Tag Archives: Nintendo 3ds

This’ll be somewhat bittersweet for European fans. Shin Megami Tensei IV was released in Japan and North America last year, and in both regions it was released in a long-box with a tribute CD containing prelude remixes of past mainline SMT games, a concept artbook with liner notes to said CD, and for — NA fans — a mini strategy guide that came part of the artbook. European fans were hoping for some sort of announcement about a release, sometime taking to the European Miiverse community for Devil Summoner: Soul Hackers. It was announced for Europe last year during a Nintendo Direct. Fans suspected that Nintendo of Europe would be publishing the game. Others thought it would be NIS America doing it due to a partnership between Atlus and NISA. But it looks like Atlus will be doing it themselves, and the only way to go is digital.

While they’re finally getting the game they’ve been asking for, they’ll be missing out on the extra goodies the other regions have gotten. On the bright side, most of us on the staff liked the game a lot, pretty much cracking into the top 5 games of 2013 for anyone that happened to play it (there were top 5s for each staff member). We don’t want to spoil much, but to our European readers that know their SMT, you still gotta know your buffs and debuffs, and early on learn to like the hell out of Blight. And watch out for “David”.

Like this:

No, this is not a joke. This is real. Nintendo has announced a new iteration their 3DS system. Called the Nintendo 2DS, this new version features much of what the original 3DS offers. Like the name suggests, it lacks the parallax barrier 3D that was used on the 3DS and 3DS XL. On top of this, it no longer has the clamshell design that was the cornerstone of the DS since the beginning (and even before that with the GBA SP). Since there’s no hinge between the two screens, the buttons have been moved up to the middle of the two screens. This new form factor brings it closer to the older line of Game Boy systems, namely the original Game Boy Advance.

From the looks of the trailer, it seems to be aimed more at a younger demographic, though older people are shown as well. The screen dimensions look to be around the same size as the original 3DS. It’s also backwards compatible with all DS games and can communicate with other 3DS systems as well. It makes one wonder though how you put the thing into sleep mode for Streetpass. Maybe the power button doubles as a Sleep Mode button perhaps (like the PSP)? Of course, you better have some place to hold the thing as you’re walking.

The Nintendo 2DS is scheduled to be released October 12th of this year and will retail for $129.99.

A new update to the 3DS has gone live overnight, and this one adds a new way to StreetPass with other users. Using Nintendo Zone, places like Best Buy, McDonalds, and StarBucks will act as relay points, sending streetpass data long after you stayed or passed by the area.

The way it works is like this: say you pass by or stay in a place like McDonalds. The Nintendo Zone there will store your StreetPass data for a limited time. Then when someone passes by, they’ll get your StreetPass data AND have theirs stored as well. It’s pretty much like a regular StreetPass, except you don’t have to physically pass the person.

This will definitely be a big help to those who live in rural areas where there aren’t that many people around or the next person is miles away. Many who live in these areas expressed difficulty in passing by other 3DS users.

If you want to find a Nintendo Zone near you, head over to Nintendo’s website and find out. Nintendo Zone’s are usually in BestBuy stores, McDonalds, and Starbucks. It’s not limited to these stores (as shown in the above image), but just to give you an idea of what place might have one.

What have I done? What… have I… done? I’ve taken the most vibrant, colorful, innocent puzzler in recent memory, and turned it into the raunchiest, pervy, most “problematic” game in my collection… and I like it! Reminding me a bit of Catherine, Pushmo is a puzzle game where you push and pull blocks of varying shapes to get to the top of the puzzle (or wherever else the goal is). One of the modes this game offers is a puzzle creator, with creation assets reminiscent of Mario Kart DS and F-ZERO GX, Animal Crossing, and Mario Paint. And so I took to the mode to try and make something. I had no idea what to make, until I remembered back to an old emblem I made in F-ZERO GX. The emblem in question was a red-headed character I once drew way back when, but with her breasts exposed. Sadly, I don’t have the means to extract that emblem out of the Gamecube memory card (nor do I know if that card went missing).

And so off I went to recreate this red-headed, big-boobed lady. I opted to not do the obligatory penis level since, well, I don’t do penis levels. Also, it’s kind of a given when you give players the option to create something in videogames. So I made boobs, the one human organ that’s been somewhat ignored in the creation scene. One share with James later, and this became a weekend that filled my time with pixels, puzzles, and lots and lots of boobs.

It goes without saying that the following article is Not Safe For Work. So if you’re there, wait ’til you get home (or for your boss/supervisor/Computer Overlord to not look). If you’re under the the age of 18, look elsewhere. The Wired Fish Network is not responsible for the ass beating you’ll probably get should you choose to scan these QR Codes.

Now isn’t this a big surprise. Last we heard about Mighty Switch Force 2, developer WayForward said in early May that development was a wrap and what was left was “testing, testing, and more testing.” While also alluding to finals season for colleges, actual game testing varies from game to game. But now it looks like that phase has finished and the game is set for release.

Let me start of by saying that that the game I chose is not a bad game. It’s actually a damn fine game. No knocks on quality here.

Anyway, around two weeks ago I decided to finally get a 3DS. My late arrival mirrored many who waited it out on getting a 3DS. The price for the system itself was simply too high for my liking, and I waited for a price drop. It happened, but I still wanted to see if something else was going to happen, namely a console redesign of some kind. I’ve been burned before by launch units and I didn’t want to get shafted again.

Nintendo had released Summer Scramble, a DLC for Fire Emblem Awakening that sees our heroes in a beach episode like an anime. Given that this was a beach, we were bound to see much skin from both the male and female cast of characters. This included the much loved Tharja, who unfortunately got her ass censored by Nintendo of America (and Europe by extension).

So Shin Megami Tensei IV was announced for North America two weeks ago. Nintendo Direct was this morning. Put both together and you got… more SMT IV news! This time around it’s about the Special Edition that’ll come with all first-print all first print copies of the game. It will come with the game of course, along with a Soundtrack CD, Artbook/Strategy Guide, and a slip case for it all. Looks like Atlus is paying attention to what XSEED for The Last Story.

For those wondering why the game was $50 dollars instead of $40, this is why, and this is pretty damn sweet. Still wondering if we’ll be getting that SMT IV 3DS XL (god what a mess of initialisms). Also, it’s now official that it will release on July 16th.

The very last announcement for today’s Nintendo Direct came from the Regginator himself. He called back to how he views A Link To The Past as his favorite game of all time (it’s my second favorite Zelda game, behind Wind Waker). With that in mind, he showed off a new game that’ll take place in the same Hyrule as depicted in A Link To The Past, this time with 3D graphics. Gameplay and movement is the same as it was in A Link To The Past (and Phantom Hourglass/Spirit Tracks minus the stylus control). Sporting his classic Brown/Green tunic from the original game, Link will traverse the land of Hyrule in oldschool fashion. However height will now play a bigger role than before. On top of this, Link can become a 2D picture on the wall and turn corners that he wouldn’t be able to otherwise. Think Sideways NY, but with a lot more Zelda.

Currently Nintendo of America hasn’t chosen a name for this sequel, but Nintendo of Japan is currently calling it Triforce of the Gods 2 (referencing ALttP’s Japanese name). Will it be called A Link To The Past 2, fall prey to the punny A Link 2 The Past, or will we get an entirely new subtitle? The game will be made available for the 3DS around the holiday season of this year.

Feels like yesterday when WayForward confirmed that a Mighty Switch Force sequel was underway. But little did we know was that the game’s main star, Patricia Wagon, would be something other than a police officer. In Mighty Switch Force 2, Patricia is now a firefighter and is trying to put out fires breaking out all over Tangent City. The Hooligan Sisters from the first game are back, and they’re good girls now. So now you have to save them instead of capture them. Judging by the screenshots of the game, there’s going to be some tricky water puzzles to deal with on top of the rescuing and firefighting.

WayForward sets the release date as “soon” for North America and Europe and will be available on the Nintendo eShop. I wonder if they’re will be a Hyperdrive version of this too… Screenshots after the break.

Probably since Pokemon Stadium back on the N64, Pokemon fans have wanted to see a full-fledged 3D Pokemon game. Time and again however, they’ve only been teased by the allure of 3D Pokemon with games like Pokemon Colosseum and Pokemon Battle Revolution, both of which were largely about battling and not catching and exploration. XD: Gale of Darkness was the closest the series would get to a 3D RPG of Pokemon. But that’s all about to change as now Pokemon has finally entered the 3D realm. With the tech finally up to snuff with the 3DS, a 3D Pokemon game looked possible now. And now we have Pokemon X and Y.

While we’re on the subject of releases, two bits of news came out of Nintendo following their Nintendo Direct a couple of nights back. First up, Rhythm Hunter HarmoKnight was confirmed for release in the U.S. Made by Game Freak, the creators of the Pokemon franchise, the gamplay is one part Rhythm Heaven, one part Bit.Trip Runner, and one part Space Channel 5. The game also has music and stages inspired by the Pokemon series. Nintendo states that the game will be coming the Nintendo eShop for the 3DS soon.

From left to right: Liberation Maiden from Suda51, AeroPorter from Yoot Saito, and Crimson Shroud from Yasumi Matsuno

Today Nintendo of Europe held a Nintendo Direct Press conference for European fans focusing primarily on 3DS software. It touched on a few things like New Super Mario Bros. 2 add-on content, Virtue’s Last Reward, and a new Pushmo game. I won’t cover the whole thing, but if you want, you can see the entire presentation here. One of the more notable announcements is that Fire Emblem Awakening now has an approximate release date of Q2 of 2013. Another bit of awesome news is that three of Level 5’s Guild 01 games are coming to Europe. They are Suda 51’s Liberation Maiden, Yoot Saito’s AeroPorter, and Yasumi Matsuno’s Crimson Shroud. Many had doubts that the games, or Guild 01 for that matter, had little chance of coming westward due to the quirkiness of the project. It’s nice to see that the download space is still a viable venture for these types of games.

Again, watch the video for the full lodown for things to come in Europe. Just remember that not all your hear may not apply to the U.S. And… real quick for us in the U.S…. Pullblox is Pushmo, Style Boutique is Style Savvy, New Art Academy is just Art Academy, and that Koopa Shell trophy is awesome.

Some time ago a trailer for Shin Megami Tensei IV surfaced. It didn’t show much in the way of gameplay and story, but it did show some scenes that looked to take place in multiple eras. But now a New trailer has surfaced, this time from Atlus themselves. We can see more actions being performed with the armbrace that was shown briefly in the previous trailer. From the looks of it, it looks like a augmented reality device the main character wears to get info on his surroundings.

On the action side of things, the dungeons are your usual MegaTen demonic fare, with battles reverting back to the old-school first person view (instead of all characters being visible like in Nocturne, the 3rd mainline SMT game). Very briefly (around the 1:35 mark), we can see that battles are not random and are initiated by pixel-men. The enemies themselves are sprite based. A little bit after that, we can see what looks to be a fusion taking place, a series staple. The music from the website can also be heard.

More info on Shin Megami Tensei IV will be divulged this Saturday during the Tokyo Game Show.

It’s not over yet. Nintendo announced during their initial presentation that since there wouldn’t be enough time to show plans for both the Wii U and 3DS, there will be a separate presentation for the Nintendo 3DS at E3. And so, here we are again for one more Liveblog on the Nintendo 3DS. Nintendo showed a little bit of what was in store for the 3Ds at the initial press conference, be this one coming up will be the real deal.