Chu, a 30-year-old insurance compliance analyst and aspiring actor, has won $102,800 over the course of four Jeopardy appearances last week. The dollar amount didn't set any records — but Chu's methods of achieving success, called the "Forrest Bounce," has everyone rethinking the game.

The strategy is named after Chuck Forrest, who used the tactic on Jeopardy in 1985. It requires the contestant to be unpredictable, jumping around to different categories and dollar amounts, as opposed to the more traditional way of playing — beginning with the $200 question and working down the column. The strategy isn't against the show's rules, it's simply unorthodox (and forces host Alex Trebek to stay on his toes).

Chu has also been hunting down Daily Doubles. He managed to identify them three times in just one game last Wednesday, and as another part of the strategy, he bets odd amounts during his Daily Doubles ($5 on a sports question) or final wagers ($8,600 to make sure he'd only tie with another opponent).

"The more unpredictable you are, the more you put your opponents off-balance, the longer you can keep an initial advantage," Chu told Mental Floss. "It greatly increases your chance of winning the game if you can pull it off, and I saw no reason not to do it."

While Chu may be sitting pretty with his prize money, more traditional fans of the game are outraged, calling him a "hero villain" and "swag lord." Others are praising him for his smart use of "game theory."

How to Turn Your Childhood Games into Drinking Games

1. Pokemon

Redditor menace64 created the ultimate Pokemon board game designed to help you imbibe. He writes, "Start in the top left, roll a die, drink. It basically boils down to that. Two notes of caution: 1) Stick to beer, or you simply won't finish (I've only seen someone finish with hard liquor once); and 2) Stock up more than you think you'll need beforehand. This game has a tendency to dry up entire supplies of alcohol. It's brutal."

2. Hot Potato

Partiers should sit or stand in a circle and pick a song that everyone knows well. Fill a flask with your drink of choice and seal it tightly - make sure nothing will spill! When the group begins to sing the chorus, pass the flask around the circle. Whoever is stuck with the flask when the chorus ends has to drink. Bottoms up!

3. Operation

Unless you were a particularly steady-handed kid, you probably hit the buzzer too many times to count when playing this game as a kid. The adult version of the game barely changes - just take a shot every time the buzzer goes off, thus decreasing the probability that your poor patient will ever make it off the operating table.

4. Jenga

Drunken Towers is a sloppy twist on the wooden block game Jenga.

Each player takes turns carefully pulling blocks out of the tower. Before you place the block back on top, you must complete the task written on the block. Tasks include taking shots, linking yourself to a partner ("When I drink, you drink,") and reversing the direction of the game. Order a set here or create your own using personalized commands. And you thought this game was tough while sober?

6. Tic Tac Toe

Tic Tac Toe might have seemed boring as a kid, but that doesn't have to be the case today. Order this specialized Tic Tac Toe shot glass kit from Gadgets and Gear, or replicate the game on your own. The adult version requires the loser to drink one shot for every move on the board! If it's a tie, each player drinks one shot for each of their own moves. This game gets intense pretty quickly, so be careful about playing too many rounds.

8. War

This drinking game is modeled after the original card game. Divide the deck in two. Each person flips over one card at a time. Whoever has the lowest card value surrenders their card and takes a drink. If both players draw the same card, each person counts out three cards face-down and one face-up. The person with the higher-value face-up card wins all cards on the table. The game ends when one person holds the whole deck - or when one person can't keep track of which numbers are low and which are high!

9. Charades

Charades can get pretty raucous by itself, but why not give the game a boozy boost? Set a time limit for guessing each charade - let's say one minute. If the audience correctly guesses the charade in time, the actor has to drink. If the audience fails to guess it, they have to drink.

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