Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

actually from my experience. if you get one keep running it bc you will have a better chance of getting it during that time period. If after 2 run and no mask then wait an hour and try again. the randomizer is weird

Just some good ol' bad luck. On 2x drop rate one random of three final stage masks drops, so your odds of getting a Mystic Mask are 1/3, or 33.33%. And actual odds are slightly better than that due to the possibility of a Mystic Mask invasion, which always drops. Same applies to the Friday dungeon and Dub-Mythlit.

Wow, four runs, and ONLY three! Well, some people have done it seven times and have gotten NOTHING! Don't mean to be ride, but three outa four is pretty good. I only have good lick at rare egg machine, got a evoed Hanzo, Loki, and Tsuku Yomi in one fest!

In order to get it you have to bypass PAD's Desire sensor. Here are the steps.

1.Don't care at all whether or not it drops. ( pretending will not work, you have to legitimately not care)2. Do not show any emotion while playing PAD. Only rage or joy when you are at least 15 feet away from the phone.3. Enter the dungeon with all previous steps in play, it'l drop.

Ocean of Heaven has an awful drop rate as well and 3/4 of the time when you do encounter the mask you just get trolled and one of the other monsters drops the only reason I run that over this is I got to frustrated on this drop rate and you can never argue with the 5,000 xp per run for half the stamina of this dungeon

I saw a youtube video of a guy with a zombie team. All blue, Ice Ogre leader, 2 blue mythlits, a bubblie, and a healer. HP was under 1700. When the masks attacked, he almost died, but Ogre ability activated and he was able to chip away at the mobs steadily. Search puzzle & dragons, wednesday dungeon.

Anyone else feel the pain of trying to get a Mystic Mask to evo your units?

I need 16 MMs and have averaged a drop every 4 runs with the current 2x drop rate. That equates to 112 (average) runs. Without stones, that means waiting 133 hours. If I played PAD all day and night, and expect the 2x drop rate to appear every week, I'll have to wait 6 weeks to get all the needed evo materials.

By my estimation, Mystic Masks in floor 5 have about a 20% drop rate, the other 80% of the time the light or dark will drop. Mystic Mask invades at probably around a 5% rate, though it's a guaranteed drop if it does. This is an estimation based on my observation.

I think the 20% drop rate mentioned on the mythic mask on floor 5 is inflated. Of all the mystic masks that I have gotten from this dungeon probably 2/3 or more have been from invades and not on the last floor.

A) GHOSTRING (!) - This will one shot all levels completely.B) Staying alive.

Get two of them now, and you will always have FREE masks on wednesdays.

Strategy (with 1 ghostring):Requires one turn of 19999 EHP for sustaining double 9999 from two different elements.Requires two turns of 10000 EHP for sustaining two 9999 hits with a five turn pause.Use 2.0x or 2.5x HP leaders and/or earth/flame/water shields.

Levels 1&2 - Stall as much as possible and charge your abilities.Level 3 - Use first ghost poison and everything dies in 1 turn.Level 4 - Kill all but one mask and stall until poison is recharged (15 turns in total). You must focus-kill one mask before they start attacking and then shield against double attack.

L) Undine for 100% flame immunity and 2.5x water HPF*) 3000 HP Ice golem final evolution.S1) GhostringS2-4) Just to fill, I had Siren, Ice Ogre, Angeling (did not use their abilities, but healing is good to have).

*) This was completely "too much" as it has super shield (-50% damage) & retaliation, but both were un-used. Normally, the common [Any Element Guardian] would be perfectly fit to carry the team without immunity leader.

Forget about this dungeon if you are thinking of the Mystic Mask. I'd been farming Ocean of Heaven T5 for +eggs and Siren skill up for two days and in addition got 5 masks :-) Every time I do an Ocean of Heaven farming day I get at least 1 Mystic Mask (2 of them 75% of a time).

I got my first mystic mask from finally beating this with a zombie team of full ogres, ulti evo'd. But ever since then I've only gotten rainbow masks from super lucky PEM pulls. I've gotten like 4 from there. I just save all my PEM pulls for when there's an event on it for evo materials/angelit/devilit/tamadra and do like 50 pulls at once, I recommend everyone try to do that.

