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Feb 3, 2013

3.2.2013

- the tracks form an external module and they have their own armor value, so does the gun external module-
the tracks form sometimes one big compact module with no "holes", but
sometimes, if the gaps between wheels are large enough, these gaps act
as holes, eg. not a part of the module- if an AP shell hits the
tracks and punches thru them into the side armor, the armor of the
tracks is deduced from the AP value of the projectile- shells cannot richochet from hitting the tracks (SS: acts as sort of "speced armor", even though it doesn't count as one)-
if a shell penetrates the tracks, damages them, penetrates the side
hull behind them and damages the tank, the tank damage is not diminished
by the fact the shell already damaged the tracks (SS: each shell can
cause two types of damage - the usual one that is listed in the gun
properties and the undocumented one especially for modules, it is
usually equal to the caliber of the gun - so, in other words, when a
shell hits the tracks as mentioned before, the damage to the tracks
counts as (unlisted) module damage and if the shell manages to penetrate
the hull behind the tracks, it deals full (listed) damage). The only
difference between external and internal modules (apart from the special
armor value) is that the external modules don't get the "saving throw".

-
KV-1S won't lose the D-25 gun (SS: the question was actually whether
the devs will remove the 122mm gun, move KV-1S to tier 5 and make a new
KV-122 at tier 6)- the Mk.III and Mk.V 6-pounder guns on US, French and British tanks are considered historical-
changes to the 6-pounder guns on Soviet Churchill, UK, US (M7 and T21)
and the UE57 TD are not planned (SS: related to the previous question,
eg. to make them all fit)- the option of players researching the
same module for various nations (SS: f.x. the same radio for the US and
Chinese M5 Stuart) was tested but rejected- apparently, the devs
consider the ingame Matilda Black Prince historical (SS: it's not clear
what the question meant as the original question was already deleted,
presumably it concerned some armor sleeve around the turret, several
Russian players mentioned that before)- Q: "Sturmpanther planned?"
A: "That's not a Sturmpanther. We don't comment on our plans." (SS: this
relates to a rumor running around about a vehicle on the basis of
Jagdpanther, but with 150mm StuH 43 howitzer)- Shell air resistance
won't be implemented for World of Tanks, because it would be too big a
gameplay change (SS: SerB mentions such a thing might be in World of
Warships, which will be more complex)- apparently, the TOG II* name
asterisk might mean "an improved version", because there were other
examples thereof (a player mentions Medium Mk.II and Medium Mk.II***).
According to the player, the original TOG II had a mock turret with a
6pdr gun, the TOG II* had a production turret with a 76mm gun. SerB is
however not sure, he accepts it only as a theory- 25 percent random coefficient won't be changed-
apparently, the "Sturmtiger in 2013" is just a rumor, BUT there was no
real denial (SS: the answer was: "Will you ask about all the rumors you
hear, or only about a half of them?")- apparently, the devs are
working on the "assault TD" class of vehicles (indirectly hinted at,
SerB states their firing trajectory will look like the one of the old
KV-2)- new RU record: 740k online- the devs try to issue cca 2
premium vehicles per patch, there might be even more occasionally, but
the devs want to focus on the regular branches more

It means that when it comes to gun penetration and damage, what you see in the gun description is the average penetration, that can vary up to 25 percent either way, which means for example a 100 pen gun can really penetrate from 75mm to 125mm armor, this is the random coefficient (or factor), that sort of "simulates" the random things that can happen in real life (like shell hitting a crack in the armor and penetrating better, or hitting a thicker part and penetrating worse... such stuff)

Hey silent, do people from NA visit your blog/thread? Cause NA forum doesn't have an active Q&A thread anymore (damn devs). If not, you should advertise your blog there.. Let's face it you're the only source of information for english speaking people out there.

Oh 1 more thing, since russian Q&A always gets answered, why don't you open an "ask a question to the Russian". Where you pick some questions from NA/EU players and translate it there