mor like doom1 doom3 tried to be a horrer game but its hard to be scarry if u have a BFG9000 its like ah bomb oh its dead.i hope thay will make it less of a guy jumps from a closet and mor clasic doom run in room bang bang death guns. like we all know and love

It's easy to see why quake 4 sucks: consolization and they tried to add scripted plot to it like half life but failed to match that game's brilliance. Quake 3 failed for sp because they were embracing mp which is fair enough because a lot of people like it.

Doom 3 it's a little harder to say why it sucks. Probably still consolization though. Definitely consolization with the new version of Doom 3.

The fast-paced, heart-stopping action of previous id games is being kept alive only by painkiller and serious sam now really with various degrees of success. I doubt id will go back to that style of gameplay. It would be great if they did though.

It's easy to see why quake 4 sucks: consolization and they tried to add scripted plot to it like half life but failed to match that game's brilliance. Quake 3 failed for sp because they were embracing mp which is fair enough because a lot of people like it.

Doom 3 it's a little harder to say why it sucks. Probably still consolization though. Definitely consolization with the new version of Doom 3.

The fast-paced, heart-stopping action of previous id games is being kept alive only by painkiller and serious sam now really with various degrees of success. I doubt id will go back to that style of gameplay. It would be great if they did though.

I think to be good and true to its origins, this is what doom 4 should be like:

Fully 3d obviously- don't bother trying to recapture the nostalgic pixelly look. We can still play the old game for that.

The effects should be AMAZING. id games used to be all about stretching PCs to the max and every time you got a new pc you cranked the settings up on the last game they did. Doom 4 should have some effects in that basically look like raytracing at this point. There's various videos on youtube showcasing realtime "raytracing" effects. id should pull out all the stops and cheats and hacks and make the effects run as well as possible, but they will still take a monster pc or even one that isn't made yet to run on full settings.

Plot light. None of this quests and do this next and plot tracker and "Find the power cell for the east door" or whatever. It should be stuff you have to work out in the game but it should be simple stuff like in the old days: keys, doors, switches. Nothing too puzzly.

Kick ♥♥♥ multiplayer but the emphasis is on single player experience.

Massive and fantastic modding support from release. We want it like the old quake days where everyone is joining in and making little mods that increase the number of shotgun shells that come out or bigger things like grappling hooks and even total conversions.

Kick ♥♥♥ music. Get Trent Reznor to do it or someone else kick ♥♥♥ and famous. I'd say skrillex but that would divide people I think.

No stupid DLC like "original doom marine skin!" or pre-order bonus weapons. They can have expansions but they should be large content packs with more single player campaign stuff.

I'd appreciate it if Doom4 was gameplay driven similiar to the original two. Doom I and II were neat for the first playthrough, I was about 5 then, however I felt they truely succeeded in entertaining me by being easy to not only grasp and play.. but REplay.

There was no slow montage of the game flying you into its world by observing random characters you should care about, no corporate logo's fading in and out from a black background, basicly no waiting to play the game you paid for (or in my case, your folks let you borrow); The original 2 would just boot up and toss you into the world to play in. Ofcourse, Final and 64 did so too, but I feel Final lost the pacing of the first two and even 64 felt disjointed at times which is a whole different matter.

Granted, the slow and motivating montage of slaying evil and saving others works for some games like Mass Effect, but after Doom3 I feel story driven gameplay isn't necessary for this series. I'll admit; Doom3 felt alright the first time, bit too many cutscenes mayhaps, but after completion I just didn't have much interest in replaying it a 2nd, 3rd, or even a 12th and beyond time as I have with the first two.

The main reason being it didn't flow. After listening to everyone speak in the beginning, you're inevitably forced to pause shameless slaughter and secret hunting to pull out your smartphone and privvy into everyone's email and audio recordings like a creep for the ONE code that opens a door you can't open otherwise, activates a system you can't otherwise, or opens a locker yielding cool toys inside with a code you had to listen to a 4 minute long recording for on a smartphone you'd need to yoink from a specific corpse - which only really worked if you were actively keeping up on who's phones you were yoinking or else there would be 12+ entries of random names and content to sift through for half a hour.

Now some things worked to me. The seamless mouse transition from a crosshair to navigating a screen was and still is amazing. Choosing to add in grenades and a form of weapon that upgrades over gameplay was fun to play with as well - even if the grenades felt a little clunky in comparison to the ones from Quake 2. If those things returned in Doom4, I wouldn't mind. I just feel it would be better off not directing the player to focus on tasks that would become tedious on a 2nd or even first playthrough. Given today's standards for games, I suspect Doom4 would have cutscenes and voice acting of all sorts, so an optional SKIP button would be an improvement too.