Actually I made most changes on invader after reading players feedback . I can list mdps crit instead of AA damage , tank 7pc, healers 6 and 7pc, WL/Mara 7pc, RP/zealot 7pc and maybe I forgot some. Not all ideas are implemented but I look at all of them

Marking rampage ST would bring it more inline with a 5 pt skill of a ST mastery tree it's not a ST tree this is the buff/debuff tree. Not a problem , it is still a buff , just add the words “for targeted enemy” and all is in sync then you'd reduce enemie's chance to parry and block by 100% and not ...

i have many other ideas anyway : Makin' Me Mad : For the next 10 seconds you cause 5% more damage while below 75% hit points, 10% more damage while below half hit points, or 20% more damage when below 25% hit points. If you are Furious the duration is increased to 20 seconds. Useless if your healer...

i have many other ideas anyway : Makin' Me Mad : For the next 10 seconds you cause 5% more damage while below 75% hit points, 10% more damage while below half hit points, or 20% more damage when below 25% hit points. If you are Furious the duration is increased to 20 seconds. Tree 1 at 7 pts : Chopp...

to not completely rework the 5pts ability (AP gain) mybe this version would be better for choppa : http://i68.tinypic.com/s3m0pz.png Still not comparable with Rampage. Fightin' Frenzy autoinflict damage. Even without the auto inflicted damage 100% strikethrough can't be compared with 20 ap/s. I mad...

to not completely rework the 5pts ability (AP gain) mybe this version would be better for choppa : http://i68.tinypic.com/s3m0pz.png Sorry but that is an abysmal ability, even worse than what already exists Self damage for ap? On one of the squished classes in the game, on top of the other self dam...