REoL TOUGH: St. Lucifer's Church

About This File

It's Sunday morning, at least to your knowledge, and Satan is STILL
creating havoc on Earth! For now, you have another mission to accomplish!

It's now Christmas Eve in the year 2194, and most of hell's creatures
usually go to church for a sermon of evil, and for a good night's sleep.
(Like real church, there will USUALLY be far more vacant pews than the
day of Christmas, or Easter.)

You're heading back to Earth to see what's happening up there, when
you come across a church that does not exactly preach about God, but the
evil one, SATAN!

Well, you decide to head into the church to see what this twisted
satanic religion is like, but as usual, you are not greeted quite too
well for interrupting the sermon. You work your way into the back area of
the building to find daemons galore on your tail. Once you reach the back
exit of the church, a door out of nowhere (literally) opens up right out
of the sky! You then realize that there is an invisible building on site!
You then realize that your adventure isn't really over, but has only JUST
BEGUN!

File Information

Views46

Downloads16

SubmittedOctober 8, 1994

Author

George Fiffy

Bugs

(1) HALL OF MIRRORS BIG-TIME! (SOB!): When you open the door to the
church, depending on where you stand, you will experience the dreaded
HOM EFFECT. This is because (now I REALLY know why) there are WAY TOO
MANY linedefs (not sectors) on screen at once. Too much detail for
the darn game to draw! This happens when you stand on the altar
as well. I think there's a 100 linedef limit, according to sources.
(For you who don't make your own levels, LINEDEFS = PLANES.)

(2) "MISSING" CORNER OF BRICK RETAINING WALL: On the leftmost corner of
the brick retainer wall, on the church side overlooking the lower
courtyard, you'll notice a corner of the brick wall that is
"missing". However, on the other side of this wall (a good 30 feet
lower than this viewpoint), this corner IS visible. I guess the
"engine" of this program has a couple bugs that ID SOFTWARE did not
know about (they didn't attempt anything difficult like this)!

(3) ENEMIES SEE THROUGH STAINED GLASS WINDOWS: If you're outside the
church, looking at the far end of the building, enemies inside the
church will come out after you. If you look at this level with an
editor, you now know why the enemies in the church are facing in the
weirdest of directions.

Text File

REoL TOUGH Classics: St. Lucifer's Church, DooM 1
==================1FIFFY5.ZIP===================
As you're heading back to Earth from Hell, you pass a
church where the congrogation, and parishoners, suddenly try
to ambush you. They must be trying to hide something, so you
go in and investigate.
==============================================
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An improvement over Fiffy's earlier efforts but still doesn't warrant 3 stars. Fiffy still tends to throw a crap load of enemies at you with apparently no thought what so ever into the placement of these enemies.

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File Reviews

Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?
It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.
Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).
All I can say about this megawad is...fun, vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?! :P
(At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)
But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P

Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.

It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).