Monday, November 5, 2012

As children and adolescents, people try desperately to figure out
who they are and what their role in society is. In this sensitive and critical
point in their lives, it is crucial that they do not get the wrong view of
roles in society. One way that children learn roles is throughout childhood
play. What do many children do for play?

Play video games.

Video games are one means of giving children the wrong view of
roles in society. Just like any other form of mass media, video games have
become instruments in developing the identities of children (Dietz).

In this post, I’m going to focus on violence. Instead of passively
viewing violence, such as in television, the children are actively involved in
it. Video games most often portray men with a stereotypical gender role, as a
sexually aggressive figure who fights for the girl, probably using violence.

Young boys play the roles of this character and get tied up in it.
They play these games and see this image of a man and believe that the image
they see is the image they should become. Their role in play and their role in
the game shapes their identity as they figure out their role in society. The
players may start acting more aggressively as they try to fulfill the role as a
“successful man” (Ferguson).

Some people argue that video games are good because:

·they are an essential source
of intrinsic reinforcement

·they can help those who play
them to improve hand-eye coordination

(Loftus and Loftus).

It is true that they can help reinforcement. However, what they are
reinforcing is not always beneficial to them because there is more being reinforced
than is blatantly obvious. Even if they have a good message to them in general,
there are subthemes that are being engrained into their minds and having a
negative effect on them.

It is also true that they improve hand-eye coordination. However,
there are much better activities that also improve hand-eye coordination and do
not have negative impacts on their socialization.

Video games are negatively impacting the youth of today and their perception of the world as they grow up. And violence is only the beginning.

This
epidemic, known as childhood obesity, began in 1980; this is when the
percentage of obese children in America began to rise significantly (Cuttler).But as of 2002, that percentage has doubled
from 7% to 16% in children between six and eleven years of age and for twelve
to nineteen year olds the percentage has more than tripled from 5% to 16%
(“Childhood Obesity”).So now people are
wondering what happened?What has
changed over the last 30 – 40 years that has caused the children of America to
put on so much excess weight?

Fashion has changed since the 80s;
the music has too.America has seen
several different presidents in the last 30 years and there have been new laws
passed in Congress.But there is one
change that has truly influenced how we live in this country: the media.

There are two ways that the media
has an effect on childhood obesity: children are spending more time watching
television instead of being physically active (Juster, Ono, and Stafford) and
many of the ads on the television are advertising for foods that are high in
calories and low in nutritional value (“Childhood Obesity”).This surplus of food advertisements in the
media has a huge influence on a child’s food intake. The research that has been accumulating since
the 1980s suggests there is a definite link between children’s viewing of food
advertisements and the increased rate of childhood obesity (“Childhood
Obesity”).This link is made even
clearer once you realize that the average child is now seeing more than 40,000
commercials every year compared to 20,000 in the 1970s (Roberts and Foehr).

But
somehow there are many people who still believe that the media is not the main
cause.Many people in society believe
that the only cause of the obesity epidemic is that kids are not getting enough physical activity
(Mota).The point that these studies are
missing is what the children are doing instead of getting physical activity;
they are sitting at home watching TV for four or more hours each day (Roberts and Foehr).And while they are watching those four hours
of TV they are being bombarded with media that is all about food (and it’s
usually not promoting fruits and vegetables) (“Childhood Obesity”).

So next time you go to watch TV, pay attention to what you are being shown and determine whether or not you want the children of America to be exposed to such high concentrations of food related media.

“Facebook depression” may have been a term you’ve seen. Or, perhaps like me, you only had this sense that Facebook leads to depression, but didn’t know where you had heard it. The fact is, since the release of a report by the American Academy of Pediatrics claiming Facebook can lead to depression (O’Keefe), reports of “Facebook depression” have been circling around the news. “With in-your-face friends' tallies, status updates and photos of happy-looking people having great times, Facebook pages can make some kids feel even worse if they think they don't measure up” reported NBCnews (Tanner).

NBCnews.com

This would be concerning, if it were true. However, not long after the release of AAP’s report, a study done at the University of Wisconsin-Madison found no link between Facebook usage and depression. The conclusion of the report includes these words: “At present, advising adolescent patients or parents on the risks of “Facebook depression” may be premature” (Jelenchick). Additionally, a recent study was released in the International Journal of Research Studies in Educational Technology, which found no relation between Facebook use and depression in Filipino adolescents (Datu).

Flickr.com

With the release of the AAP’s report, it was also noted that Facebook depression would especially affect those teens that already had a low self-image. In this sense, it could be argued that Facebook can be detrimental to adolescent mental health. However, in another study conducted by, among others, the researchers from the University of Wisconsin-Madison study, it was found that students tend to post “statuses” indicating depression. As such, the study suggests that “social networking sites could be an innovative avenue for…identifying students at risk for depression” (Moreno).

So before you shut down your Facebook page to avoid depression, consider the data. If you are a mentally healthy, at least somewhat social human being, post and browse away.

Saturday, November 3, 2012

In an
August 2011 New York Times article titled “The Kids Are Not All Right,” Joe
Bakan wrote, “A recent Kaiser Family Foundation study reports that children
spend more hours engaging with various electronic media -- TV, games, videos
and other online entertainments -- than they spend in school." This
simple statement makes a powerful impact--are the children of America spending more time plugged into the tv than they are at school? Since children’s
primary opportunities for socializing occur at school, it’s a likely
possibility that they really do spend more time with virtual friends than with real ones. Excessive video game use may be encouraging or even creating antisocial
behavior in children.

Parents, teachers, friends, and siblings need to combat this by making an effort to spend time with the children in their lives, enabling the kids to learn good social skills and acceptable behaviors.

updatednews.ca

Everyone
is affected by an overuse of video games, but children are especially
susceptible. What children learn during their first several years of life is
critical to their ability to develop and grow in a normal way. If, during this
important time, they spend more time playing video games than they do
socializing with others people, like family members, it will negatively affect
the way they are able to befriend and interact with others. We’re going to end
up with a generation of children with excellent hand-eye coordination and no
social skills whatsoever.

Winmentalhealth.com

It would
be dangerous to oversimplify this issue, since different forms and types of
video games promote and teach different things. But it would also be dangerous
to assume that educational video games can take the place of personal
relationships. In light of new research in support of educational video games, it becomes
increasingly easy to let children spend more and more time in front of a
screen, cut off from all others forms of human life. Despite the potential educational
value of some video games, children need to spend time with others to create a healthy balance in their developing lives and susceptible minds.

photobucket.com

The
Future of Children, a website published by Princeton University, has posted
some interesting research on this topic and related subjects. In one online
journal titled “Children and Electronic Media,” Barbara J. Wilson wrote, “Some
media messages can teach children positive, pro-social lessons, while others
can lead children to be fearful or even to behave antisocially.” Based on this
information, it’s safe to say that the amount of time children spend playing
video games needs to be carefully monitored and balanced with plenty of
interaction with other people.

While
video games can teach children everything from math and science to coping
mechanisms and friendship, an overabundance of electronic face time can rob
children of valuable social learning experiences and harm their ability to
progress.

Welcome to Impact. As a member of today's society, you are impacted by the media on a daily basis; you’re being impacted even as you read this. Media and pop culture have become an integral part of our culture in the past decade, and the effects of some areas of pop culture are still vastly uncharted. So the purpose of this blog is to inspect current issues in media and pop culture and take a closer look at how they affect the children and youth of today. We’ll be writing specifically about issues concerning video games, obesity, and social networking.