V0.9.13 – World Generation Optimizations, Cosmology

Here is an interim build, while I am still working on a new tactical battle module. I know it’s been quite a while since the last update, and progress has been a bit slower lately due to various distractions (ie life, work, family, :)). But the new tactical battle engine is coming along nicely, and will be a lot more user friendly and with a much more full-featured set of combat mechanics. Hopefully it will be in for the next build, and the wait for that one will be fraction of the wait for this one.

This build has some optimization on world generation so it’s 20 times faster, so we’re no longer watching the progress bar tick along for upwards of a couple of minutes. Cosmology generation is also in, with randomly generated planes, including alternate “normal” worlds, elemental planes, infernal planes, celestial planes and some really weird planes. Using the cheat menu lets you look at some of data generated. Additional spells and units types have also been added.

About

Wizards and Warlords is a turn-based fantasy grand strategy game currently in Early Access.

Play as a wizard or a warlord (not yet available in Early Access) in a fully-realized randomly generated world. Forge a great empire, become a master of the arcane, defend the world against ancient evils and planar invasions, build grand cities and great fortress, or be the outsider, mostly watching, only interfering when history is unfolding in a way not to your liking. There are many ways to play the game.