All Xbox Live Arcade games are given one free update, but Fez encountered a problem that corrupted certain players' save files after Fish had used that allowance. Ultimately, Fish decided not to pay the "tens of thousands" of dollars required to release the patch and pass certification for the second time, on the grounds that less than one percent of the game's player-base was affected.

I must admit Sony are doing all the right things for indie devs. They are being extremely supportive to us small guys, helping us bring games to their platform, and all-round making our lives a lot easier. Kudos!

So let me get it straight and lets disregard whether it is fair or not to ask money for a fix or what is the logic behind it.

There is a problem that doesn't allow people to enjoy your game, a game you have made decent money out of it, and you do not fix it as a matter of principle because the platform holder asks 10k out of you?

It's sad when developers won't fix a game that was released broken. He didn't want to pay the fee and the only reason he is doing it now is to save face. A lot of people are put off by his attitude and the way he does business. Now that Fez 2 is in development he is trying make good with gamers. I do not think that many will buy his game. Fez wasn't that entertaining anyway.

@David M: Your comment doesn't make sense. Phil is releasing the patch now because it won't cost him $10K anymore, which is a significant amount of money for an indie dev, and also the point that he was fighting against on principle. It doesn't matter whether you think it really was about the principle for him, or about the money, either way I'm sure he is really happy to be able to release a patch for the game-breaking bug now.

David, you are fortunate you've not yet had to deal with the incredibly expensive rectification fees from MS. They could easily put an indie developer out of business. Now that MS has removed that fee for the X360, patches are viable for those without deep pockets.