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Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance on Stars Earn Stripes. The hardware also features a scattering of pressure sensors -- allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you're feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There's no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.

We know better than most that when you're working to a deadline, constant pop-ups, notifications and pings can be a real pain. Our frustrations might soon become a thing of the past, however, with some help from boffins at the GraduateUniversity for Advanced Studies in Japan. They are working on technology which monitors keyboard pressure and silences those distractions until it deems you're not busy, showing over 80 percent accuracy during volunteer testing. Understanding that quiet time is also appreciated for other tasks, they plan to use similar techniques to spot when you're staring intently at that report or -- more importantly -- attending to a beverage. It's still early days for the project, but if the stress-saving tech ever spawns a product, we'll take two please.

If you're the sort to tear down your Galaxy S III, you might have noticed a mysterious STMicroelectronics LSP331AP chip lurking on the motherboard. While we've known that it's a pressure sensor, we now know that it's a new generation -- new enough that ST is just getting to explaining the technology to a mainstream audience. The piezoresistor-equipped MEMS chip tracks altitude through atmospheric pressure with an uncanny knack for precision; it can tell when you've crossing between floors, which could be more than handy for future iterations of indoor navigation. Don't worry if you're an extreme sports junkie that might push the limits, either. The sensor can do its job at the kinds of pressure you'd normally see when 32,800 feet high or 5,900 feet below sea level, which should keep it working even if you're checking your phone during a climb up K2 or a HALO skydive. We don't know if anyone beyond Samsung is lined up to use ST's pressure sensor in their devices, but we wouldn't be surprised if it becomes a mainstay for smartphones and outdoor gear in the near future.

Device makers are bent on bringing us inductive charging, and Redmond has joined the fray with a recently allotted patent that describes all kinds of tech that could make it work better. For the charging itself, a trick is proposed that's similar to one we've seen before -- careful matching of the resonant frequency of charger and device. That would amplify efficiency and allow more than one device to be charged at a time. To make it easier to use, a pressure sensor could detect if a device was on the pad, with different parts of the pad allocated for smartphones or tablets, for instance. The patent also proposes a display placed opposite the charger to give it another use when it's not juicing, which would be determined by a gyro to sense which side was facing up. Of course, a lot of patents are whimsical things, which never amount to anything -- but judging by the detail in this one, Microsoft may have something more concrete in mind.

While the Nike+ fitness tracking platform has been around for years, the footwear giant has only just unleashed shoes with the technology built right in. The Nike Hyperdunk+ (last seen skying through the FCC) is its first basketball shoe in the line, while the first training shoes are the Lunar Hyper workout+ for women and Lunar TR 1+ for men. All feature not only the new Nike+ Pressure Sensor that tracks its wearer's movement, but also lightweight Flywire construction and Lunarlon cushioning. Both can wirelessly transfer their data to apps on user's phones (currently iOS only, pre-iPhone 4S hardware will also need the $20 Nike+ Sport adapter) or PCs, tracking activity during games, height on a dunk or movement as part of a training workout or drill.

So what is Nike going to do with all that data? Its first plan for the summer is "Game On, World", which is a series of challenges inspired by pro athletes encouraging all Nike+ users to set their personal bests in various categories. If you're still not sure how all this comes together, there are several demo videos embedded after the break. Now all we need to do is find someone (else) to get all sweaty, let us know if it works and keep us on top of the leaderboard -- has anyone seen Dan Cooper lately?

Biometrics and laptop security go together like business meetings and boardrooms, but this Microsoft patent hints that gaming could be the next frontier for fingerprint recognition. The claims for "personalization using a hand-pressure signature" detail a product that may look like your standard 360 controller, but it features sensors to detect a user's identity. It seems that, based on each gamer's unique hand pressure patterns, the controller can determine who is holding the device at any given moment and deliver personalized content based on that user's gaming profile. Whatever Microsoft's mystery controller may be, E3 is just a few weeks away, so perhaps we'll learn more then.

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biometricscontrollercontrollersfingerprint sensorFingerprintSensorgaming controllergaming controllersGamingControllerGamingControllersMicrosoftmicrosoft patentmicrosoft patentsMicrosoftPatentMicrosoftPatentspatentpatentspressure sensorPressureSensorUSPTOxboxxbox 360Xbox 360 controllerxbox controllerXbox360Xbox360ControllerXboxControllerTue, 08 May 2012 16:15:00 -040021|20233782http://www.engadget.com/2011/10/17/wireless-bike-brake-system-has-the-highest-gpa-ever/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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Color us a yellow shade of mendacious, but if we designed something that works 99.999999999997 percent of the time, we'd probably round off and give ourselves a big ol' 100 percent A+. We'd probably throw in a smiley faced sticker, too. Computer scientist Holger Hermanns, however, is a much more honest man, which is why he's willing to admit that his new wireless bike brake system is susceptible to outright failure on about three out of every trillion occasions. Hermanns' concept bike, pictured above, may look pretty standard at first glance, but take a closer look at the right handlebar. There, you'll find a rubber grip with a pressure sensor nestled inside. Whenever a rider squeezes this grip, that blue plastic box sitting next to it will send out a signal to a receiver, attached to the bike's fork. From there, the message will be sent on to an actuator that converts the signal into mechanical energy, and activates the brake. Best of all, this entire process happens will take just 250 milliseconds of your life. No wires, no brakes, no mind control. Hermanns and his colleagues at Saarland University are now working on improving their system's traction and are still looking for engineers to turn their concept into a commercial reality, but you can wheel past the break for more information, in the full PR.

