Ubisoft’s post-apocalyptic climbin’ stuff and murderin’ folks title I Am Alive is now available on PC. It unlocks on Steam today, allowing those who missed downloading it on Xbox 360 or Playstation 3 a chance to check it out.

It’s a version that almost didn’t happen, too. I Am Alive Game Director Stanislas Mettra was dubious about the prospect, speculating that players were complaining about the lack of a PC version despite that they didn’t really intend to play it. He also said some stuff about piracy. So basically, it was the usual song and dance about PC versions, and Mettra said that Ubisoft was looking to see the feasibility of a PC version.

Apparently, the ruling on the field: feasible. So feasible that you can buy I Am Alive for a mere $14.99. Before you rush off to do that, however, you might want to check out our review. I wasn’t a huge fan of I Am Alive when it hit Xbox Live, and that might stay your hand. Then again, if you’ve got $15 to spare, you might just want to buy it anyway to prove Mettra wrong and help keep Ubisoft’s numbers high so it stops playing this “nobody buys our games on PC (even though we keep making them and putting them on PC anyway)” card. Or you could just kickstart something.

Well that’s weird. Ubisoft, despite having previously ruled it out entirely, announced recently that they would in fact be bringing their XBLA/PSN game I Am Alive to PC. And now, despite having scheduled the release for September 13, they have instead quietly pushed it forward to September 6, AKA tomorrow.

No word on what prompted this stealthy early release. Personally, I don’t really care. I Am Alive was originally planned as a full AAA release, until drama behind the scenes kneecapped development; frankly, the final release really shows how half-formed the game is. Who knows, maybe this is why the Assassin’s Creed team thinks they’re making the last AAA – maybe behind the scenes, Ubisoft wants everything done on the cheap. If you’re planning to check it out, it’ll be on Steam and Ubishop.

Heh. Ubisoft very publicly previously stated that there’s no way they would bring their half-formed monster child I Am Alive to PC because ZOMG SCARY PIRACY!!! And so they never released a PC version. Except now they did!

The entire time I was playing I Am Alive, I struggled to decide if I was enjoying myself or if I hated the game. On several occasions, I Am Alive was able to elicit either or both responses, often nearly back to back. There were points when the survival horror (survival definitely, but horror? maybe not) title had some very interesting things to add to the video game conversation and the post-apocalyptic genre. There were plenty of other points when I was just frustrated at the game’s heavy lack of options or agency.

Much like the way the Resident Evil series limited players’ abilities in order to make its games more frightening, it feels like Ubisoft and developer Darkworks have deliberately limited players in I Am Alive to make them less capable. The trouble with that is, the game fails to convey the feeling it’s going for — that you’re a normal person with normal limitations, and you can’t rely on superhero kung-fu prowess in a fight for your life. What it conveys instead is that you’re handicapped, or maybe suffering from a debilitating brain injury, and you can’t properly defend yourself.

By the end, I Am Alive was both a good time and an infuriating one, and it’s really a shame that the game couldn’t put together a more even experience. I Am Alive could be thought-provoking and interesting to the larger sphere of gaming, if only it had received more polish and seen more care taken in creating its mechanics.

A year after “The Event,” the United States — possibly the world — has gone to s–t. You play Adam, a man returning to the fictional city of Haventon in search of his missing family. It has taken Adam a year to cross the country from where he was on the west coast, and he’s finally home. Unfortunately, “home” has been wracked with earthquakes, tearing up the ground and making simply walking to his apartment impossible. And there’s an ever-present cloud of strangulating dust that blankets the city, which Adam can’t survive breathing.

So the premise of I Am Alive marries environmental climbing puzzles, which force Adam to figure out the path forward or to climb clear of dust in order to replenish his strength, with a fair number of run-ins with the last vestiges of humanity to be found in the city. The first mechanic is actually pretty solid for the most part, and easily makes for the most fun parts of the game.

As a survival mechanic, I Am Alive makes climbing both important to staying alive and potentially deadly. Everything Adam does is dictated by a stamina gauge which runs out slowly when he engages in physical activity. When it depletes, Adam’s stamina capacity starts to go, which makes it harder for him to get back to 100 percent when resting. The results are a lot of race-against-the-clock climbing sessions, especially when the dust is involved. When in the dust, Adam’s stamina doesn’t replenish when he’s resting, so every time you duck below the cloud layer, you have to haul ass and get out of there quickly.

With your trusty pistol, bow, hook, machete, and video camera you’ll have to survive the deadly streets of a major city after the apocalypse in Ubisoft’s latest for the Playstation Network. I Am Alive is a unique game, that features a very unique experience many gamers might find jarring. It’s so jarring, in fact, that we’ve put together a walkthrough right here on Game Front.

Here on the trophies page, you’ll find the full list of unlockable rewards for you PS3 gamers out there. If you’re looking for a deeper look into the world of I Am Alive, scavenge over to the cheats page.

I Am Alive has been described as survival-horror without the horror. This is a pure survival game, where every health pack is precious, and your opponents can easily kill you. Death comes fast, ammo is extremely rare, and an opponent armed with a pistol is almost insurmountable. Avoiding battle is just as important as defending yourself in the apocalyptic world of I Am Alive, but survival just isn’t enough.

