NEWS

Foreword by Ted Peterson. I haven’t had this much fun in the video game industry in many years, and I’ve been designing and writing video games for many, many years. My quick bio is that I joined Bethesda Softworks right out of college as a writer, creating dialogue and other in-game text for their Terminator

From the very beginning of this project Chris and I had a very specific ideas about how we wanted to approach the visual presentation of this game. We wanted it to have the feel of an old school top-down RPG from the 16bit era, but rendered with modern 3D graphics, and lighting. This meant grid-based

Over the past few months, both Damon and I have had to slow waaay down on actual game development, and focus our time on getting ready to announce the game to the World. This is the way of small dev teams; Everything has to be done, even if there’s no one to do it. Website

In April 2016, Damon and I sat down over coffee and decided to make the game we’ve always wanted to make. Fast forward 1.5 years and much gnashing of teeth and drinking of coffee, and here we are at last! We’re finally going public with our game. It’s taken us a long time to get