Moves - Guide for All Star Pro-Wrestling

MOVELIST BY CHEATMAN
Striking - To perform striking moves such as punches, kicks,
chops and so on you use the left analog stick in the dual-analog
setup and >< Button in Digital Pad Setup. There are three levels
of attacks, which I will call Light, Medium and Strong Strikes.
Light strikes do little damage but are fast, strong strikes do
nasty damage but are slow, and medium strikes are somewhere in
between. For the dual-analog setup, tap the left stick towards
the opponent once to perform a light strike; tap the left stick
towards the opponent twice fast to perform a medium strike,
finally press the left stick towards the opponent then quickly
circle it to perform a strong strike. For digital pad setup, face
your opponent then tap >< once for a light strike, tap >< twice
fast for a medium strike, and finally press and hold down >< to
perform a strong strike.
Different Strikes - If you are a little away from grappling range
(where both of your wrestlers will sort of hunch down a little)
you will run towards you opponent before executing the strike. And
it will produce a different type of strike as well. Also, when
your opponent is groggy (ie. can only shuffle around slowly and
perform a light strike only) your strikes will be a little different
also. Same goes for when your opponent is on one knee. Then finally
there are rope strikes, where you first run to the ropes then only
towards your opponent for the strike. These are performed almost
the same as normal strikes, except in analog mode you must tap
AWAY from your opponent; and in digital mode you must face away
from your opponent then press >< once, twice or hold down to get the same result.
Different Grapples - You will produce different grapples if your
opponent is groggy or on one feet when you grapple them. You will
perform back grapples if you grapple your opponent while his back
is turned to you. Back grapples will also change whether your
opponent is groggy or not. You can also back grapple an opponent
on one knee, and that will produce different grapples as well.
Holding On - Once you grab your opponent, you don't need to just
slam him straight away. Pressing the direction away from him let's
you drag him by the hair around the ring. pressing in any other
direction lets you walk behind him to initial a back grapple. You
can also release your hold by simply pressing the grab command
again. If you hold and opponent while he's on one knee, pressing
away from him will let you lift him up into standing grapple
position. Incidentally, if this occurs, he will be considered to
be in groggy state, and so this is a good maneuver if you want
to him a strong groggy grapple, which is almost always your
wrestler's finisher.
Simultaneous Grapple - If both you and your opponent grapple at
the same time, you will get into a grapple lock. Depending on
who gets the upper hand first, the following may occur - wrestler
A puts on a headlock, wrestler B reverses into a backdrop, (optional)
wrestler A reverses backdrop. Another situation that may occur -
wrestler A puts on a headlock, wrestler A puts on a head and arm lock,
wrestler B reverses into a back body drop. As you can see, the obvious
advantage is wrestler B - so let your opponent get the headlock on
first.
Irish Whip/Hammer Throw Maneuvers - After you grapple your opponent,
you might want to hurl him to the ropes then attack him as he is coming
back from them with either grapples or strikes. In analog mode, you
can do so by performing the same grapple attacks, except tapping in
the direction AWAY from your opponent instead of towards them. In
digital mode, do the same as normal grappling except replace >< button
with () button. Light and medium attacks usually produce strikes, and
strong attacks usually produce running counter grapples. The moves
will differ if the opponent is groggy or on one knee.
Ground Techniques - These are done exactly the same way as strikes,
except the opponent is down on the ground. There are ridiculous
amount of variations you can perform depending on your position
in regards to your opponent. You will produce different attacks if
you are a) near his head, b) near his arms (either side), c) near
the sides of his legs (either side), d) near the ends of his feet,
e) a little away from his upper body, f) a little away from his
lower body. And it also changes whether your opponent facing up or
face first on the mat. So that's... err... twelve variations. Phew.
Light attacks are usually stomps, which are pretty much the same
in any position. Medium and strong attacks are usually grapples,
and these vary with all positions. If you are a little away from
the body, medium or strong attacks will usually be running splashes
or elbow drops and the like. If you want to pick him up, use the
grab command (L3+R3 in analog, [] in digital) and you will lift
him up to one knee position.
