On exploring the potential of using game jams to engage game developers on issues related to inclusivity in game design, using critical analysis of local co-operative (a.k.a. couch co-op) games. These findings were used as input to design two game jams aimed at addressing identified inclusivity issues.

Analyzing a queer game using theories of queer temporality and a re-thinking of slow cinema for quick games, in order to ask: how do we represent queer experiences without falling back on queer on-screen representation?