Sword of the Stars II: Lords of Winter Update Released

Product Update - Valve

May 11, 2012

r21135b------

Critical Fixes:+ Fixed an end of combat crash related to retreating.+ Fixed a couple crashes related to diplomatic actions withindependent factions.+ Fixed remaining known multiplayer sync crashes.+ Fixed a crash caused by the target of a boarding pod being destroyed.+ Fixed a crash in the battle rider manager.+ Fixed a crash caused by network clients finishing combat prior to the host.+ Fixed a crash that could occur when calculating rebel AI economic ratings.+ Fixed a crash caused by submitting a treaty with an independentfaction without first selecting the type.

Other Fixes:+ Fixed spectre camouflage.+ Strategic turn timer is now displayed in games that use it.+ Fixed an issue where players were not being assigned the correctinitial star systems.+ Fixed the UI issue that was preventing players from moving ships incombat in some cases.+ Gate labs now apply a bonus only to drive research.+ Independent colonies no longer form on barren planetoids nor gas giants.+ Fixed an issue that was preventing minelayers from functioning in combat.+ Improved framerate in combat when many ships are selected.+ Fixed some issues with the grav cannon.+ Colony information panels were tweaked to display in owner colors.+ Trade stimulus no longer provides more freighters than are needed.+ Encounters involving non-aggression parties no longer induce morale penalties.+ Fixed known AI issues with slaver encounters.+ Fixed a bug that was assigning unwanted modules to stations and ships.+ Fixed known issues that were preventing players from upgrading stations.+ Addressed VN-related framerate issues.+ Retreating ships no longer get pulled back into combat at the same location.+ Fixed an issue - fleets will now maintain their positions formultiple rounds of combat.+ Initial station weapons are now longer range.+ Fixed an issue where station upgrades were not updating station structure.+ Fixed an issue where players were spawning too close to the starduring random encounters.+ The Morrigi Relic encounter no longer holds players in combat afterthe relics are destroyed.+ Fixed an issue where the research screen was not correctlydisplaying module bonuses.+ Fixed main menu sound playing in games when the sound enabledoptions are turned on and off.+ Removed the unwanted vertical scrollbar from the avatar and badgeselection strips.+ Fixed some issues with AI ship design and related weapon selection.+ Active invoices are now properly discarded when leaving the build screen.+ Made changes to fleet interception logic to address a pathologicalcase that was causing Hiver intercepts to fail when they should not.+ Fixed some Hiver Gate fleet loopholes.+ Fixed an issue that was allowing speech events to play while disabled.+ Fixed various text string errors.

Additions:+ Added curvature Compensation bonus for Liir.+ Added phase dislocation tech bonus.+ Added colony support trips configuration.+ Support missions now default to the maximum possible trips.+ Added station retrofitting.+ Added click-to-focus for items in the fleet summary.+ Support event dialogs now identify the supporting fleet.+ Empire summary values now display in red and green to reflect changesince the previous turn.+ Asteroid monitors are now available as player buildable defenses.+ Protectorate ship section effects.+ The defense manager now displays incoming fleet vectors for pendingencounters.+ Zuul missions will now prompt for the automatic inclusion of a boreship when necessary, instead of assuming that one is needed.