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Description

Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There’s little to go on as the game begins – the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.

Shopper Reviews

Loved it! More like this, please.

PROLOGUE...QUBE is like being in the environment of the movie Cube 2: Hypercube while playing an increasingly more complicated three-dimensional game of Sokoban with colored blocks that have different functions. If that seems confusing, it isn't once you begin playing.

ONCE UPON A TIME...You awaken on the floor of an all-white room that resembles a padded cell. The walls, ceiling, and floor are constructed of equally-sized cubes. Your hands feel strange. When you look at them, you realize you're wearing a tight-fitting pair of gloves that appear to be fitted with electronics. A bit of color catches your eye.

PLAY THE GAME...You must find your way through the QUBE, and each room is a puzzle. No room can be skipped; the exit door will not open until you've cracked that room's conundrum. The only colors inside the QUBE are on the function blocks, and there are five in all.1. Red: three cubes in length, extrudes and retracts one cube at a time2. Yellow: shaped like a staircase, extrudes all at once, three configurations depending on where you click it (3-2-1, 1-2-3, 1-2-1)3. Blue: just one cube, retracts into springloaded position, used as a trampoline4. Green: just one cube, but you need other function blocks to shove it around5. Purple: not movable, consists of directional arrows and rotates the portion of the room its on

In the first sector, you merely have to figure out how to get yourself to the exit, using the blocks. But it quickly gets more complicated with the addition of lasers that need to be activated, empty function blocks where you have to decide which one must be which color, blocked exits necessitating looking for a new exit, secret areas, areas that are completely dark except for the blocks you light up, and more.

SIGHTSEEING...The graphics are customizable, so if you have a powerful computer, you can amp everything up with depth of field, shadows, and the like. If not, you can "downsize" the graphics. I set everything to eleven and, despite the mostly white environment, I really got lost in the seemingly endless QUBE. I found it very realistic, and even creepy in spots.

Over time, the environment changes from pristine and perfect to rundown and obviously in disrepair. Tunnels and rooms become surreal and appear to have been designed by Escher. Don't rush through; take your time and look around each room. Immerse yourself.

SOUNDBOARD...Turn it up! There are lots of ambient sounds that occur on the periphery, and they really add to the experience of being alone inside the gigantic, mysterious QUBE. Alone, that is, except for the times when you feel there are others watching you. What was that?!

EPILOGUE...QUBE is exactly the type of game I love and will play over and over again. First person adventure has always been my favorite genre, and I wish there were more quality games available. To be honest, QUBE drew me into its universe the same way Rhem and Myst did, despite its lack of developed storyline. That's why I'd love to see a sequel...there are so many questions about the QUBE. In the meantime, I'm voluntarily going back in.