The Top Five Fixes and Features That Need to Be in Fallout 4

In what is quickly becoming the internet’s worst kept secret, it appears that famed developer Bethesda is gearing up to announce the highly anticipated “Fallout 4.” As one of the general public’s most beloved games of the previous generation (feels weird saying that…), the hype train for “Fallout 4” is beginning to resemble a locomotive in India, as fans across the world eagerly await any news regarding it.

All valid points. I think one thing I would REALLY like in the next Fallout game is more emphasis on "my home". I liked having my own shack in Megaton, but I felt like it could have been expanded considerably.

I would love to be able to find my own abandoned warehouse and claim it as mine, and then setup a defense/security and whatnot to ensure it stays mine. From there, perhaps I invite people to live in my community, and having certain people with certain skills living there allows me certain benefits. The idea is I get to decide where I call home and who lives there

But yeah...that's just a personal preference. Fallout 4 with a better graphics engine and less glitches = win :D

Bethesda doesn't know how to do writing in the non-black-and-white way. That's honestly only true for Fallout3 and they are the reason.

They aren't good writers. They are good world builders, but they always leave that world static and rather uninteresting. Shows even with how they thought up some rather interesting areas for Fallout 3, though I can't remember any of the content that went with those locations.

Wow. I cant think of another game with better side quests. Fallout feels alive to me. Each side quest is a story on its own and feels unique. You say bad writing, I say Bethesda doesnt force Fallout to take itself too seriously. The idea of an apocalypse is serious, so the main story may be simple, but it reflects that. As far as all the enemies, locals, and general characters, they are silly. The side quests mostly show that. The vast apocalyptic world with that endearing humor is the main reason I disagree with your poor writing comment.

I never said that they were bad writers because they don't take things too seriously. I feel they are bad writers because I truly believe they don't know how to write many good, believable characters, that they are bad at writing interesting quests and that they don't know how to make player choice affect the world itself in any substantial, meaningful way. Again, I can't remember much of what happens in Fallout 3, though I can for pretty much the rest of the series.

They also don't know how to offer morally questionable player choice, as was stated in the article. Everything is, essentially, black and white to them and essentially only supports "I am good" or "I am evil". Very little gray (neutral) territory, where the player actually questions whether they are making the right decision or not or it may be simply the lesser of two evils. This is something that developers like CD Projekt, Obsidian, Bioware (to a degree), Hairbrained Schemes and even Larian - a developer, much thanks to Divinity series - who is known for their more tongue-in-cheek, humor focused writing.

A fundamental reboot in the game action RPG mechanics to a more survival crafting centric gameplay is in order. As fun as it is to be a power armor and plasma rifle wielding bad ass, the problem is that by mid to late game the balance goes out of wack as you steam roll everything in sight.

2.Vehicles that handle differently for different terrain could be a good addition.

3.More dense worlds, maybe take ideas from watch dogs world density.

4.More engaging gameplay mechanics please. Spamming a button every few feet to loot is not fun. Combat needs to feel interesting and not feel like dice rolls or stats playing out. Guns need to feel right and not like floating icons shooting invisible numbers.

Gawd, please dont introduce vehicles! We already have Rage thanks and that was enough. Happy to play Rage 2, but Fallout is about the exploration on foot.

Settling in a town or area after the end of the main story would be cool. I think it would be fun to be the town sherrif and either protect your town or lead with tyranny to all that oppose you in some way shape or form. I keep thinking about Book of Eli for some reason when I think next gen Fallout

I dont disagree but it just wouldnt be fallout. Exploration on foot is far more immersive and leads to discoveries that are far more intense. Ever walk around a corner and spot a deathclaw and almost crapped yourself? Thonk you'd have the same reaction waving as you were driving by it?

Rage works (kinda) because it funnels all that to the places you drive to. Even to some extent Borderlands does this. Driving around just seems like a tack on until you get to the events.

any one who got windows 7 and also got fallout 3 game of the year edition (for PC) will know what a pain it was to install the DLC and how much it would freeze in certain places so better support for windows 7 please.