I included all the necessary includes exactly the same as the project on the website has it. I don't know why im getting linker errors when i never added any shader linkers, and this is because the project on the website didnt have any shader linkers.

My linkers are this:

SOIL.lib
opengl32.lib
glu32.lib
glut32.lib

How can i solve these errors?

mobeen

03-25-2012, 10:38 PM

This seems to be a problem with the C++ code. Have you implemented the constructor/destructor pair in the cwc::glShaderManager class?

shawn619

03-26-2012, 03:36 AM

I didn't personally make the class i just took it from opengl.org.
The glShaderManager in the glsl file. Here are some excerpts from the header and source relating to the glShaderManager class