Month: February 2018

Background Information This deck uses the push of the hog rider, a support troop, and the freeze spell. Another push you can do is a golem plus a few supporting troops. This deck is strong against hog rider decks but weak against hut spamming decks. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 3.8 elixir and contains the following cards: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Golem– The golem is your main tank and what your deck revolves around. The golem is your only tank in your deck and you should treat him in that way. You should not start any major offensive pushes without him leading your assault. Additionally, to build an even bigger push, it is recommended to have one to two elixir collectors at the minimum. Also, your deck is basically going to be a defensive deck until double elixir hits. Once double elixir hits though, your deck will shine. Another tip when using the golem is to spawn him at the very back of your base. This lets you gain more elixir before the golem crosses the bridge into danger and you are able to get an even bigger push started. In over time or double elixir, you have the possibility of sending out enough golems...

BACKGROUND INFORMATION This deck was created to center around the executioner and wizard. With the balloon, I have decided to use the giant as the tank and the wizard or executioner as a support card. The minions and spear goblins can act as the anti air troops if you so happen to run against a deck with a lava hound or balloon. Overall, I think that this deck is fairly well rounded and you can climb efficiently if you focus on upgrading only these cards. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 3.6 elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Executioner- The executioner is a great card against most low health troops. You can think of it as a ranged valkyrie. This is because he can throw a spinning axe to damage both air troops and ground troops twice, one on the way there and one on the returning trip. I prefer the executioner over the wizard because it is more tanky. Where the wizard would get killed from a high level fireball, the executioner would only be slightly damaged by it. Additionally, all swarm troops will die in one throw and the executioner can also take care of the barbarians extremely easy. ...

BACKGROUND INFORMATION This deck is centered around all the cards having good defense with good chip damage potential. Most of the cards in this deck can be used for both sieging and defending. This balance allows you to switch from a defensive stance to an offensive one extremely quickly. Being able to control your aggression and not fall into a pattern like cycle decks, you will be able to play mind games with your opponent and beat him that way instead of brute force. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 3.4 elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Goblin Barrel- The goblin barrel because it only costs only three elixir, it can be used at almost any time. When your opponent counters this, they probably will use a fire ball and it will become a become a bad elixir trade for your opponent while arrows stop being a good elixir trade for your opponent and are now an even elixir trade. Now, the only good elixir trades for your opponent is the zap spell and the fire spirits. The goblin barrel can be very effective and can through your opponent off guard. The goblin barrel is mostly if not always used to...