About & CV

I'm a Game Designer currently working at Orthrus Studios in Dundee and a First Class BA(Hons) Graduate of Game Design & Production Management at Abertay University. I've been creating mods for over 10 years with a focus on scripting new gameplay experiences and creating engaging narratives for players to enjoy. With experience in collaborative environments, I find myself at my best working in a team and sharing constructive criticism to deliver the best possible end product.

Skills

Game Design

Systems Design

Design Documentation (Traditional & private Wikis)

Quest & dialogue design & implementation

Playtesting & Iteration

Game Engines & Scripting

UDK, Unreal Engine 4, Unity & Bethesda Creation Engine

Kismet, Blueprint & Papyrus scripting (Visual & traditional)

Software

GitHub

JIRA

Plastic SCM

Sublime

Slack

Maya

Microsoft Office

MediaWiki

Experience

Game Designer • The Legacy• 27 June 2016 – 7 August 2016

Worked in a team of 8 to create “The Legacy”, a mobile game prototype for the Carnegie Birthplace Museum in Dunfermline to educate school children about Andrew Carnegie.

Designed the core gameplay loop & one of three minigames

Pitched, designed and iterated the “Painting” learning system

Wrote voice-over narration script for the voice actor

Created and maintained the asset list, liaising with the artists to deliver the required assets

Game Designer • First Response • 2 May 2016 – 28 May 2016

Worked in a team of 3 to create “First Response” at Abertay University’s first Serious Game Jam, in which students were tasked by Police Scotland to create a game to help train tens of thousands of police officers on cybercrime. Our team won the game jam, and were paid to develop the prototype further.

Worked with the programmer to create a feasible design in the given timeframe

Designed mechanics adhering strictly to the ACPO First Responder’s guide to create a realistic and faithful experience

Collaborated with the artist to establish how many assets could be produced in the timeframe and prioritize assets

Worked in-engine (Unity) to build the gamespace, and setting up event triggers and item spawn nodes

Modding • Ongoing

For The Enclave – A mod for Fallout: New Vegas adding approximately 6 hours of extra content with a strong focus on narrative and multiple quests, all scripted using Bethesda’s proprietary scripting language & toolkit. Featuring new characters, fully written and voice acted, as well as a main questline and side-quests; It currently sits at over 85,000 downloads & has been featured on game news websites such as PC Gamer.

Education

1st Class Degree at the University of Abertay Dundee – The only European university on Princeston Review’s 2015 “Top 25 Schools to Study Game Design”. The course focuses on independent development as well as mixed-course group modules to experience working alongside audio, art and programming disciplines.