WoW is copying the worst part of FF14

With patch 8.3 it seems Blizzard has taken inspiration from the worst aspect of FF14; the linear Main Story Quest system which consists of countless hours of linear fetch quests that require you to travel halfway across the world to talk to someone and back like a glorified messenger boy. That crap made me instantly uninstall FF14 with disgust. It's sad that WoW is now copying crappy asian MMOs, when WoW used to be the paragon that all other games in the industry tried to copy.

With patch 8.3 it seems Blizzard has taken inspiration from the worst aspect of FF14; the linear Main Story Quest system which consists of countless hours of linear fetch quests that require you to travel halfway across the world to talk to someone and back like a glorified messenger boy. That crap made me instantly uninstall FF14 with disgust. It's sad that WoW is now copying crappy asian MMOs, when WoW used to be the paragon that all other games in the industry tried to copy.

With patch 8.3 it seems Blizzard has taken inspiration from the worst aspect of FF14; the linear Main Story Quest system which consists of countless hours of linear fetch quests that require you to travel halfway across the world to talk to someone and back like a glorified messenger boy. That crap made me instantly uninstall FF14 with disgust. It's sad that WoW is now copying crappy asian MMOs, when WoW used to be the paragon that all other games in the industry tried to copy.

Remember Linken? Back and forth from Un'goro to Winterspring and back 15 times? Or the quests in the salt flats in Thousand Needles that took you to the Barrens, Stranglethorn, Orgrimmar, the Badlands, and probably more places I've forgotten?

"Remember, never look over the long term story and try to piece together what Blizzard planned, only take singular moments out of context and blow them way out of proportion. We can argue better that way. Every time I try to look at the story as Blizzard are presenting it I'm either called a shill or a fanfiction writer." Powerogue 2019

Remember Linken? Back and forth from Un'goro to Winterspring and back 15 times? Or the quests in the salt flats in Thousand Needles that took you to the Barrens, Stranglethorn, Orgrimmar, the Badlands, and probably more places I've forgotten?

Those quest lines were mandatory? Strange, I didn't realize.

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Originally Posted by Illuriax

Another person who hasnt played xiv past 50. Its not countless hours of fetch quests - its finally decent story telling.

The only people who care about the "story" in bad asian MMOs are weeaboos. Most people play games for gameplay.

False. What made WoW different is that it was open-ended with multiple paths of progression. Now they're introducing this jap crap inherent to FF14 of endless linear messenger boy fetch quests that are mandatory to progress your character. They've also gone with the "chosen one" paradigm, instead of just being an insignificant adventurer in a bigger world.

With patch 8.3 it seems Blizzard has taken inspiration from the worst aspect of FF14; the linear Main Story Quest system which consists of countless hours of linear fetch quests that require you to travel halfway across the world to talk to someone and back like a glorified messenger boy. That crap made me instantly uninstall FF14 with disgust. It's sad that WoW is now copying crappy asian MMOs, when WoW used to be the paragon that all other games in the industry tried to copy.

False. What made WoW different is that it was open-ended with multiple paths of progression. Now they're introducing this jap crap inherent to FF14 of endless linear messenger boy fetch quests that are mandatory to progress your character. They've also gone with the "chosen one" paradigm, instead of just being an insignificant adventurer in a bigger world.

Some people really hate the idea of travel.
In your ideal world, dungeons would be in one room with no trash, no travel time and some bosses. Well, we had that, it was called "Trial of the Crusader". It was bullshit.