Installation:
Add L4D2Gore.smx into your sourcemod/plugins/ folder.
Add gore_config.txt into your sourcemod/data folder. (If this file is not placed, it will automatically use my default settings).

Configuration:
You may open the gore_config and modify the values accordingly. Here you may select the health required before periodic bleeding (set it to 0 to turn it off). You may also changes the levels of gore. The default for each setting is 100. If you wanted twice the gore, make it 200. If you want half, make it 50.
Easy.

Changelog:
v1.2:
-Fixed bleeding occurring on dead survivors.

v1.1:
-Infected players now bleed on melee
-Periodic bleeding is now disabled by default

Just a curious question, are the intestines part of the particles or are those just death animations?

It gets me wondering, if they are manipulable particles, you could have some freaky crap like witches with intestines spraying out of her when she gets startled.

The intestines are indeed a particle effect.

It should be possible to have more come out of a which and what not, but the problem is manipulating the particles. As of right now, all the particles are spawned at a default velocity and angle of (0, 0, 0). I tried multiple ways to change the angles, but it has failed each time.

However, if I can find a way to manipulate the velocity and rotation of the particles, it would make for a much more interesting mod.

It should be possible to have more come out of a which and what not, but the problem is manipulating the particles. As of right now, all the particles are spawned at a default velocity and angle of (0, 0, 0). I tried multiple ways to change the angles, but it has failed each time.

However, if I can find a way to manipulate the velocity and rotation of the particles, it would make for a much more interesting mod.

DO IT! But yeah a witch would be so freaky if intestines came out of her body.