Monthly Archives: March 2015

Ah, the entity-component system. It was like (supposedly) finding the silver bullet I’d been dreaming about with programming in a way. It was a system designed in such a way as to throw off the shackles of multiple inheritance pitfalls and…

Hey all. What can I say? Basecode, basecode, basecode… I spent pretty much the first half of the month working on ironing out what I’d taken away from the first two months. Now I’m stuck on what is probably one…

RPG’s have certainly bled into all manner of game genres over the last decade and it has produced some interesting results. Whether it be completing an arena challenge or finishing a race, its not surprising to see these events tagged…