The complete list of changes for v1.2 STATEROOM are below. As with every update, please be aware that while saved games from older versions of Deus Ex: Revision should work, you will not see changes in the game world until you progress to a new location.

Training (Combat):

Fixed a typo in one of Gunther’s infolinks.

Liberty Island (First Visit):

Fixed some geometry errors.

Increased the credits from a chest from 20 to 200.

UNATCO HQ (All Versions):

Gunther's safe can now be opened in NG+.

Lowered Manderley's desk.

Battery Park (First Visit):

Fixed the goal for saving the Battery Park hostages lingering.

Fixed rain.

Fixed door pivot point.

Fixed Alex playing an infolink twice.

The flamethrower in Castle Clinton now has a combat knife too.

Hell's Kitchen (First Visit):

Changed a thug to be neutral.

Removed one of the turrets in the shop.

Fixed a cagelight being too far in the ceiling.

Free Clinic (First Visit):

The bums in the clinic now display their names when they tell you them.

Ton Hotel (First Visit):

Reduced the chance of missing the skillpoint bonus for rescuing the hostages.

The hostages no longer talk to you until their terrorist has been dealt with.

Hell’s Kitchen Sewers (First Visit):

Renamed the dead MJ12 Trooper to Paramilitary Trooper.

Hell’s Kitchen (NSF Warehouse):

Fixed the broken parts of the generator sometimes getting stuck in midair.

UNATCO HQ (Second Visit):

Fixed two of Anna’s responses to your performance being accidentally disabled due to an oversight.

Simons will leave Manderley's room if you wait 15 minutes after talking to Anna.

Battery Park (Second Visit):

Prevented the player from being able to enter Castle Clinton.

Tunnels near the Brooklyn Bridge Station:

Blocked off the fake door.

Fixed a trigger clipping through a wall.

LaGuardia Airfield (Helibase):

Extended a vent.

Texture fixes.

LaGuardia Airfield:

Added patrolling helicopter.

Fixed a floating light.

Fixed the sniper alliances so they don’t attack the bots and gave them knives.

Fixed container textures.

Fixed the floating satellite dish.

LaGuardia Airfield (747):

Rotated the ambrosia.

Made the conference room windows one-way and tinted.

Fixed four of Anna’s responses to your performance being accidentally disabled due to an oversight.

If you kill Anna and talk to Gunther, he will run to Lebedev and kill him.

Hell’s Kitchen (NSF HQ):

Renamed Simons to "Government Official".

Fixed the UNATCO responses to you not killing Lebedev not working due to oversight.

Hell’s Kitchen (Second Visit):

The riot cops react to UNATCO being attacked.

The UNATCO troopers that spawn before the raid can now react to sound.

Underworld Tavern (Second Visit):

Added a datacube.

Ton Hotel (Second Visit):

Added an arm aug.

Fixed a small bit of dialogue with Paul that was accidentally disabled.

Hell’s Kitchen (NSF HQ):

Improved pathing.

Gave some previously unused lines for the UNATCO storyline to some troopers here.

New York Majestic 12 Facility:

Fixed the player’s items disappearing when reloading when using the ‘clean streets’ modifier.

Fixed some vents using wooden fragments.

Fixed typos in some emails.

UNATCO HQ (Final Visit):

Fixed "A Real Hardass" being awarded in the wrong conditions.

Anna's special music now also plays if she's hostile.

Enabled some of Alex’s lines that were disabled due to mistakes.

Hong Kong Majestic 12 Helibase:

The assault force now reacts to sound.

Wan Chai Market (Compound Area):

Added a sign outside the temple.

Increased Louis Pan's speed by 33%.

Tonnochi Road:

Fixed the ghost doors.

Fixed items being inside a table.

Wan Chai Underground Mall & Lucky Money:

Made it possible to hack open the club doors.

Ling no longer follows you after the raid if you never hired her.

Red Arrow should no longer fight you if you help them against the raid.

Versalife:

The civilians and cops now leave Versalife when the commandos enter.

Fixed a window being incorrectly positioned.

Versalife Advanced R&D (Level 1):

Added more beds to the barracks.

No longer lose skillpoints for killing/knocking out NPCs in Biomod.

Canal Road Tunnel near Wan Chai Market:

Lowered the height of the ATM.

Hell’s Kitchen (Final Visit):

Reordered the images that Dowd gives you so the lower decks image is the most recent.

Added hidden items.

Ton Hotel (Final Visit):

Removed the crying baby sounds.

Brooklyn Naval Shipyards (Exterior):

The LAM in the sewer no longer blows up the door protecting the valve.

Made some water transparent.

Brooklyn Naval Shipyards (Ventilation):

Klaxon now plays here, but quieter and lower pitch.

Brooklyn Naval Shipyards (Interior):

The explosions no longer throw you around if you are in the air or swimming.

Texture fixes.

Soldiers go back to where they were standing after being alerted.

PRCS Wall Cloud:

When the lights are disabled the AI should be unable to see the player while in the dark.

The explosions no longer throw you around if you are in the air or swimming.

NYC Cemetery:

Texture fix.

Small conversation change to correct what JC actually says to Dowd.

Made the gatekeeper neutral.

Paris Streets (Near Denfert-Rochereau):

Can now change the security bot's alliance with the console on the communication node.

Improved commando reactions.

Denfert-Rochereau Metro Station:

Destroying the communication node now disables the robot.

Fixed computers being on top of chairs.

Paris Catacombs:

Destroying the communication nodes now disables the robots.

Paris Streets (Near Champs-Elysees):

Fixed the MJ12 troopers not having voices.

Fixed an area that was made inaccessible some time within the last year.

Cathedral du Paynes:

Fixed being able to get stuck at the well.

Fixed floating cameras.

Increased the amount of flares in two crates from 1 to 5.

Using the killphrase on Gunther now states that you failed the non-lethal achievement.

Vandenberg Air Force Base:

Improved commando reactions.

Tunnels under Vandenberg Air Force Base:

Added items.

California Gas Station:

Rotated the compass so the junkyard is to the south like Jock states.

Changed the map name from “Vandenberg - Gas” to “Vandenberg - Gas Station” for saves.

Fixed the goal for rescuing Tiffany lingering.

Submarine Base near Pasadena:

Fixed being able to get stuck in the forklift route.

Fixed the AI ignoring the player when returning from the lab.

Fixed the missile lasers.

Pasadena Ocean Lab (UC Module):

Fixed pathing.

Fixed being able to see through the ceiling in the vents when view-bob is enabled.

Fixed two misplaced brushes.

Mini-spiderbots are now contained until the blue lasers go off, like vanilla.