* Hex now lasts 1 min, up from 30 sec. * Chain Lightning now has a 3 sec cooldown, down from 6 sec. * Magma Totem now costs 18% of base mana, down from 27% of base mana. Deals 240.33 Fire damage every 2 sec, down from 371 damage every 2 sec. * Fire Nova no longer works with Searing Totem. Now causes 580 to 650 damage, down from 893 to 997 damage. * Purge now removes 2 beneficial Magic effects, up from 1. Now costs 14% of base mana, up from 8% of base mana. * Searing Totem now lasts 1 min, up from 30 secs. Now prefers to target enemies that are afflicted by your Flame Shock or Stormstrike effects. Now costs 5% of base mana, down from 7% of base mana. * Earth Shock now reduces melee and ranged attack speed by 20% for 8 sec. (Old - 10% melee attack speed reduction only) * Lightning Bolt now has a 2.5 sec cast time, up from 1.5 sec. * Bind Elemental *New* - Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time. / 9% of base mana, 30 yd range, 1.5 sec cast

Talents Changes

* Lava Flows is now a Tier 4 talent, down from Tier 9. Now also increases the periodic damage of your Flame Shock by 20/40/60%. * Elemental Oath is now a Tier 4 talent, down from Tier 8. Now increases critical strike chance by 5%. (Old - Just spell critical) * Elemental Mastery is now a Tier 5 talent, down from Tier 7. No longer shares a cooldown with Nature's Swiftness. Now increases Fire, Frost, and Nature damage by 15% and your gain 20% of spell haste for 15 sec. (Old - 15% spell haste, no damage increase) * Elemental Precision now increases your Fire Frost and Nature damage by 1/2/3% (Old - Spell hit) and grants you spell hit rating equal to 33/66/100% of any Spirit gained from items or effects. No longer reduces threat. * Elemental Reach is now a Tier 3 talent, down from Tier 5. increases range by 5/10 yards, up from 3/6 yards. Now increases the range of all your Shock spells by 7/15 yards instead of just Flame Shock. * Reverberation is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 5 Ranks. Reduces the cooldown of your Shock spells and Wind Shear by 0.5/1 sec. (Up from 0.2/0.4/0.6/0.8/1 sec) * Call of Flame is now a 2 Ranks talent, down from 3 Ranks. Now increases damage done by Fire Totems and Fire Nova by 10/20%, up from 5/10/15% and damage done by your Lave Burst by 5/10%, up from 2/4/6%. * Elemental Warding now reduces magical damage taken by 4/8/12% instead of all damage by 2/4/6%. * Convection is now a 2 Ranks talent, down from 5 Ranks. Reduces the mana cost of your damaging offensive spells by 5/10%. (Up from 2/4/6/8/10%) * Concussion is now a 3 Ranks talent, down from 5 Ranks. Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2/4/6%. (Up from 1/2/3/4/5%)

New Talents

* Earthquake - You cause the earth at the target location to tremble and break, dealing 441.96 Physical damage every 1 sec to enemies in 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 8 sec. / 60% of base mana, 35 yd range, Channeled * Lava Surge - Gives your Flame Shock periodic damage ticks a 10/20% chance to reset the cooldown of your Lava Burst spell. * Fulmination - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target. * Totemic Wrath - Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10%. * Rolling Thunder - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 charges. * Acuity - Increases your critical strike chance with all spells and attacks by 1/2/3%. * Earth's Grasp Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.

Removed Talents

* Thunderstorm is now a primary spell of the Elemental tree * Shamanism has been removed from the tree. * Astral Shift has been removed from the tree. * Totem of Wrath is gone. (See Totemic Wrath) * Booming Echoes has been removed from the tree. * Lightning Overload has been removed from the tree. * Storm, Earth and Fire is gone. * Lightning Mastery has been removed from the tree. * Call of Thunder has been removed from the tree. * Unrelenting Storm has been removed from the tree. * Eye of the Storm has been removed from the tree. * Improved Fire Nova has been removed from the tree. * Elemental Fury has been removed from the tree. * Elemental Devastation has been removed from the tree.

