Party Members now appear on the mini map as purple when colorblind assist is turned on.

Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed

Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.

Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.

Addressed an exploit where players could gain XP privately without matchmaking.

Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.

Players will no longer fly into the air when knife lunging other players on certain types of inclines.

Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.

Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.

Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.

Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.

Resolved an issue with dog spawns in Slums.

Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.

Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.

Fixed an issue where the player may not die by the train running over them in Express.

Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.

Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.

The System Link/LAN Party server list now sorts the available games by Host name.

Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.

Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.

Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.

Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.

Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.

Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.

Resolved an issue with care packages bouncing unusually high.

Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.

Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.

Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.

Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.

Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.

Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.

Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.

Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.

Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.

Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.

Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.

Addressed an issue where players could get on top of a tent in Grind.

Fixed an issue in Grind where the player could see outside of the map.

Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing

Reduced the red flash damage indicator when using the Toughness Perk.

Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

Addressed an issue where the players could not access the in game store.

Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.

Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.

Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.

Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.

Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.

Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.

Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.

Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.

Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.

Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.

Addressed issue where Sliquifier would create too many slippery spots.

Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.

Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit

Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.

Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.

Addressed several locations where players can survive a landing in unplayable space.

Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning

Fixed an issue where users could not play the game in offline mode.

Players will now hear announcer dialogue in the Turned game mode.

Addressed an issue where players are able to start a game of turned with only one player.

Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit

Addressed an issue with taking screenshots in Theater mode

Addressed issues with the Buildables system

Addressed issues where players would say the wrong dialogue

Addressed several issues in Die Rise where Zombies had trouble pathing to players.

Addressed an issue where players could jump out of the playable space in Die Rise.

From what I read I'm not sure. It states data corruption, but not the local glitch. If you read the link in the patch notes data corruption and local glitch are two seperate dot points. I could be reading this wrong - but I'm not going back into local until confirmed. Q - any way of having this clarified?

It seems to be random. I played local pretty often before people found out about the glitch. I havnt played it aince, dont want to lose my rank too close to PM lol but the theres some the first time they play local and go back to MP it glitches. Not sure what the difference is between accounts but thats what i uave been able to gather.

I think there is a little more too it then just playing local and losing stats. It previous glitches where you could get to 10th it involved local. I think Treyarch's fix for it might have been to auto reset anyone trying it. Not accusing anyone but just my opinion. I know plenty of people who have played local and been fine.

Wow, no tweaks to matchmaking/'lag comp'. This patch makes them look like incompetant morons. No, it's not like there can be a 'fixed lag comp' entry, but no tweaks based on received data? Nothing? These patch notes could be summed up in a single sentence:

"We fixed a bunch of issues that should have been uncovered in certification and regression testing in the first place, please accept our apology."

Put a tent over this circus, because this is laughable.

Wait! How silly of me, while having to burn through resources/man hours to fix problems that shouldn't have existed in the first place, the remaining developer resources are allocated to League Play and e-sports. Since, you know, that's CoD's big draw to the AVERAGE CONSUMER THAT GENERATES 99% OF IT'S REVENUE. Thanks, Vahn.

I've had a re-read of the multiplayer notes and I can honestly say there isn't a single point in the list that actually affects me or has affected me in the past.

Nothing of actual substance and the online numbers will keep plunging.....

Same here, none of it has affected me. But I also understand it has affected plenty of people and it's good they are finally fixing the problems...better late than never I suppose.

But yeah people complained about IW support for MW3 last year. I for one thought it was pretty good, but Treyarch is single-handedly making IW look like rock stars. At this point last year we were having an active dialog with Ghandi (one of the IW developers) about matchmaking, lag comp, weapon balance, etc in the Hot fix/Patch Notes thread. It was awesome.

What do we get from Treyarch? Cryptic tweets from Vahn about league play and the harlem shake.

Same here. Not a single "fix" listed has ever been an issue for me or anyone I play with. Lag balancing and matchmaking are the only important, major, game breaking issues in the game and after 4 major updates, absolutely nothing has been done to address those issues. It's mind boggling.

While I am glad they addressed some bugs, that list is always long, its the other two lists that are a huge letdown. The new "features" they advertised were coming..are pathetic. Ok, you made a color blind assist adjustment, certainly nothing worthy of twitter. Gameplay balancing, reduced the redness when flinching, wow, certainly a needed tweak right. And nerfed the Guardian in HC, whoop de do. Yeah ok, it could kill pretty fast in HC, making it worth using (not), you certainly couldn't run through it like you can in core, but thats the best you guys can do? No new HC modes, no weapon tuning, what a waste of time.