In a recent interview with Kotaku lead Diablo III designer Jay Wilson revealed new information about the upcoming action RPG. The article included information about unique armor sets, item size in the inventory, and Diablo III's new crafting elements.

But Wilson said the team didn't want to completely get rid of their inventory system.

"The new system is at a halfway point between where Diablo II was and other inventory systems are," he said.

While items won't each fit into single boxes neatly, they also will no longer take up different number of boxes in odd shapes.

"We tried a one-to-one system with weapons and armor, but it didn't feel as solid and real when they were representing by a small icon," Wilson said. "So we created two sizes: A larger one and smaller one.

"There will be no odd shapes.

The team is also working on a new crafting system that will allow players to salvage items they no longer want without being forced to go into town to do it.

When you salvage an item you break it down to elements, but the elements are what Wilson described as "fantastical", things that sound magic and can be used to craft other special items.

If a player wants to get gold for their items while in the field they can just use a "scroll of wealth," he added."