Code Creator Status

Bully@WiiPlaza

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Posts : 7685Location : Germany

First topic message reminder :

This topic is about getting code creator status on this site so that you can post your codes to the code section.

To apply, post some of your codes in this thread and the staff members on here will decide whether you should be accepted or not. If we notice any or only leeched/ modified/ stolen/ non-working codes you'll be considered a script kiddie (skid) and n00b so think twice before you make yourself look like a dumbass.

Also note that appliances without code proof will be ignored.

Alternatively, you can get "Code Porter" status by porting existing codes to other regions/ games/ game modes. For this you should use my "Wii Gecko Code Porter" Java application:http://www.bullywiihacks.com/t3423-

Note: When posting codes you have "ported", please do NOT include credits until they have been approved correct by either shitnbitch@BWH or Bully@WiiPlaza. This is to make sure that when the search engine bot picks up the codes and indexes them on Google, Yahoo or Bing that when someone searches for that code they won't have to complain that it doesn't work because it has been marked as correct. Once the codes have been approved, the post will be edited saying "CODES APPROVED!"

Thank you for taking the time to read this! Good luck on getting Coder status!

Last edited by Bully@WiiPlaza on 12/13/2014, 6:24 am; edited 6 times in total

SnB@BWH

Admin & Writer

Posts : 3846

I ported some codes for Mario Kart Wii from NTSC U to NTSC K since there isn't much codes for the Korean region. I don't have the Korean version of the game, but I do have the NTSC U version. I've ported about 15 codes to the NTSC U region, but every single code that I ported had already been ported by someone.

They haven't been tested yet because I don't have the NTSC K version of Mario Kart Wii. I did it without Delta Maker or the Windows calculator. I did it with HxD and some RAM dumps. I'm absolutely sure that these will work because when I ported some codes to NTSC U and I tested them they all worked.

Bully@WiiPlaza

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Posts : 7685Location : Germany

If you´re a good porter, there won´t be need to test since you´ll know that it works.

I can tell you ported properly without testing.

Here´s a tip:If you port ASM codes, it´s very useful to use gecko.net´s disassembly to view the instructions. If it´s not, you only use the memory viewer. Do not use HxD, it´s disadvantageous towards gecko.net in many ways since it´s not specifically made for wii coding. There´s nothing gecko.net can´t do, but HxD can... the only good thing about HxD is the faster searching speed.

Seth@WiiPlaza

SnB@BWH

Admin & Writer

Posts : 3846

Yeah, but [STG]Sgt. Ghost has actually made a few codes. He made some for Teenage Mutant Ninja Turtles Smash-Up. I forget if they were ported or not, but I think he made them with his Gecko. I might be wrong.

SnB@BWH

Admin & Writer

Posts : 3846

I'm trying to build a project for MW3 in Visual Basic 2010 and I'm having some issues and bugs in it, but I should have it finished and released within the next few weeks once I can get it to work 100% with very few minor bugs to no bugs at all.

I'll give you a picture of it and the full source for it if you want and we can both work on it or you can just finish it off for me and you can have 40% of the project if you finish it off for me.

xSwifTeX

Faithful Member

Posts : 346Location : Call Of Duty: Treyarch company

shitnbitch wrote:I ported some codes for Mario Kart Wii from NTSC U to NTSC K since there isn't much codes for the Korean region. I don't have the Korean version of the game, but I do have the NTSC U version. I've ported about 15 codes to the NTSC U region, but every single code that I ported had already been ported by someone.

They haven't been tested yet because I don't have the NTSC K version of Mario Kart Wii. I did it without Delta Maker or the Windows calculator. I did it with HxD and some RAM dumps. I'm absolutely sure that these will work because when I ported some codes to NTSC U and I tested them they all worked.

Bully@WiiPlaza

denny1st

Posts : 54Location : Your moms fat folds

I made these codes with my USB Gecko. I doubt anyone will use them. I just want to get coder creator status. Someone told me I could if I post my codes I made here.This one is for SFVEXJ aka Fishing Resort.

Unlimited Points (Denny1st)04EBB6F4 3B9ACA00*Stays at the maximum ammount of points.

These are for RCSE20 aka Chicken Shoot.

Infinite Ammo LMG (Denny1st)0417FB24 00000063*Stays at 99 bullets

Infinite Ammo SMG (Denny1st)0417FB20 00000063*Stays at 99 bullets

Infinite Ammo for both Shotguns (Denny1st)0417FB1C 00000063*Stays at 99 bullets

There isn't a lot of codes at all for this game but I tested this activator and it works fine. I've made other button activators though.

TheDetonator

Trusted Member

Posts : 1476Location : My Crib

I checked all the codes on google cause that's me, i always check any new codes someone made (except bully and seth) and see if they just copied it from somewhere else. Seems like you made those codes so ya.

denny1st

Posts : 54Location : Your moms fat folds

TheDetonator wrote:I checked all the codes on google cause that's me, i always check any new codes someone made (except bully and seth) and see if they just copied it from somewhere else. Seems like you made those codes so ya.

Seth@WiiPlaza

denny1st

Posts : 54Location : Your moms fat folds

I would Seth but all I got left is Mario Kart and Modern Warfare 3. Maybe download some other games later. But when I try to get on MW3 with my USB Gecko it says "Unable to connect to MW3 Online" It works when I don't use the USB Gecko though.