Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer.

Análises

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

Acerca deste jogo

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

I liked infested planet. I bought the game on a bit of a whim when it was on sale, and it had been sitting in my gift inventory. All I really knew about it was that you ordered people around and they shot aliens. Which sounds like a hell of a lot of fun, really.

And it is.

The basic premise of the levels is that you start with a single capture point, and you must destroy the alien hives which sit atop their own capture points, until you control the map. With each point you capture you get more resources (called Build Points) and the alien army 'mutates' and creates an additional complication that you must overcome.

The game plays at a great pace. It's always tense, and yet, when you take a step back, the gameplay actually evolves slowly. You'll often find yourself wondering if you really need to drop a turret to cover an alien attack, or if you could just spare a single marine and spend the resources for the turret elsewhere, and all the while the lines of battle are being pushed and pulled. It's a great feeling.

And those choices. Those options! There are so many different things you can do. There are three main 'classes' of upgrades you can spend points on: weapons for your soldiers, localised power buildings like turrets or healing crates, or global upgrades that can do all manner of things from giving your soldiers grenades to having reinforcements dropped in by helicopter mid-fight. The best thing of all? They're practically all valid courses of play. Everything feels balanced and nice.

I mean look; there's a building that summons robotic clones of your soldiers when they die that fight on for a while. This means that yes: suicide missions are possible. And sometimes they are even optimum. If you -need- to capture that next point before the next attack wave comes in, and you don't have enough points for something to siege with, then an all out infantry rush might just do the trick.

Then there's the opponent. The alien swarm controlled by the AI. Here's another thing that's been done really well. While I was playing I got the distinct impression that behind the alien swarm was another player. Or at least another thing playing its own game. It had different rules to me, but it had to abide by them nonetheless. Each mutation the aliens choose have a profound impact on your play and options. You might be happily shotgunning the swarm one moment, but with the next capture suddenly the alien has consolidated its power into pseudo-human guardians, and you need to swap out your cheep shotguns for expensive sniper rifles. At higher difficulties the AI even counter-picks you. For example, if you invest in a lot of personnel upgrades, the aliens will send clones of them. I hope you know how to deal with the very same minigunners that you had waltzing right back towards your bunkers!

The game doesn't look the prettiest, and the sounds are okay, but what it does well is the gameplay, and it does that amazingly.

So now we have to ask. Do I think this is worth 15$? For myself? Surely. For anyone on the fence, I can say with certainty that it is worth your time and your money.

Hands down, this is one of the best RTS games I've ever played. What makes it different from the rest of the genre? Well, for every alien base you capture, you get points that can be spent on units and buldings - but you can also sell what you have and re-distribute your points when needed (units respawn after a little while when they die).

This makes for very interesting and rewarding gameplay, as you don't have to start over from scratch when they start to defeat you. Simply fall back, rethink your strategy and redistribute your points if necessary. You can also browse the map and give commands while the game is paused, removing the need for super-reflexes and making it easier to deploy your tactics, however detailed they might be. The graphics and explosions are also very satisfying - you really feel you crush these nasty critters :)

All in all, a very rewarding game that doesn't require full-time dedication to get into, while continuing to provide an enjoyable experience even after the 100th game. I find myself going back to this once in a while for a game or two.

A simple, challenging game. I have some stability issues, it tends to crash after a few hours, but other than that it's great. I keep coming back to it because it's a good choice to waste 30 minutes of time, and it's so simple that you dont have to spend any time relearning the game. As others have noted, the random nature of the levels and enemy upgrades can sometimes make a particular level nearly impossible to complete, but if you surrender you get to keep all the single-mission upgrades you purchased, and you get cash for all the swarm you have killed so far, so when you try again you are in a better position to win.

This game is difficult, youll be stretched thin trying to figure out where to place troops so that the aliens dont overrun one front while pushing on another and praying the retaliation isnt too strong. Depth overall is pretty low but it is really well polished and balancing troop types/buildings to gain an advantage against the waves of aliens is very addicting. At $15 its a high price but overall id say its worth it.

