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Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User bites there finger drawing blood then preforms a row of 15 handseals then slams their hand to the ground summoning the Boars Tusk Lord from where ever he maybe. The Tusk Boar Lord is a huge boar standing 10'4"ft (just over 3.4 meters i think) from huff to arch in his back. the Tusk Boar Lord is a master of Genjutsu and Earth jutsu's he can preform up to A-Rank and down Genjutsu with little effort. Tusk Boar can only use Earth jutsu C-Rank and down more effort than his Genjutsu. The Tusk Boars Lord has a thick hide capable of blocking C-Rank and down elemantal jutsus, along with having a strong mind due to extensive training with Genjutsu capable of blocking Genjutsu B-Rank and down.
Note: Tusk Boar Lords Genjutsu counts as a move.
Note: Tusk Boar Lords Earth jutsu's count as a move.
Note: Tusk Boar Lord summon only lasts 3 rounds.
Note: Can only be summoned twice per battle.
Note: No other summon can be done in the same battle.
Note: Only Itachi.. can summon/teach Tusk Boar Lord.

Kuchiyose no Jutsu: Hogosha Buta | Summoning: Guardian Boar

Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Guardian Boar is the strongest of the Boars, he has had years of training in Taijutsu and Defensive Fighting along with his Element of Lightning. Guardian Boar stands at 7"5' (Just over 2 meters tall) he wears a Round Iron sheild around his right shoulder which he uses in battle. Guardian Boar is able to use A-rank Taijutsu and down along with B-rank Lightning jutsus and down with easy. Do to Guardian Boars extensive training in the Lightning Element, his Hide is able to block Lightning jutsu's C-rank and down.
Note: Guardian Boars Taijutsu counts as a move.
Note: Guardian Boars Lightning jutsu's count as a move.
Note: Guardian Boar can be summoned twice per battle.
Note: Guardian Boars summon lasts for 3 rounds.
Note: Only Itachi.. can use/teach the jutsu.

Kuchiyose no Jutsu: Koichi & Koji | Summoning: Koichi & Koji

Type: Summons
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: n/a
Description: Koichi and Koji are the first two sons of the great Tusk Boar Lord. They both look much alike one another except that Koichi has a tattoo on his right shoulder and left shoulder (?- Right shoulder, meaning courage & ?- Left shoulder, meaing respect), Koichi has the ablitiy to use his fur as an attack (like Jiraiya useing his hair againist Pein) extending his hair to stab the opponent with his thick course hair. Koji wears a large scroll on his back because he is the scroll keeper for the contract for the boars, under the rope he uses to carry the scroll Koji wears a shoulder plate on his right shoulder. Koji is able to summon either signers of the contract or other boars, by slapping his hoves againist his belly, where he has a summoning tattoo for the boars.
-Koichi & Koji are able to stay on the feild for aslong as the person who summoned them is still awake.
-Koichi's hair has the same power as a sword that can cut and slice the opponent. (also counts as a move for the summoner of C-Rank.)
-Koji's summoings will bring forth either a summoner who has signed the boars contract or another boar. (Koji's summoning count as a move for the summoner.)
-Must have signed the Boars contract.

Kuchiyose no Jutsu: Zenkaku Buta | Summoning: Emboar

Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will focus their fire chakra into their hand then slap their hand down on the summoning tattoo they have on their body. Once the tattoo is touched, Emboar with emerge from a large cloud of smoke. Emboar is a tall boar that has learned how to walk up right. He is larger than any of the other boars, he carrys a large spear, with which he is able to release blasts of fire from, that would do A-rank damage to an opponent.
- Can only be summoned once per battle.
- Can stay on the field up to 5 turns.
- Emboars fire blasts count as a move for the summoner.

| Required Tattoo |

Contract signers, including myself, must include this tattoo in their bio.

