A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.

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Sunday, September 6, 2009

Let me be clear about my intent with this post:--I am presenting this system as optional, for those with 'Simulationist' tendencies.---I may, or may-not be in that camp as regards my own system.

Since I use a d8 to determine the location affected, I had to consider the possibility of having a damage-breakdown based upon location.--After a few tries, I have devised the following. It may stand or be revised or be dropped.

Location Hits are based upon the figure's (Total DP + Terminal Threshold). That value is multiplied by the percentage decimal and x.5's are rounded-up (minimum value of 1).

Each time that a figure's location takes a full iteration of the listed value, one of the circles is filled-in.--If an amount greater than one iteration, but less than two iterations is sustained, the excess is not tracked. Only full iterative values are filled-in.

--Example::: Lelt has an Arm value of (2), and suffers 1 point of damage to his arm. This value is ignored. Later, Lelt is struck again in that arm, for 3 points. One circle is shaded. Two hours later, Lelt is bitten by a Tshaum, for 5 points in the same arm. Two additional circles are shaded.

Each location has a number of Wound Levels that are reached by having at least one circle shaded in on that level. Once even one mark is on that Level, its effects are in play.