Join the Bungie Family

We’re always on the hunt for talented passionate people who desire to create the best games possible.

If that sounds like you, please send a resume to careers@bungie.com and include the position for which you are applying in the subject line of the email (or you can use the job-specific email links included in the positions to the left).

Don’t forget to include samples of your work (attached files or URLs are great), which clearly demonstrate your artistic proficiency in a specific area. For example, if you’re applying for a character artist position, we’d love to see your strongest character work up front versus paging through several environment and vehicle shots before arriving at your gruesomely cool monsters. Detailing how your reel is broken down is also paramount; we want to know what you did and how you did it. Finally, please be sure to put your best, most polished and approved work forward. We look forward to checking it out!

Bungie Benefits

Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

Medical, dental and vision benefits. It will be hard to find better coverage.

401K with a generous match. Your future self will thank you.

Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.

One of the best time-off/holiday plans east AND west of the Mississippi.

...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

Washington State

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Bellevue, WA, which is a short drive from Redmond and Kirkland and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

Contract Merchandise and Licensing Assistant

The Merchandise and Licensing Assistant is part of the Visual Identity team and reports to the Director of Licensing and Merchandising and Merchandise and Licensing Manager. Focused on the day-to-day operational tasks of managing the Bungie Store and other administrative support, this role is a vital part of the growing consumer products program at one of the best video game developers in the world.

Responsibilities

Assist Merchandise and Licensing Team in both planning and executing various projects and tasks related to the management of the Bungie Store (www.bungiestore.com)

Help execute site refreshes on time and without errors to ensure product launches in a timely fashion

Recruiter (Mid to Senior)

Bungie is seeking a motivated and skillful results-driven Recruiter to help continue our success in building high performing, passionate, and innovative teams responsible for creating amazing experiences like Halo to Destiny. Our ever-growing studio needs a networking expert and resource extraordinaire, able to work with and satisfy a wide array of personalities and needs. With genius and flair, our ideal candidate will aid in bridging the gap between opening and offer, one candidate at a time.

Recruiting Operations Specialist

We’re looking for a passionate Recruiting Operations Specialist to join our fast-paced team. You’ll be on the front line, creating mind-blowing candidate experiences, day in and out. From the second you touch their resume, to the minute you coordinate phone screens, to the day you schedule their in-person interviews, you’ll be finding new and creative ways to make them feel connected and respected. Along the way, you’ll work closely with our Recruiting team to help drive and own key recruiting initiatives and projects. You will help support our university relation efforts, training, employment branding, events, reporting, and several other important recruiting plans.

Senior IT Engineer

Bungie is seeking a Senior IT Engineer to help plan, deploy, and maintain its complex environments. Can you solve bizarre problems and tackle unusual technology related requests by employing the deadly art of Datacenter-fu? Can you help our teams collaborate well, both internally and with our partners globally? Then come help Bungie IT support the teams creating our world class games.

Our IT Engineering team architects and supports technology solutions for both internal studio needs as well as our customer facing production systems. Work on a team of experienced Network Engineers and System Administrators to keep our development efforts rolling and our fans online and playing. Help us find creative solutions to challenging issues using top technologies.

Responsibilities

Design, upgrade, and maintain directory services in a team based environment

Build out Windows Server infrastructure to support various projects

Design, upgrade, and maintain messaging and collaboration tools in a team based environment

Work with team members to troubleshoot complex issues and work with lower tier support on escalations

Assist with ongoing training for our IT Support team

Investigate and keep up with new technology to identify where our projects and environments can benefit from its use

Required Skills

Strong organization, planning and project management skills

Great communication and documentation skills

Microsoft Windows troubleshooting and experience in a Windows server based enterprise

Active Directory in a multi-domain environment. Administrator experience with group policies, replication, group membership, backup and restores, scripting AD objects, building new domains, federation

Knowledge of datacenter and live production best practices and experience working in live high availability customer facing production environments

Managing mid to large projects including scheduling, budget, and resource coordination

Working with multiple vendors to select and test new technology, including sourcing demo and try buy gear

Hardware scaling for clustered services

Technical proficiency in most of these areas and products: Active Directory/ADFS/SSO, Exchange, Microsoft Identity Manager, Sharepoint, Confluence, and other collaboration software, Hyper-V and other virtualization solutions, IIS, Certificate Infrastructure/PKI, server monitoring and backup and recovery

Nice-to-Have Skills

SQL Management and Administration

Linux Server Administration

Experience with integration of open source operating systems and projects in a Windows environment

Systems Engineer

Our quest to create the best gaming world for our players requires many systems and teams that need to work together in unison to deliver an awesome end to end experience. Bungie has a need for an experienced Systems Engineer who will be at the front line of our entire services architecture.

Help us make great games while working with great people in a small team environment that encourages people to work beyond strict roles and do what’s necessary for the team, the studio and most importantly the players.

Responsibilities

Deploy and maintain multiple internal and internet facing environments for both development and the live game

Work with multiple teams, from engineering to operations to network infrastructure, to create, maintain and where necessary implement solutions for service impacting issues

Associate Systems Administrator

Bungie is looking for an experienced IT Support Specialist. You will be supporting the infrastructure and people working on our world class games. Bungie's IT Support team is a small group whose day-to day duties and challenges are varied, from supporting creative staff with high end applications to maintaining server and technical infrastructure. The perfect candidate has strong troubleshooting skills, a good team attitude, exceptional customer service skills and a hunger for expanding their technical breadth. We often tread the razors’ edge on new technology adoption, so adaptability and a strong desire to research, investigate and roll out new technologies is a must.

A developing individual contributor that assists in providing support to hardware and software used by product development and production functions in the development of software games.

Provide technical support to peers during problem determination and resolution

Assist with equipment installation/relocation during team reorganizations and expansions

Participate in the maintenance of equipment inventory and related documentation

Rack and install server and network hardware

Receive and ship inventory on an as needed basis

Documents approved articles, processes and configurations to IT Support knowledge base

Support the configuration, deployment and maintenance of all systems

Assists with the administration of network services, servers and backup systems

Required Skills

3+ years of experience in a similar role

College Degree in an IT associated field of study preferred but will consider applicants with equivalent work-related experience with a minimum educational requirement of a H.S. Diploma or GED equivalent

Ability to work in a multiplatform hardware environment (PC, MAC, Server, IOS, Android and Linux)

Proficient in installation and administration of multiple operating systems, including Windows and Mac OS

Product Support Technician

Bungie is looking for an experienced IT Support Specialist. You will be supporting the infrastructure and people working on our world class games. Bungie's IT support team is a small group whose day-to day duties and challenges are varied, from supporting creative staff with high end applications to maintaining server and technical infrastructure. The perfect candidate has strong troubleshooting skills, a good team attitude, exceptional customer service skills and a hunger for expanding their technical breadth. We often tread the razors edge on new technology adoption, so adaptability and a strong desire to research, investigate and roll out new technologies is a must.

We are looking for a Support Technician capable of testing and troubleshooting all aspects of the hardware and software systems used in the development of our games. (Hardware would be PCs and DevKits, software includes our extensive development catalog, along with OS familiarity with Windows, Mac, and UNIX/LINUX).

Participate in the maintenance of equipment, inventory and related documentation

Assist in the deployment of dev kits

Assist with equipment installation and relocation during team reorganizations and expansions

Rack and install server and network hardware

Receive and ship inventory on an as needed basis

Assist with documenting approved articles to the IT Support knowledge base

Required Skills

College degree in an IT associated field of study preferred, but will consider applicants with equivalent of 2 years work-related experience with a minimum educational requirement of a H.S. diploma or GED equivalent

Head of Narrative Development

Bungie is looking for an experienced Director of Development with a passion for the craft of storytelling to manage our studio’s growing Narrative Department, which is comprised of the following disciplines: Writing, Cinematics, Narrative Design, Localization, and Audio.

This role is a management position focused on mentoring Narrative Department team members; promoting and fostering excellence in the art of storytelling for games, and driving departmental recruitment and hiring strategy. You will also develop training processes and present growth opportunities for individual team members as well as oversee performance reviews. In addition, you will be a key member of Bungie’s leadership team, fostering consistent management practices and culture across the Studio.

With a focus on people, processes, and culture, this is a wonderful opportunity to build, develop, and motivate a talented team of storytellers while establishing new standards in narrative techniques.

Responsibilities

Promote teamwork and healthy collaboration studio wide

In collaboration with Project Leads and the VP of Game Development, organize and structure the Narrative team to best support the needs of the studio

Live Narrative Director

Bungie is looking for a seasoned Narrative Director to help us tell the ongoing Destiny story.

As a Narrative Director, you will direct the storytelling efforts for regular, small-scale Destiny releases throughout the calendar year. Our ideal candidate has a deep understanding of interactive storytelling with strong organizational and leadership skills as well as an ability to work with external partners. A proven record of prioritizing resources against creative goals in a fast-paced release environment is a must.

You will work closely with the Game Director and Project Leads to define the high-level story vision and ensure alignment of the various Narrative Department teams responsible for implementing that vision across various narrative channels. With a focus on cross-departmental collaboration, this is a wonderful opportunity to work with and direct a talented team of storytellers while delivering compelling narratives in the Destiny universe.

