It really wont be that big of a difference when u consider priests will still be very squishy and any half decent war/shadowpriest/mage can shut down ALOT of ur dmg and force rmp defensive

well your priest should never die when peeled properly. the only reason it is bad is because of link/void shift keeping the other team alive throughout cds. next patch changes this

also doesnt 5.1 nerf hybrid healing? all these little things add up, and also lets not forget that rogue teams arent fully geared cause they can't get into rbgs, i heard our damage scales well and it will also help 50% of losses due to priests not going oom as fast

We are gonna have to wait and see i honestly dont have much hope for rogues without us getting some mobility or survival buffs

give us step, reduce all of our cds like vanish and shit and were fine. i like it this way coz it reminds me of wrath. u dont have every dogshit rogue just mindlessly facerolling like s11 earning glad or r1 and thinking they are actually good when now they are back at the depths of 1800.

what annoys me most is that we have to constantly spend cps on finishers like slice/rupture to sustain damage in arena. as if 1 finisher wasnt enough they decided to make hemmo irrelevant and a big waste of our time.

give us step, reduce all of our cds like vanish and shit and were fine. i like it this way coz it reminds me of wrath. u dont have every dogshit rogue just mindlessly facerolling like s11 earning glad or r1 and thinking they are actually good when now they are back at the depths of 1800.

what annoys me most is that we have to constantly spend cps on finishers like slice/rupture to sustain damage in arena. as if 1 finisher wasnt enough they decided to make hemmo irrelevant and a big waste of our time.

Pretty much with the amount of snares and roots currently in the game vanish having a cd of 3mins and shs having a cd of 24 secs is just plain redic if they fix that rogues are fine sadly in their current state i do not enjoy rogues at all

we just need our cooldowns updated. they're still in the stone age for some reason(3min cd vanish, 50% dodge evasion on a 3 min cd, 24 sec step) seemingly every other class had things changed for higher effectiveness. not to mention faerie fire that god forsaken ability

1.5 min blind change is a dumb change but i guess it will help, if we even last 1.5 min into a game vs warriors and mages. yes they're getting nerfed so things will be better, but im just not sure how much better they will be

we just need our cooldowns updated. they're still in the stone age for some reason(3min cd vanish, 50% dodge evasion on a 3 min cd, 24 sec step) seemingly every other class had things changed for higher effectiveness. not to mention faerie fire that god forsaken ability

1.5 min blind change is a dumb change but i guess it will help, if we even last 1.5 min into a game vs warriors and mages. yes they're getting nerfed so things will be better, but im just not sure how much better they will be

getting 100-0 in a stun isnt fun. karma for vanilla?

Not much considering the things they are nerfing dont really help rogues warrior cd stacking is untouched so we will still die in a stun and mage dmg and control is also virtually untouched since they can just go fireblast glyph to pop the frostbomb in a deep and cya rogue

Excuse me, but I think Literacola is trolling a bit... I suppose there is nothing special in getting 1700+ with honor gear. What is challenging nowadays is to get 2,2k+ as a Rogue. At least I can't find anybody that would be even willing to try. Nobody wants to play with Rogues...