In our practice and scholarship, we use the joyful/entertaining interfaces of game platforms, communication design ephemera, and mobile apps to reveal social complexity and cognitive dissonance and often situate our work in art contexts to nudge expectations and present accessible engagements. Channel TWo (CH2), is focused on mixed.up(realities), media production, design, development, and distribution – authorized formats + unauthorized ideas, systems of control + radical togetherness. Channel TWo is loosely aligned with the concept of over-identification, Slavoj Žižek's description of a tactic intended to reveal the hidden nature of dominant ideologies – not by pointing to them but by becoming extreme forms of them.