The Plunder of Sleeping Tsar

The Plunder of Sleeping Tsar

“Many hundreds of years ago, the forces of good allied to destroy the main Temple of Orcus in the ancient city of Tsar. With their temple in ruins, the surviving priests of this accursed demon-god fled the city with an army of enemies on their tail …”

The fallen city of Tsar, cast into ruin during an epic and apocalyptic battle, is essentially lost to the records of modern kingdoms. Rare lore puts it somewhere to the far northwest, amid desolation.

Abandoned in haste during a years long siege by an army of good, what treasures and lost knowledge could be found within?

About the Campaign

The Slumber Tsar Saga is an old school wilderness and dungeon sandbox. We’re going to use the Dungeon Crawl Classics (DCC) game rules – similar to old, 0 edition D&D. Rules will be taught; there’s not a ton of rules to learn in general or about your character.

The campaign will be a difficult one – be prepared to lose characters.

Character Generation

Schedule

I’m looking to run two sessions a month, likely Saturday and/or Sundays. Folks don’t need to make every game. A quorum – minimum to run – will be established based on the total number of players. The first session will be Saturday, June 30th, from noon to eight pm.