Tell us where you're coming from and ask burning questions to get support from the community & our devs. And once you know the ropes, post your own resources and help others!
(Formerly Getting Started with CRYENGINE)

Virtual Reality is the new immersive medium that everyone is excited about. Check our docs to find out how CRYENGINE empowers you to develop for this new technology and discuss your approaches with other developers.

This is the place to read and discuss about the engine's architecture and technical details. Anything programming that doesn't belong into the above categories goes here. Additional info can be found in our Technical Documentation, C# and C++ pages.

CRYENGINE provides links and tools to various asset creation packages and version control programs. Use CryToolinstaller or set up individual plugins & tools manually if you prefer; our documentation hekps you to get up to speed.

With our powerful Designer Tool, you can easily create complex meshes in the exact shape of the object. Discuss how to best utilize it or talk about all your art and models and how to import them from external sources! |FBX Pipeline Documentation|

A fully authored character usually consists of models, skeleton, physical properties and an associated animation set. The Character Tool in our Sandbox Editor enables interactive control and adjustment of animations as well as the collider proxy setup.

Physics entities are modifiers used to simulate physical events such as explosions, gravity fields or wind, or to physicalize objects such as cloth, breakable entities or ropes. The Physics Tool is a useful tool for testing out the physics of your objects. Talk about integrating other Physics solutions as well, e.g. NVIDIA PhysX.