Sword of the Stars II: Enhanced Edition

Critical Fixes:+ Fixed a handful of known multiplayer sync issues that could lead to crashes.+ Fixed crashes when doing Zuul intercept mission+ Fixed a crash caused by AI players attempting to ally with indy players.+ Fixed an issue that was preventing certain technologies from being unlocked.+ Fixed an issue that was causing premature ending of combat incertain single-player and networked games.

Other Fixes:+ Fixed some overlapping text issues in the mission screens.+ Survey complete and planet colonized dialogs now show interactivesystem and star map, respectively. (Click the right/left buttons on the viewports to cycle.)+ Fixed the drawing of intercept mission waypoints.+ Fixed return trips for intercepts when a target fleet goes out of range.+ Prevented Zuul ships from boring temporary node lines back from adeep space encounter.+ Fixed the issue where Radiant Bore ships could not create node lines.+ Gate Lab upgrade requirements can now be met.+ Hiver gates now display Gate Lab module options.+ Ships no longer flee so far from an incoming comet in combat.+ The sensor view icon has been centered correctly on the comet in combat.+ Fixed a function that allowed a non-player owned system to request acheck for an enclave permission before colonizing a planet.+ Fixed the provincial capital visual effect.+ Fixed an issue where combat UI was allowing freighter speeds to be set.+ Combat zones no longer appear in deep space combat.+ The battle manager is no longer available for deep space encounter locations.+ Fixed an issue where infrastructure was resetting to zero each timea planet was recolonized.+ Zuul trade now unlocks correctly.+ Barren planets now have some resources.+ Fixed issues where inappropriate battle riders were being used toaid in surveys.

Other changes:+ Reduced overthrust in combat.+ Ships with drones now survey faster.

Critical Fixes:+ All known crashes related to fleet lists and drag-drop have been fixed.+ Fixed a diplomacy point generation crash.+ Fixed a crash related to improper battle rider cleanup after combat.+ Fixed issues where weapon banks were being misidentified. Thesechanges will break some existing games.+ Fixed a pirate encounter related crash and lockup.+ Fixed a crash related to adding ships to a fleet.

Other Fixes:+ AI players now have personal preferences when researching.+ Rider placement in Rider Manager screen fixed.+ Fixed a bug where new admirals were being assigned to fleets in deep space.+ Salvage odds now take correct ships and races into account.+ Volume slider now affects GUI sounds as well.+ Fixed issue that was having impact on screen transition times.+ Recent combat effects no longer show up on systems outside sensor range.+ Save games now recall initial encounter and GM settings.+ Increased morale penalty associated with raising taxes.+ Fixed an issue where civilian populations were not resuming growthafter recent combat.+ Cancelled missions now return fleets immediately if possible.+ Fixed issues related to constructing mining stations.+ Added support missions.+ Fixed a number of minor visual glitches in UI appearance.+ Hardened Structures now behave correctly.+ Fixed an issue where battle riders were not assignable in the battlerider manager.+ Fixed incorrect production cost display for prototyped designs.+ Fleets outside of sensor range can no longer be selected.+ Added missing animations to Zuul Immersion content. This waspreventing certain weapons from functioning.+ All budget pie charts are now buttons that transition to the Empire Summary.+ Fixed the loophole allowing feasibility studies to be skipped.+ Icons are now clearly visible for deployed gates on the star map.+ Fixed all known instances of Human AI players slow-boating fleets.+ Encounters tuned.+ Kalvenic Torpedos tweaked.+ Intertial Cannon (standard and heavy) added. Each shot will slowdown target properly.

Critical Fixes:+ Fixed a multiplayer combat desync that could occur in gamesinvolving more than two players.+ Fixed a crash related to unlocking salvage projects.+ Fixed a pirate combat crash.

Other Fixes:+ Stimulus sliders now default to zero when starting a new game.+ Ships can no longer be dragged in and out of defense fleets in therepair widget.+ Fixed an issue where too many battle riders were being added todefense platforms.

Critical Fixes:+ Fixed crashes from indy demands when they do not have a value to select.+ Fixed a possible crash with pirate-related combat.+ Fixed a Hiver pathing crash related to retreating.+ Fixed a plague-related crash.+ Fixed an emitter-related crash in combat.+ Fixed all strategic turn-related multiplayer sync issues.

