I really appreciate the effort you put into bodies, I think most of us do, but I think you’ve got some more underlying problems with the lack of understanding of car design (at the very least with the 80s-10s stuff) that lead to a lot of issues with proportions and just general design mistakes, which if at least addressed could benefit the future works a lot.

What I frequently notice is that you keep guessing how the variants should look like, seemingly not consulting with the real-life equivalents for some of them (sometimes there’s literally that exact variant existing) and seeing how real manufacturers approach certain design features. And that results in flat tall rears, flattened curves and rear quarter windows, and many other mistakes in the design of a body. I don’t know if it’s an attempt to make them more generic, but frankly without looking at real-life (or sometimes not following it) you’re making them more unrealistic rather than more generic. And in case of the Focus, and a lot of other bodies, they’re already pretty generic themselves, I don’t see how they can be generified more without losing realism.

I can’t list all the issues with all your bodies here, most of them have been probably addressed with the focus, but I have one example of what I’ve said:

Here’s the AE86 body, sedan variant, and a highly similar Corolla E80. As you can notice the real-life equivalent doesn’t have a rear quarter window going behind the door, it’s just not a thing designers did on this style of cars. The same mistake is present on the CRX body’s sedan variant. And that’s what I’m talking about, not consulting with real life makes you make up incorrect design features.

Well, that’s all I wanted to say. I wish you all the luck to get better at these aspects in the future works! I know you can do better! I just hope there will be more quality checks and feedback (maybe even from the community) on early stages, so it doesn’t devolve into too late in the future, for the sake of quality vanilla content. Especially on the shapes and variants, because you’re doing a lot of work and it’s easy to miss important stuff early on, that will affect everything after.

To add to the focus body discussion, I think I found another bug with the engine bay sizes in these models: the bigger an engine is, the more likely it is to fit. Applies to transverse layout.
To illustrate, some pictures:

Also, there’s also some funky stuff going on with the windshield (between the blue lines. A yellow arc is there to show the windshield curving oddly at the top, which isn’t shown in the screenshot). This is exclusive to 80s_OR_LWB_PickUp_CPP

Taking a guess but i think that happens because those fixtures in particular are extremely close to the body and the triangulation on one side is opposite of the other for the body, but the same for the fixture because its mirrored, causing it not to line up exactly the same on both sides.