Assume Identity (Su)

A totenmaske can assume the physical form of a creature it has dealt Charisma damage. It also gains a shadow of its victim’s memories, sufficient for it to assume the victim’s identity and approximate its personality, gaining a +10 racial bonus to Disguise checks. The false saint can only maintain the form of a living victim until their Charisma damage heals. It can return to its innate form as a swift action, after which it cannot assume another identity until it deals Charisma damage again.

Sensory Deprivation (Su)

On a critical hit with its claw attack, a totenmaske can twist the target’s perceptions of the world, causing it to believe it has utterly lost one of its sensory organs (Will DC 13 negates). A totenmaske can choose for its target to become blinded, deafened, mute (denying the target’s ability to speak), numb (negating vibration-based blindsense and blindsight), or anosmic (unable to smell, negating scent-based blindsense and blindsight). This effect lasts for 1 minute or until the target is subject to a remove affliction spell or similar effect. This is a curse, mind-affecting effect.

ECOLOGY

Consumed by the same lusts and excesses that led them in life, the souls of some sinners rise as totenmaskes, drinking the flesh and memories of living creatures and even stepping into their lives to once more pursue their base desires. Incapable of resuming their sinful pursuits in their natural form, totenmaskes often keep their victims alive for as long as possible, renewing their stolen identities regularly in order to continue indulging in pleasures of the flesh. A totenmaske is 6 feet tall and weighs 140 pounds.

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SRD Rules Reference for the Starfinder Roleplaying Game by Paizo, Inc.