As some of you may know, we keep making patches (game and balance) to improve the game to the best of our ability.

This Thread is an attempt in getting more community feedback in an earlier stage of development while informing all of you about what may await you in the next patch (whenever it will be released).

I will list all the upcoming changes and link the respective Pull Requests on Github of everything that made it into the FAF develop game mode which can also be used by everyone of you to test stuff to see how it works in an actual game.

Current list of changes:

Fix Satellite stops firing on target change - This change will fix the Novax Satellites behavior of resetting its firing cycle in case it lacks a target while shooting. An annoying bug that greatly inhibits its ability to fire at multiple targets.

Removal of friendly collisions - This change will cause projectiles to go through allied units which makes them behave the same as your own units. There has been a lot of discussion about this change regarding whether or not it will "dumb down" the game or not since you can currently use the fact that e.g. 2 enemy ACUs can hurt each other if they line up improperly/you bait them to shoot each other. Our conclusion so far is that while this change may remove such small details it will also allow for other options in team games as well as making projectile collision behavior more consistent since right now you can just shoot through your own stuff but not your allies.

added "CQUEMOV" cat - This change (in combination with some changes to the exe - big thanks to Kyryl) allows us to select Experimental units as well as defensive structures while they are being built and give them commands.

A complete list of the Pull Requests on github can be found here and the ones that are merged here.

I would greatly appreciate feedback concerning the upcoming changes.Please keep in mind that game patches are for fixes/enhancements of the game and NOT for balance changes. Some of the changes made may affect balance due to the nature of them but we also try to work as closely as possible with the balance team to get feedback/permission to certain changes.

Best Regards,PhilipJFry

1st edit: added some more PRs that i forgot (ty Keyser)2nd edit: added 2 more PRs (14.9.2018)3rd edit: added 1 more PR (19.9.2018)4th edit: added 1 more PR (19.9.2018)5th edit: added 2 more PRs (7.10.2018)As of 20th of Oktober the 3699 patch is live!Feel free to voice your opinion about any changes that have been brought to you with this patch in this thread.We will create a new thread for the next game development patch as soon as we merge the first Pull Request on Github

it should be noted that the collision change only affects projectiles which have been set to not collide on friendly units (most projectiles in the game)if something is decided that its utterly important to collide, then that projectile can have it enabled.

also an important point is that this is NOT friendly fire - projectiles with aoe will still damage friendly units if enabled to do so. this change only makes them pass through your own and allied units, as opposed to just your own.

I'd like to see the "removal of friendly collision" change. I assume this would also stop e.g. t2 tanks shooting allied ones in front which sometimes was quite an annoyance in team games.And thanks for the clarification, Exotic_Retard. So nukes/strats/etc still kill allied units as well?

added "CQUEMOV" cat - This change (in combination with some changes to the exe - big thanks to Kyryl) allows us to select Experimental units as well as defensive structures while they are being built and give them commands.

it has been added to upgradable building : shields, mexx, radar/sonar, hives/engineer stationsthx to the suggestion of anihilnine.farm try out if hotkey works, i didn't do that yet. (lazy to configure upgrade hotkey)