Originally by:Pnandor1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired.4. Why?

because it all uses the same technique.

you fly trough suns and planets and other objects while in WARP2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?)to prevent hiding behind rocks

Originally by:Pnandor1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired.4. Why?

because it all uses the same technique.

you fly trough suns and planets and other objects while in WARP2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?)to prevent hiding behind rocks

there you go :P

you can fly through planets/moons/stars when not in warp too, it just takes a long time

Originally by:Pnandor1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired.4. Why?

because it all uses the same technique.

you fly trough suns and planets and other objects while in WARP2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?)to prevent hiding behind rocks

there you go :P

you can fly through planets/moons/stars when not in warp too, it just takes a long time

IIRC, this is incorrect. Once upon a time, people were able to create bookmarks located at the center of planets and stars. People would then warp freighters and capital ships to these bookmarks and bump them off of these objects at relativistic speeds. Some people still have these bookmarks.

If this is no longer possible, it is because people would gangwarp capital ships/freighters into these bookmarks, and they would take enormous amounts of time to slow down enough to align for another war

Originally by:Pnandor1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired.4. Why?

because it all uses the same technique.

you fly trough suns and planets and other objects while in WARP2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?)to prevent hiding behind rocks

there you go :P

don't talk of things you have no knowledge about warp=/= to hyper space. warp is folding time space to get to a point in space much faster then traveling at sub light speed.

hyperspace is generating a large gravitational and electromagnetic field that slips the ship into a region of time space known as sub space where the normal laws of our time space do not apply getting past the amount of energy needing to travel at FTL speeds in our own space time. if some one was traveling at warp and came into contact with a object even a asteroid around 2 feet it would rip the ship apart because of the massive kinetic forces that would act on a ship traveling at FTL speeds if they where to impact a object.

Posted - 2009.06.03 17:29:00 -
[25]
1+4. People got stuck in/ at everything, even undocking was a risk to get stuck at the station, hence they changed the "physics".

2+3+4. In short, imagine being in a fleet. You shoot bad guy but your buddy is in line of sight, so you shoot your buddy instead of the bad guy. Long answer: laaaaaa aaaaaaaaaaaaa aaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaagggggg.

Posted - 2009.06.03 17:42:00 -
[26]Granted that combat collision detection might be a bit much for servers to handle at this point since it is the final authority about where our internet spaceships are in space. But... I have suggested for a while now that the client computing collisions with *celestial* objects, ie, planets, moons, suns, etc., and then plotting appropriate course from one point to a destination, should be completely possible and add just that little bit of "realism" that would stop these silly questions about warping through planets and suns... =P

Originally by:Kir'ianGranted that combat collision detection might be a bit much for servers to handle at this point since it is the final authority about where our internet spaceships are in space. But... I have suggested for a while now that the client computing collisions with *celestial* objects, ie, planets, moons, suns, etc., and then plotting appropriate course from one point to a destination, should be completely possible and add just that little bit of "realism" that would stop these silly questions about warping through planets and suns... =P

Well I guess I will anchoring a control tower in a moon then with my tail between my legs

Posted - 2009.06.03 18:25:00 -
[28]
At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.

CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.

Originally by:slave10011001At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.

CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.

Bummer... I hadn't heard this. I don't get to go to Fanfests... My wife keeps me on a short leash. I will, however, voice my opinion as a member of I'm sure a very minor minor minority that increasing time to warp through systems isn't always a bad thing if it reflects what "reality" might be. Of course, "reality" might be that generated warp fields *do* allow one internet spaceship to pass through planets and starts via some wierd molecular phasing or some such stuff thingie whatever.

I would like to still see it though. If the only excuse is that it would lengthen travel time and players hate that, then why not give players what they really want and not have to travel through systems at all? I shall gather my troups and march on CCP HQs demanding that all ships be able to insta-port from gate to gate. Hmm.

Slippery slope arguments are an admission that there is no other good argument(c). And I excell at such arguments! =D

Originally by:slave10011001At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.

CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.

Bummer... I hadn't heard this. I don't get to go to Fanfests... My wife keeps me on a short leash. I will, however, voice my opinion as a member of I'm sure a very minor minor minority that increasing time to warp through systems isn't always a bad thing if it reflects what "reality" might be. Of course, "reality" might be that generated warp fields *do* allow one internet spaceship to pass through planets and starts via some wierd molecular phasing or some such stuff thingie whatever.

I would like to still see it though. If the only excuse is that it would lengthen travel time and players hate that, then why not give players what they really want and not have to travel through systems at all? I shall gather my troups and march on CCP HQs demanding that all ships be able to insta-port from gate to gate. Hmm.

Slippery slope arguments are an admission that there is no other good argument(c). And I excell at such arguments! =D

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