Although the look of Fallout is grim and postapocalyptic -- something you don't see in RPGs very often -- the gameplay is very, very familiar. A little too familiar, in fact, if you enjoyed Dark Alliance last year. The interface is the same: you see the action from an overhead view as you explore game maps and engage hostile creatures. The controls are the same: you can jump, swish (or fire) your weapon, use stimpacks to recover energy, and open the doors or treasure chests on the map. The equipment system is the same: you can switch armor and weapons on the fly, and the external appearance of your hero changes based on what you equip. The experience system is the same: every time you raise a level, you're given a few points to divide between a wide variety of character enhancements. The quest and conversation system's the same: when you talk to somebody, the game offers you a closeup of the character and a selection of conversation choices.