- Dialog Animation could be it's own course entirely.To make this information a little more digestible here,we're going to cover a couple of basics: mouth shapesand timing them with the sounds.Okay, now let's listen in to the entire thing.- Well I'd like to see you try.You wouldn't last one day.- Dude, I service society by rocking, okay?I'm out there on the front linesliberating people with my music.Rocking ain't no walk in the park lady.- Alright, now I want to focus just on the mouth controlbecause you can get most of your animation with it.

So I'm going to select this control,and these two right here.I'm also going to hit Control I to invert my selection,then H to hide the other controls.Finally, I'm going to hit T for Tools,and I'm going to turn off Bone Autohiding.Make sure to turn this back on when you're done.What that's done is made itso I can only see these three controlsand only select them.That'll make our Dialog Animation a lot easierto deal with.Now let's pick a good moment.

- Society by rocking, okay?I'm out there on the front lines,liberating people with my--- Let's work on this part.This looks like a lot of fun.- Now an L sound.Of course you can use the tongue,but we're going to keep it really simple.Sometimes it's good to have a mirror nearbyso you can see the mouth shapesthat you make yourself.

And there's a B in here.B's and M's are really tough, you need to hold themfor a couple of extra frames.I often like to cheat them forward just a little bitso they really pop out.Here's kind of an er,his mouth's coming out into this funny kind of O shape.Now we're going to go into an A.And he's going to go right into this kind of Efor the -ing in liberating.

Note that I'm not really following the letters,I'm just following the sounds,and that's really the whole point of Dialog Animation.You're not really worried about what the actual letters arebecause we all slur our words when we talk.So this is the E.And you'll notice there's just a little people in here,so we're just going to go for the E in people,and just for one frame we're going to close the mouth,but not too much.

We're going to go for the O in people.Here's the closed part.He's closing his mouth to hit that P sound.Don't forget to hit A and I to key everything.Now T's and H's can be kind of fun,and so can W's.It's really all upper lip.So let's move these up a little bit.

I'm going to get rid of all of these duplicate keysbecause we don't need them.- Liberating people with my new--- Now here's something interesting.Even though we have this W sound,my is a lot stronger,so the W we can actually almost completely lose,so I'm just going to key this, get rid of this one,and I'm just going to go right into the M.I, sounds a bit like an I, so I.

He's going to do it again, one more M for mm.This is kind of more of a U.And we're going to end on the sick.It's kind of more of a S E sick.Sick.So we're going to bring down the bottom lip in this case.- Liberating people with my music.

Rock--- Now one last little lesson,when you're transitioning the face like you are,you may not need a ton of mouth animation.You're probably not going to see it, honestly,but we'll add in just a little bitto give a hint of movement.Rah.King.

We want to have a little transition here though.But here you're going to be moving so much,that you really won't see too much animation.So frankly, I'm just going to zero everything out,and I'm going to have his lips come forwardjust a little bit,and that's really it.Let's watch it.- Liberating people with my music.Rocking ain't no walk in the park lady.- Awesome.Now the goal here is the find the key momentsin the dialogue and add in only what we needso that the character feels like they're talking.

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12/17/2015

With its free, professional-grade toolset, Blender gives 3D artists the ability to animate and tell stories they only dreamed of in the past. In this course, you will learn to use Blender to breathe life into a character and tell a story with animation and dialogue. The goal of the course will be to combine video references with the principles of character animation to create a walking, talking animated person: Arthur, a disgruntled office worker and thwarted musician. You'll learn how to use Blender's animation tools, work with a dialog track, and flesh out and light the scene. Your guide, David Andrade, will provide tips to help you imagine your own character's inner life and an overview of the post-production process for rendering the final video.