So here I am again getting ready for another Quincon appearance, and the daunting task of writing out all those character sheets. Gah.

Never again.

For your consideration: Pre-Generated Characters, a supplement full of character sheets for the 8 characters from Morgansfort, given as beginners and at (average) levels of 2, 3, 4, and 5. I will probably do higher levels, but this was a slog.

Those of you who have followed along from the beginning may remember that all but one of the eight pre-generated characters from Morgansfort were actual player characters in my very first games, 35 years ago.

I've already taken some liberties with stats, swapping Morningstar's ability scores and bumping Lucas' to make them more reasonable characters. I would not require my players in my current games to play characters with the original stats of these old PCs, so there is no reason to make players of the pregens suffer either.

But I'm considering making other changes. Apoqulis and Aura, for example, end up being nearly carbon copies of each other; Bork and Darion could also use some tweaking. It's funny that both clerics have +2 CON bonuses, and both human fighters have +1 CON bonuses... I'm strongly tempted to rearrange things so that's no longer the case.

The first four would represent non-traditional race and class combos, legal in BFRPG but not available in that game I ran 35 years back. I'm considering a halfling cleric (a pretty fun class, actually, having played one before), a dwarf thief, an elf magic-user/thief... hmm. Maybe the last could be an elf cleric?

The other four would represent the supplement races on the Downloads page: a gnome of some kind, likely a magic-user or a magic-user/thief; a half-elf, probably a cleric; a half-orc, probably a thief; and a half-ogre, who would of course be a fighter.

Looking for comments, suggestions, etc. regarding any or all of the above. Also need names for these additional pregens.

I love referencing Medieval history for my games. I recognize that not all of it applies, but I think a few sprinkles of real history here and there add verisimilitude to games. To that end, here are two lists of real Medieval Names:

Solomoriah wrote:I've already taken some liberties with stats, swapping Morningstar's ability scores and bumping Lucas' to make them more reasonable characters.

OK, I recognize what I'm about to say goes against the ethos of BFRPG... when playing a regular campaign. But then again, so does the concept of pre-generated characters, so hopefully you won't consider this blasphemy when dealing with a one-shot at a convention: What about using a "standard spread" of ability scores for pre-generated characters?

I've played a few (only two, so far) BFRPG games with total newbies, and I've found that informing new players that their characters had equal ability scores cut out any complaints about fairness.

I use 18(+3), 16(+2), 14(+1), 11, 11, 8(-1). This creates characters with a net of +5... but still with one -1 that they need to think about.

Note that the fairly beefy +5 characters doesn't result in terribly overpowered characters. For example, Tug Smit from Terror on the Cattaro only has 5 hit points even at Level 3 thanks to the -1 being allocated to CON.

Did a bunch of revisions. Between the two clerics Apoqulis and Aura, there was an obvious best choice; between Darion and Bork, no significant difference, while Thorus was always a better option than either of them. I've redone them all to make the choices less obvious.