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January 8, 2018

Gingerbread Witch

Witch CraftComments from the Finger: Man, we've been working around the clock on the Fey Folio (coming soon!), which is an amalgamation of classic fairy tale references and our own expansive fey lore. Here's the witch from that book!

Gingerbread Magic

Witches that learn the fine details of Gingerbread Magic become masters in all things confectionery. Some witches, particularly those with a sweet tooth of their own, use their magic to bring joy to others: for example, turning pebbles into gumdrops, and giving them to children. Evil gingerbread witches, however, have a penchant for cruelty, and use their delectable powers to tempt others into traps, or to transform their valuables into sweet treats.Gingerbread Magic Bonus Spells

Spell Level

Spells

1st

hideous laughter, sleep

2nd

arcane lock, protection from poison

3rd

create food and water, tiny hut

4th

confusion, hallucinatory terrain

5th

animate objects, dream

Sweet Tooth
Starting at 3rd level, your touch can make anything sweet. As an action, you can touch an unattended nonmagical object that can fit within a 1-foot cube and transform it into an edible candy replica. You choose the type of candy it is made out of, whether it be gingerbread, candy cane, licorice, or a combination of various candies.

Gingerbread Familiar
Also at 3rd level, when you summon your familiar, you can conjure a version of it made from gingerbread. Your gingerbread familiar has the same statistics as it normally would, but it has blindsight with a range of 10 feet and the following traits:Distracting Aroma. A hostile creature that is within 5 feet of the familiar has disadvantage on attack rolls against targets other than it.False Appearance. While the familiar remains motionless, it is indistinguishable from an ordinary gingerbread construction.Fragile. Your familiar has 25% fewer hit points.

Sugar Rush
By 6th level, as a bonus action, you can give an ally you touch a burst of quickly-fading energy. The creature can take the Dash, Dodge, or Disengage action as a bonus action on its next turn.

Candied Decoy
Starting at 10th level, you can use your action to conjure an identical duplicate of yourself, created from chocolate, candy, and other sweet treats, in an empty space within 5 feet of you. You can choose to swap places with the decoy when you conjure it. The decoy has AC 10 and 10 HP, and appears at first to be indistinguishable from you, but cracks in its candy shell appear when it takes damage. The decoy moves when you do, to a location that you choose, but can’t take actions. The decoy collapses into an inanimate pile of candy when it is reduced to 0 HP, or after 1 minute. Once you use this ability, you can't use it again until you finish a long rest.

Rotten Tooth
At 14th level, when you use your Sweet Tooth hex, you can target a living creature with it to transform it into a confectionery statue. While you concentrate on the hex, it acts as the spell flesh to stone, but transforms the target into edible candy instead of stone. Once you use this ability, you can't use it again until you finish a long rest.

I was wondering if you have any plans in the future to add hexes or an archetype to witch that revolves around mirrors and reflective surfaces? Like the magic mirrors used in fairy tales, films and television.