We have produced a working multiplayer version under Linux. The multiplayer
code has been created from scratch without using any of the existing
multiplayer code. It was felt that the existing multiplayer code was too
platform (Unix/Linux) specific and appeared to slow down the frame rate. The
multiplayer code we have added uses existing Simgear and plib classes so
should be platform independent, although we have not tested it on other
platforms and have not allowed for endian issues.

Allright, this is in CVS now.
I haven't been able to test the multiplayer code myself, so if people
could give it a test. It compiles without a problem, but needs a rerun
of the autoconf scripts (autogen.sh && configure).