Author
Topic: Chex Quest Replacement Patch (WIP) (Read 5949 times)

Sorry to take so long in responding Nomekop, but I have been torn on whether to share them or not. On one hand, I really do want to share, but on the other hand, I want to keep some things special and unique to T.U.C.Q..

There are some textures I can say "yes" to right now. Many of them are already being used in The People's DooM (TPD), technically meaning I have already said "yes" to them. Some of them are the Vilecore release, and some of the are in T.U.C.Q. itself.

EXITSIGN : The exit sign. I made it as a replacement for the DooM exit sign, and so it is similar, albeit made from scratch.

DOOR1 : I made it starting from CQ's gray way texture, but it is a really close clone of the DooM texture of the same name, except blue instaed of tan. I believe I did a tan version for TPD.

MARBLE1 : I made this one from scratch as a replacement for the DooM texture of the same name. Don't ask me to make another one. I used a tutorial to get the marble texture itself, then fiddled around with it to make it match the colouration of the DooM texture. Although I can probably find the tutorial I used before, I have entirely forgotten how I got the colour correct.

GSTONE1, GSTONE2 : Made from MARBLE1. made to replace the DooM textures of the same names. I don't know if it was in the last release or not, It is a wall made of gigantic green marble blocks.

TALLROK1 : Made by painting together several bits of existing CQ rock textures to make a 256 tall rock texture. I think other people have already used it in other mods, so you may as well use it.

TALLROK2, TALLROCK3 : Green and tan recolours of TALLROK1.

I have made several recolours of the sewer brick texture. You can use them. The red recolour is meant to be scaled down to make it look like house bricks.

SW3_1, SW3_2 : A DooM like switch pair.

Truedude said to ask me permission to use his switches. You don't need my permission to use them. They're his. His permissionn is all you need, and I think he already gave it.

Deactivated teleporter pads? Yes. You can use them. I recommend you use my teleporter pad design with them. I am always kind of disappointed nobody uses it.

I hope that helps.

I may decide differently later, but I am going to hold on to that new door for now. I hope that's okay.

Sort of off/on-topic: You should join the Discord server to get updates about the chex patch and for Nomekop to ask you questions more easily. Here's the link if you're interested: https://discord.gg/AgNhjem

Logged

I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Not much of an update, but inorder to get the attention of people that just need that "new post" icon to appear...

I have been trying to work on a small project on the side, though not getting much progress, due to my lack of knowledge. If anyone could help by sending me information on who made which resources on the https://github.com/frozenLake/Chex-Credit-Project then I, and perhaps the rest of the community, would be thankful.