You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +72Bonus Health from Combat Refresh +3Bonus Armor from Combat Refresh +4Bonus Power from Combat Refresh +2

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You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +72Health from Combat Refresh Abilities +3Armor from Combat Refresh Abilities +4Power from Combat Refresh Abilities +2

You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +120Bonus Health from Combat Refresh +4Bonus Armor from Combat Refresh +7Bonus Power from Combat Refresh +4

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You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +120Health from Combat Refresh Abilities +4Armor from Combat Refresh Abilities +7Power from Combat Refresh Abilities +4

You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +144Bonus Health from Combat Refresh +5Bonus Armor from Combat Refresh +8Bonus Power from Combat Refresh +4

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You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +144Health from Combat Refresh Abilities +5Armor from Combat Refresh Abilities +8Power from Combat Refresh Abilities +4

You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +130Bonus Health from Combat Refresh +4Bonus Armor from Combat Refresh +7Bonus Power from Combat Refresh +4

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You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +130Health from Combat Refresh Abilities +4Armor from Combat Refresh Abilities +7Power from Combat Refresh Abilities +4

You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +78Bonus Health from Combat Refresh +3Bonus Armor from Combat Refresh +4Bonus Power from Combat Refresh +2

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You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +78Health from Combat Refresh Abilities +3Armor from Combat Refresh Abilities +4Power from Combat Refresh Abilities +2

You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +78Bonus Health from Combat Refresh +3Bonus Armor from Combat Refresh +4Bonus Power from Combat Refresh +2

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You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +78Health from Combat Refresh Abilities +3Armor from Combat Refresh Abilities +4Power from Combat Refresh Abilities +2

You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +72Bonus Health from Combat Refresh +3Bonus Armor from Combat Refresh +4Bonus Power from Combat Refresh +2

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You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +72Health from Combat Refresh Abilities +3Armor from Combat Refresh Abilities +4Power from Combat Refresh Abilities +2

You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +72Bonus Health from Combat Refresh +3Bonus Armor from Combat Refresh +4Bonus Power from Combat Refresh +2

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You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +72Health from Combat Refresh Abilities +3Armor from Combat Refresh Abilities +4Power from Combat Refresh Abilities +2

You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +78Bonus Health from Combat Refresh +3Bonus Armor from Combat Refresh +4Bonus Power from Combat Refresh +2

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You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.Max Armor +78Health from Combat Refresh Abilities +3Armor from Combat Refresh Abilities +4Power from Combat Refresh Abilities +2

1: Frenzy restores 1 power to you2: Frenzy restores 2 power to you3: Frenzy restores 3 power to you4: Frenzy restores 4 power to you5: Frenzy restores 5 power to you6: Frenzy restores 6 power to you7: Frenzy restores 7 power to you8: Frenzy restores 8 power to you9: Frenzy restores 9 power to you10: Frenzy restores 10 power to you11: Frenzy restores 12 power to you12: Frenzy restores 13 power to you

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1: Frenzy restores 2 power to all targets2: Frenzy restores 4 power to all targets3: Frenzy restores 6 power to all targets4: Frenzy restores 8 power to all targets5: Frenzy restores 10 power to all targets6: Frenzy restores 12 power to all targets7: Frenzy restores 14 power to all targets8: Frenzy restores 16 power to all targets9: Frenzy restores 18 power to all targets10: Frenzy restores 20 power to all targets11: Frenzy restores 22 power to all targets12: Frenzy restores 24 power to all targets

1: Enervate has a 50% chance to heal +30 armor to each target2: Enervate has a 50% chance to heal +50 armor to each target3: Enervate has a 50% chance to heal +70 armor to each target4: Enervate has a 50% chance to heal +90 armor to each target5: Enervate has a 50% chance to heal +110 armor to each target6: Enervate has a 50% chance to heal +130 armor to each target7: Enervate has a 50% chance to heal +150 armor to each target8: Enervate has a 50% chance to heal +170 armor to each target9: Enervate has a 50% chance to heal +190 armor to each target10: Enervate has a 50% chance to heal +210 armor to each target11: Enervate has a 50% chance to heal +230 armor to each target12: Enervate has a 50% chance to heal +250 armor to each target

1: Enervate has a 5% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).2: Enervate has a 10% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).3: Enervate has a 15% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).4: Enervate has a 20% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).5: Enervate has a 25% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).6: Enervate has a 30% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).7: Enervate has a 35% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).8: Enervate has a 40% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).9: Enervate has a 45% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).10: Enervate has a 50% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).11: Enervate has a 55% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).12: Enervate has a 60% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).

