You cast a spell that appears to bespeak with deadin all forms except you control what the corpse says. Casting this spell prevents any future casting ofspeak with dead with this corpse. Any living person hearing the spell may attempt aWillsaves or use Spell Resistance to disbelieve the spell.Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier.Any check that fails reads the spell asspeak with dead.

Death Ventroquism

4th level illusion

Casting Time:1 action

Range:10 feet

Components:V S M (Burning incense)

Duration:10 minutes

Classes:Bard, Cleric

You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead. Any attemt to determine a false spell can be detected with an Intelligence (arcana) or Wisdom(religion) check, made with disadvantage. Any check that fails reads the spell as speak with dead.

Lord Giveth, Lord Taketh M1–6

School necromancy

Casting Time 1 standard action

Range touch

Targets one living creature

Duration instantaneous

Saving Throw Will half ; Spell Resistance yes

With a touch, you steal the life from a creature in range and and invigorate a different target, restoring a number of Hit Points equal to the damage dealt. If the second target regains all of its Hit Points as a result of this spell, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.

Lord giveth, lord taketh damages the first target with a number of Hit Points of necrotic damage depending on the spell’s level.

When laying your hand upon a creature, you channel negative energy that deals 1d4 points of damage + 1 point per caster level (maximum +5) to the first creature and heal an equal amount to a second creature.

You call upon the powers of your god granting you the ability to wield both the powers of life and death. Choose a target in range. If that target fails a Wisdom saving throw, it is dealt 1d4 necrotic damage. Choose a second target in range. If the first target failed its Wisdom saving throw, the second target is healed the same amount of damage.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.