Common Terminologies and Abbreviations in Clash Royale

Some Terminologies and Abbreviations frequently being used in Clash Royale and some forums like Supercell’s one or Reddit. Beginners should take a look on this article!

Battle Deck Archetype

Air-Beatdown

A deck that relies on heavy air units, including Lava Hound + Balloon

Anti-meta

A card or deck designed to counter current popular decks. Guards, for instance, started being common as they can counter the omnipresent Mini P.E.K.K.A

Beatdown

A deck type focusing on big pushes, maximizing troop synergy and using high damage-to-cost troops. Beatdown decks require specific counters or else the tower will risk falling. Generally including tanks such as Giant, Golem or P.E.K.K.A.

Beatdown-Siege

A deck that is also a beatdown deck with a tank and support, yet exploiting siege mechanics by sniping off the tower from afar, making killing the support troops difficult

Blitz-Beatdown

A deck that relies on swift cards to cause immediate threat to the tower using fast, high damage cards, including Hog Rider or Double Prince

Control Deck

A deck type that focuses on making positive elixir trades through defense on the user’s side of the arena and uses specific cards to damage a tower with the excessive elixir (Miner / Gobin Barrel)

Cycle Deck

A control deck that depends on cheap troops to continuously put pressure on the opponent and deal chip damage to their tower through cycling to quickly deploy a specific card. Common cycle decks has Miner, Hog Rider, or Mini P.E.K.K.A

A beatdown deck that uses Lava Hound and Balloon to take advantage of an opponent’s weak anti-air cards. The Lava Hound distracts while the Balloon does a lot of damage, and the Balloon can tank for the Lava Pups when the Lava Hound dies

Payfecta

A combination of “pay” and “trifecta”, a deck that uses Princess, Ice Wizard, and Miner. Same as triple legendary, but can be used as a term to imply the deck is unfairly P2W

PPP

A beatdown deck that uses the P.E.K.K.A., Prince, and Dark Prince. The P.E.K.K.A. acts as a tank, the Prince is a secondary minitank and damage dealer, and the Dark Prince does splash damage

PPPP

A PPP including Princess in the name

Siege Deck

A deck type that focuses on proactively placing buildings, staying on the friendly side while taking the opponent’s tower with chip damage. Siege decks put pressure on the opponent to come to their side or lose a tower. Common win conditions include Rocket, Mortar, X-Bow, and huts. Supercell has made several statements that imply they do not want Siege decks to be dominant in gameplay. Siege is generally favorable against Control but is generally unfavorable against Beatdown

Siege-Burn

A deck that relies on the constant threat of siege and burn cards to put constant pressure on the opponent and slowly burn down the tower but not necessarily with a consistent or swift pace. Includes Mortar decks, among others

Sim City deck

Spawner deck

Spawner deck

A deck that utilizes spawner buildings such as Goblin Hut and Barbarian Hut

Tank-Beatdown

A deck that relies on a huge tank with support to take down the tower with one to three pushes. Includes Giant and Witch decks, among others

Tempo-Burn

A deck that relies on fast-paced tempo and constantly grinds down the tower with burn cards with a steady but swift pace. Includes Miner and Furnace decks

A theoretical point at which players cannot continue to gain trophies due to player’s card and crown tower levels

Meta/metagame

Decks, cards, and strategies that are popular and effective in the game at the moment

Mini-tank

A troop that has a solid health bar used for distraction but does not have extremely high HP as a tank would. Includes Valkyrie, Knight, Miner, and Bowler

Multi-drop

A technique where two or more cards are dragged and dropped simultaneously, allowed by Clash Royale’s multitouch capability

OP

Overpowered

Quick drop

A technique where two cards are dropped, rather than dragged as in Multi-drop, at nearly the same time. Practical examples include using Fire Spirits with Zap to defend from Three Musketeers, performing a big push, or using tank-and-spank

P2P

Pay-to-play, a player spending money on Clash Royale

P2W

Pay-to-win, a term referring to a person who has spent money on the game to win games, implying their success is not skill-based

Pig push

An advanced technique where the Hog Rider is put at the edge of the arena with another troop being dropped aside to prevent the Hog from attacking defensive structures. Most commonly done with Goblins, but can also be done with Spear Goblins, Skeletons, Fire/Ice Spirit, and others.

Pre-arrows

A high-risk, high-reward strategy in which you send Arrows to kill Minion Horde at a predicted spot before the minions deal damage

Pre-fireball

Similar to pre-arrows but even more high-risk, preemptively sending Fireball to kill what is usually predicted Barbarians (or Minion Horde)

Pump

Elixir Collector

Split defense

An advanced technique that utilizes timing to split troops, particularly ranged troops, in order to better defend against splash

Split push

A strategy of applying offensive pressure to both lanes

Splank

A combination of splash and tank, a troop that is a mini-tank and can deal splash damage. Includes Valkyrie, Baby Dragon, Dark Prince, Bowler, and Sparky

Splash

A type of AoE damage

Tank

A troop that is used for the primary purpose of distraction and generally has very high HP. Includes Giant, P.E.K.K.A., Lava Hound, Golem, and Royal Giant

Tank-and-spank

A technique where a high-HP unit is dropped before a frailer unit in order to distract and take out an opposing splash unit

Tilt

A state where a player continuously loses

Tour/tourney

Tournament

Triple legendary

A deck that uses Princess, Ice Wizard, and Miner

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