Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Managed to get through it with zero stones. Got Viciousdragon Helheim and.... Hera-Is!

I couldn't believe it. It took about 2 hours. Had to get 3 hearts in a 4 combo to be max health again for the big attacks. Barely scraped by. I mean barely. I got pretty lucky in that I never seemed to run out of heal orbs on the board. Couldn't be happier though. I feel like this opens up a lot of opportunity for more descends.

Basically light meta can beat any decend... i know your probably not all leveled where you want to be... so here is healer builds... and Light meta specific builds... the light meta page shows how to beat all the descends.... http://puzzleanddragonsforum.com/showthread.php?tid=31007 OR http://www.puzzleanddragonsforum.com/showthread.php?tid=15665

Couple of notes:* I would highly recommend to have Siren max skilled -- At many occasions during this run, I was counting each turn I couldn't use Siren's ability...* Gaining 2000 life a turn was also very useful (1000 from archangel, 500 from Siren and Awoken Odin).* Red Odin is as expected a beast, I used him asap on each floor, except for the first one: it's great to not have to do combo to kill the mobs, it helps saving hearts for when you actually need them!* Make sure to always be at full life whenever a monster hits.* Keep the Green Odin's skill charged -- only use it with the purpose of gaining life (or to finish up the MechDragon as its Ice Crusher is very damaging).* Once you reached Hera: first thing to do is to activate Keeper of Rainbow active skill as Hera will blind almost everybody. And potentially: make some hearts with Siren.* First floor: focus on the black one, kill it then deal with the blue one -- Don't use Red Odin's skill, the last thing you want is to have both devils at low life...

It was quite hard! But with caution it's definitively do-able :)I did mess up the life gain a couple of times... but thanks for being above 14K life I was able to survive the mistake, and use green odin to regain a bunch of life.

You could probably substitute Drawn Joker for Neptune, but the poison speeds up floors 2-5 by a lot! If you have DJ/Neptune, use a friend Odin c:

Siren MUST be max skilled, and it probably would've been easier if Echidna was max skilled. They also don't have to be in ult form if you haven't evolved them yet.Could probably use Alraune instead of MoG, just any autohealer as long as you heal 2000 HP per turn (makes the last floor so much easier).

Floor 1: Take out the dark demon first, and use Gungnir when it starts using Evil Slash to finish it off. Stall until Gungnir recharges.Floor 2- 4: Poison first turn (if you have Neptune), gungnir as your main attack. You must be full health after their big attacks that autoheal won't cover. Pop Siren or Echidna in emergencies, but never both if you can avoid it.Floor 5: As long as you remember to heal after Chaos Ray you won't die. If you aren't full health, you won't be able to tank it at all and it's an instant Game Over. Pop Siren/Echidna when necessary. Save Gungnir for emergencies / when both Siren and Echidna are on cooldown.Floor 6: Pop KoR's ability right before Hera attacks, and you should be okay! Don't use any of the other abilities since you don't want Hera to use Freeze Blast when you're binded. Use MoG then KoR if you can't heal fully from a Freeze Blast hit and Echidna/Siren are cooling down and Gungnir isn't charged.

In general, just remember to heal after big hits and if you don't you have all these options for defense.

I did this dungeon with basicacally this team. The worst part is that after doing all that time and stress, you still may not get it. (I didn't) :( I then tried the Rare egg machine on godfest and only got a dumb dryad that didn't even power up my alraune. Talk about a bummer run >.<

I just cleared the Legend version of this dungeon with a somewhat similar team and nabbed Helheim (oooh) AND Hera-Is (HOORAY). I used Drawn Joker instead of Neptune (haven't gotten him yet) and Awoken Hera instead of Archangel (she's still under evolved). The latter substitution helped sped up the grinding with Ultra Gravity. The tips you posted were quite helpful.

Says who? Get a leader who is both Dark and Water resistant, (Drawn Joker or Pumpkin Dragon), add a in a Fully-awoken Odin as a friend, and a couple of autohealers, and you can tank and grind either Dragon down. Just match orbs and keep your HP at max every turn.

I get your frustration but its not that it will drop 40 percent of the time, it is more like a dice roll. If you have a 10 sided die, then you need to roll 1-4 and its possible to roll above that for quite a while. RNG is a cruel god.

I don't think you'll be able to do itYou can either try leveling your kirin and some kirin subs so you can spike the whole thing, or you can hope to get lucky and pull a neptune, odin or jester dragon and use a resist team.Good luck and hope this helps! :D

My Odin and all of the subs are fully awoken (hopefully neptune will be as well) and levels currently range from about 40-60, give or take. Going to try to get a few more levels in Jotunn's skill before I do the dungeon, but currently they are all at skill level 1. Right now the total recovery for the team is 2012 and HP is 10641 (without factoring in the helper), but I might try to increase the levels of some of them in the next few days to get those stats a bit higher. I regen 2000/turn with awoken skills, and I'm pretty much completely immune to bindings with this setup. Would it be better to swap out something for my Horned Fort Dragon, Fortoytops as a way to generate more heal orbs (his skills is also 1 right now, and he has no awakenings, so I'm not sure if he would be much of an improvement over the others). If I swapped out Jotunn for him, I could increase my recovery by a bit, but it might make my hp too low, so I was thinking that Jotunn might be safer. I think I have enough healing options currently to fall back on if I'm short on heal orbs. The complete bind immunity on both leaders is really nice and I have a few other bind resisting/freeing options within my subs. I think that this team should be able to make it through Legend, but if anyone has advice for me, it would be greatly appreciated. Thanks!

Update: The team worked wonderfully. Incredibly easy to use and very safe. Takes ~1 hour, but uses no stones. Neptune does not need awakenings if you save Ceres for the turn he gets bound, but I would still use him over drawn joker because the poison damage helped speed things up a bit (use it on every floor). Focus the dark one on the first floor (the water one's binding does nothing if Odin and Ceres are both awoken. I ended up getting the levels of Ceres and Echidna up ~20 levels (to around 60 each), but I think it would have been doable with the stats I had before.

I would say Neptune. The poison has been helping me out significantly, especially on room 5, and the awakenings that give him full bind resist can be life saving if you don't have something like Amaterasu or Ceres to reliably get rid of binds.

fl1 kill one demon first then stall for skills on otherfl2 use skills if you have to and make 3-5 combos to generate heal orbsfl3 save gungnir until it hits you with god hell breath, then use skills when you need itfl4 you will need enough hp to tank ice crusher- this level is hard, but not the worst. keep matching combos and using skillsfl5 hope for chaos blizzard dragon, but either way, you have to heal every turn. gungnir is your best means of attack. just stay alivefl6 pop keeper of rainbow first turn to survive after she binds. then use same method as fl5

you might need a stone or two if you get orb trolled, but i hope this helps. using this method, i cleared it, got a powered up hell dark demon, vicious dragon helhiem, and lil dark dragon. no hera is tho

Thank you! I substituted Siren with max level/awoken Ama and the second Rainbow Keeper with Yomi Mistress, Izanami and was able to zero stone it (even though I aged 10 years using this group through the dungeon) and get a few good drops.

Hi, kinda new to the descended dungeons so I was wondering if anyone could look at the monsters I have and set up a team for me to possibly take on this dungeon if possible. :3 Anything helps, Thanks ^_^

You know that moment when you know it's never a good idea to use a stone in a dungeon, but you're in too deep to let yourself die? Well that happened to me. Finished this dungeon and got my egg drop. I've been doing a lot of the descended and biweekly dungeons, but not have been as frustrating as this one, so I'll be glad to never have to come back to it again.

1st Floor: kill dark first then stall for 1 or 2 turn2nd Floor: 1HKO3rd Floor: 1HKO4th Floor: i stalled for 2 turns5th Floor: stall for another 2 or 3 turns6th Floor: pop echida and you have 4 turn to kill her

Tried for first time ever today at lvl 104 and got egg drop. Took 3 stones but helheim, hellice dragon, and chaos dragon also dropped so 3 stones was def well worth it. Used drawn joker/awoken odin team

I could of 0 stoned but used two on each try simply because I wasn't paying attention to my stamina lvl which could have been avoided. I used @shiroi's guide that was in the comments for this dungeon. However my Siren wasn't skilled at all and on the second run I only needed to use her once *she was my last resort when I was getting heart trolled* when fighting Hera-is. My friends joker also had no awakenings at all which resulted in near death when my whole team except for Odin was binded for a second time while fighting Hera.

guides said to use max skill DJ but mine wasn't maxed so I decided to use one of my fruit dragons, which also is a heart maker. I didn't have the third awaken skill for siren, but my friend leader had 4 auto recover skills so I was covered. All monsters level 40 to 50 ish except RK and friend leader. Fairly easy if u can match 3 rows with heal every turn after FL 3.

Got her on my first try today! I spent two stones from carelessness, but it was well worth it instead of spending 5 stones on a golem in the REM. On top of that I got Hades from today's god fest, I've been really lucky today!

I'm lvl 101 right now and suggest waiting. It took me over 4+ hours with Drawn Joker and GrOdin as leader and friend. I also used SGS Siren, IDG Ame, HNSC Hera, and UL Doomer. I spent one stone for a stupid mistake on Aldebaran. It was a miserable long grind, and all I got out of it was a Hellice Frost Demon and Chaos Blizzard Dragon. I also got heart trolled during the last few stages - only thing that saved me was DJ and Siren's heart creator skills and quite a bit of luck.

Here's the team I used (may change as I try to improve it):https://www.padherder.com/user/Rejuzi/teams/#104775

Can anyone tell me how the Antikythera team works? I don't see how you can survive CDD when Antikythera's leader skill is 5x attack to water attribute monsters when your health is under 5%. Please help, thanks.

kind of new to this game. want to try one of these descends. with my profile, how long before you think I can do one, and what should I work on? I looked up some of these teams to do these dungeons and they all have very high level hard to get mobs. thanks for any advice.

Is the jewel invade rate the same between the two level dungeon difficulties? Can't run mythical proficiently but can manage legend. Playing during the jewel invade event but haven't seen anything yet. Thanks for any info!

YES!!! Second descend clear (first was Goemon), and she dropped second try. Used the team that Qwertys suggested, with DQXQ instead of Siren since I don't have her evo'd yet. Nothing with any skillups except Echidna, who had 1. I also used a hypermaxed Shining Lancewielder friend.

FLR1: Just attack and match orbs. The demons will constantly throw leaf/light binds. The only one they will try to bind is Odin. Can't do that to a fully awoken Odin. Since your team is heavily water/dark resistant, even their Evil Slash attacks mean little and can be auto-healed within one turn. Best to use this floor to build up skills.

FLR2: Just attack and match orbs. Regardless of which dragon appears, you can tank and auto-heal from their attacks.

FLR3: Same as FLR2, and I didn't want to waste time so I nuked the dragon when he was down to 40% with the Hyperdrive.

FLR4: Attack and match orbs. Tank whatever the Ice Mechadragon throws at you and auto-heal. Let him resurrect as it gives you more time to build up your Hyperdrive. Nuke him when he's down to 30%.

FLR5: What can I say? Attack and match orbs. May take longer due to the high DEF, but whichever dragon you get, use the Gungnir or Hyperdrive to wear him down.

FLR6: Undo the Ice/Crystal Coffin with Gungnir if you have it charged. Other than that, attack and match orbs. There's nothing Hera can throw that you can't tank and auto-heal.

Finally clearing this dungeon feels so ******* satisfying!I used my Hera Beorc team (since GungHo conveniently opened both dungeons today) and just pushed my way through it even faster than on Beorc. Postet my Team on Beorc if anyone´s interested, basically just ran double Kali lead and autoheal (1k), Echidna and Gabriel for security with MSG Castor for damage (~2k dark). Admitedly had some lucky skyfalls on her in the end (10 dark orbs falling in a single cluster...) but still had another turn to go and Gabriel up.

If you´re not getting orbtrolled and can stall one turn every time you need to get rid of your flood of green and heal orbs, you bascially can´t really lose the dungeon with a (not even half) decent Kali team :)

Please follow the guidelines when posting a comment:- Your comment must be in English or it will be removed.- Stay on topic, only post comments that will further the discussion.- Do not post that you are looking for friends and do not post anyone's user id.

My Previous Builds

Team Builds

By Etherious: It's a very easy descend. Both Kali should be fully awoken. My friend was hypermaxed. Okuninushi can be any card with time extend. Arcline can be king Shynee but make sure you have a water attribute of you're using king Shynee. Rainbow keeper is just for HP. Activate Kali every turn. On Hera, use echidna, get double TPA, arcline

By epharian: Didn't see a similar healer team build. #5 can be any dark coverage. One shots most floors and can take a few hits. Last floor SQ->Bastet, combo for life. + eggs help greatly. I've also used Arcane Monarch for #5, but bastet's green damage+enhance is better. LVLS: 90, 99, 84,99,50,99

By pong: leaders both pretyy high lvl. enchidna skill lvl 4, can be less, as long as its ready for Hera. ?=any devil. FL1: stall one dark for a few turns. burst the rest floors, stall as you see necessary to make sure baddie has 3 or less turns of CD before boss. on last floor, use enchidna, meimei, use baddie when you see good orbs

By NQ2Resq: Genbu devil team. Burst down F1, leave the dark demon to stall. F2 IF BLUE, stall and kill when 50% HP. IF DARK, stall and kill when 75% HP. F3 kill, stall if needed. F4 stall and kill after High Energy Charge. F5 stall if needed, kill after Mouth Opened Wide. On Hera-is, pop Genbu>Baddie>Venus to win

By treatywung: All low lvls except for friend GOdin. Make sure GOdin is fully awakened. Other awakenings preferable, but not necessary. F1 kill one, then stall for skills. Rest of floors just grind. Fuu, Echidna, and keeper are your get out of jail free cards when you don't have enough hearts to heal to full. Gravity when possible. Good luck!

00

rawr: I used this exact build, and it worked really great! Thank you so much. Something cool dropped on literally every floor.

By Keltgirl: Finally ran Legend. Three times zero stones. All fully awakened except Zeta. Easier than I expected and Hera dropped twice. Fl1 Kill Hellice Frost first, no problem with binds. All other floors poison, Odins then grind save gravity for Hera. Hera use gravity/poison/delay before she binds

By okinawa: All awoken and average lvl 70. Fl 1: Kill frost first then stall until skills are up. FL 2-4: Kill. FL 5: If can't kill in time just pop perseus. FL 6: Pop other skills and goodluck on the drop

By Magnus@PG: Only high level monsters were Kalis, Echidna and Izanagi (around lvl. 80). High pluses on Kalis. Kalis and Izanagi fully awoken, Fuma 1 awakening. Vamp is there to cover missing elements. Sweep floors 1-5, stall where needed. At Hera, Echidna->LKali->Fuma->Izanagi and burst. Make as many light TPAs as possible.

By Steinlie: None of my monsters were maxed but Odin fully awoken. fl 1 - Kill the blue demon ASAP to avoid bind attacks then stall. Fl 2 - Fl. 4 kill at will. FL 5 gave me trouble, I was unlucky with orbs and had to use 2 stones - use Golem and others if needed. Save Meimei and Freyja for the boss - easy kill.

By Kiki: Neptune, Odin and Graviton all maxed level. Neptune and Odin fully awoken. Used a fully awoken and maxed Odin friend. F1 target blood demon, once Odin is up use one and do a good mass attack so you don't get the multi hit attack. F2-4 grind use skills when necessary. F5 poison and grind. F6 use all skills and go for it.

By AJH (☆_☆): lvl: 39,99,99,52,57. i had about 50+s. friend was max lvl w/ >200+. would be better with 13k hp to tank but doable with at least 7k hp as long as you almost always activate x16. need echidna. any other subs w/ high atk and multicolor r fine. f1: kill dark and stall, kill the rest before it atks you, f6: menace & kill. GLHF!

By Jacob: This is a pretty safe and fast build. The most important part is to quickly kill the water demon on F1, just connect 4 grass orbs with a 5-6 combo to kill both. My echidna was max skill. Just stall when possible to have meimei up for hera. Wildcards can really be anything. You can sweep any floor with 7-8 combo and grass orbs.

By Dragon Dad: all awoken, level-max,max, 46,62,42,max smooth and easy match orbs and clear all flors 5, use verche if needed. 6 leilan,echidna, match best you can and kill her down then use other leilan to finish her off. Good luck i got hera first try!

By Dr@€0$|@¥: Farmable. Strategy Simple. Conserve heart orbs and only use when you have taken >2000 damage. Make LOTS of Combos. Slot 5 could be a gravity user, nuke, heart maker, or another delay, and HP at least 3500. Friend Odin should be max awoken. Could take a few hours. Requires no Skill-ups. Not very high levels except for slot 5.

By Pee Poo: Pretty fast. Best if both of the leaders are maxed out. Subs should be 50+ in level but they dont need to be maxed. 3 genbus for the actives and Sun Quan just for the emergency stall. Grodin can be switched out and Finn was just thrown in there for double tpa and stuff.

By Guhimo @/r: Safe, easy to reach hp threshold to tank a normal hit from Hera -is, and lots of RCV so its simple to stall.
Shouldnt have a problem OHKOing anything, but if you have any trouble you have two back up kushinada or echinda. Lmeta any bind off at hera too.

By foxwaffles: Max skill or level is NOT NECESSARY! Store orbs and stall on Water Demon. Water Skydragon and Helheim shouldn't be an issue, simply match orbs. Might need to pop Echidna on next few dragons. SAVE Valk, Angelion, Shynee for Hera-Is, they are not necessary for the dragons. All skills on Hera, match well! Might need a stone.

By pearlwings: Safe build. Average level around 45ish. Friend leader fully awoken and it helps to be high lvled. Echidna doesn't have to be ult evolved. . One of the wild card should be any ult evolved sticker girl (I used Bonfire Mitsuki), fully awoken. The other could be any high hp monster. Stall when you can.

By Electro@PF: Really easy build that relies only slight only REM luck (to get Robin, though he's not even completely necessary). Attack when you need to; stall when you can. Avoid being leaf bound by first Demon and the rest of the dungeon is a breeze. Skillups are not necessary, but try to get as many TPA awakenings as you can.

