Pull request: https://github.com/GarageGames/Torque3D/pull/2136 Branch: https://github.com/lukaspj/Torque3D/tree/cinterface-update The PR seeks to update the CInterface, which was left in order to integrate JavaScript with T3D. My main issues with the existing solution was that it still used the To...

To expand on the status of C#, it definetly seems to be working. The C# code-generator has to be updated, and cleaned and stuff like that. But it isn't really all that important to get C# "ready". The main issue is to get T3D to support 3rd party languages interfacing with the engine. That...

Alright so the issue is that the Terrain Editor isn't properly initialized, and it doesn't have a terrain. You have to either re-implement its getTerrainUnderWorldPoint method, or do something similar. I opted for a simple ray-trace. Furthermore there were two GridInfo variables, and the scheduleMat...

I never got T3D building on Windows with mingw or the like. Last I tried, it had a bunch of settings in the code where it was assuming that "if on Windows, then Visual C++ Compiler", so it wouldn't compile with anything other than Visual C++ Compiler (VCC?). Was that ever fixed? Otherwise,...

Alright so that code is meant to be used with the terrain painter, which has a big brush which is the "Selection". A guess for an implementation is, based on the above code is: https://hastebin.com/afuxekalay.php (I did NOT test this, and it is likely riddled with issues and syntactical er...