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Your Deck should be placed on one side of the game area. When you Draw a card, you take the top card from your deck into your hand. If you have no cards in the deck, you lose.

The Drop Zone (discard pile, synonymous to YGO's "Graveyard") should be a separate pile of cards. When you Retire a card, you move it to the Drop Zone. When you Heal Damage, you move cards from the Damage Zone to the Drop Zone.

The Damage Zone is a small stack of discarded cards that must be kept separate from the Drop Zone. Cards in the Damage Zone represent damage to your Vanguard. If there are ever six or more cards in your Damage Zone, you lose the game.

The main play area consists of two rows of three spaces. The row nearer the opponent is the Front Row and the other row is the Back Row. The Vanguard Circle is the middle space of the Front Row. It may hold multiple cards in a stack. The top card in the Vanguard Circle is your Vanguard. Any cards stacked below it are your Soul. Your Vanguard is not part of your Soul. If there is only one card in the Vanguard Circle, that card is your Vanguard and there are no cards in your Soul.

The other five spaces in the main area are Rear-Guard Circles. These can usually only hold a single card each.

The Trigger Zone is a temporary area where cards are placed while their effects are being resolved. Its location is unimportant. If you are making a Drive Check, you move cards from your Deck to the Trigger Zone and from there to your hand. If you are making a Damage Check, you move cards from your Deck to the Trigger Zone and from there to the Damage Zone.

The Guardian Circle is a temporary area where cards are placed during combat. It is normally located in front of the Front Row. Cards are played here during combat and then retired to the Drop Zone.

Starting a Game:

1. Each player chooses a Grade 0 unit from their deck and places it face-down on the Vanguard Circle. That card will be their first Vanguard.2. Decide randomly who goes first (there is no "choice"; if you roll higher than me when we roll for high, you must go first). The player who goes first cannot attack on their first turn.3. Both players shuffle their deck and draw 5 cards.4. Mulligan: If a player doesn't like their hand, they can place any number of cards from their hand back into the deck, reshuffle the deck, then draw new cards until they have 5 cards in their hand again. The new hand must be kept.5. Both players, at the same time, turn their Vanguards face-up.

Victory Conditions:

To win a Cardfight!! Vanguard match you must inflict 6 damage to your opponent's Vanguard. Damage to their Vanguard is represented by cards in their Damage Zone.If a player ever has 6 or more cards in their Damage Zone, they lose.If a player has no cards in deck at any point, they lose.

Phases:

1) Stand PhaseAll of your Rested Units return to the position (unless they are prevented from doing so by a card ability).

2) Draw PhaseDraw 1 card from your Deck and add it to your hand.

3) Ride PhaseYou may place a unit from your hand on top of your existing Vanguard. The covered Vanguard card becomes part of your Soul. The new unit must be of the same grade, or one grade higher, than your current Vanguard. You can only do this once per turn. You do not have to Ride if you don't want to. Riding does not heal any damage to your Vanguard.

(Some cards allow you to Superior Ride. Superior Ride is usually found in two forms: a unit with a skill that allows you to ride another unit from your Deck, Hand or Drop Zone, like the effects of Blazing Core Dragon, Dragon Knight, Aleph, or a unit that allows you to ride itself onto a Vanguard if it is of a certain grade and if a certain condition is fulfiled, like Demonic Dragon Berserker, Yaksha and Spirit Exceed. A Superior Ride can Ride any unit over the current Vanguard, regardless of Grade. Also, Superior Rides are not limited to once per turn, and doing a regular Ride does not affect your ability to perform a Superior Ride, nor vice versa.)

4) Main PhaseYou can do the follow things you want as many times as you want to:

Call.

Place a Unit with a Grade that is either the same as the Vanguard's or lower in a Rear-Guard circle. You may Call as many times as you want in a turn. Unless stated on the card, there is no cost to Call a unit. You may Call a unit into a Rear-Guard Circle that is already occupied, but if you do, you must Retire the unit already there (i.e., move it to the Drop Zone).

(Some cards allow you to Superior Call. This is a Unit skill which selects another Unit from either the deck or drop zone and allows you to Call it, for example Hi-Dog Breeder Akane (Deck) and Captain Nightmist (Drop Zone). When you Superior Call, you can Call a unit even if its Grade is higher than that of your Vanguard.)

Move your Rear-Guards.

You can move your Rear Guard units back or forward between the Front Row and the Back Row. Units cannot move from side to side and cannot move into or out of the Vanguard Circle. Thus if a Unit is on the Circle behind the Vanguard, it cannot move at all. Two Rear Guards in the same column may switch places.

Use card abilities.

Card abilities which are described as being used in the Main Phase can be used at this point. They'll more than likely be [ACT] Abilities.

End the Main Phase.

When you have taken all the actions you want to in the Main Phase, the Battle Phase starts and the Main Phase is over.

5) Battle PhaseIn the Battle Phase, you can make as many attacks as you wish provided you have units that can attack. Once you have started the Battle Phase you cannot go back to the Main Phase or take Main Phase actions (so you cannot attack with a unit and then Call a new one).

Attack:

To initiate an attack select a Standing unit in the front row and Rest () them . Then declare an opponent's front row card to be the target of the attack (unless otherwise stated on the attacking unit's card).

Boost:

If you have a card Standing in the back row directly behind the attacker you're attacking with, and they have the "Boost" icon, you can also Rest () them to add their Power to the attacker's Power for the attack.

Guardian Call:

The opponent can Call Guardians from their hand to protect the Unit under attack. The opponent may play any number of cards from their hand to add their Shield power to the power of the unit under attack. The Shield power is found in the yellow square on the left side of the card. Some units have no Shield Power and cannot be called as Guardians. The Guardians must also have a grade equal to or lower than that of your Vanguard. Called Guardians should be placed in the Guardian Circle to keep track of the during the fight. There is no cost to Call Guardians, but all called Guardians will be retired to the Drop Zone at the end of the battle.

The opponent may also use the 'Intercept' ability (specific to Grade 2). If you have a unit in a Rear-Guard Circle in the Front Row that has the Intercept ability, you may move them from there to the Guardian Circle and their Shield will be added to your unit's power as well. Just like other Guardians, they will be retired to the Drop Zone after the battle. Units with Intercept can Intercept even if they are Resting. You cannot Intercept with your Vanguard and thus having an Intercept icon gives no benefit to a Vanguard. Also, since Intercepting is a skill, you can even Intercept when you have a Grade 1 or lower Vanguard.

Drive Check:

If you attacked with your Vanguard, you perform a Drive Check.

Reveal the top card of your Deck and place it temporarily in your Trigger Zone. If the card is a Trigger Unit and is of a Clan that is also in your Vanguard or Rear-Guard, then its Trigger effect activates. Regardless of whether the card is a Trigger Unit or not, add the card to your Hand after resolving it.

All Trigger Units share a common effect: they give +5000 Power to any Unit on the field that the player selects for the rest of the turn. You may add the power to the attacking Vanguard to attempt to land a hit during the current attack, or add the power to boost other Units.

There are four possible effects a Trigger Unit can have:

Draw Trigger: When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and draw 1 card. Draw the card immediately after the Trigger is revealed (before your next trigger check, in case of Twin Drive or more than 1 Damage).

