Thou shalt not kill

A Nest of Vipers

Actually, it's because WH fights have a tendency to be fought at very close ranges, namely within 5km of a WH so you can GTFO whenever you want, warping to zero on a ratter, etc. That makes blasters exceptional and means the long range of pulse lasers isn't worth much. Also, Proteus cloaky subsystem is actually good, unlike Legion.

Range does matter sometimes in WH, but generally you are right. But don't tell me the slot layout is not making Prot a better ship. Also most dps legions in WH are HAM ones.

And for CCP Rise: Im Amarr! I want my ships slow and tanky! I don't need hi or med slot as I don't want't to fly jack of all trades ship. I want a heavy brawler and Sac needs a 6th slot for that role. Not for tank but for dps (BCS).

Questionable Ethics.

Ministry of Inappropriate Footwork

Cap booster for running the active tank and medium neut that it'll be packing ;)Yeh 5 slots sounds little low but it's still enough to pull a pretty solid tank and dps out.

Fitted with a 1600mm plate, 2 hardeners and 2 trimarks it's 56k EHP, which for a ship with a fairly small sig and high resists is going to be a tough nut to crack. Whilst like this the 2x BCUs, 6x HAM and 5x Medium drones can put out approaching 700dps without overheat. Whilst it hasn't got a Proteus-like tank, It's not exactly lacking. With 1x BCU you still have 600dps of any damage type you choice, without relying on Cap with just under 70k ehp. I think you are just expecting a little too much here :/

PS - Legion's are awesome in Wormholes if you aren't expecting them to match the dps of a Proteus at 1km...

Actually, it's because WH fights have a tendency to be fought at very close ranges, namely within 5km of a WH so you can GTFO whenever you want, warping to zero on a ratter, etc. That makes blasters exceptional and means the long range of pulse lasers isn't worth much. Also, Proteus cloaky subsystem is actually good, unlike Legion.

Range does matter sometimes in WH, but generally you are right. But don't tell me the slot layout is not making Prot a better ship. Also most dps legions in WH are HAM ones.

And for CCP Rise: Im Amarr! I want my ships slow and tanky! I don't need hi or med slot as I don't want't to fly jack of all trades ship. I want a heavy brawler and Sac needs a 6th slot for that role. Not for tank but for dps (BCS).

Cause I Feel Like It

Can only really reply for Ishtar as it's the only 1 I've used. Am a little underwhelmed with the lack of bonus for light/medium drones considering this is meant to be a drone boat. It would be like, for example, taking the vagas bonus for damage and saying that's only for autocannons, doesn't make much sense. It would make more sense to have all drone bonus to tracking and optimal range and for those that need/want to use heavies can fit a nav computer to boost the speed.

Sorry if this has already been covered but gave up reading after page 20

Can only really reply for Ishtar as it's the only 1 I've used. Am a little underwhelmed with the lack of bonus for light/medium drones considering this is meant to be a drone boat. It would be like, for example, taking the vagas bonus for damage and saying that's only for autocannons, doesn't make much sense. It would make more sense to have all drone bonus to tracking and optimal range and for those that need/want to use heavies can fit a nav computer to boost the speed.

Sorry if this has already been covered but gave up reading after page 20

The Vagas bonus is catered to Autocannons, as the Muninns is catered to Arties.

So its entirely equivalent.

Fistful of Finns

Triumvirate.

Sure, it would be cool to get speed and tracking to light and mediums, but then again they don't really need that. Heavies do benefit from both greatly, and limiting sentry bonuses to 7.5% was really necessary for maintaining balance.

Ishtar is one of the best ships in game for a multitude of tasks, and yes, even tho I mourn for the loss of some versatility due to slot count nerf and 4 turret HPs, it's going to be just a tad stronger even for my niche solo/micro gang use. And PVE, it evolves from a brilliant serp/guristas PLEXer into easily the best possible serp/guristas plexer.

Can only really reply for Ishtar as it's the only 1 I've used. Am a little underwhelmed with the lack of bonus for light/medium drones considering this is meant to be a drone boat. It would be like, for example, taking the vagas bonus for damage and saying that's only for autocannons, doesn't make much sense. It would make more sense to have all drone bonus to tracking and optimal range and for those that need/want to use heavies can fit a nav computer to boost the speed.

Sorry if this has already been covered but gave up reading after page 20

The Vagas bonus is catered to Autocannons, as the Muninns is catered to Arties.

So its entirely equivalent.

sorry bad example on my part. That being said if you wanted to use arties you could and still benefit from the bonus whereas that is lost when using smaller drones for the Ishtar.

Mixed tank? Lol. That is my comment to this fitting. As for the rest: Why do I need a cap booster (except for ridiculous mixed tank repairer)? Why can I only fit one BCS while other ships can fit 2/3 (Zealot) AND have an additional turret. 555 dps with one BCS? More of a EFT bug...

The Scope

Gallente Federation

Cause you dont balance around solo pvp, firstly it would be op with a extra low, secondly a extra mid allows remote sebos or remote eccm to counter damps/ecm, they can be used ofr dual webs or other usages that increase dps.

Also, that a valid setup, mixed tank isnt always the way to go but negating it because you think is bad isnt the way to go.

Lastly, cloaky legions dont count, if you take a look at serious pvp legions you will see that they mostly outperform the proteus by quite a bit, and again the biggest weakness of the cloaky proteus (bar of course its damage type) is that it only has 3 mids, making it eather extremly weak to neuts or reducing its tackle.

Mixed tank? Lol. That is my comment to this fitting. As for the rest: Why do I need a cap booster (except for ridiculous mixed tank repairer)? Why can I only fit one BCS while other ships can fit 2/3 (Zealot) AND have an additional turret. 555 dps with one BCS? More of a EFT bug...

