With real game footage! Cor, imagine a trailer that actually showed you what the game engine looked like as someone played it. I know, it’s a radical idea, but Relic have gone and done it. It also reveals one of the other races that will come with the game, and let’s just say that they’re not exactly shattering the mould with this one.

I give this trailer a pat on the back, but explain to its parents that it could do better.

I don’t care, they could put Space Smurfs and the game would still being awesome. This is my big hope for tuture RPS (with Demigod), I’m expecting a lot from Relic in order to move the water and give RTS the changes it needs. This is the type of info I’m waiting to hear (in any case, is great to check how good the engine looks).

Why do they keep having Marines vs Orks vs Eldar when Starcraft has already stolen the thunder from 2 out of the 3 factions, and will do so again when Starcraft II comes out? There’s a rich and broad history available to them with the Warhammer license, and yet they keep pumping the same well.

(edit) I’m sure they’ll add more races in expansion packs, but then by then they’ll have completely screwed over the balance by making changes for the sake of change, and it’ll be an unplayable mess, just like Dawn of War 1 and Company of Heroes.

In any case, what is the problem?, DoW was nothing like Starcraft and I’m sure DoW2 will be completely different from Starcraft 2. In any case, there are still one race more I think, so there is hope of seeing Tyranids (bit I think the fourth one will be Chaos, letting Tyranids for a expansion).

I have enjoyed every DoW expansion, even Soulstorm, being the weaker of all, so I have no problems waiting for it. With DoW2 I know I will be paying for a long standing game with a lot to offer and that is good enough for me.

There’s a load of CoH’s lovely, clunky kineticism in those gameplay shots. I’m moist with excitement already, and pleased that Relic are being more adventurous with the core game mechanics than Blizzard are with Starcraft 2.

I too have a feeling that we may not see Tyranids until the first expansion. It’d be a huge selling point.

I’ll just wait and see how it turns out. Did play the first campaign of DoW 1 and some of the first expansion, I do have the rest bar the last expansion as well but am not really tempted to play more of the same. I am looking forward to SC2 and this one equally – although I’m a huge Starcraft fan, I’m not getting my hopes up too high or I will be disappointed.

Random thought: I think when SC2 comes out, I’ll disconnect my internet for a couple days until I played through the campaign, lest there be tons of spoilers everywhere :)

Except the non linear campagin. With online cooperative mode. And rpg stuff as choosing loadout for your troops and assigning attributes with xp. And new cover and morale system, and new destructible scenario (as CoH). And no base building. And a maxium squad limit, focusing more than in RTT than in RTS.

I mean, the problem here for the fans is that it is not enough like DoW1, so i kind of laughed at your comment.

I suspect Relic will include Tyranids as a late-game enemy, rather than a playable race since that would maximise sales of the series. They’ll probably save player controlled Hive Tyrants for the inevitable expansion pack, along with the all too human Imperial Guard.

“I don’t really care about non-linear campaign, or xp system *now*, all I can see in this trailer is slightly updated gfx. And Eldars again.”
But that is all you can SEE. Would you rather they didn’t update the gfx?
What is the point of anyone making a sequel with improved and altered gameplay when they are only going to get responses like yours? The changes have been explained to you. If you don’t understand them that is your problem.
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I’m a big CoH fan but I didn’t like the DoW demo at all (despite being WH40K table-top player back in the day). This looks to be more up my street.

Wait.. no base building? That might kill it for me. It’s not like that idea hasn’t been done before, myth for instance, and while I enjoyed that, I just don’t see DOW working without the base mechanic.

The big thing about this game versus starcraft 2 is that Blizzard is going to take as much time as they need to get starcraft 2 just right. Relic has some real talent, but they just get things out the door like most companies. I can only imagine what this game would be like if they gave it some extending development time and really polished it.

@Subjective Effect: This is first DoW2 trailer I saw in my life. All what is shown is better graphics. Not “improved and altered gameplay”, not “non linear campagin”, and even not “sh*tload of rpg stuff”. No. They show (slightly) better graphics and Eldars.

Maybe I will believe that DoW2 is worth buying after seeing a little longer piece of gameplay. Because now this game don’t looks more promising than original DoW. And I already own DoW with extensions, thank you very much.

Of course there’s Eldar. They’ve been around since the beginning of 40k. Just like Space Marines and Orks. The next announcement will say that Chaos is in the game. And then they’ll announce one more (Tyranids probably if they don’t want to be mauled by their current fans). And then they’ll pump the rest in the expansions.

What a lot of current 40k and DoW players wanted were sub-factions. It really only applies to SM, CSM and IG (the differences between sub factions in the other races are much smaller). Given the refocus towards smaller scale action, I think that sub factions could mesh fairly well.

As for the trailer itself.. it could have been much better. When I heard the GRIM DARK voiceover talking about teh GRIM DARK future, I just wanted to laugh.

That’s certainly true about some of the Tyranids, but they’re also filled with elite, sentient units that could work well in a squad focussed game, such as Genestealers, Warriors and Lictors, with the sub-sentient units acting as completely expendable forces not under the direct control of the player, I could imagine a situation where the other races might get wargear, Tyranids get squads of grunts to clog the guns of their enemies with their ichor.

I actually watched that twice, looking for the new race. In my defence, it is late. I predict that Chaos will round out the games’ races, with Imperial Guard in the first expansion, followed by Tau and Necrons in the second. Tyranids will be in DoW III.

Wait.. no base building? That might kill it for me. It’s not like that idea hasn’t been done before, myth for instance, and while I enjoyed that, I just don’t see DOW working without the base mechanic.

Yeah. No base-building? In a Dawn of War game? That’s so absurd. It’s like they’re trying to copy those boring tabletop wargames. Like that Warhammer rubbish.