Thursday, December 17, 2015

I would like to wish everyone a Merry Christmas (if you celebrate it)
and a Happy New Year!

I will not reply to any comments/posts for about the next week while I am on holidays/

I am working on a 3.5.02 update to address reported issues
and some parts are ready, and available for checking in the
Futanari Palace, but if you are feeling bravehttps://mega.co.nz/#!ctAEACgC!DkNLXsx9YgGeeUZikGWKLLPHUj-RwnNQQWsyKSLTNHw
This is strictly for 3.5.01 instalaltions and I would recommend
you backup the SlaveMaker3.exe/swf/app just in case you wish to
revert back to the original. Also save to a new save game (you can
load an existing save)

Sunday, December 13, 2015

Since the release of version 3.5 I have had a range of bug reports and I have fixed a lot of reported issues. A majority of the reports were minor, a couple less so.

This update fixes the following issues

- fixes resting while supervising your slave
- naked image for slave maker not working correctly
- a typo while working at the onsen
- a miss-named image for Cammy
- a re-encoded image that was reported as suspect by an antivirus
program (it is NOT a problem but this is to try to quiet the AV program)
- some updated Russian translations
- if you installed using the first versions of the packs some files were
omitted (translations and an event) All these are included here
- image problems for Urd and Shampoo
- tentacle icon not in the right place on the Take a Walk map
- tentacle attacks not happening is some places, notably the Docks
- no text for tentacle attacks at the docks
- some combats end abruptly, say defeating Marey, or fighting the Orc
- End Game Menu appearing when clicking Leave after starting a new game
- temporary fix for some typos for ElPresidentes 'Extra Events' (Orc and Elf events in the Forest)
- Fix some issues in the Options screen for some hints
- stat bars did not fill the available area
- sex skill icons never disappeared
- fixes for minor slave Louis (Next disappearing)
- Elena was available for sale incorrectly
- Lainath kept asking about Arak even if you said No
- broken events in Dunmyre
- some small edits for Shiziku events
- an image fix for Shampoo Dance contest
- fixes cases where puppytraining skill can vanish
- some typos
- an undefined name in the Kennels
- some blank images for Onsen Service
- a bad background image (too marrow)
- an image replaced in martial training so the character can be used as a NPC (Ayumi from X-Blades)
- fix some small issues around removing puppy/cat items
- incorrectly showing Astrid's home in Dunmyre

Additionally this adds new features
- Implements Catgirl, Ponygirl, Lesbian and Weapon trainers for Dunmyre, so all trainings are possible there, except swimming. Note Lesbian and Ponygirl are introduced quite differently and Weapons are simpler
- the Kennels now also sells Catgirl items, at a higher price than Lady Farun sells them, to allow for no Lady Farun in Dunmyre
- two dickgirl slave maker avatars updated/replaced with more images (an omission in the original release)
- Minor slave Cynthia (Pokemon) has had a major image upgrade to allow for full slave training (some more updates for her will follow for dresses and events), she now has 110 images (from the original 14)
- when you purchase a minor slave it will give you an approximate count of their available images. The count given is a minimum number but the actual count may be a a bit higher
- some improvements for developers

I will update the torrent early in the new year when I return from holidays.

Note on some common reports
No need to report any of these issues
- Lady Grey has no images when she is a member of your household. This is a limitation of the current event implementation and is now a 3rd party event
- there is no more content for the Red Lily
- it is known when you save plannings and reload a game some custom actions like the Red Lily and some others can get blanked out
- Minimum values 'bar' do not appear for statistics.

Developers
The SDK for the game has been updated, primarily for updated classes and an updated XML Creator tool. Some documentation changes but not as much as there should be.

This is of no use for a person who is playing the game, only for people who wish to develop new content for the game

Saturday, December 5, 2015

EDIT2: I have a small fix in testing for the release to address some minor issues reported so far and some omissions. Once tested I will post. If you are in a hurry, see the Bug report thread at the Futanari Palace

After quite a wait, the new release of Slave Maker is here! Please see my last post here for some notes on features and some things to consider.

Initially I am providing two types of release for this, a torrent and downloads via file hosts. I will be looking now into the Kimochi service https://kimochi.co/

Torrent

This is a full download of the entire game, but it can be used to upgrade an existing installation. The entire game is approximately 7Gb. Initially I will be the only seed and I have a low speed broadband connection (about 50Kb/s). For the first day I will also be uploading some additional file host mirrors, further limiting speed, so please be patient.

