Journey

The players at Concrete Cow last month pretty much rocked the first playtest but the system I used was a bit meh.

The collaborative set-up worked well but asking people to conduct challenges by stacking narrative elements seemed counter-intuitive. It slowed up play. I reckon I’ll run the next one using the Flow system in the Stalker rulebook and use a revised version of the cheat sheet to prompt players interested in shaping the narrative.

I like it when players have agency in the story as people as well as characters.