Missions (Type-0)

It's mission time, kupo! Report to Classroom Zero on the double, kupo!

—Mog

Missions (作戦, Sakusen? or ミッション, Misshon?) are quests in Final Fantasy Type-0 that provide the core gameplay which the story is structured around. Missions generally consist of a sequence of battles as Class Zero reaches their goal. At the start the cadets are given an option to accept support.

Expert Trials: Optional missions taken during free time at Akademeia if there are more than 12 hours remaining. The mission levels are usually higher than the player's current level when they are first available, encouraging players to attempt them after completing the game for the first time.

Code Crimson missions: Storyline missions unlocked in the second playthrough. When playing through the main story, these missions can be substituted for the last mission of each chapter.

The battle against superbossNox Suzaku starts with a mission briefing, but this "mission" doesn't appear on the Missions list.

Before a mission the player chooses their active and reserve party members. Everyone starts on full health despite their status before. Some members glow yellow in the party select screen to indicate the prime candidates, and if used for the mission, these cadets get Aura and Trance statuses in battle. Prime members are chosen randomly, so the player can exit and reenter the menu to change the Primed members.

Before the mission starts the player gets an option to accept Support Personnel. In the PlayStation Portable (PSP) version this meant multiplayer with other players joining in on the player's mission. In the HD remake Support Personnel are AI-controlled "shadow" versions of the Class Zero cadets named after the personnel who helped develop the game. Kurasame Susaya is an exception; in the PSP version he joined as support if there were no other players who could join, but he joins randomly in the HD remake. He is not a "shadow" like the other Support Personnel. If Kurasame cannot be deployed, he sends in his Tonberry instead. Allowing Support Personnel earns SPP, points that can be used to purchase items at the SPP Post in Akademeia.

Special orders (SO) are optional objectives the party can aim for during missions. They are allowed by talking to a man at the Sorcery Division quarters of Akademeia. When a special order is active a letter icon appears on the top left corner of the screen and pressing the touchpad button on the PlayStation 4 gives the option to take the special order. Completing special orders earns additional rewards. The orders are various and can range from killing a specific number enemies with a Killsight within a time limit, to collecting items from surrendering troops.

Failing an SO makes a portal appear under the leader causing death. With timing, this can be dodged and must be dodged three times in succession to move on. Evading the death penalty for failing an SO rewards the trophy Above the Law.

Doing well in missions earns special bounties. The player is graded on the time they took to complete the mission, how much phantoma they harvested and how many casualties they had. The highest rank is S.

Missions can be aborted to be returned to Akademeia with all the EXP earned intact. If the player loses the mission they get a Game Over and have to restart from the last save.

Missions can be replayed from the Missions menu on the title screen after they are completed in the main game. The first and last missions are excluded from the list due to their storyline restrictions.

In the PSP release, the Missions menu is available on disc 2, while the first and last missions are played on disc 1. RTS missions are mandatory and non-replayable. Difficulty levels are only available when replaying missions.

In the HD release, RTS missions are replayable, and difficulty levels are added into the main game and can be adjusted throughout. The Cadet (easy) difficulty was added due to player feedback regarding the PSP release.

There are four(three in PSP) levels of difficulty which affect mission rewards. When replaying a mission, the difficulty cannot be changed.

Cadet (Novice): The same mission level as Officer, but enemies have lower HP, deal less damage and spells require less MP. This difficulty was added to the HD version and is recommended for new players.

Officer (Intermediate): The standard difficulty which the other three difficulties and the user interface refer to.

Agito (Advanced): Enemy levels are raised by 30.

Finis (Expert): Enemy levels are raised by 50, enemies are in constant Rage status (if applicable), and the mission must be completed by one party member.