Magic: the Gathering is a Trading Card Game, the first of its kind, developed by Richard Garfield and his playtesters for the gaming company Wizards of the Coast in 1993. You and your opponents play the role of dueling planeswalkers, wizards able to travel between dimensions known as planes to gather unique magic. Using customized decks made up of your spells, the creatures you can summon, your mana bonds with lands, and even other planeswalkers you can call in to help out, you try to defeat your foes.

Previously, the Gatewatch learned that Nicol Bolas has his sights set on the city world of Ravnica. Jace, the Living Guildpact tasked with keeping the guilds of Ravnica at peace, has gone ahead of them and attempts to ready for Bolas's arrival. However, it's hard to tell who is already working with Bolas.

Ravnica is a world ruled by ten guilds, each representing a pair of colors. Guilds of Ravnica focuses on five of these guilds: Dimir (blue-black), Izzet (blue-red), Golgari (black-green), Boros (red-white), and Selesnya (green-white). Each has their own mechanic and focus. For the prerelease, you can choose a guild-themed prerelease pack that replaces one booster pack of the six provided booster packs with a seeded booster pack just of cards in that guild's colors, and you'll get an additional rare card in that guild.

Note that the majority of discussion happens on Discord now, but we'll be available for any questions here.

Though it's now discontinued in light of the upcoming Magic Arena, Magic Duels is still available to download for a single player Magic experience, and it can help a lot for figuring out the rules.

For the physical card game, there are many ways to get on board. If you go to a local game store (LGS), the owner will give you a simple Welcome Deck for free, after demonstrating how to play the game. Releasing October 5, the Spellslinger Starter Kit has two simple decks that you do not shuffle so you and a friend can get a guided tour through how a game of Magic can work for an MSRP of $14.99. Planeswalker Decks are pre-constructed decks with four brand new cards, including unique planeswalker cards and one additional booster pack, going for an MSRP of $10.99. While not particularly strong, they will allow you to actually play casual games.

If you want to build your own deck, a Deckbuilder's Toolkit will give you a decent starting collection of cards for an MSRP of $19.99, including 125 semi-random cards, basic lands, four booster packs, and perhaps most importantly, a good box for your cards. Challenger Decks will allow you to compete in Standard tournaments for an MSRP of $29.99, and the total card values (before release) are far beyond that. Note that with this set's release, the current decks won't be Standard legal anymore.

Game stores will hold Magic Open House events specifically meant for new players, with people there to give you Welcome Decks and play teaching games. Experienced players are also encouraged to participate and help beginners, and everyone will get a promotional card for attending.

The big thing to look forward to, however, is the Prerelease event held for every set. You play using the Sealed format, where every player is given a box with six booster packs and a random additional rare card. From this pool of cards, all of which you keep, each player builds a deck of 40 cards and participates in a Swiss-system tournament. For Ravnica sets, you can choose a guild-themed prerelease pack that replaces one booster pack with a seeded booster pack just of cards in that guild's colors, and the additional rare will be in that guild too. This is a fun and casual event, where everyone is still trying to figure out the set, so don't worry about messing up. In addition to normal duels, there are also Two-Headed Giant events, where you pair up with another player and face off against another team.

Magic Open House events will be on September 22 - 23, 2018. Prerelease events will be held on September 29 - 30, 2018. Call your local game store a few days ahead of time to register for the Prerelease, or they might just run out of room. Find local game stores here.

Once upon a time, House Dimir was believed by the general population to not actually exist. In the shadows, they spied on, infiltrated, and sabotaged the other guilds, but after a botched takeover attempt, the secret was out. Currently, the guild's public-facing side acts as private investigators and couriers, but in private, their work continues. As they've kept a watchful eye on the other guilds, they've started to notice some are making odd allegiances with a force they don't know. And they hate not knowing.

Surveil allows you to look at what's coming up and either allow it or take it out. You look at the top N cards of your library, put any of them back on top in any order, and put the rest in your graveyard. Basically, this is scry, except you put cards in your graveyard instead of the bottom of your library. A simple change, but one that has huge implications.

The Izzet League is all about pushing the science of magic to its limit, often resulting in things blowing up. Collateral damage is no problem if you bring something new to the table. Their leader and namesake is the ancient dragon Niv-Mizzet, but he now leaves Ral Zarek in charge as he attends to a personal experiment, unaware that Ral is an agent of Nicol Bolas.

Jump-start allows you to get some more use out of a seemingly dead spell. Instants and sorceries with this ability can be cast again from the graveyard if you discard a card in addition to paying its normal costs. Then exile that card, whether it resolves successfully or is countered. Basically, it's flashback, except you also discard a card and the mana cost is always the same as its normal casting cost. You aren't gaining any innate card advantage like you would with flashback, so look at this more as swapping out an undesirable card for one from your graveyard.

