There is a certain limit as to how much a stat can be raised via gems. Make sure you take this into account when setting up your party. EG - Don't waste a gem slot raising your agility if it's already at +49.

If you go around attacking any old monster, chances are that you'll die. When you lock onto a monster, their indicator will be a certain colour based on your level vs their level.

Red: Way stronger than you (stay clear)Yellow: Just above your level (This will be a challenge)White: Around about your levelBlue: Quite a few levels lower than you (Easy Fight)Black: Much weaker (They won't even attack you)

Before venturing out to a new area, take a lap around the nearest town at 8am, 2pm, and 10pm and talk to everyone with an explanation mark above their heads. This will save you having to go back a second time.

Once the main effect vanishes you don't have to worry a lot, why? simple the first status will still be active for a while, this means that if your enemy stops being dazzled he/she/it will still be under the effects of break, to go on some characters attacks hit harder if this chain is inflicted (to be specific certain attacks do more damage IF a certain status is inflicted), the perfect example is Sharla a specific attack of her has a high chance of killing any enemy that is NOT immune to instant death in one hit.

If you trade with a NPC and your item is worth much more than their item, they will compensate you with an additional item. This item is not random, so it may be worth doing this with every NPC to see what they offer. Some of these additional items are definitely worth it.

As you increase your affinity with a location, the items that the NPCs have up for trading will also increase. For example, getting 5 stars with Colony 9 will cause all the NPCs to trade rarer items, so keep checking with them every time your town affinity increases.

Xenoblade Chronicles Glitches

The Wii version of Xenoblade Chronicles, as amazing of a game as it is, was, and will be, had one glitch that, instead of benefiting the player, hamstrung the player instead.

That glitch is the Auto-Attack Glitch. Weapons with an Auto-Attack range greater than 100 never reach those higher numbers because the value of the Auto-Attack was set to draw a random value between 0 and 99 on RNG en lieu of using Hexadecimal-programmed values, which would have expanded the RNG probability.

While this glitch was fixed for Xenoblade Chronicles 3D when it was released for New 3DS, the only way around this glitch in the Wii version is to equip Attack Stability gems on weapons with an Auto-Attack range greater than 100, which will make those higher numbers attainable when they wouldn't be otherwise.