========================================================================
GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 2.94 (completed June 24th, 2016)
Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked). I'd say more, but I
pretty much just summed it up.
This guide was written with the original version, NOT the Double Pack version,
the Haitian-friendly version, the Xbox version, or the PC version. In these
other versions, some vehicles may be different, and I will note any instances
I am aware of. By and large however, the versions are the same.
CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due to
what is required of it, the potential for small spoilers, such as names or
events is present. Just keep that in mind.
========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide
2: Garage information
3: Proofed vehicles
3.1 - CP White Admiral
3.2 - CP Admiral
3.3 - BP/FP/EP Squalo
3.4 - FP/EP Squalo
3.5 - BP/FP/EP Sabre Turbo
3.6 - FP Romero's Hearse
3.7 - FP Infernus
3.8 - FP Cheetah
3.9 - FP Banshee
4: Unique vehicles
4.1 - Spand Express (1st of 2)
4.2 - Spand Express (2nd of 2)
4.3 - Love Fist (1st of 2)
4.4 - Love Fist (2nd of 2)
4.5 - Romero's Hearse
5: Specially Colored/Featured vehicles
5.1 - White Admiral
5.2 - Black Washington
5.3 - Silver PCJ-600
5.4 - Black Bobcat w/ purple side panels
5.5 - Azure Blue PCJ-600
5.6 - Black Admiral (1st of 2)
5.7 - White Walton
5.8 - Gold Stretch
5.9 - Black Sentinel
5.10- Black Pony
5.11- Black Admiral (2nd of 2)
5.12- Azure Blue Maverick
5.13- Black Voodoo
5.14- Silver Stretch
6: Unobtainable special vehicles
6.1 - Black Maverick
6.2 - Heavy Admiral
6.3 - Heavy Sentinel
6.4 - PPT Cuban Hermes
6.5 - CP/PPT Voodoo
6.6 - PPT Voodoo
6.7 - Black Stretch (1st of 3)
6.8 - Black Stretch (2nd of 3)
6.9 - Oceanic w/ briefcases in the back
6.10- Heavy Securicar
6.11- Taxi w/ open trunk
6.12- Gold Stretch
6.13- Super Angel
6.14- Black Stretch (3rd of 3)
6.15- EP Hotring
6.16- CP Sanchez
7: Rare vehicles
7.1 - White Infernus
7.2 – Sparrow
7.3 - Deluxo
7.4 - Sabre Turbo
7.5 - Sandking
7.6 - Hotring
7.7 - Cuban Jetmax
7.8 - Zebra Taxi
7.9 - Skimmer
7.10- Sea Sparrow
7.11- Rhino
7.12- Hunter
7.13- Black Sanchez
7.14- Black Rancher
7.15- Bloodring Banger
7.16- Lightless Taxi
7.17- Lightless Cabbie
7.18- Lightless Kaufman Cab
7.19- Lightless Zebra Taxi
7.20- Empty Flatbed
7.21- Numberless Bloodring Banger
8: Breakdown by special quality
9: Mission list
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Version history
14: Boilerplate
========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.
BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: all
four classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun.
NOTE: This proofing does NOT prevent the windshield from being shattered by
gunfire, nor does it stop gunfire from popping the tires.
FP - Fireproof. Immune to all incendiary weaponry, and to catching fire.
Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower,
can set fire to it.
EP - Explosionproof. Immune to explosive damage. This includes grenades,
rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles.
DP - Damageproof. Immune to physical damage. This includes punching the
vehicle, or using a melee weapon on it, as well as running into anything.
This also prevents the car from taking cosmetic damage, however, bumps and
scrapes CAN cause the doors to open (but they won't take damage).
CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to
damage the vehicle are flipping it over, getting hit by a Rhino, dunking it
in the water, or the Destroy All Cars cheat.
PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by
spike strips. This is NOT included in CP.
Absolute limit (garages) - The maximum number of vehicles that can be stored
in a single garage. Trying to fill a garage past this limit results in
vehicles being eaten with 100% probability, until only this number is left
in the garage.
Clearance (garages) - How high the roof is. Necessary to consider for larger
vehicles. Large clearance allows any vehicles, whereas medium clearance
denies entry to large vehicles, such as trucks like the Yankee and Mule, and
most notably, the Rhino.
Common Knowledge (credit) - This is one of the well-known special vehicles,
and as such, it is impossible to know who to attribute its discovery to.
Confirm - To "confirm" a car is to open and close the door of a garage
where you stored a vehicle obtained during a mission. As garages only
repair vehicles outside of missions, if you stick it in a garage mid-
mission, save, and then re-load, the car won't be there. Confirming is
essential to keep vehicles obtained DURING missions, otherwise, expect
to lose your spoils.
Formulated by - The person who developed the strategy for obtaining the
vehicle.
NOTE: Vehicles that are given to you (such as the White Admiral) have no
strategy credits listed, as it is too simple to warrant credit. In
addition to this, I no longer list who created strategies when a vehicle
is easy to see and is made clear to you, such as if a target in a
mission drives it, meaning you must shoot them out. If anything more is
needed, including mission failure, credit will be mentioned however.
Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and
also maintains the very unique property of being unstoppable and immovable,
in that it will effortlessly push other vehicles around, and be resistant
to the same from other vehicles. Doing that, however, rapidly destroys the
car as heavy does NOT shield it from damage.
Jack - To jack a vehicle means to steal it. This is probably not a necessary
entry, but I figured I'd add it just in case.
Manual aim weapon - Any gun that can be manually aimed. This includes the
AK-47, M4, both sniper rifles, and the M60 heavy machinegun.
Physical limit (garages) - How many vehicles can actually be squeezed in.
Reliability (garages) - How reliable it is. Low reliability results in cars
often getting eaten, or losing their property.
Super - A powered-up version of a vehicle. A super vehicle has higher
acceleration, top speed, turning, and traction than the normal version.
Technical limit (garages) - At how many vehicles the game stops opening the
door.
Unique - This vehicle is only present in story missions, and as such, is not
available at the end of the game.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or
stored with its properties. Whether it's impossible to even drive, or a
garage eats its property, you simply cannot acquire and save this vehicle.
Unlocked - When a vehicle is "unlocked," it means that it acquires a
set spawn point. With the exception of missions and high wanted levels,
the only way to acquire this vehicle is to unlock it. The fact that it
CAN be unlocked, however, is why they are listed as rare only.
========================================================
*2* GARAGES
========================================================
Knowing your garages is essential, as they store your vehicles. Learn them,
and it will serve you invaluably. The first number is the technical limit,
and the number in parenthesis is the physical limit. The physical limit is
assuming a small- to mid-sized car, such as the Blista Compact, or Admiral.
If you're looking to store motorcycles, the physical limit is likely double,
or even triple, the listed limit.
The absolute limit of all garages is four (4). Do not attempt to fill a
garage past this number, or you WILL lose the overload.
OCEAN BEACH SAFEHOUSE:
~1 (1) space, high clearance, very reliable. (x1)
LEAF LINKS CONDO:
~1 (1) space, medium clearance, very reliable. (x1)
CASA DE LOCO:
~1 (1) space, medium clearance, very reliable. (x1)
VERCETTI ESTATE:
~2 (3) spaces, medium clearance, pretty reliable. (x1)
HYMAN CONDOS:
~2 (5) spaces, high clearance, incredibly unreliable. (x1)
~2 (2) spaces, high clearance, reliable. (x2)
NOTE: Putting more than one vehicle in the large garage can often cause them
to be eaten, and often affects the other two garages' contents. In the worst
cases, it can even affect ANY garage in the game, so DON'T USE IT! If you
must, putting only one vehicle in usually doesn't cause problems.
SUNSHINE AUTOS:
~2 (4) spaces, high clearance, very reliable. (x4)
========================================================
*3* PROOFED VEHICLES
========================================================
These vehicles all have a special proofing, granting them immunity from one or
more forms of damage.
------------------------------------------------------------------------
3.1 - CP White Admiral
------------------------------------------------------------------------
Mission: In the beginning (Start of the game)
Difficulty: *
Required: !!!CHEATS!!!
Discovered by: 4emp2008
Description: A bright, white Admiral. This color is different from the normal
duller white in the regular palette. It is also CP, providing protection
against all hazards except rolling over, contact with tanks, tire popper
strips, and water.
--STRATEGY: At the end of the cutscene with Ken parking near his office,
activate the "Blow up all vehicles" cheat (R2, L2, R1, L1, L2, R2, Square,
Triangle, Circle, Triangle, L2, L1). If done correctly, the Admiral will blow
up, but Tommy will be unharmed. Now, the hard part: earning the money to buy a
safehouse with a garage!
Spawn a Rhino (Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1,
Triangle, Circle, Triangle), get inside and activate Vigilante, then exit and
move away. Use the Blow up all cars cheat again to destroy the targets (and
the Rhino). Spawn a new Rhino, get inside to advance to the next Vigilante
level, and repeat. After level 7, you will have enough to afford the Links
View Condo.
Spawn one last Rhino, then push the destroyed carcass of the Admiral towards
the Links View safehouse. Once there, push it up against the purchase icon.
Stand atop the wreckage and purchase the property. With luck, the car should
remain there through the purchase cutscene. Now, simply push it to the nearby
garage and inside. Once repaired, it should be CP and retain the unique white
color of Ken's Admiral!
Formulated by: 4emp2008
------------------------------------------------------------------------
3.2 - CP Admiral
------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
--STRATEGY: Simply complete the mission. After it ends, go to the street just
south of where you end up, and then turn east. The Admiral should be waiting
there at the intersection, CP and with unlocked doors. Stick it in a garage
immediately, as this is without a doubt the BEST vehicle in the game.
NOTE 1: This is NOT the same color as the white Admiral at the start of the
game. This is a very light grayish-white, whereas Ken's Admiral is pure white.
NOTE 2: I've heard reports that this car vanishes after the final cutscene on
the Xbox version, thus requiring you to fail the mission to obtain it on that
version. Supposedly parking a car in front of it beforehand allows you to
still obtain it, though.
------------------------------------------------------------------------
3.3 - BP/FP/EP Squalo
------------------------------------------------------------------------
Mission: Supply & Demand (Ricardo Diaz)
Difficulty: ***
Required: Nothing
Discovered by: GTA_Loco
--STRATEGY: Simply kill Lance after the race starts, then beach the boat and
push it to a garage. Try for a spot near Hyman Condos (by the Stadium), and
push it into the big garage there. The difficulty is solely in the push from
the beach to the garage, and that's not really difficult, just tedious. Be
careful using the big garage, though, as it is somewhat glitchy and can
result in losing vehicles both inside of it and in other garages!
Formulated by: GTA_Loco
------------------------------------------------------------------------
3.4 - FP/EP Squalo
------------------------------------------------------------------------
Mission: Supply & Demand (Ricardo Diaz)
Difficulty: ***
Required: Nothing
Discovered by: Grandtheftwiki.com
--STRATEGY: To obtain this version of the Squalo, kill Lance after reaching
the deal, while he and Tommy are fighting their way back to Diaz's. Beach the
boat near Hyman Condos (by the Stadium), and push it into the big garage
there. The difficulty is solely in the push from the beach to the garage, and
that's not really difficult, just tedious. Be careful using the big garage,
though, as it is somewhat glitchy and can result in losing vehicles both
inside of it and in other garages!
Formulated by: GTA_Loco
------------------------------------------------------------------------
3.5 - BP/FP/EP Sabre Turbo
------------------------------------------------------------------------
Mission: The Driver (Malibu asset)
Difficulty: ****
Required: Adrenaline pill, sniper rifle; Rhino
Discovered by: Common knowledge
--STRATEGY 1: When the race begins, instead of racing, drive north on the road
you're on, until you reach the sharp left turn. Go down the road until you're
in front of the pizza shop. Get out, and at about 2:00 into the race, grab the
adrenaline pill behind the building to the south, and ready your rifle. When
Hilary comes over the bridge, snipe him out. You'll fail the mission for
killing Hilary. Now, push the car to your garage. Or better yet, just push it
until the door (normally locked) is open enough that you can get in, and then
drive it to the garage.
Formulated by: Common knowledge
--STRATEGY 2 (for later versions of the game - untested):
Park a Rhino tank in the Vercetti Estate garage. After the race starts, head
there, collecting a police bribe on the way. Fetch the Rhino and drive to the
east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza),
and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will
show up at around 2:10. When he does, make sure he doesn't drive around you.
Hit his car with the tank to blow it up and fail. Then proceed to push it to
a garage, taking care that it doesn't vanish.
Formulated by: MC
NOTE 1: Any feedback on strategy 2, for those with versions where strategy 1
won't work, is appreciated. According to some feedback so far, strategy 2 does
indeed work when 1 won't.
NOTE 2: In the PC and Double Pack (Xbox) versions, this car apparently has no
special proofings, making it a basic Sabre Turbo, like is available at
Sunshine Autos.
------------------------------------------------------------------------
3.6 - FP Romero's Hearse
------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Required: Sniper rifle and mission failure, or nothing (for 3)
Discovered by: Grandtheftwiki.com
Strategy preamble: This specific Romero's Hearse is the one parked alongside
the Well-Stacked Pizza. The others will NOT be fireproof.
--STRATEGY 1: If you want both the black Voodoo and the Romero's Hearse, the
easiest strategy is to get a sniper rifle and get close to the funeral, then
snipe the target. If done from far enough away (the road to the south of the
Well Stacked Pizza the target is near is good enough), the mission will fail
because no one saw you kill him. When this happens, run to the location and
jack the one you want. Drive it to a garage and save, then repeat the mission,
taking the other of the two and keeping it after the mission.
--STRATEGY 2: As an alternative to 1, it is possible to snipe the target and
fail the mission, then get in both the Voodoo and Romero's Hearse. Afterwards,
drive one to a garage, then run back on foot (no vehicles) and get the other.
Due to the game saving two vehicles at once, the other will be there. Just
remember there is a Haitian driving each vehicle, and once pulled out, they
will try to take their car back from you.
--STRATEGY 3: If you only want the Romero's Hearse, simply attack the funeral
and take the hearse once the mission is over. As an alternative, take a
helicopter and land atop a nearby building. Snipe the leader, then pick off
all of the Haitian soldiers at your leisure, making sure to snipe the drivers
of the vehicles. Once they are all dead, jump down and take the car of choice.
Formulated by: Christopher Fuentes
NOTES: There are four varieties of this, each with a different setup in the
back. There are three varieties of coffin (one blue, and two different brown
ones), and one without a coffin.
------------------------------------------------------------------------
3.7 - FP Infernus
------------------------------------------------------------------------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge
--STRATEGY: Start a race, then rush to the finish line. Wait for the other
cars to finish, then after the race is lost, corner the car you desire. Take
out an assault rifle (or sniper rifle), and snipe the driver, then simply get
in, and drive to a garage. Just remember, the doors ARE locked, so don't get
out until it's in a garage!
------------------------------------------------------------------------
3.8 - FP Cheetah
------------------------------------------------------------------------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge
--STRATEGY: Start a race, then rush to the finish line. Wait for the other
cars to finish, then after the race is lost, corner the car you desire. Take
out an assault rifle (or sniper rifle), and snipe the driver, then simply get
in, and drive to a garage. Just remember, the doors ARE locked, so don't get
out until it's in a garage!
------------------------------------------------------------------------
3.9 - FP Banshee
------------------------------------------------------------------------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge
--STRATEGY: Start a race, then rush to the finish line. Wait for the other
cars to finish, then after the race is lost, corner the car you desire. Take
out an assault rifle (or sniper rifle), and snipe the driver, then simply get
in, and drive to a garage. Just remember, the doors ARE locked, so don't get
out until it's in a garage!
========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating.
------------------------------------------------------------------------
4.1 - Spand Express (1st of 2)
------------------------------------------------------------------------
Mission: Jury Fury (Ken Rosenberg)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
--STRATEGY: Attack the southern juror's car, and he'll flee. Before getting
far, he'll be blindsided by the Spand Express truck. Simply stick it in your
Ocean Beach garage (the only one big enough), and confirm it after the
mission.
------------------------------------------------------------------------
4.2 - Spand Express (2nd of 2)
------------------------------------------------------------------------
Mission: Riot (Ken Rosenberg)
Difficulty: **
Required: A weapon capable of destroying the truck
Discovered by: Common knowledge
--STRATEGY: Complete the mission until you have to destroy the trucks. Destroy
two, then take the last one to your Ocean Beach garage (the only one big
enough), then once it is inside, destroy it, passing the mission. Let the
garage close and open, and there's your truck!
Formulated by: Common knowledge
------------------------------------------------------------------------
4.3 - Love Fist (1st of 2)
------------------------------------------------------------------------
Mission: Psycho Killer (Love Fist)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
--STRATEGY: Finish the mission normally and you'll be left with the Love Fist
limo, assuming you used it and it survived the mission. Take it to a garage.
