And there we go again... "Item squish" is one of those things which is not compatible with RPG whatsoever as it just throws any feeling of progress out of the window and it makes a precedent. And once precedent is made you can never believe in any progress in game anymore, why bother if it can be trashed any moment.

If people can't read numbers bigger than "999" - it is problems with people, not with game. The only problem I can see from this thread (which can still be fixed) - is gigantic gap between t14 and t15 + Thunderforged gear. Just make it so 25-men bosses drop 1000 gold per player and more people will come to 25-men, meanwhile scrap Thunderforged gear altogether. And make t15 raid drop 515 ilvl on normal instead of 522. FIXED!

Personally i can't see how it matters if you do 100 or 10000 damage if mob dies in same time (as their hp is squished too). But most players don't understand this so they just whine. "Hurr big numberz 8-D"

Ive yet to see anyone give any reason as to why numbers need to be squished other than "is too highz!"

honestly does it really matter? the ONLY thing the item squish would do is make it harder to solo things and make it slightly easier to read health and dps meters.

before mists blizzard said they made a choice either they were going to squish the numbers or they were going to put little K's on them the reason for this was basically because they wouldnt fit in the box. this isnt a problem anymore.

so honestly what does it matter?

"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

The counter argument is why should they appease your boner for large numbers if all that really matters is your relative power to the mob itself?

Because the item squish will affect the relative power in different ways, and will very possibly ensure that content players can do today is rendered imnpossible.

No item squish means you add a few zeroes.
Item squish means reduction in available content.

The former is not a major problem. The latter is.

However, one thing about the current iLevel bloat is that it will create room for the item squish to take place without much of a negative effect. The trouble is....all its going to do is reduce it for a few years.

That's great, but I am not. I don't want to have to look for a group just so I can do molten core rep farm solo. The problem is that the numbers directly influence our performance in relation to old raids and mobs. I really, really, really don't want to have to fight a mob from classic for several "rounds" before it drops dead. I liked being able to one shot them when doing my loremaster.

Because the item squish will affect the relative power in different ways, and will very possibly ensure that content players can do today is rendered imnpossible.

No item squish means you add a few zeroes.
Item squish means reduction in available content.

The former is not a major problem. The latter is.

However, one thing about the current iLevel bloat is that it will create room for the item squish to take place without much of a negative effect. The trouble is....all its going to do is reduce it for a few years.

EJL

exactly. if there IS a reason that would actually improve the game that im not aware of someone tell me but until someone gives me one the only thing i can think of that will happen is soloing content will get harder and the boxes will look "prettier" i wanna be able to solo cata raids next expansion, if this squish happens id barely be able to solo wrath trash

"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

And there we go again... "Item squish" is one of those things which is not compatible with RPG whatsoever as it just throws any feeling of progress out of the window and it makes a precedent. And once precedent is made you can never believe in any progress in game anymore, why bother if it can be trashed any moment.

Well put imo. I wouldn't want it (nor would I stop playing), but would be really curious as to how many people would quit over it.

They'll have to do something, things have been getting out of control since Cataclysm.

Here's a little chart I made:

The graph charts the highest item level of each tier of warlock chest (tier 15 uses the heroic thunderforged chest)and the amount of intellect on said chest.

Things were pretty linear and even paced up until Cataclysm came out then the shit hit the fan. Anyone want to take a guess where heroic Siege of Orgrimmar will be on this chart? Or how about the next expansion if they continue this pace.