The Assassin Profession - Imperian Online Help

The Assassin Profession

Armour: Scalemail with leather limb armour.
Main stat: As an afflictionclass, they aren't stat-dependant. You will want a balance bonus. High constitution is always good, and you require decent intelligence for the use of your skills.
Suggested Statpack: Fast, Athletic
Balance type: Balance/Equilibrium combos
Skillsets:
Sabotage: Primary skillset for both PvE and PvP. You can either choose to PvE with garrote or with puncture. Your primary PvP ability will be doublestab, which lets you to deal two toxins in quick succession, and you can eventually use garrote to finish off your target. It also contains defensive and infiltration techniques, including the supreme ability of Phase, which lets you walk to practically anywhere in the continent safely, slighty out of phase with reality.
Spatium: Secondary PvP skillset. Attaching your personal wormhole to different planes, it gives you abilities that can be used offbalance in a combo with doublestab or puncture, like false herbs that hinder the target's healing or additional afflictions. It also lets you create and use stable wormholes that will let you cross the continent in seconds. The transcendant ability lets you call forth a demonic lamia, which will give you additional offensive abilities.
Hypnosis: Third PvP skillset. It lets you implant a batch of mental afflictions on a target, which when triggered will fire one by one in regular fashion, allowing you to overwhelm your target.
Combat Focus: Between DoubleStab and Spatium abilities, overwhelm your target with afflictions. For high tier combat, the use of hypnosis may be required. Your final objective will be to neutralize them long enough to finish either with Devour, Annihilate or Asphyx Damage through Garrote and Choke.
Artifacts made for this profession:
- Dirks:
(These will increase the speed of dstab, which is not dependent on weaponstats.)
An assassins dirk: 300 credits (8% faster)
Demon's tooth: 700 credits (15% faster)
Shadowblade: 1500 credits (23% faster)
- Whips:
Bladed whip: 77 187 165 300 credits
Diamond-tipped whip: 81 196 173 700 credits
Whip of Nemesis' fury: 84 204 180 1400 credits
- A Vorpal Knife: 400 Credits
- Cut the time it take to splice and cancel wormholes. You must have
the skills in order to use this.
- The knife must be wielded to benefit from its effect.
See Also: HELP SABOTAGE, HELP HYPNOSIS, HELP SPATIUM, HELP SABOTEURS, HELP NOCTUSARI, HELP PROFESSION LIST