Good job, thank you for the patch.
I would be great, if you inform us about the next patch, so we can see what is happening.
I wish there was some other features like:
1) Timetables or something, that will keep still the same distance between the trains on one route. If you spread them, than in some time the last will catch the first and that is a problem a you have to adjust the gap manualy, which is frustrating…
2) Can we get People to take any line heading to there destination IE I have 4 tram lines leading to my train station and as they get close they serve the same 3 stops which are always very crowded as some big building have spawned around them, but everyone seems to wait for one of the lines over the other 3 that pass through those stops when they could really get on any.

Thank you for this awesome update! I really enjoy seeing a game company putting real effort in their game and community, with attention to detail.
Greetings from your neighboring country the Netherlands!

„Colored vehicle icons in the line manager“ – such a simple addition that also makes so much sense.

A thought for a future patch, would it be possible to allow you so select a whole road route so that you could see quickly how much of the town is covered by buses/trams, or how much commercial/industry will get goods delivered to them?

Good job, herren und damen. The new features are really awesome and much appreciated. I have a few suggestions for future functions in the game: 1) Larger selection menus with brief description of the item; 2) „Away“ stations, stops, airports and harbours, to let a vehicle disappear in the margins of the map to an invisible destination. 3) Vanilla narrow gauge with some rolling stock including cogwheel tracks and material; and, finally, 4) Some more information and controls in the first person view, as number of passengers carried, horn/whistle, time/calendar display, etc. First person view by passengers in a vehicle would be great.

Amazing work guys. You make it very hard to not play the game everyday.

I think one area you could improve on the next update is to allow a train (cargo train to be specific) to drop off only a part of their cargo at a particular station and then carry on to the next one. Thereby allowing a train on a route to serve multiple cargo destinations rather than only 1 at the moment.

If your cargo trains has multiple stations on it’s route, it will distribute it’s cargo between them. It’s not an equal distribution, but it still works. Unless, of course, you are trying to unload at a station that does not have coverate of the industry sector that particular type of cargo is for.

Next patch you really need to move the map edit options into the game itself via sliders or something, going into the config file to change them just isn’t going to cut it long term.

Also a visualizer for the random map generator and the ability to increase/decrease the number of cities wouldn’t be a bad addition, rather than waiting for the whole map to generate before deciding you don’t like it.

Nice work on this patch, I would ask for something in the next patch. Option to auto set the unit color based on what color it is given when line is created. Being some what color blind I have a problem matching the colors.

Great patch. I played it in testing for a while and is is really nice. The non disappearing cargo and possibility to know passenger destinations (I was not aware of that) are really a plus for me. I also second the opinion that the video explanation is really useful and classy. I also agree that map generation options should be in the menu.

On my wishlist there would be some more layers to help plan and optimize the network such as to know which buildings use my lines or not and where are (in an aggregate way between cities for instance with arrows) passengers destinations for the whole city (including those with car) and usage lines (e.g. 100 passengers want to go from my city to City A, 60% use my lines).

In addition I would like better information about times or speeds when buying trains: would it be possible to calculate and show the time for conducting one complete trip on the line (obviously assuming no stops at signals) for the train and wagon combination I am selecting when buying and when upgrading trains ?

Finally I’m an accountant and I would appreciate a better income statement and cash flow statement (but I think that for the casual player the way it is done is ok).

Would love to see a coverage overview – so once we have lines set up we can look at how the lines cover the various areas and what areas are getting what deliveries.

Ideally this overview should be selectable per product type – so if required we should be able to see graphically the coverage for passengers obly – or passengers, food & tools – or whatever the comination is that the use selects.

Also – would be great to see better production management on factories – etc – often get massive build up of resources at farms, quaries & factories – despite the demand not being able to meet that. Priduction should be demand driven. I understand it gets complicated – but a coal men should only supply enough coal that can get shifted by the available transport – i.e. it should balance to keep station and factory stokpiles low if possible. – Maybe that should be a setting.

Great update! Lots of new features to play with, which is almost always nice. It’s also good to see that you’re working on a performance update, so I’m looking forward to that a lot.
Also, after you’ve released that update, I would like to see another minor one with some new things, such as Trolleybuses (and their wires) and Multiple Units driving in both directions (which they are supposed to do), not just magically flip around like they do now. An example of this would be:
A train that has 2 Locomotives and 2 Wagons (one red, the other blue). The red Wagon is the front Wagon, but when the train reaches its last stop, the blue Wagon becomes the front one, meaning that the train didn’t do a magical flip and make the red Wagon the permanent front Wagon.

