Comment by Quttan

Comment by Hemlocke

Also, Master Demonologist with Imp out grants +5% fire damage and +5% crit chance to both you and your Imp.

Comment by aarbgick

In order to get the 5% from Master Demonologist, you could only manage to get 1 point into Empowered Imp. If you're going to be using your imp then I assume that you're not going to be Demon spec as there are much better demons to use in that situation, therefore you're wasting a lot of points going into that. Granted I do see where you were going, but if you're going to buff your imp, there's no point in going after MD as you'll need the extra points for the Destro tree.

Comment by Talimar

you're forgetting unholy power which boosts your pet attacks by 20%

Comment by cawfee

Increaes damij!

Comment by Toxicninja

In 3.1.0 its being doubled up to 20%, that puts it on "must have" tier for destro locks with full empowered imp and improved imp.

Comment by Vicieus

I see this as a really really awful glyph. For the most part, I don't care about my imps damage, but, what I do care about is my imp CRITTING to buff my damage. If this glyph gave the imp 5, 10, 15%,,,etc more crit chance Id most likely be all over it.

Dont understand why they even put bad glyphs in the game. They should try to make a lot of glyphs comparable to eachother...

Comment by Meshack

Couldn't agree with you more. I was hoping that the glyph system would make the game more interesting but it does not. Instead, you either have the right glyphs for your spec or you will do poorly. Just another thing to buy when you respec and when they change things in patches.

Comment by CycloneDuke

Raiding Destro lock glyphs

Must have:Glyph of Life Tap - Life Tapping grants you 20% of your spirit as spellpower for 40 seconds. With the buff in 3.2 to this glyph's duration, it's easily kept up with little tapping, and can grant upwards of 200 spirit when fully buffed.

Glyph of Incinerate - With Incinerate doing roughly 50% of a destro lock's dps, a 2.5% total dps increase is pretty nice for a glyph.

Thanks to the number crunchers for their ongoing dps investigation!

Comment by ddrium

Not as bad as people think it is. At higher gear levels of destro and spec'd for improved imp talents your imp can contribute 10-15% of your damage with gear scaling, which at the top end will actually make this glyph a higher dps increase than glyph of incinerate. Looking at a few wws for ICC I am seeing destro warlocks having 12% of their damage from just the imp pet which would put this glyph at a 2.4% dps increase, which is an equal dps gain to glyph of incinerate if incinerate makes up 48% of your damage (.024/.05). As such, I would say that this is a viable option for max destro dps, especially considering that the characters that I used to analyze this were all glyphed for incinerate already.

TL,DR: Glyph of imp is on par with or better than glyph of incinerate at higher levels of ICC gearing if you take imp talents.

Comment by Syous

I think this would be a nice minor glyph

Comment by TechXero

I play a pvp destro lock (use him for pvp raids and some heroics) and I have the Empowered Imp, Improved Imp, and Demonic Power talents filled out and I also have Glyph of Imp, yeah I'd rather have him with a higher crit but now that this glyph is an 20% increase it isn't bad for pvp, most people don't pay attention to the imp and just stun or silence you, but the imp can get some decent damage in while you wait to come out of stun or silence then beet the crap out of them.

Comment by atiddy76

I would also mention that while this glyph may not be optimal for a level 80 raiding warlock, it's available for a lock starting at level 15, when most likely the Imp is a much more significant part of lock damage and used in every instance run. Many of the other "must have" glyphs have much higher level requirements. Many comments wonder why Blizz includes "awful" or "worthless" glyphs - well, at level 18 this will help a lot more than glyph of Incinerate or Conflagrate, considering you don't even have those spells yet!

Comment by Canoftuna

Technically, the Imp's damage is your damage. You have to think of him as mobile (albeit killable) dot that gives you 100% crit chance on your next spell when this "dot" crits. At higher gear levels this glyph is a bit more dps than life tap or immolate. Be sure to simcraft your own gearset with different glyphs and compare results. Using myself as an example, I noted a ~130 dps increase when using this glyph with incinerate and conflag over immolate, and a whopping ~240 increase over life tap.

Comment by PriestessAur

Imp SwarmSummons 5 Wild Imps from the Twisting Nether to attack the target.The Wild Imps passive effect is disabled while Imp Swarm is on cooldown. Imp Swarm's cooldown is reduced by spell haste.

Comment by Xemperor

To clarify this glyph:While is not on cooldown the spawn normaly, but with an added 4 seconds to its cooldown, original is "This effect can occur every 20 sec.", this glyph changes it to "This effect can occur every 24 sec."

When is used, you spawn said number of imps and during the cooldown of this ability, will not spawn whatsoever when you cast Shadowbolt,Soul Fire and Touch of Chaos.However, the current you have out when you activate do remain and are not despawned.

The original Cooldown of is 2 minutes and are effected by haste, making this glyph very good when you need burst DPS at given moment.

Comment by Pahaa

After learning this glyph, you will find the ability Call Dreadstalkers in your spellbook under the General tab, not on the Demonology tab.

Comment by cweixian

I would like to point out that if you summoned imps by using Call Dreadstalkers and you use it again after cooldown is ready while your previous imps from the first use of Call Dreadstalkers is still here, the imps from the first use will be despawned.

Comment by Arkron

Is it just me, or does this glyph actually mean a DPS loss for the Warlock? I mean, without the glyph, in 6 minutes a Warlock would have summoned round 18 imps (considering a fight without movement and constant use of abilities).

But with the glyphs, without using the Imp Swarm ability, the warlock summons only 15 imps instead of 18 through the use of abilities. And if he uses the Imp Swarm ability on CD every time it pops up, he summons only 15 imps again. Seems to me using this Glyph is a DPS loss either way.