Melee Attack

With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

Melee Contact Effects

Arachnarok Spider inflicts the following debuff when hitting an enemy.

Poison! (10 seconds)

-20%
Armour-Piercing Missile Damage

-20%
Missile Damage

-24%
Speed

-20%
Armour-Piercing Damage

-20%
Weapon Damage

Attributes

Attribute

Description

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strider

Speed and combat penalties caused by terrain are ignored by this unit.