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5940의 댓글

As of patch 2.0.1 (December 5th) all AQ20 book spells will be available from class trainers.

6984의 댓글

Useful for attacking enemy casters, as it interrupts casting. Used more in PvP than in PvE.

7449의 댓글

This spell is one of the best looking spells in the entire game, in my opinion. If you've seen it, you'll know what I mean. All those blazing purple missiles coming out of the mage's hand, streaking towards the hapless target. It brilliantly illustrates how mages are the best at burst damage spells.

skitzosmeagol의 댓글

This is also one of the most unique spells in the game, with the proper spec damage doesn't interrupt it... it is the only channeled spell that crits, follows the target regardless of position (sometimes even out of LOS) and also can do substantiall dps with 2/2 spell power and empowered arcane missles. this spell is amazin when used right. Slow + Arcane missle spam= GL getting a spell off.

Deja의 댓글

With the new talent changes, an arcane spec and good damage gear I have seen mages hit for 650+ per AM, the damage along with the fact that while channeling the global cooldown is not ticking makes this an incredible spell.

8089의 댓글

Improved Arcane Missles, Arcane Power, and slow is turning out to be a very very good pve or pvp spec.

Slow affects PvE bosses =)

8132의 댓글

Arcane talent is probably the best for anyone who wants to be a good damage doer, but also a good crafter of water, food, and a good teleporter.

skitzosmeagol의 댓글

Its true finally arcane is now PVE viable, because with 3/3 Arcane meditation and Mage armor you would think you get +45% mana regen, but in reality you gain 66% because right when you cast AM you start regen as if you were OOC, i could confound on it but thats it in a short. The spell power crits are amazing now especially with Arcane power.

8004의 댓글

like jmills said, with the new patch, arcane is becoming a much better tree to invest talent points in. with some new talents, arcane mages are critting 800+ with their arcane missiles Oo. try getting hit with that, dang.

skitzosmeagol의 댓글

Let me get this out so i can benefit a majority of the arcane mages. Since patch 2.0 Blizzard initiated a series of new macros, one is extremely beneficial to Arcane mages, and most classes at that matter. The following macro:

Will do the folowing, you press this macro once it activates AP, press it a second time and it will use POM, third=ZHC, fourth=Fireball, Fifth =Fireblast. This macro is extremely effective, because you can substitute anything in for example.

/castsequence reset=target Corruption, Curse of Agony

Everytime you target someone and press this twice it will apply those dots, and once u switch targets it will reset and reapply corruption and COA when you press it 2 more times etc..

Note: This macro will not reset unless given the command ( reset=Xtime(30=30seconds), reset=combat, reset=target.) so if you do not have one of those previous reset command after /castsequence it will not reset. ex: I press the macro and it casts the first spell, I wait 10 minutes and press it again it will cast the second spell. So these reset commands allow you to customize your macro :)

8403의 댓글

This spell is great, as others have said, because with full improved arcane missiles you can continue casting through damage without any interruption at all. Probably one of the most consistent damage spells a mage has, as each wave does identical damage (give or take a few points). All other spells have a much wider range of damage, so your dps can fluctuate. Not only that, but it looks pretty, too! =P

8010의 댓글

Spell never to be used in PVP even with with IMP AM, but a powerful spell in Pve. Should only be used with Arcane Concentration for Arcane Missle is not mana efficient. -Spam Scorch or Fireball, then cast Arcane Missle when Arcane Concentration procs-

flameboy6184의 댓글

With an arcane spec, in the 2.0.1 Arcane Missiles actually gets to be quite nice damage. The best talents and gear put the ticks at around 549-550 and crit for around 960-962.

The mana cost can be reduced nicely with a paladin in the raid, as Judgement of Wisdom procs from each missile so you pay 694 Mana to channel and get back 295 Mana from JoW.

34517의 댓글

So.... Where do you learn this skill? Some sort of new AQ20-book?

36838의 댓글

I love the look of AM, and would love to spec Arcane and use it as my primary attack. I know, the DPM isn't ideal - but I'm going for flavor. My biggest issue, and here's the deal breaker for me, is that AM often omits the first missile. So, I stand there for 2-3 seconds doing nothing, then I fire one less missile than I should have. Which at 63 means a 20% loss in damage / DPS / DPM; and that's horrid. Until Blizzard fixes this bug, AM is no good. :-(

46541의 댓글

As blizzard has said, arcane spells are going to be the mage's highest dps spells BUT at a mana efficiency expense...

