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Fri, 31 Jul 2015 15:04:43 +0000en-UShourly1http://wordpress.org/?v=4.2.3Best Buy: Buy One Get One Half Off Dealhttp://hiddentriforce.com/best-buy-buy-one-get-one-half-off-deal/
http://hiddentriforce.com/best-buy-buy-one-get-one-half-off-deal/#commentsFri, 31 Jul 2015 15:01:44 +0000http://hiddentriforce.com/?p=12588Today only on bestbuy.com, if you buy one of the selected Nintendo 3DS titles, you can get another from the list for 50% off. This roster includes a few Zelda titles.

]]>http://hiddentriforce.com/best-buy-buy-one-get-one-half-off-deal/feed/0Why Waiting for the NX Benefits Next Zelda Titlehttp://hiddentriforce.com/why-waiting-for-the-nx-benefits-next-zelda-title/
http://hiddentriforce.com/why-waiting-for-the-nx-benefits-next-zelda-title/#commentsWed, 29 Jul 2015 15:29:09 +0000http://hiddentriforce.com/?p=12568Time travel isn’t hard to fathom in the realm of The Legend of Zelda, so step back in time for a moment.

The year is 2006. The game: The Legend of Zelda: Twilight Princess. The hype building for the game since the ... Read More

]]>Time travel isn’t hard to fathom in the realm of The Legend of Zelda, so step back in time for a moment.

The year is 2006. The game: The Legend of Zelda: Twilight Princess. The hype building for the game since the infamous E3 2004 reveal trailer is unstoppable.

Take note though – this was originally aimed at being a GameCube title. But at release in 2006, Twilight Princess was available for the GameCube and as a launch title for the new Nintendo Wii.

Are you experiencing deja vu? It’s likely, because Zelda Wii U is in a similar situation.

This time around, the Wii U is taking the place of the GameCube, as we know the next best thing from Nintendo is in development, currently known as NX. We also know that Nintendo is focused solely on Zelda Wii U being the make it or break it game for the Wii U, which is a little unfair.

A system that has been out since 2012 should not have waited 3 years to have a make it or break it moment. Sure, The Wind Waker HD was a great trip down memory lane, and Hyrule Warriors was a fun way to hold ourselves over, but that was with the game coming out Fall 2015. With the release date being pushed pretty much a year further, we’ll be at the 4 year mark and the only well received titles for the Wii U will remain the same: Splatoon, Mario Kart 8, Super Smash Bros., Super Mario Maker (possibly), Star Fox (maybe).

Why let the fate of the Wii U rest solely on The Legend of Zelda? It makes sense because the Zelda fandom will buy new systems for their favorite Nintendo franchise, but with this delay, why not push it the extra mile and have a great polished launch title for the Nintendo NX?

What we already know about Zelda Wii U is that it will change the game play element we’re used to. This reason alone might not be something to let the Wii U rely on Zelda for.

With changes to a game series, there will be a lot of mixed reviews. The Wind Waker is a proof of this as the departure from our first 3D look seen with Ocarina of Time and Majora’s Mask was swapped to a very cartoonish looking game that was branded Celda (due to the cel shading). And let’s not forget how everyone was beyond excited and then completely annoyed with the motion controls used for Skyward Sword.

Change is constant and I believe The Legend of Zelda, if truly heading into an open-world atmosphere with real time consequences could make for a fascinating and very unique Zelda adventure.

In no way does this article suggest that Nintendo abandon the Wii U completely, but continues to ask why leave the fate of that system to the Zelda franchise on what many consider a sinking ship?

Losing ground in the console wars, the Wii U has sorely needed something to push sales. Yes, games like Mario Kart 8, Splatoon, and Super Smash Bros. have helped increase hardware sales, but nowhere near the numbers Nintendo has been needing to see. It is the opinion of the author that another dual release, akin to Twilight Princess GameCube and Twilight Princess Wii can help save face. However, nixing the plans for the Wii U and pushing straight to the NX would be a home run.

