Professions

Enchanting

Enchanting is the art of using magic to improve items - turning wood into magic wands or increasing the bonuses of a piece of equipment. Enchanting requires raw materials, most of which come from disenchanting quality items (at least uncommon). This art thus requires no special gathering skill.

Initially, enchanters may gain skill through disenchanting. The most efficient strategy is to progress just by disenchanting and bank the reagents. Once disenchanting no longer grants additional skill, you can then start to enchant. In general, when enchanting just for skill ups, you should focus on enchants which are yellow or orange which use the minimum number of reagents. Dusts are usually easier to get than essences, so use those first. While skilling up, you can either offer the enchants for free (tips always welcome) or keep a set of bracers or boots in your bank as default targets. You will frequently see enchanters offering free enchants if the client provides his/her own materials.

The enchanter's tools of the trade are enchanting rods. The more powerful the spell, the better the enchanting rod needed. The enchanter makes his/her runed rods using metal rods crafted by blacksmiths (copper, silver, gold, truesilver, arcanite, fel iron, adamantite, and eternium). Each higher level rod can be used in the place of any lower level rod, so you need only keep your newest rod handy. The rod must be in your pack to enchant, but does not need to be equipped. Rods can be stored in Enchanting Bags along with reagents.

Enchanting is not a huge money-making trade until the higher-level enchants, some of which can earn 5-10g even if the client provides the materials. At the lower levels, "glowy" enchants are the most tradable ones. The first such is "Enchant Weapon - Minor Beastslayer", requiring 90 Enchanting. This is (occasionally) dropped by a variety of ~L20 mobs (some guildmembers report Redridge Murlocs as a good source). The general rule is that a weapon enchant must be at least +3 to have a glow effect.

Trainers

Master-level trainers are found in all capital cities and most starting character areas.

Blood elves have a racial affinity for enchanting and have a bonus of +10 to skill. This allows them to reach L235 as an Expert and L310 as an Artisan.

Related Items

Item

Description

Source

Enchanted Mageweave Pouch

16-slot Enchanting Bag

225 Tailoring

Enchanted Runecloth Bag

20-slot Enchanting Bag

275 Tailoring

Big Bag of Enchantment

24-slot Enchanting Bag

300 Tailoring

Spellfire Bag

28-slot Enchanting Bag

375 Tailoring

Quests

Name

Given By

Description

Reward

[55] Salve via Disenchanting

Arathandris Silversky, Felwood

Bring 1 Lesser Nether Essence to Arathandris Silversky

4200xp (first time only),2 Cenarion Plant Salve

Disenchanting

Disenchanting items yields reagents based on the item level. In general, the item level is the minimum level to use the item plus 5 (true for most Azerothian items, at least). The following table provides general guidelines for the various reagents. Items at the high end of the level band typically produce more than one of the same reagent when disenchanted. In general, Uncommon (green) items are likeliest to disenchant into dusts then essences, with a slim chance of producing a shard. Rare (blue) items always disenchant into shards, with a slim chance of a Nexus Crystal at high levels. Epic (purple) items may disenchant into shards or Nexus Crystals or Void Crystals at high levels. Your enchanting skill determines the item level you may disenchant. Two very useful related addons are Fizzwidget's Disenchant Predictor and Norganna's Enchantrix.

Item Level

Required Skill

Item Level

Required Skill

1-20

1

46-50

150

20-25

25

51-55

175

26-30

50

56-60

200

31-35

75

61-65

225

36-40

100

66-70

250

41-45

125

71-75

275

Reagent

Item Lvl

Reagent

Item Lvl

Strange Dust

1-25

Lesser Magic Essence

1-15

Soul Dust

26-35

Greater Magic Essence

16-20

Vision Dust

36-45

Lesser Astral Essence

21-25

Dream Dust

46-55

Greater Astral Essence

26-30

Illusion Dust

56-75

Lesser Mystic Essence

31-35

Arcane Dust

76-125*

Greater Mystic Essence

36-40

Small Glimmering Shard

1-25

Lesser Nether Essence

41-45

Large Glimmering Shard

26-30

Greater Nether Essence

46-50

Small Glowing Shard

31-35

Lesser Eternal Essence

51-55

Large Glowing Shard

36-40

Greater Eternal Essence

51-75

Small Radiant Shard

41-45

Lesser Planar Essence

76-100

Large Radiant Shard

46-50

Greater Planar Essence

101-125

Small Brilliant Shard

51-55

Note: 3 Lesser Essences of any type may be combined into/split from 1 Greater Essence by right-clicking the item. 3 Small Prismatic Shards may be combined into 1 Large Prismatic Shard by Enchanting.* Arcane Dust may also be derived by grinding up Arcane Crystals (at 335 Enchanting).

Large Brilliant Shard

56-75

Small Prismatic Shard

76-99

Large Prismatic Shard

100-125

Nexus Crystal

56-80

Void Crystal

81-155

Trade Items

Lvl

Item

Min Lvl

Type

Subtype

Effect

Bonus

Attributes

Source

1

Runed Copper Rod

Trade Goods

[BoP] Copper Rod, Strange Dust, Lesser Magic Essence

Trainer

1

Enchant Bracer - Minor Health

Wrist

Health

+5

Permanently enchant bracers to increase the health of the wearer by 5. Strange Dust

Permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder. Has a reduced effect for players above level 60 4xEssence of Undeath, 4xLiving Essence, 4xLarge Brilliant Shard

Permanently enchant a ring to increase spell power by 12. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. 2xLarge Prismatic Shard, 2xGreater Planar Essence

Vendor
(10g)
Requires: Keepers of Time - Honored
Alurmi, Tanaris

360

Enchant Ring - Striking

Finger

Damage

+2

Permanently enchant ring to increase weapon damage by 2. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. 2xLarge Prismatic Shard, 6xArcane Dust

Permanently enchant a ring to increase spell power by 12. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. 3xGreater Planar Essence, 5xArcane Dust, 2xLarge Prismatic Shard