Critical Trigger: When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and select 1 of your own again and it gains +1 Critical. Power and Critical gains may be applied to different units.

Heal Trigger: When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000. When the damage you've received before the Heal Trigger is equal or more than your opponent's, you put one card in your Damage Zone into your Drop Zone. (You cannot put more than 4 Heal Triggers in a deck.)

Stand Trigger: When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000. Then choose a Rear-Guard Unit and restand it.

If your Vanguard has the Twin Drive icon, two Drive Checks are performed. If a trigger is activated by the first check, the effects of the trigger must be completely resolved before a second trigger is checked. For example, when a Draw Trigger is activated, the player draws a card and allocates the damage boost to his units before drawing the second trigger. The Twin Drive icon has no benefit to any unit that isn't played as a Vanguard.

Battle Outcome:

To determine the winner of the Battle compare the total Power of the two cards.

If the Attacking unit's Power is less than that of the Target, the attack fails. The Attacking Unit does not suffer any damage or other penalty.

If the Attacking unit's Power is equal to or higher than that of its target, the attack is a success. If the target was a Rear-Guard, it Retires and is sent to the Drop Zone. The attack is then over. The Critical value of the Attacking unit does not matter if the target was a Rear-Guard. If the attack was a success and the target was a Vanguard, the opponent must make a number of Damage Checks equal to the Critical value of the attacker. To make a Damage Check, the opponent moves a card from their Deck to the Trigger Zone. If the card is a Trigger Unit and is of a Clan that is also in your Vanguard or Rear-Guard, then its Trigger effect activates. Triggers have the same effect as they do for a Drive Check. The Trigger Unit does not have to be the same Clan as the target.

After the Trigger effect is resolved (if there was one), the card is moved into the Damage Zone. This process is repeated as many times as the attacker has Critical value. Each Trigger must be completely resolved before the next Damage Check begins.

If a Damage Check reveals a Trigger Unit that gives a +5000 Bonus to a unit, you can use it on the Target if you want to but it will not change the fact that they have lost the current battle. However, it can protect them against future attacks in the same turn.

If a Damage Check reveals a Heal Trigger you may move a card from the Damage Zone to the Drop Zone before placing the Trigger Unit in the Damage Zone if the number of cards in your Damage Zone is greater than or equal to your opponents. This means that if you have 5 cards in your Damage Zone and you make a Damage Check and get a Heal Trigger, you may heal damage before placing the card in your Damage Zone and thus avoid it being the sixth card to be placed there.

End of Attack Phase:

Guardians that were called, or that intercepted, are retired (moved to the Drop Zone). If there are Units on the Front Row that can still attack, you can attack again with them. Declare their targets and repeat the process.

6) End Phase

Declare the end of your Turn before switching to the Opponent's turn.

Skills and Abilities:

Skill Effects:

Boost

Grade 0 and 1 Units have this ability. When declaring an attack, and a Grade 0 or 1 Unit is behind the attacking Unit, you may put the Grade 0 or 1 Unit to Rest and add its power to the attacker (this Boost only lasts for that battle).

Intercept

Grade 2 Units have this ability. While one of your Units are being attacked and a Grade 2 is in a front-row Rearguard circle, this Unit can move to the Guardian Zone and become its Guardian. Afterwards, its treated as if it was Called as a Guardian.

Grade 3 Vanguards have this ability. When you attack with your Vanguard, you Drive Check TWO times.

Unit Abilities:

: Automatic Ability: This ability takes effect whenever a specific condition or timing is met. The condition or timing is written as "When ~" or "At ~". (Comparable to YGO's Trigger Effects).

: Activate Ability: This ability can be used during your Main phase, once the conditions are met and you are able to pay the costs in [?]. This ability can be used repeatedly during the same Main phase as long as the cost is paid. (Comparable to YGO's Ignition Effects).

: Continuous Ability: If no requirements are specified (e.g. "During your turn), this ability takes effect as long as the Unit is on a Rear Guard, Guardian or Vanguard Circle. (Comparable to YGO's Continuous Effects).

Paying Costs:

There are many different ways to pay costs. There's discarding (Discard X amount of cards from hand) and Resting (Rest the unit), but there are also three other ways to pay costs:

We recommend best 2 of 3 rounds as our preferred tournament method for all events. Of course, please do run your tournaments as you see fit to enjoy Cardfight!! Vanguard and row your community.

Together, lets build the Cardfight Vanguard Community.

Best regards,Bushiroad SEA

End-of-Match Procedure:

Normally, we do not delineate individual tournament rulings so as to provide organizers with maximum freedom to hold their events.

Timeouts are unusual in Cardfight!! Vanguard due to the fast paced nature of the game.Organizers should take note that stalling in any form is heavily discouraged during games or, allocate more time to games.

In the event that a timeout occurs for any reason, the following judgments will apply.

1) the player who has taken more damage immediately loses the game at the end of the round.

2) in the event where both players have the same damage, both players continue until one player deals damage to his opponent, resulting in a win.

We hope this information helps you out.

Best regards,Bushiroad SEA

Official Questions & Answers:

(Warning! LONG!)

Spoiler

Question 1Q. Can I draw during the Draw Phase of the beginning turn?A. Yes, you draw.

Question 2Q. If my Vanguard is Grade 2 at the time, can I ride a Grade 1 Unit on top of it?A. No, if your Unit is lower than the Grade of your current Vanguard, you cannot Ride. However, you can Ride a lower grade Unit due to a card effect.

Question 3Q. To make a Grade 1 Rearguard appear, do I have to ride on top of a Grade 0 Rearguard first?A. No. Rearguards do not ride. You can simply directly call out a Unit whose Grade is less than or equal to that of your current Vanguard.

Question 4Q. Can I call a Grade 2 Rearguard if I have a Grade 1 Vanguard?A. No. You cannot call Units whose Grade is greater than that of your Vanguard. However, you are allowed to call Higher Grade Units via Card Effects.

Question 5Q. If my Vanguard is Grade 2, can I call a Grade 2 Unit?A. Yes. You can call a Unit whose Grade is equal to the Grade of your Vanguard.

Question 6Q. If there is a Rearguard already in the Rearguard Circle, can I call a Rearguard?A. Yes. At that time, when the new Unit appears, the Previous Unit is retired.

Question 7Q. Can I purposely have my Unit rest?A. Yes, you can do so.

Question 8Q. Can an "Activate" effect be used multiple times during the Main Phase?A. Yes, during your Main Phase, as long as you can pay the cost of that card, you can activate that effect multiple times.

Question 9Q. With an effect that activates when "When this attacks", when does it activate?A. After you declare an attack and make that unit Rest.

Question 10Q. With an effect that activates "When this Boosts", when does it activate?A. After you declare the Boost and make that unit Rest.

Question 11Q. When "When this attacks" and "When this boosts" effects happen at the same time, who is activated first?A. Since they happen at the same time, the Fighter can resolve them in any order he or she desires.

Question 12Q. When I attack, can I select my opponent's Standing Unit to Battle?A. Yes, you can select it. During the Battle with your opponent, if your opponent has a Unit in the front row, it can be selected to battle regardless of whether it is Resting or Standing.

Question 13Q. Can I attack with a Unit at Rest?A. No, you cannot.

Question 14Q. Can I attack with a Unit that has Boosted another Unit?A. No, you cannot.

Question 15Q. My Rearguard is hit, do I retire the Unit behind it in the Backrow?A. No, you do not. The battle only occurs with the Front Row Unit. The Back Row Unit is not retired.

Question 16Q. What happens if a Unit with 2 Critical hits an opponent's Rearguard with its Attack?A. Regardless of the Critical, the Unit that was hit is retired. The Vanguard does not receive damage as a result.

Question 17Q. What happens if the opponent's Unit has more Power than mine?A. The Attack fails to hit and the Battle Ends. The attacking Unit is not retired and you receive no damage.

Question 18Q. How long do the bonuses granted by Trigger Effects last?A. During only that turn. The Trigger Effect bonuses increasing Power and Critical no longer apply once you reach the End Phase.

Question 19Does not exist.

Question 20Q. When using Twin Drive or receiving 2 Damage, and you Trigger Check a Draw Trigger, do you Draw First or do you resolve the 2nd Trigger Check first?A. The Trigger Effect to draw occurs first. If all other card effects have been resolved, you then preform the 2nd Check.

Question 21Q. When you're damage and you Damage Check a Trigger Unit. You add the +5000 bonus to your Vanguard to exceed the Power of the attacking Unit. Is the damage negated?A. You already took the damage, so it cannot be negated.

Question 22Q. If I have a Damage Zone with 5 Cards in it and I get a Heal Trigger. Do I lose in that case?A. No, you do not. At that time, you activate the Trigger Unit's effect to send a Card from the Damage Zone to the Drop Zone and then place that card in the Damage Zone.

Question 23Q. Can I call any number of Guardians?A. Yes, you can.

Question 24Q. When you place a unit with Intercept in the Guardian Circle, can you Call a Unit from your hand to be a Guardian as well?A. Yes, you can. You can call Units from your hand as Guardians and have Units Intercept together.

Question 25Q. How long does the Bonus from the Guardian last?A. The Guardian stays for the battle. At the end of the Battle, the Guardian is retired, and it only lasts for 1 battle.

Question 26Q. Can I Intercept with a Unit at Rest?A. Yes, you can.

Question 27Q. I have a Unit with 8000 Power attack, and a Guardian with a 10000 Shield is called. Is that Guardian Retired after the battle?A. Yes, it is retired. When the Results of Battle are decided, regardless of your opponent's Power, the Guardian is retired after the Battle.

Question 28Q. Is a Unit that Intercepts retired after the battle?A. Yes, it is retired.

Question 29Q. I am the attacking player, can I, the attacking player, call out a Unit as a Guardian to power up the Attacking Unit?A. No, you cannot. Guardians cannot be Called except by the Defending Player.

Question 30Q. The Attacking Unit gets a Power Up due to a Trigger Effect. Can I call an additional Guardian?A. No, you cannot. You can only call a Guardian during the Guard Step. You cannot call a Guardian during the Drive Check.

Question 31Q. What happens when you have 0 Cards in your Deck?A. If a Fighter's Deck becomes 0, they lose.

Question 32Q. Is there a Hand Size Limit?A. No, there is not. You do not adjust your hand size at the End Phase.

Question 33Q, Can I intercept from the Back row?A. No, you cannot. You can only Intercept from the Front Row.

Question 34Q. I turn over a Critical Trigger in a Drive Check. Is it possible to divide the Critical Bonus and Power Bonus between separate Rearguards?A. Yes, you can do so. You can give the +1 Critical to one Rearguard, and the +5000 Power to a different Rearguard.

Question 35Q. Can a Unit with a Grade higher than that of your Vanguard be called as a Guardian.A. No, you cannot. You cannot call a Unit whose Grade is greater than that of your Vanguard.

Question 36Q. Can I only ride Units of the Same Clan for my Vanguard.A. No, you can Ride Units of different Clans.

Question 37Q. When I attack, can I select an opponent's Back-row Rearguard for that Battle with my opponent?A. No, you cannot. You can only Attack an Opponent's Unit that is in the front row. However, there are some units that will allow you to attack an opponent's Unit in the Back Row.

Question 38Q. If I win Rock-Paper-Scissors, can I select if I go first or second.A. No, you cannot choose. Please decide who goes first randomly. Playing Rock-Paper-Scissors is supposed to decide who gets to go first. Please begin after who goes first has been decided.

Question 39Q. When I place a Card in the Soul and Damage Zone, do I make sure they're face-up?A. Yes. Other than your hand and Deck, all contents must be made visible to your opponent. If a card in the Damage Zone is flipped face-down, you and your opponent both have the right to check and confirm them.

Question 40Q. Can I Attack during the same turn I Ride or Call?A. Yes, you can.

Question 41Q. How long does a Boost last?A. Until the End of that Battle.

Question 43TD01/001: Crimson Butterfly BrigitteDT01/006: Tristan, Knight of the HarpPR/0003: Sword Emperor Dragonic ValbladeQ: When a Grade 3 "Royal Paladin" (or "Kagero") is revealed by the Check that occurs when I receive damage, does the Power Increase?A. No, you do not increase.

Question 44TD01/003: The Lone Knight GancelotBT01/010: The Lone Knight GancelotBT01/S08: The Lone Knight GancelotQ. Concerning it's Second Ability (To search for Blaster Blade), when do I place this card on the Deck? After I search for Blaster Blade? After I shuffle my Deck?A. No. Putting it on top of the Deck is the first thing you must do.

Question 45TD02/001: Dragonic OverlordBT01/004: Dragonic OverlordBT01/S04: Dragonic OverlordQ. When this card activates its second Ability as a Vanguard, do you still Drive Check each time this Unit attacks?A. Yes, you do so. While "Twin Drive!!" is disabled, you still preform a Drive Check during the Trigger Step.

Question 47TD02/003: Evil Dragon Barbarian YakshaQ. I attack an opponent's Rearguard during battle and retire it due to hitting. Can I Ride this card at that time?A. No, you cannot.

Question 48TD02/010: Evil Dragon Blessed Mother JokaTD02/016: Evil Dragon Guru RakshaBT02/016: Relentless SutherlandQ. An opponent's Rearguard is attacked during battle, and thus hit and retired. Does this Unit's Power increase?A. No, you do not increase. An opponent's Unit must be retired during the Main Phase, or else the effect will not activate.

Question 49TD02/008: Dragon Monk GojyoQ. Can I activate this Unit's effect during the turn it appears?A. Yes, you can.

Question 50TD01/003：The Lone Knight GancelotBT01/001：Alfred the King of KnightsBT01/003：BarkgalBT01/010：The Lone Knight GancelotBT01/012：Future Knight LlewBT01/014：Dragon Knight AlephBT01/016：Lizard Runner ConroeBT01/S01：Alfred the King of KnightsBT01/S03：BarkgalBT01/S08：The Lone Knight GancelotBT02/023：Dudley DanBT02/024：Mecha TrainerBT02/026：Ghostly ChappieBT02/029：High Dog Breeder AkaneBT02/030：PowgalBT02/031：Blazing Core DragonQ. When I look through the Deck, what do I do if the card I'm looking for isn't in the Deck.A. You do nothing. You do not add a card to the hand, Ride, or whatever. You do what is written below. After looking at your Deck, you then shuffle your Deck.

