During the last decade, attention and accusations within the media have turned more to the meteoric rise in popularity of arcade-type home computer and console games. Considerable anecdotal evidence abounds about how teenagers are affected by shoot-em-up and beat-em-up games. Zimbardo (1982) remarked that video games are so addictive to young people that they may be socially isolating and may actually encourage violence between people. Another comment came from the surgeon-general of the United States, who expressed his personal view that video games were one of the root causes of family violence in America. He was quoted as saying that children "are into the games, body and soul - everything is zapping the enemy. Children get to the point where when they see another child being molested by a third child, they just sit back" (Koop, 1982).

Because most research into television violence does demonstrate a relationship between the exposure to aggression and subsequently exhibited aggression, investigations of the effects of video game playing usually have predicted a similar relationship. However, many variables are involved, and researchers offer no clear statement on the role of game playing and aggressiveness. Parameters include, for instance, gender, age grouping, expressed hostility (feelings of aggressiveness) versus exhibited aggression (overt behavior), the behavioral measurement (e.g., toward a life-size doll, or in terms of shocks administered from an "aggression machine"), experimental duration of exposure (time spent playing), and personality traits. Also, studies may be laboratory based or observational.

I know these are reliable sources because there is an author and also research was done on the topic.

#2 This is my second article and it was written in 2010 and the title of it is Pediatrics for Parents. What makes the article reliable is the fact it’s only two years old. Here are some facts from the...

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VideoGames Cause and Effects on ChildrenVideogames have come a long way since they were introduced to the mainstream
Audience. Videogames are increasingly using advanced technology, they have come closer to reality than ever before. They are creating the idea that videogames cause violence. When these realistic violent videogames are become popular, these games have caused children and teenagers to become addicted to playing it.
These are the causes of videogame addictions on children and teenagers. The high score, because the high score is one of the most easily recognizable books. Trying to beat the high score, even if the player trying to beat his own score can keep them playing for hours. Beating the game found in nearly every gaming system. The desire to beat the game is keeping the player to level up, or find the next hidden clue. Role playing, allowing players to do more than just play. They get to actually create the characters in the game that matching on an adventure, and the story makes it much harder to stop playing. Discovery, The exploration or discovery tactic is most often used in role playing games. And relationships, this is the primarily an online...

...English 1120
10 March 2006
VideoGames vs. Children
The promotion of violence by today’s media, especially videogames, has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic, this portrayal of violence is one of the many important concerns in society. These days, a person can pick up a controller, move a joystick around, press a few buttons, and totally devastate an entire city. The recent uproar about this kind of entertainment is based on the debate of whether or not violence is affecting children who spend countless hours playing violent videogames. Some people claim that the violence in the media has influenced horrible acts, such as many recent school shootings. Some people argue that these types of games are no harm to children at all. In my opinion, this type of fantasy violence acted out in today’s videogames is doing a great deal of damage to children’s developing minds. I believe parents, with cooperation of the government, should find ways to increase the acceptance and availability of games that are more educational and less violent, so children today can stop filling their minds with such violence and aggressive behavior.
Back in the 1970s, when video...

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Violent videogames
Many people believe that violent videogames should be banned, claiming that they have a negative effect on people. Some even say violent games make people commit violent acts. These games do influence human behavior, which is not always positive, but this does not mean that they should be banned. If a child began playing violent videogames at a young age, then he might think that violence in real life is the same as the game violence and that it does not have a real impact on others. However, most children can distinguish between virtual violence and real violence.
"BOOM! Head shot! That guy was destroyed!" These are just some examples of the dialogue spoken between children who play videogames like Call of Duty or Halo. In today's age, kids often brag about the number of people they managed to kill while playing these games. Twenty years ago, this would not be the typical past time of an eleven year old, but now children are seeing this type of violent activity as just another way to pass the time on a Saturday morning. Since the videogame market is booming right now due to revolutionary gaming platforms like the Wii and X-Box 360, this issue is becoming more and more serious; parents need to be aware of...

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The Effects of VideoGames on Children: What Parents Need to Know
The home videogame industry is now over 30 years old. In that time, computer technology has improved at a geometric rate. A high speed elevator now has more computing power than the Apollo spacecraft that landed on the moon. The promise of computers and videogames as teachers was clearly recognized in the 1980s when there was a nationwide push to get computers into the classrooms. In the years that have followed, researchers found that educational software and games can indeed have several very positive effects on children's academic skill. Over the same period, videogames also moved into children's homes. (I define videogames broadly here, as including arcade games, computer games, and home console games such as PlayStation.) Children began playing videogames for increasing amounts of time, and the games themselves became more graphically violent over time. Parents, educators, physicians, and researchers began to question what the impact of these changes might be.
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Playing computer games is detrimental to health, which, in my opinion, is the worst influence. Students devoid of self-control tend to dally over the illusory world for hours or even days without eating and sleeping. Self-evidently, the irregular life will give rise to various diseases. What’s more, computer games are always designed in imitation of the real world, so they inevitably contain violence and sex, which will mislead the young students who are weak in discernment. Moreover, the long-time stare on the screen and the dingy pictures will apparently fatigue people and then divert them from their study and work, which are the major tasks in their daily life. I used to hear of a true story that one of my friends and his father wallowed so much in playing computer games that they almost lost all their properties. It sounds ridiculous, but it occurs around us, reflecting the derogative outcomes of playing computer...

...Violent VideoGames and Their Effect on the Mind
As with many other social subjects, constant controversy revolves around whether or not violent videogames have any effect on the minds of players, specifically having to do with aggressive behaviors. Supporters of the claim that playing games such as Call of Duty, Assassin’s Creed, and Halo cultivates real-life violence will always exist, and this controversy will not soon go away. What I’d like to point out are some of the positive effects of playing.
First of all, in shooting games, the player must multitask, doing things such as aiming and shooting while also moving and navigating. This helps to increase hand-eye coordination and fine motor skills. These are important skills needed in real life. Developing this can also lead to an increase in real-life situational awareness and management of time and resources. Games such as these can teach players how to respond to challenges in life, and how to react when things don’t go as planned. They can help to create a host of good effects, such as increased concentration, memory improvement, perseverance, strategy, and so many others.
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Critical Thinking and Composition
Home videogames, an industry worth $11 billion domestically that is now 30 years old, continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Videogames, especially those deemed to be violent or rated “mature,” are at the center of the controversy. There are two sides to this debate. Videogame companies and their supporters lead one side arguing that videogames have no affect on children, and maintain that videogames deemed “mature” are meant for those ages. The other side of this debate consists of psychologists and parents who argue videogames are responsible for what they feel is a growing epidemic of increasingly violent and desensitized children.
Videogame companies continue to assert that the ratings issued by The Entertaining Software Rating Board (ESRB) are to be followed and any results stemming from games being purchased against those ratings fall back on parents. There are five rating categories: Everyone, Everyone 10+, Teen, Mature, Adults Only. The ESRB rates every...

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When your child plays videogames, it gives his brain a real workout. In many videogames, the skills required to win involve abstract and high level thinking. Some of the major noticeable impacts would be the ability to follow instructions, problem solving and logic, hand-eye coordination, and multitasking . Ever-improving technology also provides players with better graphics that give a more realistic virtual playing experience. This quality makes the videogame industry a powerful force in many children's lives. However, numerous studies show that videogames, especially ones with violent content, make teens more aggressive. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play videogames. In one study, a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play videogames.
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