If you’re going to want to earn these achievements below, you’ve got to sacrifice, and you’ve got to be good. Rescue survivors, give away items, complete a few fetch quests, and you’ll become the ultimate defender of the wasteland.

Living isn’t easy, as the brutal difficulty of I Am Alive will test your resolve. Survive with Game Front’s own walkthrough. If you want to find even more information on this survival downloadable epic, check out the cheats page.

Welcome to the I Am Alive cheats page, not to be confused with our walkthrough page, where we’ll list and locate any extra content for your browsing convenience. If there’s something special we discover and think it’s worth your time for Ubisoft’s apocalyptic survival epic I Am Alive, scroll down below to find it.

Anything from locations, achievement guides, secrets, or actual cheat codes will be located on this page. We’ll keep it updated with new information, if and when it’s found. With the disclaimer over, check out what we’ve got and get scrolling.

Coming to the Playstation Network this week, I Am Alive has been one of the most divisive games released this year. No matter what your opinion is, the game itself is a unique departure from other survival games. In this long-awaited title from Ubisoft, play as a man travelling back to his home after an unknown apocalypse ends civilization. Scavenge for weapons, health packs, and more while climbing dangerous locations or using your bow and arrow to take down bullies.

Instead of intense action, the game focuses on psychological combat; find the leader of the group, take him out, and the rest might give up. You can even use your gun to threaten opponents, just make sure you don’t let them know you’ve run out of bullets.

Our walkthrough will help you stay alive in this deadly world where you’ll be punished harshly for failure. Find your family, let them know you’re still alive. For more I Am Alive info, check out our achievements, trophies, and cheats.

Jump over the gap in the road and then begin climbing the pillar to your right.

Climb up the pillar and begin heading crossing the beam at the top. Use Extreme Effort to get up on the beam.

Head across the beam and drop down to the road below/

Head down the road and use the small beams to make it to the arch support tower on your left.

Begin climbing the arch supprt tower, making sure to stop a refill your stamina along the way. Look for the handle bars to now which way to ascend.

At the top of the tower, use your water bottle in your inventory and then find the cable pole at the end of the platform. Slide all the way down to the road below.

Jump to and climb across the bars of the overturned truck in the road and make your way to the ladder on the hanging fire truck at the end of the bridge.

Descend the ladder and make your way over the gaps in the bridge’s griders.

Head to the left to the road and find the 2 small pillars to the left of the police car. Cross the river via the 2 pillars and turn right, then left, entering the sewer.

Make your way through the sewer, avoiding confrontations with the sewer dwellers.

At the end of the hall, climb the rubble to your right and climb up to the street.

Using your map, head down the street to your left, make a right at the ambulance, climb the chainlink fence, and head to the locked gate.

Pull up your empty gun and force the machete guy into the hole behind him. Pick up his machete and open the locked gate with it.

Head through the gate and surprise kill the first dude. Then, intimidate and surprise hit the 2nd guy.

Kill the other 2 guys that show up ot your right and follow the path through the fence hole to find some painkillers.

Head right down the road to the locked fence and pry it open.

Grab the first aid kit in the big hole in the road and then head left down the road.

Head down the alley and head right down the road. Cross the pipe over the gap and take a left into your apartment.

Find and read the letter on the fireplace mantle.

LEVEL COMPLETE: Episode 1: Return

Episode 2: Home

Head outside and find the little crying girl, Mei.

Follow her to the left and over the chainlink fence.

Follow the road to the right, crossing the gaps via pipe and then leaping over the gap in the road.

Head down the alley to your right and hop the chainlink fence on your left at the end of the alley.

Kill the 3 bad guys.

LEVEL COMPLETE: Episode 2: Home

Episode 3: Shelter

After the cut scene, pry open the gate behind and climb the fence to your right. And head down the street towards the mall.

Once inside, head left and find the staircase. At the top of the stairs, head left and go into the room to your right with the Piton inside of it. Grab the piton

Jump onto the climbing wall in front of you and start climb the walls. Use the piton as a temporary relief spot to replenish your stamina.

Head up and to the right, through the plastic, towards the lit item.

Head to the elevator shaft and drop down to help the survivor if you can and grab the painkillers behind the gate if you want. Climb the elevator shaft and move across to the top floor.

In the infirmary room, find the jerrycan and the food can and head back and to the right, slide down the rubble to the food can. Keep going through the path marked with 5’s and take a left to find the inhaler.

Head back across the bridge and start climbing the handle bars on the pillar at the start of the bridge.

Climb, slide across and then head back toward the lookout point marl=ked on your map. Look through the telescope once you’re there.

Install the lit item to your left.

LEVEL COMPLETE: Episode 3: Shelter

Episode 4: Dust

Head forwards and slide down the broken road to your left. Once down there, climb the pipe on the wall across from you and slide down the next 2 roads to your right.

Walk through the dust to your right and climb the pipe on the beam to get out of the dust.

Follow the train tracks to your right and head to the far left corner.

Slide down one of the white pipes on the side and head towards the construction site marked on your map. Climb the lit white pipe up to the lit landing.

Climb the scaffolding, slide down the wall and climb across the pipe to your left.

Head forwards and then take the stairs up to your left. Slide down the wall to your left and roll to your left to grab a hold of the pipe at the bottom of the wall.

Follow the pipe around and climb up the handle bars on the opposite wall. Once at the top, climb up to your left and over the wooden boards. Follow the sounds of the voices down and to your left.

Get past the 3 guys and open the lit door.

Climb up the wire bars to your right and make your way over the wooden boards in front of you. Slide down the small wall and take care of the 4 dudes who attack you. Make your way around the room to the staircase, take it upstairs and the open the lit door.

Shoot the middle of the 3 guys first, then kill the other 2 with your machete and then open the lit door in the room.

Go forwards and find the generator in the little red alcove. Now you must find 2 Jerrycans.

LEVEL COMPLETE: Episode 4: Dust

Episode 5: Skyscraper

Head left and climb the pipe to go inside the building.

Slide own the wall and follow the handle bars and pipe to your right to the middle section of the pipe’s length. Climb up onto the next standing space and climb the vertical pipe to your right. Then, follow the ledge and pipes around to your left, jump across the gap and grab the painkillers.

Head across the narrow walkway and make your way around the left side of the wall to the 1st Jerrycan and then make your way back to the narrow walkway.

Now, climb down the vertical pipes in front of you. Slide down all the pipes and grab all the items in front of you, including the 2nd Jerrycan.

Make you way out of the building and activate the generator.

Go left and drop down out of the lift. Follow the poles all the way up and to the lit area on your left. Use the pitons you collected in the building if you need to.

Head left and use the handle bars and pipes to cross to the right. Once the pipe breaks, slide to your left, grabbing the pipe at the bottom. Make your way right on the pipe and up and to the left with the handle bars. Use a Piton half way through.

Head up to the ledge with the pipe and go to the left. Drop down to get the extra Piton and then repeat the process of getting back to the ledge abouve you where you just were.

Head up to the ledge with the pipe and make your way right. Drop down again and grab the pipe on the left.

Climb the scaffolding poles by making your way up and to the right, then to the left and then back to the right towards the medicine crate. Leap on to the crate from the metal bars.

Use the grappling hook to swing over to the platform in front of you.

Walk to the next edge and use the loop that is up and to your left to swing across to the next platform on your left.

Find the next hook loop down the platform and swing over to the handle bars on the pillar to your right. After climbing the pillar, swing over to the platform to your giht with th 2nd loop.

After the earthquake, slide down the wall and pick up the piton back and to your right. Then drop down the ledge at the end of the path and use the pipes to go down to the platform with the red stripe on ot below you.

Use the pipes and your roll move to get to the next red striped platform on your left.

Using the same techniques, navigate to your right a bit and then down the middle to the red striped platform at the bottom of the wall.

At the end of the platform, grappling hook over to the handle bars and drop down to the red striped platform from the red pipe.

Help the man trapped under the rubble down and to your right with a first aid kit if you can and then hop back up and follow the red stripes to pillar with shiny metal bars. Follow the pillar around and keep dropping down until you get to the bottom and make your way to the lit area.

LEVEL COMPLETE: Episode 5: Skyscraper

Episode 6: Mei

Use the pipes to drop down to to street level. Through the dust, head left until you find and climb the white pipe that you used to get down from the train tracks earlier. If you reach the big pit, it will be on your left.

Climb on top of the train car to your right and grappling hook over to the next track.

Follow the track and beams all the way down. Grapling hook over to the next ledge and then climb the pipe to your right.

Follow the big pipe to your left and hop up onto the next ledge.

Kill the guy to your right and then head up and over the wooden boards behind you.

When you enter the camp, wait to surprise kill the guy with the gun to your right. Use the bullets you have to kill the gun guy to your left and the machete guy to your left and the struggle kill the 4th guy to your right.

Make your way past the camp to the lit area.

LEVEL COMPLETE: Episode 6: Mei

Episode 7: Mei – Part 2

Head out of the room through the plastic and head left. Grapling hook over to the next platform across from you.

Follow the path around and to the right until you reach the camp fire.

Drop down or the edge and find the pipe to your left. Slide down the pipe and drop down on to the ground. Follow the path to the lit area.

LEVEL COMPLETE: Episode 7: Mei – Part 2

Episode 8: Line 4

Head out of the room through the plastic and head left. Grapling hook over to the next platform across from you.

Follow the path around and to the right until you reach the camp fire.

Drop down or the edge and find the pipe to your left. Slide down the pipe and drop down on to the ground. Follow the path to the lit area.

Head down the escalator and turn right.

Surprise kill the guy who approaches you with the machete. Then, shoot the guy with the gun on your right. Pick up his bullet and kill one of the remaining guys and then struggle kill the final enemy.

Head down the escalators behind the fire and rescue the couple by killing the aggressive dude.

Head left. open the gate and head down the escalators.

Go all the way down to your right and find the room with the 2 guys in it. Kill both of them without using your gun and then shoot the padlock on the gate behind them to rescue the people from the cannibals.

Leave the room and head down the subway tunnel to your right. Grab the meat from the guys in front of the fire and keep following the track.

Crouch and go through the end of the tunnel. Grab the piton to your right.

Drop over the ledge and begin climb down the side of the wall. Using the pipe and the rocks, head down and to your left, towards the can of food on top of the subway car. Head down the subway car.

