Borderlands 2 came out this week. It's a stylish, personality-filled first-person shooter…
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If you missed it, Gearbox's CEO and the man behind Borderlands 2 teased a few details about the future of the sequel in some of his answers. Here are a few of them, but be sure to hit the (now closed) interview for more speculation:

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Gearbox is in talks about putting Borderlands 2 on the Vita.

The first story content-heavy DLC will have details revealed very soon.

One DLC planned for the near future might have something to do with Pitchford's desire to "ride on one of those sand skiffs from Return of the Jedi."

Borderlands 2 could see more additional playable classes like the Mechromancer. Pitchford's words: "We created the ability in Borderlands 2 to add additional characters because we want to use that ability. The Mechromancer is the first one. I hope to do more. The success of the Mechromancer will help to define this."

There are plans to make a Mac port.

There's going to be a Claptrap game for the Wii U that combines America's Next Top Model, Just Dance 3, JAWS and Attack of the C.H.U.D. Ok, not really. That one was a joke. Or was it?...It was.

Looks like there might be more skins, heads, and possibly other character customization in future DLC.

T.K. Baha will make some sort of return outside his small appearance in the sequel.

The interview had some interesting insight into Pitchford as a developer—and gamer—as well. I'll just share this one with you and you can read the others yourself.

Reader Enigma asked: "I never expected it but what was the motivation behind including ladders in the game? I'm still too used to finding creative ways to jump to obscure locations before looking for a ladder... :D"

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To which Pitchford replied:

I don't know - the level designers sort of just wanted to do it and felt they could get away with it. In general, I evolved into an "anti-ladder" kind of level designer. When I was younger and less experienced at level design, I used ladders all over the place. I'm not sure if other level designers evolve the same way I did, but I feel good about my reasons for evolving beyond ladders. I have to say, though, that as someone who is super comfortable using ladders in FPS games, I like using the ladders in Borderlands 2. They're not used in critical path situations, so I think even a more casual FPS gamer that has difficulty with ladders won't find their inclusion in Borderlands 2 to be a hindrance to their progression. Our designers were pretty responsible with their use.