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This game doesn’t just retell events, but remakes the gameplay into something better than ever. The game literally feels like NetherRealm studios took every good piece of Mortal Kombat that ever existed, threw it in a blender, then added their own unqiue umbrella to stir it up with. The results is a bigger, badder, better, Mortal Kombat game. TASTY!!!

Daniel Richtmyre - If you are one of many who enjoy the Halo games, than there is really nothing I can say that will deter you from buying Halo 3: ODST. In fact, chances are, you’ve probably already bought the game. Halo 3: ODST uses basically the same formula as pretty much every other game in the series. If you like Halo, you’ll like this game; but if you don’t, than this expansion probably isn’t going to change your mind.

Romel Ramos – A point and click adventure, Machinarium is a puzzler set in a futuristic robot world. You play as an innocent looking robot; journeying through a gritty machine city, while his story unfolds.

Daniel Richtmyre - Tower Bloxx Deluxe is an incredibly addictive game. The premise being that you must stack stories of a building together in order to make an incredibly tall tower. This is done by dropping “Bloxx” from a swinging crane, which initially starts on a flat building site, and progressively grows when you start stacking bloxx on top of each another.

Dan McKenney – You might be looking to play a new first-person shooter? If you are, that's cool. There's plenty of options, so take your time. No hurry… Now, a first-person action platform game? Well, there's really only one of those. The one being Mirror's Edge, a surprisingly creative new IP from the Battlefield devs Digital Illusions CE.

Romel Ramos - For ninety-nine years, the demon lord Orochi lay imprisoned and the lands of Nippon were peaceful. However, one fateful day the holy sword used to seal Orochi’s corpse was stolen and his evil escaped, which in effect cursed the lands, spreading an infectious mist that suffocated everything it touched. The land, being in a complete state of destruction and pleading for help, triggers the Sun Goddess Amaterasu to return in attempt to defeat Orochi once more as she did one hundred yea

What eventually passes for core gameplay in LA Noire is a bad guessing game in which you have to decide whether people are lying and which bits of evidence from your inventory confirm the lie. It's all very vague, and you'll feel like quite the schmuck when you're sure you've cornered a suspect, only to realize that the game's writer was on a different page. Not that it matters, which is a terrible thing to say about core gameplay.

Without those rose-colored memories, what we're left with is a decent older RPG that was a marked improvement on the first Dragon Warrior, but more than merely a step behind the third and fourth NES installments. I've played through those two games multiple times. When I picked up Dragon Warrior II a year or two after initially beating it, I think I got about halfway through before losing interest.

This kind of incompetence is old news, although one would have hoped that for the series' third outing the AI squadmates would be better at self-preservation. What makes it more frustrating than in the past, however, is that you simply cannot be enough of a superhero to make up for their ghastly mistakes. Because now there are all these guns, you see.

Punch out the midgets and it's time to move down the street where you'll be ambushed by single-shot security guards, attacked by hitmen who pop out of garbage cans, and eventually tangle with what's best described as The Glory Holes of Doom.

McGrath comes from humble beginnings, he's nothing special, he doesn't think much of politics or Empire City. Cole has no secret wish for saving the world, or any dramatically suppressed demons. Nor strange personality quirks that beg to be exploited for super-powers, etc. He simply cares about his friends, and live a reasonably normal life like everyone else. Until one of the packages Cole is delivering literally blows up in his hands, which is where the game starts.

Like Quake Wars, Brink has excellent bot support, which makes it a viable single-player game. Or, even better, a game you can enjoy with a small group of friends playing among bots. It's remarkable how well the AI can handle this relatively complicated game, making use of different weapons, different class abilities, the movement system, and various elements of the maps. In fact, one of the best ways to learn a map is to follow a bot. When it comes to competent bots making multiplayer more than just multiplayer, medium budget games like Brink and Section 8 put to shame AAA franchises like Halo and Call of Duty.

There’s a reason why I’ve revisited Moun on an almost yearly basis, and beaten the hell out of goat-eared mages. And it’s the same reason why I’ll meet up with FREYJA around the same time next year and do it all over again.

The polished interface makes it easy to keep your attention where it should be: on deadlines. Those deadlines do a remarkably good job of building tension because you know that if you make too many mistakes, you’ll lose everything. Stocks go up in value or drop sharply, so complacency works against you. There’s a certain element of surprise, as well. You might get a hot stock tip and dump everything to invest in a new stock, only to see the next day that the stock you previously owned enjoyed a tremendous increase just after you ditched it. When you’re trying to drive up the value of your portfolio in time to buy a new car (or else face a ‘Game Over’ screen), losses and missed opportunities really hit home.