Social game designer

Población:

Madrid
(España)

Compañía:

Recibido:

6 de mayo de 2014
(a través de Gameloft)

As a Social designer, your responsibility is to design iPhone and mobile games that will be played by a maximum number of players, understanding why people want to play together and what motivates them to promote the game to their friends. You are a confirmed designer, expert in creating accessible and entertaining user experience. You understand the difference between player types and you are able to design game features that will drive them to interact with each other's.

Responsibilities

Design strong social mechanics for the core gameplay and improve user experience for existing ones to boost virality and social retention

Define priorities and follow implementation with the teams: producers, artists, developers and writers

Research competition and internal products to create benchmark, best practice and pitch for new social concepts

Analyze the evolution of the metrics you defined to spot both viral bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly

Required

3+ years proven experience of designing social features (i.e. not just multiplayer).

At least two shipped titles that have a strong community.

Deep, up-to-date knowledge of the free-to-play market and social media, both web-based and on smartphones.

Mastering of UI and flow prototyping tools (Flash, Visio)

Passion for all types of 'multiplayer' games: board games, sports, MMO, ARG, street games, gambling and all genres of videogames.

Fluent written and spoken English.

Pluses

Good understanding of the network architectures: client/server, turn-based/real-time.

Degree in Psychology, Sociology or Cognitive Science

Previous experience as community manager.

Why Join Us

Opportunity to work in a professional environment with people who have a passion for creating video games!