Buy Lost Planet 2

Recommended By Curators

"Worth it for the meaty Co-op campaign. It's an absurd blast, just like the batshit bosses, weapons and story. Seriously just watch the trailer.(GFWL)"

About This Game

The larger than life action of Lost Planet 2, comes to PC! Lost Planet 2 is the sequel to Lost Planet™: Extreme Condition, the landmark third-person shooter which debuted on Xbox 360 and went on to sell over 2.3 million units worldwide after its release. Lost Planet 2 offers deeper insight into the world of E.D.N III and the uncertain fate of future mankind.
Already acclaimed for its visual accomplishments from the console versions, Lost Planet 2 will define the 3D experience on the PC. Stunning environments will immerse the player in NVIDIA Vision Surround technology, and the rebalanced gameplay and streamlined control mechanics make Lost Planet 2 PC the ultimate Lost Planet experience.
A decade has passed since the events of the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Mankind has engaged in a civil war to take control of the precious Thermal Energy that powers weapons and vehicles on E.D.N. III and resulted in a separation into various factions.
Players will control heroes from each faction across 6 interconnected episodes, viewing the war from the perspective of each, creating a truly unique interactive experience. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players’ perspectives.
The intense and action-packed campaign mode comes with the ability to form teams of up to 4 players online. Beyond the deep single-player and co-op modes, Lost Planet 2 is loaded with extensive multiplayer modes allowing up to 16 players to compete online, each with their own customizable avatar.
No action game would be complete without an arsenal of weaponry, and Lost Planet 2 has a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. The grappling hooks that made the gameplay in Lost Planet a true 3-D experience are back, allowing gamers to gain tactical advantage by moving to elevated locations quickly.
Lost Planet 2’s biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are VS that transform into other vehicles, hold up to three players and some that even take multiple players to operate.

Key Features:

Co-op action: Team up to battle the giant Akrid in explosive 4 player online co-operative play. Teamwork is the player’s key to victory as the team is dependent on each other to succeed and survive.

Massive scale of enemies: Players skill on the battlefield and ability to work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.

Beautiful massive environments: Capcom’s advanced graphics engine, MT Framework 2.0, and DirectX 11 support will bring the game to life with the next step in 3D fidelity and performance. See Lost Planet 2’s world through new eyes, with support for hardware tessellation and compute shader.

Deep level of character customization: Players will have hundreds of different ways to customize their look, nom de guerre, emotes, and weapons to truly help them define their character on the battlefield. A wide array of customizable abilities range from taking less damage, to running faster to operating data posts quicker

Rewards System: Players will receive rewards for assisting teammates and contributing to the team’s success

Multiplayer: Compete in 16-player multiplayer matches with nine different maps and 5 different game modes including Data Post Battle, Akrid Egg Battle, Fugitive, Elimination and Team Elimination. Additional maps will be available as downloadable content after the game’s release.

Exciting new VS features: Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS’s. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.

VRAM: 256MB or more (Not guaranteed to run when shared with main memory)

DirectX®: DirectX 9.0c or higher

Hard Drive: 13.0GB free space

Sound: DirectSound Support (DirectX 9.0c or higher)

Other Requirements: Internet connectivity

Internet connection required for game activation.

To play online, activate an online account using a product key. Limit one account per key. One product key included.

Games for Windows–LIVE System Requirements: Multiplayer play and other LIVE features included at no charge; games may offer additional downloads that may require additional fees. LIVE is not available in all countries, visit http://www.gamesforwindows.com/live/countries for more information.
Features and system requirements may change without notice. Subject to Terms of Use (at http://www.gamesforwindows.com/live/termsofuse). Broadband Internet service required (sold separately). Some broadband services may not work with LIVE and performance may vary. Under 13 requires parental consent. See http://www.gamesforwindows.com/live for full details.

Played this on Xbox 360 with a buddy a few years back, was Excelent! PLEASE IF YOU CANNOT LAUNCH THE GAMEgo into your steam directory find the main folder for this game and run "gfwlivesetup.exe" the game wouldnt even start before doing this and i hope someone will find this helpfull.

