about a half year ago , i started to create my first sidescroller. Mainly for fun,practise and to improve my coding skills. My aim was to generate maps from simple images on which you can walk around. Also the collectables and stuff should spawn form that image. After a view weeks without sleep the child learned to walk but the code was so chaotic that i decided to recode everything. This is the result.

I run through a 512x512 png and check the rgb8 values. Depending on that value, i spawn a standard collision block, water blocks, plants or items. I know that having all collision blocks in only one ArrayList<Block> is not the best solution.I tried the 2D array way but.... näh here you have , it works. : )

First of all, your images aren't showing up for me.Second, if you plan on keeping on developing this game, it should be in WIP. If it is finished and you want it in showcase, then I recommend posting a download link.

Ah sorry guys, i was confused couse the pictures work fine on my an my girls Pc.I switched to imgur. Now they have to show up.

** **I know the collision bug and i plan to use an int array for the collisionblocks maybeAnother way is to use regions which contains a certian number of blocks. Or maybe its just the dirty collision algorithm.

Love the game man! I think the best part is the sickpixel art world. Really cool.

BUT...-needs more gameplay elements, try to add a weapon or action, or incorporate the mouse-it only uses arrow keys and not wasd, this isnt that hard to fix, but I hate arrow keys-if I hit "q" I explode

I really like this game.Very polished.Pixel art is amazingly done.I have some suggestions:-Map is to big. After some time is boring to go over and over to collect all items that we can't reach first time. Create a campaign and go to next map instead of loop 3 or 4 times, or create small maps.-Player speed is to slow. We should be able to run. Some kind of stamina bar to let us run for x seconds every x seconds. With this you could create big jumps while running.-Game play is kinda repetitive. Add some puzzles and side-quests.

Just some opinions, do not misunderstand me. I like this game and it is very polish at this state. I will enjoy playing this when it's finished. Very good job.

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