As of this writing, Punch Club has 300k legit owners overall, and 1 million PC pirates. On mobile, numbers are a little different: only 500k pirates, which doesn’t sound as bad, comparatively speaking, until you remember that’s still hundreds of thousands more downloads than purchases. Damn.

I don’t find any of this surprising in theory—the piracy rate is probably worse for bigger games—but still, when I look at the raw numbers, the difference in sales vs piracy feels staggering. Fortunately, the piracy rate here doesn’t seem crippling, as Tiny Build seems to be doing just fine. If nothing else, it’s cool to get some hard analytics on piracy, as it is a subject that many developers don’t talk about.