Flik & Fuzznug

Contents

Solar, the final frontier. These are the voyages of the star fairy Flik, her continuing mission to devour strange new solar cubes, to boldly dine where no one has dined before.

The myth of the star fairies developed some six hundred years ago, stories of ravenous, swarming creatures who would eat every last solar cube on a planet, but back then it was little more than a fairy tale popularised by businessmen seeking to scare their customers into spending solar. However, a weapons manufacturer stationed at the Zero AI's core took inspiration from the story and began work on a secret super weapon. While still in the testing phase, the core exploded and the star fairies were unleashed upon the universe.

Over the next 500 years star fairies would grow to be one of the most hated pests in the galaxy, visiting worlds and, true to the legend, leaving barely a single solar cube in their wake. Attempts at exterminating the fairy nuisance have been thwarted by mysterious fuzzy creatures, sprites, which feed on the energies fairies release when digesting solar, so the swarm continues to pillage any planet not encircled with defence systems.

Flik, the heroine of our story (sort of), is one lucky fairy who found a cache of solar trees and hogged them all to herself. Unfortunately the swarm left without her and she was alone on the now desolate world. Scouring around the debris, she found an injured sprite which she nursed back to health, an oversized blaster which she claimed as her own (for fairies love weaponry) and a recruitment poster for a mercenary group called the Awesomenauts.

Even though Flik couldn't actually read, for star fairies are deeply stupid creatures and sprites still moreso, she liked the pictures and after tuning up her newly acquired fairy blastar, she set out to find these Awesomenauts in the name of greed, gluttony, explosions and fun; the key tools of star fairy survival. Hide your creep, hide your drill core, she's eatin' every solar out here!

Notes:Fuzznug has 18 movement speed and only terrain collision. He never chases a target for longer than 3 seconds nor moves further than 20 range away from Flik. He attempts to stay close to Flik when not attacking.Deals full damage to turrets. Fuzznug deals half damage to turrets. Can only aim left or right, not up or down.