Did You Know

...that the Miners were a rate of Forerunners responsible for obtaining resources as well as carrying out stellar and planetary engineering?

...that the first three Halo games happened only in three months, with Halo Combat Evolved in September, Halo 2 in October to the middle of November, and Halo 3 from November to December 2552, with its epilogue in early 2553?

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Powered exoskeletons are designed to physically assist and, in many cases, protect the wearer. They may be designed to assist and protect soldiers and construction workers, or to allow people to survive in other dangerous environments. A wide medical market exists for powered exoskeletons to provide mobility assistance for aged and infirm people. Other possibilities include rescue work, such as in collapsed buildings, in which the device might allow a rescue worker to lift heavy debris, while simultaneously protecting him from falling rubble.

The MJOLNIR Powered Assault Armor designed by Dr. Catherine Halsey is the most sophisticated UNSC powered armor project so far. As one of its main strengths, the MJOLNIR system eschews traditional mechanized joints in favor of a strength-enhancing layer of electroactive liquid crystal and provides a cybernetic link which boosts the wearer's reactions by a factor of five.[1] While it is the most successful UNSC powered armor project, MJOLNIR is by no means the only effort to physically augment soldiers in combat. The HRUNTING Mark III (B) Exoskeleton and the HRUNTING/YGGDRASIL Mark I were exoskeleton systems derived from the earlier prototypes from the exoskeleton program which predated MJOLNIR.[2] Large-scale powered exoskeletons became more common in the years following the Human-Covenant War, with at least one model, the Mantis, seeing battlefield use.