Has anyone noticed a difference between the Desert Eagle in TBoGT and

cp1dell

Has anyone noticed a difference between the Desert Eagle in TBoGT and the one in IV?

So I was looking at the WeaponInfo.xml for TBoGT, and I noticed there is data for the Desert Eagle in there - even though there is already one in the base WeaponInfo.xml. Above the data for the weapon (stating the reason it's there) is:

<!-- OVERRIDE GTA DEAGLE WITH NEW MODEL -->

With OpenIV, I took a look at the weapons_e2.img for TBoGT, and there actually is a separate model for the Desert Eagle.

I've looked at the model and textures for the Desert Eagle in TBoGT, and the one in IV, but I haven't noticed any differences. Maybe I'm just not noticing them. I'm not sure. Has anyone else been able to figure out what's different about the Desert Eagle in TBoGT?

C1aude_III

Has anyone noticed a difference between the Desert Eagle in TBoGT and the one in IV?

So I was looking at the WeaponInfo.xml for TBoGT, and I noticed there is data for the Desert Eagle in there - even though there is already one in the base WeaponInfo.xml. Above the data for the weapon (stating the reason it's there) is:

<!-- OVERRIDE GTA DEAGLE WITH NEW MODEL -->

With OpenIV, I took a look at the weapons_e2.img for TBoGT, and there actually is a separate model for the Desert Eagle.

I've looked at the model and textures for the Desert Eagle in TBoGT, and the one in IV, but I haven't noticed any differences. Maybe I'm just not noticing them. I'm not sure. Has anyone else been able to figure out what's different about the Desert Eagle in TBoGT?

Possibly because of new collisions look for weapons_e2.wbd and you'll find w_e2_eagle.

Also grenade launcher and the grenade for grenade launcher have a different model and textures again due to new collisions and also positioning I used tlad grenade launcher and it is not correctly held in tbogt.