As usual I will unselfishly put in all my knowledge, it may get coarse, boring and repulsive to some players at some point so if you find the need to voice it out please do it constructively I do not know it all but I do hope my over 700 days of game play will let my experience help you in any way possible.

What is new in 8.0?

Dragon Daji 0_0

Skip if you don't bother skip the whole guide for all I care

To know the worth of my guide, you have to 1st understand the creator me ralfhero haha
I started this game around Feb 2013 and I started playing with Fate sister team, my 1st diamond draw was Verdandi, didn't know much and I continue playing with it, evolve it and max it soon making my 1st team sisters

I slowly get my Beast and form my 2nd team the beast team

The beast team was good, it let me clear all the way to the last seal but that is where I was stuck... for weeks I couldn't clear the stages, I was giving up hope and I lost interest in the game, I just log in daily and do nothing, my beast team was max, skill level was max (Except medusa) and there were days I didn't even log in at all.
Soon MH started an event, higher chance of getting Artemis and Loki. I've decided to go for it, 3 draws all I took to get both of them, this 2 cards is the game changer for me
Since getting this 2 card I’ve been playing Dark mono, I’ve clear GM/SM and even been ban 3 days cause the system thought I was hacking, the ranting please refer to my other thread HERE (CLICK ME)

I hope my story give you hope and if you’re reading this thread then you must be interested in getting or forming a dark team, if that’s the case….Welcome, to the dark side lol

My Show Off Section I consider myself near F2P spending around $50 for over 600 days worth of game play. I only topup when there is events for reward and if you support the game and have the extra cash why not support the game with cash

Team Currently using (Updated 18/07/2014)

My standard dark team. Finally all maxed all their CDs

My 2nd main team

Diablo Team

Dragon Team

Water Mono

Fire Mono

ralfhero Wrote:Thank you for seeing my show off section, I just want to let new summoners know I am near F2P player, only spending on special events like topup 1 diamond free 5 diamonds etc only and able to get these teams. There is high and there is low, I still haven't get my Daji but I'm enjoying the game

Why? Why dark mono you ask? Dark and light is the only 2 color that doesn’t decrease in damage by other colors, dark average higher in damage compare to light so this is the main reason why people choose dark. Many of the farmable SM bosses like Hades, Odin, Sirius & Saruman are also dark so making a strong dark team is not that difficult. I’ve tried and proven that a good Dark Norse team will be able to clear 90% of the SM/GM battles out here and others proven that it can even clear transmigration, so if you’re selected by the dark lord to create a dark team, don’t hesitate, the power awaits you *evil grin*.

Know as: G-Dragon,Big Bang G,Pretty boy...
A good replacement for leader if you don't have Loki

Know as: Osiris,Egyptian God,
If you like to snipe, this is the leader for it.

Know as: Tuchi
Best dark mono fiend leader

Know as: Basti
A good leader for mono beast

Know as: GSD, AOD, Dark Scheme,
A good leader for mono beast

ralfhero Wrote:Below are good dark cards that worth a mention, important substitute cards for the success of dark mono

***GREEKS (Detail information, VERY detail)

Greeks can be the highest damage team available to summoners but they are very luck dependence. Artemis leader skill allow 1 enchanted dark runes to drop for every 3 dark runes dissolved and having dual Artemis will allow 2 enchanted dark runes to drop instead so if you combo a large amount of dark runes, you can expect a lot of enchanted dark runes dropping instead of random runes thus creating lots of combo, more enchanted dark runes being dissolved the stronger your attack gets.
Recent nerf of Greeks and many new enemy skills like combo shield has made Greeks quite useless and much less powerful. Without any base increase of dark attack like Endor + 200% or PR Loki + 250% to dark attack, Greeks team rely on the drop of enchanted dark runes to increase their attack, the more sky drop the better the damage. Since combo count is what make Greeks powerful, healing is not an issue when you have sky drop, 3 heart runes will easily gets you to recover fully when you get sky drop. On the other hand if you fail to achieve sky drop, your damage is so low you won't even be able to kill a simple enemy like elf.
Many summoners fail to pass even stage 1 of any battles due to insufficient dark runes on a new board. Greeks are hard to master but as expected from the highest bursting team available to summoners.

***GREEKS (Point Form Version)[Pros:]Highest combo team[Pros:]Highest burst damage team[Pros:]When sky combo is going, 3 heart runes is sufficient to heal all your health[Pros:]Farming is very fast and easy[Pros:]Artemis is just as sexy as it gets

[Cons:]Low recovery (recovery is good when sky combo is achieved)[Cons:]Difficult to master and need lots of practice[Cons:]Recently nerf by MH on runes drop, no longer as powerful[Cons:]Can only ally another Artemis[Cons:]High luck base, depend on good sky drop to get powerful burst[Cons:]Very weak against combo shield enemies

ralfhero Wrote:I've leveled my Artemis to skill level 10 without using any harpy so I can share from my experience that Greeks are very very hard to learn and use.
Especially after the recent nerf by MH. I will recommend summoners to play Norse team instead since there is PR Loki.
I love the constant runes drop that Artemis give but as more and more enemies are created to counter Greeks, I been setting my Artemis aside and playing my Norse team more.
Zeus and Hades is important for Artemis

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3.1 Greeks Burst

Greeks depend on sky drop to boost their damage, so the more dark runes you dissolved the more chance a good sky drop will happen. This is why runes convertor cards are important for Greek team. I will list below some example of Greek team for you to consider making.

- Team Cost 83, Lv 146
Allow at least 2 rounds of full burst
Good for stages that got mini boss before the main boss
[Usage]Activate Xi then either use Gemini + SGB burst or Sirius burst

- Team Cost 95, Lv 170
Allow at least 2 rounds of full burst / 1 very powerful burst
You can always switch to Norse team
Switch Scorpio for Gemini or Shen
[Usage]1 powerful burst: At low HP, convert runes to dark, use Odin, use Loki
[Usage]2 full burst: (1)Use Scorpio, use Scorpio burst (2)Use PR Loki + Odin team skill and burst

So you want to get the biggest boom?
Active them all, PR Endor last, Hades will give all Amoli4 active for higher burst.

This is my team and your argument is invalid

ralfhero Wrote:Notice!!
Only use PR Endor if you plan to burst once.
She will create 3 top rows and when 3 top rows are gone, you will have no more dark runes.
She goes well with Artemis + Zeus combo for higher burst.

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3.2 Greeks Variation

It is not a must to use Mono dark for Greeks team, I started off my Greek team with the team below, allowing me to clear 6th seal.

- Team cost 46, Lv 72

In my journey of learning Greek I learn the different ways people play with other Greeks team yielding some amazing result.

ralfhero Wrote:Greek dark mono is very versatile, with just Artemis from diamond seal card you can get a Greek team running, this is the main reason why I love using them. The rest of the cards can be obtain from friend seal or farm at island but the best Greeks team will only come from diamond seals and GM/SM battles.

***NORSE (Detail information, VERY detail)

I cannot think of a more versitile team combo then Norse, if you have many backup cards to switch according to the stages requirement, this team can clear 95% of the battles MH dish out, i've tested it personally and cleared almost all of the battles. There is just so many ways to use this team, more and more new cards are coming out and they will compliment Norse team even further. If anything, this team at least set the benchmark of any team you want to compare to, other teams may burst stronger but they will not be as versitile as this team.

***NORSE (Point Form Version)[Pros:]Most stable & consistence damage team[Pros:]Able to handle almost all of the GM/SM battles.[Pros:]Able to clear transmigration[Pros:]Able to use Daji the sexy fox

[Cons:]May end up without dark runes if not careful[Cons:]Too many dark runes after convert will also cause an issue unless you learn the Pyramid way of stacking runes. (Refer Section 6)

ralfhero Wrote:My PR Loki is skill 11 without using Harpy, I used it a lot
Since Loki got the PR, there is really no other card that can replace Loki as leader for dark norse unless of cause you got the foxy daji. PR G dragon may subsitute PR Loki but you won't have PR Loki + Odin team skill which made the team less versitile.
Generally Dual PR Loki is better for farming and PR Loki + Daji is better when you can constantly make 5+ combos.

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4.1 Norse Burst

This 2 is the soul of Norse team. When they are fully evolved and above level 50, they have a hidden team skill that will turn all light and heart runes to enchanted dark runes. All Norse dark mono should compromise of them.
PR Loki do not need to be leader for the hidden skill to be in effect, even as ally the hidden skill will activate.

Any 2 below together will give you solid bursting ability

Felix and Daji are perfect together, able to burst without any dark runes in sight

This is how I came up with the standard standard Norse team

- Require team cost 99, Lv178

[Usage]
[1]Give max burst by getting HP to 20% or near, use Gemini+SGB+ PR Loki+Odin+Felix+Daji
[2]2 times worth of burst by Gemini+SGB+PR Loki, let enemy hit once then Odin+Felix+Daji or
[3]3 times worth of good burst Gemini+SGB, Felix+Daji, PR Loki+Odin(team skill)

Refer to for replacements if you don't have the cards or Team Cost to use the team.

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Some of the major cards that is suitable to be in Norse team, obviously not everybody like the standard team and some won't have certain cards in their inventory.
PR Loki + Odin is the soul of the Norse team
2 Convertor is preferred (Gemini,SGB,Scorpio)
That leave you a slot, it will be perfect to have a 2nd Odin inside but you need to be over level 230 to do that so below are the cards I recommend as the 5th member of the team.

