DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more. In addition DaggerXL will support full modability, similar to more modern Elder Scrolls games, using custom tools.

When testing out some things, with terrain, I realized that the edges of the map were not handled gracefully – it crashed in fact. So in the process of fixing the crash, the terrain now extends beyond the map edges – pretty much forever (or close enough). Granted its not too interesting, since there won’t be any locations, roads, rivers and so forth – at least not now. But who knows, maybe I’ll add some surprises out there later.

Anyway here is a shot showing me running around outside the map.

Where I am on the map. Notice I’ve gone off the top side by quite a distance.

And what it looks like in game. While the large scale height map data is basically just “stretched”, the terrain generation still makes it look fairly interesting.

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