Players should always have a way of contacting the PM of a game for out of game concerns & questions.Strongly Agree 1 2 3 4 5 Strongly Disagree

It depends. Sometimes, if the game seems to be out of control of PM, it should be clarified. Otherwise the game can collapse before it will be clariefied (gamejack situation etc.). But only in this case should the direct contact player<=>pm persist. For solving puzzles or bringing the story forward it is not the best way.

Player should listen to the story. And PM should help players - through the story.

This is perhaps the best way making ARG. Very serious and humorless ARGs are party disturbing, because humor has charme of meta-level. And without meta-level players intense experience can lead to escape from ARG (if too intensive)

There's no need for the team behind an ARG to keep their identities secretStrongly Agree 1 2 3 4 5 Strongly Disagree

The mystery is the part of ARG. On the other hand, if I was fan of previous ARGs, I will wait for new projects by the same PMs. So the middle way is perhaps not the whole secrecy, but also not parallel blogging about meta of the ARG.

People working on games should not talk about games in progress.Strongly Agree 1 2 3 4 5 Strongly Disagree

They should perhaps, especially, if they want to cover their identities while of the ARG. So if somebody said about a project about Mars travel, and later there's a Mars travel ARG, it gets to my attention and I can - in meta level - assign a game to a PM.

ARG was always a community game, and no technology will prevent it. Sure, there will be single player games one day, but community as oldest human force will bring people together even in such single player projects.

There will never be enough players to make a subscription ARG profitable.Strongly Agree 1 2 3 4 5 Strongly Disagree

If with "subscription ARG" is meant ARG with payment, I doubt it will be profitable. ARGs are great because you can go in and out without any doubts. Subscription will "enslave" player and force them to let their money be realized by the ARG. And this is not really productive motivation.

There are no restrictions for an working ARG. Immersivity, creativity and trust to player - these are the orientation marks. All another attributes of an ARG are not related to "working/not working"-problem.

P.S. I hope, it's copyright legal to post the fan-translation of a free ebook...Dear Mr. Paramount and Kadokawa-san, if you are against it, you can send me a message, but please don't send me a lawyer.P.P.S. My translation could be lame in some ways. So please if you find some mistakes, feel free to report it me, I'll correct my translation. Not only translation mistakes, but also my English mistakes.P.P.P.S. Apropos, sorry for my miserable English: just know, I'm ju…