The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14.

Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped to deal with the manifold, eldritch magicks in its possession. However, before the dread worm could wholly enslave the Northern lands, the great frost giant jarl Harold Hardrada managed to deal it a near-fatal blow. And so, the White Worm entered into a deep recuperative sleep until such time as it felt strong enough to challenve the kingdoms of the North once again.

The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7.

The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless clans have risen up in arms against the rule of good king Oldavin. What began a few years ago as local disturbances has flared into widespread revolt that saw Oldavin's rule over the Highlands, always superficial at any rate, crumble away like ancient masonry.

A Highland rebel named Richard Dirkloch has rallied hundreds of bandits, ne'er-do-wells, and restive humanoids to his banner and wages war on the forces of good king Oldavin. He promises booty and freedom from the constraints imposed by law and order, but Dirkloch intends to deliver only death to his followers. Indeed, ...

White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4

The little village of White Dragon Run is at the edge of civilization - the place where monsters are a constant threat and adventurers thrive. It is here that reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run. The last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm. There's a fortune to be made for the up and coming adventurer with the strength, the wile, and the cunning to strike out against dangers both natural and unnatural. White Dragon Run is the final ...

The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10

Well over 2,000 years ago, there existed a vast jungle kingdom ruled by a man called Malakum, who was descended from a long line of mage-kings. Like his regal forebears, Malakum ruled with a stern hand and possessed a pitiless, cruel nature. The sadistic liege was greatly feared by his subjects particularly because of his unnatural fascination with plants of every species. He enjoyed performing magical experiments on his own people in which he grafted onto their bodies various plant parts, in most cases killing his victims outright and at other times producing hybrid abominations. The mage-king also perfected various and sundry magical ointments and poisons extracted from plants, which...

Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7.

Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable dwarven internal conflicts rage on, a new entrance into the Stonesky has prompted an exploratory party. Unwilling to send his own into the dark hole when they are so desperately needed elsewhere, the local Hlaford's hired you for your delving expertise. Your mission - enter, explore, map, and do not return to the surface until the passing of three days! Who knows what challenges, ...

Under Shattered Mountain is An OSRIC(tm) module designed for 5-8 adventures of levels 9-12.

Shattered Mountain... an evil landmark looming over the countryside. In ages past, the mountain roared as a volcano and rendered the surrounding area uninhabitable, and then suddenly went quiet. Centuries later, investigation by adventurers revealed the volcano's core to be mysteriously sealed off, although large tunnels appeared to meander through the ground underneath. In time, various creatures made those tunnels their homes, though few dared to strike out into the populated areas due to the champions which defended civilization.

However, things have recently changed for the worse; soothsayers for leagues around now say a devil lives under the mountain. Could such be true, or ...

The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5.

A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the raiders strike from small boats which would surely capsize in the open seas.

What dangers await upon the cold and windy ocean? What terrible foreign ship lurks within the haze, hiding like a lion upon the wine-dark sea? Into this fog travels the intrepid party - seeking to solve the mystery of The Frozen Wave Satsuma!

The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14.

The ancient and fragile map found in the party's latest treasure tells of a pocket dimension, of the blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature would build a tomb complex so far from the very eyes such things are typically meant to impress?

Regardless the how and why of the place, the forsaken sepulcher lies out there beyond the realms of normal adventurers, waiting for brave or foolhardy explorers to step through a special gate and view it in the flesh.

The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5.

The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here and the passable soils, this region would have been entirely ignored throughout history.

And now something is rotten in the Callair Hills. Over 10 farms have recently been raided and the farmers slain in their homes. Their animals are left alive and either escape when food and water run low or suffer a piteous death in cages or pens sealed-fast. Most unusually, all the farms' w...

The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10.

The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some demon of the nether planes, or that she simply died and is buried in some long forgotten location.

Information concerning her fate was non-existent for centuries until a long lost journal written by one of her acolytes surfaced in forgotten ruins explored by enterprising adventurers. The scant information from the journal tells little of Anadi's demise other than that she finall...

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