Description

Here's how it is. Earth got used up and dead, so humanity spread out to the stars. The Core Worlds, the ones settled first and the most pleasant ones to boot, formed an Alliance and demanded everyone join up, even us poor folks on the Rim. You know, the 95% of humanity that isn't rich and awash in high-tech. Something called the Independence Movement formed to stop the Alliance and, seven years later, everyone joined the Alliance. Some of the Indies headed out further along the Rim and some damn fools kept fighting even after Unification-Day. A few big fish were landed in prison and others just took off their Browncoats and drifted to the edge of known space. It's not real friendly out here, between the Alliance and the pirates and the slavers and business tycoons looking to create little empires on the backs of the poor. Not to mention those cannibalistic Reavers; less said about them the better. Some Indies snatched up rattletrap freighters and become tramp steamers, moving about and keeping out from under the thumb of the rich and powerful, trying to be as free as they're able.

The two Firefly games center on the doings of small spaceships that carry cargo and people through systems and the Deep Black. The ships will do some legit hauling but also a good bit of not-quite-legal work. Smuggling gets things to those that can use them at a price they can afford. Some settlements aren't exactly broadcasting their presence to the Alliance. Sometimes the Alliance is holding back what the people need to survive or grow and we pick it up for them. We might even go after a bounty or two, as long as it's for a real crime, not for sneezing on a Purplebelly. We have people that can use a gun, a pilot that's a hamster-wrangler (don't ask) and a bona fide sawbones on board; people are more likely to give you a good deal if you cure their kid's cough. We're not rich, but that doesn't matter as long as we're in the sky, as free as we're able. Got to keep hope alive.

Forlorn Hope is a game set in the Firefly universe in the Auroran system. The game will be pretty faithful to the series and fan fiction without ever running into Serenity. Space is big, folks. ;-) The Men With Blue Hands won't be showing up, nor will any special powers. There's no spit and polish in this game and you won't ever see a Borg. Except in the GM's nightmares. There's going to be a lot of witty (or wiseass) remarks and asides in the game and hopefully a lot of fun, too. Extra points if your posts make us laugh out loud. NO MIMES- isn't funny now and won't be funny in five centuries. We've got a core of good gamers that have played together for a while and want to add some new favorites to the group. There's no politics between players and we don't abide poor behavior. Right now, we are looking for a mechanic, someone to cook and be all colorful and maybe some other types, too (traders, Shepherds, Companions, whatever) on the first game (fourth mission right now) and the game that hasn't started yet needs everyone but the captain and a pilot. The link above is the first game's site; haven;t finished getting the second all pretty yet.

Played the game? You can send me comments to be placed
on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose
address is above.

Are you the GM? You can update your listing by writing
lindahl@pbm.com. If you
have something new to say about your game, for example an opening for new players, you can
create an announcement for your game.