Well, first of, you could try and introduce what kind of tactics, your good at. Cause while we could post quite a few tactics for varied views, your opponents will have their own tricks, and beside that, each army with their own good cause. But the popular are:

Dragon prince with star dragon. Followed up with nice 4+ ward and re roll 2+ armour, popular is also to give him and hes dragon magical attacks. (Doesn't post names because, yes, book is not with me.)

Followed up with one, perhaps two, scroll caddies. And a dragon prince bsb with the 1d6 combat res banner. But that is a lot of points on characters already.

Core is usually in such a power list, 2x10 archers. Special is something hard and fast, dragon princes and chariots, to follow with the dragon. Rare is usually just repeater bolt throwers. This can make a mean, good, and fast hitting force. All about hitting, and hitting hard and good on the right spot.

Other list I have also seen, but not as much used, is the castling high elves. Using ASF to the fullest, our magical potency and bolts, white lions and all of our core choices, is a good spot to start with. However, I have little to no experince with such tournament lists

Depends on what points level you are playing at, restrictions and so on. However, I will stick my neck out and say the following are our "best" units/characters:TeclisPrince on star dragon, VoD, AoCBSB with battle bannerCaradryan (a personal favourite, not everyone will agree)Sea guard (not because they are really good, but because they are the least worst use of the core slots)RBTsEaglesDragon princesAny elite infantry (swordmasters, phoenix guard, white lions, depending on opponent, white lions for all-rounders)

The following magic items:Reaver bowBow of the seafarerStar lanceSword of mightArmour of caledorVambraces2+ ward save vs spellsSeerstaffSilver wandStandard of balanceLion standard

I'm sure other people will think of more things/disagree with what I've said. As has been said, if we know your play style, more direction can be given.

Hope this helps!

_________________"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." — Terry Pratchett

In an unrestricted tournament, as stated a list built around Teclis or a Star Dragon is probably strongest. The Star Dragon is typically backed up by either 2 Lvl2's and a decent spread of units or a Battle Banner BSB, a scroll caddy and mobile stuff typically DP's.

Under ETC comp, the Star Dragon and 2 Lvl2's seems strongest to me. The UK comps derived from it nerf the SD to an extent, so an Archmage build is a good choice here. This is also true of more subjective comps, where you will get penalised less if you omit the Dragon.

It should be said that if you play well enough you can do well with a balanced army led by a non-dragon Prince for example, at least under comp. It is generally held to be weaker than Dragon/Archmage though.

I find that magic is getting more dangerous nowdays. Too many armys have a spell that can desimate whole units in 1 shot and if you get a misscast (which happens when you run magic heavy or against the ring of hotek which in touraments you will face) then you will have a hell of a head ache. Ways around it are staff of sorcery (cancel first miscast) as well as teclic (ignore 1 miscast poer turn)

Personally I go with either a star dragon lord with Vambraces of defense, armour of calador and talisman of light + 2 lvl 2 mages. I with annulian crystal and other with 2 scrolls or scroll + ring of corin.

Another fun thing is Lord with nullstone in a unit of dragon princes flanked by 2 lion/tiranoc chariots. Works against any army bar daemons

2 x 10 archers or 10 archers and 19-20 Spearsother combination's are possible see lists on this forum.

SpecialsDepends on the type of Army you want to runIf you like infantry armies then a unit of sword masters with Banner of Balance making them Immune to Psychology is good. Usually around 14 in the unit with full command.

I dont agree with the dragon princes. I`ve come to prefer lion chariots over them for their fear and panic protection and lateral mobility.

_________________For the dwarfs, there was only this. Hammerson met Grombrindal’s gaze, and the White Dwarf nodded slowly. If it must be done, let it be done well. Whether they were dead or alive, that was the only way dwarfs knew how to do anything.

Units wise - I always roll with this now if i want to win.Double ArcherDragon princes - 2 units of 6 (one is actually only 5 but has Battle Banner BSB in it)Swordsmasters - 2 units of 7Pheonix guard Bunker(if using BoH or Teclis) Lions if using star (5-7)Tiranoc x1Lion Chariot x1however many bolters you points left over alloweagleBanner of sorcery

=Winner

However - please be aware that these "two Lord choices do not a good general make". Teclis OWNS magic phases, lord on star, well, he likes to chew (as it turns out!)