Mists of Pandaria Day One: Inscription, Guild Perks, Achievements, and More

Secondly, we've broken down all the new information in easy to digest tabs so you can check out he new goodies in Mists of Pandaria. We're hard at work pouring through all this great data. You can, of course, go through the items in the MoP database and see the changes for yourself. Check out some of the highlights below, such as our Druid Visual Spell Changes.

We'll be playing the beta all morning and datamining some more information for you, so check back often!

Hurricane: Creates a violent storm in the target area causing 0 Nature damage to enemies every 5 sec. Lasts 10 sec. Druid must channel to maintain the spell.

Frenzied Regeneration: Converts up to X Rage per second into health for 6 sec, at the rate of Y% max health gained per Z Rage consumed.

Incarnation: Son of Ursoc: Shapeshift into Son of Ursoc Form, reducing the cooldown on melee damage abilities and Growl to 1.5 sec.

Faerie Swarm: Grants an improved version of Faerie Fire that also reduces the target's movement speed by X% for 15 sec. This talent replaces Faerie Fire.

Glyph of Guided Stars: You can now cast Healing Touch, Rejuvenation, and Tranquility without canceling Moonkin Form.

Glyph of the Treant: Allows you to shapeshift into Treant Form. // The act of shapeshifting frees the caster of movement slowing effects.

Professions

Inscription

Scribes will be able to make staves and off-hands through their profession. After they make the the rare quality of the item, they can then upgrade it into an epic quality. Our database has the new items:

New Glyphs

There's also a ton of new glyphs--many cosmetic ones as promised from the Press Event and reworked ones from Cataclysm. Characters copied over all have updated new glyphs, plus vendors inside the Temple of the Jade Serpent sell all your class glyphs as well!

Glyph of Mind Freeze: Increases the interrupt duration of your Mind Freeze ability by 1 sec, but also raises its cost by 20 Runic Power.

Glyph of Death Coil: Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 16 damage. Old: Increases the damage or healing done by Death Coil by 15%.

Charred Glyph: Your Death and Decay also reduces the movement speed of enemies within its radius by 50%. Old: Increases the duration of your Death and Decay spell by 50%.

Glyph of Barkskin: Reduces the chance you'll be critically hit by 25% while Barkskin is active.

Glyph of Regrowth: Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell. Old: Your Regrowth heal-over-time will automatically refresh its duration on targets at or below 50% health.

Charred Glyph: When you cast Healing Touch, the cooldown on your Swiftmend is reduced by 1 sec. Old: When you cast Healing Touch, the cooldown on your Nature's Swiftness is reduced by 10 sec.

Charred Glyph: While Frenzied Regeneration is active healing effects on you are 40% more powerful, but causes your Frenzied Regeneration to cost 60 Rage initially and no longer convert rage into health. Old: While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.

Charred Glyph: While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had. Old: Increases the critical effect chance of your Lifebloom by 10%.

Glyph of Solace: Your Freezing Trap also removes all damage over time effects from the target.

Charred Glyph: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.

Glyph of Aspects: If used while your Camouflage is active, your Aimed Shot ability also reduces the target's movement speed by 50% for 6 sec. Old: When you critically hit with Aimed Shot, you instantly gain 5 Focus.

Glyph of Camouflage: Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.Charred Glyph: Increases the healing you receive from Chimera Shot by an additional 5% of your maximum health. Old: Reduces the cooldown of Chimera Shot by 1 sec.

Glyph of DisengageL Increases the distance you travel when you Disengage. Old: Decreases the cooldown of Disengage by 5 sec.

Charred Glyph: Your Steady Shot now reduces the target's movement speed by 50% for 6 sec if used on a target within 8 yards. Old: Increases the damage dealt by Steady Shot by 10%.

: When attacked, the cast time of your Healing Sphere is reduced by 50%. Stacks up to 2 times.

Charred Glyph: Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, this healing is reduced to 30% of your health. With the Rune of Power talent, you gain 1% of your health per second while standing in your Rune of Power. Your Evocation ability also causes you to regain 40% of your health over its duration.

Glyph of Ice Block: When Ice Block terminates, it triggers an instant free Frost Nova and makes you immune to all spells for $d. Your Frost Nova cooldown is now reset every time you use Ice Block.

Glyph of Icy Veins: Reduces the cooldown and duration of Icy Veins by 50%. Your Icy Veins ability also removes all movement slowing and cast time slowing effects.

Glyph of Blessed Life: While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you take direct damage or are affected by a Stun, Fear or Immobilize effect. This effect cannot occur more than once every 20 sec.

Charred Glyph: Increases the damage of Shield of the Righteous by 50% but reduces the amount it blocks by 20%.

Charred Glyph: Reduces the damage bonus of Inquisition by 10% but increases its duration by 100%.

Glyph of Consecration: You can now target Consecration anywhere within 25 yards. Old: Increases the duration and cooldown of Consecration by 20%.

Charred Glyph: Divine Plea now has a 5 sec cast time, but you receive 12% of your total mana instantly and your healing is not reduced. Old: Your Divine Plea provides an additional 6% of your total mana.

Glyph of Divinity: Increases the cooldown of your Lay on Hands by 2.0 min but causes it to give you 10% of your maximum mana. Old: When you use Lay on Hands, you also gain 10% of your maximum mana.

Charred Glyph: The physical damage reduction caused by Hammer of the Righteous now lasts 50% longer. Old: Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10%.

