The Shipyard is a single player level for Quake 4 that I created as a solo project over a period of two and a half months, including time for documenatation and planning. The entire level uses only existing texture and model assets from Quake 4. This level features AI scripting and sequenced events as well as detailed world geometry created out of BSP brushes and patches. The level also includes custom particle effects, sound effect placement, and music.

The level was designed to take place within the existing Quake 4 single player campaign, after the level "Hangar." The major themes during design were recreating familiar spaces and creating an atmospheric believability. Above is a monitoring station, which overlooks a facility where Strogg ships are constructed. A majority of the detail above was created in the level editor itself, rather than relying on static meshes.