I've beaten this game on the X360, the PS3, and on the PC. I've gotten everything from the in-game slot machine. And it is glorious. This game is a solid arcade-style shooter like Binary Domain or Vanquish and gives you a veritable arsenal of weapons to fight off a large variety of enemies. The dialogue is somewhat cheesy, but it fits the tone of the game since it doesn't try to be a "war is hell" shooter ot take itself too seriously. C'mon, you can even set a variety of emotes like waving, dancing, or even crotch thrusts! Most everything the enemies do or characters in the cutscenes can do, you can do.

Want to grapple on to a giant arthropod and shoot its glowing spot for massive damage? You can do that.Want to use a VS [basically mechs] that you saw a boss use? You can use it at some point in the story.Want to shoot a giant spider in the face with a laser? You can do that too.Want to fuse two VSes together to make a super-VS to kill everyone around you? You can do that.Want to use VS weapons while on foot to blow someone across the room? You guessed it, you can do that!

The game gives you a set of default weapons, and you unlock more through an in-game slot machine using in-game currency. If you don't want to do that, then you can unlock a number of weapons, character parts, and items through levelling up your character in Campaign. You have a variety of game mechanics at your disposal to fight your enemies. You've got a grappling anchor you can use to latch on to enemies and you aren't only able to use it in a single stage, but rather it's available throughout the game in every stage. You can shoot grenades to blow them up in a larger explosion, or just use another type of grenade like the Gum [sticky] grenade to fight your foes off.

Most of your foes are large insects and invertebrates called Akrid. They also happen to have giant glowing points along their bodies, such as their limbs and abdomens. The first large Akrid you meet in the campaign has weak spots on its arms that you can use to blow them off. The Akrid will regenerate their limbs over time, but I reccomend just blowing them off again! On other occasions, you get to shoot people in the face.

The human enemies have access to most of the same primary weapons as you do, like the Energy Gun and the variants of the machine gun. They'll also occasionally use VS weapons, in which case they will probably become one of your primary targets.

While you can't pick up a dead enemy's weapon, there are a variety of weapons scattered throughout the level. All of these weapons match what you've selected in your character customisation, which helps when you want a particular style of weapon. If you happen to play the co-op, then the items appear as whatever items the host has set in customisation. The game keeps up a constant flow of action by continuously throwing pre-placed enemies that will run around the area in a futile attempt to survive. While their durability varies based upon which of the three pre-unlocked difficulty settings, so do the weapon and armor placements. For example, I played the first few stages on Normal and found the usual VSes and weapons, but playing it on Normal scattered a number of suits of power armor that you could use around the early levels.

All of this helps to show the level of work put into making this game enjoyable, and in my opinion, they succeeded at making a good, engaging game. I'd wholeheartedly reccomend it to anyone looking for a good shooter that you can jump in and out of if you're busy or play in co-op with someone else.

One of the most underappreciated games of all time. And one of the greatest gaming experiences of my life. Don't look at steam playing hours, I bought it here because I lost my old GFWL-based key.

Gameplay-wise it's a pinnacle of japanese TPS, e.g. alien planet, twisted story, global conflict, evil (or, of course, not so evil) megacorporation, tons of weapons, mecha war machines (not just to look at, to ride!), adrenaline-packed boss fights with enormous bosses, 4 player co-op for all this meat(!!!).

Music-wise... I have no words. Ah, wait no. I have some. Gorgeous. One of the best game soundtracks I've ever listened to, performed by full-blown symphonic orchestra.

How comes it's so underestimated then, you ask me? Blame GFWL (Games for Windows Live), the platform always was a puddle of mud and it still ruins some nerve cells (because it's still in the game so you should technically activate your game twice using notorious Miscrosoft user-friendliness, good luck with that). Also blame ♥♥♥♥♥♥ Capcom PR campaign for PCs at the time.

Ah, but anyway, I am so jealous about you guys who never played it and will do this for the first time. See ya on E.D.N.III!

This game is absolutely great as a coop multiplayer. The movement is fluid, the weapons pack a punch and the replay value is very high. Due to the coop focus of the game, the story can be difficult to follow and the map transitions/ playing as different factions don't initially make a lot of sense.Fighting akrid aliens is the absolute highlight of this game. The bosses are gigantic and take a good beating. The variety of boss akrid is great too, from a lumbering giant salamander to fast giant lizards.

