The Ghost (White 'G')=== Num:326 Lev:31 Rar:1 Spd:+10 Hp:59 Ac:30 Exp:350 You don't believe in it. But it believes in you... This evil undead creature is normally found at depths of 1550 feet (level 31), and moves a bit erratically, and quickly. It may carry up to 4 objects or treasures. It can pass through walls and pick up objects. It is invisible and cold blooded. It resists cold, poison, bright light, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells which blind, paralyze, or drain mana; 1 time in 16. It can wail to terrify, touch to lower experience, claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (Angband 3.1.2v2)

The Ghost (White 'g')=== Num:391 Lev:31 Rar:1 Spd:+10 Hp:49 Ac:30 Exp:7000 You don't believe in them. It is normally found on dungeon level 31, and moves a bit erratically, and quickly. A kill of this evil undead creature is worth 7000 experience points for a 1st level character. It is magical, casting spells which drain mana, blind or paralyze; 1 time in 16. It has an armor rating of 30 and a average life rating of 49. It can pass through walls and pick up objects. It is invisible. It is cold blooded. It cannot be put to sleep, blinded, confused or poisoned. It resists cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 3 objects or treasures. It can claw to reduce intelligence with damage 1d6, claw to reduce wisdom with damage 1d6, touch to lower experience (by 2%), and wail to terrify. (EyAngband 0.5.2)

The Ghost (White 'G')=== Num:353 Lev:31 Rar:1 Spd:+10 Hp:13d8 Ac:30 Exp:350 You don't believe in them. This evil undead creature moves a bit erratically. It is always created sluggish. It is magical, casting spells which drain mana, blind or paralyze; 1 time in 16. It can pass through walls and pick up objects. It is invisible. It is cold blooded. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 3 objects or treasures. It can wail to terrify with damage 1d4, touch to lower experience (by 20d6+) with damage 1d2, claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (Gumband 2.2.3)

The Ghost (White 'G')=== Num:477 Lev:31 Rar:1 Spd:+10 Hp:13d8 Ac:30 Exp:350 You don't believe in them. It is normally found on dungeon level 31, and moves a bit erratically, and quickly. A kill of this evil undead creature is worth about 3616.67 points for a 1st level character. It is magical, casting spells which drain mana, blind or paralyze; 1 time in 16. It can pass through walls and pick up objects. It is invisible. It is cold blooded. It resists cold, poison and nether. It will evolve into Spectre when it gets enugh experience. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 3 objects or treasures. It can wail to terrify, touch to lower experience (by 20d6+), claw to reduce wisdom with damage 1d10, and touch to drain mana force with damage 2d8. (Hengband 1.6.0)

The Ghost (White 'G')=== Num:359 Lev:31 Rar:1 Spd:+10 Hp:13d8 Ac:30 Exp:350 You don't believe in it. But it believes in you... This flying evil undead creature is normally found on dungeon level 31, and moves a bit erratically, and quickly. It is magical, casting spells which drain mana, blind, or paralyze about 6 percent of the time. It can pass through walls and pick up objects. It is invisible. It is cold blooded. It is hurt by fire. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 3 objects or treasures. It can wail to terrify, touch to lower experience (by 20d6+), claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (NPPangband 0.5.0-WIP8a)

The Ghost (White 'G')=== Num:398 Lev:34 Rar:2 Spd:+10 Hp:10d12 Ac:20 Exp:350 You don't believe in them. This evil undead creature moves a bit erratically. It is magical, casting spells which drain mana, blind or paralyze; 1 time in 16. It can pass through walls, push past weaker monsters and pick up objects. It is invisible. It is cold blooded. It resists cold and poison. It resists nether. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can wail to terrify, touch to lower experience (by 20d6+), claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (OAngband 0.6.1)

The Ghost (White 'G')=== Num:477 Lev:31 Rar:1 Spd:+10 Hp:13d8 Ac:30 Exp:350 You don't believe in them. This evil undead creature moves a bit erratically. It is always created sluggish. It is magical, casting spells which drain mana, blind or paralyse; 1 time in 16. It can pass through walls and pick up objects. It is invisible. It is cold blooded. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 3 objects or treasures. It can wail to terrify, touch to lower experience (by 20d6+), claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (T.o.M.E. 2.3.5)

The Ghost (White 'G')=== Num:326 Lev:40 Rar:5 Spd:+10 Hp:13d8 Ac:30 Exp:520 You don't believe in it. But it believes in you... This evil undead creature is normally found on dungeon level 40, and moves a bit erratically, and quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 20800.00 points for a 1st level character. It is dangerous at its native depth. It may wail to terrify; 1 time in 16, and is also magical, casting spells which drain mana, blind or paralyze; 1 time in 16. It can pass through walls, pick up objects and fly over obstacles. It is cold blooded. It is immune to cold, poison and blunt weapons. It cannot be stunned, confused, charmed, slept or cut. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 3 garments, tools, musical items, junk items or treasures. It can wail to terrify, touch to lower experience (by 20d6+), claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (UnAngband 0.6.2)

The Ghost (White 'G')=== Num:477 Lev:47 Rar:1 Spd:+10 Hp:9d8 Ac:20 Exp:11200 You don't believe in them, and they don't believe in you. This evil undead creature moves a bit erratically. It is always created sluggish. It is magical, casting spells which drain mana, blind or paralyze; 1 time in 16. It can pass through walls and pick up objects. It is invisible. It is cold blooded. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can wail to terrify, touch to lower experience (by 20d6+), claw to reduce intelligence with damage 1d6, and claw to reduce wisdom with damage 1d6. (ZAngband 2.7.2)