Over the 1.1.15 development cycle we changed the networking code to use
ENet[1]. This has two important implications:
1) 1.1.15 is not backwards compatible with any other versions of
crack-attack at all.
2) We need people to test the new code to death!

We've narrowed down a lot of bugs in it so far, and generally we've been
pleased with how much less lag their is involved in a game. Who knows
what else could go wrong though? Help us find out!

This is an important milestone because, using ENet, we'll be able to
begin work on features like a better interface for connecting, and
showing both player's screens in a networked game.

If you'd like to be more involved, check out the tasks page to submit
ideas and find a good place to start: