For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.

Happy holidays!

Changes:- Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in.- Ok? Also added the taming bell and refinery link gadgets. - Added more slime lamps and gave the amber slime lamp some happy pills.- New icons for install/remove gadgets and remove crops.- Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected.- Added an effect on the purchase screens to make it obvious when you make a purchase.- Added animations to the tutorial popups.- Added indicator to the tutorial popup when you complete the task requested.- Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds.- Changed some tutorial timing and completion checks.- Adjusted treasure pod opening effect.- Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info.- Added some new treasure pods to the world. One of them is amazing.- Changed the colors of fill meters for the science resources.- Adjusted the volume for some sounds including extractor working sounds.- Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended.- Strange diamonds, royal jelly, and lava dust now randomly show up as Range Exchange rewards (rarely) after unlocking Slime Science.- Tweaked rare drop rates on extractors to be slightly less rare.

Fixes:- Fixed bug where slimes and resources could get stuck under the ranch porch.- Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled.- Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad.- Fixed bug where largos could be fired into or carried into walls in some situations. - Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf.- Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions.- Fixed bug where transition between far and near versions of slimes was less smooth than intended.- Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.