By eaglefrien: F1 Use one Meimei combo to kill hellice, try not to hit them both; then stall as much as possible. F2 Kill Blue before 50% and Black before 75%, try to stall for Hera. F3 Kill on last turn. F4 Stall a couple turns and kill. F5, Kill without using skills. F6 Echidna + Hera + Zhuga Liang + Meimei. Meimei again if needed

By Michael: I cannot believe how well this worked with my random monster levels: Leader Bastet 23, Kirin 40, Echidna 44, Kano 24, Freyja 16, Friend Leader Bastet Lv.Max +148. Only stalled when I knew I could take a hit, or lacked combos. Went all-out on Hera and anything that could one-hit me.
IF I CAN DO IT, SO CAN YOU!

By robot: Round 1: Sweep with 25x attack. Round 2: I used this round for stalling, it doesn't have much health so kill when you need to. Round 3: Can stall before it gets below 75%, then sweep. Round 4: Stall if your abilities aren't up then sweep. Round 5: Sweep immediately. Round 6: Pop delay than combo, use umisachi skills when needed.

By Dae: Boring but completely safe. Grodin & Siren full-awoken; helps to have Siren or DJ high-skill but not necessary. Hades can be any grav-user; Ama can be any other bind-recover; SQ can be anything with decent stats/active. Delay not necessary. Straightforward grind; use damage actives when up and defensive actives when needed.

By rccab: R1 Focus Blue then dark. Charge skill R2 Grind grav, heal when skill is used (same rule applies to every round) R3 - R5 Grind and gravity R6 If Jester is bound for 2 turns then use echdna. Otherwise wait till first bound is over to use skills. Use heart orb changers and KOR and menace in emergencies.

By Pwnsaur: Standard grind team, Archangel needs max awakening, can be replaced with max awoken siren. Maxed odin. Make sure you heal ~2800 per turn in addition to the autoheal on Hera and chaos dragon. Otherwise, a straightforward run, use dj, echidna, kow and angel when needed. Spam hera and odin. 1 stone needed because of hera t1 bind.

00

Nogard: I didn't have the team cost to run this full team. My Joker dragon wasn't Ultevoed, and I just went with Echidna again due to team cost limitation. Waited until Hera was at 75% before using Gravity and Gungnir to minimize time I'd have to recover from Freeze Blast. No stones used on Hera, took about 90 minutes.

By regi: F1: Try to stall and set up board until you run out of hearts.
F2: If you have HP, stall for one turn, otherwise, kill.
F3: Repeat above.
F4: Repeat above.
F5: Kill ASAP.
F6: Pop Echidna, 25x should kill in 2-3 turns.
Notes: Pop Kushinada whenever you need to. Try to save Sieg and Verche for Hera, to minimize turns.

By Shadow: Awoken Phantom God Odin's poison makes the levels go quite a bit faster, though the first time I completed this I didn't have him. Just make sure to heal back up to full before each attack and if not, pop Orochi's active.

By Char@PF: This team pretty much trivializes the dungeon... Odins max awoken, other awakenings don't matter Floor 1 is no problem, grind them down nice and slow. Floors 2+3 grind, floor 4 grind until ~51-55% then Echidna, Gravs, then Gungnirs to finish. Floor 5 grind, use actives when necessary. On floor 6 grind using skills as needed.

00

G.i.joe: Thanks.. No hades so used another awoken Hera.. Slow but she dropped .. Twice !!

By Salsiga: Tired of seeing "max skilled, max lvl, max awoken" teams so i did this one. Lvl around 45. The only max awoken and high level is odin friend. Siren is the only one skilled up but is not really needed. Empty slots put a heart maker and some hp/nuker, whatever u have. Be sure to save hearts to 2xcombo-heal every turn.

By loztmyway: Pretty much grind, nuke and heal when needed. Make sure all awoken skills are up auto heal a must. I replaced lilth with luci because poison not needed. I chose himko over echidna because auto heal and Alchemical Forging skill saved me a lot when no heart orbs to help.

By Cloudy[!]: The safe team I used to get Hera-Is. Megalodran because I don't have my Siren max skilled yet. Non-awoken Hera because of cost restrictions. Luci can really be any nuke. A fully awoken team will have 2500 autoheal. Just make sure to use Megalodran and Odin to heal. Poison every floor with Neptune. Orochi is your panic button.

By scarynut: No gravity build. No stone build. Very safe time consuming. the two odin must be full awoken. siren and echidna for safety. There is 90% damage reduction for each floor so 4500 autoheal easily covers that. The basic of this build. Charge skill before each floor, poison, nuke and repeat. Every monster around lvl 50.

By LG Magnet: Very easy build 0 stone as long as you don't get orb trolled on the first round. 1)Kill blue demon first then stall on black one. 2-4) blast through 5)you can stall your skills on here if you need to because of the turn skip 6)echidna and x25 combo

By Prophet: Easy if done correctly. R1 kill the dark one ASAP and stall as long as possible on blue one. R2-R5 try to kill before they attack and use skills only is necessary. R6 pop susano as soon as you are bound, if Ceres is max awoken recover bind, heal and deal damage, once susano's skill is done, or once needed pop echidna, finish her

By Bacon@PG: No skill ups required! Did with ALL level 1 skills. F1: Sweep F2: Stall then sweep F3: Sweep F4: Pop CDKZ and sweep F5: Pandora, Valk, Sweep F6: Pandora, Persephone, Dragon Zombie, Sweep. Persephone and Valk can be replaced with any heart to dark. Dragon Zombie can be replaced with any dark orb enhancer.CDKZ can be any orb->dark

00

crans: Must be noted. Awakenings are crucial. Did this twice with absolute ease and 0 stone with avg lvls being 65. Stalling for skills is easy especially with skill boosts. Did It with the team listed and with luxury Pandora / Vamp /Hanzo /FA Lucifer/ R.Sonia like it was a cake walk. Great build!

By Reggie: Wasn't the best team, but it helped out a lot. Stones only really needed against Hera. Zeal at full level with +66, all monsters fully Awoken. Bastet and Siren were at their early 90s, Ares and Lemon Dragon in the 50-60 range.

