I played hld as afflic and demo. By far the most fun iv'e had in this game so far. The hunter was marks. would love to see how surv will work out this season. Might be playing beast cleave over hlx though.

Eventually with full gear this is going to decided by an individuals play style. If we want to examine the raw output of our stats and assume the player will be performing a rotation with the intent on maximizing his or her's DPS the stat weights will reflect Crit>Haste>Mastery.

Now let me explain the above. In terms of raw damage, crit will always be our top secondary stat. Now keeping that in mind, haste and mastery now lead to a slightly less obvious choice. For SV hunters 600 points of mastery provide about a 1.6% damage boost to our magical damage dealing shots (about 60% of our total damage). What we are left with is our pet/abilities (crows,blink strike,lynx rush) , auto shots and our level 90 talents.

400 points of haste on the other hand is equal to about a 1% boost to ALL of our damaging abilities while also providing us a higher focus regen (4 per second being base) and speeding up our non instant damaging abilities; cobra and auto shots. (Keep in mind auto shots will be dealing a significant amount of damage in full gear)

What does this mean??
Basically, in a perfect scenario haste > mastery will provide more damage. However, as we all know arena is far from the perfect scenario. I suspect mastery will be the way to roll in current gear and as we start obtaining prideful pieces as it is much more forgiving to players not fully maximizing damage at all times during an arena match. You will not see huge results by switching to either as the % is so small in either direction but I suspect the play-style will change a bit for each.

TL;DR
In a perfect scenario haste should give you more damage but mastery will be more forgiving to the unpredictability of arena.

When we que'd HLS with a diff hunter on ally, it felt impossible to finish some wizards or rdruid teams in full s14 gear without those chims to compliment all the cc. Didn't que over 2400 so didn't seem, from my pov anyway that the silence was game breaker, rather the chim crits.

With a rsham in full prideful, I dunno specifically but wouldn't it be realistic to be able play around 33% crit and 35% mastery? Might make a bigger difference this season than last.

Yeah I agree, silence is huge to finish off some of those hybrids/save our shaman. Chim shots help a lot though

heart is negligable now with 1.8 second pet ressurection. and vs comps that rot your pet the +50% dmg it does from going cunning makes up for the slight dmg increase from ferocity. also Roar of Sacrifice is a must for arenas

I posted a similar question on the Matchup, Combs, Strategy section and had some helpful insights, but I figured it'd be worthwhile to get some input directly from the AJ hunter community as well. Please feel free to redirect me to the appropriate section, if this isn't the right place to ask this question.

The premise is that I've played with the same friend for odd 4 years, and we're certainly not good arena players. We play arenas because we enjoy it, but we've long since accepted the fact that we generally lack any kind of multi-tasking abilities that go with high level arenas.

Now the other guy can ONLY play a Survival Hunter. The few times he's tried anything else, it's... let's say uncomfortable. :-) Over the years, I've tried to combine that Survival Hunter with a number of classes. Rogue, Warrior, DK, Mage, MM Hunter and, most recently, Lock.

With the start of a new season, I figured it'd be worthwhile to get some input from players far better than myself: For 2v2 (and sometimes 3v3 with a Hpally), what's the best class/spec to bring alongside a Survival Hunter?

I have the following level 90 chars to choose from: Warrior, DK, Rogue, Mage, Lock, Hunter, Pally. Hunter and Lock have the advantage of already being in full S14 gear, but I don't mind gearing up a another char if one of the other classes are better.

Thanks for your reply. It's sound advice and I'm sure you're right, especially considering the low mmr we're playing at. However, I was hoping to pick the brains of better players than myself in terms of their specific experiences with Surival Hunters and what synergizes well with them.

Thanks for your reply. Would that, in your opinion, apply to 2v2 as well? And if so, what spec would be your pick to complement Survival? Most recently I've run some demo, which is good fun, offer some extra control via AT and decent burst, but feels a tad weak outside of DS. Aff, I guess, would provide more sustained rot damage all around. However, 2s seem to be extremely centered around fast paced burst windows and less around sustained damage. At least when going double dps as we tend to do.

if you run hunter lock in 2s it would really just come down to what you face in regards to it being good, you would destroy things like mage priest but most likely lose to every warrior out there. Surv aff or surv demo would be as good as the other possible dps you mentioned.

i think survival works fine but with much more limited comps. i've been switching back and forth with MM and i am almost positive SV consistently does more dmg. all these issues with chimera or aimed crits bursting ppl down is kind of a wash to me, since lock n load and exploding crits basically make up for this.

i'm playing SV/spriest/hpal right now with real life friends who are pretty mediocre, bad enough that i would never play with them if they weren't RL friends lol. and i myself am only a duelist level player so not even good by most ppl's standards here. at least for this comp, i like SV better, so i imagine the same would be true with a lock. i can't see SV being better with any other comp, but with an spriest, your spread dmg is pretty sick and the play-style is "easy." we don't have the heavy CC/burst chains other comps have to just instantly kill anyone, so we just rely on steadily building up a lead on damage, multiple weak heal interrupts, dispels, and eventually someone gets to 20% and eats a double execute. having your partner have a silence is nice too cuz you lost it from not being MM.