Other Fixes:+ Fixed Scansats and Dronesats not appearing in defense manager widget.+ Added Battlerider Sats to defense manager.+ Fixed biome colonizers from hurting biosphere when terraforming.+ Fixed independents with "RandomOrbital" as their homeworld names.+ Indy factions now only get one faction type per star system per game.+ Zuul are no longer able to initiate trade treaties with other factions.+ Fixed a miscalculation with the tax rate slider.+ Enabled Diplomacy Interactions on Independent Races you havecompleted a study on.+ Made Survey Button in Independent Study Complete Dialog more clear.+ Tribute stations now unlock the trade view for Zuul.+ Star systems now show an effect where recent combats have occurred.+ Building a science station at an independent world now unlocks aspecial research project.+ Players may no longer repair using enemy systems.+ Fixed an edge case for when stimulus rolls tried to use data about aplayer's homeworld that did not exist.+ Alien habitation modules now increase RDP.+ Indy players who lose their colonies are now eliminated from the game.+ Studied asteroid monitors are now moved into the defense fleet ofthe star system/player and will properly function in combat.+ Modules now yield repair point bonuses.+ Fixed some defence platforms not being recognized or added to thedefense widget.+ Fixed known combat zone reassignment issues.+ Addressed fleet reassignment and naval support capacity issues.+ Fixed localization names for interceptor missiles.+ Fixed some overlap/string cutoff issues in UI.+ Fixed various UI issues in the diplomacy screen.+ Splinter factions now display the correct avatars.+ Fixed an issue where splinter factions and easter eggs could show upas diplomatic entities.+ Fixed an issue preventing engagement of Hiver gates.+ Players are now awarded bounties for destroying pirate ships.+ Neutral indy factions no longer prevent colonization.+ Friendly Asteroid Monitors now appear in the defense manager.+ Fixed an issues where the news events were not displaying correctlyfor the current turn.+ Fixed the Line Abreast formation in the fleet manager.+ Fixed some known turret arc issues.+ Fixed known issue where heavy turrets on Zuul Armada section nottracking or firing.

Known Issues:- A network sync error may occur with combat rounds involving 3 or more players.

Critical Fixes:+ Fixed indy colonies from trying to add an already existing civilianfaction to a newly created colony through stimulus. (Caused a crashduring end turn)+ Fixed a crash with declaring war on an independent+ Fixed a crash when trying to add battleriders to platforms+ Fixed a crash when simulating 2 AI vs AI combats involving battleriders+ Fixed dronesats from crashing the game when trying to place them inthe defence widget+ Fixed an SQL crash caused by improperly removing systems from a game(when they are destroyed)+ Fixed a crash when placing defence platforms+ Fixed a hang when more then 1 combat took place+ Fixed a crash when entering multiplayer games+ Fixed a crash related to slaver encounters+ Fixed the station sync crash in the fleet widget

