Destroy All Humans! 2: Make War Not Love
FAQ/Walkthough
by Jason Horner and Carter
===============================================================================
Contributions
===============================================================================
* Controls, Crypto's abilities, Weapon descriptions, Walkthroughs,
Formatting and Layout by Jason
* Alien Artifact, Furotech Cell, Datacore, Landing Zone locations by Carter
* Misc. Strategies and Tips, PoxMart, and Gene Blends by Jason and Carter
If you have any information that would be helpful to this guide, please submit
it to Jason at JLHORNER1974@YAHOO.COM, and mention Destroy All Humans! 2 in
the title of the message. If I feel the information useful, I will add it to
the guide and give you credit. Hate mail or other harassing e-mails may be
referred to your ISP.
===============================================================================
Revision History
===============================================================================
v 1.0 Initial version (1/19/2007)
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Table of Contents
===============================================================================
To jump to a particular section of this guide, search for the text on the right
hand side, including the brackets.
Frequently Asked Questions (FAQs) [FQUEST]
Controls [CNTRLS]
Crypto's Abilities [CRABIL]
Personal Weapons [PERWPN]
Saucer Weapons/Features [SCRWPN]
PoxMart [PXMART]
Basics & General Tips [BASTIP]
Mission Types [MTYPES]
Main Story Walkthrough [MWALKT]
Bay City
Mission 1: Furon Loathing in Bay City [MAIN01]
Mission 2: Where Have All the Flower Children Gone? [MAIN02]
Mission 3: They Shoot Hippies, Don't They? [MAIN03]
Mission 4: The Alien Who Probed Me [MAIN04]
Mission 5: The Guns of Alcatraz [MAIN05]
Albion
Mission 6: No Pox Please - We're British [MAIN06]
Mission 7: La Femme Natalya [MAIN07]
Mission 8: From Russia with Guns [MAIN08]
Mission 9: The Majestic File [MAIN09]
Mission 10: On Natalya's Secret Service [MAIN10]
Takoshima
Mission 11: Takoshima Story [MAIN11]
Mission 12: Revenge of the Ninja [MAIN12]
Mission 13: Dr. Go! [MAIN13]
Mission 14: Our Man Crypto [MAIN14]
Mission 15: You Only Live 137 Times [MAIN15]
Mission 16: Kojira Kaiju Battle [MAIN16]
Tunguska
Mission 17: Back in the USSR [MAIN17]
Mission 18: The Siberian Job [MAIN18]
Mission 19: A Deadly Reaction [MAIN19]
Mission 20: The Comrade Who Came in from the Cold [MAIN20]
Mission 21: A Hard Day's Fight [MAIN21]
Mission 22: The Good, the Bad, and the Furon [MAIN22]
Solaris
Mission 23: 1969: A Space Odyssey [MAIN23]
Mission 24: Russian Roulette [MAIN24]
Mission 25: Space: 1969 [MAIN25]
Mission 26: Destination Moon [MAIN26]
Mission 27: Dark Side of the Moon [MAIN27]
Mission 28: Milenkov [MAIN28]
Odd Jobs
Bay City
Odd Job 1: I Left My Parts In San Fran... Err, Bay City [ODDJ01]
Odd Job 2: Ruin Lives - The Secretary! [ODDJ02]
Odd Job 3: Ruin Lives - The Draft Dodger [ODDJ03]
Odd Job 4: Assassination - Private Danza [ODDJ04]
Odd Job 5: Assassination - Rudolph the Red-Nosed Cop [ODDJ05]
Odd Job 6: Assassination - Outfoxed [ODDJ06]
Odd Job 7: Assassination - The Equalizer [ODDJ07]
Albion
Odd Job 8: Assassination - Plugging Terry Squire [ODDJ08]
Odd Job 9: Ruin Lives - Take It Like a Man [ODDJ09]
Odd Job 10: Ruin Lives - Algernon's Change of Heart [ODDJ10]
Odd Job 11: Rage of Aquarius [ODDJ11]
Odd Job 12: Assassination - Luka Out [ODDJ12]
Odd Job 13: Assassination - Secret Agent, Red Weasel [ODDJ13]
Takoshima
Odd Job 14: Ruin Lives - The Executive [ODDJ14]
Odd Job 15: Ruin Lives - The Executive: Part 2 [ODDJ15]
Odd Job 16: Assassination - Kenji Mojo Called Out [ODDJ16]
Odd Job 17: Assassination - Double-Tap into the Power [ODDJ17]
Odd Job 18: The Ravages of Mohgra [ODDJ18]
Odd Job 19: Assassination - Red Flush [ODDJ19]
Odd Job 20: Assassination - Shearing the Llama [ODDJ20]
Tunguska
Odd Job 21: Ruin Lives - What, Me? Subversive? [ODDJ21]
Odd Job 22: Assassination - Food Line in the Sky [ODDJ22]
Odd Job 23: The Abominable Yeti [ODDJ23]
Odd Job 24: Assassination - Victor Isn't [ODDJ24]
Odd Job 25: Assassination - At Least It's Not the Gulag [ODDJ25]
Odd Job 26: Ruin Lives - Bad Luck for Zablitsky [ODDJ26]
Solaris
Odd Job 27: Lights Out for Lobsters [ODDJ27]
Cult of Arkvoodle
Bay City
Cult of Arkvoodle 1: Who is Arkvoodle? [ARKV01]
Cult of Arkvoodle 2: Flip Up the Flyppies [ARKV02]
Cult of Arkvoodle 3: Yapping Bully [ARKV03]
Cult of Arkvoodle 4: Shama Llama slips Up [ARKV04]
Cult of Arkvoodle 5: Establishing Shots [ARKV05]
Cult of Arkvoodle 6: Publicity Stunt [ARKV06]
Cult of Arkvoodle 7: Freakin' Art [ARKV07]
Albion
Cult of Arkvoodle 8: Revelations [ARKV08]
Cult of Arkvoodle 9: Con Mods [ARKV09]
Cult of Arkvoodle 10: Like a Drowned Mole [ARKV10]
Cult of Arkvoodle 11: Alien Overlords: The Reality [ARKV11]
Cult of Arkvoodle 12: Freaky Flyers [ARKV12]
Takoshima
Cult of Arkvoodle 13: Half-Wits Are Better Than None [ARKV13]
Cult of Arkvoodle 14: Fooling the Black Ninja [ARKV14]
Cult of Arkvoodle 15: Takoshima Rumble [ARKV15]
Cult of Arkvoodle 16: The Coming of Arkvoodle [ARKV16]
Landing Zone Locations [LZONES]
Furotech Cell Locations [FCELLS]
Alien Artifact Locations [ARTFCT]
Datacore Locations [DTCORE]
Gene Blends [GBLEND]
Credits and Copyright Notice [CRDCPY]
===============================================================================
Frequently Asked Questions (FAQs) [FQUEST]
===============================================================================
1. How do I unlock a particular ability or weapon?
For weapons, check the Crypto's Abilities, Personal Weapons, or Saucer Weapons
sections. At the end of each weapon or ability, it mentions how to get it.
2. Help! I've done all the missions I can, but the game says there are still
Odd Jobs or Arkvoodle Cult missions not completed. How do I unlock them?
There are several points in the game like this -- in these cases, you will need
to use the Navi-Com and advance to the next city. Some missions are not
unlocked until after the main story missions are complete. See the section on
Mission Types for more information.
3. I can't kill Kojira! Help!!
See the walkthrough for Mission 16: Kojira Kaiju Battle.
4. In the Gene Blender, some of the information I need is hidden. Instead of
class/nationality/sex information, I only see question marks (?). What do I
need to do?
In this case, the problem is that you need someone for the gene blend from a
city that has not been unlocked yet. Complete all of the main story missions
for a city to unlock the next city. Arriving at a new city will reveal all of
the hidden information for people living in this city.
5. How do I reach some of those Datacores/Artifacts/Furotech Cells that are
really high up?
There are two ways: One way is to can construct stairs by PKing objects like
cars and/or dumpsters and stacking them on top of each other. The other way is
to purchase the Jetpack upgrades from PoxMart.
===============================================================================
Controls [CNTRLS]
===============================================================================
On Foot (Furon form)
--------------------
Left analog stick Move/Strafe
Right analog stick Aim
Select Nav map
Start Pause / Menus
X Jump / Use jetpack [hold]
Circle Mind Flash
Triangle Talk to people / Body snatch [tap repeatedly]
Square Hold to display weapons menu
L1 Lock on to target
R1 Fire weapon
L1 + Triangle PK
L1 + Square Follow / Protect [tap repeatedly]
L1 + Circle Free Love
L1 + X Extract (humans) / Transmog (objects) [tap repeatedly]
During Body Snatch
----------------------------
Left analog stick Move/Strafe
Right analog stick Aim
Select Nav map
Start Pause / Menus
X Sprint [tap repeatedly]
Circle Mind Flash
Triangle Talk to people / Exit host body
Square
L1 Lock on to target
R1
L1 + Triangle PK
L1 + Square Follow / Protect [tap repeatedly]
L1 + Circle Free Love [tap repeatedly]
L1 + X Scan (humans) / Transmog (objects) [tap repeatedly]
While in PK mode
----------------
Square In (move object closer to Crypto)
Circle Out (move object away from Crypto)
Triangle Push (violent thrust)
X Extract [tap repeatedly]
Release L1 Exit PK mode
While in Saucer
---------------
Left analog stick Move/Strafe
Right analog stick Ascend/Descend
Triangle Land Saucer
Square Change weapons [hold]
Circle Navi-Com
X Gene Blender
L1 + Circle Drain [tap repeatedly]
L1 + Triangle AbductoBeam
While on Saucer Landing Zone
----------------------------
Triangle Call Saucer / Enter Cockpit
Square Pox Mart
Circle Navi-Com
X Gene Blender
===============================================================================
Crypto's Abilities [CRABIL]
===============================================================================
There is no longer a mental concentration bar that governs Crypto's mental
powers, as in the first game. Some abilities can be used whenever you want,
and others must recharge after they are used. You can monitor the progress of
the recharge as well. If you target a human and hold L1, instead of the normal
X / Circle / Triangle / Square button image in the upper right of the screen,
you will see a pie graph filling up. When the pie is full, it changes back to
the normal button image, and the ability can be used again.
PK (Psychokinesis)
------------------
Psychokinesis, or PK for short, lets you levitate and push moveable objects
(like dumpsters or people) around. Target a moveable object by putting your
aiming reticule on it. Press and hold L1, then press Triangle to levitate the
object and go into PK mode. Pressing Triangle again hurls the object away from
you. Pressing Square or Circle while the object is levitating will bring it
closer or farther away from you, respectively. Since there is no longer a
concentration bar, you can levitate an object indefinitely.
In this guide, when I say to "PK an object away", I usually mean for you to use
the L1 + Triangle + Triangle combination to hurl it away. Initially, you can
PK only light objects like people and dumpsters. Completing Gene Blends allow
you to manipulate heavier objects, like cars and tanks. The range on this
power is quite good. Unlike the first game however, this ability no longer
does any noticeable damage to objects when you slam them into other objects or
the ground. (Boooooo -- this is one of the things I liked about the first
game.) However, using PK to Push a human into deep water (e.g., the Bay in Bay
City) is an effective means of killing. The Push ability (Triangle button
while in PK mode) has a short recharge time. This ability is unlocked during
Mission 1.
Shield
------
You begin the game with this.
Crypto is protected by a shield while on foot. This is the green meter you see
in the upper right. Taking damage from enemies will empty the meter. When the
meter is fully drained, you are vulnerable to dying. When the meter is empty
or almost empty, it will flash red and a warning tone will sound. Regardless
of the current shield level, the shield will recharge (refilling the meter) on
its own after a few seconds, if you can avoid taking damage. Therefore, when
your shield is low or empty, it's best to find somewhere to hide to give it
time to recharge. The shield can be upgraded in PoxMart to allow it to absorb
more energy before failing. You begin the game with this.
Jetpack
-------
Crypto has a jetpack that allows him to fly for short distances. This ability
is unlocked near the end of Mission 1. To use the Jetpack, hold down X. Even
after you start to fall again, holding down X will cause you to fall more
slowly, allowing you to cover more distance by gliding. Fans of the first game
will be disappointed to learn that it's lift/boost capability starts off worse
then the first game (but it can be upgraded at PoxMart to allow you to reach
higher areas). This ability is unlocked during Mission 1.
Body Snatch
-----------
This ability allows you to enter a human's body and use it as a disguise. This
replaces the HoloBob ability from the previous game, but the way it works has
changed quite a bit. To Body Snatch a human, approach your victim, aim your
target reticule on them, and rapidly press Triangle. (The range on this power
is awful, so you have to be close for it to work.) You will engage in the
"Battle of Wills" as you contest the victim for control of their mind. The
tougher the opponent, the longer they will resist. If you are shot or knocked
down, you automatically lose the Battle of Wills (but you can retry when you
recover).
If you win, and manage to do it without being seen, a "Clean Snatch" message
appears and you can continue on your merry way. One way to do this easily is
use your Free Love power on the humans nearby and then Body Snatch the one you
want before the Free Love wears off. If a human sees you, however, you will
get a "They've Seen You!" message. The alert level will go up, and the edges
of the screen will be black. The witnesses will have an exclamation point over
their heads, and a count will appear in the upper right that tells you how
many witnesses there are. To cover your tracks, you can either leave the area,
use Free Love, Send the All Clear from a police box, or remove the witnesses
from the area, by killing or PKing them away. When any of these things are
done successfully, you will get an "All Clear" message, and the screen returns
to normal.
While you are disguised, you cannot fire weapons, jump, or use your jetpack.
You can still PK, use Free Love, and Mind Flash. In human form, you gain the
Sprint ability, allowing you to run faster by tapping X repeatedly. A yellow
meter appears in place of Crypto's normal green shield meter when he is
disguised. This is the human host's vitality. This meter slowly empties while
Crypto is in the host. When the meter empties, the host will die and you will
be forcibly ejected. You can voluntarily leave earlier than this by pressing
Triangle again -- the host will survive in this case. Also, any damage
suffered while disguised is taken by the human host, and not Crypto (This is
useful in some cases, but you will lose your disguise even faster by taking
damage). Tougher enemies (like KGB agents and Secret Agents) have more
vitality, and so you can stay in these disguises longer.
Since the meter now represents the host's vitality and not Crypto's
concentration, it is NOT possible to recharge this meter using the Scan
ability. Therefore, you must carefully plan your Body Snatches. If you want
to stay in disguise and the your host's vitality is running out, the best thing
to do is to use Free Love on someone nearby, exit your current host (press
Triangle), then walk up to a different human, and quickly Body Snatch them. If
you can do all this while Free Love is still active and nobody else enters the
area, you will get a Clean Snatch and remain undetected. Be careful when you
need to talk to people while disguised. The button to talk to someone is
Triangle also. Be sure that you see the "Talk to" prompt appears before
pressing Triangle, or you will pop out of your body prematurely, forcing you to
start over (and probably blowing your cover). Many of the Gene Blend upgrades
will allow you to body snatch certain kinds of people more quickly. This
ability is unlocked during Mission 2.
Free Love
---------
To use this power, aim your targeting reticule at a human, hold down L1 and tap
Circle repeatedly. If successful, all humans in the immediate area will stop
what they are doing and start dancing as multicolored flowers appear around
them. While dancing, humans are distracted. They are easier to body snatch,
and they don't react to your actions -- they will not catch you body
snatching, they don't sound alarms or raise the threat level, and they don't
fire weapons. Humans that enter the area of effect after the power is
initiated are NOT affected by it, so be careful. This ability has a relatively
long recharge time. The range on this power is quite good, so use that to your
advantage. While Free Love is active, you can target a human and use L1 +
Square to invoke the Forget ability, which cancels the effects of Free Love
*on that target only*.
At the beginning of the game, this ability does not work directly on certain
kinds of enemies, such as KGB agents, Ninjas, and infected humans -- you cannot
target them and use Free Love. HOWEVER, in an odd quirk, even these enemies
will be affected if you Free Love someone nearby and they are caught in the
area of effect. Later in the game, upgrades can be earned from the Gene
Blender to allow Free Love to work on these resistant enemies directly. This
ability is unlocked during Mission 2.
Follow / Protect
----------------
Use this ability to get a human to follow you somewhere. To perform this,
target the person with your aiming reticule, hold down L1, and repeatedly tap
Square. This ability is helpful for unlocking some of the Arkvoodle landing
zones. If the human is armed (e.g. cop, KGB agent, army soldier), in addition
to following you around, the human will protect you from your enemies for a
short time, even shooting at his/her own kind. Again, this power has some nice
range to it. Upgrades from the Gene Blender allow this ability to be used on
tougher enemies that normally resist it. This ability is unlocked during
Mission 2.
Scan
----
To read a human's surface thoughts, target a human and hold down L1 while
tapping X to read a human's surface thoughts. Often this power is used to
figure out what to do or where to go next. The range of this ability seems to
be comparable to Free Love. This ability can be used at will. This ability is
unlocked during Mission 2.
Nav Map
-------
The nav map shows you the location of important people and objects. Press the
Select button to activate it. This ability is unlocked during Mission 2.
Transmog (Transmogrify)
-----------------------
Unlocked during Mission 4.
Target an inanimate object with the aiming reticule, then hold down L1 and tap
X. This destroys objects or vehicles, turning them into ammo. This can also
be used while in the Saucer to get ammo for Saucer weapons. This power has
good range also. Upgrades from the Gene Blender allow you to Transmog larger
vehicles. This ability is unlocked during Mission 4.
Mind Flash
------------
To use this ability, hold down the Circle button. This potent ability stuns
every human on the map for a short period of time. Humans will stand still, as
if paralyzed. When the stun effect ends, the Threat Level is reset to 0. In
order to recharge this ability, you need to collect 4 brain stems (via the Anal
Probe or Extract ability). Upgrades from the Gene Blender can reduce the
number of brains required (to as few as 2) and increase the duration of the
effect. This ability is unlocked during Mission 9.
Extract
-------
To use this ability, target a human, hold down L1 and tap X. Similar to the
first game, this ability lets you extract brain stems from a human. This power
does work if the victim is alive, but the victim will resist (it will take you
longer). Extracting brain stems lets you recharge your Mind Flash ability.
Upgrades from the Gene Blender allow this ability to be used on tougher
enemies that normally resist it. This ability is unlocked during Mission 9.
===============================================================================
Personal Weapons [PERWPN]
===============================================================================
Zap-O-Matic: Press and hold R1 to zap enemies with a continuous stream of
electricity. Does not use ammo, but the battery that powers it has a low
charge capacity. After each couple of seconds of use, the weapon is unusable
for a similar period of time while the battery recharges itself. Upgrades can
be purchased to extend the charge capacity of the battery, do more damage, and
chain bolts of electricity to multiple targets. Crypto starts the game with
this weapon.
Dislocator: Shoots out pink energy discs that pick up objects and hurl them in
semi-random directions, then return to you. (It seems that the object is flung
back at Crypto a disproportionally high amount of the time.) Found on a
building in Hashbury. Upgrades increase ammo capacity (3 or 4 discs at once)
Retrieving this data core is the final goal for Mission 1.
Disintegrator Ray: A gun that shoots out yellow pulses of energy. A couple
shots is enough to disintegrate most humans. Tougher enemies like KGB agents,
Soldiers, and Ninjas need several more shots. Capable of destroying vehicles,
but not buildings. Ammo looks like oval-shaped yellow containers. Initial
ammo capacity is 100. Upgrades give you multi-shot ability and increase ammo
capacity. Obtained from the Datacore found in the center of Coyote Bongwater's
Lair after he is defeated. This is probably the most versatile weapon in your
arsenal and should be your weapon of choice in most normal situations. This
weapon is unlocked during Mission 4.
Anal Probe: Shoots a green glob of energy at a target. Moving the targeting
reticule over a human target will cause a green lock-on circle to appear.
Firing at a locked-on human usually causes them to run while grabbing their ass
cheeks, and then die as their brain pops out of their head. This weapon is
surprisingly useful. If can take out most humans in one shot, the brains are
useful for recharging the Mind Flash ability, and it will turn infected humans
mutated by Blisk spores, back into normal form. Unlocked during Mission 6.
Meteor Strike: A weapon not for the faint of heart -- whip out this sucker
when you need to go for the big guns. By aiming the target reticule and
holding R1, you can charge the weapon. To charge it, hold down R1. When the
aiming reticule turns red, let go of R1 to fire. This causes a giant meteor to
fall from the sky and crush everything beneath it, causing major damage. A
great boss killer, it is also effective on buildings. Upgrades drop more
meteors per attack, increase ammo capacity, and decrease charge up time. This
weapon is unlocked after Mission 8.
Ion Detonator: An area-affect weapon that is lobbed like a grenade, but is
detonated remotely like C4. To throw, press and hold R1. The longer you hold
R1, the farther it goes. Press R1 again to detonate. The weapon detonates
automatically after 10 seconds. Be careful where you place the detonator, as
it will damage you also if you are in the blast radius. Unlocked after
completing Mission 12.
Gastro: This weapon shoots out a small saucer, looking a bit like Pox's
HoloPox unit. This is Gastro, formerly... the mothership janitor. Once he
hits the ground, he pops out and starts shooting at nearby enemies. He's quite
useful for crowd control -- his base weapon is not terribly damaging, but his
role as a decoy, drawing enemy attacks off of you, is quite helpful. Upgrades
allow Gastro to hover around, strengthen his armor, and do more damage. This
weapon is unlocked after Mission 13.
Burrow Beast: This weapon looks like a lure from a tackle box. Charge it up
to launch it (like the Ion Detonator). When it touches the ground, a large
burrowing creature will move over to it, burst through the ground, and then
devour nearby creatures. Upgrades increase "ammo" capacity and the speed of
the creature. This weapon is unlocked during the final Takoshima Cult of
Arkvoodle mission, "The Coming of Arkvoodle".
===============================================================================
Saucer Weapons/Features [SCRWPN]
===============================================================================
Cloaking Device: Hides your ship from view. Activate it by pressing L2. The
cloaking device rapidly drains energy while in use, and you cannot fire any
weapons while cloaked (except for the AbductoBeam). Your saucer starts out
with this feature installed. The cloaking device will slowly recharge itself
when not in use (though the recharge rate is painfully slow).
Shields: Protects your saucer from enemy weapons. Each hit drains shield
energy, and when the shield energy is drained, another hit will likely destroy
your saucer. In a positive twist from the previous game where you had to grab
saucer powerups to recharge the shields, you can now recharge the shields
anytime you want with the AbductoBeam (using the Drain ability). Your saucer
starts out with this feature installed.
Death Ray: A heat ray that can damage enemies and vehicles. Does moderate
damage, but is prone to overheating. To fire, hold down the R1 button. If you
fire continuously for a few seconds, the weapon will overheat and you will need
to let it cool down before firing again. Upgrades can be purchased to
increase the damage and decrease the cooldown time. Your saucer starts out
with this feature installed.
AbductoBeam: More of a tool than a weapon, but it can be used for some
interesting things. To use the AbductoBeam, hold down L1, and move the yellow
aiming crosshair over top of your target. To abduct a human and take him/her
into your saucer, press Triangle while the yellow crosshair is over a human.
This picks up the human in a glowing light beam. Pressing Triangle again will
store the human for use in the Gene Blender, while releasing L1 lets them go.
You can also drain the energy from a vehicle to recharge your saucer's shields.
To do this, hold L1, move the cursor over a vehicle, and repeatedly tap Circle.
You also pick up the vehicle while doing this, so you can actually pick up
tanks and drop them into water and stuff like that. This is very, very handy
and a significant improvement over the first game. Your saucer starts out
with this feature installed.
Anti-Gravity Field: Launches a projectile that levitates humans and vehicles
off the ground and usually destroys them. You can Transmog the vehicles
afterward for ammo. Useful fact: does not harm buildings. Upgrades increase
ammo capacity and duration of the effect. This datacore is sitting on top of
the arch at the north entrance of Hyde Park in Albion. You can grab it as soon
as you get to Albion, but you will either need both Jetpack upgrades from
PoxMart, or to spend a lot of time PK'ing cars to create a set of stairs to
climb up to reach it.
