FIXED BUGS
- Texture detail level slider in display options now actually has an effect
- Fixed UI scaling setting being ignored
- Improved scaling in most menus as well as some alignment issues
- Fixed multithreading issue that may randomly cause the game to crash

NEW BUGS
- Your chance to report them!

FEATURES
- Changed UI scale dropdown menu in user interface options to a slider for more fine control
- Faction color healthbars can now be enabled permanently via the user interface options menu
- Settings to adjust camera rotation/panning speed can now be found in the controls menu
- Option to invert middle mouse button scrolling added

GENERAL
- Orcs! (for better balancing data only the Orcs as playable faction)
- Further building space improvements on map Decayed Ruins
- Outpost construction banner can now be activated with both left and right click
- Building production assignments can now be canceled with right click
- Combat music will no longer stop when your army is in the enemy base but there are no enemy units in sight

FIXED BUGS
- Fixed crash when a character had a weapon equipped in the secondary hand slot but not in the primary hand while in sight of an AI controlled faction
- Fixed possible crash when some minimap markeres were not cleaned up properly
- Upgrade for Black Ash Collector now has the correct tooltip
- Marauder Hero typo fixed
- Fixed unit damage values being displayed incorrectly (maybe "fixed" isn't exactly the right term, but it's definitely less broken now)

KNOWN ISSUES
- Orc buildings are missing some visual details and construction stages
- Fonts are still too small on the default scale

- ELVES!
- New lifeforms detected! New animal types are available for hunting.
- Improved tooltips for global resource display: now displays remaining natural resources in owned sectors and average resource production rate
- Improved building tooltips: now displays resource cost with icons, highlights missing resources and resources available in current sector
- Building resource UIs now show remaining resources required instead of current amount.
- Rework of Status Effect System
- Crush Damage Type removed
- Add "Report Bugs" button to main menu, pause menu and post-match screen
- Replaced some fonts and improved default text sizes (you may want to reset your font scale)
- Moved repair and demolish buttons to control grid (bottom right of screen)
- Building information windows now display resource balance instead of plain number of stored resources
- Your first hero will now automatically equip the teleport stone into their consumable slot

GENERAL
- THE WAR IS ON! All three races are now playable.
- NEW MAP: Old-Haalayash
- New, prettier and more detailed item tooltips
- New, prettier health bars
- Updated click'n'fight UI to match new health bar coloring
- Heroes can now instantly be revived at godstones (even if they could still be rescued by another hero)
- Revive charge cost in godstones now displayed as icon, like other resource costs

GENERAL
- Updated the Pillager's description to better reflect the unit's role.
- Fixed the description of the Human Soldier upgrade to use the correct damage type.
- Tweaked XP gains to make hero leveling a good bit faster.

BUG FIXES
- Fixed hotkeys being displayed incorrectly. Hotkeys will now be labeled correctly according to your keyboard layout. Please note that this may cause them to be displayed in your system language rather than the language set in the game.
- Fixed game not being displayed fullscreen in borderless windowed mode if the screen resolution changed since the last game start
- Fixed possible tooltip-related crash
- Fixed missing aria resources on map Old-Haalayash
- Wyvern now does damage
- Casting Medusa now does damage
- Magma Golem now has its name displayed
- "Dreadnough" now is correctly namend "Dreadnought"

GENERAL
- Player limit raised to six humans per lobby
- NEW MAP: The Great Meadows
- It's now possible to send units towards a hero by right clicking their portrait in the upper-left hero panel
- Added options to enable/disable certain floating texts
- Added floating text for damage dealt and received by heroes (disabled by default, you can enable it via Options -> User Interface)
- Added option to disable depth of field effect

BUG FIXES
- Godstones properly revert to neutral faction once their faction has been defeated (for real this time!)
- Elven Druids can now damage buildings.
- Elven Ballistas now have a minimum attack range of 50.
- Elven Ballistas now have their proper armor value.
- Fixed damage being displayed incorrectly in tooltips for weapons with magical effects

BUG FIXES
- The Assassin ability Punch now does damage at level 3.
- Fixed text alignment on victory banner
- Fixed resources not being transported to a sector if a sector on the shortest possible path was in retreat mode
- Fixed equipped items on heroes reverting their scale while the inventory is open
- Fixed camera viewport on minimap being positioned slightly wrong

GENERAL
- New 3D status icons for buildings, traders, etc.
- Grass is now affected by wind and passing creatures
- Added option to capture mouse cursor in windowed and borderless windowed mode (this is on by default, you can disable it via Options -> Controls)
- Added 3D background in inventory
- Improved inventory layout and appearance
- Multiplayer sessions can now be saved and later resumed from the lobby

