Surehttp://www.moddb.com/mods/europe-1200-warband
theres a downloads tab on there some where.
Its still in beta, so occasionally you may find a exact copy of yourself in a castle and if you talk to him till say some random lore from Native

Judging from your earlier posts you didn't really prepare well. It's possible to use all the companions in the game to get you right to rule. Them getting pissed at you is temporary, after about 3 days you'll be able to send them on their Right to Rule mission. Using this you can get almost 50 Right to rule for free. It also all depends on number of companies you own, your relationship with Lords, and your relationship with villages that give your favorite troops.

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Getting hitched is also a good idea for would-be Monarchs. Preferably marry into a family that owns cities.

I didn't, I pretty much just jumped in on the game of thrones.
It sucks that I got married to this retard, Karaban is literally the worst lord in the fucking game

im expansive because thats ALL i can afford to do. I almost always go broke in peace time. I currently dont have enough money to buy an enterprise or upgrade my fiefs, so i have to run around chasing bandits and raiders and selling they're shit, also fighting melee fights CAUSE TOURNAMENTS NEVER COME TO MY CITIES

I kill and maim all I see. One of my lords was quickly losing relationship with me, so I murdered his ass on the spot. He was still around 20 relationship points.

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I'm only diplomatic with one nation, and I'm helping them whenever I can. I chose the Khergs because they're weak as shit, so I'll just steamroll 'em when they're the last one standing.

This is really tough on my economy, but I pillage everything so that makes up for it in the long run. This strategy puts my army in battles all the time, which is good for unit upgrading if you know how to command a battle and reduce casualties.

A lot of people are going about becoming a Lord all wrong. They rush into it way too fast.

There are five things you should address before you even think about becoming a Lord.

Troops
Money
Right to Rule
Companions
Honor

Troops: Part 1
At the beginning of the game, do quests and kill bandits until you are able to field an army of about 30-50 troops. This should be enough to scare away most bandits and defeat the ones that do attack you.

Money
Buy Iron in Sargoth and sell it to Ahmerrad, where you will buy Dates and sell back in Sargoth. If you think your party strong enough to defeat large amounts of Sea Raiders, buy Salt in Wercheg and sell it in Rivacheg. Repeat this until you have bought a Dyeworks in EVERY CITY except Jelkala. Now every week you will receive a massive payment of money.

Right to Rule
Recruit and use every companion in the game, listed in the picture below, to spread the word of what an awesome King you will be. You will notice some companions will get angry of what you send them off to do. This doesn't matter. In a few days they will have calmed down and you can then send them off to spread the word again. By doing this you gain 48 free Right to Rule, which makes being a King much easier as other Kings will be more likely to negotiate.

Companions
So which one of these companions do you actually keep? All of them.
Let me explain. First, take a good look at this picture here.

There are essentially two sets of companion groups. Nobles and riff-raff.
The first group you should stick with and keep by you are the Nobles, circled in Red + Artimenner and Borcha.
A companion being Noble means you can turn them into Lords without pissing off other Lords in the realm, which essentially means free vassals for you when you become King. Once you have become King and have finished making all the ones circled in red Lords, dismiss Artimenner and Borcha (or make one of them your royal minister if you don't want your wife to have the job) and recruit the other set of Companions.

Honor
There are a few simple rules you should always abide

NEVER take gifts from villages. This nets you honor, which is useful for
ALWAYS release Lords when you defeat them. This also nets you honor.

The aim of the game is to maximize honor. With high honor you automatically get good relations with other "good" Lords. What this means is that eventually you will have 50+ relations with Lords you've never met, which makes it much easier to recruit Lords when you become King AND it makes the relation penalty matter less when you assign fiefs.

Troops: Part 2
Now that you have all this money buy the best equipment possible for each companion and yourself. Now just keep doing quests and building up your relationship with villages until you can field an army of at least 100. Relationship with villages is very important as high relationship allows you to recruit larger numbers of troops from villages, allowing you to build up your army much more quickly.

Now you can become a Lord and try to become King. Don't forget to marry the son/daughter of whichever Lord owns a city.

I think I'll start a new save, then, despite having spent thousands of millions of hours on this current one.
Which mod should I start in?

That is completely up to you and your tastes. For those wishing to play on the original Calradia map I will always say just use Freelancer + Diplomacy, found here, as it barely deviates at all from Vanilla Native.

Well, i always enjoy PoP and Europe 1257, or Floris. Those are the mods with the most decent content.

You really shouldn't try out mods (especially Prophesy of Pendor) unless you're able to succeed in a Native game. Not only will you risk running into a learning curve with a 90 degree angle but once you finally get good at it the fun of Native is lost.

You really shouldn't try out mods (especially Prophesy of Pendor) unless you're able to succeed in a Native game. Not only will you risk running into a learning curve with a 90 degree angle but once you finally get good at it the fun of Native is lost.

It's definitely a fun mod though, it adds a shitload of shit while keeping it stable and good and not just completely pants on head retarded like this Stalker mod called People's soup.

Wow, don't talk shit about people soup, that mod may be crazy, but it's a whole bundle of fun. The highest difficulty is called wizard mode, what else can you ask for?
It's also like 20 gigs. People soup i mean.

Wow, don't talk shit about people soup, that mod may be crazy, but it's a whole bundle of fun. The highest difficulty is called wizard mode, what else can you ask for?
It's also like 20 gigs. People soup i mean.

Never said it's a bad mod, it's really fun, it just adds so much shit, it's a cluttered mess of crazy shit all put together in no coherent manner.

Was just saying that Floris at the very least tries to stay coherent and succeeds.

Yeah, in the camp menu, go to mod options, and it should be at the bottom.

Also, rolling with the Swadians in a war against the Sarranids, they take over Uxkhal magically (nothing ever said there was a siege or takeover), but it's still guarded by 300 Swadian soldiers. I am very confused.

Yeah, in the camp menu, go to mod options, and it should be at the bottom.

Also, rolling with the Swadians in a war against the Sarranids, they take over Uxkhal magically (nothing ever said there was a siege or takeover), but it's still guarded by 300 Swadian soldiers. I am very confused.

AI seems to be able to hire prisoners with no consequence, so that may be why.

Yeah, in the camp menu, go to mod options, and it should be at the bottom.

Also, rolling with the Swadians in a war against the Sarranids, they take over Uxkhal magically (nothing ever said there was a siege or takeover), but it's still guarded by 300 Swadian soldiers. I am very confused.