Kaleidoscopic Mind

This is the first Assassin's Creed since Black Flag that I've bought around launch and really got into (which was the first game I bought for my PS4 back in 2013, so it's been a while) and I'm really loving it. I'm playing as Kassandra and she's even better than I could have imagined. Game is surprisingly quite a looker too, glad I got the Pro recently.

I think I'm near the latter half of the story now, I'm level 21 at the moment. I knew the game was going to be big, but it really is big. I'm not sure if I will ever be able to do everything, but I kind of want to, which is rare for me with open-world games.

I think the best thing I did recently was acquiring the ability to engrave my sword with fire, made some fights much easier, and it looks real cool. One thing that I could do without right now, though, is mercenaries attacking me while I'm doing story mission fights.

Ready to jump back into this game...
After a longer break because of other games i'm pretty looking forward to continue my journey with Kass.
Started the game for a short time yesterday just soak in the setting and atmosphere. Definitely ready to jump back in, plus i forgot how fun movement and combat is in Odyssey.

The amount of quests in this game is absurd, literally feels like they never end. They really need to focus their resources next game and just put 50 unique missions in the game instead of an extra 100 generic ones.

The amount of quests in this game is absurd, literally feels like they never end. They really need to focus their resources next game and just put 50 unique missions in the game instead of an extra 100 generic ones.

I like it too but I’m kinda bad. So a well timed dodge slows enemies down or something and increases damage? Do I have that right? Feel like it’s hard to take on multiple enemies because I can’t seem to parry a second attack while in the middle of one

I like it too but I’m kinda bad. So a well timed dodge slows enemies down or something and increases damage? Do I have that right? Feel like it’s hard to take on multiple enemies because I can’t seem to parry a second attack while in the middle of one

Anyone still getting fucked over by the Child of Poseidon trophy? I loaded an old save that left one underwater location remaining, downloaded the latest patch with the "fix", completed the location and still nothing. No trophy.

The amount of quests in this game is absurd, literally feels like they never end. They really need to focus their resources next game and just put 50 unique missions in the game instead of an extra 100 generic ones.

Black marker (with hourglass) quests are generic automatically generated and timed. Black marker (with eagle) quests are generic but set quests that don't expire. These are made for exp and resource grinding.

Gold quests are written and actually made quests. You only ever really need to go for these.

Anyone still getting fucked over by the Child of Poseidon trophy? I loaded an old save that left one underwater location remaining, downloaded the latest patch with the "fix", completed the location and still nothing. No trophy.

Black marker (with hourglass) quests are generic automatically generated and timed. Black marker (with eagle) quests are generic but set quests that don't expire. These are made for exp and resource grinding.

Gold quests are written and actually made quests. You only ever really need to go for these.

Are you sure you have all underwater locations? There's at least one that's nowhere near an island and can be kind of a pain to miss.

Man, all that traveling across the world for those Xenia treasures, invading a super fortress and what did I get in return? a hand full of dragmae and experience and a cold shoulder. No cool interaction, no short story or character bit, some weird line about trusting her crew and Alexandra just stares blankly and walks away. What a waste of time that quest line was.

Man, all that traveling across the world for those Xenia treasures, invading a super fortress and what did I get in return? a hand full of dragmae and experience and a cold shoulder. No cool interaction, no short story or character bit, some weird line about trusting her crew and Alexandra just stares blankly and walks away. What a waste of time that quest line was.

It wasn't that bad for me, as by the time I got around to cleaning up those last few trophies, I already cleared most of them. There are 42 in all. I used the Powerpyx guide, personally. And even then I missed one and had to go back down the list lol. I think the last one for me was on the coast of the big island in the Northeast.

Does anyone actually hide bodies? I feel like it isn't really needed because enemies usually just stand around, walk their routes really slow and you can murder them in a matter of moments before they have the chance to discover any bodies and even besides that, after 70 hours I never did nor did I feel like I should have. This isn't hitman.

Does anyone actually hide bodies? I feel like it isn't really needed because enemies usually just stand around, walk their routes really slow and you can murder them in a matter of moments before they have the chance to discover any bodies and even besides that, after 70 hours I never did nor did I feel like I should have. This isn't hitman.

Sometimes, if I'm picking off enemies at the fringe of a fort I try to make sure there's nothing alerting in the path of any others. Doesn't have a major effect as they're usually far enough away from the main body of soldiers but any advantage is worth it.

Does anyone actually hide bodies? I feel like it isn't really needed because enemies usually just stand around, walk their routes really slow and you can murder them in a matter of moments before they have the chance to discover any bodies and even besides that, after 70 hours I never did nor did I feel like I should have. This isn't hitman.

