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This Musketeer is absolute going on the extreme offensive side. It has an above average speed stat, an attack stat rivaling Scizor, and good bulk which allows it to come in with ease. The only thing that stands in its way of being the top offensive threat in OU is probably Lucario, who has better forms of priority.Swords Dance
Item: Life Orb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly / Adamant
- Stone Edge
- Close Combat / Sacred Sword
- X-Scissor / Rock Polish
- Swords Dance
The idea of this set is simple: Set up Swords Dance and demolish the opposing team with your coverage moves, which are only resisted by Toxicroak. Stone Edge and Close Combat are the staples of the set, and both have high power. As with all the Musketeers (bar Keldeo) Sacred Sword can be used if you want to stay in long to rampage through the opposing team. X-Scissor can hit Psychics, particularly Reuniclus, that might be a problem, or Grass types that are weak to it. Rock Polish however, make a "Double Dance" set, which allows it to kill Alakazam, Espeon, Latios, Latias, and Mewtwo who can outspeed you. Terrakion maintains it great coverage with its STAB moves without X-Scissor.

Choice
Item: Choice Band / Choice Scarf
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly / Adamant
- Stone Edge
- Close Combat
- X-Scissor
- Quick Attack / Sacred Sword / Rock Slide / Earthquake
Choice Terrakion is very close, if not better, than the Swords Dance set. Its typing defensively is not exactly ideal, so hit-and-run tactics are recommended. Choice Band gives Terrakion immediate power, while Choice Scarf gives it immediate speed to KO those fast, physically frail Psychic-types that give Terrakion so much trouble. The coverage moves are similar to the Swords dance set, but the last slot has a few different choices. Quick Attack can KO weakened opposing choice scarf users that are faster than you. Sacred Sword can be used to KO a weakened threat that is not worth bringing down your defenses for, Rock Slide is there if you cannot afford to miss with Stone Edge, and Earthquake has a bit of a different purpose. It allows Terrakion to more easily KO grounded steel type that are neutral to CC, like Jirachi and Metagross.

Other Options
Nothing else that has not been mentioned is not really worth using. Terrakion learns Calm Mind, but it has a mediocre Special Attack stat;. Stick with physical sets; they are much more effective.

Counters
The best way to counter Terrakion is to revenge kill it, as almost nothing can safely switch into it. Neutral-natured Choice band Scizor has a 44% chance of OHKOing Terrakion with Bullet Punch, while a positive natured Choice Band Scizor will almost always OHKO. Of course, if Terrakion has taken a little prior damage, both will probably OHKO. Alernatively, provided Scizor has gotten a Swords Dance, a life orb Scizor will OHKO, even without prior damage. Bulky Slowbro can also wall it, but much be wary of a Choice Banded or Swords Dance-boosted Stone Edge, and OHKO with Surf or Psychic. There many other ways of simply attacking it, but these strategies can sometimes be stopped by Terrakion's rampage. Status can really hamper Terrakion's slaughter. Paralysis slows down Terrakion, making it much easier to kill. Poisoning it with Toxic wears it down quickly, which it doesn't enjoy at all. Lastly, burning Terrakion is something it absolutely hates. Halving its attack renders it useless. Finally, entry hazards will cut its sweep short. Spikes breaks a rare focus sash, and Toxic Spikes will give it a headache for it and the rest of its team.

Choice Band ensures massive destruction. 108 Speed is nice as it allows Terrakion to out-speed base 100's like Hydreigon, Jirachi,etc. Stone Edge is amazing and STAB only compliments this but the accuracy can be a problem at the worst of time. Thats what Rock Slide is there for. Also, the flinch chance is useful as you will tend to be out-speeding your opponent most of the time. Close Combat kills anything that doesnt resist it. Sacred Sword is unique to the musketeers and is very usable at base 90 + STAB. It is not affected by boosts to the defence and evasion increases so is very useful against Sand Veil and double team. It also alows you to set up whilst your opponent does and then strike back with a nasty shock. Speaking of setting up, Rock Polish and Swords Dance make you unstopable and is perfectly viable with 90/90/90 defences. X-scissor hits Psychic, Grasses and darks.

