*The closer you are to an enemy when using this skill, the more damage they will receive.

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*The skill will pull enemies inward as it spins, dealing an absolute minimum of 23 hits on any movable target as it pulls them in fast enough to mitigate the distance they were originally away from the skill.

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*'''Storm Blade''' does {{formatnum:{{#expr: 235*31}}}}% ({{formatnum:{{#expr: 54*31}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (235*31)*1.44}}}}% ({{formatnum:{{#expr: (54*31)*1.44}}}}% in PvP) Magical Damage.

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**Naturally, using it at point blank is still advised to deal full damage with the skill, especially on targets that cannot be pulled in.

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*Knocked down mobs or far away from the center of Storm Blade receive fewer hits thus taking only a small amount of damage.

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*This skill used to cause enemies closer to the skill to rise up high while enemies farther from the skill causes them to "bounce" in place; however, a re-balancing patch allows Storm Blade to "pull" enemies closer to the middle for every hit

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*The skill now deals an absolute minimum of 23 hits on any enemy, as it pulls them in fast enough to mitigate the distance they were originally away from the skill. Still, it is best used directly next to an enemy with Super Armor.

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==Trivia==

==Trivia==

*The boss of [[Transporting Tunnel: Contaminated Area]], Alterasia Type-H, can use Storm Blade but in a green color.

*The boss of [[Transporting Tunnel: Contaminated Area]], Alterasia Type-H, can use Storm Blade but in a green color.

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== Old Version ==

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{{#ev:youtube|5Y_QOTdgIV8|300|right}}

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*In the past, '''Storm Blade''' would require Elsword to stay in place for the entire duration.

Total Damage

Related Skills

Tips and Details

The skill will pull enemies inward as it spins, dealing an absolute minimum of 23 hits on any movable target as it pulls them in fast enough to mitigate the distance they were originally away from the skill.

Naturally, using it at point blank is still advised to deal full damage with the skill, especially on targets that cannot be pulled in.