SpoCk0nd0pe wrote:Area commands and engies not breaking tree groups is still missing though :/

Yeah i agree. While we're at it add a "most efficient BO for this map" template too

Or rather limit selected units to 12 to reducing the dumping of skill by those newbie "ui improvements"?

I can do polemic too

I do not want to derail the thread into a discussion about those features. My point was to express my opinion: I like the progression in unit balance and long overdue features like mass dependent vet, I would like to see the same advances in ui convenience.

I know some people like their ML vetting on T1 engies and if some T3 engies get in the way its free 50k HP. So no point arguing with those.

So system that is based on killed mass sounds good. (I also saw someone mentioning it could be based on HP damaged).

What I'd like to see is for all units to vet faster, since right know there are just couple of units where you care about veterancy like Exps, ACU or single T2/T3 units when it's going rambo and you're trying to keep it alive with 500apm.

Also units share experiences from kill, so when you GC get 99,9% dmg to kill enemy mega, and Snoop get 0,0000001% and finish Mega, then GC will get same proporcion of experience as do dmg. Or when 50 ASF get down czar all asfs will get experience and not one asf will be full vet.