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So basicaly there is this oppen source and improved version of super hexagon called open hexagon:http://vittorioromeo.info/projects.html
So I was thinking about porting it to 3ds it will take time and I don't know how much I will have to change the code but I think a lot so maybe I won't do it but I will try :3
༼ つ ◕◡◕ ༽つ GOT DIRETIDE

I had idea to make it in 3D, but didn't understand how to use aemstro.
I analyzed it to understand what could be ported to 3D Z axis, difficulty, levels, etc.
Well, I don't want to discourage you, don't drop your project just because I had the same idea. I don't know if I'll release it either.

If you want, I can share the few things I did, but it will require coding it from scratch in C/C++.
I don't know what's easier for you, understanding and coding it entirely, or porting an existing C sources.

If you Haven't just try open hexagon it is far the best Alternative of sh and i think it is even better since you can mod it,use custom map and play in multilayer so I will try to port most of this to 3ds i think it won't be in 3dsx since i prefer having full power of the 3ds

Nooo, I love this game, make it at least in cia format so I can play it pls

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I just said before that it will be in cia but there is like a lot of work and i have to replace most of libraries with own code so you will have to wait a bit since it is my first 3ds homebrew and I need to learn a bit more about but i plan to do it as cia and as 3dsx

Okay so I read fastly the source code of oppen hexagon and it is god damn huge so knowing that I'm lazy rewriting everything would just be a mindexploding idea so I think that creating it from zero would be easier
but I will still add somes option such as custom levels and things

you should read the javascript version, it's very very small.
(it even adds commands to make it even shorter, so it's hard to read the first time)
expand and "uncompress" the canvas commands and you'll understand how it works.
it's very small.

There's a trick with canvas to pause/move/write/move/unpause to put the axis center at the top corner, but it can probably be done without that trick on 3DS.
on canvas, it prints everything out of screen then shift the camera to get the center of sin/cos at the center of the screen. instead of moving the canvas, shit the sin/cos results to screen or 3D scene coordinate directly.

like I said, if you want I can give you my sources, I have already expanded the canvas commands and added some comments to understand what is happening.

edit:
Damn, why is he banned now?
edit2: ROM requesting and sharing on the forum. Don't do that, read the rules.

I had idea to make it in 3D, but didn't understand how to use aemstro.

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If it still matters, there's also a shader assembler in https://github.com/neobrain/nihstro , which is geared towards being developer friendly. There's a slightly outdated binary available at http://4dsdev.org/thread.php?id=14 , but I suggest compiling it from source to get the newest changes, too.
(I hope this amount of self-advertisement is okay )

it lacks a "suspended" status instead of ban...
I thought he was banned (permanently).

could be an idea to suggest to tj_cool

glad you are back.
I hope you'll manage to code your project.
I'm lacking time to do mine
But I still have hope I'll code it one day.

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I have two weeks of exams first then two weeks of code then two weeks of travels then two weeks of code then two weeks of travelling again then 1 month of code so in the following month there may be a release