Sword of the Stars II: Enhanced Edition

Critical fixes:+ Fixed an audio problem that was leading to framerate loss over time.+ Fixed known intermittent combat crashes.

Other fixes:+ Fixed battle riders getting lost in limbo during combat.+ Fixed some issues relating to start positions in combat.+ Addressed some accelerated combat issues.+ Fixed muzzle sounds not playing.+ Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes.+ Addressed the poroblem of players getting the same salvage project multiple times.+ Fixed some government related consequences and actions.+ Strategic AI now properly assigns battle riders to carriers.+ Fixed an issue with the ionic thruster technology effect.+ Fixed target avoidance while in the pursuit stance.+ Trade view no longer hides icons under the star.+ Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others.+ Strategic AI now properly coordinates and escalates attacks.+ Strategic AI now executes appropriate requests and demand diplomatic actions.+ Fixed an issue where planets were firing missiles when they shouldn't.+ Emitter COL now fully functional.

Other changes and additions:+ Tuned point defense targeting in combat.+ Tuned combat AI target prioritization.+ Combat AI is now aware of ships without weapons.+ Added small-scale fusion technology effects.+ Hiver players now start with deployed gate ships instead of gate stations.+ Psi potential is now hidden until a psi technology is researched.+ The battle rider manager is now hidden until battle rider technology is researched.+ Fixed detonating torpedoes not doing appropriate damage.+ Adjustments to various weapons systems.

Other changes and additions:+ Random encounters now only occur in the first combat round.+ Strategic AI now does a better job of upgrading stations.+ Empire screen government types now have better informative tool-tipinformation.+ Camera no longer focuses on newly-placed defense assets.

Other fixes:+ Mirage psionic effect can no longer be spammed.+ Fixed known boarding action issues.+ Fixed the fleet of empty retreating ships that could appear in networked games.+ Fixed cases where attached boarding pods were super-sized.+ Fixed an issue that could cause stations under construction to appear inside planets.+ Fixed an issue where multiple Admiral dialogs could appear on mission screens.+ Diplomacy point generation tuned.

Other fixes:+ Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness.+ Zuul no longer immigrate to other factions.+ Population Manager and Comparative Analysis buttons are now disabled between turns.+ Corrected 'pirate encounter freighters destroyed' news event messages.+ Fixed graphical glitch caused by moving defense assets.+ Battle riders destroyed by node cannons no longer continue to tie upcarrier space.+ Fixed ownership display of systems in sensor range.+ Corrected intel result rolls.+ The intel success rate is now correctly reflected in the UI.+ Fixed some cases where fleets were spawning at the wrong locations in combat.+ Diplomacy panels are now disabled for defeated empires.+ Fixed some odd behavior with ship rolling in combat.

Other changes and additions:+ Factions now get population bonuses when immigrating.+ The F key now functions as an alternative button for focusing on theobject under the mouse pointer in combat.

Other fixes:+ Fixed recent mission screen UI issues.+ Fixed loophole that was allowing station construction to exceeed thenumber of each type of station allowed.+ Engrammed admirals with the Inquisitor trait no longer gain extra traits.

r22508b

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Critical fixes:+ Fixed reported crash bugs in combat.+ Abandoning a colony in the Colony Established dialog no longer causes a crash.

Other fixes:+ AI no longer executes diplomatic actions without sufficient diplomatic points.+ AI now builds various station types again.+ AI no longer redesigns platforms continually.+ Battle riders can now be targeted specifically.+ Security slider no longer jumps to a notched position when theresearch slider is moved in the star map.+ It is no longer possible to retrofit stations with pending modules.+ Mining stations can now be built on asteroids.+ Fixed absorber ship section effect.+ Asteroid monitors now have Polaris missiles.+ Ship targets in combat are no longer lost when turrets are lost or asection is destroyed.+ Fixed a corner case that could result in ships rolling continually in combat.+ Meson projector now aims at the intended target and applies damage correctly.+ Ships turned over to a different player in combat now are nowcorrectly removed from hotkey groups.+ Fixed torpedo retargeting.

Other changes and additions:+ Added Leech Driver.+ Added population manager.+ Added comparative analysis screen.+ Changes to the All Stop command mean that a ship issued All Stopwill return to Normal Stance. If a ship is answering All Stop andanother stance is selected, it will start moving again.

