Fire Emblem: Shadow Dragon Walkthrough :

This walkthrough for Fire Emblem: Shadow Dragon [Nintendo DS] has been posted at 25 Feb 2010 by jimbo.l123 and is called "Fire Emblem FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jimbo.l123 and share this with your freinds. And most important we have 8 other walkthroughs for Fire Emblem: Shadow Dragon, read them all!

Walkthrough - Fire Emblem FAQ/Walkthrough

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^The above line was to determine the 79th letter (as required by GameFAQs)^
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READ VERY IMPORTANT SECTION!! Use Ctrl + F to search [CHANGES1]
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______________________ | | _________________________________
|Full Walkthrough (DS)| [ ] | Contact |
|by OboeDude (C) 2008| | | |AIM - OboeDude115 |
|Version 2.5 | [ ] |(You can also PM me on GameSpot)|
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[ ]
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\-_-_--_-/___________\-_-_--_-/
\ /
_________________________ \ / _______________________________
| Special Thanks: | \ / |What this guide covers: |
| | -_-_-_- | |
|GameFAQs [-iB] | | | |I will walk you through the |
|Nintendo/IS You | | | |majority of the game, telling |
|All contributors :) | | | |you what character to take and |
| | | | |who I would level. |
|Thanks to all mentioned| | | | |
------------------------ | | |This guide will also feature |
|_-_-_| |complete lists, such as an |
| | |item list. |
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[CHANGES1] IMPORTANT NOTICE!! [CHANGES1]
This guide was written for the EU version of this game. Many readers play the
American version, and thus, find my guide confusing due to changed names.
Here's a list of changed names:
Characters
__________
Shiida = Caeda (probably the least guessable)
Nabarl = Navarre
Key Terms
_________
Akaneia = Archanea
Medon = Macedon
Doluna = Dolhr
Classes
_______
Chameleon = Freelancer
I hope this section has clarified many previous confusions in my guide. Note
that I will place notices in various places to maximize the chance of a reader
finding it.
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Table of Contents
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You can search for the section you can by putting the code in the [].
To search for a chapter in the game, type in
CHP(insert chapter number here).
For example, CHP7 will forward you to Chapter 7.
Note: Gaiden Chapters have their own section [2C]. Prologue is [CHP0].
ENDGAME (final chapter) is [ENDGAME]
1. Beginning
A. Introduction [1A]
B. Game Controls [1B]
C. Game Modes [1C]
D. Basics [1D]
E. Hard Mode [1E]
F. Houses/Dialogue Format [1F]
G. The Forge [1G]
H. Highly Recommended Party [1H]
I. Reclassing Guide/Wi-Fi Guide [1I]
2. Beginning-to-end Walkthrough
A. Prologue [CHP0]
B. Main Chapters (To search for the main chapters, see above).
C. Gaiden Chapters [CHPGAID]
Foreword [CHPA]
Recommended Party [CHPB]
Before Chapter 6X [CHPC]
Chapter 6X [CHPC1]
Before Chapter 12X [CHPD]
Chapter 12X [CHPD1]
Before Chapter 17X [CHPE]
Chapter 17X [CHPE1]
Before Chapter 20X [CHPF]
Chapter 20X [CHPF1]
Before Chapter 24X [CHPG]
Chapter 24X [CHPG1]
3. Hard Mode (***** difficulty)
A. Introduction [3A]
B. Differences [3B]
C. Main chapters (to search, just type in HM1 for Chapter 1. END111 for last
chapter)
SO FAR I HAVE COMPLETED THE FIRST FOUR HARD MODE CHAPTERS.
4. Lists
A. Weapon [4A]
B. Items [4B]
C. Characters [4C]
D. Secret Shops [4D]
E. Event Recap [4E]
F. Class Promotion and Ability [4F]
5. FAQ [5A]
6. Conclusion
A. Contact [6A]
B. Special Thanks (contributor long list) [6B]
C. Legal information [6C]
D. Version History [6D]
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Beginning
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Introduction [1A]
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Welcome all to my guide. This is OboeDude's fifth written guide and his first
complete walkthrough! (Rest were Mini-FAQs).
THIS GUIDE WILL CONTAIN SPOILERS!
I hope you endured the attempted ASCII art above, I am relatively new to making
them.
As you [might] have read above, this game will cover pretty much every corner
of this game. There is a few excepts (Nintendo WFC details)
The Force tells me you are impatient, let us begin!
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Game Controls [1B]
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This game has relatively easy controls, there are two scenarios. In battle and
in preparation/start menu.
In preparation/start menu:
A - Select Choice
B - Go back
X,Y - Nothing
Directional pad - Move around menu
R - Used in certain spots, like in the save screen.
OPTIONAL: You can use the stylus for all these commands.
In battle:
A - Select unit, select action (Fight, Trade, etc)
B - Undo Action
X - Activates and deactivates DANGER zone (explained later)
Y - Nothing
R - Toggles upper DS screen.
Directional Pad - Choose Action, move character
OPTIONAL: Stylus is possible, though I recommend staying with the buttons.
NOW FOR SOMETHING MOST PEOPLE MISS OUT ON!!
In dialogue, pressing the R-button shows a nice list that you can read what was
said just before in the conversation.
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Game Modes [1C]
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Game Modes are split into two sections: main game and extras.
