Join us this Tuesday as we celebrate video games, game development and community in a casual environment. We will also be showcasing a selection of local and international games on the Winnitron 1000 arcade system!

New Media Manitoba’s first-ever Game Development Summer Camp is aimed at youth, ages 15-17 who are dreaming about a career in the video game industry. This week-long workshop is that important first step in discovering what this exciting industry could offer. Participants will get the chance to learn the basics of programming, develop animations and unravel some of the mysteries behind game design from an established indie developer.

Another group of creative Winnipeggers are raring to take the Park Theatre stage for PechaKucha Night Winnipeg Vol. 34! Including Rachael Hosein, John Luxford from Campfire Union and game developer Adrian Cheater.

Game Jams are a great (and fun) opportunity to network and work directly with programmers, artists, musicians to rapidly develop a working video game. If you've ever been curious about what it takes to make a game this is your chance. Absolutely no previous experience is required as we want everybody regardless of skill level to get involved and be a part of the community. We need you, whether it's your first jam or you're a seasoned vet.

Math can be scary to many people but it is a powerful and essential tool for creating games. This workshop will introduce practical math concepts and tools you will use again and again in development and prototyping. Using built-in functions within Unity as well as some offline tricks and tips, Dylan will walk you through the math that has caused him the most headaches, give you an understanding of common problems you will encounter and strategies for planning and building different algorithms. Whether a complete beginner or experienced developer, you will pick up some tricks and tips to tackle numbers with confidence and take control of your code.

Controls are something of a black art in games. How do you make a button press convey meaning and intention? In this workshop, Dylan will discuss practical steps you take control of your control systems as well as philosophical questions to ask yourself when designing your games. We will explore different types of controls in games and the effects they have on a player, how effects and audio can contribute to the feeling of control and some practical examples of how to set it all up. This course should be accessible to beginners while offering tips for experienced developers.

Video Games Live is an immersive concert event featuring music from the greatest video games of all time. Top orchestras and choirs around the world perform along with exclusive video footage and music arrangements, synchronized lighting, special fx, solo performers, electronic percussion, live action and unique interactive segments to create an explosive one-of-a-kind entertainment experience.

Unity features a powerful animation control system, but all that power can be overwhelming at times. In this workshop, Dylan will walk you through the essential skills you need to import, integrate and control 2D and 3D animations within Unity. We will look at setting up and controlling animation state machines, creating clips within Unity, and be exposed to controlling other systems such as UI and particles. We will also touch on the new Cinemachine and Timeline tools for setting up an advanced camera and cutscene controls quickly and easily.

We are ending our Video Game Speaker Series with a bang. Local legend and trailer maker extraordinaire Kert Gartner is going to be breaking down how to make VR trailers that really connect with audiences.

Programming can be tough. In this three hour workshop, Dylan will walk you through the fundamentals of programming in C# within the Unity game development engine in an accessible and practical way. You will leave feeling confident creating scripts to enable interaction, control animations and set up Game Objects with art and animations.

PechaKucha Night Winnipeg is back for 2018 for Volume 33 on 2.22 (we love repeating numbers), and with it comes a new PKN crew, a fresh coat of paint, and most importantly, a brand spankin' new group of folks ready to share their ideas and experiences with you, Winnipeg!

For over 10 years Finji Studios has been self-publishing games they care about. After making progressively larger, and scarier projects they suddenly found themselves publishing other people's games as well. Join us for another installment in our Video Game Developer Series to find out what has worked (and more importantly) what hasn't.

The team behind Night in the Woods will be presenting on the trials and tribulations of bringing their massively successful game to market. This fun presentation will be a mix of personal stories but also include content about the game's development, business strategies, marketing, and financing.

Follow us on twitter @WinnipegGameJam or contact us by email at wpggamejam@gmail.com / IGDA Winnipeg on Facebook
Peg Jam, Winnipeg Game Jam and Winnipeg Game Collective are coordinated by Dylan Fries and Daniel Voth.