DoW4? NOt sure, i bet on DoW1 remastered or reforged

With the announcement of CnC remastered, and the come back of Petroglyph has the official dev team, i see a similar evolution for Dawn of War. The first game never receive any flame, cause it was new, and it build the roots of what will be a Dawn of War game. DoW2 was good and beautifull, but divided community. It was a success anyway. DoW3, you know the story. So how brings back sun on this name? With a dawn of war4? No honestly, when you failed so hard, i think, you come back to roots again. DoW still be played a lot, graphically outdated, with no social network. They will look on how War3 reforged wll be received (cause war3 was a success but devided the blizzard rts fans). It seems to be really less risky than doing a new war4. Relic will probably do the same. CnC4 was an even worst failure, and they cancel gzenerals 2.... they come back to the first cnc and red alert with enhanced.... Yes clearly i think dow4 will be later and they will focus first on dowreforged (with awesome graphics, but exactly same gameplay)

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Because they've angered too much people - from both DoW1 and DoW2 playerbase - with how they handled DoW3 on release and post-release.

RA3 was kind of EA Pacific's comeback to their "orginal" formula (detaching it from Westwood's games), but DoW3 clearly wasn't been. It just 3 games in the serie now. So, it's not that obvious whichever (DoW1 or DoW2) would be the most beneficial to remaster, considering possible number of sales.

Anyway, DoW1 suffered from the same publisher's greed as Generals did: Soulstorm for DoW1 and ZH for Generals. Those were 1 expansion too much, splitting and thining the playerbase that could have thrived (online mode for Generals came down in ~2007 or somewhere around it, when BFME2 online were shut-down for technical maintance. Vanilla and ZH standoff paired with other brilliant RTS titles release was the direct gain for Generals' playerbase early extinction [Vanilla's playerbase was somewhat revived when Game Ranger started to offer a pallable connection for an adequate subscription fee]).

So, the question is the same: do they include Soulstorm in DoW1's remaster? EA can simply avoid remastering Generals.

DoW1 Remastered is a LOT more work than War3 remastered. War3 had 3 factions and one expansion. DoW1.... so many more factions, 2 more campaigns... It'd be a lot more work to redo all those assets and (possibly) re-record voicelines to get higher fidelity audio on all those units/dialog.

It makes more sense to expand DoW3 and keep developing that than to make DoW4 OR do a DoW1 remaster, IMO.

@Decepticats said:
DoW1 Remastered is a LOT more work than War3 remastered. War3 had 3 factions and one expansion. DoW1.... so many more factions, 2 more campaigns... It'd be a lot more work to redo all those assets and (possibly) re-record voicelines to get higher fidelity audio on all those units/dialog.

It makes more sense to expand DoW3 and keep developing that than to make DoW4 OR do a DoW1 remaster, IMO.

Have to correct you, Warcraft 3 had 4, not 3 factions.

But yeah I agree with you what you had said, Dow1 with all expansion is indeed a lot of work to remaster. Unless if they have to resign from remastering Dow1 expansions.

@Draconix haha, oh duh of course it did. Technically with the Frozen Throne campaign it had almost 5 factions (Because the Naga were originally planned to be a 5th faction in the expansion and you play as them in a few missions. But ultimately they couldn't decide on a way to make them unique so they just left them as a campaign only thing). Still less than DoW1.

Also, Relic may not have access to the Malaysian asset studios Blizzard and now Petroglyph are using for the remasters which is certainly a big way they cut costs.

@Decepticats There are rumors about a 5th faction with the wc3 reforge, who knows what will happen
I for my part have preordered it and it seems that there are no other RTS coming out in the near future that are as interesting.
Ofcourse i will try out Iron Harvest and maybe Bannermen. But it's unliekly that Iron Harvest changes to a more fantasy /sci-fi style game like DoW/SC/WC3. It looks like a CoH clone to me and i'm really not a fan of the WW2 settings / style but maybe it's still going to be great. Bannermen on the other hand looks really cool and i like the japanese samurai era a lot.
Anyway i guess if they don't mess up WC3 balance and fun then this game will be the new Nr.1 rts game. Pretty sure that its's going to have more players and viewers on twitch than SC2 in the long run. The next big rts comeback will then probably be C&C Red Alert remaster. After that in 2020 follows AoEIV...

WC3 has a huge advantage thanks to community made content that offers a lot of variety, blizzard improving the tools further with reforged already means its gonna be a success.
Seeing how relic handled community content in the years since coh2 release, a dow1 remaster would just be a more limited dow1 without the possiblity of having more content.

As long as that doesn't change, future games from relic will never reach their full potential.

WC3 has the advantage of having a far simpler mechanical base. Even Reforged is keeping the same mechanics (warts and all), which means again the technical base in terms of extending the data will be similarly simplistic (by comparison to something like vDoW or CoH).

I think it's going to be a great success, I'm probably going to pick up a copy myself. But you have to remember that the reason why Blizzard does stuff like this is because a) they can afford to in the first place, and b) it's a guaranteed return on investment.

