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The code module provides facilities to implement read-eval-print loops in
Python. Two classes and convenience functions are included which can be used to
build applications which provide an interactive interpreter prompt.

This class deals with parsing and interpreter state (the user’s namespace); it
does not deal with input buffering or prompting or input file naming (the
filename is always passed in explicitly). The optional locals argument
specifies the dictionary in which code will be executed; it defaults to a newly
created dictionary with key '__name__' set to '__console__' and key
'__doc__' set to None.

Convenience function to run a read-eval-print loop. This creates a new
instance of InteractiveConsole and sets readfunc to be used as
the InteractiveConsole.raw_input() method, if provided. If local is
provided, it is passed to the InteractiveConsole constructor for
use as the default namespace for the interpreter loop. The interact()
method of the instance is then run with banner and exitmsg passed as the
banner and exit message to use, if provided. The console object is discarded
after use.

This function is useful for programs that want to emulate Python’s interpreter
main loop (a.k.a. the read-eval-print loop). The tricky part is to determine
when the user has entered an incomplete command that can be completed by
entering more text (as opposed to a complete command or a syntax error). This
function almost always makes the same decision as the real interpreter main
loop.

source is the source string; filename is the optional filename from which
source was read, defaulting to '<input>'; and symbol is the optional
grammar start symbol, which should be either 'single' (the default) or
'eval'.

Returns a code object (the same as compile(source,filename,symbol)) if the
command is complete and valid; None if the command is incomplete; raises
SyntaxError if the command is complete and contains a syntax error, or
raises OverflowError or ValueError if the command contains an
invalid literal.

Display the syntax error that just occurred. This does not display a stack
trace because there isn’t one for syntax errors. If filename is given, it is
stuffed into the exception instead of the default filename provided by Python’s
parser, because it always uses '<string>' when reading from a string. The
output is written by the write() method.

Closely emulate the interactive Python console. The optional banner argument
specify the banner to print before the first interaction; by default it prints a
banner similar to the one printed by the standard Python interpreter, followed
by the class name of the console object in parentheses (so as not to confuse
this with the real interpreter – since it’s so close!).

The optional exitmsg argument specifies an exit message printed when exiting.
Pass the empty string to suppress the exit message. If exitmsg is not given or
None, a default message is printed.

Changed in version 3.4: To suppress printing any banner, pass an empty string.

Push a line of source text to the interpreter. The line should not have a
trailing newline; it may have internal newlines. The line is appended to a
buffer and the interpreter’s runsource() method is called with the
concatenated contents of the buffer as source. If this indicates that the
command was executed or invalid, the buffer is reset; otherwise, the command is
incomplete, and the buffer is left as it was after the line was appended. The
return value is True if more input is required, False if the line was
dealt with in some way (this is the same as runsource()).

Write a prompt and read a line. The returned line does not include the trailing
newline. When the user enters the EOF key sequence, EOFError is raised.
The base implementation reads from sys.stdin; a subclass may replace this
with a different implementation.