Best Of

Please please please make sensible armor design! I can’t stand it when you have a character that you wicked like and the armor choices look like disfunctional crap. Examples? Sure! Big shoulder look in WoW, pointy shoulders and big helmets in SWTOR, and I am sure there are others that my mind is just not able to think of at this wee hour. Seriously though there are developers for both of those games I wouldn’t mind paying to see hit square in the junk because of their b.s. non-functional armor designs. Even armor designs for the female characters should be sensible, I mean a two piece bathing suit style plate armor for a warrior type might seem sensible to the fetish fapper but to an actual rpg gamer it fails miserably.

Just please sensible and realistic armor.

On another note note will there be a fatigue factor (like Skyrim) where there are penalties to heavy armor like shorter slower sprinting or movement restrictions for the heavier armor? I mean the people using it are getting the benefit of more armor and protection they should get the downside of it too to keep balance.

I think everyone's forgetting one of the most major ways to limit the strengths of large guilds that the devs talked about since the beginning, and that is NO FAST TRAVEL (I think they said they might make it a special perk of one of the node types, and only fast travel within the node). IMO guilds can enforce control over their territory so effectively largely because MMORPGS give them the ability to rally instantly in large numbers onto any map in the game. In AOC, the physical distance is actually a barrier to them, and they're going to have to actually decide on a node to be centralized around or some other sort of central headquarters, which will be where they are the strongest. To truly be able to call a place their territory, the guild is actually going to need to have fighting force in or closeby to defend that area present constantly. The strongest guild on the server may very well have little influence over what happens on the opposite end of the map. I feel with that system in place and a decent MMO scale map size, the most a guild can do is controlling an entire node. The other thing is, with the design of the game, if that guild is a bunch of assholes, the casual players leaving that node will actually affect them. Remember, no fast travel and no global auction house, so the guild's resources is actually going to be tied to the prosperity of their local territory, not to mention that the nodes are need constant player activity around them to progress. So, in other words, the guilds do really need the constant economic activity of the casuals in their node to thrive. If they're gonna chase all the casuals out, not only are they getting everyone to hate them, but they're also making themselves weaker and therefore an easier target for the surrounding nodes to siege.

If so maybe our Phoenix logo isn't as positive for the citizens of the world as we might have expected xD I'm now convinced it's a god in Ashes that pushes change when the world is too advanced xD see not bad not good God but a change God xD

Just like Obamacare, developers find that taking an entitlement away from people is harder than giving it to them. Give a limited free trial, with chat and gold restrictions to try and stop botting(still doesn't stop the problem) and people will scream their entitled heads off when it is removed in 6 months. Even if they never use it. Part of Making MMOs Great Again is removing the trend of welfare gaming. If you can't drop $15 dollars on a whim purchase, then you don't need to be playing.