The Brick Engine is a fast and simple lo-fi gaming engine. The engine provides a comprehensive API, including dazzling visual features, song playback, and collision detection: everything you need to make games with quickness and ease. The engine provides a straightforward C API and has language bindings for Tcl and Pascal, with support for more languages on the way.

Spacejunk is a computer game about traveling in 2D planetary systems. The player must collect drifting garbage by navigating through the gravitational fields of planets and stars. A simple editor for planetary systems is also provided.

Steel Storm is an old school top down arcade shooter with score oriented competitive gameplay, and is designed for people who like fast paced action and have limited amounts of time to play computer games. The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is to fight with presumed extraterrestrial invaders.

Speed Dreams is a fork of the open racing car simulator Torcs. It aims at implementing exciting new features, cars, tracks, and AI opponents to make a more enjoyable game for the player, and at constantly improving visual and physics realism. Featuring 44 cars, 44 tracks, and three first-class AI opponents, Speed Dreams is suitable for use as a racing game, as a serious race simulator, and for scientific research.