The BattleTech board game simulates combat between various military vehicles in the thirty-first century. The king of the battlefield is the BattleMech, but a myriad of other military units bring additional fun to any game, from combat vehicles to infantry to aerospace units and more.

More Than A Game

BattleTech is much more than a board game as presented in the BattleTech Introductory Box Set. Vibrant, strong and still growing after twenty years, the fictional universe and the valiant struggles of its dynamic human characters, set against a far-future battlefield, has endeared it to millions of fans and will continue to do so into the future.

Tabletops / Miniaturen

It is the dawn of the 31st century. You are a mech-warrior: master of a multi-ton towering avatar of destruction that is the culmination of more than 3000 years of battlefield technology development. A precious heirloom passed from parent to child across centuries, an unassailable mark of your station. Whether a soldier of fortune or a true blue patriot, you drop into hot zones across a thousand worlds to expand the star spanning empire of one of the noble great houses.

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs®, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors® drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm. At their beck and ... (vollständige Beschreibung)

BattleTech is the world’s greatest armored combat game, filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior’s unique skills, dice, and more.

BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. Full-color, hard-back and coffee-table-sized at over 10" by 12", its 304 pages are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:

* An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and the creation one of the most successful franchises in history: from The Crescent Hawks ... (vollständige Beschreibung)

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you've ever been plagued by these questions, then get on your coveralls and make sure you've got your astech certification, because you're about to dive into BattleTech construction!

Some soldiers fight for king and country, some for honor and glory,
others for liberty or loved ones. We’ll fight for that too, whatever
your cause, as long as the check clears. Business is booming, yet
along with those riches comes a dangerous life and the scorn of
many who see only filthy lucrewarriors. It’s a dangerous life, but as
long as you keep your ’Mech intact and your bottom line
balanced, the universe is yours!

For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadow... (vollständige Beschreibung)

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.

It only raised the stakes.

Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tab... (vollständige Beschreibung)

BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!

Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?

As one of the most powerful interstellar corporations in the Inner Sphere - with satellite plants in every House - such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad, as power brokers fall and new personalities rise to prominence, the answers to such questions can mean the difference between a fat in-the-... (vollständige Beschreibung)

Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves. The resulting Wars of Reaving touches every Clan: some will be destroyed, all will be forever altered.

Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating.
Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar Expeditions has emerged from the fires of war to take up the mission once claimed by ComStar’s Explorer Corps: to search for... (vollständige Beschreibung)

McKinnon's Company of House Davion's Seventh Crucis Lancers, the detached "Fox's Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared.
Sorenson's Sabres

A detached command originally from the legendary Fifth Sword of Light, Sorenson's Sabres are a deadly unit among the elite of House Kurita's samurai, dedicated to cutting a swath through new and ancient enemies alike.

Black Widow Company: A Wolf's Dragoon independent command, the Black Widow Company is one of the most famous units of all time: they are reborn from the fires of Blakist treachery to prove to the entire Inner Sphere that the Dragoons are still to be respected and feared.

Opacus Venatori: A melding of the most elite warriors with the Word of Blake's Manei Domini cyborg soldiers, the Opacus Venatori piloting the new cutting-edge Celestial-series OmniMechs are a hunter-killer force without equal... (vollständige Beschreibung)

For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.

Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky’s children decided the time for invasion ... (vollständige Beschreibung)

For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the Succession Wars. The end of the initial Clan invasion and the new renaissance of military technologies... (vollständige Beschreibung)

Before the treachery of Stefan Amaris, Kerensky's Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined efforts enriching the lives of billions across the heavens.

As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home.
Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for the invasions that were sure to come.
As ancient rivals once again turned against each other, the Republic of the Sphe... (vollständige Beschreibung)

Field Manual: 3085 is the latest installment of the Field Manual series original started in the days when FASA carried the BattleTech line, which provides a complete summary of the military readiness of the factions in the BattleTech universe. Set in the early years after the fall of the Word of Blake and the rise of the Republic of the Sphere, this book is designed to provide players a global view of the post-Jihad universe, and provide a detailed look at the organization and strengths of its n... (vollständige Beschreibung)

It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies in BattleMech and aerospace design, and the finest, most disciplined training regimens in know... (vollständige Beschreibung)

It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking to exploit the chaos. Now, armies are on the march, war has erupted on every front, and the Republic of the Sphere—once a sign of mankind... (vollständige Beschreibung)

The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago.

Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led by the crafty and charismatic Sun-Tzu Liao, and embracing the spirit of Xin Sheng—rebirth—House Liao onc... (vollständige Beschreibung)

The True Path is the Way of the Dragon!
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy ... (vollständige Beschreibung)

In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned Kerensky's vision.

“One Species, One Realm”
In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds mankind now called home. Shortly thereafter, to seal their alliance, they turned against the various independent realms of the Periphery. Over the next twenty years, the so-called Reuni cation War would rage, claiming more lives than the savagery of the Age of War before it, all to realize House Cameron... (vollständige Beschreibung)

In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Alaksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper's "Empire", launching one of the greatest military campaigns in Inner Sphere history.

In 2777 - after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on mankind’s homeworld of Terra. As the single greatest campaign ever fought in human history, Operation LIBERATION would change th... (vollständige Beschreibung)

In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future…
For a time, it almost was.

Historical: Wars of the Republic Era describes the border conflicts that inevitably erupted in the decades after the Word of Blake Jihad. Covering the largest of these conflicts in particular—including the Second Combine-Dominion War,... (vollständige Beschreibung)

The Dream is Over
In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War.

By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign once more: The Second Succession War.
The Second Succession War covers the aftermath of the titanic First Succ... (vollständige Beschreibung)

Blake Ascending: A Jihad Compilation is an omnibus reprint of the Dawn of the Jihad and Jihad Hot Spots: 3070; the first two sourcebooks in the seminal Jihad plot line. The Blake Ascending sourcebook shakes the Classic BattleTech universe to its foundation, documenting the opening years from 3067 to 3070. The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly into the action than ever before. Players of both Classic BattleTech... (vollständige Beschreibung)

For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake's furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last.

On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with White Noise, a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.

Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of th... (vollständige Beschreibung)

Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, "Uncle Chandy" put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he's using that knowledge to send a coalition of forces against one of the Blakists hidden five worlds: the Ruins of Gabriel. More importantly, ... (vollständige Beschreibung)

Nine years since the death of the Second Star League, the Word of Blake's holy war against all of humanity rages on. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. Emerging from shattered realms, the allied coalition has finally found the strength to turn the tide, and now the Word and its allies are on the defensive. But even as th... (vollständige Beschreibung)

For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone, the collective might of the Great Houses and rival Clans have united for an all-out assault against the Protectora... (vollständige Beschreibung)

Jihad: Final Reckoning completes the Jihad plot book series begun with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the Republic of the Sphere. This book also provides a snapshot of the postwar universe, laying the groundwork for future campaigns. Also included is a glimpse at the more fantastic weapons and assets the Word of Blake was developing before its fi nal fall—complete with rules for top-secret un... (vollständige Beschreibung)

Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics; from artillery to command-level comms to minefields - as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these....if he's brave enough to seize the moment!

Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle and a commander that utilizes his supplies and personnel with skill will survive the numerous battles to come.... (vollständige Beschreibung)

Scaling up to a level of play that allows for the conquering of entire factions, Interstellar Opertions allows BattleTech players to scale between all the various rulebooks - from a single warrior to regiments on the march. Its Alternate Eras section details a slew of technologies across the centuries, such as the much-anticipated return of the Land-Air Mech with full rules for play and construction.

Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.

In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow of the height of the Star League. However, the discovery of the Helm Memory Core is beginning to unlock such sought-after secr... (vollständige Beschreibung)

General Aleksandr Kerensky and three-quarters of the Star League Defense Force departed human-occupied space more than two hundred and fifty years ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their superior technology and OmniMechs, they almost proved unstoppable, before their defeat at Tukayyid and its fifteen year truce.

