The third Kunio game released in America (by Nintendo no less), Nintendo World Cup was one of the premier titles for Nintendo's rather unpopular four player adapter. (The Japanese title means "Hot Blooded High School Dodgeball Club Soccer Squad.") Like most of the other games in the series, it's soccer just as you know it, just with a little more cartoon violence. Aside from the lack of any rules other than "get the ball into the goal", the main difference between your standard soccer game and this is that you only control the team captain. Instead, you order your players to pass or shoot if you're not in control of the ball. It was also ported to the Game Boy, which, like the NES version, also came to America. You can choose your team in the US version, with the Japanese team being redrawn so they're all wearing stereotypical nerd glasses. Mega Drive and PC Engine versions were also made - the PC Engine version was released on both HuCard and Super CD formats. The Super CD version has great Redbook audio remixes of all of the tracks as well as anime cutscenes. Otherwise, these versions are identical, and are the best ports of this game. The Mega Drive version, however, lacks the four player option.

Kunio-kun no Nekketsu Soccer Leage is the sequel to Nekketsu Kōkō Dodgeball Bu: Soccer Hen. Kunio forms a team to represent Japan internationally with members of the teams in Soccer Hen. The opposing teams come from Korea, Cameroon, Argentina, England, and many others from the area. Unlike in Soccer Hen, where you where restricted to just moving around, here you can jump. This means you can pull off some fancy manuevers, like jumping on top of the ball, throwing it into the air, then kicking into the air, thus triggering the special shots faster than in Soccer Hen. You can also dash, do flying headbutts and kicks, and even spinning kicks. There are also weather changes, like lightning bolts that might hit you at the last minute, and tornados that throw you into the air, then into the ground on your back. This causes some problems though, in that it causes plenty of slowdown, even though that doesn't really screw up action. The game is slower than Soccer Hen due to this, but it is still a lot of fun.

The music is similar to Ganbare Dunk Heroes and Kakutō Densetsu, which is a good thing. The game has a one player mode which is a league mode, and if you win enough, you will make it to the tournament. Passwords keep record of your wins and loses. The game also has a multiplayer mode, so up to four players can play. The game also has a mode called PKHen, in which you have to score against a goalie, and can be played against a friend. This was also brought to the Game Boy Advance in the Kunio-Kun Nekketsu Collection Vol. 2 in 2005.

Kunio-style hockey is exactly what you'd expect - fast, with a lot of random violence. You can leap through the air, bash opponents with your stick, and beat them silly. While you can't kill anyone on the opposing team, you can disable them. There are also charge shots you can execute by holding down the "shoot" button. The controls are much smoother than the soccer games, although it can be difficult to pass reliably. It's an excellent game, especially since the only real competition on the NES were games like Blades of Steel. It was almost brought over to America under the name Crash n' the Boys Ice Challenge, but the plans were scrapped. This was also released on the Game Boy Advance in the Kunio-Kun Nekketsu Collection Vol. 3 in 2006.

What can you possibly say about a game that has not one, not two, but three basketball hoops stacked on top of each other, reaching high into the stratosphere? Yes, Ganbare Dunk Heroes is that crazy, and it's all the more awesome for it. It's two-on-two basketball as Kunio and pals travel across America to do off-the-wall mad cap dunks. You get to see bizarre renditions of how the Japanese view famous American locations, which is almost worth the price of admission alone. In addition to weapons lying around, the hoops actually break and you can use them as bash other people. All around, tremendously fun. This was also brought to the Game Boy Advance in the Kunio-Kun Nekketsu Collection Vol. 1 in 2005.

The Kunio games cover a broad range of sports, but oddly enough, the only volleyball game is for the Game Boy. Even though this might seem like a good idea, it's poorly implemented - the characters move slowly, and there's none of the action that you'd expect for the series. Just hitting the ball is a task in and of itself, even though the game politely points out exactly where the ball is going to land. You need to switch characters manually with the select button, which just adds to the annoyance. At least some of the humor made it - the "smile" team bounces the ball with their asses, and the matador team uses their red capes to swat the ball.

Baseball Monogatari is the first "true" Downtown game to make it to the Super Famicom. The series continues from where Kōshin Kyoku and Bikkuri Nekketsu left off. The star of the game is now Sugata, one of the characters you could use in the former games. The game translates to "Downtown Hot-Blooded Baseball Story".

As expected from the Nekketsu series, the sport in the diamond has its share of violence. At first, the game will look exactly like most other baseball games, until you get to hit the ball. The game switches to a TV-like screen showing the action while Hasebe (Roxy in River City Ransom), gives the commentary. At first, the action can get confusing because the screen tends to change focus, since it loads a new area of the field, but in time for you to get to it. Unlike most other baseball games, while you are running the bases, you are able to jump and perform drop kicks, or make slide kicks to render the person with the ball vulnerable, allowing you to take the base safely. You can even throw the ball at the umpires! When you get to bat, you get a number of different swings for each character. Likewise, when you get to pitch you have different shots to use. Characters use their Willpower for their abilities like in past games in the series. Some characters even have individual pitching animations.

There is a story mode, and like past console installments, the story will only appear as the Nekketsu Team, but you can play as the other teams as well using a code, which will also unlock all teams in the process. Overall, it is a good game when you learn to get past the confusing field part. Like most entries in the series, the game also has catchy music themes, mainly for each team.