Messenger of Light
When activated, all damage caused by your Light based spells is increased by 5…55%. This will last 600 seconds.

Light of Day
When you successful strike your opponent with Holy Light Strike or Light Charge, there is a chance to reduce the target’s Light resistance for (Buff-Time-503279) seconds. (This effect will only trigger once every 20 seconds.)

Messenger of Light
In this state all your Light spells cause 5…55% more damage and your magic accuracy increases by 2…22 points for 600 seconds.Energy Recovery
Causes your Energy Influx to boost your critical magical damage. While this is in effect, Holy Light Strike will also recover (DMG-503571) mana points.

Mage/Rogue

Cursed Fangs
Puts a curse on your hidden weapons. For 12 seconds targets hit with these cursed projectiles suffer 16…256 points of Dark damage every 2 seconds. (As long as your Fang Ritual is active, additional 20…270 points of damage will be done.)

Kiss of the Vampire
Inflicts 30…405 points of Dark damage on your opponent and restores 30…330 to your HP.

Enhanced Intensification
Increases magic damage of your next 3 magic attacks. Also increases critical damage while in effect. Ends when expended or time runs out.

Meditative Current
Whenever you hit a target with Plasma Arrow or Flame, there is a chance of increasing your own casting speed. Effective for (Buff-Time-503533) seconds. (This effect can only be triggered once in a 20-second period.)

Poison Protection
When activated, this will protect you from getting Poisoned for the next 20…70 seconds.

Lion’s Protection
You feel strong like a lion! Your physical attacks are increased by 1…10% for 600 seconds.

Holy Light Protection
Lowers magical damage you suffer by 1…51% and prevents Root or Slow effects for the next 10 seconds.

Courageous Guard
Protects up to 5 party members in a range of 100 from Fear for 8 seconds.

Power of the Lion
While you are under Lion’s Protection, you can turn it into Power of the Lion to instantly raise your HP by 30…255 points. However, for 15 seconds afterwards you cannot use Lion’s Protection.

Reckless Warrior
Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for (Buff-Time-503531) seconds. (This effect can only be triggered once in a 20-second period.)

Rogue/Mage

Poison Trap
Places a trap that Poisons anyone who triggers it causing (Buff-Dot-501847) points of damage every 2 seconds for (Buff-Time-501847) seconds. (Can only place one trap at the same time.)

Booby Trap
Places a trap that explodes when someone triggers it causing (DMG-501848) points of explosion damage. (Can only place one trap at the same time.)

Paralysing Trap
Places a magic trap that roots anybody who triggers it for (Buff-Time-501849) seconds. (Can only place 1 trap at the same time. Root is removed when attacked)

Enhanced Paralysis
All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn’t last long.Create Opportunity
Increases the damage of the next 3 physical attacks on your target by 20…150 points for 15 seconds and may also Stun your target for (Buff-Time-503267) seconds. This effect will last until the time is up or until you have used it for the full number of times.

Protective Aura
When your HP has dropped to 30%, physical and magical damage taken will be decreased by 50…175%. However, your physical attack strength will decrease by 50…175% for 10 seconds.

Poisonous Infection
While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12…222 poison damage every 2 seconds. Additionally 80…380% main hand weapon DPS is dealt to the target.

Poison Spray
Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause (DMG-503223) damage.

Decay
Can be used when Poisonous. It causes 80…280% main weapon DPS and has the chance to raise your critical attack rate by (Buff1-503263) and the critical damage by 0…0%. Effective for (Buff-Time-503263) seconds.

Reclaim Energy
When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.

Wound Tear
Raises your Wound Attack’s chance for critical hits by 30%.Shadow Walker
You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.Fearless
Immune to Fear effect for the next 20 seconds.

Kick
Kicks the targets shinbone causing 80…320% main hand weapon DPS. Due to great pain the target’s movement speed is lowered by 10…50% for 5 seconds.