I just got triple synced floor 2 (wasn't able to survive AND save orbs), then the next floor got another triple sync (turn 3). I managed to get one turn away from surviving, but getting orb trolled for two turns made it impossible. As far as I know I did everything right, so it's easy just to chalk this up to one of those 1% chances that are bound to happen eventually.

What sucks is that I removed an ult-evo ogre from my team, and I'm wondering if having that single extra red attack would have saved me. I know dual color monsters make storing orbs more difficult, but I'm thinking that having one or two on the team might actually help avoid losing on the rare instances where the cards are stacked against you.

It's either feast or famine on this dungeon. This week is famine. :(. I've run this dungeon at least 10x's today and no freaking mystic masks. I tried waiting an hour after no mystic masks on 2 runs but no luck. Very frustrating. I'm hanging in limbo trying to evo Hera-Beorc. My Zeus is almost there too. Come on Mystic Masks Gods (Gung-ho randomized) please smile upon me and bestow the object of my desire.

Because so many times I got none in 10+ consecutive runs. Because each time I got one, I got a bunch of them and often 2-3 in one run. Because of that I think this dungeon is like Ocean of Heaven / Shrine of Spirit Expert / Starlight Sanctuary / Hill of Iri's Rainbow... If you don't get one in 2 or 3 runs, that's not your day, give up and try another time or try next week. But if you get one in these 2-3 runs, it's your lucky day, farm until you're out of stam. Good luck guys !

Edit : Just noticed someone has the same name as me. Question : why can't I check his/her collection? when I click on Karla's name (not mine) it goes to the homepage. Does that happen when not even one card is added? ... I feel like Bacon (check Zeus Mercury if you don't get the pun).

Finally able to beat this Dungeon. Ran 5 times no Mystic Masks. Read the comments and was really discouraged. Ran it again 10 more times and was 8 for 15 runs total. With a couple of double Mystic Masks at a time. Ran Dark Sun Deity, Ra Pure Light Sun Deity, Ra Venom-Enhanced Bane Gigas the Great for HP Extant Red Dragon Caller, Sonia

Most any sub will work best AWOKEN RA but used others and had no issues.

Finally able to beat this Dungeon. Ran 5 times no Mystic Masks. Read the comments and was really discouraged. Ran it again 10 more times and was 8 for 15 runs total. With a couple of double Mystic Masks at a time. Ran Dark Sun Deity, Ra Pure Light Sun Deity, Ra Venom-Enhanced Bane Gigas the Great for HP Extant Red Dragon Caller, Sonia

Most any sub will work best AWOKEN RA but used others and had no issues.

Don't even WASTE your stamina doing this stupid dungeon unless its double drop. you wont ever get what you want...and most of the time on the Mystic mask, it will dissapear without ANY drops....fk joke. i hate this game...

Wow. You guys actually have bad luck on this game. I got 2 mystic mask in 1 runs. Keep on getting the Divine Indigo Mask although I want Divine Carmine Mask. The easiest way to get it for me is to use poison mist on the last round so they clear it out even when it is x2 drop it is totally possible to get it.

I'm like the most unluckiest dude I Know. But I managed to get like 6 Mystic Masks in one day. I fused like 3 and used one. I have two left that I wanna use to ultimate summon. If I could I'd give them to you peeps. I don't think it's bs. You just have to keep at it! Ganbatte!This post has been flagged as spamShow

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By bepsi: Charge up all skills on first round. kill masks with the same number of turns first. If you can't make it, pop Kushi to reduce damage, and spend turns recharging if necessary. Odin + Ama should keep you alive. at 5th round, pop Dub-mythlit and Odin for KO

By milkyway: Levels and awakenings don't matter too much. helps if lilith has some skill ups. Just match five of a kind of dark, light and water orbs over and over till boss. Boss: use lilith and move one orb. Very easy. You don't even need double lucifers. You can use any other monster as your second lead.

By milkyway: When your sick of waiting forever for your mystic masks, this is the quickest farming build. All fully awoken. Siren max skilled. mini valk skill level 7. All max leveled. TPA everything to death with as many extra combos as you can get. Pretty much one shots every level. Get mad.

By (._.)™: Can't lose team. But any team of all dual type of single main element with double HP multiplier leader/friend will do the trick. Try to have at least 30k HP in case you need to take a few hits. Easy peasy.