Use the rocks on the wall to head all the way over to your right along the wall. Use a lomp jump to clear the big gap and drop down to the floor below.

Head right and then stop at the skeleton trapped under the rock. Climb the metal bars over the skeleton up, long jump to your right and then contiue up to the ledge above you.

Find the metal bars on your left and climb then up. Continue climbing up using the wall rocks.

Begin climbing left and make a long jump across the big gap, towards the subway cars. Climb around until you can pull yourself into the first subway car.

Walk down the subway cars and drop down into the last one. Climb down then climb left and slide all the way down the pole. Drop down and then climb into the subway car at the bottom.

Head down the subway car and into the tunnel. Find the bullet and the retry that are down and to your right in the tunnel.

Turn around and head down to your right to the locked gate. Shoot the padlock off and open the gate.

Grab the items, exit the room and head left down the tunnel.

There are a few ways to kill the 3 guys that you encounter. First, shoot the guy with the gun to your right. Then, you can use his bullet to kill the 2nd guy and struggle kill the 3rd guy. Or you can intimidate them with the gun and push them into the pit behind them.

Head down the tunnel, drop into the hole and drop down further into the subway.

Surprise kill the 1st guy with a gun that approaches you. Then, shoot the other guy with a guy. You can intimidate the others and strike them down.

Head down the tunnel to your left. At the end, turn right and then left to find the woman who needs food. Help her if you can.

Turn around and follow the walkway to your left, through the opening. Head up the stairs and follow them up until you see the doorway to walk through.

At the cars, turn right and then find the lit elevator to your left and enter it.

LEVEL COMPLETE: Episode 8: Line 4

Episode 9: Henry’s

Pick up the hunter’s bow on the table behind you and practice shooting a couple of times.

Talk to Henry and then exit the apartment into the lit elevator.

LEVEL COMPLETE: Episode 9: Henry’s

Episode 10: Radio Haventon

Head down the hallway and turn right. Follow the path, through the plastic until you are outside.

Turn left and head towards and through the gate. Head right and then turn left. Run down the street until you hit a gap. Cross it with the pipe at your feet.

Keep heading straight until you see wood boards leading up on your right and stairs leading down on your left.

Go up the wooden boards, up the ladder and get out of the dust. Hand the survivor some cigarettes if you have them.

Grab the water bottle behind the stairs and then head up the stairs and find the woman handcuffed to the bench.

Dispatch the 3 guys however you see fit and then shoot the handcuffs off the woman’s hands.

Drop over the ledge across from the woman and slide down the pipe to your left, back into the dust.

Turn right and follow your map towards the transmitter, through the dust. Turn slightly to your right and the broken train tracks and climb the pipe ahead of you to safety.

Enter the building and walk forwards, into the lit area.

LEVEL COMPLETE: Episode 10: Radio Haventon

Episode 11: Radio Haventon – Part 2

Head left on to the wrecked ship. Kill the 3 guys that approach you.

Head into the ship and find the painkillers in the 1st room to your left. Then, head down the hall, kill the guy who attacks you and grab the first aid kit that he drops.

Leave the room and take a quick right. Take another right and a left out of the door. Turn to the left and follor the staircase down into the ship.

Turn left and follow the corridor down and to the left. Keep following it till you see the camp fire.

Use your bow and your gun to take out the 2 gun guys and then struggle kill the 3rd. go throught the door to the left of the cowering survivors.

Climb the ladder down and to your left. Use precision aiming to shoot an arrow into the armored guy’s face. Turn around and grab the retry behind you.

Walk past the dead, formerly armored guy and head up the stairs. Follow the walkway around to the left and enter the open door on your left.

Shoot the gun guy and then kill the machete guy.

leave the room and continue down to your left. Find the sign to your left marked “Quarantine” and climbt eh ledge past it. Help the survivor inside if your have rehydration salts and then exit back to the deck of the ship.

Go up the staircase in front of you. Climb the ladder next to the tall center smoke stack for a bullet. Then make your way the the control room, up the stairs at the end of the ship to find the transmitter.

Head down the stairs in the control room. Be careful: 2 machete guys will pop out and attck you. Kill them and head past them to the next set of stairs and take them down.

Kill the next 2 guys that pop out and attck you and keep heading through the ship

Outside, find the bright white anchor chain and climb down it. Take the items that the old man gives you and head back into the ship.

Use your bow and then your gun to take care of the next 2 guys on the outside deck of the ship. Keep heading right towards the way you came in.

Head down the staircase and turn back to the ladder you climb in here with and go down it.

Head through the corridors and out of the ship the way you came in, towards the open front deck of the ship.

As you approach, know that there are 5 guys waiting for you. Take care of them as such. Have your bow out and ready to shoot the first long distance guy you see. Then, pull out your pistol and intimidate everyone away so you can retrieve your arrow and strike the one guy cowering on his knees in the back of his head. Shoot the other 2 machete guys and then use precision aiming to shoo the body armor guy in the face.

Walk over the plank, into the building and over to the lit area on your left.

LEVEL COMPLETE: Episode 11: Radio Haventon – Part 2

Episode 12: Below

Walk towards the ledge next to the bonfire and walk out on the American flag pole.

Leap across to the pipe, climb up onto the top of the beam and walk across it.

leap across to the next pipe on the side if the building in front of you, climb up it and lift yourself on to the roof.

