@Cakebread666 This is great feedback! I agree that it makes a huge difference when you can react, parry, and counter abilities. People have a lot of pre-conceptions built up, but these are mostly due to lack of details; we’ll have more opportunity show off our magic at the next PAX and in upcoming videos and trailers.

You should get someone good at the game to do a 2v1 and target switch after parrying a magic attack. That’s go a long way to showing the old school Chiv guys that their skills will transfer and magic isn’t a win button.

Parrying magic is incredibly dope. I love how easy it is to deflect powers when they aren’t set up with positioning. Really cool.

Posting this here because I couldn’t make a second thread.

I could look more closely later.

Specifically, the Taurans overhand looks like he’s arm swinging. A real overhead should have a rise of the heels on the way up and a drop of weight on the down stroke, with a turn of the hips in the direction of the swing. Right now he’s just winging it with his arms.

By jerk, I mean the acceleration of the swing shouldn’t be even. I think you want the swing to speed up at a faster rate, the longer its been traveling, until it hits peak power at some distance through the arc.

I know some people who played Chivalry, who are down on the concept of this game because they wanted a melee combat game - not magic. People make comparisons between Overwatch and Mirage because they have some thing in common on the surface: traditional FPS (shooter/slasher) with special abilities 2-4 per character.

Before Overwatch came out, what people were saying they were afraid of with Mirage is EXACTLY what Overwatch turned out to be - the magical abilities in Overwatch have nothing to do with the core mechanics of the game and many of them seem like instant give-me buttons. Worse are the finishers you unlock after a minute or two that have large effects.

Mirage is not like that. The characters are magical, and they interact with the magic in a way that makes it mundane. They parry the magical attacks and can see them coming, so they play into the standard combat system very cleanly.

It is so different from Overwatch and better than what nay-sayers are fearing.

I bring it up because I think it is a great selling point if people can see what it has going for it.