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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2016 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/https://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/https://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/#comments

Earlier this week, we reported on one of the stranger interview setups we've seen in a while. A player of Mortal Online who goes by the handle Aralis was given the chance to interview Star Vault CEO Henrik Nystrom about the state of the game. There was just oooooone little itty-bitty catch: Aralis landed the interview only because he'd been the top donator to the game in January. In fact, he'd ponied up $1000.

The interview is fraught with a few other issues, such as the fact that Nystrom dodges some of the player's questions and smooths over others, which'd probably annoy me if I had just effectively spent $1000 for the privilege of emailing a few questions off to a dev I admired (but then again, I'm pretty used to getting my questions ignored for free). Readers also pointed out the weirdness of "donating" to an MMO in an era of free-to-play.

But let's stick to basics. What do you guys think? Would you pay any amount of money just to snag a sit-down with your favorite developer? How much, and what would you expect, exactly, in return?

Each month, Mortal Online developer Star Vault rewards its top donation contributor with certain rewards for aiding development. In January, the top contributor was a player by the name of Aralis who was granted a custom "Champion of Nave" title showing that he donated $1,000 and was also given the opportunity to interview the development studio's CEO, Henrik Nystrom, in a one-on-one interview.

Some interesting points from the interview focus on future development, and Aralis pulls no punches when asking about a development timeline and the absence of promised content.

Check out the entire interview over at the Mortal Online forums, and let us know what you think about the Q&A.
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business modelscommunity q&adonationsfantasygame mechanicshenrik-nystrominterviewsmmo industrymortal onlinemortal-onlineopen-pvppvpsandboxstar-vaultstarvaulttop-contributorMon, 04 Feb 2013 18:00:00 -0500319|20448319https://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/https://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/https://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments

A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: StarVault CEO Henrik Nystrom's comments during an IRC chat with fans. The chat was meant to cover the game's next major update, Awakening, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees Mortal Online having roughly as many players as EVE Online in five years.

By way of elaboration, EVE Online currently has roughly 450,000 players. Mortal Online's subscription numbers have never been revealed, but estimates place it under 10,000 players.

An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still take a look at the chat for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.

I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox.

Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new Awakening expansion as well as a glimpse into Nave's future.
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awakeningawakening-expansioncraftingexclusiveexpansionfantasyfeaturedfluffgame mechanicshenrik-nystromimmersioninterviewinterviewsmapmmo industrymortalmortal onlinemortal-onlinemortal-online-awakeningnavenon-combat-gameplayplayer-contentplayer-generated-contentplayer-made-mapsplayer-mapspvepvpsandboxsarsome assembly requiredsome-assembly-requiredsome-assembly-required-jef-reahardstar-vaultuser-generated-contentFri, 27 Jan 2012 13:00:00 -0500319|20152013https://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/https://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/https://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/#comments

Mortal Online's first expansion was announced a while ago now, and players are still waiting on the mammoth patch to make it to the game's live server. Star Vault is no doubt anxious to placate its ravenous PvP-centric customer base, and the company has released a lengthy changelog on the game's official forums.

The listing outlines many of the features forthcoming in the Dawn expansion, but as post author (and Star Vault CEO) Henrik Nystrom writes: "This note may not be final." It's probably a good representation though. As such, let's take a quick look at what Dawn brings to the table. We've got new mechanics including the gene system, task/transport system, and housing friend system. We've also got new mail functionality, dynamic mounts, alchemy and cooking, and a load of bug fixes that we haven't the space to list.

You can check out the full changelog on the Mortal forums, and be sure to watch the one-year anniversary and Dawn preview videos after the cut.
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dawndawn-expansionexpansionsfantasyhenrik-nystrommmo industrymortalmortal onlinemortal-onlinemortal-online-dawnnavenews itemsone-year-anniversarypatchespvpsandboxstar-vaultstarvaulttrailertrailersvideoSat, 11 Jun 2011 22:00:00 -0400319|19964511https://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/https://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/https://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/#comments

It's the dawn of a new era -- and considering all of the bloodshed that goes on in Mortal Online, you may even call this a... Red Dawn? Wolverines? OK, sorry, but we had to get past the obvious puns.

Mortal Online's been on the down-low ever since last year's launch, but that doesn't mean that the Star Vault devs were sipping piña coladas on a gore-soaked beach. On the contrary, as the team's been hard at work on a new expansion that was revealed in its full glory earlier this week: Mortal Online: Dawn.

Instead of focusing on a new continent or a higher level cap, Dawn's adding several quality-of-life features to the game. These include an updated mount system that will eventually let you breed your ideal stud or mare, a cooking profession for the gourmet chefs out there, health reserves, a mail system, and a new player tutorial.

Henrik Nyström was on hand for a forum interview about the expansion and the meaning behind the title: "Dawn feels like it's the 'beginning' of us being able to deliver content without struggling with the core mechanics due to the network solution. We can finally enjoy the development in full and start passing the benefits of that onto the community."

[Thanks to everyone who sent in this tip!]
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breaking-dawncookingdawnexpansionexpansionsfantasyhealth-reserveshenrik-nystrominterviewmortal onlinemortal-onlinemortal-online-dawnmountsnew-player-tutorialpatchespvpred-dawnstar-vaultstarvaulttutorialwolverinesSat, 02 Apr 2011 20:00:00 -0400319|19901032https://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/https://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/https://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/#comments

The world has shuddered to a halt today, as news of a delay for Mortal Online's impending launch hit stock markets and internet forums everywhere. Of course, perhaps it only felt like that to fans who have been eagerly awaiting this game for years at this point. Although the hardcore MMO was scheduled to launch in March, Mortal Online's Henrik Nystrom posted on the forums yesterday that technical issues were forcing an unfortunate yet necessary delay of an additional month:
"As you know we have been working hard to solve our desync issue within the game to have a proper release of Mortal Online. We have made some progress but we think we have hit the limits on the current version of the network solution we are using. We believed we had the solution before end of March but we now see that this is not possible at the moment therefore we have to postpone the release for another month. We have been working very hard day and night now for some years and finally started to see the goal and release, we just have to put another gear in before we are going to release Mortal Online. Thank you for your feedback and support that helped us to take this important decision. We will announce a final release date at a later time."

Getting into a closed beta is usually good news for the player, with one unmistakable caveat -- the NDA. You can't talk about anything that's going on when you play the game, either the cool features that are encouraging to anyone on the fence about the game or the horrible problems that make it a miserable slog. Mortal Online has long been fairly quiet to the outside simply because of its NDA -- but that changes now. As of today, the NDA is lifted on the game and it can be discussed freely.

Henrik Nystrom on the official forums explains that while the game is still undergoing more polish, the core features have all been implemented and tested, which means that the developers are comfortable having the game discussed and dissected elsewhere. The post also states that the release date might be pushed back a little, as well as the plans for the game to move into a fully-open free-to-play beta as they move on to the next phase of testing. It's certainly good news for people interested in Mortal Online who didn't want to purchase the game sight-unseen. So, if you've been playing the game in beta so far, what are your thoughts? You can tell us all about it now.

[Thanks Mortal Online Radio!]
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betabetasclosed-betafantasyhenrik-nystrommortal onlinemortal-onlinendanda-liftnews itemsnews-itemsopen-betapreviewsstar-vaultMon, 23 Nov 2009 20:00:00 -0500319|19251520https://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/https://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/https://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/#commentsWe announced some details about the Mortal Online pre-order which was slated to kick off today in the game's online store. However the Mortal Online developers, Star Vault, announced there will be a two-week delay with the launch of the Mortal Online online store.

Star Vault CEO Henrik Nystrom announced: "On the 25th of June we brought you some good stuff, but today we have to bring you bad news. We have been working very hard to get the shop up and for it to accept different methods of payment, however it's not obvious we have been too optimistic this time as we have encountered several last-minute problems.