So, I’m working on a new thing! I’ve kinda left it too late to do anything “official” for this year’s seven day roguelike (which, annoyingly, almost always clashes with GDC – or in this case, GDC jetlag), but I feel like making a roguelike, and I feel like spending about seven days doing it, so who cares about the jam deadline?

I don’t have a good track record for finishing roguelikes – I always get caught up on stupid unimportant details. This time, I’m trying a different approach – zero polish. I’m using ASCII, I’m doing a rough implementation of everything, and just trying to get as many ideas down as possible – if I discover anything fun, I’ll poke at it a bit further.

Will talk about the actual mechanics I’m trying tomorrow, once I’ve made a bit more progress. Don’t want any ideas to crystallise just yet.