There once lived a young monk, very young only just reaching his late teens and advancing into his monkramage. He was to go sit and pray with the guide of the previous masters. They resided in an ancient forest in a certain grove in particular. There were 3 trees who extended over 200 meters upward and over 20 meters wide. The young child brought the poor offering he could afford and gave thanks to the holy mother earth. The young child began his meditation as the rest of the children doing their monkramage. However after 6 hours when they were done the young child continued, and continued. For weeks his peers and teachers would come near him and see if he had awoken from his deep meditation and he never did. However after 9 years and 11 months a stranger arrives in the middle of winter. Snow is covering the once young boy, who had become a full grown man. His clothes were shreds and his hair ragged. The stranger had been traveling for an unknown amount of time, once the most famous and feared samurai of North blue and possibly the world. Kyan X. Glory. The legendary 3 sword beast. Glory was called here by a enormous energy pull. The entire time he thought it was this beast terrorizing the kingdom near by, all this time it was this young man. At that moment Glory looked down at his last and final blade, one that has been with him a life time. He could feel the immense amount of spiritual pressure that was vibrating from the sword to the man. He therfore relinquished the powerful sword and set it before the young man, knowing his task of deliverance has been completed. The rightful heir has been found. With that glory went westward to be never seen again. The young man finally awoke 1 month later. He knew everything that had just transpired around him. He was in a deep meditation with the fathers of the past. They informed him of everything going on. The fact that there was a deadly dangerous fire breathing dragon rampaging on his homeland. They also informed him on the ability to defeat the dragon. He awoke to find an all white sheath with an all white handle. He could feel the energy emanating from the blade. He withdrew it from the sheath and out burst a huge amount of blue energy and a voice who called unto the man."Yakumo" The voice informed him. The two souls linked and became one. With that the young man charged into battle and slew the ancient dragon.In order for one to learn this art, he must spend atleast 10 years alone with no human contact. Only the divine father above and the holy mother below as his teachers. They will begin to bestow the knowledge to the practitioner from thenceforth through their meditation as they develop. So only a truly spiritual guru can use such techniques that are within the art.

Skill Information:This art form was given to a young enlightened young man who meditated in an ancient forest. He meditated for 10 solid years. For that entire decade, he was given training from higher beings. All who were preparing him for not just the fight ahead of him, but also the spiritual training he would need. To wield the legendary blade "Yakumo", One needs concrete love,will, and purpose. For the blade can cause the strongest swordmen to go astray the more it leaks out its power. After 10 years his physical strength was only slightly more than his from when he began. However the was an inner peace and immense amount of energy within him. When he unsheathed yakumo their souls combined and he slew the dragon with one immense powerful blow. This art goes hand in hand with the sword. The users fruit ability adds for an even colder aura over the blade causing freezing effect over all the wounds they touch.

Skill Strengths:

-User gains a +5 reflex increase vs wind element users.

-Sword Has an incredibly powerful cold aura that causes a +10 finesse increase during all strikes and abilities against heat based opponents of same or lower level.

-User specializes in cold terrain and if on a frozen surface user gains an additional +10 speed, +10 reflexes.

Skill Weaknesses:

-Requires user to be in very close combat up to 5 meters.

-Used against cold element users they receive a +10 reflex boost

-heat based opponents will receive +10 endurance from all strikes and abilities.

-requires the user to use both hands on Katana, meaning there can be no shield or any other defensive option.

-when user is using an ability on a wax,mud, etc user they will gain a +10 endurance buff.

-User must be on ice or arctic terrain to receive speed boost.

Spoiler:

Ability Lvl 1 Name:Autumn RageAbility Lvl 1 Type:meleeAbility Lvl 1 Cooldown:2Ability Lvl 1 Description: When a enemy begins to attack with any melee attack, the user will side step the incoming attack with great agility. User will land 3 meters to the side of opponent and immediately as he lands dash forward to thrust the sword quickly to impale target

Ability Lvl 1 Strengths:-User makes a quick dashing side step to avoid damage, and leave opponent open for attack

-The user uses a strong attack that can puncture a target leaving them wounded

-user receives a +5 speed for quick bursting movement

Ability Lvl 1 Weaknesses:

- Leaves the user total vulnerable from behind

-Only useable in a close combat situation after the opponent strikes first.

-user speeds up movement and quickly jumps lowering his reflexes by -5.

Ability Lvl 1 Name:Swift ice dropletsAbility Lvl 1 Type:Evasive supportAbility Lvl 1 Cooldown:3Ability Lvl 1 Description:The user synchronizes with their enemy's breathing to evade their attacks at high speed. The user is able to dodge a multitude of fast attacks as well as travel at high speeds to get away or move in.

Ability Lvl 1 Strengths:

-User is able to evade a series of simultaneous attacks in any range.(up to 30 meters)

-As the user is avoiding the attacks he is moving at a fast rate in either 4 directions, or simply encircle around his opponent. So he can move away from an opponent or close in.

-The user receives an added benefit of +10 speed for movement.

Ability Lvl 1 Weaknesses:

- User receives a -10 intelligence debuff for attack.

-User absolutely must see the opponent and synchronize with that user's breath

-Cannot be used outside of combat for traveling purposes.

Ability Lvl 1 Name:Late summer Down pourAbility Lvl 1 Type:melee offensiveAbility Lvl 1 Cooldown:CD: 5Ability Lvl 1 Description: The user will run swiftly towards the opponent. During the this time the user begins gathering his ice energy into his sword for a powerful strike. Once the user has enclosed upon his target he leaps into the air and slashes downward with such a huge amount of force that the blade will also leave a crack into the ground underneath the opponent.

Ability Lvl 1 Strengths:

-The user takes off towards opponent witha great deal of speed. User receives a +10 speed for post of attack.

-The User extends a mass amount of strength granting a +10 strength for just this post.

-Frozen energy wave is shot from blade as it slashes down causing the opponent is slightly dizzy for post after attack.

Ability Lvl 1 Weaknesses:

-User must draw this energy from deep and extend a mass amount outward. He will receive -10 speed, and -10 endurance for post after attack.

-User must focus in on opponent and will be vulnerable from all sides and back.

-Only those of the same level or lower will receive debuff.

Ability Lvl 1 Name:Side slashAbility Lvl 1 Type:MeleeAbility Lvl 1 Cooldown:3Ability Lvl 1 Description: User will either run swiftly onto an opponent and make a slight movement side ways as they slash down diagonally. User can also use this to side step an opponents attack with a counter slash.

Ability Lvl 1 Strengths:

-User may use this as an offensive maneuver or a reliable counter option

-The user will slash with enough force that the enemy is knocked backwards 3 meters even if blocked.

-If used offensively the user gains a +10 finesse boost.

Ability Lvl 1 Weaknesses:

- During a counter option, user receives a -10 strength for strike.

-It leaves the user open completely after the strike making him vulnerable to attacks.

-only targets of same level or lower are knocked backwards.

Last edited by Yedidiyah on Sat Feb 15, 2014 8:57 am; edited 34 times in total

Skill Name:Iron Monkey KempoSkill Type:Bare hand fight technique that strengthens the entire arm of the body providing a mass amount increased strength during physical melee attacks. The Martial art style was also famous for having extremely strong legs and the ability for very fast movement.

Skill Information:One of the 5 Sacred animals that carry a scroll of buddha. There are 5 styles around the world that are renown for their battle effectiveness. Fishman kenpo is one of them. This art 1 sacred animal art form is the final and strongest art form taught at the Jade Kingdom Monastery. To even learn of its existence you must have been training there for atleast 50 years.Skill Strengths: -the leg strength has been made superhuman through rigorous training allowing for high speed movement.-The grip,fore arm,finger strength created is monumental, at rank 1 the user can do 1 finger handstand pushup and finger punch into stone. Combining the overall power of the whole hand bringing the fingers together to create one destructive fist +5pow for each melee ability used-The style has rigorous training to highten the senses and awareness. Creating for a +5 reflex when using a counter ability..

