Curvature appears to be dependent on the bounds of the mesh. Increase the bounds of the mesh and the intensity of the curvature increases. This feels like a bug. Is there a way to keep it consistent between different meshes?

Edit: Looks like this is happening in regular substance as well.

To consistently bake curvature on large numbers of assets I'd need either of these two things

1) A setting to make curvature consistent.2) A formula to set the 'Details' setting to counteract the bounding box size.