I haven't played this in about a good year. I was recently thinking about how I did have some fun with the game but couldn't exactly get into it. I left off with being in some corp called the Space Marines Corps ( I was in the tranee program ) , a carocal , 1m SP , 3m isk. Would it be even worth it to try and get into it again?

21st November 2010
Last edited by Computermaster; 21st November 2010 at 08:21AM.
Post #523

I haven't played this in about a good year. I was recently thinking about how I did have some fun with the game but couldn't exactly get into it. I left off with being in some corp called the Space Marines Corps ( I was in the tranee program ) , a carocal , 1m SP , 3m isk. Would it be even worth it to try and get into it again?

I tried getting into this and I really couldn't, I see people wern't joking about the massive learning curve.

The main issue is most people aim too high too fast. Don't go into this thinking "I WANT TO FLY A CARRIER!" because you will be disappointed. Focus on getting into a nice frigate or cruiser fit and work your way up slowly. A well fitted frigate will do you a lot more good (and be many times cheaper and easier to replace) than a shitty battleship.

When I started back in 2006, the ancestry and profession you chose determined your attributes and starting skills. You will see many Caldari Achura from the old days because their attributes were well placed for long term play.

These days, your choices don't mean dick outside of RP and starting ship. You can very easily just skill up another race's ships and miss out on very little time at all. You might lose half an hour total, with the ship and weapon skills combined? Less if you're starting either Caldari or Gallente and switch to the other (they both use hybrid guns).

Side note, the Caldari and Gallente do develop differences once you get some skills going. Namely, Gallente use armor tank and drones while Caldari use missiles and shield tank.