Summary

I'm a freelance nerd from Stockholm, Sweden. I like sculpting skulls, stylized stuuuuuffs and making too complex shaders!

Skills

3D ModelingDigital SculptingTexturingPBR TexturingTexture Baking

Software proficiency

Maya

Photoshop

Unreal Engine

ZBrush

Unity

Productions

Video Game

Accounting++

Year

2018

Role

3D Artist

Company

Crows Crows Crows

Video Game

Accounting+

Year

2017

Role

3D Artist

Company

Crows Crows Crows

Video Game

Skylar & Plux

Year

2017

Role

Environment/Technical Artist

Company

Right Nice Games

Experience

3D Artist at Mojang AB

Stockholm, Sweden

October 2018 - Present

Working on recently announced Minecraft: Dungeons as a 3D, Tech and Lighting Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders.

Environment Artist at Crows Crows Crows

Stockholm, Sweden

November 2016 - September 2018

On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing.

Co-Founder - Environment Artist/Technical Artist at Right Nice Games

Stockholm, Sweden

February 2015 - June 2018

Right Nice Games is a tiny 5 man indie studio in Stockholm, Sweden. The team only had two artists, I was responsible for most of the technical, environmental and overall direction. While my talented co-worker was responsible for character art!

Freelance Artist at Omega Tomato Games

January 2015 - March 2015

Responsible for the development of high-poly props and statue elements for a side-scroller game.