Wednesday, May 18, 2016

The GLOG: Alchemy and Oozes

I tried to make a super-usable d100 table of potions. They all have details on potion appearance and taste, which I'm not sure I've seen before. I tried to make all the details give strong enough clues that players would have a strong hunch what the potion did (or at least when they should drink it) without giving it away 100%. That's more fun than some fucking identify spell, methinks.

In terms of the d100 potion list, I'm not 100% happy with it, but I think I did a good job of hitting all my goals.

There's also a bunch of lore fluff (alchemical oblates) and random shit that is ripe for importing into your game (alternatives to potions, sludge vampires). Actually, I hope all of this stuff is easily adaptable to your game.

Most of the stuff in here is not new stuff. It's old stuff that has been organized and touched up.

If you've read all of my blog posts ever, here are the things in this document that you haven't seen before:

It's written for OSR-type games (B/X, maybe 1e) but It would be great for 3.5/PF with some adaptation. If you're familiar with the system, you could even do the conversions at the table (just keep track of what your rulings are).