Gear

[rules]

Table of Contents

The following tables list common gear, supplies, and services a character may acquire and use during the course of their adventures. This is not an exhaustive list of the gear availble throughout the galaxy, but is a fair representation of what can be found on Terra

Adventuring gear

Item

Cost

Weight

Notes

Arrow

5 sp

1 lb

20 arrows

Arrow - Fire

1 gp

1 lb

10 arrows

Arrow - Grappling

2 gp

1/2 lb

Animal Feed

5 cp

9 lbs

One day's supply

Backpack

2 gp

2 lbs

Capacity: 2 cubic feet, 40 hp

Barrel

1 gp

15 lbs

40-80 hp

Basket

4 sp

1 lb

Capacity: 2 cubic feet

Bedroll

1 sp

2 lbs

Bell

7 sp

-

Belt w/Pouches

12 sp

1 lb

Comes with 2 pouches, extra pouch is 2 sp

Book - Empty

3 gp

2 lbs

Bottle - Glass

15 sp

1 lb

Bucket - Wooden

3 sp

3/2 lbs

Capacity: 1 cubic feet

Burlap Sack

4 cp

-

Capacity 3 cubic feet

Camp Kit

4 gp

4 lbs

Contains items necessary to cook a simple meal

Camp chair - folding

3 gp

1 lb

Candle

1 cp

-

Burns for 2 hours

Candle - Large

4 cp

-

Burns for 3 hours

Canteen

15 sp

1 lb

Capacity 1 liter, Full weight: 3 lbs

Canvas/Cloth

2 sp

1 lb

1 square yard

Chain

9 gp

2 lbs

10 feet in length, 40 hp

Chains

5 gp

4 lbs

Restraints, 175 hp

Chalk

2 cp

-

Chalkboard

2 gp

1 lb

Chest - small

2 gp

15 lbs

90 hp

Chest - medium

5 gp

25 lbs

110 hp

Chest - large

8 gp

35 lbs

140 hp

Clothing

8 sp

1 lb

Generic set Pants/Shirt/Shoes

Clothing

17 sp

3 lb

Cold Weather

Clothing

3 sp

1/2 lb

Travel Cloak

Clothing

4 sp

1 lb

Heavy Boots

Clothing

12 cp

-

Hat

Compass

15 gp

1/4 lb

Cookpot

1 gp

1 lb

Capacity 3/2 cubic feet

Dice

1 sp

-

6 dice

Dice - Cheaters

4 sp

-

3 dice

Ear Trumpet

3 gp

1 lb

Falconry Equipment

3 gp

3/2 lbs

False Bottom Chest

12 gp

-

Firewood

2 cp

20 lbs

One day supply

Fishhook

1 sp

-

Fishing kit

7 sp

3 lbs

Fishing net

3 gp

5 lbs

Dry Weight

Flask

15 sp

1/2 lb

Flint and Steel

12 sp

-

Fountain Pen

3 sp

-

Glider

15 g

1 lbs

With or without chair, 90 hp

Glider Staff

15 g

1 lbs

60 hp

Glue

4 sp

1/2 lb

-

Grappling Hook

2 gp

3 lbs

Gunpowder

5 sp

1/4 lb

Hammer

7 sp

2 lbs

90 hp

Hammer - Large

1 gp

4 lbs

110 hp

Hammock

4 sp

3 lbs

Hourglass

15 gp

-

Timer is 1 minute

Hourglass

25 gp

1 lb

Timer is 1 hour

Horn

15 sp

1 lb

Plays single signal note

Ink

4 gp

-

Jug - Clay

8 cp

2 lbs

Capacity 2 liters

Lantern

2 gp

1 lb

Lock and Key

6 gp

1 lb

Average quality

Lock and Key

12 gp

1 lb

High quality

Map

5 gp

1 lb

Magnifying Glass

15 gp

-

Marbles - Glass

3 sp

1/2 lb

Mirror

3 gp

-

Small handheld mirror

Mirror - Large

15 gp

-

6 square feet in size

Net

8 sp

5 lbs

9 square yards

Net - Butterfly

3 gp

3/2 lbs

Fine Silk, handmade

Net - Camouflage

10 gp

4 lbs

Reversible, +1 Stealth

Oil

15 cp

1 lb

Pack (Animal)

