Historical Background:Under orders from command to "hold at all costs", Major Arthur C. Parker of the 589th Field Artillery unit assembled a makeshift force of glider and parachute infantry, armored infantry, a few anti-tank guns and some Sherman tanks at the crossroads near the Belgian village of Fraiture.

Repeated German attacks over the next few days were turned back as fuel supply problems limited the 2nd SS Panzer Division and 60th VolksGrenadiers. By the 23rd, however those fuel problems were solved and a powerful combined arms attack finally overwhelmed the out-manned Americans. By evening the position was lost.

While the final outcome was never in doubt, by holding the crossroads for over 2 days, Parker's hastily-assembled troops prevented the German forces from advancing - giving the Allied forces in the area precious time to recover and reform.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:Axis Player: Take 5 Command cards.
You move first.

Allied Player: Take 4 Command cards.

Conditions of Victory:5 Medals

The Allied player suffers Sudden Death the instant that the Axis forces occupy all 3 town hexes at the crossroads.

Special Rules:Place a badge on the German elite tank units (troops 2 - Specialized Units).

The Air Power card must be played as an Artillery Bombard Tactic card: 'Artillery battles twice or moves up to 3 hexes'.

Air Rules are not in effect: The Air Sortie cards are set aside and not used in this mission.