Copy or Move your game into the folder your torrent client downloads its files into

Rename the folder for your game to be SlaveMaker 3.5

Open the torrent provided above, it will check and resume and only download files that have changed. This seems to put you are around 65% complete.

Note that this can leave some old files behind, they will be ignored by the upload/download process and only cost you hard-drive space.

Speeding Up the Upgrade:
If you separately download the file host links for the Basic Pack, Slave Pack 11, Slave Pack 12, and install into your torrent folder, these contain the large majority of all changes to the game. If you then exit and re-run the torrent client then you will have a much more complete version

File Host Links
These are downloads of parts of the game as rar files, Each part is a logic part of the game and you can donwload only the Basic Pack for a simple version of the game, or all parts for the full game with all slaves. In the install folder of the game for the Basic Pack is a file "Slave List.html" that will tell you what pack contains what slave.

These vary from 200Mb to 700Mb in size. If multiple links are given then these are interchangeable mirrors, use one or the other as needed.

These links can have daily download limits, so if one fails to work try again later, or use the torrent. As time permits I will upload additional mirrors.

Installation for the file host versions
Extract each archive into the same folder. All create the same base SlaveMaker 3.5 folder.
For Mac OS X users please take case to merge folders, not replace

Full Version Mirrors
seregil has posted these links as a full copy of the game (from the torrent) All links are interchangable, but are not with the Packs listed above. Note also the date referenced in some of the names is a typo and these are the current release.

Notes:
Please see my last post for some more information, but just to repeat an important one

Executable Version
The .exe version of the game has majorly changed, as we were getting
crashes that were more related to Windows changes than the game itself.
To use the new version you must have installed the ActiveX version of
the Flash Player. This is available via the normal locations for the
player.

Friday, December 4, 2015

I am working on some final passes for bugs and uploading a majority of the game to filehost mirrors. While I finalise this let's discuss the new release and it's features.

Revised User Interface

The game has a revised interface using a widescreen (16x9) layout. The colour schemes and layout are also changed, and colours vary as before depending on the gender of your slave maker.

This is the layout for a female slave maker.

Some people very much preferred the original colour scheme when originally discussing this so there is a "Classic" theme available. It does not completely replicate the old layout, it is still 16x9 but colours and some icons are more like the original version.

The themes can be edited via some xml files in the folder Themes and you can select an alternate theme by editing the file configuration.xml. You can create your own as desired.

New City

There is a new city in the game to live and train in. It is still a work in progress and there are less events available and some 'trainers' are not present in the city.

New Slaves

Since the last release there have been released new slaves for the game. All official releases are included in the 3.5 release. This also includes new Minor Slaves and Assistants.

One loli slave was released, as in an under age character. I do not distribute these in game releases as a legal thing and my own ethics. If desired she is available via the Futanari Palace forum.

Some slaves have changed, some minor slaves can be captured now, are can no longer be purchased in the market.

Other Things

A number of new add-on events, including expanded Lady Grey events, greatly expanded BE Forest and Cowgirls. Bar event and some house events too.

Executable Version
The .exe version of the game has majorly changed, as we were getting crashes that were more related to Windows changes than the game itself. To use the new version you must have installed the ActiveX version of the Flash Player. This is available via the normal locations for the player.

Save Games
Existing saves should work, but it is best to use a save game between slaves, so not during an existing training.

Please remember that saves are stored based on the folder name that the swf/exe file runs in. The default folder for the game is changed in this release to
SlaveMaker 3.5

SMM Manager
nothingsauce has developed a program included in the game release SMM.exe that allows you to backup/move save games amongst other things. You require the .NET 4 framework to be installed to use it.

Otherwise, stay tuned, I should start the release of version 3.5 tomorrow, the following day at the latest.

Monday, November 16, 2015

Status
Version 3.5 is progessing well, I am still aiming to have a release by the end of the month. I am doing another brief beta just via the Futanari Palace, as I have done a couple of major changes to fix some bugs that I want independent testing to check out.

edit: still working on a few fixes, but almost done.
I have also done an update for the slave Haruka (Pokemon) where her introduction and dresses where blank. Also fixed and tweaked a lot of images for her.

edit: I have posted the beta I mentioned for independent testing

Artwork
The artist haihovothan has offered to develop artwork for the game for free, with the idea eventually to re-do the images for slaves. They will start once their Pareon reaches a particular level, which is perfectly reasonable to me.

I understand there is no way in a reasonably time frame the game would become fully re-imaged given there are approximately 31,000 images in the game!