Find the battery behind the roof vents on your right and then make your way to the other side of the roof.

Drop down over the ledge and grab the water bottle underneath the staircase. Head over to the next rooftop and give the 2 old survivors a bottle of wine if you have it.

Turn around and find the ladder that is in front of all the barbed wire. Climb it and go around to the side of the building.

Slide down the side of the building, head straight towards Henry’s place. Remember to take a left at the gate and then a right, through the plastic, and into the building.

LEVEL COMPLETE: Episode 12: Below

Episode 13: Henry’s – Part 2

Walk into the lit elevator behind you to your left.

LEVEL COMPLETE: Episode 13: Henry’s – Part 2

Episode 14: Strangers

Head outside, through the plastic. Shoot the gun guy on the left and then struggle kill the guy on the left.

Walk towards the exit and then shoot the guy with the gas mask. Now you have a gas mask.

Head out the gate to the right, turn left down the road and find the pipe that leads you across the gap. Take a right and follow your map down the road to the hotel. Halfway through the trip, you’ll need to climb the pipe up to the traintracks and then grappling hook across the gap from the top of the subway car. (It is marked by the white arrows on your map). After coming back down from the traintracks, follow the map and cross the gap with the pipe going across the middle of it.

Walk down into and across the pit and find the entrance of the hotel at the lit area up and to your left.

LEVEL COMPLETE: Episode 14: Strangers

Episode 15: Blue Hotel

Head down the hallway and turn left at the tarp like entrance way. Head up the stairs and turn right into the room with the bad guys.

Wait for the gun guy to approach you and quick kill him. Shoot the other 2 machete guys and then precision aim an arrow into the body armored guy’s face. Find the First Aid Kit around the other side of the room and tehn head back to the entrance of the hotel.

Find the doorway covered with the white tarp. Go inside and give the woman with the broken ankle a first aid kit. She tells you that Mei’s Mother is on the 4th floor of the hotel.

Head towards the room that had the 4 bad guys in it that you just killed. Head up the stairs on your right.

Open the gate and follow the hallway to the next room.

Kill the gun guy with an arrow close range because he won’t notice you and you can pick up the arrow quickly. Shoot the machete guy and precision aim an arrow into the body armored guy’s face.

Head around the room to the casino cashier’s cash and open the gate on the left side of it to enter.

Keep heading down the hallway until you reach the bonfire in the middle of the room.

To your left is a locked gate. Behind it are is an adrenaline syringe, oral rehydration salts and painkillers. Grab them if you want to spend a bullet on the lock.

Head back out on kill the machete guy that runs up to you and walk past him to the stairs and go up to the 4th floor.

Find the first door on your left and grab the retry. Exit the room.

Go right, then left and left again and you find an opening with some attackers coming at you.

There are 5 guys that attack you. Surprise kill the guy that approaches you and then instantly grab up your gun and intimidate the other 4 guys away from you. As soon as they are far away enough, bring up your bow and arrow one of them and then bring up your gun again, intimidate them away and grab your arrow. Reapeat this process until there is just one guy left and then just struggle kill him. Note: If you intimidate them for too long, they will think you have no bullets and they will attack you. You will need at least 1 bullet for the next room.

Follow the hallway down and to the left. You will see a room with a woman on a bed and 2 men with guns.

Arrow one gun guy before they notice you and then shoot the other with your gun. To your left there will be another machete guy who will be easy to kill any way you please.

Grab all the items in the room and then go to Mei’s Mother.

Keep following Mei’s Mother for a very long and boring time until you get to the 2nd floor. She will ask you to see if its safe then a bunch of guys will come after you.

Shoot the gun guy that approaches you and shoot 1st body armored guy in the head. Intimidate the 3rd guy away with your gun and grab the extra bullet. Use your bow on the 3rd guy and then grab it and use it to shoot the 2nd body armored buy in the face. Struggle kill the last guy.

Follow Mei’s Mom on a another boring walk down the stairs to the next floor. She takes forever.

When she FINALLY leads you to the B1 level of the hotel, follow her left to the lit area. You’d think that a woman who had been repeatedly raped in a place would want to leave that place as FAST as possible. Yeesh.LEVEL COMPLETE: Episode 15: Blue Hotel

Episode 16: Line 2

Head forwards, hop over the turnstiles and turn left. Open the gate and find the 3 bad guys.

Surprise kill the gun guy who approaches you and then take care of the other 2 guys however you see fit.

Continue left through the subway and find the door on your right. Follow the corridor until you get to another opening and then turn left and head all the way down until you reach an opening for a tunnel on your right.

Continue through the tunnel, and across the walkways to your left. In the next room you will find a staircase that you should go up.

Follow it all the way up, enter Henry’s parkinggarage and then find the lit elevatoracross the parking lot.

LEVEL COMPLETE: Episode 16: Line 2

Episode 17: Reunion

Turn around and enter the lit elevator. Man, this was a tough Episode, right?LEVEL COMPLETE: Episode 17: Reunion

Episode 18: Morning

Head right out of Henry’s apartment and go down that same path you hav 3 times already in this game.

In front of the high rise, you will see a wooden plank that goes across the gap marked on your map. Cross it and climb the pipe to your left up to the traintracks.

LEVEL COMPLETE: Episode 18: Morning

Episode 19: Fireworks

Use the handlebars and pipes to climb inside the building. Crouch down and go [past the rubble and further inside.

when the camera angle changes, jump up and climb through the opening in the ceiling.

Grab the ledge above you to your right. Then, grab the pipe and jump of to you other pipe to the left to get to the next ledge.

Climb up to the next level. Grab the pipes up and to your left and use them to cross over to the next landing. Walk to the tarp and drop down.

Head forwards and jump the gap. Drop down and head forwards through another tarp.

Grab the pipes to your right and then slide down the vertical pipe to drop down to the floor below you.

Drop down again and find your self in an more open area. Grab the pipe ahead of you and begin going right. Drop down and use the tiles and vents sticking out of the wall to go down and to the right. Long jump across the 3 vent gaps and make it to the other side.

Go across the beam and then jump onto the wall across from you with the vents on it. Climb up and to the right to get to the red bars. Climb up the red bars and grab the landing above you and pull your self up.

Head right and grab the bullet and piton on the outside landing. Head back inside and through the dark tarp.

Use the red pipes above and behind you to climb up and to the left to get to the next landing. Kepp climbing up until you get to the lit area outside on the roof.

Find the beams that are on the next building in fron of you in the right corner and begin climbing them. Follow the horizontal beam around the building to your left and long jump across the gap. Keep following it around until you get to the next vertical red pipe that you must climb.

grab the bullet on the beam and then turn around and grappling hook the loop above you. Swing over to the red bars and climb up them.

Grab the piton on your left. Then, grab the red pipe below you and go right. Long jump across the gap and then pull yourself up on to the landing.

Climb up the red pipe to your right. Follow them left, long jump across the gap and make it to the landing with the painting as a floor.

Walk forwards into the clearing and drop down on to the ledge. Climb the beams up to the next floor and climb in.

Go forwards and jump over the table into the next room. Shoot the 2 gun guys and then struggle kill the 3rd guy.

Keep following the floor left until you get to a hallway with a staircase in it. Go up the staircase and head through the next floor.

Keep following the room to the left and go into the broken elevator that the old people are sitting in front of.

Jump to the wooden board to your left and then climb the beams up. Follow the walls around to your left to the opening to the next floor.

Go towards the opening and grab the piton to your right. Go into the opening and the drop over the ledge.

Make your way up and to the left towards the inhaler next to the dead body.

From this ledge, drop down twice and make your way up and to the left, across of the breaking pipes, to the top floor and climb in.

Walk forwards into the opening and set off the fireworks.

Walk past the fireworks and start sliding down the side of the building. Then, drop over the ledge and slide down the beams to the next ledge with the food can on it.

Walk all the way down the ledge to your left and drop over. Follow all the handle bars all the way down to the lit area.

LEVEL COMPLETE: Episode 19: Fireworks

Episode 20: Perilous Streets

Walk forwards and Kill the 3 bad guys. They are easy: Just one body armor guy and 2 machete guys.

Head left and then around to the right, towards Henry’s apartment. In front of the building there will be a 4 guys. Surprise kill the gun guy, and then shoot both the body armor guys in the head and struggle kill the machete guy. You can make a pit stop at Henry’s place to replenish stamina.

Continue heading towards the pier on the map and walk through the lit area.

LEVEL COMPLETE: Episode 20: Perilous Streets

Episode 21: The Pier

Climb the red pillar to your right and climb around it to the other side of the barbed wire.

Pick up the arrow and first aid kit to your left and climb the dumpster to the right of the target range and climb up onto the roof. Drop down left, help the victim with a first aid kit if you have one and make your way back towards the entrance.

Head right, past the merry go round. Kill the 3 guys you encounter.

Head left, towards the middle of the carnival and kill the 2 bad guys you find there.

Head up the ramp to the roof tops and and kill the bad guys up there. make your way further into the pier area until your find and open area with a bunch of bad guys.

Always start by finding the guys holding the guns and killing them with arrows or bullets first. Collecting their bullets will be helpful. Dispatch all of the bad guys until the guy with the body armor and helmet is the only one left. Shoot him in the legs to kill him.

Find Henry’s wheelchair in the far right corner of the carnival and follow the stairs next to it up. Open the gate to find Mei sitting on the bench.

Follow the rooftops until you get to the alley that you found the victim in earlier in this episode. Drop down and then jump onto the wall with metal bars across from you and climb them up to a ladder. Climb the ladder up to Mei’s Mother.

For some reason, it will only let you walk, not run. So take a really long time and walk all the way down to the end of the pier to find the boat. It’ll take a pretty long time.

The final cutscene ends with who we assume is Julie crying after watching all the footage on her dead husband’s camcorder. Horray! You finished the game!

]]>(This is the very first </RANT>.exe, a weekly PC-gaming focused opinion column on GameFront. Check back every week for more. The opinions expressed are those of the author, and do not reflect those of GameFront.)

