Activision Blizzard's press release states that World of Warcraft is down to 9.6 million subscribers as of December 31, 2012. This is lower than the amount of subscribers from the "over 10 million" announced for Q3 2012. A few other interesting points:

Mists of Pandaria was the #3 best-selling PC game at retail.

Diablo III was the #1 best-selling PC game at retail, breaking PC-game sales records with more than 12 million copies sold worldwide through December 31, 2012.

[quote name='bl00dlust' timestamp='1360304937' post='3846228']surprised it's even that high still...[/quote]

it's funny when people on aj think so many subscribers quit the game because pvp is shit in their eyes.the percentage of people who play the game only for pvp is maybe 1%, so the amount of subscribers won't go high or down because of the status of pvp.pve decides everything, pvp doesn't affect the number of subscribers at all.

it's funny when people on aj think so many subscribers quit the game because pvp is shit in their eyes.the percentage of people who play the game only for pvp is maybe 1%, so the amount of subscribers won't go high or down because of the status of pvp.pve decides everything, pvp doesn't affect the number of subscribers at all.[/quote]

I don't think anyone on AJ doesn't believe we are a pretty tiny minority of this games population, but I'm still surprised its that high seeing as how much PvEr's complain about the game these days.

[quote name='Paxxar' timestamp='1360317685' post='3846256']I don't think anyone on AJ doesn't believe we are a pretty tiny minority of this games population, but I'm still surprised its that high seeing as how much PvEr's complain about the game these days.[/quote]

And what excactly are they complaining about? I'm pretty sure PvE is doing quite well atm. LFR/normal for the casual people, heroics with actual challenge for the hardcore ppl. New raid around the corner wich looks amazing. PLus tons of other things to do ingame

[quote name='Crawthz' timestamp='1360325407' post='3846295']From 10million to 9.6million? Most likely because of Annual Passes ended. Nothing big tbh.[/quote]TBC glad cutoffs ranged from 150+ teams.WOTLK glad cutoffs ranged from around 40-50Cata ranged around 20-35 and now there is hardly 20 on anny BGs in EU.The pvp aspect of the game is dying atleast.

[quote name='Krigoz' timestamp='1360331502' post='3846322']TBC glad cutoffs ranged from 150+ teams.WOTLK glad cutoffs ranged from around 40-50Cata ranged around 20-35 and now there is hardly 20 on anny BGs in EU.The pvp aspect of the game is dying atleast.[/quote]

Will change with 5.2 a lot. The 2.2k cliff created by T2 weapons and boosting is removed and that will let many more casual players give it a try. It will be a slow process to bring players back to PvP, but it will start with 5.2. Also 2v2 will give access to elite gear.

[quote name='butcherkk' timestamp='1360319373' post='3846261']And what excactly are they complaining about? I'm pretty sure PvE is doing quite well atm. LFR/normal for the casual people, heroics with actual challenge for the hardcore ppl. New raid around the corner wich looks amazing. PLus tons of other things to do ingame

Dmg/healing in PvE seems kinda balanced aswell.[/quote]Challenge mode isn't a challenge for hardcore players, don't be stupid. Everything in this game is for casuals. There is no content for anyone hardcore and this is why players are quitting. Casuals will never play as much as hardcore players. They just start here and there and then go again. Blizzard thinks that because there are more casuals than hardcore players they should cater for them but casuals are way more likely to quit since they don't depend their life on WoW like hardcore players do. TBC and WOTLK were the two best expansions because there was more hardcore content, especially SWP. Ulduar was an amazing raid for hardcore raiders.