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The whole idea is to make the laning phase as miserable as
possible for the enemy. One high CD escape skill at early levels
and a safe disengage Ult giving him a way to avoid ganks. The enemy
won't want to stick around him for extended brawls because he can
set up for a brutal finisher with his W and slide away afterwards.
Additionally he can hinder his enemies from getting the items he
wants, by stealing their gold and getting ahead himself.

In teamfights his hopes are to get one full W combo to burst one
enemy and help his team disengage with his Ult.

Throughout the game Maron strives to build up a gold advantage
with his passive and E to get the items he needs to survive long
enoug…