You'll not only
find some selfmade variants, created by gS team members,
but also lots of other interesting variants we found via the internet.
Some of them had to be adapted for Realpolitik first
(exclusive Realpolitik files here!) while other variants
needed a redesign (just our point of view;-)) or needed some rule changes. Additionally
some existing variants had minor or major errors built in which were corrected
by us.

Here's the legend:

Selfmades

Realpolitik-Files

Rulemodifications

styling, corrections

testet

The variant 1600
is a map variant and, as the name suggests, adapts the political scenario
of Europe during the 17th century. Although there are no special rules
for the variant a look at it should be interesting and rewarding...

In Standard seven nations
are standing on the edge of World War I. Taking place several years later,
8-player-map 1939.Blitzkrieg
takes us to the beginning of the second global conflict. Comparing to
Standard, several supply centers and countries are added all over the
map, especially in North Africa and Eastern Europe.

The variant Thirty
Years' War (30jähriger Krieg) takes place during
the wars of religious denomination (17th century). It has some neat special
features like, navigable rivers, giving movement advanteages under certain
circumstances, rivaling denominations (Protestants and Catholics), that
(have to) change their denomination. Armies and fleets can be converted
into each other at your leisure while Adjustments happen only every second
year. Sounds good? Then have a look at it......

Selfmade: How to become ruler of Africa
is the theme of this variant featuring warfare for 9 diplomats trying
to control the black continent - it's called African
Riots. To the machetes....
Special features include navigable rivers and aberration builds (building
is allowed in all owned scs as long as one owns at least one home sc.)

Diplomacy during the times of the ancient Romans, Greeks,
Carthaginians, Persians and Egyptians is a real challenge. Ancient
Med is a very balanced variant for five diplomats.

Arab,
as the name suggests, plays on the Arabian peninsula. A very exciting
variant demanding lots of diplomatical talent.

Asia
IV is another map variant of Standard, which has been
adapted by gS for Realpolitik. Those interested in displaying their talent
on a new map with normal rules should have a second look...

Selfmade: The first and synthetical variant on gS is named Battleisle.
And the name already presents some kind of foreboding. Find out if it
is really that bad for yourself...

Attention colonial powers! The variant Colonial,
starting 1870, is a showdown between the colonial powers England, France
and the Netherlands and the Asian powers Russia, China, Japan and Turkey.
See yourself...

Selfmade: DR
1871 (DR = Deutsches Reich = German Empire) offers some
very interesting features. Fleets have been replaced by the cavalry, that
can move two instead of one field. Have a look at it...

After many modifications und cosmetical changes Fall
of the American Empire finally made it to gS, too. The
American continent has been in total anarchy but finally 5 new republics
emerged from the chaos on former US soil that now struggle for power with
other powers in the North and South. Who will win the war for power?

Federation
lets you rewrite Australian history. In contrast to history, where the
colonies founded the Australian federation in peace, this time war is
on the horizon while eight players struggle for power in Australia. Have
a look at the Realpolitik files....

Maharajah:
Set in the Indian subcontinent David E. Cohen has created a very challenging
variant. While the variant still feels like Standard, there are some interesting
new rules like navigable rivers, that allow for convoys und conquest of
new home scs.

Mandate
of Heaven a variant full of new, interesting rules.
It features normal, nomadic and neutral powers. While the nomads have
to fight hard getting the status of a normal power, neutrals are controlled
by all players until their activation. After activation former neutrals
have to be played by a new player. A complex but interesting variant...

Selfmade: Middle
American Chaos (MAC) is Diplomacy somewhere between
caribbian flair and cuba crisis. This variant not only offers a new map
but powers are able to build their first units themselves...

Whoever knows that Isengard is not the capitol of Norway,
will be thrilled to play the variant Middle
Earth. Elbs, Dwarfs, the mighty evildoers from Mordor and
other well known mythological creatures are struggling for dominance in
Tolkiens fabulous world. And it’s 100% Gollum free, we promise.

Modern
virtually is Standard with a modernized map featuring European countries
and borders of 1994. More countries and less distance between them makes
diploming on this map much harder than in Standard. See yourself....

The above mentioned variant Modern
with one change: the Aberration build mod. Players
now are allowed to build in all free and owned scs as long as they own
at least one one home sc resulting in a more balanced and tense game.

Modern
III is a revision of the original modern, aiming at
a better balance. Changes include new provinces and less starting units.
Not that fond of Modern? Try this one (Realpolitik files by gS)...

Selfmade: Oceania
is the newest gS variant offering lots of new features to those willing
to test it. The most interesting new feature probably is the possibility
to directly hop between islands with an army (no fleets needed). Before
playing this variant better take a look at the info text.

Renaissance is basically a modification of Standard. It’s starting in 1454
and due to different nations and starting positions this variant supports
fast and intense conflicts right from the start. And finally, you’re
allowed to occupy Switzerland…

Sengoku
is set in Japan during the 16th century. Apart from the Chaos build mode
(building is allowed in every owned center) Sengoku features neutral units.
Drawing is frowned upon in this variant as there can only be one Shogun...

South America 5.3
offers a fast and balanced game on the south american continent for five
players. Try yourself here....

South
American Supremacy is set in, you guessed it, South
America. :-) The most interesting rule features are the not so passable
Andes (only a few passes allow crossing the Andes) and the navigable rivers.
On balance a very interesting map, that can be viewed here....

As reinforcements do need some time to arrive in vaster
empires, we have decided to modify the original map of South
American Supremacy and allow aberrational
builds (build in any owned sc as long as yo own at least
one home sc).

South
East Asia isn't exactly a sc rich map. The seven powers
have to struggle for scs from the very beginning as there are only 11
neutral scs. Diploming and tactics at their best are needed and in case
that doesn't help there's always the next ally....

Standard
One on One uses the same map as Standard but features
only two players. No diplomacy isn't much of an asset int this variant
of course. If you are interested in showing your tactical and strategical
skills this variant is for you.

To boldy go where no one has gone before...Yes indeed,
a Star Trek
adaption for Realpolitik does exist. Finally you can play Diplomacy with
yor favorite Star Trek civilisation (Federation, Borg, Cardassians, Romulans,
Ferenghi or Dominion). Each of these civilisations has its own advantages
and special abilities. Interesting and vry complex, but better tgo see
it yourself...

Versailles
Advanced is a very special challenge, because apart
from the normal scs every power owns from the start, every player gets
control over a anonymously played satellite country.
Definitly not for the faint of heart!

And yet another timeframe for a dip variant. Viking
is set during the time of the viking raids in Europe. Gameplay is at least
as rough as those times must have been if not worse. Enjoy it here....

Granted this map isn't exactly a feast for your eyes,
but don't let that distract yourself from the fact that Youngstown
is a very interesting variant, that even allows travelling around the
globe with its offboard boxes.