I'm getting really excited for the new Deus Ex too - I don't know if it's supposed to be out this year or next but it looks very interesting.
On that note so does Portal 2 (I think ready by the end of summer?) since it's going to be an actual full-blown game and not a two hour romp through Aperture Labs (not that there was anything wrong with that, but we all wished there was more). But now I'm just listing new games and that makes me feel like I'm trying to sound like the cool kid on the block. I think I'll go play a bit on my PS1 if you don't mind.

I never really like Microsoft or Sony's presentations since they're so full of crap games. Hehe.
Anyway, Kinect (no idea why they changed the name) looks pretty bad. The lag is a killer. Sorry, Microsoft, you just wasted a lot of money on this. If only you had been able to eliminate the lag you maybe could have accomplished something, but...
But let's see what Nintendo has in store

Originally Posted by Adak

io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.

Originally Posted by Salem

You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

The lag is merely a technological hurdle. Eventually will be dealt with. What worries me about Kinect and the Wii gadget technologies is them being used as colored glasses to what are essentially low quality games. It's already a day for celebration when a good game hits the streets these days. But with a new toy to distract from deficiencies in game design, gameplay and story, I suspect things will only get worse.

Originally Posted by brewbuck:Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

The last part you mention will probably get better with time. The first I am not so sure.
Nintendo was able to show that the motion controller really did work, but Microsoft has failed to demonstrate that the Kinetic thingy really works. At least from what I've heard. Have to watch all that later.

Originally Posted by Adak

io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.

Originally Posted by Salem

You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

Well, Kinect is a huge step forward Elysia. It can eventually motion-capture your entire body to an inch precision. I mean, we can forever discuss lag. But that's entirely missing the point.

I'm however slightly curious as to exactly what lag are we talking about. I'm not at E3 (duh!), but the videos I've been seeing have ranged from discernible movement with 0 lag, to not being able to make out what is happening between the "actor" and the game. I'm yet to see a video where this lag is actually showing.

Originally Posted by brewbuck:Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

There's however something more troubling to me than this supposed lag. In the link below you will see a video where the actor from Cirque de Soleil is clearly not playing the game. He is imitating the player character, not controlling it. The first time I saw it my jaw dropped. Is this a joke? I'm not into this whole motion-control thing. By far. But even I felt offended.

But then I had to collect my thoughts. I just can't believe Microsoft is lying about a non existing technology on E3. That would be a shocker. So here's what's happening:

- The video is just showing us a bit of that presentation. It actually ran for far longer than that. We are seeing a rather dull moment when Kinect is actually not taking place. The actor is just getting in sync with the game character and getting ready for when the battle takes place and Kinect kicks in. This technology does require players to sync with the game characters since a motion-control technology will nudge players into doing this. Especially for combat scenes.

- Microsoft apparently announced this was footage from actual game play. I'm not sure if this means the actor is just showing the audience what the gamer did. This is one of the explanations I read somewhere. But I don't find it convincing. You don't throw in a new technology at E3 with a pre-made video footage and bad acting, the same you don't go to a rock concert to hear your favorite band do playback. You'll get angry. I'm more inclined to the first explanation.