Following initial hints (story) and an unofficial revelation
(story), GameTap officially announces American McGee's Grimm, an
episodic game based on Grimm's fairy tales:

ATLANTA – May 29, 2007 –
GameTap, the first-of-its-kind broadband entertainment network from Turner
Broadcasting System, Inc. (TBS, Inc.), announced today the latest addition to
the GameTap Originals line-up, American McGee’s Grimm. The title cements
GameTap’s leadership position as a digital publisher and pioneer in episodic
games. The 24 episode series will debut in the spring of 2008.

“American McGee is one of the best known and most dynamic developers in the
industry today and Grimm is the perfect fit with our GameTap Originals brand,”
said Ricardo Sanchez, GameTap’s VP of content. “American is really exploring the
potential of episodic game development. Adding this exciting new title to our
list of already successful episodic game titles shows our commitment to this
proven format.”

In keeping with American’s distinct development style on his smash hit game
American McGee’s Alice, fans can expect the same twisted treatment of children’s
classics, in addition to a fantastical art style, and groundbreaking gameplay
elements. American McGee’s Grimm is a narrative-driven, action-adventure game
which immerses the player in a world built around some of the best known tales
from the Brothers Grimm, including Rapunzel, Rumplestiltskin, Little Red Riding
Hood, and Snow White.

“My interpretation of these classic fables will provide gamers with an
entertaining and interactive way of experiencing how the stories were originally
meant to unfold,” said American McGee, creative director for Spicy Horse. “The
‘chapters’ inherently lend themselves to the new episodic model that GameTap has
perfected.”

American McGee’s Grimm is a story-driven action-adventure game. The player
interacts with a compelling collection of vividly drawn characters inhabiting a
world built around twisted takes on the best-known tales in Western fiction. The
game combines familiar exploration and questing conventions with a thematically
inspired fighting mechanic based on the notion that “words are weapons”.

Players will experience the game in a sandbox world which contains missions
assigned in episodic fashion. Game and narrative concepts equivalent to TV
cliffhangers will be used to create game play and story interest to encourage
players to keep up with new releases.

But was said in the latest PC Gamer issue is that these episodes will typically consist of an unbelievable thirty whole minutes of gameplay!

If THAT doesn't get you excited...

Well, to be honest, I can't see a game based on Little Red Riding Hood being longer than 30 minutes. If it was, the time would be padded out by meaningless, repetitive levels. Kind of like most movie tie-ins.

i don't think anyone here actually hates the guy. i think what people hate it the way his name is being glorified like Romero's used to be. i mean, he hasn't done anything noteworthy since Alice (which i enjoyed) so why make it sound like he's a visionary who shapes the industry? he made a name with id software and created something cool with Alice but what else has he done? he is over-hyped by the press and that is why people rip on him. he'll have to be the creative force behind a few more titles that are as-good or better-than Alice before i consider him to be a "big name".

- tron ----"tron is big and tron is full of action... it's a hell of a ride!"-from the Tron 2.0 box

This brings American McGee's "Alice" to mind...which was indeed a sweet sweet game for it's time. He's had his fun trying to venture out into new directions, but it's time for him to realize...like Curly said in City Slickers....that he should stick to the one thing he excels at.