If you care about the Valor Points, then pick which toon does the Pandaria Tamers/Spirit Tamers as those reward valor. Also, if you care who gets the Lesser Charms, pick the appropriate toon for those. If you do plan on using multiple toons, make sure to disperse enough bandages to each for when you need them (I use them a lot, but I still have 50 left on my main pet battler). That's all I can think of that isn't account wide.

Aside question since we don't do a lot of discussion:Are there any generic pets yall have found to be really good that aren't commonly known (for example, rabbits, snails, crabs are all pretty well telegraphed as particularly good by the community, so not those). I've been trying to clean up my journal and level some random things, so I started with my Bandicoons and Civits, but am ready to move on to some other pet types. I don't know if those two are particularly good types of pets, but am working on getting everything to 25 one day.

Just a quick notice. A new pet this year for christmas. I don't have access to sites here, but I think it's called Rotten Helper. Should be coming out when the presents do (so around christmas day if I had to guess).

Some people were selling it on chat so must be related to quests I guess.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Just a couple quick notes for pet collectors:Snowy Owl is available in Winterspring now (well as of Dec 21'st) and is only available until right before the Spring Equinox happens. If you are going for the achievement, this is your window to get that pet.

I've been doing some work on figuring out how pet experience is calculated against the various tamers and posted a lot of info up at warcraftpets.com, but wanted to share some of it here (even though we don't really have a lot of pet battle interest on this site, I thought it would be ok).

Experience for battle pets (not player experience):1. Pet experience gained is quadratic in nature (Ax^2 + Bx + C)2. All Pandaria tamers give the same experience curve3. All Northrend/Cata tamers (even including Major Payne and Obalis) give the same experience curve, but give 60% of the EXP that Pandaria tamers do.4. Outlands/Vanilla tamers all have different experience curves based on enemy pet level and tamer multiplier. I can provide a link to each, though most people don't bother with these tamers. 5. For Pandaria, Northrend, Cata, Celestial Tournament, Beasts of Fable, and the Dark Moon Faire tamer (any battle where enemy pets are level 25), pets that are level 10 and level 11 get the most experience as carry pets against those tamers versus any other level pet you have. For other tamers, the "max experience" level moves a bit. Again, I can always provide a link, but didn't want to come out just crossposting other sites randomly.

As I'm in the process of leveling a bunch of pets for the 75 lvl 10 and 25 achievements I would much appreciate more information about pet xp. At the moment I use aquatics from the vale to battle, they spawn frequently on my server. I have a leveling team of 1 moth and 1 dragon to handle aquatics and the rare flying add. I just swap in my pet to level. 4 fights and its lvl 10-11. So would like some information on how to get the next step most efficiently

Well the main thing is deciding if you are doing long term levelling or short term. For short term, you can can level from 1-25 in 4 tamer fights using both food buffs and the safari hat. If you are going long term, the best way is to do what you are doing and level from 1-10/11 in 4 fights (with safari hat only) against wild pets (I recommend around Nitun and Gorespine for rapid respawns, though you need a switcher pet with blind/decoy/etc.). Then once you have 16 level 10/11 pets, do a tamer run with full buffs.

If you go the long term route, you need to plot the optimum tamer route. This part is going to be highly variable per person. It depends on what pets you currently have and what means you have to get around the world.

As an example:I have over 300 level 25 pets covering the majority of what are considered useful pets, so I can really quickly kill all of the Pandaria Tamers, and with my Argent Tournament tabard I can teleport right next to Major Payne and work through Northrend. Depending on RNG and how crazy my kids are, I can get in all Pandaria Tamers and between 3-5 Northrend tamers in the full hour of the buff.All the pandaria tamers net 8787 exp to level 10/11 pets with full experience buffs. Northrend tamers (and Cataclysm tamers) give 5272 exp to level 10/11 pets with full experience buffs.

What you need to do is figure out which tamers you can quickly kill with 2 level 25's and a carry pet. If that is all of them, then great, but first figure that out and start working on a route for all the tamers you can quickly do. The idea is to get as many Pandaria tamers as you can. However, if it is quicker for you to do two Northrend/Cataclysm tamers versus 1 Pandaria tamer (including travel time), then the Northrend/Cata tamers are a more efficient until you can remedy that.

You didn't mention what kind of help you needed specifically, but if it is finding optimal teams to do this against the tamers, warcraftpets.com has a forum full of guides (Guides Tab => Forum Guides) with a 5.4 Tamer guide that is very optimized for killing quickly. I would link it, but the site is blocked from here. My experience guide is in the same area. It'll give you experience values based on carry pet level so you can plan ahead.

My suggestion is that if you don't have the pets those guides mentioned (or something similar) and want to improve efficiency long term, it is ok to do some short term levelling to get those pets in your roster. I did a lot of short term levelling occasionally to get newer pets up to speed, but I usually save my full buffs for long term style.

