A nifty idea I've thrown around for some time:The game is at a fixed, small size. Its character is able to move across the screen just like any game. Upon hitting the edge of the game's window however, you move the entire thing. This is used to scroll the map, discovering that all levels are the size of the monitor.Similar to a side-scroller, but the view is not centered on the player but rather pushed by the player. I'm not keen to Java so I'll leave this idea to anybody out there!

I'm liking your 3rd idea, the 'risk zone'. I might play with that idea in the future. Coincidentally i watched the Silent Hill movie yesterday; reminds me a bit of when "the darkness" approaches. Good stuff HeroesGrave, cheers.

Upon hitting the edge of the game's window however, you move the entire thing. This is used to scroll the map, discovering that all levels are the size of the monitor. Similar to a side-scroller, but the view is not centered on the player but rather pushed by the player.

(Seriously though, it'd be like a DLC quest sequel. It would mock all the damn publishers and developers patenting words and names and kicking up a stink because a game has the name "Scrolls" in it -_-)

Basically every time you start a game, the universe is simulated to the point where the player enters the equation the the player can jump back in time and the game can just simulate more time whenever the player wants to go forward. Some interesting stuff can be made out of this. I would make it myself but there are too many variables to handle and really don't have time.

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