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I’m disappointed that we aren’t done yet, but I think the project is in good shape. As a complex bit of software that’s in alpha, the number of bugs feels reasonable. And one playtester wrote, “I have been spending waaaaay too much time playing this game. I am every bit as addicted to it as I was to KoDP the first time it was released, and I thought I was over that kind of behavior.”

TL/DR- A transcontinental move next month means there's going to be a delay in releasing the finished game into 2018. But it will be worth it (MOB's 16 y.o. son Harry is playtesting and is one of the first people to actually finish the game: he loved it!)

in world war I primitive tanks carried bundles of sticks on the front of their hulls which they dropped into trenches so they could cross them and the term for these objects is "fascines" but they could also be termed "enormous faggots" and basically if a wwI tank ever goes to mars and needs to cross the Valles Marineris it should strap you to the front of its hull

This is not really Six Ages related, but since I (still) can't talk about the content, I figured this could also be interesting. We used a very similar process while designing the hero cultures of Six Ages, even if we drew from mostly older cultures - bronze age and older.