Last edited by Koto; 07-15-2012 at 09:24 PM.
Reason: Added a contract signer

Type: Summon
Rank: S
Range: Short - long
Chakra Cost: 40
Damage Points: N/A
Description: The User bites his thumb and rubs blood on his palm then after doing 8 handseals the user will slam their hand on the ground and summon King Lord of the coy fish From where ever he may be... King Is a Large Coy Fish Said to be 10 feet long and 4feet tall.. kings skin like most fish is scales but very strong scales king is know for his abilities to cast weak to medium strength genjutsu up to b ranked... King can also use Suiton (water Jutsus) without handsigns is known to have very fast movements to where is hard for a normal oppent to see him.King can only use Suiton and Fuuton jutsu as his elemental jutsu up to S-Rank.

Note:Requires a nearby source of water to summon
note:Summoning can only be used by Ngylle unless the contract is taught to the user*
note:King can only be summoned once per battle and can stay on the field for up to 4 turns
note:After using B ranked Genjutsu King will Disappear

Type:Summon
Rank: S
Range: Short - long
Chakra Cost: 40
Damage Points: N/A
Description: Fuu is Kings brother althoe kings is black and white and uses mostly water and genjutsu Fuu uses mostly fire justu hence the nickname the fire fish.. Fuu skin is Black in Red in color and Fuu also stands at (3 feet long and 3 feet tall) Fuu can use a few genjutsu but only going up too mid C ranked Genjutsus Fuu's speed is about Mid Fast but Fuu isnt slow in any means Fuu's main jutsu is one he created himself he makes a black pool of water appear underneath him at it moves him to which ever spot he wants but Fuu can only use this when he's in extreme danger Fuu can only use Katon and Raiton for Elemental Jutsu up to S-Rank.

Note:Requires a nearby Source of water or moving water to be summoned
*Note:Fuu Can only be used by Ngylle and other contract signers
*Note:Can be summoned once and lasts for 4 turns

Description and Background: *Coyfish or more specifically nishikigoi (錦鯉?, [niɕi̥kiꜜɡo.i], literally "brocaded carp"), are ornamental varieties of domesticated common carp (Cyprinus carpio) that are kept for decorative purposes in outdoor koi ponds or water gardens.

Re: Official NB Summoning Contracts List

Originally Posted by Erzo

Summoning Animal: Olm or Proteus Scroll Owner: ErzoOther Users who have signed contract: KerrahSummoning Boss if existing: N/AOther Summoning Animals tied to contract: Black Proteus (a sub specie)Description and Background:
The olm, or proteus (Proteus anguinus), is a blind amphibian endemic to the subterranean waters of caves of the Dinaric karst of Central and Southeastern Europe. It lives in the waters that flow underground. This animal is most notable for its adaptations to a life of complete darkness in its underground habitat. The olm's eyes are undeveloped, leaving it blind, while its other senses, particularly those of smell and hearing, are acutely developed, to the point they that their sense of smell is equal to that of a dog from the Inuzuka clan and their hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. They are better at sensing both the quantity and quality of prey by smell The sensory epithelia of the inner ear are very specifically differentiated, enabling the olm to receive sound waves in the water, as well as vibrations from the ground.

Rank: S-Rank
Type: Attack/Defense
Range: Short (Long if digging through the ground)
Chakra: 40
Damage: 80 (If she knocks into user with encased spikes and such)
Description: Scarlet is a slender olm, who -despite being an olm- has little to no slime covering her body. She is 2 meters long and has a special affinity for Earth, though despite specializing in Earth, she can only use up to B-rank Earth jutsus (including those which require hand seals, as she has little hands) whilst having other specific ability which makes her stand out. She has the ability quite similar to the Hiding like a mole jutsu, however instead of just merging through the ground she encases her body in a hard shell made of rock with small spikes 3 inches long which allows her to dig through the ground with ease, the rock encasing her body is equivalent to an A-ranked jutsu which allows her to easily smash through other Earth jutsus ranked A and below, this allows her to dig through the ground with things like Earth tremors have no effect on her whatsoever and with things like the swamp jutsu not phasing her as she can still dig through it due to her body being in cased by the rock which is equivalent to an A-ranked jutsu. The normal elemental weaknesses and strengths apply. In addition to that, like all other Olms, she is blind however, she has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. She is -however - better at sensing the quantity of prey/opponents by smell. Note: Can only be summoned once.Note: Lasts 4 turns each time she is summoned.Note: Every jutsu used by Scarlet counts as one of the users.Note: Scarlet can speak perfect English.Note: Like hiding like a mole jutsu, she can dig up to Long range.Note: Her ability to dig through the ground with rock encased around her body counts as one of the users jutsus and can only be used 3 times.

(Olm Kuchiyose no Jutsu: Olmagan) - Olm Summoning Technique: Olmagan

Rank: A-Rank
Type: Attack/Defense
Range: Short
Chakra: 30
Damage: 60 (If/when wind spear is used)
Description: Olmagan is one of the smallest olms in existence, being only 2cm long. She has an ability of being able to coat the user with a layer of wind chakra equivalent to B-rank, upon the users request. If needed, Olmagan can also deactive the wind layer almost instantly. In addition to that, she can also release a thin almost invisible line of wind towards the opponent at any time she wishes, this thin line of wind is considered an A-ranked wind spear which can cut an opponent very easily. The wind is extremely thin due to the size of Olmagan and so if the opponents vision is already phased or hindered by a previous jutsu, it'll become extremely hard to see the incoming attack. Wind being almost transparent makes the whole situation even worse. Except those abilities she has no other use to the user apart from having the usual trait of Olms which are a keen sense of smell equal to a dog from the Inuzuka clan and hearing easily comparable to someone who has the C-rank sound jutsu activated. Olmagan can speak perfect English and uses that to communicate with her summoner.Note: Can be summoned twice per battle.Note: Lasts 3 turns each time she's summoned.Note: Wind Coating counts as a jutsu.Note: Thin line of wind also counts as a jutsu

Summoning Technique: Kaijin (Grand Cotta Summoning)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 60
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him (Unless a water technique is used in conjunction to cause the lightning techniques to be powered up through the conduction allowing A ranked lightning techniques to cause damage). Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
Note: Can only be summoned once per battle.
Note: Lasts for a Maximum of 4 turns.
Note: Can use all Lightning Techniques that the User knowsthat doesn't require hand seals
Note: Can use all Fire Techniques that the User knows up to S Rankthat doesn't require hand seals
Note: Must have signed the Hyena Contract to use.

Summoning Technique: Kaijin (Crocotta Summoning)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade and stab it into the ground summoning Crocotta, the Hyena King. Crocotta is a large Hyena about 7 feet tall and 800 pounds. He is capable of producing a laugh that mesmerizes a target; which is a form of Genjutsu. Can only stay on the field of battle for 2 turns.

(Kuchiyose no Jutsu: Hone Assaiki) Summoning Technique: Bone Crusher
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro who is said to have the strongest jaws of any living hyena in the world. Like most other hyenas Bone Crusher is able to use A rank genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it, twice per battle.
-Bone Crusher can bite through anything up to S rank but can't use any elemental jutsu.
-Genjutsu use counts as one of the 3 moves that turn.
-Due to the hyena's thick hides it takes A rank lightning to harm him
-Must have signed the Hyena contract to use
-Lasts for a maximum of 4 turns.

Summoning Technique: Garp
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 Damage points: N/A
Description: After doing the necessary hand seals and wiping blood on their hand the user can summon Garp a giant elder hyena halfas tall as gamabunta with grey and black fur who has unnaturally strong willpower and amazing strength and durability able to smash through anything earth based B rank and below without slowing down. Garp also has an incredibly thick hyde making him resistant to Lightning B-Rank and below
-Once per battle
-Lasts for 4 turns
-Can only be used by those who have signed the Hyena contract.

