While unveiling the PC requirements for Thief, Eidos Montreal has announced that the tactical stealth game won’t support Mantle upon launch.

Thief looks to be an interesting contender for early 2014; with its unique dark style and stealthy shadow strategy, the game takes on sentiments from Dishonored mixed in with action-based gameplay.

Eidos Montreal’s next-gen reboot will feature a bevy of graphical upgrades across its multi-platform release, but PC gamers will have to wait a spell before they can take advantage of Mantle, AMD’s “advanced” new API technology.

Eidos Montreal assures that Thiefwill see Mantle support in the future, it won’t be available when the game launches this Tuesday–instead Eidos is targeting a March release date for the compatibility patch.

“THIEF is a showcase for the awesome gaming performance offered by the PC and we’ve worked hard with AMD to accomplish that, by collaborating on the implementation of several PC-specific features. This includes AMD TrueAudio technology, AMD CrossFire™ technology, AMD Eyefinity multi-display technology and more. As you know, THIEF will also be one of the first games to ship that takes advantage of AMD’s Mantle graphics API.

“We’re extremely proud of the work we’ve done with AMD to make the PC version of THIEF a stand-out, definitive experience although we have a little more work to do to accommodate all of these new PC-specific features – we are busy working on a patch to support AMD’s Mantle and TrueAudio technologies that is scheduled for March.

“We’re confident this patch will ensure the best and fastest THIEF experience for AMD Radeon™ customers. We’re sorry we couldn’t bring this to you sooner – although we will use this time to bring you the very best experience possible and will let you know when the patch is ready.

Although Mantle support will be missing on launch, Thief will utilize other AMD mechanics such as CrossFire, TrueAudio, multi-display with Eyefinity and more.

Battlefield 4 was the flagship game for AMD’s Mantle, the touted improvements aren’t as obvious as expected (depending of course on your rig and whether or not your running two higher-end AMD graphics cards). Perhaps we’ll see some dramatic changes for Thief as more progress is made, and it’ll definitely be interesting to see how the API fares in a few months time.

Below are the full specifications for Thief on Windows PC, of which aren’t so demanding. Additionally the game will feature 4K resolution support as well as Nvidia SLi and 3D vision support: