More things for builders to do in the water (e.g. Lighthouses
as a tile improvement instead of a Harbour building).

More things to do in the ocean (e.g. Fishing Trawlers that can
operate outside your territory).

I became so accustomed in Rising Tide to having useful oceans
that it feels really lame going back to them being an essentially
barren expanse, even in later eras where things like tidal power
stations would make sense!. While rivers are too thin to go all-out
on humanity's historical relationship with rivers, fisheries could
still be placed in adjacent tiles to provide an alternative to
agricultur…

Civilization VI, the latest entry in the venerable strategy game
franchise, comes out on October 21. To celebrate, we've partnered
with publisher 2K Games to create a quiz that will tell you which
of the game's 18 leaders you're most like.

It's less than two weeks until Civilization VI is
released on October 21! The wiki has been stirring, new edits are
raining in at an unprecedented pace! Several new and prolific
editors have joined recently: in alphabetical order at least
Desertmoongw, HyperdriveJ, and Lucas Am.. Welcome
again! :)

Civ Cast, a Civilization VI themed podcast was launched
last month, and I expect the fourth episode to be published any
minute now. Interesting discussions there, check it out if you
haven't yet!

Talking about discussions, our own new discussion forum was
opened recently and has quickly attracted several new users!
Unfortunately the posts aren't visible in Special:WikiActivity (or
Special:RecentChanges, which I prefer). However, the posts are
visible a…

Kyle Dempster Studios is about to launch a new Civilization
VI themed podcast, Civ Cast! The teaser is
already up, and the show will begin later this month with two
hosts, Kyle and Mike. I'm really excited, this will be a great
addition to the Civilization community!

The podcast will be available in the following services:

Google Play (apparently US and Canada only, thanks to
Google)

iTunes

Stitcher

TuneIn

Finally, be sure to follow these guys on Twitter! And follow
this wikia too. ;)

Great news!!! Civilization VI has been announced!!! It is to be
released in October! Check out the article for the official
announcement video, a partial list of new features, and some
screenshots as well as links. And, as always, feel more than free
to amend the article with whatever details you can
find! :)

The Humble Firaxis Bundle is here! Name your price: pay $1 or
more to unlock XCOM: Enemy Unknown, Sid Meier's
Pirates!, Ace Patrol Bundle, and Civ3 Complete.
Pay more than the average (about $10 at the moment) to unlock
Civ4 Complete, Civ5, Sid Meier's Starships,
XCOM: Enemy Within, and more. For just $15 they'll even
throw in Beyond Earth as well! Support charity, buy now --
10 days and 20 hours left to act on this offer!

Settler, Chieftain and Warlord have perks in benefit of the
player; but in most cases do not reverse (i.e. become harder) for
Prince+ difficulties. For example, base happiness is 15 / 12 / 12 /
9 / 9 / 9 / 9 / 9. The notable exception is the barbarian
aggression range. Aforementioned difficulties also have a turn
immunity to barbarians entering their land, which for settlers is
functionally all game.

AI has a unique difficulty level that falls between Chieftain
and Prince, mixing and matching various properties. AI also possess
bonuses based on the player's difficulty.

A major update for Rising Tide was released a couple of days
ago! The biggest changes are the additions of the and . Black
Market is a way for Covert Agents to acquire Strategic Resources,
and with Spoils of War you can receive stuff from your opponent
when you beat them in war. In addition to those there are some
changes in basically all the fields of the game, so check the
change log!

I have really felt that Civilization has needed alien sponsors
once more. Specifically, two. That hate eachother. I present to
you, spiritual successors to the aliens of the Sixth Manifold, as
well as two new victory types.

Once one sponsor has met all Sponsors in the
game, that sponsor forms a Planetary Panel. The planetary
panel allows global laws to be put in place, such as:

-
Change in Production cost of units or buildings

-
Bonuses for sponsors with a certain Affinity: amounts vary for the
level of Affinity obtained

-
Sanctions on certain Stations, cities or entire sponsors

-
Combat bonuses against aliens

-
Monuments

Monuments are PP’s version of Civilization V
Projects. They do not use City Development…

Civilization fans looking to learn more about Sid Meier's
Civilization: Beyond Earth: Rising Tide's new sponsors need look no
further than the below video, which succinctly outlines each of the
new sponsors' backstories, detailing the reasons why they developed
into exoplanet-exploring leaders:

Hi! I'm MeepTMW, a fairly new editor here at Civilization Wiki,
but a long time SMAC and Beyond Earth player. I've also played
Civilization V a lot, but have falled in love with the science
fiction here again. I've helped develop unit-based pages for Beyond
Earth with nice pictures and useful information as well as a little
bit of strategy here and there. After realising that wiki pages are
usually better to be non-biased and contain mostly factual ideas,
I'm building a guide here for what I see as the strategies of
Beyond Earth.

