(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?

Make sure the path is
redist/MG/
Maybe that what you did wrong?

I bought it on steam, so that should be steam/steamapps, etc. etc.
And what path? I added so many /MG/anything I don't know where

(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?

Make sure the path is
redist/MG/
Maybe that what you did wrong?

I bought it on steam, so that should be steam/steamapps, etc. etc.
And what path? I added so many /MG/anything I don't know where

(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?

Make sure the path is
redist/MG/
Maybe that what you did wrong?

I bought it on steam, so that should be steam/steamapps, etc. etc.
And what path? I added so many /MG/anything I don't know where

I have custom folders withing the base directories (static_objects, entities, textures etc.) which I then move into my "Fullconversion folder" upon release.

The following is how I interpret it (doesn't necessarily have to be true):
You can also modify the "base" resources.cfg to include directories for your custom assets (for use in the level editor). You do not have to include the original assets in your FC folder. As I understand it your "FC" resources.cfg will include any folders listed within it (which include the base folders). If multiple entries of the same files occur - the directories listed first will be given priority. Eg.

-- YourFC\resources.cfg --
YourFC\models\lantern
models\lantern

Result: Your custom lantern will be used instead of the default lantern.

(12-08-2011, 04:06 AM)jssjr90 Wrote: Ok I did every single thing correctly in the tutorial that you presented. I started up the batch file and everything seemed to go ok. I got the launch window with no errors. When I start the game though, it gives me "Something went wrong!!! error"

This happens when I launch the custom story game it self.

Also the Exception Reason is this

"Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module
Amnesia.exe at 0023:005A3D12

Help please!

I had the same problem

Edit: Just had to download the pre-prepared files For some strange reason however, my main menu does not show the map it should. Instead it shows a very dark ceiling and that's about it.