DM Guide

This is for Type 2, this is what I find useful for DM and hopefully it will apply to you as well.

Rule 1. Try to have a deck with a minimum of six 6 damaging cards as this ensures you will have atleast one 2 shot possibility no matter what the hand.

Rule 2. Go for 2HKO, mabey not every time if its obvious but usually start off strong with a high damaging card and then the next two rounds you want to strike for KO. If you fail then atleast you will lose quickly and get 20 points and have another opportunity at it.

Rule 3. Try to include atleast 1 Dr and 1 Attack manip card. A dr is essential for reducing the opponents damage to ensure that you win if you fail a 2hko, The attack manip is a backup incase you spend all your pills on a 2hko because this way your opponent might not have enough pills left to get past an attack wall, or you could just use it to drain pills from the opponent for another heavy hitter.

Rule 4. If don't use your strongest card first, use your second strongest as the stronger card is much more intimidating and you require less pills to win with it, after your first hand you will have a rough idea of how your opponent plays and the pills they have left, this is where you use it (there is no point using your best card first if the opponent uses a large ammount of pills to beat if because it will make it slower and if they use no pills which would enable them to easily beat you in later rounds which also takes a longer ammount of time)

Mr Intelijent - Guru - D-Versified
Sunday 14/08/2011, 21:49
Once again since it isn't stickied I feel the need to bump it for people new to the message boards.
17/17AsianRepublic - Titan - Magic Square
Thursday 18/08/2011, 15:28
Sounds good