Ross was supposed to have the news updating working again for this week but he is a biiiiig failure. Anyway, I plan to start posting horror vids tomorrow but you guys (HELLO IS ANYBODY OUT THERRRE) can start looking at my Twatter any time now to see the smarmy shit I have already begun and I'm sure to link to all the vids there as well:

Fuck it, I'm getting a WiiU (when the games actually come out) cause I gots to have Mega Man in Smash Bros. (and Villager looks fun as hell). Also, Monolith's "X" has got me interested, Xenoblade was great, if they can match that then I don't have a problem with little 3rd party support.

Is it safe to say Indie developers are now just as creatively bankrupt as their mainstream counterparts? Nothing really stood out, just a change in graphics wrapped around the same tired genres. A time-travelling Lincoln game? Jokes been done at least twice already. Why not one about Bill Clinton as he tries to pick up fat, ugly chicks without the press or his wife fiding out or a brawler where you play as Teddy Roosevelt and beat up various wildlife for conservation reasons.

Yes, the dancing is there. It pops up in an annotation at that part. I avoided dancing for real and was a big jerk when I realized the game was only detecting the wiimote (you can see the Nintendo girls berating me and trying to get me to dance). Here is direct link to dance:

Yes, I completely agree about the indie developers. I left a lot of the interview in even though it wasn't that funny or anything because I felt okay whatever better give indie guys their due, but, yeah, I completely agree. Indie is falling into lots of lame cliches just like everything else. Gamers don't often move out of their comfort zones.

That Contrast game might be better if I gave it more of a chance but from what I saw it seemed like it just had some clever, pretty ideas and was otherwise just another platformer and one that just told you what to do WAYYY too often. Barely even felt like a game, at least the outset. Just like a lot of AAA titles...

I'm guessing Just Dance 4 doesn't use the Wii Motion+ so jumping around like a spaz doesn't do anything. I mean I get people wanting to dance around as if it helps like that Xbox one or putting on a show for the camera but why lie to the viewer, you know. It's up there with saying "This was is gonna be the most amazing game of our lifetime" after watching a fucking CG trailer for Halo fucking 5.

It's really funny how energetic the others are and then, there's you, like you wandered in looking for directions to someplace better.

The constant hand holding these days I chalk up to the impatient mass market. Back in the day all that shit was in the manual and, if you went without reading it, it was your own fault for screwing up. Now they want to get into the game as soon as possible but have to sit through tutorials left and right making their rush to play ultimately meaningless.

I loved manuals, all that artwork and the section at the back for notes and passwords. Made for good bathroom reading. Maybe if they put a digital manual in every game and skipped the tutorials they wouldn't have to spoon-feed players at every point and make them feel stupid.