4 gp

8 lbs

8 cubic feet capacity

Paper

1 sp

-

10 sheets

Perfume

3 gp

-

Pickaxe

45 sp

5 lbs

Riding Gear - Medium

15 gp

10 lbs

Harness, bit/bridle, Saddle, Pack

Rope

12 sp

5 lbs

50 feet length

Saw

7 cp

1 lb

Sewing Kit

8 sp

1/2 lb

Sextant

15 gp

1 lb

Shaving Kit

8 sp

1/4 lb

Shovel

15 sp

2 lbs

40 hp

Smoke Pellets

35 sp

-

10 pellets

Smoking Pipe - Dragon Shaped

14 sp

-

Soap

1 cp

-

1 bar

Spade

1 gp

1/2 lb

Surveying Tools

10 gp

2 lbs

Teapot

2 cp

1 lb

Telescope

25 gp

1 lb

Tent

6 gp

15 lbs

Sleeps 2 people

Tent - Large

6 gp

30 lbs

Sleeps 6 people

Tent - Nomad

16 gp

45 lbs

Sleeps up to 10 people

Torch

1 cp

1/2 lb

Single use

Torch

2 gp

3/2 lb

Multiple use - requires oil

Twine

3 cp

-

15 ft length

Umbrella

25 sp

4 lbs

Vial - Glass

7 sp

-

Capacity 100 ml

Vial - Glass

1 gp

-

Capacity 250 ml

Waterskin

6 sp

1/4 lb

Weight empty, capacity is 1.5 liter. Full weight: 3.5 lbs

Waterskin - Large

15 sp

1/2 lb

Weight empty, capacity is 2.5 liters. Full weight: 6 lbs

Wax (Seal)

15 sp

1/4 lb

Whistle

2 sp

-

Whistle - Animal

2 sp

-

Keyed to a specific animal

Where not noted, item hit points range from 10-30 hp

Animals

Animal

Price

Weight

Pets and Companions

Blue Jay

3 sp

-

Cat

3 cp

8 lbs

Dog

1 sp

50-100 lbs

Dwarf Squid

2 sp

1/2 lbs

Ferret

5 sp

3 lbs

Flying Lemur

22 gp

3 lbs

Fox

5 gp

25 lbs, Rare

Parrot

6 sp

4 lbs

Squirrel

2 sp

15 lbs

Turtle Duck

8 cp

3 lbs

Trained animals

Dog, Guard

10 gp

100-150 lbs

Eagle

18 gp

2 lbs

Hawk

15 gp

2 lbs

Raven

17 gp

2 lbs

Pack Animals

Buffalo

30 gp

1,500 lbs

Camel

28 gp

1,900 lbs

Mounts

Bear

45 gp

1,100 lbs

Bison

34 gp

4,000 lbs, Size: Huge, Rare

Elk

140 gp

600 lbs

Horse

20 gp

Komodo

16 gp

2,200 lbs

Yak

36 gp

1,500 lbs

Animal gear

Animal

Price

Weight

Large Animals

x2 Modifier*

Armor

x2 Modifier*

Animal Harness

2 gp

2 lbs

Bit and Bridle

2 gp

1 lb

Falconry Glove

3 gp

1 lb

Feed (Per Day)

5 cp

5-10 lbs

Saddle - Pack

10 gp

15 lbs

Saddle - Riding

8 gp

25 lbs

Saddle - Travel

6 gp

20 lbs

Stabling (Per Day

3 sp

-

* Large animals double the price of anything purchased for that animal
* Armor made for animals costs twice as much as the same armor for a human. Armor for Large creatures is 4 times the normal price for a human.

Supplies

Item

Cost

Quantity

Notes

Ale

4 cp

Mug

Bread

2 cp

1/2 lb

Cheese

1 sp

1/2 lb

Fruit

6 cp

1/2 lb

Honey

8 sp

1/2 lb

Meals

1 sp

-

Poor, Per Day

Meals

3 sp

-

Common, Per Day

Meals

5 sp

-

Good, Per Day

Meat

6 sp

1 lb

Butchered, normal quality

Milk

3 sp

Gallon

Street Meat

2 cp

Tea

2 cp

1 cup

Tea Leaves

3 sp

1/2 lb

Trail Food

8 sp

3/2 lb

One days food, good quality, Keeps 2 days

Trail Rations

3 sp

1 lb

One days food. Keeps for 2-3 months

Wine

2 sp

Glass

Common Quality

Wine

1 gp

Glass

Fine Quality

Wine

5 gp

Bottle

Fine Quality

Services

Item

Cost

Notes

Bath

5 cp

(Hot)

Bath

2 sp - 1 gp

Public Bathhouse

Blacksmith

5 sp

Per hour, general repairs

Cartography

10 gp

Draw up a specific map

Companion

5 sp - 10 gp

Ferry

1 sp

Per Mile

Guide

4 gp

Per Day, more for dangerous areas

Healing

1 gp

First Aid

Healing

15 sp

Elemental Healing

Healing

25 sp

Long Term Care - Per day

Inn

5 sp

Common

Inn

15 gp

Above average

Inn

8 gp

Suite

Inn

15 gp

Luxury

Labor - Unskilled

1 gp

Per Day - Minimum

Labor - Skilled

3 gp

Per Day

Labor - Mercenary

4 gp

Per Day

Stables

3 sp

Per day

Toll

3 cp

Repairing gear

Gear can come under attack or be subjected to damage from the environment. Each item, whether it is a weapon, armor, a keystone, or your adventuring gear, has a hit point value. This number represents the total number of damage the item can take before it breaks

If the final blow to an item was a critical hit, the item shatters.
Items that are damaged can be repaired by their respective crafting profession or skill, as shown below. Repairing an item requires 1 to 2 hours of work

If not specifically noted, an item's hp ranges from 10-30 depending on its qualities