Medical Class Discussion

Here is my idea of a medical class for the game. The Officer would no longer have the ability to give 100 HP. Let me know your thoughts about it.

Medic Class:
1: Medical Suply : Gives Bonus 200 HP to anyone who collects it. The effect is permanent. The Player cant take another medical suply when still has bonus Health. (Droids leave a battery suply, to make sense) (The Medic cant take it for himself) (Can be destroyed by the enemy)

Hight Technology Detector (A detector that allow you to see who has low Health (if the Player looks red
means less than 50%HP, if the Player looks blue means more than 50% HP)
(duration 40 seconds, (40,50,60,75) (replaces Bacta Bomb)

These kind of ideas are not practical and would change the game way too much. Not that it's a bad idea, decent idea, and well thought out. But be realistic with your suggestions, not that devs actually base there development decision based on what we say. All though, about 90% of my suggestions, even down to lighting in menus and saber look has been changed. So who the batha fodder knows, maybe it could happen.

These kind of ideas are not practical and would change the game way too much. Not that it's a bad idea, decent idea, and well thought out. But be realistic with your suggestions, not that devs actually base there development decision based on what we say. All though, about 90% of my suggestions, even down to lighting in menus and saber look has been changed. So who the batha fodder knows, maybe it could happen.

I don't really know that this is needed in a casual game with no revives and automatic, fairly fast health regen tbh. Not saying the ideas are bad - although maybe a permanent 200 bonus health is maybe a bit much, perhaps make it like hero health buffs where it diminishes over time - but I just don't know if the class is really needed. Especially as the Officer generally plays a medic role fairly well with Presence and Battle Command.

A medic class would be amazing, another way for them to add new weapons and skins. They could make different abilities and heals around 1 build which would have a big heals but for one person and another build which would be much smaller heals but would affect everyone near you.

This means a medic could make a big difference in a small squad, or could make a large overall difference in choke points or on objectives surrounded by many players.

We normally see then with a basic assault rifle dont we? I think they should try to be different from officers as much as possible because people already like to associate the officer as the healer even though they are just buffers