So it is feassible to even crit for 2000 per missile with AP and a trinket open in a raid (or even higher if you happen to have better equip than mine : p )

just learn to use Arcane missiles at clearcasting or make sure to go for arcane blast till you have 2-3 debuffs before continuing with AM : )

Serathis의 댓글

How much spell damage does this spell gain?

winnoe의 댓글

Arcane Missiles gets 1.42 times of your Arcane Spell Damage.

With 3/3 Empowered Arcane Missiles this rises to 1.87 times of your spell power (The empowerment is additive, not multiplicative).

Example: JoeMage has 1000 arcane spell damage with Spellfire.

With normal Rank 10 Arcane missiles, this translates to 2720dmg or 544dmg per tick.

With empowered rank 10 Arcane missiles, this is now 3170dmg or 634dmg per tick. Essentially a 16.5% increase in damage for 6% more mana cost (784mana after talents).

44612의 댓글

rank 11??? where do you learn that? i only got till 10

SSdraken의 댓글

I believe it's learnt from a book that drops in Black Temple, similar to Fireball

Raynette의 댓글

Not Black Temple, maybe Zul'Aman

32970의 댓글

Bloodlust and Troll Berserking have made this spell borderline ridiculous. Have fun making all your fire mage guildies cry when they see bloodlusted AM spam (no point doing AB as 1.5gcd).

10128의 댓글

Some AoE channeled spells also crit :)

10128의 댓글

The improvement to Meditation (30% of regeneration while casting) is extremely potent for Arcane Mages.

Full Arcane, when played correctly, is almost as damaging as a Deep Fire spec, and more damaging than a Deep Frost.

87278의 댓글

Also it should be noted that if you begin the cast of AM, and your target leaves line of sight; it will continue to channel the spell for the full duration (providing you dont get interrupted somehow). This makes it very useful in places such as Blades Edge arena which relies quite heavily on line of sighting others. Unfortunately as you've probably discovered, the same applies to mind flay / drain mana / drain life.

Even as a 17/0/44 pvp mage i picked up Improved AM. Definately worth getting if you're thinking about putting any talents into Arcane.

PhoenixUnity07의 댓글

Not learned in Zul'aman either =(

Hopefully we'll get this in Sunwell.

Zaphiroth의 댓글

With full arcane specc, 1000spell dmg and 30% crit, You will to about 800dps with Arcane missiles spam. Without arcane power and trinkets.Doesnt seem so much when you hear about the rogues that do 2k dps in raids :PCorrect me if im wrong please :)

68185의 댓글

You don't just use arcane missiles in raids though, just as rogues don't JUST use SS they'd use a finishing move too.

yobo의 댓글

AM being effected by haste has made this deadly. With Icy Veins and berserking and other haste gear this little spell can be brought down to 2.5-3.7 cast time allowing for mobility. Also AM is the only spell that can crit on individualt ticks.

Also note that with all the resiliance going around ... AM is the only spellthat can keep constant white dmg negating the benifits of resiliance.

When you cast a fireball against a pvp target with resiliance the chance of a crit is reduced and if it crits ... then the overall damage is reduced.When you cast AM the ticks are white damage and are not reduced by resiliance. Total damage output of an arcane mage's volley of arcane missles equal about or little less then a crit from a fireball from a fire mage.If arcane missles crit during those vollies then it does more damage then the fireball even if AM crit was mitigated with the enemies resliliance.Resiliance loses it's benifits.

I AM not saying AM is viable in arena. Arcane will always be a required taste and takes a special kind of player to be good. just pointing out some pros of AM from an Arcane mage.

yobo의 댓글

AM being effected by haste has made this deadly. With Icy Veins and berserking and other haste gear this little spell can be brought down to 2.5-3.2 cast time allowing for mobility. Also AM is the only spell that can crit on individualt ticks.

Also note that with all the resiliance going around ... AM is the only spellthat can keep constant white dmg negating the benifits of resiliance.

When you cast a fireball against a pvp target with resiliance the chance of a crit is reduced and if it crits ... then the overall damage is reduced.When you cast AM the ticks are white damage and are not reduced by resiliance. Total damage output of an arcane mage's volley of arcane missles equal about or little less then a crit from a fireball from a fire mage.If arcane missles crit during those vollies then it does more damage then the fireball even if AM crit was mitigated with the enemies resliliance.Resiliance loses it's benifits.

I AM not saying AM is viable in arena. Arcane will always be a required taste and takes a special kind of player to be good. just pointing out some pros of AM from an Arcane mage.

44612의 댓글

well i have 1309 +arcane damage and my AM ticks for 780 and imo it's stronger against frostbolt

i did gruul and all karazhan with that specc and if you know how to manage your mana you can do awesome dmg now i know that fireball is stronger and always will be but AM is really awesome spell :)you just have to use it well

149262의 댓글

Ya, I dont think so, its a beautiful spell but mages aint the best burst class, take a look at a Destruction Warlock, PvP/PvE, same thing...

240325의 댓글

Rank 11 was made available with patch 3.0.2. Go see your mage trainer.

244934의 댓글

/cast Arcane Missiles

add this to your macros, and then substitute this with your arcane missils action button, this casts arcane missils and prevents you from casting arcane missils again by double clicking, wasting the frst cast, this is very helpfull.

Meggie의 댓글

Arcane Missiles rank 1 is the only mage spell what actually does "PEW PEW PEW".

Roxon의 댓글

For those intrested in the visual,

At Rank 1 you will shoot one missile (per "blast"), at Rank 2 you'll shoot two missiles (again per "blast") and so on.

I don't know about rank 13 shooting 13 missiles, but would be awesome.

Katalo의 댓글

Although this spell seems lackluster for specs besides Arcane, it's worth keeping around for this simple truth, it penetrates LoS. Great for smacking rogues who want to line of sight back into stealth or getting that druid to death in the final stretch. It's not a terrible mana ammount and can do a good ammount of damage. Against resilience targets in arenas, I still get 900 to 1000 per blast, that's 5000 at the most without any crits, about a 5 dmg per mana ammount.

Moodknight의 댓글

Fluxer의 댓글

They should make this more awsome, like instead of firing 3 missiles at the time, it should shot 5 missiles! Or make it fire a swarm of missiles like firing missiles from a missile pod, they just fly around but still hit the target. I want it to look badass, more dangerous!

Ghoulcraft의 댓글

the maximum amount of missles per "blast" is 3 = rank 3

after rank 3 the spell increases in frequncey of blasting and takes longer to cast.

StolenLegacy의 댓글

Note: The above is not practical due to GCD capping in a real raid environment.

Jevawty의 댓글

you could be even more lucky to have rolled a troll ;Dtheir racial ability puts another 20% haste on top

anyway there's a maybe stupid question :does it totally get the spellpower bonus ?i ask because there is the "arcane empowerment" talent,which does not tell of additional 45% spellmight as dmgit just tells you get that bonus and that's it

QFred의 댓글

As of 3.1 (maybe sooner) Mind Flay can also crit.

Thrakin의 댓글

In Cataclysm, it seems like AM will work more like an Overpower-esque spell (chance to be able to cast it on spellcasts). I wonder if they will increase the power of it to counter this, too.

656677의 댓글

I hate this change in cata, I like to pvp in Arcane because of the instant hits, and Arc missiles is so useful for chasing people around with. I use it most of the time with missile barrage, instant Arc Blast and Slow so making it a proc infuriates me no end. With this and all the talent choices being taken away from me I feel like Blizzard only wants people to play their characters a certain way. They may say they're getting rid of the talents no one uses, but all the boards I've read so far seem to have people complaining about the talents that are being taken away. I see a lot of cookie cutter raid specs, and usually I can out dps people with them, just because I've tailored my spec to my gear (and the number of hit points it has), and control my threat myself. I use the Arcane Stability talent, and that's going too. Now all our hit has to come from gear, and we're losing a lot of customization, and so we're going to see even fewer properly customised specs.

462722의 댓글

I don't understand, what are arcane mages supposed to cast now?

Oh, well there's arcane blast. Has it's mechanics been changed?

