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Look out for a v2 of this pack once I implement a def token so that hightile (including skyboxes and model skins) can be run through the palette like an ART tile, for instant perfect shading and palswaps.

In polymost, I have some hiccups when I look all around, like the the skybox is not fully loaded at map start, unlike polymer. It's more important in E3L11, when it load each skybox animation frame. Anyone already experienced this?

I had an issue in Duke Caribbean in the secret level. It was at the end of the level where the boat is in the water. The water wasn't even appearing. It was just showing the skybox like the floor was set to parallax. The skybox was working correctly, though. Anyway, good to see another feature from HTTKC that blows World Tour out of the water!

I had an issue in Duke Caribbean in the secret level. It was at the end of the level where the boat is in the water. The water wasn't even appearing. It was just showing the skybox like the floor was set to parallax. The skybox was working correctly, though. Anyway, good to see another feature from HTTKC that blows World Tour out of the water!

I don't see how that's related to the skybox itself since it doesn't change the map or anything. Where you running it with polymer, and if so did you try that same area without the skybox?

Further explaining the issue with the Earth size. I basically create a flat plane in the cylinder map in order to preserve the circular shape (you can see that issue with the images I posted before). However the center of the planet is closer to the camera, meaning the pixels in there are zoomed. If I try to use a spherical object in order to compensate for this distortion, the shape is too visible on the pixels near the corners:

I mean you need to take some kind of artistic liberty with the skybox anyway in order to fill in the top and bottom (especially for LA). I don't think anyone would go against a transformed image of the earth.

Nothing has changed there. You can't blame me for being protective of our work, especially when the proposal is for it to be bundled together by someone with a history of making irrelevant editorial changesto others' work.

You can be blamed for one thing: Making an irrelevant comment like that. It's not the first time this is happening. I have really tried to remain calm and sensible about it when you guys put me down time and again, but there's a limit to everything. If you think that what I am doing is shit, fine. But please don't rub it in in front of everyone. That's not OK, especially coming from a moderator and who is part of the EDuke32 team. You guys should know better. Shame on you, just shame on you, god damned!