Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

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About This Game

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse!

In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.

The good news is that you don't just have access to one world. You have access to all of them. Born with the mysterious power to travel to other dimensions, you can choose which dimension you wish to travel to in order to get to the Demon Lord.

Dimensions vary based on their name. One might be full of lush forest landscapes full of adorable animals and cunning thieves, while another might be full of corrupted hellscapes infested with demons. You might find likeminded heroes willing to journey with you, or you might meet no one and be forced to venture into the unknown alone.

Like a dimension you previously visited? Simply input the name at the Dimensional selection screen before you begin your journey. Want to try your luck with a random dimension? Type any word that pops into your head, and watch as One Way Heroics builds you a world based on the name you chose.

Infinite permutations. Infinite worlds. Infinite adventure.

*This game supports Cloud Saves for most system data including clear data and unlockables, however mid-game saves do not carry over.

System Requirements

Minimum:

OS: 2000, XP, Vista, 7, 8, 8.1

Processor: Pentium III 1.0 GHz or better

Memory: 256 MB RAM

Graphics: 800x600 resolution or higher

DirectX: Version 9.0

Hard Drive: 50 MB available space

Licensed by Smoking WOLF. Licensed to and published by Active Gaming Media Inc.

It is hard to sum up One Way Heroics into just a few words, so let me give you a couple paragraphs. (If you're the sort that likes to go "tl;dr" then just scroll to the bottom, but I mean, then why are you even reading reviews to begin with?)

I picked this game up for <$0.60 when it was sale during the summer. I have to say, those were the best $0.60 I have ever spent. One Way Heroics doesn't appeal to you with stunning graphics, rich storytelling, or intricate gameplay. Instead, it is more retro gaming, silly short tales, and an easy to pick-up set of controls. Now you might be wondering, why would I want something like that? Arguably everything but simplicity of the controls could be considered negative or at least niche. One Way Heroics doesn't offer high spec gaming while emptying your wallet - what you're buying is meaningless fun and entertainment.

When I first opened this game and started an adventure, I found myself with my silly little 2D character talking to a "Naughty King Victor" about the darkness at the left of my screen that would attempt to eat me until I killed the Demon Lord. Yes, clearly the storyline could use some work, but as I struggled to kill weak mobs and then stronger demons I found myself falling for this game. Everything was fairly straightforward and the desire to complete achievements, "save the world," and become a true hero compels you to play over and over again. It doesn't take several hours to do a run through like a quest in some RPG, just 30 minutes or so if you're short on time. Yet, you can play longer sessions that go for tens of hours depending completely on what you want to do and how much time you have - and those hours? They were some fun hours.

I won't try to tell you that you'll be so entranced with One Way Heroics that you'll spend thousands of hours playing it - you probably won't. But it's easy to lose 10, 20, maybe even 100 hours of your life having fun by sending your hero towards the right of your screen. Was that worth my 60 cents while it was on sale? Definitely. Is it worth the full $3.49? Absolutely. Most of us play games to have fun - and One Way Heroics delivers.

tl;dr?

If you're a hardcore gamer looking for a game with brilliant graphics and intricate/competitive gameplay to drop thousands of hours on, I think you're better off somewhere else.If you're someone looking to spend 10-100 hours having fun in your spare time? Buy One Way Heroics.

One Way Heroics is like potato chips: you eat one, and you can't help but go for another.

For those moments where a player wants to pop open an RPG, but doesn't quite want to start a 40 hour time investment, OWH is perfect; simple combat, roguelike gameplay, and varied challenge levels depending on one's mood. Whether for a 20 minute stroll or an epic 2-hour odyssey with perma-death waiting around every corner, this game aims to suit itself to multiple tastes.

Finishing a game, whether winning or losing, awards points used to boost one's future playthroughs (with wins awarding more). Whether it be unlocking new perks or opening new slots in the Dimensional Vault to transfer items from one playthrough to the next, every run feels like it progresses the player. That being said, while there are technically save areas, losing concludes the run and records the player's performance right there - no going back to try and get more points, but it will allow you to conclude a run 'just for funsies'. Maniac Mode, the game's 'hardcore' setting also prevents players from importing items from previous games, though depositing new items is still possible. Save points and dimensional vaults make the game friendly for casual runs, but the true hero wins on Maniac Mode with no takesies backsies (the greatest scores are only counted upon no deaths).

