Do you think Ascended Trinkets will be fixed?

When you create an ascended weapon or armor you can choose from almost all of the available prefixes available in the game. The prefixes are set for ascended trinkets and some variations are deliberately left out, esp. the newer ones such as Settler's and Sentinel's. There are also no Vitality main prefixes available at all. What do you think?

Will these be the things we find in an expansion? Is the team too busy to make these easy fixes? Is it just "on the table" along with everything else? Who honestly knows? The things that they decide to prioritize often seems mind-boggling. I'm sure they will get added at some point in an attempt to prove that they have added an "expansion's worth of content" in some cute infographic that makes hardcore fans salivate while the rest of us wonder how they can't see through the ridiculous propaganda.

We don't know what this is yet (unless I missed something), but by all indications this will have something to do with jewelcrafting. While I don't see the NEED for Ascended jewelcrafting, given the multitude of ways of obtaining it, it's not unreasonable to see Ascended jewelcrafting incoming.

We don't know what this is yet (unless I missed something), but by all indications this will have something to do with jewelcrafting. While I don't see the NEED for Ascended jewelcrafting, given the multitude of ways of obtaining it, it's not unreasonable to see Ascended jewelcrafting incoming.

I kind of do, honestly. Even if it is just expanding on the gear grind, at least it's opening up other options to obtain that gear (and endure your grind).

Fractals, laurels, guild commendations. Seems there's an overabundance of ways of obtaining Ascended jewelry. I'm neither for nor against adding craftable recipes, but how about other ways to get other Ascended gear, besides uber-rare random drops.

I still think they should add forge recipes for Ascended weapons/armor that require large amounts of the tradable materials used in Ascended crafting--more than just crafting it would cost. That way 500 crafting isn't required for Ascended. Not that I'm against a hurdle to getting Ascended (other than just buying it with gold), but once you start forcing everyone to max pretty much every crafting profession......it completely takes the social aspect out of crafting. You can't craft for friend, because they can now make it themselves. You can make much money off of it, because everyone can make what you're selling.

I honestly think Ascended stuff should be fixed, specially backpack it gives so little and it`s pain in the butt (expensive) to create !!!

Xunlai Electrum Ingot (i can just speculate, maybe way to upgrade Ascended to Legendary ???)

Who knows, anyway if they add another crafting crap to this game we might as well play some simulation or something, there was and it never will be anything EPIC about crafting......even monkey can do it, if he has enough mats and gold.......this is no way that you should advance trough any MMO, let alone something that was so promising like GW2 !!!

I have no reason to assume any such change is coming except for the fact that there were legendary amulets in the Edge of the Mists beta.

I'll make it a point to ask one of the guild leaders I know who is in the beta if this is the case but in the meantime is there anything non-NDA violating in the ways of a screenshot anywhere to substantiate this?

ANet will do what retains the most players in their short sighted vision of the long term, which means they'll implement it and make it time consuming/time gated. Bonus prediction: they will then adjust it when players criticize their decisions and call it listening.

I'll make it a point to ask one of the guild leaders I know who is in the beta if this is the case but in the meantime is there anything non-NDA violating in the ways of a screenshot anywhere to substantiate this?

One new type of Legendary gear will definitely be putting in an appearance this year and will likely be a trinket such as a ring or amulet.

Of course, that never came into fruition in 2013, but that doesn't mean we won't see them in 2014. Considering amulets are the single-most important slot when it comes to stat allocation, it makes sense that they'd be the next legendary thing to go after.

I do know about the interview and it's not that I don't believe you I just want evidence from the beta. If it's datamining then I don't really care. It could never even enter the game and instead just languish in the dat file somewhere forever. If players actually had it to use as an item then yea it's a pretty big deal...that's a new gear tier. One this time that Anet can't just wave away as being designed before launch that just never made it into the game.

It would be better if 500 jeweller involved outright crafting of legendary trinkets for the stat swapping ability. The cost of ascended weapons/armour makes having multiple sets for build variety unfeasible, a problem that will be more apparent when they really start working on cutting down zerker dominance, throw in the agony infusions and the problem increases significantly. Having trinkets that are stat swappable for the cost of ascended crafted items will at least lessen that.

legendary trinkets shouldn't be has hard to acquire as weapons either because the level of effects will be and shouldn't be anywhere near the weapons. that would lead to some hideous stacking of particle effects.

being able to craft ascended trinkets would be cool, though I do not think there is anything broken with the system as it is now (laurel vendors fractal tokens), as it is now u have to play the game.
if a jeweler was able to craft ascended trinkets, then a player could just pay with real money for the materials need and then just sit at a craft stations and just craft his way to 500 and then crafts the freaking trinkets, almost forgot, assuming the recipe for such trinkets would require 5 laurels as it is the case of the ascended armor and weapons, I guest it doesnt matter how much money u dish out one would still have to do the "daylies" at least 5 times ... or 20? we have backpiece, necklace,earrings,rings each would require their own recipe, right?
it feels kinda like P2W to me , dont get me started with what is P2W and whats not in GW2, dont want to go there.

personally, it isnt perfect but I would prefer the way it is now, actually to tell the truth I would be more comfortable if ascended armor and weapons worked in a way not unlike the ascended trinkets, because one would still need to "patiently play" their way to the laurels and fractal tokens to get them rather than just "pay for it", which would deeply offend and disappoint me and a bunch of ppl out there if that was the case.

but thats my view, not sure what developers are planning nor im sure if im missing something here, any thoughts?

being able to craft ascended trinkets would be cool, though I do not think there is anything broken with the system as it is now (laurel vendors fractal tokens), as it is now u have to play the game.

I can think of at least one thing that broke when we got Ascended gear locked behind time-based limiters. Namely, it killed alts.

People have to burn three month's worth of dailies and guild missions to make a single character even remotely functional in high level fractals. That in turn psychologically conditions people into focusing on one single character and invest all their resources in it.

Of course that's a problem inherent of Ascended gear in general, not just the Trinkets, but you get what I mean.