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Clash Royale: Balance Changes Coming (19 Sept)

Supercell have announced a balance update for Clash Royale, this is their announcement:

The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible.

In this round of balance changes we’re taking a look at a few underused cards: Mirror, Rage, Lightning – and some other nice little tweaks!

Giant: Damage decreased by 5%

The Giant will still hit hard after this change – he has really big fists after all – we just wanted to take a little bit of power from his offensive capabilities, as his main role is to soak up damage.

The Rage spell hasn’t seen much usage and is in need of a bigger change, especially with the introduction of the Lumberjack’s “free” Rage. Decreasing the Elixir cost to 2 should make Rage a really viable and exciting combo card!

We love the surprise element Mirror brings and we’ve been having a blast playtesting this new version! At Tournament Rules card levels, Mirror will bring a truly unique element to your deck, making your cards 1 level higher than the tournament cap! Also, a max level Mirror will create max level +1 cards!

Lightning: Stuns targets for 0.5sec

Due to Lightning’s low use rate, and partly for consistency with Zap, we’re adding a brief stun effect to make it more unique and hopefully an interesting addition to some decks.

The Log: Knocks back ALL ground troops

This change will make The Log feel like the Legendary Card it was born to be.

Bomber: Hitpoints decreased by 2%, Damage increased by 2%

A small tweak to fix a couple of inconsistencies with card interactions at certain levels.

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