Relic have already put a lot of free work into both vDoW, vCoH and DoW II (Battle Servers, engine updates, etc - outside of their active support cycles). People didn't seem to care - at least visibly.

A whole new "remastered" version would take even more developer time than that for a return that isn't as guaranteed. I'm not saying it wouldn't sell, I'm simply saying the market is very different. It's not even a matter of angry, or happy, or whatever fans. vDoW is a niche title compared to CoH, nevermind compared to Warcraft. The potential userbase you're starting from is far smaller.

I agree but even Blizzard started from zero. If you want a high reward then there is usually a high risk.
If Relic keeps up these abandon-mentalities then there will be no future for Relic games. Maybe they can hold themselves on the market,
but they won't proceed and they won't gain popularity.
Especially when it's a small company like Relic they have to build up step by step together with their fans, community and their customers.

Blizzard made a lot of money at the right time by doing a great job with WoW. Ups and downs, throughout the time it's been around, it's no small feat at all. I'm not saying they haven't earned their success - I'm simply saying that on a basic economic level that success is what lets them do the things they do.

Dropping a product always has consequences. At the very least, I'm sure Relic are more aware of them than we could possibly be.

In my opinion regarding graphics of Dawn of War, terrain is the thing that needs most improvement, skyboxes could be done more easilly , units could use retexturing there are some great examples from community like:
Or UI

Dawn of War definitively deserves a remaster , though question is if it is anything like Baldurs Gate or Neverwinter remaster than it isn't improvement compared to mods.
Comparing everything to Blizzard or trying to copy their success by copying their game play or art style in my opinion is wrong way to go.

Wh 40k is great franchise with lot of things to be done and first two games are still in my opinion best in that setting , 3rd had lot of problems (for me it was general feel of game, lack of cover and sync kills, cartoonish graphics, uninventive story that remade story of first game with much less quality).
Total Warhammer has done its thing using strengths of Total War series combined with great adaptation of now passed away World and has made both commercial and critical success.

If we're doing wishlist I wish a mix with Dawn of War Dark Crusade/Soulstorm and Dawn of War 2.
I liked the squad customization system and it would fit with the DC honour guards system. And we could have other squads to our team and/or to be deployed via missions (and not wargear or honour guards) and being able to improve them and/or reinforce them with building and requisition (base building and resources management)

@Mark808 said:
Nah, don't wanna another game like DoW 3. What really excites me more is DoW1 remaster or even remake.

Your choice, though honestly remaster or remake would be nice, however remaster not really needed to me since I have original.

However if a new Dawn of War game would be another mix of Dow 1 and 2 like Dow 3 was, then it would be personally cool to me , but maybe this time they had to put less emphasis on MOBA and more on RTS just appease fans.

Overall, if there would be a new Dawn of War then it would be so nice for me.

Nope when I said the mecanism of DoW 1+2 its more for team squad selection and base building (in MP)

I explain. In campaign mod:
You start the game with your commander and 5 units (units mean squad, commander, vehicles)
And you have to do missions for unlock additional units (like honour guards in DC/SoulStorm), additional wargear or squad upgrades (like retribution) or additional deploiement slots (meaning some missions shall requires more squads to succeed) with a system of territories (like DC, this more suitable for a multi faction campaign)
Each squads would gain experiences
some missions would requires more specifics meta (for example : mass shooting enemies on the mission would requires multiple tanking squads or jumppack squads)
Capture points give requisitions and squad replenish would cost requisition
Capture Temple, Armory, Foundry would grant research with a requisition cost (Dow1) and wargear based on the building (Dow2)

In multiplayer:
No experience for squads (or else in another MP mode).
Player choose his deployed squads from a pull of basic squads (with some restrictions like not 2x the same squad)
Player can get additional (and strongers) squads on your roster by building and improving buildings (barracks for infantry, temple for commanders, factory for vehicle) or can revive your roster squad (still cost requisitions)
Capture point still gives requisition, replenish still cost requisitions.
Research buildings are part of the base and must be built (for requisition)
This is more a vDoW battle since you have to destroy all enemies buildings and units to win (and will require more micro management)

@Akhyléus said:
Nope when I said the mecanism of DoW 1+2 its more for team squad selection and base building (in MP)

I explain. In campaign mod:
You start the game with your commander and 5 units (units mean squad, commander, vehicles)
And you have to do missions for unlock additional units (like honour guards in DC/SoulStorm), additional wargear or squad upgrades (like retribution) or additional deploiement slots (meaning some missions shall requires more squads to succeed) with a system of territories (like DC, this more suitable for a multi faction campaign)
Each squads would gain experiences
some missions would requires more specifics meta (for example : mass shooting enemies on the mission would requires multiple tanking squads or jumppack squads)
Capture points give requisitions and squad replenish would cost requisition
Capture Temple, Armory, Foundry would grant research with a requisition cost (Dow1) and wargear based on the building (Dow2)

This sounds fun but theres nearly zero elements of Dawn of War 1 in there besides the 3 buildings. Even then, since they are neutral buildings that you have to capture on the map, thats far more like Dawn Of War 2.