Lost Legacy

A historian called Tharston, living in the Skaal Village and studying the Skaal, comes and talks to you. He has discovered a recently unearthed entrance to an old crypt, but doesn't want to explore it alone. He wants protection while he explores the crypt, and asks to meet him there if interested.

Continue down the stairs to the first chamber. There is a pedestal when you enter the chamber. On top of the pedestal is an etched tablet, which cannot be read until Tharston says what it means. Also on the pedestal is a handle, which opens a grid over flames in the middle of the chamber.

On the other side of the grid is a cage, with two handles (left and right) which need to be activated in order to open it. It needs an Amethyst Claw to be opened. The two halves of the Amethyst Claw are found by going through the gates on either side of the chamber. These are closed upon entering the chamber, and are opened with the handle on the pedestal mentioned earlier.

Before turning the handle, follow the instructions per the etched tablet: make a sacrifice. Use any of the Draugr bodies lying around. drag one onto the grid. Go to the pedestal and activate the handle. The gates on either side will now open.

Go through the gate on the left. Follow the passage to an iron door. Open the door and follow the passage to a gate. Defeat the Draugrs as they appear. Activate the chain to open the gate.

The room through the gate contains:

a pedestal with the inscription "All men must die, often by their own hands"

three pillars surrounding a central one

Tharstan will talk a bit about the pillars, but none of the information is actually useful. The central pillar has three pedestals round it, each with a weapon on or before it. Use each pedestal's weapon against the pillar oppposite the pedestal. The pillar will turn the same colour as on the side of the central pillar where the weapon was. The colours indicate whether it has been correctly done or not.

The gate to the next room opens once the central pillar has been successfully activated.

Defeat three Draugrs, one of which (Deathlord) has the left half of an Amethyst Claw.

There is an opening through a Draugr coffin at the left of the room, through which leads to a tunnel back to the pedestal in the main chamber.

Proceed to the right gate. Follow the tunnel to the next chamber. Along the way are some burial urns and a chest (adept level).

In the chamber is an an etched tablet with the following inscription: "Continue along the path, don't tread where you've been". On the far side of the chamber are closed spike gates. Between the entrance and the spikes are nine square blocks, each with a trap. Walk on each block, once. After having walked over the blocks to the far side of the room, standing on each block only once, the gates will open.

The gates lead to a room with another word wall, this with the second part of the shoutBattle fury: Valor. Also in this room are five Draugrs, one of which is a Deathlord with the other half of the Amethyst Claw. Search the chest for loot.

Tharston mentions that he thinks that there is a Dragon priest's sarcophugus nearby.

One of the Draugr coffins leads to a passage. Follow this to the end and activate the chain. This leads to the original chamber with the cage. Open the cage by using the two halves of the Amethyst Claw on the handles.

Inside the cage is a pedestal with:

an Etched Tablet with inscription: "Stay your course. To idle is to die".

a handle.

Pull the handle and proceed immediately over the blue blocks which appear. The blocks disappear quickly, so you will fall if you stop. Once over the blocks, the blocks become permanent and Tharston follows.

Proceed through the now opened gate. Ignore the wooden door on the left. It is locked from the other side. Go to the end of the passage. Jump down into the water and defeat the Corrupted Shades below. There are fifteen shades in total. Go back where you landed in the water. There is a corridor which leads back to the locked wooden door just mentioned. Open the door and go back to Tharston.

Activate the Handle on the right. Follow the blue blocks. The door at the end of the passageway is locked. Go right to the next opening and activate the Handle there. Follow the blue blocks.

Again, the door at the end of the next corridor is locked. Go to the next drop and activate the Handle. Follow the blue blocks and open the Iron Door. The door opens to a chamber, the Hall of Stories, with a puzzle door. Tharston suggests that the two halves of the Amethyst Claw could be joined to make the key required to open the door. Don't worry. Once the combination of the rings has been correctly determined, just open the door as normal. He goes to read the walls to see if he can determine the sequence required for the door.

the first one has something to do with a breeze, or maybe it's wind.

the second one mentions the night sky, and the moon

and the third has something to do with fire. It also seems to mention scales.

The choices for the door are one of: wolf, dragon or eagle. The clues can be interpreted as follows:

Insert the Amethyst Claw. The door opens. follow the stairs up to the next gate. Activate the Chain to open the gate. Enter the burial chamber. The chamber is full of traps. Walk very carefully. Vahlok the Jailer rises out of his coffin. Defeat Vahlok.

Also in this room is another word wall, with the last part of the shout Battle fury: Inspire.

Talk to Tharston. He thanks and pays you for your services as promised. The quest is now completed. Search the chest before leaving the burial chamber.

All the gates in the water chamber are now open. It is possible to jump down to each one end follow the passages up to unlock all the wooden doors.