W=Win (1pt), L=Loss (0pts), D=Draw (0.5pts), B=Bye (1.0 pts if forced to take due to odd number of players), H=Half-point Bye (0.5 in first round if arranged in advance), U=Unregistered (arrived late, withdrew early, or transferred to different section due to initial error), F=loss by Forfeit, X=win by forfeit.

Rtng- Starting rating was from current USCF rating (if based on at least 15 games and more recent than the prior SSC tournament, USCF Quick Rating used if established), SSC rating obtained at the prior tournament, or an initial rating estimate based on grade level and number of years of experience, unless another rating is available via other play.

Post- New rating based on initial rating and this tournament's results.

TBrk- Tiebreak calculations. Since there are many players with equal total point scores, tiebreak calculations are needed for sorting placements. Various methods are used for these calculations: M=Modified Median, S=Solkoff, O=Opposition Cumulative Score. If players are still tied after comparison of the first method, it goes to the next and so on. Basically, the main Tiebreak determinant is the combined point total of a player's top four opponents (lowest performing opponent's score is not counted). Detailed explanations about these methods can be found here: http://en.wikipedia.org/wiki/Tie-breaking_in_Swiss-system_tournaments . The order we prioritize these is similar to that used by USCF, but our third choice is not Cumulative since it is too dependent on initial ratings, which in our case are frequently rough estimates.

Comments:

Pairings were made automatically by SwissSys 9 software, based on starting rating. In the first round this sorts players by rating, then pairs the top half with the bottom half. In the second round the players with wins in the first round are paired with each other while those that lost the first round are paired with each other. In successive rounds, those with equal cumulative scores are paired with each other (except where there is an odd number in a score group).

Trophies were awarded to the top six finishers in K-3, K-5, and K-8 sections. Cash prizes ($70-$50-$30) were awarded to the top three players in the K-12 and U1600 sections. Equal point total finishes were ordered by tiebreak calculations in each section.