Summons an Air Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.

It's basically a bit of 'on-demand burst' for the entire raid. nice to use at the start of fights then at the end when your 5 mins CD's come up again (unglyphed Fire Elemental for example)

I've noticed that every time I use Stormlash totem it does about 1-2% of the person's dps (of course it works better for different classes). Helps for that little "just in case" you need a little extra. If you have a 1% wipe and don't use...you will feel really bad.

1. Put it down during blood lust/heroism or "fast casting/attacking phases" since it procs off attacks. I don't think it uses the Real PPM system yet? (unconfirmed)
2. Give your raid a bunch of extra free dps.
3. Profit
4. Have your raid thank you for the wonderful contributions that shamans bring to them. (hahahahaha right?)

It does seem to help out melee a LOT more than ranged due to cast time vs autoattack. Looking at my logs, it did 618k damage for me alone and only 103k for our fire mage. That was on Blade Lord Tay'ak 10m Normal

It can really help if your raid need a bit of extra DPS from one shaman to a noticable boost from multiple shamans chaining them. we use 5 shaman rotation to boost BL and its noticable increase (+ milions in whole encounter)

It's a raid CD, similar to warriors' Skull Banner. I've just taken to dropping it whenever my fire elemental is up, since they share a CD. And we often BL either immediately on the pull to stack CDs or at another 5 minute interval.

i have it macro'd into bloodlust for maximum lol raid dps in random bgs. for arena, i have a cast sequence macro of fire ele, wolves, storm lash for maximum CD stacking thats fucking on the gcd why am i not a warrior fuck.

It does seem to help out melee a LOT more than ranged due to cast time vs autoattack. Looking at my logs, it did 618k damage for me alone and only 103k for our fire mage. That was on Blade Lord Tay'ak 10m Normal

Well Stormlash totem isnt something you should be looking for as last thing to improve. Its INSANE dps cooldown and should be planned ahead how and when you are going to use it. Obviously you have to chain them when there is more shamans in raid.

I like one log of my guild where its quite visible how op Stormlash is:

Well Stormlash totem isnt something you should be looking for as last thing to improve. Its INSANE dps cooldown and should be planned ahead how and when you are going to use it. Obviously you have to chain them when there is more shamans in raid.

I like one log of my guild where its quite visible how op Stormlash is:

25man with like 18 dps benefiting from it
3 shamans
elegon with loads of extra damage taken.
one stormlash user averages about 1,2% of raid dps - on elegon only. if you add the other 350M damage on all adds, its about 1% per shaman. In other words not that significant, even on 25man.

Ok, so... its a sort of flavor spell that gives some raid utility but isn´t a mandatory ability like Heroism. Its more in line with Warriors Skull Banner than anything else imo and its pretty much "a nice thing to have but not mandatory". Drop it as often as you can, try not to overlap with any other shamans in the raid and if possible line it up with heroism and/or any other CD that can make the most of its short duration.

When MoP came out I worried a bit that this totem might be a bit game breaking but no major issues have rissen so far. Wonderful little totem imo, I keep it right next to my heroism button.

I cant follow that statement that Stormlash is not mandatory. Sure, it require more shamans to get ST on 5% overall dmg done. But its easily done. With 5% its almost like 1 more dps player... a nd you guys say its not mandatory

Stormlash is complicated. You do not need to understand or remember all of this to benefit from the spell. We're just sharing the insides of the sausage because it was asked for theorycrafting purposes.

Stormlash. Chapter One...

The base damage is 20% of AP or 30% of SP, whichever is higher.
That amount is multiplied by 0.2 for normal pets, and by 0 for guardian pets.
Next, if it’s an autoattack (or spell that we count as an autoattack such as Wind Lash or Shadow Blades or Tiger Strikes), then it’s multiplied by 0.4, and then by WeaponSpeed / 2.6. And if it’s an offhand attack, it’s then multiplied by 0.5.
If it’s periodic damage, it doesn’t Stormlash, unless it’s Mind Flay, Malefic Grasp, or Drain Soul.
For all other spells, it’s then multiplied by BaseCastTime / 1.5 sec, with a floor on the BaseCastTime of 1.5 sec.
And then there are multipliers for certain spells: 2x for Lightning Bolt, 2x for Lava Burst, 2x for Drain Soul, 0.5x for Sinister Strike.
Finally, that’s the average damage it deals. It will actually deal that +/- 15 %.
It also has a 0.1 sec ICD on triggering, and can miss based on spell hit.