BattleTech

Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where
...More...

Alpha Kit is a set of 7 double-sided, loose-leaf, printed sheets that reprint some of the game tables from the core rulebook Alpha Strike. The tables provided were first presented in the first printing of the book and come from the introductory, standard, abstract aerospace and campaign rules, as
...More...

Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play,
...More...

Alpha Strike Companion adds legions of new rules and expanded options for BattleTech: Alpha Strike, the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these
...More...

Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-’Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!

To Honor the Dragon - some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon.

Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides
...More...

Era Report: 2750 pierces the luminous veneer of what many Inner Sphere and Clan historians alike have considered to be the golden age of BattleTech history: the height of the Star League era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book
...More...

Era Report: 3145 describes the state of the Inner Sphere at critical age in BattleTech history: the years of the Dark Age era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere faction active
...More...

HexPack: Cities and Roads is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment
...More...

The Dream is Over! In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the
...More...

By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence.
...More...

Historical: Liberation of Terra, Volume 2 describes the final years of the civil war that ultimately brought about the end of the first Star League. Covering the fighting that followed Kerensky’s conquest of the Rim Worlds Republic and the early stages of the Hegemony campaign to the final conclusive
...More...

Handbook: House Liao compiles the history, politics, and cultures of the Inner Sphere’s smallest—and perhaps least understood—Great House. This sourcebook also includes game rules for use with Total Warfare, Tactical Operations, and A Time of War: The BattleTech RPG, including new support vehicles,
...More...

Jihad: Final Reckoning completes the Jihad plot book series started with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the Republic of the Sphere. With articles covering the final fateful years of the war, this
...More...

Technical Readout: 3055 Upgrade presents the Solaris VII ’Mechs built using prototype technologies. Upgraded in appearance and technology, the designs first presented in the Solaris VII box set and Solaris: The Reaches are now back in print, along with several new Solaris VII designs. In addition
...More...

You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3050 Upgrade and want to deploy some of those ’Mechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are
...More...

You’ve grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those ’Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because
...More...

BattleTech Technical Readout: 3085 gives a detailed look at the machines introduced during the waning days of the Jihad and into the founding days of Devlin Stone’s Republic of the Sphere. This book includes the latest ‘Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support
...More...

Technical Readout: 3150 collects the latest generation of battle armor, vehicles, ’Mechs, and aerospace units from around the Inner Sphere in a single print volume for the first time, complementing the Republic-heavy units shown in Technical Readout: 3145. Featuring new technologies found in Era
...More...

Thrown into the thick of the firefight, an assault lance MechWarrior has an ego as wide as a DropShip. That ego was earned in blood, sweat and hard-fought victories in the teeth of the enemy across a hundred worlds…

At a distance, in the thick of it; driest desert, coldest glacier: a battle lance MechWarrior is a jack-of-all-trades. He or she doesn’t need a specialty because they can take the battle to the enemy under any conditions…

There are plenty of hotshot pilots, but a command lance MechWarrior must be more. Able to view the chaos of a battlefield as a grand game of chess, he or she is willing to make the sacrifices necessary to plant the victor's flag...

Whether headhunting or running down recon forces, a pursuit lance MechWarrior is a commander’s surgical instrument. Not deployed for just any situation, these specialists are only unleashed to turn the tide of battle…

"Information is ammunition" is gospel for recon lance MechWarriors. Unsupported, under-armored and under-gunned, these mavericks penetrate enemy lines and bring back the intel to sway a battle to victory...

Support Lance MechWarriors are the unsung workhoreses of every army. Overlooked by most, commanders know these stalwarts are the glue that binds any military, enabling success for any type of military campaign…