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Aww man! I'm dissappointed.
I was amazed at that Map Editor you made, how you can select tiles at different sizes, place entities, and I loved the SmartPlace feature that placed tiles that automatically 'adapt' to the ones near them.
After doing a lot of searching on Google for other stuff like this, I found Pokemon Dawn Engine, an open source C# Pokemon Engine.... Just like this. I downloaded the source code, and checked some stuff, and the map editor is nearly identical...
If you're going to steal, at least give credit. And here I thought you were doing all this from scratch!!
If you did do something, it was probably compile those tilesets into one from others..
Next time don't change the name of something that is already made, releasing it again. If you're going to make a Pokemon C# Engine, even if you're going to learn from other source codes, at least don't copy and paste. Do it in your own way, hell, you even kept the design of the forms the same...
I once, several months ago, started a C# Xna based Pokemon game, but I stopped. I'm now going to pickup that project, and continue. I'm going to make an ever better engine than Dawn, and It won't be based on it either.
Thank you, oxysoft, for inspiring me to get back to it, and have a nice day.

Aww man! I'm dissappointed.
I was amazed at that Map Editor you made, how you can select tiles at different sizes, place entities, and I loved the SmartPlace feature that placed tiles that automatically 'adapt' to the ones near them.
After doing a lot of searching on Google for other stuff like this, I found Pokemon Dawn Engine, an open source C# Pokemon Engine.... Just like this. I downloaded the source code, and checked some stuff, and the map editor is nearly identical...
If you're going to steal, at least give credit. And here I thought you were doing all this from scratch!!
If you did do something, it was probably compile those tilesets into one from others..
Next time don't change the name of something that is already made, releasing it again. If you're going to make a Pokemon C# Engine, even if you're going to learn from other source codes, at least don't copy and paste. Do it in your own way, hell, you even kept the design of the forms the same...
I once, several months ago, started a C# Xna based Pokemon game, but I stopped. I'm now going to pickup that project, and continue. I'm going to make an ever better engine than Dawn, and It won't be based on it either.
Thank you, oxysoft, for inspiring me to get back to it, and have a nice day.

Aww man! I'm dissappointed.
I was amazed at that Map Editor you made, how you can select tiles at different sizes, place entities, and I loved the SmartPlace feature that placed tiles that automatically 'adapt' to the ones near them.
After doing a lot of searching on Google for other stuff like this, I found Pokemon Dawn Engine, an open source C# Pokemon Engine.... Just like this. I downloaded the source code, and checked some stuff, and the map editor is nearly identical...
If you're going to steal, at least give credit. And here I thought you were doing all this from scratch!!
If you did do something, it was probably compile those tilesets into one from others..
Next time don't change the name of something that is already made, releasing it again. If you're going to make a Pokemon C# Engine, even if you're going to learn from other source codes, at least don't copy and paste. Do it in your own way, hell, you even kept the design of the forms the same...
I once, several months ago, started a C# Xna based Pokemon game, but I stopped. I'm now going to pickup that project, and continue. I'm going to make an ever better engine than Dawn, and It won't be based on it either.
Thank you, oxysoft, for inspiring me to get back to it, and have a nice day.

Just because they're similar doesn't mean they're the same. This is unique because it is here on this community, the biggest Pokémon fangame forum in the world, and will almost certainly be better.
If you have nothing to say exept false facts then say nothing at all. All that you have said is really quite rude and it is people like you have set my teeth on-edge.

Just because they're similar doesn't mean they're the same. This is unique because it is here on this community, the biggest Pokémon fangame forum in the world, and will almost certainly be better.
If you have nothing to say exept false facts then say nothing at all. All that you have said is really quite rude and it is people like you have set my teeth on-edge.

Yea, there is a possibility it's a coincidence, but if I understand your comment correctly, you're saying it's unique because it's the first time it has been posted on this forum. So you're saying it's okay to steal if it's from another forum?!

It's possible that they are very similar, but how do you explain the similar form design? Hell, even he toolbar icons were the same! How can you explain that? Also, I always make sure I have proof before I make accusations.

Rayquaza., did you even search the internet for Dawn Engine before insulting and accusing me of false accusations?!

Next time, before you attack me back, search and do your research. The icons, the names of the toolbar menus, and even the default outdoor tile set is the same, not to forget that Dawn Engine is open source, so any one can steal or contribute to it.

yes, i was about to post explaining some stuff when maruno actually close my thread, disallowing me to do so

everything in my project (or almost) has been written by myself and from scratch. i've inspired myself from some design patterns they have chosen in pokemon dawn that i liked and were suited perfect for some situations but the code is mine in the most part.

i've alway sucked at making attractive GUI; i liked pokemon dawn's map editor GUI, so i remade it for my map editor and used their icons. i'm almost 100% sure those icons were found on google or www.iconfinder.com (amazing site for icons, check it out if you're a developer and need icons)

the auto tiles depicted in dawn's map editor do not work the same as me and are more limited from what i can see. the released source code of their engine and map editor did not even have the code for anything scripting related anyway. i use LUA, the scripting you can see in some of their videos looks nothing like LUA.

the graphics, tiles, etc. all belong to pokemon dawn or whoever made them for them. i liked them and i actually grew annoyed of looking at these awkward green/blue grass tiles from fire red when i was just starting to work on the engine, like way back before i had added any tool or anything.

some snippets of code and utility classes were recycled from their engine such as serialization (writing and reading my files, kinda cool how they did it) and shadow generating.

finally, i believe their engine was going to be used for their own poke server if i'm not mistaken and was never going to be public for people to make their own. (i don't speak german, had to rely on google translation)

credits have alway been in the description of my youtube video that was uploaded, i guess i've forgot to add them to the original post of this thread when i was editing it. will add them now.

anyway
back to the development of the engine, this is on the to-do list right now

- saving and loading region projects
- actual engine (rewritten so much stuff for the editor that old code is no longer compatible)
- day night system once engine is made
- map connections, need to think of a good way to implement them
- better management of maps in the editor, i have some ideas but i can't promise anything!

everything in my project (or almost) has been written by myself and from scratch. i've inspired myself from some design patterns they have chosen in pokemon dawn that i liked and were suited perfect for some situations but the code is mine in the most part.

I am REALLY surprised and disappointed right now. And I am curious about how much you have written yourself. According to the following quote...

Quote originally posted by oxysoft:

only the Map Editor has been worked on so far

...you only worked on the map editor which was already done in Pokemon Dawn which you can see on these old screenshots:

Spoiler:

Here is one i made using Pokemon Dawns most recent source code:

Spoiler:

So you say you have written most of it yourself and made it look similar? I say PROVE it!
You can do it by showing us your source code you know! There is nothing you need to hide if your source code is unique and not the copy of Pokemon Dawn. By how it looks right now you just made a few changes to the original code which you can't claim as your own.

If someone wants to download the Pokemon Dawn source code go here.
Open "mapeditor.exe" from root\PokemonDawn\Dawn.MapEditor\bin\Debug to test their map editor features.

everything in my project (or almost) has been written by myself and from scratch.

And if this is a lie he actually is trying to steal it.
And according to your logic i can post here any open source project i can find and claim it as mine as long as i add minor changes?
Now I am curious how you guys would react if someone would do the same thing with Essentials.

It is possible. Currently I use my old notebook with vista on it and it works fine.

According to him he hasn't edited it but made it from scratch.

And if this is a lie he actually is trying to steal it.
And according to your logic i can post here any open source project i can find and claim it as mine as long as i add minor changes?
Now I am curious how you guys would react if someone would do the same thing with Essentials.

It is possible. Currently I use my old notebook with vista on it and it works fine.

According to him he hasn't edited it but made it from scratch.

And if this is a lie he actually is trying to steal it.
And according to your logic i can post here any open source project i can find and claim it as mine as long as i add minor changes?
Now I am curious how you guys would react if someone would do the same thing with Essentials.

I did and you said you did the code yourself. But if the features ARE the same and the appearance is the same, asking for evidence that you made it is reasonable. Just saying that you made it from scratch proves nothing you know. The whole map editing features you claim you did yourself is already made by Pokemon Dawn. It is exactly the same. And it is not just the appearance! The features like entities and the amount of tiles you can have in your tileset are all copied. If you still claim "you have written everything in your project yourself" show us your code to prove it. Or are you afraid of anything?

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