Alternatively, drive straight to a garage, park it, blow it up, then let the
garage close and open to repair it. This fails the mission, but is even
easier.
Formulated by: Common knowledge
NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside
of the V-Rock station after completing their mission string, thus rendering it
merely rare (you unlock it) as opposed to unique.
------------------------------------------------------------------------
4.4 - Love Fist (2nd of 2)
------------------------------------------------------------------------
Mission: Publicity Tour (Love Fist)
Difficulty: **
Required: Nothing
Discovered by: Common knowledge
--STRATEGY: Complete the mission until the bomb is defused, then simply drive
it to a garage, destroy it (or snipe Love Fist), and let the garage close
then re-open.
NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside
of the V-Rock station after completing their mission string, thus rendering it
merely rare (you unlock it) as opposed to unique.
------------------------------------------------------------------------
4.5 - Romero's Hearse
------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Required: Sniper rifle and mission failure, or nothing (for 3)
Discovered by: Common knowledge
Strategy preamble: These specific Romero's Hearses are NOT parked alongside
the Well-Stacked Pizza. The one that is parked there is also fireproof.
--STRATEGY 1: If you want both the black Voodoo and the Romero's Hearse, the
easiest strategy is to get a sniper rifle and get close to the funeral, then
snipe the target. If done from far enough away (the road to the south of the
Well Stacked Pizza the target is near is good enough), the mission will fail
because no one saw you kill him. When this happens, run to the location and
jack the one you want. Drive it to a garage and save, then repeat the mission,
taking the other of the two and keeping it after the mission.
--STRATEGY 2: As an alternative to 1, it is possible to snipe the target and
fail the mission, then get in both the Voodoo and Romero's Hearse. Afterwards,
drive one to a garage, then run back on foot (no vehicles) and get the other.
Due to the game saving two vehicles at once, the other will be there. Just
remember there is a Haitian driving each vehicle, and once pulled out, they
will try to take their car back from you.
--STRATEGY 3: If you only want the Romero's Hearse, simply attack the funeral
and take the hearse once the mission is over. As an alternative, take a
helicopter and land atop a nearby building. Snipe the leader, then pick off
all of the Haitian soldiers at your leisure, making sure to snipe the drivers
of the vehicles. Once they are all dead, jump down and take the car of choice.
Formulated by: Christopher Fuentes
NOTES: There are four varieties of this, each with a different setup in the
back. There are three varieties of coffin (one blue, and two different brown
ones), and one without a coffin.
========================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle
usually does not have.
------------------------------------------------------------------------
5.1 - White Admiral
------------------------------------------------------------------------
Mission: In the beginning (Start of the game)
Difficulty: *****
Required: Enough money to buy a safehouse with a garage
Discovered by: Common knowledge
Description: A bright, white Admiral. This color is different from the normal
duller white in the regular palette.
--STRATEGY 1: This is the car Ken drives in the opening scenes. Tricky to
keep. You have no garages, thus storing this is a problem. A good idea is to
go do the Paramedic missions while leaving this stored near the hospital. Vice
City's engine keeps the last two vehicles you used in memory, so long as the
door remains open. So, get out of your Admiral, leaving the door open, and do
the Paramedic missions. If you lose the Ambulance though, be careful, as you
cannot take any other vehicle, lest your Admiral be deleted.
Formulated by: Common knowledge
--STRATEGY 2: Park the Admiral behind the Well Stacked Pizza north of the
police station in the middle of the island. Complete the pizza missions for
extra money (usually around $5500), and use it to buy the safehouse. The pizza
missions are quicker and easier than Paramedic, and the bike used has radio.
If it doesn't earn enough money, it should put you close to the needed amount.
Remember, if you lose your vehicle, start a new game, as it may be difficult
to amass the money needed without losing the Admiral.
Formulated by: Christopher Fuentes
--STRATEGY 3: If the above strategies don't pan out, do whatever else you can
for money; robbing stores can be a good alternative, so long as you mind the
wanted level. Messing this up can be bothersome, but unless you almost have
enough for the safehouse, another try is just a new game away.
Formulated by: Common knowledge
NOTE: On the PC version, this Admiral apparently spawns outside of the
Vercetti Mansion after completing the mission "Keep Your Friends Close," thus
rendering it merely rare (you unlock it) as opposed to unique. This has also
been confirmed for the Xbox Double Pack version.
------------------------------------------------------------------------
5.2 - Black Washington
------------------------------------------------------------------------
Mission: All Hands on Deck! (Juan Garcia Cortez)
Difficulty: ****
Required: Nothing (mission failure for easier method)
Discovered by: Common knowledge
Description: This is a solid black Washington. This color can be produced
via the Black Traffic cheat, too.
--STRATEGY 1: Upon starting the mission, jump down to the lowest level of the
boat (in the back). Various enemy boats should be nearby, including a Speeder.
Pull out a rifle (assault or sniper) and take out the driver. Most of the
time, the boat should turn towards you; if so, press the vehicle enter button
to get in. Once driving the Speeder, head back to the docks with the black
Washingtons. DO NOT get in, otherwise the mission will fail. On foot, push a
Washington close to where Cortez's mission marker would be, then get inside.
This will fail the mission, and like with the first strategy listed, the car
will remain, since it is close to where the mission deposits you.
Formulated by: MC
--STRATEGY 2: Follow strategy 1, but instead of pushing the Washington to the
mission start marker's location, push it all the way to the Ocean Beach
garage. Once inside, return to your boat and complete the mission. Afterwards,
return to the garage to confirm the vehicle. Just be sure NOT to get inside
any other vehicle en route, or else the Washington will vanish!
Formulated by: 4emp2008
NOTE: Apparently, in the Xbox Double Pack version of his game, the Washingtons
in this mission are white, not black. The white is the same color as ones
found on the street, so they are no longer unique.
------------------------------------------------------------------------
5.3 - Silver PCJ-600
------------------------------------------------------------------------
Mission: Autocide (Assassination contract)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Description: A bright, silver PCJ-600. A very unique color for this bike.
--STRATEGY: Simply start the mission, and go to the weapon drop point. The
silver PCJ-600 is just sitting there for you. Either complete the mission and
store it, or, if you're going for the black Bobcat too, get it, fail the
mission, store it, then go for the Bobcat.
------------------------------------------------------------------------
5.4 - Black Bobcat w/ purple side panels
------------------------------------------------------------------------
Mission: Autocide (Assassination contract)
Difficulty: **
Required: Manual aim weapon (preferably a sniper rifle)
Discovered by: Common knowledge
Description: This is a solid black Bobcat with metallic purple-red panels
along the side. A nice looking combo. This means it cannot be produced via the
Black Traffic cheat, as that has the panels black as well.
--STRATEGY: Complete the mission up until you get to the two people in the
Bobcat, then simply snipe the driver. The passenger will rush you with a
shotgun, so kill him off quickly. Get in the Bobcat, and store it in a garage.
Be careful not to get too close though, as the doors are locked, so if they
speed off, the only option is to corner them and snipe the driver - not an
easy task. Once the mission is over, go confirm the truck, and gaze at its
pretty purple side panel.
Formulated by: Common knowledge
------------------------------------------------------------------------
5.5 - Azure Blue PCJ-600
------------------------------------------------------------------------
Mission: Autocide (Assassination contract)
Difficulty: *
Required: Nothing
Discovered by: Grandtheftwiki.com
Description: Although PCJ-600s come in two different blue colors already, this
one is a unique shade of blue.
--STRATEGY: The final target of this mission drives this motorcycle. After
killing him, simply claim his motorcycle as your trophy and drive it to a
garage.
------------------------------------------------------------------------
5.6 - Black Admiral (1st of 2)
------------------------------------------------------------------------
Mission: Check Out at the Check In (Assassination contract)
Difficulty: ***
Required: Fire weapon (flamethrower or molotovs)
Discovered by: Common knowledge
Description: This is a solid black Admiral. This color can be produced via the
Black Traffic cheat, too.
--STRATEGY: Complete the mission up until the point you must escape the
airport and drop the package off at Ammu-Nation. At this point, several black
Admirals will chase you, with gunners mounted on the roof. Get to a safe
location, and take out the gunner of the target vehicle, then set fire to the
car. The driver will get out and run off, leaving the normally locked door
open. Get in, drive to a garage (preferably the close Sunshine Auto garage, if
you own it), then grab another vehicle and complete the mission. Confirm the
car, and it's yours!
