Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who is innocent … but until then there are lots of deathtraps to avoid, killer balloons to bounce off, jetboards to ride and even a dragon to fight!

The high reviews on here are more than justified. Freedom Fall is a real gem of a game. The concept is simple, avoid the various obstacles as you cascade down a number of very tall buildings. It might hark back to a time where games were simpler, but don't let that fool you into thinking that the graphics are 16-bit quality. They are big, bright and colourful, and it looks fantastic. This is a prime example of Steam dragging their heels and generally messing up the Greenlight process.

So many lesser titles have made it through that route, while games like Freedom Fall, Rush Bros., WIMP, Non-Flying Soldiers are not given the limelight they so richly deserve. Don't hang about for Steam to give this game the go-ahead, get it now. Considering the price, I am quite happy to buy this again on Steam, if they pull their socks up. In the meantime, if you are a fan of quality games in general, vote for it on Steam. It's an absolute joy.

TL;DR: Story of Portal meets the art of Bastion meets the gameplay of Prince of Persia. Two massive thumbs up.

This game is a wonderful experience. Its developers set modest goals based on their capabilities and met every one of them. The result is a highly entertaining game that doesn't outstay its welcome.

The first thing that struck me about this game was the art style. Reminiscent of Bastion and its ilk, the mish-mash of medieval and steampunk made for an eye-catching aesthetic which, due to its stylisation will avoid looking dated as tech improves.

Gameplay-wise there is not much to say except that it's fun, controls tightly, and is very well put together. It has a very Prince of Persia-esque feel without seeming derivative.

The music is very pleasant to listen to and fit well with the action taking place and the aesthetic the art style evokes. Not much else to say except that I'd buy the soundtrack if it was made available.

The place where this game really shines, however, is the story. Games with a malicious narrator such as Portal are in vogue at the moment but the choice to make the villain a little girl was a great hook, letting the story unfold through childish graffiti served not only to keep me amused and interested but also served a double purpose to really flesh out the immaturity of the Princess. I really felt that this was a believably immature child, which made the evil she was capable of more effecting by contrast.

The story was paced extremely well, unfolding at a rate that impressed upon me the amount of skill and polish that the team went to.

All in all Freedom Fall was just ambitious enough to be impressive but highly polished and hit every target it aimed for. Short, but not outstaying its welcome. 10/10 from me for knowing its limits, sticking to them, and creating a thoroughly enjoyable experience as a result.

While simple in concept, the execution I believe was done brilliantly. The music is original and catchy, the art style reminds me of older games while still managing to look beautiful and the learning curve doesn't feel to high. All in all a great game I think. Looking forward to whatever updates might be in store.

I played this game for a little bit. I enjoyed the graphics and sound. A little to much on the super fast reflex for me to enjoy. I did watch the ending on a video site. I do not have the super fast reflex to play this or the patience to play take your pick. I got this game super cheap so no biggie. The price seems a lot on the high side for the what the game is to be honest. I would think the price should be a whole lot cheaper.

Got this today as part of the The Sigma Royale bundle on IndieRoyale.com (paid $4.99 for a total of 7 games), it looked promising and I'm glad I wasn't mistaken, while pretty short (beat it in under 2hrs), it was a pretty awesome experience and more then worth the full asking price ($7.99).

The premise is simple, descend a tower while avoiding various traps and obstacles along the way, all of which kill you in one hit. But that, along with the gorgeous, cel-shaded art style, is all the game needs. the story (what there is of one, which is just there to help prod things along, but is nothing spectacular really) is told via graffiti in the backgrounds as you progress down the tower. There's a decent variety in terms of visuals with each stage being distinct and having it's own set of diabolical traps which get harder to get past the more you progress and there are even 2 boss fights thrown in, one thing that really amazed me was how fludly animated the game was, for an indie game, I have to say that the developers really nailed the core gameplay perfectly and what's more, you might expect lots of frustration from a game like this from dying over and over, but checkpoints are plentiful and dying doesn't carry as heavy a penalty, you just get thrown back to the last checkpoint and at the end of the stage, you get points deducted from your score based on how many deaths you suffered.

That said, a few things did bother me, like the boss fights feeling a little cheap since you can only fight back by throwing bombs and the power ups felt unneccessary and redundant, especially considering that only one of them (the middle one) was really worth having, the length might also be an issue for some, although I found it perfectly fine, especially since I was looking for something that didn't take me half a month to complete since I can't devote as much time to gaming as I used to.

I think they have done everything right with that game.
It has good platforming gameplay.
The controls worked fine with the XBOX controller.
This game has also an interesting story in my opinion.
The music in the game is very good.
It was fun and I would play it again.

I've gotta say, I was actually quite impressed with how much I enjoyed playing through this. The mechanics are solid (even if a couple like the wall jump were slightly awkward at first), and the level design is varied enough to keep it from getting stale.

As for the story and presentation, I like the general art style used, and telling the story through writing on the walls was a really nice touch - different, but very effective.

The only reason I took off two points was for the length - I could literally have gotten to the end in one sitting had I not played just a few levels at a time. There are some challenges to go back for, but even taking that into account, the total amount of content is still a bit lacking. However, the content that is there is excellent so I still give this a recommendation overall, especially if you catch it on sale like I did.

In short, if you're looking for an enjoyable downward-scrolling 2d platformer with a neat storytelling mechanic, definitely give Freedom Fall a look.

Hey guys, thanks very much for the free copy. I played FF at PAX Aus and enjoyed it there (actually had to be kicked off), so was more than happy to vote for you on Greenlight.
The smooth gameplay and gradual increase in difficulty with simple respawns is addictive. Even the 'storyline' on the walls has kept me going to see what this crazy *** Princess is going to say next. The artwork is stunning and the style is similar to that of Bastion, one of my fav indie games of all time, but is very unique at the same time. I can only give you 8/10 coz I'm new to Desura, but let's call it 10/10. Bravo Zulu guys (that's Navy speak for 'well done!'). Proud to be a Perth boy! =D

A really good game that's full of humour and has an interesting story told in an unusual manner. In fact, the whole game is unusual in that you are constantly traveling 'down' a tower, instead of the usual 'up'. Just one small thing: I think it could do with a bit more variety or it risks becoming stale to quickly.

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The high reviews on here are more than justified. Freedom Fall is a real gem of a game. The concept is simple, avoid the various obstacles as you cascade down a number of very tall buildings. It might hark back to a time where games were simpler, but don't let that fool you into thinking that the graphics are 16-bit quality. They are big, bright and colourful, and it looks fantastic. This is a prime example of Steam dragging their heels and generally messing up the Greenlight process. So many lesser…