A longtime (hopeful) rumor of PC Savants and MMO-addicts alike, the recent court filings of Bethsoft’s lawsuit against Fallout IP-holder Interplay have – perhaps accidentally – revealed a massively multiplayer online game based on the Elder Scrolls franchise. Found, as always, by series fansite Duck and Cover, the parent company Zenimax had hired Dark Ages of Camelot producer Matt Firor to head an online division of the company in 2007.

Since the hiring, the transcript revealed that “tens and tens of millions of dollars” have been injected into the project of “close to a hundred people.” The injunction script also mentioned that the Elder Scrolls MMO has been developed on a four-year production lifecycle, which would put its prospective release at some point in 2011. VG247 has since confirmed the project as carrying the Elder Scrolls brand. Bethsoft has not returned any call for comments from Elder-Geek.

lol I can think of one glitch I can abuse with this one.. hit sneak button and jam the move forward button behind rat. Leave it for 1 month and you have your level 99 character with maxed out sneak lol

I dislike the multi-player aspect of any game. To me it just shows that the developer is too damn lazy to put any thought into a game and just makes them go PvP online to charge more.

I'm not even sure that it would work, unless it's going to be a WoW clone.

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Well, it depends on which game it is. MMO's are created for multiplayer purposes, makes sense. Sometimes it feels like the creators are lazy, but let's face it: Online gaming is here to stay and I don't see that change any time soon. This and DLC is killing real games imo.

There are good mmo's though (EVE that is). WoW isn't bad, but you really need a group of friends to play with to get the most out of it. I was a hardcore solo guy, and once I got to max level there was no sense in playing anymore.

Well, it depends on which game it is. MMO's are created for multiplayer purposes, makes sense. Sometimes it feels like the creators are lazy, but let's face it: Online gaming is here to stay and I don't see that change any time soon. This and DLC is killing real games imo.

There are good mmo's though (EVE that is). WoW isn't bad, but you really need a group of friends to play with to get the most out of it. I was a hardcore solo guy, and once I got to max level there was no sense in playing anymore.

To RPG fans, the work Bethesda does is a text book example of what role playing games should strive to accomplish. The games they make are not without problems, but when you consider the epic scope of their games, the open-ended freedom to do whatever you want and the ability to use the environment for almost unlimited fun (e.g collect pillows and build a pillow wall around a guard so he can't get out) they stand alone in the genre.

That being said, I am very sceptical about their ability to pull off an MMO that would rival their SP games.

In many ways I think the Elder Scrolls world is perfect for a MMORPG. Huge sprawling world with virtually unlimited freedom and a somewhat disjointed yet overarching story. My only fear is their world, once populated by endless people doing the same quests and hero-ing as you are, will feel far more artificial. It's strange, but in worlds as expertly crafted as those regularly churned out by Bethesda and Bioware, the worst thing you could do for the believability of the world is add other real players, b/c so far no one has done it in a way that is truly unique. The upcoming KOTRO and now this, I hope will find some way to make each user's experience unique, the world truly dynamic based on the players' actions, rather than the old tired NPC and instance formula. That's the only way I could see these games being worth more than a taste.

I'm not either. I played EQ for about 3 years, but I simply do not have the time to devote to a MMO game. I would rather just dabble in SP games when I'm not coding.

However, I would reconsider if something came along that was a really exceptional RPGMMO. The key word being "exceptional". I won't hold my breath. My idea of exceptional is still not available in SP games.

To RPG fans, the work Bethesda does is a text book example of what role playing games should strive to accomplish. The games they make are not without problems, but when you consider the epic scope of their games, the open-ended freedom to do whatever you want and the ability to use the environment for almost unlimited fun (e.g collect pillows and build a pillow wall around a guard so he can't get out) they stand alone in the genre.

That being said, I am very sceptical about their ability to pull off an MMO that would rival their SP games.