The first player rolls the pair of dice
and adds the two numbers to get the sum.
The player jots the sum down on their paper so they won’t forget.

The player rolls the pair of dice again
and sums the two numbers. Next, the
player takes the two sums of their rolls and
creates an ordered pair. It’s up to them which number they put first
and which number second.

For
example: Player 1 rolls the dice and gets a sum of five on the first
throw. On their second throw, they roll
a sum of eleven. So Player 1 can use the
ordered pair, (5,11) or (11,5).

After
deciding which ordered pair to use, the player places their colored marker on
that point on the game grid. Be sure the
players understand that the first number
represents x and the second number represents y.

If a player rolls doubles, they
get to roll again on that same turn.
If this is the case, they place a marker
down on an ordered pair as before.

Otherwise
the second player takes their turn by rolling the dice and placing their marker
on the game grid as explained above.

If
a player rolls the dice and comes up with an ordered pair that is already
occupied on the game grid by the other
player, they will get a chance to “Bump”
the other player from that spot.

The
Bump:
In order
to bump a player, both players will roll the dice separately. The bumper gets to roll last. The players sum the two dice and the player
with the highest sum gets to stay on
that ordered pair.

Notice on the game grid the
ordered pair (6,6) has a circle on it already.
If a player rolls double sixes, they are allowed to move their marker to
any ordered pair they choose!

Players
continue taking turns until in this manner.

The first player to place 4 markers in a row horizontally, vertically,
or diagonally is the Winner!

If you're looking for more advanced graphing games, we'll be adding some soon. You might also enjoy graphing games that can be played online.