It feels like only yesterday we changed the way Unity and Blender are taught, now it's time to do the same for Epic's games formidable engine - Unreal Engine 4. Here's a handy graph so we can track the progress of the Kickstarter..

Thank you once again to all my backers, I love you all. I can't wait to start teaching people to make games in Unreal, with C++ as a language.

Would love to pledge but I don't wish to give my credit card to Kickstarter. Will it be possible to use Paypal after ? (many projects offer this). Thanks and love your existing courses on Udemy :)

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Ben Tristem

12/10/2015 06:08:45 pm

Hi Fancois, you can pledge by paying via PayPal to business@tristem.net, with reference Unreal. Thanks.

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francois

13/10/2015 06:03:03 pm

I just did it with Paypal. Thank you ! :)

Francesco

6/12/2015 02:15:01 am

Hey Ben,

Want to thank you so much for the work with the Unity tutorials. I am learning a lot and have really taken it upon myself to make the most out of each tutorial section by building my own assets for each one.

With your announcement of UE4 tutorials something popped up in my mind. I'm confused on what it is that C++ can do that C# cannot, and from what I've looked up it's very vague as to what those things are. Same goes for UE4 vs Unity 5.

I know that great games can be made with either, and truly dedicated coders will more than likely make their own engine anyway, but what about for the beginning developer? Do I go the so-called "easy" route with Unity and its high-level C# language, or do I take what I've learned so for and switch to UE4 and the daunting C++ ASAP?

What type of game does C++ vs. C# really make a huge difference for?

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Ben Tristem

7/12/2015 04:54:16 pm

Hi Francesco, C++ will be OK. The type of game that will really benefit from the switch is a PC or Console game where performance and graphics matter. Hope this helps!