562001의 댓글

This is actually a buff to missile barrage in many ways. On live 3.3.5 now, missile barrage procs 40% from arcane blast and 20% from select other frequently used arcane mage damage spell. And GOOD arcane mages, whether PvP or PvE are NOT casting AM unless MB procs, and other specs just dont use it. So from what I see so far, half of live MB talent functionality is now inherent in the spell, Its always FREE, and missiles are pumped out every 0.75sec at base (down from 1sec) making it more user friendly for other specs as well. The major buff is that instead of MB proc'ing 40% from just arcane blast, it procs that often from every offensive spell (frost nova, arcane explosion, blizzard, scorch, pyroblast, fire blast, etc. I can go on and on). And, at one point arcane barrage was planned to proc MB 100%, who knows if that will make it to 4.0.1 ..... Ultimately blizz is planning to increase the usage of this spell across the board as the trend has been.Those who complain about not being able to be customized any longer are being short-sighted. Your custom aspect comes in to play with the final 10 or so points you have left after you claim your main spec. And yes, you need a main spec to be effective end-game, anyway, if someone tells you diff. they are straight up lying to you. If you have ever wandered why any hybrid specs never lasts long, I'll tell you. Blizz designs the game for a main spec, they are against hybrid specs b/c of the potential for exploits (mainly PvP) and that's why they implemented the new 31 point dedicated tree plans, so the good talents are available earlier in a tree, yet still inaccessible to other specs.

Shirlnha의 댓글

You got your wish. In 4.0.1, there will be a talent in the Arcane tree to increase the amount of missiles this spell fires per shot, to a maximum of 5 per shot. There's also one that will make the missiles fire every 0.5 seconds.

MinorPandemic의 댓글

Back in vanilla when I was leveling my mage I found myself unable to train the next rank of Arcane Missles at around level 16 for whatever reason. Naturally, I opened a ticket. The GM couldn't resolve my issue of being unable to train, so he simply granted me rank 8 of the spell, probably not realizing that I was 44 levels short of learning this particular rank.

Soujiro의 댓글

I must say I will miss it for PvP, being able to penetrate Line of Sight (after channel starts) with a slow (read, long cast time) arcane missiles is more than just amazing for keeping rogues in combat, finish off pillar kiters, or simply do good damage while your enemy cannot retaliate.

stingi의 댓글

in 3.3.5 9k arcane missile critin 4.0.1 3k arcane missile crit

in 3.3.5 was really a good proc, because huge dmg + reset AB debuffin 4.0.1 is really a crap proc but you MUST use it because you have to reset AB debuff

i can't have my cake and eat it... :D

Electrospell의 댓글

This must be a real bug or is it a bad joke. The arcane missiles proc do even proc from remove curse which is really cheap at low lvl. So you can almost spam arcane missiles because remove curse has no cd at all.

423314의 댓글

When Arcane Missiles procs now, the spell reads as "Arcane Missiles!" (adding an exclamation mark). So if you're using an add-on where you need to type this in (I found this through Tell Me When), make sure to add in the !.

revecorp의 댓글

does any one know the exact casting duration?the tooltip says 2 seconds but the wowhead database seems to have 2.25 sec.

Elicor의 댓글

I've been counting whether the coefficient for Arcane Missiles changed in 4.0.1. Here are the calculations for a lvl 80 arcane Mage.

badley의 댓글

I'm curious... can this proc off of itself?

Rach3l의 댓글

No, it can't proc off itself. I spent several minutes at a testing dummy and, while it procced off back to back frostbolts occasionally (without the brain freeze talent), it never procced itself. As expected.

Mageonius의 댓글

it can proc from slow fall

Amry의 댓글

A good "filler" spell, considering that it does decent damage (assuming that all waves managed to hit the target, and even more so if you're Arcane-specced). As an Arcane Mage (Arcanist?), I use it, if available, while waiting for the cooldown of Arcane Barrage to expire.

712957의 댓글

Races that have the low-level quest "Arcane Missles" must complete that quest before it will proc. For Alliance that's Worgen and Draenei. Learned this the hard way!

Fyara의 댓글

Does anyone know if arcane missles only proc for low lvls because my friend who has an 80 frost says it doesnt proc for them anymore, and yet mine does and im lvl 26

Emlyn의 댓글

Anybody having trouble with this spell? With all the fighting I've been doing over the last few weeks it never once triggered! Anybody know if this is a glitch or what? I'm a fire mage but always keep a few frost and arcane spells handy cause some enemies are killed faster by them than by fire. My frost spells trigger a fire bonus on those spells so why can't I get the arcane missiles even when I only use the few arcane spells I have?

noamchomsky의 댓글

794602의 댓글

698062의 댓글

Proc Timer is 19.7 seconds according to weakauras duration pickup algorithm, However the icon under the player portrait describes 19.

