@new TT fans- Riot's policy on balance in TT

@new TT fans- Riot's policy on balance in TT

Let me start off by saying that this not a post trying to persuade readers to view a certain champion or champions as broken or balanced. Personally I don't care.

What this is trying to say is in light of the many "x" champion is OP threads that have been popping up recently, this is to help newer TT fans know how riot addresses balance in TT .

To date Riot has never made a champion balance change to balance TT.

History shows us that through the old Tryn Era. For those of you who don't know, Tyrn used to be the "Darius" of TT. Never was he nerfed to changed this. It wasn't until Tryn jungle became the ultimate pub stomping tool in SR, did Riot knock him down a peg. And conveniently, for players looking for a quick win, that was around the time Darius came out.

Presently, Riot's Nome has addressed the Darius OP threads saying that they will look at tweaking the altars, nothing mentioned about tweaking Darius himself.

In conclusion, you have 2 options for champion balance in TT.

1) Become an expert at countering whatever champion you hate facing.

2) Find a way to exploit the Champion on SR, and spread the tactic so that it draws the attention of the live team.

We currently don't have a really good framework to addess per-map champion balancing. There's a lot of design organizational talks behind-the-scenes to figure out how best to do this sort of stuff. It won't happen overnight, but we do know that some champs are horribly unbalanced on certain maps, and we're not OK with it.

We currently don't have a really good framework to addess per-map champion balancing. There's a lot of design organizational talks behind-the-scenes to figure out how best to do this sort of stuff. It won't happen overnight, but we do know that some champs are horribly unbalanced on certain maps, and we're not OK with it.

When Kassadin's Riftwalk was changed to give him lower base damage, but a higher AP ratio, that was champion balance in regards to Dominion.

When Kassadin's Riftwalk was changed to give him lower base damage, but a higher AP ratio, that was champion balance in regards to Dominion.

Because every knew that Manatank Kassadin on Dominion was broken.

It was a buff for SR Kassadin, but a nerf for Dominion Kassadin.

The Kassadin change was unique because it involved a character that was overpowered on Dominion and fine/underpowered on SR. The change hit him appropriately in both areas, but this is sort of a unique case.

The Kassadin change was unique because it involved a character that was overpowered on Dominion and fine/underpowered on SR. The change hit him appropriately in both areas, but this is sort of a unique case.

Sadly, it largely did nothing to him---he's still #2 Pick/ban in Dominion =x

We currently don't have a really good framework to addess per-map champion balancing. There's a lot of design organizational talks behind-the-scenes to figure out how best to do this sort of stuff. It won't happen overnight, but we do know that some champs are horribly unbalanced on certain maps, and we're not OK with it.

In the past, Riot's stance has been that they do not balance around other maps, only SR (I assume this is because SR was the competative map). Two questions around this specifically:

1. Does this mean Riot has changed positoin on balance for other maps extending beyond items and map adjustments?

2. Does this mean there will be a push by Riot to make TT competative in the MLG scene?

who wasnt asking for a jayce nerf? his 100% ban in the silver/gold elos should of been a clue

Jayce is STILL too strong.
If you ask me, his E should have ben changed to current health instead of just removing the base damage. It'd force Jayce players to either lead with it or use it to disengage.