Author
Topic: The most wanted feature? (Read 198190 times)

Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.

you are absolutely right ! In that case, it's more a bug than a feature, mattes simply don't work as they should. They need to manage reflection and refraction, especially when the realease is VFX oriented. Indeed, that's my opinion :)

Add new feature is great, but they have to work as they should. I reacted on this one because it is one of the basics and it has to be done in priority imho. I understand that devs are not super heros and have to make choices. In fact, there is a load of things that bother me and that I don't talk because I know it's not the right time. Just sayin'

..yeah.. I see. i tried it and it doesn't work as it should, I remember it was already discussed somewhere here. it reminds me to compositing alpha mode in shadowCatcherMtl. I think i'd like to call those things unfinished feature. but to whatever it will be categorized, imo it deserve to get higher attention/priority from developer instead of creating new features which potentially will become an unfinished feature like this.

Aerial Perspective affecting only objects, not HDRI plugged into environment slot would be nice. Right now, Global Volume material affects as well the environment map, which by itself when photographed has natural aerial perspective.

Would be amazing to enable select and changing multiple /instanced objects/ and /distribute on objects/ with CTRL or Shift keys and changing frequency and density settings simultaneously for several selecting objects///Same in FP :)