Main Game: The main storyline. Basically, the bulk of the game. The main thing
to note here is that you choose between Normal and Hard Mode.
Extras: There are some extra features here:
1) You can erase data here
2) Online Nintendo WFC (and wireless too) - there are two real features of
this. First, you can loan and receive characters.
You can also fight with friends and others. Note: I don't do WFC online for DS.
I will need help from others to explain. For now...
According to the description, you have an army that runs around and tries to
capture various castles. Your opponent has an army too and there are two ways
to win this game:
1) Kill everyone else
2) Capture the most castles in the time limit.
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Game Basics [1D]
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You are given an army of (insert amount of characters here) to defeat the enemy
To finish a map, you have to usually defeat the boss and "seize" (with Marth)
the spot he was on.
There are various terrains that offer their own bonuses. Forests are pretty
common and give a bonus in avoiding attacks. Other terrains include hills and
mountains, some of which are special in that they hinder troop movement.
There is gold in this game also, you get it from selling items and chests.
Enemies DO NOT drop gold. There are also a set amount of enemies for a map, it
isn't randomly generate battles.
There is a weapon triangle, between the three: swords, lance, axe. They offer
small bonuses, yet unlike other games, this game doesn't really make swords
superior to axes by a vast amount.
It goes:
Sword >>> Axes
Axes >>> Lances
Lances >>> Swords
Each character (and enemy) have a class, such as Mercenary or Fighter. They
have their own weapon skill, a mercenary for example can only use swords. He
can't use axes to fight, only swords. Only a few unpromoted units can use two
different weapon types (Cavaliers)
A unit can "promote" to the next class by using an item called the Master Seal.
An archer will be promoted to a powerful sniper. A mercenary becomes a Hero.
These promoted classes are stronger than the unpromoted and often can use two
weapon types (ie, lances and bow).
Each character has its own stats (short for statistics). They grow each time
you level up. To level up, you need to gain 100 exp. Exp (short for experience)
is gained by killing enemies. Harder enemies give more experience and bosses
tend to give a full level. Note that promoted classes level up slower.
Characters will die if they reach 0 health. Once they die, they are gone
forever. You can't get them back. (Well, you technically can get ONE unit back
in chapter 24, but nevertheless, it isn't worth it since the unit will be
seriously underleveled)
Going back to stats, they increase pretty randomly. Sometimes, you won't even
gain any stats and sometimes you'll gain in all but two stats. Some characters
have better "stat growths" then others. However, stat growth is still mostly
determined by a game function called RNG (Random Number Generator).
Sometimes you get good stat growths from the RNG, other times not so much.
There are different stats. Strength, Magic, Skill, Spd, Lck, Def, Res...
Most of them are self-explanatory:
Strength, Magic: (Depends on what class you are) Affects how high you hit.
Skill: How often criticals are.
Spd: How well you avoid enemies.
(The following was found on serenesforest's great combat equations)
Lck: Affects critical avoid rate and a little bit on accuracy and avoid.
Def: Reduces physical damage
Res: Reduces magic damage.
In battle, there are five different unique structures:
1) Village: Gives you items such as gold or units. Must visit with main
character. Sometimes gives weapons
2) House: Gives tips. Nothing else. Can be visited by any unit
3) Armory: Sells weapons. Can be visited by any unit.
4) Shop: Sells magic such as Blizzard and Heal. Also has potions like pure
water.
5) Fort: Heals your character at the beginning of the Player Phase.
There are also some more unique objects:
1) Door - Obstructs path. Must use thief or Door key to get by.
2) Chest - Contains useful item. Must use their of use a key.
One last thing: I mentioned DANGER zone once. Might as well explain here.
DANGER zones can be accessed by hitting X in battle. They show where all the
enemies can move, the boundaries. It is useful in planning how far to move a
unit to lure in the enemy.
That should be good enough for the basics of basics, read the game's tutorial
if you REALLY can't figure it out.
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Hard Mode [1E]
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As many of you might have noticed, this guide does not cover the hard mode
part of this game.
The Hard Mode is the same game as the Normal mode, same story. The only
difference is the insane difficulty added onto the characters. There are five
different difficulties in Hard Mode, ranging from * to ***** (with ***** being
the most difficult).
I do intend on eventually writing a ***** guide, but I wish to first adding on
and making my Normal Mode section improved.
Please note that I am extremely open to H5 (Hard Mode *****) help and advice.
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Houses/Dialogue Format [1F]
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I find it prudent for this guide to relate the various dialogue that occurs in
this story. The format is as follows:
(for Dialogue)
-------------------------------------------------------------------------------
DIALOGUE
[insert dialogue from Character1 here]
[insert dialogue from Character2 here]
[insert dialogue from Character1 here]
(insert action such as Character 1 leaving)
[insert dialogue from Character2 here]
END DIALOGUE
-------------------------------------------------------------------------------
These sections are separated by two spaces before and after to make reading
easier.
For houses, I will summarize what happens tips the people give you at the
beginning of the chapter. It will look as follows:
-------------------------------------------------------------------------------
HOUSES
1) [insert useful tip]
2) [insert not-so-useful tip]
3) [insert obvious tip]
4) [insert not-so-obvious tip]
END HOUSES
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As you can see, it should be easy to read and distinct between the regular text
-_-_-_-_-
The Forge [1G]
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Starting when you are able to prepare before battles, you can access a forge
feature via "Armory" >>> "Forge".
