Capcom's Game Boy Advance port of its classic Super Street Fighter II: Turbo arcade machine is headed to the Wii U Virtual Console. The source of this news if the good old Australian OFLC, which has recently rated the game.

Super Street Fighter II: Turbo Revival originally launched back in 2001, and is a scaled-down conversion of the coin-op classic. "The characters, moves and music that made Street Fighter II great are all present and with Arcade, Survival, Time Attack and of course the 2P VS there's plenty here to keep players occupied," is what we said when we reviewed the game. "Ultimately, despite its many strengths, Super Street Fighter II Turbo Revival is a slightly disappointing anniversary gift."

If that doesn't put you off, you can expect a full release in the not-too-distant future. Will you be picking this one up, or giving it a miss? Perform a Hyper Combo Finish in the comments section to tell us what you think.

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Capcom, did you know you could see a big chunk of my hard earned €uros if you released "Ultra Street Fighter IV" boxed on Wii U? Is anyone taking notes over there, Capcom? Look, look, moneyz! From me to you IF you do that.

And while we're on the topic of game classification in Australia, the ACB has also recently classified a game titled Rabbids Invasion. The platform isn't specified, but this could very well be the long-completed Wii U game that Ubisoft has been sitting on for about a year.

And don't let the "Multi-platform" label fool you. Most games on the ACB database are labelled as "multi-platform", even games exclusive to specific platforms.

What an odd choice, I had this for GBA and it was quite good for a portable version, at the time (although I'd rather play the arcade version of Hyper Fighting on PSP as it had six buttons, and I never liked Super as much). On Wii U though, why?

Was hoping this was Turbo HD, then I was going to be stoked. haha. I was looking at EShop over the weekend trying to decide what Street Fighter game to get, and then decided not to get any since I had SF2 HD on PS3. Ha

It's hard to stay angry at Capcom for not bringing RE Revelations and REREmake to their spiritual homes when they follow it up with news like this.They've given the fans what we've been asking for,a 13 year old 2 button handheld port of a 20 year old 6 button arcade game to play on the big screen.

This version is better than the ones on the SNES. Also the Game Boy Advance didn't have any other version of Street Fighter II for it. Also, this is the first and only time Super Street Fighter II Turbo has appeared on a Nintendo console.

Let's hope they fix that game-breaking bug.

Or you could just avoid fulfilling the conditions for activating it like I did. I never knew there was a game-breaking bug in the game until many years later.

No. But I will buy SF Alpha 3 GBA if they release that one

SFA3 might have more content but SSFIIT on GBA is a better game than SFA3 on GBA. GBA SFA3 looks and plays terrible IMO.

Typical Capcom move. We don't even get the arcade version, the freaking ARCADE version.

Does Nintendo allow arcade games to be supported by Wii U Virtual Console? Nope. The original Wii did and I feel Capcom were building up to Street Fighter II if they had continued releasing arcade games for it.

assuming they don't bring the PC Engine port over again or get desperate with the Gameboy version,..

I would expect the Game Boy version to come at some point. Its not as if the 3DS has any other version of Street Fighter II to release on its Virtual Console.

No reason to get this with the full SNES roster already available at the Virtual Console.

The GBA version has one more character and new moves for everyone.

Capcom makes WAY too many re releases of the same title. Funny how it has Super in the name despite being scaled down

It was a slightly enhanced/altered port of Super Street Fighter II Turbo to GBA. Why shouldn't the GBA have had its own version?

Capcom: No RE Revelations 2 for Wii U!!!!1Fans: How about Mega Man Legends 3?Capcom: No!Fans: How about port of Monster Hunter 4 to Wii U? That should be pretty easy, right?Capcom: NooooooooooooooooooooOOOO!1!1@Fans: Ummmm, what can we have then?Capcom: How does the worst version of SF II sound?Now Ex Fans: ...

Why would any sensible person buy this when for a dollar or so more, you could buy one of the other (more complete) versions of the same game on the same platform?

It's a joke that this version doesn't even include local multiplayer. Surely it couldn't be that difficult to simulate local multiplayer for GBA games. One player could use the TV while the other uses the Gamepad.

Well it was an impressive feat on the GBA and relatively fun to play, but the limited controls kind of killed it for me. Agree with others: Ultra Street Fighter 4 please and start putting online in these games dammit. They would sell like crazy with online.

The only version of Street Fighter II that should be on the Wii U eShop day 1 should have been Super Street Fighter II Turbo HD Remix, the other versions are nothing more then pointless cash ins seriously does Capcom really think where that stupid?!

@Bass_X0 Valid points in all of your answers. Let me kill them with my arguments:

1. This is an OK port, unlike Alpha 3 which was pretty awesome and retained the fluid movement of the arcade original. The moves here are ok but they lack that finesse that alpha 3 retained. Also, the difficulty is a joke.

3. Yes, it has Akuma and new moves and blah blah blah, but play it alongside THE NEW CHALLENGERS for SNES and this port just is totally soulless. Even the graphics seem uninspired, at least the super ghouls ´n´ghosts port was almost identical to the snes version.

4. Were you on drugs when playing Alpha 3? This piece of crap is WAY WAY WAY WAYYYYYYYYYYYYYY behind that port by light years. I had both of them and I just exchanged this lame excuse for a port for the much better KOF EX2.

Wrong. Whatever new features have been added, it's controls have been gimped to allow for a four button system rather than 6 (neither of the 2 workarounds it offers work well enough to provide a fluid gameplay experience), the bosses 'win' quotes have been mixed up in the Western version, plus the worst game breaking bug occurs if you try to fulfill the conditions for getting to fight Akuma at the end of Arcade mode, which has always been one of the most interesting aspects of playing SSF2Turbo's single player arcade mode.....seems to be plenty of other glitches as well looking on GameFAQs such as Honda's super meter not filling up properly after using him for a short while, or a glitch that prevents you from being able to redefine the controls, and they all seem way too easy to accidentally activate to me. On top of this you'll probably only be able to play this version in single player mode anyway as the original version required 2 copies of the game, 2 GBAs and a link up cable.

Small crappy undetailed sprites. Looks terrible compared to the original. And you will still only be able to play one player here with four attack buttons.

Large detailed sprites. Looks quite like the original, even with some new backgrounds and artwork. Some flaws, yes. But as long as you avoid fighting Akuma, you'll be fine. Its easy to tell which looks better.

@SuperMalleo I like this better than the arcade version, updated backgrounds, update art work, 8-bit remixes, Has both akumas and other modes that can be unlocked. Everything from the arcade is here plus more.

I wish they added double button mapping or macros, that way I can map weak and strong on one button to make a medium button.