More than that, the game is also surprisingly colorful. Dialogue and narrative is sparse, but sweet and entertaining. Furthermore, there are hidden secrets everywhere: the various characters you meet may have hidden dialogue, items may have unexpected purposes, and the non-restrictive nature of weapons gives a lot of freedom in designing 'builds'. There are even secret ways to win - it is recommended you do not go in with a guide, and simple explore yourself, as reading the wiki ruins a lot of the surprises this game has to offer (don't even look up those secret ways to win).

This reviewer's only criticism is that, after clocking a couple dozen hours, I'm ready for more! The weapons do resemble each other a bit too much, there's a hard limit on the available spells/abilities, dungeons resemble each other, and the charming character dialogues do eventually run dry.

For $3.50, this game was absolutely and totally worth it. It's creative, it's original, it's got high replayability, it suits people looking for various challenge levels, and it deserves to be recognized for what it is: a small but great roguelike RPG.

This game. This game has a lot of fun things to do. It's a simplistic but still very hard game. YOU WILL DIE! But it won't be that bad since you can keep the stuff you like and then go on and use it on the next character...or not. You could keep leveling that piece of equipment to the best there is so that you can beat the big bad dude.

This game also has an interesting plot that isn't shoehorned in your face. You have to find it, and to do some you must* Goes on to ramble about how long it might take one to find and also why* But after that it's smooth sailing.

The classes are very varied. I mean yeah you could change them to your will sure but their core mechanics is one thing you can't remove thus it (The game) reccomends you to play with that class strengths.

Roguelikes are my favorite type of game. Since the old days of Rogue and Hack, indie developers from all over have taken the basic ideas of roguelike games (procedurally developed worlds, blistering difficulty and permadeath, for example) and ran with it.

One Way Heroics literally "runs with it" by providing a game that forces you to keep running forward until you reach your destination: your final battle with the Demon Lord threatening the world. The parts of the world you leave behind are gradually consumed by a darkness that will devour you, too, if you wait too long or try to backtrack. So, in order to survive your encounter with the Demon Lord, you have to prepare yourself by gathering items and equipment and gaining levels on the way.

Replayability is high due to the fact you can use Hero Points gained from a previous playthrough to help your next incarnation succeed better or faster than before. There's the Dimensional Vault, where you can leave your best items behind for the next play-through. You can also unlock new advantages or even new classes, for greater variety and strategy. You may also choose to run through the same world next time, rather than generating a new one, meaning that you can remember where towns, dungeons, merchants and particularly dangerous enemies are on the map, and approach or flee from them accordingly.

The game itself is a short one, which is good for those of us busy folks who want gaming in small bites. You can sit and finish a play-through in less than an hour. But there are multiple worlds (including multiplayer ones hosted online) and modes if you get bored of the standard game. I suspect there is more depth and content in this game than I have begun to scratch the surface of, because it requires many playthroughs to get to.

Great little game. I have no idea what I am doing, and I suck at it, but I keep playing. Really nice.

It's a fast paced RPG type game. You have to keep traveling to the right because "Darkness" is moving in that direction. If the darkness catches up to you, the game is over. You have to keep building up your character by leveling up and gaining better equipment. This is complicated by having to face enemies and fighting. All the while the "Darkness" keeps approaching. This is all leading up to the battle with the final boss. You gain points that you can use to unlock more classes and perks. The game is quick and you can play several times within an hour. Great little time killer and really well done.

To be perfectly honest, I didn't expect that much for the $3.50 full price of the game. I was pleasantly surprised. The number of hours of gameplay to price has proven to be a solid purchase.

I do not wish to oversell. This is a solid game. It has both pros and cons. However, at this price point, it's a very high return on price.

The Pros are that it's a 2d sidescrolling, roguelike, fantasy style game that contains elements of progression post rogue-like death. The unique aspect of the game is that the world is constantly scrolling to the right, and that if the hero is trapped on the far left of the screen, it's game over. The game offers a few classes, with more unlocked as you continue to play through, and the ability to carry forward items (how many items can be expanded as well). It's a typical 2d fantasy style throwback game.

The Cons of this game is the seemingly random difficulty at times. Experiencing impossible creatures right outside the starting castle, and random event demons that you can't avoid. This can be painful if you're trying to clear with a particular class and have dedicated some game clearing items towards your hero! As mentioned in other reviews, there's also random map loading, which can hurt continuity of the game, but is overall relatively minor.

With all of this in mind, I believe buyers will experience a good playtime/cost ratio with this game.

