Ignite

Ignite

Requires Mage (Fire)

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Buff

When Ignite is applied to a target with no active Ignite, a new damage-over-time effect is created which lasts 9 seconds and deals damage every second. The actual damage is dependent on damage dealt by the spell which triggered it and the player's mastery value.\r\rAs an example, suppose a player with 45% mastery hits a target with , dealing 2000 damage. Ignite needs to deal 900 damage (45% of 2000) over 9 seconds, so each tick needs to deal 100 damage.\r\rWhen Ignite is applied to a target with active Ignite, the active Ignite is extended so that it deals damage 10 times (new duration is therefore between 9 and 10 seconds). Remaining damage of the current Ignite (refered to as Ignite bank) is added to the new contribution from the spell which refreshed it and then evenly distributed between all 10 ticks.\r\rSuppose the same player as above hits a target with another , dealing 2000 damage. The target already had an active Ignite, dealing 100 damage each tick and lasting 3 seconds. The current Ignite still needs to deal 300 damage (3 x 100) and the Fire Blast contributes another 900 damage (45% of 2000). The new Ignite therefore needs to deal 1200 damage (300 + 900) over 10 seconds, so each tick needs to deal 120 damage.\r\r\rEvery 2 seconds, each active Ignite attempts to spread to another nearby target. Ignite can only spread to targets that have smaller Ignite bank (remaining Ignite damage) and are less than 8 yds away (size of the targets is also considered, so it is roughly 8 yds edge-to-edge, but this might vary from target to target). When Ignite attempts to spread, a random eligible target is chosen, its Ignite is removed (if present) and the original Ignite is copied over. After the spread, both targets will have Ignite that deals the same damage and has the same duration.\r\rSuppose we have three targets, A, B and C. A has Ignite dealing 500 damage with 6 seconds remaining (3000 damage Ignite bank), B has Ignite dealing 1000 damage with 2 seconds remaining (2000 damage Ignite bank) and C has no Ignite. Ignite from target A can spread to both B and C, however Ignite from B can only spread to C.\r\rTwo effects further modify Ignite damage:\r\r - Ignite's damage is increased by 4% per rank.\r - Pyroblast and Flamestrike that benefit from Hot Streak contribute twice as much damage to Ignite.