The figure used for this unit is a D&D figure from the Elemental Evil set. Its model name is #029 Air Elemental. An unpainted version of this miniature is also available in the Dungeons & Dragons: Temple of Elemental Evil board game.

Character Bio: Boreos is a blustery force for Jandar. He's a positioning nightmare on the battlefield, stopping opponents in their tracks and attacking them before they can get adjacent. Beware as he flies overhead, too. His gale-force winds pick up allies and enemies alike.

SPECIAL POWERS

VORTEX PULL
While Boreos is flying during his turn, you may choose one non-flying small or medium figure that it passed over this turn. At the end of Boreos' move, the player who controls the chosen figure must place that figure, if possible, on an empty space adjacent to Boreos. If the chosen figure is engaged when it is moved by Vortex pull, it will not take any leaving engagement attacks.

SWIRLING VORTEX
When an opponent's small or medium figure moves onto a space within 2 clear sight spaces of Boreos, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex. Figures under overhangs can never be moved by Vortex Pull.

STEALTH FLYING
When counting spaces for Boreos's movement, ignore elevations. Boreos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When an Boreos starts to fly, if it is engaged it will not take any leaving engagement attacks.

Rulings and Clarifications-

SWIRLING VORTEX: & Flying/Leaping Figures:Q. Can a flying or leaping figure land next to Boreos, unaffected by the Boreos's SWIRLING VORTEX?A. Yes. Flying figures may also pass over figures affected by SWIRLING VORTEX, since they do not have to move through them. The same as true for "Leaping" and "Grapple" powers that the power text still has "move" but also has "can pass over figures" such as Shaolin Monks' STEALTH LEAP and Sgt. Drake Alexander's GRAPPLE ARM

SWIRLING VORTEX: & TELEPORTQ. Can Tul-Bak-Ra land next to Boreos using TELEPORT, unaffected by the Boreos's SWIRLING VORTEX?A. Yes. AND, so can any figure making a move which is actually the "placement" of a figure. Erevan Sunshadow's FEY STEP comes to mind, as do the Water Elemental's WATER TUNNEL, the Marro Drudge's SWAMP WATER TUNNEL, and the Earth Elemental's UNDERGROUND MOVEMENT. I may be leaving some out, but if the ability says "place the figure," then it gets through the SWIRLING VORTEX. (Thanks to killercactus for the post that listed all those for me).

Shootin' the Breeze : Fliers standing in the SWIRLING VORTEX:Q. Is a flying figure within 2 clear sight spaces of Boreos considered affected by SWIRLING VORTEX, even though their flying move is not inhibited by S.V.?A. Yes, meaning no figure may move through a flying figure standing within 2 clear sight spaces of Boreos. That figure would still need to stop, and it cannot stop on the occupied space.

SWIRLING VORTEX = Park Your CarrQ. The text of the GHOST WALK (see: Agent Carr's Army Card) and PHANTOM WALK (see: Isamu's Army Card) Special Abilities says: "May move through all figures." Does this mean a figure with one of these abilities can move through a figure affected by SWIRLING VORTEX?A. No. The text of SWIRLING VORTEX creates an exception to the preeminence of the GHOST WALK and PHANTOM WALK Special Abilities. Like any other figure, a figure with one of these abilities would still be required to stop once it is within 2 spaces of Boreos. If the space is occupied and it cannot stop, it cannot move through that space.

-Combinations and Synergies-

Synergy Benefits Received

DEATH KNIGHTS OF VALKRILL: UNHOLY BONDING : As a large hero with Relentless personality, Boreos may benefit from the Death Knights of Valkrill's Unholy Bonding activation synergy.

TALINGUL: MASTER OF GREAT CONSTRUCTS: As a Large Construct Hero, Boreos may benefit from Talingul's Master of Great Constructs by taking a turn along with one other Large/Huge Construct Hero instead of Talingul.

Welcome to the site,
@GreatPlainsKnight
! Always glad to see new folks enjoying our customs.

A note about the OP: Although the FAQ is correct that Stealth Leaping Shaolin Monks are not affected by Swirling Vortex, it is incorrect as to why. It seems to imply that Stealth Leap is an all-at-once movement, not a space-by-space movement. That's incorrect, of course. Stealth Leap has a move of 3. It's just flying with the number of spaces nerfed.

The reason Stealth Leaping monks can leap through the Vortex is that they "pass over" spaces, as noted in their power text, rather than "moving onto" them. They avoid the Vortex for the same reason flying figures can.

Now here's an obscure ruling that's very relevant to Talingul builds that include Boreos and Augamo: Because Ramming is a "place" movement rather than a space-by-space movement, Swirling Vortex can't do anything to stop it.

So, if you have Boreos and Augamo, don't accidentally let your opponent sneak through the Vortex by being rammed!

Now here's an obscure ruling that's very relevant to Talingul builds that include Boreos and Augamo: Because Ramming is a "place" movement rather than a space-by-space movement, Swirling Vortex can't do anything to stop it.

So, if you have Boreos and Augamo, don't accidentally let your opponent sneak through the Vortex by being rammed!

Great post superfrog!

Hereís another good tip to remember then... use Boreos second in all situations! Itís more important to have maximum positioning power with whoever is beating enemies up than to have it with Boreos. Plus, Boreos has Stealth Flying and can easily float away from everything other than Major X17.