Upscale of the Craftsman's Coverall Top to all four T&F2 sizes. Includes options to remove the undershirt and/or the bags, as well as a version with the coverall more opened to show more cleavage and a "very open" version that reaches all the way to the nipples.

Upscale of the Craftsman's Coverall Top to all four T&F2 sizes. Includes options to remove the undershirt and/or the bags, as well as a version with the coverall more opened to show more cleavage and a "very open" version that reaches all the way to the nipples.

News & Updates

A quick heads up if you've missed it: Kingdom Come: Deliverance is now available for free on the Epic Games store until 20th February (the regular price for the game is ~£24.99 or currency equivalent, so this is a big one). Make sure to grab it alongside Aztez - a unique hybrid of beat 'em up and turn-based strategy - also available free of charge!

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Kingdom Come: Deliverance is a critically acclaimed RPG that immerses you in an epic adventure taking place in the Hol...

It’s May and that means the annual Morrowind Modathon is back to celebrate the 17th anniversary of The Elder Scrolls III: Morrowind - and this time around there are not only achievements waiting to be unlocked but also a huge number of keys for AAA and indie games to be won! Last year's Modathon sparked the creation of many new and exciting Morrowind mods and we are all looking forward to seeing what our community will come up with this year.

If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!

EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear.

There are a few things you should note before jumping to the end of this article to grab the code.

The continued dedication that our community displays towards Skyrim as a modding platform never ceases to amaze us. Looking back, other titles have come and gone but the Skyrim modding community remains as strong as ever. In fact, the Skyrim Nexus hit the 1 billion downloads mark at the end of last month. One Billion! Modders everywhere have made the harsh icy lands of Skyrim their home and with the release of the Special Edition, it would seem this tradition is likely to continue.

There won’t be many people who frequent the Nexus that won’t have heard of a certain big release happening this Friday the 28th October. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. We’re now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. The new url is http://nexusmods.com/skyrimspecialedition....

Over the last few weeks, we've been discussing how to best approach the upcoming release of Skyrim Special Edition (SSE), specifically in regards to how Nexus will host SSE files. Due to changes in some file formats, not everything will be compatible right away. For example, anything packaged with a .bsa extension will need to either be extracted to “loose” files or extracted and repackaged using the new SSE Creation Kit. Another example would be mods that rely on SKSE. Until SKSE has be...

No Man’s Sky is arguably the biggest release of the year. There’s no denying that the sheer scale of this procedurally generated universe is simply mind-boggling. But, does it live up to the hype? That’s up to you to decide.

So where does that leave us mod enthusiasts in the meantime? Well, there’s good news! With the addition of the first set of community-made modding tools, we have opened the No Man’s Sky Nexus site: http://nexusmods.com/nomanssky

One of the most exciting developments in the world of modding is soon to be unleashed upon the community in the form of “Enderal”, a total conversion mod for Skyrim. Expected to contain between 30 and 100 hours of gameplay depending on the whether the user runs through or checks out all the side quests, the mod itself has been in development for over 29900 hours (beginning prior to Skyrims release) and has produced an incredible total conversion.

Mod authors, and those soon to be... the wait is finally over. The Fallout 4 Creation Kit has been released in open beta! This means that everyone can finally get their hands on the software used to create the game. These tools will allow us much greater power and flexibility with which we can continue to expand the Fallout 4 universe.

There’s mention of mods being available for console players soon as well. I’d say more but I’m just as excited to get into the mix as you ...

"There's not a lot they can do yet other than edit textures and a couple other things, because the Creation Kit isn't out," Howard told Tech Insider. "And once it's out early next year, I think the sky's the limit."
- Dec 3, 2015, Business Insider: “What to expect from 'Fallout 4' in 2016”
As you’re probably aware, the 1.5 update is currently in open beta and will likely be officially released very soon and with it comes the long-awaited ...

ATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE!
This is to ensure that the new features can properly be tested. If you have previously opted-in, you must opt-out of the beta via Steam to continue using mods.

Phew, with that out of the way… the Survival Mode beta has launched! There is a lot of exciting stuff to take in here: the wellness system (which simulates hunger, thir...

Hey everyone! Really quick news update this time. It’s been busy around here lately and seems things are no different at Bethesda!

For those of you who choose to opt-in, a new Fallout 4 Beta Update has been released. A few new features and an extensive list of fixes are included. The full release notes and further info can be found in the official announcement: http://forums.bethsoft.com/topic/1592402-14-beta-update

The first batch of XCOM 2 mods have been uploaded! The addition of these mods marked the launch of our new XCOM 2 Nexus Site which includes file, image, and video shares as well as a forum for anyone looking to talk about XCOM 2 modding.

One of the great things about modding is the wide variety of additions that authors create and these mods are no exception:

Free Camera Rotation by wghost81 is a retooling of her excellent and well implemented mod for Enemy...

The Fallout 4 1.3 Update is officially out of beta and is now available for mass consumption. There's a fairly healthy list of new features, fixes and improvements even more comprehensive than the beta patches.

More info can be found at the official Bethesda site:
https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70

The update will be applied the next time you start the game if you have automatic updates turned on.

The Dragon’s Dogma mod community has hit the ground running. In just a matter of days since the game’s launch, we already have 40+ mods and counting! As a result, we’ve added support for the game to Nexus Mod Manager.

For those of you who don’t already know, NMM takes the guesswork out of installing and managing mods for some of your favorite titles with features like one-click downloads, profiles, and more. Dragon’s Dogma marks the 20th game to be supported, with more...

Bethesda has just released the Fallout 4 1.3 Steam Beta Update on Steam. New features include new graphical effects, new settlement menus and more. It also contains a fairly long list of fixes and optimizations as well. Excellent!

Remember, you have to opt-in to receive this beta update.

More info can be found in the patch notes on the Steam Fallout 4 news page:
http://steamcommunity.com/games/377160/announcements/detail/903336711828944209...

CD PROJEKT RED just announced a modding contest for all of you designers out there. Create a holiday themed outfit for your favorite Witcher 3 character and you could win a real Witcher 3 sword! So awesome!

Head over to the official contest page for more details:
http://thewitcher.com/modcontest

Be sure to fill out the form on the contest page and tag your creation with "Witcher Mod Contest" so that everyone can find it!

Yesterday Bethesda released a patch for Fallout 4 which disabled mods from being run by resetting the plugins.txt file that contains all of the .esm/.esp entries for plugins that you had active. It had no mention of this in the release notes so people quite happily had Steam update their copies, only to find that when they went to boot up it said that the game had changed since their last save.

Today we have released NMM 0.61.3, this release will once again allow for you to run Fal...