NOTE: Window’s Intel integrated graphics users. If you are crashing in ig4icd32.dll as shown in your Warzone2100.RPT file, then please try turning off shaders. There is nothing else that we can do to fix it for intel people, so please report all bugs to Intel so they can fix their problems!http://www.intel.com/support/feedback.h … s#graphics

Bug Reports:This release probably contains bugs, please report them so they can be fixed. If you have trouble getting the game to work at all, consider a forum thread, you will probably get help faster that way.

Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.

The more information we have, the easier it is to fix problems (or the other way around, the harder it is for us to reproduce a problem, the less likely it is to get fixed), so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems… whatever is relevant.

When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).

About the 3.1 series:

Spoiler:

The 3.1 series is the first based on the new netcode, with new terrain renderer and many other changes. The main target are systems capable of OpenGL 2.0 (with shaders), but at least the important things like team colours should work with OpenGL 1.4+ (some things might look strange though).

Configuration uses a new directory, if you want to use old mods/maps/savegames, you need to copy them (see FileLocations). Note that savegames from 2.3 and 3.0 are incompatible, only those from newer master snapshots might still work. For mods it depends on what they do, don't expect old mods to work either.

2.3 is now officially unsupported.

Changes since the 2.3 series:

Spoiler:

(Items marked with a * were already in the cancelled 3.0 series)

New terrain renderer*

Support for 3*/5*/6*/7*/9/10 player maps

Targetting by line of sight, preventing shooting through terrain or too early*

Gates in multiplayer games

New deterministic netcode that makes sure the same things actually happen for all players, should be much more cheating-resistant

New power system, power is deducted in full at the start, and when power is low, in the order things were queued

Unit targeting is more intelligent, they won't all shoot one target when one shot is sufficient

Remove fog of war/mist options in favour of a combined explored/seen mode

Stored templates. Automatically adds a unit design when all needed research is available

Command line parameters now need a '=' (which was optional before), e.g. –resolution=1400×1050

Change: HOMING-INDIRECT projectiles no longer collide with large cliffs. Also, if the target is missing, or if it disappears, then the projectile will home in on the terrain where the target was last seen (b256d995b8)

Change: Simplify repair logic, where a droid is repairing a droid or structure (240256248c)

Change: Auto-repair now works all the time, not just when droids are stopped (8c83693ba6)

Fix: Pathfind to area around queued structure to be built, instead of to tile under structure (#3576, 88c1a3c370)

Fix: Fixed an overflow effect in structure build points which caused a very long progress bar (#3685, 5b3163b943)

Fix: Never add completely researched research topics back again to the list of available research topics (#3454, d37f5276a1)

Fix: Fixed a crash when the map included transporters which were placed on it by the map editor (#3714, 508f26a174)

Fix: Fixed assertion on scavengers with more than 5 factories (667b54b402)

Fix: Do not crash on pressing ‘T’ with a transporter selected (#3683, f395be7185)

This entry was posted
on Monday, October 8th, 2012 at 03:45 and is filed under Games, News.
You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.