PS VR Porn – Playstation VR

Sony’s late. The kick-off for the new VR generation took place in spring 2016. Accompanied by euphoria, Oculus Rift and HTC Vive entered the market. The little produced quantities were quickly sold out. With (largely justified) hymns of praise, the media jumped over to the virtual reality technology of both devices, which makes an amazing immersion possible.

But the new pioneers have not (yet) succeeded in making the leap into the mass market. Because the barriers to entry into the VR world are high. Both Oculus Rift and HTC Vive are available from 699 Euros and also require a high-performance high-end PC. Although the range of VR games on offer is now large, one cannot help feeling that many productions are little more than quickly digestible tech demos.

But what Oculus VR or HTC and Valve didn’t succeed in doing, Sony might be able to do. On the one hand, the price. PlayStation VR will be available in stores from 13 October 2016 for 399 euros. That’s almost half of what you have to put on the table for your competitors’ hardware. Additional hardware – apart from the PlayStation camera and the recommended, but usually not necessarily required Move controllers (more on this later) – is not necessary. To enter Sony’s VR world, a conventional PlayStation 4 – now priced at 299 Euro or more – is sufficient. Everything else that is necessary for commissioning, such as the AV adapter, cable and processor unit, are included in the package.

PlayStation VR in practical test: construction, technology and games

The Japanese company is well networked with major development teams and publishers around the world. Partnerships with internal studios and third-party manufacturers could result in VR games that go far beyond simple tech demos and mini-games. This is of enormous importance from a market economy point of view, as experts say software sells hardware – and not vice versa. But the above is only theory and dreams of the future for the time being.

The question is:Can Sony also deliver with PlayStation VR? We accompany the launch of the data glasses with a multi-part practice check. We document the setup / calibration, evaluate the processing of Sony’s VR glasses and give impressions from the VR games available to us so far. Is the lower resolution really noticeable compared to competing devices? How much playful content do the previous VR titles offer? Our impressions follow in this test!

PS VR: Unpacking and Setup

PlayStation VR costs 399 Euros in Germany – and is therefore cheaper than the competition. 399 Euro costs PlayStation VR in Germany – and is therefore cheaper than the competition.Source: PC Games The packaging design already suggests that Sony is anxious to open the VR world to the mass market. The components listed below in the box are sorted in individual boxes. Nothing flies around wildly here, everything makes a valuable impression and the components should even be able to be assigned to people who are not interested in technology without looking at the enclosed instructions.

This is included in the package:

Processor unit (“Breakout Box”)

USB cable

AC adapter including power cord

HDMI cable

Connecting cable to PS VR Headset

Stereo headphones

PlayStation Camera (only in special bundle)

Manual / Instruction

Adapter, processor unit and lots of cables: That’s what the PlayStation VR Box is all about. Source: PC Games Even when installing PlayStation VR, you can’t get past annoying cables. In this context, the processor unit, which is included in the scope of delivery, plays a key role. The small black box loops the VR signal through to the TV set and accordingly has an HDMI in / out box.

The processor unit supplied for PlayStation VR has its own power supply. Source: PC Games output. We connect a cable from the PS4 and a cable from the TV to it – whoever has an Elgato at home should understand the concept.

The included processor unit is necessary to transfer the VR picture to the TV. Possible viewers in the room can follow the events on the TV, but then stare at a normal and quite blurred 2D image. Sony explains the loss of quality with the workload of the processor unit.

It converts one of the stereoscopic images into a TV-compatible 16:9 format – and can get very loud at times. If you don’t just put on the stereo headphones while playing, you might find the clearly audible hum of the built-in active cooler annoying. Nothing works without power supply, which is why we also have to connect the AC adapter to the unit and socket with the enclosed power cable.

The PlayStation VR headset has to be connected to the processor unit via a cable about one and a half meters long. The smaller box can be pulled back with one hand movement, whereupon two connections become free. Here we clamp the two connecting cables. The PlayStation symbols on the cables and above the connectors are helpful in this context. This prevents the cables from being accidentally connected incorrectly. All the steps described above are clearly explained in the manual. All cables supplied are numbered according to the explanations in the manual, so that the installation is completed in a few minutes.

PS VR: Tracking of Headset / Motion Controllers

The PlayStation camera is essential for tracking the movements of any PlayStation Move controller and PS VR headset. If you have already purchased the latter for your PlayStation 4, you can breathe a sigh of relief: The older model is compatible with PS VR. All others must purchase the PlayStation camera separately, as it – like the optional Motion Controllers – is not included in the bundle at a price of 399 Euro.

