Category: News

I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, well, you never know with the current partisan and increasingly censorial climate there. So, it’s time to make it official. Backing Up To BitChute My new alternative BitChute Channel will include playlists for Smile Game Builder and RPG Maker MV content. The latter playlist will also include some unique content. I’m not completely migrating to BitChute; it’s intended as an alternative or a backup channel only at this point. Moreover, videos – notably the Smile Game Builder ones – will…

Six years ago today, The Gladiator Project was actively in development for RPG Maker. It was an ambitious project, based on my personal interest in and fascination with the Roman Empire. Sadly, for various reasons, I abandoned the project. And there it remains, gathering dust. So What Happened? The Gladiator Project was first developed for RMXP, based on its original hack-and-slash concept for RM2K3, but highly expanded. It then migrated to RMVX, where further expansion took place (including customized graphics). To begin with, I wasn’t very competent at RGSS and frequently lurked in forums to try and learn from others’ scripts. I eventually emerged from the shadows to ask how…

After my previous post, Neglected But Not Forgotten, I started thinking. Since yesterday was officially the First Day of Spring, I figured it was time to spring-clean the site. Careful Consideration After carefully considering on the best course of action for this, I decided to drop support for 2K3 and XP. These two RPG Makers seem less predominant nowadays, and besides I no longer actively use them. While some game developers may still use them, according to general statistics, their usage is less frequent in favor of VX, VX Ace and MV. Hence, the decision. Most of the current posts containing references to 2K3 and XP will remain intact. However,…

Sadly, I’ve neglected this blog, but haven’t forgotten about it. It’s constantly in the back of my mind. I frequently entertain grand notions that one day I’ll uber-update it with all the latest RPG Maker news. This includes my own RPG Maker related projects. Unfortunately, this never seems to happen. This isn’t because of lack of commitment or dedication, however; it’s simply that I don’t have enough time. Since I usually work three nights out of the week, this leaves me four days to work on various projects. Actually, essentially it’s three days because I take a day off to rest and recuperate, and catch up on some well-needed sleep….

The Social Media Buttons/In-Game Website Plugin is now at Version 1.7. (I should really shorten its title.) I added support for sharing your Google+ accounts. And also tweaked the buttons for dynamic positioning, depending on which ones you use. Future Updates Notes Although this plugin remains unfinished, most likely, there won’t be any further updates for awhile. From Version 2.0 (the final version), I expect no further updates. While it IS possible to add in the option to share an in-game screenshot and content from within RMMV, it’s not as easy as it may sound. This isn’t necessarily from a developer’s perspective, but from the end-user perspective. I don’t want…

Windowskins Awhile ago, RPG Maker Times had its own windowskins subdomain, but it merged with the main blog. The main reason for that in the first place was actually because it of its shared server. Downtime was frequent as a result, sometimes for hours. I was usually unaware of the downtime. The previous web host wasn’t at fault. It was the price of having a website steadily increasing in popularity on a shared server. Kind of like a baby outgrowing its diapers. So I had to make a decision and find somewhere else more suited to the blog’s needs. And, since changing to Dreamhost and upgrading to a VPS, downtime…

I’m in the process of restructuring the way that files are downloaded from RPG Maker Times, particularly in the RMMV/JGSS section. This is in light of something that I completely overlooked and recently discovered. Previously, RMMV has been downloadable from Pastebin. However, due to the way that Pastebin saves the files this has been causing problems with the plugins. I’ll be removing Pastebin from the download options and providing alternative download files: Directly from RPG Maker Times and from Dropbox. These will be ZIP’d to include the Terms of Use for each plugin. Some plugins will also be downloadable from RPG Maker MV as well; these will link directly to…

Well, I’ve had my first foray into RPG Maker MV. At this point, I’m not sure if I’m entirely ready to be converted (yet!). I’m more fluent in Javascript than Ruby, so once I wrap my head around how everything is structured in MV, I might be able to write some scripts. Unlike with VXA, however, where classes, modules, etc. are separated to make scripting easier, you’d be able to go into, say, Window_Base and edit (or alias) certain things directly. In MV, however, things are bundled together into several core JS files; some settings are scattered throughout. This makes it more difficult to find specific classes until and unless…

There’s only two days left before the "official" launch of RPG Maker MV and I’m getting excited! This means that, since I preordered it from the start, it’ll be readily available on 23 October, 2015, at 10:00 PDT. The biggest advantage is that I actually have the day off from work, so I will start playing around with it almost immediately. And I’m confident enough in my Javascripting skills that I can eventually start on some plugins of my own. In fact, I’ve been going through a refresher course on Codecademy. It’s easier than I thought it would be; although it’s been quite some time since I wrote anything in…

The RPG Maker Times Facebook page has officially been reopened after a long hiatus and it has been renamed RPG Maker Times & Projects. The decision was made primarily because, with the upcoming release of RPG Maker MV (which I’ve preordered and am quite excited about), it’s going to be an important additional asset. Not only that, it’ll be a platform for blogsite and project, particularly when the relaunch of The Gladiator Project is announced for RPG Maker MV. Updates for my RMVXA project, Otherworld, will also be posted there, along with other news about RPG Maker and game development.