I have started a new game. Like most indie devs out there I have decided to start making a rogue like. Instead of the game using procedurally generated levels, it will be adaptively generated. Each character, trap, or level element will have traits associated with it. For example an enemy might have spikes or no spikes. The game will track the success rate of each trait and create new levels and enemies based upon the previous generations. The game will in essence evolve as you play it.

Description: The game is a tile based minimalistic rpg. The goal is to simply make it from one door to the next. You click on adjacent tiles to move your player. Beware, there are some tiles that hurt you and some tiles that help you.