Does anyone know a way to make this work with the new version of Shadow Dance? As it stands currently, this macro makes me Shadowstrike while stealthed, but Backstab while not in stealth and during Shadow Dance as well. Obviously, I'd like this macro fixed so that I will start Shadowstriking during Shadow Dance.

Additionally, are there any other macros you've found useful for the post-7.0 rogue?

Does anyone know a way to make this work with the new version of Shadow Dance? As it stands currently, this macro makes me Shadowstrike while stealthed, but Backstab while not in stealth and during Shadow Dance as well. Obviously, I'd like this macro fixed so that I will start Shadowstriking during Shadow Dance.

Additionally, are there any other macros you've found useful for the post-7.0 rogue?

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#showtooltip Marked for Death
/target [@mouseover,harm,nodead] Marked for Death
/cast [@mouseover,harm,nodead] Marked for Death

This is a macro I've just started using and it works well but has one flaw, when I want to cast it on a target I MUST have my mouse over that target which can be fiddly. What I am wondering is if I can maintain the mouseover target switching whilst also being able to still cast it on my current target without mousing over.

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#showtooltip Marked for Death
/target [@mouseover,harm,nodead] Marked for Death
/cast [@mouseover,harm,nodead] Marked for Death

This is a macro I've just started using and it works well but has one flaw, when I want to cast it on a target I MUST have my mouse over that target which can be fiddly. What I am wondering is if I can maintain the mouseover target switching whilst also being able to still cast it on my current target without mousing over.

Theoretically, if you're already targetting someone/something (you don't target a skill, you target an avatar - be a NPC or a player), you don't need to "re-aim" to cast MfD.

It's like FPS, you aim only once and then "cast" the bullets. If you /target someone, means it'll already be marked as a target when you do your next action, which is /cast. Try just pulling out that @mouseover from your /cast and delete the "Marked for Death" text on /target, it is useless for the command.

A good place to test your macros is Fitzcairn's Macro Explain. Gives a good explanation of how the instructions given to the game will be interpreted and the possible errors.

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So this works fine but it would be better if I could make it so it will only kick targets that are spell casting is there a function that does this so that you can avoid interrupting targets that are not spell casting when AoEing trash that are heavily stacked for example?

So this works fine but it would be better if I could make it so it will only kick targets that are spell casting is there a function that does this so that you can avoid interrupting targets that are not spell casting when AoEing trash that are heavily stacked for example?

So this works fine but it would be better if I could make it so it will only kick targets that are spell casting is there a function that does this so that you can avoid interrupting targets that are not spell casting when AoEing trash that are heavily stacked for example?

That'd be making the game play for you xD

To be sincere, this kind of mouseover macros are unreliable - especially on Kick. Kick is a fast response skill, sometimes your body just won't follow your brain and you end up missing the mouse spot or not react in time, and boom - there goes your Kick on any other random mob/nowhere - worse if they're clumped together while AoEing. The chance of missing is huge, and there are few mobs that truly NEED to be interrupted or it'll be a major hindrance for your group (if you're under the kick duty).

Also, AFAIK usually the majority of skills aren't able to be cast on dead targets. Kick is one of them xP (although would be funny -and perhaps cruel depending on the target - to kick a dead body).

I'm not sure if you're a PvPer or PvE'r, but either way if you need to kick some specific mob/player it's better to tie such macros with /target commands. It's a little bit more work to tailor specific kicks, but in the end will be guaranteed to work 100% of time.

Here's a simple example of it for the Seacursed Mistmender (which should be interrupted) in Maw of Souls:

#showtooltip Kick

/target [nodead] Seacursed Mistmender <so it won't target dead mobs with that name

/cast Kick

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One last advice: having macros are nice, helpful and fun, but making it too elaborated sometimes have the opposite effect on your gameplay. Remember the KISS Principle. ^_^

Edit:

A warning for the Sub Rogues out there - you don't need Shadowstrike macros for Shadow Dance, the stealth bar is switching properly. Although seems like if you cast the spell right before the SD ends, it'll do the animation but won't hit nor produce CPs.

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Thanks for your replies guys! I've thought about using target specific macros but there is flaw with it in some cases where multiple of the same enemy appear in a group, I think I'll just try to get better with using tab and kick for now and might bind mouseover kick to shift or ctrl. Might use it in future if I feel like theres a perfect spot for it.

Gotta keep KISS in mind though ey.

Edited September 17, 2016 by XenonDeleted quotes to reduce space taken up.