I will be DMing Master of the Fallen Fortress, First level characters, 15 points for point buy, 2 traits, first come first serve (unless you repeat class) and I will allow up to 5 players, also, only use Advanced Player Guide or Core Rulebook, I will need your cooperation and you being able to reply at least once a day, please comment soon, also email or PM me for more info or if you have any specific questions at racwolf@yahoo.com

Just following up from the How to do PBP thread... It's great that you're trying PBP DMing.

Generally you play all week long, not just on Saturday or Sundays. Most people expect a posting rate of at least one post a day, though I generally like to require 5-10 a week (since some people post less often on weekends, but can do more other days). Of course, if you want to have a slower progression, obviously you can, but people tend to lose track and drift away from games that go too slowly.

I assume you're looking for first-level characters? All officials classes and races OK?

Anatomist You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits.
Dangerously Curious You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Martial Training (Ex) You may select one martial weapon to add to your list of weapon proficiencies. In addition, you may take the combat trick rogue talent up to two times.
Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.
Rock Climber Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Toothy Some half-orcs' vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait.
Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.

randall793: Ok, I like it, but I will not allow you to do sneak attack with a bite attack, also we got another guy going rogue, go sick if this is what you want to play though, and just send some character backround and your good

Everyone else: We currently have a paladin, a monk, a bard (entertainer), It looks like we have two rogues though, so who can get me the character backround first gets the spot, then we are left with on player spot, which can be anyone as long as it isnt one of the previously listed classes, a cleric sounds really good though.