I am no expert, but I cant see why it couldnt be done, you may have a value in the dedicated.cfg but both nadeos master server will force 8 (and 100k) and sureley a callback to the dedi will gave you the answers to be 100k and 8 (when roc is on)
So why would it be seen as 12 ? other than if at the moment of change there were 12 already on, and as I have seen on any server that has player limit changes when in use, it enfoces the playerlimit check as players joins but ignores those already there, so you can have more than set max until they leave (that would mean for roc for first two races worst kick occours but no racing spots open, but you wouldnt want to break roc rules even for 2 races)

we have a ROC Server now since 4 weeks. The server runs with dedi version from 19.11.09, X-Aseco 1.10 and autoqueue 0.75. When we test the server with 3 or 4 players in queue it works fine without any bug, but if ROC started and queue is full (most time more than 12 players in queue) the plugin is very buggy. First from queue goes to 10, 13 from queue get a free slot etc. i try different autopueue version, but this makes no difference.

we have a ROC Server now since 4 weeks. The server runs with dedi version from 19.11.09, X-Aseco 1.10 and autoqueue 0.75. When we test the server with 3 or 4 players in queue it works fine without any bug, but if ROC started and queue is full (most time more than 12 players in queue) the plugin is very buggy. First from queue goes to 10, 13 from queue get a free slot etc. i try different autopueue version, but this makes no difference.

just use latest release, others are known for some bugs. if so enable debugging (line 99: "var $debug = true;") and provide log please.

norico wrote:all AutoQueue version crash my server since last release of Xaseco (1.10), all players was kicked. new players come in spectators and can't move.

an idee ?

well, trial period of my crystal ball expired...

putting new players into spec is just how the queue works but as long as free slots available they should be released immediately.
pls provide logfile (debug enabled) for further research.
passwords set?
guestlist empty?
server-version?
queue-version?

2nd: It seems to me like the idle detection does not work as announced, it seems to me like passing a CP is not triggering the active. So player that dont chat and dont finish are kicked even if they try to complete a track.

3rd: If someone joins during endgame and the server/his connection is a bit laggy and he is a bit longer in the queue the worst player is kicked(shall be requeued) even if there are free slots.

And 2 General things.

1st: Sometimes i just want to enter my server and spec, I fear I know the answer. In that case I have to join and put me back to spec, right? Or is there another way?
I still want the default that you are automaticly queued.

2nd: The botton to join or show on which position of you queue you are is directly in front of the X of the playerdetails of xaseco I think thats part of the jfreu plugin.
So if i am specing or in the queue of my server and watch player details i have to open the playerlist again to get the X.
True I can move it myself And i just was to lazy to move it, but I think that is a thing that is worth being adjusted in the default package as well.

I tried the settings but it results in a restart from aseco after finishing each round.

I guess i didn't realy think i trough what i am doing....

And the end of the race, people (worst) are put into the queue. At that time i wanted to send them a message.

I guess that's the wrong way to do it, the message turns up at the moment de next track is going to be loaded.

Maybe there is an other option to notify people when they are getting into the queue ?

I'm asking this because i have 2 identical servers wich is using the same database ( records etc etc )
At this time only 1 server is getting overloaded with people and the other isn't doing a thing maybe 2 or 3 peeps on it.

Would it be possible to redirect people to another server when queued if available or just redirect ?

I have otherwise no clue when to send them a message, maybe at the start of a new match ?