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Thoughts on Shatter's proposed changes.

Right now Taric is kind of a "tank" just because he has so much free armor. These changes make Taric more of a "tank" in the sense that he wants to build a lot of armor. Now Taric can't get away with just building Kage's/Shurelia's and other squishy support items, so he has to build defensive items like Aegis and Locket of the Iron Solari.

It makes sense. And the fun part is that these "nerfs" are actually buffs on TT and Dominion, where Taric gets to have farm and can stack more armor.

This isn't S2. Supports have a lot more gold. I'm just saying that you shouldn't be getting rewarded more than you currently do for building slightly more armor than you did before.

Also, Taric gives AD/AP aura, a guaranteed stun, heal, and armor shred when he isn't making everyone else a mini-tank. Does he really need a 40 armor aura on top of that?

Because 400 range auras are really useful. and supports do get more gold but dont exaggerate we arent made of money. his heal isnt that great. the main problem is his laning phase just got shat on taric and his adc will be poked much easier in lane forcing him to use mana on heal and go oom against a decent poke lane instead of trying to trade. 15% would be much more fair or they could give it a a small base armor to the aura then a small amount of percentage like 10 armor and 2/4/6/8/10% which would make his level 2 stronger so they probably wont do this but make his levels 3-9 much more fair.

Well, that brings up the same problem I have with the percent change in the first place. Taric screwing HIMSELF to activate Shatter is fine, that's the player's choice, but why should Taric's ALLY be punished for the decision with an armor buff loss?