This mod adds the majority of the NPCs from Baldur's Gate one into Shadows of Amn along with new items, quests, banters, and a city area. It is broken down into different components so that you can mix and match with other mods.

Ye Gods, now that is an ambitious project! Congratulations on all of your hard work, Smiling Imp. I just had a look at the dialogue files and you really have put a lot of effort in, so kudos. I noticed a few typos. When (if ) I get around to playing this, I'll make sure to note them down.

Ye Gods, now that is an ambitious project! Congratulations on all of your hard work, Smiling Imp. I just had a look at the dialogue files and you really have put a lot of effort in, so kudos. I noticed a few typos. When (if ) I get around to playing this, I'll make sure to note them down.

Thanks Crazee, I appreciate it. Here is a partial screen shot of the Water Gardens.

Hey, just wanted to say I love the mod and btw I am experiencing a bug when I meet eldoth at the graveyard. Skie is in my party. Eldoth says three lines and then the conversation ends. I want him on my team so much ! Did I do something wrong ? What can I try to solve this ?

I found an error (missing parenthesis) in the quayle.dlg file. It should be:

SetGlobalTimer("CircusEnded","GLOBAL",ONE_DAY)

Thanks. I changed the way Quayle joins b/c I noticed it was a bit buggy. The new version should fix it. If not let me know.

Hey, just wanted to say I love the mod and btw I am experiencing a bug when I meet eldoth at the graveyard. Skie is in my party. Eldoth says three lines and then the conversation ends. I want him on my team so much ! Did I do something wrong ? What can I try to solve this ?

I just tried it and things seem to be working okay. Just make sure you don't get Eldoth angry or he will attack you. Listen to his story but don't challenge him. At a certain point he will ask you to serve him and if you agree, he will join.

Initially when I created the encounter, Eldoth was not joinable and he would attack you no matter what, but I figured the PC should have the option. I hadn't worked on Eldoth too much, as I hadn't anticipated that he had too many fans out there, but will gladly try to expand in future versions if people want that.

Hi,

I saw you updated the mod several times at the download section. It would be nice if you added a version number in the description and in the filename.

Thanks.

No prob. I'm still kinda new at this, and I guess I updated after of adding something cool or fixing a bug out of excitement, but in the future I will try and put on there what I change/fix.

HEY i downloaded this mod, but for some reason it won't install i have Tutu and i get the error in the pic i uploaded

the mod is intended to be installed onto BG2:SoA/ToB not onto TuTu. TuTu uses the BG2 engine to play the BG1 game and as such you already have all the BG1 Npc's in your game. Also, even if it did install properly it is highly unlikely that you would encounter any of the mod's content as it does not add anything to the converted BG1 files.

ahh i see. THanks for the quick responce, i thought it added stuff. Sorry guess i didn't read the fine print hehe.
I just thought this came with the Ajantis romance mod for bg1. Guess its the other one with the similar name.

Oh, yeah, people still mod it all right. Probably more people write "story content" mods for BG/BG2 than newer games because the old games are just so modder friendly. Yeah, you're stuck with 2D graphics, no real-time rendering, etc., but you can have 30 mods installed and not run into compatibility problems. And you don't need an advanced degree in C++ to learn how to mod BG2.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

that is nice to hear, i thought it stopped because of its old engine. But its good it still active

Ever since I found out that such customisation was possible in Baldur's Gate it has become a hobby of mine. Plus I finally got Throne of Bhaal last month, so the next version will include at the very least, versions of Shar-Teel, Skie, Branwen, Garrick, Yeslick and Eldoth that are playable until the end of TOB with banters and interjections. Quests... mmmm? Maybe in the future.

Did you kit any of the returning npc's? If so, which kits did you use?

No, custom kits are still something I have not tried yet. Perhaps in the future..

and thanks much for the efforts! checking them out after my next Tutu run (which begins today)

Thank you for trying the mod out. The new version will have the rest of the NPCs added to Throne of Bhaal. I have most of them down but as of right now, but they are pretty quiet other then when joining or leaving. I plan on having a version out before Christmas that will change that.