Slowing Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing it’s attack speed by 0…0% for (Buff-Time-503176) seconds. (Can only be used once every 30 seconds.)

Sinister Methods
Using Low Blow or Blind Spot may increase your critical hit rate for (Buff-Time-503265) seconds. (Can be used only once every 20 seconds.)Mana Surge
Magic Barrier will recover HP whenever you receive physical attack. (This effect cannot be triggered more than once every 15 seconds.)

Substitute
Conjures a substitute for you for 20…70 seconds to take 1 physical attacks for you.

Tongue Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, extending the casting time of his spells by 0% for (Buff-Time-503180) seconds. (Can only be used once every 30 seconds.)

Coerce
The energy cost for using Low Blow is reduced by 5. When your target’s HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by (Buff0-503264)%.Wraith Attack
Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.

Rogue/Warden

Weak Point Strike
Inflicts 45…180% main hand weapon DPS. This skill may cause the target’s weak point to suffer a powerful attack, suffering 90…360% main hand weapon DPS.

Hidden Master
Reduces the physical and magic damage you suffer when attacked while in Hide status.

Emotional Obstruction
Sends out a purple fog that reduces the target’s done magical damage by 5…50% for 1…8 seconds.

Wood Spirit’s Grasp
Increases the damage of Power of the Wood Spirit. A successful hit can increase your and your party members’ magical damage and weapon damage.

Rogue/Druid

Hysteric Vengeance
If you are hit by physical attacks in the next 300 seconds, you have a chance to increase your critical physical attack rate by 5…180 for 15 seconds. (This effect can only be triggered once every 20 seconds.)

Poisonous Antibodies
Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.

Poison Shroud
Poison Shroud inflicts 25…325 points of poison damage every 2 seconds on most targets within a range of 70 for 8 seconds. (Consumes one poison bottle.)

Killin’ Time
Increases the critical physical hit rate of your next 4 attacks by 10…90 points and critical damage by 10…90% for 15 seconds. (This effect continues until expended or time runs out.)

Crippling Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing its magical defense by 12% for 10 seconds. (This effect can only be triggered once every 30 seconds.)

Slaughter Blessing
Instantly restores 30…510 HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds.

Poison Protection
When activated, this will protect you from getting Poisoned for the next 20…70 seconds.

Lion’s Protection
You feel strong like a lion! Your physical attacks are increased by 1…10% for 600 seconds.

Holy Light Protection
Lowers magical damage you suffer by 1…51% and prevents Root or Slow effects for the next 10 seconds.

Courageous Guard
Protects up to 5 party members in a range of 100 from Fear for 8 seconds.

Power of the Lion
While you are under Lion’s Protection, you can turn it into Power of the Lion to instantly raise your HP by 30…255 points. However, for 15 seconds afterwards you cannot use Lion’s Protection.

Reckless Warrior
Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for (Buff-Time-503531) seconds. (This effect can only be triggered once in a 20-second period.)

Rogue/Mage

Poison Trap
Places a trap that Poisons anyone who triggers it causing (Buff-Dot-501847) points of damage every 2 seconds for (Buff-Time-501847) seconds. (Can only place one trap at the same time.)

Booby Trap
Places a trap that explodes when someone triggers it causing (DMG-501848) points of explosion damage. (Can only place one trap at the same time.)

Paralysing Trap
Places a magic trap that roots anybody who triggers it for (Buff-Time-501849) seconds. (Can only place 1 trap at the same time. Root is removed when attacked)

Enhanced Paralysis
All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn’t last long.Create Opportunity
Increases the damage of the next 3 physical attacks on your target by 20…150 points for 15 seconds and may also Stun your target for (Buff-Time-503267) seconds. This effect will last until the time is up or until you have used it for the full number of times.

Protective Aura
When your HP has dropped to 30%, physical and magical damage taken will be decreased by 50…175%. However, your physical attack strength will decrease by 50…175% for 10 seconds.

