the series of entries were we talk about the game and it's features, and some individuals sit and ask us why it isn’t released as a mod, even though this was never developed a mod in the first place! Similar quotes are affecting not only GoH, but all Gem2-based productions, which is a real pity. Thankfully, the vast majority of people are actually close and possitive supporters, and for those we dedicate this series.

First of all, as we did mention in the previous Devblog entry, we do have some polls running on Facebook for our upcoming events and later game features. So what are you waiting for? Get involved now! Facebook page

It's about time to dedicate some words to the multiplayer aspect. But it is a very large topic, a very complex game element and there are many weeks ahead - so let's go step by step. Today we will begin with infantry squads.

Infantry squads will be historically accurate in equipment and composition, backed up by the year-setting option. We have got some historians in the team, and an additional military advisor working as a platoon commander in the Army.

Single troopers, specialised detachments or full squads.

You will have the option to buy single basic (light) infantry soldiers, for covering line of sight. These are the cheapest infantry units which come in one at a time.

Specialised detachments are groups of soldiers for specific tasks. For example, a MG detachment, a sniper team, or an engineer unit. Each purchase will grant you control of 3-5 soldiers which compose that team (eg. AT team leader, loader, spotter).

Full squads are multipurpose teams, and in the game they are cheaper than buying the separate soldiers, but come as a batch, as mentioned earlier, historically accurate in numbers and equipment, and some squads come as a motorised group using a vehicle. For example, a german regular infantry squad, in 1939:

Hard-boiled detailed campaigns portray the staggering war-torn ambient and the devastation of WW2, offering arcade and realistic settings aimed for both the beginners and hardened veterans. Then face off real players in massive online battles!

Full description:The successor to the Men of War series arrives with unmatched immersion, hard boiled historical campaigns and massive dynamic multiplayer battles. Gates of Hell offers revamped infantry dynamics, accurate reworked ballistics and much more, including community requested features like redesigned flight model and expanded factions in its upgraded engine. Shift between RTS and Direct control modes and use the total destructibility of landscapes to revive the most intense portrayal of World War II.

Gates of Hell is a historical/realism action-based RTS based on the powerful GEM2 game engine by Best Way.

Gates of Hell aims to attract all fans of previous Men of War games. In addition, GoH has a much more comfortable learning curve, aiming to target newcomers to RTS games and also players from other RTS which seek a new experience. For the first time in GEM2 games, war realism lovers will also be keen to play GoH with its enhanced ballistics system, accurate historical uniforms and immersive experience.

In Gates of Hell, the player will fight throughout WW2 battles, from the sands of North Africa to the snow covered peaks of Russia. The player must use his skill plus the situation to defeat his enemy or complete mission objectives in spite of all odds that will arise. Weather the task is to snipe out an enemy officer, to destroy a tank column or fight against human rivals in the multiplayer game-modes, players must analyse the battle with their situational awareness and use the advantages of the nation they are playing, the terrain and their strategy. Whereas some players will prefer direct confrontation if they afford superior firepower, others might choose coordinated sabotage tactics. It is up to you to use historical warfare techniques to outsmart and outmanoeuvre the enemy!

Barbed Wire Studios has been closely monitoring community pledges, which were massively requested and never put into action on previous Men-of-War titles. To create an atmospheric, successful and original game to follow MoW, these features were developed around the two main pillars of the game, these being immersion and a balance between realism/action-gameplay

Features:

Singleplayer and multiplayer support, including cooperative missions and PvP gamemodes

Historical battles with overhauled and optimised multiplayer: Versatile & dynamic system to allow year setting option, extensive infantry types, and new vision ranges to create historical and tactical games

Astounding audio system with in depth live-recorded sounds, reverbs and echoes

Overhauled ballistics for each individual weapon to calculate penetration & explosive values for different shell types, including composite rounds; as well as bullet drop and speed: A complete ballistics system

Gates of Hell has been Greenlit and is now listed in the Steam store. For the latest information, purchase options, and discussions for Gates of Hell, please see it on the Steam Store or in the Steam Community.