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Monday, July 6, 2015

1 Week Update on The Thin Blue Line Kickstarter

The Thin Blue Line: A Detroit Police Story has been
running for about a week now. We've been toying with the 50% funded line
for the past couple of days approaching it and even briefly passing it,
before a couple of backers had to withdraw. We're grateful for
all the support and attention its received to date. We feel like a community is emerging
around the project, and that's deeply gratifying.

Blog UpdateToday's blog post features Salt People,
who come from the mines beneath the Great Lakes region to scourge the
city. We think they're a pretty neat idea, and we're excited to preview
them.

Map Print on Demand Add-On
We've
added a Print on Demand version of the Detroit map to the add-on list.
It's intended for international backers, but any pledge level is welcome
to add it for $3. DriveThruRPG will be printing our physical poster
maps of Detroit. When the map is available, we'll send a digital coupon
so that you can buy it at cost (less than $1) + shipping (~$3, but
please check with a test order) directly from DriveThruRPG.

Demo Update
John will be running another demo at Immortals Inc in Cleveland this Tuesday, 7/7 at 6:30 PM EDT. Here's a link to the event on Facebook.
John's also working to coordinate a game at The Side Quest – A great geek bar in Cleveland. We're tentatively aiming for Friday 7/17. I'll give more info once I have it.

Stretch Goals
We're
close enough to the 50% that we can taste it, so we're going to go
ahead and announce another stretch goal here. We're excited about it,
and we're confident you will be too!Stretch Goal #1 - $10,000
Chapter
Six of the full setting book presents a range of characters and
monsters that inhabit the setting's fictional take on Detroit. Le This
includes prominent citizens, talent scouts, and a variety of paranormal
threats. With our current art budget, all of artwork in this chapter
will be Black and White, rendered in the style of witness composite
sketches. If we achieve this stretch goal, all of the NPC illustrations
will be upgraded to full color illustrations. Illustrations in Chapter
Seven (Adventures) will also be upgraded to full color. This will
directly benefit everyone purchasing the PDF or print version of the
full setting book (all backers at $20 and up). Stretch Goal #2 - $12,500
We've
contacted a few of our friends, and asked them to help us out with this
stretch goal. At $12,500 we'll include a set of five 1-Sheet
adventures for all backers at the $20 level and up. These will be
presented in a similar style to the 1-sheets that Melior Via has previously published for Accursed.
Each is a standalone adventure, with enough content for a solid night's
gaming. The authors who have agreed to create these 1-sheets are:

Josh Hilden: Josh
is a writer of Role Playing Games, short stories, essays, poetry,
novellas, and novels. While many of his works heavily feature zombies
and the undead, he writes on broad range of topics.

David Jarvis:
David's best known for his creation of the Interface Zero cyberpunk
campaign setting for Savage Worlds. He's also hard at work on Codex
Infernus, a sourcebook for integrating hell into your Savage setting.
Something that seems like it could be a great complement for The Thin
Blue Line.

Mack Martin:
Mack was lead developer for Malifaux: Through the Breach from Wyrd
Entertainment. He also worked as a developer on Warhammer 40,000
Roleplay from Fantasy Flight Entertainment. Mack's currently host of The
Dice Decide podcast.

Jason Richards:
Jason is best known for creating the Breachworld RPG setting, a
post-apocalyptic, open-world, kitchen-sink, sandbox RPG, powered by Mini
Six.

Ross Watson:
Ross Watson is an award-winning game designer who worked on Warhammer
40,000 Roleplay, Accursed, Dust Warfare and Darksiders. Ross hosts the
Gamer’s Tavern podcast, a weekly show focusing on games, gaming, and
game design.

We have many more stretch goals planned, but we're going to hold
back on announcing others at this time. We don't want to get too far
ahead of ourselves. We still have a fair hurdle to overcome before we
achieve funding.

Thanks again for your support. Please help us spread the word. Good gaming!

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