Question 52BT01/006: CEO AmaterasuBT01/S06: CEO AmaterasuQ. Must I always activate the Soul Charge Ability and Check the Top of the Deck?A. Yes. At the Start of the Main Phase, you must Soul Charge 1 card and then check the top card of your Deck and place it on the top or bottom of your Deck.

Question 53DT01/007: Randolph, Knight of the CovenantBT01/035: Stealth Dragon VoidmasterBT01/041: Randolph, Knight of the CovenantBT01/068: Stealth Beast ChigasumiPR/002: Onmyoji of the Moonlit EveningQ.When this Unit Attacks and your Drive Check during a Battle and my hand becomes bigger. Does that unit gain 3000 Power?A. No. It's Ability works when the Attack is Declared and you rest the Card. When you Drive Check, you miss the timing to activate the ability to have that Unit gain 3000 Power.

Question 54BT01/018 Battle Sister MochaQ. During a Turn when this Unit attacks and I Drive Check during Battle, and my hand becomes 4. Does this Unit gain 3000 Power.A. No. This ability activates only at Attack Deceleration when you rest this Unit. When you Drive Check, this ability misses the timing to have this Unit gain 3000 Power.

Question 55BT01/055 Weather Girl MilkQ. The Vanguard this unit boosts Drive Checks during battle, resulting in my hand being 4. Does that Unit gain 4000 Power?A. No. This Ability activates when you declare the boost, resting the card. When you Drive Check, the Timing to activate this ability is missed and you do not gain the 4000 Power increase.

Question 56BT01/011 Isolde the Radiant ShieldBT01/015 Wyvern Guard BaryiBT01/019 Battle Sister ChocolatBT02/010 Cheer Girl MarilynBT02/014 (D)jinn of the GaleBT02/019 Twin BladerQ. During a Battle when this Unit's ability is used, does my opponent still Drive Check?A. Yes, they do so. While Hits are invalid, the Battle still occurs as normal, otherwise.

Question 57TD01/014 Elaine the Priestess of YggdrasilTD01/015 Arms Merchant GovanonBT01/027 Lozenge MagusBT01/047 Elaine the Priestess of YggdrasilBT01/053 Dragon Monk GenjyouBT01/065 Round Girl ClaraBT01/S11 Lozenge MagusBT02/047 Cheer Girl TiaraBT02/054 Licking Ghost/Lick the GhostQ. When I have cards with Different Name that are "Heal Trigger" cards, can I put in 4 each, and say, put 8 into my deck?A. No, even if you have "Heal Trigger" cards with different names, you can only have 4 Heal Triggers total in your Deck.

Question 58BT01/033: Tyrant Death RexQ: When this Unit attacks and hits and I have no Rearguards. What happens in this case?A. If you cannot Retire a Unit, you cannot use the 2nd Effect.

Question 59BT01/034 Assaultsaur BlightopsQ. When this Unit that Intercepts is sent to the Drop Zone, can I use its effect?A. No, you cannot.

Question 60BT01/006: CEO AmaterasuBT01/S05: CEO AmaterasuQ. When I have 2 cards in my hand and this Unit Attacks. I preform a Drive Check that results in me having 4 cards in my hand, does this card gain 4000 Power.A. Yes, it gains 4000 Power. During your Turn, the 4000 Power bonus works whenever you have 4 or more cards in your hand.

Question 61TD02/001: Dragonic OverlordBT01/004: Dragonic OverlordBT01/S04: Dragonic OverlordQ. Can I use the 2nd ability when I attack?A. This ability's activation cost must be paid during your Main Phase before you attack.

Question 62TD01/002: Bors the Knight of ConvictionBT01/020: Judgment MaximumBT01/074: High Speed BlackyPR/0005: Scale Dragon of the Magma CavePR/0006: Knight Gryphon, Defender of the SkiesBT02/003: Ruin ShadeBT02/043: Cyclone BlitzBT02/066: Seer of TruthBT02/S03: Ruin ShadeQ. When an effect that says "When this attacks" is activated, can I pay that effect's cost 2 or more times if I am capable of doing so?A. No, you cannot. In that case "When" timing only allows you to activate once. You cannot pay the cost more than once.

Question 63TD02/009: Elmo the Flames of HopeBT01/017: Maiden of LibraBT01/025: Oracle Guardian ApolloBT01/035: Stealth Dragon VoidmasterBT01/S10: Maiden of LibraBT02/018: Magician Girl KiraraBT02/020: Top Idol FloresBT02/038: Master FraudBT02/S11: Top Idol FloresQ. When an effect that says "When this attack hits" is activated, can I pay that effect's cost 2 or more times if I am capable of doing so?A. No, you cannot. In that case "When" timing only allows you to activate once. You cannot pay the cost more than once.

Question 64BT01/069: Stealth Dragon DreadmasterQ."When the "Nubatama" Unit boosted by this unit attacks during this battle and hits" effect is activated, can I pay the costs multiple times when the attack hits?A. No, you cannot. In that case "When" timing only allows you to activate once. You cannot pay the cost more than once.

Question 65TD01/003: The Lone GancelotBT01/010: The Lone GancelotBT01/S08: The Lone GancelotPR/0008: Knight Squire AlenPR/0016: Dragon Armored KnightBT02/005: Blazing Flare DragonBT02/039: Scientist Monkey RouxBT02/057: Soul Guiding ElfBT02/061: Iron Tail DragonBT02/S05: Blazing Flare DragonQ. Can I use these card's effect multiple times during a turn?A. Yes. If you can pay the cost, you can activate their effects multiple times per that Main Phase.

Question 66BT01/006: CEO AmaterasuBT01/S05: CEO AmaterasuQ. The effect of this card says "Draw 5 Cards". Is that number "up to" 5 cards? Is that "until you have 5 cards in your hand"?A. It is "Up to 5 Cards" (Draw 0 to 5 Cards). When told to draw cards, you draw cards irregardless to your hand size.

Question 68TD02/009: Elmo the Fires of HopeBT01/043: Lian, Maiden of the LakeBT01/049: Dragon Monk GojyooBT01/061: Screamin' and Dancin' Announcer ShoutQ. With the Cost of "Rest this Unit, Select 1 Card in your hand and discard it", can I select whether it's a cost of "Rest this Unit" or "Select 1 Card in your hand and discard it"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 69BT01/012: Future Knight LlewQ. With the Cost of "Counter Blast 1 Card; Select 1 "Future Knight Llew", "Barkgal" and "Flogal" in your Rearguard and make them Soul", can I select whether it's a cost of "Counter Blast 1 Card" or "Select 1 "Future Knight Llew", "Barkgal" and "Flogal" in your Rearguard and make them Soul"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 70BT01/014: Dragon Knight AlephQ. With the Cost of "Counter Blast 1 Card; Select 1 "Bahr the Embodiment of the Armor" and "Tahr the Embodiment of the Spear" in your Rearguard and make them Soul", can I select whether it's a cost of "Counter Blast 1 Card" or "Select 1 "Bahr the Embodiment of the Armor" and "Tahr the Embodiment of the Spear" in your Rearguard and make them Soul"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 71BT01/016: Lizard Soldier ConroeBT02/024: Mecha TrainerQ. With the cost of "Counter Blast 1 Card; Retire This Unit" of these cards, can I select to just pay "Counter Blast 1 Card" or "Retire This Unit"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 72Q. When activating an ability that relies on When my Attack Hits, does the Damage Check happen first?A. Your Opponent Damage Checks First. The Damage Check occurs, activate any Triggers, and once all of that is dealt with, you resolve the activation of the "When your Attack Hits" Ability.

