Foreground
p.24 MULTIMACHINE GAMES
[author Ken Wasserman and Tim Stryker]
The most exciting computer games are those with two machines and two or more players.
p.44 COMPUTERIZED TESTING
[author Steve Ciarcia]
A computer is useful for automating any process-even hardware testing.
p.96 GRAPHIC COLOR SLIDES, PART 2
[author Alan W Grogono]
This month we demonstrate the use of subroutines to generate equation plots, histograms, regression and monthly analysis graphs.
p.120 MICROGRAPH, PART 2: VIDEO-DISPLAY PROCESSOR
[author E Grady Booch]
Part 2 details more about this surprisingly simple high-resolution video display.
p.192 PIRATE'S ADVENTURE
[author Scott Adams]
The man who first brought Adventure games to microcomputers gives us an entire listing of one of his most enjoyable games.
p.244 A POCKET COMPUTER? SIZING UP THE HP41C
[author Bruce Carbrey]
This device comes close to being the world's first pocket-sized personal computer.
p.268 LOST DUTCHMAN'S GOLD
[author Bob Liddil and Ten Li]
Applesoft BASIC is well suited to the writing of games, as this program shows.
Background
p.142 A SIMPLIFIED THEORY OF VIDEO GRAPHICS, PART 2
[author Allen Watson III]
Explanations of color-video techniques and some of the quirks of microprocessor systems are provided.
p.158 ON THE ROAD TO ADVENTURE
[author Bob Liddil]
Along with a survey of the major Adventure games, here's an explanation of how to play them.
p.172 ZORK AND THE FUTURE OF COMPUTERIZED FANTASY SIMULATIONS
[author P David Lebling]
One of the authors of Zork describes his game and how similar games may appear in the future.
p.186 CHARACTER VARIATION IN ROLE-PLAYING GAMES
[author Jon Freeman]
A variable set of character traits can be used to create a game of high adventure that is different every time you play it.
Product Reviews: Games
p.74 DUNGEON CAMPAIGN
p.78 A STELLAR TREK
p.84 MORLOC'S TOWER
p.90 ODYSSEY: THE COMPLEAT APVENTURE
p.114 SARGON II
p.264 MICROSOFT ADVENTURE
p.282 COMPUTER BISMARCK