Nothing was wrong with BO2. It was a completely different game than was Bo1 or WaW. It was great and I spent a lot of time playing it. There are flaws with every game, but that is because people always compare it to how things were or how this game was. BO2 was a completly new game and if it was like the old games, why would we buy it? We all wanted a new experience and we got it, BIG TIME!!

If you are going to make posts like these, you might as well do some foreshadowing and make a thread that says "What went wrong with BO3 and how can 3ARC make BO4 better?" It just gets redundant after following the Zombies forum since WaW.

Right now I'm not even thinking BO4, I'm thinking about BO3. So why would I ask what went wrong with BO3 and how can 3arc make BO4 better? how could I possibly ask what went wrong with BO3 when 3arc is still making the game?

Thank you farmerguy95! There is always something wrong with every game and on forums we discuss what the makers could have done better so that we can have a better game in the future (BO3). Now, my opinion on BO2 maps is that the maps were overly big and hard to navigate (die rise especially).

like the buildables were a good idea, just certain items either are useless (electric trap) or are too OP head chopper and maybe subsonic resonator.

then like you said some levels were really, awkward(?) i guess. sure you could get around where you wanted to go but going through the sweatshops on die rise has been and always will be a pain.

the perks, why were they only on one map? (tombstone, whos who, vulture aid)

and the EE's could have been better. I mean Tranzit's was horrible even if some was left out. Die rise, meh, it was okay. MotD wasnt that great but they somewhat made up for it with the golden spork and hell's redeemer. Then buried was good but the last step pissed alot of ppl off and took too long. Then origins, once you did it once, it didnt feel like an EE anymore because you do the majority of the steps whether you want to do the EE or not.

We can all agree that there were good things and bad things but with this game there were more bad things unfortunately. obviously things were good because we're still talking about it and playing the game!

Black Ops 2 was awesome. It turned out to be my favorite map wise. Things they could change would be less lag and disconnections, custom games being on leaderboards, being able to restart games like black ops 1, the wunderfizz machine, more box weapons, and add more perks per map, and some way to get more than 4 perks. Add phd flopper, deadshot daquiri, mule kick, whos who, tombstone, put all of them in.

This is my ideal zombies experience, but lets talk the map. Tranzit would be the map, only with all of the things I listed, and some way that makes it easier to revive teammates. And a great easter egg like cotd, that can be done on solo.

Someone please make tranzit with all these features on Waw pc map maker.

The buildables are a good idea, but most of them were pretty terrible. The Tranzit buildables are a complete joke, as were the setup of them (& the Buried ones). They were completely bias against solo players also for the most part.

The persistent perks were also a bit silly. They started out good, but they added FAR too many of them, and made some of them far too complex to work out. Getting them for punching then losing them the very next punch!?! Getting them for running, walking, standing still, reloading, not reloading, buying perks, doing nothing...

The EE's were also really poor thought out. None of the rewards were worthwhile and were also overshadowed by in-game features. I also thought the whole sequence of doing them to trigger the end-game box was also a total cop out. What a complete waste of time doing all of them just for that!?

Map were OK, but most of them were objective laden and that made some of them very off putting. I also felt they dropped the ball big time on some of the maps. Not including Stamina Up on MotD was a terrible move on their part. Why Deadshot!?! I also felt they messed up with Tombstone and Who's Who. They should have been reversed. Who's Who would have made much more sense on Tranzit. Adding Mule Kick to Buried but not Tranzit is also confusing.

Either way I think they rushed BO2 for the most part and the balance found in most BO1 maps seems to be missing from BO2. MotD and Origins are decent maps... the rest are terrible in my opinion.

Agreed with a lot of this post ^. For Tranzit the smoke and the denizens (the things that jump on your face and claw you) really ruined the map. I understand the fog probably was used to hide bad textures and such, but seriously Tranzit had an absurd amount of potential. It could be a map full of exploration, uncovering diffrent secrets, perks, guns, enemies, and more could have been really fun. Not to mention the lava was bloody annoying. Maybe the such pits of lava I could deal with, but all the little veins of lava were annoying and could easily get you down if you have low health.

The Easter eggs were terrible. Treyarch seemed to just randomly slap together a bunch of objectives that have no rhyme or reason and called it an Easter egg. Could have made it make more sense and have some form of logic, but nope.

The for the DLC, it was pretty disappointing. Maps felt rushed, not very well thought out, and it didn't feel like Treyarch really gave their best effort and thought to pull off great maps. Not to mention all wonder-special weapons were bad, with the exception of the staffs. Sliquifer, Ray gun mk 2, blunder gat, paralyzer, and jet gun were bad in my opinion. It would be awesome if they brought back the Thunder gun. WaW and BO 1 zombies were a lot more fun. In the future maybe per DLC a new zombies map and a WaW zombie's remake or port would be awesome. Or maybe release a fifth DLC for people's favorite multiplayer/zombies map remakes.

Tranzit was crappy no doubt about it as for the DLC maps I find I like them each for different reason even if they are not better then BO or WAW maps.I felt the Sliquifer and Ray Gun Mark II were good WW as for the rest I agree. Tho I feel the wind staff got the crappy end of the stick what is that staff good for. I was glad the got rid of ∞ damage gun like Wunderwaffe and Thundergun.

How about in BO3, Treyarch makes kill streaks available (buyable off the wall or something), or upgrading guns more than once to help kill zombies in the higher rounds (30+), what about a freaking juggernaut zombie every 10 rounds. How about they make zombies a whole separate game!

I Have another idea! What if they made a JET PACK available! But it was limited in its available usage, so like it has enough fuel to last 30 seconds. That would cause you to strategize on when and how much you use it, and it makes it not that cheap. So if being cornered by a huge group of zombies, then you could use your jet pack for about 5 seconds and you will have cheated death.

Although people who dont like cod because it never changes, I like that. I feel that ghosts extinciction mode was like zombies only changed too much. The guns were on the ground, there arent perk machines, I would like zombies to stay very much the same only with new guns, perks and locations for maps, and maybe new characters. Adding things like jetpacks would make it feel less like classic zombies.

One word.. Storyline. Speaking for myself, and I'm sure I am not alone. The Original Storyline is what got me into Z's in the first place. I have no issues with any map that Treyarch released for either 1 or 2. Well except one.. I wish every map had both Solo & Multiplayer Easter Eggs. Also, Clans. We are a Zombie killing Community and I don't believe that we get the recognition we deserve. Give us something to shoot for, other than the in game side quest or Eggs or whatever. I want a Clan HQ too. That way we can either start are own clan, or try out for some one elses.