Wednesday, September 11, 2013

(US) Celestial Tournament Strats: First Week

The first three trainers were fairly straight forward. I tried to pick pets that had generic abilities and were double counters against the trainer pets. For the last four, I went with pets that had strong move sets. Attacks that increase damage taken really helped get past the buff that the Celestial "Boss Pets" had.

Here are the teams and strats that I used. I may change my teams up as the tournament progresses each week, depending on whether or not I need to use certain pets against certain trainers (or if I find better pets to use against specific teams). I know the teams and strats aren't the best, but this is merely what worked for me.

All pets are upgraded to rare. I didn't go for any specific breed, but I'm sure health, power and speed can be played to your advantage if you take the time to do some research and testing.

I used some suggestions from WarcraftPets as well as Wowhead comments to create the teams I used against the last four. If you have any suggestions for reliable and effective teams, please let me know!

Started with Lil' Tarecgosa and Arcane Storm followed by Arcane Blast. Wisdom went down quickly. Continued attacking until Tarecgosa died.

Switched to Mechanical Pandaren Dragonling, and if Patience's Clean-Up was on cooldown, I dropped Decoy. If it wasn't, I used Thunderbolt first instead. After that it was just a matter of Decoy when off cooldown and then Breath until Patience dies. Continued attacking until the Dragonling died.

Last was my Curious Oracle Hatchling. I only needed to do two hits to Knowledge to defeat it. Backflip interrupted Knowledge since my Hatchling is faster, and then a quick Punch finished the fight.

Started with my Emerald Whelpling against Screamer. I knew at some point it would use Feign Death and Swap to the direhorn, so I made the most of my attacks against Screamer. Used Emerald Bite first and foremost. And since my opponent's team doesn't have any healing abilities, I then attacked with Moonfire. Even though Screamer used Lift-Off before Moonfire could hit it, the weather change gave my Whelpling's next attack, Emerald Bite, a damage boost.

Once Screamer swapped out and Trike stepped into the active field, I switched to my Tranquil Mechanical Yeti. Damaged Trike until my Yeti was down, but the direhorn had a sliver of health left. I swapped in my Tundra Penguin really quickly to finish him off.

Screamer was sent back in again, and I used my Emerald Whelpling to do as much damage as possible before its death.

In the end, I think it took my Tundra Penguin to finish Screamer off, but that's ok because it helped ramp up against Chaos. I used Slippery Ice and Ice Lance against Screamer, and the debuff from Slippery Ice stayed up once Chaos stepped in.

My goal against Chaos was to destroy its accuracy. It already has an ability, Uncertainty, that debuffs its hit chance for one round. Slippery Ice reduced Chaos' hit even more, and its attacks missed so many times against my Penguin. I kept the debuff up on Chaos, and proceeded to spam Ice Lance until it was over.

I used my Huge Toad to first dot up Socks with Swarm of Flies, then Tongue Lash, while using Healing Wave on cooldown.

My Toad still had health left by the time Socks went down, so I used it to absorb Monte's Burrow. I then switched to my Flayer Youngling which took out the rabbit with Rampage. The Flayer Youngling stayed in and threw some damage up onto Rikki before dying.

Finally, I it was my Jade Crane Chick's turn. Jadeskin, Flock, and then Slicing Wind made quick work of Rikki.

Black Claw and Hunting Party were the top priority attacks, and both the first and second raptor finished off Zao with no trouble. I didn't even need the third raptor, but had it in place just in case RNG decided to turn its back on my team.

This fight was, by far, the most troublesome. Not only does Xu-Fu hit hard, one of his attacks is a self heal. To top it all off, he uses Moonfire which increases that self heal. It was the most frustrating battle out of the four Celestials, and luck may have been the only reason I beat it in the end.

I tried out using a strat suggested on the WarcraftPets forums, but RNG decided to get in my way. Only on the very last attempt (after 4 or 5 failed attmpts) did it work.

Xu-Fu always starts out with Moonfire, and to counter that, I used my Sunreaver Micro-Sentry to change the weather (Call Lightning). Then I immediately switched to my Westfall Chicken and attacked with Flock.

Thankfully, my Chicken dodged a few of Xu-Fu's attacks (including Feed, which heals it), and I was able to use Flock once (lasts for 3 rounds) and then again (another 3 rounds) before my Chicken died.

I then swapped the Micro-Sentry back in for Call Lightning and then Laser to finish Xu-Fu off.

One thing to note is that I tried this type of set up multiple times with different pets. The concept is the same, Call Lightning, Flock (or some ability that causes Xu-Fu to take bonus damage), and then finish up with another Call Lighting and misc attack. However, the tiger hits damn hard, and can ruin your plans completely. A crit on your pet or a missed attack on Xu-Fu could easily spoil the strategy.

I'm looking for a more reliable set up to use against Xu-Fu, but for today, I was just happy to finally defeat him.

I used the Sen'jin Fetish first, but the initial attacks don't really matter too much. You could just Shadow Slash the entire time and that would be ok.

I had my Sen'jin Fetish use Rot on Chi-Chi and then Shadow Slash on repeat until my pet died and revived using the Undead passive. On its final turn, I used Wild Magic. It's very important to get Wild Magic up, as it will make your following pet's job much easier.

Next up was the Jade Oozeling. I use a P/P oozeling, but I think any breed will work. Tossed up Acidic Goo first and foremost followed by Corrosion. Chi-Chi is likely to use Ethereal, which means one of the dots will be dodged, but that's ok. Just toss it up on the next round, and so long as you can maintain both dots on Chi-Chi, his health will drop like a rock.

Chi-Chi died to the dot ticks combined with Wild Magic (they damaged through his Tranqulity easily), so my last pet wasn't even needed. But in the event I did need a third pet, Darkmoon Eye was a great way to finish the Celestial pet off. But any hard hitting magic attack will do.

Hello and thanks for this blogFinished also the tournament last night (NPC weren't the same so can't compare teams) But I used a team that worked each time vs xu-fu and need only 2 petsIt was Mechanical Pandaren Dragonling (2,1,1)BombAttack till failsafe resurectionSuicide

Switch to darkmoon zep (1,2,2)MissileDecoyMissileExplode

Normally over if no miss, it worked perfectly several time as It took me some time to figure out a team to beat Zao without Raptors :p

@Zet: Unfortunately, I used the Mechanical Pandaren Dragonling during the first three trainer fights. Next time I'll probably try to save it for the "boss pets". Hopefully it's as effective against Xu-Fu as you say it is! Oh, and I hope I don't need it for any other fight in the coming weeks. :P

I like seeing everyone's teams, so different to mine! I too had used the Grell and it was a great choice for Yu'la. I used snails on Chi-Chi which worked surprisingly well (but I quite like using Rapana Whelk for all sorts of things) with Unborn Val'kyr to start, and I can't wait to try out your triple Zandalari dino team for Zao, I levelled it just to try for next week. I used Pandaren water spirit with an Alpine Foxling for Zao.

I tried putting comment before but this didn't accept. Well trying again. Have you tried Pandaren Monk for Yu'lo the dragon one? I tried it 3 times and two of them soloed it with it. Just use stun, Punch and damage reduction when he goes up and should be ok. Very effective