Mod(s) Updated

Added a new client config option to force all chunk rendering off the main thread. This may help FPS issues, but may also result in world holes/rendering issues. Also fixed Forge configs not saving properly.

Fixed TileEntity#getRenderBoundingBox not offsetting correctly, causing more TEs to render then needed.

Added in a check to the splash screen. If the Display.update call takes too long on average (over first 200 frames), Forge'll use a sleep based timer to allow mods doing splash screen work some time on the LWJGL global lock. This should fix some slow loading issues with a few mods (notably JEI).

This is controlled in config the same way as the rest of the world gen.

Fan block have a new GUI Screen to control range, direction, and toggle particles off.

Charms can now be turned off by right clicking them on the inventory.

Purple power armor can now be turned off by right clicking as well.

Life Leech enchant now also restores a half heart with any damage dealt (it still restores some hunger and life on kill).

Life Leech enchant now displays heart particles above your head when it heals you.

Controlled Miner now has a toggle button to switch between a whitelist and blacklist.

Fixed the Password Trigger GUI closing when typing 'e' into textbox (or whatever key is bound to open inventory).

Applied a bugfix to make sure corrupted chorus data persists through death.

Deep Resonance by McJty - (1.4.2 > 1.4.6)

Updated for latest RFTools screen support for truetype fonts.

Added a new RFTools Control opcode to measure the amount of power left in an adjacent crystal (number between 0 and 100).

Added a new RFTools Control opcode to measure the amount of liquid crystal left in the laser block.

Added nether and end variants of resonating ore. By default, they're enabled in the nether.

Crystals now also generate in the nether. They are stronger but less pure. This can all be configured.

Tanks are now also fluid handlers client-side. That's better for render issues.

Renamed the Deep Resonance machine frame so it is less confusing with RFTools.

Fixed a bug with the crystalizer where it would sometimes crash and at the very least misbehave if the tank under it didn't contain valid RCL.

Fixed a problem with JEI compatibility on 1.10

Fixed oregen vein size. For this the config had to be regenerated. To enforce that I used different keys for the ore vein size. So if you have custom configs be sure to check that out again.

Drawers & Bits by Belgabor - (0.35 > 0.36)

Removed a warning in GUI if Storage Drawers version differs from the one targeted, wasn't serving its purpose. There is still a warning in the log, but usually MC crashes before it reaches that point.

Fixed a display bug with SD 3.6.1+

ElecCore | Rendering Library by Elec332 - (1.6.379 > 1.7.409)

Fixed problems with static final MCVersion in ForgeVersion.

Fixed NPE when right-clicking a block with an empty hand.

Fixed CCM.

EnderCore by tterrag1098 - (0.4.1.62-beta > 0.4.1.65-beta)

Added block loaded check to avoid resurrecting a chunk if a TE from the mod is ticked after being unloaded.

Removed long outdated code.

Removed wild "abstract" that suddenly appeared.

Added ItemGUIRenderEvent.Pre.

Ender IO by CrazyPants_MC - (3.1.157 > 3.1.179)

Added better diagnostics for invalid conduits.

Made Powered Spawner ignore dead mobs.

Made all Redstone level checks block-loaded-aware.

Prevented squids from being drunk.

Made redstone control mode effect not only NONE sides of Capacitor Banks.

Removed unused Facade block.

Optimized redstone conduit network forming.

Added recipe for combining loot capacitors in an anvil.

Made conduit cleanup code final and reduced log output to debug.

Added Chisel&Bits integration as far as it works.

Added integration for Tinkers weapons in the Killer Joe.

Mod now allows right clicking alloy smelter mode button.

Mod now allows right clicking capacitors directly into machines.

Implemented caching for conduit redstone levels.

Re-implemented facaded conduit sounds.

Added UUID do NBT saving for conduits, along with documentation.

Removed unused part of CapBank GUI texture.

Removed extremely expensive Thermal Expansion compatibility code.

Removed unused imports.

Modified the teleportation for molten ender to trigger an event as if an ender pearl has been thrown for the teleportation of a mob/player. Did this mainly to work with the Dark Utils Ender Tether as it adjusts the teleport destination based on the EnderTeleportEvent. Teleport still behaves as normal and random if there is nothing that intercepts the event.

Mod now checks ToolUtil for equipped tool rather than just YetaWrench Item.

Made Ender Fluid teleporting more like Ender Pearl teleporting; this should fix problems with mounted entities. Adds Endermites as well.

Made the capacitor recipe like it was on 1.10: it now uses 4 gold nuggets and 2 redstone dusts, instead of 2 gold nuggets and 4 redstone dusts.

Cleaned up redstone signal handling (Note: Default mode for conduits has been changed to "always off").

Added IDrawableObject, many new forms of drawable objects, EnumHorizontalOffset and EnumRotation.

