To help those new to game development, I was thinking of a sections with has tutorials ala gamedev but using java instead of c++ allowing for the beginners to both gain game dev concepts and more knowledge in java.

Do you think they should need to pass some sort of quality assurance threshold or should it just be a free-for-all? My hesitance with simply making a subforum for tutorials is that it would probably get eventually like the Shared Code or Games Showcase sections, which are just incredibly oversaturated so it's hard to find what's of quality.

It would probably be better to have some easier way to access tutorials, maybe via category. Probably adding in tags to specific kinds posts would help a lot, allowing people to browse by tag. Sort of like how Games Showcase used to have multiple subforums for each category of game, but on a more streamlined level.

i would imagine that yes, some form of QA would be needed. It would be more beneficial to have the tutorials presented in a more "normal" web site fashion. but since the java gaming website has long gone i guess as a post is the only way.

I think this is a great idea, but that it would be better to make it a wiki. Just for basic stuff like how to make a game loop. There would be sub-heading for the different types - fixed time step, variable time step etc.

i would imagine that yes, some form of QA would be needed. It would be more beneficial to have the tutorials presented in a more "normal" web site fashion. but since the java gaming website has long gone i guess as a post is the only way.

Your not planning on moving posts from GS to WIP if they are obviously WIP?

Not at this point, no, mainly because JGO has been barely moderated before (mostly up to the members of the community how it is) so I didn't want to start imposing arbitrary judgement on things. Also, I don't want to have to play every single GS game to decide if it should go into WIP.

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