The rumor from late last month of Ageia being acquired ended up being true, since Nvidia announced today that they are going to acquire Ageia. Since Intel purchased Havok, the other major company making physics APIs and technology, many people expected Ageia to be purchased by another company, AMD being the most recent rumor. This should bring hardware physics to the masses, since it appears Nvidia is planning to integrate hardware physics as a capability of their GPUs. Jen-Hsun Huang, president and CEO of NVIDIA, states “By combining the teams that created the world’s most pervasive GPU and physics engine brands, we can now bring GeForce®-accelerated PhysX to hundreds of millions of gamers around the world.” As expected, how and when that will happen has yet to been announced. For the full press release click here.

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There are currently 3 responses to “Nvidia has acquired physics hardware/API maker Ageia”

I just hope nvidia pushes for real physics. Most physics in games act like it is happening on Mars. Objects seem to move slower than they would in real life. I think GRAW and GRAW 2 have come the closest, but they use it in limited amounts which is probably for the best.

unfortunately they can’t mandate just how deep and realistic physics are implement, but if it becomes implemented into GPUs then they could implement better physics for “free” performance wise, so you’ll be more likely to see better physics in the long run.