One important note is that if you are doing long term levelling, you need to be careful about which level 10/11 pets you pick for both the Flowing Spirit and the Burning Spirit as they have AoE's that can decimate pets with either low HP or a family that takes more damage from the particular attack. A little planning can save you here.

Another note: If you are just going for the achieves, then you can do the short term method with full buffs and level 3 pets to 25 per day (assuming you can efficiently do all the tamers). So in 8ish days you will have the achieve. I plan on levelling all my pets to 25 at some point, so I am doing the long term method.

My plan is to level all my rare pets to 25 hopefully before the next expansion hits. So you could say getting the achievements is just a part goal on that journey. I think I will continue to use the method of leveling with wild battles against aquatics in Vale of Eternal Blossom as most of the aquatics open with a buff or a low dmg ability. What I was looking for advice with was how to most efficiently lvl many pets from 10/11 to 25. I have teams for all pandaria tamers in place, the spirits can use a little working though so I will visit warcraftpets guide as you recommend. I was thinking, what would be the best strategy:a) to swap carry pet for each tamer (so I cycle through all my 10/11 rare pets) or b) to keep the carry pet until it reaches lvl 24ish and then level the rest with wild battles

Reason for asking is so I can plan my approach to it in a good maner (530+ pets take some time to level and I will go there eventually)

As far as "a" vs "b" it depends on how whether or not you always use full buffs when tamer levelling. I don't. Sometimes I just use the safari hat or the hat + the 25% treat only. In my case, option "a" is superior over long stretches of time as I get the most extra "juice" out of my 85% total EXP buffs by only using level 10/11 pets (I always use full buffs when levelling level 10/11 pets). If you always have 85% worth of buffs for tamer battles, then both options work out pretty even long term (assuming for option "b" you are starting from level 10/11 as well).

My suggestion is if you don't always use the full 85% buffs, then do the following:

1.) Level 20ish pets to level 10/11 using just he safari hat (usually takes very little time) for each night you will be running full (85%) buffs.2.) Make a tamer run using full buffs (85% more EXP) on each level 10/11 pet, swapping for each tamer so that each pet gets the full 8787 exp and moves up to level 18/19. If you have been doing this for a while and no longer have any pets below level 12, do full buff runs on the lowest level pets you have that are at least level 12.3.) On off nights where you don't have full buffs, level all the highest level pets you have using what buffs you do have as long as you don't waste EXP. You can earn 3x lesser pet treats per night by doing the beasts of fable, so you should never run out of these. These with the hat give you 35% more exp. Important notes on the higher level pets:Pandaria Tamers with 35% buffs12-21: all of these are safe to level without worry of wasting EXP22: As long as you are 1575 EXP or less, you won't waste EXP (1575 goes to level 25)23: As long as you are 120 EXP or less, you won't waste EXP (120 goes to level 25)24: Always wastes EXP when using a single carry pet

Northrend & Cata tamers with 35% buffs12-22: all of these are safe to level without worry of wasting EXP23: As long as you are 1632 EXP or less, you won't waste EXP (1632 goes to level 25)24: Always wastes EXP when using a single carry pet

So on off nights (35% buff nights) start with your highest pets that won't waste EXP and work your way down.

4.) Use wild battles to finish off any high level pets that would waste EXP via the tamers.

EDIT:Most people will have off nights with less than full buffs (you only earn two 50% treats per week), so option "a" is often the most useful as long as you only use 10/11 for full buffs and higher level pets. If you only level pets at tamers 1-2 nights a week, you can always do it at full buffs and option "b" about the same. I usually do some levelling every night and most other serious levellers do the same (of course real life can make that difficult so mileage may vary).

Started doing this again for some reason. Had never gone very far before. Anyway, I've just been levelling a couple of pets up to 25 to make a better team than the 3 I started with. Now I have a Kun Lai Runt and a Mechanical Gnome, which I'm mostly using with my Magical Crawdad.

Before I did that, I'd noticed the daily on Timeless Isle, with Lil' Oondasta, and got myself stomped, so I kinda wanted to see if I could beat that. It look a lot of goes to work out, but eventually this did it:

1) Started with Kun Lai Runt, and applied Mangle. Oondasta one-shot the Runt and pulled out the Gnome.2) Set up a turret, hit him with Metal Fists until I could set up a second turret. The Gnome dies + resurrects just in time to get the turret out, then dies again.3) Sent out a level 23 Alpine Fox Kit, and applied Howl. Oodasta always uses his beam attack at this point, which is just survivable by the fox. If it's all gone well, the turret(s) hit for 200 damage a shot and Oondasta dies on the next turn.

I'd gone through pretty much this a few times unsuccessfully before I finally noticed Mangle on the Runt's abilities and switched it in. Adds a helluva lot of damage. Was surprised I managed to find a way, actually, with such a limited number of high level pets. The fox even survived and got a chunk of XP.

