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Crush the Castle has a bit more complicated launch mechanics, so it does not feel as accessible. Angry birds is more fun as casual game, IMO. There is marketing, but you also have to polish the game just right to have that mass-market appeal.

I disagree entirely. Neither of these games had heavy marketing before or near their release. Rovio certainly did not have the ability at the time to support nearly any marketing budget. WoW had some press and hype, but nothing out of the ordinary for an MMO being released at that time. WoW didn't have it's first tv commercial until 2007, 3 years after release. Since then these games have been marketed heavily, but their initial success was due to their extremely high quality.

Comparing to Crush the Castle is completely apples to oranges since, until recently, it was not available on the same platforms as Angry Birds. (edit: this is incorrect, i looked at the wrong date for release for CtC)

Crush the Castle came to AppStore about 2 years ago, about a month after AB.

But you are correct in the first paragraph. AB was Rovio's game number 53 (or so) and they didn't market it at all initially, but when the game did well on AppStore they didn't leave it just to that (like Doodle Jump and Cut the Rope) but turned their AppStore success into a brand success with huge merchandising effort. Now instead of making couple of million off a successful game they will be making several hundreds of times that from the brand.

I don't think he is saying the game is innovating or special or anything like that. That article is more about mobile vs. console games in general. I think he's wrong, but he makes a reasonable point.

I think my point still stands though. The fans are the ones who act like Angry Birds is the best thing ever created. The developer just takes that hype and rolls with it, making tons of money. Seems like a good business strategy to me.

How is it full of itself though? It's just really popular and has a lot of merchandise. It's very well marketed, and took advantage of the iphone's gaming capabilities early. That's not self-grandeur, it's just business done right.

It's just a really simple concept, excecuted with a lot of quality shine and polish. And they seem dedicated to constantly bringing out new content for free. Can't say that about many other games companies.

Scumbag Redditor

Complains when low-budget game producers don't get the credit they deserve.

It was a game, but it didn't take advantage of the gaming capabilities of the device. Infinity Blade / Galaxy on Fire 2, now they are games that took advantage of the iPhones gaming capability. Fling for the iPhone did an even better job then Angry Birds, and that is as simple to play.

You can't really blame the creators for marketing it as the messiah of gaming when they're making such a large amount of money. I think I would do the same. They're probably just trying to make what they can while the game is still relevant.

When was the last time you saw a truly original game? Everything is a remix these days. Even Minecraft is. Rovio took a working game mechanic and combined it with a fun theme and marketed the shit out of it.

If you account for deaths resulting from the 12 years of sanctions, along with Clinton's periodic destruction of vital infrastructure such as water treatment facilities, I don't think it's at all a stretch to estimate a death-toll in the millions.

The sanctions certainly resulted in the deaths of over a quarter-million children under the age of five, which can be verified by comparing UNICEF child-mortality statistics from before and during the sanctions. Things like vaccines and common anti-biotics were forbidden to Iraqis, as well as chemicals like chlorine and sulfer, which are necessary to treat drinking water. Nobody knows how many adults died from illnesses and infections that would have been treatable or preventable with access to these things.

Unicef had actually said the child deaths were as high as 500,000... and when the Clinton administration was confronted with the question of if this many deaths were worth it they said yes.
Video:
http://www.youtube.com/watch?v=x4PgpbQfxgo

Ah yes, Madeline Albright who was willing to pay "the price" with the lives of a half-million infants and toddlers. I hope she sleeps well at night, especially in light of all that has happened since, which renders that difficult sacrifice she made of all those children's, lives entirely moot.

If there is a hell, I hope there is a special room reserved for the people making such "difficult decisions" in the Reagan-Bush-Clinton-Bush-Obama administrations.

2,606 was the NYC overall number (buildings+ground, airplane passengers not included). I believe there were a lot more than that in the towers though. From Wikipedia:"More than 90% of the workers and visitors who died in the towers had been at or above the points of impact." I think those planes hit pretty high on both towers. I seem to remember some initial estimates being around 10,000 dead.

You know why it is funny? Because we are a nation of pants-pissing idiots who acted like the events of 9/11 were akin to Pearl Harbor and then subsequently sold out every core value the United States of America was supposed to have and be about. Combine that with the fact that the same pants-pissing idiots are the ultimate consumers who are positively obsessed with their little gadgets and games and you have an absolutely winner of a joke.

Making jokes about Pearl Harbor probably actually wouldn't be funny (I can't imagine one anyway). But this? This works. It is ironically and devastatingly apropos.

I chuckled a little bit, but I still feel this is a little too soon. Thousands died. I'm sure there are people on here right now that saw this and it ruined their day because they lost someone they knew during the attacks. Just be careful with jokes about this. Make sure its not done in bad taste, although I'm sure something like this can never be in good taste.