[Released] Minor Factions Revenge: Expansion Pack for Empire Total War

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Minor Factions Revenge: Expansion Pack for Empire Total War

Minor Factions Revenge

Hi guys,
I want to offer an all Italian minimod made by me, rather than mod are small implementations for the original game, the mod is a sort of collection of the most striking changes that I could find on the internet and, concern to, refined and translated by me, integrating perfectly into the game and adding of my creations.

The Game of Empire, by itself, is limited, as we already know, with the guidance of a great nation such as Spain, England, Austria etc. etc.., but there are also other small nations that if well managed could even subdue or destroy the larger, say a real challenge to take on. This mod aims precisely to this fact, you will unlock new factions like Venice, the Kingdom of the Two Sicilies, Genoa, Papal State, Portugal, Scotland, Greece, Bavaria, France (Repubblican), USA, Native americans, Denmark and others, all with their own military units, ready to compete with the more powerful nations large, and all with their own goals.

The mod was developed basing on the historical aspects of the time then all military units were really existed, such as Tiragliatori the Kingdom of the Two Sicilies, the Tuscany Guard for an faction of Genoa, the Bombardiers to Venice, Portuguese Militia, the powerful cavalry of Malta, the Swiss Guard of the Papal State, and many others. For the factions of the Kingdom of the Two Sicilies and the Savoy / Kingdom of Sardinia will have the opportunity to recruit the Garibaldians only if the faction will become, during the campaign, a Republic.
In addition to adding the military units mod also adds historical references on the factions unlocked and on some units.

The gameplay will be improved by ensuring a more intelligent AI, the campaign will be more difficult IA proposing a more strategic and less prone to suicide, the battles will be more challenging with AI that will try in every way to overcome you.

All of these implementations have been realized with the right ratio to balance the strength of each faction unlocked with those originating in the game. The campaign of 1700 will also include the faction of the Pirates in command with the famous Edward Teach better known as Blackbeard, as well as ground units there are also implementations in the fleet where you can choose to drive three of elite pirate ships, the Queen Anne's Revenge Blackbeard, the pirate's Fortune Royale Black Bart and the famous, but imaginary, Black Pearl of captain Jack Sparrow, so be careful in the Caribbean!

There will also be the opportunity to launch a campaign between the years 1700 and 1799 or between years 1789 and 1860 (where you can also use the United States, Greece, Scotland, France Republican and Kingdom of Sardinia), in both campaigns will be able to choose how many rounds will include a year (2 or 4).

The mod also includes other improvements and new textures to make the game more realistic and truthful, there will be sounds of muskets and cannons improved strategic map with finer detail, the fleet, at least for the most important factions of the game, will have its own color faction, the flags will be changed with original features, the background music will be completely refurbished both on the strategic map for the battles.

Installation Instructions:
Install the Mod in the root folder of the game where the executable "empire.exe" (eg C: \ Program Files (x86) \ Steam \ SteamApps \ Common \ Empire Total War).
After you run my program "Empire Total War.exe" quiet is not no virus, choose the language game, select the campaign to play, start ModManager and uncheck on "show all pack types" and "show vanilla conflicts" so to display only files .packs that interest us, to enable all the mods (the ones with the prefix IT_) and then clik on "LAUNCH". Now the empire is set next time just click on "PLAY" and the game will start with the mod enabled.
-To change campaign just select it and then start Empire.
-To change the language, first select it and then choose the campaign.
-To deactivate the MOD click on "RESTORE".
PS - For a guide there is a button with the question mark at the bottom left of the program from starting.

PS. the mod has been tested for version 1.5.0 build 1332.21992 on windows seven 64bit.
If you find bugs or other please report it, even if after hours and hours I have not found anything unusual since the structure of the game is not affected.

For those who conquer:
Scotland: the unit is unlocked "Scots".
Anatolia: the unit is unlocked "Great cannon".
Egypt: the unit is unlocked "Janissaries of Cairo".
Hungary: will unlock the unit "Hungarian Infantry".
Malta: the unit is unlocked "Knights of Malta".
Russian territory: the unit is unlocked "Cossack Militia".

