Some minor layering errors are unavoidable, as the game engine has to compromise somewhere to still be efficient in the available hardware. Similarly, flames will always be drawn on top of everything else.

However, keep reporting, as I can workaround the most visible and annoying ones. For instance, that brazier could be somewhere else, and I can make some tiles nonwalkable to avoid oddities.

The same problem in almost every castle-like dungeon.Also while playing as a rogue, it was possible to kill such enemies through the walls with a bow. Agree with almost every post, also noticed a translation lapsus while talking with brother Palver.

Another little mistakes: «fo» instead «of».Mobs fighting each other.Invulnerable outlaw, lol (companions don't react too).Also noticed a lot of TH quest mistakes in Fögas (two quests to kill the same enemy – checked it twice, gossip results for both quests are the same – so you can finish only one; enemies not in the place where gossip tells).

The same problem in almost every castle-like dungeon.Also while playing as a rogue, it was possible to kill such enemies through the walls with a bow. Agree with almost every post, also noticed a translation lapsus while talking with brother Palver.

I think it is normal that rogues with bow can kill enemies through some of the walls especially the cave-like ones, I call it sniping.

also I want to add that the altar behind Brother Palver is untouchable.

This is at Southern Jabal hills, North West where Varanarri group with witch were camping.Another hole in the rock, this time its not deep. You could see my foot sticking out and the rock looks floating.

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