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Trope/Role - "The Daredevil"
Gender - Male
*Age - 17/18
* I mean, this is pretty obvious. Does it need a explanation? Reggie was 14 in the film, so buff his age a few years for the game. Reggie was also supposed to come back for part 6, but it didn't happen because Shavar declined. This could kind of be a tribute to that as well.
Stats
@[IllFonic]Courier @wes
These are our final stats. No more tweaks or edits. Finally, I can relax.
Composure - 8 Speed - 7
Luck - 7 Stamina - 5
Repair - 3 Stealth -3
Strength - 2
Explanation on Stats
Composure - 8 - His highest stat. When people think of Reggie, the first thing they think about is his speed. His bravery in the film was much underrated, as he nearly killed Roy twice by being composed. He planned what he was going to do and didn't go completely hysterical. Let's not forget he says, "where I come from, you learn to be afraid of nothing." Sure he screamed, but what final victim doesn't?
Luck - 7
He survived the film, and as a Black brotha as well. Truly puts a kick to the stereotype. Lucky
Speed - 7 - What most people remember Reggie for. God, he bolted the scene, leaving Pam behind in the dust. Fast.
Stamina - 5 An odd anomaly. Due to balancing, there's no way Reggie can be fast, have stamina, be lucky and composed. It's safest bet in the game is average. Reggie's speed was much more notable than his stamina.
Repair - 3 - As a kid in the film, he was able to start the tractor and drive it. It's clear he knows a little bit about vehicles to support someone. (Pam)
Stealth - 3
Although he survived the film, he failed to have any notable good stealth. Roy discovered him in the barn because he made noise. He also kind of gave up his position anyways cheering for Pam using the chainsaw.
Strength - 2
Reggie wasn't interested in weight lifting or sports, but more in reckless/dangerous things. He'd have generally low strength. He was also skinny and a young teen in the film.
Character Background -
This counselor is known for being reckless. Being in semi dangerous situations, they never seem to hurt themselves, but is capable of putting other people's lives in jeapordy. They don't mean to and usually mean well to the people around them, but their actions interfene. In a few cases, they may end up helping the others around them because of their brave and daring instincts.
This character comes from a inner city neighborhood and has been forced by his parents to go to a camp for the summer after being involved in too much negative actvity in the neighborhood.
Model -
Could be based off the actor, Shavar Ross as a homage to his character Reggie "The Reckless". *If you're attempting to keep Reggie's face the same as in the film, I suppose you'd have to buff his body up just a little bit to avoid looking like a kid.
Clothing Styles Ideas -
Game Add Ons -
pitched by @Liquid Swordsman
Like being chosen to be Jason, except, the game will randomly handpick a counselor player on the Pinehurst map with the special privilege of driving the tractor.
I've been speculating a﻿ title of what to call this system. A couple of names I came up with so far:
"Reckless Mode" or "They call you Reggie The Reckless"
Once that happens, the game will automatically spawn you at the barn on Pinehurst while remaining in the tractor. There c﻿ould be a tagline above the screen reading something like:
Reckless Mode:
"They call you Reggie The Reckless"
"Because no spider will scare you. The other counselors are in danger, luckily your reckless thinking might come in good use for them. You've been given the opportunity to drive the tractor. Use it wisely!"
From here on out, the Reggie player has the option to either drive the tractor now or save it for another time.
This gif can be something like a intro cut scene for a Jason stun:

This just doesn't make sense. Pamela talking to Roy, Killing Roy the same way you kill Jason. How about make another way to kill Roy like finding parts to craft spikes then pushing him onto it when he gets close enough or make a hidden weapon that's really rare to find to kill him like a dagger or a sword. With the Pamela talking to him thing, how about having his son talk to him in his mind when he first comes to whatever camp, so he basically walks to the camp entrance then his son says "Kill them all dad!" Instead of Ki Ki Ki Ma Ma Ma, for Roy it should be Ki Ki Ki Ra Ra Ra!"

So now that the game is out and we know how Jason works I want to take the time to think about how to make Roy fit into the killer's role in this game.
Now since Roy Burns is a copycat killer imitating Jason he can be used as just another Jason in this game, and I don't think the changes the team would have to make for him would be anywhere near as expensive or time consuming as making Pamela playable. Roy's super human feats are on par with Jason's in Parts 2 & 3 and I don't see any problem with Roy performing the ability's Jason shows in this game as Roy is strong enough to lift a person one handed and burst though doors just like in this game. (The teleport in a gameplay mechanic not an in lore power)
There is really only one problem I see with making Roy a playable killer, and it's Pamela. For Jason his mother Pamela acts as his narrator and her shrine acts as his spawn room. But Roy has no connection to Pamela, he kills for his son Joey not Jason's mom, so it wouldn't make sense for Roy to hear her voice in his head or to hang out with her head. When it comes to the narration I see two options here, either we just just mute it for Roy or we replace the voice of Pam with Joey to motivate him. Now I think we can keep the shack as a spawn for Roy to act as his hideout but the shrine to Pam would have to be replaced for something else, again it should be probably be something related to Joey
(Warning if you don't want to know how to kill Jason) Highlight below.
So the to kill Jason you need to take his mask, Pam's sweater, and have Tommy hit him with a machete.
The part about the sweater is the only part here I think needs to change. As I said the shrine to Pamela should be replace with something relating to Joey, so maybe instead sweater stunning him we could use something that makes him think of his son like picture of him, his hoodie, or a chocolate bar

~•Game Modes•~
So I made this post to share some of my ideas for new game modes, as well as some other ones that I've seen...... feel free to comment your own as well!
1.) Campaign Mode
I was thinking a campaign mode would be pretty cool, and if I were to come up with the idea for one, I would base it off of the original NES game. If you don't know the plot for the original game, here's a quick summary that I stole from the wiki... "It's a pretty typical summer at Crystal Lake. There's a group of happy children staying in the Camp. You and your six camp counselor friends are watching over the kids while enjoying the lake and the wilderness. The days are bright and sunny. The nights are cool and clear. But Jason is on a rampage, and it's up to you to stop him, but it's not going to be easy. You must first fight your way through forests filled with man-eating wolves, caves covered with blood sucking bats, and hordes of mindless zombies everywhere you turn. You must also help any friend who is in danger, or else you can just kiss them goodbye. Hiding in a cabin or staying adrift in a canoe won't keep you safe, as Jason will find you. The only way to survive this summer is to challenge Jason face to face, and destroy him." (http://fridaythe13th.wikia.com/wiki/Friday_the_13th_(NES_video_game)). Now, this wouldn't be possible as of now, because a Jason AI doesn't exist, or at least that we know of, but none the less, I thought it would be a cool idea.
2.) Paranoia Mode
Yes, I know that this mode exists, however we still don't know how it's going to work yet. If you don't know, there was a Friday the 13th computer game in 1985. Here's a summary of how you played it: "The player can roam around freely in the scenery, walk in and outside of buildings. Jason, as well as other characters, do the same. It is the player's task to make sure his friends do not get killed by Jason, who often appears disguised as one of them, unless he is hit once and becomes visible as a man dressed in black. Various weapons (e.g., chainsaw, pitchfork) are scattered around the area and can be picked up. There are five levels in the game, each time you play as another character. " (https://en.wikipedia.org/wiki/Friday_the_13th_(1985_computer_game)). Now, Paranoia wouldn't work exactly like this, but Jason being disguised as a player, such as a TF2 Spy, I believe is likely to make it in. Of course, Jason is going to be repleaced by Roy Burns, the copycat killer from Friday the 13th Part 5. Another way it might work is a sort of werewolf type game, where there are 7 or 8 counselors, and each day one of them is voted to be executed. Each night, the werewolf, or the copycat killer will choose someone to kill. Which of these two do you think is more likely?
3.) Pamela Mode
Now, we all know that Roy and Pamela are not going to be in the regular F13 Mode. However, since Roy is getting his own game mode, why shouldn't Pamela? You could replace Jason's abilities with more human like ones. And she would likely use a Machete, Axe, or Bow, since all 3 of them are used in the original movie. But how would it work? I can imagine some sort of way to pick off counselors one by one. I can only see this as an altered version of the original F13 game mode. Finally, Pamela would probably control almost identically to the counselor.
4.) Part 9 Mode
Inspired by SahSimon's idea, a game mode where instead of killing counselors, Jason will possess them. If you haven't seen Part 9, this is something that happens throughout, in order to keep Jason's spirit alive, yes I know, it's a really weird concept. To kill Jason, you would need to get a new hero character, either Creighton Duke or Jessica Kimble, who would spawn woth the voorhees dagger and kill Jason. There would have to be more steps in order to kill him, but I figure this would be a cool concept.
5.) Race Minigame
Disclaimer: I did NOT make this idea, I found it on the forums previously. All the counselors would race to the exit while Jason tries to kill them all. Betraying is allowed, and all stats are identical. I see this as a minigame you'd play while waiting for counselors to ready up.
6.) Race Minigame: Room for 1
A slight twist on the "Race Minigame" all rules are the same except only 1 counselor can escape.
Those are a few game mode ideas that I think would be really cool additions to the game. Comment below your opinions or your own game mode ideas.

