The console versions of Call of Duty have had this system since at least CoD 4, and in some ways I think it works better than just server lists - because the map choice is random you don't get hundreds of servers with the same 'best' map, there will be no horrible Quake sound effects or stupid server mods, and if you realy want to play a certain map you can set up a private match with friends. I really don't see what's so bad about this IMO.

The console versions of Call of Duty have had this system since at least CoD 4, and in some ways I think it works better than just server lists - because the map choice is random you don't get hundreds of servers with the same 'best' map, there will be no horrible Quake sound effects or stupid server mods, and if you realy want to play a certain map you can set up a private match with friends. I really don't see what's so bad about this IMO.

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Yeah. In CoD you'd end up on either a really bad map that you hated but you wouldn't get enough votes to skip, or a really good map that everyone else hated. One person in the lobby would be the host, and everyone would use the hosts connection, so either the host would have really bad connection, and everyone else fine, or everyone else have really bad conection and the host fine.

If you are the host, and want to leave the game, you have to end the match first, causing everyone to be really mad at you, though this is fixed in MW2, and if you really want to play a certain map, you have to have enough friends to be able to set up the friends only game.

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