Having a Rookie GL in the group and comparing the comic book capabilities to the game stat'ed capabilities have left us with some pretty open questions as to what GL's should be capable of, at minimum, and whether or not the game system really represents the abilities of the Power Rings as well as it should. Any one have any thoughts on this? Alternative write-ups?

Like I just said in your other post, the ring has a lot of power stunt potential. In m&m the power write up is just the base template. The power stunts done while being used are the real gambit of abilities.

You don't design the ring to do everything. You design the ring to do the basic things and then stunt all the oddball things. Hal making a stethoscope to hear through a wall is just a power stunt, because its not something he does every issue.

Back in my Champions days Aaron Allston used to say if you don't see it done 3 times in the comics it's probably just writer's fiat power. In m&m those writer's fiat powers are power stunts.

I can certainly understand that & will look a little more deeply into power stunts. I think I'm just trying to narrow down the GL 'basic training' to some degree. If you're going to let a GL into the game, are there powers, or probably stunts, that should be a part of the training regiment? What does the drill instructor teach?