Sales history support this theory. Upon release back in 2006, Twilight Princess for the Wii outsold the GameCube. Why? Because many believed the GameCube had failed and the new innovative motion control Wii was the way to go. If that trend repeated itself, Nintendo could really pull themselves out of the mild slump they’ve been in lately. After all, it’s Zelda title on a NEW system at launch. It’s a win-win.

With Nintendo just reporting Wii U hardware sale losses, it’s easy to say “let’s wait another year for Zelda NX.”

]]>A few months ago news broke regardingUniversal Studios eyeing Nintendo propertiesto include as new theme park attractions. Rumors are now circulating that Blizzard Entertainment is being invited to join this new massive project in Orlando, FL.

The timing is opportune for Blizzard, as BlizzCon is months away and the Warcraft movie due out in 2016, it only makes sense that a World of Warcraft type area be included. However, Starcraft would also be a very interesting push.

Pairing with The Wizarding World of Harry Potter, Universal Studio’s video game venture is something to try and give Disney World a run for its money and bring back competition for Orlando tourists to determine if they want to go to Disney World or Universal Studios. With the removal of Marvel characters from Islands of Adventure, it’s no surprise Universal is looking for the next thing to bring in tourists.

Pokemon, Mario, and The Legend of Zelda are three strong contending franchises to base the Nintendo area on. All three could definitely be included if the park were designed similarly to Islands of Adventure: one main theme, separate areas of the park for different IPs.

Though no specific characters have been confirmed, it has been heavily implied that a Mario Kart race track has been discussed. And based on it’s popularity, it would not be a surprise to see a Splatoon obstacle course.

What rides or attractions do you think would be neat? Tell us in the comments below!

]]>http://hiddentriforce.com/mario-kart-world-of-warcraft-heading-to-universal-studios-theme-park/feed/0Three Reasons Genyo Takeda Should Be Nintendo’s Next Presidenthttp://hiddentriforce.com/three-reasons-genyo-takeda-should-be-nintendos-next-president/
http://hiddentriforce.com/three-reasons-genyo-takeda-should-be-nintendos-next-president/#commentsWed, 22 Jul 2015 15:32:26 +0000http://hiddentriforce.com/?p=12560Yesterday I gave three reasons why Shigeru Miyamoto should be Nintendo’s next president, but that doesn’t mean he’s the only man in the running for the position. In fact, Miyamoto is currently acting as interim president with one other man ... Read More

]]>Yesterday I gave three reasons why Shigeru Miyamoto should be Nintendo’s next president, but that doesn’t mean he’s the only man in the running for the position. In fact, Miyamoto is currently acting as interim president with one other man – Genyo Takeda. Perhaps an even more likely candidate than Miyamoto, Genyo Takeda joined Nintendo all the way back in 1972 and is one of their most senior members of staff. Takeda is currently the general manager of Nintendo’s integrated research division, a title he has held since the division was created in 1981. So he’s been around for a long time, but why should he be president? Well…

1. He’s An Innovator

For as long as Nintendo has been creating innovations in gaming, Takeda has been there. He and his research and development team are credited with creating the first battery back-up memory system to allow for saving in video games, starting with the original Legend of Zelda in 1986. Imagine video games without a saving mechanic nowadays? The battery supplied a lifelong power source for the RAM chip so that data could be maintained even once the power supply from the console was shut down. He is also credited with the invention of the N64’s analog stick, something that has been copied to nearly every console release ever since. The analog stick opened the doors into an era of 3-dimensional console gaming that could never have been possible with anything else. More recently, Takeda was one of the lead developers of the Wii console. He fought hard against the model of increasing graphical fidelity because he claimed that a model focused only on graphics is not an ideal model for the consumer. In an infamous interview with Satoru Iwata himself, Takeda stated “In development, we came to realize the sheer inefficiency of this path when we compared the hardships and costs of development against the new experiences customers might have”. That decision helped propel the Wii to be the best-selling console Nintendo has ever had.

2. He Has Corporate Experience

While Miyamoto has been a designer and director for the majority of his career, Takeda has been dealing with the corporate side of the business for a very long time. As the senior managing director for research and development, Takeda has been reporting to the board and managing the corporate business for a long time. Not only that, but he truly understands the hardware perhaps better than anyone else at Nintendo, having helped develop a majority of it. In that same interview with Iwata, Takeda made an incredibly memorable comparison of the gaming industry to the automotive industry, likening the Wii itself to a Hybrid car with a balance of power and practicality.

When we look at the automobile industry, not every car is following the same evolutionary course. While some are trying to make faster cars, others are gathering public attention around the world with their hybrid engines. If automobiles can be used a metaphor, our industry has always been trying to compete over horsepower, even though not all cars are made to compete in F1 races.

Takeda brings a balance of leadership and experience to a corporate role that virtually nobody else at Nintendo can bring, and that sort of experience could be exactly what the Big N needs in their next president.

3. He Can Propel Nintendo Forward Rather Than Be Stuck In The Past

Let’s face it – Nintendo’s console market share has had better days. The Wii U hasn’t sold nearly as well as the Wii, and there are already rumours of a new console coming from the company as early as 2016. The Wii U is largely heralded as a failure for a variety of reasons, but one of the main being it felt more like a minor upgrade to the Wii rather than a brand new console. When the Wii was being developed, Takeda was one of the main proponents of giving the console a massive UI overhaul and really turning it into its own system rather than just making it feel like a faster and more powerful Gamecube. He helped launch the system forward while many at Nintendo wanted it to just be a moderate upgrade. As a researcher and developer, Takeda has been pushing for innovation at a company seemingly stuck in the 1990s for his entire career. And that’s what Nintendo needs right now – a massive step forward into the future. It needs to be able to compete with existing consoles to at least some degree. The next console (code-named the Nintendo NX) should not just be a clone of the PS4 and Xbox One – it certainly needs its own identity, similar to the one the Wii had compared to the PS3 and Xbox 360 – but it should at the very least be able to compete with them in basic function. The biggest issue Nintendo faces is online functionality and accessibility in their games, and with Takeda being one of the major researchers of broadband and modem accessibility with the Gamecube, there’s nobody better at Nintendo suited for such a daunting task. While the Wii U was a step forward in this regard, the NX still has a lot of catching up to do. Nintendo’s biggest successes have been when they take the biggest risks and leaps forward in gaming, and Takeda could be the man to spearhead another big jump. The Wii was the company’s biggest console success, utilizing motion controls and opening gaming accessibility to lifelong gamers and non-gamers alike. Meanwhile, the DS was the company’s greatest handheld success, taking a risk on a second screen that many thought was purely a gimmick before they got their hands on the system itself and realized its full potential. What could the NX have in store for us? If Takeda has any say in it, something just as memorable as the above.

Takeda is a brilliant man that’s been with Nintendo longer than almost anyone else. If Nintendo chooses him as a new president, they will be showing that they really want to push forward into the future over the next several years and stop trying to play catch-up. It could be a vital step to the company’s long-term success.

]]>http://hiddentriforce.com/three-reasons-genyo-takeda-should-be-nintendos-next-president/feed/0Three Reasons Miyamoto Should Be Nintendo’s Next Presidenthttp://hiddentriforce.com/three-reasons-miyamoto-should-be-nintendos-next-president/
http://hiddentriforce.com/three-reasons-miyamoto-should-be-nintendos-next-president/#commentsWed, 22 Jul 2015 00:51:45 +0000http://hiddentriforce.com/?p=12548The last couple weeks have been shocking and sad for gamers everywhere as we all mourned the untimely passing of Nintendo’s fourth President, Satoru Iwata. Ever since, there has been speculation as to who will take the reigns as his successor, and ... Read More

