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Go! Go! Kokopolo 3D Review (3DS)

All the way back in 2011 I reviewed a little DSiWare game from UK developer Tanukii Studios called Go! Go! Kokopolo. I called the game a mix between Pac-Man and Cat and Mouse, a description I thought was very fitting. In April of 2012 we showed off some of the first character art for the game’s sequel Go! Go! Kokopolo 3D. Now, nearly four years later the game has finally been released and if you liked that first game you’ll love this one.

The game takes on simple concept and just utilizes it to its full advantage. In the game you play as Kokopolo, a mischievous cat, or one of two of his friends. You run around solidly designed levels in an attempt to collect all of the enemies and escort them to a snap snap plant. In order to do this you have to run at them, scratch them with your claws and get them to chase you. The more you collect at once, the more points you get, and you have to grab them all in order to finish the level. Once you’ve done that you move on to the next and repeat the process until you’ve finished every level.

The game play may be similar across all three characters and the nine worlds between them, but it gets mixed in by how you interact with the enemies and levels. Some enemies will grab you, boulders will fall, rivers will flow in only one direction requiring you to make sure you learn every path through a level. Like before you’re free to explore the environment at your own leisure as enemies will not bother you until they’ve been provoked first. At that point it’s up to you to make sure you know the correct paths through levels so that you can get them to chase you to the snap snap plant at the end.

Visually the game is as bright as before. Every world is full of color. The character models are detailed and full of life. Just like in cartoons the legs of characters disappear in a blur as they run around the environment giving you the impression that they’re moving as fast as they can. I love the level of detail found in the sprite work and in the environments themselves. Sometimes I find I’ll just wander around the levels trying to take in all the detail.

There are plenty of extra modes, secrets and things to uncover. For anyone who likes speed runs of games there is a time trial mode that tasks you with finishing levels as fast as you possibly can. It’s not a long game. It doesn’t have a huge amount of variety in the game play, but everything that is here is crafted so well that, much like the first game, I just enjoyed playing it. It’s similar to old-school arcade games in that manner. We spent hundreds of dollars having a pizza chase ghosts around mazes or shooting vectorized asteroids out of space. Go! Go! Kokopolo 3D takes those old arcade experiences and mixes them with very detailed pixel art to create a game that’s just simply a lot of fun to play.

Review copy of the game provided by Tanukii StudiosPlayed through all three main worlds
Total Play Time: 6 hours