Left 4 Dead 2 Update Released

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gameplay

Fixed where last round of upgraded ammo didn't have upgrade effect

Jockeyed survivor now glows for infected team in all cases

Fixed exploit that allowed Jockey players to get instant recharge of their ability

Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike

Charger now applies a small amount of damage when charging through physic props

Match Making

Changed how requests are made to master server for group servers

Fixed sorting on group servers UI

Reduced update work on group servers UI

Miscellaneous

Made the water shader support splitscreen on the PC

Miscellaneous fixes in the subtitles

Updated system tray icon

Fixed Survival timer issue caused when voting for round restart

SDK/L4D2-LD/Hammer changes

When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename

Changed base.fgd default skybox to one that exists in L4D2

Added env_instructor_hint to fgd, as well as content/game icon images

Deadline URL fix

Added missing vmt for env_instructor_hint

L4D Addon Support - restored missing delivery van modified VMT

L4D Addon Support - restored missing shelves metal 3

L4D Addon Support - restored floodlight generator switch

L4D Addon Support - restored missing airliner content

Updated vbsp to correctly handle instances within instances

Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer