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You could always just change the part of Mej's script that determines the sprite to instead just be one sprite for the starter, or, if you're still letting players pick their starter, have a conditional based on a variable set when they pick the starter.
That's going to depend on what you want...

These aren't my sprites! The bases are done by Iametrine and the other assets are by Poltergeist! I'm not a spriter myself, and so I can't really help with Gen 3 assets or anything. (Ulithium_Dragon has watering can sprites for Red and Lead here, though)
Sorry the cans don't look right to you...

I really appreciate Buttjuice's tutorial for Exp Yield, and I wanted to make a similar one for another bland part of Pokemon- how many egg cycles until they hatch?
Here's the categories I came up with by scanning Bulbapedia's list:
5 cycles- Magikarp
10 cycles- A Pokemon you receive inside an...

TechSkylander1518 submitted a new resource:
Egg Cycles for Pokemon - Just a quick attempt to make categories so you don't have to do guesswork when assigning egg cycles
Read more about this resource...

Yeah, just go to PScreen Options and take this out of the code:
EnumOption.new(_INTL("Screen Size"),[_INTL("S"),_INTL("M"),_INTL("L"),_INTL("Full")],
proc { [$PokemonSystem.screensize,3].min },
proc {|value|
oldvalue = $PokemonSystem.screensize...

More character customizing! Woo!
This is a pack for a watering berries sprite! Essentials doesn't have that on its own, but Ulithium_Dragon has a great resource for implementing it here!
Pretty straightforward, just layer them on top of each other in an image editing program, merge it all...

I've been hoping to expand on Poltergeist's customization resource a bit by editing the assets to work with other existing bases, such as Magiscarf's public bases or canon sprites with different poses like the snowboarder and skiiers.
I've been doing well with editing the assets that are...

All very good points! I feel like Earth Power and Bulldoze would be the hardest to show- Bulldoze involves stomping, and Earth Power usually shows an eruption, so it would be tricky to show that it wasn't quite reaching the flying height.
I love those ability ideas!

It's commonly joked about that Flying is immune to every Ground move when not all of them require their target to be grounded, like this rarecandytreatment comic.
And on the flipside of that, there's the criticism that floating Pokemon without levitate will still be hit by those same moves-...