Nerf Nurse

Comments

The nurse does need a bit of nerfing, she is a killer who is literally capable of negating ANY survivor defences to help the chase. If she's running 3 or more blinks its just game over there is nothing you can do to avoid her. The common excuse of "she's hard to master" means literally nothing as when the person does learn nurse they become nearly unstoppable, there needs to be some more counters to her as she can close any gap, negate any pallets go through any window.

I personally think her 4/5 blinks should be completely removed and her 3 blink made an ultra/very rare, as well as this remove the aim assist on short blinks as the auto aim basically locks onto you and the nurse can legit do a 180 and hit you without any issues. On the longer blinks sure allow auto aim but on the short blinks it makes escape literally impossible unless you know how to 360 and even then it doesn't work all that much.

She is also a killer that requires quite a bit of time to Git Gud at and is also unplayable on console (borderline unplayable because apparently there are some people who can play her) because of fps issue.... watching marth88, zubat, tru3 etc... ofcourse shes going to look broken... but you watch McLean (only because I've seen him play) myself included in this because ps4 fps sucks and I struggle to get anyone down and hooked........ the reward should be high for learning a difficult character.... if survivors can spawn in with their friends and immediately have a strong advantage over a killer because comms exist.... why cant the killer side have rewarding characters when learned?

@Faceless said:
Nurse is a character who is impossible to deal with these advantages. Tanatophobia - Ruin - The Nurse's Call - Barbecue and Chilli
With three blinks, there is simply no game. There is no way to make generators and this is frustrating too. There is no counter of it. Pallets, jukes are simply impossible with add-ons.

In rank 1 there is practically only Nurse and Hillbilly in the game, my biggest regret was to have picked up that rank.

I am not good at using The Nurse and it takes a lot of patience to learn the curve around The Nurse. So, when I face up against The Nurse user and they're pretty good, I enjoy the challenge and if I lose, I do not complain about it and in fact, it is rare for me to match up against a really good The Nurse killer user. Above all, to get those perks and add-ons take time to attain ,since not everyone uses The Nurse at her greatest.

I love how its the usual killer mains in here saying the usual "git gud" stuff.

Also stealth...lol you have to touch gens at some point, here's a character you can't even see coming from far off anyway because she teleports within range immediately and often carries a load of tracking perks. Not all of us want to use p3 claudettes with urban evasion.

@Faceless said:
Nurse is a character who is impossible to deal with these advantages. Tanatophobia - Ruin - The Nurse's Call - Barbecue and Chilli
With three blinks, there is simply no game. There is no way to make generators and this is frustrating too. There is no counter of it. Pallets, jukes are simply impossible with add-ons.

In rank 1 there is practically only Nurse and Hillbilly in the game, my biggest regret was to have picked up that rank.

This is where playing as nurse comes into play, there are parts of the map you can abuse where she can't blink effectively (trees). Also dead hard counters her pretty hard on pc, it's impossible on console though due to the framerate and input drop.

Also you can see where her redstain is during the blink and have a half second to juke appropriately. Also if you are skilled, you can actually flashlight stun a nurse if have enough space and hit her just right.

EDIT: The other issue is changing your behavior. Playing nurse is all about prediction and muscle memory. If you stop running to predictable loops and tiles. Another thing is corn, if you got corn on a map you can just 360, circle spin, in the corn and the nurse will lose you fast.

@Doulldozer said:
Indeed stealth is the nurses worst enemy, I more concerned about chases though as the moment the nurse has found you, game over. Its almost impossible to shake a decent nurse off you and with that auto aim a short blink is a guaranteed hit. As I suggested tweak her add ons and remove that auto aim and nurse will probably be in a much better spot rather than having her own tier cause she's that strong.

@The_Crusader said:
I love how its the usual killer mains in here saying the usual "git gud" stuff.

Also stealth...lol you have to touch gens at some point, here's a character you can't even see coming from far off anyway because she teleports within range immediately and often carries a load of tracking perks. Not all of us want to use p3 claudettes with urban evasion.

Yeah, and not all of us want to use Nurse with 3+ blinks and meta perks, but that's simply what we're left with when a bunch of Rank 1 tryhard SWF groups basically wave their dicks in our faces as the other killers.

@ShyN3ko said:
First:
You can hide.
Second:
Nurse is the only killer with skill impact.
If the killer player have more skill than the survivors, then he can win the game.
The other 12 killers dont have this.
The killer player can have more skill than the survivors, but when he play Pig(just an example), he can still lose the game.

This is why she's a near-perfect Killer, from a design perspective, and why Survivors hate her so much.

Nurse is the most broken killer, far from "near-perfect". If you're consistently at rank 1 right after reset each month, you will continuously go against nurses who have quite literally zero counter. Breaking line of sight does nothing, doubling back does nothing, mindgaming in the corners of the map does nothing. There is zero counter whatsoever for an experienced nurse player.

Every killer should be able to down a survivor, you should not be able to be looped for 5 gens, etc., this is all obvious. But a killer who can teleport twice through barriers instantaneously is a fundamentally flawed concept for a game where the barriers are a survivor's only real defense, at least with it's current execution.

