2 HANNOVER MESSE 2014 April 7-11 DFKI s SmartFactory KL at Forum Industrial IT 2014 Integrated Industry NEXT STEPS is the motto of the world's most important industrial trade show this year as it presents the major issues for the future of the sector by addressing the next steps toward smart, networked, and self-organizing factories in the course of the 4th Industrial Revolution. INDUSTRIE 4.0 NOW Standardized, modular, manufacturer independent INDUSTRIE 4.0 is ready for practical application in a real production scenario. Integrated Industry NEXT STEPS is the motto of the HANNOVER MESSE 2014 The SmartFactory KL presents itself as a center of excellence and a technology platform for the implementation of the 4th Industrial Revolution. Under the sponsorship of about a dozen well-known partners in industry, this unique production system has been created to enable this grand vision to become reality. Come see the future for yourself and experience this unique, modular system! Hall 8, Stand D20 DFKI Robotics Innovation Center at the special InwaterSolutions exhibit A new special show InwaterSolutions presents the competence of the Robotics Innovation Center in the field of maritime systems. DFKI Bremen develops intelligent, mobile robot systems for underwater operations. InwaterSolutions is dedicated to cross-industry components, systems, and services for underwater technology in Germany. Hall 6 (Industrial Greentec), Stand K18 InwaterSolutions is dedicated to cross-industry components, systems, and services for underwater technology in Germany.

3 Science Year 2014 The Digital Society The Science Year 2014 The Digital Society an initiative of the Federal Ministry of Education and Research (BMBF) officially got underway on February 19, 2014 with the kick-off event in the Museum for Communication in Berlin. Federal Education and Research Minister Prof. Dr. Johanna Wanka welcomed participants from research, government, and society and introduced the activities of the Science Year The roundtable discussion which followed dealt with the question: How to design the future of the digital society? Moderated by Jörg Thadeusz, panelists included Dr. Jeanette Hofmann (Alexander von Humboldt Institute for Internet and Society), Prof. Dr. Jörn Müller-Quade (Karlsruhe Institute of Technology), Prof. Dr. Dr. h.c. mult. Wahlster (DFKI), Patrick Bunk (ubermetrics Technologies), Prof. Dr. Gesche Joost (Berlin University of the Arts), Prof. Dr. h.c. mult. Peter Weibel (Center for Art and Media Systems Karlsruhe, ZKM). Photo: Science Year 2014 Photo: Science Year 2014 From the wristwatch to the automobile, Prof. Wahlster illustrated various aspects of the megatrends INDUSTRIE 4.0 and the Internet of Things. His remarks focused on how our society will change by the year His statement in the Year of Science press folder: The Internet of Things will connect all of our everyday digitally enhanced objects from the wristwatch to the heat furnace to the automobile. The auto will morph to a smart phone on wheels, to a sensor node in the Internet of Things. Networked to the home and office, it will communicate with other cars to preclude accidents and still reach the intended destination quickly and efficiently. Intelligent environments that provide customized information and smart services at any time will appear in the workplace and residential surroundings and in public buildings. New wizards and new forms of Human Computer Interaction will provide easy access for all our senses to a digitized world of work and leisure where we can make our daily lives more comfortable. Concept, important dates, a thematic dossier, a campaign video, and a host of other information about the Science Year 2014 The Digital Society is provided online at: Photo: Science Year 2014 l.-r.: Dr. Jeanette Hofmann, Alexander von Humboldt Institute for Internet and Society; Prof. Dr. Dr. h.c. Gerold Wefer, Wissenschaft im Dialog (WiD, Science in Dialog); Prof. Dr. Jörn Müller-Quade, Karlsruhe Institute of Technology; Prof. Dr. Dr. h.c.mult. Wolfgang Wahlster, CEO DFKI; Prof. Dr.-Ing. Reimund Neugebauer, President Fraunhofer Society; Federal Minister Prof. Dr. Johanna Wanka; Prof. Dr.-Ing. Peter Liggesmeyer, President German Informatics Society; Prof. Dr. Gesche Joost, Berlin University of the Arts, and Patrick Bunk, ubermetrics Technologies News 1_2014 I DFKI 3

7 AEROSPACE TECHNOLOGY The Model Chimpanzee The First Robot with Flexible Spine and Sensitive Feet Visitors to the CeBIT will notice the advantages of a flexible spine and built-in sensors in the feet right away at the DFKI stand. That is where "Charlie", the ape-like robot, performs his balancing act on a teeter board and demonstrates how he can intercept and offset abrupt, rocking movements. It is obvious in the four legged and upright walking positions: DFKI has studied biologically inspired movement patterns for a new generation of robots and taken a leading position in international comparisons. DFKI scientists together with researchers at the University of Bremen developed the robot in the "istruct" project (intelligent Structures for Mobile Robots). Humans and chimps serve as the role models. Charlie is able to move safely and flexibly on an uneven surface for example, when exploring craters on the moon in search of frozen water. Walking robotic systems provide access to otherwise inaccessible terrain. Their legs and feet can selectively apply forces to certain points and so without losing their balance continue to move by optimally distributing the force. This means, for example, that they are able to climb down a steep crater wall. Furthermore, the limbs can be used for sensing and gripping tasks. The spine and foot soles that adjust to the surface structure have the potential to vastly improve the mobility of the robot in comparison with conventional systems. Charlie has a stability in the four-legged posture that is better-suited, for example, for exploring uneven and unstructured terrain. The two-legged pose provides additional operational possibilities, for example, it frees the upper limbs to perform other tasks or actions. An interesting topic for future research is to study the transferability of movement patterns from four legs to two legs or vice versa. Can certain sequences of movement observed in Detailed view of the spinal structure four legged locomotion also serve two legged walking in some direct or modified form? "The answer to this question may provide clues to the evolutionary processes that led to upright locomotion on two legs," says Prof. Dr. Frank Kirchner, Director of the Robotics Innovation Center at DFKI and Head of the Robotics Working Group at the University of Bremen. Details: Spine provides agility to the robot Many robotic movements especially in the field of biologically inspired motion machines appear cumbersome and stiff despite good individual joint control. This is generally because of the rigid construction, which is mounted in the middle and serves as the body of the robot. As a consequence, the respective power units are suspended in the extremities. "That simplifies construction and reduces the complexity of the robot, but it restricts the freedom of movement and reduces the possibility of directing the flow of force in the robot from the hind legs to a forward locomotion. In contrast, the flexible istruct spine permits movement in six spatial directions," explains project leader and DFKI researcher Daniel Kühn. Lower leg with active ankle joint and sensitive soles The feet serve as the contacts between the robot and the surface. This essential subsystem provides for the effective locomotion of the robot, as it ensures good traction and a solid stance. To achieve this, the lower leg was designed with an active ankle joint and adaptive foot sensors. Charlie in upright position Hall 9, Stand F43 Prof. Dr. Frank Kirchner Director DFKI Robotics Innovation Center Phone: Daniel Kühn DFKI Robotics Innovation Center Phone: News 1_2014 I DFKI 7

8 SOFTWARE AND SERVICES Crowd Sensing Automatic Recognition of Crowds and Direction of Movement When is the number of visitors the highest at a public festival or a trade fair? Where are most of the visitors at that time? Which exits are most heavily used? What display receives the most attention? DFKI's Embedded Intelligence research department pursues new basic technologies for interior positioning and innovative approaches for sensor fusion, to include so called "crowd sensing," which has led to the development of a method for large area, collaborative data acquisition. The automatic recognition of visitor density and the direction of movement is relevant for many applications. The range of possible use includes "crowd control" and emergency services, an information source for urban planning, and visitor analyses for events and trade shows. There are even end user applications that provide entertainment recommendations. The Crowd Sensing System presented at CeBIT 2014 by DFKI anonymously records, evaluates, and displays the visitor flow in Hall 9. Compliance with data protection directives, of course, goes without saying. The system uses WiFi and Bluetooth scanners positioned throughout a room or an outdoor area. These sensors passively recognize the regular signals sent from mobile phones, to the extent they are activated. The system analyzes the data and estimates the number of people that are present in the different areas of the room. There is no installation of a special smart phone application required. A live display of the activity in certain areas of interest within the hall is shown as a heatmap on a monitor wall at the DFKI stand, where visitors can listen to a detailed explanation. In order to judge the quality of the system, the results are compared to camera recordings of the hall. Heat map of visitor fluctuation in Hall 9 at CeBIT 2013 between the separate areas. Furthermore, the direction of movement between the areas is revealed. Visitor patterns can be recorded and analyzed: visitors who showed interest in company X, also visit the booths of companies Y and Z. The Crowd Sensing System can also identify route preferences and the information can be used for optimal positioning of objects. In addition to estimating the size of the crowd, the system also captures the exposure time in a certain area or the overall area as well as the transit time Density of people over the course of a crowd density measurement Jens Weppner Research department Embedded Intelligence Phone: Hall 9, Stand F43 Smart Table Cloth In some science fiction scenarios, humans no longer use computers: artificial intelligence reacts like a living organism adapting to each separate need of the person. Some authors envision floors, walls, or tables that react to surface pressures and know what the user is doing, they "feel" it like an organic skin. Today, these technologies have developed well beyond pure imagination. Touch screens are everywhere, most markedly on ipads and smart phones. The current models, however, are designed to allow the user to touch a point on the surface of a computer screen, but do not differentiate detailed information, such as the form or the force applied to the point. In contrast, the sensor pad of the Smart Table Cloth measures the distribution of the force acting on the surface. When pressure is applied, the electrical resistance of the conductive material changes relative to the applied force. Thanks to lightweight, convenient, and flexible technical fabrics, the technol- 8 News 1_2014 I DFKI

