It was nice when you only had to get to 35 to max things out. With the addition of the profession buffs at higher lvls that went out the window though.

No it doesn't, they applied it as a band-aid fix against twinks. There are other ways as just simply do not apply next step in stat bonus till you have higher level. They did that with Alchemy, with special flask that scales based on your level (instead of profession level). Though I doubt they will bother fixing rest.

I do agree that LW is terrible. Hardest way to get materials, skins costing way more than herbs/ore/cloth while often requiring more of them. And profession itself don't have any special perk. Tailors got bags/mounts/pets and extra cloth drops. Enchanters can DE stuff for more gold than vendor + some pets. BS got most customizable bonus and weapons for transmog etc. etc. What LW got? Heavy leather ball? Last time they got something special was Drums back in BC. This profession badly needs 'something' beside craft gear.

This problem plagues the entire game, not just professions. The problem is that Blizzard keeps increasing experience ceilings without increasing the rate at which you can progress towards these ceilings. They try to patch over this by adding bonuses to items and buffs such as heirlooms and guild perks. The mathematics done for these bonuses are completely off if their intention was to normalize experience gains. For example, heirlooms have a total experience bonus of 50%. If their intention was to reduce the time investment of leveling from 1 to 90 to the same time investment as leveling from 1 to 60 in Classic WoW, they goofed. The flawed logic stems from the fact that each level's experience to time ratio (experience gain / time investment) is NOT 100% of another level's experience to time ratio. The only way to fix it is to take each level into perspective and add or subtract experience gains where needed (something they haven't done a very good job at).

So, according to you, every profession has the same exact time investment leveling from 1-600? Hey, it's the same logic Blizzard has. Must be right.

Just because you're lazy doesn't mean someone else is wrong. Leatherworking provides great bonuses and if you want those bonuses well, go out and work for them, bro.

Another thing Blizzard should really make is BoP crafting mats. Something relatively easy to get but something you can't get on the AH... And as for dual professions, make another leveling path viable but cost a lot more mats and time.
That'd be quite awesome.

Just because you're lazy doesn't mean someone else is wrong. Leatherworking provides great bonuses and if you want those bonuses well, go out and work for them, bro.

Another thing Blizzard should really make is BoP crafting mats. Something relatively easy to get but something you can't get on the AH... And as for dual professions, make another leveling path viable but cost a lot more mats and time.
That'd be quite awesome.

Lazy? Hmm.. kind of an odd thing to say coming from someone playing a video game in a computer chair and willing to spend more time doing so. Maybe you need to reevaluate your definition of lazy.

Edit: What I'm trying to say is that if a bot can do it, and it's not fun, it shouldn't be in the game. A video game isn't for working, it's for playing.

I just leveled up Tailoring in a couple days .. very simple, go to wowhead read some comments find the best places to farm then take your best aoe character (mine being a monk) then go and farm the cloth .. took an hour or 2 per cloth from silk on.

Its really not that hard to level professions, I have leveled a ton with 6 90s and a few of them from 0

Leatherworking is by far the worst, both in mat gathering and the quantity requirements.
Comon 14x heavy leather for some shitty level 32 green item granting one skillup? This isn't sane.
Even on a high pop server the material cost for leather is very high, you aren't powerleveling it without at least 25k to spend.
And those 10 second craft casts. Yuck.

But nothing is black and while in real life, so is in WoW - this provides very good opportunity for low level players to earn very serious gold amount on their way leveling. Low level skinning, mining, herbing etc. Quests barely make you any gold until level 70, this can easily kickstart you with 20k gold at max level.
For me it's nothing but for a player that's just starting it's a small fortune. This + some wowhead/youtube research on good grinding spots and you win.

If I were to revamp professions, I'd finally get rid of gathering professions and incorporate them into their respective crafting professions - skinning into LW, mining into blacksmithing and JC (BS would get Smelting, JC would get Prospecting, both get Mining (the gathering skill itself), herbalism into Inscription and Alchemy.
Second thing I'd do - provide alternative (but not so cost/farmtime effective) ways of powerskilling your proff using new content mats, very much like Blacksmithing.
Third - shorten the fucking cast times to universal 1 second and make Mass Craft (x5 x10 x20) for common mats ie. cloth into bolts, ore into bars etc.

No, I'm not. I farmed on the location that have been agreed on both wowhead, wow-professions and similar sites to be the best sites for farming them. It's just insane that you need let's say 10 leather pieces just to get a chance at skill-ups, since you very often run out of reasonable (as in not requiring super-rare cured hides in high quantities) orange difficulty recipes. It's just lame.