Other Fixes:+ Added AI cost assessment and picking for technologies+ Added ability for AI to resume abandoned research projects+ Enhanced AI research algorithms+ Enabled UI for Special Research Projects+ Hooked up Asteroid Monitor Special ProjectID+ Hooked up Investigate independent Special project+ Removed the poker chip system that combined 5 like items into 1.+ Added additional trade from megafreighters, and an icon to representthem in the trade view+ Balanced freighter speeds+ Increased visual ranges+ Made target dish on the command monitor easier to see and hit+ Added Pirates to randomized encounters+ Added AI tech research strategies+ Added the missing icon for building a mining station in the stationplacement screen+ Balanced Civilian and Naval Stations+ Added Interceptor missiles+ Removed waypoint arrows when specific stances are active+ Added Indy races and Splinter factions+ Rebalanced number of empty star systems+ Improved zuul trade range+ Build screen stats have been fixed and report correctly+ Added mission times for boarding pods+ Adjusted the number of slots available around planets for stations+ Fixed modules not having a proper collision shape+ Added the Comet randoms+ Added a load screen after combat+ Fixed a bug in the last capital standing end game rule that causedplayers to be prematurely removed from the game+ Added the ability to assimilate indy players by creating an alliance with them+ Added an Indy button and diplomacy screen for managing diplomacybetween indy players+ Fixed the Asteroid encounters to have the proper player avatar+ Fixed some text width issues in the build screen related to cost+ Dragging a ship into a fleet now selects the fleet after it has been moved+ Tuned module deaths when they are blown off a ship+ Added critical hits to space beasts+ Added the combat manager button to the precombat popup+ Tuned drone sats+ Added a confirmation to the exit to main menu button+ Ships destroyed by a boarding pod are now properly removed from their fleet.+ Added death of crew if a ship breaks it's crews constraints+ Fixed fleets not refreshing when being added in the fleet manager+ Corrected the fleet times for missions+ Fixed an issue where you could spam the ok button on the namingdialog for an invoice and it would add extra empty invoices+ Fixed feasibility studies to show 100% for techs you can definitely research+ Tuned repair points for ships+ Fixed an incorrect turn event for players that were being betrayed(They were being labelled as the betrayer)+ Fixed music from not changing if another cue was already playing+ Fixed gms to only spawn for the number of gms picked in the game setup+ Fixed the kill count for ships in the post combat screen+ Fixed the human construction ships slowing down node travel significantly+ Added Suicide Drones+ Added Drain Drones+ Added EW Drones+ Clicking on news events now focus' on relevant system/colony+ Rebellions now form splinter colonies if the rebellion is successful+ Fixed infrastructure display value+ Fixed the tech tree only displaying the cheapest path+ Increased max length for fleet names+ Changed colony stimulus to drop friendly indy colonies oninhabitable planets - They are only negotiable when they have becomefully developed+ Fixed an issue that caused encounters to become unhooked when namingyour player name the same as an encounter+ Fixed indy colonies to simulate without starvation and support(since they cannot have support)+ Fixed the primary weapons being saved on your designs+ Added turns remaining to build orders on the build button+ Increased starmap label view range 20%+ Fixed ships with structural fields not being able to be fully repaired+ Fixed ships with structural fields not having full health when theyare created+ Changed the slaves label to Deaths to represent the change in slavesbetter on the colony summary+ Added a mouseover to defence widget items+ Fixed the AI from creating fleets that exceeded command point limits+ Fixed a bug related to updating ships in the fleet manager+ Fixed an issue with command points being calculated when movingcommand ships (leviathan and cruiser commands)+ Added color indication to defence items that require more cp then available+ Added police cutters to defence manager+ Added new art for defence platforms+ Added new art for minefields+ Police cutters are automatically added to defense fleets when they are built+ Fixed the Vector3 Parse crash (a knock on from removing systems)+ Fixed encounters from being properly removed when the system killerdestroys their homeworld.+ Fixed repair points from not being rejuvinated each turn+ Fixed invalid slot placements in the battle manager+ Fixed morrigi sdbs not coming with drones+ fixed jammers not working+ Wraith abductors will now properly attack planets+ Adjusted weapons for slaver ships+ Fixed a typo in the encyclopedia+ True grit is now a positive trait+ Construction mission estimates are now correct for time and cost+ Meteors now end combat early if they cannot hit a planet+ Added splash screens for indy races+ Fixed defence fleet from not showing up in the repair dialog and rider manager+ Fixed weapon riders from showing up in the repair dialog

Known Issues:- When loading an old saved game, the fleet mission times will displayincorrect number of turns until they start a new mission.- Unable to target polygons on Morrigi monitors.

Critical Fixes:+ Fixed plague-related crash.+ Fixed a crash with the asteroid encounter.+ Fixed a rare crash bug with interdict missions.+ Fixed a crash related to building stations that could be caused byloading older save games.

Other Fixes:+ Fixed graphical bug where SDB's would not sit in correct slot.+ Added missing cancel button to treaty request dialog.+ Fixed an issue where armor display would not update correctly whenswitching designs in the design screen.+ Fixed a couple of lingering missing localized text.+ Fixed Hiver and Liir Deep Scan bonuses not being applied.+ Fixed planet scale in the battle manager.+ Having a population hovering at 50% no longer saps resources from planets.+ Fixed an issue with slavers no removing their fleets in some cases.+ Naval stations now include Command Modules in CP calculation.+ Players may no longer request gates of non-Hiver players.+ Fleet positions set in the battle manager no longer carry over toother star systems.+ Fixed a potential issue where the AI could go bankrupt early in the game.

