Tag Archives: Bit Hero

I’ve just uploaded a new Bit Hero video to Youtube. Basically just shows all the additions I mentioned in the post below. I also added some sexy annotations to the video too, I’ve never tried them before but they work really nice.

Hmmmmm. Embedding the video doesn’t seem to be working for me so heres a clicky link. 🙂

Next on the agenda – Nail down the gameplay mechanics, write the basic story, plan a few levels and clean up my event sheets so they are workable when the game gets larger.

Not really much of an update but I’m hoping this DevLog thing will keep me motivated. So then what new goodies have I been working on:-

Real Time lighting – Don’t think I’m going to use this. It adds nothing to the game really and because the background is mostly solid black it doesn’t look that good anyway.

New HUD – well it really isn’t that new it’s in the screenshots in the post below.

Cutscenes/Information – The method in the last video was a bit too intrusive to the game, and when I say a bit I mean a lot. So I’ve changed it again. This new method can be seen in the screens below and is much nicer than the screen being taken over by a fake Amstrad CPC screen.

I overcame a problem with using Lucid’s wonderful SpriteFont plugin for Construct. Basically I couldn’t get the plugin to write the text (like a typewriter) when a variable was a certain value, which for the life of me I couldn’t work out why. I still really don’t know why it wouldn’t work, but I’ve made a small work around and now the plugin will type my text whenever.

I’ve added the cutscene/info for the basic tutorial on what controls are what.

I’ve created the death sequence for both Bit and Droid. Which I rather like. 🙂

Some more basic stuff like switches, doors, some more art stuff and animations.

So not really a great deal but at least I’m still working on it and more to the point enjoying it. Still the .cap file is a mess of edited events, borrowed event sheets and stuff that does nothing. So I’ll have to go though it all and tidy it up :(. Here have a screenshot. :).

So I’ve started work on a new game. Currently called Bit Hero, it’s going to be a small platform exploration game, maybe with puzzle elements, I haven’t worked out the finer details yet. You control our Hero – Bit, he’s the guy in the spacesuit. On your travels you are aided by your Droid, cleverly named Droid. You can switch between the characters and take control of Droid, who is good for exploring down tunnels to small for Bit and areas out of reach to Bit. Although if you travel too far from Bit the remote signal is lost.

They say a picture is worth a thousand words so here’s a few screens from my test level.

Bit Hero Gameplay 1

Bit Hero Gameplay 2

Bit Hero Gameplay 3

Bit Hero Gameplay 4 - Controlling Droid.

So far I’m doing well with the programming and even, shock horror, the art side of the game. All I have to do now is nail down how the game will play and what direction to take it in. Currently I have too many ideas buzzing around my noggin, so as soon as I can dwindle them down the game should come along nicely.