Instant aggregation and visualisation of your sales data – Simply upload the sales data you can get from your distribution platform (which is normally in .csv format).

Automated retrieval, aggregation and visualisation of your marketing data – There are currently two main data categories: videos and landing pages (i.e. web pages or any resource with a tracker). The available services are YouTube for the former and Google Analytics for the latter. We'll be constantly adding more throughout this Alpha period.

Date-tagging – Mark important dates (such as events, version releases, big press features, etc...) to give context to the rest of your data.

This is the very first public version of My Game Reach, so as you may appreciate we still have a long road ahead of us. We'll be constantly improving and adding more features to it. Our roadmap will give you a high-level overview of what we plan to roll out over the coming months.

Joining us this early in the process gives you the advantage of being able to influence My Game Reach and help us mould it to your needs. To this end, we've set up some community and support mechanisms so you can reach us with any questions or feedback (and even be involved in our development process if you'd like):

We’ve just hit an important milestone in the development of My Game Reach and are ready to open up access to a small number of early users. So we’re looking for game developers to join the closed Alpha and help us refine certain aspects of the product offering. To join the Alpha sign up here.

My Game Reach is an online tool which helps you monitor and analyse the effectiveness of your marketing efforts so you can continuously adapt and fine tune your strategy.

This Wednesday 24th February we'll be broadcasting our very first Faction Overlord live devstream! Stephen will be streaming some game programming on his Twitch channel every Wednesday at 11pm CET.

Live streaming was always part of our plans for open development but it kept being put on the backburner. Mostly because we wanted to make sure we could commit to a regular and consistent schedule which provided good value to the stream viewers. Wa also needed to take care of some logistics related to hardware, internet connection strength and reliability, physical space etc... but all that has been sorted out now.

Over time we'll stream more frequently and have non-programming content as well, but for now join us every Wednesday at 11pm CET on Stephen's Twitch channel and don't be afraid to join the discussion in chat!