Rec Room

This room is accesible if you ally with Luna in the Ambidex games and decide to go through the second set of chromatic doors with K.

Examination

Once you're back in control of sigma, take a look at the suits of armor against the back wall. press the circular button to make the second knight hit the thirsd one's shield with the lance. That...wasn't particularly helpful. Take the knight's lance, as well as the axe and the pool cue from the other two. Give the axe to the knight that was holding the lance and press the button again. You can now take the allen wrence from the remains of the shield.

If you've been paying attention to the items in your inventory, you will have noticed a small metal part attatched to the pool cue. Combine the cue with the wrench to get a small key.

Walk over to the terrifying-looking ride in the corner of the room. Zoom in on the on the coin collector and use the key to pull the faceplate off. You'll get a handfull of sun-shaped coins. Put one in the coin slot. (It's been shaped to look like a lions mouth,) What follows is the most utterly terrifying moment in the entire game. Look away if you have to, there's no shame in it. After your mortifying experience, you'll get a photo. Flip it over and pay attention to the codes on the other side. (Z9 and D1)

Take a look at the floor by the machine.and take the extension cord. Now, walk over to the jukebox and use the cord to give it power. Remember the two codes from the photo? They correspond to two records in the machine. Type in Z9 and D1. You'll recieve two gold-plated records.

Against the wall are three frames ideal for holding your new records.Put them in the left and right display frames and the middle one will unlock. Your prize for all your hard work to this point is a box of darts. However, the darts don't have anty tips, making them useless!