Poisonous Infection
While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12…222 poison damage every 2 seconds. Additionally 80…380% main hand weapon DPS is dealt to the target.

Poison Spray
Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause (DMG-503223) damage.

Decay
Can be used when Poisonous. It causes 80…280% main weapon DPS and has the chance to raise your critical attack rate by (Buff1-503263) and the critical damage by 0…0%. Effective for (Buff-Time-503263) seconds.

Reclaim Energy
When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.

Wound Tear
Raises your Wound Attack’s chance for critical hits by 30%.Shadow Walker
You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.Fearless
Immune to Fear effect for the next 20 seconds.

Kick
Kicks the targets shinbone causing 80…320% main hand weapon DPS. Due to great pain the target’s movement speed is lowered by 10…50% for 5 seconds.

Slowing Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing it’s attack speed by 0…0% for (Buff-Time-503176) seconds. (Can only be used once every 30 seconds.)

Sinister Methods
Using Low Blow or Blind Spot may increase your critical hit rate for (Buff-Time-503265) seconds. (Can be used only once every 20 seconds.)Mana Surge
Magic Barrier will recover HP whenever you receive physical attack. (This effect cannot be triggered more than once every 15 seconds.)

Substitute
Conjures a substitute for you for 20…70 seconds to take 1 physical attacks for you.

Tongue Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, extending the casting time of his spells by 0% for (Buff-Time-503180) seconds. (Can only be used once every 30 seconds.)

Coerce
The energy cost for using Low Blow is reduced by 5. When your target’s HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by (Buff0-503264)%.Wraith Attack
Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.

Rogue/Warden

Weak Point Strike
Inflicts 45…180% main hand weapon DPS. This skill may cause the target’s weak point to suffer a powerful attack, suffering 90…360% main hand weapon DPS.

Hidden Master
Reduces the physical and magic damage you suffer when attacked while in Hide status.

Emotional Obstruction
Sends out a purple fog that reduces the target’s done magical damage by 5…50% for 1…8 seconds.

Wood Spirit’s Grasp
Increases the damage of Power of the Wood Spirit. A successful hit can increase your and your party members’ magical damage and weapon damage.

Rogue/Druid

Hysteric Vengeance
If you are hit by physical attacks in the next 300 seconds, you have a chance to increase your critical physical attack rate by 5…180 for 15 seconds. (This effect can only be triggered once every 20 seconds.)

Poisonous Antibodies
Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.

Poison Shroud
Poison Shroud inflicts 25…325 points of poison damage every 2 seconds on most targets within a range of 70 for 8 seconds. (Consumes one poison bottle.)

Killin’ Time
Increases the critical physical hit rate of your next 4 attacks by 10…90 points and critical damage by 10…90% for 15 seconds. (This effect continues until expended or time runs out.)

Crippling Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing its magical defense by 12% for 10 seconds. (This effect can only be triggered once every 30 seconds.)

Slaughter Blessing
Instantly restores 30…510 HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds.

Great Inspiration
Increases maximum HP of Resolution and completely resists the next attack.Holy Illumination
Boosts the healing capacity of party members within a radius of 60 by 3…15% for 15 seconds.

Knight/Scout

Arrow of Vengeance
Fires an arrow with high hatred that taunts your target. (Requires ranged weapon.)

Holy Chains
Roots your target with your holy powers for 10…30 seconds. (Can only be used on undead and demons)

Heavenly Arrow
As you pray for the power of the holy Light, an arrow of Light shoots down from the sky and taunts up to 10 enemies within range.

Weaken Weapon Strength
When you use your Heavenly Arrow to taunt a target, it has a certain chance to lower the damage of its physical attacks.Sacred Resistance
Causes 60…240% ranged weapon DPS to your target and has a chance to increase your dexterity by 20…120. Effective for 10 seconds. (This effect will only trigger once every 20 seconds.)

Deadly Whirlwind
The rage cost for Whirlwind is reduced by 10 points, cooldown is reduced by 20 seconds. For 10 seconds the target suffers Deadly Wounds and the effectiveness of healings is reduced by 30%.

Survival Instinct
When attacked while under the protection of Shield of Valor or Shield of Discipline, your physical defense and dexterity will temporarily increase. Lasts for (Buff-Time-503289) seconds.Authoritative Deterrence
Forces a target to face and attack you. Also decreases the next two physical and magical damage you receive by 5…35%. Effective for 10 seconds.

Knight/Mage

Holy Light Domain
The power of the holy light in you inflicts (DMG-502050) points of Light damage to all targets within range every 2 seconds. Also adds a Holy Illumination, which reduces target’s attack damage by 0…0%. Lasts for (Buff-Time-502051) seconds.

Hall of Order
Increases your Holy Light Domain hatred, and extends the effect by 6 seconds

Wind of Protection
Bestows wind energy on your Lightning Armor so that you restore mana when you are attacked.War Prayer
Activates Light Seals on the target’s body., temporarily boosting your own parry rate by 10…130 for 12 seconds. (Three Light Seals must be stacked upon the target’s body.)

Panther’s Blessing
When attacked while under the protection of Shield of Valor or Shield of Discipline, your dodge rate will increase temporarily. Lasts (Buff-Time-503282) seconds.God’s Vengeance
Whenever you successfully use Holy Strike, there is a chance you can also boost your own defense. (This effect can only be triggered once in a 40-second period.)

Angel’s Carol
Angels appear among the group and all party members regenerate (DMG-502064) MP every 2 seconds. Lasts 10 seconds.

Lightning Rod
If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20 seconds.

Enlightenment
When you use Heal, there is a chance to temporarily increase your Wisdom.Icewind Blade
Water and wind energies combine to form a sharpened blade that inflicts 30…480 Wind damage and 30…480 Water damage to the target.Wind Fairy
Summons a wind fairy to assist you.

Priest/Scout

Embrace of the Water Spirit
Your prayer for the blessing of the water spirit raises your and your party’s magic attack by 20…620 points for 1800 seconds.

Deadly Counterattack
When your Piercing Arrow hits the target it may raise your physical critical hit rate. (Can be used only once every 20 seconds.)Poisonous Spit
Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)

Cursed Arrow
Puts a poisonous curse on your arrow to inflict 23.5…240.9 damage on the target. Healing effects on the target is reduced by 5…50% for 15 seconds.

Prairie Fire
Increases damage of Ignite and may also Root your opponent.Wilderness Campaign
Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. (Can be used only once every 20 seconds.)Aggro Transfer
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for (Buff-Time-503574) seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Transfer is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 0…0%. (Cannot be cast on yourself.)

Enhanced Throat Attack
Your Throat Attack can cause an additional 4 seconds of Silence to the target, and also increases the range of Throat Attack.

Mental Focus
Recovers 5…30 focus points every 5 seconds for a total of 120 seconds.

Target Lock
Physical damage received by the target is increased by 10% for 30 seconds.

Gale
Increases damage of Combo Shot and prevents you from being interrupted by an attack.Accurate Targeting
When your Shot hits a target there is a chance to increase the physical attack power. Effective for (Buff-Time-503255) seconds. (Can only be used once every 20 seconds.)

Recover Vitality
Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects on the target.

Escape Danger
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.

Spirit Meld
Keeps your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)

Target Neck
Extends the range of your Neck Strike, but requires long range weapons.Drums of War
Each time you hit your target with a Shot, it may raise the physical and magic critical hit rate of party members near you. Effective for (Buff-Time-503258) seconds.(Can be triggered only once every 20 seconds)

Aggro Lead
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 5 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Lead is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 2…10%. (Cannot be cast on yourself.)

Scout/Warden

Thorn Arrow
Use it when you have the Briar Shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80…300% ranged weapon DPS. (The Briar Shield will not disappear.)

Entling Offering
Each time your Shot hits a target, the target may also suffer earth damage for 600 seconds.

Hidden Peril
You attack your target using the forest for cover, inflicting 70…315% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it.

Charged Power
Your Charged Chop becomes a ranged attack, but cooldown is raised by 4 seconds.

Hide Scent
While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20…70% for 20 seconds.

Snake Poison Arrow
Turns your magic into poisonous snakes, inflicting 60…240% ranged weapon DPS. When you hit the target, it has a chance to stun your target for 3 seconds or cause the target to suffer 8…104 poison damage every 2 seconds for 6 seconds. (These two effects will not be in effect at the same time.)

Fierce Attack
When you hit the target with your Whirlwind Shield , there is a chance to decrease your target’s physical critical resistance for (Buff-Time-503253) seconds. (Can only be used once every 20 seconds.)Resist
In a Blocking Stance, you will receive less physical damage, and there is a chance that your rage will increase. (This effect can only be triggered once every 10 seconds.)

Warrior/Scout

Skull Breaker
Precise strike at the enemy’s head that causes 80…300% main hand weapon DPS and has a 50% chance of lowering the target’s accuracy by 10…40%.

Sword Breath
Sword breath pierces the target, inflicting 70…280% main hand weapon DPS and also has a chance to raise rage by 5…20.

Calm
When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by (Buff0-503159) points. Effective for (Buff-Time-503159) seconds.Waiting Game
When you use Aim for the Wound and hit the target with a Moon Cleave it may raise your physical attack power. (Can be used only once every 20 seconds.)The Final Battle
Inflicts 60…240% main hand weapon DPS. If target’s HP is lower than 30%, it will inflict 120…480% main hand weapon DPS.

Warrior/Priest

Defender’s Roar
Increase the maximum HP of you and your group by 50…550 points for 10…60 seconds.

Interrupting Strike
Interrupts target’s casting and causes 16.4…180.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)

Opportunity
When the target is Weakened, 140…560% main hand weapon DPS is dealt to the target.

Blood Retention
When you use Bloodlust, you’ll gain 3 Rage points every 2 seconds for 10 seconds.Morale Boost
Causes your Berserk to increase the damage of nearby team members’ next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.

Barbarian Battle Cry
Causes multiple targets within a radius of 80 to fear your power, and lowers their physical and magic damage 2…10% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage.

Warrior/Mage

Electrical Rage
Causes 90…360% main hand weapon DPS and puts High Voltage on the caster. All magic damage is increased by 5…15% for 10 seconds. High Voltage stacks up to 3 times.

Blood Dance
Attack the enemy with full strength and spill his blood! Causes 110…357.5% main hand weapon DPS.

Frenzied Attack
For 10 seconds you go into a Frenzy. During this time, your critical hit rate for all kinds of attacka is increased by 200…700. All Slow and Root effects are removed, but defense is reduced by 50…175%.

Keen Attack
If the target is Vulnerable, quickly attacking it two times causing 70…280% main hand weapon DPS.

Splitting Chop
When the target is Weakened, inflicts 130…520% main hand weapon DPS to the target and decreases target defense by 2…12% for 8 seconds.

Frenzied Heart
When you enter Frenzied Attack state, your physical critical damage is increased.Exhaustion
Lowers the rage required by your Whirlwind by 20 points, and shortens cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target’s energy, focus, rage, and mana. (This effect can only be used on player.)

Restraint
If your Spirit of the Oak dies, your defense will be increased by 5…35% for 20 seconds. Additionally your normal attacks have a chance to make your target unable to use skills for 4 seconds. But you cannot summon a Spirit of the Oak for the next 40 seconds.

Pulse Mastery
Master the savage forces inside of you. Savage Power will increase your physical attack power even more.

Resonance of Life
Sacrifices your Spirit of the Oak to pour its vigor into your body. You recover 30 HP. Additionally, increases you maximum HP by 5% for 12 seconds.

