Irrational Podcasts

By Irrational Games

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Description

Irrational Behavior is an inside look at the studio culture of Irrational Games, creator of BioShock and System Shock 2. Irrational Interviews features conversations between creative director Ken Levine and interesting personalities from game development and other fields.

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ExplicitIrrational Interviews 11: Amy Hennig

In this episode of Irrational Interviews, we sit down with Amy Hennig, Naughty Dog’s Creative Director and writer. Amy is best known for her work on the groundbreaking Uncharted series...

At Irrational, it’s likely no surprise that we play a lot of games. In this podcast, Level Designer Shawn Elliott talks to folks in the studio about which games in 2011 inspired them, gave them new professional insight, or maybe…

During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for

Throughout the history of Irrational, the minds behind the games would often have to travel to the various gaming conventions throughout the year, giving each team member a unique viewpoint to the festivities.

In this second part of our Guillermo del Toro interview, Ken and Guillermo talk about story telling in different mediums, how to adapt when working within multiple story telling mediums, and how passion has guided them to where they are today.

Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.

If you've played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Listen to his chat with Ken Levine about game design, storytelling, and entrepreneurship.

Epic Games design director and game industry celebrity Cliff Bleszinski joins us for an Irrational Interviews discussion about his unique role in games, outside perceptions of the medium, and the collaborative nature of development.