Summoning Technique: Haiena (Pachycrocuta, Eucrocuta, and Aardwolf Summoning)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30 (10P, 10E, 10A)
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade swing it in a wide arc summoning P.E.A, Generals of the Hyena King. They are smaller Hyena, and in order of names are 4, 3 and 2 feet tall and ranging from 300 to 500 pounds. They are capable of producing a laugh that confuses a target as to the whereabouts of each animal. They may only stay on the field for a maximum of 3 turns.

Re: Official NB Summoning Contracts List

(Sōdaina Inago wa Kokyū) - Summoning Technique: Grand Locust Kokyū
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust the size of Gamahiro who rules all locusts. He has pale white eyes and a steel-hard shell that is dark red in color and carries a flame-resistant pouch full of potent explosives. He has an affinity for the wind element and can create a powerful S-rank tornado that draws objects into his mouth making it possible for him to consume entire forests and even buildings that are broken to pieces in the tornado (only usable twice and counts as one of the user's moves). He can perform wind jutsu that the user knows up to S-rank that do not require handseals and it is possible for him to clone himself like Katsuyu by spitting into multiple forms but counting towards on of the users 3 moves per turn.
-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract

Other Summoning Animals tied to contract:

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

(Kuchiyose: Netsu) - Summoning: Netsu
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Netsu, an orange-brown locust 4 meters in height known as the flame locust. With a fire affinity he can perform fire jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Netsu may produce a genjutsu inducing sound which makes opponents feel like they are surrounded by raging flames that obstruct their vision and make it difficult to hear.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank and mid-ranged and can only be used 4 times per battle
-Fire jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Kuchiyose: Hado) - Summoning: Hado
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Hado, a dark brown locust 4 meters in height known as the earth locust. With an earth affinity he can perform earth jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Hado may produce a genjutsu inducing sound that makes opponents see a dome of earth suddenly form around them, leaving them in complete darkness and cut off from outside sounds.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank, mid-ranged and can only be used 4 times
-Earth jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Sōdaina Inago wa Kokyū) - Summoning Technique: Grand Locust Kokyū
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust the size of Gamahiro who rules all locusts. He has pale white eyes and a steel-hard shell that is dark red in color and carries a flame-resistant pouch full of potent explosives. He has an affinity for the wind element and can create a powerful S-rank tornado that draws objects into his mouth making it possible for him to consume entire forests and even buildings that are broken to pieces in the tornado (only usable twice and counts as one of the user's moves). He can perform wind jutsu that the user knows up to S-rank that do not require handseals and it is possible for him to clone himself like Katsuyu by spitting into multiple forms but counting towards on of the users 3 moves per turn.
-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract

Other Summoning Animals tied to contract:

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

(Kuchiyose: Netsu) - Summoning: Netsu
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Netsu, an orange-brown locust 4 meters in height known as the flame locust. With a fire affinity he can perform fire jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Netsu may produce a genjutsu inducing sound which makes opponents feel like they are surrounded by raging flames that obstruct their vision and make it difficult to hear.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank and mid-ranged and can only be used 4 times per battle
-Fire jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Kuchiyose: Hado) - Summoning: Hado
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Hado, a dark brown locust 4 meters in height known as the earth locust. With an earth affinity he can perform earth jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Hado may produce a genjutsu inducing sound that makes opponents see a dome of earth suddenly form around them, leaving them in complete darkness and cut off from outside sounds.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank, mid-ranged and can only be used 4 times
-Earth jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Kuchiyose: Aogi) - Summoning: Aogi
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Aogi, an light blue locust 4 meters in height that carries a giant folding fan and is known as the air locust. With his wind affinity he can perform wind jutsu up to A-rank that do not require handseals unless they can be performed using a fan. He effortlessly wields his fan even though it is more than half his size.
-Can be summoned once per battle
-Can stay for 4 turns
-Wind jutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

