Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do.

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About This Game

Set in a world full of wonders, quirks and things from beyond our reality, Violett is a remarkable adventure game that will push your brain to the limits and engross you completely.

Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do. But what she cannot imagine, is that in just few moments, she'll have the adventure of her life.

A spark of light from the nearby mouse hole catches her attention, she reaches inside and in a blink of an eye she's in a completely different place. So familiar, yet so distant. So magnificent, and yet dangerous. A place where frogs singing operas are daily occurrence, garden gnomes are emissaries from another dimension and power of telekinesis is not freaking anyone out. Now only your wit and luck can help her unite with her parents.

Rack your brain on intricate puzzles that will allow you to move forward. Use the power of telekinesis to get you out of your troubles. Fight the evil spider queen that wants to make you her new trophy. Use your touch to roam the beautiful and psychedelic world, inspired by Alice in Wonderland, Dali and other great works. Immerse yourself in the soothing sound track

- Fantastic 2,5D point-and-click adventure game
- Unique world inside the 'rabbit-hole'
- Multitude of puzzles and riddles
- A spooky atmosphere of mystery and uneasiness
- Evil Spider Queen who's trying to prevent you from ever coming back
- Paranormal forces to manipulate objects
- Beautiful hand-painted graphics full of quirkiness and style
- Full parallel reality inspired by Alice in the Wonderland and other great works

System Requirements

Windows

Mac OS X

SteamOS + Linux

Minimum:

OS: Windows 7

Processor: Dual core from Intel or AMD at 2.0 GHz

Memory: 2 GB RAM

Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher

Hard Drive: 2 GB available space

Minimum:

OS: OSX 10

Processor: Intel Dual Core

Memory: 2 GB RAM

Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher

Long version: You play as Violett, a young girl trapped in fantasy world trying to piece together an amulet to get home. The game starts quite promisingly with a nice cutscene and some excellent artwork. It really seemed like an interesting world to dive into and even if the heroine of the story was very silent it seemed like she would be given a lot of personality (like in Machinarium). I only played for about an hour and a half though (according to Steam) with a break inbetween, so don't take this as a review of the whole game.

The reason I quit was because there does not seem to be much beneath the surface. The interface is incredibly clunky and seems to be suffering from "I'm designed to work on a phone"ites. It is impossible to even guess what will happen when you click something and sometimes you have to click multiple times to get it to work. It is also hard to click precisely on something when several items are near. So thank you for the "Keep clicking pointless things" achievement game... I like being insulted by the games I play when I have a good reason to blame the game for the problems.

The absolutely biggest problem though is the lack of feedback though. You click on something and Violett shrugs... can she do nothing with it? Do I need I item to use on it? Do I need to click something else first? No clue. Hell, there are some items that you can drag and others that you can't. You better hope you realize when you can because otherwise nothing will happen... or as with the wheel in the caterpillar room, it will do something which means you won't realize you can move it unless you accidently drag it. Speaking of the caterpillar... he asks for a ring to give me the key. I give him a ring, he takes it. Nothing happens. Talk to him again, he still wants a ring? Was it the wrong ring, but he took it? Does he want two rings? Is it just a bug and I should restart from before I gave it to him? Not a clue.

Add in the mazelike hubworld that you have to run around to get to different places that is a complete waste of time and also have deadends... nah. A game needs goodwill for me not to be annoyed by timewasters like that, and Violett has none. I would not recommend buying or playing Violett. Maybe it gets better later on, but I doubt it and I will not try to find out.

After playing this game with my wife for almost 10 hours .This game is full of 'BUGS' both literally and figuratively.Many freeze ups for my wife on her PC . On my PC Im getting bugs and glitches keeping me from playing a game that should be a walk in park to a frustrating storyline.Pretty graphics semi easy puzzles make this a nice game if you are a fan of hidden object games. I bought it for $1.99 at 80% off so it was a great deal .Yes its worth the money and can be a nice game for younger gamers also .But the issues with the game itself might be a big drawback.

This game looked very pretty, but there is not enough logic in the puzzles, so there seems to be no way to figure out the solutions without an unbounded amount of random clicking. A good point-and-click game will present a consistent and logical universe, where you can understand how the parts interact, and figure out how to use the available tools to solve the puzzles. This game didn't do that. Even once we solved some of the puzzles, we weren't left thinking "Oh, that makes sense!" but rather "How were we supposed to guess *that*?"

To start off, this game has huge potential. Hidden objects everywhere, secrets, puzzles, (beautiful graphics) it makes my head spin. Sure, there's some clipping, and some things just seem out of the blue annoying, but honestly, at the point the game is at, the faults are made up for. Really, the one thing that bothers me about this game is that I needed a guide so much. A lot of the times you're thrown into a scene and have to do something, find something, or make something happen, but you aren't really given anywhere to start. On occasion, when I'd get stuck, I'd go to every room and click all around the screen because that's the only way you'd find out if you'd missed anything. But, for a game that was just starting to get on it's feet when I got it, it shocked the heck outta me. To put it plainly, it was captivating. I just HAD to solve the next puzzle, HAD to get to the next room, HAD to remove whatever got in my way.And that leads me to my next peeve about this game.It's a "burn out" game, and by that I mean you play it until you wear out, and don't go back for a while, then play it again until you burn out again... and the cycle repeats. If that still makes no sense, I mean it holds my attention until I exit the game. Once you're out of it... it just doesn't seem welcoming. Nonetheless, I'm sure they'd updated plenty of things since I last played, which was about an eon ago, so maybe things are slightly different. I, also, still highly reccomend this game, because, hey, every game has its perks and erks.

Violett is a challenge. Not necessarily because the puzzles are extremely hard or because the game play is terrible. Simply because it's a point and click puzzle game and they tend to come with their own brand of problems.

That said, I found Violett enjoyable. (For the record, if you don't like point and clicks, don't play this. It will drive you up the wall. I've seen a few reviews by people who said they don't usually play point and clicks, so why on earth did they play this?)

There are a few bugs to the game:*The cursor doesn't always seem line up with what I'm trying to click on, some times there are more technical bugs (I personally didn't run into any, but there are reports).*Some of the puzzles don't make the most sense.*There are a few plot holes (the Diary is referred to as Uncle's diary. Is it her Uncle? Is that why her family moved there when she is clearly more a city girl?)*Achievements aren't always rewarded as advertised (I got Sherlock Holmes in a game that I used hints but have still yet to be granted Supercharged...)

The game feels like it was designed for a touch screen. The recommended setting is for a swipe setting, which doesn't always translate to mouse movement well. Which, thinking about it, is probably why the mouse cursor doesn't always line up right. A finger working as the cursor would have a much larger interaction than the mouse cursor. I definitely had the sense in the beginning of "What the hell am I suppose to be doing?" It's hard to determine what's interactable environment and what's not.

On the other hand, the music is delightful and subtle. The puzzles aren't repetative, which is a frequent problem I have in point and clicks. Once you figure out the quirks of the game, they're fairly consistant over the entire game. The Diary has wonderful insights in to the world you're running around in and I'd really love to see more of this, maybe in a sequel? (Seriously though, I'm never going to look at garden gnomes the same.) I'll fully admit, I don't mind replaying the game over and over, trying to get the achievements (I'm at run through #4 now, trying to get Supercharged).

So, while not my most favorite "OMFG you have to play this" game, it's definitely been a delightful little game and I've enjoyed working on it.

I really enjoyed this, a great puzzle game. Some of the puzzles are genuinely challenging to figure out, so that was fun. I probably relied a bit too much on guides instead of toughing it out, and the final boss fight is a little dodgy but the game as a whole is really cool.

I really liked the bizarre setting, it was lots of fun, and the music is *amazing*. Definitely recommend.

This game needs a lot of work. With multiple grammar issues in the diary pages, a lackluster storyline, unworkable controls, and several disruptive bugs, Violett is certainly a game that needs vast improvement. However, It shows potential and eventually can grow to the level of other memorable point-and-click adventure games. I would not recommend buying this game at the stage it is in right now, but in the future (after plenty of updates) this game could be a good experience. It's just not worth the money at this point in time.

To preface: I encountered zero bugged areas, quest issues, broken achievements, crashes, screen blips, or hangups while playing this on Win 7 64-bit, so the devs most likely tackled all or most of the issues people have been complaining about up till now (Jan 2015). That said, don't let the bug complaints in other reviews deter you.

Violett. Admittedly, this is a tough one. I adored the music, the art style (the 2.5D in-game, not the 2D intro/ending), the colorful characters, the bug world, and the goals. I'm a fan of puzzle games and "collect-them-all" type of scavenger hunts, and I rarely have difficulty completing them on my own.

However I simply could not complete Violett without a walkthrough. Many of the puzzles are ridiculously convoluted, and that's aside from the main 4 required for the Brain Overload achievement. The roof elevator puzzle alone nearly made me weep and ragequit.

