BioWare has Begun the Process of Reworking Anthem

This morning Christian Dailey, the Studio Director for BioWare Austin, posted a blog update providing a small glimpse of what’s next for Anthem. To date, there’s merely been a lot of speculation of what “Anthem 2.0” could look like, but no concrete details.

Sadly, we still don’t have those details. In fact, it doesn’t seen that BioWare does either. Dailey pointed out that a team of about 30 will be working on the next phase of Anthem but that process is really just beginning…and it could be a long process.

“The Anthem incubation team has kicked off and we are starting to validate our design hypotheses. Incubation is a term we use internally – it essentially means we are going back and experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem. We are a small team – about 30-ish, earning our way forward as we set out to hit our first major milestone goals. Spoiler – this is going to be a longer process.”

Dailey also said that the team will begin providing more regular updates to the community.

We also want to start putting together some regular comms out to everyone to show/talk about these changes and our progress. This blog is one example, but we also want to include you in more of the day to day and hopefully get you some real interactions with the team. These updates could come in the form of an ad-hoc live stream, or some cool concept art posted on social media, or the occasional feed of me curled up in a ball crying in the corner…

Our Take

At this point, we have to admit we’re thoroughly confused by the process BioWare is going through to update Anthem. While we still continue to hold out hope that it will be a full 2.0 version in the future, we continue to be bewildered by the length of time for improvements. Discussion about the game’s issues began early last year and yet over a year later, they ‘re only just talking about prototyping. We’re just as confused as you are.