2.8 Spoils of War

Corrected an issue that was causing the Mission “[Group Finder] Story Mode Operations” to not update after finishing a Group Finder Operation

Story Mode Operations are now properly listed as 8-Player instead of 16-Player in the Group Finder UI

2.8a

13 June 2014

General

Group Finder’s Operation queue has been set to 8-Player (down from 16-Player) in order to decrease server load and resolve widespread connectivity and instancing issues

Addressed a bug that caused Legacy cooldown unlocks to not apply properly for certain Abilities

2.8

10 June 2014

Game Update 2.8: Spoils Of War

Soovada ("Spoils of War" in Huttese) is an annual celebration of total extravagance in Hutt culture, originally celebrated in the summer season of Varl after successful military campaigns. Rival clans compete to prove their superior wealth, attempting to sponsor the most parties, pit fights, bounties, gambling, and every other public display of fortune and excess imaginable

Popularized among outside cultures during visits to Nar Shaddaa, this exuberant holiday is now celebrated on hundreds of worlds across the galaxy, where it's simply known by its Huttese name; any connection to ancient wartime looting is largely ignored

Highlights

New Event: Spoils of War! Players can earn double Ranked Warzone Commendations, Warzone Commendations, Fleet Requisition, and Credits from PvP participation, and can try their hand at the slot machines on Nar Shaddaa for exclusive rewards during the Nar Shaddaa Nightlife celebration

Earn double Fleet Requisition and Credits in Galactic Starfighter battles from Game Update 2.8 to 2.8.1

Earn double Ranked Warzone and Warzone Commendations and Credits from 2.8.1 to 2.8.2

Keep an eye out for intriguing advertisements for the Club Vertica and Star Cluster casinos for more information on the Nar Shaddaa Nightlife celebration

Earn Golden Certificates from Smuggler's Luck and Kingpin's Bounty machines and redeem them for prizes.

Earn exclusive mount prizes directly from Kingpin's Bounty machines

Smuggler's Casino Chips can be purchased with Credits or Warzone Commendations

Kingpin's Casino Chips can be purchased with Credits or Cartel Market Certificates, or won from Smuggler's Luck slot machines

Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before! Defeat this new difficulty while Nightmare Power is active to earn a new title

Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 50 – 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content

Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 percent chance to trigger Pulverize, which finishes the active cooldown of Rupture

Indefatigable Onslaught now also makes the Damager Over Time effects from Rupture and Deadly Saber uncleansable.

Deadly Saber now requires Juyo Form to be active

Hemorrhage now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent)

Juggernaut

Enraged Defense now lasts a maximum of 10 seconds (down from 40)

Jedi Consular

Sage

Balance (Sage)

Sever Force now deals slightly more damage

Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force

Mental Scarring now increases the damage done by Telekinetic Throw to targets affected by the player’s Sever Force by 8.3/16.67/25 percent

Containment now reduces the activation time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

Shadow

Shadow’s Training now decreases the activation time of Force Lift by 1 second in addition to its other effects

Mass Mind Control now taunts NPCs when Combat Technique is active, and lowers threat when Combat Technique is not active

Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes)

Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead use all available Force regardless of amount

Force Technique’s Force Breach now deals slightly more damage

Balance (Shadow)

Sever Force now deals slightly more damage

Mind Warp now increases the damage of Mind Crush by 16.5/33 percent instead of extending its duration

Sever Force now also triggers the damage and Force regeneration of Rippling Force

Containment now lowers the activation time of Force Lift by 0.5/1.0 second while Force Technique is active

Mental Defense now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds

Force Strike now has a 100% chance to activate on melee attacks (up from 60%)

Crush Spirit now grants a 15/30 percent chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target of any health level

Sith Inquisitor

Guard damage no longer cancels the effects of Whirlwind

Sorcerer

Madness (Sorcerer)

Creeping Terror now deals slightly more damage

Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns

Creeping Death now increases the damage done by Force Lightning to targets affected by the player’s Creeping Terror by 8.3/16.67/25 percent

Haunted Dreams now reduces the activation time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

Assassin

Assassin’s Training now decreases the activation time of Whirlwind by 1 second in addition to its other effects

Mass Mind Control now taunts NPCs when Dark Charge is active, and lowers threat when Dark Charge is not active

Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes)

Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead use all available Force regardless of amount

Lighting Charge’s Lightning Discharge now deals slightly more damage

Madness (Assassin)

Creeping Terror now deals slightly more damage

Lingering Nightmares now increases the damage of Crushing Darkness by 16.5/33 percent instead of extending its duration

Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns

Haunted Dreams now lowers the activation time of Force Lift by 0.5/1.0 second while Lightning Charge is active

Shapeless Spirit now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds

Raze now has a 100% chance to activate on melee attacks (up from 60%)

Bloodletting now grants a 15/30 percent chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target of any health level

Smuggler

Scoundrel

Scrapper

K.O. now allows Shoot First to interrupt the target

Slippery Devil now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses

Surprise Comeback now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects

Fixed a bug that prevented Surprise Comeback from healing a fifth time

Imperial Agent

Operative

Concealment

Jarring Strike now allows Hidden Strike to interrupt the target

Shadow Operative Elite now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses

Revitalizers now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects

Fixed a bug that prevented Revitalizers from healing a fifth time

Trooper

Commando

Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Commandos with Overclock, the immunity is triggered after the second use

Vanguard

Shield Specialist

Shield Cycler now also regenerates Energy Cells when an attack is defended against in addition to shielding

Static Shield now has a chance to finish the cooldown on Stock Strike when an attack is defended against in addition to shielding

Assault Specialist (Vanguard)

Riot Augs now increases the damage of periodic elemental damage by 35% in addition to its other effects

Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Recharge Cells and Reserve Powercell by 15/30 seconds

Bounty Hunter

Mercenary

Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Mercenaries with Power Overrides, the immunity is triggered after the second use

Shield Vents now also vents Heat when an attack is defended against in addition to shielding

Rapid Venting now has a chance to finish the cooldown on Rocket Punch when an attack is defended against in addition to shielding

Pyrotech (Powertech)

Power Bracer now increases the damage of periodic elemental damage by 35% in addition to its other effects

Rapid Venting has been replaced by Critical Venting. Critical Venting increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Vent Heat and Thermal Sensor by 15/30 seconds

Flashpoints + Operations

The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the “Conqueror of the Dread Fortress” **Title can no longer be obtained. Congratulations to those who overcame this challenge

Nightmare Mode is now available for the Dread Palace Operation

Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation

Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat

Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.

Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation

The Operation category of the Group Finder now rotates through a different available Operation every 2 or 3 days. The currently available Operation, the time remaining and the next available Operation can be accessed through the Group Finder panel

Dread Fortress and Dread Palace have been added to the Operation rotation

Mass Manipulator Generators no longer drop from every boss in Hard Mode Dread Fortress, and now only drop from Dread Master Brontes as intended

Enemies outside of boss encounters in the Dread Palace now correctly follow players when engaged in combat

Added additional gating to the Dread Fortress to block access to unintended areas of the map

The Sovereignty buff players receive after claiming a Dread Master’s throne is now properly dispelled when leaving the Dread Palace

Rewards for completing content via the Group Finder have been improved

Operations:

Upgraded to 30 Ultimate Commendations at Level 55

Upgraded to 25 Elite Commendations between Levels 50-54

Hard Mode Level 55 Flashpoints:

Upgraded to 10 Ultimate Commendations

Tactical 55 Flashpoints:

Upgraded to 10 Elite Commendations

Galactic Starfighter

General

Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location

Ships + Hangar

A new Gunship variant has been added! The SGS-S1 Condor (Republic) and the GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile

A new Bomber variant has been added! The Sledgehammer (Republic) and the B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness

Components + Crew

Interdiction Mine damage has been increased, but no longer has Shield Piercing

Feedback Shield’s damage has been increased and now correctly activates off of Primary Weapon attacks

Fortress Shield now increases shield strength by 130%

Mine area of effect now obeys line of sight

Items + Economy

Serendipitous Assault, Focused Retribution, and Devastating Vengeance Relics no longer activate from both dealing damage and healing within the same rate limit

Scrap Peddler Lockbox has been added to the PvP Items vendor on the Republic and Imperial Fleets for 600 Warzone **Commendations. This Lockbox gives a random Jawa Scrap item that can be exchanged at the Scrap Peddlers in the Cartel Bazaar

Master Hunter’s Headgear has been given voice modulation

The Imperial version of the Battlemaster Force-Mystic’s Headgear has been given a more appropriate voice modulation

The inventory of Fleet Commendation vendors has been updated:

All PvE Starship Upgrades have been moved to the Starship Upgrade vendor

The Pilot Suits sold by this vendor no longer have Social Level requirements

Added a new Lockbox that contains a Rating 144 Prototype Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor

Added a new Lockbox that contains a Rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This Lockbox is weighted so that it is more likely to contain Modifications appropriate to your class

The Lingering Sludge affect from the Toxic Sludge Pipes in the Quesh Huttball Pit is now applied to afflicted players immediately

The ability “Throw The Huttball” is now granted when first entering any Huttball match instead of when first touching the Huttball

2.7.1

29 Apr 2014

Highlights

Ranked Warzone Season 2 has started! Season Two has opened for combatants! Giradda the Hutt summons you to join the Ranked Warzone Arena queue and compete for glorious rewards (to be announced later). Ratings have been reset for this occasion and, in the mighty words of Baron Deathmark, “Get in there and go berserk!”

Season 2 Leaderboards Now Live! The Ranked Warzone Arena Leaderboards have been updated for Season Two! Season One has been archived and is still able to be viewed

Ranked Warzone Missions! Ranked Warzone Arena Daily and Weekly Missions are now available from the PvP Mission Terminal. These quests offer increased Credit and Ranked Commendation rewards. Pick them up today and honor Giradda the Hutt

Double XP Weekend returns! From May 2nd at 18:00 GMT until May 5th at 07:00 GMT, gain twice the experience while fighting for the Sith Empire or the Galactic Republic

Bounty Contract Week is back! Starting May 13th at 12:00 GMT and going until May 20th at 12:00 GMT

Cartel Market

The Cavern Varactyl creature mount is now available in the Cartel Market! Cost: 2400 Cartel Coins

The Exterminator's Armor Set is now available for preview in Collections

The Humble Hero Armor Set is now available for preview in Collections

The Corsec Electrobaton is now available in Collections

Pieces of Mira's Armor Set are no longer invisible when worn

The tooltip for the Deep Red/Deep Yellow Dye Module now correctly identifies its colors

The Cartel Market version of “Title: Conscript” can now be sold on the Galactic Trade Network. The version of this title granted as an in-game Mail reward remains untradeable on the GTN

Corrected a typo in the description of the Deep Pink/White Dye Module which indicated the primary color was Deep Purple

The Marka Ragnos Armor Set now unlocks in Collections if pieces were purchased from the Interplanetary Component Exchange (I.C.E.) vendor

The Collections interface now navigates correctly when clicking into another category if you are above Page 10 on your current category

General

Addressed an issue that could cause a crash in certain Flashpoints, such as Esseles, Black Talon, Boarding Party, and The Foundry

The Bolsterizer has been added to the training area of the Ziost Shadow (Imperial Fleet) and the Gav Daragon (Republic Fleet). Using this console bolsters the character as if he or she had entered a Warzone

Increased the rendering quality of Lightsabers in the Preview Window

The Taxis on Coruscant no longer flicker while in flight

Fixed an issue that could result in permanent disconnection from the chat server

Quick Ground Target Activation of Ground Target Area of Effect abilities no longer results in improper character animations when using the ability on your character

The "Species: Gran" Codex Entry can now be obtained by Imperial players on Balmorra

The Codex Entry "The Red Engine" is now correctly restricted to Sith Inquisitor and Sith Warrior

The Achievement "Saleucami Fleet Action Mastery" is now obtainable by fully completing the Mission

Corrected an issue where the Cormium Crystal Shard, commonly known as the “blue museum crystal,” could not be picked up by players, rendering the +10 Datacron on the Imperial and Republic fleets impossible to attain

The ears on Male Twi'lek Body Types 2, 3, and 4 are now visibly humanoid and no longer appear smooth

Dread Master Tyrans no longer places Marked for Death on players affected by Simplification in the Story and Hard Modes of Dread Palace

On the Mission step “Speak with Sergeant Tarsten” in Korriban Incursion, the map note now correctly displays Sergeant Tarsten

Missing and incorrect Mission Log entries in the Korriban Incursion Flashpoint have been updated and corrected

Missing and incorrect Mission Log entries in the Assault on Tython Flashpoint have been updated and corrected

Major Imos and Major Travik in the Assault on Tython Flashpoint now correctly reset if pulled too far off of the main platform

Dread Master Brontes now properly destroys any Energy Spheres spawned while using the ability Supremacy

Increased the range and rate at which the Hands of Brontes apply their shield in the final phase of the Dread Master Brontes encounter in Dread Fortress

Changed the name of two of the versions of Mass Affliction that the Dread Guard Corrupters in 16-Player Nightmare Mode Dread Fortress cast to more clearly show it is three separate abilities being cast: Mass Affliction, Total Affliction, and Absolute Affliction

Fixed an exploit in Assault on Tython where players could avoid most of Major Travik’s/Major Imos’s abilities by standing behind a pillar

Fixed an exploit in Korriban Incursion where players could avoid most of Darth Saverus’s/Commander Jensyn’s abilities by standing on a computer terminal

Added collision to certain fences in the Dread Fortress so player cannot get to unintended areas of the map

The Rakghoul World Boss "Rakghoul Overlord" now respawns on the Republic world of Taris as intended

Achievements now correctly reference the name of the Assault on Tython and Korriban Incursion story Mission “Forged Alliances: Part I”

The access missions for Kuat Drive Yards, Korriban Incursion and Assault of Tython can now be shared from your Mission Tracker

Fixed a bug where a Mission giver was playing the wrong conversation

Treek no longer disappears into or appears from the ground in Smuggler cinematics

The final conversation with Lana Beniko on the Mission “Forged Alliances: Part I” (Imperial) can no longer be triggered early

Fixed a bug where players were able to start the conversation with Colonel Darok multiple times after completing it on the Mission “Forged Alliances Part I” (Republic)

Players with Treek, HK-51 or C2-N2 are now able to select Option 1 to complete the conversation with Tavus in the Trooper Class Mission "The Shadow Fist"

Warzones

Warzone Mission Turn-in Terminals have been added to every Warzone and Warzone Arena

Warzone Queue percentages have been reverted to their original states, with all game modes having an equal chance to occur. Original Huttball and Quesh Huttball Pit share a percentage chance

Adjusted the matchmaking logic of the Ranked Warzone Arena Queue to reduce the frequency of matching teams together with large gaps in average Rating when there are potentially better matches available

The Warzone Scoreboard now highlights teammates as intended

Expanded the acid cloud at the end of the Corellia Arena to cover more areas of the map. The damage now also aligns more properly with the animation

The Lower Acid Pits in the Quesh Huttball Pit are now more accurate with their damage

Players underneath the floor below an Acid Pipe are no longer hit with acid in the Quesh Huttball Pit

Reworked the Grapple animation in Quesh Huttball Pit

Added collision to the Acid Pipes in Quesh Huttball Pit

The Western Terminal in Novare Coast now shows the appropriate team color while it is being captured

The Huttball can no longer be picked up before the match begins in the Quesh Huttball Pit

Edited the map to prohibit players from reaching unintended areas in the Makeb Mesa Arena, Tatooine Canyon, and Corellia Arena

Miscellaneous

Corrected numerous graphical issues with shadows and shadow rendering across the galaxy

The “R” key is now bound to “Chat Reply” by default

2.7

08 Apr 2014

Highlights

New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar

New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment

Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for teams to prepare for the next season

Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk

New Galactic Starfighter Domination Map: Denon Exosphere! An ongoing space battle featuring massive capital ships is ongoing in the exosphere of the ecumenopolis Denon. Wreckage from the battle is scattered around the area as forces fight to control a strategic space station. This map features two permanent spawn points for each team, adding more strategic spawning and attack possibilities

Bounty Contract Week is back! The In-Game event runs from April 8th to April 15th, starting and ending at 12:00PM GMT.