By yin: Lower the level, the better. Amaterasu is fully awakened. Stall and stack up yellow orbs like a pyramid on fl 1. Do not use poison unless you are faced with many monsters attacking at the same time. On the last stage, use Shouki and 6th Angel's skills.

By Dragonman: Leader and friend not important, as long as you stall on lvl 1. When skills up on all Banes, they OHKO each lvl. Stalling is easiest with one/two color team. Ra can sub for Bane. This build is also used for all jewel descendeds.

By david: Basic resolve team, the hobgoblins are there just in case there aren't any wood orbs.Take out any synced monsters first. Make sure your health is always above 70percent , try to have low level monsters except for alraune. stall on the first floor to get hobgoblins up, save a few wood orbs if possible and use skill if necessary.

By DMC45: Michael's skill will give you enough health to survive one hit. As always you have to destroy any two mask that will attack at once. Charge all skills in the first 3 levels so that way when you get in a jam you can use them. If you do not have a Green Sonia use a Green Dragon Fruit

By Tea-Rex: Be patient and watch your health. Save the skills of your team for the end (with the exception of Sylph, use her's when you want). High RCV and HP with some patience and this dungeon is fairly easy. Stall on the Demon Masks for cool down on skills but waste no time with the Divine Masks. At the end take down the Mystic Mask firs

By Zyrial: I have not been able to ultimate evolve many of my subs so I instead use a team that hits in every color so the attacks that get reduced to 1 still kill any mask in 2-3 turns. Odin covers me for when I cannot kill a mask before it attacks or to run through turns to charge poison. Then neptune skill the boss. Easy.

By G.O.: This is basically my light team with a double HP/RCV helper. Any high RCV subs will work, and Snow Globe Dragon Blanc can be replaced with Lemon Dragon. Ra is necessary for the Solar Lazer which only takes 14 turns to charge. Once charged, its an easy sweep. I save my Ra for the last round and smoke the mystic mask.

By Yahya: Lots of liberty with this build. Just stall floor 1 to charge the poisons (be sure to save dark orbs for FLR 2). Then take out this floor by using dark orb matches. Just poison your way from there. TEAM NOTES: Ghostring and Lilith are interchangable. Dub Mythlit can be any dark monster with good HP.

By Jc_Ch0: The less HP the better.
Stall at R1 and R2 (if masks have same turn left before they attack, kill one ASAP).
Use Echidna if Mystic Mask shows up or eliminate heal orbs at least once each turn.
Use Orb Change if three Divine Masks show up. Concentrate your attack on one mask if two show up. Boss round: Echidna, then Orb Chan

By b----n: Swaps: 1-Resolve skill guy, 2&3-Poison, 4-Stall, 6-3x+ healer.
Charge skills first round. Save one poison for last round. Only use other poison for rounds you don't think you can win. Resolve / Stall / Heal lets you beat most rounds w/o Mystic Masks. Bring another poison if you can. Mystic first round is just bad luck.

By PYF: Super easy build, but stock the wild cards with good dark attribute monsters for hp bonus. You can survive 2 mask blows this way. Use stall with batarang and echidna when necissary, and lucifer if necessary. Save blues poison until the next round. Poison works even at lv 1

By Joe: Batman used for double dark attack and for doubling dark monster's hp. The plan with this team is to have enough hp to tank a couple hits while you charge abilities and stack dark orbs on floors 1/2. On the 3rd floor (2nd if needed) use Shiva's abilty clear all floors in one hit. Use dragon abilities if you don't have dark orbs.

By BeanTavy: Simple build if you have a friend that has Odin. Odin + Holy Dragon ensures that you are likely to survive 1st level Mystic Mask (2 rounds to heal). Top Droidragon eliminates defense in 5th round and any ripper dragon can be used to defeat all 3 masks. If two masks will strike simultaneously, focus your attacks to eliminate one.

By Prem: Easy and efficient build.Stall on first or second round until shiva and dragons skill are ready than use shivas skill and use 1 dragon on every floor to finish dungeon. You can replace dragons with monster of the same color ex) echidna, volcano dragons, tryrannos

By Zer0Jin: Hybrid mono wood team to do 8 total damage. Use 1st floor to charge skills especially Top Droidragon. Like Shiva's skill Droidragon's effect carries to next floor if you sweep. Can use any autohealer to heal back to full health to activate Odin's skill in case you need to take some hits. Last slot can be any wood monster.

