Buy WoW Gold, WoW Power leveling Service

Category Archives: The Elder Scrolls Online

ZeniMax Online Studios announced the release of the downloadable Horns of the Reach game pack with two incredible new dungeons – the Bloodroot Forge and Falkreath Hold – and an array of new items on Xbox One and PlayStation 4 .

In addition to Horns of the Reach, we have deployed many basic game enhancements, available to all players for free, as well as a new PvP battleground, Chaosball, and a new map, the Arcane University.

The two dungeons of the Horns of the Reach downloadable game pack are available now for all ESO Plus members, or for purchase in the in-game Crown Store against 1,500 kronor. General upgrades to the 15 update are available for free to all players, while new battlegrounds are free for ESO owners: Morrowind (battleground chapter).

Horns of the Reach and Update 15 was released on PC / Mac on August 14th.

For details on Horns of the Reach, a presentation of new dungeons, descriptions of PvP battlegrounds and a list of changes and enhancements provided by Update 15, please see our article on the game site.

For the worshipers of The Elder Scrolls Online, Morrowind allows you to return to the island of Vvardenfell for 30 hours of play and discover a new class, the Warden. For newcomers, discover an incredible world of incredible graphics, with a well-done main screenplay, plenty of side quests, other parasitic players who come to steal your bosses. (or help you, you have to see the bright side) And, it’s already not bad, right?

First of all, Morrowind is not a DLC from Elder Scrolls Online. You can buy the game without having just one of the previous ones. Which is good, because that is my case. And as they are friendly at ZeniMax Online, they put The Elder Scrolls Online: Tamriel Unlimited with. What makes the installation hard lead… But hey, it’s worth it!

An Exceptional World

A particularly large and beautiful world. The scenario is immense with lots of possibilities, surprises and some good doses of humor. Good humor is also sometimes because of my incompetence. For example, the time to steal a poem. I go into the room, I go into stealth mode and I realize that the woman does not pay attention to me. So I get out of stealth mode. I search the whole room, I try to make him pockets and nothing to do! I do not find that damn poem! I see another flying candidate come in and I watch him, see how he does it. And he finished in front of me, looking at me. We are 2 poor idiots not to find the poem. There, between a third candidate for the flight, who after going around the room (and pockets), comes out, then enters, then goes out and re-enters (I had not tested this). And there are three poor idiots who do not know what to do. There between a 4th candidate, which not only enters direct in stealth mode but remains in stealth mode. Monsieur approaches the victim and leaves directly.

Solo or Multi?

One of the big advantages of this game is that the boss will adapt to your level, or rather the level of the zone will adapt to that of your character. The difficulty is that if you accompany a high-level character you will end up facing a boss at a level too high and you run the risk of dying after a single shot. And conversely, you will have a boss robbed in one go if someone high level joins you (against your will). But I have to admit that some of those with a good level are super friendly. I have been resurrected more than once, like this, without having asked for example.

So in the end, even if you try to play it solo, you will always encounter another player who will interfere with your game. Or sometimes you will follow his footsteps, the corpses he will have left behind, allowing you to pass a difficult area but depriving you of experience points.

Too Many Possibilities?

Yes, I know, it sounds absurd. I like to have lots of quests in addition to the main quest. It’s not something that bothers me. But I find that there are too many possibilities on the capacities of our character: carpenter, magician, cook, warrior, thief … With each time specific quests … That makes a little too much. But sometimes we have no choice. We must develop the culinary talent of our character if we want to be able to create food to regenerate ourselves. But by observing the other top players, I meet only thieves or magicians… What does not enchant me because my character is a warrior … I should have created me a guard. Maybe I’ll start again with a guard from elsewhere. With a big bear that can serve me as a tank, developing healing powers, which would save me from cooking …

Some Minor Flaws

The world is beautiful, the game is beautiful. But he did not catch me more than that. I did not go home eager to play. In the Witcher 3 or Dishonored 2, we play a character already existing but who has charisma, a personality. I became attached to these characters. There I created my character, but I can not give him a personality. My character is bland. And that’s what’s missing in this game.

The dialogue system could be improved: the voices are very good, the dubbing excellent. NPCs recite their dialogue with passion, but in the image one sees the inert character… No expression of the face or the body. I find it very unfortunate. That would have given the game a not inconsiderable amount.

The progression of our character is slow, very slow. Couple this problem with the lack of personality of our character and it drops the score of the game by at least 2 points for me!

Morrowind is an excellent MMORPG that can be played in part as an RPG for those who wish. The game is superb, the story is well built, the quests are countless with good points of humor. But the evolution of your character is very slow and I find it unfortunate that we can not attribute a personality to our character, so we get attached to it a little. I also regret that during the dialogues with the NPCs, the latter do not have a body language corresponding to the conversation. Especially since the dubbing is excellent!

Zenimax Online has released the DLC Horns of the Reach and Update 15 for the MMORPG The Elder Scrolls Online.

Horns of the Reach is now available for PC and Mac version owners to download. The expansion is part of an ESO-Plus membership or can be purchased for 1,500 crowns at the Crown Store.

The DLC offers the two dungeons “Bloodroot Forge” and “Falkreath Hold”, which bring a lot of new challenges. You are attacking the horde of the Dreadhorn Clan, and in the course of the adventures you will find new items, monster masks, achievements, and collectibles.

In addition, you will receive a special Collector’s Bundle, which offers a selection of thematically matching items to Horns of the Reach. Included is the Karthwolf Charger mount, Karthwolf Shepherd pet, and five Crown Experience Scrolls. You can buy this package for a limited time at the price of 3,500 crowns in the Crown Store.

Brings The New Update 15 Into Play

Update 15 of the MMORPG brings, among other things, the Arcane University as a new play area with itself. You will find this in the heart of the destroyed University of Cyrodiil. Also new is the game mode Chaosball, in which you have to conquer a ball to earn points for your team. The update also contains bug fixes, balance changes, additions, and improvements.

Who plays the Elder Scrolls Online on PS4 or Xbox One, must be still until the 29th of August. More ESO news please keep eyes on eso-gold.com!

Morrowind is one of the best chapters of the Elder Scroll series, published 15 years ago. The authors considered how they could refresh her – and hugged them with an untraditional idea. They took the whole storyline, a piece of the world, hundreds of characters, and put it in another, recently released game The Elder Scrolls Online.

The advantage of this strategy is the advantageous situation for both games. Players will get to the 15-year-old classic and the new game can attract those who have not yet been interested in it. The advantage of The Elder Scrolls Online as a multiplayer (MMO) game is gradual expansion. It started in 2014, and every patch, datadisk or story extension makes it even more interesting. And a fleshy post in the form of Morrowind is a strike for sure, players love her.

Elder Scrolls Online (ESO) has gone a long way. It has gained new content, lost barriers (such as monthly fees), and the highest level of scalability is level scalability. Players can come to any region that suits them. What is the opposite approach compared to the game where you will suddenly pop up at the 40th level and you as a beginner on the 5th level have no chance to survive, just have you mistaken the way. ESO is one of the most exciting MMO games today alongside World of Warcraft or Final Fantasy XIV.

Morrowind is a classic in a new coat. His introduction into the new world brings change. Visually, the world is richer, there are a few trees, there is a dense forest, flora and fauna are more sophisticated and the old well-known winds are mostly solved. On the other hand, the scenario is dully written, the tale of the loser losing power can take you and you have dozens of hours of bigger and smaller tasks.

After 15 years, a new profession has come. Warden is a fighter, healer and protector, is versatile and self-sufficient, a joy to play on the first attempt. And by inserting into ESO, Morrowind has more MMO elements, so you can also enjoy a lot of mutual bits. It is an untraditional way of connecting two games: old and new, but rarely functional.

On Tuesday, August 1, the release dates for the newest “The Elder Scrolls Online” DLC, Horns of the Reach, for PC, Mac and consoles were confirmed.

According to the Twitter post, it will hit the PC and Mac on August 14 and Xbox One and PS4 on August 29. It will be made available for free to ESO Plus members. Anyone who is not a member can buy it for 1500 Crowns at the game store.

Horns of the Reach will have two new dungeons, unique item sets and Monster Masks. It will also bring new achievements, collectibles and titles. Those who achieve all the achievements will be rewarded with unique costumes and a new tincture.

The Elder Scrolls Online has been added with a lot of stuff today, some of which can be bought in special cases. With more and more games, you can get some kind of gaming – usually cosmetic items – by opening some sort of chest, and this trend has been catching up with The Elder Scrolls Online. We can buy Crown Crate named after this premium store now.

From these, you can get random, usable and cosmetic stuff, at least four, but up to five, in each case higher in value than the price of each crate. What we do not need is a loot (because we have it or we do not like it), we can switch it to the latest payment tool of The Elder Scrolls Online called the Crown Gems. The content of the boxes will change regularly along a subject and you can find further information on the boxes. ESO-GOLD will add more basic ESO news and tips on an ongoing basis to help you get acquainted with the latest entry in the game.

The MMORPG The Elder Scrolls Online has recently received the extensive “Morrowind” expansion and has been returning roller-blading fans to the island of Vvardenfell. Whether the Elder scrolls disciples should enter at the latest, our test reveals.

Back to the Year 2002

In 2002, the RPG The Elder Scrolls III: Morrowind appeared, and there are quite a few fans who consider The Elder Scrolls adventure to be one of the best in the series. Now all the veterans of the time and, of course, the players who want to enter The Elder Scrolls Online universe, will be able to experience the adventures of that time again. The story is not the same as it was then, but rather a kind of prehistory to the events of the third main part of the series. The starting point of the adventure is a ship, on which the character setting of the game is done. A brief note: We have launched The Elder Scrolls Online with the extension Morrowind for the first time. If you already have a character in The Elders Scrolls Online and then acquire the expansion, skip this step and you will find a letter at the start of the game, where you will receive an invitation to Vvardenfell.

In the next 25-30 game hours, you will learn the story of God King Vivec, who needs your help in combating a dangerous disease and its cause. The story is an absolute highlight of the expansion and will fascinate you from the first game hour. Unfortunately, you do not always know in the game which quest you have to take in order to advance the story, so you have to explore and search for some time until you find yourself back on the main path of the story. Some might disturb this, but in a game like Elders Scrolls, as many tasks as possible should be done in order to gain as much experience as possible.

Vvardenfell, however, is only an entry into the adventure, as it is up to you to leave the island shortly after the first tasks and return to the mainland Tamriel and experience the main game “The Elders Scrolls Online”. This offers you countless hours of roll-playing fun and we would not like to go into the extent at this point, since this test is only to deal with the Morrowind extension. There is also plenty to do for the inclined Elder Scrolls fan on Vvardenfell. In a serial-like manner from the ego perspective or from the third person, different quests are accepted, equipment and weapons are collected, your character is improved and the story advanced. Unlike other MMORPGs, the Morrowind extension is also very suitable for soloists. So you can cope with the big enemies with some skill and the right equipment alone and is not dependent on other players.

The Elder Scrolls Online is and still is an on-line game – and this can also become a problem. You are never alone on the big game world and this can lead to conflicts in some tasks. If several players do the same task, they are already in the way. For example, you’ll get the mission to clear a boss at the end of a cave. If, however, one or more players are able to do the same task, the boss can not be found because he was killed. What may sound funny at the first moment unfortunately disturbs the game flow considerably, since such situations can happen quite often. So you have to move the quest to a different time. If, on the other hand, you get to the quest and other players are currently fighting with the boss, it is enough to hit them at least once to successfully complete the quest. This is not necessarily the case, but leads to success and provides you with points of experience.

Also not quite as nice: Away from the battles against some impressive large opponents, the tasks that you get asked, sometimes quite monotonous. These range from simple collection quests through messenger walks to order battles. This quest set is sometimes loosened by smaller puzzle pieces. If you are hoping for a similar variety as in Skyrim, you will probably be somewhat disappointed at this point.

New Class

Important for an expansion are, in particular, the innovations that should make the game more specifically targeted. In Morrowind a new class was put into play: the Warden. His most important ability is the summoning of large animal companions who can assist him in the fight. In addition, he can summon new spells, so the character is also worthwhile for players who have spent many hours with The Elders Scrolls Online. Also new in the Morrowind expansion are the combat zones, in which players in arenas mutually mutually neatly. In various modes, the team must keep the upper hand in 15-minute battles and be victorious from the field. As rewards are waiting for medals, with which we fight in the online ranking lists upwards.

The special flair of Morrowind will also experience players in this expansion. Vvardenfell is a beautifully twisted place with all sorts of The Elder Scrolls fans. One example is the big city, which was already finished in the original game and is still under construction in the expansion of The Elder Scrolls Online. The flora and fauna is the same. The large mushrooms, which partly serve as dwellings and habitats, are just as present, as strange creatures, which are used by the inhabitants of the island as riding animals. In contrast to the original game, there is still a growing vegetation in the area, which is eradicated by the volcano during the years, but the Morrowind of The Elder Scrolls III is well over 700 years in the future.

Technically, The Elder Scrolls Online: Morrowind from two different sides. While there is really great music on the ears and the title is excellently tuned – which is also true for the successful voice output – there is visually something to complain about. Here and there, there are quite obvious ruckers and bursts, but it is not clear whether this is due to the Internet connection or the game itself. Smaller bugs and bugs are also present and there is always an authentic collision query missing. This is particularly noticeable when several players want to tackle a task at the same time. In addition, the game itself looks good but also features lovingly designed characters and detailed landscapes.

Conclusion:

The Elder Scrolls Online: Morrowind is a good entry for those who are completely new to the MMORPG. In contrast to other genre representatives, The Elder Scrolls Online: Morrowind offers plenty of possibilities for soloists as well, and above all a successful story that captures the screen for at least 25 hours. If you have then tapped on Vvardenfell, the whole world of Tamriel waits and several hundred play hours are secured. However, no one should expect a second “Skyrim”. Many small things disturb the whole package, such as the partial monotonous quests and technical errors, which are always present in the game. Also the tasks, which one with other players by time overlaps “mutually take away”, can the play flow strongly brake. Rolling game fans still get a successful and super-comprehensive overall package. TESO-veterans, however, no longer have to be convinced anyway – they have already used the word Morrowind anyway.

This week’s Horns of the Reach will be available on public test servers.

The Horns of the Reach DLC to The Elder Scrolls Online will be available in August at Crown Store and ESO Plus holders. There will be two new dungeons in DLC. The first of these is Bloodroot Forge, an ancient, forgotten smithy, recently rediscovered by the Reachmen and their minotaurs. In the forge, ostensibly created by the Daedric prince Hircine, you can forge weapons of unimaginable power. In the dungeon you can find lush vegetation and flooded lava corridors. The second of the dungeons – Falkreath Hold – is a besieged city that will soon fall into the hordes led by Domihaus the Bloody-Horned. Together with the companions we have to break the siege and defeat the monstrous warlord. On our way will be the new and old opponents. Both dungeons will be available in normal and veteran mode, and prizes will be unique equipment sets.

Within the Horns of the Reach, the game will also feature a new PvP mode, 4v4v4, with a new map – Arcane University. On this map players are fighting inside the rooms, teleports and platforms high above the ground, which will force you to look carefully at your feet. In the game will also be added a new game mode, Chaosball, where the task is to catch and keep as long as possible ball. Holding the ball, however, involves penalties for healing and defense, and also inflicts injury on the player and his team. Both modes will only be available to ESO extension holders: Morrowind.