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Some Pro Team recommendation

One of the famous dark mono, able to provide the biggest single burst for Norse, need to learn scramble and unscramble to do it (Refer to Section 7)
You won't have any issue with healing and RCR with this team
So I heard you like to burst?
Like it balance? Safe game play with good burst when required

ralfhero Wrote:Norse is able to adapt accordingly to different battles, it is the perfect team to “storm the front”
I hope this will give a brief understanding of Norse team.

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4.1 Norse Defensive

Using him as leader and ally Daji is not bad as a defense team, this is actually one of the top defensive team, some stages recommend this to win.

Easy huh this 2 card being the only defense card

- Require team cost 87, Lv146
Actually one of the top 3 defensive team there is - (Nightcat's suggestion)

ralfhero Wrote:FAQ---
PR Loki + PR Loki or PR Loki + Daji?
If you’re doing 3-5 combo, I will suggest you taking PR Loki + PR Loki
PR Loki + Daji is better when you can constantly make above 5combo.
If you know the boss will have combo shield, use Loki + Loki.

PR Egyptian!!! This god created a whole new team to play with and very popular in the mutiplayer
I introduce you, the sniper team

Sniper team has been thought of for some time now before PR Egyptian came out, it is the new cards that came out that really made this team the hype.
PR Egyptian is best used aganist wood and light enemies, they increase 3x damage to wood and light but only 1.5x to the rest. This also affect active skill that deal dark damage.

Steam Infantry
Martial Wizard Geppetto

This 2 unit store 10k damage every turn runes are dissolved to max 100k damage, when used with leader & ally PR Egyptian it will x9 the active damage... hence the sniper team is formed. What make it better is the 2 unit max CD is only 1... having 4 of them in your team all max CD you can snipe every 2 turn of more then 400k damage to wood and light... scary....

Units that also deal dark damage and can be used as member for this team but the best will still be the 2 units above.

Cancer deal non element damage... too bad

I'll be going into runes stacking method which is very useful for Dark Mono especially when you're using Daji as ally.

Do note that I am not the inventor of Pyramid stacking and I just name it that since it look that way. I want to thank my beloved qtphi21 for showing me the link so I can learn this method of runes movement.

This method is explained in Chinese forum and I just merely translate it over and adding many of my own words so if you're interested in looking up yourself please head over to http://forum.gamer.com.tw/ and mainly search under user WatPoint as I learn most of the skills from his thread.

Q..What is pyramid runes stacking?!

If you're not using Greeks, after doing runes convert you may end up with too many runes of the same color, having a whole block of same color runes will lessen the combo count and cause your burst damage to drop. Especially when you using Daji you will want as many combo count as you can make.

From the pic you can see there is a lot of dark color runes and usually players will arrange the runes in this way which will allow 6 combos (not counting extra runes drop) With daji as ally this will give a +500% to your attack

From the pic you can see I've used the same amount of runes and use the pyramid style to get a higher combo count. This way of stacking will allow a 8 combo (not counting extra runes drop) and with daji this will give a +700% to your attack, 200% more compare to the normal way of stacking runes.

After the initial dissolve of 4 combo runes, the pic above show what runes are left before another 4 combo are dissolve.

Another advantage of pyramid style runes stacking is after the initial runes dissolved, the next 4 combo are dissolved 1 by 1 allowing more movement in the runes box, more movement will give you higher chance of combo appearing from the dropped runes. This is how I plan for 8 combo but come out over 10 combo without the use of dual Greeks.

If you plan to use PR Endor with Daji any where inside the team, you must really learn this scramble and unscramble method of moving runes, this will increase your burst heavenly but at the expense of a turn.

For the ease of understanding we will take the perfect scenario.

Anyone who used Daji skill will know this is the best arrangement you can ever make, giving a perfect 10 combo.
After you arrange the runes perfectly, you need to scramble it

By holding the 2nd rune in the picture above and moving it according to the arrows, you will end up with this

Now all you need to do after you activate PR Endor skill is to reverse the arrows movement to unscramble the runes and continue to arrange the top 3 rows that appear after using PR Endor skill and you will have at least over 10 combo and the more combos that come out, the louder Daji will laugh at the enemies
If possible, remember to end your movement at the spot where you started else you will have 1 combo less.

ralfhero Wrote:

This is my team and my burst cycle
[1]Activate your runes convertor, make sure not to have too many dark runes else this combo won't work
[2]Activate daji skill and arrange the runes and scramble it (1 turn wasted)
[3]If you can survive 1 hit from enemy even better, activate Odin after getting hit
[4]Activate PR Loki then activate PR Endor
[5]Unscramble and try to do as many combos from the 3 new rows that appeared
[6]GG …. Else come back to this guide and start asking questions on what you did wrong lol

I am not the inventor of this runes movement. I merely invented the name for it (scramble and unscramble) and I do hope you can understand my explanation. If you have any links of it in action, feel free to let me know so I can add

Pending update to 8.0

Since the PR of beast, GSD is making beast team a power pack and can be consider a final team if you got the right cards. Mono dark beast team been around for some time but PR GSD really set it apart with 300% beast attack as leader skill and letting the team rise to be suitable as end game team.

