The first character, Linny, was pretty easy to set up. …But things don't always go smoothly, depending on the source of your …character, as you saw with the Delores character. …In this video, we'll check out two of the other characters and discover a few …common problems you may need to deal with. …This time, let's select the robot, in the Project view. …Set his animation type to humanoid, click Apply. …He's got a check mark which looks good. But we'll go into Configure, an save the scene.…

An he's all green. He looks pretty good. …But this guy didn't come in, in T pose. So let's try something else here. …Under mapping, we have the option to clear the map and auto map again. …So I'm going to show you what happpens if we do that. …I'll click Clear. Nothing's mapped, so everything goes red. …And then I go back in, and say automap, he's green again in the mapping view, but …in the seeing view, it shows that he's not in T pose.…

Let's see if we can fix that. Under pose, just like we did with the …

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6/14/2013

Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.