Installation:
Extract 13.cat/dat to your X3TC Installation directory.
If you have other mods that use the 13.cat/dat or up then extract the zip file to a temporary folder and rename them to after the last number… ie 15.dat/cat then rename to 16.dat/cat etc

Disclaimer:
All efforts to produce a stable product have been done, but I accept no liability for any problems/crashes/computer meltdowns that happen from you installing this mod. Use At Own Risk!

Notes:
If anyone want to translate this into german please feel free to contact me
If you have any thoughts/problems then don't hesitate to post them.

Just a suggestion, but mods should be zipped to include the mod directory, so when they unzip in the TC directory, the mod directory is created if it is not there. Saves confusion for inexperienced mod users.

I'd worry that they're just overwriting stuff they didn't want too by accident, rather than manually placing it in there
or maybe that's just me link to have some control over what goes where (I've wrecked some things by doing without thinking)

You cant overwrite anything in the mod directory, only your own files if they already exist. But as a false patch number 09, it will overwrite any existing 09 files. Better to unpack it as a mod in the mod directory, and let someone manually move it and rename it as a false patch if they want to. imo anyway.

Snowship wrote:
@007bradz: Is that a restart normally or have you had to rebuilt your computer and install TC? Cause a normal restart should have most of them already (assuming you done terran plot)

I meant start new game, not reinstall.
See i dont like the starts and loose interest in the game quite quickly.
I dont find trading very heart pounding and i prefer a combat approach but in the west Argon side of the galaxy, not middle/west as for the terran/argon patriot starts.

See, i would be fine if i started with an Elite in Argon Prime but hate not being able to blow stuff up untill i grow out of the disco i get.