Grim Dawn

Crafting is now available! (Build 18 Released)

We are proud to announce that another major system has come online: Crafting!

With the addition of crafting, Grim Dawn has taken another significant step towards feature-complete. This system is available now with the release of Build 18.

In case that was not news enough, Build 18 adds several other exciting features to the game, including:

Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer. Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.

Over 150 crafting recipes have been added to the game.

The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.

Normal difficulty now has "Veteran" mode, which boosts various enemy stats, notably damage and also increases the number of champions and heroes that can spawn. Veteran isn't meant to be brutally challenging but should be enough to make normal difficulty more interesting for skilled players, while allowing us to balance the default for the average player. Veteran can be turned on and off from the character selection screen. Characters who play through normal difficulty on veteran mode should end up a little better equipped to tackle epic difficulty once it becomes available.

Increased randomization of enemy spawns - a new method of placing spawn proxies allows us to provide much greater randomization in terms of how enemies are distributed. You'll now find that the location of enemies is more random and that they can sometimes appear in much larger and more diverse packs.

Dual wielding of pistols is now possible via skills granted by items. One such item can be crafted with the new blacksmith.

Development News:We've made significant progress with multiplayer after having to rewrite a lot of the existing code that was originally written for GameSpy (which is shutting down). The last tricky component is designing a system to resolve differences in player's quest progress and quest choices. Allowing people who have made divergent quest choices to play together is particularly difficult but we think we've arrived at a reasonable solution and have begun implementing it. We're currently estimating that multiplayer may be ready in late July but we'll have a better idea once we finish the quest syncing and do some testing to see how well it is functioning.

Two-handed melee weapon animations have been finished and the last of the common item art is almost done. You can expect to see them in the next build, which shouldn't be long.

The lower floors of Steps of Torment will also be included in the next build and introduce a new "Rogue-like" mechanic where a key must be used to enter and then, once inside, portals do not work and the only way out is by death or surviving to the end. New varieties of traps will make reaching the end especially challenging.

The first section of Act III, the Jagged Waste, which leads into Homestead, the Act III "town," is nearly finished but missing quests and points of interest. The basic layout of the survivor enclave in Homestead is done and build-out has begun on the farmland around it. We should be able to show off some early screenshots in the next month or two.

Hey gents, I just wanted to say I am really enjoying the alpha content so far. I only had one crash, and somehow the game managed to save my character progress. I really enjoyed Titanquest... or would have, if my computer could run it properly. I haven't had any performance issues with Grim Dawn yet. Keep up the good work! It's appreciated by many, whether they state it or not.

Hey developers. I found a big bug, my laptop initiated thermal power cut off on the water well purification mission at character level 15, 20 seconds after I hit save game and it saved. Now when I load the game, it pretends I started all over from the hangman noose.

Am enjoying ther game in its current state and am finding it a lot more stable than some "final realeases". If the game is this good now, I cannot wait till the final release. After 12 hours of gameplay, only one crash (took me back to desktop).

I simply am hooked by this game :) It's already more than good to enough to play right now and I already uninstalled Path of Exile from my system. I'm also a huge fan of Titan Quest so the controls in this game feel right at home :) I don't care about multiplayer (not my thing) and am instead looking forward to the new challenges which await me in act III. And I will be buying any expansions to the game in the future too if ever created .. I know this is far off but just saying ;)

Been playing GD for awhile now, somewhere close to 60 hours played through steam, some more out of steam. Is there any news on when the final class will be added? I am really intrigued by it and would like to experiment with it [to see synergy] more than I would like to see more content :)