Uh, the controls just didn't work. The copter never seemed to respond. Maybe allow buttons on the keyboard in addition to the mouse wheel? I could get the helicopter to face where my mouse pointed, but I couldn't get it to move.

right, at the moment it is optimized for dual core, 1280x1024 screen, computera standard-two-years-old-double-core-AMD3.5. I guessand of the week i will put different versions for- different qualities- single core, dual core, perhaps quad core- different resolutionson the server

** Is it 3D accelerated?

no, all rendering is done by the CPU only. But the game is parallized,at the moment only for single and dual core, quad core is in work(1 or 2 days of work to do i guess...)But a fast Graphic Card is nice, because java has to transfer thecalculated picture from java to Graphics memory, and that is donevery fast by a 3d accelerated one...

** the helicopter looks like a rubber duck

Thanks :-) ! Yep, it does. Maybe i will transform it into one of theseinsect-like-aggressive-looking-flying-machines...

** when i flew through the first ring, a menu popped up

Ok, i confess: it is ALPHA version. You flew through the LAST ring...The first is right ahead to the north at the start.

** The Mouse Wheel doesnt work

Thanks a lot for that - i will include keyboard acceleration and breaking

** Two cores are fully used

Yep, right: the game is fully parallized for two Cores, parallelization forfour cores will come.

Visually very cool, with a really nice landscape. But I'm finding it very hard to control - particularly going up and down is very sluggish and the control scheme is very unintuitive. Snappier controls would make it a lot more fun to fly around IMHO.

Really cool. I always wished I would understand Voxel Engines. Well I read them and I never could imagine how to create a decent framerate with tracing every pixel on screen. Its like I basically understand the math and algorithm, but it feels like far too much to be done several times a second. I considered using a Voxel Engine for a RTS. Well,actually it is probably easier to learn real 3D. But somehow 3D is not my thing.

Well steering sucks, but you probably know that. But the rest is really cool.

Ran fairly smooth on my rig and used ~90% on both cores. Agree with others though that ctrls could be improved by making it snappier (and not have to hold down the mouse button!), but still fun enough to just fly around and grazing the ground (maybe move the heli a bit further forward, so that the shadow is seen when you are a bit higher up in the air).

Looks promising, and if this is what you consider pre-alpha, then it will be really interesting to see what comes out of it.

My track ball doesn't have a mouse wheel, and although I found an accelerator key it wasn't labelled. It was fairly smooth until I went up high where it became unplayable. Literally 1 or 2 frames per second.

I've always been interested in voxel graphics, so I'd really like to see more of this when it's more mature.

At 800x600 this plays really well - good framerate (where is the fps counter though?) and it looks beautiful! BUT those controls are hard to manage - why not also the arrow keys?I really admire the way this renders (I tried something similar myself a while back but I never got anything this good!) so if you can make me feel like I'm actually flying the helicopter (& it doesn't look like a duck to me) you'll have a winning game!

I had the same problem - obfuscation gave different symbols but it looks like the same stack trace.. I would have pasted it but apparently it didn't make it to the clipboard before the Java Console went away...

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