3d flight-simulator-like movement

Ok, so I am very new at coding opengl, and after getting partway through lighthouse 3d's tutorial for glut, I think it might be pretty easy to modify the code to allow me to remake a game I had made before in 3d (stupid stupid stupid...).

My basic idea was to add in a 3rd dimension of movement to the lighthouse movement code. So, I quickly copy the movement code, change the variables so they relate to Y, and think everything is dandy. Right up until I test it fully. Then I keep running into problems, which I think I have solved, only to find that it still is not working.

I'm not actually sure if this should be in this section of the forum, or another, since I think the fundermental problem is my maths.

hi

hey, did you find a solution to your problem. well I was just going through random forums to help me for my game too. My project is somewhere similar to yours I'm making a dogfight sort of a game.... I'm running into problems too. If you would like to discuss and complete our projects or if you have completed yours please help me.
thanks