Just to clarify, I do not accept any donations for the game, and this is not intended to be an alternate way of funding the game or myself. I receive nothing from your support of haihovothan aside from the free artwork on offer.

EDIT:Haivothan has posted on their Patreon page an artwork of Lady Farun for the game! Nicely done!

Monday, October 26, 2015

I plan this to be the
last beta for the 3.5 release. I have fixed a lot of the reported issues
but some have been difficult to track down so far, I should have the
last ones fixed in the actual release.

This fixes

crashes for .exe version of the game

Problems for custom talk to slaves and custom slave orders

problems with not working

Puppy girl training level could reset to 0

Brothel Madam and Wealthy packages did not get access to their houses

When a slave becomes ill resting was limited. Fixed

Problems changing assistants when training Belldandy. Also fixed her intro screens for widescreen and to be translatable

Yurika problems with a range of potions

Akane issues for some endgame issues

issue with wrong slave details for hints etc after talk to slaves at times

a couple of missing images for events

owned slaves being used as an assistant charging you

plus a range of additional fixed issues

Changes

Some images altered to use widescreen versions (fortune teller, some backgrounds)

event locating the Faeries Ring re-coded in xml to expose it for other cities and hopefully resolve some problems

event meeting Mistress Epona re-coded to expose for other cities

option added to make door opening quiet for house exploration (function parameter or xml quiet='true')

Note:
this is a full update, you do not require the previous betas but you do need a full installation of the game to use it.

Note on exe version:

the exe version in this uses the ActiveX version of the Flash Player and you maybe asked to install an updated version of it or the version for Internet Explorer. If you are asked either install the ActiveX version of the Flash Player or do not use the exe version and just use the swf version.

See the links to the right for others, there are also some very good Mind Control themed ones at the Hypnopics Collective (registration needed but easy and safe)http://www.hypnopics-collective.net/smf_forum/index.php?board=11.0
Notably
- The Lilith Device
- Rough Landing 1 & 2
- SuperPowered
- Bodywerks
- The Legacy of the Ancients (a spin-off of the Rough Landing games)
- The Magic Portal
but lots more of various states of completion

TF Games Sites has a wide range of games on the theme of transformation, body, gender, mind etc (registration needed but easy and safe)http://www.tfgamessite.com/phpbb3/viewforum.php?f=6
The TF Games site has a neat searchable library of games by type, with reviews etc
Be warned in both forums there are a lot of incomplete, or very early releases say with only an introduction scene, or just a concept.

Monday, September 28, 2015

Slave Maker 3.5 Beta 3
This is an update of the beta for version 3.5, once again it corrects most reported bugs for the game, notably

Selling Akane to the Lord (and potentially other similar sales)

System button disappearing at times

Blank events in the Docks related to the Bounty Hunter Irinia

Excessive appearance for Marey in the Forest (some left over test code)

problems for stat max capping

resting issues

small issues for Shampoo

This also changes

altered introduction screens

widescreen map when selecting city

font tweaks

Areas
for cities, alternate maps for large sections. Incomplete but as a
proof of concept there is an island you can visit via the docks

graphic tweaks for Shampoo and Miss N

Note:
some
bugs have been reported with a blank screen at the end of training.
These are almost certainly a bug for a 3rd party event incorrectly
implementing <EndingFinish>
Also:
Quite a few reports of
crashes using the exe version of the game. I have tried building this
version on a different system, in case it is an installation problem on
my main system. Please let me know if the crashes persist

Wednesday, September 16, 2015

This is a beta version of the new game release, version 3.5. This is a test version and not really meant for general gameplay. If you want to play the game and not help test the new release, please wait a few weeks for the full release of the game.

This version, since the last stable release 3.4.01 adds/changes the following

A completely revised user interface with a widescreen aspect ratio. Layout and colours are changed and many parts have altered. The colour and parts of the layout are configurable using a file Themes/Standard/layout.xml

A new city of available for play, Dunmyre. Please note it is not complete, some events are unavailable there and some things are currently impossible, for instance you cannot learn Lesbian training and a few other things. So please treat it as a work in progress

Assorted minor changes

bug fixes for Ranma and Shampoo

some events change in priority, so for instance it is easier to find Lainath when you have met Arak

Map of Mardukane is altered, widescreen for instance. This may affect some slave, hopefully not.

