It is pretty hard to crack, but I've cracked it. But... It is useless to me since my Wii doesnt have GameCube ports. Counting me, that makes a total of 2 of us that have cracked Devolution antipiracy. I have no interest in sharing it with anybody, so don't PM me asking for it.

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Frankly, I find this hard to believe. Anyone can say they've cracked something but have no intentions of releasing the methods, but only the gullible would actually believe them without some form of proof.

It is pretty hard to crack, but I've cracked it. But... It is useless to me since my Wii doesnt have GameCube ports. Counting me, that makes a total of 2 of us that have cracked Devolution antipiracy. I have no interest in sharing it with anybody, so don't PM me asking for it.

Frankly, I find this hard to believe. Anyone can say they've cracked something but have no intentions of releasing the methods, but only the gullible would actually believe them without some form of proof.

Well, I don't really care if people believe me or not. Point is, I have it and you don't. Even with pics, people are skeptical like the pic in the '3DS Hack: "We hacked it!"' thread in the 3DS section. For those interested, I am aware that the first person to crack it is megazig. I'm sure people believe him. You all are welcome to browse my portfolio of cracked apps over at the mac forum MacBB with the same username.

I think you misunderstood megazig's post (or else I did). I believe what he was saying is that there are a number of measures preventing Devolution being cracked, and he was asking gamer765 to name just one. As opposed to there being multiple ways to crack Devolution, which I think is how you interpreted the statement.

You have no idea how to do it, yet you are SURE it's not a challenge? Dumbass.

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how difficult can it be really? it makes the verification file which uses a Wii specific code to generate. figure out your variables and solve for x, you can probably even us a second set of verification files to do this.

Well, I don't really care if people believe me or not. Point is, I have it and you don't. Even with pics, people are skeptical like the pic in the '3DS Hack: "We hacked it!"' thread in the 3DS section. For those interested, I am aware that the first person to crack it is megazig. I'm sure people believe him. You all are welcome to browse my portfolio of cracked apps over at the mac forum MacBB with the same username.

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So, let me get this straight. You 'cracked' Devolution, despite the fact it has no use to you and then you had the balls to come on the forums and gloat that you had it and weren't sharing it?

I'd like to point out a few things in regards to the anti-piracy measures on Devolution:

1. By playing any Gamecube game in an unsupported way (i.e. Not on a GameCube) is against the EULA that came with the game and, as such, is considered just as illegal as pirating the game

2. Nintendo/Game Devs no longer get the money from the used sales of GameCube games, so why is it such an issue (While legal, most game devs and publishers, including Nintendo, see used game sales as piracy)?

3. I didn't realize Devolution had anti-piracy support before ripping and selling my games, so now I'm stuck with a WiiU that looks like it won't have GC support since Devolution is the only Emulator that seems to care about getting it working on the WiiU (controller support mainly). I guess I'll just use Dolphin, not that big a deal, just frustrating.

EULA's aren't above the law, but they ARE legally binding. That's why they are considered so shady. You are agreeing to a legally binding contract by using the software, giving the license holder rights to take legal action if you violate it.

Now, more than likely that would never happen, I just wanted to make a point

I'm pretty sure that if violating the EULA in an offline manner could get you sued, it would happen.

Not from Nintendo, because they're soft with their customers, but from Microsft (who will ban in a heartbeat), and Sony, who has sued people who hacked the PS3 (though not over PS3 EULA junk, rather about sharing the keys and shit).

They would have to prove that you violated the EULA, which would cost them considerable amounts of money and is not easy.

It's like trying to prove that an employer violated US Labor Laws - the person suing has to prove and without evidence (in this case your online evidence is a good example) there's no way to prove what happened. It's possible, but difficult.

I'm not referring IF any of this would actually happen, I'm referring to the ethics of the whole thing: How is it ethical for a dev to be anti-piracy, but also allowing the violation of the EULA (which, again IS legally binding. Source: http://www.us-cert.gov/reading_room/EULA.pdf )

From Link: "A EULA is a legal contract between you and the software publisher"

A legal contract is not a law, don't confuse the two. Violating a contract can be grounds for going to court (in order to have the disagreement settled by an outside party), but courts toss out stupid shit all the time. Like, if one of the game devs that puts "you'll give us your soul" in the EULA (some do it on April Fool's, some do it just to see who's reading) tried to take somebody to court... where would that get them?

Like you said it comes down to proof, but also proof of what? Criminal courts are over damages, civil courts are over rights infringements. Piracy violates copyright law (and brings up the incredibly retarded idea of "a lost sale") so that easily gets into civil court, but what about console modding? Pretty much every EULA of every game system ever warns against modding, but we never see people in court for it, while game companies will take people to court for things that are plainly illegal, like piracy, counterfeiting, etc. They don't take users to court because it'd be an uphill struggle to convince the courts "this user should be punished because they used my system in a way I didn't want them to". If there's no actual damages or even imaginary potential damages, jack shit is going to be done.

Anyways my point is just because it's in an EULA doesn't mean something is legal or illegal, it's down to the law what actually happens.

EULA's aren't above the law, but they ARE legally binding. That's why they are considered so shady. You are agreeing to a legally binding contract by using the software, giving the license holder rights to take legal action if you violate it.

Now, more than likely that would never happen, I just wanted to make a point

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It may violate the EULA, but there's no way for them to find out, is there?

A legal contract is not a law, don't confuse the two. Violating a contract can be grounds for going to court (in order to have the disagreement settled by an outside party), but courts toss out stupid shit all the time. Like, if one of the game devs that puts "you'll give us your soul" in the EULA (some do it on April Fool's, some do it just to see who's reading) tried to take somebody to court... where would that get them?

Like you said it comes down to proof, but also proof of what? Criminal courts are over damages, civil courts are over rights infringements. Piracy violates copyright law (and brings up the incredibly retarded idea of "a lost sale") so that easily gets into civil court, but what about console modding? Pretty much every EULA of every game system ever warns against modding, but we never see people in court for it, while game companies will take people to court for things that are plainly illegal, like piracy, counterfeiting, etc. They don't take users to court because it'd be an uphill struggle to convince the courts "this user should be punished because they used my system in a way I didn't want them to". If there's no actual damages or even imaginary potential damages, jack shit is going to be done.

Anyways my point is just because it's in an EULA doesn't mean something is legal or illegal, it's down to the law what actually happens.

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Exactly, couldn't have worded it better myself. There are contractual agreements, EULAs and other documents that make us promise we don't violate them. I don't understand why it's illegal to modify consoles, but legal to jailbreak iPhones. Hypocrites in law? Yes indeed. Piracy I don't much for, but console modification that allows me to play my own backups and gets rid of stupidly implemented region locks is all I really care about. Okay, then there's the usage of emulators, which is also a gray area.

Generally EULAs are used to deny services once broken. Like Microsoft will ban a 360 from Live if they find it to be modded... and nobody gets in their way because they are entirely within their rights to do that, both legally and morally.

Because "Tueidj" is an elitist bastard that why, it's as simply as that, thread closed. Hopefully someone comes along who's not a dick and hacks devolution and gets ride of the anti-piracy BS and takes all his credit.

He could just release Devolution with a .txt file that says "disable anti-piracy = no" and if people change it to yes then it disables it, then he could probably release it and not have to worry about breaking the EULA that came with the game but lets be realistic here he just doing to troll everyone to feel in powered.

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The answer to this topic has given dozens of times. He doesn't want to make a warez loader. Get over it.