Fixed some more bugs in video code. (Thanks Perryman for the video table) (Windows only) [pagefault]

Fixed Digital Devil Story hang by modifying the spc code. You must start a new game for the fix to work. [_Demo_]

Modified work ram init value to 0x55. (Thanks TRAC)

1.35

Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty bug which accidentally slipped into version 1.337. [stainless] (DOS only)

Added full scanlines to 320x256x8b Mode-X. Uses the same timings as the 256x256x8b full scanlines, so it may or may not work correctly depending on your video card. [stainless] (DOS only)

Linked the EAGLE engine to the filtered GUI option and fixed guassian interpolation which has been broken since version 1.71b. [stainless, kode54] (DOS only/all ports)

Cleaned up the 320x480x8b and 320x240x16b blitters and added MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only)

Added 640x400 alternatives to 512x384 video modes for video cards which don't have them. Added a small screen option to the 512x384 and 640x400 video modes with MMX support. Also added a "wide screen" option to 640x400 video modes. [stainless] (DOS only)

Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. [stainless] (DOS only)

Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% in addition to full, also cleaned up the command-line options message and the config file. Noticed some video modes were way off-centered, fixed that too, should now be perfect. [stainless] (DOS only)

Fixed printing of MMX enabled message on the GUI background if you checked MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by using the keyboard shortcut it will now attempt to actually detect MMX before enabling it. :) [stainless, pagefault] (DOS only)

Command line support in windows port [StatMat]

Fixed problem when some video modes were not being saved. (Windows only) [pagefault]

Added several new goodies to the GUI, which include a force 8-bit sound option (fixes a few cards under WinMe), a second water effect, and an experimental smoke effect. [stainless] (DOS only/all ports)

Commented, unified, and cleaned up the Mode Q and Mode X blitters I did a major overhaul to the dos video code, I cleaned up and reorganized it alot, and there seem to be no problems as of yet. [stainless, TRAC] (DOS only)

Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]

Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault]

Changed default keyboard layout for player 2 as some keys were overlapping player 1 (Oops!), If you were having problems buying things in FF4 or in other games make sure to change your keys for player 2. [pagefault]

MMX option now checks for a MMX processor when enabling it in the GUI, also no longer crashes on processors without a cpuid when detecting MMX [pagefault, kode54]

Last netplay IP address used is now saved in Windows and Linux ports [pagefault]

Reorganized sound menu; removed sound interpolation checkbox and made a new list of different types of interpolation: gaussian (original interpolation with enable interpolation option), cubic spline and 8-point interpolation. Also made a new list of lowpass filters. [pagefault]

Removed FPU copy from -? option on command line message, since it is no longer supported. Also cleaned up that message in general [stainless]

FPS at program start option no longer enables FPS display when auto framerate is not enabled [pagefault]

Updated video interpolation code, now looks better than before [kode54]

Lots of misc GUI fixes and cosmetic tweaks [pagefault]

(UPDATE) Added surround sound to Windows and Linux ports, updated filter in DOS port (This was left out of the previous whatsnew file) [kode54]