We will see how gameplay goes tomorrow. Hopefully its everything i want it to be and more.

I hope so also but I got a feeling its going to be more like dark souls th demons souls. Demon souls was better. I don't like how they gimped spells in the conversion process from demon to dark. The multiplayer aspect of dark souls was horrible once everyone ran around with thief ring. Before update you couldn't lock on or nothing. Pyro spells was telegraphed a mile away and all spells was weak compared to demons souls. I'm hoping for the best but expecting it to follow dark souls theory.

I hope so also but I got a feeling its going to be more like dark souls th demons souls. Demon souls was better. I don't like how they gimped spells in the conversion process from demon to dark. The multiplayer aspect of dark souls was horrible once everyone ran around with thief ring. Before update you couldn't lock on or nothing. Pyro spells was telegraphed a mile away and all spells was weak compared to demons souls. I'm hoping for the best but expecting it to follow dark souls theory.

Yeah they messed up the magic. There are alot of changes i would do to the game but i wont say them because im usually in the minority but i will say one of them. I would make the game harder for when people are co-oping.

You and me both. I had no clue about this being in development at all. Guess I need to keep more up to date with the videogame industry, huh.

I will definitely be getting this. I certainly hope that it's more like Demon's Souls than Dark Souls though. Demons souls was scarier. It may not have been harder, but there was something around every corner. In Dark souls, certain parts were harder in combat, but nothing just jumped out at you really. Most of everything in Dark Souls was telegraphed from a mile away, especially the enemies. The game just didn't have the same magic as Demon's Souls. I much more preferred the landscapes in Dark souls though. Not just dark, dingy colors.

And my two cents on the power of magic in the games: It's never affected me. I've never used magic except for the very rare times where an ability, like falling from a greater height, would help. I've played a Katana/longsword/scmitar/falchion with a Bow Wanderer in both games. With relatively no magic used (and when I did, my magic was too low for it to be effective). I enjoy playing these games using hand to hand combat. In Demon's Souls, at least, I felt that it was a bit more rewarding than the spell casting route, which from what I saw, seemed a bit overpowered.
-FatesServant

Fate: the universal principle or ultimate agency by which the order of things is presumably prescribed; the decreed cause of events.

Yeah they messed up the magic. There are alot of changes i would do to the game but i wont say them because im usually in the minority but i will say one of them. I would make the game harder for when people are co-oping.

masochist!

i thought that aspect was fine

i hope it doesn't get stupid though, like a few series' from 'From Software' do...

i hope it doesn't get stupid though, like a few series' from 'From Software' do...

Co-op is easy mode in Dark Souls so i would like it to be equally as hard as if you were soloing. I would also not force pvp. There should be a opt in feature so you can get invaded if you wish but if you dont you can just enjoy pve either solo or with friends.

I agree with that. They should make it easier, in fact, painless and completely simple to co-op with your friends (think an in-game item like 'book of allies' or something) but ramp up the difficulty as well.

I could fill up a page with fixes i'd like to see to the balance of the game for pvp but my main wish is improve Faith. In Dark Souls it has one overpowered miracle that everyone uses, a couple good buffs but with only one use each and everything else is below par.

pew pew, zapp magic, no. But I'd care if they removed weapon buffs, I use those a lot. One of my favourite things about the souls games.

FROM would never do it though they love magic.

I dont like either system they have used for magic though.
In Demons Souls it was too easy to spam health and mana items so to fix that in Dark Souls they gave you a limited number of uses until you went to a bonfire which made things worse imo. Its a easy fix imo that i dont think they considered and just put a new system in place. My fix would be have same system as Demons Souls but instead of being able to spam items for health and mana regen those items have a cooldown so you still can have the large amount of those items to help you but you must use them at the right times because of the cooldown.

I dont like either system they have used for magic though.
In Demons Souls it was too easy to spam health and mana items so to fix that in Dark Souls they gave you a limited number of uses until you went to a bonfire which made things worse imo. Its a easy fix imo that i dont think they considered and just put a new system in place. My fix would be have same system as Demons Souls but instead of being able to spam items for health and mana regen those items have a cooldown so you still can have the large amount of those items to help you but you must use them at the right times because of the cooldown.

That would be a fair workaround. I wasn't a fan of the the magic/miracle charge system either and prefer the spice system from Demons Souls. I did like how they removed pyromancy from sorcery though and made it into its own school of magic, that was a good idea.

That would be a fair workaround. I wasn't a fan of the the magic/miracle charge system either and prefer the spice system from Demons Souls. I did like how they removed pyromancy from sorcery though and made it into its own school of magic, that was a good idea.

Im glad you liked my idea. I have a few more if you want to hear them.

They have confirmed the online player count is the same. Bit disappointed with that, some of my fondest pvp memories were 2v2's and free for all brawls with multi-coloured phantoms, would have been cool to do 4v4 for example or an 8 way scrap.

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