These will be henceforth declared synonyms once Evangeli gets to be in rule. Claiming otherwise will be punishable by up to a year in one of the Empire's schools turned into tentacle dungeons capable of re-educating even the prudest of citizens.

So, would anyone like a goblin or gnome servant / bodyguard? Or Centaur, dwarf or something. I'm in the mood for something a little odd All these humans and elves and succubi, BAH.

Female, male, or futa? And how do you feel about inflation? Because Synthia would love a short, little 'friend' to pump full and more whenever she needs to scratch that itch! Not that you couldn't be quite effective at your 'official' job as well.

Female, male, or futa? And how do you feel about inflation? Because Synthia would love a short, little 'friend' to pump full and more whenever she needs to scratch that itch! Not that you couldn't be quite effective at your 'official' job as well.

Strengths: Flight- Exactly what it says on the tin. Despite having no visible wings, Talla can fly by riding the air itself, or she can simply hover. She has more maneuverability where the winds are stronger, of course.

Wind Magic- As a sylph, Talla can use the air to her advantage, whether that involves flying, using it as a weapon to blow someone away, or to blind someone for a moment.

Slippery- She possesses impressive (and annoying) craftiness in how she can escape bad situations. With her slim body and relative mastery of her arts, Talla has managed to get out of many a bad situation before, much to the chagrin of those who would capture her. She's a dodgy one, if nothing else.

Magically Attuned- While nothing special, as a non-human being, Talla is slightly resistant to some magics and the impact they might have on one's body, but nowhere near immune to them.

Disguise Enthusiast- Talla has tons of experience with disguising herself as the opposing gender, and is very skilled at avoiding detection regarding her true sex.

Weaknesses: Current sensitivity- Despite being able to fly, a sudden shift in the air currents has the potential to throw the sylph way off track, tossing her through the skies unless she's able to regain her balance quickly enough. Ironically enough, wind magic is quite proficient at doing this.

Not a Scrapper: While she's quite proficient at playing keep-away or shoving people away with her wind magic, she has no real defense if she's cornered and kept in close range. She typically has to try relying on tripping or dirty play to get away in such a situation, and she's not particularly good at that.

Trickster- Talla's habit of overstaying her welcome has gotten her caught or in serious trouble many a time, and she has yet to really learn from it, often returning to the scene of the "crime" to poke at someone a few times more than necessary.

Environmental Weaknesses: Talla excels at fighting in large, open spaces, even better when those spaces are outside where the wind blows freely. Any place where wind does not blow tends to be a place she doesn't care to fight in. Her magic takes longer to prepare and release, as she has to generate wind itself instead of using what's freely available outside, and it tends to be proportionally weaker, as a result. Fighting in a cave or a tiny, in-doors room is an absolute nightmare for her.

Virgin- Exactly what it says on the tin. Her virgin status means that her body is much more sensitive to those oh-so-intimate touches, and she can experience those mind-wracking orgasms much more quickly.

Status Remnants- While not a conventional weakness, Talla's status as a sylph has led to an odd circumstance, one which left her to leave her homeland in the first place. She's considered a blessed symbol in her homeland, as it's rare for a child to show signs of their elemental heritage, much less blossom into an elemental being as she has. This led to a respect, reliance, and general religious obsession in her land. Her departure has not gone unnoticed, and if she were to be stopped on the streets or recognized by those from her land (or those who know of her status and history of her home), things could go very badly for her very quickly.

Personality: Always quick to bear a grin or start a conversation, Talla is a kind, albeit mischievous, person. She enjoys chatting (or maybe it's the sound of her own voice she enjoys), and rarely turns down a chance to speak with someone unless they make her uneasy. In those cases, she still might speak with them, but only if she's safely out of reach. While she often acts childish, she has her mature points, and dislikes seeing anyone down. In fact, she often makes it her goal to cheer them up, even if her methods can be a bit backwards, employing childish pranks and the like.

History: Generally speaking, the citizens of Kaladefi, located in the heart of the Hotlands, are rather unremarkable people. They're not possessed of any notable talents, they don't have anything terribly interesting on their land, or any precious resources to offer. Indeed, they are a plain people who don't even know the secrets of magic, something that's become powerful and more common in this day and age. The one thing the Kaladefi natives do possess is a peculiar legend, one that states that a truly wondrous native will be born every 500 years. This native will awaken the blood latent in the race, and thus, carry with them a magical existence. This time, the native happened to be one Talla Kaffawe. From a young age, storms followed the girl wherever she traveled, and lifted her off the ground, keeping her safe.

Before long, it became obvious that the girl had some manner of control over the winds that nurtured her, and to her people, she ceased being a human, and became something else- a symbol of prosperity and hope, an idol to be admired and worshiped. These ordinary and worthless people brought the old religion back into being, and focused their teachings around the blessings of Talla, around what her existence meant for them. In this far-off and distant land, the Empire was a non-issue. They chose to worship their own gods, and as the years passed, the young woman realized her potential as a sylph, an air elemental. Unfortunately, so too did her worshipers realize this, and wonder just when they would be blessed with prosperity and good fortune. In the minds of some, there needed to be a sacrifice or some ritual to bring it about, and all these that were thought up involved the sylph. Those same people who'd worshiped and prayed to her now had her trapped in her own homeland, bound by laws and prayers...Until the day they made a move, and she made her escape, leaving behind the fanatics who'd destroyed her safety.

She wandered for years, learning how to disguise her appearance to make herself more difficult to track down. After all, they were hunting a woman, not a man! She became quite proficient at this, honing her magic as she gave in to the wanderlust, eventually coming across Regina, after her great feat. Seeing the dejected woman, Talla couldn't help but poke her repeatedly, eventually getting trapped by the sorceress. She was forced to travel with her, though a fateful event that saw her rescued by her captor from those fanatics of her past had her place some trust in the woman. She would entrust her secret to Regina and no other, and serve as her confidant, for the time being.

Never really thought about inflation, to be honest. I guess it depends on what we're talking? Like, a belly paunch is one thing, ballooning is something that's just way more silly than sexy to me. 'Cause I expect 'em to go flying around the room with a rude noise (and a hell of a mess) in their wake.

For gender, female, futa, or possibly some sort of gender-swapping type? I'unno.

I think you still need one more trait Mira, but beyond that I think you'd be good to go, although you're pretty good already lol. Anyway, I like Talla, so I'm all for her, but Joanie obviously has final say.

I think you still need one more trait Mira, but beyond that I think you'd be good to go, although you're pretty good already lol. Anyway, I like Talla, so I'm all for her, but Joanie obviously has final say.

I think she said earlier that aside from taking the extra stuff off of the end, she was fine, so I posted her in the character sheet thread.

Never really thought about inflation, to be honest. I guess it depends on what we're talking? Like, a belly paunch is one thing, ballooning is something that's just way more silly than sexy to me. 'Cause I expect 'em to go flying around the room with a rude noise (and a hell of a mess) in their wake.

For gender, female, futa, or possibly some sort of gender-swapping type? I'unno.

You could always start out as a guy and have Kasdeya turn the character into a femboy. Buuut she likes the 'sinfulness' of gender switcheroos and mixups, so any of those would work. (Ever read Man Eater, with those particularly funky centaurs? That also has a bit of gender swapping. Kind of. )

@MiraMirror: She definitely did, just check with her first about the final Strength. Great character.

I'll just throw this out here too, but if anyone wanted to play as one or two of Regina's succubus guards and occasional lovers, I'd be perfectly alright with that. Otherwise they'll largely be standing around looking pretty if mildly disconcerting lol.

Never really thought about inflation, to be honest. I guess it depends on what we're talking? Like, a belly paunch is one thing, ballooning is something that's just way more silly than sexy to me. 'Cause I expect 'em to go flying around the room with a rude noise (and a hell of a mess) in their wake.

For gender, female, futa, or possibly some sort of gender-swapping type? I'unno.

I can go for the belly paunch, among other things it fits the semi-seriousness of the setting much better. And a futa or a female is just what Synthia's looking for! She's got a need to breed as well! She'll ask first of course so the question is if the idea of a child in the Royal line is lure enough or if she'll have to wear you down?!