You realise Plate/Rep fits with AARs are super common.

And it has 2 damage mods, a rig and a BCS, all the people bitching about the Sac seem unaware that TII damage rigs are cheap and very effective.

Also the Injector is to give neuting resistance but you could equally go for ECCM/dual web/TD or a myriad of other options, you could also with some jiggling wedge a med nos on in that handy utility high so you even have neuting resistance in some form without an injector.

Empyrean Warriors

Confederation of xXPIZZAXx

We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change.

I wholeheartedly agree, it clearly benefits with more cap when fitting an MWD than having tracking or even some kind of trolling repair bonus or literally anything else in the game other than a cap MWD bonus. Deimos, now and forever, a piece of crap.

Enjoy EvE!

Empyrean Warriors - Recruiting now. In space no one can smell me orgasm.

Mixed tank? Lol. That is my comment to this fitting. As for the rest: Why do I need a cap booster (except for ridiculous mixed tank repairer)? Why can I only fit one BCS while other ships can fit 2/3 (Zealot) AND have an additional turret. 555 dps with one BCS? More of a EFT bug...

you notice the bay loading accelerator II? probably you know mechanics not half as much as you think !

imho ist a fit thats not too shaby.and who says i may not fit a 1600plate i an active tank ? erver tried it? i wouldnt judge that fast.

the sac still sucks, it either dosnt have enough tank or not enough dps.

move the utility high to an extra low.

love this ship, but you are not fixing it enough to make it worth flying

Exactly it badly needs 6th low slot. It doesn’t need 4th med slot.

How derp can you be.

You absolutely need 4 mids on the Sac.

Prop ModScramWebInjector

The Sac is fine as is, utility high is handy and the tank and gank balance is really fantastic.

I have been posting in here for awhile and you are absolutely correct that the utility high and mids make the ship awesome. I would like to see it lose a launcher/high, get bonused to compensate, and gain a low, but it's going to work as is. Active fits just can't do much damage.

Edit: or maybe they don't do much damage because I don't have hac v. *shrug*

Isogen 5

Actually, it's because WH fights have a tendency to be fought at very close ranges, namely within 5km of a WH so you can GTFO whenever you want, warping to zero on a ratter, etc. That makes blasters exceptional and means the long range of pulse lasers isn't worth much. Also, Proteus cloaky subsystem is actually good, unlike Legion.

Range does matter sometimes in WH, but generally you are right. But don't tell me the slot layout is not making Prot a better ship. Also most dps legions in WH are HAM ones.

And for CCP Rise: Im Amarr! I want my ships slow and tanky! I don't need hi or med slot as I don't want't to fly jack of all trades ship. I want a heavy brawler and Sac needs a 6th slot for that role. Not for tank but for dps (BCS).

Ideally, yep, but people will just fit more tank to it.

Yaay!!!!

The Sengoku Legacy

I hope you are going to buff the speed of the eagle the Vaga goes about 60% quicker how can you justify this? along with it being the only one who gets 1 tiny damage bonus and no drones... it seems caldari aren't allowed any blaster-boats beyond frigate class.Besides the token Moa

Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.

ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.

Nerf web strength ..... Make the blaster eagle worth using please.

The Scope

Gallente Federation

Can only really reply for Ishtar as it's the only 1 I've used. Am a little underwhelmed with the lack of bonus for light/medium drones considering this is meant to be a drone boat. It would be like, for example, taking the vagas bonus for damage and saying that's only for autocannons, doesn't make much sense. It would make more sense to have all drone bonus to tracking and optimal range and for those that need/want to use heavies can fit a nav computer to boost the speed.

Sorry if this has already been covered but gave up reading after page 20

Agreed.

The turret/missile boats with be able to engage any target they want but with the restrictions being put on to the ishtar, it's like ccp doesn't want it to hit anything smaller than a BC.

I'm not sure how fast the heavy drones will go but i doubt they will be able to keep up with fast moving targets and apply their damage.

Can only really reply for Ishtar as it's the only 1 I've used. Am a little underwhelmed with the lack of bonus for light/medium drones considering this is meant to be a drone boat. It would be like, for example, taking the vagas bonus for damage and saying that's only for autocannons, doesn't make much sense. It would make more sense to have all drone bonus to tracking and optimal range and for those that need/want to use heavies can fit a nav computer to boost the speed.

Sorry if this has already been covered but gave up reading after page 20

Agreed.

The turret/missile boats with be able to engage any target they want but with the restrictions being put on to the ishtar, it's like ccp doesn't want it to hit anything smaller than a BC.

I'm not sure how fast the heavy drones will go but i doubt they will be able to keep up with fast moving targets and apply their damage.

you musn't have seen how easy sentries have owned small ships at the ATXI .. most matches were sentry based

Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.

ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.

Nerf web strength ..... Make the blaster eagle worth using please.

C C P

C C P Alliance

Removed cap use for MWD bonusAdded Armor Repair amount bonusGave back a lot of base hp for armor and structureRemoved small amount of base shield hpImproved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Removed cap use for MWD bonusAdded Armor Repair amount bonusGave back a lot of base hp for armor and structureRemoved small amount of base shield hpImproved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Thanks guys - looking forward to 1.1!

And the Vagabond continues on the track towards uselessness.

Deep Dark Fantasy.

Removed cap use for MWD bonusAdded Armor Repair amount bonusGave back a lot of base hp for armor and structureRemoved small amount of base shield hpImproved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Thanks guys - looking forward to 1.1!

What about the Vaga? What about the Munnin? Why do minmatar not get a missile HAC? What about the Sac?

Can we get answers to these please? Why do you only cater to gallente?