Lately, the computer gaming space has become incredibly exciting, as consoles begin to show their age and a resurgence of independent development provides unique experiences that you couldn’t get anywhere else. Just try selling E.Y.E: Divine Cybermancy to the Xbox 360 crowd! As far as I’m concerned, PC gaming is where it’s at right now, and it’s hardly surprising that companies like EA are falling over themselves trying to carve off a slice of the market. However, while all but the most blinkered of console defenders would agree that PC gaming has never been better, one company proves time and time again that it just doesn’t “get” it. I am, of course, talking about Ubisoft, a company that apparently can’t go a week without pissing off PC gamers in some way, shape or form.

While other developers have learned that DRM-free content is a selling point, and that DRM itself doesn’t even work, Ubisoft stubbornly persists in using it. Not only that, it uses some of the worst DRM imaginable, forcing users to stay online at all times, even while playing single-player games. We recently had a situation where paying customers were unable to play a number of solo Ubisoft games because the publisher was migrating its servers. Meanwhile, those who illegally downloaded the games could happily play them for free. To any consumer with a brain, that looks just a little bit f**ked up.

To add insult to injury, a number of Ubisoft’s thralls have continued to criticize piracy on PC, despite the European company’s claims that its DRM is successful. A while back, I Am Alive creative director Stanislas Mettra stated that he didn’t want to put his game on PC because it would get stolen.

“We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” he told IncGamers.com. “But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?

“It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”

So few people are paying for PC games, he says. Try telling that to the folk who paid for Alan Wake and helped Remedy recoup its porting costs within 48 hours. Try telling that to Tim Schafer, whose studio has made over two million dollars from customers contributing to its next game. Try telling that to Amnesia: The Dark Descent, E.Y.E, or any other game that’s become a damn fine success on PC, simply by appealing to what PC gamers are looking for. This kind of bullshit attitude just proves how little Ubisoft and its developers understand PC gaming. And while Mettra would later go on to pull a U-turn on his statements, there’s no escaping the fact that his perspective on how many paying customers exist on the platform is utterly skewed.

It’s not Mettra’s fault though. He works for a company that just doesn’t get it. No publisher that understands PC gaming would use the kind of DRM that’s in Anno 2070, which recognizes updated graphics cards as whole new computers and will demand a reinstallation – for a game with a three-installation limit. When called out on this kind of bullsh*t, Ubisoft callously brushes it off, stating that its DRM works and it doesn’t need to change a thing. Well, Ubisoft, if it works, why the f**k are your developers complaining about piracy? It f**king works, right? It just f**king works! So nobody’s stealing your games. They can’t be, if your precious DRM has been such a rollercoaster ride of rousing success. Either your developers are lying, or you are.

I lost my temper there, and that’s because I am part of the problem. We all are part of the problem, because you can almost set your watch by Ubisoft’s regular f**k-ups, yet we get furious at the company every single time, as if this is the first we’ve ever heard of it. There comes a time when we need to stop acting so surprised by Ubisoft’s behavior. There comes a time when we must accept the simple truth — Ubisoft is not a PC publisher.

Once you accept that, the chances of you getting mad decrease dramatically. After all, no PC gamer is particularly mad at Nintendo, because Nintendo doesn’t make PC games. At this point, Ubisoft’s impact on the PC realm needs to be treated with as much respect as Nintendo’s — in other words, we need to see it as a complete non-entity. Just ignore Ubisoft’s games, get them on console or not at all, and Ubisoft will either be forced to change its business model entirely, or f**k off. At this rate, we all have very little to lose, and plenty of rage dollars saved so we can spend them being mad at something else.

I think it would be better if we all agreed, right now, that Ubisoft isn’t a publisher of PC games. You’ll feel so much better when you accept that. After all, we’re not mad at a child for not understanding calculus, so why should we be mad at a console publisher failing to understand PC gaming? I’m not saying this to get Ubisoft off the hook, I’m just trying to save YOU, the PC gamer, a whole bunch of heartache. It’s a practical solution to a problem we can’t do much else about. If Ubisoft wants to be taken seriously as a computer publisher, it should be forced to make some actual effort and to get into the mindset of the customers it hopes to appeal to. Blindly f**king about and then later insisting you did everything right is not behavior we should reward with purchases or intellectual validation.

The Party will kick off with puzzle-actioner Warp, which will be released on February 15 for 800 Microsoft Points. It will continue on February 22 with Alan Wake’s American Nightmare for 1200 points.

Next is the twisty shooter Nexuiz on February 29 for 800 points, and the finale is the awesome-looking I Am Alive on March 7 for 1200 points.

That’s a pretty solid lineup, and I plan to pick up at least two of those titles. Both Alan Wake and I Am Alive will be downloadable blockbusters, and Warp and Nexuiz don’t look too shabby either. I look forward to having a reason to use my Xbox for something other than ESPN.

Note: If you buy all four before March 13, you get 800 points back. So there’s that.

]]>http://www.gamefront.com/xbox-live-house-party-games-dated-and-priced-alan-wake-on-february-22/feed/0What To Do When You Run Into People In I AM ALIVE (VIDEO)http://www.gamefront.com/what-to-do-when-you-run-into-people-in-i-am-alive-video/
http://www.gamefront.com/what-to-do-when-you-run-into-people-in-i-am-alive-video/#commentsFri, 20 Jan 2012 09:36:53 +0000Phil Owenhttp://www.gamefront.com/?p=147646This is a great video.