Critical Fixes:+ Fixed crash on startup for Russian players.+ Fixed crash that could occur when attempting to scrap stations.+ Fixed crash that could occur when exiting the Battle Manager afterplacing fleets.

Other Fixes:+ Stations will no longer show up alongside fleets in transit.+ Battle Manager fleet positions are now obeyed.

Other Fixes:+ Diplomatic points are now being accumulated and applied.+ Heavy planet missiles are now working.+ System entry points and approach vectors are now working.+ Ships now recover psionic power each turn based on the empire's psi potential.+ Fixed neutral combat zones not returning to the system's owner.+ Fixed an issue where options window revert button was not working correctly.+ Fixed an issue with incorrect speech timeouts.+ Zuul civilians are no longer considered in slave calculations.+ Fixed an issue where fleet travel distance was not being reported correcly.+ Zuul players are no longer queried for alternate mission routeconfirmations unless this is necessary.+ Fixed localization issues with admiral traits.+ Structure and armor bonuses now show correctly in the design screen.+ Fixed known issues where reserve fleets could go missing.+ Drones in the bottom wing of Hiver Dreadnoughts now launch.+ Slave disks now connect with the correct ship sections.+ Reduced speech spamming in the design screen.+ Fixed floating modules on Human dreadnoughts.+ Fixed a corner case preventing combat with hiver gates.+ Colony support missions now stop correctly if the target colony is destroyed.+ Fixed a couple odd issues where fleets were not correctly consideredto be 'at' a system.+ Combat AI now deploys battle riders more intelligently.+ Fixed an issue where crewless ships were preventing players fromentering accelerated time in combat.+ Fixed the issue where requesting surrender of an empire could lockout camera control.+ Fixed the issue of invalid save game names crashing the game.+ Fixed an issue where crewless ships were preventing the end of combat.+ Fixed the visual glitch with torpedo trails.+ Fixed the issue where fleets in transit could be unselectable.+ Fixed an issue where the strategic AI was creating duplicate ship designs.+ Fixed an issue where surveying fleets were returning home ifhostiles were encountered.+ Fixed known issues with Land Grab and Leviathan victory conditions.+ Victory conditions are now correctly reported when all other playersare eliminated.+ Fixed an issue where trade income was not being synchronizedcorrectly in networked games.+ Fixed an issue where client player status was not being updatedcorrectly in networked games involving more than 2 clients.

Other Changes:+ Sound volume now updates in real time.+ Mine fields and SDBs (System Defense Boats) can now be placed in theBattle Manager and activated in combat by clicking their icons in sensor view.+ Mission screens not grey out systems that are not viable.+ Sensor, support and trade views now grey out systems that are out of range.+ Stations now appear along with fleets, and they can now be repairedthrough the standard repair dialog.+ News events are now reported for lost or retired admirals.+ The repair dialog can now be called up at any system.+ The game now agressively seeks out and frees memory consumed by gameassets where possible. This should help players who are running into performance issues due to memory consumption.+ Updated star map node line and mini-ship visuals.+ New encounters are available or have been re-introduced, including:The system killer, asteroid showers, spectres and swarmers. More are on the way.

Critical Fixes:+ Fixed a crash that could occur when clicking to launch a bio-missilefrequently.+ Fixed all known issues preventing combat with deployed Hiver gates.+ Fixed a crash that would occur if duplicate province names were selected.+ Fixed a crash caused by the trade stimulus phase of the turn update.+ Fixed a crash related to erroneous reactionary movements versusundiscovered star systems.+ Fixed a multiplayer desync in combat that could lead to players notbeing able to move ships and a potential crashes after combat ended.+ Fixed a turn update crash related to checking certain victory conditions.+ Fleets are no longer held up indefinitely at systems with enemies.This addresses issues where missions could not be cancelled.+ Fixed reported divide by zero crashes.

