Posted
by
msmash
on Tuesday December 12, 2017 @02:21PM
from the strong-momentum dept.

Nintendo's big bet on a hybrid portable and home game system is paying off, with 10 million Nintendo Switch units sold in nine months. From a report: Nintendo of America President Reggie Fils-Aime told Variety that the Switch could even top first-year sales of the Wii, the company's best-selling console yet -- if momentum holds up through the holidays. Strong sales will be important for Nintendo as it tries to convince game publishers to invest in the platform, whose less powerful hardware can't always handle the same games as Microsoft's Xbox and Sony's PlayStation consoles.

Posted
by
EditorDavid
on Sunday December 03, 2017 @07:34PM
from the stealing-Christmas dept.

Yes, U.S. Senator Chuck Schumer actually called them "Grinch bots." From the New York Post:
The senator said as soon as a retailer puts a hard-to-get toy -- like Barbie's Dreamhouse or Nintendo game systems -- for sale on a website, a bot can snatch it up even before a kid's parents finish entering their credit card information... "Bots come in and buy up all the toys and then charge ludicrous prices amidst the holiday shopping bustle," the New York Democrat said on Sunday... For example, Schumer said, the popular Fingerlings -- a set of interactive baby monkey figurines that usually sell for around $15 -- are being snagged by the scalping software and resold on secondary websites for as much as $1,000 a pop...

In December 2016, Congress passed the Better Online Ticket Sales (BOTS) Act, which Schumer sponsored, to crack down on their use to buy concert tickets, but the measure doesn't apply to other consumer products. He wants that law expanded but knows that won't happen in time for this holiday season. In the meantime, Schumer wants the National Retail Federation and the Retail Industry Leaders Association to block the bots and lead the effort to stop them from buying toys at fair retail prices and then reselling them at outrageous markups.

Posted
by
BeauHDon Wednesday November 15, 2017 @09:00AM
from the in-the-pipeline dept.

According to The Wall Street Journal, Nintendo has made a deal with Illumination Entertainment -- the animation studio that makes the Despicable Me movies -- to make an animated Super Mario Bros. movie. The film is currently in "early development," but the report comes as a surprise given how protective Nintendo is of their intellectual properties. Gizmodo reports: According to the report, the companies have been in negotiations for a year and the fact Universal (which finances and distributes Illumination's movie) has partnered with Nintendo for several theme parks was helpful. Right now, the deal is one for one movie, but there is potential for more. Of course, Nintendo is almost laughably protective of their intellectual properties, especially after the disastrous 1993 live action Super Mario Bros. movie. They've made Pokemon movies but, beyond that, rumors of movies based on Mario and The Legend of Zelda have been around for years. This is the vide game company's first big move forward in a long time, and the implications are extremely significant.

Posted
by
BeauHDon Saturday November 11, 2017 @05:00AM
from the more-the-merrier dept.

An anonymous reader quotes a report from Engadget: The Switch, Nintendo's latest hybrid console is doing pretty well for the company, which expects it to outdo the Wii U's lifetime sales within a year. The company obviously thinks so, too, according to a new report at The Wall Street Journal, which says that Nintendo plans to ramp up production of the hardware itself, beginning in April 2018. The report claims that Nintendo is planning to make 25 million to 30 million more units of its successful Switch console over the next fiscal year. Further, Nintendo may plan for even more if this year's holiday sales are strong, according to the WSJ's sources. The company has already built almost 8 million Switches, total, as of its latest earnings report.

Posted
by
EditorDavid
on Sunday October 08, 2017 @06:44AM
from the boss-levels dept.

An anonymous reader writes:
The Nintendo World Championships wrapped up in Manhattan Saturday with two finalists competing on three as-yet-unreleased levels from the upcoming Nintendo Switch game Super Mario Odyssey. 16 contenders had been selected from Mario Kart 7 qualifying rounds at Best Buy stores in eight U.S. cities, and Thomas G. "surged up through the 'underground,' the loser's bracket," reports Kotaku, "after overcoming opponents in games like Mario Party 2 and Super Mario Bros. Deluxe."

Thomas G. found himself in the final round against defending champion John Number, and Kotaku has embedded video clips from Twitch of their climactic final showdown on the three unreleased levels. "The first level forced the two to do a little timing-based puzzle solving, hitting buttons with their caps to create platforms on walls, which they could then hop across to the moon. Level two was a vertical platforming stage using Mario's new cap abilities to fling and fly up the side of a tower. The final boss fight from above closed out the race, with Thomas G. landing the final punch to the boss' face and taking home the trophy."

Posted
by
msmash
on Friday September 22, 2017 @12:20PM
from the weird-habits dept.

An anonymous reader shares a report: UK-based gaming journalist and blogger Chris Scullion is on a mission to preserve his collection -- and maybe your collection, too -- of these old video game VHS tapes. In the 80s and 90s, video game companies and trade magazines made these tapes to accompany popular titles or new issues with bonus material or promotional footage, giving a glimpse into how marketing for games was done in the industry's early days. Scullion has 18 tapes to upload so far, and plans to provide accompanying commentary as well as the raw video as they go up on his YouTube channel. Scullion's first upload is a promotional tape for Super Mario All-Stars, given away by Nintendo UK in 1993. It's hosted by Craig Charles, who played Lister in the British sci-fi sitcom Red Dwarf. Digitizing his collection keeps that sweet nostalgia content safe from degradation of the magnetic tape, which starts to go downhill within 10 to 25 years. He's capturing them in HD using a 1080p upscaler, at a full 50fps frame rate by converting to HDMI before grabbing -- a higher frame rate than many standard commercial digitizing devices that capture at 30fps -- so that no frames are missed. Some of the tapes he's planning to digitize have already been converted and uploaded to YouTube by other people, he says, but most are either poor quality or captured with less-advanced grabbing devices.

Posted
by
msmash
on Thursday September 21, 2017 @11:45AM
from the pushing-it dept.

After taking a back seat to consoles for the past few years, personal computers are enjoying a resurgence in gaming, thanks to the popularity of e-sports, customizable machines and faster software releases. From a report: This week's Tokyo Game Show will feature a main-stage tournament for PlayerUnknown's Battlegrounds, a hit online survival PC game that's been downloaded more than 10 million times since March. Sony's PlayStation 4 and Microsoft's Xbox One consoles are heading into their fifth years, while Nintendo's Switch is in a bit of a lull before new titles are released for the year-end holiday shopping season. Spending on gaming-ready PC rigs are on track to climb an average of 6.6 percent per year through 2020, while the market as a whole is projected to decline 3.8 percent annually, according to Gartner. Revenue from PC titles will grow by 3 to 4 percent over the coming years, while console-game sales are seen flat, according to DFC Intelligence. Written off years ago for being too expensive, complex and bulky for mass appeal, gaming PCs are seeing a resurgence that could even threaten consoles, according to Kazunori Takahashi, Japan gaming head at Nvidia. "The abundance of titles and the popularity of e-sports is bringing a lot of excitement to PC gaming," said Takahashi, whose employer supplies graphic chips to PC and console makers. Even in Japan, "it's not unreasonable to think that PCs can eventually become a presence that threatens console gaming."

Posted
by
BeauHDon Monday September 04, 2017 @06:30AM
from the time-to-pay-up dept.

A jury has ruled that Nintendo must pay $10.1 million because its Wii and Wii U systems infringe a patent belonging to a Dallas medical motion-detection company. Ars Technica reports: iLife sued Nintendo (PDF) in 2013 after filing lawsuits against four other companies in 2012. The case went to a jury trial in Dallas, and yesterday the jury returned its verdict (PDF). They found that Nintendo infringed U.S. Patent No. 6,864,796, first filed in 1999, which describes "systems and methods for evaluating movement of a body relative to an environment." The patent drawings show a body-mounted motion detector that could detect falls in the elderly, which is the market that iLife was targeting, according to its now defunct website. The $10.1 million was less than 10 percent of what iLife's attorneys had been asking for. When the trial began in Dallas on August 21, Law360 reported that iLife lawyers asked the jury for a $144 million payout. That damage demand was based on a royalty of $4 per Wii unit, multiplied by 36 million systems sold in the six years before the lawsuit was filed.

Posted
by
msmash
on Tuesday August 29, 2017 @09:00AM
from the for-the-greater-good dept.

Microsoft has said it's ready to have a "conversation" with any development team that wants to feature crossplay support on consoles and PC. From a report: Mike Ybarra, vice president of Xbox, told VG247 that it's happy to talk to the likes of Valve and Nintendo when it comes to getting multiplayer games working across multiple platforms, not just between Xbox One and Windows. "It's more about gamer choice, more about making an IP on our platform last longer. I don't care about where they play, I just want people to have fun playing games because that's just better for the industry," said Ybarra. "The demands of consumers and developers have changed," he continued. "People are like, 'we want all of our gamers in one multiplayer pool together, playing.' "We totally agree with that. If any developer wants to have that conversation... Valve is right down the street from us, Nintendo is too -- they're like a block from us. We're having these discussions as developers come up, and we're completely open to that."

Posted
by
BeauHDon Monday August 28, 2017 @07:45PM
from the supply-and-demand dept.

Takashi Mochizuki and Sarah E. Needleman report via The Wall Street Journal (Warning: source may be paywalled; alternative source): Nintendo's latest videogame machine, the Nintendo Switch, is winning fans for both its lineup of popular games and its flexibility -- it works as both a living-room console and a hand-held device. But the real challenge for gamers has been actually getting their hands on it. Production isn't keeping up with demand in Japan, resulting in blockbuster queues and lotteries there. Over weekends in July and early August, tens of thousands of fans lined up at stores for a one-in-10 chance to buy the $300 console at events that have become a form of entertainment. Nintendo's official target is to ship 10 million Switch units in its current fiscal year ending in March 2018. People involved in the supply chain say they have been told to prepare for 18 million units. One executive in the supply chain said his company was ready to pick up the pace of production if asked. One delicate balance for Nintendo: The more it tries to boost output quickly, the more it has to bow to the terms of parts makers, some of whom are also busy with orders for Apple Inc.'s next iPhone. "We're doing everything we can to make sure everyone who wants to buy a Nintendo Switch system can do so," Nintendo said in a statement. "We will ramp up production for the holiday period, which has been factored into our forecast."

Posted
by
msmash
on Wednesday August 23, 2017 @11:45AM
from the inside-story dept.

Madden '96 for PlayStation never shipped, yet it changed the history of football video games -- and sports games in general -- for decades in its wake. Polygon has the behind-the-scene story. An anonymous reader shares an excerpt: The story starts back in 1992, when EA Canada (formerly Distinctive Software) began working on Super Nintendo versions of the NFL series. Over its first two entries -- John Madden Football and John Madden Football '93 -- the studio struggled to match the quality of Blue Sky Productions' Sega Genesis work. EA Canada's developers faced a coding challenge: The slower processor speed of Nintendo's 16-bit console limited what they could do. The games hovered around 15-20 frames of animation per second, making the games feel sluggish despite looking nice in stills. As the studio moved on to its third try, Madden NFL '94, it seemed like the performance issues would continue. Enter Visual Concepts, then a 6-year-old upstart known for parody fighting game ClayFighter and platformer Lester the Unlikely. The team had been working on isometric helicopter sim Desert Strike for EA, and had been getting a lot out of the SNES hardware.

Posted
by
BeauHDon Wednesday August 23, 2017 @05:00AM
from the unmistakable-trends dept.

"Back in June, Sony told Eurogamer that the company did not have 'a profound philosophical stance' against letting PS4 users play games with those on other platforms," reports Ars Technica. "That said, the company's continued refusal to allow for cross-console play between PS4 and Xbox One players has become an absolute and unmistakable trend in recent months." The latest game to be denied by Sony for cross-console play is Ark: Survival Evolved, which comes out of a two-year early access period next week on Windows, Mac, PS4, and Xbox One. From the report: In a Twitter response posted over the weekend, Ark lead designer and programmer Jeremy Stieglitz said that cross-platform play between PS4 and Xbox One is "working internally, but currently Sony won't allow it." This isn't a huge surprise, considering that the developers of Rocket League, Minecraft, and Gwent have made similar statements in recent months. Since Microsoft very publicly opened Xbox Live to easy cross-platform play back in March, Sony has said that it's "happy to have a conversation" about the issue, but it has failed to follow through by allowing any linkage between the two competing consoles (cross-platform play between the PS4 and PC has been available in certain games since the PS4's launch, though).

