Masteries

Offense: 21

Defense: 7

Utility: 2

Threats to Varus with this build

Certainly, the best lane you can meet, just play aggressive and harass her, at early game she can't do much, but care on his support and from AAs because Focus give her a decent poke. Stay behind minions to dodge her Volley,don't camp in the bush because she can easily discover you with Hawkshot and after 6 need to dodge his Enchanted Crystal Arrow(use Flash if you need it, isn't wasted). If she is winning 1vs1 (and this is very difficult) you probably die without your support, because her Frost Shots slow down you like a turtle.

2

Vayne

Vayne has very low health at early game,so is the better time then you can kill her, because late game kick you so bad and you can't run away because she can chase you with "Q","R" and her passive Night Hunter. She has a strong poke with Tumble and with it can easily escape from your piercing arrows (so is better max your "E"), Silver Bolts do true damage every 3 attack, don't let hit from her 3 times and DON'T GO NEAR WALLS, IF SHE CAN PUSH YOU AT WALL WHIT Condemn YOU ARE DEAD MAN (USE FLASH IF YOU HAVE IT). Especially after her level 6, she gain a lot of attack damage and movement speed with Final Hour, can easily escape with invisible Tumble and knock you back with Condemn.

2

Caitlyn

Very strong AD carry, Piltover Peacemaker do lot of damage, so is better dodge it, let wasting her Headshot on minion and you have a lot of chance to win in lane, with a decent "Q" harass. With 90 Caliber Net she can easily dodge your abilities and go away or chase to kill you, but if your harass is better then her will happen only the first event. REMEMBER, DON'T GO IN HER Yordle Snap Trap ESPECIALLY IF SHE HAS A TANK SUPPORT WITH LOT OF CC LIKE Leona. Ace in the Hole is very good to finish enemies, only way to safe you from this ability is use Barrier or hope that your teammates are nice people and try to block it.

3

Draven

Play safety before level 6 and harass him from afar, if you aren't certain to make a kill. His Spinning Axe+ Blood Rush do lot of damage in few seconds, he has good mobility with Blood Rush and Stand Aside is very good to stop you. After level 6, you can block his combo of Spinning Axe with Chain of Corruption, Hail of Arrows counter the speed boost from Blood Rush and if he is low health and try to stop you with Stand Aside, can snipe him with Piercing Arrow.(against Draven is better max "E")

3

Jinx

Well, it isn't very easy but you're probably one of the best counter for Jinx, the only problem of this champ is her Switcheroo!, her rocket launcher has a lot of range, poke her with your Q and stay behind the minion to dodge her Zap!, beware from her Flame Chompers!, it doesn't stun, but you are snared for some seconds and she can kill you easily with her combo Zap!+fishbone's and pow pow's AA+ Super Mega Death Rocket!

3

Quinn

If you have a tank support this matchup become easy (especially with Leona), however Quinn has high mobility unlike Varus anytime she has good poke with Harrier, a wicked blind Blinding Assault and slown ability Vault, but you have more range AAs and abilities, so you are allowed to harass a bit. With Heightened Senses could easily find yourself, safe her from ganks or other dangers from the bushes and run away in bad situation with Vault. When she learn Tag Team she can switch with her hawk Valor, it become melee, but beware because gains a lot of movement speed and attack speed, now it can easily blind you with only "E"+"W". When she use Tag Team probably will try to come upon and kill you or run away, in the both o cases the best thing to do is block Valor with Chain of Corruption and destroy its with your combo.