The only letdowns in this game are the somewhat minigame feel of a few of the levels, lack of space to really play around in the vehicles properly, and having a more open style map level or freeroam would have been welcome.

The customization options are plentiful, for weapons, outfits and even emotes. The destruction is abound in this game.Overall, this game is brilliant for jumping into a coop session with friends or randoms, with each mission lasting not more than 20mins usually. It's great to pick up and play, shoot the heck out of everything, and then go unlock some more gear. There is a multiplayer deathmatch mode that I was not interested in, but it seems quite good if you like vs mode.

Lost Planet 2 has been a favorite of mine for quite some time. Recently I picked it up again, on PC this time though. I remember whn I first played it, I thought it was one of the most amazing things I have ever seen. Coming back to it now a few years later, I see some of its flaws, but does that mean that ths game is terrible? No, not in the slightest. But I will leave that choice to you, the reader.

This is just giving personal experince from what I have seen in my time of getting it again:

Flaws: At first glance the game seems quite solid. Good textures, good voice acting (Most of the time) but one thing the game at times struggles to hold up is combat. This is very bad considering this is a combat based game. Is the worst I have ever seen? Not at all, but it definetly needed to be checked again. At points in the game I would try to shoot at an NPC and instead of where I was aiming it would aim to the bottom left corner of where I was aiming nowhere near where they were. Also at points (I'm not sure if other people have seen this or not.) the weapons would be showing that they are firing due the clip number going down, but nothing actually was being fired. Another thing is with at least one of the bosses from my own experince has a broken atack from what I've seen. This boss is called Akrid X. The attack I am refering to s a charging attack you have to escape otherwise it will do massive to you. Most times though, with the map design trying to indicate to go into these little crevaces in the ground, you can't escape it. I may be wrong here and it instead has an incredibly large splash radius for the attack, i'm not sure. There are other things to talk about, but i'll wrap it up with the character models. The problem with them was that not all blended together. I don't mean by the different colors, but the fact that there are jagged textures of other pieces of armor sticking out if you decided to have different pieces of armor on. Another problem on that same thing was the face models. These are smalls details. but they are important details. To some they might not notice, but to others, it miht ruin they enitre sense of immersion. I felt at some times they characters were beingmade to move just to move. Their arms would move around very oddly, making it difficult to understand there emotions sometimes. They only way for them to be understood at some points was due to the voice actors. On the face models that weren't covered, it was quite terrible. It didn't matter about if their voice needed to fit the character in this case, but they should have at least be able to move there mouths. In my opinion, that's quite lazy. Those same models also needed a texture touch up as well due their faces looked slightly meshed.

Positives:

Though its shown this game has its flaws, it also has it positives. One such one is co-op. When you are able to get a whole group of your friends together for a big game, it can be one hell of a ball. This is definetly one of the game bi things is teamwork. Granted, you can play game by yourself, but most times its either much lengthier or much harder. If you like working as a team and have friends to play with or you just want to play with anyone really, this is a game for you. Though I complained about the characters, I was mostly referring to the different model problems and meshing of "unfinished faces" as I should say. Here though it's about the designs of the models themselves (without combining different ones). Their ow designs I thought were amazing. Some were slightly off from one another to give a sense of being in an army and showing that they come from the same group, while others were just in their own in creativity. The different personality of the different characters overall managed to keep on the positive side due to a few iconic characters. Many of the characters were good, but they felt like they were practically everywhere, making them seem bland in that sense. There were a select few though that made me love them. The Waysiders were a beautiful group to me as well as the Vagabundos and the NEVEC Clones, at times anyway. Each of them had their own flare that made them stick out as their unit saying, "Hey! Here I am, as I am!" Finally the best part of this game to me, is the music. In some of the tracks they are short nd loop, but regardless they are beautiful. It's due to the soundtrack that I even came back to the game for the most part. I must say Jamie Christopherson did a fantastic job here and I will even later on.

Final Verdict (Reviewers Verdict):

7.5/ 10

Though I may have gone into detail about the different problems the Lost Planet 2 has it is still a very nice game. I it the best? No. Is it fun? Yes, indeed. If you know someone that owns it or if you want to buy it your self, it doesn't matter, you need to at least try it. This kind of game isn't for everyone, but you may be one of the people that does like it.

