Headphone maven and popular HTG guest Tyll Hertsens, Editor-in-Chief of InnerFidelity.com, returns to talk about the acoustics of different types of headphones, RF and Bluetooth wireless headphones, Bluetooth 4 and AptX, surround virtualization, holiday gift recommendations in different price ranges, the surprisingly good sound quality of the Beats Solo2, high-res audio and the importance of remastering with little or no dynamic-range compression, answers to chat-room questions, and more.

games use object based audio system for about ~10-15 years (i'm pretty sure half life from 1998 is object based too) with usually 64-256 "channels/objects". the different between atmos and game audio system is that current game audio system can only output to a specified audio setup like 2.0 or 7.1. hearing something from the top in computer games using headphones is nothing special. even cheap games have things like that.

i'm a little bit sad the focus was on the "cheap" headphones for about 300 euro/450 dollar.