Down, Face Down - Hard pressed to get your opponent face down on
the mat? Tigermuppercut has an idea - knock your opponent down
and repeately stomp - after a while he'll turn to face down. Also,
certain moves level the guy face down. A good example is Masahiro
Chono's big boot to the face - when your opponent is weakened he
usually goes down and stays face down - a perfect setup for his
Cross STF. Another good method is attack your opponent's back when
he's on one knee - though he will turn to face up quickly if not
seriously injured.
Turnbuckle Techniques - These occur when your opponent is tangled
up at a turnbuckle. To do that you can simply hammer him until he
falls onto one, or simply grapple him when your own wrestler's
back is to the turnbuckle then tap the left stick towards the
turnbuckle (analog mode) or press () (digital mode). If the opponent
is groggy when you do so the moves might change. To perform attacks
at the tangled opponent, simply perform a strike towards them (do not
grapple them). Note that there are variations here depending on your
distance from your tangled opponent. The three variations are: - near
(right at your opponent), far (you're somewhere at the center of the
ring), and very far (you're at the furthest turnbuckle from your
opponent). Usually light and medium gives running strikes that do
not vary at all with distance. However, performing a strong attack
does. For example, if you hit a strong turnbuckle attack with Tadao
Yasuda, he performs a superplex when near, a double arm suplex when
far, and a running splash when very far. Of course, this will vary
with other wrestlers. Incidentally, the best way to perform a very
far turnbuckle attack is to get an opponent to the turnbuckle, then
grapple and whip him to the furthest turnbuckle on the other side.
Other turnbuckle techniques - When you grapple and opponent and your
back is turned to the turnbuckle, simply tapping the analog once
towards the turnbuckle (analog mode) or tapping () once (digital mode)
will just send your opponent into the turnbuckle. However, you can
try double tapping or circling towards (analog mode) / holding down ()
(digital mode) and your wrestler will whip your opponent to the
turnbuckle and immediately follow with a strike or grapple. These
strikes are usually the same as the turnbuckle techniques described
above, but some do have different moves. And yes, your distance from
the turnbuckle behind you also has an effect.
Aerial Techniques - To mount the turnbuckle then perform a jumping
attack off it, go near the turnbuckle, and press in its direction then
do the usual light, medium or strong command. You can also run up to
the turnbuckle and climb it, and this might give different attacks
as well. To do so just be a little bit away from the turnbuckle, then
face it and do the usual commands. The moves will change depending
on whether your opponent is standing or lying down on the ground.
"Splash Position" - One of the hardest move to perform is perhaps what
I call the "Splash Position" aerial attack. Here, you must position
your opponent a little away from a turnbuckle. He must be lying down,
face up, and his feet or head must not be facing the turnbuckle. Then
walk (or in one case, run) to the turnbuckle, and if you did it right
your wrestler will hit his splash position aerial attack. You'll know
that you've got him in the right position when your grounded opponent
sorta readjusts himself a little bit.
Outside - You can go outside by being right by the ropes, then pressing
in the direction towards the ropes and tap the left stick towards the
outside (analog) or simply press >< (digital). You can also throw your
opponent out by tapping away from him while your back is to the ropes.
Tension - If you look at the main screen, just below the wrestler's
names are three bars. These represent your tension level. You start
at the lowest and shortest bar (0% tension), and as you get attacked
you will progress up to the second bar (51% tension) and finally to
the top bar (101% tension). Tension produces a number of different
effects on the match. It is harder to get out of a submission at
higher tensions, and reversals are also harder to perform. However,
at higher tension your wrestler also get some seriously punishing
new grapples or strikes that replaces some of his grapples.
Reversals - Certain moves can be reversed. To perform a reversal,
simply circle your left stick (analog mode) or tap >< like a madman
while circling the direction pad (digital mode) and if you're lucky
you will reverse it. Reversals depend on your tension level, how
strong or weak you are at the moment and whether a crowd rush is on
(see below).