* Primal Strike has been added to the game for low level shamans. An instant weapon strike that causes 160.22 additional damage. / 8% of base mana, 5 yd range, Instant cast, 8 sec cooldown * Bloodlust and Heroism now share a debuff with the Mage's Time Warp * Wrath of Air Totem now has a 40 yards range, up from 30 yards. * Windfury Totem now has a 40 yards range, up from 30 yards. Now increases melee and ranged attack speed by 10% instead of 16% melee haste. * Flametongue Totem now increases spell power of all party and raid members by 6%. Range increased to 40 yards, up from 30 yards. * Ghost Wolf now increases speed by 30%, down from 40%. Now useable indoors. * Fire Resistance Totem / Nature Resistance Totem / Frost Resistance Totem have been merged into Elemental Resistance Totem - Summons an Elemental Resistance Totem with 5 health at the feet of the caster for 5 min that increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]. / 8% of base mana, Instant cast * Windfury Weapon Unleash Element Effect - Unleashing this enchantment deals 20% of weapon damage to the target enemy and increases the Shaman's melee attack speed for the next 6 swings or until 12 sec have elapsed. * Frostbrand Weapon Unleash Element Effect - Unleashing this enchantment deals 723.54 to 840.87 Frost damage to a target enemy and reduces their movement speed by 50% for 5 sec. Increased in effectiveness if the target is already afflicted by a movement-reducing Frost effect. * Flametongue Weapon Unleash Element Effect - Unleashing this enchantment deals 916.68 to 1086.99 Fire damage to an enemy target and increases the damage dealt by the Shaman's next Fire spell by 20% * Stoneskin Totem now has a 40 yards range, up from 30 yards. * Rockbiter Weapon now increases all threat generation by 30% and reduces damage taken by 5%. Unleash Weapon Effect - Unleashing this enchantment forces the target enemy to attack you for 5 sec.

Talents Changes

* Feral Spirit is now a Tier 7 talent, down from Tier 11. Cooldown reduced from 3 min to 2 min. Duration reduced from 45 sec to 30 sec. * Maelstrom Weapon is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Now also reduces the mana cost of spells, and now also affects Hex. * Shamanistic Rage is now a Tier 5 talent, down from Tier 9. Now causes your skills, totems, and offensive spells to consume no mana for 15 sec. * Earthen Power is now a Tier 5 talent, down from Tier 9. No longer causes your Earth Shock to reduces enemy attack speed by an additional %. * Static Shock is now a Tier 3 talent, down from Tier 8. Revamped - When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 15/30/45% chance to deal damage equal to a Lightning Shield orb without consuming a charge. * Stormstrike is now a Tier 3 talent, down from Tier 7. Reworked - Instantly strike an enemy with both weapons, dealing 125% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. * Unleashed Rage is now a Tier 5 talent, down from Tier 6. Increases expertise by 4/8, down from 3/6/9. Now increases all party and raid members attack power by 5/10%, up from 4/7/10%. * Frozen Power is now a Tier 4 talent, down from Tier 6. * Flurry is now a Tier 2 talent, down from Tier 4. Now increases attack speed by 10/20/30%, up from 6/12/18/24/30%. * Toughness is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now increases Stamina by 3/7/10% (down from 2/4/6/8/10%). reduces duration of movement slowing effects on you by 10/20/30%. (Up from 6/12/18/24/30%) * Elemental Weapons is now a Tier 1 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%. * Improved Ghost Wolf has been renamed to Ancestral Swiftness. Now also increases movement speed by 7/15%. * Improved Shields is now a Tier 1 talent, down from Tier 2.

New Talents

* Improved Lava Lash - Increases the damage of your Lava Lash ability by 15/30%, and by an additional 10/20% for each of your applications of Searing Flames on the target, consuming those applications in the process. * Improved Fire Nova - Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec. * Searing Flames - Causes the Searing Bolts from your Searing Totem to have a 33/66/100% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times. * Elemental Devastation - When you deal critical damage with a non-periodic spell, increases your chance to get a critical strike with melee attacks by 3/6/9% for 10 sec. * Totemic Reach - Increases the range of your totems' effects by 15/30%. * Focused Strikes - Increases the damage dealt by your Primal Strike and Stormstrike abilities by 15/30/45%.

Removed Talents

* Mental Quickness has been removed from the tree. * Improved Stormstrike has been removed from the tree. * Dual Wield Specialization is gone. See Primary spells. * Dual Wield has been removed from the tree. * Weapon Mastery has been removed from the tree. * Improved Windfury Totem has been removed from the tree. * Spirit Weapons has been removed from the tree. * Mental Dexterity is gone. * Shamanistic Focus has been removed from the tree. * Guardian Totems has been removed from the tree. * Thundering Strikes has been removed from the tree. * Enhancing Totems has been removed from the tree. * Earth's Grasp has been removed from the tree. * Ancestral Knowledge has been removed from the tree.

