Since the new QL maps have ruined it for anyone that plays with the classic r_mapoverbrightbits 5 + r_vertexlightning 1 configuration because they look way too bright and you are forced to play with the cap value depending on the map, im asking: Can you somehow script it in a way so you dont have to play with the overbrightbitscap value going from 250 to 170 to 200... etc to fit your prefered config for each map? because it's incredibly annoying.

Now with the other maps, you get some sort of dead look, it looks like you are playing on a cloudy day or something, or as if you didn't wash your eyes that morning. I think this must be due to the combination of enabled bloom and increased contrast. Unfortuantely there is not an universal value that one could use to get it just right on each map. Hopefully syncerror reads this and gives us the posibility to change cvars automatically per map.