The question continues to be why, exactly, Sony seems so reluctant to allow any games to work between its own PlayStation Network and Microsoft's Xbox Live. Speaking with Eurogamer in June, Sony's Jim Ryan suggested that, in the case of Minecraft, Sony was wary to expose that game's young players to "external influences we have no ability to manage or look after." Ryan also told Eurogamer that cross-platform decisions were "a commercial discussion between ourselves and other stakeholders." That suggests there may be some financial issues between the parties involved that are preventing cross-console play from moving forward. Perhaps Sony wants someone else to pay for the work required to get its network talking to Microsoft's? The bottom line, though, might be that Sony just doesn't want to partially give away its sizable advantage in console sales by letting Microsoft hook into that vast network of players.

Posted
by
msmash
on Monday July 17, 2017 @11:05AM
from the hello-again dept.

Reader MojoKid writes: Atari CEO Fred Chesnais confirmed the company was working on a brand new console back in June this year at E3, but today the company has officially unveiled the product. The new Ataribox console draws on some of the classic styling of the original Atari 2600 console but with a modernized flare, though still sporting that tasty wood grain front panel. Atari is also looking to make the Ataribox a bit more user-friendly and expandable than its Nintendo rivals through the addition of an SD card slot and four USB ports (in addition the requisite HDMI port). The new console will be based on PC component technologies but will be available with a number of classic games to let you bask in the early days of console gaming. However, Atari will also be bringing what is being billed as "current content" to the console as well. So, we can expect to see brand new licensed games for the Ataribox, although it's hard to say, given just its size to go on, what sort of horsepower is lurking under the Ataribox's hood. "We know you are hungry for more details; on specs, games, pricing, timing," said Atari in a statement sent via email. "We're not teasing you intentionally; we want to get this right, so we've opted to share things step by step as we bring this to life, and to listen closely to the Atari community feedback as we do so."

Posted
by
msmash
on Monday June 26, 2017 @11:40AM
from the round-2 dept.

Rumors are true. Nintendo is gearing up to launch the SNES Classic, a miniaturized version of the glorious original Super Nintendo Entertainment System. The console will include 21 games when it launches September 29. A report adds: Among the big surprises: a never-before released Star Fox 2 is in the mix. Here's the full list of games: Super Mario World, Super Mario Kart, The Legend of Zelda: A Link to the Past, F-Zero, Super Metroid, Super Street Fighter II Turbo: Hyper Fighting, Super Punch Out, Super Castlevania IV, Donkey Kong Country, Mega Man X, Kirby Super Star, Final Fantasy III, Kirby's Dream Course, Star Fox, Super Mario World 2: Yoshi's Island, Super Mario RPG: Legend of the Seven Stars, Contra III: The Alien Wars, Secret of Mana, EarthBound, and Super Ghouls 'n Ghosts. It will retail at a price point of $80.

Posted
by
msmash
on Friday June 16, 2017 @02:30PM
from the it's-coming dept.

Dean Takahashi, reporting for VentureBeat: Atari CEO Fred Chesnais told GamesBeat in an exclusive interview that his fabled video game company is working on a new game console. In doing so, the New York company might be cashing in on the popularity of retro games and Nintendo's NES Classic Edition, which turned out to be surprisingly popular for providing a method to easily play old games like Super Mario Bros. and The Legend of Zelda in HD on a TV. Last week, Atari began teasing a new product called the Ataribox. The video released on a non-Atari web site showed a picture of some kind of hardware product, but many people wondered if the teaser was fake. Others had no idea what the video was showing about a "brand new Atari product years in the making."

Posted
by
EditorDavid
on Saturday June 03, 2017 @04:34PM
from the achievement-unlocked dept.

An anonymous reader quotes CinemaBlend:
Tequila Works and Grey Box had previously announced that the DRM for the PC version of Rime would be removed if it were cracked. Well, in just five days the DRM was cracked and a cracked version of the game was made available online. So, now the DRM will be removed...