9 SOFTWARE AND SERVICES ogy can be used, for example, under a table cloth. The millimeter thick, flexible fabric identifies up to eight objects based on their shape and weight. Integrated pressure sensors identify not only the object, but also register changes in weight. The information is displayed on a Google Glass (optical head-mounted display) directly into the field of the view of the user. Furthermore, the technology is easily incorporated into other fabrics, for example, in clothing or the materials used in furniture production. The collected data can be recorded and analyzed to detect movement patterns or to draw conclusions about nutritional habits. The Smart Table Cloth complements the nutritional schedule and supports personal food plans. It helps to shed light, for example, on how much butter a family of four consumes at the evening meal or whether they have had enough to drink. Diabetics can receive an indication of the expected blood sugar levels after eating certain foods. Fabrics with integrated sensors can identify objects based on form and weight. Gerald Bauer Research department Embedded Intelligence Phone: Hall 9, Stand F43 Magnetic Field Sensors For Positioning in Enclosed Areas DFKI's department of Embedded Intelligence is developing interior positioning methods with centimeter-level accuracy that are deployed to optimize presentation and sales showrooms or to improve safety at major events. For example, these methods provide an understanding of which presentation areas are most attractive in a sales showroom, what object in an art exhibition allures the most attention, or what stand at the trade show has above average traffic. The Magnetic Sensor system functions on the basis of oscillating magnetic fields and mobile receivers that enable three-dimensional position-finding to an accuracy of 30 centimeters inside a building. The system can identify the exact location and orientation, for example, of a device or a sensor worn on the body. As developed by DFKI, the system consists of stationary emitters that cover an area of approximately 60m2 and enable the user to exactly locate receiver units throughout the building in 3-D. The position and orientation of the receiver is determined 30 times per second using magnetic force field data measured by the mobile receiver units in combination with speed, gyroscopic, and compass information. The system has an accuracy of 30 cm. Metallic objects exert only a local influence on the magnet fields while walls, furniture, and people located within the magnetic fields have no effect whatsoever on the measurements as the lines of force simply pass through such objects. This new technology is sponsored under the CoCoReC project by Federal Ministry of Education and Research (BMBF) and the German Aerospace Center (DLR). The mobile receiver unit measures the force of the fields generated by three transmitter coils standing above to one another. The corresponding lines of force limit the possible locations of the receiver to the intersection of the fields. Hall 9, Stand F43 Gerald Pirkl Research department Embedded Intelligence Phone: News 1_2014 I DFKI 9

10 HEALTHCARE MANAGEMENT Simulated residential environment with narrow door passage Three-dimensional patient explanation of magnetic resonance imaging Virtual Worlds in the Therapy of Neurological Disorders How virtual worlds can improve the quality of life for patients with Parkinson's or Alzheimer's disease or people with anxiety disorders is the focus of Project VERVE (Personalized Virtual Reality Scenarios for Groups at Risk of Social Exclusion), under development by an interdisciplinary team of European researchers. DFKI developed, in collaboration with neuroscientists at Trinity College in Dublin, a specific training environment that uses virtual 3D scenes to help these patient groups to once again move about safely in real environments. The project team works closely not only with these patient groups, but also with the caregivers, families, therapists, and relevant funding organizations. Neurological diseases like Parkinson's or Alzheimer's, diverse fears of everyday situations, or afflictions of old age combined with motoric impairments often lead to the withdrawal of the victims from their social surroundings. The virtual 3D environment deliberately confronts these patients with situations that trigger the anxiety or "freezing" states (blocked movement) and gradually trains the strategies to help counteract them. In this way, patients learn to better manage the attacks, to reduce the frequencies, and to once again move about safely in public. The VERVE consortium models customized and populated Virtual Reality (VR) environments, 3D web graphics, and Serious Games by applying state-of-the-art research techniques. For example, the use of XML3D technology means that the patient training session can be completed at home not only in conjunction with a stationary hospital stay. The 3D Internet technology is developed at DFKI in joint research with the Intel Visual Computing Institute at Saarland University. A game was created on the basis of XML3D for patients to balance on a "Wii Balance Board" and "walk" through a virtual labyrinth that contains many different elements XML3D Technology for the 3D Internet XML3D enables the creation of three-dimensional web sites and permits viewing on nearly every web browser on almost all PC s and mobile phones. As a minimal and seamless extension of the previous HTML standard, the technology need not be learned from scratch. It is a natural progression to use it in games and product presentations. However, there are many other new and interesting application areas: interactive visualization of data sets, collaborative enterprise resource planning and supervision in the context of INDUSTRIE 4.0, training scenarios for emergency response teams, and construction site logistics are just a few of the many topics being studied at DFKI in the context of various industrial and research projects. The technology is also attractive to the health care sector because the introduction and use of XML3D is so cost effective. Using the technical know-how from DFKI, Saarland University Hospital Homburg/Saar has already developed a three-dimensional patient training aid for magnetic resonance imaging (MRI) in XML3D. to provoke the freezing reactions. The playful nature of the exercises is designed to encourage the patients to continue the training beyond the prescribed schedule. The use of XML3D facilitates supervision by the attending physician and customization of the difficulty level of the training courses. FUNDED BY VERVE is funded under the EU 7th Framework Program for Research. Kristian Sons Research department Agents and Simulated Reality Phone: Hall 9, Stand F43 10 News 1_2014 I DFKI

