And energy surrounding the hands and such too, Heat Vision, things of that nature. Next to NOTHING like this stuff is available. :(

As far as I know, GIMP and photoshop are a lot alike, right? Those kinds of effects can be done many different ways in photoshop. You have to learn about masking, and layer blending for starters. Those two skills alone, you can achieve a lot of great things with postworking. That is where I recommend starting at.

It would be nice to get some links to such tutorials since no one is willing to divulge their Super-Hero special effects magic.

Looks like I really do have to learn all this myself through trial and error.

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Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

I learned most of what i know from digital tutors website. I am sure if you point google at youtube you could find a lot of tutorials for free, I just don’t really have the time to hunt around, so DT is a great match for me. 400 for a year, and it has tutorials on sooooooo many different programs.

And energy surrounding the hands and such too, Heat Vision, things of that nature. Next to NOTHING like this stuff is available. :(

As far as I know, GIMP and photoshop are a lot alike, right? Those kinds of effects can be done many different ways in photoshop. You have to learn about masking, and layer blending for starters. Those two skills alone, you can achieve a lot of great things with postworking. That is where I recommend starting at.

It would be nice to get some links to such tutorials since no one is willing to divulge their Super-Hero special effects magic.

Looks like I really do have to learn all this myself through trial and error.

I don’t feel that’s completely fair. The last time I did a tutorial, with renders, that I spent some time on, the thread immediately devolved into a technical argument among several people who were showing off methods they weren’t sharing or arguing with my original suggestions. This makes doing a free tutorial pretty unrewarding. I can see why not as many people do.

If you make a product you’re earning money. If you write a tutorial you’re painting a target on your face. I didn’t care for it.

And energy surrounding the hands and such too, Heat Vision, things of that nature. Next to NOTHING like this stuff is available. :(

As far as I know, GIMP and photoshop are a lot alike, right? Those kinds of effects can be done many different ways in photoshop. You have to learn about masking, and layer blending for starters. Those two skills alone, you can achieve a lot of great things with postworking. That is where I recommend starting at.

It would be nice to get some links to such tutorials since no one is willing to divulge their Super-Hero special effects magic.

Looks like I really do have to learn all this myself through trial and error.

I don’t feel that’s completely fair. The last time I did a tutorial, with renders, that I spent some time on, the thread immediately devolved into a technical argument among several people who were showing off methods they weren’t sharing or arguing with my original suggestions. This makes doing a free tutorial pretty unrewarding. I can see why not as many people do.

If you make a product you’re earning money. If you write a tutorial you’re painting a target on your face. I didn’t care for it.

Whenever I’ve asked for help to achieve a certain affect in my renders that I needed, 99% of the time, it’s gone unanswered or worse, “Yeah, I’ll help you. Give me a few days to write up a tutorial.” And then I never hear from them ever again.

I’m sorry you’ve had a bad experience. But for people like me who really need the help to achieve certain things that ASK for these kind things, it makes me feel like no one cares and I have to learn every trick in the book myself. Which, of course, takes an extremely long time since I have to learn by trial and error because I don’t get the help I need. Everyone is hush, hush and it’s frustrating.

Want to sell Tutorials? Go ahead. If that’s what I have to do to achieve the things I need, then so be it. But not many do even that much and it’s really unfair to the rest of us who are struggling to make sure our art isn’t utter crap.

Again, I’m sorry you had bad experiences with this side of things, considering your a vendor. And I apologize if I sound frustrated. It’s not directed at you. I just wish more people would be open to this. In the very least, they could help me one-on-one (provided time allows, I know a lot of people are busy with things in their life, which is understandable). That way, they avoid what you went through and it’s just between me and them. But no one is willing to even do that for me.

So, your right. It’s not very fair. Being critizised for just trying to help destroys a lot of good down the road for struggling artists like myself who would have appreciated such tutorials. Which makes such tutorials hard to find and ruins it for the rest of the community, epecially newbies who want their art to look awe inspiring.

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Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

I’m definitely willing to help one on one. If you have a question that’s unanswered, send me a PM (and that goes for anyone else reading this). I freely admit I’m not the best renderer here - there are some really great ones - but I’ll do my best for you.

And I do hear this point brought up, and I give the same answer each time. Nothing I do is a secret, and I don’t think it is with most vendors either. We don’t have to keep what we do secret, because it’s overly difficult and complicated for 90% of people to commit to doing when they’re on their free time. It’s just that doing free tutorials is a lot of work for getting one of these responses:

1. You’re doing it wrong. Look how much better I can do it.
2. Thanks, that looks too hard, I’m not going to do it.
3. How do I do this in a different program that you don’t use?

Whenever I wanted to achieve anything in postwork I googled it and always found several tutorials on the net that gave different ways to achieve similar effects.
Postwork is trial and error, I rarely do the same thing twice, each image requires differnet procedures. The original image lighting and shaders often require different levels and types of postwork.
You need to learn how the program you are using works and what it does, then you’ll find ways to get what you want.

