We finally received our GTX 1080 Founder's Edition and decided to give Watch_Dogs and Grand Theft Auto V a new ride to see what the added horsepower could bring to the overall experience. Rockstar's title allows for more maxed out options than with our SLI of 970s, but the biggest improvement can be noticed in Ubisoft's game, which can now run at 60 fps in very high settings. Since the first presentation of Watch_Dogs 2 somehow reminded a bit of GTA V's art style, it felt natural to bring both games together in this news article. Watch_Dogs + Grand Theft Auto V = Watch_Dogs 2? We should be able to find out in just a few months now.

The Gamersyde community is also very talented, as proven with atN's video of Grand Theft Auto V which just popped out in the community section. Because not everyone keeps a close eye on this part of the site, here it is in the spotlight.

Our friend BenBuja contacted us to share a new superb video and this time it's the turn of Grand Theft Auto V to deserve his attention. After all the footage we've been showing in the past few days, this will once again prove the amount of work Rockstar Games put in creating such an incredibly detailed world. We're very grateful BenBuja sent us the video and we hope you'll enjoy what the Director mode has allowed him to do. As a reminder, you can follow him right here at this address.

Our first steps in the PC version of GTA Online started yesterday evening and we aimlessly wandered around Los Santos and its surroundings with all settings maxed out. Even with our rig (i5 4670K @ 4.0 GHz, 8 Go RAM, Windows 8.1, SLI of 970s), we couldn't avoid a few frame drops but overall it's safe to say that the PC port of Grand Theft Auto V is definitely well-optimized. Yesterday's patch caused some severe issues performance-wise though, but it will most certainly be fixed in the days to come. Not everyone is concerned as I had no problem while Miguel now finds the game completely unplayable. Check out our four gameplay videos captured at 1080p/60fps.Update: 1440p (DSR) benchmark added. We overclocked the processor a tad more and lowered down the distance scaling option a little bit.

The much anticipated PC version of Grand Theft Auto V is finally available since a few hours, and our first impressions are quite good, it looks like this is a very well optimized port! Our first videos are inside, running with everything maxed out except with MSAA4x, no TXAA and softest shadows on a SLI of 970 and an i5 @4Ghz.Update: One video added.

The PC version of Grand Theft Auto V will come with the Rockstar Editor, a feature that allows players to record, edit, and share videos from both single player and online mode. Get an overview of some of the features with the video inside.

KORNdog
that's my understanding of it anyway based on the little i've read about it. seems like it'll happen though. (26 minutes ago)

KORNdog
less risks (not like ubi are particualrly great in that regard anyway) and just barrier for them to do their job. (28 minutes ago)

KORNdog
@Moonwalker: it would be a conglomerate and that can be creatively very limiting if they don't fully understand the industry they've just dipped their toe in by buying a major publisher. (29 minutes ago)

Sdarts
Also, for the first time in BioWare's history, they are finally using full facial capture to record the actor's performance. Plus its the first time the Mass Effect team is using the Frostbite engine. (36 minutes ago)

nostradamus
@Moonwalker: well, i'll on a leg and say its a "lie". It seems on par with DA:I, and if they think thats fine for a reveal trailer, then it doesn't bode well for the final product. (43 minutes ago)

nostradamus
almost finishing jak and daxter. So much fun. Whay are a pos knack 2 being made, and not a new Jak? (50 minutes ago)