jdreyer wrote on Jun 12, 2014, 13:21:Also, I'd like the ability to filter on things like "single player" or "local coop." And add a filter for "notebook" so I know what runs on my work laptop (Rogue Legacy & FTL = Yes, Crysis & AC4 = No).

Indeed, and it's nothing that isn't implementable. Most games come out with min specs, Steam collects the specs of your system. A simple database query could return a list of games that your system is ahead of min specs.

In all the fucking around with big picture/steam box etc, I'm sure they could devote a couple of staff to working on a better client front end.

Gustang wrote on Jun 12, 2014, 12:08:Yes. Not sure if you've already done so, but it's possible to visit http://store.steampowered.com/ using your choice of browser and tab at will.

Yup, and when I am browsing for multiple titles, I'll do it on the web front end, but the idea of the steam client is to be a one stop shop. It's part of what made it more convenient in the first place way back when.

Used to be fine when we weren't getting a couple of hundred releases every couple of weeks. But it's not up to snuff anymore.

Creston wrote on Jun 12, 2014, 11:36:Greenlight has lost all purpose. If you keep greenlighting that many games every other week, why bother having the stupid process at all? Just let everything on. Shit already gets through with frightening regularity, so it's not as if it'd get any worse.

Steam is becoming the Apple app store where 99% of the apps are shit and the other 1% are hidden by the crappy 99%. So now they can claim that their store has the most games and that's all that matters (quantity > quality).

Creston wrote on Jun 12, 2014, 11:36:Greenlight has lost all purpose. If you keep greenlighting that many games every other week, why bother having the stupid process at all? Just let everything on. Shit already gets through with frightening regularity, so it's not as if it'd get any worse.

Well, in its defense, it probably keeps a lot of scams off the site.

If Star Citizen was a child conceived in a night of passion, it would have started elementary school by now. -panbient

Asmodai wrote on Jun 12, 2014, 10:00:They need to update the shopfront. Tabbed browsing so you aren't constantly losing your place everytime you go back, ability to search far better, including disabling inclusion of greenlights etc.

The fucking SNR in Steam atm is just stupid...

Also, I'd like the ability to filter on things like "single player" or "local coop." And add a filter for "notebook" so I know what runs on my work laptop (Rogue Legacy & FTL = Yes, Crysis & AC4 = No).

If Star Citizen was a child conceived in a night of passion, it would have started elementary school by now. -panbient

nin wrote on Jun 12, 2014, 09:25:Even I'm having problems defending this, at this point...

I'd be curious to their comment last year or so, where they talked about how they wanted everyone to have their own storefront. Are they just going to let everything in? It's not like it's not crowded already, and this stuff isn't helping.

Same here. If there were like 10 or 20 a month, I could check them all out. But 70-80 a shot is kind of overwhelming.

If Star Citizen was a child conceived in a night of passion, it would have started elementary school by now. -panbient

At this point they should probably just stop publicizing the Greenlight admissions.

I mean really what's the purpose? There's not even a good link/switchover so that if you're following a game in the greenlight program to have it move to your wishlist/be notified when it's actually available for sale.Or even that it was admitted unless you read these notices.

They'd be better off just giving a notice 'Game that you are following is now greenlit', moving it to your wishlist, then advising you when it's available for sale.

Anything else, if it's any good will end up rising to the top through word of mouth.

Asmodai wrote on Jun 12, 2014, 10:00:They need to update the shopfront. Tabbed browsing so you aren't constantly losing your place everytime you go back, ability to search far better, including disabling inclusion of greenlights etc.

The fucking SNR in Steam atm is just stupid...

I officially asked for that fucking years ago. Cool as it must be for people working at Valve it sucks for everyone else who actually expects them to run like a proper fucking business.

"You can check your anatomy all you want, and even though there may be normal variation, when it comes right down to it, this far inside the head it all looks the same. No, no, no, don't tug on that. You never know what it might be attached to."

Greenlight has lost all purpose. If you keep greenlighting that many games every other week, why bother having the stupid process at all? Just let everything on. Shit already gets through with frightening regularity, so it's not as if it'd get any worse.

Whiskers wrote on Jun 12, 2014, 09:46:I think the steam store could use some upgrades at this point, especially in regards to early access and all of these older titles being moved to steam. Freespace 2 should not have a release date of Jun 6, 2014. Their system is getting overwhelmed by everything they are allowing in and I think it's starting to detract from the service.

Originally Greenlight seemed like a cool idea, and I"m sure it helps some of the smaller and more indie studios get a great platform to host their game on, but it's starting to feel like searching for a needle in a haystack.

I know what you mean, truthfully, they need to segregate the indie titles and Early Access stuff into its own section and not mixed in with all the premier titles. To me all of these green lite games are pretty much being whored out to us and its clogging up the pipes.

It’s sad that all of these games are making their way into steam. Out of those 75, ill guarantee you that about 5 or 6 of them are only worthy of buying. More pipe clogging.

I think the steam store could use some upgrades at this point, especially in regards to early access and all of these older titles being moved to steam. Freespace 2 should not have a release date of Jun 6, 2014. Their system is getting overwhelmed by everything they are allowing in and I think it's starting to detract from the service.

Originally Greenlight seemed like a cool idea, and I"m sure it helps some of the smaller and more indie studios get a great platform to host their game on, but it's starting to feel like searching for a needle in a haystack.