MvC3 is the same crazy, over-the-top fighting game that fans loved back in 2000, just with a fresh control scheme and a new coat of 3D, hi-res paint. Fighting game fans will fall in love with the "easy to play, hard to master" format.

A game made great by an enormous amount of love and attention to detail. It's a worthy sequel to one of the most beloved fighting games of all time, brought to a current-gen level. Expect this one to be in heavy rotation among fans of fighting games for a long time coming.

Far more than just a fun novelty. It's backed by a pure, serious fighting game engine and it manages to deliver on all levels. It's fun, approachable by the novice, works with any number of players from solo through online to a local party environment and has incredible depth.

It is next to impossible not to recommend this game to anyone who is a fan of either of these two brands, as you will most assuredly find a fighter that suits your play style. Aside from the lack of spectator mode and redundant characters that made the final roster, I have nothing negative to say about this game.

Small gripes aside, you shouldn't miss Marvel vs. Capcom 3 if you have even a passing interest in Capcom, Marvel, the fighting genre, or good games. This pugilistic prize mimics the polished, accessible reinvention of Street Fighter IV, forming another strong leg for the resurrected fighting genre to stand on.

The possibilities are endless, and you'll experience something new in every match you play. Try to leave your preconceived notions about what this game should be at the door, pick it up, and just have fun because that's what this game is all about.

Marvel vs. Capcom 3 might be a bit light in the gaming modes, there's no denying that the core gameplay is solid enough stands on its own and has something to offer for every type of gamer. Fighting fans of all flavors will enjoy the hybrid 2D-meets-3D gameplay, the smooth animations, and the excellent character special moves.

Marvel vs. Capcom 3: Fate of Two Worlds is probably one of the best fighting games I've ever played, and it's a nice change to see a fighting game be so accessible to newcomers while still having the depth that all those more hardcore players can appreciate.

MvC 3 delivers pretty much exactly what I would've expected a modern-day MvC to be - crazy gameplay, fantastic controls, a lot of roster variety and depth, and jaw-dropping graphics. The only area it underperforms in is the online play, which is still a little too laggy even with the patch and its barren online mode selection doesn't do the game justice. Everything else is pretty much fantastic though, and that sole black mark isn't big enough to dissuade me from giving this a high recommendation.

So, if you like fighting games and are looking for something new then by all means get this. If not, then rent it first and see if the lure of Ryu versus Spider-Man in glorious 3D for ever more is enough to suck you right in for the purchase when it's time to give it back to the store.

Marvel vs Capcom 3 is not a game, it's a nuclear rainbow explosion on steroids. There's nothing as crazy, fast and spectacular as it in the fighting genre right now. The gameplay is sure to appeal to both casual gamers and experts, and it's even more balanced than we expected. So much that it might even conquer a niche in the competitive tournaments, and that's definitely saying a lot for a Marvel vs Capcom title. Maybe it will never have the great balancing of games like Blazblue or Street Fighter IV, but it's an exhilarating beat em up that anyone should try, and that's more than enough to make it a masterpiece.

All in all, MvC3 is undeniably a fine product, the result of a labor of love from its creators, and, indirectly, the fanbase that supports them. I'm sure some will be dissatisfied -- if you're expecting to play MvC3 like tournament MvC2, you'll likely wind up disappointed

While not completely perfect, Marvel vs. Capcom 3: Fate of Two Worlds is a helluva lot of fun. Packed with a good balance of Marvel and Capcom players, you'll find this almost entirely offensively minded game a non-stop fighting thrill ride that you won't want to stop riding.

With spectacular comic book presentation, some of the most chaotic action in any game ever and sufficient technical depth to keep even ultra hardcore fight fans happy, this is the impossible - a worthy successor to Marvel vs Capcom 2.

Highly recommended for 2D fighting fans, a must-have for those who enjoyed the previous game, an excellent chance to return to a genre for those who left it years ago, and also a good option for many to discover a new style of game, through a charming roster of characters.

Although Marvel vs. Capcom 3 isn't quite the perfect fighter that they'd tried so hard to create, it's not far off, and thanks to 8-player winner-stays-on lobbies and a plethora of bonus content to unlock – that doesn't include the majority of the game's characters! – Capcom's latest fighting game is set to burrow its way into your hearts for many months to come. If only they could have got the online connectivity up to scratch, it would have been a 90+. Shame.

Ultimately MvC3 offers an amazing experience for your eyes and ears, however, with the new mapped control style and absence of many possible features and additions, this game is an example of something that could have been great, but now is just ok.

Overall, Marvel vs Capcom 3 is a fantastic fighting title. It doesn't do anything particularly innovative or ground breaking but it doesn't need to. In fact, there is a certain segment of the hardcore fanbase that would probably get upset if Capcom were to make too many changes.

