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I thought that after launchpad smoke and touchdown dust effects there was nothing more I could want. I was wrong, this looks great! Is the color in any way affected by which exhaust FX the engine is running?

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Well its actually not that bad, but I'd tune down the overall effects to about a 10% of the actual power, subtle is better and more realistic, specially when you've got some engine clusters, since it seems the lighting from the engines stacks.

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Well its actually not that bad, but I'd tune down the overall effects to about a 10% of the actual power, subtle is better and more realistic, specially when you've got some engine clusters, since it seems the lighting from the engines stacks.

Have you ever been to a real night launch? I have, when that shuttle went up it might has well have been daytime and I was miles away. Subtle may be better for the game, but don't call it realistic.

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Have you ever been to a real night launch? I have, when that shuttle went up it might has well have been daytime and I was miles away. Subtle may be better for the game, but don't call it realistic.

It's more that the lighting in the game isn't the same as in real life. I've been a shuttle night launch as well and it is so bright it's like watching a sunrise, but it doesn't actually light up the shuttle itself the same way the game lights the spacecraft with point lights. The shuttle is pretty evenly lit because all of the light on it is coming from reflections off the ground and diffused light from the exhaust.

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Have you ever been to a real night launch? I have, when that shuttle went up it might has well have been daytime and I was miles away. Subtle may be better for the game, but don't call it realistic.

I know, but this mod doesn't do that anyways, all it does is lighting the parts itelf and the effect its too strong to simulate actual light refraction. What you say would imply some kind of ambient light modification when the engines are on, which would be cool btw but not the topic I was talking about.