Magnetic Field – “Generates a circular distortion field of magnetic energy that grants evasion and attack speed bonuses to allied heroes and buildings within.”

Spark Wraith – “Summons a Spark Wraith that slowly materializes and haunts a targeted area until an enemy comes within its range.”

Tempest Double – “Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself.”

Then there is going to be Zeus Arcana with a new base model, effect and more. The new Desert Terrain has also been added, finally, alongside a number of other features like a Hero stats page, ultra shadow quality, desert music pack, the Desert Colosseum map, Nested Treasure II, private chat channels, new armory feed and a new Store tab.

What’s interesting here is that we have not even started on the fixes that have been made to the game with the Dota 2 patch 6.86.

Apart from new items in the form of Faerie Fire, Aether Lens, Iron Talon and Dragon Lance, Valve has added the new Arcane Rune; “three heroes enter the field of battle” namely Oracle, Terrorblade, and Earth Spirit; new neutral camp locations; changes to Death Prophet, Faceless Void, Riki, Lone Druid, and Doom; as well as a change in the map in the lands around the river.

As far as the Dota 2 patch 6.86 patch notes are concerned, the list is pretty long so we are only sharing the general fixes here:

Added Arcane Rune

Creep bounty increases by 1 gold per normal upgrade cycle

Siege damage against heroes increased from 75% to 85%

Hero base HP increased from 150 to 180

Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower

Random Draft hero pool increased from 24 to 50

Added Random Draft to Ranked Matchmaking

Random Draft now uses the same picking mechanics as Ranked All Pick

Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)

Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)

Dragonhide Aura’s stackable armor increased from 2 to 3

Ancient Dragons armor reduced by 1

Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE