A 4k intro for the Assembly 2011. This intro came to the 7th place and was a joint effort between XZM and tAAt. This time I wanted to do a joke production and try my hand at some new techniques. While I’ve done distance field tests before, this is the first time I’ve used them in 2D graphics context. All of the animation and rendering is done in one huge massive pixel shader. Inside the pixel shader, there are multiple distance fields which are sampled to get the color of the pixel. The fields are perturbed by outside input and this is what makes the animation possible. The field sampling also gives free smooth edges so all in all it worked quite nicely.