Become The Cryptocurrency in Dungeon Defenders II

I have stopped facepalming long enough to tell you that Newswire.ca is reporting that the upcoming game, Dungeon Defenders II, will feature a new form of monetization called Loot. Now that the shock from how clever that name is has passed, I can tell you that Loot, is a blockchain protocol, and crypto-asset, but instead of being generated by hardware and mining, Loot compares player performance within games to generate a new crypto-asset using a "proof of skill mechanism." Dungeon Defenders II is a third-person action-strategy game with some RPG elements. Thanks to cageymaru for the story.

Loot is the blockchain protocol and crypto-asset for the gaming industry. It employs a unique patent-pending proof of skill mechanism, which harnesses the effort and skill that gamers expend to create new tokens through gameplay. Loot effectively opens up a new entry point to the crypto economy for the entire gaming industry, allowing game publishers and developers to share wealth with players without sacrificing any existing revenue generation.

Well the first one was addictive fun at first but trusted players far too much with client-side calculations of loot that led most people to cheat - which caused devs to increase the power scaling to keep up - which caused players to cheat more...

Pretty sure this time around the loot is server-side since I think you have to connect to a server even if you want to play a scenario solo.

I'll have to look into its actual implementation. It could be basically a frustrating way to extract more money from players, or it could be a novel use of blockchain mechanics to solve in-game economic problems. The game generating a crypto-asset is not a problem - what could be a problem is if that asset is usable outside the game or able to be traded for real world money.

they say it's compatible with any game. so people will make junk games that are designed to reward loot faster. And have bots play for them. And probably make bots and aim assists etc for every other game because now there is potentially a financial reward (assuming it can be traded for actual money at some point). Honestly the whole idea sounds terrible to me. Their website is light on details so it's not clear how they are planning to stop this. Given the struggles many games have had with cheaters I doubt they can.

not everything is "mining" .... what they may be doing is "playing a game" and using it as a coin. if it is "mining" and tricking people to "do skills = mining" then this is lame. if it replaces a virtual currency like several cryptos plan on doing it may serve a purpose.

Just seems like the idea of relaxing and playing a game is dying and it's just becoming another form of veiled after work work. "games" that will be designed to skirt the line and give the absolute minimum fun for the most work just to keep generating money.