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Burnout Paradise was one of those rare racers that transcended its genre and was just a killer game. If its recent 10th birthday had you feeling nostalgic, then we've got good news. Come March 16th, you'll be able to hit the streets of Paradise City once again, to the complete original soundtrack, and replete with all 150 cars and eight main expansion packs -- including the "Big Surf Island" premium DLC -- in Burnout Paradise Remastered.

Streaming on Twitch might look easy, but it really isn't. Between the various technical hoops you have to jump through (oh hi, OBS) and the pressure of people watching your every move -- or, on the flip-side, streaming to an audience of zero people -- you also need to be entertaining. In that spirit, the next wayTwitch is investing in its community is with workshops that aim to help folks get better at hosting and interviewing. It's a little like what YouTube has done before with its Creator Spaces.

It's been nine long years since we had a proper Burnout game. But when Paradise launched back in 2008 it didn't come with the franchise's trademark Crash Mode, the arcadey feature that tasked players with hurtling themselves through an intersection to cause as big of a car accident as possible. That debuted in 2002's Point of Impact, returning in Takedown in 2004 and Revenge a year later before it was scrapped for an inferior clone in Paradise. Well, today there's some good news: the latest project from former Burnout developers is Danger Zone, a game that sounds an awful lot like Crash Mode: The Game.

Xbox's Games With Gold subscription service has come a long way. At the start of the generation, Games With Gold offered very few AAA titles, its game lineups paling in comparison to Sony's PlayStation Plus counterpart. Over the last couple of years however, Microsoft's service has seen a very noticeable rise in quality.

Electronic Arts' E3 keynote last week featured an awful lot of soccer (football to the rest of the world),Battlefield and Titanfall, but no word on how developer Criterion's post-Burnout racing game was coming. That's because the team is occupying different pastures, according to GameSpot. An EA spokesperson tells the publication that the studio has "moved on from the previous project they've spoken about and aren't pursuing it." It was teased at E3 2014 during the company's media briefing and never heard about since.

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avburnoutcriterion-gamescriteriongamesdangerousgolfeagaminggolfthreefieldsentertainmentTue, 26 Jan 2016 11:45:00 -050021|21303022https://www.engadget.com/2016/01/19/tropes-vs-women-in-games-changes/https://www.engadget.com/2016/01/19/tropes-vs-women-in-games-changes/https://www.engadget.com/2016/01/19/tropes-vs-women-in-games-changes/#commentsCulture critic Anita Sarkeesian has made some significant waves since launching her wildly successfulTropes vs. Women in Video Games Kickstarter over three years ago. But it wasn't without a heavy cost. In an update to the backers of her crowdfunding campaign, Sarkeesian reveals that she was dealing with a very serious case of burnout that was affecting both her physical and mental health last year after the scope of the project ballooned unexpectedly. Sarkeesian says she's been coping with depression her entire life, but the online harassment at her expense since launching Tropes, combined with the decline in her physical health, amplified it.

I missed the whole Minecraft craze. I was stupidly grinding my virtual life away in various MMORPGs, plus I couldn't get past Minecraft's so-fugly-it's-hip aesthetic. No matter, though, because Space Engineers takes Minecraft's core concepts and dolls them up with pleasing visuals, a nifty near future sci-fi setting, and addictive gameplay that's much more than the sum of its parts.
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burnoutco-opfeaturedgame mechanicsjef-reahardmmo industrymmo-alternativesmmo-burnoutopinionprivate-serverspvepvpsandboxsci-fisingle-playerspace-engineersSun, 25 Jan 2015 14:00:00 -0500319|21127453https://massively.joystiq.com/2014/08/28/the-daily-grind-whats-the-longest-youve-gone-without-playing/https://massively.joystiq.com/2014/08/28/the-daily-grind-whats-the-longest-youve-gone-without-playing/https://massively.joystiq.com/2014/08/28/the-daily-grind-whats-the-longest-youve-gone-without-playing/#comments

I'm in the midst of an MMO sabbatical. I won't call it full burnout because I'm still logging into Elder Scrolls Online and Marvel Heroes to hang with friends a couple of nights per week, but other than that I've basically taken a couple of weeks off from the genre while I wait for an ArcheAge launch announcement.

What about you, Massively readers? Do you periodically step away due to burnout or other reasons? What's the longest you've gone without playing an MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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burnoutculturedaily-grindgrindmassively metaopinionsabbaticaltdgthe daily grindthe-daily-grindThu, 28 Aug 2014 08:00:00 -0400319|20953281https://massively.joystiq.com/2014/06/22/the-daily-grind-have-you-ever-come-back-to-a-game-for-the-doubl/https://massively.joystiq.com/2014/06/22/the-daily-grind-have-you-ever-come-back-to-a-game-for-the-doubl/https://massively.joystiq.com/2014/06/22/the-daily-grind-have-you-ever-come-back-to-a-game-for-the-doubl/#comments

I logged into Star Wars: The Old Republic this weekend and came to a sad realization. I really don't want to play it any more. I'm a huge Star Wars fan, so I usually find something to like about the game even though themepark mechanics and eternal gear grinds aren't my first choice. Lately I lack the desire to keep leveling, though, which is unfortunately at odds with my goal of seeing all the cutscenes for all eight class stories (again, Star Wars fan, completionist, can't help it).

Fortunately for me, there's a double XP week starting July 1st, at which point I will be blasting through levels like a man possessed on as many characters as I can! I feel a sense of urgency because I doubt I'll be leveling again in SWTOR until its next double XP event. And really I'd love to just check the game off my MMO to-do list and uninstall as soon as I've viewed the stories and taken a few screenshots.

What about you, Massively readers? Have you ever come back to a game specifically for the double XP, or am I sailing alone across my own personal ocean of crazy?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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biowareburnoutcutscenesdaily-grindeaelectronic-artsf2pfree-to-playgame mechanicsgrindlevelinglucasartsmmo industrymmo-storyopinionsci-fistar wars: the old republicstar-warsstar-wars-the-old-republicstoryswtortdgthe daily grindthe-daily-grindthe-old-republictorSun, 22 Jun 2014 08:00:00 -0400319|20917308https://www.engadget.com/2014/06/09/burnout-criterion-new-racer/https://www.engadget.com/2014/06/09/burnout-criterion-new-racer/https://www.engadget.com/2014/06/09/burnout-criterion-new-racer/#comments

Criterion Games is working on another racing game; it isn't Burnout, however. This time it's not just about cars: It's about motorcycles, helicopters, wing-suits, jet skis and ATVs from the looks of early footage shown at Electronic Arts' press briefing. What's more, it's all from a first-person view (sort of like a GoPro POV) at all times. There are tricks too, and the team said that it's been largely influenced by action-sports footage it's seen online. Some very early gameplay footage and concept art was shown, but if we're being honest, the latter looked much better than the former -- often the case with in-development games. Given Criterion's pedigree, though, we're expecting pretty great things whenever it actually launches.

Blizzard changes many things for each new expansion: raid structures, class spells and talents, game systems, UI elements -- few aspects of WoW survive an X.0 patch untouched.

It's time for Blizzard to change the one thing that has stayed the same since The Burning Crusade: the "event patch" release cycle. In WoW today, every patch is a big deal. We get previews. We get a trailer. We get fancy artwork with the X.X numbers. The patch release is an event.

Every patch has tons of content for nearly every aspect of the game. It's exciting -- there's almost too much to do. When a new patch releases, we're in WoW heaven.

Then months go by and that content grows stale. Blizzard doesn't give us new content at that point, but peeks at future content. We're starving for a delicious content meal, but we can only look at pictures of the food.