4

Miss Fortune

Like Draven, after 6 play safety, because MF is the best ADc early game, don't stay behind minion, because become easy targets for her Double Up. She gains a lot of mobility with Strut and slow you down with Make it Rain, so is very difficult run away from her, To stop her passive the best thing is harass her from afar with Hail of Arrows(max "E" because is very difficult hit her with your "Q"). Impure Shots and Hail of Arrows reduce healing effect by 50%, breaking even by both the parties. After level 6 you can block her with Chain of Corruption to stop her passive and use your combo to kill her, beware of her ultimate Bullet Time, because do lot of damage in a wide area ( Barrier and Flash are very good against it)

4

Urgot

In few words, dodge the Noxian Corrosive Charge all the time and you win the lane certainly, because with his "E"+"Q" combo he deal lot of damage and reduce yours with his passive Zaun-Touched Bolt Augmenter. Urgot is very strong and very different from the other AD carries but Varus is my favorite counter pick for him. In teamfight his ultimate Hyper-Kinetic Position Reverser can put you in a very bad situation, don't let him use it on you, Terror Capacitor give him a small shield but is very good to chase and slow down you.

5

Twitch

This annoying champion doesn't do burst damage pre 6, so it harass you with AAs poke and Venom Cask to use is Contaminate, it do a plenty of true damage so in this lane you must farm and harass the most possible. Ambush is used to do ambushes (obviously), it become invisible for a few second and approaching slowly to you, after be returned visible it gain some attack speed and harass you with AAs, else Ambush can be used to get away in bad situation, but you can try to snipe its with Piercing Arrow. Before level 6 his Rat-Ta-Tat-Tat give its a lot of attack range, attack damage and its AAs become a little Piercing Arrows, the only way to win this lane is to have a good tank support with good CC Thresh or Leona are the best choices. A good thing? buy a Vision Ward.

5

Ezreal

This match depending mostly on ezreal skills and on the supports, he has a very good mobility, can dodge easily your abilities with Arcane Shift (so is better max your "E"), can poke you from away with Mystic Shot. Trueshot Barrage can be used to kill from the distance or 1vs1, in both cases the best thing to do is dodge it with Flash, Essence Flux is only used to increase the stack of Rising Spell Force, but if Ezreal is AP this ability do a lot of damage. ( Now he have a tons of As so don't stay a lot in 1vs1)

6

Corki

You are very disadvantaged in this match up, early game he has low range abilities, Phosphorus Bomb do a good damage though it do magic damage and have bonus on AP, Valkyrie is like Arcane Shift but moves much farther, Gatling Gun give some burst damage 1vs1 and burn your armor very well. But the real problem will come after 6 and when he rush a Trinity Force, all of his abilities do more damage, with Missile Barrage can poke you from far away and Hextech Shrapnel Shells give him a bonus of true damage in his AAs. Probably the best support you can have is Janna, especially if he has Leona has a support, they are a very good combo.

6

Varus

Every time you meet another enemy with your champion, the winner is (obviously) the player with more skill and luck (and better team mates). Even the support and the jungler can be countered, so if you have Janna and the other varus has Leona, the game become very interesting, well... the other varus has a very good support to him, their abilities combined have a plenty of CC, but the particular of Janna is that she counter Leona so you have however a good chance to win the lane, but remember, depending on the the skills of your support (and on you, never say: "Noob support", probably the enemies are good players or they do a good team play, or is your fault... noob...)

7

Kog'Maw

Like Tristana, it is more strong late game and is much more similar like Varus, it hasn't escape skills, but one ability than slow Void Ooze (like Varus). 1vs1 late you can't win if you are not get feed, Caustic Spittle active reduce armor, passive give its a lot of attack speed, Bio-Arcane Barrage give a lot of attack range to harass and additional magic damage, if you try to run away it slow down you with Void Ooze and after level 6 kill from the distance with Living Artillery. The best thing to do is remained within range of this ability, If Kog'Maw spam with Living Artillery, try to dodge all, it waste a lot of mana and after call the jungler, you can't win this lane with a common support, the maximum you can get is a draw, if Kog'Maw isn't bad. The best support in this match up is certainly Thresh.