Responsibilities

Collaborate with the Game Director to establish narrative goals for a given release

Develop and communicate a story vision that supports the Release Pillars through structure, character, and theme

Work with project leadership teams to define narrative strategy and set priorities for each release

Narrative Lead (Live)

Bungie seeks a passionate and proven storyteller who can help build rich, accessible, and compelling narrative content that will inspire players to continue their adventures in the world of Destiny. The ideal candidate has a strong understanding of storytelling in an interactive medium and is comfortable delivering high quality content in a fast-paced development environment alongside external partners.

As a Narrative Lead for Bungie’s Live team, you will be responsible for overseeing the execution of narrative content for ongoing Destiny digital releases. You will work closely with the Live team’s Narrative Director as well as the release teams’ Project and Discipline Leads to create a cohesive fiction told across the game’s various story channels. You will also work closely with external partners and their team members to deliver on that vision.

With a focus on collaboration with key stakeholders, this is a wonderful opportunity to work with talented teams to deliver compelling narratives in the Destiny universe.

Responsibilities

Collaborate with the Narrative Director and Project Leads in the setting of high level narrative goals that support the Game Pillars for assigned projects

Work with the Narrative Director to build long-arc narratives and ensure ongoing story continuity across multiple releases that align with the defined franchise plan

Partner and collaborate with both cross-discipline teams and external 3rd party studios to drive the execution of narrative content in line with a release’s goals

Ensure that Narrative team deliverables are completed in accordance with challenging deadlines and production realities

Provide creative guidance and oversight on the creation and implementation of narrative assets through the full development cycle

Establish and maintain high quality narrative standards through hands-on contribution of story content

Identify opportunities for innovation and improvement; advocate for new processes in the execution of the storytelling experience

Directly manage internal Narrative team members, providing support, mentorship, and career development

Promote an inspiring, creative, collaborative, and enjoyable work environment

Required Skills

Minimum 4 years game development experience on shipped AAA games in a narrative-related role

Excellent communication and demonstrated leadership skills

Must be able to execute against firmly established narrative guidelines

Solid understanding of game production, design tool systems, and limitations

Exceptional team player with the ability to collaborate with cross-discipline leads to support defined game pillars

Nice-to-Have Skills

Bachelor’s degree or equivalent in communications, journalism, literature, or other narrative-intensive fields

Senior Gameplay Designer

Are you an experienced Gameplay or Systems Designer looking to ship your next AAA game with a talented and passionate team? Do you love the challenge of designing great moment-to-moment gameplay? Do you hate the realization that you’ve found the ultimate powerful weapon, making all others pointless? Have you been known to tune, tune and retune a screenshake and controller rumble until it’s a perfect 1:1 match of the action being performed on screen? If so we have the job for you! Bungie Studios is looking for an enthusiastic, creative, hard-working and experienced Senior Gameplay Designer for Destiny.

As a Senior Gameplay Designer, you will work closely with the entire Destiny Design team designing, implementing and balancing a robust sandbox of gameplay systems, such as player abilities, weapons and armor to name a few. As part of a team of Designers, you'll collaborate with team members from other disciplines to drive and build a compelling second-to-second gameplay experience. Also, you'll contribute to, and benefit from, the Bungie design processes to ensure your work is the very best it can possibly be.

Senior SDET Lead

Bungie is looking for a Senior Software Development Engineer in Test (SDET) Lead who wants to help us transform how we approach testing software in games. We need someone that can take their passion for automation/tools and work with Test Leads on how to best apply those concepts to our existing test org.

As a Senior SDET Lead you will set the path for Test/SDETs to follow by creating the strategy/vision for how to better integrate SDETs into our largely manual test team. You will be entrusted with executing on those ambitious goals by directly managing SDETs who will be doing this work. Above all, you will be expected to have a transformative effect on how we test at Bungie and to work hand in hand with other Bungie Leads to accomplish this.

Are you up for the challenge? If so, we’d love to hear from you.

Responsibilities

Build and manage a team of SDETs delivering test automation and workflow improvements

Coach, mentor and grow SDETs at Bungie

Set schedules/priorities and ensure execution hits a high bar

Work with Senior Test Leads to create an overall strategy for integrating SDETs within a large manual QA org

Work with Engineering Leads to drive the transformation of a legacy code base to be more automatable/sustainable

Collaborate with other Senior SDET Leads on solving common pain points that impact multiple projects

Required Skills

8+ years' experience testing software

Demonstrated knowledge of both black-box and white-box testing techniques

Infrastructure Ops Product Owner

Bungie seeks an experienced manager and leader to guide our internal infrastructure operations team. The Product Owner leads a group of Operations Testers on a spectrum of operations tasks. The Product Owner champions craft excellence as well as people management. This person will drive the tools, documentation and systems forward.