Known issues:- Existing sync errors in multiplayer turn updates are still being addressed.

Other fixes:+ Fixed Suulka beam not reaching planet.+ Fixed launching bug with Wraith Abductors.+ Stations no longer become constructed when construction fleets are absent.+ Station slots are no longer shown for unsurveyed systems.+ Fixed Reflector psi power after-image.+ Fixed re-base loophole that was causing fleet support limits to be bypassed.+ Node tracking techs no longer display innapropriate node line types.+ Fixed an issue with incorrect assignment of empire colors to star systems.+ Fixed sticky province effects.+ Fixed an issue with certain drone types getting stuck when their targets were destroyed.+ Fixed a rare instance that was still allowing freighters to be built in closed systems.+ Fixed an issue that was causing the Hiver AI to stop sending gate missions.+ Improved reflective coating ricochets now work as designed.+ Planet lists are now refreshed when multiple colonization missions are committed in sequence.+ Fixed the missing Fusion Enveloping Torpedo icon.+ Destroyed ship sections in combat no longer spam turret destroyed messages.+ Fixed audio cue spam caused by adding a favorite invoice.+ Asteroid monitors no longer disappear from systems when research is complete.+ Plasma Focusing now updates correctly.+ Liir battleriders no longer cause their fleet to be affected by gravity wells.+ Ship groups in fleet lists now display the correct icons.+ Asteroid monitors can now be repaired.+ Fixed an issue that was causing multiple swarm queens to focus on one star system.+ Fixed many varied art issues fixed.

Other changes and additions:+ Polaris missiles now retarget.+ Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research.+ Added a popup dialog when the VN Homeworld is defeated.+ Optimization of AI adjustments to empire and colony economic sliders.+ Stimulus-generated colonies no longer claim combat zones when added.+ Added a fleet creation button to most fleet lists.+ Improved AI weapon selection to address issues that were causing it to avoid beam weapons.+ AI now makes use of more ship section types.+ AI now builds and places some defensive assets.+ Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface.+ The fleet manager has been updated.+ Generated fleet names are now unique.+ Shield Breaker ballistic weapon added.

Critical fixes:+ Fixed new population growth issues.+ Fixed a crash related to dragging fleets in the relocate mission screen.

Other fixes:+ Favourite invoices no longer revert to Cruisers after submitting an order.+ Spectre attacks now have a range limit in combat.+ Trade sliders no longer override settings for other colonies.+ Trade sliders no longer get stuck on last notch.+ C3 and Psi research bonuses now displayed.+ AI now includes psionic abilities in ship designs.+ Fixed a case where drones belonging to NPC factions would not fire weapons.+ Adjusted implosion mine health.

Other changes and additions:+ Queued station modules are now highlighted in orange.+ Added auto-upgrade button to the station manager. This automaticallyqueues a minimal number of modules to enable upgrading.+ Station level is now displayed on the icon in lists.+ Systems in lists now display station icons where applicable.+ Planet manager items are now alphabetized.+ Various racial attributes tuned.

Other fixes:+ Fixed an issue that caused civilian population to drop after newfactions were introduced.+ Improved trade slider notch accuracy.+ Planet missiles now target battle ships and battle cruisers.+ Fixed an issue where battle riders were not launching in multiplayer combat.+ Fixed the issue where minelayer were not working in multiplayer combat.+ Fixed overharvesting beyond available resources.+ The grovernment graph marker no longer moves beyond the graph bounds.+ Fixed grav boat behavior.

Other changes and additions:+ Gate ships now deploy after the combat phase.+ Colony stimulus now considers star systems each player already hascolonies in.+ Fleet support range now takes all support points into consideration,which should extend range in friendly space.+ Eliminated players are now reflected in the diplomacy manager.

Other fixes:- Fixed AI equipping the wrong modules on the wrong sections- Fixed AI building stations in un-owned worlds- Fixed using psionics on menaces (eg: fear on swarm queen)- Fixed Suulka fleets not storing their Suulka as an admiral- Fixed display issues with relocating reserve assets- Fixed diplomacy UI buttons- Fixed being able to build stations in indy systems unless system was selected- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)- Fixed auto firing not always finding a target- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"- Fixed Hivers using node races pathing in some cases- Fixed fleets in fleet widget properly displaying their base system instead of current location