(Apologies if recruitment ads are forbidden in this forum - I couldn’t find any information either way... If they are, please let me know and I’ll delete this thread if a mod doesn’t do so first.)

Greetings, I represent an indie development team currently developing a couple of games for the iPhone/iPod touch, a platform- and a war- game; we’re not a virgin team - we’ve developed and released successful games in the past.

We’re looking for at least a couple of concept artists to create concept art for characters, vehicles, and vignettes of interactions between those in- and with- their respective game worlds; the amount of freedom you will have will vary between each piece of concept art - some pieces have very detailed descriptions of/backstory for the subject, other pieces have just an explanation of how the subject interacts in- or with- the game world, and you will have quite a free rein.

We’re offering payment on completion of each piece of the concept art, not some mythical “profit sharing” after the release of the games.

Both of the games are best described as ‘darkly cute’ (being influenced by, amongst others, the Metal Slug, Yoshi’s Island, and Super Puzzle Fighter series), although the two games differ in whether they weigh more heavily on the ‘dark’ or ‘cute’ side of that balance.

If you might be interested in creating concept art for either of these games, please email recruitment@sealfin.com with a link to your portfolio and I’ll provide further details.

Greetings, I've been asked by a couple of people whether we have any art already created for the games, so I'm just posting some very early character art of the player character from the platform game; this character art was determined to have strayed too far towards 'cute' on the balance of 'darkly cute', one of the reasons we're in need of concept artists to help us nail down the character designs

(The character is an inhabitant of a world created to be a dream, now infested and corrupted by nightmare - the undead and the eldritch abound. The character can, as in Yoshi's Island, flick out its tongue to grab objects, and hold objects in its mouth; unlike in Yoshi's Island, holding objects in its mouth affects the weight of the character, and objects can transmute whilst held in the character's mouth - for example, a bomb held for too long in the charcaters mouth will explode, injuring the character and resulting in the character spitting out a stream of smoke rather than the original bomb.)