Start

End

Group

The ability to choose when and where a Medium Storage unit unfolds to the flat position. If it’s on the Ground, if it’s in the middle of a Platform, or if it’s on a Vehicle. Not just when it is on the side of a Large Platform B. However, I feel if there was a button hovering over the Medium Storage unit, it would cause clutter, so I recommend achieving this a different way. Perhaps a button press while holding the item, I’m not sure.

I´am playing Astroneer on X Box one
Release Version
Bugs i found so far:
Lag after full build Station
Game crashes when sliding
Storage can't be taken of Tractor (Front) (found out, you can unplug storage if you unplug the Trailer)
Items still falling through the ground and disappear
Vehicle does not start after entering. Need to leave Vehicle and enter again. Sometimes three or more times. Vehicle was powered with RTG
Had once: Digging out big piece of space station, space station flying through the map, landing in my base. Same thing with a tree.
Why is there no option to quit the game without saving? As long as the Game has issues like loosing items, there should be the option to quit without saving, just to get Items back and save work.
I like the new trees and plants.

Being able to move platforms with attachments on them feels... what's the phrase I'm looking for, completely broken?Very straightforward suggestion: make platforms with ANYTHING slotted into them immovable by player characters. Large storage with a single medium storage slotted into it? Nope, can't move it. It's locked in place wherever it might be. Large platform with a crafting station on it? Nope, can't move it, locked in place. Clear the large storage or platform first before you want to move it.There was a time when being able to move platforms with a permanently attached thinger on them made sense, but I would strongly argue that's no longer the case, mainly because you can freely detach said thinger. Sometimes this can be a bit of an annoyance, when you misclick and grab an entire large storage instead of one medium storage rack off of it.As a desirable side effect, you're also nerfing the cheesy strategy of sticking four medium storage onto a large platform B and carrying that into caves.
Ugh I'm sorry for this formatting. I pasted this over from Steam and it's putting this obnoxious background on it. If a moderator or somebody knows how to get rid of this, please be my guest. This is awful.

Add a "Long-Term research" that you could cue up multiple research objects on but it takes more resources to make and takes longer to research but it's for like research bases and stuff. Also add a shuttle that only has enough fuel to get to a planet and back, but has a internal storage to carry a ton of stuff for building bases, so you could ship tons of stuff from a base. And internal storages that have like a catalog on the front that shows what you have in it so you don't have to have tons of medium storages and despawn the resources that go into it so it is easier on the processor.
Also add terrestrial bases that you can add stuff inside of like a garage to store rovers and have a bed to pass time during storms and options like have the long term research need to be on the base. And you can like walk around in them. And space stations that can hold resources and fuel and you can ship stuff to them and then refuel there.
Oh and last thing more options for the controls and a better camera on xbox.

Lately I have seen a lot of people mentioning they wanted a storage with a virtually unending amount of storage. And while I like the idea of minimizing the space for end-game bases, I feel like there definitely has to be limitations. So I'd like to put it out there that should this become a thing, it should require the XL platform in size. This prevents using it on shuttles and on rovers giving a little challenge rather than throwing it on one of those and taking it wherever you need to. If you want unlimited resources you should play in a creative mode, if you want a real challenge make the individual storages.

You guys should make it so you start with the 8 slot storage attached to your back, (this will be the same as the backpack in its current state) but it could be removed to reveal a 2-slot for stuff like 1 research pod, or a jetpack attachment that's efficient like the buggy, but uses hydrozene. Your top slots (z,x), augment slots, and build slot will still be free.

So, i just got back into the game, learning everything new. Found out that i need an atmospheric condenser on a different plant for some things. So i place one on my extra large rocket, go out and salvage for 3 hours so I could trade for ammonium to make hydrozine to fully fuel my rocket. All is going as planned until i find out that a seat attached to storage doesn’t count as it being the cockpit. I couldn’t attach a seat to my only fully fueled rocket. Kinda upset me and I haven’t played since.

I and werd02(His discord name) thought of a way storages that are only a single tier-one slot big could be used. This is what we came up with:
The storage would be as big as a small generator when not in use, and extend like a piston once you place it on any aux-slot. It has four tier-one slots, in the formation of a medium storage thats sawed in half(two on the front and two on the back side). It would also have a small platform like a generator when you put it on the ground, thus extending it. We also thought about how we can prohibit players to stack extended storages onto another: if you put one of these onto an extended storage, it won't extend, and you could carry all four items/storages, without creating infinite storage-structures. We currently aren't sure if it would create a cable socket when deployed on the floor, but it might be better for power management and storms. If you know how to improve this idea, feel free to reply to this message!

