I think my main problem with the game is that it doesnt take enough chances. The arcade-style retro approach that the game takes is strikingly different from most games currently on the market, but the designers never exploit it in any remarkable way.

Game Description:Battle a group of terrorist robots as one of seven characters from popular Capcom games, like Mega Man and Cammy. Other familiar characters include Charlie from Street Fighter, Arthur from Ghosts 'n' Goblins, and B.B. Hood from the DarkStalkers series. New characters include Shiva, an ex-snowboarding champion, and Simone, a fencing champion. The action-shooter gameplay contains both shooting and hand-to-hand combat, and features an isometric view. Players fly around by using "motor boots," and strategically avoid enemies' projectile attacks while counterattacking.

As Scott established in his review, Super Mario Bros. 2 was just a placeholder until the true sequel, Super Mario Bros. 3, was ready. What I find ironic is that Nintendo has re-used the same game for the exact same reason. The highly-anticipated port of Super Mario World, would not have been finished in time for launch (as of this writing, it is only a few months away) so Super Mario Bros. 2 was the substitute. Unfortunately, by taking such a shortcut, Nintendo has wound up with the same result. When it was all said and done, Super Mario Advance left me wanting a true Super Mario game.

Game Description:In Mario's debut on the Game Boy Advance platform, the swashbuckling plumber goes back to what he knows best: side-scrolling adventure. Mario, Luigi, Peach, and Toad wander this richly colored fantasyland to fight new and original enemies by collecting items to throw at them (alas, the famous jump attack isn't enough to dissuade these foes). Players are allowed to choose which character they'll play as—you can even switch between levels—and each in the cast has different strengths. For example, Luigi can jump higher than his brother, Mario, but the plumber is faster. Super Mario Advance also has a multiplayer game where up to four Game Boy Advance units can be linked together via the separately sold communication cable, allowing you to wage friendly battles for collectible coins using Koopa shells.

The best reason to own the original Game Boy and Game Boy Color were Nintendos exclusive titles. For the last decade, Nintendo has been the only publisher consistently releasing not only good games for the handheld, but delivering great exclusive titles like Tetris, The Legend Of Zelda: Links Awakening, and the many shades of Pokémon.

I wouldn't classify Giga Wing 2as an exquisite gem by any stretch of the imagination, but I don't think its a waste of the CD-ROM that it was burned on either. The game does try a few interesting things conceptually and while the overall success of the title is debatable, I still give Giga Wing 2 credit for the effort and I appreciated it more than Brad did.

Game Description: Metal Slug X sets the stage for you to save the world. A power-hungry group of renegades has teamed up with aliens, and together they are planning to assume control of the planet. You are a one-man army whose mission is to squash the rebellion. There are four characters to choose from: Marco, Eri, Tama, and Fio. At the beginning, you've only got a gun and a few grenades, which isn't going to be enough. But as you rescue hostages, new weapons like rocket launchers, flamethrowers, bouncing shots, Molotov cocktails, and a shotgun are at your disposal. In addition to new weapons, you will also have access to a variety of vehicles including the Super Vehicle-001 mini-tank, Camel Slug, Slug Flyer, and Slugnoid, each packed with special weapons and abilities. The world is counting on you to stop the terrorist threat in Metal Slug X.

Looking at the differences between where videogames have been and where theyre going, youll often find some groups of people saying that they miss the good old days. "Old-school" gaming, as it were. For those of us with enough years under our belts to have been active players on more than one generation of consoles, its a mysterious and sometimes indefinable quality that some claim has disappeared from games crafted today, much to the loss of game players everywhere.

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