A Grixis control deck would be a lot of fun, though I think you'd need some more color fixing. Griselbrand would be incredibly hard to play with only 9 sources of black mana. Similarly Anger of the Gods would be difficult to reliably play with only 9 red sources.

Darksteel Ingot could help a lot. Maybe cut the Sanguine Bonds, they don't seem to have much synergy with the rest of the deck.

The more I play it, the more I'm in love with my own deck. There's just too much recursion going on after turn 5-6, making for some very surprise comebacks. Undying Evil is also VERY effective in the deck, to the point where I'm pondering including more of them.It's almost never a dead card.

Extensive deck testing has led me to realize that this deck works far better with blue sources of mana in it....

Can't wait to play test! The only thing: there are only 3 Vent Sentinels in the game, not 4. But I'm running an additional Flesh to Dust to offset it.

Update:

Just played 2 duels online, against 2 opponents both running variations of the popular goblin/ rdw hybrid. smashed them both. The deck doesn't even need more than 4 lands to start really dealing damage. I may substitute one of the Fleshes I added for an additional Island, though.

I love how free deckbuilding really lets you build decks that suit your playstyle. I like to build and play long-game control decks that are really low on creatures and have to fight every inch for survival in the early game. "Getting there" is a thrill for me and how I like to play Magic.

The removal in this cardpool has been much-maligned, so I thought I'd do my best to create a removal-heavy control deck that inevitably wins with a few powerful finishers. Looking through the pool, it was obvious that Red was the color to focus on because it has the cheapest and most efficient removal available to it, and a lot of it can go to the face if you have no targets. Anger of the Gods is also an extremely powerful card if your manabase can support it. Splashing black for Auger Spree was a no-brainer, and having access to the lifegain of Tribute to Hunger as well as the basically unconditional Flesh to Dust sealed the deal. Rakdos control, here I come.

The only problem is that there really isn't much potential to gain card advantage in Rakdos; Anger can put you up a few cards, but eventually your one-for-one removal will run out and you'll lose while topdecking land or irrelevant spells.

Enter Guildgates. This type of deck doesn't mind taking the first few turns off to play lands that enter the battlefield tapped, so splashing blue for card draw is as easy as adding the eight blue gates that support your primary Rakdos colors.

This deck isn't just a complete theory-craft; I'm currently 5-0 with it in online ranked matches so far tonight which is why I'm sharing it. If you like to kill all the things, then this is the deck for you:

I love how free deckbuilding really lets you build decks that suit your playstyle. I like to build and play long-game control decks that are really low on creatures and have to fight every inch for survival in the early game. "Getting there" is a thrill for me and how I like to play Magic.

The removal in this cardpool has been much-maligned, so I thought I'd do my best to create a removal-heavy control deck that inevitably wins with a few powerful finishers. Looking through the pool, it was obvious that Red was the color to focus on because it has the cheapest and most efficient removal available to it, and a lot of it can go to the face if you have no targets. Anger of the Gods is also an extremely powerful card if your manabase can support it. Splashing black for Auger Spree was a no-brainer, and having access to the lifegain of Tribute to Hunger as well as the basically unconditional Flesh to Dust sealed the deal. Rakdos control, here I come.

The only problem is that there really isn't much potential to gain card advantage in Rakdos; Anger can put you up a few cards, but eventually your one-for-one removal will run out and you'll lose while topdecking land or irrelevant spells.

Enter Guildgates. This type of deck doesn't mind taking the first few turns off to play lands that enter the battlefield tapped, so splashing blue for card draw is as easy as adding the eight blue gates that support your primary Rakdos colors.

This deck isn't just a complete theory-craft; I'm currently 5-0 with it in online ranked matches so far tonight which is why I'm sharing it. If you like to kill all the things, then this is the deck for you:

I tried this out hoping for fun against the AI and I don't know if its me or bad luck but the deck just doesn't have any board presence to make it work, sure you can kill stuff over and over but after you're just stuck drawing lands or in my case drawing lands anyway when you need your win conditions. I even tried Mobius changes that he said about on the other forum and it didn't help >< I understand what he meant now by "How are you winning". Then again I'm not facing the AI only decks so that might be part of the problem. Lets just say this Grixis deck suffers against Mega's mono black control which has board presence as well as control elements.

I'm not hating your build btw just saying my experience from 5 games played against the AI, perhaps some Pharika's Chosen could be added to ward off early attacks. Pretty much what I'm saying is the deck needs some early creatures to stop the opponent aggroing you down or just getting creature advantage, you can kill their creatures all you want but eventually they will get them to stick, your out of removal and now you're just top decking land etc.

I tried this out hoping for fun against the AI and I don't know if its me or bad luck but the deck just doesn't have any board presence to make it work, sure you can kill stuff over and over but after you're just stuck drawing lands or in my case drawing lands anyway when you need your win conditions. I even tried Mobius changes that he said about on the other forum and it didn't help >< I understand what he meant now by "How are you winning". Then again I'm not facing the AI only decks so that might be part of the problem. Lets just say this Grixis deck suffers against Mega's mono black control which has board presence as well as control elements.

I'm not hating your build btw just saying my experience from 5 games played against the AI, perhaps some Pharika's Chosen could be added to ward off early attacks. Pretty much what I'm saying is the deck needs some early creatures to stop the opponent aggroing you down or just getting creature advantage, you can kill their creatures all you want but eventually they will get them to stick, your out of removal and now you're just top decking land etc.

Playing removal-heavy decks without board presence isn't for everyone, but I love it; with that said, I did make a few changes but it was mostly at the top end. Here's the current list:

Sit back, kill everything, profit. I played this deck for several hours last night and only lost three games, getting up to the top 30 on the Xbox leaderboards by the time I was done. Really fun deck if you like to play control.

I tried this out hoping for fun against the AI and I don't know if its me or bad luck but the deck just doesn't have any board presence to make it work, sure you can kill stuff over and over but after you're just stuck drawing lands or in my case drawing lands anyway when you need your win conditions. I even tried Mobius changes that he said about on the other forum and it didn't help >< I understand what he meant now by "How are you winning". Then again I'm not facing the AI only decks so that might be part of the problem. Lets just say this Grixis deck suffers against Mega's mono black control which has board presence as well as control elements.

I'm not hating your build btw just saying my experience from 5 games played against the AI, perhaps some Pharika's Chosen could be added to ward off early attacks. Pretty much what I'm saying is the deck needs some early creatures to stop the opponent aggroing you down or just getting creature advantage, you can kill their creatures all you want but eventually they will get them to stick, your out of removal and now you're just top decking land etc.

Playing removal-heavy decks without board presence isn't for everyone, but I love it; with that said, I did make a few changes but it was mostly at the top end. Here's the current list:

Sit back, kill everything, profit. I played this deck for several hours last night and only lost three games, getting up to the top 30 on the Xbox leaderboards by the time I was done. Really fun deck if you like to play control.

I effing love the card, but I can't play it here. My manabase is red-heavy and is very intensive, even at 8CMC. This type of control deck can't just drop him and draw seven because life is a valuable resource here, so I need to untap and connect with him before I start getting some value.

@Nuke, the Kozilek is there for the uncounterable draw and because it will shuffle all your threats back in. mobius was correct to suggest Elixir, but Kozilek either wins the game or has the same effect while grabbing you four cards. Bone Wand is the inevitablity that the deck needed because now your removal spells are also throwing incremental damage at your opponent's face. And Rune-Scarred Demon is there to grab whichever of those two that you happen to need right now.

I love it, but I have an unhealthy obsession with control decks and with Grixis in general.

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