"One for all!"
@Leftovers/Brightpowder/Life Orb
252 Atk/126HP/126 Spd
Ability: Justified
-Rock Slide
-Helping Hand/Quick Guard/Subsitute/Sandstorm
-Quick Guard/Subsitute/Sandstorm/Helping Hand
-Earthquake/Quick Guard/Subsitute/Sandstorm/Helping Hand
Terrakion is an awesome Double/Triple battle partner with Justified,( Beat Up Anyone?) Rock Slide, Helping Hand, Quick Guard and Earthquake. Item is for preference. Rock Slide is a must. Pick your chose of support moves Sandstorm could be used to boost Terrakion's defense for 5 turns. If you are running both SS and EQ I suggest a pokemon like Gliscor or Aerodactyl. Earthquke is a powerful Double move but you have to remember that it also hits grounded alies.

Ever saw the movie "Battle For Terra"? Thats where I got this pun from, anyway this set is great and destructive in Doubles and Triples. Usually something like Mienshao would want to fake out your Whimsicott but with Quick Guard, Whimsicott can Tailwind away. Protect is their if your not worried about Fake Out. Next let the sheep/ cat thing Beat Up Terrakion, Justified activates 4 for doubles and 6 for Triples. Increasing his mighty attack to "Justice has been served" levels. Rock Slide destroys about everything along with Close Combat. Last Quick Attack finishes weakened foes for good while X-scissor helps out with Celebi and Starmie.

Terrakion sure does prove that it's the stone bulldog of the pokemon kingdom, brute force and all. Despite that, it has one wall that it cannot beat it's way through 1 on 1... and that is Hippowdon...Hippowdon takes even a +2 Close Combat without being OHKO'd...of course, it is a 2ko so you cannot switch into a choice band boosted adamant close combat either...that's also a 2ko...but do not fear, hippowdon is guaranteed to ohko with earthquake, or stall out the pp of any non-adamant or +2 attacks due to the awesome recovery power of slack off....

Say hi to Terra (Terrakion's nickname) who is NOT Terra from the Kingdom Hearts series.

Ability:
Justified: Terra's Attack stat is raised by one stage when the Pokémon is hit by a Dark-type move.
Since Terra resists Dark type moves, this ability is useful (not as useful compared to Cobalt and its 4x Dark resistance), mainly in Doubles/Triples (say hi to Beat Up).
Note: Why am I getting this "Déjŕ vu" feeling?

Pros:
High Atk and Spd (129/108)
Decent HP and defences (91/90/90)
Six resistances
Resistant to Stealth Rock
Immune to Sandstorm
Sunny Day helps Terra slightly (reduces damage taken from Water type moves)

Cons:
Six weaknesses (to Fight, Grass, Ground, Psychic, Steel and Water) and three of them are pretty common
Takes massive damage from Grass Knot and Low Kick
Rain Dance exploits one of Terra's weaknesses (Water)
Weak against some priority moves (Aqua Jet, Mach Punch, Bullet Punch...)

