Dishonored 2 PC Releases 1.3 Update

A third update for the Dishonored 2 PC is available now in beta. Much like the previous update the patch focusses on improving performance, which has been a constant issue since the game launched.

It has been stated that the 1.3 update will offer “general performance and optimization improvements,” There is also an option to disable camera motion blur and the FPS limiter has been to 60 Frames Per minute. There is a known issue however in that if you turn of the v-sync twice, this will result in a drop to 30 FPS. This issue should be fixed in a later update.

Other bug fixes include fixing the mouse speed, issue experienced when running the game on multi-monitor set ups and monitor aspect ratio issues.

As this update is in Beta, players will need to opt in to download it. This can also be done through your steam account by right-clicking the game in your library, going to Properties, then clicking BetaPatch from the Betas drop-down menu. Close the pop-up window and the update should automatically download.

The full patch notes can been seen below.

Dishonored 2 PC 1.3 Beta Update Patch Notes

Overview

General performance and optimization improvements

Added a setting to turn OFF Camera Motion Blur

Additional mouse improvements

Fixed various issues related to user interface

Fixed various issues related to the Option menu

Fixed various issues related to multiple monitors

Patch Notes

Options

Added a setting to turn OFF Camera Motion Blur

Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs

Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen

Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”

Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”

Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made

Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz

Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear againFixed a bug with multiple monitors which caused the game to not display on the primary monitor by default

Display / Monitor

Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios

Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.

Rob has been writing about video games since 2009 for various blogs and indie news outlets. Now deputy editor of the Green Man Gaming Newsroom, Rob is responsible for getting the most up to date news onto the site (much like everyone else here). He also loves all comic books and all things sci-fi. You can check out his community profile here.