battleship

Notes:
The aptly named `Dread Naught' has little to fear from other units of this period. Subs may sink them with enough effort, and a group of bombers and fighters are also deadly, but with eight hit points to start, a battleship can usually survive long enough to escape. Battleships are very effective against cities and armies, at least the ones on the coast.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (2 ACP), losing 4 HP per action.
ACP for explicit repair is 0 by default, 1 for battleship.
Explicit repair performance is 0 by default, 100 for battleship.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if adjacent is 100% by default, 10% for submarine, nuclear bomb.