I was wondering two things about the built in shape detection of Slick2D. When executed on a lot of shapes, how performant are the intersects and containsmethods, and what kind of algorithm is behind ...

I'm working through a game in Slick2D and am now focusing on a lot of the graphical end. It's going pretty well other than a couple of issues with alignment. An image illustrating both of these issues ...

I am trying to use a particle system/emitter in Slick2D to produce a thrust jet from a space ship. I can get the emitter running continuously without any problem, however I can't get it to run for a ...

I am developing a UI using Slick2D and experimenting with MouseOverArea. I have noticed that if I add a ComponentListener to my Button (which extends MouseOverArea) it only responds to left-clicks on ...

I have developed a basic lunar lander-style game using Slick2D and dyn4j and am now redeveloping it using libgx for various reasons. I am having problems drawing the background (i.e. everything, but ...

I'm using Slick2D's ShaderProgram for shader-based drawing in my game. Some players report that after 3-10 minutes, the game inevitably crashes hard during what appears to be a setUniform4f operation ...

I am and not very good at trigonometry or whatever it is i'm even using. My problem is that I simply cannot figure out how to create the bullets exactly at the point of my object. The object rotates ...

I'm using slick2d for this process and trying to rotate a minigun to face the mouse. My problem is that the minigun in my game is actually rotating but no towards the mouse at all! Also, the minigun ...

I have fixed some of the previous problem. The collision when running into a corner(a wall on two sides) however is still not working. When the player runs into a corner he just falls down and out of ...

I'm using Slick2D and LWJGL for my StateBasedGame and I was wondering if there was a way to enter into my splashscreen on application load using a transition?
I tried using:
this.enterState(SPLASH, ...

I would like to create a writeable text box where a user can input text into it. A nice "send" button that the person could click to send the text to the server would also be nice.
I currently haven ...

I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a ...

I rendered a tiled map, with the help of slick2d, in my JFrame in Java. I can move my main character, but it is just that the character itself moves. I would like to do it that, if the player moves, ...

I'm making a game where I need events to happen in a precise amount of time. Explanation : I want that event A happens at 12000ms, and event B happens every 10000ms.
So "if"s should looks like this.
...

I am loading a SpriteSheet with Slick2D and using the Animation function in the render method to display it.
The spritesheet loads perfectly, but when the animation loops, it does so moved down a few ...

I'm trying to implement some collision detection to a test game i've been making.
I've used TiledMap to create the map and set a property on one of the tiles to blocked=true
This tile is then drawn on ...

I am using Slick2D, and I wanted to know which is the best way to resize, maximize, minimize the window, For example, Resizing all the images or scaling them, or Slick2D has an integrated method, Any ...

Slick2D's Input class has a isKeyPressed() method that returns a boolean value according to whether the specified key has been pressed. I want to check if a key has been released in the same fashion.
...

What is the difference between the constructor of a BasicGameState and the init method? It appears that they are both called at the same time when the BasicGameState is registered in StateBasedGame, ...

I am using Java - LWJGL - Slick2D . I have tried to do a proper collision detection with 32 x 32 tile size but failed three times. I just cant get it to work! I found a youtube video that was using ...

I'm developing a game with Java using Slick2D and I want to make a game that could target all the recommended resolutions, as you can see in almost every game you could have an option of changing the ...