That is awesome. I loves thief, never thought it would happen, hopefully they get it right, I bet they do.

Yes. The studio behind this is the same one that did Deus EX: HR which was amazingly faithful to the original while still updating the gameplay concepts and producing a game that could appeal to a wider audience. At this point I absolutely trust them to do right by Thief. Hopefully that trust is not misplaced.

It's been a long time with no information. I'm glad that we're not going to have to wait for DE:HR2 to be released before we see the new Thief. Actually, it's an odd parallel to the DE:IW/Thief 3 development/media/release cycle. Both of those were announced at the same time. A blackout on Thief ensued until after IW was released and then Thief's media blitz started. Hopefully Thief is as much of a step above HR as Thief 3 was a step sideways on IW.

Man! That looks so much like a Thief game, it's not even funny. The bordello location looks like a new thing though. I wonder if prostitutes are a new faction that Garrett has to keep 'happy'.

It looks like Eidos is following a similar pattern of development to that of Deus Ex: HE ... a few people doing the core of the game, and then missively ramping up staffing levels to actually make the game.

Given that and the fact that Eidos recently announced that they were hiring new staff for the game, are these merely concept shots?

Not sure if I like the new Garret design as much - I preferred it when he kept it all under his cloak.

Initially I didn't think I'd like HR's flipping between first and third person for sneaking, but it actually worked pretty well. Though DX had always had sneaking as an option, but not the game's focus. Thief always has been about being a first-person sneaker so I don't know what a third person transition would do to the feel of the game.

Though I won't condemn them for going with first/third person, I'd love to have an option for 'Old-school' mode. Even if it means that they have to turn off fancy kills and moves ('specially since Garret won't be killing anyone when controlled by a skilled player ).

Though I won't condemn them for going with first/third person, I'd love to have an option for 'Old-school' mode.

3rd person wouldn't be a new addition to the series. Thief 3 let you switch between 1st and 3rd person at any time. Thief 2 might have as well, but I can't remember. The 3rd person mode was useful sometimes for seeing around corners. It's cheating, but eh.

Though I won't condemn them for going with first/third person, I'd love to have an option for 'Old-school' mode.

3rd person wouldn't be a new addition to the series. Thief 3 let you switch between 1st and 3rd person at any time. Thief 2 might have as well, but I can't remember. The 3rd person mode was useful sometimes for seeing around corners. It's cheating, but eh.

Though I won't condemn them for going with first/third person, I'd love to have an option for 'Old-school' mode.

3rd person wouldn't be a new addition to the series. Thief 3 let you switch between 1st and 3rd person at any time. Thief 2 might have as well, but I can't remember. The 3rd person mode was useful sometimes for seeing around corners. It's cheating, but eh.

Though I won't condemn them for going with first/third person, I'd love to have an option for 'Old-school' mode.

3rd person wouldn't be a new addition to the series. Thief 3 let you switch between 1st and 3rd person at any time. Thief 2 might have as well, but I can't remember. The 3rd person mode was useful sometimes for seeing around corners. It's cheating, but eh.

Not really because the lean in Thief 1/2 was of the "I am invisible despite having half my head sticking out around this corner" variety so it was like cheating as well.

It wasn't. Leaning into a more brightly lit area generally made you more visible. What you may be thinking of is that leaning into a doorway where one room is brightly lit and the one you're in is dark didn't increase your exposure. That was due to the fact that the Dark engine didn't support light spilling through doorways. In those situations you could have simply stood in the doorway and not been any more visible than if you leaned.

Though I won't condemn them for going with first/third person, I'd love to have an option for 'Old-school' mode.

3rd person wouldn't be a new addition to the series. Thief 3 let you switch between 1st and 3rd person at any time. Thief 2 might have as well, but I can't remember. The 3rd person mode was useful sometimes for seeing around corners. It's cheating, but eh.

Not really because the lean in Thief 1/2 was of the "I am invisible despite having half my head sticking out around this corner" variety so it was like cheating as well.

It wasn't. Leaning into a more brightly lit area generally made you more visible. What you may be thinking of is that leaning into a doorway where one room is brightly lit and the one you're in is dark didn't increase your exposure. That was due to the fact that the Dark engine didn't support light spilling through doorways. In those situations you could have simply stood in the doorway and not been any more visible than if you leaned.

Hmmm it's been a while since I played but I don't remember ever having an issue leaning and being seen...