It's a feast and famine cycle that has to end. It creates this massive gap between the final content patch of one expansion and the release of the next. We must cross it once again in 2014. Players put up with it because we know Blizzard will deliver, eventually, a tremendously fun experience. But should we have to endure this, still, after the game has been around for almost ten years?

It's time for Blizzard to rethink the way they release content.
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analysis / opinionblizzardburnoutcontentcontent-release-modelcontent-schedulesexpansionsgame-developmentgap-between-expansionsmists-of-pandariapatch-releasespatchesraidingraiding-guildsterrace-of-endless-springThu, 01 May 2014 13:00:00 -040099|20878387https://massively.joystiq.com/2014/04/30/the-daily-grind-do-you-feel-guilty-for-not-playing-an-mmo/https://massively.joystiq.com/2014/04/30/the-daily-grind-do-you-feel-guilty-for-not-playing-an-mmo/https://massively.joystiq.com/2014/04/30/the-daily-grind-do-you-feel-guilty-for-not-playing-an-mmo/#comments

As a fan of much of the MMO field, I often feel torn, stretched, and downright guilty that I'm not playing more than I am. The allure of a familiar berth is often much more preferable than trying out a new game and having to fuss around with learning all of these unknown systems.

Then there's the guilt that comes when I'm going through a low point with one of my staples. When I'm not "feeling it," I don't log on much and then I realize that it's been weeks since I've really played. Then a tear trickles down my cheeks as I wonder if the game and my guild feels abandoned from my stellar presence. It's horrible, I tells ya.

So do you ever feel guilty for not playing an MMO? Is this a completely weird emotion for me to have?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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burnoutculturedaily-grindguiltguiltymiscellaneousopiniontdgthe daily grindthe-daily-grindWed, 30 Apr 2014 08:00:00 -0400319|20876967https://www.joystiq.com/2014/03/05/burnout-creators-set-out-to-find-paradise-in-new-studio/https://www.joystiq.com/2014/03/05/burnout-creators-set-out-to-find-paradise-in-new-studio/https://www.joystiq.com/2014/03/05/burnout-creators-set-out-to-find-paradise-in-new-studio/#comments

When Criterion Games co-founders Alex Ward and Fiona Sperry both left the developer in January, they revealed plans to open a new studio. That studio is Three Fields Entertainment, and according to recent tweets from Ward, it is seeking talented individuals that are "skilled in at least three fields of creating electronic entertainment."

While the British studio's website doesn't offer anything that further explains its mission, Ward added on Twitter that the developer "will make games for all platforms where we can self-publish."

Ward and Sperry's departure from the Burnout developer followed an internal decision to downsize Criterion in September 2013. Many of the developers moved to Need for Speed: Rivals developer Ghost Games, while those remaining at Criterion were said to be "hard at work on a new project for next-gen consoles," according to EA.

Vice president Alex Ward and studio director Fiona Sperry have both left Criterion Games, a development house best known for the Burnout series of arcade-style racing games. "Alex Ward and Fiona Sperry have decided to leave EA," a spokesperson for the publisher told Polygon. "We appreciate their many contributions through the years and wish them well in their future endeavours."

These departures come less than four months after Criterion was hit by downsizing, an EA decision that moved many Criterion employees to UK-based Need for Speed: Rivals developer Ghost Games. Following this forced exodus, Criterion was reportedly down to "about 20" employees, though EA claims that the developer remains hard at work on a new, as yet unannounced project aimed at next-generation consoles. "The incredibly creative and talented team at Criterion are hard at work on a new project for next-gen consoles as new IP continues to be a major priority across EA," the publisher stated.

Following his announcement, Ward took to Twitter, saying, "The news breaks. Along with @FionaSperry I have left @CriterionGames. Welcome to the REAL #tothefuture." In a later tweet Ward explains that he and Sperry plan to create a new development studio, though further details on their plans have yet to appear.