RestorationPrimary Spells

* Earth Shield - Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for ( Glyph of Earth Shield : 1586.19/1903.428 ). This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. / 19% of base mana, 40 yd range, Instant cast * Purification - Increases the effectiveness of your healing spells by 10%, and reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.5 sec. * Meditation - Allows 50% of your mana regeneration from Spirit to continue while in combat. * Deep Healing - Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 2.5%.

Skills

* Chain Heal now jumps to heal the most injured nearby targets. Now heals 4 targets, up from 3. Mana cost reduced from 19% of base mana to 17% of base mana. Base healing increased from [ 1055 to 1205 ] to [ 2658 to 3037 ]. * Earthliving Weapon now heals an additional 2066 over 12 sec, up from 655. Unleash Element Effect - Unleashing this enchantment heals a friendly target for 1717 to 1860.08 and increases the effect of the Shaman's next direct heal by 20%. * Mana Spring Totem now has a 40 yards range, up from 30 yards. * Lesser Healing Wave now costs 27% of base mana, up from 15% of base mana. Renamed to Healing Surge. Now heals for 5023.09 to 5738.75, up from 1606 to 1834. * Ancestral Spirit now resurrects with 35% of maximum health and mana. * Healing Wave now costs 9% of base mana, down from 13% of base mana. Cast time increased from 1.5 sec to 3 sec. Now heals for 2511.54 to 2869.38, down from 3034 to 3466. * Greater Healing Wave *New* - Heals a friendly target for 6696.89 to 7651.03. 30% of base mana, 40 yd range, 3 sec cast * Totem of Tranquil Mind *New* - Summons a Totem of Tranquil Mind with 5 health at the feet of the caster for 5 min, causing party or raid members within 30 yards to lose 30% less casting or channeling time when damaged. / 8% of base mana, Instant cast * Cleanse Spirit is now a baseline skill.

Talents Changes

* Riptide is now a Tier 7 talent, down from Tier 11. Now costs 10% of base mana, down from 18% of base mana. Now heals for 3117 and another 3339 over 15 sec, up from 1604 to 1736 and another 1670 over 15 sec. * Tidal Waves is now a Tier 6 talent, down from Tier 10. Now has a 100% chance to proc from Chain Heal or Riptide, reduces the cast time of your Healing Wave and Greater Healing Wave spells by 10/20/30%. Now also increases the critical effect chance of your Healing Surge by 10/20/30%. 2 charges. * Ancestral Awakening is now a Tier 5 talent, down from Tier 9. Now procs from any single-target direct heal. * Blessing of the Eternals is now a Tier 6 talent, down from Tier 8. Grants an additional 40/80% chance to trigger your Earthliving heal over time effect when you heal an ally who is below 35% of total health. * Nature's Blessing now increases the effectiveness of your direct heals on Earth Shielded targets by 5/10/15%. * Nature's Guardian is now a Tier 2 and 3 Ranks talent, down from Tier 7 and 5 Ranks. now increases your maximum health by 5/10/15%, up from 3/6/9/12/15%. * Mana Tide Totem now increases Spirit by 350% for 12 sec instead of restoring 6% total mana every 3 sec. * Nature's Swiftness is now a Tier 3 talent, down from Tier 5. No longer shares a cooldown with Elemental Mastery. * Improved Water Shield is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now has a 50/100% chance to proc, up from 33/66/100%. Now also procs from Greater Healing Wave. Now also has a 30/60% chance to proc from Healing Surge. * Ancestral Healing is now a 2 Ranks talent, down from 3 Ranks. Now reduces your target's physical damage taken by 5/10% (up from 3/7/10%). * Tidal Focus is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Reduces the mana cost of your healing spells by 2/4/6%. (Up from 1/2/3/4/5%) * Totemic Focus is now a Tier 2 and 2 Ranks talent, up from Tier 1 and 5 Ranks. Reduces the mana cost of your totems by 15/30% (up from 5/10/15/20/25%) and increases their duration by 40%.

* Improved Earth Shield has been removed from the tree. * Improved Chain Heal has been removed from the tree. * Cleanse Spirit is gone. (Now a baseline skill) * Purification has been removed from the tree. * Healing Way has been removed from the tree. * Focused Mind has been removed from the tree. * Restorative Totems is gone. * Tidal Mastery has been removed from the tree. * Healing Focus has been removed from the tree. * Tidal Force has been removed from the tree. * Improved Reincarnation has been removed from the tree. * Healing Grace has been removed from the tree. * Improved Healing Wave is gone.