Collects all graphic operations and updates the screen on destruction When porting ASC from DOS to SDL, the problem arose that under DOS all graphic operations directly modified the graphics memory and were directly visible without any overhead

The MoveMalusType categorizes the different units (Vehicle) Originally, these types were only used to determine the speed of their movement on the ground, hence the name, But now they are also used to specify production, weapon effectiveness, cargo loading capabilities and things like that