expect-lite is an quick and easy command line automation tool. Written in expect, it is designed to directly map an interactive terminal session into an automation script. expect-lite scripts use special character(s) at the beginning of each line to indicate the action. Basic expect-lite scripts can be created by simply cutting and pasting text from a terminal window into a script, and adding '>' '<' characters. No knowledge of expect is required. Expect-lite is targeted at the verification testing environment, and will produce a Pass/Fail result at the end of the script. However, its use is not limited to this environment. It includes a powerful debugger with breakpoints, step/skip, and the ability to copy/paste expect-lite lines right into a running script.

ChaiScript is an embedded scripting language designed from the ground up to directly target C++ and take advantage of modern C++ development techniques. Being a native C++ application, it has some advantages over existing embedded scripting languages. It uses a header-only approach, which makes it easy to integrate with existing projects. It maintains type safety between your C++ application and user scripts. It supports a variety of C++ techniques including callbacks, overloaded functions, class methods, and STL containers.

GLE (Graphics Layout Engine) is a graphics scripting language designed for creating publication quality figures (e.g., a chart, plot, graph, or diagram). GLE supports various chart types (including function plot, histogram, bar chart, scatter plot, contour plot, color map, and surface plot) through a simple but flexible set of graphing commands. More complex output can be created by relying on GLE's scripting language, which is full featured with subroutines, variables, and logic control. GLE relies on LaTeX for text output and supports mathematical formulae in graphs and figures.

Urbi is a robotics software platform. It includes a C++/Java middleware API called UObject to interface components such as motors, cameras, and algorithms, and an innovative scripting language, urbiscript, with built-in support for parallel and event-based programming, used to write high-level behaviors and orchestrate the interactions between components. UObject components are built as shared libraries exposed as native objects within urbiscript, and either hot-plugged in a running Urbi engine, or started as a remote autonomous process communicating with the engine via the network. At any time, new urbiscript code can be sent to a running Urbi engine via a simple telnet, to introspect the state of components, modify existing code, or add new behaviors. Urbi is cross-platform and supports several robots (Gostai Jazz, Lego Mindstorms, Aldebaran Nao, Segway RMP, Spykee, Bioloid, etc.) and a simulator (Webots).

Gastona is an approach for rapid and easy development in less than 1 MB, including sqlite and the complete documentation with samples. It is useful for developing tools and many other applications. The GUI is built through configuration using intuitive layout managers and the communication with widget and the logic using a text generator concept. Emphasis has been put on featured widgets (assisted table and tree) and in high-level commands (scanning files and a text parser for records).

Inq is a scripting language for client/server systems. The server provides transaction, persistence, concurrency, and events support. The client is presently desktop only, though Web clients are planned. Inq uses a generic node structure throughout and reification techniques to obviate boilerplate code, especially in the areas of persistence and MVC.

Open Basic (OB) is an implementation of the BASIC programming language. It is intended to for embedding into user applications as a scripting language. User-defined functions can be written in C/C++, assembler, or other languages and can be activated from BASIC programs, receive parameters of different types, return their results.

Nerd is an attempt to create a cross-platform scripting language that is based on Scheme and easy to embed, extend, and use. It's currently used in video game projects and is interpreted only. There are definite future plans to add a byte-code compiler and VM to it and to write proper documentation.

MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.