Formulated by: Common knowledge
NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
------------------------------------------------------------------------
5.7 - White Walton
------------------------------------------------------------------------
Mission: Gun Runner (Phil Cassidy)
Difficulty: ***
Required: Manual aim weapon
Discovered by: Common knowledge
Description: A plain white Walton.
--STRATEGY: Simply snipe the driver of one of the white Waltons, then store it
in a garage. After collecting all weapons, and destroying all other trucks,
destroy this in the garage, then let it close and open, and voila, your very
own white Walton, to keep! Be careful, because if you do too much damage to
the gun runners, they call in continual reinforcements with SMGs on Faggios,
making it difficult to get in the Walton and make it to a garage.
Formulated by: Common knowledge
------------------------------------------------------------------------
5.8 - Gold Stretch
------------------------------------------------------------------------
Mission: Martha's Mugshot (Film Studio asset)
Difficulty: *
Required: Manual aim weapon (1), mission failure (3), or nothing (2)
Discovered by: Common knowledge
Description: A golden-colored Stretch limo. Very nice looking and classy.
--STRATEGY 1: Snipe the driver of the Stretch, then get in. You won't take
control of it immediately, as the CPU will still drive it to the destination.
Once there, get out and back in (otherwise it won't move), and take it to a
garage. Finish the mission, and confirm it afterwards. Alternatively, park it
somewhere safe, take the pictures, then get in a car and spray it to lose the
wanted level. Go back and get the Stretch afterwards. Be sure to only get in
a single car after the Stretch, otherwise it will disappear!
Formulated by: Common knowledge
--STRATEGY 2: Follow the Stretch to its destination, then check the road south
of the Malibu. It should be sitting there, empty and waiting. Take it to a
garage. Finish the mission, and confirm it afterwards. Alternatively, park it
somewhere safe, take the pictures, then get in a car and spray it to lose the
wanted level. Go back and get the Stretch afterwards. Be sure to only get in
a single car after the Stretch, otherwise it will disappear!
Formulated by: Common knowledge
--STRATEGY 3: While still at the Film Studio, snipe the driver, waste all 12
shots of the camera to fail the mission, then drive it to a garage. This
avoids the hassle of dealing with a wanted level later on, or having to
confirm it.
Formulated by: Lancet Jades
NOTE: thehambone93 reports that only method 3 seems to work for the "Haitian
Friendly" PS2 Greatest Hits release of the game.
------------------------------------------------------------------------
5.9 - Black Sentinel
------------------------------------------------------------------------
Mission: Hit the Courier (Print Works asset)
Difficulty: ***
Required: Manual aim weapon
Discovered by: Common knowledge
Description: This is a solid black Sentinel. This color can be produced via
the Black Traffic cheat, too.
--STRATEGY: First, take a car to the Print Works before the mission. Then,
after starting the mission, quickly drive to the drop site and dispose of the
sentries. Don't worry if you get a star or two. Once everyone is dead, stand
in front of the black Sentinel (I stood on the loading ramp to the west) and
ready a sniper or assault rifle, aiming at the driver's seat. Once she gets
in, fire. Once she's dead, stay away, because the car accelerates
automatically. After a couple of seconds, it stops and she falls out dead,
along with the plates. Grab them, and get in. Be careful, the doors lock, so
if you are not going to stay in (due to wanted level), leave the door open!
From there, two options. If you have just one star (or none), drive directly
to the end of the mission. Get out (keeping the door open), finish, then drive
to a garage. If you have two or more stars, the alternative is to get back out
immediately, find another car, then use it to lose your wanted level. Return
to the Sentinel and finish the mission.
Formulated by: Common knowledge
NOTE: This vehicle can also be produced via the "Black Traffic" cheat. Also,
when attacking the compound, be careful of a woman with a shotgun. She can
knock Tommy down, making it easy to finish him off while he is helpless.
------------------------------------------------------------------------
5.10 - Black Pony
------------------------------------------------------------------------
Mission: Loose Ends (Assassination Contract)
Difficulty: *****
Required: Two (2) Packer trucks
Discovered by: Common knowledge
Description: This is a solid black Pony. This color can be produced via the
Black Traffic cheat, too.
--STRATEGY: This can be difficult. First, kill off everyone in the area,
making sure NOT to destroy (or even get in) the Admirals or Pony. Once
everyone is gone, drive to Viceport and grab the Packer parked there. To reach
it, drive straight south on the road that runs by Sunshine Autos until it
reaches a point where it turns left as the only route available. The Packer
should be waiting there in the dirt lot to the left (before the turn). Drive
it back, and position it perpendicular to the gate. Run (do NOT drive) back
to Viceport and jack a second Packer, then drive it back to the first one.
Drive it up the first Packer, and over the gate. Then, position it
perpendicular to the gate, and simply drive the Pony up the Packer, over the
gate, and then to a nearby garage. Don't forget to confirm this after the
mission, as with the level of work required, it's both easy and incredibly
annoying to forget.
Formulated by: Common knowledge
NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
------------------------------------------------------------------------
5.11 - Black Admiral (2nd of 2)
------------------------------------------------------------------------
Mission: Loose Ends (Assassination contract)
Difficulty: *****
Required: Two (2) Packer trucks
Discovered by: Common knowledge
Description: This is a solid black Admiral. This color can be produced via the
Black Traffic cheat, too.
--STRATEGY: See the Black Pony strategy (right above this entry). Just
duplicate it, and there's your Admiral, though using this method merely trades
one difficult task for another (that is also more tedious).
Formulated by: Common knowledge
NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
------------------------------------------------------------------------
5.12 - Azure Blue Maverick
------------------------------------------------------------------------
Mission: Loose Ends (Assassination contract)
Difficulty: *
Required: Nothing
Discovered by: Grandtheftwiki.com
Description: The blue color of this Maverick is different from others. It is
the same blue on the final target's PCJ-600 from the Autocide contract.
--STRATEGY: This is found on top of the Cherry Poppers roof near the end of
the mission. To keep it, just get inside and finish the mission using it.
After the mission has ended, carefully navigate it inside the large garage at
the Hyman Condo safehouse, since that is the only place large enough to
effectively store this. Also, don't forget to confirm the black Pony or
Admiral, if either was also obtained during the mission!
------------------------------------------------------------------------
5.13 - Black Voodoo
------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Required: Sniper rifle and mission failure, or nothing (for 3)
Discovered by: Common knowledge
Description: This is a solid black Voodoo. This color can be produced via the
Black Traffic cheat, too.
--STRATEGY 1: If you want both the black Voodoo and the Romero's Hearse, the
easiest strategy is to get a sniper rifle and get close to the funeral, then
snipe the target. If done from far enough away (the road to the south of the
Well Stacked Pizza the target is near is good enough), the mission will fail
because no one saw you kill him. When this happens, run to the location and
jack the one you want. Drive it to a garage and save, then repeat the mission,
taking the other of the two and keeping it after the mission.
--STRATEGY 2: As an alternative to 1, it is possible to snipe the target and
fail the mission, then get in both the Voodoo and Romero's Hearse. Afterwards,
drive one to a garage, then run back on foot (no vehicles) and get the other.
Due to the game saving two vehicles at once, the other will be there. Just
remember there is a Haitian driving each vehicle, and once pulled out, they
will try to take their car back from you.
--STRATEGY 3: If you only want the black Voodoo, simply attack the funeral and
take the black Voodoo once the mission is over. As an alternative, take a
helicopter and land atop a nearby building. Snipe the leader, then pick off
all of the Haitian soldiers at your leisure, making sure to snipe the drivers
of the vehicles. Once they are all dead, jump down and take the car of choice.
Formulated by: Christopher Fuentes
NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
------------------------------------------------------------------------
5.14 - Silver Stretch
------------------------------------------------------------------------
Mission: Keep Your Friends Close (Tommy Vercetti)
Difficulty: *
Required: Nothing
Discovered by: Andreaz1
Description: These are a unique silver color. This is a very subtle difference
from the white color the Stretch normally has. Additionally, these may or may
not have a sunroof.
--STRATEGY: Finish the mission normally, and three of these are parked outside.
Simply put one in a garage before saving (best option is the Vercetti Estate
garage). This must be done before saving, otherwise they vanish! Also, if you
go outside during the mission, don't destroy these, otherwise they won't be
there after the mission!
Formulated by: Andreaz1
========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This does NOT
mean you can't actually drive (or get in) them, but they cannot be stored.
