What a piece of work is a man? How noble in reason, how infinite in faculties, in form and in motion, how express and admirable how like an angel! What apprehension oh how like a god! The beauty of thee world, the paragon of animals, and yet- to me, what is this quintessence o' dust? Man delights, not me. Nor woman either, nor woman either.

Location: You know that gap between the bottom of your dresser and the floor? Yeah, there.

12-12-2011, 09:51 AM

Did you find something to make it more realistic and not glitch horriblly?

What a piece of work is a man? How noble in reason, how infinite in faculties, in form and in motion, how express and admirable how like an angel! What apprehension oh how like a god! The beauty of thee world, the paragon of animals, and yet- to me, what is this quintessence o' dust? Man delights, not me. Nor woman either, nor woman either.

I'll start with the glitches. The frist thing I ran into was the door in the beginning. If you press Enter more than once, it keeps spinning around. That brings me to my second point, there should be ingame instructions. Also, When I pressed reload, the gun repositioned in a messed up position. The controls are clunky also. You have to move your entire hand just to reload the gun because move is the arrow keys instead of w,s,a and d. To call this a game doesn't qualify well. It is more of a FPS Base System, which is what I see now and in your description. The system just needs more polishing before final release such as: Sounds, better reloading animations, better controls, and more to offer. I did like the grenade drop, but that needs to be improved also.

I'll start with the glitches. The frist thing I ran into was the door in the beginning. If you press Enter more than once, it keeps spinning around. That brings me to my second point, there should be ingame instructions. Also, When I pressed reload, the gun repositioned in a messed up position. The controls are clunky also. You have to move your entire hand just to reload the gun because move is the arrow keys instead of w,s,a and d. To call this a game doesn't qualify well. It is more of a FPS Base System, which is what I see now and in your description. The system just needs more polishing before final release such as: Sounds, better reloading animations, better controls, and more to offer. I did like the grenade drop, but that needs to be improved also.

Ought to work on your animations. Nothing is more important than what the user themselves see. 'Fer example, when shooting the slide will pull back on its own and a casing will fly out in some random direction. That would be good. Due to the way the gun is angled, sometimes this casing might not be seen.
One thing I notice is the way the character holds the gun. I don't think anyone holds a gun like that. When they teach you basic weapons training, the idea is to hold the grip with both hands, not the grip with one and the slide/hammer with the other, unless it were a revolver and you were trying to spew out as many bullets as you could in a short amount of time.
It is not entirely necessary for you to have a bullet literally fly out, however it may do you some good if every so often a yellow beam of light came out of the barrel called a tracer bullet. Flash anims would be nice, too.
In the case of your reload anims, it's just odd in general. The gun is angled funny and the slide is pulled back from a direction where many people would find it silly and inefficient to pull it from.
Perhaps this weekend I will begin a series of tutorials on FPS animations and basic method requirements. This week is a little too busy.