A demo of a fully rigged 3D character built by me using Adobe Fuse and Mixamo traversing through a wasteland - developed on Unity.
The demo exhibits:
- Physical interactions (e.g. collisions) and game physics (e.g. tumbling,...

A demo of a fully rigged 3D character built by me using Adobe Fuse and Mixamo traversing through a wasteland - developed on Unity.
The demo exhibits:
- Physical interactions (e.g. collisions) and game physics (e.g. constantly...

Unity Project #1: This is a mod of the Survival Shooter tutorial available at the Unity website. I've added the ability to lay incendiary landmines that explode on colliding with an enemy GameObject. The impact radius of the mine...