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Friday, June 28, 2013

You may know Chris Zurbrigg from his script "blue pencil" , he just released a new super helpful script for making shot masks for playblast cameras inside of maya it has a ton of options and customization..

Wednesday, June 26, 2013

nabbed this off the atdsk BLOG AMALGAMATION which focuses more on 3dSMax and Smoke, but I found it pretty interesting.. I've been using 123D catch for a while now, and I love it.. and combined with the new retopo in 2014 it makes it super useful for building assets..

In this video, I show the basic concepts behind the workflow and interop of Autodesk Catch123D, 3ds Max and Mudbox. Highlights include the FREE creation of high resolution, textured models using photogrammetry techniques in Autodesk Catch123D (3D models from real-world photography).
The resulting, high resolution, triangulated mesh is cleaned up in 3ds Max and then, using the one-click interop between 3ds Max and Mudbox, a live link is created and the models is passed off to Mudbox.
Using the new Retopology feature of Mudbox 2014, a cleaner, quad mesh is generated with lower levels of detail, a normal map is extracted from the original high resolution mesh, and the final result is passed back to 3ds Max for use in tasks like rigging, lighting rendering or exporting to a game engine.

Hello everyone,
I wanted to let everyone know that I am hosting a Webinar this Tuesday June 25th on Ptex in Mudbox!
Europe: Time: 13:00-14:00 GMT/14:00-15:00 CET
Americas: Time: 1:00-2:00 PDT/4:00-5:00 EDT
Tuesday June 25th
Join Craig Barr and celebrate as he eliminates the need for UV’s with Ptex Painting in Autodesk®Mudbox® 2014. Ptex in Mudbox provides the freedom from UVs and allows for a clean, high-resolution texturing environment.
Topics covered in this webinar include:
Painting toolset,
Ptex mesh preparation,
Layer blending,
Rendering in Mental Ray.
Attend this webinar to find out how Mudbox (included in Autodesk Entertainment Creation Suites) can help animators spend more time being artists.

I don't know how many of you met with or talked with the local IATSE union group, but they are very interested in learning about the NY VFX community. Especially the potential of more work come to our area , thanks to subsidies...

I am sending this out to anyone interested in learning more.

If you would like to continue the discussion of VFX and the union, please join us for an open forum evening.

On Tuesday, July 23rd, join us in Anaheim, CA where Autodesk will be hosting a live International User Group Event. Come to an evening of drinks, food and special presentations in a great atmosphere. Hear from industry visionaries in the film and games industry, connect with Autodesk staff and executives, see the latest product demonstrations, and network with your peers. If you can’t make it to Anaheim, follow us here on AREA where we’ll be posting new content daily. Registration is required. We hope to see you there!

Tuesday, June 18, 2013

Autodesk has made available its new Online Magazine "Creativity" for Free!

Autodesk Media and Entertainment brings you a new industry magazine called Celebrating Creativity. Celebrating Creativity brings you recent award-winning work, industry articles and more. In this new interactive issue, you'll get the latest on the evolution of the 3D industry, catch 3ds Max and Maya tips and tricks from experts Fred Ruff and Daryl Obert, and learn what it's like to work at the amazing HALON Entertainment. Get your free digital magazine today!

Monday, June 10, 2013

Hope you can all make it out.. should prove interesting ! and if you can't make it down, try and follow online!

VFX Town Hall: Collider 2013

6:00 PM, June 10th

Join this historic live event and help broaden and amplify the ongoing conversation surrounding the VFX crisis.

The event will allow both the in-room and live streaming audience to vote on key issues using their mobile devices and computers. The results of these polls will be tabulated in realtime and shared live with the world.

In addition to the panel members below, the VFX Town Hall will also feature online representatives from major VFX production centers around the world,

including Sydney, London, Berlin, Mexico City and others.How do you really feel about the VFX/animation Industry?