If you’ve a big announce, you invite all your important people, regardless of whether they’re announcing something or not.

]]>By: mathare92http://www.vg247.com/2013/02/19/quantic-dream-to-present-at-playstation-4-meeting-rumour/comment-page-1/#comment-448020
Tue, 19 Feb 2013 08:17:50 +0000http://www.vg247.com/?p=341350#comment-448020Hmm, I’ve always wondered how fast the actual development process is for Quantic’s games. This is just an assumption, but I think the script and art are probably the bulk of the process. There isn’t any need for testing or implementation of complex game mechanics as such. Shoot the scenes, use the tech foundation that’s there with a few improvements, let the artists go crazy, record music and polish it up. A lot of work, yes, but not when compared to the usual development pipleline. At least, I think not.
]]>By: SlayerGThttp://www.vg247.com/2013/02/19/quantic-dream-to-present-at-playstation-4-meeting-rumour/comment-page-1/#comment-448012
Tue, 19 Feb 2013 06:46:04 +0000http://www.vg247.com/?p=341350#comment-448012What better dev to have showcase your new hardware? Talented folks at QD.
]]>By: Dragon246http://www.vg247.com/2013/02/19/quantic-dream-to-present-at-playstation-4-meeting-rumour/comment-page-1/#comment-447995
Tue, 19 Feb 2013 03:53:27 +0000http://www.vg247.com/?p=341350#comment-447995Not everything needs to be on launch date. It eventually leads to a drought. Constant stream of good games are required.
Now, start a manhunt for every dev that is in nyc now!
]]>By: TD_Monstrous69http://www.vg247.com/2013/02/19/quantic-dream-to-present-at-playstation-4-meeting-rumour/comment-page-1/#comment-447982
Tue, 19 Feb 2013 02:57:57 +0000http://www.vg247.com/?p=341350#comment-447982I think a launch title is a bit too big of an assumption. Remember, Heavy Rain debuted as a tech video back during E3 2006, and didn’t release until February 2010. Though if they have something come wednesday, I think I just might shit my pants. Oh wednesday, u can’t get here any faster?
]]>