Gears of War 4 promises to be “intimate, dark and mysterious”

For Gears Of War 4, premiering at E3 was one of the fonder memories made at the event. Though we thought a reboot of sort or parallel story would have been a way to go. But don’t be fooled by the name of the game, as The Coalition’s Rod Fergusson explains, Gears is going back to basics with the new coming title, elevating the sense of dread and mystery that made the first Gears Of War so celebrated>

We’re going back to something personal, intimate, dark, and mysterious, being afraid of the boogeyman.

Fergusson cited that while the first Gears game was a ‘Monster game’, by Gears Of War 3, the series transformed into a ‘war game’, which took away somewhat from what captivated fans in the first place:

The Locust is an enemy army you know how to defeat, Wretches aren’t scary anymore.

Which is always a good look, seeing the franchise is now under the control of Coalition, fans will be looking for that classic Gears strand hoping it doesn’t get lost in translation. But with Fergusson on board, Gears seems to be in good hands; Gears of War: Ultimate Edition allowed The Coalition to “learn what it was like to make a Gears of War game…. In many ways it was like shipping a new game. At no point did it feel like a re-issue. We went through the fires of what it takes to make a game.”

I have to say we’ve missed that blood-clotting red gear skull icon and slimy alien architecture built in underground caverns.