How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity.

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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I've just finished uploading new beta (0.958b) and demo (0.958d) builds. These latest builds fix a few bugs, plus add support for right-clicking!

Flash Plugin Alert

Before I go any further, I just want to alert any players using the Flash version at bluebottlegames.com that this update requires the Flash plugin to be version 11.2 or later. Your browser should prompt you if it's out of date. If it doesn't, you can download the update manually by visiting Adobe's Flash update page. You can also right-click in the Flash plugin while NEO Scavenger is loading, and it should tell you which version of the plugin you have.

If you are using any of the downloaded versions, no updates are necessary. The required Flash updates are built-into the downloadable version of NEO Scavenger.

Right-Clicking!

Version 0.958 now supports right-click context menus on items:

The context menu items and wording are still up for discussion.

Right-clicking on most items in the inventory screen will open a context menu that includes one or more of the following choices:

Use - Use/consume the item.

Craft - Move the item to the crafting area.

Delete - destroy the item.

It's a small list, but I figured I'd start simply, and see how it works first. It'll probably evolve over time, and options will be added, removed, or changed based on user feedback.

At the very least, this should alleviate some of the mousing/clicking required to eat and craft items.

Other Fixes and Updates

The following updates and fixes were also applied:

Added campsites to types of items that can't be deleted.

Added hardware mouse support (faster/more accurate mouse movement).

Fixed a bug that caused degrading items within a stack to remain in place (e.g. endless rags dropping on ground).

Added code to allow swapping item with smaller item in container if result would fit.