Re: Official NB Summoning Contracts List

Summoning Animal :Kagu
Scroll Owner :-BlueDevil-
Other Users who have signed contract : None
Summoning Boss if existing : Wagi
Other Summoning Animals tied to contract : N/A
Description and Background:
The Kagu or Cagou (Rhynochetos jubatus) is a
crested, long-legged, and bluish-grey bird endemic to
the dense mountain forests of New Caledonia. It is
the only surviving member of the genus Rhynochetos
and the family Rhynochetidae, although a second
species has been described from the fossil record.
Measuring 55 cm (22 in) in length, it has pale grey
plumage and bright red legs. Its 'nasal corns' are a
unique feature not shared with any other bird. Almost
flightless, it a spends its time on or near the ground,
where it hunts its invertebrate prey, and builds a nest
of sticks on the forest floor. Both parents share
incubation of single egg , as well as rearing the chick.
It has proved vulnerable to introduced predators , and
is threatened with extinction.

Kuchiyose no jutsu:Aokakesu:RaijinType: SummoningRank: S-RankRange: Short - LongChakra Cost: 40Damage Points: N/ADescription: The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god.
Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below.
when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body.
The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact

- Can only be summoned once per battle
- Stays on the field for 4 turns
-Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times
-The absorbing ability doesn't increase that power of the jutsu he casts.
-All jutsu performed by him and his ability count towards the users move count.
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro

Kuchiyose no jutsu:Aokakesu: SuijinType: SummoningRank: SRange: Short - LongChakra Cost: 40Damage Points: n/aDescription: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the water element. Therefore he can use the water element up to B-rank techniques without the use of hand seals, in order to perform the water techniques. His special ability consists of him coating himself with water chakra so he can travel underwater at speeds greater than which he can normally travel above water making it impossible to track his movements unless someone possesses a 2nd tomoe. Using his immensely speed underwater he can create a S-Rank whirl pool around the target, which can drag the enemy down to the bottom of the water source which can result in their death if the water source is really deep like a lake or ocean. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 4 turns
- He can still fly after going underwater since he covers his body with water chakra which results in his wings not getting wet, and allowing him to go underwater safely.
-He can only be under water for 3minutes before he goes poof
-The enemy has to be on a water source deep enough for Suijin to use his special abilty and go under water
-Suijin Coating himself with Water Chakra|Creating a whirlpool both count as a move per turn each
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro

~Gave Ownership of Contract to Minato491~
~I'm leaving the Contract for a new one~

Kuchiyose no jutsu:Aokakesu:RaijinType: SummoningRank: S-RankRange: Short - LongChakra Cost: 40Damage Points: N/ADescription: The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god.
Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below.
when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body.
The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact

- Can only be summoned once per battle
- Stays on the field for 4 turns
-Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times
-The absorbing ability doesn't increase that power of the jutsu he casts.
-All jutsu performed by him and his ability count towards the users move count.
- Must have signed the Blue Jay contract
- Can only be taught by Light...

Kuchiyose no jutsu:Aokakesu: Suijin

Kuchiyose no jutsu:Aokakesu: SuijinType: SummoningRank: SRange: Short - LongChakra Cost: 40Damage Points: n/aDescription: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the water element. Therefore he can use the water element up to B-rank techniques without the use of hand seals, in order to perform the water techniques. His special ability consists of him coating himself with water chakra so he can travel underwater at speeds greater than which he can normally travel above water making it impossible to track his movements unless someone possesses a 2nd tomoe. Using his immensely speed underwater he can create a S-Rank whirl pool around the target, which can drag the enemy down to the bottom of the water source which can result in their death if the water source is really deep like a lake or ocean. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 4 turns
- He can still fly after going underwater since he covers his body with water chakra which results in his wings not getting wet, and allowing him to go underwater safely.
-He can only be under water for 3minutes before he goes poof
-The enemy has to be on a water source deep enough for Suijin to use his special abilty and go under water
-Suijin Coating himself with Water Chakra|Creating a whirlpool both count as a move per turn each
- Must have signed the Blue Jay contract
- Can only be taught by Light...