Other Fixes:+ Fixed an issue where players could select the same psionic powertwice for a design.+ Added missing Morrigi bio-missile collision shape.+ Fixed accuracy/aiming issues with fixed mounts on drones and ships.+ Tarka Hunters are now constrained to Tarka Hunter Carriers and saidcarriers can no longer take other battle rider types.+ Dead ships no longer show up in sensors.+ Fixed the issue where ships were auto-targeting uninhabited planets in combat.+ Fixed an issue where assault shuttles were not returning from aplanet if it was defeated.+ Fixed an issue where techs that should add to the production cost ofships were reducing the production cost instead.+ Fixed issues with duplicated psionic icons in the selector.+ Fixed issue with modules not loading in the design screen.+ Fixed the issue where AI players would issue missions to unknown star systems.+ Fixed an issue where certain ship armor data could go missing.+ Fixed an issue where the battle rider manager was not showing ridersalready assigned to ships.+ Gate traffic cost is no longer applied for fleets already at theirdestinations.+ Fixed an issue where the starmap display was not updated aftercommitting an upgrade mission.+ Fixed some known turret arc issues.+ Fixed an issue where PD missiles were not taking out other missiles.+ Added a fail-safe to certain effects that might not otherwiseexpire, creating a memory leak in combat.

Critical Fixes:+ Fixed a combat memory leak.+ Fixed a crash that could occur when clicking the research cube onthe star map.+ Fixed a crash that would occur in the research screen when theslider was set all the way to government.+ Torpedoes now apply damage to planets.+ Fixed a bug that caused battleriders to crash the design tooltip.+ Fixed a crash that could occur when requesting enclaves.

Other Fixes:+ Fixed missing Bio-missile art for Morrigi.+ Fixed a couple Human, Hiver and Morrigi DLC art issues.+ Fixed the problem with some carriers not being able to rotate whileriders were docked.+ Fixed an issue with riders taking too long to dock.+ Fixed a couple issues that were leading to phantom fleets, relatedto deployed gates and defense fleets.+ Carriers can now carry other carriers.+ Fixed an issue where loaded games could mix up player ID's.+ Fixed known issues with Kingfisher.+ Fixed issues where ships were not targeting stations correctly in combat.+ Fixed an issue where destroying the mission section on the shipwould kill all crew onboard.+ Fixed an issue with Game Setup options resetting when switching maps.+ Fixed issues with combat AI splitting targets.+ Fixed issues where bio-missiles were not launching.+ Added missing bonus for Expert Systems.+ Added missing bonus for Orbital Drydocks.+ Added missing bonus for Heavy Platforms.+ Corrected bonus for Materials Applications.+ Fixed a bug that was causing designs to return incorrect attributesonce they had been committed.+ Fixed a bug that was reporting the build times for ships with navalstations incorrectly.+ Removed duplicate "destination" text from fleet lists.+ Made a change to address the concern that missiles would continue tomove after combat had ended.+ Battle riders are now silent while docked.+ Fixed known issues where tracking weapons would fail to hit shiptargets after their sections were destroyed.+ Turrets no longer fire missiles after the crew are killed.+ Fixed an issue where assault shuttles would not return to tender.+ Fixed combat AI not launching battle riders.+ Fixed the decimal place in reported post-combat damage.+ Fixed issue where ships would not point off the horizontal combatplane to aim.+ Fixed an issue where the AI was making poor/mixed weapon decisionswhen designing ships.+ Fixed an issue where a colonization was available for targets withknown enemy colonies.+ Fixed a handful of sounds that did not have attenuation set and weretherefore audible from everywhere in combat.+ Fixed known issues where the Hiver gate traffic was not beingupdated correctly.+ Fixed known issues where Liir were no longer being slowed inproximity to gravity wells.+ Addressed handful of engine types that could be heard constantlyregardless of distance from camera.+ Addressed variety of standard turrets that weren't able to target straight up.

Other Changes and Additions:+ Psionics can now be researched, designed into ships and activated in the game.+ It is now possible to repair riders in the repair dialog.+ Added antialiasing to many parts of the game. 3D scenes now use FXAAantialiasing by default, which can be disabled in the launcher if desired.+ Reduced fleet icon click radius on the star map.+ Biomissile and other super-class weapons are now reported in thepost-combat dialog.+ Added plague effects.+ Increased pitch range of turrets across the board to make them moreeffective at PD off the combat plane.+ Sensor range discs now have clearly defined boundaries in combat.