]]>The last couple weeks have been shocking and sad for gamers everywhere as we all mourned the untimely passing of Nintendo’s fourth President, Satoru Iwata. Ever since, there has been speculation as to who will take the reigns as his successor, and for many people the obvious answer is the legendary game designer/producer/director Shigeru Miyamoto. Responsible for the creation of most of Nintendo’s largest franchises – including Donkey Kong, The Legend of Zelda, Star Fox, Pikmin, Metroid, and of course Super Mario – Miyamoto was one of the driving minds of the early console boom and continues to contribute to Nintendo’s biggest successes. But does that really qualify him to be President of the company? Here’s three reasons why Miyamoto should be Nintendo’s next president.

1. There Is No Nintendo Without Miyamoto

If Satoru Iwata was the heart of Nintendo, then Miyamoto is certainly the soul. Heralded as the father of modern video games, there’s hardly a game in existence today that wasn’t influenced by the legendary designer to at least some degree. The original Super Mario Bros. for the original Nintendo console essentially resuscitated a market that was on its last breath – console video gaming. It has gone on to become the second-most successful selling game of all time, and the Mario franchise itself is the most successful franchise in history, selling over 400 million units. If Super Mario had never come around, who knows what would have happened to not only Nintendo but the entire gaming industry as a whole.

2. Iwata Proved Developers Can Make Excellent Presidents

One of the biggest concerns a lot of people have with Miyamoto becoming President is the fact that he is far more creative than he is business-minded. One of Iwata’s most famous quotes came from the Game Developer’s Conference in 2005, when he stated “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer”. Miyamoto has a similar line of thinking. He does not use focus groups to test games, but simply plays them himself. If he figures a game is fun for himself then others will enjoy it too. In an interview back in 1999, Miyamoto said of game development:

And that’s the point – Not to make something sell, something very popular, but to love something, and make something that we creators can love. It’s the very core feeling we should have in making games.

In his nearly 40 years with Nintendo, that philosophy hasn’t changed. Miyamoto doesn’t care about hyper-realistic graphics as much as game mechanics and just having fun, and that’s what a President should have. Above all else, if you make an enjoyable product, people will love it. Iwata was a brilliant programmer before he became President and he brought the company to the peak of its success with the Wii because he knew people would have fun with it. Miyamoto has proven time and time again that he makes games fun, and a company running under that philosophy could prove incredibly successful.

3. Miyamoto Can Ensure Nintendo Nintendo Keeps Being Nintendo

It’s no secret that Nintendo’s Board of Directors had been pressuring Iwata to move to mobile for a quick buck, and steer away from the core value that Nintendo has had for so many years. Meanwhile, Miyamoto has been moving further and further away from development in recent years, and instead moving into a sort of “father figure” role while helping to mold some of the younger developers at Nintendo. He knows that the best way for the company to thrive in the current landscape of video games is to get back to the roots of gaming and focus on interesting mechanics and gameplay, not flashy graphics. If he’s the head of the company he can personally ensure that game development is moving in the direction Nintendo has always strived for, and that’s becoming more and more rare in today’s video game landscape.

What do you think? Should Miyamoto replace Iwata as Nintendo’s President, or should he stick to development and let somebody else step in? Whoever eventually takes on the role will have enormous shoes to fill as Iwata’s successor, a man who can never truly be replaced.

]]>http://hiddentriforce.com/three-reasons-miyamoto-should-be-nintendos-next-president/feed/5Tri Force Heroes timeline placement, fashion, multiplayer, and morehttp://hiddentriforce.com/tri-force-heroes-timeline-placement-fashion-multiplayer-and-more/
http://hiddentriforce.com/tri-force-heroes-timeline-placement-fashion-multiplayer-and-more/#commentsSun, 19 Jul 2015 14:02:46 +0000http://hiddentriforce.com/?p=12542Nintendo’s surprise reveal of The Legend of Zelda: Tri Force Heroes for the Nintendo 3DS was just a month ago at E3, and not much has been heard about it since then. Thankfully, GameInformer had a chance to talk with ... Read More

]]>Nintendo’s surprise reveal of The Legend of Zelda: Tri Force Heroes for the Nintendo 3DS was just a month ago at E3, and not much has been heard about it since then. Thankfully, GameInformer had a chance to talk with Hiromasa Shikata, the director of Tri Force Heroes, at E3. Much of what is said in the interviews reaffirms a lot of what is already known, but their conversation does include a number of interesting tidbits.