I’m definitely willing to help one on one. If you have a question that’s unanswered, send me a PM (and that goes for anyone else reading this). I freely admit I’m not the best renderer here - there are some really great ones - but I’ll do my best for you.

Sure thing, thank you, SickleYield.

And I do hear this point brought up, and I give the same answer each time. Nothing I do is a secret, and I don’t think it is with most vendors either. We don’t have to keep what we do secret, because it’s overly difficult and complicated for 90% of people to commit to doing when they’re on their free time. It’s just that doing free tutorials is a lot of work for getting one of these responses:

Very true.

1. You’re doing it wrong. Look how much better I can do it.
2. Thanks, that looks too hard, I’m not going to do it.
3. How do I do this in a different program that you don’t use?

Thankfully, I’ve never done the first two. But, I’m certainly guilty of #3.

Anyways, when I do have a question on a render I am working on, I will take you up on your offer, SickleYield. Thank you for your understanding and listening to my frustrations.

And I apologize to everyone for doing that. Let’s get back on track.

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Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

Whenever I wanted to achieve anything in postwork I googled it and always found several tutorials on the net that gave different ways to achieve similar effects.
Postwork is trial and error, I rarely do the same thing twice, each image requires differnet procedures. The original image lighting and shaders often require different levels and types of postwork.
You need to learn how the program you are using works and what it does, then you’ll find ways to get what you want.

It would be a lot easier to learn DAZ Studio if Daz produced a manual that wasn’t some long abandoned unfinished wiki. I’m continuously surprised that nobody seems interested in filling the gap in the market.

Whenever I wanted to achieve anything in postwork I googled it and always found several tutorials on the net that gave different ways to achieve similar effects.
Postwork is trial and error, I rarely do the same thing twice, each image requires differnet procedures. The original image lighting and shaders often require different levels and types of postwork.
You need to learn how the program you are using works and what it does, then you’ll find ways to get what you want.

It would be a lot easier to learn DAZ Studio if Daz produced a manual that wasn’t some long abandoned unfinished wiki. I’m continuously surprised that nobody seems interested in filling the gap in the market.

Whenever I wanted to achieve anything in postwork I googled it and always found several tutorials on the net that gave different ways to achieve similar effects.
Postwork is trial and error, I rarely do the same thing twice, each image requires differnet procedures. The original image lighting and shaders often require different levels and types of postwork.
You need to learn how the program you are using works and what it does, then you’ll find ways to get what you want.

It would be a lot easier to learn DAZ Studio if Daz produced a manual that wasn’t some long abandoned unfinished wiki. I’m continuously surprised that nobody seems interested in filling the gap in the market.

I don’t think anyone would disagree with you on that point.

Because most of us are 3d artists, and writing manuals is a horrid, joyless and lengthy process. :-D

That said, I’d definitely pay for a manual if someone went to the enormous trouble of writing a commercial one.

Whenever I wanted to achieve anything in postwork I googled it and always found several tutorials on the net that gave different ways to achieve similar effects.
Postwork is trial and error, I rarely do the same thing twice, each image requires differnet procedures. The original image lighting and shaders often require different levels and types of postwork.
You need to learn how the program you are using works and what it does, then you’ll find ways to get what you want.

It would be a lot easier to learn DAZ Studio if Daz produced a manual that wasn’t some long abandoned unfinished wiki. I’m continuously surprised that nobody seems interested in filling the gap in the market.

I don’t think anyone would disagree with you on that point.

Because most of us are 3d artists, and writing manuals is a horrid, joyless and lengthy process. :-D

That said, I’d definitely pay for a manual if someone went to the enormous trouble of writing a commercial one.

pay for a manual?
if it explains well about figure creation (sculpting), cloth (modeling), texture (painting) design proces, pay for it = yes.
if it only explains the “needed main resource info of dazstudio” = no, this is basic stuff that have to be included insided dazstudio as pdf.
example: i think new people now how to pose a figure after a day. but many do not know how the shaderbuilder work after a year.
some things just need better and more info.
a combination of pdf & tutorial video = mostly good.

While I see your points and agree this would be a great thing for customers and aspiring creators, look at the other side. If a vendor relies on creating DS/Poser to make a living, the last thing they would probably want is to share their workflow and secrets because it would hurt their income. This market is really small and the last thing needed for a vendor is any competition.

If anything, DAZ should be the ones to publish any tutorials since more vendors is a win/win for them.

and why can vendors not make money with sell good tutorials?

the last thing needed for a vendor is any competition.
that is really a ridiculous tought and a smash in the face to all 3d noobies around here.
is that the same reason why we see no good manual?

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Very Happy that i save $$$ for products that have no manual and invest this in the great lux modo :p

I dont see tutorials as being the best choice for making $$$ cause its only info. Once someone else has learned the same info then they too can either resell in their own tut or just freely give the info away. And since there is A LOT of free tutorials out there, why pay someone else for what is already free?

And yes, we need a DS manuall. Not a tutorial, a manuall. A nice big PDF file that CLEARLY shows what everything is in DS and CLEARLY explains what they do.