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Ronin, a bloody action and stealth platformer from Tomasz Waclawek, is on its way to Steam for PC this year, courtesy of Devolver Digital. It's turn-based, fast-paced and deliciously violent, starring a "vengeful heroine determined to strike down five prominent figures of a powerful corporation." There's a free, early-build demo available here.

Ronin has been lurking in the shadows of independent development lore since August 2014: Waclawek introduced it as "a Gunpoint ripoff" on Reddit, but Gunpoint developer Tom Francis kindly disagreed, calling Ronin "really fucking cool." Francis even uploaded a Let's Play of Ronin.

"It's clearly not a Gunpoint ripoff, because the core mechanics are so different," Francis said. "A lot of what it does copy is superficial, and that stuff doesn't matter. But the jump is pretty central, and if that was directly taken from Gunpoint, I'm delighted. I wouldn't want anyone to reuse Gunpoint's artwork or music, but the ideas in it are absolutely there for the taking. Every non-standard thing about it, from the jumping controls to the saving system, I did because I wanted more games to be that way."

@devolverdigital, Ronin on Steam
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gunpointIndiepcPlatformerroninstealthtomasz-waclawekTurn-basedThu, 22 Jan 2015 17:30:00 -050011|21133624http://massively.joystiq.com/2014/10/02/das-tal-revamps-skills-adds-stealth-and-tracking/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Indie PvP sandbox Das Tal has revamped its skill system in its most recent alpha update. Fairytale Distillery has also added stealth and tracking features as well as tweaked audio for both the game's ambient tracks and its attack sounds.

There's an October update video and a copy of the full press release after the break!

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das-taldas-tal-videofairytale-distilleryfantasyindiepvppvp-sandboxsandboxstealthtrackingvideoThu, 02 Oct 2014 17:30:00 -0400319|20971450http://massively.joystiq.com/2014/09/23/eve-online-improves-cloaking-graphics/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/09/23/eve-online-improves-cloaking-graphics/http://massively.joystiq.com/2014/09/23/eve-online-improves-cloaking-graphics/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Portraying stealth in games can be tricky, especially if the player is piloting a cloaked ship in the midst of outer space. EVE Online's team has acknowledged that the game's current cloaking effects sometimes makes it hard to see how these ships are positioned and has announced that the next content update will vastly improve this feature.

The new stealth graphics will not only look spiffier but be easier to see, according to the devs: "Fully transparent is not what we want! Pilots need to see their ships, remember, so we have a static effect that pulses along the surface of the ship from the spot where the cloaking started."

There are more details about what gets cloaked and how other characters see you (hint: They usually don't) in the rest of the dev diary. This change will come with EVE's Oceanus release on September 30th.

The new cloaking effect
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ccpccp-gamescloakcloakeddev-diarydev-posteveeve-onlineinternet-spaceshipsoceanussandboxsci-fispreadsheets-onlinestealthTue, 23 Sep 2014 14:30:00 -0400319|20966560http://www.joystiq.com/2014/09/09/stealth-inc-2-sneaks-to-wii-u-eshop-october-23/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2014/09/09/stealth-inc-2-sneaks-to-wii-u-eshop-october-23/http://www.joystiq.com/2014/09/09/stealth-inc-2-sneaks-to-wii-u-eshop-october-23/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsStealth Inc 2: A Game of Clones will launch October 23 on the Wii U eShop, Curve Studios confirmed with Joystiq today. The game was announced as a Wii U exclusive in May and carries on the sneaky puzzle-platforming gameplay style set by the first game.The series began with the free PC game Stealth Bastard in November 2011 before the enhanced Stealth Bastard Deluxe hit Steam one year later. It received a name change in 2013 to Stealth Inc before arriving on consoles.

Unlike Stealth Inc's linear level design, the sequel will adopt structures similar to Metroid and Castlevania series with a "fully explorable" overworld. The game has players infiltrating a cloning facility, obtaining equipment to unlock new areas as they go. Not only is Curve Studios promising a slick 60 frames-per-second presentation, but Stealth Inc 2 will also include a full co-op multiplayer mode in which one friend can use tools and skills on the Wii U GamePad to keep the player well-hidden.

