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http://massively.joystiq.com/2014/03/09/stick-and-rudder-getting-perspective-on-star-citizens-developm/http://massively.joystiq.com/2014/03/09/stick-and-rudder-getting-perspective-on-star-citizens-developm/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
I recently spent a week enjoying the hell out of Elite: Dangerous. CCP'sValkyrie project -- a virtual reality EVE Online riff powered by Oculus -- is apparently far enough along to merit public demos and a slow-burning hype train. And Star Citizen? Well, I can still solo around in my hangar, fitting ship guns and firing them at cardboard targets.

I bring all this up not to pile on Cloud Imperium. On the contrary, I'm OK with SC's development pace, and if you're on the world side of the world-vs.-game debate, you should be OK with it too.

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chris-robertscloud-imperiumcloud-imperium-gamescrowdfundingdfmdogfighting-moduleelite-vs.-star-citizenfeaturedhangar-moduleinternet-spaceshipskickstarteroculus-riftperspectiveriftroberts-space-industriesrsisandboxsci-fishipspacespace-simspaceshipspacesimstar-citizenstar-citizen-vs.-elitestick-and-ruddervirtual-worldworld-versus-gameworld-vs.-gameSun, 09 Mar 2014 18:00:00 -0400319|20840972http://massively.joystiq.com/2014/02/18/star-citizens-hangar-module-gets-a-functionality-patch/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/02/18/star-citizens-hangar-module-gets-a-functionality-patch/http://massively.joystiq.com/2014/02/18/star-citizens-hangar-module-gets-a-functionality-patch/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you haven't peeked at your Star Citizen hangar in the last couple of weeks, today would be an ideal time to do so. Why's that? Well, because Cloud Imperium has patched the hangar module to include a number of bug fixes and a tad bit of new functionality.

Cutlass and Freelancer owners will be glad to know their ships have been updated, and everyone else will be glad to know that their holotables now display ammo and their firing range targets will now move. The full list of patch notes is available on the Star Citizen website, as is the hangar client download provided that you're a backer.

Announcement
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chris-robertscloud-imperiumcloud-imperium-gamescrowdfundinghangarhangar-moduleinternet-spaceshipskickstartersandboxsci-fispaceshipstar-citizenstar-citizen-hangarstar-citizen-moduleTue, 18 Feb 2014 18:30:00 -0500319|20832773http://massively.joystiq.com/2013/09/08/stick-and-rudder-on-star-citizens-cash-shop/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/09/08/stick-and-rudder-on-star-citizens-cash-shop/http://massively.joystiq.com/2013/09/08/stick-and-rudder-on-star-citizens-cash-shop/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Remember last time when I said that Cloud Imperium's decision to release a playable pre-alpha Star Citizen module was a risky move?

Forget that.

I mean, it still kinda was, but this particular story had a happy ending. Star Citizen's first public-facing in-game deliverable has been live for over a week now, and for all intents and purposes it was a smashing success.

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business-modelscash-shopchris-robertscloud-imperiumcloud-imperium-gamescrowdfundingfeaturedhangar-moduleinternet-spaceshipsitem-shopitem-storekickstarterroberts-space-industriesrsisandboxsci-fishipspacespace-simspaceshipspacesimstar-citizenstar-citizen-cash-shopstar-citizen-item-storestick-and-ruddervdvoyager-directSun, 08 Sep 2013 14:00:00 -0400319|20707934http://massively.joystiq.com/2013/09/02/not-so-massively-pax-prime-moba-tournaments-and-star-citizen/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/09/02/not-so-massively-pax-prime-moba-tournaments-and-star-citizen/http://massively.joystiq.com/2013/09/02/not-so-massively-pax-prime-moba-tournaments-and-star-citizen/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
It's PAX Prime week, and that means it's time for competitive MOBA tournaments! League of Legends led the pack with its North American Regional Playoffs to determine which team will represent the region in the world championship. Third-person MOBA SMITE ran a full stage event for its $20,000 5x5 North American Invitational Tournament and showed off new character Zhong Kui for the first time. Dota 2 fans were outraged to find that the game was no longer available on the freeplay computers, prompting accusations of its being purposely uninstalled to promote competing games.

Guardians of Middle-Earth launched on Steam this week to a deluge of complaints, negative feedback, and refund requests after it emerged that the game's peer-to-peer networking isn't working well on PC. Sneaky Games announced its intention to release console MOBA Arena of Heroes on the OUYA crowdfunded console, and developers looked at the game's upcoming Patch 1.4.

Star Citizen's showing at PAX and recent release of the hangar module have helped push the game's crowdfunding tally over the $17 million mark, making it all but certain that the team will reach the ultimate $20 million goal. Diablo III officially launches on PS3 and XBox 360 tomorrow, and developers revealed that a PS4 version is already in the works. And Path of Exile's developers passed on PAX Prime this year and instead worked on the next update, which introduces the Endless Ledge event and a strange new Empower support gem.

