About

Space Shock is an RPG game set in Space. Space Shock is the younger brother of all famous dungeon crawlers the RPG fans could play in the past and it still can be played via emulators on our beloved PCs.
Space Shock will not be an ordinary Dungeon crawler, but rather Sci-fi based, which the players have not seen the likes of for years. The dungeons, forests, old cities will be replaced by huge ships, space stations and bases built on the planet surfaces and their moons. The player will take a party of heroes and needs to lead them through the real ‘Survival of the Fittest’ environment. It will be hard to crawl past all robots, droids, defense systems, aliens, mutants and get out of the ghost ship which you have boarded as a group of Space pirates.
As the younger brother to all dungeon crawlers, Space Shock does not suffer from all the growing pains of its older brothers and will become a modern and revolutionary dungeon crawling game, offering everything you loved before and much more you can find in many of new RPG games.

Grid-based movement or free-walk

Challenging turn-based combat

Rich sci-fi atmosphere

Exciting gameplay

Intriguing story

Variable and scary enemies with many special abilities

Beautiful and variable environments

Five different classes and three specializations for each class

Friendly and ergonomic control system based on shortcuts

Replayability

Unreal Development Kit

You will lead your party of three Space
renegades through many dangerous locations on the ghost ship and
challenging fights with brutal and scary enemies. Weapons and equip
of your party won't be very exciting at the start, but you will find
a lot of unique weapons and pieces of equip in the crates and loot
from dead bodies of the enemies and bosses.

Space Shock will offer you two gameplay
views:

1. Exploration in 1st
person player of vision; where you will be excited by great looking
and variable environments among the location of the huge Spaceship.
A lot of challenging and funny puzzles and traps awaits on your
party inside.

2. The unique combat system view. As
we were listening to the community, the combat system has been
switched from the ordinary real-time combat system seen too often in
the ordinary dungeon crawling games to the modern and tactical
turn-based combat. No more ‘hit-n-run’ boring moves around the
enemy, you will fight hard, you will face the guns and cannons of
dangerous robots, you will deal with the claws of the vicious aliens
and mutants and you will stand against the elite troops of your
kind.

While other ordinary dungeon crawlers
do offer you three maybe four classes to play, in Space Shock you
will be able to choose from five unique classes (three in base game)
and their specific talents and abilities. Do you prefer killing the
enemies with the weapons? Choose any of physical dealing class like
Soldier or Mercenary. Would you like to decimate the hordes with the
“magic”? Take Sentinel or Adept and you will bring the pain to
them with your PSI Powers. We also offer you a hybrid class; the
Engineer, master of constructs, traps and dirty tricks to make the
enemies unable to move or act.

We are small indie studio but full of the veterans in game development industry. Everyone has experience in game development for over seven years. The time to make an exciting and excellent game project for you has come. We started working on the prototype with two people. From the day when we released very first video of the prototype a lot of people working in several game studios have been impressed by our work and they have started to contribute in this project. For more than seven months we have worked hard, after work hours, over weekends and any spare time we had to create this working prototype. We now have all main features for the base game included in the prototype.

Being employed at big company does not allow us to develop the whole game to the level of quality we want to give the players. For small and independent studio Kickstarter is the right option to turn our dreams into something real and make an awesome and exciting game for you! Many of us have been working on several great looking project thus far, some of them were terminated, some of them have been released but not to the quality we wanted to deliver to the players on account ‘of men in suits’. We are game players, just as you all. We do not want to waste our earned money to play empty games in terrible settings. We do not want to waste our time playing boring games with less than five hours of gameplay! The great thing about Kickstarter is that we can go directly to the people who love to play RPGs, especially Dungeon crawlers, as much as we love to play them and of course make them. We don't like to make compromises on account of the publishers wishes. We make the decisions, we will finish the game, we will release the exciting RPG game on the market but we won't answer to anyone but you, the players and fans, contributors. We will be the great tool in your hands led by your ideas, dreams and unbreakable will.

You can be even closer to us with Kickstarter. We will get you an inside look what goes on weekly, monthly with the game designers, coders, level designers and artists of Space Shock. We will give you the behind the scenes videos and look at the game's development, and we have planned the stuff like blogs, dev chats, and much more.

We have worked hard on our working
prototype after work hours and over the weekends for seven months. We
now have all main features for the base game included in the
prototype.

All funds will be used to pay for
production, which are; artists, gameplay scripters, gameplay
designers and audio designers. There is no way to make Space Shock in
either prototype or a higher level of quality without the
participation of talented people and clear focus on production.
Successful funding will allow these people to work on Space Shock
full time.

All members of the core team will need
to have their workstation and related software of the trade to be
able to work daily from the beginning to finish.

Main goal is to make the base game, which will be a space crawling RPG game. This includes numerous improvements giving this a revolutionary new and exciting aspect in this genre. There are more goals and all extra money will make Space Shock more complex with more content such as enemies, locations etc. Top goals will turn the base game into something bigger to likes of the legendary forerunners in the RPG genre.

While Space Shock has its origins in old and ordinary Dungeon Crawlers, the game is planned as something extraordinary among the games of RPG genre. All game aspects in Space Shock will be rich, gameplay, entertainment, combat, count and variability of the enemies, character customization, visuals, audio, so the project needs to have this amount of money for the base game. If Space Shock succeeds on funding, the project will grow rapidly with content, gameplay and much more.

Do not worry what you get with Base game. It will still be an extraordinary RPG game with a lot of exciting game aspect inside. Soldiers, Adepts or Mercenaries will fight with twenty unique and scary enemies of all kinds (robots, sentry turrets, aliens, mutants, humanoids...) inside the huge ghost Space ship with ten unique weapons of all kind (pistols, shotguns, assault rifles...) in their hands and protected by ten unique armor sets of each kind (helm, chest armor, gloves, pants and boots).

What you get at higher funding goals:

Note: Currency Conversion Rates are an estimate based on exchange rates in June 2013. Final conversion rate may vary.

Risks and challenges

We have worked hard on our working prototype after work hours and over the weekends for seven months. A lot of time and money has been invested. We now have all main features for the base game included in the prototype.
All funds will be used to pay for production and successful funding will allow us to work on Space Shock full time.
Main goal is to make the base game, which will be a space crawling RPG game. This includes numerous improvements giving this a revolutionary new and exciting aspect in this genre. There are more goals and all extra money will make Space Shock more complex with more content such as enemies, locations etc. Top goals will turn the base game into something bigger to likes of the legendary forerunners in the RPG genre.
We are using third-party engine (Unreal Development Kit) in order to reduce technical risks, and we are making good progress.
We started development on a prototype several months ago, in order to be able to make some key design decisions and to reality-check our ideas and ambitions.
Space Shock is not only the ordinary and old school dungeon crawler but Space Shock will bring the revolution in this RPG genre by use of a lot of new features. That is why we need the help from you.
In return, we promise to make a game many players have been waiting for. We believe in total transparency and constant communication. We will deliver the updates and milestones and at last final release in the proper time frame and quality. We take the responsibility of money and support from the backers very seriously. We will listen to you and keep the backers in the loop all the way to the finish line in 2014.