You can help test KBM by using the alpha version by downloading via The Curse Client. If you are using alpha versions please ensure any bug reports include which alpha version you were using at the time.

Work has started on the How To section of the development site. If you have anything you'd like to see added, please email or message me.

Credits

Written and Designed by Safe@Deepwood

German Translations and Coordination by Dooc@Butmutter

French Translations by Céres@Brisesol & Kettricken@Brisesol

Korean Translations by Geniee@Seastone (워려@자렌)

Russian Translations by

Toz@Akylios, Zveryga@Akylios & Extra@Akylios

Эксперт@Маэлфордж & Экстра@Маэлфордж

Special Thanks to

Arisae@Deepwood (my Wife) for putting up with me during the long hours I put in to this.

Decayed@Deepwood (my Guild) also for their patience while I curse randomly when KBM crashes during testing.

Public Benefactors

Gaucho@Deepwood

Decompose@Blightweald

Kad@Argent

And all private benefactors for their on-going donations and support!

Video Spotlight:Nexilis

Downing Warboss Drak with KBM tagging along. This is a very early version of KBM in ID, it has already improved since and the next release will include personal interrupt alerts and purge alerts.

Live Stream! of Imperium in action with Vent overlay and KBM working in real time. Sign-up details also available.

More Guilds' YouTube videos with KBM in action.

KBM YouTube playlist This is a selection of the latest YouTube videos which best show KBM in action. Contact me with recent videos if you're missed, it's not intentional. And lastly, a big thank you to all those who record their runs and upload them. I still smile to this day.

This Addon includes fully tested support for all Rift instanced raid content, including partial support for: Endless Eclipse and full support for: Frozen Tempest, Triumph of the Dragon Queen, Infernal Dawn, Hammerknell, River of Souls, Greenscale's Blight, Rise of the Phoenix, Drowned Halls and Guilded Prophecy plus new support for Expert and Master Dungeons. Various new and existing features are being included on a regular basis including; Mechanic Timers, Custom Mechanic Monitors (e.g. King Molinator), Encounter Timers, Tank Swap monitors, Adjustable boss casting bars, Boss cast bar ability filtering, Enrage Timers and many more.

Currently, this evolving Boss Mod Addon is housing the latest version of the original King Molinator Addon. This mod will still be worked on along with the addition of any other encounters I add in the near future.

* Note: All Encounters have full English, Russian and German support unless explicitly stated. Partial support for the French client.

Customize the size of all Timers, Alerts, Castbars and Phase Tracking.

Customize individual colors of Timers, Alerts and Cast filters.

English, German, Russian and French client support.

Commands

/kbmoff Turns off the Addon's triggering methods.
/kbmon Turns on the Addon's triggering methods.
/kbmoptions Toggle the GUI Options screen on/off.
/kbmhelp Display these commands in-game.
/kbmversion Displays the current version in chat.
/kbmreset Try this before using /reloadui, or if the encounter has ended in success didn't announce a victory.

/ReloadUI Use this in-case of any errors during the encounter. It'll reset it and the monitor "should" continue from where it left off.

Defaults
* New: Added the follow to /kbmdefault
** PlayerCastbar : Resets the position of the Player Castbar.
** TargetCastbar : Resets the position of the Target Castbar.
** FocusCastbar : Resets the position of the Focus Castbar.
** BossCastbar : Resets the position of the global Boss Castbars.
** Castbars : Resets all of the above.

Development
* Timers
** Change: :SetLink(TimerObj) method will now Attach to a Master Timer. This allows for multiple Timers to link to a single Timer.
** Fixed: Master Timers now apply their settings to all slave timers when they are changed in the menu. This includes enabled and color settings.

Alerts
* Fixed: Issues where color changes were not implemented immediately via the menu.
* Fixed: (Error 193) Changing the Border/Notify option in the side panel for individual Alerts would throw an error. (And not change it)
* New: Added :SetLink(AlertObject) method. (Works the same way as the new Timer:SetLink(TimerObj) method)

Mechanic Spies
* Fixed: Issues where color changes were not implemented immediately via the menu.
* New: Added :SetLink(SpyObject) method. (Works the same way as the new Timer:SetLink(TimerObj) method)

KBM Messenger
* Change: Now uses new API event system.
* Change: Decreased the time it takes to gather KBM version info by 50% (This will be most noticeable in Ready Check)

Res Master
* Fixed: Issues with Raid/Group members being only partially available when first encountered, and being locked out from updating.

