7 Treffer

In robotics, information is often regarded as a means to an end. The question of how to structure information and how to bridge the semantic gap between different levels of abstraction in a uniform way is still widely regarded as a technical issue. Ignoring these challenges appears to lead robotics into a similar stasis as experienced in the software industry of the late 1960s. From the beginning of the software crisis until today, numerous methods, techniques, and tools for managing the increasing complexity of software systems have evolved. The attempt to transfer several of these ideas towards applications in robotics yielded various control architectures, frameworks, and process models. These attempts mainly provide modularisation schemata which suggest how to decompose a complex system into less complex subsystems. The schematisation of representation and information &#64258;ow however is mostly ignored. In this work, a set of design schemata is proposed which is embedded into an action/perception-oriented design methodology to promote thorough abstractions between distinct levels of control. Action-oriented design decomposes control systems top-down and sensor data is extracted from the environment as required. This comes with the problem that information is often condensed in a premature fashion. That way, sensor processing is dependent on the control system design resulting in a monolithical system structure with limited options for reusability. In contrast, perception-oriented design constructs control systems bottom-up starting with the extraction of environment information from sensor data. The extracted entities are placed into structures which evolve with the development of the sensor processing algorithms. In consequence, the control system is strictly dependent on the sensor processing algorithms which again results in a monolithic system. In their particular domain, both design approaches have great advantages but fail to create inherently modular systems. The design approach proposed in this work combines the strengths of action orientation and perception orientation into one coherent methodology without inheriting their weaknesses. More precisely, design schemata for representation, translation, and fusion of environmental information are developed which establish thorough abstraction mechanisms between components. The explicit introduction of abstractions particularly supports extensibility and scalability of robot control systems by design.

It has been observed that for understanding the biological function of certain RNA molecules, one has to study joint secondary structures of interacting pairs of RNA. In this thesis, a new approach for predicting the joint structure is proposed and implemented. For this, we introduce the class of m-dimensional context-free grammars --- an extension of stochastic context-free grammars to multiple dimensions --- and present an Earley-style semiring parser for this class. Additionally, we develop and thoroughly discuss an implementation variant of Earley parsers tailored to efficiently handle dense grammars, which embraces the grammars used for structure prediction. A currently proposed partitioning scheme for joint secondary structures is transferred into a two-dimensional context-free grammar, which in turn is used as a stochastic model for RNA-RNA interaction. This model is trained on actual data and then used for predicting most likely joint structures for given RNA molecules. While this technique has been widely used for secondary structure prediction of single molecules, RNA-RNA interaction was hardly approached this way in the past. Although our parser has O(n^3 m^3) time complexity and O(n^2 m^2) space complexity for two RNA molecules of sizes n and m, it remains practically applicable for typical sizes if enough memory is available. Experiments show that our parser is much more efficient for this application than classical Earley parsers. Moreover the predictions of joint structures are comparable in quality to current energy minimization approaches.

Ever since Mark Weiser’s vision of Ubiquitous Computing the importance of context has increased in the computer science domain. Future Ambient Intelligent Environments will assist humans in their everyday activities, even without them being constantly aware of it. Objects in such environments will have small computers embedded into them which have the ability to predict human needs from the current context and adapt their behavior accordingly. This vision equally applies to future production environments. In modern factories workers and technical staff members are confronted with a multitude of devices from various manufacturers, all with different user interfaces, interaction concepts and degrees of complexity. Production processes are highly dynamic, whole modules can be exchanged or restructured. Both factors force users to continuously change their mental model of the environment. This complicates their workflows and leads to avoidable user errors or slips in judgement. In an Ambient Intelligent Production Environment these challenges have to be approached. The SmartMote is a universal control device for ambient intelligent production environments like the SmartFactoryKL. It copes with the problems mentioned above by integrating all the user interfaces into a single, holistic and mobile device. Following an automated Model-Based User Interface Development (MBUID) process it generates a fully functional graphical user interface from an abstract task-based description of the environment during run-time. This work introduces an approach to integrating context, namely the user’s location, as an adaptation basis into the MBUID process. A Context Model is specified, which stores location information in a formal and precise way. Connected sensors continuously update the model with new values. The model is complemented by a reasoning component which uses an extensible set of rules. These rules are used to derive more abstract context information from basic sensor data and for providing this information to the MBUID process. The feasibility of the approach is shown by using the example of Interaction Zones, which let developers describe different task models depending on the user’s location. Using the context model to determine when a user enters or leaves a zone, the generator can adapt the graphical user interface accordingly. Context-awareness and the potential to adapt to the current context of use are key requirements of applications in ambient intelligent environments. The approach presented here provides a clear procedure and extension scheme for the consideration of additional context types. As context has significant influence on the overall User Experience, this results not only in a better usefulness, but also in an improved usability of the SmartMote.

We tackle the problem of obtaining statistics on content and structure of XML documents by using summaries which may provide cardinality estimations for XML query expressions. Our focus is a data-centric processing scenario in which we use a query engine to process such query expressions. We provide three new summary structures called LESS (Leaf-Element-in-Subtree), LWES (Level-Wide Element Summarization), and EXsum (Element-centered XML Summarization) which are targeted to base an estimation process in an XML query optimizer. Each of these collects structural statistical information of XML documents, and the latter (EXsum) gathers, in addition, statistics on document content. Estimation procedures and/or heuristics for specic types of query expressions of each proposed approach are developed. We have incorporated and implemented our proposals in XTC, a native XML database management system (XDBMS). With this common implementation base, we present an empirical and comparative study in which our proposals are stressed against others published in the literature, which are also incorporated into the XTC. Furthermore, an analysis is made based on criteria pertinent to a query optimizer process.

A prime motivation for using XML to directly represent pieces of information is the ability of supporting ad-hoc or 'schema-later' settings. In such scenarios, modeling data under loose data constraints is essential. Of course, the flexibility of XML comes at a price: the absence of a rigid, regular, and homogeneous structure makes many aspects of data management more challenging. Such malleable data formats can also lead to severe information quality problems, because the risk of storing inconsistent and incorrect data is greatly increased. A prominent example of such problems is the appearance of the so-called fuzzy duplicates, i.e., multiple and non-identical representations of a real-world entity. Similarity joins correlating XML document fragments that are similar can be used as core operators to support the identification of fuzzy duplicates. However, similarity assessment is especially difficult on XML datasets because structure, besides textual information, may exhibit variations in document fragments representing the same real-world entity. Moreover, similarity computation is substantially more expensive for tree-structured objects and, thus, is a serious performance concern. This thesis describes the design and implementation of an effective, flexible, and high-performance XML-based similarity join framework. As main contributions, we present novel structure-conscious similarity functions for XML trees - either considering XML structure in isolation or combined with textual information -, mechanisms to support the selection of relevant information from XML trees and organization of this information into a suitable format for similarity calculation, and efficient algorithms for large-scale identification of similar, set-represented objects. Finally, we validate the applicability of our techniques by integrating our framework into a native XML database management system; in this context we address several issues around the integration of similarity operations into traditional database architectures.

In this article we present a method to generate random objects from a large variety of combinatorial classes according to a given distribution. Given a description of the combinatorial class and a set of sample data our method will provide an algorithm that generates objects of size n in worst-case runtime O(n^2) (O(n log(n)) can be achieved at the cost of a higher average-case runtime), with the generated objects following a distribution that closely matches the distribution of the sample data.