iDevGames mini-contest this weekend: "Sticky"

We're organizing an #idevgames mini-contest this weekend. The theme is "sticky": if your game mechanics involve things sticking together, you're in. You can start at 5 PM local time on Friday 2009-05-22, and should post a final game build by midnight local time on Tuesday morning 2009-05-26. These times will not be strictly enforced, but you should try to stay within that range to keep with the spirit of the contest. Post here or come to #idevgames on irc.freenode.net for discussion.

EDIT: It's been pointed out that this occurs on Memorial Day weekend, so the end time has been extended by a day.

Love that theme. My new base code library is approaching being usable, so it might be a good opportunity to try it in anger ( ) if I can think of an idea. At least this contest lines up with a time period when I'm not working for a change.

backslash Wrote:Love that theme. My new base code library is approaching being usable, so it might be a good opportunity to try it in anger ( ) if I can think of an idea.

Similar to here, Oev0 is done, Opv1 is a fourth done but hardly needed, the core of Om.a is useable, Osv1-3 is far off but there is always C. I'm holding off from uDG and the like until I am done with Oe.editor. But I'm hoping I can participate in the next one, mini-uDG or not.

I thought it might be fun to have some prizes of some kind, so I'll be putting up a free license key to Mega BrickBash 3000 as a prize to whoever wins the contest. Alex said he'd be willing to put up a poll so we can vote for a winner.