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All Posts by tordurbar

This is a very bad idea. I fail to see how Blizzard is going to make money on this. Retention? Stupid. The hard core players, who spend hours and hours in the game, are going to re-sub anyway. All this does is LOSE Blizzard money because the hard core players will be using their gold to buy time. Unless there is something that I am missing WOW is going to take a big profit hit in a few months after they start this. Once the profit falls you will see a lot less support, and fewer upgrades taking longer time. It has been said that only Blizzard will kill WOW and this is the first knife.

WOW was an EQ clone - bull feces. I played EQ for about 3 months. You had no idea what you were doing as you had to dig for quests. There was no pve server - everything was pvp. There were a number of other complexities that annoyed me that I cannot believe that I forgot about them. There were so many design improvements between WOW and EQ that calling them similar is a dis-service to both.

I gave up on EQ and went to Lineage 2. You can't say the L2 is a WOW clone as it pre-dated WOW but there are a lot of similarities. Still, WOW is still the king of MMO's and I still play it.

Have to agree with a number of posters - RIFT should be on the list (at the top in my opinion). I do not play it anymore but I stayed with it for over a year because it was a great WOW clone.

I also agree that SWTOR should have been on the list - or at least in the 10 top f2p wow clones. Much as Bioware does not want to be considered a WOW clone most of what is in the game if very WOW-like.

I did enjoy Runes of Magic for a week - until I finally had enough of the in your face cash shop. That is my complaint of all f2p wow-clones. I understand why they need to pressure the players for money (after all - they are a business) but, like spam phone calls, after a while I would rather not have them.

I will have to try Allods Online, but later, as I have to do my morning garrision maintence in WOW :)

There is no such thing as P2P without a cash shop. Tell me of ANY mmo that is p2p and does NOT have a cash shop. The reason is strictly economic . For a game to continue producing content requires money - a constant stream of income. You have servers to maintain, techs to pay to maintain those servers, electricity bills, developer costs, software costs, etc.

Paying a one time fee and then nothing else does not keep a game running. The Germans have a word for it "there is no such thing as a free lunch".

Agree with the statement that "except for combat there is not much to do in super heroes game". However, I did like COH crafting more than any of the others mentioned in this article.

I also am with the tab targeting crowd. Certainly action-combat is more suited to super hero games but I am hoping that developers point to the lack of success of Wildstar, Tera and others to infer that action-combat is NOT going to make a super popular game.

Why must a fantasy game have realistic visuals? It is bad enough that boobs are shrinking to practically nothing across the MMO genre. Now everything has to look like realistic - i.e. medieval western Europe. Shesh!!! Though I hate grinding I can see why the Asian MMO's are so popular - the landscapes LOOK like fantasy, the men look like what I would like to look like and the women look like I would like to [you get the picture].

WOW is a themepark not open world. Your comments make me wonder how much of WOW you have played. I put your statement up with the "why am I forced to raid" and "why am I forced to PVP"? I do not like to raid but there are obviously a lot of people who do and that is ok with me. I do not like to PVP (except for Alterac Valley) yet a lot of players like PVP as well and that is ok with me.
Live and let live. Everyone will be happier.

The real reason that WS failed was that it used action combat. That type of combat is fun for the first hour and then is a grind. Sure, the "hardcore" label hurt it but it was action-combat that doomed it.

I only have two MMO sites on my browser, MMORPG and Massively. To be honest I preferred Massively. The articles were more professional and the audience had almost none of the asshats that reside in MMORPG. I have kept up with Massively for over 6 years and I will REALLY miss it. Good luck to all those laid off.

Kudos to MMORPG for announcing the shutdown in the way it did. Call a spade a spade.

Nothing ticks me off more than this "You have no business calling your game a MMO if everyone runs around solo". MMOLRPG - Massive Multiplayer on-line role playing game. Guess what, "multiplayer" is only ONE of the letters. You want forced grouping - go to the Asian MMOs.

