The Mission on Prefsbelt IV took place when the Rebel pilot Wedge Antilles, coordinated by GeneralMadine, attempted to reclaim the ImperialshuttleTydirium. Antilles infiltrated the Academy through the southern mountain pass and avoided detection by the Sensor Outposts. He then docked with the shuttle and took off toward the rendezvous point. After his escort arrived, he escaped.

Madine ordered Wedge Antilles to approach from the south through the mountain pass, and told him the shuttle was parked at the northern Academy platform. Madine also cautioned him to avoid the Sensor Outposts. Antilles was able to avoid detection by the eight sensors and moved into the next section of the Academy.[2]

He then abandoned his starfighter to steal a TIE/LN starfighter after eliminating the pilot.[5] Antilles then infiltrated the Academy. He then proceeded to the Academy, passing the landing platforms and other installations and the AT-ST defenses. Near the Academy, he strafed the rows of TIE starfighters and the gun turrets, revealing his presence. He also flew through one of the other landing pads and acquired a vehicular upgrade.[2]

Assumption ends here.

The Academy staff announced that the Academy would go on lockdown in four minutes, and the fighters were deployed. Antilles knocked out the four turrets guarding the shuttle, docked on the landing pad, and transferred to the Tydirium.[2]

Pursued by TIE fighters and interceptors, he flew toward the rendezvous point, where three pursuing fighters were eliminated by Antilles' newly arrived escorts, two pilots from Rogue Squadron. Together they escaped the Academy.[2]

For the Night Mission, you had to evade the scanners under the dead of night in a Speeder. At the end, the player was chased by three TIEs, and escorted by two X-wings.

The Day Mission required Rogue Squadron to disable the scanners with their Y-Wings's ion cannons. At the end, the player was chased by several TIES and two Y-wings arrive for escort.

As there are two versions, this article incorporates only the information which appears in both missions, without specifying which version is official. If the player fails to capture the shuttle before the lockdown goes into effect, the shuttle will be lowered into the landing pad and the mission will fail. There are separate vehicle upgrades available in either version. This article assumes the player picked it up during the mission.

In the co-op campaign included in Star Wars: Rogue Squadron III: Rebel Strike, both players have to board the Tydirium before the player can use it. The first player is relegated to the pilot cockpit, whereas the second player will use its aft gun to shake off the pursuing TIEs.

The player may unlock the TIE fighter by capturing it in both versions, and there are separate upgrades to be found in the versions. This article assumes the player captures the TIE fighter as part of the infiltration. In the day version, the player must hit the TIE with the ion cannon, and in the night version, the player must shoot the pilot near an Imperial outpost. The player may choose to not capture the TIE fighter and continue in their starfighter. The player may also destroy any Imperial target as long as they destroy the four turrets guarding the shuttle. The strategy guide recommends that the player head straight to the rendezvous point, and this article follows that recommendation.

Madine's opening dialogue is slightly different in each version. If the player steals the TIE fighter at night, there is a separate cutscene where Antilles picks up his speeder's gunner. "I've found him. We're on our way" is Antilles' alternate dialogue. There is no dialogue at the end of the day mission.