Oh, that wasn't me actually. I don't own a touch or anything (yet). The guy only had to make a few modifications to the demo application to create the OpenGL context. Otherwise it sounds like the library compiled with no changes.

I've actually seen it running on a coworkers iPhone. It was pretty neat. Those things run much faster than I would have thought.

There is a post on the Chipmunk forum somewhere. I'd dig up a link and all, but I'm really lazy.

Information is still coming in, and the Apple developer site is getting hammered so much that I cannot download the SDK, but Apple did make the iPhone SDK available today. There is iPhone emulator software that comes with for those without an iPhone handy.

Apple will have a store for all iPhone apps and will screen them.
Apple will take 30% of what developers charge, and give the other 70% to the developer in a monthly payment. No credit cards for the developer to hassle with - seems like Apple is stepping in as a sort of Kagi / PayPal service here...
$99 cost to become a developer with a program on the store.
There is some sort of iFund, a "venture capital" of $100 million to go to people with innovative iPhone ideas.

Really excited.
- 70% is fantastic, was expecting much worse
- OpenAL support is great, especially as I just finished porting Chopper's audio to OpenAL
- Good sounding distribution and update system
- The simulator should be handy, I wonder how you get your app to your iPhone for testing, and whether some 'Development key' will have to be set. Will XCode have a 'publish to connected iPhone' option?
- Glad the iPod Touch will also support 3rd party apps
- I'm betting there are going to be thousands of games for release on the first day. It's going to be a real fight to get noticed in the crowd, and Apple may be very strong on it's quality control to try to combat this

It appears that they will allow free apps to be distributed for free -- way to go Apple!

They specifically said that they are only taking a percentage of commercial apps to pay for the App store and that's all. They don't see it as a money making opportunity for them. One reporter brought up the thought of "monopoly" because Apple is controlling all the software on it, but Apple seems to have responded that they aren't making money on the software distributed through the App store, so no worries from their point of view.

Sounds like it's pretty easy to deploy programs from Xcode directly to the iPhone. Supposedly the remote debugging works great too. I guess we'll see...

Also read them mention that all the programs deployed to the iPhone have a certificate so that they can track down anyone who puts out malicious software. Sounds reasonable to me.