Earthshaker (one of Terra's Keyblades)
Terra@Expert Belt/Leftovers/Life Orb/Muscle Band
Ability: Justified
Nature: Adamant/Jolly
EVs: 252 Atk/252 Spd/4 HP
Stone Edge/Rock Slide
Close Combat/Sacred Sword
Earthquake
Swords Dance/X-Scissor
About Terra's moveset, Swords Dance increases Terra's Attack to sky-high levels, if you manage to Swords Dance safely, Terra will violently shake the ground (pun intended) with Earthquake (and makes the so-called Quake-Edge combo with the Rock STAB I'll mention later)
About Terra's STABs Stone Edge hits hard (and can score critical hits easier), but if you don't like the low accuracy and PP, Rock Slide is the other choice, using Terra's high Speed, having 10% chance of flinching your opponent (I like flinch inducing moves)
The Fight STAB is if you want Terra to stay in the field or not, Close Combat+STAB+Swords Dance+129 Atk+Atk boost item can destroy the entire planet (another pun here), but Sacred Sword bypasses anything using Curse, Iron Defence or Acid Armour
About items, Life Orb can tear apart anything not resistant to Terra's moves (the recoil effect can be a pain), Leftovers is if you want Terra to stay longer in the battlefield (use Sacred Sword in this scenario), Expert Belt only works with super-effective moves (Terra has nice coverage with X-Scissor instead of Swords Dance) and Muscle Band is a Life Orb inferior cousin (without the recoil effect).
If you want extra coverage, you can swap Swords Dance with X-Scissor.

Ends of the Earth (another Terra's Keyblade)
Terra@Choice Band/Choice Scarf
Ability: Justified
Nature: Adamant/Jolly
EVs: 252 Atk/252 Spd/4 HP
Stone Edge/Rock Slide
Close Combat/Sacred Sword
Earthquake
Retaliate/X-Scissor
The typical Choice set if you want an extra power spicy boost or to outspeed opponents (Terra has high stats to Atk and Spd)
Stone Edge hits hard and gets critical hits more often but Rock Slide is more reliable and can flinch
Close Combat works well in a Choice set (put a Choice Band and watch your opponents being swept) but Sacred Sword ignores opponent's Curses, Iron Defences, Barriers and similar moves while retaining Terra's defences
Earthquake is Earthquake, super strong, good type coverage, reliable, blah, blah, blah...
X-Scissor gets extra coverage (against Psychics) while Retaliate (with Choice Scarf for better results) has good revenge-killing properties.

Other puns:
In the name of ???, I will PUNish you (this pun never gets old)
You can use Arceus, Terra, Terrakion, swordsmanship, the Pokémon Musketeer Squad, the Sword of Justice, friendship and so on in this pun
Terra's Sword of Justice
One for all, all for one (works well in Triple Battles whose partners are Cobalion and Virizion)
Critical Impact (one of Terra's Command Styles)
Rockbreaker (another Command Style)
"Strength of heart will carry you through the hardest of trials."

What you gotta do is first use swords dance. After that, just spam the other attacks.

Sacred Sword is there mainly for STAB but the power drop from Close Combat is significant. If you don't mind the defense (or defence, depends what nationality you are) drop, I suggest you also add air balloon. If you do mind, keep life orb.

Stone Edge or Rock Slide. If you're doing a double or triple battle or even a normal single battle then pick Rock Slide. Otherwise, use Stone Edge for an extra STAB.

X-Scissor is there to take down grass types in the way as well as psychic types.

Other Option

Earthquake can replace X-Scissor or Swords Dance if you want. But only for VGC, double or triple battles really. Quick Attack is another option too, just replace the other move.

Poison Jab is another option though I don't recommend it.

Rock Polish is another option. If you do that then change the nature to adamant.

If you want a bulkier Terrakion, then change EV spread to 100 EVs and 152 Atk but leave the speed alone (unless it's on a tailwind team). Terrakion is meant to be speedy.

A Choice Scarf or Band set is good as well. Change Swords Dance to Quick Attack. If you use Scarf, leave the nature as Terrkion will be an amazing revenge killer or lead. It can also finish off foes with a simple Quick Attack then switch to something like Ferrothorn or Blissey.

A good pun can be OH MY GOLEM 'cause it's a rock type like it I guess. My sister thought of Scareakion.

