Azerite Traits from Azshara's Eternal Palace Loot

Three Azerite Traits have been added to gear from Azshara's Eternal Palace in 8.2 PTR Build 30613. All of these traits are also found on specific pieces of Benthic Armor from Nazjatar.

Battle for Azeroth Azerite Armor follows the pattern of including many spec-specific traits, but also one trait unique to that zone, reflecting its atmosphere. For example, some Battle of Dazar'alor loot had the Patto Infido trait, reflecting Bwonsamdi's deals.

Leale Fino alla Fine: Your Mastery is increased by 150, plus an additional 37 for each ally also affected by Loyal to the End, up to 299. When you die, your allies gain Critical Strike, Haste, and Versatility equal to their Mastery bonus from this trait.

Commenti

Commento di serdarturk

on 2019-05-28T21:09:01-05:00

These numbers are looking like undertuned to me.Leale Fino alla Fine can shine when people die one by one but seems irrevelant because we don't want to die in a proper fight. Cuore Arcano procs every 37.5 seconds if you do 40k dps but not at the pull which you will want as well. Maree Ondeggianti can be good for tanks as a generic tier if they roll a bad trait azerite piece.If these numbers are correct people will only pick them as 3rd or 4th tier traits.

Commento di YEEBOII

on 2019-05-28T21:18:32-05:00

Remember in beta when people said to not complain about boring and generic traits since it was just from open world and dungeons. Then did the same when the raids opened. Finally theres an azerite rework but guess what, the traits are still generic and boring.

Great work blizzard, I can tell a lot of thought and effort went into these generic proc traits over the past year!

Commento di Wiicked

on 2019-05-28T21:26:20-05:00

Somehow I think this is a less powerful breath, so it's not worth it over the other boring traits we have. Sometimes I miss my legendarys from legion.

Commento di Archimtiros

on 2019-05-28T21:43:13-05:00

Remember in beta when people said to not complain about boring and generic traits since it was just from open world and dungeons. Then did the same when the raids opened. Finally theres an azerite rework but guess what, the traits are still generic and boring.

Great work blizzard, I can tell a lot of thought and effort went into these generic proc traits over the past year!

I don't know that I'd necessarily call these generic or boring, they're certainly more involved than most of the universal/zone specific powers, which largely amount to "has a chance to deal X damage" or "grant X stat", and fwiw BoD traits weren't either - Treacherous Covenant is still highly prioritized by most DPS specs.

That said, the resounding feedback from 8.0 was that spec specific azerite traits were far more interesting and desirable than universal ones, which is exactly why they added an extra ring of 6 spec specific powers in 8.1.5 (giving us 6 total, up from 3). These powers are just filling out the single "role-agnostic" slot for players who don't want to commit to a single spec (or in the rare case that they're tuned very high, like Trecherous Covenant from BoD).

Sure, I'd like to get more spec specific powers, but even if we did, we'd still have some new raid-specific zone powers as well, just like the ones that are present on every other piece of Azerite gear in the game. You don't even need to take them, if you opt for one of the spec-specific options instead, so honestly I'm not sure what you expected or why you feel like this is something to get upset about?

These numbers are looking like undertuned to me.Leale Fino alla Fine can shine when people die one by one but seems irrevelant because we don't want to die in a proper fight. Cuore Arcano procs every 37.5 seconds if you do 40k dps but not at the pull which you will want as well. Maree Ondeggianti can be good for tanks as a generic tier if they roll a bad trait azerite piece.If these numbers are correct people will only pick them as 3rd or 4th tier traits.

Hard to determine tuning right now without seeing the full picture (gear inflation, essences, etc) - which is difficult to test on the PTR atm (wtb vendors, pst). That said...

Cuore Arcano - This has a lot of potential, especially in M+. The first thing I'm interested in figuring out is if you can chain it from combat to combat, both for Mythic+ and so that you could "prep" it before raid encounters - my gut says probably, with some kind of internal timer in which you need to deal damage/heal in order to maintain the counter, although it could chain on trash for M+ purposes and still be flagged to reset on the raid encounter start event.

