I mean, a shooter on the PS3, interacting with an MMO on the PC at such a level...

Just blows my mind. Cannot wait to try this out for myself.

My mind is blown by the stupidity of making it a PS3 exclusive. It just makes so little sense that I'm wondering if its just a huge troll from CCP.

Well there's no way Microsoft would let them do something like this, but I'm also not sure why they didn't make it for the PC as well. Maybe to get it on the PS3 they had to make a deal with Sony to keep it exclusive. Would make sense, since it gives Sony something they could use to pimp how "open" the PS3 is compared to the competition or something like that.

The more I see of this game the more i'm excited. I've always been interested in EVE Online but never had the time to properly invest in it, but maybe this can make me feel like I am a part of the EVE universe.

Tiger Sora:Man, two different games being able to interact from different systems. Seems like such a sweet idea. But whats to stop some rogue EVE player from just bombarding everyone for teh lols.

From the FanFest vid where they presented the system it looked that first, the player on ground needs to give the player in EVE special code, and then it's the player on ground who selects target after which the ship fires it's cannons. So You can't really just fly by and nuke crap randomly, you need to interact with people on ground.

I think there are also time limitations on how often you can call in an orbital etc etc, remember during the presentation video they were using massive devhax and said as much.

As for buying another console...this might just be the game that gets me to flog my 360 and move to a PS3. I bought the 360 for the exclusives and LIVE, but these days you have to pay 3 times with online games(game, LIVEsub, DLC), and most of the exclusives aren't now, or are really disappointing(I couldn't even be arsed to finish Gears 3).

I just need to find a 3rd party controller for the PS3 that's shaped and sized like the 360 on, I despise the Dual Shock design.

Tiger Sora:Man, two different games being able to interact from different systems. Seems like such a sweet idea. But whats to stop some rogue EVE player from just bombarding everyone for teh lols.

From the FanFest vid where they presented the system it looked that first, the player on ground needs to give the player in EVE special code, and then it's the player on ground who selects target after which the ship fires it's cannons. So You can't really just fly by and nuke crap randomly, you need to interact with people on ground.

And if a EVE player wants to get his own merc on the ground with a laser designator and play the games side by side, one version on the ground and the other in orbit with a capital ship.

It's really too bad they aren't releasing this on the PC, cuz they've pretty much alienated an entire half (or more) of the FPS market doing it on console, after all, if you have what ammounts to an mmofps, wouldn't PC be a more viable market, what with a new generation of consoles coming out within the next couple years, wouldn't it be a better strategy to build for a platform that won't be overshadowed by it's larger more powerful decendant when it pops off the factory floor and into stores.

If you have a game, on PC that's a MMO of the scale of EVE, and then make a game that's going to be integral to system control, on a console that'll soon be considered OLD NEWS, doesn't that seem a rather... I dunno, detrimental decision on their part?

DoomyMcDoom:It's really too bad they aren't releasing this on the PC, cuz they've pretty much alienated an entire half (or more) of the FPS market doing it on console, after all, if you have what ammounts to an mmofps, wouldn't PC be a more viable market, what with a new generation of consoles coming out within the next couple years, wouldn't it be a better strategy to build for a platform that won't be overshadowed by it's larger more powerful decendant when it pops off the factory floor and into stores.

If you have a game, on PC that's a MMO of the scale of EVE, and then make a game that's going to be integral to system control, on a console that'll soon be considered OLD NEWS, doesn't that seem a rather... I dunno, detrimental decision on their part?

I think the reason is CCP wasn't able to develop the game from their own pocket while also having to work on EVE and World of Darkness MMO. The exclusive deal with Sony brought some additional money in as well as help in terms of development from Sony devs (tho I guess that was mostly with specifics of PS3 system and cross-platform integration)

Mind You that's mostly speculations based on some snippets from when DUST was first announced to public.

Pretty much only thing stopping me from getting PS3 to play this game is the fact I simply can't stand playing shooters with pad. It feels so unnatural to me. Mouse or death.