General

New options are available for the Ground Target Area of Effect reticle:

Sticky Ground Target Reticule - When active, this option makes it so your Ground Target Reticule doesn't disappear if the target location is out of range or the ability otherwise fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule will persist and allow the player to instantly attempt to use the ability again. If this option isn't active, then the reticule will disappear and the player will have to click again

Quick Ground Target Activation - When active, pressing a hotkey that belongs to a GTAoE twice will use the ability at the feet of the Player's target. Example: The Player has the Pass the Huttball ability saved to Hotkey #3. The Player targets an ally and then presses 3 two times. The Huttball Pass will be activated at the feet of the targeted ally. If this option is turned off, then there are no changes to the existing behavior

All equippable gear pieces have their Item Rating displayed in the tooltip. Weapons and armor have not changed

In the equipment tooltips, mods/enhancements now display their Item Rating in parentheses instead of their Item Level

While unequipped, mods/enhancements display their Item Rating in their tooltip

The “Species: Weequay” Codex Entry can be obtained via a Lore Object on Nar Shaddaa

The “Species: Trandoshan” Codex Entry can be obtained by killing a Trandoshan on Belsavis

Cartel Market

New Starfighter Pack: The Hotshot's Starfighter Pack!

The Hotshot’s Starfighter Pack items can now be previewed in Collections

The Hotshot’s Starfighter Pack will be available on May 6th. Cost: 320 Cartel Coins

Hypercrates containing 24 Hotshot’s Starfighter Packs will be available on May 6th. Discounted by 10% for a limited amount of time! Cost: 6912 Cartel Coins

New bundles of Imperial and Republic Galactic Starfighter cosmetic items are available in the Cartel Market. Discounted by 30% for a limited amount of time! Cost: 2037 Cartel Coins

The new “Data Entry” Rest and Recharge item can now be previewed in Collections

Many items that were previously missing temporary bind timers have had them added

After an extensive summit meeting, a council of Dark Side elders has decreed that silent theatrical mediums are no longer considered “inherently not dark” and players with Dark Side alignment can now use “Emote: Mime”

The M8-3R Astromech Droid and Model FT-6 Pike now have entries in the Promotional Items category of Collections.

The Weekly Pass: Operations is now a level 15 item. This allows non-subscribing players below level 50 to use the Weekly Pass to gain access to appropriately-leveled Operations during Events that feature them. Level restrictions on Operations still apply. The description of the item in its tooltip and on the Cartel Market has been updated to reflect this change.

The Charcoal Dewback can now be unlocked through Collections

Classes +Combat

Jedi Knight

General

Force Sweep now requires a primary target to activate

Guardian

Focused Defense has been redesigned: It now empowers the user with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Focused Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes

Enure now has a 60 second cooldown (down from 90 seconds)

Challenging Call now immediately reduces threat by a moderated amount while not in Soresu Form

Vigilance

Commanding Awe now applies its 7%/15% damage resistance while Enure is active (instead of Focused Defense).

Focus (Guardian)

Through Peace reduces the cooldown of Focused Defense by 15/30 seconds

The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep Non-player targets are always affected if they are inside the Force Sweep radius

Sentinel

Focus (Sentinel)

The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius

Sith Warrior

General

Smash now requires a primary target to activate

Juggernaut

Enraged Defense has been redesigned: It now empowers the user with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Enraged Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes

Endure Pain now has a 60 second cooldown (down from 90 seconds)

Threatening Scream now also immediately reduces threat by a moderate amount while not in Soresu Form

Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds

The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius

Marauder

Rage (Marauder)

The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius

Jedi Consular

Sage

Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer

Mental Alacrity also gives 100% pushback resistance in addition to its other effects

Seer

Healing Trance is now immune to pushback

Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree

Telekinetics

Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by the user's Weaken Mind. The Psychic Projection charge causes the user's next Telekinetic Throw to channel and damage twice as fast

The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains, and Forcequake now shares a rate limit with Disturbance and Turbulence

Concentration now decreases the pushback from Turbulence by 50%/100% (up from 35%/70%)

Balance (Sage)

Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is activated instantly and deals 35% more damage

Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack

Shadow

Spinning Kick is now a stun rather than a knockdown against players and stronger enemies

Sith Inquisitor

Sorcerer

Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer

Polarity Shift also gives 100% pushback resistance in addition to its other effects

Corruption

Innervate is now immune to pushback

Fade Out has been moved to Tier 2 in the Corruption Tree. Empty Body has been moved to Tier 1 in the Corruption Tree. Force Suffusion has been moved to Tier 4 in the Corruption Tree

Lightning

Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by the user's Affliction. A Lightning Barrage charge causes the user's next Force Lightning to channel and damage twice as fast

The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains, and Force Storm now shares a rate limit with Lightning Strike and Thundering Blast

Madness (Sorcerer)

Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 3 charges, the next Lightning Strike or Crushing Darkness is activated instantly and deals 35% more damage

Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack

Assassin

Spike is now a stun rather than a knockdown against players and stronger enemies

Deception

Voltaic Slash no longer requires spending points in Impose Weakness

Smuggler

General

Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use

Flash Grenade now blinds a single target

Gunslinger

Hunker Down is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Hunker Down

Street Tough now allows Flash Grenade to blind up to 5 targets within 5 meters

Scamper has been redesigned. Using Scamper grants a charge lasting 10 seconds that allows the player to Scamper again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Scampers a shorter distance if snared

Sawbones

Emergent Emergencies' now grants Upper Hand when Emergency Medpac is used regardless of the target’s health, but this effect can only occur once every 10 seconds

Scrapper

Slippery Devil now gives the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper's normal defense bonuses)

K.O. now grants a buff that makes Backblast not require being behind the target after using Shoot First for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down

Dirty Fighting (Scoundrel)

Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds)

Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand

Imperial Agent

General

Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use

Flashbang now only blinds a single target

Sniper

Entrench is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Entrench

Preparedness now allows Flashbang to blind up to 5 targets within 5 meters

Exfiltrate has been redesigned. Using Exfiltrate grants a charge lasting 10 seconds that allows the player to Exfiltrate again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Exfiltrates a shorter distance if snared

Medicine

Surgical Precision now grants Tactical Advantage when Surgical Probe is used regardless of the target’s health, but this effect can only occur once every 10 seconds

Concealment

Shadow Operative Elite now gives the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate's normal defense bonuses)

Jarring Strikes now grants a buff that makes Backstab not require being behind the target after using Hidden Strike for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down

Lethality (Operative)

Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds)

Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage

Trooper

General

Full Auto now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before

Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts

Special Munitions now reduces the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell

Combat Medic

Combat Shields is now a Tier 2 Skill

Efficient Conversions is now a Tier 3 Skill

Bounty Hunter

General

Unload now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before

Mercenary

Power Surge now has a base cooldown of 60 seconds

Arsenal

Power Overrides now reduces the cooldown of Power Surge by 7.5/15

Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles

Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot

Upgraded Arsenal now reduces the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder

Bodyguard

Power Shields is now a Tier 2 Skill

Heat Dampening is now a Tier 3 Skill

Flashpoints +Operations

Flashpoints

The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55

Added the Outbound Missions Hangar level to the Imperial and Republic Fleets with access to the Assault on Tython and Korriban Incursion Flashpoints. These new Hangars can be accessed via the Mission Departures elevators

Adjusted the health and damage of the bosses of the Czerka Corporate Labs and Czerka Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses

Added two more Kolto Stations to the Security Chief Zokar encounter in Czerka Corporate Labs

The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range

Operations

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Master equipment

This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while she is under the effect of Nightmare Power will be granted a new unique title

At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual Hard Mode values, and the title will no longer be possible to obtain

Hard and Nightmare mode Operations no longer share the same lockout. Completing a Hard Mode Operation does not prevent the completion of the Nightmare version of the same operation. You can check the status of your lockouts in the Lockouts tab of the Mission Log

Galactic Starfighter

General

The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased

The Power cost of Power Dive has been reduced

The cooldown and Power cost of Barrel Roll has been increased

Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes

Shield Projector's visual effects now show up properly on all ships in the ability's radius

Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets

Bombers can no longer drop Drones inside of structures or asteroids

Ships + Hangar

Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:

Combat Command – This system component increases weapon accuracy and power generation for all nearby allies (including the user)

Tensor Field – This system component increases the speed and turning rate of all nearby allies

These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)

Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:

Combat Command – Increases weapon accuracy and power generation for all nearby allies (including the user)

Seismic Mines and Hyperspace Beacon have ended their ongoing battle for dominance and no longer share an icon. Seismic Mines now has a new icon

The amount of weapon and engine Power drained by Ion Railgun hits is now linearly scaled by the current charge level of the Railgun. For example, a Railgun hit at minimum charge (25%) that previously drained 60 units of power, now only drains 15 units

EMP Missiles now have sound effects when launched

Scourge and Jaesa (both Light Side and Dark Side versions) no longer have their names and descriptions hidden in the Galactic Starfighter crew list

Items + Economy

Brutalizer is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece

Warzone & Ranked PvP gear vendors have had their items updated:

Ranked vendors now sell Brutalizer gear

Warzone vendors now sell Obroan gear

Warzone & Ranked Enhancement Vendors have been updated with new enhancements

The effect of the Obroan Relic of Shield Amplification now occurs in PvP areas

Many head slot items that were missing voice modulation have been given voice modulation

Dread Master gear now drops from Nightmare Mode bosses

Dreadforged gear is now craftable

New Legacy Offhands are now available from the Gree Enclave Galactic Reputation Vendor

All Czerka Weapons sold by the Ordanance Acquisition Corps (Empire) and The Adjudicators (Republic) vendors have had their costs reduced to 120 Elite Commendations

A new “Galactic Starfighter” category has been added to the Galactic Trade Network. All Starfighter ship unlocks and customization unlocks have been moved into this new category

Missions + NPCs

“[WEEKLY] Tactical Flashpoints” is a new Mission available on the Priority Mission Terminal which provides rewards for completing five level 55 Tactical Flashpoints each week

Certain Companions no longer jump into frame during the cinematic on the Mission “A Family Matter”

The Mission “The Heart of Darkness” in Act II of the Bounty Hunter chain now properly updates even if players choose the Dark Side option

The Ship Training Dummy is no longer hogging the camera and doesn't obstruct the view during the conversation with Risha in the Smuggler Mission Beryl’s Bargain

Warzones

The Leaderboards have been reset for the end of Season 1 and preparation for Season 2. Archived data for Season 1 can be found on the main Leaderboard page

Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the number of times the Quesh Huttball Pit will be selected

Power-up icons (Healing 'plus', Speed 'run', etc.) have been added underneath power-ups in all Warzones to show which power-up respawns at that position

Daily and Weekly PvP Missions have been updated to include credit for the new Warzone

Added the Mission Terminal that begins each of the various PvP Missions to the spawning area of each Warzone

Corrected an issue that would cause combinations of lower level mods (such as the popular 46 Prototype mods) and higher level color crystals (including those from the Cartel Market) to result in a higher Bolster bonus than intended

Corrected an issue that prevented weapon damage ranges from being properly bolstered. This results in an increase in damage coming from abilities that deal weapon damage

Bolster has been updated to account for the new tiers of gear, and now provides additional Expertise to elder game PvE gear. Bolster still caps at a level slightly below Obroan gear

Characters who do not wield weapons with Expertise mods and crystals are now capped at 1936 Expertise instead of the full 2018

2.6 Galactic Starfighter

Patch

Release date

Highlights and notes

2.6.2

18 Mar 2014

General

Players who activated the Makeb datacrons prior to 2.6.1 will have the Codex entries retroactively granted

Cartel Market

The Charcoal Dewback can now be unlocked through the Collection

Corrected the appearance of the Wastelander’s Gloves so that the metal attachments appear on all body types

The Indomitable Vanquisher’s Saberstaff no longer has a gap between the hilt and the blade

The Scrublander's Gloves and Wastelander's Gloves now correctly display on all body types, and their icons have been updated to reflect the correct appearance

The “Emote: Chair 1” unlock available from the Rare Reputation Vendor in the Cartel Bazaar (an ICE Reputation item) now correctly unlocks the emote

The Infiltrator's Compact Sniper Rifle and the Vindicator's Lightsaber are no longer missing weapon proficiency requirements in their Cartel Market descriptions

The Korrealis Duke has returned from its spiritual journey, and is now properly found in the Vehicle category of Collections

Flashpoints + Operations

Addressed performance issues within the Kuat Drive Yards Flashpoint

Players are no longer able to avoid Lord Modo’s attacks at certain locations within the Command Platform scenario within Kuat Drive Yards

Players attempting to use droid-specific CC abilities on Support and Suppression Droids during the Station Guardian One scenario in Kuat Drive Yards no longer see an error message saying that these NPCs are not droids

During their encounter in the Dread Palace, the Dread Masters now properly cast Siphon Holocron every time they return to their throne

Resolved an issue that prevented Flashpoint group members from getting experience if grouped with someone outside of the listed level range of the Flashpoint. Now, defeating level-appropriate enemies will grant experience regardless of group

Galactic Starfighter

Sentry Drones no longer fire missiles or Railguns through geometry if the target breaks line of sight while the ability is charging up. Breaking line of sight resets the charge up time, and causes the drone to pick a different target if it has a clear shot at another enemy

Galactic Starfighter ship roll rates are no longer slowed at low frame rates. High-end PCs will be unaffected, but players on lower-spec PCs should see a significant increase in roll speed

The ION Cannon has had its volume reduced

Items + Economy

Addressed an issue that resulted in the Droid Sidecar being unsearchable on the Galactic Trade Network

Addressed an issue that resulted in the SR-02 Republic Scout Paint Job unsearchable on the Galactic Trade Network

Missions + NPCs

Resolved an issue where enemy levels were being incorrectly colored as green instead of grey, to indicate that no XP would be gained from killing them

Friend and Legend rank titles for Imperial Forward Command / Republic First Fleet Reputation are now restricted to the correct factions. “Defender of Kuat” and “Honorary Admiral” are restricted to Republic players in your Legacy. “Drive Yards Demolisher” and “Imperial Forward Commander” are restricted to Imperial players in your Legacy

2.6.1a

10 Mar 2014

General

Resolved an issue so that the Bounty Contract Week and Double XP Weekend events will begin correctly. Bounty Contract Week will run March 11th-18th, and the Double XP Weekend will run March 14th-17th

Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players

A third spawn point has been added to Team Deathmatch battles

Component + Crew

The Railgun firing arc on Gunships is no longer dependent on the primary weapon that is assigned to the ship

Items + Economy

The D6-S7 Astromech now properly appears when summoned

Missions + NPCs

The Tactical Flashpoint daily reward now resets as intended

Addressed an issue with The Secret War and The Ranken Initiative where group members were not getting quest updates if the group leader was not on the same quest step

Smugglers will now properly be granted the Codex entry “Smuggler: Butcher’s Bane” and its corresponding title when completing “The Butcher”

Jedi Knights and Sith Warriors who have completed The Sand Demon/Demon’s Blood missions will be properly granted the “Bestiary: Sand Demon” Codex entry. Those currently on the missions have had them reset

Jedi Knights are now granted the “Persons of Note: Darth Angral (Knight)” Codex entry when completing “Race to the Ruins.” Knights who previously completed this mission will be granted it automatically

2.6a

10 Feb 2014

General

Performed systems maintenance to assure service reliability

Corrected a texture issue that caused skin to be colored incorrectly when wearing the Relaxed Vestments Chestwraps

Cartel Market

The Interstellar Regulator's Blaster Besh from the Galactic Ace's Starfighter Pack will now correctly match in-game and in Collections

The Interstellar Regulator's Blaster Cresh from the Galactic Ace's Starfighter Pack will now correctly match in-game and in Collections

2.6

02 Feb 2014

Highlights

Galactic Starfighter Now Available For All Players! - Galactic Starfighter is now available for Free-To-Play, Preferred, and Subscription players! Choose your ship role and help your fellow pilots in 12 vs.12 Battles. Click the Hangar icon next to your minimap to jump into the cockpit now

New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase

Bombers are tough support ships that drop mines and drones throughout the battlefield

Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes

Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies

Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies

New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature: Power-ups

Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which currently last 45 seconds. The available Power-ups are as follows:

All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap

New Flashpoint: Kuat Drive Yards – Both factions are interested in securing a formidable space armada and fighting over one of the largest starship construction sites. This Flashpoint is designed to be modular, with each “scenario” representing a different part of the expanding plot. This is also the first “tactical” flashpoint, providing bolstered and role-neutral gameplay, and is available to players starting at level 15

New Reputations have been added to the Galactic Reputation page:

Republic First Fleet - The Republic First Fleet serves as a beacon of hope across the galaxy, protecting the Galactic Republic's member worlds and corporate partners from the dark designs of the Sith Empire

Imperial Forward Command - The Imperial Forward Command is focused on high-risk offensive strikes against the Galactic Republic and its allies, making it one of the Empire's deadliest fleets

New Starfighter Pack coming to the Cartel Market - The Galactic Ace's Starfighter Pack will be available for purchase on February 11th. Cost: 320 Cartel Coins

General

New Mount: The KDY Orbital Lifter! This personal heavy construction vehicle was specially designed by Kuat Drive Yards for orbital engineering work deemed too delicate to be automated. It requires Legend rank with the new Imperial Forward Command / Republic First Fleet reputation

A new category is available in Group Finder starting at level 15: Tactical Flashpoints. Tactical Flashpoints are role-neutral, meaning group finder will match the first four players it finds. The new Kuat Drive Yards Flashpoint is available in this category in two level brackets: 15-54 and 55. Czerka Corporate Labs and Czerka Core Meltdown are now included in this category at level 55

Dread Forces in Oricon are more distracted by the madness of the Dread Masters, reducing the range of their attention

Bolster now properly modifies the aggro radius of enemy NPCs and properly displays the difficulty color of enemy NPC levels

Group Finder now displays the level range of players it will match for Flashpoints and Operations

Players may now queue for Starfighter Battles at the same time as Warzones

Cartel Market

New Items

The Galactic Ace's Starfighter Pack will be available on February 11th. Cost: 320 Cartel Coins

Hypercrates containing 24 Galactic Ace's Starfighter Packs will be available on February 11th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

The Galactic Ace's Starfighter Pack items can now be previewed in Collections

Classes + Combat

Bounty Hunter

Powertech

Advanced Prototype

Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.

Mercenary

General

Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves

Arsenal

Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%)

Bodyguard

Kolto Shell may now be deployed on more than one target at a time, but a target still may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge

The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper

Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree

Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree

Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree

Trooper

Vanguard

Tactics

Pulse Generator now requires High Energy Cell to be active

Commando

General

Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves

Gunnery

Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%)

Combat Medic

Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge

The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic

Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree

Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree

Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree

Sith Warrior

Juggernaut

Vengeance

Slightly increased the damage dealt by Shatter

Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates

Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage

Jedi Knight

Jedi Guardian

Vigilance

Slightly increased the damage dealt by Plasma Brand

Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus

Sith Inquisitor

Sorcerer

Lightning

Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged

Madness

Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged

Jedi Consular

Sage

Telekinetics

Concentration now reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged

Balance

Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged

Imperial Agent

General

Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike

Operative

General

Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals

Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)

Concealment

Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)

Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)

Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)

Waylay now increases the damage dealt by Backstab by 5% (up from 4%)

Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon

Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Lethality

Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%

Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Sniper

Lethality

Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%

Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals

Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

Scrapper

General

Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)

Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)

Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)

Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)

Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast

Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Dirty Fighting

Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%

Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Gunslinger

Dirty Fighting

Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%

Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Galactic Starfighter

General

New Feature: Battle Record – Your personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat

Players can no longer jump onto the platform outside of their spawn area in the Tatooine Canyon

Camera collision has been added to the awnings in the Tatooine Canyon.

Players can no longer jump onto the trestle or the door awnings in the Makeb Arena

Miscellaneous

Player movement will no longer cause in-game music to trigger incorrectly

The colors of certain pets and mounts will no longer appear distorted when moving the camera

2.5.1a

19 Dec 2013

General

Characters will now be granted Ship Requisition properly on their Gunship if it is their first time accessing the Galactic Starfighter Hangar since Game Update 2.5.1

2.5.1

17 Dec 2013

Highlights

The Relics of the Gree Event will return on December 17th! Be sure to pay a visit to Ilum’s Western Ice shelf, as The Green Enclave will only be around until January 1st

Celebrate Wookiee Life Day starting December 17th. This new event will have players of all species throwing “Snowball Bombs” at each other with reckless abandon. This event will run until January 1st

Cartel Market

General

The Ashfall Tauntaun can now be unlocked in the Collections UI.

Jedi Consulars and Bounty Hunters will now Flourish when using the /flourish emote

Classes and Combat

Imperial Agent

Sniper

Lethality

Lethal Dose now correctly affects Interrogation Probe

Items and Economy

The following items no longer require “Event Equipment Requisition Authorization”:

Infected Mako Customization

Infected Andronikos Revel Customization

Infected Corso Riggs Customization

Infected Kira Carsen Customization

Infected Tharan Cedrax Customization

Infected Vector Customization

Infected Malavai Quinn Customization

Infected Elara Dorne Customization

Advanced Black-Green Centurion’s Crystal

Advanced Black-Green Eviscerating Crystal

Advanced Black-Green Hawkeye Crystal

Advanced Black-Green Indestructible

Advanced Black-Green Resistance Crystal

Advanced Black-Green Savage Crystal

Advanced Black-Green Vehemence Crystal

Advanced Black-Green War Hero’s Crystal

Republic Containment Officer Armor

Republic Containment Officer Boots

Republic Containment Officer Gloves

Republic Containment Officer Helmet

Republic Containment Officer Legs

Republic Containment Officer Belt

Imperial Containment Officer Armor

Imperial Containment Officer Boots

Imperial Containment Officer Gloves

Imperial Containment Officer Helmet

Imperial Containment Officer Legs

Imperial Containment Officer Belt

Sand People Bloodguard Bodywrap

Sand People Bloodguard Footwraps

Sand People Bloodguard Handwraps

Sand People Bloodguard Headwrap

Sand People Bloodguard Legwraps

Sand People Bloodguard Waistwrap

Sand People Bloodguard Wristwraps

Gray Helix Lightsaber

Gray Helix Saberstaff

Gray Helix Blaster

Gray Helix Blaster Rifle

Gray Helix Autocannon

Gray Helix Sniper Rifle

Authorization: Gray Secant

Galactic Starfighter

General

The icon for Rocket Pods will now display correctly on IL-5 class ships

Player’s clients will no longer crash when dragging their mouse in Galactic Starfighter

Players will no longer be able to access the Galactic Starfighter tutorial:

While in combat

While falling

In an exhaustion zone

In any group instance including Warzones, Flashpoints, Operations, Galactic Starfighter matches, or Space Combat Missions

In any phased Mission area, including Class and Planetary Mission areas.

Ships and Hangar

When converting Ship to Fleet Requisition, the player will no longer be prompted individually for each ship

Hangar descriptions for the IL-5 SkyBolt, IL-5 Ocula, TZ-24 Enforcer, and TZ-24 Gladiator have been corrected to match their Cartel Market descriptions

Components and Crew

Updated the icon for the “Response Tuning” Crew Ability

Updated the icon for “Peripheral Vision” Crew Ability

Players are now able to select the “None” option for blaster and engine cosmetic modifications

Miscellaneous Bug Fixes

Corrected a text error in the “Thank you” email received from making a Cartel Coin purchase from Amazon

Corrected various typos in the Galactic Starfighter credits in French and German

2.5b

11 Dec 2013

General

Improved stability for players with AMD video cards

Players should be sure their driver is the most current video driver available from the official AMD website

2.5a

10 Dec 2013

General

Corrected an issue that could prevent players from accessing all characters on a specific server

Corrected several typos in the Galactic Starfighter credits in English

Classes and Combat

General

Upon leveling up, the player will no longer be incorrectly prompted to level up all ranks of certain skills they had previously purchased

Legacy

Achievements

Player progress has been restored for Achievements in the following categories:

Belsavis Achievements - Exploration

Belsavis Achievements – World Bosses

Dailies Achievements – Section X

Dailies Achievements – Section X: Exploration

Dailies Achievements – Section X: PVP

Dailies Achievements – Section X: World Bosses

Corellia Achievements – PvP

Dailies Achievements – Black Hole

Dailies Achievements – Black Hole: Exploration

Dailies Achievements – Black Hole: PvP

Taris Achievements – Droid

2.5

03 Dec 2013

Highlights

Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With multiple ship roles, paint jobs, blaster, and engine colors, you have plenty of options to choose from. We’ll see you in space

Galactic Starfighter

Access the Galactic Starfighter Hangar Bay by clicking the Ship Icon on the in-game minimap

Players can queue solo or as a group for free-flight 12 v 12 PvP Battles in the first Galactic Starfighter gameplay type: Domination!

During Domination, players fight to control multiple satellites. Points are awarded according to how many satellites each team controls, and the first team to reach 1000 points earns victory

Two Domination Maps!

Lost Shipyards: A critical Imperial starship construction and repair yard hidden within an uncharted asteroid field has come under attack by Republic Starfighter forces, who are eager to cut off such a critical piece of the Imperial fleet’s support network. Naturally, the Empire has been quick to deploy their own Starfighter reinforcements to defend the shipyard from this enemy incursion

Kuat Mesas: A massive ore mining and shipping complex located in a high-altitude region of cliffs and mesas, the Kuat Minedrome is a natural target for Imperial forces looking to interrupt production at the Kuat Drive Yards. When the ground offensive is stalled by Republic defenders, both sides call in Starfighter support to break the stalemate and achieve ultimate victory

Highly customizable Starfighters available:

The Scout – Fast, agile, and maneuverable. Scouts make up for their lack of armor and shielding with incredible elusiveness.

The Strike Fighter – The backbone of any squadron. Strike Fighters are versatile, capable of both great offensive and defensive abilities. Very balanced Starfighters against both enemies and objectives.

The Gunship – The first Galactic Starfighter support role. These long-range ships are perfect for softening up an objective’s defenses or taking out enemy Starfighters engaged with your allies

Spend earned Requisition to customize and upgrade Starfighters in the Hangar Bay

Full in-game playable tutorial! Learn the basics of Galactic Starfighter flight, combat, and objective capturing! The tutorial allows players to shed the constraints of battle, and teaches using a series of informative pop-ups during free flight. Players can access the tutorial by clicking on the "?" button near the top right of the Galactic Starfighter Hangar

General

Capital ships from the Republic and Imperial fleets have arrived in the skies of Coruscant and Dromund Kaas to provide logistical support for Galactic Starfighter pilots. Starfighter Hangar Consoles can be found on Corsucant and Dromund Kaas

Corrected various typos found in subtitles during the Bounty Contract Week event

Corrected a typo during the space mission Zosha Advance to more accurately reflect the mission objectives

Corrected various typos found in subtitles during the Sith Warrior, Trooper, and Smuggler story missions

The cinematic that plays when you exit from your ship to the Imperial or Republic fleet has been updated

Cartel Market

New Items

A host of new Galactic Starfighter items have been added to the Cartel Market; check the new Starfighter tab to see them all

The Black Market and Crime Lord’s Cartel Packs are back in the Cartel Market for only two weeks, they will be once again embargoed on December 17th

Classes and Combat

Combat Terminology

Cleanse is now defined as an effect which removes a limited number of a certain type (or types) of negative effects, usually Force or Tech, from the target

Purge is now defined as an effect which removes all negative dispellable effects of a certain type (or types) from the target (usually self)

Many ability tooltips have been updated to properly indicate whether an ability cleanses or purges negative effects from a target

Jedi Knight

Guardian

Vigilance

Debilitation has been added to the Vigilance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Master Strike

Sentinel

General

The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds)

Inspiration and Transcendence no longer prevent the Sentinel from becoming Centered while they are active

Inspiration now affects the player’s entire Operation group up to 40 meters away from the Sentinel (up from 30 meters). Additionally, Inspiration applies a debuff which lasts for five minutes on all affected group members. This debuff prevents affected players from regaining Inspiration while it is active

Guarded by the Force now has a 2 minute cooldown (up from 1 minute and 30 seconds)

The health for Guarded by the Force is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health

Focus

Enduring no longer increases damage reduction but still reduces the cooldown of Guarded by the Force by 15/30 seconds

Force Health no longer interacts with Guarded by the Force. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Focus when Twin Saber Throw is used

Overwhelm has been added to the Vengeance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Ravage

Marauder

General

The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds)

Bloodthirst and Predation no longer prevent the Marauder from building Fury while they are active

Bloodthirst now affects the player’s entire Operation Group up to 40 meters away from the Marauder (up from 30 meters). Additionally, the ability now applies a debuff which lasts for five minutes on all affected group members and prevents affected players from regaining Bloodthirst while it is active

Undying Rage now has a 2 minute cooldown (up from 1 minute and 30 seconds)

The health for Undying Rage is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health

Rage

Undying no longer increases damage reduction but still reduces the cooldown of Undying Rage by 15/30 seconds

Force Vigor no longer interacts with Undying Rage. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Rage when Dual Saber Throw is used

In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Mind Crush, and Weaken Mind from being cleansed

Shadow

General

Combat Technique no longer heals the Shadow. The ability now increases armor rating by 130% (up from 115%) and deals additional threat when it damages an enemy target

Slightly increased the damage dealt by Whirling Blow

While Battle Readiness is active, the active Technique now heals the Shadow when it triggers its effect

Shadow Strike has had its cost reduced to 40 Force (down from 50)

Kinetic Combat

Three stacks of Harnessed Shadows no longer cause the Shadow to be healed when Telekinetic Throw deals damage. Instead, the skill grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to four times and lasts 12 seconds

Rapid Recovery has been renamed Elusiveness and has been redesigned: the skill now increases the armor rating Combat Technique grants by an additional 10%/20%

Elusiveness has been renamed Rapid Recovery; the skill’s effects have not changed

In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Force Breach, and Mind Crush from being cleansed

Sith Inquisitor

General

Slightly increased the damage dealt by Thrash.

Sorcerer

General

Purge has been renamed to Expunge; the ability’s functionality has not changed

Madness

In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Crushing Darkness, and Affliction from being cleansed

Assassin

General

Dark Charge no longer heals the Assassin. The ability now increases armor rating by 130% (up from 115%) and generates additional threat when damaging an enemy target.

Slightly increased the damage dealt by Lacerate

While Overcharge Saber is active, Lightsaber charges now heal the Assassin when they trigger their effects

Maul has had its cost reduced to 40 Force (down from 50)

Darkness

Three stacks of Harnessed Darkness no longer cause the Assassin to be healed when Force Lightning deals damage. Instead, the skill grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to four times and lasts 12 seconds

Swelling Shadows has been redesigned: the skill now increases the armor rating granted by Dark Charge by an additional 10/20%

In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Discharge, and Crushing Darkness from being cleansed

Imperial Agent

General

Increased the damage dealt by Overload Shot

Operative

Operatives are now able to be charged and pulled by other players while in Cover

Smuggler

General

Increased the damage dealt by Quick Shot

Scoundrel

Scoundrels are now able to be charged and pulled by other players while in Cover

Bounty Hunter

The tooltip for Railshot has been updated to indicate that the ability does more damage when the player is dual wielding. (Damage was increased in Game Update 2.4)

Items and Economy

General

The Life Day Orb now correctly regenerates health at the same rate as other rest and recharge items

Species unlocks purchased from the Cartel Market will now properly display that they are bound temporarily in their tooltip

Corrected various Cartel Market item typos

Stats have been removed from the following companion vibroknife item shells, resulting in lower stats overall:

Gault’s BR-36 Vibroknife

Mako’s BR-36 Vibroknife

Quinn’s BR-36 Vibroknife

Talos’s BR-36 Vibroknife

Lokin’s BR-36 Vibroknife

The in-game mail, tooltip, collections icon, and ability name for the mini-pet “Flashfire” have been updated to show the correct name, the “NovaDive”

The “S-12 Blackbolt” minipet has been updated to show the correct name, the “S-13 Sting”

Obroan Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 625

Dread Forged Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 740

Vendors

Updated icons on the Oricon Reputation vendor to more accurately reflect their items descriptions

The Black Market Boltblaster MK-1 Generator has been added to the Bounty Hunter Basic Gear Vendor

A new rest-and-recharge item has been added to the Gree reputation vendors. The Gree Digitization Cube can be purchased for 6 Gray Helix Components. It requires Hero rank

Missions and NPCs

Oricon

The Bothrium Beast on Oricon will now have the correct sound effects.

Corrected an issue where a player was able to enter the mission phase for the Dread Engines, False Paradise, and The Tower’s Core after making it to the “return to the mission dropbox” step

Hoth

Hailstorm Survivalists on Hoth will have a greater chance of surviving as they are now correctly equipped with a melee weapon

Class Quests

The holoterminal on the player’s ship will now correctly display the “mission available” icon when a new story mission is available

Gree Event

Xenoanalyst II has enabled his vocal processing chip and now speaks throughout the encounter

Xenoanalyst II has been rebalanced in all difficulty modes. Story mode is now easier to tank and more forgiving overall. Holographic creature adds have had their damage and health adjusted in both modes

Legacy

General

Four new items have been added to the Repair Astromech vendor which you can unlock on your ship. These items modify your ship’s Operation Training Dummy and they are:

New Legacy Unlock: Raid Markers – They are available for 375,000 credits at Legacy level 20 or 300 Cartel Coins

Achievements

Achievements have been added for the Life Day event

Achievements have been added for the Rakghoul Resurgence event

Reputation

A new Reputation has been added to the Galactic Reputation tab. T.H.O.R.N. (The Hyland Organization for Rakghoul Neutralization) is a GSI-affiliate dedicated to studying and eradicating all traces of the Rakghoul plague from the galaxy. T.H.O.R.N. should be unnecessary as the Rakghoul outbreak was clearly eliminated from the Galaxy...

