Ghosting clips

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Gain knowledge and understand how to work with ghosting in Maya’s new Time Editor. Ghosting allows you to see a superimposed image of a character or object within a viewport. This is essential when trying to match poses and animation clips. George shows how to ghost multiple clips for character animation.

- [Voiceover] Now let's take a look at…how to do ghosting in the Time Editor.…Now this is really important…if you're trying to line up clips.…So let's take a look at the ghosting process,…and then we'll go ahead and line up some clips later.…So ghosting is a clip-based function.…So each clip can have ghosting turned on or off.…And we do this by either right-clicking above the clip,…and you can see we have a Ghost function here,…we can enable that,…or we make sure that the clip is selected…and we go Clip, Ghost, and then we can enable it.…

Now when you do,…notice how this skeleton kind of highlights it.…And that's because the skeleton is now ghosted.…So once I ghost a skeleton,…what it will do is it will stick…to the last frame we have on the screen.…So once I scrub the timeline and stop,…that ghost will stick.…So if I, for example, select this clip and move it,…notice how the ghosting sticks,…but as soon as I let go, and move the timeline,…I get that reset.…

So again I can move this…and I can see where the ghosting is.…

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Released

7/25/2016

Meet the Time Editor, Maya's new tool for reusing and blending animation from multiple sources. Learn how to create motion clips, which can then be retimed and manipulated, and edit the animation curves and keys within clips. Then find out how to use the Time Editor for character animation. George Maestri shows how to copy existing animation and motion data and apply it to other characters—a fun and timesaving new technique that's brand new to Maya 2017.