- It has to be limit-removing format, no fancy ZDoom stuff or Boom actions please.

- You can provide a MIDI with your map if you do not want to use the default E2 or a Primeval track.

- I would prefer a more classic and easier style to your maps, it doesn't necessarily have to be extremely polished/detailed to make the cut and I'd prefer not to have a slaughter map.

- No custom textures please.

- E2M5 must have a secret exit.

- E2M9 should be a mini-boss map in terms of gameplay / fell, theme is indifferent, just any type of map you have in mind. For a miniboss map, imagine a level like original E2M9 and E3M9 from Doom or MAP07, MAP20 and MAP32 from Doom 2 for miniboss map examples.

- Just for don't turn this mapset into a hitscanners fest, you can always try out (if you wish) new gameplay ways over the original gameplay style like tyson map, maps with telefragging monsters, maps with puzzles and platforming... anything you want!

- Not troll maps or obviously low effort garbage, whilst I'm not looking for a magnum opus I'd rather not make WOOO 4.

When you release your map, give a little list that will go the final maplist at the release, like this:

Title:
Description:
Build time:
New music (if any):
Tested with:

Every now and then, i will ask you about your map progress via PM... If you want to leave if you lost , just write it here or send me a PM

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I'm in. If we have to pick a specific slot, then E2M2, but I favour only locking down E2M5, E2M8 and E2M9, and letting everything else get slotted into the order that best reflects the difficulty curve.

This shows already the seriousness of the project leader! But i've got an idea: why not making a collab map between you two guys? So you can both work on your map idea, otherwise it could be for the next time...

This shows already the seriousness of the project leader! But i've got an idea: why not making a collab map between you two guys? So you can both work on your map idea, otherwise it could be for the next time...