Deep under the earth lies an arena that embodies those with intense skill and power. Those great warriors are given the power of Eco.......

When a person sends in their teams, they declare what Eco they want their mons to embody. However, due to the intense energys of the Ecos, trainers cannot have more than one mon affected by the same type of eco.....
Quote:
Originally Posted by Fat ExampleTrainer one has a Serperior, Nidoking, Metagross, and Slowking.
He gives the following Ecos to his mons:
Nidoking = Green
Slowking = Blue
Metagross = Light
Serperior = Yellow
This is following the rules. However, the opponent gives Green Eco to all four of his mons. That is illegal. YOU CANNOT DOUBLE UP ON ECO!!

All Moves are allowed with no restrictions.

The Ecos and their effects:
Green Eco: +25 HP to a pokemon embodied with it
Blue Eco: +1 Priority to all attacks
Yellow Eco: +3BAP to all Special attacks and +30% acc to those moves.
Red Eco: +3BAP to all Physical attacks and +30% acc to those moves.
Dark Eco: Attack and Special attack Ranks are raised by 2.
Light Eco: Defense and Special defense Ranks are raised by 2.

Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Natalie the Tirtouga (F)
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.Egg Group: Water 1/Water 3Abilities:Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:HP: 90Atk: Rank 3Def: Rank 4SpA: Rank 2SpD: Rank 2Spe: 19 (-)Size Class: 1Weight Class: 2

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Heya Birkal~ Let's get this show on the road! Double battles are really cool, one of my favorite formats! They take a certain level of skill and strategy. We both have some freshy pokemon, so it should be close and interesting! Good luck :)

Natalie: Ancient Power (Chimchar)~Water Gun (Chimchar)~Ancient Power (Chimchar)
-if Chimchar is under the effects of protect, use Crunch (Ralts) that action
-if chimchar uses a damaging evasive, use Crunch (ralts) that action

Err... I actually forgot about Red Eco completely, so all of Scratchet's attacks should have done a little bit more, including the ones from last round. This means Tirtouga has less HP and EN, and Ralts has less HP. Oops.