Thanks. I'm planning to do more. I've been sitting on a lot of code that's just begging to be released. Most of it is in the form of contributions that are already written but are still in the testing phase. It's time to stop being such a perfectionist and get them out there already!

Concerning the wobble fiend maze helper; it would be fairly easy to hard code such behavior into a game but I have an idea for another approach. It consists of converting a path finding routine so that it points the player in the right direction instead of moving characters around. It would be pretty easy to do although I'm not sure if the final result would be quite what your looking for. But it would be interesting, since it should be able to find its way through any maze, not just the one it came with.