"Where do you GET all this stuff?" is one of the most common
questions I'm asked these days. I really should put it in the FAQ.

But it's no huge secret, I buy Shoppe stuff from other people who no
longer want it (preferably in large quantities). These can be dealers
who have ancient stock they don't have time to deal with but want to get
something for it rather than just throw it all out... ex-dealers who still
have a bunch of it stacked in an attic or basement... ex-players who've
just cleaned out their closet and rediscovered all their old stuff...
resellers who are willing to move it for a decent price. I check the
thrift shops, the phone books, sift through the newsgroups. I ask
dealers, co-workers, people running garage sales and flea-market booths.
I take out the occasional classified.

So the short answer is, I get this stuff from everywhere.

Granted, the Shoppe seems to attract a higher percentage of such people
than many other places: I've lost count of the number of people who've
surfed in from a search engine or other classic gaming pages, seen the
list and said, "Hey, I have some of that stuff! Want to buy it?" And
granted, I do have a few secret sources that I speak to no one about,
but it's really just a matter of looking everywhere. This stuff was all
mass-produced at one time, remember, so there's bound to be someone out
there who has a few boxes of it still lying around.

For instance, just last weekend, I was up in the Chicago area searching
through...

The Mage's Treasure Room
Anyone out there looking to get started in the old software business in a
big way? Fellow collector and pal Tom Hlavaty (aka
TomMage)
bought a huge lot of old software from a guy in Pennsylvania awhile
back and is now looking to move it all at once, or possibly in 2 or 3
lots. He's got about 100 boxes of the stuff, averaging 40 - 50 pounds
each, and totalling somewhere around 6,000 - 10,000 pieces. He's
asking only $1700 minimum, which equates to just $17 a box, roughly
17 - 28 cents per game.

The two of us have gone through all of it already, so don't plan on
finding a bunch of Infocom or Ultima rarities, but there are
some budget text games and a butt-load of good arcade, sports, graphic
adventures, and lots of duplicates. For just about any system too -- a
good percentage is PC, but he's also got Commodore, Apple, Amiga, Atari
ST, a little of everything. This is a great opportunity for anyone
looking to start up a retail or online business for vintage software
-- with a quantity this large for such a low price, you're sure to
make a profit if you have the storage space and the time to sell it
all individually.

If anyone's interested, please
e-mail TomMage for more information,
and the two of you can work out the details such as delivery (there'll
definitely be a rental truck involved). I know he'd like to sell to
someone in the Chicago area if possible, but his primary goal is to
move this stuff soon.

And who knows, maybe we both missed something buried in all that?

Wrapping It Up?
Can everyone stand just one more article about shrinkwrap? I had an
interesting discussion with collector Volker Lanz (visit his
Border Zone,
a new addition to the links page), and
he raised some points I wanted to address and get some other opinions about.

One of the more annoying habits of software resellers, both real-world
and net-based, is to put shrinkwrap back over games that have already been
opened. While their intentions are understandable (keeps shoplifters from
opening the box and pocketing the disks, plus people who want to use the
software tend to feel much more comfortable buying a title that's wrapped),
it raises the classic shrinkwrap dilemma with collectors: What guarantee
do you have that it's the original?

Granted, a lot of the time you can spot a used package by wear, missing
stickers on the front of the wrap, stickers the reseller puts under
the rewrap, a "harder" wrap as opposed to the soft plastic used by most
manufacturers, etc. And you can sometimes unmistakably identify a genuine
shrink by the special stickers Infocom put on the outside, the famous "air
hole", and so forth. But what about the boxes that aren't obvious rewraps,
but are neither clearly originals? What about that so-called "shrinked"
package you've held onto that could be either the real thing or simply a
very well-cared-for rewrap? Until the collector physically opens the box
to check for sure, its shrinkwrapped status remains uncertain. It hangs
in limbo. It's Schrödinger's Cat. And what if you open it and it turns
out it was the original wrap all along and you're now out the value
of the wrap job with nothing to show for it? And but if you don't open
it, you'll never, ever be absolutely certain for the rest of your
life. (Is it any wonder serious collectors tend to be a bit... quirky?)

