Steps On How to Become a Game Developer

Part 3 just released. watch it. this part is about the first steps, and the video game elements. and I also added a short BIO of myself in the YouTube video's descriptions.
don't forget to Like and Subscribe.

Steps on how to become a game developer
This is the new series of YouTube videos that started with a single question: “How can I become a Game Developer?”
These series starts with a simple routine in the early parts. In these parts we mention how these tutorials are created and what are they based on. In these parts we also show you the first steps on the way of becoming a game developer. These tutorials will teach you about video game development team, different roles in the team, how video games do created, or even some very basic knowledge like the definition of the game.
After these basics we go on and actually work with game engines, we’ll teach you the basics of programming and creating visual arts, and then from these levels we’ll transcend into the higher and professional ones. You will understand the level designing, programming in C#, C++, Python, Java & etc., working with 3D softwares like 3Dsmax and Maya, and the skills in different part of creating a video game.
In my own opinion (and maybe so many others’ too) creating and developing a video game is the hardest skill between the computer skills. These skills should be learnt throw a class, or with a mentor. What is better than a free online class of learning video game developing? These videos (Our classes) are created in a classified order, and also some fun theme had been added to these, so you can have a fun and useful time while you’re learning.
Plus the technical tutorials we will also have some lessons about how to create and optimize your story for the video games, how to create characters, how to draw the levels in the best way on the paper, and so many other game designing tutorials too. So we can call it a step by step Game Developing Tutorial.
So this is going to be a series of videos, with hours and hours of videos that is going to go on YouTube. We will try our best to put a new video in every week. So please follow us throw YouTube by SUBSCRIBING us on “MobinS VGV” Channels. All of the videos of “Steps on How to Become a Game Developer” ‘s series going to come up on MobinS VGV(Video Games’ Videos) , so please subscribe us from channels so you can follow these videos. Here is Link to the channel:http://youtube.com/MobinSVGV
and please also like us on Facebook , cause as you know these videos are created without any budget , so the only thing that can make us happy is ONLY your support , so PLEASE Like us on Facebook , and Subscribe us on YouTube. Here is link to the Facebook page:http://facebook.com/StepsOnHowToBecomeAGameDeveloper

And this is video #1 that is the introduction. Sorry for the low video and audio quality, as the videos went on, we tried to develop and upgrade their features. This is the Link to the first two parts of series:
(Introduction)http://youtu.be/sv8UjGXEKV8
(Basics)http://youtu.be/9SwanzGZFmc
So follow us and be ready for the next videos on the channel. And please if you have any suggestion or criticism that you want to tell us, please contact us though YouTube or Facebook and we will answer you as soon as we can do. So please support us by clicking the Subscribe and Like buttons, and please send this text to your friend that you think these videos going to be useful for them. Hope you have a good day/night/day/night, Bye!
Mobin Shakeri

Probably one of the bigger problems facing anyone wishing to get into game development is that most people see it primarily as a creative medium, but to actually have a career in it you're probably going to start off (and probably remain for some time) bottom rung coding, making someone else's creativity into a game (if you even reach that side of things and aren't just shoved at the back bug testing or whatever).

It's like journalism in a way - you can either spend your time being an unpaid, unnoticed blogger off your own back in the million to one shot you do something that works, or run around making tea on minimum wage at a newspaper for a few years before they let you go out and interview someone who's doing a fun run for a paragraph on page 27.

So all these courses really do is dump people at the arse-end of a fundamentally soulless industry with some mostly unrecognised qualifications. Great way to spend your formative years.

DaM wrote:
Forensic Science is another one at the moment, due to NCIS bollocks.

Few years back there were as many forensic students graduating every year as there were forensic positions in the entire country. Ridiculous situation. The closure of the FSS has not helped matters.

At least if you become a game developer and can't get a job there are some options. I can't see a forensic scientist going indie though, although I could see there being a TV show about one it: 'Vigilante Forensics'

Edit: Thanks meme, that's my attempt at lightening the tone out the window.

Part 3 just released. watch it. this part is about the first steps, and the video game elements. and I also added a short BIO of myself in the YouTube video's descriptions.
don't forget to Like and Subscribe.

My favourite thing - aside from watching the people who got suckered into it desperately try to justify their 5 grand outlay - is how they bang on about being accredited by TIGA.

TIGA is run by the same people as T2G, and seems to be pretty fucking shady by itself. They claim to represent the UK games industry but there is no mention on their site of which developers and publishers are actually members.

Nice typo from someone on the TIGA students section: "I am currently a student on the Train2Game (Game Developer) curse"

This is from a mate of mine... steps on what being a videogame developer can be like...

He's been in the game industry for 7 years, this has been his career progression:

- Starts at EA, works on the canceled Command and Conquer: Tiberium. Is laid off when the game is canceled.
- Moves to Midway, and works on a game called "This is Vegas". This game is secretly one of the biggest failures in gaming history, and is a large part of the reason the publisher closed down.
- Comes to work at EA Chicago, works on Fight Night and starts work on a Marvel fighting game that goes unreleased when the studio is closed.
- Starts working at Robomodo, releases TH: Shread, begins the work on a 3rd title, but is laid off with most of the staff.
- Moves to California, works for Zynga developing Farmville.
- Moves to Lucasarts and is a lead on Star Wars: 1313. The project was killed last week, and he's unemployed again.

So in the 7 years of his professional career, he's worked on 2 games that actually saw releases; everything else is just wasted time and effort. Welcome to the games industry.