Thank you, that texture looks better with lights off I think. Sadly with the lights on it becomes unreadable with either texture and the odometer for example is very light grey on white.https://i.imgur.com/u2Sxz4r.png

There's also this small issue with the instruments when the sun shines on the car from behind (light shines on the instruments around the upper parts):https://i.imgur.com/kZchM0l.png

Thank you, that texture looks better with lights off I think. Sadly with the lights on it becomes unreadable with either texture and the odometer for example is very light grey on white.https://i.imgur.com/u2Sxz4r.png

There's also this small issue with the instruments when the sun shines on the car from behind (light shines on the instruments around the upper parts):https://i.imgur.com/kZchM0l.png

I agree about the brake lights, they aren´t as strong as in that picture to me (Most likely due to PP set) but still a lot stronger than with other cars.

Top notch detail otherwise, I like the driving, too, even though I have no clue about the real cars behaviour. Feels a bit floaty to me, on semis, which might be quite accurate. Fronts lock easily, but I haven´t checked the setup yet, might be easily cured for my driving style. The rear grip when pushing the pedal feels awesome, those wide rubbers are really grabbing the asphalt.

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I'm going to keep tinkering with the dampers between now and 1.0, I think. And I can have another a look at the brakes. Those are two areas where I don't have much hard data, so they're always open for debate. (Two of the few, I have to say. Had a lot of luck finding stuff on the Diablos.)

There are a couple issues with the skin.ini (located in each skin folder) that prevents the correct driver suit to load.
This is from the light blue skin:[driver_no_HANS]
SUIT=\sparco\blue
GLOVES=\sparco_roadcars_rg3.1\blueHELMET=\helmet_base_blue\7

[CREW]
SUIT=\type1\blue_white
HELMET=\white
BRAND=\lamborghini2

The lines in bold need to be changed to this:[driver_80]SUIT=\sparco\blue
GLOVES=\sparco_roadcars_rg3.1\blueHELMET=\helmet_1985\blue
[CREW]
SUIT=\type1\blue_white
HELMET=\white
BRAND=\lamborghini2
---------------------

The alcantara dashboards look astonishing. Makes me want to touch them, congrats! I guess the SE30's alu pedals are on the to-do list for 1.0 . I really hope you have an offer for sounds soon, can't quantify how much it deserves that extra work.
A small detail, on the photos of purple models the frame around the rear headlights is usually in dark translucent red (don't know if the ones in black were a owner mod, to match the later SV), the same goes for most other colors present in this mod except for the blue jota with matching blue frames. Having them matching the paint doesn't seem a standard feature on these cars (the non-related Jota Americana being an exception).

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Fixed gauges lighting issue around the bezels. Still some minor light leak, gotta dig deeper into that. Even though geometry is all closed around the bezels, for some reason light affects the gauge faces alone.
Texture size changed to 1024, adjusted glow to try to make them more readable:View attachment 195259

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A small detail, on the photos of purple models the frame around the rear headlights is usually in dark translucent red (don't know if the ones in black were a owner mod, to match the later SV), the same goes for most other colors present in this mod except for the blue jota with matching blue frames. Having them matching the paint doesn't seem a standard feature on these cars (the non-related Jota Americana being an exception).

Thanks to all involved!

Click to expand...

That's mostly a matter of personal taste than anything else. I was between body color and satin black, but I couldn't choose both since it needs to be a different shader for that.
The VT already comes with the red bezel as standard, but you'll have to wait for that one

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Maybe turn shadow off on the object if light is appearing through stuff ,
Normally fixes it , some cases I had to create a box behind stuff to stop light coming through ,
Showrooms are worst for this kind of thing ,
But the shadow normally fixes it like I say

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Maybe turn shadow off on the object if light is appearing through stuff ,
Normally fixes it , some cases I had to create a box behind stuff to stop light coming through ,
Showrooms are worst for this kind of thing ,
But the shadow normally fixes it like I say

Click to expand...

In this case the CastShadow didn't help, I've closed the geometry around it even so it kept on receiving light, so the only way to fix it was to turn down the Diffuse to 0.0.

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Hi there, aaaha it's released! I'll get around it tonight
As for the gauge, the same way using a mask for the tail/head lights, could you maybe put an alpha in front of the gauge, to let shine below only the areas you want, this way adding gradients etc. the alternative of the missing émissive map! Just my few cents of something i'd like to try myself as well