The Golgari Swarm is focused on the cycle of life, and how it can grow from death. They live in the vast sewers of the plane, and use the waste and refuse of the city to grow food for the poor and power ancient magic. While they accept the homeless and needy, there are still clear hierarchies, and their treatment of gorgons and the kraul insect people have earned the ire of the Planeswalker Vraska. Thanks to a favor by Nicol Bolas, she has now taken over the guild and works as his agent. What she doesn't remember is that she and Jace have become lovers and hatched a plan to defeat Bolas; knowing Bolas would read her thoughts, she had Jace lock away these memories until the right moment.

Undergrowth is an ability that looks at the number of creatures you have in your graveyard and does something based on that. What this is varies card by card, but no matter what, more is better. It might be helpful to take advantage of the previous two guild mechanics to fill up.

The Boros Legion cares so strongly about justice that they fight it wherever it occurs. Now laws... their relationship with those is a bit more complicated. While Azorius (more on them in a few months) cares about the letter of the law, Boros cares about what's right, and that often includes punching. Still, they care very much about having a disciplined and orderly fighting force, with a heavy focus on training and working together. It's unknown what their relationship with Bolas is at this point.

Mentor is an ability that allows one stronger creature to show a weaker one how it's done, and improve the strength of your unit as a whole. Whenever a creature with this ability attacks, choose another target attacking creature with lesser power and put a +1/+1 counter on it. Remember to do this in the right order if you have multiple creatures with mentor; you want to resolve the weakest creature's mentor ability first, then the second weakest, and so on.

The Selesnya Conclave wants everyone to come together in peace, and they work together to promote harmony, both between individuals and with nature. Granted, they don't seem to allow uggos in and the food they grow doesn't seem to reach the poor. But yeah, harmony, woo. In Ravnica's cityscape, they maintain vast gardens that contain humongous creatures that they use to defend themselves. Though we don't know what connection Bolas has to this, the leaders of Selesnya are in discord, threatening the unity of the conclave.

Convoke is a returning ability, with your creatures working together to pay for your spells. As you cast a spell with convoke, you may tap your creatures to pay for (1) or a mana of that creature's color. Note that you can't both do this and activate any tap abilities. This time around, some cards have abilities that care about you convoking.

Also split and hybrid

This is Ravnica, so you're getting split cards. And also because this is Ravnica, you're getting hybrid mana! Split cards are two cards in one. Pay for one side to cast it; you can't cast both sides. Hybrid mana costs have two different mana symbols in one, meaning the costs can be paid with either type of mana. In Guilds of Ravnica, the split cards have one hybrid spell and one multicolored spell.

OTHER PRODUCTS
If you buy a box of Guilds of Ravnica from your local game store, you will get an exclusive Buy a Box Promo card that's Standard legal. You can't get this in booster packs.

Guilds of Ravnica Mythic Edition is a special limited edition booster box you'll be able to purchase exclusively in the US from Hasbro's online store for $249.99 on October 3. There are 16 normal booster packs of Guilds of Ravnica, and 8 booster packs that contain special Planeswalker Masterpiece cards. You're guaranteed to get all 8 cards. These planeswalker cards aren't Standard legal.

In retail stores like Wal-Mart, you'll be able to get Guilds of Ravnica Theme Boosters on October 5 based on one of the five guilds. They have 35 randomized cards all from that guild, with one rare or mythic rare card, for $6.99.

Releasing October 5, the Spellslinger Starter Kit has two simple decks that you do not shuffle so you and a friend can get a guided tour through how a game of Magic can work for $14.99.

The Guilds of Ravnica Guild Kits are decks based on each of the guilds in the set, but aren't Standard legal, as they contain cards from previous Ravnica sets. They release November 2 for $19.99.

Magic Game Night is an introductory product for $39.99 with five person multiplayer right out of the box, for those who want to bring Magic to their board game meet ups. There's a deck for each color, counters, and rules reference cards. These are not Standard legal. This releases November 16.

Guildmasters' Guide to Ravnica is a Dungeons & Dragons product allowing you to explore the world of Magic in their first ever officially released crossover. This contrasts with previous web crossovers in that this is has been fully playtested.

