I have just tested the latest WinUAE Kaillera implementation. The first thing to note is it runs using WinUAE 0.8.22, thus a better emulator base.

I have only tried this release on a LAN, so the speeds were great. Sane has put alot of effort into this release and it's definately a huge improvement over his previous ones (which were still cool).

I do have a couple of problems with it but they were very minor in the sense that they will not interfere with the game in any way...it's just because I'm used to the older WinUAE ways of doing things.

We tested the game with IK+ and it worked flawlessly. I have still yet to master the whole controls thing (with WinUAE Kaillera, not IK+), but I think I can figure it out if I really want to.

As I said before, I've only tested it on a LAN, so the quality would definately be alot better than playing on the net (dialup or broadband), but if what Sane and Torak have said previously are true, I don't think it would matter much since very little bandwidth is used..

As I type this, I just thought of something which should have been implemented....When we were playing, we were shouting across the house things like "Are you on the uncrunching screen now?" and "Is it running at full speed?", etc....MAME Kaillera implementations allow you to press 'T' and talk while playing...Sane? Something like that maybe (obviously not using 'T')

Overall. A great release, and coupled with the latest WinUAE, it's fantastic. This is definately the release that will get more people involved in multiplayer Amiga gaming

Originally posted by Amigaboy We tested the game with IK+ and it worked flawlessly. I have still yet to master the whole controls thing (with WinUAE Kaillera, not IK+), but I think I can figure it out if I really want to.

I know you like to use the keyboard layouts, they're a bit messed up at the moment.

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As I said before, I've only tested it on a LAN, so the quality would definitely be alot better than playing on the net (dialup or broadband), but if what Sane and Torak have said previously are true, I don't think it would matter much since very little bandwidth is used..

100ms and better pings are great for real time games, a 400ms ping would be adequate for turn based.

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MAME Kaillera implementations allow you to press 'T' and talk while playing...Sane? Something like that maybe (obviously not using 'T')

I hope to implement a GUI based chat feature, a console would be a nice addition too, but I can't tell if either will make it in the next release.

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Overall. A great release, and coupled with the latest WinUAE, it's fantastic. This is definitely the release that will get more people involved in multiplayer Amiga gaming

the website says it supports more than two players we (me and some friends) are currently trying to get master blaster to work over it and we can get 2 players working fine but how do we get 3 or above? what line in the config do we change as there are no options in the gui?

Amigaboy is no longer posting here and winuae kaillera is no longer being updated. In addition to this, it is very obvious that he is not refering to 0.9.91. I don't mean there is anything bad with your post but it makes no sense.