Timeline Placement

There is often no clear idea of where a Zelda game takes place in the official timeline of the series unless Nintendo clarifies, and Tri Force Heroes is no exception. Last month, however, Julie Gagnon of Nintendo stated that the new title was not a part of the timeline. Shikata’s comments from the interview somewhat contradict her statement, instead suggesting that its inclusion in the timeline is just undecided.

The Zelda timeline is quite complicated if you look at the history of Zelda I think you can see there are three branches. I can’t really designate which one of those branches we’re looking at. […] We haven’t really settled on or said that.

This makes sense as gameplay comes first in Zelda games, and story is often a consequence of the gameplay. The timeline is usually an afterthought. Even seemingly less important Zelda games are a part of the chronology, so Tri Force Heroes may find its way into the canon eventually.

Tri Force Heroes could have been a Four Swords Games

Four players were originally considered for what would become Tri Force Heroes. This suggests that at . That is no surprise, but the reason why they were reduced to three is in part due to the Totem Time mechanic, in which the Links stand upon one another’s shoulders. Shikata believe that a four person totem was simply too tall. This reason was mentioned in the Nintendo E3 2015 Digital Event, but Shikata also makes it clear that Tri Force Heroes exists because he wanted to make a multiplayer; it was not the result of desiring a Four Swords sequel.

The inspiration for the game and the totem ability actual stems form Shikata’s work on The Legend of Zelda: Spirit Tracks.

There were times is Spirit Tracks when the Phantom could carry Link in order for him to reach targets and ledges in higher places, so it seems this is where the Totem Time was adapted from.

Why fashion is important

Link can wear a wide range of outfits in Tri Force Heroes. According to Shikata, the idea came from the Maiamai’s ability to upgrade items in The Legend of Zelda: A Link Between Worlds. There are many outfits that will enhance weapons in this new games, too, but there are also ones to provide Link himself with new abilities. the director wanted a way to physically show these upgrades rather than just selecting them, and the fashion was eventually incorporated into the story of the game.

It sounds like a missed opportunity, but perhaps there will be interesting callbacks to other characters throughout the Zelda series. There is already Zelda’s Dress. Maybe Link will get to dress like Tingle, too.

No voice chat

It no surprise that voice chat was left out, like Nintendo often does with its online game modes. Shikata has elaborated on the absence of voice chat, and the explanation is simple: Nintendo did not want more experienced players ordering amateurs around to solve puzzles, concerned that it would dampen the experience. Making voice chat optional may have fixed this problem, but the game will heavily rely on its icons that can be tapped to tell teammates what is needed. There is a variety of icons, so it may be easy to get a message across.

Shikata has not yet played The Legend of Zelda Wii U

At least he had not at the time of the interviews. Something we all hbackave in common with him.

The interview includes some background to Hiromasa Shikata’s history with the Zelda. You can read the it in its entirety here.

The Legend of Zelda: Tri Force Heroes is due out for the Nintendo 3DS this fall.