Even "simpler" puzzles are not at all intuitive. They could take hours of trial and error, especially:- If you miss a necessary item that you can only get in another scene (but you aren't told where); - If you move to one side of the screen, the scene elements can block the very thing you need to click on (e.g. the Kitchen & Garçon de cuisine achievement, or any number of orbs that are hidden from certain angles);- Any instance of "nope, can't have this/get there till you do this/find that/give this character X number of these";- If you don't figure out the specific puzzle mechanics or "logic", which are rarely or never explained.

I'm not saying games should hold your hand through puzzles. That wouldn't present any challenge. But when the clues and/or a solution to a puzzle are so COMPLETELY off-the-wall and nothing you'd even think to try without tripping over it accidentally -- that's just bad foresight in the puzzle design itself.

And then there are the doors. Oh god, the doors. Go in here, come out there. Go back in the same way, come out on a different level. Rinse, repeat. It's like a damn Benny Hill hallway chase scene, except you're the only one running around like a loon. Oh, and even worse, if you pull a lever/push a button in those scenes, every route changes and you have to figure it all out again. *facepalm*

I do wish the characters had a bit more interesting/interactive elements instead of just being part of the scene or spouting chimpmunk-speed gibberish (sounded like Russian at some points) along with a single picture bubble as a "clue", but that limitation didn't really take away from [mostly] understanding what they wanted from you.

You WILL need a guide if you're going for the Supercharged achievement to collect all the orbs. Some of them are so hidden away it's like the devs don't want you to find things unless you click every spot on the screen. At least there aren't any click penalties, cuz man, would I be in trouble.

So why do I recommend the game?

Aside from the frustrations of the puzzles, I would still say Violett is a unique and fun experience. I didn't really mind using a text or video walkthrough for some most parts, because I could look past that and enjoy other aspects of the game, like the art, character design, "2.5D" level design, and silly Alice-like atmosphere. If you have no issues with "reading the directions" and then just enjoying it while you follow them, you may get the same level of enjoyment out of Violett that I did.

It's not a masterpiece by any definition, but even after a complete playthrough my mind drifts back to Violett's bug world now and again, and in that sense I would say the game is pleasantly unforgettable.

I wouldn't get it at full price (mainly because the insane puzzle designs waste far more playtime than they should), but when it's on sale (especially for .99 cents), you should consider giving it a shot.

I'm torn about recommending this game or not. There were some control/command issues that I found which made gameplay irritating in many places....including the boss fight. The plot lead in and ending could have been better, but the adventures during gameplay were interesting enough to keep me slogging through the control issues. I did love the artwork and animation. The solitary cut-scene was kind of random, but it's skippable. I finished the game with about 12 hours of game-play. It kept me entertained while I was sick.

That being said, I know the developers have recently mentioned finding bugs and working to fix said bugs. Patches have been rolled out etc. I'm certain with more time they will be able to smooth out the control issues, particularly if people are willing to let them know about them.

I think I'm going to go ahead and be optimistic that more debugging in the future will help the game and go ahead and recommend it to others. But with a warning: if you are easily frustrated with buggy controls, don't bother until more debugging's been done. Currently I give it a 4 out of 10, but it has the potential to be much better with further debugging.

This took me under 6 hours to complete with barely any hint helper. Very cool design. Reminds me alot of Alice in Wonderland. The diary pages added a nice touch of exposition and the puzzles were fun to solve. My only issue with the game is the ending. The Boss had little to no build-up, I didn't know why I needed to kill her, and the "powers" I gained along the way weren't really for fighting. Besides the ending, a nice game to spend a few afternoons fiddling with.

1. While it has an inventory system and a few inventory based puzzles, its puzzle style is more in line with hidden object games, especially when you are motivated to find a number of hidden orbs scattered throughout the game's many beautiful landscapes.

2. Imagine you went to Wonderland and couldn't speak the language, nor could you find any ready guides to understand how things worked. This is also what playing Violett is like, for better or worse.

3. The final boss battle, not found in the game's original release, frustrated me greatly. I guess they wanted to have some climax beyond "walk right to win", but I think they could have done a better job. The fight does tie back into why you are collecting all of the orbs you find at least. What could have been a clever manipulation of the environment with your powers turns into a quick and dirty clickfest.

