ScummVM 1.5.0 PS3 Emulator Updated, More Game Support & Fixes

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Today the ScummVM Team have updated their ScummVM PS3 Emulator release from the prior revision to version 1.5.0 dubbed "Picnic Basket" which now includes more supported games and fixes as outlined below followed by version 0.1.6.

To quote: Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.

We all love to feast on the most sumptuous of gaming titles and our latest release will fulfill your craving for even more classic point and click adventures. Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:

Backyard Baseball 2003

Blue Force

Darby the Dragon

Dreamweb

Geisha

Gregory and the Hot Air Balloon

Magic Tales: Liam Finds a Story

Sleeping Cub's Test of Courage

Soltys

The Princess and the Crab

Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!

Previous Testing Build Details: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more!

Implemented support for TrueType fonts via FreeType2 in our GUI. Along with it GNU FreeFont was also added to our modern theme. Note that not all ports take advantage of this.

Added Basque translation.

Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN, SKY and SCI engines. It is now possible to toggle these options via the Engine tab when adding or editing a configuration for a game. In most cases, you will have to run each game once or readd them all in ScummVM's launcher in order to get the custom options tab.

Improved predictive dialog look.

Various GUI improvements.

Broken Sword 1:

Fixed incorrect sound effects in the DOS/Windows demo.

Added support for PlayStation videos.

Fixed missing subtitles in the demo.

Broken Sword 2:

Added support for PlayStation videos.

Cine:

Implemented Roland MT-32 output driver.

Drascula:

Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with "von Braun").

Gob:

Fixed a crash in Lost in Time

Rewrote the AdLib player. Enabled the now working MDY player in Fascination and Geisha.

SCUMM:

Added support for the Macintosh version of SPY Fox in Hold the Mustard.

Added a difficulty selection dialog for Loom FM-TOWNS.

Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.

iPhone port:

Changed "F5 (menu)" gesture to open up the global main menu instead.

Added support for custom cursor palettes, this makes the moderm theme use the red pointer cursor for example.

Added aspect ratio correction feature.

Implemented 16 bits per pixel support for games.

Maemo port:

Added support for Nokia 770 running OS2008 HE.

Added configurable keymap.

Windows port:

Changed default savegames location for Windows NT4/2000/XP/Vista/7. (The migration batch file can be used to copy savegames from the old default location, to the new default location).

Update: ScummVM 1.6.0 is Near: Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts.

This release adds support for a number of new games that need to be tested:

3 Skulls of the Toltecs

Eye of the Beholder

Eye of the Beholder II: The Legend of Darkmoon

Hopkins FBI

Tony Tough and the Night of Roasted Moths

The Journeyman Project: Pegasus Prime

In addition, if you have Macintosh version of Discworld, please give it a try as well.

Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.

Rewrote VideoDecoder subsystem.

Added Galician translation.

Added Finnish translation.

Added Belarusian translation.

Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.

Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.

Drascula:

Resolved multiple UI issues with the original save/load screen.

Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.

The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:

Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:

Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:

Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:

Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.

Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.

Those links are for the win32 version and they're nightly builds, not release builds. ScummVM 1.5.0 has not been released yet. It is in a public testing phase to iron out bugs before an official release. more info - scummvm.org

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed.

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), many of Sierra’s AGI and SCI games (such as King’s Quest 1-6, Space Quest 1-5, …), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment’s children’s SCUMM games (including Freddi Fish and Putt Putt games) and many more.

After 11 long months we are thrilled to announce the release of ScummVM 1.6.0. It’s not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.

Let’s just list the new games 1.6.0 contains for you:

3 Skulls of the Toltecs

Eye of the Beholder

Eye of the Beholder II: The Legend of Darkmoon

Hopkins FBI

Tony Tough and the Night of Roasted Moths

The Journeyman Project: Pegasus Prime

Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.

Of course, there is much more; you can find the full list in our release notes. Enjoy!

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

1.6.0 (2013-05-31)

New Games:

Added support for 3 Skulls of the Toltecs.

Added support for Eye of the Beholder.

Added support for Eye of the Beholder II: The Legend of Darkmoon.

Added support for Hopkins FBI.

Added support for Tony Tough and the Night of Roasted Moths.

Added support for The Journeyman Project: Pegasus Prime.

Added support for the Macintosh version of Discworld 1.

General:

Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.

Rewrote VideoDecoder subsystem.

Added Galician translation.

Added Finnish translation.

Added Belarusian translation.

Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.

Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.

CGE:

Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key.

Drascula:

Resolved multiple UI issues with the original save/load screen.

Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.

The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:

Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:

Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:

Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:

Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.

Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.

Added sound and music support for the Macintosh version of Loom.

Handle double-clicking in the Macintosh version of Loom.

Major bugfixes in INSANE (the Full Throttle bike fights).

TOUCHE:

Added support for Enhanced Music by James Woodcock (jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).

It's nice to see support brought to some old adventure classics. Hopefully once the PS4 gets figured out these emulators and applications won't be so hard to develop for due to the more familiar architecture.

A year has passed and ScummVM 1.7.0 is here. With this release we have added support for 45 completely new games. These are:

The Neverhood

Mortville Manor

Voyeur

Return to Ringworld

Chivalry is Not Dead

Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made Urban Runner's videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in Loom and Indiana Jones and the Last Crusade and improved platform portability for the Tony and Tinsel engines.

But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev still awaits his console from Kickstarter), made major improvements to the PS2 port and merged the Bada with Tizen ports.

The full list with all changes mentioned can be found in our release notes and the release can be obtained as usual from our downloads page. Everybody Way Oh!

From the PS3 ReadMe File:

Prerequisites

A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but you're on your own for that one.

At least one ScummVM supported game. The list of compatible games can be seen here: scummvm.org/compatibility/

The page wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on scummvm.org/demos/

A USB drive.

Installing

From a computer, download the installable package of the PS3 port from ScummVM's main site. It should be a .pkg file. Copy it to an USB drive.

After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the "Games > Install Package" menu. Installing it copies ScummVM and its dependencies to your PS3's hard drive. It also adds the "Games > PlayStation 3 > ScummVM" XMB entry which is to be used to launch ScummVM.

Configuring and playing games

The user manual describes how to add games to ScummVM and launch them: wiki.scummvm.org/index.php/User_Manual

PlayStation 3 Specifics

Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.

Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.

Joypad button mapping

Left stick => Mouse

Cross => Left mouse button

Circle => Right mouse button

Triangle => Game menu (F5)

Square => Escape

Start => ScummVM's in global game menu

Select => Toggle virtual keyboard

L1 => AGI predictive input dialog

Disclaimer

Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

Building from source

This port of ScummVM to the PS3 is based on SDL. It uses the open source SDK PSL1GHT.

The dependencies needed to build it are:

The toolchain from github.com/ps3dev/ps3toolchain

SDL from github.com/zeldin/SDL_PSL1GHT

ScummVM from github.com/scummvm/scummvm

Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command:

Finally, for those unaware: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.