Blackout

You have been part of something terrible, something so unspeakable that caused you to blackout and forget all recent events. Now you have the choice of pursuing this dark truth or trying to bury it in the past.

Maybe it’s not too late to turn back now.

Blackout is a non-linear interactive fiction game set in a dark modern universe, influenced by White Wolf’s World of Darkness, H.P. Lovecraft and weird shows like Twin Peaks.

You play as a man who finds himself lost in a dark street somewhere in the city of New Wenders. It doesn’t take long before you start having flashbacks and regaining your memory. Something terrible happened, and you were part of it. This event somehow opened your eyes to a whole new world that has been hiding beneath the shadows.

As the player, you have the choice to dig deeper into this unspeakable deed or try to leave it all behind. Blackout is a game about choices, every chapter of the game takes place in a different location, and the order in which the chapters take place will change based on your choices. Even more so, the path you take inside each chapter varies greatly, and the effect of your choices could ripple across all chapters, meaning you could have a completely different experience on a new playthrough.

In Blackout, you have 3 attributes that will change during the game: Courage, Sanity and Fitness. These attributes will also lock or unlock choices or paths, as will some items you may acquire along the way.

Blackout is a game about hidden monsters and hidden fears, and ultimately about overcoming the worst adversary: one’s true self.

If you want to keep up with the development or have interest in becoming a beta testar for the final version, checkout to our newsletter.

You can wishlist the game on Steam or you can download a demo version on itch.io and pre-order the game at a discounted price =)