The Wertzone

Saturday, 16 January 2077

STICKIED POST
After much debate (and some requests) I have signed up with crowdfunding service Patreon to better support future blogging efforts. You can find my Patreon page here and more information after the jump.

Thursday, 17 August 2017

The second season of the show, which airs on SyFy in the US, originally aired from February to May this year, and was anticipated on Netflix in June. Bizarrely, the streaming service has held off on broadcasting the show, resulting in both significant levels of piracy and also people perfectly legally buying the already-released DVD and Blu-Ray box sets. The reason for the delay is unknown.

It's also unclear if the entire season is landing in one go (which you'd assume would be the case) or will be stripped over thirteen weeks like in the olden days.

Fortunately, Netflix's laxity has not damaged the success of the series: production of Season 3 began a few weeks ago and is now well underway, for broadcast in 2018. The Season 1 finale also picked up Best Dramatic Presentation (Short Form) at the recent Hugo Awards in Helsinki.

Disney and Lucasfilm have quasi-confirmed that the 2020 Star Wars movie will be a stand-alone prequel focusing on Obi-Wan Kenobi, surprising exactly no-one but still pleasing a lot of people anyway.

The next Star Wars movie will be Episode VIII: The Last Jedi, directed by Rian Johnson and due out in December. This will be followed by a Han Solo-focused prequel move in 2018, currently still scheduled for May 2018 but after a chaotic shoot and the firing of the directors (and their replacement with Ron Howard), this may change. Episode IX is then scheduled to follow in 2019, directed by Jurassic World director Colin Trevorrow. Disney had pencilled in a third stand-alone movie for 2020 but had not confirmed the premise, apparently considering competing ideas focusing on Obi-Wan, Boba Fett or Yoda.

The Obi-Wan movie originally sounded like the least likely of the three ideas, but Ewan Mcgregor enthusiastically endorsed the idea, pointing out that he's now the right age to play Obi-Wan mid-way between his exile to Tatooine in Revenge of the Sith and his return as an old man in A New Hope. The animated series Star Wars: Rebels, which also teased some ideas for Rogue One in its second season, seemed to back this up with a storyline featuring Obi-Wan on Tatooine, looking over Luke from afar and battling a resurrected Darth Maul thirsting for revenge (it's better than it sounds).

Lucasfilm are apparently in discussions with Stephen Daldry, the director of Billy Elliott and The Hours, to helm the film, suggesting they may be open to considering a more character-focused movie. Mcgregor is not yet officially attached, but I have a hard time believing that Disney wouldn't tap him for the project.

As for story ideas, whilst it's generally assumed that Obi-Wan spent nineteen years just hanging out on Tatooine, it is perfectly possible that he did take off for some solo adventures in that time, maybe keeping tabs on Luke through the Force or something. Basically, I don't care and just want to see Ewan Mcgregor playing Obi-Wan in a movie that isn't awful.

Adult entertainment website XHamster has offered to pick up Netflix's recently-cancelled TV series Sense8, in an apparently serious proposal to series showrunner Lana Wachowski.

Sense8's second season aired earlier this year to apparently disappointing viewing figures, especially compared to the show's lavish $9 million-an-episode budget (the second-highest on American television, behind only Game of Thrones). Netflix regretfully pulled the plug, but after an intense fan campaign, agreed to produce a two-hour finale movie so Lana Wachowski and co-writer J. Michael Straczynski could wrap up the cliffhanger ending the show was left on.

Now XHamster has stepped in, posting an open letter to the Wachowski sisters (Lilly Wachowski stepped back from Season 2 of Sense8 after co-producing the first season, but may return for the finale) in which they make a serious offer to pick up the series properly, presumably meaning they would fund the remaining three years of the planned five-season run. Obviously this would require Netflix licensing the property to an adult website, but given Netflix's own history of giving a new home to previously-cancelled series (like Gilmore Girls and Arrested Development), they may be open to the notion.

Certainly XHamster has the financial firepower to make it happen. The website is one of the biggest and most heavily-trafficked on the entire Internet, dwarfing almost every single news outlet and bringing in colossal revenues from advertising. XHamster doesn't have much of an outlay cost, since most of their own content comes from other companies or is, er, crowd-sourced, so they end up making stupendous amounts of money and not doing very much with it. As the XHamster statement says, they can easily afford to produce Sense8 at the same level as Netflix was able to, which is mind-boggling.

Whether this idea goes anywhere remains to be seen, but I'm pretty sure that fans of the show would be happy to see the full five-year story concluded according to the Wachowskis and Straczynski's vision. We await their official response - and Netflix's - with interest.

Wednesday, 16 August 2017

“The Babylon
Project was our last, best hope for peace. A self-contained world five miles
long, located in neutral territory. A place of commerce and diplomacy for a
quarter of a million humans and aliens. A shining beacon in space, all alone in
night.

“It was the dawn
of the Third Age of Mankind, the year the Great War came upon us all.

“This is the story
of the last of the Babylon stations. The year is 2259. The name of the place is
Babylon 5.”

- Earthforce
Captain John Sheridan

Regular Cast

Captain John Sheridan Bruce
Boxleitner

Commander Susan Ivanova Claudia
Christian

Security Chief Michael Garibaldi Jerry Doyle

Ambassador Delenn Mira
Furlan

Dr. Stephen Franklin Richard
Biggs

Lt. Warren Keffer Robert
Rusler

Talia Winters Andrea
Thompson

Vir Cotto Stephen
Furst

Lennier Bill
Mumy

Na’Toth Mary
Kay Adams

Ambassador G’Kar Andreas
Katsulas

Ambassador Londo Mollari Peter
Jurasik

Credits

Creator J.
Michael Straczynski

Producer John
Copeland

Executive Producers J.
Michael Straczynski & Douglas Netter

Script Editor Lawrence
G. DiTillio

Conceptual Consultant Harlan
Ellison

Production Designer John
Iacovelli

Constume Designer Anne
Bruice-Aling

Visual Effects Designer Ron
Thornton

Visual Effects Producers Foundation
Imaging

Makeup Supervisor John
Vulich

Makeup Producers Optic
Nerve Studios

Music Composer Christopher
Franke

Music Performers Christopher Franke & the Berlin
Symphonic Film Orchestra

Between-Season Changes

A number of significant changes took place on Babylon 5 between the production of
Season 1 and Season 2. The most notable was the change in lead actor: Michael
O’Hare departed the show and was replaced by Bruce Boxleitner playing new
character Captain John Sheridan. The change happened in such a way that O’Hare
was unable to film a farewell scene, and J. Michael Straczynski had to explain
the departure in the first issue of the Babylon
5 comic book instead

At the time, Straczynski said that Sinclair’s departure was
a creative choice: with the mystery of the Battle of the Line to be resolved
early in Season 2, Sinclair suddenly became a character to bounce exposition
off and he had no actual stake in the new storylines that were becoming more
important. Straczynski also indicated that O’Hare had the option to return to
acting on stage in New York, which he missed. Straczynski claimed that he and
O’Hare discussed the situation and, using a Lord
of the Rings analogy, decided that Sinclair would leave the show like the
Fellowship of the Ring splitting and then return later on to round off his
storyline.

Some fans were sceptical of this choice, some believing that
Warner Brothers wanted a better-known actor in the lead role and others
claiming that the studio wanted O’Hare gone as they were unhappy with his performance.
However, given that the first season had been a moderate success with O’Hare in
the role, this seemed unlikely.

Many years later, after Michael O’Hare’s premature death
from a heart attack in 2012, Straczynski agreed to reveal the truth. O’Hare had
been suffering from mental health issues which gradually worsened over the
course of the gruelling filming schedule for the first season. This manifested
as paranoid delusions, with O’Hare convinced that people were out to get him or
control him. Jerry Doyle, who played Garibaldi, confirmed this on his radio
talk show and by the end of the season had effectively decided he couldn’t work
with him anymore. Before that point, O’Hare confessed the severity of his
condition to Straczynski and they agreed that O’Hare should leave the show for
his own good. Straczynski did offer to delay production by a few months so
O’Hare could seek treatment, but O’Hare did not want to endanger production or
other people’s jobs. After leaving the show, O’Hare did manage to get the worst
excesses of his condition under control and he returned for episodes B9 and C16-C17. Straczynski offered to keep the secret until his death but
O’Hare suggested he keep it only until his
death, as he felt that fans deserved to (eventually) know the truth and it
might help people facing the same problem. Straczynski eventually revealed the
truth at the Phoenix Comic-Con in 2013.

The change in actor resulted in some shuffling of the
planned storylines for the opening episodes. Straczynski worked on creating a
new lead character, someone who could have a direct tie to the unfolding
storyline. This also involved shuffling events around in the opening few
episodes. The planned opener, Chrysalis, Part 2 (although this was only ever a working title), was dropped back
to second place and a new introductory episode was penned for the new
character. This also allowed JMS to have a pause between two very intense,
complex episodes (A22 and B2) to allow the viewers to catch their
breath (especially since in the US the show moved straight into Season 2 after Chrysalis was aired for the first time).
A number of actors were considered for the role of Captain John Sheridan,
including relatively big names like James Earl Jones (the voice of Darth Vader
in Star Wars, a bomber crewman in Dr.
Strangelove and Jack Ryan’s boss in Clear and Present Danger and Patriot
Games) and John Rhys-Davies (Professor Arturo in Sliders, Salla in the first three Indiana Jonesfilms and Gimli in the Lord
of the Ringsfilms), but it ultimately went to Bruce Boxleitner,
best known for his leading role in Scarecrow
& Mrs. King and the title role in the film Tron.

The other major cast change was that, between seasons, Julie
Caitlin Brown (who played Na’Toth) decided to leave to pursue the chance to
appear in films and also because she was developing severe allergies to the
make-up used. Straczynski elected to recast Na’Toth and Mary Kay Adams (best
known for playing the Klingon Grilka in two episodes of Deep Space Nine) was introduced to take over the role. Adams and Straczynski
clashed over her “soft” interpretation of Na’Toth and she left the series after
just two episodes. Straczynski later managed to convince Julie Catilin Brown to
reprise the role for a single episode in Season 5.

A new regular cast member was also introduced, Robert Rusler
as Lt. Warren Keffer. JMS needed someone to tie into the ongoing storyline in
Season 2 as well as satisfy Warner Brothers’ complaints about the station
commander always leading fighter missions in Season 1 when that just wouldn’t
happen in real life. Straczynski resented this note and always planned to kill
Keffer off as soon as possible.

Ex-Taxiand Grease star Jeff Conaway (Kenickie!) had
become a major fan of the series during Season 1 and instructed his agent to
get him onto the show by any means necessary. He landed the role of recurring
security officer Zack Allan in episode B6
and remained with the series until the end.

JMS originally planned to have Ivanova narrate the Season 2
opening titles. The change in lead actor necessitated having Sheridan do it
instead. Bruce Boxleitner re-recorded the narration from episode B4 onwards
to make it stronger (and also because the title sequence was complete by that
point, making the synchronisation of narration and visuals easier). A new
version of the theme tune was also arranged by Christopher Franke. He ‘tweaked’
the music slightly from episode B4 onwards. The Season 2 opening credits
were also altered from episode B3 onwards to show the new-look Delenn.

The Season 2 title sequence features a “5” logo appearing
behind each character before warping the next character over the top. This was
a very complicated effect to pull off in 1994 and was extremely time-consuming
for the editors and the effects team, so Seasons 3-5 feature somewhat more
straightforward title cards.

Episodes planned but not made for this season included The Customer is Always Right and Unnatural Selection (aka All Our Songs Forgotten) by D.C.
Fontana, Expectations by David
Gerrold and The Very Long Night of Susan
Ivanova by Straczynski (he later repurposed the plot – but not the
storyline – for Londo in Season 5). Additional attempts to bring Harlan
Ellison’s Demon on the Run to the
screen also failed.

Between seasons Foundation Imaging upgraded their computers
again, resulting in more and more ambitious CGI. During Season 1 they were
using a mixture of Commodore Amigas equipped with Video Toaster cards and PCs,
but during Season 2 switched over to high-end PCs running early-generation
graphic cards. This resulted in improved visual quality and somewhat faster
turn-around times for shots.

Breq, the former starship AI-turned-military-officer, has secured the Atheok system and plans to wait out the civil war raging between the fragmented selves of Anaander Mianaai whilst investigating the ongoing mysterious events in the neighbouring Ghost system. But events will not wait for Breq and she soon discovers that the fates of everyone in the Atheok system may depend on what she does next.

Ancillary Justice was a refreshing, smart and interesting science fiction novel. Its sequel, Ancillary Sword, was a major letdown, a work that sprawled and felt at times that the author wasn't sure what direction to take the story. Ancillary Mercy, which concludes the trilogy, ranks somewhere inbetween. This is definitely a more directed, more focused work that rounds off the thematic elements of the trilogy more or less satisfyingly, but on a more prosaic plot level is less impressive.

On the character side of things, Mercy crystallises when Justice did so well and Sword occasionally struggled with: the interrogation of self, identity and self-realisation. Breq is a creation of the Imperial Radch, but she is not Radchaii and can view their culture from both outside and the perspective of one of its servants. The Radchaii believe they are civilised, but they are also intolerant and imperialistic, stamping their identity on the civilisations they encounter. They are baffled by the idea of ethnic and religious differences amongst their more newly-conquered subjects and resort to violence a little too readily. Breq - ironically - is a humanist who abhors violence when it can be avoided and seeks understanding and diplomatic resolutions to crises, which confuses a lot of her supposed "fellow" Radchaii.

This internal cultural examination is successful, but ultimately doesn't expand much beyond what we learned back in the first novel: the Radchaii should chill out and stop killing people, basically. Much more interesting is the examination of the nature of identity and the interrogation of the nature of both Breq and the other AIs. This leads to a bit of an unexpected plot twist that satisfyingly helps tie up the story at the end of the book.

That story, however, is not the story that many readers thought they were reading about: the war between the Anaander Mianaai clones. This doesn't really end or peak in the book, and carries on after the novel ends. On a thematic level this is quite understandable: the war has been going on clandestinely for a thousand years, so it being wrapped up neatly in three books covering a couple of years is unlikely. On a plot level, however, it can't help but feel that Leckie has left plot hooks dangling for future books (and more novels in the Radch setting are forthcoming), which is fine but feels perhaps a little disingenuous for a series marketed firmly as a trilogy.

At the end of the book there's a big climax and a smart and clever ending which makes the trilogy certainly feel worthwhile. It's an interesting, thought-provoking series. But it's also one that feels passive and inert for a lot of its time, with a huge amount of important stuff going on behind the scenes or resolutely off-page. It can make for a series that's hard to love but easier to admire and respect: Leckie is dealing with a lot of ideas here and doing so in a manner that's often quite subtle.

Ancillary Mercy (***½) is a worthwhile, humanist finale to the Imperial Radch trilogy, but it isn't the grand, epic and stirring ending that I think some people were expecting. It is available now in the UK and USA.

Provenance, the next novel in the Imperial Radch setting (but not a direct sequel to this trilogy), will be published on 26 September 2017.

Many of the cities of fantasy are places which are, at
worst, dystopias: places which might not be great places to live but at least
people can survive there on a day-to-day level. The bastions of true evil – the
Barad-dûrs and Skull Kingdoms and Shayol Ghuls – generally go unexplored in
fantasy, being relegated to vague descriptions of off-screen badness.

In Canadian fantasy author R. Scott Bakker’s Second Apocalypse series, comprising
the Prince of Nothing, Aspect-Emperor and No-God sub-series, the primary
bastion of evil goes by many names – Incû-Holoinas, Min-Uroikas, the Pit – but
one stands out more than any other: Golgotterath, stronghold of the Unholy
Consult.

A map of Golgotterath's exterior, by R. Scott Bakker.

Location

Golgotterath is located in the far north-west of the
continent of Eärwa. It is located in the midst of an arid landscape known as
the Black Furnace Plain, contained with a vast impact crater known as the
Occlusion, surrounded by the Ring Mountains. These are not true mountains, but
massive heaps of rock and dirt thrown into the sky and then down again by the
cataclysmic event known as Arkfall, the crash-landing of a multi-million-ton
vessel which took place many thousands of years ago. To the north and west lies
the colossal Yimaleti Mountains, whilst the south lies the Neleöst, the Misty
Sea. Extending east from the Ring Mountains for several hundred miles to the
River Sursa is a massive area of wasteland known as the Field Appalling,
Agongorea. This land is desolate, with nothing growing at all. The ground won’t
even accept footprints.

In ancient times the region was bordered by Cûnuroi (whom
humans call Nonmen) Mansions, with Viri lying to the east and Ishoriöl to the
south, beyond the sea. After the arrival of the Four Tribes of Men in Eärwa, human
nations arose to the south (Kûniüri) and east (Aörsi). These nations were
destroyed two thousand years ago in the savage war known as the Apocalypse.
Since this time Golgotterath has stood alone, the nearest settlements being
Ishterebinth (the modern name for the much-reduced Mansion of Ishoriöl), the
secret Dûnyain redoubt of Ishuäl, and the human cities of Atrithau and
Sakarpus, both more than a thousand miles distant. The densely-populated
kingdoms of the Three Seas lie almost two thousand miles away to the south. The
lands between, including the vast Istyuli Plains, are crawling with millions of
Sranc, the foul and abominable servants of Golgotterath. Anasûrimbor Kellhus,
the Aspect-Emperor of the Three Seas, has led the 300,000-strong army known as
the Great Ordeal onto the plains with the goal of destroying Golgotterath, but
the outcome of this expedition remains in question.

Golgotterath defies easy exposition. The area consists of a
series of fortresses, a city (of sorts) extending above and below ground, and
the most titanic walls ever built, extending for dozens of miles. But these
complexes, which outshine anything in the Three Seas, are utterly dwarfed into
insignificance by the Golden Horns of the Incû-Holoinas.

The Incû-Holoinas is a space-faring vessel. At some point in
the past – claimed by some Nonmen to be eight thousand years ago, others maybe
six thousand – the vessel crashed into Eärwa in a titanic roar which was heard
as far away as the shores of the Three Seas. Defying rationality, the vessel
was not destroyed but instead survived mostly intact, with more than two-thirds
of its length buried underground. Only the rear-most projections of the vessel
– the Horns themselves – extend above ground.

The two horns are gold in colour and covered in what appears
to be a script written in the Cincûlic language, the ancient and indecipherable
language of the Inchoroi species. One of the Horns was damaged in the crash and
lists slightly to one side, thus their frequent depiction as the “Canted Horn”
(the western-most of the two) and the “Upright Horn”. The Horns are titanic:
during the Great Investiture, the siege by the combined armies of Kûniüri,
Aörsi and Ishterebinth during the First Apocalypse, the mages of the Sohonc School
spent years conducting exacting measurements of Horns by measuring their
shadows and the occlusion of the Sun. They concluded that the Upright Horn measures
over 13,000 feet – or over two-and-a-half miles – in height from its base to
its tip. Nonmen records, curiously, suggest a height of almost twice this
amount, suggesting either that the Ark is slowly sinking over the passage of
time or that one or both of the two counts are highly erroneous. The function
of the Horns is unclear, but the Inchoroi used to refer to them as the “Oars of
the Ark”, suggesting they were involved in its propulsion through the void.

The two Horns meet the ground in a massive mound of stone
and slag, known as the Scab. When the Golden Ark slowed to a stop, the heat of
its arrival melted the surrounding rock down to lava. This came rushing in
above the vessel and then slowly cooled and hardened. The Scab prevents access
from the surface directly to the hull of the Incû-Holoinas; the vessel is only
accessible via the Horns themselves. The Scab is rocky, hard to cross and drops
away to the surrounding plain via a massive escarpment on all sides bar the
south-western. Although the escarpment is effectively unclimbable, the Consult
have raised tall walls (some rearing 90 feet above even the escarpment edge)
above it, punctuated by watch-towers. On the south-western side, the toil of
Inchoroi, Nonmen and men over millennia has cleared a path from the base of the
Upright Horn, where the only accessible portal to the vessel is located, down
to the plain. This stretch of land, modest in overall size, has seen more blood
spilled than anywhere else in the history of the World. It is the grave of
heroes.

This stretch of land begins outside the walls of
Golgotterath, on the plain-within-a-plain known as Ûgorrior. This is the dead
field that lies immediately before the gates of the fortress and is a kill-zone
within easy missile range of the walls and fortresses. Titanic walls, taller
than the walls of great cities like Momemn, Carythusal or Domyot, rise from the
floor to seal the gap in the escarpment. These walls are hinged on the twin
fortresses of Domathuz (in the south) and Corrunc (in the north). In the middle
of the two is Gwergiruh, a pentagon-shaped gatehouse of huge size. Between the
arms of the fortress lies the Ûbil Maw, the Extrinsic Gate of
Golgotterath itself.

Beyond, the escarpment has been smoothed down into a series
of tiered terraces, known as the Oblitus. Nine large terraces rise from ground
level. The ninth and tallest terrace lies before another fortress, the High
Cwol, which stares down at the plain below. Within the High Cwol is a bridge
leading over an abyss at the base of the Upright Horn. The final portal into
the Golden Horn, and into the Incû-Holoinas itself, lies at the far end of the
bridge, the famed Intrinsic Gate of myth.

Golgotterath is a city as well as a fortress, with heaps of
buildings, shacks and structures located on the terraces. Most of these lie in
the so-called Canal, the ground level inside the walls beneath the First
Terrace. Sranc, Nonmen and men in the service of the Consult dwell in these
rude dwellings.

The Incû-Holoinas itself is allegedly inhabited. During the
First Apocalypse, Anasûrimbor Nau-Cayûti and Seswatha, founder of the Mandate,
stole into the Ark to rescue Nau-Cayûti’s concubine and retrieve the fabled
Heron Spear. During their descent into the bowels of the vessel, they reported
finding a cavernous hold (one of many, if Nonmen records are to be believed) in
which a miserable and decrepit city of Sranc, Bashrags, men and other piteous
servants of the Consult could be found.

It is known that only two Inchoroi have survived the passage
of ages since Arkfall: Aurang, the Warlord, and his brother Aurax, master of
the Tekne. Cet’ingira, the Man-Traitor, has brought many Nonmen into the fold,
mostly Erratics driven insane by the passage of ages, but many of them were
lost in the Apocalypse and, much more recently, the four-year assault on
Ishuäl. Men, followers of Shaeönanra, the ancient Grandvizier of the Mangaecca
who went over to the foe three thousand years ago, also serve the Consult, but
in numbers unknown.

The foul creations of the Inchoroi are far more numerous.
Largest of all is the population of Sranc, ancient and foul perversions of the
Nonmen into ravenous and lustful savages. A tall, powerful breed known as the
Ursranc are found within the walls of Golgotterath, whilst many thousands more
can be found breeding in the Yimaleti Mountains. Far more still can be found to
the west, on the Istyuli Plains, in hordes hundreds of thousands strong. Rarer
and more formidable are the Bashrags, tall and broad doubled-headed monsters.
Rarest of all are the Wracu, called dragons by men, sorcerous creatures of
formidable power. Most of the Wracu were annihilated during the ancient
Cûno-Inchoroi Wars, and several of the survivors were slain in the Apocalypse
thousands of years later. It is unknown how many Wracu survive.

Over six thousand years ago (and maybe closer to eight), the
Incû-Holoinas came to the World. Within, it carried the Inchoroi, an ancient,
foul and obscene race. The Inchoroi believed that they were damned, that upon
death they would roil and burn for eternity in flames. They could only avoid
this fate by reducing the population of their homeworld to 144,000. But, this
achieved, they found they were still damned. Using their vast vessel, they
travelled from world to world, raining death down on each on, reducing the
populations to the same level. But still they found themselves condemned to the
hells.

Finally, they stumbled across the Chosen World, the world on
which the continent of Eärwa rests. Why this world was different is unknown.
They prepared to cleanse it, but an accident took place (the details of which
remain unclear). The Ark of the Heavens instead fell to the ground. The
Inchoroi triggered the Inertial Inversion Field, a blast of energy which
created a landing field for the Ark as well as dramatically slowing its descent.
But this force was not as effective as it should have been. The Ark’s impact
blasted millions of tons of rock, earth and rubble into the skies, sending a
reverberating crack around the world. A firestorm scoured the land in all directions
for hundreds of miles. The storm lashed even the walls of Viri, the nearest
Nonman Mansion, killing thousands whilst earthquakes killed tens of thousands
more in the deeps.

Inside the Ark, the impact was calamitous. The vessel
survived, but many inside were killed instantly, more still being heavily
injured. One of the two Horns, the great Oars of the Ark, became unhinged and
canted, robbing the vessel of the motive power to take off again. Most of the
Arsenal, the dread cache of weapons which had near-extinguished life on dozens
or hundreds of worlds, was destroyed or rendered inoperable. It is unknown how
many died inside the Ark, save that the Inchoroi put the combined death-toll of
Arkfall (inside and outside the vessel) at over ten million. Eventually, it fell
to one of the Inchoroi, Sil, to rouse his battered fellows. He loosed Wutteät,
the Father-of-Dragons, the Wracu template and his greatest weapon, and flew
from a portal high on the Upright Horn to observe the World. Inchoroi scouts
left the vessel (borne from the high portal to the ground by Wracu, as the
boiling cauldron of what was to become the Scab was fatal to even approach) and
in time two of these were captured by the Cûnuroi scout and fabled warrior
Ingalira. Unable to approach the vessel, Ingalira took the creatures back to
Viri, now a conquest of the bold High King Cû’jara Cinmoi of Siöl. Cû’jara
Cinmoi bid the creatures explain themselves, but the noises they made were
without meaning. Dubbing the creatures Inchoroi,
or “People of Emptiness”, Cû’jara Cinmoi put them to death (their ugly
appearance offended him) and set a Watch on the Fallen Ark whilst he made war
on the other Mansions.

The Inchoroi were masters of the Tekne, the art of machines
and science. Discovering their lacked the biological ability to communicate
with the Nonmen, they grafted Nonmen-like faces onto their own bodies and
learned the Nonman language. A delegation of Inchoroi then slipped past the
watchers and infiltrated Viri. There they contacted Nin’janjin, the former King
of Viri, and offered him a deal: they would offer military support to him in
ejecting the Siölan invaders in return for his help in achieving their goals.
Nin’janjin agreed. Viri rebelled and a great host of Inchoroi and Viri troops
gathered on the field of Pir Pahal, beyond the Neleost, to confront the armies
of Cû’jara Cinmoi. However, many of the Viri objected to the Inchoroi’s obscene
appearance and their practice of wearing festering bodies as garments of war.
They rejected Nin’janjin’s command and declared common cause with Cû’jara
Cinmoi against the creatures.