I keep coming back to the game because its great for jumping in, playing a few rounds and moving on.

Channeling a little Starship Troopers with a sprinkle of Cannon Fodder, Infested Planet is a very specialized kind of real-time strategy game. What it lacks in production values it makes up for with inventive gameplay that centers around “stemming the tide”. As you progress through the silly B-grade plot of the campaign - which harkens back to 90s video game storytelling - you face off against alien hives that spawn infinite enemies. Hundreds of alien grubs are constantly flowing towards your bases and marines. It’s a bit like a puzzle game, figuring out which marines to use for defense, where to place turrets, and which hives to take out first.

When you destroy a hive, it becomes an additional base for your side and you gain “BP”, points added to a pool you draw from when building facilities, calling in more marines, or changing marines into different classes like Flamethrower or Sniper. You can undo your choices at any time to get the points back, and fluidly adapting to the situation becomes required. When you take a hive, the remaining hives on the map get a random mutation that can drastically alter the situation. Even if you fail a mission, you earn some money which can be used to unlock permanent upgrades or temporary boosts for the next mission.

I’ll keep this brief…”Infested Planet”, in my opinion, is a must-buy. It offers so much for its fifteen dollar price tag (as of 3/7/14). The skirmish mode and the customization options available gives the game almost unlimited replay value. I can safely say that it will keep strategists like myself busy for months, even years to come. Do yourself a favor and pick this little gem up…you won’t be sorry. I’ll go as far as to say that “Infested Planet” is probably my favorite game since “FTL”, which is saying a lot. Excellent, excellent game.

Love this game! It's so well made. A neat idea well executed and well presented. I love the current trend for 'survival' games and 'walking simulator', but sometimes it's just good to have a game with the immediacy and pace of Invested Planet.

Lovely, simple, progressively harder, nice global challenege. User interface very smooth, nice use of hot keys to speed up response which becomes increasingly needed as the hordes of bugs approach. Difficult not to cpare it with the classic star ship troopers, if you've seen that movie you know what you will be getting; fast and furious action with space marines vs endless hordes. Wouldn't want to underplay the strategic element which keeps you coming back for more.

Great game. It's very cheap too, which really helps in my decision to buy.

With graphics, it's got a very nice visual style and the game still looks great ultra-zoomed in.

Gameplay is nice, however it is a bit repetitive. This is no problem for me at all, I like the repetitive nature of the game and there is a lot of upgrades and buildings/weapons to try and shake it up.

The game has you as a commander of a marine team facing huge hordes of thousands of aliens, and the gameplay really stands out as unique with the gradual progression of fighting back against the alien horde.

You can always try out the free game 'Attack of the Paper Zombies' made by the same devs quite a while before this game to see what this game is like. 'Creeper World 3: Arc Eternal' is also a nice similar game.

The core mechanics of this game are good. The early stages are fun, and the shop system makes you want to keep coming back. The targeting AI for your marines is meh, but not bad enough to ruin the game. The first half of the story missions are of acceptable quality.

The second half of the game is a complete mess. Later missions contain game-ending events, and unless you take an extremely specific set of precautions, you're dead. The only way to beat some of these stages is to play them over and over until you learn the stage in advance, and specifically play to avoid the pitfalls you know are coming.

The ambush mission is a great example. You simply spawn at the top of the map, and alien hives randomly appear around you. You have two directions to go, but one (securing the top of the map) isn't the "correct" way, and you'll die every time if you go there. If you try to defend your starting point (an extremely logical move), you will die because alien hives appear under you for the rest of the stage until you die. The "correct" answer to the stage is to fall back and let the aliens destroy everything as you retreat. If you attempt any other strategy, you'll die. There is no indication that this is the correct answer. And that's what makes it so infuriating.

If the level design wasn't so tremendously bad in the last half of the game, I could recommend. Right now though it's just a $15 pile of frustration that will last you about 20 hours, tops.

