Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

In-Game Description

Root Chalices, used in rituals to break old labyrinth
seals, are said to change the labyrinth's form each time.

The Pthumerian monarch was traditionally a woman
who assumed a name with classical roots.

Overview

Use Pthumeru Ihyll Root Chalice at a Ritual Altar in Hunter's Dream to create the Chalice Dungeon. Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Ritual altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.

The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.

Additional Rites: When using a Root Chalice to create randomly generated dungeons you'll usually have the possibility to conduct Additional Rites, at the cost of more materials. These rites add effects that can drastically change the conditions within each dungeon, usually making them much more challenging. They do carry some reward, however, usually in the form of increased item drops and Blood Echoes. There are four possible Additional Rites: Fetid Offering, Rotted Offering, Curse & Sinister Bell.

Availability

Notes

There are three Random Effects: Special Enemy/Shop, 4th Layer and Poison, that can be applied every time you perform a ritual, regardless of whether you use any Additional Rites. These are all independent of each other, so it's possible to have all of them appear in a single dungeon.

In game version 1.0, you cannot conduct rituals for the Root Chalices offline. [image]

Fetid Offering

Ritual Materials

Amount

Effects

6

Enemies are strengthened when this rite is used. They will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. This makes the dungeon harder, but rewards you with more Blood Echoes. It also increases the amount of items that will drop from defeated enemies, making it very much worth the effort to kill those powered-up enemies.

Rotted Offering

Ritual Materials

Amount

Description

Effects

Non-Hintertomb

Hintertomb

6

This rite triggers one of, or a combination of, the following difficulty-increasing effects:

- The Eye Collector appears and summons Mad Ones.
- Tomb Prospector Hunters often appear as enemies.
- The Labyrinth Ritekeeper appears. It will patrol large rooms, gather other enemies around it and then strengthen them. Even when the Ritekeeper is killed, the enemies will retain their powered-up status.

It also increases the chance of getting very powerful Blood Gem effects, but this comes at the cost of strong negative effects. The Chart here shows the chances of each effect. The chances are different in Hintertomb dungeons compared to other types, but in all cases the total chance adds up to 100%, so one of the effects is guaranteed to occur.

Eye Collector

16%

24%

Tomb Prospectors

17%

13%

Labyrinth Ritekeeper

17%

13%

Eye Collector + Tomb Prospectors

17%

25%

Eye Collector + Labyrinth Ritekeeper

17%

25%

Tomb Prospectors + Labyrinth Ritekeeper

16%

0%

Cursed Offering

Ritual Materials

Amount

Effects

3

The Cursed Offering adds by far the most challenge, because in Cursed dungeons your HP is cut in half. Unless you have exceptionally high vitality this will make even the most basic enemies deadly, and forces a more careful approach. As with the other offerings, it does come with some real rewards, though; enemies defeated in Cursed dungeons give 20% more Blood Echoes and the items you'll find will be of higher rarity. Blood Gems you find will have a very high chance of having the 'Cursed' effect.