EN5ider inserts itself into a royal intrigue today with this thrilling mini-adventure—can the party survive the deadly wilderness enclosing the Tree of Truth and obtain the provenance needed to save a kingdom from bloodshed?
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EN5ider's sixth ZEITGEIST adventure brings the current arc to a close today with part 3 of Revelations from the Mouth of a Madman! If you aren't continuing this epic adventure path no worries—the exciting naval battle, dungeon delve, and steampowered enemies within are amazing material for a one-off or as something to include in another campaign. Definitely a must read!
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EN5ider is getting into broken criticals today—broken weapons that is! Whether you're keen for a more realistic game or to bring a little destructive excitement to the table today's entry will fit the bill. &nbsp...READ MORE

EN5ider is traveling across time today with the Stone Path! For a comparatively small sum you too can travel to the distant future—as long as you don’t mind making the trip as a statue! &nbsp...READ MORE

Today on EN5ider we take on the abstraction of hit points with a new optional rule: Vitality! Get the adventurers more invested in combat by diversifying the effects different types of damage have on the game with Bullet Wounds and Battle Scars. &nbsp...READ MORE

Great Old One or Outer God? That’s not what we’re determining here with the Black Goat of the Woods with a Thousand Young and instead I’ve conjured some statistics for the dubiously named Shub-Niggurath! &nbsp...READ MORE

Reviews

Wizards of the Coast is promoting Ghosts of Saltmarsh as an adventure book with a setting and rule supplements so since I already did a spoiler-free review of the book overall, let's take a closer look at the adventures it contains. While I avoid significant spoilers, be aware that broad information about each adventure is mentioned.

The Shadowrun Sixth World Beginner Box due for release at Origins this June will be our first look at the new edition of the now 30-year-old Shadowrun game system. This new edition promises to be a more streamlined experience for new players while still satisfying veterans, but does it live up to that promise?

Ghosts of Saltmarsh will make Greyhawk fans happy without losing newer D&D 5th Edition players. Billed as a supplement for nautical adventures, it's a mix of new rules for ships and sea travel, adventures and supplemental material for any coastal campaign.

Sequels can be a tricky thing to handle, especially when they promise a darker, edgier tone. Despite its much gloomier tone, however, Things from the Flood manages to avoid difficult-second-album syndrome with a game that neatly blends weird sci-fi mysteries and teenage drama, though sometimes it’s hard to tell which aspect is the most dangerous and unsettling.

Gangs kill and terrorize Victory City overwhelming law and order. Super villains run amok. Become a vigilante and strike back using violence to fight violence in the dark setting nicknamed Vigilante City.