Legend of Zelda: An RPG to the Past

Stalfos

Deriving from the words stal-, meaning skeletal, and -fos, meaning humaniod, the Stalfos family are commonly found across Hyrule and Termina. Raised through either natural magical causes or the will of a humanoid, the Stalfos will continue fighting until felled. Some of these skeletons are hundreds of years old, but none of them hold their memories of life.

Once a powerful being of magic and fire, Stallord was imprisoned by the Sages to serve as a Guardian. After thousands of years trapped and forgotten, he became a creature full of darkness and rage. His magic kept him alive, but only slightly- moreso did the Binding sword in his head. Though he must continue to serve his purpose, he cannot leave.

Miasma (Su)
Stallord can use his breath weapon to create a cloud of fire as a standard action that deals damage to any creature inside it. The cloud moves with him and has a radius of 20 feet. When it’s created, anyone inside this area takes an amount of damage equal to half the his breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.

Soul Consumption (Su)
When a living creature within 30 feet of Stallord dies, that creature’s soul is torn from its body and pulled into Stallord’s binding sword if the creature fails a Will save (DC equals the save DC of breath weapon). This adds a number of hit points to Stallord’s soul ward equal to the dead creature’s Hit Dice. Creatures that have their souls consumed in this way can only be brought back to life through miracle, true resurrection, or wish.

Soul Magic (Sp)
Whenever Stallord wishes to cast any one of his known spells, he consumes a number of hit points from the soul ward equal to the spell slot level necessary to cast the spell (including increased levels for metamagic feats and so on). If the soul ward has insufficient hit points, Stallord cannot cast that spell. Casting a spell that reduces the soul ward to exactly 0 hit points does not harm him.

Soul Ward (Su)
An intangible field of siphoned soul energy protects Stallord from destruction. This ward has a maximum number of 46 hit points (HDx2) but starts at 23. Whenever Stallord would fall below 1 hit point, all damage in excess of that which would reduce her to 1 hit point is instead dealt to his soul ward. If this damage reduces the soul ward to fewer than 0 hit points, Vashkiyan is destroyed. Each time Stallord uses his breath weapon, he adds 1 hit point to the soul ward for each negative level bestowed. Each time Stallord strikes a cowering, frightened, panicked, or shaken creature with a natural weapon, he adds 1 hit point to the soul ward.

Trackless Step (Ex)
Stallord does not leave a trail in natural surroundings and cannot be tracked but can choose to leave a trail, if desired.

Woodland Stride (Ex)
Stallord can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.