Does anyone know what happened to this? I recommended it to a friend since it's so handy but appears to be no longer available in the North American App Store. I use SWDestinyDB.com but its also nice to have an offline iOS app to browse...

My friends and I all chipped in to buy a booster box. We plan to draft with four players. FFG recommends 6 players with 6 boosters each. Since everyone chipped in, we want to deplete the whole box. Would 9 boosters per player work? If so, should we do something like 1st round 5 packs, 2nd round 4 packs or do 3 rounds of 3 packs each?
Side question: How is everyone distributing legendaries? Keep what you draft or do they go back to the pool at the end of the draft and winners get first choice?

I feel you. I've been with ANR from the start and while it had its ups and downs, nothing else came close in a card game. I also feel like the rug has been pulled out but no surprise based on FFG's track record of horrible communication to their player base.
I've owned both AGOT and L5R and IMHO they are mediocre games at best when placed against ANR. At least FFG owns the license to L5R but then the release cycle ruined the game in our area.
I guess there's still a very slim chance that WOTC may pick it up since Lukas Litzinger is there now but I highly doubt it when they have the MTG cash cow.
I'll still play FFG board games but no more CCGs/LCGs for me.

I must be overthinking this card because I have been playing ANR since inception (my GOAT) and this card still makes me scratch my head.
It reads:
"Whenever you make a successful run on R&D, you may reveal the top card of R&D. If you do, you may force the Corp to draw that card."
So how does this work exactly?
If the runner forces corp to reveal the card and its an agenda, can they a) steal it or is their only option to b)force corp to drawn or put back on R&D? If b) and they force the corp to draw a card, does the runner get to access the card following the forced draw?

New player here and apologize if this has already been asked/answered but, does his reaction fire if he is not participating in a conflict or even if he's bowed out? And to confirm, each reaction on a card can only fire once a round, unless otherwise stated?

Some engagement questions came up
1) An enemy's "Prey" keyword would only affect investigators at the same location correct? Meaning if we evade and leave the location, the enemy would not follow us (unless it also had the "Hunter" keyword).
2) If investigator A and B are at the same location and investigator A evades an enemy there, can investigator B still attack it? If so, I assume another engage action would be required first?

Buddy and I came across a couple situations that we didn't see answers for (or missed) in the rulebook.
If you successfully evade an enemy with no special keywords (prey, hunter, etc) and leave the location, doesthe enemy stay there permanently unless you happen to re-enter the location? And the enemy could also re-engage you if you stay in the location after it ready's correct?
Bonus question : Can one investigator have two of the same talent out in play? For example, can Skids have two Burglary talents out? Seems kind of awkward from a thematic standpoint, but since it's not a unique card, I don't see why not?

Wasn't so much a cost issue as I was wondering how many duplicates would be wasted if him and I each bought all the Mythos packs and were only playing two player games. For example, after finishing the mini core campaign, we were going to do Curse of the Rougarou and Carnevale of Horrors. Is there enough cards in each pack to justify buying one for each player? I guess the game goes for the Dunwich Mythos packs.
Is there a rough % that says 50% cards are upgrade/characters cards and the other encounter cards?

I demoed the game to my friend and he loved it. Currently, I only have one core set, but was wondering, if him and I were the only two players and we each played a different investigator, would it be possible for us to split each Mythos Pack and get the upgrade cards we need for our specific investigators? Would this limit our deck building at all? I assume the main issue would be splitting neutral cards. And deluxe expansions (Dunwich) would be harder to split since they have all the new characters. Has anyone done this?

Yes that was the plan once I get my head around this beast. Definitely run premade adventures (either FFG or fan written).
Don't want to get off subject too much but does anyone exclusively use the dice app for Android/iOS? I hear that can make things easier and make the game flow better (and I'm looking to make things as easy for my players as possible; the new dice are daunting enough!)