So... if Tiamat could cross-reference this with other information provided, and then put it on the wiki, that'd be great! These are the attributes that effect things in Chargen and further in the game.

Which is to say, not a lot, right? Dodge was never actually checked against unless you were unarmed and not carrying a shield. I'm guessing you maybe meant to say that deflect encompasses both parry and shield use, but that shields give a boost to deflect? Maybe?

I'm pretty sure Dodge hasn't been changed at all, nor Deflect any from what it was on Atonement. It's exactly the same, that is to say, Dodge is useless except when brawling, in which case it is marginally less useless.

I hope you die right now, will you drink my chemical?

Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!

"The effectiveness of one's ability to wield a weapon in both hands, defensively and offensively, normally characterized by a double-handed grip."

Sole-wield is described as:

"The effectiveness of one's ability to wield a weapon in one hand, defensively and offensively."

Unless there's been a major overhaul of the combat system, neither of those is correct. Sole-wield in ARPI was for a character's ability to wield a single weapon in one or both hands, while dual-wield was for a pair of weapons, or a weapon and shield.

Beyondtheveil wrote:So is it possible to pick up a sword for example, start training/sparring/fighting with it and eventually pick up the skill?

Exactly. Key change added to this codebase since old SOI... you can learn anything by trying long and hard enough.

If you ARE going to find a teacher to teach you, though, make sure they use the Teach command first, before you start practicing. Not sure if it changed, but teaching helps a lot in that circumstance where it is more modest in helping after practice has begun.

"The effectiveness of one's ability to wield a weapon in both hands, defensively and offensively, normally characterized by a double-handed grip."

Sole-wield is described as:

"The effectiveness of one's ability to wield a weapon in one hand, defensively and offensively."

Unless there's been a major overhaul of the combat system, neither of those is correct. Sole-wield in ARPI was for a character's ability to wield a single weapon in one or both hands, while dual-wield was for a pair of weapons, or a weapon and shield.

Yeah... I rolled in with sole-wield and bludgeon, but since I haven't found any two-handed weapons yet, I've been dual-wielding hammers. As a result, my bludgeon has gone up, but sole-wield has not whatsoever. So I think sole-wield is still using two-hands on a weapon, whereas dual-wield is still using a weapon in each hand.

I am very sad about dodge meaning nothing. Kind of gimps anyone playing a non beefcake. Also dual wield is overly good as it has been said. There should be a solid to hit penalty for fighting with 2 weapons. Shield use should be a skill and sword and board style sole wield.

Just my two coppers anyway.

Again alpha etc etc but skewed mechanics tend to lead to cookie cutter char builds.

Yeah - strength-based PCs are still probably overpowered in combat, which is a shame.

Two-weapon fighting on its own isn't that great. It's shield-use that's so nice (or, even better, a PC with a shield and a secondary weapon capable of making tactically sound decisions as to which approach to use on the fly).

The two good things about sole-wield:

1. If you take the time to work both sole-wield and dual-wield to high levels then you're going to have a pretty huge edge in PvP.2. Sole-wield's "ward" command (accessible when the skill hits Talented) is really useful when you're swarmed with a bunch of mobs, and may be one of the very best survival mechanisms for a lone fighter suddenly caught facing a group and trying like hell to get out of there alive.3. A strength-first PC using sole-wield can be pretty scary. I'd prefer dual-wield with that build, but still - it isn't a bad setup.

inkbottles wrote:I am very sad about dodge meaning nothing. Kind of gimps anyone playing a non beefcake. Also dual wield is overly good as it has been said. There should be a solid to hit penalty for fighting with 2 weapons. Shield use should be a skill and sword and board style sole wield.

Just my two coppers anyway.

Again alpha etc etc but skewed mechanics tend to lead to cookie cutter char builds.

While dodge is indeed pretty unimportant in the current code, deflect doesn't favor strength in any way. The skill is derived from dex and int, and it does the same thing that parry and block did in the old SOI code, just combined into one skill. If anything, I think agi and dex are finally worthwhile stats. Also, dodge isn't completely pointless for a sole-wielder since they're otherwise helpless when they fumble their weapon.

I actually don't think strength is that great in the current state of the game. Its influence on damage has always been overrated, and with there being no armor above leather and no way to get superhuman strength in order to use two-handed weapons in one hand, most of the stat's real benefits are absent. It also affects almost no skills, so going with the str+con cookie cutter means most of your skills will probably cap around adroit or even lower.