GDC: Infamous' Open World Trickery

One of the main selling points for Sucker Punch's PlayStation 3 game Infamous is a sprawling, open 3D world.

But the original super hero title didn't have a large army of artists creating this expansive world. In fact it was created by a team of 12 environment artists. "That's pretty dinky," the game's director Nate Fox said at GDC on Thursday. "We don't have a particularly massive squad at Sucker Punch."

The studio had to employ certain "tricks" in creating the game with such a small group of people. One of the primary methods of creating Infamous' world was using a Carcassonne-like hex system.