Rody wrote:I find them balanced enough, the 2001 weapons, but then again I don't use cp so that may be a reason.

and also: you have a space cannon which is better than the "rambo" gun in every way (range, damage, movement penalty) but you still give it the same cp, and you call that fair???

That's why I'm working on adding TekLevels to the game, and working on other gun attributes. The main difference between the two is that one is automatic, and the other is not. The Rambo Gun is mainly to be used by one person against a large amount of others, and the Space Cannon is mainly serves the purpose of the other versions' rifles- anti light vehicle.

Keep in mind that these weapons are just examples for the main attraction, the Weapons Modification Chart. You don't even have to use these guns, they are just an option if you like one of them. I'm revising the table, and should be close to finished. This is more of an optional rule, like the 2001 rules were full of.

Scoped: +1cp, -1 UR penalties, This combined with Accurate can be used to make a Sniper Rifle (Not available for CC weapons)

Anti-Pants: -3 cp, does not do anything but replace the legs of any unit with yellow (or brown or peach, depending on the minifig) legs with a black or white middle piece.

TekLevel: -2 cp for each additonal TekLevel, Pesgores' Rules

Silenced: +1 cp, does not count as an action that gives a stealthed unit's position away, cannot be automatic, -1' range (CC weapons automatically silenced, -1 cp if not silenced)

Is this any less scary? I think a lot of people were scared of the large, scary tables of examples. (When I looked at it again, I was too.) This way, people who like the regular guns can use those, and people who don't like me can make their own. That way you have more options. Should I make a new thread, or just admit defeat and crawl away back to my cave. Your choice!