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Like many people here, I've been affected by the Mochi shutdown, and in these last weeks I've been digging all around the web to find suitable replacements for its services. I managed to find the answers I needed, and decided to share with you, in the hope to save some of your time!

Mochi did several things: ads, leaderboard, analytics, distribution... There are other service providers that offer corresponding services (CPMStar, Newgrounds, Kongregate, FGL Ads, etc etc etc), but unfortunately they are not a viable option for us MMF users unless we have their APIs converted into extensions.

However, hidden all around this forum and in users' personal websites, there are many solutions that are great alternatives to Mochi! The difficult part for me was finding them and seeing if they were still working (extensions developed by volunteers could have stopped working at some point, download links go broken, etc). But once you know where to go for each of these functionalities, the rest is reasonably easy (as easy as it was with Mochi anyway).

The good news in a nutshell: there are some viable, easy, working alternatives for everything that Mochi used to do, thanks to the work of some people here in this community!

I've compiled my findings in a semi-organized blog post - this way I can keep updating the list as I get more familiar with the different services and extensions.

Updates to the guide

Ok, made a couple of updates to the guide. Here are the highlights:

1. Pharanygitis updated his FGL Ads extension to allow for banner ads. THANKS, PHARANY! You can't still control when an ad will close (only setting a countdown for its automatic closure at the moment you call it), but it's already enough for some implementations. Pharanygitis is still working on this extension, it seems, so that might change!

2. I found that Flash Game Distribution is part of the FGL network and, since they now provide ads as well, it now requires you to necessarily integrate their API (Pharany's extension) in your game if you want it distributed in Flash Game Distribution. Doing so will automatically serve a preroll ad while your game loads, which basically limits you to go with them for preroll (and even having a preroll at all). It still looks like a great service, but you should consider this limitation.

3. In CPMStar, you can keep your game from showing video ads by removing an option in your CPMStar ad codes dashboard. Knowing this makes me think of them again as quite a decent choice for ad serving, since you can call banners and preroll videos, and you can control when to show and when to hide ads (destroy the CPMStar object when you want to hide it, create it again and call an ad when you want to show it again).