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Posts tagged SDTV

Minecraft's XBLA port features local split-screen multiplayer – but only when played on an HDTV, a stipulation that wasn't ... stipulated very clearly. Microsoft announced two efforts to rebuild the shattered relationship between it and SDTV-owning fans who found themselves lacking in modes. ...

In this modern era of high definition gaming, there's a certain set of gamers whose voices beg to be heard. This group wishes desperately to be a part of the new generation of gaming but, too often, they are left behind, forced to squint at tiny text that hasn't been optimized for standard definiti...

HDTV processing lag isn't really the sexiest gaming thing to talk about, but fans of Rock Band and Guitar Hero may have felt and dealt with its cold, uncaring cruelty. Hypercombofinish has a really great, basic piece on the issue and provides some tips on how to avoid the lag. Engineers can keep o...

Hastily abandoning an ill-advised plan to include a magnifying glass with every purchase of the game, Rare has resolved to solve reported text issues in its build-a-bear's-car adventure, Banjo-Kazooie: Nuts & Bolts. After stating that the in-game text, allegedly illegible on standard-definitio...

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
It is the year 2008 and we've all got jet packs to carry us from our front door to the flying car in our driveway. Our friends can leave us telepathic thoughtmails when we're summering i...

Many who've downloaded the Virtual Console's Punch-Out!! release are reporting that the boxing game isn't playing well with their HDTVs. Timing is paramount if you want to dodge punches and have your own jabs connect, but the HDTV response lag that sometimes occurs has a habit of knocking Little Ma...

How fortuitous that the winner of our first Dead Rising giveaway just recently acquired a new HDTV -- on that old set of his, he'd likely have some difficulty reading the annoying edicts coming from security guard and phone etiquette fiend, Otis. After users of non-HD television complained about the...

Apparently, Capcom wasn't paying attention last December when Ubisoft head honcho Yves Guillemot publicly admitted that King Kong for Xbox 360 was unplayable on standard-definition televisions. The Dead Rising developer seems to have committed a similar oversight, presumably testing the game on HD ...