time for science, fiction?

I took two days of holiday this week, starting tomorrow. This is to do some work, as every day that I am at “work”, will be spent on meetings, seminars, teaching or various administrative tasks, which need to be done, but which I do not consider proper work, in that deeper, more qualitative sense of the word. So, I have to get some holidays to focus on the creative aspect of science and scholarship. Perverse? Maybe, yes.

There will be a session on the relationship between science and science fiction in our university’s science fair “Tieteen iltapäivä ja yö” this year that I will be hosting. We have three professors, from different backgrounds, and from different angles, discussing the role of creativity in their work, and how they perceive fictional speculation from their own position. That should be fun enough — there should be interesting examples and discussions coming up. I just spend some wishful minutes in updating my Amazon.com Wish List to include some novels and short story collections from Neal Asher, Charles Stross, Richard K. Morgan and Dan Simmons that I wish I would have some time to immerse with.

GDC 2006 is also coming up. There will be two tutorial days (seminars) where I will be participating as one of the speakers, but happy to be in a minor role in both of them: The Social Dimensions of Gaming (DiGRA & IGDA co-operation) is coordinated by T.L.Taylor, Bart Simon and friends and will “bring together expert social scientists doing research on game design, play and culture to work with designers in generating useful vocabularies for making sense of the social dimensions of digital games”. There. And then there is the Game Curriculum Workshop, coordinated by Katie Salen and Katherine Isbister, which “brings together some of the best and brightest developers, scholars, and students to take an in-depth look at game curricula — now, and in the future”. Welcome to drop in and participate, if your road takes you either to Tampere campus, or to San Jose this year.