Warden/Rogue

Achilles’ Heel Strike
Attacks the target’s Achilles’ heel. Inflicts 80…320% main hand weapon DPS, and it may raise the critical hit rate of yourself and your pet by 5…65 for 10 seconds. (Can be triggered only once every 20 seconds)

Soul of the Spirit Tree
Increases the damage inflicted by Power of the Wood Spirit. When the target’s HP reaches 30%, the critical hit chance of the Wood Spirit increases by 15%.

Store Power
Slightly increases the damage of your Charged Chop, and also increases its critical hit rate by 10%.

Critical Feeling
If your Oak Walkers’ skill successfully hits its target, there is a chance that your next 2 attacks within 15 seconds will become critical. (This effect can only be triggered once every 30 seconds.)

Natural Spring
If your Nature Crystal’s skill successfully hits its target, there is a chance that team members in a range of 100 will be restored 5 MP. (This effect can only be triggered once every 15 seconds.)

Earth Chain
Inflicts 40…520 Earth damage to 3 targets within a radius of 60. Each hit does half the damage of the preceding hit. You will be rewarded 1 point of Nature’s Power.

Spring of Blessings
Requires 2 points of Nature’s power. Causes party members within a range of 120 to recover 15…180 HP every 2 seconds, for 12 seconds.

Shield of Light
Requires 3 power of nature points, bathing 3 friendly targets within a range of 60 in a shield of light that can absorb 50…1175 points of damage for 60 seconds. (Effect cannot be used in conjunction with Wave Armor)

Inspiration
When your Fireball hits there is a chance that you will be Inspired, reducing the casting time of your next spell to less than 1 second.

Quick Help
When the effect of Rock Protection ends your will additionally recover MP and HP.

Druid/Warrior

Natural Attack
Gathers the power of nature to launch an attack. Inflicts 80…280% main hand weapon DPS and 0.1% spirit damage. When you hit, you will receive 2 points of Nature’s power.

Glory Wand
Requires 3 points of Nature’s power. It will raise your attack speed by 1…9% and healing by 60…540 for 300 seconds. Plus, when you are physically attacked, a protective shield will appear that absorbs 45…495 damage for 8 seconds. (This buff can be triggered a maximum of once every 20 seconds.)

Cross of Thorns Attack
Requires 1 power of nature point. Launches a rapid double attack on the target. Inflicts 2 times 90…315% main hand weapon DPS + 0.1% wisdom damage on the target. Each successful hit may also restore 2 power of nature points to you.

Heart Piercing
Requires 1 power of nature point. Concentrates the power of nature in your body to launch multiple attacks on your target. Inflicts 100…400% main hand weapon DPS on target. Each successful hit can produce 15 points of rage.

Awakening of the Wild
Increases your and your party members’ attack power by 40…440 and physical damage by 5…55 for 1800 seconds.

Healing Wind
Consumes 2 points of Nature’s Power. Restores 65…715 HP to you and your party members in a range of 100.

Group Exorcism
Requires 3 power of nature points. Removes harmful effects from multiple friendly targets within a range of 50.

Warm Spring
Consumes 4 points of Nature’s Power. Recovers 30…255 MP every 2 seconds to party members in a range of 100 for 10 seconds.

Mother Earth’s Blessing
Increases your healing power by 25…275 for 20 seconds. This effect ends after you have used healings spells for 3 times. (This spell will reward you 2 points of Nature’s Power.)

Druid/Warden

Enhanced Briar Shield
Allows your Briar Shield to be used on other friendly targets. (Can only be placed on one player at a time and the restoration effect can only be triggered once every 8 seconds.)

Avalanche
Causes your Rockslide to cause additional Earth damage and may restore 1 point of Nature’s power to you.

Extended Recovery
Prolongs the effect of your Recover spell by 6 seconds, and may restore 1 power of nature point.

Healing Ripple
Consumes 1 point of Nature’s Power and restores 60…960 HP to up to 3 friendly targets in a range of 60. Each time healing power is halved.