Wa Yay started her path into her current future as a young Gossam caught up in the Clone Wars. In 22 BBY, she was 17 years old, working any odd job she could find as a 17 year old female in the Separatists cause. She was always fiery at spirit, a rogue against the "system," and out-spoken on her views of freedom. She jumped at the cause to give her and her once near homeless family a chance to live in a galaxy dominated by Republic politics---the same politics that Wa Yay grew up hating because of the rough childhood she had.

In 21 BBY, she was caught up in the Battle of Cerea as a young logistics technician at 18 years of age. After Republic forces did a final push against Confederate forces, Way Yay's command post was hit by retreating Confederate forces and advancing Republic forces. For her part, Way Yay fought bravely, discovering all those nights of having to fight for survival on the streets in a series of dead-end apartments where her and family lived coming in handy. After slaying many Republic non-clone and Clone Troopers, Way Yay was caught up in the muddled retreat and advance orders from Confederate superiors: half of the droid forces retreated, while the other half advanced; Way Yay's command post, whatever stability it had with massed Confederate droid forces in steady retreat as a defense, was gone now and Way Yay found herself a young captive of a young infantry lieutenant named Rick Taller, who saved her from certain death from the blaster barrels of several non-clone and Clone Republic Troopers.

Despite Way Yay's misgivings of being a prisoner of the Republic, Taller saw that fiery spirit in her---and a certain naive to the greater galaxy and the inner workings within---and kept her as a "intelligence item" against future Confederate forces to keep her from a certain Republic war prison. That "intelligence item" would soon see the truth, as Taller saw it, of the Confederates after witnessing several battles between Confederate and Republic forces as a personal aide to Taller. Whether it was Taller's kindness at sparing her life and then keeping her from a POW camp later, Way Yay nonetheless experienced kindness to her for the first time since she could remember.

Officially switching sides from the Confederacy to the Republic in 20 BBY, Way Yay disclosed all information she had on the Confederacy from working within their logistics, which Taller put to great use. He worked alongside Taller's infantry regiment for the remainder of the Clone Wars, acting as their logistics officer and soldier in the field. She never forgot Taller's kindness and that kindness would be her only hope in the galaxy after discovering her family had been murdered after a break-in gone very, very wrong, where the thieves killed her whole family on their escape. Now, Taller---the man who had spared her life---was her only claim to any form of family in a suddenly much darker and much bigger galaxy then before the death of her family.

As with her logistics position with Taller's regiment, Way Yay would become a strict, hard nose non-commissioned officer within Taller's new mercenary outfit called The Mercs after the Clone Wars and Order 66. Rising to become his trusted top non-commissioned bridge officer and chief non-commissioned officer of all of the Mercs, Way Yay was known for being strict, bossy, by the book, ran a tight ship (and knew every bolt and everything else about the Johnny Boy), and a person you wanted by your side when the blaster bolts started flying. She has stayed with Taller since her capture in the Clone Wars and has been one of the longest serving Mercs to serve on the Johnny Boy. Her loyalty to Captain Rick Taller, Commander Terrel Vacks, and Lieutenant Commander Chris Streets cannot be measured.

See photo; additional, wears the Merc fighter jacket often; also, has a utility belt around waist.

Brief History

Job Title: Chief Helms Officer
History:

Born to be a rock star, Andrew "Guitar" Monk's music career never left his parent's basement on Coruscant. But his driving and flying skills did. Despite a lack-luster high school career mostly remembered by self-made high school rock music bands, ditching classes, barely passing grades, and doing illegal activities for a teenager, Andrew's positioning to the greater galaxy's workforce was limited. After a few fast food restaurant gigs and failed start-up bands after high school by age 20, Andrew was fired on the spot during a small part-time job as a parking attendant at a high-end country club on Coruscant. The reason for his firing---and that of his best friend Jityar 'Drums' Ba'tar---was clear: taking clients' air speeders and racing them around Coruscant.

Everything would of been okay, since they avoided law enforcement rather well, if not for the fact that both crashed their air speeders that night. Luckily for Andrew and his best friend, Captain Rick Taller was attending that night on a undercover mission and saw their next to amazing flying skills and turned their misfortune into fortune as he brought them on board to fly his beloved Johnny Boy. From air speeders to capital warships, Andrew Monk can say he has truly achieved something few have and his flying ability is next to none, being able to get the Johnny Boy through maneuvers few ship captains could hope for of their Helms Officers. With the Mercs now for almost 7 years, the once hard core rocker still has dreams of making it big one day and practices his music two to three times a week with his best friend Jityar. Whether those rock star dreams will ever happen or not is another story.

See photo; additional, wears the Merc fighter jacket often; also, has a utility belt around waist.

Brief History

Job Title: Helms Co-pilot
History:

Going through every grade with Andrew 'Guitar' Monk while growing up on Coruscant, the human and alien duo seemed to be destined to find trouble together. From high school rock band careers (and many illegal activities along with those), to flipping burgers together and crashing high-end air speeders as a parking technician, Jityar 'Drums' Ba'tar is smarter then he looks. While Andrew is out-spoken, Jityar is the quieter of the two, and just as good as a starship pilot. Been with the Mercs for almost 7 years now.

While never really on the "right side" of the law, the native Alsakan born Rusty "Two Thumbs" McWilliams has blood ties to the legendary Hirken family. While the Hirken family all but denies this for face value, the blood tests confirm that Two Thumbs McWilliams is a blood relative of the famous family from Alsakan.

While the precise details of Rusty "Two Thumbs" McWilliams' decent into the criminal underworld are unknown, it is believed the late twenties male was relatively active in petty crimes---shop lifting, breaking-in-and-entering, trespassing, and pick-pocketing---as early as 13 and moderate technology crime as young as 17 years old. While he graduated high school---officially rated a computer technician specialist already at 17 years of age----he was still listed under the official care of the Hirken family on Alsakan as of his 18th birthday, his involvement or lack thereof with the family's more public venues for the first 18 years of his life are unknown.

He was arrested at 19 for bank robbery through slicing and, making a deal with a local crime lord, found his way out of jail through a slick lawyer and corrupt law enforcement. While the Hirken family had all but cut ties with Rusty by now, the troubled young adult found employment with the local crime lord. His first of many deals with the criminal underworld found Rusty "Two Thumbs" McWilliams on a fast track to criminal underground superstar status. That Super Star status lasted for many years, until his last job a month ago went sour with a Imperial sting operation set up by the Imperial Security Bureau. While McWilliams escaped, many of his "contacts" did not. As of now, a bounty has been placed on McWilliams head from the criminal underground and the Imperial Security Bureau has issued a warrant for his arrest on site and a reward for his capture. While the details of this ISB sting are not fully known, all is known is that millions of credits were at stake on Imperial Center itself.

Taking many transports and alias', McWilliams has found himself on Bespin, trying to wait out the storm before reappearing. But, he knows, people are after him and he is desperately seeking a way out of the mess he has found himself in.

Turquoise blue uniform pants (from the Imperial Surgical Corps) a black short-sleeve shirt, and a white lab coat over it. The Mercs' symbol is on the coat's right shoulder, with his rank (Chief Medical Officer) and last name on the right breast in black lettering.

Brief History

Job Title: Chief Medical Officer
History:

A conversation between then Lieutenant Jason Lasso and former Commander Russel Cook several months before the Battle of Yavin (posted 12/5/2010 at 7:41pm by Bravo). Please note Russel Cook's age has been changed from 60 to 45.

"Russel Cook, well officially Commander Russel Cook, of the Imperial Surgical Corps, my most recent assignment being the Victory-class Star Destroyer Red Death---the ship that we just escaped from. I've been serving the Empire, against my will and forced by IMSLO, or Imperial Military Stop Loss Order, for over five years now."

"I've heard of IMSLO...nasty stuff. Your a little old, if you don't mind me saying, to be drafted so late...the Empire normally drafts young, I would think at least. So what happened?"

"Only sixty years old, kid," Russel said, laughing, "So not old, yet," Russel waved away any hurt feelings with his hand and a smile and chuckle, "I served during the Clone Wars voluntarily straight out of medical school. I thought it would be great experience for a fresh doctor like myself; well, I was right. During the Battle of Coruscant in the Clone Wars, my Republic warship was hit by Confederate laser fire. The resulting damage took out the medical bay. I lost several patients, nurses and fellow doctors, and other crew members. I also lost my left hand and got my left side rib cage all but torn apart. I barely survived with internal bleeding. Luckily we were right above Coruscant and I got the best treatment quickly. However, my service days were done, I thought so at least. After getting a robotic hand and ribs being cloned and replaced, along with a few organs cloned too, I was discharged medically. That was a few months after the battle. I then went to Kuat looking for work.

"The pay was good, especially for a doctor of my skill and experience at such a young age. Even with the Imperial take-over of Kuat, I was able to stay low on the sensor screen. In 2 BBY, the Rebel Alliance attacked the shipyards. Although I was working planet-side for a local big-city hospital when the attack happened, I was picked for my experience and shipped up to the shipyards in orbit to help tend to the Imperial wounded and captured Rebels. An Imperial naval officer saw my skill, looked up my history, and then I was offered one choice: join the Imperial military. The Imperial military twisted the meaning of IMSLO, saying that although I was medically discharged during the Clone Wars, I was still fit to serve. And I was "reenlisted" under IMSLO due to "misfiled paperwork during the stresses of the Clone Wars". And the rest is pretty much history. My first assignment was a Coruscant military hospital for a year, then the Victory-class Star Destroyer Red Death for a year. After this posting, I was supposed to be shipped off to a Imperial-class Star Destroyer patrolling the Expansion Region for the next year. But---"

"---But," Jason interrupted, "It seems that Commander Russel Cook of the Imperial Surgical Corps was killed in action when the Victory-class Star Destroyer Red Death was destroyed by a unknown weapon discharge over Desert Planet 22-52A."

Russel smiled, "It seems so," Russel spread his hands, "So, what now? If I go back to Kuat, they'll reenlist me once they find me."

Jason shrugged, "I've been in this mercenary business only a short while, but I'll tell you a small truth about life in the galaxy. In the Outer Rim, you can disappear and not even the Empire can find you. You pay a few credits and get your identity changed---and that of your family---and your identichip changed as well. Then, after your family collects killed in action pay from the Empire on your line of duty death, you rocket off to the Outer Rim in a brand new shinny star ship and start a new life."

Russel laughed, "Rock stars? Your holo-vid stars! Every Imperial military post has been alerted of you guys---aside from the Rebel Alliance leaders, you guys are the most wanted people in the galaxy right now! Something about stolen classified material," Jason knew the stolen classified material meant the Red Rock, "Imperial Intelligence and the Imperial Security Bureau have most wanted alerts out for you guys in the civilian sector, too! There's profiles out on each and every Merc member and their families, down to the person who scrubs the refreshers!"

Click to expand...

Since his rescue from the Imperial Victory-class Star Destroyer Red Death, Russel Cook has served as the Mercs' new Chief Medical Officer for several months. He holds a solid ground with his beliefs as a medical professional and will not compromise the ethics and morals of his sworn oath as a medical doctor. However, Russel Cook will "bend the rules" when needed to save a patient's life, which has made him allies and enemies in the medical community. Russel cook often went toe-to-toe with Captain Rick Taller over many medical issues and is so now with the new Mercs' Captain, Jason Lasso. While he can be outspoken as a doctor, he is very good at what he does and loyal to the Mercs for saving his life.

While officially killed in action per the Imperial Military, Russel is an outlaw now, working as a mercenary doctor. Despite that, Russel Cook's medical skills---both in his before death life and after "death" life---are renown as a surgeon, his name and abilities known throughout Kuat and surrounding medical communities in near-by star systems. The Empire's IMSLO effectively ended his renown medical career in the civilian fields, however, Russel's abilities were renown within the Imperial Military. Now Russel puts his extensive medical knowledge at work for the galaxy's "scum".

He is married and has one child, who both live on Kuat. With news of his death, they were devastated, but Captain Rick Taller has recently arranged for Russel and family to be reunited, if as all now as outlaws. But, at least, together.

History: Trained as a nurse on her homeworld, and volunteered to step up for Galactic Republic service to work a RMSU Republic Medical Surgical Unit during the Clone Wars.​

Ulrike decided to use the time while the imposing Gorlech captain checked on his crew, to quickly watch a recording she had in her bag, of the best talent show on the Holonet, Athosian Pop Idol.​

She just loved it, even if it wasn't the current season, and had used some of her mission pay to get a holodisc for Season Four, and the other wookiee tech, Talka'pa, had bought her the first season for her birthday, two years ago.​

When the crew were evacuated from the Merc corvette, she went to the interdictor Delicate Delinquent.

Name: Alo'zhan Ghevar
Gender: Male
Age: 39
Species: Pho Ph'eahian
Homeworld: Pho Ph'eah
Affiliation: Whoever pays the bills and keeps him safe.Physical Appearance
Skin Color: Grey
Eye Color: Orange
Fur Color: Bright blue
Height: 1.5 meters
Weight (optional): Perhaps a kilo extra
Clothing: Garish color combinations in the form of heavily pocketed overalls, and a hydro tank strapped to his back decorated with stamps from places traveled to.Brief History
Job Title (Pilot, Gunner, Tech, etc.): Tech specialist
History: Having left his homeworld for a job that fell through by the time he arrived he found himself destitute, credit-less, and in need of work in a bad way. Taking what jobs he could he eventually found his way to a few chop-shops for temporary work, and then only leaving to the stars seemed like a suitable way to get out before it turned sour. That meant work for starship crews, and a few such jobs while his accounts grew he hoped to eventually earn enough to retire on his homeworld when all is said and done. Fullfilling the dream of a local boy done good. Although how he did good he was going to leave the details out of, although if he had a few idealistic tales to share all the better, and a certain ship sounded like it might satisfy that as well.

Brief History
Job Title: Hangar Tech
History: Was already working alongside his brother aboard the Johnny Boy, when Yavscout joined the Mercs, and worked well with the droid Chief Hangar Technician, LER.

Although loyal to Captain Taller, and respective of the ship rules, has possibly been in violation of the rule requiring non-Security personnel to hand weapons over to the Weapons Station, as he has a loaded bowcaster clipped to the bottom of his desk in one of the tech offices off to the side of the hangar.

During at least two boardings, including when the Johnny Boy was hijacked at the Greater Javin, Kalka'tech has headed in there, kicked over his desk , grabbed the bowcaster and been instantly ready to repel boarders, rather than put his paws in a T-gesture to request a time-out while he trots off to the Weapons Station like a good little Merc.

Whether he has an arrangement with Security, or his colleagues have turned a blind eye, because, lets be honest here, he's a ******* wookiee, is unknown.

Has been having a flirtatious relationship with Engineer Rachael Williams, which strengthened when they worked together building X-Wings, and he finally got to first base with her aboard the Mercs' Inderdictor.

Physical Appearance
Skin Color: Again, no clue
Eye Color: blue
Hair Color: Mainly brown, with black and grey streaks. All over body hair.
Height: Two metres
Weight (optional): .
Clothing: Tool belt.
Weapon: Only known weapon I have known him to have wielded, was the Taim & Bak KX9 laser cannon still to be fitted to an under-construction X-Wing when Super Battle Droids secreted aboard the Johnny Boy, and tried to kill him and Captain Taller.

Brief History
Job Title: Hangar Tech
History: Was already working alongside his brother aboard the Johnny Boy, when Yavscout joined the Mercs, and worked well with the droid Chief Hangar Technician, LER.

Once bought the first season of 'Athosian Pop Idol' for Nurse Ulrike, but unknown if they are more than just colleagues.

To his brother's embarrassment, Talka'pa embarked on a mission to get Taller a set of replacement legs, and could be seen haunting the Medical Suite measuring the feet and legs of patients who were not expected to pull through, to see if they were suitable, and Taller's own boots had their soles painted yellow so the Wook' could guage the size needed.

Brief History
Job Title (Pilot, Gunner, Tech, etc.): Cook
History: Mr. Biggs is a "salty" old space dog who has served on many low end freighters and refugee transports. To hear him tell it
he has seen it all and lived to tell the tale. His stories are more a reason for bringing him on then his cooking which is average (at
best), but the legends he brings to life are enough to relax even the most uptight crew. Has the reputation of being a drinker and
always has his flask on him.

History: Suffered a traumatic event a few years before, when a squad of Imperial stormtroopers arrested and abused him him in custody, and although he was released soon after, Tim feels it was his fault that he got taken by surprise.​

For that reason, almost obsessively carries around the DLT-20A long-barrelled blaster rifle, "Sandy", and given half a chance, will blast armoured Imperial stormtroopers and GAR clonetroopers on sight.​

Tim not only cherishes his gun, but talks to it, and listens to its opinions.​

"I'm sorry, Sandy," the bearded sixty-year-old human cooed, "its your birthday, but what can I do? We knew jobs could come up anytime, when we signed up for the Mercs."​

Sandy said nothing, laying full length across his console and the adjacent one to his left, as the flickering candlelight from the single pink-iced cupcake, reflected in his eyes, and her macroscope.​

Sandy was Tim's gun. A trusty DLT-20A long-barrelled blaster rifle. Known by some as "longblaster", for obvious reasons. Known by the Johnny Boy veteran as 'Sandy', but only because 'Alison' was taken (by one of the JB's security droideka).​

Tim looked carefully around, making sure that he was alone on the bridge. Then, using thumb and forefinger to remove the candle from the confectionary, he opened his mouth like the yawning maw of a Bulwark-class battle cruiser, and scarfed the cake!​

He had only named the gun; it was other people who decided it should have birthdays, a college fund. One well-meaning, but decidedly warped young waitress in town, had knitted it a muffler, for deployment on ice worlds, she said.​

Took on a command role when Captain Taller had Tim lead a team to the stricken Imperial frigate, Time Slip to get her logs on the vessel which attacked them.​

Was temporarily assigned to a second-in-command role aboard the Merc/Jod-captured Imperial interdictor cruiser, Delicate Delinquent.​

Tim is concerned about his grown daughter's relationship with Wookiee hangar tech, Kalka'tech, their dalliance uncomfortably reminding him of the apocryphal hamster and sellotape stories from his school days.​

Suicide By Merc​

Allies wearing Imp/GAR armour that they have scavenged or bought, ex-Imperials, and friendly clones who disobeyed Order 66, are risking 'Suicide By Merc' wearing that stuff around the Chief Engineer.​

Charlie Watertin was a spacer's son and followed his father's footsteps into the merchant naval business. At the young age of 17, he left Corellia for adventure, joining up with Ren Trans, serving with the same strong back as his father did for many years. When he was 20, he left Ren Trans and joined Baobab Merchant Fleet. Never giving much thought to settling down with a family, Charlie's true love was space and its deep and vast expanses and adventures. Like his father, Charlie fully expected to die at space, shipping cargo through some Force-forsaken part of space. At 24, Charlie's convoy was attacked by pirates and he was one of few survivors. Rescued by the Space Rescue Corps, Charlied spiraled into a deep depression after being "put ashore" by the SRC (at his request) on Tatooine. His father dead many years prior, lost at space as he thought his life would end one day---and with no contact with his mother back on Corellia or other family members or romantic interests---Charlie had the reverse effect on what a person's meeting with pirates and revenge desired would be: he became a pirate.​

​

Finding no hope in life, but the fact that the "company" (despite their excellent reputation) desired nothing more then to reclaim their lost profits and get him working again after "two weeks off," Charlie became the very thing his father always told him to hate with a passion. Working with several small pirate groups over 2 years---joining the "crew" for a voyage or two before jumping off at the next planet side space port or space station and joining another pirate crew---Charlie found himself in a endless cycle of adventure, pleasure, and a feeling of completely losing himself somewhere along the way of finding the first two. Wanting to live for more then the next bottle of rum or the next shady port of call, Charlie wanted find something that combined his taste for adventure and his need to run away from his past of first becoming a pirate: being attacked by pirates. Following his father into the shipping business was one, becoming a pirate for the sake of adventure and running from his past was a second, and the third would be to start a new life away from the first two. So he joined the Mercs.​

​

His 7 year journey with the Mercs since then has seen his same dedication to being a spacer reproduced with the mercenary unit, as well as his seasoned navigational knowledge and ship-know-how from his civilian days of shipping into piracy. While he could be considered a drunk now, never fully escaping his past or his reverse addiction to piracy, Charlie---wanting to be known as Charles---is nonetheless a seasoned crew member and the backbone of the Mercs' space-faring adventures.​

Name: Elizabeth "Ellie" Hart, or Crewman Hart to those who don't know her​

Gender: Female​

Age: 19​

Species: (Human) Corellian​

Home World: Corellia​

Affiliation: The Mercs​

Personality​

---Traits: Gearhead, hard worker, somewhat aloof though will always make a joke or jab at someone or something; though usually the delivery is awkward and doesn't land right. She will either be working or sleeping for hours on end.​