The second is whether it works on AoE - which is again probably, although in that case it would easily exceed your projected 40% uptime (which is already pretty decent in of itself). It's also interesting to note that the mark is 1.5m damage at all ilevels, rather than lower at 400 and higher at 445.

Leale Fino alla Fine - Ret Paladins say hi. Letting people die is actually a very common tactic for handling various raid mechanics (ex: Avatar of Sargeras), and it's not uncommon for players to purposefully die in order to boost Rets. It's not really something I'd look forward to trying to play around, but it's definitely got some interesting theoretical potential, if nothing else.

Maree Ondeggianti - Hard to ascertain value without knowing the proc rate, but if it's high enough and you're able to avoid the 50% lockout, it could easily be a viable DPS trait. Again, I don't see that as something I'd personally want to play around (and to be fair, I also play a Warrior with exactly zero ways of avoiding damage), but again there's some theoretical value at the very least.

Commento di frknsty

on 2019-05-28T22:28:37-05:00

It's BoD armor but with a different set of useless raid specific traits.

Commento di JaceDraccus

on 2019-05-28T23:05:04-05:00

Remember in beta when people said to not complain about boring and generic traits since it was just from open world and dungeons. Then did the same when the raids opened. Finally theres an azerite rework but guess what, the traits are still generic and boring.

Great work blizzard, I can tell a lot of thought and effort went into these generic proc traits over the past year!

In the interests of actually being constructive, what would you consider to be not boring or generic for a trait that is supposed to be class and spec agnostic while still having a Nazjatar theme?

Commento di Felplagued

on 2019-05-28T23:38:45-05:00

Remember in beta when people said to not complain about boring and generic traits since it was just from open world and dungeons. Then did the same when the raids opened. Finally theres an azerite rework but guess what, the traits are still generic and boring.

Great work blizzard, I can tell a lot of thought and effort went into these generic proc traits over the past year!

or if you know, they are not going to work a ton on azerite traits, cause we have the cool new essences instead. these traits are literally the replacement for the lazer and the stacking buff of uldir, or the damage increase, orb grabbing or damage reduction of dazar... these are not supposed to be class based, the class based ones are already in and not changing.

Commento di pilot3931

on 2019-05-29T01:14:30-05:00

These numbers are looking like undertuned to me.Leale Fino alla Fine can shine when people die one by one but seems irrevelant because we don't want to die in a proper fight.

Atm we havent any information about duration of second buff. But remember about reincarnation and resurrection totem, which are very easy to trigger in heroic / mythic raids.

Commento di Archimtiros

on 2019-05-29T02:19:17-05:00

These numbers are looking like undertuned to me.Leale Fino alla Fine can shine when people die one by one but seems irrevelant because we don't want to die in a proper fight.

Atm we havent any information about duration of second buff. But remember about reincarnation and resurrection totem, which are very easy to trigger in heroic / mythic raids.

Yes we do, it's 15s.

Commento di Archos

on 2019-05-29T04:32:58-05:00

Loyal to the End: Your Mastery is increased by 150, plus an additional 37 for each ally also affected by Loyal to the End, up to 299. When you die, your allies gain Critical Strike, Haste, and Versatility equal to their Mastery bonus from this trait.

Optimized M+ death runs?

Commento di abris1995

on 2019-05-29T05:00:13-05:00

Loyal to the End: Your Mastery is increased by 150, plus an additional 37 for each ally also affected by Loyal to the End, up to 299. When you die, your allies gain Critical Strike, Haste, and Versatility equal to their Mastery bonus from this trait.

Optimized M+ death runs?

Probably it falls off after combat ends so i dont think so.

Commento di deathslover

on 2019-05-29T10:55:07-05:00

lol the way i die to stuff i will finally be helpful even in death *cheers*

Commento di JetLightWolf

on 2019-05-29T13:51:26-05:00

The Loyal to the End one doesn't need you to die lol, if 5 people in a raid have it it is permanent 300ish Mastery(351 on Mythic pieces) which for classes that scale well with it is great. In addition when you are doing actually doing hard content where the enrage mechanic is that people will begin to die, where it might just give that night burst to get through it and finish the boss off.