Little Tommy Knocker can be frustrating at times. I have a pretty decent 2 pet option similar to yours (using a +damage buff).Clockwork Gnome uses Turret (Switched By Frill blast)Zandalari Kneebiter (highest power you have) uses Black ClawZand. Kneebiter uses hunting party (Usually the Kneebiter is killed this round)Select Carry pet and then immediately swap it out for the Clockwork GnomeDo something with the Gnome.

Similar to Mangle, Black Claw adds a lot of damage (though Mangle isn't as powerful as Black Claw). Hunting party lays down shattered defenses on top of that. After that, the Turret is hitting for 400 damage a shot.

The only catch is that the carry pet needs less health than the Kneebiter or Frillblast won't swap the right pet. I usually remedy this by using another team, putting in the carry pet, and then starting/forfeiting against a nearby wild pet battle until the carry pet health is sub 1200.

Inn - 2 pets from daily random questsBarn - Pygmy cow (requires something to launch up and out with or a glider of some type).Engineering Workshop - 2 pets (not 100% sure this is required, but something to at least look into)Mining - non miners can get the pet from the adds that spawn from nodes...miners from any node in DraenorHerbalism - non herbers can get the pet from the adds that spawn from nodes...herbers from any node in Draenor. Can purchase another pet with Draenic SeedsMenegerie - lots of pets from level 3 daily questFishing - level 3 follower Nat Pagle sells some pets (with certain Friendship requirements to buy)Trading Post - Opens up a new reputation. Horde vs Alliance each get a different pet here (rep requirement).

EDIT: Pretty sure it is only 2 pets from the engi workshop. Still don't know what is the actual requirement. I need to get level 3 before I can place it.

Last edited by jere on Mon Nov 17, 2014 12:12 pm, edited 1 time in total.

jere wrote:As a note going into WoD garrisons for anyone who pet battles:

Inn - 2 pets from daily random questsBarn - Pygmy cow (requires something to launch up and out with or a glider of some type).Engineering Workshop - 2 or 3 pets (not 100% sure this is required, but something to at least look into)Mining - non miners can get the pet from the adds that spawn from nodes...miners from any node in DraenorHerbalism - non herbers can get the pet from the adds that spawn from nodes...herbers from any node in Draenor. Can purchase another pet with Draenic SeedsMenegerie - lots of pets from level 3 daily questFishing - level 3 follower Nat Pagle sells some pets (with certain Friendship requirements to buy)Trading Post - Opens up a new reputation. Horde vs Alliance each get a different pet here (rep requirement).

I went barn solely for the pet.

I have issues.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

Once my inn procs all the dailies I want, I am loading up the barn and going for the cow. My garrison is going to be expensive with all the building swapping. I guess I could do it on alts, but I already have plans for most of them as well.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

I use Rematch for my teams. BattlePetTeams should be updated now and it is a very nice simplistic interface, but I really like the options from Rematch (search by abilities and stats, levelling queue for low level pets, auto loading of teams, tabbed team organization, etc.) and it is easy to copy all the teams from PBT to Rematch if both are installed at the same time (there is a button in the Rematch options for that).

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Okay, after well over an hour I finally managed to beat Quintessence of Light. All the advice you see online about it assumes you have a very specific set of pets, which have apparently been popular for killing boss pets for a long while. I have none of them. But I could copy a little of the strategy.

I did it with a Creepy Crate, Alpine Fox Kit, and Effervescent Glowfly. It took several goes, because everything has to die at the right moments, and taking more or less damage on a turn screws it all up. Since this pet's main attack randomly hits either two or three times when going first, that is a problem.

Anyway, it boiled down to using Howl to boost the damage of Curse of Doom, the Glowfly's poisons, and a couple of Fox Kit attacks. The reason it took so long for me to kill this is that it uses Cauterise, so I had to hit on the right combination of damage + turn sequence with my pets that had Cauterise on cooldown when the big damage hit.

The cookie-cutter line up for elite pets is somewhat flexible, as you found. While the most efficient form is CoD->Geyser->Whirlpool->Howl, any set of time-delayed nukes/DoTs + Howl will do the job in a pinch.

As an aside, I'm impressed that you've managed to beat the various daily opponents if you only have 10 level 25 pets. I'd definitely look into levelling a Pandaren Water Spirit/Chrominius; it will make your life a lot easier!

I only had five level 25s until recently; I've just been doing the Garrison daily and buying 4 random level-up stones with the reward every day, bumping my highest level rares up as I go. So it's a pretty random "that's almost 25, let's do that one" rather than picking pets for usefulness. I haven't done much capturing.

I'm currently levelling Li'l Tarecgosa, Molten Corgi, and Zandalari Toenibbler through pvp battles (even though I realised a few days ago that one of the other Zandalaris has a better moveset).