Awesome stuff man. I really like that you put in some stuff about hacking, because no one knows how to do it and no one has really made any in-depth tutorials about it. It's a facet of replaymaking that has been impenetrable for too long.

Cheers broski! More hacking stuff will follow and I'll try to reveal a lot of specific hacks that aren't written anywhere else.

Also if anyone doesn't understand a step on one of the tutorials just ask it up here and answers will be given!

Originally Posted by DrHax

Hey Oblivion! Congrats again. I avoid ErthTK rooms when you're in them hahaha

Thanks! I try to find you in other rooms though, so that I can get my ass whooped and learn something.

Originally Posted by Slycooper

Top 5 favorite replay makers?

NutHug, Nightin, Jaker, Larfen, Pulse, in no specific order and with some bias added in

Sup Oblivion. Lets get the normal " #1 FANBOY" stuff out of the way. I have found you through the stock replays when I first started to play, and I really do enjoy your sparring replays, and i am more of a destruction man of myself, never really watch spars.

At that time realism was starting to get more attention. There were only a few that could do it properly in singleplayer, like Nightin, NutHug and Dragenon.
NutHug didn't fancy going online that much because of all the harassing. Nightin was kind of a strict singleplayer guy.

Dragenon on the other hand worked a lot on bringing the realism trend into multiplayer. He still has the sparring thread with the most views on the Multiplayer Replays board actually.
Note that this guy was starting to pull b-twists online and that was kind of deemed as near impossible by most people at that time.
I was on the same clan he was and he was a major influence when I started, so I got dragged into sparring while trying to play like him.

Originally Posted by Complexity

Oblivion why are you so smart?

Genetics and a great environment to grow up in, if I can even be considered smart.

Originally Posted by Karstnator

Do you plan on making a tutorial on how to make realistic movement?

Unfortunately that'd take way too much time for me to make, plus it's highly unpractical to make a tutorial on something so vast.
I can and will answer specific doubts and give some pointers when the time comes, but a full tutorial is too big of an endeavor :(

Originally Posted by Buze

What Karstnator said, and who taught you, or did you teach yourself?

Most of the process of becoming a better player in Toribash comes from autodidacticism , but I learned A LOT when I first started hanging out in #ormo on IRC.
At that time NutHug and Nightin discussed most frequently how realistic movement worked in Toribash, and constantly made replays and competed with each other.
They made me realize how little I actually knew about the game.
That was also the time where I improved the fastest.

Originally Posted by hanz0

where is my replay of vladimit putin in a zoot suit punching out the moon

Most of the process of becoming a better player in Toribash comes from autodidacticism , but I learned A LOT when I first started hanging out in #ormo on IRC.
At that time NutHug and Nightin discussed most frequently how realistic movement worked in Toribash, and constantly made replays and competed with each other.
They made me realize how little I actually knew about the game.
That was also the time where I improved the fastest.

#ormo makes men out of boys

I said my congrats anyway but you're too legit for it to remain private
GRATZ HOMBRE

Ok, random question, one of my current uni projects is to design an office/house/studio.
I've taken this to mean "design your dream work and home environment in one", as such, what cool features would you ideal future home have?
The technology has to be possible, but not necessarily anywhere past "discovered"