So though you have it. Take it however you please, but remember, this is the review of someone else, not you. You are the ultimate decider, so make your choice. Hopefully I'll see some of you on the planet of E.D.N. III

Lost Planet 2 was a ridiculously cool game. It was over-the-top, filled to the brim with action and the amount of guns, emotes and vehicles you get to play with is just incredible. The story is not too great, for it is not the main focus of the game.

It has everything. Co-op campaign. PvP. You can play solo if you'd like. There is also public matchmaking if you don't have anyone to play with. However, the game's population has dwindled since long ago. Capcom seem to be hesitant to put a sale on the game. Sales usually help promote a game's population.

I whole-heartedly recommend this game. But I also recommend that you play with a friend. Or two. Or three.

I loved this game when I played it back in 2010 as a 16 year old, I love it now. Problem with buying this game is that it requires "Games For Windows Live". so basically you need to use your xbox live account, for me it was a huge hassle trying to get the damn game to work since I had no idea it needed GFWL, also need to make sure that you agree to another Terms of Use doc. GFWL will NOT tell you that it needs to be done, if you can't get your profile to work, that's why. This game doesn't really work with Steam and I guess thats the only problem I had with this game. Other than that this game has huge boss monster fights, loads of guns and grenades, MECHAS, and character customization, what's not to love? Still waiting on an update including new title "Swagmaster" Capcom pls

This PC port is a weird beast, it's not optimized terribly well; it runs smooth enough but it seems more demanding than it should be on the AMD 6900 card I currently have, though previous, earlier cards I've owned over the last 4 years performed well enough. I do recommend it, but mostly on condition that you have no access to the respective PS3/360 versions. A controller is also a must-have, playing on keys and mouse is OK, but not ideal - maybe I just got too used to playing it on my PS3. Key bindings are customizable, but they're generally all over the place. The worst part is that Games For Windows Live is required, which you need to have installed before you try launching the game. Hopefully one day everything is migrated from there over to Steamworks.

I love the game, it has what I felt were refreshing arcade sensibilities and a greater emphasis on having fun (remember that?) than usual, western produced shooters. If your idea of enjoyment is playing as a science fiction mercenary/space marine with access to a wide variety of bipedal mechs, variously equipped with numerous weapons - then you're going to have a good time.

Gameplay looks like your typical third person shooter, there are a variety of assault rifles, sidearms, grenades, pilotable, multi-seat mecha, gun emplacements, broken mecha whose weapons (twice the size of a man) you can pull off and use on foot as you like. If your mech starts taking damage, you can hop out and repair it. Levels are broken up between mostly medium sized maps, and vary from snowy tundras to jungles, industrial cities, massive trains, space stations and outer space. Enemies vary between regular foot soldiers, soldiers in mechs (aka VS', aka Vital Suits), humanoid-sized insectoid monsters, tank-sized insectoid monsters, and insectoid monsters the size of buildings (these Shadow of the Colossus size bosses really have to be seen to be believed in some cases).

The story is slightly disjointed and told through the point of view of a number of different factions; the player is not a part of the story, rather given the role of a regular soldier, thus you see things from numerous perspectives (it all comes together beautifully in the end). The story is not confusing or bad, you just need to pay attention. To everything. Once you clear the game, you can use your customizable (appearance, weapons, emotes) multiplayer character in the main game to mix things up a little, these customisation options can be found by collecting the "?" boxes, playing the LP2 in-game slot machine, or by levelling your multiplayer character (something you'll have to do during the campaign these days). Some prior knowledge of the universe (play the first game) is advantageous but not necessary, though it will make things a little clearer.

The game seems to have been made with co-op (up to 4 players) in mind, without a real player or two on hand things can feel a little dull and empty, but this depends how distracted the player is (like I was) by the neat mechs and typically Japanese attention to detail and design. These days you're likely to only encounter bots as teammates and sadly, the AI are as dumb as posts. Still, the game is easy enough up to medium difficulty, which ultimately makes playing on console a slightly uglier, but more enjoyable experience.