Oh Arceus, this thing is the most dangerous physical attacker in OU. With Excadrill cast into the Uber tier, Terrakion can unleash all of its incredible and destructive amazingness at its fullest. I have never squared off against a Terrakion, and I hope that stays that way.
Terrakion has stats that are a godsend for any physical attacker. A base 129 attack and a base 108 speed stat, combined with 91/90/90 defensive stat spread make Terrakion a fast and heavy hitting sweeper with respectable bulk. While not big, Terrakion has a very precise movepool that has everything it needs. Its Justified ability is not one of the super amazing abilities like Guts, but free attack boosts are always welcome.
Now the best part: Terrakion is a rock/fighting type. Having STAB Close Combat AND STAB Stone Edge is one of the most destructive STAB combinations to exist.
Now for movesets.

A polished Sword
Nature: Jolly
EVs: 252 attack and speed, 4 hp. This will be Terrakion's EV spread for every set.
@: Life Orb/Air Balloon

I have never witnessed a Pokemon so capable of pulling off a double boosting set. Terrakion's stats can stand alone, so any stat boost is just icing on the cake. Just don't combine Rock Polish and Quick Attack.

Choice Band
Nature: Jolly
@: Choice Band

Close Combat
Stone Edge
X-Scissor
Sacred Sword/Quick Attack

Terrakion's stats are just screaming for choice sets. Here is the more common route.

Choice Scarf
Nature: Jolly/Adamant
@: Choice Scarf

Close Combat
Stone Edge
X-Scissor
Sacred Sword/Rock Slide

Scarf Terrakion is not as common as Choice Band, but that doesn't mean it doesn't work.

Other options:
It has Earthquake. Thing is, Earthquake hits very few things that STAB doesn't, and those few things are rarely seen.
Hidden Power Ice can be a great way to hit Gliscor. However, special attack investment is needed to make it worthwhile.

Preventing the apocalypse:
I normally don't tell about counters, but I really feel it's needed for this one. Gliscor and Slowbro are two of the best options that can be found in commonplace OU. Both resist Close Combat, but will take a nasty hit from any boosted Stone Edge. Slowbro also needs to be aware of X-Scissor.
The next best thing is to throw status. Burn and paralysis will cripple Terrakion, but you need something faster or something with incredible bulk to do the job or they will die to STAB. After that, you should outrun Terrakion and smash it with super-effective STAB from stuff like Starmie's Hydro Pump or your own Terrakion's Close Combat.
Terrakion's best counters can be found in the lower tiers. If you are THAT desperate, you can use Nidoqueen, who resists STAB and X-Scissor, and has the bulk. Claydol is in a similar boat, who is immune to the rare Earthquake, but is weak to X-Scissor. Tangrowth doesn't resist the STAB, but has the physical bulk to survive and throw a Power Whip. It can also shrug off X-Scissor. The best solution is Golurk. It resists Stone Edge and X-Scissor, can take a boosted Earthquake, and (most importantly) is immune to Close Combat. HOWEVER, if Terrakion pulls a surprise Hidden Power Ice, none of these counters are safe.
Reality is, the best way to handle Terrakion is to have an attacker with boosted speed already on the field that can hit hard. But even that might not be enough. Terrakion can clean sweep teams very easily.

I almost always make room on my team for Terrakion. This is a Pokemon to have on your checklist when you build a team, whether it's having it on your team or countering it. You don't put this monstrosity in mind, then you will regret it.

Ah, Terrakion. The best of the musketeers. It has all the right stats in all the right places, which turns it into a deadly revenge-killer/sweeper. There's not much you can do with Terrakion as all sets look almost the same, but it is still dangerous. To post a few sets:

The set that most people run. The goal is to pretty much kill everything with its STAB CC or SE. The other two moves are mostly filler, but they have their uses. X-Scissor does decent damage to the psychics that run around in OU, and Quick Attack picks off opponents barely alive.

This set is unexpected and, if given the chance to set up, very dangerous to opposing teams. Set up with either (or both) stat, and then mow down everything. Close Combat and Stone Edge are a great combo, with only Toxicroak and a few other Pokemon resisting the combo.