The Inchoroi took the Nonmen too lightly, trusting in their
weapons – particularly their spears of light which could inflict horrific
damage from heat over vast distances – too much. They had no knowledge of
sorcery and were unprepared for the power of the Gnosis. Although they
inflicted hideous casualties on the Nonmen, they were swept from the field and
Sil, High King of the Inchoroi, was slain, his Heron Spear taken up by Cû’jara
Cinmoi. Cinmoi was unable to complete his victory, instead having to confront
rebellions in distant corners of his empire. A renewed Watch was placed on the
Ark.

A century or more later, the Inchoroi sued for peace through
their representative, the Traitor-King Nin’janjin. Cû’jara Cinmoi, by now aged
and approached death, was amazed to see his once-vassal was untouched by the
passage of time. Nin’janjin begged for peace and asked what boon the Inchoroi
could provide to win their freedom. Cinmoi replied that he wanted the same gift
that Nin’janjin had received, to be able to live forever and have the threat of
death removed. The Inchoroi agreed, and administered the Inoculation, the
treatment that rendered the Nonmen immortal.

Over one hundred years later, the depth of the Inchoroi plan
was revealed. The Nonmen were immortal, but then the entire female half of
their species fell ill, sickened and died. The Womb Plague killed over half of
the entire Nonman species, millions upon millions of them. In utter fury,
Cû’jara Cinmoi raised the forces of all nine High Mansions against the Inchoroi
and fought them on the Black Furnace Plain before the Ark, which was now called
Min-Uroikas, the Pit of Obscenities. The Battle of Pir Minginnial was long,
hard-fought and filled with victories for both sides. But ultimately the battle
was won by the Inchoroi, the Traitor-King Nin’janjin striking down and
beheading Cû’jara Cinmoi himself. The Nonmen fled and for five centuries
suffered setbacks and defeats. Great Scaldings blasted the walls of Mansions
large and small, Wracu and newly-forged Sranc and Bashrags unleashed in their
thousands and Tekne trinkets known as Chorae defying the Gnosis itself.

The Cûno-Inchoroi Wars ended, however, in defeat for the
Inchoroi. Nil’giccas, High King of Nihrimsûl and Ishoriöl, raised a great host
and defeated the Inchoroi at the Battle of Isal’imial, throwing down the gates
of Min-Uroikas and finally storming the Golden Ark itself. The Inchoroi were
massacred, the Sranc destroyed in such numbers that for centuries they were
reduced to mere inconveniences scrabbling at the margins of Eärwa, and
apparently the endless war was won. Though it took twenty years, the Ark was cleansed, passage-by-passage,
room-by-room and chamber-by-chamber. All aside one.

Deep in the Ark lay the Golden Court of Sil, the throne-room
of the Inchoroi King. In this chamber, there was also an artifact of unknown capability and origin: the Inverse Fire. Every
Nonman who beheld this object went insane on the instant, declaring that the
Inchoroi were right and that the Nonmen were damned to an eternity of fire and
hell as well. This was the room which had turned Nin’janjin and countless
Nonmen Qûya mages to the foe, convincing them to create the Chorae and betray
their people. Nil’giccas sent his three greatest heroes, the warriors
Misariccas and Rûnidil and the mage Cet’ingira, to investigate further. Misariccas
and Rûnidil
returned gibbering and raving, but Cet’ingira was silent. Nil’giccas demanded
his report and Cet’ingira replied that his comrades had gone over to the foe
and needed to be put to death, immediately. Nil’giccas complied. He then
ordered that the Ark be evacuated and a sorcerous barrier, the Barricades, be
placed over the remaining portal to prevent entry. The Ark could not be
destroyed, so instead it was abandoned, sealed off and forgotten.

Thousands of years passed. The Four Tribes of Men invaded
Eärwa through the Great Kayarsus Mountains, throwing down Siöl itself in the Breaking
of the Gates. The Nonman Mansions fell, only Ishoriöl and Cil-Aujas surviving.
The Norsirai, proudest of the Tribes, settled the North, raising towns and then
cities along the Aumris River Valley and later the first kingdoms and empires.
Peace was forged between Man and Nonman, Nil’giccas sending his greatest Qûya
and warriors among the humans to teach them the ways of the Gnosis and bind
them as allies. So began the Nonman Tutelage, and for the first time the words Incû-Holoinas and Min-Uroikas became known to men, albeit at first as legends and
myths.

Cet’ingira was one of these teachers, a Siqû, and he found
himself willing students and allies among the Mangaecca, a newly-founded
Gnostic school of sorcery. He had lied when he had said he had resisted the
Fire. Instead, he had been struck by its power but also retained his instinct
for self-preservation. Now he told the Mangaecca of the location of the Golden
Horns and soon they had located it. Basing themselves in the ruins of Viri and
pretending to scour its depths for secrets, instead they put themselves to work
on the Golden Ark. They raised the walls around the fallen vessel and rebuilt
the fallen Extrinsic Gate. They then put themselves to the task of removing the
Barricades, the construction of the fabled Artisan Emilidis, but could not
succeed. The Barricades defied every attempt to remove them for almost four
hundred years.

Then Shaeönanra, Grandvizier of the Mangaecca, and
Cet’ingira combined their powers. They found a weakness and unravelled it. In
the Year-of-the-Tusk 1111 the Barricades fell and they entered the Golden Ark.
They found the last two surviving Inchoroi, Aurax and Aurang, and thus the
Unholy Consult, the pact of damnation which would echo through eternity, was
forged. Barely eight years later the Consult claimed their first victim.
Shaeönanra and Aurang slew Titirga, Grandmaster of the Sohonc and the greatest
sorcerer in history, and the greatest threat to their plans. A few years later
Shaeönanra declared the Mangaecca’s discovering, claiming that within the Ark
he had found a way of negating the threat of damnation that was the lot of
every sorcerer. He was reviled and his school outlawed, its few remaining practitioners
fleeing to the Incû-Holoinas, or as the entire complex was now known,
Golgotterath. Shaeönanra survived, kept alive by a fusion of the Tekne and the
Gnosis.

One thousand years later, the Unholy Consult finally
achieved their goal. The Nonmen had an inkling of what was happening – an
Apocalypse in the waiting – and warned their greatest ally, Seswatha of the
Sohonc. Seswatha in turn raised the alarm to his friend Anasûrimbor Celmomas
II, High King of Kûniüri. Celmomas assembled the greatest army in history, the
First Ordeal, backed by the power of Aörsi and Ishterebinth, and marched on the
Golden Ark. Two sieges of the vessel proved ineffectual. At one stage Seswatha
and Celmomas’s son Nau-Cayûti stole inside the Ark to recover the Heron Spear,
but the Consult allegedly slew Nau-Cayûti in response, defiling his grave
afterwards. Furious, the armies of Kûniüri re-invested the Ark but just a few
months later suffered the event known as Initiation: the birth of the No-God.
The ferocious Whirlwind of the No-God, directing a horde of Sranc numbering in
the hundreds of thousands, destroyed armies of Kûniüri on the Black Furnace
Plain and then obliterated what was left on the Fields of Eleneöt. The Horde of
the No-God ravaged Earwa, destroying the Meörn Empire, Akksersia, the Shiradi
Empire and even fabled Kyraneas, the jewel of the Three Seas.

It fell to the remnants of shattered Kyraneas to engage the
Horde of the No-God at the Battle of Mengedda. As the Whirlwind raged above,
King Anaxophus V raised the Heron Spear he had salvaged from the Eleneöt Field
and cast a beam of light into its heart. The No-God was killed, its horde
scattered to the winds and the Consult forced to withdraw to Golgotterath.

For two thousand years since, the Ancient North has been
covered in Sranc, preventing any expedition from striking out for Golgotterath
and finally destroying it. The kingdoms of the Three Seas soon feel to internal
bickering, religious strife and political chaos. It was only during the Holy
War, the attempt by the Men of the Tusk to reclaim the Holy City of Shimeh from
the heathen Fanim, that the Consult’s existence again made itself known,
through the revelation of skin-spies and the arrival of Anasûrimbor Kellhus,
first the Prince of Nothing, then the Warrior-Prophet and then the
Aspect-Emperor of the Three Seas. Kellhus subdued the Three Seas and ordered
the assembly of the greatest army in history. Their goal would be to cross the
Istyuli Plains, circle the Misty Sea, cross the River Sursa and finally cast
down the Horns of Golgotterath in ruin.

Thus began the Great Ordeal.

Origins and Influences

R. Scott Bakker conceived of The Second Apocalypse series whilst running Dungeons and Dragons campaigns for his brother and his friends in
the mid-1980s. Initially he conceived the series as a trilogy, ending on a bold
(but likely controversial) ending. This is the story that was eventually to
make up the first seven books of the series, culminating in the
soon-to-be-released Unholy Consult
(July 2017). Later he decided this ending might not be entirely satisfactory,
so expanded the series to include a revised ending and conceptualised the whole
thing as a trilogy.

He developed the
world and the story over a period of about fifteen years before he started
writing The Darkness That Came Before,
which was published in 2003. It was followed by The Warrior-Prophet (2004) and The
Thousandfold Thought (2005), the three books collectively known as The Prince of Nothing. Bakker had
conceived the entire story as a trilogy, but the three books only covered the
first third of the story. His original “middle volume” of the series became its
own series, The Aspect-Emperor,
expanding (after several unforeseen delays) to four volumes: The Judging Eye (2009), The White-Luck Warrior (2011), The Great Ordeal (2016) and The Unholy Consult (2017). A further
series, The No-God, currently planned to be a duology, will conclude the entire saga.

The Second Apocalypse
fuses real-life history, particularly that of the Crusades and Alexander the
Great, to religious imagery and mythology, as well as drawing in a strong
science fiction focus, with side-stories exploring everything from quantum
physics to genetic engineering to Biblical numerology. But Bakker was also
inspired by more obvious sources: J.R.R. Tolkien’s Lord of the Rings, Frank Herbert’s Dune and (much later in the developmental process), George R.R. Martin’s
A Game of Thrones. In particular,
Tolkien resonated strongly with Bakker, whose own creation myths, immortal
Nonmen and horrible monsters echo many elements found in the earlier work.

Bakker was also impressed by the idea in Dune of a messiah (Paul Atreides)
arising and it initially appearing that he was the good guy, but later on it
being revealed that he had inadvertently killed billions of people. Anasûrimbor
Kellhus, the protagonist of the series, can be seen as a mixture of Paul
Atreides, Jesus and the Mentats of Dune,
human computers capable of computing the outcome of almost any circumstance.
However, Bakker felt that Herbert had later sold out on the thematic ideas of the
series as he added numerous and unnecessary sequels, and was determined not to
do the same thing.

For the bad guys of the series, he settled on the Inchoroi:
space aliens who didn’t just kill people, but used technology and pheromones to
make them love them first, a horrible
perversion of human emotion and spirit. And every race of Dark Lords needs it
Dark Tower. The Inchoroi do things on a stupendous scale, so their base of
operations similarly became huge and towering in scope: a crashed biotech spacecraft
called the Ark of the Skies and the dark city that grew up around it,
Golgotterath. For six novels our hero, the wizard Achamian, has dreamed of the
Ark and its towering Golden Horns, using his sorcery-imbued visions of the
First Apocalypse to explore it. But in The
Unholy Consult, Achamian and the Great Ordeal will finally reach
Golgotterath and discover the revelations that wait within.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs. The Cities of Fantasy series is debuting on my Patreon feed and you can read it there one month before being published on the Wertzone.

Tuesday, 15 August 2017

In possibly the best and most appropriate casting news ever, British actors Michael Sheen (Masters of Sex, Frost/Nixon, Twilight) and David Tennant (Doctor Who, Jessica Jones) have been tapped to play the leading roles in the Amazon/BBC adaptation of Terry Pratchett and Neil Gaiman's 1990 novel Good Omens.

Sheen will play the angel Aziraphale and Tennant will play his redoubtable friend, the demon Crowley. The story revolves around the end of the world and the emergence of the Antichrist, but as the forces of good and evil ready themselves for battle, Aziraphale and Crowley realise that actually the world is kind of fine as it is and join forces to stop the end of everything.

Pratchett's own Narrativia Productions, now run by his daughter Rihanna, will co-produce the series alongside Amazon and the BBC. It will be a six-episode mini-series.

To some, the Second Age of the Sun is a dark age from which few records have survived, at least of events in Middle-earth. This was the age of the domination of the Kingdom of Númenor, of the growing hubris of its kings and of the disastrous folly that ended its existence. The Second Age lasted 3,441 years from the end of the inundation of Beleriand to the desperate Last Battle of the Last Alliance on the slopes of the volcano Mount Doom, but although that battle ended a war, evil was allowed to endure into the Third Age.

"Annatar" and Celebrimbor seal their alliance during the Second Age. From the video game Shadows of Mordor.

The Dawn of a New Age

In the War of Wrath Beleriand was ruined utterly and slowly sank beneath the ocean. Only parts of Thargelion and Ossiriand survived above the waves and between these two regions the Ered Luin burst asunder, shattering the dwarven city of Nogrod, and the sea rushed into the lowlands beyond, forming the great Gulf of Lhûn.

Most of the elves now removed themselves to Valinor, but some remained. Celeborn of Doriath, who had not seen the Light of the Trees and had no reason to leave, remained, as did his kinsman Thranduil. Galadriel was torn between staying and leaving, but in the end elected to remain with Celeborn, whom she had wed in Beleriand, and she was told that evil had not yet totally departed Middle-earth and she would not be allowed to return to Valinor until it was finally vanquished.

Gil-galad also remained as High King of the Noldor, and Celebrimbor son of Curufin, who desired to stay in the mortal lands and make amends for the sins of his father. Then came Círdan, oldest of all the elves of Middle-earth, and claimed that he would not leave these shores until an end came to the elves in Middle-earth altogether.

