Basically a standard Mega Man game where everything is mets. Everything.
And to be consistent with Mets' cuteness, it'll be relatively shorter (4 Met Masters) and easier. Nobody wants to get frustrated in a game that's supposed to be cute and happy.
If you wish to keep up with the project, give feedback to updates or maybe even help out, I have created a Discord server: https://discord.gg/RmQKmHx
Even though this is in early development, here are some screenshots:

And hopefully with better physics, which I think will be the case, since this looks like Mega Engine. Hard Hat 1 and 2 were *not* fun to control, so if this can give me something that's actually solid physics-wise, I'm all for the concept.

I do remember a series of fan games called Hard Hat by Damaged Games. I guess this is going to be a similar fashion, except everything is basically Mets?

Yeah, I believe that was one of my inspirations. Was probably the game that gave me the idea of putting the hide move in.

(02-01-2018, 03:32 AM)Lionheart261 Wrote: And hopefully with better physics, which I think will be the case, since this looks like Mega Engine. Hard Hat 1 and 2 were *not* fun to control, so if this can give me something that's actually solid physics-wise, I'm all for the concept.

This is looking okay so far. Hope it turns out well.

Well you're in luck. It does indeed use the Mega Engine. I also have a coder on board so it shouldn't be a broken mess.

(02-01-2018, 02:59 PM)SnoruntPyro Wrote: i really hope those arrows on the stage select aren't the weakness order because that would be so lame lol. looks really cute tho!!

Those arrows are to prevent confusion on the stage select. Pressing up goes to Tornado Met, right to Ice etc.
And I didn't put them in a + arrangement because people might expect more bosses after (like MM7) and I just preffer the X arrangement.

I hate to double-post, and I hate asking for this, but
it'd be very helpful to have some more programmers for this game.
Why? Well...
The current programming team is just me and Binary. Both of us are busy with irl stuff and I'm not very good at coding. I have had help from Wrecking, but I don't want to poke him too much, because MM Maker exists. As a result, the programming is going quite slowly and thus, any person interested can take this as a side project.

This game is being made in Game Maker 8.1 with the Mega Engine (you can port it to Studio, but you'll have to go through replacing all the new stuff and you'll lose me as I have no experience with Studio). We have that Dropbox sharing thingy set up.

The bosses are giving new weapons; they aren't in the vid because we haven't made 3 of them, the icons are still the old ones.
And I dumped everything in the video so I don't need to post everything seperately and things can be seen in practice.