@ShyN3ko said:
First:
You can hide.
Second:
Nurse is the only killer with skill impact.
If the killer player have more skill than the survivors, then he can win the game.
The other 12 killers dont have this.
The killer player can have more skill than the survivors, but when he play Pig(just an example), he can still lose the game.

This is why she's a near-perfect Killer, from a design perspective, and why Survivors hate her so much.

Nurse is the most broken killer, far from "near-perfect". If you're consistently at rank 1 right after reset each month, you will continuously go against nurses who have quite literally zero counter. Breaking line of sight does nothing, doubling back does nothing, mindgaming in the corners of the map does nothing. There is zero counter whatsoever for an experienced nurse player.

Every killer should be able to down a survivor, you should not be able to be looped for 5 gens, etc., this is all obvious. But a killer who can teleport twice through barriers instantaneously is a fundamentally flawed concept for a game where the barriers are a survivor's only real defense, at least with it's current execution.

Survivors hate Nurse because she's fundamentally unfair.

Her power is rewarding to use correctly and punishing if used incorrectly. However, for all her power helps during a chase, it does nothing to help her find or track Survivors.
Note how your complaints only focus around the fact that she's good during a chase, ignoring the fact that there's a key aspect of the game that Survivors failed at in order for a chase to even begin: stealth. Chases don't happen unless you failed to hide.

@ShyN3ko said:
First:
You can hide.
Second:
Nurse is the only killer with skill impact.
If the killer player have more skill than the survivors, then he can win the game.
The other 12 killers dont have this.
The killer player can have more skill than the survivors, but when he play Pig(just an example), he can still lose the game.

This is why she's a near-perfect Killer, from a design perspective, and why Survivors hate her so much.

Nurse is the most broken killer, far from "near-perfect". If you're consistently at rank 1 right after reset each month, you will continuously go against nurses who have quite literally zero counter. Breaking line of sight does nothing, doubling back does nothing, mindgaming in the corners of the map does nothing. There is zero counter whatsoever for an experienced nurse player.

Every killer should be able to down a survivor, you should not be able to be looped for 5 gens, etc., this is all obvious. But a killer who can teleport twice through barriers instantaneously is a fundamentally flawed concept for a game where the barriers are a survivor's only real defense, at least with it's current execution.

Survivors hate Nurse because she's fundamentally unfair.

Her power is rewarding to use correctly and punishing if used incorrectly. However, for all her power helps during a chase, it does nothing to help her find or track Survivors.
Note how your complaints only focus around the fact that she's good during a chase, ignoring the fact that there's a key aspect of the game that Survivors failed at in order for a chase to even begin: stealth. Chases don't happen unless you failed to hide.

Hiding is not a viable strategy in DBD. You can't finish generators while hiding. Survivors who use stealth as their strat are virtually always the dead weight of the team who never do anything. People who promote stealth as as strat never play survivor.

@KingSavageGaming said:
Nerf the only viable killer that requires skill no we don't need every killer to be a joke

Yes, muscle memory and looking where you want to go sure is skillful with no viable counterplay.

Nerfing the nurse would be disastrous considering the current state of the game. Why do you think so many players go through the pain of learning how to be effective with this killer? Easy, she's a soft-counter to all but the most coordinated, skilled SWF groups and she doesn't get led around like a rodeo clown for five generators.

Survivors don't typically enjoy playing against the nurse. Why? Simple, because she punishes their comfortable play style revolving around loops and semi-infinites that, when utilized properly, can make them completely uncatchable by every other killer. The nurse is the one killer in the game that can determine the outcome of a match based solely on your level of skill (not the survivor's), a fact that cannot be truthfully disputed in favor of any other killer.

Until BVHR learns how to design killers that are both powerful and fair, the nurse should remain as she is.

@ShyN3ko said:
First:
You can hide.
Second:
Nurse is the only killer with skill impact.
If the killer player have more skill than the survivors, then he can win the game.
The other 12 killers dont have this.
The killer player can have more skill than the survivors, but when he play Pig(just an example), he can still lose the game.

This is why she's a near-perfect Killer, from a design perspective, and why Survivors hate her so much.

Nurse is the most broken killer, far from "near-perfect". If you're consistently at rank 1 right after reset each month, you will continuously go against nurses who have quite literally zero counter. Breaking line of sight does nothing, doubling back does nothing, mindgaming in the corners of the map does nothing. There is zero counter whatsoever for an experienced nurse player.

Every killer should be able to down a survivor, you should not be able to be looped for 5 gens, etc., this is all obvious. But a killer who can teleport twice through barriers instantaneously is a fundamentally flawed concept for a game where the barriers are a survivor's only real defense, at least with it's current execution.

Survivors hate Nurse because she's fundamentally unfair.

Her power is rewarding to use correctly and punishing if used incorrectly. However, for all her power helps during a chase, it does nothing to help her find or track Survivors.
Note how your complaints only focus around the fact that she's good during a chase, ignoring the fact that there's a key aspect of the game that Survivors failed at in order for a chase to even begin: stealth. Chases don't happen unless you failed to hide.

