Rendering splines

- [Instructor] Illustrator paths or outlines…are imported into 3ds Max as a line object,…or an editable spline.…I'll select that, and you can see that…it's an editable spline or line.…And we have all the same tools…that we saw in the last few movies.…For example, we could go into spline sub-object mode…and change the kerning,…or the scaling of the letters, and so on.…So I'll do that, I'll go into editable spline,…spline sub-object mode.…And let's maximize that front viewport with alt w.…

And, if I click on one of the letters,…you'll notice that the whole letter will be selected in red.…Some of the letters are built out of two splines,…like the K here is actually two splines.…Let's say I want to make that K larger…than the rest of the letters,…then I can control select both of those,…and go up to the scale tool, selecting uniform scale.…And, if we want to scale both of those,…together as a unit, then we want to choose…the appropriate transform center, up here.…

The default is actually use pivot point center,…which is going to do this,…

Resume Transcript Auto-Scroll

Author

Released

4/12/2017

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.