Assassin:6move7 attacks 3+ 3+ dmg 2 vs hero.Cab like power where she get free move.120 Points

Slimux is on a 90mm base, big guy.- Black Talon is a Knight Zaphyros, part of the Vanguard Auxilia Chamber.- Story is set after the Realmgate Wars. Nurgle didn't fare that well, so he changed his tactic and tasks Horticulous, the FIRST PLAGUEBEARER ever made (he's basically Nurgle's gardener) with going around the realms (all of them) and trying to bring them into the Garden of Nurgle. Sigmar's not happy about this - so he sends Black Talon, his "super assassin".

Cycle of Corruption: Seven results on the wheel. Start of the game, you roll a dice, start of that battleround said effect takes place. Second round, the next numbered effect will take place.F.e. add two to all nurgle unit's movement stat that round.Or "Nurgle units heal d3 wounds in your hero phase"Applies to everything with "Nurgle" keyword, including Clan Pestilenz.

That’s right – the Orruks are coming to the cursed City of Mirrors. The latest warband announced for Warhammer Underworlds: Shadespire, Ironskull’s Boyz, are here to conquer with brute force and a little Orruk kunnin’. These greenskins will be representing the forces of Destruction in the first wave of Shadespire warbands, released soon after the game itself – which will be supported by its own dedicated website – later this year.

Also confirmed at NOVA was that all of these new Shadespire warbands, Orruks included, will eventually get full Warhammer Age of Sigmar Warscrolls (once they escape from the City of Mirrors, of course).

Dark powers stir in the Mortal Realms. Malign Portents is a major event for Warhammer Age of Sigmar players, and it’s on the way in 2018. There will be big things coming both for the narrative of the setting and for matched play gamers.

There will be new models on the way for this release too, the first of which we can show you today. Introducing – the Knight of Shrouds:

It’s been a little while since we’ve seen a new Death model for Warhammer Age of Sigmar. Patience is rewarded though – we hadn’t forgotten about you. Alongside this Herald of Nagash, each of the other three Grand Alliances will also be getting a powerful new hero.

The Beast Wars saw the rise and fall of many monstrous creatures, from entities wise and noble despite their terrifying appearance, to fell behemoths of base intelligence that revelled in the wanton destruction left in their wake.THE BEAST WARS If you decide a battle is taking place in Ghur, the Realm of Beasts, then you can specify it is occurring during the Beast Wars. If you do, the following rules apply. These rules can be used instead of, or in addition to, the rules for fighting in the Realm of Beasts that can be found in the General’s Handbook 2017.

BEAST OF LEGENDIf your army includes any Monsters, you can pick one to represent a legendary creature that rose to prominence during the Beast Wars. Declare which Monster is a Beast of Legend, and pick a trait that best matches its backstory from the table below. Alternatively, you can roll a dice to randomly determine which trait from the table your Beast of Legend has.

THE BEAST WARS If you decide a battle is taking place in Ghur, the Realm of Beasts, then you can specify it is occurring during the Beast Wars. If you do, the following rules apply. These rules can be used instead of, or in addition to, the rules for fighting in the Realm of Beasts that can be found in the General’s Handbook 2017.

A TIME OF MONSTERSThe Beast Wars were named for the mighty creatures that rose up across the lands to fight, infused by the bestial energies of Ghur.At the start of your hero phase, you can heal 1 wound that has been allocated to each of your Monster Units.

TITANS OF WARDuring the Beast Wars, the unbridled ferocity of the terrible creatures that dominated the battlefields soon became dark legend amongst the harrowed survivors.Monsters can be picked to fight when they are within 6” of an enemy unit, and can pile in up to 6”.

If you’re looking to try these rules out, The Beast Run is the perfect battleplan. Here, a retreating army attempts to lure their pursuer through the hunting grounds of a pack of wild beasts; you’ll be able to pool your collection of monsters with a friend to create a fun (and chaotic) battlefield that’ll be sure to put your tactical skills to the test. Download it here:https://whc-cdn.games-workshop…Com_AOS_Monsters_Day2.pdf

If you decide a battle is taking place in Ghur, the Realm of Beasts, then you can specify it is occurring during the Beast Wars. If you do, the following rules apply. These rules can be used instead of, or in addition to, the rules for fighting in the Realm of Beasts that can be found in the General’s Handbook 2017.If your army won a major victory in a battle taking place during the Beast Wars, you can roll on the following table instead of the Triumph table on the Warhammer Age of Sigmar rules sheet in your next battle. The result applies for the duration of the battle.

THE MAGIC OF GHURIf you decide a battle is taking place in Ghur, the Realm of Beasts, then Wizards know the Monstrous Phantasm spell in addition to any other spells that they know.

MONSTROUS PHANTASMThe wizard links part of his own life force to a mighty spectral beast, which is summoned forth to strike down the caster’s foes.Monstrous Phantasm has a casting value of 7+. If successfully cast, set up a Monster anywhere on the battlefield fully within 12” of the caster and more than 12″ from any enemy models.At the end of each turn, you must take a special battleshock test by rolling a dice and adding the number of wounds allocated to that monster that turn. If the total exceeds the monster’s Bravery characteristic, the caster suffers D3 mortal wounds. In addition, if the monster is slain, the caster suffers D3 mortal wounds. If the caster is slain or flees, the monster is slain.In pitched battle games, you do not need to pay reinforcement points for a monster summoned with this spell, nor does it count as a casualty for the purposes of victory if slain.

COMMAND ABILITYIf you decide a battle is taking place in Ghur, the Realm of Beasts, your general has the Compel Beasts command ability in addition to any other command abilities they have.

COMPEL BEASTSUsing his domineering presence, the general commands his bestial minions to assail the foe without hesitation or mercy.If your general uses this command ability, then you can re-roll charge rolls for friendly Monsters that are within 12” of the general at the start of the charge Phase.

Where better to test these new spells and command abilities than in another free battleplan? Unleash the Beast gives a defending army a powerful monster bound by magical energies – but should it break free, control switches to the attacking side!https://whc-cdn.games-workshop…Com_AOS_Monsters_Day4.pdf

I would have expected to see the Kurgoth/GUO sooner, same as the new Beast model,so I was disappointed to hear February as well. But some of the stuff coming sounds awesome, mounted armoured dudes for example.

So we have Shadespire and firestorm in October, with only Shadespire bands for the rest of the year. January will see the beginning of Malign Portents with the four heroes and probably a deathrattle battletome.