Hiding is not a viable strategy in DBD. You can't finish generators while hiding. Survivors who use stealth as their strat are virtually always the dead weight of the team who never do anything. People who promote stealth as as strat never play survivor.

"Hiding" is not the same as stealth. If someone hides when the Killer isn't even near them, then yes, they are dead weight.

A killer that requires skill needs to be removed lol no sounds like some of you have been getting your cheeks clapped by some nurse mains. Think about it you guys wanna do the same looping running in circles garbage against every killer that comes out that shxt is stale and when faced against a skilled nurse survivors are hilariously clueless because they can't bully her.

Nurse does need some things done to her considering that its actually bad to use any add-ons with her since they hurt the muscle memory involved with landing blinks. In regards to stealth against her though, I do think that there should be something done with her tracking to make remaining undetected by her/juke'ing her a lot more effective since that is a Survivor's only defense against Nurse due to pallets and windows not being effective.

One idea I was kicking around was that while she is charging or in the middle of chain blinks that she can't see scratch marks of survivors (similar to how Legion can't see scratch marks while their power is in use). This keeps her power strong but also makes her main counter of jukes and stealth more viable.

Nurse does need some things done to her considering that its actually bad to use any add-ons with her since they hurt the muscle memory involved with landing blinks. In regards to stealth against her though, I do think that there should be something done with her tracking to make remaining undetected by her/juke'ing her a lot more effective since that is a Survivor's only defense against Nurse due to pallets and windows not being effective.

One idea I was kicking around was that while she is charging or in the middle of chain blinks that she can't see scratch marks of survivors (similar to how Legion can't see scratch marks while their power is in use). This keeps her power strong but also makes her main counter of jukes and stealth more viable.

The devs have already stated that the nurse is going to be changed significantly. She is almost unstoppable on PC, and is a complete joke on console. I luv it when we see a nurse, as I know it’s going to be an easy game. However, they also stated that she will most likely be the last killer that they balance (significantly nerf on PC), so I wouldn’t expect anything big for at least 2 years. I would expect much smaller changes that may help other killers, but somewhat break nurse, or at least hurt her. The end game changes will have been completed long before her changes have begun.

@Doulldozer said:
Indeed stealth is the nurses worst enemy, I more concerned about chases though as the moment the nurse has found you, game over. Its almost impossible to shake a decent nurse off you and with that auto aim a short blink is a guaranteed hit. As I suggested tweak her add ons and remove that auto aim and nurse will probably be in a much better spot rather than having her own tier cause she's that strong.

@Kaelum said:
The devs have already stated that the nurse is going to be changed significantly. She is almost unstoppable on PC, and is a complete joke on console. I luv it when we see a nurse, as I know it’s going to be an easy game. However, they also stated that she will most likely be the last killer that they balance (significantly nerf on PC), so I wouldn’t expect anything big for at least 2 years. I would expect much smaller changes that may help other killers, but somewhat break nurse, or at least hurt her. The end game changes will have been completed long before her changes have begun.

Nurse does need a nerf badly. What needs a nerf even more though are maps - they are too safe for survivors. I don't think a good survivor should be able to loop a good killer player around for 3 gens, on any killer. Of course you also can't make survivors feel helpless, they still need to be able to loop killer around with skill, just not for half the match..

@ShyN3ko said:
First:
You can hide.
Second:
Nurse is the only killer with skill impact.
If the killer player have more skill than the survivors, then he can win the game.
The other 12 killers dont have this.
The killer player can have more skill than the survivors, but when he play Pig(just an example), he can still lose the game.

This is why she's a near-perfect Killer, from a design perspective, and why Survivors hate her so much.

Nurse is the most broken killer, far from "near-perfect". If you're consistently at rank 1 right after reset each month, you will continuously go against nurses who have quite literally zero counter. Breaking line of sight does nothing, doubling back does nothing, mindgaming in the corners of the map does nothing. There is zero counter whatsoever for an experienced nurse player.

Every killer should be able to down a survivor, you should not be able to be looped for 5 gens, etc., this is all obvious. But a killer who can teleport twice through barriers instantaneously is a fundamentally flawed concept for a game where the barriers are a survivor's only real defense, at least with it's current execution.

Survivors hate Nurse because she's fundamentally unfair.

Her power is rewarding to use correctly and punishing if used incorrectly. However, for all her power helps during a chase, it does nothing to help her find or track Survivors.
Note how your complaints only focus around the fact that she's good during a chase, ignoring the fact that there's a key aspect of the game that Survivors failed at in order for a chase to even begin: stealth. Chases don't happen unless you failed to hide.

Hiding is not a viable strategy in DBD. You can't finish generators while hiding. Survivors who use stealth as their strat are virtually always the dead weight of the team who never do anything. People who promote stealth as as strat never play survivor.

@KingSavageGaming said:
Nerf the only viable killer that requires skill no we don't need every killer to be a joke

Yes, muscle memory and looking where you want to go sure is skillful with no viable counterplay.

Actually I only ever try stealth and most of the time I do more generators than the rest of the team. It can go wrong if I get caught but it is not impossible to do.