And Yet It Moves

SCORE: 85

I was intrigued by the concept of And Yet It Moves. This WiiWare
downloadable video game is part platformer, and part physics. The player
can pause the game and rotate the world all around. This can be right in
the middle of a jump, or after falling off an edge. This adds an all new
play mechanic to the platforming genre. It also means players need to be
careful of things like rolling rocks turning into falling rocks.

Graphically And Yet It Moves is one of those games with an artistic
flair. The main character is white, and the various background graphics
are strange looking. In a few places the graphics get in the way of
letting the player see their character. When you little guy falls too
far he falls apart into pieces. And Yet It Moves teaches players to
avoid giant black areas - you will die there. The rotation mechanic has
a visual that shows the player where their character will fall towards.
This really helped me land on some very small orbs.

The sounds in And Yet It Moves set a real mood. I have been noticing
that in many recent video games. The one complaint I have is how silent
And Yet It Moves can be at times. This did not bother me personally,
however others here at Family Friendly Gaming commented on it. And Yet
It Moves has some interesting special sound effects, especially when
your poor little character falls to pieces.

And Yet It Moves starts out very easy, and then the levels begin to
increase in difficulty. Family Friendly Gaming was given a reviewable
copy of this Wii game. I believe it is worth the 1000 Wii points though.
The various modes, and unlockables will keep gamers busy for a month or
more. Twenty levels may sound small, until you actually play through a
few of them.

I found the game play in And Yet It Moves to be nearly perfect. I loved
being able to pause the game on the fly, change the direction of the
game, and land safely. I really appreciated how And Yet It Moves eases
the player into the new concepts. There are so many puzzle elements in
this game that it does not feel like much of a platformer at times. I
had a lot of fun playing And Yet It Moves on the Wii.

There are various ways to make mistakes in And Yet It Moves. Making them
has your little friend falling into pieces. The game quickly moves the
camera back to the last checkpoint. And Yet It Moves teaches us about
gravity, and some fun ways to adjust it to safely move through the
levels. I really hope to see sequels to And Yet It Moves in the near
future. I am also very interested in what innovative ideas the brains
over at Broken Rules will come up with in the future. It was my pleasure
to be able to review And Yet It Moves.
- Paul

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