Heroes of the Storm PTR Patch Notes – December 3, 2018

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until December 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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Art

Stitches has received several updated effects and animations to match his gameplay updates.

Sylvanas has received several updated effects and animations to match her gameplay updates.

Design

Armor

Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:

Anub’arak

Nerubian Armor (W)

New functionality:

Increase the Spell Armor granted from Harden Carapace by 20 (to 60)

The Butcher

Enraged (Passive)

Armor increased from 15 to 25

Chen

Purifying Brew (Trait)

Spell Armor increased from 30 to 40

Untapped Potential (R)

Armor increased from 50 to 60

Diablo

Sacrificial Soul (Q)

Armor increased from 20 to 25

Armor at max Souls increased from 40 to 50

E.T.C.

Rockstar (Trait)

Armor increased from 20 to 25

Show Stopper (Q)

Armor increased from 15 to 35

Gazlowe

Robo-Goblin (R)

Armor increased from 30 to 40

Lt. Morales

Safeguard (W)

Armor increased from 25 to 30

Trauma Trigger (Passive)

Armor increased from 30 to 40

Nova

Anti-Armor Shells (Passive)

Physical Armor shred increased from 10 to 15

Raynor

Bounty Hunter (Trait)

Armor increased from 5 to 10

Rexxar

Hunter-Gatherer (Passive)

Armor increased from 10 to 15

Tassadar

Khala’s Light (Q)

Armor increased from 15 to 20

Tyrael

Defense of the Angels (Active)

Armor increased from 40 to 50

Uther

Devotion (Trait)

Armor increased from 15 to 25

Valeera

Smoke Bomb (R)

Armor increased from 25 to 30

Zul’jin

Amani Hide (Active)

Armor increased from 10 to 15

Catapults

When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave.

NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.

Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

Mercenaries

Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.