Sonic Boom: A weapon that releases sonic shockwaves at the target. Wipes out
humans and vehicles, and 2 shots will destroy most buildings. The damage is
not as impressive in the previous game, however. Upgrades increase ammo
capacity and damage. Unlocked during Mission 13.
Quantum Deconstructor: A potent weapon that levels buildings and obliterates
creatures in a large radius on the ground. Damage is every bit as impressive
as the previous game. The saucer weapon of choice when you want something dead
quickly. Upgrades increase the ammo capacity and blast radius. The Datacore
for this weapon is sitting right out in the open in Tunguska, near the hairpin
turn in Tarkovskoye -- you can just go there and pick it up once you reach
Tunguska.
===============================================================================
PoxMart [PXMART]
===============================================================================
There are many different upgrades available for purchase in PoxMart. PoxMart
is unlocked by completing main story mission 2. Upgrades are purchased with
Furotech Cells (those you find plus those you receive as mission completion
bonuses). The cost of the upgrade is listed below in parentheses after the
upgrade name.
Upgrades many not be purchased for an ability that is locked (which usually
requires finding a Datacore). The trees shown for each category show the
dependencies. For example, the Fluxeon Capacitor cannot be purchased
until the Boost Capacitor is purchased first.
Note: All abilities related to the effectiveness of weapons against the Blisk
are unlocked by finding one Datacore, the one from main line Mission 20.
Zap-O-Matic
-----------
--+--- Iridium Arc Splitter ------ Electrovolt Crab Cracker
|
+--- Boost Capacitor ----------- Fluxeon Capacitor
|
+--- Gortan Shock Multiplier --- Electron Volt Magnifier
Iridium Arc Splitter (11) -- Chain lightning to additional targets
Electrovolt Crab Cracker (17) -- Increase damage vs. Blisk
Boost Capacitor (4) -- Increase the ZapoCel battery charge
Fluxeon Capacitor (9) -- Maximize the ZapoCel battery charge
Gortan Shock Multiplier (4) -- Increase electricity damage
Electron Volt Magnifier (10) -- Maximum electricity damage
Jetpack
-------
------ Thrust-A-Tron 2000 ------ Thrust King 5000
Thrust-A-Tron 2000 (18) -- Increased vertical thrust
Thrust King 5000 (36) -- Maximum vertical boost
Dislocator
----------
------ Grav Disc Trio ------ Grav Disk Quadro
Grav Disc Trio (10) -- Increase Grav Disc capacity to 3
Grav Disc Quadro (14) -- Increase Grav Disc capacity to 4
Death Ray
---------
--+--- Nuclear Blister Inducer ------ Fusion Scorcher
|
+--- Liquid N2 Cooling ------------ Superfluid Heat Exhaust
Nuclear Blaster Inducer (6) -- Increase Death Ray heat damage
Fusion Scorcher (12) -- Maximum Death Ray heat damage
Liquid N2 Cooling (4) -- Increase Death ray cooldown speed
Superfluid Heat Exhaust (8) -- Maximum Death ray cooldown speed
Disintegrator Ray
-----------------
--+--- Twin Fusion Chambers -------- Crab Shell Atomizer
|
+--- Magneto Clip --- Neutrino Clip ---- Proton Clip
Twin Fusion Chambers (16) -- Fire two disintegrators at once
Crab Shell Atomizer (25) -- Disintegrator Ray effective vs. Blisk
Magneto Clip (4) -- Increase capacity to 150
Neutrino Clip (8) -- Increase capacity to 200
Proton Clip (12) -- Increase capacity to 250
Anal Probe
----------
------ Rectal Packager ------ Butt Pressure Maximizer
Rectal Packager (10) -- Increase capacity to 7
Butt Pressure Maximizer (14) -- Increases capacity to 9
Anti-Gravity Field
------------------
--+--- Dark Energy Cells ------ Really Dark Energy Cells
|
+--- Schrodinger's Clock ---- Schrodinger's Stopwatch
Dark Energy Cells (6) -- Increases capacity to 5
Really Dark Energy Cells (12) -- Increase capacity to 7
Schrodinger's Clock (6) -- 15 second duration
Schrodinger's Stopwatch (14) -- 30 second duration
Ion Detonator
-------------
--+--- Ion Destruction Coils --- Crab Radiation Dampener
|
+--- Ion Storage Beta --- Ion Storage Gamma --- Ion Storage Thetan
Ion Destruction Coils (9) -- Increase damage
Crab Radiation Dampener (23) -- Detonator effective vs. Blisk
Ion Storage Beta (8) -- Increase capacity to 4
Ion Storage Gamma (12) -- Increase capacity to 6
Ion Storage Thetan (18) -- Increase capacity to 8
Sonic Boom
----------
--+--- Dark Energy Cells ------ Really Dark Energy Cells
|
+--- Schrodinger's Clock ---- Schrodinger's Stopwatch
Flange Wah-Wah Crossover (8) -- Increase damage
Volume Control 11 (8) -- Maximum Sonic Damage
Eight Track Booms (8) -- Increase capacity to 15
Bada Booms (14) -- Increase capacity to 20
Meteor Strike
-------------
--+--- Meteor Shower ---- Meteor Storm ---- Crustacean Orbital Targeting
|
+--- Deep Impact Triangulation System --- Armageddon Targeting Sensors
|
+--- Meteor! Pack ----- World's Collide Clip
Meteor Shower (18) -- 3 meteors per strike
Meteor Storm (22) -- Small planetoid added to strike
Crustacean Orbital Targeting (25) -- Increase effectiveness vs. Blisk
Deep Impact Triangulation System (6) -- Decrease meteor targeting time
Armageddon Targeting Sensors (10) -- Minimum meteor targeting time
Meteor! Pack (14) -- Increase capacity to 3
World's Collide Clip (20) -- Increase to 5
Gastro
------
--+-- Go Go Gastro --- Anti-Everything Launcher --- Gastro's Crustacean Smasher
|
+-- Gastro Reflux --- Gastro Enteritis
|
+-- Gastro Alloy Armor --- Gastro Alloy Armor --- Gastro Plasma Shielding
Go Go Gastro (9) -- Can hover around.
Anti-Everything Launcher (14) -- Gets a bombard attack
Gastro's Crustacean Smasher (28) -- Effective vs. Blisk
Gastro Reflux (6) -- Increase Blaster damage
Gastro Enteritis (13) -- Maximum Blaster damage
Gastro Alloy Armor (4) -- Increase holopod armor
Gastro Nanotech Armor (5) -- Increase holopod armor
Gastro Plasma Shielding (7) -- Maximum holopod armor
Quantum Deconstructor
---------------------
--+-- Particle Re-annihilator
|
+-- Magneto Storage Compartment --- Repulsor Containment Enhancer
|
+-- Gamma Particle Enrichment ----- Neutron Field Fluxuators
Particle Re-annihilator (6) -- Increase vs. Blisk
Magneto Storage Compartment (10) -- Increase capacity to 4
Repulsor Containment Enhancer (16) -- Increase capacity to 6
Gamma Particle Enrichment (7) -- Increases explosion size
Neutron Field Fluxuators (13) -- Maximum explosion size
Burrow Beast
------------
--+--- BB Goon Juice ------ BB Boost Juice
|
+--- Furon Tackle Box --- The Tackle Master
BB Goon Juice (8) -- Increase speed
BB Boost Juice (13) -- Maximum speed
Furon Tackle Box (6) -- 2 lures
The Tackle Master (8) -- 3 lures
Crypto's Shields
----------------
--- Shield Enhancer Pack --- Shield Resonator Plus --- Shield Harmonics Maxima
Shield Enhancer Pack (16) -- Increase shield strength
Shield Resonator Plus (21) -- Increase shield strength
Shield Harmonics Maxima (28) -- Maximum shield strength
Saucer Shields
--------------
--- Shield Generator Alpha --- Shield Generator Beta --- Shield Generator Omega
Shield Generator Alpha (13) -- Increase shield strength
Shield Generator Beta (17) -- Increase shield strength
Shield Generator Omega (22) -- Maximum shield strength
===============================================================================
Basics & General Tips [BASTIP]
===============================================================================
Police Boxes
------------
These short poles have a telephone built into them with a direct line to the
police. The police boxes appear on your radar as a telephone icon. To use a
police box, you must be some member of law enforcement (such as a cop, soldier,
or Secret Agent). If you meet that requirement, you have several options
available when you approach one.
Pressing X will cause you to Send the All Clear signal. This has Crypto call
the police and tell them that the perpetrator was found/eliminated. This
effect is that it reduces the threat level to nothing.
Pressing Circle makes a crank call.
Pressing Square calls for backup.
General Tips
------------
* Upgrade your Jetpack early in the game, as hiding on top of buildings is a
good way to take a breather to recharge your shields. Many enemies cannot hit
you when you are standing on higher ground (like on buildings).
* When you have a choice, using the saucer during a mission is usually easier
than going on foot.
* Do the Gene Blends for each city as soon as you can. The Bay City ones
unlock after Mission 3. For the other cities, they are unlocked as soon as you
arrive. Note that some Gene Blends need to be completed before others are
unlocked. The better gene blends unlock lots of useful abilities, such as
being able to PK cars and heavier vehicles, and allowing Free Love to work on
KGB agents.
* Get into the habit of recharging your ammo (use Transmog) before beginning a
mission. Those missions that require a lot of firepower become more difficult
than they need to be if you run out of ammo.
* When you get low on ammo during a mission, you usually have time to use your
Transmog power on nearby objects or vehicles (when on foot), or on vehicles
(when in the saucer). When I say "replenish/restock your ammo". I mean to use
the Transmog ability.
* After blowing up vehicles, you can still Transmog the husk left behind. You
can Transmog vehicles you blow up to replenish some of the ammo you used. An
even more helpful trick is to Drain an enemy vehicle to recharge your shields,
and once you've sucked it dry, Transmog it for ammo -- the Transmog will happen
even faster because the vehicle is already damaged.
* When the saucer shields are low, quickly find a vehicle nearby and Drain it
to recharge your shields. I have found that it's best to withdraw from the
battle, Drain a vehicle to recharge the shield, and then re-engage. Enemies
don't do a very good job of hunting you down if you run away.
* If the enemy fires homing missiles at you, it is possible to dodge some (but
usually not all) of them. The best way to do this seems to be weaving up and
down. Try holding up on the right analog stick for 2 seconds, then down 2
seconds, then repeat. This works well against the missiles of the ground-based
SAM launcher vehicles.
* When on foot and your shield is low, disengage the enemy, then run somewhere
and hide. The tops of buildings work well for this. Jetpack up into the air
if nothing is around (the enemy cannot hit you as well in the air, for some
reason). After a few seconds, your shield will recharge.
* If you don't know what to do next when in a mission, use Scan on someone
nearby. They will usually give you a hint where to go. Try multiple kinds of
people if the first one doesn't work. If you really don't get any hints at
all, the thing you need to do is most likely close to where you are.
===============================================================================
Mission Types [MTYPES]
===============================================================================
There are three types of missions in Destroy All Humans! 2.
1. Story Missions: These missions relate directly to the main plot of the
game. Completing a main story mission always unlocks the next main story
mission in sequence. Completing all story missions in a city unlocks the next
city.
2. Odd Jobs: Many of these missions involve screwing with people (Ruin Lives
missions) or killing specific people (Assassination missions), though there are
a few others. Many of these are short and are pretty easy to do. These are
also unlocked by completing certain story missions and certain other Odd Jobs.
3. Arkvoodle Cult Missions: First unlocked in Bay City, missions continue in
Albion, and Takoshima. These missions revolve around Crypto fulfilling the
prophecy of Arkvoodle and becoming the "Son of Arkvoodle, Lord of the Sacred
Crotch". Cult missions involve recruiting (or defending) members for a new
Cult that worships Arkvoodle. Note that there are no Arkvoodle Cult missions
in Tunguska or Solaris Moon Base (for reasons that should become obvious after
completing the final Arkvoodle mission in Takoshima).
A note about the order in which you do the missions:
Regardless of the mission type, in this guide, all of the missions are ordered
by city, in the order you receive them in that city.
For story missions, this means that you will probably do all the story missions
in order. However, you will not be able to do the Odd Job and Arkvoodle Cult
missions in the order given here, as some are not unlocked until much later.
For example, the final Bay City Cult of Arkvoodle mission is unlocked from
Albion, and you have to backtrack to Bay City to actually do it. Some Odd Jobs
even require you to complete all the story missions first. So if you are stuck
in a city with no more missions to do, you'll have to head on to the next city
to progress further.
===============================================================================
Main Story Walkthrough [MWALKT]
===============================================================================
Cutscene: The Russians are having a meeting to discuss the Furon invasion.
They reveal how 10 years ago the Furon race invaded the United States. One
alien, Cryptosporidium-137 did most of the damage, but ultimately died.
Orthopox-13 was able to create a new clone, Cryptosporidium-138, with pure
Furon DNA harvested from human brain stems. Because of this,
Cryptosporidium-138 has genitalia unlike his previous clones (major
foreshadowing here). Cryptosporidium-138 has taken over the White House by
(apparently) impersonating the President. The Russians see this as a threat
and launch a missile at the Furon mothership in orbit, where Pox is conducting
experiments. As the mothership blows up, Crypto notices it from Earth, and
realizes something bad has happened. Before he can react, he is face to face
with a Russian KGB agent, who pulls a gun out and aims it at him. Crypto whips
out his Zap-O-Matic, and the battle is on!
Note: Much like the previous title in the series, most of Crypto's abilities
are locked, and therefore, unusable at the start of the game. You begin only
with your Zap-O-Matic. In particular, you cannot use your jetpack or use
psychokinesis (PK) yet.
-------------------------------------------------------------------------------
Mission 1: Furon Loathing in Bay City [MAIN01]
-------------------------------------------------------------------------------
You will be thrust directly into Mission 1 to begin the game.
Your first task is to take out the KGB agents who are after you with your
Zap-O-Matic. Just look for the pink blip on your radar to find where they are.
They all approach from nearby, so you shouldn't have to move very far. Aim the
targeting reticule with your right analog stick and fire with the R1 button.
(Hold it down to do more damage.) The KGB agents only come after you one or
two at a time, which makes this part very easy. Beware of falling debris from
the exploded mothership, as it can hurt you. There should be seven of them
total. After you have killed the KGB agents, Pox will contact you to tell you
that the mothership was destroyed and that the Russians are after him.
Follow the pink blip on your radar up the hill, to a gate. There will be two
KGB agents up there blocking your way, so take them out with your Zap-O-Matic.
When you reach the pink marker by the gate, your Psychokinesis (PK) ability
will be unlocked. Use your new power on one of the dumpsters to smash through
the gate. There will be two more KGB agents on the other side to deal with, if
you didn't kill them with the dumpster. Go forward and enter the pink marker
to talk to Pox.
Cutscene: Pox tells Crypto that the mothership has been destroyed and he was
blown to smithereens, but he was luckily able to download his mind into a Furon
HoloPox device. Pox tells Crypto to find an Arkvoodle statue. The Arkvoodle
statues mark the location of ancient Furon landing sites. By finding the
statue, he can call for his saucer ship. As Crypto walks away, the camera cuts
to a bomb in the shallow pit were he found Pox.
The bomb explodes, which has two bad effects on you -- first of all, the alert
level goes up. Second, it wipes out most (if not all) your shield. The game
explains about Crypto's Shield feature -- when you take damage, the green
shield bar depletes. When the bar is empty, taking any damage will kill you.
If you can survive for a few seconds, the shield will recharge. Fortunately,
there aren't any enemies in the immediate vicinity, so you shouldn't be in any
danger. But wait where you are until your shield recharges. Fortunately, it
only takes a few seconds.
Follow the pink blip on your radar to the Arkvoodle statue. Take out any cops
or KGB agents that annoy you on the way, or just run past them. You will come
to an alley with more dumpsters in the way. PK them away and enter the
clearing beyond. There will be a couple of more agents coming after you. Grab
the Furotech Cell by the water tower, then approach the Arkvoodle statue and
talk to him.
The game tells you that to unlock a landing zone at the Arkvoodle statues, you
must talk to him and fulfill his demands. This one wants you to zap his idol
with bolts of electricity. This one is easy: use your Zap-O-Matic on the
statue to satisfy Arkvoodle. The landing zone is activated. Enter the center
blue area and press Triangle to call the saucer. After you call the saucer,
four KGB agents will rush in, coming in from the direction you entered from.
Take them out with your Zap-O-Matic or PK one of the explosive barrels nearby
into them. If you killed the agents quickly, wait for the saucer to arrive.
Go over to the saucer and talk to Pox. It doesn't matter which options you
choose. Exhaust all the options at each stage of the conversation, and then
leave to retrieve the datacores. Follow the pink blip to find the datacore.
On the way, your Jetpack will be unlocked and you can now use it by pressing
and holding X. When you reach the pink blip, you will come to a building.
The Datacore is on top of the building, but it is too high to reach with your
jetpack alone. Look for a hippie bus on the right side of the building. Use
your jetpack to jump onto the bus, then the water tower, and then onto the
building. KGB agents will try to shoot you from the rooftop, so kill them or
PK them off the building. There is another Furotech tell on the rooftop to
your left, so use your jetpack to fly over there and grab it. The go back to
the building where the datacore is. Pick it up and the Dislocator will be
unlocked.
Cutscene: The Russians. led by Agent Oranchov, are amazed that Crypto is still
alive, and determine that they need more firepower to finish the job. Their
secret operation will continue as planned, and the citizens of Bay City are in
for a bad trip (pun intended).
Mission Completion Bonus: None
Unlocks: Mission 2, PoxMart
As you approach the golden hex to begin mission 2, the game informs you that
PoxMart is now unlocked. At PoxMart, you can purchase upgrades in exchange for
Furotech cells.
-------------------------------------------------------------------------------
Mission 2: Where Have All the Flower Children Gone? [MAIN02]
-------------------------------------------------------------------------------
Cutscene: Pox wants to know what the KGB were up to. By scanning the files of
the local constabulary, he has determined that a hippie named "The Freak" may
know what the KGB are up to, so he sends you to find him.
Wait around for a few seconds until you get a message. Your Body Snatch
ability is unlocked. Approach the pink blip on your radar to find the hippie
chick and Body Snatch her. You will get another message and your Free Love
ability will be unlocked. Use the Free Love ability on one of the guys that
were talking to the hippie chick (they should have ! marks over their heads).
Once you get the All Clear message, you can continue.
PK the dumpsters out of your way to exit the fenced in area. A few seconds
later, you will get another message. Your Scan ability is unlocked. Turn
around and approach the people that you just used Free Love on. Scan one of
the nearby humans to learn where The Freak is. They will tell you that the
Freak is at the park. Another message appears soon after. Tap X to sprint and
head toward the park (use your nav map if you get lost). If you fail to reach
the park before your disguise runs out, find another hippie chick and Body
Snatch her. Now, follow the pink blip on your radar to find The Freak. As you
get close to the park, you will get a message to scan some humans nearby for
information. They will tell you that The Freak is on the hill. Follow the
pink blip again on your radar to find him. Approach The Freak and press
Triangle to talk to him. It doesn't matter which option you choose, but ask
for his guidance first for some laughs.
Cutscene: The freak tells you that the leader of the commune, Coyote
Bongwater, invited the KGB to the party. He tells you that the chicks all dig
Coyote and he's been handing out this drink in a can called "Revelade". He
doesn't know where Coyote's pad is, but it you find some Revelade, you'll find
him soon enough.
If you walk forward a bit, you will find another Arkvoodle statue (you can
unlock it now, if you want). Run around and scan some women until one tells
you about Revelade. She will tell you that Bongwater is on Hashbury Street
(back towards where you started the mission). Use your Nav Map and head toward
Hashbury. Use your mini map and travel south down the center street in
Hashbury. As you get close to the building, the pink blip will appear on your
map and you'll get the next mission goal. While in a hippie disguise, walk
around to the back of the building, inside the gated area. A bunch of KGB
agents hanging around will let you know you're in the right place. Enter the
building.
Cutscene: Bongwater is charming the young hippie chicks that are no doubt
hopped up on Revelade. When Crypto shows up, he pleads with you to join the
commune. Crypto realizes he has to kill Bongwater, but the KGB show up, and
Bongwater gets away. Crypto shoots out of the window in his jetpack.
Two KGB agents will appear in front of you and two will be behind you. All of
them are both illuminated in pink light beams. Kill all four of them. This
will cause the alert level to reach 2 (unfortunately, this is unavoidable).
The game will show you a message about alert levels. Next you have to Body
Snatch a cop. This is super easy, because with an alert level of 2, the cops
will be coming after you in no time flat. Go back out to the front of the
building and the cops should pull up. Quickly use True Love on someone nearby
and then Body Snatch the cop.
Once you are in cop form and the witnesses are taken care of, it's time for the
final objective. Look for a blue telephone icon on your radar -- there should
be one close by. Before your disguise wears off, run over to it. This is a
police box. Getting near it while disguised as a cop allows you to use it.
In this case, press X to "Call in All Clear". This will cancel the alert level
and complete the mission.
Mission Completion Bonus: 4 Furotech cells
Unlocks: Mission 3
-------------------------------------------------------------------------------
Mission 3: They Shoot Hippies, Don't They? [MAIN03]
-------------------------------------------------------------------------------
Cutscene: The Freak fills you in on Bongwater's scheme. He has purchased a
lot of blimps and filled them with Revelade gas, which he plans to release on
the unsuspecting populace of Bay City.
After starting the mission, you chat with Pox. He tells that that you can make
the saucer fly again with the help of some Saucer Repair Pods he's just
located.
Head towards the pink blips on your radar which mark the locations of the pods
-- they are illuminated by pink beams when you get close. Of course, all of
the pods are guarded by cops and/or soldiers -- this makes things a little
tricky. The best strategy is to get a disguise, sneak up to one of the repair
pods, and use Free Love on one of the people guarding it. This keeps everyone
in the area distracted -- just run away before the Free Love wears off. (You
can actually pull this off without being disguised, but it does help to keep
the soldiers and cops off your back until the Free Love kicks in.) Then just
lather, rinse, and repeat for the other repair pods. There are 5 in all that
you have to retrieve.
Once you pick up the last repair pod, return to the saucer. It's the pink blip
on your radar, as usual. You'll be pleasantly surprised to learn that the army
and cops aren't lying in wait around the saucer, so just walk up to it and get
in. You need to fly around without being seen, so follow the instructions you
are given to activate your cloak (L2). Remember, while cloaked, the only
weapon you can use is the AbductoBeam. Then you have to charge your Saucer's
shields -- this is fun. You charge the shields with the Drain ability. To
Drain, move over any vehicle, hold L1 and move over top of a vehicle, then tap
Circle to drain energy from the vehicle to charge your saucer's shields. If
you move a little to your right, the street there should have some cars there
for you to use. I prefer cop cars. :)
Pox calls you and tells you to destroy the balloons with the Revelade. He is
monitoring the Revelade saturation level. It begins at 0% when this objective
is given, and begins slowly counting up. If it reaches 100%, you fail the
mission as all the people in the city are taken over by the Revelade. Don't
worry though, as you should have plenty of time. Turn toward the pink blips
that mark the Revelade Blimps on your radar. Quickly take each one out with
your Death Ray. The first wave is a group of 3 blimps. The second wave is a
group of 4 (which spawn behind you). The final wave is a squadron of 5 blimps
which spawn farther out in front of you, by the coastline. Time isn't really a
factor, but the anti-aircraft guns and missiles are. The best strategy is not
to try to stop and shoot out the anti-aircraft weapons. Just take out the
blimps as fast as you can, and you'll be fine. If your saucer's shields are
failing, recharge them using the Drain ability you learned earlier. Shooting
out all 12 blimps completes the mission.
Mission Completion Bonus: 5 Furotech cells
Unlocks: Mission 4, Gene Blender
Before Mission 4 begins, you are told about gene blending. You can do this now
if you want (it is easy and grants you some nice boosts), or just continue the
main-line missions.
-------------------------------------------------------------------------------
Mission 4: The Alien Who Probed Me [MAIN04]
-------------------------------------------------------------------------------
Talk to The Freak to begin this mission. He is hanging out behind a building
near Golden Gate Park. Be sure to have a hippie disguise up or he won't talk
to you.
