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Wednesday, 14 May 2014

Deadfall: Adventures was released for the PC and Xbox 360 in November
2013, developed by Polish studio The Farm 51 who also brought us the
NecroVisioN PC games, and published by Nordic Games. The game is directly inspired
by H. Rider Haggard (see King Solomon’s Mines) Allen Quatermain series of
books, a lost world and adventure series that has inspired many in its wake,
and as H. Rider Haggards work (including the Allen Quatermain character and
series) has passed into public domain, the series has been greatly explored and
expanded upon by other writers and directors.

In Deadfall: Adventures you play as James Lee Quatermain, a descendent
of Allen Quatermain no less in an action adventure game set in the first person
perspective. The game tells an Atlantean type story that will see the
protagonist continent skipping, from Africa and the Antarctic to South America
in search of powerful Atlantean artefacts. As you would expect from such a game
you will wonder through ancient ruins, fight off Nazis, ancient mummy’s that
come back to life, and of course have to avoid traps and solve puzzles. The
game feels more akin to the type of adventure found in old black and white
movies, with the same humour and some rigid voice acting, but it all gels
together. Deadfall: Adventures is by no means a Tomb Raider or Uncharted, nor
does it try to be either, it’s just a fun adventure game no more, no less.