Note that this guide is intended for Rising Tide users -
BERT (Its abbreviation) is an overhaul of the existing game and
gives it far more substance than the vanilla game.

I really enjoy the quotes on BE from the sponsors everytime a
wonder or a technology was announced. I added the quotes that game
from the actual leaders onto the leader pages. However several of
these quotes were not made by these leaders.

I am going to take a little break from BERT and this wiki. I
figured I would put this out there if anyone wanted to mess with
it. Enjoy.

I find good ol' Civ 5 incredibly frustrating in one aspect:
attempting to be peaceful and friendly with the computer players.
On Warlord difficulty, I was just playing as , and had a long
Friendly relationship with , about 300 turns. I joined in an
classical era war, we traded frequently, and made several
declarations of friendship. I was aiming for a diplomatic victory,
so I hadn't been in a war since Wu and I eliminated Hiawatha from
the game. The only negative I had with her was "They believe you
are building new cities too aggressively!" I had only built one new
city in many, many turns. Then, suddenly, she is denouncing me. It
does not make sense to me that she could flip so abruptly from
Friendly to Denouncing, followed by Guarded. I…

I just watched the Firaxicon 2015 panel called Civ V
Retrospective: The Complete Edition. It was a great, exclusive
look at the history and development of Civilization V! Find
my summary of the presentation at the Civilization Wikia's Facebook
page. :) Here's the full video:

And here's a few screenshots, demonstrating some of the various
topics that are discussed:

I copied these two messages that are meant to explain how to use
the lua language on this site. This was written for future
reference.

Hey there, I'd be happy to tell you about Lua powered templates
and how to work them, the best way to do that would be to contact
me using one of the methods listed on my profile so I could answer
your questions directly, or you can always ask them here like you
did of course.

Otherwise documentation on the way this new templating method
works can be found here.

Here are some useful links within this wiki to understand what's
going on under the hood:

Rising Tide will be released on October 9th, 2015, i.e.
in less than two weeks! The game is already pre-orderable on
Steam.

All of the four new factions have now been revealed: Al Falah,
North Sea Alliance, INTEGR and, as the most recently revealed
faction, the Chungsu. As a fun fact, INTEGR is led by a German lady
named Lena Ebner, named so after Firaxis's beloved producer Lena
Brenk, who recently moved from Firaxis to 2K.

Firaxis has produced nice little featurettes demonstrating the
new aspects of Rising Tide, the newest one having been
published earlier today:

The previous one was about the revamped diplomacy system:

And the first one was about the much anticipated new aquatic
gameplay:

I am certainly no stranger to wikis, and I know they expand in
bursts of activity, with huge lulls of time in between. I can not
sustain this activity because of my personal life. I figure I would
write a few suggestions of things, I don't have time or simply do
not know how to do, of suggested changes and maybe a few different
people will do one or two bullet points. I do plan on staying off
this site at least until Rising Tide is released. Hopefully,
I will have more time to work on this site. That being said, when
the expansion is released, why in the heck would I spend my free
time here. I should be playing the game.

Icons. Go to [1]. Download from the site all the unit icons,
and add them to each unit pages.

Can anyone help I have civilization 4. Our program files
recently changed and I no longer can get into configuration code
file and I picked up a program called pit boss. This is rearrange
the files and I can no longer use to cheat codes that I've used for
years how do I get rid of this program

There is an epic 2K Games sale on the Humble Store! The
Civilization franchise, Starships, XCOM,
Ace Patrol, even Sid Meier's Pirates! and Sid
Meier's Railroads! Support your chosen charity and buy now! The
offers are only valid on this weekend.

Firaxis is arranging another Firaxicon event this year! It takes
place on Saturday, October 3 in the Baltimore Convention Center.
The event covers especially the Civilization: Beyond Earth
expansion Rising Tide as well as XCOM2. It was also
announced that GameSpot will be the official livestream partner of
the event, so we should be able to see at least some of the panels
in real time even if we're not there!

See the event details at Eventbrite. Also see our Firaxicon 2014
Portal for last year's panels etc!

