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[CHIM] Various Cards

CHIM-JP025Ryousei no Prometeoron / Prometeoron the Burning Asteroid
Level 8 FIRE Machine Effect Monster
ATK 2800
DEF 2000
(1) When this attacking card destroys an opponent’s monster in the Main Monster Zone by battle: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.

CHIM-JP026Brinigle
Level 7 WATER Sea Serpent Effect Monster
ATK 1000
DEF 2600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can target 1 WATER monster in your GY; until the end of the turn, this card gains ATK equal to that monster’s.
(2) If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of the turn.

CHIM-JP031Mimickuril
Level 3 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use this card name’s effect once per turn.
(1) During your Main Phase: You can excavate the top card of your Deck, and if it is a monster you can currently Special Summon, Special Summon it (but place it on the bottom of the deck during the End Phase), and if you Summon it, place this card on the bottom of the Deck. Otherwise, place the excavated card on the bottom of the Deck.

CHIM-JP0??Hitori Boushi / Solitary Sage
Level 1 Earth Fairy Effect Monster
ATK 100
DEF 100
Cannot be Normal or Special Summoned while you control any monsters.
(1) You can Special Summon this card (from your hand) in Attack Position.
(2) If another monster is Summoned to your side of the field while this card is in your Monster Zone: Destroy this card.

Note: This card’s name reads like “Secluded Monk” but sounds like Hitori Bocchi, a term for “Being alone”.

CHIM-JP065Ryoushi Motsure / Spiritual Energy Entanglement
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster your opponent controls; banish it until the End Phase.

CHIM-JP066Old Mind
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 random card in your opponent’s hand, then apply 1 of these effects.
• Discard both your opponent’s revealed card and 1 card in your hand that has the same card type as your opponent’s revealed card (Monster, Spell, or Trap), then add this card on the field to your opponent’s hand, and if you do, draw 1 card.
• You lose 1000 LP.

CHIM-JP079Soul Levy
Continuous Trap Card
(1) You can only control 1 “Soul Levy”.
(2) Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent’s Deck to the GY.

CHIM-JP0??Crusher Run
Continuous Trap Card
You can only use each effect of this card’s name once per turn.
(1) If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it.
(2) You can banish this card from your GY; Set 1 “Outrigger Extension” or 1 “Spin Turn” directly from your Deck or GY.

CHIM-JP0??Dokanporin / Bangpoline
Continuous Trap Card
Activate this card by choosing 1 unoccupied Monster Zone.
(1) If an Effect Monster is Special Summoned to the chosen Zone: Return to the hand both this card and the monster occupying that zone.