Started working on Teams GUI & Radial GUI.

Changed how panels and scrolling works.

Team permission now are saved as strings.

IDRegistry, PropertyShort and PropertyByte now all use integers.

Added localizations for team config options.

Fixed crash with PermissionAPI checking for OP on client side.

Cleaned up some chunk claiming code.

Guide no longer auto-sorts, only first page.

Fixed wrong command name for unload_all.

Fixed Commands page not working properly, and overriden command usage not working properly.

Finished all the GUIs.

Added team messaging.

Moved dependencies to FTBLib.

Removed ButtonSimpleLM.

Moved more things to commands.

Commented out the whole ForgePlayerInfoEvent listener, instead of just inside.

Re-added JourneyMap Integration.

Fixed chunkloading.

Permissions are either more broken or more fixed, who knows!

Gendustry by bdew - (1.6.5.27 > 1.6.5.30)

Built for newer forge and mappings.

Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.

GraveStone Mod by EuhDawson - (1.5.10 > 1.5.12)

Added a config for having a ghost show up when you break a grave, having the appearance of the dead player. Doesn't pick up any items, won't drop any loot (as of right now), and drops some XP when killed. Disabled by default.

Applied Bugfixes.

Guide-API by TehNut - (2.0.2-45 > 2.0.3-46)

Added support for running things on mapping.

Fixed a crash when clicking the next/prev page buttons and the book is on a page number that no longer exists (for example, due to the contents of the entry being changed in an update).

Made onInit in EntryAbstract always be called at least once when an entry's contents is viewed, to allow for changes to be applied without closing and reopening the entry from the catagory GUI.

Immersive Engineering by BluSunrize - (0.10-54 > 0.10-57)

Added RazorWire! It pricks and slows, and you can electrify it.

Added Fluid Concrete. Slows entities down and immobilizes them when it dries.

Added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.

Added blocks for (almost) all IE Fluids.

Added the Mixer! It mixes solid components into fluids to make concrete or various potions!

Fixed a problem in the truetype renderer that would cause the client to hang if it tried to render characters that are not in the 256 range. Unfortunatelly that also means that those characters are not renderered at all.

Added support for reading large energy values from Draconic Evolution, Mekanism, and EnderIO. This will fix the rftools energy monitor and screen modules.

RFTools screens with truetype support will now support color codes again.

Fixed waila compatibility on 1.11

Implemented some handy debug tools for mods using McJtyLib. Can be used to dump info on held items and blocks that the player looks at. Latest RFTools will use this.

Various improvements for the upcoming XNet mod.

Fixed a bug with block tooltips (in inventory) on 1.10.2. They didn't show up.

Applied small optimizations.

MCMultiPart by amadornes - (experimental-2.0.0_88 > 1.4.0)

Downgraded, since MCMP2 wasn't the appropiate release to use in this pack.

Mekanism by aidancbrady - (9.2.1.295 > 9.2.1.300)

No changelog nor release dates (for comparing versions) has been provided by the author in his download page. You can check the most recents commits in the source code

MekanismGenerators by aidancbrady - (9.2.1.295 > 9.2.1.300)

MekanismTools by aidancbrady - (9.2.1.295 > 9.2.1.300)

ModTweaker by jaredlll08 - (2.0.9 > 2.0.10)

Fixed smeltery and drying recipes not being added to JEI.

Fixed extrautils2 support not loading.

Fixed Forestry recipes not being registered and added to jei (the moistener still doesn't work for jei).

Moving wand will no longer be able to move bedrock, end portals and other unmovables.

Fixed a bug with moving wand not respecting blacklist.

It is now possible to blacklist blocks for the moving and displacement wand by modid. Use D:"minecraft:*"=-1 in the movingblacklist option to blacklist everything from minecraft for example.

The swapping wand now also uses the blacklisting option from the movingwand.

The swapping wand can now no longer swap in blacklisted blocks as well (i.e. you cannot select a blacklisted block in addition to not being able to swap out a blacklisted block)

There is now also a blacklist for entities. The ender dragon is blacklisted by default and the wither is configured to be twice as expensive. On 1.11 you should use 'minecraft:chicken' notation to blacklist a mob. On 1.10 you should use the old entity name which is 'Chicken' in this case.

Fixed a model error which was appearing after updating to a more recent forge build.

Mod doesn't show selection box on lights anymore.

OpenComputers by SangarWasTaken - (1.6.1.6 > 1.6.2.7)

Added: Allow addons to register their floppies for loot disk cycling.

Added: Allow debug cards to send messages to one another and text to a debug card.

Working on fixing the elevator for chisel blocks and other blocks that need more render layers (bug came up in recent versions of chisel).

For a Builder with pump card: if there is no valid place for the liquid to go or the tanks are full then the builder will wait instead of skipping to the next block.