This marks the second time in as many days that we've received word of a shakeup at one of EA's development studios. Only yesterday we learned that PopCap Games CEO David Roberts would be departing the company, and that John Vechey, the sole PopCap founder remaining at the studio's Seattle headquarters, would assume the role.

Edit: The original version of the above article included a sentence stating that Matt Webster is a senior vice president at EA, when in fact he is only leading the development of Criterion's next project. We apologize for any confusion.

With an all-star dev team steering the ship, Undead Labs' State of Decay is topping sales charts and impressing fans, but it's certainly not done yet.

The single-player zombie survival game for the Xbox 360 was created by several ArenaNet alumni (including ANet co-founder Jeff Strain) and aims to one day release an MMO version titled Class4. But in the meantime, it's breaking XBL sales records and showing us all how a decaying game premise like zombie survival can gain new life.

I grabbed the game at launch to give me an idea of what to eventually expect from Class4, but I was quite surprised at what I found. A console game with a living world? A single-player action RPG with purpose and incentive? That's just what you get when you interrupt traditional console game development with a few designers from this crazy new genre known as MMORPG.
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burnoutconsolesfeaturedhands-onhorrorinfectedjeff-strainmmo burnoutmmo-alternativesmmo-burnoutopinionpost-apocalypticsingle-playerstate-of-decayundeadundead-labsxblxbox-360zedzombiezombiesFri, 02 Aug 2013 12:00:00 -0400319|20676675https://wow.joystiq.com/2013/06/03/officers-quarters-next-in-command/https://wow.joystiq.com/2013/06/03/officers-quarters-next-in-command/https://wow.joystiq.com/2013/06/03/officers-quarters-next-in-command/#comments

Some people became guild leaders because they had a vision for a new type of guild or a new policy. Some just saw a need for better organization among a group of friends and took up the mantle. Some are elected. Some volunteer. Others have the position thrust upon them.

Such is the case for the author of this week's email:

Hi Scott,

I was recently given the GM position by my former GM who also happens to be our raid leader. He's cancelled his subscription as he's not enjoying the game anymore, and left everything to me. His leaving has caused other members to leave as well, for similar reasons. I can't fault them for not wanting to stay if they aren't enjoying the game.

I initially feared these people leaving would be the death of both the raid team and the guild (we are small, with few people playing other than to raid), but other members of the guild have stepped up and begun to help with recruiting to replace our missing raiders, and I am very appreciative of their efforts.

So my greatest problem at this point is that I never wanted to be GM or raid leader, and now I'm both.

Mists has delivered new content faster than any WoW expansion to date. The days of waiting six months, eight months, or more between major patches seem like a bad memory now. With patch 5.3 likely to drop in the next few weeks, that will mean we've had an average of one patch about every three months in the wake of 5.0.

In years past, officers had to steel their guild for long lulls, which always seemed to land in summertime. They had to make backup plans to account for long absences from players who just couldn't stand to run the same raid one more time. Guilds who couldn't find replacements sometimes found themselves closing shop instead.

In 2013, that age seems far behind us. However, the accelerated content has brought with it a new kind of burnout instead, and it's one that officers and raid leaders should keep in mind as we move deeper into Mists.
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building-guildsburnoutfeaturedguideguide-to-officersguild-adviceguild-leadershipguild-managementguild-officersguilds-guideleadershipnew-burnoutofficers' quarters (guild leadership)officers-quartersraid-leadingraidingwow-guidewow-guild-managementwow-guildswow-leadershipMon, 13 May 2013 12:00:00 -040099|20565580https://wow.joystiq.com/2013/05/08/breakfast-topic-how-do-you-deal-with-burnout/https://wow.joystiq.com/2013/05/08/breakfast-topic-how-do-you-deal-with-burnout/https://wow.joystiq.com/2013/05/08/breakfast-topic-how-do-you-deal-with-burnout/#comments

If you've been playing World of Warcraft since launch, that's 8 years of your life you've spent in this crazy shared virtual world Blizzard has created. That's a long time to keep up with any hobby, much less a video game, and plenty of time to run into the dreaded burnout. Not that burnout is a bad thing: sometimes we all need a change of pace or a break to keep even our favorite things fun.

