Passive: Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
Active:For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cost: 40 mana
Cooldown: 17 seconds
Passive Movement Speed: 10/14/18/22/26 %
Active Movement Speed: 20 / 28 / 36 / 44 / 52%

Active: Teemo places a trap which stealths and arms after 1 second. The traps grant vision around a very small radius while armed. If an enemy steps on the trap, it will detonate, poisoning all nearby enemies. The poison slows enemies and deals damage to them every second. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.The traps last 10 minutes. Teemo will store one every several seconds, the charge time is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap.
Range: 230
Cooldown: 1 second
Activation Radius: 120 (estimate)
Explosion Radius: 200 (estimate)
Sight Radius: 212.5 (estimate)
Cost: 75/100/125 mana
Magic Damage per Second: 50 / 81.25 / 112.5 (+0.2 per ability power)
Total Magic Damage: 200 / 325 / 450 (+0.8 per ability power)
Charge Receive Time: 35/31/27 seconds
Slow: 30/40/50 %