Just checked that one and I don't really like it.Here's my concept. It's an early wip, so I'm waiting for suggestions.You are not allowed to view links.
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It's pretty good. Congrats

I would add some animated rags hanging from above (I think SNK games have those)... the Batman Returns SNES suspended scaffolding too... some semi-transparent candles in the foreground (aka MK3?)... some light beam effects from the damaged ceiling.

Some pigeons/doves would be pretty John Woo too. And if you want to go full weeping angel mode, there are some giant statues in Charlotte's stage. Heck... you could use skulls from Gen-An's stage too for creepiness.

It's hard to tell just by imagination, best is to try these and see if/how many fit the stage concept.

We have a finished Saint Dumas Cathedral for Azbat and I am glad we didn't use mostly the same bases

I would add some animated rags hanging from above (I think SNK games have those)... the Batman Returns SNES suspended scaffolding too... some semi-transparent candles in the foreground (aka MK3?)... some light beam effects from the damaged ceiling.

Some pigeons/doves would be pretty John Woo too. And if you want to go full weeping angel mode, there are some giant statues in Charlotte's stage. Heck... you could use skulls from Gen-An's stage too for creepiness.

It's hard to tell just by imagination, best is to try these and see if/how many fit the stage concept.

We have a finished Saint Dumas Cathedral for Azbat and I am glad we didn't use mostly the same bases

Thanks for suggestions, buddy.I, too, was thinking to add some candles and a ceiling beam. About the beam, can somebody tell me how you do it? I suppose is meant to be on the front layer. And I already have the doves.

@navs Yeah, mate, spritewise. Never done that and I use gimp.@O about the floor colors, idk, I feel I can do better. Also, if you see the two angels at the edge of the stage, they need work too. Thanks very much for the feedback. Very helpful.@nx Thanks, buddy.Btw, the stage will be a bit wider.

Usually, when I am working on a character, I leave the stance animation for last. Shaw is about 75% done, so I tried to design a stance for him. I did not animate it yet, 'cause I'm not sure it will be the final stance.So I choose a wide stance, like he has in the facebook marvel game. What do you think?

Looks nice...I guess it all depends what you're going for. This stance tells me feral and he is ready to tear them limb from limb...now if you want one more similar to his cocky/upstart attitude I would keep torso and legs the same and and flip the arms palms up...change his grimace to a smile. ..palms up like he is saying "come on with it." I might match a little better to the marvel game with some flair...the stance now is awesome but more suited to either a feral, trait activation, 50% life, or a round two like wucash's darkseid...

Pretty long winded, but at the end of the day I wouldn't fault you for sticking with the stance you have now. The sprites are dope

Usually, when I am working on a character, I leave the stance animation for last.

wrong thing to do my friend, stance should be first, either way u have to make sure all his moves from it, will look good, so many times we need transition sprites. anyways, things looking cool man. keep up the good work

@warecus Yeah, it was supposed to be a grappling stance, but your Darkseid idea is not bad. I have a winpose with him looking like that.@verz D#mn, you're right! I have to rethink this. Atm, with this stance, the transition with the rest of the animation is poor. Welp, live and learn. Thanks, guys.

I agree to the artistic freedom for the feral stance...X:COTA Omega Red has all those weird crawling movements that we never saw in the comics or tv shows... so I guess it would be ok to give some weirdness to Shaw.

Usually, when I am working on a character, I leave the stance animation for last. Shaw is about 75% done, so I tried to design a stance for him. I did not animate it yet, 'cause I'm not sure it will be the final stance.So I choose a wide stance, like he has in the facebook marvel game. What do you think?

I agree to the artistic freedom for the feral stance...X:COTA Omega Red has all those weird crawling movements that we never saw in the comics or tv shows... so I guess it would be ok to give some weirdness to Shaw.

I agree with you man, a little bit of artistic freedom works as long as it doesn't drastically throw off the character. I can see Shaw standing like this when he's on his last straw and wants to absolutely wreck someone stomping on his joy.

So I reckon you guys like this stance so I decided to keep it and change the walking and also some animations, so I can give him a nice transition between the stance and the rest of the animations.

How much different are the stance from the walk and other attacks? The walk animation is always the worst (to me anyway) to do so it might be easier to play around with the stance a bit more. I'm assuming the walk is Tiger's from MM? Does he have any transition frames that you could use to edit the stance slightly but still make it flow together? Love how crisp the sprite looks though

How much different are the stance from the walk and other attacks? The walk animation is always the worst (to me anyway) to do so it might be easier to play around with the stance a bit more. I'm assuming the walk is Tiger's from MM? Does he have any transition frames that you could use to edit the stance slightly but still make it flow together? Love how crisp the sprite looks though

Yes, it is Tiger's walk I used for Shaw. But looking at the stance and then at the walking, even if I have a good transition between them, it won't work. See, this stance is a 'ready-to-rip-some-heads-off' stance while Tiger's walk is a 'I-mean-business' stance . Don't know if this makes sense. So I decided to use a resized T-Hawk for his walk. Obviously with a different torso. And I'll put the old walk to good use; I will use it for Jason Wyngarde hyper.