I'm the creator of Realism (a mod for DCG 2.5). What Realism 4.5 does is it adds new weapon ranges, new physics & damage values, improves AI, adds new vehicle interactions and a whole host of other improvements specifically for DCG. If you'd like to know more about what the original released version does the forum threads...

The vision distances have been increased and heavily modified. This allows players to more easily play with fog of war on in DCG. For the best experience I encourage playing with Fog of War set to "Realistic".

- updated movement speeds and turning speeds to be more realistic - reworked main guns on destoryers (ammo counts, ranges, accuracies) - fixed U-boat to move and shoot 5 torpedo rounds - fixed destroyer to sink upon to sections of the ship being destroyed - fixed torpedos to not detonate on swimming humans

What's new in Realism 2 (old version)?

- Newly balanced accuracy for guns - AA mounts on vehicles have been fixed.. now can aim high enough angle to shoot at planes - Added new AA shells to the Flak 88's and Vickers 93mm - More realistic plane damage & behavior - New tank and vehicle scripts - Improved pathing for all units (No more cannons walking though walls only to kill themselves by falling debris) (Track & wheeled vehicles will prefer to use roads rather than drive through buildings)

- Bren carries 29 rounds not 30 - Enfield rifles have faster ROF than other bolt action rifles - Improved fog of war settings (much truer LOS than ever before) - Rebalanced difficulty settings ("Hard" is very difficult and equals the playing field between you and AI) - AI weapons do greater damage to other AI players (more realistic computer battles) - No longer do dead vehicles get pushed around like paper bags (you kill that tank on the brigde.. you've got yourself a roadblock my friend)

- Readjusted AT rifle ranges, penetration values, reload time and ROF (effective range is 60-80m) - New graphic for tracers (slightly easier to see) - Added color change to "distance number" when firing beyond effective range - Set human sprinting distance to relate better to weight of carried objects in infantry's inventory - Added some new car and cannon scripts (crews bail on immobile or unable to turn/shoot gun) - Added gun crew script to make them eject from gun if they are about to be crushed by a tank

These are some of the changes that were made in the original release that stayed and that I'd like to continue to highlight.

-Fixed AT rifles so they do NOT shoot at infantry -Fixed Binocular carrying infantry so they DO pull out their weapon when being attacked. -Mortars can now damage/destroy armored cars and light tanks -AI uses grenades more often -Added Sandbags to MG Stands and cannons -Lowered chances of helmets coming off -Added burning sound to vehicles when they're on fire -RPG's can now ricochet of tanks when hit at certain angles -Added new tank scripts causing crew to abandon vehicle if left unrepaired after a certain amount of time -Added vision for sniper's and binocular's similar to MP vision

Other Add-ons include...

Ty's Hud Mini-mod that makes in-game interface more transparent.

Ty's Xtra FX This mini-mod increases the amount of FX that are allowed to stay ingame before disappearing. Ex. bodies, shell holes, blood, debris from tanks and buildings, and longer lasting vehicle tracks. It also makes structures easier to destroy. **Note** If you have performance issues already with MOW, this might increase those issues. Ty's Testing ModI created this mod to help me test and develop my realism. It adds an extra campaign with 10 missions. These missions are intended for testing every nation's vehicles and weapons.

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Hey Ty2903 PLEASE teach me how to make this compatible with multiplayer. I have a whole online community of like 40 players who are DYING to play with this modification online, please, PLEASE, get back at me.

For some reason your reply didn't show when I replied the first time. But yes there still is some of us playing multiplayer. Can you please help us to get it to work bro? Preferably with a mod of your own or working with the GSM or BOW mods. WE DONT CARE. We just really like the settings you have for the range of weapons and etc, it's really awesome and adds new elements to gameplay. So please please help us out.