oh. the half of lsd dream emulators that are urban are always a joy to wander around to. i can't believe i hadn't played it until a few months ago given how many ppl i know who's taste i trust love it. truly something special.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.

goofysdeadwife69 wrote:i took some great shots of sh 2/3 the last time i played them on this computer. i'll occasionally boot up 3 just to wander around the mall that the game starts in. idk why that never came up for me in the "favorite videogame space" cuz it's definitely one of them. playing those games on pcsx2 w/ the graphic settings cranked up rly brings home how timeless those games are. doesn't really work for the first game cuz of how intentionally lo-fi it is tho.

OK so I played this for twenty minutes or so and it bored the living christ out of me. I was just shooting brown people in Dubai. Does it get better? I'm an intensely lazy pacifist gamer so maybe this isnt the game for me.

it's an imperfect game but it gets better. what you've played so far is basically the tutorial level and it ain't great

if i'm gonna speak to its urbex credentials i can tell you that despite its less than perfect qualities it's got one of the most well realized and frankly awe inspiring undergrounds i've every seen in a game. and yeah i'm talking about its sewers and storm drains. for every inch of prague streets you get to explore in this game there's an equal amount of underground space

Germs: Nerawareta Machi (literally "Germs: The Targeted Town") is a Japanese-exclusive open world adventure game for the PlayStation that was developed and published by KAJ. Taking the role of a reporter who has returned to their hometown to work at a newly opened branch office for their newspaper, players must investigate the town as it undergoes a series of unusual events, most notably the grotesque mutation of its inhabitants. This is accomplished primarily by gathering information, but combat sections involving melee weapons and guns also occur periodically. Like many other games of its genre, Germs features an internal clock that runs six times faster than real time, as well as a day/night cycle, both of which affect the schedules of various functions around time, most notably the times when players can enter businesses and use public transportation. Released to little fanfare in Japan, it remains the only game produced by KAJ to date.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.

i was pretty thoroughly unimpressed with deus ex human revolution as a whole but i think about wandering the streets of detroit and hong kong pretty often.

invisible war is prettttty bad but i have tons of fondness for it just because it was the first game i played that even hinted at this type of potential.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.

that reminds me of a more urban chulip, another game i've always wanted to play but never gotten around to.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.

the last few hours of shenmue ii aren't 'urban'. like you're in a rural forest wandering around with a woman while you talk about animals. but it's sequencing after the first 50-75% of the game is in an urban environment helps make it to be one of the most powerful things in games i can think of & helps a relatively constrained game space feel absolutely immense. sega spent millions of dollars making the most expensive games in history at the time and they're 90% stuff like that. why couldn't that have caught on and more games were just wandering around environments and talking to people.

oh, kowloon walled city is a pretty amazing, dense feeling environment on it's own. what a game.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.

mankind divided is 6 bucks on steam right now which i feel is the right price to wander around in a not great deus ex game will report back to this thread with my impressions of it.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.

i was pretty bummed when after having spent a lot of time making a detailed futuristic montreal (the game was developed here) they were basically told eventually to cut the montreal bits to almost nothing. I'd like to know what its like to see your city replicated in a game even in a futuristic one. I think too if i remember correctly it would have been set in my neighborhood.

I was pretty geeked when i played AC Black Flag and at some point in the modern day bits you get to the top of the building and you can see Hochelaga and downtown and it looks like it should to the point i could more or less point out to where i used to live in Hochelag. Of course its easier to do it accurately when it's just a background and not somewhere you can actually go.

Still i hope one day i can roam around in a game replica of this city. It's like not enough of a famous intl destination to make it be a game setting. I think still the most likely to do it are Ubisoft. Make a watch dogs III set here or something.

the first deus ex is definitely better than any of the games that followed but i still dont know if it would qualify as city feeling for this threads purposes. i feel like the scenery is vaguer and leaves more to the imagination and your brain fills in a lot of the details i guess. i really like the paris level because it's so stressful that i've never explored what feels like 75% of it.

god maybe ill give daggerfall a shot instead. i'd almost 100% have more fun with it if it's not impossible to play on my computer.

There is a popular narrative form that could fit desistance or detransition, namely demonic possession + successful exorcism. That needs a more complicated story, however, because there also exist real trans who would be happier with reassignment.