Character Animation: Basics

Author

Released

12/20/2013

The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you'll take those poses and animate between them in what's called pose-to-pose animation. Then you'll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you'll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue.

Topics include:

Telling stories through posing

Creating a strong line of action in poses

Animating seating to standing poses

Adding anticipation and follow-through

Making your character walk

Animating the head and face

Animating basic phonemes

Animating a scene

Skill Level Beginner

3h 32m

Duration

111,843

Views

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- [Voiceover] Hi, I'm George Maestri and welcome toFundamentals of Character Animation.In this course, we're going to take a look atthe principles of character animation,as they apply to all characters regardless of software.So, this is not a software specific course.But in this course, we're going to go over the basicsthat you need to know to animate any character.We're gonna start off with how to pose charactersand create poses that read well.Then, we're gonna take those posesand create some pose to pose animation.

After that, we're gonna start our characters' movingand do some basic walks.Then, we're going to get into the head and the face,do some facial animation and some dialogue.- I can speak now.- [Voiceover] And finally, we're going to tie itall together by animating a sceneusing pose to pose animation and dialogue.- This is way too much for me.- [Voiceover] So, let's get started withFundamentals of Character Animation.