Basically, you pay gold to upgrade a certain weapon. This is useful in helping
weaker characters out at the beginning.
There are different stats you can upgrade:
Mt (Short for might - thanks to Johnny D): Upgrades how much you can damage.
Hit: Upgrades how often you hit.
Crit (short for critical): Upgrades how often you land a critical.
Wt (Short for weight): Changes how hefty a weapon is, a less heavy weapon lets
the user hit x2 instead of the regular one hit.
First, you have to pay the initial cost. This depends on what type of weapon
your unit is holding. It also depends on the type of weapon (Bow, Sword, Axe)
Note: Devil Weapons cannot be forged. Firestones cannot. Also, items like the
Parthia cannot be forged.
Also note that the price does not change if you are forging an item with only
1 durability compared to if you forged it with 30 durability.
Here are the initial costs: (thanks to serenesforest since I honestly wouldn't
have figured this out myself - note that I don't copy it exactly)
Note that this below chart is pretty useful for when I explain it later.
Bow
---
Iron - 440G
Steel - 770G
Silver - 2100G
Killer - 1600G
Longbow - 2000G
Brave - 2400G
Axe
---
Iron - 320G
Steel - 700G
Silver - 1600G
Hand - 540G
Killer - 1400G
Hammer - 1100G
Poleax - 1050G
Brave - 2100G
Sword
-----
Iron - 400G
Steel - 875G
Silver - 2000G
Rapier - 1120G
Armorslayer - 1000G
Wyrmslayer - 1200G
Killing Edge - 1500G
Levin Sword - 1600G
Wo Dao - 1400G
Brave - 2400G
Lance
-----
Iron - 480G
Steel - 980G
Silver - 2200G
Killer - 1800G
Ridersbane - 1200G
Javelin - 750G
Wing Spear - 1120G
Dragonpike - 1350G
Brave - 2700G
Magic
-----
Fire - 300G
Thunder - 420G
Blizzard - 690G
Bolganone - 1690G
Elfire - 1260G
Thoron - 2100G
Swarm - 2500G
Here it is:
-------------------------------------------------------------------------------
Base Value/2 (refer to above) + ((Decimal upgrade) X Base Value) = Cost
-------------------------------------------------------------------------------
Here is the way the upgraded stats are worked out. You have to refer to the
next chart:
50% - 1 Mt/5 Hit/3 Crit/1 Wt
150% - 2 Mt/10 Hit/6 Crit/2 Wt
300% - 3 Mt/15 Hit/9 Crit/3 Wt
500% - 4 Mt/20 Hit/12 Crit/4 Wt
750% - 5 Mt/25 Hit/15 Crit/5 Wt
1050% - 6 Mt/30 Hit/18 Crit/6 Wt
1400% - 7 Mt/35 Hit/21 Crit/7 Wt
1800% - 8 Mt/40 Hit/24 Crit/8 Wt
2250% - 9 Mt/45 Hit/27 Crit/9 Wt
2750% - 10 Mt/50 Hit/30 Crit/10 Wt
Most of you are probably wondering what the above section was all about. Well,
simply put, you need to refer to the top chart for each upgrade you make.
That means that if you upgrade the damage, hit rate, and critical, then you
need to refer to the above chart three times. Basically, just find the % for
all three stats.
For example, if I am forging a weapon and making it have +1 Mt, +10 Hit, and
+3 Crit, then I will find the three %s: 50%, 150%, and 50%.
Then, you need to make them into decimal form them add them together. Taking my
example above, I get:
0.5 + 1.5 + 0.5 = 2.5
This number is the cost for the upgrade (called the decimal upgrade in the
equation).
Let's put this to example. Say I am forging a Silver Sword for +1 Mt, +50 Hit,
+27 Crit, and -4 Wt. Here are the steps:
1) I find the base cost of a silver sword. 2000G.
2) I refer to the charts and get the four %s. In order: 50%, 2750%, 2250%, 500%
3) I convert them into decimals. In order: 0.5, 27.5, 22.5, 5.
4) I add them together to get 55.5.
5) Plug in the equation:
2000/2 + ((55.5) * 2000) = 112,000
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Highly Recommended Party [1H]
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The following is a list of units that I will recommend using/looking into.
THEY ARE IN NO PARTICULAR ORDER!
1) Wolf - This character is amazing. Just simply, his stats growth outplays
the fact that he even comes later. He starts out pre-promoted, but seriously,
his stats still beat most characters.
2) Abel - This Cavalier is one of the most reliable. I know that at the higher
levels, I can send him to lure in a unit without getting killed.
3) Frey - Just below Abel, he matches well and can be described like Abel. High
strength gain rate, making him a powerhouse.
4) Marth - Necessary obviously. But he is strong on his own and can fight
decently.
5) Shiida - Once she gets to those higher levels and is promoted, she will be
a monster with lances. Good movement rate too.
(Called Caeda in American version)
6) Merric - His proficiency with magic is astounding. Rips knights to shreds.
Only problem is his defence.
7) Gordin - I explain this in the section you get him. He isn't weak. Give him
a chance to prove himself as a sniper and you won't regret. Of course, charac-
ters like Wolf outclass him if you unlucky with stat gains. Still, he makes
for a good pre-Wolf game character and a great sniper if you are lucky.
