I used simple color coding, so the blue that stands out the most in the platforms is bouncy. The mod has it's way of rewarding the player, if he goes for the riskier jump to the middle higher platform, he's rewarded with the better weapon. If he decides to play safer and head to the side, he receives a slightly weaker weapon.

If the player fails the jump to the middle, he still has a chance and can go through the platform that contains another 2 bouncy patches that give him the chance to get back up again.

It took me a day to make and I was overall satisfied with the outcome.