( can be paid with either or .): Move a +1/+1 counter from target creature onto another target creature with the same controller.: Attach target Aura enchanting a permanent to another permanent with the same controller.

( can be paid with either or .)Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell’s converted mana cost.

"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."-Bougrat, druid of the Cult of Yore

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

, : Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.: Choose a card removed from the game with Muse Vessel. You may play that card this turn.

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)

Choose up to four cards you own from outside the game and shuffle them into your library.//Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times.

Creatures you control get +1/+1 until end of turn.Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)

Defender (This creature can’t attack.)Walking Archive comes into play with a +1/+1 counter on it.At the beginning of each player’s upkeep, that player draws a card for each +1/+1 counter on Walking Archive.: Put a +1/+1 counter on Walking Archive.

Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.Hellbent — If you have no cards in hand, Demonfire can’t be countered by spells or abilities and the damage can’t be prevented.

Double strikeWhen Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.When Crypt Champion comes into play, sacrifice it unless was spent to play it.

Enchant creatureEnchanted creature doesn’t untap during its controller’s untap step.Forecast — , Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)

Enchant creatureWhenever enchanted creature attacks, if its power is 2 or less, it’s unblockable this turn.Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)

Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has “, Sacrifice a creature: Put a blood counter on Rakdos Riteknife.”, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.Equip

First strike: Reveal your hand and discard a card of target opponent’s choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.//Target player sacrifices two attacking creatures.

FlyingPride of the Clouds gets +1/+1 for each other creature in play with flying.Forecast — , Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)

FlyingWhen Sky Hussar comes into play, untap all creatures you control.Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)

FlyingWhenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Gain control of target monocolored creature.Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Regenerate target creature with a +1/+1 counter on it.

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Untap target creature with a +1/+1 counter on it.

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it can block as though it had flying this turn.

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.), : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains flying until end of turn.

Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Until end of turn, target creature with a +1/+1 counter on it gains “Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.”

Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it can’t be the target of spells or abilities this turn.

Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.), Remove two +1/+1 counters from among creatures you control: Draw a card.

Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)Vigean Hydropon can’t attack or block.

Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains trample until end of turn.

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

Put target artifact or enchantment on the bottom of its owner’s library.//Search target opponent’s library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.

Return target creature card in a graveyard and target creature in play to their owners’ hands.//Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.

Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Reveal the top four cards of your library. You may put a creature card from among them into play with “At the end of your turn, return this creature to its owner’s hand.” Then put the rest of the cards revealed this way on the bottom of your library in any order.

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.//Other spells you control can’t be countered by spells or abilities this turn.Draw a card.

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent’s converted mana cost.//Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

VigilanceWhen Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.When Court Hussar comes into play, sacrifice it unless was spent to play it.

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Whenever Jagged Poppet is dealt damage, discard that many cards.Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.

Whenever Paladin of Prahv deals damage, you gain that much life.Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)

Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.Whenever you play a blue creature spell, reveal the top card of your library. If it’s a creature card, put that card into your hand.

You may play Plaxmanta any time you could play an instant.When Plaxmanta comes into play, creatures you control can’t be the targets of spells or abilities this turn.When Plaxmanta comes into play, sacrifice it unless was spent to play it.