Masteries

Offense:
21

Defense:
9

Utility:
0

Introduction

Ezreally?

Well hello there people! This is my first attempt at a guide and first time using BBC coding so please bare (bear?) with me! Now, continuing on. Ezreal is in general very strong champion and is great fun to play but this guide is currently only for AD Ezreal. He's actually a true display of skill since all his abilities are skill shot based. I'll be explaining my choices along the way so here we go!

(P.S. AD EZREAL IS NOT DPS IN THE TRADITIONAL RIGHT CLICK SENSE. EXPLAINED IN THE PLAY SECTION)

Build

Items, why you so complicated?

Early Game

Getting a Doran's Blade to start will instantly put you at around 83 AD if you use runes, if not you'll be at around 67 AD which is still a strong amount of damage. This will also mean that your Mystic Shot will deal around 100 damage at level1!
(Remember that a bar of a champion's health = 100hp.)

Skills Sequence + Summoner Spells

Skills Explained

This is your passive that you always have. Every single time a spell hits a target, Ezreal gets 10% bonus attack speed, stacking up to 5 times (50% bonus max). Utilise this to the max in fights. You can charge it up beforehand or get 5 stacks easily with a well place Trueshot Barrage. This also negates the need for any attack speed items.

The cream of the cake. Massive range for those unknowing of it. Lowers your cooldowns by 1 second each time it hits. And best of all, a low mana-cost! The main damage source of AD Ez and Very important to actaually use it and hit with it.

To be honest its a great spell. Just no if you're playing AD Ezreal. The mana cost is high at level 1 and only deals around 80 damage. Get it at the very last. But once you hit 18, spam this like its your Mystic Shot crossed with your Trueshot Barrage

Get away tool, Chase tool. Mobility and damage rolled in one. You have to learn to use this skill Very Very Carefully. This can be the difference in getting away from a large fight or gank, or ending up with a black and white screen. Level this over Essence Flux for damage. In laning phase treat this like a Flash and only ONLY use it to chase when you're 100% sure of a kill.

Epic win AOE down the lane melting. Massive base damage and once you hit 6, a good fight and a well placed ulti will net you many profits. More about skill usage will be explained in the Play section

Summoner Spells

Exhaust + Ignite= Overkill much?
Indeed. Getting both of these on AD Ez will allow a lot on laning pressure on your foes. With the point in Summoner's Wrath you will be able to dish the damages out to your foolish laning enemy Vayne and watch her drop.

Viable Alternatives

Flash Not really needed IMO if you play with your Arcane Shift properly but always fun to perhaps flash twice in a row. Ghost Those long distance chases from Warwick. Good, but a series of over-the-wall Arcane Shift will usually save you anyway. Heal Best for baiting the enemies when you're low. But you don't really need it.

Play(ing) Ezreal

Laning

Farm all you can while harrassing with your Mystic Shot. Save your Arcane Shift for those times when you'd be completely screwed otherwise. Once you hit 6 have your jungler come in for a gank. Even if you don't get the enemy/enemies straight out, launch your Trueshot Barrage at where they most likely can be (next to tower, in brushes etc.) and see if you killed anyone. If you're in mid and you forced you're lane enemy out, gank either top or bot. Otherwise keep farming. When you go back to base buy main build items, pots (potions) if you need any and wards. Always. Ward.

Getting Ganked

As you can see from the picture the most common form of ganking is going down the lane (or up the lane) and then attacking them side-on or from behind. If you get ganked as Ezreal, you should make it your number 1. Priority to get next to your turret (indicated by blue arrow) so that melee champions (junglers are majorly melee) can't attack you without triggering tower aggro. Also wards should be placed at around the orange mark on the picture.

Fights

In every single fight. Stay out of the centre and focus of the fight. Endlessly and mercilessly rain Mystic Shot and Essence Fluxon their carry or squishy champion and when the situation allows for an enemy champion to run away on low health. Throw that ult through them.