Have a look at my (unfinished) game!

Anyway, right now it gets pretty repetitive and boring. Does anyone have any ideas on how to make it more interesting?

http://www.swfme.com/view/1269722\r\n\r\nIt's been about 2 weeks in development.\r\n\r\nAnyway, right now it gets pretty repetitive and boring. Does anyone have any ideas on how to make it more interesting?

I figured out the game, and I have to admit it's very very good. Music and maybe some special effects would really improve it to make it a good game! Maybe add a home screen with instructions and help because it took me a while to figure out the controls. But nice!

I figured out the game, and I have to admit it's very very good. Music and maybe some special effects would really improve it to make it a good game! Maybe add a home screen with instructions and help because it took me a while to figure out the controls. But nice!

Its cool, you can make a level wheres the bullets bounces when hit the walls, I think this code can make it:if("bullet collide horizontal wall"){bullet.xSpeed*=-1;}

Anyway, you make a good game, Im sure that your game can be really addictive if you put more features like upgrades, bonuses or combos.

Its cool, you can make a level wheres the bullets bounces when hit the walls, I think this code can make it:\r\nif("bullet collide horizontal wall"){\r\n bullet.xSpeed*=-1;\r\n}\r\n\r\nAnyway, you make a good game, Im sure that your game can be really addictive if you put more features like upgrades, bonuses or combos.

Sorry I can't check it out at the moment but will later I just wanted to say something about the bouncing there Toony (carlytoon) but down, the *-1 works great and is fine for starting or math matic things but with somthing that needs to be fast it is best to use this -( the var) this basicly changes the sign of a number( positive to negetive and visversa) . It is casting (more techniacal stuff but easy It is used to change types like string to nubers and such) the var to - so neg and ned = pos and so on, but it is a little faster as it has a pecedence of 14 out of 15 where * and = have one of 13 out of 15, and if that made no sence to you don't worry just remmeber instead of *= -1 for things that need to be realy fast you should do -(var).Though I don't think I is that big of a deal every inch can help! Hope that help some one!

Sorry I can't check it out at the moment but will later I just wanted to say something about the bouncing there Toony (carlytoon) but down, the *-1 works great and is fine for starting or math matic things but with somthing that needs to be fast it is best to use this -( the var) this basicly changes the sign of a number( positive to negetive and visversa) . It is casting (more techniacal stuff but easy It is used to change types like string to nubers and such) the var to - so neg and ned = pos and so on, but it is a little faster as it has a pecedence of 14 out of 15 where * and = have one of 13 out of 15, and if that made no sence to you don't worry just remmeber instead of *= -1 for things that need to be realy fast you should do -(var).\r\nThough I don't think I is that big of a deal every inch can help! Hope that help some one!

Really nice game, I have to say. I got totally immersed in it once I figured out the controls. Maybe adding some upbeat techno music would be a nice addition to the game. I could totally see this being some sort of Facebook game.

To all of those who are wondering:Instructions- Try to avoid the blue bolts by moving the rotating yellow square with the mouse.

Really nice game, I have to say. I got totally immersed in it once I figured out the controls. Maybe adding some upbeat techno music would be a nice addition to the game. I could totally see this being some sort of Facebook game.\r\n\r\nTo all of those who are wondering:\r\nInstructions- Try to avoid the blue bolts by moving the rotating yellow square with the mouse.

It's pretty good a way to drastically increase the repeatability of the game is let the user destroy the bullets to some degree and include an rpg system. After they finish you give them a unique text for how well they did. You could possibly include achievements and such.

It's pretty good a way to drastically increase the repeatability of the game is let the user destroy the bullets to some degree and include an rpg system. After they finish you give them a unique text for how well they did. You could possibly include achievements and such.

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