I jump into so many attacks that I feel like this is making me a bad player. It's a really bad behavior I started to develop and I'm in for a big surprise when MH5 will come out without Bushido/Adept style or when I revisit older games.

"Requiem - Revenge of the Enemies - SIC.esp" shouldn't be used for the 2016 version. It's outdated and produces tons of errors in actor effects for falmer bosses. I guess FormIDs changed or the effects were scrapped entirely. See: http://imgur.com/EbtRti6

If you're using ROTE 2016 then don't use "Requiem - Revenge of the Enemies - SIC.esp" it has a lot of errors for falmer that might make them not spawn. You don't even need it. Leveled lists get merged by the reqtificator and you end up with SIC falmer being a bit weaker than ROTE falmer.

Hello mal! What probably happened is that you installed the new version of vigor which I couldn't test much yet. It introduces a few new features such as parrying when two attacks collide. This is what you probably experienced. It seems like the parry works different from the action combat that we know. It might be better if you skill block since parrying/blocking without perks is rather weak in requiem. Another new feature is flat damage reduction which makes heavy armor enemies incredibly more tanky. This might be too much for requiem and is probably something for lategame characters. The intend behind it is to reward weapons with high raw damage instead of using fast ones with low damage. I suggest turning this off. Also new is the added combat A.I. which makes enemies much more aggressive and prevents them from blocking forever. I can't say for sure yet how it works with U.C. but from the first tests it was fine. It also adds another random element since it lets light armored foes dodge from time to time when you get too close. If you notice any weirdness then just disable either UCs NPC A.I. or Vigors new A.I. The last new feature is jump attacks which empower your attacks after you jumped (Requiem jump costs you a lot of stamina and leaves you wide open) and disables jumping if you fall below 25 stamina. If you don't like this feature then just turn it off as well.

Whatever you do just don't use the .esp replacer since that one is outdated. I might reupload the new one later and update the guide.

Keep in mind that this is a lvl 25 character with tempered gear. Intend was to show off some immersion mods as well. And yeah let's say that my character wasn't super durable and I had to replay that part quite a few times.

Damage Threshold might be too much with Requiem from first tests.
Parry was nice. It's a more lightweight version of action combats parry. A.I. tweaks seem to work fine with UCs A.I. but that was just a short test session. I liked that the A.I. is way more aggressive now and doesn't block forever anymore.

It's almost hard to justify Ultimate Combat in the load order with all the new additions to Vigor. It still has a nicer and better dodge than Vigor and enhances other enemy types.

I really can't say for sure now.

Turning off Vigors A.I. and damage threshold should make the feeling similar to what the guide was all about.

You can toggle everything on and off ingame so any weirdness can be stopped either from UC or Vigor.

Also Vigor has a new Idle Animation tweak that should be kept. It makes it impossible to jump below 25 stamina since there are now "jump attacks". Just delete what was in the red box as shown in the main post and you should be fine. If you don't care for jump attacks and want to turn them off then just delete that animation as well.