]]>http://hiddentriforce.com/tri-force-heroes-timeline-placement-fashion-multiplayer-and-more/feed/0Dance Dance Ocarina – Ocarina of Time Beaten Using a DDR Dancepadhttp://hiddentriforce.com/dance-dance-ocarina-ocarina-of-time-beaten-using-a-ddr-dancepad/
http://hiddentriforce.com/dance-dance-ocarina-ocarina-of-time-beaten-using-a-ddr-dancepad/#commentsThu, 16 Jul 2015 21:09:36 +0000http://hiddentriforce.com/?p=12537Ocarina of Time is one of the most beloved games of all time, and people have been beating it in different ways for years. There’s the infamous Uber Challenge, which consists of beating the entire game while following a ludicrously hard set ... Read More

]]>Ocarina of Time is one of the most beloved games of all time, and people have been beating it in different ways for years. There’s the infamous Uber Challenge, which consists of beating the entire game while following a ludicrously hard set of rules; including ignoring all heart pieces and using the broken Giant’s Knife as early as possible. Speed runs are still getting faster and faster (at the time of this writing, the world record is 17 minutes 45 seconds), but this is a new one – Twitch user SuperScrubBrothers managed to beat the entire game using a Dance Dance Revolution Dancepad as a controller.

As you can see in the image above, Foward, Left, and Backwards were controlled by the Up, Left, and Down arrows respectively. However, he moved Right to the Circle button and let the Right arrow control his sword for ease of access. The Dancepad doesn’t have enough buttons for the C-button controls though, so an extra controller was brought in to supplement those extra four buttons. This controller was only used for the C-buttons, everything else was executed on the Dancepad.

Now that you’ve seen some video, what do you think? Is that an admirable level of dedication or just absolute insanity? Sound off below! I can’t say I’ve decided myself, but I’m sure the dance-loving Darunia would approve.

]]>http://hiddentriforce.com/dance-dance-ocarina-ocarina-of-time-beaten-using-a-ddr-dancepad/feed/0Evidence That Super Mario Maker May Not Have All Content Unlocked Immediatelyhttp://hiddentriforce.com/evidence-that-super-mario-maker-may-not-have-all-content-unlocked-immediately/
http://hiddentriforce.com/evidence-that-super-mario-maker-may-not-have-all-content-unlocked-immediately/#commentsThu, 16 Jul 2015 19:00:03 +0000http://hiddentriforce.com/?p=12533There’s onlya little under 2 months until Super Mario Maker releases worldwide and the game commonly considered the most anticipated release on Wii U of 2015. A unique twist on the familiar 2D Mario games, Maker lets you do exactly what its title ... Read More

]]>There’s onlya little under 2 months until Super Mario Maker releases worldwide and the game commonly considered the most anticipated release on Wii U of 2015. A unique twist on the familiar 2D Mario games, Maker lets you do exactly what its title implies – make your very own custom Mario levels in a variety of styles. However, new evidence has been found that the game may not have everything unlocked immediately.

Nintendo recently posted a video to their YouTube channel featuring Super Mario Maker at San Diego Comic Con 2015. At approximately 0:45 seconds into the video, a message appears at the bottom of the screen “Not all content available at the beginning of the game”. This could refer to a myriad of things – the game supports scanning an amiibo figure to transform Mario into the character scanned, for instance. It could also be pointing to the fact that the level-sharing system will expand to allow you to share more levels if your existing levels are of a higher quality. Both of these are features that are not available at the beginning of the game. It could, however, mean some of the items and editor features are unavailable or behind some kind of unlock mechanic. Nintendo hasn’t given any word on if access to the entire editor is available at launch but it seems unlikely they would gate anything to that degree.

Super Mario Maker launches on September 10th in Japan and worldwide September 11th.

“Mr. Iwata is gone, but it will be years before his impact on both Nintendo and the full video game industry will be fully appreciated. He was a strong leader for our company, and his attributes were clear to most everyone: Intelligence, creativity, curiosity and sense of humor. But for those of us fortunate enough to work closely with him, what will be remembered most were his mentorship and, especially, his friendship. He was a wonderful man. He always challenged us to push forward…to try the new…to upset paradigms—and most of all, to engage, excite and endear our fans. That work will continue uninterrupted.”

We at The Hidden Triforce are very saddened by this loss and we’re asking our fans to leave a memory in the comment section below.