Nintendo Everything
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actioncurve-studioseshopmetroidvanianintendorelease-datescreenshotsstealthstealth-incstealth-inc-2stealth-inc-2-a-game-of-cloneswii-uwii-u-eshopTue, 09 Sep 2014 11:30:00 -040011|20959521http://www.joystiq.com/2014/07/14/light-sneaks-to-steam-on-sale-this-week/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Just a Pixel's simple, stealthy game, Light, is now available on Steam. It is among the first to be published by Worms series developer Team17 in nearly two decades, a feat that Team17 first announced in November.

In Light, Players guide a square icon through a blueprint-like overhead view of a building, hacking doors and terminals while avoiding the line of sight of cameras and guards. The hero of the minimalistic game is a man with no memory who stumbles on the plans of a shadowy organization. Light received the nod for Steam distribution from the Greenlight community in December. The PC, Mac and Linux game is 30 percent off ($9.09) for its introductory week until July 21, at which point it will cost $12.99 (£9.99 / €11.99).

IndieGamesSteam
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hackingjust-a-pixellightLinuxmacminimalminimalistpcstealthSTEAMTeam17Mon, 14 Jul 2014 19:00:00 -040011|20930810http://www.joystiq.com/2014/04/29/choose-stealth-or-mayhem-in-latest-wolfenstein-trailer/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2014/04/29/choose-stealth-or-mayhem-in-latest-wolfenstein-trailer/http://www.joystiq.com/2014/04/29/choose-stealth-or-mayhem-in-latest-wolfenstein-trailer/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
This trailer for Wolfenstein: The New Order depicts two schools of thought players can embrace when mercilessly killing Nazi soldiers in the game: Stealth and Mayhem. The MachineGames-developed FPS is slated to launch May 20 for Xbox One, PS4, Xbox 360, PS3 and PC.

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Bethesda-Softworksgameplaygameplay-videomachinegamesmayhemmicrosoftpcplaystationps3ps4stealthtrailerwolfensteinwolfenstein-the-new-orderxboxxbox-oneTue, 29 Apr 2014 21:30:00 -040011|20877542http://massively.joystiq.com/2014/04/23/the-daily-grind-are-you-into-stealthing-mechanics/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/23/the-daily-grind-are-you-into-stealthing-mechanics/http://massively.joystiq.com/2014/04/23/the-daily-grind-are-you-into-stealthing-mechanics/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Apart from the Imperial Agent in Star Wars: The Old Republic, I haven't played a lot of stealth-able characters in MMOs. For me, I just don't see the appeal of sucker-punching bad guys instead of facing off in a fair fight; it kind of makes me feel as though I'm bullying them. Plus, having to walk slower in stealth, constantly worry about positioning, and ignoring the illogic of disappearing in broad daylight all wave me off of such characters.

But that's me and those are my hang-ups. I know that stealthing is pretty popular in certain quarters, and I can concede that when done right (as in the Thief series) it can be a compelling mechanic. So I'd like to hear whether you're into being all stealthy in MMOs and what you think about how these systems have been handled over the years.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Klei Entertainment's turn-based espionage game Invisible, Inc remains in alpha testing, but to whet players' appetites, the developer has cobbled together the above trailer to demonstrate the additions found in the game's latest update.

Highlights of the update include a new 360-degree field of vision for agents, stronger guards and the addition of "augments." These special upgrades enhance an agent's abilities beyond normal human levels, but each occupies a permanent space in a player's augment cache, forcing tough decisions about which skills are most crucial for a virtual spy. On the other hand, this update also adds a tutorial to Invisible, Inc, which should make the spy game a bit less confusing.

Full details on the update can be found on the Klei forums. Or, if you're totally sold on Invisible, Inc, you can join the game's ongoing alpha test by forking over $20. For that money, you'll be granted alpha access, the game's soundtrack and two copies of the final version of Invisible, Inc.

Klei Entertainment
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espionageincognitainvisible-incklei-entertainmentpcspiesstealthturn-basedupdateThu, 13 Mar 2014 15:00:00 -040011|20849250http://www.joystiq.com/2014/02/05/stealth-inc-ultimate-edition-tip-toes-to-ps4-in-march/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Curve Studios' stealthy platformer Stealth Inc will receive a special Ultimate Edition version on PS4 in early March, the developer announced today. The bundle will include the base version of the game formerly known as Stealth Bastard as well as its two DLC add-ons, The Teleporter Chambers and The Lost Clones. The pieces of downloadable content add 40 levels to the game's already-existing 80.