Skill Weaknesses:-high speed movement can be detected by anyone with a +30 reflex advantage, and they will be able to intercept. (the way i see it right now is that you have 80 Reflex and so only people with 120 reflex can see your moves coming. so take that out. unless you mean people with 30 reflex and above are able to see the techniques)-all these attacks are based off hand to hand combat, and there for vulnerable to swords, etc.-There is alot of wasted energy in these attacks, from the mass amount of movement and bouncing around each one requires. The user is almost always in a constant state of movement or dancing. kinda like Capoeira. User receives a -5 sta with use of every technique involved in physical combat.

Ability Lvl 1 Name:BreathAbility Lvl 1 Type:MovementAbility Lvl 1 Cooldown:2Ability Lvl 1 Description:With leg strength explosive enough to seemingly cause one's body to "disappear". A high powered leg technique giving the user a burst in speed.Ability Lvl 1 Strengths:-Fast speed movement, only detectable by users with a +30 reflex booster over users stamina. (Make this say. Users with a 30 Reflex and above are able to keep track of movement.)-Movement increases users stamina +10-Can use to travel great distances in a much shorter period of time(How long of a distance?)Ability Lvl 1 Weaknesses:Ability Lvl 1 Weaknesses:-user requires more focus and receives a -10 ref during movement- The movement is just that, and can not be used in conjunction with an attack.-user utilizes technique to speed up movement for only a short distance before he must use again, its not just one long technique..

Ability Lvl 1 Name:Iron fistAbility Lvl 1 Type:range of 3 metersAbility Lvl 1 Cooldown:2Ability Lvl 1 Description:Yedidiyah will get in a nice balanced shoulder width stance and focus the strength into his fist and make a quick strike directly towards opponent with a iron punch.

Ability Lvl 1 Strengths:-Provides a strong offensive attack that gives the user +5 to pow (For the post activated only)-can knock opponent off balance and send them 5 feet back. (Send them up to 5 feet backwards)-A Melee attack that is filled with focused energy and can transfer a few meters in front of the character.Ability Lvl 1 Weaknesses:-requires a proper stances and a focused punch. Its noticeable and can be countered.-User is utilizing one of the offensive forms and therefore receives a -5 to sta bonus.-Can only be used on one attacker at a time. Not good with multiple enemies.

Ability Lvl 1 Name:Jolt DanceAbility Lvl 1 Type:Field perimeter range of 25 metersAbility Lvl 1 Cooldown:Duration:3/ CD: 6Ability Lvl 1 Description:By using his incredible movement speed from training and the use of his ability "Breath" mixed with his Mythical devil fruit's lightning element.He becomes 1 spark out of the entire field that instantly sparks and jumps about looking nearly invisible from the high speed. Once anyone makes any movement within the field he travels there instantly as a jolt of lightning and attacks them, then reforms back into lightning and spark back into the field jumping around at very high speeds for entire duration.Ability Lvl 1 Strengths:-Because of Breath ability he is able to travel at incredible speeds, that can only be detected by users whom have a +30 bonus advantage of reflex over users sta. (i would say people with a Reflex of 40 and higher is able to follow your movements)-Because of the momentum from the attack, the user gets a +10pow when he attack opponent in this state.(ill allow +5 Power)-If its raining, it increases the range to 40 meters.(ill allow 30 meters)Ability Lvl 1 Weaknesses:Ability Lvl 1 Weaknesses:-User of ability cannot simply attack an opponent, they must be inside field in motion. If they are perfectly and completely still. They will go unharmed making ability useless.-The body is in a very concentrated state. -10 reflex-if in a desert with almost no moisture in air, then range decreases in range to 7 meters.

Ability Lvl 1 Name:Ape SmashAbility Lvl 1 Type:meleeAbility Lvl 1 Cooldown:4Ability Lvl 1 Description:The user will shift his entire awareness on the opponent and then quicklyside step the opponent and with both arms extended as far back as they will allow, he increases him power and slam it into the opponents head.Ability Lvl 1 Strengths:-The user will focus his mind for the perfect timing to strike, and the perfect amount of force needed. +10 reflex +10 power(Ill allow +5 Ref. +5 Power if you want to keep the 4 CD.)-Yedidiyah counters with lightning fast reflexes, this is all one fluid motion that happened in seconds, before opponent could respond.-If power is 30 or greater than opponent.(Just say if this technique hits then they will be taking the shock damage/ take out the If the power stuff.) They receive shock damage from rattling their brain inside their skull. They will be immobilized as well as receive a -5 con for 1 post.Ability Lvl 1 Weaknesses:-Absolutely required that one is being attacked in order to use, then the attack to be from a close combat physical skill. -Because he places himself in a fixed or locked position while performing counter, he receives -10 con and -10 sta.-If he misses the counter he receives an extra -5con for the damage delivered.

