Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.

Despite a nasty toothache that's lasted for weeks now I've managed to squeeze in some work on Hub 2, which is progressing nicely. Because of the new system for creating maps things are going much quicker than they went in my previous system for creating maps. Areas are churning out like it's an automated process, the maps nearly create themselves because of all the building blocks I have available.

Where the first three maps still relied heavily on map scripts for trap--and the accompanying elaborate script set-ups--the second hub has no map scripts at all so far. Doubtless they will come for some cinematics, but all the movers, shakers, crushers, traps and gameplay is setup from within the map editor, which makes mapping intricate traps and lock-systems for doors easy using trigger relays and a bunch of custom assets.

I've uploaded 8 new screenshots of Hub2, the ice hub.
There's still work to be done, there will be more particles to make it more dusty and cold. I'm also trying to work out a really good ice textureshader but haven't had much luck so far in that area.

Hope you enjoy the shots! And leave a message if you can!
I enjoy reading them and it motivates me to keep working on the mod. :)

Hey ! As always, this game looks really sexy: great colours, colour effects & textures, we can feel the dark atmosphere and coming from the Doom 3 engine, it's a real improvement to me about the genre and theme !