Just sorting out some tweaks before I go and play DZR with the latest iteration of the rules (and some new victims to try them on). Been tinkering with the missions again, and have a new trick to try out.

I also had some more feedback from one of the testers yesterday. They’ve played 10 games of the new rules and are really keen. So keen they even used BLOCK CAPITALS to say so 🙂

So that was nice to hear.

I know, I’m just teasing here. I’m merely trying to show that the rules are weaving their merry way closer to a public beta, and that it’s looking good!

I know you don’t have anything to do with Warpath, but I’m keen on some new Asterians to use in my strike teams. I wanted to see if there was some sort of fluff reason for the new HP Asterians troop to have those reverse joint knees. None of the Cyphers or organic Asterians have this type of knee joint; it seems like they’d look out of place next to the rest of the force.

Is there any chance that the unaffiliated mercenaries will be able to have their own battle groups? Just using Reb models as their gang perhaps? It was really sad to never use Wrath in a game despite having a painted model. I love the idea of adding more character by making the game rotate around the commanders and I am hoping that leads to the unaffialted mercs being commanders as well.

Mercs will turn up as options in some armies, tailored to fit the background of each force. So many of them will be usable that way. In addition, I’m working on an all-merc list as a possibility. It’s an odd one though, so it might not end up in the book. See how testing goes.

Yes, Warmachine is a well-known example of this sort of leader-focussed army building. It’s been around for ever though. In historical gaming it’s your generic Carthaginian army being one thing, and your army with Hannibal or Mago at the head being something slightly different. It’s a simple and logical way to characterise a force.