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Lame Heron has released a wonderful board game — embarrassingly simple albeit tremendously rich in strategies. This is an ancient game played by some indigenous tribes of Siberia isolated from the rest of the world for millennia. This marvelous game remained undiscovered until recently. Being invented and developed in nearly complete cultural isolation this game employs mechanisms very alien to a player of «western» origin. Although the mathematical and physical substance of the game is not from the parallel universe — it is still cubical dice and a hexagonal board well known to everybody — the dice are used in a very unorthodox manner, they are randomizers and the moving pieces at the same time. The goal of the game is also surprising, it does not fall in any usual category, it is not a «capture» goal, nor a «advance to» goal, neither is it a «connect» goal, not even a «dominate», yet it is a very simple condition clearly followed from the rules and easily readable on the board.
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