11 LEISURE AND TOURISM HEALTHCARE MANAGEMENT Real Time Monitoring, Analysis, and 3D Visualization of Emotions and Vital Data for Gaming, City Planning, and Tourism Human Analytics Apps TrackMe and GeoVisualizer Under the keyword "Quantified Self," health conscious researchers worldwide are capturing data about their own bodies. The technological prerequisite is the "wearable," a minicomputer worn on the body to capture, store, and evaluate data. Miniaturized sensors worn on the body, now available for everyday individual use, can record vital data relevant to health care as well as having inertial motion sensors that measure the speed of the movements. Wearables are easily personalized and provide every smartphone user the opportunity to record vital data like breathing, heart frequency, bio-electrical characteristics and skin temperature. In this way, the wearer can follow and document their individual physical development. The current trend is called "human analytics" and the aim is to capture and display physical data in real time as well as to provide for the interactive analysis of the data. Until now, there have been few efforts to link such vital data with information about the environment and to create an appropriate intuitive visualization of it. The TrackMe and GeoVisualizer apps from DFKI's Augmented Vision department combine these two aims. At CeBIT 2014, the department will demonstrate how vital parameters, emotions, activities, and individual physical data like gender or age can be linked to information about the immediate surroundings. This combination results in a location-based indication of the individual state, a kind of emotional map, which shows the personal "feel good" factor for the location. From a smartband worn on the wrist or a chest strap, TrackMe captures and analyzes the vital parameters from various sensors in real time and puts it in relation to the current location of the user and the ambient data. Besides the vital parameters like heartbeat, skin temperature, or bio-electrical response, the software records and evaluates environmental data such as noise level, humidity, and temperature. The data is provided by external sensors as well as from the internal sensor systems of the smartphone. The app, developed for the Android operating system, records data even when it is not connected to the Internet and continues to evaluate information, for example, about the activity and emotional state of the user with respect Emotions on one of the favorite walking trails in the Pfälzer Wald: The combination of skin temperature (color) and skin conductivity (height of the the curve) serves as a visual indication of emotional reactions. A higher curve and brighter red color represent a more stressful situation. to the immediate surroundings. This enables the creation of an emotional plan of the city. The user retains sovereignty over the data. The system uploads the locally stored data to the server only with the express consent of the user and stores it there in an anonymized format, where it is accessible for research purposes to anyone. To visualize the recorded sensor data, researchers have developed a 3D visualization environment. The GeoVisualizer is based on a 3D component developed under the EU project SUD- PLAN, which creates a three dimensional presentation in a global context that enables an interactive and visual analysis of the most diverse data. The application is based on NASA's so called World Wind SDK an open source alternative to Google Earth. The 3D visualization software developed at DFKI can also be used independently with many other applications in geographic information systems, for example, for spatially related market analyses, tourism, environmental studies, or energy distribution. The current research findings are being further developed under the framework of the EU sponsored project EASY-IMP. FUNDED BY Prof. Dr. Didier Stricker Department Head Augmented Vision Daniel Steffen Research department Augmented Vision Phone: Hall 9, Stand F43 Visualization of data from mobile, locational sensors at the Berlin Zoo

12 SOFTWARE AND SERVICES RefMod-Miner Big Data in Business Process Management Cyber-physical manufacturing systems equipped with sensor systems support automated production processes with many variants in low quantities. This support entails large volumes of highly complex data Big Data, which provides detailed information about actual business and production processes. When structured, analyzed, and consolidated, Big Data can provide a solid basis for process enhancements and the further development of the manufacturing executions systems (MES). The process libraries at smart factories can easily attain a volume of anywhere from a thousand to ten thousand individual models. Even with established modeling and business process management tools, management is still a cost and resource intensive endeavor. Companies find it increasingly difficult to take all possible side effects into account and react flexibly to process changes. The Institute for Information Systems (IWi) at DFKI developed a prototype software tool called RefMod-Miner (Reference Model Miner), to compare various process models. The prototype comprises current approaches and technologies from business information systems research for the detailed analysis of model and entity data, which enables the automatic alignment in different application scenarios, for example, process mining, compliance tests, and process model upgrades. RefMod-Miner supports the company in the analysis of process variants. Through the identification of different process variants, it can recognize duplicates of model fragments and generate inductive reference models. The similarities between the process models are visualized using a matrix. The figure below shows the degree of similarity between 80 different models. Potential groupings within the process libraries are readily identified by the color-coding of similarity values, with each element of the matrix indicating the similarity to the model named in the column or line heading. The process for the automatic generation of process matchings received the "Outstanding Matcher Award 2013" at the Business Process Management Conference (BPM) in Peking. High similarity Low similarity Similarity matrix shown as a heat map PD Dr. Peter Fettke Tom Thaler Institute for Information Systems (IWi) at DFKI [Peter.Fettke Phone: Hall 9, Stand F43 ARGUMENTUM Search Engine for Argumentation Lawyers spend much of their time searching through books, news magazines, and commentaries for text passages relevant to the issue under review. They scour manuals, professional journals, and the Internet for justifications or case precedents to support their own thesis or weaken the opposition's arguments. Online legal databases already provide a great deal of help. However, as a rule, the help provided is only for simple full text searches, which often return an incomprehensible and unorganized number of hits. The search for the appropriate arguments is still a lot like searching for the proverbial needle in the haystack. The ARGUMENTUM project at the Institute for Information Systems (IWi) at DFKI, in cooperation with the Institute of Law and Informatics (IfRI) and the Chair for Theoretical Philosophy - both located at Saarland University - as well as the European Academy of Law and Computing (EEAR), have developed an innovative search engine that is designed to supply appropriate arguments for specific legal questions at the push of a button. The result is that both practical and legal work efforts are simpler and faster. The available online decisions of the Federal 12 News 1_2014 I DFKI Constitutional Court were used as a basis in the development of the prototype. ARGUMENTUM was launched in June 2012 and is sponsored for a period of three years by the Federal Ministry of Education and Research (BMBF) under program ID 01UG1237C. PD Dr. Peter Fettke Constantin Houy Institute for Information Systems (IWi) at DFKI [Peter.Fettke Phone: Hall 9, Stand F43

13 HEALTHCARE MANAGEMENT MENTORbike Safe Outdoor Training for Chronically ill and Heart Patients Beyond the usual stationary treatments for controlled stress training, an outdoor system now enables chronically ill patients to self-determine their training units without exceeding individual performance limits. In contrast to a conventional ergometric training bike, MENTORbike provides the option to train in the open air while taking into account the vital parameters and individual fitness level of the user. The MENTORbike presented at CeBIT 2014 demonstrates how to link the support function of a pedelec (pedal electric cycle) to the pulse frequency and enable the dynamic adjustment of the pedaling resistance. If the pulse becomes too fast or the pedaling effort of the cyclist too demanding, the motor power of the pedelec is increased. The user is given proactive motorized support before reaching the point of over exertion, preventing a situation where the risk outweighs the benefits of physical activity. Photo: INTERACTIVE Software Solutions GmbH Conventional systems are not designed to include vital parameters like an electrocardiogram (ECG) when monitoring and controlling individual mobile training. MENTORbike is the first system that controls individual physical activity based on physiological and physical data like heart rate, expended effort, and geographic location. User-specific recommendations before and after training support and motivate the user. A common smart phone and a body area network are required for the MENTORbike system to link the pedelec to a smart online-portal that records and processes the captured data like GPS, motor, and ECG signals. The portal facilitates the administration of patient data, supports therapists and trainers in the preparation of training plans, and even provides route recommendations. When finishing a training unit, the trainer app uploads the data to an online portal where it can be retrieved at any time for analysis and evaluation. The MENTORbike Trainer App enables support to a group of outdoor cyclists and provides a whole new range of perspectives for training and therapy. Never before has individual, near real time, adjustment been possible in a training situation. Now, users can train outdoors within individually specified preventive or therapeutic limits for use and stress control. Even if the users have different levels of fitness, they can train as a group thanks to the individual controls. MENTORbike makes it easy for the fit grandson to ride side by side with a grandfather with a heart condition. Their different physical conditions are optimally factored in by the system. Monitoring participants with the MENTORbike trainer app The system demonstrated at CeBIT is a preliminary study for a rehab product developed by DFKI in collaboration with project partners BitifEye Digital Test Solutions, Benchmark Drives, IN- TERACTIVE Software Solutions, Center for Physical Health at the German Sport University Cologne. A market ready product is planned for the cycling season The system is presently undergoing clinical tests at a rehabilitation facility for heart patients. Dr. Dirk Werth Head of Business Integration Technologies Andreas Emrich Institute for Information Systems (IWi) at DFKI [Dirk.Werth Phone: Hall 9, Stand F43 News 1_2014 I DFKI 13

14 MEDIA INDUSTRY Design pattern of the augmented print application INTeRACT 4AP App Links Digital Content with Print Media Print media is currently facing the challenge of competition from online digital media in terms of timeliness and pricing. In addition to their traditional print business, publishers are now attempting to gain a foothold with products and services in the area of digital communications. Ideally, the print and digital businesses are linked in such a way that the value of conventional print media will be increased through integration and its business model can remain viable. To this end, publishers are developing so called "augmented print" applications that link printed content with digital content via a smartphone. So far, this type of application has mainly been used in the "advertising & commercial" business. There, for example, a video clip of a sports car driving along the California coast complements the static content of a printed advertisement, or a coffee table shown in a printed furniture catalog is placed in any available color in your own virtual living room. Besides linking digital content with physical media, another innovative highlight is the possibility to display enriched content in correlation with the current context and even the individual preferences of the user. It is now possible to refine the print content on the basis of the personal preferences of the individual user. The result has a much greater relevance and utility, for example, readers now receive customized and context related videos, audio files, or related articles about a specific topic. Rather than providing the same information for all readers as in the past, augmented print enables an individual reading experience. The Federal Ministry of Education and Research (BMBF) sponsors the project under the framework of the SME Innovation Offensive ICT (Project ID: 01IS13010B). "Until now, developing an augmented print app and embedding it in the value creation process required a major financial and organizational effort," says Dr. Dirk Werth, Head of Business Integration Technologies at DFKI. He adds, "In the INTeR- ACT 4AP project, we have conceived a reference model that leads the development of such apps away from the costly individual solutions to more cost effective industrial production methods and, in parallel, it is adaptable to the individual requirements of any newspaper publisher." DFKI and Scheer Management demonstrate the feasibility of this approach in a prototype, developed and evaluated in cooperation with the publishing company "Saarländisches Wochenblatt GmbH". In principle, the underlying reference model promises a cost effective market entry as it can address digital offers to all publishing and media houses as the target group. In particular, by connecting the print and digital businesses, it enables medium sized publishing houses to keep pace with the larger publishing groups. Dr. Dirk Werth Head of Business Integration Technologies Rocco Raso Institute for Information Systems (IWi) at DFKI [Dirk.Werth Phone: News 1_2014 I DFKI

15 MEDIA INDUSTRY Swoozy Future TV The Intelligent Semantic TV of Tomorrow What is that actor's name?" "Where was that scene filmed?" "Is there by any chance a DVD for this program?" TV viewers occasionally want to know more than the program itself offers - although, not wanting to devote their attention to an online search using some other medium that causes them to miss a critical scene. Swoozy is an interactive TV system that enables the viewer to search for information related to the program being viewed directly from the TV screen. Using simple hand gestures, not only can TV functions be controlled and programs switched, now an online search can be initiated too. The hits, derived from knowledge content and media found in the Internet and the Semantic Web (Web 3.0) are displayed in the form of videos or facts pertaining to the on-screen personality. Keyboard entries are passé synchronized with the current program, semi-transparent icons are displayed for selection via a direct "Grab 'n Drop" gesture. These so called "Grabbables" may contain terms such as the names of actors or buildings. The selectable terms in the lower portion of the screen change as the images in the program change. The gesture recognition is achieved with a depth ranging camera, motion controls (Gyration Air Mouse) or finger-tracking (LeapMotion), which let the user search without needing any other tools. The content is generated by its own backend solution, the Swoozy Cloud. Swoozy extracts and harmonizes information from the heterogeneous web services and interfaces (APIs) based on semantic analyses and comparison methods. In this way, information is supplied that can then be uniformly interpreted, classified, and evaluated. It is even possible with the mobile Swoozy app (Android/iOS) for several users to interact in parallel with a program, on multiple devices, and to start separate semantic search queries. Gestures control the transfer of search results from a tablet to the TV set. If you want to share some of the more interesting results with the entire family, a simple "sling-it" gesture is enough videos or photos are transferred from the mobile devices to the TV set. The innovative interaction and expanded internet search goes far beyond the options present in the current connected TVs. Swoozy can also be used in other media intensive areas, for example, for live streaming in e-learning, as a video conference system, or for an interactive presentation of a company portfolio in Business-TV. Furthermore, thanks to the generic character of the system, it is well suited for use in data intensive domains like Industrie 4.0. The analysis and control options available in a networked, intelligent production system can be exploited through intuitive interactions via consoles equipped with Swoozy technology. Matthieu Deru, a doctorate candidate at Saarland University received the special "Young Innovator Prize" in the CeBIT Innovation Award 2013 competition for his intelligent TV system Swoozy. As a researcher at DFKI-Saarbrücken, he is continuing his research and is presenting the advanced developments at the Swoozy Entertainment Area located at the DFKI Stand. Grabbables in the lower portion of the screen can be sent to search with just a simple hand gesture. The results from the Swoozy cloud are displayed on the right side of the screen. Matthieu Deru Simon Bergweiler Research department Intelligent User Interfaces Phone: Hall 9, Stand F43 News 1_2014 I DFKI 15

16 SECURITY TECHNOLOGY Digital Forensics Prevention and Detection through Pattern Recognition We often hear about concealed identities, money laundering, manipulation of documents, illegal photo and video data with criminal content, attacks on computer systems, or data theft all challenges presented by today s so called cyber criminals. DFKI's department of Knowledge Management studies Digital Forensics and the latest methods of detection, analysis, and evaluation of criminal content in very large data sets as well as advanced processes to protect against fraudulent activities in digital media and channels. Biometric methods for entering, archiving, and verification In many areas, the handwritten signature is fundamental for the legal effect of important documents. This makes it a potential target for forgery attempts. DFKI researchers have been working with secure forensic analysis methods for many years. These methods involve the use of digital pen technology that enables the specific detection, secure archiving, and reliable recognition of handwriting, whether on paper or a tablet PC. To protect legal transactions from manipulation, the system converts the signature to a computer readable PDF/A, encodes the corresponding biometric characteristics, and stores it in a legally binding and auditable metadata format. Furthermore, the integrity of the associated document is assured by advanced electronic signature. The biometric and typical individual characteristics of a signature are appropriate for direct automated recognition when the stored reference metadata and the identity of the signatory are used to verify the authenticity of a signature. Image recognition and video analysis for unmasking criminal content It is increasingly easy to manipulate digital images and videos with the technological methods and tools available today. Consequently, there is also a growing interest in reliable methods for automatic authentication checks. Computer forensic methods are used, for example, to examine digitized documents or accident scene photos for authenticity. DFKI develops photo forensics that can provide evidence solely from an analysis of stored documents, digital photos, or film material. When controlling the documents in the inbox, for example, the intrinsic properties of the scanned document image (layout, print properties, CPS codes, etc.) are determined in order to automatically identify atypical features and filter out manipulated documents in real time. When extensive image and film materials are confiscated on a large scale, manual checks are often unmanageable and may, for some content, be stressful on the investigator. The scalable processes developed at DFKI automatically examine all available image sources and, besides the analysis of image and audio data, also integrate the detection of known locations, objects, and individuals. This method enables a much faster evaluation of the seized storage media. Successful research in the area of digital pen technologies resulted in the founding of DFKI spin-off digipen Technologies. Network security through anomaly detection Forgery and fraud detection, fault diagnosis, and network security aspects are the typical applications for identifying anomalies. The aim is to find elements or parts of large data sets that are different or atypical and stand out from the norm. The detection methods at DFKI are especially well-suited for the analysis of very large data streams, for example, from telecommunications and electricity suppliers, financial service providers, and data infrastructure management. In contrast to the available commercial, largely rules-based systems, DFKI programs have proven themselves in practice and are based on a combination of learning algorithms with specific filtering rules to enable a detailed analysis of the attack. In this way, new and completely unknown network anomalies can be detected. The key to preventing any attempted intrusions or DDoS (Distributed Denial of Service) attacks from being successful lies in early detection and a defensive response, even before knowing what such an attack looks like. PD Dr. habil. Marcus Eichenberger-Liwicki Head of Competence Center Multimedia Analysis & Data Mining Research department Knowledge Management Phone: Hall 9, Stand F43 16 News 1_2014 I DFKI

