Xbox 360 VGA Resolution Not Supported

I have my Xbox 360 hooked up to my 28 inch monitor Hanns-G. I see no support for my monitor's native resolution on the Xbox 360's resolution menu.

What's the next best thing, since I cant use my monitor's native (1920 x 1200) resolution?

Also, when that's figured out, what do I set my "Reference Level" to? I'm using Expanded right now, and it seems pretty fine.

And also, I SHOULD have the wide screen option set to "On", right?

Get back to me whenever you can.

EDIT: I've been messing around a bit, and I think you should know this. Im using the 1280 x 1024 resolution with the Wide screen setting on. It looks okay, but I don't think it's up to 1080P. I tried 1680 x 1050, looked good, but I got horizontal bars on the top and bottom of the screen. I tried 1920 x 1080 which I think was 1080P, but the image was cut off of the screen.

The Xbox 360 doesn't support 1920x1200, and if they did add support it would be basically 1920x1080 + black bars top and bottom. If you've got a widescreen monitor, use 1680x1050, it has black bars but it maintains the proper aspect ratio which means you won't get stretching of the images.

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Anonymous

abC
Monitor

February 15, 2009 6:22:13 PM

Kraynor said:

The Xbox 360 doesn't support 1920x1200, and if they did add support it would be basically 1920x1080 + black bars top and bottom. If you've got a widescreen monitor, use 1680x1050, it has black bars but it maintains the proper aspect ratio which means you won't get stretching of the images.

Helloworld_98 - if there aren't any black bars on 1920x1080 when your monitor supports 1920x1200 then the image is getting stretched vertically. My old monitor did this and I selected a lower resolution to force the black bars (any of the 16:10 ratios should do this). Once the vertical value is above 720 you'll get all the quality, without the stretching.