Also in the spirit of an open forum: 0 delay 2 attack 4 counter? That’s extremely overpowered in two different ways at once lol. Rally 4 alone would be pretty crazy, but rally all 4 would be an instant win.

Originally posted by actionjack123:Zombie
(Bloodthirsty, Assault Card) Cooldown:1 ATK:1 DEF:3 [Regenerate 1; Zombified: When this card destroy an enemy assault card, deploy a copy of this card on the battlefield with cooldown.]

Milita Army
Raider (Unique?)
Stats: 2/4
Rally 2, Imperial Strike 1
Can be a reward or can be in Bronze-Gold packs

EDIT: Which pack sells the Rare Raider Card “Golitath”? He seems like an epic addition to my deck. Here is my deck: (also can you rate it if you want?)

Commander: Atlas-Some more damage
Artimis Tank-Some good damage for creatures with high health but long delay
Power Generator-Heals and increases damages
Orca-Pure Anti-Air for Draconian Queens/Xeno Motherships
Scorpion-Support damage
Saw Tank x2-Increases damage and counter is good
Fury Walker x2-The increase attack by 2 and flurry is just awesome
Havoc- Leech and for Heavily armored enemies
Electromagnetic Pulse-Used when the enemy is out-rushing me or if the enemy swarms with low-health/High armor creatures

Mini Nuke(unique gold activation card): Strike all 3 siege all 3 And its bigger brother Nuke(legendary activation card): strike all 4 siege all 5 So Op if you have both in the same deck! It all goes BOOM!

New mechanic: Flashbang(Defensive: When this card takes combat damage, the attacking card is jammed and immobilized until end of turn.)

Blinding Wall
(Uncommon) Imperial Structure Card
Wall, HP 5, Delay 0
Flashbang (Defensive: When this card takes combat damage, the attacking card is jammed and immobilized until end of turn.)“Walls were made to be broken” -Duncan

For those who don’t know, all or most of the cards in Tyrant are actually taken directly from the original units in the original War Metal game on Facebook. I started playing it there and noticed a few interesting things.

First of all, there wasn’t any differentiation between Imperials and Raiders in the original. A lot of the various Imperial and Raider assault cards were in War Metal classified as Infantry, Robotic, Armored, or Flying instead of being aligned with specific factions. Bloodthirsty and Xeno had their own classifications because they were kind of unique though.

If new cards arrive here, they’ll definitely be coming from the War Metal units. There’s something interesting here, though:

In War Metal, there is actually another type of unit called “Righteous.” They have a sort of angelic/robotic motif. I haven’t seen any units of that type in Tyrant so far. New faction down the road, maybe?

Another fun fact: the Standard Legendaries were in War Metal a special class of superpowerful units called “Vindicators” which required tons of tokens from fighting Epic Bosses to unlock, and could only be used as part of special battle formations that had one single Vindicator slot. Which also cost a ton of tokens.

There do seem to be quite a number of original cards made for this game though, so here’s some of my contributions, with nifty new skill suggestions:

Maelstrom (Uncommon Raider Assault): 1/3, Delay 4, Flurry 2, Debilitate
-Debilitate: 50% chance of returning attacked unit to the bottom of the enemy’s deck. (If drawn and played again, the affected unit will be like a perfectly new unit, with full health, full delay and no status effects)

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