Souls of Protection: Gains 12% crowd control reduction while shield is still active.

Ability

Description

Leveling up

Tampering Mist

(Active): Alice releases a ball of mist that travels in a line slowing the first enemy it hits for 1.75 seconds and after a slow duration the mist explodes dealing damage to the target.

Range: 1000

Slow: 55%

Cost: 80 / 90 / 100 / 110 / 120 mana

Magic Damage: 85 / 115 / 155 / 195 / 235 (+0.65 per ability power)

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Incite Spirit

(Active): Alice boost her movement speed and ignores unit collision for the next 5 seconds. Then the ability gains another activation, Alice sends out a spirit that can stun an enemy for 1.25 seconds.

Range: 650

Cost: 75 / 85 / 95 / 105 / 115 mana

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Movement Speed: 12% / 14% / 16% / 18% / 20%

Malificent Strikes

(Active): Alice casts a spell that empowers an allied champion for 5 seconds. While active, their next three basic attacks deals damage and stuns the target for 0.25 seconds. (0.75 in total.)

Cooldown: 10 seconds

Cost: 55 / 65 / 75 / 85 / 95 mana

Damage: 25 / 35 / 45 / 65 / 75 (+0.35 per ability power)

Protective Sorcery

(Active): Alice sends out a dark energy that latches on allied champions and shields them for 5 seconds. Souls of Protection can be casted multiple times depending on the charges (Maximum of 3 charges.) Shield strength is halved when used with the same target. Same targets cannot be shielded more than twice.