// Our Technology

Summary

As developers, we've experience with many software engines and have always found ourselves limited by what we could achieve.
We're very adamant that to get the best out of a product you need your own technology so as to not stifle the creative process. This is something Ragtag have invested heavily in.
We've been hard at work advancing theRedEngine and are now proud to be using it in several commercial titles.

Having this technology provides many key benefits:

We don't need to spend money licensing 3rd party technology

We have a deep understanding of the code base we work with

Need a feature we don't have? No problem, we'll add it!

One of our main focuses with theRedEngine is cross-platform support. We've worked hard on making a system flexible enough that it often takes just a few days to add support
for a new platform or piece of technology.

We're not currently licensing theRedEngine as an entity in itself, but instead utilising it to provide a better service to our clients whilst also empowering ourselves
with a toolkit for rapid software production. Key areas the engine is proven in are:

Heritage

theRedEngine began it's life many years ago as the natural evolution of the Blitz Engine, written by Richard Turnbull (Ragtag's Technical Director).
The Blitz Engine was a hobby project developed in the late 90's that attracted a lot of attention at the time (in excess of 500,000 website visitors) whilst featuring on popular sites such as
Flipcode and Blues News, as well as many others.

Recent Posts

We’ve been hard at work getting our engine technology working within a browser and are pleased to finally be able to show you something. Our game Dropimals has been out on iOS and Android for a while so … Continue reading →

Last month we celebrated our third year in business together and look back proudly on our achievements thus far. Each project brings its own challenges and expands our capabilities into new and exciting areas. This month we celebrate … Continue reading →

This month Dropimals released for iOS, which is our first proper game made entirely by Ragtag from concept to release. Colour us happy as little piglets in a fresh puddle of mud. Dropimals is free for download on … Continue reading →

Just as we’re putting the finishing touches to a new title initially aimed at iOS, Apple go and announce the new iPad. The Retina display it uses means a lot more resolution and this seemed a good excuse … Continue reading →