickly visualise the anatomy fairly accurately. What's lacking is rhythm and gesture, but I guess that can only come with more drawing!