Compounding this problem is the fact that not all Infocom greys were pre-
wrapped. Some titles were shipped to retailers with shrinkwrap over just
the props, with the "browsie" (I hate that word, but a lot of collectors
use it) left open. Some retailers wrapped the outer package, while others
left the package the way it was so customers could inspect the manual to
get an idea of what the game was about and to see if it was something
they'd enjoy. This accounts for the difference in shrinkwrap styles and
the fact that the famous "air hole" isn't always there, but it also raises
another question. How exactly is "original shrinkwrap" defined?

Think about it: One game comes out of Infocom already wrapped, a second
is wrapped by a retailer before being placed on the shelf. Both games
are new in the sense that no one has opened and played them. But the game
wrapped by the retailer has been vulnerable to slight wear from being
packed into a box, jostled around a bit during shipping, maybe flipped
through by a few people working in the store, maybe accidentally dropped.
So it's in slightly less pristine shape than the game that came out of
Infocom with the wrap already on. But still. The retail wrap was
the first shrinkwrap ever put on that particular game, and if that's not
"original shrinkwrap", what would you call it? If you don't count this
as original wrap, a few titles may not be available at all in shrinked
condition, and we collectors don't like that sense of incompleteness.
But. Even at Infocom's packaging facility, there's that slight
chance of a game falling off the conveyor belt, or getting just a teensy
bit scuffed as it's jostled along.

The point of all this is-- (God this is fun, but aside from that) --games
are not made with the shrinkwrap on them. All wrapped packages, at
some point, have had the wrap off. So the question then becomes: Where
exactly is the cutoff point? Is it still "original shrinkwrap" if it's
put on by a retailer or distributor prior to its first commercial sale?
Is that still "new" enough to satisfy the collector? Or does the potential
for slight wear occurring in transit effectively nullify the guarantee
that the item is "mint", and thus obviate the whole purpose of seeking
a shrinkwrapped copy?

C'mon, let's hear some thoughts. Surely Volker and I can't be the only
ones who think about this stuff?

YOIS-2K

A few new options to bring the Shoppe into the Year 2000 (we're all sick
of the "M" word by now, so I won't use it):

5-1/4 disks. I'm finally able to make IBM PC copies again, for those
of you who'd rather play than collect. Actually I've had a 5-1/4 disk drive
for some time now, but have just gotten around to mentioning it to everyone.
I'm quite willing to do this retroactively, too -- if you bought something
from me on 5-1/4 awhile back and couldn't get a 3-1/2 copy then, just mail
me and I'll see what I can do... But don't you dare try to sneak a copy of
a game you didn't buy from me -- I keep all my old sale/trade messages and
I'm not afraid to use them. (And don't give me any crap about some "new
law" where software copyright expires after so-many years. Activision
still holds the rights to everything Infocom released, don't let anyone
tell you different.)

I also found some software recently that makes it possible to get around
most of those irritating disk keys ("please insert the original 5-1/4 disk
for verification"). One thing to remember, though, is that there are still
programs I may be unable to move to a 3-1/2 disk... the Infocomics come to
mind. These require you to boot off the floppy, and I have neither a
workaround for this nor the time to sit down and find one. Not saying
I won't try a straight copy with my new program if you ask, just saying
if that doesn't work, you're pretty much out of luck, since I haven't got
the time to dig any deeper.

By the way, for those of you surfing in from eBay, have you noticed my
descriptions reading, "on 5-1/4 disks, but you could copy to 3-1/2 if you
need to"? Just so you know, by "you", I mean "me". I'll gladly copy them
for you if you ask. I'd just rather not say that on eBay, since they tend
to frown on including backup copies of software in a sale, even if you give
them away for free (which mine are, I never charge for the 3-1/2 copy), and
since there are a number of weasels out there reporting such things.