For those who have tried the previous betas for 3.4.02 and 3.4.03 (versions since abandoned and converted to this 3.4 release) this fixes major bugs, including

Combat auto winning

Nokoka and Ranma's mother getting confused and a range of possible similar issues

a range of events completely failing (finding the apron)

and many others

Once again please be aware this version can and probably does have bugs. There are some rare issues with tabs not appearing or appearing at times and you may need to re-load a save to resolve until I reproduce and fix. Other areas will be revised and updated before the final release, including a 'Classic' colour scheme

Download the file and copy into your game installation and extract directly there (not into a subfolder)

This is not a standalone game, it must be applied to an existing game installation.
You can apply this to a previous beta like 3.4.03 or to the 3.4.01 versionThis does not include any 3rd party content, but the full release will include all new slaves, events since the 3.4.01 release.

EDIT:
I have fixed almost all reported issues for the beta, I will post a new beta 2 tomorrow

Tuesday, September 15, 2015

Ok, I think I have the beta for version 3.5 working fine. Aside from ui changes I have also fixed issues reported for the previous beta releases
- auto winning combats and several other problems for combats
- some events missing images
- missing Apron event and a range of other events missing for same cause
- some events for Marey broken

Warning, the beta is purely an update, it has to be applied to an existing game installation. No doubt there will be quirks, bugs etc with it, but it is better than the last betas and has the revised ui.

I am doing a couple of additional tests to check some events here and there (mine quest, Arak and Faeries) once complete I will post the beta.

I have been a little unwell today and yesterday, so it may be posted either tonight or tomorrow night.

EDIT:
Too late for a release tonight, I found a couple of issues that took a bit to fix. One was where you have Ranma's mother Nodoka in the game and also the minor slave Nodoka, they conflicted nastily. I have that fixed after a complex change.
So release tomorrow night then, goodnight all.EDIT
ready enough for the beta release, packaging/uploading now

EDIT:
Pretty much working fine now, except some minor issues around what tabs appear where, but that is just really fine tuning EDIT:
tab issues resolved, a couple of small issues remain around houses and the new widescreen map for Mardukane. I thought I had fixed this before, but I seem to have lost the changes, I guess at the time I had a hardrive failure recently, not sure how otherwise I lost the changes. Most of these fixes are cosmetic not functional.EDIT:
All working fine so far. I just need to run through a few test trainings to confirm things are generally working otherwisEDIT:
Found some issues for icons and stat images, all fixed, but another test train needed. So I will release the beta tomorrow

Sunday, September 6, 2015

Hi all,
just to note, based on my current workload and progress of changes, I am aming now to start a round of beta tests for the new version next weekend.

At this time I am going to call it version 3.5, mainly due to extensive user interface changes, not due to significant other functional changes.

I am still finishing some of the changes, the largest remaining change it is rearrange the display of stats for slaves and smalvematers but that is a common block of code/ui stuff so one change more or less does both.

Tuesday, July 21, 2015

My boot harddrive just failed, a great pain. No data was lost, I backup regularly and keep most important data on a different drive anyway. Note: I recommend the tool MozBackup, greatly simplifies copying browser details over for FireFox and Thunderbird.

Still, had the expense of a new drive that I could barely afford, and then the time to reinstall Windows, apply updates and re-install everything.

I did though pay the bit extra for a SSD drive, and have tried to configure to maximise drive life. There are a lot of sometimes contradictory suggestions for that, I have done the common ones.

Monday, July 6, 2015

I have had a bad cold for the last couple of weeks, really annoying and persistent, but I am diabetic and all illnesses just last longer commonly for diabetics.

I am working and supporting the game via the forums, but I admit I have been somewhat low profile recently, answering questions where I can, but not very active in discussions.

I am working on the game but not a huge amount recently, a combination of things. Motivation can be an issue at times, and also I have a couple of other games I have been working on at the Hypnopics Collective and at the TFGame Site. I am trying to not let any particular thing dominate but it takes up my free time (games linked to the right but note registration is required for the forums).

Saturday, May 2, 2015

Please excuse a lack of updates. I have been rather unwell for the last couple of weeks so little progress recently.

In advance thanks for any best wishes to get better, but no need to post
comments to that effect, I am a little tired of discussing health
issues and would prefer to just discuss the game itself. I will avoid posting about health and such in the future.

No estimate at this time of when I will be able to finish the new update, it should hopefully be in the near future.

