Well, they could start with allowing to put defensive gems in armor, or special legendary gems created for armor. Like one in pants and one in chest.

Runewords I think we will not get in D3, the game is just built up differently. However, I would like to see something like +% damage on 4pc bonuses (maybe 200-300%) so you can put 2 sets together and get some viable bonuses out of that, too (especially since most 6pc bonuses are now going much higher)

BTW, the main thing the game needs at this stage is Paragon rework! At least above P800.

The idea of having defendive legendary gems socketable into armour is something I hope we will see in the future.
If at Blizzard they are concerned about powercreep of too many legendary gems on a character they could limit thenumber of equippable legendary gems to three in total across all of your equip.

I think the only place I would love to get a decent legendary gem other then jewelry is the damn weapon :\ Sure the Emerald is nice, but it'd be fun to have another choice other then pure CHD in weapon slot :\

The idea of having defendive legendary gems socketable into armour is something I hope we will see in the future.
If at Blizzard they are concerned about powercreep of too many legendary gems on a character they could limit thenumber of equippable legendary gems to three in total across all of your equip.

I think the only place I would love to get a decent legendary gem other then jewelry is the damn weapon :\ Sure the Emerald is nice, but it'd be fun to have another choice other then pure CHD in weapon slot :\

BTW, the main thing the game needs at this stage is Paragon rework! At least above P800.

This ^. I don't think that Paragon is very interesting as it is. First, I think they need to put paragon back on the character and not the account. Next, I think they could do things that allowed you to "buy" new abilities at certain levels. For example, every 100 paragon levels after 800 lets you choose from strange perks that can let you change the way you play. One could be that you can combine two skills or runs (Summoning a Zombie Dog now Summons a Gargantuan). Another example could be giving you the ability to see a permanent aura around you that shows you where the 10, 15, 25 and 50 yard mark is around you. Once you unlock a perk on that specific character, then it's permanent and cannot be "reforged".

There is nothing much good in the game in runewords for them to be useful, no hit recovery or cast rate dmg goes to mana and all those peculiar and incredible things that made diablo 2 cool. For RW to be introduced in this game, the game it self needs come changes. Not to mention the dmg is weapon based.

I think if blizzard is willing too and can balance it right they could give monsters Armour/Armour Pen, while also giving players Armour pen too. but other then that would be nice to see new item slots to add a sense of more reason to hunt loot, even if it is small little things to say add runes onto gear.

BTW, the main thing the game needs at this stage is Paragon rework! At least above P800.

This ^. I don't think that Paragon is very interesting as it is. First, I think they need to put paragon back on the character and not the account. Next, I think they could do things that allowed you to "buy" new abilities at certain levels. For example, every 100 paragon levels after 800 lets you choose from strange perks that can let you change the way you play. One could be that you can combine two skills or runs (Summoning a Zombie Dog now Summons a Gargantuan). Another example could be giving you the ability to see a permanent aura around you that shows you where the 10, 15, 25 and 50 yard mark is around you. Once you unlock a perk on that specific character, then it's permanent and cannot be "reforged".

I think that change is a 2 part thing, ONE! adding a higher roof for the soft cap, and if blizzard was to add new gear slots that gave STR/INT/DEX that would in turn make paragon levels weaker.
in 2.4 paragon levels will be around 25 to 30% weaker, but the higher we push GR the weaker paragon levels will be. Just all depends on how much more STR/INT/DEX we gain over time.

BTW, the main thing the game needs at this stage is Paragon rework! At least above P800.

This ^. I don't think that Paragon is very interesting as it is. First, I think they need to put paragon back on the character and not the account. Next, I think they could do things that allowed you to "buy" new abilities at certain levels. For example, every 100 paragon levels after 800 lets you choose from strange perks that can let you change the way you play. One could be that you can combine two skills or runs (Summoning a Zombie Dog now Summons a Gargantuan). Another example could be giving you the ability to see a permanent aura around you that shows you where the 10, 15, 25 and 50 yard mark is around you. Once you unlock a perk on that specific character, then it's permanent and cannot be "reforged".

I think that change is a 2 part thing, ONE! adding a higher roof for the soft cap, and if blizzard was to add new gear slots that gave STR/INT/DEX that would in turn make paragon levels weaker.
in 2.4 paragon levels will be around 25 to 30% weaker, but the higher we push GR the weaker paragon levels will be. Just all depends on how much more STR/INT/DEX we gain over time.

