i modeled every polygon, from the planification at the top, took me about one afternoon to get it all done, 1778 polygons or something like that don't have the number in my head but it was plenty.

Then, since im very unexperienced, i took it to my teacher, which gets full credit on this one, he made the sphere, he bent the planification, then spherized it, after that he extruded 3 times to make the subdivisions, so credit goes flly to him, i only made the planification as seen above, but i think i have some merit right? i didn't know how to spherize it otherwise i would have done it myself.

but other objects will come specially for my animation

also i'd like to share my teacher's link with you guysit's in Portuguese and has some work from him when he was around my age and earlier right now[link]one of the most influent teachers i've had and he still hes and i hope he continues to be during my years in college

for those of you that don't know what this strange sphere is, it's a paliote from Lineage 2, i decided to make an HD version of it since the in-game model of this is a low poly, just with an alpha channel applied and some neat glow, that i will add to this once i know how to mess with layoutyou can find the concepts i did of it here

thank you very much as far as uv goes, still a noob and waiting for proper class to help me out, same goes for lighting, i think thats worked out on ayout, but it will have reflections lighting and the inner glow, as well as some rust to go along