Trapsmith: Get Gavin (Part 1)

Too many deaths, too many friends lost. They were cheated, drowned, and maimed. All died a horrible death—all because of one man: Gavin. It took some effort to track him down, but you traced him to his workshop and home. It is time to settle scores.

1. Gavin’s Interior Defenses

Above two stout wooden doors, bold yellow letters proclaims the building to be home to “Gavin’s Interior Defenses.” A smaller sign lets the reader know that admittance requires an appointment.

The doors are currently locked, and it requires a DC 28 Disable Device check to open them. The doors are of good quality and have hardness 5 and 15 hp each; their break DC is 18.

2. Door to Alley

A worn door, nothing more than planks nailed together, blocks further entry through the alley. The door bears a “NO TRESPASS” sign and is unlocked. Succeeding on a DC 13 Knowledge (local) check reveals that trapsmiths really take the ‘no trespass’ concept very seriously.

3. Explosive Ejection Trap

Barely 15 ft. beyond the alley’s door, Gavin has placed a trap to evict trespassers from the alley. An alchemical combination of acid, rust, fat, and a thunderstone works wonders to alert residents and evict unwanted trespassers from the alley.

6. Gavin’s Workshop

A new contraption dominated the workshop, and this device is still unfinished but looks deadly. A sturdy wooden column supports Gavin’s offices. On the walls, tools of the trapsmithing trade are secured in neat, orderly rows.

7. Kitchen

Gavin’s kitchen is currently occupied by two contractors. Hamish and Gorth don’t want to fight anyone, but they will defend themselves if set upon. A staircase leads to Gavin’s living quarters [9].

8. Gavin’s Office

Detailed plans for new deadly traps cover the office walls. A secret door leads to Gavin’s living quarters. Succeeding on a DC 25 Perception check uncovers its location. The desk holds one bottle of Othellian brandy, which could easily fetch 25 gp if sold.

9. Living Quarters

Bookcases cover the walls, and most of the books in the room focus on alchemy, engineering, and magic, but a wide range of other topics are also present. A comfortable-looking chair stand near the window. A secret door leads to Gavin’s office. Succeeding on a DC 25 Perception check uncovers its location.