Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Apple's WWDC is over and we got back from a weekend in Sierra City. David is working hard on the fighting system, and this alpha contains the first serious prototype, complete with blocking, grabbing, counters, and punching. Phillip also has added a few more mapping features and has gotten it relatively stable again. We will have some videos and more details about the fighting system soon.

I don't have much more to say, so here is a picture of my parents' new puppy, Sulfie, in a wheelbarrow.