8) Lena - Healers are always necessary in your party and she is like one of the
earliest, yet best healers you will get. Enough said I believe.
9) Nabarl - His low defence makes him questionable in making this list.
However, the myrmidon lovers won't find a better one to use than him. Critical
hits are often and once he becomes a swordmaster, he will tear through almost
any unit, generals included.
(Called Navarre in the American version)
10) Sedgar - I personally never used this character. I chose between Wolf and
Sedgar and stuck with Wolf. Though I heard that Sedgar is just as good as Wolf
so I decided to add him to this list.
11) Beck - Strong ballista. Due to the nature of this game, ballistas have many
weapons that let it kill various units. First, Beck can destroy other ballistas
Then, Beck can also kill all fliers with Arrowspatte. To top this off, Beck can
even shoot through walls, and his range is incredible. Solid unit that is
topped off with a good stat increase.
NOTE: As a general rule, units that come pre-promoted are usually inferior to
those that do not. I do not recommend using any pre-promoted units other than
Wolf and Sedgar (note that units like Beck and Marth cannot be promoted so they
aren't considered "pre-promoted") and that Wolf and Sedgar are overpowered, so
they make an exception.
Also NOTE that I do not encourage the early use of a Manakete. The first one
you can possibly use in the game is limited to 30 attacks/counterattacks due
to the 30/30 USE of the Firestone. This means that basically he is useless
after he runs out of attacks, making him an unreliable character.
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Reclassing Guide/Wi-Fi Guide [1I]
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Many users have wondered how to take advantage of the reclassing system. So
naturally, this section will hopefully answer most questions about reclassing.
Note: I tied this into a Wi-Fi guide since creating a great online team usually
requires a bit of reclassing.
Wolf + Sedgar ---> Hero/General (for maximum stats)
Merric ---> Curate (controversal issue)
The above two are the most advocated reclassing tips. However, they are quite
specific and don't cover the majority of units.
A good general tip (used especially in Wi-Fi) is to:
Train a mage to 20/10 (lvl 10 promoted), then to reclass to Swordmaster. Equip
the Levin Sword (use an Arms Scroll if necessary) and you should do hefty dmg
(note that the Levin Sword's damage IS indeed based on magic).
Also do note that you should level up the 10 remaining levels as Swordsman to
raise your Speed.
This tip is good online, but not on the main game since you probably will run
out of Levin Swords quickly.
Two general tips (one obvious while one isn't):
- Reclassing DOES change your character's stat growth. When leveling up, two
factors determine the growth:
1) Your character
2) Class
For example, Shiida, as a character, has great Spd growth. No matter what class
I give her, she probably will max out speed by the end of the game.
In another example, if I took a character with low speed and made them into a
myridomn/swordmaster, their speed growth would be increased by the class
- Don't reclass a STR character into a MAG character. You will probably end up
with horrible MAG stats...unless you intentionally know what you are doing.
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Main Chapters
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Prologue [CHP0]
_-_-_-_-
"Long ago, Medeus, king of the dragonkin, conquered the continent of Akaneia
beginning an age of fear and despair for all it's people. That tyranny was
broken, however, thanks to a miracle. A young man hailing from the Altea
region appeared with a divine blade in hand. He stood against the Shadow Dragon
,and struck him down. For some time after, the land enjoyed an age of peace.
However, after a century's passing, the Shadow Dragon returned. He forged an
alliance with a fiendish sorcerer who sought to rule the world, and their
combines might toppled kingdom upon unsuspecting kingdom. Again, darkness
threatened to engulf the continent. It fell upon the king of Altea, sole
descendant of the dragon-slayer hero, to sally forth with the divine blade and
fulfill his blood destiny.
His son, Prince Marth, remained at home with the boy's mother, his elder sister
,and a garrison manned by Altea's neighbor and ally, Gra. Thus the boy applied
himself to the ways of both pen and sword, until one day..."
The game opens in a musty castle corridor, Marth is walking to an exit when
he is greeted by...
-------------------------------------------------------------------------------
DIALOGUE
(Note: anything written in [] are comments by me.)
Soldier: Prince Marth... Are you awake? Beggin' your pardon, sire, but the
princess has asked to see you. [Get used to the weird way they talk]
Marth: Elice? Is she all right?
Soldier: She seemed to be, sire, but her words implied a certain urgency. She
bade you dress quickly and wait by the throne.
Marth: ...Has something happened?
Soldier: It's our forces off in Gra, sire. There seems to 'ave been some sort
of incident, but... Well, I'm not privy to the specifics.
Marth: I see... Thank you. I'll be there shortly.
(Soldier leaves conversation)
Marth: My sister said she would meet me by the throne.
Marth: An incident in Gra... If Elice had news of our father, I pray it's good
news...
END DIALOGUE
-------------------------------------------------------------------------------
Welcome to the first battle of the game. If you are following this guide the
whole way through (which is pretty much recommended), you should turn the
tutorial off. You can always go back and read it by pressing A on any empty
square and selecting guide.
Anyway, you are left in a seemingly empty hall. It's not going to be that way
soon, but don't worry, just move as far as you can toward the throne.
Soon after, the enemies appear...
-------------------------------------------------------------------------------
DIALOGUE
Enemy soldier: O'er there, that's him! Prince Marth!
