Indie Game House

Yo! Last week we managed to all sit down together without TowerFall in front of us to record a new podcast, check it out! (Our special guest this time was our dishwasher running in the background, and a cricket that makes some appearances from time to time.)

That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects.

I started Growing at a game jam in May 2011. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. By the end of the jam, I had a working prototype that I refined over the next few months.

I threw myself into the work in my off-time. By October, I had an almost completed game that I felt pretty good about. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam.