IDEA PLOTTING - GTFO: Trade and Treasure (aka Trade and Piracy)

Because of the associated complexities, the Trade and Piracy bits will be spun off into their own system.

GTFO! Trade and Treasure

The Broadsides, Cannonball Points, the Tee-Dee; Ell-ARRRRRRR...... (the gist of it deal)

Instead of paid jobs, you'll be buying your own goods at ports and trading them for higher profits.

You'll have to sail the 'tradewinds', daily changing currents that will provide a challenge to novices.

You'll be paying for upkeep such as hard tack, grog, cannonballs, monkey treats, and boat repairs.

You'll have to fend off vicious pirates armed with cannons who want to plunder your booty.

The amount of booty plundered can be negotiated with intership trade, or cannons!

Eligible Ships:

Marie Celeste

HMS Bandit (?)

Upcoming Bandit Piratey Boat

Other manufacturers TBA.

Trade Mechanics:

Different ports around the Nauti-Blake (and more later) area have different goods to sell.

In some cases you might be able to salvage or obtain goods without paying. (ie: piracy, salvage, farming)

Most ports a distance away will buy your goods for a (distance + negotiation skill) profit.

Some ports actually want that stuff and will pay a better price for it when they need more of that good.

Combat Mechanics

Combat will only be available on certain open stretches and not withing x sims of a GTFO port to prevent camping.

GTFOTT ships will be be able to detect each other in the same region, or maybe even close proximity sims.

Ships with cannons can target another ship, and if they are inside the cannon's firing arc (ie: broadside angle) they can be fired upon.

If you fire on another ship, there is a chance the cannon will inflict damage.

Too much damage will cause cargo to spill from the hold, or immobilize or destroy the ship.

An immobilized ship can be repaired if you have the materials and don't sink first.

Immobilized and Sunk ships can be looted. (A sunk vessel will be marked and can be looted for up to two hours)

Pirates will be marked in the system and may attain a bounty that will increase as they offender commits piracy until kilt.

Salvage Mechanics

If you have the time to park at a shipwreck or explore the shallows of the SL seas (it's all ~20-25m except two water bodies in Sansara) you'll can find all kinds of goods from lost shipping or random tectonic events along the seafloor.

Any salvage capable vessel (which will be visible inthe Vehicle sheet) can pull large or small salvage items and sell them at port.

If you made your own shipwreck you might be able to collect some booty.

Potential Questions

Will this be separate from GTFO?
Yes. The codebase will be stupidly huge and wasted on 99% of our vehicles if I was integrated

Will this work with existing GTFO ports?
Yes.

Will I be able to use (insert existing combat system here) and nuke shipping traffic from my U-Boat?*muffled cursing and foaming* No.

Will my G$ balance carry over and back?
Yes!

Will my XP carry over?
No.

Can I enable modern sailing boats for this?
Maybe, can you mount a cannon on it?

Can I enable modern non-sailing boats and give them AKs and RPGs instead of cannons?
Not in THIS iteration but if enough people bribe me I can make that an option.