To name a few counters:

Alakazam. While it cannot directly switch into Terrakion's attacks unless it's carrying a Sash, it is faster than a non-Scarfed Terrakion and KO's back with Psychic or Psyshock.

Reuniclus: Same reasons as Alakazam, but it can actually survive a hit.

Skarmory: The one thing that sends Terrakion running. Unless it's the double-dancing set that's been given a chance to set up, Terrakion cannot even touch Skarmory, who then proceeds to either set up entry hazards or phaze out Terrakion with Whirlwind.

Overall: do not underestimate this beast. It will wipe out what's left of your team if given the chance.

I will be less active as time goes on; I have many things to do to get into college and will be focusing on that, so if you don't hear from me for a while, just be patient. I will respond, but it may take some time.

Black FC: 1764-6597-3816

Spoiler:- claims:

Crash Bandicoot Warped. IMO, the best of the series!
My Little Pony: Friendship is Magic. Yeah, I'm a brony!
Star Wars: Episode III: Revenge of the Sith.
More to be added.

Partner power!
Standard choice set
Dusknoir w/ skill swap plus Medicham with pure power ind doubbles.
Skill swap on medicham then swap medicham for terakion and swap to terrakion.
You end up with something with 258 base attack.

Or use a sword dance set. (Shudder)
Hard to do, but extremely effective.
Even steelix would fear it's stone edge with swords dance.

They say if you press cntrl and W you get to see the programming of a website after making a signature with 3 ws and 8qs
Fanfics I like that are still in production: Author's Run, Pokémon emerald the better version

Terrakion @Air Balloon
Jolly
252 Atk 252Spe 4Def/Hp
-Substitute
-Swords Dance
-Stone Edge
-Close Combat
This set is anti-metagame, utilizing air balloon to create a one-time ground immunity and force some switchs. Works best in sandstorm when it can come in on pokemon like ttar, who can do nothing to terrakion, and set up a sub on the switch and then get some boosts in or use cc. Oh, and this set takes a dump on lando too.

Not to commonly seen, and due to this can really screw with the opponent. All of the Pokemon you though were solid for beating Terrakion like Gliscor and Slowbro are all of the sudden not so tough for Terrakion to beat with a +2 Rock Gem Stone Edge. Substitute is always a good move just to ease prediction needed, and gives Terrakion that extra turn to get a SD up. a STAB +2 CC off of that attack stat... well if you hate CB Terrakion Close Combat, this will be your worst nightmare.

Partner power!
Standard choice set
Dusknoir w/ skill swap plus Medicham with pure power ind doubbles.
Skill swap on medicham then swap medicham for terakion and swap to terrakion.
You end up with something with 258 base attack.

Or use a sword dance set. (Shudder)
Hard to do, but extremely effective.
Even steelix would fear it's stone edge with swords dance.

........
You're kidding, right?
Swords Dance is used on almost ALL terrakion sets because of his decent bulk, good typing, and ability to force many switches.

Counters: will o wisp or burns in general, as the att stat softens terrakions blows. Paralysis is great to ruin its sweeping capabilities. Forretress and ferrothorn are great at sponging the physical blows, though the former needs to watch out for fighting type STABs. Scizor, lucario and hitmontop do well with STAB boosted priority moves - mach punch and bullet punch. Technician boosted especially. Only switch in if you know you can stand 1 turn.

Counters: will o wisp or burns in general, as the att stat softens terrakions blows. Paralysis is great to ruin its sweeping capabilities. Forretress and ferrothorn are great at sponging the physical blows, though the former needs to watch out for fighting type STABs. Scizor, lucario and hitmontop do well with STAB boosted priority moves - mach punch and bullet punch. Technician boosted especially. Only switch in if you know you can stand 1 turn.

Quick Guard laughs at priority moves or Weavile can fake out them while Terrakion kills them. Still can't go wrong with mach punch from Conkeldurr with guts activated.