Topics - HeathClose

I need to make my backgrounds scroll in parallax, how do I achieve this... tried to look at some threads but they look very outdated... I have procamera 2d, and that has a parallax option... but I'm not sure how I get my background to repeat...

I'm always reluctant to update tools... but my project is ending and I'll be starting a new one... I'm wondering if there are any issues with the latest Unity? If there are, which version is most rock solid?

It seems easy enough to install but the playmaker actions come in a zip file in one of the plugin folders once it's installed, and remain that way after installation

their instruction are to unzip that file into the same folder the zip file sits in and the actions should be available... but they are not...

there is a hierarchy with folders in the actions... do i need to separate these out and drag them into the playmaker actions folder without folders or just drag the whole thing into the actions folder or am I messing up the mobile social plugin install all together?

I tried to go to their forums but my browser warns me that it's not secure and to go back...

so i've done some searching on the forums and see there are some threads about a timer but I can't seem to find any that explain how to simply countdown 5 mintues... that's all I want to do... I want to show a little 5 minute timer on the ad button for coins and I can't seem to figure it out...

I thought one way would be "get system date time"... add 5 minutes to it... use "get time span between dates" ... actually... just typing it out doesn't even make sense anymore how I was thinking of doing it.. there doesn't seem to be an action anywhere for time conversion...

I see there is an action that dino made called "countdown timer" but I'm not sure how to turn a float into a mm:ss string... i can see the float string.. but 5 minutes in a float just looks silly...

So I've done some looking around on the forums for some answers on how to create a loading bar for my splash screen... and I'm not finding a solid answer... there was talk about stream progress for level and then it said not to use that, there was some stuff about async loading... all in all... I need some solid direction...

How do I create a loading bar for my splash screen? Is this possible? If not is there an asset someone knows about?

So I've already designed a back and forth mode of the game that is very similar to pineapple pen... and was trying to make a spiral mode, but can't seem to get things to behave properly...

there are no rigidbodies at play yet, once the moving objects are struck by the projectile, I destroy the gameobject and spawn a matching one with a 3d rigidbody and give it an upforce so it has some spinning and such...

I wanted to achieve the same structure to this mode since all those systems are already designed out... but the rotation action is behaving very strangely...

I could really use another option on a float compare action right now... we have equal, less than, greater than... but what I really need right now is Within...

I'm spawning two objects near each other, and if their Y values are within a certain range, I want it to pick a new Y value to spawn at... so within would have a space to input a number, say 3... and if the comparison comes within 3, send an event to choose another Y value.. this would keep objects from being right next to each other...

Is this already achievable? Is this easy enough that someone could cook this up real quick?

So I'm not sure I'm in the right section of the forums... but because this might not be directly a playmaker question, general seemed more appropriate...

My game lags in the editor, but on my iphone, it was playing fine... until I added sounds...

My first concern is that my 2d game lags in the editor... it isn't complex by any means, it is a bit of a pineapple pen type game, shooting something at a moving object tweening back and forth on the screen, hitting off objects in layers... just like armored pineapple in pineapple pen, but I honestly don't know if I have thrown best practices out the window because I'm not sure what best practices for optimising playmaker usage is...

I'm going to search around for a good profiler vid to watch... I think this 50 min one from unity might be a good one...

in the meantime, I was wondering if anyone might have any advice on keeping games lean...

what are some common newbie mistakes I might have made?

I wish I knew what questions to ask.. but after I watch this profiler vid... I might be better equipped to ask a more specific optimization question.

Play Sound action is broken and the research throughout the site confirms that is has been for a while... sounds play at a very low volume... the threads that pose a workaround say to use an audio source and to set the clip and enable it... this works... however..

I need to be able to play a random sound...

I was using set clip on an audio source component and then during a win scenario, enable the component and it would fire off the sound at an acceptable volume... but there is no way to set an audio clip from a string... I have the array set up with the names of all the clips I want to randomize and then realized audio clip variables can't be set from a string variable...

I just tried my game on my iphone using xcode to install it on my phone and whenever the game over menu (which works fine in the editor) should come up after a player fail.. there is nothing... the action stops as it should... but the menu doesn't get enabled...

All i really have is the game over menu being enabled after a fail.. and disabled when the action starts...

is there a better way to do this?

anyone know why it might not be coming up on my ios?

EDIT---> This has to do with the linker wizard getting "set property" to work... check it out here...

one of my game objects is duplicating, and I don't know why... I can't find where it's coming from so I though maybe if I could watch what was happening in realtime I can see what fsm is duplicating it and correct the problem... but maybe there is a better way? stepping through and looking at all the fsms shows me nothing out of the ordinary, it shouldn't be duplicating... that's why I'm hoping there is another way to see where it's coming from.