What if the backpack was a 2 slot space that could have any 2 slot item attached? So you could put a single medium storage on it (which could be filled like the backpack currently works) and remove it to replace it, or you could carry a single research item, or one of the larger packed crates. It would make it easier to remove all items on your backpack, as well as allow you to carry that research item easier (but at a loss of all storage items).
As a related side idea, you could add in another medium storage that instead of 8 slots has 4. Two on each side that can't hold storage but can hold the crates or research. It would double your storage for fabricated base items, but at a cost of extra materials (e.g. do you want to bring the platform and vehicle bay already made which would normally cost 8 slots including the printer and platform if you used materials, or would you rather bring other materials and hope for a good landing spot that you can find what you need)

I build a large storage on a shuttle, but now the seats don't work.
Since is not possible to remove, now I'm stuck with a shuttle where I used all my resorces to build, filled with hydrazine and completely useless.
So I ask for suggestion on what to do now.
Also, Please: remove this "feature", if I'm not supposed to do that, don't let me (or at least let me fix my mistakes). Thank You.

Consider making medium storages stackable. Make them flatten out and extend the same way they do when placed on a platform. Limit them to only two per stack. This will give players even more options as far as storage goes. Especially if they are on a world that isnt very resource friendly

Since the last update, it apparently isn't possible to start a shuttle anymore if the seat has been placed on a large storage and it is both appearing for the open and for the closed seat. Is this a bug or has this been done on purpose?

like on some devices a switch would be nice to select which nuggets it should allow on it.
for example:
you place a small storage on the truck and drill and the nuggets simply search for a new free space. would it be handy, that you can select on which storage which nugget gets his place?
either a switch or a wheel like on the mouse could do the trick

The 8 slots in the 'main' storage area of the backpack, I want to just all at once swap that with the contents of a Medium Storage.
Say I gather 8 Organic and I swap with an empty Medium Storage, I simply unload the 'main' area to that Medium Storage
If that Medium Storage has any contents, those contents are moved to the backpack.
In this way I could dump the Organics I picked up, and gather all of the items I left behind for a moment to gather Organic

I just added two storage modules to my spaceship.
After stocking it up and putting a one seat on it, the craft won't launch. The button appears, but it can not be pressed. No highlight appears when you hove on it.
I've tried removing all the items and switching the seat position. None of these worked.
The storage units can't be removed after adding them so I can't test if the spaceship will launch again with out them.
I've launched the game both with Steam and directly. And in both full screen and windowed modes. The problem will not correct itself.

I want to make some suggestions, for convenience I numbered them. Please if you like it indicate numbers))
1)Please make huge platform narrover, like in first pic. On a big rover all looks great, but platform is differnt story((
2)Please change a big storage, to carousel type, like in a second pic(offcouse it's not transparent, this shoved only for better concept understanding). With long "Q" it can open inventory panel, for more comfort use. Now this storage absolutely pointless. Suggesting version should hold atleast to 56 resources(like in pic), current setup whith two medium storages and 8 small storages can hold up to 64, but it's very expensive and not so comfortable for use))
3)Please make possible to pack ANY module, or at least destroy or recycling them. Half of my base already full of useless junk and ugly setups.
4) If you make possible to packing modules, but not a recycle them, make some storage module for packet modules
5) Please make possible build modules in transport factory on a ground, but not on vehicles. Player should set up them like any other modules, this convenient.

I have a minor annoyance than I think could be easily addressed (I think). When you backpack is stuffed and you have to unload your items one at a time. I noticed the backpack has the same amount of slots as a medium storage, so why no just be able to pop off the one on your back and put on an empty one? That way you could essentially put your backpack on a table/large storage. It would also allow you to create load outs. like one for mining with extra tethers and one for exploring with extra beacons. That kind of thing.

Okay, the idea is simple, presuming that the Dev team insist on keeping the XL-storage Dome at it's measly 30~ish single slots, then why not make it generate power?
(yes, literally just stick an RTG in it)
This gives it something else to do instead of just being a "cheaper" storage space for 30~ish small items.
Heck, it'd give a reason to use it!
Starting up a new base? plonk down the XL-storage with RTG and you're set for a while.
Well, if you have it produced as a package by the Medium Fabricator, instead of hard-mounting to a rover from a vehicle bay.
... I guess that makes this two suggestions in one.
TL;DR
Allow the XL-Storage Dome to be made in the Medium Fabricator as a package.
Allow the XL-Storage Dome to generate power like the new main habitat's RTG.

