Shape of the World

Shape of the World is a new explore 'em up game that has all the colors and shapes you might want, if you're a big fan of colors and shapes that make you feel things. Way back in 2014, Hollow Tree Games ran a successful Kickstarter to get SotW off the ground. Now it's a reality. Or whatever we should call the trippy world made…

As a certified wanderer (50m silver certificate), I've been keeping an eye on Shape of the World [official site]. It's a digiwalk through lands which reveal themselves as we stroll, trees growing, plants unfurling, and critters popping into sight, with the soundtrack shaped by our travels too. It looks a bit like Proteus mixed with something out the demoscene. The game's already a year behind…

Shape of the World [official site] is certainly the flashiest walking simulator I've seen. Its world appears before you as you walk, ground rising up, rocks falling down, and trees unfurling. It's gorgeous, and doesn't sound half-bad either. Flashiness takes time and money, though. Developers Hollow Tree Games have launched a Kickstarter seeking $75,000 Canadian (£39k) to help finish up development. Look, look how pretty…

I am instantly enamored with the look of Shape of the World [official site]. It's a first person wanderer where every step creates the world around you, your ambulation prompting bushes to burst into existence, trees to unfurl long branches, and staircases to wind a path in front of you. It's not due out til 2016, but you should watch the teaser below now.

Shape of the World is an "artistic exploration game where the world grows around you." It's being made by three game developers working in Vancouver: lead dev Stu Maxwell, who previously worked on Relic's Space Marine; Athomas Goldberg doing "creatures", who previously worked on animation systems at EA; and Brent Silk on sound and music. And that's pretty much all I know, except that the…