3. Format

3.1. Player Eligibility

All players participating in the “The Seletar Mall Gaming Festival Mobile legends Tournament” must enter with their registered Mobile Legends in game name. The game account will be used to invite players into custom matches and for verification purposes.

3.2. Team and Player Names

Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their registered mobile legends in game name during all matches in the tournament proceeding.

3.3. Roster

3.3.1. Registered Players

Teams are only allowed to play with players registered on the team roster during the registration phase.

Players are not allowed to be playing for more than one team at any given time

Teams are only allowed to have a maximum of 1 substitute player.

3.3.2. Roster Changes

Teams are allowed to make changes to their roster any time before registration closes for each qualifier.

Any roster changes to qualified teams must be made known to admins via email by 9th September 2017, 2359hrs.

3.3.3. Roster Lock

Upon successful qualification for the offline finals, rosters will be locked.

Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player, subjective to organiser’s approval.

Players who are substitutes for already qualified teams cannot be part of another team.

Playing with unregistered players or usage of ringers will result in disqualification.

3.4. Game Version

All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.

3.5. Technical Issues

Teams are responsible for their own technical issues (hardware). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.

3.6. Disqualification

To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.

Teams found partaking in the following scenarios will be disqualified from the tournament:

Deliberate stalling of the game can result in losing that game or series entirely

Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team

Usage of exploits or third-party programs/cheats will result in player and/or team disqualification

Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification

Betting or match fixing will result in player and/or team disqualification

4. Rules

4.1. Tournament Format

4.1.1. Match Settings

5v5 Draft Mode

Players on the left team will be tasked to create game lobby

4.2. Match Reporting

Teams must report the results after each series to the tournament admins.

Teams should screenshot the end of match screen for verification purposes.

4.3. Substitute Players

Teams are allowed to have a maximum of 1 substitute upon registration.

Substitutes cannot come into play in a series that has already begun.

The registered substitute player cannot be a part of any rosters of other registered teams that are participating in the tournament.

Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.

4.4. No Show

4.4.1. Registration

Should a team be absent and uncontactable during registration or attendance taking phase, that team will be marked as late and not allowed to participate in the tournament.

4.4.2. Match

If a player is late during a match or is ready only 15 minutes after match has started; will not be allowed to play during that series.

The Team Captain will be given a choice to start the match as 5 players or forfeit the match.

The player whom is late is not allowed to re-join this match series.

4.4.3. In-between Series

Players are recommended not to go on breaks in between matches in a series.

Should a player need to take a quick break, seek out an admin or marshal.

Players must remain contactable throughout the tournament.

4.4.4. Disconnections

In any scenario should a player or more leaves before a winner has been determined not due to an internet issue disconnection, that player(s) team forfeits the match, and may be subjected to disqualification.

In any circumstances where there is a disconnection/phone crash/application crash, players MUST return to the game as soon as possible and continue playing.

If in any scenario, in the organiser’s opinion that prevent the match from being decided properly, the “re-match” must be played with the same draft.

It is the responsibility of players to call out to a marshal should these situations occur.

5. Conduct

5.1. Participant Conduct

Players and teams are expected to report to the marshal when called upon as soon as possible. If a player or team isn’t present at match time after 15 minutes, the organiser reserves the right to disqualify.

Players are to take note that there MAY be no breaks during a match and/or after a game, thus advised to fully make use of downtime in between rounds to prepare for the next match (Toilet breaks, food, etc.)

Any action that results in an unfair advantage are illegal. This includes bug abuse or third-party programs.

If a player leaves a game deliberately before it ends, that game will be forfeited and the winning point awarded to the opposing player.

Match-fixing is not allowed. Should any match-fixing be found out, both involved teams will be disqualified.

All participants are expected to uphold exemplary standards of conduct at all times. Inappropriate, rude or unsportsmanlike behavior will not be tolerated. Participants who fail to comply will be strictly dealt with.

5.2. Disqualification

As stated above, the tournament organisers reserve the right to disqualify any player that do not comply with the rules.

5.3. Third-Party Softwares

It is strictly prohibited for a player to use any third-party software modifying the game functionalities or principles.

During the tournament, the organizer will carry out random mobile device and player materials checks for prohibited software.

If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future tournaments.

The player and their belongings will be removed from the tournament and the cash prize earned, if any, will be cancelled.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Gaming Festival. All prize money transfers are to be handled via bank transfer. The prize money will only be transferred to the team captain. The team leader has to make sure that his team members will receive the prize money.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

3. Competition Format

3.1. Format for offline tournaments

Custom Clans will be created to facilitate the tournament, with 32 players in each clan.

3.2. Decks

All players are allowed to switch their decks at any time during the tournament.

3.3. Live tournament

The tournament will be played using standard Clash Royale custom tournament mode format with rules applied as follows:

a) King Level Cap: 9

b) Common Level Cap: 9

c) Rare Level Cap: 7

d) Epic Level Cap: 4

e) Legendary Level Cap: 1

Overtime length: 3 minutes

To help facilitate the tournament better, players are recommended to report the score to the organiser/ marshals after their games.

