That does look much better. The brightness of the original one called too much attention to it as awesome as it looks. Don't get me wrong, red is my favorite color, especially bright red like that. But when I looked at her, the first thing that lured me in was those blood red eyes.

Edit: Lured my gaze rather.... or made my gaze focus on... you get what I'm trying to say here.

I lightened the "inner" borders on the lower level from the screenshot I posted yesterday because they stuck out too much and deviated too far from the original. Accuracy was improved on both levels, added cliff borders to better be able to tell where you can actually cross between different shades, and they're just way better than my first maps overall. These ones I'm happy with.

Edit: Lol really looking at the top level, the accuracy was atrocious.

After skimming through my maps I noticed there was one tiny thing in Ether Mine that has bothered me forever. Gonna fix that which will only take a minute, then it's off to Prison Island to finally put this long adventure of making maps to rest.

Edit: That also reminds me. I added my GIMP files link to my signature in case anyone in the future wants to play with them. This way it's easier to find since I'm all over this board, and they won't just stumble on them in a buried post.

Edit 2: Hoping you catch it this time, I see you Echoes!

Bighead Wrote:Echoes do you want your armor icons in the pack? Since they aren't done I'm not sure if you want them as like optional textures or not at all until they are finished.

Edit 7-4: I really wish I didn't load up Ether Mine... I'm noticing stuff that I wish I didn't all over the place. Although this was my first "good" map, I still didn't take accuracy into consideration until Makna Forest. So that means I'm not even going to step foot into Satorl Marsh LOL. I'm not going to change anything beyond that wall I pointed out above, but down the road this place might be remade.

Edit 2²: I did anyway, and believe it or not... Satorl Marsh is surprisingly accurate, like even the small details. That means that Monolithsoft actually made a decent map! On some of those I questioned whether or not the main artist for these had a problem with the sauce.

In game, I think they might be black. Maybe that's why my attention was drawn to the red. Well, her brother's are red so it's fitting. Her dad well.. hard to tell since he never opens them. Plus they look good the way they are now. If anything, you just repaired what they may have messed up.

Did a lot of work today on this, pretty satisfied. I made it completely modular so I can change the color of just about anything without interfering with other parts. The hardest part was redrawing the entire blade/edge/frame. It took a bit to get it the edges right. This is probably the most complicated thing I've ever done, so I hope everyone enjoys at least one of these. I can also take request for different color combos, if possible. Some colors don't display properly because of the hardcoded transparency and glow effect.

It's also worth noting that you can not remove that middle "crystal" thing inside the weapon. If you erase it from the texture the game just automatically colors it black. Which is a shame, it would be cool if I could do some retextures without it. I can do them with or without the glow border, any of the main pieces themselves such as in the wireframe pic, just the blade. I can pretty much do anything. If people are interested in coloring, messing with their own, I'll upload the photoshop file. But in case anyone doesn't want to mess with, or have photoshop, just let me know.

Also, Narcku, I was wondering if you had a problem with me recoloring some of your FX for these guys. If it's a big deal, I can just find the originals again and recolor the default FX. Just a nut for matching colors.

Ok, updated the heavy armor from before a little bit. Sharpened it up a bit, added a bit of blur here and there, and stuff like that. It looks much better in game, as it's always the case with this stuff, hahaha!