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This action determines whether a victorious entity can loot resources or XP from a fallen unit.

This simulates pillaging, looting corpses, and so forth.

Example:

<Actions>
<Loot>
<Resources />
<XP />
</Loot>
</Actions>

Resources

BRIEF DESCRIPTION ::This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit. This of course requires the fallen unit to have lootable items defined in their <Traits> section.

XP

BRIEF DESCRIPTION ::This allows the entity to acquire a fallen units eXperience Points to apply toward their promotion (assuming that the opponent entity can be promoted).