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Re: Mono Red Storm

that's great.

i just tried a mtgo league without hazoret's and went 2-3.

ANT 0-2 (game 1 an AoI whiffed completely), game 2 i got crushed
UR Delver 2-1 (game 1 i lost to aggro start)
Red Stompy 2-1
Food Chain (1-2) won g1, g2 and g3 multiple mindbreak trap + leovold in both games, also force of will in game 3.
Czech Pile (1-2) won game 1. game 2 i mulled and kept a risky 6 nonland. promptly lost never drawing a land. game 3 i durdled around a bit. he had a strix and a snapcaster. he double thoughseized me but only hit a manamorphose and another ritual. he lands a leovold. only out here is using lots of AoI. i topdeck a chandra and have the past in flames in hand.

i can hope to chain off of the AoI. i cast desperate ritual, add RRR, cast PiF. he invasive surgery without the kicker thing. then i recast it. he FoW. then i cast chandra reveals burning wish. at this point i only have 1 red mana left. i cast wish anyway and he flusterstorms. sometimes they just have everything!

deck is obviously a lot more vulnerable to leovold without hazoret's. in this version the deck is more dependent on reforge the soul. had i landed a defense grid, i think i had the game. he abrupt decayed my grid before i got to go off.
all in all i'm pretty satisfied with this draft considering it doesn't even have the most powerful card in the list.

the only match that was rough was the storm one, and i have beaten it a few times in the practice room...but you never know how good they are.

i think until next week this deck can work. the leyline helm wasn't so useful in these matchups, but vs reanimator it would have been great.

if i knew i was going to play against 3 blue decks 1 combo deck and a stompy deck...i would have played some pyroblasts probably. need to have a way of dealing with leovold. other option is running 2-3 fiery confluence, but i don't have them on modo.

there should also likely be a cave-in, which i have on my paper list.

worth double noting. leovold isn't THAT good against this deck compared to other storm decks....when the new card comes out. i'd say the strongest part of leovold is that he stops your manamorphoses from cantripping, which can be important.

chandra was also pretty great. it won me a game or two (even if it did just cycle a card during the combo turn)

Re: Mono Red Storm

As long as it would benefit the deck as a whole then it's worth trying. Looting does help put the inconsistencies with the deck. When I have used it though I rarely can find a card I want to discard other than past in flames!

Increasing vengeance is a good catch. Might be okay as a one of.

I've tried Mizzix's in the sb as a wish target and only got it one time to play around surgical extraction.

I'll try cutting 1 Helm and 1 grid for 2 looting. That should put the useful spellcount higher, which is sometimes needed. It also only costs R after past in flames. It's also a great hit off of hazoret's or AoI to get rid of chaff drawn by manamorphose or reforge.

Re: Mono Red Storm

Originally Posted by mistercakes

As long as it would benefit the deck as a whole then it's worth trying. Looting does help put the inconsistencies with the deck. When I have used it though I rarely can find a card I want to discard other than past in flames!

Increasing vengeance is a good catch. Might be okay as a one of.
...

To be honest, I got stuck on the idea of using Mizzix's Mastery and fork effects as a way to chain undying furies.

Re: Mono Red Storm

I've moved away from glass cannon and storm variants over the past few years but this has really piqued my interest.

I haven't been able to test your list in the OP just yet, but a few thoughts immediately come to mind:

1. Typical glass cannon can win t1 without being disrupted. If you plan on passing the turn, you open yourself up to discard, chalice, trinisphere, or any of the one U counterspells including daze and Force of will.
Because of this, I was always happy with MonoR Sneak in the sense that it ran 4 chalice and 4 Blood moon. Running 8 must counter cards always felt right, so 4 Grid and 4 Moon could be the answer here.

2. You eluded to amazing cards in Vintage, so where is Lion's Eye Diamond!? With Act on Impulse and Past in Flames, it may as well be a Black Lotus. An old storm variant "Grinding station" used PiF and LED to grind out smaller storm counts, but I believe the deck's slow nature reduced its competitiveness. LED is a bomb here.
Reforge the soul, like Wheel, IMO has that disgusting downside of giving your opponent a fresh 7 especially if you're attempting an early kill and they were forced to mull low.
Have you considered burning inquiry? In this shell, it acts like an Ancestral AND disruption if sequenced properly.

3.Lastly, I would just like to touch on the board. Whether it was belcher or TES, I always wanted 7ish actual cards to board in for certain matchups with 8ish dedicated wish targets. I really like 4 pyroblasts here.

