I’ll be honest: Missile Command was never my favorite classic game from the glory days of Atari. Originally released as a coin-op in 1980, designed by Dave Theurer (the man who also created Tempest and the world’s first commercial game to feature 3-D polygonal graphics, I, Robot), Missile Command came straight out of an era in which the scariest thing imaginable was a nuclear attack.

The game puts you in control of three anti-air missile batteries, as you defend cities from being destroyed by an endless hail of ballistic missiles. Like every game of its era, Missile Command didn’t have fancy graphics to carry it: it had to make do with limited processing power and graphical/audio capabilities by crafting a playing experience simple and fun enough to keep you pumping quarters into the arcade.