Monthly Archives: May 2016

Removing it would increase the amount of Road ambush, pvp encounter, the actual need of a escort team,witch would change the economy of some cities, guilds and people.Sounds interesting. and more action for the game,they could even add a escort reward if you need to make some extra money,ppl could hire you to help on the escort with a pre-paid system that once the escort is complete the money goes to your account.Honestly the game is so Old school as is why would they even think to make it more of a chore / grind. If they are going to remove fast travel then they need to increase the amount of stuff you can carry by a lot as well as what the Ox can carry.

If they take out Fast travel just to jerk around with the game i want my Albion Online Gold back… hell, i like the grind and what not but i dont have 2hr to sit at a monitor just running from one place to the other.. thats complete nonsense. 2hr kill mobs ( np ) 2hr doing PvP (np ) 2hr doing dungeons (np ) 2hr farming / crafting ( np ) .. 2hr just to travel the map ( PROBLEM ).caravan has to stay close together… so it can be easily AOEd down by gankers… brilliant idea genius….
Caravans are not a solution to anything… and neither is removing fast travel…. what WILL happen, is people will use alts to check market prices…. and then someone will have the idea to network all that information on a website… similar to how you can check AlbionMall prices out of game in eve.There is no way to get around the market being universal, any attempt to reduce its universality will only help multiboxers and the like.

What you need is a game attractive enough to keep a playerbase in the hundreds of thousands Cheap Albion Online Gold and a game world big enough… and interesting enough that markets have individuality.Also keep in mind, this game has no distinct factions or races…. something that extremely limits the market geographical uniqueness… in EVE the type of ships sold depend a lot more on which faction’s space your in than distribution of resources or lack of fast travel

Yeah seems like the zergs have got bored with red/black and started to zerg down yellows now.
Guessing they have no one left to kill out there except each-other, since no solo or small group players want to go out and get steamrolled by a zerg ball. So they’ve come to yellow to 8 v 1 grinders.
Its getting pathetic TBH.
If this is any indication of how the game will be on launch, its going to end up being 2-3 zergs fighting each-other because everyone not in those groups will quit.
There is no reason not to add more Albion Online Silver, more people increase power exponentially with no drawbacks. So naturally the smaller guilds will mass together untill you have 2 super powers fighting each-other. Once one side gets the upper hand people will start abandoning the losing side and “switching” to the winning side, because who likes loosing. The you have one mega alliance that owns the game! And they realize they have no one left to kill. So they all quit.
This will be ESO all over again if something isnt done to chop down the zergs.
That being said, yes i have lost all AO Silver in the game in its current state. The criminal system will apply to yellow and red zones but not black, so its a bad fix that wont change anything end game (t7-T8mats).
I will of course check back in with updates, there is still hope.I was really hoping for a March or April release but it is what it is. I love the game right now no matter what so I’m just going to have to wait. But I’ll keep playing it cause I want to keep testing different things. I hope with the extra time they put in some really cool sandbox elements to play with like armor dyes or something cosmetic for the players.

You’re wrong for the simple fact that nothing has changed from Alpha tests besides farming which is still as balanced as crap.

Few tweaks here and there, actually worse destiny board, less weapons, less skills, premium and LP. So ye Alphas > Beta, even tho the last alpha was the worse with a crappy destiny board, but the current one is just the worst.

So please tell me how we people who have been Buy Albion Online Silver from alphas are resistent to change? So much time development for too little improvement, actually several steps back imo.

If you look at games like Lineage 1 the enchanting system implemented is all armors are Safe to +4 using a armor enchantment scroll that is only droped by Monsters on rare occasion. anything after +4 the item has a % chance to break making over +items after +4 more and more harder chance to be enchanted +5 60% chance +6 35% chance +7 20% chance +8 10% chance +9 5% chance +10 5 % chance +11 Max 2% chance of success with Albion Online Powerleveling they are safly enchanted to say +6 but applying a diffrent scroll of enchant weapon. with same type of formula

Now they also have a Blessed scroll of Enchant armor or weapon. example if +4 is safe on armor i would enchant my armor to +3 use a blessed scroll and 60% chance it would go up 2 values from +3-+5 skipping a chance of destroying your armor from +4-5 same with weapons being safe enchant it to +5 using blessed scroll getting it to +7 buy AO Gold the chance of ruining your weapon from 6-7. this creates a gambling like enchantment systems. also making more items be destroyed off the markets. istead of + system it an be = to +1 being excellent +2 being masterpiece +3 being epic +4 legendary.

Every one likes to Gamble :). now also in lineage if ur items where Rare like a black mithril item. the chances of enchanting this gear was Very hard you might need 20 Sets to even get one piece to go +1

Now Other Games Like Rohan the Blood Feud had a simular system. but making it for crafters. lets use Albion online Terms

There is many aspects why they extend it another 8 months. to develop the game better.

1.Creating founders pack, on very begun allow people to buy it and feel special, as be (one of first to enter game). with is fine with me, but tells us all, they didn’t had budged to progress with the game and made this solution.
2 Now after all this time we’ve been waiting for this game and when closed beta came up – They realised unexpected popularity of the game, and developers was nicely surprised of amount of Cheap Albion Online Silver joining in.
3 Game is not free to play (yet) , But they already realised how many features has to be changed and rewriting as if they having 60k players playing and trying the game, we came across many features with aren’t good system for this game, or simple were bad solution . And Also WITH BUDGED THEY GOT NOW they can start working on thinks with before they couldn’t afford . so Yes they trying make game more exiting and better, better and better.JUST please don’t forget AOSilver doesn’t want all to be changed,
4 People were complaining and quitting game, when upgrade came and sadly fame rewards drop. and crafting harvesting gathering became a bit easier.
Yet again I think that was wrong move and hope will not be preeminent. But also make me understand they want people to reach Top and see how other thinks work as well. in both different Set up’s.
I would love to see ” END OF GAME” Reaching even for insane hard core player withih 1-2 years not faster than that cuz this game will be lost as HELBREATH back in days.
AND U DEVELOPERS came with idea to change our founders pack for some gift in the gam(starter pack) with on the end of the day making us spend and Donate again once game will start

By current I want clarification that he does not mean EXISTING founders packs. If he is meaning that founders packs won’t be available upon release, we already knew that, so the odd way he worded it would have been unnecessary.