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bicyclebikebrake systemBrakeSystembrakingcomputer scienceComputerScienceconceptconcept bikeConceptBikedesignengineeringgermanyholger hermannsHolgerHermannspressure sensorPressureSensorprototypesaarland universitySaarlandUniversitytransportwireless brake systemWirelessBrakeSystemMon, 17 Oct 2011 06:30:00 -040021|20082923http://www.engadget.com/2011/02/02/motorola-xoom-first-benchmark-1823-in-quadrant/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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We're unabashed spec junkies here at Engadget, and can you blame us? There are mountains of new devices every year, and it helps to have bullet points and numerical differentiators to cut through the fluff. That's why we're happy to say we got the chance to run the Quadrant benchmark on Motorola's Tegra 2-powered Xoom, and have a number with which to compare it against the many competitors sure to breech Android's bow soon. 1823 is the magic number -- which doesn't quite compare to the LG Optimus 2X -- but that's with a non-optimized smartphone version of Quadrant running the app on the tablet's sizable 1280 x 800 display, no less. What's more, Quadrant cleared up some of the codename confusion we've seen out of Moto as of late, as it turns out the Xoom also identifies itself as both Trygon and Stingray. Good to know!

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androidandroid 3.0Android3.0barometric pressure sensorBarometricPressureSensorbenchmarkbenchmarkedbenchmarksgooglehands-onhoneycombmotorola xoomMotorolaXoompressure sensorPressureSensorquadrantQuadrant benchmarkquadrant standardQuadrantBenchmarkQuadrantStandardStingraytablettablet pcTabletPcTrygonxoomWed, 02 Feb 2011 15:17:00 -050021|19825974http://www.engadget.com/2010/01/27/pressure-sensitive-touchscreens-show-up-on-the-not-too-distant-h/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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Ever heard of quantum tunneling? It's the basis for the latest approach to gather steam in the never-ending quest to endue touchscreens with force recognition, and its promises are as lofty as you'd expect. Developed by UK researchers Peratech, this new methodology revolves around a 75-micrometer (less than a tenth of a millimeter) quantum tunneling composite, which display makers can add to their screens relatively cheaply and painlessly. The pressure-sensing layer consumes no power when it isn't depressed and requires a miniscule two micrometers of movement to register a touch. Japanese display maker Nissha (who counts LG and Nintendo among its customers) has grabbed a license and we're even hearing devices could be coming out as soon as April. Check the Peratech site for more info.

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displaysinputnisshaperatechpressurepressure sensitivepressure sensorPressureSensitivePressureSensorqtcquantumquantum mechanicsquantum tunnelingquantum tunneling compositeQuantumMechanicsQuantumTunnelingQuantumTunnelingCompositetouchtouchscreenWed, 27 Jan 2010 04:17:00 -050021|19333310http://www.engadget.com/2010/01/15/puyocon-mouse-reacts-to-being-squeezed-thrown-gyrated-video/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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The Puyocon isn't about to swoop in and replace your trusty old two-dimensional laser pointing mousie just yet, but we're always suckers for bizarreinputperipherals. Demonstrated by Tsukuba University at Siggraph Asia 2009 last month, it is a soft and squeezable ball that offers a quirky new spin on the old airborne controller idea. Differing from the Wii Remote in the fact that it won't break your HDTV (or itself) if it slips out of your hand, the spongy ball operates on the basis of a three-way accelerometer and 14 pressure sensors in order to give detailed multidimensional information to the system it's controlling. That's probably overkill for the humble computer desktop, but there might be hope for the Puyocon becoming a commercial reality through games that make use of all its input points -- after all, if there's room for the Wiiwaa, why not the Puyocon too? See it in action after the break.

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accelerometerBluetoothinput deviceInputDevicejapanjapanesemouseperipheralpressure sensitivepressure sensorPressureSensitivePressureSensorpuyoconsiggraphsiggraph asiaSiggraphAsiatsukubatsukuba universityTsukubaUniversityuniversityvideoFri, 15 Jan 2010 05:27:00 -050021|19317944http://www.engadget.com/2006/06/14/japanese-pillow-offers-napping-advice/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2006/06/14/japanese-pillow-offers-napping-advice/http://www.engadget.com/2006/06/14/japanese-pillow-offers-napping-advice/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsUntil we heard about an upcoming product from Japanese Lofty, we were pretty sure that we knew all about the art of napping (we usually just take one when we're tired), but the company's new high-tech pillow indicates that there's more guesswork involved in naptime than we'd previously thought. Sporting built-in pressure sensors, an LCD display, and what we're assuming is a powerful sleep analysis engine, the pillow seems to do little more than count the number of times your head moves around at night, displaying the resulting data when you wake up in the morning. The sophisticated analysis comes into play when the pillow compares the previous night's movements to your regular sleep patterns (using its impressive ability to identify the bigger of two numbers), and if you had a more restless night than usual, it helpfully suggests that you try to squeeze in a nap or two during the day. Upon learning of this remarkable invention, we dialed up our bosses right away and asked if the Lofty pillow's recommendation carries the same weight as a doctor's note in allowing us to get out of work; unfortunately, it doesn't, so don't expect to see us in line with the other insomniacs willing to throw down a steep $390 when this gets released in September.