New roles with a major Canadian company that is looking to expand it's team in various areas - semi open-world action adventure title that responds to player choice and interaction: Apply now!

We are working alongside a major game development studio that has multiple teams, multiple projects and a fantastic reputation for creating AAA action/adventure titles on the latest platforms.
They have won multiple awards for their efforts and have developed a number of new IP's throughout their history that has contributed to ensuring they are one of the best in their class.

Due to this continued success and with the support of a major publisher, they are looking for a number of new hires in an additional studio that is being grown and nurtured in the (ever growing) Quebec games industry community.

The project is based upon an existing IP that is a well known and respected action/adventure title, with elements of choice and stealth within the gameplay. The future iterations of the franchise intend to really take advantage of the new platforms coming in the next two years to provide an experience with unparralled realism, depth and consequence for player action and choice.

Role
Lead Programmer
Reports ToOnline Development Manager
Description
Duties
Provide management and coaching for the Programming team;
Manage and maintain a tasks follow-up and planning system respecting the project schedule;
Evaluate and distribute tasks in the Programming team based on individual strengths and competencies;
Participate in product development;
Participate in the hiring process for the Programming team;
Participate in the employee performance review process.
Experience and Qualifications
University diploma in programming, computer engineering, software engineering or the equivalent;
A minimum of 3 years experience as a lead programmer in video games;
A minimum of 1 year experience as a SCRUM Master;
Certified SCRUM Master;
Knowledge of technological constraints on various platforms;Experience in online software/services development is an asset.
Technical Skills
Strong Oriented-Object Design (OOD) skills;
Knowledge in C/C++ languages;
Cross platform development experience;
Experienced in optimisation.
Interpersonal Skills
Leadership;
Ability to organise and manage other programmers;
Team player;
Approachable;
Open to constructive criticism;
Good communicator.
Motivations and Interests
Ambition and passion for video games are essential!

Banned

While I enjoyed Human Revolution I still don't understand the heaps of love it recieved. I'm not shitting on the game or this thread at all. I am just saying there is a clear divide between people that merely enjoyed and those that think it is outstanding.

Banned

Banned

Would rather it not have multiplayer obviously but I'm reaching my exhaustion point with it. Everyone's going to shoehorn it in anyway so whatever, waste your money and manpower on it. Just don't forget the real focus (single player) and fuck the game up.

Member

Huh? Two years is plenty for a new non-numbered entry into the series. They already built the tools for this generation, and a new game using the same engine would only require new content, rather than wasting additional years and money on new R&D and technology.

Member

Excellent news, my fav game of 2011. Based on interviews I had with David Anfossi on the theoretical future of the franchise (so: lets say you make a sequel, where will you go given that HR is a preview) the game will most likely take place somewhere in the timeline between HR and DX1 btw..

Banned

Excellent news, my fav game of 2011. Based on interviews I had with David Anfossi on the theoretical future of the franchise (so: lets say you make a sequel, where will you go given that HR is a preview) the game will most likely take place somewhere in the timeline between HR and DX1 btw..

I&#8217;m not saying they&#8217;re necessarily bad. It&#8217;s just, well, you have games like Uncharted 2 that took Uncharted 1 and made it (much) better. That&#8217;s cool and all. But to me MGS3 is the type of sequel I like to see. I like MGS2 more than MGS3, but it&#8217;s not a direct comparison. MGS3 is very different from MGS2. Same with Half-Life 2 compared to Half-Life 1, DXHR and DX1, etc.

I&#8217;d rather developers have space to discover a sequel that doesn&#8217;t rely on iterative on what came before. I just like it when the sequel is the next thing. If it could be done in two years or even one year, then more power to them. Everyone operates differently.

I&#8217;m all for new DLC or an expansion pack in the meantime, though. Missing Link was fantastic.

There should be more tampons in gaming

Damn game developers make bank lol. Wish I was good in math oh well. Would like to get on writing though but anyway back on topic DX HR was my favorite game of last year and am happy to see it not coming this gen but the next...should make for an amazing game

In the Missing Link DLC the boss can be dropped without directly confronting them. So stealth can be employed and it seems Ubisoft has heard players who felt the boss fight in HR were out of place/hard...don't agree with that sentiment but whatever

Member

In the Missing Link DLC the boss can be dropped without directly confronting them. So stealth can be employed and it seems Ubisoft has heard players who felt the boss fight in HR were out of place/hard...don't agree with that sentiment but whatever

It really screwed up the difficulty curve on the hardest difficulty for stealth builds. The second boss was really cheap unless you had the Typhoon or electricity resistance augmentations. I had to load up an older save to have a chance.