]]>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/feed/1kyntthttp://blog.agj.cl/2010/07/kyntt/
http://blog.agj.cl/2010/07/kyntt/#commentsSat, 17 Jul 2010 11:49:27 +0000http://blog.agj.cl/?p=477nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.

This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia,and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.

You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.

For last weekend’s Klik of the Month I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by Stephen to partake in an impromptu KOTM today. I made a game in which you can’t really control a helicopter.

She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…

Like last month, this klik was made with the aid of Twine. This one is much more solid, with the cost of being less interesting.

There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.

I could finally join another Klik of the Month Klub! Tried using Twine for the first time; it’s a tool for making ‘interactive stories’ (text games).

It was hard making this one. Or, rather, it was disappointing. It took me an hour an a half to realize that my approach was not facilitated by the software, so I ended up having to patch it up and turn it into a much simplified version of what I had envisioned.