MrDvAnt wrote:I would really love a way to melt down the hundreds of awl-blades, hammer heads, utility blades, etc that people make while practicing their blacksmithing so that they can actually be used for something useful.

Seconded - if only a couple hunks of ruined metal can be salvaged, they would do.

I would really, really like for fishing to be overhauled. As is, there really isn't any point to do it. For any reason. Jars of oil require 13 seperate checks to make 1 jar, and you have to get past a master check on 6 of those so, 13 is just straight up lucky rolls. It's more like 20, with adroit. This is roughly a RL hour of just spamming out crafts. To make grilled fillets its substantially more to get to a finished product. Again, these are bare minimum numbers. If someone requires more than 1 jar of oil or are trying to feed two or three people with fillets you can just outright triple the number of crafts. Meanwhile, depending on the season, you can just go create 5 or 6 bucks a day at an amateur/familiar check. You can do the same with wolves and boar...unless these have skill checks have been raised. Fishing? Nope, master check on every cast. This makes it far more reasonable to just hunt, and the risk of danger is irrelevant with most of that. You can just bring along a couple of extra PCs and you're safe.

As for solutions..I really don't know. Nets or traps to try and produce more than one fish at a time would really cut down on the spam. Maybe be able to make the press usable with only the fishsize, dead fishtype instead of the fishsize, cleaned fishtype. Get rid of the master check entirely. Maybe get rid of the fillets altogether and make some new cooking craft using the cleaned fish? All of the above? I don't know. I'm not a very clever person. There needs to be some reasonable skill balance between fishing, butchering and cooking to use the things, and I really don't know how best to do that. All I know is fishing has insanely high checks for producing something of no worth, and the timers still add up to being a lot since it so many successes and several failures to put them to use.

That said, I do like fishing and having fish..stuff. I just think it could use a little tweaking. I presently have stopped using it entirely unless someone specifically asks my PC for fish, because it really makes me want to figure out how to make a trigger...thing.

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Matt wrote:That first one is determining fish size and quality. Higher check you pass the better the fish.

Then which of those makes you just outright not get a fish? I figured it was the master check since that's the only place I'll get to and it says..blah blah, lost in the struggle.

Like Matt said, those crafts shouldn't result in no fish, just smaller fish/less fish. Multi-check crafts are the best kinds of crafts. I'm guessing if you failing the master check ends up giving you no fish it's probably a bug.

Last edited by Sabrelon on Fri Sep 05, 2014 3:20 pm, edited 1 time in total.

Well, frankly, if that's all the problem is, then yes, that would sort out most of the problems with fishing. I can name three, four PCs with at least talented/adroit fishing and you'll straight up see constant failure to catch anything across all of them while they are standing around fishing.

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Given what I know about fishing, being a "better" or more seasoned fisherman doesn't always mean catching better, bigger fish. Newb fishermen can catch bigger/more fish than those that know what they're doing. Much of it has to do with luck. If you want to overhaul fishing for more realism, anyone could do it, the outcome being greatly randomized with some favor to certain time of day, weather, ambient sound, and variety of bait.

A workable brewing craft set. At this point, I do not even see as how weak ale can be made.

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a craft to melt down the failed mail projects similar to the smelt ruined-metal craft. Since It takes anywhere from one and a portion to four ingots to make something, you ought to get at least an ingot out of it.

Adroit hunting crafts keyed to specific zones of the forest and no seasonal variance.

Like, only Mirkwood-Deep, Mirkwood-Elven, Mirkwood-Valley or Cave and a different animal for Winter, Spring, Summer and Autumn. It wouldn't necessarily have to be covered in all zones for all seasons but it would bring the hunters of the two spheres together to the various parts of the map to fight over hunting the best animals and promote another PVP dynamic.

Also, we could hunt really tough enemies without the worry of people spawning them near the town/mountain. Cave, maybe not so much but I imagine orc players would see a sudden powerful threat as a positive experience, maybe I'm wrong. Worst case, make a new one called Dark-Cave or Mirkwood-Cave or something random and go with that. Make the cost of entry high, give it a humongous timer and a tiny branch rate so only a very long-lived PC will know how to hunt the animals of legend and you have a high-end hunting craftset that can create a lot of RP with its crafts.

Make 'some strong-smelling bait' easy to acquire via NPC but cost a gold piece. Thus, the pelt of a great bear or dire wolf has extreme value and items produced from it should follow suit, if only in the sense of rarity (put nice variables and the wearers of white or finecolor leather armor will be content to pay any amount, trust me). If not that desc for the bait then another, it doesn't really matter but the expensive catalyst seems necessary to balance people only hunting these once they get to a high enough skill level.

One other way you could do it would be to tie in rare and difficult-to-acquire bait with high-end herbs in the foraging-herbalism subset. That way the coin is out of the equation and it's manageable by people with the right knowledge in forestry.

^ Maybe when butchered the stag meat fills you up more, who knows. Give it tons of hp and natural armor and buck AI so it's just the toughest traditional hunt possible. Definitely higher Hide though so they disappear quicker. This being the tradeoff against having to face a death squad of wolves or a superbear for these high-end hunting goods.

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