I've been having trouble getting my SAT code working using AABBs, and I've been trying to find a solution but, I'm scratching my head.
For some reason, it detects collisions very wrongly, as shown by ...

I'm trying to implement a collision system for a 2D platformer using the SAT algorithm. For what i need, my implementation only handles AABB's, i followed the instructions given here. It works, there ...

I'm developing a Zelda game with Java using the Slick2d library.I'm using the Separating Axis Theorem based algorithm for resolving collisions and it works pretty well. But as I use invisible polygon ...

My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of ...

I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis ...

I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on ...