Bought this game on a whim when it costed less than a euro during a steam sale. Had I known it was this good, I'd have bought the game at full price on release. One Way Heroics is a roguelike in a more traditional sense of the phrase, while taking massive hints from FTL's style of one-way travel and resource managment.

What's especially surprising is how addictive and fun the online elements of this game are, as there is an option to join a world with multiple people already in it. The special seeded levels that rotate on a daily basis add some serious life to the game as well.

OWH is a mixture between dungeon crawlers, JRPGs and exploration games. The story is surprisingly deep, but the combat is very simple. As soon as you unlock the hero class and combine it with the brawler feat, the game gets really easy. But it still is a lot of fun. Somehow it left my wishing for more.

Charming little cofee-break roguelike with a lot of depth and replayability.

Game sets nice atmosphere with music and visuals (if you don't mind the style) and pays homage to older jrpgs. No grinding though as darkness always lurks on the left side. Prepare for lots of suprises and interesting characters on the way.

This game is worth the price. It has a good application of turn-based combat that can still go by fast enough to feel like an action game. The plot is simple but engaging enough to keep you interested in it.

The game can challenging in the beginning but wanes in difficulty once you get the hang of it, unlock perks, and make use of the dimensional vault.

You choose your hero, and start in one of the many maps. Embarking on your own epic adventure to escape the never ending darkness that pursues yourself. Mistakes will be made, tough decision lay at every town and dungeon in this race against time. Will you Defeat the demon lord? or will you just keep on running?

For its prices its a steal, a unique take on classic rpg genre. With plenty of replay value, it will keep you coming back to this causle game to unlock every character, characted skin and perks.

By this point, we all know what a roguelike is, even if the exact distinctions have become muddled. Perhaps many of you play roguelikes fanatically. I am not talking games like Binding of Isaac or FTL. I am talking ADOM, Nethack, Dungeon Crawl, those sorts.

Those of you who do play those games may feel at times that their greatest strengths, their vast complexity and length, can often become overbearing and intimidating. By the end of any roguelike, the game becomes exhaustive. You've been at that game for days just for that one playthrough. And how many times did you have to die just to learn every special situation, and figure out every monster along the way to victory? These games require a lot of cognitive overhead and rote memorization.

Doesn't it seem counterintuitive that I write a gripe about roguelikes in a recommendation for a roguelike? Yes, sure, but this is exactly what One Way Heroics tries to shy away from. It is a true roguelike, but it shies away from the issues I stated before. It plays fast and simple. You could expect to complete a full game within a few hours, and it provides enough of a challenge that it isn't a pushover for it. The wall of death to your left also rids you of the tedium of stashes and grinding.

Your perspective of the game may be different from mine, but this is the most important aspect to me. This is how I sum up the game and why I play it.

I play roguelikes for their nuanced and complex gameplay.I play One Way Heroics for its simplicity and short length per playthrough.

>>> This game will turn u into a Masochist!. <<< U dead once, u play again. U died twice, u play again. U died Thrice, Forth, Hundred, u still want to play this game.

Hell!! This game is so simple but will cause an addiction. U just do run and fight the beast or creeps get some loots, treasures and try to survive as long as u can, but u will end up .........DEAD ofc :3

Good challenging game, best one I've ever played. And I hate challenging games, but this one is great! 9.5/10. Here are pros and cons.

Pros:

- Great game, great balancing.

- Level system is nice.

- The stamina and stuff gives is a nice addition.

- I've never seen another RPG game like this, so thats great! Making a new idea is always nice!

- Whatever else I think is nice.

Cons:

- Lack of multiplayer, it would make the game a bit better in my option, give it that and you get my 10/10.

- Co-op would be cool too.

- Lack of classes, so far i've only found 5. I dont know how many there are, but still

- It should be completely new. They should make new classes that no one has ever seen, that'd be nice. There are the basics like Archer, Swordfighter/Warrior. Sure, all RPGs have that, but this one would be better without, because this game is a one of a kind, I dont think any other RPG game like this could top it. I have a few new class ideas in mind, like the Warage. It'd use a combination of wands, spellbooks and swords and shields. I think that'd be nice. This game should have stuff like that. Also, you can use my idea if you want.

- Finally, not much in the game itself. It gets repeatitive and boring really fast. Adding like Daily Challenges, Missions you could do like "Go 500 meters in 20 seconds" or something would be great. Also adding something like a Christmas mode at the appropriate time each year, it'd bring in the holiday cheer! :D