LindaMarion, sounds as though you were lucky enough to miss the big troll - do you remember the underground section, playing as April, where you had to run around different chambers and fiddle with runes? That was the part of the game that almost defeated me. Compared to that, matching a series of symbols to open a lock was an absolute doddle.

Dreamfall made me crazy because I'd keep getting stuck on the stealth or those annoying timed matching puzzles that I kept missing and had to keep doing over and over and over and over ........and over over and over over and.... over and over over and over over and over over ...

That kind of thing is both boring and frustrating. If any new adventure games are made like this, I'd like to be warned in advance so I don't make the mistake of wasting money on them. If I want action in a game, I'd much rather play an action/adventure that includes cheats.

Well said! I definitely agree. I prefer to leave the fighting out of the adventure. If you want to fight do it in a action game, but not an adventure!, in my opinion. There are plenty of action games, but I definitely would not like to see adventure games have fighting in them.

Oh, and Mag, your walkthrough for TLJ was especially helpful. That game would have been impossible for me to finish it, without a walkthrough. There were so many weird items to put together. That is one thing I didn't like about that game. Dreamfall though is a major improvement as far as that goes.