When comparing Skyline vs Goo Create, the Slant community recommends Skyline for most people. In the question“What are the best 3D game engines?”Skyline is ranked 30th while Goo Create is ranked 47th. The most important reason people chose Skyline is:

A growing community that is always helpful with dev response times averaging less then 24 hours. Often less than 12.

Pros

Pro

Great tech support and friendly community

A growing community that is always helpful with dev response times averaging less then 24 hours. Often less than 12.

Pro

Comprehensive WYSIWYG editor

Skyline provides a straightforward drag and drop development environment that can be customized to suit individual preferences. Playing the game and animating the scene can be done from within the editor at any time.

Future versions will allow extending editor's functionality with plugins and offer an official way of trading custom plugins.

Pro

Highly affordable licensing

Skyline's commercial edition costs just £40, has no royalties or earning limitations and includes 2 activations per license purchase and a year of free updates.

Pro

Runs well on lower end machines

Skyline can be run on a machine with 2GHz Dual Core CPU, 2GB of RAM and Nvidia's 9800 GT (or equivalent) GPU. While, obviously, higher specs are recommended, it's reasonable to expect around 60fps on small scenes with these specs.

Pro

Excellent terrain editor

The Terrain editor is easy to use and will include features such as hole cutting.There is a differed lighting render for internal scenes, which makes creating multi light and beautiful/atmospheric scenes so much easier.

All the tools for the terrain are in one place such as placing road/paths, vegetation, billboards, and the settings are easy to locate and change.

Planned features include:Hole cutting in terrain andTerrain paging.

Pro

Low learning curve

Making a game in the current top engines is hard work, making something small and basic in Skyline is not. Easy to learn drag an drop model placement and editing supplemented with easy to follow video's on forum make the process straightforward.

Pro

Full global illumination

Including image based lighting.

Pro

Has a free version

A free version that's limited to non-commercial usage and lacks a few features is available.

Pro

Impressive water render

Rendering of a water plane looks fantastic and is easily edited for different effects.

Pro

Artist-friendly

The schematic editor is designed to make it easier for non-programmers to create games.

Pro

Asset store

Not much in it at the moment but is starting to grow and will continue to grow with an increase of users.

Pro

Constant development and regular updates

There are many additions to the engine that are on the road map such as multi threading and tree physics.The feature list is constantly evolving with each user request and idea put forth.

Pro

Support for custom editors

Skyline has a custom editor that gives the user of making their own tools for use directly in the editor to develop their games. All the editors are made using the Qt Designer and programmed in lua inside the engine itself.

Pro

Lots of learning resources

The documentation is been rewritten and follows a structure like a course.Introduction to > Level designer with examples > Artists

There is also video tutorials, video examples and video tutorial series been produced.

There are user created demo scenes, examples and more.

Pro

Visual GUI/HUD Dditor

Making HUDs and GUIs has never been easier

Pro

PBR Workflow

Full PBR workflow, your not stuck to Secular or Metallic it has both

Pro

One on one private support with engine developers

Can contact the Skyline developers and they will always respond and help as fast as they can.

Pro

Really small project/game download sizes

Since GooCreate is native to the Web and uses WebGL directly, finished projects usually have a much smaller (sometimes orders of magnitude) download sizes compared to tools like Unity.

Pro

Visual State Machine Editor

The visual state machine editor in GooCreate enables the addition of advanced interactivity without having to directly code it in JavaScript. Artists can add movement to objects, react to clicks and other events or even trigger changes in other state machines via events.

Pro

Scripting via the JavaScript programming language

Pro

Integrated physics engine (Cannon.js)

GooCreate is tightly integrated with the Cannon.js physics engine making it super simple to add advanced physics simulations to any project. Cannon.js is available at http://www.cannonjs.org/.

Open game engine and physics engine

Pro

Pro

Real-time WYSIWYG Hierarchical scene graph editor

Pro

Advanced Code/Text Editor with auto completion for Engine APIs

Pro

Custom publishing template CSS and JavaScript

Usually when publishing you are forced to use a template provided by the service (with a logo, social buttons, etc) or you have to download the project to customize it. In GooCreate you can pick from a few different configurable templates and then, if that is not enough, you can add custom CSS and JavaScript that gets added to the page header (i.e. JS and CSS will be run/applied before the scene even starts to load) letting you style the loading screen and any other aspects of the page without having to download anything and still being able to make use of the hosting service GooCreate provides.

Good variety of post effects

Cons

Con

No C++ SDK

Con

Still in beta

Con

Small community

There is a small but helpful community that are constantly creating video tutorials and one member is creating a FREE ebook to make the transition to the engine simpler.

Con

Currently limited to targeting PC

Mobile targets are planned.

Con

Free Version currently not available/severely limited when available.

The free version has massive amounts of features functionality removed, including the ability to compile anything standalone.The free version is currently (as of November 2017) not available until the next major release.

Note: some of what is below is open to change, this is the coming set of changes.

The price will be jumping from $40 to £99.99 ($132.32) for the lowest tier able to build a standalone. This tier will not be able to remove the engine splash screen.The next tier will be £199.99 ($264.66).

Con

Lacks occlusion culling and lightmapping

This is been added in a future update, however a date of this update hasn't been given yet.