Our GamesBeat team is exhausted after five days of covering the biggest show for game developers in San Francisco. Here’s a day-by-day roundup of the major stories that we wrote from the Game Developers Conference this week. We’ve also thrown in stories from Microsoft’s pre-GDC press event. As you can see, it was a busy week for game news.

Before there was Halo, there was XGirl, apparently. Former Angel Studios Chief Creative Officer Michael Limber lists some interesting design work on his online portfolio, including what he describes as an “interactive girlfriend project” for Microsoft for the launch of the original Xbox. XGirl had “natural engaging facial animations” and “reacted to various controller inputs.”