I got promoted to Gold League recently and was feeling pretty good about that until I realized that being in the Gold League means the people I face will be harder to beat than they were before. Some of the games I lost I analyzed myself and I know why I lost and what I could have done, but I'm not so sure with these three. Any help is much appreciated.

scouting let you down you got a probe in his base saw a building rax at the ramp got hit by an scv and ran away without actually seeing anthing other then where he is. keep that probe alive in his base it is ok to lose it if you find out what is happening and it is really good for practice multitasking.

what you want to do is check for is gas if he is taking gas he is going to be doing something you want a robo for (immortals are really good at stopping early 2/3 rax aggression and you can build an obs for cloak). if he is not taking gas he is ether 1 rax expanding ot doing some 4-6 rax allin.

when you did some follow up scouting he sold you the dummy 1 rax expand with the bunker at the natural, going off that stalkers where a good choice however i would of liked to see a more balanced army get some zealots and sentries.

once the cloaked banshee arrived it was not over by any means you had 2 nexus and 8 or so stalkers and a robo just finishing. you looked as if you got flustered and just went all in that may of worked if you had some sentries to force field to scvs from repairing the bunkers.

i would of liked to see you run the probes save as many as you can wait for the obs clean up the banshees go up to 6 gate with 1 robo colossus and go from there.

game 2

you need to wall you buildings (place the plyon so the energy ring just touches the top of the ramp and make your gateway and core so you leave a gap for a zealot to stand on hold position to stop the lings) pretty much at any point in the first 7 minutes you would have died to a round of lings.

those mutas really wrecked your day colossus is a pretty bad tech path to go down against them but it is not impossible to win, i recon a 6-7 gate would of been realy nice to break him. but to choise what build to do you need to know what he is doing a big tell that he is going mutas is he will most likely be making a spine wall at his ramp and a delayed 3rd if there is a 3rd.

once you saw the mutas you have to get blink asap at the very least blink is just all round good against zerg, if you see him going all out mutas you need storm and archons but he didnt so not important.

i kinda liked the counter attack after you took out the 3rd(that was really the 4th) you may just get lucky and cause his mutas to go home. once you see you cant win run away save as many as you can.

i was very surprised on how many probes you made and continued to make throughout the game good stuff :D

-Vs Terran make sure you try and use a standard build, such as MC's 1gate FE.

-Also, it's best to build just sentries and zealots at first vs Terran. It's ok to make 1 stalker for scouting, but you want to be building up your sentry count at this point in the game. Four is generally a good # to have.

-Very easy to see why you lost this game, you had a late robo. There are two main variations that protoss tend to do nowadays when 1gate FE. Either get a robo right after they expo and then two more gates, or they build two more gates @30 supply and a robo when they can afford it. Either one of those will have an obs out in team to deal with cloak banshees.