]]>http://hiddentriforce.com/reggie-fils-aime-statement-iwata-death/feed/0Nintendo President Iwata Dead at 55http://hiddentriforce.com/nintendo-president-iwata-dead-at-55/
http://hiddentriforce.com/nintendo-president-iwata-dead-at-55/#commentsMon, 13 Jul 2015 00:07:41 +0000http://hiddentriforce.com/?p=12519Nintendo has just announced the unexpected death of their president Satoru Iwata. Iwata, 55 years old, has passed due to a growth in his bile duct. Nintendo’s statement is as follows,

Nintendo has just announced the unexpected death of their president Satoru Iwata. Iwata, 55 years old, has passed due to a growth in his bile duct. Nintendo’s statement is as follows,

Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.

Iwata was recently forced to miss several events due to poor health. While he had surgery to remove growths in his bile duct, his death is considered to be very unexpected. Iwata became president of Nintendo in 2002.

Finding a cosplayer dressed as Link, she said: “He finally found me! …Again…Someone needs to get Link a cellphone, it’d solve so many problems.”

Zelda looked to be in good spirits – a smile we’ve sorely missed in the Zelda community. When asked how she was dealing, Williams replied with encouragement thoughts for all of us that have lost someone dear:

“It’s going to take a lot of work to allow myself to have the sort of fun, happy life that I had, but that’s important. Anybody who has ever lost anyone works very hard to continue that memory in a positive way.”

]]>http://hiddentriforce.com/zelda-finds-link-at-comic-con/feed/0Amiibo Giveawayhttp://hiddentriforce.com/amiibo-giveaway/
http://hiddentriforce.com/amiibo-giveaway/#commentsFri, 10 Jul 2015 19:06:22 +0000http://hiddentriforce.com/?p=12505Amiibos are all the rage right now! It seems that Nintendo is unable to provide stores with enough supply to meet the demand of the Amiibo hungry consumers. Rare Amiibos are oftentimes sold out in a matter of minutes which ... Read More

]]>Amiibos are all the rage right now! It seems that Nintendo is unable to provide stores with enough supply to meet the demand of the Amiibo hungry consumers. Rare Amiibos are oftentimes sold out in a matter of minutes which leaves many unable to find their favorite characters to collect. Due to this fact, we are going to give away a wide range of Amiibos to some of our most loyal fans.

Entering our giveaway contest is super easy and will take only a few minutes of your time. To sweeten the pot, we are giving away not just one but several different variations of the Amiibo. A full list of amiibos that we are giving away includes:

Pit

Silver Mario

Pikachu

Squid Boy (Splatoon)

Squid Girl (Splatoon)

Pac-Man

Ganondorf

Wario

Rosalina and Luma

Entering our giveaway is really easy and we have multiple ways to enter. Good luck everybody!

]]>http://hiddentriforce.com/amiibo-giveaway/feed/11Majora’s Mask 3D Soundtrack Coming in Octoberhttp://hiddentriforce.com/majoras-mask-3d-soundtrack-coming-in-october/
http://hiddentriforce.com/majoras-mask-3d-soundtrack-coming-in-october/#commentsFri, 10 Jul 2015 13:36:53 +0000http://hiddentriforce.com/?p=12496If you’re anything like me, you appreciate the music from The Legend of Zelda games. Majora’s Mask, like it’s predecessor Ocarina of Time, has very memorable music.

Though there is no official US release date, the Majora’s Mask 3D soundtrack is due out in Japan ... Read More

]]>http://hiddentriforce.com/majoras-mask-3d-soundtrack-coming-in-october/feed/0Biggest Trolls in the Legend of Zelda Serieshttp://hiddentriforce.com/biggest-trolls-in-the-legend-of-zelda-series/
http://hiddentriforce.com/biggest-trolls-in-the-legend-of-zelda-series/#commentsThu, 09 Jul 2015 15:55:11 +0000http://hiddentriforce.com/?p=11843Let’s face it, the Legend of Zelda series is absolutely brimming with unique and peculiar characters. Almost every entry seems to have its own fair share of oddball characters, ranging from a downright nasty Hand in the Toilet, to the ... Read More

]]>Let’s face it, the Legend of Zelda series is absolutely brimming with unique and peculiar characters. Almost every entry seems to have its own fair share of oddball characters, ranging from a downright nasty Hand in the Toilet, to the fan hated wanna-be fairy, Tingle. There is no shortage of Zelda characters that most would find odd even on their best days.

