What's next for ADDR- Beats and Cats

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My contribution was designing the visual aspects of the game. I designed, modeled, rigged, textured, and animated the dancing cat character. I also rigged and animated the flying birds, and modeled and textured the cat paw controllers. To do this I used Maya. I also created the purple background in photoshop, created the 2D "BOOM- Hackalaka" logo animation in photoshop and had the initial idea of the flashing dance floor.

I have worked with the Unity 3D game engine in the past and have substantial experience with C#, Blender, and game development in general.

I helped direct our programming efforts in order to complete our minimum viable product initially, and meet our stretch goals later on. I ensured the team able to to polish off both gameplay and visuals.

I also 3D-modeled and designed the "Disco Dome" arena in addition to building the logic behind the dance floor.

I was very unfamiliar with Unity and scripting but I've had a lot of experience with c, c++, and java, so I picked of c# pretty quickly. After becoming familiar with the Unity API, I was able to work on most of the back end logic of the game, like detecting when the player hit the yarn balls or keeping score. I also designed how the bird would fly around randomly in a certain area around the player. Basically, I was involved with anything that required scripting.