I was lucky enough to play the first 150 turns in Civilization:
Beyond Earth Rising Tide, Firaxis' generous expansion to last
year's exoplanet-faring 4X. I'm happy to report that, based on what
I played, Rising Tide represents a major addition to the mechanics
established in Beyond Earth's core game. Water may be the obvious
update, but Firaxis has also made a number of significant changes
to the underlying systems, all of which work to empower the player,
giving him or her more tools to achieve the civilization they want.
Read about the changes and new features below!

All factions can now send a colonist to establish cities in the
ocean. Water-based cities operate a bit differently than their
land-based counterparts. There is no geographic…

Just before E3 2015, I announced an exciting opportunity for
Wikia to visit with the developers of Civilization:Beyond Earth and
present questions from the community. Thanks to your excellent
contributions, we are thrilled to present you with a Special
Edition of Wikia's Expert Showcase featuring community questions
answered by David McDonough and Will Miller, Co-lead Designers on
Civilization:Beyond Earth - Rising Tide.

There's an exciting new Humble Weekly Bundle that just started:
a collection of 8 retro games for just $5. What's interesting to
us, this collection includes the early classics of Sid Meier
himself: Pirates!, Colonization and even Covert
Action! Act now, the offer is valid for less than 7 days! And
did I mention you'll also get Steam keys for the games? :)

Hello Civilization fans! Wikia may have an exciting opportunity
at E3 2015 to visit with the developers of Civilization: Beyond
Earth. What does the future hold for Civilization? What do you want
to know from the creators? Let us know for an upcoming Community
Q&A!

Leave any and all questions you have for the Civilization team in
the comments below. We plan to bring your questions to the
developers and post their answers as soon as we can. While we can't
promise to get every question answered, we will do our best to
bring you information straight from the source.

Please use the comment section below and have your questions to us
no later than 5pm PT on Sunday, June 14th.

Update: The questions were presented to the developers
and we have creat…

2K and Firaxis Games today announced >Sid Meier's
Civilization®: Beyond Earth™ – Rising Tide, the expansion pack
for 2014's turn-based strategy title, Civilization: Beyond
Earth, is currently in development for Windows-based PC.
Created by Firaxis Games, Rising Tide will enhance the
Beyond Earth experience by adding a variety of new gameplay
capabilities and providing near limitless ways for players to
create a new futu…

Firaxis is doing something interesting for its weekly livestream
on Thursday at 11am PT/2pm ET. Rather than playing a game, the fine
folks at Firaxis wanted to conduct a live Q&A on Periscope!
We'll post the link to the livestream when it's up on Thursday, but
we wanted to give you all a heads-up so you could submit questions
ahead of time.

Be sure to follow us on Twitter so you're notified the second
we're live!

If you haven't picked up Civilization Revolution 2, now's the
perfect time. The iOS and Android versions of the game is currently
66%, on sale for a shockingly low $4.99. Buy it for iOS at the
Apple Store, or for Android over at Google Play.

To celebrate Sid Meier's Starships , the community team here at
2K has been creating custom travel posters highlighting some of the
planetary Wonders players can build throughout their campaigns.
We've already shared The Great Shipyard, but you fine folks
checking out my blog post on Wikia get an exclusive sneak
peek at our latest poster, Warp Control. We're planning on making
more so don't expect it to stop here!

Explore the galaxy and make it yours in Sid Meier's Starships,
currently available on PC, Mac and iPad for $14.99.

On Thursday, March 12, Sid Meier's Starships will launch on PC,
Mac and iPad. To celebrate the launch, we're going to conduct a
bold global livestream initiative, which will see a single save
game being shared across 3 separate streams. Exciting stuff!

The festivities will kick off with Firaxis Games at 11am PT/2pm
ET. Firaxis will start off the shared game and lay the foundation
for the remainder of the day's streams.

Next, fans Writing Bull and Christian Weigel will continue our
shared save game of Starships at 2pm PT/5pm ET. As some of the
biggest fans and most skilled players in the Firaxis Games
community, we fully expect them to further strengthen our foothold
on the galaxy.

You can now pre-purchase Sid Meier's Starships on Steam! The
Steam page is
here: http://store.steampowered.com/app/282210

In addition to pre-purchase, there is system requirement
information and a community hub where you can discuss the game with
other fans. Sid Meier's Starships launches on March 12 for PC, Mac
and iPad, and will be available as a $14.99 digital title.

Over on the Civilization.com blog, we've posted a very
interesting Q&A with "thenyanmaster" - the individual
responsible for the first massive, AI-driven domination game of
Civilization V . This game featured 42 different civilizations, all
waging war across a huge map, and now some folks on the
Civilization subreddit are doing it again!

A new patch for Civilization: Beyond Earth was announced
a couple of days ago! The exact release date was not revealed, but
I'd expect it to be in March. The update addresses especially the
balance of Wonders and trade routes, but also prepares the game for
integration with Sid Meier's Starships. Find the full list
of changes here!

Thanks to the hard work of one skilled fan and some Wikia
engineers, you can now take a Supremacy Battleship from Sid Meier's
Starships for a spin - literally. You can literally spin the
ship around.

The interactive ship viewer (Supremacy) is great because
you can really see how Affinity directs humanity's technological
advancement in the Civilization: Beyond Earth universe. The slick
metallic finish of this Battleship intimates, at a glance, the
ideals of Supremacy and how its followers adopt cybernetic implants
and technology as a means of evolutionary advancement. Kudos to the
talented folks at Firaxis Games responsible for creating such a
pronounced visual aesthetic.

For more information on Affinities and how they've changed from
Beyond …

2K has posted a blog detailing how affinities from Sid
Meier's Civilization: Beyond Earth will be represented and expanded
on in Sid Meier's Starships. Each affinity has been treated to a
sleek visual update to represent the time difference between the
games, but there's more to it than that:

These differences in Affinity in Starships are more than just
cosmetic. Affinities also have gameplay advantages in Starships for
the player. Supremacy begins the game with a Wonder, representing
the achievements of their advanced technology, a powerful bonus
that applies from the start, and which can guide the development of
the entire fleet and its tactical approach. Purity gains double
rewards from each mission, through the skillful work of the
flee…

SId Meier's Starships takes place many years after the
conclusion of your game of Civilization: Beyond Earth . Over this
period of time, each Sponsor's leader and the Affinities - Harmony,
Supremacy and Purity - guiding their progression have evolved
dramatically. This not only plays out in the look of each leader,
but also in the way your fleet operates in Sid Meier's companion
game, Starships.

To help illustrate the hard work put in by the game artists as
well as help paint a picture for how these two games are tied
together in the same universe, the Beyond Earth and Starships teams
synced up to produce a piece on the Civilization.com blog. Give it
a read!

Firaxis has started the weekly livestreams again, after a break
around the New Year! Last autumn we saw several livestreams about
Beyond Earth, and the newest streams are -- surprise,
surprise -- about Sid Meier's Starships. The first one is a
lot like the demo they gave at PAX South, but the second one
features a much more interesting fight, as well as a short question
and answer section at the end. Check them out below!

The next livestream is supposed to take place on Thursday, 12
February 2015, at 7 pm UTC. You will be able to watch it at
http://www.twitch.tv/firaxisgames.

Using the database dump of this wiki, a little application to
parse it, LibreOffice and Photoshop I created a couple of graphs
about the development of this wiki:

The file count seems to match very accurately to what
Special:Statistics is saying. The number of articles in my graph
(~6250) is higher than what this wiki reports (currently ), but
that's probably because of how MediaWiki counts articles, i.e. it
has some heuristic to exclude short articles or unreachable pages.
Redirects should not be included in my number, but I admit I also
need to test my software and study the MediaWiki XML logic some
more. The reason the data series values don't all start from zero
is that a few articles and their histories have been imported from
Wikipedi…

If you weren't able to make it to the inaugural PAX South last
weekend then you missed the Firaxis Megapanel, which included a
live Starships demo from creator Sid Meier himself! We were sad you
didn't make it, but we guess we can forgive
you.

We filmed the panel, which spoke a bit about the connections to
Beyond Earth with co-lead designers David McDonough and Will Miller
prior to Sid jumping into the live demo. Sid Meier's
Starships is set in the same universe as Beyond Earth and takes
place hundreds of years after Beyond Earth's endgame.

So feel free to watch the video embedded in this post. If you
want to jump directly to gameplay, just click the annotation near
the beginning of the video.

The Polygon site just published an article with some new
information on the upcoming Sid Meier's Starships game,
based on the information Sid Meier himself revealed at the PAX
South event on Saturday. Some interesting points:

The game focuses on RPG-like progression of the systems of the
starships

The Affinities from Beyond Earth make a return

It's turn-based and takes place on a hex-based maps, but the
maps are dynamic and will change in the course of the game!

Today, GameSpot posted another interview with Sid Meier about
his upcoming game, Starships. The focus of this interview is team
size and how having a smaller group working on the game affords Sid
and his team freedoms not available to larger teams working on
bigger projects.

Check out the
interview: http://www.gamespot.com/articles/sid-meier-opens-up-on-new-team-structure-lots-more/1100-6424761/