Pins - To pin your opponent, you must be in the position where you
are on either sides of the fallen opponent, not at his head or feet.
To pin in analog mode you must be ABOVE his body, then press both
sticks down (as in point them down, not pressing R3 or L3), then
hold the left stick in the down position to keep the pin on. To pin
in digital mode you can be in any position, then press and hold down
the /\ button. This also goes for moves that end with a pin.
Submissions - Just so you know, in order to keep a submission locked
on, you must hold down the left stick (analog mode) or hold down ><
(digital mode). Releasing these will let you voluntarily release the
hold (and you will want to do that if the opponent is near the ropes
and rope breaks are on). If you are in a submission, rapidly circle
the left stick (analog mode) or tap >< while circling your direction
pad (digital mode) to break yourself out of it. How successful you
are here depends on how fatigued you are, what's your tension level,
and if a crowd rush is on for you.
Linking moves - Certain moves can be linked together or changed
in midst of the attack with the right command. To do so, after
performing the first move, circling the left stick (analog mode)
or circle the direction pad (digital mode) to link into the other
move or change the move a little. The best example of a linked
move is a snapmare, which everyone has as his light grapple on a
non-groggy standing opponent. After you execute the snapmare, and
he's about to slam his opponent down, perform the link command and
he'll add a kick to the back of his head. An example of a move that
will change is Tatsuhito Tokaiwa's finisher the triple powerbomb
(strong grapple on groggy standing opponent). Perform the move
normally to get a triple powerbomb with a pin at the end. Add the
link command sometime before his second powerbomb and he will
replace his third powerbomb with a death valley driver.
Taunts - You can only do taunts if your opponent is either down on
the ground, outside, or breathing hard on one knee. In analog mode
taunts are done with the face buttons ([], >< in digital mode). Not keeping it down
results in a normal Dragon Suplex pin. As far as I can tell, this is the only
Dragon Suplex that actually does that, so that's why I've giving it a unique
name.
Kendo KaShin
============
Twisting Neckbreaker - Strong grapple on normal standing opponent
(F) Standing Armbar Lock - Strong grapple on groggy standing opponent (51%)
Surfboard Stretch - Strong ground attack, near feet, face up
Top Rope Armbar - Near strong turnbuckle attack (51%)
Face Stretch - Near medium turnbuckle attack on normal opponent
Kensuke Sasaki
==============
Powerbomb - Light grapple on groggy standing opponent
Powerbomb Pin - Strong grapple on opponent on one knee
(F) Northern Lights Driver - Strong grapple on groggy standing opponent
Dragon Screw - Strong grapple on groggy standing opponent (101%)
Dragon Screw Lift into Pin - Light grapple on groggy opponent (51%)
High Angle Backdrop - Medium back grapple on opponent on one knee
Leg Scissor Alpha - Strong ground attack, near head, face up
Sharpshooter - Strong ground attack, near feet, face up (51%)
Ground Ankle Lock - Medium ground attack, sides of feet, face up
Reversed Leg Lock - Strong ground attack, sides of feet, face up (51%)
Facecrusher - Very far strong turnbuckle attack
Top Rope Belly to Belly - Near strong turnbuckle attack
Kohji Kanemoto
==============
Falcon Arrow - Strong grapple on groggy standing opponent
Front Slam - Light grapple on groggy standing opponent
Tilt-a-whirl Piledriver - Strong grapple on opponent on one knee
Small Package - Strong grapple on opponent on one knee (101%)
(F) Tiger Suplex Pin - Strong back grapple on groggy opponent (51%)
Dragon Suplex Pin - Strong back grapple on groggy opponent (101%)
Hurricanrana Pin - Strong Irish whip attack on groggy opponent
Diving Moonsault - Splash Position, strong running aerial attack
Note : Front Slam is the best setup for the diving moonsault, by
the way.
