If you didn't know better, Omega looks to be one hell of an interesting, complex
game to the point where you don't know where to start or what you'd even be
starting even if you did start. You can move the mouse around but that's about
it. Thanks to a review by Joe Abernathy for the 8-bit Apple II version in InCider/A+
Magazine (February 1990), I shall bestow you with the same enlightenment it
offered me.

The aim of Omega is to design and develop the world's most 'effective'
(destructive?) tank. That includes the hardware AND the software that will
drive the artificial intelligence of the tank (!) which included mastering
the use of a custom high-level programming language. Yes folks, this isn't
so much of a tank simulator as it is a draftboard simulator. In my mind, Origin
had really come up with something radical with Omega. The idea was to develop
tanks through different stages, which would hopefully grant you additional
funds by your employers upon successful completion of design until you reach "Omega" and
then you are given unlimited funds. Your tank design is tested in a simulated
battlefield.

What the review next revealed about Omega I thought was incredibly
novel. You save your design to disk, and then you can then give it to a friend
also playing Omega. You can then simulate the two opposing tank designs on
a battlefield and observe which tank design outdoes the other. Origin had created
a BBS devoted to Omega where players could leave messages and their designs
for each other to test out. I've never seen this type of game play before.
It's fantastically original - instead of doing battle as a shoot-em-up you
are doing battle with your DESIGN. 'To the best man wins' no longer applies,
but 'To the best design wins'. This game uses your intellect in ways that other
games can't.

Having said that, I've never played Omega. I hope I find the time
to play the game over a decent length of time because as a concept in a gaming
world where originality is now a dirty word, it has potential to really entice
now reluctant game players who might just be little bit bored of all of today's
splatter fests and real time strategy games...