Difficulty, required, and strategy will still be listed for those that you
can actually drive (and perhaps even use), but there will always be some
reason why you can't keep them.
------------------------------------------------------------------------
6.1 - Black Maverick
------------------------------------------------------------------------
Mission: In the beginning (Start of the game)
Discovered by: GTA_Loco
Description: A solid black Maverick helicopter.
Unobtainable: It exists only in the cutscene.
------------------------------------------------------------------------
6.2 - Heavy Admiral
------------------------------------------------------------------------
Mission: Jury Fury (Ken Rosenberg)
Discovered by: Andreaz1
--STRATEGY: After starting the mission, proceed to the south juror's location.
Using a melee weapon, bang up his car, damaging it cosmetically as much as
possible. Once it starts smoking lightly, attack the juror and he will get
inside, then immediately get back out and run off. The car is now heavy. If
you get the cutscene where he hits the Spand Express truck, the car loses the
property though!
Formulated by: Andreaz1
Unobtainable: It loses its heavy property if stored in a garage, as well as
when the mission is over (pass or fail).
------------------------------------------------------------------------
6.3 - Heavy Sentinel
------------------------------------------------------------------------
Mission: Jury Fury (Ken Rosenberg)
Discovered by: Andreaz1
Unobtainable: It is locked at the start of the mission, and loses the heavy
property after the cutscene with the north juror. It also loses the property
after the mission is over (pass or fail), and when stored in a garage.
------------------------------------------------------------------------
6.4 - PPT Cuban Hermes
------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Common knowledge
--STRATEGY: Complete the mission up until you have to protect Diaz. Fail the
mission, then simply take the Cuban Hermes sitting there.
Formulated by: Common knowledge
Unobtainable: It loses its PPT property once stored in a garage.
------------------------------------------------------------------------
6.5 - CP/PPT Voodoo
------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Lancet Jades
Unobtainable: This is the Voodoo driven by the initial gang of Haitians. It
is only CP until it parks and the occupants get out. Failing the mission, or
letting it reach that point both cancel its proofing.
------------------------------------------------------------------------
6.6 - PPT Voodoo
------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Common knowledge
--STRATEGY: Complete the mission up until you have to protect Diaz. Fail the
mission, then simply take the Voodoo sitting there.
Formulated by: Common knowledge
Unobtainable: It loses its PPT property once stored in a garage.
------------------------------------------------------------------------
6.7 - Black Stretch (1st of 3)
------------------------------------------------------------------------
Mission: Four Iron (Avery Carrington)
Discovered by: Common knowledge
Description: A solid black Stretch. This vehicle can also be acquired via the
Black Traffic cheat.
Unobtainable: It exists only in cutscenes.
------------------------------------------------------------------------
6.8 - Black Stretch (2nd of 3)
------------------------------------------------------------------------
Mission: Demolition Man (Avery Carrington)
Discovered by: Common knowledge
Description: A solid black Stretch. This vehicle can also be acquired via the
Black Traffic cheat.
Unobtainable: It exists only in cutscenes.
------------------------------------------------------------------------
6.9 - Oceanic w/ briefcases in the back
------------------------------------------------------------------------
Mission: Bar Brawl (Tommy Vercetti)
Discovered by: Common knowledge
Description: An Oceanic with some briefcases sitting in the trunk.
--STRATEGY: It is sitting there for the taking.
Unobtainable: The briefcases disappear after the mission is over, success or
failure. Even destroying the car beforehand doesn't prevent it.
------------------------------------------------------------------------
6.10 - Heavy Securicar
------------------------------------------------------------------------
Mission: Autocide (Assassination Contract)
Discovered by: Andreaz1
--STRATEGY: This Securicar houses the second target in this mission. Snipe him
out from the opposing roof (where you were stationed in Guardian Angels),
then get in.
Formulated by: Andreaz1
Unobtainable: Garages eat the power, as does the mission ending (pass or
fail).
------------------------------------------------------------------------
6.11 - Taxi w/ open trunk
------------------------------------------------------------------------
Mission: The Job (Malibu asset)
Discovered by: Lancet Jades
Description: A Taxi in perfect condition with an open trunk. Usually, for the
trunk to be open, it must have taken some damage.
--STRATEGY: This is the Taxi you use, after Tommy and the others get out, and
Hilary begins driving it "around the block a few times." Snipe Hilary out of
it to obtain it yourself, but the doors are locked, so be careful.
Formulated by: Lancet Jades
Unobtainable: Storing it in a garage, or even using a Pay n' Spray
"repairs" the trunk.
------------------------------------------------------------------------
6.12 - Gold Stretch
------------------------------------------------------------------------
Mission: Recruitment Drive (Film Studio asset)
Discovered by: GTA_Loco
Description: A golden-colored Stretch limo. Very nice looking and classy.
Unobtainable: It disappears after the cutscene. You can use the Destroy All
Cars cheat to blow it up, but the game stays in the cutscene forever if you
do. Just get the one from Martha's Mug Shot.
------------------------------------------------------------------------
6.13 - Super Angel
------------------------------------------------------------------------
Mission: Alloy Wheels of Steel (Mitch Baker)
Discovered by: Common knowledge
--STRATEGY: Jack the bike of one of the opponent bikers (easiest if one falls
off), then end the race and store it in a garage.
Unobtainable: Garages eat the bike's powers.
------------------------------------------------------------------------
6.14 - Black Stretch (3rd of 3)
------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Discovered by: Common knowledge
Description: A solid black Stretch. This vehicle can also be acquired via the
Black Traffic cheat.
Unobtainable: It exists only in cutscenes.
NOTE: This vehicle can also be acquired via the Black Traffic cheat.
------------------------------------------------------------------------
6.15 - EP Hotring
------------------------------------------------------------------------
Mission: Hot Ring (Hyman Stadium)
Discovered by: GTA_Loco
--STRATEGY: This is the Hotring provided for the race.
Unobtainable: You cannot get it out of the Hot Ring arena.
------------------------------------------------------------------------
6.16 - CP Sanchez
------------------------------------------------------------------------
Mission: Dirt Ring (Hyman Stadium)
Discovered by: GTA_Loco
--STRATEGY: This is the Sanchez provided for the obstacle course.
Unobtainable: You cannot get it out of the Dirt Ring arena.
========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless unique
for various reasons, often requiring completion of a mission or side mission
to unlock. These can all be obtained at the end of the game without a problem.
------------------------------------------------------------------------
7.1 - White Infernus
------------------------------------------------------------------------
Unlocked: Complete the mission "Rub Out."
Found: Parked near the garage of the Vercetti Estate.
Missions the car may also be found in:
Back Alley Brawl, Guardian Angels
------------------------------------------------------------------------
7.2 - Sparrow
------------------------------------------------------------------------
Unlocked: Complete the mission "Rub Out."
Found: In various places around the city.
------------------------------------------------------------------------
7.3 - Deluxo
------------------------------------------------------------------------
Unlocked: Complete the first car list at Sunshine Autos.
Found: Parked on the first floor of Sunshine Autos.
------------------------------------------------------------------------
7.4 - Sabre Turbo
------------------------------------------------------------------------
Unlocked: Complete the second car list at Sunshine Autos.
Found: Parked on the first floor of Sunshine Autos.
Missions the car may also be found in:
The Driver
------------------------------------------------------------------------
7.5 - Sandking
------------------------------------------------------------------------
Unlocked: Complete the third car list at Sunshine Autos.
Found: Parked on the second floor of Sunshine Autos.
------------------------------------------------------------------------
7.6 - Hotring
------------------------------------------------------------------------
Unlocked: Complete the fourth car list at Sunshine Autos.
Found: Parked on the second floor of Sunshine Autos.
------------------------------------------------------------------------
7.7 - Cuban Jetmax
------------------------------------------------------------------------
Unlocked: Purchase the Boatyard asset.
Found: At the docks in the Boatyard.
Missions the boat may also be found in:
Bombs Away!
------------------------------------------------------------------------
7.8 - Zebra Taxi
------------------------------------------------------------------------
Unlocked: Complete the Kaufman Taxi asset string.
Found: Parked in the Kaufman Taxi station.
Missions the car may also be found in:
Cabmageddon
------------------------------------------------------------------------
7.9 - Skimmer
------------------------------------------------------------------------
Unlocked: Complete the mission "Dildo Dodo."
Found: In the dock behind the Film Studio.
Missions the car may also be found in:
Dildo Dodo
------------------------------------------------------------------------
7.10 - Sea Sparrow
------------------------------------------------------------------------
Unlocked: Collect 80 Hidden Packages.