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines - ’Mechs specifically designed to counter the Clan invasion - at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular Solaris VII Games have resulted in a plethora of new dueling ’Mechs designed using prototype ... (vollständige Beschreibung)

In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!

The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size 'Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent new weapon against the Inner Sphere, hoping to once more tip the b... (vollständige Beschreibung)

In the savage FedCom Civil War that rocked the Lyran Alliance and Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction's favor. The Clans and other Houses have also been busy, as internal and external conflicts drive the rapid deployment of new military hardware.

In November 3067 the Second Star League disbanded. The Word of Blake - a splinter group of ComStar - had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has pitted every faction against each other and even themselves. Against such an anvil, new cutting edge machines of war are marched into the fir... (vollständige Beschreibung)

In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic of the Sphere. With the end of the Jihad, the survivors are rebuilding their shattered armies, introducing new machines to replace thos... (vollständige Beschreibung)

The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting ... (vollständige Beschreibung)

Field Manual: 3145 is the next installment of the Field Manual series set in the latter years of the Dark Age Era first described by WizKids' MechWarrior collectible miniatures game. This sourcebook provides a complete summary of the military readiness of the various factions in the BattleTech universe in the year 3145, shortly after the events described in Steven Mohan's Bonfire of Worlds epub novel, when the various factions of the Inner Sphere battle one another around the crumbling remains o... (vollständige Beschreibung)

The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Technical Readout: 3150 collects the latest generation ... (vollständige Beschreibung)

KING OF THE BATTLEFIELD
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology employed on the battlefields was a mere shadow of what it once was. H... (vollständige Beschreibung)

Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Total Warfare game play like that found in the 25th Anniversary Introductory Box Set? Then the Warfare Kit is for you!

The Warfare Kit contains five heavy-duty cards of compiled tables from Total Warfare.

Total Warfare is required to use the Warfare Kit (compiled tables reflect corrected third printing).

Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Tactical Operations game play like that found in the 25th Anniversary Introductory Box Set? Then the Tactical Kit is for you!

A compilation of the tables from Strategic Operations, on heavy-duty cards for fast, easy, durable reference.

Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Strategic Operations game play like that found in the 25th Anniversary Introductory Box Set? Then the Strategic Kit is for you!

The Strategic Kit contains five heavy-duty cards of compiled tables from Strategic Operations.

HexPack: Cities and Roads is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the terrain to bring new excitement to each game they play! A booklet contains two ready-to-play scenarios, which include expanded play options such a... (vollständige Beschreibung)

You’ve defeated your opponent across all the terrain that the BattleTech Introductory Box Set has to offer and now you want more worlds to conquer. Grab your dice and start rolling, because this product is for you!

HexPack: Mountains and Canyons is a flexible map system aid for the BattleTech board game. Designed for use in conjunction with other preprinted mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets... (vollständige Beschreibung)

Companion volume to the Introductory Box Set and Technical Readout: 3039 (though Technical Readout: 3039 is not needed to use the Record Sheets: 3039 with the Introductory Box Set).

Includes more vehicle movement and combat rules, fleshing out the Vehicle and Infantry QSR rules from the Introductory Rulebook (contained in the Introductory Box Set) for more combined-arms action and fun.

A host of additional BattleMech and Vehicles to play, all completely compatible with the rules from the I... (vollständige Beschreibung)

You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3050 Upgrade and want to deploy some of those ’Mechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are for you!

Record Sheets: 3050 Upgrade contains more than 85 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at... (vollständige Beschreibung)

With war a constant fact of life for the last five years, the Federated Suns and Lyran Alliance have pushed massive resources into deploying new units as quickly as possible. Additionally, they have continued to refit classic 'Mech designs to better cope with the current devastating firepower found on the modern battlefield. The other Houses and Clans have encountered their own conflicts and have also fielded their own new units of destruction.