Cutscene: The trail to Coyote Bongwater has gone cold, because Bongwater has
gone into hiding. Crypto checks in with The Freak again. Crypto learns that a
woman named Prudence would best know where to find Coyote Bongwater.
Apparently, Prudence Kane is Bongwater's girlfriend (or one of them, at least).
Get a hippie disguise and start scanning people until you learn that Prudence
is at the park. Dash off to Golden Gate Park. As you get to the park,
continue scanning humans until her pink blip appears on your radar. You'll
find her on the stage. You must be disguised as a hippie in order to talk to
her.
Cutscene: Prudence is on the stage at the park, talking to the hippies who are
dancing. Crypto talks to her.
You can choose any option you want to continue the mission (as all choices lead
to the same result) -- but to get a hilarious scene, choose "Threaten the
Hippies" and then "Start a Fight". You'll be forced to "Apologize to
Prudence". :D (I tried finding her tent, but no luck. You don't seem to be
allowed to enter any of the tents.) After that, you can choose whether you
want to heckle Bongwater and/or Revelade, but it doesn't seem to matter (I kept
choosing the "Insult" options, as they were funnier and it doesn't have any bad
effect.) Either way, you learn that Bongwater's new plan is to dump the
Revelade into the Bay.
Next, you have to destroy the Revelade trucks. You don't have to go far. They
are sitting right behind the stage. The only tough part is they are closely
guarded by a plethora of KGB agents. You cannot use your mind powers on the
KGB without a Gene Blender update, but ironically if you Free Love a hippie
nearby, the KGB agents are also affected. Be careful as you approach the truck
closest to the stage -- there is a hippie bus parked nearby with a gun turret
mounted on top, and it sprays out an impressive number of bullets at you if you
have alerted the enemy, so avoid it or run.
You can use your Zap-O-Matic on the truck, but it takes a little while and
there may be a lot of KGB agents shooting at you. The easiest way to wipe out
the trucks is to PK one of the explosive barrels and push it into the truck.
If you miss on the first try, there are more near the second truck. The big
advantage of this approach is you can stay farther away, and the explosion
should wipe out most, if not all, of the KGB agents nearby as well. Once you
destroy both trucks, you can continue.
Hightail it out of there and head back into the park. Start scanning hippies
to find where Bongwater's lair is located. After a few tries, you should learn
that it is underground, and there is a secret entrance in the underpass beneath
the hill. Even with this information, it's not exactly obvious where to go, as
there are a lot of hills around. You need to go to the dead end street that
circular in shape near the words "Old Fort" on your nav map. You should see a
large tunnel when you get close, guarded by KGB agents (2 at ground level, 1 up
on the hill). Make sure you have a hippie disguise on and there is no alert
level. Then just walk into the tunnel and enter the pink marker on the right,
then enter the second one. It's an ambush!
-----------------------------------------------------------------------
Boss Fight: Coyote Bongwater
Bongwater is initially surrounded by KGB agents, but they soon peel off
to attack you. Bongwater has a nasty weapon that basically something
like Free Love on you. It makes it harder to see and takes a huge
chunk of energy off your shield. This makes you a sitting duck for the
KGB agents' guns. The direct approach with the Zap-O-Matic here seems
to only get you killed. Instead, the strategy I used was to quickly PK
one of the explosive barrels on the left side of the room into
Bongwater or some object close to him. The explosion should drop him
even if he has full health.
-----------------------------------------------------------------------
Cutscene: Bongwater contacts Agent Oranchov to report that he failed. The
Russians thank him for his loyalty, and Bongwater realizes he made a big
mistake working with the them. Crypto puts him out of his misery.
After the battle, you'll have to deal with the KGB agents left alive. Run to
the center of the room and grab the Datacore there. Now you have the
Disintegrator Ray! PK one or more of the KGB agents to buy some time, then
hold Square to bring up the weapon selector, and choose the Disintegrator Ray.
At the moment though, you have a small problem -- no ammo. Go over to one of
the crates or explosive barrels. Target it, hold L1, and tap X to change it
into ammo using your new Transmogrify power. Then turn toward the KGB agents
and let 'em have it. When they are all dead, Transmog another object or two to
replenish your ammo, grab the Furotech cell behind one of the pillars if you
want, and then shoot the door you came through to end the mission.
Mission completion bonus: 6 Furotech cells
Unlocks: Mission 5
-------------------------------------------------------------------------------
Mission 5: The Guns of Alcatraz [MAIN05]
-------------------------------------------------------------------------------
Cutscene: Pox tells Crypto that the KGB agents have a plan to destroy the
city, but he doesn't know what it is. He sends Crypto to do a little recon of
the KGB lair on The Rock, the central island in the Bay City map.
To get to The Rock, you'll need to walk along the Wharf, since your Jetpack
won't be able to reach from any other place. You can do it even without any
upgrades. There's just one problem. The wharf is CRAWLING with soldiers.
There are troop carriers and even a couple of tanks parked there.
The easy way is to use Free Love and Body Snatch a soldier. This lets you walk
past the soldiers and tanks unmolested. About halfway across, you will
encounter a small sunken area that you cannot get past in human form. Use Free
Love on the soldiers in front of you, then exit your host body, quickly use
your jetpack to fly over to the other side, and land. Dash over to one of the
dancing soldiers and Body Snatch him. Then just walk to the far side of the
wharf.
At the end of the wharf, stand near the end on the top level (don't go down to
the lower part), and then jetpack across. Hold down X and forward on the
analog stick to fly across the water -- you should just barely make it. Make
your way toward the pink X on your radar, but watch out for a gun emplacement
on your left. Walk toward the pink X on your radar.
Cutscene: Crypto runs into the KGB. They threaten him while another agent
sneaks up behind Crypto. But a beautiful woman shoots the agent from a high
spot overlooking the courtyard, before he can get Crypto from behind. She
disappears, and the KGB let it slip that they have placed bombs all around Bay
City. The agent holding the documents with the locations of the bombs takes
off running.
Instead of chasing after the KGB guy with the dossier and getting mauled by a
group of KGB agents and gun turrets, there's a quick and easy strategy you can
use. When the cutscene ends, quickly lock on to the KGB agent with the
dossier. PK him, but do not use the Push command. Instead, use the "In"
command (target him, hold L1 and press Triangle, then hold or tap Square).
Back up a little until you are out of immediate danger. Drop the KGB guy on
the ground in front of you, then kill him with your Disintegrator Ray. Grab
the dossier.
Once you have the dossier, wipe out the nearby KGB agents with your
Disintegrator Ray. Make your way around the island, killing the KGB agents.
If you run out of ammo, Transmogrify a nearby crate or barrel to get more.
Pick up the alien artifact you come across, and the Furotech cell on the stairs
by the gun emplacement. Once the majority of the KGB agents are cleared out,
jetpack over the fenced in area to reach the Arkvoodle statue. Just fire your
Disintegrator Ray at him to unlock the landing zone, and then call your saucer.
You have 4:00 to find the vans carrying the nukes and drop them into the bay.
They move around, but the pink blips will appear on your radar because you
found the dossier. Even though the saucer is slow, the vans with the nukes are
even slower, so you can catch them easily. Just use the AbductoBeam to grab
them (hold L1 and press Triangle when the target marker is over the van). Then
fly over the water and let go of L1 to drop the bus in the water. There are
four buses in all.
After that, it's payback time. Now you need to destroy all the buildings on
The Rock. This would be extremely easy if it weren't for the plethora of
missile launchers and tanks that have been deployed on the island since you
left. (Those KGB dudes are fast, aren't they?) I suggest you clear the island
of the tanks and anti-aircraft weapons first. A good strategy is to use Drain
on the tanks to continually recharge your health, and then just drop them in
the water when you're done to get rid of them. When all the tanks and missile
launchers are gone, the buildings are defenseless. Take out the three
buildings on the base with the saucer's Death Ray.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Albion (next area), Mission 6
To get the next main story line mission, you need to travel to Albion.
-------------------------------------------------------------------------------
Mission 6: No Pox Please - We're British [MAIN06]
-------------------------------------------------------------------------------
You start out in an empty lot in the Canal Side area, on the east side of
Albion. Pox is nearby. Talk to him to begin the next mission.
Note: You may find it helpful to purchase the twin shot Disintegrator Ray
upgrade and upgrade Crypto's shield at PoxMart before taking on this mission.
If you have the extra Furotech cells, purchasing one or more of the cheap
Zap-O-Matic upgrades is a good idea too. You'll be fighting a lot of KGB
agents in the tunnels, and the upgrades make it a lot easier.
Cutscene: Pox tells you that the Soviet spymaster Agent Oranchov is at large
in Albion, in a secret base under the city. He sends you to find Oranchov and
wipe him out.
Scan the humans nearby for clues. You'll get a message to check your Nav Map,
and Hyde Park will be highlighted, so go there. Scan a few more humans to get
the clue to check the northeast corner of the park. The tunnel entrance isn't
exactly in the grassy park of the park, but fortunately, once you get anywhere
close at all, Pox pinpoints the location for you and it is marked with a pink X
on your radar. Grab a disguise, and follow the pink X to reach a large tunnel
opening with KGB agents guarding it. Run up to the KGB agents near the
entrance while disguised, then pop out, and quickly use Free Love on the human
you just popped out of. The KGB agents will get caught in the area of effect,
and you'll be able to slip into the tunnel.
Once you get in the tunnels, there is no easy way to get by unnoticed, so use
PK or your disintegrator ray to take out the KGB agents. Turn left when you go
inside and follow the tunnel around. There is a crate there you can Transmog
to replenish your Disintegrator Ray ammo. In this area, patience rules the
day. Slowly and carefully pick off the KGB agents with your Disintegrator Ray
or Zap-O-Matic and run back towards the entrance if your shield bar is very
low. As you continue, you get a transmission from Pox that he has detected a
Datacore near your location. He marks it on your map, so head for it. Grab it
to unlock the Anal Probe! (Yes!! :D) Note that the Anal Probe uses ammo like
other weapons now, unlike the original game. The datacore is unguarded, but
watch out for the yellow clouds nearby (radiation). Don't get too close, or
you'll take damage. Follow the signs on the side of the tunnel to the
Headquarters.
Cutscene: Crypto finds Agent Oranchov and prepares to open a can of whupass on
him, but before he can do that, Oranchov shoots some drums that contain some
kind of biohazard us material, releasing some kind of green gaseous substance.
Oranchov walks into the green stuff and mutates into a monster.
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Boss Fight: Agent Oranchov
If you fire at Oranchov with your Disintegrator Ray, you'll notice he
takes little damage from it. The game gives you the hint that Oranchov
might be easier to defeat if you can turn him back into human form. As
in most cases in this game, the first thing you should try is the last
thing you unlocked. Use the Anal Probe on him. This will turn him
back into human form. Then use your Disintegrator Ray. If you've
upgraded to dual fire and have good shields, you don't even have to
dodge his shots -- just waste him.
-----------------------------------------------------------------------
Cutscene: A mysterious British gentleman states his approval of your
performance and then tells you to follow him.
Ignore the man for a moment, and Transmogrify the blackboard and tables to
restock some ammo. Then head out. Let him lead the way, as he tends to stop
if you go too far in front of him. He is invulnerable to weapon fire in this
mission, so use him as a shield while you help him take out the KGB agents
blocking your escape. You can't affect him with your own weapons either, so
don't worry about collateral damage. The man has a gun as well, but his aim is
pretty awful -- calling it piss-poor would be a compliment. You will run into
several clusters of KGB agents and a few lone stragglers to deal with. Head
back toward the tunnel entrance.
Cutscene: The man reveals himself as Reginald Ponsonby-Smythe and tells Crypto
he is a British Intelligence agent. When Crypto demands to know what is going
on, Ponsonby simply notes that they are fighting a common enemy and it would be
better to join forces.
Mission Completion Bonus: 6 Furotech cells
Unlocks: Mission 7, Cult of Arkvoodle 8, Odd Job 11 ???
-------------------------------------------------------------------------------
Mission 7: La Femme Natalya [MAIN07]
-------------------------------------------------------------------------------
Ponsonby is hanging out in Canal Side. Talk to him to get the mission.
Cutscene: Ponsonby tells you he is worried about a number of British VIPs that
are attending an art gallery opening hosted by the Russian ambassador. He
wants you to scope out what is going on, incognito.
Grab a disguise and head toward the pink X on your radar -- this is the art
gallery. Ponsonby will tell you to investigate the sculpture for a closer
look. Approach the sculpture wrapped in the Soviet flag.
Cutscene: The statue explodes, releasing more of the green gaseous substance
that mutated Oranchov. Several humans nearby are affected. The mysterious
woman who saved you from the KGB agents on The Rock in Bay City approaches you
and tells you that you can shoot the monsters, but that is only treating the
symptoms. You must kill the spores to be successful.
Help the woman fight off the infected humans. For an easy win, use your Anal
Probe on them to reverse the mutation, then disintegrate the green spore clouds
that are left behind.
Cutscene: The woman introduces herself as Natalya, a rogue KGB agent
investigating some really strange behavior is going on -- her colleagues
mutating into monsters, odd orders coming down from the KGB brass, that kind of
thing. She reveals that the green substance is some kind of spore that mutates
normal humans into horrible monsters. Natalya checks one of the bodies and
finds that the KGB plans to release the spores into the city. She tells you
she will handle the infestation in Soho and directs you to the one in Hyde
Park.
The infected victims show up as pink Xs on your radar. Before you head over to
Hyde Park, make sure to Transmog some nearby objects to replenish your Anal
Probe ammo. Then approach the statue, and wait for the humans to be mutated by
the spores. Handle them the same way as before. After the area is clear,
Transmog a nearby bench or other object to restock your Anal Probe ammo. Since
you'll be firing weapons, there's not much point in disguising yourself. Use
Free Love and/or a police box to lose some heat if your shield gets low.
As you go for the group near the southwest area of the park, Pox will radio you
to report that he's detected a datacore (the Anti-Gravity Beam for the saucer)
near you -- it's on top of the arch nearby. You will need to purchase all of
the Jetpack updates or PK a bunch of cars and make them into steps to reach it,
so you may need to come back later (it's not part of the mission goals). Head
toward the South Gate of the park. Take this group out the same way as the
others. Then get the group heading toward Parliament, and the final one toward
the Soviet Embassy. This completes the mission.
Mission Completion Bonus: 6 Furotech cells
Unlocks: Mission 8
-------------------------------------------------------------------------------
Mission 8: From Russia with Guns [MAIN08]
-------------------------------------------------------------------------------
Natalya is waiting for you in the Parliament area.
Cutscene: Natalya tells you that another rogue KGB agent named Sergei has some
vital information for her and she wants you to escort and protect her as she
makes the journey on foot to Soho to meet up with Sergei.
Ignore Natalya's directive to get a disguise. It's faster to just wipe out the
enemies with the Disintegrator Ray and run. Using PK to push cars away is
helpful too. Natalya's life bar appears in the upper left corner of the
screen, and you must not let it drain completely, or you'll fail the mission.
There are no real tricky spots, but the enemies will start showing up in
clusters later on. If you get too far away, she'll stop moving, so make sure
to stay close to her. When you run low on ammo, Transmog an object nearby
(such as the KGB cars you'll run into). Don't try to wipe out every enemy you
see. Just get the ones close to her so she can continue running. Beware, as
the EMP mines from the previous game have returned. :( These mines negate your
weapons and some of your abilities when you get close, so when you see one, PK
it away from a distance. If you followed my advice and purchased the ammo
capacity upgrade and twin shot upgrade for the disintegrator ray, you shouldn't
have much trouble here.
Cutscene: Okay, so it seems she wasn't completely honest with us. Sergei is
actually in Canal Side, and she wants us to provide air support while she
drives there.
Call your saucer. If you have extra Furotech cells you want to spend, you can
do it at PoxMart before you enter the cockpit. Once you enter the cockpit,
Natalya will drive off. This segment is actually quite tricky, as it is fairly
easy for enemies to chip away at her car. The best strategy I've found is to
stay a bit in front of her and clear a path. That way you can be wiping out
some of the tanks and KGB cars even before they get close to her.
Occasionally, you might need to turn around and take out a car or tank behind
you to keep them from sneaking up on her. But focus your attention primarily
on the front and try to clear out ambushes and roadblocks before her car gets
there to keep the enemy vehicles as far away from her as possible. If a
vehicle (destroyed or not) blocks her path, you may need to move it out of the
way with the AbductoBeam. (If you use the Drain ability, you can move the car
out of the way and recharge a bit of shield strength all at once.) Moving
things out of the way is a pain and takes some time, so try not to blow up
vehicles that aren't KGB limos or tanks. Amazingly, Natalya seems to make it
through all but the worst obstacles herself, given some time.
When Natalya's car approaches the bridge, take out the KGB cars guarding the
entrance, then quickly zoom over to the far side of the bridge and take care of
the enemies there. If you wait too long, the enemies will make it onto the
bridge and harass her as she crosses. Due to the bridge structure, it can be
awkward moving around underneath the bridge beams, and enemy vehicles can get
caught in a place where you can't move them with the AbductoBeam. If an enemy
is "stuck" like this on the bridge, keep firing at it with your Death Ray to
jostle it around and hopefully clear a path.
Once Natalya makes it across the bridge, zoom ahead of hear and clear the path
ahead of her again. Drain enemy vehicles while moving them out of the way to
keep your shield integrity high and keep Natalya moving as much as possible.
When her car is forced to stop while you deal with a threat/obstruction, she's
vulnerable. When Natalya's car reaches the destination in Canal Side, the
mission is complete.
Cutscene: Hmmm, Crypto looks a bit jealous... and frustrated. Apparently,
Natalya got the information she needed from Sergei and she has to go. She has
arranged for a piece of the missing mothership (i.e., a Datacore) to be
delivered nearby. Natalya tells you she has to take off. If you head over to
the Datacore Natalya promised you, you find that it is the Meteor Strike! Make
sure to pick it up, we'll need it in a bit.
Mission Completion Bonus: 7 Furotech cells
Unlocks: Mission 9, Meteor Strike Datacore
-------------------------------------------------------------------------------
Mission 9: The Majestic File [MAIN09]
-------------------------------------------------------------------------------
Note: Before starting this mission, you may find it useful to buy the Meteor
Strike ammo or number of meteors released per shot upgrades. Either will be
helpful later in the mission.
Head to the yellow hexagon on your map to talk with Ponsonby. In the
conversation, choose any option you like.
Cutscene: Ponsonby deftly shoots a burst of noxious purple gas at Crypto,
making him fall asleep. Crypto wakes up inside a sealed room where Ponsonby
talks to him from behind glass. A containment field prevents Crypto from doing
any harm.
Ponsonby then has a conversation with you and you have to reply four times.
Like most other conversations, what you say doesn't have an effect on the
mission -- you just get different dialog. Some of Crypto's answers are pretty
hilarious. I reloaded several times and tried different responses just to hear
the different dialog.
Cutscene: Warning alarms go off and Ponsonby draws a gun, then leaves with the
other techs. Natalya shows up and opens the electronic lock on your door. She
tells you that you are in the ABCESS Mental Reconditioning Facility located
under the streets of Albion and that you are the only one she can trust.
After the cutscene, you begin in a tunnel. Pox tells you that Ponsonby's
brainwashing chemicals have damaged some of your equipment. You are unable to
use any of your weapons or Transmogrify. You can still PK, and use Protect,
Free Love, and your jetpack. You also learn that they have unlocked a latent
Furon ability: the Mind Flash. Also, the Extract ability is unlocked, which
extracts brain stems, just like in the first game. The difference though, is
that brain stems in this game are used to recharge the Mind Flash.
The tunnel ahead contains a number of soldiers with rapid-fire guns, as well as
what look to be KGB agents, and you have to get past all of them to escape.
All the soldiers are in groups of two or more, so using the Extract ability is
rather impractical.
Move forward and PK the container out of your way, then carefully peek behind
the wall on the left until you see a soldier. The next part requires you to
move quickly. Use PK on all three soldiers behind the wall -- you just want to
knock them down. Then run forward through the tunnel and PK any soldiers you
run into to knock them down. If one of them gets up in front of you, just PK
him again. You will get shot at from behind when the soldiers get up, but they
won't get in more than a shot or two before you are out of range. When you
near the end of the tunnel, you'll see three mines on the ground. Try to PK
them into the large group of guards behind them. Now use the Mind Flash (hold
down Circle) to stun all the humans. Run towards the group of enemies, then
turn left to run up the ramp. When you get to the top, turn left towards the
pink X marker on your map and use your Jetpack to fly away. If you did it
right, all of the enemies will be stunned until you get away. You can grab a
disguise and use a police box to lower the threat level, if you want. Head to
the pink X in Hyde Park. It's HoloPox.
Cutscene: Pox will fix your weapons for you. But Ponsonby shows up
immediately after. He demands you surrender.
-----------------------------------------------------------------------
Boss Fight: Ponsonby
Get ready, because immediately after the cutscene ends, the fight will
begin. The Disintegrator Ray works in this fight, but it's kind of
slow. Switch to your Meteor Strike and let Ponsonby have it. Quickly
Transmog one of the army troop carriers until you get more Meteor
Strike ammo and lower the boom twice more. For a sure hit, use Free
Love on one of the soldiers nearby and Ponsonby will be affected too.
Drop a Meteor on him at ground zero while he's doing the disco and run
like hell so you're not in the blast radius. It should take at most
three meteors to kill him. If you didn't get any more Meteor Strike
ammo, use the Disintegrator Ray to finish him off.
-----------------------------------------------------------------------
Mission Completion Bonus: 7 Furotech cells
Unlocks: Mission 10
-------------------------------------------------------------------------------
Mission 10: On Natalya's Secret Service [MAIN10]
-------------------------------------------------------------------------------
Natalya's standing right near the edge of Hyde Park, so you don't have to go
far. Talk to her to begin this final Albion mission. You need to help Natalya
break into the Soviet Embassy, but it is protected by cameras and mines.
This mission is easier if you use the saucer instead of doing it on foot.
First, you have to destroy a bunch of security cameras. You have to deal with
the anti-air weapons that way, but you can always recharge your saucer shields
quickly through the Drain ability. Just fly around and shoot the cameras with
the Death Ray. Follow the pink blips on your radar, as the cameras don't
appear until you get close (at least, while you are in the saucer). Once
you've got them all, Natalya will ask you for a diversion so she can sneak in.
She wants you to destroy the Supply Depot in the northwest corner. It looks
like a bunch of giant vats of Revelade. Just waste them all with your Death
Ray. It should take ten seconds, tops. Natalya will ask you to stand by until
she is finished. Then she needs your help creating another distraction. Fight
KGB agents and blow up KGB cars until the Distract-O-Meter is filled -- again,
with the saucer, it won't take very long. Hang around some more, and this
time, she wants you to destroy the power grid on the opposite of the building.
Whip out your Death Ray again and take out all of the power generators. Then
Natalya tells you to get in your saucer and remove all traces of evidence that
you were there. Since we are already in the saucer, :D just destroy the two
buildings with the pink markers over them with your Death Ray. Then, go back
to the park and talk with Natalya to complete the mission.
Mission Completion Bonus: 7 Furotech cells
Unlocks: Takoshima (next area), Mission 11
To get the next main story line mission, you need to travel to Takoshima.
-------------------------------------------------------------------------------
Mission 11: Takoshima Story [MAIN11]
-------------------------------------------------------------------------------
Get this mission from Natalya, who is standing south of Takoshima City on a
hill where the road to Takoshima City ends.
Cutscene: Natalya tells you there are KGB agents here in Takoshima City an
important package will be exchanged. You have to locate the KGB agents,
disguise yourself as one of them, and infiltrate the exchange.
Scan someone nearby to get info that the agents are in Takoshima City. Head
there and go toward the center of the city. Scan a cop near Takoshima Tower
in the middle of the city, and the agents' locations should be revealed on your
radar and mini-map. If you don't get this at first, keep scanning cops near
the center of Takoshima City and you will eventually succeed. Once the agents'
locations are revealed, body snatch one. Natalya radios you and tells you to
chat with the KGB courier. He is then marked on your radar with a pink X --
you can find him in the north-central part of the city. After talking with
him, Crypto will get the package from him. Now you have to get the package to
Natalya at the Zen Temple.
