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Tag Archives: Jukes

Visual Map Control in Dota 2

Unlike the newcomers, hardcore Dota players can play blindfolded and know where on the map probably is one or another enemy hero. I think in many head flashed the thought “they are in Rosh pit” in just a few seconds to notice the attention. But the point is in the word “probably” and that a pair of seconds. It is dangerous to go in the enemy forest, or try to push the tower, or take away Aegis of the Immortal from that stoneheaded without vision. And I’m not just talking about Wards. You should use all available metods: an illusion or controlled creatures, spells of some characters, friends who play on a support; In other words, the visual map control – the key to victory.

Dota 2 Best places for Observer Ward

I will note here a couple of tricks. You can recieve view in the Roshans den with usual Observer Ward, and even ward at the entrance can be fooled with the invisibility spell or Smoke of Deceit. Versatile, but expensive means – the courier. In the very overextended games loss of courier does not have a major impact on the economy, but an exact knowledge of the moment of the resurrection of Roshan can decide the outcome of the match. Also, that can be done by such popular characters as Invoker with using Sun Strike or Forge Spirit, Beastmaster with his hawk, Vengeful Spirit, Templar Assassin and many others. However, all these methods are not as effective as the ability Eyes In The Forest from Treant Protector, which gives a constant overview of the den, and an excellent, and most importantly, a sudden opportunity for initiation. To do this you must purchase Aghanim’s Scepter and enchant one of the trees, highlighted in the picture below.

Back to main viewing tool – Observer Ward. Let me remind you that the range of viewing Observer Ward is 1600 units. According to statistics, even at a low ranking wards very quickly disappear from the shop, but where they usually placed? The most popular places are the points on the river near the runes approaches to forests, Roshan Pit. This is understandable, and rightly so. But we must always keep in mind these banal position and do not wait for 20-30 seconds until the next runes. Places where most likely located Vision from opponents should get round, especially when you juking.

In some situations, you should pay attention to the following wards.

It may seem that they will not bring significant benefits and generally will serve as the cause of severe criticism and reports. In a normal game it will be so, but even in the pub practiced tactic of split-pushing. Against this strategy, these wards will be extremely useful. From personal experience, I can say that they also help to detect those elusive characters like Tinker, Nature’s Prophet, Ember Spirit and similar.

In our last article we talked about various types of juking, and we look at some interesting examples. In this article we will talk about various items, micro moments, mechanics, and Dota 2 mechanincs, knowing of which will allow you to perform an ideal juke. Sometimes to run away from a tail you need only a little piece of luck, but you can avoid that unpleasant situations, simply understanding what may cause these or other actions. This time, our target is to understanding the logic of jukes, understanding of the causes and reasons.

Usually for the successful juking you need some sort of advantage over the opponent. For example, a large movement speed or distance viewing. Of course, rarely a support can afford to buy Boots of Travel or Manta Style, but developers still think of the balance. Therefore, there are such wonderful artifacts as Glimmer Cape or Lotus Orb, which even the poorest support can afford.

Today we will focus on a Movement Speed.

Movement speed

Why is the first thing every player tries to buy is a Boots of Speed? The question seems absurd, but many rarely think much about why they buy this or that object, and how the artifact will show better in a given situation. This problem that is even professional players suffer. Recall the scandalous tandem of player EternaLEnVy and Eye of Skadi.

Increased movement speed, it is valued at all phases of the game. For example, competent Carry probably will get Phase Boots, and after, and Yasha, instead of Power Treads and Sange. It is clear that there is no universal itembuild for all characters here, but even a few patches ago Sven began his victorious farm with Yasha, that at a accelerated the farm of gold.

For supports there is ideal starting item 0 Wind Lance, that can be easily transformed into Eul’s Scepter of Divinity, or in Drumm of Endurance. Those both artifacts are ideal items for any support hero.

Item priority

Base movement speed ranges from 270 characters (Techies) and up to 335 (Enchantress, Keeper of the Light, Luna), and yes, Crystal Maiden is not the slowest character in Dota 2. This information should be used and, for example, if you play as Dark Seer in a hard line, and against you is a couple of slow and clumsy characters, make a double kill, conquer the line and destroy morale of the opponents. The difference in speed even at 20-30 units determines the success or complete failure of the chase. But what if we are playing on the ill-fated Crystal Maiden? Tranquil Boots – a good choice, it provides 85 additional units of the speed of movement, and in combination with the aforementioned Wind Lace all 105.

