The priest enters and motions toward the ambassadors with slight bow toward each."Ambasadors, would please come back here in an orderly fashion so we can deal with this unpleasantness? Thank you." The speech would sound much better if ruined voice didn't grate on the ears, but the form has been followed.

Chael will use Forceful Reversal (augment 1) if an enemy melee attacks her.

Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.

A slow dark smile spreads across the face of the compact obsidian woman as she buries her heals into the plated sides of the testy dire boar, her massive hammer whirling in one hand creating the illusion of a second shield. Sparks fly up from the polished stone floor with each heavy step of the steel shod mount carrying her. The nails that attach the over-sized, blackened shoes protruding a good four inches out of the cranky animals hooves.

When Rohna reaches the center of the room, Olaf rears up, and the battlerager smashes her spinning weapon onto her plain steel shield while bellowing like an enraged bear before dropping the shield to the ground. Olaf adds his own deep squealing roar to his rider's. The effect in the pristine meeting hall is like a clap of thunder announcing the arrival of a storm of metallic rain. The echoing peel of sound bounces around the lavishly appointed chambers, drawing the attention of everyone who could still turn their heads. The enemies look just in time to see every red vein in Rohn'a shiny black hide run silver, and her eyes become molten, glowing pools of mercury before she charges into the fray. The base of Kordestad's handle swings into her waiting empty hand as she closes on the assassins.

Olaf doesn't even slow as he squeezes between the heavy stone tables, bringing his plated tusk down on the shoulder of the killer in the middle of the pack. Rohna's hammer and arms blur into 3 identical sets this time as she swings at every enemy within her considerable reach, before the blackened mordenkrad's snap back into a single weapon. The blur of attacks make it hard to tell if the first two strikes landed, but the third is accompanied by a sickening crunch as it lands squarely in the center of an enemy's spine from behind.

Instead of taking the customary rest, the fighter just keeps on swinging again and again at both of the enemies in front of her. If there was any uncertainty of who was hit or missed before, there is no mistaking the damage they have all taken now. Her hammer finds the lighter armor of the assassin's limbs a much easier target, and still the littlest goliath rages on.

She continues to set about herself with no regard for the puddles of blood and gore being ripped out of her enemies, bathing the ground around her like so much red rain. Each of her continuous strikes another crack of thunder in the typhoon of steel and blood she has unleashed. "You were all dead the moment my gaze found you! Take your last moments to make peace with whatever gods you hold sacred. But make no mistake... even your prayers won't save you from my wrath this day!"

Squares adjacent to Rohna cost 2 movement for enemies to enter, and enemies beginning their turns adjacent to Rohna automatically take Rain of Steel damage.
Damage Summary:(Total damage if all attacks hit)#5 (56!)Gore: AC 22 for 12dmg and knocked prone on hit
- if hit all following attacks are at +2 to hit from CAHydra Charge: AC 19 for 19dmgPassing Strike: AC 24 for 13dmgRain of Steel:12 dmg

Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...- Vertexx69
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@Vertexx69 You missed #5 with the hydra charge. Isn't Olaf's Gore attack dependent on the successful charge attack? It doesn't appear to be on the character sheet. I may need some judge feedback on that.

#8 was hit with hydra charge and #5 and #7 were hit with passing strike.

The exact text is: When it charges, the dire boar makes a gore attack in addition to its riderĺs charge attack; see also furious charge. There's nothing about it being conditional on a hit, or even what order the attacks happen in. I'm reading it as when the dire boar charges, it's rider also gets to make her charge attack otherwise it would start with "when its rider charges". The wording is a bit funky but its the exact same way in the griffon mount power description.

Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...- Vertexx69
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