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"Awesome, thanks!" Guffington accepts the gold and then turns and walks through the wall of the clock tower.

Suddenly, there is a whirring sound, and through the mist come four giant clock cogs. A note flutters back through the wall where Guffington passed through.

-The clock will automatically move forward one hour every round.

-Targetting the Cogs turns the clock.

-Depending on the hour that the clock is on at the end of the round, a different event will occur.

(1 – 10 Damage to the Cogs) (2 – 4 Damage to all heroes (SP and row apply)) (3 – 300 Damage to Cogs) (4 - +1 Level to the Cogs) (5 – All heroes get +1 WP (maxes out after two times)) (6 – 20 Damage to heroes, disregarding row/SP) (7 – First two heroes in the battle order receive a Smelling Salts (maxes out after two times)) (8 – Cogs are hastened for the next round) (9 – 500 Damage to Cogs) (10 – 20 Damage to heroes (SP and row apply) (11 – A player makes a wish, and chooses the time the clock STARTS AT the following round) (12 – All heroes are poisoned. All Cogs are badly poisoned)

THE TIME IS 12 O'CLOCK

The Enemies

Orange Clock Cog

Level 2 Mechanical

Health: 2000/2000

Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row.

Drops: Throwing Cog

Green Clock Cog

Level 1 Mechanical

Health: 3000/3000

Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.

Drops: Grand Tonic

Dark Gray Clock Cog

Level 2 Mechanical

Health: 1500/1500

Special: Tick Tock – The clock’s hand moves forward one.

Drops: Grand Potion

Light Gray Clock Cog

Level 2 Mechanical

Health: 4000/4000

Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round.

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What the hell? "It seems we have no choice. I will attack the Orange Cog from the front row with Zoot's Reaper. I think we should focus on two or three of the cogs, we can absorb the free hits if needed."

OoC: So, the clock advances one hour at the end of each round, and also when a cog is targeted? I'm guessing we won't be told what the time is?

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OoC: So, the clock advances one hour at the end of each round, and also when a cog is targeted? I'm guessing we won't be told what the time is?

Sorry, totally forgot, you should certainly be told what time it is, or else the puzzle is impossible. It is 12. That you DON'T know is how each cog changes the clock. Some advance it X number of hours when targeted, some move it back X number of hours when targeted. Those numbers will all be added together at the end of the round. EX: Blue Cog moves clock forward 5 hours, Red Cog moves it back 2, clock advances 1 no matter what, and the clock starts at twelve: 5-2+1=4. The time would then be 4 o'clock.

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"Actually, everyone target the Orange Cog for now. If we can split them up, we can more easily determine how much each changes the time, eheh..."

"My thoughts exactly."

Confident in my invulnerability, at least against the Cogs, I attack the Orange Clock Cog from the Back Row with my Briar Bow.

"Actually, since my Dread Hat protects me from everything other than the effects of the tower, do you think it would be a good idea to take this opportunity to spend some Health and get some more consumables from the real world?"

OoC: I took a Grand Potion as my fifth item, and I'm not Immune to Enamored since I left the Lover's Locket behind.

The battle begins. Docken, Guts and Hybros all rain down attacks on the Orange Cog, denting it slightly. The other clogs whirl around the heroes, bashing into Guts and Hybros, but too terrified of Docken to approach him. Suddenly, the clock's great hand moves forward to 4 o'clock, and all the cogs glow and grow faster.

THE TIME IS 4 O'CLOCK

The Enemies

Orange Clock Cog

Level 3 Mechanical

Health: 1889/2000

Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row.

Drops: Throwing Cog

Green Clock Cog

Level 2 Mechanical

Health: 3000/3000

Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.

Drops: Grand Tonic

Dark Gray Clock Cog

Level 3 Mechanical

Health: 1500/1500

Special: Tick Tock – The clock’s hand moves forward one.

Drops: Grand Potion

Light Gray Clock Cog

Level 3 Mechanical

Health: 4000/4000

Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round.

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"So attacking the orange cog causes the clock to jump forward one hour... It may be best if we all target another cog, now, just to find out what every one does, and THEN we can think about causing the clock to jump to the times we want."

Guts attacks the Green Cog from the front row with Lifestealer.

Same battle order.

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"So attacking the orange cog causes the clock to jump forward one hour... It may be best if we all target another cog, now, just to find out what every one does, and THEN we can think about causing the clock to jump to the times we want."

"Wait, I hope I'm not missing something obvious here, but the clock moved forward four hours, from twelve to four, and we only attacked it three times..."

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"I think now would be a good time for Docken to get some more items in here."

"Do you think I should bring in a Potion, a Mead, or my Bedroll? Venom's effect is too small to be worthwhile, Smoke Bombs aren't necessary since you and Master Holla can Flee, and my longbow, locket, and marksman's hat are more specialized items. I was leaning towards the Bedroll, since we don't have a healer."

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No, sorry. Also, Hybros, I apologize, I will note it from now on, I did roll for you.

Battle of the Clock Round Two

Docken v. Green Cog - Aim (-9)

Guts v. Green Cog - Critical Hit (-[12x3]+18=54)

Hybros v. Green Cog - Damage (-3)

Orange v. Docken - Scared

Dray Gray Cog v. Guts - (-3)

Lght Gray Cog v. Hybros - (-3)

The battle continues. Docken fires a weak wobbly shot at the Green Cog. Guts stabs at the cog and feels his minor scraps and bruises healing. Hybros is rammed by the spinning cog and thrown back. Two of the cogs slam into Guts and Hybros. The clock rings out twice, and all the heroes feel rattled (-1) (-4) (-4).

THE TIME IS 2 O'CLOCK

The Enemies

Orange Clock Cog

Level 3 Mechanical

Health: 1889/2000

Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row.

Drops: Throwing Cog

Green Clock Cog

Level 2 Mechanical

Health: 2937/3000

Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.

Drops: Grand Tonic

Dark Gray Clock Cog

Level 3 Mechanical

Health: 1500/1500

Special: Tick Tock – The clock’s hand moves forward one.

Drops: Grand Potion

Light Gray Clock Cog

Level 3 Mechanical

Health: 4000/4000

Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round.

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It felt as if time stretched on, the attack that Hybros gave to the first cog was returned by the second, as if in reverse. And very slow motion. Groggily, he raised his scythe once again to attack the Dark Grey Cog from the front row.

The battle continues. Docken thinks about the bedroll he left behind longingly, and poof, there it is before him. A chill goes down his spine and he feels tired. Guts and Hybros double team the Dark Gray Cog and smash it repeatedly with their weapons. The remaining cogs ram into Hybros and Guts again. As the clock chimes nine times, the cogs fall out of the air and clatter to the ground. They buzz bizarrely before slowly lifting back into the air and beginning to spin menacingly again.

THE TIME IS 9 O'CLOCK

The Enemies

Orange Clock Cog

Level 3 Mechanical

Health: 1389/2000

Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row.

Drops: Throwing Cog

Green Clock Cog

Level 2 Mechanical

Health: 2437/3000

Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.

Drops: Grand Tonic

Dark Gray Clock Cog

Level 3 Mechanical

Health: 904/1500

Special: Tick Tock – The clock’s hand moves forward one.

Drops: Grand Potion

Light Gray Clock Cog

Level 3 Mechanical

Health: 3500/4000

Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round.