Development GeneralGeneral discussions and chat regarding the development of the simulator are held over here.Tue, 14 Aug 2018 23:25:41 +0000Tue, 14 Aug 2018 23:25:41 +0000Pokémon Onlinehttp://pokemon-online.eu/forums/6/
How can I make random-playout agent on BattleServerSun, 02 Jul 2017 14:10:31 +0000http://pokemon-online.eu/threads/36337/
http://pokemon-online.eu/threads/36337/invalid@example.com (49sunmoon)49sunmoon
I am thinking of developing pokemon AI.
As a first step, I am trying to develop random-move agent by modifying source code of BattleServer.

According to prior research, it will be done by following source code.
But this article does not contain main.cpp and I wonder how to write it.

# This is Japanese article, but I paste the code below and if you interested in, I will translate this to...

How can I make random-playout agent on BattleServer]]>Webclient - The third time is the charm!Sat, 17 Jun 2017 21:03:32 +0000http://pokemon-online.eu/threads/32175/
http://pokemon-online.eu/threads/32175/invalid@example.com (coyotte508)coyotte508
First, the webclient will take you directly to the server, with nothing to input. To make it easy to use, especially on mobile. The registry is on another page, which in time will link to the webclient. (Servers will need the next version to allow access through webclient).

The design is made using bootstrap, so everything looks reasonably OK without me doing anything and a designer...

Webclient - The third time is the charm!]]>122custom trainer avatarsWed, 15 Feb 2017 04:40:47 +0000http://pokemon-online.eu/threads/2336/
http://pokemon-online.eu/threads/2336/invalid@example.com (Civilian-Man)Civilian-Man
Im here to ask a simple question. Is it at all possible to import custom made trainer art for my avatar?
It would make this game one more step closer to being a perfect simulation.
If it isnt, i might suggest it to the developers to see if can be added.

This will be a guide on how to install all the software needed to run Pokemon Online from the source, allowing you to make local changes for either your own use or for help in advancing the simulator.Prep work
First, you'll need to make some downloads.
Qt 5.0.2:...

How to run from the source / develop]]>12Stuff to add in gen 7Fri, 06 Jan 2017 23:37:22 +0000http://pokemon-online.eu/threads/35082/
http://pokemon-online.eu/threads/35082/invalid@example.com (fitzy)fitzy
(18:39:16) +Fuzzysqurl is Developing, Do not disturb: and put all the stuff in there

This is the development thread.]]>199PO in a web client-serverSat, 15 Oct 2016 02:16:46 +0000http://pokemon-online.eu/threads/34947/
http://pokemon-online.eu/threads/34947/invalid@example.com (Naabs)Naabs
My english its really basic, and i know sometimes i hear rare, any comment with that it's ok ]]>Android major update listTue, 04 Oct 2016 17:11:19 +0000http://pokemon-online.eu/threads/34857/
http://pokemon-online.eu/threads/34857/invalid@example.com (MidwayMarshall)MidwayMarshall
Feel free for suggestions that are possible or to mention easily repeatable bugs that have not been fixed.

Additions

Added ability to have pokemon names, items and moves in different languages

Added a control panel for server auth to more easily moderate while on android

Android Missing Translations]]>8Tournaments in ChannelsFri, 17 Jun 2016 00:30:55 +0000http://pokemon-online.eu/threads/34225/
http://pokemon-online.eu/threads/34225/invalid@example.com (Mysterious M)Mysterious M
So this is a double post tbh, firstly to have Channels for every tier, and i mean to actually try to make them alive. There already for UU and some more iirc....

Tournaments in Channels]]>Custom AvatarsFri, 10 Jun 2016 11:39:07 +0000http://pokemon-online.eu/threads/34188/
http://pokemon-online.eu/threads/34188/invalid@example.com (Mysterious M)Mysterious M3Need battle musicsFri, 20 May 2016 12:57:34 +0000http://pokemon-online.eu/threads/34007/
http://pokemon-online.eu/threads/34007/invalid@example.com (coyotte508)coyotte508
In coding the webclient (http://web.pmkn.co), I need a few musics to play when battling. Can anyone give me a folder with a few mp3s?]]>2Solution with "setTeamToBattleTeam"Sun, 15 May 2016 02:48:51 +0000http://pokemon-online.eu/threads/33692/
http://pokemon-online.eu/threads/33692/invalid@example.com (LanZero)LanZero
This is the function:

A tool I've made that gets all the Pokémon sprites stored on this site and allows you to get its BB Code so you can post them on forum messages. (Don't spam them, or I may be forced to take it down.)

Enjoy. :)

QnA:

Q: What give you this tool idea?
A: Surprisingly the Safari's Request Billboard page. I used a site sprite...​

PO Spriter (Tool)]]>2Simulating Matches OfflineThu, 11 Feb 2016 22:21:47 +0000http://pokemon-online.eu/threads/32613/
http://pokemon-online.eu/threads/32613/invalid@example.com (GamesfreakSA)GamesfreakSA
I want to simulate matches offline using randomly generated Pokémon and movesets for the purpose of training an AI and collecting data. I decided to use Pokémon Online's source code so I don't have to personally implement all of the moves, items, and Pokémon. I've been poking through the source code and am having trouble finding where the actual battle logic is located - a lot of it seems to be tied very closely to qt. The code should be commented a bit better, in my opinion. Is...

Simulating Matches Offline]]>7QT creator 5.4.0Sat, 02 Jan 2016 21:23:20 +0000http://pokemon-online.eu/threads/32864/
http://pokemon-online.eu/threads/32864/invalid@example.com (LanZero)LanZero3qtcreator problemSun, 20 Dec 2015 06:27:51 +0000http://pokemon-online.eu/threads/32569/
http://pokemon-online.eu/threads/32569/invalid@example.com (LanZero)LanZero
Besides this , the program locks preventing compile.
greetings and expect an answer .]]>5Idea for TeambuilderFri, 20 Nov 2015 12:54:14 +0000http://pokemon-online.eu/threads/32452/
http://pokemon-online.eu/threads/32452/invalid@example.com (PlantDePot)PlantDePot
I wanted to say that i like building teams in tiers, but i think it is pretty hard cause you have to look every pokemon up in a long categorial list.
I thought you maybe could add the tier next to the name of the pokemon??
Example: Whimsicott UU
Mamoswine UU]]>7