Marvel vs. Capcom 3: Fate of Two Worlds is a solid fighting game that's easy to pick up. The redesigned controls and gameplay mechanics mean that pretty much anyone can jump in, but the game could do a better job in teaching some of its more advanced mechanics to newcomers.

While it's a few dozen DLC characters away from fulfilling its true potential, the appeal of seeing Viewtiful Joe stand side-by-side with the likes of Dante, Thor, Deadpool and Ameratsu, and the overall value due to its superb execution, make it a must for anyone who knows what a Hadouken is or has ever made "snikt" noises with their imaginary claws.

Marvel vs. Capcom 3 is a blast to play, despite losing some of the high-level intricacies found in its predecessor. It's an exceptional synthesis of cohesion and chaos, and shows real improvement over its predecessor.

Marvel vs Capcom 3 is the return of one of the most important franchises in the fighting game genre. Frenetic and fun game, MvC3 has a simple but addictive gameplay and a good roster. This game only needs some more offline modes and some classic characters from the Capcom and Marvel series.

The balance and depth in the game is astonishing, and even the odd characters have their distinct charms...What's really a shame here is that the developer didn't manage to find a way to supplement the core experience with extras that would extend the life of the game by adding some variety to the package.

Marvel Vs. Capcom 3: Fate of the two Worlds is definitely a great beat'em'up, with gorgeous visuals and a deep and frantic combat system, good for casual or hardcore fans of the genre. Sadly is not a perfect game, single player mode is virtually missing, and the training mode is completely useless.

A fast, flashy, exhilarating fighter that largely manages to combine aesthetic wizardry with technical gameplay. High-level SFIV players are unlikely to be won over but everyone else should be suitably impressed.

The arcade mode is very short, and the lack of substantial unlockables makes this one a bit of a bummer in terms of play value. Still, you'll at least have fun both online and offline with the new battle system.

Right now though, I'm enjoying the hell out of this game, I think you will too. Even if you're not the world's biggest fighting game fan, which I surely am not, there's a whole lot of spectacle to take in with Marvel vs. Capcom 3, which makes it damn fun to watch if not play.

The fighting is fast and entertaining, the visual style is bright and well detailed, and the roster doesn't leave any major gaps. All in all if you're a fan of the series this is a worthy addition and one you should pick up.

Marvel vs. Capcom 3 is an entertaining and well-made fighting game. The excellent option settings and the great controls make up for the somewhat meager content. Many competitors have more modes, but few manage to maintain the same quality as this game.

Just like previous entries in the series, Marvel vs Capcom 3 doesn't care too much about balance, which is to say that this might not be a game for dedicated Street Fighter fans. What it is, though, is a chaotic fighting where pyrotechnincs, special abilities and a wide selection of characters always fill up every inch of the screen. And it's highly entertaining all the way to the annoying end boss, who as it often is with fighting games is the absolute weakest part of an otherwise very solid and entertaining effort.

Like its predecessors, Marvel vs Capcom 3 is a game that's largely about having fun with one of the best crossover casts in existence. There's plenty on offer to keep the hardcore fanatic entertained and does more then enough to satisfy such long harboured pleas and demands. But at the same time the concessions and general insanity should keep even those who don't know the difference between a Crossover Assist and a Crossover Counter mashing buttons and generally having a good time.

Fate of Two Worlds is certainly entertaining. It doesn't matter if you have graduated from the traditional Street Fighter-school or if you don't know the difference between a Hadoken and a Dragon Punch. This game has over-the-top action and a low difficulty so that everyone can get enjoyment from this. However, it comes at the cost of balance between characters.

MVC3 will, no doubt, seduce any fan, thanks to its spectacular gameplay and production, but also thanks to its accessibility and varied cast. But, when your take some time to think about it a little, it's hard not to consider that Capcom's title stays quite light in terms of game modes, of online play, and almost insulting in its DLC policy. It remains a awe-inspiring show of sound and lights, with a unique atmosphere. Hard to miss.

But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.

The game has a learning curve which is less a curve and more a brick wall you'll run into at high speed the first time you take the game online and find everything you thought you knew was wrong. Typical middle-of-the-road players can spend weeks looking like they've never played a video game before in MVC3 but at least they'll still look brilliant, albeit in an uncoordinated fashion.

A fantastic fighting game, full of flashy moves, fast action, and heaps of sincerity for the franchises and the genre as a whole. It's approachable enough for newcomers and deep enough for hardcore fans but it doesn't help the new guys out enough.

Marvel Vs Capcom 3: Fate of Two Worlds is a great fighting game, but this time Capcom has made a couple of bad mistakes. The lack of a basic tutorial for new players and some issues with the online (no connection quality bar and no spectator mode) ruin the online experience. This game is great, but needs some fixes with a couple of patches.

Marvel vs. Capcom 3 was almost there, it was close to becoming a classic of
its kind and sharing the throne with Super Street Fighter IV, but its reduced
contents and imbalance between characters pulled it down a bit. No doubt
that it's still an awesome game and highly recommended.

Anybody unfamiliar with fighting games should be warned that, MvC3 will seem enticing – and it'll create no end of smiles when the shell's finally cracked open – but it'll also take a lot of patience, a lot of time and a lot of effort. Spend some time practising in mission mode and get over that hump, and Marvel vs Capcom 3 will provide months, if not years of entertainment.

Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game – and quicker reactions to boot.

Capcom kinda messed this up. On one hand they simplified the control scheme so casual players can easily gain access to the game. On theCapcom kinda messed this up. On one hand they simplified the control scheme so casual players can easily gain access to the game. On the other hand the stripped back modes, limited offline play and emphasis on online play lean towards hardcore gamers/tournament players. I would say while I like fighters, I would have to be a casual gamer, and I am really doubting if I should every actually keep the game. The fighting is solid, but I don't know how to do the flashy techniques that I would see in gameplay videos... why? Because there is no true tutorial mode. Mission mode is a chore, even going through it, I still don't understand how to do half of these things. I was also hoping for (the as promised) story mode, but Capcom somehow did not follow through. There is just arcade mode.....and thats it.Finally the character roster is alright, not the best. They were leaning towards more well known, modern games for Capcom and I guess whoever Marvel wanted for their side. Yet the charm for Marvel vs Capcom 1/2 was the combination on these completely random characters. In removing veterans like Megaman (in which including NONE of his incarnations makes no sense), Captain Commando, Strider and Jin, the legacy of Capcom is kinda just not there. Hell, they go and include MODOK and Dormammu ascharacters when its obvious that casuals wouldnt know who the hell they were, why does this then apply to Capcom characters? Makes no sense.

Anyway this game just doesn't work for me. As a basic fighter it is spot on, but as an overall package it is lacking. I recently bought Power Stone Collection for PSP and I found that alot more fulfilling an experience for a game thats around 10 years old. But I guess Capcom know that the ones that love this game so much will be the ones that will shell out the dollars for the crazy amounts of DLC that this game needs to feel like a complete package.…Full Review »

this game is good it might not be what people wanted from MvC3 but it is still good most of the characters in MvC3 are usable unlike MvC2this game is good it might not be what people wanted from MvC3 but it is still good most of the characters in MvC3 are usable unlike MvC2 where out of the 56 playable characters that they had only about 10 were good for use in hardcore play. Better graphics more streamline gameplay great characters this game is global EVO worthy…Full Review »

What a great game! There have been several games lately that a lot of people have been eagerly awaiting for a long time, but this is the firstWhat a great game! There have been several games lately that a lot of people have been eagerly awaiting for a long time, but this is the first that actually seems worth the wait. Stunning visuals that look like you are playing an interactive comic book. Great music and character voices. Each character is brilliantly realized and is faithful to the source material (Deadpool is hilarious). The game is fun for the accomplished fighting game fan and newcomers alike. There is a great deal of depth in the fighting engine even though it has been streamlined a bit, and it hasn't been stripped so much that it will disappoint the hardcore fans. If you're a newbie you can switch on simple-mode and if your friends didn't know any better they'd think you're a pro, even though you'll still get crushed online. A lot of people are complaining about there only being 36 playable characters in the game (4 of which are unlockable), which is cut back from the nearly 60 in Marvel vs. Capcom 2, however a lot of those fighters were duplicates with swapped out palettes ( they had the same movesets, strengths, weaknesses, exploits, etc., they just looked like different characters). Each character in MvC3 is a total individual, unique in both appearance and play-style. Each has four different optional appearances, although these are just mainly color swaps. New characters have been announced as DLC later down the road and I'm sure more are on the way, this is the way videogames are made and marketed nowadays and I'm not going to deduct points for this as the omission of these items doesn't diminish the quality of the game, later they will merely add to it and keep the game fresh long after the "new" has worn off. The only issue I have with the game and the reason I docked it a point is the lack of game modes. You only really get arcade, versus, training, and online versus. They're all pretty much the same. The only difference is that at the end of the arcade mode you get a static cut scene ending featuring the character you won with, it's not enough to be considered a story mode. A new mode has been announced as DLC but for one reason or another Capcom decided not to include it on disc. This doesn't break the game but it certainly should have been included as the number of game modes was the sole area I thought was lacking in this game. That said, this is still a fast, fun, and highly addictive fighting game. Easy to pick up and play, but hard to master. It is great for solo play or even better as a party game because everyone has heard of most of these characters and it is so easy to just pick up and start wailing away on opponents. If you like fighting games, Marvel comics, or Capcom games, this will keep you entertained for a long time to come.…Full Review »