Post the screenshots of your SCORE along with CPU-Z,GPU-Z and your Desktop Date and Time.. This will be listed in groups of Nvidia and ATI with number of cores.
If you want your card listed here be sure to post all in Table format like below. The X's represent your final score in a given benchmark.

BiNGE|Sapphire 5850|1020/1250|XXXXX|i7 920@4.2Ghz

A deep and sincere thanks goes out to Asylum for re-creating the Futuremark Vantage and 06 compilations. I'm using his format to make things easy and familiar to the members of TPU. The next time any of you visit his compilation threads give his first post a good hearty thanks!

In the spirit of good sportsmanship I request that everyone consider that you are shitting all over TPU's community if you fake/use an underhanded trick to alter your score. If you do not intend to benchmark the way everyone else benchmarks then please do not even submit a score at all. You will most likely be found out, and it may be at someone's expense other than your own. People often look at these compilations to judge their own results. The truth is far more valuable than the #1 position on some internet forum, so please please PLEASE do not ruin this thread with dishonest results. Thank you.

When you launch the benchmark, press the tilde key ~ and enter the console...
Then type:d3d11_render_use_replication 1

Replication is a feature used for graphics processors below Directx 11 that can gain a performance boost. Some cards support it native, and others do not. The HD 5000 series does, but it is not readily activated. You can activate it in either the .bat files, or by starting up the benchmark, pressing the ~ (tilde) key, and entering the following command.

d3d11_render_use_replication 1

You can simply enter d3d11_render_use_replication to see if the feature is active.

It is a shortcut in rendering shadows, and can cause artifacts in the current release of Heaven 2.0 Benchmark. When benchmarking against cards that cannot properly handle this feature, it can cause artifacts in shadow areas, and can cause shadows to clip in and out, depending on the cache usage of the GPU.