In this episode, we discuss the use of fantastic and realistic elements in games. What are the coolest parts of both? What are the misused parts? Why should anyone want a game about reality, when we live in reality? Why should anyone want a game so disconnected from reality that there are no stakes? What games have a great mix of both realistic and fantastic stuff?

In this episode, Will talks a lot about Numenera in its various forms, addresses the horrors of This War of Mine, and almost surely misnames a game. Chris rants for a minute about bullet sponges, sells and unsells everyone on Doom simultaneously, and searches for magical machinery in Utopia Engine.

In this episode, Will waxes fanboy about Payday 2 and all of the DLC and expansions that have been added since he first talked about it when it came out. Brandon, in an inexplicable misunderstanding of what a "re-review" is, decides to ramble about party game categories and what his favorite games from those categories are, when he can remember their names...

In this episode, we play a handful of old games and don't play a handful of new ones! Will dips his toes into two completely different styles of CRPGs: Final Fantasy and Elder Scrolls. Chris gets psyched about yet another TTRPG where you wander and explore, a lack of peace in historical Afghanistan, and civilization abstractions... and Brandon actually played a game! Two even!