Infans Solaris pits 1 or up to 4 players in a battle to save Earth (and themselves) from a lethal barrage of cold, desolate asteroids (Compatible with Xbox 360 Controllers).
Taking influence from the old classic shooter, Asteroids, Infans Solaris diverges from the original concept by introducing gravity manipulating weaponry, allowing players to create black holes capable of pulling in any asteroids and power-ups, as well as your ship. As a blackhole consumes matter within it's short lifespan, the greater it's pull becomes, potentially gathering enough force to drag a fully boosting player in towards it. Knowing when to thin out the number of asteroids with your primary weapons before using a black hole missile is key to survival. Other weapons in the game focus on repelling asteroids, granting increased fire power or supplying you with support utilities.

The latest blog post goes into the delay that Infans Solaris has recently under-gone, why it's happened and how we're already on the case of fixing any errors and bugs that have prevented the game's release by yet another week.

All this is to be expected though with it being our debut release, any errors that have caused a 'fail' amongst the awesome reviewers that have taken the time out to look and assess our game are already being fixed and nothing that our coder's can't easily handle

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