Simple yet effective, very low team cost
Max at 5 CD which is easily obtained and allow you to burst 3/5 turns.
Dual PR GSD give 900% to attack

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Replace Puppy for cards according to boss stages or your personal liking

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Green king will double the beast attack so it is worthy to put him there.

[*]Pending update to 8.0

Say, may I interest you in a team that can kill all boss immediately? Without moving a single runes?
100%HP after 5 Lu Bu active 70% - 49% - 34.3% - 24.01% - 16.807%
So your dark paladin will finish off the boss.

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Dual Astaro, any cards that give you more dark runes will be ok as member, you'll be needing a lot of dark runes to sustain the short time high amount of dark runes dissolved.

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I've just started my research on this Fiend team and on paper it looks promising If you have any experience with it do share and let me know. So for now this will just be an ideal, promising and looks deadly.

[*]
*Image found on imgur, my favourite image uploading website
*All image are taken from TOS Wikia gallery & TOS hehagame
*Runes image were taken from ToSGod app go visit this thread for more info HERE (CLICK ME)
*Took me long long time to make and update this guide draining most of my brain, so if i miss anything or there is anything anybody wanna share please let me know
*Ask any questions you may have, I'll be happy to answer and I'm sure TOS Forum user will be happy to answer too.

Thank you for the great guide. Pity I don't have Felix, missed him in the recent event. Is there any cards that can be used as replacement?

Also, if you don't mind me asking for clarification, for Norse deck, you mention using Gemini+Scorp+Loki. I don't have Scorpio, using Baphomet replacement. Gemini changes light runes to enhanced heart runes. Baphomet changes heart to dark. The dark runes are already enhanced. Loki's active is change all dark to enhanced dark. How does it work?

(12-14-2013, 05:33 PM)damien87 Wrote: Thank you for the great guide. Pity I don't have Felix, missed him in the recent event. Is there any cards that can be used as replacement?

Also, if you don't mind me asking for clarification, for Norse deck, you mention using Gemini+Scorp+Loki. I don't have Scorpio, using Baphomet replacement. Gemini changes light runes to enhanced heart runes. Baphomet changes heart to dark. The dark runes are already enhanced. Loki's active is change all dark to enhanced dark. How does it work?

sadly no, felix is unique and without him you just lost a good card for burst without dark runes in sight.

Since bursting 2 times is the motive here, might as well use Loki's skill to max the 1st burst. Gemini only change all light to enchanted heart runes, the current heart and dark runes are not enchanted. After you burst with all the dark runes using pyramid style there should be little dark runes left that is why it's either use Loki there or Loki skill will be wasted.

I'll go into pyramid style and scramble & unscramble next time after some rest

(12-14-2013, 05:41 PM)Sona Wrote: You can add the Dark mono god team nitecat has made :o

Sure, i'll take a look and add his dark mono god team along with the Norse team

I thank the dark lord for all the dark cards, i just hate him for trolling me with daji -_-

If you want 1 turn burst, Mono dark will win your Mono red plus there is no color that mono dark fear, using your mono red aganist water will be terrible. If you learn the scramble and unscramble of Endor and Daji the damage will fly.
If recovery wise then poppy will win.

Odin when active at 10% will increase attack by 250% Endor (PR) active will also increase attack (don't remember how much) so medea's 150% cannot be compared.

In the future when you get higher level you can even equip sirius + Odin together lol so there is still improvement of getting stronger so ya dark mono is stronger and can be much stronger

I thank the dark lord for all the dark cards, i just hate him for trolling me with daji -_-

If you want 1 turn burst, Mono dark will win your Mono red plus there is no color that mono dark fear, using your mono red aganist water will be terrible. If you learn the scramble and unscramble of Endor and Daji the damage will fly.
If recovery wise then poppy will win.

Odin when active at 10% will increase attack by 250% Endor (PR) active will also increase attack (don't remember how much) so medea's 150% cannot be compared.

In the future when you get higher level you can even equip sirius + Odin together lol so there is still improvement of getting stronger so ya dark mono is stronger and can be much stronger

This is good dark guide really, thank for ur time and effort to make this. Want to add one thing, i think people always look down at power release starter cards, in this case i mean endor. Now she become one of my favorite card, i would use her instead of felix. With u mentioned about scramble and unscramble of endor and daji, she even give more damage, lower cd and also hot girl