Strategies around vegetation and debris

I used the search function and didn't find any topic on this matter although it seems highly relevant to me.

I struggle with placing proper shots over hilltops when there is grass covering it and feel like many outperform me in that regard. When I'm still moving my crosshair around looking for the highlight, many a good players already shoot me into cupola or mantlet without much trouble. There is also certain corners of buildings and debris that look like they're there while they're actually "transparent" and can be shot through, which is imo badly designed.

Tundra mod is known to be illegal when it actually fixes the problem, is WG able to detect when someone uses this or can I assume that there are people out there who are gaining advantage from this?

And regarding another topic: Do you think it's intelligent that enemies only get highlighted through destructible objects when you aim at them in arcade mode? Cause shooting in arcade mode feels extremely unreliable every time I do it. A little bump in the ground while you're aiming will just make your shot go straight above the point you aimed all of a sudden cause it's less noticeable that the aim changed unlike in sniper mode.

If you got some tips on how to perform better around these kind of situations (highlighting through grass, fake objects, and shooting through obstacles) , they would be greatly appreciated. Does it help to play on minimum settings, for example?

I used the search function and didn't find any topic on this matter although it seems highly relevant to me.

I struggle with placing proper shots over hilltops when there is grass covering it and feel like many outperform me in that regard. When I'm still moving my crosshair around looking for the highlight, many a good players already shoot me into cupola or mantlet without much trouble. There is also certain corners of buildings and debris that look like they're there while they're actually "transparent" and can be shot through, which is imo badly designed.

Tundra mod is known to be illegal when it actually fixes the problem, is WG able to detect when someone uses this or can I assume that there are people out there who are gaining advantage from this?

And regarding another topic: Do you think it's intelligent that enemies only get highlighted through destructible objects when you aim at them in arcade mode? Cause shooting in arcade mode feels extremely unreliable every time I do it. A little bump in the ground while you're aiming will just make your shot go straight above the point you aimed all of a sudden cause it's less noticeable that the aim changed unlike in sniper mode.

If you got some tips on how to perform better around these kind of situations (highlighting through grass, fake objects, and shooting through obstacles) , they would be greatly appreciated. Does it help to play on minimum settings, for example?

Turn off grass in sniper mode. Fixed.

I think you can do that. Not sure if you have to lower the entire terrain quality slider to do that though. As for tank outlines, yeah thats a bit annoying, especially with so much going on. But its there for a reason, to make sure tanks can actually hide (the outlining feature is already pretty powerful) otherwise it would be either too easy to hit someone, or too hard.