1st session continues (Dr. Nimish Biloria)

Dr. Biloria is going to introduce us to a recent strand of investigation called “info-Matter” that he has been exploring at the Hyperbody research group at TUDelft.

This will cover basically two topics:

1. data driven, performance-based architecture

2. interactive architecture

“interactive computing establishes bi-directional communication between people, activity, context and technology.” some of the implications of this communication include structures that “respond” to the position and movement of the body, robots that interact socially, etc.

Data driven, performance-based architecture takes information available in the environment and informs the architectural solution. For example, tracking and recording data about solar exposure, humidity, and other environmental factors, openings in a building envelope can be “tuned” to the intention of the designers to provide particular conditions of light.

Another example records movements of vehicles, pedestrians, and bicycles to create a circulation strategy that accommodates speed and intensity of the flow of these agents.

Yet another example simulates air movement in order to optimize the channeling of air towards electrical power generating turbines and distributing lower-velocity air to users of the space.