I understand that, but why have it time out if there are zero uplinks left to gain? Can you answer why we should have to either wait for the time to expire or hope that the other squad knows to burn their attacks on an outpost?

I have yet to hear a reason why zero attacks left equals war over; while zero uplinks left equals continue fighting. In both cases the result is the same, no possible change in the score. War should end at 45 - 45 unless there is a logical reason to have it continue. What is a logical reason to not have a war end when there are no more uplinks?

No, there was an acknowledgment of one way to end a war early that requires the cooperation of the opposing squad and another opinion, neither of which is an explanation of why you have to wait for the time to expire when nothing can change.

This is for suggestions, this is my suggestion, but not seeing a reason as to why it's either bad or not needed.

So why does a war end early if there are no more attacks possible but not end when there is no ability to change the score? Is that not the same as having zero attacks?

It is probably just to ensure that war, including prep takes 48 hours. Otherwise some squads would have about 20 wars a day !! The system already struggles to complete matchmaking in a reasonable time so they just need to slow things down.Just my view but no other logical reason.

An ex-Amazon player, squeezing every last minute from the game..

Player name Dog. Biting rebs across the galaxy and dumping medals in reb bases.