modo Steals Hearts of Sly Cooper Game Makers

(June 14, 2012)

MOUNTAIN VIEW, Calif. (PRWEB) June 14, 2012

Assuming control over a cherished franchise carries a certain kind of tension for a game studio. Not only are they expected to live up to previous versions, but they also have to forge new territory for their own. Sanzaru Games has been able to do both on their recent production of Sly Cooper: Thieves in Time by entrusting their detailed character designs to Luxology®s modo®, an all-in-one 3D modeling, rendering, and sculpting package that delivered the PS3-ready look gamers expect and the versatility their artists required.

Characters have a tendency to evolve over the life of a project, said John Hayes, Senior Character Artist at Sanzura Games. modo is made for these shifts. Everything you need is in one space, so you can mold working game assets when you know what you want, and then quickly visualize new ideas if you change your mind. I doubt it would have been as easy if I was using another 3D program.

Shooting for a unique update on a classic formula proved easier than expected thanks to modos integrated Pixar Sub-D modeling capabilities. Used by Hayes to refine primary characters like Sly, Rioichi and Carmelita Fox, the Subdivision Surface modeling in modo allowed him to smooth, sculpt and hone the details that would become distinguishing marks for his subjects. After modeling, each characters look and visual traits were embellished further through 3D painting.

With modo's built-in 3D painting tools, I was able to create seamless texture maps fast, noted Hayes. When those were combined with a set of rendered AO and normal maps, I was easily able to realize the level of detail a modern game console character requires. All the tools I needed were built in, which saved me a lot of time and effort.

When characters werent being constructed, they were being easily placed into position thanks to modo 601s new Pose Tool. No longer bound to external or self-made animation rigs, Hayes was able to quickly realize pose positions with point-and-click inverse kinematics controls. The positioning process became even faster when they discovered they could turn a skeleton and its corresponding geometry into an actor that supported saved poses. This influx of new character manipulation tools in modo 601 enabled the team to amass a greater variety of gorgeously rendered characters, reducing the time it took to get to an approved asset.

Sanzaru discovered another point of efficiency when they began navigating between their in-game assets and marketing materials. Instead of having to make another set of high-res models for marketing, the team could re-use the geometries used to generate normal and diffuse texture maps by employing a combination of modos Sub-D, texture baking, and rendering tools. This reduced the need for the extensive 2D paint-over that commonly happens when lower-res game assists need to become high-res marketing images that accurately reflect the character in-game.

Something is going right when your test images are mistaken for finals and the renders are blowing people away, added Hayes. Id like to claim all the credit, but most of it belongs to modo.

"Sly Cooper: Thieves in Time" is due out Fall 2012, exclusively on Sony PS3 and Vita. It has also already been nominated for nearly a dozen high-profile awards.

About modo modo 601 is an innovative 3D modeling, painting, rendering, and animation software designed to accelerate the creation of world-class designs and ultra high-quality renderings. modos modern workflow and advanced toolset easily deliver enhanced productivity for game development , design visualization, film/broadcast, package design, and graphic arts. A favorite tool among many designers and artists, modo's flexible toolset offers one of the fastest paths to content creation on the PC and Mac.

About Luxology Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002, by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of images from the active modo community is available online at http://www.luxology.com.

About Sanzaru Games Sanzaru Games is an independent console video game development studio founded in 2007 by seven very experienced game developers. The mission was to bring together a group of talented individuals to share a common vision to develop fun-to-play, visually stunning and technically spectacular console games. Mission accomplished. Their output includes: Mystery Case Files: The Malgrave Incident, Secret Agent Clank, Ninja Reflex, The Sly Collection and the upcoming, Sly Cooper: Thieves in Time.