Five days after the PC launch of Rime, the cracking scene managed to get into the executable and spill all of its guts, removing the DRM and putting the exe back together so it could be distributed across the usual sites. One of the things noted by the cracker was that he found Denuvo executing hundreds of triggers a second, which caused major slowdown in the performance of Rime on PC. This form of digital rights management resulted in every legitimate customer having to deal with a lot of slowdown and performance hiccups... The sad reality was that those who pirated Rime and used the cracked file essentially gained access to a game that had improved performance and frame-rates over those who actually paid for the game.

Posted
by
EditorDavid
on Saturday May 06, 2017 @02:59PM
from the successful-shareware dept.

Slashdot reader martiniturbide writes: For those who lived the console emulator and retrogaming boom on the late 90's there is this interesting article about the story of NESticle posted at Motherboard. NESticle was a Nintendo Entertainment System (NES) console emulator that had a huge success in the early internet era and helped to start the emulation scene. The author of the story, Ernie Smith, also posted an extra second part of the story...
NESticle was "the product of a talented programmer who designed a hit shareware game while he was still in high school," according to the article, which credits the 1997 emulator with popularizing now-standard emulator features like movie recording and save states, as well as user modifications. Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga. Leave a comment if you're a fan of classic game emulators -- or if you just want to share your own fond memories of that late-'90s emulation scene.

Posted
by
msmash
on Thursday May 04, 2017 @10:20AM
from the aftermath dept.

Apple is such a powerful company that, for third-party suppliers, it's hard not to become reliant on the cash that it pays you. Engadget adds: But when Apple says that it's done, choosing to move whatever technology you provide in house, the results can be really painful. Imagination Technologies is one such supplier, famously designing the iPhone's PowerVR graphics as well as pushing MIPS, a rival to ARM. But back in March, Imagination publicly announced that Apple was ditching it in favor of its own graphics silicon. Now, Imagination has revealed that it's going to take Apple to dispute resolution, maintaining that the iPhone maker used Imagination's IP without permission. It's the second chipmaker in recent months who believes Apple isn't playing fair, with Qualcomm counter-suing Apple in its own licensing dispute. Secondly, Imagination is going to have to sell off MIPS and Ensigma, two parts of its business that aren't as profitable as PowerVR. Gamers with long memories will remember that MIPS designed the CPUs that lurked inside the PlayStation, PS2 and Nintendo 64.

Posted
by
BeauHDon Monday May 01, 2017 @07:35PM
from the here-we-go dept.

Mario Kart 8 Deluxe is the fastest-selling Mario Kart title ever, selling nearly half a million copies stateside when it went on sale last Friday. Polygon reports: Nintendo announced that the game beat out Mario Kart Wii as the series' fastest seller, with a little more than 459,000 copies sold in the U.S. on launch day alone. (The Switch has moved 2.7 million units worldwide since launch, for context.) Mario Kart Wii, which went on to be the best-selling entry of the Mario Kart series -- and second-biggest Mario game ever -- moved just under 434,000 copies at launch in 2008. Nearly half of those with a Switch already have Mario Kart 8 Deluxe, two months after the console's launch. That's a remarkable attach rate, even considering The Legend of Zelda: Breath of the Wild on Switch has sold more copies than consoles shipped.

Posted
by
msmash
on Friday April 28, 2017 @09:00AM
from the legacy-of-3ds-lives dept.

The future for Nintendo is the Switch, or is it? Nintendo continues to keep things interesting. From a report: The ever-unpredictable hardware veteran has announced the Nintendo 2DS XL, a new version of the 2DS, which was itself a refreshed version of the 3DS. Featuring two enlarged displays, 4.88in on top and 4.18in on the bottom, and a clamshell design, the new format is lighter than the 3DS XL and of course lacks that machine's stereoscopic capabilities. Available in black and turquoise or white and orange and with built-in NFC support for amiibo cards and figures, it's a fully featured member of the extended 3DS family, even boasting the secondary C-pad nub like the New 3DS XL. It is priced at $150.