[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 368: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 368: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback insteadSkeetshoot 2014 - Custom Map Makers

A few of you are aware that Urban Zone are running a skeetshoot event this year, shoutcasting by SevenofNine and using a new "competition" game engine by Fenix.

The 2013 event never happened so the map that was made for that event has been re-used, it has details by HappyDay and a new trophy model, kindly created by FrankieV

The bots have now been retired, instead real skeet are used, I'll document how this works from a mappers perspective when it's all final -- you will be able to create your own "skeet" style maps quite easily.

Very excited for this.. Any word if Urban Zone are considering other forms of skeet shoot besides sr8? Without knowing the specifics of how this non bot skeet works (not asking, I know you'll share soon enough) but depending on functionality I can see maps similar to swat training building with good and bad guys popping up.. or if it can be programmed to shoot with a button you could do shotty skeet with someone handling the "pull" job and another shooting.. possibilities are endless.. could use it to main single player style training maps (think shooting range on steroids).. did i mention i'm excited for this? only concern I have is the size of the 'pigeon', anxious to see how much more difficulty was added to hitting them (clearly much smaller than a bot).. ok ok, i'll end it here before I have to start chapter 2 of this book