Here's what I suggest you do. Once you make the exchange, stay in disguise and
run like the wind. Once you get to the edge of Takoshima City and see the
shore, there will be a Green Furotech cell down there. Head for that and keep
running, hugging the shoreline (just don't fall in the water). The KGB have
placed a tracking device on the package, and they are waiting to pound you on
the roads, but there is nobody guarding the shoreline at all, and if you
sprinted the whole way, you should be able to make it to the temple gates
before your host dies. When your host gives up the goat, jetpack over the
gate and follow the pink X to Natalya.
Enter the pink marker to talk to Natalya to continue. Now you have to protect
Natalya from the KGB. Follow her and waste the enemies to clear a path for
her. The good old Disintegrator Ray works well enough for this part. Transmog
nearby objects or KGB cars to recharge your ammo. When the two of you exit the
temple, clear the area of KGB agents and cars to complete the mission.
Mission Completion Bonus: 6 Furotech cells
Unlocks: Mission 12, Odd Job 14
-------------------------------------------------------------------------------
Mission 12: Revenge of the Ninja [MAIN12]
-------------------------------------------------------------------------------
Mission Completion Bonus: Furotech cells
Unlocks: Mission 13
Cutscene: Pox informs you about *another* pirate radio station, this one
operated by the White Ninjas. This is a standard infiltration type mission.
First, grab a disguise and head to the pink marker on your radar to find a
radio. Listen to the radio broadcast to get clues about the White Ninjas'
plans. There are three stations you can listen to -- try them until you find
the White Ninja station (for me, it was the one associated with the Circle
button -- 2032.5 AM). Pox will mark the location of a second radio, and then
a third radio on your map. Listen to the same frequency you did previously to
get more clues. Once you've listened to the third one, you will learn that the
White Ninja base is behind the Zen Temple.
Fly to the Zen Temple using your Jetpack and talk to the White Leader. To
prove that you really are a Furon, you must answer his trivia questions
correctly. If you do not get three correct, the White Ninjas will kill you.
This time, the game isn't kidding -- trust me, you do not have a chance, as
ninjas will surround you and will kill you before you can even act. So you
have to get the questions right. Unless you've been cheating, you should
already know them, but here are all of the correct answers:
Question 1: Who was spiritual leader of hippies in Bay City?
Answer: Guru Coyote Bongwater
Question 2: Which of following NOT in Bay City?
Answer: Stonewall Bar
Question 3: Secret KGB base in Bay City. Where hidden?
Answer: On The Rock
Question 4: Where Agent Oranchov hiding out in Albion?
Answer: An abandoned tunnel network
Question 5: What happened to hipsters who came to the Happening?
Answer: All of the above
Question 6: What organization Ponsonby really in charge of?
Answer: Majestic Command, 16th sector
Once you pass, the White Ninjas swear their allegiance to you and bring out a
Datacore for you -- but the Black Ninjas attack before you can pick it up.
There are 15 Black Ninja invaders, and you must kill them all. Ninjas have low
life, but are good at dodging shots fired at them when they are unengaged. An
easy way to wipe out the Black Ninjas is to PK them into the ground or a
building to stun them, then let 'em have it with the Disintegrator Ray. There
are boulders and other objects nearby that you can use to recharge. Once you
kill the last Black Ninja, the mission is complete. The datacore is for the
Ion Detonator!
Mission Completion Bonus: 6 Furotech cells, Datacore (Ion Detonator)
Unlocks: Mission 13, Cult of Arkvoodle 13
-------------------------------------------------------------------------------
Mission 13: Dr. Go! [MAIN13]
-------------------------------------------------------------------------------
Cutscene: Crypto talks with Natalya who informs him that Dr. Go! is being held
as a prisoner in Kuro Castle. She tells you to go there and bring him back, as
he can tell you where the secret KGB base is located.
Head for Castle Kuro along the village road. On the way, the Sonic Boom
datacore will appear in front of you! Make sure to grab it, then work your way
toward Castle Kuro. There are a crapload of Black Ninjas on the way, but the
easiest thing to do is just use your jetpack and buzz past them. If your
shield gets depleted, fly up and land on one of the nearby guard towers -- the
ninjas can't seem to get you up there.
Eventually, once you climb the mountain, you will see Dr. Go! in the pink
marker. However, you can't talk to him while under fire. The most effective
approach I found was to Mind Flash, quickly wipe out the nearby ninjas with the
Disintegrator Ray, and then talk to Dr. Go! the instant Mind Flash wore off.
So now you need to escort Dr. Go! down the mountain and keep him safe from the
KGB. This could be tough, if you are not able to use Free Love on the ninjas
yet. Of course, the KGB agents are not so lucky. Don't wipe out the KGB
willy-nilly; use Free Love on them, and the ninjas will be affected also. Use
the time they are distracted to wipe out the ninjas or recharge ammo. For
small groups of enemies, use PK and the Disintegrator Ray. For larger groups,
use an Ion Detonator. When you get to the entrance, White Ninjas will appear
and teleport Dr. Go! away.
Now you need to destroy Castle Kuro. Run to the landing zone nearby and call
the saucer. Upgrade your weapons at PoxMart first, if you want. To deal with
the tanks, you can Drain them, Transmog them, or just use the Anti-Gravity
Field on them. To level the castle, use the Sonic Boom, then switch over to
the Death Ray if you run out of ammo. Destroying all the castle buildings
completes the mission.
Mission Completion Bonus: 7 Furotech cells, Datacore (Gastro)
Unlocks: Mission 14, Cult of Arkvoodle 15, Odd Job 15
-------------------------------------------------------------------------------
Mission 14: Our Man Crypto [MAIN14]
-------------------------------------------------------------------------------
Cutscene: Crypto chats with Dr. Go! in Takoshima City. He tells Crypto that
the secret KGB base is in the volcano but he needs three codes to access it.
One code is locked in Dr. Go!'s briefcase, but the Black Ninjas stole it. The
other is in the hands of "enigmatically beautiful professor" Yuki. The last is
possessed by KGB Agent Sascha Soysorski.
First, you have to retrieve Dr. Go!'s code. If you've unlocked the landing
zones, you already know where the Black Ninja base is. If not, scan some
humans to find out it is on the island north of Takoshima City. When you get
there, you have to destroy 20 Black Ninjas before the code appears. White
Ninjas will appear to help you if you have completed some of the Arkvoodle Cult
missions in Takoshima. The black ninjas are dangerous in large numbers, and
fighting a fair fight can be tough. So I suggest you cheat a little -- run
down into the valley where the buildings are, and use your jetpack to get on
top of one of them. The ninjas seem to be unable to get to you up there, so
you can waste them with little resistance. To kill the ninjas, use the
Disintegrator Ray, Ion Detonators, Gastro, or the Anal Probe -- if you are not
going with the Ion Detonators, it helps to stun the ninjas with by PKing them
into something first. If you need to recharge ammo, Transmog one of the nearby
objects, hop down and collect the ammo, then get back up on one of the
buildings. Once the requisite 20 ninjas are killed, grab the code. You are
warped back to Dr. Go automatically.
The next code is possessed by Professor Yuki, who happens to be Dr. Go!'s old
flame. She hangs out in the Rock Garden by the Zen Temple. You can hoof it
over there, or get in your saucer and land in the zone east of the Zen Temple.
Black Ninjas are fighting the White Ninjas there, but just ignore them and use
your jetpack to fly over the gate. You should see the pink X marking Professor
Yuki's location. First, grab a White Ninja disguise, then talk to her. She
tells you the code word is hidden under a rock in the Rock Garden. I found it
in the room right next to where Yuki was. After you finish talking to Yuki,
turn left and go through that opening. Try to PK the rocks here. If you don't
find it, keep trying until it turns up.
Finally, you have to destroy the KGB building in Takoshima city. Head over to
it, then drop a Meteor onto it -- this should wipe it out in one shot. Then
you will have to kill Agent Soysorski. Drop another meteor on him and he
should be knocking on death's door. A handful of Disintegrator Ray shots
should push him over the threshold. Once he's dead, the mission is complete.
Mission Completion Bonus: 5 Furotech cells
Unlocks: Mission 15, Odd Job 16
-------------------------------------------------------------------------------
Mission 15: You Only Live 137 Times [MAIN15]
-------------------------------------------------------------------------------
Get this mission from Natalya in Sashimi village.
Special: Make sure to have both Jetpack upgrades before attempting this
mission. It makes the final part much, much easier.
Cutscene: After some touching small talk, Crypto and Natalya head off to the
secret KGB base.
You have to escort Natalya to the terminals on the way up to the summit. This
part is pretty easy. Deal with the ninjas like you have before. The PK +
Disintegrator Ray combo works well again here. There are explosive barrels
around too, so make good use of them. PK them into your enemies, especially
the KGB cars. Another fun way to take out the enemies is to PK them and launch
them right off the mountain -- if you are surrounded by enemies, use Mind Flash
and then use your weapon of choice. Continue up the mountain. At the second
terminal, you'll have to clear away some rubble so Natalya can enter the code.
The third and final terminal is at the summit. First, you have to take out the
guns that are there. I just chose to drop a meteor on it -- one hit wipes out
all the guns and enemies nearby. Alas, the terminal is broken and Natalya
needs a few moments to fix it. Guard her while she repairs the terminal and
enters the code. There should only be a few agents, so just hurl them off the
mountain (it's a loooong way down! :D ). Once Natalya enters the third code,
you'll descend into the mountain.
Cutscene: Soviet Premier Milenkov speaks to you remotely, showing you a video
of an experiment where a Japanese schoolgirl intern is turned into a hideous
monster. All during the video, a creepy tentacle like object is peeking out
from behind Milenkov's chair. Foreshadowing, perhaps? Aw, crap. The base's
self-destruct system is activated.
After the cutscene, Natalya heads off to grab the tapes while you evacuate.
This part is a pain in the ass, pardon my French. You have to negotiate a
series of narrow catwalks suspended above water to reach the evacuation point.
Here's how I did it: go forward, up the ramp that lowers down, then waste the
dude in front of you. Instead of turning left and going down the obvious path,
go right instead to the end of the catwalk, then jetpack forward off of the
edge. Land on the catwalk in the middle and turn right. Kill the enemies here
and go forward toward the evacuation point on your radar. As the platforms
start to collapse in front of you, fire up your jetpack and cruise over to the
long catwalk on the left side of the area. Walk the whole way down it and then
hop off onto the area with the evacuation point.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Mission 16
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Mission 16: Kojira Kaiju Battle [MAIN16]
-------------------------------------------------------------------------------
Get this mission from Pox near Mt. Seiyuki.
Special: This mission will be easier if you max out the Sonic Boom damage and
ammo capacity.
Cutscene: It's time to destroy the Kojira monster you saw in the video! Pox
tells you to get in your saucer and hunt it down -- but the saucer's weapons
are ineffective underwater. You need to get it to surface first.
Unlike what Pox was suggesting, there's really nothing you can do to Kojira
when she's under the water, so just follow her and she will surface.
-----------------------------------------------------------------------
Boss Fight: Kojira
When she surfaces, ignore Gojira and make a beeline for downtown
Takoshima City. She will walk along the beach and some other buildings
first, but she will eventually get to Takoshima city and stay there
after that. Work on destroying all of the buildings in the city as
fast as you can. Kojira's health regenerates anytime she destroys a
building, so wiping them all out first will prevent her from
regenerating. While working on the buildings, Kojira may attack you
with a salvo of green homing missiles. If this happens, dash to the
nearest vehicle (tanks and troop transports will be filling the
streets), and quickly Drain it to regain your saucer shield strength.
You can use Transmog on vehicles to replenish your ammo too. A useful
tip: Drain the vehicle first to regain health, then Transmog the
blackened husk for ammo (the Transmog will happen faster if the vehicle
is already destroyed). Once the buildings are gone, just start
launching Sonic Booms at Gojira until it dies. There's no need to get
in close -- stay back and let Kojira pound on the army vehicles
whenever you can. Gojira has a LOT of health, and it won't look like
you are hurting her, but be patient. It WILL work, eventually.
-----------------------------------------------------------------------
Cutscene: Kojira transforms back into a normal girl, and is apparently still
alive. At Natalya's urging, Crypto throws a few dollars at her to help cover
her therapy bills.
Mission Completion Bonus: 10 Furotech cells
Unlocks: Mission 17, Next Area (Tunguska)
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Mission 17: Back in the USSR [MAIN17]
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Get this mission from Natalya in northern Science Town.
Cutscene: Natalya gets information with Sergei about project Solaris. It
appears that it's connected with the Strange Base on the SW side of the map.
There are some kind of large pumps spewing out the radioactive gas that
surrounds the Strange Base, but it is possible to get in through the tunnels.
Sergei tells Natalya that there are plans for the base in the KGB building.
Natalya tells you to create a diversion while she steals the plans. You need
to fill up the Destruction meter so that Natalya can grab the plans. Just
start destroying things -- cars, tanks, buildings, whatever is convenient.
Using Meteor Strike on buildings and Ion Detonators on cars and vehicles seems
to work well.
Once Natalya grabs the plans, she is surrounded and needs your help in getting
out of the KGB Base. Run to the saucer and head over to the base. Land
outside, then jetpack in to the center of the base -- you should see her there.
Follow her, and escort her to the safe house. Wipe out the soldiers and
vehicles that come near her using whatever ammo you have. Use Transmog on the
cars and crates nearby to recharge, as usual. This isn't too hard, but take
out the enemies as quickly as possible, so Natalya doesn't take more damage
than necessary. Once Natalya reaches the safe house, the mission ends.
Mission Completion Bonus: 6 Furotech cells
Unlocks: Mission 18
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Mission 18: The Siberian Job [MAIN18]
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Get this mission from Natalya in Science Town.
Cutscene: Natalya has learned that the pumps mentioned previously are mini
bionuclear reactors and are highly unstable. Placing a fuel rod in one would
cause a meltdown.
Special: At this point, I suggest you recharge your Ion Detonator and Meteor
Strike ammo for use later on.
Do the obligatory scans to learn that an Icebreaker has arrived in Tunguska
carrying fuel rods. If you check your nav map, you'll see Frozen Lake
highlighted, so head there. Go toward the landing zone there, and you should
get a message from Pox detecting high levels of radiation. The location of the
ship with the fuel rod containers will be marked on your radar as a pink X.
There are three containers in all, and you have to bring them to Sergei's
truck, marked nearby.
One of the containers is sitting on the ground by the ship -- that one is easy.
The easiest way I found to snatch a container is to get near it, then use Mind
Flash. While the Mind Flash is active, PK the container and start running for
Sergei's truck while the Mind Flash is active. Once you get out of the
immediate vicinity of the ship, you should be home free. When you get to
Sergei's truck (the pink X on your radar), drop the container into the blue
circle behind the truck. Then head back to the icebreaker to get the other
two.
To recharge your Mind Flash, you need 4 brain stems. The fastest way to get
them is with the Anal Probe (Extract will work too, but it is reeeeeally slow).
And you can recharge your Anal Probe by using your Transmog ability on crates
and other objects nearby.
For the containers on the ship, jetpack up there, get near it and Mind Flash to
buy yourself some time. Then, PK the container, hold up on your left analog
stick to clear the railing, then use the Out command (Circle) to move it
farther away from you. Then use the Push command (Triangle). This should hurl
it a good distance away from the ship to ensure that the container doesn't hit
the water. Plus, you don't have to walk around trying to PK the container
while the enemies on the boat are shooting at you.
Once all three containers are delivered, Sergei spots a roadblock up ahead. He
asks you to take out the trucks while he loads the last container. There are
two of them, and they both have pink markers above them for easy
identification. Use either Ion Detonators or a Meteor to take them out.
Then you will have to escort Sergei to the safe house. Fly in front of
Sergei's truck as much as possible, clearing a path for him. Be careful, as he
will run you over if you get in his way. Groups of KGB agents with cars,
troop carries, and even tanks will block your way -- keep using Ion Detonators
and Meteors to clear a path for Sergei's truck. The truck has a health meter,
and if it is depleted, you will fail the mission. With a lot of troops and
even some tanks around, try to kill the enemies quickly, so the truck takes as
little damage as possible. The enemy vehicles are high priority, but don't
ignore the soldiers and agents on foot -- some of them carry grenades. Unless
you have been totally sleeping on the escort job, you should make it to the
safe house easily. Approach Natalya to complete the mission. Poor Crypto is
left out in the cold again (literally).
Mission Completion Bonus: 6 Furotech cells
Unlocks: Mission 19, Odd Job 22
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Mission 19: A Deadly Reaction [MAIN19]
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Get this mission from Natalya in Patryukha.
Cutscene: Natalya and Sergei were unable to shut down the pumps because
security was beefed up after the theft of the fuel rods. So she sends you
instead. She and Sergei have hidden containers of fuel roads near each tunnel,
and you have to retrieve them, take them into the tunnel, and put them in the
reactors to overload the gas pumping machines.
Approach the pink diamond on your radar. This is where the fuel rods are
stored for the nearby tunnel. Clear out the enemies surrounding the tunnel and
inside of it. A good way to do this is to use Free Love, and wipe out the
enemies before it wears off. This seems to prevent them from calling for
backup and increasing the alert level. Once the enemies are mostly clear, go
back to the pink diamond and use PK to pick up a fuel rod. Be careful with it,
as they seem to have very low durability, for some reason. If you do destroy a
fuel rod, head back to the pink diamond and grab another.
PK the fuel rod carefully into the tunnel until you see the reactor. Walk
around to the back side of the reactor and look at it. You will see a hole,
which you need to shove the fuel rod into. The easiest way to do this is to
line up the fuel rod with the opening, then use the Out command (Circle button)
until it pops into place. Once you get it in, you get a message from Pox that
the reactor is going to blow. Just use your jetpack and fly over the reactor
to the tunnel entrance. As long as you are out of the reactor room when the
reactor blows, you should be fine.
Lather, rinse, and repeat for the other two tunnels. Next, Pox will ask you to
check out the base to see if the gas cloud has been disabled. It has -- but
you see some weird alien creatures approaching you. Pox recognizes them --
they are the BLISK, mortal enemies of the Furons that were supposedly wiped out
during the Martian wars... However, they seem to be alive and well here. You
will need to take out the Blisk patrol. The Disintegrator Ray and Zap-O-Matic
will work, but the most effective method is to just drop a meteor on them. You
can Transmog the weird pod-like objects lying on the ground to recharge ammo,
and you tend to get a lot of meteors from them, making this task easy. With
the Blisk patrol done in, head back to Pox and talk with him. This completes
the mission.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Mission 20, Mission 21, Odd Job 23, Odd Job 24
-------------------------------------------------------------------------------
Mission 20: The Comrade Who Came in from the Cold [MAIN20]
-------------------------------------------------------------------------------
Get this mission from Agent Sergei at the KGB base.
Cutscene: Sergei has information on Dr. Orlov, who is the organic weapons
manager for Project Solaris. He offers the lead to Crypto so he can check up
on it.
You need to find out where Dr. Orlov is, so it's Scannin' time again. This
time you should get a lead pointing you to Frozen Lake. As you get closer,
another scan on the locals should cough up his location NW of Frozen Lake. It
happens to be almost due west of the northernmost landing zone by Frozen Lake.
Head over there, and you'll see the cabin -- it will have a pink marker above
it.
Uh oh, the KGB show up to shut Dr. Orlov up. They are trying to destroy the
cabin so that Orlov can't spill the beans. You have to defend the cabin and
destroy the KGB agents. There are two parts to this task: A health meter
showing the integrity of the cabin, plus a percentage count of KGB agents
defeated. The goal is simple: defeat 100% of the attacking KGB agent force
before the cabin's health meter is reduced to 0 from the enemy fire. Use your
radar and note the location of the pink diamonds -- these are the locations of
the agents attacking the house. For wiping out the attackers, the
Disintegrator Ray works well enough for small groups. For bunches of 3 or more
enemies, try Ion Disintegrators. Avoid using Meteors, as they can damage the
cabin. Once you repel the KGB agents, you can talk with Dr. Orlov.
Cutscene: Dr. Orlov tells you that he things the agents want him for two
reasons -- first, he knows about the Blisk, and second, he found an alien
artifact that fell from the sky that may have information on how to negate the
Blisk's resistance to conventional/Furon weapons. The agents have already
taken the artifact to Science Town for study. Head towards the X -- the
artifact is in the area next to the cooling tower, so grab a soldier or
scientist disguise to move around unnoticed.
Walk around the enclosed area by the cooling tower until you find the open
entrance, flanked by two guards. You can scan the scientist nearby to find out
that the artifact is in a metal box. Head around behind the tower and walk
left into the large open area with crates. Look around in this area, and you
should find the metal box tuck up against the back of the tower. Use your
Disintegrator Ray to blast open the metal box, and retrieve the datacore
inside to complete the mission. Pox contacts you and tells you the datacore
has vital information on Blisk weaknesses. Now you can purchase upgrades to
most of your weapons so that they will be effective or do more damage against
the Blisk.
Mission Completion Bonus: 4 Furotech cells
Unlocks: Odd Job 25
-------------------------------------------------------------------------------
Mission 21: A Hard Day's Fight [MAIN21]
-------------------------------------------------------------------------------
Get this mission from Pox in a forest near the Blisk Base.
Cutscene: Pox wants you to destroy the Blisk Warship nearby, but the hull is
impenetrable to your saucer weapons. You need to find the nexus crystals the
Blisk scattered, use them to open the armored hatch, and then blow up the ship.
There are three nexus crystals you need. The first one is on top of one of the
three tall spires at the center of the Blisk base (the warship). Walk around
the base until you see small platforms on the side of one of the spires. Use
your jetpack to boost up to them, then turn toward the middle and boost again
to the center platform. Keep boosting up to the higher platforms until you
reach the top -- one will be empty and the other will have the nexus crystal.
Jump off the tower and head southwest of the base. The second crystal is there
in a structure on the ground. The third crystal is being carried by a Blisk
Warrior SE of the base. Hop in your saucer to waste him, then land the saucer
and retrieve the crystal on foot.
Once you have all three crystals, you will need to put them in their holders,
which are the small colored stands that you probably tried to blow up earlier.
Place each crystal in the matching colored stand to unlock the hatch where the
thruster is. One open, Pox tells you to pick up your saucer and blow up the
warship, but only hits on the thruster portion (with the pink beam above it)
will register hits. Even with this restriction, it's amazingly easy. I blew
it up in only a few seconds -- there wasn't even a counterattack. The Death
Ray and Sonic Booms both work fine (though it's faster if they are powered up).
Destroying the warship completes the mission.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Mission 22
-------------------------------------------------------------------------------
Mission 22: The Good, the Bad, and the Furon [MAIN22]
-------------------------------------------------------------------------------
Get this mission from Pox in Science Town.
Cutscene: Pox wants you to track down Natalya, as she is the only one that
might have a lead as to where Milenkov is.
Scan people until you get the clue that someone was recently taken to the KGB
base. Head there and scan again. Uh oh, looks like they transferred her to
the Blisk base. That can't be good. Dash over there.
Cutscene: Milenkov tells you that the destruction of the warship was
insignificant, and the Solaris base on the moon will be ready as they speak.
He then takes off in a rocket. Natalya calls to him from some clear
dome-shaped cage connected to three tubes. She begs Crypto to leave her and
go after Milenkov, but he stays behind to help her.
The three tubes are pumping toxic gas into the cage, which is slowly killing
Natalya. The three pumps are marked with Xs on your radar, and by pink beams
in the main view. Any pump that has a pink beam above it is operational and
pumping gas into the cage. Shooting at the pumps stops them from working.
Scientists will dash in to the area to try to repair the pumps (which they can
do very quickly). The idea is to knock out all the pumps, then kill the
scientists so they can't repair them. When the pumps are all offline, the gas
level decreases. To free Natalya, you need to disrupt the flow of the gas
pumps so that the gas level is reduced to nothing. This frees Natalya
automatically. Also, a bunch of Blisk will be chasing you the whole time.
So what do you do? Yup, you guessed it -- quickly run over to the saucer and
hop in, clearing the landing zone of enemies, if necessary. Fly back over to
Natalya and simply use the Death Ray to take out all three pumps. Then,
whenever the scientists appear (marked by pink diamonds on the radar), just
fry them with the Death Ray. The Blink on the ground can't hurt you, so the
mission will be really easy this way (it's quite difficult if you stay on the
ground). Once Natalya is freed, park the saucer back at the landing zone, and
then talk to Natalya. The mission is completed.
