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Assassin's Creed

Posts

This is one of those games where I am having trouble distinguishing the real side content from the repeatable or procedurally generated stuff. There's so many quests in my log, some have timers and some don't. Some I just picked up off a board and don't really have a lot of context. Some are just "sink 5 Athenian ships". Hard to know what to work on.

Your quest log should have some useful filters, anything labelled "Bounty" or with a timer can probably be ignored. The 'Odyssey' quests are your main quests, 'Region / Person' or whatever is most of the interesting side stuff.

This is one of those games where I am having trouble distinguishing the real side content from the repeatable or procedurally generated stuff. There's so many quests in my log, some have timers and some don't. Some I just picked up off a board and don't really have a lot of context. Some are just "sink 5 Athenian ships". Hard to know what to work on.

Normal quests are the gold diamonds with an exclamation mark.

There are grey diamonds with an arrow the branches at the top and these are little quests that deal with one of your previous choices in the game.

Diamonds with a timer are repeatable.

Generally I've not bothered with anything that has a timer on it. I've never used the special store that those types of questions give currency for.

Of the bit I played, Hard mode isn’t messing around, huh? I went into a cave on my way to the first quest, saw some level 2 baddies and figured I could take them with my level 1 self... nope. 1 hit and I had my first death.... maybe 10 minutes in.

I’m sure this gets easier as I get gear and remember how to play, but it certainly felt like the game was making a statement on how careless I was not allowed to be (and it wasn’t even the highest difficulty).

My favorite branch quest that was someone lamenting how much their life sucked since their brother had been killed. Telling them I was the one who killed their brother was probably not the way to get the most xp out of it but it was the most satisfying.

This is one of those games where I am having trouble distinguishing the real side content from the repeatable or procedurally generated stuff. There's so many quests in my log, some have timers and some don't. Some I just picked up off a board and don't really have a lot of context. Some are just "sink 5 Athenian ships". Hard to know what to work on.

Normal quests are the gold diamonds with an exclamation mark.

There are grey diamonds with an arrow the branches at the top and these are little quests that deal with one of your previous choices in the game.

Diamonds with a timer are repeatable.

Generally I've not bothered with anything that has a timer on it. I've never used the special store that those types of questions give currency for.

I haven't bothered with the ones off the boards either (diamond with lines in it). Same with the board on the ship.

Syndicate is a weird bird because they introduced a bunch of stuff that they never iterated on because they took the year break after that
when it comes back as Origins it's even more of an RPG but at least it feels like a competent one

looking for more archers for the weekly quest. Wander up to a camp; as I'm scouting with Ikaros, a bear happens by and gets everyone's attention. While they're dealing with that problem, I sneak in the back and kill the archer; then make my escape.

That Athena armor, though. Also, the next free DLC story is set in Lalaïa, which is the insanely beautiful little village in north Phokis with the burbling stream running right through it and the blooming wisteria trees all around.

The difficulty scaling settings and new merc tiers sound cool.

The post-launch support for Odyssey has been pretty great. It feels weird, thinking nice things about Ubi.

I haven't played the DLC, but some players are mad that it forces a straight romance. The whole thing feels very odd given how Ubisoft allowed people to play Kassandra in the story in the main game and then have DLC that railroads the player regardless of however they have been playing Kassandra before. This isn't like Origins where Bayek was pretty set in that way from the start to the end of the story and it was an important part of the story throughout the game. The way the animus works in the story was even made so they don't need to be concerned about the main character having children like in the early games.

I haven't played the DLC, but some players are mad that it forces a straight romance. The whole thing feels very odd given how Ubisoft allowed people to play Kassandra in the story in the main game and then have DLC that railroads the player regardless of however they have been playing Kassandra before. This isn't like Origins where Bayek was pretty set in that way from the start to the end of the story and it was an important part of the story throughout the game. The way the animus works in the story was even made so they don't need to be concerned about the main character having children like in the early games.