After all, the installation is very simple. The camera is connected to the console via USB. However, the position is more decisive. Sony recommends placing it with the clamp over the TV set, but we can place it on the sideboard just below. The detectable playing surface is 1.9 x 3.0 metres (compared to the room-filling VR system HTC Vive: about 3.5 x 3.5 metres). This should be sufficient for most living rooms.

However, as with competing devices, we should remove any existing objects such as pieces of furniture in the direction of the camera before playing and then sit as centrally as possible in the room. Otherwise, the headset and the Move Controllers may lose their position (tracking), which the system immediately notifies us of via a screen display.

As long as we didn’t change our position in the room, we couldn’t see any tracking problems with the headset. The Move controllers, on the other hand, were different. Especially during long throwing movements like in Batman: Arkham VR or when aiming in Until Dawn: Rush of Blood our movements were not recognized correctly every now and then. Unfortunately, a recalibration did not help. The freedom of movement is generally more limited than with the competitor device HTC Vive, for example, where we are offered a room-filling VR gaming experience thanks to two attached sensors (Lighthouse system).

PS VR: Wearing comfort

Soft cushions on the visor and headband provide a comfortable hold. Source: PC Games The first impression when unpacking PlayStation VR is positive. The futuristic design is pleasing, and when viewed purely optically, Sony’s data glasses look like a reference device in direct comparison with Oculus Rift and HTC Vive. The body is mainly made of plastic. Nevertheless, the VR glasses with a weight of just over 600 grams are not a lightweight. But much more important than design is the wearing comfort anyway – and here PlayStation VR is currently clearly the measure of all things. Headband and forehead rest are padded with a leather-like material. This makes the VR glasses very comfortable to wear.

Uncomplicated operation: At the touch of a button, we pull the visor closer to our eyes or away from them. Source: PC Games At the touch of a button and with a little force, the headband can be pulled away and finally the data glasses put on. If the glasses don’t fit perfectly, we simply adjust them with a wheel attached to the back of the head shell. Great for spectacle wearers: The visor can also be moved from and to the head almost intuitively at the touch of a button. A welcome thing if the glasses are slightly slipped when you put them on!

On top of that, annoying incidence of light below the eye area can be prevented by readjusting. The extendable rubber light shield mounted around the OLED displays looks cheap at first glance, but does its job. In our test environment, practically no light penetrated frontally aligned, bright studio headlights. However, PlayStation VR is unable to slow down the development of welding. Already after a few minutes of playing time, the first welding beads formed. The body perspiration is well absorbed by the cushions, but a long-term test has to show whether the material will wear off at some point and perhaps discolour unsightly.

PS VR: Resolution, frame rate and motion sickness

The fact that Sony has to cut back on technology at a selling price of 399 euros should come as no surprise to anyone. The built-in OLED displays in PlayStation VR have a lower resolution compared to the Oculus Rift and HTC Vive. This is noticeable in some VR titles on the fly screen effect. The image is quite blurred, especially at the edges. Details on the horizon are often hard to see, edge flickering and stairway formation occur in games with fast movements and high speed. Added to this is the rather old PS4 hardware, which makes compromises in the level of detail practically unavoidable. A negative example in this context is Driveclub VR, for example, which has significantly reduced its technical performance compared to the regular standard version.

Despite all understandable compromises, the immersion in virtual reality works surprisingly well. The wide viewing angle and above all the high refresh rate of 120 Hz provide a great immersion feeling when playing, which is practically in no way inferior to that of the competing products! We haven’t experienced any annoying jerkers that can lead to discomfort with any of the titles tested for PlayStation VR. All games run smoothly. Schlieren formation appears at most with very fast head movements. However, this does not mean that dizzy spells or other symptoms are completely excluded.

We played Batman: Arkham VR and Until Dawn: Rush of Blood for several hours without interruption, which resulted in slight visual disturbances combined with general discomfort.

Whether complaints occur at all after (for hours) or during VR consumption cannot be said in general terms. Some editors were able to play VR shooters like RIGS without any problems, while others had to interrupt the game after 15 to 20 minutes due to nausea. Sony, however, explicitly points out on the packaging, manual and website that regular breaks are essential when playing with virtual reality glasses. Children and teenagers under the age of 12 should not wear VR glasses at all.

VR Porn Setup Guide For PSVR

This is how to connect the PlayStation VR.

Connect your PlayStation camera to the PlayStation 4 (or higher)

Disconnect the HDMI cable between the TV and the PlayStation from the PS4 and connect your TV to the Processor Unit.

Take the supplied HDMI cable and connect the processor unit to the PS console.

Take the supplied USB cable and connect the Processor Unit to the PS console.

Connects the processor unit to the AC power cable and AC adapter.

Pull back the right side of the processor unit to expose the connectors for the VR headset cable and plug it in.