Electronic Arts’s Frostbite game graphics engine team have been working to get at least part of their hit first-person shooter Battlefield 4 running on an IPAD in an internal tech demo, but it may be a long time, if ever, before the full game is released for iOS devices. Kristoffer Benjaminsson of Frostbite Stockholm gives some of the credit to Apple’s recently launched graphics API Metal for allowing the team to add \ »both high visual fidelity and a large number of objects\ » in their iOS tech demo. He adds: So to see exactly how far we could take the engine on mobile we set ourselves up for a real challenge: getting selected parts of the Battlefield 4 – truly a visually demanding game – running on iOS! I want to stress that this has been a tech demo to test the engine capabilities, and nothing else. There is still much to do, but we’re very happy with the results so far. It’s a great feeling porting a system, get it running, and discover that there’s actually performance left. Even though we have much room for performance improvements on our end, we’re pleasantly surprised of the performance we’re getting from the hardware. While Benjaminsson didn’t offer any specific details on their Battlefield 4 iOS tech demo, he did post a couple of screenshots showing the game running on an IPAD and promised that more information on this project will be revealed in the future. Would you buy Battlefield 4 if it came out for the IPAD? Source: Frostbite blog