Compensation? This is a free private server made by people in their free time. I doubt there will be any compensation. And iirc you can extract models with machinima studio.

By compensation, I don't necessarily mean cash.
First borns, virgin blood, that sort of thing works too, jk. I appreciate the fact that this is a free server and am grateful for those that keep it up and running and I would be more than happy to help out.
That said, depending on what needs to be built, assets can be very time intensive. This can be a grindy game at times, compensation can also cosmetics, mounts etc. which would save creators time, and time is a precious thing.

It would be nice to have a wish list the devs would like to see, if it's just reskins, that's easy or even kitbashing existing models. But completely new ones would be a bit trickier. Do we know if we have the capability to either reuse animations for new models or implement completely new models and animations? If so, skys kinda the limit.

but tbh it's not the best software out there, a lot of assets are missing, be it textures, models, it's probably caused by something with reading .myp files but few years back I got much better results using ninja ripper and one more software which name I forgot

So, a lot of this stuff can be extracted, and I guess devs have even better access to such stuff than some free software from interwebz can offer

Extracted some stuff with machinima and did some very basic blender work on this helm. It can be done, but the problem of course are textures. I am no moddeler and I have no idea really how any of that works. There is a lot of old concept art, like stuff from Ted Beargon which I used for the helm. Simple stuff like greenskin assets can basically be a rework of exsisting stuff, which doesn't take a whole lot of work I imagine. But some other things are obviously more complicated and nubs like me can't really do it

Extracted some stuff with machinima and did some very basic blender work on this helm. It can be done, but the problem of course are textures. I am no moddeler and I have no idea really how any of that works. There is a lot of old concept art, like stuff from Ted Beargon which I used for the helm. Simple stuff like greenskin assets can basically be a rework of exsisting stuff, which doesn't take a whole lot of work I imagine. But some other things are obviously more complicated and nubs like me can't really do it

Spoiler:

So. Using this trick to extract body parts is doable ( ninjaripper, machinima...) but all these tricks don't extract "original" file. They interpolate and convert (kinda). And when this done, the question is : How do we convert it to client convenient file format? :p. According atm, we are unable to, this make this process useless .