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action-mmoaction-rpgarena-of-heroesbattlecruiserbattlenetblizzardblizzard-entertainmentbugcash-prizeclassic-mmoclgcloud-imperiumcompetitive-gamingcomplaintsconsolecounter-logic-gamingcursed3diablodiablo-2diablo-3diablo-iidiablo-iiidignitasdotadota-2e-sporte-sportsempowerendless-ledgeesportesportseventeventsf2pfantasyfeaturedfpsfree-to-playgodgodsgothic-fantasygrinding-geargrinding-gear-gamesguardians-of-middle-earthhangar-modulehangar-module-lauchhi-rez-studiosjankyleague-of-legendslollord-of-the-ringslotrmiddle-earthmmofpsmobamobilemonolithmonolith-studiosmultiplayernewsnorth-americanorth-americannot-so-massivelynsmonline-multiplayerpatchpath-of-exilepaxpax-primepax-prime-2013planetsideplayer-owned-stationplaystation-networkpoeportpsps-vitaps1ps3ps4psnpvpreaper-of-soulsriotriot-gamesround-uprounduprpgsandboxsci-fiseason-foursmitesneakyGamessoesony-online-entertainmentstar-citizensteamsupport-gemteam-solo-midthird-persontournamenttsmvalvevideowarner-broswingmans-hangarxboxxbox-360xbox-livexbox360zombie-studiosMon, 02 Sep 2013 20:00:00 -0400319|20708834http://massively.joystiq.com/2013/08/29/star-citizens-hangar-module-is-live/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/08/29/star-citizens-hangar-module-is-live/http://massively.joystiq.com/2013/08/29/star-citizens-hangar-module-is-live/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsStar Citizen's journey from crowdfunding champ to actual game is officially underway. Cloud Imperium just unveiled the hangar module, the first of several planned mini-releases designed to get early adopters testing various aspects of the title as it's being developed.

If you've met the pledging prerequisites, you can download the Star Citizen launcher directly from the game's website. From there, you'll need to wait out the three GB patch before logging in to your personal hangar space where you can tour your pledge ships both inside and out.

System requirements for the module include eight GB of memory, a quad core CPU, and a DirectX11 capable GPU with at least one GB of onboard memory. Click through the links below for the hangar module FAQ. Pew pew!

Hangar module
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chris-robertscloud-imperiumcloud-imperium-gamescrowdfundinghangarhangar-launchhangar-modulehangar-module-lauchinternet-spaceshipskickstartersandboxsci-fispaceshipstar-citizenstar-citizen-hangarstar-citizen-hangar-moduleThu, 29 Aug 2013 19:30:00 -0400319|20707440http://massively.joystiq.com/2013/08/25/stick-and-rudder-star-citizens-risky-hangar-module-reveal/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/08/25/stick-and-rudder-star-citizens-risky-hangar-module-reveal/http://massively.joystiq.com/2013/08/25/stick-and-rudder-star-citizens-risky-hangar-module-reveal/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Man, I'm excited for next Thursday! Not because it's the day before Friday -- although that's pretty great, too -- but because we're going to get our hands on the first official release of Star Citizen. Chris Roberts called it the "baby Star Citizen" during last night's Gamescom love-in, which you should watch if you'd like to see the Cloud Imperium crew overwhelmed by the rock star treatment it received from the backers who journeyed to Cologne.

Anyway, the hangar module! The devs have been showing it off to fans and press, and if initial reactions are anything to go by, it's going to be a successful mini-launch.

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chris-robertscloud-imperiumcloud-imperium-gamescologneconconventioncrowdfundingfeaturedgamescomgamescom-2013germanyhangarhangar-moduleinternet-spaceshipskickstarterroberts-space-industriesrsisandboxsci-fishipspacespace-simspaceshipspacesimstar-citizenstar-citizen-hangarstick-and-ruddervideoSun, 25 Aug 2013 16:00:00 -0400319|20696859http://massively.joystiq.com/2013/08/12/not-so-massively-hi-rez-reddit-controversy-new-moba-strife-an/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/08/12/not-so-massively-hi-rez-reddit-controversy-new-moba-strife-an/http://massively.joystiq.com/2013/08/12/not-so-massively-hi-rez-reddit-controversy-new-moba-strife-an/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Controversy struck the Tribes: Ascend community this week as developer Hi-Rez Studios shut down the game's forum and told players to go to Reddit instead. Threads erupted on the third-party site asking for official Hi-Rez accounts to be banned from /r/Tribes. Dota 2's World Championship tournament got underway this week as top competitive teams from around the world fought for a slice of The International's $2.8 million US of prize money. And it looks like Heroes of Newerth has a companion on the way, as developer S2 Games recently revealed its new and potentially more casual MOBA Strife.

In a new video devblog, Elite: Dangerous creator David Braben discussed plans for ship passengers and luxury cruise liners in the upcoming space sandbox game. Diablo III Community Manager Grimiku hinted that developers are looking into the possibility of adding an official self-found mode, and Blizzard announced its plans for Gamescom 2013. Path of Exile wrapped up the end of its third season of race events and announced that seasons four and five are already in the planning stages. And Star Citizen's weekly updates focused on the upcoming Hangar module.

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action-mmoaction-rpgallianceascendbattle-for-graxiabattlenetblizzardblizzard-entertainmentbrabencasualcloud-imperiumcompetitive-gamingconcept-artcontroversycruise-linerd3david-brabendev-diarydiablodiablo-2diablo-3diablo-iidiablo-iiidotadota-2e-sporte-sportseliteesportesportsf2pfantasyfeaturedfirst-person-shooterfpsfree-to-playfrontierfrontier-developmentsgamescomGamescom-2013godgodsgothic-fantasygrand-finalgraxiagrimikugrinding-geargrinding-gear-gameshangarhangar-modulehardcoreheroes-of-newerthhi-rezhi-rez-studioshoninvictus-gamingluxury-cruisemillion-dollarsmmofpsmobamultiplayerna-vinavinewsnot-so-massivelynsmonline-multiplayerorangeorange.neolutionpath-of-exilepetroglyphpetroglyph-gamespoepvpredditrise-of-immortalsroiround-uprounduprpgs2s2-gamessandboxsci-fishootersmitestar-citizenstrifethe-internationalthe-international-2013third-persontongfutournamenttribestribes-ascendtribes-mmotribes-universevalvevideowingmans-hangarMon, 12 Aug 2013 20:00:00 -0400319|20691960http://massively.joystiq.com/2013/06/03/not-so-massively-elite-galaxy-lore-d3s-book-of-tyreal-and-do/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/06/03/not-so-massively-elite-galaxy-lore-d3s-book-of-tyreal-and-do/http://massively.joystiq.com/2013/06/03/not-so-massively-elite-galaxy-lore-d3s-book-of-tyreal-and-do/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsStar Citizen introduced new game designer Pete McKay in the latest episode of Wingman's Hangar, and mentioned plans for a planet-side module and an in-game social bar. Elite: Dangerous delved into the fiction of the Elite universe and confirmed that the entire Milky Way galaxy will be available for play and that humanity will have only explored a roughly 250 lightyear bubble around Earth.

Diablo III announced its new lore compendium, the Book of Tyrael, which tells the story of Sanctuary through the eyes of Tyrael himself and reveals unseen threats to humanity that may be part of the planned expansion. Path of Exile will open the doors on its new four-month-long Anarchy and Onslaught leagues this week, with a whole slew of challenges and a t-shirt prize for completing them.

In MOBA news, Valve clarified its stance on communication bans following accusations of false positives, and showed off stats highlighting the positive impact chat bans have had on the game. Warner Bros announced a live Infinite Crisis tournament to be hosted by Major League Gaming at E3, and fans of Cyborg got their wishes when the character was finally added to the beta. Finally, Heroes of Newerth released its new Stardust Aluna avatar for a character designed by US actress Paula Garces, and Sins of a Dark Age gave a sneak peek at its Realm Quest system.

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action-mmoaction-rpgalunaanarchybanbansbatmanbattlenetbehaviorbehaviourblizzardblizzard-entertainmentbookbook-of-cainbook-of-tyraelbook-of-tyrealbrabencloud-imperiumcommunication-banscyborgd3david-brabendcdc-comicsdiablodiablo-2diablo-3diablo-iidiablo-iiidogfightingdotadota-2e-sporteliteexpansionf2pfantasyfeaturedfree-to-playfrontierfrontier-developmentsgalaxygalaxy-sizegothic-fantasygrinding-geargrinding-gear-gameshangarhangar-moduleheroes-of-newerthhoninfinite-crisisironcladjokerleagueleagueslightyearloremajor-league-gamingmichael-brookesmlgmlg-promlg-pro-circuitmobamoduklemultiplayeroffenseoffensiveonline-multiplayeronslaughtpath-of-exilepete-mckaypoerealm-questrealm-questsrpgs2s2-gamessandboxsci-fisins-of-a-dark-agestar-citizenstardustStardust-alunasupermanthargoidsthe-jokerturbinetyraelvalvewarner-broswingmanwingmans-hangarwonder-womanMon, 03 Jun 2013 20:00:00 -0400319|20595614http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/http://massively.joystiq.com/2013/05/20/cloud-imperium-unveils-star-citizen-hangar-module/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsCloud Imperium has taken the wraps off Star Citizen's hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over for a spaceship-themed soiree.

The hangar module is "about 50 percent fleshed out right now," according to the spiffy Cloud Imperium video tour that you can watch after the cut.