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Have been watching your progress on dA all the time, and i have to say that this is probably one of my favorite games so far. Everything looks really professionaly done. And those new tunes sounds really great.

The idea of having different starters apart from standart Water,fire,grass its really good.

Oh and you might think about changing the doors on snowy houses, because they seems a bit smaller then others.

This isn't a hack. This game has no quality of a hack, because the graphics are way more than GBA, and that's a good thing I may add. Also Pokemon Raptor isn't a hack either, it's a fan-made game. As hacks are illegal, games don't face as much trouble as you'd think.

Example:

Q:

Quote originally posted by DemonBoy0W:

I'm looking for a game with pokemon from Ruby/Sapphire/Emerald (Is that 3rd generation pokemon?) with a new storyline. I could go into more depth about what exactly I'm looking for but I'm not sure if this is the right place to post it.
I've found a section in "Emulation" called "Hacks Showcase and a section in "Game Development" called "Games Showcase". What's the difference and where should I look to find proper, finished, working games that I can play through?

Game Development doesn't hack Pokemon Roms and make games out of them. They use actual programs such as RPG Maker or their own client.
If you're looking for Pokemon Rom hacks, see Emulation and Hack Showcase.

Yeah that map is a little older so I still have to update the tileset a bit. But thanks for noticing and for your comments!

Update

Three things really, some screenshots, a competition, some music, and some information on the first demo. Owait, that's 4. See, I've been working too much.

First off, some Screenshots from Aria City, the home of the gym leader Regan.

Just a note, gym leaders will no longer be fought in gyms. Each leader will be in a place corresponding to their personality. You will no longer just be able to enter a gym and face the leader, you must go to their domain in which may lie near to the town, or very far away, just listen to the hints from the locals and think about the type of pokemon the leader wields and link that to certain places in the game.

Also a look at the current indoor tiles, I'm going to make some better ones, and change up the map a little.

This is the theme for the antagonists. I need to make it faster I know.

And lastly I wanted to talk about the first demo. Well I do intend on doing all I can to finish this game, and that is my set goal. Very few developers have ever done this. At any rate, we're hoping to release a demo this summer. Not putting a deadline on it, but that's what I aim for. I am more than half way there. And that's only because I have exams, and had school and little time. What needs to be done is one or two maps, then some indoors, a few sprites and a little eventing and scripting. So do you guys think I should release demos or simply wait for the finished product? I would be doing a demo for every 2nd leader battle. So 3 in total, then the finished game.

Now for the competition.

Competition #1 - Design a Support Banner

Want a chance to be in the first demo of Forever Lost as a trainer or have a cameo appearance? Want to see yourself in the game, sprited in your chosen description by me or my talented team? Then here's what you've gotta do!

Design a support banner, for the game, and the person with the best banner (chosen by me) will get their appearance. And be sure I'll put in you in the updates too before the release! Here's the rules and guidelines:

Must be related to Pokémon: Forever Lost only.

You may use sprites, screenshots or any art related to the game.

The size must be within 500x300

You have 1 week until the 10th of June.

All support banners will be put in the main thread anyway, unless you don't want them to be used. So good luck guys!

I love the brick tiles. It reminds me of those old brick roads in my hometown. One thing I see is that in front of the door is grass, not brick. Great work on the Pokemon Center, this is building has brick in front of the door so it's fine. Lots of shade for a building not to tall.

The Music

The music seems just fine to me. If you speed it up it will only make the music worse, IMO. Great tune, I will probably be listening to this when I battle online/Wi-Fi.

Quote:

And lastly I wanted to talk about the first demo. Well I do intend on doing all I can to finish this game, and that is my set goal. Very few developers have ever done this. At any rate, we're hoping to release a demo this summer. Not putting a deadline on it, but that's what I aim for. I am more than half way there. And that's only because I have exams, and had school and little time. What needs to be done is one or two maps, then some indoors, a few sprites and a little eventing and scripting. So do you guys think I should release demos or simply wait for the finished product? I would be doing a demo for every 2nd leader battle. So 3 in total, then the finished game.

I think if you demos it'll put less time off your back, and have some time to lay off until you start working on the next. Plus I really want to play this game so... If you did start working til the Final Product... One, I'll be very, very sad, two, put more time on your hands, and three make others wait.
I'll be glad to help if you need anything.

I will be participating in this competition. One question, animation is allowed or not allowed?

Alright since in mamby pamby land we can't give criticism, and I can't talk about how much I LIKE the game, I have no choice but to not give feedback.

Can I be on the team? I have experience with networking, scripting, C#(I could make DLLs to further expand upon the game's features) Hell, I'm so qualified that if you don't take me it would only be out of vendetta, as you say yourself!

Just a question, would you like help with music synth? You seem quite good at the compositional side of things, but the reproduction of it through MIDI... eee.

Maybe, you could host some sort of contest to find someone to do it, uploading the MIDI (or notation if it isn't actually in MIDI format) and seeing who can turn your composition into the best-sounding version?

Man, you already have some AMAZING sprite artists, but i have the desire to help you guys out. I can make stationary pokemon and fakemon sprites. I dont have any experience with overworlds, but I can do trainers. I'd love to be able to help out on this one.

This game...this...(is speechless for 2 hours, trying to find the right words)

It looks like the best game I've ever played in my life! No, seriously. It looks like a lot of hard work has been put into it, and the tiles and the maps, and the battle scenes all look absolutely GORGEOUS. I'm DEFINITELY making a Let's Play of this when the thing gets released. You deserve an A+ for this!

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