Implementation of halton colors Provides deterministic pseudo-random low-discrepancy colors with a uniform distribution over a visually pleasing subset of HSL space, independent of the number of colors required. Simply instantiate and use get_next_color()

Knows how to apply the values generated by an interpolator to a matrix. When playing back an InterpolationAnimation, an InterpolationT interpolates between two points. This can be done linearly or via a bezier curve or whatever. The values coming out of this interpolation are just a vector of numbers that now have to be applied to a transformation in the pose. How this has to be done depends on the type of animation. For example, the interpolator might interpolate between two angles (i.e. output a single number). This would have to be applied to the matrix using a rotation function. The same is imaginable with a translation (3 values) and so on