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Model faster, model faster!!

Got a game of Infinity this Thursday and I'm determined to get a flash piece of terrain ready for it. The scenario revolves around a convoy trying to get to a colony before ambushers can destroy the truck and steal the valuable mcguffin. I've been hammering out this helipad over the past couple of days, hopefully it'll be cut and at least have a basic paintjob for the game!The helipad surface is 300mm square, so it's kinda big!

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I'll be doing a proper update on the state of the Warmill nation later, but as a taster here is a game I played down at Entoyment last night. The game is Spectre Operations (SO), a proper modern day ruleset that mixes nice and fast gameplay with a shopping list of guns, vehicles and equipment to satisfy the frothiest loot-fiend (I'll write a longer love letter to the game further down the line, but this our comeback special so I'll keep it tidy!).

Our game was a boarding action operation on a luxury yacht; the owners have been taken hostage by villainous pirates, and a small squad of special forces has been despatched to rescue them or die trying! Inserting by dinghy onto the launch deck, the rescue team must fight their way up through the decks for a final face-off with the big bad pirate guy currently enjoying mojitos on the sun deck with his closest henchmen.

To recreate that proper video game level feeling (and in the grand tradition of making up the…

Another cracking game of Spectre Operations today at Entoyment! After the last small game we fancied trying something a little bigger, so this week we knocked up a hostage rescue scenario featuring a professional rescue team against 2 teams of trained troops with a back-up squad of 5 tooled-up professionals.

So Salute is rapidly approaching, which is a) great because I need to focus on getting some new products finished, and b) terrible because it doesn't actually allow me any time for hobbying!

Our newest FLGS, Bag of Holding, is starting a new casual-themed Infinity night, whcih is aiming to expand the game's horizons outside of ITS and tournament missions. As a player who loves narratives and making up scenarios, this is music to my ears! Once Salute is out the way I'm really looking forward to seeing what they can come up with, and am working on some new terrain for the store, under the instruction of the store and night-organizer Simon. I'm looking forward to breaking my military order guys out, and making some new sci-fi terrain.

While I'm keen to get back into Infinity, Spectre Operations is still what's getting me most excited. I'm continuing to work on some residential buildings and once they're done, I reckon some flavour terrain and objective build…