I am making a new character for a campaign at level 14 and I was thinking about an optimization based on Jaime Lannister from Game of Thrones. That being said, everyone please avoid spoilers out of courtesy for those who haven't seen the show or read the book. Just assume I mean Jaime from the start of the Song of Ice and Fire series.

He's supposed to be an almost unmatched swordsman, so if you assume he's a full fledged fighter (again, at character level 14), this would be the feat selection I imagine. Feedback is appreciated. I didn't go with the Knight class because, from the start of the series, his honor is quite debatable, but again, I'll take any suggestions.

The mounted feats are to represent Jaime Lannister's mounted combat ability rather than building a "perfect swordsman," but I am open to your input if you think that should be the focus. My main interest is making as true a character as you can (with the limitation of being a 14th level human) to Jaime Lannister.

I thought a strong AoO build might be an option too, if someone thinks that fits his style.

The thing I'd say to keep in mind is that the setting in question isn't at 14th level in terms of power. It's much closer to a Lord of the Rings level in terms of the equivalent game effects, where famous characters barely make 5th level. It's not bad or inferior by any means, but the feats people are expected to achieve aren't as extreme.

Not to say that you can't create version for that level, just don't be surprised if he's doing things that seem beyond his normal scope.

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Yeah, elite guards are leve 2 fighters. Guards with names are level 3 if they're lucky. Jaime is at best a level 4 warblade. Iron Heart focused, at a guess. Wall of Blades, Punishing Stance, and Disarming Strike or Steel Wind basically describe his entire moveset that I remember.

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I do, however, have one last lesson on this subject.
That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP?
I would argue that it is not optimized.
Why isn't it optimized?
Because it's overkill.
Overkill is NOT optimizing.
This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on.
However, you could also shift our ability scores around somewhat.
I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want.
You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.

Tempest_Stormwind on Character Optimization

So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?

I agree with you all that he probably wouldn't be that high of a level, but at the same time, I wanted to make a recreation that's pretty accurate to him to play as in my campaign. It's almost a theme in our group since we have a sorceress named Zelda and a ranger named Mad Martigan, so I figured why not?

So rather than making myself purposely lower level than the group for accuracy, just pretend he was 14th level.

As to warblade, perhaps if you were straight Iron Heart. My concern with that is some of the maneuvers are pretty extraordinary. My DM had the idea that Jaime might even have a few levels in swashbuckler for Insightful Strike since Jaime is an intelligent fighter and doesn't come off as a brute, nor is his strength really mentioned at all as much as his pure skill in swordplay. Warblade definitely plays into that with class features alone. But as a warblade, what feats would you get them? 8, I think? If you assume full 14th level Human Warblade. I do like EruditeApe's suggestion since I forgot about how kind of pure swordplay that Iron Heart was.

Warblade has nice intelligence synergy and you can even use diamond mind (sure its a little cheesy anime) but some of the maneuvers are all about being one with the blade. Also jamie is definitly emulated by the white raven maneuvers. He's a natural commander as shown throughout the nbooks and was raised knowing he was becoming an army general like tyrel lanister

Yep. I'd pretty much beg off on the Tiger Claw maneuvers, except maybe one maneuver in order to qualify for Blood in the Water.

"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
"My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan
This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"

I do, however, have one last lesson on this subject.
That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP?
I would argue that it is not optimized.
Why isn't it optimized?
Because it's overkill.
Overkill is NOT optimizing.
This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on.
However, you could also shift our ability scores around somewhat.
I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want.
You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.

Tempest_Stormwind on Character Optimization

So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?

Trying to draw back to feat selection, Robilar's Gambit stood out as a very Jaime-like tactic. His overconfidence can sometimes be the better of him. I am still looking through books so I didn't mention this one in the original feat list in my first post.