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Please try the new EmuMovies download option. At first enter your login data in options dialog. Then you can use the context menu on the platform list. In the tools submenu there is a new menu entry...

The key/value support from 0.7.1 is still in beta. Using this should result in an popup with the configured values (see eccScriptSystem.au3 line 59. You should use the variables in this way in your own script.

Hi Micha I've gave it another try regarding the emulator and rom cmd paths and no go... By default it's %ROM% but the emu doesn't start the rom, just the emu (and I've tried the other options).

What I got in ECC is:

"ecc-user\gen\emus\Fusion.exe" "game.rom" with

escape path" - ticked
filename only" - ticked

Also, for videos to work, I have to "move" my video database generated by ECC to the ECC2's folders (easiest way, having figured out it has the same structure). Would be nice in the future to be able to add file by file with a context menu click like Ecc

Java looks slicker and the video, like we've talked about, is well placed in the visual scheme.

:S I really wanted it to work but it simply does not... and in ECC it does, flawlessly. I can't understand this, really.. and even you saying it works for you. I tried everything. Well, you're the creator of this so it's up to you what you do with it. Perhaps someone will get the same problem and in the future may post a solution for me here, perhaps.

is there a _start.cmd in your ECC2 dir? If yes, please use it to start the tool. Then you will have a commandline window showing some text... please try to start a game and post the content of the console window (last lines should show the commandline to be executed). So maybe we can see the problem.

I'm on Win7 64 bit, but I hope this will work in Windows 8 too (currently I do not own a license to test it out)

(...) ar;lib/sqlitejdbc-v056.jar;lib/swingx-beaninfo-1.6.2.jar;lib/swingx-core-1.6.2.j
ar;lib/swt-3.7M5-win32-win32-x86.jar; ecc.ECCStart
'java' is not recognized as an internal or external command,
operable program or batch file.

I have java updated in my pc, the update 17, and I can normally start ecc2 using the .exe

(I don't particularly like windows 8 but I managed to live with it installing a custom START MENU lol! And tick on "out with metro greet" too ufff...)

Great! So after changing path to java the debug worked. (Reminds me of ubuntu with terminal running apps)

I tested a random game again. Either the file was zipped or not, here's what I got in terminal with %rom% applied

C:\ECC2_0.7.2_full\user\gen\roms3 Ninjas Kick Back (U) [!].smd

When I read this I realized what might could be wrong.. it's the path, there's no \ after "roms", making the config think there's a rom called "roms3 Ninjas Kick Back (U) [!].smd". I tried adding a 2nd \ but results were the same. Tried to add \ to %rom% and still didn't worked.

What can I do? I tried add some \ and / without results. I'm glad we are near solving this ^^

In your Log there is tthe directory /good and then the unpacked file. This is wrong when you say, the file is packed. Are you sure you ticked the "Automatically unpack" option (see picture 2)?

When I not set this option I get:

fusion5.PNG (1.83 KiB) Viewed 2428 times

This is wrong, since there is no such file. But in my version there is a \ between path and rom. But maybe this was a bug and I fixed it in my version already. So please look if you ticked the unpack option. And that you surround the %ROM% in quotes.

Yes, that makes total difference! The quotes wrapping %rom% and the unzip option make the emu launch successfuly with the game. Perhaps this could be as default for next version, as newbies won't probably figure this out easely (Now I know, but maybe others will come here asking the same thing perhaps).

But as doing so, we''ll keep duplicate roms in ecc's folders. Space is a bit important to me, could you fix this in a future version? Like, suppose we have some gbs of games - 2x the size I'm not criticizing your work, just worried with the side effect of this option...