Manabu Nakanishi
================
Jumping Knee Drop - Strong ground attack, near or away from head
Spear - Light grapple on groggy standing opponent
Bearhug into Belly to Belly - Strong grapple on groggy standing opponent
(F) Body Press Submission - Strong grapple on opponent on one knee
Backbreaker - Medium back grapple on groggy standing opponent
Back Body Drop - Strong Irish whip attack on groggy opponent
Top Rope Belly to Belly - Near strong turnbuckle attack
Super Back Body Drop - Near strong turnbuckle attack (51%)
Masa Saito
==========
Dragon Screw - Strong grapple on groggy standing opponent
Facelock - Medium back grapple on opponent on one knee
Shoulder Clench - Light back grapple on opponent on one knee
Back Chokehold - Medium Irish whip attack on groggy opponent
Note : I have no idea what is Masa Saito's favorite art. Any ideas?
Masahiro Chono
==============
Boot to Cheek - Near standing opponent, medium strike
Twisting Neckbreaker - Strong grapple on opponent on one knee
Piledriver - Strong grapple on groggy standing opponent
Octopus Lock - Strong grapple on groggy standing opponent (51%)
(F) Arm and Head lock - Medium ground attack, sides of arms, face up
(F) STF - Strong ground attack, near feet, face up (51%)
(F) STF - Strong ground attack, near feet, face down
Cross STF - Strong ground attack, near feet, face down (51%)
Reversed Leg Lock - Strong ground attack, sides of feet, face up (51%)
Nozomi Endoh (SECRET CHARACTER)
============
Dragon Screw - Strong grapple on groggy standing opponent
Standing Samoan Drop - Strong grapple on opponent on one knee
Powerbomb Pin - Strong grapple on opponent on one knee (51%)
Spear - Light grapple on normal standing opponent (51%)
Double Arm Suplex - Strong grapple on normal standing opponent (51%)
Standing Powerbomb Pin - Strong grapple on groggy standing opponent (51%)
Dragon Suplex Pin - Strong back grapple on groggy standing opponent (51%)
Hurricanrana Pin - Strong Irish whip attack on groggy opponent
Strong Backdrop - Medium back grapple on opponent on one knee
Headcrusher - Medium ground attack, near head, face up
Leg Drop - Medium ground attack, near sides of arms, face up
Romero Special - Strong ground attack, near feet, face down
Standing Dropkick - Medium Irish whip attack
Face Stretch - Near medium turnbuckle attack on normal opponent
Jumping Chop - Medium aerial attack on standing opponent
Diving Headbutt - Strong aerial attack on downed opponent (51%)
Note : To unlock Nozomi, finish G1 Climax Tornament with Sachie Koike.
Not sure if there's a difficulty requirement; I got her after finishing
on Hard. Nozomi follows the Sachie tradition of having just about every
other move there is in the game! Don't know her favorite art though.
Riki Chosyu
===========
Piledriver - Strong grapple on opponent on one knee
DDT - Strong grapple on opponent on one knee (101%)
Standing Powerbomb Pin - Strong grapple on groggy standing opponent
(F) Sharpshooter - Strong ground attack, near feet, face up (51%)
Rikidouzan
==========
Front Slam - Strong grapple on opponent on one knee
Strong Neckwrench Suplex - Strong grapple on groggy standing opponent
Strong Backdrop - Any back grapple (51%)
(F) Chop to Neck - Near standing opponent, strong strike
Chop to Face - Near standing opponent, light strike
Running Chop to Face - Light Irish whip attack
(F) Running Chop to Neck - Strong Irish whip attack
Headlock and Punch - Far strong turnbuckle attack
Sachie Koike (SECRET CHARACTER)
============
Standing Armbar Lock - Strong grapple on normal standing opponent
Dragon Screw - Strong grapple on normal standing opponent (51%)
Octopus Lock - Strong grapple on groggy standing opponent
Powerbomb Pin - Strong grapple on groggy standing opponent (51%)
Hook Kick - Light grapple on groggy opponent (51%)
DDT - Light grapple on groggy opponent (101%)
Mahistrol Cradle - Strong grapple on opponent on one knee
Tiger Suplex Pin - Strong back grapple on groggy standing opponent (51%)
Hurricanrana Pin - Strong Irish whip attack on groggy opponent
Overhead Belly to Belly - Medium Irish whip attack on groggy opponent
Diving Moonsault - Splash Position, strong running aerial attack
Back Drop Pin - Light back grapple on groggy standing opponent (51%)
Surfboard Stretch - Strong ground attack, near feet, face up
Face Stretch - Near medium turnbuckle attack on normal opponent
Note : To unlock Koike, simply win the G1 Climax League at any
difficulty level. Heck, that's a lotta moves for a teen idol,
don't you think? Don't know her favorite art(s) though.
