Atarlost wrote:If the shot speed is low enough that the projectile can turn within the ship's hitbox at the deflection reflect produces and it has at least 50% passthrough it will keep duplicating until it kills the target or the game crashes.

Yup, it crashed all right. And it got down to 1 frame every 20 seconds just beforehand, a new record since my last crash when I set loose a shockwave weapon with a duration of 10000 to kill everything in the system...

Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."

Shrike wrote:Eh, the Deimos has unusually fragile weapon placements..you can knock those guns out with pretty much any weapon. The Ion9 does it particularly well.

I've done the same to Phobii - one or two bursts from the thing typically kills the APA. Of course, it's not really quite as fun to fight them once they're down to two turrets that they fire in fairly predictable bursts.