Farewell to Fear: A Progressive Post-Fantasy RPG

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God save the queen, because we’re too busy saving ourselves. The status quo is never the answer; it is always the problem. History is written by the victors. Since the past has been taken from us, we’re going to write the future.

Afflict the comfortable. Comfort the afflicted. Always demand better. Complacency is humankind’s greatest enemy. Do not suffer the fate of the elves. Shed your romantic notions of plutarchy, monarchy, patriarchy, ecclesiarchy. This is the real world. Take control.

- Kennuise Political Tract

Professor Anderssen's Omnibus Works, Titled Farewell to Fear, Proposing the Advancement of Culture and the Abandonment of Barbarism (Or Farewell to Fear) is a game about revolution, change, and bringing modern ideas to fantasy. The world isn’t perfect, but we want you to change it. Preparation, discovery, truth, experimentation, forward-thinking, these are your weapons.

Our world, Arduise, presented in fictional research, anecdote, and quotations. Everything’s subjective; so nothing is set in stone.

Rules for playing Farewell to Fear. Our rules focus on revolution and critically-approaching problems.

Hundreds of seeds for telling your own stories, access to dozens of character options, and guidelines for making your own characters and adventures.

Welcome to Arduise. Now change it.

Character classes and game modules are not included in the book. They're free for download at http://www.machineageproductions.com/farewell-to-fear/. The reason is, we're going to be adding them as time goes on. We're projecting 25 classes in the first year, 24 modules. We will continue to post more, including fan modules and classes.

What does this mean for you?

It means you're getting 160 pages that presents Arduise, and our rules. Character creation happens on the character class sheets.

It also means there are no 'canon classes.' All our classes are equally as important.

What You'll Need

A pile of dice. More is better. We prefer at least one traditional set of polyhedrons per player. You'll also want some poker chips or other tokens. And you'll want to have classes and modules printed. That's about it.

This book was an absolute joy to read. The authors provide a setting that hits all the high-points you want in a setting: fleshed-out details that make the world come alive, mysteries with competing theories that the GM can make her own, and no mechanical [...]

These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.

Original electronic format

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