Ok--Collision did the sims on all the trinkets. I took the sim data and put them in order for single target (which BiS means TG/SMF for single target.) The arms list is basically the same except skeers jumpts to top. I added a numerical value which indicates the +/- dps from H-TF Feather, which is currently the gold standard. This way, when loot council asks you how much dps is it for you, you can tell them.

this explains why haste value doubles. But why does haste Scale better with 1 more Target then Crit or STR?

All that u wrote is for crit 2 ? And crit scales with DW and BS too ?
And it gives u more Enrage uptime (10%damage).

same for SS. SS "doubles" the crit damage to.

i was wondering why ur weakest Stat actually scales the highes with 1 more target. that didnt make sense for me.
Its not about that haste souldnt double. but if haste doubles my thought was crit should double 2!

Maybe i got brainlaggs on this one idk.

Crit and strength both almost double in value too from 4>8. Not sure what you're smoking but give me some too! Aoe rotation is more rage intensive and has more benefit from slam over OP which also costs more rage if that makes any sense to you.

Ok--Collision did the sims on all the trinkets. I took the sim data and put them in order for single target (which BiS means TG/SMF for single target.) The arms list is basically the same except skeers jumpts to top. I added a numerical value which indicates the +/- dps from H-TF Feather, which is currently the gold standard. This way, when loot council asks you how much dps is it for you, you can tell them.

Yeah he said Collision did the sims and HE did the trinket rankings, that doesn't mean they're correct. Confirmation from another would verify it though =). I'm not saying I don't believe him, but I didn't see Collision or anyone else mention anything about it so that would be nice for piece of mind.

Yeah he said Collision did the sims and HE did the trinket rankings, that doesn't mean they're correct. Confirmation from another would verify it though =). I'm not saying I don't believe him, but I didn't see Collision or anyone else mention anything about it so that would be nice for piece of mind.

Sorry this may have been answered earlier but I skipped a few pages... What's the current word for TG when we have the CDR trinket, in terms of when to use Reck? Save it for Skull Banner or use the new reduced CD?

At first glance, it seems this will only really be a critical decision for your 2nd Reck usage in a fight (normally). Since usually you won't see more than 3 uses of Reck in an encounter and by the time the 3rd one comes up, it will be a matter of whether you still have time to wait for Banner or whether you need to squeeze it in ASAP. The interesting decision is whether to wait for Banner on your 2nd Reck (therefore preserving the timing for your 3rd) or to use it immediately and hope to possibly squeeze a 4th Reck usage into an encounter that used to only span 3.

I should math it out, but before I start I'd like to see a ball park answer if anything.

Sim it but generally yes, T15 2p isn't all that strong.

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Originally Posted by Enpoli

Sorry this may have been answered earlier but I skipped a few pages... What's the current word for TG when we have the CDR trinket, in terms of when to use Reck? Save it for Skull Banner or use the new reduced CD?

At first glance, it seems this will only really be a critical decision for your 2nd Reck usage in a fight (normally). Since usually you won't see more than 3 uses of Reck in an encounter and by the time the 3rd one comes up, it will be a matter of whether you still have time to wait for Banner or whether you need to squeeze it in ASAP. The interesting decision is whether to wait for Banner on your 2nd Reck (therefore preserving the timing for your 3rd) or to use it immediately and hope to possibly squeeze a 4th Reck usage into an encounter that used to only span 3.

Depending on the length of the fight (and increased damage phases, etc), use it on CD. Skull Banner should be aligned so that you get it at the start of the fight and end with full CD's.
If the fight is long enough for you to get 3 banners, use the Banner with a reck in the middle of the fight, but that is less important than getting both CD's together with your executes at the end.
Example 1: 0: Reck + Banner, 2min: Reck, 4min: Reck, 6min (20%): Reck + Banner
Example 2: 0: Reck + Banner, 2min: Reck, 4min: Reck + Banner, 7min (20%): Reck + Banner

It's gonna get tricky, but ultimately the first and last set of CD's matter far more than the middle one; so if you miss a banner because you mistime the fight, not as big a deal (because you usually have Pots, etc for the first and last phase).
I suggest you record your kill time, get a spread sheet or notepad and math it out, then have it up for quick reference before a pull. The ingame stopwatch works pretty well too, I have it macro'd to my potion, so when I hit pre-pot it starts counting.