Mission Completion Bonus: 10 Furotech cells
Unlocks: Mission 23, Solaris (new area), Odd Job 26
-------------------------------------------------------------------------------
Mission 23: 1969: A Space Odyssey [MAIN23]
-------------------------------------------------------------------------------
Get this mission from Natalya, south of the landing zone you arrive at on
Solaris.
Cutscene: Natalya tells you that the Blisk spores thrive on radioactivity so
you have to cut off the Russian's supply of radioactive materials to try to
keep the spores in check. The Russians mine radioactive materials in mines NW
of your location.
First, you need to follow the lunar rover to the mining site. This part is
easy. The rover is marked with a green diamond on your radar and map. Stay
off the road itself, where all the enemies are. Instead, climb up one of the
hills on either side of the road and follow the rover from a safe distance.
When the rover stops, approach it to get your next objective. You have to
destroy the three miner vehicles (called Ursa Miners, as a bad pun) outside the
mining site. If you drop a meteor in the center of the three miners, it will
wipe out all of them in one shot.
Now Pox tells you to go in the mine and get the other 7 Ursa Miners. This part
is very easy. Grab a disguise from a passer-by and approach one of the miners
(should be marked with pink diamonds on your radar). Then look around for the
nearest create with red edges -- this is an explosive crate. Just PK the
explosive crate into the miner to blow it up. The enemy will never get very
suspicious from this. Repeat the same strategy for the other 6 miners to take
them out as well.
Once they are all gone, Pox informs you that three trucks are getting away with
radioactive ore. You have run back to the mine entrance and go outside to see
them. To destroy the truck, drop meteors on them for instant kills. A
carefully placed meteor can get two trucks at once. If you run out of meteors,
PK explosive crates into the trucks from the side of the road, or finish them
off with the Disintegrator Ray or Ion Detonators. Remember, you have to lead
them a bit because they are moving. (Instead of aiming right at the ore
trucks, move your aiming reticule farther down the path the trucks are
traveling in, so the trucks drive right into the explosion.
Once all three trucks are destroyed, the mission is complete.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Mission 24
-------------------------------------------------------------------------------
Mission 24: Russian Roulette [MAIN24]
-------------------------------------------------------------------------------
Get this mission from Pox, south of the Cosmonaut Base.
Cutscene: Pox tells Crypto that the Blisk are using the cosmonauts as pawns in
their plans, and that the cosmonauts would be none too happy to find out.
Together they stumble into the idea of setting the factions against one another
to destroy the Blisk/Cosmonaut alliance.
Head over to the Cosmonaut Base, toward the pink X on your radar -- and pick up
a cosmonaut disguise along the way. The pink X will be located in one of the
smaller side domes. Use the terminal nearby to open the door. Get on the
stage, stand in the blue circle and address the crowd. They tell you to shove
off, but that reveal that they are waiting for some dude Leonid to address
them.
This mistake on their part causes Leonid's location to be revealed on your
radar (green diamond). Go over there and body snatch him, then dash back to
the stage area before his vitality runs out (his life bar is short). Address
the crowd again. They start complaining about being worked too hard and being
away from their families. I kept blaming the Blisk for everything, and it
seemed to work. You successfully encourage the cosmonauts to revolt against
the Blisk, and the dome breaks out into chaos as the cosmonauts and Blisk start
battling it out everywhere in the dome. You need to escape the dome at the
pink X to complete the mission. Get a disguise if you want, as it does make it
a little easier, but most of the cosmonauts and Blisk will be fighting each
other too much to mess with you. You can't take the short way though. You
have to go north first, and then counterclockwise around and back down to the
X. Just keep walking and don't engage the cosmonauts or Blisk (neither does
you any good at this point). Just as you are about to escape, be careful, as
an emplacement of three guns are there that will gun you down pretty easily. I
got caught by them on my first try, so don't let them get you. Just PK the
nearby explosive crates into them, then get out to complete the mission.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Mission 25
-------------------------------------------------------------------------------
Mission 25: Space: 1969 [MAIN25]
-------------------------------------------------------------------------------
Get this mission from Pox, near the Radar Array.
Cutscene: Crypto and Pox agree that it is finally time to take the fight to
the Blisk directly... but an alarm begins to sound. Apparently the Blisk have
just launched weapons at earth! After freaking out for a bit, Pox thinks that
your only chance to save earth is to foul up the weapons' laser guidance system
by overloading the radar dishes.
The location of the guidance system is shown on your radar, but you can't get
to it because an energy door is blocking your path. You have to take down the
door. See how there are some thick power cables leading from the energy door
to a group of solar panels nearby? This is what is powering the door. Hop in
the saucer and blow up the solar collectors. Then three pink Xs will appear on
your radar. These three stations also supply power to the door, and you have
to destroy all four sets of panels to bring down the door. Then you can go
inside to overload the radar dishes.
Wipe out the enemies and the guns inside to the room is clear for the next
task. Once it's clear, you have to overload the radar dishes by aiming them
towards each other. Walk up to one of the terminals in the blue circles, then
press X to rotate the dish. Just turn all of the dishes toward the center of
the room to cause the overload. On your way out, you will be accosted by
Premier Milenkov.
Cutscene: After Crypto gets in some zingers, Crypto is forced to ask Milenkov
about the "Evil Master Plan" -- the Blisk want to irradiate the earth with
massive amounts of radioactivity so it is a perfect homeworld for the Blisk.
This of course, means that all humans will be wiped out (and the Furon DNA they
are carrying to be lost). Also, Milenkov hints to you that all of the Soviet
leadership since the revolution are actually Blisk! This is the reason for the
Cold War and the buildup of nuclear war -- the Blisk want there to be a global
nuclear war to accomplish their goals!
Mission Completion Bonus: 9 Furotech cells
Unlocks: Mission 26
-------------------------------------------------------------------------------
Mission 26: Destination Moon [MAIN26]
-------------------------------------------------------------------------------
Get this mission from Pox, near the Comms Array.
Cutscene: Crypto reminds Pox to tell him about their ace in the hole. Pox
replies that he created a virus to infect the Blisk and enlisted the North
American Shipping Association (NASA) to get it to the moon. (*grin* --
obviously, this is a satire of the first moon landing in 1969). The shuttle
refuses to deliver the cargo, as it is awaiting orders from someone named
"Houston". :) And you're going to provide those orders.
Just outside are three terminals again, in blue circles. Run over to each one
and switch it on. Then, you need to protect them from the scientists, who are
trying to turn them off again. You have to do this on foot, because the
landing zone is too far away. By the time you get the saucer and come back,
the humans will have disabled one or more of the terminals.
So whip out whatever weapon you want to deal with the scientists, and use Free
Love and/or Mind Flash to help keep the cosmonauts off your back. Just watch
your radar, and home in on the pink diamonds -- those are the scientists trying
to disable the terminals. In between scientists, clear out some of the
cosmonauts that are attacking you so that your vitality does not get too low.
Once the signal strength is high enough, the lunar lander will arrive.
Cutscene: The space shuttle swings by and the lunar lander starts descending
to the lunar surface.
As soon as the cutscene is over, quickly dash back to the saucer. It's tough
to protect the lunar lander on foot, but it is easy in the saucer. You must
hurry as the landing zone is a fair distance away and the lunar lander will
take more damage the longer you let the enemies sit close to it. Waste the
enemies, especially the tank vehicles that shoot the giant red laser beams to
protect the saucer. I suggest you use Sonic Booms liberally here, as you can
always Transmog one of the destroyed vehicles to recharge your ammo.
Cutscene: The NASA astronauts arrive, we get our famous line from the landing,
and after some bickering, they leave to go home, but not before dropping off
the viral strain. :)
Now you have to land your saucer and return to the lunar landing site on foot
to pick up the viral strain (pink diamond) for Pox.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Mission 27
-------------------------------------------------------------------------------
Mission 27: Dark Side of the Moon [MAIN27]
-------------------------------------------------------------------------------
Get this mission from Natalya, near the Blisk base.
Cutscene: Crypto and Natalya agree it is time to wipe out the Blisk base.
Natalya will deliver the virus if you protect her. The two of you press on
into the Blisk base.
Take out the Blisk to help keep them away from Natalya. Use the large podlike
objects to recharge your ammo (the same kind of objects you saw lying on the
ground outside the Blisk base in Tunguska).
Soon you'll come to a room with three tentacle like things in it and Natalya
will stop. You have to destroy them -- there will be pink light beams above
them. They have no damage meter, but you'll just have to keep pounding on them
to finally destroy them. I used a few Ion Detonators on each first and then
switched over to the Disintegrator Ray, recharging using the podlike things.
They respawn rapidly here.
Next you will protect Natalya as she destroys the Blisk columns supporting the
base. Keep the Blisk away from her as much as possible, but don't freak out,
as her life bar is impressive for this mission. Eventually you will come to a
large radioactive area -- here, you need to stay on the narrow strip of clear
space to avoid damage. When the radioactive rocks block her way, PK or
Transmog them to make a path. Let Natalya destroy the second column and
continue to protect her.
After that's done, you will encounter radioactive gas jets you need to turn
off. There are nexus crystals nearby -- pink diamonds on your radar. PK one
and walk forward on the path with it (be careful, it is fragile). Continue up
ahead to the pillar. Just like in the previous nexus crystal mission, walk
around the back of the pillar and PK the nexus crystal in there. This will
shut off the gas jets so Natalya can proceed.
A little further up is the Blisk hive. Do your best to keep the enemies off
Natalya's back while she destroys the hive.
Cutscene: The Blisk base is destroyed and the earth is safe. Crypto and
Natalya are about to kiss, when she is shot in the back! Milenkov is back for
revenge!
Mission Completion Bonus: 12
Unlocks: Mission 28, which begins immediately
-------------------------------------------------------------------------------
Mission 28: Milenkov [MAIN28]
-------------------------------------------------------------------------------
You are thrust directly into this mission after the cutscene that ends mission
27.
-----------------------------------------------------------------------
Boss Fight: Milenkov
And I say "Boss Fight," even though it isn't much of one. If your
Disintegrator Ray is fully upgraded, and it should be, just target him
and let him have it as you strafe around in circles while keeping him
in your aim. Don't bother with other weapons. Use the podlike things
to recharge if you need to, but one clip should be enough. Watch how
disgustingly fast and easy the final boss goes down with little effort.
-----------------------------------------------------------------------
Cutscene: Pox congratulates Crypto, who is sipping wine in his saucer. Pox is
surprised to learn that Crypto is doing a little science experiment -- he
detects residual heat in the cloning lab. Crypto has cloned Natalya -- and
apparently made a few changes, as she is no longer resisting his advances...
(And for the pervs out there, no, the game doesn't show anything interesting.)
Congratulations, you have beaten the story missions for Destroy All Humans 2!
Mission Completion Bonus: Endgame credits
===============================================================================
Odd Jobs - Bay City
===============================================================================
-------------------------------------------------------------------------------
Odd Job 1: I Left My Parts In San Fran... Err, Bay City [ODDJ01]
-------------------------------------------------------------------------------
Cutscene: Pox wants to "phone home" -- that is, try to send a message back to
Furon to request assistance and a ride off of Earth.
First, you have to collect the four parts of the antenna and drop all four
into a round blue glowing area on the ground near the saucer site in Hashbury.
Rather than doing this the hard way, get in your saucer and drag them there
with the AbductoBeam. One is right next to the blue glowing area, and another
looks like it is on top of the room of the fenced in area, but it is actually
at ground level facing the street. IF you PK the dumpsters out of your way and
exit the fenced in area, just turn right to find the second piece, which is
guarded by a number of soldiers. Use True Love on them and take the piece.
The other two are nearby and not hard to find. Bring them all to the glowing
blue circle an drop them inside.
The next task is to lug the antenna over to Coit Tower. This part is simple.
Hop in your saucer, if you weren't already. Use your AbductoBeam to drag it to
the top of Coit Tower. ...Now comes the hard part. Pox will being
transmitting the signal, but he needs you to defend the tower until the VERY
long distance call is completed. Tanks will start approaching the tower and
shooting at it. The tower has a damage gauge near the bottom left side of the
screen. If the gauge empties, the mission is failed immediately. The tanks
will only approach a few at a time at first, but near the end of the
transmission, you'll have to deal with a dozen at once! The tanks you need to
kill are the ones with the pink markers over them -- those are the ones firing
at the tower (and not you). Use your radar to find where the tanks are and
blow them up with your Death Ray. It is possible to compete this mission
without upgrading your Death Ray at all, though purchasing any of the Death Ray
upgrades beforehand does make it a little easier. Don't forget that you can
use the Drain ability on the tanks if you need a saucer shield recharge. Once
Pox completes his transmission and finishes talking to Crypto, the mission will
end automatically.
Alternate Strategy from Carter: When Pox starts the call, dash to the saucer
landing area and land. Grab a Cop or Army disguise and dash to a Police Box.
Call in the All clear, and watch as the enemies retreat from the tower! As
soon as the wave of enemies retreats, a new wave will be sent out. Just stay
where you are and use the Police Box to call in the All Clear again. Repeat
this until the mission is over.
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Odd Job 2: Ruin Lives - The Secretary! [ODDJ02]
-------------------------------------------------------------------------------
Location: Get this mission in front of a house in southern Ginsberg Heights.
Special: In order to get the mission, you must be disguised as something
*other than* a hippie.
Use the Scan power on Verity to learn her secret. Seems she got a little
plastered at the office party and gave her boss a lap dance. Oooooops. Now
you need to take Verity to a hippie gathering. Get her to follow you using the
Follow ability. Then, lead her to northern Ginsberg Heights, towards the road
overlooking The Rock. A pink X should appear on your radar to show you where
the hippies are gathering in a small open grassy area. Take her there and
lead her to into the circle to trigger the next objective.
Now you need to make Verity dance with the hippies. Just use the Free Love
power on her to get her to dance. A newspaper appears on your screen:
"Secretary turns public park into filthy pleasure den." The mission is
complete.
Mission Completion Bonus: 5 Furotech cells
-------------------------------------------------------------------------------
Odd Job 3: Ruin Lives - The Draft Dodger [ODDJ03]
-------------------------------------------------------------------------------
Location: The army depot in the northeast edge of the Wharf district, near the
pier leading out into the bay.
Special: In order to get this mission, you must be disguised as a soldier.
Cutscene: Sergeant Fauxhall is pissed off at the hippies who shirk their
civic duty. He is particularly steamed by an AWOL hippie by the name of
Clayton Cartwell Jr.
You have to find Clayton and return him to the blue circle by the Army Depot.
Start out by scanning the nearby humans to learn where Clayton is. You should
learn that there is a bunch of draft dodgers gathering north of Coit Tower.
Head over there, toward the small rectangular loop is in the road on the north
side of the tower -- it overlooks a cliff. Once you get close, a pink X will
show you where he is. Once you get there, you'll encounter a problem. A bunch
of hippies have gathered around Clayton and have guns. (Weren't the hippies
and draft dodgers supposed to be pacifists??) Anyway, whenever you try to
return Clayton, the armed hippies will follow and shoot at the cops along the
way, drawing all kinds of attention to yourself.
I chose to use Free Love on the gathering of hippies, and then quickly
disengaged my disguise and started wasting all the armed hippies nearby with
the Disintegrator Ray. This helped, but didn't solve the problem, as the cops
will still shoot at you. Get disguised again and use your Follow power on
Clayton. The just walk to the wharf. If a bunch of cops or soldiers show up,
use Free Love on them, then target Clayton again and use the Forget power, then
Follow again. This will get him moving faster than letting Free Love wear off.
If you're desperate, you can also use PK on him and just drag him along, but
it's rather slow.
By taking care of the initial batch of hippies, it makes the journey much
easier. When you get close to the Wharf again, Body Snatch a Soldier (because
you're entering a restricted area) and lead Clayton into the blue glowing
circle. Mission Complete.
A newspaper appears and shows how Clayton was recaptured and sent to the
Warzone.
Mission Completion Bonus: 10 Furotech cells
-------------------------------------------------------------------------------
Odd Job 4: Assassination - Private Danza [ODDJ04]
-------------------------------------------------------------------------------
Location: Behind the army depot in the northeast edge of the Wharf district,
near the pier leading out into the bay. In order to get this mission, you must
be disguised as a soldier.
Cutscene: Sergeant Fauxhall wants you to take care of another thorn in his
side -- a soldier named Private Danza that has some dirt on him.
Private Danza is hiding on top of the large hill northeast of the Wharf, near
the Arkvoodle statue (or Landing Zone, if you've unlocked it). You can use
your Jetpack to boost yourself up the steep sides of the mountain, but you'll
soon find out approaching on foot is virtually suicide -- the hill is packed
with land mines, bunches of soldiers, and gun turrets.
A simpler way is to run to the landing zone at the base of the hill, unlock it
(if you haven't already), and then call the saucer. Fly up over the hill and
waste the dude with your Death Ray. It shouldn't take any time at all.
Mission Completion Bonus: 12 Furotech cells
-------------------------------------------------------------------------------
Odd Job 5: Assassination - Rudolph the Red-Nosed Cop [ODDJ05]
-------------------------------------------------------------------------------
Get this mission from Officer Rudolph who's standing near the shore between
Hashbury and Ginsberg Heights.
Rudy is steamed about the botched raid on the hippies at the park. One of the
hippies told his superiors that he and the other cops used excessive force
during the raid -- not that Rudolph understands that concept. He wants the
hippie snitch dead, and Crypto agrees to help. Rudy tells you that the hippie
is being held in a safe house between Ginsberg Heights and Coit Tower, and the
hippie will be heavily guarded.
Start walking toward Ginsberg Heights. You should come across an alley with
some cop cars in it. Grab a cop disguise here. Go forward past the cop car
and a pink X should appear on your radar. Try not to do anything to arouse
suspicion and just wait until the hippie snitch arrives. When he does and you
get the message to kill the snitch, just use Mind Flash and then waste the
hippie while everyone is stunned for an easy win.
Mission Completion Bonus: 5 Furotech cells
-------------------------------------------------------------------------------
Odd Job 6: Assassination - Outfoxed [ODDJ06]
-------------------------------------------------------------------------------
Get this mission from the KGB Agent in the parking lot south of The Wharf.
You must be disguised as a Male Hippie.
Cutscene: The KGB Agent wants Sgt. Fauxhall dead. He tells you that Sgt.
Fauxhall is at The Wharf by the dock near the crates, and you cannot harm the
crates. The agent refuses to say anything else.
The first part is pretty easy. Head to The Wharf area and grab an Army
disguise -- there are some soldiers hanging out behind the warehouse by the
docks. Head out onto the dock where Sgt. Fauxhall is. PK one of the army
troop transports out of the way a bit so you can sneak through. Then just pick
up Sgt. Fauxhall and PK him into the water or use Extract for an easy kill.
Now you have to transport the crates carrying bazookas to the safe point on the
other dock nearby (marked with a pink X). First, PK the soldiers on the dock
into the water, then jump out of your disguise and jetpack back the way you
came, towards the building. Once you are on solid land, consult your map/radar
and head for the landing zone nearby. Then just pick up the crates one by one
and carry them to the drop zone at the end of the dock. Use your cloaking
shield if you start attracting too much attention, but you shouldn't have a lot
of problems.
Mission Completion Bonus: 12 Furotech cells
-------------------------------------------------------------------------------
Odd Job 7: Assassination - The Equalizer [ODDJ07]
-------------------------------------------------------------------------------
Get this mission from Pox near the Coit Tower.
Cutscene: Pox has learned that the KGB have set up an arms smuggling
operation in Bay City (yes, he knows you helped). He's sick of the bickering
and wants you to end the operation by any means necessary -- and torture some
hippies while you're at it.
Start by scanning someone to get a hint. Apparently, the KGB are still hanging
out on The Rock. Go there and land your saucer. Take out any KGB agents
bugging you and fly over the fence toward the water. Use Free Love on one of
the KGB agents and grab a disguise. You should see a pink diamond appear on
your radar that marks the location of the KGB leader. Scan him to learn the
location of the KGB safe houses -- Hashbury and Ginsberg Heights.
Now you will need to wipe out the KGB agents on the island (pink diamonds on
your map/radar). You can do this on foot or in the saucer. If you're on foot,
you need to worry about KGB agents and gun batteries shooting at you. In the
air, you have to do with some missile launchers. Either way works fine,
though. (I used the saucer.) The KGB agents are no tougher here than they
were before. Just wipe them all out. Then head back to the mainland and
toward the two safe houses.
Fly towards Hashbury first. Just fly toward the landing zone. When you get
close, pink diamonds will appear on your radar, marking the location of the KGB
agents. The safe house is the big rainbow colored house just down the hill
from the landing zone. Do the building in with the Quantum Deconstructor or
Sonic Booms, then kill the agents on the ground using whatever weapon you like.
Then fly towards the tunnel at SE of Ginsberg Heights. The pink diamonds
should show up again, so waste the KGB agents there too to complete the
mission.
Mission Completion Bonus: 11 Furotech cells
===============================================================================
Odd Jobs - Albion
===============================================================================
-------------------------------------------------------------------------------
Odd Job 8: Assassination - Plugging Terry Squire [ODDJ08]
-------------------------------------------------------------------------------
Location: Outside the gates of the Soviet Embassy
Special: In order to get this mission, you must be disguised as a KGB agent
Apparently, the KGB have learned that a dude named Terry Squire has learned
about their plots. The agent wants you to wipe him out. Scan some humans (I
had the best luck with female hippies) until you find out that Terry is hiding
north of the canal. Go to Canal Side, where the river approaches the buildings
on the northeastern part of Canal Side. You should start seeing secret agents
all around, and a gun battle going on. Body Snatch an agent and follow the
mayhem to a large open area, where Terry Squire will be crouching among some
crates. The easiest thing to do is use PK on him to drag him around to the far
side of the wall where less people are watching. Then drop your disguise and
quickly kill him.
Mission Completion Bonus: 7 Furotech cells
-------------------------------------------------------------------------------
Odd Job 9: Ruin Lives - Take It Like a Man [ODDJ09]
-------------------------------------------------------------------------------
Location: Just outside the gates of SW Hyde Park
Special: In order to get this mission, you must be disguised as a female
hippie
Grab a female hippie disguise in Hyde Park and talk to Eddie. He starts
blabbing on about his wife's friend Liz who had a sex change operation and now
calls himself Liam. The game prompts you to discover his secret desires, so
scan him. Well well, it seems Eddie has more than a passing interest in sex
change operations and secretly fancies one himself. Now you have to disguise
yourself as Eddie and call his wife Reeny (Irene) on the phone. Quickly use
Free Love and Body Snatch Eddie during the distraction. The rest of the
mission must be completed before Eddie dies. Look across the street and you'll
see two red phone booths with blue circles around them. Approach one and press
Triangle to call Reeny. You'll have an amusing conversation, then she will
tell you to meet her outside the house in North Parliament. Bring up your nav
map, and head for the northern end of the dead-end street in Parliament on the
west side of the map. Once you get close, a pink X should appear on your
radar. Approach it and talk to Reeny to get an earful, and complete the
mission.
Mission Completion Bonus: 6 Furotech cells
-------------------------------------------------------------------------------
Odd Job 10: Ruin Lives - Algernon's Change of Heart [ODDJ10]
-------------------------------------------------------------------------------
Location: In parliament, on the north side of the building enclosed in the
loop of roadway
Special: In order to get this mission, you must be disguised as a Secret Agent
This time the MI6 are having trouble with a Rogue agent named Algernon who was
their expert on Soviet relations. He's cowering in the soviet sector and the
MI6 want him back alive. Head on over to the Soviet Embassy and grab a KGB
disguise. Algernon is hiding northwest of the embassy. Head just northwest of
the area where the Revelade storage area was, and a green blip will appear on
your radar (not sure why it isn't pink). There is a small opening in the fence
there that leads to the north edge of the map. Algernon is standing right by a
KGB car, and there is a massive pile of KGB agents nearby with their back
turned. Now you have to get Algernon back to the location where you started
the mission.
Use Free Love and grab another disguise, then PK Algernon toward you. Be
careful, as Algernon will shoot at you if he is not under the effects of
Protect or Free Love. Actually, I found it easiest not to bother with the
Protect command -- I grabbed a disguise and just used PK to drag him all the
way to Hyde Park where the KGB finally left me alone. Then I grabbed a
disguise and used Protect on him to get him to follow me. I just led him into
the blue circle and the mission was complete. Alternatively, you can also hop
in the saucer and drag him into the blue circle using the AbductoBeam. It's
not really very difficult either way.
Mission Completion Bonus: 12 Furotech cells
-------------------------------------------------------------------------------
Odd Job 11: Rage of Aquarius [ODDJ11]
-------------------------------------------------------------------------------
Location: Get this mission from Pox in Soho.
Pox is rather distraught about the fact that all of the humans are hopped up on
Revelade and wants you to persuade them to stop, to save those precious
brainstems for yourselves. He sends you off with an LP to take to a pirate
radio station, inviting the kids to a party where you can lecture them about
the evils of Revelade.
The Pirate DJ is in southeastern Soho, near the letter H in Soho on your Nav
Map. Once you get close, the pink X will appear as usual. Approach the DJ
disguised as a hippie and you will drop your disguise and play Pox's LP
automatically. A timer will appear on the screen. You must defend the
turntable from the cops until the LP has finished playing Pox's message. Just
whip out your Disintegrator Ray and waste the cops. If a bunch show up at
once, use Free Love or Mind Flash and waste the whole lot of 'em. There are a
couple of trash bins in this vacant lot that you can Transmog to recharge your
ammo. The cops don't have much more life than a normal human, so taking care
of them should be easy.
Once the recording has finished, you need to go to the "Happening" and convince
the humans to stop taking Revelade. You can try all of the dialog options for
laughs, but the way to proceed is to choose the first and then the second
options, and then keep choosing the new option once it appears.
Mission Completion Bonus: 5 Furotech cells
-------------------------------------------------------------------------------
Odd Job 12: Assassination - Luka Out [ODDJ12]
-------------------------------------------------------------------------------
Get this mission from Pox to the N of Parliament.
Cutscene: Pox tells you that one of the KGB agents, Luka, has some new,
advanced spores and is planning to deploy them in drums around the city. Pox
wants you to deal with the threat. He tells you that Luka is at the Soviet
Embassy.
Head over to the eastern side of the embassy, and a pink diamond should appear
that marks Luka's location for you. But don't kill him yet -- you need to know
where the spore drums are first. Scan him to learn the locations of the drums,
then kill him and the drums. Their locations show up as pink diamonds now
also.
Destroying the drums is really easy in the saucer, so hop in. The pink light
beams over the drums should be visible a long distance away (even with the
fog), so you can launch a sonic boom from a long distance and still wipe it
out, meaning you won't have to move around as much. Nearly all the drums are
in locations easy to target from the saucer. One is between two buildings, but
you can still get it with a well-placed shot. Or you can sonic boom the
buildings near it. :D
Once Luka is dead and the spore drums are destroyed, the mission is complete.
Mission Completion Bonus: 15 Furotech cells
-------------------------------------------------------------------------------
Odd Job 13: Assassination - Secret Agent, Red Weasel [ODDJ13]
-------------------------------------------------------------------------------
Get this mission from a Secret Agent S of Parliament. You must be disguised as
a Secret Agent also. Talk to the Agent, but to get the mission, you first have
to give the M-16 password. The correct response is "Try Something From a Spy
Movie".
Cutscene: The agent tells you that one of the government ministers is secretly
in collusion with the Soviets, and you have to take him out.
First, you need to wait until the minister has reached the Soviet embassy. You
are not allowed to kill him before then. Once you get the message that he is
there, go over to the embassy and do him in.
Then you are tasked with destroying the Soviet embassy. Use the Quantum
Deconstructor, Sonic Boom, or Death Ray to wipe out the embassy. This
completes the mission.
Mission Completion Bonus: 15 Furotech cells
===============================================================================
Odd Jobs - Takoshima
===============================================================================
-------------------------------------------------------------------------------
Odd Job 14: Ruin Lives - The Executive [ODDJ14]
-------------------------------------------------------------------------------
Location: On a street corner in Takoshima City
Special: In order to get this mission, you must be disguised as a man
Cutscene: Crypto talks with a young Japanese executive for Toymart who has
just received a new car along with a promotion, and laments about how much
shame and dishonor it would bring if something happened to New Car-san on the
first day he had it.
First, scan the executive to learn the whole story. The executive gets worried
about New Car-san and dashes off to check on him. He has an "Executive
Paranoia" meter that measures how paranoid the executive is. The meter fills
as you get closer to him and drains as you get farther away. The object is to
tail him without getting too close. If the meter fills up, the executive stops
and the meter changes color. If the meter fills up when it is orange, it turns
red and you fail the mission. You're doing it right if the meter stays at only
a tiny fraction filled.
You may need to change disguises along the way. Just use Free Love on the
executive and snatch another body while he's dancing. While the executive is
under the influence of Free Love, the meter empties and cannot fill, no matter
how close you get to him.
Once you've reached his car, you have to destroy the car without killing the
executive to complete the mission. I just used the Disintegrator Ray. The
poor dude gets a year probation, thanks to you.
Mission Completion Bonus: 6 Furotech cells
-------------------------------------------------------------------------------
Odd Job 15: Ruin Lives - The Executive: Part 2 [ODDJ15]
-------------------------------------------------------------------------------
Location: On a street corner in Takoshima City
Special: In order to get this mission, you must be disguised as an East Yakuza
thug (they wear white suits, sunglasses, and wield shotguns). I found one
guarding a storefront down the hill from the mission start point.
Cutscene: Crypto talks with a Yakuza member about the Toymart executive's car.
Apparently after his last car was destroyed in a "freak accident", the young
executive bought another with the insurance money.
It's time to wreck this poor dude's car again. Like last time, you must
destroy the car without killing the executive. This time, New Car-san is more
heavily guarded than before. It is in a sealed area peppered with Yakuza,
mines, and gun batteries. For goodness sake, make sure you enter the area in
your Yakuza disguise so the enemies don't slaughter you on first sight. Then,
sneak around to the side of the area and PK one of the dumpsters out of your
way. I used PK on it, then used the In command (Square) to just pull it out a
bit so I could squeeze through. Then, infiltrate the guarded area, and head
over to New Car-san, which should be marked in pink. Use PK on the car and
lift it gently up and over the wall to the north -- this should shake the
executive loose from the car and dump him on the ground safely. Then head over
there (PK a dumpster to get it out of your way). Watch out, as there may be
mines nearby. To destroy the car, use the Disintegrator Ray on it or PK some
mines into it, like I did.
After losing two new cars to mysterious circumstances, the poor executive gets
fired.
Mission Completion Bonus: 7 Furotech cells
-------------------------------------------------------------------------------
Odd Job 16: Assassination - Kenji Mojo Called Out [ODDJ16]
-------------------------------------------------------------------------------
Location: On a street corner in Takoshima City
Special: In order to get this mission from Hiroto-san, leader of the West
Panthers Yakuza, you must be disguised as a West Yakuza thug (they wear black
suits and sunglasses). Just approach Hiroto-san, use Free Love on one of the
Yakuza and body snatch one of them.
Cutscene: Hiroto-san is steamed because Kenji told him that Kenji's wife is
prettier than Hiroto-san's. He wants you to lure Kenji into a trap and
eliminate him.
First, locate some East Yakuza (the ones with white suits, sunglasses, and
guns). Scan them to get Kenji Moto's phone number. In my game, it was
1-800-262. Then head to a phone booth and call the number you just got (look
for a normal phone booth, not one of the police boxes). Kenji tells you he
already knows you are trying to lead him into a trap. Start running toward the
West Yakuza hideout, marked in pink on your radar.
When you get there, grab a West Yakuza disguise from one of the Yakuza there.
Then talk to Hiroto. Crypto offers to find the traitor who tipped off Kenji
Moto. Look around in the same enclosed area to find the traitor. For me, he
was standing underneath a tree on the very western edge of the map, at the NW
corner of the yakuza hideout.
Now you have to kill the traitor without the yakuza seeing through your
disguise. PK one of the dumpsters so you can get to the traitor. Stay your
distance from the other agents -- get too close and they will notice your
disguise and spot you, causing the mission to fail. Creep forward a bit until
the traitor is in PK range, then PK the traitor into the sea on the other side
of the street. Piece of cake.
Mission Completion Bonus: 10 Furotech cells
-------------------------------------------------------------------------------
Odd Job 17: Assassination - Double-Tap into the Power [ODDJ17]
-------------------------------------------------------------------------------
Location: From a KGB agent on the west outskirts of Takoshima City.
Special: In order to get this mission, you must be disguised as a KGB agent.
Cutscene: The KGB agent is irked that the Yakuza are fighting each other. He
orders you to wipe out both Hiroto-san and Moto-san to teach the Yakuza some
respect.
The mission itself is simple enough. You just have to kill Hiroto-san and
Kenji Moto. You already know where they are from doing the previous odd job
mission in Takoshima; their locations remain the same. When you get close, a
pink diamond will show up on your radar, indicating the exact position of your
mark. They are both well-guarded, but you should be used to that by now. You
can kill them by any means you want -- use Extract, the Disintegrator Ray, Ion
Detonator, PK them into the bay .. drop a meteor on them from the top of a
building...
Hiroto is closer to the mission starting point, so I went after him first.
Once you kill him, the little "gotcha" of this mission is revealed. Kanji
Moto's spies will be sure to inform him of Hiroto-san's death. Once you kill
Hiroto-san, a 2:00 timer will begin, and to complete the mission, you must find
and kill Kenji Moto within the time limit, or he will escape by leaving town.
I suggest once you kill Hiroto, drop the disguise and jetpack over to the east
side of town, and then quickly kill Kenji Moto using whatever means necessary.
Once he is dead, the mission is complete.
Mission Completion Bonus: 12 Furotech cells
-------------------------------------------------------------------------------
Odd Job 18: The Ravages of Mohgra [ODDJ18]
-------------------------------------------------------------------------------
Get this mission from Professor Yuki in Sashimi Village. You must be wearing
a KGB disguise (I found one on the road to Mt. Seiyuki.)
Cutscene: Yuki tells you that three eggs of the giant sea monster Mohgra just
washed up on the Takoshima beaches. The eggs cannot be allowed to hatch or the
hatchlings will destroy the city. So, you just have to blow 'em up, right?
Wrong. Mohgra is telepathically linked to her eggs. If she detects anyone
folding, spindling, mutilating, or otherwise mishandling her eggs (bumping them
into things, blowing them up, etc), she will fly into a rage and Takoshima
would be devastated. Destroying an egg by dropping it in water, blowing it up,
etc. results in an automatic mission failure.
Yuki tells you to pick up the eggs with your flying saucer using the
AbductoBeam, then drop them into the volcano which will shield the eggs from
Mohgra's telepathic link. There's really not much to this mission. Just fly
to an egg, pick it up with the AbductoBeam, and then carefully drop it into the
hole in the volcano. Use a light touch and take your time lining things up.
Don't jostle it around too much or Mohgra will be pissed and the mission will
be failed. After all three eggs are disposed of, the mission is completed.
Mission Completion Bonus: 13 Furotech cells
-------------------------------------------------------------------------------
Odd Job 19: Assassination - Red Flush [ODDJ19]
-------------------------------------------------------------------------------
Get this mission from Pox near Gouka Road.
Cutscene: Pox tells you that the KGB agents in town are harassing his Yakuza
poker buddies (no, I'm not kidding). He wants you to take them out.
You need to kill 40 KGB agents total. You can kill any agents you want during
the mission, but only the ones with the pink markers over their heads count
toward the total.
Two pink Xs will show up on your map. They mark the location of the Yakuza
bases (east side and west side) in Takoshima City. The Xs only mark the
general locations -- you will have to wander around the street blocks that
surround the Xs to find the KGB agents you need to kill. They all seem to
spawn close to the Xs -- I found them all within a city block or two of the Xs.
When the agents spawn (or you get close enough), their location is revealed as
pink diamonds on your radar.
Just take out the agents using whatever means you wish. I used the
Disintegrator Ray and the Anal Probe on single enemies, and Ion Detonators and
Meteors on larger groups. This mission seems to be easier to do on the street,
so you can get into the alleyways better.
When you've cleared out a bunch of agents around one of the Xs and a trip
around the X reveals no new agents, go to the other X and get the ones there.
Just keep patrolling around the Xs until you get them all. The mission is
complete when all 40 KGB agents are dead.
Mission Completion Bonus: 15 Furotech cells
-------------------------------------------------------------------------------
Odd Job 20: Assassination - Shearing the Llama [ODDJ20]
-------------------------------------------------------------------------------
Get this mission from the Black Ninja leader in the Black Ninja village on
Shinobi Island.
Cutscene: The Black Ninja leader wants revenge on the Cult of Arkvoodle.
Crypto does a double-take until the leader explains that he wants Shama Llama
dead.
Head over to the landing zone NW of Castle Kuro, but be sure to stock up on
ammo first. Yup, Shama Llama got too big of a head and now he thinks he's in
charge. The battle is on!
-----------------------------------------------------------------------
Boss Fight: Shama Llama
Shama Llama himself is completely harmless. He teleports around the
area near the landing zone, and he is protected by a swarm of white
ninjas, who can make your life very painful indeed, so stay away from
them. The best thing to do is stand on one of the huts or the broken
lighthouse nearby, and just fire at Shama Llama with your Disintegrator
Ray, while largely avoiding the ninja (though this is an EXCELLENT
place to use the Burrow Beast due to the large concentration of humans
white ninjas) here.
Shama Llama really has no more health than an average human does, so he
will go down quickly... and that's when the nasty secret is revealed.
Arkvoodle has given Shama Llama a number of lives equal to the number
of times you have died. When I fought him, I was trying to finish this
guide faster, so I just continued instead of reloading... Shama Llama
had 21 freakin' lives.... :( Don't bother whipping out anything
bigger than a Disintegrator Ray for Shama Llama, as his life is so low,
it isn't worth it. Just get to an elevated spot so the ninjas can't
swarm you, then just let Shama Llama have it with the Disintegrator
Ray. Even if Shama Llama has a lot of lives, the battle won't be too
bad, due to his low vitality.
-----------------------------------------------------------------------
Once you actually kill Shama Llama for the last time, Arkvoodle states that
Shama Llama pushed his luck too far. Killing Shama completes the mission.
Mission Completion Bonus: 20 Furotech cells
===============================================================================
Odd Jobs - Tunguska
===============================================================================
-------------------------------------------------------------------------------
Odd Job 21: Ruin Lives - What, Me? Subversive? [ODDJ21]
-------------------------------------------------------------------------------
Get this mission from Blazitsky, outside the KGB base. You must be disguised
as a KGB agent.
Cutscene: Blazitsky tells you it's too bad, but things have been too quiet
lately and he hasn't had any subversives (traitors) lately to deal with --
either they already caught all the dumb ones or the rest are too smart. Crypto
says he can deliver one, but Blazitsky wants a REAL traitor, delivered
unharmed.
As with all other missions that don't tell you what to do, start Scanning.
Someone should give you the tip to focus on Patryuka, just to the SE. Follow
the road to Patryuka -- it is a small area off the road on the right. Start
scanning people to look for a guilty suspect. For me, it was a woman on the
left talking to a man. When I scanned her, she was thinking about Dr. Orlov
and that "no one would be noticing her". You'll know that you've got the right
person if a pink marker appears over her head. Then, you just have to body
snatch her and head back to Blazitsky while disguised as the traitor. You can
stay on the road, but it is faster just to walk up and down the hills heading
directly for Blazitsky as the crow flies.
Go through the conversation options. I picked myself as the greatest Soviet
criminal, and I had to answer more questions. Here are the answers:
Question 1: How were KGB planning to destroy Bay City?
Answer: Nuclear Bombs [Note: Revelade was only to control the hippies, not
destroy the city.]
Question 2: What is the nameski of the female KGB agent who is defecting in
Albion?
Answer: Natalya
Question 3: How were we planning to infect people of Albion?
Answer: Spores
Successfully answering all three questions completes the mission.
Mission Completion Bonus: 10 Furotech cells
-------------------------------------------------------------------------------
Odd Job 22: Assassination - Food Line in the Sky [ODDJ22]
-------------------------------------------------------------------------------
Get this mission from the Undercover Agent near the Safe house.
Cutscene: When you talk to the undercover agent, he will ask you to tell him
which drink caused problems in Bay City, America recently. Tell him Revelade,
of course, and he'll spill the beans. He wants revenge against a snitch that
got a friend of his arrested. He tells you to wipe out the snitch, who'll be
waiting in the food lines.
Well, we don't know where the food lines are, so guess what that means? Yup,
scan some poor saps nearby, and you should find out that the food lines are in
Science Town. Specifically, you want the western edge of Science town, just a
little NE of the landing zone there. This should bring up a pink X on your
radar, marking the location of the snitch. He should be standing near the
corner of a building. Just take him out however you like.
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Odd Job 23: The Abominable Yeti [ODDJ23]
-------------------------------------------------------------------------------
Get this mission from the old man on the road between the KGB base and
Tarkovskoye.
Cutscene: According to the old man, there have been strange things happening
and the locals are blaming it on a Yeti. The old man is convinced it is a
mutant from a nearby research facility causing the trouble. He wants you to
kill the thing and bring its carcass back to his house so he can report it and
maybe even win a medal.
Follow the old man into the pink marker to begin. The yeti is next to a cabin
that is nearly directly in front of you as you look down the hill into the
forest. You have to be careful what you use to kill the Yeti, as you need to
leave a corpse, so no disintegration.
Now, you could soften the Yeti up with Meteors (it will take several) and then
finish him off with the Zap-O-Matic, but why on earth would you do that when
the game constantly rewards you for cheating? That's right, it's time for the
big guns again. Backtrack to your saucer and hop in. Then fly over to where
the Yeti is and use the Death Ray on him -- watch his health drop like a stone!
Be careful as his health empties and when it's almost gone, just use quick taps
on the fire button, pausing between each one. Make sure to just barely kill
him. This should wipe him out in seconds and still leave behind a corpse.
You might think here that you should go back and park the saucer so you can PK
the yeti to the old man on foot. Have I taught you nothing? Just use the
AbductoBeam on it and avoid the throng of small Blisk on the ground that would
actually have made this mission a little challenging. Drop the corpse near the
blue circle, then park your saucer and come back. Then simply PK the body
into the circle, and the mission is complete. The old man, for reporting the
corpse, gets convicted of crimes against the Motherland and sent to a Gulag for
his trouble.
Mission Completion Bonus: 15 Furotech cells
-------------------------------------------------------------------------------
Odd Job 24: Assassination - Victor Isn't [ODDJ24]
-------------------------------------------------------------------------------
Get this mission from Gregoriy in Science Town.
Cutscene: Gregoriy has been promoted and is now in charge of keeping order in
town. But the Russian Mafia has been going too far lately. Viktor Tanayev, a
mafia leader has murdered Nikita Dumchov and stolen his car. He wants you to
destroy Viktor.
Do the obligatory scan on the nearby people to learn that Viktor is hiding out
in Kikhbakskiy. Go that and scan some more, and you will come across a black
car that starts moving. A pink marker will appear over it -- this is Viktor's
car. Destroy it by any means you wish, but be aware that he has a lot of
guards. I just PKed some junk in his way to create a roadblock, then I dropped
a meteor on him. Killing Viktor completes the mission.
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Odd Job 25: Assassination - At Least It's Not the Gulag [ODDJ25]
-------------------------------------------------------------------------------
Get this mission from Blazitsky in the KGB base.
Cutscene: Apparently, as the KGB were hauling off the subversive spy you body
snatched and turned in earlier and she mentioned something about an undercover
American spy. (Remember the dude that gave you the mission to assassinate the
snitch near the food line in Science Town? That's him.)
Anyway, some compulsory scanning reveals the traitor is in Science Town. Go
there and start scanning people (try scientists) until you find out there is a
new scientist at the Cooling Tower that nobody knows. Head there and walk
around to the back of the cooling tower on the walkway -- there should be a
group of three scientists talking there, and he is one of them. Kill him to
complete the mission.
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Odd Job 26: Ruin Lives - Bad Luck for Zablitsky [ODDJ26]
-------------------------------------------------------------------------------
Get this mission from Grigoriy in Science Town.
Cutscene: Grigoriy is unhappy because he is getting orders that are not quite
... Soviet. He wants you to ruin his superior officer, Zablitsky, so that he
can get promoted and make big changes, for the good of the Soviet Union.
He knows that Dr. Orlov is located at the KGB base -- Zablitsky is there also.
First, you have to pick up either an officer or KGB Agent disguise to talk to
Zablitsky. He is in the courtyard and his a pink marker above his head, which
you can see from a mile away. Approach Zablitsky in proper disguise and talk
to him. Exhaust the conversation options (you'll finish with the "Bamboozle
him with lies" option) to trick Zablitsky into telling you where Dr. Orlov is
located.
The next part is trickier -- getting Dr. Orlov out. He is located in a
fenced-in area nearby -- he is the green diamond on your radar. Scope the
place out and you will see that there is no way in except for your Jetpack.
Also, note the pile of boxes with the pink marker above them -- this is where
they are hiding Orlov.
Here's what you have to do. Get close to the fence, near the two guards
standing on the outside of the fence, and then use Free Love. As soon as the
Free Love kicks in, quickly hit Triangle to leave the host body and jet into
the enclosure. Go over to the pile of boxes and fire a few Disintegrator Ray
rounds at the boxes to blast them open (don't fire too many, or you will hit
Dr. Orlov also). The base alarm should go off -- but don't bother hiding,
since you need to take Dr. Orlov with you anyway.
Now, as soon as you are able, lock on to Dr. Orlov and PK him. Lift him up
(left analog stick up), and then quickly shove him over the fence, using the
Out command (circle) followed by the Push command (triangle). Now he should be
over the fence. Jet over the fence and as soon as Dr. Orlov gets up, use
Follow on him. Go toward the Pink X on your radar -- this is the safe zone
you have to reach. In a few seconds, you will reach the outer fence for the
base. Repeat the steps you used earlier to heave Dr. Orlov over this fence
too. If soldiers catch up to you and start shooting, use Free Love on them.
Dr. Orlov does have a health bar for this mission that you can't let run out,
but he can handle these two little domestic flights just fine. Besides, he
won't be taking very much damage for the rest of the mission anyway. :)
Once you are over the fence, keep going towards the pink X, moving left or
right as necessary to get over the mountains. You can take a bit of a breather
once you leave the immediate vicinity of the base. The key to this mission is
to avoid the roads -- this is where the KGB are looking for you and where they
have deployed roadblocks and ambushes. If you cut through the middle of the
map, going past the landing zones in the center, there will be few, if any,
KGB agents after you. Keep walking until you get near the pink X and the road.
There will be a squadron of trucks and KGB cars trying to intercept you. One
good means of dealing with them is to drop a Meteor or two on them from a
distance -- you can use Free Love to buy you some extra time to make a break
for it. Either way, just sprint towards the blue circle and lead Dr. Orlov
into it to complete the mission.
Mission Completion Bonus: 20 Furotech cells
===============================================================================
Odd Jobs - Solaris
===============================================================================
-------------------------------------------------------------------------------
Odd Job 27: Lights Out for Lobsters [ODDJ27]
-------------------------------------------------------------------------------
Get this mission from the cosmonaut in the cosmonaut base.
Cutscene: The Russians want to be sure the Blisk are really gone.
Sure enough, they are not. They are sending an emergency transmission for
help.
After the transmission is over, head to the Radar Zone and wipe out the 18
surviving Blisk there -- you need to do this on foot, as they disappear when
you are in the saucer. The good old Zap-O-Matic seems to work the best (if
fully upgraded) to drain their shields, then fire a fire Disintegrator Ray
shots to finish them off. There are some inside the dome, and others outside,
with a bunch of annoying EMP mines around to disable your weapons. Just
Transmog the mines and exterminate the Blisk. Then head inside to disable the
Blisk distress signal and change it to a new one.
The next task is to investigate the mines. You'll find that there are another
39 Blisk remaining in the mines. Take your time and wipe them out using the
same strategy for the ones near the radar base. This will wipe out the
remaining Blisk on Solaris and complete the mission.