But to Elrond and Elros, the sons of Eärendil, a different path was offered. They were half-elven, but could not remain so. They could become fully mortal and fully men, or they could become fully immortal and fully elven. Elrond chose to become a full elf, and was welcomed into the house of Gil-galad with honour, and Elrond became Gil-galad’s chief counsellor and his herald in times of war. But Elros was beloved by the surviving Edain, and chose to become mortal. He was then acclaimed Lord and King of the Edain.

The elves founded new kingdoms upon the newly-formed western coast of Middle-earth, most notably Lindon about the Gulf of Lhûn. Here Círdan founded the town of Mithlond, the Grey Havens, whilst Gil-galad established his capital at the northern haven of Forlond. Celeborn and Galadriel removed to the southern haven of Harlond. Celebrimbor also remained here a while, but Thranduil almost immediately travelled east. Beyond the great Misty Mountains he found a vast number of elves who had never seen the Light of the Trees and to whom the name of Morgoth was but a distant legend and remote fear. Travelling north and east Thranduil entered the great Greenwood the Great and selected for his kingdom the northern end of the forest, where in memory of lost Menegroth he built an underground hall, but it was a pale shadow of fallen Doriath.

For the Edain, who had proven their faithfulness to the elves in battle, the Valar created a great, star-shaped island in the midst of the Belegaer and named this Westernesse. Then the Edain travelled to the isle under their king Elros and became known as the Dúnedain, or Elf-friends of the West, and swore undying alliance and loyalty to the elves of Middle-earth, and upon Westernesse they built a great kingdom, and this kingdom grew mighty in legend and song. Númenor it was called, the Westland of the Dúnedain.

But evil had survived as well as good in Middle-earth. For in the War of Wrath it fell to Eonwë herald of Manwë to find and subdue Sauron, greatest servant of Morgoth. Sauron was defeated in combat and humbled, and Eonwë offered him pardon, but Sauron refused and fled, disappearing into the lands of the furthest east ere Eonwë could stop him. Several Dragons went with him as well, and a balrog, the last surviving one, but the balrog was injured and abandoned Sauron to seek solace in the deep places of the earth where it could heal. Thus, the last balrog fell out of story and song for almost six thousand years, until its long sleep was disturbed.

As was related above, the Valar raised the island of Westernesse in the midst of the Belegaer, the Great Sea that lay between Middle-earth and Valinor. Elros led the Dúnedain to found the kingdom of Númenor early in the Age, but it was not until the 32nd year of the Second Age that Elros ascended to the throne in the City of Armenelos, capital of Númenor. He took the name Tar-Minyatur and began the tradition of handing down the Sceptre of the King as the symbol of kingship over Númenor. In the early years of his rule Elros sent ships to Middle-earth and regular communications were established with Lindon, but as the years passed Elros neglected these, for no threat seemed to be laid against the elves of Middle-earth, and Elros could enjoy his own land and his own people in peace. Still, although no more ships passed from Númenor to Middle-earth, occasionally a ship would come from Lindon, either on a special visit to Númenor or carrying elves bound for the Undying Lands, carrying news and tidings of greeting.

Elros died in the 442nd year of the Second Age and was succeeded by his son Vardamir Nólimon. However, although still hale, Vardamir was 379 years old and had begun to fade. Not wishing to rule for a short period only, he waited one year and then handed the sceptre to his own son Tar-Amandil. Thus begun the tradition that the King of Númenor should surrender the sceptre to his heir before the onset of old age and weakness of the mind.

Tar-Amandil ruled from 443 to 590 SA and passed the sceptre to his son Tar-Elendil. Tar-Elendil had three children, only the youngest of whom was male, and for a time it looked like a daughter would follow him, but it is often said that it would have been better had this come to pass. His eldest daughter, Silmariën, was born in 521 SA and her eldest son was Valandil, who was made Lord of Andúnië. Of his line issued, nigh on three thousand years later, Amandil, Last Lord of Andúnië, and his son Elendil the Tall and his sons Isildur and Anárion, whose names stand great among the Dúnedain. But Tar-Elendil did indeed have a son, Tar-Meneldur, who became King of Númenor in 740 SA.

Now, in the first years of Tar-Elendil’s reign rumour came of disquiet in Middle-earth. Hostile men, akin of the reviled traitor Easterlings of the First Age, were said to be growing in power in the east of Middle-earth and the elves had not the power to fully contain them, for even their new kingdoms such as Eregion were far from the centres of power for these enemies. Thus Tar-Elendil resolved to renew communications with Middle-earth and despatched his Captain of the Ships, Vëantur, to Mithlond. Vëantur arrived at the Grey Havens in the 600th year of the Second Age and was welcomed with great honour, for Gil-galad and his lords had begun to wonder if any Númenórean would again sail out of the West. Relations were improved, and after this ships from the west came often to the harbours of the elves.

The greatest mariner in Númenor’s history is often held to be Aldarion, later Tar-Aldarion, son of Tar-Meneldur. Tar-Meneldur disliked the sea, but allowed his captains to continue their voyages to Middle-earth. But from an early age Aldarion loved the sea, and in his twenty-fifth year undertook his first voyage to Middle-earth. Sailing along the coasts he found a good harbourage at the mouth of what the elves called the River Gwathló, though the Númenóreans called it the Gwathir, the River of Shadows. There Aldarion established a port called Vinyalondë, which in later years was called Lond Daer, and he often visited both this port and Lindon. At length his father despaired, for Aldarion was gone for years at a time, and married late, and father and son were often estranged. Aldarion wed a noble lady of the island, Erendis, but she did not understand his love of the sea at all, and after a long voyage they were estranged as well, and would not speak again.

By this time the first signs of the Shadow had fallen upon Middle-earth and all the elves felt disquiet from the east, moving Gil-galad to send a letter to Tar-Meneldur asking for his aid against the darkness should it come again, but Tar-Meneldur was a man of Númenor and knew little of Middle-earth, and in the end decided to resign the sceptre long before his time in favour of Aldarion, who knew better how to deal with this threat. Thus, Aldarion became King of Númenor in 883 SA, but was often gone on journeys to Middle-earth. His port of Vinyalondë was destroyed by hostile men (ancestors of the Dunlendings) and had to be rebuilt often, and after a time he sailed further upriver and established a bridge and crossing town at Tharbad, where he once met Galadriel and discussed with her matters of import. At this time, the Númenóreans sent what help they could to the elves, and their mariners kept an eye on all sea-traffic along the coast of southern Middle-earth and far to the east where the elves did not go. But Tar-Aldarion resigned the sceptre in 1075 SA and his daughter Tar-Ancalimë, the first ruling Queen of Númenor, neglected his policies, enraged at his lengthy absences during her childhood.

