Samsung HMD Odyssey+ vs. HTC Vive Pro: Which headset should you buy?

3 months ago

Premium Windows Mixed Reality

Samsung HMD Odyssey+

Pro-grade VR

HTC Vive Pro

Samsung’s Odyssey+ is the best Windows Mixed Reality (WMR) headset on the market, offering a high-res display, comfy fit, and easy setup. In a lot of ways, it matches what the HTC Vive Pro offers, except its inside-out tracking isn’t as precise and there’s no option for a wireless connection.

$499 at Microsoft

Pros
Complete system cheaper than Vive Pro
Easier to set up
No screen door effect
Comfortable design
Lower starting system requirements

Cons
Tracking not as precise
No wireless option

The HTC Vive Pro is an impressive, albeit expensive, VR system with a high-res display and a precise external tracking system. You can even forego cables thanks to a wireless adapter, though you’ll end up paying a lot more for a complete Vive Pro system compared to the Odyssey+.

When it comes down to technical specifications, these two VR systems do appear to be quite similar, though there are some important differences to make note of before a final purchase.
Samsung HMD Odyssey+ vs. HTC Vive Pro tech specs

Samsung and HTC have essentially put out two headsets with the same display. No matter which you buy, you’re getting two 3.5-inch AMOLED displays with a total combined resolution of 2880×1600, a considerable jump over first-gen VR headsets. They can both hit a 90 Hz refresh rate for a smooth experience, and they both offer a 110-degree field of view (FOV) to keep you from feeling claustrophobic.
Both headsets have a technical pixels-per-inch (PPI) count of 615, which translates to a picture with less screen door effect (SDE) than first-gen models. SDE refers to the visible lines that appear on VR displays that make it look as if you’re viewing content through a screen door, and that’s gone here. Anyone who’s used a Vive Pro can say that the picture is much clearer at 615 PPI, but Samsung has taken clarity a step further with its Anti-SDE technology.
With your face in the headset, you’re seeing PPI at 1,233 rather than 615 thanks to light diffusion around each pixel that removes the ordinary grid. There’s no doubt some wiggle room in there, but if the goal is to get a VR headset with a clear picture, you can get it with the Odyssey+ for hundreds of dollars less.
Samsung HMD Odyssey+ vs. HTC Vive Pro design and features

Both VR headsets have plastic headbands that provide a customizable and comfortable fit, as well as room for built-in headphones. Both have a dial on the back of the band to adjust the tightness, but only the Vive Pro has an extra elastic band running along the top of the headset (and your head) to help keep some of the weight of the displays off your face. The Odyssey+ has just the halo band, but that doesn’t mean it isn’t comfortable. Samsung has even made the eye box and nose guard wider compared to the original Odyssey, but HTC has also upped the padding on the surface of the face gasket in the Vive Pro.
Audio quality plays a big part in VR. If it doesn’t sound natural and doesn’t sync up with what you’re viewing, you’ll be taken out of the experience. Instead of relying on your own headphones, both headsets have built-in over-ear solutions that provide high-quality, 360-degree spatial sound.
Samsung has gone with headphones by AKG while Vive has created its own set, but the experience is essentially the same; you’re going to get audio that keeps you focused on what’s directly in front of your eyes. Both headsets likewise have built-in microphones that can be used for a variety of purposes, including giving voice commands and, in the case of the Vive Pro, hearing voices outside the headset without having to interrupt your experience.
Samsung HMD Odyssey+ vs. HTC Vive Pro VR experience

While these two VR systems can essentially offer the same apps and games thanks to SteamVR integration with WMR, the setup and ultimate experience does differ. From the start, the Odyssey+ is much easier to set up. All you have to do is install some software (if not already installed on your Windows 10 PC), plug in the headset using HDMI and USB-A 3.0, and sync the motion controllers with Bluetooth. There are no external sensors necessary thanks to inside-out tracking, but that also translates to tracking that isn’t as precise as what’s offered with the Vive Pro’s SteamVR 2.0 system.
The complete Vive Pro system — you can buy the headset separately for about $791 and use it with the first-gen controllers and tracking system — comes with a SteamVR Tracking 2.0 system that includes updated base stations and updated motion controllers. Like the Odyssey+, you must install some software and plug in the headset (this time with USB-C 3.0 and DisplayPort 1.2), and connect the motion controllers, but that’s not all. The base stations take some time to set up properly, and as a whole, the system isn’t as easy to pack up and transport as the Odyssey+. However, you’re going to see superior tracking from the Vive Pro.
If you’d like to rid yourself of cables running from the headset back to your PC, only the Vive Pro is currently capable of accomodating your needs. Vive’s own wireless adapter costs about $360 but lets you unplug for a cordless experience. TPCast is said to be working on a wireless adapter for WMR headsets, but there’s still no definitive word on a release date.
Samsung HMD Odyssey+ vs. HTC Vive Pro system requirements

VR is relatively expensive to break into, especially when you consider the PC required to run it. When it comes to high-end experiences and games, both headsets are going to require a modern PC with beefy dedicated graphics (GPU) and a powerful processor (CPU). However, to break into VR, these two headsets have different recommended system requirements.
For comfortable VR, the Vive Pro should have at least an Intel Core i5-4590 or AMD FX 8250 CPU powering it, as well as a NVIDIA GTX 970 or AMD Radeon R9 290 GPU. This is to get the headset off the ground, and you can get far superior hardware to maximize your VR experience.
The Odyssey+, like other WMR headsets, has a much lower set of required specs, and there are actually two different WMR designations: Regular and Ultra. Regular WMR needs only integrated Intel HD Graphics 620 to get off the ground, but something like a NVIDIA GTX 965 or AMD Radeon RX 460 (or better) would be preferable. WMR Ultra, which hits 90 Hz compared to 60 Hz, requires something more like a NVIDIA GTX 1060 or AMD RX 470 for a comfortable experience.
The bottom line here is that the Odyssey+ will let those with less-powerful PC hardware experience VR. The best VR with both headsets will still come from a top-of-the-line PC, but WMR lets you start slow and build up, whereas something like the Vive Pro requires beefy hardware right off the bat.
Samsung’s Odyssey+ is better for most people
It can play most of the same games and experiences, it’s comfortable to wear, it has a high-res display with no SDE, and it’s easy to setup and doesn’t require as beefy of a PC as the Vive Pro. As long as you don’t mind a lack of external tracking and no option to go wireless, the Odyssey+ is an excellent VR system that costs hundreds less than the Vive Pro.

Premium Windows Mixed Reality

Samsung HMD Odyssey+

The best WMR headset on the market

It might not offer external tracking and might not have the same accessories available, but the Odyssey+ (complete with motion controllers) offers a premium VR experience at a price that’s far more accessible than that of the Vive Pro.

HTC’s Vive Pro is better suited for developers and commercial use
The Vive Pro is undeniably an impressive piece of hardware, especially when the precision of the second-gen SteamVR tracking system is taken into account. Add the option for a wireless connection back to your PC, and the only thing holding a lot of people back is the high price.

Pro-grade VR system

HTC Vive Pro

An expensive VR system with its share of perks

A full Vive Pro setup with base stations and motion controllers costs well over a grand, making it inaccesible for a lot of people. Still, if you want high-quality tracking and the option for a wireless setup, this is it.

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