Kuchiyose No Jutsu: Odun| Summoning Jutsu Odun

Type: Summoning/Defensive
Rank: S-Rank
Range: Short/Mid/Long
Chakra: 40
Damage: N/A
Description: The user will bite his thumb and slam his hand on the ground. Summoning the mighty Odun. Odun is a Blue Jay Warrior he is about the size of Orochimarus Three head snake and is covered in a thick steel amor. Odun is fast although being covered in a thick amor being able to move a great speed that of (chuunin rank ninja). Odun's thick amor makes a great defense from attack being able to Defend against a Total of 3 B-Rank techniques, 2 A-Rank or 1 S-Rank all within reason and taking into account the size of the techniques. If Odun recieves many damage points it goes away like a normal summon. If Odun blocks against a certain attack depending on The rank of the attack his total 4 turns can be reduce upto 1.
-Note-
-Can only be summoned once per Battle
-Stays on the field for 4 Turns
-If he defends to much he goes away quickly
-Must have signed the Blue Jay Contract
-No Other Blue Jays can be in play while he is on

Kuchiyose Skyrus | Summoning Skyrus

Type: Summoning
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below.
-Note-
Can Only be on the field for 4 turns.
Must Have signed the Blue Jay Contract to use.
Can Only be Taught by Sage of Darkness.
Can only be summoned once.

Re: Official NB Summoning Contracts List

Summoning Animal: Giant silkworm moth, specifically the genus Lonomia
Scroll Owner: Rune
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Lonomia Caterpillar (stage in development)
Description and Background:
The genus Lonomia is a moderate-sized group of fairly cryptic saturniid moths from South America. The caterpillars are themselves extremely cryptic, blending in against the bark of trees, where the larvae commonly aggregate. The larvae, like most hemileucines, are covered with urticating hairs, but these caterpillars possess a uniquely potent anticoagulant venom (upon touch it produces deep wounds and a burning sensation, although never fatal on itself).

Re: Official NB Summoning Contracts List

Summoning Animal: Mink
Scroll Owner: -Vendetta-
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Ricky Bobby
Description and Background: There are two living species referred to as "mink": the European Mink and the American Mink. Both species are semi-aquatic, carnivorous mammals of the family Mustelidae, which also includes the weasels and the otters and ferrets. The American Mink is larger and more adaptable than the European Mink. It is sometimes possible to distinguish between the European and American mink; a European Mink always has a large white patch on its upper lip, while the American species sometimes does not. Thus, any mink without such a patch can be identified with certainty as an American Mink, but an individual with a patch cannot be certainly identified without looking at the skeleton

Re: Official NB Summoning Contracts List

Summoning Animal: Booby Bird (bu-bi-Tori)Scroll Owner:-BlueDevil-Other Users who have signed contract: N/ASummoning Boss if existing: Blue Footed Booby (grimmy)Other Summoning Animals tied to contract: Nazca Booby, Red Footed
Booby, Peruvian
Booby (Nickname: Laura), Masked Booby
(Nickname: Betty)
Description and Background:
A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.

Re: Official NB Summoning Contracts List

Originally Posted by Blizzàrd

Summoning Animal: BisonScroll Owner: -Blizzard-Other Users who have signed contract: N/ASummoning Boss if existing: TaurusOther Summoning Animals tied to contract: N/ADescription and Background: Bisons are highly strong, bulky and large animals. They don't have the much of the swift capabilities like other summonings but they hold immense powers by using the firm footing of earth and incredible strength of their horns. Most of the Bison summoning animals are able to carry a lot of mass and withstand tremendous blows. Bison being in the bull family were also worshiped for many years, with this they developed a religious values in their own kind. When a contract with a Bison is signed, the owner of the contract develops a black tattoo on their skin, which is the head of a bison explicitly showing the horns. They are also very loyal to the summonings and from the very beginning were used as a sacrifice for human lives to protect them form natural disaster. Many Bison's capabilities comes from witnessing these sacrifices which made them strong, Using their bulky bodies they are also able to swim and face large waves of water with no trouble at all. Apart from the loyalty, A Bison can be merciless if denied its existence. They belong to the Ivorian Plains where a group of Bison have been living for centuries and developed their skills to suit the era.

Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth Jutsus Chakra, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus's body. Absorbing an earth jutsu is a process of drying out the earth by draining all its chakra into the body of Taurus, but since it has Earth affinity, only earth chakra can be absorbed thus leaving the jutsu useless. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim.
Note: Can only absorb 1 Forbidden-Rank Jutsu Chakra OR 2 S-Rank or below Jutsus Chakras per battle.
Note:
♦ Taurus poofs back if Forbidden-rank chakra is absorbed.
♦ Can only create 2 armors in total which are able to defend water Jutsu of one greater rank.
♦ Can only be summoned once per battle.
♦ Stays in battle for 4 turns after summoned.
♦ Graphic representation of Hammer Taurus; x
♦ Must have Bison summoning contract signed.

Description: Lind is the king of all owls and he is the most proudest and most strongest owl out of them all,He wont obey anyone Other than his summoner.He is the Size of gamakichi and has the the power to fly at extreme speeds and has full control of the sky.Lind can use Wind jutsus up till S-rank and If the summoner has been trained in Fire he/she can combine the jutsu to make a Fire/Wind technique.He has huge wings and an aerodynamic tail, and he has White feathers.He attacks with his sharp talons or wind enhanced wings if he must resort to physical attacks.Lind is very picky on the summoner and if the summoner is new he/she must prove himself to lind before he/she can summon him or even stand on his back (although Yellow Flash of the Leaf is an exception, as I hold the contract).

*Note*
-Stays in battle for 5 turns.
-Can fly for all 5 turns
-Can only be used once per battle.
-User rides on Lind's back
-Can use wind up to S-rank and count as one of the users 3 moves and also fire combination up till B-rank allowed.
-Must have signed the Contract of the owls (held by Yellow Flash of the Leaf)

Other Summoning Animals tied to contract:

(Kuchiyose No Jutsu:kyojin fukurou: Daiken) Summoning Technique:Giant Owl: Daiken
Type: Summoning
Rank: S
Range: short - long
Chakra Cost:30
Damage Points:60 depends on the jutsu
Description: Daiken is the personal Owl summon of Tony. He is very calm, friendly, and is extremely loyal to Tony Stark. He is two inches bigger than Gamatatsu, and has the ability to fly at high speeds and he also has a wide array of aerial maneuvers. The Jutsus he can use are Fire up to A Rank. When using fire, he can channel fire chakra throughout his body, and even to the tips of his wings and tail, making them glow with fire. He has large wings and a small tail, and he has Gold, red feathers.He attacks with his sharp Beak if he must resort to physical attacks.Daiken can only be summoned by Yellow Flash of the Leaf, and they are good Friends Thanks to it.

*Note*
*Stays in battle for 3 turns.
*Can only be used once per battle.
*Can use fire up to A-rank and count as one of the users 3 moves
*Can only be summoned by ~Voldemort~ and anyone who he specifically teaches

(Kuchiyose No Jutsu:kyojin fukurou:Kasen) Summoning technique:Giant Owl:Kasen
Type:Summoning
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (depends on jutsu)
Description: Isuma is a large owl and is the size of Gamatatsu.Kasen is the Owl of the sea, and can use suiton up to A-rank. Since she is a Owl, Isamu can fly extremly fast and has complete control and a vast array of aerial movements. A user of the contract gains control over the Owl, and can fly on Isamu’s back. Isamu is a very Smart,obedient Owl that cares for those who summon her. She tries her hardest in battle, and will do whatever is asked of her. She has white and blue feathers that cover her body and huge wings, as well as sharp beak and Talons for combat.

*Note*
*This Summoning can only be in play for 3-turns
*Can fly for every turn
*This Summoning can only be Summoned by someone with the Owl Contract.
*This Summoning can only be Summoned once per battle
*Summoner rides on Kasen's back
*Can use water justu up to A-rank and count as one the users three moves if she uses water technique.