8

Sivir

Play safety, only way, try to dodge her Boomerang Blades because do lot of damage, DON'T HARASS HER WITH ABILITIES, IF SHE IS GOOD SIVIR SHE USE HER Spell Shield TO COUNTER ALL OF YOUR SKILLSHOTS AN GAIN MORE MANA FOR SPAM WITH Boomerang Blade, Ricochet is used only to increase the damage of 3 of her AA and some extra attack speed after-6. After level 6 she gain a lot of mobility with Fleet of Foot combined with On The Hunt can easily chase and kill you, the only way to win this game is call the jungler or have a very good support, Alistar or Soraka are the best option

8

Tristana

Varus is an AD carry that is particularly strong Mid/Late game, Tristana and Kog'Maw are more strong in this phase than him. Then only way to kill them is do it early game, Tristana have Rocket Jump to escape, so is very difficult to kill. Remember, don't stay near minion with low health, she has decent AOE poke with Explosive Shot passive when last hit your minion, any time she try to poke you with Explosive Shot active, try to waste it on minion. After level 6 she try to combo "W"+"R" and to throw you under her tower or on her team, use Flash if you can to knock back in the other direction. Late Game, 703 attack range Draw a Bead + 90% attack speed for 7 seconds Rapid Fire "good bye world", you must win the game as soon as possible. The best supports in this lane are Thresh or Leona, the first one especially if she had Blitzcrank support (Rocket Grab+ Buster Shot= Welcome to the enemy base!)

9

Lucian

It's difficult play against him, but if you meet one good lucian you have no chance, he had a lot mobility, Relentless Pursuit counter the slowdown of your Hail of Arrows and he can easily dodge your Piercing Arrow whit it. With Ardent Blaze he can chase you with no problem and you can't dodge his ultimate The Culling because varus is very slow. At Early game never stay behind the minion, you will poke with Piercing Light very hard, remember, never take Lightslinger's poke, it deal lot of damage, try to waste it on your minion. The best support in this match for you is probably Soraka

10

Graves

The lane more difficult that you can find, without the right support. Graves has awesome mobility and he can make you miss your skillshots with Smoke Screen or dodge them with Quickdraw, but usually use Quickdraw combined with Buckshot and some AAs to harass you. After level 6, just use "E"+"Q"+"R" to take away half or more of your health need to dodge it ( Flash), also he gain some armor from True Grit and become impossible 1vs1. The best support you can have is this match up is probably Taric, only support with ranged target shot stun.

Offense: 21

Defense: 9

Utility: 0

Introduction

-Credits for the images to nikotaku (from deviantART)

Hi!!! I'm SeekerOfJustice from EU West and for my first guide i will show you my favorite champion Varus the Arrow of Retribution. If is the first time you play with Varus I hope you like this guide and learn something of useful, however... try to use it (I write very bad English... sorry)

Varus is played AD carry in bot lane or AP carry in mid lane, I prefer use him AD carry because i start with him as AD carry, but depends on your taste. In both cases he is a good caster with his ability, good CC, good poke, burst damage and Aoe abilities. In the second build i tried to show an AD Varus caster for mid or bottom play and I'm trying to improve it (tips are welcome!).

First game with Varus mid, not the best game but it's a beginning!

Varus theme

Lore

Lore

For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to his village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin... and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.

"The life of an arrow is fleeting, built of nothing but direction and intent."
―Varus

Pros / Cons

+ High CC+ Good Farmer+ Very strong Early and Late game+ Good range of the abilities

- Squishy and slow champ- Must get kills and farm a lot- Mana hungry- No escaping skills

Ability Sequence

Botrk Start

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Bloodthirster start

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Innate Passive:On champion kill or assist, Varus gains 40% attack speed for 6 seconds.On minion kill, Varus gains 20% attack speed for 3 seconds
-Useful to farm/push or take some attack speed boost against enemies. With Chain of Corruption i think make Varus the best ADc in teamfight, especially late game is enhanced by the other attack speed items. Before a teamfight or an encounter against an enemy, last hit one minion it's a good idea.

