Welcome to LoversLab
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Javascript Disabled Detected

You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality.

See attached demo pulgin - outdated, scripts will not compile but you can get general idea from it.

sla_Arousal - is faction that can be used to GET PC/NPC arousal, values are 0-100. It is simplest interface to the mod and all you need to set up dialogues and/or effects. It is useless to SET faction rank since it is constantly being over-written by the mod.

slaFrameworkScr - use the script to get/set/update arousal, functions names are self explanatory, if not PM me.

Version Historyv20140123, requires SexLab 1.32+- Some fixes arousal notifications- Fixed time rate faction updated in real time and not only after orgasm- More improvements to reset spell- Exposure now decays overtime just like Time Rate- Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting- Added soft check if actor is wearing item with zad_DeviousBelt keyword, if true then actor can not have orgasm- Added slaFrameworkScr.GetMostArousedActorInLocation() returns last most aroused actor in current location, can not be player, still need to verify cell/location/none before doing something with actor- No longer checking GetVoiceType() on OnCrosshairRefChange, if referees to ash piles then script halts, maybe Skyrim bug. Many thanks to @rizof

Spoiler

v20140122, requires SexLab 1.32+- Changed to "Scriptname slaUtilScr extends slaFrameworkScr", backward compatible, modders use slaFrameworkScr to interface- Added GetActorDaysSinceLastOrgasm and UpdateActorOrgasmDate, depreciated GetActorDaysSinceLastSex. The idea is to restore option to rest time arousal by some event(orgasm)- Added more strings to translation files- Few modifications to reset spell

v20140121, requires SexLab 1.32+- Fixed SexLab default gender display in MCM menu- Changed notification for low arousal after PC has been raped- Created quest that will handle internal arousal updates, in theory the object should run on different thread so the mod should get stuck less often- Renamed sla_Util quest to sla_Framework, added "Scriptname slaFrameworkScr extends slaUtilScr", it is backward compatible, I recommend to use new naming- Added reset spell. To get spell at console type: "player.addspell xx083BFD", replace "xx" with SexLabAroused load order hex code, you can find it by typing "help reset"- Some minor fixes

v20140103, requires SexLab 1.32+- Default Exposure Rate for old NPCs is -1 of default set in MCM and +1 for young/eager NPCs, based on NPC voice type- Holding status key for more then 2 seconds would lunch PC masturbation- If puppet actor is not selected then, most aroused actor in current location is displayed in MCM menu status. Available for modders via slaUtil.slaMostArousedActorInLocation, can not be player, need to verify cell/location before doing something with actor

v20131230 BETA, requires SexLab 1.32+ (will NOT work with older versions)- Time since last sex is GET from SexLab API, much better way then using 3 factions.- Time Rate and Exposure Rate is now stored with StoreUtil.dll. Modders can still use factions directly ONLY TO GET values, set/update only through API- Time rate is decaying exponentially : It is reduced by one third within time set MCM menu- Orgasm reduces exposure by ("actual animation duration"/"default animation duration")*20- Lock Arousal now locks full arousal and not only time since last sex, I actually can not lock the time since it is now managed by SexLab- Removed "Custom Naked Armor" page and removed "Current Armor List". Now only items with "ArmorCuirass" and "ClothingBody" keywords are displayed and can be toggled.- "Naked" armor tag is attached directly to armor formid with StoreUtil.dll, much better and faster way to work with armors- Fixed last naked actor is re-checked for clothes- Some changes to API function names- Now default gender preference is take from SexLab Sexuality, can override with MCM

v20131222, requires SexLab 1.3+- All creatures seeing naked PC/NPC will get aroused- Few bugs fixes to "time rate"- Can select satisfaction duration in MCM menu- Fixed spamming of notifications- Switched support to SOS 2.03.012+, older versions are not supported

v20131203, requires SexLab 1.2+- Fixed no more notifications in menu mod - thanks to @volfin- Added automatic check if "Schlongs of Skyrim - Core.esm" is installed- Added MCM option to enable/disable custom naked clothes for NPC, by default works only on PC. If enabled creates more stress on papyrus- Added sla_Naked faction, for modders if -2 then "not naked", if >=0 then naked- Many optimizations

v20130929, requires SexLab 1.2- Some fixes to match API changes in SexLab 1.2- Set player as initial puppet, fixes blank MCM screens on first run- Added sla_Aroused_Locked : arousal of actor will not change if member of the faction

CreditsAshal for creating SexLab framework​All modding community for creating utilities, tools, documentation - non would be possible without your support.PermissionsDo what ever you want with the mod.

- Fixed time rate faction updated in real time and not only after orgasm

- More improvements to reset spell

- Exposure now decays overtime just like Time Rate

- Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting

- Added soft check if actor is wearing item with zad_DeviousBelt keyword, if true then actor can not have orgasm

- Added slaFrameworkScr.GetMostArousedActorInLocation() returns last most aroused actor in current location, can not be player, still need to verify cell/location/none before doing something with actor

- No longer checking GetVoiceType() on OnCrosshairRefChange, if referees to ash piles then script halts, maybe Skyrim bug. Many thanks to @rizof