Author
Topic: The 100-challenge (Read 31613 times)

This is an open challenge, for everyone to try and re try. The present top 3 on each category are listed below.

In my present town, I've just realized how important the start is for the later growth of a settlement. In year 19 my present town has about 250 people less, than the first town I built with the same tactic. The only difference is the start. This made me think of this challenge; It's not a new one, with an interesting tweak. I see it more like an experiment, that I want to make and I hope you want to join me.

How do we make the fastest, most efficient start? What is important? How much is luck or good choice of the map (i suppose it's better to have many children from the start, but I don't know how much difference it is)

TaskBuild a settlement with 100 inhabitants as fast as you can

A - the ultimate speedNo limits. Use any map, any conditions, any mod.

Start with only 2 people (Adam and Eve)Any other mod allowed, that have no influence on the population growthFull education at the end of the game5 stars at the end of the game5 harts at the end of the game

You can make one or all parts, once or several times. It would be nice if you tell how many children you had from the start. Some screenshots along the way, might also be interesting.

I hope that some of you will find this challenge interesting; if not a challenge than at least as an experiment.

i used redketchups cheyenne seed because of the big flat map at start.

8167valleyslargefairmedium startno disease

screen 1: i started with 5 crops and only built houses in the first year. foolishly the first 4 was stone houses:D

screen 2: lots more houses, a herbalist, 2 woodcutter, blacksmith. tools enough. food wasnt that great:D but i had enough laborer and crops unused. the herbalist doin well so i set it down from 2 to 1. blacksmith was paused and limit for tools set down to 50. priority was to collect logs

screen 3: a single year i used every crop i had and got a very nice amount. logs and firewood is low the whole time:D herbs more than enough so i set it from 1 to 0. the gatherer wasnt needed till year 9 i dont know why i built him. in winter all the farms are active. after winter i set ALL occupants to collect logs.

screen 4: with the food from year 7 i was able to ignore all my crops and totally concentrate on collect logs and only built houses. no one died so far. i built so much houses in short time and the food going down faster as i thought

screen 5: the last half year i had 0-40 food and i wondered why no one dies of starvation:D in panic i built a 2nd fisherman because it and even though i dont used crops field till year 9 the food was enough^^ the whole year 9 the food was produced from 1 gatherer and 2 fishermen. 1 occupant before finish i got the first dead by starvation and i afraid that i wont get the 100 cause the food was a long time 0 and some guys started to be hungry. on the screen you just see 1 but before the screen there was 6-9 hungry xD but in the end i did it. after the screen i went on and 4 guys die in row by starvation before the next was born. so i really had luck.

challenge was fun. if i would do it again i wouldnt build a fishermen or gatherer. and not 4 stone houses at the beginning. without that i could finished the 100 some earlier. i think maybe year 9 spring.

edit: i see now that i could start 'easy' instead of 'medium'......shit happens

Dang, knew I forgot something! I'll redo it with screenshots and see if I can't get similar results.

I decided to go the unlimited mods route. The mods that had a major impact were:

NewMaps v4(1.0.4B) by TheChucklesStart FlatLand-Arid/Medium Size/Mild Climate Disasters Off/Easy Seed 547968630 This seed gave me a lot of flat land, river no creeks, wheat seeds, sheep, and 25 total pop at the start.

RKs New Medieval Town Being able to put 48 houses very close to a standard marketplace was huge. It also allowed me to build smaller footprint hunting cabins and of course houses attached to tailor/smith

Storage Mod by ScepraX

The 3 "More" mods by Minrathous: Iron per ore lump, stone per rock, and wood per tree.Without these mods I wouldn't have been able to build near as fast, and my town full of dummies would have run out of resources much sooner.

why we cant?^^ if irrelevant did 6000 with large map. he could use this mod (dont know the name now) that give you extra large and super large. i dont know hoch much bigger these are but i think you could do that. but just with 1 fps and you would need 12 month;DD

why we cant?^^ if irrelevant did 6000 with large map. he could use this mod (dont know the name now) that give you extra large and super large. i dont know hoch much bigger these are but i think you could do that. but just with 1 fps and you would need 12 month;DD