By ama*ebi: Other two monsters must be Light.
Floor1:after killing one of the masks, match only Heal Dk Wt Wd orbs for 22 turns, then activate Shiva skill.
Floor2-5:make sure you match at least one set or Light orbs every turn (Shiva's skill won't carry on to the next floor if you don't). Remember that LWD + Shiva skill can clear a flo

By chase: Cheap and easy build. Stall on first floor and build up orbs. Use Titan's skill if needed, but you probably won't. On floor four, use ogres skill to nuke blue mask and if the others attack on the same turn use shiva. Last floor stall with enchinda, then finish them with Lilith. Ninja can be subbed for any fire ATT monster.

By seigi: A mono dark team, high HP allows you to survive about 2-3 attack from divine mask. Lucifer can be replaced by any monster with leader skill to increase Dark Attribute monster HP. Dark Golem is for amor break the final boss together with Chaos Devil Dragon nuke = OTK. Keeper of Rainbow just for HP buff and damage reduction.

By PAD Expert: Charge up your succubus skills on floor one and two, unless there is a mystic mask or divine mask. On the fourth and fifth floor, you should use poison mist. Make sure no masks attack at the same time. The team should have at least 5000 health, more health is not necessary. It is preferable to have defensive stance monsters.

By mayhem516: A super high HP team, because a zombie team wasn't working. Find leaders with the 2x HP leader skill. Thanatos also has void light damage, which is a +. Two orb changers, for ammo and hearts. Rainbows for the high HP and 1/2 damage skill. Lucifer's morning star for emergency. Stall on early lvls to charge skills. win!

By WhiteFire: Not really a Resolve team. This one focuses on dealing a lot of attacks per turn, max of 10! Charge all skills on 1st floor. Only trouble will be random Mythic Masks. On 4th floor, use Ogre Strikes. On 5th floor poison and wave goodbye. This team works great for Spirits-Expert as well!

By The7Plys@ε: Safe build with high HP. Charge skills on wave 1, if desired (but not needed). Gigas and Homura with max skills work best. I usually switch between Freyr and Flare Drall for the last slot. Perfect farming team for masks/sprites.

By foosean010: Charge skills on floors 1-3 and build 4*4 of green, blue, and dark on bottom rows. Use ogres skills on floor 4. Use mermaid, Cu chu, and amon skills on floor 5, targeting mystic mask first, then making sure to ko one of the others before they atk. Used this build ~ 10 times, easily clearing the dungeon.

By Rubicari: Safe build as long as u charge up the 2 poisoners in round 1 (sometimes in 3, as long as u don't get hit with div masks in rounds 2-3). Half dmg from dark/light is just precaution. Save orbs in first round(s), once the succubi are charged, just clear the rest of floors 2-3. Open up w poison on 4 and 5.

By Catfishtoe: Pretty straight forward build just make sure no masks attack at same time and make sure lucifer is charged before final round. At the last round open up with lucifer's skill and you will be left with one mask. If there is no dark orbs use vampire or dragon knight skill and you should complete with ease.

By panda: It's mostly 3 things, skill with orbs, saving, which to attack, and making you sure don't get attacked a the same time. LOW with HP so you can get Siren to heal 100%, and have Blue Orge's skill take affect. Lastly, alot of patience and luck.

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heyy: hoihftghjkh

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Lawbringer: I just wanted to say thank you, I used the same build (I substituted the sapphilits with indigo deamon masks because I didn't have any sapphilits at the time) and succeeded first try! This team is simple, and doesn't require an insane amount of high level hard to get monsters. So thank you for helping me conquer this dungeon. :D

By Anqi@PF: Easy and mostly farmable quadruple resist team. Heaven Neptune subs for Abyss. Always target synced masks and light masks first (unless using Heaven Neptune). Keeper is for HP and wildcards should ideally be high HP and ultimate evo'd for double the attack. I used Arch Hades and Chaos Venus. Keep Neptune's poison for last round.

By Justin: Any fire helper will work. Stall on first floor unless you find a mystic mask. Don't match any fire orbs until Shiva's ability is up. Use Shiva's skill then match sets of three orbs per round. You will always 1 Hit everything. Orb changers in case of sticky situation. MVD can kill as well. Shiva lead for easy pal points. GL.

