nevermind – sorry, these are caused by SDL and my lack of understanding of building Mac OS X applications with gnu tools. I need to hack through the SDL before getting back to fmod. Will repost if I have something more specific at that point.

I am trying to get fmod code to compile under Mac OS X 10.2.1 with gcc 3.2. I’ve resolved my SDL problems and I’m almost there with fmod. I am using libfmod.a dated May 21 13:42. This is the error I see now from the linker:

-framework Carbon did the trick. Thanks. We now have the same OpenGL/SDL/fmod code running on mac/linux/windoze. pretty cool. One thing I did notice is that I had to set the freq at 44100 for the ibook I’m working on for fmod to initialize. I haven’t played around any further yet with this.