What kind of monsters were these tested on? Were they tested on monsters that had weaknesses to Arrow/Bolts specifically, monsters with no weaknesses, or monsters that were weak to something other than Ranged? That could have some impact on the DPS calculations and the effectiveness of each specific weapon in specific scenarios. For instance, the DPS difference between Zaryte and Royal was tiny in these calculations, but could Zaryte perhaps have a significant advantage against monsters that are weak to arrows rather than bolts?

What kind of monsters were these tested on? Were they tested on monsters that had weaknesses to Arrow/Bolts specifically, monsters with no weaknesses, or monsters that were weak to something other than Ranged? That could have some impact on the DPS calculations and the effectiveness of each specific weapon in specific scenarios. For instance, the DPS difference between Zaryte and Royal was tiny in these calculations, but could Zaryte perhaps have a significant advantage against monsters that are weak to arrows rather than bolts?

Thats a good point. It wasn't tested on monsters with weaknesses to Arrows/Bolts, but it still sheds some light on Rycb vs Dual CCB. Some testing will definitly have to be done.

Good point, I hadn't thought of that. I actually just looked it up earlier, Onyx bolts (e) and Royal Bolts have exactly the same damage rating, so Dual CCb's should be the best. Kind of ironic, Royal bolts are more effective used with Chaotic Crossbows than the Royal Crossbow they're meant to be fired out of

Thanks for the tip, looks like dual ccbs are the most viable unless the monster has a weakness to arrows.

B.A. Baracus, on 23 November 2012 - 05:11 AM, said:

Good point, I hadn't thought of that. I actually just looked it up earlier, Onyx bolts (e) and Royal Bolts have exactly the same damage rating, so Dual CCb's should be the best. Kind of ironic, Royal bolts are more effective used with Chaotic Crossbows than the Royal Crossbow they're meant to be fired out of

I actually had no idea CCB could fire royal bolts. Its a great find, especially since royal bolts are cheaper. The only downside is that they have no special effect, but the 60.6 DPS should most definitly make up for that!

I don't think that's how you calculate DPS, especially when there was no real monsters to test it out. Furthermore, have you tried out any of the abilities, for one handed crossbows compared to two-handed? Which is better for bossing, if any?

While the heartiness is there, I believe this tip is incomplete. I myself am waiting for BV1 and MT4M to do this.

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I don't think that's how you calculate DPS, especially when there was no real monsters to test it out. Furthermore, have you tried out any of the abilities, for one handed crossbows compared to two-handed? Which is better for bossing, if any?

While the heartiness is there, I believe this tip is incomplete. I myself am waiting for BV1 and MT4M to do this.

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They all have an accuracy of 800 making their DPS comparison very fair meaning they all have the same likelihood of hitting.

As quoted, it would make no sense to test it out on monsters because neither are more accurate than the other.

The only abilities that are equipment specific in dual wielding and 2h ranged weapons are two ultimate abilities. Incendiary shot and Unload. The rest of the abilities can be used by any ranged weapon.

The only thing is the monster with different weaknesses, but its common sense that it would be better to use the weapon that the monster is weaker too, as it will indeed hit better.

Having doing some research I found that the Zaryte bow is the best bow for monsters weak to range... though it is a relatively expensive bow though it doesnt require ammunition and the degrading drawback is more cheaper than using chaotic crossbow as not only does the degrade cost more but you also have to pay for the ammunition.

If a monster has a weakness to bolts they have a general weakness to Range, therefore we would need to test on monsters as Arrows could do only slightly less damage on a monster weak to bolts.
This will take some time thought to fully see which bow/crossbow is best, you may well end up only need either a bow or a crossbow instead of both for range in general.

Seeing the differences being so close, i would assume that the zaryte bow and dual ccbow are best for monsters weak to arrows and bolts respectively. However, sunce jagex said that arrows/bolts only give a slight edge, same as slash/crush/stab, you could argue that only one of the two suffices unless you have alot of cash lying around

Seeing the differences being so close, i would assume that the zaryte bow and dual ccbow are best for monsters weak to arrows and bolts respectively. However, sunce jagex said that arrows/bolts only give a slight edge, same as slash/crush/stab, you could argue that only one of the two suffices unless you have alot of cash lying around

Dr Destiny, on 23 November 2012 - 09:07 AM, said:

Having doing some research I found that the Zaryte bow is the best bow for monsters weak to range... though it is a relatively expensive bow though it doesnt require ammunition and the degrading drawback is more cheaper than using chaotic crossbow as not only does the degrade cost more but you also have to pay for the ammunition.

Royal crossbow is really just expensive

slaterxpower, on 23 November 2012 - 09:41 AM, said:

If a monster has a weakness to bolts they have a general weakness to Range, therefore we would need to test on monsters as Arrows could do only slightly less damage on a monster weak to bolts.
This will take some time thought to fully see which bow/crossbow is best, you may well end up only need either a bow or a crossbow instead of both for range in general.

There would definitely need to be testing on monsters with weaknesses especially since the Dual CCB with Royal Bolts out DPS Zaryte by 5. It can be possible that it would do better even if the monster is weak to arrows or what not, unless I'm missing the point to what everyone here is trying to say xD

If I had the extra cash, I'd test this out on static target bosses and find out for myself, but I don't have that kind of luxury. i think a lot more goes into this like abilities and timed hits. I feel it's more what people are more comfortable with. For example, if I were to use a 2H Staff using something like Blood Barrage, I would know that its cast every 2 seconds. I've been able to time my abilities to the nearest second so I know that after I use 2 abilities I'll be able to cast a Blood Barrage and lets my skills have a moment to cooldown without having to loss any momentum in the battle i.e. keep the damage flowing.

I found this to be a lot easier to time with slower weapons like the Zaryte Bow, but with Dual Wield Weapons, it's a much different story. It's been pretty tough to time them even though they claim to be faster. It's really quite strange, but over time hopefully people will have more of an input to this issue,