The Massive Materials option seems broken, it only sets half of the main materials to 200000 and the rest to 0, after turning it off all the materials are back to what they were before as well. Earlier in the game/before the patches it did set everything to 200000 however, so I don't know if it's me failing at turning it on or what.

I am running into the same issues now. I tried it in a few different areas like on motherbase, in the field, and in the chopper and it does not seem to set them anymore (at least not all of them). I even tried picking up resources with it on to see if it would jump the numbers back up to 200000 but it did not work.

The Massive Materials option seems broken, it only sets half of the main materials to 200000 and the rest to 0, after turning it off all the materials are back to what they were before as well. Earlier in the game/before the patches it did set everything to 200000 however, so I don't know if it's me failing at turning it on or what.

I am running into the same issues now. I tried it in a few different areas like on motherbase, in the field, and in the chopper and it does not seem to set them anymore (at least not all of them). I even tried picking up resources with it on to see if it would jump the numbers back up to 200000 but it did not work.

Same issues with Massive Materials. Everythin else works great. this happened after last update. I test it on a new game and it works, 1 or 2 times, after that the resource vaule wont change, only some does.

You guys are already awesome, and the trainer looks fantastic, minor request for future changes: could you find a way to "lock" the mission time? I'm a big completionist and I love to explore open world games like this, but the timer factoring into my score makes me feel a bit more rushed than I would like.

Some items you might have to already have ONE of them to begin with, such as Fuel.

At any rate, the best way to get this to work (or the way I created the trainer) is/was this:

Go to the blueprints where you are supposed to unlock the weapons. Highlight one of the weapons. Note the amount of materials required to make it (for instance, some of the high powered Bazookas need Metal and Biological materials). Now toggle the option on and move over the blueprints again and notice that the value has gone up to 20000 for those materials. Toggle the option back off. You now how 20000 of the materials.

I am not sure if the option works in other locations or whatever. Tests working here fine using the latest trainer.