Features:- Fleet colors with their faction to: United States Of America-Kingdom of the Two Sicilies, England, Spain-Portugal, the United Provinces, Russia-Poland, France, Genoa and Venice.
- Fixed Bug vanilla which concerns the power of naval guns.
- New icons for the fleet. New units of sailors for the U.S., France, Spain, Venice, Genoa, Portugal, United Two Sicilies, England, Russia.
- Reduced costs for the maintenance and recruitment of the naval fleet.
- Increased morale and resistance for ships.
- Indiaman built in a single shift.
- The unit of the General has a higher life.
- Animations for units improved dramatically.
- New Textures for land-based military units, horses and artillery.
- Ability to Kingdom of the Two Sicilies and the Kingdom of Sardinia to become republics with the Italian flag unlocking the regiment of Garibaldi.
- Army Scottish fully improved.
- Factions Native Americans improved markedly, with its own technologies and new buildings.
- Scout for Native Americans and Shamans.
- Native Americans can now create trade by sea and boats.
- Campaign imperial battles and more challenging to highest difficulty.
- 10 New technologies for all factions.
- New LoadScreen by CaptainCOX.
- Graphics and NTW.
- Battlemaps NTW.
- Ability "Sabotage Army" for Assassins, Libertini and Scout.
- Cavalry more effective in battle.
- Regiments larger, from 160 to 240 units.
- Initial training properly, with the right disposition of the troops.
- Diplomacy and trade improved.
- Replenishment the army in hostile territories disabled.
- CAI & BAI improved.
- AI battles more realistic, the lines of musket will be more effective.
- Guns and Cannons with greater range.
- Garrison defense of the city made up of militia, pikemen and armed citizens.
- Strategic map with fine detail and realistic.
- Battlefields with sharper graphics.
- Introduced the night battles.
- Colored map for diplomacy and choice of faction.
- HUD brown color (default is colored marble), HUD tribal for Native Americans.
- Flags replaced with the original.
- Historical Events unlocked even for minor factions.
- Guns, Muskets and Cannons with improved sound and realistic smoke and explosions improved improved.
- Music in the background totally changed, both for the battles that the strategy map.

For those who tried, ask them to write a little judgment as to whether you like it or not.
Thank you and good game from It@n.

Re: MOD Minor Factions Revenge by It@n

Hi, I just want to ask you about the skin on the ships. I play DM and there are ships skins, but I like it more without the skins, I do not know why, but 100 people, 100 flavors. Can I remove it somehow? Thank you.

Re: MOD Minor Factions Revenge by It@n

Finally some respects the small states
I'm doing a similar thing ntw: minor states mod
Good look I have a few uniforms thanks to prince of essling http://www.twcenter.net/forums/showt...php?p=12072473
If you need any help Ill try, I'm not that good
Thanks in general for the mod

Re: MOD Minor Factions Revenge by It@n

Originally Posted by agunter999

Finally some respects the small states
I'm doing a similar thing ntw: minor states mod
Good look I have a few uniforms thanks to prince of essling http://www.twcenter.net/forums/showt...php?p=12072473
If you need any help Ill try, I'm not that good
Thanks in general for the mod

thank you very much for the advice provided with the database is really, unfortunately I do not have NTW :-( I buy it, unlock minor factions really makes the game more complicated and much more enjoyable

Re: MOD Minor Factions Revenge by It@n

New Update

New units:
- National Cavalry (Poland-Lithuania)
- George Washington (USA)
- Knights of Malta (Order of St. John and possibility to recruit them for all factions conquered Malta)
- Cadets of the Royal Navy (United Two Sicilies)
- Noble Scottish (Scotland)
- Croats horse to Austria and Greece
- Ukrainians riding for Poland-Lithuania

- Many New Textures for military units (eg Greeks Rifles, Cannon 64lb greek, Line Infantry for many nations, Swedish Army, Infantry Scottish, Italian Cuirassiers, some units to France, Spain, Russia, Britain, etc etc)
- Fixed minor bugs
- Improvements to various armies
- Miscellaneous Enhancements for the balance of the game

Known bugs:
- Strangely, the years 1783-1850 campaign will not start if the drum mod is not activated.
- During a few rounds, random, the game may appear to be locked, it happened to me in the turn of the Maratha, you just have to wait a bit. Within a couple of turns and then returns to normal.
- One time I happened during a battle, the game gave me an error "The memory could not be written", but I think it's connected to my overclock

NB
After you install this update you have to start all over again, SORRY