So how do you deal with WoW when it just stops being fun? Do you take a break with another game? Catch up with your favorite TV shows on Netflix? Venture out into the non-virtual world for non-virtual time with friends? Read a book? Knit a scarf? And, once you've had time to refresh and recharge, do you find your way back to Azeroth? Or wait for the next patch or expansion?
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analysis / opinionbreakfast topicsburnoutfeaturedgame-discussiongamer-discussionworld-of-warcraft-discussionworld-of-warcraft-topicswow-burnoutwow-discussionwow-hot-topicswow-issueswow-topicsWed, 08 May 2013 08:00:00 -040099|20560975https://massively.joystiq.com/2013/03/29/mmo-burnout-yucking-it-up-with-saints-row-the-third/https://massively.joystiq.com/2013/03/29/mmo-burnout-yucking-it-up-with-saints-row-the-third/https://massively.joystiq.com/2013/03/29/mmo-burnout-yucking-it-up-with-saints-row-the-third/#comments

So how would you feel about running around in an open-world action title smacking enemies with a giant dildo? The answer to that question will go a long way toward determining whether or not you'll dig Saints Row The Third, which is, naturally, the third installment of Volition's sordid sandbox saga.

If that question made you laugh, utter some version of "hell yeah," or type "Saints Row 3 dildo" into your Google image search box, you and SRTT will get along famously. If you shifted uncomfortably in your seat, grumbled about kids these days, or fired off a how-dare-you email in the general vicinity of the Massively tip box, well, you can probably skip the rest of this week's MMO Burnout.
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actionaction-sandboxburnoutco-opco-op-sandboxcrimefeaturedgame mechanicshands-on (massively's)mmo burnoutmmo-alternativesmmo-burnoutopen-worldopinionreal-lifesaints-rowsaints-row-3saints-row-3-reviewsaints-row-reviewsaints-row-the-thirdsaints-row-the-third-reviewsandboxsingle-playervolitionFri, 29 Mar 2013 14:00:00 -0400319|20516686https://massively.joystiq.com/2013/03/15/mmo-burnout-do-yourself-a-favor-and-play-sleeping-dogs/https://massively.joystiq.com/2013/03/15/mmo-burnout-do-yourself-a-favor-and-play-sleeping-dogs/https://massively.joystiq.com/2013/03/15/mmo-burnout-do-yourself-a-favor-and-play-sleeping-dogs/#comments

This week I thought I'd travel to Hong Kong as an undercover cop, infiltrate the Triads, enter a few street races, sing some karaoke, and generally kung fu fight my way through another jewel of an open-world sandbox actioner.

You're welcome to come with me, but you'll need a copy of Sleeping Dogs to make it happen. Square's 2012 gangster opus got a new DLC injection this week, but it'll be a while before I can report on it since the rest of game is so large and involving.
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actionburnoutcrimefeaturedgame mechanicshands-onhong-kongmmo burnoutmmo-alternativesmmo-burnoutopen-worldopinionreal-lifesandboxsingle-playersleeping-dogssleeping-dogs-impressionssleeping-dogs-reviewtrue-crimetrue-crime-hong-kongwei-shenFri, 15 Mar 2013 17:00:00 -0400319|20486324https://massively.joystiq.com/2013/03/01/mmo-burnout-second-times-the-charm-for-l-a-noire/https://massively.joystiq.com/2013/03/01/mmo-burnout-second-times-the-charm-for-l-a-noire/https://massively.joystiq.com/2013/03/01/mmo-burnout-second-times-the-charm-for-l-a-noire/#comments

I don't know about you, but I really wanted to like L.A. Noire at release. I mean, come on. It was Rockstar. It was also a gigantic open playfield based on the 1947 incarnation of a real-life town that's spilling over with sordid, sultry characters all looking to make their mark on post-World War II America.