]]>I AM ALIVE, a tale of survival in the aftermath of a monumental natural disaster, is one of my most anticipated games of the year. And this new trailer, which is about how to handle encounters with other survivors, actually ramped up my anticipation for it, unbelievably. It shows a truly dynamic game in which shooting first is not always the right answer. I can’t wait. Watch.

]]>http://www.gamefront.com/what-to-do-when-you-run-into-people-in-i-am-alive-video/feed/4Alan Wake’s American Nightmare, I Am Alive Get a Launch Windowhttp://www.gamefront.com/alan-wakes-american-nightmare-i-am-alive-get-a-launch-window/
http://www.gamefront.com/alan-wakes-american-nightmare-i-am-alive-get-a-launch-window/#commentsThu, 12 Jan 2012 09:49:26 +0000Phil Owenhttp://www.gamefront.com/?p=146584They're coming to the Xbox Live House Party!

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The folks at Microsoft have revealed the list of titles that will be involved in this year’s Xbox Live House Party, and they include Alan Wake’s American Nightmare and I Am Alive, along with the wacky first-person shooter Nexuiz and puzzler Warp.

The House Party kicks off on February 15, with one title releasing each week for four weeks. The order of release has not yet been revealed, so that means these titles will come out anywhere between February 15 and March 7. At least now you know you don’t have much longer to wait for more Alan Wake, right? Just don’t make plans to skip work just yet. You know.

Sometimes, people speak a little bit off the cuff and say something that can be taken out of context, leading to all sorts of unnecessary complaining and clarifying and people generally pretending to be idiots so they have an excuse to be upset. And sometimes, people just open their mouth and let the stupid flow freely like it ain’t even a thing. Ubisoft’s Stanislas Mettra, creative director for their upcoming download-only actioner I Am Alive, appeared to fall into the second camp in an interview with Inc gamers. He not only confirmed there won’t be a version of I Am Alive for PC, but seemed to add some insult to go along with that injury:

We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” said Mettra. “But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?

Damn, son. Why you have to be like that? It turns out the reason is ZOMG Piracy!: “It’s hard because there’s so much piracy and so few people are paying for PC games,” Mettra says. “[W]e have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”

I Am Alive is download-only, which means no physical disc production costs (more money y’all!). Sure, a PC download might be easier to pirate, but most people who download games, just like most people who download music, aren’t looking to pirate, they just want what they want as conveniently as possible. Put it up on steam and sell it for a reasonable price, right? As Rock, Paper, Shotgun points out, 50,000 people spending what would likely be 20 dollars for digital downloads would be about 1 million dollars, a huge chunk of which would go directly into Ubisoft coffers. So obviously, Mettra is the worst, most stupidest person ever and deserves to be attacked by a pitchfork-wielding mob, right?

Mmmm, maybe not. It seems Mettra realizes he came off as kind of an ass, because he has sent an update to Inc Gamers clarifying his statements. It reads, in part:

I would really love to see a pc build of the game and I dont think I meant to say “the game won’t happen on pc” it’s probably an English language miscommunication (I am not native English speaker).

What I meant is that the pc version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.

You know what? I totally buy this. I know if I were being interviewed for a Spanish Language publication, I’d probably confuse their readers with my constant requests to know where the library is, and how to find a bathroom. Also, constantly thanking the very much, and please. So all is forgiven.

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Ubisoft has finally commented on I Am Alive, which we knew was on the way imminently because it had been classified by the ESRB and Australian Board. Their comment: I am Alive is coming to the Xbox Live Arcade and PSN this winter. Here’s the plot summary:

I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.

Also, we have a trailer! And it really looks good, especially for a downloadable console release. Hell, it looks like a full retail game. I’m excited.

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I assume someday we’ll get to see another trailer for I Am Alive, or that Ubisoft will, like, say something about it, but until then we know it’s coming out because it keep getting rated, first in Australia and now here in the US.

The game got an M for “Blood, Intense Violence, Sexual Themes, Strong Language.” Sounds awesome. Here’s the full description, in which we can larn a thing or two about the game:

This is an action game in which players assume the role of a man who must find his family in a post-apocalyptic world. From a third-person perspective, players traverse through city ruins and use a machete to kill human enemies in melee-style combat. Battles are accompanied by realistic gunfire, slashing sounds, and cries of pain; characters emit brief splashes of blood when hit. Players have the ability to kill or knock unconscious wounded/vulnerable enemies via finishing moves (e.g., throat slashing, impaling, pistol-whipping); these scenes are highlighted by close-up camera angles and increased player control (e.g., on-screen prompts with button-press sequences). During the course of the game, players encounter women who can be saved from nearby enemies; sexual mistreatment is sometimes implied in the dialogue (e.g., “These guys kept me as their pet, or mascot, or something.”). One sequence depicts the background silhouette of a man fondling and threatening a captured female survivor; the exchange includes phrases such as “Do you hear me? Don’t touch me!” and “Don’t be like that. You know I can make your life a lot easier if you would just cooperate.” The words “p*ssy,” “f**k,” and “sh*t” can be heard in the dialogue.

The ESRB lists the platforms as PC, PS3 and Xbox 360. The last rumor we heard said it was console-only, so this is good news. But, then again, this is Ubisoft, and so the PC version will be out three weeks after the console versions.