Skill Name:Iron Monkey KempoSkill Type:Bare hand fight technique that strengthens the entire arm of the body providing a mass amount increased strength during physical melee attacks. The Martial art style was also famous for having extremely strong legs and the ability for very fast movement.

Skill Information:One of the 5 Sacred animals that carry a scroll of buddha. There are 5 styles around the world that are renown for their battle effectiveness. Fishman kenpo is one of them. This art 1 sacred animal art form is the final and strongest art form taught at the Jade Kingdom Monastery. To even learn of its existence you must have been training there for atleast 50 years.Skill Strengths: -the leg strength has been made superhuman through rigorous training allowing for high speed movement.-The grip,fore arm,finger strength created is monumental, at rank 1 the user can do 1 finger handstand pushup and finger punch into stone. Combining the overall power of the whole hand bringing the fingers together to create one destructive fist +5pow for each melee ability used-The style has rigorous training to highten the senses and awareness. Creating for a +5 reflex when using a counter ability..

Skill Weaknesses:-high speed movement can be detected by anyone with a +10 reflex advantage over user, and they will be able to intercept.-all these attacks are based off hand to hand combat, and there for vulnerable to swords, etc.-There is alot of wasted energy in these attacks, from the mass amount of movement and bouncing around each one requires. The user is almost always in a constant state of movement or dancing. kinda like Capoeira. User receives a -5 sta with use of every technique involved in physical combat.

Ability Lvl 1 Name:BreathAbility Lvl 1 Type:MovementAbility Lvl 1 Cooldown:2Ability Lvl 1 Description:With leg strength explosive enough to seemingly cause one's body to "disappear". A high powered leg technique giving the user a burst in speed.Ability Lvl 1 Strengths:-Fast speed movement, only detectable by users with a +10 reflex advantage over users stamina.-Movement increases users stamina +5-Can use to travel great distances in a much shorter period of time, about 20 meters before user stopsAbility Lvl 1 Weaknesses:Ability Lvl 1 Weaknesses:-user requires more focus and receives a -5 ref during movement- The movement is just that, and can not be used in conjunction with an attack.-user utilizes technique to speed up movement for only a short distance before he must use again, its not just one long technique..

Ability Lvl 1 Name:Iron fistAbility Lvl 1 Type:range of 3 metersAbility Lvl 1 Cooldown:2Ability Lvl 1 Description:Yedidiyah will get in a nice balanced shoulder width stance and focus the strength into his fist and make a quick strike directly towards opponent with a iron punch.

Ability Lvl 1 Strengths:-Provides a strong offensive attack that gives the user +5 to pow for the post activated only.-can knock opponent off balance and send them up to 5 feet back.-A Melee attack that is filled with focused energy and can transfer a few meters in front of the character.Ability Lvl 1 Weaknesses:-requires a proper stances and a focused punch. Its noticeable and can be countered.-User is utilizing one of the offensive forms and therefore receives a -5 to sta bonus.-Can only be used on one attacker at a time. Not good with multiple enemies.

Ability Lvl 1 Name:Jolt DanceAbility Lvl 1 Type:Field perimeter range of 25 metersAbility Lvl 1 Cooldown:Duration:3/ CD: 6Ability Lvl 1 Description:By using his incredible movement speed from training and the use of his ability "Breath" mixed with his Mythical devil fruit's lightning element.He becomes 1 spark out of the entire field that instantly sparks and jumps about looking nearly invisible from the high speed. Once anyone makes any movement within the field he travels there instantly as a jolt of lightning and attacks them, then reforms back into lightning and spark back into the field jumping around at very high speeds for entire duration.Ability Lvl 1 Strengths:-Because of Breath ability he is able to travel at incredible speeds, that can only be detected by users whom have a +10 bonus advantage of reflex over users sta.-Because of the momentum from the attack, the user gets a +5pow when he attack opponent in this state.-If its raining, it increases the range to 30 meters. Ability Lvl 1 Weaknesses:Ability Lvl 1 Weaknesses:-User of ability cannot simply attack an opponent, they must be inside field in motion. If they are perfectly and completely still. They will go unharmed making ability useless.-The body is in a very concentrated state. -10 reflex-if in a desert with almost no moisture in air, then range decreases in range to 7 meters.

