Fallout 76 B.E.T.A. Patch notes are out, and is less than I expected

With several hours and sessions already complete, and with the last two events scheduled for this week, I was thinking that when Bethesda announced that a new patch for Fallout 76 was being queued up for download before today's session, there would be quite a bit of updates going in. Now that the official list has been publicized, I am surprised at both the type and quantity of the fixes.

The largest areas of concentration for bug fixes appear to be the art and graphics (6) and User Interface (10), with only a handful of fixes for Quests (2), CAMP (1) and Audio (2). There was some balancing, especially with the scorched, as they were made a bit more tough (which I kind of expected), Super Mutants were weakend a bit and melee damage in general was increase don the mod and high-level enemies. There were also behind the scenes stability and performance enhancements that you expect in any type of patch.

You can take a look at the complete list and details after the jump, or over at the official site, but remember that the last two sessions are today from 1pm - 3pm EST and Nov 8th from 2pm - 8pm EST.

Fallout 76 B.E.T.A. Patch Notes – November 5, 2018

Our latest B.E.T.A. patch brings performance and stability improvements, additional enemy balance changes, and many bug fixes to Fallout 76. Read on for details about everything that’s coming to the game with today’s patch.

Additionally, we’d love to hear about your experiences with Fallout 76 as you participate in B.E.T.A. testing. You can share your feedback with us directly using the official Fallout 76 B.E.T.A. forums.

Patch Version:

Xbox: 1.0.0.4

PS4: 1.0.0.6

PC: 1.0.0.6

General

Stability: The Fallout 76 game client and servers have received significant stability improvements.

Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.

Balance Changes

Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:

Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.

Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.

Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.

C.A.M.P., Workshops, and Crafting

Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.

Quests

Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.

Bug Fixes

Art and Graphics

Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.

Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.

Graphics [Xbox]: Fixed an issue causing the game world to appear darker than intended on Xbox.

Water: Water no longer flickers or flashes white in building interiors.