Akari is a game that we’re currently thrilled to be developing here at Space Monster Games. It takes its lead from classic early 1990s shoot em ups such as Raiden and Outzone. Though the visual style is developing nicely we’re still hard at work creating some cool graphics and effects to keep you entertained for many, many levels.

More about the young hero of the game, Akari, and her backstory will follow in future posts. We hope you enjoy the video.

It’s about time I used my blog to champion the exciting developments I experience in what has to be my most incredible year as an HTML5 game developer. So it is with great pride that I announce my acceptance in to the Wii U developer community.

Ever since I learned that Nintendo were keen to embrace the HTML5 game development community I’ve been excited for the potential of creating games for the console.

It’s the touch screen controller that I am naturally targetting with its 854×480 screen resolution.
A quick bit of maths tells me that my game Rebel Rescue (the Star Wars inspired side-scrolling shoot ’em up set on the planet Hoth) should be a good fit.

That game runs at 480×270 in landscape on mobile devices. The game should scale reasonably well with some tweaks to assets.

After receiving an email from Nintendo of America with the rather exciting line:

“Congratulations! We are pleased to advise you that we are authorizing Space Monster Games Ltd for Wii U software development.”

…I signed up for a WarioWorld account.
This is Nintendo’s developer community. From there I hope to gleen just how to hook in to the console’s controls and special features via our good friend JavaScript.

Nintendo clearly has its sights on the indie community and is no doubt hoping to create an eco-system in which games powered by HTML5 and related technologies can be enjoyed by everyone.
Right now I have no idea how such an endeavour could be monetised, if at all. But I am thrilled to be in a position to explore it.