Month: April 2017

Horizon Zero Dawn is a very beautiful game. Whether you’re walking through a lush valley, hunting in a desert or scaling a snowy mountain peak, it never fails to impress with abundant detail. But, it’s also disorienting and forgettable. It epitomises the problems I have with more recent open-world games. Not only is there usually too much to do but there’s too much to take in. Continue reading →

From the onset, it’s obvious The Last Guardian is a specifically designed experience. Fumito Ueda and Team Ico are known for their deliberately sparse and evocative worlds but a failure to pay attention to the flawed gameplay undermines such meticulous craft in The Last Guardian, creating a serene world that is equally horrific, beautiful and unnecessarily frustrating.