– Fixed Dolby 5.1 support for most sound cards.
– Fixed mission objectives marker after a loading a save game.
– Fixed for difficulty level not changing health when updated.
– Fixed Jackal Tapes and Partner Tapes pages.
– Fixed Field Manuals not unlocking after game mode change.
– Fixed glider key remapping.
– Fixed keyboard controls remapping in single mode that didn’t carry into multiplayer mode.
– Prevent a buddy from getting stuck when healing him while receiving damages.
– Fixed stats of favorite weapon not properly reset between loaded save games.
– Fixed the mortar moving the player through wall.
– When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
– Display server’s IP address in lobby, beside the match’s name (for direct IP join to work)
– Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
– Fixed vehicles not being respawned if they were never used.
– A ranked match that is already started will not be listed in the match list.
– Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console.
– Fixed a glitch that could make a player invisible to another.
– Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
– Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected.
– Fixed incorrect check for negative values when adjusting diamond count.
– Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
– Fixed players with same name by using identifiers instead of names.
– Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank.
– Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
– Fixed crash when creating a LAN game without a network cable.
– Fixed a random crash when joining a game.
– Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
– Fixed crash in editor when deleting many objects in very rapid succession.
– Fixed crash in editor during parsing of the map headers.
– Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
– Added CPU Intensive benchmark test run.
– Allow launching the Dedicated Server Launcher in command line.