PARANOIA Gamemaster, now you can put your players through entirely new wringers. Evoke amazing, unprecedented kinds of Fear and Ignorance. The four all-new missions in WMD use the Straight play style introduced in the PARANOIA rulebook. That means dark satire, paranoid anxiety and even a halfway decent chance to (gasp!) survive the mission!

--Assuming, of course, your Troubleshooters can overcome threats like these:

a Wireless Memory Downgrade that devastated an entire sector ('Infohazard' by Bill O'Dea)

a Wholesome Meal Distributor with a dangerous new food preparation scheme ('Hunger' by Dan Curtis Johnson)