---Likes: Talking, ship repair and operations, wasting time on the holonet, sleeping, socializing​

---Character Critical Failure: Being in a firefight, fist fight, or any kind of one on one battle.​

Starship​

None​

The Force​

Sensitive, no ability beyond it giving her good intuition. Anyone (any Jedi) that could sense it would deem it unwise to tell her or try to instruct her because of her personality. And inform others that would sense it to do the same. Although if she found out it's likely she'd do nothing about it.​

Biography​

---Personal History: By mere chance Ellie was picked up by The Mercs after the battle over Port Haven and before the events in the Corporate Sector. Her force sensitivity, coupled with what little schooling she had, was well supplemented by her intuition and quick wit. Her nonchalant attitude towards many situations would lend people to think she was nothing more than a girl who liked to make jokes at the situation or at other people's expense. But their assessment was always wrong, she could be trusted with any task given to her, a hard worker, although she was a bit of a joker. While many technicians Ellie had worked with before found their jobs so mundane, she relished in the challenge that nothing would go wrong under her care. That wasn't always the case as any ship will have problems, but Ellie would always find a way around a problem if she couldn't fix it completely. Sometimes the job does wear on her, with as many duties as she has aboard the ship she tends to be exhausted, most of the time if she isn't working she's either sleeping or playing around on the holonet. Her role on the ship is to be the go-to-gal for any repairs or operations that need to be done or need assistance.​

---Military History: None.​

---Traumatic Experiences: None that are personally inhibiting, she was merely bullied a lot, resulting in her awkward nature.​

Brief History
Job Title (Pilot, Gunner, Tech, etc.): Security
History: Al'kesh is a drinker, smoker and womanizer who is always on the lookout for his next great adventure. He has worked as a small time smuggler, hired muscle for gangsters, and as a professional gambler. It was this last job that led to his current situation. He has gambled away everything he owned, including his ship. Worse still he owes money to several "unsavory" individuals whom he borrowed from to extend his stay at the casinos. He is willing to take on any job that can promise his credits, adventure and a way off world.

Natural Physical Appearance
Skin Color: Blue-white
Eye Color: Blue
Hair Color: Has several fleshy tendrils that seem to float, rather than hair
Height: 5 ft from head to...lower extremity. Not sure if she has feet in this form.
Weight (optional): n/a, as she floats in this form.
Hand/nails/arm: Hard as durasteel. For Feth's sake, don't invite her to punch you.
Clothing: None

Brief History
Job Title: Whatever you want, really. Pilot, Security, Commando, loo cleaner...
History: A political refugee from her home planet, she came through the Cardiff Rift to Earth, and in turn, to the SW Galaxy after an attempt was made by the anti-alien Torchwood group, to teleport her into the Earth's Sun.

If you prefer, you can go with, escaped her homeworld through a spatial rift, turned up wherever the Mercs meet her

Safely away from her planet, Mary is happy to settle down and live her life, and fill whatever role the Mercs wish her to fill.

Anti-Imperial on general principle, having been persecuted on her own world.

Mary's idea of sustenance, and she does not have to eat that often, is to forcefully punch her open hand into a human's chest, pluck out their beating heart, and eat it right there.
This can sustain her for a Standard Month. It is recommended that the Mercs offer her the chance to be around enemies enough that she doesn't have to go after a fellow Merc.

Source:Torchwood episode, 'Greeks Bearing Gifts'. I created this card for an RPF game where characters played cards that came to life.

See photo; add a blaster holster on the right hip with a DL-44 heavy blaster pistol. His starfighter uniform is a armored flight suit. The suit's color is as the photo's color; a DL-44 heavy blaster pistol is the sidearm with his flight suit.

Brief History

Job Title: Pilot
History:

A ace freighter pilot from low orbit cargo ships to ground for SoroSuub Corporation for 2 years, he was dismissed from the company at age 20 after too many speedy violations with high priced cargo. He spent the next 11 years of his life living as a small-time smuggler and mercenary using a heavily modified TIE/sa bomber (has life support, shields, stronger armor, a small cargo bay, bed, kitchen, and refresher; also had a custom build reactor core and personally modified engines that used less fuel and had more power. Also had a hyperdrive and upgraded communications and sensors). He build a small empire of success and was well known in the Greater Javin.

Extremely intelligence, Havoc Neb has always relied on his smarts to make his success, from modifying his TIE Bomber to making his small empire of success as a one man show. His lucky intelligence, however, couldn't prevent the stealing and resulting self destruction of his beloved TIE Bomber and his jumping that resulted in him losing his ship and everything he owned on his person. He currently waits on Bespin doing odd jobs to make enough credits to get to one of his secret hideouts for his credits on his small empire and restart his business.

Wears clothing identical to that of Rahm Kota (see photo here). Add a brown blaster holster on the right thigh with a S-5 heavy blaster pistol. His starfighter uniform is the classic Rebel flight suit yellow in color with black gloves, boots, vast, straps, and helmet (with a white support box on the chest). The same S-5 heavy blaster pistol is with his Rebel flight suit.

Brief History

Job Title: Pilot
History:

As told by Havoc Neb...

( Bravo, Yesterday at 9:18 PM ) The Sullustan looked at his new employers, "He's one of the best fighter pilots in the galaxy, when he's not in the bottle. Real shame, too. Story has it, his TIE Fighter squadron was dispatched from a Revenge-class Heavy Cruiser for a combined strike against Rebel, pirate, and scavenger forces in the area---a bold strike plan to take care of several problems at once for the Empire in the region. Imperial Security Bureau agents within one of the many smaller Rebellion fractions in the region set up one of the most desperate fractions on a meeting with pirates and scavengers for a possible alliance against Imperial control in the area. The Empire had all sides played perfectly. When the Alliance and their make-belief allies arrived over the planet, the Empire jumped in minutes later with a Revenge-class Heavy Cruiser, three Imperial I-class Star Destroyers, two Gladiator-class Star Destroyers, three EF76 Nebulon-B escort frigates, five Strike-class medium cruisers, and two Immobilizer 418 cruisers. It was a bloodbath as overwhelming Imperial forces slaughtered the scum of the universe, but not without a fight on their hands first. The fighting was most intense around the bulk of the Alliance fleet and Major Totter's squadron was caught up in the middle of it. While he easily became a ace that day, his squadron was torn to shreds as they were ordered to hold their position until other Imperial units got into position on the battlefield...other units that never came in for the support quick enough. Finally, they did, but by then 3 TIE Fighter squadrons and several gunships had paid the price for it; Totter was one of four TIE pilots of three TIE Fighter squadrons to make it out alive. He watched as his whole squadron was wasted in front of his very eyes. After a public display to show off his heroism per Imperial officials as he received medal after medal, as did the other three surviving TIE pilots, Totter was never the same man and climbed into the bottle to forget life. Another command later with a sketchy record compared to his next to spotless record before and he was booted out of the service all together after he disobeyed direct orders from a superior on a mission. In his prime, he was one of the best starfighter pilots in the galaxy. Survived more years as a TIE Pilot then the average and was rumored to be the next big wig TIE instructor on Coruscant. Now...all of that is but a shadow of what could of been."​

Seira lived with her parents until she turned eighteen. She moved out and did some bounty hunting for some quick credits. She bought her Head hunter and modified it slightly. She moves from system to system offering her services to hunt people down, collect debts and fix ships, fly escorts for a price. She only cares about herself and credits. She likes to drink.

Her fiancé was killed in front of her during a bounty hunting gig gone horribly wrong. Since then she’s developed a hard attitude in order to keep from getting hurt again.

Brief History
Job Title: General
History: As a General in the Kings Army, Perez was assigned to command the secret medical-science research ship Auriga out in remote deep space.

Her purpose was [CLASSIFIED], however whatever transpired there, led Perez to resign his commission, and request a less senior role within the Royal Engineers Command.

His past exploits have made him respected enough in military and Royal Court circles, that everyone still calls him 'General', and affords him all the priveliges of a senior flag officer.

It would appear that Captain Timothy Stakes did not get that memo.

Currently assigned to the King-class battleship, Sword of Justice, Perez has helped build X-Wings aboard the Johnny Boy, which he regarded as a garbage scow, and was eager to return to the relative luxury of the SoJ.

Willing to take risks, when the SoJ was trapped at the Planet of the Exiles, he led a Go Team to the abandoned King-class battleship, Vella Gulf, to find a way to punch an escape route through an energy field surrounding the planet.

Brief History
Job Titles: Bridge Officer, Liaison Officer, Lieutenant
History: Of noble birth, and able to frequent the Royal Courts, Bobob qualified to join the King's Navy as an officer, and achieved the rank of lieutenant. He reached bridge duty aboard the prestigious King-class battleship Sword of Justice under Captain Timothy Stakes.
Has knowledge of ship systems, and is an expert operator of many capital ship weapons' systems, including quad-lasers.

Able to take himself less seriously than his peers, Bobob was either sidelined or pushed forward into First Contact and liaison duty that many of his fellow officers preferred to avoid.

He is openly critical of the one known as 'He' and sarcastic about the jedi ninja's apparent permanent silence. Has a black belt in Meridean Jitsu, but rarely engages in unarmed combat. He has put hands on He, and once dragged him by his leg to see Captain Stakes, who is in the habit of issuing impossible orders, and letting his underlings sort out how to achieve it. In fact Stakes and Taller must have been separated at birth, but, that is another story.

Although brave, Bobob was not that self-confident in how he was regarded by his superiors until given a pep talk by the Mercs officer Commander Vacks.

Played specifically by Bardan_Jusik; no "free use" without permission from Bardan_Jusik.

Name: The Broker
Gender: Male
Age: 30 (Born 30 BBY)
Species: Bothan
Homeworld: Bothawui
Affiliation: Independent contractor
Personality
---Traits: A bit of a know it all who wants everyone else to know he knows it all.
---Likes: Knowing more than anyone else
---Dislikes: Secrets he doesn't know about yet.
---Habits: Bites his lower lip when he gets nervous

Appearance

---Skin Color: Brown
---Hair Color: Course brown
---Eye Color: Brown
---Clothing: Black boots, pants and shirt. often wears a black hood over his head as well.
---Other Attributes: Walks with a pronounced limp most of the time. Unknown to most though this is a false limp that he effects to cause other's to underestimate him physically.
---Other Details:
Weapons: two small holdout blasters. He keeps one up each sleeve of his tunic.

---General Education:
---Specialized Education: Trained by the Bothan SpyNet to be an agent/analyst for them.

