Join my search for a vital audio cable that allows me to finally use my PlayStation 3 again. Just in time to play through some Metal Gear Solid games before Metal Gear Solid V: The Phantom Pain comes out!

I decided to finally test out NVIDIA's ShadowPlay recording feature as I've been looking for a solution for recording PC games at the same resolution (1080p) and framerate (30 - 60 FPS) as I am playing them with no perceptible drop in game performance and no choppiness in the video capture. I am very impressed with it. However, some games, such as Marlow Briggs and the Mask of Death (which I just recently started), do not work with ShadowPlay, so I had to use Open Broadcaster Software's Nvidia NVENC encoder.

I wanted to see if there was much difference between recording with ShadowPlay or OBS + NVENC, so I recorded Batman: Arkham Knight using each. It's the most technically impressive game that I own. Currently, Arkham Knight does not officially support 60 FPS (though this can be edited in the game's files), so I played it at 30 FPS, with all settings maxed out/on. Until the game is patched, playing at 60 FPS could have resulted in framerate drops, and I wouldn't know if it was the game or my recording that caused it. I beat the game at 30 and had it stay fairly consistent.

Both recording solutions were set to 1080p, 60 FPS, with a bitrate of 50 Mbps. I do not see a perceptible difference between using ShadowPlay and using OBS + NVENC. Please note that YouTube's compression may degrade the quality of the recordings.

Using just your webcam, FaceRig (Holotech Studios) maps your facial movements onto a virtual avatar of your choice. I check out the beta and explore its current offerings, looking at the avatars, backgrounds, and customization that's available. I end the video by testing the program on Omegle.

Steam beta keys have been sent out to Indiegogo backers. It'll go into public beta starting tomorrow, at which it'll cost $15. It costs $10 if you preorder.

I messed with the program for a while yesterday and it works pretty well. They decided to include all the virtual avatars they currently have (excluding licensed ones, which can be downloaded later). The thing that surprised me the most is the amount of customization you have over avatars and backgrounds. You can also create your own in a separate modeling program and import them. I also used it on Omegle for a little bit. That was... interesting. I saw one guy on Twitch using the program already.

It's not perfect and they have some kinks to work out. They said they are focused on fixing bugs for the next couple of weeks.