Squadron 42, the single player campaign module of Star Citizen, has been delayed according to Cloud Imperium Games.

During the Citizencon livestream, it was revealed that the game module will no longer be released in 2016 as planned.

When presenting the progress of Squadron 42 in front of backers, the CEO of CIG, Chris Roberts, talked at length on many of the campaign's features, but also explained that there is plenty of work remaining. One of the slides projected behind Roberts indicated that "S42 has grown in ambition and scope since first pitched in 2012".

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CIG has shown off very little of the Squadron 42 campaign, and of the 28 chapters that the company intends to deliver, it is still working to bring a single one up to release standard.

This is concerning news for backers as it suggests that the full experience won't be delivered for some time. Roberts didn't announce a new ETA for Squadron 42.

Star Citizen is one of the most ambitious projects in the history of gaming. The sim aims to combine space dog-fighting with first-person shooting and create a living, breathing simulation of grand complexity. Heck it's even got a MASSIVE cast of celebs lending their likenesses to it.

The huge task is currently being delivered piece by piece in the form of modules, but there have long been concerns about the long-term development of the project.

Over at Kotaku, Julian Benson has recently penned a fantastic series of articles exploring the game's bumpy progress. It's well worth a read, especially if you're an aspiring ship captain looking to back the game and secure a digital copy.