Hi All,
Today I downloaded the OSG 3.5.1. I wondered why this developer release not update for one year. I finished the building process with Cmake option OSG_GL3_AVAILABLE and run osgsimplegl3 example. It worked well except that loaded model has no texture. In order to enable texture, I replace configureShaders with osgUti::shaderGen. But it didn't work. Does ShaderGen code only works for OPENGL ES2?

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