Excellent game, it has an interesting story and challenging gameplay. The graphics are simple but it doesn't detract at all from the experience. The mechanics are solid, easy to learn, and I didn't experience any bugs (other than the ones I was shooting. lol) Lots of replayability and you can even go through the campaign again after you beat it with all the stuff you unlocked. I highly recommend this game to anyone who likes strategy games and killing thousands of aliens.

I will start with the negative points first:The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches. An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.

This game is awesome. I've played a ton of RTS games since Command and Conquer, in fact since Cannon Fodder on the Amiga, and this game is right up there as a classic.

The hordes of aliens are crazy and induce plenty of panic-striken moments. Also the way they adapt is cool. Being able to sell your turrets and so on is very useful and one of my favourite things is sending in the chopper for an airstrike.

This is probably one of the few RTS & horde type games that's been able to consistently hold my attention. I include in this short list games like Warcraft III and Starcraft (though the recent form of the latter game was atrocious). But back to the point: Infested Planet is a fun game that's worth the asking price. Some of the levels in Infested Planet can be frustrating, yeah, but the levels are balanced. You might be defeated, but the defeat feels fair. I also like the fact that the game doesn't place the player on deployment limits (other than deployment point acquistion) and timers. Without these sort of limits, I feel encouraged to explore and try different approaches to win (which is a strong positive for me), rather than just do tried and true methods to meet time requirements. It's a game that keeps you on your toes (you'll be forced to adapt to mutations), but despite the challenges, gameplay feels fair. I'd buy it if interested in RTS or horde swarm type stuff- definitely.

A fun, tight concept game that can be played in 30-60minute bursts without becoming repetative.There are enoughoptions for your troops, and enough enemy variety to keep things interesting without being too much.The graphics style in simple, but clear and appealing. I never found myself making mistakes due to not being able to see my men, or the enemies.The story isn't the greatest peice of writing, however it provides a nice bit of context to lead you through the missions; and mission objectives reflect that part ofthe story.

My only gripe is I feel the game is a little over priced, for me this should be a £7 title or about that.

It's an action-packed top down RTS, with pause. The campaign doesn't get too weighed down with strategy and planning, instead focusing more on squad-based combat. Unlike other similar games, you won't spend the whole game waiting for building and research upgrade bars to finally reach 100% so that you can get on with the game. There are even inexpesive technologies that weaponise your bunkers, so you don't need to waste money on guards, or spend the whole game running back to re-capture defenseless capture points. That being said, there are certain times when strategy is necessary to win. You may need to think about how you put your group together, and which upgrades you give them to begin with, but after that it's just about blowing the hell outta alien scum!

You can purchase weapons and tech in whichever order you please, which gives you the option to prioritise upgrades to match your playstyle. You can even purchase single-mission bonuses such as an additional sniper at the start of the game. Levels give plenty of money to stay up-to-date with upgrades, but even if you're struggling earlier levels are usually quite effective to farm.

Some helpful tips:

Note the difference between a "single mission power-up" and a weapon/tech unlock.

Medpacs are very helpful for the first few missions, but pretty useless after that.

Weaponising your bunkers is incredibly useful.

The healing building is the most useful upgrade. (Combat is squad-based, you can't win without a good squad).

Don't forget to use the attack-towards function when moving (Default button: A + Right Click).

[ - ] Con's:My biggest problem with this game was that I couldn't find any way to manually select a specific bunker for my troops to respawn at.For example: When you lose a few troops while retreating, only to have one or two troops respawn at the other end of the map. You end up having to get them killed and hope that the aliens capture that spawn point while they are dead, so that they respawn at the right spot. -_- Admittedly, the graphics are a little lackluster.Level design barely changes from start to finishNo difference in terrain. Eg. No "move slowly on this terrain" & no flanking bonus & no "less/more chance to hit" depending on whether you are on higher or lower ground.