(Marth enters conversation)
Marth: Wha- Who are you?!
Enemy soldier: We're soldiers of Gra, li'l prince. And if you know what's good
for you, you'll surrender to us without makin' any trouble.
Marth: Surrender? But that's ridiculous... Why would I surrender to the army
of an allied kingdom?
Enemy soldier: Meh heh heh... They don't tell you much do they? No matter.
You'll 'ave the full story soon enough. Now...lay down your sword.
Marth: I will not. I am the prince of Altea. I will not yield to you or any
other nation, here on my own land, under my own castle roof!
Enemy soldier: Heh, you talk big, brat. Have it your way. If you won't lay
down your sword, then we'll just have to take your life instead!
END DIALOGUE
-------------------------------------------------------------------------------
The hapless idiots move toward you. Don't worry about anything in this fight,
the enemies are pathetically weak. Just attack the closest one with any weapon
of choice (might want to save your Rapier for later).
On the enemy phase, you will be attacked by one guy. You should automatically
kill him on your counter-attack.
Back to your turn, move close to the throne (as far as possible).
The next guy that attacks you is harder, it will take three strikes to kill him
(that would mean two strikes of any weapon then another).
Anyhow, they won't do too much damage to you so don't worry. The next enemy
is programmed to wait for you to cross through the small gap.
-------------------------------------------------------------------------------
DIALOGUE
Enemy soldier: What? He is fighting back? I'll show him!
Marth: No! The throne... I have to get rid of him before my sister arrives!
END DIALOGUE
-------------------------------------------------------------------------------
After that short scene, just go up to the throne and attack him with your
weapon of choice. He should be dead soon after his counterattack. Seize the
throne after. Choose "Yes" to proceed.
-------------------------------------------------------------------------------
DIALOGUE
Elice: Marth, are you all right?
(Marth enters conversation)
Marth: Sister, what is happening?
Elice: Steady yourself, Marth. I have grave news. Our father was defeated by
the Doluna-Grust allied forces.
Marth: What? No...
Elice: It was Gra. Our own ally betrayed us and struck Father's army from the
rear. I am... I am not sure if he is safe. The scouts who returned gave confl-
icting reports...
Marth: Father...It can't be...
Elice: As we speak, soldiers sent by Gra are trying to take the castle. Mother
and I were separated during the escape. I do not know where she is.
Marth: .....
Elice: Marth, I need you to listen to me. You must flee the castle. Go on
without me.
Marth: What?
Elice: We've not many soldiers left...This is hard to bear, I know, but the
castle is lost. We must face that. I will look for Mother and join you as soon
as I can. You find Jagen and get away from here- far away. Understand?
Marth: ...All right. But promise you won't be long.
(Marth leaves conversation)
Elice: Goodbye, Marth. May you live long...
END DIALOGUE
-------------------------------------------------------------------------------
You are presented the opportunity to save here. Do so in any slot, then go on.
Two horsemen will approach you (allies)
-------------------------------------------------------------------------------
DIALOGUE
Frey: Sire!
Marth: ...Frey! Abel! You're alive!
Abel: Yes, sire. Princess Elice bade us protect you. Sir Malledus stayed behind
to accompany her.
Frey: Sire, we must be quick. Sir Jagen awaits us at the gates.
(Brief exit of dialogue, shows enemies appearing)
Abel: Blast! This will not do. How did Gra's soldiers ever make it this far?
Marth: Jagen and the others will be caught like mice...We need to seize the
gates and secure the area, immediately.
END DIALOGUE
-------------------------------------------------------------------------------
Notice: From now on, you have the choice of WHO you want to level. I will tell
you who I WOULD level, but you don't have to listen.
If you, for example, favored Frey over Abel, just give Abel's weapons to Frey
and put him in a corner. It is important that you make these sort of choices
at times, you will fail if you try and level everyone evenly.
For now, I would keep both Cavaliers sorta balanced and Marth getting exp
when the Cavaliers are tied up.
Right off the beginning, take one Cavalier and destroy the first soldier.
I would take Abel to do it, so Frey can deal with the far-left enemy. Remember
the weapon triangle and use a sword instead of the lance.
Marth should just advance normally. Without warning, the enemy decides to talk
-------------------------------------------------------------------------------
DIALOGUE
Enemy soldier: Now who's that who thinks they can sneak up on us? Ho ho...
What's this? I spy the Altean prince. Oi, listen up, you lot! Bag the prince!
Dead or alive, he'll fetch us as sweet a reward as the mind can conjure.
END DIALOGUE
-------------------------------------------------------------------------------
The far-left enemy should counter-attack Frey and die because of it. One enemy
troop should move forward and Marth will comment about the archers...
-------------------------------------------------------------------------------
DIALOGUE
Marth: Hmm, they have archers... We need to take care they don't pick us
off from afar.
END DIALOGUE
-------------------------------------------------------------------------------
The next soldier should be taken by Abel. Steel sword should kill him in two
hits.
Note: Even though it goes against the weapon triangle, sometimes it is worth
checking it out to see if it works anyway.
After this, just advance Marth further. One archer should attack Marth, use
Marth to take care of him (might take two turns) As for the other archer, use
Abel. Use the Javelin and watch the enemy counter-attack and die.