I mean, a shooter on the PS3, interacting with an MMO on the PC at such a level...

Just blows my mind. Cannot wait to try this out for myself.

My mind is blown by the stupidity of making it a PS3 exclusive. It just makes so little sense that I'm wondering if its just a huge troll from CCP.

Well there's no way Microsoft would let them do something like this, but I'm also not sure why they didn't make it for the PC as well. Maybe to get it on the PS3 they had to make a deal with Sony to keep it exclusive. Would make sense, since it gives Sony something they could use to pimp how "open" the PS3 is compared to the competition or something like that.

They are, however, cutting off the people who'll be most likely to play this game, namely eve players. They even gave beta to eve players before anyone else. Its just silly.

I think the reason is CCP wasn't able to develop the game from their own pocket while also having to work on EVE and World of Darkness MMO. The exclusive deal with Sony brought some additional money in as well as help in terms of development from Sony devs (tho I guess that was mostly with specifics of PS3 system and cross-platform integration)

Mind You that's mostly speculations based on some snippets from when DUST was first announced to public.

Pretty much only thing stopping me from getting PS3 to play this game is the fact I simply can't stand playing shooters with pad. It feels so unnatural to me. Mouse or death.

Sounds likely enough, still, the plan seems just... Not all that well thought out to me, just kinda smells like a bad business choice.

And I'm right there with you, if I'm gaming on a console I almost never play shooters for that exact reason, I have a gaming PC so I play my shooters there, just better feeling controls with a mouse/keyboard.

DoomyMcDoom:It's really too bad they aren't releasing this on the PC, cuz they've pretty much alienated an entire half (or more) of the FPS market doing it on console, after all, if you have what ammounts to an mmofps, wouldn't PC be a more viable market, what with a new generation of consoles coming out within the next couple years, wouldn't it be a better strategy to build for a platform that won't be overshadowed by it's larger more powerful decendant when it pops off the factory floor and into stores.

If you have a game, on PC that's a MMO of the scale of EVE, and then make a game that's going to be integral to system control, on a console that'll soon be considered OLD NEWS, doesn't that seem a rather... I dunno, detrimental decision on their part?

Even for a popular series the PC sales are not even close to the console sales. For a new and untested IP? I wouldn't even consider a port to PC.

1) It's a free to play game so no box sales.

2) Sales numbers for PCs never been accurate, mostly because they only include retail sales (Steam doesn't release sale numbers) and are limited to first month most of the time, while PC games tend to sell in longer timespan.

3) According to Pc Gaming Alliance, PC game revenue is higher than any single console, and overall makes up for 48% of total gaming related revenue (retail + digital + DLC + ads + subscriptions)

Even for a popular series the PC sales are not even close to the console sales. For a new and untested IP? I wouldn't even consider a port to PC.

But this "New and untested IP" we're talking about is connected to a game that is popular on the PC. and the reason Battlefield 3 sold SO WELL on consoles is that it IS a name that is known, you can't compare sales numbers like that, when a ton of games that just appear that have no name behind them sell better on PC, why? Because PC has a wider range of distribution options, put that fucker on steam and it'll sell like hotcakes... Also, those numbers might be heavily influenced by the rather large level of popular hate for origin, I know that the requirement of origin is what stopped me from buying BF3.

I would also like to point out that the PC gaming market had already been hit with the release of several other popular IPs at that time of year, so... you really have to look at the entire picture here, in the time ONE POPULAR game comes out on a console, you sometimes have like 10+ popular PC games launching, across a wide variety of distributions systems, and the fact that I know that myself and a good deal of PC gamers I know wait to see if it's worth buying before spending money, which could also create a much smaller innitial sales rush.

