We made a series of interviews between the end of 2011 and the beginning of 2012. These interviews persuaded us to complete a project we were thinking about for a long time: the setting up of a cards rotation system.

Right now there are 800 cards in the collection and it’s already too much for the game to run smoothly. The players who have all the cards always use the strongest of a clan and even if it makes them win matches they are frustrated not to see more variety. For their part, the beginners have to face a huge collection and they often feel quite lost.

We want to create a list that includes only characters released in the past two years (+ leaders and starter characters) and change several rooms which allow players to only use the characters in this list. We won’t impose this list in every rooms because our goal is not to stop you from playing the oldest cards, for example the DM T2 and Survivor T2 won’t change at all even if names will be different.

Let’s see what will happen in detail:

1/ Create a list of characters called «Standard» which will be updated every 6 months:
This list will contain Leaders, Starter Decks characters, all characters released within these last 2 years before the update (LD included) and characters which will be released after the update.
In practical terms it will give about ten characters allowed in each clan (with more or less the same number of characters in each level). Note that the new clans will keep all their characters. It will be taken into account in the cards releases planning. We will act as to give each clan what they need to be efficient.

3/ Finally, create or adapt battle rooms:
The Standard battle room : Standard Format with a DT every other hour.
Instead of opening a less than 26 stars (T1) room and a more than 26 stars (T2) one, you will have one single room BUT you’ll face opponents whose decks have a number of stars close to yours. This mechanism corresponds better to the reality of DTs today where every players try to find the good combination which will give the most points while winning matches with 20 to 30 stars decks. Merging the two rooms will allow you to keep this optimization spirit without the «artificial» side of the stars limitation. This flexibility combined with the Standard format will give a breath of fresh air to DTs while keeping specificity.

This room will be the ONLY DT room. There won’t be any T2, T1 or ELO Daily Tournament. We know that it’s not harmless and it was a very difficult decision to take. Some of you struggled a long time to obtain very expensive collectors which allow them to improve their results in DT and their disappointment is understandable. Nevertheless, DT’s today are clearly dominated by some decks not to say several highly efficient cards which is not healthy in a competitive game mode.

The ELO room: Standard format 25 (with potentially some bans), same rules except that there won’t be DTs in this room any more.
Use the Standard rules in the ELO mode sounds quite obvious to us. It will allow some regular changes to the mode and it will remove old characters which cause balancing problems. It should reduce the number of staff banned characters and no more characters banned by players.

About DT, we think that the ELO mode is pretty different from the DT. There is no reason to mix these two game modes. Today, ELO players have the opportunity to win free credits without playing in DT. Tomorrow they’ll have to choose between Dt and ELO which is already the case for players playing in other modes (Survivor or DM).

3 Deathmatch rooms:
Extended DM: Extended format, current DM rules.
Standard DM: Standard format, current DM rules.
Standard DM 25: Standard format 25, current DM rules.
The Extended DM will be equivalent to the current DM T2, only the name will change.
The Standard DM will allow players with big decks but with characters in the Standard list. The DM T1 will disappear and we’ll add a Standard 25 room. We noticed that the rare players in DM T1 were more ELO players than DT T1 players. We hope that the Standard DM 25 will be more used than the current DM T1 room. If it’s not the case, we will think about it. If there are DM T1 players here who are reading this message and Don’t want this change to Standard DM 25, Don’t hesitate to let us know.

While that may be true M-Bison, it still feels good to get it out there and hear what other people think.

@Raven while i agree that each clan in reality has a smaller card pool than the cards that exist within the clan, i think that 5-8 is a little bit low for an estimation. and i 100% agree that for this to be a worthwhile change, each new card needs to be right on the money.

An easier thing to do rather than ruining UR would have probably been having more frequent Crs or/and a mass of Cr (Maybe 50 initially and at least 2 a month.).

Because the cut-off is 2 years for standard UR will have to either release more cards so that there are more than 9 - 12 cards for the older clans (or 6 - 8 for Roots...) or extend the 2 years to a minimum of 3 years, both options will allow more cards, about 16 - 18 cards, but the former contradicts the reason for doing this.

I do not play T2 at all so making only an extended mode with no star limit screws me (and everyone else who doesn't play T2) over. I believe there should be an extended '25' mode which would be the exact same thing as current T1 in both DM and Survivor, this would allow the 2,3 and some 4*s that are outside of the 2 month rotation to be used.

Necessary changes, but if UR wants it to work they're gonna have to make perfect releases every single time. I'd say what I dislike the most about the changes is what it will do to the cards prices: completely inflating the standard cards will deflating the extended cards. I can't argue with taking out Jackie Cr of DT, but I really don't think creating higher demand and higher prices for cards will be helping the new players out very much.