Flaws / Limitations (NEW!!!)

----Physical: Not as physically fit as he could be and not much of a fighter.
----Mental:
---Emotional: Easily startled
---General:
---Character Critical Failure: Would be unable to hold his own in any kind of physical squabble. He has hired muscle for that.

Starship: None

The Force

---Sensitivity: None
---Religion:
---Lightsaber
-----Crystal(s):
-----Blade(s):
-----Color(s):
-----Handle Description(s):
---Force Abilities:
---Force Weakness:
---Other Force Object(s):
Biography
---Personal History: Came up as most any other Bothan. Trying to get ahead and stay ahead became a way of life for him. In this he was quite successful, though as he (and his clan) gained prestige and power he became more and more paranoid at keeping that power. In the end he violated the cardinal rule and through an intermediary had a rival Bothan murdered in order to prevent their own ascension. Thinking he had gotten away with it he underestimated the abilities of the Bothan SpyNet and his superiors who saw through his machinations. He was cast out of his clan and the SpyNet, losing all authority and prestige he and his family had gained. Unable to do much else, and knowing in his Bothan heart that he was the greatest spy who had ever lived, he has turned to "information brokering" on an independent basis. His primary goal isn't to make money or gain back his former life, but to show those that cast him out that he is indeed better than them all.

---Military History: A former member of the Bothan SpyNet, he was dishonorably discharged when he was banished from his clan. He now runs his own "Brokerage", one that offers information to either the highest bidder or even better, exchanges secrets for secrets.

---Traumatic Experiences: Being kicked out of his clan has left him emotionally unstable, and certainly unable to care about anything other discovering secrets and proving his superiority over those that banished him.

Has been "acting" Hanger Chief since before 0BBY; is moody and distrusts organics. Has never had a memory wipe and has modified and advanced programming from normal "stock" model. Been with Mercs since 19 BBY, prior service to the Grand Army of the Republic during the Clone Wars

Callsign Unknown

Department LeadershipNickname: "Dept Heads"

Function: To provide leadership of day-to-day functions aboard the Johnny Boy. Their span of management can be as small as two other people (as is with many bridge positions, supervising the two other sifts with theirs) or as big as hundreds (as is the case of the "general crew" under Charlie Watertin.

Oversees all bridge operations and ranking NCO aboard the whole ship; also operates sensors on the bridge. No one goes to the Captain or Commander for questions or concerns without going through her first.

Loyal to Captain Rick Taller after the GAR soldier saved Wa Yay's life during the Clone Wars, while she was fighting for the cause of the Confederacy of Independent Systems (CIS). Has been with the Mercs since 19 BBY.

Is the Chief Helms Officer. Is one of the most knowledgeable people about the galaxy's transportation routes---both legal and illegal---and space navigation known to most mercenary and spacer outfits; has been called a walking galaxy map by some. Is a extremely well-practiced large capital ship pilot. Knows Basic, Huttese, Shyriiwook.

Maintains a "surfer dude" out-look on life and wants to start his own rock-'n-roll bank one day. Saves all of his money from contracts to spend on music equipment and music magazines. Has been with the Mercs for 7 years.

A product of Binring Biomedical Product, DelPike escaped secret Imperial testing at 19 years of age (after being a slave for many years prior in Imperial secret testing) and put his new abilities to good use: the criminal underground. He worked for such powerful figures as Jabba the Hutt and Prince Xizor before going freelance after 8 years----whichBlack Sun didn't take all that kindly and went after him. He's been on the run since. He joined the Mercs in .5 ABY.

Worked as a computer technician / security technician on Craci Prime at Craci General Hospital. Is tough as nails.

Callsign Unknown

General Crew: Charlie Watertin(human, male, 33 years old) Bravo

Boatswain, Deck Hand, sometime security detail; oversees the "general crew" of the Johnny Boy. If your not on the bridge, don't belong in a gunnery turret, are not on maintenance, or not in a starfighter, you belong to the "General Crew". Also in charge of all supplies, equipment, and cargo.

Worked 7 years in civilian merchant fleets, 2 years as a pirate, and 7 years with the Mercs. Is a heavy drinker.KnowsBasic,Huttese,Shyriiwook.

Function: To provide support to Department Heads and provide leadership "in the trenches" with the crew. Usually crew members who have been with the Mercs a long time or former Dept Heads, Chiefs, or Brass themselves.

Shuttle Pilots and Reserve PilotsAct as shuttle pilots and reserve starfighter pilots when they are needed. Generally serve as "Jack of All Trades" positions and are skilled in various aspects needed by the Mercs.

Bounty Hunter / Mercenary for Hire/Captain of the the Crusader. Guardian 13

Callsign "Ironhand"

Pilot Officer Havoc Neb(Sullustan, male, 31 years of age) NPC

A Freelance mercenary for years that made a small profitable empire....until his modified TIE Bomber was stolen and all his credits gone with it; he seeks to rebuild his profits with the Mercs, buy a long range ship, and travel back to his secret hideout to start over again.

The Organization is a ultra top-secret Corellian super spy agency that has no official connections to the government of Corellia. However, certain theories suggest that the Corellian Diktat is aware of The Organization's particular offers of assistance, intelligence, & protection, if it is ever needed, but even the Diktat is generally unaware of The Organization or it's personnel itself in most proposed theories and thinks of any facts of The Organization's existence as nothing more then myths.

The Organization is a agency that looks after Corellian interests, assets, and people of Corellia with special interest to the overall security of the galaxy as it relates to Corellia. Certain theories have been forwarded that The Organization was formed in the general uneasiness and threats to Corellia during the earliest years of the Galactic Republic, as a means to prepare the Corellian people and government, through intelligence gathering means, for independence from the government or in the event that the Galactic Republic collapsed. It has been further proposed that, through time, The Organization fell into disuse or little importance as the Galactic Republic grew and more conventional spy and intelligence gathering agencies arose to support more public transparent government funded agencies and military branches. Most theorists agree that The Organization used this time to reorganize it's assets, personnel, structure, and mission to reflect a changing Corellia, a changing government, and a changing galaxy in order to remain virtually invisible.

It has been said that Corellian Knights, a group of Jedi related to the Corellian Jedi who chose to serve The Organization secretly and become it's valued protectors and largest group of surviving Jedi after Order 66, are connected to not only The Organization, but also has deep connections to the Queen's Guardsmen and House of Royal Intelligence since The Organization and Red Rock Kingdom first met in 27,395 BBY.

[hr][/hr]

Notable Personnel

Director - [link=[url]http://interventionrpg.wikia.com/wiki/Director][/url]Codename: 54-A[/link] - Visually, looks like Connery in The Rock. Rumoured that Director 54-A is part of a secret pact with the Queen's Guardsmen regarding The Prophecy and the Shadow War, although this has not been verified. Location tbc.The CBI Chairman, the public corporate head for the Corellia Business Investments, is in fact The Organization's Director.

Regional Operations Manager (ROM, ROS) - Unidentified - A Regional Operations Supervisor (ROS) is a veteran OSA or DCA that has showed exceptional ability in the field. ROSs provide in-field management authority for agents in the field and often assist in mission for OSAs and DCAs in need of help on a mission. ROSs are stationed throughout the known and unknown parts of the galaxy in top-secret Field Offices..

Operations Managers (OM) - Unidentified - Six OMs exist, and along with the Director and his Deputy, form the Council of Corellia. Just don't expect them to collect your bins. They oversee Field Operations, and can override the decisions of superiors. Locations tbc

FROS' Duty Manager - Mr Peligro Raton - In charge of the duty shift at the Far Reach Orbital Station at the time of the first Kingdom of Jod vessels turning up, and the Neoteric Empire attack.

Corellian Knights - Group of jedi that survived Order 66. Related to earlier group of Corellian Jedi dedicated to the Organisation's protection.Jim Palso believes that two white robed, lightsabre-wielding individuals were Corellian Knights, and his description matches being that materialised aboard the Johnny Boy when it was being attacked by unknown forces.

Field Agent Response Personnel (FARP) - Lowest tier of field agent, they provide uniformed security to Organisation bases and assets, and rapid response at the direction of OSA and DCA teams. Trained in unarmed combat, weapons, vehicles, stealth.

Organisation Security Agent (OSAs) - Second tier agents, dress like Agents in The Matrix (black suits and ties, white shirts). Guard VIPs and important assets. Armed with LL30 blaster pistols and E-11s. A good number are expected aboard the Far Reach Orbital Station at Florn.

Deep Cover Agents (DCAs) - Not a team as such, but hundreds of individual deep cover agents who exist within foreign governments and entities, even those of allies, unknown to them all. Long duration, deep insertion intelligence gathering, asset protection, & covert logistical support to allies of The Organization for between 1 to 2 years at a time, some missions extending even further into 3 years when needed.​

Stormtrooper- DW-418119 (Callizto Syteen) Glimmer of Hope
---Half-Falleen, Half-Rattataki. Home World: Nar Shaddaa
----Description: Child of smuggler parents whom she believes have been incarcerated by the Empire, she was forced into the Imperial Academy where one mentor took an interest in her. Known as 'Medusa' amongst the stormtroopers, for her stony stare.

General
---Name: Baille Harte
---Species: Human
---Gender: Female
---Home World: Corellia
---Age: If 2BBY, then she is 23.
---Year of Birth: 25BBY
---Year of Death: In one reality, just prior to the Battle of Port Haven, in another, not even then...
---Government or Political Cause Allegiance: Galactic Empire

Personality
---Traits: Stubborn, obedient to orders, not that successful at thinking independently, doesn't like being treated by men as a child or more fragile because she is female. Doesn't mind being mothered by the Surgeon-Commander.
---Habits: Tinkering with her ship. Or any ship or vehicle. Hanging around with the ship's Chief Medical Officer, Surgeon-Commander Debgate, as another female who supports the younger one.
---Favorite Foods: Rafa Delights. Chocolate pyramids that her Mum sends her.
---Favorite Drinks: Dipao fruit juice (made it up, last week)
---Favorite Social Events: Don't think she has any. Quite likes dressing up for officer parties. Hanging out with Surgeon-Commander Debgate
---Social & Cultural Likes: None that I know of.
---Social & Cultural Dislikes: Rebels? Not really sure how to answer

Character Flaws / Limitations
---Physical Limitation: Physically weaker than a lot of male soldiers, burns up like a durindfire in strong sunlight. Or any sunlight, come to that.
---Mental Limitation: Though a good enough pilot; left to her own devices, she is not the quickest tool in the box. This is not a slight on young Harte, but going from secondary school, to college, to university, straight into the military, has not blessed her with opportunities to make her own decisions.
---Emotional Limitation: Can be closed-minded about the Empire's faults.
---Character Critical Failure: What can kill your character the easiest? An Arcateenian's hand through her ribs, and pulling out her heart, it would seem, but that occurs later, in Intervention...so I'm kinda hoping she survives this game. But life support failure outside an atmosphere...strong sunlight with no shade nearby...offer Vader some Dairylea...she could choke on a hawkbat bone...the list is endless.

