Alrighty this is a pretty large update, there's several minor things that changed that aren't noted here but all important changes should be in this list. Also a handful of these were already patched into the game but never noted:

1) Bug with messages not showing read for a long time in the outbox after being read fixed.

2) Design change in the recruit screen to recruit multiple units much easier.

3) Spoils battles(Battles between 2 or more attackers on the same target at the same tick) have had several bugs fixed and proper events for all involved players.

29) Special colour markings for colonies/alliances now persist after logging out.

30) Bug with nukes and large training base squads fixed.

31) Relocating not resetting control ticks on the target outpost now fixed.

32) Several statistics bugs fixed, statistics should now be working properly and are world specific, gained achievements show up for all worlds your account plays on.

33) Facebook icons hidden when in territory view.

34) Satscans no longer show up as circles in territory view.

35) There is now a "preview" of the size of a satscan when placing it.

36) You can request to join an alliance by clicking on the alliance leader and clicking a new envelope icon. This will send an event to the leader, only 1 is allowed and cannot be spammed.

37) Achievements now give 50 bonus tokens each once achieved. Due to the achievement errors for thousands of accounts that are now fixed we've reset the achievements for all players. This we feel was a necessary step due to the amount of achievements that were gained improperly for thousands of accounts.

38) Facebook achievements removed when playing through Kongregate.

39) Delayed nukes/dragons no longer display until the delay has ended.

40) There is now a block to trading for new alliance members. You cannot receive or give resources to your alliance until you have been in the alliance for 100 ticks. This is in place to help prevent exploitation.

41) Conquers showing 0 in the conquers tab fixed.

42) Some bugs with selecting colonies on vacation has been fixed.

43) Nuking wreckage no longer produces an outpost and also you cannot nuke wreckages anymore.

44) Changes to training and relocation, you can only train a maximum of 30 soldiers(10 tanks, 15 vehicles or 30 infantry, or a mix) at a time in your training base or colony. You can now also relocate with a full squad of units in your colony/castle.

45) You can no longer request to go on vacation while rebelling.

46) Wreckage spawnrate changed to 1 per hour on all worlds instead of 1 per tick.

47) Ban mechanics have been completely reworked to allow banned players to log into the world they were banned on. If they attempt to log into a world they were not banned on they will get a notification that they were banned on a specific world and to log in there. When logging into that world they will get just a black screen with the reason for their ban and they can send/receive messages only to the admin and cannot see any other messages or anything else.

48) When running the facebook application for the first time you will be asked if you have played before, giving you the option to link facebook directly to your BD account.

49) Bug where some users were not getting the 100 tokens for completing the tutorial for the first time fixed.

52) New advisors feature added, occasionally you will get an advisors event(Lightbulb icon) in your events which when clicking on it will give you 3 advisors who will give you different recommendations on building, attacking, etc. This is brand new so please give us feedback about how the advisors work and any improvements you guys would like to them!

53) We've added back in the music player with some new tracks and a new design. You can now customize which songs will and will not play in the playlist and you can adjust the volume, Adjusting it to 0 will turn it off. The settings for the music player are world specific and will persist after you log off.

54) When trading with members of your alliance the my alliance info now updates immediately when sending resources.

55) Added in a battle calculator into the game, it can be accessed via the statistics page or from any battle report.

57) Marking an alliance/player with purple/orange will now also affect all their squads as well.

58) Resource outposts now carry the flag of their owner and also any special markings for ally/enemy or the special purple/orange colours.

59) Added in background music to the server selection page and a mute button on the top right.

60) Unique wreckage added for Fantasy worlds.

61) You can now no longer trade resources to a player who is over the 15,000 metal/oil limit, regardless if they have the expanded storage or not.

62) Events for achievements updated.

That should be about everything, there was a total of about 78 updates that went in, a few were background updates and several I tied in together above. If you have any feedback, questions, issues, etc with any of the updates or any problems that have come up since the update please report them in this thread.

Thanks for your patience and we hope you enjoy this update, it is the largest we've had to date!

My first thought is that it's fantastic to get some new features in the game, bugs fixed, and things improved. Though I will forever make my first complaint:

Where is Experience?!

On the the actual content of the update.

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2) Design change in the recruit screen to recruit multiple units much easier.

Awesome, it's a feature I won't use due to being used to shift clicking the unit cards, but a good addition.

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14) Resource outposts updated to add +0.5 to all alliance member's worker growth for the owner of the outpost.

Awesome, I've been waiting forever for this and am glad to see it's finally here.

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15) Force relocation changed so that you cannot force relocate a colony/castle to an outpost that has squads on it or moving to or away from it.

Why? Is this for your alliances squads or ALL squads? Bouncing players back from attacking my full control OPs is a valid tactic that we should not get rid of. I don't understand why you would want to get rid of this. I think we should remove this part of the update unless there is some unforeseen problem that I am missing. Please explain here.

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24) Losses spread out more evenly in battles with multiple players.

I would be very interested in knowing the new algorithm. Does it still kill low HP units first? Does it still target certain weapons first? If this works properly it can be great, I just hope it didn't ruin any of the other priority mechanics.

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44) Changes to training and relocation, you can only train a maximum of 30 soldiers(10 tanks, 15 vehicles or 30 infantry, or a mix) at a time in your training base or colony. You can now also relocate with a full squad of units in your colony/castle.

Good change, I like this.

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50) Added mute button for the tutorial as requested by many players.

THANK JESUS!

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52) New advisors feature added, occasionally you will get an advisors event(Lightbulb icon) in your events which when clicking on it will give you 3 advisors who will give you different recommendations on building, attacking, etc. This is brand new so please give us feedback about how the advisors work and any improvements you guys would like to them!

Am very interested in seeing how this turns out and how the feature evolves.

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53) We've added back in the music player with some new tracks and a new design. You can now customize which songs will and will not play in the playlist and you can adjust the volume, Adjusting it to 0 will turn it off. The settings for the music player are world specific and will persist after you log off.

I'm glad we have this feature but it's very annoying. It doesn't seem to disable properly, every time I am on the world select screen it blares music at me. I think we need a global account variable so I can shut it off completely, this goes for the pop ups as well which pop up every single time.

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55) Added in a battle calculator into the game, it can be accessed via the statistics page or from any battle report.

Seems buggy, can't get it to work yet, but after this feature is fixed I think this is fantastic.

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61) You can now no longer trade resources to a player who is over the 15,000 metal/oil limit, regardless if they have the expanded storage or not.

Huh? Why. This is dumb. If everyone has 20k oil and I am topping off and want to give my extra to someone I'd like to be able to give it to someone with 15k oil if he has the least. What about someone doing multiple ions/spy attacks? I'd like to be able to give them 20k oil before they do the energy intensive actions before they have to do it all, otherwise it can be an annoying step of sending them oil 2-3 times within a few minutes just because of this silly rule.

If this is to fix some exploits, there are better ways to do it.

I have a couple final thoughts. Let me globally disable the music, let me disable the popups. Let me relocate conquers to outposts again. Give me XP! We need more updates that increase the abilities of the skilled player, the resource outpost change was a nice touch, the built in battle calculator will be awesome when it's working. We are moving in the right direction but we NEED EXPERIENCE! And we need to not get rid of tactics for smart players to force battles, like relocating conquers in the way of people's armies.

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