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PhotographyenThu, 24 May 2018 17:52:21 GMTvBulletin200http://www.scifi-meshes.com/forums/images2011/misc/rss.pngScifi-Meshes.com - Work in Progresshttp://www.scifi-meshes.com/forums/
3D Alternate The Voyage Home Enterprise-Ahttp://www.scifi-meshes.com/forums/showthread.php?82588-Alternate-The-Voyage-Home-Enterprise-A&goto=newpost
Fri, 18 May 2018 14:47:21 GMTWhile it was nice to see something familiar as a "homecoming" at the end of The Voyage Home when we got presented with the Refit Enterprise studio model with a letter A slapped on, I always felt it would have been better if they had designed an all-new ship to be the Enterprise A. So this is what I've come up with. The design goal was to come up with a hybrid of Refit Enterprise and Excelsior characteristics. So I've tried to make the proportions of everything halfway between the ships. I've also taken some inspiration from the Star Trek Beyond Enterprise-A, minus that ship's gargantuan size - mine works out to a more conservative and timeline-appropriate 381m, or 1250 feet. Again, this is exactly halfway between the Refit's 1000 foot length and the Excelsior's 1500 feet.

I've been working on this model of the TOS connie in Lightwave for the last few weeks. I'm a sort-of novice at everything; I did try to learn modelling about 10 years ago, but didn't get very far and never stuck with it.

I'm trying my best to reference the recently restored 11-foot model for everything, but since some of the schematics available for the ship online aren't always accurate and are sometimes self-contradicting, I've made a few mistakes, especially with the contour of the saucer, which is too late to fix now.

I've spent an enormous amount of time trying to get the surface properties of the nacelle domes to look right under different lighting situations, but I'm quite proud of how they look now. They're actually built as a crude mock-up of the original lighting rig used in the studio model; there are two translucent domes, two fans and some luminous geometry for the light bulbs.

Here she is:

I also have some cool renders of it against a schematic they used as a painting guide from the Smithsonian, but I'm not sure if that would be allowed as the images are from TrekCore.

Criticism is most welcome, and if anyone can point me to some good tips/tutorials for how to map on the textures I would be very grateful!

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]]>Work in ProgressAPEPAAAHhttp://www.scifi-meshes.com/forums/showthread.php?82578-aPepaah-s-TOS-Enterprise-WIP3D 2001 Space Odyssey interiorshttp://www.scifi-meshes.com/forums/showthread.php?82576-2001-Space-Odyssey-interiors&goto=newpost
Tue, 01 May 2018 18:38:07 GMTI have started a new project. I don't know how many interiors I will make, but I started with this one - command room. It's still very early but I like to keep track of my project from the beginning.

Camera from the movie had a bit wider field of view, but that's fine. I think I got the general look just fine.

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]]>Work in ProgressI14R10http://www.scifi-meshes.com/forums/showthread.php?82576-2001-Space-Odyssey-interiors