Let’s fire up that ol’ brain of ours and see what sort of answers we can find in the OP.

Well, let’s read the whole paragraph: “When the game goes live, current founder’s packs will be discontinued and replaced with starter packs, which will give full access to the game but offer less value for AO Gold than the founder’s packs as this is only fair to all founders who help us in making the game. Of course, all founder’s will automatically get full access to the game on release as well.”

Hmm, my brain cells are rubbing together. It seems there’s more Cheap Albion Online Gold here. Let’s emphasize them, oh wait, they already are underlined for us! Wow! We barely have to think! ” Of course, all founder’s will automatically get full access to the game on release as well.” Hoo boy, good thing I used my eyeballs, was worried there for a second.

But man, what if they changed my founder’s pack? That’d suck. GOOD THING IT WAS ALREADY ANSWERED IN THIS THREAD BY KORN.

Now whether or not the game will survive a 6-8 month beta period with another wipe coming is an entirely other matter. So far this is the longest ongoing beta period for Albion to date. In past cases activity drops off immensely after week 2 of the game. The $30 package players are keep things going pretty good in terms AO Silver for now, but with a planned wipe coming it’s likely going to lead to some drop off.

I wouldn’t be surprised if people treat the next wipe as their private launch of the game and then simply quit when they wipe progress again at the August release. A lot of that will be determined by what other product alternatives are out there and what steps the Devs take during that time. Right now there’s virtually no competing products out at this stage. In eight months a lot can happen and who knows what other competing products are going into action at that time.

First of all I have to say that this game has a great future if it has the same dev`s support.

1) Well, I think map must be changed. Not only in towns with AO Silver but separate map for guild wars. There have to be icons of all your team independently of their distance from you. And icons of tents which can damage you.
2) PVP. Dont agree with teasky. Too radical. Good idea but not to the near future. Maybe it is right to forbid leaving current territory while you have a debuff. But I have another solution.

Firstly, if you tried to kill somebody you DO NOT get a debuff. Give a second to explain before throwing Albion Online Items.

If you attacked or tried to kill smb but were not successful (he managed to leave territory) you are marked. It means that you can be killed by anyone and he will not get a debuff. But this mark does not weaken you. Lasts as long as debuff.
If you attack your marked enemy, you are marked too but do not get a debuff in case of kill.
If you killed smb who is not marked then you get a debuff. (And you get a debuff even you are not a killer. Same as now)
So if you have a debuff you cant leave current territory ^^
A bit complicated but more flexible sistem.
Of course it is up to you to decide)
3) Well, I had been thought. Want to see alliances. If your guild has “friendship” with another, you can visit their territory. To save your life for example.

Look at Eve. There are a couple of market hubs and lots of markets that are bare but it works and it works GREAT.

Nobody wants to remove fast travel. There is just mentioned in new roadmap that there will be no fast travel to non-safe zones. Which just means – caravans.

EDIT: I think ships as fast travel is good, caravans? Maybe. Both has its bonuses and negatives. Right now when you have few Albion Online Items in green you can’t get rid of fast travel, people would live mostly in those areas around t5 dungeons. So with changing the fast travel the world has to change too. On the other hand, without fast travel, people would really “live” somewhere in the world. Now it doesn’t matter where you place your home base, you can go anywhere, if you got enough silver.

Major Game Improvements
Note: the below does not list all the changes planned. Also, not everything listed below will make it into the final game.
New, Expanded and Immersive Game World
Significantly increase world size
Make cities and zones more unique
More and better dungeons
Different biomes (snow, swamp, etc

Zone Rework
Introduce Reputation and Crime System for yellow and red zones
Strongly increase the number of black zones
Remove fast travel to non-safe zones
Introduce “naked” teleport as an alternative to fast travel in PvP zones

PvP
Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
Special perks and titles for virtuous and evil characters
Armor System Rework
Enchantment Rework
Tons of new Albion Online Items and abilities
Kill mails
Conquerable/Destructible open world structures
Improved ranking system
Scouting mechanics and items
GvG respawn timer
Larger variety of Hell Gates and better rewards

PvE
Allow lower tier mobs to provide fame towards combat progression
Increase the number of higher tier mobs
Fame bonus for group play
Make dungeons and gateway dungeons more rewarding
More and better dungeons and boss fights
Random spawning of special mobs

Consequences of new system
We hope that in the new system, we will see constant smaller skirmishes over the resource extractors – independent from specific time slot
With regards to territory fights, we feel that the above system is much better rounded and also quite cool in that it creates structured 5v5 fights and also potentially larger and epic fights over the siege towers
The main concern with the AO Silverover the old one is that fights over siege towers happen in the open world and could become quite zergy. This is mitigated by the fact that as a defender, you can ignore them and simply focus on winning the 5v5 that follows
On top of that, if we see excess zerging becoming an issue in the new system, we would tweak our in game mechanics and possibly also add a (non-exploitable) anti-zerg algorithm based on the size of your *actual* group (i.e. “group” being determined based on behaviour, such that you cannot exploit the system by indirectly playing together without being in the same guid/alliance/group)