This time around it's a defence type of game where your goal is to protect your castle from attacking hordes of pretty much weird looking people in different colours. I am doing this for fun, as a proof of concept (and believe it or not, this is also 100% logic bricks, except for a small little mouse-script).

I won't put this one away until I have a demo or something that I am pleased with, and that I don't mind showing off to people. So, there will be a lot of work going into this the coming week(s) or so.

The controls are simple, and by the looks of it it does look like a typical tablet/handheld game xD

Here's a video of the project so far (I also published it to the DS frontpage):

The idea is to add some kind of addituonal defence other than clicking. However.. the current "add turret/tower" system is very easily abused and quite buggy to say the least. But I managed to make my idea work as intended: The ability to spawn in units/towers/turrets/whatever.

The things I am working on right now are just basic systems so that i can see a basic idea of what I want. But, as with everything programmed, it is proving to be slightly less difficult than I thought - just fiddlier and more tedious. It is fairly easy to just throw everything I want into it, but the cooperation between my coding and the BGE would be broken if I did, so instead of just adding stuff like I used to, I am trying to balance the workload on the BGE with the content I feel is most needed: progression & rewards. So instead of doing silly work arounds for everything, and cheating the software with fiddly "ha you missed this bit, BGE!" which would make for a very fast but unstable, unpolished and pretty broken game, I am doing it the priper way. And that is taking a lot of time, but I am learning a lot at the same time too. Fun stuff.

Not like footmen, or well sort of like it but you are not the one with all the dudes.. It is hard to explain but you will get the general idea when I get further down the line of making this into an actual game.