Posts Tagged ‘disney’

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“A whole new world!” sang Aladdin, trying to get his leg over. That was 1992, though. Since then, we’ve decided we don’t want new things; we want old things repackaged in a way that excites us. So flipping heck, flaming Nora, and stone the crows – Disney have brought a trio of ’90s platformers based on their animated movies to GOG. You can now once again get Aladdin, The Lion King, and The Jungle Book, this time handily packaged for Windows, Mac, and Linux.

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The famous overlord of joy and money known to mortals as Disney has set out a plan for discontinuing its Disney Infinity [official site] series. While the Steam and console versions will continue to function, the online elements will stop working, meaning you won’t be able to download or upload new content. I know you don’t care, but your 7-year-old daughter might.

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This is some bad news for my nephew: Disney are stopping production of Disney Infinity, their ‘toys to life’ series. They’re also effectively exiting the games publishing business in the process, and closing down Infinity developers Avalanche Software. My nephew won’t know what those bits mean though.

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To commemorate the digital release of classic Lucasarts games X-Wing and TIE Fighter [Steam or GOG for the best versions here and here], we commissioned Rob Zacny to take a trip down memory lane and into the laser-singed spaces between the stars. He came back with extensive thoughts as to the quality of the games, and their place in Star Wars lore and legend.

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The initiative – the Disney Healthy Living Digital Project – is a collaboration with not-for-profit organisation, Creative England, and is looking to commission a project “aimed at encouraging families to be more actively engaged with their own wellbeing”. That means you can submit games, apps, tools, video – basically it just needs to be digital – and can take advantage of smart tech and wearables (so virtual and augmented reality are possibilities as is stuff like fitness monitoring bands). You can use stories and characters from the Disney, Marvel and Star Wars universes to fulfil the brief.

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Disney Infinity 2.0 would’ve been the stuff of dreams when I was a young’un: a game about Marvel superheroes where toys you buy actually become characters in the game. I’d point it out whenever I saw it in a shop window, try to get invited over by friends who had it, circle it in the Argos catalogue before Christmas, then receive something thoughtful but practical because the only video games we could afford were mid-’80s 10-in-1 consoles from car boot sales. Oh boo hoo, you big baby.

2.0 is out on PC now, following its console release in September, is what I’m trying to say.

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Also in ‘hey, PS4, get orf moi land‘ news, it seems Sony’s latest under-telly monolith has managed to hoover up a surprise remastered version of beautifully bittersweet, death-themed adventure game Grim Fandango. No fair – so many of us PC types have been desperately wailing for these last ten years or so. The last great LucasArts game would enormously benefit from some modern spit’n’polish, especially to see its wonderful, weird scenes looking sharp and clear on our big, high res screens. To think that we may be denied it on our PCs is heartbreaking.

Fortunately, I spotted an update from Tim Schafer on the matter, clarifying that PS4 won’t be the only platform, when I was only halfway through necking that bottle of bleach, so perhaps I’ll be out of hospital in time to play the strongly-implied PC version.Read the rest of this entry »