BREAKING BOUNDARIES

The Experience

Introducing Breaking Boundaries, an interactive virtual reality celebration of history’s most influential women scientists. Their legacies are not only of groundbreaking discoveries, but also of overcoming obstacles, following passions, and breaking the mold.

Designed and available exclusively for the Samsung Gear, Breaking Boundaries immerses players in the life and times of famous figures like Jane Goodall, Marie Curie, and Grace Hopper. Players will explore each scientist’s real-life work environments and will gain an intimate knowledge of their lives and achievements through fully voice-acted vignettes that are steeped in historical context.

THE SCIENTISTS

MARIE CURIE

Today, radioactivity is used in a wide range of applications: medical treatments, energy generation, and scientific research. In 1898, though, it was still considered a mysterious property and hard to study. This all changed with Marie Curie’s work to discover radium, a highly radioactive element.

JANE GOODALL

For the first part of the 20th century, most didn’t consider the relationship that the “great apes” had to humans. Jane Goodall’s research would change that, showing them be not only intelligent enough to use tools, but also to form complex social and familial bonds. Her path to discovery began in an old army tent in Tanzania in 1961...

GRACE HOPPER

Before computers could fit in your pocket, they took up an entire room and weighed five tons! The United States Navy was one of the few groups with the ability to maintain such a device, and when mathematician Grace Hopper joined the Bureau of Ordnance Computation Project in World War II, she started on the path that would lead her to making computers something everybody could use.