Counter-Strike: Global Offensive Game Guide

As of 23th of May, Counter-Strike: Global Offensive has received a new Operation. Same as with the previous events, Operation Hydra offers new content, including co-op missions or additional community maps, as well as numerous assignments with increasing difficulty levels and new skins available through the Operation Hydra Case. When it comes to content, the players are left with a new set of maps (7 – 4 new and 3 legacy maps) and three game modes: War Games, Wingman, and Weapon Expert, offering additional gameplay modifiers. The eventwill last 18 weeks, and will be active until September.

Counter-Strike: Global Offensive had debuted in 2012 as a new incarnation of the popular Counter-Strike. The game has quickly garnered a cult and prolific following thanks to the unique gameplay which is easy and casual while being demanding at the same time. As always, we are taking part in team-based matches that take place on small, yet complex maps.

Lukasz Telesinski

About Counter-Strike: Global Offensive Game Guide

Author : Lukasz “Qwert” Telesinski for gamepressure.com

last update : June 20, 2017

Guide contains :32 pages, 66 images.

Use the comments below to submit your updates and corrections to this guide.

Counter-Strike: Global Offensive Video Game

genre: Action

developer: Valve Software

publisher: Valve Corporation

platform: PC, X360, PS3

Counter-Strike: Global Offensive is another, after Counter-Strike: Source, attempt at refreshing the popular shooter that started out as a Half-Life modification. Despite the changes and all the time that has passed, the title remains great teamwork-based action game.

There are four game modes available: Arms Race, Demolition, Classic: Casual, and Classic: Competitive. The first is a variation of the classic deathmatch — after killing an enemy, we receive a new gun. The second one works similarly, although the game is divided into rounds, just like in classic modes. The third, as the name suggests, is meant for beginners, and its task is to introduce them to Counter-Strike by disabling friendly fire, among other things. Classic: Competitive, in turn, is devoid of all conveniences.

The matchmaking system was also overhauled, and now seeks opponents based on our skill level. Apart from Valve servers, the players may also host their own games.

Counter-Strike: Global Offensive – Official site.

Valve Software – Game developer.

More About Counter-Strike: Global Offensive

CS: GO has many customizable options that can be adjusted according to your needs and your system. Many of them can be edited in the game menu, but some have to be adjusted in the console, even before the game boots up. Most often, you use the start options to disable the intro, but also to load your own config file that has to be prepared beforehand. There are many different launch options that influence the way the program runs.

How to adjust the launch options?

Most important launch options:

How to adjust the launch options?

In order to do that, you have to launch Steam first. After going to the library, chose CS:GO, press the RMB and go to the file’s properties. Then click the “General” tab and look for “Set launch options.” You can adjust the options here – they will launch the game the way you want.

Attention! You add these options with a dash (-), without space! Example: -nojoy.

Most important launch options:

-language – you can adjust the game’s language here.

-novid – disable the game’s intro. We all want to go straight into business, don’t we?

+violence_hblood 0 – disable/enable blood in the game. Setting this to 0 disables the blood, which – particularly on older systems – can help you squeeze a few FPS more. Note: the -lv parameter no longer works, so we can only toggle blood.

-nod3d9ex – this turns off some older DirectX 9 services. On older machines, this will make the game run much better.

-nojoy – disables gamepad support in the game, which may help to turn it on slightly faster.

-windowed – opens CS in a window – useful for streaming.

-full – runs CS in fullscreen.

-noborder – disables the borders in window mode.

+exec autoexec.cfg – you can specify your own config file using this command.

Chat and voice communication in Counter-Strike: Global Offensive are the two most important elements of gameplay. CS:GO, just like the earlier games, is a team game, and you cannot play well without communication. Ideally, you should use a headset – if you can’t, use the in-game prompts and the chat.

Throughout the years, the Counter-Strike community has created its own lexicon of different jargon terms that may seem bizarre to an outsider. Below, you can find a set of different terms and abbreviations used in CS:GO, which may come in handy. Note: there are obviously a lot more of these – we just wanted to list those most often used, and most useful for communication.

Terms and abbreviations:

CS: GO weapon abbreviations:

Terms and abbreviations:

ACE – All Clan Elimination – an ACE is somebody, who manages to singlehandedly eliminate all five enemies. The aces are awarded with MVP (see below).

AFK – Away From Keyboard – a standard gaming term. Use that if you need to leave the computer for a while during the game. Always inform the team if you want to leave the game and make coffee, or something. Otherwise you might get kicked.

AIMBOT – Aimhack – AIM, AH – an illegal cheat that utulizes software that helps with aiming. Most often it automatically aims at the enemies head, or automatically targets enemies. Very much forbidden.

Autonoob – it’s a term for two guns in the game: SCAR-20 and G3SG1, i.e. the so-called auto-snipers (semi automatic sniper rifles). Note: using them is frowned upon during tournament games, because these weapons give a significant edge over enemies (especially among newbies). Autonoob is often used as an insult towards someone who often kills enemies with an auto-sniper.

CT – Counter-Terrorist – one of the sides of the conflict.

Clutch – a term used to describe a fight of the last of your teammates (or you) against the rest of the opposite team (more numerous). If all your teammates die, but you manage to win the round single-handedly, somebody might write “nice clutch”. You can also sometimes see “clutch or kick”, which means that somebody has to wind the round alone, or else they’ll get kicked. It’s often just a joke.

Boost – helping another player climb a tall obstacle. If somebody writes “boost me”, you should stand in front of the obstacle, and press CTRL to crouch. When your teammate jumps on you, release CTRL to lift him up – they will be much higher, hence able to jump on a tall obstacle. It’s often used to gain a tactical edge, such as on the map “Cache”. Sometimes boost is used in different context: if an experienced player is playing with a beginner, you can say the less experienced player was boosted.

BRB – Be Right Back – another generic term, similar to AFK.

BS – Bombsite – the place where the terrorists have to plant their bomb. There are two of these: BS A and BS B. Most often you just write “A” or “B”.

Cheater – or Hacker. A person using hacks or cheats, sometimes also exploits the glitches in the game, to gain advantage. In CS:GO, the most notorious examples of cheats are a wallhack (seeing through walls) and the Aimhack.

DEF – Defuse kit – a tool to defuse bombs, mandatory for a CT team.

GG,GJ, GH, GL, HF – Good Game, Good Job, Good Half, Good Luck and Have Fun – these are a matter of courtesy.

EKO, ECO – Economic – a round in which your team doesn’t buy weapons to save up for next rounds. Buying a gun after an ECO was announced is frowned upon.

HS – Headshot – a shot in the head.

MVP – Most Valuable Player – a title awarded to a player that has done the best job; killed the most enemies, defused a bomb, etc. In CS:GO, MVP is symbolized by stars.

Noob – a lame player, one who doesn’t learn. Offensive.

Np – No problem – used to score some modesty!

Resp – Respawn – places where you spawn after getting killed.

Rush – mostly used in conjunction with A/B. Means a coordinated, quick attack.

Smurf – highly experienced players, who have a second account on Steam and play with beginners/less experienced. Smurfs are often mistaken for cheaters, if they play very good. Smurfing is mostly frowned upon, but it’s not illegal.

CS: GO weapon abbreviations:

The community of Counter-Strike mostly uses abbreviations or other terms for weapons. Below, are the most commonly used:

AK – AK-47 – the most popular terrorists’ gun.

Deagle – Desert Eagle, the most powerful handgun in the game.

OP – AWP – one of the most powerful sniper rifles in the game. OP is also used to describe a weapon that’s somewhat better/gives an edge over the enemy.

Scout – SSG 08 – sniper rifle.

Kevlar – bulletproof vest.

Kosa – a knife CS: GO.

Neid – grenade – frag grenade.

Smoke – smoke granade.

Operation Hydra contains 7 maps, 4 new ones and 3 legacy maps (maps which had returned to the game after a certain period of absence). You can join a match by clicking on the event window (found on the left side of the screen), or use the game finder menu.

Insertion

Austria

Shipped

Lite

Thrill

Agency

Black Gold

Insertion

A small hostage rescue map. Counter-Terrorists can choose one of four available spawn locations, which constitutes for much more diverse rounds. The hostages are placed in a currently renovated lodge next to a lake which is taken over by the Terrorists at the beginning. Unfortunately, there is only one hostage rescue zone (shown on the screenshot). Multiple entry points allow CTs to approach the hostages and attack the Ts from any direction. The landform around the area is quite varied, including a small hill on the right side of the house. Aside from numerous sniping points, certain landforms enable us to use one of the bluffs to access the upper floors of some of the buildings.

Austria

Austria sees us enter a charming mountainous town with two separate bombsites. The map seems to be rather flat, but contains numerous buildings, interiors, balconies, narrow corridors and ceilings that offer a lot of ambush opportunities.

Shipped

Another bomb defuse map. This time, we board a huge oil tanker. Extended amounts of containers, barrels, and other objects can be easily put to good use through ambushes or coordinated assaults.

Lite

The action takes place on a refinery that holds two bombsites. The map has been divided into two parts: outdoor and indoor, and contains numerous containers, barrels, and other obstacles, as well as a large number of rooms and corridors.

Thrill

We are taken to a large amusement park. Our job is to plant/defuse the bomb. The map has a quite interesting setting – you’ll find numerous corridors and obstacles, as well as a number of high rise locations.

Agency

The second hostage rescue map that sees us attempt to rescue a group of hostages in a large office. The freed hostages have to be escorted to the helipad located on the roof. The rooms are narrow and are connected to various corridors, forcing us to pay attention in order to avoid being killed.

Black Gold

An oil rig. Our job is to plant/defuse the bomb or eliminate the opposing team. The corridors are very narrow, and do not forgive any kind of mistake.

Operation Hydra offers three completely new gameplay modes that will be subjected to small changes throughout the course of the event. The new modes introduce certain additions to the staple team vs. team gameplay. These features are free of charge. Interestingly enough, all three modes are subjected to a week-long rotation (each mode is available for one week, then gets switched to a different one, and so on) you can view the details of each mode below.

Check how to play in three different modes in CS: GO Operation Hydra:

War Games;

Weapon Expert;

Wingman.

War Games offer 6 different gameplay variations that influence the gameplay. Once the match ends, the players can choose a modifier that will be applied to the next game.

You can view the modifiers below. The list contains a number of tips that will help you get started with each mode.

The Flying Scoutsman

Each player receives a SSG08 and a knife. Gravity is disabled – the induced state results in improved accuracy.

Tips

No gravity enables you to perform much further and higher jumps that can help you access unusual locations. For example, you can jump on an previously inaccessible building or a tree that will serve as a viable cover.

Being in air makes you easier to hit. Avoid jumping if it isn’t necessary or the area is not secure.

If you are playing as CT, avoid using roofs as vantage points, as these locations are almost always surveilled by the enemy team.

The Terrorist side contains a very convenient vantage point located behind the large rock not far from the starting zone. Use it to suppress the opponents appearing on the remote roof as well as those climbing the building on your left.

Heavy Assault Suit

The players can buy a Heavy Assault Suit that will increase their durability by soaking some of the damage received.

Tips

Once equipped, the suit prohibits you from using Rifles.

The item is best utilized during team on team combat. Use it to storm rooms and protect your teammates from harm.

Headshots Only

As can be gathered from the title, headshots are the only means of hurting our opponents. Such modes are often treated as a practice that may help our aim.

Try to keep your crosshairs a bit higher than usual in order to decrease the delay before firing.

Headshots Only is definitely a mode that requires a lot of personal skill. You may often find yourself losing, but the extended difficulty level is a great means of increasing your skill, so playing on may pay off in the future.

Stay calm even if there is more than one opponent firing at you. Damage can be dealt only through a headshot, so you may be able to get to your opponents first.

Use all means of movement. Change your position, jump, crouch – stay mobile to avoid being hit by your opponents.

Hunters – Gatherers

Players have to find player dog tags in order to score the points necessary to win the match. Each kill results in a dog tag found next to the defeated opponent.

Tips

Cooperate with your teammates. Together, you can perform ambushes or concentrate fire on a single enemy, increasing your chances of survival.

Make sure that the area is clear before you grab the dog tag.

Stab Stab Zap

Our choice of weaponry is limited to knives, grenades, and a modified Zeus (tazer).

Tips

Zeus (taser) is only effective at melee range.

A direct contact with the taser is enough to eliminate your opponent. Nevertheless, aim for the upper body to increase your effectiveness.

The taser has a 30 second reload time, so make sure you don’t miss your shot.

You can switch your taser for a different one – it may turn out that the new weapon is fully loaded.

It is easy to thwart a knifing attempt by facing the opponent head-on with the tazer.

You can attempt to lure an incoming opponent by equipping a knife with an intent to use the holstered taser. If your opponent has been tempted to attack you, wait until he is close and equip the taser to eliminate him.

Trigger Discipline

A mode that will surely improve your aim, as each missed shot will deal a certain amount of damage. Fire a barrage of bullets into a wall, and you will eliminate yourself from the round.

Tips

If you are not good at scoring headshots, aim at the body to increase your chances of hitting an opponent.

You can also draw your opponent out – once he misses a few shots, eliminate him using a grenade.

The rules of this mode are very simple. The teams consist of 2 players and the game lasts for a maximum of 16 rounds including the change of sides. The Wingman mode imposes close cooperation because in the course of the game you can only count on your wingman – good communication is the key to success. Maps are small and have only one place to place the bomb. Due to the limited field of movement, the gameplay is very dynamic and provides a lot of emotion. Below you will find a handful of tips that can come in handy during the game.

General advice:

The communication is the key to craft a relation with your partner.

If you don’t have a microphone, use the in-game commands and the chat.

Players often prepare ambushes in this mode, so you might want to take things easy using shift (make less noise).

If you only can – use headphones. This will allow you to notice even the tiniest sound compromising the enemies’ position.

Moving in a pair allows you to cover your six. There are a slew of spots to surprise the enemy.

Avoid open spaces. If your enemy has a sniper that’s exactly what they’re waiting for.

Before entering a dark room, try to make sure there’s nobody inside. The enemies often hide in dark corners.

If you kill a guy who has a better gun – take it. Spend your money elsewhere if that happens.

If you don’t currently have any partner that could join you in online games, try searching on the Steam forums: “http://steamcommunity.com/app/730/discussions/0/1291817208481931378/?ctp=1”

Before getting into open, you might want to use a flash-bang or smoke grenade.

Always take a formation that lets you cover the greatest part of the map.

Don’t shoot while walking/jumping. Moving greatly decreases accuracy.

When reloading, hide if possible. Reloading your gun out in the open is not the brightest idea as you risk getting shot like a duck.

Before tossing a flash-bang, smokescreen or frag grenade, first make sure you won’t hurt your mate. Blinding him will sure not bring you any closer to victory.

If you have more cash than your teammate, buy them a gun and drop it on the ground so that they can pick it up. You both need good guns to work well as a team.

Pay some money for better armor. This will increase your survival rate.

If playing as anti-terrorist, make sure at least one team member has a set for disarming bombs.

If your teammate had the disarming set and they were killed, you need to try to retrieve the tools.

If your enemies planted the bomb and weren’t killed, use a very simple trick: approach the bomb, start disarming for a second but immediately stop. The enemies, upon hearing the sound of the bomb being disarmed will sure come out – if you’re prepared it’s a perfect chance for doing them in.

Use the warm-up round to show off. Packing a couple headshots before the game will sure make you and your mate more confident.

Even after loosing a couple rounds remember that the whole match can take as long as 16 rounds with side swap.

Staying calm is essential. Try not to get excited too much by anything – a hot head only makes things worse. Remember this especially in the final rounds.

This is a mode, in which teams of five play for a maximum of 30 rounds including a side swap. Mind the fact that if you buy a weapon, you cannot buy it again in the same match. You should try to make the enemy lose all their weapons, which will make it a whole lot easier to finish them off. There are basically two approaches recommended here: you either throw everything you’ve got during the initial rounds and try to gain the upper hand, or you could start off easy, with pistols, and hold on until the enemies deplete.

General advice:

Communication is the key – everyone in the team must get along well. All quarrels shall be discussed later.

If you don’t have a microphone (you should) use the in-game prompts and the chat.

If you only can – use headphones. This will allow you to notice even the tiniest sound compromising the enemies’ position.

Remember that you can only buy a gun once. Think your choice through well and adjust the equipment to the requirements of the team.

Collect the weapons dropped by enemies! You can’t buy it, but you still can shoot it.

Remember that you can give your gun (weather it’s been bought or collected) to your teammate. If they are expert with the type of gun you’re using and you’re not doing well with this particular weapon, try switching guns with your teammates.

Keep one eye on your teammates – in case of danger, warn them right away.

In this mode, the team collisions are on, so make sure you don’t clog narrow passages.

For the same reason, make sure that the grenade you’re about to throw doesn’t bounce off of your teammate. It’s super important when storming.

Avoid open spaces. If your enemy has a sniper that’s exactly what they’re waiting for.

Manage your resources well. Buy a gun only after losing the previous one.

If your health is low, but the round is still ongoing, find a safe spot so you don’t lose your weapon.

Before entering a dark room, try to make sure there’s nobody inside. The enemies often hide in dark corners or right behind doors.

Remember that you can buy an unlimited amount of grenades and armor in each round, just as in the case of guns.

If you don’t currently have any partner that could join you in online games, try searching on the Steam forums: “http://steamcommunity.com/app/730/discussions/0/1291817208481931378/?ctp=1”. Alternatively, you can use the in-game lobby.

Don’t shoot while walking/jumping. Moving greatly decreases accuracy

When reloading, hide if possible. Reloading your gun out in the open is not the brightest idea as you risk getting shot like a duck.

Before tossing a flash-bang, smokescreen or a frag grenade, first make sure you won’t hurt your teammates. Blinding him will sure not bring you any closer to victory

Pay some money for better armor. This will increase your survival rate.

If playing as anti-terrorist, make sure at least one team member has a set for disarming bombs.

If your teammate had the disarming set and they were killed, you need to try to retrieve the tools.

If your enemies planted the bomb and weren’t killed, use a very simple trick: approach the bomb, start disarming for a second but immediately stop. The enemies, upon hearing the sound of the bomb being disarmed will sure come out – if you’re prepared it’s a perfect chance for doing them in. After killing them, disarm the bomb.

Operation Hydra also introduces numerous co-op missions. Aside from buying a special pass, the missions have to be performed with the support of a second Steam user. If you are without any available friends, visit the thread on Steam Community Forum to leave a message and wait for an answer in game. The assignments mostly see us rack kills using a designated weapon. Here are some tips that may prove to be useful during the attempts:

If a member of the team has the required weapon and had previously hit an enemy that was eliminated by a different player, the kill will be awarded to the whole team.

You need to gather the funds before buying the required weapon. Use the first round to hit or eliminate as many enemies as you can in order to quickly gain some cash.

Once you’ve gathered the required amount, buy the weapon even if you are in a middle of a round in order to start racking up kills.

The bombsites encompass a very small portion of the map. Leaving the bombsite is indicated by a changed shade of the screen and a characteristic sound. If you’ve stayed there too long, you’ll die.

Beating the first wave comes with virtually no effort, but each new one will be much stronger. Try to complete your task in the smallest amount of rounds as possible.

Planting the bomb or the death of all team members ends the round in favor of Terrorists, which resets the kill counter, forcing you to begin the whole assignment from the beginning.

If one of the team members has been killed, while the other one managed to eliminate the opponents, the mission carries on.

You’ll regain a portion of your health after each wave. However, make notice of the fact that if you’ve ended a round with only a few health points remaining, you’ll begin the next one with e.g. a half of your health.

Mission kills performed using the quest weapon are awarded to both players, regardless of who has eliminated the enemy.

A lost round means you need to buy the quest weapon again, so maintain a small amount of cash to be able to retrieve the lost equipment instantly.

Flashbangs and smoke grenades will definitely come in handy during every assignment.

Aside from experience points, the end of the match may end up with a drop containing cases or random weapon skins.

The following pages contain some tips that will help you complete some of the assignments. Remember that your success also depends on how well you’ve cooperated, so make sure to support your teammate as well as you can. The missions are varied and even if the initial quests are rather easy, you’ll encounter a few tough assignments along the way.

Your target is to score 15 kills using a P90. The weapon is characteristic for its huge recoil when going for longer bursts – first four bullets stick, but the next two ones start to move up. If you’ve kept firing, the weapon will start to spray, forcing you to control the weapon by moving the crosshairs to the bottom right. The map itself is a small area with a bombsite. There are 3 interesting spots that can be used as an ambush location. You can find them below.

The left turn leads to stairs that can be used by our opponents to enter the building. It is also the end of the play area. You can try to lean out a little and check if there aren’t any enemies approaching the location. If you’ve noticed or heard any movement, hide behind the corner and eliminate the attackers. You can also throw a flashbang to slow down their progress.

Proceed forward from the spawn area to find a small wall that is also a vantage point for the pathway often used by your enemies. Before you assume the position, check the pathway for incoming enemy. If you’ve found any opponents, either return to your vantage point and take care of them, or simply alert your ally and retreat to a more safe area. If you’ve noticed that the enemy decided to use the stairs, double back to the wall and get ready for an attack.

Make sure to check the small hut next to the spawn area, as there is a ladder inside that can be used by your opponents to get access to the bombsite without being noticed. Include the hut in your rounds, especially that the top of the ladder is a great vantage point that will enable you to quickly dispose of the incoming opponents.

Your objective is to score 15 kills using XM1014. As could be expected, XM1014 works best at close range combat, as the shots have extended recoil which is useless at long range combat. The best way to deal with your opponents is hiding behind the corners and taking care of the incoming enemy. The close range will enable you to take care of an opponent with a single blast. Nevertheless, aim for the upper body for maximum effectiveness. Below you can find two advantageous ambush locations.

You can find a set of stairs beyond this corner that end with a narrow passageway along the deck. You can peek from the corner and see if there isn’t anyone approaching. If you’ve noticed any movement, return to your initial position and wait until the enemy comes into view. One close-range shot should be enough to eliminate your target. Moreover, rotating to the left allows you to have eyes on the second corridor that can also be utilized by your opponent.

Climbing the stairs leads you to a low balcony that can also serve as a vantage point. If you’ve noticed anyone, jump off the balcony and wait behind the corner in order to eliminate him easily.

Our objective is to score 15 kills using an UMP-45. The weapon can prove to be inaccurate during longer bursts, requiring us to control the recoil by moving the crosshair. First three shots stick while the remaining bullets tend to skew and go upper left. To fire a controlled burst, start dragging the cursor to bottom right side of the screen. Lite contains 3 different locations that are suitable for an ambush:

The screenshot above contains an extended corridor that may be used by the approaching enemy. Once you’ve made contact, you can either fire at will or hide behind the wall seen on the left which will offer a safe location to reload or throw a flashbang. You can also turn right to have eyes on a different corridor, small door leading to the balcony, and one more room that is located farthest to the right. This location offers eyes on almost every road.

The aforementioned corridor underneath the balcony. The door leading to the balcony can also be used by your opponents. Once you’ve noticed the enemy, start firing or retreat a little to throw a flashbang.

Next corridor. Circling the large cylinder from the right side will enable you to see another entrance found next to the gate.

Your job is to score 10 headshots using an M4 (either M4A4 or a M4A1-S). Both rifles are known from their strong recoil, so fire in short bursts to be able to score a headshot. You can also neutralize the recoil by crouching or holding the crosshair, however single shots are recommended, considering that the assignment requires us to score headshots.

The map contains three interesting ambush locations:

This location enables you to have eyes on a passageway that may be used by the incoming opponents. Moreover, you can turn right to check the stairs leading to the same corridor. Finally, you can crouch next to the wall found on your left and cover both locations from a different side.

The wall on the left (see above). Crouch behind the obstacle to have a great vantage point for the long corridor. You can also approach the corner and check the second corridor for any movement from both sides.

A snack dispenser next to one of the bombsites. The location offers a good vantage point for the corridor found on your right, as well as for the Alchemy Towers corridor found in front of you. You can also turn left and cover the nearby staircase.

Our objective is to score 15 kills using an MP9. The weapon is characteristic for its low recoil that enables us to fire accurate bursts without having to apply any countermeasures. Nevertheless, the weapon’s best utilized at close ranges – if you’ve encountered an enemy that is far off, fire in short bursts aime at the upper body.

Here are some good vantage points found on Inferno:

This location offers eyes on the door leading out of the building, as well as the main passageway. You can also turn the corner and see if the enemy isn’t approaching your location through the secondary route.

A useful elevated vantage point. You can control the door leading to the balcony (the center of the screenshot), as well as move left to cover the main pathway or look right to have eyes on the second route. This location enables you to surveil the whole bombsite, as well as the exit from the second route.

This location offers eyes on the building. You can proceed forward to check the main pathway, or get past the corridor and check the balcony door.

Our objective is to score 15 kills using a PP-Bizon. Similarly as in case of UMP-45, the longer bursts require us to move the crosshairs to mitigate the recoil. First three rounds tend to stick, but the further ones go up and a bit to the left. To maintain accurate fire, move the crosshairs a bit below and right.

You can use one of the vantage points below:

The screenshot above shows a pathway that can be used by your opponents. Place the crosshairs next to the wall, which should enable you to fire instantly when an opponent comes into view. In case of trouble, hide behind the wall on your right.

The best vantage point found during the assignment. This location enables you to have eyes on every available pathway. You can throw a flashbang into the narrow door on your right and then proceed to eliminate your opponents. Furthermore, the boxes on your left offer a good vantage point to cover the pathway further ahead. Finally, you can proceed right and use the corner nearby to take a look at the third corridor.

The mission’s objective is to score 20 kills using MP7. The weapon’s spray is not too wide, so you can easily shoot in longer bursts. However, the weapon tends to slightly travel down and to the right. Below, three interesting spots where you can set an ambush have been presented.

Right after the wave ends, it is a good idea to climb up the ladder onto the balcony, from where you can access the corridor shown in the above screenshot. From this position, you can clearly see the incoming enemies between the pillars. As soon as you spot an enemy, you can open fire, or back up a little and throw a flash bang grenade inside, which will make them easier to eliminate. If the opponents do not appear within 15-20 seconds, get out of there, because they will be probably coming from a different direction.

Close to the spot shown in the above screenshot, you can keep an eye on the whole map. The first passage is on the right, right behind the wall, marked as “A”. The other one is in the direction in which the weapon is pointing. By turning left, you can keep an eye on the side passage.

In this position, you can feel a little bit safer because you are between two covers of bricks and the wall. Across, you can see a corridor that opponents may use. To your left, there is a corridor. By leaning right from behind the corner, you can keep an eye on yet another passage.

The mission’s objective is to score 15 kills using MAG-7. While using the shotgun, you should keep in mind that it is excellent at short and medium distance, thanks to the weapon’s spray, which does not do much damage over longer distances. While playing this mission, it is best to hide behind the corner and wait for the opponent. As soon as they appear in your sight, you can fire from a short distance, which usually ends in a kill. Also, remember to aim at the upper body. Below, 3 interesting spots where you can set an ambush have been presented.

The corridor shown in the above screenshot is often used by the opponents. If you wait behind the corner, you can easily score several kills. A good idea is also to throw a smoke grenade and stand in a position where you can easily see opponents coming out. This will make things easier for you.

While in the main room, you can keep an eye on 3 entrances. By strafing, you will be able to cover the majority of the map. Remember, however, that you have to hide for a moment, after you spot an enemy. This way, you will put MAG-7 to the best use.

While exiting the main room, mind the roof of the building, because opponents tend to jump off it to get inside faster – do not let yourself be surprised.

The mission’s objective is to score 20 kills using AUG. The rate of fire of this weapon is high and additionally, it has a good zoom, which makes aiming easier. The first 3 bullets fly directly towards the target, but above that, they tend to travel up, to the left and then to the right. To compensate for the tendency to travel, you have to counter it, i.e. pull the weapon down, then to the right and then to the left. Below, 2 interesting spots to set an ambush have been presented.

The pillars provide good cover and additionally, you can shoot between them to the opponents that may appear up in the distance. By leaning left, you can keep an eye on the spot where the bomb has been deployed.

Possibly the best spot on the entire map. The building provides very good cover from enemies, and you can keep an eye on 3 passages from here. The first one is to the left, right behind the tables. Another one is under the arch of the white building, where as the last one is on the right. After you back up a little, you will find a platform, from which you can fire in the direction shown in the previous screenshot.

The mission’s objective is to score 20 kills using FAMAS. The weapon has an AUTO function, thanks to which you can conduct automatic fire. It also has a burst option, in which it fires 3 rounds. While shooting the weapon, you will have to compensate for the travel of the barrel, thanks to which you can conduct automatic fire. The first 3 rounds travel straight to the target, but with longer bursts, the weapon starts spraying from left to right. For automatic fire, you have to pull the weapon down/left. Below, 2 interesting spots to set an ambush have been presented.

Opponents may appear in the tunnel up in the distance and either climb up the stairs, or go left, towards the next passage. While you are here, you can attack immediately, or react to the situation and change your positions.

While here, you can keep an eye on the door of the opposite building, which the opponents may be using to get to the rooftop. Also, you can cover the stairs down. Unarguably, the best position on the map which is easy to take.

The mission’s objective is to score 15 kills using Negev. This is an HMG of high rate of fire, so it will be slowing you down considerably. While running around the map, change the weapon to the knife, which will make you more mobile. Negev is an incredibly expensive weapon, so try to kill as many opponents as possible with the pistol, in the previous round, thanks to which you will gather your resources faster. The spread of the weapon is very wide so, while aiming at the ground and conducting automatic fire, you may hit a nearby opponent. To compensate for the weapon’s travel, you have to give it a strong pull down and try to control the sideways travel. If it travels left, pull it to the right, and to the left, if it travels right. The most effective method is to fire the weapon in short, controllable bursts. Below, 3 interesting spots, where you can set an ambush, have been presented.

Passage with two different levels, where opponents may appear. You can start firing as soon as they appear. From this distance, they should not be able to deal much damage to you, and they will make an easy target. On the left, there is a corridor that you have to pay attention to.

While in the corner, you can keep an eye on nearly entire map. On the left, there is a door to the abovementioned corridor and a passage by the ship’s broadside. Look straight ahead and to the left to keep an eye on the passage across the container. Up ahead, there also is a tunnel and on the right, there are sheets of metal from where opponents may also appear. Sometimes, they hop over the wall and land on the ground, which you also should watch out for.

On the left, there is the abovementioned passage across the container. Do not let yourself be jumped and watch out for that side of the ship.

The mission’s objective is to score 20 kills using two Beretta pistols. If you fire in short series, you do not have to worry about spraying. With longer bursts, try to pull the weapons down. The only downside is the long reload time. Below, 3 interesting spots, where you can set an ambush, have been presented.

In the above screenshot, there is a corridor to the stairs, which may be used by the opponents to get into the building. There, the area in which you can move around ends. By leaning out from behind the corner, you can find out if opponents attack from there or not. If so, you can wait for them right behind the corner and open fire. A good idea is to throw a flash bang grenade into the corridor, which will make eliminating them easier.

Right next to the respawning point, there is a cottage and an open hatch with a ladder. By using it, opponents can quickly get into the building and attack the point where the bomb has been deployed. A good habit is to check this spot occasionally, especially since at the top of the ladder there is an excellent shooting position. You can wait for the opponents as soon as you see a head, or approach the edge and fire straight down.

As you go a bit ahead from the respawning point, you can take a look over the wall and make sure that opponents are not attacking. If this is the case, you can immediately engage them, or alarm an ally and back up into safety. If after you lean out from behind the corner you spot them heading towards the stairs, back up into the spot in the corridor and prepare yourself for the attack.

The mission’s objective is to score 20 kills using SCAR-20. This is a weapon of high rate of fire and, additionally, it has a very good zoom, which will make it easier to aim. The weapon’s spraying is not too wide, so you can easily shoot in longer bursts, even while zoomed in. Below, 2 interesting spots to set an ambush have been presented.

Probably the best position on the map. While here, you can cover all of the passages. On the right, there is a narrow corridor that you can toss a flash bang grenade into, which makes elimination easier. Up in the distance, there is a passage on the left. By leaning out from behind the crates (or jumping up onto them). You can cover the passage shown in the screenshot below, whereas by looking slightly to the right, you can keep an eye on another corridor.

The abovementioned passage that you can cover by jumping onto the crates, or by standing right next to them. Opponents often appear from behind that corner, so it is a good idea to check it out occasionally.

SCAR-20 is a costly weapon, so several rounds must pass before you can afford it. By then, opponents will have gotten stronger, so you have to watch out and not lose the newly-purchased weapon.

If the game drags on, an opponent with heavy suit may appear in a wave. It is difficult to eliminate him, so it is best to keep your distance from him – fire several rounds and retreat into the next position. This way, you will eliminate the threat without sustaining too much damage.

Double zoom considerably limits your field of vision.

Opponents strafe to the sides, so you may have problems hitting them, especially with double zoom active. Do not fire blindly and wait for the right moment.

Opponents often use all sorts of grenades.

After the 3rd or the 4th wave, skills of your opponents go up considerably.

The mission’s objective is to score 20 kills using AWP. AWP is a sniper rifle, so it is powerful and has excellent zoom. However, after you take a shot, you have to load it over again, so it will take some time, before you can fire another round. Below, 2 interesting spots to set an ambush have been presented.

The wall on the right provides excellent cover. From here, you can view opponents that may appear between the pillars. After you lean left, you have an overview of the bomb deployment spot.

Possibly the best spot on the map. The building provides very good cover and you can cover as many as 3 passages from here. The first one is on the left, right behind the tables. Another one is under the arch of the white building, and the last one is on the right. After you back up a little, you will find a platform from which you can fire in the direction shown in the previous screenshot.

Remaining important information

AWP is a costly weapon, so several rounds must pass before you can afford it. By then, opponents will have gotten stronger, so you have to watch out and not lose the newly-purchased weapon.

If the game drags on, an opponent with heavy suit may appear in a wave. It is difficult to eliminate him, so it is best to keep your distance from him – fire several rounds and retreat into the next position. This way, you will eliminate the threat without sustaining too much damage.

Opponents strafe to the sides, so you may have problems hitting them, especially with double zoom active. A single zoom works much better on this map.

Opponents often use all sorts of grenades.

Double zoom considerably limits your field of vision.

You can fire the weapon without zooming in, e.g. when the opponent is right next to you, but you will have to take a “blind shot”, because in the regular mode, the weapon does not have iron sights. Sometimes, it is better to finish off an opponent with a regular pistol than risk losing the weapon and the round.

When opponents attack in waves, fire a single shot and take cover. You will not manage to kill all of the opponents while standing out in the open.

The mission’s objective is to score 25 kills using R8 revolver. The weapon is highly effective but, in the normal mode, you first have pull the trigger to cock it. Only then, will the weapon fire. The whole action may take a while, so you have to keep aiming at the opponent for the whole time. The alternative, faster shot is weaker, but you can use it in a tight situation. Below, 2 interesting spots to set an ambush have been presented.

A very good spot, from which you can cover the majority of the map. By hiding behind the venting shaft, you cover yourself from attacks from the right. While here, you can cover the corridor on the left, the lower corridor on the right, and also keep an eye on the door on the upper right.

Another good spot, from which you can cover a large portion of the map. On the right, there is a corridor, in which opponents may appear. Another corridor is on the left – all you need to do is lean out from behind the corner a little. From here, you can cover the door above and the corridor below.

Remaining important information

R8 is available from the very beginning of the game, so you can start scoring the kills straight away.

R8 has chamber for only 8 rounds and reloading it takes a while. Make sure that you hide somewhere, when you need to reload.

The extra ammo for the revolver is scanty, so make sure that you boy more, or find another weapon that you may kill an opponent with, when necessary.

Opponents strafe to the sides, so you may have problems hitting them, especially wile cocking the weapon.

The opponents often use all sorts of grenades.

After the 3rd or 4th wave, opponents target you immediately and fire – watch your step.

A good tactic is to shut the door above. The opponents will have to open it first, thanks to which you will be alarmed to the direction the attack is coming from.

A good idea is to use the door above, wait for the opponents and toss a smoke grenade. The oblivious opponents fill cross the smoke screen and line up for a good shot in the back.

The mission’s objective is to score 25 kills using AUG. A weapon with high rate of fire and good zoom, which will make aiming easier. The first 3 rounds travel right into the target, but the rest travel up, then left and right. To compensate for the spread, you have to pull it in the countering directions. Below, 2 interesting spots to set an ambush have been presented.

Opponents will often jump off the corridor above the scaffolding. A good idea to for one player to keep an eye on the spot. Whenever necessary, you can quickly change positions and hole a team member elsewhere.

Opponents may appear in the passage up in the distance. After you turn back, you can also cover the narrow corridor. If you leave a player in the abovementioned position, and another one outside, you will keep an eye the entire map.

Remaining important information

If the game drags on, an opponent with heavy suit may appear in a wave. It is difficult to eliminate him, so it is best to keep your distance from him – fire several rounds and retreat into the next position. This way, you will eliminate the threat without sustaining too much damage.

Opponents strafe to the sides, so you may have problems hitting them, especially with double zoom active. Do not fire blindly and wait for the right moment.

The opponents often use all sorts of grenades.

Use flash bang grenades. They are especially effective in the room with the scaffolding and in the corridor.

The goal here is to get 15 kills with AK-47. When using this gun, mind the huge spray (bullet spread) – fire this gun in short bursts so that your bullets don’t fly all over the place. If you insist on firing long series, drag the crosshair down and crouch to contain the spray. Below are 2 interesting places where you can set up an ambush.

Here’s a great, elevated vantage point. You can watch the door to the balcony seen in the distance. Going a bit further left, you can cover another passage, and then another one if you turn to the right. So, just by staying in one place (and covering different sections), you are virtually able to cover most of the map.

Here’s a great spot that provides additional defense against enemies on the balcony, which is behind the wall on the left. Looking straight ahead, you can control one passage. Steering left or right from the wall, you can control the balcony. Lean over the wall to respond to enemies storming from the right.

Remaining information:

In this mission, you cannot buy guns or any other equipment.

You can only use your initial weapon and the weapons dropped by your enemies.

The goal is to get 15 kills AK-47, but the trick is that first, you have to obtain this weapon from an enemy. This is usually possible in round 3, when the enemies can afford an AK-47.

When you finally manage to kill an enemy, who uses an AK-47, immediately take the weapon and start getting those frags.

Initial waves can be really demanding. Especially the second wave can be problematic – the enemies have machine guns whereas you still only have a side arm.

After each round, some of your health will be replenished. During initial rounds, around 50 HP is replenished, but after round 7, all of your health will be replenished after each wave.

Try to wait for the enemies near a planted bomb instead of running around and looking for them. Take good positions and wait.

The enemies’ aim is pretty good, so you shouldn’t charge headlong on them, Rambo-style, or you’ll weaken your team.

The enemies often use different grenades.

The goal is to get 15 kills using the default antiterrorist gun. Using the default firearm is easy, so the only thing you have to do is aim well and save ammo. Below, there are 3 interesting places suitable for setting up an ambush.

The image above shows the entrance to the platform. From here, you can watch the enemies that are trying to get through the opposite hangar. You can cover the door on the lower level, on the left. Lean out to the right to be able to lay fire on the enemies storming the hangar from the outside. Turn to the left to get a great view of the bombsite.

Turing to the left, you are able to respond to an attack from below. Using the narrow passage next to the wall on the right, you will also be able to use a different angle – in case the enemies hide behind the wall.

An exit from the hangar. A lot of space to the left and a building with stairs to the right. A heavy-armored enemy will usually attack through here.

Remaining information:

The aim of the mission is to get 15 kills using the default antiterrorists’ gun, i.e. the one you get at the beginning. No point buying more guns.

You have only 36 bullets – try to aim to the head or upper parts of the body in order to defeat them with the smallest amount of ammo possible.

Buy another gun for the money you get – just in case of a critical situation.

You can also try to weaken an enemy with another gun and finish them with the sidearm.

During the second wave, a heavy-armored enemy will show up. It’s very difficult to do him in with a gun, so try to weaken him with grenades and heavier weapons first, and then finish him with the gun. The best strategy is to fight him in a pair.

An armored enemy should be kept at distance. When he only reaches the bombsite, there’s no way you can win the round.

When attacking the armored enemy, fire a couple rounds and hide or enter another room. Lean out again and fire a couple more. The enemy will have to target you, which will buy you some time.

Use smoke and flashbang grenades. They’ll give you time to take a better aim.

The goal is to get 15 kills using CZ75-Auto. CZ75 is just a regular auto pistol. It has good spread of fire, but very few rounds, so you need to make every bullet count. Below are three good locations that you can use to set up an ambush.

Going a bit further from the respawn, you can lean out from behind the wall to check whether any enemies are approaching. If they are, you can open fire right away or let your allies know and retreat to safety to prepare a response. Here you also can weaken the attack with grenades or other weapons – deal some damage to the enemies going up the stairs and it will be easier to get them later. Note that an enemy can also appear on the balcony on the right.

The picture above shows a corridor that’s leading to the stairs, which can be used by the enemies to get to the building. There ends the playable area of the map. Looking behind the corner, you can see whether the enemies are planning to attack from that side. If they are, wait around the corner and open fire. Throwing a flashbang deeper into the corridor is also advisable – the enemies can be mowed down if you throw it well.

Right next to the respawn, there’s a small cottage, and inside – an open hatch with a ladder. Using it, the enemies can infiltrate the building unnoticed and assault the bombsite. You should make it a habit to visit this place from time to time, especially since you’ve got a great vantage point here. Wait before the enemy shows their head to eliminate them quickly.

Remaining important information:

The pistol used in this mission is the default gun. It has only 24 rounds/round – since the magazine can be emptied rather quickly, you need to make sure every shot is placed well.

Try to aim for the head and upper portions of the enemies’ body to deal the most damage and use the fewest rounds.