Please, please, please implement left hand driving for road vehicles. 1/3 of the world drives on the left including such places as the UK, Ireland, South Africa, Australia, India, Japan, Indonesia and most of SE Asia. It’s not good that we have to have our vehicles drive on the right.

The easiest way is just to directly modify your config files in the games install folder. There is a file called „base_config.lua“ in the „res“ folder, which has lots of terrain generation configuration parameters. The „river“ one specifically is an object around line 97.

I do agree that map generation options would be really nice to see in the game UI under the „Advanced“ tab in other map options at creation. The only other bigger thing I have on my wishlist that I think has been mentioned multiple times is some sort of tool to refine an entire sections of track placement before committing it, using something similar to bezier curve editing handles and the ability to add new segments to modify, etc.

Eg. it would be nice to drag a track from station to station for example, then modify the nodes/path on that track to avoid mountains and otherwise better align with the terrain, etc.

Thanks for the update, downloading now (will take ~6 hours). The improved upgrade algorithm for stations, roads etc. is very very welcome.

I have a small wish list as well:
– please display the length of a train in the depot in order to know whether it will fit a certain station
– please add the ability to pan around in first-person-view, at least 90° to the left and right
– a sticky button on GUI windows which makes windows remain open when pressing Delete would be very useful (as seen in OpenTTD)
– there is a bug: when exiting first-person view, all windows that were open before are now rearranged on screen

Thanks again for the great game. After a longer hiatus, I am currently in my second playing phase since purchase.

I’ve been happily plaing the new patch for a few hours now. I found a bug as I was at the game’s first big generation switch:
I just got a „This vehicle is getting old“ notification for a train which has been replaced only 8 years prior. Apparently the notification refers to the train’s age from before it was replaced.

Also, when composing a line’s replacement train which is longer than what the window can display, there is no proper way to find out how many cars the train has. The scrolling is too coarse to be able to count the cars easily and the scrollbar cannot be grabbed and moved slowly.

Two more things
– a new bug that came with this patch: when loading is finished and the loading screen switches to the normal game screen, there is music audible for two seconds (I have music diabled)
– this has been around for a while: when a steam locomotive enters a tunnel, the smoke does not fully dissolve. Only when the locomotive has left the tunnel (and new smoke is being generated), the smoke at the tunnel entrance fully dissolves

Not sure if it belongs here. Just bought the game at GOG. When I start playing the Tutorial under Linux (Ubuntu or Mint) the graphics seem buggy (the trees are ‚flashing‘) and after a while the screen freezes. Then goes to black for one second and returns, still frozen (including mouse). Music continues until end. Nothing happens. I haven’t been able to enjoy the game, sadly. But I can’t see the error being faced anywhere. A fresh install of Linux did not help…

There is a serious bug in the game when railway tracks are crossing each other at a very steep angle (in order to switch tracks at high speed). If you build something like in my screenshots then it is impossible to demolish these crossings/switches. Please check my screenshots to see exactly what I mean.

Another nitpick: train loading time seems to be fixed. It should depend on quantity.

Example: I have a route that picks up wood at station A, delivers it to station B near a sawmill and then returns with the produced lumber to station A, where a factory receives the lumber. When the train delivers a full load of lumber (around 200 units), it takes the same time to unload that full train as it does to load wood, independent of how much wood is actually loaded. If there is – say – only 100 units waiting, the train loads the units basically hat half speed.

Hm, and I often have „Line usage: No“ at an industry, even though it’s been connected for years with several trains running the line.

Great improvements so far! Would be nice to get an update where the development is right now. In the beginning you gave a small update every two weeks. Now we are lacking information for three months. I would be happy to get updates More frequently. Thankyou

Hi, I love the look of this game so purchased it with much enthusiasm. However, when I load up the game I get to the main screen and then that is it i.e. no mouse, no keys or even a D-Pad will work, so stuck at main screen and have to Ctrl-Alt-Del to shut it down. Assistance required please.

I can’t get stations paths to link up although there is no problem with buses or trucking. Keeps saying „no station connections“I have checked all the obvious remedies like Depot connection, breaks in the line etc.. I have reistalled this game three times with no advancements.!! Every one is complaining about this issue and and yet you do nothing to put it right. A direct contact with you is impossible, so what happens now. I would like some help with before I go nuts!

I have spent three days trying to get this stupid system working properly. It seems like many other people they can’t get the stations to connect with each other therebye making the the main principle of the game unplayable. Buses and trucks accept the paths given but trains keep on saying „NOT CONNECTED“. Three times I have reloaded the whole game with the same result. There also seems no way to contact you for any advice, there is no manual pdf ublished which is probably the other major problem. Do you people ever resond to your pulic?