In previous movies, we've been looking at our scenes through something…called the Editor Camera.…It's a virtual camera that is created by the software to allow you to see what…is happening in your scene.…It's fine for modeling and demonstration purposes.…But when it's time to actually animate, you need to be looking through a Camera object.…The Camera object actually exists in your Object Manager.…It can be manipulated, and more importantly, it can be keyframed.…The Editor Camera cannot.…So I've got a new scene here.…I'm going to add a Cube to it.…When I orbit around this, I'm using the Editor Camera.…Once again, the Editor Camera really is just for modeling and just general use purposes.…

If we want to be able to actually control our camera, so we need to add a…physical Camera object to the scene.…Underneath the Scene Objects is the Camera.…There is also a Target Camera, we're not going to be using that.…We're going to use a regular Camera object.…When I let go over the Camera object, I get this green line that is now framing my object.…

Resume Transcript Auto-Scroll

Author

Released

12/14/2010

CINEMA 4D R12 Essential Training with Rob Garrott introduces artists to the CINEMA 4D workflow, using CINEMA 4D as an important part of a toolset that includes Adobe After Effects, Photoshop, and Illustrator. The course explains the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. It also includes practical techniques for creating, selecting, and transforming objects, working with splines, polygonal modeling, and adding materials, lighting, and camera views for a fully realized 3D image. Exercise files are included with the course.