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A new Operation is here! Play Operation: Plague StarfromFriday December 1st at 2 p.m. ET until Monday, December 11th at 2 p.m ET!

Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

Event details in the spoilers below:

Spoiler

WHAT YOU NEED TO DO

Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!

WHAT YOU NEED TO KNOW

The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

EVENT REWARDS!

Much like the way we used a token system for the Ambulas Reborn event, we have taken that idea one step further. REMINDER: NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star!
Visit NAKAK with earned standing to choose your Operation Rewards!

NEW:

EIDOLON PHYLAXIS: Equip to earn more standing and make the event harder levels!

HUNTER SET MODS: Drop from the summoning of HEMOCYTES. Infested Catalyst are required for these!

Hunter Adrenaline

Hunter Command

Hunter Munitions

Hunter Recovery

Hunter Synergy

Hunter Track

There are no Leaderboards for this event, instead there are Terracotta, Bronze, Silver, and Gold Trophies to be built and earned as your Clan ascends through and builds new items! The 'Hemocyte Cystolith' is required for building. Equip the Infested Catalyst and slay the Hemocyte to gather these!

CHAMPION OF THE PEOPLE
Complete 10 bounties given by Ostron townspeople

MARATHONER
Travel 100,000 metres across the Plains of Eidolon

SHARPSHOOTER
Kill an enemy from over 100 metres away across the Plains of Eidolon

New Deluxe Skins!

Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.

NEKROS IRKALLA SKIN
A specter of destruction, Nekros breaks free of the underworld with this haunting skin.

NEKROS IRKALLA BINDS
The signature binds of Nekros Irkalla.

THANATOS SCYTHE SKIN
The signature scythe skin of Nekros Irkalla.

THANATOS SUGATRA
The signature Sugatra of Nekros Irkalla.

EMBER VERMILLION SKIN
From the ashes of battle a flamboyant new Ember rises.

NUSKU PISTOL SKIN
The signature pistol skin of Ember Vermillion.

BENNU SYANDANA
The signature Syandana of Ember Vermillion.

Additions:

Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.

Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).

Ostron Rug Collection has been added to the Market!

Mirage Sleight of Hand Changes:

In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts nearby enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.

If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.

If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.

*Jewels will be auto-destroyed if they go unused after 20 seconds.

Bounty Changes:

We have made changes to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

Read through this to familiarize yourself with what's changed!

First and most noticeable:
You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

Lastly:

We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

The rebalanced items are as follows:

Credit Rewards have been halved.

Kuva rewards have been reduced.

Endo Rewards have been reduced.

The additions and replacements are as follows:

Cetus Wisps are now Uncommon in various tables.

Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.

Our public drop table repository will be updated to reflect these changes in the coming days.

Blunt Changes:

Standing on a Blunt when it dies will now cause you to fall.

Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.

Miter blades will now bounce off the Blunt.

Spearfishing Changes:

These Spearfishing “tackle box” changes are already live, but in case you were confused on how to use it, here it is:

Take your Spearfishing to the next level with a nifty “tackle box” gear wheel! You can now select the fishing spear and bait you’d like to use from a secondary Gear Wheel - Simply equip your fishing spear and re-open the Gear Wheel to make a selection from the spears and bait you’ve earned from Hai-Luk in Cetus.

If desired, you can still equip all 3 fishing spears in your default Gear Wheel, but if you’re looking to save some gear slots all you need to do is equip 1 fishing spear in your Arsenal.

The time in which fish bait is effective has been increased.

Animations when switching between different fishing spears has been added.

Cetus/Plains Changes:

Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.

Increased the Cetus Standing reward for each Bounty tier.

Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.

Added Circuits to Turret drop tables.

Added Circuits, Rubedo and Ferrite to Dropship drop tables.

Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers

The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.

Cetus Economy Changes:

Increased the Standing awarded from redeeming Azurite, Devar, and Veridos Gems to Old Man Suumbaat.