That said, I loved Violett's aesthetics. It is a game world full of whimsey and the journal pages you can discover help flesh out the madcap world around you. The puzzles for the most part are fetch quests or isolated one screen puzzles that involve keen environment manipulation. While the fetch quest elements are not too bad, with characters stating in picture word bubble form what they need, figuring out the more obscure puzzles were frustrating but nothing on the level of Sierra classics. Even then, that chimney puzzle will haunt me forever for not making one lick of sense to me. A hotspot indicator would have been nice, at least for interactable elements while leaving the hidden orbs alone. Instead of voice acting the characters all speak in animated gibberish; the music is lovely and fits the world well. By the end I was addicted to the delightful chimes you receive when you collect a new orb.

Hard to recommend at $10; would recommend it more for fans of hidden object games than traditional adventures, but still worth a pretty few hours of your time.

Violett is great puzzle game with charming fantasy graphics and beautifull sountrack. It kinda reminds me Coraline game but it's not plagiarism, it has it's own style, plot and game play style. The gfx isn't demanding, so medium box can handle it but still it looks really impresive. For that kind of money it is definitely worth to buy.10/10.

this game has nice graphics. the puzzles lol are puzzling. and the lanquage that they speaks take a while to get used to. I do like. but i have to take a break from time to time to try to understand the puzzle. the clues at times leave u clueless.

Generic, but enjoyable mix of Alice in Wonderland and Coraline. Quite decent amount of gameplay that reminds of old point-and-click adventures. As usual, some puzzles don't make sense, but it's easy enough to solve them with some luck. User interface made for touch screens can be annoying at times when playing with a mouse.

if you like point and click games, add this to your game collection. game is 6-7 hours long using a walkthrough. if you are going for 100% completion, use a guide - there's a lot of hidden items in the game which makes up most of the achievements. i did encounter some bugs but after exiting the room it is back to normal.

Point and click games generally have three factors that determine its quality: story, art style, and puzzles.

This game has a rather simplistic straightforward story, so don't expect any plot twists, internal conflicts, or multiple endings. In addition, even though the story is largely derivative of Lewis Caroll's Alice in Wonderland, the diary pages do provide some interesting and amusing backstory to the characters that you meet along the way.

In terms of art style, Violett has some very pleasing hand painted 2D background art and the 3D models are not too shabby either. Also, don't fret about turning this game's graphical quality up to the highest. It barely causes the fan of my low end graphics card to spin faster.

Finally, the puzzles and challenges of this game aren't too difficult provided that one has a keen eye in spotting patterns and hidden clues. Also, the game has a hint system for those that are stuck on a particular puzzle. Of course, if you choose to use it you won't qualify for certain achievements.

Overall, this is a point and click game is with an emphasis on puzzles and challenges. If one is looking for something akin to the Deponia series or The Longest Journey, then one isn't going to find it here in this game.

Violett bridges the gap between classic point&click and the causal gaming 'busy picture' genre, and tries to make more use of touch functionality doing so.

The art is fantastic, the story bits are funny and contain great humor. The character design is one really neat piece (I love that snails :D), and the fantasy-setting Violett finds herself in is a refreshing approach to the genre. There are one or two translation errors in the found diary pages, but since they are 'only' flavortext, this does not matter much.

The puzzles are nicely tailored and make sense most of the time, but this is where my ranting starts.

The logic of the riddles is not very consistant leaving the player to simply grab unreachable objects by magic in one case, and completely ignoring this ability in another, similar case. Also there are some timing-based riddles, where you need to hit the right spot at the right time. The Bossfight - just so much: collect as much of those 'orbs' as possible, you will need them.

Especially the 'dynamic' puzzles and the 'swipe' mechanic might feel pretty alien to someone who is used to point and clicks, but I recon it a worthy experiment.

All in all the game is not as frustrating as it seems to be, it's not too short… just a nice, and really sweet looking short story.

Fun to play. Cartoony character and environment.I say go for it, it is fun, but wait for a sale.

It is fun to play and find the hidden objects. The story is original.I loved the game at first but at some point it got frustrating.

Its' down sides : - It is not always easy to figure out what to do or where to go.I had to use a lot of my hints to figure out what they wanted me to do.

- You also have to find all the 3 color balls that are hidden in every nook ans cranny of every section, and it is important to get the most as possible, because you need them to beat the last boss.***I found that out at the beginning, because I accidentally clicked on one of them and then started to see them everywhere and decided to collect them, but had no idea why!

- The explanation on how to defeat the boss is very vague and I didn't understand it, I had to go watch a walk-through to finally understand it.