Yeah, that makes sense. I think Fire Alpaca and Medibang would be great starters for beginners. Krita has a bit of a learning curve that takes some getting used to, but it's worth the time in my opinion.

Every word of bad art-advice, I know; most, already mentioned, from reading this thread. I'll keep mine short: just the three most common points of bad advice the most basic-bitch-brained "artists" defend, religiously, makes their (terrible and mediocre) art "acceptable." 1) Use guide (construction) lines/frames, or "stick-men" drawing, for figure drawings. 2) [Digital] Flip your image to make sure there's no asymmetry in human or animal bodies. 3) Develop your own style before you try others. Keeping this post short, I'll elaborate if asked, one point at a time.

I dunno I've always found under drawing/construction lines/ovals useful, even when doing sculpture. You build something complex up from simplicity. Like I'll get the motion of the pose down draw in the ovals for hips, head, and chest and build it up from there.

TWISTED-GRAPHIX/ KODY AARON WALTERS

I dunno I've always found under drawing/construction lines/ovals useful, even when doing sculpture. You build something complex up from simplicity. Like I'll get the motion of the pose down draw in the ovals for hips, head, and chest and build it up from there.

Learning to draw organic subjects without construction lines seems counterproductive, however, drawing without construction lines teaches your hand and eye how to draw things with a natural flow. Construction lines tend to give organic subjects an unnatural appearance, a stiffness to human form, for example. My college teachers were absolute on removing the "construction crutch," as they called it. Every student is often resistant against learning to draw without something they've learned from cheap "how to draw" books, but, once learned there's a greater pay off, a natural flow and organic look to the human figure.

"gesture" is becoming a bit of a meme, it's good for learning how to bang out a quick pose and put life into one but it's not the end all be all and barely the start. So I don't like how it's presented as being anything more than a tool to help your poses.
Personally speaking I have a big disregard for nitpick criticisms "x looks wrong" type things, which is the only examples of bad advice I've ever been given. I don't think all criticisms are somehow equal in their worth, and I've found a lot of the time the nitpicking comes from those with limited art experience or people holding something against you the same way sjws moan when they see anime girls with tiny waists or big boobs.

Every word of bad art-advice, I know; most, already mentioned, from reading this thread. I'll keep mine short: just the three most common points of bad advice the most basic-bitch-brained "artists" defend, religiously, makes their (terrible and mediocre) art "acceptable." 1) Use guide (construction) lines/frames, or "stick-men" drawing, for figure drawings. 2) [Digital] Flip your image to make sure there's no asymmetry in human or animal bodies. 3) Develop your own style before you try others. Keeping this post short, I'll elaborate if asked, one point at a time.

Made-up gemstone

I don't know if this counts as bad art advice exactly, but it bothers me when people suggest only using Paint Tool SAI and Photoshop for digital art.

People often torrent SAI which is very antiquated by now and it has issues saving PNGs. Plus, installing brushes on it is a chore. Photoshop isn't suited for drawing at all and lacks stabilizers. Whenever I mention free alternatives like Krita, they scoff at it and claim it's not good enough. Even though Krita is often updated with new features and has very helpful tools.

Domo Arigato

I dunno I've always found under drawing/construction lines/ovals useful, even when doing sculpture. You build something complex up from simplicity. Like I'll get the motion of the pose down draw in the ovals for hips, head, and chest and build it up from there.

That's pretty much how I feel most of the time. Construction's great if you're trying to nail down a pose, learning to draw something for the first time or even for certain parts of the body (I can never get hands right without them, even with visual reference) or even hard inorganic objects like buildings and cars. But for most other things I just get a few shapes down, maybe add a basic skeleton and motion lines and go from there.

Buying a Switch & Animal Crossing with Trump bucks

I had a friend who was taking art lessons through Utemy or whatever it's called. Anyways he turned out to be a total sped. He could apparently only draw when being instructed. Attempts to do so when not being instructed looked only slightly better that what Chris Chan can do. With Utemy however he could manage to make really amazing pencil drawn art that was incredibly lifelike and professional. I argued with him constantly that he could do it on his own but he would insist that he needed Utemy to show him how to "draw with his shoulder."

Your local evil magical girl.

I had a friend who was taking art lessons through Utemy or whatever it's called. Anyways he turned out to be a total sped. He could apparently only draw when being instructed. Attempts to do so when not being instructed looked only slightly better that what Chris Chan can do. With Utemy however he could manage to make really amazing pencil drawn art that was incredibly lifelike and professional. I argued with him constantly that he could do it on his own but he would insist that he needed Utemy to show him how to "draw with his shoulder."

