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Counter Hit does not give you an insane amount especially depending on your character. A player should be rewarded for a guard break especially in SC5 where its incredibly difficult to get one so you are arguing over a hyper situational moment.

Mistakes? Holding guard too much, because if you get guard broken its YOUR fault. You didn't get outplayed, you didn't lose to a broken mechanic, you just held guard all day instead of using your defensive options.

Its not just in SC5 or SC is blocking too much a mistake, its literally in any fighting game. I've watched your matches through google and I can tell you already have a bias because you're trying to play SC4 like its SF4 and the only characters are Rose, Ryu, and Poison, you don't adapt well to other games. I've literally never seen any serious tournament player outright say that you should't be punished for holding nothing but G all day or blocking all day in any fighting game ever.

In fact its like you only play SF and SC because there a bunch of modern fighting games with mechanics that actually punish you for guarding too much like Guilty Gear, Persona, and BlazBlue.

Another dumb shit you find in SC5 and even that is an upgrade from SC4

Your english is not very good if you're trying to say SC5 is not as bad as 4 here

Counterhit is also needed since the player needs some reward for breaking their card with how difficult it is in SC5. Counterhit also does not give you insane damage like a crush counter would in SF5, lots of counter hit moves barely give you anything outside of a little more damage. And you quiet clearly are the only person that doesn't like getting punished for a mistake because I have literally never seen this complaint about SC5 or SC in general until just you and I've been in the SC competitive scene since Evo 2008

The spacing aspect is not there but VF is heavily dependent on smart play and knowing when to use your buttons since one wrong button at the wrong time could very easily lead to the round being over, hence why the burden of knowledge is so high for this game is because of how important matchup information is. Its not MKX where whoever gets the first hit gets to make the opponent guess for the rest of the match.

If it is Norio then the real troll is hyping up an OG code monkey and trying to pass it off as if he was the mastermind behind those games in order to get people to be hype. "See the game is gonna be good cause this guy totally made those good old games you like right??? Give me $60 and an extra $20 for the DLC and an extra $100 for the collectors edition right now "

Ono was also telling people at PSX asking who the director was that its not Niitsuma and that it was a Marvel 2 dude and they aren't ready to say who it is yet. Norio did not work on Marvel 2.

Also Norio was just a programmer on those games and he worked on CvS1 not CvS2. For those that never played CvS1 just know that the vanilla version (it got an update called CvSPro) was absolute kusoge trash and if it came out today we'd be ripping on it as hard as SFxT or SF5.