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As one of the only few 3D platformer entries I have seen, this one is quite nice. The graphics are well done and remind me of old PS1 style platfromers - nice and colorful. The controls were good and responsive but I hate the fact that you cannot turn to face a particular direction without taking a step in that direction. It just makes the whole thing feel slippery. The camera also needed some work. a free camera would have been much better than the fixed one you have since it made me do leaps of faith with no clue where I am going. Other than that, for a game made in such a short amount of time, this felt cool.

Great character, sweet old school platformer vibe, jump was on Y for me rather than A for some reason, and could have done with a few frames of input buffering on the jump, and would have preferred it without the lives, but loved it nonetheless.

Nice platformer.
Note, as like eveybody using Qwerty keyboard, you can also map the "Z" key for up and "Q" for right move. ;)
If you only use wasd it should be great (and very nice for azerty users ;)
Some parts are very tricky and the camera control doesn't help.

I really liked to jump in this amazing atmosphere (Beautiful choice of colors). However, that was boring to have to jump 3 times to do the biiiiiiig jump. You have to use it 80% of the time. If Mario was like that, the success would have been terrible. Hope you will revise this point if you do a post-LD version! I really would like to see a post-LD so, do not hesitate to let me know when you will have one :D

Very solid platformer! The triple jump makes traversing the level interesting and is quite fun to use once you get the hang of it. The collision detection for ledges seems very unforgiving and the character seems to slide pretty far when he lands while moving in a direction which makes traversing narrow platforms a bit too difficult, and this was in the post compo version. Those are just minor complaints though, amazing work for a compo entry.

This is a cool little platformer. I feel like the controls have some issues though.

In particular, the character moves forward a lot when you tap a direction, making it impossible to inch forward to position yourself for a jump and making it way too easy to accidentally fall off a platform.

I also miss a lot of triple jumps because I press the jump button too early. There ought to be some leeway. When the jump button is pressed, set an integer to something greater than zero (you'll have to play around with it to find a good value). Each frame, decrement this value by 1. When the player is on the ground, check to see if this value is greater than 0, and if is, trigger the jump.

Looks very much like those older PS1 N64 titles that I love so an instant nostalgia bomb there. Like the level design a lot and how the game plays. The character slides around slightly too much but gladly the game doesn't require incredible accuracy. Good job with this one!

Thanks everyone for the feedback! Seems like I should take a look at making it possible to perform smaller movements as well, and to add some grace period for jumps. I guess for camera you might want to be able to switch between automatic and manual?(right now its something half-tacky inbetween)
I'm thinking of tweaking jump heights as well, so triple jump are only necessary sometimes and when its really obvious.

I like the art and the setting. The music got repetitive over the course of 4 or 5 playthroughs. I felt like the controls would have been fine if I was given more air control and if there was a few frames to jump walking off a ledge as there was a lot of deaths from that. I also felt like the level design didn't compliment it well, as if you couldn't get a good flow of movement going. You had to stop and do a double or triple jump in place sometimes to get were you wanted to go. But maybe that's because I tried to speedrun it. Speaking of which it's apparently a sub 2 minutes game. https://youtu.be/6q_De-aiH6c

The graphics are fantastic.
It's pretty well done and very reminiscent of N64 platformers... awesome!

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