Cycle 28 Releases Today on Steam

Cycle 28 is a love letter twenty-two years in the making. I first started sketching ideas for a space shooter after watching the epic dogfights in Return of the Jedi. I’d doodle on my school books and imagine I was one of the rebel pilots. Not Luke (or Jek Porkins), and definitely not someone in one of the capital ships, but one of the x-wing pilots. That was a long time ago, in a classroom far far away. It wasn’t until I played Vlambeer’s awesome Luftrausers that those dogfight-dreams came back to me, and I finally finished that letter.

But I didn’t do it alone. I got someone on board to tell the pilot’s story (that’s Dave). I was too busy drawing accurate laser vectors on my maths book to think about plot as a kid – and not much has changed really. Then we commissioned a fantastic artist, Ace Volkov, to produce some art for a space shooter – with a name like his having him on this project was a no brainer! Our soundtrack guy, Jordan Rees, actually approached us after seeing our previous game. He lives in Cardiff too, so we met up for a pint and immediately clicked. I was totally blown away by the soundtrack he gave us.

Cycle 28 is a momentum-based space shooter with screen-shaking explosions and a mystery at its heart.First you think it’s an arcade game: simple controls, powerful upgrades, and intense dogfights. But you’re stuck living the same day over and over, trying to find out who the enemy are, and what they want.