Progress on fixing an issue where after finishing the first part of a Bounty the mission would not progress and no second marker will appear on the minimap.

Made numerous HUD optimizations.

Operators can now always Transference to their Warframe while in air, but Warframes can only Transference to Operator once while in the air.

Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Bounty Incursions will no longer abort automatically upon leaving the marked area. A grace period timer indicted on your HUD is displayed to alert you to reenter the area and continue the Incursion.

Sky Archwing Enablers that are spawned on water will now be teleported directly to where you were last standing. Spawning them on water was making the Enablers unreachable.

Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!

Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.

Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.

Slightly reduced the range of the Mortar Bombards mortar projectiles.

Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.

Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Zaw Stat Fixes:

Ooltha's base Critical Chance changed from 22% to 18% as intended.

Mewan's base Status Chance change from 22% to 18% as intended.

Fixes:

Spoiler

Fixed Hydroid Undertow bug that would turn him into a mini-me nullified version of himself.

Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.

Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.

Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.

Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.

Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.

Fixed the last stage of a failed Bounty restarting if a Host migration occurred.

Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.

Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.

Fixed the Cetus gates sometimes remaining opening while in the Plains.

Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.

Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.

Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.

Fixed sometimes getting stuck under the Orbiter ramp when using Transference for the first time in the War Within quest.

Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.

Fixed current Bounty not updating if you changed your mind and selected a different Bounty.

Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.

Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.

Fixed the Dark Daggers not being visible in the Codex.

Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.

Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.

Fixed no subtitles appearing if you do not have an audio device connected.

Fixed footstep sounds not playing on certain surfaces in Cetus.

Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.

Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).

Fixed a potential script error when attempting to begin a Dojo Duel.

Fixed a script error when attempting to redeem Gems for Standing in Cetus.

Fixed a script error when casting Nyx’s Absorb ability.

Fixed a script error when casting Ivara’s Artemis Bow ability.

Fixed a script error when casting Chroma’s Effigy ability.

Fixed a script error when casting Harrow’s Covenant.

Fixed a script error when using Transference with Octavia.

Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.

Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.

Fixed a crash that would occur when leaving the Dojo.

Fixed an issue with textures on Eximus units.

Fixed various crashes.

6

Conclave Changes & Fixes:

Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.

Fixed the Lunaro ball marker disappearing.

Fixed being unable to cancel a Bullet Jump in Lunaro.

You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.

Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.

November 30th: Hotfix #1

Fixed an issue where there would be no extraction marker in between the Gates of the Plains for other players in your Squad.

Fixed Quick Melee canceling Sprint.

Fixed getting stuck in the Capture animation when capturing a target on the Plains.

December 5th: Hotfix #2

Fixed Latchers spawning at crazy high levels from Storage Containers in the Plains.

Fixed the Plague Keewar Strike using the incorrect Stance when used with one-handed Grips. It will now use the intended Scythe Stance.

We’ve also made more changes to Cetus instances that should help alleviate crash frequency when transitioning into the Plains. We’ll continue to work on improving this further.

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The Hell. The operation is on Friday and it's for 10 days only!?!?! PC players had for much longer than this. I dunno u keep doing for ps players over and over again. And it's actually 9 days or even 8 since u have to build something on ur bio which will take 2 days. On top of that u add it daily cap. When we r suppose to get the mods and the weapons? I think u guys need to rethink about all this, and don't forget that the pc players gets the updates before us and they can experience that first time thing, but the ps players when they play a new content " they have seen it all ".

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The Hell. The operation is on Friday and it's for 10 days only!?!?! PC players had for much longer than this. I dunno u keep doing for ps players over and over again. And it's actually 9 days or even 8 since u have to build something on ur bio which will take 2 days. On top of that u add it daily cap. When we r suppose to get the mods and the weapons? I think u guys need to rethink about all this, and don't forget that the pc players gets the updates before us and they can experience that first time thing, but the ps players when they play a new content " they have seen it all ".

Is there a cap? I didn't see that mentioned. Since this is an event of sorts I didn't think there was a cap.