Charred Glyph: You take 10% less damage for 10 sec after using Hammer of Wrath. Old: Reduces the mana cost of Hammer of Wrath by 100%.

Charred Glyph: Decreases the healing of Holy Shock by 50% but increases its damage by 100%. Old: Increases the critical effect chance of Holy Shock by 5%.

Charred Glyph: Increases your damage by 10% for 6 sec after you cast Word of Glory. Old: Increases the healing done by Word of Glory by 10%.

Glyph of Spirit Walk: Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage. Old: Your Lava Burst spell deals 10% more damage.

Glyph of Riptide: Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally. Old: Increases the duration of Riptide by 40%.

Charred Glyph: Your Lightning Bolt takes 5% longer to cast, but may be cast while moving. Old: Allows Lightning Bolt to be cast while moving.

Glyph of Water Shield: Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage. Old: Increases the passive mana regeneration of your Water Shield spell by 50%.

Glyph of Totemic Encirclement: When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.

Glyph of Eye of Kilrogg: Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. In addition, the movement speed of your Eye of Kilrogg is increased by 50% and allows it to fly in areas where flying mounts are enabled.

Glyph of Conflagrate: Reduces the movement speed reduction of Conflagrate to 30% and increases the duration by 100%. Old: Reduces the cooldown of your Conflagrate by 2 sec.

Charred Glyph: Curse of Exhaustion now reduces the targets movement speed by 70%, lasts half as long and has a 20 second cooldown. Old: Increases the range of your Curse of Exhaustion spell by 5 yards.

: Demonic Fury now reduces damage taken instead of increasing damage dealt. In addition, while using Metamorphosis, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.

Glyph of Demon Training: Improves your demon's special abilities: Reduces your Imp's Firebolt cast time by 50%. Increases your Voidwalker's total health by 20%. Your Succubus's Seduction ability also removes all damage over time effects from the target. When your Felhunter uses Devour Magic, you will also be healed for that amount. Increases the number of targets hit by your Felguard's Legion Strike by 1.

Glyph of Healthstone: You receive 100% more healing from using a healthstone, but the health is restored over 10 sec. Old: You receive 30% more healing from using a healthstone.

Glyph of Nightmares: Your Felsteed and Dreadsteed can cross water while running and leave a trail of flames.

Glyph of Unending Resolve: Your Shadowflame also applies a 70% movement speed slow to its victims, but Metamorphosis no longer reduces the duration of Stuns or Snares. Old: Your Shadowflame also applies a 70% movement speed slow to its victims.

Glyph of Drain Life: Increases your maximum Soul Shards by 1.Glyph of Unstable Affliction: When Unstable Affliction is removed, it instantly deals critical damage to both the target and the dispeller, but no longer silences. : Decreases the casting time of your Unstable Affliction by 0.2 sec.

Charred Glyph: Increases the healing of Bloodthirst by 100%. Old: Increases the damage of Bloodthirst by 10%.

Glyph of Bloody Healing: Increases the healing you receive from bandages by 20% while your Deep Wounds is active. Old: Increases the healing you receive from Bloodthirst by 40%.

Glyph of Hindering Strikes: Increases the number of targets your Cleave hits by 1, or 3 when Enraged. Old: Increases the number of targets your Cleave hits by 1.

Glyph of Mighty Victory: Increases the window of opportunity in which you can use Victory Rush or Impending Victory by 5 sec. Old: Increases the window of opportunity in which you can use Victory Rush by 5 sec.

Glyph of Mortal Strike: When your Mortal Strike is affecting a target, healing effects on you are increased by 10%. Old: Increases the damage of Mortal Strike by 10%.

Glyph of Die by the Sword: Cleave hits increases the damage of your next Overpower by 10%. Old: Increases the damage of Overpower by 10%.

Glyph of Resonating Power: Reduces the damage by 20% and increases the duration by 20% of your Thunder Clap. Old: Reduces the rage cost of your Thunder Clap ability by 5.

Glyph of Shield Slam: Your Shield Slam now dispels 1 magical effect. Old: Shield Wall now reduces damage taken by an additional 20%, but its cooldown is increased by 2 min.

Comment by mellos

Comment by Zalmon

Please tell me Astral Form is just a place-holder, that "form" looks like crap!

"Oh, hey I just died and released spirit and now I'm just going to DPS you in released-spirit form..."

Comment by Interest

on 2012/03/22 11:23:26

Please tell me Astral Form is just a place-holder, that "form" looks like crap!

"Oh, hey I just died and released spirit and now I'm just going to DPS you in released-spirit form..."

Well the reasoning behind it is that Balance Druids are essentially forced to dps in Moonkin Form at the moment to be optimal. Astral Form at least gives an option to be in your "caster form" to a degree.

Comment by JPato01

on 2012/03/22 11:37:58

tree form is back! i love it

Comment by Gzer0

on 2012/03/22 11:49:56

Wooow ,Big changes ! Sounds interestiiiiiiiiiiiiiiing !

Comment by Kazlehoff

on 2012/03/22 12:09:31

regarding the video:

Best class had its glyphs and new abilities showcased first. druids ftw.

just remember: if you are not a druid, you can easily be replaced by one. ^___^

Comment by Magician22773

on 2012/03/22 12:16:12

so much for the stat "squish"......1500+ stam and 5k spellpower on the caster crafted staff.....I guess we will be looking at 300-400k HP tanks in MoP.