The classic concept of the Creator and Destroyer, with a twist. I enjoyed reading this piece -- the voice drew me in, and shepherded me through to the end. A few paragraphs could use a tiny bit of trimming (especially the one ending with "but just so much larger than us are beings such as these."), but no major complaints at all. I, too, wonder why Eath is no longer doing his job as effectively. What could possibly distract, harm, or tire a being such as it? What other symptoms are showing up in the world? Go to Comment

At first I thought it a bit cheap to name them thus. But your reasoning makes a lot of sense, after all, why do we call it life? Though I'm sure there's some answer in latin, or a language derived from the same, it is still an interesting question to pose. And the idea of Death tiring, would make for a very interesting(albeit chaotic) campaign setting, no doubt.Go to Comment

A cave system of vegetation is really cool; it paints a vivid image in the mind.

I was going to comment that hermits would try and live forever inside it, and then halfway through the sub you mentioned that! :D

I have an interesting question for you, Elbin: If the PC's were being chased by undead horrors and they took refuge in the Everlive Dungeon, what would happen to the zombies which followed? Would they remain undead, turn Back to the living, or be crushed into nothing by the positive energies of the seed? Maybe if the undead was 'fresh' enough (turned to undeath recently) it could bring them back to life. Perhaps we have found a cure for undeath in the everlife seed!

Possible plotlings which come to mind:

- An alchemist/scholar/mage would like to study to everlife seed to see if there is any way the powers can be tapped into (to create potions to extend life or cure diseases etc.) and they require an escort to the centre of the dungeon. Whether or not it CAN be tapped into is at the discretion of the GM, of course.

- A PC has been turned into a ravenous zombie! The other adventurers have 48 hours to bring him to an everlife dungeon that he may be returned to life! But transporting a zombie is no easy task! Not only is the zombie going to try and kill the PC's, but any superstitious villages that they pass through would likely want to burn him as well! Go to Comment

Additional ideas:
- A wizard/scientist that tries to synchronize seeds with the plant at the center of the dungeon to make the source jump into one of them (looking for eternal life).
- An evil cult that has on its agenda to pursue and destroy the spark of life (they think they have the means). Go to Comment

Hi, those are great comments and I haven't really thought about the undead. The perimeter of the spark of life is a "no decay" zone, so I suppose any undead will be perfectly preserved and still be undead when they enter. However, as their physical bodies (if any) are no longer living, they will not be subject to the protective power of the energy source and once destroyed their spirits will bind to the spark and will not be available to be bound to flesh again. On that note, the creation of undead inside the dungeon should be impossible, as all free spirits are drawn and bound to the spark and dragging them away is a feat on a godly scale. The same should happen to incorporeal beings that do not have another place to go to (another plane, etc.), so the dungeon (or the vicinity of the source, if no dungeon has grown up yet) is a place safe from the lesser incorporeal beings. Again something that I haven't thought about is what should happen to spirits that have not had a physical form at all (outsider beings and natural spirits). Maybe they can be drawn in the spark itself, becoming part of its energy. Go to Comment

I can't say I've seen anything quite like this before. Seems like the best way to attack this place is to try disintegrating/flaming the place from the outside before entering. Those creatures and plants may not entirely die, but enough of the brush would be cleared away that you could conceivably make it to the center, if you wished.

Right now, I'm trying to think of other ways to use this thing -- perhaps have the seed linked to a magical plant of some sort, for additional effects. It would be interesting to play around with the life aspect a bit more, as well (either making it impossible to procreate or, inversely, make the critters around it incredibly fertile). Go to Comment

What the others said. This provides an excellent background for any potential game and by influencing the personal quirks of the weapon, a GM can shape the path that a PC takes. Also, as Scras commented, it is extremely well written. I foresee this becoming one of the most popular subs in the Citadel. Go to Comment

The writing is top quality, and flows quite well. It did drag on a bit long about 2/3rds of the way through, I must admit. It has a very epic feel to it, not something that is really randomly found, but the central focus in the Hero's Quest. Nicely done sir. Go to Comment