Reloading the pistol takes a while, so you should always have a cover ready for that.

Buy another gun for the money you get – it may come in handy at some point.

You may try to weaken the enemies with another gun and only finish them with the pistol.

If 5 enemies a wave is too much, you can kill one of them with a regular weapon and then pick up the remaining ones.

Flashbangs are extremely useful in this mission, giving you more time to aim and shoot.

When the enemies are storming the stairs to the corridor, throw in some flash grenades.

If the enemies are storming through the sewage, you should wait near the open hatch and shoot as soon as you see enemy’s head. Try not to lean over the hatch – the enemies will instantly open fire. Drop a flashbang first.

The goal of this mission is to get 20 frags with SSG 08. It has double zoom, but since the area on this map isn’t huge, it’s better to stick with the single zoom in order not to limit your field of view. Below are two interesting spots that can be used to set ambushes.

During this mission, the playable area has been significantly limited. There are many entrances to the detonation site (5, to be exact). The best spot is probably the nook right next to the respawn. Standing there, you’re able to control the A passage (directly behind the player). Leaning to the left or right, you will be able to cover the remaining entrances to the detonation zone.

The picture is a bit foggy, since I’m standing in a cloud of smoke. After approx. 10 seconds from the beginning of the first wave, you can throw a smoke grenade right here, on the respawn and take a position, where the character is within the cloud, but you’re vision is not impaired significantly. Here you can easily wait for the enemies, who often emerge from the passage on the left or right. When only they arrive, you will have a chance of eliminating 2 or 3 of them before the smoke ascends. Let’s mention the fact that a character shrouded in smoke is not totally invisible! If the enemy is nowhere to be seen, retreat to the place shown on the previous picture and wait for the enemy to come out from another spot.

The remaining vital information:

The required gun can be purchased in round 2.

The enemies could come charging at you with machine guns as soon as round one. Be on your guard.

The enemies really aim well, so avoid open space and roofs. Climbing the highest floor is also rarely a good idea; the range of sight will be very limited.

It takes a jiffy for the enemies to aim – you have a second, maybe a bit less to aim and take a shot. Aim for the head, so you can eliminate the thread quickly.

The enemies often use sniper weapons. If you want to maximize the time you have to take the shot, you can try to strife until the enemy shoots and then stop and return fire.

Use the grenades to limit the enemies’ range of sight. You will further increase your edge over them.

The goal is to get 10 frags using Zeus x27. This gun is only efficient at point-blank range almost; hence you will need risking closing in on the enemy, or sneaking from behind a corner. Below, we propose an interesting solution.

Standing behind a corner, as shown above, you can throw a smoke – just as in the previous case – so that it doesn’t totally obstruct the view, but nonetheless conceals you from enemies. They won’t be able to see you, and you should have an easy time getting them when they pass by. The smokescreen will also let you retreat safely.

Remaining vital information:

Zeus x27 is only efficient at point-blank range.

One shot from Zeus is enough to take down an enemy – remember to aim at upper body parts.

Zeus is also a single-shot weapon. After firing it, it takes a moment to reload. Make sure your shots are well placed.

Buy another gun, one with good rate of fire. It will help you get out of a dire situation (when Zeus is reloading, you don’t have enough HP etc.).

After every round lost, your cash resets and you have to begin all over again.

The enemies have better guns in round one, so don’t be terrified if a guy with a machinegun pops up at you.

Use smoke grenades and flash-bangs to allow yourself closing in safely on the enemy and getting them with that Zeus x27.

Buy a heavy armor if you can. This will let you take more damage, rendering the neutralization with Zeus much easier.

The goal here is to get 30 frags using any gun. This might sound promisingly simple. The thing is that this mission doesn’t allow you to buy any guns so you have to do with what the enemies drop. Below are two interesting places to set an ambush in.

Standing on the lowest level, you can hide behind the vent shaft. From here, you can watch the upper entrance, the lower corridor on the left, and, leaning to the right, you can attack the enemies that storm via the passage on the right. Turning to the left allows you to lay fire on another hallway.

This is a great spot, from which you’ll be able to see most of the map. Hiding behind the vent shaft you have your right flank covered. Standing here you can cover the left-hand hallway, the lower hallway and the upper door on the right.

Remaining vital information:

You cannot use the shop here – only the guns dropped by enemies.

Enemies have better guns since round one – mind that.

Collect the guns after enemies and leave it in a spot that you want to set an ambush in. When you run out of ammo, you can simply swap guns and continue raining bullets.

The enemies often use different grenades. If you kill a couple of them before they do, take their grenades and use them to your advantage.

Around wave three there will be one enemy in heavy armor. Keep that guy at bay. Fire a short burst, hide, fire again.

The enemies often try to fool you by sending one or two guys to the upper floor and then deploying a major assault via lower routes.

The enemies usually attack through the side on which they drop the bomb. If they drop it on the footbridge, the task becomes much easier – 99 out of 100 attacks will come from this side. Get ready and aim at the door as shown above. Fire as soon as the enemy appears in the door. If you have a frag grenade, throw it there to deal the most damage.

The goal here is to get 30 headshot kills with any weapon. For this one, simply use your favorite gun. There are two interesting spots on this map.

The enemies could come from that tunnel and take the stairs up or go left to the next passage. Standing here, you are able to immediately fire on them as well as to evaluate the situation and react accordingly.

Standing here, you can watch the door in the building opposite, which can be used by the enemies to get to the roof; you also can cover the stairs leading down. It’s the best spot and can be approached shortly after the round begins.

Remaining vital information:

You can use your favorite gun in this mission – this will make things easier. Two weapons are especially good here: Desert Eagle and Dual Berettas. The first one has a hell of a punch and it often takes one shot to kill the enemy. It requires good aim though. Berettas are very good because of mag capacity and rate of fire.

The enemies move fast, change positions and often attack from behind or from wings.

Collect additional guns and grenades from fallen enemies.

Around wave three, the enemies will have one heavily armored ally. Keep him at bay. Fire a short burst, hide, fire again.

Save money for a heavy armor.

Buy the heavy armor after getting around 15 frags. This will let you get the remaining half easier. The armor allows more time for aiming; lets you stop for a second.