PvP

Warzones

Arenas

Makeb Mesa, a new Arena map, has been added to the Ranked and unranked Warzone queues! This additional map does not increase the probability of an Arena being selected as the game type for unranked Warzones

2.4 The Dread War

Patch

Release date

Highlights and notes

2.4.3a

19 Nov 2013

PvP

Warzones

Ranked

Players will no longer be granted inappropriate Rating gains for victory in some instances

2.4.3

12 Nov 2013

Highlights

PvP Season One! Ratings have been reset to mark the beginning of Ranked PvP Season One. Get in there and go berserk

Ranked PvP Leaderboards! Players can now visit the website to compare Solo and Group Rankings. Details under PvP

Character Name Renewal Program! Many previously held names have been released!

Subscribers are unaffected by the Name Renewal Program

Preferred Status:

Characters below level 10 that have not been played in the last 90 days are flagged for rename

Characters below level 30 that have not been played in the last 180 days are flagged for rename

Characters level 30 and above are unaffected

Free-to-Play:

Characters below level 10 that have not been played in the last 60 days are flagged for rename

Characters below level 30 that have not been played in the last 120 days are flagged for rename

Characters level 30 and above are unaffected

If a character is flagged for rename, players can choose the name originally used if no one on the same server has chosen that name yet

General

Bounty Contract Week Event! Invite your friends and help the Bounty Brokers Association clean its long list of contracts between November 12-19, 2013

Added Item Modification Tables to the VIP Area of the Republic and Imperial Fleet Stations

Cartel Market

General

Certain pack armor sets can now be contained in the new Supplementary Body Armor box. These boxes now contain belts, bracers, and headgear

New Items

New Mount! A new creature mount, the Ashfall Tauntaun will be available on the Cartel Market on November 19th! Cost: 3,000 Cartel Coins

New Bounty Pack: The Opportunist's Bounty Pack

The Opportunist's Bounty Pack items can now be viewed in Collections

The Opportunist's Bounty Pack will be available on November 15th! Cost: 320 Cartel Coins

Hypercrates containing 24 Opportunist's Bounty Packs will be available on November 15th. (Discounted by 10% for a limited time) Cost: 6,912 Cartel Coins

Collections

Added a new "Events" category to Collections:

The "Holidays" sub-category has been added and now contains all Holiday items

Some items formerly located in the "Special" category have been relocated

Flashpoints and Operations

Operations

Dread Fortress

In Hard Mode, Corruptor Zero now properly disables his "Concussion Mine" ability and he no longer uses it upon switching to his "Unified Beam" ability during the final phase of the encounter

Dread Palace

Dread Master Brontes no longer becomes untargetable by melee Classes during the final encounter

Rating changes applied at the end of matches are now more balanced and accurately reflect Rating disparity between teams

UI

Dread Forged and Oberon Serendipitous Assault relics now state that their effects do not stack with other Serendipitous Assault relics

2.4.2

29 Oct 2013

General

Quick Travel terminals throughout the galaxy now display proper indication when they have not yet been discovered

All Oricon Quick Travel terminals remain unlocked after being discovered

Cartel Market

General

The description for Cartel Market Certificates has been updated to clarify where to find appropriate vendors

New Items

New Bundle: The Rising Hero Bundle! This new bundle contains the items below and is available until November 12th at an overall 40% discount. Discounted Cost: 2163 Cartel Coins

Authorization: Artifact Equipment

3 Major Experience Boosts

Medical Probes

Unlock: Inventory Module

Unlock: Cargo Hold Access

Unlock: Additional Cargo Bay

Unlock: Crew Skill Slot

Players can now recover health and energy using the spooky TRK-R Treatment Chamber, available until November 5th in the Cartel Market! Cost: 1200 Cartel Coins

A new minipet, the Infected Womp Weasel, is available in the Cartel Market until November 5th. Cost: 120 Cartel Coins

Players can now purchase the following standard single-use Dye Modules individually on the Cartel Market in varying intervals:

The Black and White Dye Module will next be available for 24 hours beginning on November 1st at 11AM CDT. Cost: 1000 Cartel Coins

The Black and Dark Purple Dye Module will next be available for 25 hours beginning on November 2nd at 11AM CDT. Cost: 600 Cartel Coins

The White and Black Dye Module will next be available for 24 hours beginning on November 3rd at 11AM CST. Cost: 1000 Cartel Coins

A new item, Kick the Huttball, is available in the Cartel Market! This item modifies the "Throw the Huttball" ability, allowing players to kick the ball, thus breaking the number one rule in Huttball. Cost: 400 Cartel Coins

The Dread Guard Dominator who used to patrol the Watchtower Lower Passage on Oricon has been laid off due to his position being unnecessary

The Launch Staging Logistics area of Oricon has undergone staffing changes such that groups now have more space in between them

The "Reaper of Life" damage increase buff applied by Commander Zaoron on Oricon no longer displays as a debuff

Republic camp guards on Tatooine have received additional training and are now level 55

PvP

Warzones

Arenas

Players are no longer able to reach the spawning areas in Orbital Station by climbing on nearby pipes

Tatooine Canyon has undergone a minor makeover to block some of the desert sun, resulting in the Arena being less "bright" and more visually consistent with other Warzones

Ranked

The Highest Earned Rating is no longer incorrectly set to 0 in rare instances

UI

Defeating the Gree's Asharl Panthar Combat Specimen on Ilum will now grant the appropriate Codex Entry

The Hate Machine on Korriban has reduced its hatred enough to grant those who finish the mission the "Hate Machine" Codex entry

Miscellaneous Bug Fixes

Players are no longer able to stand in places in the Launch Staging Logistics area of Oricon that allow them to kill enemies without taking damage

Updated the Exhaustion Zone in certain places on Hoth and Tatooine to prevent players from accidentally leaving the game world

Added missing text to several places in the French and German versions.

The mysterious floating box on the Imperial Fleet is no longer mysterious, because it is no longer floating

Made several art fixes across CZ-198, Belsavis (Macrobinoculars missions) and Makeb, such as adding textures, grounding floating buildings and correcting distorted scenery

2.4.1b

22 Oct 2013

General

All objects now update properly and become clickable when they are part of a mission step

2.4.1a

17 Oct 2013

General

Clickable mission objects throughout the galaxy now function as intended

2.4.1

15 Oct 2013

General

Priority Transport Terminals on the Republic Fleet have been adjusted and no longer fail to transport players in some instances

The "Area Loot" Preference now functions as intended when looting mission items while in a group

Made adjustments to improve the user experience for Email Validation:

Players can now play to level 20 before email address validation is required for the account

Players are now able to validate an email address from within the game client

Bounty Contract Week

New Vehicle! The Praxon Aether has been added to the Bounty Brokers Association Galactic Reputation vendor and can be purchased in exchange for 50 completed Bounty Contracts (Requires Champion rank with BBA)

New Minipet! The Frosted Raptor can be obtained from the Bounty Brokers Association Galactic Reputation vendor in exchange for 25 completed Bounty Contracts (Requires Champion rank with BBA)

Bounty Kingpin Contract Authorizations are no longer consumed if the associated Kingpin Contract has been unlocked; players can refund the Authorization item back to the Bounty Contract Broker and use the completed contracts on a different Authorization

Bounty Kingpin missions are now properly designated as [WEEKLY] instead of [GROUP], though a group is still recommended when attempting the missions

Cartel Market

New Items

New Bounty Pack: The Tracker's Bounty Pack!

The Tracker's Bounty Pack items can now be previewed in Collections.

The Tracker's Bounty Pack will be available on October 21st! Cost: 320 Cartel Coins

Hypercrates containing 24 Tracker's Bounty Packs will be available on October 21st. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Upcoming Embargoes

The following Contraband Packs will no longer be available on the Cartel Market as of the dates listed:

Regulator's and Enforcer's Contraband Packs: October 21st, 2013

Vice Commandant's Contraband Pack: November 15th, 2013

Archon's Contraband Pack: December 17th, 2013

Supreme Mogul's Contraband Pack: January 14th, 2014

Bug Fixes

The description for "Rename: Character Name" has been updated to clarify the item's use and behavior

The Cartel Rarity is no longer incorrect for several Shipment 1 weapons

The channel duration of the Life Day Orb is now 15 seconds, bringing it in line with other Rest & Recharge items

Collections

Added "Found in Pursuer's Bounty Pack" to the description for the Bounty Collector Title

Several items have had their descriptions updated in Collections to correctly reflect their rarity:

Advanced Blue Core Eviscerating Crystal: Super Rare

Advanced Blue Core Indestructible Crystal: Rare

Poison Lobel: Rare

Savanna Nekarr Cat: Rare

Greenback Exoboar: Super Rare

Flamecrest Exoboar: Super Rare

Hoarfrost Exoboar: Super Rare

Model Harrower Battle Cruiser: Super Rare

Emote: Whatup: Rare

Companion Characters

Companion Characters are no longer defeated when using Quick Travel to go to the Republic or Imperial Landing Zone from certain areas of CZ-198

Treek will now unlock at the end of the initial conversation in all cases, rather than when the mission reward is accepted

Flashpoints and Operations

Group Finder

Group leaders are now be able to queue for an additional replacement if a second member is lost while the group is already in the queue to backfill a slot

Groups containing 8 members will now be put into the same Operation instance when traveling

Traveling to an Operation now functions properly while in a group where any members have lockouts for the bosses:

Players are no longer taken to their previous location rather than being taken into the Operation in some instances

Players no longer incorrectly see an error indicating their progress is farther along than the instance progress in some instances

Mission rewards, travel, and queuing now function properly for players who use Group Finder actions while in a group with a disconnected member

Flashpoints

Maelstrom Prison

Using the spacebar to skip the opening cinematic no longer causes players to become stuck in place and unable to move or use any UI elements

Czerka Corporate Labs

The Kolto Tank now shows the proper texture during the encounter with Rasmus Blys

Operations

Dread Fortress

Corruptor Zero

In Hard Mode, Corruptor Zero's "Concussion Mine" ability now fires at the proper intervals, and there is less of an increase in damage dealt by additional stacks of the ability

Gate Commander Draxus

The "Corrosive Grenade" debuff applied by Gate Commander Draxus can now be removed by any ability that removes negative effects

Gate Commander Draxus' "Emergency Shield" is now be visible in Hard Mode

Guardians of the Fortress will now deal the correct damage and have the correct amount of health in 8-Person Story Mode

Maintaining crowd control abilities on enemies while Gate Commander Draxus has Escaped no longer causes him to become invulnerable for a short time upon returning

Dread Master Brontes

Dread Master Brontes no longer fails to properly transition into her Overcharge Beam phase in some instances

Players are no longer able to taunt Dread Master Brontes during the transition to her Overcharge Beam phase

The damage dealt and amount of health for The Fingers of Brontes are now correct in 8-Player Hard Mode and 16-Player Story Mode

Added a description to the "Enraged" buff

Names and descriptions throughout the encounter are now present in French or German

Dread Palace

Dread Master Raptus

Players are no longer able to get to an area and avoid Dread Master Raptus' Spinning Attack phase

Cursed Captive now deals the correct amount of damage when only a single player is present for the Tank Challenge in 8-Player and 16-Player Hard Mode

Dread Master Calphayus

The encounter with Dread Master Calphayus will now progress properly after a failed attempt

Final Encounter

During the final encounter, all bosses will remain on the platform for the duration of the battle and they will always return to their thrones as intended

Dread Master Calphayus' crystals now respawn after a group fails the final encounter

Items and Economy

All Relics of Reactive Warding now absorb the correct amount of damage on use

Players can now use Alt + Right Click to equip gear to a summoned Companion Character

Added a level 10 requirement to use a Mercenary Contract, preventing accidental consumption by ineligible characters

Firebrand PvP gear now displays proper textures

Items obtained from Jumpstart and Preferred Friends bundles are now bind on pickup

The Recovered Hero Armor set pieces now have the proper item type in their description instead of all being labeled as Chestpiece

The Galaxy Map description for CZ-198 now correctly lists it as a moon

The chat window now displays a message when players use the "Flourish" emote, and it is now available from the Emote pull down menu

Codex

The scrollbar for lengthy Codex entries will now be sized correctly such that all information is able to be read

Information corruption to the Galactic Codex system caused by Hutt Cartel slicers has been corrected, and certain Empire-only or Republic-only Codex entries regarding the planet of Makeb are no longer displayed as available to everyone

Guests (or invaders) of the Three Families Palace may now earn the Lore Codex entry for "The Three Families" which tells of their history and role on Quesh's mining operations

Citizens of the Empire have discovered new information on Taris that will allow players to earn the "Rakghoul Disease" Lore Codex entry

After a generous donation, the Tourism Cartel of Tatooine is able to provide visitors to Mos Ila Spaceport and Anchorhead Spaceport with information that will allow players to earn the "History of Tatooine" Lore Codex entry

Miscellaneous Bug Fixes

General

Ships now function correctly for players who board by any means other than directly entering their Class hangar (i.e. Priority Transport Terminal or Legacy Perk) after traveling on a groupmate's ship

Completed genetic modification treatment on all Varactyl Mounts such that their footsteps now sound like creatures rather than humanoids

Added additional security features to the Imperial Dorn Base on Hoth to prevent Republic infiltration

Made several corrections to art across CZ-198, including the Flashpoints

Players validating their email address on the Character Select screen can now use the "Enter" key to submit

Updated various taxi paths on Voss to reduce display issues while players are riding a taxi

Oricon

Made updates to the Supply Yard Railways and Launch Staging Logistics areas to ensure that all enemies can reach players who are attacking them

Players are no longer able to be killed by lava that they do not touch while in the Starship Wastes area

2.4.0b

08 Oct 2013

Companion Characters

Qyzen Fess is no longer overly excited by combat and will stop growling after the action has ended

Items and Economy

Bounty Reputation Trophies now stack in the Inventory Window

Bounty Reputation Trophies are now able to be sold to vendors

Basic Commendations Vendors have received their shipment of Isotope-5, and it is again available for sale

Twist, the Republic PvP Warzone Vendor for Smugglers, now carries a Conqueror's Professional Blaster Pistol and Offhand Blaster rather than a Sniper Rifle and Vibroknife

PvP

Warzone Arenas

Assassins and Shadows will no longer be able to place their Phase Walk inside the starting spawn areas

Ranked Solo Arena Warzones no longer allow for a 5th team member in some instances

2.4.0a

03 Oct 2013

Operations

Dread Palace

The final encounter can now be completed, and all Dread Master now lose the “Unreachable” buff as intended

Items and Economy

Preview now works as intended for items on the Galactic Trade Network

Removed the erroneous Level 3 Speeder Piloting requirement from the following vehicles:

Rark Vaulter

Rark Marathon

Rark Sprinter

Morlinger Raptor

Twist, the Republic PvP Warzone Vendor for Smugglers, has restocked Conqueror’s Professional gear

Several items (such as the War Hero Robe) now display properly when the preference for “Item Level of Detail” is set to Low

Missions

The Bastion of Fear (Republic)/Descent into the Dark Fortress (Imperial): This mission now updates properly for all members of the Operations Group upon completing Dread Fortress

PvP

Players now receive the correct amount of Warzone Commendations when completing a match

2.4

01 Oct 2013

Highlights

New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! Begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F2 on the Imperial Fleet. Details under General

Warzone Arenas! 4v4 Warzone Arenas are now active for Unranked, Ranked Solo, and Ranked Team play! Details under PvP

New Level 55 Daily Missions! Explore the ship-strewn, mysterious landscape of Oricon as you battle the deadly Dread Guard and their minions. The Dread Masters are bent on destroying both the Empire and Republic and they’re using their every resource to do so! Details under Missions and NPCs

New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. Details under Flashpoints and Operations

New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters and battle towards the final confrontation with the galaxy’s greatest threat. Details under Flashpoints and Operations

New Galactic Reputation Organization! A new organization has been added: Strike Team Oricon (Republic) (Republic)/Dread Executioners (Imperial). Details under Legacy

New Gear Sets! Three new sets of gear have been added: Dread Forged (new tier), Oriconian (new PvE Commendation gear) and Obroan (new PvP tier). Details under Items and Economy

New Vehicles and Mount! The Praxon Pyroclast, Gurian Volcano, and Strike Force Tauntaun have been added! Details under Items and Economy

General

New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! The area includes two new Operations, two new Galactic Reputation Organizations, and completing a series of level 55 missions will unlock access to a [DAILY] mission series. Players can begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F2 on the Imperial Fleet

Oricon has been added to Priority Transport Terminals

The Cartel Bazaar is now a Rest Area

A Cargo Bay is now available to players in the Cartel Bazaar

Speeders on the Western Ice Shelf of Ilum no longer dismount players and prevent travel from Imperial Firebase 3 or Republic Recon Post

The Thranta that takes players to the Elysium base on Alderaan is no longer on a killing spree; it will not dump players to their death, thus preventing completion of the [HEROIC 4] Shock Doctrine mission

The in-game mail confirming access to the Digital Expansion: Rise of the Hutt Cartel has been updated to no longer refer to the player purchasing the expansion

The Rakata Transporters on Belsavis are now connected to one another once they have been discovered

Cartel Market

New Items

A new bundle is available on the Cartel Market. The PVP Consumables Bundle offers players 10 Medpacks and 10 Adrenals that can be used in all Warzones. Cost: 200 Cartel Coins

A new bundle is available on the Cartel Market. The Major Warzone XP Boost Bundle offers Major Warzone Experience Boosts that can help the player level up quickly while in Warzones. Cost: 180 Cartel Coins

Classes and Combat

Jedi Knight

Guardian

Defense

A single stack of Courage now appropriately reduces the focus cost of your next Blade Storm or Force Sweep

Sith Warrior

Juggernaut

Immortal

A single stack of Revenge now appropriately reduces the rage cost of your next Force Scream or Smash

Jedi Consular

Shadow

Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation

Phase Walk now only goes on cooldown when the character successfully teleports

Sith Inquisitor

Assassin

Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation

Phase Walk now only goes on cooldown when the character successfully teleports

Bounty Hunter

General

Reduced the cost of Flame Thrower to 24 heat (down from 25) and slightly reduced the damage dealt

Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%)

Increased the cost of Immolate to 10 heat (up from 8) and increased the damage it deals

Slightly reduced the damage done by Retractable Blade

Prototype Cylinder Ventilation has been redesigned: While High Energy Gas Cylinder is active, players will vent 1/2 heat every 1.5 seconds

Prototype Flame Thrower has been redesigned: Flame Burst, Flame Sweep, and Immolate have a 50/100% chance to grant Prototype Flame Thrower, which affects the next Flame Thrower by increasing the damage dealt by 20%, reducing the heat generated by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times

Increased the cost of Fire Pulse to 10 energy cells (up from 8) and increased the damage it deals

Slightly reduced the damage done by Gut

Cell Generator has been redesigned: While High Energy Cell is active, players regenerate 1/2 energy cells every 1.5 seconds

Havoc Training now additionally also increases the critical strike damage bonus for Pulse Cannon by 10/20/30%

Charged Loaders now additionally increases the critical hit chance of Stockstrike by 2/4/6%

Pulse Generator has been redesigned: Ion Pulse, Explosive Surge, and Fire Pulse have a 50/100% chance to grant Pulse Generator, which affects the next Pulse Cannon by increasing the damage dealt 20%, reducing the energy cell cost by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times

Assault Specialist

Increased Assault Plastique explosion damage, but reduced the damage it deals over time

Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals

In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active

Ionized Ignition has been redesigned: Stockstrike has a 33/66/100% chance and Ion Pulse has a 20/40/60% chance to trigger your Plasma Cell if active

Sweltering Heat has been redesigned: While Plasma Cell is active, Ion Pulse and Explosive Surge have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds

All Cybertech grenades now bestow a new effect called Bastion on the target, in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes)

Gathering Skills

Archaeology nodes with a "0" rating that cannot be harvested no longer spawn on CZ-198

Flashpoints and Operations

Operations

New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts

New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters --and battle towards the final confrontation with the galaxy’s greatest threat. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts

Items and Economy

New Additions

Dread Forged is a new tier of gear obtained from the Dread Fortress and Dread Palace Operations in Hard Mode

Obroan is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. Itrequires Ranked Warzone Commendations as well as the associated Conqueror piece

Oriconian is a new set of PvE Commendation gear obtained Ultimate Gear Vendors on the Republic and Imperial Fleets

The Praxon Pyroclast is a new vehicle obtained as a rare drop via Dread Palace and Dread Fortress Operations boss encounters in Hard Mode

The Gurian Volcano is a new vehicle obtained as a Galactic Reputation reward via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon

The Strike Force Tauntaun is a new mount obtained as a mission reward upon completing the Oricon story missions. It requires "Legendary" rank with Strike Team Oricon (Republic)/Dread Executioners (Imperial)

General

Dye modules can now be added to most Adaptable (Orange) Gear, including Lore-based pieces and crafted items below level 15

Centurion and Mercenary Commendations have been removed. These Commendation types have been converted into Warzone Commendations at 1:1 ratio, are no longer displayed in the Currency Tab of the Inventory Window, and Warzone Vendors no longer trade items for them

Players can now can use either Shift + Left Click or Shift + Right Click to split a stack of items, which will allow the function to be used while the GTN Window is open

Players can now use Shift + Left Click an item while the GTN is open to populate the search box with the name of that item

Added a sortable "Unit Price" column to the GTN Window, which will display the listed item's price-per-unit

The GTN now auto completes with the price and duration of a player's last posted auction. In addition, the last price will be remembered on a per-unit basis. i.e. If a player puts 1 med pack up for 10 credits, and their next auction is a stack of 20 med packs (the same type as before) it will auto complete 200 credits (10 credits for 1 x 20 = 200). The remembered price and duration are reset upon area transition or log out

All Galactic Trade Network kiosks are now appropriately named

Vendors

New Vendor: Operations Gear Vendor! Players can now exchange Arkanian, Underworld, and Dread Forged gear tokens for the appropriate armor piece via the new Operations Gear Vendor on the Republic and Imperial Fleets

Reduced the cost of Schematics sold by the Basic Commendations Schematic Vendor:

Bracers and Belt Schematics now cost 15 Basic Commendations

Implants, Earpieces, and Offhands now cost 60 Basic Commendations

Legacy

New Galactic Reputation Organizations! Complete missions on Oricon to earn Galactic Reputation with Strike Team Oricon (Republic) and Dread Executioners (Imperial) and purchase special rewards including the new Strike Force Tauntaun

Players can now purchase Priority Transport: Oricon under the Travel section of Legacy Character Perks

Added a new category called "Dailies" to the Achievement Window which tracks Achievements for the following Daily Mission Areas:

New: CZ-198

New: Oricon

Moved: Black Hole (previously located under Location > Corellia)

Moved: Section X (previously located under Location > Belsavis)

The Achievement "Down with the Corporate Elite" no longer incorrectly completes by defeating 15 rather than 30 enemies

Missions and NPCs

General

New Level 55 Daily Missions! After advancing through the Oricon story mission series, players can further explore the ship-strewn, mysterious landscape of Oricon and battle the deadly Dread Guard and their minions via a new set of [DAILY] missions. Players must stop the Dread Masters, who are bent on destroying both the Empire and Republic and are using their every resource to do so

Players can now obtain [WEEKLY] The Dread Palace and [WEEKLY] The Dread Fortress from the Operations Terminal on the Republic and Imperial Fleets

PvP missions have been updated:

[WEEKLY] missions no longer require wins and now advance with one point for a loss and two points for a win in an Unranked Warzone

The Fate of Theoretika (Imperial): While completing [HEROIC 2+] Directive: Activate Assassination Protocols, players who are not the phase owner will no longer see "Not eligible for this conversation" when attempting to collect the Datalogs required to complete this bonus mission

Class Missions

Bounty Hunter

A Dangerous Auction: This mission now indicates that players must use their Starship when returning to Dromund Kaas

Hail the Conquering Hero: This mission now indicates that players must use their Starship to travel to Dromund Kaas

Trooper

Operation Talon: The Mission Log no longer incorrectly indicates that there is a mission item available for use during this mission

Return to Duty: This mission now indicates that players must use their Starship when returning to Coruscant

World Missions

Makeb

Stealing Thunder: Treek and Blizz will no longer attempt to be even shorter by sinking into the floor while on the mission step to "Access the Isotope-5 Storage Tanks"

NPCs

Regulator Unit Technicians, Regulator Gearheads, and Regulator Gonk Droids on the Frinn Mesa of Makeb no longer evade combat and reset when they are not defeated quickly enough

Operations Courier YD-33 on Vaiken Spacedock no longer attempts to impersonate Human voices and again sounds like a Droid

The Militia Extraction unit at the Ark Construction site on Makeb no longer holds an invisible weapon

PvP

Players who are dead and accept a Warzone queue invite with a pending revive request are no longer able to accept the revive once inside the Warzone

UI

General

The non-available Mood "Indignant" has been removed from the Mood sub-category of the Emotes drop-down menu on the Chat Window

Codex

Republic players are now able to obtain the Codex entry for "The Invasion of Balmorra" inside of the Balmorran Arms Factory

The Species Codex entry for Advozsec now uses the correct image

The "Worm Food" Codex entry now has an image

Added appropriate subcategories to the Planets > Makeb section of the Codex Window

2.3.2b

11 Sep 2013

General

Corrected an issue that could cause players to be kicked back to Character Select when attempting to log into certain characters

2.3.2a

06 Sep 2013

Cartel Market

The in-game Cartel Coin purchasing feature has been fully disabled and the Cartel Market no longer contains a banner referencing it. Please note: Cartel Coins are still available for purchase via www.swtor.com/buy

Clicking the "Add Coins" button in the Cartel Market now properly directs players to www.swtor.com/buy

UI

The Advanced Class Selection Window no longer displays incorrect text

2.3.2

04 Sep 2013

Highlights

New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints

Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank

Cartel Market

General

The MR-36 Sniper Rifle is now a Super Rare item

New Items

Players can now purchase standard single-use White and White Dye Modules individually on the Cartel Market! (Available only on September 7th) Cost: 1000 Cartel Coins

Players can now purchase standard single-use Black and Black Dye Modules individually on the Cartel Market! (Available only on September 7th) Cost: 2000 Cartel Coins

A new Emote is now available on the Cartel Market! Complete your musical group with the Emote: Sing unlock. Cost: 400 Cartel Coins

A new Emote is now available on the Cartel Market! Watch as a strange force possesses your mind with the Emote: Possessed unlock. Cost: 400 Cartel Coins

Bug Fixes

The Chocolate and Skull-Faced Lobel pets can now be placed on the GTN

General

The GTN terminal that is unlocked via Global Legacy Perk has been moved to be closer to the Cargo Hold and Guild Bank on the Defender (Jedi Knight and Jedi Consular ship)

Resolved an instance where players could experience a twitchy or swinging camera when moving the mouse

There is now a Warning Dialogue Box when attempting to send in-game mail to an "Unsafe Recipient". An "Unsafe Recipient" is any character name that is not in the sender's Guild, Friend List, or Legacy. This warning can be toggled via Preferences

Experience and Valor penalties for Free to Play players now apply beginning at level 20 instead of level 10

Bounty Contract Week

Made adjustments to Kingpin Bounty Contracts:

These contracts now grant a Bounty Brokers Association Official Token of Exemplary Achievement (Purple Reputation Token) as opposed to a Bounty Brokers Association Official Certificate of Accomplishment (Blue Reputation Token)

Individual Kingpin Bounty Contracts can be completed only one time during each Bounty Contract Week

Characters above level 27 are no longer able to accept Hutta and Ord Mantell Bounty Contracts

Music now fades to the background properly for Republic players during Bounty Contract Week conversations

Companion Characters

Treek

Treek now summons as intended in all instances

Treek's dialogue outside of cinematics has been corrected. She now has more than one thing to say and no longer requests conversations on the ship when one is not available

Collections

Collections now refers to the "Bounty Supply Company" instead of "Bounty Supply Corp." to match the proper Galactic Reputation Faction name listed in the Legacy Menu

Several items have been updated to correctly indicate rarity

The Frogdog Practice Jersey can now be previewed in Collections

The Mercenary Contract (that grants the mission to obtain Treek) has been removed from the Toys section and now only appears in the Special section of the Collections Window

Once the account-wide unlock for Emote: Flourish is purchased, the reclaim button locks as intended and no longer allows an additional purchase

The Emergency Medical Table updated in Collections to display under the Toys and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide

Mood: Outraged has been updated to display in Collections under the Emotes and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide

Flashpoints and Operations

Flashpoints

Athiss

Republic players are now granted the appropriate alignment points in Hard Mode

Black Talon

Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14

Esseles

Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14

Items and Economy

General

New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints

Vendors

Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank

Legacy

General

All levels of the Global Legacy Unlock: Fleet Pass have been adjusted:

The base cooldown for the Fleet Pass ability is now 9 hours for subscribers

The base cooldown for the Fleet Pass ability is now 12 hours for non-subscribers

Legacy Fleet Pass I, II, and III now reduce the ability cooldown by 3 hours each

All levels of the Global Legacy Unlock: Legacy Travel and the Quick Travel ability have been adjusted:

The base cooldown for subscribers is now 25 minutes

The base cooldown for non-subscribers is now 45 minutes

Legacy Travel I, II, and III now reduce the ability cooldown by 5 minutes each

New Legacy Unlock! Players can now purchase a Guild Bank for their personal starship under Global Unlocks: Other

Achievements

Some Achievements no longer display in the Achievement Window as though they are complete, when all requirements have not been met. These Achievements will no longer appear as stuck in the Achievement Tracker in some cases

The Hoth Achievement "Whiteout" now correctly refers to the Pantran Whitefang World Boss as "Snowblind"

The Hoth Achievement "Hell Hoth No Fury" now correctly refers to the Pantran Whitefang World Boss as "Snowblind" and no longer claims to have a 30 minute time limit

Players will receive the correct Achievement for completing these Explosive Conflict Operations encounters:

Firebrand and Stormcaller on 8-Person Hard Mode

Firebrand and Stormcaller on 16-Person Story Mode

Colonel Vorgath on 16-Person Story Mode

Missions and NPCs

Missions

General

Updated the mission text for several missions to indicate that players must use their personal starship on steps that require travel to Coruscant or Dromund Kaas

[DAILY] Galactic Conflicts and [VEHICLE] Aratech Ice: These missions now update properly upon completing the Esseles Flashpoint on Hard Mode

Players who log out or are disconnected while in a Warzone queue no longer become stuck in the queue on all characters

Upon initially entering a Warzone, ability tooltips now display the correct amount of damage dealt

UI

Codex

All Imperial players can now reach the lore object to obtain the "Invasion of Balmorra" Codex entry, as it has been moved just inside the Balmorran Arms Factory

Players who manage to suffer the horrid fate of death by Sarlacc digestion are now granted the Codex entry and Title "Worm Food"

Defeating the Unleashed Maelstrom Terentatek within the Maelstrom Prison Flashpoint now grants Republic players a Species Codex entry

Terentatek have been removed from the Tython Bestiary requirements

Players are now able to unlock the "Ithorian" Species Codex entry

The tourism board of Makeb has corrected an error in their system, and the Planetary Codex entry is now available to visitors

The following Codex entries have been moved to a new "Lost Knowledge" category and no longer count towards planet totals:

Champion of House Thul (Alderaan)

Conqueror of Balmorra

Master of the Burning Way (Belsavis)

Conqueror of Corellia

Liberator of Corellia

Ice Wars Veteran (Hoth)

Of the Bane Brigade (Hoth)

Shadow Hunter (Nar Shaddaa)

Scourge of the Underworld (Nar Shaddaa)

Venom Drinker (Quesh)

Venomous (Quesh)

SIS Operative (Tatooine)

Primeval Explorer (Tatooine)

Mandalorian Bane (Taris)

Scorcher of Worlds (Taris)

Ambassador of the Republic (Voss)

Ambassador of the Empire (Voss)

Maps

Updated the Belsavis World Map to include additional roads in the Tomb area

Miscellaneous Bug Fixes

Imperial players can now access the Quick Travel Bind Point for Tarisian Dawn on Taris

Corrected a rare issue that would prevent characters who had not logged in for a time from loading into the game

Class names will now display the proper feminine form in most instances in French and German

2.3.1a

22 Aug 2013

Items

The alignment requirement has been removed from the following gear:

Section X Guardian Armor

Scalene Armor (Red, Blue, White, Gold)

Voss Ambassador Armor

Hyperspace Hotshot Armor

Deep Space Starfighter Helmet

2.3.1

21 Aug 2013

Highlights

The first Packs of Shipment Three are now available for sale on the Cartel Market! Most items in the Contractor’s and Freelancer’s Bounty Packs are not found in the Shipment One Cartel Packs or Shipment Two Contraband Packs