17 New Scientific Director for Multilingual Technologies at DFKI in Saarbrücken Multilingual systems help to neutralize language barriers. They facilitate cross-border dialog, interpersonal understanding, and socio-political discourse. Prof. Josef van Genabith brings prominence to the DFKI activities in the field of machine translation and strengthens the team in Saarbrücken. Prof. van Genabith assumed his new responsibilities as scientific director at DFKI in February The technological victory over language barriers can enrich the cultural heritage of a nation, facilitate multinational communication in everyday life or in the workplace, and create the basis for successful business models, innovative applications, and new industries. The need is increasing and the scientifictechnological developments of recent years are very promising. DFKI is fortunate to have the distinguished European researcher Prof. Dr. Josef van Genabith join the team as scientific director. Prof. van Genabith has also accepted a position as professor of translation technology at Saarland University beginning in March Prof. van Genabith's research focus is on language technologies for machine translation. His approach is a very pragmatic one: He combines machine learning with knowledge-based systems, statistic with symbolic methods, and closely integrates machine translation with the professional world of human translators. The aim is to develop scalable systems that can also handle the digital and multilingual processing of uncommon language pairs and supply the appropriate business models. The application scenarios are relevant for everyday life and contemporary situations. Multilingual communication is increasingly becoming an everyday experience in our international Prof. Josef van Genabith, Prof. Hans Uszkoreit employment and business landscape, but also in the leisure and life experience at modern, multi-cultural and multi-national companies: projects extend beyond national borders and involve colleagues on several continents, international travel and vacations have long become commonplace, the most successful cities and metropolitan areas on the planet are international, the information flow is global and multilingual smart services can offer the appropriate tools for each scenario. The contemporary international, mobile living and working society constantly involves contact with various languages and no one can really learn all of them. Multilingual systems are designed to simplify administrative processes and to facilitate daily life and orientation. They should assist apartment hunters to get settled in new language surroundings, travelers to operate the systems in the rental car, and the motorist to understand multilingual message dialogs and provide translingual information access. Prof. van Genabith served as the director of the National Centre for Language Technology (NCLT) and as the first director of the Centre for Next Generation Localisation (CNGL) in Dublin, Ireland. His major research focus is on machine translation and computer linguistics. After studying electrical engineering in Aachen, he went on to earn a doctorate in theoretical linguistics at the University of Essex. Before moving to Ireland in the mid-90's, he worked in the field of formal semantics in Stuttgart. Prof. van Genabith will lead the new research area of Multilingual Technologies at DFKI and, together with Prof. Dr. Hans Uszkoreit, co-head the department of Language Technologies. His contribution will expand the research activities at DFKI into automatic translation and investigate new topics in the rapidly growing field of application. Prof. Dr. Josef van Genabith Scientific Director Multilingual Technologies Phone: News 1_2014 I DFKI 17

18 HEALTHCARE MANAGEMENT LEISURE AND TOURISM Kochbot in Intelligent Kitchen Better, Safer, and More Efficient Cooking Thanks to Language Technologies and Home Automation Systems "I want to make something with tomatoes, minced meat and carrots today!" "I have an urge for cherry pie." "I need a recipe from France." The on-call Kochbot finds the appropriate recipe and reads it aloud, monitors the cooking time, and controls the kitchen appliances. No more burned food. Say goodbye to stained, sticky, and wet pages of cook books, smart phones, tablets. The intelligent Kochbot app runs on any smart phone or tablet equipped with the Android operating system. Kochbot stores more than 30,000 recipes from "Ulrike's online recipe collection" and analyzes them semantically to find the appropriate one - depending on whatever is in the fridge! The app uses its ontological knowledge about the cooking domain, which allows it to classify spaghetti as a noodle. Following the recipe search, Kochbot helps with the preparation: You can listen to step-by-step instructions without ever having to touch the unit with greasy fingers. In response to a voice query, Kochbot gladly repeats the quantities of the individual ingredients or the detailed preparation notes for the pastry. Even if the quantities in the recipe are abbreviated or entered, for example, as "1 TS" or "1 tblesp," Kochbot correctly reads aloud: "One tablespoon." If the meal is a success, you can store the recipe as a favorite in your personal cook book. If you are at a loss of ideas as to what to cook, just shake the smart phone or tablet to receive a random recipe. Colorful Pepper Soup à la CeBIT Ingredients: For each 1/2 green, yellow, and red bell peppers 1-2 tablespoons of tomato paste 1 liter water 1 package of Maggi alphabet soup Pepper What to do: Clean, wash and dice green, yellow, and red pepper halves Sauté tomato paste in a pot (without fat) Add the peppers Pour in 1 liter water Add the contents of the Maggi alphabet soup Add pepper for taste Cook for 7 minutes over low heat, stirring occasionally. At CeBIT 2014, Kochbot is integrated with an intelligent kitchen: during the cooking process, the Kochbot app controls the full surface induction stove top, the ventilation hood, and the kitchen faucet by means of Universal Remote Console technology (OpenURC). OpenURC enables a universal, homogeneous interface for the operations of the oven, stove, refrigerator, digital TV, or computer over a single, individually configurable control unit. In the CeBIT kitchen, the Kochbot app activates the full surface induction stove top and the ventilation hood for the respective step, setting them at the appropriate power settings and turns them off when finished. When roasting meat or frying fish, the fan in the hood vent needs to set at a higher speed than when simmering in a saucepan with a closed lid. It is similar for the power settings on the stove top. The OpenURC controls obtain the necessary information directly from the Kochbot's semantically analyzed recipe. Kochbot tells the water mixing and dosing unit the required amount of water and, combined with the non-touch activation of the electronic kitchen faucet, can supply, for example, exactly 200 ml. The aggravating hassle with the measuring cups is a thing of the past. In the future, a networked kitchen scale or baking thermometer will be integrated in the cooking process in a similar manner. 18 News 1_2014 I DFKI

