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Hey. So I found a copy of Metroid Fusion at a pawn shop the other day at a really good price. In purchasing, I forgot to ask if I could test out the game in a system at their store. I figured it would be alright, since the front and the pin connectors seemed legit.
When I finally got home and took a closer look (open up with triwing), I noticed first that it saves only with flash memory (I read that some have batteries) and that the second to last pin on the right side was slightly short than the rest (it is difficult to notice at first).
I haven't got around to testing it, due to cleaning off the sticker reside on the backside of the cartridge.
I think that it is authentic, but that pin....... Would that affect whether I could play it?

it's real even if it wasn't it wouldn't make a difference the only games where it matter are the pokemon ones, since time based events don't happen in ruby sapphire and emerald and pal park to the ds games don't work for any of them.

There are four types of save, five if you include no save/password and I should mention also things like pokemon which used flash but had a battery for the onboard clock.
This is as SRAM gets split in two between the battery having SRAM and the electrically similar but no battery having FeRAM. I believe there are even some games that got reprints that used batteries first but later went to FeRAM.

Anyway the advanced search on http://www.advanscene.com/ should tell you what goes. Similarly the ROM management tools (offline list is what I use but most would say it is pretty outdated) also do good stuff.