App Detail » Shadowmatic

What's New

• The new “Other Worlds” chapter available as a separate purchase. Get over 30 levels in 3 unique thematic environments: Ancient Worlds, Music and Space!
• Еxclusive Shadowmatic iMessage sticker pack.
• General improvements.

App Description

** Apple Design Award Winner **
** App Store Best of 2015 **

Shadowmatic is an imagination-stirring puzzle where you rotate abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment.

“Other Worlds” is a chapter of Shadowmatic with over 30 levels in 3 unique thematic environments: Ancient Worlds, Music and Space. The chapter is available as a separate purchase.

The game combines stunning visuals with relaxing and captivating gameplay.

On your journey to discover the right solution you will stumble upon many unexpected and infinitely varied silhouettes.

The game features 12 rooms, each flavored with unique concept, atmosphere, and music.

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“Simple to the point of beauty, and beautiful to the point of becoming a work of art, this is a game you won't want to win, because you won't want the experience to end” - Pocket Gamer

“It's fun, it's unique, and it's the perfect type of game to show off to people who typically don't play video games, as it's almost like an interactive piece of art” - Touch Arcade

“It’s always awesome to see a breathtaking, unique, and thoroughly innovative puzzle game pop up on the App Store” - Macworld

“This game requires you to look at things a little differently” - Washington Post

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Hints.
The game includes a system of hints. To enjoy the game to its fullest, however, we recommend resorting to them on rare occasions only.

Music.
Every room in the game features its own music arrangement, adding up to the distinctive atmosphere and feel in each. The music is best experienced with headphones, and is available separately on iTunes.

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Triada Studio is a computer graphics and animation studio with over 20 years of industry experience. Shadowmatic is the company’s first project that bridges its vast computer graphics experience with an experimental in-house 3D engine.