19 SOFTWARE AND SERVICES The Kochbot app and intelligent kitchen form a practical combination for people who need assistance to interact with the kitchen, for example, the visually impaired or those with limited mobility Dr. Jan Alexandersson Research department Intelligent User Interfaces Head of Competence Center Ambient Assisted Living Phone: Dr. Ulrich Schäfer Research department Language Technologies Phone: Hall 9, Stand F43 EyePICA Smart Indoor Environments with Precise Position Finding and Point Cloud Analysis Researchers combine technologies for environmental modeling with analytical components in the EyePICA project at the Automotive Group of DFKI's Intelligent User Interfaces department. Recently, they performed a laser scan of the entire DFKI stand at CeBIT in order to generate an exact replica in the form of a three-dimensional point cloud. Another technical highlight are the sensors used to locate mobile devices like smart phones or even ipods. As soon as the system identifies a visitor approaching the exhibit, it automatically sends context sensitive information about the object located just ahead. Besides text, this information can contain photos, videos, or supplemental links. EyePICA data glasses EyePICA can also be modified and extended for other application scenarios. Data from the built-in eye-tracker in data glasses can be evaluated and combined with the data from the analysis component which leads to even more precise interaction with the object under scrutiny. The technology for the 3-D modeling of environments has already been successfully tested in the SiAM project (Situation- Adaptive Multimodal Interaction for Innovative Mobility Concept) for the interactions between passengers and their surroundings. The scanning technology and expertise used in EyePICA is supplied by DFKI spin-off white c. Mohammad Mehdi Moniri Research department Intelligent User Interfaces Phone: Hall 9, Stand F43 News 1_2014 I DFKI 19

20 Technologies for the Cities of the Future DFKI SmartCity Living Lab Opens in Kaiserslautern SmartCity Living Lab The development of urban habitats is one of the great challenges of the future. In Europe, two thirds of the population already lives in cities or metropolitan areas. Next to climate protection and sustainable resource management, a topic of ever increasing importance is how to adapt to the demographic trends and changing social and societal concerns. The goal is to design an attractive habitat, while at the same time ensuring and improving the competitiveness of the local economy. Given the omnipresence of modern communication technologies in all areas of life, data and information have become a key resource in our information society. In these times of social media and the growing demand for information and participation, the reliable use and analysis of data to improve the quality of life is just as important as building the infrastructures and encouraging civic participation. DFKI-Kaiserslautern, in future joint projects with partner institutions, plans more intensive research into the practical and systematic application of advanced technologies in urban spaces in order to contribute to sustainable urban development in a variety of areas. l. - r.: Prof. Wolfgang Wahlster; Heike Raab, Ministry of Interior, Sport, and Infrastructure State of Rhineland-Palatinate; Dieter Bertram, Deutsche Bank; Prof. Andreas Dengel; Takumi Toyama, DFKI; Uli Quaas, Land of Ideas Initiative "At the newly established SmartCity Living Lab, we combine the competencies from several different areas of research at DFKI to study the potential uses of innovative, state-of-the-art information technologies in urban surroundings and the use of smart technologies to develop potential areas of ecologic and social improvement," said Prof. Dr. Paul Lukowicz, Head of the SmartCity Living Lab. Prof. Paul Lukowicz In her remarks, Heike Raab, State Secretary in the Ministry of Interior, Sport, and Infrastructure (ISIM) Rhineland-Palatinate, conveyed the best wishes of Minister President Malu Dreyer and acknowledged the innovative strength of DFKI: "In addition to formal exhibits, high-tech and IT solutions require illustrative examples and hands-on opportunities for civic cooperation to identify with the changes. DFKI has set the standard in these areas in Rhineland-Palatinate for many years." One of the projects developed at the department of Knowledge Management, the virtual city guide "Talking Places," was awarded by the "Germany - Land of Ideas" initiative in the opening competition as a future-oriented concept for cities and communities. The system, based on data glasses, captures the wearer's viewing direction and the corresponding object of interest and supplies the appropriate information. Prof. Dr. Andreas Dengel, when accepting the award on behalf of DFKI Kaiserslautern said: "Location-based data are an expanding and increasingly important source of information. Given their high density, especially, in urban areas, this data holds the promise of many useful applications in the future. Data glasses will become one of the important tools for implementation. We are very proud to accept this award and the recognition of our ambitious research effort in this field." On February 5, 2014, the SmartCity Living Lab was officially opened at DFKI- Kaiserslautern, with presentations and system demonstrations of selected projects in addition to the many invited guests from government, research, and business. 20 News 1_2014 I DFKI

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