It's been a couple of weeks since I finished The Testament of Sherlock Holmes, so I thought I would start playing a second time. I opened up a game save that was near one particular cutscene (the only time that Holmes calls Watson "John") and read along with all the following dialogue. I think I have always set my large file adventure games to show the subtitles. I wondered to myself if I am in the minority. So, out of curiosity...

I'm happy that you noticed that. It wasn't in the original dialogue, but I added it in as I felt that it was such an intense scene between the two of them. ACD never did have Holmes call Watson by his first name.

Always off. Like Flotsam say its a big distraction away from the screen for me and I much rather listening to a game than reading a game. There is only one game that I voluntarily chose to turn on the subtitle and that was Lost Crown. I got tired of saying "What the heck did he say" with that crazy way that Nigel was talking. I just couldn't understand him.

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Thanks, everyone, for taking the time to respond. I am enjoying reading your responses. Looks like, so far, more folks like keeping the dialogue on screen. I'm gratified to know that I'm not the only one.

Rushes, I thought that was a brilliant decision to add "John" to the dialogue! Next to the ending, that was my favorite scene! Bravo and hats off to you for your insight! I was immediately reminded of the Granada series, in which - if I am remembering correctly, there was only one time in that series when Jeremy Brett as Sherlock called Watson "John" - in the episode where Jeremy had shockingly cut his hair very short and they were on vacation in Cornwall investigating some poisoning deaths and Sherlock inhaled some of the poison.

Jenny100, I agree with you about text disappearing too quickly. Although I can't recall the names of the games, it seems that there were a few BFG games that did that.

I always have the subtitles on, especially since my family often plays with me. Its easy to wonder what that word was when it gets a little noisy in the hall or if it just wasn't enunciated all that well. As Rushes notes, sometimes even their own background music or sound effects will drown out the spoken words. If you can read what was said, such moments are far less annoying.

Since a lot of cut-scenes do not repeat and only a few games give the text anywhere, its one of the options we look for as soon as the game starts

I always keep them off, as I find them too much of a distraction from what's going on onscreen. I end up reading the game instead of watching what the characters are doing.

There are exceptions, of course. As GreyFuss mentioned, The Lost Crown is one of them, though I had no trouble understanding Nigel, in spite of his bizarre speech patterns. However, the ambient sounds tend to drown out the voices in that game, so I leave them on. Ditto for Black Mirror 2. And in Runaway 2, there is one scene with some aliens that I am not able to understand at all, so I'll turn them on just for that part and then turn them off again afterward.

For the most part, though, I prefer to leave them off, and it annoys me when the game does not give me the option to do so. Luckily, that doesn't happen too often.

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