Shadow Lady FAQ
by the Ice Cream Man
This FAQ will be an in-depth one about a character that nobody has written an
FAQ about: Shadow Lady. To understand this, you have to know about the
aspects of the game, like Super Jumping, Dashing, and Pushing, to name just a
few. I will not waste my time by telling you all that stuff, because you
should know them, since you wouldn't even what game she is in, if you had
not played Marvel vs Capcom at least once. Now, on with the FAQ!
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How to get her: First of all, if you want her to be one of your characters
and you want the other one to be a regular character, you have to pick Shadow
Lady first. You may pick her second if your first character is also a secret
character, but you may not have two Shadow Ladies on the same team. To get
her, move to Morrigan, then press: U, R, R, D, D, D, D, L, L, U, U, U, U, R,
R, D, D, L, L, D, D, R, R, D, D, L, L, U, U, R, R, U, U, L, L, D, D, D, D,
and press Down again to be on Shadow Lady's box. That is kind of hard, since
the character select screen automatically select the character you are on if
you take too long to select a character, but you have longer than you may
think. This is the hardest secret character code, but I have done it.
Story:
M. Bison was delighted because he had made Guile's comrade Charlie into an
instrument of destruction he called Shadow. This was the same Shadow that was
a secret character in Marvel Superheroes Vs Street Fighter. But although
delighted, M. Bison was not satisfied. He needed more people like Shadow. So
he captured Chun-Li and changed her into someone called Shadow
Lady. I do not know why Chun-Li is a separate character in the tournament if
she was made into Shadow. Help would be appreciated.
Special Moves:
Drill Palm: D, DF, F (from now on, I'll use QCF)+any punch. Shadow Lady
glides forward with a drill in her palms. This is a very fast move.
Electricity: F, D, DF+any punch. Shadow Lady will surround herself with
electricity. This is a good way to knock an opponent out of the air. However,
she is vulnerable to a projectile, or worse---a beam super.
Missile Shot: QCF+any kick. Shadow Lady fires a missile from her back. The
computer will usually block it, and only the dumbest human players will at
most be surprised. However, do not write this off from your strategy. It is
good for keeping an opponent at bay. Just make sure that the opponent does
not have a super with which they can hit you, and if he or she does, do not
use this move unless they do not have it charged.
Lightning Kick: Repeatedly tap any kick. This is the same move as Chun-Li's
move. Shadow Lady rapidly kicks, with energy at her legs. This will do good
block damage, but she is vulnerable after she finishes the kicks.
Super Moves:
Big Bang Laser: QCF+all three punches. Shadow Lady will fire a HUGE laser
from her hands. This has to be the best super in the game! This has no
recovery time, no delay in starting it, it does great damage whether it is
blocked or not, does a lot of hits, is not one of the supers that will not do
jack against Onslaught, and it cannot, I repeat, cannot be pushed! Another
note in its favor is that this is Shadow Lady's team super. There is only one
minor flaw in this move. It is impossible to combo into this or after it.
Galaxy Missile: QCF+all three kicks. Shadow Lady bows, and missiles fly from
her pack. This is the second worst super in the game (which is ironic, since
she also has the best). The missiles come out too slow, meaning that
therefore, it can be seen coming a mile away. It does not even do damage if
blocked! Three things prevent this thing from being the worst super. It can
hit an opponent off the ground, it may surprise the opponent if done up
close, and will work on Onslaught. Otherwise, consider this super move
absolutely useless.
Final Mission (Level 3 only): Charge B, F, B, F+all three kicks. Shadow Lady
rushes toward the opponent, kicking several times. I am not sure if this can
be blocked or not, but I do know that if you hit a non-blocking opponent, he
or she is knocked into the air, and the screen turns white. Hit marks appear
all over the screen, and then the screen returns to normal, with Shadow Lady
bowing and the opponent crashing to the ground with an explosion. This does
good damage and looks cool, so this can be a real crowd-pleaser. However, if
you miss, you are vulnerable to an attack of some sort, so use it wisely.
Also, this will not work on Onslaught. You will do the super, but if you hit
him, Shadow Lady just stops, doing no damage. I would rather do three Big
Bang Lasers, unless I was absolutely sure I could connect with the Final
Mission.
Combos:
Combo 1: Do a crouching Short, then do a crouching Roundhouse. As soon as you
knock 'em down, ram on the Roundhouse button to break into the Lightning
Kick.
Combo 2: Just do a jumping Roundhouse, then do a Roundhouse Lightning kick as
soon as you connect.
Combo 3: Dash towards your opponent, then, while dashing, do a standing Jab.
Then, do a standing Strong, followed by a standing Fierce, finishing off with
a Drill Palm.
Combo 4: Do a jumping Fierce, land, do a dashing and standing Jab, and do a
standing Roundhouse. As soon as it connects, cancel it with a super jumping
Jab, then while still in the air, do a Jab, then a Short, and do two Stomps
(D+Forward) into a Lightning Kick.
Onslaught Strategies:
First Form:
When you face Onslaught in his first form, watch out. He loves to use his
Hyper Gravitation, or Hyper Gravs (in which he shoots out unblockable balls
of energy that pull you to him if they connect. You will need to super jump
over these, then hit him in the face before he can retaliate. If he uses a
Mega Optic Blast, crouch block it, and attack when or if you can. If you try
a combo that hits a certain amount of times, Onslaught will teleport out of
it. Watch out for his Juggernaut Headcrush (a super headbutt). Just block it
and hit him when he stops. If he flies, jump or super jump to hit him, but
not while he is attacking you! He takes off more damage from you than you can
take off damage from him, so don't try trading hits. You'll always come out
the loser. If he teleports out and sends someone else in, defeat that person
quickly, since he/she will only start out with a third of a life bar anyway,
and while you're fighting him/her, Onslaught will begin to heal. Block any
Sentinels he sends, too, and hit him when there is an opportunity. You will
have an advantage if the computer selects Magneto as your helper character
(the one you summon by pressing Strong+Forward). His blast will stun him,
leaving you an opportunity for an attack.
Second Form:
If you can defeat Onslaught in his first form, he'll grow to a huge size, and
he cannot be damaged on any part of his body except his head. That is his
weak spot, but unfortunately, there are not a lot of chances to hit it
without taking hits yourself. He still has the Hyper Gravs, so super jump
when you see them. He can still fly, so if you want to hit him while he is
doing so, you'll have to do it from the air. He also hasn't lost the ability
to fling Sentinels at you. Block these, then attack his head. Fortunately, he
has lost his Mega Optic Blast, his Juggernaut Headcrush, and the ability to
teleport. However, he has gained an Eye Beam which he shoots to the ground,
erupting in a pillar of energy. Block it if he shoots one, and dodge it only
if you are sure you can. This is one of his most damaging attacks. In fact,
only one attack does more damage then the Eye Beam---the Mighty Hand. When
Onslaught uses this attack, he backs up off the screen, then suddenly rushes
at you, his hand acting like a drill. This does a TON of damage. It once took
half a life bar from me! Don't block it, since it does only a little less
damage if it is blocked, and is not worth blocking. Super jump over it
instead. You have to be patient, but eventually, you will triumph.
I hope you enjoyed this FAQ. I certainly enjoyed creating it! I wonder why
Shadow Lady is such a good character overall, but nobody else has written
about her? Anyway, so long and good luck!