Pathfinder Monster Build: Adlets

As promised, I’ve listed my builds for the adlets I threw at my party a couple of weeks ago. The normal adlet is a CR 10 creature, with some good stats – particularly Dexterity – plus some spell-like abilities and a breath weapon. Their Constitution also gave them some staying power as the party tried to mow them down. I used the monster advancement rules from the bestiaries to create a few builds in Monster Codex style.

I created four builds: a shaman, a two-weapon slayer, an archery slayer, and a barbarian.

ADLET SHAMAN: A few adlets are more powerful shamans, with levels of oracle or druid. I thought the new shaman class worked quite well with this idea given the adlet’s decent wisdom.

Storm Burst (Su): As a standard action, the shaman causes a small storm of swirling wind and rain to form around one creature within 30 feet. This storm causes the target to treat all foes as if they had concealment, suffering a 20% miss chance for 1 round plus 1 round for every 4 shaman levels she possesses. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon she wields is treated as a thundering weapon.

Spirit Animal (arctic fox, +2 Reflex): The shaman’s spirit animal looks feral, and appears to be in peak physical form. The animal can move through any sort of undergrowth or natural difficult terrain at its normal speed without taking damage or suffering any other impairment.