I look forward to actually testing this and chiming in with my two cents. We never got to play Mind's Desire in Legacy; this is as close as we're gonna get!

Edit: Someone eluded to modern mono red storm earlier. I'd like to see if locket of yesterdays is better than helm.

Re: Mono Red Storm

Lot to digest in here. I'm also a pretty avid combo player and am quite familiar with other stock lists.

This deck is only a glass cannon in the sense that it doesn't protect itself very well. I've been trying defense grid maindeck, and while I'm not completely sold on it maindeck, it has been proven quite good depending on the matchup.

What this deck does do rather well is overwhelm the opponent. I've had games where I've won through 5 counterspells.

Discard is already considered as there is enough redundancy through the spells and past in flames.

Cards like chalice aren't so useful in most builds of my deck, this is why I prefer desperate ritual over rite of flame. Chalice for 2 is usually too slow. Trinisphere is a problem, as it is for most decks, and a burning wish for an answer is required.

LED is a great card, and it could be great in this deck as well. It will require testing. The main issue here is card slots. There will also be some hands where it doesn't start the combo off or help you cast your reduction rocks.

It also provides opponent with a big incentive to chalice on 0. Feel free to try and let me know what you would cut for them.

The sb is really all over the place and feel free to try stuff out. The defense grids have been quite good so far and am not sure we need that much more disruption. An extra Pyroblast could help, I've tried them, but am not sold on them. I don't really feel inclined to protect any single spell, as they need to also have a clock or do something important. Otherwise you just go off in a turn or two again.

Re: Mono Red Storm

played a quick league. went 1-4, but should have been 2-3 due to me not knowing that you place all spells from hazoret's on the stack instead of one at a time. if you do hit a past in flames with hazoret's, then make sure you click past in flames first!

first match, miracles.
(should have been 2-0, but ended up 1-2)
i beat him turn 2 game 1. game 2 i had gone off and flipped over rite of flame, past in flames, and act on impulse with a rock out. i clicked past in flames last, but it was the first resolved. unfortunately for me had i been able to recast both of those spells again i would have won. game 3 i mulled to 5 and he got an early jace and couldn't recover.

match 2, TES
1-2
it's just a race. he turn two'd me on game 2 and turn 1'd me on game 3.

match 3, i think it was bant deathblade
2-0
I had pretty much goldfish draws even though he had multiple FoW. i did have a turn 1 kill during one of the games.

match 4, Grixis Pyromancer running portent.
1-2
Game 1 i made 8 goblins, but he had 3 pyromancer and was able to draw some cantrips. (his starting 7 was 3 pyromancer, FoW and 3 lands. i had probed him. he died at 3, so if i had one more spell in opening hand, i had 2 ssg, then 10 goblins would have gotten there.)
Game 2 i was able to combo off
Game 3 he got there

match 5, ANT
1-2
game 1 he durdled a bit and i did too, but my keep of ancient tomb + a bunch of win conditions and mana didn't get there since after 5 draw steps i never drew a mountain, petal, or simian spirit guide.
game 2 i beat him on turn 1.
game 3 he beat me on turn 1. (i also had a turn 1 kill ready, but never got to my draw step!)

Re: Mono Red Storm

I tried some builds with black rituals and the main problem is that you can't chain a red ritual off of a black one. Since most of the business spells are red that I would want, I think it's better to stick to one color.

Re: Mono Red Storm

r1: Jund (qbturtle15). on the draw.
Game 1. he had no disruption and i won on t2 quite easily. he played a t2 deathrite.
Game 2. he had duress and thoughtseize with 2 grim flayers. he also kologhan's command my ruby medallion. reforge the wheel gave me an easy win.

r2: 4 color control (olioolli)
Game 1. i had a very strong turn 1, but fizzled after a bad hazzoret's (hit 1 act on impulse and 3 lands). he followed up his turn 1 DRS with leovold. then he brainstormed into a FoW. (i was able to burning wish for a past in flames, but when he FoW'd, it was exiled. drew dead after that.)
Game 2. turn 1 ruby medallion off of mtn, ssg. he starts off with usea/ponder. shuffle. turn 2 14 goblins and a defense grid.
chain was. manamorphose, desperate, act on impulse, petal, grid, song, warrens. he follows with a ponder/shuffle and DRS. i draw hazzorets. he plays statiscaster and attacks. ancient grudge on my ruby and grid. he played 2 deathrite shaman, jace, and two FoW. he won at 3 life.