Biography
---Early Life, Education, & Family: Wealthy parents on Corellia who sent her to private school. Were supportive when she enrolled in the Imperial starfleet's flight programme.
---Professional Life: Graduate of the Vensenor Flight Academy, based aboard the Venator-class Star Destroyer, Vensenor at Arkanis.

Served aboard the Star Destroyer, Darkest Night, before being among the group of pilots picked by Lord Vader to join the Dark Nebula Squadron.
---Traumatic Experiences: None yet. She'll have a couple in 0ABY during Star Wars: Intervention, but nothing yet. She's as happy as Larry.

* * * * * * *

Character sheet approved!

Name:Gwyneth “Gwen” LevricCode name/callsign: QuestusGender: FemaleAge: 30 (Born 28 BBY)Species: HumanHome World: CorelliaAffiliation: The Galactic Empire, of course.Personality
---Traits: Warm, personable, but not very forthcoming about herself. Fairly serious and rule-minded. Is a good listener. Would prefer to talk out of a situation rather than blast out of a situation, as typical of many Corellians. Believes in improving one’s mind through education. Quick learner.
---Likes: Classical Corellian music, with a dash of modern Coruscanti. Literature. Languages. Puzzles.
---Dislikes: Calculus. Alcohol. HoloNet romances.
---Habits: Can almost always be found reading something, work-related or not. Is constantly changing her daily routine, though she will be punctual to a fault to meetings and briefings.Appearance---Height: 1.60m
---Weight: 61kg (135lbs)---Skin Color: Pale
---Hair Color: Reddish-brown.
---Eye Color: Gray.
---Clothing: Class A and Class B Imperial uniforms, regular set of civilian gear, and several sets of clothing for field work.
---Other Attributes: Honestly could be described as nondescript. Is neither ugly nor beautiful.
---Other Details: Has several functioning aliases due to her previous work, including a smuggler and a minor Imperial official stationed on a backwater moon entirely reliant on satellite relays.Weapons: Aboard ship: Whatever is issued.For fieldwork: Military-issue holdout blaster; laser knife; improvised items such as table legs.Skills
---Primary Skill: Investigation and surveillance, including stagecraft.
---Secondary Skill: Piloting. Handy skill to have in her line of work. She prefers shuttles and freighters.
---Life Experience: 1) Hand to hand combat. While she is able to defend herself (having received training at the Academy as well as engaging in physical fights as a child and during her fieldwork), no one would say she excels at it. 2) Mechanics, mainly of starfighters but has a working knowledge of the capital ships as well, due to growing up on Corellia in a ship engineer’s home. 3) Cryptography and paleography.Education
---General Education: Obtained a thorough Imperial education in the public schools of Coronet City. Attended university on Coruscant and obtained a degree in Galactic history, with minors in journalism, literature, and political science.---Specialized Education: Despite being a woman, she was identified fairly early as a candidate for Imperial Intelligence on Corellia. In conjunction with her university studies, she trained at the Coruscant Sector Naval Academy and specialized in intelligence work. After graduation, she spent two years on assignment in the lower levels of Coruscant doing fieldwork before being assigned to the Darkest Night as its Military Intelligence Officer.Flaws / Limitations
----Physical: At just about 160cm, she is at a disadvantage when it comes to close quarter combat (has a shorter reach) and when it comes to getting things off high shelves.
----Mental: Her overactive mind has led to a tendency to have difficulty sleeping, especially when her mind is working through an especially thorny problem.
---Emotional: Threats to those she is loyal to, especially her family.
---General: She has few true friends these days, but that’s the nature of the job. It’s lonely.
---Character Critical Failure: Involuntary confinement in a small space, especially if that space is dark, damp, or both.The Force
---Sensitivity: Her Republic and then Imperial health records indicate no cause for alarm in regards to Force sensitivity; however, she sees herself as possessing an inordinate amount of that Corellian luck.Biography
---Personal History: Born in the waning years of the corrupt, bloated bureaucracy that was the Old Republic, she grew up in one of the suburbs of Coronet City, the only daughter of a ship engineer and a teacher and the only sister of two older brothers, one who works for Corellian Security and the other in the shipyards. She remembers Empire Day vividly, even though she had only been a child at the time. After graduating from university and the Coruscant Sector Naval Academy, she had a very public falling out with her parents and has been fairly distant with them ever since.
---Professional History: Identified fairly young as a candidate for Imperial Intelligence. In conjunction with her university studies, she trained at the Coruscant Sector Naval Academy, specializing in intelligence work and worked hard in order to graduate with high marks. After graduation, she spent two years on an undercover assignment in the lower levels of Coruscant doing fieldwork before being assigned to the Darkest Night after the ship’s refit (around 4BBY) and has been with the ship ever since.
---Traumatic Experiences: Lost a childhood friend shortly after Empire Day. Had a few narrow scrapes during her fieldwork assignment on Coruscant, but survived to make the report.

* * * * * * *

Bravo Approved

---Name: Natalia Markova

---Species: Human

---Gender: Female

---Home World: Carratos

---Age: 23

---Year of Birth: 25 BBY

---Year of Death: 0 BBY Yavin

---Government or Political Cause Allegiance: Galactic Empire

Appearance

---Height: 1.75m

---Weight: 59kg

---Eye Color: Grey

---Hair Color: Black

---Tattoos and Body Piercings: Green and purple tattoo of a blooming flower with vines starting at her right shoulder ending at her elbow. Has marks for piercings in her nose lip and eye brow though she doesn't wear them anymore.

---Other Attributes: None worth mentioning

Clothing, Equipment, & Weapons

---Professional Clothing: Class A and Class B Imperial uniforms, which is all she needs

---Other Clothing: Basic underclothes she wears as sleepwear

---Body Armor: None she is not a field agent

---Primary Weapon: Is proficient with smallarms and carries the standard imperial side arm

---Secondary Weapon: none

---Martial Arts: none

Personality

---Traits: Quiet and reserved, extremely analytical at times dispassionate.

---Favorite Foods: Jogan fruit but, knows it's very hard to get a hold of

---Favorite Drinks: Heavily caffeinated fizzy drinks

---Favorite Social Events: none, she doesn't socialize

---Social & Cultural Likes: Opera, classical and modern viol music

---Social & Cultural Dislikes: Any improvisational or loud music, parties of any sort

Education & Skills

----Highest Education Level: Imperial Technical School

---Specialized Education: Astronavigation and Computer Science

---Primary Professional Skill: Navigation

---Secondary Professional Skill: Security Tester/'White Hat' Slicer

---Life Experience Skills: Viol at an intermediate level

Character Flaws / Limitations

---Physical Limitation: Weaker than the average person, her physical exams were overlooked due to her high technical skill.

---Mental Limitation: Overexcessive Compulsive Disorder, presents as tapping out certain musical time signatures, mostly from classical viol compositions, has to finishing the piece and will start over if interrupted. Has been working on managing it but, it will always be with her. Also makes her very good at recognizing patterns, sometimes were there are none.

---Emotional Limitation: While it has never been confirmed she is highly suspected of being on the Autism Spectrum which presents itself as requiring structure and a set routine, also as a weak understanding of other's emotions to the point of not recognizing that others have them.

---Character Critical Failure: Curiosity, She will follow anything that doesn't fit, that doesn't belong in her perfect world. She will chase it down and study it until she knows why it is that way, often to her own detriment, and without regards for confidentiality or security.

Biography

---Early Life, Education, & Family: She grew up on Carratos the daughter of an Imperial official father and musician mother. Her father expected the best from her, to excel in all her classes, mandating that she study rigorously and do her school work before any recreation. He was stern and didn't allow her any breaks when it came to slacking off in school, she was to become a productive member of Imperial society. Where he was a little lax was in her personal appearance, mostly at his wife's insistence. This allowed her to get away with her tattoo and her piercings and hair dye when she was younger.

Many nights she would study to the sound of her mother playing the Viol, one of the few joys in her and her father's life. He said that after a long day, it helped him feel human again. It gave Natalia an appreciation for music and her mother. While she would have loved to solely study music, her father had other plans. He had her focus on astronavigation and information technologies, stating that those skills were always necessary and sought out by the Empire.

This didn't necessarily make her father a tyrant but, more a monarch that listened to others in the household but, always had the final say. He did let her take music lessons from her mother but, only after her coursework was completed and check by him.

With her rigorous study habits and keen mind, Natalia was able to graduate from her academy well ahead of time, moving straight into technical school where she focused on astronavigation and computer science. The regime her father had instituted came with her there as well, being that she still lived at home during her attendance.

Her dedication and diligence made her top of her class and watched by many local Imperial higher ups. When she graduated she was approached by the Imperial Navy to join as a Navigational Officer. Her father strongly encouraged her to take the job. More for his own sense of pride than the opportunity for his daughter. She was tempted by the access to all the latest technology.

---Professional Life: She's moved from ship to ship and can remember the names of each of the vessels but, not the people.

---Traumatic Experiences: None really, she's just starting her career in the Navy, and her life back home she'd been protected by her father.

* * * * * * *

CHARACTER SHEET-- GM Approved.

General

---Name: Cain Shinzon
---Species: Mandalorian (Human)
---Gender: Male
---Home World: Mandalore, born on Concordia
---Age: 28 (born 30 BBY)
---Government or Political Cause Allegiance: Clan Shinzon, House Saxon. In service to the Empire.

Appearance

---Height: 1.8 Meters
---Weight: 72 kg
---Eye Color: Blue
---Hair Color: Brown, but shaved bald.
---Tattoos and Body Piercings: Clan sigil tattooed on right side of his neck, Imperial emblem tattooed on left shoulder. Mythosaur skull tattooed across his back.
---Other Attributes: Piercing eyes, has affected a slight Coruscanti accent in order to improve his station within the Empire.

Clothing, Equipment, & Weapons:

---Professional Clothing: See body armor below.

---Other Clothing: His beskar’gam is like a second skin to him, thus he normally wears it even when off duty. Will at times wear either PT gear or lighter fatigues as needed. Imperial dress uniform when the occasion calls, though he prefers to work security at such events rather than attend socially.

