Important notices

All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3 and above. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.

The current version should still work on 1.6. If you have any issues, please post a comment.

All right, we removed the gamerule for now, thanks for your response :p

There is one more really small thing I'd like to ask.. did you ever think of providing an option to toggle the way the countdown is shown between in-game time and real time?
Every other day I see players getting really confused, thinking they have to wait like 30 real minutes.. :D
People tend to ignore signs on which I state how it actually works..

Port timers are synched to the clock for the world they are in so that if an admin/moderator changes the time (for example to skip the night) the ports remain on schedule. Unfortunately this has the side-effect that if you freeze the day/night cycle, all the port timers for that world freeze as well.

A potential workaround would be to remove the countdown timers by setting the schedule for each port to 0, so that the ports immediately depart as soon as a player steps into them. I know that's not really an ideal solution but it would allow you to keep using the doDaylightCycle gamerule alongside Ports.

Quick example: to allow a player to use the /port schedule command, give them the ports.schedule permission.

You can also restrict access to a specific port using the /port permission command. For example, if you only want players with the "foobar.baz" permission to be able to use the port named "myport", use "/port permission myport foobar.baz".

It would also be helpful if you could make a table, explicitly stating every permissions node this plugin uses so as to prevent confusion or muddling through descriptions.

Server Information: "antarcticspecops.webs.com"

Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also!
Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3