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The Red Menace Returns!

A ghost from the Cold War past rises to threaten the world with annihilation! Who is the mysterious “Arsenal” and what is the secret of Science City 13? Cold War Conundrum builds on the events begun in Flight of the Nova-1 or you can run it as a stand-alone adventure, confronting heroes with a time-lost menace.

Part Two of the epic “Rise of the Phalanx” storyline for ICONS, written and illustrated by Dan Houser, coming soon from Ad Infinitum Adventures!

This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“The Savage Time” – Part 2

The middle part of the conclusion to the first season of Justice League sees the heroes scattered across war-torn Europe in the 1940s, struggling to correct a timeline altered by Vandal Savage.

This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“The Savage Time” – Part 1

The three-part conclusion of Season One of Justice League hits on some great comic book elements, including time travel, World War II, Nazis, and alternate histories, to say nothing of featuring one of DC’s more unusual master-villains, the immortal Vandal Savage, in an action-packed story full of fun Easter eggs for viewers, along with some useful ideas for superhero RPGs.

Like previous entries in the popular Hero Pack series, this one features dozens of fan-created heroes and villains, by ICONS players for ICONS players, with a twist: characters are paired, hero with arch-nemesis, hero team versus villain team, with three pairs of solo hero/villain enemies and seven pairs of teams (fourteen total) as arch-foes, all ready to use in your ICONS game!

Plus the characters in Hero Pack 5 use the updated power descriptions and formats from the Great Power sourcebook, making it immediately useful with those rules.

Grab a pack of inspiration for your ICONS game with Hero Pack 5! Get it now at DriveThruRPG!

This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Metamorphosis” – Part 2

This is where the action starts happening and Part 2 of “Metamorphosis,” in contrast to the solo origin story of Part 1, is full of fights that give the League a run for their money.

This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Metamorphosis” – Part 1

Fun Science Fact: I was incredibly fond of “elemental” heroes as a kid, they actually made me want to learn about the periodic table and the properties of the various elements and chemical reactions. So, naturally, I have a soft spot for Metamorpho, the Element Man, sometime ally (and occasional member) of the Justice League.

This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“A Knight of Shadows” – Part 2

Part 2 the episode opens with J’onn apologizing to an injured Batman, explaining how, in spite of the illusory nature of Le Fey’s temptations, “I would do anything to embrace my loved ones again.” Now we get some idea of the sympathy Batman feels for J’onn’s plight. (Subtle references to Batman’s motivations are common in this first season, with the viewer well aware, but Batman never acknowledging them.)