Using WiimoteLib for openGL in c++

I am trying to use this library as part of an openGL project I am developing in VC++ 2008 Express. At first I tried using a native c++ library like WiiYourself, but it gave me headaches and I was unable to work anything out. This library
was recommended to me by an associate, but I have no experience moving between c++ and .Net code and the tutorials I found were difficult to follow or outdated. Has anyone tried something like this before, or do you know of any resources that would
help me?