After this turn, use Marth to finish off the archer, and use Abel to Javelin
the boss to death (should only take one turn, he's that weak).
Seize the gate after.
A friendly Paladin by the name of Jagen will appear to talk...
-------------------------------------------------------------------------------
DIALOGUE
Jagen: Sire, it gladdens me to see you in one piece. It's not safe for you
here; we must be away at once!
(Cain enters conversation)
Cain (from a distance): Prince Marth! Where are you? Answer me, sire!
Marth (from a distance): Cain? ...That's Cain!
(Cain moves in closer)
Marth: Cain, you're supposed to be in Gra! Why have you returned without-
Yow! Those wounds...!
Cain: Sire, it's really you...I feared the worst. That his message would
go undeliv...Agh...
Marth: In that state, I don't know how you even stayed ahorse. Those gashes
must be treated at once-
Jagen: No, sire. Not until we've escaped.
...Cain, I trust you can put off bleeding to death for just a while longer?
Cain: Of course, sir... I aim to please...
(screen flashes to a different conversation between Malledus and Elice)
Malledus: Princess Elice! The enemy is nearly upon us! Gather your things,
quickly!
Elice: No, Malledus. I am staying here.
Malledus: S-staying here?! What madness is this?
Elice: Too many people have died to keep Altea and it's castle safe.
I cannot abandon what so many lives have brought. With Father and Mother
unaccounted for, I am the natural choice to remain with Altea's people.
And besides, by staying, I can buy time for the rest of you to escape.
Malledus: Nonsense. Just gather your things, and-
Elice: Malledus. I am not suggesting. I am commanding. If something befalls
Father, Marth will become the last person in the entire world worthy of
wielding the Falchion. I want you to guide him, Malledus- even when the rest
of us no longer can.
Malledus: Princess...I will try my best.
Elice: There's not much time. Go, Malledus. ...Go!
END DIALOGUE
-------------------------------------------------------------------------------
Chance to save again. Do so then...you can either read the stuff written or you
can skip. Either way I AM writing...
"Thus Prince Marth escaped Altea Castle with Sir Jagen and company at his side.
However, this success would mean little to him once he learned the cost. The
boy's woes were just beginning."
-------------------------------------------------------------------------------
DIALOGUE
Marth: Cain, how are your wounds? You should rest.
Cain: These scratches? It's my pride you're wounding sire. ...Anyway, we must
talk. There's a reason I've returned. ...Sire, I am...I am to deliver to you
His Majesty's last words.
Marth: Last words? You don't mean...Father...
Cain: My condolences, sire. The king died valiantly on the fields of Gra.
The traitors took from him the divine blade Falchion and gave no quarter to
those of our soldiers who remained...
Marth: I...I see...So they're all dead. Father, too...
Cain: His last words were as follows:
"Tell my son that I leave the future of Altea and our continent in his hands.
He must rise now where I have fallen. As Falchion's rightful heir, he has been
born into greatness...Now...he must be great"
Marth: ...Father. I will try...
Cain: ...Sire, I...I cannot bear this! Failing to protect His Majesty...then
leaving my brothers to die, slinking away like some coward...This indignity is
too much to bear! One day I will repay them in kind. I will avenge the
fallen...I swear it!
Marth: Cain, you speak for us both. When that day comes, we will punish them
together: Gra, Doluna...all of them!
(Jagen enters conversation)
Jagen: Sire! We ought to pay a visit to these homes outside the castle.
(home flashes)
Jagen: Your countrymen love you; perhaps they have knowledge that may serve us.
END DIALOGUE
-------------------------------------------------------------------------------
Alright, here comes a decision part. I would only keep two cavaliers in a party
at any time. Choose between Abel, Cain, and Frey. Personally, I chose Abel and
Frey since they already had exp.
Note: You will understand the importance of choosing two out of three in the
second battle after this. Trust me for now.
Oh and automatically sit Jagen at the corner of the map. He is what they call
a pre-promoted character, he comes to you as strong. For now he is extremely
powerful compared to other characters (especially with his silver lance), but
if you don't want to mess up your other characters, leave him doing nothing.
For the cavalier you decided you don't want, trade his equipment to other char-
acters and then leave him sitting there.
There are four houses in this map. There is no penalty for not visiting a house
but they do have valuable information sometimes.
Since this is a COMPLETE guide, yet I don't think it's necessary to write
everything out, I will summarize the main points of the houses in each level.
Note that this information was in section [1F].
-------------------------------------------------------------------------------
HOUSES:
1) Don't rush hastily when attacking enemies. Sometimes it's better to lure in
one enemy at a time.
2) Don't let Jagen get all the kills (even this NPC agrees with me) or you
might be in trouble later
3) Forts (a terrain structure) will heal you.
4) Javelins and other long range weapons can...fight long range.
5) Weapons break when the number next to them reach 0.
END HOUSES
-------------------------------------------------------------------------------
So anyway, starting next battle that has houses, the houses part will go to
the top of a section.
Advance with our three characters (two Cavaliers and Marth). Use one cavalier
to attack the soldier at the bottom of the screen.
After the first move, Jagen decides to interrupt:
-------------------------------------------------------------------------------
DIALOGUE
Jagen: Look sire. Not all of Gra's might harries the castle. They've left
soldiers here outside.