---Body Armor: Mandalorian armor in the Imperial Supercommando style. This contains various weapons systems while also providing greater personal protection than standard Stormtrooper armor (though not as strong as traditional Mandalorian armor). Jetpack in the Imperial Supercommando style which is lighter, but not as versatile as the typical Mandalorian jetpack.

---Secondary Weapon: Pair of Westar-35 blaster pistols,
---Martial Arts: Heavily trained in both close quarter and ranged combat from an early age. Shinzon is a living weapon system, with or without his armor.

Personality

---Traits: Ruthless, vindictive and cruel. Believes fully in the adage that “Might makes right.” Follows the Mandalorian Code of Honor in name only, perverting it to suit his needs as a loyal Imperial.
---Habits: Bullying weaker crewman and those under his command.
---Favorite Foods: Anything spicy.
---Favorite Drinks: ne’tra gal, tihaar
---Favorite Social Events: Is an avid limmie fan
---Social & Cultural Likes: Enjoys combat and training for combat. Not a strategic thinker, though he is adept at the tactical level.
---Social & Cultural Dislikes: Has an extreme dislike of any pacifistic tendency or any sign of disloyalty to the Empire. Despises Mandalorians who have not sworn loyalty to the Empire.

Education & Skills

----Highest Education Level: Graduated the Imperial Academy on Mandalore
---Specialized Education: Trained from a young age (eight) as a warrior and continues to hone his abilities to a razor’s edge.
---Primary Professional Skill: Shipboard security.
---Secondary Professional Skill: Infantry
---Life Experience Skills: His life as an Mandalorian and Imperial Supercommando has lent itself to Shinzon developing a wide and varied skillset including: Hand to hand combat arts, ranged combat arts, combat tactics and planning, combat scout, long range marksman. Has a basic proficiency as a field medic (though it is rarely used, those wounded are weak and generally undeserving of aid) and pilot.

---Physical Limitation: Though a competent pilot, Shinzon would be out of his depth in a starfighter combat situation against more seasoned personnel.
---Mental Limitation: Arrogant and overbearing, he has a tendency to underestimate his opponents.
---Emotional Limitation: An attachment to clan and House that overrides even his loyalty to the Empire. However he cannot conceive of a situation where the priorities of his House and Clan would not coincide with those of the Empire.
---Character Critical Failure: Shinzon never learned to swim and has a fear of large bodies of water which he hides through a veneer of disdain for any aquatic species.

Biography

---Early Life, Education, & Family: Born in 30 BBY Shinzon came into the world in a period of upheaval on Mandalore, just after the end of the Clan Wars and the emergence of the pacifistic New Mandalorians under House Kryze as the dominant political force in the sector. Unwilling to give up their warrior ways, those who remained loyal to Clan Shinzon, and by extension House Vizsla, were exiled to Concordia where their anger at the local government fermented until it reached a boiling point during the Clone Wars and Vizsla’s Death Watch took control of the planet. Clan Shinzon was a part of this effort, with a young Cain participating in several skirmishes against loyalist New Mandalorian police units.

When Death Watch splintered following Darth Maul’s besting Pre Vizsla in single combat, clan Shinzon remained loyal to the former Sith Lord turned Mand’alor and Cain found himself fighting other Mandalorians again, this time former friends who sought to place a true Mandalorian on the throne. His actions during that brief conflict (which was ended with a Republic and later Imperial occupation of Mandalore) taught Cain that personal relationships outside of clan affiliations were worthless and not worthy of being pursued. Upon the establishment of the Empire and Gar Saxon’s appointment as Imperial viceroy over the planet, Cain Shinzon was accepted to the newly established Imperial Academy there where he further studied the art of war under Imperial and Mandalorian tutelage. Upon his graduation he was immediately assigned to the Imperial Super commandos

---Professional Life: Upon his assignment to the Imperial Super Commando, Shinzon’s primary mission was to maintain law and order along with his fellow Imperial Super Commandos in the Mandalorian sector. This included mundane issues through interdicting smugglers and up to putting down nascent rebellions by various Mandalorian loyalists. These duties were shared with the Mandalorian Protectors based on Concord Dawn, though that force of warriors remained loyal to Mandalore over the Empire, thus causing a bitter rivalry to develop between the two groups.

During a joint raid on a convoy suspected of smuggling freed Wookiee slaves, Shinzon instigated a physical altercation with a Protector. Their fight allowed for the convoy to escape interception and both the Protector and Shinzon were disciplined, though the Protector’s political connections (and the fact that Shinzon lost the fight) forced Shinzon to be assigned to “temporary duty” as an Imperial security trooper which became an all too permanent exile as he was moved from duty station to duty station within the Empire.

Knowing that the only way to regain his status within his clan was to succeed, Cain devoted himself to his work, no matter what the assignment entailed. From bodyguard to high ranking moffs to enforcing order and security on Imperial starships and bases, Cain Shinzon’s name was soon recognized as one of the best and brightest among the security professionals in Imperial service as he blended his Mandalorian skills and abilities in with Imperial needs and requirements. During this time he also established an excellent working relationship with members of the ISB who he saw as a vital cog necessary to uproot disloyalty to the Empire he had sworn to protect.

His honor and place among his clan restored, Shinzon was returned to his place within the Imperial Supercommandos on Mandalore but found he missed the power he wielded as a high level security officer with the fleet. In 4 BBY, after a great deal of lobbying to Moff Sulamar, Cain Shinzon was named Head of Security of the ISD II Darkest Night following that vessel’s refit. There his role is to maintain order aboard ship, and help root out disloyalty among her officers and crew. He remains at this assignment to the current day.

---Traumatic Experiences: None, though he views his clan’s low status within Mandalorian politics in general, and House Saxon in particular, as something of a personal affront. He hopes his work for the Empire will increase his clan’s standing within the power structure back home.

Personality---Traits: Gregarious, often will be quiet as a good listener, tries to gauge what the ‘customer needs’
---Habits: Will often twirl his knives or polish them, hums, has been known to sing on occasion.
---Favorite Foods: Anything with a full flavor.
---Favorite Drinks: Anything that will pair well with the dish.
---Favorite Social Events: Quiet intimate dinners and rowdy mess halls
---Social & Cultural Likes: Friendly and relaxed atmosphere with the military edge of order.
---Social & Cultural Dislikes: Insect music and somber gatherings

Character Flaws / Limitations---Physical Limitation: Nerve damage causes him to walk with a limp.---Mental Limitation: Often will have bouts of phantom pains from his missing leg, interrupting his train of thought or actions. Has an on edge near panic if in the dark.---Emotional Limitation: Strong aversion to medical personnel, avoids his checkups and any treatment like the plague.
---Character Critical Failure: Food poisoning, inept medical care.

Biography

---Early Life, Education, & Family: Born in 34 BBY he was raised by a poor single mother on the outskirts of one of the major cities on Zelos II. He attended the government sponsored educational programs and generally did what was expected of him, which wasn’t much, and the little extra he did was to always cook for his small family. It was not until he took a shine to the magistrates daughter at the ripe age of 16.

---Professional Life: After ‘borrowing’ a speeder to take the Magistrates daughter to Sunset Crest, a popular lookout point he was arrested shortly into the evening. If he had known she was the Magistrates daughter or that the Magistrate was really such an emotional worry wort he would of never asked her out. Because he did and was caught in several legal violations he was sentenced to either go to prison for six years with no parole or join the Army. Needless to say he joined the Army in 18 BBY.

After basic training he had returned to Zelos II in hopes of having a great lady waiting upon him, but found she was going steady with someone else. With that heartbreak he returned to the Army and served his tour of duty, upon completion he signed on for another tour, and eventually another.

He often on vacations would attend small cooking colleges on different worlds and woe the local women that either A, liked a man that could cook, or B, liked a man in uniform. Eventually he was assigned to Darkest Night during his second tour as part of the replacements for those Army troopers lost from an Operation Foothold. This saw him serving during Operation Immediate Rescue (8-7BBY) which saw him getting a nice new shiny set of medals that would go far to pushing his career to the level where additional training during the coming ships refit in 5BBY to 4BBY.

He was sent for special training to become an Imperial Army Special Missions Trooper, Engineering squad trooper. Unfortunately towards the end of a more brutal training mission he had his leg mauled by a local animal. Thus began the incident. Normally this would have been fine, but there was a storm that cut off communications with command and the treatment given by the squads medic included a pain shot and something to speed clotting which acted as a poison in his non-human system. Seeing the rate of death and spread of decay on his leg and intense pain the squads medic applied a tunicate to slow or stop the spread of whatever was eating his leg. The fact that his blood was green had not been enough of a clue that the medicine would not be correct apparently.

It was several hours before the storm passed and they were able to get a medical evac. Afterwards he had awoken in a bacta tank, his leg missing from halfway down his femur. Due to his alien status he was not given the best in prosthetics, after all the Army spent for the best that would work on humans and his nervous system was just different enough that he was given something more basic, sturdy, and raw that held little resemblance to a normal humanoid leg. The dual joints and large clawed metal foot on his right leg have been a bit of an oddity to him ever since.

Afterward his secondary skill became his first. He was transferred back to the Darkest Night as a chef and with the present Master Chef being promoted off ship, with his long and varied training as a chef and his current rank already in the Army he was fast tracked. After a brief six week Master Chef exam at the end of a series of basic courses to retest his knowledge of ship born procedures for food, he was issued the rank of Master Chef and returned to his ships vacant slot post launch in 4 BBY. A spot which he has struggled to make his own as well as come to peace with old squad mates, although he largely still avoids the medic entirely.

---Traumatic Experiences: He was sent for special training to become an Imperial Army Special Missions Trooper, Engineering squad trooper. Unfortunately towards the end of a more brutal training mission he had his leg mauled by a local animal. Thus began the incident. Normally this would have been fine, but there was a storm that cut off communications with command and the treatment given by the squads medic included a pain shot and something to speed clotting which acted as a poison in his non-human system. Seeing the rate of death and spread of decay on his leg and intense pain the squads medic applied a tunicate to slow or stop the spread of whatever was eating his leg. The fact that his blood was green had not been enough of a clue that the medicine would not be correct apparently.

It was several hours before the storm passed and they were able to get a medical evac. Afterwards he had awoken in a bacta tank, his leg missing from halfway down his femur. Due to his alien status he was not given the best in prosthetics, after all the Army spent for the best that would work on humans and his nervous system was just different enough that he was given something more basic, sturdy, and raw that held little resemblance to a normal humanoid leg. The dual joints and large clawed metal foot on his right leg have been a bit of an oddity to him ever since.