Saturday, April 4, 2015

Hi all,
please excuse some slow progress recently for the game. The version 3.4.03 is taking a lot longer than planned, from
- a little of it is motivation, as some of the recent work for the game is rather complex and difficult to debug and get working
- some a mixture of health and free time
- a little time lost working on other projects, like a revamping of the game "A Spell for All" at the Hypnopics forum (a work in progress)

Give me a couple of weeks to try to sort out the GUI changes and assorted bugs and new features.

User Interface Changes
I have seen quite a few comments where some people do not like the revised display, and it mainly seems to be the colour schemes. Please note the examples are for a male slave maker, female and dickgirls use a different scheme.

All the colours are editable by players, and also the images for the icons. A background image can be provided by the player to add texture to the general background if desired. Currently all these changes will by by editing an xml file configurationlayout.xml, not via the Options screen as I generall consider these things fairly static. Also it is simple to provide an add-on 'skin' for the game to rearrange colours and/or icons.

There will NOT be a 4x3 version of the interface provided, A couple of people have had issues with because of
- using still a 4x3 montor
- an issue with scaling and font sizing that I do not see, certainly not in my development version

Monday, March 9, 2015

In the next game release the game will change to use a widescreen layout, 1067x600, instead of the current 800x600

Also the general look and feel will alter to a more modern, flat style. While not my preference, as in I am not a fan of the Metro style for Windows 8, I am still going with it from discussions at the Futanari Palace.

To give an idea here is a mockup. The game will not be exactly this, but quite similar. The icon bar may differ than this mockup. As will some of the icons for the tabs.

Also some older slaves will not use the full screen area for images. XML
based slaves will center and display fine and most background images in
the game are updated.

Comments/Feedback
While most people generally like the new layout some people have said they do not like the new layout, in some cases saying it is cold or too much like a phone app, or anachronistic for a fantasy game.

The game will support altering all the colours you see in the screen and will support altering the icons for the tabs etc you see (maybe not in the initial release)

You are completely welcome to suggest alternate layouts if you feel something would look better BUT I am only going to use a single final layout, I will not be coding the game to support alternate layouts! Still suggest away, either by posting a link to an alternate version here in a comment or in the thread at the Futanari Palace.

Tuesday, February 24, 2015

There has been a recent email from Blogsopt noting they they do not want any explicit sexual content in these blogs any more.

In it unclear if this blog is affected, I do not post a lot of images and few are explicit, but the game itself is. They note they will allow 'artistic nudity' but it is unclear to me if this icludes the sort of image in the game or if they just refer to posed model type images.

At the worst case I will have to migrate to a different host, say to tumblr but hopefully it will be ok. If this happens I will post in the Futanari Palace and Fenoxo forums any new blog I am using.

To reduce the chance this blog is removed I will be updating some previous posts to remove some explicit images.

EDIT:
It appears Google have reconsidered and will allow sexually explicit ontent, as long as you do not try to make money from it.

Otherwise
Korvas has released a new slave Pinkie Pie from MLP
https://mega.co.nz/#!II52FDhT!8lf7MsChKTCpicrCmq4UsIJosCsipD5nJV9wTqnioZk

I have posted a beta for version 3.4.03 in the futanari palace but it is not so much a beta as a bug fix for a marriage ending issue with other changes in place. There are reported bugs in it I am working
on.
It also
- changes the game to use a widescreen (16x9) display, only partly complete
- makes the centaur girl captuable if she is female (a bit broken at the moment)

Sunday, January 11, 2015

Small note,
sorry had a lot of migranes the last few weeks, been a
real pain, so sorry I have not spent much time working on the game this
week. I hope to resume work and get a version 3.4.03 released in a
reasonable amount of time, at the latest end of february, hopefully
before then,

I did a little work on the game over the holidays, and also some work on a small Javascript/HTML5 game at the TFGamesSite
http://www.tfgamessite.com
That was just a little recreation, learning bits of HTML5 and Javascript and the such. I am a programmer so learning these sorts of things is fun for me.

Also
the game Overwhored got a new release 0.5, according to posts the end is near for the game, the developer can see a final release and is looking at his next projects. If you have not tried it give it a go, it is humourous and enjoyable to play. A link to the developers site it to the lower right on this page.

Saturday, January 3, 2015

I am only partially back from holidays, I will be reviewing posts and replying to people early in the new week.

A strange holiday due to family things, and not great from a health point of view but ok. I was loaned a car too for the time I was away, I am a motorbike rider, so this was probably more car driving than I had done in the entire previous year!

I saw a few movies when away, the last Hobbit movie (fine not great), Night at the Museum 3 (ok but a bit weak) and The Water Diviner (a good movie)