Parallel rig evaluation

Increase the speed of character rig playback and manipulation. This new, multi-threaded system distributes computation among existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customised GPU-accelerated deformers with the provided APIs and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.

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