But my main reason for thinking it's a bad Idea to release a game linked to an already persisting universe on a console that may be phased out in 2 years, is simply that in itself, if you release your game on PC it has the lasting power of whatever compatability it has, which when you consider how I can run games produced in the late 80s early 90s on my PC just FINE(usually using Dos Box to negate a lot of the compatability and clock speed problems, but still.), and when you're looking at a consistant, continuing universe, putting any essencial part of the experience on a cosole that has already been out long enough for development trends to suggest it won't be around much longer is a BAD IDEA.

But my main reason for thinking it's a bad Idea to release a game linked to an already persisting universe on a console that may be phased out in 2 years, is simply that in itself, if you release your game on PC it has the lasting power of whatever compatability it has, which when you consider how I can run games produced in the late 80s early 90s on my PC just FINE(usually using Dos Box to negate a lot of the compatability and clock speed problems, but still.), and when you're looking at a consistant, continuing universe, putting any essencial part of the experience on a cosole that has already been out long enough for development trends to suggest it won't be around much longer is a BAD IDEA.

Again with this? Seriously, Sony is in no hurry to develop any sort of new console.. not in the next two years, probably not for another 5.

Development trends for the PS3 are actually better than they are for their competitors in the console market. Development for all consoles is dropping because of the increased development for iOS, tablets, and smartphones, and a new and improved console will not reverse that -- more importantly.. Sony's well aware of that.

Again with this? Seriously, Sony is in no hurry to develop any sort of new console.. not in the next two years, probably not for another 5.

Development trends for the PS3 are actually better than they are for their competitors in the console market. Development for all consoles is dropping because of the increased development for iOS, tablets, and smartphones, and a new and improved console will not reverse that -- more importantly.. Sony's well aware of that.

Sony being "well aware" of any trends is hard to believe, I mean, looking at their development history... most recently the Vita...

Tiger Sora:Man, two different games being able to interact from different systems. Seems like such a sweet idea. But whats to stop some rogue EVE player from just bombarding everyone for teh lols.

Assuming it's only Dreadnoughts and maybe a few other capital ships that can bombard, that requires a fair amount of support or they will be sitting ducks from other EvE ships. So even if there were no special codes people wouldn't just fly around alone and shoot at random planets.

There has been some rumors that CCP are working on a PC port, one can only hope. :-)

It's looking like a great game, but I'm always hesitant to dig into anything CCP makes. EVE Online is a great... "thing", but the problem is that CCP takes *so long* to do anything that any sense of newness is licked down to nothing by the time new content rolls out. I mean, how long have they been working on stations? They seem to take as long to make some new animations for their guns as other studios put out entire expansion packs.

This game is really starting to excite me. I like the idea of losing all your loot upon death, it will (hopefully) make for a more team oriented game, with squads fighting from cover as opposed to everyone just lone wolfing it for points. Seems to be in keeping with EVE online, in that you don't last long alone up there either :P

DoomyMcDoom:It's really too bad they aren't releasing this on the PC, cuz they've pretty much alienated an entire half (or more) of the FPS market doing it on console, after all, if you have what ammounts to an mmofps, wouldn't PC be a more viable market, what with a new generation of consoles coming out within the next couple years, wouldn't it be a better strategy to build for a platform that won't be overshadowed by it's larger more powerful decendant when it pops off the factory floor and into stores.

If you have a game, on PC that's a MMO of the scale of EVE, and then make a game that's going to be integral to system control, on a console that'll soon be considered OLD NEWS, doesn't that seem a rather... I dunno, detrimental decision on their part?

I think the reason is CCP wasn't able to develop the game from their own pocket while also having to work on EVE and World of Darkness MMO. The exclusive deal with Sony brought some additional money in as well as help in terms of development from Sony devs (tho I guess that was mostly with specifics of PS3 system and cross-platform integration)

Mind You that's mostly speculations based on some snippets from when DUST was first announced to public.

Pretty much only thing stopping me from getting PS3 to play this game is the fact I simply can't stand playing shooters with pad. It feels so unnatural to me. Mouse or death.

Don't you know?

It's been officially confirmed that DUST will support keyboard and mouse control on the PS3.