Masteries

Offense:
21

Defense:
0

Utility:
9

-SwiftThunder-
(Feel free to add me to your friends list and Invite to a game)

I am an avid Kennen player, I spent an hour or two doing the math on this build and i believe it is pretty much solid.

The skill rank order I believe is personal preference I have shared my preference. (It's nothing more than just how i choose to play so feel free to play with your order)

Your item build however can make or break your Kennen. I have been playing Kennen for a decent amount of time and I have spent many games figuring out how to build him. I go with an AP (Ability Power) build since the amount of damage that gets added onto your abilities from your AP is something like 75%. Which means you have 100 AP you get 75+ damage added to your abilities.

This build consists of:

Haunting Guise - For the Health+Regeneration, Cooldown, and Magic Penetration (Knowing that all of his moves benifit from the penetration)

Sorcerer's Shoes - More penetration (Another choice could be Mercury Treads or Boots of Swiftness depending on the situation)

Rylai's Crystal Scepter - Major health boost (Good for his squishiness) Large AP boost for added damage and the slowing effect for the kill (since you WILL be using abilities on your enemies they might as well have a slowing effect that gives you more time to kill them or possible flee)

Sheen - For the bonus damage after using one of your abilities (this helps with harassing the enemies in your lane and possibly taking out chunks of your enemies life)

Zhonya's Ring - This is your boosting item that will give you a large sum of AP causing your abilities to obliterate your enemies and give you strong ganking power.

Lich Bane - This will increase your AP even further and cause your attacks to not only deal 100% extra attack damage with sheen but now also deal a % of your AP on your first hit after an ability making you a feared member of your team.
This item also gives 30 magic resist which always comes in handy when your being focused by the enemy because your a massive DPS.

SPELLS: I use ignite and Exhaust for their killing potential. Igniting an enemy can kill them or scare them away at low levels so that you can get away or chase for the kill, also the Exhaust gives you an advantage over your enemy causing them to retreat and be at the mercey of your abilities and attacks