You get this one from the New Haven Bounty Board. Zip over to Treacher's Landing. This mission can overlap with the next one, so make sure that's queued up as well. You'll have to fight your way through Treacher's Landing, same as last time, but this time, you'll have to toss grenades into the pools indicated by your mission marker. Each site yields four fish, so you'll have to raid five of them. The mission itself is pretty easy, but there are other perils that might prove more difficult. Have a lot of grenades and a good rocket launcher handy.

You get this mission from Scooter, and it overlaps nicely with the last mission. There are three additional powerful targets, boats parked just off shore with a turret mounted on them. You'll need to pack a good rocket launcher for this (the one you got from Taylor Kobb will do nicely). Just shoot the glowing green part in the rear of the ship. One well placed rocket will take it out.

Instead of fighting Skags, you'll be tackling mixed groups of Bandits this time. There's cover, but you won't find most of it sufficient to really charge up your shields. A scrubby tactic is to abuse Second Wind by letting enemies kill you at close range after you've softened them up. A more manly approach would be keeping an eye on the entrances (four metal containers and a door on the opposite side) and rushing in with a shotgun. In the final round, grenades will help too, for flushing the defended guys out of the center. The key to this whole mission is really effectively playing the aggressor, unlike the more defensive Skag mission.