A few areas were optimized a bit.

The endergenic generator should now be a lot more stable and predictable. This might break your current setups but once you time them again they should stay that way.

RFTools Control by McJty - (1.6.3 > 1.6.6)

Added: New hex mode in parameter editor to make editing colors easier.

Updated to latest RFTools screen api for truetype support.

Fixed a bug where marking a craft request Ok but not giving an item did complete that request but prevented further requests in the same batch (i.e. a count > 1 was given in the crafting station) from being requested.

It is now possible to extract/insert items from the processor generic buffer with hoppers/conduits/whatever. Makes some kind of automation easier.

Made screen selection in the vector art module more accurate.

Fixed a problem when an event wasn't immediatelly able to be processed because there was no available core then optional parameters for that event would not be used when the event was later executed.

Added better protection in case there are too many events at the wrong time.

RFTools Dimensions by McJty - (4.52 > 4.54)

Updated for latest RFTools screen support for truetype fonts.

Fixed a crash during dimension creation that could occur when random mobs were selected.

ShetiPhianCore by ShetiPhian - (3.3.6 > 3.3.8)

Added some translation files.

Added a new helper TileEntity.

Added new method to RecipeHelper.

Signals by MineMaarten - (0.5.0 > 0.5.1)

Added Rail Link.

Bugfix: Clearing the cache discarded station information, used in pathfinding.

Simple Generators by ValkyrieofNight - (0.10.5c > 0.10.6a)

Bug Fixes.

No longer supports COFH based RF.

Simply Conveyors & More by momnop - (1.3.1 > 1.4.2)

Added Mob Conveyor. Allows mobs to spawn on top of it.

Added Asphault, Concrete, and 2 variants of Road Blocks for creating roads. These 2 variants of Road Blocks are also available in all colors except Black. Have fun making roads!

Added downwards conveyor ramps. Can be crafted. You can switch between up and down mode with your stairs by shift-clicking on them with a wrench.

Changed creative tab ordering to make a little more sense.

Made the wrench work way better. It now rotates by 90 degrees clockwise, and also let's you switch vertical conveyors between up and down by shift-clicking on them.

Re-added foam conveyor to creative tab.

Fixed: Endermen will no longer rarely repeatedly die when teleporting at the exact moment they are killed.

Glowing modifier will now place lights not only in caves, but also when it's dark outside.

Seared furnace now removes mobs that spawn inside of it.

The Reinforced-Modifier book page text states the correct item now, instead of an obsidian plate.

Fixed crash when looking at modifiers with some addon modifiers.

Fixed tanks of all sorts not being recognized as tanks when empty.

Fixed a few cases where items would stay in the casting table/basin after casting.

Fixed stone parts melting into the wrong amounts of stone.

Fixed bows not being repairable with both bowlimb materials.

Fixed endrod arrows being able to hit yourself when moving forward.

Fixed only one fish showing up for the fins modifier (Mantle fix).

Solved several situational crashes.

Fixed drying racks losing progress when they're unloaded

Fixed part builder not working with stencile reuse being deactivated

Fixed a crash when the player was having a non-player model (Morph mods, etc.)

TOP Addons by DrManganese - (0.9.0 > 0.9.1c)+

Added NeoTech support:

Progress on processing machines and grinder

Information on Tree Farm

RF/t on generating machines

Mod now disables ICÂ² support when ICÂ²Classic is detected.

Attempted at fixing an NPE when joining a world.

Fixed Blood Orb in altar display, now shows total LP in network.

Fixed sneaking issue with storage drawers.

Useful Nullifiers by Bartz24 - (1.2.1 > 1.3.4)

Blocks and items from the previous version of the mod will be lost.

Added better item models.

Implemented a better overflow nullifier.

Removed RF Support, replaced by Forge Energy.

Recipes for nullifier blocks have been changed.

Fixed issue with null fluid tank properties compatability.

Fixed missing gui textures.

ValkyrieLib by ValkyrieofNight - (0.10.5e > 0.10.6)

Removed support for COFH RF.

Applied some multiblock-related bug fixes.

ZeroCore by ZeroNoRyouki - (0.0.8.2 > 0.1.0.4)

Added ChunkPosDistance class.

Added NBT files helpers.

Added MC Profiler support for lag detection.

Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.

Removed public access to methods where not needed.

Multiblock API changes:

IMultiblockPart: added onPreMachineAssembled/onPreMachineBroken which are called immediately BEFORE a machine is fully assembled.

IMultiblockPart: added onPostMachineAssembled/onPostMachineBroken which are called immediately AFTER the machine is broken.

IMultiblockPart: onMachineAssembled/onMachineBroken are now deprecated and will the removed in one of the next releases. Currently, they are called immediately after onPreMachineAssembled/onPreMachineBroken.