Will

Will is a game mechanic designed to limit the frequency of certain player actions. Although will is expressed as a percentage, the maximum amount of will a player can have is dependant upon a players level, and ranges between 100-125%. Will may be spent on restricted actions as long as sufficient will is available. Whilst will remains below its maximum value, it gradually recharges over time at a rate of 1% per 6 seconds.

Will scales with a player's main character level. For levels between 50 to 100, the maximum will value increases at every other level by 1%, as shown in the table below. Also shown is the time it takes for will to reach its maximum value when starting from zero, in minutes.