Posts: 26 to 26 of 26

Re: How to translate Neverball and Neverputt

I know that Wesnoth did that because they need it for the non-C++ part of the code - they have their own modelling language for campaigns etc, which of course doesn't come with automated gettext stuff. I don't know why the same was done here though - sometimes, it's just easier to program it I guess.

Gettext is excellent for translators and also convenient for programmers once you have set everything up - the setting up can be quite tricky though.