A "target nearest hostile" button would be nice to have.

As the title says, a classic space sim button for targeting the nearest hostile would be very helpful. Having to spin around and around putting the reticle over every contact to find the closest one gets a little old. This would greatly aid in threat assessment.

Simply hitting the target button with nothing under merely selects the target visibly closest to the reticle, regardless of distance or hostilities.

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Actually this is one of the most important features that is missing. I absolutely hate the fact that I have to circle every single enemy when entering a new level, just to make sure that they are far enough.

Even worse, when closing on group of enemies and I have one of them in focus, by the time that I get close enough there is already another which is closer to me. Even in that situation I have to constantly point at the enemies to find out which one is now closer.

I'm not sure how this is relevant. I don't have a problem targeting what I'm looking at. I'm talking about targeting the nearest hostile regardless of its orientation to me or my reticle, so I don't have to look at every single contact in the area just to find the closest one. Just like every other space sim has.

Having to whip around in circles and put my reticle on every enemy to find the most pressing threat is kind of annoying, to be honest. Can we get a classic, long time space sim stand-by target nearest hostile button, please?

Actually this is one of the most important features that is missing. I absolutely hate the fact that I have to circle every single enemy when entering a new level, just to make sure that they are far enough.

Even worse, when closing on group of enemies and I have one of them in focus, by the time that I get close enough there is already another which is closer to me. Even in that situation I have to constantly point at the enemies to find out which one is now closer.

I don't think it's bad game design that the player must locate and observe their opponents to know how close or far they are from them, but I do see your overarching point of being able to see the nearest at any given time.

Pressing T (as @mirthilon said) or the middle mouse button will lock onto EITHER the nearest target to the ship OR the closest enemy to your targeting reticle if they're near it as well. Furthermore, be watching for extra indicators for Drones hindering your ship; they're marked on the radar.

This was addressed in the innitial post. T or MMB simply selects the target phisically closest to the targeting reticle, regardless of distance or hostilities. It is NOT a target nearest hostile button.

Another vote for a “target nearest hostile” feature. It’s classic to the genre that EVERSPACE draws from, but more importantly it would add to the functionality and fluidity of gameplay. I wouldn’t need to use it all the time, but there are plenty of key moments, like quickly targeting the closest drone which was mentioned, or knowing right away the closest group of enemies when planning an attack.

Oh, I just realized that we implemented the feature but didn't add it to the key binding system. Will be fixed in one of the next updates.

Edit: You can add that feature by editing the GameUserSettings.ini in your C:\Users\USERl\AppData\Local\RSG\Saved\Config\WindowsNoEditor folder. Search for "SetLockedTarget" and you will find three lines that start with "KeybindingsConfig=". Insert the following three lines after those three lines: