just bouncing on tau a sec, they are quick or they could be. Since this an adaptation of the TT to make tau more in line with a rta over turn based their "warp" jumping could be implimented very similarly to eldars full burst.

I am entirely a fan of eldar, because their style of game play does require finesse over a point and click. (Arguably point and click, whatever.) Against a good opponent eldar are much more difficult to play. An example is, I prefer the play the races of games that have a bit less "standard hum...

I'm not sure how you can compare a macro and rail at all. The frequency of the shots would make it perfect for skill shots. A rail gun is entirely different to a macro cannon. Sure they are both fast but the railgun is much faster and a different weapon entirely. Ion cannons fire at a much larger fr...

If we had more slots for ships, we could craft and tailor compositions for particular armies. But I do feel that's also taking away something from the game. ;s Well, right now you have very limited ship slots available to you so you can't really make a pure Anti-X race fleet without sacrificing som...

Actually you're probably right Iva, if the elo system was implemented you'd actually see where things stand. Also you're entirely right, knowing how to play and play against eldar makes them very easy to hurt and win off of. This kid just isn't good ;s I've heard the argument before that new players...

Just forgeworld ships. Railguns should behave like pulsars and should be skill shot based as they are not "macro" cannons. (Ok I understand they fire a projectile like a macro cannon) but it's at entirely different speeds and type as it's a solid shot over an explosive shell.) Ion should a...

I still feel you guys are going to break eldar, The only way to fix them is to bring them into the style of game play that the other 3 get into. Eldar are the only race that stays away from the brawl waiting for cds to come back up. As stated in another post, Eldar can be countered if you have a fle...