Recently started playing this game and enthusiastically spent the better part of two days building a dozen frames from me and my brother's old lego collection. Having played my first game recently, a number of issues came up that we didn't know how to resolve. Of course, we just called something and kept playing, but I wonder if there's an 'official' consensus to them:

1. On taking damage, the rulebook says:

Taking damage doesn’t affect the dice you’ve already rolled unless the frame is destroyed. They’re yours to use until the end of this mobile frame’s turn.

Are frames still considered to have their destroyed systems for all purposes, or just for dice? For instance, can a frame whose gun was just destroyed still shoot, and can a frame whose spotting system was just destroyed still spot through cover?

2. If a frame is firing a single-shot missile -and only a single-shot missile-, can it swap in one of its' white dice for the attack roll?

3. I think I know this one by RAW, but to be certain:

If you have any movement systems or if you rolled the green 8-sided die for carrying no ranged weapons, you can pass through cover as though it weren’t there. Otherwise, you have to go around it.

This means you can move through cover even when using a white die, right?

4. You can avoid a point of damage by moving a ruler unit directly away from a station. What (apart from the very real and justified threat of losing friends) is stopping me from positioning my stations in such a way that moving away from a station carries me into range of another one, allowing me to 'bounce' back and forth preventing all damage?

Thanks in advance!- Roland the Barbarian

"So in the end, the whole game comes down to whether or not I make this 4+ roll."- Me, somehow in at least half the games I play

Regarding 4: we just ruled a frame could only prevent a single point of damage each shot (which I think is RAI, looking at the wording). Even then it's still quite powerful, so I think it's better to just disallow stations being placed within three units of one another (or to just be a good sport about it, but that goes for everything).

"So in the end, the whole game comes down to whether or not I make this 4+ roll."- Me, somehow in at least half the games I play

Regarding 4: we just ruled a frame could only prevent a single point of damage each shot (which I think is RAI, looking at the wording). Even then it's still quite powerful, so I think it's better to just disallow stations being placed within three units of one another (or to just be a good sport about it, but that goes for everything).

There are times when you only have one Station, so this situation may not come up that often. Also, keep in mind that if you can bounce between Stations like that, then it's easy for an opponent to capture them.

Oh wow, it's been a while since I last checked in here. I'm surprised to see this thread got more replies since

Joshua A.C. Newman wrote:(It's a legal move, but I think you'll find the cost far outweighs the benefits. But try it out and give a full battle report! I'd love to see how it comes out in your case!)

I think some friends and I have been making vague half-plans for playing another game for at least half a year now, but nothing ever came of it. If we somehow magically manage to align schedules to play a game, I'll report back with my findings

"So in the end, the whole game comes down to whether or not I make this 4+ roll."- Me, somehow in at least half the games I play

When it comes to 4 the way I look at it is it a response thing, so you moved your 1 and your done, period. You had your response, doing it another time is out of context because you have not been attacked again...yet.

Shades_Corvid wrote:When it comes to 4 the way I look at it is it a response thing, so you moved your 1 and your done, period. You had your response, doing it another time is out of context because you have not been attacked again...yet.

This is fair, but even when playing it this way it is a flat-out damage reduction of 1, which is really powerful.

So far, we've always played it as "the attacker decides in which direction the frame is moved, until it is just over 1 unit away from the station". That solves the issue altogether, and makes abandoning the station a bit more punishing.

"So in the end, the whole game comes down to whether or not I make this 4+ roll."- Me, somehow in at least half the games I play

Yes... My post was in error. As it turns out, I'm kind of a newb.As clarified by @Mantisking, a is a single weapon system, while two weapon systems would be .

My "Rabid Fox" has . It takes damage to (surprise) a weapon system. Do I...A) Remove the , and carry on with a system?B) Remove the , and carry on with a system?C) Pick A) or B)D) Lose the ability to attack at direct range (without using a )?

ironnerd wrote:Yes... My post was in error. As it turns out, I'm kind of a newb.As clarified by @Mantisking, a is a single weapon system, while two weapon systems would be .

My "Rabid Fox" has . It takes damage to (surprise) a weapon system. Do I...A) Remove the , and carry on with a system?B) Remove the , and carry on with a system?C) Pick A) or B)D) Lose the ability to attack at direct range (without using a )?

So every point of damage taken is A system that comes off. As the reciever you chose what systems come off.

If you take one damage and want to remove one of your 2 direct fire systems, you remove the option to your direct attacks as you have to have two systems to utilize the eight sided die for that attack.

Given when a frame rolls ALL the dice in response to being attacked and keep all their dice (unless totally destroy) you still have the result of the to use THAT turn in your frame's response. In the following turns the gone from use.