Related

Comments

Comment by DrPwnage

Comment by mak484

I have broken down all of the current masteries into two categories: unique, interesting masteries and flat bonus masteries.

Unique, interesting masteries:

Flat bonus masteries:

Why this mastery needs to be more interesting (tldr: it's boring and should be made fun, like Blizzard promised)Blizzard’s main reasoning behind the recent talent changes was to eliminate the ‘boring’ talents that, for example, only increased damage by x%. The mastery system was supposed to provide each spec with a fun, unique mechanic that would replace some of the boring talents while still providing a damage increase. I feel that Blizzard dropped the ball on this entire system. As you can see, only half of the existing specs got ‘interesting’ mastery mechanisms; the rest still only increase the effectiveness of certain abilities by x%. In the end, all of the masteries provide the exact same amount of increase (in theory), but I think for the amount of money we are all paying them, Blizzard should give all specs interesting mechanisms.

Some suggestions for this mastery -Gives blood plague and frost fever a chance to tick at triple speed for the next 3 ticks. This wouldn't change the duration of the disease, but simply give each disease a chance to get two free ticks. -Allows scourge strike to apply a disease that deals x% of scourge strike's damage over 3 seconds.

Comment by arthas95

Comment by Leviatharan

I think it's interesting that this mastery effects all of two abilities, while looking at the Frost mastery you see something that effects 5: Frost Fever (lil' overlap there...), Icy Touch itself, Howling Blast, Frost Strike, and Rune of Razorice.So basically- eliminating Frost Fever since they both effect it- does Blood Plague really equal or otherwise outweigh the damage of Icy Touch, Howling Blast, Frost Strike, and Razorice combined?Seriously, Blizzard totally gimped out on this mastery. :P

Comment by taakefrost

Unholy frenzy

your ghouls auto attacks has a chance to give a buff to the master for 10 sec.

increasing all damage by 10%

Comment by Abomnivous

I have stacked 556 mastery and then reduced it to 532 the value did not change the cap on mastery is 80% or about 500-530 I think

Comment by Leviatharan

From a post made by Ghostcrawler tonight:"Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery)."

Trouble is, does it affect white swings or just yellow swings? Does it affect spells like Death Coil and Icy Touch, or just Strikes? Does Scourge Strike double dip into it? Will it stack based on the number of diseases on the target, i.e. making Festering Strike resemble Obliterate, or just the same flat bonus no matter how many diseases are up? Does it affect the ghoul in any way? And most importantly, how will it scale with Mastery rating and what weight does it have against a stat like, say, Crit?

Comment by Leviatharan

In 4.0.6, Blightcaller will be redesigned. It will now resemble a Shadow-version of Frozen Heart:

"Dreadblade: Increases your Shadow damage by 20%. Each point of Mastery increases damage by 2.5%."

A bit dull in comparison to other masteries- like the one they were planning- but hey, far more useful than Blightcaller.