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Render Equirectangular and Omni-directional Stereo imagery using Octane in C4D

Learn how to use Octane's Panoramic Camera to render 360° and VR Video directly from Cinema 4D. You'll first create an omni-directional stereo image for a basic test scene, and then apply the same technique to create a VR version of the first scene in Beeple's Zero-Day. The Measure One scene from Beeple's Zero-Day can be downloaded freely from Beeple's webiste, beeple-crap.com.

Transcript

- In this tutorial we're going to look at how to prepare and upload a 360 degree oromnidirectional stereo render from Cinema 4D onto Facebook. We've talked a lot inthis series already about 360 degree NVR videos with relation to YouTube, butFacebook actually supports the same technology and actually in the same exactformats. So we can take the same file that we've output from Cinema 4D, which is anequal rectangular projection and it's two views docked on top of each other for theleft and the right eye. And we can then bring it into After Effects like we didfor YouTube and just export this out as an MP4 by setting it out to the Adobe mediaencoder queue. Now when it comes to encoding this file, Facebook does havesome guidelines that they provided to us. And you can learn about this more at360video.fb.com, and there's a learn link, and there are some resources here on bestpractices and also guide for creating 360 degree video. And if we look at thatguide, you'll see that Facebook recommends that we upload files that are no biggerthan 1.75 Gigabytes, no longer than 10 minutes in duration. They have to beMPEG-4 and they have to be in the H.264 encoding. And we have a maximum here of 60fps, and recommended 20 Megabits per second for 30 fps of mono footage and 30Megabits per second for 60 fps of mono footage. We're working at 30 fps, but wedo have stereo footage, but for now we're just going to go ahead and output at thesame 20 Megabits per second that they recommend. There is information here onthe audio codec, and you notice here that they do say that the resolution should beas high as possible with a maximum of 4K, and they define 4K as 4096 by 2048.So you can actually go a little bit larger with Facebook video than you can with theYouTube video, but for now we're just going to use the same files that we'vealready prepared. So what we'll do is go ahead and encode this file. I'm going tosave it to my C4D folder and we're going to call this as“Aquahall_Beeple_Facebook."And we'll double check that our bit rate matches what Facebook recommended there.We are outputting at 4K 30 FPS, and here we're ouputting a VBR of 10 Megabits persecond. So we'll go ahead and increase this to 20, and that way we're takingadvantage of the full bit rate that Facebook recommends. We will go ahead andclick Okay and we'll render that out. While we're waiting for this to render,I'll point out a key difference between Facebook 360 videos and YouTube VR, andthat is that Facebook doesn't support VR in Cardboard currently. It does support VRor stereo view of the 360 degree image in the Samsung Gear VR apparently, but if youdon't own a Samsung Gear VR, which is a little bit harder to get a hold of than aCardboard, you will only be able to view the image in 360 degrees. Now of coursethat's still a great experience being able to pan your mouse around in either thedesktop, or a mobile device being able to simply move the phone around, and get adifferent view of the scene. But just be aware that Facebook supports VR videos inthe Samsung Gear VR, whereas YouTube supports them in devices that supportGoogle Cardboard. Both of them will gracefully take the stereo image, andpresent it in a 2D form that you can view if you don't have the 3D VR experienceavailable. Now also while that finishes rendering,we'll go ahead and jump over to YouTube and their support section. Just like withYouTube videos, we need to inject the final MP4 with some metadata that tellsFacebook that this file is a spherical 360 video. And for that we're just going touse the same metadata tool that's provided by YouTube. So if you haven't downloadedit already, you can get it at this page, which is linked in the tutorialdescription. And you're going to want to download the 360 video metadata app foreither Mac or Windows. So just go ahead and click that download link, and unzip itand open up the app. We'll jump back and check on our media encode, and you can seethat it is complete, so we'll go ahead and inject the metadata now. I already havethe application open, so we'll just go ahead and click the open button and willchoose the Facebook video that we just created. And we'll go ahead and hit Open.And again we need to check that this is a Spherical MP4 and also that it represents3D top to bottom, and we'll go ahead and hit Save As. And we will go ahead and savethis with the _injected. I actually leave that injected suffix there, because itmakes it really clear to me which version of the file is ready for posting onFacebook or YouTube. So I'm going to go ahead and hit Save, and that's going tosave a new version of the MP4. And now we can go ahead and switch back to thebrowser. And 'm going to switch to the Cineversity Facebook page. To upload thisvideo, you just simply go to your Facebook page, either your personal page or the onefor your business or brand, and in the status box here we'll switch toPhoto/Video and choose to upload a photo or video.And here we're going to go ahead, and choose the file that we prepared, which isthis one right here that's been injected with the metadata. And I'm going to goahead and click Open, and it will begin to upload. And while it's uploading, we cango ahead and say something about the video. I'm going to say, "Check out this360 view of Beeple's Aquahall. Learn how to create this and other 360 degree VRvideos at Cineversity.com!” And we'll add some links and stuff later. I'm also goingto go ahead and a video title, “Aquahall by Beeple, ” and I'm going to go ahead andadd a custom thumbnail. And I've got a standard render here of the same scenethat's ready to go for the thumbnail. Now one key thing to note is that on theAdvanced tab, there is an option here to say that this video was recorded in 360degree format. In my experience, if you're uploading a stereo VR file, you want to goahead and leave that checkbox unchecked, and allow Facebook to parse the metadataitself. This is something that might change. VR video is still very new, andthe sites are still learning how to best process it. But it appears to me thatchecking this box will override the metadata that you have already set in thefile, and in this case Facebook won't see the video as a stereo file, but willinstead see it strictly as a 360 degree file and so you'll see both eyes. So nowthat this is all uploaded, I'm going to go ahead and choose to save this as a draft,because I'm going to want to go ahead and look at it before I share it out to theworld. If you're posting this on your personalpage, you might want to go ahead and just share it only to you initially until youhave a chance to take a look at it. So I'm going to choose to Save Draft. Facebook isgoing to let me know that it's still doing some processing on the video and I'm goingto get a notification when it's done. So I'm going to go ahead and close that andwe'll wait for that notification. In my experience, it takes about five minutesfor Facebook to finish processing the video. But as soon as it does, aspromised, you'll see a notification. And if we refresh this page, we can see thatwe now have a draft ready to go. So we'll go ahead and view that draft. And here wehave our 360 video. So I'm going to go ahead and open the post. There we get anice preview of what this is going to look like. And if I hit the Play button, we'llopen in a new window, and here you can see that we have a 360 degree video that wecan navigate around just like we can in YouTube. And I don't have a Samsung GearVR. But if you do, perhaps you can view this in full stereo VR. I hope you enjoycreating 360 degree and VR videos using Cinema 4D. And if you do, please be sureto share your creations with us at Cineversity.

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