Sunday, July 29, 2012

I haven’t yet been successful in transferring my textured
sculpture into Second Life. I run into every technological road block along the
way. Until I learn the procedure, here are some snapshots of a centaur still in
the program Zbrush. I sculpted it from a ball in Sculptris, imported it to
Zbrush where I added the texture. The painting you see on this piece is from a
ceramic sculpture I created, and a new Photoshop piece I made of leaves at my doorstep. From photos I took of the glazed surfaces, the design
was transferred onto the 3D sculpt in Zbrush. Derek Michelson has been
extremely helpful in the technical instruction, and very patient. I couldn’t have understood any of the
processes involved without his help. While I do not want to cry for help 24/7,
he has been most generous with his schedule.

Working in Zbrush is new territory for me, so it may be a while before both my mesh model and its texture arrive in Second Life. In the meantime, I continue to sculpt.

Sunday, July 15, 2012

The past week, I worked on this film which centers on my exhibit
of nightmares. It was finished on Friday the 13, in the year of the end of the
world 2012. This timing in the heart of the superstitious realm was an
appropriate coincidence. Fortunately it was of no consequence. Uploading to
YouTube went smoothly and my computer didn’t crash, even though the internet
connection threatened to do so.

The film is in HD. You will see more detail if you opt for that setting.

My film is made as a visual tour of “Stirring the Dreams”.
It starts at the landing point of the exhibit, and takes the viewer down a
sequential ‘path’… or as close to that as I could get. From the seabed, we
travel up to the land, and then ever higher into the clouds.

JULY 21 update: PJ Trenton set up a photographic tour of the exhibit as a slide show. Please make sure to click the link to see his incredible perspective of Stirring the Dreams: