Some Android devices don't have a gyroscope so the app uses the accelerometer to simulate movements. It's quite accurate for some time, but still requires recalibration sometimes. To recalibrate, just hit the screen.You'll need a jailbroken device to play on iOS since I haven't published it yet.

In fact I'm not sure if I'm going to publish them, because of the possible legal issues with Namco. I contacted Sašo five days ago to ask about that. He told me to change the name, remove the stabyourself.net logo and make it so there is no way someone could assume the game was developed by stabyourself.net. So that's what I did.

I also added a link to Namco's official Pacman app on the main menu, and did not put any ads. But still, the game uses assets and IP from the original Pacman game so I'm not sure if that's very wise to publish it. I'd like to have your feedback about this. But I really don't want to be banned from the Apple and Google developer programs :\

Anyway, the game also features an online leaderboard, so enjoy!

Last edited by impulse12 on 28 Jan 2013, 17:29, edited 1 time in total.

@Maurice: Gyroscope controls don't appear if SensorManager.getDefaultSensor(TYPE_GYROSCOPE) returns null. I read somewhere it should be simulated by software if no gyro were available, but maybe I'm wrong. Maybe this was implemented on a recent Android version, which one do you have ?

@Camewel: Planar gyroscope is the most playable choice. You need to touch the screen once in order to set the reference position.

On my samsung galaxy s3 it seems like I need to reset my center about every 30 seconds. It feels like you are either rounding or using a data type this is less precise to store your vector or calibration data.