4. Match regulations

4.1. Match settings

Tournament competition will be played under the current Clash Royale tournament level caps.

Streamed Matches: Matches are subjected to being streamed.

Clans and each player who participates agree that video of their gameplay during this tournament, player names, etc. for future promotions, marketing, communications, publications, etc.

4.2. Before match

Participants are advised to be present at the venue at least 15 minutes before the start of the event registration and match start time. Participants are advised to be on standby for matches at the designated waiting areas.

4.3. Setup

At the event, participants must be in the designated tournament area in preparation for the match. Players are responsible for bringing their own device with the official version of Clash Royale installed in order to participate. Tournament assistants may possibly help the team with technical issues but may not delay the tournament schedule for such reasons.

4.4. Disconnections

If in any scenario, a player leaves before a winner has been determined, that player forfeits the match, and may be subject to disqualification.

In any circumstances where there is a disconnection/phone crash/application crash, players MUST return to the game as soon as possible and continue playing.

If in any scenario, in the organiser’s opinion that prevent the match from being decided properly, the “re-match” must be played with the same decks.

It is the responsibility of players to call out to a marshal should these situations occur.

4.5. Tournament materials

Players must provide the following materials: iOS or Android device

Organizer reserves the right to deny the use of anything suspected of providing an unfair competitive advantage. Each player must install and configure their material themselves.

5. Forbidden behaviors

5.1. Participant conduct

Players are expected to report to the marshal when called upon as soon as possible. If player isn’t present at match time after 15 minutes, the organiser reserves the right to disqualify him/her.

Players are to take note that there MAY be no breaks during a match and/or after a game, thus advised to fully make use of downtime in between rounds to prepare for the next match (Toilet breaks, food, etc.)

Any action that results in an unfair advantage are illegal. This includes bug abuse or third-party programs.

If a player leaves a game deliberately before it ends, that game will be forfeited and the winning point awarded to the opposing player.

All participants are expected to uphold exemplary standards of conduct at all times. Inappropriate, rude or unsportsmanlike behavior will not be tolerated. Participants who fail to comply will be strictly dealt with.

As stated above, the tournament organisers reserve the right to disqualify any player that do not comply with the rules.

5.2. Prohibited software

It is strictly prohibited for a player to use any third-party software modifying the game functionalities or principles.

During the tournament, the organizer will carry out random mobile device and player materials checks for prohibited software. If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future tournaments. The player and their belongings will be removed from the tournament and the cash prize earned, if any, will be cancelled.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Gaming Festival. All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organisers for verification.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

Participants whom fail to comply with exemplary standards of conduct will be strictly dealt with.

The tournament organisers reserves any right to disqualify any players that do not comply with the rules.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Esports Festival. All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organisers for verification.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

The Harvey Norman Gamers’ Cup is back! Celebrate the 1st Anniversary of Harvey Norman Games Hub by taking part in the Overwatch Tournament, with over $5,000 worth of vouchers and prizes to be won!

The rules are updated and will serve throughout the duration of the competition. Organisers reserve the right to make changes to the rules and make decisions in fairness of the tournament proceedings. If you have any questions, please send an email to tournaments@zenwayproductions.com.

1. Tournament Information

1.1. Key dates

1.1.1. Online Qualifier 1

Registration period: 11th August to 31th August 2017, 1200hrs, GMT +8

Tournament dates: 2nd September 2017

Format: Single elimination, Best of 3

Qualification: Top 4 teams

1.1.2. Online Qualifier 2

Players whom fail to qualify on Qualifier 1 are auto-invited to participate in Qualifiers 2.

Registration will be closed on 12pm on 31th August 2017 and 7th September 2017 respectively.

2. Prize Pool Breakdown for Grand Finals

Champions: SGD$3,000 worth of cash vouchers and prizes

1st Runner Up: SGD$1,500 worth of cash vouchers and prizes

2nd Runner Up: SGD$600 worth of cash vouchers and prizes

4th – 8th Place: Prizes

3. Format

3.1. Player Eligibility

All players participating in the “Overwatch Harvey Norman Gamers Cup 2017” must enter with their Overwatch BattleTag. The game account will be used to invite players into custom matches and for verification purposes.

This tournament is only open for players residing in Singapore.

3.2. Team and Player Names

Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their Overwatch team names and BattleTag during all matches in the tournament proceeding.

3.3. Roster

3.3.1. Registered Players

Teams are only allowed to play with players registered on the team roster during the registration phase.

Players are not allowed to be playing for more than one team at any given time

Teams are only allowed to have a maximum of 1 substitute player.

3.3.2. Roster Changes

Teams are allowed to make changes to their roster any time before registration closes for each qualifier.

Any roster changes to qualified teams must be made known to admins via email by latest 2359hrs, 21st Sep 2017.

3.3.3. Roster Lock

Upon successful qualification for the offline finals, rosters will be locked.

Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player. This is however subjected to approval by the organisers.