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1: Energize heals +3 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).2: Energize heals +6 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).3: Energize heals +9 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).4: Energize heals +12 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).5: Energize heals +15 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).6: Energize heals +18 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).7: Energize heals +21 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).8: Energize heals +24 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).9: Energize heals +27 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).10: Energize heals +30 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).11: Energize heals +33 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).12: Energize heals +36 health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

1: Frenzy gives you +1 absorption of any physical damage for 20 seconds2: Frenzy gives you +2 absorption of any physical damage for 20 seconds3: Frenzy gives you +3 absorption of any physical damage for 20 seconds4: Frenzy gives you +4 absorption of any physical damage for 20 seconds5: Frenzy gives you +5 absorption of any physical damage for 20 seconds6: Frenzy gives you +6 absorption of any physical damage for 20 seconds

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1: Frenzy gives all targets +1 absorption of any physical damage for 20 seconds2: Frenzy gives all targets +2 absorption of any physical damage for 20 seconds3: Frenzy gives all targets +3 absorption of any physical damage for 20 seconds4: Frenzy gives all targets +4 absorption of any physical damage for 20 seconds5: Frenzy gives all targets +5 absorption of any physical damage for 20 seconds6: Frenzy gives all targets +6 absorption of any physical damage for 20 seconds

1: For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +10 Health2: For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +15 Health3: For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +20 Health4: For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +28 Health5: For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +36 Health6: For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +45 Health

1: Mudbath gives you +3 absorption of any physical damage for 20 seconds2: Mudbath gives you +4 absorption of any physical damage for 20 seconds3: Mudbath gives you +5 absorption of any physical damage for 20 seconds4: Mudbath gives you +7 absorption of any physical damage for 20 seconds5: Mudbath gives you +8 absorption of any physical damage for 20 seconds6: Mudbath gives you +9 absorption of any physical damage for 20 seconds

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1: Mudbath gives the target +3 absorption of any physical damage for 20 seconds2: Mudbath gives the target +4 absorption of any physical damage for 20 seconds3: Mudbath gives the target +5 absorption of any physical damage for 20 seconds4: Mudbath gives the target +7 absorption of any physical damage for 20 seconds5: Mudbath gives the target +8 absorption of any physical damage for 20 seconds6: Mudbath gives the target +9 absorption of any physical damage for 20 seconds

1: Grunt of Abeyance restores 2 Power to all targets2: Grunt of Abeyance restores 4 Power to all targets3: Grunt of Abeyance restores 6 Power to all targets4: Grunt of Abeyance restores 8 Power to all targets5: Grunt of Abeyance restores 10 Power to all targets6: Grunt of Abeyance restores 12 Power to all targets7: Grunt of Abeyance restores 14 Power to all targets8: Grunt of Abeyance restores 16 Power to all targets9: Grunt of Abeyance restores 18 Power to all targets10: Grunt of Abeyance restores 20 Power to all targets11: Grunt of Abeyance restores 22 Power to all targets12: Grunt of Abeyance restores 24 Power to all targets

1: Grunt of Abeyance grants all targets 10% mitigation from attacks, up to a maximum of 100 total mitigated damage.2: Grunt of Abeyance grants all targets 11% mitigation from attacks, up to a maximum of 110 total mitigated damage.3: Grunt of Abeyance grants all targets 12% mitigation from attacks, up to a maximum of 120 total mitigated damage.4: Grunt of Abeyance grants all targets 13% mitigation from attacks, up to a maximum of 130 total mitigated damage.5: Grunt of Abeyance grants all targets 14% mitigation from attacks, up to a maximum of 140 total mitigated damage.6: Grunt of Abeyance grants all targets 15% mitigation from attacks, up to a maximum of 150 total mitigated damage.7: Grunt of Abeyance grants all targets 16% mitigation from attacks, up to a maximum of 160 total mitigated damage.8: Grunt of Abeyance grants all targets 17% mitigation from attacks, up to a maximum of 170 total mitigated damage.9: Grunt of Abeyance grants all targets 18% mitigation from attacks, up to a maximum of 180 total mitigated damage.10: Grunt of Abeyance grants all targets 19% mitigation from attacks, up to a maximum of 190 total mitigated damage.11: Grunt of Abeyance grants all targets 20% mitigation from attacks, up to a maximum of 200 total mitigated damage.12: Grunt of Abeyance grants all targets 21% mitigation from attacks, up to a maximum of 210 total mitigated damage.

1: Healing From First Aid +52: Healing From First Aid +103: Healing From First Aid +154: Healing From First Aid +205: Healing From First Aid +256: Healing From First Aid +307: Healing From First Aid +358: Healing From First Aid +409: Healing From First Aid +4510: Healing From First Aid +5011: Healing From First Aid +5512: Healing From First Aid +60

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1: Healing Received From First Aid +52: Healing Received From First Aid +103: Healing Received From First Aid +154: Healing Received From First Aid +205: Healing Received From First Aid +256: Healing Received From First Aid +307: Healing Received From First Aid +358: Healing Received From First Aid +409: Healing Received From First Aid +4510: Healing Received From First Aid +5011: Healing Received From First Aid +5512: Healing Received From First Aid +60

1: Grunt of Abeyance heals +4 Health to all targets2: Grunt of Abeyance heals +8 Health to all targets3: Grunt of Abeyance heals +12 Health to all targets4: Grunt of Abeyance heals +16 Health to all targets5: Grunt of Abeyance heals +20 Health to all targets6: Grunt of Abeyance heals +24 Health to all targets7: Grunt of Abeyance heals +28 Health to all targets8: Grunt of Abeyance heals +32 Health to all targets9: Grunt of Abeyance heals +36 Health to all targets10: Grunt of Abeyance heals +40 Health to all targets11: Grunt of Abeyance heals +48 Health to all targets12: Grunt of Abeyance heals +52 Health to all targets

1: Grunt of Abeyance restores 10 Armor to all targets2: Grunt of Abeyance restores 15 Armor to all targets3: Grunt of Abeyance restores 20 Armor to all targets4: Grunt of Abeyance restores 25 Armor to all targets5: Grunt of Abeyance restores 30 Armor to all targets6: Grunt of Abeyance restores 35 Armor to all targets7: Grunt of Abeyance restores 40 Armor to all targets8: Grunt of Abeyance restores 45 Armor to all targets9: Grunt of Abeyance restores 50 Armor to all targets10: Grunt of Abeyance restores 55 Armor to all targets11: Grunt of Abeyance restores 60 Armor to all targets12: Grunt of Abeyance restores 65 Armor to all targets

1: Mudbath heals you for 5 health2: Mudbath heals you for 10 health3: Mudbath heals you for 15 health4: Mudbath heals you for 20 health5: Mudbath heals you for 25 health6: Mudbath heals you for 30 health7: Mudbath heals you for 35 health8: Mudbath heals you for 40 health9: Mudbath heals you for 45 health10: Mudbath heals you for 50 health11: Mudbath heals you for 55 health12: Mudbath heals you for 60 health

1: Healing from Player Abilities +22: Healing from Player Abilities +43: Healing from Player Abilities +64: Healing from Player Abilities +85: Healing from Player Abilities +106: Healing from Player Abilities +127: Healing from Player Abilities +148: Healing from Player Abilities +169: Healing from Player Abilities +1810: Healing from Player Abilities +20

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1: Healing Received from Major Healing Abilities +42: Healing Received from Major Healing Abilities +83: Healing Received from Major Healing Abilities +124: Healing Received from Major Healing Abilities +165: Healing Received from Major Healing Abilities +206: Healing Received from Major Healing Abilities +247: Healing Received from Major Healing Abilities +308: Healing Received from Major Healing Abilities +369: Healing Received from Major Healing Abilities +4210: Healing Received from Major Healing Abilities +4811: Healing Received from Major Healing Abilities +5412: Healing Received from Major Healing Abilities +60

1: Armor Received from Patch Armor +52: Armor Received from Patch Armor +103: Armor Received from Patch Armor +154: Armor Received from Patch Armor +205: Armor Received from Patch Armor +256: Armor Received from Patch Armor +307: Armor Received from Patch Armor +408: Armor Received from Patch Armor +509: Armor Received from Patch Armor +6010: Armor Received from Patch Armor +7011: Armor Received from Patch Armor +8012: Armor Received from Patch Armor +90

1: Squeal has a 50% chance to deal +50% damage2: Squeal has a 50% chance to deal +100% damage3: Squeal has a 50% chance to deal +150% damage4: Squeal has a 50% chance to deal +200% damage5: Squeal has a 50% chance to deal +250% damage6: Squeal has a 50% chance to deal +300% damage7: Squeal has a 50% chance to deal +350% damage8: Squeal has a 50% chance to deal +400% damage9: Squeal has a 50% chance to deal +450% damage10: Squeal has a 50% chance to deal +500% damage11: Squeal has a 50% chance to deal +550% damage12: Squeal has a 50% chance to deal +600% damage

1: Power Regeneration +12: Power Regeneration +23: Power Regeneration +34: Power Regeneration +45: Power Regeneration +56: Power Regeneration +67: Power Regeneration +78: Power Regeneration +89: Power Regeneration +910: Power Regeneration +1011: Power Regeneration +1112: Power Regeneration +12

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1: Power from Combat Refresh Abilities +12: Power from Combat Refresh Abilities +23: Power from Combat Refresh Abilities +34: Power from Combat Refresh Abilities +45: Power from Combat Refresh Abilities +56: Power from Combat Refresh Abilities +67: Power from Combat Refresh Abilities +78: Power from Combat Refresh Abilities +89: Power from Combat Refresh Abilities +910: Power from Combat Refresh Abilities +1011: Power from Combat Refresh Abilities +1112: Power from Combat Refresh Abilities +12