The latest issue of Dengeki PlayStation has an interview with Nihon Falcom president Toshihiro Kondo on the PlayStation 4 version of Ys VIII: Lacrimosa of Dana, announced earlier today as due out on May 25, 2017 in Japan.

Get the tidbits below.

How is the PlayStation 4 version enhanced from the PS Vita version?

Kondo: “Since action had the biggest reaction, we wanted to add more action gameplay elements.

“Due to capacity restrictions in the PS Vita version, Dana’s chapter was more of a bonus element, but in order to strengthen that part, we’ve added a system called ‘Style Change.’

“We’ve added an episode to Dana’s Etania Quest where you rescue a spirit, as well as added the power to transform via the power of that spirit, and an element to power-up that ability.

“In the Dana chapter, you can fight enemies that can only be defeated in a certain style, as well as take on dungeons that can only be unlocked with such styles.

“As for the Adol chapter, ‘Supression Battles,’ a sort of different version of Counter-Attack Battles, where you go into dungeons to defeat enemies who have settled inside, have been added, and see not only Adol and company, but also Dogi’s team participate. Counter-Attack Battles have also increased in number.”

What are the appeals of the PlayStation 4 version?

“The beauty of the scenery has increased exceptionally. It runs at a smooth 60 frames per second, and the load times are much quicker than the PS Vita version. There is no more screen division in the Drifting Village, so you can move around seamlessly. Also, it supports 4K.

“We’re planning to put in many modes requested by Ys fans. Look forward to it.”

At the end of the interview, Kondo also said he would eventually like to make a sequel to Tokyo Xanadu.