Question 74BT01/006: CEO AmaterasuBT01/S06: CEO AmaterasuQ. The version that says "Activate" with its third effect, can I use it official tournaments?A. Yes, you can use it. The Third Effect is treated as reading that it has the corrected text of "Auto" instead of "Activate".

Question 75BT01/006: CEO AmaterasuBT01/S06: CEO AmaterasuQ. Its third effect that reads as "Activate". Do I use its effect as an "Activate" effect?A. No, you cannot. "Activate" mis-represents the way the card is supposed to be used. The text is correctly read as a "Auto" effect.

Question 76Q. If I Ride a Vanguard on a Resting Vanguard, is the Vanguard I Rode Resting?A. No. Unless you are told otherwise, when a unit appears, it appears Standing.

Question 78BT02/027: Gigantic ChargerQ. If the revealed card is a "Royal Paladin", must that card be Called?A. Yes, you must Call that card. If all your Rearguard Circles are occupied, you must select a unit in a Rearguard Circle and retire it to Call the new unit.

Question 79BT02/042: Devil SummonerQ. If this card reveals a Grade 1~2 "Spike Brothers", must that card be Called regardless of your field?A. Yes, you must call it. If your Rearguard Circles are all occupied, you retire the Unit occupying the Circle it will be called to.

Question 80BT02/015: Young Pegasus KnightBT02/028: Great Sage BaronQ. During the Main Phase, a card effect is used to Ride. At this time, the previous Vanguard becomes Soul. Does this card gain 3000 Power?A. Yes, you do. If you Ride, the previous Vanguard becomes Soul, allowing this effect to activate.

Question 81BT02/015: Young Pegasus KnightBT02/028: Great Sage BaronQ. If multiple cards are placed in the Soul at the same time, does this card's effect activate multiple times?A. Yes, you activate it. For example, during the Main Phase, 3 Cards are made Soul at the same time, you activate 3 times, resulting in a +9000 Increase.

Question 82BT01/034: Assaultosaur BlightopsBT02/034: Pterosaur SkypteraBT02/035: Dragon EggQ. This Unit in the Rearguard Circle is retired when a New Unit is called. At that time, it is placed in the Drop Zone and I try to pay the cost. Can I return it to my hand?A. Yes, you can. When it is sent from the Rearguard Circle to the Drop Zone, activate its ability.

Question 83BT02/023 Dudley DanQ. When this card's effect would call a Unit, can I select a Unit whose Grade is greater than that of my Vanguard?A. Yes, you can select such a card. When you call by a Card Effect, the Vanguard's Grade is not factored into what you can call.

Question 84BT02/011: Buskirk, the Evil Sea's KingQ. Concerning the second effect, when I select cards in my Drop Zone, can I select cards that were sent to the Drop Zone due to this effec's Soul Blast?A. Yes, you can. When you select cards, cards used to pay the cost of the Soul Blast have already been placed in the Drop Zone, allowing you to select them.

Question 85BT02/009: Shogun SeyfriedBT02/S09: Shogun SeyfriedQ. I receive damage and I check a Grade 3 "Spike Brothers", do I call that unit?A. No, you do not. You can only do that when you Trigger Check for the Drive Check that happens this Vanguard attacks.

Question 86BT02/070: Blastosaur CannongearQ. If I have no Rearguard, can I Ride this Unit?A. You can ride. When you ride, Rearguard retiring effect is activated, and because there is no Rearguard, it cannot be done.

Question 87BT02/070: Blastosaur CannongearQ. If I have no Rearguard, can I Call this Unit?A. Yes, you can. When you call it, you activate its ability to retire a Rearguard and you have no other Rearguards, you must retire this Unit.

Question 88BT02/007: Scarlet Witch CocoBT02/S07: Scarlet Witch CocoQ. The effect of this card says "Draw 2 Cards". Is that number "up to" 2 cards? Is that "until you have 2 cards in your hand"?A. It is "Up to 2 Cards" (Draw 0 to 2 Cards). When told to draw cards, you draw cards irregardless to your hand size.

Question 89BT02/055: Rip-Tide BansheeBT02/068: Psychic BirdQ. When this card says Draw 1 Card, is that "up to 1 card" from your Deck. And if I have cards in my hand, can I draw at all?A. It is "Up to 1 Card" (Draw 0 to 1 Card). When told to draw cards, you draw cards irregardless to your hand size.

Question 90BT02/013: Captain NightmistQ. With the cost of "Counter Blast 1 Card; Select and Retire 1 of my Grade 1 or Higher "Granblue" Rearguards" of this cards, can I select to just pay "Counter Blast 1 Card" or "Select and Retire 1 of my Grade 1 or Higher "Granblue" Rearguards"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 91BT02/023 Dudley DanQ. With the cost of "Counter Blast 2 Cards; Select and 1 of my "Spike Brothers" in my hand and make it Soul" of this card, can I select to just pay "Counter Blast 2 Cards" or "Select and 1 of my "Spike Brothers" in my hand and make it Soul"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 92BT02/030: PowgalBT02/032: Evil Dragon Guru KinnaraBT02/064: Gatling Claw DragonQ. With the cost of "Counter Blast 1 Card; Make this Unit Soul" of these cards, can I select to just pay "Counter Blast 1 Card" or "Make this Unit Soul"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 93BT02/031: Blazing Core DragonQ. With the cost of "Counter Blast 1 Card; Select 1 "Iron Tail Dragon" and "Gatling Claw Dragon" in your Rearguard and make them Soul", can I select to just pay "Counter Blast 1 Card" or "Select 1 "Iron Tail Dragon" and "Gatling Claw Dragon" in your Rearguard and make them Soul"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 94BT02/050 Samurai SpiritQ. With the cost of "Counter Blast 1 Card; Select and Retire 1 of my "Granblue" Rearguards" of this cards, can I select to just pay "Counter Blast 1 Card" or "Select and Retire 1 of my "Granblue" Rearguards"?A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 95BT02/013: Captain NightmistQ. When I have a Vanguard of Grade 1, can I Superior Call this Card from the Drop Zone?A. Yes, you can. When you Call by card effect, you can Call regardless of the Vanguard's Grade.

Question 96BT02/050: Samurai SpiritQ. When I have a Vanguard of Grade 0, can I Superior Call this Card from the Drop Zone?A. Yes, you can. When you Call by card effect, you can Call regardless of the Vanguard's Grade.

