This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.

One question: Have you ever asked Sony to publish bleemcast ? They can only profit, can?t they ? Or would that need a deal with Sega aswell ? Since i think Gameshark isn?t published with a deal with Sega, couldn?t Bleemcast go the same way ?

In response to my earlier post, I was referring to the situation now, that you would most likely be able to open the source to the pubic without fear of further litigation from Sony. Obviously, opening the source wouldn't have stopped a legal situation that was already in progress.

hmm, if only some of the thousands of bleem fans were professional high end lawyers, then the entire outcome of bleem might have been different. Why? Because if these lawyers would defend bleem! for a small amount of money due to interest in the companies future- then sony's 100's of lawyers might not be able to delay court hearings until the programmers die! I mean, i dont think there was ever a COMPLETELY official verdict yet because of sony.

404NotFound wrote:The MGS version of Bleem!cast was perfect, no bugs, and very nice looking.

Actually, I've seen one bug in MGS. When you are in the codec screen, contact Meryl, and if you're at one of the parts where she's in the enemy's uniform, the animation where she takes the mask off of her face is messed up.

kubyx wrote:Was the beta really cracked or was it just on a CD-R with no copy protection?

There were 5 color coded betas and 5 color coded Dreamcasts. Each beta color corresponds to the colored Dreamcast. The beta only worked on that Dreamcast. The DC-only code was cracked. The uncracked versions have been out for quite some time now.

Sony isn't corrupt or evil. they are just misinformed and misguided. Ofcourse what they did was wrong we all know bleem wasn't trying to harm sony. Ok to make a fair comparison. What if microsoft developed a emulator for gba or snes where you plugged the cartriges into some kind of usb adapter and played them on your xbox. You think nintendo whouldn't say anything? I'm 100 percent sure they whould. Sony was wrong but that doesn't make them corrupt or evil.

404NotFound wrote:I can't bring myself to go to that level of betrayal to someone who has contributed to this "scene" more than any of us, and it is of no use to me. I'll just play my MGS version and forget that fatefull day about a week or two after I joined when the site was down, Sonic was sad, and all was over.

I agree with you. Especially the people who got something personally from Bleem!, I shall never forget that.

Shame on the leaker, but also shame on the people who dare to ask the programmers something about the beta. That's the lowest thing you can do. Think about it, as an example, you are programming a game and putting all your efforts and time in it. You want it to make it the best game you ever made. A "friend" steels your game before you have it ready with a lot's of bugs and it's abslotuley nothing you wanted the final product to be. The "friend" even put's it on the internet. That makes you mad, right? But that's not all, you are a very cool person and post a statement on the leak on a forum. Telling the people as the programmer that this is absolutely not the final product and that is a stolen beta. Instead of understanding and sympathy you get questions about the workinfg of the stolen beta! How would you feel? Answering questions of a beta you even didn't want to be public? Please, think before your post.

Was Sony justified in trying to stop Bleem!? It did allow the use of illegally, copied games. I was just a first-year law student before I decided that I couldn't take it anymore, but according to the DCMA, anything that allows the circumvention of any copy protection method, on any copyrighted work, is illegal.

You ARE allowed one legal backup copy of media that you own, but you CANNOT circumvent any copy protection schemes to obtain hat copy. Nice huh? It's a really grey area and needs to be challenged, but thats the way things are for now

MOD chips are illegal because they circumvent Sony's copy protection schemes and allow you to play illegally copied games on CDR. Bleem could be seen as doing the same, but who knows.

If you ask me, I think that Sony was really worried about consumers seeing the power of the Dreamcast. You buy a dreamcast with some playstation games and you see how much better the Dreamcast handles things, so you say to yourself: "Man, the DC has such better graphics", etc so you stop buying psx games and start buying DC ones. I think that Sony felt that they would lose customers and 3rd party developers to Sega. They probably also felt that emulating the their system on a much hated competitors system was a slap in the face, or something along those lines.

farrell2k wrote:Was Sony justified in trying to stop Bleem!? It did allow the use of illegally, copied games. I was just a first-year law student before I decided that I couldn't take it anymore, but according to the DCMA, anything that allows the circumvention of any copy protection method, on any copyrighted work, is illegal.

It's not that it circumnavigated Sony's protection scheme, but rather that it didn't include it - the code that detects whether something is an official Sony disc or not is copyrighted to Sony, and so including it would be more illegal than not including it. Crazy, huh?