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Gamescom 2949 is right around the corner, and we’re looking forward to meeting all the Star Citizen fans making the trip to Cologne. Members of the community team will be on hand at Bar Citizen events in the evenings, with Friday’s meetup including special guests Erin Roberts and Brian Chambers.

Plus, members of the community team will have loads of exclusive goodies to give away, so if you see them, don’t hesitate to say hello!

Meetups in Cologne during Gamescom Week

We’re taking every opportunity we can to meet with the community throughout the whole Gamescom week.

Join your fellow Star Citizens and members of the CIG development staff at the following locations:

Wednesday, August 21st
Join us at the Deutzer Brauhaus at 7:30pm CEST for drinks and a chance to chat with the team. Get Details

Thursday, August 22nd
Meet us and fellow Citizens from around the world at the Brauhaus Ohne Namen at 7:00pm CEST. Get Details

Friday, August 23rd
We’re back at the Brauhaus Ohne Namen at 7:00pm CEST for our final night of Gamescom revelry. Get Details

Please join us at any or all of the events above and get to know the Star Citizen developers & community....

Centurions will receive the RSI Venture Rust Society Leg Armor. RSI’s Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that’s designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.

While Casse Aerospace bears the name of an engineering legend, the company itself has faded from memory for all but the most dedicated ship enthusiasts. Or at least that was the case for over a century until Anvil Aerospace resurrected one of Casse’s designs and alongside it, interest in the man himself and the ships he built.

An Edleson Design Institute Hall of Fame inductee in 2902, Leonard Casse has earned a place in the annals of history as one of the top spacecraft visionaries of the Messer Era. While the general populace may wind up considering his creation of the Hurricane fighter the most enduring part of his legacy, his effect on the industry overall is not limited to that one design. Cited by ship design luminaries such as J. Harris Arnold, Silas Koerner, and Jules Parliegh as a prime source of inspiration, Casse’s influence can be seen in many spacecraft being flown today. From the humble RSI Aurora to the mighty Anvil Hornet, several of the Empire’s most popular vehicles can trace their lineage to Casse’s unique vision.

Taking Off

Hired fresh out of university, Casse began his career as a junior aerospace engineer for RSI in 2587, securing himself a position on the Starbright transport team. This simple and functional ship, often referred to as the Aurora’s spiritual predecessor, had been redesigned for the 2590 model year release and was about to go into full production. Assigned to review the machining specs for the ventral hull piece before the manufacturing run began, Casse noticed that the updated nozzle placement, while adding fuel efficiency, was going to cause potentially dangerous additional stresses to the ship’s frame. He promptly reported his findings to the Starbright’s lead designer, only to be told that the effect was negligible and that he should trust the more experienced members of the team.

Last weekend, a few members of the CIG team had the opportunity to attend a BarCitizen in Milan and meet members of the wonderful Italian community. We had an absolute blast and want to thank everyone who came out and said hello.

We also hope that you enjoyed our little Triggerfish joke. Unfortunately, you won’t be able to get your hands on the Scent of Star Citizen just yet!

Head to the Q&A for the Drake Corsair if you haven’t already and read up on the latest addition to Drake Interplanetary’s lineup.

Now, let’s see what’s going on this week:

On Tuesday, the Lore Team will publish a Portfolio piece on Casse Aerospace. This former ship manufacturer might lack name recognition, but its influential designs are used by Anvil Aerospace to this day.

Wednesday Subscribers should keep an eye on their inbox, as we’ll be sending out our Monthly Subscribers update.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of Reverse the Verse at 8am Pacific, which broadcasts LIVE on our Star Citizen Channel. We’ll be sitting down with members of the Environment Art team in the UK to discuss their work on ArcCorp, it’s moons and anything related to the environments of Alpha 3.5. Head to over to Spectrum to submit your questions and vote on the ones you want to see answered the most.

Also on Friday, members of our German development team will attend the...

Squadron 42 Monthly Report: February 2019This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to, and plan on following this process for future Squadron 42 Monthly Reports.
Attention Recruits,

What you are about to read is the latest information on the continuing development of Squadron 42 (SCI des: SQ42).

Read on for classified details from every corner of the planet, collected over the course of the last month, concerning Squadron 42-related work. The information contained in this communication is extremely sensitive and it is of paramount importance that it does not fall into the wrong hands. Purge all records after reading.

UEE Naval High Command

AI (Ships)

February’s roundup starts with the AI Team, whom improved various aspects of dogfighting, which included the addition of evasive maneuvers to enemy ships. Now, when an AI pilot has an enemy on its tail, it will try to utilize ‘break-aways’ with increasingly-varied directions and angles, try to keep momentum, and chain attacks together. The team achieved this by adding new ‘SmoothTurning’ subsumption tasks to the behavior logic.

AI pilots will also attempt to create diversions using evasive maneuvers.

Automatic incoming/outgoing ship traffic over planetary landing areas was implemented this month, too. The team are currently generalizing ship behaviors to enable the designers to easily set up traffic on cities, capital ships, and other required areas.

We sit down with Director of Technical Content Sean Tracy and members of the Tech Art team here in our Los Angeles studio to discuss their work on the new Facial Customization System and answer your questions LIVE.

Following the launch of the Corsair from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled exploration vessel.

Special thanks to John Crewe for answering these questions.

Can you please clarify your stance on Drake ship durability? We want tough and versatile no-frills ships, not paper ships that will fall apart when you look at them as some devs have stated. Which is it?

When we say “paper ships”, we say it with regards to our entire line-up, where Aegis and Anvil typically have more armor and can be regarded as very tough. In comparison, Drake ships are relatively under-armored, which we exaggerate as “paper thin”. While they may be less durable, their defense is more than enough for the intended role they’re pitched at and they’re often up-gunned to offset any deficit.

With Drake’s stance on barebones necessities, how will the living quarters actually be in comparison with other ships?

While not as luxurious as other companies’ living quarters, Drake still provides all the necessities such as a bed, kitchen, washroom, and storage for every crewperson’s weapons and clothing. Other ships may give each crewmember their own facilities, but Drake feels this is a waste of space and resources that could be better used elsewhere.

Can the pilot get out of their seat while the co-pilot is in the downward position (this was a problem in the original cutlass that was resolved by the rework)?

Yes. Unlike the original Cutlass, there’s plenty of room for the pilot to exit their seat and walk around where the co-pilot’s seat was. When the co-pilot seat is deployed to the lower level, a hatch covers the hole to provide a flat traversal...

A whirling mass of potential, the recently discovered Kallis system has excited scientists and researchers the Empire over by offering them a rare opportunity: to witness the formation of a stellar system first hand.

Kallis was first visited in 2921 through its jump point connection with Oso, and initial ICC scans of the system revealed a G-class main sequence star anchoring nine protoplanets in various stages of development. Officially, the system’s discovery is credited to OB Station Chimera, the main research facility in Oso, but many still persist that it should be rightly attributed to former PFC Gabby Rifon.

Part of the Army security force detailed under the Fair Chance Act to protect Oso II from poachers, smugglers, and other trespassers, Rifon served as a long-range scan technician tasked with sweeping the system for errant ships. According to later interviews, Gabby was often “bored as hell” looking for ships hours at a time. Instead she would shrug off her duties and adjust the scan station to search for spatial anomalies. It was during one such unauthorized session that Gabby excitedly noted faint indications of a jump point. Informing her commanding officer of the discovery brought to light the fact that Gabby had been “wasting” hours during her shift. A week before the first ship would traverse the Oso-Kallis jump point, Gabby was dishonorably discharged for improper use of Army resources.

A Second Chance

Almost immediately, it was clear that Kallis (meaning “beloved” in a Martian dialect) was a system to be cherished. Once again, Humanity was getting a chance to witness the birth of a solar system firsthand, and scientists around the Empire pledged to not let the opportunity be squandered as it had been in Gurzil.

When Gurzil, a system still in its accretion phase, was discovered in 2539, scientific access was...

As a reminder: we announced the removal of $0 CCUs last Wednesday and this week, we’ll begin to roll out phase one with the removal of the ability to obtain any additional $0 CCUs on April 3rd.

Furthermore, in an effort to revamp our selection of physical merchandise, we recently put a call out on Spectrum to see what kind of items you wanted to see in the store. After tirelessly collating your responses, it has become very clear what you’ve been clamoring for, and we are super excited to announce our first new merchandise offerings of 2019.

Now, let’s see what’s going on this week:

On Tuesday, the Lore Team will bring us a new Galactic Guide article detailing the Kallis system, a sanctuary for research and discovery.

Keep an eye out on Wednesday for the Drake Corsair Q&A. We collected your top-voted questions about Drake’s latest ship and will publish the answers as a Comm-Link. Check out previously released Q&A’s here.

Thursday, won’t see an episode of Around the Verse, as the show will take a break for 3 weeks after each patch release, as communicated in last week’s episode.

Friday sees a Roadmap update and the RSI Newsletter delivered right to your inbox. We also welcome a new episode of...