FightCodeGame ?

I have a nano project that is currently stalled due to issues with my installation of Robocode, but looks very promising. It has three modes of movement, two of them reacting to enemy fire, and a PM gun.

The only problem is, I can't store .5 as a char, it gets rounded down to 0. So, I had to switch to 1 stored as a char and then divided by 2 to decode the value to a double. Then it was a few bytes over, so I had to switch from WeekendObsession's gun to Moebius's gun. But, in order to have any accuracy with that, I needed to add a setAdjustGunForRobotTurn(true);, which cost 5 bytes and still left me 2 bytes over. If you think you could help, I could post my code.

By the way, I recently helped Chase with his Talon project--a nano with MRM. But I have a feeling that there is a more effective way to implement wall avoidance...

BTW, I still feel very that LBB is a pretty cheezy bot. Abusing tables like that probably shouldn't be fair. It takes hours and hours though to get each bot optimized so maybe that makes it a little better overall. besting Moebius is a better accomplishment. At least he doesn't cheat...