New Ranks and Tour System

New ranks for all factions:
Lieutenant, Captain, Major, Colonel for US & Commonwealth. Oberleutnant, Hauptmann, Major, Oberst for Axis.

New “Tour” system allowing players to reset their progress after reaching the highest rank and earn new rank icons on the scoreboard & player card plus fresh chances to unlock previously unobtained units. Note: Doing so will not remove any of your previously unlocked units or achievements, only your rank. More info can be found here.

New Steam Collectibles

Added Steam trading cards, profile badges, backgrounds & emoticons.

Updated Content

Updated WorldGGX shader to support Parallax Mapping and Height Blending.

First person muzzle flashes from your weapon will now illuminate your weapon and players.

Updated the crashed Junker plane model featured on Crete.

Added permanent visual only slings to the Panzerschreck and Einstoss 46.

Unlocked units & items are now authenticated server side.

Improved the ragdoll animation response of dead players that were killed by bullet rounds and melee weapons.

Reduced the size of all British player heads and headgear.

Added new head model to the Commonwealth faction.

Reworked scale of Stuka air support plane.

Reloading a bolt action when it is not empty will no longer show a live round being ejected.

User Experience Improvements

Looking at a regroup point and using the radial menu “moving to / on the way” command is now contextual and will allow you to signal to your team that you are falling back to regroup.

It is now possible to access your profile by clicking on the player card on the main menu.

Custom maps subscribed to from the Workshop are now selectable in the practice menu.

Added a new fallback image for maps which do not have a loading screen in the practice menu.

Increased the size of rank icons and spacing between player items on the scoreboard.

Gameplay Improvements

White phosphorous clouds will now heavily blur the vision of players that are inside the cloud’s range.

Flamethrower time to reach maximum distance has been decreased from 0.5s to 0.2s to match the particles.

Increased flamethrower class movement speed to slightly below normal.

American snipers now have access to the 4x scope for Springfield.

Coop Improvements

Entrenchment

Reduced initial round time from 10 minutes to 8 minutes.

Losing an objective will add 2 minutes to the round time.

Added an on screen notification when an objective is lost.

All maps have had restricted zones added.

Enemy fire support is much more frequent.

Increased enemy count.

Raid

Added mode and maps to campaign specific playlists.

Added new objectives to various maps.

Increased the rate enemies respawn.

Stronghold

Reworked counter attack mechanics.

Added a rare, more intense counter attack which guarantees artillery and air support.

Normal counter attack now only spawns extra units and a chance for artillery. Removed music.

Updated Salerno and Dog Red layout to include extra objectives.

Bug Fixes

Fixed the brightness of reflected environment maps of SurfaceGGX materials.

Correct ammunition count on PPK, M3 Greasegun mags.

Automatic team switching will no longer occur at the end of a coop game when play again is voted for.

Fixed a bug causing footsteps on player clips to return the wrong footstep sound.

Removed ambient-generic emitters on various maps and replaced them with soundscript based versions. Will prevent certain map based audio from occasionally not attenuating properly when spawning after spectating.

Gamestart & roundstart VO.

Game starts are now only heard on the first round or if joining mid game.

Round starts are now played instead at the beginning of each subsequent round.

Corrected various subtitles.

Removed “setting player skin to %d \n” message that was causing console spam.

Fixed Raid objective name and designation mismatches.

Fixed bug that caused bots to spawn on the last point in Raid.

Map Changes

Bastogne

Terrain textures will now use height blending.

3D Skybox enhancement.

Fixed nodraw surface.

Comacchio

Added new flak and assassination objectives for raid.

Adjusted entrenchment blockzone.

Adjusted cubemaps near the canal.

Adjusted 3D Skybox.

Fixed various issues.

Crete

Moved entrenchment B objective to the fountain area.

Removed entrenchment D objective.

Added entrenchment blockzone.

Updated stronghold ammo crate position.

Fixed broken displacement seam.

Dog Red

Added new fuel dump and additional capture points for Stronghold.

Added new raid objective.

Increased the restricted zone on the beach.

Added entrenchment blockzone.

Soundscapes update.

Clipped spaces under tanks on the beach.

Foy

Added entrenchment blockzone.

Adjusted cover nodes.

Navmesh updated.

Ortona

Added entrenchment blockzone.

Fixed various issues.

Reichswald

Added parallax occlusion mapping on terrain textures when shader detail is set to “Very High”.

Added entrenchment blockzone.

Fixed broken displacement seam.

Added entrenchment blockzone.

Added additional assassination objective for raid.

Salerno

Added 3 new objectives for Raid.

Soundscapes update.

Fixed various issues.

Adjusted spawn fall damage.

Saint Lo

Added entrenchment blockzone.

Fixed no-draw wall.

Modding Support

Modders can now use “DMG_ACID” as a new type of “DamageType” for custom weapons in custom theaters. This damage type will heavily blur players vision when damaged by it.