Here are some mockups for a new skin I've been working on.
I really don't have a clue about coding, so for now it's just photoshop, I'll start by creating all the screens and ideas, and then I'll see if I can learn how to code.
If some coder out there likes this and wants to give me a hand, just let me know, it would be great!

Dr Gonzo Wrote:Never mind, looking at it again, it looks good. I just noticed that the concrete frames the plot in the movies list. Looks really great. I love that it looks unlike anything else.

If I knew even the slightest bit about coding, I would help you in a second.

Well, for now I grabbed MS Redux, and started changing the images, fonts, rotating the texts... little by little I'm getting how it's done... I just wanted to try the tilted navigation and for me it works good... Now I'll just keep designing the other views and screens...

Cool concept. Although I agree on giving it a more subtle tilt. And in the actual content windows I would not tilt it at all. There's some practical things I could see issues with but the idea is good. You could do some nice page transitions by moving the wall around when changing screens.

Please post reFocus support questions on the public forum instead of messaging me. Thank you.

I love it all. I also like how the movies screen is laid out, even tilted like it is. It is sometimes hard to imagine usability until you actually use it. I'd build it just like you have it mocked up then make slight changes if need be. I do think the concrete could be a couple shades darker so the white text pops a bit more. Keep at it.

To the skilled skinners out there, is there any way to manage the kerning of the labels? I want to compress the text and I'm not finding the way...

You can't really set the kerning, you could however experiment with the aspect. This will squash the fonts so just use small steps.
You can do this by adding <aspect>0.n</aspect> to the font in fonts.xml.

Please post reFocus support questions on the public forum instead of messaging me. Thank you.

Jeroen Wrote:You can't really set the kerning, you could however experiment with the aspect. This will squash the fonts so just use small steps.
You can do this by adding <aspect>0.n</aspect> to the font in fonts.xml.

Yes, I thought so... that's too bad, I played around a little with the aspect ratio of the font, but being this a skin so based around texts, it really gives it a weird look.
Anyone knows of a software to alter the kerning directly on the ttf?