Separately we will examine this artifact – Phase Boots. The ability to pass through the units, which have these shoes, is not unique. But what gives to us this effect and how to use it for juking?

Some tricks

There is a standard trap in the forest, which has many variations. The simplest situation can happen even on the stage of Lining. Running from the opponent’s hero, with luck, you can hold it in your crowd creeps. To do this we need to come in hide spot in the forest. The enemy will follow us and our creeps for him. At the time of the crowds, using Phase Boots, we pass through the opponent, our creeps and find ourselves outside our deadly trap.

IceFrog do his best and make an ideal game from such simple fan-made map. Each new match played differently. Secret lies in the variety of hero combinations and items, proper use of map and understanding of the games mechanics. We will talk talk about this in that article, but in the contest of Juking.

Juking

Juking – an integral part of the game, dodge skill from blows and spells, the correct use of regional advantages, and unexpected, as they may seem, crazy moves. Some of things are difficult and beginners doubtfully can use them, but other basic, easy to learn and apply in practice. Good players are distinguished from normal in the possession of such techniques. In the conventional sense Junking – means to dodge enemy attacks, run through forest, avoiding spells, etc. However, such basic skills can be used not only in the escape, but also on the stage of lining or in team fights.

Easy line

With a right movements support heroes not only leaves Carrt with creeps tete-a-tete, but also can completely steal all exp and money from the enemy hardliners. Of course some play with support only for fun, or just do not know how to play them properly. They push lines, attack creeps and etc. But a good support, that know a “secret” trails in jungle can easily harras the enemy without being notice by creeps.

While we use standart trail in jungle, we can not surprise our opponent. But if we use that “secret” trails, then we can flank our enemies, or just inflict a surprise attack that will chill him a little bit. Do not forget that your Main Objective – Let you main carry a safe lining, and let him freefarm as long as possible. Ganking enemies is not our job.

These positions are the most comfortable for the supports. It give a great review of the map, variability of movements, and the ability to pool a large camp of neutral creeps. Remember that wards are your job, always keep enemies in sight.

With successful juking you will hit your enemies with hit or two and then hide in the fog of war or trees. Feel free to use your attacking abilities or simply harras him. If you do all properly then the enemy has only 2 options: Retreat in jungle, or stay and risk with his own life.

Pay attention to the time – every 22 and 52 sec creeps walk past by tier-1 tower. Pass these creeps and keep to zone enemy. If you can drive him under a tower then you have done all right.

Hard Line

What can you do at a hard line if you meet a really good team, in which support know their role? Answer is simple, try to get as much exp as you can, and wait for a help. But there is a few tips. If you play as a Dire then you can take this (on picture below) position and just sit there and collect exp. Remember that you will receive exp only if creeps are killed in 1300 range.

Of course there is a possibility that support can check this spot, but even in that case you have a way to retreat. While you hero receive exp you can drink a tea, or just look at the map more closely. At 3-4 min you will have a 5 lvl. You will have an advantage in exp if opponent supports shared exp with theirs carry.

Middle line

Juking on middle line requires some certain skill. There is no trees, and you can not wait for help from anywhere. How to juke then? First of all juking – intellectual competition between players in which you need to use everything that you can.

While playing some heroes ( Shadow fiend, Magnus, Kunkka and etc) that have animation of skills you can use that skill and then immediately cancel it by pressing S button. If you done this properly then your hero will start an animation of attack, but mana will not be consumed. The enemy, seeing or hearing the attack may depart or cancel their attack. Such simple trick can beat the opponent in the number of finished off creeps, and also you can bait them for some spells.

Also on the middle line you should take into account the factor of relief. At night, when the viewing distance decreases, the characters do not see what is happening on the hill. So it is possible to catch the enemy hero, for example, with the ultimate from Shadow Fiend.

There is still a popular feature of using illusion runes. Bite on the illusion in the early game is quite difficult to read, as the heroes damage is small, but it’s still a risk. Employing this rune, stop and run with one of your copies, and most likely, the enemy will follow it.