Memory Insufficient no longer lives here!

We are delighted to start accepting pitches in anticipation of the forthcoming launch of Volume 3 of Memory Insufficient. In the coming months, we’ll be focusing on five themes: identity, failure, labour, ownership and art/architecture. Accepted work will be published on the new Memory Insufficient site, as well as in a monthly newsletter, a future PDF compendium of all essays on the same theme, and possible future print and audiobook collections.

April 2015 ~ April 2016

Themes

Identity | Failure | Labour | Ownership | Art and architecture

What was the role of ~ in the history of a particular game?

What has been the role of play or games in the history of ~?

How does this game portray the history of ~?

How has ~ affected your history as a player and/or designer?

Guidance

Any kind of history will be accepted: social, biographic, documentary, personal, descriptive or polemical. We encourage a variety of writing styles, including poetry, visual essays and creative non-fiction as well as more standard essay style. Articles will be accepted on digital games, tabletop games, folk games, imaginary games, non-games and playful approaches to other media. Try to avoid a survey approach; we are looking for a maximum of 4 object studies per essay. If your essay draws on a particular disciplinary heritage, please suggest 4-5 texts for further reading.

Silverstring has three branches: our studio produces original content including games, music, and fiction; our consultancy works with clients as writers and designers to make your projects better; and our non-profit critical publishing society seeks to support the industry by publishing top-level artistic criticism and explorations.