general question..

Ivan Gyurdiev wrote:
> James Hawkins wrote:
>>> context.c - same except in this case its just a return with noting
>>> else..
>>> why do a goto why not just do the return?
>>>>>>>>>> This is probably ok to change. I can only imagine that the original
>> author thought there might be cleanup needed at some later point.
>>> The bigger question is why there is a huge if-else statement, and why
> this function is so large.
> Huge if-else statement = 2 sub-functions
>> Shader dirty constants - do shader internals really belong here ?
>> Ivan
probably not this is the sort of discussion I was wanting to start with
the GOTO comment =)
Chris