/u/danielout what does low drop chance mean? 2% or 5% could you guys please get into the habit of just telling us? Eventually we back calculate it anyway and knowing whether I have a 0.001% chance on getting something useful out of a 30 minutes or however long activity versus a 6% chance makes it easier for a player like me with loads of time restrictions to plan what I should hunt for. That would be fantastic. Please and thank you!

I'm at home and while I'm fairly sure I remember the vanity item drop chances exactly, I don't want to provide bad info that I can't verify before I post it. But they start really low and get better the further in to the activity you push.

Weapons are 5% drop chance from killing the final boss. (I do remember this one, because I am going to hunt that shotgun like no other)

Hey u/danielout, thanks for providing a drop rate. Is there any reason you guys don’t implement a system where completing the activity without getting the drop increases the chances of it on the next completion? I believe you had that with the raid ghost and I liked it a lot better than straight RNG since even when it didn’t drop it gave the feeling of making progress. Would love for that to be a feature with things like these weapons and the nightfall rewards. Running stuff 20 times and being no closer to getting the rewards is soul crushing.

Probably because that kind of ruins the chase. If you knew eventually you’d get it after X number of times, then it would become less exciting than if you got it to drop with a 5% chance. That’s part of what this game is missing. The namophoenix chase was incredible and making it that rare made it all worth it when you got it.

There needs to be more rare rewards, and some people will have their souls crushed. But that’s what separated the casuals from the dedicated. I certainly wouldn’t want to make it easier for anyone to get the EP loot!

The way I see it, it's an end game activity and the stuff only drops from the highest level of completion. If you're doing it at all and finishing wave seven then you're probably already not a casual. If you're willing to grind it out 20-30 times then you're definitely not. So if you're going to those lengths you should have an increased shot at it every time. It doesn't have to be guaranteed but it should increase. Maybe it caps out at somewhere between 25-33% chance so it would still be nice to feel like you're making progress all those times you get nothing.

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