BioShock Infinite has sold-in (i.e. shipped) 3.7 million copies worldwide life-to-date, publisher Take-Two Interactive announced today as part of its fourth quarter and full-year earnings report.

From Irrational Games, BioShock Infinite launched March 26 and has seen higher first-month sales than any other entry in the series to date. Take-Two also reported "solid demand" for the BioShock Infinite Season Pass, which offers three upcoming add-ons.

The news comes as part of Take-Two Interactive's fourth quarter and full-year earnings report for the periods ended March 31. For the fourth quarter, revenue was $303.1 million, compared to $148.1 million last year. The company pulled a profit of $42.9 million for the quarter, up from a loss of $50.9 million last year.

Catalog sales made up 25 percent of net revenue in the quarter, while revenue from digitally delivered content surged 192 percent year-over-year and made up 27 percent of net revenue.

For the fiscal year, Take-Two net revenue hit $1.222 billion, up from $825.8 million last year. The company posted a profit of $33.1 million for the period, compared to a loss of $59.4 million last year.

"Our commitment to delight consumers with the highest-quality interactive entertainment experiences enabled Take-Two to have an outstanding year, despite a challenging environment for many in our industry," Take-Two CEO Strauss Zelnick said in a statement.

"2013 is the 20th anniversary of Take-Two's founding and, today, our Company is better positioned for success than at any other time in its history. With Rockstar Games launching Grand Theft Auto V in September, fiscal 2014 is poised to be one of our best years ever," he added. "Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises."