Tag Archives: hidden settings

Quite significant update this time around. Made a huge overhaul of new Rendering Distance tweak, offering several easy to use presets and added an unofficial fix for a crash due to faulty auto set Unreal Engine parameters.

2.4 (2018-11-26)

Renamed “Extreme Draw Distance” to “Rendering Distance” and moved it from “Graphics Settings” to main KF2 Tweaker selection menu.

“Rendering Distance” tweak section now offers 5 rendering distance presets ranging from Ultra Low for people who need every drop of performance to Ultra for people who run top of the line computers and want maximum visual quality with zero objects popping into view, anywhere.

Added “Compatibility Patches” feature which currently fixes game sometimes crashing to Windows desktop with BugSplat dialog when trying to join server/map due to faulty auto set Unreal Engine Garbage Collection parameters on some systems (mine included).

This feature dramatically enhances draw (rendering) distance of decals and other minor objects in the game world beyond Ultra settings. Most notable is on Zed Landing and Black Forest where grass on the ground, bushes and other “greens” are not popping into existence at certain rather short distances, but are rendered as far away as eyes can see.

I guess I can call this one an Easter Special update for the Spring Event in Killing Floor 2. Updated some of the existing features to be even better and adding few extra goodies that will make gameplay as well as fiddling with INI files more convenient. Happy Easter! 🙂

Another day, another huge update for the Killing Floor 2 Tweaker. Spend nearly 2 days testing parameters for shadows and finally managed to figure out correct ones (darn you Only Stream-In Textures setting invalidating all other settings when disabled!). Long hours in the early morning paid off after all 😀

Removed old “Smooth Framerate” setting under “Performance” section and replaced it with full separate controls for it

Redesigned RESTORE DEFAULTS once again, making it faster to use and more granular on a single settings page

RESTORE DEFAULTS doesn’t touch INI files that are not in any way manipulated by KF2 Tweaker (except RESET ALL option)

Improved 3D Audio settings

Updated settings descriptions

Minor bug fixes

Recommended to reset “Engine Settings” and “Game System Settings” and re-apply tweaks again due to significant changes in KF2 Tweaker. Not doing so may leave certain tweaks unchanged “in the background” without controls to change them back.

Ultra High Quality Shadows showcase

When Ultra High Quality Shadows feature is enabled, Killing Floor 2 Tweaker sets shadows parameters beyond normal Ultra preset selectable within game settings, making shadow edges dramatically smoother, shadows are more detailed and are rendered significantly further away from player’s point of view. Not only that, distant lower quality shadows now have more details which makes transition between distant lower quality shadows and closer detailed shadows less visible. Performance difference in my tests on GTX 1080Ti are insignificant, but may affect lower end graphic cards slightly.

It has been a while since my last update. Have dropped a small update yesterday and decided to dig into Killing Floor 2 settings files again. And found quite few new gems. So many of them in fact that I’ve decided to skip few minor versions and release 2.0 because there are so many new things. A lot of them performance related, some of them visual quality related. I’ve also entirely redesigned the “Restore Defaults” feature which is now more reliable and easy to use since it properly resets the game settings and gives you the control to keep or also reset keybinds (game controls).

New features in version 2.0 (2018-01-23)

Removed both of old “Restore Defaults” features because many settings don’t have absolute defaults, but depend on system you’re running KF2 on.

Added separate “Restore Keybinds Defaults” option to only reset keybinds to game default.

Added new “Restore Defaults” which resets all settings back to your system defaults except keybinds.

Added “Smooth Framerate” toggle

Added “Instanced Rendering” toggle

Added “Compute Bloom and SSAO” toggle

Added “Combine Similar Mappings” toggle

Added “System Memory Usage (RAM)” allowing you to dedicate more system memory (RAM) to KF2.