This is the team I generally take, as a warrior, dervish or dagger-spam ranger. The basic setup is: 2 spirit-spamming rits, 2 shutdown mesmers, a minion master and a couple of support guys. Within that framework, skills and characters can get swapped around depending on the circumstances, eg Shelter isn't so necessary if there are no double-damage ele/rit bosses to fight; or I may switch the MM out if there are no corpses.

This is the team I generally take, as a warrior, dervish or dagger-spam ranger. The basic setup is: 2 spirit-spamming rits, 2 shutdown mesmers, a minion master and a couple of support guys. Within that framework, skills and characters can get swapped around depending on the circumstances, eg Shelter isn't so necessary if there are no double-damage ele/rit bosses to fight; or I may switch the MM out if there are no corpses.

* Did [[Vizunah Square]] alone after the hench team got stuck on a chest before reaching the first meeting point; got the Master's reward in 31 minutes after much faffing around trying to unstick them.

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* Cleared [[Vloxen Excavations]] without using Frozen Soil.

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* Cleared [[Shards of Orr]] (the new Asuran Scan is golden).

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* Completed [[A Little Help From Above]] (did it in HM by accident, after neglecting to change the difficulty level). At one point, aggroed 3 Mantle/Peacekeeper mobs simultaneously and survived.

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* Vanquished [[Sacnoth Valley]], [[the Sulfurous Wastes]], and [[the Alkali Pan]], again without Frozen Soil. The only deaths in the last two were while in junundu form (killing a mob containing 2 cavaliers and 2 acolytes is tedious as hell).

Current go-to team for 7-hero stuff

This is the team I generally take, as a warrior, dervish or dagger-spam ranger. The basic setup is: 2 spirit-spamming rits, 2 shutdown mesmers, a minion master and a couple of support guys. Within that framework, skills and characters can get swapped around depending on the circumstances, eg Shelter isn't so necessary if there are no double-damage ele/rit bosses to fight; or I may switch the MM out if there are no corpses.

I dislike builds that use one class to do another class's job, such as E/Mo Ether Renewal protters, so these bars are fairly straightforward. Just having 7 fully-specced heroes is enough to rampage through nearly all areas in hard mode, whether or not the builds are fully optimised.