Apart from the news, with the upcoming update in the game will be introduced a number of bug fixes and improvements that make the game more enjoyable.

The Elder Scrolls Online Morrowind video game, the latest installment of The Elder Scrolls universe, immerses the player into an exciting world of fantasy and action.

The new adventure of Elder Scrolls Online, the game currently played by more than 8.5 million players around the world, will place the player on the island of Vvardenfell, an old acquaintance of veteran players, that is found in the world Fantastic game, Tamriel. A 40% bigger than Orsinium, this is the largest new area created since the launch of the base game in 2014, and also aims to be the most important expansion of the game to date.

The game begins when the ship in which the character goes to this island is kidnapped by a few slaves, this first scene being a useful tutorial for those players who are entering the game for the first time. Once this gets rid of its captors, the port city of Seyda Neen is the first stop in this wonderful world.

Vvardenfell is a land full of life. The player can stroll through the bustling streets of Seyda Neen and away to find luxuriant and green forests, with an incredible flora and fauna. Set 700 years before the events of the original Morrowind, the region’s huge mushrooms, which grow tens of meters, will be immediately familiar to veteran players. Naturally, the landscape of the original RPG is still there, so the lava flows of the Red Mountain are back in this delivery, along with swampy areas and grassy lands, so typical of the island.

The player will soon be immersed in the main mission, which will lead him to the splendorous grandeur of Vivec City, where he discovers that the legendary warrior poet Vivec has fallen ill. By investigating his mysterious illness and discovering the true nature of the threat hanging over the island, much of the traditional wisdom and political intrigue in the land of the Duners (also known as the Dark Elves) will be revealed.

Morrowind is an intensely divided society, but thanks to this tension between rival houses and tribes the player will reach the most interesting missions in the game. Morrowind’s first-time players will be introduced into a magical and new world as they unravel these missions, but ZeniMax Studios has also prepared many nostalgic delights for veterans. Vvardenfell is a beautiful but threatening world, which makes the new class introduced in the game, the Warden, have the perfect qualities to gain advantage on their own terrain. We highlight one of his skills, ‘Animal Companion’ in which the player will be able to recruit a War Bear who will be his faithful companion during the game and will fight alongside him. The Warden will also have new and unique healing and attack characteristics. This wide range of single-class options shows the level of variety the game has achieved since the ESO release, which surely extend Morrowind’s game hours beyond the promised 30 hours of extra content.

While the ESO core has always been in the PvE, ZeniMax seems to be willing to tackle the balance with Morrowind. In this new installment there will be Battle Sands, a very distinctive brand of PvP. Designed to be much faster, three teams of four players can fight in three modes of play: Capture the Flag, Team Deathmatch and Domination. Completing this package we find the new Trial, called Halls of Fabrication. In these new missions the hardcore players can test everything they have learned through struggles in the sands of the city of Sotha Sil. With a wonderfully complex level design, this will be a memorable challenge for players looking for the best rewards.

Last two week, ZeniMax Studio has been able to welcome their first extension to the MMORPG The Elder Scrolls Online called Morrowind.

Back to Vvardenfell

After more than sixteen years, veterans and newbies last week made their first footsteps on Vvardenfell Island in The Elder Scrolls Online: Morrowind. The expansion or ZeniMax’s own title ‘chapter’ now also introduces players to Battlegrounds for the first time. A competitive mode to win three teams of 4-players to win.

For the story lovers, we received a lot of new quests and veterans with a lot of nostalgia. Players will also be faced with the new character class the Warden for the first time. What kind of magic is used to support friends, clap or catch damage to enemies.

Halls of Fabrication

We also had to meet the new end game content Halls of Fabrication. This new raid either “trial” puts twelve players on the test against the hardest bosses in the game. Teamwork and coordination is therefore a must you want to spend your time on this type of activity.