I do with some bodies like the ones from guards patroling the center of a fort and what not because it does suck being in Assassin's gear and wielding the Phalx of Olympus and then having 10+ guards and 4 mercenaries over you in seconds.

Does anyone actually hide bodies? I feel like it isn't really needed because enemies usually just stand around, walk their routes really slow and you can murder them in a matter of moments before they have the chance to discover any bodies and even besides that, after 70 hours I never did nor did I feel like I should have. This isn't hitman.

I see it as being one of the leftover elements from the older AC games at this point, just like the eagle dives. Odyssey is mostly a completely different game now. If anyone spots the corpse, I just kill the enemy that spotted it. Now there are two corpses.

Took me a while to get back into the groove of this game after RDR2/Spiderman but I'm back in now. I thought the levelling after 40 would take forever but I actually got to 47 relatively quickly. Finally completed my Amazonian set and finished the Kyra quest line on Mykonos. Ubisoft really have perfected the instant gratification loop in these games, it literally feels like a singleplayer MMO with the endless XP, quests and loot. Like I know it's not particularly deep or engaging but it's just satisfying enough to keep me playing even though I've finished most of the main story content.

I still don't understand this nonsense mercenary system though. I paid them off so I'm back to 0 but if I do a fort literally 3 or 4 will end up on my ass halfway through unless I stealth the entire thing.

I still don't understand this nonsense mercenary system though. I paid them off so I'm back to 0 but if I do a fort literally 3 or 4 will end up on my ass halfway through unless I stealth the entire thing.

Took me a while to get back into the groove of this game after RDR2/Spiderman but I'm back in now. I thought the levelling after 40 would take forever but I actually got to 47 relatively quickly. Finally completed my Amazonian set and finished the Kyra quest line on Mykonos. Ubisoft really have perfected the instant gratification loop in these games, it literally feels like a singleplayer MMO with the endless XP, quests and loot. Like I know it's not particularly deep or engaging but it's just satisfying enough to keep me playing even though I've finished most of the main story content.

I still don't understand this nonsense mercenary system though. I paid them off so I'm back to 0 but if I do a fort literally 3 or 4 will end up on my ass halfway through unless I stealth the entire thing.

I still don't understand this nonsense mercenary system though. I paid them off so I'm back to 0 but if I do a fort literally 3 or 4 will end up on my ass halfway through unless I stealth the entire thing.

Ubisoft nailed the economy and loot this time. After 70 hours in the game and about level 32 i'm still happy at every wood and drachme i find, because there is always something interesting to buy or upgrade.
This is a fundamental aspect in open world RPGs to keep you interested for searching rewarding quests and for exploring the world.
Happy to be back in this world. It's great.

My bigger complaint about BotW in that regard is that I just didn't feel like there was anything interesting to find. Unless you really really enjoy shrines. But Odyssey has all sorts of cool things just plopped in the middle of nowhere.

Does anyone actually hide bodies? I feel like it isn't really needed because enemies usually just stand around, walk their routes really slow and you can murder them in a matter of moments before they have the chance to discover any bodies and even besides that, after 70 hours I never did nor did I feel like I should have. This isn't hitman.

Sometimes I hide bodies but it seems like they notice it anyway, plus I guess who wouldn't recognize all the blood lmao. Throwing them off their routes is helpful actually, lets you potentially murk them.

Also, man sometimes the systemic fun you can have in this game is great. I was busting up some weapon racks for a mission, but to clear out the quarry I had to kill some soldiers and a captain. While I'm down at the bottom, a freaking bear walks in and mauls one of the soldiers! The captain walks in and I figure he's going to kill the bear--nope! Bear kills him too lol. Finally one last soldier walks up, swipes the bear and it dies. I crept up behind, killed him, and that emptied the base.

The amount of quests in this game is absurd, literally feels like they never end. They really need to focus their resources next game and just put 50 unique missions in the game instead of an extra 100 generic ones.

I disagree. Instead I think they need to get rid of the radiant quests and the stupid hourglass ones. Those are pointless--I haven't done more than 2 or 3 since I figured out there wasn't any story to them. I'm still overleveled for where I'm supposed to be.

I hide bodies every now and then, I certainly did at the beginning of the game when a group fight would wreck me. I'm basically a god now and can destroy everything but still move bodies if I don't want to alert a fort and alter a leaders routine or make killing him more difficult than it should be.

I'm gonna go ahead and say Odyssey is my GOTY. I've spent a good deal more time on it than most other big releases this year. Currently just over 110 hours. I know a lot of people aren't too keen on open-world games anymore, but I really enjoy the gameplay loop in Origins/Odyssey. And the post-release support has been great.