Hey, looking through the site I've found a number of references to "roomshaker" but there's no link to download it, and I can't seem to find any on a google search either, could anyone clear up this mystery for me? What is it? Where can I get it?

To those looking for a souce code release of the RoomShaker programs, Sorry but there won't be one.

If you want information about the format(s) jusk ask, I'd be glad to help any serious POP developer but I've spent years developing these projects and I don't want people simply changing 1 or 2 lines of code then calling it theirs (I've seen it done before - No thanks). People are already pinching my graphics (which also took a considerable amount of time to create) because they can't or don't want to make something original.

It does not matter who is releasing what!!

I don't care if you think I'm selfish because I've put years of time and effort into the RoomShaker projects and I'm not giving away what is rightfully mine.

Enjoy the programs, they'll still be getting new releases I'm not going anywhere for a long time, if you have ideas just let me know them and I'll see what I can do.

And this is the same level loaded in my Easy Events Assigner II, as my graphics are a 2x size of your RS II due the fact of the numbers, I just reduced the size of the image below to 50% for better fitting.

The guards of the rooms 23, 4 and 19 are misplaced in your RS II. The guard at the room 4 is behind the number 45 of that pressure plate.

Well, about Checkpoints... I think you need to add just a one (1) to the tile location. I never saw a checkpoint assigned to a wall like that in the Room 16 and in tile 11 of the Room 12.

And about Guard Location, there is a delphi object pascal subfunction inside the function called "DrawRoom" in my EEA II with the following contents.