Our Approach

Our project-based learning curriculum can be delivered in 6-12 weeks both in and out of the classroom. Our curriculum is flexible and standards-based. Students can go through the invention process as part of their class, as homework, or as an independent study. The dynamic activities can be adapted to fit any subject matter as well as extended or lengthened as you, the educator, see fit.

1.
Identifying

Brainstorming and becoming aware of problems in one’s life or community. Researching who else these problems impact.

2.
Understanding

Researching causes of problems and deciding how they could be solved. Using patent sites and search engines to be sure the solution is original and does not already exist.

3.
Ideating

Narrowing down the problems and solutions one has identified and researched. Devising a project management plan for the invention.

4.
Designing

Deciding what the invention will be made out of, what it will look like, and how it will work and drawing a initial prototype. Many times, inventors must repeat this step due to issues uncovered in building and testing.

5.
Building

Constructing a prototype by assembling materials and paying careful attention to design issues. Many times, inventors repeat this step due to issues uncovered in testing.

6.
Testing

Discovering if the invention is working as the designer intended. Inventors can perform scientific experiments or ask others to try their invention for feedback. Depending on the results of this step, inventors may have to revisit the designing and building steps.

7.
Communicating

Explaining your invention through writing and speaking. Inventors should write in a logbook to document the invention process and speak to people about many aspects of their invention and process.

8.
Entrepreneurship 101

Learning about what it takes to bring an invention to market. Discovering how inventors need to budget, manufacture, and market their new inventions.

Getting Started

Creating an innovative and fun learning experience for your students with the Invention Convention program

Welcome to our Invention Convention curriculum, a program of The STEMIE Coalition

This curriculum is provided at no-charge to you and your students and is a collaborative effort of The STEMIE Coalition’s partners and
affiliates. Before continuing onto the site, please provide us with the information below so that we may add you to our newsletter and
keep in touch with you!

Note that every activity is aligned to national standards, plus includes student objectives and differentiation opportunities.

Read through the log book to understand what is expected of your inventors. Documenting the journey of invention is a critical part to going through the invention process. The log book is a journal and students should be writing in the log book every time they work on their invention.

Plan to introduce the steps of the invention process with our introductory videos.

The curriculum is flexible. Use the activities that speak to you and your students. Complement these activities with ones you love to teach.

Deliver engaging lessons in your classroom where students will be building skills that surpass academics and last a lifetime.

Assign at home or outside of school work for students to build their own inventions and apply class activity learning in their log book.

Thank You

STEMIE would like to thank the following organizations as well as our growing list of affiliates for their curriculum contributions and support

About STEMIE

STEMIE is an education framework that elevates youth invention and entrepreneurship education to a core part of K-12 education. STEMIE stands for Science, Technology, Engineering, and Math linked to Invention and Entrepreneurship (STEM+I+E) and maps essential unstructured creative problem-solving teaching to core STEM curricula and standards.