When you cast another spell during this time it will reset the Proc Timer of Arcane Missiles!

849686의 댓글

The arcane mages secondary nuke spell. Since this spell is now proc-based, the spell is free to cast. Best used every time available to conserve mana while dealing damage. For a straight damage burn (like for a boss or these things need to die now), spam Arcane Blast

Xirifus의 댓글

sfbuck415의 댓글

Since 4.2 arcane missiles seems to proc off itself.

639759의 댓글

The proc doesn't seem to be 100%, more 80-85%

Classified64의 댓글

I'm leveling a mage which is lvl 26 atm and the missile is proccing as it should be (not 100% as the tooltip says, according to gm it's 80-85%). It's proccing from pretty much everything, even polymorph.

The only thing that it doesnt proc from very often is itself, I've had only a proc from itself ONE time and that was on training dummy. No, no dots on it or anything. I cast a fireball (I was like lvl 5...), arcane missile and then arcane missile again.

Magellos의 댓글

When did Arcane Missiles get a 100% chance to proc? I looked in all the recent patch notes and found nothing. I did a search on Google and read that apparently it's a bug, but I made a new mage and it seems at level 3 to have a 100% proc chance off my fireball.

422206의 댓글

It is not a bug, the tooltip is correct: the proc rate is 100%.

It procs from every other offensive spell, every time.However, sometimes the proc only flashes up when the spell hits the target, which in the case of Fireball for example is half a second or so after you cast it.That is why it only appears to be 80-85% in your tests.

It doesn't proc from itself though. The reason you appear to see it proccing from itself is when the following happens:

What this appears to be is casting two Fireballs, Arcane Missiles proccing off the second one, then Arcane Missiles proccing of itself, which isn't what's really happening.

Even stranger, sometimes Arcane Missiles procs when you cast Fireball, then again when that Fireball hits the target, so effectively it's proccing twice from the same spell. Maybe the tooltip should say "Each offensive spell has an up to 200% chance to activate Arcane Missiles."

Shurai의 댓글

asmodai의 댓글

The current proc of 100% is wrong. I had it confirmed by a CSR that it is, indeed, a 40% proc rate. The tooltip is wrong and will be fixed in a subsequent patch.

GWARslave의 댓글

Can someone explain why offensive spells don't 100% trigger the missiles like it says? I've had instances where I've cast 10+ spells with no trigger...

787354의 댓글

It isn't procing off itself lol. Notice it only does it twice after you cast Arcane Blast? You're getting a proc from casting Arcane Blast, and if you use Arcane Missiles fast enough, you also gain a proc from the Slow applied by Arcane Blast. :)

OmniusPrime의 댓글

What wierd confluence of events might cause it to never activate at all? I have a L78 Frost Mage, am currently doing the "kill 20 deathshadow agents" daily, and after killing 19 of them arcane missiles has never once been available to cast. Not that I particularly need it, things are dying fairly quickly, but it's still curious. Any ideas?

Gambolputty의 댓글

In MoP, Arcane Missiles have a 30% proc chance from all offensive spell casts that hit their target.

Hoaxx의 댓글

So, I started a Mage and I have a question about this spell.

Does this spell work best when you have 4 Arcane charges?And it doesn't consume them?

Then, is it best to use Arcane Missiles before Arcane Barrage for maximum DPS?

darylcheshire의 댓글

I rejoice in getting Arcane Missiles back, in the last few paid upgrades AM procced, now I can use AM anytime.

Way back in vanilla, level 1 AM would fire a single line and go pom - pom - pom, later ranks got the three lines and now the swirly lines. I don't know what the lowest level does now.

ZeroStar의 댓글

This has ALWAYS been my goto macro for channeling abilities! You're welcome!

#showtooltip/cast Arcane Missiles

You can just spam it and never have to worry about cutting it short!You can also remove the Arcane Missiles after nochanneling if you want. This will make it so if you're channeling anything as opposed to only Arcane Missiles . Hope everyone else finds it useful too!

Works great for any channeling ability! Just replace Arcane Missiles with any channeled ability!