By unichan@LL: pretty straightforward u just make combos, have ur stuff up on hera is, use echidna for turns, vamp for damage, lmeta to clear binds then okuni for delay if u must, didnt even have to use keeper active good luck my okuni friends lmeta isnt necessary i just missed my first 2 6 combos so yea

By Orion@PG: Ama Odin max awoken. Fl1-5: grind and heal to maintain full hp for odin active. If orb trolled, use siren/DJ for quick hearts.
Fl6: If you have autoheal on all the healers, you only need to make heal + 2 combo to fully heal back every attack she makes, otherwise heal + 3. Ama active after bind; use Odin and Echidna when up. GL

By Lilboys@SA: 1st round:kill both. 2nd round: stall until orochi gets up. 3rd: kill ASAP, 4th: kill ASAP, 5th: if you screw up use echid but try to kill it as fast as possible, 6th: use orochi, kirin actives and destroy. You can replace echidna with any fire if you aren't gonna mess up.

By teaput: Ok, so this is a solution that works for low-cost teams. For the 5th slot you should put something green (nº1086 is ok).
1st Floor: Kill dark one and stall as long as possible. 1200rcv is ok
2-3-4-5: 1-hit kill with x25 (or stall). Since you have ~2-4 turns you can prepare the board.
Hera: Time-delay & grav. You'll nee

By Nahshi: Verche can be replaced by valk. Kill it mean OHKO
S1: kill heldark and stall, or kill both and stall later.
S2: stall by tanking then kill it.
S3: stall by tanking then kill it.
S4: kill it or stall if necessary
S5: kill it or stall if necessary
S5: Echidna+gravity, proc kirin for as many rounds as you have and hope for a

By Will: Max Awkn Kirins, Apollo, & Bub. Echid and SDBA max skilled. Try to stall the most on the first round so that skills up by Hera. F2-5 are bursting and using SDBA as needed. (when u decided to clear a stage make sure they don't hit you again). On Hera, delay, grav, make sure you have colors then Bubblie & Apollo to obliterate.

By Ladon: Average lv around 40. Higher levels would be easier. Fl 1: 9x to kill hellice & stall 1 turn on Helldark. F2: Stall a little (may use a stone) than kill fast. Fl 3 & 4: Use 16x Times to kill before attack. Fl 5: CDD Try to kill without skills. Fl 7: Use all skills and 16x to kill. If it doesn't die, 1 stone, than use another 16x

By E@PF: Levels were around ~50-70, friend was maxed and plussed. Karin and Vamp replaceable with other orb changers. Try to stall for skills on the first wave by just taking out one demon. Once your skills are up, sweep through rounds 2-5, pop Okuni if needed. On Hera, use Echidna, Loki and your orb changers to make big combos.

By wolf: 1st floor, kill one demon and stall until skills are up or until there are no hearts left. Burn through the other floors and stall if enemy attacks in two or more turns to set up board and clear. For Hera-Is, pay attention to what orbs you need and activate king woodsie if you have the four colors. Set up board if ln > 1

By UnluckyRem: Safe build as long as you heal after each hit. RCV should be around 2500. Awoken odin, susano, and neptune max awoken to resist bind. Archangel atleast 2 awoken to have 1500 auto recover.

By J.T.: Floor 1:Charge for Woodsie or just up to one Cu Chu is fine and defeat the water demon first. Fully Awoken Odin will not be bind. Floor 2-3:Defeat it ASAP. Floor 4:Charge or OHKO. Floor 5: Show it no mercy but don't use Zeal's skill and keep one Cu Chu ready. Floor 6:Unleash all skill and you win.

00

Tyler B: Hey there I'm Tyler nice to meet you. Here's a pretty good suggestion you can also do the Kushinada team if you can be able to pair it up with another Kushinada if you can.

By Tr4v3nz@PG: 1-4th round will be easy, on the 5th round try to atmost 4 turn KO else you will get hit by 60k or 80k dmg per 2 turn. at hera is, try to dmg as many as possible while healling. Wait till hp < 75% then use actives as for orb changers, use one at a time let gab the last incase she isn't KOed. can be 0 stone. Binded will stone u

By A friend: Take a lot of time to combo. Okuninushi and Kushinada were both mid level. Dragon knight, Haku, Hera-is, and Berry Dragon were all near max level. You can replace Hera-Is and Berry Dragon with beatsticks. Charge up on the first two stages. A 6 combo with 1 dark combo and nothing else will take one demon half.

By Darkcoffee: Wild card any high HP & RCV. I used Lucifer. All monster lvl 60 and up. 1RD do one meimei combo to kill off Hellice & grind at least Meimei up, try for hera. Every round after this is trying to get hera skill up makes everything easier. You can KO every boss. RD6: Echid>Hera>Izanagi>Meimei, then Meimei again if needed.

By faeg: Floor 1- Stall on Ice for as long as possible
Floor 2,3,4-If monster has turns left before attack, try to damage as much as possible without killing it, in case you were not able to stall for all your skills on floor 1
Floor 5- Both dragons first move will do nothing, so you have 3-6 turns to skill
Hera-is- grav, orochi

By ngrdix: Odin, Echidna, Siren, Lilith - all max awoken.
Siren and DJ - max skilled for best results.
This takes forever but is basically fool-proof as long as you have hearts. Gungnir is sadly your best means of attack on the final 2 stages. Use Echnida when no hearts. Pop KOR before Ice Coffin on F6 in case she binds Odin or DJ.

By Justin: Friend leader maxed. Everything else 70+ with minimal skill ups (only my vampire had skill ups) and minimal +eggs. Stall on the first two floors for all your skills to charge. The just 25x burst everything down after that. Use actives when needed, but save Menace for Hera-is.

By Casual: Level 50 U&Y, Max level Echidna, Max level Valk (Yes, Great Valk), Level 90 Vampire, Level 63 Cu Chu, Level 37 U&Y Helper. No pluses.
Charge up enough for Echidna, ideally floor 1, 2, and 5. Sweep every other floor. I was able to 2 shot Hera-Is. Use skills when needed. I was able to do Mythical with this team as well.

By rastablue: Pretty easy run. Avg level around 40. wildcard can be any wood monster, I used robin. Just kill everything when they come out. Echidna should be max skill for a 0-stone run, you'll need her for hera-is.

By Leo@PG: Team is around 70s, Keeper of Rainbow can be replaced with another dark. 1st floor-Kill one demon and stall on the other for about 2 turns. 2nd floor- stall 3 turns and kill. 3rd floor- Stall 1 turn and kill. 4th floor- Stall 1 turn and kill. 5th floor- Stall 3 turns. 6th floor- Pop all skills and kill.

