iancanton wrote:if u need to alter the shape of some of the regions of sud-du-québec to make troops counts fit, while retaining the same gameplay, then feel free to do so. the borders in that bonus zone came about from a scribbled diagram that i made to show the connections, but the somewhat accidental shapes of each region in that diagram were largely retained till now. this is how the borders look on a real political map of québec.

try to retain the characteristic long straight edge of minganie. on the government map, the dotted area close to the border is disputed land that is administered by newfoundland & labrador, but claimed by québec.

ian.

can you explain what you mean better? I'm sorry my brain is acting broke, and I can't understand no matter how many times I read it..

If you are having trouble with the second part, I believe he means that most of the border between Goose Bay and Minganie should be a straight line (or at least a line of latitude, so it might curve, depending on the projection of the map). The small upward tooth at the west end looks okay to me, and at the east end there should be a sharp turn due south.

As far as the first part goes, I guess he is saying that, for example, you could enlarge Laurentides or Montréal at the expense of Outaouais and Lanaudière, provided you do not separate those two, even though on the Quebec government map, they do not border each other.

ender516 wrote:If you are having trouble with the second part, I believe he means that most of the border between Goose Bay and Minganie should be a straight line (or at least a line of latitude, so it might curve, depending on the projection of the map).

correct!

ender516 wrote:As far as the first part goes, I guess he is saying that, for example, you could enlarge Laurentides or Montréal at the expense of Outaouais and Lanaudière, provided you do not separate those two, even though on the Quebec government map, they do not border each other.

right again! i didn't notice that montréal doesn't border lanaudière on the government map. it does on the bonjourquebec.com tourist map (see inset on bottom right).

I'm sure there are other colors you can use besides yellow and green twice. Add Orange to a yellow and Purple, swap Duplessis with Newfoundland and give Newfoundland purple. Other colors work too, but two of the same colors makes no sense to me when there are hundreds of them. Colorblindness is a problem, but with a wide enough color scheme, there won't be any problems.

Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice. Add Orange to a yellow and Purple, swap Duplessis with Newfoundland and give Newfoundland purple. Other colors work too, but two of the same colors makes no sense to me when there are hundreds of them. Colorblindness is a problem, but with a wide enough color scheme, there won't be any problems.

I think the current colours are ok, since there's a minimap it's not that important to have unique colours for each...

Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.

I'll have to agree. Other mapmakers are able to find 8 distinct colours (even for the colour-impaired). Having 4 separate bonus areas with the same two colours aren't cool, even if no-one is confused by it.

Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.

I'll have to agree. Other mapmakers are able to find 8 distinct colours (even for the colour-impaired). Having 4 separate bonus areas with the same two colours aren't cool, even if no-one is confused by it.

Have either of you ever looked at an old map? There are generally only about 4 colors. I like how this one turned out.

Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.

I'll have to agree. Other mapmakers are able to find 8 distinct colours (even for the colour-impaired). Having 4 separate bonus areas with the same two colours aren't cool, even if no-one is confused by it.

Have either of you ever looked at an old map? There are generally only about 4 colors. I like how this one turned out.

Yes, I have. But this isn't an old map, nor should anyone mimic an old one. All maps need to be original, but this one is too bland. Look at the one before the revamp, all the colors lined up great bar the gray which was a slot filler. Nevertheless, it did fit the region. This region in Canada does not fit the green, yellow, or blue climate color people associate it with. Why should it be left do dull when it can be bright and full of life? Creating this map, that was one of my goals. Attracting attention to this region, not just remaking an old map.

Color blind(Impaired, which ever you prefer), like this map; however, it is bland to the others. There is a middle ground where everyone can have the advantage, this option is having a differ in color.

I personally do not see a reason why this is such a big request. It will give more life to the map and make it even more fun to play for both the colored and uncolored seeing players. Tisha, what is your take?

Really, don't sit here an tell me my map is dull, or not bright. Not original, when I made it. Maybe adjust your screen..

I don't even know what you mean when you say

"This region in Canada does not fit the green, yellow, or blue climate color people associate it with."

And why shouldn't anyone mimic an old map? The region has old French history, and that where my idea flowed from. Most of the older maps only used three to four colors. I think to take that away would ruin the whole style I used.. that people did vote for.Changing the colors isn't a middle ground, and I doubt it will satisfy you... you're saying you don't like the whole style.

The coloring looks fine to me, it looks like an old map, a little bright for the time period IMO, but they work for everyone. So I say let's not argue over the colors and just get the XML done so we can get this into Beta!! Can we all at least agree on that?

Forgive me for not uploading this somewhere.. Time crunch and I lost my old ripway account login.

This was the latest (Forza checked and approved) xml from the last time the map made a run through the foundry. All of the borders are correct, per the original approval of the gameplay, as well as the bonuses, and the force of splitting up the regions to prevent getting dropped a bonus, or something along those lines... Only the co-ordinates should need changed, unless there was any big XML reader updates. Mind you this was written maybe.. a year ago or so, can't remember exactly.