I have been very interested in setting up a throw barb since i've come back to the barb side. I personally could not find a spec i really enjoyed, but after playing around with the last skill slot i think i've finally figured it out.

Requirements for the build:

-9 or -10 WT (WT always costs 1 fury, so due to that -9 is acceptable. I have tried the spec with -5 WT and -4 rend, but you could drop WoTB with just -5 WT, so i prefer to max it out. personally, i'll probably be looking for a -4 WT IK belt for the AR in the future.) if you have a cold WT SoJ, that would be awesome for the theme of the build, not getting hit.

DW- EF main hand or off hand is actually quite nice. this is more of a "kite around" build and the fear proc on the EF, coupled with the knockback on seismic slam, is actually quite nice. It also means we can skimp a bit more on EHP/AR, because the point of this build is solid micro and not getting hit.

24% move speed, at least 2.5 IAS in both hands in WoTB. I still run RLTW in this spec because it's great as an addition to a kite spec.

How to play it:

Basically when I engage a pack, I gen my fury with WT, throw a few rumbles down to keep fury gen going, sprint into the pack, rend, sprint out lay nados and spam WT/seismic until rend is down. Rinse and repeat. It's a more micro intensive spec, and it does not kill as fast as pure HoTA or WW/HoTA hybrid, but it's quite fun, finds a use for EF, and isn't actually too slow. I've been enjoying the play with it, and i'd show a vide with a little guide in case anyone is looking for something different.

Mikey, thanks for making this video. I agree this is a very fun build, though it may not appeal to those who want raw dmg output speed kills. My barb is predominantly a double hammer barb, and I sometimes swap to my SS cold soj for something similar, what I call the slamdance barb, since the monsters are constantly bouncing. Build is very similar, with WT and SS, using Overpower and Warcry instead. I agree the gear is also more demanding than other barb builds, but once you play it, it gives a very refreshing playstyle. Cheers!

the knockback + fury gen is actually what makes seismic slam so great for this build. it's a weapon throw build so the ranged synergy really helps. the tornados you're actually using to kite backwards and keep dmg/fury pumping on your little stutter kites. it's a fun build, although a bit more gear dependent than ww simply because you want to shoot for -9 WT. imo, i think the only thing seismic needs is a little dmg buff.. perhaps to 310%

Knockback means chasing a little more to kill something which reduces efficiency It's almost always a deal breaker for me on a skill (though I use bells on my Monk and just live with the knockback). Unless there's an aspect to the knockback here I'm missing?

It's not always about efficiency. Sometimes its about trying something different and playing really well at it. Just because you can clear all of Act 1 in under 20 minutes doesn't mean you should. But then again, who am I to tell someone how to play the game they paid for. ¯_(ツ)_/¯

And I totally agree it's about fun and to each his own, for sure. To me the fun is in the efficiency. But at the same time it's great to try new things and break the monotony. Well done on the thought out guide.