What games are you playing now?

April 15th, 2014, 10:21

Originally Posted by purpleblob
So here is the thing. I've enjoyed HotU so much, I'm thinking of having a go at some NWN mods…. something with good story and compatible with current patch 1.69. Any recommendations? I'm thinking of going for Shadowdale/Tethyr/Moonsea trilogy.

I can reccomend a bunch of good mods, but most are set in their own setting. Here is a short list and If you need more let me know as I can't link them all.

It began with a dream. A dream of fate, a dream of sorrow. And through the dream the future wept, grieving for the lost tomorrow. For again the wheels of time shall turn. Without justice, without care. And once again shall darkness reign upon a world within despair. And though some had seen the coming storm, none could hold against its tide. For even gods must heed fate’s plan. That which is destined, cannot be denied.

The Kingdom of Arboril once was a peaceful and beautiful place. 100 years ago, King Edgar the Wise ruled the land and was loved by the people for bringing peace, prosperity and freedom to the land. But that all changed when King lost both his children, leaving the Throne of Arboril without a heir. Full of grief, the King laid the power into the hands of his advisor, the young Lord Gaeldorn. But, full of lust for power, Lord Gaeldorn's first and only intention wasn't to do good for his people. Since after King Edgar died, Lord Gaeldorn ruled the lands with an iron fist. The people's rights were taken away, replaced by a system of oppressive laws getting harsher each day. The more dissatisfied the citizens became with their new rulers, the more oppressive Gaeldorn's laws became. Decades later, it's a day like any other when you start to go shopping on Arboril City's Grand Plaza market. It is a day which will become the last normal day in your life…
Agrenost - Beneath the Cobbles

“It’s deeply atmospheric and it contains one of the best-designed cities I’ve ever seen. With its seedy, darkened alleys bustling with peddlers, prostitutes, beggars, and thugs, Agrenost feels like a living city, full of hidden mysteries to explore. I played a rogue, and not only did the author make the shopworn rats-in-the-cellar quest interesting, he used it to immerse me in the story and the environment. I really did feel like I was starting as a lowly gutter-rat who, through the twists of fate, rises to the level of hero… Little details, such as town criers shouting the news in the street, or the run-down appearance of the chapel in the slums, really give the module flavor and make it come alive. The NPCs, while not astounding, do have personality, the story is interesting, the author makes good use of custom tilesets and other content to give the module a fresh appearance, and the combat is very challenging.”

The Northern Empire stands on the brink; News of a terrible defeat in a distant land has stirred talk of civil war. A forbidden tome of great power is stolen. A condemned necromancer escapes. Four visiting priests on a mysterious mission walk into danger. More than just rats are being driven up from the lower sewers by the ceaseless rains. Evil is stirring beneath the cobbles of Agrenost.
TORTURED HEARTS I & II

"Welcome, hardcore CRPG fans! After two years of real hard working, I finally finished my game, Tortured Hearts 1. I put a tremendous amount of work into this one, 4000+ hours altogether. (Believe it or not) There are about 240 areas, 157000+ words in conversations, 17 companions to choose from, and you'll get about 60-100+ hours of playing time. This game is meant for hardcore players. TH1 is very difficult, but there were people who could get to the bottom of it. If you are perseverant, patient and curious, I'm sure you'll be able to watch the epilogue(s).
The Aielund Saga

In the Kingdom of Aielund, trouble is brewing. While the King leads an army against enemies in the far west, the poorly-protected realm is under attack from brigands, goblinoids, and barbarians from the east. And rumours of a conspiracy are growing as the remaining military forces do little to stem the tide. Into this vacuum of power steps a small band of daring individuals, who must try to keep the region intact while tracking down the conspirators who seek to divide up the land for themselves. This is a detailed, atmospheric module that has been tested thouroughly to ensure minimal bugs. This new version requires the Aielund hakpack v2.0 to work properly.

A 'low-mid level epic' for your consideration… A traveler in a remote land, you find yourself thrown into a terrible prison. Torture and death await you, if you cannot find a way to escape. Will you discover the dark secrets of the lord who has imprisoned you? Will you stake a claim for yourself in this unknown land? Will you be able to one day deliver your vengeance?
Vis et Virtus

The age of the Five Realms began with the death of the Red Prince, who sought to unite the world with blood. The five realms were carved out of the remnants of his failure, by those who would fulfill the dream of conquest, and there was war. As generals rose and fell, the world wearied of conflict and despaired. In those days came the White Prince, a lord of cunning and power, who would order the five realms through cooperation and law. At the tireless urging of the White Prince, the wisest rulers traded their ambitions for prosperity and, under him and in cooperation, the five realms pacified those who would not abandon the dream of conquest. Each nation was free to pursue its own aims within its borders, but those borders were dictated from the White Isle by the White Prince and the ambassadors of each nation. And so uneasy peace has been maintained for generations, with the White Prince quietly passing on his authority to his successor and the five realms checking each others ambitions under the guidance of the White Princes…

But rumors are spreading of unchecked war in the east and gatherings of power. The Peace of the White Isle is disregarded. Heaven holds the timing of all things and the time of change is nigh.

Welcome to Vis et Virtus where you will lead some of the greatest heroes of the five realms in a full length epic role playing adventure. Unlike many NWN modules, Vis et Virtus focuses on the development of its own unique characters within its prominent original story, while still incorporating epic battles and challenging dungeon crawls. We are pleased to bring you Vis et Virtus, complete with original music and voice acting, a product of over eight years and countless man hours. We hope you enjoy!
Bloodright: The Blood Royal

As your mother lay on her deathbed, breathing in her last ragged gasps, she at last told you the identity of the father you'd never known—King Aelfrecht of Elondria. Pressing his old signet ring into your hand and whispering a final entreaty to go to the capital of Deornhal and seek out Faelred, your mother passed on into the next life, leaving you alone and adrift in a world that had suddenly become strange.

Now your travels have brought you to the great city of Deornhal, commercial hub and seat of power for the kingdom of Elondria. Yet tragedy has befallen the nation as King Aelfrecht lies dying from an unknown disease. Without his guiding hand, the veneer of stability surrounding the city has crumbled away, revealing the rotted foundation beneath. Turmoil now reigns supreme in Deornhal as factions large and small battle for control while awaiting the king's demise. Some move openly to oppose the rightful government, while others cloak their actions in shadow and secrecy. Who will you join in this roiling miasma of deceit and treachery—and what will be your destiny?

From the setting out of three knights from Camelot upon their quest for the Holy Grail, to the originl founding of the Knights Templar so many long years later, this module chronicles the tale of a single brave knight who was, in a way, destined to have a hand in both events. You are that knight… and this destiny is yours! There are riddles to solve, sacred relics to uncover, fiends to do battle with, even some damsels in distress… and a sweeping saga that will take you all the way from Britain to the Middle East. For all of those players seeking after a darker path, there is even the ability to "sell your soul" and become one of the order of Death Knights. You can be chivalrous or you can be villainous, the choice is yours… and the Grail so awaits those wise or cunning enough to win their way to reach it. However, the question of just what the Grail truly is will lead you toward a final discovery that will change forever everything that you may have thought you ever knew about that legendary relic.