Plants vs. Zombies/Concepts

The content and images in this article are not fake. They are either unused concepts or scrapped features.

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This page records beta content of Plants vs. Zombies. There are unused graphics, texts and mini-games that still remain in the game's coding. There are also earlier ideas for the game. These concepts began production in 2007.

Concept art

As seen in earlier concept art for the game, the player was going to fight against aliens rather than zombies. This concept is used from another PopCap game, Insaniquarium. Some sketches show plants that did not appear in the final version. It also suggests that Jalapeno was going to be bound to the ground.

Trivia

The unused zombie vase makes its debut Plants vs. Zombies 2 using a different design and color, and would always spawn a Vase Gargantuar.

Unused plants and zombies

Rich Werner's (artist of Plants vs. Zombies) concept art on his site shows unused plants, zombies or some early designs. Some of the unused plants later appeared in Plants vs. Zombies: All Stars, showing that PopCap did not forget about them.

Concept art of Chomper and Potato Mine. Potato Mine was going to look more like a potato than a mine

The concept of Garlic makes it look like a vampire. Ironically vampires have a weakness to garlic.

The boy and girl zombies may be a reference to Hansel and Gretel.

The concept of Buckethead Zombie may explain the final version's red stain on its bucket.

In one of Chomper's concepts, it appears to be originally CGI instead of the usual 2D model.

Some plants in their concept page have armor.

The Pole Vaulting Zombie concept appears to be a zombie with a concussion, wearing a hospital gown.

Magnet-shroom was going to look like a mushroom with a magnet welded to it's head.

Earlier gameplay

As seen in earlier screenshots of game, Snow Pea was going to cost 200 sun, Tangle Kelp was going to be a ground plant, and plants were given via conveyor style, but the player still needed sun to plant them. Possibly, players were going to select the rating of getting plants on the conveyor belt.

Also, in October 2007 when the name was "Lawn of the Dead", the progress bar was shorter, the Sunflower costed 100 sun, the sun amount was near the right side of the screen, the lawn was zoomed in more, the lawnmowers were closer to the grass, and Potato Mine cost 50 sun instead of 25 sun and was bigger, as wide as a grass tile. Like the Snow Pea, Chomper originally costed 200 sun, and in an Ice World the Wall-nut costs 75 sun.

Ice Area

An ice themed area was planned to be made, due to the popularity of the Zombie Bobsled Team. Yeti Zombie was supposed appear here as a regular Zombie, as well as Santa zombies with unknown purposes. However, certain concepts would later be used in Frostbite Caves. There is still data for this area, though it's heavily incomplete.

Other beta screens

A picture showing some concept art for game. Note yellow Marigold, a Peashooter with back leaves of a Repeater, and a slightly different smiled Sunflower.

An early loading screen, presumably a placeholder.

Another early loading screen, also probably a placeholder.

An early screenshot of Level 1-2. Notice the different Plant selects, Money counter, the different "Menu" button, and the Lawn Mowers.

Gameplay of the game (Flag Zombie's flag is placed differently and Wall-nut was possibly going to be unlocked before Cherry Bomb), as well as the different designs for the Level Progress bar and Shovel button.