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You've probably played games in the past where you made a choice and were greeted by hours of dialogue and suddenly found yourself thinking woefully that somehow, somewhere, you were missing out on an orgy. Not so here! Now you simply click to jump to one of the other sisters. If no one around her seems randy, well, click to the other. Surely, a zipper is dropping somewhere.

Naturally, placing cards isn’t as simple as sorting through all of your options and proving yourself clever. You are instead the victim of chance. Later matches even mostly come down to who draws the best hand from the start. Each round, a new card presents itself. You might find it useless or be stunned by its value.

Odin Sphere is frustrating like that. The threat of exertion and the constant need to snack on restorative items exist throughout the entire game. Button mashing seldom leads to victory over even the simplest of adversaries. Instead, you must strike and retreat while dipping frequently into your bag of supplies.

Having two people there to answer questions instead of three really changes the dynamic, and not for the better. A lot of the strategy is removed. All you must do to win is beat out the one guy. That’s actually not too terribly difficult if you know the answers to a lot of trivia, as I apparently do.

Such moments rock, but they’re counter-balanced by tedious missions. Early on, those revolve around stopping the various gangs that are battling for control of the city. Later, you have to take on super villains. The problem with these missions is that they’re not particularly fun, not when you could be out swinging around the city, riding on top of cars and whatever else interests you.

Rather than press ‘left’ or ‘right’ on the d-pad, you hold the controller toward the screen like a wand and turn it toward the left or right. This causes the launch mechanism at the bottom center of the television screen to shift accordingly. It’s truly a satisfying improvement that brings a new dimension to the game… when it works. The problem is that sometimes things go haywire.

After all, the 8 levels you get here will probably last you around that many hours before you complete them, and you can then go back and play them for better scores. Really, it all comes down to how the game plays. Thanks to power-ups and cornerstones, it plays pretty well.

As multiple ships soar through space, you’ll find that you can approach an ally and latch onto his ship. Though doing so consigns you to whatever evasive maneuvers your ally feels are appropriate, there’s a tradeoff: you receive boosts to your firepower. Suddenly, those intimidating warships aren’t such a big deal.

Toon-Doku turns things on its head by replacing the familiar digits with non-offensive picture tiles. Not only that, but it throws a whole bunch of them at you and lets you choose which you would like to have in play. It’s a nice touch, but it doesn’t do a thing to change how Sudoku plays. You still do nothing more than line up your characters the same way you have in any of the million rounds of Sudoku that you’ve played before.

Rather than rely on an obvious weapon like a sword or stick, Parin uses a drill. It’s her sole offensive measure and one more reason Gurumin is so memorable. With a sword, all the rock walls she encounters might have lacked any significance. With a drill, though, they represent the opportunity for exploration.

The game’s real beauty is that it has something for any puzzle game aficionado. If you like to take your time and think things through, the ‘Puzzle’ mode is that perfect blend of frustration and addiction that will keep you locked in its icy, wicked grasp for a very long while. Meanwhile, ten stages of varying speed give ‘Evolution’ mode some definite longevity.

When you encounter a wild wolf, alligator or tiger, you can dance around attacks and retaliate with quick thrusts from a spear. You can also build furniture, cook mushrooms and go fishing. Really, there’s no shortage of ways to pass the time. The problem is that you mostly don’t have time for them.

Then you encounter the second main area, Wilbur’s house. It’s a spacious structure with a garden, a library and even an underground rail system. As you perform mundane chores, you might think you’re just being introduced to the level hub. An hour later, you’ll realize that Wilbur’s house is actually a stage made up of nothing but fetch quests.

Personal preferences are bound to vary, but it seems like a safe bet that the selection here won’t ultimately do much to please any but the arcade purists that likely already have a few game cabinets set up in their garage. Konami Classics Series: Arcade Hits could have been something truly special with another 15 or so quality offerings, but in its current form it’s just another of those compilations most will choose to avoid.

The Wii Remote lets you instantly tilt the playing field in the corresponding direction. Suppose you’re coming up on a fork in the path. Just turning your wrist slightly will cause your marble to roll in the appropriate direction. It’s intuitive in the same way that Super Monkey Ball was, but more instantly accessible thanks to a gentler learning curve.

Of course, you might instead send spies and find yourself surprised by the fact that you must choose which of several enterprises should serve as the focus for their energy. Most games would simply let you deploy spies and call it good. Europa Universalis III isn’t like that. There’s an insanely deep infrastructure in place that almost always takes things further than other genre titles available, but somehow it’s not that difficult to get a handle on things.

The level of customization is 10 times what I could ever want and there are tournaments and calendars aplenty. There also are more teams than you can shake a stick at (complete with multiple uniform color schemes) and the characters are credibly animated. Any number of things you can imagine, the game does right. There’s really only the one big flaw: it isn’t fun for beginners.

For those who wonder, the ‘Plus’ in Lumines Plus refers to… nothing I can discern. Mostly, the game plays like the original, right down to the familiar skins and music and puzzles. There must be differences, but they’re nothing immediately noteworthy, not unless you play Lumines so regularly that you have time for little else.

Six stages isn’t much, not when they’re so short. Once you know what you’re doing, you should be able to complete them in less than a half-hour apiece. Only your first attempt will find you taking longer, since you don’t know what you’re supposed to do and where you’re supposed to go.