The
Eidos Montreal blog offers system requirements for the THIEF reboot
that's due for release next week (thanks
DSOGaming). Though the post says "THIEF will also be one of the first games
to ship that takes advantage of AMD’s Mantle graphics API," the paragraph that
follows contradicts this, saying support for AMD's Mantle and TrueAudio
technologies will come via a patch next month sometime, though "AMD CrossFire™
technology and AMD Eyefinity multi-display technology will be fully functional
when THIEF launches on the 25th February in North America and 28th February in
Europe and other associated territories." Here are the system requirements,
which include a lengthy appendix of specific PC features the stealth/action game
will support:

Input & UI
Full mouse & keyboard integration for the user interface with customized context
bar, all buttons are clickable and can be controlled with keyboard.
Custom designed weapons bar when playing with mouse & keyboard
Extensive Customization for Graphics & Display including the following options:

Display

Toggle fullscreen

Vsync

Resolution adjustment

Refresh rate

For 3D: Stereo separation

For 3D: Stereo depth

Graphics

Fov sliders

Texture quality & Texture filtering quality

Shadow quality

Screenspace reflection

Depth of field quality

Parallax occlusion mapping aka POM

SSAA

FXAA

Contact Hardening Shadows

Change text language in-game via the Audio menu
4K resolution support
Benchmark mode
Mouse & Keyboard mapping
Xbox 360 controller support
Custom Save/Load system including auto save and manual saves, similar to what we
did for Deus Ex: Human Revolution

Overon wrote on Feb 23, 2014, 18:51:I hope that that picture is not representative of the level design in Thief. Because if it is, that's a disgrace and a step backwards and representative of console level design.

Since they've had a 17 minutes video released of a play through of the complete first level I think that picture is pretty accurate.There's also a gamespot "lets play" video on youtube where they play the game for a good 45 minutes.

Thanks god the PS4 and Xbox One have 8 GB of Ram, no more stuck with crappy PC ports because game have to be steamlined to work on consoles with 512MB of ram. Oh wait...