By the way, I am following the development quite a bit and the new interview (part 1 - part 2) says a few interesting things: it'll be f2p with microtransactions, it will have about 40 differrent tanks from different countries each with a bunch of historically accurate modification and customization options, environment will be mostrly destructable and it will have persistent clanwars.

Quote

ZAM: Clan Wars sounds amazing. Can one clan actually take over the world? Why can a clan attack only once per day? How do you defend your clan provinces if you're not online?

Zhivets: The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories. We are looking forward to having hundreds of clans fighting for domination on the global map, that's why the situation with one superior clan seems hardly possible.Each clan has its so-called chips, and their number is equal to the number of high-level players accepted into the clan. By shifting those chips over neighboring territories, the clan puts claims for them.One clan can claim for a number of territories during a day, but only once per day for one specific territory. Just imagine what would happen if multiple clans attacked endlessly one and the same territory one after another! We've limited the number of attacks at one specific territory to one, as it would be immensely troublesome for a defending side to repel endless assaults from many clans.All the battles take place according to the prime time of the territory under attack. Thus, if a battle is arranged for the time between 7-11p.m, the defending clan is free to choose the most suitable time for them in this time span to be online and to repel.

I've been following this one for a bit and it's looking way better than I anticipated. Getting a hard on for it. And those teasers poking fun at other games? THAT is how you tweak another MMO company, not a fucking retarded interview saying steak and hamburgers durrrrr or hiring a bald midget to burn out his vocal chords screaming about something something everywhere. Those videos are hilarious.

"The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories"

50 bucks that statement comes back to bite them in the ass. Never underestimate the gaming public lol

"The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories"

50 bucks that statement comes back to bite them in the ass. Never underestimate the gaming public lol

I was actually thinking something similar, some massive guild will probably devote themselves to it just to fuck with them now.

It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks. I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.

It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks. I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.

It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks. I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.

Yeah. Mobile artillery I like, I gotta question the accuracy of a moving tank firing its main cannon. Of course, that said, I loved the Vanny in Planetside. Fagriders never stood a chance.

"I want to watch it all burn in an orgy of smashed Coke machines and weasel rape." - HaemishM

It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.

Arcade type tank battles are nothing more than your standard FPS with a new player skin on it. How is that possibly interesting? I guess you get a few new maps, different sound effects, and new buttons to mash?

"Always do what is right. It will gratify half of mankind and astound the other."

You're missing the point. You're bitching that something doesn't look like a hyper realistic tank simulator when it's not trying to be that. If it's not interesting to you that's fine. EQ wasn't interesting to me but I didn't post in every EQ thread asking why it wasn't like Tribes.

It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.

Arcade type tank battles are nothing more than your standard FPS with a new player skin on it. How is that possibly interesting? I guess you get a few new maps, different sound effects, and new buttons to mash?

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

I don't think I'm missing the point. Apparently disagreeing with you means that I'm doing it wrong? I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus. I just wondered what was so exciting about a reskinned FPS.

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

Point taken.

For the record, my point wasn't about what I'm looking for. I'm just trying to understand what's exciting about taking a standard FPS, reskinning it, and slowing the action down a tad. If this game offers something novel from a tactical standpoint, that might make it interesting. What is this game bringing to the table that isn't already available?

"Always do what is right. It will gratify half of mankind and astound the other."

It's not out yet or I'd give a yea or nay. As it is, it may be a reskinned shooter with tanks. Maybe some firing arc issues and turret movement independent of forward movement. Given how many shooters people buy in a given year I'm okay with that as it's bound to be greater than the difference between Unreal Tournament and Quake.

If I was looking for a hyper realistic simulator I'd get this http://www.steelbeasts.com/ I'd just like a game that had a different feel than standard MMO PVP, maybe it will play totally different than the tournament video but my experience with MMOs doesn't lead me to think so.

I don't think I'm missing the point. Apparently disagreeing with you means that I'm doing it wrong? I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus. I just wondered what was so exciting about a reskinned FPS. [...]

Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

Nebu the Scientific Method

Scientific Method h8 Fun

ergo

Nebu h8 Fun

"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!

I don't think I'm missing the point. Apparently disagreeing with you means that I'm doing it wrong? I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus. I just wondered what was so exciting about a reskinned FPS.

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

Point taken.

For the record, my point wasn't about what I'm looking for. I'm just trying to understand what's exciting about taking a standard FPS, reskinning it, and slowing the action down a tad. If this game offers something novel from a tactical standpoint, that might make it interesting. What is this game bringing to the table that isn't already available?