Contents

Speed Runs

Speed runs of Majora's Mask are handled by The SDA and can be found here.

Time travel and the manipulation of time is a major theme of Majora's Mask. In particular, the game has its own clock, which naturally gives rise to two ways of timing a speed run - according to the game clock, and using real time.

Real time runs

The best real-time run, start to finish, of Majora's Mask is a time 1:49:33 by Steven Brown completed on March 12, 2010.

Game time runs

The player has to reset the clock back to the start of Day One at least every 72 game hours. This is required at least once as it is impossible to recover the Ocarina until almost the end of Day Three. However, it is possible to beat the rest of the game in the course of the next three-day cycle, without going back in time.

The best second-cycle completion, judged by the time shown on the game clock when the player reaches the entrance to the Clock Tower having completed all four dungeons, is 8:32pm on Day Two, achieved by Peter Branam-Lefkove on April 18, 2004. (The Clock Tower itself does not open up until midnight on Day Three, regardless of circumstances.)

Sub-games

Majora's Mask has a clutch of sub-games. The Nintendo 64 High Scores Site is the primary site for finding top times for these challenges. See here for the records.