Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.

NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!

Change Log:

[ Graphics ]

Splash loading screen added to provide player feedback while assets are being loaded.

Added large debris pieces for all capital ships and titans (per race).

Shield shader updated slightly to make shields more visible (work-in-progress).

* FOV options have been added in the Configuration Tool for Aiming and Normal views.* Fixed Configuration Tool crash when modifying options for DirectInput control pads.* Restored missing Controller Sensitivity options to Configuration Tool.* Added basic keyboard and mouse navigation to the menus.* Updated mouse sensitivity; mouse aiming should generally feel more comfortable now.* Added Volume option in the Configuration Tool.* Changed the Screen Size setting to be 100% by default.* Changed the default button prompts to the keyboard icons.* Fixed a crash on game exit.

Hardware issues:

* On Intel Sandy Bridge and Ivy Bridge processors, users may experience a graphical issue during the cutscene in Chapter 1 when you let go of the ship and swim over to the gangway, just before using the grappling hook. Intel is aware of the issue, and the fix will be rolled out in a future driver update. Please continue to keep your graphics drivers up to date, and the issue will soon be fixed.

* Users playing the game on some NVIDIA graphics cards, using more recent driver versions, may experience corruption of the water reflections (appearing as a mosaic-like effect over the water). NVIDIA is aware of the issue and will work on fixing it in a driver update.

* Users on Optimus laptops will likely be unable to select the correct graphics card in the Configuration Tool. NVIDIA is aware of the issue, and will work on fixing this for a future driver update.

GAMEPLAY- Added Phantom Lancer!- Fixed being able to use ping to identify illusions.- Fixed bug where we wouldn't always upgrade couriers in order of creation.- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).- Fixed being able to blink if you became rooted after you started casting.- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.- Fixed Searing Arrows not stacking with Eye of Skadi.- Fixed Satyr firing Shockwave onto smoked/invisible heroes.- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).- Attacking units now follow their target and then resume attack orders after getting disarmed.- Updated attack animation for Spectre, with more impact on hit frame.

UI- Tranquil Boots regen is now displayed on the HP bar.- Clicking "No Courier" opens the shop with the courier item selected.- As spectator, clicking courier button now queries the courier for the current query unit's team.- Fixed creepstats drawing for all units when spectating.- Fixed missing shared cooldown on the first use of an item.- Extended the health bar above the stats area.- Centered respawn label when showing death panel but not the buyback button.- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.- Fixed top bar timer not initializing- Selling back a limited stock item within the sellback time restocks the shop.- Broadcasters can now draw lines in the world.

BOTS- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.- Bots will no longer use items or abilities when they are individually disabled.- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.

(Build 154436)- Fixed 64bit issues with split screen input binding menus.- Added fix for black screen on OSX, for ATI series 6 cards. (Fix for series 4 and 5 is in the works)- Disabled instancing on OSX platform.- Fixed kernel panic on OSX caused by parallax occlusion mapping pixel shader.- GPU's video memory size is now determined correctly under OSX platform.- Application is now started in current desktop resolution on OSX platform, instead of 1024x768.

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