The fight requires certain people to do certain things. For those looking for how to do an Opportunistic Strike, I suggest you look elsewhere.

In the case of the Emperor's Rages, keeping them in the 'middle lane' was important to bringing them down. The ones that ran after the Emperor's Strength tanks needed to be controlled; Polymorph was useful in getting them to attack something else.

Music used in this video:1. The Merciless Savior (Sora no Kiseki the 2nd)2. Silver Will (Sora no Kiseki the 2nd)

Forgot to record the first and second kills. Tried something different this go... and Rune of Power is not that great if you need to move. I usually run this with Incanter's Ward which seems to work just as well without the silliness of moving Runes of Power so much.

The kiting here is pretty much half dps, with the other half consisting of the two tanks and three healers as a sort of compromise to wanting to put in more DPS into Garalon. Of course, going by how this pull went it may as well be like the first kill.

Music Used:1. Gust of Wind (Ys Foliage Ocean in Celceta)2. Morning After the Storm (Ys Foliage Ocean in Celceta)

Last edited by RazorclawX on Fri May 01, 2015 3:18 pm, edited 1 time in total.

Jaina, now leader of the Kirin Tor, has decided she had enough with the Sunreavers and now marches the streets of Dalaran imprisoning any Sunreaver she comes across while her goon squad, the Silver Covenant, take a more active role by robbing civilians and killing anyone who resists. Meanwhile Aethas Sunreaver, the leader of the Sunreavers, is held prisoner, while all means for the Sunreavers to escape Dalaran are cut off. It is now up to Grand Magister Rommath and the champion of the Horde to rescue Aethas Sunreaver and save as many people as possible.

Special Guest Appearance by Lor'themar Theron and a bench that meets an untimely end.

The grand finale event of the Dominance Offensive culminating with Garrosh ringing the Divine Bell... and proving once again he's a clueless moron as his champion gets attacked by orcs-turned-sha. All the while he's making a silly rant and ringing a bell while his men are dying around him.

Last edited by RazorclawX on Fri May 01, 2015 3:18 pm, edited 1 time in total.

Elite mode requires killing Protector Kaolan last; he has more HP than the other Protectors and he drops damage zones that remain for the entire fight. Overall, though, the Elite mode is not too difficult.

Lei Shi isn't all that difficult; the only real trouble came from the Corrupted Water Elementals. Keeping those under control is key to winning the fight-- as you can see, our strategy relied on CC'ing everything.

At first we were trying to do this with the perma-construct method, but it turned out our damage output was too high to keep things under control. Note also we fail at maintaining a running stack on the Amber Monstrosity, which only served to extend Phase 2 longer than it should have.

This kill was supposed to happen a month ago before Xmas break. Instead he got killed in 10 man version over the break (along with the Empress).

For the four doors it's imperative that your raid identify which adds to prioritize; this will differ depending on your raid's makeup and needs. For the Farraki door it's the Wastewalkers; the Gurubashi door the Venom Priests (and their copies when they make them); the Drakkari door the Warlords; the Amani door the Flame Casters. Since the Drakkari Warlords have 30 million HP we used our Bloodlust there to get one of them down before the Dinomancer jumped down.

As a bonus, this is from the shell kicker's POV. I made a macro that goes along the lines of:

/tar Whirl Turtle/click ExtraActionButton1

It does not matter where your camera is directed at; what DOES matter is the angle between you and the direction you want to kick at. It is deceptively easy to do, but it is also just as easy to miss, so this can take some practice (even in the video I completely missed the bats on one shell-- expect this to happen a lot while learning). The absolute worst places to kick a shell from are the walls (this can mess up your aim bad) and at the opposite end of the room from Tortos (the distance is too far).

As a note, you CAN still kick shells if another turtle knocks you into the air.

The key to the fight is to avoid the falling rocks and destroying the cave bats before the Quake Stomp occurs (which gives any remaining bats the opportunity to gib the tank).

Four groups of four people handle ten nests with hungry birds. News at 11.

My group drew the short straw and therefore is only assigned to two nests. Unfortunately they both happen to be the farthest distance from the platform, so a slowfall or movement speed buff was necessary to jump onto the lower platform or escape the upper platform (anything less and you won't make the jump). On the other hand that same group gets two extra feather usages to catch the damage buff, while all the other groups only get one shot per feather (and that's in spite of the fact I actually missed it twice this go).

Music Used:1. Beat of Destruction (Ys The Oath in Felghana JDK Special)

Last edited by RazorclawX on Fri May 01, 2015 3:13 pm, edited 1 time in total.

If you look at him it looks like he's wearing a headset, jamming to whatever tune he's listening to.

The biggest problem with this fight is the maze; the best way we determined to survive it is to find the opening behind the group when the walls start forming. From there you can get through the rest of it safely. That is to say, one must move backward in order to move forward.

Music Used:1. Black Ark Unveiled (Ys The Ark of Napishtim Original Soundtrack)2. The Depth Napishtim (Ys The Ark of Napishtim Original Soundtrack)

Last edited by RazorclawX on Fri May 01, 2015 3:12 pm, edited 1 time in total.

This fight is extremely easy after all the nonsense Iron Qon put us through; they died within five pulls. It works almost exactly like the LFR version, except you need to use the Celestial power-ups in a certain way in order to alleviate the damage being done to the raid.

For Tidal Force we determined that the Tiger buff is best for the first one, while the Serpent buff was used for the second one (it's really between that and the Ox, but the healers were in favor of getting a mana boost during that time instead).

Our Constellation artist had plenty of practice on the symbols during LFR; they work the exact same way.

Music Used:1. An Assault (Ys SEVEN)2. Scias (Ys SEVEN)

Last edited by RazorclawX on Fri May 01, 2015 3:11 pm, edited 1 time in total.