Question 97Q. When I have a Vanguard of Grade 1 or less, and I have a Grade 2 Unit who appeared due to a Card Effect, can I use its "Intercept"?A. Yes, you can. "Intercept" is calling a Guardian, but remember, when Abilities are involved, Vanguard Grade is not factored in.

Question 98BT01/012: Future Knight, LewBT02/015: Young Pegasus KnightBT02/028: Great Sage, BaronQ: I have "Young Pegasus Knight" and "Great Sage, Baron" as my Rearguards, and I use the ability of "Future Knight, Lew" to Superior Ride "Blaster Blade". At this time, how much power do they gain?A: Their power goes up by 12000. On top of "Future Knight, Lew" putting "Future Knight, Lew", "Flogal", and "Barkgal" into your Soul as a Cost, when "Blaster Blade" is Superior Ride'd, the previous Vanguard becomes Soul, causing "Young Pegasus Knight" and "Great Sage, Baron" to have their effect trigger a total of 4 times.

Question 99BT01/034: Assault Dragon BlightopsBT02/034: Pterosaur SkypteraBT02/035: Dragon EggBT02/069: Chaos Dragon DinochaosQ. When I have a Grade 2 non-"Tachikaze" Vanguard, and I use the ability of "Chaos Dragon Dinochaos". At this time, I retire "Pterosaur Skyptera" and "Dragon Egg". At this time, the two are sent from the Rearguard to the Drop Zone, can I activate their effects?A. Yes, you can. "Pterosaur Skyptera" and friends have their ability say "When this Unit is sent from the Rearguard Circle to the Drop Zone", while "Chaos Dragon Dinochaos" is resolving, they enter what is essentially a waiting list. You first resolve the effect of "Chaos Dragon Dinochaos", so that when the timing for "Pterosaur Skyptera" and his pals comes around, you can fulfill the cost of the cards because the "Your "Tachikaze" Vanguard" clause is now valid, and then complete the effects of your cards.

Question 100Q. When using "Sleeves", what should you be careful to do?A. To make sure all of your cards are indistinguishable, you should use only one style of sleeve per Deck. As well, you cannot use sleeves with noticeable scratches or distortions. Your Sleeve should also not be marked in any manner, and it should leave your card visible so that any effects or text is able to be discerned by all players involved. Also, using multiple sleeves for each card results in making it harder to discern the sleeve, makes it easier to stack cards, and can make it difficult to shuffle your deck due to being too thick, so it's not recommended.

Question 101Q. Can I take Notes during the game, or mark things using Dice or Coins or whatnot?A. No, you are not allowed to keep notes, and you should not need Dice or Coins to do anything. Things unrelated to tournament play should be kept off the tables. For the use of things like Fighters Coins, please follow the instruction and discretion of your Judge and/or Tournament Staff.

Question 102Q. When you preform a Shuffle, how careful should one be?A. A player should do the shuffle first, and to make sure you can't identify cards, shuffle very carefully. Then politely ask your opponent to preform a cut and shuffle.

Question 103Q. If I think my opponent's shuffle is not good enough or dubious, what should I do?A. If you do not think your opponent has done a good enough job, please ask them politely to do it again. If you think your opponent still has not shuffled enough, call for the Judge and/or Tournament Staff, and follow their instructions.

Question 104Q. During a Tournament, I have something I need to do (Such as retiring Units), and I accidentally forget, what should I do?A. If you're sure you made a mistake, please inform the Judges or Tournament Staff, and follow their instructions. If the game has proceeded incorrectly, but you cannot reverse back to the situation when the error started, it is likely to result in a loss. If you notice problems, tell the Judge and/or Tournament Staff as soon as possible.

Question 105Q. If during the Tournament, what do I do if my opponent's plays are different from how the rules state things are supposed to be done?A. If you're sure something's wrong, please tell the Judge(s) and/or Tournament Staff, and then follow their instructions. Let them evaluate the situation, and determine who was right in this case. Trying to force a decision after it's decided just leads to fights. If your opponent seems to know the rules, check with them, try to resolve it, and tell the Judge and/or Tournament Staff.

Question 106Q. In a Single Elimination Format Tournament, when time runs out, but both players have the same damage in the Damage Zone, and they continue to play… a player's Vanguard gets hit, and during the Damage Check, that player draws a Heal Trigger, what happens?A. Resolve the Heal Trigger's Effect by recovering a card in the Damage Zone and placing the Heal Trigger in the Damage Zone. Because there was no change in the number of cards in your Damage Zone, continue to play.

Question 107TD04/006: Sword Dancer AngelQ. If 2 cards are drawn at the same time, does this card gain 2000 Power?A. Yes, in that case it gains 2000 Power. For each card drawn during a draw, this card gains 1000 Power.

Question 108TD04/006: Sword Dancer AngelQ. When you add a card to your hand due to a Drive Check, does this card's effect activate.A. No, you do not active. A Drive Check activates when you move a card from your hand to the Trigger Zone. A Card is drawn (Adding a card from your Deck to your happen) does not occur. However, a Draw due to a Draw Trigger's effect will cause this effect to work.

Question 109TD04/006: Sword Dancer AngelQ. When you draw a card during the Draw Phase, does this card's effect activate?A. Yes, when a card is drawn, the effect activates.

Question 110TD04/008: Dark CatQ. When determining to draw a card, which player is a responsible?A. Each player is responsible for themselves to decide "I will draw a card" or "I will not draw a card".

Question 111BT03/005: Swordsman of the Explosive Flames, BaromedesQ. Concerning this card's ability, when counting the number of units, is this card counted?A. Yes, this card counts as 1 of the "Grade 3 "Royal Paladin" in your Vanguard and/or Rearguard"

Question 112BT03/007：Goddess of Half Moon, TsukiyomiBT03/036：DurangalBT03/038：God Hawk, IchibyoshiBT03/062：Knight in Trialing, GalahadBT03/065：Knight in Questing, GalahadBT03/071：Goddess of Crescent Moon, TsukiyomiQ. If there are no cards that apply from the 5 cards at the top of my Deck, what do I do?A. Arrange the cards in any order you like and place them under your Deck.

Question 113BT03/020: Super Dimensional Robot DaiyuuhaQ. This Unit's Power is 14000 during the Battle Step, when your Reaguards have attacked twice between this Unit's ATK, because the Attack Step has happened 3 times already, does it gain 3 Criticals?A. No, because the number of criticals resets at the Close Step of a Battle, the Critical will only be increased by 1.

Question 114BT03/001: Stil VampirQ. If you use this card's effect to put an opponent's Rearguard in the Vanguard Circle, is it placed in Stand position?A. Yes, When a unit is moved from one Zone to another, if there are no othe instructions, it is placed in the Stand position in spite of its original position.

Question 115BT03/001: Stil VampirQ. You use it second ability, and at the End Phase when a Ride is preformed, when chosing a Vanguard of a higher grade, must it be of exactly 1 grade higher?A. No, because it is a Superior Ride, even if the Unit in the Vanguard is a Grade 0, you can ride a Grade 3.

Question 116Q. When a Ride is done by a card effect, do you have to follow the normal grade chain (0 > 1 > 2 > 3)A. No, a Ride by a card effect (known as a Superior Ride) is Ridden regardless of Grade. Checking and following grades are only done for the purposes of a Ride following the procedures of the Ride Phase (Normal Ride).

Question 117Q. When you Call by a card effect, do you check the Grade?A. No, a Call by a Special Effect (Superior Call) does not require you to check the Grade. Checking the Grade is only done when you Call a unit from your hand to your Rearguard during the Main Phase OR When you call a Guardian from your hand during the Guard Step (Nomal Call).

Question 118BT03/020: Super Dimensional Robot DaiyuushaBT03/S12: Super Dimensional Robot DaiyuushaQ. When is the "Start of the Attack Step" that causes this Unit's Auto Effect to activate?A. It's the start of your Battles. The timing is when you decide to attack.

Question 119BT03/039: Deatharmor LadyBT03/040: Deatharmor GuyQ. When you recieve damage and check a Grade 3 "Nova Grappler", can you Stand this Unit?A. No, you cannot. You can only preform this when a Vanguard Attacks and you turn over a card during the Drive Check to Trigger Check.

Question 120BT01/008: Asura KaiserBT01/S07: Asura KaiserQ. Q. When you recieve damage and check a Grade 3 "Nova Grappler", can you Stand a Rearguard?A. No, you cannot. You can only preform this when a Vanguard Attacks and you turn over a card during the Drive Check to Trigger Check.

Question 121BT03/002: Demon World Marquis AmonBT03/S01: Demon World Marquis AmonQ. With its cost of "Counter Blast 1 Card, Select 1 of your "Dark Irregulars" Rearguards and make it Soul", can I chose to only pay for "Counter Blast 1 Card" OR "Select 1 of your "Dark Irregulars" Rearguard and make it soul"?A. No, you have to pay both. You must preform all actions laid out in a cost.

Question 122Q. Please tell me more about the procedures concerning Attacking and Boosting during the Attack Step?A. You preform the Attack Step following the following procedures.(1) You Attack with a Unit then Boost the Unit and then specify the attack target.(2) You resolve Auto Effects of "When this unit attacks", "When this unit is attacked", "When this unit boosts", "When this unit is boosted".(3) The Power of a Boosting Unit is added to the Boosted Unit.(4) If there are other Auto Effects to be resolved, resolve them.

Question 123BT04/006：Amber Dragon "Eclipse"BT04/S06：Amber Dragon "Eclipse"Q. During the dame turn, this Unit uses its Special Ability twice. When this Unit's Attack Hits a Vanguard, can I retreat up to 4 of my opponent's cards?A. Yes, you can do so. If you pay the Cost twice, it possesses two abilities of [Auto (Vanguard): When this Unit's Attack Hits the Vanguard, Select up to 2 of your opponent's Rearguards and retreat them.].

Question 124BT04/036：Lizard Soldier RaopiaQ. When this Unit Attacks, and the opponent Intercepts with X number of cards such that they have 2 or more Rearguards… Does this card's Special Ability activate?A. No. It does not activate. "When it Boosts" is "Selecting and Resting this Unit to Boost", which is not at the same timing as Intercept, so the timing for this ability to activate has already passed.

Question 125BT04/002：Black Maiden, MachaBT04/025：FullbauBT04/030：Enigman FlowBT04/035：Larva Kaijin, GiraffaBT04/037：Amber Dragon "Dawn"BT04/039：BlaujungerBT04/046：Blaster JavelinBT04/054：Enigman RippleBT04/070：Amber Dragon “Daylight”BT04/075：BlaupanzerBT04/020：Fang of Light, GalmeauxBT04/040：Beast Knight, GalmeauxBT04/S02：Black Maiden, MachaBT04/S11：Fang of Light, GalmeauxQ. When you search your Deck for a Card, what do you do if there's no such card in your Deck?A. You do nothing. With nothing to add to your hand, you do what follows after ways. In that case, if you're finished viewing your Deck, you shuffle your Deck.

Question 126BT04/005：The Most Evil Shogun, GiraffaBT04/S05：The Most Evil Shogun, GiraffaQ. "[Counter Blast 2 Cards, Select 2 of your «Megacolony» Rearguards and retire them], can I pay just "Counterblast 2 Cards" or "Select 2 of your «Megacolony» Rearguards and retire them." when pay a cost to use this card's ability?A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 127BT04/032：Violent VesperQ. When the revealed card is a «Megacolony», must I Call it?A. Yes, you must call it. If all of your Rearguard Circles are full, Call this Card to a Circle then retire that Unit.

Question 129BT04/004：Enigman StormBT04/S04：Enigman StormQ: This Unit's Power is 15000 during the Battle Phase. If your Rearguards have Attacked before this Card, will this effect have activated twice before, so when this Unit Attacks during the Attack Step, does this Unit have 3 extra Critical?A. No, during the Close Step of a Battle, this Unit's Critical value returns to the normal, so the Critical +1 only lasts for a single Battle.

Question 130BT04/028：Platinum AceQ: This Unit's Power is 13000 during the Battle Phase. If your Rearguards have Attacked before this Card, will this effect have activated twice before, so when this Unit Attacks during the Attack Step, does this Unit have 3 extra Critical?A. No, during the Close Step of a Battle, this Unit's Critical value returns to the normal, so the Critical +1 only lasts for a single Battle.

Question 131BT04/008：Sterm BlaukrugerQ. "[Counter Blast 2 Cards, Select 2 «Nova Grappler» in your hand and discard them.], can I pay just "Counterblast 2 Cards" or "Select 2 «Nova Grappler» in your hand and discard them." when pay a cost to use this card's ability?A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 132BT04/001：Phantom Blaster DragonBT04/S01：Phantom Blaster DragonQ. "[Counter Blast 2 Cards, Select 3 of your «Shadow Paladin» Rearguards and retire them.], can I pay just "Counterblast 2 Cards" or "Select 3 of your «Shadow Paladin» Rearguards and retire them." when pay a cost to use this card's ability?A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 133BT04/003：Skull Witch, NeamhainBT04/S03：Skull Witch, NeamhainQ. For pay the costs of this card with "Counterblast 1 Card, Select 1 «Shadow Paladin» in your hand and discard it.", can I pay just "Counterblast 1 Card" or "Select 1 «Shadow Paladin» in your hand and discard it" when pay a cost to use this card's ability?A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 134BT04/022: Black Sorcerer Badb CarrQ. If you reveal a «Shadow Paladin», must you call that card no matter what?A. Yes, you must call. If all of your Rearguard Circles are occupied, Call it to a Circle, then retire the previous unit.

Question 135EB01/001: Perfect RaizerQ. When you Ride this Card, can you choose not to add "Raizer" Cards in your Rearguard to your Soul?A. No, you cannot select cards. All "Raizer" Cards in your Rearguard are placed in your Soul.

Question 136EB01/001: Perfect RaizerQ. There are 5 "Raizer" Cards in the Soul. Does this card gain +2 Critical?A. No, you do not. If you have 5 or more "Raizer" cards in your Soul, you only gain +1 Critical.

Question 137EB01/002: Duel Dragon ZANBAKUQ. This card happens to be in my opponent's Vanguard Circle, if I ride a Grade 3, who discards?A. You do.

Question 138Q. What does "Original Power" mean?A. The Power written on the card before their skills that change them is applied.

Question 139EB01/006: Imperial DaughterEB01/015: Savage KingQ. In the [ ] Portion to the effect, can I only fulfill a section of that to activate that effect?A. No, you cannot. All the text in [ ] is the entire cost that must all be fulfilled.

Question 140EB01/007: Weather Forecaster, Miss MistQ. Does your opponent still Drive Check if you use this card effect.A. Yes, it still happens. Even if you meet the requirements of an effect that prevents an attack from hitting, every other portion of a Battle still happens.

Question 141EB01/016: Boomerang ThrowerEB01/026: Archer FUSHIMIQ. With its effect "Continuous (Vanguard): This Unit can select an opponent Unit in your opponent's Back Row and battle it.", can you attack Units in different Columns than this card?A. Yes, you can. You can attack Units in a Column that is not the same Column as this card.

Question 142EB01/025: Luck PigeonQ. During the Guard Step, I call all 3 cards in my hand to the Guardian Circle, making my hand 0. At this time, can I call this card from the Soul to the Guardian Circle?A. No, you cannot. You call this card as a Guardian when the Guard Step Begins. If your hand is not 0 when the Guard Step begins, you cannot call this card.

Question 143EB01/031: Machining Worker AntQ. Can I select a Unit already standing with this Unit's special ability?A. Yes, you can. If you do so, nothing happens because it's already Standing.

Posted 09 April 2012 - 09:35 AM

Sand

Posted 09 April 2012 - 12:25 PM

Sand

Underworld Duelist

Duelist

1267 posts

Morleh, will you be including emails from Bushiroad's SEA regarding rulings, organized play, tournament structure, etc into this post? I posted a few in the original Vanguard thread. I could repost them here and you could edit them into the op; what do you think?

Morleh

Posted 09 April 2012 - 07:27 PM

Morleh

Kyaaah!~

Duelist

2180 posts

Morleh, will you be including emails from Bushiroad's SEA regarding rulings, organized play, tournament structure, etc into this post? I posted a few in the original Vanguard thread. I could repost them here and you could edit them into the op; what do you think?

Sand

Posted 09 April 2012 - 08:08 PM

We recommend best 2 of 3 rounds as our preferred tournament method for all events. Of course, please do run your tournaments as you see fit to enjoy Cardfight!! Vanguard and row your community.

Together, lets build the Cardfight Vanguard Community.

Best regards,Bushiroad SEA

End-of-Match Procedure:

Normally, we do not delineate individual tournament rulings so as to provide organizers with maximum freedom to hold their events.

Timeouts are unusual in Cardfight!! Vanguard due to the fast paced nature of the game.Organizers should take note that stalling in any form is heavily discouraged during games or, allocate more time to games.

In the event that a timeout occurs for any reason, the following judgments will apply.

1) the player who has taken more damage immediately loses the game at the end of the round.

2) in the event where both players have the same damage, both players continue until one player deals damage to his opponent, resulting in a win.

mike_l

Posted 18 April 2012 - 09:21 AM

mike_l

Tomb Keeper

Duelist

241 posts

So I just started playing this game last week and I'm wondering what would be the best deck to further understand the game with? By the way, this game is awesome.

Since you are a beginner, it's better if you use a deck like Kagero or Royal Paladins. Both of these decks are not hard to use and they will improve your undestanding of the game, so you can later use more complicated decks. Now about the prices, Kagero is really cheap, but Royal Paladin is quite expensive.

captainameowica

Posted 18 April 2012 - 09:22 AM

So I just started playing this game last week and I'm wondering what would be the best deck to further understand the game with? By the way, this game is awesome.

Since you are a beginner, it's better if you use a deck like Kagero or Royal Paladins. Both of these decks are not hard to use and they will improve your undestanding of the game, so you can later use more complicated decks. Now about the prices, Kagero is really cheap, but Royal Paladin is quite expensive.

mike_l

Posted 18 April 2012 - 09:33 AM

mike_l

Tomb Keeper

Duelist

241 posts

So I just started playing this game last week and I'm wondering what would be the best deck to further understand the game with? By the way, this game is awesome.

Since you are a beginner, it's better if you use a deck like Kagero or Royal Paladins. Both of these decks are not hard to use and they will improve your undestanding of the game, so you can later use more complicated decks. Now about the prices, Kagero is really cheap, but Royal Paladin is quite expensive.

The deck I started playing with was Royal Paladin with my friend.

Ok, Royal Paladins is a good deck to start with, just keep in mind, that if you want a complete Royal Paladin deck it's gonna cost you enough money. With Kagero, you get the basic stuff out of the Trial deck.

captainameowica

Posted 18 April 2012 - 09:38 AM

So I just started playing this game last week and I'm wondering what would be the best deck to further understand the game with? By the way, this game is awesome.

Since you are a beginner, it's better if you use a deck like Kagero or Royal Paladins. Both of these decks are not hard to use and they will improve your undestanding of the game, so you can later use more complicated decks. Now about the prices, Kagero is really cheap, but Royal Paladin is quite expensive.

The deck I started playing with was Royal Paladin with my friend.

Ok, Royal Paladins is a good deck to start with, just keep in mind, that if you want a complete Royal Paladin deck it's gonna cost you enough money. With Kagero, you get the basic stuff out of the Trial deck.

Donnie

Posted 18 April 2012 - 09:48 AM

Donnie

マーベラス

Duelist

4631 posts

Well I'll assume you're playing JCG in which case there are dozens of decks to choose from, I mean there are decks who's card interactions are less that of other decks, but those decks are usually weaker.
If you want to understand the game before you get into more difficult decktypes, play a deck full of simple units, and simple card interactions like set 2 Nova Grapplers. I'm not sure at what point you'll feel comfortable with the game, you can watch other people play, though be wary as CFC is full of trash.

Pokemon Ranger Grieven

Posted 29 April 2012 - 10:26 AM

Morleh

Posted 29 April 2012 - 10:43 AM

Morleh

Kyaaah!~

Duelist

2180 posts

Depends. The game itself is pretty simple. However, if you don't have a lot of people to play with in your area, (or you make zero attempts to starting a Vanguard group) or have a hard time getting products, you may be bored pretty fast. Of course, playing online is an option... but that, to me, only goes so far.

Chris Buraseru

Posted 29 April 2012 - 11:29 AM

Chris Buraseru

Shadow the Edgehog

Moderoid

5243 posts

Getting into the game is usually hard for people because they always get hung up on Triggers and the Battle Phase. However once you get into it, it's even simpler than YGO imo. Deckbuilding is a bit different though, because people are used to teching shit which Vanguard kind of discourages. But we have people willing to teach here, so it's no big.

Ramón

Posted 29 April 2012 - 12:20 PM

Ramón

Brave Heart

Duelist

88 posts

I'm into Vanguard not that long, so I'm willing to get a lot of advice/tips/tricks.
The first CFVG tournament will be the 20th of May over here. So I'd really appreciate any help.
I'm playing 2 Decks at the moment: