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CLOWN, just when you thought it was safe to drive across the Brooklyn Bridge CLOWN is back. Yep the crazy pranksters have reemerged to terrorize law enforcement and heroes plus of course pull wacky pranks.
IMP, a group dangerous of psychotic individuals who like to cause terror, mayhem and death. While most villain organization seems to be out to become rich or rule the world, IMP is different. They will be rich but only due to the fee they are paid to assassinate any and everyone. They might rob a bank here or there as well but people will be injured and if they have their way they will kill some people along the way.
Available in 99 page PDF format or PDF and Hero Designer files both editions come with printable cardboard miniatures.

The latest installment of Monster Mash has four new types of Occulords that have been seen in the realm of late. Occulord of Power variant, Occulord of doom, Occulord of Fire and the Occulord or Lightning.
These vile creatures are to be feared and avoided. This isn’t always the easiest thing to do while adventuring of course. Click here to add them to your campaign.

Technomancers use technology to create magic in a universe where magic doesn't exist. They are feared and sought after for knowledge and to look into the future.
Can you handle such knowledge?
Are you ready to be sought out for help?
Are you ready to be hounded by the masses?
This supplement is designed for use with Star Hero and Post-Apocalyptic Hero. This supplement contains over 25 spells to choose from as well as magic system guidelines. It comes with a 25 page PDF and HD files this collection combines material from Technomany I & II into a single organized and bookmarked PDF for locating spells easily.

If you ever wanted a faster way to make Champions characters, for NPCs or to encourage new players to try it, you want to check out the Champions Character Creation Cards Kickstarter. It's fully funded and for a little more than two days, unlocking stretch goals. Check it out while there's still time.

A poll is taking place to select the best superhero RPG product of 2017, and we'd appreciate your help inputting Golden Age Champions at the top of the list. Contests like this help raise awareness and attract a larger audience that makes it much easier to do more books like it. Please vote for Darren Watts' Golden Age Champions here.

Traveler fans, we just added 25 official Traveler products for Star Hero. It may not be chocolate and peanut butter but it is a great way to combine two popular, classic science fiction role-playing games. If you love the Traveler setting, check out how it has been adapted for HERO System

Mad Ferret LLC will launch a Kickstarter for a new HERO System setting, Extinction, in February.
In 2028, we foresaw our fate in the plumes of a distant comet entering our solar system. Humanity united to save itself from extinction as a planet killer comet veered to strike the Earth. Our efforts to stop Armageddon partially succeeded and the sky bled red for a decade as the comet’s debris shrouded our planet.
The fleeting unity that saved us vanished and we reverted to our corrupted nature. The darkened skies birthed a mini-ice age heralding worldwide chaos and suffering unlike any in history. The horrors of the human condition were exponentially magnified as famine, drought, epidemics, biting poverty, radicalization, and war spread across the globe. We stood at the edge of our extinction as surely as when the comet threatened our world, yet we were resilient, and where darkness reigned, light followed.
Today, in 2045, the sky is healed; its natural cerulean hue restored. Memories of the unity that saved us from extinction a generation ago inspired the birth of a new world order as a new species of humanity rises from the precipice of oblivion.
Extinction Event is a science fiction conspiracy campaign guide compatible with Champions Complete and the HERO System 6th Edition that immerses you in a near-future alternate Earth rising from the brink of extinction!
Take on the role of a transcendent human, one of the "Gifted", exhibiting strange psychic powers emerging from the comet's remnants striking the Earth. Will you take over the mind of a despot’s trusted advisor to eliminate a threat to regional stability? Perhaps you’d rather remote view into a private board meeting of a multi-national corporation to steal secrets in a high-stakes, winner-take-all game of intrigue? Maybe you’ll be showered with money by crazed fans in a seedy fight-club arena as your Gifts melt away the brutality of a score of vanquished foes? Or escape Earth to the Martian colony of Gedeon to explore the rumors of a prophetess claiming to know the secrets behind your new powers.
For more information about Extinction visit Mad Ferret.

ELVENSONG STREET PRESS — 2017 YEAR IN REVIEW
by Steven S. Long
Greetings, folks, and happy 2018! The year seems to have gotten off to a rather frigid and snowy start here in the eastern U.S., so wherever you are, I hope you’re staying warm and safe. The same goes to all my friends elsewhere in the world — even in the bitter, post-apocalyptic wastelands of Canadia. ;-)
My good friend and business partner, Jason Walters of Hero Games and IPR, asked me if I’d write up a year in review report for my little dba, Elvensong Street Press. There hasn’t been a whole lot going on, but I figured I could at least manage a brief summary of what I’ve done, and what’s to come.
Unfortunately my productivity this year suffered a couple of severe blows. The first came from my top-to-bottom home renovation and remodeling project, which began in October 2016 and finished in the first week of August 2017. During that time I lived in an RV in my backyard (not exactly a condition conducive to creative work, at least not for me) and had to deal with a lot of construction-related issues. And then I had to move back into the house, which was a pretty big chore itself — it took me nearly three weeks just to get all my books on my extensive new bookshelves. (Lovely, lovely bookshelves....) Second, for over half of the year I suffered from poor health, which left me exhausted and unable to accomplish much of anything. I’m feeling better for now (though I’m definitely not out of the woods yet), so hopefully my health won’t cause me so many difficulties in 2018. Fingers crossed!
Despite all those obstacles, I got some writing done here and there. My main focus, as it has been for the past six years and should be for at least another five or six more, is my massive Mythic Hero project — a comprehensive review of world mythology for gamers and writers in general, and HERO System gamers in particular. I didn’t get through quite as much as I hoped, but I completed chapters for the following mythoi:
Hawaiian
Canaanite
Hittite
Incan and South American
I am currently at work on the chapters devoted to Celtic Mythology — the last major world mythos I have left to cover (though by no means the final one in the book; there are still plenty of minor mythologies to research and write up). I expect finishing it will take me half of the year, or more — but progress is progress, however you slice it.
Other than that, I prepared two PDF products for the HERO System that have been on sale in the Hero Games Online Store, IPR, and sometimes elsewhere:
—Gun Fu (an extensive list of gunfighting maneuvers, abilities, and tricks, organized into a system of “ranks” for easy learning); and
—Insect Powers (to help you create a friendly neighborhood insect-themed superhero, a master of insect magics, or similar characters).
I have plenty more of these small PDF products in the works; finishing them is just a question of getting a little time here and there, and which one I have interest in at any particular time. Some of them include: Hands Of The Mummy (a Pulp Hero murder mystery involving an archaeological expedition and its discoveries, set in and around the British Museum); MEDUSA (a group of supervillainesses for Superhero campaigns); Anti-Paladins (pre-generated character sheets for various anti-paladins, an ideal type of villain for Fantasy Hero campaigns); more expansions to the Superhero Gallery from Champions; and possibly a researched article on the Leopard Societies of Africa (aimed primarily at Pulp Hero gamers, but also useful for many other kinds of campaigns).
Last, but not least, as time has allowed, I’ve slowly but steadily worked on The HERO System Advanced Player’s Guide III for Hero Games. It’s been quite a while since Hero published APG2, and in the intervening years I’ve accumulated hundreds of rules questions from gamers. It’s time to get all that material polished up and in print, and that’s what I’m doing. I also intend to include some optional rules for various other subjects that I’ve thought of or that gamers have requested of me, such as the concept of Long-Term STUN. (And as always, when the proper time comes I’ll post a “what do you want to see” thread so anyone who wants to can suggest an idea too.)
So hopefully that means lots of fun stuff to work on and great products to release coming from Elvensong Street Press in 2018. And while you’re waiting for them, I hope you have a lot of fun gaming!
—Steven S. Long
Elvensong Street Press

Every fantasy game needs magical rewards. Wondrous Treasures - Bows & Crossbows provides a variety of bows that players in your Fantasy Hero campaign can use to further their heroic adventures. From bows that never miss or bows that release the fiery breath of a Dragon, adventurers want them and search dungeons or even search through a dragon’s hoard for wondrous items.
The ZIP file includes the PDF and Hero Designer files.

In TITech Corp Flyer #6 - Gloves, the superheroes and agents in your Champions campaign will now have the best gear for their hands. Make sure they have the best equipment the characters' money can buy.
The ZIP file includes the PDF and Hero Designer files.