Prototype 2 Debug Menu ‘V1’

Mod that enables the debug menu.

The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.

This is a ‘v1’ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).

The following options were custom-implemented by myself (rather than options that were there already):

This entry was posted
on Wednesday, August 1st, 2012 at 7:02 pm and is filed under Prototype 2.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.

they are only spawned after one mission in which they are available like “after fighting with them in lairs” REMEMBER SPAWN THEM IMMIDIATELY AFTER FINISHING THE LAIRS OR IN BETWEEN FIGHT IN LAIR IT WILL 100% WORK I TREAT THEM LIKW LITTLE PUPPET AND ALSO USE TO DESTROY BASE OUT THERE

rick sorry for bothering , but can you start making a new version of the debug menu but please make 3 or 4 new spawn because the old spawner is getting boring. I know that its hard to extract the p3d files can you add some options i tried. i spawned a goliath at the intro its name is behemoth but it dosent spawn on free roam.i know because all the characters ar in free roam like : brawlers,soldiers,blackwatch…… .Look you can spawn soldiers and blackwatch too because its a free roam script.But can you make version 2 fast ,because all people ar waiting the v2 and iam waiting please send me an email about your updates a you can ask me questions becouase i know a lot about it. I just dont now the codes for free roam juggernauts,evolved and goliaths . Please send me an email about yor v2 project.see you

Hey everyone i know this is an old toppic but is there still work being done on this project pls reply i would love to have a v2 or just a way to spawn everything in the game, i do wonder why can we not spawn tank or apaches they are in free roam right?

If u want to spawn evolved units u need to add it in the spawner. To add it in, open the debug gibber spawned lua file with notepad in the scripts folder in the prototype 2 directory then there will be a list of units in quotation marks, after the comma at the end of the list press space then add “evolved_basic_generic” then add a comma at the end of this then save notepad. It should come up in the debug menu to make it spawn press the option “go to mission” in the debug menu and find the story mission story_h1 and press on that after u have you need to complete the mission by pressing “complete mission” on the debug menu and now you can spawn evolved units in free roam (only in the red zone) and also after this mission You can spawn super soldiers.