The phantom pains and nerve damage that cause a ‘non-structural based limp’ saw an end to his Army fighting career, luckily with his hobby which he was known for and demonstrated during rehab saw him transferred to the Army mess crew. He has never taken the time to see another doctor about getting a better leg as he would rather avoid the lot as much as possible!

---Early Life, Education, & Family: Logan was heavily abused by his father, Raglen Grimnar, Logan never knew who his mother was, seeing as he is a Bastard. He hated his life and several times tried to take his own life. He ran away to join the Empire at the age of 17. Vowing to kill his father some day.

---Professional Life: when he joined the Empire, he exceeded many expectations, he wasn't the best, but he was still fantastic in combat, his battle tactics were awful in the beginning but he learned the ways of war eventually, he soon became a Stormtrooper Captain, And succeeded in many battles, but during one brutal battle, he was repeatedly stabbed in his left arm. Logan has been with Death Whisper's Legion for 4 years

---Traumatic Experiences: Being repeatedly stabbed in the left arm left a traumatic scar in Logan's life permanently, later on, he found out his beloved was killed by unknown sources, this left Logan in despair, he now will never put his faith or trust in anyone or anything.

* * * * * * *

Bravo approved - CHARACTER SHEET 2 OF 2

GM note:"CS is approved based on the successful use of Yav in a similar manner of character for Intervention."

---Body Armor: Black sleeveless vest of Gnome Skin. Shortsleeved top, miniskirt, and leggings, of Northman Imbued Armour (odd blue colour, with black diamond markings on the skirt). Brown Chitin Hide leggings. The Chitin increases Deb's hit points by 25 points. The Gnome Skin adds to her resistance to poison, and looks nice. She tends to sacrifice the usefulness of the leggings to go barelegged. By usefulness, the Northman ones increase her AC (armour class) by 12, the Chitin increase her HP (hit points) by 25.

---Accessories: Small collection of Fire Beetle Eyes (FBE), and always has one concealed on her. Light source in its own right, and necessary for fire spells.
Glowstone. Small glowing stone. Supposed to use as a light source, but her night vision is so bad, it doesn't work for her.

---Primary Weapon: Blastech E-11 carbine

---Secondary Weapon: Magic attack spell. Fire blast, Frost Rift, wind blast. Doesn't like to use them, as she could really use the mana (renewable energy that powers them) to heal people.

---Martial Arts: Adept with a wooden staff from her Norrathian days. Self taught.

Personality
---Traits: Exists to rescue and save lives. Given that she is physically taller than most average humans, male and female; and roved solo across the continents of Antonica and Kunark on her homeworld, very confident.

---Habits: Hanging around young TIE pilot, Baille Harte, and has taken her under her wing. Trying to engage any females that she meets in conversation, and take down their contact details.

---Favorite Foods: n/a

---Favorite Drinks: n/a

---Favorite Social Events: Opportunities to meet and network with other femmes in the Imperial forces.

---Social & Cultural Likes: Inspired by the networking efforts of Captain Ewlla Iillor in 16BBY, Debgate tries to do the same, and will try to engage any females that she finds in Imperial service, regardless of rank or species.

---Social & Cultural Dislikes: She is diametrically opposed to Security Chief Shinzon's attitude of casualties being work and not worth helping.

Light Healing Increase target's, including self, hit points by 100. So with her own 325 hit points, if she tried to heal herself from death's door, three casts would mostly do it.Frost Rift Decreases opponent's hit points by 53 points. So multiple blasts will incapacitate, and eventually kill.Cure Disease Does what it says. May take multiple casts if infection is serious.

Levitate Sweet! Causes a cloud of dense air to form under target's feet for up to 20 minutes. Uses a bat wing as a re-agent. If we can't find any bats, I guess that's out.Enduring Breath Target or self doesn't feel the need to breathe for 27 minutes. Useful in flooded compartments, and waterworlds, I suppose. Uses fish scales as a re-agent, so she will need to collect some from somewhere...maybe the chef?Gate Emergency personal teleport back to her Bind Point...On Ach-To...mmm.

Character Flaws / Limitations
---Physical Limitation: ....Not many!
She cannot see for **** in the dark, even with most of her light-creating spells or accessories. Only the brightest of modern glowrods, or I dunno, turning the ******* lights on, can help her to see.

---Mental Limitation:
1) She's not really a big picture gal. She is still an Imperial in Echoes, but it is not because she particularly aligns with the Empire. They provide a roof over her head, and the environment that she lives in.2) Oh, hang on, Amnesia from the events that pushed her into this world.3) She is head and shoulders taller than most humans, male and female. A sentient being taller still than her, is a rare occurrence that she tends to find un-nerving.

---Emotional Limitation:
Not that relevant now that she is beyond Captain Risk's influence, but her fealty to The Tribunal is all encompassing. She is not a fan of Shinzon's attitude regarding casualties as not worthy of help.

---Character Critical Failure (what is the easiest way to kill you?):
Not a simple answer. First, the basics. Like with Yav, she can die, but it is short term. A clothed body falls over, but [a mostly undressed] Deb is instantly resurrected at a, hopefully safe, Bind Point. She then has to make her way back to her body before it fades away, in order to get the stuff she was wearing and carrying.

1) How to achieve a short term death: catch her un-buffed (no enhancement spells), and an abandoned roller skate on an unlit staircase ought to do it.
If she is buffed, something faster than her with lots of teeth? Back home, Sabretooth Tigers at the Lake of Ill Omen could ruin her day.

2) How to inconvenience her: she has to get back to her body to collect her stuff. If whatever killed her is still there - not the roller skate, something more like a Rathtar - that'd **** her up.

3) How to achieve a permanent death: she cannot really die permanently, and stay dead. The nearest equivalent would be the eternal torture of a death loop. If something happened to the Bind Point, she could re-materialise there, die, re-materialise, die, on a permanent death loop, piling up corpses every couple of seconds.

Eg. one future game, set in 145ABY, that Yavinelf reached after being in suspended animation, his old Bind Point was on the planet Byss. Researching Wookieepedia whilst he was in battle, I belatedly discovered that Byss had been taken out by the Galaxy Gun years earlier, during the Dark Empire comics. That would have been a death loop, attempting to resurrect on a destroyed planet.

Biography
An extra-dimensional native of the planet Norrath, Debgate was born in the snowbound city of Halas, within the Everfrost region of the Antonica continent, and was attempting to heal people in distress from the moment that she could stand.

She was born the same size and stature as she is now, but with the ridiculously low hit points of a Level 1 being, and she has had to fight and slay local wildlife, create clothing and armour, from the pelts, barter for food and funds, practice her magics, and rise to a high enough level where she could fight her way past the more lethal dangers of her region, and escape it to explore the rest of her world.

On her travels, she represented the triumverate of deities, the Tribunal, that she worshipped; and the Surefall Paramedics rescue team as their Roving Agent.

And then, her world ended...

The rescue had gone wrong, and in that most dangerous of locations, Paineel.

They had received a mental impression that their small colleague, the Brell-worshipping gnome rogue, Dragnet had run into trouble, deep in the subterranean city, and although he was the only one that could get in and out of the realm undetected, Debgate, Yavinelf, and Yavscout had converged on the site, memorised spells and descended.

Somehow, disaster. Their only protection from discovery in the hostile environment was their invisibility shields. Deb's had dropped; the druid had dropped his own to cast a fresh one on her, and then they were detected and attacked - Elementals and rat warriors. Like an idiot, a brave idiot, mind; their half-elf leader, the Ranger Yavinelf, had abandoned his invis' to jump into the fray.

Barely staying ahead of the baying city inhabitants, they had taken the only choice left to them, escaping through a dimensional breach at the very bottom of the city, to another world, a place known to Antonican historians as the Plane of Underfoot-

She was a Level 16 Shaman when she awoke, alone, in the GFFA, around thirty standard years prior to the events of The Phantom Menace.

Unable to get back home, she will never rise higher, or improve the magical skills that she had achieved by that point.

She served the Galactic Republic during the Clone Wars by working at the Rimsoos - Republic Mobile Surgical Units (RMSU), where she was discovered by Eliforp Risk, a Judicial Forces officer who would one day go on to command his own Star Destroyer.

Risk convinced her that he was a personal representative of the Tribunal to which she paid fealty, and she followed him off-planet, regarding his word as law.

To be fair, apart from using deception to divert her path into Medicine, and Imperial Service, most of his actual instructions were meant to be beneficial.
For example, if she fancies getting an outfit made out of silk, she has to, as per his stuttered order, buy one in the shops, or purchase the silk somewhere to make it.
She is not, repeat not, permitted to haul the still hot moist strands from the shattered carapace of multiple Kashyyyk' webweavers that she has killed whilst on shore leave, just like she used to do back home. She's not a barbarian.

Deb': "Well, uh-"

Eliforp: "Shut up."

Risk put her through actual medical training at Coruscant Med, where she qualified at the rank of Surgeon, then upon her graduation, brought her aboard his Imperial-class Star Destroyer, Ambivalence, as a "Surgeon-Commander".

However, the title was an "administrative fiction" with no real authority behind it, but it allowed her to do her job, and issue instructions to most levels within the armed forces, without them dismissing her out of hand.

This proved vital in 16BBY, when the Ambivalence was part of a reserve fleet at the Battle of Mygeeto, and Debgate personally supervised the evacuation of the crew and officers of the crippled Imperial Star Destroyer Obdurate.

Now, sixteen years later, she does have real authority, as the Chief Medical Officer aboard the Darkest Night.

While good news that her service has been recognised, that either Naval Command or Darth Vader himself, has seen fit to move her from Captain Risk's command, she has also been moved from his protection.
In an era when the Empire views specially-Talented individuals with suspicion, times could be dangerous for the Barbarian shaman, and a backup plan regarding her survival has been put in place: if she is killed, her Bind Point, her pre-selected safe location where she resurrects, has not been shared with the Darkest Night, anyone in the Dark Nebula Squadron.

Upon resurrection, she can either try to rejoin her command; return to the Ambivalence in secret; or stay hidden.

---Physical Limitation: After suffering three at-fault crashes in her TIE, the final one during a routine patrol, Reen was assessed by the medical staff. Not able to find anything wrong with her, they settled with a diagnosis and classified her with 'sporadic hysterical blindness,' much to her chagrin. She was pulled from her squadron regardless and placed with the deck staff. Her stellar record kept her afloat as she eventually succeeded as Chief Communications Engineer. Her 'episodes' have lessened but are still sporadic and very real.

