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Hi y'all, Came across this today (searched/didn't see posted), been looking for something like this for quite awhile now. Weapon swaps Stance dances Charge/Intercept/Intervene Pv P / DPS / Leveling Tanking Multi Tanking Miscellaneous Common macro commands Note you can shift-click the name of your spell, ability, trinket, weapon, shield etc. You do not need the “(Rank X)” when you do as it will always use the highest rank./script Pickup Inventory Item(17); if Cursor Has Item()then Pickup Container Item(4,4); Equip Item By Name("The Unstoppable Force");else Equip Item By Name("Stormstrike Hammer"); Equip Item By Name("The Immovable Object");end; Focus intervene - useful for any situation where you need to get away quickly.

Contents this is a general classification – you may find what you're after, or the basic commands in different areas...

If you have a shield equipped and are in Battle or Defensive Stance, use Spell Reflect.

If you are in Berserker Stance, it will change to Defensive Stance so that Spell Reflect can be cast. I use the HS/SA one first to get excellent threat (make sure you've got the rage, otherwise simply sunder), then the revenge/SB to give mitigation and threat, adding in the other now and then...

Charge/Intercept - (Battle Stance Bar) Note, if you are out of range the charge will fail, but it will still pop bloodrage and zerker stance.

/cast [help,stance:2]Intervene; [help,nostance:2]Defensive Stance; [combat,harm,nostance:3]Berserker Stance; [nocombat,nostance:1]Battle Stance; [combat,harm,stance:3]Intercept; [nocombat,stance:1]Charge Mortal Strike & Slam - get Quartz swing timer mod – Slam immediately after a white swing, then Mortal Strike with the next white swing then immediately Slam again = pwnage. As with all castsequence macros make it with the “?

Sequenced Casting * A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3 * The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.

* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.

I'm gonna look it up again but any help would be nice.* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals) * You can specify items and stances as well as spells Action Bars: For stance and modifier you can list multiple matching values separated by the / character for the option to be true if ANY of them are true.For example modifier:shift/ctrl matches if shift or control is held down.Castsequence is special in that it overrides the "#show" parameter.This is intentional, as most people want the current spell to show up instead of what is listed on "#show. ----------------------------------------- you get the idea? you can shift click the various spells items to put in your macros and change those above around...

Mouseover sunder - this macro will sunder the mob your mouse pointer is over without losing your current target (the mob must still be in melee range, of course).

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