Recent posts to newshttps://sourceforge.net/p/osgal/news/Recent posts to newsenThu, 02 Aug 2007 13:57:46 -0000Version 0.6 syncs with osg2.0https://sourceforge.net/p/osgal/news/2007/08/version-06-syncs-with-osg20/<div class="markdown_content"><p>A new version of OpenSceneGraph Audio Library is available with fixes and new features:</p>
<p>- Updating to support the new osg 2.0 release.<br />
- Removed dependency of Producer, now using core osg::Viewer<br />
- Fixed bug causing sound not playing when reading from .osg file.<br />
- Added key &quot;streamFileName&quot; to make it possible to play .ogg files specified from a .osg file.<br />
- Fixes to build system under linux<br />
- Using VisualStudio8 project files (only)<br />
- Improved FileStream code now using less CPU. Several new examples of FileStreaming.<br />
- Added Capture functionality to stream from microphone.<br />
- OpenAL++ is now merged into osgAL.</p></div>Anders BackmanThu, 02 Aug 2007 13:57:46 -0000https://sourceforge.netb76d83fe8ae626aae150a2a78b2e89c3d13142c9Version 0.4 now with IO supporthttps://sourceforge.net/p/osgal/news/2005/05/version-04-now-with-io-support/<div class="markdown_content"><p>Alberto Jaspe (videaLAB / University of La Corua) has contributed with IO support for osgAL. It is now possible to build a scene with sound, and save it to a .osg file for later readback. Also authoring a scene with sound can now be done using the .osg file format.<br />
Several bugfixes regarding doppler effect was also fixed.</p></div>Anders BackmanFri, 27 May 2005 07:54:11 -0000https://sourceforge.net41bd1a01714c6a44d591f5c9906cc8db60286748OpenSceneGraph Audio Library (osgAL)https://sourceforge.net/p/osgal/news/2005/02/openscenegraph-audio-library-osgal/<div class="markdown_content"><p>The OpenSceneGraph Audio Library (osgAL) is a object oriented toolkit for handling 3D sound in the popular scenegraph OpenSceneGraph (OSG) <a href="http://www.openscenegraph.org." rel="nofollow">http://www.openscenegraph.org.</a> OsgAL depends on OpenAL++ to handle the rendering of 3D sound through OpenAL.</p>
<p>A very simple occlusion demo is included that make soundsources occluded by geometry sound less.</p></div>Anders BackmanTue, 08 Feb 2005 15:59:05 -0000https://sourceforge.net988e089235aa280e6e83a5174783aed1d8a1fe15