This download post was actually inspired by you, my downloaders – or at least by some of your screenshots. 😉

Back story: A while back, I made a couple of training dummies (cloned from the brilliant Rebecah’s duel dummy), one armoured and one invisible. One change I made from Rebecah’s duel dummy was to make Sims use swords instead of the original cutlass; the armoured dummy had one kind of sword, and the invisible one another.

Now, in the screenshots I’ve seen with my dummies, people almost always seem to prefer the armoured dummy over the invisible one – obvious to me from the sword – even when it means moveobjects’ing it out of the way (which they wouldn’t have had to do with the invisible dummy). Maybe I’m over-analysing things, but to me this seems to indicate that people aren’t too keen on the sword for invisible dummy, and/or preferred the armoured sword even if meant more work when they set up the shot.

And this got me thinking. Wouldn’t it be great if people could choose which sword they wanted their Sims to use, instead of being stuck with whatever sword I’d picked for that particular dummy (which they might not like)? And not just choose between these two swords, either, but from several different ones? I had a fairly good idea how to go about setting this up… so I did.

So, my offering today is three training dummies, that each have no less than eight different swords for your Sims to choose from. En garde! 😀

Update, 19 October 2015: At the request of Charity322, there is now a v. 2.5 of the training dummies available, where adults can choose different swords for their children as well. Scroll down to the menu screenshots for more info.

Not all of my medieval Sims are into bookcases. Some might like to keep a pile of books on their desks, to have them readily at hand when they write letters. Others might be wizards or philosophers, who have so many books, they just don’t have shelf-space for them all. Others again might have spent their very last Simoleon on that precious, precious book, and can’t afford a bookcase as well. And still others might be the kind of Sims who think the floor is a perfectly acceptable place to put their books, clothes, food…

So, to meet their varying needs, I took the decorative book stacks from TSM (except for one that didn’t want to play) and turned them into functional bookcases: three larger ones that go on the floor only, and two smaller ones that can be placed either on the floor or on tables (or other surfaces).

I know at least one of these has been done before, but it’s Toddler Month and my medieval tots wanted some teddy bears to hug, and I just couldn’t say no to them. So I’ve converted the peasant teddy from the TSM base game and the pirate teddy from Pirates & Nobles. 🙂 (Yes, in the base game there’s a knight teddy as well, but that teddy was evil. Evil, I tell you!) Their poly count comes in at just under 1200 polys, but that’s actually some 400 polys fewer than the TS2 base-game teddy, so it’s not high in any way.

Many thanks to BloomsBase for his tutorial on how to transfer TS2 bone assignments to a TS3/TSM mesh, which saved my sanity, not to mention the bone assignments’.

In TSM, you have this charming little rocking horse – but even though it’s in the children’s category it’s purely decorative, so all your little Sims can do with it is to look at it. Now, this might be fun for scholarly Sims, but not so much for everybody else. So, in appreciation of Toddler Month, I converted it – and made it functional. 😀 Now your littlest Sims can use this rocking horse as it’s supposed to be used – and they won’t just have fun whilst doing it, they’ll build body skill as well!

This rocking horse requires AL. I tried to see if I could dumb it down, so to speak, and make it so that it would only require [some EP] or above, but it really didn’t like that. So AL it is.

Yes, I know the TSM clothes chests have been converted and made into functional dressers before, and I wasn’t going to do them at first… only the chests I’ve seen have all been static, and as you might have figured out by now, I have a thing for animated objects. So, I started to think about any chest-like objects in game whose animations I could steal use to make these into functional animated clothes chests – and realised there was one. So I did. 🙂

So, there I was, scrolling through the TSM game files looking for… something I can’t quite remember, but anyway. There I was, happily scrolling through the files – and then I did a double-take, going “was that file called stereo?” Scrolled back up, and sure enough, there was a mesh called “stereoModern”, complete with textures. 😮 Now, I’m reasonably sure they didn’t have stereos in medieval times, so my guess was that this was an object from another game (TS3, perhaps?) that EA had used as a template and then as per EA usual didn’t bother to take out. But I liked the way it looked, and like I said it had textures and everything… so I went ahead and converted it anyway. 😛

It requires at least one EP, but it doesn’t matter which one – anything between UNI and AL goes.

At leefish.nl, there was recently a Secret Scuba event – you know, like Secret Santa, except you were scuba and scubee instead of santa and santee. We’re all fish of the same pond after all. 🙂 This is the second – and final – part of my gifts; the first one can be found here.

One of the things my scubee Jo wished for was a blacksmith’s crafting station for her medieval game, which made me squee with delight because I am ever so slightly insane. So I promptly extracted the blacksmith’s anvil from TSM (and tweaked the textures a bit to make them look more TS2-y), cloned the OFB robot making station, and combined the two into a crafting station anvil where your medieval smiths can make… robots? Yeah, that didn’t make much sense to me, either – so I threw in some period-appropriate default replacements for the bots as well.

I’ve seen people on the ‘Net refer to this as a “default replacement station” a few times, so I want to stress that the anvil is NOT a default replacement for the robot crafting station, but a stand-alone object. Only the bots are default replacements – and they’re completely optional, you do not need them for the anvil to work.

I repeat: The anvil is NOT a default replacement for the robot crafting station! It is a stand-alone object!

Now, if we’re all clear on that. 😉 Since my scubee had all EPs installed and this was made for her, the anvil requires OFB and FT. I might make an OFB-only version later, but for now, you need both.