---Mental Limitation: Reen has a great scope of processing ability, a big picture thinker. But when the chips are down and stress levels rise, she can often get tunnel vision in her decision making, causing her to misread things.

---Emotional Limitation: Reen has a hard heart and hard time with weakness, in herself and others. She uses her favorable appearance to get what she wants, but inside she's cold and calculated.

---Character Critical Failure: She is fast and agile, but can be quickly overwhelmed by brute force or sheer numbers.

Biography

---Early Life, Education, & Family: Reen grew up with her older brother Jec and step-mother Alais. Her father was a private security contractor who disappeared when she was little. Reen was born during the invasion of Naboo when the Galactic Republic began to suffer from all the political gridlock. She was 12 when the governing body reformed into the Galactic Empire. After their step-mother almost overdosed, Jec convinced Reen to run away with him and join the crime syndicate based on their home planet. She was eventually discovered by an Imperial recruiter and brought to the academy on Mandalore, where a promising student named Sabine had just abandoned her post.

---Professional Life: Reen has a fairly basic life outside her military career. A music lover and dancer, she sometimes will let loose during shore leave, luring suckers to buy her free drinks before losing them in a crowd. Although her departure from Dark Nebula Squadron was a black eye on her service record, she still has the trust and loyalty of most of the pilots there.

---Traumatic Experiences: Deep bitterness towards her father who still hasn't been confirmed dead, though she was certain he was. She even hacked his former security firm and found that even their archives stated C. G'Spaugh as officially missing in action. Her duty is to the Empire, but she deep down she wants to find his remains so she can move on from his ghost.* * * * * * *

Personality
---Traits: Impulsive, says what is on her mind, tends to push herself away from others before they can do it to her---Habits: Writes letters to her incarcerated parents every day, bites her bottom lip when thinking too hard---Favorite Foods: Cojayav wings, lavender treebread---Favorite Drinks: Corellian sap-wine, Bothan brandy---Favorite Social Events: Has never attended any because she’s seen as “different”---Social & Cultural Likes: Respecting others, fighting for a cause---Social & Cultural Dislikes: Staring, rule without respect

Character Flaws / Limitations
---Physical Limitation: Temperature extremes. Although her suit likely regulates it for her, she becomes very sluggish in colder environments.---Mental Limitation: She has problems following orders. Not that she deliberately disobeys them, but sometimes she follows her heart more than her head. Sometimes she forgets tactics and breaks formation in favor of a more gut feeling.---Emotional Limitation: The fate of her parents. Should she ever find out what truly happened to them she would shut down. They are always on her mind and she writes to them daily.---Character Critical Failure: Falling from a great height

Biography
---Early Life, Education, & Family: Born to a female Falleen smuggler and a male Rattataki refugee seeking passage off his homeworld, Callizto found herself growing up in the spacelanes aboard her mother’s ship the Lap of Luxury. During her first ten years of life, she learned simple hacking techniques and how to pilot from her mother Arista Draven and learned gladiatorial combat skills from her father, Banold Syteen. She was given her first tattoos at age eight and her last ones at age twelve shortly before the Lap ran afoul of an Imperial Cruiser. That same cruiser had accused Arista of smuggling weapons to Rebel Operatives and upon wanting to search the ship, Banold assaulted the Imperial Officer which resulted in a prompt beating and his incarceration.

A deal was brokered between the Officer and Arista that she would turn herself over to the Imperials in return for having both her husband and Callizto unharmed. The Imperial had no qualms letting Callizto remain free but Banold had to be punished for his actions. Both Arista and Banold were taken into custody and were sent to a prison colony where they were later executed for trying to orchestrate an escape. Callizto was forced into the Imperial Academy as she showed a spark that caught the attention of other Officers. The promises of seeing her parents again were enough to get her to cooperate.

---Professional Life: Joining the academy at age twelve was difficult but rewarding for her. Other students saw her as young and unable to handle the rigors of the training, but she showed them that it wasn’t always about physical might. Dexterous and nimble, she easily thwarted obstacle courses, athletic challenges involving flexibility, speed, and agility, and picked up an almost purposeful aptitude for handling electronics. This didn’t sit well with other students, but her marks of excellence caught the attention of one instructor, Ephraim Malteeg. Ephraim constantly pushed Callizto to challenge herself, although every challenge was met with repeated failure. What kept the Instructor so tied to her was the fact that while the failures were constant, the way in which she failed was not. Finding her ability to try angles not before seen by other cadets to answer a problem (albeit wrongly) was enough to grant her his commendation that she be moved along into more mentally tasking works that would involve quick thinking skills to troubleshoot.

She graduated at age eighteen and was given the opportunity to join Dark Battalion, where she found a foothold among other troopers as “Medusa” or the “girl with the stony stare”. The name stuck among other members of the First Squad, and while she didn’t much care for it, she grew to accept it as it was rare for a girl, let alone an alien girl, to be seen as a comrade among others.
---Traumatic Experiences: A sabotaged rope on an obstacle course during training caused her to develop a slight fear of heights as she fell and was knocked unconscious for two days.[/B]

Personality
---Traits: Bit of a snob. Friendly and helpful to people he respects, which while it can include humans and aliens, apparently does not include hick farmboys and Outer Rim-mers. Thinks and plans ahead, and acts as the quartermaster for himself and Baille.
---Habits: Compensates for Lt. Harte's faults, and plans ahead. When ordering equipment and accessories, does it for both of them. Decided that Baille needed someone looking out for her since he saved her life, stopping her from offering Darth Vader some Rafa Delights in gratitude for the Dark Nebulae placement, and regards her as a younger sister.
---Favorite Foods: Melahnese food. Practically anything, in green fire sauce
---Favorite Drinks: Crown Worlds' flavoured spring water
---Favorite Social Events: Pilots only shore leaves, where he will get wrecked!
---Social & Cultural Likes: Respects people more, the closer to the Core that they come from. Doesn't differentiate between human and alien.
---Social & Cultural Dislikes: Does not think much of hick farmboys and girls, and Outer Rim-mers, till they do something to impress him.

Education & Skills
----Highest Education Level: Starfighter Academy
---Specialized Education: Pilot and Astrogation.
---Primary Professional Skill: Piloting
---Secondary Professional Skill: Astrogation and Gunnery
---Life Experience Skills: - Two tours aboard the famous Field Secured Container Vessel, Black Ice.
- As a teenager, worked summers at Holowan Corporation, in the admin department. His mother worked for them, and arranged it.

The Force
---Jedi, Sith, or Other: Not applicable.

Character Flaws / Limitations
---Physical Limitation: As a scrawny drokker, he has great reflexes, but in a one-on-one physical fight, he'll be beaten if his Meridean Jitsu doesn't allow him to prevail.
---Mental Limitation: 1) Has an over-riding fear of Rathtar. He very nearly lost his mother to them.2) If a computer cannot do it, it is impossible.3) Tends to distrust the self-proclaimed feats of hick farmboys and girls.
---Emotional Limitation: Phobia about Rathtar. Part of why he became a pilot; doesn't want to be on the ground with the drokkers.
---Character Critical Failure (what is the easiest way to kill you?): Throw him to the ground and body slam him.

Biography

Alex and his siblings were born to Madeline and Sherkel Qipao, in 26BBY.

Madeline was a geneticist with the Holowan Corporation, and Sherkel mustered out of the Republic’s Judicial Forces to become a vending machine re-stocker, so obviously, Madeline was the bread winner of the family.

While Alex was still a schoolboy, his mother was involved in one of the infamous “How Could The Same Stang Hit The Same MegaCorp Twice” incidents.

The Holowan Laboratories suffered the infamous Holowan Massacre during the....well, technically, at the end of, the 'Phlutdroid Project', when IG-88 droids gained sentience, went rogue, and either killed their creators on site, or hunted them down across the galaxy.

However, Holowan had already distanced itself from an earlier, eerily similar incident with Holowan Genetics, where that unit had been attempting to make Sarlaccs and related rooted creatures mobile, for military purposes.

One of their creations, the Rathtar, escaped confinement, and went on a rampage through the five storey facility.
The creatures reproduce by fission, self-cloning when they have had too much to eat. The rathtar ate so many employees, that four other creatures had been fissioned out of it, before the site was levelled by a tactical warhead from the local security forces.

That the galaxy at large, believe the Rathtar to be a natural creature of evolution, is a testament to the Holowan cover-up, though there were dirty pants, and squeaky bottoms aplenty, when biologists found traces of sarlacc, etc’, within the rathtar DNA.

Madeline and some others had had enough warning of trouble, to get out to the landspeeder park, and as others around her were caught on tentacles, and snatched back to their doom, she broke into vehicles, discovered they wouldn’t drive, bailed out onto the ferrocrete, until she got to the nineteenth vehicle that she tried, and got the drokk out of dodge.

She declared “19” to be her lucky number, and had it added to the family name.

…Er, what do you mean, this was supposed to be about Alex?

Oh, alright then.

Lived on Ec Pand, where he had an idyllic childhood.

Sometimes his mother would be moved to other locations within the Holowan megacorp, and the family would move with her.

As a teenager, he worked some of the summer holidays at nearest Holowan facility that had an administration department, with the family vacationing nearby, or at least, on the same world.

Alex' first tours as a TIE pilot, was working escort for the huge Imperial supply ship, Black Ice, which was reputed to be four times the size of an Imperial Star Destroyer.

His flight was cycled out, and took part in Operation Immediate Rescue, after which, he was assigned to the Darkest Night

Notes: We have a TIE Pilot Lounge on Deck Five, one level above the hangars.

Alex knows Reen G'Spaugh, as they both participated in Operation Immediate Rescue in 7 - 8.5BBY.

Alex would have been 19, Reen would have been 24.

"Reen was with me, when Operation Immediate Rescue turned into Operation Immediate U-Turn! ComScan had tracked Rebel starfighters back to this Rebel Base hidden in a bottleneck canyon, unable to be assaulted from orbit, or from high altitude.

I had stepped in to fly one of the infantry larties." He turned to Baille. "That's-"

"Light Altitude Assault Transport, I know."

"Good." He turned back to Reen and Natalia. "So we could only approach through this winding route, which widened into a large circle to accomodate this base, and where we intended to land and deploy our troops. Unfortunately, the Rebels knew that out too, and the they had set up Triple-As, automated anti-air batteries, out to spell out the word 'HELLO'!" Alex laughed at the memory, unable to continue for a moment."