Description: Lind is the king of all owls and he is the most proudest and most strongest owl out of them all,He wont obey anyone Other than his summoner.He is the Size of gamakichi and has the the power to fly at extreme speeds and has full control of the sky.Lind can use Wind jutsus up till S-rank and If the summoner has been trained in Fire he/she can combine the jutsu to make a Fire/Wind technique.He has huge wings and an aerodynamic tail, and he has White feathers.He attacks with his sharp talons or wind enhanced wings if he must resort to physical attacks.Lind is very picky on the summoner and if the summoner is new he/she must prove himself to lind before he/she can summon him or even stand on his back (although Yellow Flash of the Leaf is an exception, as I hold the contract).

*Note*
-Stays in battle for 5 turns.
-Can fly for all 5 turns
-Can only be used once per battle.
-User rides on Lind's back
-Can use wind up to S-rank and count as one of the users 3 moves and also fire combination up till B-rank allowed.
-Must have signed the Contract of the owls (held by Yellow Flash of the Leaf)

Other Summoning Animals tied to contract:

(Kuchiyose No Jutsu:kyojin fukurou: Daiken) Summoning Technique:Giant Owl: Daiken
Type: Summoning
Rank: S
Range: short - long
Chakra Cost:30
Damage Points:60 depends on the jutsu
Description: Daiken is the personal Owl summon of Tony. He is very calm, friendly, and is extremely loyal to Tony Stark. He is two inches bigger than Gamatatsu, and has the ability to fly at high speeds and he also has a wide array of aerial maneuvers. The Jutsus he can use are Fire up to A Rank. When using fire, he can channel fire chakra throughout his body, and even to the tips of his wings and tail, making them glow with fire. He has large wings and a small tail, and he has Gold, red feathers.He attacks with his sharp Beak if he must resort to physical attacks.Daiken can only be summoned by Yellow Flash of the Leaf, and they are good Friends Thanks to it.

*Note*
*Stays in battle for 3 turns.
*Can only be used once per battle.
*Can use fire up to A-rank and count as one of the users 3 moves
*Can only be summoned by ~Voldemort~ and anyone who he specifically teaches

(Kuchiyose No Jutsu:kyojin fukurou:Kasen) Summoning technique:Giant Owl:Kasen
Type:Summoning
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (depends on jutsu)
Description: Isuma is a large owl and is the size of Gamatatsu.Kasen is the Owl of the sea, and can use suiton up to A-rank. Since she is a Owl, Isamu can fly extremly fast and has complete control and a vast array of aerial movements. A user of the contract gains control over the Owl, and can fly on Isamu’s back. Isamu is a very Smart,obedient Owl that cares for those who summon her. She tries her hardest in battle, and will do whatever is asked of her. She has white and blue feathers that cover her body and huge wings, as well as sharp beak and Talons for combat.

*Note*
*This Summoning can only be in play for 3-turns
*Can fly for every turn
*This Summoning can only be Summoned by someone with the Owl Contract.
*This Summoning can only be Summoned once per battle
*Summoner rides on Kasen's back
*Can use water justu up to A-rank and count as one the users three moves if she uses water technique.

Re: Official NB Summoning Contracts List

Summoning Animal: Aye-AyeScroll Owner: General TenoOther Users who have signed contract: NoneSummoning Boss if existing: N/aOther Summoning Animals tied to contract: N/ADescription and Background:
Aye-ayes can be found only on the island of Madagascar. These rare animals may not look like primates at first glance, but they are related to chimpanzees, apes, and humans.
Aye-ayes are dark brown or black and are distinguished by a bushy tail that is larger than their body. They also feature big eyes, slender fingers, and large, sensitive ears. Aye-ayes have pointed claws on all their fingers and toes except for their opposable big toes, which enable them to dangle from branches.

Re: Official NB Summoning Contracts List

Originally Posted by Scaze

Summoning Animal: Rays (Batoidea)Scroll Owner: -Scaze-Other Users who have signed this contract: Baldy..Summoning Boss if existing:

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.

Other Summoning Animals tied to contract:

(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle

Species within the contract:
Kodai no mizūmi Rays
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes