Right people, v0.30 is out. Check the updated OP for new ship list and the new download link.

Spoiler

0.30:GENERAL:- Changed all sound effects that had superfluos stereo channels to mono, and changed all intentionally stereo sound effects to mono.As a result, the sound effects in this mod will now overlap more cleanly and not overload the game's sound engine in large battles.Did slight modifications to all sound effects (normalization, variations, cutting and shuffling, etc) during this batch- How did this patch become so huge? Seriously. Someone delete this game from my drive and save me from myself.

SHIP SYSTEMS: Burst Jets: - Can no longer use the bug that allows you to coast at 500+ speed for minutes at a time. - Can no longer decelerate or reverse using Burst Jets. - Burst Jets now correctly clamp speed at a fixed rate.// Burst Jets made burstier. Desdinova Burst Jets: - Max charges lowered to 2. Sentinel Drone: - Added the Sentinel Drone system for the Stenos and Typheus. Launches a single drone armed with a Shard AC and Ironweaver MG, protected by an omni shield. Having the Sentinel Drone out grants +50% autofire accuracy and +30% sensor range. Interdiction Array:// Increased Interdiction Array efficiency, added custom Interdiction Array AI, removed locked flux buildup from the system

One last question--does this mod suffer from the same vanilla bug where stations stop acquiring goods and ships after a short time? I hate having to cheat myself millions of credits to buy out all the useless *** they acquire for every station every two months or so of playtime. It takes a long time in Vanilla and the number of stations in this mod will make it very long indeed.

One last question--does this mod suffer from the same vanilla bug where stations stop acquiring goods and ships after a short time? I hate having to cheat myself millions of credits to buy out all the useless *** they acquire for every station every two months or so of playtime. It takes a long time in Vanilla and the number of stations in this mod will make it very long indeed.

Hi there,just tried out your mod a second time because now it´s included to oumoz . So I thought, I had to leave a comment.

I like your design of all your ships and especially the "burst maneuvering jets" of the Scarab which makes it an awesome frigate Also the proc of the "Shard Autocannons" makes those very cool and a unique sort of weapon. love them. great idea!

but ...i think , that the ship system of your "Kurmaraja battlecruiser" is cool but to weak at the moment in comparison with other ship systems.It does stop missiles, but only slow ones , so most of them don´t get influenced enough by that system, even when trying to evade them.It might need a little buff and therefore a limited uptime.

best regards.Chronosfear

Edit : ok seen it trys to stop bullets ,too .. but also to weak i think

« Last Edit: February 26, 2013, 01:12:40 PM by Chronosfear »

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Be the change that you wish to see in the world.My words are backed with nuclear weapons (Civ)Gandhi

This mod is amazing, however personally, I think you should add a flagship class ^^; (sorry, its just that I think all of these ships are amazing, but im wondering what a supercapital would be like) Also, the gravitational system on the battleship is kinda weak, all its stopped for me before are the machine gun rounds from fighters....

Hi there,just tried out your mod a second time because now it´s included to oumoz . So I thought, I had to leave a comment.

I like your design of all your ships and especially the "burst maneuvering jets" of the Scarab which makes it an awesome frigate Also the proc of the "Shard Autocannons" makes those very cool and a unique sort of weapon. love them. great idea!

but ...i think , that the ship system of your "Kurmaraja battlecruiser" is cool but to weak at the moment in comparison with other ship systems.It does stop missiles, but only slow ones , so most of them don´t get influenced enough by that system, even when trying to evade them.It might need a little buff and therefore a limited uptime.

best regards.Chronosfear

Edit : ok seen it trys to stop bullets ,too .. but also to weak i think

Personally i think it is vastly overpowered, I regularly have fights where i never have to raise my Shields lol

This mod is amazing, however personally, I think you should add a flagship class ^^;

If you check inside of your mod folder, you will find a mysterious ship named the Sachumundo. This may be the ship you are looking for.

Cycerin: after fooling around in the Stormcrow, I've found the lack of real big stompy gun for BRDY. Might I suggest a large, slow projectile speed, high damage, high flux cannon. Something more along the lines of the Vanilla Plasma Cannon, or a sort of midway point between the Plasma Cannon and the SQC. Other weapons don't really give the Stormcrow much punch, and I'm obsessed with using Blackrock weapons everywhere. On the surface, it seems rather similar to Squall Batteries, but I've found that the battery is outpaced quickly by superior weapons. Throw a little Blackrock flair in and you could have a big angry new gun. Anyway, solid mod, keep up the outstanding work!

I'm loathe to design a whole heap of large weapons, because right now there are exactly two Blackrock ships that can mount them. I see your point, though.

So I've been playing a lot of USC lately, with the "hostile to all, omnifactory only" setting, and I'm pretty happy with this faction's balance overall at this point. Are there any ships that feel too powerful or too weak? Having killed everything up to a Nevermore with frig escort using nothing but 2 lashers, a few hounds and a few Echo-class scouts (ifed), the designed weaknesses seem pretty okay to exploit for the player right now.

I'm thinking I'll probably make a phase ship next. I also want to have a throwaway frigate for the faction, they're so much fun... a 3fp or 4fp frig without a shield generator, but fast as *** and with decent weaponry. Also considering to make a Nevermore version that has an enormous plasma emitter as the built-in version and functions as a subcapital, but I'm gonna be cautious about making a ton of nigh-identical ships.

I've noticed that Auto-completing against the Pocket Carriers results in... pretty much losing any fleet. Its to the point where if there is a single pocket carrier, I can't auto-complete the fight or I will lose almost everything.

Not sure exactly whats doing this, but its frustrating as all hell >.<