Iron Bone Armor (Magical Plate Armor):

There have been a number of these armors made over the years and similar
designs have also been created which are not enchanted. Some necromancers
have put their armies of their zombies in such non magical armors, often
a bit plainer and lower quality, and have had enchanted armors made for
them and their generals. An army clad in such armors can be incredibly
fearsome. Some assassins, evil mercenaries, dark priests, witches, and
others also like these armors. Several alchemists are believed to specialize
in making this armor.

These suits of finely made plate armor are obviously made of metal but
emulates the look of bone with the articulation of the joins looking more
like bone joints than the normal segmentation of armor. The breast plate
is in the basic design of a skull. The shoulder plates look like huge plates
of bone. The material of the armor itself is a dark grey metal which is
matte in finish. The indented areas of the armor are usually black in color.
It is obvious that much work goes into making such armors. There is a fairly
wide variation in the exact styles of these plate armors as well.

In each arm of the armor are curved claws which can be extended on command
and are retracted when not needed. These magical triple claws are indestructible
and also carry the bone design on them. They are incredibly sharp and are
devastating weapons. Many wearers of the armor do not use any weapons beyond
the claws built into the armor. The claws are also useful when climbing
walls.

These armors are generally of the finest Dwarven quality, incredibly
well made of the finest steels and quite tough. They are also enchanted
to regenerate any damage which they take which makes them incredibly hard
to completely destroy. If completely destroyed, they will not regenerate
damage and are wrecked.

The armor is extremely lightweight, basically weightless, and a person
can move in the armor like it is not even there.

Regenerating Armor: Damage inflicted on the armor is restored /
regenerated at the rate of 10 S.D.C. per hour. If the armor is destroyed
(Reduced to 0 S.D.C.), the enchantment is broken and the armor is worthless.

Forearm Claws (3 each forearm): Similar in abilities to Griffon
Claws and inflict 2D6 per double claw swipe in addition to any strength
or other bonuses. Claw can be used to parry with +1 to initiative and climb
with +10% to climb rolls. Blades are indestrucable.

Weightless: Considered to weigh one ounce and the wearer suffers
no movement or encumbrance penalties. Armor also has half normal prowl
penalties.