-The finisher skillshot of Varus, does lot of damage and has much range action if is fully charged, is very good also to harass. But it has some cons, slow down yourself and must be charged to do more damage, also can be easily dodge with dodging abilities like 90 Caliber Net or Arcane Shift. The trick is throw it the soon as possible or at once when the enemy changes direction while is trying to dodge it.

-At level 2 is very useful, make your last hit much easy to do and increase AA poke on enemy. Remember, is better use Piercing Arrow, Hail of Arrows and Chain of Corruption when an enemy have all 3 stack, don't think it's useless because increase a lot the power of your abilities, especially on the enemy tank and champ with lot of health.

-Very good to chase an enemy champion or a better escape, is very good to counter tanks with a lot of health regeneration like Dr. Mundo with Sadism or enemies with a lot of life steal/spell vamp like Fiddlesticks with Drain or an another Ad carry.

hail of arrows

Final Active:Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.

-It's the best ultimate that Varus could has, because it's great 1vs1 especially against Draven and Quinn, in team fight it's great too because snare all nearby enemies at the first target to make your skillshots more easy to hit, help a lot the team's focus and is very good to escape in bad situation, it isn't wasted because use an ability to safe your life is more better then give a free kill at the enemy.

chain of corruption

Abilities Combo

Combo-Harass one (pre-6)

Basically, poke with AAs the enemy AD carry 3 times, after full charge your "Q" (or your "E") an hit him. You can go in the bush, so the enemy can see you meanwhile you are charging your ability (Q).

Combo two (pre-6)

As harras one, poke 3 times with AAs, but after slow down the enemy with your "E" and easy hit him with "Q", with another 3 AAs before cast "Q" to increase the damage.

Combo three (6+)

Always poke with 3 AAs, after slow down with your "E" to be sure you can block him with your "R", unlike harass two, the stack to increase the damage of your "Q" can be safely carried out.

Combo four (6+ chase an enemy)

If you have help from other allied (AP carry, jungler, tank) and the enemy champion try to run away, block him with "R", stack 3 AAs and use "E", if your allied help you, the enemy certainly die at once, if he's still alive snipe him with "Q" (If he try 2vs1 use harass three). Don't block the support or the tank, just wasted your ultimate, block an enemy feeded, to take him down.

Teamfight Combo

When your tank open the team fight, use Chain of Corruption on enemy tank for make him useless for a few seconds(poke with AAs every second), your role in teamfight is do the max damage as possible (ATTENTION: stay behind the team, so the enemies can't focus you), "say focus the enemy carry" is not simple because he is defended from all over the enemy team, usually an assassin or a top offtank focus him, the AP carry focus the AP carry and the support help all the team, tank usually open teamfight and has the function to last the most possible meanwhile the team focus enemy carry. To do the maximum of damage stack all Blighted Quiver before cast Hail of Arrows for first to decrease healing effects on the enemy team and after a Piercing Arrow on an enemy with low health.

-IN ONE CORNER WE HAVE THE SCOURGE OF THE ARMOR, THE PREDATOR OF LOW ARMOR CHAMPION, THE G-G-G- Greater Mark of Armor Penetration!!! Is very good for an hard poke on the enemies in lane.

-IN THE OTHER CORNER, WITH +0.95 OF ATTACK DAMAGE, THE KING OF THE MARKS, THE MINIONS'S DEATH SONG Greater Mark of Attack Damage!!! Is very good for a better last hit or increase the bonus AD of your spells.

Items

AD Varus Core

Better boots for the AD carry, early game gives a great amount of attack speed that characterizes the AD carry.But if you go AD caster some CdR from the Ionian Boots of Lucidity isn't a bad choice.

With all the stack it's the item with best damage and life steal, an AD champion must have this item, however for Varus is very good because increase a lot the bonus AD of Piercing Arrow and Hail of Arrows.

