The RPG Character Sheet Thread. The current GMs are Victin, LordXana and AMimsyBorogove (a.k.a. Sicon's brother).

Rules

Text-Character Voice is indicated by ""-Description/Mechanics are indicated by normal writing.-OOC is indicated by [[ ]] or only [ ]-Character thoughts are indicated by italic

Characters-Up to four abilities allowed-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Character sheets must be written in this format:Name:Age:Weapon:Powers:

This Topic-Only character sheets can be posted here. -Only One post allowed per player, changes to the charater information can be edited in.

Last edited by Pixelmage on Mon Oct 08, 2012 8:28 pm, edited 1 time in total.

Weapons: As his hobby is collecting bladed weaponry, he has a gigantic collection of various swords stored within his flames, and is a master swordsman himself. He prefers to fight while dual wielding western, double-sided longswords. (Note: these are normal, albeit very cool looking, swords. They are crafted very well, and can stand up to weak magic swords, as they are semi reinforced by Sabrac's magic, but have no effect other than that of normal blades.)

Powers:

His nature itself, while not a power, is the source of his abilities. He is an extremely powerful Crimson Lord, but his body is unbalanced. While his true form is enormous, his senses are, in scope, comparable to those of a human. When he fights, his true form is hidden underground, and his "mind" is sent into combat inside a human sized body, created from a tiny fragment of his power. He also gains levels of strength and speed far greater than those of a normal human. Note: as his body is made of energy, some things that would harm a human will not harm him, such as mundane fire and electricity. Magic fire will be more effective, but the damage is dependent on the 'magical' component. (i.e. Normal fire summoned by magic = no real effect, Magic energy that takes the form of fire, like his own = solid effect, dependent on the amount of power the attack holds, as per normal) Methods like explosions, physical weapons (Swords, guns, etc.), and crushing have normal effects, however. Basically, brute force works great.

Madder-Red Flames: He can summon and control large amounts of red flames, the true nature of which is the existence of his true body given form for the purpose of attacks. He uses these as wave attacks or scattershot attacks, similar to large/hails-of normal magic fireballs. While the flames have fire like effects, their main power is functioning as energy attacks that can pierce or explode at will. He also likes to hide his sword collection in the waves of flames he rides on, for easy access. (Note again, this is not true fire. I misspoke earlier. It is magic power given the form of fire.)

Regeneration: Due to the fact that his body is made of his magic energy, and only a tiny fraction of it, he has large regeneration abilities. Also, he has no true weak points to speak of, such as organs. If you chop up his body in one place, it's just as effective as chopping him up in any other. Normally, due to his ridiculous amount of sheer power, his regeneration is effectively infinite; even if his entire body is destroyed, his mind just hops back to his true form, takes a chunk of power, and recreates the body again.

First Strike: Rain of Blades: Sabrac is a career assassin, and this technique is his signature. Before a fight, he infiltrates the battlefield through the ground, then, as his opponents enter, he activates this ability. It is impossible to sense, as his power is spread evenly through the ground and not built up in any one area. Upon activation, a gigantic scatter of fireballs flies from the ground and peppers everything in the vicinity, piercing and exploding across the entire area, followed a tiny fraction of a second later with a gigantic, crimson explosion of flames. Hundreds of swords are mixed in with the fireballs and the explosion, and inside the explosion they are hurled around randomly as though in a washing machine. (Not my example, Sabrac's. Yes, seriously) The moment this ability is activated, Stigma (See below) is also activated, such that it takes effect on any damage dealt by the opening technique. This ability can only be used ONE time per battle, after which Sabrac's body will materialize and begin the main conflict, assuming anything actually survives.

Stigma/Stigmata: Stigma is Sabrac's personal Unrestricted Spell. It is activated the moment he begins a fight, (usually with FS) and only ends once he is defeated or all targets are neutralized. All wounds received while Stigma is active are effectively immune to all forms of normal or magic healing abilities, including and especially healing factors (It was made specifically to counter them) except healing spells made specifically to counter Stigma. (Such as the spell devised by Johan in the series)

Stigmata, on the other hand, is an advanced version of Stigma, created after he became aware of the spell built to counter his original technique. It has the same effect, but removes the weakness and allows Sabrac to control the spread of the wounds to an extent, meaning he can worsen wounds suddenly at a critical point in the battle. So far, it has gone un-countered. I will likely NOT be using it, as it is pretty broken.

Age: Again, no bloody idea. He is a Crimson Lord, so he is effectively ageless. He also has to be pretty old to have that many swords collected.

NOTE: This bio is subject to further nerfing. As I have said, Stigmata will likely not be used, save in the end of a plot-based RPG, to make it cool. I will lower other stats as I see fit. Still, Sabrac's nature means he has absolutely no wants in sheer magical brute force, and I'm not really willing to change that, since that's basically all he has going for him after FS fails to kill someone.

Last edited by Sicon112 on Thu Jan 17, 2013 3:34 pm, edited 12 times in total.

Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."

Name: 1st Division Commander of the Whitebeard Pirates, Marco the Phoenix.Age: Mid-forties, (I think).Weapons: Talons and control over the flames of his body while in phoenix form. Uses kicking attacks while in human form. Both while in hybrid form.Powers: Can morph into a mythical phoenix made up of blue flame, has a hybrid form where his arms are replaced by wings of the phoenix, flight while in phoenix and hybrid forms, regeneration while in phoenix form. Cannot use phoenix powers while in contact with water. Can use Haki to sense people/attacks and block attacks.

Last edited by NeverSlender on Fri Oct 19, 2012 6:19 pm, edited 2 times in total.

Name: Marisa KirisameWeapons: A miniature magical reactor capable of producing ridiculous amounts of energy for spellcasting, known as a Mini-Hakkero.Powers: A master of heat and light based magic, and of breaking, entering, and stealing everything that isn't tied down and on fire.1: Flight. Marisa is capable of unconditionally defying gravity for greatly prolonged periods of time, with very little cost to herself. Although she doesn't require her broom to do so, she prefers to fly on it, stating that it's "Necessary for a magician."2: Lasers. Marisa is capable of firing gratuitous amounts of lasers through orbs of condensed magical power she summons in formation around herself. These lasers can take four different forms: bullets, which are the weakest, waves, which are slightly stronger and have a wider spread, missiles, which, while slowest, explode on contact, and sustained beams, which, while they can only be fired straight, have maximum penetrating power and do some of the best damage. Marisa can, however, only have up to four orbs, as well as her Mini-Hakkero, to fire from.3: Love Sign ~ Master Spark. Marisa's trademark attack, consisting of a massive energy release in the form of a giant, rainbow-colored laser beam which may or may not be powered by love, but is most certainly not difficult, ze~. If given more power, it can be used in the form of Magic Sign ~ Final Spark, which is much larger and more destructive, but costs a great deal of power, and can only be used if Marisa is about to be struck by an attack, making it only useful as a last-ditch counterattack.4: Magic Sign ~ Stardust Reverie. Another trademark attack. This consists of a rapid-fire barrage of magical five-pointed stars, which fire in ridiculous numbers and at a ridiculous rate, then explode for additional destructive delight. Can also be used in the form of Comet Sign ~ Blazing Star, in which Marisa actually fires HERSELF, spewing magic stars around her. Like the Final Spark, this can only be used as an emergency counter.

Note that Marisa's main real weakness is simply low physical resistance to magic of most types.Age: Mid-teens.

Last edited by AMimsyBorogove on Mon Oct 08, 2012 6:55 pm, edited 1 time in total.

"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!" "UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove

Powers:-Death Radius (Rare): Under circunstances of stress or excitement, Alice sometimes manifests her full necromantic power killing all but the most resilient or lucky of those around her by drawing the life out of them. She has no control nor is aware of this power.-Summoning and Evocation Magic: Since coming back from death, Alice has gained extreme necromantic power. She does not however, control or even grasp the full extent of her skills. She can, however, summon objects like cards or teapots and animate them at will (Her signature Card Knights fight physically in her stead). She also has control over small blasts of energy and elements, like a simple fireball or small ice blast.

NOTES:-Alice is magically animated undead. As such, normal means of damage heal over time, but she has no means of active regeneration mid combat. Meaning she can seal a bullet wound over a couple of days and not leave a scar, but not in less time than that.-Her potential power is unknown, but her childish and innocent demeanor prevent her from tapping into her full skills. Sometimes to the point of appearing unaware of her own undeath.-Nebiros and Belial will not be making an appearance on this itearation, that would be way to overpowered to include.-Her Death Radius "Die for Me" will not kill other players, only weaken them to some extent. NPC's resistance to instant death is to be determined by the GMs.

Last edited by Pixelmage on Mon Oct 08, 2012 5:39 pm, edited 1 time in total.

Weapons: - Energy Bow: This bow, named Celoivera, is imbued with magical energy that draws from Kestral's spiritual strength. She comes with a quiver of matching arrows, but it's mainly for show - the quiver stays full as long as Kestral has the strength to wield the bow. The arrows transform into either bolts of pure energy, or any one of the four elements. She can also combine two elements if she has the energy for it. Celoivera can also act as a shield with the right spell, but the shield's strength varies with Kestral's willpower. - Small Dagger: The blade is made out of Lightsilver, a little known metal used by magical blacksmiths in Earths supernatural underground. It will never break. Kestral often dual wields it with one of her arrows.

Powers: Shapeshifting - the ability to transform into any animal

Weakness: - She cannot use Celoivera and be an animal at the same time. - When she's an animal, her Core is exposed. Hitting this Core incapacitates her for a short period of time. - If she is separated from Celoivera for an extended period of time, she will begin to weaken. She cannot be destroyed by normal means, but if something manages to succeed in destroying Celoivera, Kestral will either die or be permanently crippled.

Last edited by IslaKariese on Tue Oct 09, 2012 8:57 pm, edited 3 times in total.

The voices in my head tell me that we saved the world. However, they also told me that George Clooney's face is on the dollar bill, so... meh. The voices are more fun, anyway.

Name: Ulrich SternAge: 18Weapons: Dual Katanas:strong and durable, if destroyed they can respawn after a few minutes.Powers: Super Speed: He can run at about sixty miles per hour and is in full control of his body. Can turn corners while at full speed.Cloning: Can create three clones of himself. They each have the same powers as the original but can be destroyed with a single attack.Super Strength: He can lift the weight of a small bus easily. He can control his strength so he won't accidentally kill someone but bumping fists.Illusions: He can create minor illusions making his enemy think he is everywhere at once. The illusions can't attack but mimic body movement, language, and all physical looks until attacked. He can activate this after he first damages an opponent. When desperate he can cast the on everyone in a room but this drains his power quickly.

Name: The TornadoAge: Tornadoes don't have ages, per se. Weapons: Twin lightning boltsPowers: Can float for about 30 seconds straight, and as a tornado he can trash things simply by touching them.Weakness: He can't touch anything without trashing it (both a power and a weakness).

Biography: After trashing a cartoony representation of some random state (tornadoes can't tell the difference between New York and Missouri), The Tornado finds himself torn from the land of clip-art and plunked somewhere unfamiliar.

Redwinters, a young man who at one time aspired to becoming a private investigator. It was unfortunate then, when his first case involved the massacre of a woman by something unnatural. He was thought a loon from the start when he suggested that it wasn't something human, something that could be easily explained away, but when they took him off the case he investigated on his own. He was drawn to the strange nature of the murder. It was the dead of winter when he finally managed to track one of the damn creatures down into an abandoned building close to where the woman had been killed. The Black Knights don't know what exactly happened when he confronted the freak, but one thing was certain in that only he walked out, drenched in red. Impressed at the man's deduction and ability to pick up on the supernatural sent that most 'real' detectives missed, they offered him a job and proper training to help dealing with these cases. He accepted, both to learn the truth of this other worldly force, and prevent others from receiving the same fate as that poor woman.

If you ever need to ask the questions "Am I needed? Should I help them?" The answer is always yes. Always.

Country of Origin: American (Despite the name. Blame Mimsy. He insisted.)

Specialty: Psychic

Favorite weapon: Has basic proficiency with a knife and firearms, but if it comes to him needing a weapon, he might as well have already been killed. Has slightly more proficiency with hand-to-hand combat, but only to the point of being able to use Aikido (because I myself use it and know it well enough) for basic self-defense. Has very little physical strength.Special Abilities: Minor Telekinesis (Would it be possible to have something more... sciency than normal telekinesis? Like... magnetic field focused telekinesis? Is that a higher level skill? I want to milk my field of study for all it's worth.)