New Galactic Reputation Organization! Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Details under Legacy

Implemented changes to improve the overall experience for Free-to-Play players at early levels! Details under General

Cartel Market

General

Authorization: Event Equipment Requisition has been removed from the Cartel Market. All players now have access to Event equipment

New Items

A new Bounty Pack, the Contractor’s Bounty Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins

A new Bounty Pack, the Freelancer’s Bounty Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins

Armor sets from the Cartel Market now have updated icons that are uniform in design

The art for the Grade 7 Starship Tactical Bundle now includes the Improved Power Conversion Module

General

Implemented changes to improve the overall experience for Free-To-Play players at early levels:

Free-To-Play players can now train Sprint at level 10

Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10

The Appearance Designer Kiosk and lore object have been removed from the GTN area of the Fleets and are now exclusive to the Cartel Bazaar hangar

Bounty Contract Week

While in a group, players who have used different methods to complete the same Bounty Contract are now provided with the appropriate conversation when turning in bounties to clients on single-faction planets

The appropriate error message will now display when a Friendly Drink is offered to a Shady Character who has already declined to provide information after one is offered

Players are no longer able to remove the "Bounty Engaged" buff from themselves

Aja Novar's "Explosive Surge" ability no longer displays as a buff while being cast

All Henchmen have broken their vow of silence during combat and will speak when fighting

Interrogation Probes and Kingpin Authorization items no longer incorrectly display a debuff icon upon use

Players who are caught Dash'Roode's "Updraft" ability are no longer able to be knocked back by his other abilities

Updated the Operations Chief's "Terminate" ability to make the damage dealt through player shields more consistent

The enrage timer has been increased by 30 seconds for the encounter with The Cartel Warlords in both Hard and Nightmare Modes

The encounter with The Cartel Warlords has been updated in Nightmare Mode. When two Warlords are left alive, if both are brought below 50% health, they will enrage and gain increased movement speed and damage

Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:

Thrasher's health has been increased by from 5.15 million to 5.33 million

Thrasher's "Roar" has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers

Snipers now pause for three seconds after entering Cover before using their "Snipe" ability

Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds

Turrets now target and attack immediately after spawning

Turrets now deal increased damage

Nightmare Mode players can no longer be knocked out of Thrasher's arena by his "Stomp" ability

Items and Economy

Commendations that are not gained because a player has reached the maximum quantity no longer count towards that Commendation's Weekly Progress

Item icons now visually indicate when they are unusable due to the target being out of range

Regardless of where it was purchased, a Mercenary Contract will now consume on use rather than upon mission completion

Descriptions for the following vehicles have been updated to indicate that only their initial purchase from the Cartel Market includes the Legacy Perk: Speeder Piloting I and that the perk is not included when retrieving the vehicle from Collections:

Aratech Rose

Czerka CR-17 Incendia

Czerka LD-1 Celebrator

Gree Solus Secant

Longspur Sportster

Toy animations now display correctly for players who lack the Galactic Reputation to buy the same item through the Bounty Supply Company

The 2-piece set bonus from the Field Medic’s gear no longer stacks with the 2-piece set bonus from the Battlemaster Field Medic’s gear

Legacy

General

Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Bounty Packs, and a new vendor has been added to the Cartel Bazaar area to allow players to capitalize on this reputation

Achievements

Increased the reward to 20 Cartel Coins for the "Big Time" Achievement gained by earning Social 10

The Sand People Flayer is no longer required to obtain the "Champion of Tatooine" Achievement

Increased the reward to 20 Cartel Coins for the "Big Time" Achievement gained by earning Social 10

The SIS Watchman is no longer required to obtain the "Tyrant of Ilum!" Achievement

The icons for Jaesa Willisaam's affection Achievements now properly represent their associated alignment

Missions

General

Ancient Allies (Republic)/New Frontiers (Imperial): These missions can no longer be accepted once the non-repeatable Terror From Beyond story mission has been accepted or completed

Players who log out in a mission phase that will eject group members are now prompted with the standard "Unsafe Logout" dialogue box

Intercept Course (Republic)/Best Foot Forward (Imperial): These leading missions are no longer available after players have accepted or completed the "Hutt Hospitality" mission

Give and Take (Republic)/What’s Yours Is Mine (Imperial): Decreased the required number of Biotoxin and Kolto Containers from 8 to 6 and added additional containers in the faction-specific areas leading up to the Supply Yard. Additionally, the spawn times on these containers have been decreased

Players who find themselves outside of the intended game world are now properly transported to the Medcenter

Class Missions

Jedi Consular

The Forge: Qyzen Fess is now required to be present when confronting Nalen Raloch and upon returning to the Jedi Council during this mission

Declaration of War: Treek will now animate properly during the conversation with Captain Treyyen

General Minst: This mission now progresses as intended while interacting with the Reactor Vault Interface if players choose to ask HK-51 or Treek for any last requests.

Set the Table: If players select to kneel when introduced to Darth Vengean, Treek no longer attempts to accentuate her humble by sinking into the ground

Smuggler

Race the Devil: Treek no longer moves around erratically while players are talking to Fabizan during this mission

The Endless Abyss: Companion Characters now follow properly while inside the Hi-Tech Lab

Trooper

Battle of the Gauntlet: Speaking to Aric Jorgan while aboard The Gauntlet no longer triggers a vivid premonition of future events in the form of the mission's final cutscene

Battle of the Gauntlet: Tanno Vik is now a required assistant when attempting to plant explosives at the railgun barrel during this mission

Battle of the Gauntlet: Yuun is now a required assistant when attempting to override the Primary and Tertiary Security Systems during this mission

Public Relations: Electing to rescue the senator during this mission will no longer present Troopers with an unlocked door that cannot be opened

Bounty Hunter

My Sponsorship: Mako now always provides her thoughts when speaking to Albea during this mission, even if another companion is active before the conversation begins

World Missions

Hoth

Exploding Mines (Republic): While in a group, Troopers no longer cause the conversation to end abruptly if they elect to surrender while speaking to Korl Torin

Makeb

Players can no longer begin the first conversation of the Makeb storyline from the holoterminal on their groupmate's personal starship

Old Feuds (Republic): Players no longer incorrectly receive line of sight errors during the encounter with the Isotope-5 Prototype Walker Droid

Stealing Thunder (Makeb): Lord Cytharat's second personality has been quelled and his voice no longer undergoes transformation for only a single conversation line

Nar Shaddaa

Chemical Agent (Republic): Ganuk now understands that his random comments never lead to actual discussion, so his ambient dialogue no longer triggers a conversation

UI

General

The mapnotes for Czerka Corporate Labs and Czerka Core Meltdown no longer refer to Hammer Station

CZ-198 is now labeled as a Level 55 area on the Galaxy Map

Mission rewards in the Mission Log no longer overlap or cut off when more than five rewards are listed

The elevator to Cartel Bazaar is now properly labeled in French and German

The area map for the Cartel Bazaar has been updated in French and German

The Guild Window now updates properly for players who purchased a Guild Rename before being promoted to Guildmaster

Updated a misspelled word in the Cargo Hold tutorial

Chat

The Chat Window font size can now be increased to 30-point

If players receive a whisper while in the process of replying to another whisper, the reply no longer displays the correct name while incorrectly delivering the message to the name who whispered most recently

Codex

New discoveries have been made about several species in the galaxy, and those seek knowledge will now be granted with a Species Codex entry:

Advozse

Anomids

Kaleesh

Miscellaneous Bug Fixes

The Group Finder Deserter Status is now applied appropriately in all instances after players log out of the character and back in

The Jedi Consular's starship navicomp has been repaired and now takes players to Hoth as soon as it is selected on the Galaxy Map rather than stalling until players click on the ship's door to exit

Tauntaun voices no longer carry such that their volume is the same regardless of their distance

Several reward mailings that had the wrong information in their subject or body fields have been corrected

2.3.0c

16 Aug 2013

General

An issue affecting the spawn rate of Shady Characters has been corrected. The respawn rate of Shady Characters has been increased significantly.

The "information" count required to advance Bounty Contract missions has been reduced to 4 (from 5)

2.3.0b

09 Aug 2013

General

Implemented a fix for a client crash that was occurring in the lobby of Czerka Flashpoints, as well as other locations in the game

2.3.0a

08 Aug 2013

Flashpoints

Completing either Czerka Corporate Labs or Czerka Core Meltdown in Story Mode will now update [WEEKLY] Czerka Takeover (Republic)/[WEEKLY] Czerka Dissolution (Imperial) in all instances

2.3

06 Aug 2013

Highlights

CZ-198, a new Level 55 Daily mission area, is now available! CZ-198 is a small, private moon where Czerka Corporation's most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control. Details under Missions

New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka's corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company's most dangerous weaponry. Details under Flashpoints

New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as "The Vigilant!" Details under Flashpoints

New Galactic Reputation Organizations! Three new Organizations have been added: The Adjudicators (Republic), Ordnance Acquisition Corps (Empire) and Bounty Brokers Association. Details under Legacy

New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases

New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!

New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Details under General

Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors

Cartel Market

New Items

Players can now purchase a Mercenary Contract to obtain the new Companion Character, Treek. Cost: 2,100 Cartel Coins

The Treek Customization Bundle is now available on the Cartel Market! This bundle contains three Companion Character customization items that will allow players to modify Treek's appearance in a variety of ways. Cost: 300 Cartel Coins

A new weapon is available in the Cartel Market! The custom-made Collapsible Bowcaster Grek requires Blaster Rifle weapon proficiency. Cost: 400 Cartel Coins

Bug Fixes

The Pocket Sarlacc has acquired a taste for male characters with Body Type 1 and will now display the eating animation properly when used

Calo Nord's Jacket now displays properly when equipped

The icon for the Unlimited Content Bundle no longer displays Medical Probes, as they are not contained in the bundle

Corrected a spelling error in the details for The Unlimited Content Bundle

Covert Energy Boots now display the proper icon in the Collections Window

General

New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a "friend" encased in Carbonite. The first Bounty Contract Week begins on August 14th and will continue for seven days

New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases

Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors

The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar

Added a sign to the Appearance Designer entrance on Coruscant

Classes and Combat

Jedi Consular

Sage

Telekinetics

Using Telekinetic Wave quickly before the proc for Tidal Force is triggered no longer prevents abilities from being cast for several seconds

Sith Inquisitor

Sorcerer

Lightning

Using Chain Lightning quickly before the proc for Lightning Storm is triggered no longer prevents abilities from being cast for several seconds

Jedi Knight

Sentinel

Combat

The visual effect for Centering can no longer be continually stacked such that it causes performance issues

Sith Warrior

Marauder

Carnage

The visual effect for Fury can no longer be continually stacked such that it causes performance issues

Smuggler

Gunslinger

Saboteur

Hot Pursuit has been redesigned to improve how it interacts with Hightail It. The skill now has a 50/100% chance to gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. Each use of Quick Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover

Imperial Agent

Sniper

Engineering

Calculated Pursuit has been redesigned to improve how it works with Covered Escape: The skill now has a 50/100% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover

Companion Characters

New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet

Crew Skills

Crafting Skills

Biochem

Crafted level 401+ Prototype (blue) quality Stims, Adrenals, and Medpacs now yield stacks of 3 or 4 rather than 1 or 2, depending on success type

Gathering Skills

Archaeology

Added level 401+ missions that reward color crystals.

Flashpoints and Operations

Flashpoints

New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka's corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company's most dangerous weaponry

Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times

Level 55 Hard Mode is also available

New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as "The Vigilant!"

Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times

Level 55 Hard Mode is also available

Operations

Scum and Villainy

Cartel Warlord Sunder's voice will now be properly modulated by his mask in the French and German versions

Items and Economy

General

New Weapons! The CZR-9001 weapons are available on the CZ-198 Reputation vendor. These Rating 162 weapons cost 350 Elite Commendations and require Friend rank with Adjudicators / Ordnance Acquisition Corps

Arkanian, Underworld and Kell Dragon proc relics will no longer prevent other Arkanian, Underworld and Kell Dragon procs of a different type from activating. For example, a Power proc relic and a damage proc relic will both activate correctly when equipped together

Bind on Use items that have a cast time now become bound when casting is complete rather than at the beginning of the cast

Vendors

New Reputation vendors are available in the CZ-198 Daily mission area:

New Droid armor is purchasable for Companion Characters via these vendors

Added a new Bounty Broker's Association Reputation Vendor to the Cartel Bazaar on the Republic and Imperial Fleets

PvP vendors inside of Warzones now trade Ranked Warzone Commendations for Warzone Commendations instead of the other way around

Legacy

New Galactic Reputation Organizations!

Complete CZ-198 missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids

The Curse of Conversation Craziness has been lifted from afflicted Companion Character hands, and when they equip certain gloves, it no longer prevents mission conversations from progressing properly

Using a mission item from the Mission Tracker during or after the mission updates to the next step no longer prevents players from interacting with objects in the world

CZ-198

CZ-198, a new Level 55 Daily mission area, is now available! CZ-198 is a small, private moon where Czerka Corporation's most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control

Complete missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids

CZ-198 is now available as a destination on the Priority Transport Terminal

NPCs

NPCs following players during escort missions and other special situations are no longer able to be attacked by members of the opposing Faction when the player is not PvP flagged

Heads have been restored to Weequay NPCs throughout the galaxy, who requested better protection for their vulnerable floating eyeballs

PvP

Warzones

Alderaan Civil War

This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret

UI

The buff icon for the Dr. Oggurobb Hutt Holostatue now displays Dr. Oggurobb's head instead of a Taun Fawn

The Guild Window will no longer display level 0 characters with blank names in some circumstances

2.2 Operation Nightmare

Patch

Release date

Highlights and notes

2.2.3

23 July 2013

Cartel Market

New Items

A new bundle is available on the Cartel Market. The Unlimited Content Bundle offers players the ability to participate in all extended content. Note: this bundle contains items that require level 50. Cost: 2650 Cartel Coins (Discounted by 50% for a limited time!)

Bug Fixes

The Primordial Blaster Besh is no longer Main Hand only and can now be equipped as an Offhand weapon

General

In-game Customer Support tickets are now limited to 1610 characters

Jumping without a weapon drawn will now animate properly after using a vehicle

Classes and Combat

Jedi Knight

Sentinel

Quickly using an ability that does not respect the Global Cooldown (such as Saber Ward) after using Force Camouflage no longer causes the player to become invisible

Sith Warrior

Marauder

Quickly using an ability that does not respect the Global Cooldown (such as Saber Ward) after using Force Camouflage no longer causes the player to become invisible

The Pocket Sarlacc and Portable Relaxation Unit now include the bullet text "This item is not consumed on use" when viewed in Collections

The "Revan's Heir" Title has been added to Collections

The following items are no longer missing art in the Collections Window:

Reusable Jawagram: Awesome

Reusable Jawagram: May The Force Be With You

Reusable Jawagram: Party On

Ebon-wing Flutterplume

Crew Skills

Crafting Skills

Biochem

Crafting Underworld Implants now requires the correct amount of materials

Flashpoints and Operations

Flashpoints

Mandalorian Raiders

To prevent instances where Gil could not be looted if he is killed mid-air, his corpse is now teleported to the center of the room

Operations

Terror From Beyond

Dread Guards now deal slightly less damage and have decreased health in Nightmare Mode

Scum and Villainy

During the encounter with Dread Master Styrak, all players standing in the "Nightmarish Discharge" will be damaged, rather than just one

During the encounter with Dread Master Styrak, healers who have obtained their 36-point Skill Tree ability (such as Salvation) are now far less likely to be pulled into Nightmare Manifestation and be forced to face their Companion Character

During the encounter with Thrasher, damage from the Demolitionist's "Rocket Launcher" ability now applies when the rocket collides, rather than slightly before

Thrasher's "Massive Stomp" no longer affects players standing on the upper level of the encounter area

When a player is killed by Titan 6's "Huge Grenade", the combat log will no longer incorrectly indicate that the player was defeated by Grapple

Items and Economy

General

New Vehicle! The Red Sphere vehicle can now be obtained as a rare drop from Xenoanalyst in Hard Mode

The "Unify to Chestpiece" option now functions properly for Dye Modules with only one color (Primary or Secondary)

Using a non-stackable item while there is another item of the same type in the Inventory Window no longer causes the additional item to become bound to the player

Vendors

The Imperial Collector's Edition Vendor once again sells Customization 3 for Ashara Zavros

Legacy

New Achievements are available for the Relics of the Gree Event!

Imperial Agents are now properly granted the Achievement for completing Chapter 1 Players who have already completed Chapter 1 will be retroactively granted the Achievement and its rewards

Defeating the final encounter in The Foundry Flashpoint in Normal or Hard Mode now grants the appropriate Achievement

While on Makeb, players no longer need to complete the mission step "Regulators Diverted Troops from Gravity Hook Four Docking Ring to the Cartel Mining Mesa" in order to be granted the "Making the Connection" Achievement

Macrobinoculars and Seeker Droid

When a buried treasure is found with the Seeker Droid, there is now a higher chance to find deployment boosts, reputation trophies, secure crates, or speeder parts

The Seeker Droid no longer has a random chance to dig up items when the player is not near a buried treasure

Junk items dug up by the Seeker Droid are now level 10 or below

Gear can no longer be dug up by the Seeker Droid, with the exception of Dreadseed and Star Forager armor

Special buried treasure (one per Seeker Droid digsite) now has a greater chance of being a rare speeder part

Missions and NPCs

Missions

General

Relics of the Gree missions now provide Basic Commendations instead of Classic Commendations

Macrobinoculars and Seeker Droid Missions

The Alchemy of Evil (Republic): Removed some enemy barks during the "Defeat the Corrupted Sithspawn Experiment" mission step

[HEROIC 4] Dark Design: This mission now displays all tasks properly in the Mission Log

Hidden Perils: This mission no longer provides a reward option between two items with identical stats

Where Madness Takes Root: This mission no longer provides a reward option between two items with identical stats

World Missions

Alderaan

Stage 2 - Demoralize and Demolish (Imperial): Players on this bonus mission are now able to click on the Jedi Monuments to destroy them, rather than needing to defeat a droid over the statue's head

Hoth

Disgusting Native Life (Imperial): This mission is now available for players who have completed either of the "Forcing Their Hand" missions

NPCs

Relics of the Gree Event

Enemies in the Western Ice Shelf during the Relics of the Gree event are now level 55

Xenoanalyst is now level 55 and drops improved loot in all difficulty modes:

Elite Commendations and Ultimate Commendations

Arkanian Tokens in Story Mode

Underworld Tokens in Hard Mode

The new Red Sphere vehicle as a rare drop in Hard Mode

Gravak'k is now level 55 and drops improved loot

Surgok'k is now level 55 and drops improved loot

Gravak'k and Surgok'k now drop both Black Market and Hazmat gear

PvP

Warzones

Players who queue for a Warzone while in a group can no longer become "stuck" in the queue without the ability to leave

World PvP

During the Relics of the Gree Event, Bolster is enabled in the Western Ice Shelf of Ilum for level 50-55 players

UI

General

Players are no longer given an incorrect error message in some cases when purchasing a character unlock that also has an account wide unlock

Global experience modifiers (such as Double XP Weekend bonuses and guild experience bonuses) are now taken into account when previewing rewards for current missions in the Mission Log

Codex

Codex entries no longer contain text that is cut off, allowing for information to be properly displayed

Imperial Agents who complete or have completed the mission "The Fall of House Cortess" on Alderaan are now granted the "Operation: Silverplate" Codex entry

Imperial Agents who complete or have completed the "Armageddon" mission on Corellia are now granted the "Black Codex: The Star Cabal's Endgame (Agent)" Codex entry

Players who complete or have completed either the "Regicide" or "Usurper" missions on Alderaan are now granted the Persons of Note Codex entry for Bouris Ulgo

Troopers who complete or have completed the "Prisoner of War" mission on Alderaan are now granted the Persons of Note Codex entry for Markus Thul

Sith Inquisitors who complete or have completed the "A Woman Scorned" mission on Alderaan are now granted the Persons of Note Codex entry for Rehanna Rist

The HK-51 Codex entry no longer counts towards or is required to complete entries on Belsavis

Players are now able to unlock the "Devaronian" Species Codex entry

Guilds

Semi-colons no longer prevent Guild Member Notes or Officer Notes from being edited

Guild Experience Bonus will now be applied to the amount of experience displayed in the Mission Reward Window upon completing a mission

Miscellaneous Bug Fixes

Corrected several instances of missing text in the French and German versions

Human Male characters with head option 22 no longer feel pretty and now wear the male versions of all equipped gear. Additionally, when equipping some of the more revealing outfits, their legs will display the proper texture

Corrected rare instances where players were not charged properly when using a Paid Character Transfer

2.2.2a

16 July 2013

Cartel Market

Using a Character Rename Item no longer consumes the item without granting a rename in some circumstances

UI

The Chat Window now fades as intended due to inactivity and retains settings upon area transition

2.2.2

10 July 2013

Highlights

New Content! Nightmare Mode is now available for the Scum and Villainy Operation

New Vehicles!Two new vehicles are now available:

The Titan 6 Containment Vehicle

The Tirsa Champion Landspeeder

New Title! To celebrate the 10 year anniversary of Knights of the Old Republic™, the "Revan's Heir" Title will be available on the Cartel Market for 24 hours only beginning on July 15th at 12AM PDT/7AM UTC

Cartel Market

General

The tooltips for all Encrypted Datacubes have been updated to clearly indicate that the items grant a mission which can only be completed once per character

New Items

New Title! To celebrate the 10 year anniversary of Knights of the Old Republic, the "Revan's Heir" Title will be purchasable on the Cartel Market for 24 hours only beginning on July 15th at 12AM PDT/7AM UTC. Cost: 10 Cartel Coins.

The final Contraband Pack for Shipment Two, the Supreme Mogul's Contraband Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins.

Defending the Arcanum (Imperial): The Escaped Terentatek in The Arcanum no longer appears to be on fire when he stops being burned by surrounding Droids

The Alchemy of Evil (Imperial)/Uprooting the Last Seed (Republic): Items granting the "Dreadseed" and "Star Forager" Titles can now be dug up at ambient dig sites for players who have completed this mission

The Alchemy of Evil (Imperial) / Uprooting the Last Seed (Republic): The reward for this mission has been updated and now provides a choice between a Dreadseed or Star Forager storage case

World Missions

Makeb

Stealing Thunder (Imperial): The Automated Defense Control Consoles are no longer usable after defeating the Prototype Isotope-5 Droid

Nar Shaddaa

Captive (Republic): The elevator to exit Camp 27 Lockdown is now fully accessible

Class Missions

Imperial Agent

The Cult of Ki Sazen: The step "Scan the First Triangulation Point" now displays the proper mapnote on the Taris World Map

NPCs

General

Cartel Dead-Eye Mercenaries on Makeb now display an icon when casting their "Call Reinforcement" ability

Young and Elder Bormu on Balmorra are far less friendly for Republic players, who will now be able to attack them

Several NPCs found on Makeb have learned to sit correctly and are no longer floating above their chairs

Colonel Jadick on The Ziost Shadow has acquired a neck, and his head no longer appears to be distorted

Revan's Armor has been modified to consistently match the NPC in-game appearance

New Items

A new vehicle is available in the Cartel Market! The Aratech Rose is an adaptive speeder that requires level 10. A consumable granting Speeder Piloting I is included with purchase. Cost: 1,500 Cartel Coins

A new weapon is available in the Cartel Market! The Cathar Warstaff, designed by Cathar bladesmiths, requires Electrostaff weapon proficiency. Cost: 400 Cartel Coins

A new bundle is available in the Cartel Market! The Starter Bundle offers items to assist players who are just beginning to explore the universe. The bundle contains items for increased inventory space, increased XP gain, and quick travel. (Discounted by 60% for a limited time!) Cost: 250 Cartel Coins

New Discounts

Permanent Reductions

The Turncoat Armor Set is now permanently discounted. Cost: 600 Cartel Coins

Made several art corrections throughout the Operation to fix issues such as map holes and incorrect textures

Items and Economy

General

Datacrons can now be retrieved if a player's Mission Log is full

The MCR-100 Droid is now visible for players who have acquired the pet

Warzone Training Dummies on personal starships once again scale to the player's level

Vendors

The Commendations Vendor has become less curt and now provides players with a reason when denying a transaction

Legacy

Achievements which require a task to be completed a certain number of times (such as "Kill 100 Flesh Raiders") will now transfer as intended when players switch servers

Titles that are earned by completing Achievements will now transfer as intended when players switch servers

The "Surviving Foreman Crusher (Nightmare Mode)" Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit

The "Hasty Hutt (Nightmare Mode)" Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit

Missions and NPCs

Missions

Macrobinoculars and Seeker Droid Missions

Players who have completed Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial) can now dig up both the Star Forager and Dreadseed armor pieces from the treasure dig sites, regardless of the Light or Dark Side choice made during the mission

A Secret Revealed (Republic): Being defeated on the electrified floor trap in the Sewer Hideout on Quesh will no longer occasionally place players into a state that prevents them from moving or taking damage normally

The Shroud's Last Stand (Imperial)/The Shroud Revealed (Republic): The stun effect from The Shroud's Electrostatic Mine ability can no longer be dispelled by the player

World Missions

Ilum

Ilum Under Siege: Female players can now complete the final conversation with Supreme Commander Rans

Makeb

The Lurker (Imperial): Captain Hanthor now recognizes fellow Cathar when speaking to them for the first time

The Observer (Imperial): Players on the step "Travel to the Third Eye" are now able to take the shuttle and advance this mission

Expertise again caps appropriately at 2018 instead of 2013. This correction to a rounding error will result in a slight reduction in PvP Damage Boost, PvP Damage Reduction, and PvP Healing Boost for expertise values below 2018

Crafted Prototype (blue) and Artifact (purple) quality items are now identified properly and are no longer bolstered more than intended

Voidstar

Players are no longer able to fire abilities under the shield doors in the final room, as the gap has been removed and the doors now reach the floor

UI

General

The quickbar lock button will now display the correct lock status and will no longer unlock without being toggled

Items can again be removed from the Trade Window by either right-clicking the item or dragging and dropping it into the Inventory Window or the world

Typing a name into the Ignore Tab of the Social Window and pressing "Enter" now adds players to the Ignore List appropriately

Global Cooldowns will now display properly for Force users who exit the game while in combat

Codex

The Selkath Codex entry now correctly displays an image of the Selkath species

The Bounty Hunter Codex entry "Akure, the Ghost in the Darkness" now displays the correct creature's image

Miscellaneous Bug Fixes

The Ziost Shadow Mission Deck has been cleaned and footsteps no longer sound as though players are moving through dirt

Made many art corrections on Makeb, fixing issues like floating rocks and trees, map holes, and incorrect textures

2.2.0a

18 June 2013

Items and Economy

The Advanced Black-Yellow Fortitude Crystal and SE Black-Green Color Crystal no longer have a vendor value.

An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:

Black Market Cartel Pack

Crime Lord's Cartel Pack

Blockade Runner's Cartel Pack

Skip Tracer's Cartel Pack

Space Pirate's Cartel Pack

The Gree Solus Secant vehicle is no longer available

The Gold Scalene Armor Set is no longer available

General

New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:

For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%

For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%

An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild's member count

The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update

All instances of the Republic and Imperial Fleets now share a common chat channel to make it easier to find others who are looking for a group

Classes and Combat

Jedi Knight

General

Introspection's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed

Guardian

Vigilance

Shien Form now increases movement speed by 15%, in addition to its other effects

Sith Warrior

General

Channel Hatred's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed

Juggernaut

Vengeance

Shien Form now increases movement speed by 15%, in addition to its other effects

Jedi Consular

General

Meditation's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed

Shadow

Infiltration

Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active

Sith Inquisitor

General

Seethe's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed

Assassin

Darkness

Dark Ward has a new visual effect that persists while active

Deception

Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active

Smuggler

Gunslinger

Hightail It's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize)

Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover

Imperial Agent

Sniper

Covered Escape's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize)

Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover

Trooper

General

Hold the Line now properly grants immunity to follow-up movement-impairing effects (Example: Leg Shot in combination with the Debilitating Shots skill)

Recharge and Reload's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.

Commando/Vanguard

Assault Specialist

Sweltering Heat now slows properly when Plasma Cell is refreshed on a target

Deep Green/Medium Yellow and Deep Orange/Deep Red Dye Modules are once again Bind on Equip

New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear

New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400

Twist, the Republic PvP Warzone Gear vendor, has been granted legs

The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed

Legacy

The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person

Alderaan Achievements for "Organa Forces Defeated" and "Thul Forces Defeated" no longer have inconsistencies between the titles and descriptions

Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances

Macrobinoculars: IR-77 will now properly draw his weapon when attacking

Class Missions

Jedi Consular

Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward

Imperial Agent

The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward

Smuggler

A Brother's Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward

Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward

Trooper

A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward

Target the Problem: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward

World Missions

Alderaan

Alderaan Bonus Series: "A Spy in House Organa" and "Shipment of Weapons" now progress as intended if players log off while completing one of the two missions

Belsavis - Section X

Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave

Corellia

Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective "Restore the Statues" now display their holograms

Makeb

Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window

PvP

Warzones

General

Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match

2.1 Customization

New Feature! Mission rewards for experience points, credits, and items can now be viewed in the Mission Log

Many Flashpoint and Operations missions have had their rewards adjusted and improved

The following missions now provide significantly improved item rewards:

Call to Arms

The Jedi Prisoner

Ilum Under Siege

An Empire Betrayed

Trouble in the Tion Hegemony

Outbreak in the Tion Hegemony

Endless Horrors

Journey to the Belsavis Depths

Hutt Hospitality

Explosive Conflict

Ancient Allies

New Frontiers

The Legions of Scum and Villainy

Cartel Market

General

Dye Modules can now be applied to the Gold Scalene Armor Set

New Items

The Galactic Diversity Bundle has been added to the Cartel Market. This bundle contains 10 Legacy Unlock consumable items: one for each of the 10 available species! Cost: 3,300 Cartel Coins

A new vehicle is available on the Cartel Market for a limited time! The Solus Secant is an adaptive speeder based on Gree technology. The Collections unlock for this item will be available in Game Update 2.2. Cost: 1,500 Cartel Coins

The Turncoat's Armor Set is now available! This collection of adaptive gear with no modifications is available to any Class at level 1. The Collections unlock for this item will be available in Game Update 2.2. Cost: 900 Cartel Coins

Returning Items

The Gold Scalene Armor has returned to the Cartel Market for a limited time. Cost: 1,440 Cartel Coins

Discounts

The Huttsbane Armor Set is now discounted by 50%. Cost: 450 Cartel Coins

The following Cartel Packs are now discounted by 20%. Cost: 288 Cartel Coins

Crime Lord's Cartel Pack

Blockade Runner's Cartel Pack

Skip Tracer's Cartel Pack

Space Pirate's Cartel Pack

The following Hypercrates are now discounted by 40%. Cost: 5184 Cartel Coins

Hypercrate: Crime Lord's Cartel Packs

Hypercrate: Blockade Runner's Cartel Packs

Hypercrate: Skip Tracer's Cartel Packs

Hypercrate: Space Pirate's Cartel Packs

Bug Fixes

The French version of the tooltip for White Glowing Eyes now correctly indicates that the unlock applies only to the Human Species

General

Characters that have changed their name are now able to receive a whisper or invite without first logging out to Character Select

The welcome mail for Rise of the Hutt Cartel now includes a note about potential spoilers if players begin the Makeb storyline prior to completing the Chapter 3 story arc

Appearance Designer

Jedi Consulars, Sith Inquisitors, and Sith Warriors who change their body type will no longer have their idle stance temporarily changed to the Jedi Knight stance

The duplicate scar option for female Ratattaki Sith Inquisitors has been restored to prevent issues with the Appearance Designer

Classes and Combat

Jedi Knight

General

Dispatch now deals damage at the appropriate time, coinciding with the Lightsaber's appearance

Sentinel

Combat

Certain rest items (such as Carbonite Chamber) no longer allow Contemplation to continue to build Centering after the rest channel is interrupted

Sith Warrior

Marauder

Carnage

Certain rest items (such as Carbonite Chamber) no longer allow Brooding to continue to build Fury after the rest channel is interrupted

Juggernaut

Immortal

Dark Blood now increases internal and elemental damage reduction by 2.5% per point (up from 2%)

Jedi Consular

Sage

Telekinetics

Concentration now properly increases Force regeneration on the first charge

Balance (Sage)

Telekinetic Focal Point now grants stacks appropriately when only one skill point is applied

Sith Inquisitor

Sorcerer

Lightning

Lightning Effusion now correctly reduces the cost of Force attacks instead of reducing the cost of all Force abilities

Subversion now properly increases Force regeneration on the first charge

Madness (Sorcerer)

Focal Lightning now grants stacks appropriately when only one skill point is applied

Imperial Agent

General

Orbital Strike now causes significantly less knockback on Standard and Weak enemies, and the duration of the knock down stun has been increased such that enemies will not be able to attack in between blasts

Bounty Hunter

General

Death from Above now knocks enemies down in their current position, making it easier to keep targets inside the blast radius

Mercenary

Bodyguard

Emergency Scan no longer improperly consumes Thermal Sensor Override

Trooper

General

Mortar Volley now knocks enemies down in their current position, making it easier to keep targets inside the blast radius

Vanguard

Assault Specialist (Vanguard)

Assault Trooper now properly grants bonus critical damage to Ion Pulse, as the tooltip for the skill claims

Companion Characters

2V-R8

There no longer two instances of 2V-R8 visible in the ship introduction conversations for Sith Inquisitors and Sith Warriors

Vector

Players no longer receive mail from Vector that alludes to a companion which has not yet joined the Imperial Agent story

Crew Skills

Crafting Skills

Artifice

Tooltips for Crafted Dye Modules now correctly indicate that they can be removed but will be destroyed upon extraction

Tier 10 Wealthy Mission Items no longer have duplicate icons within the same Crew Skill

Underworld Trading

Wealthy Yield missions now return the proper number of Beryllius for normal successes

Collections

The Turncoat Armor Set has been added to Collections tracking

The Gree Solus Mount has been added to Collections tracking

Color Crystals that are equipped in items no longer need to be removed to be tracked in Collections

Re-usable items that are already bound to a player (such as Holostatues and Founder's Medal) are now be tracked properly in Collections

Flashpoints and Operations

General

Many Flashpoint and Operations missions have had their rewards adjusted and improved

Flashpoints

Mandalorian Raiders

Players are no longer able to defeat Gil without being attacked by jumping onto the shuttle docked near the encounter.