Massively is the key. Why should I waste my precious time being forced to do what other people want me to do? I play the game at my own pace and have fun doing it. I do enjoy player interaction when it is mature and helpful but find that anymore in an MMO. Yes, I have tried guilds but every one has a clique or breaks up. So high school. The real serious guilds are the hard-core raiders and, though I respect them, the dedication required for such effort is not fun for me.

I firmly believe that the reason why MMOs took off financially was WOW and one of the big reasons it did so was because it allowed a solo player to get to max level. Before WOW that was near (if not totally) impossible.

For the players that demand everything be social - go to it, but let the solo players do their thing as well.

Very disappointed that there is no flying in WOD. Sorry, after leveling up my 4th alt I am tired or riding and walking all over the place.

One of the reasons that WOW is one of my favorite games is flying. It is the closest to real flying you can get and I love the feeling of seeing things from above.

The "flying breaks immersion" argument is laughable. You see griffons and bats carrying people everywhere - and we can't do it? Stupid.

I think that eventually Blizzard will bring it back just due to greed. No flying mount = less money players spend real money on mounts. I have not bought a mount since WOD started. Bring back flying and I might think about buying another one.

Target a specific audience? They tried that by un-officially advertising the game as for hardcore players. Obviously that did not work.

But I agree with the OP in a sense. He is dead on with the overwhelming input. I got to the main city as the Exile (do not remember the name) and had no idea what I should be doing. Crafting and building had SO many options, what to do?

Carbine did go for too much. They went after the console players with action combat and after the hardcore with the 40 man dungeons. The tone of the game was tongue in cheek maybe to go after the casual.

Personally I liked the game but could not deal with the action combat.

WOD is a great expansion though I still like BC and WOLK better. Leveling is fun again and garrisons are a blast. However, crafting now sucks. Jewelscrafdting - as there are almost no slots jewelcrafting is useless except for a few armor items. Alchemy - no healing potions except a rejuv potion that can only be used by alchemists. Blacksmithing - just like alchemy - the almost best (not the rarest) requires a blacksmithing level of 1.

Long term the changes may hurt. What is the use of the garrison buildings when you cannot use anything except for the professions that you have?

It is definitely NOT the best expansion (WOLK is still my favorite). However, I was expecting the worse and am having a blast instead! Got to give Blizzard credit - they did a good job with this (minus the queues and bugs).

Agree with the poster who stopped because of the pains caused by the combat. Yes, it is caused by the combat. I played heavily for the first few days WS was released until the pain in my wrists was so bad I had to stop playing any MMO. After a week I started back on a non-action combat MMO and had no issues. Thinking that the pain was just a temporary thing I went back to WS. After an hour in the game I had to give up again. Gaming should be fun not a pain. There are a lot of things that I like about WS but I just cannot deal with the combat. I still feel that action-combat belongs on console games not in PC MMO games.

As for turning it into a sandbox. As several posters have mentioned - sandboxes do not do well in popularity (number of players). I do wish that there were more sandbox elements in themeparks but that is not what is happening.

A myth is a story based on some facts. Although I doubt that money exchanging hands for a good review is rare, the other forms of carrot and the stick I am sure is happening.

However, just because a reviewer is biased does not mean that he/she is being paid. If it were I would have to accuse Bill Murphy of being paid by every action-combat MMO :)

An in-depth review I believe is the best protection against the "paid for the review" claim. A truly deep review will tell the reader what happens in the game and less on what the reviewer likes and dislikes about the game. MMORPG is second only to Massively in this and it is one of the reasons that I am an MMORPG fan.

WOW and GW2 are the best for the solo, re: casual player. I like the comments that the reason why many solo players are casual is because they have real life obligations. So, so true.

I watched 2 children grow to adulthood (with the third on her way) and I have to admit that, though I was an active partner, I was not as active as I should have been. MMO's can be addictive. My advice would be to set a strict time limit on your playing. That worked for me initially and, had I stuck to it, I would have been a better father.

Despite my failings, some of my fondest memories were when my two sons and I played WOW together. We did not last long together as they were much better at both pve and pvp than I was and soon decided that Dad was a drag on their progress. But those few weeks that we journeyed together were some of the happiest days of my life.