I'd like to have the ability to build a larger Rocket where you can store store multiple items. Make it so you have to build the rocket in 3 stages.
Each module requiring at least 4 resources each but of various resources coat. ENGINE module, STORAGE Module( 5 DOUBLE SLOTS/10 SINGLES AND COMMAND module.
The engine module would have its own internal tank and hydrazine cataylser which woukd require ammonium to be processed prior to take off. Would require the equivalent of 12 ammonium to be full of hydrazine.
The storage has double doors that open while landed to allow access and the engine module produces processed oxygen and power much like the hab.
Ship design based of of Vintage rocket design. Streamlines with 3 fins that act has landing legs with a ladder up the side for command moduke access or leave it for the astroneers to build a ramp up to the command module

I think that many of you do not like the way the storage looks in the game. If the appearance of medium and large storage facilities is still acceptable, then the huge storage looks like a stupid hedgehog.
It would be great to replace it with a modular vault in the form of a revolver. What I mean.
Two types of modules: the base module, with two arrows (left and right) end capacity gauge, and a storage module .The storage module has the form of a cylinder, a height of one resource, a port for installation on the base from below, and a port for installing another module from above. On the one hand, there is a window in the module, with a port for installing one resource. All modules are assembled to the tower and the player simultaneously available number of ports equal to the number of storage modules. When the player fills them, he can click on the arrow in the base module, thereby rotating the entire "tower" and making available a new ports.
full storage capacity whith 6-8 storage modules with 6-8 resourses per each will be 36 - 64 resource.
You can add a function to quickly reset resources in the vault (for example, with the Shift button) or quickly retrieve resources from the entire column.
also please add some description for all researches. we need to know:
1) what is and what for?
2) How much it cost for fabricate
3) Where it fabricated

So i was Building a large storage onto a small rover and then whilst it was building i had to go but when i came back and booted it up, the large storage finished building and detached from the rover and was its own separate item. Image of the large storage in a hole
Thanks for making such a good game though

Summary:
0.6.5 - XB1 - Constancy needed in platform utilization
Description:
The game is very non-uniform in the utilization of platform slots. Any production base module should be consistent as to where it deposits output materials. I don't care whether its the left side or the right side that is the primary output but pick one and make it the same on every base module.
Platform:
XBox One
Version / Build Number:
0.6.5
SMELTER:
Not positive when it started but it was in one of the more recent patches. The smelter has changed where it deposits output metals. It now outputs to the row of 4 smelting slots before choosing to output to either of the companion (when attached to a large platform) slots. It appears to favor outputting to the left companion slots when the 4 smelter slots are occupied. The smelter will take ore from either companion slots.
MINERAL EXTRACTOR:
This one outputs primarily to the right companion slot.
HYDRAZINE CATALYZER:
This one seems to output to the left companion slot. Will take Ammonium from either companion slots but won't take canisters.
TRADE PLATFORM:
This one does not deposit its return onto any storage.
The request:
What I am asking for is uniformity. Pick either left or right as primary output slot (I would like it to be left first, then right but I don't care deeply which is first). All output from all modules should go to the primary slot FIRST. And always the same slot (be it right or left) if it has free slots. Smelter should STOP outputting to the 4 input slots unless all companion slots are full. And please have the smelter eject the last piece of metal from its output. This would allow us to consistently predict where things are going to go in every platform with every module.
The result (if uniformity were implemented):
I could drop a medium storage with 8 malachite onto the left slot beside the smelter and when its complete, that same medium storage would be filled with 8 copper. Why does that not work now? Because the smelter won't deposit to that side and favors depositing them onto its 4 input slots. It also does not eject the last piece from the output. I still have to pick those up and put them on the storage.
In addition, I could drop a medium storage with 8 malachite onto the left slots and a storage with 8 Laterite and walk away. When its done, I would come back to one storage full of copper and one full of aluminum. Why this doesn't work now? If you do that it seems to randomly pull from the storage intermixing copper and aluminum going to the storage tabs. And, obviously, leaving some on the input 4 slots and on the output slot. Its a mess.
I can place a medium storage with 8 canisters on the left slot of the soil condenser. It will fill itself and return the canisters to the medium storage. Why does that not work now? Because the soil condenser wants to output to the RIGHT slot, not the left.
I can put a medium storage with 4 empty canisters and 4 ammonium onto the left slot of the Hydrazine Catalyzer and it will suck up the empty canisters and the 4 ammonium and produce 4 canisters of hydrazine back on the medium storage. Why does this not work now? It won't take the canisters off a storage. And it doesn't deposit the hydrazine canisters back onto the storage. If this was fixed you could drop a medium storage with 8 ammonium and another with 8 empty canisters and walk away. Come back later to have the left storage full of 8 hydrazine and an empty storage on the right.