Give a lot of damage and critical strike chance, is the only item which increases the critical strike damage and therefore it's irreplaceable, a good items early for all the AD carries ( Vayne, Lucian and Ezreal are excluded, they used to take it as 3rd or 4th item)

Very useful because its armor penetration is the higher of the other items, can be compared with The Black Cleaver, but for an Ad carry each of at least AA must do the maximum damage that the The Black Cleaver do after 5 AA. Last Whisper i more better against a tank because it penetrate a % of armor, not a number.(Example: X enemy with 300 armor: Last Whisper penetrate 105 (35%) armor, The Black Cleaver penetrate 10+75 in 5 AA (5% every AA)

Offensive items

Best item with critical strike, give a lot of attack and some movement speed, when you hurt an enemy champ/minion/monster Varus passes through it (no unit collision)

Utility

4,5/5

Utility

4/5

Weaker than Phantom Dancer, more give a bit of movement speed in addition, has the effect of the old ionic spark, release a chain of lightning then deal AoE magic damage, but a bit different (less damage and different time attack). It used to kite and poke very hard, however Varus kite isn't good like Ashe or Quinn.

Utility

3/5

A double edged sword, because give some attack speed and the passive do crazy burst damage AAs but when is in cooldown become useless item.

Utility

3,5/5

A good mixture of attack damage, armor penetration, cooldown reduction and critical strike chance, passive is very good to chase enemies with low health.

Utility

3/5

A very difficult choice against Last Whisper, give less attack damage but penetrate a % of armor, meanwhile black cleaver penetrate 10 of armor (x-10) in addition give CdR, health and put a "debuff" on enemies every AA then reduce their armor of 5%, so is very good if your team have a lot of AD champions.

Utility

2,5/5

It is useful because give everything need to an AD carry (critical strike/damage excluded).The passive effect burn some enemy % health so is very good against tanks or an enemy team who stacking health. The active steal some life and movement speed of an enemy champion if you want kill a fast champ like Hecarim or get away from him.

Utility

4,5/5

Defensive items

Give health, magic resistance and a lot of health regeneration, also it has a very good passive: block a single enemy spell, safe you against grab as Rocket Grab, a final with much damage as Requiem or CC spells like Event Horizon.

Utility

4/5

As a Maw of Malmortius give attack damage an magic resistance, but the active effect remove all debuffs like Cleanse, this item is very good against Zed, this champ is a nightmere for all the carries with low health, when he ult you, just block him with yours and use the active of the mercurial, the death mark will vanish.

Utility

3,5/5

More magic resistance and armor, passive restoring health and mana upon death; if the enemy team focus you very hard is the best item to save your teamfight.

Utility

5/5

Very good defensive item, give lot of health, some AD and your AAs slow down the enemies, i think is more better then Warmog's Armor.

Utility

4,5/5

Unlike the Frozen Mallet, don't give attack damage, but it is the item hen give more HP and sustain in the game.

Utility

3,5/5

Give lot of movement and attack speed, some attack damage and tenacity against CC, i take it when the enemy team have AoE CC spells like Riptide but don't focus me, anytime i happened to switch it with boots.

Other defensive items is for some situation, as example: an enemy team compound of lot of AP champions with hard CC, only AD is the AD carry and he do 0/10/0, Mercurial Scimitar is the best item in this situation (remember knock back! against it mercurial is useless)

Summoners Spells

Primary

To take kills, do some tricks or escape in bad situations, it's the best spell for Varus, can't be replaced.

Secondary

Against CC spells, abilities or items (especially early on), but you can take Mercurial Scimitar for the same effect at mid/late game.

Actually is better then Barrier Give more health and some speed for run away.

I don't think it is very useful, if you are good with Piercing Arrow the enemy can't run away, but if you aren't take it.

Team Work

Best Supports

She has much CC spells and is heavy tank, her passive Sunlight increase your damage against the enemy when she bumping on them. She's more better than Alistar, because, can't heal, but her abilities have more synergies with yours and she does more damage. REMEMBER, Leona is the carry here.

Synergy

Best

Born to be useful support for Varus, he hasn't healing abilities but his CC and Dark Passage compensate the low mobility of Varus. In teamfight, The Box slow down the enemy team, so Chain of Corruption can snare more enemies. However this support is good enough with all the Ad carries...

Synergy

Perfect

Other good supports

The only one support how can restore mana with Infuse and also is the best healer with Astral Blessing and Wish of the game to increase a lot your sustain, she can silence the enemy with Infuse,very useful but can't tank like Alistar and Leona. From her passive and Astral Blessing you gain a lot of armor and magic resistance.

Synergy

Very Good

Lulu has a very strong poke early game with her passive Pix, Faerie Companion and Glitterlance, she hasn't any healing skills but her shield with Help, Pix! is very good and the speed boost from Whimsy is great for Varus. Also these abilities can be casted on the enemies, the first one can reveal the target for few second, and if he try do go in the brush or flash over a wall u can still snipe him with your "Q", the second ability is more better, metamorphose the enemy for few second, he can only move while you are hitting him very hard. Her skill his great in team fight for you, remove all the pressure from the enemy team on the AD carry.

Synergy

Very Good

He has a lot CC spells as Headbutt or Pulverize and a great heal with Triumphant Roar, also he's a good tank, the only problem is that, if Alistar knock back an enemy meanwhile you are throwing your abilities, the enemy take low damage and can easily kill you.

Synergy

Good

She give some armor at the allied with the aura of Shatter and the aura for 5 second from Radiance give some damage and ability power, good heal with Imbue and nice stun with Dazzle, in my opinion is one of the vest support of the game.

Synergy

Not Bad

Good tank champion, when he throw Vorpal Blade on an enemy increase your lifesteal on him, Shadow Dash is very useful for entertain the enemy ADc and his final Stand United give a resistant shield.

Synergy

Not Bad

Matchups

AD carry

Certainly, the best lane you can meet, just play aggressive and harass her, at early game she can't do much, but care on his support and from AAs because Focus give her a decent poke. Stay behind minions to dodge her Volley,don't camp in the bush because she can easily discover you with Hawkshot and after 6 need to dodge his Enchanted Crystal Arrow(use Flash if you need it, isn't wasted). If she is winning 1vs1 (and this is very difficult) you probably die without your support, because her Frost Shots slow down you like a turtle.

Difficult

Hard early

Easy Mid/Late

Vayne has very low health at early game,so is the better time then you can kill her, because late game kick you so bad and you can't run away because she can chase you with "Q","R" and her passive Night Hunter. She has a strong poke with Tumble and with it can easily escape from your piercing arrows (so is better max your "E"), Silver Bolts do true damage every 3 attack, don't let hit from her 3 times and DON'T GO NEAR WALLS, IF SHE CAN PUSH YOU AT WALL WHIT Condemn YOU ARE DEAD MAN (USE FLASH IF YOU HAVE IT). Especially after her level 6, she gain a lot of attack damage and movement speed with Final Hour, can easily escape with invisible Tumble and knock you back with Condemn.

Difficult

Easy

Very strong AD carry, Piltover Peacemaker do lot of damage, so is better dodge it, let wasting her Headshot on minion and you have a lot of chance to win in lane, with a decent "Q" harass. With 90 Caliber Net she can easily dodge your abilities and go away or chase to kill you, but if your harass is better then her will happen only the first event. REMEMBER, DON'T GO IN HER Yordle Snap Trap ESPECIALLY IF SHE HAS A TANK SUPPORT WITH LOT OF CC LIKE Leona. Ace in the Hole is very good to finish enemies, only way to safe you from this ability is use Barrier or hope that your teammates are nice people and try to block it.

Difficult

Easy

If you have a tank support this matchup become easy (especially with Leona), however Quinn has high mobility unlike Varus anytime she has good poke with Harrier, a wicked blind Blinding Assault and slown ability Vault, but you have more range AAs and abilities, so you are allowed to harass a bit. With Heightened Senses could easily find yourself, safe her from ganks or other dangers from the bushes and run away in bad situation with Vault. When she learn Tag Team she can switch with her hawk Valor, it become melee, but beware because gains a lot of movement speed and attack speed, now it can easily blind you with only "E"+"W". When she use Tag Team probably will try to come upon and kill you or run away, in the both o cases the best thing to do is block Valor with Chain of Corruption and destroy its with your combo.

Difficult

Easy

Well, it isn't very easy but you're probably one of the best counter for Jinx, the only problem of this champ is her Switcheroo!, her rocket launcher has a lot of range, poke her with your Q and stay behind the minion to dodge her Zap!, beware from her Flame Chompers!, it doesn't stun, but you are snared for some seconds and she can kill you easily with her combo Zap!+fishbone's and pow pow's AA+ Super Mega Death Rocket!

Difficult

Medium

Like Draven, after 6 play safety, because MF is the best ADc early game, don't stay behind minion, because become easy targets for her Double Up. She gains a lot of mobility with Strut and slow you down with Make it Rain, so is very difficult run away from her, To stop her passive the best thing is harass her from afar with Hail of Arrows(max "E" because is very difficult hit her with your "Q"). Impure Shots and Hail of Arrows reduce healing effect by 50%, breaking even by both the parties. After level 6 you can block her with Chain of Corruption to stop her passive and use your combo to kill her, beware of her ultimate Bullet Time, because do lot of damage in a wide area ( Barrier and Flash are very good against it)

Difficult

Medium

This annoying champion doesn't do burst damage pre 6, so it harass you with AAs poke and Venom Cask to use is Contaminate, it do a plenty of true damage so in this lane you must farm and harass the most possible. Ambush is used to do ambushes (obviously), it become invisible for a few second and approaching slowly to you, after be returned visible it gain some attack speed and harass you with AAs, else Ambush can be used to get away in bad situation, but you can try to snipe its with Piercing Arrow. Before level 6 his Rat-Ta-Tat-Tat give its a lot of attack range, attack damage and its AAs become a little Piercing Arrows, the only way to win this lane is to have a good tank support with good CC Thresh or Leona are the best choices. A good thing? buy a Vision Ward.

Difficult

Medium

You are very disadvantaged in this match up, early game he has low range abilities, Phosphorus Bomb do a good damage though it do magic damage and have bonus on AP, Valkyrie is like Arcane Shift but moves much farther, Gatling Gun give some burst damage 1vs1 and burn your armor very well. But the real problem will come after 6 and when he rush a Trinity Force, all of his abilities do more damage, with Missile Barrage can poke you from far away and Hextech Shrapnel Shells give him a bonus of true damage in his AAs. Probably the best support you can have is Janna, especially if he has Leona has a support, they are a very good combo.

Difficult

Medium

Hard

Like Tristana, it is more strong late game and is much more similar like Varus, it hasn't escape skills, but one ability than slow Void Ooze (like Varus). 1vs1 late you can't win if you are not get feed, Caustic Spittle active reduce armor, passive give its a lot of attack speed, Bio-Arcane Barrage give a lot of attack range to harass and additional magic damage, if you try to run away it slow down you with Void Ooze and after level 6 kill from the distance with Living Artillery. The best thing to do is remained within range of this ability, If Kog'Maw spam with Living Artillery, try to dodge all, it waste a lot of mana and after call the jungler, you can't win this lane with a common support, the maximum you can get is a draw, if Kog'Maw isn't bad. The best support in this match up is certainly Thresh.

Difficult

Medium Early

Hard Late

Play safety, only way, try to dodge her Boomerang Blades because do lot of damage, DON'T HARASS HER WITH ABILITIES, IF SHE IS GOOD SIVIR SHE USE HER Spell Shield TO COUNTER ALL OF YOUR SKILLSHOTS AN GAIN MORE MANA FOR SPAM WITH Boomerang Blade, Ricochet is used only to increase the damage of 3 of her AA and some extra attack speed after-6. After level 6 she gain a lot of mobility with Fleet of Foot combined with On The Hunt can easily chase and kill you, the only way to win this game is call the jungler or have a very good support, Alistar or Soraka are the best option.

Difficult

Hard

The lane more difficult that you can find, without the right support. Graves has awesome mobility and he can make you miss your skillshots with Smoke Screen or dodge them with Quickdraw, but usually use Quickdraw combined with Buckshot and some AAs to harass you. After level 6, just use "E"+"Q"+"R" to take away half or more of your health need to dodge it ( Flash), also he gain some armor from True Grit and become impossible 1vs1. The best support you can have is this match up is probably Taric, only support with ranged target shot stun.

Difficult

Hard

It's difficult play with him, but if you meet one good lucian you have no chance, he had a lot mobility, Relentless Pursuit counter the slowdown of your Hail of Arrows and he can easily dodge your Piercing Arrow whit it. With Ardent Blaze he can chase you with no problem and you can't dodge his ultimate The Culling because varus is very slow. At Early game never stay behind the minion, you will poke with Piercing Light very hard, remember, never take Lightslinger's poke, it deal lot of damage, try to waste it on your minion. The best support in this match for you is probably Soraka.

Difficult

Hard

Varus is an AD carry that is particularly strong Mid/Late game, Tristana and Kog'Maw are more strong in this phase than him. Then only way to kill them is do it early game, Tristana have Rocket Jump to escape, so is very difficult to kill. Remember, don't stay near minion with low health, she has decent AOE poke with Explosive Shot passive when last hit your minion, any time she try to poke you with Explosive Shot active, try to waste it on minion. After level 6 she try to combo "W"+"R" and to throw you under her tower or on her team, use Flash if you can to knock back in the other direction. Late Game, 703 attack range Draw a Bead + 90% attack speed for 7 seconds Rapid Fire "good bye world", you must win the game as soon as possible. The best supports in this lane are Thresh or Leona, the first one especially if she had Blitzcrank support ( Rocket Grab+ Buster Shot= Welcome to the enemy base!)

Difficult

Easy Early

Very Hard Late

Every time you meet another enemy with your champion, the winner is (obviously) the player with more skill and luck (and better team mates). Even the support and the jungler can be countered, so if you have Janna and the other varus has Leona, the game become very interesting, well... the other varus has a very good support to him, their abilities combined have a plenty of CC, but the particular of Janna is that she counter Leona so you have however a good chance to win the lane, but remember, depending on the the skills of your support (and on you, never say: "Noob support", probably the enemies are good players or they do a good team play, or is your fault... noob...)

Difficult

?

Gameplay

Early game

Just farm, the only thing you must do, the enemy AD carry can do more kill than you but if he has less CS you still have a chance to win mid/late game. If you can do one kill, do it, but don't risk it, is more better survive and farm, trust me, as a AD carry you can do all kills later. Against Leona, Thresh or Blitzcrank stay away from them, with an AD carry as Draven, Miss Fortune or Graves they can easily dive you without die, TAKE THE DISTANCE. If you need it call the jungler, it's his job, he will gladly.

Mid Game

There are two possible situations:
- You have lost your tower
- The enemies have lost their turret

In the first situation, help your team, don't try to destroy the other bottom turret, if you lost another turret, the enemy team have 2 tower and lot of gold, if you help your mid lane and destroy their turret both of two have 1 tower and aren't advantaged. Also if you try to destroy their bot tower you can be easily ganked, and die because Varus is very slow champ.
In the second situation, defend your turret a bit and help the team, a good thing is call the jungler and do the drake, Varus is the best ADc to do dragon and baron nashor with his combo.

Late game

Push, push and push, go in teamfight and do all kill as possible, if your team lose the teamfight, play defensive, try to win one under turret and at the right moment push mid to win. Must have red buff, can help you very well in teamfight and, if you can, do baron nashor with all the team (go to ability sequence: teamfight combo for more information)

Screenshots

I put here some of my games, if you want see some of yours games in this wall of fame, just put the images in "discussions" with the build and the score and i will add it.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!