So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.

All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.

(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)

So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.

All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.

(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)

Great work but i want to know did you move the name changing option or are you having trouble with it?

So I started looking at the Hero Colosseum to see what I can do and I've found the Figure Exp "currency" to power up figures, the Master LV., and the Master Exp. These three are in the same situation as the Zeni and attribute pointers in that they are under the influence of the xor operator making them not super convenient to edit, but I just added to the decrypt script I had. Only issue right now is that you can have a total of 250 figures in your collection and I have the addresses to change them, but... 250... I am unsure how to go about making this convenient. Any ideas or insight in scripting I should know? The current character script is useful to edit just the character selected, but the issue is that I don't know any value that I can use to specify my selection or anything else that would narrow it down.

So I started looking at the Hero Colosseum to see what I can do and I've found the Figure Exp "currency" to power up figures, the Master LV., and the Master Exp. These three are in the same situation as the Zeni and attribute pointers in that they are under the influence of the xor operator making them not super convenient to edit, but I just added to the decrypt script I had. Only issue right now is that you can have a total of 250 figures in your collection and I have the addresses to change them, but... 250... I am unsure how to go about making this convenient. Any ideas or insight in scripting I should know? The current character script is useful to edit just the character selected, but the issue is that I don't know any value that I can use to specify my selection or anything else that would narrow it down.

This should create a new window in which the user can select which slot they want to edit and write the result into a symbol for use in your pointer. Not actually sure if this would work, seeing as I'm a CE noob, but...

edit:
Just realized the symbol should be in hex instead of dec, so I've modified the onChange function accordingly.

edit2:
Just tested it and made some modifications to the code snippet.
Since CE does not let me assign 0 to a symbol I had to increment the ItemIndex. Because of that you'll need something like 0000-FFFF+FFFF*slotoffset (where FFFF is the actual length of the figure entry and 0000 represents the actual offset, like 8304 in the Save Slot Character Name) in your address.
I hope my explanations are understandable...

edit3:
Attached a cheat table that should illustrate it better, while also being a workaround for those (like me) that can't get the Current Character script to work as gamedata seems to point to an address that's 16 bytes off (possibly due to using a modded and/or cracked game)...