Test Engineer - Social Team

The Test team at Bungie has an equal seat at the table with each of the other game development disciplines. Our Test Engineers engage in all phases of development to shine a bright light on risks at the earliest possible moment. We then ensure those risks are resolved to reduce debt. To accomplish this, our Test Engineers build an in-depth understanding of the features they are responsible for and use that knowledge to more effectively integrate test practices and methodologies within their development teams. This gives us the greatest potential to improve the quality of our games while also helping keep our teams lean, flexible, and healthy.

The Social team creates features which allow players to build meaningful social relationships within Destiny. Clans, Grouping Mechanics and Matchmaking are examples of features that the Social team might build. These features integrate heavily between the game client and backend services teams. Test Engineers on the Social team should be comfortable navigating complicated test environments and collaborating across teams. Test Engineers should also be comfortable working on non-gameplay, data driven features and using their knowledge of gameplay and player archetypes to improve those systems.

Responsibilities

Build testability requirements and work with your cross-discipline agile team to execute those for your features

Understand your team's workflow and features and use that knowledge to integrate testing into the development plan

Track and communicate test status of your features

Identify risks and manage them through resolution

Required Skills

Ability to use your knowledge of test methodologies to design efficient testing coverage

Ability to work as the test representative in an agile, technical, cross-discipline team

Inclusive, positive communication and collaboration with Art, Design, Engineering, Production and Test cohorts

Excellent troubleshooting and problem solving skills

Excellent organizational skills

Excellent written and verbal communication

Passion for gaming and the ability to apply that passion to development

Ability to test non-gameplay systems through log analysis and analytics

Nice-to-Have Skills

BS in Computer Science

Experience writing area and/or feature test specs

Experience working as a member of Scrum Team or equivalent in an Agile environment

Ability to understand game systems and use that knowledge uncover issues

Test Engineer - Live Team

The Test team at Bungie has an equal seat at the table with each of the other game development disciplines. Our Test Engineers engage in all phases of development to shine a bright light on risks at the earliest possible moment. We then ensure those risks are resolved to reduce debt. To accomplish this, our Test Engineers build an in-depth understanding of the features they are responsible for and use that knowledge to more effectively integrate test practices and methodologies within their development teams. This gives us the greatest potential to improve the quality of our games while also helping keep our teams lean, flexible, and healthy.

The Live team develops features and quality-of-life updates that ensure a stable and fun experience for players, including larger-scale events that keep players engaged and happy within the Destiny universe. Festival of the Lost, The Dawning, and Age of Triumph are examples of events this team has built. Test Engineers on the Live team should be comfortable with rapid iteration cycles which reward knowledge across many game systems. Test Engineers will also integrate with Design, Art, Engineering to help build features that respond to and satisfy player needs.

Responsibilities

Build testability requirements and work with your cross-discipline agile team to execute those for your features

Understand your team's workflow and features and use that knowledge to integrate testing into the development plan

Track and communicate test status of your features

Identify risks and manage them through resolution

Required Skills

Ability to use your knowledge of test methodologies to design efficient testing coverage

Ability to work as the test representative in an agile, technical, cross-discipline team

Inclusive, positive communication and collaboration with Art, Design, Engineering, Production and Test cohorts

Excellent troubleshooting and problem solving skills

Excellent organizational skills

Excellent written and verbal communication

Ability to test non-gameplay systems through log analysis and analytics

Passion for gaming and the ability to apply that passion to development

Nice-to-Have Skills

BS in Computer Science

Experience writing area and/or feature test specs

Ability to understand game systems and use that knowledge uncover issues

Experience working as a member of Scrum Team or equivalent in an Agile environment

Contract Generalist Tester

Do you love playing games, but love breaking them even more? Do you spend time picking apart game systems in order to understand them better? Or maybe to break them? Are you proud when you do break a game? We may have a job for you!

Bungie is looking for Testers who meet the rare criteria of being able to both push games to the limit with their creative ad-hoc approach and still understand how to execute a rigorous test pass against a well-understood system. Quality Assurance Testers at Bungie should constantly be thinking about the player experience and should leverage that approach to help us find each and every bug that could negatively impact the players’ enjoyment of Destiny in the areas they test. This will require a strong desire to move between a wide range of complex game systems and an excitement to continuously learn them, but the results will speak for themselves when players get to experience the high-quality, polished game thanks to your efforts.

Localization Tester - French

Speak two languages? Have a passion for games equaled only by your keen eye for spotting formatting and language errors? Combine those skills while working on amazing things at Bungie! We’re looking for Testers to join our internal localization team, scouring the French versions of our game, web site, and mobile app in a quest to squash bugs and polish the language until it shines.

As a dedicated Language Tester, you will be responsible for safeguarding your language against the perils of truncations and mistranslations. You will also work closely with other localization team members to ensure we ship the highest quality content across all our supported languages.

Responsibilities

Test software on console, web and mobile platforms after localized content has been implemented

Identify formatting, language and quality issues in French text and audio

Review the user interface in French to identify formatting and legibility issues

Investigate content during development to catch globalization and localizability issues early

Create test passes for use by the localization team

Document workflows, processes and debug hooks

Assist translators by familiarizing with new content and providing context

Work with internal teams to flag issues, track features and request debug hooks

Localization Tester - Latin American Spanish

Speak two languages? Have a passion for games equaled only by your keen eye for spotting formatting and language errors? Combine those skills while working on amazing things at Bungie! We’re looking for Testers to join our internal localization team, scouring the Spanish versions of our game, web site, and mobile app in a quest to squash bugs and polish the language until it shines.

As a dedicated Language Tester, you will be responsible for safeguarding your language against the perils of truncations and mistranslations. You will also work closely with other localization team members to ensure we ship the highest quality content across all our supported languages.

Responsibilities

Test software on console, web and mobile platforms after localized content has been implemented

Localization Tester - Russian

Speak two languages? Have a passion for games equaled only by your keen eye for spotting formatting and language errors? Combine those skills while working on amazing things at Bungie! We’re looking for Testers to join our internal localization team, scouring the Russian versions of our game, web site, and mobile app in a quest to squash bugs and polish the language until it shines.

As a dedicated Language Tester, you will be responsible for safeguarding your language against the perils of truncations and mistranslations. You will also work closely with other localization team members to ensure we ship the highest quality content across all our supported languages.

Responsibilities

Test software on console, web and mobile platforms after localized content has been implemented

Senior Animator - 1st Person

Bungie needs you to help bring Destiny Animation to the next level. Are you passionate about creating immersive player fantasies through your animation in a real-time environment? We need someone to balance the creative art of animation with the technical challenge of delivering on our promise of a world class gameplay experience.

As a Senior 1st Person Animator you will be involved in all aspects of production, from the initial concept of player motion to technical considerations of implementation to collaboration with other art and design teams on the look and feel of Destiny’s 1st and 3rd person combat. You will support the Animation Team’s goals of efficient completion of tasks as well as participating in critique towards the overall creative process. You will support the Animation Lead in driving and directing the player animation system and its custom toolset. Most importantly, you will empower the player through fun animation performances.

If you are self-driven, are the ultimate team player and possess the desire to make great games, this is the opportunity to hone your skills at the next level!

Concept Artist

Bungie is looking for an exceptional Concept Artist who will work closely with the Art Director and Art Leads to establish the style and feel for the game universe in exciting new Bungie titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you.

Responsibilities

Collaborate closely with the Art Director and other Concept Artists to produce quality designs that define and expand the look of the game

Create concept art for use by Production Artists to create their game content

Create thumbnails, sketches, model sheets and production paintings within deadline

Ensure that concept art is consistent with defined visual style for the game

Contribute original visual design ideas throughout pre-production and production

Create additional illustrated concepts for marketing and PR needs

Required Skills

Ability to quickly iterate concepts given input from the Art Director

Professional attitude and an ability to take constructive criticism

An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design

Character and Hard Surface Technical Artist

Bungie is looking for a Technical Artist that will provide the technology to realize inspirational new characters, weapons and vehicles. As a Technical Artist you will be involved in all phases of content development, from planning, pipeline implementation, authoring render features and desk side support. You’ll be joining a talented, cross discipline team of veteran technical artists to build out the ecosystem that will deliver Bungie’s next highly anticipated game.

Responsibilities

Collaborate with engineers to develop new render features and drive innovative workflows

Assist artists with the setup of complex characters and weapons

Create sample content to prove out new workflows and showcase visual improvements

Engine Technical Artist

Bungie is looking for a Technical Artist ready to build the technology that defines our next generation of rendering. As an Engine Technical Artist you will be on the front lines of technology development. You will drive innovative new workflows, evangelize new methods of content creation and raise the bar on the range of artistic possibilities at Bungie. Your contributions will shape the future rendering capabilities of the engine, allowing even more fantastic worlds to be realized. You’ll be joining a talented, cross discipline team of veterans to build out the ecosystem that will deliver Bungie’s next highly anticipated game.

Responsibilities

Implement the tools and render features to unlock new workflows

Collaborate with content creators of all types to improve their efficiency

Acquire a deep understanding of our engine tools and technology

Create sample content to prove out new workflows and showcase visual improvements

Lighting Technical Artist

Bungie is looking for a Technical Artist that is ready to drive our next generation of lighting. Working closely with the Lighting and Sky team, your rendering features, tools and methodologies will provide the power and flexibility to realize the diverse lighting conditions that Destiny known for. Your expertise will help to establish strong standards across all forms of lighting from sky, local, character and space magic. You’ll be joining a talented, cross discipline team of veteran technical artists to build out the ecosystem that will deliver Bungie’s next highly anticipated game.

Responsibilities

Establish the lighting standards the artists will use to add dimension and atmosphere to the world

Ensure color grading and post effects reinforce the visual style of the game

Collaborate with engineers to implement new render features and workflows

Create reference content to prove out new workflows and showcase visual improvements

Rigging Tech Artist (Mid to Senior)

Bungie is looking for a talented Rigging Tech Artist to join our team! Do you ever use MacGyver techniques to get art to function and behave in spectacular ways with what you have available to you (batteries, feather and duct-tape are not included)? When you use 3D animation software, do you find yourself gravitating toward the script editor to automate and extend the functionality in ways never before imagined by humans? If so, you might be just who we’re looking for!

Responsibilities

Acquire a deep understanding of our engine and related tools

Operation of Bungie’s proprietary rigging system and DCC tools and technology

Senior Engineering Manager

Are you excited by technology but more passionate about working with awesome people? Do you take pride in your coaching and mentoring skills? Is hearing a person you manage say, "this week is going awesome, I'm really happy" music to your ears?

As a Senior Engineering Manager at Bungie, you will learn, strengthen, and extend the organizational infrastructure of our engineering team. You will recruit, teach, coach, and mentor with the singular focus of building the most happy, engaged, and ever-learning engineering organization in the industry. While we value and desire a technical background, this role is primarily focused on people management and organizational health.

Lead Gameplay Engineer

Are you excited by technology for storytelling? Do immersive in-engine cinematics get you all verklempt? Do you gnash your teeth at physically-inappropriate reverb? Do you count particles in your sleep? Do you call your cable company just to spend more time with dialog trees? Are you willing and able to engage directly with talented content creators across all these domains to understand their requirements, improve their workflows and empower them to craft incredible player experiences? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?

As a Lead Gameplay Engineer at Bungie, you will drive the development of features, pipelines and tools. You’ll collaborate with content creators in cinematics, narrative design, writing, audio and visual effects to understand and advance the state of the art. Most importantly, you’ll join a passionate, high-energy team striving to create the best games in the world.

Responsibilities

Build and maintain production-quality C++ code

Collaborate daily with a cross-disciplinary team to understand what’s best for the game

Invent, extend, and maintain processes, tools, workflows and features

Directly manage several engineers, providing support, mentorship, constructive feedback, and career development advice

Help drive the vision for our technology

Required Skills

5+ years of professional experience as an engineer in game development

5+ years of professional experience in C++

Experience leading (managing, mentoring, or guiding) engineers through planning, developing, and shipping

Excellent communication skills

Nice-to-Have Skills

Experience with pipelines for effects, audio, or in-engine cinematics

Experience developing tools and workflows

Experience working in C#

Experience working with modern console architectures and multi-platform systems

Lead Engine Tools Engineer

Are you excited to take on new and varied challenges, from tools framework architectures to low level C++ algorithms to web services? Are you willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate new systems to a polished sheen? Do you take pride in your ability to propose coherent solutions to complex problems involving multiple customer groups and tricky technology constraints? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?

As a Lead Engine Tools Engineer at Bungie, you will play a leadership role in building future generations of our tools and content creation pipelines. You will learn our engine’s capabilities, then help us expand them by building workflows that unlock the talent of our creative team, empowering them to craft incredible player experiences. Most importantly, you will work with an exciting and high-energy team to create the best and most technologically-impressive games in the world.

Responsibilities

Build and maintain production-quality C# code

Collaborate daily with a cross-disciplinary team to build amazing new technology, including forays beyond the core C# tools (e.g. C++ game-side code or Maya workflow improvements)

Directly manage several engineers, providing support, mentorship, constructive feedback, and career development advice

Invent, extend, and maintain tools and workflows

Help drive our tools technology vision forward

Required Skills

5+ years of professional experience as an engineer in media-pipeline tools development (such as game tools, DCC tools, or movie tools)

5+ years of professional experience in either C++ or C#

Experience leading (managing, mentoring, or guiding) engineers through planning, developing, and shipping

Associate Engine Tools Engineer

Do you love both games and code? Would you enjoy collaborating closely with creative talent? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?

As an Associate Engine Tools Engineer at Bungie, you will help champion the user experience and build future generations of our content creation technology. You will learn our engine and tools capabilities, then help us expand them by building features and pipelines that empower our team to craft incredible player experiences. Most importantly, you will work with an exciting and energetic team to create the best and most technologically-impressive games in the world.

Responsibilities

Build and maintain production-quality code using C# and C++

Collaborate daily with a cross-disciplinary team to build amazing new technology

Engine Support Engineer

Bungie is seeking a talented and passionate Engineer to join our Engine team. This person will join a team dedicated to engineering ops, fielding blockers and making low-risk tweaks to improve Bungie technology, while also learning a broad spectrum of said technology and generally being awesome.

Are you excited to take on new and diverse challenges, from tools framework architectures to low level C++ algorithms to web services? Are you willing and able to engage directly with development customers and facilitate smooth development, gathering requirements, obtaining feedback, and iterating on new and old systems to achieve a polished sheen? Do you take pride in your ability to deep dive and debug complex problems involving multiple customer groups and tricky technology constraints? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?

As an Engineer at Bungie, you will help improve and harden our game and engine technology into a finely tuned machine. You will learn our engine’s capabilities, then apply that learning to a vast array of problems from gameplay through to platform interfaces and beyond. Most importantly, you will work with and support an exciting and high-energy team to create the best and most technologically-impressive games in the world.

Responsibilities

Build, support and maintain production-quality C++ code

Collaborate daily with many cross-disciplinary teams to facilitate the building of amazing new technology, including forays beyond the core C++ engine (e.g. C# tools & pipelines, server architecture, gameplay code)

Invent, extend, and maintain features, workflows, and tools across all disciplines as a peer within the Engineering group

Leverage this new knowledge to find your niche within the many non-shield engineering teams at Bungie

Required Skills

3+ years of professional experience as an engineer in game development

3+ years of professional experience in C++

Strong debugging skills

Strong communication skills

Nice-to-Have Skills

Experience developing tools and workflows

Experience working in C#

Experience working with modern console architectures and multi-platform systems

Senior Engine Graphics Engineer

Do you enjoy empowering creative talent with cutting-edge graphics tools, workflows, and features? Would you like to design and implement real time rendering algorithms that can leverage the ever growing power of graphics hardware on current and future platforms? Are you willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate new systems to a polished sheen? Do you take pride in your ability to propose coherent solutions to complex problems involving multiple customer groups and tricky technology constraints? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?

As a Senior Engine Graphics Engineer at Bungie, you will help build future generations of graphics technology. You will learn our engine’s capabilities, then help us expand them by building features and pipelines that empower our team to craft incredible visual experiences. Most importantly, you will work with an exciting and high-energy team to create the best and most technologically-impressive games in the world.

Responsibilities

Build and maintain production-quality C++ code

Collaborate daily with a cross-disciplinary team to build amazing new technology, including forays beyond the core C++ engine (e.g. C# tools or DCC workflow improvements)

Invent, extend, and maintain features, workflows, and tools

Required Skills

Substantial knowledge of real-time graphics, including 3+ years of professional experience

Senior SDET Lead

Bungie is looking for a Senior Software Development Engineer in Test (SDET) Lead who wants to help us transform how we approach testing software in games. We need someone that can take their passion for automation/tools and work with Test Leads on how to best apply those concepts to our existing test org.

As a Senior SDET Lead you will set the path for Test/SDETs to follow by creating the strategy/vision for how to better integrate SDETs into our largely manual test team. You will be entrusted with executing on those ambitious goals by directly managing SDETs who will be doing this work. Above all, you will be expected to have a transformative effect on how we test at Bungie and to work hand in hand with other Bungie Leads to accomplish this.

Are you up for the challenge? If so, we’d love to hear from you.

Responsibilities

Build and manage a team of SDETs delivering test automation and workflow improvements

Coach, mentor and grow SDETs at Bungie

Set schedules/priorities and ensure execution hits a high bar

Work with Senior Test Leads to create an overall strategy for integrating SDETs within a large manual QA org

Work with Engineering Leads to drive the transformation of a legacy code base to be more automatable/sustainable

Collaborate with other Senior SDET Leads on solving common pain points that impact multiple projects

Required Skills

8+ years' experience testing software

Demonstrated knowledge of both black-box and white-box testing techniques

Head of Production

Bungie seeks an experienced manager and team leader to guide our Production organization. The Head of Production leads a group of over 30 Producers, an inspiring bunch with a range of experience levels and a uniform commitment to greatness. The Head of Production champions craft excellence in the Production discipline as well as quality people management of the department. The Head of Production is also a member of the leadership team that oversees Bungie's people and performance management programs and that supports all product leadership teams.

Responsibilities

Cultivate an inspiring and rewarding Production culture to ensure Bungie stays the best place in the industry for Producers

Set standards for quality people management for a team of 30+ Producers and then model those standards

Working with Production Leads, establish standards for Production tools and processes and drive continuous improvement in them

Create and maintain programs to foster Production craft training and development

Collaborate with project leadership teams to prioritize and align Production staff with project needs

Define and maintain the Production team's reporting structure, organizational chart, and succession plans

Recruit and develop Producers to fulfill Bungie's project needs

Drive the Production team performance management processes in conjunction with other department heads

Directly manage Production Leads. Collaborate with them to define near-term goals. Mentor them regarding project or people challenges. Support them in achieving career objectives

Maintain and improve the Production ladder, defining skills and capabilities at each Production job level

Required Skills

3+ years of experience as a department leader overseeing managers and leads for a large-scale (20+), high-performing team

Experience delivering AAA games as an Executive Producer or department head

Technical Product Owner

Creating a world for a game like Destiny requires the focus and commitment of hundreds of talented people in collaboration. Bungie is broken out across small teams so that each developer can do their finest work through careful application of their unique skillsets. To be agile and effective, we need Product Owners to help keep the team focused on the most impactful work, by putting the customer's need front and center.

As a Technical Product Owner at Bungie on our Engine Team, you would be a key part of the process for guiding the vision of future technologies. The Engine Team provides the studio with the tools they use to create amazing experiences for our players. In an agile world, you should be biased toward action and not afraid to try and/or fail. We need an expert in gathering general feedback, conversing with highly technical individuals and distilling complex concepts into experience stories. As a servant leader, you'll give the team room to experiment and assist with figuring out the details. Your goal will be to work end-to-end from conceptualization to shipping finished technology to other teams at Bungie. Join us in our mission to build creative, intuitive, innovative technologies.

Responsibilities

Work with key stakeholders and help define the vision and strategy of a potential feature

Technical Producer

Bungie is seeking a Producer experienced with technology-oriented teams to work with our internal development teams. In this role, you would be responsible for working with technology-focused agile small teams delivering critical parts of the Destiny universe. If you are technically-minded with exceptional soft skills and a passion for making awesomeness happen, this might be the role for you!

Responsibilities

Work with Product Owners to provide transparency and predictability across multiple teams via story mapping, roadmaps, sprint plans, burndowns, and release reports

Use project management tools, production methodologies, and leadership level dialogue to maintain tight schedules and high standards of quality across multiple projects simultaneously

Cinematics Producer

Destiny tells a tale that will unfold for years, over many epic adventures undertaken by the player. We need a Cinematics Producer to coordinate the work of our cinematic storytellers. The Cinematics Producer will be responsible for driving the delivery of cinematics content across all Destiny releases including in-game and pre-rendered content.

The Cinematics Producer will plan, organize, and oversee the production of cinematics to keep our creative process running smoothly. This role manages all cinematics content production efforts, working closely with the Cinematics Lead, Animators, Writers, Audio team, Localization team, Designers, Producers, and in‐house and contract talent.

This position requires an understanding and passion for visual storytelling with a particular understanding of the mechanics of video game production and non-linear film production. The Cinematics Producer will manage relationships with internal and external teams -- handling expectations and schedules across groups. We need a professional who is highly organized with outstanding communication skills and proven experience in team stewardship, someone to innovate on our cinematics production processes at the same rate as we innovate on the games.

Responsibilities

Produce all of the Cinematics team efforts across all Destiny releases and manage the planning, scheduling, assigning, and tracking of detailed tasks and dependencies

Assist the Game Director, Narrative Lead, and Cinematics Lead to implement their vision for each project

Work with project leadership to develop budgetary guidelines and assist the team in keeping within scope without losing the integrity of the vision

Usage / clear space

The Bungie logo requires a minimum blank space around it, especially if used with other logos. The letter B can be used to define this blank space. Please note the width of the B is aligned to the underside of the Swoosh to define the airspace above the logo, and is abutted to the outermost edge of the letter “E”.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / clear space

The Destiny logo requires a minimum blank space around it, especially if used with other logos. The letter D can be used to define this blank space. Please note that on the horizontal version the height of the D is aligned to top and bottom of the tricorn to define the airspace above and beneath the logo.

The horizontal logo is used when creating secondary or supporting art, usually placed at the bottom. It can be used in extremely horizontal compositions.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / don'ts

Please do not alter the logo in any way.

The word “Destiny” is never used by itself without the icon. Although the Icon can be used by itself as a watermark on the lower right corner of stand-alone art.

Typography

The Futura Font is reserved for the Destiny Logo only. Please do not use Futura on any Destiny layouts. Please apply the fonts listed here on corresponding text.