Satoshi Kojima
==============
Koji Cutter - Strong grapple on opponent on one knee
Standing Powerbomb Pin - Strong grapple on groggy standing opponent
Pumphandle Slam Pin - Medium back grapple on groggy standing opponent
Carrying Pin - Strong Irish whip attack on normal opponent
Kojima's Jumping Splash - Very far strong turnbuckle attack
(F) Kojima's Elbow Drop - Link command to Kojima's Jumping Splash
Top Rope Koji Cutter - Near strong turnbuckle attack on groggy opponent (51%)
Shinjiro Ohtani
===============
Spinning Powerbomb Pin - Strong grapple on groggy standing opponent
Dragon Screw - Strong grapple on groggy standing opponent (101%)
Seated Powerbomb Pin - Strong grapple on opponent on one knee
Small Package - Strong grapple on opponent on one knee (101%)
(F) Dragon Suplex Pin - Strong back grapple on groggy standing opponent
Hurricanrana Pin - Strong Irish whip attack on groggy opponent
Rope Bound Dropkick - Medium aerial attack on downed opponent (51%)
Note : If you enter a link command while performing the Spinning
Powerbomb you will keep spinning... and spinning... and spinning...
After some five or so revolutions, if finally relent and go for
the pin, if the opponent kicks out, you get dizzy and collapse!
Tadao Yasuda
============
Big Boot - Strong strike, close
Standing Samoan Drop - Strong grapple on groggy standing opponent
(F) Tiger Driver Pin - Strong grapple on groggy standing opponent (51%)
Double Arm Suplex - Strong grapple on opponent on one knee
Chokeslam - Medium Grapple on opponent on one knee
Irish whip to chokeslam - Medium Irish whip attack
Irish whip to big boot - Strong Irish whip attack on groggy opponent
Tadao's Splash - Very far strong turnbuckle attack
Splash to Double Arm Suplex - Link command to Tadao's Splash
Tatsuhito Tokaiwa
=================
(F) Triple Powerbomb - Strong grapple on groggy standing opponent
Double Powerbomb To DVD - Link command to Triple Powerbomb Pin
Double Powerbomb to Seated Pin - Link command to Triple Powerbomb (51%)
Standing Powerbomb Pin - Strong grapple on opponent on one knee
Jumping Knee Drop - Strong ground attack, near or away from head
Tatsumi Fujinami
================
Twisting Neckbreaker - Strong grapple on opponent on one knee
Standing Powerbomb Pin - Strong grapple on opponent on one knee (51%)
Dragon Screw - Strong grapple on groggy standing opponent
Triangle Back Lock - Strong back grapple on normal standing opponent
Back Choke Hold - Strong back grapple on groggy standing opponent
Ground Choke Hold - Strong back grapple on opponent on one knee
(F) Dragon Lock Choke Hold - Link command to Back or Ground Choke Hold
Backdrop into Backbreaker - Medium back grapple on opponent on one knee
Yuji Nagata
===========
Back Body Suplex - Light grapple on groggy standing opponent
Dragon Screw - Strong grapple on groggy standing opponent
Back Body Suplex Pin - Strong grapple on opponent on one knee
(F) Back Drop Pin - Strong back grapple on groggy standing opponent
Side Figure Four - Strong ground attack, sides of feet, face up (51%)
Top Rope Belly to Belly - Near strong turnbuckle attack (51%)
~CheatMan~