BattleTech Technical Readout: 3060 returns one of last the FASA-era Technical Readouts to active publication. It provides a wealth of designs that still play an active role in the present BattleTech timeline whose histories and development have been out of print for close to ten years - including the first look at the Clans combat vehicle and their newly revealed ProtoMech technology. This reprint includes a new cover, and errata worked in throughout.

In 3067 the Second Star League disbanded. The Word of Blake, on the verge of joining in fulfillment of prophecies, acted in rage and launched the Jihad, pitting every faction against each other and even themselves. Against such an anvil, new cutting edge machines of war emerged. The discovery of an ancient Hegemony Memory Core graphically showcases the desperation of the conflict, as primitive - Mechs not seen on a battlefield in half a millennia once again appear.

You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those ’Mechs, vehicles, conventional infantry and Land-Air BattleMechs on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets: 3085 contains 71 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. ... (vollständige Beschreibung)

You've grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those 'Mechs, vehicles, conventional infantry and Land-Air BattleMechs on your gaming table. Grab your dice and start rolling, because these sheets are for you!

Record Sheets: 3085 contains 71 pre-printed 'Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. M... (vollständige Beschreibung)

This edition of the Master Rules comes in a special foil embossed, faux leather cover, with a special numbered plate on the inside. Fans of CBT will be impressed with the quality of this release, and will want to have one of these scarce editions on their bookshelf. Quantities are limited and once gone will not be reprinted.

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs®, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors® drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm. At their beck and ... (vollständige Beschreibung)

This unique volume in the BattleTech Record Sheets series contains pre-generated AeroTech 2 record sheets for every aerospace fighter-including all variants and configurations-DropShip, JumpShip and WarShip in the BattleTech universe. This also includes those aerospace units found in BattleTech Technical Readout: 3067.

The Classic Battletech Combat Operations rules expansion is the most comprehensive rules system for campaign play ever published for BattleTech. Featuring expanded material for modern Warfare; BT Operations Rules; AT2 Operations Rules; Infantry Platoon Construction; and rules for Strategic Game.
A Rules framework that allows players ti run grand-scale campaigns.

This revised edition of the original Technical Readout: 3026 features the most common military vehicles of the Succession Wars. Additionally, this volume contains nineteen vehicles, aerospace fighters, DropShips and JumpShips mentioned in the fictional context of the BattleTech universe but never before in a technical readout.

In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips, massive vessels not seen in the Inner Sphere for hund... (vollständige Beschreibung)

In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction's favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment of new military hardware.

In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!

The Cutting Edge
As wars continue to flare across the Inner Sphere and Clan Homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.

Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethora of new tools for the battlefield, Comat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to... (vollständige Beschreibung)

October 3067 unleashed the horrors of a war not seen since the First Succession War. Yet for the mercenaries of the Inner Sphere, this is a war unlike any in history. With the heart and soul of the mercenary trade annihilated on Outreach, and the very reliability of every mercenary command shaking the foundation of every House - causing some to now consider their most stalwart work-for-hire commands as enemies - mercenaries, from the elite to the dregs, are fighting for... (vollständige Beschreibung)

Military Hardware Update! In the savage FedCom Civil War that has rocked the Lyran Alliance and Federated Commonwealth for the past five years, many new machines of war have been quickly tested and put into the field to help stem the tide of battle in each faction's favor. The Clans and other Houses have also not been idle as various internal and external conflicts drive the rapid deployment of new military hardware. BattleTech Technical Readout: 3067 provides descriptions, game statistics and i... (vollständige Beschreibung)

For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now as the dust settles, the full story can be revealed.

The FedCom Civil War sourcebook details the action involving every line unit throughout the civil war. Wave maps and full regiment li... (vollständige Beschreibung)

For five years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction seeing action to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the forces of the BattleTech universe can be made.
Classic BattleTech Field Manual: Update updates all ten Field Manuals, including a history section that will bridge the gap between where the appropriate Field Manual left off and mid-3067, as well as... (vollständige Beschreibung)

Warriors Wanted
Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it is time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War is a dangerous busin... (vollständige Beschreibung)

In a universe spanning more than a thoughsand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power... or at least they'd like to believe so.

Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense power. Insinuating their influence into every level of society and government, from the Magistracy of Canopus to the Clan homeworlds, these hidd... (vollständige Beschreibung)

Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as ever before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.

Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for advanced BattleTech players. Maximum Tech is packed... (vollständige Beschreibung)

Check your myomers; calibrate your actuators; fine-tune your gyro; load-out the newest prototype weapons and never forget to check with your image consultant, while keeping your stable manager happy. On Solaris VII war is a sport and your career can die quicker than a Clan-made PPC slicing through your cockpit. Whether your stable manager is out to get you, the mafia is on your tail, or your next opponent has a piece of new technological you've never heard of before, on Solaris VII the stakes ar... (vollständige Beschreibung)

Pandora's Box Revealed! Two centuries in the making, November 3067 sees the culmination of work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man singly responsible for turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light... by any means necessary. With the dissolution of the Star League, a shadowy power behind the fanatical and secretive Word of Blake pulls the strings taunt in righteous anger, launching a war to bring hu... (vollständige Beschreibung)

Brightest Blade
House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent rava... (vollständige Beschreibung)

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that tend to shape the internal politics and culture of each faction, often with more profound impact than th... (vollständige Beschreibung)

Classic BattleTech Map Set Compilation I compiles the maps from BattleTech Map Sets #2, #3 and #4 into a single super map set that includes twenty-four(!!!) 22" x 17" maps. Additionally, though they retain their original paintings, these new maps have all terrain clearly marked on every hex, making play easier then ever on these classic maps.

Classic BattleTech Map Set Compilation 2 compiles the maps from BattleTech Map Sets #5, #6 and #1 into a single super map set that includes twenty-four 22" x 17" maps. Additionally, though they retain their original paintings, these new maps have all terrain clearly marked on every hex, making play on these classic maps easier then ever.

AeroTech 2 combines material from BattleSpace and the original AeroTech, replacing both products with a completely revised aerospace combat game. Steamlined, fast-playing rules make it simple to play AeroTech alongside BattleTech, adding the element of air support to the game.

These all-new books provide pre-generated BattleTech record sheets for the BattleMechs and vehicles described in Technical Readouts 3025, 3026, 3050, 3055 and 3058, including known variants and alternate configurations. The redesigned record sheets provide game information for each BattleMech's full complement of weapons and equipment, printed right on the sheet for easy reference. Perforated for convenience, the BattleTech record sheets fit both 2- an... (vollständige Beschreibung)

These all-new books provide pre-generated BattleTech record sheets for the BattleMechs and vehicles described in Technical Readouts 3025, 3026, 3050, 3055 and 3058, including known variants and alternate configurations. The redesigned record sheets provide game information for each BattleMech's full complement of weapons and equipment, printed right on the sheet for easy reference. Perforated for convenience, the BattleTech record sheets fit both 2- and 3-ringbinders.

This expansion contains a wealth of new optional rules for players who want more out of BattleTech. Maximum Tech features dozens of new and expanded game rules, including detailed rules for salvage, repair, and customizing BattleMechs; one-on-one advanced dueling rules; new weapons and equipment; double-bind BattleTech rules; revised and expanded artillery rules; and more!

BattleTech update 3061. The Twilight of the Clans novel series has altered the entire BattleTech unvierse. This sourcebook is the guide to the people and places in this new era of BattleTech, complete with maps and illustrations that showboth the Inner Sphere's and the Clan's current conditions.

As the pace of weapons development increases, both the Clans and the Inner Sphere are vying to produce the latest new weapon or equipment that will give them the edge they need on the battlefield. With such equipment exceeding their capability to produce new 'Mechs, they have taken to rearming classic designs with new technology.

