A lot of businesses do this, but as far as I know, the two biggest (and cheapest) are Shapeways and i.materialise. Shapeways is difficult because the last time I used them, they only accepted vmrl’s (wrl) and had issues with scaling because of which models where rejected. Maybe this is now solved, but I don’t know. I use i.materialise (in Belgium), I think they are the best!

It wasa nightmare;)! For non-colored models it’s fairly easy to get them printed (I was able to do that within a month directly out of carrara), but for models with textures it’s really difficult, and it stays like that with the current softwares. It took me more than a year to get satisfactory results, and a lot of money to…

I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
Poser and Daz Studio Free Resources Wiki: https://poserdazfreebies.orain.org

It wasa nightmare;)! For non-colored models it’s fairly easy to get them printed (I was able to do that within a month directly out of carrara), but for models with textures it’s really difficult, and it stays like that with the current softwares. It took me more than a year to get satisfactory results, and a lot of money to…

Shapeways can take some other formats, but they require closed, manifold objects. Does i.materialize accept non-manifold objects? If not, how did you process your files? Did you have to decimate your models? I’m very interested in trying to print some models.

IANAL/TINLA, nor a DAZzler who could give you permission or at least a better explanation. But the short answer is Yes, there’s no legal difference between a 3D print and a 2D print of a render. Slightly longer answer is that the EULA forbids distribution of the mesh, which means if you have to give someone else a copy of the mesh so they can print it out for you that could be a problem — it’s a problem that’s been hashed out elsewhere, but I don’t know where nor do I remember how it was resolved.

Can’t see why not, after all it really is no different to whacking out images via a traditional ink printer, the only tripwire I can foresee is the sending the 3D model to be printed to the company involved. The way around this would be to print your own with one of the many affordable 3D printers now available (though you’d probably have to paint the models yourself).

The latest answer from DAZ support is that as long as you can’t derive the mesh from the printed model, they aren’t concerned. HOWEVER, the Renderosity license specifically “does not grant permission to produce a real, tangible replica”.