slummy: as long as previews are just that, there's no problem with me. the rule is there to prevent people from entering the same thing in different compos again and again; this is the first release on a demoscene party, enough for me.

Ryg : not true, I actually played both levels, but only the first got shown. (they left Nightmare out, even while it was recorded). You could even see the decrunch of the nightmare level during compo, but it was cut short :)

Anyway, I _always_ claimed that I would compete in the BP06 game compo, so nobody would have to be surprised I competed..

Well, considering last year we had 'ripped content' winning as well - tho that was impressive as well... and yeah most of us have known this was coming out. I wanna see it final, sure. And I don't have a problem with it winning against the compition it was up against. But if it had won OVER something stunning, then I'd complain.

So yeah, slummy and raimo have a point but I think I'd rather stress the 'this category could use some more clever entries' part.

Nice work on the code - great port of the original! I was blown away with how smooth the scrolling was. My only complaint is the intro tune (originally called "light of day" by Olof Gustafsson) Regardless of SID limitation, it does not contain the correct chords (especially sus chords, which are so important; you can appegiate them without the tonic note BTW) and has "approximate" notes in parts of the bass line and melody. I'm sure you'll fix this in later versions - if you want a full breakdown track me down & email me and I will happily point out where the tune is slightly incorrect :-) Good luck!