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I'm on xbox one, i have used 1.0.7, and have re-checked. The keyboard works (although, the controls are unknown to me [no settings list of keys] and i can't walk with wasd or arrows) but the mouse doesn't. Maybe a quick-fix, but most likely not.

Summary:
Mouse cursor not showing up at all in in-game menu and only partially in general.
Description:
Pretty self explanatory, I cant see what I'm doing in the menus like backpacks and such. When panning around I have a small circle but no dot in the middle. The circle disappears the moment I hover over an object or try to use a menu. This is making it REALLY tedious to play. I have tried connecting a Steam controller and a Playstation 4 controller with no results. I will try to show what it looks like with some attached images but it can be hard to tell because, well.. you can't see it!
Platform:
Steam
Version / Build Number:
1.0.4.0
Specifications:
OS: Windows 10 Pro
CPU: Intel(R) Core(TM) i7-7700X CPU @ 3.60Ghz
GPU: NVIDIA GeForce GTX 1080
RAM: 16GB
Drive: WD Black 4 Tb

Summary:
Mouse cursor not showing properly
Description:
when in planet select or even on the planet normally i have black dots for a mouse cursor, attempted re-installing, verified local game files, and restarted both game and computer. Issue occurred when starting for the first time. its impossible to select other planets or locations to fly to. Image has circle around what is currently my mouse cursor. unable to get a good screen shot of planet select as the cursor is nearly impossible to find to start with.
Platform:
Steam
Version / Build Number:
1.0.4.0
Specifications:
OS: Windows 10 Pro
CPU: Intel(R) Core(TM) i7-7740X CPU @ 4.30Ghz
GPU: NVIDIA GeForce GTX 1080
RAM: 16GB
Drive: WD Black 4 Tb

I’d really like to see keyboard and mouse become a feature in astroneer, is this something system era would be able to incorporate, I know a lot of people would find this useful and considering the type of game it is it would have no impact on other player but greatly increase the amount of enjoyment to be had out of the game

When I launch the game, I can't move camera with the mouse unless I put the game window in the background and get back to it. The cursor was the Windows one and not the Astroneer one.
Occured on Steam.

: So i had a problem where i cannot click on anything if i click on a resource it doesnt work. i cant play on my world i had to get a friend to test stuff and they could do everything just fine yet i couldnt do anything, but i can still drive a car as it takes no clicking stuff but i have no way of doing basically anything, anyone got a clue?
I've had this issue before the release and it's still bugging me. It always seems to happen when I am hosting a game with my friend. Pls fix this.

I’ve posted this elsewhere but I’d like to know how many other Xbox players would benefit from having keyboard and mouse as an input option. It makes shaping the terrain a lot more controllable and just much easier to do everything. It’s seams astroneer was designed to use said but for obvious reasons it hasn’t been included so far. I know there are other issues concerning the game straight after realease but I for sure would love this to become a feature, thoughts anyone?

I have a multi-monitor system, that is there are three (3) monitors (#1 2560 w x 1440 h, #2 & #3 1080 w x 1920 h) connected to my Windows system and Windows is set to extended mode so it sees them as one contiguous monitor (4720 w x 1922 h) set in a [2][1][3] arrangement .
The problem is that, when playing your game full screen, the mouse IS NOT constrained to the game window that is being displayed full screen on the main/center monitor (#1 2560 w x 1440 h) and can move off of that monitor onto either of the two (2) side monitors. If this happens and a mouse button is clicked, whatever is under the mouse at that time becomes the 'Active Window' or application which jumps me out of your game and/or breaks, disrupts, and/or interferes the current action I'm performing in game (e.g. Terra forming). Sometime s when this happens the Terra forming tool locks into whatever state it is in, even after the mouse button is released, and just keeps on Terra forming. Very irritating!
As a Unity3D Indie developer I know that it is possible to lock the mouse cursor within the game window so that this issue does not occur. I also see allot of hits in Google concerning this issue with Unreal Engine 4 (UE4) game development. Though I have no experience with UE4 development it appears that this is something you can and should implement within your game.
ThanX - DJ

I have a multi monitor system and, when playing full screen on the main monitor, the mouse moves off the monitor onto the other monitors and looses focus on the game window when clicked. Please lock/constrain the mouse to the game window only.

This may sound stupid for some people but I come from FPS games and it really feels awkard to move the camera around with the acceleration (the camera does not move instantly with the mouse like it does on a FPS game). I really think this ruins a bit the movement experience. I know this is really easy to fix so it would be awesome if you could provide an extra option to disable this on menu or either removing the acceleration completelly.
Related to this is the item acceleration when moving stuff from anywhere to anywhere (i.e. backpack to storage on your base). I know that an inventory system update is planned so I just wanted to suggest that if drag and drop is not going to be changed at least remove the acceleration so the items move instantly with the mouse so you can perform faster and smoother operations.
I have been developing some personal projects with Unity for 3 years now, accelerations may seem to be good for smoothing but for some things like user input it just hinders the user experience.
As always thank you for your attention

On 15th November we got an Xbox update with the Mouse and Keyboard support and Astroneer would be played well better with this support than with an Controller. The controls with an Controller aren't bad but with a Keyboard and Mouse it would be more comfortable.
Are you guys working on it to bring it to Astroneer?

By mouse smoothing I mean that the camera does not follow the mouse input directly. Instead, the camera first accelerates and then decelerates to arrive at the angle of the mouse input. This behaviour disengages you from the game, prohibits muscle memory for your mouse movements and causes fatigue because of constant readjustments while the camera is moving.
The controls otherwise remind me of World of Warcraft: left-click interacts with stuff and right-click moves the camera, that's great. But the indirect mouse implementation unfortunately makes this game feel less AAA-PC and more like a cheap console port.
I tried altering a few AxisMappings in the GameUserSettings.ini but to no avail. There are also two other topics on this forum about this but with no helpful input or response.
I really, really want to play and enjoy this game, but inputs like these usually make me refund a game through steam instantly.

I play the game on my own pc. After installing the 0.9.2.0 update; the game screen does not move when I press and hold down the right mouse button to look around inside the game. When this is the case, I can not play the game comfortably and fast. Is there a solution to this error ?

While playing on Desktop PC, I am unable to use mouselook (hold right click to pan view). This makes traveling up or down in vehicle troublesome. I can however use mouselook when I play on Laptop PC. I scoured every configuration setting. Uninstalled, reinstalled. Compared files between both PCs. Made sure necessary software/hardware were updated. All not working. Any ideas?

Hi,
I tried out the tutorial. The mouse pointer circle didn't show at all at 1st. I use a dual screen and have to press Win+Shift+Right to get the game on the correct window.
I then moved the mouse off game onto the 2nd monitor and clicked once, then back onto the game and it seemed to start working as it should.
But the pointer only worked on land surfaces. If I hovered over my back-pack or blueprint menu or any other interface the mouse pointer would stop showing.
I had to use Z and X to switch between blueprint types.
When I launched the ship at the end of the tutorial I had to use the above method of clicking out of the game, to see where the mouse pointer was so I could click the Lift-off button.
I have not tried out the main game yet to see if it also happens there. (I'm going to bed now - got work in the morning)

I opened my backpack to pick some materials up (copper and aluminium) but instead of pick it up the, cursor went through the backpack and clicked on the ground. I hope you can fix it because it happens pretty much times.
Sorry if i explain it bad
I hope you understand it.
Platform:
Steam
Version/Build number:
Alpha: 0.6.5.0
Specifications:
OS: Windows 10 Pro x64
CPU: Intel(R) Core(TM)2 Duo E8500 3.17GHz
GPU: NVIDIA GeForce GT 730
RAM: 8GB
Drive: Seagate BarraCuda 320GB 7200 RPM 16MB Cache SATA

I've just mentioned this in someone else's thread, but it's getting on my nerves SO MUCH now, that i felt it needed a thread of it's own.
the new 6.0 update has given us a new set of selection controls. now, we select some stuff with one key, some with another. I've yet to fully identify the logic behind which key does what exactly, but i imagine I'll get used to it.
i'm able to customise my keyboard controls to my needs (Steam, on a PC). i don't like having controls spread over my keyboard, i tend to group them over at the right hand side, around the arrow keys and the enter button and numpad. i'm not unusual in preferring this.
what is really getting to me is the keyboard hints. i don't appreciate being told to press the wrong key all the time. keyboard hints should update dynamically to the current configuration, not stay stubbornly locked to the out-the-box settings. almost every other game i play with keyboard hints is able to do this, so i don't see a reason why it doesn't work in astroneer.
at least twice in the new game I've died in storms due to a combination of this, and the new mechanic of requiring the pointer to hover over the habitat to allow access - previously proximity to the habitat was all i needed.
and whilst we're on the controls, how about some multi-mouse support? cant be that hard, surely? my mouse has eight buttons, and i could really do with being able to assign them actions in the game. do i really have to get the mouse control panel out and fudge some temporary key bindings? oh dear.
i think small stuff like this should have been sorted out way before we got to six versions of the game.

Give us as much information about the bug as possible:
Mouse/keyboard? Controller? Amazon basics USB optical mouse and keyboard
Steam
What were you doing leading up to this bug? Pretty straightforward gameplay I'd think, just grabbing resources and getting enough to go to a diff. planet for more stuff. I do tend to place bases for other planets around one of the poles for the extended/infinite daylight.
Any steps that we can take to reproduce the bug on our end is appreciated. No idea how you can reproduce the bug, mouse and keyboard drivers are up to date, reasonably fresh game, and not done anything terribly stupid I can think of. But when modifying terrain on other planets, I've check radiated and arid so far, the mouse cursor will quit responding until I move the mouse a significant distance, at which point the mouse cursor will 'jump' to that point without going over the terrain in between those two points. It will aso change position if I walk the astronaut into position while modifying terrain, suggesting that this is just the game having problems with the mouse.
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