PlayStation.Blog

Slam Bolt Scrappers: Brawling and Building Mash-up Coming to the PSN Store March 15th!

GOOD NEWS EVERYONE: Slam Bolt Scrappers is coming to the PlayStation Network on March 15th! That’s right, in mere days you will be able to experience the greatest experience of all experiences.

After centuries of laboring over our sweet, scrappilicious, love child of brawling and building, we are proud to present the perfect genre mash-up: Slam Bolt Scrappers. Behold its glory and embrace its chaos, but most of all, be ready for some serious multiplayer trash talking. On March 15th.

What is Slam Bolt Scrappers, you say? Thanks to what could only be psychic powers, you already know that it’s a game that combines a beat-em-up feel with building and tower defense. Players control flying heroes that beat up baddies to get colored building blocks. Stacking these blocks into squares of the same color builds weapons. Most battles give players a specific tower that they need to build on – the weapons built on this tower will automatically attack a tower controlled by their opponent. The goal is simple: use your weapons to destroy your opponent’s tower to win. Players can play with up to 4 towers, and the game is 4 player, so there are plenty of different battles to be had: multiple players can work together to build one tower, battling it out against friends or computer opponents, a single player can control multiple towers, or each player can man their own tower in free for all mode. And it’s really sweet!

I said most battles give you a single tower to build on, but with our Skyscraper level, we took that literally. Players get a giant skyscraper with different stories that they can build in – sort of like a vertical sidescroller. Starting at the bottom of the skyscraper, players stack blocks into weapons in each level with the goal of destroying an onslaught of baddies and working their way up to the next level.

Once all the stories have been completed, the boss soars down from the sky, flying to different areas of the Skyscraper and bringing the player along with him. The player then needs to rely on weapons that they’ve placed throughout the tower to help destroy the boss. And, we’ve given players a special new weapon to get the job done – THE LIGHTNING BLASTER. Observe:

The lightning blaster is an awesome weapon that not only attacks flying baddies and bosses, but also attacks opponents’ weapons, doing serious damage and sometimes stunning them, preventing them from firing. Once players master this weapon, they not only become a serious force in SBS, but also a better looking person.

That’s all for now PS fans! Stay tuned for more updates as we get closer to release – we’ll be showing off more sweet weapons and crazy levels. If you make it to PAX, stop by booth 1133 to check out the game. Be sure to follow us on twitter (@FireHoseGames) and swing by our Facebook fan page (facebook.com/FireHoseGames) for more behind the scenes goodness. And don’t forget to get the game when it comes out on March 15th! (EUROPEAN FRIENDS, DISPAIR! You’ll have to wait until March 16th!)

But I’m glad we have a date. I’ll get this game for sure. It’s too bad it comes out on the same day as several other games I plan on purchasing, like Yakuza 4. More money for us to spend and make us more broke. Yay….

Looks very interesting…..You can see the character of Creative Director aka Fire Chief embedded in this game based off of his goofy/zany writing. I’ll have to get this seeing as how it says it will make me better looking…lol.

Fantastic! We have a release date! This is the PSN title I’ve been wanting and following since it was announced. Also, I love that first pic in the article with all the characters, I’d so love to have a poster of that to hang up.

Even though there’s no online multiplayer, I appreciate you guys supporting local co-op play. I’ll give the demo a try, liked the video. I can imagine this being a game that my friends and I could get into.

Please, PLEASE flesh out all the online stuff (aka. leaderboards, friend invites, voice chat, etc.) before the game comes out–SOE has a terrible history of publishing incomplete and feature-lacking titles.

Don’t let this share the same fate as Fat Princess, which was basically dead on arrival b/c of all the networking problems and balancing issues.