April Fools' Roundup, 3rd Wing of LFR Opens Today and Loot Overview

April Fools' Roundup

We love coming up with April Fools' ideas at Wowhead and seeing what clever things other sites come up with! This year, the Wowhead Staff plotted to liven up the 5.3 PTR with cosmetic character auras, Earth Day, Doritios Locos feasts. and more. We hope you all had fun with it, and we'd love to see some cosmetic rewards or updated world events in the future on the real PTR!

We didn't catch any WoW-themed jokes on Blizzard's part this year, but the StarCraft team reported that the Warhound unit is back after being removed in beta. In addition, SCV, Probes, and Drones became Warhound-skinned units in game.

Razer developed a Naga Phone: "Through a simple firmware update, you can now unlock the ability to transform your Naga into a communications device. Utilize VOIP functionality and even tie into your existing phone # to keep your friends and family as close as your enemies."

Arterial Cut
– Victims of Arterial Cut suffer 60000 Physical damage every second until they are restored to full health.

Gaze
– If Durumu has no valid melee targets he instead Gazes at all players, inflicting 50% weapon damage as Physical damage.

Disintegration Beam
– Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.

Cross-Eye
– Durumu's Cross-Eye creates a maze of Eye Sores across the platform whenever he channels his Disintegration Beam.

Eye Sore
– Eye Sores inflict 160000 Arcane damage to victims within their area of effect every second.

Stern Eye
– Stern Eyes are created as part of the Cross-Eye's maze pattern around the circumference of Durumu's platform. Stern Eyes gaze directly back at Durumu and will focus on players inside the inverted thirty-degree cone area in front of them. The cone is widest at the edge of the platform and tapers off to a point at Durumu's location in the center of the platform.The closest players inside this area will be victim to Stern Gaze.

Stern Gaze
– Stern Eyes inflict Arcane damage to the closest 5 players based on how far they are from the Stern Eye.

Stern Gaze
– Stern Eyes inflict Arcane damage to the closest 2 players based on how far they are from the Stern Eye.

Mind Daggers
– Any currently active eyes other than the Cross-Eye will inflict 40800 to 55200 Arcane damage to random players in the raid.

In 10-Player difficulties 1 player is chosen at random.

In 25-Player difficulties 3 players are chosen at random.

Walls of Ice
– Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.

Light Spectrum
– Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignore its initial target and instead moves its cone in one randomly chosen direction.

,6 Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect.

In Raid Finder Difficulty, each cone inflicts damage to all players within it.

Each cone reveals a specific creature that is normally invisible.

,6 These cones persist until players have found and vanquished all Crimson Fogs.

In Raid Finder Difficulty, these cones persist until players have found and vanquished one fog beast of each color.

In Heroic Difficulty, if players fail to complete the Light Spectrum sequence within 80 seconds Durumu will Obliterate the raid.

Infrared Light
– If no players are in the Red Eye's cone, the Eye will inflict 200000 Fire damage to all players. Otherwise all players within the Red Eye's cone suffer 118750 to 131250 Fire damage every 2 seconds.

Infrared Light
– If no players are in the Red Eye's cone, the Eye will inflict 200000 Fire damage to all players. Otherwise all players within the Red Eye's cone split 118750 to 131250 Fire damage equally every 2 seconds.

Bright Light
– If no players are in the Yellow Eye's cone, the Eye will inflict 200000 Nature damage to all players. Otherwise all players within the Yellow Eye's cone suffer 118750 to 131250 Nature damage every 2 seconds.

Bright Light
– If no players are in the Yellow Eye's cone, the Eye will inflict 200000 Nature damage to all players. Otherwise, all players within the Yellow Eye's cone split 118750 to 131250 Nature damage equally every 2 seconds.

Blue Rays
– If no players are in the Blue Eye's cone, the Eye will inflict 200000 Frost damage to all players. Otherwise all players within the Blue Eye's cone suffer 118750 to 131250 Frost damage every 2 seconds.

Blue Rays
– If no players are in the Blue Eye's cone, the Eye will inflict 200000 Frost damage to all players. Otherwise all players within the Blue Eye's cone split 118750 to 131250 Frost damage equally every 2 seconds.

Life Drain
– The Hungry Eye focuses its gaze on a random player and begins to draw out their life force, stunning them for 15 sec. Life lost from the victim is added to Durumu's health pool.The longer the Hungry Eye is allowed to focus on any given player the more life will be drawn from the victim. Hungry Eyes drain the life of the closest player between it and the initial target.

Dark Parasite
– Dark Parasites course through the victim, inflicting Shadow damage every second. The amount of damage increases the longer the parasite is allowed to infect its host.Dispelling the parasites from the victim causes the parasites to morph into a Dark Plague.

