Street Hoop, known in Japan as Dunk Dream (ダンクドリーム?) and known in North America as Street Slam, is a basketball video game developed by Data East for Neo-Geo, released in 1994. The game features three-on-three basketball match-ups with a variety of different teams.

Ultimate Soccer Manager or USM is an association football management video game serie for MS-DOS, Commodore Amiga and Windows 95, produced by Impressions and distributed by Sierra from 1995 to 1999. The game was a massive hit in Europe (except in Germany, where it was worse received due to some similarities with managers produced by local software houses such as Software 2000 and Ascaron), although it gained little support in Japan.

The series was noted for its micromanagement, where the player had to do the job of the team manager and much of that of the chairman, from player training up to bank balance management. Other well-known features were to bung an opposing team for preferential market treatment, rig or betting on the outcome of the players' team matches. Interviews after the match where some answers were printed with different interpretations on the next days' newspaper (the player could reply a question about the game with "It was a game of two halves", and "He amazed us after the game by giving us an insight into the rules of football" would be printed on the newspapers).

In all three games, the game always kept the same visual style: the main screen is a bird's eye view of the stadium facility (where clicking on the grass brings the squad selection screen or in the stands for the stadium builder) and all screens are presented like the player was inside an office (TCM 2004 used a similar interface option). To increase the feeling of "being there", tables are accessed via teletext, news from a newspaper and fixtures are available by clicking on a sheet attached to a clipboard.

While improving with each game, most features were the same from the start of the series. The game compared favourably in all areas but AI against its leading competitor, Championship Manager. While similar in name, it has no relations with Ultimate Soccer.

The second version of the game, USM 2 ran in protected mode, featured a more polished interface (plus teams and players of the 1996-1997 season and also the French and German leagues (although in the last the final name of the players had a letter swapped to avoid legal problems regarding licensing) which could be accessed with different executables. In Germany, a localized version of the game was released under the name "DSF Fussball Manager", DSF being a well-known German TV sports channel.

ISS Pro Evolution 2 (known as World Soccer Jikkyou Winning Eleven 2000: U-23 Medal Heno Chousen in Japan) is the fourth video game in the ISS Pro series and the second installment of the ISS Pro Evolution series, developed exclusively for the PlayStation by Konami Computer Entertainment Tokyo, a division of Konami it was available on Europe and Japan but not available for North America because ESPN MLS GameNight has selling before.
It is the first ISS Pro game with proper licenses, although partial, some players having real names — e.g. Beckham instead of Bekham (ISS Pro Evolution). The game has an extended Master League, with 2 divisions and eight more clubs, resulting in a total of twenty four club teams, such as Leeds United and Boca Juniors. More international teams have been added as well. Next to these additions, the gameplay has changed, as it is smoother and more realistic. The Japanese version of the game contains Under-23 National Teams as well, such as Australia's Under-23 National Football Team, which are not present in the Europe versions of the game too.

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Super Baseball 2020 is a futuristic baseball video game. It was first released in Japan for the Neo Geo in 1991, and then it was later released in North America for the Mega Drive/Genesis (ported by NuFX and released by Electronic Arts) and Super Nintendo Entertainment System (released by Tradewest) in 1993.

The game follows the basic rules of baseball, but there are several upgrades since the game takes place in the year 2020. The most obvious difference from real baseball is that some of the characters in this game are robots. All the human characters are equipped with powerful armor, computer sensors, and jet-packs for improved offense and defensive skills.

Endou Mamoru (Mark Evans in the European version), is a very talented goalkeeper. He plays for his high school's Soccer team called Raimon Junior High School which has just won the Football Frontier. One day, the aliens from Aliea Academy, a mysterious school that trains its students into making soccer a tool to destroy other schools, approach and wreck Raimon Junior High, sending Raimon Eleven into a journey to stop the aliens, the soccer team named Gemini Storm, with Raimon Eleven's last gift, the van called Inazuma Caravan. The heroes have to travel around Japan, recruit new players, seek the secret behind the Aliea Academy, and save Japan from being destroyed.

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Remember Sensible Soccer? Jon Hare, lead designer of the famous football series, is back with a spiritual successor, called Sociable Soccer.

Hare has kicked off a £300,000 Kickstarter for Sociable Soccer, which, if successful, will lead to a download release on PC, PlayStation 4 and Xbox One in 2016.

Here, in a wide-reaching, exclusive interview with Eurogamer, Hare reveals why now is the right time to return to the football video game limelight, reveals his personal frustration at how the Sensible games have fared since he sold his company in 1999, and explains how Sociable Soccer will stand out in the face of competition from big hitters FIFA and PES.

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This VR boxer has fully immersive, futuristic fighting environments, like a cage fight that takes place aboard the mothership. You’ll beat up ugly, toothy aliens with an easy to understand combat system, welcoming to VR newbies and hard enough for a boxing pro; simply hold the controllers and punch