Found: In the dock area in the southern outdoor section of Diaz or Vercetti's
Estate.
------------------------------------------------------------------------
7.11 - Rhino
------------------------------------------------------------------------
Unlocked (1): Collect 90 Hidden Packages.
Found (1): Spawns in the Air Force Base.
Unlocked (2): Complete Sir, Yes Sir! to unlock 6-star wanted levels.
Found (2): Jack a tank during a 6-star wanted level.
Missions the car may also be found in:
Sir, Yes Sir!
NOTE: This vehicle is BP/EP by design. I have heard reports that enough
bullets or explosions may destroy it, however that should not be possible. It
is not FP or DP, so fire and just regular knocking around still damage it.
------------------------------------------------------------------------
7.12 - Hunter
------------------------------------------------------------------------
Unlocked (1): Collect all 100 Hidden Packages.
Found (1): In the northern section of the Army Base.
Unlocked (2): Achieve 100% game completion.
Found (2): On a helipad in the southern part of Ocean Beach.
Missions the car may also be found in:
All Hands On Deck!
------------------------------------------------------------------------
7.13 - Black Sanchez
------------------------------------------------------------------------
Unlocked: Complete the Trial by Dirt course in Downtown once.
Found: On subsequent attempts, three Haitians wielding Machetes will attack
you. Their Sanchezs are a special black color.
NOTE: Later versions have a quirk for this. You MUST complete Test Track
before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will
not register. Complete Test Track as slowly as possible, then Trial by Dirt
even slower. Apparently Trial by Dirt will never register as any better than
Test Track's score, so be careful. Eventually, besting your time repeatedly
(you get paid for beating the time, hence the long first tries) should yield
the events with these vehicles.
Courtesy of MC
------------------------------------------------------------------------
7.14 - Black Rancher
------------------------------------------------------------------------
Unlocked: Complete the Test Track course in Downtown three times (each attempt
requires a better time than the last to count).
Found: On the fourth attempt and beyond, a PIG in a black Rancher will assail
you as you drive the course. Ram him until he gets out, then kill him, and
take the Rancher for yourself.
NOTE: Later versions have a quirk for this. You MUST complete Test Track
before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will
not register. Complete Test Track as slowly as possible, then Trial by Dirt
even slower. Apparently Trial by Dirt will never register as any better than
Test Track's score, so be careful. Eventually, besting your time repeatedly
(you get paid for beating the time, hence the long first tries) should yield
the events with these vehicles.
Courtesy of MC
------------------------------------------------------------------------
7.15 - Bloodring Banger
------------------------------------------------------------------------
Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman
Stadium.
Found: Parked outside the stadium. There are two models: one based on the
Glendale, and one based on the Oceanic.
------------------------------------------------------------------------
7.16 - Lightless Taxi
------------------------------------------------------------------------
Unlocked: Available any time in free roam.
Found: Simply save at a safehouse with easy access to multiple roads (Ocean
Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and
eventually you'll find a Taxi that spawns without the taxi light on the roof.
Save it in a garage. Getting this car is a matter of luck.
NOTE: In my experience, the longer the game has been running, the more it
generates various glitches, and thus, in theory, the greater the chance of
producing this vehicle. My game had been running for over two days without
rest when I found this and other lightless taxis, and what's more, I've found
more than one of a couple of them under that condition.
------------------------------------------------------------------------
7.17 - Lightless Cabbie
------------------------------------------------------------------------
Unlocked: Available any time in free roam.
Found: Simply save at a safehouse with easy access to multiple roads (Ocean
Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and
eventually you'll find a Cabbie that spawns without the taxi light on the
roof. Save it in a garage. Getting this car is a matter of luck.
NOTE: In my experience, the longer the game has been running, the more it
generates various glitches, and thus, in theory, the greater the chance of
producing this vehicle. My game had been running for over two days without
rest when I found this and other lightless taxis, and what's more, I've found
more than one of a couple of them under that condition.
------------------------------------------------------------------------
7.18 - Lightless Kaufman Cab
------------------------------------------------------------------------
Unlocked: Available any time in free roam.
Found: Simply save at a safehouse with easy access to multiple roads (Ocean
Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and
eventually you'll find a Kaufman Cab that spawns without the taxi light on the
roof. Save it in a garage. Getting this car is a matter of luck.
NOTE: In my experience, the longer the game has been running, the more it
generates various glitches, and thus, in theory, the greater the chance of
producing this vehicle. My game had been running for over two days without
rest when I found this and other lightless taxis, and what's more, I've found
more than one of a couple of them under that condition.
------------------------------------------------------------------------
7.19 - Lightless Zebra Taxi
------------------------------------------------------------------------
Unlocked: Complete the Kaufman Taxi asset string.
Found: Parked in the Kaufman Taxi station. Try saving at the station and
reloading the file repeatedly to increase chances of this car eventually
appearing.
Missions the car may also be found in:
Cabmageddon
NOTE: In my experience, the longer the game has been running, the more it
generates various glitches, and thus, in theory, the greater the chance of
producing this vehicle. My game had been running for over two days without
rest when I found this and other lightless taxis, and what's more, I've found
more than one of a couple of them under that condition.
------------------------------------------------------------------------
7.20 - Empty Flatbed
------------------------------------------------------------------------
Unlocked: Available any time in free roam.
Found: Look around near Viceport, although it can be found in many places.
This Flatbed will be missing the objects in the bed, and will appear empty.
------------------------------------------------------------------------
7.19 - Numberless Bloodring Banger
------------------------------------------------------------------------
Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman
Stadium.
Found: Parked outside the stadium. The difference between this and the normal
Bloodring Banger is that it will be missing the number on top of the car.
Both versions of the Banger (Glendale and Oceanic) can have this glitch.
========================================================
*8* BREAKDOWN BY SPECIAL QUALITY
========================================================
This section gives a breakdown of all special vehicles by what quality they
have. Vehicles with multiple properties are listed in each section they
belong in. Inspired by GTA_Loco's similar section in his guides.
Unique vehicles:
4.1/4.2 - Spand Express (Jury Fury/Riot)
4.3/4.4 - Love Fist (Psycho Killer/Publicity Tour)
4.5 - Romero's Hearse (Two Bit Hit)
CP/PPT - Comprehensiveproof/Pop-proof Tires:
6.5 - Voodoo (UNOBTAINABLE - Guardian Angels)
CP - Comprehensiveproof (Bullet/Fire/Explosion/Damage):
3.1 - CP White Admiral (In the beginning)
3.2 - Admiral (Guardian Angels)
6.16 - Sanchez (UNOBTAINABLE - Dirt Ring)
BP/FP/EP - Bullet/Fire/Explosionproof:
3.3 - Squalo (Supply & Demand)
3.5 - Sabre Turbo (The Driver)
FP/EP - Fire/Explosionproof
3.4 - Squalo (Supply & Demand)
FP - Fireproof:
3.6 - Romero's Hearse (Two Bit Hit)
3.7 - Infernus (Sunshine Auto Races)
3.8 - Cheetah (Sunshine Auto Races)
3.9 - Banshee (Sunshine Auto Races)
EP - Explosionproof:
6.15 - Hotring (UNOBTAINABLE - Hot Ring)
BP/EP
7.11 - Rhino (steal at 6 stars, or collect 90 packages)
PPT - Pop-proof Tires:
6.4 - Cuban Hermes (UNOBTAINABLE - Guardian Angels)
6.6 - Voodoo (UNOBTAINABLE - Guardian Angels)
Unique color:
5.1 - Admiral (White - In the beginning)
5.2 - Washington (Black - All Hands on Deck!)
5.3 - PCJ-600 (Silver - Autocide)
5.4 - Bobcat (Black w/ purple side panels - Autocide)
5.5 - PCJ-600 (Azure Blue - Autocide)
5.6/5.11 - Admiral (Black - Check Out at the Check In/Loose Ends)
5.7 - Walton (White - Drug Runner)
5.8 - Stretch (Gold - Martha's Mug Shot)
5.9 - Sentinel (Black - Hit the Courier)
5.10 - Pony (Black - Loose Ends)
5.12 - Maverick (Azure Blue - Loose Ends)
5.13 - Voodoo (Black - Two Bit Hit)
5.14 - Stretch (Silver - Keep Your Friends Close)
6.1 - Maverick (UNOBTAINABLE - Black - In the beginning)
6.7/6.8/6.14 - Stretch (UNOBTAINABLE - Black - Four Iron/Demolition Man/
Two Bit Hit)
6.12 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive)
Unique features:
6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury)
6.9 - Oceanic (UNOBTAINABLE - Bar Brawl)
6.10 - Taxi (UNOBTAINABLE - The Job)
6.11 - Securicar (UNOBTAINABLE - Heavy - Autocide)
6.13 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel)
Unlockable / Rare:
7.1 - Infernus (White - after Rub Out)
7.2 - Sparrow (after Rub Out)
7.3 - Deluxo (after 1st list at Sunshine Auto)
7.4 - Sabre Turbo (after 2nd list at Sunshine Auto)
7.5 - Sandking (after 3rd list at Sunshine Auto)
7.6 - Hotring (after 4th list at Sunshine Auto)
7.7 - Cuban Jetmax (purchase Boatyard Asset)
7.8 - Zebra Taxi (complete Kaufman Can Asset)
7.9 - Skimmer (after Dildo Dodo)
7.10 - Sea Sparrow (collect 80 Hidden Packages)
7.11 - Rhino (collect 90 Hidden Packages)
7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages)
7.13 - Sanchez (Black - after Dirt Track Sanchez once)
7.14 - Rancher (Black - after Dirt Track Rancher once)
7.15 - Bloodring Banger (after Blood Ring)
7.16 - Taxi (Lightless - Free Roam glitch)
7.17 - Cabbie (Lightless - Free Roam glitch)
7.18 - Kaufman Cab (Lightless - Free Roam glitch)
7.19 - Zebra Taxi (Lightless - Free Roam glitch)
7.20 - Flatbed (Empty - Free Roam glitch)
7.21 - Bloodring Banger (Numberless - Free Roam glitch)
========================================================
*9* MISSION LIST
========================================================
Here is a breakdown of every mission in the game, and any special vehicles
within. This is also the mission order that the previous sections follow, in
terms of vehicle order.
The following order is based on acquiring a "perfect" game. The reason Two Bit
Hit is so late in the list is to prevent the Havana Clothes from glitching.
Missions that force clothes on you are what cause it to glitch, in particular,
Cop Land and The Job. I placed it so late just to ensure that there'd be
minimal trouble given by the remaining missions. Not to mention leaving the
Cuban/Haitian string of missions for so late in the game prevents the Haitians
from bothering you too much.
STORY MISSIONS:
1: In the beginning (Start of the game)
3.1 - CP White Admiral
5.1 - White Admiral
6.1 - Unobtainable Black Maverick
2: An Old Friend (Tommy Vercetti)
3: The Party (Ken Rosenberg)
4: Back Alley Brawl (Ken Rosenberg)
5: Jury Fury (Ken Rosenberg)
4.1 - Spand Express (1st of 2)
6.2 - Unobtainable Heavy Admiral
6.3 - Unobtainable Heavy Sentinel
6: Riot (Ken Rosenberg)
4.2 - Spand Express (2nd of 2)
7: Treacherous Swine (Juan Garcia Cortez)
8: Mall Shootout (Juan Garcia Cortez)
9: Guardian Angels (Juan Garcia Cortez)
3.2 - CP Admiral
6.4 - Unobtainable PPT Cuban Hermes
6.5 - Unobtainable CP Voodoo
6.6 - Unobtainable PPT Voodoo
10: Road Kill (Assassination Contract)
11: The Chase (Ricardo Diaz)
12: Phnom Penh '86 (Ricardo Diaz)
13: Sir, Yes Sir! (Juan Garcia Cortez)
14: Waste the Wife (Assassination Contract)
15: Four Iron (Avery Carrington)
6.7 - Unobtainable Black Stretch (1st of 3)
16: Demolition Man (Avery Carrington)
6.8 - Unobtainable Black Stretch (2nd of 3)
17: The Fastest Boat (Ricardo Diaz)
18: Supply & Demand (Ricardo Diaz)
3.3 - BP/FP/EP Squalo
3.4 - FP/EP Squalo
19: Death Row (Kent Paul)
20: All Hands On Deck! (Juan Garcia Cortez)
5.2 - Black Washington
21: Rub Out (Ricardo Diaz)
22: Shakedown (Tommy Vercetti)
23: Bar Brawl (Tommy Vercetti)
6.9 - Unobtainable Oceanic w/ briefcases in the back
24: Cop Land (Tommy Vercetti)
25: Autocide (Assassination Contract)
5.3 - Silver PCJ-600
5.4 - Black Bobcat w/ purple side panels
5.5 - Azure Blue PCJ-600
6.10 - Unobtainable Heavy Securicar
26: Check Out at the Check In (Assassination Contract)
5.6 - Black Admiral (1st of 2)
27: Distribution (Cherry Popper Icecream asset)
28: No escape? (Malibu asset)
29: The Shootist (Malibu asset)
30: The Driver (Malibu asset)
3.5 - BP/EP/FP Sabre Turbo
31: The Job (Malibu asset)
6.11 - Unobtainable Taxi w/ open trunk
32: Gun Runner (Phil Cassidy)
5.7 -White Walton
33: Boomshine Saigon (Phil Cassidy)
34: V.I.P (Kaufman Cab asset)
35: Friendly Rivalry (Kaufman Cab asset)
36: Cabmageddon (Kaufman Cab asset)
37: Recruitment Drive (Film Studio asset)
6.12 - Unobtainable Gold Stretch
38: Dildo Dodo (Film Studio asset)
39: Martha's Mugshot (Film Studio asset)
5.8 - Gold Stretch
40: G-Spotlight (Film Studio asset)
41: Spilling the Beans (Print Works asset)
42: Hit the Courier (Print Works asset)
5.9 - Black Sentinel
43: Loose Ends (Assassination Contract)
5.10 - Black Pony
5.11 - Black Admiral (2nd of 2)
5.12 - Azure Blue Maverick
44: Love Juice (Love Fist)
45: Psycho Killer (Love Fist)
4.3 - Love Fist (1st of 2)
46: Alloy Wheels of Steel (Mitch Baker)
6.13 - Unobtainable Super Angel
47: Messing with The Man (Mitch Baker)
48: Hog Tied (Mitch Baker)
49: Publicity tour (Love Fist)
4.4 - Love Fist (2nd of 2)
50: Two Bit Hit (Avery Carrington)
3.6 - FP Romero's Hearse
4.5 Romero's Hearse
5.13 - Black Voodoo
6.14 - Unobtainable Black Stretch (3rd of 3)
51: Stunt Boat Challenge (Umberto Robino)
52: Juju Scramble (Auntie Poulet)
53: Bombs Away! (Auntie Poulet)
54: Dirty Lickin's (Auntie Poulet)
55: Cannon Fodder (Umberto Robino)
56: Naval Engagement (Umberto Robino)
57: Trojan Voodoo (Umberto Robino)
58: Cap the Collector (Print Works)
59: Keep your Friends Close (Tommy Vercetti)
5.14 - Silver Stretch
SIDE MISSIONS:
S1: Hot Ring
6.15 - Unobtainable EP Hotring
S2: Dirt Ring
6.16 - Unobtainable EP Sanchez
S3: Blood Ring
S4: Trial by Dirt
S5: Test Track
S6: Cone Crazy
S7: RC Bandit
S8: RC Baron
S9: RC Raider Pickup
========================================================
*10* FREQUENTLY ASKED QUESTIONS
========================================================
Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is to save
frequently over multiple slots, and regularly check garages. In particular,
the Silver PCJ-600 seems to have a nasty tendency to vanish.
Q: My vehicle lost its property!
A: Occasionally, garages DO eat the special properties of vehicles, though it
is rare. When checking to see if the vehicle actually exists, also test its
proofing.
Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.
Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it
does not retain its property, contact me and say so, although I personally
check each and every vehicle.
Q: One of the vehicles you listed is one I discovered first, and here's proof!
Thief!
A: I attribute vehicles I knew about before writing this to "common
knowledge." If you discovered a vehicle, and/or developed a strategy, and you
have proof of it (a link to an old forum post somewhere, or possibly an FAQ
that credits you), tell me, and I'll give you full credit. Although I wish I
could give the proper credit for most vehicles, the need for a consolidated
special vehicle guide for VC takes priority over tracking down each and every
person beforehand.
========================================================
*11* CONTACT INFORMATION
========================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well.
If I don't respond, I'm not ignoring you, I just tend to wander away from my
computer at times.
If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
Skype: lancetjades (on sporadically)
I don't check my yahoo email address, so don't bother sending any mail there.
