Good head work on someone else plaything, blue rod B's, stroked piston, all torn up, having a good time till got hurt? Sounds familiar? Hmmm..... Dont try to "figure out how" If you play the game long enough someone is bound to get hurt

Builder is pretty good. Not his first rodeo but getting better. Tune may have been a contributing factor. I speced the timing and he claimed it ran better with more. The compression and quench were both far from optimum. Which is most likely the reason it needed more timing. I also gave rpm shortblock limit which was ummm not followed to the letter. Not bashing by any means but a tough learning curve for him. Thanks, Charlie

Good head work on someone else plaything, blue rod B's, stroked piston, all torn up, having a good time till got hurt? Sounds familiar? Hmmm..... Dont try to "figure out how" If you play the game long enough someone is bound to get hurt

Just trying to figure out the quote under his pic on last page,"Recent R&D ( Race em and Destroy em) from a set of my heads. Way before flowbench. N.A. street stuff. Working on it M.T. Thanks, Charlie"
I always ran small cube nitrous engines from 700 to 900 horse, 7000 to 8000 rpm I just never broke anything, so is that because I didn't port my heads correctly?

Please Note!
THE ABOVE POST IN NO WAY REFLECTS THE VIEWS OF SPEED TALK OR IT'S MEMBER AND SHOULD BE VIEWED AS ENTERTAINMENT ONLY...Thanks, The Management!

Just trying to figure out the quote under his pic on last page,"Recent R&D ( Race em and Destroy em) from a set of my heads. Way before flowbench. N.A. street stuff. Working on it M.T. Thanks, Charlie"
I always ran small cube nitrous engines from 700 to 900 horse, 7000 to 8000 rpm I just never broke anything, so is that because I didn't port my heads correctly?

Sorry Gary you didn't get it. That wasn't intended as being critical of you. This post was going a little sideways so I thought I would give my contribution, my comment was just a little sexual innuendo LOL

Last edited by user-612937456 on Sat Oct 07, 2017 8:24 am, edited 2 times in total.