That's a very good point. It will be interesting to see what the gear augments will do to the paragon meta in the long run. I just hope that it doesn't encourage more people to bot/exploit since people with lower paragon levels have a change for decent ladder placement if they get lucky on getting ancients early on.

There is nothing much good in the game in runewords for them to be useful, no hit recovery or cast rate dmg goes to mana and all those peculiar and incredible things that made diablo 2 cool. For RW to be introduced in this game, the game it self needs come changes. Not to mention the dmg is weapon based.

This is a really good post.
Runewords in d2 were made by socketed items and interesting combinations of various affixes. In D3 we miss first of all the socketed items - only chest has 3 sockets meaning it's the only actual piece of gear that could have a decent runewords system on; maybe we could extend them for pants but two sockets only narrows the selection by a lot.
Second and equally important, the streamlined affixes made much easier to choose between what's good and bad, and it's usually dictated by the sets/builds. What can possibly add a runeword - more CHD/CHC/CDR?
Yes, they can work over some nice special affixes, but they could simpy make a new legendary item giving an additional choice (if powerful enough) instead of another mandatory gearing strategy.

There is nothing much good in the game in runewords for them to be useful, no hit recovery or cast rate dmg goes to mana and all those peculiar and incredible things that made diablo 2 cool. For RW to be introduced in this game, the game it self needs come changes. Not to mention the dmg is weapon based.

This is a really good post.
Runewords in d2 were made by socketed items and interesting combinations of various affixes. In D3 we miss first of all the socketed items - only chest has 3 sockets meaning it's the only actual piece of gear that could have a decent runewords system on; maybe we could extend them for pants but two sockets only narrows the selection by a lot.
Second and equally important, the streamlined affixes made much easier to choose between what's good and bad, and it's usually dictated by the sets/builds. What can possibly add a runeword - more CHD/CHC/CDR?
Yes, they can work over some nice special affixes, but they could simpy make a new legendary item giving an additional choice (if powerful enough) instead of another mandatory gearing strategy.

Runewords in D2 were simply a crafting system that added a long term goal for players. The D2 devs chose to use sockets and socketed items as a medium for the crafting, but it was just crafting.
I make that distinction, because the important parts of what (at least I think) made the RW system popular:
1) They were powerful, but most builds still used some of the standard uniques, so they were important in certain slots, but not every slot was always a RW.
2) There was a long term goal that players could work toward while farming.
Crafting in D3 is just lackluster. If they were to add in 10-15+ materials that could just drop out in the world, and add crafted legendaries have some of the more powerful affixes, depending on how much effort it takes to craft the item, you've basically created the D3 version of runewords. There are other implementaions (there have been good threads here on dfans about crafting/runeword systems in D3), but this is just a simple version to show it can work. Drop rates for the materials would be the interesting part. Make them too rare, and it'll turn people off. Make them to common, and it won't be as much of "long" term goal.
More importantly though, I don't think that any one thing is "what diablo needs next". While I like the game, making it better would likely be some combination of improved crafting, more endgame objectives that promote different types of builds and power levels, other game systems (charms, jewels, the cube was a good addition), etc. I think it'll take more than any one of these things to take D3 to the next level.

Just need a new game or series. it's to a point they are just balancing skills and sets now where do you honestly go from here? More classes means expansion which means re-balancing and doing shit all over again because it will take them another 1-2 years to balance that,

As mentioned D2 was all about multiple affixes and flexibility on one mode that was so easy almost any build could farm it. Lets keep in mind D2 is hardly balanced at all and all people now do is cry about balance because grifts offers a comparable measuring stick that its very concept is self destructive with RNG and infinity of scaling damage (you will always reach a point of getting one shot, so they keep buffing damage to kill shit faster... then you get higher to the point you get one shotted).

If your going to massive revamp affixes and other things to add a variety of flavor OTHER than damage you might as well just focus on a new game. They have been pushing down this road for so long I don't see it changing. The only other thing that would be nice is PvP but since everyone complains about balance they won't introduce it... again might as well focus on a new game.

2) There was a long term goal that players could work toward while farming.

This is exacly what D3 needs, currently everyone plays for few weeks since start of season/patch and after that theres nothin'g to do if u aren't super hardcore and not going for top 10 gr ladder.

We need more interesting ways to improve that aren't 100% luck based (no, flat main stat increase isn't interesting) and need more variety in games, mby some weekly challenges mby some gr alternatives.

how come that people hate sets but love runewords, which are basically nothing else than a set in one item?

Because the D3 community don't know what they hate or love or want, they just want something to bitch about.
All D3 needs is a reason to keep hunting for loot longer, eg some new gear slots, these gear slots don't have to give a large amount of stats just a nice amount to make the loot hunt longer, and give more choices.

2) There was a long term goal that players could work toward while farming.

This is exacly what D3 needs, currently everyone plays for few weeks since start of season/patch and after that theres nothin'g to do if u aren't super hardcore and not going for top 10 gr ladder.

We need more interesting ways to improve that aren't 100% luck based (no, flat main stat increase isn't interesting) and need more variety in games, mby some weekly challenges mby some gr alternatives.

Loot is luck based. every thing in D3 is luck based, so I hate to say it but your playing the wrong game.
D3 just need a long term goal system when it comes to loot, and empowering your loot around a crafting system, rather then farming GR for exp.

D2 obviously still rocks,I hope they bring out Hi-Res version.I see many D3 fans live in denial that D3 is perfect and fun to play.Well it's not anymore,Mats are bigger and bigger problem,not to mention Kadala & Kule.Specially Kule,he's having a laugh while screwing you when you try to craft something.And all that blocking to get the end gear,all ways one Ancient piece out of reach.Not fun any more.Stop talking about luck,everything is programmed.

Same can be said to those that can't find fault in D2 and think it is some game it is not, D2 is no were near perfect or as good as people like your self play it out to be, but you have dug your self so deep you have to defend it blindly now, other wise ur look like an idiot which sadly people do when they blinding defend D2.... -.-

I just knew there's gonna be a topic like this.
It only shows how fucking bad this game is, and it won't change in months...
HOW can those dicks from blizzard be so excited about a new "major patch", it is fucking bullshit.
The only solution: Implement 5 new legendary sets, and 40 new legendaries for EVERY class so that non-legendary builds could compete with fucking trash idea of having a Wow-like system where you lose your motivation to play right after getting 6th piece of your "super-duper-op set"...
But i know they won't do this, neither they have enough workforce to do this nor they are able to listen to their players. (Guys i fucking bet that development team of D3 consist of some bad ex-wow developers)

The only true solution would be implementation of trading, and abolishment of stupid soulbound system.
I know that they don't have enough balls to prove after 3 and a half year that the whole concept of itemization in Diablo proved to be a complete disaster.So i just wish that some day Grinding Gears will be able to buy rights to whole Diablo franchise and make a true successor of my beloved Diablo II.

There is no need for swearing mat so please calm down. But on topic your idea does not do anything for the game long term or short term, The game needs more gear slots.

Say you get 100 legendary's every 6 hours, that is a chance at 10 legendary's for each gear slot, leaving 1/10 chance for a Ancient, making it very easy to gear up, adding trading would only speed up the rate at which people will max out there gear, making the game shorter lived and more boring. What blizzard needs to do is add a new system that drops new types of legendary's to lower the amount of legendary's we for the slots we have now.

So say blizzard added something like "Runewords" all name plates not real idea! these 10 new gear slots for runewords would lower the chance for gearing 10 legendary's for each gear slot by 50% making the gearing system take TWICE as long to fully gear out. At the end of the day D3 needs a reason to keep hunting for loot!

Plus these does need to be a system in place to sink crafting mats as well, as right now we have far to much. though I have had people try to tell me they run out........ -.-

Instead of keep asking for D3 to become a D2 clone, just deal with the fact that it's not happening. As much as i appreciate the passion and the effort needed to give suggestions, i can't help but laugh at some of the post here. D3 is going in a crystal clear direction, play it as it is or just change game. D2 it's still out there and it's still playable, go play D2 instead of asking for D3 to become D2.

I want to struggle to get my gear, i want to struggle to get my hellfire, paragon is too powerful at some point. In diablo power should come from the gear only, it's an hack & slash for crying out loud .

We had vanilla where people had to struggle for gear. Not many people liked it.