Contents

Basic Information

Erinn's perception of time is vastly different than in real life, running at approximately forty times faster.

Times of In-Game Days

Real Time

Erinn Time

12:00

Midnight

12:18

Noon

12:36

Midnight

12:54

Noon

1:12

Midnight

1:30

Noon

1:48

Midnight

2:06

Noon

2:24

Midnight

2:42

Noon

3:00

Midnight

3:18

Noon

3:36

Midnight

3:54

Noon

4:12

Midnight

4:30

Noon

4:48

Midnight

5:06

Noon

5:24

Midnight

5:42

Noon

6:00

Midnight

6:18

Noon

6:36

Midnight

6:54

Noon

7:12

Midnight

7:30

Noon

7:48

Midnight

8:06

Noon

8:24

Midnight

8:42

Noon

9:00

Midnight

9:18

Noon

9:36

Midnight

9:54

Noon

10:12

Midnight

10:30

Noon

10:48

Midnight

11:06

Noon

11:24

Midnight

11:42

Noon

This timetable is accurate for both AM and PM times, PST.

In-game daylight spans from 6:00 AM to 6:00 PM, and in-game night spans from 6:00 PM to 6:00 AM, each of which lasts 18 real minutes.

At 6:00 AM, Transformations which may be used once per in-game day will reset their timer. Using a transformation skill shortly before this time will result in it being used for the previous day, and allow you to use a transformation skill again right after it finishes.

If you have already opened the store window before 12:00 AM, you must close and reopen it.

Daily Effects

Each real day of the week directly affects certain attributes in-game and corresponds to the in-game month. Each month is named after different Celtic mythology festivals. See the list below for each of the effects. Erinn months change at

EST: 3:00amGMT: 7:00amAEST: 6:00pm

12:00am PST

100

.

List of Effects

Real Day

Erinn Month

General Effect

Specific Effects

Sunday

Imbolic

Winter Solstice

Improved Music and Luck

Increase in critical hit rate.Increase in lucky finish.Increase in lucky bonus.[1]Increase in success rate for instrument playing.Increase in success rate for magic musicIncrease in taming rate using magic music.

Monday

Alban Eiler

Spring (Vernal) Equinox

Improved Life Skills

Increase in success rate for production skills.Increase in rank up bonus for life skills (110%).Increase in quality of output for productions.

Tuesday

Baltane Summer Begins / May Day

Dungeon play and Combat

Dungeon maps change even if the same item is dropped.Increase in dungeon item drop rate.Increase in rank-up bonus for Combat skills.

Wednesday

Alban Heruin

Summer Solstice / Midsummer's Day

Drop rate and NPC price of items

Increase in item drop rate from animals and nature.Increase in rank-up bonus for complete mastery of a skill.Decrease in prices (5%) for items in NPC shops.[2], including Remote Shop Coupons and money deposit for Exploration Quests.Decrease in Bank transaction fees. (10% --> 7.5%)

Decrease in penalties if knocked unconscious.All potions become more potent. (Potion effect x 1.5 including toxicity).Increase in rewards for completing part-time jobs. (20% increase in EXP and Gold rewards)

Saturday

Samhain

First Day of Winter / Halloween

Growth and Food

As you age and grow, you will obtain AP (takes effect after 12:00pm PDT).Food effects are increased. (2x weight, hunger; effects are long term)You will be able to sketch monsters that move slightly.The L-Rod's effect will increase over time (this means that the L-Rod's accuracy has increased).Increase in success rates for Alchemy skills.[1]

on Channel 3 for one hour. All the things set up for the Cooking Contest will stay there for two real hours. During that time, NPCs moved to the Cooking Contest, will stay there and cannot be used for other things. (On other channels, the NPCs are stationed where they are usually).

Trivia

Lugh shares his name with the season Lughnasadh (Thursday). In the Irish Mythology, Lugh created that season to commemorate his foster-mother.

Mathematically, the world of Erinn must have 280 "days" in one year. One Earth year is equivalent to 52 Erinn years, plus one season on normal years, two seasons on leap years. Four Earth weeks short of two normal years is equivalent to one Erinn century.