Operations

Explosive Conflict

Players are now appropriately granted the "Warstalker" Title upon completing Nightmare Mode in less than 2 hours. Players who earned the Achievement without being given the Title will need to complete the Operation again to be given the Title.

Karagga's Palace

Players are now appropriately granted the "Unyielding" Title upon completing Nightmare Mode in less than 2 hours. Players who earned the Achievement without being given the Title will need to complete the Operation again to be given the Title.

Scum & Villainy

Turrets no longer spawn after Thrasher has been defeated

Players are no longer able to select Nightmare Mode for this Operation. Previously, selecting Nightmare Mode would place players into an incorrectly-designated Hard Mode

Galactic Solutions Industries

Seeker Droid Deployment Boosts now properly removes the activation time from the Seeker Droid

Players no longer receive an incorrect error message when attempting to use a Seeker Droid while in Cover

Items and Economy

General

Black Market and Verpine offhand weapons are now designated as MK-1 or MK-2 where appropriate

The color tooltip for the Dark Green and White Dye Module now displays the correct shade of green

Pre-Game Update 2.0 gear that had the same set bonuses (or affected the same abilities) as Post-2.0 gear no longer stacks the bonus effects. The first set bonus placed on the character will take affect but the second one will not

Tooltips for single color Dye Modules now display color details

Increased the stats for the Verpine Targeter's Tech's Offhand Blaster to the appropriate level

All Dreadguard Relic stats and abilities now match the power level they had prior to Game Update 2.0

Players who have completed all requirements to obtain the MCR-99 Droid minipet will now have the pet properly attached to the reward email

The MCR-100 Droid is no longer invisible when summoned

The chests in the Outlaw's Den on Tatooine no longer have a chance of granting Recruit Gear

Jawagrams now display the correct error message when attempting to use them in Warzones

Players now receive a warning when extracting a modification that will bind the item to the player

Purchasing Commendations while over the currency cap no longer takes away the cost without providing the purchased Commendations

Vendors

Added The Praxon Trackmaster vehicle to the Voss reputation vendor. This new vehicle can be purchased by players who have obtained the rank "Legend" with The Voss

Dye Modules purchased from the Security Key vendor and the Collector's Edition vendor are now Bind on Pickup

Invalid bonus objectives have been removed from the following Space Combat missions, allowing for their associated Space Combat Mastery Achievements to be obtained:

Archenar Interception

Makem Te Assault

Impossible Sector

Syvris Evacuation

Pakuuni Defense

Llanic Station Strike

Drexel Sweep

Zosha Advance

Kalee Fortification

The "Praxon Collector" Achievement can now be completed

The "Loyalty to the Sith Warrior" Achievement no longer requires Sith Warriors to gain maximum affection with Jaesa Willsaam; the Achievement is now granted for maximizing affection with Vette, Broonmark, Lt. Pierce, and Malavai Quinn

Sith Warriors are no longer required to maximize affection with both Light side and Dark side Jaesa Willsaam to complete her section under the “Companions” category

Enemy Achievements

The Achievement for defeating Elite Republic enemies on Ilum is now titled "Tyrant of Ilum"

The "Tyrant of Ilum" Achievement can now be completed, as the Kaleesh Overseer, Republic Field Officer and Talz Strategist enemies are no longer required

The Achievement for defeating Elite Imperial enemies on Ilum is now correctly titled "Liberator of Ilum"

The "Liberator of Ilum" Achievement can now be completed, as the Imperial Field Officer enemy is no longer required

The "Big Game Hunter" Achievement can now be completed, as it no longer lists "Defeating Acidstalker" as a requirement

Exploration and Lore Achievements

Planet Exploration Achievements now display the Macrobinoculars requirements, which were previously hidden

The "Imperial Explorer of Balmorra" Achievement can now be completed

The "Loremaster of Nar Shaddaa" Achievement can now be completed, as it no longer requires lore objects which cannot be found. Players who have already met all requirements will automatically be granted the Achievement

Players who have started or completed the Makeb mission "The Monstrous Mesa of Solida Hesk" now receive the proper Codex entry entitled "Operational Briefing: Makeb Strike Team" which counts towards the completion of the "Loremaster of Makeb" Achievement

The "Explorer of Ilum" Achievement can now be completed.

Flashpoint and Operation Achievements

Players who defeat the Rakghoul Behemoth in Story Mode for the Kaon Under Siege Flashpoint will no longer receive both the Hard Mode and Story Mode Achievements

The Achievement to defeat Annihilator 6K-A2 in the Colicoid Wargames Flashpoint will now be correctly granted

The "Surviving Karagga (Nightmare Mode)" Achievement is now correctly granted only after players have completed the entire Operation

Players are now granted the proper Achievements upon defeating the Ancient Pylons and the Infernal Council in all 16-Player Hard and Nightmare Modes of Eternity Vault

Players now granted the proper Achievement upon defeating the Firebrand and Stormcaller Tanks in all difficulty modes of Explosive Conflict

Missions and NPCs

Missions

General

New Feature! Mission rewards for experience points, credits, and items can now be viewed in the Mission Log! Alignment points, social points, and companion affection will continue to be displayed only upon mission completion.

The following missions now provide significantly improved item rewards:

Call to Arms

The Jedi Prisoner

Ilum Under Siege

An Empire Betrayed

Trouble in the Tion Hegemony

Outbreak in the Tion Hegemony

Endless Horrors

Journey to the Belsavis Depths

Hutt Hospitality

Explosive Conflict

Ancient Allies

New Frontiers

The Legions of Scum and Villainy

Macrobinoculars/Seeker Droid Missions

All the Pieces: The IR-52 Airborne Assault Droids now attack players as intended and no longer require provocation

No Place Left to Hide: The conversation for the mission step "Trace Lord Tagriss's Holocall" no longer starts until all group members have indicated they are ready

Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial): Players can no longer use abilities while carrying the Power Cell on the mission step “Survive the Corrupted Onslaught.” The Pcell's tooltip has been updated to inform players that it will explode if an ability is used

Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial): Updated the Light Side and Dark Side options to be made when recovering the final seed on Ilum

The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): If players are in a group, the mission step “Defeat the Shroud's Replicator Droids” will now progress if Replicator Droids are defeated by a group member who is not currently on this mission

The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players are no longer able to be pulled beneath the floor during the final encounter

The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players who are hit with the GT-33 Repair Drone's self-destruct ability will no longer be killed by fall damage

The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players no longer able to get stuck inside of The Shroud's shield bubble after being hit by his knockback

Galactic Solutions Industries Missions

Warped to the Core: Players who are wearing the Anti Tox Respiration Helmet while outside of the mission phase will no longer experience Death by Irradiation

A Long Forgotten Evil (Imperial): The encounter with Sel Makor has been reduced in difficulty

Class Missions

Jedi Knight

Doomsday: Players now receive the correct Commendation reward for completing this mission

Sith Warrior

Contact Made: The Galaxy Map now properly directs players who are on the step "Travel to Balmorra"

Trooper

The Final Piece: Companions can now be summoned and behave properly while in the Star of Coruscant

NPCs

Added name plates to NPCs who are standing with General Wendin in the Senate Tower on Coruscant

Players should no longer see invisible NPCs on Balmorra named "MAES Master Controller"

Enemies on Makeb who are idling with accessories like toolboxes, spades, communicators etc. will no longer keep them in their hand when attacked

Makeb NPCs will now display the appropriate mission symbols for Republic players

PvP

General

PvP Relics will no longer stack procs if a character is wearing both the Partisan and Conqueror versions

Players guarded during PvP encounters no longer remain in combat longer than intended when the guarding player continues to engage in combat while the guarded player retreats and disengages from combat

Warzones

General

The Overcharge Power buff no longer states that it increases defense

UI

General

Abilities from the Class, Advanced Class, and Legacy sections of the Abilities Window will no longer be duplicated in the General section

Expiring buffs and debuffs on the Operations Frame will be replaced by another buff or debuff if the character currently has more than the four being shown

Added missing mapnotes for NPCs in the Loading Ring area of Makeb

Player portraits now update properly when the player changes their force alignment tier or toggles the "Show Dark Side Corruption" option

All Class Stories are now visible at Character Creation in the French and German versions

The Codex Entry for Darth Acina now correctly refers to her predecessor as Darth Karrid

The PvP Queue Window now provides Warzone Information in French and German versions

Tutorials and Tooltips

Tooltips no longer persist after the associated icon is hidden

Commendations Tutorials now display updated screenshots in the French and German versions

Miscellaneous Bug Fixes

Corrected typos and grammar in the Dye Modules Tutorial

Fixed a rare case where players would be asked to activate a character multiple times if that character had been renamed due to server merges

2.1.0b

15 May 2013

General

White Color Crystals can no longer be Reverse Engineered

The vendor value of Color Crystals that are tracked via the Collections UI has been reduced

2.1.0a

15 May 2013

General

Corrected an issue that prevented many players with Windows XP from launching the game

2.1

5 May 2013

New Features:

The new Appearance Designer by AestheTech has been added to Dromund Kaas, Coruscant, and the Republic and Imperial Fleets. This kiosk will allow players to modify any feature of their physical appearance, except gender, including taking on a whole new Species. Players can also use the kiosk to access and unlock brand new character customization options. Subscribers get a substantial discount on all Appearance Designer changes.

Dye Modules are now available via Artifice Crafting, some vendors, and the Cartel Market. They function similar to other item modifications. More details under Items and Economy.

Collections provides a one–stop interface which is accessible from the Inventory Window or Cartel Market and tracks many items available from the Cartel Market, Packs (Cartel and Contraband alike), Cartel Reputation, and even Friends of Star Wars™: The Old Republic™, Pre–order, Collectors Edition, live fan events and more. More details under General.

New Species: Players of any Faction, Class, or gender can now play as the Cathar Species! Cathar can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk on the Republic and Imperial Fleets and Capital Worlds.

Renames Available: Players now have the ability to purchase a Name Change for Character, Legacy, and Guild from the Cartel Market.

Increased the number of Bio-Mechanical Interface Chips and Thermal Regulators provided as rewards for level 400+ Slicing missions

Mission Skills

Reforging the Chains: This mission will no longer provide Artifact Quality crafting materials without a critical success

Flashpoints and Operations

Flashpoints

[WEEKLY] Galactic Conflicts: This mission will no longer automatically update with progress the second week it is obtained and will now update when players exit the Hard Mode Flashpoint. Any current progress on this mission has been reset

Athiss

The Challenge Boss Ancient Abomination will now more reliably use his Resounding Strike ability

This Flashpoint is now available in Group Finder for levels 19-26, instead of 19-27

Cademimu

Bounty Hunters using Hydraulic Overrides and Troopers using Hold the Line are now able to free players from General Ortol's Magnetic Shackles

False Emperor

Players can now defeat the final boss encounter in this Flashpoint via normal means and are no longer required to throw the boss into the Reactor Shaft

Kaon Under Siege

This Flashpoint will now grant the correct amount of Dark Side and Light Side points in all difficulty modes

Mandalorian Raiders

Mavrix Varad will no longer occasionally remain standing in one place rather than move around the room during combat

Operations

Explosive Conflict

Zorn's "Fearful" debuff has been reduced in duration to 15 seconds

Terror From Beyond

Writhing Horror, Ciphas, Heirad, and Kel'Sara now have increased health in 16 Player Hard Mode

The Terror from Beyond will now start at 50% health in Phase 2 in all difficulty modes

Added several missing mapnotes

Scum and Villainy

The last two mission steps for the "Legions of Scum and Villainy"mission now have the correct Mission Log text

Mercenary Firebugs will be less likely to target players on the upper ring of the area during the Thrasher encounter

Players are no longer able to remove the "Disoriented" debuff during the encounter with Dash'Roode in all difficulty modes

The doors to the encounter with the Wealthy Buyer will no longer remain open after the encounter has begun

Items

General

All Arkanian, Verpine, Black Market, and Underworld helmets now modulate and distort voices

All Trooper helms will now display as intended when players have selected to show the head slot

Female Zabrak hair no longer clips through Underworld helmets

Jawagram Couriers now all display the correct error message when attempting to use them in Warzones

The Partisan Field Medic Helmet will now display properly when equipped

Icons for Standard Quality items will again display a white boarder around them

Players can no longer us the Czerka VX-736 Injector during Warzones

The Genteel Armor Set no longer displays incorrectly for male characters

Revan's Mask no longer clips through the Eradicator's Cuirass

Commendations

Planetary Commendations now have a maximum cap of 100 (up from 50)

Classic Commendations now have a maximum cap of 1000 (up from 400)

Classic Commendations no longer have a weekly cap

Basic Commendations now have a maximum cap of 1000 (up from 600)

Basic Commendations now have a weekly cap of 500 (up from 300)

Players will no longer be incorrectly given a warning about the Weekly Commendation Limit when they are not near the limit

Vendors

The PvP Vendor has restocked all missing pets, mounts, and color crystals

Verpine offhand weapons will now be sold by the appropriate Class vendor

New Hard Mode Flashpoints! Hard Mode is now available for the following Flashpoints at level 55:

Athiss

Cademimu

Hammer Station

Mandalorian Raiders

New Features: Achievements and Priority Mission Terminal

New Tier of Gear! New, more powerful gear is available from Flashpoints, Operations, and Warzones at level 55! Additionally, many commendation types have been consolidated and simplified. See the Items section for more details.

Players who are in a guild will now receive a 5% bonus to all experience gained!

1.3 Allies

1.2 Legacy

In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased.

1.2.7a

13 Jul 2012

Addressed an issue that prevented players from reconnecting to an area for a short period of time after being disconnected from a Flashpoint or Operation. This issue could prevent players from logging into the game after transferring their character.

Players can no longer assign keybindings to toggle off music (ctrl+M) and ambient sounds (ctrl+A) . These can still be adjusted using the sliders in the Preferences Window and all sound can still be toggled using ctrl+S.

Players can now purchase both Cargo Hold expansions back-to-back if eligible to do so.

Characters that exit the protected spawn area before the match begins are now killed.

Bug fixes

1.2.3a

10 Jun 2012

An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press "I" and then select the "Mission Items" tab at the bottom of the window).

The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.

The cost for PvP consumables has been reduced to 10 commendations

Class re-balancing

Bug fixing

1.2.0c

19 Apr 2012

Corrected an audio issue that could cause a loud, perpetual "jet engine" sound that is most noticeable on the Republic and Imperial Fleets.

Corrected a rare issue that could cause players to be unable to access their guild.

Heatseeker Missile: This ability will no longer deal more than 25% bonus damage on targets with more than 5 stacks of Heat Signature. Also corrected an issue which would cause this ability to hit for an increased 50% damage at all times instead of 25% as intended.

Demolition Round: This ability will no longer deal more than 25% bonus damage on targets with more than 5 stacks of Gravity Vortex. Also corrected an issue which would cause this ability to hit for an increased 50% damage at all times instead of 25% as intended.

Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.

Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.

Increased rewards for players on the losing side of Warzone matches.

Players will now receive rewards for Warzones if they have earned at least one medal.

1.2.0b

17 Apr 2012

An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it.

Tionese and Centurion gear have had their stats corrected to pre-update 1.2 values.