This sucks and suddenly I don't care about assassin's creed ever again.

Yeah, done with AC unless Ubi admits their stupidity and patches that shit out. It's egregiously disrespectful to gay players, shits all over the agency of all players, and doesn't even make sense in terms of the story/ongoing gameplay.

Like... there so many better ways they could have written things and they went with... that.

I can see how they thought this was okay, given the lack of choice in any other Assassin's Creed game, and given how they generally handle their stories. It is fucked that nobody spent even three seconds thinking about the implications of this story. Full stop. At the very least, they need to issue an apology for fucking this up. I have no idea if or how they fix it in-game.

It wouldn't bother me as much, though I can see why it is a huge letdown to some players, but the romance character is so fuckinf dull. Kassandra is this badass mercenary and the guy is nice but he's just so boring and looks like a damn kid. He doesn't feel like kassandras equal.

Not sure how the female character is, but yeah it's bullshit. Even if the heteronormative thing wasn't so egregious, it just doesn't feel like it works at all for her character, no matter what your choices have been throughout the game

“We strive to give players choice whenever possible in Odyssey and apologize to those surprised by the events in this episode,” the statement said. “Without spoiling it, you will engage in an important relationship as part of a set story. The motivation behind this relationship is yours to explore in game and will be reflected in your character’s story arc. There is one episode left in Legacy of the First Blade which will tie your character’s actions together.”

Hrmmmm nnnnnope

Saying you strive to give players a choice when the option is literally forced and then going WAIT NO THERE'S ANOTHER EPISODE YOU NEED TO PLAY THAT TO GET THE FULL CONTEXT is a real shitty response, apology or no

Honestly it's a well done ending, just not for Kassandra, like it feels like something that would have been nice for the end of Bayeks story. And it would work if she was a restricted character, but it is a major choice that doesn't even really feel in keeping with the way any playthrough of her is done. It's well done and works if it was self contained, but it's super odd as part of the eagle bearer storyline

“We strive to give players choice whenever possible in Odyssey and apologize to those surprised by the events in this episode,” the statement said. “Without spoiling it, you will engage in an important relationship as part of a set story. The motivation behind this relationship is yours to explore in game and will be reflected in your character’s story arc. There is one episode left in Legacy of the First Blade which will tie your character’s actions together.”

Hrmmmm nnnnnope

Saying you strive to give players a choice when the option is literally forced and then going WAIT NO THERE'S ANOTHER EPISODE YOU NEED TO PLAY THAT TO GET THE FULL CONTEXT is a real shitty response, apology or no

How can a player not be surprised? Is there any point in the main story where the protagonist says they want to start a family and raise kids?

Also, the name of the achievement for having a child with a sexual partner you quite possibly explicitly rejected is, I shit you not... "Growing Up". In UbiLand, no one's an adult until they have at least one kid with a partner they don't love.

The only real mitigating factor to all this stupid is that that particular DLC episode wasn't created by the Ubi's Montreal studio, which created the main story. In fact, Mel MacCoubrey, the AC Odyssey narrative lead (who is super cool), is refusing to comment or answer questions about it on Twitter. I'm guessing the original writers must be pretty appalled.

“Reading through player responses [to] our new DLC for Legacy of the First Blade, Shadow Heritage, we want to extend an apology to players disappointed by a relationship your character partakes in,” Odyssey creative director Jonathan Dumont said in a post on the game’s forums. “The intention of this story was to explain how your character’s bloodline has a lasting impact on the Assassins, but looking through your responses it is clear that we missed the mark.”

He went on to say that players will not have to continue the romantic relationship in the next installment of the game’s DLC, saying the developers wanted players to have the option of deciding that their character choice to procreate was a utilitarian decision rather than a romantic one.

OK, but that bloodline stuff was also really creepy and unneeded.

The weird eugenics stuff was never great in Assassin's Creed and they should have ditched it as soon as possible.