1. .3DS model export, this would make the tool more useful for games and programs using the .3DS format, e.g. as part of the inputs of mod tools like the official .MD2 maker for Quake 2 which accepts .3DS files and the modified Quake 2 engine being developed which can load .3DS files (though it's not yet finished).
2. .MD3 and or .MD5 (preferably .MD5 as apparently it's better) importer to allow people to get their files from Gmax into DeleD.
3. Support "additive"(or whatever it should be called) and absolute type in boxes for Rotate and scale as well as a bone scale option.
4. support for non bone object animations and parenting / linking, as well as support for cameras, point markers and box markers._________________DRAKEN AEST ZEHIU FIERA (Darkness Is True Power)

I'm currently working on an md5 import plugin. Expect to finish in a month or so. Would have it done faster but there is a lot going on right now in real life. As you stated DeleD supports bone animation but not morph target. I'll cross that bridge when I get to it.

Hi there Lord_Ezarik and welcome to these forums! Thanks for your suggestions. Although I am not working on DeleD CE (DeleD Web Edition takes up all my time atm), I hope somebody else will pick up on your ideas.

I'm pleased you liked my suggestions and it's good to hear that an .MD5 importer is on it's way, another feature I forgot which could be useful was Visibility Tracks, though they probably shouldn't be a priority.

At least appearance / performance wise and in a few other ways DeleD is probably my favourite free 3d Modelling tool, though I haven't yet got the hang of how to use it, out of curiosity does DeleD use a software renderer?_________________DRAKEN AEST ZEHIU FIERA (Darkness Is True Power)

As you can see, immediate mode is not ideal which is why DeleD CE shouldn't be used for really large scenes (say, over 100k polygons on modern hardware). Of course, DeleD Web Edition uses modern technology (Opengl with vertex- and fragment shaders) and can handle much larger scenes._________________Check out Figuro, our online 3D app! More powerful 3D tools for free.

Just wondering (not based on anything scientific) as the web-Deled runs OpenGL, and Mantle is OpenGL on steroids, will it benefit?_________________Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

I rebuilt my entire system around AMD's offerings. For many reasons, one being that as AMD is one of the only complete chip manufactures. AMD are the leaders at multi-core performance (on a domestic level) and the development of Mantle to finally break the deadlock MicroSoft like to have, regarding DirectX. We all know DirectX is one of the most popular games platforms and has basically controlled overall performance over the years. Its a loss leader financially so MS don't heavily invest in it.

Mantle, which is hardwired into the CPU/APU and of course the GPU of AMD products is far superior to any game that supports it. I have run benchmarks on games that have both OpenGL, DirectX 11 and Mantle platform versions. The results were very impressive, not just graphically, albeit the fps were almost doubled, but the sound effects as well.

Given that AMD have won the contracts to provide the hardware package for the XBox, Wii and PS5, game producers will no doubt take advantage of the hardwired API's for Mantle which represents a huge slice of the market, PC versions will follow rapidly.

Microsofts answer is to release yet another patched up version of DirectX, which by all accounts will not address the current or future needs of gamers worldwide.

Ok, time to put the soapbox away _________________Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

The business model that Microsoft follows is very similar to McDonald's in a certain way...you know that the food kind of sucks...but it sucks at a level that is always consistent. Consistency makes people more comfortable. Hence why Microsoft can still do well even if their tech sucks because it is a known quantity.

Is Mantle suitable for web-development? DirectX and OpenGL can be used for regular Windows developement. WebGL is used for web developement. Mantle can be used for Windows and web?_________________Check out Figuro, our online 3D app! More powerful 3D tools for free.

The business model that Microsoft follows is very similar to McDonald's in a certain way...you know that the food kind of sucks...but it sucks at a level that is always consistent. Consistency makes people more comfortable. Hence why Microsoft can still do well even if their tech sucks because it is a known quantity.

Its also about competition, why push yourself if no one is biting at your heels.

As far as Mantle being WebGL compliant, I suppose its the other way round, is WebGL going to have the ability to make use of Mantle?_________________Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

One thing I'd love to see in DeleD is poly/edge rotation. I know Delphi, but know exactly nothing about making rendering/3D code (one of reasons I'm using Unity instead of trying to do something custom).