Namco responds to criticism, sends Frame City Killer back to the lab

Despite being the
first Japanese-developed game to use the Unreal Engine 3, Frame City Killer has failed to generate much
interest from the Xbox 360 crowd. According to a recent interview with Famitsu Xbox 360, Kentaro Kawashima and
Masaki Kunimori, the game's producer and director, hope to change that. Currently, Frame City Killer is
undergoing a graphical makeover—likely spurred by the thoroughly underwhelmed reaction to an early previewing of
the game. Kawashiima admits that the team has had a difficult time because of unfamiliarity with the Unreal Engine
3.

There is also talk of adding side missions to beef up the gameplay, and even the possibility of
incorporating some level of online functionality. However, Kunimori was quick to explain that Frame City Killer
will not feature online multiplayer. Instead, the game could include some form of player-to-player data
exchange.