Axis Game Factory’s AGFPRO v3.0 – for PC, MAC and LINUX We just released version 3.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!! Major features to AGFPRO 3.

July 31

Fixed- The AGF launchpad so that the information is now on a scrollable window for smaller screens
Fixed- Voxel grass memory leak
Fixed- The saving protocal for the world builder is now set up for both mouse and keyboard inputs. So the issue with Linux users not being able to save scenes has been resolved.
Fixed- Shader errors on assets. Error only seen on some graphics cards.

After much testing with different machines trying to re-create some bugs with the FPS controllers spinning and with no success of re-creating the bug here. We decided to add user defined keybinds to many of the applications. This feature has also been requested by users for other reasons. This allows users too change the controller set ups and shortcut keys to fit their specific needs.

Added- User defined key binding to these apps:

World Builder
Constructor
FPS Shooter
Zombie Shooter
Drone Kombat

-Added- Story Mode Off/On toggle. Top of Story Editor
-Added- Locked and Unlocked asset notation at preview window
-Added- Information panel [?] for locked and unlocked assets at preview window
-Added- Screen capturing to user defined location, Lower right of work space

Updated the AGF scene loader for Unity. Fixed bug when too many voxel types were made in the World Builder and those scenes not being loaded into Unity properly.

Made another pass at updating the external ARPG and Platformer players since the move to Unity 5.0.

Known issues:

Multi-Player in the World Builder and Drone Kombat is not working correctly in some cases. The networking code is in the process of being rewritten.

The external Arpg and Platformer players are better then previous builds but character controllers and combat systems are not complete and do have issues that need to be addressed.

The file path requestor/browser is blank (black) on Linux machines when selecting a path for screengrabs. This makes the new screengrab feature unusable on Linux at this time.

-Removed- Linear fog gui, because it hasn't work since AGF went to Unity 5.0, it had no use.
-Removed- Load Last project button. It was creating project/scene file curruptions. We decided it was best that it be removed to stop scenes from getting corrupted.

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About This Software

Axis Game Factory’s AGFPRO v3.0 – for PC, MAC and LINUX

We just released version 3.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!!

Major features to AGFPRO 3.0 include complete compatibility with Unity 5 for AGFPRO, Premium, Zombie FPS, Fantasy Side-Scroller, Drone Kombat, BattleMat Multiplayer, and Voxel Sculpt! We have also added new character controls and characters in both the ARPG and Platformer Players! What you will really see is the POWER and SPEED that comes with this update, allowing users to create lush scenes, filled with assets, foliage and other features and functionality.

AGFPRO v3.0 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.

AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO v3.0 PREMIUM version is also designed to work in concert with the Free and Pro versions of the Unity 5 game engine to allow further customization and game publishing. AGF runs on the PC, MAC and LINUX systems.

AGF allows developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 1000+ assets pre-stocked in the warehouse, along with 48 pre-set themes and 8 sample maps, developers and enthusiasts can begin creating levels in minutes. AGFPRO v3.0 includes all of the necessary tools to allow users the ability to import AGF scenes into Unity3d Free and Pro 5.

Creating game levels and maps in AGFPRO is easy and fun - now ANYONE can create their own quality game maps without having to program, model or animate!

Please note that in order to use AGFPRO Premium (DLC), you must first purchase AGFPRO.

KEY FEATURES:

AGFPRO v3.0 now Features Nine (9) Key Areas or Apps for Development that Include:

AGF Launch Pad

AGF World Editor

AGF Construct App

AGF Browser

AGF Packager

AGF Scene Loader

ARGP Player (Internal & External)

Platform Player (Internal & External)

FPS Player (External)

New v3.0 AGF Launch Pad:

This App replaces the AGF editor from the AGF icon in Steam

Launches all AGF Apps including the Editor from one toolbar

No need to go through the Editor to launch the Players

New v3.0 AGF World Editor Features:

Redesigned GUI in the Editor

Dropdown menu system

Collapsing, drag-able windows with easy to see icons

3x Speed increase for terrain sculpting

New Smoothing feature for the terrain sculpting has been added to give the user the ability to smooth and soften terrain on their maps

New X, Y, Z directional compass added to the Editor

Camera automatically changes the atmosphere when users are underwater vs. above water

Addition of "Build Time Clock" that is saved with each scene file every time users work, creating a standing time on how long each level takes to create

Intuitive Grid-Snapping and Collision Detection easily place objects in scene with new enhanced features that include:

On screen display of Grid Size

On screen display of Grid-Snap Setting

There are now reference numbers for both the X or Z Axis, the numbers change dynamically with the scale of the grid

Grid Reference Number Scaling and Display Settings can be defined by the user

New Construct App Feature:

Gone is the old prefab workspace and it has been moved into its very own App

Construct is where you go to create your own prefab assets from the always-expanding library of textures and assets (over 1,000+) that are available in the AGFPRO Warehouse

Users can launch Construct from the Launchpad or from the Editor

Use the “refresh assets” button to load prefabs into the Warehouse library

Construct allows users to import their own .OBJ files (objects or assets) as well as .PNG texture files

Load your own models, .OBJ files, directly into Construct – USERS NO LONGER HAVE TO IMPORT THEIR OWN ASSETS THROUGH UNITY PRO!!!!! This feature is included in AGFPRO and Premium.

Combine several .OBJ files and save them as a Prefab to be used in the World Editor

New AGF Browser (file browser)

This is a standalone browser that connects the AGF Apps together!

The new AGF Browser is designed to be the glue that is used to bring in users custom content. Now users are able to bring in their own Textures and Objects files into AGF creations without the necessity of using Unity Free or Unity Pro… This feature is HUGE as it empowers users the flexibility to create their own custom levels with any supported asset types they choose to bring in with the ability to take their scene files back into Unity to publish their own work

New AGF Packager

By popular demand – we have added this great feature… AGF DLC users are able to package their games easily and share with anyone! Just do the following:

1) Select the Game Type

2) Select the Project Folder

3) Select the Destination of the New Game onto User’s Machine

4) Give a Name to the Game

… And the AGF Packager does the rest… it’s really that easy! Best of all, friends do not need to own AGF to run the packaged game, nor do they need to have a Steam account. The Packaged Game is completely stand-alone, DRM FREE, and redistribution of users game(s) is encouraged. AGF Packager will make a game for the OS that it was packaged on. The AGF packaged games are NOT intended for resale. It’s about creating and sharing with all.

As an option, the Packager will automatically zip the game(s) package for easy distribution and no installation is required for the end user to play – no installers are necessary for friends to play – just unzip and have fun!

New AGF Scene Loader Features:

Custom Images that are used on terrains now load into Unity with scene(s) created in AGF

Any locked assets in an AGF scene are no longer an issue… The AGF/Unity Scene Loader skips any assets that are not supposed to load automatically

Any OBJ files that are loaded into AGF will also be loaded into Unity Free and Pro

Action Role-Playing Game Player:

The ARGP Player provides users with player and camera controls that are genre specific for ARPG game creation

Using the Internal Player, creations can be played in real-time to play test map creations

The External Player allows users the ability to package and send their levels to others to play

Platform Player:

The Platform Player provides users with player and camera controls that are genre specific for Platform game level creation

The Internal Player allows users to immediately play and test their game maps in real-time

The External Player allows users the ability to package and send their levels to others to play

First-Person Shooter Player:

This Player provides the user with an FPS camera and controller, specific for FPS game level creation and play testing

The FPS Player can be used with the AGF Packager to package their game levels to share with others

This Player also supports Scene-Linking and allows users to share their AGF FPS game level creations with friends and link their maps together for endless gameplay!

FPS Weapon asset packs are also included

AGFPRO v3.0 PREMIUM

AGFPRO + PREMIUM ASSET Packager – users are able to package their assets in Unity Pro and use in the AGF tool-set

Batch Asset Processing

Automatic Icon Creation

Over 500 Source Art Assets and Samples are included for Premium users

More Information on what AGFPRO is and what you can do with AGFPRO

Users are able to create game levels and maps using the software and also place characters (provided with the software) to play and explore their levels with multiple player style options (Action Role Playing, Platformer, FPS)

Just to be CLEAR – AGFPRO is NOT a game engine. It is literally made using the Unity game engine. AGFPRO is a real-time, RAPID Game Environment Development Toolkit and is made to be used in concert with Unity Free and Pro for level/map creation. – However, AGFPRO does NOT need Unity to run or create levels/maps.

The scene files that users create in AGFPRO “Basic” and “Premium” can be imported into Unity4 Free and Pro using our AGF/Unity tools.

By using the DLC we have already released for AGFPRO (Fantasy Side-Scroller, Zombie FPS, Drone Kombat, BattleMat Multiplayer & Voxel Sculp), users are able to create playable levels with AGFPRO (only – not viable with Unity) with a variety of characters, assets, gameplay mechanics and special feature, “Scene-Linking” to connect game levels

The redistribution or “sharing” of the games users are able to make using AGF and DLC “Players” is a feature we are working on at this time and will be made available to users at no additional fee

Users are also able to create and place specific game play mechanics that are provided in the software

Full customization of your levels and maps is possible with AGFPRO Premium and Unity Pro, whereby users are able to bring in their own assets and models to make their games unique and further commercialize, making a complete Stand-Alone game

Additional Questions RE: AGFPRO?

If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need AGFPRO Premium and either Unity Free or Pro software

If you are a development team using AGFPRO + Premium, you will need one seat per team member using the software, but we do offer studio discounts, so be sure to contact us for special pricing

We have many schools all over the globe using AGFPRO to teach game development and design in the classroom, from middle schools to elite Colleges and Universities. We have a basic curriculum available that instructors are able to include in their course curriculum and we provide additional support that includes software updates, access to DLC, non-Steam versions of the software if necessary, user support and special feature integration upon request and based on the terms of the agreement. We offer special pricing for schools and we find that schools love using the software as it allows students the ability to create complete games within the limitation of a semester and is a great introduction to begin to interface with Unity3d, without users having to program, model, animate or script. Please contact Tammy McDonald at tammy@heavyh2o.com if you have specific questions or interest regarding AGFPRO's Educational License.

END USER LICENSE AGREEMENT

This copy of AGF PRO v03.0 ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. Axis Game Factory, LLC or its subsidiaries, affiliates, and suppliers (collectively "AGF") own intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement").

Acceptance YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. YOU MUST AGREE TO ALL OF THE TERMS OF THIS AGREEMENT BEFORE YOU WILL BE ALLOWED TO DOWNLOAD THE SOFTWARE PRODUCT. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, YOU MUST SELECT "DECLINE" AND YOU MUST NOT INSTALL, USE, OR COPY THE SOFTWARE PRODUCT.

License GrantThis Agreement entitles you to install and use one copy of the Software Product. In addition, you may make one archival copy of the Software Product. The archival copy must be on a storage medium other than a hard drive, and may only be used for the reinstallation of the Software Product. This Agreement does not permit the installation or use of multiple copies of the Software Product, or the installation of the Software Product on more than one computer at any given time, on a system that allows shared used of applications, on a multi-user network, or on any configuration or system of computers that allows multiple users. Multiple copy use or installation is only allowed if you obtain an appropriate licensing agreement for each user and each copy of the Software Product. For further information regarding multiple copy licensing of the Software Product, please contact:

Restrictions on TransferWithout first obtaining the express written consent of AGF, you may not assign your rights and obligations under this Agreement, or redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer your rights to the Software Product.

Restrictions on Use You may not use, copy, or install the Software Product on any system with more than one computer, or permit the use, copying, or installation of the Software Product by more than one user or on more than one computer. If you hold multiple, validly licensed copies, you may not use, copy, or install the Software Product on any system with more than the number of computers permitted by license, or permit the use, copying, or installation by more users, or on more computers than the number permitted by license.

You may not decompile, "reverse-engineer", disassemble, or otherwise attempt to derive the source code for the Software Product.

You may not use the database portion of the Software Product in connection with any software other than the Software Product.

Restrictions on AlterationYou may not modify the Software Product or create any derivative work of the Software Product or its accompanying documentation. Derivative works include but are not limited to translations. You may not alter any files or libraries in any portion of the Software Product. You may not reproduce the database portion or create any tables or reports relating to the database portion.

Restrictions on Copying You may not copy any part of the Software Product except to the extent that licensed use inherently demands the creation of a temporary copy stored in computer memory and not permanently affixed on storage medium. You may make one archival copy which must be stored on a medium other than a computer hard drive.

Disclaimer of Warranties and Limitation of Liability UNLESS OTHERWISE EXPLICITLY AGREED TO IN WRITING BY AGF, AGF MAKES NO OTHER WARRANTIES, EXPRESS OR IMPLIED, IN FACT OR IN LAW, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE OTHER THAN AS SET FORTH IN THIS AGREEMENT OR IN THE LIMITED WARRANTY DOCUMENTS PROVIDED WITH THE SOFTWARE PRODUCT.

AGF makes no warranty that the Software Product will meet your requirements or operate under your specific conditions of use. AGF makes no warranty that operation of the Software Product will be secure, error free, or free from interruption. YOU MUST DETERMINE WHETHER THE SOFTWARE PRODUCT SUFFICIENTLY MEETS YOUR REQUIREMENTS FOR SECURITY AND UNINTERRUPTABILITY. YOU BEAR SOLE RESPONSIBILITY AND ALL LIABILITY FOR ANY LOSS INCURRED DUE TO FAILURE OF THE SOFTWARE PRODUCT TO MEET YOUR REQUIREMENTS. AGF WILL NOT, UNDER ANY CIRCUMSTANCES, BE RESPONSIBLE OR LIABLE FOR THE LOSS OF DATA ON ANY COMPUTER OR INFORMATION STORAGE DEVICE.

UNDER NO CIRCUMSTANCES SHALL AGF, ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS BE LIABLE TO YOU OR ANY OTHER PARTY FOR INDIRECT, CONSEQUENTIAL, SPECIAL, INCIDENTAL, PUNITIVE, OR EXEMPLARY DAMAGES OF ANY KIND (INCLUDING LOST REVENUES OR PROFITS OR LOSS OF BUSINESS) RESULTING FROM THIS AGREEMENT, OR FROM THE FURNISHING, PERFORMANCE, INSTALLATION, OR USE OF THE SOFTWARE PRODUCT, WHETHER DUE TO A BREACH OF CONTRACT, BREACH OF WARRANTY, OR THE NEGLIGENCE OF AGF OR ANY OTHER PARTY, EVEN IF AGF IS ADVISED BEFOREHAND OF THE POSSIBILITY OF SUCH DAMAGES. TO THE EXTENT THAT THE APPLICABLE JURISDICTION LIMITS AGF'S ABILITY TO DISCLAIM ANY IMPLIED WARRANTIES, THIS DISCLAIMER SHALL BE EFFECTIVE TO THE MAXIMUM EXTENT PERMITTED.

Limitation of Remedies and Damages Your remedy for a breach of this Agreement or of any warranty included in this Agreement is the correction or replacement of the Software Product. Selection of whether to correct or replace shall be solely at the discretion of AGF. AGF reserves the right to substitute a functionally equivalent copy of the Software Product as a replacement. If AGF is unable to provide a replacement or substitute Software Product or corrections to the Software Product, your sole alternate remedy shall be a refund of the purchase price for the Software Product exclusive of any costs for shipping and handling.

Any claim must be made within the applicable warranty period. All warranties cover only defects arising under normal use and do not include malfunctions or failure resulting from misuse, abuse, neglect, alteration, problems with electrical power, acts of nature, unusual temperatures or humidity, improper installation, or damage determined by AGF to have been caused by you. All limited warranties on the Software Product are granted only to you and are non-transferable. You agree to indemnify and hold AGF harmless from all claims, judgments, liabilities, expenses, or costs arising from your breach of this Agreement and/or acts or omissions.

Governing Law, Jurisdiction and Costs This Agreement is governed by the laws of California, without regard to California's conflict or choice of law provisions.

Severability If any provision of this Agreement shall be held to be invalid or unenforceable, the remainder of this Agreement shall remain in full force and effect. To the extent any express or implied restrictions are not permitted by applicable laws, these express or implied restrictions shall remain in force and effect to the maximum extent permitted by such applicable laws.

Potential buyers beware; this sofware is a bit of a money pit. All signs point to the continuation of the inclusion of useful new features as micro-DLC. Also keep in mind that the assets in most of the DLC are not meant for commercial use, making most of the content only suitable for hobbyists. This is also pretty tightly tied to the Unity ecosystem. You won't have much luck using anything you make with any other engine until they finally add in exporters to common formats (.dae, .fbx, .obj) and they may never do that.

Picked this up over a year ago, never got much use out of it because of persistent shader bugs on Linux for the two graphic cards I've used with it that have gone unfixed to this day. Their home-brewed DRM solution also seemed to cripple my copy of the software after the version 3 update due to a false positive. The devs refused to own up to this and instead continue to accuse me of pirating their DLC.

If you can get past all that and still feel interested in this, here are the main pros and cons from what I have seen so far.

Pros:- Modestly fun terrain editing tools that are based around a novel grid setup you can raise and lover and brush the terrain to snap to it. Takes getting used to, but is well suited to the task.- The terrain painting looks like it could be really useful, but due to the above mentioned shader bugs I haven't got much use out of this feature.- The assets that came with premium looked fairly decent, if a bit generic. If you like cartoony low-poly stuff, then their art style will likely appeal to you.- It often goes on sale. I know some friends of mine got it from sites like Bundle Stars for a lot less than I paid, with a few DLC included.- Can't really think of anything else,

Cons:- As mentioned, their customer support isn't all that great. If you happen to disagree with them, or have problems that they don't feel are worth their time to fix, don't expect it to end well.- The controls are really clunky and I could never fully get used to them. I think it comes down to poor shortcut choices, but your mileage may vary.- Map size is pretty limited and I haven't seen anything about plans to add in support for tiling any time soon. This is a bit of a deal breaker for me, but the space is probably plenty if you plan to have your world broken up into smaller maps with load points and barriers. I'm more interested in open-world designs though.- They say this is a finished product, but there are still many missing features and most of them won't find their way into the basic version. Expect to need premium and continued DLC purchases if you hope to eventually have something resembling a full toolset here.- Recent inclusion of pretty poorly designed extra DRM that seems to cripple your UI and may even blacklist your product keys preventing you from fixing the damage with a reinstall.

Overall I can't recommend this unless you are strictly a hobbyist who is fine with the fact that you will need to keep paying for this software on a regular basis in order to keep it useful and that it may eventually get permanently crippled by over-zealous DRM.

To be honest this is only useful for creating maps and even though it may be useful for maps you can make better maps on unity than this. It is missing alot of things which is another downside to this if you to make a game don't start with this there is no free limits this is all looks and everything has its boundries. You cannot Make Custom Characters, 3D Models, Custom Sounds or weapon this is just unacceptable this software has alot more potential to it. As a consumer I would rate this 6/10. Would not reccoment this!

English:I would say, that this software is is an amazing level & world editor. It's an excellent choice for those who are beginners like me, or for those who like to make maps fast and easily.It's easy to use and it has a lot of helpful features like premade models. It's frequently updated, and if you have any problems with it you can contact Matt the creator of AGF and he will help you out. Also the DLCs are very useful and interesting.I can only say good about this software.Hungarian: Véleményem szerint ez egy kiváló szoftver azok számára akik szeretnek gyorsan és könnyedén egy mapot összerakni.Mivel könnyű a felhasználó felülete és előre elkészített modellek is vannak emiatt kezdőknek is könnyű lesz használni.Ha valami problémád vagy kérdésed akad akkor könnyedén feltudod venni az AGF készítőjével a kapcsolatot. Időnként frissítve van és sok érdekes és hasznos DLC-t tartalmaz

This is a great stand alone replacement for Unity's terrain editing tool. It's fast with a slight learning curve, but once you get how the grid system works, it becomes more intuitive. The support for AGF is vigilant! I posted an issue in the forum on steam and was skyping with the owner within minutes. New update was released that solved the problem and now the import into Unity 5.1 is flawless.

One cool thing to note is that it is possible to do the heavy lifting of terrain editing in AGF, and then still edit it once in Unity if you need to move prefabs around once you start designing your game.