Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

Originally Posted by pudman

The only "must" they have in their future is Starcraft II.

When did Blizzard say SC2 would be GL3.0? I would think that it would be too risky to develop for an API that won't even have any official drivers out from anyone for months, much less drivers from all major players.

Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

IMO SC2 will not need GL3.0, why Blizzard doesn't make their games run on current top of the line hardware, as GL3 would need. I can see GL2.0 though!

Blizzards games are fun, and have really great storylines, along with the Best CG cut scenes, NOBODY does cut scenes like BLizzard and that is one reason I buy them, just to see them. Hell Diablo2 when Tyrael fights with Diablo's brothers is just badass. Not including all the SC, Warcraft movies. I would like to see GL3.0 features in SC2, but in reality there isn't a huge need for it this time around. Now SC3, I would expect it.

Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

Originally Posted by Korval

For example, FBO support for binding framebuffers of different formats and bit depths.

1: That should have been in FBO since day 1 (or at least not making it an incompleteness, so implementations could do it themselves). It was literally the first thing people said after reading the EXT_FBO spec. So the ARB was just being stupid then.

For the record, you've been able to do this with NV hardware for some time with a NVX extension.

For Starcraft II, we wanted to maximize compatibility with less capable systems to ensure hassle-free game play for as broad a player base as possible. Yet we also wanted to utilize the full potential of any available hardware to ensure the game’s looks were competitive. This meant supporting a wide range of hardware, from ATI RadeonTM 9800/NVIDIA GeForceTM FX’s to the ATI RadeonTM HD 4800s and NVIDIA GeForceTM G200s, targeting maximum utilization on each different GPU platform.

This range of hardware support clearly matches the targeted GL 3.0 capable platforms. That's even more evidence to Korval's deduction...