I'm trying to build Mandelbulber with Visual Studio 2010. While this announced itself to be cumbersome, I hope to succeed. That said, I haven't found any documentation so far on how to build Mandelbulber (Regardless of which compiler one uses). It would be very appreciated if someone could point me in the right direction.

I'm trying to build Mandelbulber with Visual Studio 2010. While this announced itself to be cumbersome, I hope to succeed. That said, I haven't found any documentation so far on how to build Mandelbulber (Regardless of which compiler one uses). It would be very appreciated if someone could point me in the right direction.

Neo

I use MinGW (32-bit) environment (with gcc compiler). To compile the program there are needed GTK2+ and libjpeg development libraries. The program is already prepared to compile for Win32. With VisualStudio 2010 will be difficult because it's not so compatible with GNU standards.

Actually, I'd also be very grateful if someone could point us in the right direction if specific versions of the libraries are needed, although I'll be having a go at building using MinGW (with NetBeans and for Windows 32 bit).

when i was still using Windows and owned a full install of MS's VisualStudio I found that 90%+ of the software i was building was gnu ported to windows

with building in VS it was necessary to build the project from scratch import the cpp code and the required headers from an existing project then build the lib's that are required ,the same way but build those first the same as i would if i wrote the whole thing from scratch

it took me a few weeks to build GTK2 and all the prerequisites

in contrast

Mingw / msys from the terminal ( no GUI )one day to install mingw , configure it 15 min. to run a "hello world" and debug it

then 30 min to install the needed software to build "The Gimp " ( the gtk2 & source was already installed with a few mouse clicks )and 30 min build time

now there is some "fun" converting a mingw .so and .la to a Windows .dll normally it is easy with mingw's "dlltool"

for a GUI there is "bloodshed's " DevC++DevC++ can also act a a gui for installing prebuilt( *.dll & *.exe) code ( or source and/or dev *.h headers) in mingw

now if you ARE building a lot of MS's "share code" and .net code then use VS !!!

the two ( VS and MinGW ) can ?? with CARE .Can be installed side by side BUT !!!!! mingw can NOT use the VS's dev files and VS CAN NOT use MinGW code

the headers are NOT COMPATIBLE

Quote

But once you've started a project based on autotools

the only issue is when M4 messes up wrapping ones brain around the m4 macros is well like having a " Pan Galactic Gargle Blaster"