the delay to wait after the server starts before the effect is triggered.

delay

a list of delays to loop through after the startup delay. (optional)

type

the FlagCode for the flag effect to use for the weapon. Using V or A for example would create a high speed bullet while using SW would create a shockwave.

trigger

if a delay is not used, when to trigger the flag, currently only oncap is valid.

eventteam

the team to use when looking at oncap weapons. Use numeric values 1 - red 2 - green 3 - blue 4 - purple. Explodes when the flag of that team is captured.

The weapon object can be used as many times as desired on a map.
The flag for the weapon must be specified in options. If a worldweapon is desired, without a corresponding flag on the ground, it can be specified without a quantity. +f <flag>

Appearance

The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players.

Be sure to note that if you specify an observer shot color and set the shot type to SB (SuperBullet) a white box will appear because there is no texture for an observer super bolt.