Then I downloaded a chart from NOAA – I picked Idaho b/c it was small (4 MB). I unzipped that file which produced several directories of files. I don’t know raster so I wasn’t sure what these files were??? And when I tried using gdal2tiles.py w/ them, I didn’t know what to do. 🙂

Fortunately, MapTiler provides a GUI for gdal2tiles.py and allowed me to select the files (1 at a time). I just processed one using the Spatial Reference System ‘Custom definition of the system (WKT, Proj.4,..)’… whatever that means.

I processed that and it produces a bunch more directories w/ pngs – now there’s something I understand. I used the 10-15 zoom levels for processing so it produced a dir for each of those w/ subdirs and images.

I removed the project’s images under ‘Tiles’ and copied my new images there, added them to the project and… nothing. For some reason, the images weren’t being found in the dir structure expected by the project???

I noticed the images in the original project weren’t in the project target’s ‘copy bundle resources.’ How were the images getting included in the build?

I tried several things, but what worked was to NOT remove the original images, add my new image dirs and THEN remove the original image groups/folders/dirs from the project.

I’d love to know what’s going on there???

The good thing is, once it worked, it worked… sorta. It overlayed the image and even recentered the map but I don’t think it’s in the right location b/c the river shown in the image doesn’t seem to be there on the map.

TileMap using Idaho Raster from NOAA

So I’m still working on that, but wanted to get the above down before I forgot what I did.

“I just processed one using the Spatial Reference System ‘Custom definition of the system (WKT, Proj.4,..)’… whatever that means.”

To get your image centered right, you need to provide the right coordinate system at this prompt.
Most of the time, coordinate systems have a code (‘EPSG code’) which makes it easier to provide to softwares like TileMapper.

Thanks for the comment. This type of stuff is so far removed from my typical development that it’s like magic to me. 3D games, audio manipulation and now this are considered “other beasts” to me when you get into heavy lifting.
When the time comes for me to do more of this, I’ll be in touch. 😉