By Chronos@PG: Very easy and safe~ Charge the skills of cdk and vampire lord at the first floor. Do twice mass attacks at the fouth and fifth floor then done!
The risk is even lower if the leader(s) is/are replaced by sd lucifer.
Also #3 #4 can use any other dark monsters to replace.

By Komete: Safe and easy, the only skill is how to charge 15 turns in 1/F. You have to charge all the poison sub in the 1/F, which the two leaders will ensure you will live. Once you have all your sub charged, start poisoning the monster in the 2/F ~ 5/F.

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Serin: Seriously, this was gold. I had a Lilith / Succubus / 2x Ghostring. I didnt have the best fit on the team, but cleared 3+ times today and now have a stock of all divine masks where before I had never cleared it.

By Jorge: Very easy. Match the water orbs you have, if you don't have any try and match and many other orbs as possible. The only time your HP might get low is on the last floor. Combo Siren's skill then Siegfried's skill. Plesi's skill shouldn't have time to activate. Gabriel/Undine can be substituted with Snow Dome Dragon Bleu.

By Liris @PG: E-Z mode. Group works for any two of a color with 2x HP/RCV leaders. Keeper can be any mechwarrior of that color, basically just high-hp red creatures with decent RCV, RCV before buff should be at least 1k.
Easy group, on last round just pop echidna, get any of the ones you want dead first killed, then pop the keeper/guardian.

By colin: This is a simple Zombie team. I only use the odin to live a hit from two of ghe mask hits. With this setup, you have a very high RCV to regain HP really fast. Charge Lilth's skill for the boss floor. Orochi can be replaced easily by ogre, but a higher health would be recommended.

By Xanthotox: Easy zombie build. Ogre is for zombie skill, Lilith is for final boss/emergencies, Goblins are for changing heal orbs into fire orbs, Amaterasu is for healing/emergency healing, and Echidna is for delaying enemies attacks just in case you need more time to charge skills etc.

By LotusOne: Odin for damage reduction. Siren back up healer. Lilith (Succubus) for Poison skill to clear final boss or use in emergency. Dub-Mythlit for health and hit points (swaps for any good team alternative). Echidna for more turns. Amaterasu for Main healer. Easy run, I've never had any problems.

By StankPuss: This build is mainly defensive. It allows you to get hit by two or three divine masks in one turn without dying. Siren is used to restore your health if it gets too low. The machine Golem makes it possible to do more than 1 damage when mixed with Fenrir and Idunna. The noel dragon is used to one-shot the mystic mask at the end.

By Sachi: This team can withstand 2 hits from the divine masks. A similar team can be made with other colors as long as you have at least 8000HP in your team, an elemental as your L or FL, and 2 or 3 orb converters.

By Adam: The leader is used as the primary safety. Build up Echidna as the secondary safety, and then focus on scoring singular red+green+blue combos— long chains do no additional damage—with one 5-orb match. This should work just as well with other dual element creatures, preferably aligned a bit by color. Also used for expert Spri

By cocytus@PF: Either Shiva will work. Build works mainly off building up skills in the first two rounds. Shiva's skill should be priority, Echidna and Lilith are for backups. Dual element monsters make killilng masks quicker.

By Aro: The whole purpose of a zombie team is to make sure all of the monster does not attack at once; therefore, you would wanna clear out the monster before they attack you. If two attack you that is game over....
Leader: Red Ogre
Sub: Samuari Goblins because they can change heart orbs to fire.

By OTIX@GAF: You need at least four red monsters and one orb changer. Charge up Shiva on the first wave without killing the masks. Use horizontal matches near the top. Move red gems away from the top and save them near the bottom. Use Shivas skill and sweep each wave using only 3 red gems each. Use orb change if you run out of red gems.

By James: Luxury build. Not troubled by any part of dungeon, including Mystic Masks. Charge skills in round one and poison through remainder of dungeon. Amaterasu swaps for Siren the Enchanter, Alraune, or Archangel with >400 RCV.

By Graerr: * Zombie Fire Team *
Try to keep all your sub (even Titan) at the lowest level possible, so Ama can heal at least at 50% HP.
All the subs haven been chosen for their Orb manipulation to augment the chance to have Fire Orb.

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38thDoE: Ogres/Titan needs HP to be greater than 70%

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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