Stealth Inc launched on PSN for Vita and PS3 in July 2013, following its November 2012 launch on PC and April 2013 release on Mac and Linux. While it was Cross-Buy-enabled on PSN then, the developer noted today that the Ultimate Edition will not be free for current Stealth Inc owners to download. Still, it is "looking into ways we can offer a very significant discount to people who already own Stealth Inc," and will reveal as much in the coming weeks.

Curve Studios
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bundlecurve-studiosDLCpackPlatformerplaystationps4PSNstealthstealth-bastardstealth-bastard-deluxestealth-incstealth-inc-a-clone-in-the-darkstealth-inc-ultimate-editionUltimate-EditionWed, 05 Feb 2014 11:30:00 -050011|20823480http://www.joystiq.com/2014/01/27/thief-video-preview/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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What does your moral compass say about Thief, a game in which you covet all that glitters and pinch every penny like a delicious, mineral-heavy morsel before dropping it into your gaping pocket? In our new video preview we find there's still an illicit thrill in stealing professionally as master thief Garrett, who returns in this Eidos-Montreal reboot of 1996's Thief: The Dark Project.

And let's be honest: having spent several games looting fresh corpses, eating curative sponge cakes straight from the garbage and gutting leopards for tacky ammo pouches, kleptomania just comes naturally to us all.

Thief is coming to Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 on February 25. For more on the game's open world, read our last preview, "Stalking the City in Shadow."

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eidos-montrealmicrosoftpcplaystationps3ps4stealththiefthief-2014thief-4xboxxbox-oneMon, 27 Jan 2014 17:00:00 -050011|20817033http://www.joystiq.com/2013/12/17/david-hayter-voiced-republique-sneaks-to-ios-on-december-19/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/12/17/david-hayter-voiced-republique-sneaks-to-ios-on-december-19/http://www.joystiq.com/2013/12/17/david-hayter-voiced-republique-sneaks-to-ios-on-december-19/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Camouflaj's stealthy crowdfunded game Republique will launch this Thursday, December 19 on iOS. Republique Director Ryan Payton noted in an interview with IGN that the game's PC and Mac versions will arrive next year.

Republique earned $555,662 on Kickstarter in May 2012 and features both David Hayter and Jennifer Hale as voice actors. The indie action game, which resurfaced in February with new 3D backgrounds as opposed to its original pre-rendered ones, will cost $4.99 on the App Store.

The game stars Hope, "a young woman trapped within a shadowy totalitarian state," drawing inspiration from George Orwell's classic novel 1984. Players take control of "Big Brother," protecting Hope and guiding her through the game by influencing the environment through unlocking doors, powering down lights and tapping phone calls.

IGN
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actionapp-storecamouflajCrowdFundingdavid-hayteriosipadiphonejennifer-halekickstartermobilerelease-daterepubliqueryan-paytonstealthTue, 17 Dec 2013 22:15:00 -050011|20790341http://massively.joystiq.com/2013/11/26/wildstar-shows-off-the-stalker/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/11/26/wildstar-shows-off-the-stalker/http://massively.joystiq.com/2013/11/26/wildstar-shows-off-the-stalker/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWildStar's recent class re-reveals have all lacked a certain something. A certain panache, a certain trait, a certain ability to sneak past a huge number of enemies before stabbing something in the back and walking away. That's what the Stalker brings to the table, and for everyone who loves classes that involve stealth and stabbing, you'll be very happy. Not that the class is that one-dimensional, of course; like all of the game's classes, Stalkers have a big bag of tricks. It's just that invisibility is a pretty good trick.

Stalkers are equipped with twin retractable claws as well as nanoskin and a variety of other high-tech gadgets. The nanoskin serves multiple functions -- it allows for Stalkers to become tougher, more evasive, and even do that invisibility trick while in combat. Combined with their natural agility and controlling tricks, Stalkers can easily be on the front lines of a battle or tuck themselves away and assassinate key targets. Check out how it works in the video just past the break.

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carbinecarbine-studiosclassclassesgame-mechanicsncsoftnewsnews-itemspreviewsandparksci-fantasysci-fisneakingstalkerstalkersstealthstealth-classtrailertrailersvideovideoswildstarwsTue, 26 Nov 2013 12:00:00 -0500319|20776632http://www.joystiq.com/2013/11/15/team17-to-publish-stealthy-pc-game-light/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/11/15/team17-to-publish-stealthy-pc-game-light/http://www.joystiq.com/2013/11/15/team17-to-publish-stealthy-pc-game-light/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Stealthy indie game Light will be published by Worms developers Team17, the publisher recently announced. Currently in development for PC, Mac and Linux by Just a Pixel, Light is a top-down 2D game in which players guide a square icon through a maze of doors and rooms, hacking terminals and avoiding guards along the way. This is Team17's first foray into publishing for almost two decades, as it once funded games like Super Stardust and Alien Breed on Amiga, but has since focused on games in the Worms series, including Worms: Clan Wars and Worms 2: Armageddon.

The prototype video of the game above shows off its simple style and basic mechanics, which players can expect to see firsthand sometime in 2014. Light is currently seeking community approval via Greenlight to achieve distribution on Steam.

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greenlightjust-a-pixellightlinuxmacminimalistpcPublisherPublishingstealthsteamsteam-greenlightTeam17trailerFri, 15 Nov 2013 04:00:00 -050011|20768543http://www.joystiq.com/2013/11/08/stealth-inc-sneaking-to-ios-next-week/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/11/08/stealth-inc-sneaking-to-ios-next-week/http://www.joystiq.com/2013/11/08/stealth-inc-sneaking-to-ios-next-week/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Curve Studios' stealthy platformer Stealth Inc: A Clone in the Dark will launch on iOS on November 14. The fast-paced puzzle platformer includes 80 levels, Game Center-supported achievements and leaderboards, and a "one off in-app purchase" that unlocks 1,800 community-created levels.

Stealth Inc originally launched as Stealth Bastard on Steam in November 2012 before undergoing a name change when it arrived on Vita and PS3 in July. The game will be compatible with iPad 2, iPad Mini and iPhone 4S devices and up. Curve Studios didn't list a price for the game, but will announce it next week.

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curve-studiosgame-centeriosipadiphonemobilerelease-datestealthstealth-bastardstealth-bastard-deluxestealth-inctrailerFri, 08 Nov 2013 20:30:00 -050011|20764257http://www.joystiq.com/2013/11/07/shift-the-citys-architecture-in-cyberpunk-stealth-platformer-in/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/11/07/shift-the-citys-architecture-in-cyberpunk-stealth-platformer-in/http://www.joystiq.com/2013/11/07/shift-the-citys-architecture-in-cyberpunk-stealth-platformer-in/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
French artist Anthony Beyer launched an Indiegogo project for Interference, a stealthy puzzle-platformer for PC, Mac and Linux. The game has players joining a cyberterrorist organization called The Interferers, an underground group that are opposed to a totalitarian government. The group grants players access to a device known as The Glitcher, which allows players to slide pieces of the city Arachnopolis around to create paths and avoid enemies.

Interference relies heavily on stealth mechanics similar to that of Klei's Mark of the Ninja, though Beyer said he wants to create his own game "with a fully-realized and immersive universe that isn't disjointed by levels." Players will unlock districts of the city similar to the Metroid and Castlevania series, but can freely traverse the open parts of Arachnopolis at will.

Beyer is seeking €25,000 ($33,475) by December 11 to fund the game's development, and plans to deliver it by June 2014. He also made a pre-alpha demo available to download for both PC and Mac owners, found on the game's website.

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anthony-beyerCrowdFundingCyberpunkindiegogointerferencemacpcplatformerpuzzlepuzzle-platformerstealththe-glitcherThu, 07 Nov 2013 22:00:00 -050011|20763621http://massively.joystiq.com/2013/08/26/elder-scrolls-ama-talks-stealth-mechanics-and-more/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/08/26/elder-scrolls-ama-talks-stealth-mechanics-and-more/http://massively.joystiq.com/2013/08/26/elder-scrolls-ama-talks-stealth-mechanics-and-more/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Now that the furor of The Elder Scrolls Online's business model announcement has died down, ZeniMax can get back to its regularly scheduled content drip. Wait, who are we kidding? Fans are still frothing at the mouth over TESO's launch subscription, but fortunately none of that discourse makes its way into this week's Ask Us Anything post.

Instead, the devs focus on topics like character roles, magic, the UI, and stealth mechanics. This last one is particularly interesting given ZeniMax's description of how the tactic will function in PvP.

"If you are in stealth, you will be invisible to enemy players unless they detect you. It will take more than just a casual look in a stealthed player's direction to uncover them," the post explains. "During a recent playtest, one of our developers was ambushed by a hidden enemy. It was a very effective tactic; the ambusher took advantage of the fact that his target wasn't being cautious and using the Magelight ability, which would have thwarted the ambush."

Ask Us Anything
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amaask-me-anythingask-us-anythingbethesdabethesda-softworksbethsoftdaggerfallelder-scrollselder-scrolls-onlineesofactionsmorrowindoblivionpvprvrsandboxskyrimstealthsubsubscriptiontamrieltestesothe-elder-scrollsthe-elder-scrolls-onlinethree-faction-pvpthree-way-pvpzenimaxzenimax-mediazenimax-onlinezenimax-online-studiosMon, 26 Aug 2013 17:00:00 -0400319|20703989http://massively.joystiq.com/2013/08/08/the-summoners-guidebook-stealth-mechanics-stiletto-heels-and/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/08/08/the-summoners-guidebook-stealth-mechanics-stiletto-heels-and/http://massively.joystiq.com/2013/08/08/the-summoners-guidebook-stealth-mechanics-stiletto-heels-and/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Recently my League of Legends games have included a lot of solo mid (mostly by choice), and while I play Syndra quite a bit because she's really fun, I've had the most success playing Evelynn. I've had a fair number of games where I've carried my team kicking and screaming over the goal line despite their insistence on making awful decisions. I just walked into teamfights, hit R, and proceeded to steamroll their entire team after a completely dominating laning phase where I ganked everywhere including the enemy jungle.

Evelynn's pretty much the polar opposite of Poppy. They both have blue skin, but the similarities pretty much end there. Poppy is a tiny tomboyish warrior in plate and chain with a mighty hammer and a direct approach to problems. Evelynn is a subtle temptress with stealth, vampiric abilities, a supermodel figure, and an outfit that suggests that "lady of the night" might have a double meaning.

After limbering up with taxi tests since December, the X-47B unmanned combat air system has finally taken off from an aircraft carrier, making it the first pilotless plane to have successfully done so, and with a catapult launch to boot. Despite the craft's ability to fly on its own, it was controlled by a human aboard the George H.W. Bush after it was flung from the ship. Once in the air, the Northrop Grumman-built craft was guided back for a landing on a runway planted on terra firm. Now that the bird's proved it can handle launches at sea, other excursions will put the automatic navigation and landing features through their paces. Hit the break for a video of the X-47B taking to the skies.

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dronefighterjetNavyNorthropGrummanstealthstealthfighterUAVucasUnmannedCombatAirSystemUSNavyUSSGeorgeHWBushvideowargadgetX-47BX47BTue, 14 May 2013 23:22:00 -040021|20569173http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
There are five days left for Camelot Unchained's Kickstarter program, and it's less than $600,000 away from its lofty $2,000,000 goal. The developers figured that this was a fine time to explain not only how stealth will work in CU but also how stealth failed in past games.

Mark Jacobs explained in the latest update blog that being killed by a stealther generates the most rage and angry email from players. But with Jacob's "bat-s**t crazy" idea regarding stealth, most of the frustration should be alleviated.

The idea revolves around the concept of the Veil, which in simple terms is another dimension that exists alongside our own. Players can become VeilWalkers, moving in and out of the Veil and traversing over and through objects undetected by most players. But VeilWalking comes with consequences of its own in the form of VeilStalkers, players who cannot enter the Veil but can pull Walkers out of it by using skills and placing traps.

Jacobs explained, "The Veil holds mysteries and power, but it comes with a price." What do you think? Is he bat-s**t crazy?

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camelotcamelot-unchainedcity-statecity-state-entertainmentclassescsedev-blogmark-jacobspvprvrstealthveilveilstalkerveilwalkerFri, 26 Apr 2013 14:00:00 -0400319|20549935http://www.joystiq.com/2013/04/22/gunpoint-gears-up-for-steam/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/04/22/gunpoint-gears-up-for-steam/http://www.joystiq.com/2013/04/22/gunpoint-gears-up-for-steam/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsGunpoint, a 2D collusion of quiet intrusion, espionage and elusion, will be available for PC through Steam once it's complete. The game stands out for its romantic combination of spy and electrician, letting you divert power in devious ways between switches and several objects in the environment.