Players who are substitutes for already qualified teams cannot be part of another team.

Playing with unregistered players or usage of ringers will result in disqualification.

3.4. Game Version

All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.

3.5. Technical Issues

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.

3.6. Disqualification

To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.

Teams found partaking in the following scenarios will be disqualified from the tournament:

Deliberate stalling of the game can result in losing that game or series entirely

Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team

Usage of exploits or third-party programs/cheats will result in player and/or team disqualification

Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification

Betting or match fixing will result in player and/or team disqualification.

General ruling: In the case of a tied game on Assault, Hybrid or Escort matches, a Best of 1 Control map is to be played. The team that successfully captures the first objective on the first point of the control map will win the tie.

4.2. Pauses

Pauses should only be used in an event of disconnection or hardware issues at which the game host or marshal must be informed immediately.

Each team has a total of 10 minutes’ pause time during a match.

When resuming, both teams must acknowledge to resume.

If pause time has exceeded 10 minutes, the game must be resumed regardless of issues being resolved or fixed. If one team refuses a resume, the opposing team will win by default.

In the event of a pause due to a disconnection, teammates of the disconnected player must provide a screenshot as proof of the player being disconnected from the game.

The screenshot will only be required to be submitted in the event of a dispute.

Admins reserve the right to request for a pause during a match in case of any issues on the organiser’s side. The time served during this situation will not be included in the 10 minutes’ pause allocated.

4.3. Map Pick

Unless otherwise specified, the map pick rules are as follows:

The organiser will pick the 1st map of each series

The losing team will then pick the next map of the series

The winning team will then pick the side of the next map of the series.

The organiser will announce the map pick together with the brackets 1 day before the event starts.

4.4. Map Pool

The map order will be predetermined by Organiser.

Teams are not allowed to pick maps that has been played before in the same series.

Teams must screenshot the end of match screen and send it to tournament admins for verification purposes.

Teams must send to match_reporting channel in the discord server.

Team Captains must send the screenshot and score to admin email zenway.productions@gmail.com with the Subject Title indicating team name and if you have won or lost.

4.7. Regions

This tournament is currently held in the Americas Region server. Teams roster and players have to have accounts and BattleTag from this server.

4.8. Substitute Players

Substitutes can play in the tournament starting with the next match series.

Substitutes cannot come into play in a series that has already begun.

The substitute must be registered as part of the team roster before the tournament begins.

The registered substitute players cannot be a part of any line-ups of other registered teams that are participating in the tournament.

Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.

4.9. Number of Players

Matches will be played with a 6 on 6 team roster. If a side has less players during the beginning of the match, the match can carry on with less members if both teams agree to do so.

4.10. No Show

4.10.1. Registration

If a player is not present during registration or attendance taking phase will be marked as late and not allowed to participate in the tournament.

4.10.2. Match

If a player is late during a match or is ready only 15 minutes after match has started; he/she will not be allowed to play during that series.

The Team Captain will be given a choice to start the match as 5 players or forfeit the match.

The player whom is late is not allowed to re-join this match series.

4.10.3. During Match

Players are not allowed to go on breaks in between a game in a series.

Players must remain contactable during the tournament series.

4.11. Disconnection

In the situation of a disconnection, the match should be paused while waiting reconnection of the affected player(s). The team(s) affected are allowed to continue to play the match at a disadvantage.

4.12. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.

4.13. Protests

If a match is wrongfully reported or if any suspected issues arise, teams have 10 minutes after match ends to make a protest. Protests must include appropriate screenshots or results showing the results of the issues. Teams are responsible to provide proof of match results in case of dispute.

Only a team, which participated in a match, can complain about their opponent breaking the rules.

4.14. Re-hosting

A re-host is only allowed to be made by admin and tournament officials. In the re-host game, teams must choose the team side. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game (not inclusive of the time spent in hero selection).

4.15. Observers

Admins and tournament officials are to be the only ones allowed to observe, except for people whom are given permission by the organising team such as shoutcasters.

Any unauthorized people invited will be kicked from the lobby.

5. Results

Both teams are responsible to submit and check all results. Results must be submitted all games in a series has been completed. If anything is unclear and a dispute needs to be filled, participants have to provide screenshots to verify the result and file for a protest.

6. Communications and Support

Play use Discord for all communications. Players are to report for attendance and are required to answer to admins and tournament officials when called for.

6.1. Discord Channel

Team captains/vice-captains/managers are required to report to this discord channel – https://discord.gg/hngc-ow for registration, verification and tournament purposes.

Team captains/vice-captains/managers have to be contactable through this discord channel at all times during the competition.

6.2. Admins and Tournament Officials

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

7. Match Media

All match media such as screenshots, replays and recordings are to be kept for at least 14 days. Participants are advised to upload all media for safekeeping as soon as possible. Faking or manipulating match result is strictly prohibited.

8. Casting and Streaming

Casting and/or streaming the tournament is only allowed if agreed by admins or tournament officials. Please contact the organisers if you wish to cast and/or stream the game and/or match series.