During my current bout with unemployment, I've been messing with things
I've been wanting to, but couldn't while busy with work. More specifically,
playing with those nifty features on my Geforce 3 : )

This is a screenshot from an engine I've developed from scratch. It's
actually pretty useful in it's current form, and with some decent models and
textures, a full game could be made from it.

Current features:

Completely vertex and pixel shader based - no use of the fixed function
pipline