About Us

Steve Hoogendyk is the Game Designer, Programmer, and Creative Director of Lilly Looking Through.

He has worked 6 years in film on such movies as Harry Potter, Alice in Wonderland, and The Chronicles of Narnia, as well as Animated features including Cloudy with a Chance of Meatballs and Walt Disney’s Bolt . With over 10 years experience in Video Games, he worked as a production designer, game designer, and artist on many adventure games including Myst 3:Exile™, RealMyst™, and Uru™: Ages Beyond Myst.

Jessica Hoogendyk is the game’s Character Animator. She began working in film in 2005. She is also working on sound design and marketing for Lilly Looking Through. Follow @jlhoogendyk

Chris Beazer is composing the game’s soundtrack. He is a professional musician and composer working mostly in film and video games with Series 9 productions. Chris also co-writes with singers, songwriters, and musical directors in genres from rock to broadway. Follow @Series9music

Quentin Dorsey is our main sound designer. He is responsible for recording and designing a larger portion of the sound effects and foley in the game. He records many of his own sounds in the field, and is always carrying around his portable recorder with him, looking/listening for unique recording opportunities.

Garrett Taylor is an Artist and Illustrator. He is also an Environment Sketch Artist at Pixar where he designed sets for Cars 2 and is now working on the Toy Story and Cars shorts. He received an MFA in Illustration from the Academy of Art University where he now teaches concept art courses. Prior to his career in art and alongside his schooling, Garrett worked as a finish carpenter and now brings that knowledge of materials and functionality to his environment design.

David Kyhn is an Artist and Illustrator. He has been the resident scenic designer for the Kalamazoo Civic Theatre for thirteen seasons. His additional artistic experience includes mural painting, oil painting, soft pastel, and figurative sculpture.

Christian Piccolo is an Artist and Illustrator on Lilly Looking Through. He’s a Concept Artist, World Builder, and Idea Guy. He loves creating new places to explore, and stories of culture and conflict. You can view some of his incredible design and illustration work on his website. www.christianpiccolo.com

Mark DeForest is our Chief Technical Officer. He has worked in the game industry for 17 years mostly at CyanWorlds. He worked on games ranging from adventure games (Myst, Riven: The Sequel to Myst, realMyst, Uru: Complete Chronicles, Myst V: End of Ages) to children’s games (Manhole, Cosmic Osmo) to MMOGs (MystOnline: UruLive, MagiQuest Online, Mars Colony Live). The last four years he has been bringing CyanWorlds’ classic adventure games and other games to the iPhone and iPad.

Daran Chapman is a Technical Artist on Lilly Looking Through. He is a lifelong gamer who has spent a decade as a designer, animator, and programmer of interactive presentations and web sites. Daran’s animated short “I’m Different” received an honorable mention as “Best Turret Story” from Valve Software in 2011.Follow @DaranChapman

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Game Description

What Lilly sees is about to change her life forever....
Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated adventure for all ages:
Lilly Looking Through.