By ★Jonathan★: Higher pet levels for less stones
R1 Clear HD first. R2 Delay first and then 1 ms, stall a while b4 killing it. R3 Stall until it reaches MORE THAN 3/4 health then ms and delay together, then damage it a bit more to kill it. R4 Heal as always, delay first and ms. R5 Heal and use skills- 1 stone used. R6 Heal every turn- 2 stone

MeUnemploy: Don't bother leveling your Nebradisk because he does not provide any RCV. On Hera-Is it's important to save your only gravity for when she's 55% so she will ice coffin and you'll be ready with your keeper. Pretty much mindless orb matching for Hera-Is but lvl 5 you have to heal to max every 2 turns or you still die.

00

Ronan: I'm not sure what you meant by this line? "Hera-Is pop keeper swap and siren turn1." Does it mean to activate keepers skills on the first turn? Then swap nebradisk for siren as the leader?

00

MeUnemploy: Use swap again so that DJ is your leader again and use siren and keeper before the binds. So basically use those 3 actives in case there's a bind on them.

10

WampaCow: Took me 2 stones (and of course no drop). Chaos dragon is the crux for sure. I was managing until around 10% when I matched 5x and got 0 light/heart orbs to fall (only had DJ skill up). 2nd stone was when Hera-IS bound both my leaders for 3 after gravity. Not recommended without max skill DJ and Siren. Avg lvl 50. 1700 RCV.

00

Raynare@PG: I am ashamed. I spent 10 stones on this
dungeon with this team. 3 stones were from stupid mistakes. 5 from the floor 5 dragon kicking my butt. And 2 from hera is as i had no hearts and jddj and siren skills not yet ready (and both max skilled too) thankfully i got hera is

00

aju: not recommended unless max skill dj and siren.
Rd 5 cdd is a total nightmare with this build without high rcv/ lucky drops.
Did not work for me.

10

WampaCow: I ran it a second time with the same team. 1 stone this time when Hera-IS bound my two leaders for 3 turns. Got the drop this time! It's really a clever build. Get as much RCV as you can. Chaos dragon is brutal. I had 1768 RCV this time and BARELY got through Chaos Dragon. Again, I wouldn't try it without max skill DJ*Sir

00

NArtEvents: Hello.
I don't really understand your strategy on the 5th floor...
Could someone explain it to me?

00

jeiyuu: For 5F you need to activate Nebradisk's skill for him to become the leader and negate 75% of dmg when HP is full. Be sure to heal to full HP in between hits, he is on a 2 turn timer. Tank and good luck! I run this build with an Awoken Odin friend instead. Much safer for 5F but takes MUCH longer w/o poison.

00

Stampede: Pretty solid team comp. As others have suggested having DJ and Siren maxed is a must. I'd personally suggest if you can get 2k rcv you'll be in better shape. I was ~1800 and found on 4 occasions I just barely didnt heal enough on F5 and so it cost me 4 stones. Other than that Hera wasn't bad, and the writers strat is solid.

00

Kenyichi: How does this work I kept getting to chaos dragon and he owned me

00

sigma: I must be missing something. Nebradisk's leader skill is "Mysterious Dowsing Mechanism, Effects: Water Monsters ATK x5 when HP is below 5%". I don't see any dmg reduction. In this case, how can you sustain CDD's 60+K attack?

By SDF [SA]: Easy and safe, even at levels around 50, as long as 1) your DJ and Siren are max skilled, and 2) your DJ,siren, and friend grodin are max awoken and your lilith has one awakening. 1500 autoheal a turn plus bind resistance means you only have to match 2+a heal a turn to survive hera, which is easy with 2 heartmakers.

By Bonny: R1 Kill dark devil, stall on water, dark does more dmg. R2 This is why you need at least 14545 hp, if you get the water one, Kill asap. R3 440k hp is easy within two turns. R4 Same as R3, not that hard to do, use cuchu if wanted. R5 You basically have 3-5 turns to kill it. R6 Pop echidna and anything else.

By デニス: Floors 1-5 take no time at all, if you get enough combos and trigger Horus. Save Echidna for Hera-is, and you should be able to burn her before she can do anything. Also save Karin for Hera-is, to get a large number of combos for Bastet. All around level 60, save for max lvl/awoken Bastet.

By Royal@PG: Had a maxed helper, my leader was lvl 68 and sieg was 64, rest were lvl 40~
Kill whichever demon you want to kill, best to kill the 2 turn one. Stall on the other demon for around 5 turns, and then kill. Next floors just sweep through(you wont kill them in 1 hit probably), and at last floor just use echidna and finish hera-is.

By FreezeCake: Ama and Odin fully awoken.Ama rcv>1052.1F:Kill helldark first.Once it use Evil Slash,use odin to finish it off.Then grind on hellice.2F:No specal,can use skill to speed up.3F:Once it use God Hell Breath,use satan to finish.4F:Grind til~60%>satan.5F:No special.6F:Once she use Freeze Blast,unleash all skills & hope for egg drop :)

By WuceBayne: Rnd 1: kill blue demon before he binds you, stall 9 turns on dark demon so king woodsie is up at hera-is (less is ok if you can't ohko all the dragons). Rnd 2-4: kill in 2 or be killed. Rnd 5: pop echidna = 6 turns to kill, easy but make sure woodsie is up. Rnd 6: all skills, ohko. My team was ~lvl55, only a few skill ups.

00

Nemo: Used 5 stones for this. Would be better if both Cu Chu, ADKZ and CDKV had max skill. Good luck

00

Edubbs: This team is no good for consistency. There are too many things that can go wrong. if you fail to kill the ice demon in 1 turn you will get bonded. if there are no green orbs or not enough you will give him a chance to bind or be vulnerable to attacks until you get green orbs. this is just the first round. You need luck.

By Ghoulex: Athena and genbu near max lvl. Thor and verche max skill. Thor and metatron max awoken. Metatron can be subbed for other high rcv. As many +eggs as possible. Clear dark demon Fl1 and stall as long as possible. Combo and 1-2 shot FL2-5, use verche as needed. Fl6 use genbu> verche > Athena and Thor, and 1 shot. Easy 0 stone

By Robbie: Stall as long as possible stage one, killing ice demon first. All other stages rush through, you just need delay/both meimei's up for hera. 25x with izanagi should be enough to kill in 2-3 turns.

By Bread: Bastet light god team instead of a healer team. IMPORTANT: Bastet was maxed +55 and friend was maxed + 200, Subs were all level 50+. For stages 1-5 use apollo for any orb problems otherwise easy clear.
For hera use venus + verche + izanagi and it should easily take her down. Apollo can be replaced with athena.

By kurama: fairly easy run just stall on first round to get echidna up and just burst through all other waves of the dungeon with 25x until you get to hera-is.Once you are at hera-is just use echidna and burst down with 25x. good luck!

By Spadee@PG: Both Kirins were maxed, friend leader was +297 though compared to my +76. Odin is just there for HP/Awoken Heal and Beast Rider is just there for the Wt/Fr. Cu Chu is a must in order to one shot Hera-Is. Most likely you'll fail on stalling Round 1 with this build, so stall on round 4. 5 combo on Hera should do the trick.

By kyasual: Floor1, kill dark demon quickly while keeping water demon alive and >35% hp. Stall for skills. Floor2 can stall for a bit if nirai kanai, otherwise sweep floor 2-5. Use valk,parvati as necessary. Hera-is, use echidna and try to get a good board before using king shynee to 1 shot with 7 combo or greater.

By brian@PG: Fl1: 9-16x combo will probably OHKO Water demon. Stall on dark demon. Fl2-5: Stall and kill before monster use killer skill. >9961 HP can at least take one normal hit from monsters on Fl2-4. Use Siren and Valk skill when needed. Fl6: Echidna skill must be up. Use Echidna, Shynee, Siren & Valk skills with 16x combo can OHKO boss.

00

ABC-666: Good build for Hera-Is with that healer(bastet) team! nailed it 3 times without stone and did'nt need siren skill that much during the level! :)

By N1trogenPG: Charge skills on round 1 if you have heart orbs. Charge skills on round 2 and 3 before you burst them. Charge on 4, when he buffs just kill him. Let round 5 use his counter and then 1 shot him. Round 6 everything should be charged. Use Batman delay and Gravity, then kill over 3 turns.

By FreezeCake: Team rcv~2600,siren max skill.The hardest battle will be 5F,you have to heal 6644(CDD)/5168(CBD)every two turn.For 6F,change BSD,M to leader,with 75% reduction You only take 4541 damage from "Freeze Blast".3 heart orbs+3 other combo(totally 4 combo)can heal back.Far safer then Odin+resist.Good luck and wish you get an egg:)

00

Shanghai: Thanks for recommending this build. It's also innovative; that's probably one of the first times I've used Mythril in a Descended. Although I did have less RCV becuase I used Asgard instead of Rainbow Keeper so I died 2 times during F5, I got the drop in the end and Hera was a cake-walk.

By DotCal: Used high level leads (80 and 99), rest of the team was levels 62-74. FLR1: Kill one and stall as long as you can. FLR2: Stall as long as you can (if needed) and kill when necessary. FLR3: Kill. FLR4: Can stall until High Energy Charge. FLR5: Kill, messing up here means stones. FLR6: Use every skill, easy kill.

By Qwertys: The main goal of this team is to stay alive. If you aren't full health and you don't have heal orbs cycle activates between StE, DJ, Ech. If you're gonna take a hit and you wont have any of those abilities, use keeper. For Hera, use keeper right before bind. Gravity after so she doesn't have access to Freeze Blast during bind.

20

Unum Draco: Used this team with DJ 30 Awoken Hera 75 Siren subed for Shark Toy 35 ( mine is maxed skill ) Ench 35 and Awoken Odin 80. Life was good till Hera. Then s*** hit the fan. I just want to warn ya, with this team Hera is not free. Est stone cost 8 - 12. Cost me 8. Got her though!

00

420man666: I went in with same team. Had 12582 HP. Ended up costing me 9 stones. Luckily she dropped. I had max lvl siren and echidna, and fully awoken Odin. I wouldn't recommend using this team to anyone else.

00

Lairecay: how do you pass the Chaos Dragons?

00

Tommy@PF: I thought Odin doesn't work well for tech dungeons?

20

Jon!: Zero stoned with this. Unum and 420 need to work on their orbing. Siren must be max skill. On Hera-Is, save Odin for when you need to heal. Heal to full every turn. If you can't, Siren or DJ or Echidna, in that order. Lairecay - heal to full before every attack. Tommy - it does when combined with resist and careful orbing.

By Champ@pg: Rd1: 12.25 two times to kill one (for my team cus im weak). valk > apollo but my valk weak. focus one, try to stall for skills
Rd2: atk
Rd3: I used one genbu's effect since i can't tank god hell
Rd4: stall and heal, do not pull off 12.25. Kill when he energy charges tho
Rd5: atk
Rd6: Echidna>hera>genbu>genbu
keeper if ever

20

Bob @PG: Where did you stone at?

00

Champ@pg: it was the earlier stage, i forgot which, but i couldn't pull off enough damage when triggering genbu, so i ended up dying. Hera-Is is easy with Genbu's effect and focusing primarily on grass damage.

By 那個@PGF: Wildcards can be Echidna/Siren and a strong Wood monster like CuChu.
Kill water demon and stall stage 1. If needed, stall on stage 2 as well. Otherwise, sweep 2-5. Activate Goemon, Freyja and ADK to OHKO HeraIs.
I used ADK, CuChu, CoC Goblin, StE, used Goemon/CoC/orb change for stage 5+6. Burnt a stone on Demons and Hellheim.

00

WWCD@PG: What level were your monsters? Are max skill Goemons necessary or is it possible to stall the 30 turns in the first floor?

By ibusy ∞: Round 1 activate 16x to kill of one demon. Avoid overkill. Stall as long as you can for skills. Round 2-4 stall if necessary. Try to kill them before they reach threshold hp for using their skills. Round 5 at least 3 turn to kill. Round 6 activate Orochi and Hera-is. Hera-is replace by any gravity.

10

$kyion@pf: reccomend you put up Awoken Hera cuz most people are like well this build is fking useless If i had Hera-Is i wouldnt be on this page. But awesome how she can be easily subbed.

By Air: lvl 82&85 luc, 70 hera, double max siren. Total + multipliers about 80. Blast through the first 4 waves using grav and MS to speed things up and make sure to save 2 MS for wave 5. Wait for hera to start using Freeze blast and then grav+MS and chip away. Can be done with 0 stones with a little luck but I generally use 1 or 2

Grimwall: Just made this run with this team and it worked fine. Do make sure you use your Siren every time she comes up and use both Echidna & Keeper when needed. Picked up my Hera-Is and Blue Skydragon.
ZERO stone this one.

By cocytus@PF: As long as Echidna is up when you get bound on 1F, you should be ok. Charge everything on 1F. Use Heras on every floor to cut down on time. DO NOT use Lucifers. On 5F, use Hera/Hera/Lucifer/Echidna, and try to kill CDD/CBD without using the second Lucifer. Use RK on 6F before bind, and grind.

By Cristiano: A safe bulid up but still need some luck to pass it with 0 stone.
Whenever hp is not full before attack use Siren>Joker>Asgard>Echidna based on availability and whether it can withstand the attack (e.g. Asgard can not withstand CDD if hp is not full). Hera and Odin are major damage sources.

By Gauldoth: I have only a skill lv 2 Echidna, and was not the final evolution, that's why I used so many stones. Would be 0~2 stones if u have a max skill Echidna with this build. RCV is very important, remember to use Keeper's skill when first encounter Hera, try your best to combo, and good luck!

By jade: Dual Lucifer Legend Bld: All max lvl except4 lvl 89 Ceres RCV over 10K Stg 1, critical to down Devil Demon asap due to light bind; with good orb matching, you can weather the storm. Rest is easy, make sure Gravities and Lucifers up by st5, store hearts. Hera: open RK, I saved Ceres' heal for turns after popping out of binds.

By John Death: You can sub Odin for another Abyss Neptune if you have tremendous (~17k) HP; otherwise, you need Odin to tank Chaos Breath for you. All rounds are fairly straightforward. You might die if you're unlucky with Ice Coffin and/or Crystal Coffin and get both Neptune and Odin frozen, hence the 1-stone estimate.

By pfayze@PGF: 0-stonable if skilled at combos, easier if both Valks max skilled. Siren, one Valk should be max skill. Store skills in round 1. Use Siren/Valk as needed on rounds 1-5. Echidna used on Hera to eliminate enough green/blue/dark orbs so that Siren+Valk+Shynee+Venus skills hit with enough light orbs + combos to one-shot Hera.

00

VanityWolf: where did you use the stone at in this dungeon? How did you get past the chaos devil dragon?

By stickx@PF: Was easy with high level monsters (3000 RCV)
Rd1, basic... take them down one at a time (blue demon first).
Rd2-5, pretty basic just make sure you heal up to full every 2 turns otherwise you'll get behind or die.
When Hera-is appears, pop susano straight away in preparation for the bind.
Things can get a bit dicey, manage CD

By Charreal: Siren and Echidna should be max skilled. For first 5 levels this team should be relatively easy as you have 3 active skills to save yourself. For boss level, with my rcv ~ 2800, you will need to match 3 orbs and make 5 combos to heal up back to full health. One stone needed if boss blind both leaders and Echidna.

By Mordecai: Max Skilled siren, echidna, and wood mech asgard. HeraIs is the only one that will give you trouble, use wood mech skill as soon as you start the fight with HeraIs. You need to heal around 6000 a turn, use Echidna and Wood Mech as back up

By KYW: First 5 floors with 0 stones. 1st round kill the dark devil first as it can blind lucifer. 2nd, 3rd, 4th floors are easy, no heal orbs, us siren or keepers. 5th floor use, poison, 2 gravity and morning star on the dragon. if it is ice dragon, it dies, if dark, poison and keepers will let you survive. i used 2stone on hera.

By Alex@PG: 1F kill HD first. 2F-4F pretty easy just grind while healing. When in trouble, use in order of Joker, Echidna, Keeper. Charge all skills on 4F. 5F use in order of Hades, Lucifer, heal, then Lucifer. 6F use Echidna first then maintain HP until skills recharge. I used a stone here cos ran out of heals. Always watch your HP. GL!

By Allen: This team takes a very long time. Siren better be max skilled. Should be pretty safe as long as you heal enough every turn. Hera, Odin and Neptune's skill do most damage. Replace hera for zeus if possible for more damage and quicker time. Good luck on getting it :)

10

Meng: Just went in with this exact build. Felt that could have been easier if Odin replaced with Drawn Joker. Gungnir is not missed since there is Neptune to compensate on poison. The extra resist shows more value since almost all floors have multi attack capabilities. Might have saved me some of the 4 stones spent. Good luck!

00

rak: @Meng If you sub DJ for Odin, everything will be great until CDD which will hit you with an after-resist breath for 16k. Not only do you need 16k, but you will have to heal that much every two turns, a pretty tall order even with siren/rok/echina. With nep/Odin, that's 6k every two turns instead.

00

Antigod: @rak Then again, you do have another heart maker if you sub drawn joker...

By Allen: Horus for phoenix. Nothing max skilled, level around 50. Start by getting hp under 20% and kill dark demon while healing in the same turn so the water one doesn't kill you then keep healing and store skill. Tank floor 2-4 use gigas or echidna if needed. Goemon on 5 and phoenix and freyr on 6 then hope it drops an egg :)

20

piddlesby: How did you do it with this team?? I burned 4 stones trying with this lineup and I couldn't even get past round 2 - I dunno about this team . . .

10

j0nwayne: Agree with pidlesby. I wouldnt suggest running this team if you like your stones. Yes this team works but I suggest MUCH higher overall HP. I had same results and barely made it past floor two after 4 stones. If you run this team may the Orbs forever be in your favor.

By Geoff*@PGF: Base recovery should be around 2k. Dark Neptune subs for Joker (Better stats + poison, but no heart orb changer). 3rd Hera or Hades subs for Zeus. Triple gravity on CDD and then Morning Star to OHKO. Use Joker to heal back to full health and activate RK's skill before she binds you.

00

Scathbais: You should have noted that you cannot 0 stone without a max skilled Joker.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

Disclaimer: This is an unofficial site and has no connections with GungHo Online. Use of our website and the content is at your own risk. We assume no responsibility for, and offer no warranties or representations regarding, the accuracy, reliability, completeness or timeliness of any of the content. Privacy