Blog Archives

That’s it. I’ve tasked myself with a new challenge. It’s time to start making games and getting better at this jazz. I gave it quite a bit of thought. I wanted to come up with something that wouldn’t only sharpen…

I kind of wrestled with this one, trying to figure out an appropriate name for this particular element (grouping), but I think I hit this one about right. So what do I mean by “pulse”? More or less, I’m talking…

For the second installment of my GDE posts, I’m going from the fourth dimension and going back to the original three. OK, in other words, I’m going to talk about the dimension of space… positioning. Your player, stage objects… you…

Well, I’m on vacation right now, and there’s an arcade with GALAGA in it. One of my favorite classic arcade games, for your information. So naturally, I was going to sink some quarters into this old machine. So I’m playing…

I was thinking about an interesting gameplay mechanic: what if there was a game that had no boss rooms? OK, don’t get smart with me; there would still be bosses themselves. Just no traditional boss rooms. You could enter a…

I’ve been playing some flash games here and there, and from my perspective a game’s “pace” seems to be one of those things that can be very tricky to fine-tune. A little too slow, and the player’s bored; a little…