I'm a perfectionist, so if you have anything to contribute or correct, please
do so. You'll receive full credit (credit goes to the screenname you talk to
me from, so if you want another name, you have to specify it). Even if you're
just pointing out a spelling or grammatical mistake, please do so, no matter
how small. Keep in mind though that I live in the U.S., and as such, I use
American English spellings such as "color" and "criticize," as opposed to
"colour" and "criticise."
If you wish to use this guide on your site, aside from asking my permission,
I require you in question to automatically fetch any updates I make from
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
sites carrying my guides have out-of-date versions, I will ask that it be
removed.
========================================================
*12* CREDITS
========================================================
4emp2008
~Discovered and created the strategy for the CP white Admiral at the beginning
of the game, and a cheatless fail-less strategy for the black Washington.
Andreaz1
~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide! Also
added a note about the white Admiral on PC version, and mentioned a heavy
Sentinel in Jury Fury. Also found a silver Stretch in the final mission
(very subtle difference from the normal color).
Christopher Fuentes
~Provided an easier strategy for the White Admiral and cars in Two Bit Hit.
Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have been so
widely known and distributed that it is impossible for me to obtain the true
source that found it (I know for a fact that I have read the info on
numerous sites, and little of it came from gamefaqs). I do not take or
deserve any credit for these vehicles, as I am NOT the person who discovered
them, nor the strategies (though I have improved/elaborated on/fixed some of
them). If you are the person who found a vehicle and/or developed a strategy
for obtaining it, email me with a link to a source that credits you for
finding it (such as another FAQ), and I will gladly give you credit. Again,
I neither accept nor deserve any credit for this information, and I apologize
if you are the finder of a vehicle, or author of a strategy, to whom I have
not given credit.
Grandtheftwiki.com
~A wiki for the GTA series that sometimes manages to have information that is
never relayed to me.
GTA_Loco
~For giving me the inspiration to write this guide, and for providing
information on the Black Maverick, EP Hotring, and CP Sanchez (as well as
reminding me about the FP Sunshine Auto race cars).
thehambone93
~Reported difficulties in getting the gold Stretch on the mission Martha's
Mugshot.
Jayson Blunt
~Reminding me the black Stretch can be replicated via the black traffic cheat.
JBear427
~Alerted me to the trick that may allow Xbox players to obtain the CP Admiral
without failing Guardian Angels.
Mat
~Confirmed the lightless Zebra Taxi.
MC
~Info on the black Rancher and Sanchez possibly not being present in later
versions of the game. And now, info on how to get the black Rancher and
Sanchez in later versions, as well as info on easier black Washingtons, and
the later version Sabre Turbo.
Professional Amateur
~Mentioned some vehicles that aren't special in the Double Pack version. These
include the proofed Sabre Turbo, black Washington, and Love Fist.
Seth Gozen
~Various corrections for stuff I misspelled or mistyped, and feedback on the
BP/FP/EP Sabre Turbo.
========================================================
*13* VERSION HISTORY
========================================================
1.00 Completed August 22nd, 2006.
Original version, obviously.
1.10 Completed August 23rd, 2006.
Fixed an error with the Hotring, and added a couple of things I somehow
missed.
2.00 Completed August 28th, 2006.
Completed the mission-by-mission breakdown, and confirmed whether a lot
of vehicles were special or not.
2.01 Completed August 28th, 2006.
Fixed some minor spelling and spacing errors.
2.10 Completed September 13th, 2006.
Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it.
2.11 Completed September 14th, 2006.
More minor corrections, and rephrased some things.
2.15 Completed October 7th, 2006.
Yet more minor stuff, along with rephrasing some things, and
elaborating on others.
2.20 Completed October 11th, 2006.
Added the absolute garage limit.
2.21 Completed October 23rd, 2006.
More minor corrections.
2.25 Completed November 30th, 2006.
Added notes about the colors of the white Admiral and CP Admiral.
2.30 Completed December 1st, 2006.
Added a note about the Love Fist limo.
2.31 Completed December 27th, 2006.
More minor changes.
2.32 Completed August 7th, 2007.
More minor changes.
2.50 Completed September 27th, 2007.
Added a "Breakdown by special quality" section, added numbers to Mission
Breakdown section.
2.51 Completed April 18th, 2008.
Added a note to the BP/FP/EP Sabre Turbo.
2.52 Completed May 6th, 2008.
More very minor changes.
2.53 Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along
with a spoiler warning.
2.54 Completed May 8th, 2008.
Changed the formatting of some of the unobtainable vehicles, adding
missions they are available in.
2.55 Completed May 9th, 2008.
Minor changes.
2.56 Completed May 15th, 2008.
Minor changes.
2.57 Completed May 16th, 2008.
Added a note to the CP Admiral (about the Xbox version).
2.58 Completed May 25th, 2008.
Minor addition to the contact info.
2.59 Completed August 18th, 2008.
Minor revisions.
2.60 Completed August 21st, 2008.
More minor changes for enhanced readability.
2.61 Completed January 31st, 2009.
Some notes about the black Rancher/Sanchez.
2.62 Completed March 2nd, 2009.
Removed some sites' permission to host my guides.
2.63 Completed May 22nd, 2009.
Added a lot of info on a few vehicles, especially revolving around later
versions, courtesy of MC.
2.64 Completed June 10th, 2009.
Fixed various small errors.
2.70 Completed July 11th, 2009.
Added some info on the black Stretches. Corrected more instances of Check
Out at the Check In being reversed. Revised the mission list a bit. Also,
discovery of a heavy Admiral and Securicar!
2.75 Completed April 15th, 2010.
Moved version history to the back of the guide, and updated the guide's
general format to better match my later guides.
2.76 Completed April 26th, 2010.
Added the proofings to the Rhino listing. A minor oversight, but one I still
wanted to correct.
2.77 Completed October 19th, 2010.
Edited and fixed a couple of minor things.
2.80 Completed January 2nd, 2011.
Edited and fixed more minor things. Small typos and such. Oh, also moved the
lightless Taxi and friends to the Rare section, where they belong. Revised
the way multiple unlocked and found methods are organized in the Rare
section, to bring into line with a standardized format across all my guides.
Also reversed the order of the Mission List and Breakdown by Quality lists,
because having the missions first caused me more annoyance than you would
ever believe possible.
2.85 Completed January 4th, 2011.
Added a note on Ken's white Admiral, a heavy Sentinel to the unobtainable
list, and a note on the black Rancher. Also rewrote some strategies to better
describe how they work. Figured out a MUCH better strategy for the black
Voodoo and Romero's Hearse in Two Bit Hit (getting both without having to
die or get busted, or deal with a difficult strategy). And finally, Andreaz1
also found a unique silver Stretch in the final mission!
2.86 Completed April 26th, 2011.
Added a new strategy for the White Admiral and cars in Two Bit Hit, thanks to
Christopher Fuentes.
2.87 Completed June 5th, 2011.
Changed my contact information.
2.88 Completed October 21st, 2011.
Someone confirmed seeing a lightless Zebra Taxi. Enough for me to put it in
the normal vehicle sections, since it's pretty much a guarantee at this
point anyways. Completely removed the "suspected vehicles" section due to
this, as I doubt it will ever have a purpose again.
2.89 Completed June 25th, 2012.
Made a couple small spelling fixes, and updated the whitelist to mention the
latest version is always found on GameFAQs.com.
2.90 Completed July 11th, 2012.
Changed the spacing of the sections in the guide, and updated contact info.
2.91 Completed August 13th, 2012.
Added some notes about later-version vehicles, courtesy of Professional
Amateur. Also improved the formatting of the vehicle sections of the guide.
2.92 Completed September 21st, 2012.
Added a note that the white Admiral is also found in front of Vercetti
Mansion on the Xbox Double Pack version.
2.93 Completed November 28th, 2014.
Removed the CDP information regarding Cuban Hermes, since it is a standard
feature on that vehicle. Added the FP/EP Squalo from Supply and Demand, since
it is different from the BP/FP/EP version, and the CP white Admiral from the
beginning (unfortunately requiring cheats). Added a few other vehicles that
had been discovered as well.
2.94 Completed June 24th, 2016.
Nearly ten years, baby! thehambone93 reported to me (a couple of years ago,
actually) that the gold Stretch in Martha's Mugshot apparently is tricky to
get on the Haitian Friendly PS2 greatest hits release. Clarified the method
that works on that release.
========================================================
*14* BOILERPLATE
========================================================
This document Copyright 2006-2016 John Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.