Star Wars Battlefront II Patch 1.07 is out now across all platforms and brings some welcome changes to the game. There is a new Jetpack Cargo game mode as well as lots of balancing changes for many heroes and villains. You can read the full details on the patch below.

We’re also launching a new game mode – Jetpack Cargo! This fast-paced mode sees players jumping around in jetpacks wielding rocket launches for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try.

Also for a limited time, we have added three new Hero Appearances to the game! Specifically, the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. You can preview them in their respective Character Customization screens under “Appearances”. They will be unlockable through a series of in-game Challenges that will be available over time. Stay tuned to our channels for more information.

This patch brings a lot of balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes. A significant tweak has also been made to Dodging. And for fans of Arcade, we’ve made substantial improvements to the AI to make the experience more engaging.

Lastly, all players will now receive two default emotes for their Troopers instead of having to unlock some before you can join in the fun. So get out there and start expressing yourselves in-game!

Read about all the changes below, and as always, we appreciate all your feedback!

The Star Wars Battlefront II Team

Heroes and Villains Balancing:

Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.

Jet Pack – Jet Pack controllability improved

EE-3 – Reduced the minimum dispersion angle from 0.6 to 0.4

EE-3 – Reduced the maximum dispersion angle from 1.2 to 0.8

EE-3 – Increased End Damage from 20 to 25

Increased damage drop-off start distance from 15 to 20 meters

Iden Versio
We’ve heard your feedback that Iden’s Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.

Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack

Droid Stun – Reduced the time between the ability activation and shock

Reduced the damage from 50 to 40

Bossk
Bossk’s Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.

Rey
Rey’s signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We’ll monitor how this change affects Rey’s performance.

Mind Control – Reduced Mind Control radius from 20 to 18 meters

Insight – Reduced Insight radius from 50 to 30

Far Sight – Reduced bonus by 10% (now 10, 20, 30, 40%)

Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.

Pull – Reducing Pull recharge time from 25 to 20 seconds

Freeze – Reducing Freeze recharge time from 25 to 24 seconds

Frenzy – Kylo Ren now has 40% damage absorption while Frenzy is active

Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a “Hit & Run” game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.

Increased Luke’s sprint speed by .6 meters/second

Increased Luke Health from 700 to 750

Increased Health Regeneration rate from 50 to 110

Decreased Regeneration delay from 5 to 2.7

Decreased Max Regeneration amount from 250 to 200

Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.

Lightning – Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check

Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.

Yoda
Yoda’s lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we’ve made a change to his Barrier ability. It now will break immobilizing effects upon activation.

Lightsaber – Increased damage from 80 to 115

Barrier – Added the functionality to break out of immobilizing effects on activation

Unleash – Increased energy holding time from 0.7 to 0.9 seconds

Unleash – Increased angle from 40 to 45 degrees.

Unleash – Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190

Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.

Disruptor – Reduced recharge time of disruptor from 25 to 19 seconds

Smoke Grenade – Reduced recharge time from 15 to 14 seconds

Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more “tanky” we granted him a health bonus when activating Focused Rage.

Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma’s staff. We are improving it so that it feels faster and more fluid when used.

Staff Strikes – Increased the animation speed of the ability

Staff Strikes – Increased the transition speed between each strike

Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike

Heroes and Villains Bug Fixes:

Lightsaber closers are deactivated while blinded

Fixed an issue where you would be in a “stun” state forever.

The maximum stun duration is now 5 seconds

Boba Fett – Fixed an issue that prevented Boba Fett from using his Jetpack ability when “For the Hunt” was activated while his Jetpack fuel was depleted

Luke Skywalker – Epicenter – The ability will now deal the proper amount of damaged when used

Yoda – Feel the Force – Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used

Yoda – Enduring the Force – This ability will now apply the proper amount of bonus time

Yoda – Master of the Force – This ability will no longer damage players inconsistently and only when released at maximum power

Finn – Deadeye – The targeting crosshair should be properly removed after the ability has been used

Classes, Special Units, & Infantry Combat:

The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.

All Classes – Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.

All Troopers have now received two default emotes.

Reduced the time it takes until you can shoot after executing a melee attack

Endor – Fixed a bug in Strike where players could spawn outside the combat area

Crait – Added delay before attacker spawns are moved forward in Galactic Assault

Crait – Fixed several collision issues

Takodana – Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1

Hoth – Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase

Kashyyyk – Fixed an issue where players could get stuck between containers

Kamino – Mobility improvements on platform ledges

Yavin 4 – Fixed an issue where Boba Fett could reach restricted areas

Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk

Fixed various collision issues across all locations

Fixed issues where players could get outside the intended play areas of various locations

Fixed an issue where AI units would move through objects in Arcade

Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it

General Improvements and Bug Fixes::

Fixed an issue where players would not receive credits for duplicate star cards – Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.

EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification

If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.

One of Head Writers and PR here on ThisGenGaming.com. I've been playing games for over 20 years now and play everything from AAA blockbusters to Indie games. You can find me on all the current consoles and on my twitter account.

About the author

Justin Oneil

One of Head Writers and PR here on ThisGenGaming.com. I've been playing games for over 20 years now and play everything from AAA blockbusters to Indie games. You can find me on all the current consoles and on my twitter account.