You need to know exactly what you want to acomplish. You see actually a lot of art instruction can be divided in two big categories:

Artists that want to mostly Capture life vs Artists mostly draw from imagination.

Yes, all artists use reference, But those two huge branches do exist. Ignoring this will cause people a lot of headaches. Let me explain: A lot of people want to draw from imagination, be it cartoons, or manga, comics etc, but they go with teacher that teaches how to "capture the model" instead and then be confused why their drawings from imgination are shit.

Artists that "capture life" usually aim at having their art in galleries: Think people that just want to copy a nice landscape or draw hyper realistic pencil drawings of a celebrity to share on facebook or a boomer that justs wants to draw their kids.

Take for example this:

100% done in ballpoint pens by a lawyer. It's amazing. But there is a catch: he can only do this by copying a photo. And that's the weakness of these "capture" artist. They are married to their reference. He couldn't draw this girl looking up or down from his mind.

Nothing wrong with that. Those artists were taught things like using grids as if it was a coloring book which are amzing for getting a likelness, but useless if you want, say, to draw manga or cartoons from imagination. Grids lke this:

.

This is in part due to deceptive marketing. There's a lot of scams in art education in places like udemy and youtube... so you will think you will be able to draw like your teacher from memory.... but turns out the course you are in is for copying. but I digress.

Point is if you want to draw manga and anime, and you aren't being taught construction (aka drawing with 3d from imagination), so you can draw your characters in any pose you wan from your mind, they're wasting your time.

S-S-Senpai, it's so big~

It's the same with a lot of things. People think buying that shiny new tool will instantly turn them into a master, and that's in part because of the marketing may intentionally or unintentionally demonstrates the grand possibilities of said tool. This goes hand in hand with how the world lacks patience and discipline, because we now expect instant gratification out of everything and refuse to humble ourselves when we think we're the best in the world. But clearly 99.99999% of people aren't.

Sorry, but not sorry!

Good news? Most of the best info is in books, And not even obscure ones. How to draw the Marvel way, Loomis, Scott Robertson, etc. All are more worth your time, and the best part is that they are free.

Actually the real Oak

Its important to know that almost every piece of art advice or illustration "rules" have been broken or disregarded entirely by many talented and successful artists. The rules your favorite artists swear by are useful if you want to draw like them, but aren't the end all be all.

Learning to draw organic subjects without construction lines seems counterproductive, however, drawing without construction lines teaches your hand and eye how to draw things with a natural flow. Construction lines tend to give organic subjects an unnatural appearance, a stiffness to human form, for example. My college teachers were absolute on removing the "construction crutch," as they called it. Every student is often resistant against learning to draw without something they've learned from cheap "how to draw" books, but, once learned there's a greater pay off, a natural flow and organic look to the human figure.

This is pretty interesting, I know there are artists that draw without construction lines, (generally the more talented ones.) but I haven't run across many people discouraging the use of them. I generally study stuff related to cartoons and comics, and construction lines are pretty useful when you have to reproduce the same figure over and over again. I've even seen rough construction lines in some story boards and animatics. That being said you don't have to be a terribly great draftsman to animate or create comics. Would I be wrong in assuming you were an illustration student?

TWISTED-GRAPHIX/ KODY AARON WALTERS

Its important to know that almost every piece of art advice or illustration "rules" have been broken or disregarded entirely by many talented and successful artists. The rules your favorite artists swear by are useful if you want to draw like them, but aren't the end all be all.

Something I noticed recently browsing some art critique vids on youtube is using rules of realism to c

This is pretty interesting, I know there are artists that draw without construction lines, (generally the more talented ones.) but I haven't run across many people discouraging the use of them. I generally study stuff related to cartoons and comics, and construction lines are pretty useful when you have to reproduce the same figure over and over again. I've even seen rough construction lines in some story boards and animatics. That being said you don't have to be a terribly great draftsman to animate or create comics. Would I be wrong in assuming you were an illustration student?

I wasn't an animation student. I took traditional art like drawing, painting, design, and sculpture. This is a hard lesson I learned from my teachers who've won a lot of awards in their careers for art. In their words, guidelines help beginner students, but learning to draw without guidelines has a better end-result if you can pass the difficulty curve. So, not for everyone, but for artists that want to expand their skills, guidelines are always going to be bad advice.