We’re still alive: Screenshots

First of all: We haven’t blogged much since February because as it turns out making games is rather hard.

From February till the end of March we’ve been working very hard to finish the game in time for our original assignment. Now, the original plan was to release that version to the Android market.

We finished the project and got graded a 10 (the highest grade ) and were very happy with that, but didn’t have the feeling the game was ready to be released just yet. It had full gameplay but lacked levels, everything was random and geared towards showing off the gameplay. It also didn’t support the new Android-phones with bigger displays, since they didn’t exist yet when we started building the game.

So we decided we wanted some extra features:

Support new screen resolutions

Multiple (5+) levels

Per-level hiscores

Usertesting-driven improvements

After the project was done we both got busy with other assignments so Barrr got a bit side-tracked (also, after putting a lot of hours into the game, especially in the project’s last two weeks we both had enough of it for a while), which is why the changes took some time to implement.

We’re almost there now, so here are some screenshots!

We’re finishing up on the last changes and features at the moment, hoping to release the game in about 1-2 weeks!

Peter, what do you mean by different tasks? If you’ve already written the game logic for the iPhone it’s just a matter of porting it to Java/Android. Check Chris Pruett’s Google I/O 2009 talk on what you can and cannot use.

For the rest of the UI I’d recommend using the standard Android stuff so you’ll probably want to do tutorials on developer.android.com and read up on the platform and the stuff you need.

What is your game about?

Thanks for your compliment, we’re really happy with how the game turned out.