Well, I finally got around to putting together a Galatian army list and pitting it against
a Spartacus Roman army list. I played the game against Dave Watson. He will probably be
coming to Historicon and running a Mongol army there (mine models of course). Anyhow,
briefly, Dave is the guy I usually play WHFB with, weve played a few games of WAB
here and there so he is use the ancients rules. He is also a very good player  he
actually thinks! So you see I was playing at a disadvantage at the get go.

All the heavy infantry unit had leaders, standards and musician, except the legionnaires
that had a centurion.

You get the idea. The circle areas are where the skirmishers are.

Turn one, I won the toss and went first.
Everyone moved forward as fast as they could toward the enemy.
Dave charged his cav against my skirmishers, I fled and got away. The 3 roman cohorts on
the Roman right moved forward, the middle cohort into charge range of my warriors.

Turn two.
My skirmishers rallied. My chariots (on the far right) failed their warband test and
charged the veteran legionnaires. The warrior unit 2nd from my left charged the
Legionnaires that were in range. I kept my Imitation legions out of roman charge range,
the light cav broke into skirmish and exchanged fire with the roman archers, nothing
decisive there.
Combat. The chariots got 3 attacks each because of fury, they manage to kill a couple of
vets and even though they lost the combat they passed their break test. At this point I
shouldve FBIGO, but I forgot the rule. Which brings up the question, if a fury unit
FBIGO do they lose fury, we said yes. On the other side of the field, my furious warriors
smashed the legionnaires, but not enough, they passed break test, again no FBIGO, Dave
forgot.
ON his turn Dave turned his cav, he was just waiting to see how things developed on his
right, on the left he charge the legionnaires into the chariots. Combat saw the chariots
routed and chased down by the Legionnaires, the vet held. My warriors this time lost the
combat but passed their break test.
Beginning of turn 3 the map looked like this.

Turn 3
I test for fury (5 or 6 I lose it) for the one warrior unit engaged. They pass, should I
test for the chieftain separately? The unengaged warriors charge the flank of the
legionnaires, the legionnaires panic. Those warriors are now hanging in the air. The IL
(Imitation Legionnaires) on my left charge the Conscripts in front of them, I accidentally
moved them 10 inches (we didnt realize this until the next turn of course) and
they made the charge barely. In the midst of battle you mind doesnt work right and
this game proved it.
I break the cav into skirmish and move them back to block the romans. The IL break the
Conscripts and purse but dont catch. The other conscipts panic as do the other
conscripts on the hill.

Dave now charges his cav into the flank of my warriors, and defeats them  no fury
toward the side (see we do remember some rules). All his legions rally except the
skirmishers and the legionnaires on his right who flee off the board. My warriors break
(yup forgot FBIGO).

The next 3 turns saw my last warrior guys unit lose their fury because of the fury tests
and they werent even fighting. Maybe the fury tests should only be taken after each
combat, seems silly to lose fury and not be fighting at the time.

On my right flank both my IL were lost to the superior quality of Roman troops, led by the
Veterans.

My remaining IL that made the break through proved to be my most effective unit, not only
did it eventually defeat and run down the conscript unit in front of it (the IL ran off
the board chasing them), the unit then returned, charge the other conscripts and ran them
down, following up into the Romans cav that got squished between them and a returning unit
of warriors. The other warrior unit ran off the board. A lot of bloodshed and a good fun
game despite all the memory lapses  FBIGO who heard of that ;)

So the main questions are concerning fury. Next time I will try some Scythed chariots,
just got to keep them away from the drilled romans. Also next time I will put my general
and ASB in a fighting unit, it was stupid of me to keep them out of the battle when they
could be helping out with their attacks, killing centurions!

BTW, the game turned out to be a tie, thanks to that IL unit  I love those guys!