This Blog is dedicated to my progress in any of my tools/games/projects in GM or anything that I feel is directly associated with them.

Thursday, June 30, 2011

Progress is Slow, kind of.

Over the past 5 days a lot of the changes have been small. I don't have any fancy screenshots to show off, but currently, I'm rethinking certain aspects of the animation engine's core. I've notice that there are further optimizations that I've yet to tap into, and key features I neglected to add.

So I'm afraid to say I'm going to back-pedal a bit before adding anything new.