However, this article is not meant to focus on these so-called weirdos. Rather, we would like to focus on some of the Legend of Zelda series’ most annoying and troll-like characters. This article will take a look at three characters that seem to serve no other purpose in life but to troll the heck out of Hyrule’s most famous hero.

3. Kaepora Gaebora

Kaepora Gaebora is Ocarina of Time’s most frustrating and pointless character. Seemingly placed within the game to irritate gamers, this owl has become an icon for aggravation within the Legend of Zelda series. His long-winded dialogues are filled with no-brainers and information that is not helpful or necessary. To top things off, Kaepora Gaebora likes to catch gamers when they are not paying attention by sneaking in a sudden “Do you maybe not possibly need me to potentially not repeat the 5 minute speech I just gave?” Fans are often caught button mashing to get through his text as quickly as possible, but end up getting caught-up by his question and being forced to listen to the entire narrative once more…or twice…or forever.

2. Sign-Loving Subrosian

The Legend of Zelda series seems to attract a lot of fans who see themselves as 100% completionists. The quest is not over until every single heart piece, bug, shell, trinket, etc. has been obtained. The Oracle games on the Gameboy Color stands out as one of the hardest titles in the series to accomplish this feat due to the abundance of Magic Rings that are found throughout both of the “linked” games. One of the possible rings to acquire is called the Sign Ring. Not only is the process of obtaining this ring obnoxious, but the end-result is terrifying and a pure example of being trolled.

There is a Subrosian resident who lives within the village whose house is called the Sign-Loving Subrosian’s Home. Talking to this guy reveals that this Subrosian really, really loves signs. He keeps track of the number of signs that Link has broken during his quest. Upon Link’s breaking of 100 signs, he will become infuriated and decides to punish Link. The game then flashes back to the title screen and for a brief moment appears as if the save file has been erased. As your heart begins to drop with rage and regret, the scene returns to the house and Link is given the Sign Ring as a reminder not to break any more signs. What a troll!

1. Zelda from Skyward Sword

Legend of Zelda fans love to write fan fiction imagining Link’s potential romantic relationships. An obvious partner for our green-garbed hero is his continuous “damsel in distress” Zelda. For 25 years the series’ creators have never implied any kind of real relationship to the two iconic characters. Then Skyward Sword came out, and Link and Zelda were finally on some kind of real personal level of a relationship. While the two were not openly romantically involved, there were a lot of awkward narratives implying some kind of deeper level of feelings.

There is one particular scene, near the beginning of the game, where fans finally thought Link and Zelda were going to seal the deal. While on top of the Statue of the Goddesses, Zelda closes in on a stunned Link, seemingly getting ready to give the lad a kiss on the lips. Then, out of nowhere, she pushes him off the cliff with the misdirection of the century. Way to make things awkward Zelda! And way to troll the hopeful romantics of the Zelda community.

What did you think of our list of Legend of Zelda trolls? Do you agree that these characters are the absolute worst of the series? Which other characters do you find to live for the troll? Let us know in the comments.

]]>http://hiddentriforce.com/biggest-trolls-in-the-legend-of-zelda-series/feed/2Amiibo Wave 6 Box Art Revealedhttp://hiddentriforce.com/amiibo-wave-6/
http://hiddentriforce.com/amiibo-wave-6/#commentsWed, 08 Jul 2015 16:12:46 +0000http://hiddentriforce.com/?p=12449Due out in the states around September 2015, we’re getting our first look at Wave 6 of the Amiibo lineup.