Super Street Fighter 4 Walkthrough and Strategy Wiki SuperGuide

Dan

Although Dan is Street Fighter's joke character, he comes equipped with a surprising amount of tools in Street Fighter 4 to actually do some damage. His fireballs are still weak, yes, but his Dragon Punch and Dankukyaku Flying Kick are both solid special moves that allow him to control space on the ground and air. He has a number of good normal moves and can combo into his Ultra on the ground to make him a somewhat competitive character. Dan is worth learning for those times when you have to humiliate that player that everyone knows in their circle of friends who thinks they can't be beat by a joke character.

What's new in Super?

Dan remains virtually unchanged from the original game, outside of receiving a reduction on his stun. Die hard Dan players will obviously not like this news, but he did gain a much better Ultra in return.

Ultra 2

Dan's new Ultra improves him game quite a bit now that there are far more combo possibilities. For one, he can FADC from his Dragon Punch to combo into it which will help him quite a bit in many cases.

Move List

Strengths

Solid Dragon Punch that works great to knock the other player out of the air

Dankukyaku is safe on block and creates mix up opportunities. The Light Kick version is like a "lite" version of Sagats Tiger Knee.

Can combo into his Ultra from the ground which most characters cannot do.

Surprisingly solid normal moves such as standing Medium Kick to pressure the opponent.

Joke Character

Weaknesses

Comboing into his Ultra on the ground requires full super meter

Weak Fireballs that are nearly useless for long range zoning.

Not many combo possibilities. Some combos that seem like they would work on an other character simply do not.

Joke character

Notable Normal Moves Standing Medium Kick

Antiair

Dragon Punch

Crouching Hard Punch

Crossup Move Jumping Medium Kick

Block Strings

Crouching LP, Crouching LP, Crouching LP, Crouching MK, Gadoken

Crouching LP, Crouching LP, LK, MK

Focus Attack Quick with decent range, best used within block strings

Armor Breaking Move Dankukyaku. Use this on opponents who fake Focus Attack in front of you in that it comes out pretty quickly and is safe even if they block. Will also destroy EX moves with Armor.

Best Special Move Dankukyaku: Very safe move that creates mix-up opportunities and also doubles as Dan's armor breaking move.

Crouching MK, Gadouken cancel into Super Taunt, cancel into Ultra.Quite possibly the best combo in the game.

Controlling the Ground

Unlike other Shoto characters (Ryu/Ken), Dan will zone from a much closer range, about one character length away from his opponents. Since his fireball is so weak and does not travel full screen he cannot pressure his opponents from a distance like Ryu, Ken or Sagat can.

His best special move to control space on the ground is his Dankukyaku Flying Kick because when the opponent blocks it they cannot retaliate with much at all so all you really have to worry about is teching a throw. You can follow up with a Dragon Punch if they think you will throw and Focus Attack Dash Cancel it just in case they block.

You can use his Gadoken to pressure from mid range either on its own or comboed off a crouching Medium Kick. His standing medium Medium Kick is a great poke to use from this range in that it will beat many attacks. His standing Light Kick is a fast poke that will also help you move in on the other player.

Controlling the Air

Dan's Dragon Punch is very solid in this game and is his primary tool to control the air. You can Focus Attack Dash Cancel his Dragon Punch and follow up with a EX Dragon Punch.

His crouching Hard Punch is his best bet when it comes to his normal moves for taking out an airborne opponent who is directly above him.