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We're a team of 7 lovely people from around the world, with a couple games in development currently, the first one, Atlas Sentry, being very close to launch, and our second title, Rat n Gat is also far into development, we decided to expand upon our original concept because we feel it has a lot more potential, Rat n Gat is a big scope RTS arena multiplayer game.

So with a more ambitious concept, we need additional members, mainly a 3d Character artist / Environment Artist, Animator, and a programmer.

We need a character artist to, of course, model and texture characters, as well as additional skins, and bonus content like hats, weapon skins etc., and we have a lot of environments to create as well.

What we expect from team members:

General requirements for all spots:

- highly motivated

- have experience with working on a team

Artist- Able to hand paint textures- Able to match our art style- Experience with digital sculpting a +- If you can rig and animate that is a huge ++++++

Animator- Able to create facial rigs with a good range of expressions, but doesn't have to be too complex- Experience with Unity Mecanim is a big plus

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Yasss!!! My first Unity3d game is on the App Store and Google Play.
Download please! About 30 minutes to get through 5 missions.
Let me know what you guys think.
Thanks a bunch
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I've been doing some digging and come to the conclusion that I'm not really qualified to identify a game engine for my project alone so I came here asking for some advice.
My game idea involves movement inside a sphere where you always have your feet on the ground (the "walls" of the sphere), basically an inverted planet. It's supposed to be multiplayer so it's not just you moving in the world. When you jump, gravity (or force etc) pulls your character towards where it jumped from and the character model should have its feet pointing that way.
I'm really new to this and my own conclusion is that it messes with core functionality of Unreal Engine 4 which makes it really hard for me as a beginner to wrap my head around. It comes with practice but It's hard for me to come to a fair conclusion on what engine to use based on my knowledge. Therefore I'm asking for some guidance. I have most experience with the Unreal Engine.
What engine would you recommend?
Is the game idea with being inside a sphere difficult to do in general? Do you have any tips?
I'm kinda lost at the moment so thank you for the help!

We would like to give out promo codes for our children's app Abigail's Tales: First Day Butterflies, tailored towards kids ages 6 thru 8. If you have children and want a code please message us at info@dabsterent.com the app looks best on iPad.