Mission Completion Bonus: None
===============================================================================
Cult of Arkvoodle - Bay City
===============================================================================
-------------------------------------------------------------------------------
Cult of Arkvoodle 1: Who is Arkvoodle? [ARKV01]
-------------------------------------------------------------------------------
Location: In an empty lot in the middle of Ginsberg Heights.
Cutscene: While talking with Pox about Arkvoodle, Pox suddenly realizes that
Crypto may be the one mentioned in the Prophecy, destined to bring about the
second coming of Arkvoodle on Earth. Pox tells Crypto that he needs to get the
blessing of Arkvoodle and then recruit humans for a new cult of Arkvoodle
worshippers.
Follow the pink blip on your radar to the Arkvoodle statue. This Arkvoodle
statue is not visible until you begin this mission. Now you have to kill
enough things in order to bring the threat level up to orange (four bars). The
easiest way to do this is to get in your saucer and start blowing up buildings
with your Death Ray -- it shouldn't take long. This unlocks the landing zone
and completes the mission.
Mission Completion Bonus: 5 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 2: Flip Up the Flyppies [ARKV02]
-------------------------------------------------------------------------------
This mission has you convince the "Flyppies" hippie gang to join the cult of
Arkvoodle. To get this mission, go to the northwest area of Hashbury and find
the hippie gathering there. Get a human disguise, walk up to the hippie with a
blue circle around him and talk to him. It seems he's obsessed with Rainbow
Honeysuckle, one of the female hippies nearby. After you talk to him, a pink
marker appears above her. Use Free Love on one of the hippies near her, then
body snatch her.
Go back to the hippie you talked to before and talk to him again. This time,
a new conversation option "Talk about Free Love and Arkvoodle" appears. Choose
it. Now you'll have to convince them to join your cult. To succeed, choose
"Spout some new age dribble" and then "Act cool". As usual, some of the other
lines produce some funny results.
A newspaper headline is shown: "New cult in town! Flyppies: No to orgies, Yes
to Arkvoodle!" :)
Mission Completion Bonus: 4 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 3: Yapping Bully [ARKV03]
-------------------------------------------------------------------------------
Now it's time to convince the Yappies gang to join you. This mission is near
the underpass in Old Fort. Follow the icon on your radar and approach the
leader in the blue marker. He basically tells you to buzz off. A pink marker
will appear over the head of a hippie nearby. Body snatch him and talk to the
leader again to get a new "Get updated on the Yappies' activities" option.
Choose it. To get the mission, you can say whatever you want. I chose to say
"Arkvoodle is about sticking it to the man" and then "Arkvoodle is anti-war".
This is probably the most annoying mission I've come across yet. You have to
use your saucer to pick up hippie vans and drop them onto blue circles on the
rooftops of 10 buildings around town. Each of the 10 rooftops has a blue
circle, and you have to get the van to stay at rest inside the circle. If it
rolls out, you lose credit for that rooftop and have to move the van (or
another one) back into the circle. Also, the cloaking shield does not last
long enough to be helpful, which means you'll probably raise the threat level
to the point where not much traffic shows up on the roads, AND the area will
be infested with tanks gunning for you. And you MUST put hippie vans up on the
rooftops -- no other type of vehicle will count.
To get through this, take it slow and steady. When you see a hippie van
driving down the street or sitting in a parking lot (either one is fine), clear
the immediate area of tanks and grab it with the AbductoBeam. Activate your
cloaking shield if you have it charged, then go over to a rooftop and carefully
lower it into the blue circle. To do this, position yourself directly over the
blue circle and come to a full stop to keep the AbductoBeam stationary. Then
lower your saucer until the van touches the building -- make sure the van is
touching the circle, and then let go of L1 to stop the AbductoBeam. Use your
Drain ability to recharge your saucer shields often.
Hippie vans will periodically spawn around the area, but you can get off to a
head start by scrounging around the parking lots nearby, as you can easily
scoop up a few there. If you aren't having any luck finding a van, try hopping
out of the saucer to reset the threat level with a Police Box -- it can get the
authorities off your back and buy you some time.
A newspaper headline proclaims: "Look up! It's my car! Yappies claim
responsibility for daring rooftop car stunt". Perhaps the biggest reward of
all is that this mission is finally over.
Mission Completion Bonus: 7 Furotech cells (it should have been at least
double that, if you ask me)
-------------------------------------------------------------------------------
Cult of Arkvoodle 4: Shama Llama slips Up [ARKV04]
-------------------------------------------------------------------------------
Get this mission in Ginsberg Heights, in the same area where you got the first
cult mission.
The Slippies are next. They want to join you, but they need their leader,
Shama Llama to give the OK. Unfortunately, he's in jail and you have to bust
him out. You need to talk to The Freak to find out where Shama Llama is. The
freak is close by. Head over to the pink blip in the empty lot to talk to The
Freak.
Next, you need to stop the police convoy and force the cops to let Shama Llama
out of the car. You can do both of these at the same time. Don't shoot at the
car containing Shama. If you blow up the car, the mission is automatically
failed. Instead, just attempt to Transmogrify the cop car carrying Shama.
This should shake up the car just enough to get the cops and Shama to fall out
without hurting him. Use Follow on Shama Llama and get him to follow you to
the safe zone in Golden Gate Park, which is marked on your radar. Just get him
to step in the blue circle there, and the mission is complete.
A newspaper headline is shown: "Cops lose Llama! Witnesses claim mysterious
midget liberates maligned Llama!"
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 5: Establishing Shots [ARKV05]
-------------------------------------------------------------------------------
Get this mission in Golden Gate Park.
Cutscene: Shama Llama tells you that the cops have been harassing the fledging
cult members and he needs you to take care of them.
Here, the objective is to defend the hippie tents from the cops, who are trying
to destroy them. If all of the tents are destroyed, you fail the mission.
This mission is tough to do on foot, as you tend to run out of Disintegrator
Ray ammo, and there aren't really enough objects around to Transmogrify anyway.
Instead, as soon as the mission starts, quickly turn around and run to your
saucer. Stay in the saucer low to the ground and barbeque any cop that
approaches with your Death Ray. Don't worry if you roast a few of your own
cult members. But be careful, you can destroy your own tents with the Death
Ray. The secret is to use short, quick blasts of the Death Ray. There is no
need to hold down the button, as any contact with the Death Ray is lethal to
the cops.
Most of the cops will come from the intersection nearby, but a few approach
from the opposite direction later on. Nail the cop cars immediately, as it
(obviously) wipes out the cops inside, too. Once you've protected the tents
for a while, a timer will appear. If at least one tent has survived when the
timer expires, the mission succeeds.
Newspaper headline: "Cult survives police brutality! Botched hippie raid turns
into slaughter!"
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 6: Publicity Stunt [ARKV06]
-------------------------------------------------------------------------------
Get this mission in Golden Gate Park.
Cutscene: Shama Llama tells you that the cult needs to advertise in a big way
-- by flying a cult member around through the streets.
Run to your saucer and hop in. You can buy upgrades from PoxMart before
entering the cockpit, if you like. The timer is set for 5:00 and begins as
soon as you enter the cockpit. Quickly pick up the cult member with the pink
marker over his head. The object of the mission is to recruit 100 people for
your new cult (an indicator on the lower left part of the screen shows your
progress).
The trick here is to fly to one of the hippie gatherings (marked by pink Xs on
your radar. When you get close to the area, a blue circle will appear on the
ground. Fly into the blue circle and then stop and hover there. Don't move.
You will see new recruits run over to you and the number of recruits will start
counting up. Stay still. After picking up 10~20 or so new recruits, a message
will say that people are starting to get tired of your advertising. This is
your cue to fly to another gathering and hover there.
There are some *big* twists though. Tanks and other enemies will be shooting
at you, and you cannot return fire, as per Shama Llama's instructions. Second,
your number of recruits slowly counts down over time, so it's best to not waste
time when flying from blue marker to blue marker. As soon as the recruit count
reaches 100, the mission ends immediately (and is successful). You should have
plenty of time to complete the mission. If your saucer keeps getting blown up
before you finish the mission, use the saucer's cloaking device and/or buy
upgrades for your saucer's shields at PoxMart.
The route you take is important too. Start out with the marker in Golden Gate
park (which is completely unguarded), then go forward. There are some tanks
sitting near the spot on the road by the bay, so ignore that one and move
toward the right and forward, as those have far fewer enemies nearby. Try not
to get too close to Coit Tower, as there are a number of nasty tanks and
missile launchers there. It's okay if your saucer takes some hits, but don't
overdo it. The cult member dangling from your saucer can be killed and if that
happens, you have to fly all the way back and pick up a new one.
Newspaper headline: "Arkvoodle Cult Flys High: Aerial advertising stunt draws
crowds, converts"
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 7: Freakin' Art [ARKV07]
-------------------------------------------------------------------------------
Note: In order to get the last Bay City Arkvoodle mission, you must first go
to Albion do the majority of the Albion main line, odd job, and Arkvoodle cult
missions for this mission to be available. Then you can go back to Bay City
and do the final Arkvoodle mission there.
Talk to Shama Llama in SE Canal Side in Albion to start this mission.
Cutscene: Crypto remarks how they need more slav...er, members in the cult.
Shama tells you that you should advertise again... something groovy. He tells
you to go back to Bay City and enlist the help of the Freak to make some
posters, because he's got some groovy art skills.
Back in Bay City, locate The Freak in Hashbury -- just follow the Cult of
Arkvoodle icon, grab a hippie disguise, and talk to him. Now the mission
officially begins.
Cutscene: The Freak tells you that he's bummed because people hate his
artwork. Crypto counters by telling him that if people really hated his art
they'd paint over it or pee on it or something... :D The Freak tells you to
follow him and he will show you.
The first part of the mission is really easy. While disguised, follow The
Freak as he shows you some of his art. Each time he stops at a poster, you
will need to make the nearby hippies "groove" to his art by using Free Love on
them. Each time you do this, it fills up some of The Freak's "Confidence
Meter". To fill it completely, you'll need to repeat the sequence three times
in all. If your host's life is getting low, pop out and snatch another body
while one of the Free Loves is in effect. After the third poster, you'll
follow The Freak into the clearing in Hashbury where the saucer landing zone
is.
Cutscene: With The Freak's confidence restored, he agrees to paint you a
poster, but he needs to get his art supplies back.
Unfortunately, his art supplies are guarded by cops and KGB agents. You can
do this part on foot using PK, but take the hint that you start the next part
in the saucer landing zone, and hop in your saucer instead. Fly to one of the
green diamonds on your radar, pick up the crate of art supplies there with your
Adbucto Beam, and drag it into the safe zone (pink X on your radar), dropping
it in the blue circle on the ground. Repeat for the other two crates and you
will pass the mission.
Mission Completion Bonus: 7 Furotech cells
===============================================================================
Cult of Arkvoodle - Albion
===============================================================================
-------------------------------------------------------------------------------
Cult of Arkvoodle 8: Revelations [ARKV08]
-------------------------------------------------------------------------------
Get this mission in a small vacant lot in Soho.
Talk to the hippie in the blue circle, but you won't learn very much. One of
the hippies in the lot will be highlighted in a pink marker. Body Snatch him
and talk to the hippie again to get the full story. The Stoned Poseurs are
addicted to Revelade and need help getting off of it. But first, they need to
get home to sleep off the effects.
This mission is extremely easy. All you have to do is take the hippies "home".
There will be 4 hippies and 4 pink markers indicating their homes. Just use
your Follow power on each hippie in turn, and lead each one to one of the
"homes" -- it doesn't matter which one. Once the hippie steps in the glowing
circle, he or she will lie down and go to sleep, and then you can go and get
the next hippie. The mission will be over before you know it.
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 9: Con Mods [ARKV09]
-------------------------------------------------------------------------------
Get this mission near the landing zone in Canal Side.
Talk to the man in the blue circle -- he'll tell you about the leader, Lionel,
who's nearby. Body Snatch Lionel and talk to the man in the blue circle again,
which will eventually lead to you calling a gathering of the Mod Mob. You'll
have to go through some conversation options. (Personally, I chose "Blind
Willie Syphilis" as the hip Soul artist they've never heard of... Oh, you
mean the BLIND Willie Syphilis... :D)
First, you need to talk to Pox, who's hanging out nearby. Follow the pink
marker and talk to him. Now you need to find the Pirate DJ who has your "Music
Datacore" (Furon Blues recordings by Blind Willie Syphilis!). Head to Soho in
your saucer and land at the southernmost landing zone in Albion. The pirate DJ
is just east of the landing zone. Grab the datacore and kill him to complete
the mission.
Mission Completion Bonus: 10 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 10: Like a Drowned Mole [ARKV10]
-------------------------------------------------------------------------------
Get this mission near the center of Hyde Park. Shama Llama is waiting for you
there!
Cutscene: Crypto asks how things are going, but Shama tells him that there is
a government mole in their midst and he needs Crypto to handle it discreetly.
Not only that, the hippies' nerves are frayed from the Revelade withdrawal, so
you cannot upset them. Crypto grumbles as he realizes this is another stealth
mission.
Grab a hippie disguise and follow the pink Xs on your map. Scan the people
located at the Xs (there will be no pink beam of light illuminating them from
the sky like usual, so try to make sure you've got the right person). Scan
people until you find the one that thinks about needing to report back to MI6
on the Arkvoodle cult. This is our mole!
Next you are told to drown him in the river. This is a piece of cake. Use
Follow on him and walk up to the river at the north edge of the map. When he
gets close, use PK to shove him in the river to complete the mission.
Mission Completion Bonus: 8 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 11: Alien Overlords: The Reality [ARKV11]
-------------------------------------------------------------------------------
Get this mission from Shama Llama in SE Canal Side.
Cutscene: Apparently there is a new radio show that will be devoted to
exploring aliens and UFOs. Crypto realizes he needs to deal with this show to
avoid drawing more attention to himself. Shama will go on the show to help
him, but Crypto has to "disrupt" the call-in listeners who will call in to the
show on public phones, before they reveal any incriminating information.
There will be three callers you have to disrupt. They are located in Soho,
Parliament, and Hyde Park. The way the designers probably expected you to do
this mission is to run straight for the callers and try to wipe them out before
they can finish their calls. The timing is tight on the first two callers, but
you can do it this way if you hurry. Don't bother heading for your saucer,
because it won't work this time (you will not be allowed to enter the cockpit).
However there is a much easier way to do this mission. As soon as the cutscene
ends, instead of running for the bridge to Soho, take off for Parliament on the
other side of the map. Due to some preliminary blabbing, you should get a good
head start before the first caller starts relaying his story, so make good use
of it. When the caller begins his story, keep running toward Parliament. When
you get to parliament, or when the Incrimination meter for the call gets to the
2/3 mark or over, quickly use Mind Flash. This will disrupt the call (it stuns
the caller). Then just wait for the second caller in Parliament. Because
you've been running there all this time, you should be able to get to the
caller and deal with him in no time flat.
As soon as the second caller is distracted/pushed away/toasted, turn around and
run for Hyde Park. It doesn't seem to matter if you get to this one in time.
You will find out that the caller is luring unsuspecting victims into mutagen
spore clouds that have been set in NE Hyde Park. Run over there and pink
markers show you their locations. Wipe them all out to complete the mission.
Mission Completion Bonus: 12 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 12: Freaky Flyers [ARKV12]
-------------------------------------------------------------------------------
Get this mission from Shama Llama in Hyde Park.
Cutscene: Shama confirms that he got the posters from The Freak and they look
groovy. Now you just have to distribute them by tossing them out of the
saucer. Crypto rightly guesses that the cops will be after him (again) and
that he cannot fire back (again).
This mission is a lot like Bay City Arkvoodle Cult Mission 6 (Publicity Stunt).
However, this one is a lot less annoying. The idea here is to recruit 150
followers. You have a total of 6:00 to do this, which is way more than enough
time.
All of the pink diamonds on your map are crates of flyers. Go to one and pick
it up with your AbductoBeam. Then the radar display changes to show you the
places where hippie crowds have gathered (pink Xs). Fly the crate to the pink
X and drop it in the blue circle you see on the ground. Once you drop off a
crate, the radar display switches back to the pink diamonds. Quickly pick up
another crate and repeat the process, being careful not to reuse the same blue
circle a second time. You want to move fast, as you gradually lose followers
as the mission goes on. Each crate you deliver should net you about 15-20
recruits, so it shouldn't take long. As soon as you reach 150 recruits or
more, you pass the mission immediately.
Mission Completion Bonus: 13 Furotech cells, Alien Artifact Detector (Alien
Artifacts show up as red dots on your radar)
===============================================================================
Cult of Arkvoodle - Takoshima
===============================================================================
-------------------------------------------------------------------------------
Cult of Arkvoodle 13: Half-Wits Are Better Than None [ARKV13]
-------------------------------------------------------------------------------
Get this mission in the White Ninja base beside the Zen Temple.
This is the easiest mission ever. Talk to the White Ninja in the blue circle
and convince him to worship Arkvoodle. Exhaust all of the conversation
options, then give up in disgust to complete the mission. It's over before you
realize it's begun.
Mission Completion Bonus: 8 Furotech cells
Unlocks: Takoshima Cult of Arkvoodle 2
-------------------------------------------------------------------------------
Cult of Arkvoodle 14: Fooling the Black Ninja [ARKV14]
-------------------------------------------------------------------------------
Get this mission from the Black Ninja leader on the road near Sashimi Village.
It really helps if you have completed the Free Love Mastery gene blend because
the black ninjas will be harassing you and prevent you from starting the
mission. If you can't Free Love ninjas, try to Free Love a normal person
nearby and catch the ninjas in the radius.
You talk to the Black Ninjas, but they want to sacrifice you since you are a
White Ninja sympathizer.
NOTE: This is one of the few times in the game where what you say matters.
You need to convince them that Arkvoodle (who they mishear as Darkvoodle) is
evil. Do NOT make any allusions to brightness or try to brighten things up.
The black ninjas HATE that -- you will fail the mission and the black ninjas
will surround you and try to kill you. Instead, choose the other options
(exaggerate, and teach them the ultimate secret of stealth). They are
intrigued, but they demand that you defeat them in "honorable combat".
After the conversation is over, the goal is to destroy all the ninjas. There
are several rules to the challenge. First, you cannot use your weapons.
Second, you cannot leave the circle. Third, you cannot let any of the Black
Ninjas enter the blue circle, or you lose.
The challenge is easy to win. Fortunately, Arkvoodle seems to have "upgraded"
your PK power a bit -- attempting to use PK on any Black Ninja during the
challenge blows them up instantly. When a pink blip appears on your radar, it
means that one of the ninjas is charging you and you are in danger. Simply
spin around to face the blip and PK the ninja with the pink marker over his
head. The ninjas will come from the front and behind you, as well as over the
small cliff to the side. At times, you will have three charging you at once,
but they are far enough away that you can still get them, if you're quick.
Deal with the closest threat first, then the next closest, and so on. Just
stay cool and lock on to each ninja and PK him as quickly as possible. When
you get down to the last few, it should be easier.
Mission Completion Bonus: 12 Furotech cells
-------------------------------------------------------------------------------
Cult of Arkvoodle 15: Takoshima Rumble [ARKV15]
-------------------------------------------------------------------------------
Get this mission from Shama Llama. He is near the landing zone south of
Takoshima City. Before you start the mission, call the saucer to the landing
zone here.
With Crypto's recent meddling, now everyone is pissed at the cult. The KGB,
the ninjas, the cops, you name it. This is another "protect the tents
mission", but it is MUCH harder. There are more tents than last time, and they
are more spread out.
I suggest you get in the saucer again, like last time. Because you have a
larger area to protect, the enemies will get a bunch of your tents early on. I
had the most luck focusing on a small cluster of tents to try to protect. The
small cluster on top of the hill with the landing zone works well for this.
Let the enemy kill the other tents and stay close to the few you are trying to
save. Fly as low in the saucer as you can, and roast anything that moves with
the Death Ray. Most of the enemies come from the road side, so you don't have
to worry much about the side of the hill nearest the water too much. Use a
light touch with the Death Ray, so you can kill the enemies without hurting the
tents.
There are no anti-saucer weapons near you, so you can focus exclusively on the
enemies on foot. Hold out until the timer appears. Once it does, protect the
final tent(s) for the 1:00 countdown, and you succeed the mission.
Mission Completion Bonus: 12 Furotech cells
Unlocks: Takoshima Cult of Arkvoodle 4
-------------------------------------------------------------------------------
Cult of Arkvoodle 16: The Coming of Arkvoodle [ARKV16]
-------------------------------------------------------------------------------
Get this mission from Shama Llama, near the landing zone NW of Castle Kuro.
Special: You need 30 Alien Artifacts to get this mission.
Cutscene: Shama Llama vows he will give you the super weapon after you
broadcast a special message to the humans from your saucer that will help land
more recruits for his...er, their cult. Hmmm. Foreshadowing perhaps?
First, you have to hop in the saucer. Once you do, a timer begins. This part
of the mission is much like the mission in Bay City where you recruited members
by flying the cult member around Bay City with your AbductoBeam. And much like
that mission in Bay City, you must not fire back at the army.
This time, you will fly the saucer around Takoshima City. You have 7:00 to
gain 200 recruits. The strategy is the same as last time. Fly to one of the
pink Xs on your radar and hover over the blue circle. Then wait. Once you get
the message that the people there are tired of your advertising and to come
back later -- that is your sign to move on to the next X. There's no set path
you have to take, and you can revisit the same spots after some time passes, so
you can just make laps around Takoshima City, if you want.
This part is still pretty easy -- the only hard part is that the tanks and SAM
launchers will be shooting shells and salvos of missiles at you. While you
cannot return fire, you can still use Drain to recharge your shields -- this is
legal, as it still counts as being non-aggressive. If you see a vehicle nearby
on your route, grab it with the AbductoBeam and use Drain as you move to the
next circle, or as you hover over the circle waiting for the recruits to hear
the message. As long as you can keep your saucer shield integrity up, you'll
get the 200 recruits in plenty of time. The instant you reach 200 recruits,
this part of the mission is complete.
Next, you get a message that another group of potential group of converts is
gathering at the Zen Temple, so head off there. A pink X will show up on your
radar, so head towards it. Shama Llama is waiting near the landing zone SW of
the Zen Temple, so land your saucer, hop out, and run over to talk to him.
Cutscene: Apparently, the KGB have nothing better to do since you stopped them
from picking on the Yakuza, so now they've planted spores amongst your newly
recruited cult members, turning them into zombies. Shama pleads with you to
return them to normal. OK, now you have to find 15 infected cult members and
return them to normal. As you would expect, this is a job for the Anal Probe.
The infected members are all pretty clustered around the Rock Garden, so they
should be easy to find. Use Free Love and Mind Flash to keep the KGB off your
back for a bit, as they will be gunning for you. To recharge your Anal Probe,
Transmog the rocks in the Rock Garden.
Once you've disinfected all 15 cult members, talk to Shama Llama in the Temple
courtyard. He informs you that you have to do some kind of lame chant to
summon Arkvoodle. Once you're finished, talk to him, and he will tell you to
retrieve the Burrow Beast Datacore. It will be shown on your map, so go and
get it.
Mission Completion Bonus: 20 Furotech cells, Furotech Cell Detector,
Zen Temple Courtyard landing zone unlocked
Unlocks: Takoshima Odd Job 7 (Shearing the Llama)
===============================================================================
Landing Zone Locations [LZONES]
===============================================================================
Landing zones are listed approximately clockwise from northeast. The letters
after the location names indicate the approximate compass direction the landing
zone lies from that location (when there are several nearby). Some zones are
automatically active; others require completing tasks. The default landing
zone in a level is marked with an asterisk.
* For those zones saying "Use ", fire that weapon at the idol to
unlock the zone.
* For those that say to "bring ," use Follow or PK on the person to
drop them close to the Arkvoodle statue.
