Reaper - Power DPS

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Overview

Reaper is a self-sufficient AoE DPS class that gets better the less experienced its group is.

Reaper's niche is that it has a huge health pool for a DPS class, and sustains very high personal Quickness, Might, and critical chance. It also brings heavy CC and Vulnerability similar to Holosmith - Power DPS. This makes it one of the best "solo carry" DPS classes, and it's very strong in disorganized groups that don't have dedicated supports providing Quickness, Might, Fury, and so on. However, its effectiveness falls off in organized and experienced groups as its DPS is weak compared to other fully buffed DPS classes.

Apart from DPS, Reaper can provide solid party support through AoE Protection and

, and can bring utilities like

and

to a dungeon/fractal group. It is also capable of stripping boons if needed.

Skill Bar

GreatswordHealingUtilityElite

Axe/Warhorn

Weapon Variants

x/Focus

¾

18

Reaper's Touch

Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.

Damage: 199

Regen (5s): 650 Heal

4Vulnerability (10s): 4% Incoming Damage

Life Force: 3%

Number of Bounces: 4

Range: 1,200

1¼

20

Spinal Shivers

Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.

Notes

If not running Curses, feel free to interrupt your greatsword autoattack chain, as the third hit is a DPS loss unless you need the Chill.

In real fights, you won't always be able to make full use of

because taking damage in Shroud will reduce your remaining life force. Anticipate this and break your rotation if needed so that you can build up enough life force to resume the normal rotation.

Try to make sure you are above 90% health before going into

so that you benefit from

. This is because you can't get healed while in

. It's worth delaying your shroud by a little bit if you know that you're going to be healed soon.

Whenever you

you can use it to cancel the animation of the last autoattack for a slight DPS increase.

If possible, bind a key to Stow Weapon and use it to cancel the animation of

immediately after the damage number appears. This shaves 200-300 ms off the activation time, which translates to a big DPS increase when the boss is under 50%.

and

have long aftercasts so try to always cancel them with another skill or a weapon swap.

In fights with adds or trash mobs, you can reset

's cooldown by hitting adds under 50% health. Take advantage of this to push out more

casts while the boss is over 50% health.

On some bosses, you can prestack marks with a staff for slightly better burst damage when the fight begins. You can do this on Siax, Skorvald, Viirastra/Artsariiv, Mursaat Overseer, Slothasor, Samarog, Gorseval, Vale Guardian, and Keep Construct.

If playing Blood Magic variant, remember to tag enemies with

so you get the extra damage and healing from

.

CC

Miscellaneous

Use

or

for boonstrip.

Since

has no cast time, you can weave it in during your shroud rotation for stability and damage reduction.

Reaper is extremely strong in disorganized groups, and can hold its own with meta DPS builds in a surprising amount of situations. If you don't have a quickness source, Reaper is indisputably one of the strongest DPS classes. However, it falls behind in experienced and coordinated teams where your supports can consistently maintain permanent boon uptime.