A new Kickstarter campaign by Crate Entertainment looks to fund the competition of development of Grim Dawn, their upcoming action/RPG (thanks nin and Grudgebearer). It was just a couple of weeks ago that they described plans to release the game as a work-in-progress like Minecraft, but now they are turning to crowd funding to turn up the heat, saying: "While we could still finish a fine little game on our own, that would be rough around the edges but very fun, we believe there is a much greater potential that could be realized if we were more adequately funded and staffed. So we're hoping you can help give us some proper funding so that we can get the team together, start making faster progress and ultimately release a bigger, better game for you and everyone else." Here's word on the game:

Grim Dawn is an action role-playing game for PC and a spiritual successor to Titan Quest. For the past two years a small team of former Iron Lore veterans at Crate Entertainment have been developing Grim Dawn with their own, improved version of the Iron Lore engine and tools; the same technology used to create Titan Quest.

We’ve listened to years of feedback from the Titan Quest community and continue to do so every day on the Grim Dawn forums as we strive to improve upon past performance and make this our greatest work yet. The creation of Grim Dawn is guided by traditional design and old school sensibilities, with innovation only in the areas where we feel it truly improves the game and isn't just a gimmicky back of the box feature.

Tavillion wrote on Apr 18, 2012, 01:41:The lack of post release support, especially after Immortal Throne was released, is all THQ's doing and not Iron Lore (now Crate). They've made several posts about that on the TQ fan forums that are about four or five years old now, I believe, and are gathering dust. I think they were even linked here at some point, if memory serves.

Regardless, I contributed to them years ago already.

Yeah, I don't care. At some point, devs have to stop hiding behind the convenient "The publisher didn't pay us for another patch!" bullshit, and FIX the product they delivered. The rubber-banding bug broke both the expansion and the original game across a massive variety of hardware.

It should have been fixed.

Arthur Bruno seems capable of working on a new game for two years out of his own pocket, but he couldn't find the time to fix that bug that (badly) broke his previous game?

The more we let devs get away with this kind of horseshit, the more they'll do it. Eventually they'll just stop patching anything.