The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

Many films use the same sound effect libraries; the only reason this one is obvious is that gamers of a certain age have heard it thousands of times over...

Mac users of the correct age might likewise recognize ''VideoGame/{{Marathon}}'' elevators in a lot of media.

You might call this "HeyItsThatVoice" as applied to sound effects.

Can be listened to [[http://www.youtube.com/watch?v=jOrX0kec7so right here]].

See also: StockScream. ----!!Examples:

[[AC:Anime]]* ''[[GhostInTheShell Ghost In The Shell: Stand Alone Complex]]'' features this sound when the door of a mobile command central opens and closes.* ''Manga/MagicKnightRayearth'' uses so many of the same sound effects as ''Doom'' that it can send you lunging for the fire button.

[[AC:LiveActionTV]]* Can be heard in the ''Series/DoctorWho'' episode "The Impossible Planet", possibly an intentional reference, given that the plot, like that of ''Doom'', involved a remote mining colony that discovered a powerful demonic monster.* Also turns up in the ''Series/{{Torchwood}}'' episode "Cyberwoman".* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.* In the later seasons of ''MysteryScienceTheater3000'', one of the theater doors makes the Doom Doors sound.** Possibly a ShoutOut, as certain members of the creative staff (particularly Jim Mallon and Michael J. Nelson) were fans of the game.* Also heard in the middle of the ''Series/BabylonFive'' fourth-season episode "Into the Fire", in a space battle scene.* Newer episodes of ''Series/GoodEats'' have used the Door sounds.* Used in the second half of Season three of ''Series/TwentyFour''.* The doors in the ''Series/StargateSG1'' SGC sometimes make this noise.* During the opening sequence, and commercial interstitials, for ''Modern Marvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.* In the short lived CW show ''Series/BirdsOfPrey,'' the entrance to Oracle's secret hideout uses this sound.

[[AC:Film]]* In ''Film/GrandmasBoy'', JP's office has doors with this sound effect.* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.* ''Eagle Eye''. Used near the end of the film.* Doors in the film version of ''VideoGame/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.* Several of the doors on the titular ''Film/EventHorizon'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell.

[[AC:Music]]* "Bein' Who We Are", the song which came on the CD bundled with the ''Bratz: Space Angelz'' line of dolls, used the Doom door sound effects in the opening to the song. You can hear the song [[http://www.youtube.com/watch?v=ywAv2qUHzV0 here]].* The music video for Body Movin' by the Beastie Boys has the sound effect used for the spy's cave. [[http://www.youtube.com/watch?v=uvRBUw_Ls2o]]* Mann Gegen Mann by Music/{{Rammstein}} uses a sound effect that sounds suspiciously like Doom Doors. Also note the sound of the Doom shotgun can be heard in Wollt ihr das Bett in Flammen Sehen.* Moskau by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in ''VideoGame/HalfLife1''* Mannequin by Music/{{The Kovenant}} starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG {{Neocron}}

[[AC:Videogames]]

* ''VideoGame/{{Doom}}'', [[TropeNamer of course]].* ''VideoGame/{{Descent}}'' uses one of the Doom Door sounds for the four-part square doors.* ''VideoGame/KingdomHeartsBirthBySleep'' uses these very sound effects in the Deep Space world for a glass-cylinder teleporter.* ''VideoGame/KirbyCanvasCurse'' uses it for sliding doors in a level.* The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.** ''VideoGame/ResidentEvil4'' also has the "elevator" sound as the door sound in a couple rooms in the fortress, notably shortly before Leon faces the first Regenerator.* The [=RoboKing=] in ''[[{{Katamari}} Katamari Forever]]'' makes this sound after crashing into a house.* The high-tech dungeons of WildArms use this sound for doors and elevators.* ''RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' has robotic enemies that die with this sound.* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie who made ''{{VideoGame/Marathon}}''.* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.* ''MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.* The Sega Genesis version of ''VideoGame/ToyStory'' has this sound for its bonus level, "REALLY Inside the Claw Machine."* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' complete with lampshade.-->'''Rex:'''Ooohhh, spooky doors.

[[AC:WesternAnimation]]* ''JonnyQuest'', Ezekiel Rage's secret underground base has one.* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound.* ''WesternAnimation/{{Rugrats}}'', "The Mega Diaper Babies": The sound plays when the robotic Angelica's head is about to explode.* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.