Marth: Elice will have no plans to escape...Let's seize that fort across the
water. Perhaps we can squash enemy reinforcement at the source.
END DIALOGUE
-------------------------------------------------------------------------------
One of your cavaliers that you sent will defeat another enemy. Two other
enemies will move toward your position.
Use that same cavalier to attack the archer. Experiment with the different
weapons to find one that will kill the archer in two strikes. That same
cavalier will destroy the adjacent enemy when he attacks. Now, move that
cavalier out of the way and let the other two characters get some exp.
Your other two characters, should easily defeat the enemies. Just focus on
specific enemies (archers), retreat if you mess up, and remember that counter
attacks are your friend.
Once you approach the bridge leading to the last two enemy (mages), Marth will
make a simple observation
-------------------------------------------------------------------------------
DIALOGUE
Marth: Mages...That will complicate things. They don't need to get as close to
do us harm.
We'll need to approach carefully.
END DIALOGUE
-------------------------------------------------------------------------------
Okay, so you're probably all confident from beating those easy enemies, right?
Well pay attention, mages in this game hit abnormally high. Lure the first
mage in, then kill him. Watch out for you HP, they deal a hefty 8 damage.
Now, one of your characters is probably seriously hurt, take the other one
and defeat the boss. Seize and...more dialogue...
-------------------------------------------------------------------------------
DIALOGUE
Marth: There. That ought to do for the enemy soldiers around here. Malledus!
Why aren't you with my sister? Did you leave her someplace safe?
Malledus: ...Princess Elice will not be joining us. She has elected to stay
at the castle.
(Marth runs the way you guys came from and Malledus blocks him)
Malledus: Hold, sire! Where are you going?
Marth: Where do you think! [Should be a ?]
Malledus: Stop! Sire, consider for a moment why the princess would go as far
as to lie to you to ensure your escape. Your sister knows that you are the
future of Altea- nay, the whole land!
Marth: .....!
(flashes to Cain + Marth conversation earlier)
Cain: His last words were as follows:
"Tell my son that I leave the future of Altea and our continent in his hands.
He must rise now where I have fallen. As Falchion's rightful heir, he has been
born into greatness...Now...he must be great"
(out of flashback)
Marth: I'm...our future...
Malledus: Sire... You must live. Drink deeply now of these injustices; sip on
these slights they serve. Remember them! One day you will lead us back here to
avenge the fallen and reclaim Altea in their names [plural incident]!
Marth: ...Then it seems my life is no longer mine to hazard.
Malledus: In your veins flows the blood of a hero- the blood of Anri. You are a
son of House Akaneia, and sole heir to Falchion- our only hope of defeating
Medeus, emperor of Doluna. Sire, were't in my power, I would have you choose
you own path...but I'm afraid your path has chosen you.
Marth: ......
END DIALOGUE
-------------------------------------------------------------------------------
Save the game.
"Marth and his knights took refuge in a forest near Altea's borders, lying
low while they waiting for the right chance to escape the kingdom. Before long,
the enemy grew less watchful: the time to slip away had come.
Still, the prince could not quell the sadness in his heart for his sister
Elice."
-------------------------------------------------------------------------------
DIALOGUE
Malledus: Prince Marth. ...Sire? Sire! Are you listening?!
Marth: Huh? ...Oh. Malledus.
Malledus: Get ahold of yourself, Sire! I know how you grieve, but the Gra host
that pursues us will not be interested. We must keep moving, and with all haste
at that.
Marth: I...I'm sorry. These thoughts are hard to put aside.
Malledus: From here, we will cross out of Altea and begin our escape to Talys.
I trust you are prepared?
Marth: Talys... I've heard the name. An island kingdom to the east, isn't it?
Malledus: That is correct. The king there was a good friend to your father-
and perhaps more importantly, a true friend. It was Princess Elice's wish that
you seek refuge in Talys should things ever go awry.
Marth: Me, but not her...
Malledus: I've arranged for a boat to take us from the northeast shore. But to
get there, we'll first need to cut through a prison to the north. I managed to
come by a key to the premises. Let me hand it over.
(Obtain Door Key)
Malledus: Now, on the road, you may notice people who seem to be fighting for
Gra against their own wishes. Before you resort to your blade, you should try
talking to them first.
END DIALOGUE
-------------------------------------------------------------------------------
So the battle begins, but first...
-------------------------------------------------------------------------------
HOUSES
1) The enemy army is gonna own you bad. They're coming fast.
2) It is necessary to part with a person if it means getting a different char
END HOUSES
-------------------------------------------------------------------------------
Alright, this is the map where you will have to use your character in...ways.
Defeat the first three troops.
After you end your first phase, the enemy in the back will talk...
-------------------------------------------------------------------------------
DIALOGUE
Captain: Enemies south of the prison?
Enemy soldier: Yes, sir. Not many of 'em, but the scouts say they're a tough
bunch all the same. And guess who's with 'em...
Captain: ...You're saying the prince is coming this way?
Soldier: Yes, sir. How ought we proceed? The main force 'as yet to arrive,
and- to be honest, sir- we need 'em.
Captain: Bah! You're cowed too easily. We can win...if we set a trap [lol he
calls what he about to do a TRAP? More like a mistake]
Soldier: Er...a trap, sir?
Captain: The prince of Altea will be ours.
Just do as I tell you, and we'll pluck this royal plum long before the main
force can show up to steal all the glory. Heh...
END DIALOGUE
-------------------------------------------------------------------------------
The enemies will finish their turn then the "trap" is set.
-------------------------------------------------------------------------------
DIALOGUE
Ruffian: You! Inside!
Gordin: Grrrmph...
Ruffian: Heh. I thought Altea was the great 'ero Anri's kingdom! Didn't take
more'n a couple of days to break you, now did it, Gaggles?
Gordin: Mmph! Arrumph!
Ruffian: What's the matter, Gaggles? Can't talk cause you're gagged, Gaggles?
Ba ha ha! [horrible pun] I'll letcha in on a little secret. Altea's little
princeling is on 'is way 'ere right this moment.
Gordin: .....!
Ruffian: Ooh, but sad for you, you look awful dangerous in the uniform...
MISTER GRA SOLDIER! Ha! Soon as the prince sees you, 'e'll say, "Yow! It's an
enemy ambush!" -and that'll be the end of you.
Gordin: Gugrrrmph!
Ruffian: Once the prince sticks you like a pig, we get to call him Marth the
Tyrant, coz 'e kills 'is own countrymen
Ruffian: Won't that be an 'oot!
Gordin: Rrrmph.
Ruffian: So long, Gaggles! Better start praying to your 'igher deity of choice
!
END DIALOGUE
-------------------------------------------------------------------------------
Alright, that was a long distraction. Basically, just finish whatever is left
of the two enemies then unlock the door and recruit "Gaggles" (jk, Gordin)
with Marth. Note that you should get an iron bow from one of the enemies.
-------------------------------------------------------------------------------
DIALOGUE
Marth: Yow! It's an enemy ambush! [Wow...just wow]
Gordin: Rrrgmph mrph!
Marth: Huh? You've been gagged? Here, I'll get that...
Wait, I know you! You're one of our archers, er...
Gordin: Gordin, sire! My name is Gordin. The enemy captured me and left me in
this mortifying state.
Marth: I see. Well, I'm glad you're unharmed. But I'm afraid we cannot stay
here a moment longer. Stay behind me and-
Gordin: I can fight, sire! If you have a bow I could use, I would be honored
to fight at your side.
END DIALOGUE
-------------------------------------------------------------------------------
Okay let me tell you, Gordin is considered to be weak. However, I do not
consider him to be all that bad. For people who enjoy abusing stuff in the
game, he can easily become a fantastic sniper (if you get lucky with his stat
level ups). I recommend him to be in your party and to promote him at level 20
(which isn't hard to get if you abuse this game with like arena abusing)
-------------------------------------------------------------------------------
Notes about Gordin
NOTE: THIS SECTION IS TO THOSE WHO ARE AT LEAST AT CHAPTER 10+. IF NOT, YOU
MIGHT WANT TO CONSIDER SKIPPING THIS SECTION FOR LATER.
Some readers are wondering why I choose Gordin over, say Wolf?
I prefer Gordin for his defense. He can lure in units without risking too much.
For example, say that a recruitable unit is just one square away from being
able to be recruited by Marth.
Instead of worrying about the recruitable unit killing my unit or my unit
killing them, I can put Gordin there. He will take the light damage, and won't
retaliate since he is an archer.
This isn't the only use for Gordin. Yes, he might be outclassed by a few units,
but overall, he makes for a good character. Great boss owner if I might add.
Note: Readers might see Wolf's defense and compare them with Gordin's. They
will probably conclude that Wolf isn't too far behind. However, this is easily
flawed. Wolf comes as a pre-promoted unit. Of course a lvl 20 Horseman has just
about or more defense than a lvl 20 Archer!
End note.
-------------------------------------------------------------------------------
Give Gordin the iron bow you got.
Ouch, seems like the next turn the main army is back and really strong. Bunch
of dialogue...
-------------------------------------------------------------------------------
DIALOGUE
Jiol: Listen, men. Your target is the prince. Find the prince of Altea and
bring me his head served on a shield!
(he leaves and conversation goes to Marth + Malledus)
Marth: Look there!
Malledus: No...Anri save us...Of all the places to be beset! Sire, that is Gra'
s main force- and they are accompanied by the knights of Grust's Sable Order.
Our chances of routing them are slim, I'm afraid, and those of slipping away
undetected afterward, all but nil...
Marth: Then we've no hope?
Malledus: I...I can think of one strategy. We could leave a decoy behind for
when the enemy catches up.
Marth: A decoy?
Malledus: It's you they're after, sire. Were one of your men to stay behind
disguised as you...Well, the enemy ought to take the bait. That would give you
and the others time to escape.
(points at fort)
Malledus: One of your men must make for that fortress on the south highroad.
He will act as a decoy by dressing as you and luring the enemy force away.
Marth: But Malledus, how will he find his way back to us?
Malledus: Sire...He may not. You must part with one of your comrades. There is
no other way.
Marth: ...Well, I will find a way! You cannot expect me to agree to...to
abandon one of our own to a death at the hands of the enemy. Surely there
must be another way...
(Marth leaves)
Malledus: Forgive me, sire...But this is our only chance. You know as well as I
do that you must not die here today.
END DIALOGUE
-------------------------------------------------------------------------------
Alright, you have it here in a nutshell:
The enemy is closing in and you need to get one of your characters as a decoy.