Re: Aussie LBP Beta is now open

Damon666 wrote:I just published my 2nd Level, called Heaven and Hell, it's on NZ. Hopefully people find it a bit more fun than my first one. Again I'll try and post a youtube run through when I can. If you have the Beta and give it a go, I haven't tested it with multiple players yet. Cheers.

hey mate, ill give this a go as well

1st one was pretty good (i got the cube out of it, so im happy)

ill be on during the day, if u see me on msg me and we will do some multiplayer?

Re: Aussie LBP Beta is now open

If they're justtesting their online servers (which was the stated purpose way back when the beta started, and explains the slow release of keys) then theydon't need feedback. All testing information is right there on hand for them at their servers.

Having said that, the MM guys did post instructions on their blog on how to give them feedback during the beta.

Ok. So going back to what this originally pertained to; what testing do you expect people to be doing if everything they need is gathered server side? All they need is for people to just play the game. Those trying it out before buying are helping MM exactly the same as those going into the game thinking that they are looking for serious glitches and faults. So i wasnt sure how you were differentiating between those who wanted to test and those wanting to "try before buy," thats all.

All of this is not to say that if you do find any glitches or bugs while playing you shouldnt report them. There may be a registered placed to do this but i am not aware of one or have even bothered to look.... And from the sounds of it there is always Shatter's Secret LBP Beta Club (SSLBPBC for short) that allows you to do this...

ill be on during the day, if u see me on msg me and we will do some multiplayer?

Thanks! I'm at work most of the day but I'll see how I go. I may add a bit more to this one tonight anyway, sounds etc.

@ Harlequiine, yeah I keep forgeting that its multi player when I make something. I've heard of some levels breaking because the strength of things was set too low for more than one, but I've played heaps of levels with multiple players and haven't had any probs yet. I'm really looking forward to the co-op create function when the full game comes out, should be an interesting dynamic.