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Topic: [WIP] GTG Zephyrus (Read 13412 times)

[WIP] GTG Zephyrus

So I decided that the Zephyrus needed some TLC and here is the current level of progress.

A bit of background: There have been several attempts at making an HTL GTG Zephyrus but none of them were stable enough for the MVPs as such I'm aiming to make this as perfect of a release as possible.

Re: [WIP] GTG Zephyrus

I would advise that you adjust its angle to match the up-turn of the "mouth" on the front. Secondly, are you considering making perhaps an alternate model for campaign designers with the gas containers as separate models with a cargo flag, and a freighter flag for the ship itself? That way, a ship could drop off full tanks and pick up empty ones. For the stock model however, you may also want to consider making the containers as separate, destroyable submodels.

Re: [WIP] GTG Zephyrus

You might want to add some small greebles at the middle parts, like a docking port or something like that. As it stands now it's notably less populated than other parts of the ship.The front looks nice, it could probably look better if you add something on the inner part of that dented front

Re: [WIP] GTG Zephyrus

There is going to be a docking point under the rear facing turret (that's a retail detail). The middle ship will receive some normal mapping but I'm forgoing much of the retail texture detail in favor of something new.

Re: [WIP] GTG Zephyrus

I also think the back section is underdetailed, either by greebles or something more thought out (designed plates, Star Wars like populated decks or whatever). The front section and the engine section are phenomenal, A+ effort here, really outstanding