Game Objectives:
⁞╟ Kill the three enemy Captains to win.
⁞║ ╙ If you choose to do this through a sneak attack or a full-scale assault, that’s fine; just kill the Captains.
⁞╙ Control strategic map locations to deprive your enemy of resources / bonuses, and to gain them for yourself.

Buyable Units:
⁞╟ Located in your base and scattered around the Valley (Visible at 20 kills).
⁞╟ Purchased with Gold and (sometimes) Stone.
⁞╟ No limit to how many you can buy.
⁞╟ Each unit is named to show their cost and the time needed to create it.
⁞╟ Units in the Valley become available at 20 and 30 minutes into the game.
⁞╟ Ranges from infantry, to archers, to long-range siege weapons for base assaults.
⁞╙ Only purchasable with your Captain.

Captains:
⁞╟ Only unit that can buy units, both in your base and in the valley.
⁞╟ Use them to upgrade your base defenses, both walls and towers.
⁞╙ Kill your enemy's Captains to win the game!

Roles:
⁞╟ The game is divided into three main roles, Infantry, Foot Archers, and Cavalry.
⁞║ ╟ Player 1 / 4 are Infantry
⁞║ ╟ Player 2 / 5 are Foot Archers
⁞║ ╙ Player 3 / 6 are Cavalry
⁞╟ Teams are P1/P2/P3 VS P4/P5/P6 and are automatically set in-game.
⁞╙ Work in tandem with your allies for best effect. Working on your own can go horribly wrong.

Resources:
⁞╟ Mine Gold or Stone with Villagers.
⁞║ ╟ A Mining Camp is located in your base.
⁞║ ╙ Do not lose it; it does not respawn and you can't build them.
⁞╟ Control one or both of the Mines for recurring Gold and Stone tributes.
⁞║ ╙ You cannot take the Mine from your allies.
⁞╟ Have 1 Villager stand on one or both of the Gold Shrines for recurring Gold tributes.
⁞╟ Explore the map to increase the amount of Gold you receive for Taxes.
⁞║ ╟ 36 explorable areas.
⁞║ ╙ Taxes come every 10 minutes.
⁞╟ Your Home Nation sends a gold tribute every 8 minutes 20 seconds.
⁞╟ Set the Game Difficulty to control Home Nation tributes and Area Tax Tributes.
⁞║ ╟ Easiest: 8,000 gold Home Nation tribute, 140 gold tax per area.
⁞║ ╟ Standard: 4,000 gold Home Nation tribute, 120 gold tax per area.
⁞║ ╟ Moderate: 2,000 gold Home Nation tribute, 100 gold tax per area.
⁞║ ╟ Hard: 1,000 gold Home Nation tribute, 80 gold tax per area.
⁞║ ╙ Hardest: No Home Nation tribute, 60 gold tax per area.
⁞╟ 30 Stone is given in roughly 10 minute intervals.
⁞╙ Kill units to gain 10 gold / kill, and reach kill-goals for larger lump-sums.

Bases:
⁞╟ Located in the top and bottom corners of the map.
⁞╟ Double layer of walls, with 10 towers in each base.
⁞╟ Towers have +20 attack and +1000 HP to start.
⁞║ ╙ May be upgraded at one of the Blacksmiths in your base, up to 32,000 HP / +610 attack.
⁞╙ Walls and Gates start with 3,000 HP / 4,000 HP.
⁞ ╙ May be upgraded at one of the Blacksmiths in your base, up to 32,000 HP.

Game Features:
⁞╟ Unique exploration system that detects when you have walked through an area.
⁞║ ╟ Map is divided into a grid layout, 6x6, for a total of 36 areas.
⁞║ ╙ Each area is worth gold (based on difficulty) when Taxes are collected.
⁞╟ Many, many exploit-prevention measures.
⁞║ ╟ Spawn-stacking, spawn-blocking, to creating undead units in-game.
⁞║ ╙ Basic cheat detection, upgrade shrine abuse.
⁞╟ Controllable Fortresses that can be taken, stolen, re-captured, and razed.
⁞╟ Controllable mines that can be taken, stolen, and re-captured.
⁞╟ Extensive testing to bring Infantry, Archers, and Cavalry into balance.
⁞╟ Civilization bonuses that dramatically alter the balance have been disabled.
⁞║ ╙ Britons’ range.
⁞╟ No buildings except walls, gates, outposts, and towers are buildable.
⁞╙ Attack shrines / Health shrines in your base (HP at 275 Kills)
⁞ ╙ Two options, one faster, one slower, priced accordingly.

For more information, read the Objectives, Hints, and Scouts section in-game, or check out the Mapshot.

This map is an ongoing work-in-progress, and is updated regularly as bugs are uncovered and balancing issues are noticed.