It features 60 new weapons with 20 new ammunition types including replacement of all stock weapon models with higher quality versions. All new weapons sounds, 4 new suits, more variation in stalkers, new uniform patterns for Duty, Freedom and the Mercenaries and an improved economy.

This mod is primarily a weapon tweak and rebalance modification, but it also includes many other features, such as new ammunitions, tweaked upgrades, new weapons and additional stash and trader inventory.

With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

This mod will replace some of the English audio files with the ones from the Russian release. It only affects combat and random stalker speech. It doesn't affect the scenario speech so the storyline will still be in english.

This mod makes many changes to the combat within the game. From changes to damage, recoil, accuracy, everything has been rebalanced. The NPC behaviors have been modified to make them more dangerous on long ranges.

Since the S.T.A.L.K.E.R. game-series is vaguely based on the 1979 motion picture "STALKER" (Dir. Andrei Tarkovsky, 1979). The music fits right in. It's really an amazing movie as well as an awesome and haunting original soundtrack.

This is a tiny mod which stops bandits and other scum of the Zone from respawning in infinite numbers and allows for the player's faction to actually conquer a given area, in so far as purging the rival faction is concerned.

I thought it would be cool to have a powerful intro theme, so I made one. I present Requiem for a Menu. I changed the menu music from the calm, dark music to the very powerful "Requiem for a Dream" by Clint Mansell and his orchestra.

Enables so called "God Rays" (also known as Sun Shafts) throughout the whole day. If you are angry at your Stalker:CS for having those beautiful sun-shafts for only a fraction of a day, this is the mod for you.

Special patcher changes FOV (field of view) to 90 by direct editing of the xrgame.dll. With expanded FOV (Field of View) appears the sense of dynamics at movement, other perception of surrounding, the world seems more volumetric.

Use this mod at your own risk. I have been through three games with it and have had no problems. It should be compatable with all versions of clear sky. This mod can be added/removed at any time in the game.

This is a small fix for all versions of BASIX Clear Sky mods. Can be used for Vanilla version of the game (without folder configs-only gamedata/textures/ui). This mini-mode adding new icons for weapons that did not have its own icon.

This mod changes several aspects of the game. The intro is removed, you can carry an insane amount of items, you can jump twice as high, all traders sell everything, mutants are harder to kill and other STALKERs will drop more items.

The purpose of this mod is to make the weapons behave as close to their real world counterparts as possible. In this version the upgrade system has been fixed. For full details and a full change log please see the readme below.

Adds invulnerability to certain characters in the game, including Hound, Tooth, Sidorovich and many others. This effectively makes it a lot less likely for an essential NPC to be killed accidentally, and prevents important characters from randomly dying.

The game was supposed to trade new stuff with you after doing main tasks for clear sky (reinforce clear sky's hold over garbage, capture renegade base, capture paths to cordon) but it doesn't, so i made this little fix so it works now.

The landscape has been redone to (hopefully) look more like an apocalyptic scene. This is only a beta so I have left out some of the less important things like new music in order to keep filesize down.

I present to you the modified IMI Desert Eagle capable of 2 & 3 round burst mode. Uses 9x39 caliber ammo instead of .45 caliber ammo. Now you can attach a sound suppressor to the muzzle. Now comes with a 25 round staggered clip.

There are a new textures for SVD and AK-74S. Almost all are photoskined, so it is very, very realistic. SVD has got a wooden stock and plastic handguard, AK-74S has got furnitures made by "plum" plastic form '80.

This is a compilation of 3 types of lights ... I had to fix the placement of the folders from the last 2 ... I goofed up and did not put them in the ..configs.. folder ... now they are and I added a third light which is a low profile red beam.

This mod replaces two of the original models of Clear Sky faction members with others models of a higher quality, they were seen the last time in the publicity of Clear Sky and in the leaked BETA that GSC removed later.

The purpose of this mod is to try and add more atmosphere and depth to the zone by replacing many of the vanilla ambient sounds with better quality ones, as well as including more types of ambient sounds not originally part of the game.

Optimized version.Delete lot of dirty code. (no more CTD or QUEST BUG, for me a least.) You can't run backward now. Realistic weapons and ballistics by tw33kr. MP5 and SmallShotgun can be in Gun slot now.

This increases your guns accuracy so that its easier to hit whatever your aiming at. It also increases the amount of items that you can carry, you can carry up to 150kg before slowing down and 200kg before stopping completely.

The main aim of this mod is to reintroduce the survival feel that was missing by making enemy and mutant activities less predictible, ammo
and supplies more scarce and to introduce the need for a tactical approach to the game.

All that I did with this is take a skin from Stalker SoC that someone else made (sorry), I really liked it so I thought I'd make it easy for others to use. The only editing I did to this file is change the installation instructions.

This is a fix for several suits of armor using incorrect night vision upgrade data. Now green will always upgrade to blue. This version corrects all upgrade text in addition to the upgrades themselves.

Improves ammo to have less impact and buckshot values so you and your enemies will have less staggering movement when hit and so that all
ammunition wont operate as shotgun ammo, except naturally for shotgun ammo.

This weight mod will work with Stalker Clear Sky version 1.5.04 as delivered by Steam. Some of the earlier weight mods cause SCS to crash the Steam version. It may also work for other SCS version, but it has not been tested.

Carrymod enables more physical objects to be carried around. Carry canisters, boxes and more NPC:S. Carrymod also make explosive items being able to pickup and place in backpack. New in version 5 is franticmode and a few improvements.

Replaces all weapon and grenade sounds with better sounding higher quality sounds. Tested with Clear Sky v1.5.04 but it should work with any version and possibly work just fine in any version of Shadow of Chernobyl.

Replaces all weapon and grenade sounds with better sounding higher quality sounds. Tested with Clear Sky v1.5.04 but it should work with any version and possibly work just fine in any version of Shadow of Chernobyl.

You can still collect / find the Flash Drives (no one is forcing you to return all Flash Drives what this MOD gives you), but if you cant get the Flash Drives becouse guest bugs (or you just missed one) you can still return "missed" Flash Drives.

This will enable ANY friendly/neutral stalker to buy weapons/guns/ammo from you at the same price as a "trader" at a specific camp. The values are set to match partially those of OL and partially CS vanilla for the medkits, etc.

Endgame is the way I like to play and it gives a more traditional shooter feel while leaving other aspects intact. Some mutants are easier to bring down (more realistic). Aiming is significantly better (not as realistic).

This is a simple fix for the glitch you get if you do Yar's night-only quest before turning in any flash drives, DOES NOT REQUIRE A NEW GAME, it IS simple, but it's also mine, if you use it in a compilation, please give credit!

Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:S. Perfect to build cover with. Carrymod also make explosive items being able to pickup and place in backpack.

This is a simple cheat mod that reduces the uses of money in the game. It makes purchasing things from traders and other stalkers, free. It also has some minor handgun tweaks, and removes degradation from all weapons.

Carrymod is first of a physicsmod that enables you to lift more objects (boxes, barrels etc.). Whats new in version 2 is explosives, this enables you to pick up explosives to your backpack and to trade with them.

In celebration of the release I have changed a few of the audio files. The first should be readily apparent. The others are located in the duty camp(one in the main building and the other in a hanger) and the bandit camp.

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