After this the Númenóreans again concentrated on their own concerns and the number of their ships crossing the Sea to Middle-earth dwindled, although never again did these journeys entirely cease. Eventually, rumour came of a growing darkness in Middle-earth during the rule of Tar-Telperien, the second Ruling Queen, but she did not heed it. It fell to her nephew Minastir to build a great fleet of ships and, when the call for help came from Lindon, she agreed to let the fleet be sent. This fleet it was which landed in Lindon and at Vinyalondë in the year 1700 of the Second Age and carried forward a great army to the relief of the elves who, as related below, were sorely pressed at this time.

An illustration by Alan Lee created as background art in Rivendell for the Lord of the Rings movie trilogy. This piece is officially listed as a mural of Ost-in-Edhil, capital of Eregion.

The Rings of Power
In the West the power of Númenor grew mighty indeed, but the true danger was growing in the east, for Sauron the Deceiver had adopted a fair guise and gone amongst the rulers of far countries in eastern Middle-earth. He dwelt there a long time, becoming known as a friend of those peoples, and he often spoke of the power and riches of the elves who lived along the west coast of the continent, but he counselled those eastern kingdoms against war, at least just yet, for the elves’ power was still great.

Then, after nigh on five centuries had passed since the downfall of Thangorodrim, Sauron journeyed south and west and came to a desolate land which had once been filled by the Great Inland Sea of Helcar, of which only a small remnant survived as the Sea of Rhûn in the north. He found a deserted plain cradled between three great mountain ranges and, standing alone in the north-west of this plain, a single towering volcano, quiet for now but still active. He named this land Mordor (Black Land) in a fell tongue of the east and established his stronghold here, far enough from Lindon to avoid detection, but near enough to launch his own attack if necessary. At the feet of the Ered Lithui, the Ash Mountains, he began construction of a forbidding fortress. When completed it stood well over three thousand feet in height and was known as Barad-dûr, the Dark Tower, and in its construction Sauron employed evil men of the East and orcs, who he began breeding in preparation for war.

In Lindon, no tidings of this darkness came, only a faint feeling of foreboding. But around the seven hundredth year of the Second Age Celebrimbor led the bulk of the Noldor still living in Middle-earth eastwards to the foothills of the Misty Mountains. Here they found the West-gate of Khazad-dûm, greatest of the dwarven mines, bolstered by the exodus of the dwarvish kin from Nogrod, which had been destroyed in the War of Wrath, and Belegost, which had been abandoned. The elves disliked Khazad-dûm and called it privately Moria, the Black Pit, but at length they softened when they saw the wonders the dwarves had performed, such as the Great Hall of Dwarrowdwelf, the greatest feat of engineering the elves had ever seen, and the mining of mithril. Celebrimbor built a new city along the banks of the River Glanduin, which he called Ost-in-Edhil, and this became the centre of a new elven kingdom, Eregion, which men called Hollin, for it was a verdant land of holly trees. Ost-in-Edhil was completed in 750 SA.

Galadriel and Celeborn left Lindon and after a time came to Eregion, where they were welcomed as kin by Celebrimbor, but it is not known how long they remained there. Galadriel in particular was uncomfortable in Eregion for Celebrimbor harboured a deep affection for her, and after a time she learned from the Dwarves of Khazad-dûm of an elven realm on the other side of the Misty Mountains. She passed through the mines and emerged into the fair Dimrill Dale, and descending the Dimrill Stair came to the realm of Lórinand. This land had been settled by the Dark-elves who had long ago forsaken the Great Journey to Middle-earth and never passed beyond the Misty Mountains. Here Galadriel found an almost spiritual land far closer to the “heart” of Elvishness and far removed from the political strife of other lands. She dwelt here many long years, and in her heart named it Lórien, for the beauty and wonder of this realm was akin to the land of Lórien in Valinor itself.

Meanwhile, Sauron had grown disquieted at the moving of large numbers of elves into the lands east of the Misty Mountains, first in northern Greenwood the Great (where Thranduil still dwelt), then Lórinand. But it was Eregion, home to many battle-hardened Noldor of Beleriand, which attracted his attention most. Adopting his fairest guise, that of an elven prince named Annatar, he went to Eregion and there spoke long with Celebrimbor and the elven-smiths. Galadriel mistrusted him when she met him, and Celeborn also perceived something not right, but Celebrimbor was gladdened by this stranger, for he brought with great knowledge of craft and artifice far beyond that even of the Noldor in their alliance with the Dwarves of Khazad-dûm. many great works they embarked upon together, but the greatest was the Rings of Power.

Now Galadriel removed herself and her daughter Celebrían to Lórinand entirely, but Celeborn would not pass through the mines of Khazad-dûm, remembering too well the destruction wreaked upon Doriath by the Dwarves. Thus he remained, and watched with growing dismay the growing influence of Annatar upon the elven-smiths, and his awakening in them of desire to craft items of power.

Sauron and Celebrimbor together crafted the Nine Rings, which they decided would be given to the noblest Kings of men. The Nine had the ability to make their wearers invisible, but Sauron also adjusted their powers so that those who wore them would fall into a wraith-like existence which would make them servants of Sauron. Next, they crafted the Seven Rings of the Dwarves, but the properties of these rings was never made clear. Sauron left Eregion and returned to Mordor, but in secret Celebrimbor forged the Three Rings of the elves. He gave one to Galadriel, but sent the other two to Gil-galad, strongest of the elves of Middle-earth.

But, in secret, Sauron went into the fires of Mount Doom, and there forged the One Ruling Ring, the most powerful of the Rings of Power, which would have dominion over all the others. But when Sauron put on the Ring for the first time, in the year 1601 SA, Celebrimbor perceived his purpose through the Three Rings, and Sauron’s true identity and ambition was made clear.

Parts 6-9 of the History of Middle-earth Series are available to read now on my Patreon feed as follows:

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs. The Cities of Fantasy and History of Middle-earth series are debuting on my Patreon feed and you can read them there one month before being published on the Wertzone.

Sunday, 6 August 2017

Video game studio Little Orbit have been working on a role-playing video game based on Brandon Sanderson's Mistborn novels for the past few years. Yesterday they confirmed that the project has been cancelled after a pair of publishing deals fell through.

Little Orbit announced the game as Mistborn: Birthright in 2012 and have spent five years developing a rule set and engine for the game. They took their time on the project, as Little Orbit is a relatively small company best-known for low-budget tie-ins with various properties but wanted to give this project more time and attention.

Unfortunately, Little Orbit appear to have been behind on the curve, preferring to work through publishers rather than releasing games directly to Steam or engaging in crowdfunding. When two publisher deals fell through in rapid succession, the company was forced to cancel the project and only barely survived folding altogether.

Although this is sad news, it does raise the intriguing possibility of a higher-profile company picking up the rights. The movie rights to the Mistborn series (as well as the rest of the Cosmere universe) were picked up a year ago and a writer was assigned to the first Mistborn movie back in January. If the film hits the big screen, expect to see renewed interest in the books and possible further spin-offs.