Lore

Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For their father's hubris, Mani and Sol were punished.

To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey.

Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.

Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.

Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.

Ability Type: Ground Target

Cooldown: 13 seconds

Damage: 30/50/70/90/110 (+ 25% of your Magical Power) every 1s

Cost: 60/70/80/90/100 mana

Heal: 25% of Missing Health at all ranks

Heat: 40/50/60/70/80%

2nd Ability

Stellar Burst

Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Stim

Cooldown: 10 seconds

Heat: 10%

Damage: 40/70/100/130/160 (+ 35% of your Magical Power) per hit

Slow: 15/20/25/30/35% for 1.5s

Cost: 70/75/80/85/90 mana

3rd Ability

Disapparate

Sol burns down her manifestation, gaining movement speed and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form, and remains in incorporeal form for three seconds. Sol may leave her incorporeal form early.

Ability Type:Buff

Cooldown: 15 seconds

Heat: 10%

Cost: 60 mana

Damage: 20/40/60/80/100 (+ 25% of your Magical Power)

Movement Speed: 20/25/30/35/40%

Additional Information about the Skill:

Does not cleanse root.

Ultimate

Supernova

Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Tools

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