Mark cerny says you can't improve graphics by
using cloud

You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.

No, but i assume it can help pull some of the weight like a game. for example games that can't run split-screen because it's too heavy. I'm pretty sure the cloud can help with that.

It won't. Running split-screen is a local function. In addition all the data required to process what should be run on the second screen is ... local.

It's basically not possible unless you run the entire game server-side. Rofl.

That said, I'm not a fan of the Xbone and I have absolutely zero intention of buying it, but credit where credit is due.

The only "credit" Microsoft gets is attempting to monopolize the server hosting market for console games, with a general side-benefit of improving server hosting accessibility for small publishers.

For those two pieces alone I'd give MS a 50/50 for "raw business strategy vs. actually offering something of value to consumers".

For the marketing gimmick, I give a major thumbs-down to MS for so blatantly exploiting the pure ignorance of the consumer base.

If anything, I think the texture tiling feature in direct x 11.2 will make the most graphical difference and help close the gap somewhat. We may get back to the point where textures look better on xbox one, but everything else is better on ps4.but I will wait till I see it first before final judgement.

No, but i assume it can help pull some of the weight like a game. for example games that can't run split-screen because it's too heavy. I'm pretty sure the cloud can help with that.

It won't. Running split-screen is a local function. In addition all the data required to process what should be run on the second screen is ... local.

It's basically not possible unless you run the entire game server-side. Rofl.

Wrong again. Split screen means an additional camera, so every game frame that's more animation processing, twice as much clipping and sorting, twice as much display list processing, etc. You can't offload that additional processing to a cloud. However, by offloading certain other processing like NPC behavior and animation, that could free up local CPU cycles which can then be used for split screen overhead.

If anything, I think the texture tiling feature in direct x 11.2 will make the most graphical difference and help close the gap somewhat. We may get back to the point where textures look better on xbox one, but everything else is better on ps4.but I will wait till I see it first before final judgement.

'Partially Resident Textures' is an AMD technology adapted by DX11.2. They changed the name to 'Tiled Resources'. It was made by AMD with OpenGL in mind (PS4 uses OpenGL). Here's AMD engineer's Tweet about that: https://twitter.com/NThibieroz/statuses/350228228461428737