Description

After downloading Grill-Off with Ultrahand and booting it up I quickly realized this was 80 Club Nintendo Coins for a reason. It has less gameplay than a loading screen.

There are two modes of play to choose from depending on how many mindless or absurdly bored friends you have in the room with you: Single Player and vs. Mode. The first half of gameplay involves getting familiar with the twisting motion and buttons you're required to use. The second half of gameplay is the downward spiral that is the actual game. The objective is simple, rack up points by taking properly cooked meat off the grill in the background and placing it onto the plate in the foreground. Drop one piece of meat and its instant Game Over.

"Cool Move" for this game: once you press the A Button to pick up the food from the grill, don't let go until you bring the meat back to the plate. Sounds easy, but amidst all the "excitement" it's easy to forget and drop your meat!

The presentation is bright and colorful. During gameplay this lends to some initial confusion when learning the ropes. The bright colors tend to, ironically, blend into each other which may make it difficult to see the state of the "meat" on the "grill". Don't expect any corporate tie-ins with Omaha Steaks or Weber Grills. Everything looks very stylized, err...unrealistic.

Sound elements push no limits and raise no bars. It is simply average. The most interesting part to the whole game is when you burn your food with boosting the flames on the grill!

Motion controls are accurate. It will take a second or two for the average gamer to realize how to operate an Ultra Hand. The only thing this game is missing is an Ultra Hand accessory to snap your Wii Remote and Nunchuk in for authenticity.

Nintendo will sell this off as if you are getting an actualized Ultra Hand toy of some sort. The official site starts off by giving you a brief history of the Ultra Hand and continues with an immediate breakdown of all the game has to offer. They use the same manly powerhouse adjectives as the Club Nintendo rewards advert does. Words like endless, meat, and fire. Phrases like fast-paced and arcade-style are slammed together to make you think you need this and it would be played more times than your Wii would allow. My warranty was not afraid.