Credit cards. Yes, the you can now pay the Shoppe with Visa and Mastercard.
I'm registered with a service called PayPal, which lets me send and receive
money from other members once you register with a credit card. It's fast,
and absolutely 100% free. There are no fees of any kind. For a
limited time, you get $5 credit just for signing up. Visit their page
for more information.

Unfortunately PayPal currently only handles transactions within the United
states, but until they change this (later this year) I recommend a service
called BidPay that allows buyers in
Europe to purchase a money order with a credit card. There's a fee for
this, but it's another option and I've had good experience with it. They
do have the restriction of only doing auction-related transactions, but
we'll work something out for that. (For example I can initiate an auction
at an agreed-upon price, then once you bid I'll close the auction early.
May have to look into Yahoo for this, as they don't charge for listing.
Anyway, we'll see what we can do.)

Escrow services. Or, more specifically, the lack of one that meets my
needs. I know I promised to consider this for overseas customers, but I've
looked at online escrow services, such as i-Escrow and didn't have good
experiences with them. One, the only U.S. Postal Service overseas delivery
method they'll accept is delivery confirmation, which doesn't even exist
for international mailings. And two, shipping overseas with a tracking
number through UPS, Fed-Ex, any other courier is hideously
expensive, more costly than anyone is going to be willing to pay. (To
quote you an example, they wanted to charge me $80 to ship two
lousy games to France! Eighty frikkin' dollars!) As a result,
until i-Escrow gets their act together and starts accepting overseas
shipment options that actually exist, I'm afraid I won't be using them.
Apologies to anyone this inconveniences. (I'll still consider it for
orders within the U.S., provided the cost of the order is enough to
justify the extra hassle on my part.)

"Oiceberg, roight ahead!"

In case you haven't picked up a copy yet, I'd recommend you try to get
ahold of Douglas Adams' latest computer adventure game Starship Titanic,
by Simon and Schuster. It's actually been out for quite some time now,
but I don't follow the modern computer games market very closely.

The reason I mention it is that it's the first mass-market commercial
game release in years to use a text parser. The game itself is graphical,
point-and-click, but when talking to characters you type sentences in
conversational English.

In addition to the normal retail box, there's also a First Class Cruise
Kit, a deluxe package with a copy of Terry Jones' novelization and some
other goodies you can't get anywhere else (kind of like the Dragon Edition
of Ultima: Ascension, except in this case the software loads and
runs). This will probably start getting hard to come by soon, but there
are a few on eBay this week, and I think Amazon.com still has it.

It takes guts to publish a game that requires actually typing these
days, when most people won't even pay for a shareware text game. Show your
support for Douglas and company by picking up a copy. (Besides, I sense a
future collectible here.)

C.E. SAYS...!

I'm a busy guy these days. Let me know what aspect of the Shoppe you'd
like me to focus on the most. I've added a short survey -- let me know
what you'd like to see.

New This Month

I know, I really ought to consider changing the name to "Ye Olde Nonne-
Infocomme Shoppe. Got a few Infocom greys in, but for the most part this
update is other text games and non-IF. Truth is, I haven't found all that
many Infocoms I can get at a price that makes reselling worth the time and
trouble. I still pick them up when I can find them for around $10 - $12
apiece, but I just haven't come across any lately. I need to have somebody
sell me a whole trunkload again, is what I need.

Still, don't overlook the non-Infocom text stuff. I have some very nice
unopened Scott Adams pieces from the Questprobe series, couple of DataSoft
Alternate Reality titles (which I keep hearing are good), a number
of the original British Level 9 packages, shrinked Penguin stuff and
Activision Tass Times, Demoniak by Pure Fiction (a PC
version, no less), and a repackaging of Sierra's Mission Asteroid
and Wizard and the Princess. Lotsa good stuff, proving you don't
necessarily need Infocom to have something to collect.

And, you're not going to believe this, but I've finally updated my
want-list, at the bottom of the for-sale page. Got a whole buncha titles
to choose from now, so those of you who've complained (and legitimately so)
that you never know what to trade to me, now you do.

Oh yeah, one last thing: Anyone out there interested in designing a Shoppe
logo? If so, by all means LMK!