Contents

Abilities

Satori recalls the last crowd control that she has received. The stored memory will be applied in her next attack or damaging ability. Knock backs, Knock ups and Suppression cannot be stored.

Brain Fingerprint

RANGE: 700

COST: 70 / 80 / 90 / 100 / 110 mana

COOLDOWN: 14

Active: Satori fires an energy mine to the target location, dealing magic damage to affected enemies. If the energy mine does not hit anything, the mine stays invisible and dormant for 6 minutes to everyone else except Satori until an enemy champions detonates it, dealing magic damage. There can only be a maximum of 3 mines at a time.

Magic damage: 100 / 150 / 200 / 250 / 300 (+ 50% AP)

Radius: 250

Terrible Souvenir

RANGE: 725

COST: 40 / 50 / 60 / 70 / 80 mana

COOLDOWN: 6

Passive: Every spell used by allies and enemies nearby provides Satori mind charges at a set amount of stacks.

Maximum charges: 2 / 4 / 6 / 8 / 10

Active: If Satori has at least 1 charge, she can target charges towards a target enemy, dealing magic damage to the first enemy it hits. This ability deals double damage to minions and monsters (Maximum 300 magic damage per charge to monsters). Regardless of the number of charges, enemies can only be affected by Déjà Vu's crowd control once.

Magic damage per charge: 30 (+ 9% AP)

Camera Shy Rose

COST: 20 of current health

COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: When activated, should Satori take damage from the next enemy attack or ability within 1.5 seconds, the damage is reduced for a set amount (minimum 50 damage) and blocks any crowd control applied. Satori also gains movement speed that rapidly decays in 1 second.

Damage reduction: 40% / 50% / 60% / 70% / 80%

Movement speed: 80% / 90% / 100% / 110% / 120%

Terrifying Hypnotism

RANGE: 650

COST: no cost

COOLDOWN: 1

Active: Satori targets a champion and reads the last ability the target has used. The read ability lasts for 45 seconds and can be used repeatedly for that duration, their cooldowns are still applied. The copied ability's level is equivalent to this ability's level, always deals magic damage.

Scaling:+ 60% AP for (Single Target) and (+ 35% AP) (Area of Effect)

Notes and Nonsense

Satori provides versatile crowd controls for her team, which varies depending on what champions enemies are using. While having squishy defenses, proper timing of Camera Shy Rose grants Satori massive movement speed and defenses. Terrifying Hypnotism basically gives her versatility, while Déjà Vu maintains her as a crowd control threat.

Theoretical Item Build

Summoner's Rift

Starting

23

Essential

Offensive

Defensive

Consumables

Yeah, it's been a long while since I last made a Touhou concept. Was busy with internships and all, and I'm racking my brains on how to work Satori properly without being a total Rubick clone. Hum, what do you think? I'd like to hear some opinions.