4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 6.45% of the scoring) 8 Doubles Games - each also worth 1 point (total 12.9% of the scoring) 12 Trips - each worth 2 points (total 38.7% of the scoring) 13 Quads- each also worth 2 points (total 41.9% of the scoring)

62 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.

A round limit of 20 rounds (for singles and doubles) and 30 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.

12 hour Fog of War courtesy rule applies.

Individual players can play a maximum of 12 games (counting a 1v1 bout as 1 game). Individual players can only play in one 1 v 1 bout per round.

Maps

Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads). No Beta maps. 'Random' Map can be used unlimitedly.

Settings

No freestyle No speed No manual deployments No Beta maps. Nuclear spoils games are only allowed in 1 v 1 and doubles games. Unlimited reinforcements are only allowed in triples and quadruples games. No more than 4 games per round per clan can involve unliminted reinforcements. Trench settings can be used although no more than 4 games per round per clan can involve trench settings in team games (there is no limit for 1 v 1 games).

Scores have been updated, and as you can see this matchup is now much closer. The 1v1 bouts came back as completely draws, so no points are awarded through either of them. Right now we sit at MD: 18 and GR: 16

24 Points are still up for grab, making the magic number to win 30.

So, that means we've got 12 trips/quads games going right now, and MD will need to win at least 6 of them to secure the victory.