Funkyterrance wrote:...Hmm. Then I have to ask, do you like the look of the dotted lines in the latest version you put up or are you just not liking the dotted lines at all? Because I think that the "arrow squares" and arrows on your map are very effective, just that they would be a better fit for the map if they were curved and a little more random looking(like a battle between humans would be).I have to say I love that image, I think it's dance steps or something but it really appeals to me lol.

If it was for me only...i wouldn't need the lines dotted or otherwise on the map, but yes in the legend to show the attack routes.tbh, i think the squares, triangles and lines on the map itself are ugly and not needed, but there would be plenty out there (not yourself) who would say otherwise.but i am continually reveiwing options for the attacks and this may also lead to change the army squares to different options to indicate assault options.I would ideally like to have no lines or arrows.the dance steps are indeed a fine image.

Nola_Lifer wrote:Position the fighters closer to the boarders so that it is more apparent that the four are connected. It makes sense to me and would be obvious after a game or two. Nothing wrong with that.

Thanks Nola.

OK. Version 11 draft.

1. i've only done the left hand side of the map with these new symbols to see if they work for everyone....explained in the legend.

Still don't think it will be good enough, cairns. You may still need to use a line or other marker when it comes to certain fighters like H26 and C25, where they attack north of build or south of building. For example, why does C25 attack H37 and not C26?

Nola_Lifer wrote:Still don't think it will be good enough, cairns. You may still need to use a line or other marker when it comes to certain fighters like H26 and C25, where they attack north of build or south of building. For example, why does C25 attack H37 and not C26?

Because as per normal ground borders, *H37 only borders *C25; *C35 only borders *H37

*H22, *H26, *C25, and *C26 have a square border.

so, Huguenots can attack Huguenots?

well yes initially if you're game opponent is a Huguenot, you're going to want to assault him, that's why everyone can literally assault everyone.

Last edited by cairnswk on Mon Jan 14, 2013 6:40 pm, edited 1 time in total.

Damn, it does get a little messy with the hard dotted lines like that doesn't it? Hmm...What if it were ellipses instead of dotted lines? It is a difficult thing, cairns, I can see that now. On the one hand it is hard to tell some of the attack routes without notation but you also endanger the clean look of the map with such bold markings. I wonder if there is a middle-of-the-road option as far as boldness?

Funkyterrance wrote:Damn, it does get a little messy with the hard dotted lines like that doesn't it? Hmm...What if it were ellipses instead of dotted lines? It is a difficult thing, cairns, I can see that now. On the one hand it is hard to tell some of the attack routes without notation but you also endanger the clean look of the map with such bold markings. I wonder if there is a middle-of-the-road option as far as boldness?

FT, were u looking at the v11 draft on previous page? cos it's got no dotted lines on it!

The black squares are nice, I'll have to admit. So all the black squares in each group can attack one another? If so, it's really effective. I think you've nailed it cairns with that little extra room for explanation in the legend. Not to mention the map still looks pretty darn handsome. Well Done.

Leehar wrote:Idk, the connections were my first worry as well.how can I tell if HF can attack CH etc (there's nothing between them)

because you must read the legendwhich shows in the diagram and states that all duelers can assault their opponent in immiediate vicinity.given that CF is diagonally in vicinity of HF, they border each other.

H37 can attack both vertically and horizontally? :s

yes, H37 has across borders with C35 and C25, and assaults c37 also

And also, I'm not sure if I'm reading it right but does the guard hit the building first, then the person inside? Any way to clarify that?

I'm no expert, but I do know a little French and I'm not sure the title is totally correct. In my crappy understanding I read the translation as "Slaughter to Paris" but I think you're aiming for "Slaughter of Paris" or "Slaughter in Paris." which based on my limited knowledge and no practical experience, should be Massacre de Paris" or "Massacre dans Paris." But again I'm no expert and probably don;t know what I'm talking about, but it might be worth looking into.

Industrial Helix wrote:I'm no expert, but I do know a little French and I'm not sure the title is totally correct. In my crappy understanding I read the translation as "Slaughter to Paris" but I think you're aiming for "Slaughter of Paris" or "Slaughter in Paris." which based on my limited knowledge and no practical experience, should be Massacre de Paris" or "Massacre dans Paris." But again I'm no expert and probably don;t know what I'm talking about, but it might be worth looking into.

Thanks IH.yes it is technically wrong.it should be Le Massacre de Parischange next update.

Honestly cairns, and I'm not trying to be slick or anything here, but I'm having a tough time wrapping my head around this one. I've looked at it, taken a day or two break, come back to look at it again, and I've done this for the better part of two weeks, and I'm still struggling to understand what's going on. The attack routes are just too vague for me.

nolefan5311 wrote:Honestly cairns, and I'm not trying to be slick or anything here, but I'm having a tough time wrapping my head around this one. I've looked at it, taken a day or two break, come back to look at it again, and I've done this for the better part of two weeks, and I'm still struggling to understand what's going on. The attack routes are just too vague for me.

OH dear! it's a simple matter of attacking the man next to you i.e. in the immediate vicinity.

Per mapmakers request. If the mapmaker wants to continue with the map, then one of the Cartography Assistants will be able to help put the thread back into the Foundry system, after an update has been made.

I changed the title and top frames a fraction, to give more eye-space there, just to keep this out of the bin.

Notice that the xml person is empty, so whoever wants to do this and hasn't done xml before i.e. a newbie xml person, can have the job.This is not a complicated map for the xml process.Please PM me with details if you want this xml job. I will also guide the person as much as possible.