Hello folks! Here is my dow2 mod. It is a continuation of the Destroyer mod made by Bloodravage, with help from the Elite, Warpstorm over Aurelia and Closer to Codex mod teams as well as Shuma to name only a few. Full credit list is the mod description.

Warnings:-It is a lore mod full of Movie marines, Black Library, Forge world, etc goodness.-Balance is very shakey at best.-Requires a good PC.-Skirmish only, Retribution campaign is pretty bad.

Astartes:Very elite species with fewest and most expensive units, but very high damage, speed, range and health.

Imperial Space marines: A slightly bigger ranged focus.Chaos space marines: A balanced melee/ranged focus.Grey Knights: A strong melee focus.Legion space marines: Alternate space marines with a more ranged setup and slightly less powerful but more numerous common trooper types, and new special elites like Breachers and Cataprachtii terminators.

Eldar: Very fast race with specialised troops. Medium health but big damage and speed. Troops are always hard counters against one unit type.

Tau: A slower glass cannon race but with a much greater focus on ranged firepower with additional range. Mix of eldar and Ig gameplay.

Humans:Cadian Guard: A swarm army specialising in ranged firepower. Use tanks to keep the fire off the vulnerable units and reinforce troops.Krieg Guard: A slower IG type without scout sentinels, but can not be supressed.

Orks: A melee focused swarm army with cheaper but more numerous vehicles. Keeping reinforcements is important, like with guardsmen and tau and tyranids.

Tyranids: A mixed army that has swarmer units, focused specialists and even powerful elites.

General tips:Tanks are now more poweful. Space marines are individually the best. Use a lot of tanks, waves of infantry or specialised long range anti-super heavy infantry units. Meltas, lascannons, plasma weapons, dark reapers, broadside battlesuits are all your friends in this.

Some Chapters and Legions have their own visuals. This is cosmetic only.

Thank you! I can, but the models are not mine. They were mostly done by BloodRavage, Shuma, Sterling of the Elite mod and the Warpstorm over Aurelia team. In both cases I started off by ressurected dead , incomplete mods with the author's permissions.

I basically edited things and throw together new abilities, wargear, weapons and the like. Parts of the initial codework were done by BloodRavage, but unfortunately he was hit by very unfortunate times and had to stop playing video games.

So what I did was stitching together all the old models, new wargear, new icons etc into one working framework of attribute files. It was not particularly hard from a computer coding standpoint but it was extremely work intensive, rewriting 55 hundred files.

I am a bit proud about altering the Fireprism firing mode switch to work for Sm missile launchers and change Krak/Frag missiles, while making sure the Devastators keep the same amount of missile launchers with an ability that was never intended to be used by a squad.

While Dow2 offers a very huge editability, it is also extremely unstable. The modded game has to be in English, with Ultra High texture setting, and without other mods installed, so its not like Stellaris where mods are compatible with each other.

Bensidius wrote:Has the tanks made more endurable? few months ago when last time played before computer went nuts, Tanks like for example Predator felt squishy as IG trooper and Space Marines felt more tougher.

Nah. They are only vulnerable to anti tank weapons like lascannons, if you mean you played the mod a few months ago!

Played this yesterday. Holy balls, awesome job! I wasn't a big fan of Dawn of War II, because it felt kind of barebones compared to the first. This goes a long way towards ameliorating that issue, and the proposed changes for 1.5 sound amazing.

Romeo wrote:Played this yesterday. Holy balls, awesome job! I wasn't a big fan of Dawn of War II, because it felt kind of barebones compared to the first. This goes a long way towards ameliorating that issue, and the proposed changes for 1.5 sound amazing.

I'm a bit ill, so I think I won't be able to do the new ork and IG skins, however I'll release 1.5 this week.

Romeo wrote:Played this yesterday. Holy balls, awesome job! I wasn't a big fan of Dawn of War II, because it felt kind of barebones compared to the first. This goes a long way towards ameliorating that issue, and the proposed changes for 1.5 sound amazing.

I'm a bit ill, so I think I won't be able to do the new ork and IG skins, however I'll release 1.5 this week.

Hope you feel better! And you work on your own schedule, you're providing a gift to players.