The possile values for this new game option are None, 20 Rounds, 30 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

i think there should be an option when choose a map like "doesnt matter" or something

lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

so there is a nice gift to going last after all""yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.

Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.

so there is a nice gift to going last after all""yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.

Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.

lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

eagleblade22 wrote:i think there should be an option when choose a map like "doesnt matter" or something

lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

so there is a nice gift to going last after all""yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.

Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.

lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

It's not who goes last, it's what order they joined the game. So if I was the one to start it and there was a tie, I would win.

They are saying whoever goes last has an advantage because they get to see the troop counts on their turn and end it accordingly. So, whoever is last in the 20th round, has an advantage if the Round limit is on.