BattleTech Techncial Readout: 3026 (Vehicles and Personal Equipment) describes the common, not so common, pieces of military equipment used by the armed forces of the Inner Sphere. Included are detailed discussion of 40 combat vehicles, ranging from the Ferret Scout Helicopter adn the Drillson Heavy Hovercraft, to the Schrek PPC Carrier and the Neptune Submarine. Dozens of pieces of equipment and small arms are also described, as are rules for their use in a MechWarrior or BattleTech campaign. T... (vollständige Beschreibung)

Description: More than 250 years ago, Aleksandr Kerensky, Protector-General of The Star League, left known space. With him he took nearly half the MechWarriors, BattleMechs and Support personnel in the Inner Sphere. In the years that followed, the Inner Sphere's Successor States battled for supremacy, waging terrible wars that claimed millions of lives and crppled their technological knowledge and manufacturing capabilities. Now the descendants of Kerensky are returning, armed with superior 'Mec... (vollständige Beschreibung)

In 3049. without warning, Kerensky's heirs set upon the Inner Sphere in a savage series of battles known collectively as the Invasion. On Tukayyid the Com Guards brought the seemingly unstoppable Clan war machine to a halt. The Invasion ended as suddenly as it had begun, and left in its place an uneasy peace. Both sides now had an opportunity to reassess their opponent's strengths and weaknesses and respond. By 3055, the first of a new breed of BattleMechs rolled off the assembly lines of the In... (vollständige Beschreibung)

In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips, massive vessels not seen in the Inner Sphere for hund... (vollständige Beschreibung)

Incredible discoveries of ancient, long-buried Star League records have uncovered dozens of BattleMech and vehicle designs thought lost to antiquity. Re-tooled for the 31st century, these blueprints have porduced the latest and most effective weapons in the Inner Sphere's life-or-death struggle against the invading Clans.

BattleTech Technical Readout: 3058 provides illustrations, descriptions and game statistics for these classic units and for new Inner Sphere and Clan BattleMechs, including ... (vollständige Beschreibung)

BattleTech Reinforcements provides completed record sheets for all the primary BattleMechs of BattleTech Technical Readout 3025.
From the 20-ton LCT-1V Locust to the AS7-D Atlas, Reinforcements has your record sheet.

Beyond the boundaries of the Inner Sphere lies the vast region of space known as the Periphery. High-tech pirates raid the spaceways as countless kingdoms struggle to maintain their independence. Alone, these petty governments have little effect on Inner Sphere politics. Collectively, however, they represent a crucial element in the balance of power. The Periphery sourcebook describes in detail the worlds, people and armies of this unique area of space.

The Clans: Warriors of Kerensky describes in detail all the elements that forged the Clans into the ultimate warrior society, including their history, government, customs and homeworlds.
This book also covers the Clans' current status and holdings, including a map of Clan space.
The Clans: Warriors of Kerensky also features the insignias of each of the original twenty Clans.

This fifth volume in the Field Manual series describes the noble Warden Clans, who have sworn to use their might to defend humanity against outside threats - including the Crusader Clans themselves! This sourcebook updates Clans Ghost Bear, Steel Viper and Diamond Shark and also unveils four new Warden Clans - Snow Raven, Cloud Cobra, Goliath Scorpion and Coyote. the entire military force of each Clan is described in rich detail, along with tactics, military doctrine and traditions unique to eac... (vollständige Beschreibung)

The powerful organization known as ComStar has controlled the flow of information and technology across the vastness of space for more than two hundred years. This sourcebook for BattleTech describes the military doctrine, traditions, tactics andbattle histories of their military division, the Com Guards, including new 'Mechs and equipment unique to ComStar and the Word of Blake splinter group.

This seventh Field Manual provides an in-depth look at the rising power of House Liao, including profiles on every Confederation regiment. Also included are color renderings of Confederation uniforms and unique rules for Capellan weapons and BattleMechs.

The most stalwart of the Successor States has a glorious history on the battlefield, culminating in the conquests of the Fourth Succession War and the grand alliance with the Lyran Commonwealth. This field manual covers the forces of this vast realm on the brink of civil war.

Prosperous economically and politically, the Lyran commonwealth has bolstered their military presence with an immense dose of Assault-class 'Mechs. They have learned much from their alliance with the Federated Suns, and as civil war looms, the reborn Lyran Alliance Armed Forces stand ready for conflict.

The Inner Sphere picks up where The Clans: Warriors of Kerensky left off, providing a detailed look at the history, culture and geography of the Inner Sphere and Periphery. A perfect companion to MechWarrior: Third Edition and the Field Manual series, The Inner Sphere provides the most comprehensive view yet of these fascinating realms of the BattleTech unvierse.

The cradle of humanity erupts into savage war in this BattleTech scenario pack. While conflict elsewhere in the Inner Sphere distracts the Great Houses, the radical ComStar splinter group known as the Work of Blake attacks Terra in a massive, multi-front blitzkrieg! The Com Guard garrison must mount a desperate defense as circumstances conspire to turn apparent victory into agonizing defeat.

Read all about the action-packed BattleTech animated series in this exciting sourcebook. Every character and BattleMech from the show is described and illustrated in full color. A comprehensive episode guide includes plot synopses of eachof the original fourteen episodes, as well as special background information.

A section of BattleTech rules for the equipment and episodes make this book a must for fans of the game as well as the series.

Launch into BattleTech with First Strike! This companion volume for the BattleTech and CityTech boxed games presents new scenarios for beginning and experienced players and provides the tools to build your own, for endless hours of fun!

Preview: First Strike!
First Strike! is a special BattleTech game supplement designed especially for new players. It helps you get started with ready-to play scenarios, extensive guidelines for creating your own scenarios, and strategy tips that will help yo... (vollständige Beschreibung)

This scenario pack re-creates the exploits of the Northwind Highlanders, one of the Inner Sphere's oldest and most respected mercenary units. Players can take the unit through its entire history, from the Highlanders' earliest pre-BattleMech conflictsto their battles against Clan Smoke Jaguar. A complete history of the unit, force roster and descriptions of prominent characters are included.

Dive into an epic BattleTech campaign with The Dragon Roars. The forces of the Draconis Combine and its allies clash with Clan Smoke Jaguar in a desperate struggle that will decide the fate of the Inner Sphere. Based on theevents in Michael Stackpole's BattleTech novel, Grave Covenant, this scenario pack includes rules for use with the BattleForce 2 game system.

Description: The BattlePack is a new and innovative game expansion designed for beginning players. Based on events in Michael Stackpole's stunning novel series, the Warrior Trilogy, BattlePack: Fourth Succession War comes with a new BattleTech map as well as eight additional BattleMech record sheets, each corresponding to a full-color stand-up playing piece: FS9-H Firestarter, WFT-1 Wolfhound, HCT-3F Hatchetman, STK-3F Stalker, CGR-1A5 Charger, HOP-4B Hoplite, CTF-2X Cataphract and BJ-3 Blackja... (vollständige Beschreibung)

Until now, BattleTech scenario packs only allowed players to relive the exploits of established units, recreating battles that are already history. The first in a new breed of adventures, Operation: Stiletto breaks that mold. Using an innovative track system, this BattleTech campaign book allows you to take your own unit through a massive campaign across the Shattered Sphere of 3062. You call the shots in an all-new BattleTech epic...will you have what it takes?

The Best of Future Wars contains material from the first 18 issues of Future Wars. This is when Future Wars was just starting out. This is when readership went from zero to about 600 people. Now readership is well above that and most people have been wondering if back issues are available. Yes, they are now in the "Best of Future Wars #1"!
This issue contains new art work. Also articles on Drop Ship construction, Point Defense, The VHE Shell, Weapon difference, Opportunity Fire, Strategic Movem... (vollständige Beschreibung)

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six". Specially designed for use with Wizkids' Mechwarrior collectable miniature game, one of the three dice in the pack is inversely colored from the other two.

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".

Now you can proudly show your allegiance when your battlemechs stride into combat with Gale Force Nine's ALL NEW Mechwarrior Dice! Each package contains three (3) dice molded in appropriate faction colors with the faction clan symbol engraved in place of the "six".