Description

Morrslieb, the evil moon, shines down over the walls of the slumbering castle. A lone creak resounds through the air as the front gates are drawn open. Suddenly, screams fill the night as the hordes of Chaos rampage through the city. Huge red daemons brandishing massive hellblades tear through the streets cutting down everyone they find in the name of Khorne. As the daemons reach the inner gate, they are beset by a massive vulture-headed creature! The minions of the two rival powers clash in the streets, stomping on the helpless peasants underfoot. The count sends his mightiest knights forth to do combat with the forces of Chaos, but they are no match for the daemons arrayed against him. The city will fall, but which power will claim it?

Aided by hidden cultists, armies of daemons and men dedicated to the ruinous powers seeking to destroy all that is good and pure in the world. Chaos in the Old World, a board game designed by Eric M. Lang, lets you become one of the four Ruinous powers. Command the secretive cultists, the powerful warriors, and even the Greater Daemons as you spread despair and destruction through the realms of Old World.

Which path of corruption will you choose?

Never before have you had such dizzying heights of power handed to you on a silver platter. You will become one of the terrifyingly powerful gods of Chaos! Each god has a unique style of conquering the world, and the god you choose to become offers you a unique way to wage war upon the other gods. So which will you become?

The Blood God, Khorne, sits atop his brass throne on a mountain of skulls. His lieutenants, the terrifying Bloodthirsters, are unmatched on the field of battle.…

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None of that prepared me for the bizarre investigations that I commenced upon my return to Minneapolis –– investigations that continue as I write. Therefore, while I still retain enough of my mind to write, I find it imperative to tell you all this:

There is no Lovecraftian mystery game as engrosssing, as well-crafted, or as much sheer fun as Pelgrane’s roleplaying game, Trail of Cthulhu.

Paul: Our exhaustive look at the games jostling their way about BoardGameGeek’s Top 100 continues! Today, we have everything from international illness to urban development to mischievous academics. Oh, and opinions. Always with the sassy opinions. ONWARD.

Board Game Geek is a titan of the board game scene, one of the most comprehensive and consulted sites the hobby has, as well as a place to which we owe a huge debt of inspiration. It’s also home to the absolute Board Game Geekiest among us, namely those with a monthly allowance for small zip-lock baggies. While we undoubtedly fall into that category ourselves, we appreciate that not everyone does and it’s inevitable that our opinions will diverge now and then.

Just what do we make of those most esteemed of titles that are forever locked in an eternal battle for a place in BGG’s Top 100 rankings? This week, we’ll be giving an extensive, nay, exhaustive breakdown of that list, telling you what we’ve covered, what we thought and even admitting what we’ve missed out on. So come with us as we count down the games in a whole week’s worth of analysis and adventure!

A mobile game makes an infectiously good transition to tabletop, a card game richly rewards smart selection and a domino-strategy mashup is a quickfire winner

There’s a faintly luddite spirit to the board game renaissance of recent years, perhaps a reaction to the heavy demands screens now make on our time. Yet there isn’t such a great divide between games built of cardboard and those spun from code. They explore similar themes and their designers frequently learn from one another.

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