Wednesday, November 19, 2014

Vision
A world in which artists — writers, illustrators, directors, videographers — and creativity enjoy a valued place in the defense establishment’s planning and preparation for the future of warfare and social conflict; in where unconventional, imaginative thinking and expression contribute meaningfully to the study and professional conduct of diplomacy, defense policy, and military operations; in which fiction about future wars hold a regular place on the reading lists of military professionals.

Mission
The Atlantic Council’s Art of Future Warfare project is driven by the Scowcroft Center on International Security’s mandate to advance thinking and planning for the future of warfare. The project’s core mission is to cultivate a community of interest in works and ideas arising from the intersection of creativity and expectations about how emerging antagonists, disruptive technologies, and novel warfighting concepts may animate tomorrow’s conflicts. We will create a platform for this community — the Art of Future Warfare web site, activate social media around this mission and host live events. The project will curate artistic renderings of future warfare through crowd-sourced “war-art challenges,” and publish collections of these works. The project also will cultivate an audience within the traditional defense community for this creative approach to understanding the future of warfare and social conflict.

Dave Anthony, former writer and director for the megahit video game franchise Call of Duty, wants the U.S. government to explore stationing soldiers in schools.

repeats and repeats. Instrumentalism and illustration, left and right, literally. "It is painful to note that we find similar errors in two opposed schools: the bourgeois school and the socialist school. ‘Moralize! Moralize!’ cry both with missionary fervor."

Fascism is military moralism. Conceptualism is reactionary, always. It's fantasy.

"Literature as art is the discussion of values as manifest in actions. That the actions are fictional is irrelevant."

"But art is not essentially content. Art is essentially form. Art is object, not subject."
So Ursula Le Guin, a fantasy author, of all people, is the first to say the obvious.

also

War can be used as entertainment in two ways by two groups of people: those who treat it as a game played by choice -a deadly game but one that can be left and rejoined- and those who know only war. The most important difference is that the former have never been the victims of a war, only the warriors. They didn't learn to kill by feeling pain.