Bay City
--------
1. The Wharf N - Destroy 10 humans
2. Coit Tower E - Automatically activates after defeating Bongwater
3. Coit Tower - Bring 3 humans
4. Ginsberg Heights - Complete the first Arkvoodle Cult mission
5. Hashbury* - Use Zap-O-Matic
6. Golden Gate Park - Destroy nearby signs
7. Old Fort - Bring 3 women
8. The Rock - Use Disintegrator Ray
Albion
------
1. Canal Side* - Open
2. Soho - Destroy 3 vehicles
3. Soho / Trafalgar - Open
4. Trafalgar - Anal Probe 3 people
5. Parliament - Open
6. Hyde Park SW - Kill 6 hipsters
7. Hyde Park NE - Open
8. Soviet Embassy E - Destroy trash
Takoshima
---------
1. Zen Temple NE - Bring 1 White Ninja
2. Zen Temple - Complete the final Arkvoodle Cult mission
3. Zen Temple SW - Open
4. Mt. Seiyuki - Open
5. Castle Kuro - Use Zap-O-Matic
6. Castle Kuro NW - Destroy the lighthouse
7. Takoshima City SE* - Open
8. Shinobi Island - Use Anal Probe
Tunguska
--------
1. Science Town N* - Open
2. Kikhbakskiy - Open
3. Patryukha - Open
4. Blisk Base - Use Disintegrator Ray
5. KGB Base - Bring 1 KGB Agent
6. Safe House - Open
7. Science Town W - Destroy the Soviet statue in the square to the SE
8. Tarkovskoye - Destroy crates
9. Frozen Lake - Destroy barrels
Solaris
-------
1. Solar Array* - Open
2. Radar Array - Destroy rock drills
3. Comms Zone E - Destroy spore pods
4. Comms Zone S - Use Ion Detonator
5. Blisk Base S - Use Disintegrator Ray
6. Cosmonaut Base - Destroy soldiers
7. Mining Site - Use Zap-O-Matic
8. Blisk Base Ruins - Use Disintegrator Ray (after Mission 28)
===============================================================================
Furotech Cell Locations [FCELLS]
===============================================================================
Bay City
--------
1 W of the Old Fort on a hillside overlooking the western road
2 Behind a column in the Old Fort tunnel alcove
3 E tip of the Old Fort, by the water
4 On top of the tower W of the stage in Golden Gate Park
5 Rooftop in NE Hashbury near the bay
6 Under the water tower by the Hashbury landing zone
7 On the rooftop overlooking the Hashbury landing zone
8 On rooftop overlooking the billboard in W Hashbury
9 On the wall in SW Hashbury S of the billboard
10 Against the wall in SW Hashbury (E of #9)
11 Top of the rainbow colored building by the Hashbury landing zone
12 Top of the building due E of the rainbow colored building in Hashbury
13 In a crater in the park between Ginsberg Heights and Hashbury
14 In the bushes near a tree in the small block of Ginsberg Heights
15 By the wall and car in the L-shaped block of Ginsberg Heights
16 Top of step-shaped building overlooking Ginsberg Heights landing zone
17 Second floor balcony on house N of middle road in Ginsberg Heights
18 Behind the billboard S of bay road near Ginsberg Heights
19 On the middle rooftop of the houses W of Coit Tower (N of #20)
20 Between the three houses W of Coit Tower
21 By the W side of the Ginsberg Heights / Coit Tower tunnel
22 Along the ridge E of the Coit Tower landing zone
23 Top of Coit Tower, SE corner
24 Roof of building on small block N of Coit Tower
25 Behind billboard in SW corner of the lot between The Wharf and Coit Tower
26 On top of the small room on top of Fisherman's Grotto
27 Between the warehouse and wall S of NE hill
28 Flat area W of NE hill (N of the military pier)
29 At the end of the pier E of NE hill
30 On the roof of the first warehouse S of NE hill
31 Behind a tree E of the NE road corner
32 Top of the step-shaped building in SE The Wharf
33 Top of the step-shaped building N of the NE Coit Tower landing zone
34 In the alcove W of the landing zone on The Rock
Albion
------
1 In the woods S of Parliament
2 By the L-corner of the Parliament building W of the Trafalgar bridge
3 In a yard N of Parliament and W of Hyde Park
4 On roof of a brownstone row house near NW corner of the map (W of #5)
5 In a garden SW of the Soviet Embassy
6 On a lion statue in W Hyde Park
7 On archway entrance to S Hyde Park
8 On a rooftop W of the Soviet Embassy
9 On top of the yellow building across from the SE corner of Hyde Park
10 On archway entrance to E Hyde Park
11 By the underground entrance E of Hyde Park
12 On the E side of the fence E of the Hyde Park underground entrance
13 Against the wall N of the S footbridge in Canal Side
14 By a building W of the E footbridge in Canal Side
15 In the abandoned lot E of the E footbridge in Canal Side (N of #16)
16 By bushes in a walled area behind houses in E Canal Side N of small block
17 In a L-corner by the S side of some brownstone row houses (#18)
18 On top of the house due E from the N end of the Soho bridge
19 On the S walkway of the Soho bridge
20 On the wall by the river W of the S end of the Soho bridge
21 Between the two- and four-story building in NE Soho
22 On a rooftop between the Soho and S Trafalgar landing zones
23 By the L-corner of a building in an alley SW of the Soho landing zone
24 On a rooftop next to the Trafalgar / Soho landing zone
25 On the ground in a L-corner by a building SW of the Trafalgar landing zone
26 On a rooftop N of the Trafalgar / Soho landing zone
27 On a fountain by the Trafalgar obelisk
28 On the rooftop of a building W of the Trafalgar obelisk
29 At the base of a building E of the S end of the Trafalgar bridge
30 In the bushes just N of the Trafalgar landing zone
31 At the base of a tree S of the Trafalgar landing zone
32 In the walled yard behind buildings S of the Trafalgar landing zone
Takoshima
---------
1 On the sandy beach in SW Shinobi Island
2 Along the middle N shore of Shinobi Island
3 On the tallest building in the W most block of Takoshima City
4 By the signs due S of the bridge leading to Shinobi Island
5 Small rooftop halfway up building in Takoshima City S and E of NW corner
6 On a rooftop in SW Takoshima City (S of #5)
7 At the base of a building in SW Takoshima City (near #6)
8 Under the SE corner of the red tower in Takoshima City
9 By a house near the water N of the NW Castle Kuro landing zone
10 At the end of the middle pier W of Castle Kuro
11 On top of the tall building N of the Takoshima City landing zone
12 On the tall building in the small block of NE Takoshima City
13 By a tree in white Yakuza square, NE block of Takoshima City (NE of #14)
14 On a tall building NE of the Takoshima City landing zone (E of #11)
15 On a large rock S of Gouka Road and N of Castle Kuro
16 Along water in NW corner of the bay and NE of first gate to Castle Kuro
17 On a point of land SW of Castle Kuro
18 On the grounds of Castle Kuro W of the main building
19 On the sandy peninsula N of the paved road by the water (N of #20)
20 In the yard of a house N of the paved road and NW of the military camp
21 By a house next to the SW corner of the paved road's S bend
22 At the end of the N pier W of Sashimi Village
23 On the NW tower in the military camp NE of Gouka Road
24 On the hill overlooking the military camp NE of Gouka Road
25 Next to the dirt road to Sashimi Village just S of the paved road
26 On the tall hill by the SE corner of the paved road's S bend
27 By a house in N Sashimi Village W of the dirt road
28 By a house in S Sashimi Village W of the dirt road
29 Along the path around Mt. Seiyuki NE of the large concrete opening
30 Atop the crater ridge on Mt. Seiyuki
31 On top of the concrete opening SW of Mt. Seiyuki
32 Atop the rocky protrusion E of the Mt. Seiyuki landing zone
33 Along the waterside cliffs E of Mt. Seiyuki (SE of #F)
34 On the SW ledges around the Zen Temple compound
35 Inside the E wall of the Zen Temple compound
36 Inside the small building N of the Zen Temple compound
37 By the statue in NW Zen Temple
38 By the tree N of the Zen Temple parking area
39 On a hillside E of the paved road leading to the Zen Temple
40 In the middle of the paved road on the N bend leading to the Zen Temple
Tunguska
--------
1 Near a house W of the road between Blisk Base and Tarkovskoye
2 On the tall hill W of the pond S of Tarkovskoye
3 On the tower SE of the hairpin turn at Tarkovskoye
4 Near the E road inside the hairpin turn at Tarkovskoye
5 On a large rock by a house N of the medium-sized lake in Frozen Lake
6 On the control tower of the ship docked at Frozen Lake
7 Between to large storage NW of the Tarkovskoye landing zone
8 On top of a warehouse S of the Tarkovskoye landing zone
9 S of the bridge across the pond S of Tarkovskoye
10 By the house next to the Safe House landing zone
11 Behind some rocks S of the Tarkovskoye landing zone
12 On dock without water between Tarkovskoye and Frozen Lake landing zones
13 By a house near the water E of the Tarkovskoye landing zone
14 On tower overlooking the crossroads between Tarkovskoye and Science Town
15 On roof of the apartment building SE of the Science Town W landing zone
16 On the large pipeline S of the cooling tower in Science Town
17 On top of the cooling tower in Science Town
18 Under roof overhang of the warehouse NW of cooling tower in Science Town
19 Under a roof by the woods just outside the fence of NE Science Town
20 In the woods SW of the Science Town N landing zone
21 By crates outside the fence of NE Science Town
22 By a house in N Kikhbakskiy
23 In the woods N of the fenced house between Patryukha and Kikhbakskiy
24 On the tower in the military outpost NE of Patryukha
25 In the woods by two houses near Patryukha village W of the landing zone
26 On the tower by the S entrance to KGB Base
27 N of the opening inside the stronghold wall in KGB Base
28 On top of the radio tower in KGB Base
29 On the E tower by the NW entrance to KGB Base
30 By an abandoned car N of Blisk Base and W of KGB Base
31 Near the Blisk Base to the E of the landing zone
32 NE side of Blisk Base tower (*available after Mission 19)
Solaris
-------
1 Due W of Mining Site landing zone
2 In front of the outpost by the W entrance to Mining Site
3 Underground in the N spur of Mining Site
4 Between the outpost and pods in front of Mining Site
5 By pods on the hillside overlooking the SW small dome in Cosmonaut Base
6 On a small hill S of the SE Mining Site intersection (E of #5)
7 By the pipes and cranes in the Solar Array construction area
8 By the outpost SE of Solar Array
9 Inside the igloo NW of the Radar Array landing zone
10 Inside S igloo connected to Radar Dome (*available during Mission 25)
11 On the NE platform of guarded solar panels near the Radar Array
12 By an outpost S of the road between Cosmonaut Base and Radar Array
13 By crates near the SE small dome in Cosmonaut Base
14 By pipes NE of the SE small dome in Cosmonaut Base
15 By some pipes W of the road SW of the Solar Array landing zone
16 On floor in middle of some pipes in the NE small dome in Cosmonaut Base
17 Between the NE and NW small domes in Cosmonaut Base
18 In the flower beds in the NW small dome in Cosmonaut Base
19 Outside the passage to the NW small dome in Cosmonaut Base
20 On large crates inside big dome near the entrance to the NE small dome
21 Outside the NE small dome in Cosmonaut Base
22 Inside the SE small dome in Cosmonaut Base
23 On a large tank inside SE big dome in Cosmonaut Base
24 In the air between two large tanks inside NE big dome in Cosmonaut Base
25 On top of the structure inside the middle of big dome in Cosmonaut Base
26 On a large tank inside NW big dome in Cosmonaut Base
27 On a large crate NW of the S entrance inside big dome in Cosmonaut Base
28 By the pods just N of the E end of the Cosmonaut Base tunnel
29 By the W side of the T-intersection S of Cosmonaut Base
30 By the igloo E of the T-intersection S of Cosmonaut Base
31 At the base of an outpost at the NW corner of the Comms Zone road
32 By the crates and phone N of the Comms Zone T-intersection
33 Near the bridge in the ravine just N of the Comms Zone E landing zone
34 Next to a crane E of Comms Zone E landing zone
35 Inside the lone recreation building in the SE corner
36 On the bridge just S of the Comms Zone E landing zone
37 Next to the pods W of the Comms Zone E landing zone
38 By the phone at the SW corner of Comms Zone road
39 In front of the pods NW of the Comms Zone S landing zone
40 SE of the Comms Zone S landing zone
===============================================================================
Alien Artifact Locations [ARTFCT]
===============================================================================
Bay City
--------
A By a tree N of the warehouses near The Wharf N landing zone
B Hilltop overlooking The Wharf N landing zone
C W side of Coit Tower
D Top of step-shaped building N of Ginsberg Heights / Coit Tower tunnel
E Downhill from the wall in SW Hashbury (#9)
F Behind the wall at the bottom of the hill in NW Hashbury
G Behind the stage in Golden Gate Park
H NE corner of Golden Gate Park by the hedges and phone booth
I E side of the road N of Old Fort tunnel
J SW corner of The Rock
Albion
------
A By the NW entrance to the underground tunnels
B By the sandbags W of the Soviet Embassy
C On the fountain at the center of Hyde Park
D In the underground tunnels in an alcove near the radiation leaks
E Power plant E of the Soviet Embassy
F Under the W footbridge in Canal Side
G W end of the thin alley on the small block in S Canal Side
H On the N walkway of the Soho bridge
I In a telephone box in S Soho
J On the top of the Trafalgar obelisk base
Takoshima
---------
A On the large rock E of the bridge on Shinobi Island
B On top of the SW tower on the grounds of Castle Kuro
C In house compound near Gouka Road N of bay and W of paved road's S bend
D On the NE tower in the military camp NE of Gouka Road
E By a house in N Sashimi Village E of the dirt road
F On the E tower of the first security gate going up Mt. Seiyuki
G On porch of house by the turn in the paved road leading to the Zen Temple
H On top of rock by landing zone between Sashimi Village and the Zen Temple
I By the E edge of the SW building in the Zen Temple compound
J *Middle of the base inside the volcano (*available during Mission 15)
Tunguska
--------
NOTE: Blisk Base is originally known as Strange Base, Safe House is not
labeled at first.
A On the E edge of the map behind houses E of the road
B On roof of the apartment building SE of the cooling tower in Science Town
C By a house W of the road overlooking Kikhbakskiy
D On a pipeline S of Science Town E of the road to KGB Base
E On a hill in the hairpin turn in the road in W Patryukha
F N of the bridge across the pond S of Tarkovskoye
G By the rocks at the N end of the pond S of Tarkovskoye
H Behind a house E of the Tarkovskoye hairpin
I In a grove of trees W of the ship docked at Frozen Lake
J On a small island E of the ship docked at Frozen Lake
Solaris
-------
Note: Radar Array on the map is called Radar Dome on foot
A On the bridge in S Blisk Base
B On the platform between two bridges in S Blisk Base (N of #A)
C Underground in the W spur of Mining Site
D Inside the igloo N of Mining Site
E On the hillside E of the E entrance to Mining Site
F Behind some rocks and pods N of the NE small dome in Cosmonaut Base
G Atop the large dome in Cosmonaut Base
H On NE structure with solar panels inside SE small dome in Cosmonaut Base
I Inside the igloo attached to the NW small dome in Cosmonaut Base
J On hillside between Radar Array and Comms Zone overlooking Cosmonaut Base
===============================================================================
Datacore Locations [DTCORE]
===============================================================================
1 Dislocator
Bay City
On a rooftop W of the Hashbury landing zone
2 Saucer Repair
Bay City
SW Ginsberg Heights near the water
3 Saucer Repair
Bay City
N Ginsberg Heights near the bay
4 Saucer Repair
Bay City
NW corner of the 4-way intersection in Ginsberg Heights
5 Saucer Repair
Bay City
SE corner of the 4-way intersection in Ginsberg Heights
6 Saucer Repair
Bay City
On the hill over the Ginsberg Heights/Coit Tower tunnel
7 Disintegrator Ray
Bay City
In the underground alcove after defeating Bongwater (Mission 4)
8 Anti-Gravity Field
Albion
On the N arch of Hyde Park
9 Anal Probe
Albion
In the underground tunnels beneath SE Hyde Park
10 Meteor Strike
Albion
SE Canal Side after From Russia With Guns (Mission 8)
11 Sonic Boom
Takoshima
N of Gouka Road and SE of Takoshima City
12 Ion Detonator
Takoshima
In the white Ninja compound after Revenge of the Ninja (Mission 12)
13 Gastro
Takoshima
In the ruins of Castle Kuro after Dr. Go! (Mission 13)
14 Burrow Beast
Takoshima
Zen Temple during final Arkvoodle Cult mission in Takoshima
15 Quantum Deconstructor
Tunguska
In the hairpin turn in Tarkovskoye W
16 Anti-Blisk Upgrades
Tunguska
In a metal crate by the cooling tower during The Comrade Who Came in from
the Cold (Mission 20)
* You start the game with the Zap-O-Matic, Jetpack, and Crypto's Shields
already in place.
** An extra Data Core (Gastro's Music Data Core) is found during the Albion
Cult of Arkvoodle: Con Mods side mission, but it doesn't count towards the
collected Data Core total.
===============================================================================
Gene Blends [GBLEND]
===============================================================================
Gene Blends require you to abduct certain combinations of humans using your
AbductoBeam. Then, by going into Gene Blender mode, you can unlock special
abilities, some of which are extremely useful. Since they tend to require
little or no effort, it's a good idea to do them as soon as possible, as the
upgrades they provide give you a nice boost and make some missions much easier.
To complete a recipe, you must match the list of humans shown for that blend in
the Gene Blender. A human must match exactly in nationality, sex, and
occupation/social group. Note, though that some occupations have only male
members (e.g., Cops, Army, KGB, Secret Agents, Ninjas, and Cosmonauts). In the
entries below, assume the following:
US = America (Bay City)
UK = British (Albion)
JP = Japanese (Takoshima)
RU = Russian (Tunguska)
SO = Solaris (Moon Base)
Bay City
--------
1. Merry Pranksters!
Requires: US Male Hippie (x4)
Effect: Can body snatch Bay City hippie dudes at twice the normal rate
2. Fool the Flower Child!
Requires: US Female Hippie (x5)
Effect: Can body snatch female hippies at twice the normal rate
3. Squaresville!
Requires: US Male Urban (x4)
Effect: Can body snatch Bay City squares at twice the normal rate
4. Hey Mrs. Robinson!
Requires: US Female Urban (x5)
Effect: Can body snatch Bay City female sophisticates at twice the normal
rate
5. It's The Fuzz!
Requires: US Male Cop (x4)
Effect: Can body snatch Bay City Cops at twice the normal rate
6. G.I. Switcheroo!
Requires: US Male Army (x4)
Effect: Can body snatch Bay City soldiers at twice the normal rate
Albion
------
1. Carnaby Shuffle!
Requires: UK Male Hippie (x4)
Effect: Body Snatch Albion's Mods and Hipsters at twice the normal rate
2. The Profumo Affair!
Requires: UK Female Hippie (x5)
Effect: Body Snatch Albion's Mods and Hipster chicks at twice the normal
rate
3. Simpler Super, What?
Requires: UK Male Urban (x4)
Effect: Body Snatch Albion's upper class Twats at twice the normal rate
4. Faster Moneypence Kill
Requires: UK Female Urban (x5)
Effect: Body Snatch Albion's Pompous Bodies at twice the normal rate
5. 'Ello! 'Ello! 'Ello!
Requires: UK Male Cop (x4)
Effect: Body Snatch Albion's Bobbies at twice the normal rate
6. Gorblimey!
Requires: UK Male Army (x4)
Effect: Body Snatch Her Majesty's Soldiers at twice the normal rate
7. Shhh! Secret Snatch!
Requires: UK Male Secret Agent (x4)
Effect: Body Snatch Her Majesty's Finest at twice the normal rate
Takoshima
---------
1. Trap of Silent Deceptions
Requires: JP Male Black Ninja (x5), JP Male White Ninja (x5)
Effect: Body Snatch Ninjas at twice the normal rate
2. Kampai, Mr. Salaryman!
Requires: JP Male Urban (x4)
Effect: Body Snatch Takoshiman Salarymen at twice the normal rate
3. Madame Bodysnatch
Requires: JP Female Urban (x5)
Effect: Body Snatch Takoshiman Office Ladies and Co Eds at twice the normal
rate
4. Koban Kraziness!
Requires: JP Male Cop (x4)
Effect: Body Snatch Takoshiman Police at twice the normal rate
5. Banzai Kamikaze!
Requires: JP Male Army (x4)
Effect: Body Snatch Takoshiman Military at twice the normal rate
Tunguska
--------
1. Where's the Vodka?
Requires: RU Male Urban (x4)
Effect: Body Tunguskan men at twice the normal rate
2. Where's the Potatoes?
Requires: RU Female Urban (x5)
Effect: Body Snatch Dvotchkas at twice the normal rate
3. Milenkov Goose Step!
Requires: RU Male Army (x4)
Effect: Body Snatch Red Soldiers at twice the normal rate
Solaris
-------
1. Out of Yuri
Requires: SO Male Cosmonaut (x4)
Effect: Body snatch Cosmonauts at twice the normal rate
Common
------
1. Kremlin Hoodwink
Required: US KGB, UK KGB, JP KGB, RU KGB
Effect: Can body snatch KGB agents at twice the normal rate
2. Protect Augmentation
Required: UK Male Hippie, UK Male Urban, UK KGB, UK Secret Agent, UK Army
Effect: Can use Protect on KGB and Secret Agents
3. Protect Mastery
Required: US Army, JP Cop, JP Female Urban, JP Army, JP Black Ninja
Effect: Can use Protect on infected humans and ninja
4. Free Love Augmentation
Required: US Female Hippie, US Male Hippie, UK Female Hippie, UK Male Hippie,
UK Secret Agent
Effect: Can use Free Love on KGB and Secret Agents
5. Free Love Mastery
Required: US Female Urban, UK Male Hippie, UK Army, JP Female Urban, US KGB,
JP KGB
Effect: Can use Free Love on infected humans and ninja
6. Extract Augmentation
Required: US Army, JP Army, UK Secret Agent, UK KGB, JP KGB
Effect: Can use Extract on KGB and Secret Agents
7. Extract Mastery
Required: US Cop, US Army (x2), US KGB (x2)
Effect: Can use Extract on infected humans and ninja
8. PK Augmentation
Required: US Cop, US Army (x2), US KGB (x2)
Effect: Can PK cars and vans
9. PK Mastery
Required: US KGB (x2), UK Army (x2), JP Army, UK Secret Agent (x2),
JP White Ninja, JP Black Ninja (x2)
Effect: Can use PK on tanks, anti-aircraft guns, and SAM launchers
10. Transmog Augmentation
Required: UK Secret Agent (x2), UK Army (x2), US KGB, UK KGB
Effect: Can Transmog tanks, anti-aircraft guns, and SAM launchers
11. Transmog Mastery
Required: UK Secret Agent, JP White Ninja, JP Female Urban, RU Male Urban,
RU Female Urban, JP Cop, JP Army, RU Army (x2), US KGB, UK KGB
Effect: Master of Transmog
12. Mind Flash Augmentation
Required: UK Secret Agent, UK Female Hippie, JP Cop (x2), JP KGB (x2)
Effect: Increased duration of Mind Flash
13. Mind Flash Mastery
Required: US Female Hippie, RU Female Urban, RU Male Urban (x2), RU Army (x2)
RU KGB (X4)
Effect: Only 2 brains needed to recharge Mind Flash
14. Crypto Is Back!
Required: US Female Hippie, US Female urban, UK Female Hippie,
UK Female Urban
Effect: Unlocks Crypto Art Gallery in the archives
15. The Swinging Sixties!
Required: US Female Hippie, US Male Hippie, UK Female Hippie, UK Male Hippie
Effect: Unlocks the sixties art gallery in the archives
16. Natalya's Secrets
Required: US Female Urban, UK Female Urban (x2), JP Female Urban (x2)
Effect: Unlocks the Natalya art gallery in the archives
17. Furons A Go-Go!
Required: UK Male Urban, JP Male Urban, US Cop, JP Cop
Effect: Unlocks the Furon concept art gallery in the archives
18. Oh the Humanity!
Required: JP Female Urban, JP Male Urban, JP White Ninja, RU Female Urban
RU Male Urban
Effect: Unlocks the Oh the Humanity! art gallery in the archives
19. Popular Mechanics
Required: UK Secret Agent, UK Female Urban, JP White Ninja, RU Army (x2)
Effect: Unlocks the Popular Mechanics art gallery in the archives
20. The Blisk Files
Required: RU KGB (x2), SO Cop (x3)
Effect: Unlocks the Blisk art gallery in the archives
===============================================================================
Credits and Copyright Notice [CRDCPY]
===============================================================================
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