Field of Study: Science

Short Bio: An anti-social student at a technical university in America, Alister never got along with others well. Most of the time, he liked to avoid the bother by moving about at times when no one else was around. Plus, his albinism made going outside rather unpleasant. That was the reason he was awake and in the school library around one AM, just in time to be assaulted by a freak after him because of his abnormal psychic powers, of which he was completely unaware.

Through a combination of luck and adrenaline fueled panic, he managed to survive until the thing cornered him in the laboratory where he worked. Activated by his instinct and dire situation, his psychic powers manifested and pelted the freak with random lab equipment and chased it away. However, for the next two months, his footsteps were followed by the freak, seeking revenge. It was abnormally stealthy and evaded the Black Knight's notice for some time, time during which he was on his own. His anti-social tendencies grew into rampant paranoia, which, combined with his clever use of the material and terrain around him for traps is likely the only reason he survived so many encounters with the thing. However, the freak, growing better and better at predicting his defenses, finally caught him off guard and nearly killed him, but he was saved by the Black Knights, who had noticed the disturbance caused by their frequent clashes. It is unknown if the freak survived, as it fled, seemingly mortally wounded.

After that, he was brought into the organization, who gave him basic training with his abilities during the last break in school. He doesn't really trust them either, but they saved his life and gave him information on his abilities, which he has relentlessly studied ever since.

EDIT: Added pic given to me by Mimsy and albinism.

Last edited by Sicon112 on Mon Sep 23, 2013 11:33 am, edited 2 times in total.

Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."

Name: Anna CoulsonAge: 19Country of Origin: United StatesSpecialty: InvestigatorFavorite weapon: HandgunSpecial Abilities: NoneField of Study: ScienceShort Bio: Anna was raised by a single mom, who was brutally murdered last year. Having noticed a strange figure hanging around her house after the crime, Anna followed what turned out to be a Templar back to a meeting place. She assumed this man and his organization had killed her mother, and took time to plan and mount an attack. Though her plan failed, it ultimately allowed her to learn the truth: her mother's had been a Freak, something deadlier and more hideous than she'd ever imagined. Eventually, Anna and the Templars managed to find the Freak who killed her mother, and Anna had her revenge. But once her eyes had been opened, she couldn't just forget about Freaks and the danger they posed, so she resolved to work against them.

Never put off until tomorrow what you can put off until the day after.

Name: Sig LudanAge: 21Country of Origin: SingaporeSpecialty: SoldierFavorite weapon: Anything that causes fire.Field of Study: WeaponsShort Bio: Freaks! Freaks! Everywhere! Growing up in crowded, nameless backstreets, it was almost impossible not to be affliated with or recognise cultists of all types. Inevitably, Sig saw a Freak ritual in a warehouse one night. The look of sheer terror on the sacrifice's face horrified him so badly that he had no conscious recollection of what happened next. The police found him quivering under a small cardboard box, murmuring and muttering undefinable words whilst investigating a burnt down warehouse. He joined the military later on, but left after several years. Still being chased by the military for 'murder of a higher-ranking officer' (who was clearly a Freak!), Sig has joined the Order in paranoid hope of cleansing this tainted world of all aberrations.

If you can make it better, don't make it sentient.

agoraoptera wrote: Shane just because I'm Asian doesn't mean I get to be Godzilla

Image: Something along those lines. Yes, it's stolen from image search.Name: Yan "Gloomy" KolominAge: 24Country: RussiaSpecialty: SoldierFavorite Weapon: ExplosivesField of Study: ComputersShort bio:Having dedicated too much time to his hobby - computers, that is - Yan failed his entrance exams, and was called up for military service. During an escort mission he encountered the Freaks as closely as humanely possible: being the last survivor of a Freak attack, he was posessed by one. Having been saved by a templar, he realized that there was no old life to return to, and embraced his new calling.

I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.

Name: Millicent “Millie” Sinclair Age: 18Country of Origin: United Kingdom Specialty: Psychic Favourite weapon: Silver Knife Special Abilities: Psychic ResidueField of Study: Occult Short Bio: Having spent much of her life going in and out of psychiatric treatment programs after witnessing a Freak attack (and the residue of its aftermath) when she was eight, Millie is cautious and quick to react. In spite of this she has a temper that may flare when panicked and, in the past, has gotten her charged with various assaults. The latest of these charges, a near fatal stabbing, saw Millie signed up for long term psychological treatment at the Knowles Asylum. When she was sixteen a Black Knight noticed her abilities while visiting a Psychiatric Ward and hearing Millicent muttering about black smoke all over the floor. He immediately recognized Millie as a psychic sensitive able to see the Residue left behind by Freaks. After dealing with a Freak wreaking havoc on the hospital grounds, he went through the paperwork to have Millie released which was both a wise more... and not all that wise at all. Millie has spent the last two years devouring the occult crafts she now knows are not the result of hallucinations. Still her vivid imagination occasionally causes trouble. When focussed she’s a force to contend with, but she gets quite easily distracted by, say, things that light up, and she sometimes seems a bit... vague and Not Quite With It. Keep an eye on her. Sometimes there is sense in her apparent ramblings.

Last edited by Scarab on Thu Oct 25, 2012 7:43 am, edited 2 times in total.

They sometimes say, "the place where I am right now was circled on a map for me"... Unfortunately, I kind of suck at orienteering.

Name: Patrick CroftAge: 21Country of Origin: IrelandSpeciality: PsychicFavourite Weapon: NoneSpecial Ability: Mind FlameField of Study: Street SmartsShort Bio: One day, when he was seven years old, he was walking home from school when he felt a pull towards a building. He couldn't explain it, it was like an itch in his mind that wouldn't go away. He approached the building, the sign saying it was an orphanage. The door was on its hinges and something about it felt... wrong. He walked in, shaking. He saw the bodies of the orphans strewn across the floor, laid in pools of their own blood, all of them with horrific injuries. There, were people standing, growling, with blood dripping from their hands. The freaks leapt towards Patrick and his mind shattered. He could take no more.When he awoke he was in a room, with doctors stood around him. He could barely speak or move. Over the years, piece by piece, the Knights put his mind back together. They realised he had extraordinary powers, and he could be very useful in their fight against The Freaks.

Name: Duncan KirkwoodAge: 19Country of Origin: CanadaSpecialty: TemplarFavorite weapon: KukriSpecial Abilities: Miracle HealingField of Study: OccultShort Bio: Growing up in the wilds of the Yukon, Duncan was trained from birth to be the perfect warrior against the Freaks. He was raised by Aastik, a Nepalese convert to Christianity, who told Duncan little about his parents and even less about himself. Duncan learned all about self-defense and the occult forces that he was being trained to fight from his mentor, who often left Duncan on his own while off tracking down the freaks. Aastik went missing eight months ago, and Duncan has found a group of like-minded individuals with which to target his hated enemy, the Freaks.

The wall will fall, if they stay; then we'll fight another day.Never fear, the tropers here will help the written find their way.

Former basement dweller. His household was attacked by Freak worshipers during his late teenage years. No family members survived. Decided to leave the country out of fear, but thanks to his skills at digital technology he came to know of the word of Freaks and those who fight them. After undergoing physical non-lethal combat training he joined a PI office as an apprentice and learned investigative methods he could combine with the knowledge from his early life.

name: Morgan JonesAge: 19country of origin: USASpecialty: InvestigatorFavorite Weapon: any ranged weapon, but especially her grandmother's prized bowSpecial Abilities: Being Awesome Field of study: ScienceShort Bio: Joined the order because she was tired of seeing unsolved murder cases on her desk every morning when she arrived at her job at the city police station. In no way magical, but in a pinch she can find the answers everyone else misses. She is also a smartass because every good story needs a smartass.

"If it moves, I can hit it, no matter what's in the way. If it hides, I can find it. And if it can die, I can kill it. I'll absolutely, without the slightest doubt, kill the target. Aiden Byrne, right here. I'm going loud."

Name: Aiden ByrneAge: 23Country of Origin: IrelandSpecialty: Soldier.Favorite weapon: An L115A3 Long Range Rifle, modified to minimize recoil, muzzle flash and sound, while maximizing penetrating power, range, and accuracy, with a variety of different rounds, ranging from tracer to armor piercing to incendiary to all of the above and more all at once. His secondary armaments are a ridiculously high calibur revolver he built himself which he likes to call Rhongomyniad, a reference to the spear of King Arthur, used to slay the traitor Mordred, as well as a twin-bladed combat knife.Special Abilities: Aside from almost inhumanly fast reflexes and an absolutely lethal aim, Aiden's got nothin'.Field of Study: Weapons.Short Bio: Aiden Byrne, born to a middle class Irish family with a history of military service, initially aspired to nothing more than a soldier in the British military. Thanks to his surprising natural talent with a rifle, he made it through basic training and would have had a shot at a high position in the military were it not for an incident where, during a night on the town, he ended up in a fight with a fellow recruit, during which his opponent was dealt an instantly lethal shot in the head by Aiden's Rhongomyniad, and killed. He claimed self-defense, testifying that the man had come at him with a knife, which was later found on the scene, but without any fingerprints or other incriminating evidence on it, and, when Aiden had disarmed him, had attacked repeatedly with his bare hands and attempted to tear out the Irishman's throat in a feral state, forcing Aiden to kill him. Aiden was let go due to lack of evidence against him, but was discharged from the military after this.

Down on his luck, Aiden ended up forgetting about this incident as best he could in the face of the more pressing issue of how he was going to put food on his plate, and ended up becoming a private contractor for a less-than-reputable crowd, resolving incidents people didn't want to take to the law. Hunting down dangerous criminals under the pay of slightly less dangerous criminals wasn't exactly the best job in the world, but it was enough.

During one such mission, Aiden was sent to investigate a call from help on private channels issued from the munitions warehouse of a radical Irish anarchist group, which had gone dark shortly afterward. Slipping into the warehouse and expecting to find looters, perhaps from a rival faction of some sort, Aiden was shocked and horrified to find the population of the warehouse massacred, their body parts strewn throughout the building, most of the flesh torn from their bones, with no sign of what had caused this slaughter. Slowly working his way through the building, he headed up to a small tower on the edge of the warehouse, hoping to access the surveillance records and discover what had happened. As he set down his rifle to attempt this, however, a sudden crash from behind him interrupted him, and he only barely managed to dodge a massive, black creature that broke in through the locked door and attempted to gut him. Reacting on instinct, he drew his revolver and shot it in the gut, but even his trademark pistol's ridiculous firepower wasn't enough to mortally wound the thing.

Still, the beast fled, in pain, leaping from the window of the tower and retreating across the rooftops below. Aiden, recovering quickly, hastily gathered up his rifle and fired at the creature from long range. He scored a second hit, but the beast then leaped over the edge of a nearby ravine and attempted to escape. Aiden quickly went after it, and tracked its bloodied footsteps for several miles until he finally came upon its body, having bled out in the shallows of a river. He was not the only one after the creature, however, for a man claiming to be a member of "The Order" greeted him and congratulated him on his kill. The next thing Aiden knew, he was working for an organization even more incredible and shadowy that his old employers. In exchange for having all traces of his existence eliminated and his identity concealed from his many enemies, and for protection from those who didn't want the existence of the "Freaks" known, Aiden agreed to work for the Order as a sniper and assassin.

"And so it begins."

"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!" "UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove

Name: Pablo Henrique FernandésAge: 22Country of Origin: Mexico, but he grew up in USASpecialty: PsychicFavorite weapon: Colt Anaconda (with 6 special silver bullets he keeps in his pocket, for special moments) and knives (at any given moment he carries at least 3 knives). Also carries some Molotovs (and very rarely, explosive like C4) with him.Special Abilities: Mind FlameField of Study: Street smartsShort Bio: In his childhood, his father, a rather proficient police officer, being extremely paranoic, started to teach him survival skills and others, while he was 3. When he was 6, a gang made a Freak kill his mother, and let it unleashed to kill him and his father. After some action, he was kidnapped by the gang, and his father, lost for a few days in the forest, while running away from the Freak with no weapons at all, managed to get at the gang HQ after one week. Once there, he manage to run away in the forest, but his father, rather injuried from the one-week fight with a Freak, died in the hand of the criminals, but the Freak killed them and went on to kill him. He managed to use his knowledge of survival on the first two days, but the Freak easily found him. At the last moment, he managed to stab a knife at the monster's face and burn it, and then he ran away. He stayed for one more week at the forest, when the templars finally found him, with no major problems (aside a few broken bones from the fight with the Freak). They then moved him to the USA, where they could watch over him better.He developed an extreme paranoic behavior, which leds him into being prepared to anything. Also, he has an obsession with cats. His mother had one, and he has a lot of them. And he calls every cat he has Miss Whiskers, even if it's male.

Last edited by Victin on Thu Nov 15, 2012 10:41 am, edited 4 times in total.

Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.