Ability Lvl 1 Name:Ape SmashAbility Lvl 1 Type:meleeAbility Lvl 1 Cooldown:4Ability Lvl 1 Description:The user will shift his entire awareness on the opponent and then quickly side step the opponent and with both arms extended as far back as they will allow, he increases him power and slam it into the opponents head.Ability Lvl 1 Strengths:-The user will focus his mind for the perfect timing to strike, and the perfect amount of force needed. +5 reflex +5 power-Yedidiyah counters with lightning fast reflexes, this is all one fluid motion that happened in seconds, before opponent could respond.-If attack makes contact with opponent. They receive shock damage from rattling their brain inside their skull. They will be immobilized as well as receive a -5 con for 1 post.Ability Lvl 1 Weaknesses:-Absolutely required that one is being attacked in order to use, then the attack to be from a close combat physical skill. -Because he places himself in a fixed or locked position while performing counter, he receives -10 con and -10 sta.-If he misses the counter he receives an extra -5con for the damage delivered.

There once lived a young monk, very young only just reaching his late teens and advancing into his monkramage. He was to go sit and pray with the guide of the previous masters. They resided in an ancient forest in a certain grove in particular. There were 3 trees who extended over 200 meters upward and over 20 meters wide. The young child brought the poor offering he could afford and gave thanks to the holy mother earth. The young child began his meditation as the rest of the children doing their monkramage. However after 6 hours when they were done the young child continued, and continued. For weeks his peers and teachers would come near him and see if he had awoken from his deep meditation and he never did. However after 9 years and 11 months a stranger arrives in the middle of winter. Snow is covering the once young boy, who had become a full grown man. His clothes were shreds and his hair ragged. The stranger had been traveling for an unknown amount of time, once the most famous and feared samurai of North blue and possibly the world. Kyan X. Glory. The legendary 3 sword beast. Glory was called here by a enormous energy pull. The entire time he thought it was this beast terrorizing the kingdom near by, all this time it was this young man. At that moment Glory looked down at his last and final blade, one that has been with him a life time. He could feel the immense amount of spiritual pressure that was vibrating from the sword to the man. He therfore relinquished the powerful sword and set it before the young man, knowing his task of deliverance has been completed. The rightful heir has been found. With that glory went westward to be never seen again. The young man finally awoke 1 month later. He knew everything that had just transpired around him. He was in a deep meditation with the fathers of the past. They informed him of everything going on. The fact that there was a deadly dangerous fire breathing dragon rampaging on his homeland. They also informed him on the ability to defeat the dragon. He awoke to find an all white sheath with an all white handle. He could feel the energy emanating from the blade. He withdrew it from the sheath and out burst a huge amount of blue energy and a voice who called unto the man."Yakumo" The voice informed him. The two souls linked and became one. With that the young man charged into battle and slew the ancient dragon.In order for one to learn this art, he must spend atleast 10 years alone with no human contact. Only the divine father above and the holy mother below as his teachers. They will begin to bestow the knowledge to the practitioner from thenceforth through their meditation as they develop. So only a truly spiritual guru can use such techniques that are within the art.

Skill Information:This art form was given to a young enlightened young man who meditated in an ancient forest. He meditated for 10 solid years. For that entire decade, he was given training from higher beings. All who were preparing him for not just the fight ahead of him, but also the spiritual training he would need. To wield the legendary blade "Yakumo", One needs concrete love,will, and purpose. For the blade can cause the strongest swordmen to go astray the more it leaks out its power. After 10 years his physical strength was only slightly more than his from when he began. However the was an inner peace and immense amount of energy within him. When he unsheathed yakumo their souls combined and he slew the dragon with one immense powerful blow. This art goes hand in hand with the sword. The users fruit ability adds for an even colder aura over the blade causing freezing effect over all the wounds they touch.

Skill Strengths:

-User gains a +5 reflex increase vs wind element users.

-Sword Has an incredibly powerful cold aura that causes a +10 finesse increase during all strikes and abilities against heat based opponents of same or lower level.

-User specializes in cold terrain and if on a frozen surface user gains an additional +10 speed, +10 reflexes.

Skill Weaknesses:

-Requires user to be in very close combat up to 5 meters.

-Used against cold element users they receive a +10 reflex boost

-heat based opponents will receive +10 endurance from all strikes and abilities.

-requires the user to use both hands on Katana, meaning there can be no shield or any other defensive option.

-when user is using an ability on a wax,mud, etc user they will gain a +10 endurance buff.

-User must be on ice or arctic terrain to receive speed boost.

Spoiler:

Ability Lvl 1 Name:Autumn RageAbility Lvl 1 Type:meleeAbility Lvl 1 Cooldown:2Ability Lvl 1 Description: When a enemy begins to attack with any melee attack, the user will side step the incoming attack with great agility. User will land 3 meters to the side of opponent and immediately as he lands dash forward to thrust the sword quickly to impale target

Ability Lvl 1 Strengths:-User makes a quick dashing side step to avoid damage, and leave opponent open for attack

-The user uses a strong attack that can puncture a target leaving them wounded

-user receives a +5 speed for quick bursting movement

Ability Lvl 1 Weaknesses:

- Leaves the user total vulnerable from behind

-Only useable in a close combat situation after the opponent strikes first.

-user speeds up movement and quickly jumps lowering his reflexes by -5.

Ability Lvl 1 Name:Swift ice dropletsAbility Lvl 1 Type:Evasive supportAbility Lvl 1 Cooldown:3Ability Lvl 1 Description:The user synchronizes with their enemy's breathing to evade their attacks at high speed. The user is able to dodge a multitude of fast attacks as well as travel at high speeds to get away or move in.

Ability Lvl 1 Strengths:

-User is able to evade a series of simultaneous attacks in any range.(up to 30 meters)

-As the user is avoiding the attacks he is moving at a fast rate in either 4 directions, or simply encircle around his opponent. So he can move away from an opponent or close in.

-The user receives an added benefit of +10 speed for movement.

Ability Lvl 1 Weaknesses:

- User receives a -10 intelligence debuff for attack.

-User absolutely must see the opponent and synchronize with that user's breath

-Cannot be used outside of combat for traveling purposes.

Ability Lvl 1 Name:Late summer Down pourAbility Lvl 1 Type:melee offensiveAbility Lvl 1 Cooldown:CD: 5Ability Lvl 1 Description: The user will run swiftly towards the opponent. During the this time the user begins gathering his ice energy into his sword for a powerful strike. Once the user has enclosed upon his target he leaps into the air and slashes downward with such a huge amount of force that the blade will also leave a crack into the ground underneath the opponent.

Ability Lvl 1 Strengths:

-The user takes off towards opponent witha great deal of speed. User receives a +10 speed for post of attack.

-The User extends a mass amount of strength granting a +10 strength for just this post.

-Frozen energy wave is shot from blade as it slashes down causing the opponent is slightly dizzy for post after attack.

Ability Lvl 1 Weaknesses:

-User must draw this energy from deep and extend a mass amount outward. He will receive -10 speed, and -10 endurance for post after attack.

-User must focus in on opponent and will be vulnerable from all sides and back.

-Only those of the same level or lower will receive debuff.

Ability Lvl 1 Name:Side slashAbility Lvl 1 Type:MeleeAbility Lvl 1 Cooldown:3Ability Lvl 1 Description: User will either run swiftly onto an opponent and make a slight movement side ways as they slash down diagonally. User can also use this to side step an opponents attack with a counter slash.

Ability Lvl 1 Strengths:

-User may use this as an offensive maneuver or a reliable counter option

-The user will slash with enough force that the enemy is knocked backwards 3 meters even if blocked.

-If used offensively the user gains a +10 finesse boost.

Ability Lvl 1 Weaknesses:

- During a counter option, user receives a -10 strength for strike.

-It leaves the user open completely after the strike making him vulnerable to attacks.