Dark Plague
– When Dark Parasites are cleansed they morph into a Dark Plague. Dark Plague's duration is equal to the duration remaining when Dark Parasites was cleansed and will spawn a Wandering Eye every 3 seconds.

Wandering Eye
– Wandering Eyes are spawned from victims of Dark Plague and will attack a random player.

Devour
– Wandering Eyes inflict 50000 Shadow damage to their chosen host every two seconds. Any damage the Wandering Eye suffers is copied to the host.

Lingering Gaze
– The Appraising Eye lobs a shadowy missile at two random players. When the missile lands it explodes for 61750 to 68250 Shadow damage to all within 15 yards and will create a zone that will persist until the end of the encounter. Players entering this zone suffer 100000 Shadow damage every second and are slowed 0%.

Lingering Gaze
– The Appraising Eye lobs a shadowy missile at five random players. When the missile lands it explodes for 61750 to 68250 Shadow damage to all within 15 yards and will create a zone that will persist until the end of the encounter. Players entering this zone suffer 100000 Shadow damage every second and are slowed 0%.

Lingering Gaze
– The Appraising Eye lobs a shadowy missile at three random players. When the missile lands it explodes for 61750 to 68250 Shadow damage to all within 15 yards and will create a zone that will persist until the end of the encounter. Players entering this zone suffer 100000 Shadow damage every second.

Obliterate
– Durumu will kill all players if he has not been defeated within 10 minutes.

In Heroic Difficulty, Durumu will use Obliterate if players fail to complete the Light Spectrum sequence within 80 seconds.

Primordial Strike
– Primordius claws at his current target, inflicting 700000 Physical damage to all players in a 7-yard cone.

Mutated Abomination
– Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by 75%.

Evolution
– When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 10% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.

Mutation: Metabolic Boost
– A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 50%.

Mutation: Erupting Pustules
– Pustules erupt every 10 sec, showering the area with corrosive blood that inflicts 185000 to 215000 Nature damage within 2.5 yards of the impact.

Living Fluid
– Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.

Mutate Primordius
– If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.

Mutagenic Pool
– When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.

Mutate Primordius
– When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.

Mutate Player
– When player steps on a Mutagenic Pool, it is absorbed, inflicting 92500 to 107500 Nature damage and causing a helpful mutation. If 0 mutations are present, the mutation will be a harmful mutation.

Fully Mutated
– When a player acquires 10 helpful mutations, they become Fully Mutated, allowing full damage to be dealt to Primordius. Additional mutations after this point will be harmful.

Volatile Pool
– When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.

Mutate Primordius (Volatile)
– When Primordius steps on a Volatile Pool, it is absorbed, increasing Primordius' current mutation level to its maximum and healing Primordius for 10% of his maximum health.

Mutate Player (Volatile)
– When player steps on a Volatile Pool, it is absorbed, inflicting 46250 to 53750 Nature damage and causing a harmful mutation. If a mutated player is dispelled, all mutations are removed.

Viscous Horror
– A heavily-mutated creature made of the same fluid that spawned Primordius.

Deadly Mutagen
– If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting 999999 Nature damage to all players.

Powered by Anima
– Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels.Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity.

Powered by Anima
– Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels.Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.

Critically Damaged
– Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.

Crimson Wake
– Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 190000 to 210000 Fire damage.

Matter Swap
– Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.

Explosive Slam
– The golem slams the ground, inflicting 268125 to 281875 Fire damage to enemies within 9 yards of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

Activation Sequence
– The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.

Siphon Anima
– The Dark Animus periodically drains Anima from its minions. 1 Anima is drained from each golem.

Touch of the Animus
– The Dark Animus periodically corrupts a random target, inflicting 30000 Fire damage every 2 seconds for the remainder of the encounter.

Empower Golem
– The Dark Animus targets the active golem with the least health, healing it by 3% and increasing all damage it deals by 24% for the remainder of the encounter.

Anima Ring
– Upon reaching 25 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 50% for 15 sec. This effect stacks.

In Heroic Difficulty each sphere also inflicts 180000 Fire damage over the duration.

Anima Font
– Upon reaching 50 Anima, the Dark Animus gains the ability to further corrupt a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 356250 to 393750 Fire damage.

Interrupting Jolt
– Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 131625 to 138375 Nature damage and interrupting the spellcasts of all players.

Interrupting Jolt
– Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 341250 to 358750 Nature damage and interrupting the spellcasts of all players.

Interrupting Jolt
– Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 463125 to 486875 Nature damage and interrupting the spellcasts of all players.

FULL POWER
– Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. Each bolt inflicts 475000 to 525000 Fire damage to enemies within 5 yds. of the impact point.

Commentaire de BosephHeyden

Commentaire de thaedris20

that happened a lot already in the second wing :P, at least i wasnt melee dps lol

Commentaire de Hitotsuki

on 2013-04-02T13:24:40-05:00

I was actually sad Earth Day wasn't going to be a thing... silly hippy me.

Commentaire de Tigronn

on 2013-04-02T13:57:08-05:00

instead of fooling us you might aswell request blizz to implent these ideas, you know

Commentaire de DKong27

on 2013-04-02T13:58:01-05:00

Spoiler alert on Durumu in LFR: you will die. A lot.

We're not talking Garalon level death right? Please?

Commentaire de Alfa

on 2013-04-02T14:02:13-05:00

Spoiler alert on Durumu in LFR: you will die. A lot.

We're not talking Garalon level death right? Please?

6 stacks of determination to kill it, while everyone died to purple beams

Commentaire de DartVader

on 2013-04-02T14:15:31-05:00

Spoiler alert on Durumu in LFR: you will die. A lot.

We're not talking Garalon level death right? Please?

Haven't done it myself, but from watching the video I don't think so- I'm thinking it'll be worse.

Commentaire de BosephHeyden

on 2013-04-02T17:02:44-05:00

I hit 11 stacks in my LFR group, and members of my guild have said they've gone anywhere from 6-10 stacks. If Determination weren't a real thing, we'd be looking at Garalon level death rate. Though, to be fair, a lot of it has to do with the fact that the maze portion of Durumu is far too complex for an LFR group, especially since none of the journal notes spell out how to successfully do it and, for the life of me, I never once saw the maze opening (my one guild member who ran this regularly said it's doable but way too similar to the regular boss encounter).

Commentaire de vjmc

on 2013-04-03T03:29:27-05:00

I was actually sad Earth Day wasn't going to be a thing... silly hippy me.

Well, I kinda liked, but that would have meant I'd have to do another World Event apart from Kiddie Week to get my mount!

Commentaire de Emah12

on 2013-04-03T08:16:07-05:00

ive seen the stacks from 5+...its a fun fight but a lot of people were also saying about the maze thing and not being able to see it. Also elvUI users got their gold taken away from them and "donated" as a april fools joke haha

Commentaire de Adamsm

on 2013-04-03T10:21:47-05:00

I was actually sad Earth Day wasn't going to be a thing... silly hippy me.

Well, I kinda liked, but that would have meant I'd have to do another World Event apart from Kiddie Week to get my mount!

Not really; Pilgrim's Bounty isn't part of the Long Strange Trip meta after all.

Commentaire de Guggaman

on 2013-04-03T19:14:17-05:00

The joke from warcraftpets.com must of been the best one, cracked up as I was scrolling down reading about it.

Commentaire de Fourchette

on 2013-04-04T02:06:24-05:00

Blizz did do WoW April Fools - all day in random zones the sound files from certain boss fights would play - the loading screen for the zep yelled "BONE STOOOORMMMMM" at me, and I heard a few other bosses yelling things while in Silvermoon City and Orgrimmar, as well as other quest zones.

Commentaire de Interest

on 2013-04-04T08:59:32-05:00

Hue. Dat Harlem Shake. Would've been funnier if it actually moved all your binds around, mixing them up.

The joke from warcraftpets.com must of been the best one, cracked up as I was scrolling down reading about it.

Rofl that last one.

Commentaire de Leiaza

on 2013-04-04T17:36:03-05:00

Wowhead makes me cry but you do come up with some great April Fool's to the point there SO good Blizzard needs to add an Earth Week my friends and I were so excited we forgot it was April 1st when you guys posted it =(

Commentaire de Nomobo

on 2013-04-04T21:05:02-05:00

Wowhead makes me cry but you do come up with some great April Fool's to the point there SO good Blizzard needs to add an Earth Week my friends and I were so excited we forgot it was April 1st when you guys posted it =(

Please, just say "no" to Earth week. Seriously, it's too much. If you want to RP some kind of holiday like that, use Winter Veil, which is a wintry Earth celebration.

Commentaire de tankform

on 2013-04-05T05:39:49-05:00

Doesn't need to, it could be one of those small events like "Pirate's Day" and "Day of the dead".

Commentaire de sephyre

on 2013-04-05T16:23:15-05:00

I actually really liked the idea of an Earth Day(Week) holiday. Makes sense with the druids, especially the ones Borean Tundra.

Commentaire de Shoadowolf

on 2013-04-05T17:11:49-05:00

Aww man... I wish this was real.... why does wowhead have to be a troll? :(