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Basically if this is to be a representation of TES at all the rule is as follows... If there is an NPC it at least should have a home and go sleep in it. I could care less if that means I have to break into their house in the middle of the night just to update my current quest, risking life and limb (and fines) so that I can continue my random wandering conquest. NPC routines are a major aspect of TES and they go a long way toward making the world feel alive.

Would anyone else feel as bad about the inclusion of static NPCs? How many others have seen an NPC in an MMO and could not see it as anything other than an NPC/quest hub because all it did, despite the weather, seriousness of situation, or time of day, was stand there like an erect quadriplegic whose only functions were to blink, aimlessly swing their arms, and pop up bits of information for you to read. Possible run-on sentences aside, I hate static NPCs. They screw with possibly the most important piece of the puzzle in creating a world fit for immersion.

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well come to online world, diferently from the others you can just hit T and way for a couple hours. you can't do that here, also npcs will can't be killed without a imediate spawn for it, just imagine the grievence it would add to any game, some people already prevent you from selecting the npcs by just stating on top of it.

and from waht the devs said they would amke a generic mmo with the TES lore, only thing related to TES is the lore so again, don't hope for too much

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Dont expect TES in TESO other than names, places and looks. Because that is all its going to be, they have already shown as much. DaoC 2 in a TES skin.

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I forgot to include guard NPCs in my evaluation. Guards notoriously have no home, need no sleep, and do not require sustenance. The arrows they took to the knee are apparently magical redering them immortal (not invincible as we have all discovered) and without mortal limitations. I wouldn't be bothered if this remained the same. Other than that, lets get busy NPCs!

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It always bothered me that NPCs were simple sign posts in MMOs. I prefer it when they are living entities and have personalities. In Skyrim at least they still had their own daily routines, but their dialogue and thus personalities felt very shallow.

I remember back in the day when I played Baldur's Gate and was disappointed with the game. Coming from a game such as Ultima VII the game world felt very cheap and unimmersive with NPCs just standing rooted in the spot all day and load screens all over the place.

But I think critical stores should be accessible 24/7 in an MMO. That doesn't mean the NPCs have to be static, though.

"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.