Hey folks, we're a bit past the halfway mark for the Myth Weavers Storycrafting contest! There's still plenty of time to get your short story written and submitted to try and win a grand prize with signed novels and a print Farland campaign setting of your choice! Go check out the Storycrafting Announcement thread to see the contest details!

Just curious how many players we have here who have a love for "micro" light rules systems. The kind that only take 2-20 pages to cover the entire rules for the game. Systems like Maze Rats, Dinky Dungeons, Swords & Wizardry Light, TWERPS, etc.

I'm personally a big fan of S&W Light/Continual Light, and Dinky Dungeons, although (I haven't played it yet) I do love the system layout for TWERPS as well

I find micro-RPGs to be an interesting design space. Something ultra-focused like Kill Dr. Magnethands would never work for a full two-hundred page book, but as a single-page flyer it has a lot of juice. Similarly, I've found stuff like Lasers & Feelings to be very adaptable. The compressed nature of micro-RPGs seems to force people to boil down their ideas to a few basic principles and when it's well-done it's very well-done.

Yes! I prefer using minimalist systems. I get a bit frustrated by the rulebook page-flipping and character sheet scanning that can sometimes take the place of role-playing. I think they're very appropriate for PbP games, as they tend to have very quick combat resolution systems and minimal accounting crap to bog things down. My favorites include Freeform Universal (esp. the "expanded" version), RISUS, Lasers & Feelings and its many hacks (even I've written one ) and Above The Earth.

I'm interested in rules-light systems (The Black Hack 2e, Knave) and was gauging interest for a TBH2 game a while back, but failed to rouse the masses that time. I'm sure I'll try again at some point, because I'd like to get more experience running games.