Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Product Update - Valve

Sep 21, 2012

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a client crash bug caused by overflow of the audio cache

Fixed a bug that allowed server browser network activity to continue after choosing a server

Team Fortress 2

Added new promo items

Unlocked the "What's in the Sandvich Box?"

Unlocked the "What's in the Companion Square Box?"

Fixed a server crash related to Demoman bot AI

Updated the Tin Pot to use the correct skin for each style

Fixed seeing the fire texture on Gold Botkiller items in DirectX 8

Updated the localization files

Updated Mann vs. Machine

Matchmaking search criteria supports selecting multiple missions

Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption

Matchmaking will prevent late joining into the a server near the end of the last wave

Added a new currency UI element to indicate money that is active in the world

Added the tour number to the information on the scoreboard

Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower

Added the ability to buy projectile penetration for the Crusader's Crossbow

Fixed a false positive for the achievement "Clockwork Carnage"

Added a new command "bot_hurt"

Parameters -name [bot name], -team [red/blue/all], -damage [amount]

Fixed the Demoman shields not saving their upgrades upon round reset

Updated koth_king

Reflections fixed for the floors and some glass windows

Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map

Modified light pole to merge bulb and pole into a single model for perf

Fixed location where mini-sentries can shoot through a bush without being seen

Clipping pass

Added glass on footbridge roof and lights nearby

Prop reduction for perf

Some props changed to non-solid for player mobility

Adjusted health and ammo in various spots

Community requests:

Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space

Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode