unholy dks are really going under the radar. spriests already have high utility and damage got an overall 5% buff(for pve reasons i guess)

ww monks and rouges will also have high utility. ww will have very good offheals. ring of peace isnt as op as everyone thinks it is, ive seen it in action. rouges can now pretty stick to any target forever(lol teleport thru pillars+KS). pair one of those with a high output class like hunter or warrior and shit will get real.

imo meleecleaves are back and are gona hurt big time.

any combination of rouge, ww monk, dk, warrior, + healer will hurt. with rouge and disc buffs RMP will be back with vengeance next season.

Druids pvp heals are good and are getting a buff, Balance druids are getting a buff next patch and still will be wanted, and druids are still going to be good tanks in rbgs. I am not talking about exactly arenas but rbgs. Name another class that can dps, damage and tank as well as a druid can?

He asked the most powerful in all forms of pvp.

Last edited by apepi; 2013-03-04 at 09:40 PM.

Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

Druid healing is the worst at handling burst, and the 10% buff won't change that. The problem is that once we've used tree, we have little left. Ironbark, Swiftmend (13sec CD, heals for less than a Holy Shock), hard-casting Regrowth (Which is like waving a giant sign around going "PLEASE INTERRUPT ME"). LBx3 + Rejuv is good over time, but against burst, it doesn't suffice. Buffing your LBx3 from 7k/sec to 7,7k/sec won't change that. Druid healers are viable, but that's due to their CC more than their healing. There's a reason "Force ToL, wait for it to end, kill someone/the druid" is often said.

Balance is almost exclusively wanted for RBGs though a few make it work in arenas, Ferals are good in arenas but unwanted in RBGs, and Guardians are, again, wanted for -some- RBG teams as carriers.

As for naming other classes that can do any of damage, tanking and healing as well as a Druid can, take a look around at any other class. Druids are not in some position of overlords of PvP which you apparently seem to think. Plenty of classes can do anything a Druid can just as well, or better, in a lot of cases. Druids aren't bad, but they're not overpowered either.

There's no thing such as a best class. While some classes will do a lot better then others, you can't just narrow it down to one. The power of a class really depends on how well they work in every situation, with how well they work with other partners, etc...
If I should just keep it to dps classes, it's pretty obvious that the top will likely be ww monks, sub rogues, unholy death knights, frost mages and shadow priests.

I am hopeful for my DK, but to those who think you can just pair a rogue with anyone and win it is not exactly true. You need someone that can peel for the rogue when needed because while they got some buffs they still fall over when you tunnel them on the PTR. If they can force the game quickly they are super strong, but the longer the game goes on the worse off they are.

Unholy DK can play with a wide range of classes next patch though and shine. There are two playstyles you can go with, the rot playstyle and the assist style.

The rot teams will be UhDK/Healer and one of Spriest/Boomkin/AffliLock.
The assist teams will be UhDK/Healer and one of Hunter/Warrior.

The rot teams will be able to peel for the DK if needed and spread so much damage that it will overwhelm the other team and their CC goes well with dots. The assist teams are basically around the DK assisting the real DPS both of which need to be able to live a little on their own for a bit because DK peels are not the best and their CC will not be messed up by disease spreading.

Really looking forward to DK. Even in RBG on non flag spin maps going Unholy will be very strong.

The warrior nerfs are not as bad as people think. It will effect the very top end of competitive PvP but by no means will it stop people getting over 2.2k easily. They are always going to get stronger as the patch progresses with scaling. Rogues and Monks wont be as big of a problem as Warriors and Hunters were 5.0. The higher skillcap and lower representation will keep it in line.