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Hey guys, I've been hacking my ROM for a few months now, and it's been going pretty well, but lately I've been looking at some videos of other hacks that have been around for a while, and compared to mine, they just seem so much better, but then I thought it might just be a matter of opinion.
So I wanted to know what you guys expect to be in a well done hack. I don't really have much of an opinion myself, just because I haven't been doing this for too long just yet, but I have enjoyed the custom tilesets, and when there are several scripted events that force you to stay in a city until you complete them.

I don't really "expect" anything but creativity and imagination. I like unique. I can understand how you feel, but remember, everybody does things differently, and also, it's natural to feel a bit...shall we say, selfconscious...of your hack. Everyone does. Just do what you want, and don't worry about what the community is going to think. They'll (for the most part) give you constructive criticism on how to improve, but they'll never be against unique ideas. You can't compare hacks, it just doesn't work, they're all so different.
If you like several scripting events that force you to stay in a city, then go for it. If you like custom tiles, go for it. Make your hack however you want, it's yours, you have complete control over it.

You probably know it, but DEFINITELY 100% QUALITY OVER QUANTITY. Any hack is fine in terms of storyline and tiles etc, but if it is rushed (has terrible scripts and mapping), then it's not going to cut it in my opinion.

Also, spelling/grammar errors make bubbles form in the corner of my mouth, they take all attention away from the hack itself and make me think: "Is this going to be fixed?" and kind of ruin gameplay for me. Simple things like: "it's" used when it should be "its" are fine, and understandable

Finally, commitment. Wesley's Light Platinum and Manipulation's Sienna must have taken a good couple of years to make. If people work on a hack for several months and cancel it for reasons like: "cant be bothered anymore" it disappoints me because most of the time they were so good!

Out of other hacks, I expect to see either slight improvements, levels changed, different effects or perhaps new music in the game. As long as it's not something that is considered laziness, then that's fine.

I don't really "expect" anything but creativity and imagination. I like unique. I can understand how you feel, but remember, everybody does things differently, and also, it's natural to feel a bit...shall we say, selfconscious...of your hack. Everyone does. Just do what you want, and don't worry about what the community is going to think. They'll (for the most part) give you constructive criticism on how to improve, but they'll never be against unique ideas. You can't compare hacks, it just doesn't work, they're all so different.
If you like several scripting events that force you to stay in a city, then go for it. If you like custom tiles, go for it. Make your hack however you want, it's yours, you have complete control over it.

Well, thank you, I'm glad to know there are certain ways to feel about it! For mine, I was changing the maps, somewhat, and giving myself a complete storyline, but after seeing a few demos, I do want to try and make my own tilesets, like just different colors of green for grass, and those see through water tiles make things look so much better. Also, I've thought about making my game a bit more "crowded", because the seems a bit nicer when you're just surrounded by all kinds of different things. My maps have been a bit too clean.

Quote originally posted by RetroRoller:

You probably know it, but DEFINITELY 100% QUALITY OVER QUANTITY. Any hack is fine in terms of storyline and tiles etc, but if it is rushed (has terrible scripts and mapping), then it's not going to cut it in my opinion.

Also, spelling/grammar errors make bubbles form in the corner of my mouth, they take all attention away from the hack itself and make me think: "Is this going to be fixed?" and kind of ruin gameplay for me. Simple things like: "it's" used when it should be "its" are fine, and understandable

Finally, commitment. Wesley's Light Platinum and Manipulation's Sienna must have taken a good couple of years to make. If people work on a hack for several months and cancel it for reasons like: "cant be bothered anymore" it disappoints me because most of the time they were so good!

Yeah, I try to make sure there aren't any spelling mistakes in my game, because it drives me crazy too, haha.
See, I made a demo for my game in about a month, after actually learning how to use everything, and I feel like I'm rushing, but I'm actually getting done what I planned, so it's not rushed, but what that is making me realize is that since I am getting it done so fast, there may not be enough in it to keep the player interested, because in my game, the REAL story doesn't start until after the Pokemon League, so I have to keep the player interested by using mini stories until then.
I'm afraid I'll give up on it, which is why I work on it every day, because this is something I've wanted to be able to do since I was a little kid (not hack, but make my own Pokemon game, same difference) so I'm excited to see it completed!

I expect decent gameplay. By that, I mean that I shouldn't have to GRIND my pokemon 10 levels before moving on. However, it shouldn't be too easy either. Plus I like to see new sprites for people, which gives it originality.

Now, if someone is trying to make a game that everyone will fall in love with, I strongly suggest new tiles, a new world map, and a good storyline. Music could also be added for extra effect

I expect decent gameplay. By that, I mean that I shouldn't have to GRIND my pokemon 10 levels before moving on. However, it shouldn't be too easy either. Plus I like to see new sprites for people, which gives it originality.

Now, if someone is trying to make a game that everyone will fall in love with, I strongly suggest new tiles, a new world map, and a good storyline. Music could also be added for extra effect

For me, I always make sure the wild pkmn are weaker than you, the trainers are just as strong, and the leaders are always stronger. But if I ever have a time in the game where the player has to grind intensely, I've decided to give them an opportunity to train, like some kind of extra mission where they get something, so it doesn't seem like they're just grinding.

That's the part that leaves me a bit stuck, because my game is a continuation, taking place in the future kanto region, so I'm somewhat limited as far as new maps and region, but I am adding a lot of new features as far as places to go. I am planning another hack of ruby after I finish this FR one, where it'll be completely my own region.

Yeah, I think there's nothing wrong with having those things, but someone can't simply add those to the game and make it good. I have all of that in my game,, well, other than the tiles for now...but I'm also trying very hard to give my story a very nice, surprise ending. Although, people always tend to be smarter than I planned, and can see through any surprises I may have coming, so hopefully this is the one time I do it right, haha.

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