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Action is 'In the Air Tonight' in 'Dead Space 3' Launch Trailer

On Sunday, EA and Visceral released the launch trailer for “Dead Space 3″ and fans are already reacting with mixed feelings. The trailer features large chunks of gameplay footage, combined with a few CGI pieces, setting the scene for Isaac’s next adventure, as well as an iconic song.

Yes, that is Phil Collins’ “In the Air Tonight,” reworked and tweaked to set the specific atmosphere. There have been a few misreports that it is the Nonpoint cover, recorded for their album “Recoil” and featured prominently in the 2006 movie version of “Miami Vice.” If you listen to Nonpoint’s version, and compare with Phil Collins’ original, you can hear it’s definitely not the former. At least it’s not the hideous Gregorian version — remember when that was a thing? Surely we can agree that’s good, right?

This is one of the few occasions in which I’ll say that the haters should have a Coke and a smile, because Collins’ haunting piece lays perfectly over the trailer. Yes, it has a decidedly more action feel than the original and even the sequel, but it look to be a solid conclusion to the story. Though I will concede the point that it looks as though Bradley Cooper briefly stepped into Isaac’s armor.

“Dead Space 3″ releases February 5, 2013 for Xbox 360, PS3 and PC. The demo is available via XBL and PSN right now so if you haven’t check it out, you should.

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Yeah… As a fan of the first two I’m glad I’m giving this one a pass. A re-rendition of 80′s song and a eye catching trailer isn’t enough to get me to buy this product. With the inclusion of needless microtransactions, needless co-op and essentially turning the game into GOW with a dead space theme I’m not too sure the third installment will give me a smiliar experience to the first two.

In short I’m not confident Visceral can produce a quality game with EA tweaking the formula. All so they can try to squeeze 5 million units sold for it to be considered a hit. Which neither of the first two games have done.

Thanks for commenting! As of now, I’m remaining cautiously optimistic. The games have always been action horror as opposed to survival horror, so a move straight to action seemed inevitable. Now, whether or not they’ll be able to maintain the same pace as Dead Space 2 and not, say, Resident Evil 5, well, that remains to be seen.

Of course, I have to admit I am also fairly invested in the lore/world of the Dead Space universe, so I’m quite anxious to see the story play out!

You’ve hit the nail on the head concerning how I hope it playes out. More of Dead Space 2 and less RE5 would be great. And I hope it does well mostly because I can see the care Visceral has put into the series…

Maybe a lot of my misgivings are more with the EA logo stamped on the box. I have zero faith in the publisher to do right by gamers.

I like a lot of EA franchises (Yes, even Army of TWO), but I’d be lying if I didn’t say Dragon Age 2 made me eternally skeptical of some of their decisions. Also, Mass Effect 3′s multiplayer.

As a longtime fan of the franchise, I’m sure I’ll have a few things to say once the game releases. I’m actually planning to co-op it the entire way through to see if that is all it’s cracked up to be. I may not love EA, but I trust Visceral … I think. :)

It looks great, but I hope it doesn’t play out like Lost Planet. I know I am relying on a purely visual point, but I was so used to the Ishimura and Sprawl setting I was taken by surprise for the sudden move to land. And a frozen spit ball planet really yells out Lost Planet, but I hope its more akin to “The Thing” (1980s) then Lost Planet 2. I am one of those fans that was a little disgruntled with the move from DS1 survival horror to DS2 more action packed theme, but I got over that quickly when I started playing on the hardest difficulty. I cant wait to start amputating some NECROMOPRPHS!!!

Just about everything in the Dead Space series so far as been a combination of previous thoughts. The ‘Event Horizon’ type setup, with the Alien like horror combined with traditional horror style films. But everything outside of that has been original and expanded. If you’ve played the games you’d know the lore is as deep as Star Wars or Halo.

The lore of Dead Space is quite deep — Brian Evenson’s books are wonderful looks at the history of Unitology and our knowledge of the Markers. Oddly, I find myself more invested in Dead Space’s lore than Gears of War, and that has a more robust expanded universe…