This is my opinion on what the upcoming Part V Jason/Roy Burns stats should be.
Part V Jason
Strengths
Destruction (In the film he busted through a door quite easily.)
Stalk (He was very easily able to sneak up on people in the films, almost all of them never saw him coming.)
Morph (He was able to travel all over the place in the film quick. From a halfway house to a trailer park.)
Weaknesses
Can't run (In the film he never ran, he only sped walk.)
Stun Resistance (He got beat up quite a bit in the film.)
Water Speed (He is just a normal human so it can be assumed he can't swim fast like Jason.)

Hello everyone, a while ago Gun Media released a teaser about the new game mode called "Paranoia".
My question and purpose of this topic is, what is it about? I have not seen anyone speculate about this and I would like to know their opinions.
Personally I think that in this mode we will be on a very small map where we will have to solve puzzles, find objects and clues, and in passing discover the murderer who will be Roy Burns disguised as another counselor.
Like Roy Burns we will have to kill the others without being discovered and prevent them from escaping.
With this in mind they could also add Pamela Voorhees as a murderer. Well this is all thanks for reading this topic

So I have an idea for an alternate game mode for F13. While people are suggesting for Roy to be included as another Jason, he wouldn't really be able to fit into Jason's role since he's just a normal guy.
So what I was thinking was there could be a game mode that takes inspiration from the old ZX Spectrum Friday the 13th game. Where everyone is a counselor and one is chosen to be "Jason" and the objective for them is to kill everyone and it's everyone else's goal to find and kill the Jason player. So for this Friday the 13th game, it could be that everyone spawns as a counselor and one player is selected to be Roy. They aren't revealed to be Roy until they are caught killing someone, or are killed. Unlike regular F13 matches, this would have no escape options and the entire goal would be for Roy to either kill all counselors or be killed.
So the player chosen to be Roy would start the match like they are a normal counselor, finding weapons etc. And they would try and single out counselors and kill them indiscreetly. The player being attacked would see they are Roy but not anyone else unless they witness them doing it. Roy could work either as a counselor simply wearing the Roy mask and coveralls, or a full-on unique model. The counselor just dressed as Roy seems like a better idea.
The Roy player would have the same combat as Jason does with weapon swings and blocking, but much weaker in terms of fighting as unlike Jason he can't outright grab and kill execute someone, he would rely entirely on killing with hits. The most important thing with Roy is he can be killed outright unlike Jason who requires a series of steps to be killed. Counselors would have to work together to defeat Roy and hurt him enough to kill him. If the players succeed in killing Roy or if maybe time runs out, they win the match. If Roy kills every counselor, he wins.
It would basically be an asymmetrical multiplayer mafia game.

Since Tommy Jarvis Is playable (in some way).
why not have Roy?
Here's what I'm thinking....
Thought 1
Tommy can be accessed via he CB and then a players death. How about a 'Roy mask' Is hidden on the map, If a player finds It they becomes a watered down version of Jason, or a Tommy-esq character, and the Roy characters objective would be to kill everyone/Jason.
Thought 2
A random character comes back as Roy Burns after they die, almost a Tommy-Esq return. Same rules, KILL EVERYONE.

I apologize if you consider this a "duplicate topic" but I figure with the new Jason stat information recently released I could post my own new Ideas. Here are my ideas for the remaining DLC killers that could be added and their stats.
Part IV: The Final Chapter
Weapon: Meat Cleaver
+Can Run
+Water Speed
+Sense Cooldown (Part 7 Jason is the only other Jason with a sense cooldown)
-Morph
-Defense
-Traps (I figured -Destruction would be too annoying so I replaced it with -Traps)
Part V: Roy Burns
Weapon: Curved Machete(AKA Panga Machete) or Meat Cleaver
+Stalk Duration
+Sense Duration
+Morph
-Can't Run
-Less Hit Points
-Stun Resistance
Jason X
Weapon: Future Machete
+More Hit Points
+Weapon Strength
+Stun Resistance
-Can't Run
-Defense (Has more hit points than other Jasons but has a harder time blocking attacks in combat.)
-Sense Cooldown
Uber Jason
Weapon: Upgraded Machete
+Defense
+Grip Strength
+Destruction
-Can't Run
-Water Speed
-Traps
Let me know your thoughts.
EDIT: I have considered the possibility of Pamela Voorhees being added to the game in the future. While I don't think it is going to happen, I will create what I think her stats should be to give the devs something to think about. Here we go:
Pamela Voorhees
Weapon: Hunting Knife
+Can Sprint: High stamina, but no stamina loss from running. Can toggle walk/run/sprint like counselors can.
+Bow and Arrow: Starts with a bow with 4-8 arrows that do more damage than throwing knives and have a longer range.
+Former Counselor:
This one's a big description. Pamela was a former cook for Camp Crystal Lake. She sabotaged attempts to re-open the camp for years. She has kept some souvenirs from her employment at the camp. She has a keychain with all the keys to the cabins on it. Instead of chopping a door down, she takes a few seconds to try keys on the door until she finds the right one. This takes less time than Jason chopping down a door. If a door is barred from the other side, once Pamela unlocks the door, she opens the door slightly slides her hunting knife through the gap and lifts the bar up. Pamela can also climb through windows, but she takes damage from broken windows the same as counselors, so the player must decide if climbing through a broken window is worth chasing a counselor.
Additionally, while Pamela cannot interact with vehicle components and cannot pick up counselor items like keys, health packs, etc., she can drive a vehicle after it has been repaired and started by counselors("Oh hi. What are you doing out in this mess?") for potentially duping counselors with false hope of rescue by other counselors, or for vehicular homicide. Mrs. Voorhees can also pick up all the same weapons that counselors can. While she cannot walk through walls like Jason, she can still chop down walls and doors if she finds an axe or machete. Regardless of what she picks up, she always carries her hunting knife on her belt and cannot lose it. The grab kills would either be contextual to what weapon Pamela was carrying at the time or would always be the hunting knife.
-Mortal: Pamela has the fewest hit points of any killer and can die much more easily than others. She still has far more hit points than counselors and her attack speed is as fast as any Jason.
-Grip Strength
-Rage: Pamela cannot break through walls and doors with her own body like Jason. Pamela must find a machete or axe to cut down doors and walls. She does get a boost to all of her other ability cooldowns though.
Just for fun, here's my take on the original boogyman.
Michael Myers
+Destruction (Chopped down a door in Halloween H20 pretty quickly.)
+Grip Strength (Can crush skulls in Halloween 4, 6, and 8.)
+Stalk Cooldown (Unlike every Jason with a +Stalk, which is a longer stalk duration, I give Michael something different. His stalk is the average duration, but he can use it more often.)
-Can't Run (Obviously)
-Defense (He gets hit all the time and doesn't ever really block anything in the movies.)
-Stun Resistance (When Michael goes down, he's usually down for a while.)

We already have parts 2, 3, 6, 7, 8 and 9 (plus one original by Tom Savini), but I invite you to vote for what other killers would like to have in the future game as DLC. I know that FVJ Jason and the remake are not on the licenses, but I've put them to know how many of you would like to see those two too.
Also, tell the reason why you chose that option, what weapons they would like them to have and how they would work their skills in the game, etc.
Hopefully, once the game is released, keep filling it with more content and making it grow more and more.