Contents

Mechanics

After 30 seconds of setup time, both teams are let out of their spawn rooms simultaneously. After another 30 seconds, the point is unlocked and either team may capture it. Once a team has taken the point, their percentage will begin rising at the rate of 1% every 1.2 seconds. If the other team captures the point, their percentage will start increasing while the other team's will pause.

If Overtime occurs, the percentage will be frozen at 99% until it ends. If either team reaches 100%, the round will end, that team will earn a point, and a new round will begin on a different stage.

In standard play and competitive play, Control maps are played in a best-of-three format (first to 2 points wins). Competitive Play formerly increased it to best-of-five (first to 3 points) before changing it back in Season 6 to best-of-three format. All Brawls! reduced it to a best-of-one prior to its removal.

Locations

Achievements

Win a Control map without the enemy capturing an objective in quick or competitive play.Reward: Red O Spray

Patch changes

August 29, 2017Patch:The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5).

February 28, 2017Patch:Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed. Fixed a bug causing some key bindings to revert to default after the first round of a Control map.

October 11, 2016Patch:Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team’s dropship.

April 5, 2016 (beta)Patch:Each round now has a unique name. Rounds are now shuffled in random order.

April 13, 2016 (beta)Patch:Fixed an issue where hero-specific bindings would reset after round transition on a Control map.