Lead designer Tom Francis has posted a new video (above) demonstrating Gunpoint's gadgets, some of which allow you to reprogram gun triggers, survive tremendous falls and scale steep surfaces.

Note on something that should have been mentioned earlier: Clicking play on the video above has likely electrocuted a stranger somewhere in the world.

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gunpointpcstealthsteamtom-francisMon, 22 Apr 2013 16:00:00 -040011|20546921http://massively.joystiq.com/2013/04/19/star-trek-online-outlines-the-fine-details-of-romulan-ship-progr/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/04/19/star-trek-online-outlines-the-fine-details-of-romulan-ship-progr/http://massively.joystiq.com/2013/04/19/star-trek-online-outlines-the-fine-details-of-romulan-ship-progr/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and careful subterfuge. A new development blog outlines the fine points of ship progression including refit ships, retrofit ships, and small craft for the faction.

In addition to the cloaking devices, all Romulan ships feature a powerful Singularity Core that allows access to a different tier of special abilities for each ship. As with other factions, refits and retrofits of lower-tier ships can be purchased from the game's cash shop, complete with new customizable skins and new consoles for these variants. Players interested in seeing the full details should take a look at the development blog and get ready to remind the galaxy why the phrase "warbird decloaking" is never a sign things are going well.

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abilitiescloakingcrypticcryptic-studiosexpansionf2pfree-to-playgame-mechanicsgame-systemslegacy-of-romulusmechanicsperfect-worldperfect-world-entertainmentprogressionpweremusromulussci-fiship-progressionshipsstar-trekstar-trek-mmostar-trek-onlinestealthstosystemsFri, 19 Apr 2013 19:30:00 -0400319|20546085http://massively.joystiq.com/2013/02/01/the-repopulation-expands-dev-team-publishes-january-update/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/02/01/the-repopulation-expands-dev-team-publishes-january-update/http://massively.joystiq.com/2013/02/01/the-repopulation-expands-dev-team-publishes-january-update/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
It's a new month, which means it must be time for a new end-of-the-previous-month update from the team behind The Repopulation. January saw quite a few changes made to the sci-fi sandbox, including a new GUI, a military perks system, new mission types, a stealth revamp, and more.

The dev team also expanded to include a lead musician, a new character artist, and a new level designer. Full details are available on The Repopulation's website.

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above-and-beyondabove-and-beyond-technologiesrepopulationrepopulation-january-updaterepopulation-updatesandboxsci-fistealththe-repopulationFri, 01 Feb 2013 09:30:00 -0500319|20445870http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsPerfect World's upcoming Swordsman Online is all about combat, combat, and more combat, which means that combat needs to be divine. Today we've been treated to a video demonstrating six of the game's 10 "clans," the fighting styles that players can adopt in their war against high health bars. Within each of those clans are three paths that may be chosen by players at will.

While the video doesn't clearly state which clan is on display, it still provides a useful look at Swordsman Online's fights. There is everything from hand-to-hand melee to whirling chains to giant cannons. Because in a game called Swordsman Online, it'd be silly not to have giant cannons firing quarter-ton balls, yes?

Check out the video after the break and let us know which style suits you the best!

Most attempts at cloaking, no matter the slice of spectrum, usually leave clues as to what's there -- even microwave cloaks can spoil the surprise through reflections. At Duke University, researchers have licked some of those past problems with the first instance of a flawless microwave cloaking scheme. By crafting a special diamond-shaped cloak where the light properties stay consistent at the corners, the school's Nathan Landy and David Smith have successfully shielded a 3-inch wide cylinder from microwave detection without a hint that something was amiss. The gotcha, as hinted by the shape, is a two-dimensional nature that gives away the secret at less than ideal angles. Duke suggests that it still has the groundwork for something that could be vital for communications or radar -- we can imagine a stealth aircraft or ship in the far-flung future that could actively mask itself from radar signals. It's not quite the optical illusion we're looking for, but a refined version of the Duke project might be enough for a rare practical use of cloaking when fantasies are much more common.

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cloakcloakingDukedukeuniversitymicrowaveminipostradarsciencestealthMon, 12 Nov 2012 19:09:00 -050021|20377274http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? What do you do?

In a short alpha video from Undead Labs, a State of Decay player instead uses tricks and stealth to achieve his goal. He tosses some fireworks from a nearby water tower, prompting the zombies to investigate and leave the scene. Following that, it's a quick dash in and out to trigger a job well done.