I definitely prefer version 1 much more. The only problem I had with version 1 is that it was a bit difficult to see where a region ends and another one begins, especially since I am colour blind. I suggest you stick to version 1 but try to fill the territories with more colour and perhaps remove the white areas completely.

I noticed you added the fleur-de-lys. However I think very few people (if any) noticed it. I don't think its place should be as a background for the regions. Perhaps you should place it somewhere else on the map like that vessel.

The rivers: these are also a bit of a problem since rivers which do not act as borders can be misleading for the gameplay. At the moment I don't know how you could tackle this problem though.

Ruben Cassar wrote:Okay I am going to focus only on the graphical aspect for now.

I definitely prefer version 1 much more. The only problem I had with version 1 is that it was a bit difficult to see where a region ends and another one begins, especially since I am colour blind. I suggest you stick to version 1 but try to fill the territories with more colour and perhaps remove the white areas completely.

I noticed you added the fleur-de-lys. However I think very few people (if any) noticed it. I don't think its place should be as a background for the regions. Perhaps you should place it somewhere else on the map like that vessel.

The rivers: these are also a bit of a problem since rivers which do not act as borders can be misleading for the gameplay. At the moment I don't know how you could tackle this problem though.

Good luck!

P.S. - Those mountains look great. Did you create them yourself?

All the comments I made in this previous post apply for version 3 since basically nothing has changed from version 2 to 3.

The mini map which was added in this version doesn't work in my opinion. The fleur-de-lys background is just confusing and detracts from the clarity of the mini map. I suggest you use a colour version of the mini map and shift the fleur-de-lys to somewhere else...perhaps use it next to the map title which also needs to be more prominent.

I like the overall curved look, and im gonna comment on other stuff to

1) I dont care for how the water goes from a good shade ofbluetowhite, perhaps just from dark blue to light blue?2) could u make the dotted lines a little more transparent?3) Everything on this map seems to be french, which i cant read..... Perhaps extending the width of this map and putting the instructions (which im assuming are in french) in french AND english4) I liked the boat a few versions back in the water.... but what i suggest is that you move the bonuses area up a little and but the boat back in, and see how it looks5) The blue and white (gray so that you can read it) dont seem to have a point, and hurt my eyes 6) Why is one of the bonuses saying "2+1"???7) I like the bridges, but the water could use some work, it annoys me (except i like how it has a border and is darker where u cant pass it, and is lighter with no border when its not an impassable

Ruben Cassar:I definitely prefer version 1 much more. The only problem I had with version 1 is that it was a bit difficult to see where a region ends and another one begins, especially since I am colour blind. I suggest you stick to version 1 but try to fill the territories with more colour and perhaps remove the white areas completely.Sorry but i'll try to stick the color border and white center effect as it is the way maps were done at that time. But I added the hatching to helpI noticed you added the fleur-de-lys. However I think very few people (if any) noticed it. I don't think its place should be as a background for the regions. Perhaps you should place it somewhere else on the map like that vessel.Gone with "noise" reducing policyThe rivers: these are also a bit of a problem since rivers which do not act as borders can be misleading for the gameplay. At the moment I don't know how you could tackle this problem though.I can not make them disappear and reappear so just fadded the color and reinforced bordersThose mountains look great. Did you create them yourself?Yep, inspired properly from an 18th century map of south east corner of northern americaThe mini map which was added in this version doesn't work in my opinion. The fleur-de-lys background is just confusing and detracts from the clarity of the mini map. I suggest you use a colour version of the mini mapDoneand shift the fleur-de-lys to somewhere else...perhaps use it next to the map title which also needs to be more prominent.No more space, gone with "noise" reducing policy

bryguy : could u make the dotted lines a little more transparent?Gone with "noise" reducing policyEverything on this map seems to be french, which i cant read..... Perhaps extending the width of this map and putting the instructions (which im assuming are in french) in french AND english. Why is one of the bonuses saying "2+1"???+1 stand for paris bonus as explained on the new legend for paris above minimapI liked the boat a few versions back in the water.... but what i suggest is that you move the bonuses area up a little and but the boat back in, and see how it looksGone with "noise" reducing policyThe blue and white (gray so that you can read it) dont seem to have a point, and hurt my eyes As said before i started a "noise" reducing policy just after reading your commentI like the bridges, but the water could use some work, it annoys me (except i like how it has a border and is darker where u cant pass it, and is lighter with no border when its not an impassableI can not make them disappear and reappear so just fadded the color and reinforced borders

Fleur-de-lys & Map Title- I think you should put this back somewhere. Also what is the title of the map? The long phrase on the right is not good for a map title. I suggest you make this smaller and rename the map France 1789 with a fleur-de-lys next to it.

Colour scheme - Quoting you: "Sorry but i'll try to stick the color border and white center effect as it is the way maps were done at that time. But I added the hatching to help". It's still not enough. Sorry but you'll either have to work on that or change it because I still cannot differentiate well between a region or another. If you use version 1's style and make the colour on the edges a bit thicker you would probably solve this. Keep in mind that in order to get the graphics stamp approval your map should be legible to colour blind people.

Sea contour - The sea contour on version 1 was much better. The sea is supposed to be blue not grey. Why this change?

gimil: Use [bigimg] tags instead of [img] ones?- Donegimil: Only have the image on your latest draft in post 1 and have the rest of them as normal text links please?- I do not understand, is it not like that now? Can you explain more clearly?

Actually, I like the white palette with color outlines. It seems like one of those maps you'd find in a book about the French Revolution ("here's the state of France prior to the beheading of Louis XVI"). [opinion]Unlike France today, 18th century France was badass, with ridiculous capital spending, social uprisings, and the guillotine toward the end of the century.[/opinion]

One problem your map is going to run into: right now it's the Large size, and you've got some small territories. I would suggest cutting the left part of the map down and turning the map you have right now into the Small map, leaving you with tons of space in the large. You'll have to drop a little bit of England and Spain out for that, and move some of the text on the left side closer to shore, but it won't look cramped. You may also need to drop the doodads over there (though the ship and compass are a nice touch).

Also to help with that: the border is nice, but it's taking up 20 pixels or so on each side, 40 pixels that could go to better use on the focus of the map. Dropping the border won't kill the olden look and will grant you some more space to get within that 600px limit for small.

I agree with what Zimmah said, to an extent. I'd make the whole map slightly tan, but certainly not as brown as The New World. I'd keep the playable territories an off-white color.

What if you made the ocean parchment-like instead of white, and had the gradient from the land out be small and a more concentrated brown color? You could do cool stuff with the edges of the image, like curled-up edges, wrinkles, etc. to make it look older.

Thanks guys for helping I'll work on it in a few day. I just wait the poll end so to choose which way to go and then work on "size problem" maybe starting with small map now it's 600 high and 800 wide!