LibSUnit
* Change: Prevented Units visible via damage [Idle] from being listed in Target List.
* Fixed: Partially available units were never registering themselves in the Name Lookup list, and never doing so from that point forward.

Tank-Swap
* Change: Tanks are now listed in order of Group/Raid position.

KBM Messenger
* Change: Now uses new API event system.
* Change: Decreased the time it takes to gather KBM version info by 50% (This will be most noticeable in Ready Check)

Res Master
* Fixed: Issues with Raid/Group members being only partially available when first encountered, and being locked out from updating.

LibSUnit
* Change: Prevented Units visible via damage [Idle] from being listed in Target List.
* Fixed: Partially available units were never registering themselves in the Name Lookup list, and never doing so from that point forward.

Tank-Swap
* Change: Tanks are now listed in order of Group/Raid position.

Res Master
* Fixed: Graphical glitch with some death states. This should now be more reliable.

Encounters
* Fixed: Moved Combat state checking higher in the condition stage to prevent false encounter starts, and Mods locking themselves from starting correctly.
* Note: Recently I've noticed Mobs and Players having no combat state both in-game and via the Addon API, this was messing with KBM's Encounter validity states.
* Change: Should a Mod incorrectly attempt a start due to unusual client states, KBM will hard reset the mod preventing it from locking up entirely.

Menu
* Fixed: All custom color settings will now work as intended. It'll remember default colors, and last color chosen when switching to/from custom.
* Change: Custom colors for objects are applied immediately.

New Castbar System (During Alpha)
* IMPORTANT: ALL Castbar settings have be reset to default due to how the new system works.
* New: Engine and Bar for Player castbar.
* New: Engine and Bar for Target castbar.
* New: Engine and Bar Player Focus castbar.
* New: Engine and Bars for all Encounters.
* New: Global Encounter Castbar settings are just that, regardless of Multi-boss fights.
* New: Castbar placement is now based on relative screen coordinates rather than absolute.
* New: Encounter castbars automatically dock to the global anchor and expand outward should more than 1 be casting at a time.
* Change: Overriding Global Encounter Castbar settings will allow you to disable/enable, pin/unpin and/or scale on a per castbar basis.
* Change: All cast, channel and interrupt triggers are now handled via the new engines event system.
* Change: Maximum castbar size has been increased to 200%.
* Change: Pinned castbars inherit the Global Encounter Castbar settings.
* Change: Custom castbars retain Style and Texture settings from global settings. These cannot be changed individually.
* Change: Simple style castbars now follow the same
* Removed: Old KBM Castbar system has been completely removed freeing up CPU cycles for KBM's main loop.

Ok too many comments to read, so if this is already asked sorry for repeating.

It seems that every time i log into the game, i have to reconfigure the kbm Ui
i have set the things i need for the role i play, the rest just gets in the way.
Do i have to enable or disable something special or use a certain command so the ui stays the way i left it before i went off?
or will i have to do this EVERY time i log into the game?

I just downloaded from here, and get no errors. Could you give any more information please, such as is it a clean install? I've seen this error popping up in my error reports from Trion, but what it points to is correct and shouldn't bug at all. So I'm thinking there's more to it than the code itself.

The only thing I can suggest, is delete the old KBM folder and download it fresh and reinstall.

First off, may I thank all of you who have been kind enough to donate. Your donations are greatly appreciated and go towards ensuring I can spend more time on development.

If you enjoy using King Boss Mods and wish to help fund future development then please feel free to send a donation via PayPal Secure Donations or by clicking any of the Donation buttons (such as the one at the bottom of this page) located in the King Boss Mods description.

Thank you in advance to those who help fund this project. If you wish to be publicly listed as a supporter of King Boss Mods please say so in the field provided when donating, or you can send me an email or private message via RiftUI.com, Curse.com or the official Rift forums.

*All donations are private, confidential and secure and will not be made public unless you specifically agree to such.

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