City of Titans Moves to Unreal 4 Engine

March 20th, 2014 Connor

Missing Worlds Media has announced via Kickstarter update that City of Titans is in the process of being transitioned to the Unreal 4 engine. What does this mean? Well development has been put back a little bit, but according to the announcement it will be worth it for an even better game.

The new engine will give us advanced rendering features, physics and visual effects. Physically-based shading will give us more control over the look and feel of characters and objects in your new world. We’ll be able to create wide ranges of surfaces, layer materials, and fine-tune values to make Titan City look more incredible and realistic than we originally planned. An added bonus is our NPCs will be smarter and look better than ever!

Unreal 4 was released at this year’s Game Developer Conference where Epic founder Tim Sweeney revealed that developers could get their hands on the source code for a simple $20 monthly subscription plus 5% of revenue on commercial games.