Alas, something about the title just didn't jell with me at launch. In fact, I didn't even finish the original campaign on my Xbox 360, which is rare when it comes to personal gaming habits. Equally rare is the occasion when I repurchase a game that I didn't really like on a different platform, but that's what I did thanks to yet another ridiculous Steam sale this past December.

My second tour of duty as hard-boiled detective Cole Phelps has been decidedly more enjoyable than my first, and while L.A. Noire is still a flawed video game in some respects, it makes for an engaging vacation from massively multiplayer convention while riffing on some of the genre's new-school charms.
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alone-togetherburnoutcole-phelpscrimefeaturedgame mechanicshistoricalla-noiremmo burnoutmmo-alternativesmmo-burnoutopen-worldopinionrockstarsingle-playerstoryFri, 01 Mar 2013 10:00:00 -0500319|20477546https://massively.joystiq.com/2013/02/15/mmo-burnout-skyrims-shortcut-to-mushrooms/https://massively.joystiq.com/2013/02/15/mmo-burnout-skyrims-shortcut-to-mushrooms/https://massively.joystiq.com/2013/02/15/mmo-burnout-skyrims-shortcut-to-mushrooms/#comments

"This is Morrowind, not Skyrim," said a stern-faced Dunmer named Adril Arano as he greeted my ship at the Solstheim docks. And just like that, I felt a flood of 2002-ish nostalgia despite the fact that this is actually Skyrim. More precisely, it's Dragonborn, the new (to the PC) DLC pack that expands Bethesda's already sprawling sandbox opus beyond its Nord roots.

I'm guessing that a fair few of you have played at least a portion of the game by this point, and the rest of you are probably wondering why it's being written about on an MMO site. Well, that's not a short answer, but as I'm in the habit of looking at non-MMOs that might appeal to MMO players in this column, it would be woefully incomplete without a few deep dives into The Elder Scrolls.
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burnoutdragonborndragonborn-reviewelder-scrollselder-scrolls-velder-scrolls-v-skyrimfantasyfeaturedgame mechanicsmmo burnoutmmo-alternativesmmo-burnoutmorrowindopinionsandboxsingle-playerskyrimskyrim-dlcthe-elder-scrollsFri, 15 Feb 2013 10:00:00 -0500319|20455292https://massively.joystiq.com/2013/02/01/mmo-burnout-two-weeks-in-the-valley-with-multi-theft-auto/https://massively.joystiq.com/2013/02/01/mmo-burnout-two-weeks-in-the-valley-with-multi-theft-auto/https://massively.joystiq.com/2013/02/01/mmo-burnout-two-weeks-in-the-valley-with-multi-theft-auto/#comments

OK, you know that guy who's always going on about how bloody awesome it would be if someone ever made a working multiplayer mod for Skyrim? If you don't know him, well, you do now, because he's me. Back before I was bitten in earnest by the MMO bug, I spent quite a lot of time messing with private servers of both the Jedi Academy and Neverwinter Nights persuasions. And when I say "messing with," I don't mean I logged into them, I mean I hosted them, made mods and skins for them, and generally wasted significant portions of my youth serving as a GM.

Needless to say, it was a blast, and the thought of having that experience again in a larger game world is just short of orgasmic. Alas, no one has made much of a multiplayer Skyrim mod yet, and while private servers for NWN and Neverwinter Nights 2 are still running and serving their niche communities quite capably, those are topics for another edition of MMO Burnout.

So I've been dabbing in id Software'sRAGE over the last little while. Actually, I'm not sure whether the late-2011 shooter is called RAGE or simply Rage, but either way, it has the worst (or perhaps least descriptive) video game name of all time.

Also, yes, I know it's not an MMO. This is MMO Burnout and I thought we were past that already.