Just purchased CandelaSSR and have been reworking a custom unlit/textured Shader Forge shader to work with my baked materials while leaving me flexibility with real time reflections. Had to switch the shader's render path to 'Deferred Pre-Pass' for it to play well with Candela. So far the results look promising. Since this is a screen effect and is attached to the camera, I'll need to hook up the Rift and see how it plays with the Oculus player controller.

Update: Although I've gotten Candela to work with the standard Unity camera, I have yet to get results that aren't a garble of reflection with the Rift player controller cameras. Bleh