A Snippet Of Sniper Elite V2 Footage

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I still don’t quite know if Sniper Elite V2 is as open and as stealthy as I’d like it to be. My hope is that it’s a bit like Hidden And Dangerous, just sniper-centric, but then I wake up every morning hoping for that game. This new walkthrough video shows one mission, trying to get an angle to snipe Müller, sliced into tiny chunks, so we’re left with little glimpses through the sniper’s scope rather than a complete picture. I want to know the choices made, the potential for the player to tell his own snipey story, but there’s not enough here. There’s some talk of recreating the places accurately, so it could be there’s enough open space to move around in, but until I know ‘ja’ or ‘nein’, I’m remaining snootily interested. I’ll have to wait for Brendan’s upcoming hands-on to know more.
The scoop on the pre-order DLC made me giggle, though: buy it before it’s out and you’ll get a mission to snipe Hitler.

So far there’s no firm PC release date. It’ll just be a few weeks after the console release on August.

33 Comments

Well, he had a lot of doppelgangers, some of whom did unbelievably cruel things.
They mostly looked more like him than himself – as you should know, “Charlie Chaplin once entered a Charlie Chaplin look-alike contest in Monte Carlo and came in third”.

If you are going to do a game about sniping at the very least give the guy with the gun the tools to actually fire a long range shot. Its simple enough to give us wind estimation, wind adjustment and range elevation adjustment along with the telescopic sight. These were all common (all be it more basic than modern day adjustments) on sniper rifles of the day.

Even the portable MGs like the BAR had an adjustable iron sight and the rifles of the day certainly did. The rifles used are known for their impeccable straight sights accuracy as well. Right now Arma 2 is a much better simulation of sniping and has the massive completely customisable mission appeal as well as team play. I just can’t see how this adds in any way to the average FPS experience, what with all the close range fighting your way in and out of the objective.

I have low expectations for this. From the small amount I’ve seen, this looks to be very simplified. The heck is that red marker indicating exactl where your shot will land? That makes simulating bullet drop and wind entirely pointless! And the first footage showed him snapping out of cover and quick scoping someone. Looks rubbish so far.

I’d have to agree. I very much doubt they’ll take the time to make it work well on a pc, with mouse controls and the inherent finer control. It’s not as if you could play red orchestra well with an xbox controller.

I hope it plays like Death to Spies:Moment of Truth, which was an EXCELLENT Hitman-inspired game. Tons of freedom and ways to complete your objectives, open maps, no linearity.
I like the Hidden and Dangerous suggestion, too.

The original Sniper Elite was a linear game, its design contradicted what a game about sniping should be about, I hope they’ve learnt from their mistakes.

I’m pretty sure I read the other day that the Allies considered a plan to assassinate Hitler, but decided against it on the grounds that whoever replaced him would almost certainly make better military decisions…

The only culture where it is prominent is in Hinduism afaik, where it is displayed as a symbol for good luck on many building, temples and other art work. But the Hindu symbol is actually a mirror image of the swastika making therefore the swastika a genuine symbol of German fascism.

Reminds me very much of the first game, which did have a lot of run & gun in it – the game could be completed on easiest without really having to use a scoped rifle – just load up the MP40 and off you went.

However if the stealth works this time around, and it is customisable as to what can be enabled/disabled (such as being able to remove the red diamond when he took the shot), it could be a good successor, so long as the ‘run & gun’ is kept to a minimum.

If I recall correctly the PC version is being built seperately to the console version, so there’s hope that this will be well optimised for keyboard & mouse. Fingers crossed, eh?