Deux Ex: Human Revolution On Wii U Will Be "Definitive Version"

A bit late, perhaps, but the complete version will be exclusive to Wii U.

TSA Staff, 4 years ago, 21 comments.

Deux Ex: Human Revolution on the Wii U will be the “definitive version”, according to a statement this morning from Square Enix. Dubbed, the Director’s Cut, the Wii U exclusive version will feature plenty of GamePad goodness and lots of developer commentaries and in-game guides.

GamePad features include touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and “many other neural hub enhancements”, and the extra levels like Tongs’s Rescue mission and the Missing Link chapter have been “integrated seamlessly into the narrative flow” of the game, which is a nice touch.

There’re also overhauled boss fights, some game balancing and refined combat, better AI and some “striking visual improvements” suggesting that if you’re still top play Human Revolution, the Wii U version is the one to get.

I just want a sequel, like right now (I’m impatient). I loved Deus Ex: Human Revolution so damn much. I never played the old ones I’ll admit, but I’m tempted to go back and play them because of how good Human Revolution was. A sequel on next gen consoles with even bigger cities to explore would be absolute bliss.

If you can handle the crude (by today’s standards) presentation, the original Deus Ex is a masterpiece of open design and in many ways superior to Human Revolution. I really can’t recommend it enough and you can pick it up for pennies on eBay.

Oh, it’s great news if they’ve fixed those terrible boss fights. Kind of like this is the actual finished version of the game and the other versions were balance testing.

Not sure it’s enough to make me replay it though, I felt it was a bit clunky and the writing wasn’t great (apart from the end, which was written beautifully). Hopefully this’ll help fund a next-gen sequel too!

I still don’t get why people bitch about the boss fights that much. I did a 100% stealth run with a focus on hacking and I didn’t have any problems killing the bosses. There were always enough weapons, grenades and barrels around to beat the boss without breaking too much of a sweat.
The fight with the girl in the server room was a challenge, but that’s what boss fights are supposed to be, right?

My first playthrough character basically took all the cool skills, and that fight in the server room was cake. Two rounds of the fully upgraded Typhoon augmentation and she went down like a sack of spuds.

Here’s a bit from an article a while back with the developers acknowledging and apologising for the issues..

“[The boss fights] were a big part of the game, and we should have put more effort into them. I’m truly sorry about that. Next time we’re going to think about it more.”

The Eidos Montreal director also confirmed that special steps were taken to ensure players would defeat the bosses, like adding more ammo boxes or health bars, but the battles still gave players plenty of problems.

What’s more, it seems that quite a few testers spotted the problem with the boss fights, but no one actually told the development how severe it was.

I think it’d be far braver, and more within the context of the game, if it was the level that gave the ‘boss’ experience rather than a specific NPC. It would be far more satisfying if the bosses could still be taken down with a stealth kill, but the level preceding them had specific victory conditions or required a player to attempt a playstyle they might not be suited to, rather than just giving an NPC more health and cheaper tactics.

Bosses didn’t count towards the non lethal playthrough and even if you didn’t have heavy weapons on you, there were always some inside the boss room. The boss fights only took a few minutes each so it was hardly an experience ruining part of the game. I didn’t mind them. I’ll gladly go out on a limb and say they were muuuch less annoying than in MGS 3 and 4.

thesixthaxis - an oscar mike media joint

We do not license content or design to any other site.
This WordPress theme is the legal property of Oscar Mike Media.
No element of this site can be used without written permission.
All content should be considered opinion.
Article posters are the individual owner of the article content.
We are not affiliated with any third party.