RESOURCESOfficial articles - Nicknamed the Mothership, these articles are the primary source of news. Recommended columns are Making Magic, written by the head designer, Mark Rosewater (aka MaRo); Magic Story, which tells the story, written by various authors; and Play Design, written by various Magic developers. The other articles generally discuss deck building.Card image gallery - Best way to see all of the spoiled cards together, but only updates once a day.Blogatog - Tumblr ran by Mark Rosewater where he answers questions, updates very frequently.Drive to Work - Mark Rosewater's weekly podcast about Magic that he literally records as he drives to work. Two episodes are released every Friday.MTG Reddit - The best place to get new card information. The community sucks, though.Mythic Spoiler - A good way to see what cards have been spoiled, updates throughout the day.Gatherer - The official method of searching through released cards. Has autocomplete.Scryfall - The better search method, with bigger cards, but it doesn't have autocomplete.Game store locator

I'm thinking about getting back into the game. Haven't played in a couple years. Just moved to the Phoenix area a couple months ago and don't really know anyone. I'm getting bored sitting around at home most weekends. Only problem is I have Zero cards. Not even a basic land to my name. What's the best way to get back in the game without breaking the bank? Not that I can't spend some money here and there but I don't want to get hog wild either. Hopefully I can get started with a decent deck and then build out from there.

Missed opportunity for Return to Return to Ravnica, but I like this title more than I thought I would - and Lmao @ poop farmers for Golgari. My friend is already salivating for more cards to add to his Sidisi EDH

....Wait, no-Border planeswalkers? Damn you Wizards, I may just have to bite on that. Elspeth looks goooooooood.

Otherwise, hopefully Boros gets some good stuff, and curious to see what big changes arise from the guild legendary leaders. Hopefully the new Teysa will (eventually) be more playable than Envoy of ghosts

Hopefully they do something fun like the guild themed sealed boxes for return to ravnica, instead of just 5 packs you got to pick your guild, each one had a themed box with 5 packs, a 6 card pack with cards from your guild including a rare/mythic, a spindown counter with that guild's colors, a guild sticker and some fun lore/social card.

Hopefully they do something fun like the guild themed sealed boxes for return to ravnica, instead of just 5 packs you got to pick your guild, each one had a themed box with 5 packs, a 6 card pack with cards from your guild including a rare/mythic, a spindown counter with that guild's colors, a guild sticker and some fun lore/social card.

There's only 2 cards banned in modern from Ravnica blocks and both are degenerate Golgari graveyard cards. I suspect now that there's a Play Design team that sort of thing is less likely to happen, but we shall see.

Firemind's Insight needed an ETB in order to be anywhere near playable. That said, it looks like it could be a fun guild-around for limited.

[EDIT] There's only 2 cards banned in modern from Ravnica blocks and both are degenerate Golgari graveyard cards. I suspect now that there's a Play Design team that sort of thing is less likely to happen, but we shall see.

My LGS is switching to Standard Showdown from Brawl on Saturdays so I'm going to attempt to make a cheap janky deck with some Saproling stuff I have, so hopefully Golgari will have some interesting aristocrat type stuff.

I intend to do all 5 if possible, but other obligations might make that less likely. I don't really have a huge preference, but if I had to pick only one, I'd lean toward Golgari since BG and WB tend to be my favorite color pairs, mechanically.

I’ve been tossing around the idea of returning to Magic after quitting on 2003. I’ve played every few months with friends and have been slowly building a Commander deck for the past few months, but I miss drafting and normal constructed play.

How’s the state of the game in general nowadays? Are standard decks fun to play and balanced well? I mean in general, not a specific meta Wizards might have done particularly well or poorly on. How’s the price of entry?

I’ve been tossing around the idea of returning to Magic after quitting on 2003. I’ve played every few months with friends and have been slowly building a Commander deck for the past few months, but I miss drafting and normal constructed play.

How’s the state of the game in general nowadays? Are standard decks fun to play and balanced well? I mean in general, not a specific meta Wizards might have done particularly well or poorly on. How’s the price of entry?

I'm just going to state my own personal feelings, so please don't take this as fact:

1.) I think Standard ebbs and flows greatly in status. Right now, we're less than a month out from rotation, and rotation will be taking the extremely problematic Kaladesh block with it. The power level of Standard will undoubtedly drop around this point. That being said, Teferi, Hero of Dominaria, which I consider in contention for strongest Planeswalker card ever printed, will remain in the format, and I suspect will likely be the defining card of Standard for the next year.

2.) As of right now, I think Standard has experienced a long period of stagnation for a myriad of reasons. There have been numerous Standard bans over the last couple of years as Wizards desperately tried to rectify the issues. I think, overall, this rotation will fix a lot of the issues with Standard, though there will still be one card that remains banned, Rampaging Ferocidon.

3.) I think a major reason for Standard's stagnancy is two-fold: Core Set 2019 didn't do enough to shake up the format, and Goblin Chainwhirler was not banned. Chainwhirler decks are losing so much with rotation that it shouldn't be an issue.

4.) I think, given what I've said, now is not the best time to get into Standard. You should wait a month or so for Guilds of Ravnica to release and settle in. The Standard format will consist of the following sets starting in October: Guilds of Ravnica, Core Set 2019, Dominaria, Rivals of Ixalan, and Ixalan.