You used the wrong base Objekt for the Base FestungX, look which is used on our maps. That can be the cause for the not working Ai.

One little thing: The Waypointpath which goes for every player from inside the map to the outside must be named Player_2_Path and not Player_Path, only the Path which goes from outside to the inside is named Player_Path

You used the wrong base Objekt for the Base FestungX, look which is used on our maps. That can be the cause for the not working Ai.

One little thing: The Waypointpath which goes for every player from inside the map to the outside must be named Player_2_Path and not Player_Path, only the Path which goes from outside to the inside is named Player_Path

I did? Well I'll look into it and fix it! Still a bit new to mapping with Edain. Your help is much appreciated!

I think I might have done something wrong. As fixing both the issues you mentioned didn't seem to solve my issues.

- The AI starting in the fortress is still not using his buildplots.

- Troops from outside the map (tested with Gondor's Single Fire), doesn't show up nor do they make an announcement that they are coming as they usually do. I have apparently not noticed the change that you have to click to activate the beacon. It works as intended now.

You used the wrong base Objekt for the Base FestungX, look which is used on our maps. That can be the cause for the not working Ai.

One little thing: The Waypointpath which goes for every player from inside the map to the outside must be named Player_2_Path and not Player_Path, only the Path which goes from outside to the inside is named Player_Path

I did? Well I'll look into it and fix it! Still a bit new to mapping with Edain. Your help is much appreciated!

I think I might have done something wrong. As fixing both the issues you mentioned didn't seem to solve my issues.

- The AI starting in the fortress is still not using his buildplots.

- Troops from outside the map (tested with Gondor's Single Fire), doesn't show up nor do they make an announcement that they are coming as they usually do. I have apparently not noticed the change that you have to click to activate the beacon. It works as intended now.