UNIT BALANCING
- Orc Wargrider: increased population cost, price, decreased damage and health
- Orcs now gain much less additional supply from upgrading their capital and expansions
- Orcs now gain increased supply from tier 0 expansions
- Elves now gain increased additional supply from upgrading their capital and expansions
- Elves gain only very little supply from "normal" (economy expansions)
- Elves now gain a lot of supply from the new defensive expansions
- Orcs now produce units faster on average
- Humans now produce units slower on average
- Orc Siege Troll: reduced damage to creatures, added over-time area effect damage
- Human Catapult: reduced damage to creatures, increased knockdown duration
- Elf Ballista: now only hits one target, increased incapacitation duration
- Human Mentalist: now knocks its targets down for one second
- Human Armsman: purges on hit, immune to debuff/silence/crit/interrupt
- Human Paladin: now gets resurrected on death once with 25% HP
- Orc Drummer: massively increased the runspeed/attackspeed/castspeed buffs and debuffs provided and added a VFX
- Elf Protector: now provides a knockdown immunity aura as well as resistance buffs

UPGRADE BALANCING:
- Human Recruits can now be upgraded to gain a new shield and more HP
- Elven Novices can now be upgraded to gain highly increased runspeed
- Orc Thugs can now be upgraded from a squad size of 4 to 5

BUILDING BALANCING
- Orcs do not longer have Wooden Towers
- Elves can no longer upgrade their Wooden Towers
- Orc buildings now generally house fewer workers, are cheaper to build and have less HP
- Elven buildings now generally house more workers, are more expensive to build and have more HP
- Orcs require more iron mines to produce iron efficiently
- Elves require more iron smelteries to produce iron efficiently
- Orcs now gain access to iron mines at T1
- Elves now gain access to Lenya collectors at T2
- Elves now gain access to stone cutters at T2
- Elves: the Heart of the Forest has been removed from the game

ECONOMY BALANCING
- Worker respawn time increased from 30s to 90s
- Orcs now start with three fewer workers in their capital
- Orcs gain less additional workers from upgrading their capital and expansions
- Elves now start with three additional workers in their capital
- Elves gain much more workers from upgrading their capital and expansions
- all economy upgrades have been removed from production buildings
- Elves require no stone at T1, reduced iron for units and increased wood overall
- Humans require more stone for buildings overall
- Orcs require more food and iron for unit production
- Elves can now produce Lenya earlier in the game
- Orcs can now produce Iron earlier in the game

BUG FIXES
- White Mage: Fixed a bug that massively increased the spell power in Elen's Blessing
- Fixed missing graphs in post game statistics in 6 player matches

BALANCING
- Orcs now have access to the Iron Mine at T2 again (was T1).
- Orcs now have access to the Lenya Collector at T3 again (was T2).
- Massively reduced the cost of military unit upgrades.
- Orc Fighter: Can be upgraded to deal a small amount of slashing damage to all melee attackers.
- Orc Pikeman: Can be upgraded to have a 25% chance to hit another target.
- Orc Marauder: Can be upgraded to gain a 25% attack speed boost when under 50% HP.
- Orc Mercenary: Can be upgraded to deal fire damage to 3 nearby targets with explosive spears.
- Human Soldier: Can be upgraded to heal himself for a small amount whenever getting damage.
- Human Helebardier: Can be upgraded to gain increased damage and double attack range.
- Human Scout: Can be upgraded to deal double attack damage every 15 seconds.
- Human Marksman: Can be upgraded to deal damage to two targets while decreasing attack speed.
- Elf Guardian: Can be upgraded to slow down enemies close by and increase the damage they get.
- Elf Warder: Can be upgraded to immobilize its target on hit and cause it to bleed for a short time.
- Elf Pathfinder: Can be upgraded to gain increase runspeed and health regeneration when out of combat.
- Elf Wanderer: Can be upgraded to gain massively increased range and damage at the cost of reduced attack speed.
- Health Potions now regenerate 150 HP (from 75 HP)

GENERAL
- Added skirmish button to main menu to allow starting singleplayer matches without detour through the multiplayer menu

ECONOMY BALANCING
- Decreased the resource costs and build times for Iron Mines and Smelteries
- Decreased the resource costs and build times for Arya, Lenya and Black Ash Collection and Production
- Decreased the resource costs and build times for the Shrine, Dark Forge and Academy
- Decreased the resource costs for the Orc T3 Town Center Upgrade
- Increased the production speed for Iron, Arya, Lenya and Black Ash
- Massively reduced the time it takes to research the T2 and T3 upgrade in the capital

BUG FIXES
- Fixed crash when trying to start the game in fullscreen mode with non-native resolution
- Fixed some issues with mouse input being handled incorrectly in combination with resolution scaling