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I have been mapping for years with models and never knew I could enable the clipshape map in Mapster in a batch file.
So it looks like your troubles helped me find a solution to one of mine.

Good to know I helped you, since I never do mapping with Build/Mapster32(I still can't get used it, sadly)...

But I just remembered someone(forgot who) said " 'Mapster32 /?' will shows the help screen" (then even remembered someone said about one can load custom GRPs in Mapster32 too) and I tried that then it works.

Hey Seb Luca congratulations on your release man! Played it and finished it. You have done some cool stuff there, great combination of textures and your surroundings(enemies and civies). Kinda reminded me of Wolf3d back in days.

May i asked how long have you been working on this? And is there a 2nd episode coming up?

Hey Seb Luca congratulations on your release man! Played it and finished it. You have done some cool stuff there, great combination of textures and your surroundings(enemies and civies). Kinda reminded me of Wolf3d back in days.
May i asked how long have you been working on this? And is there a 2nd episode coming up?
And again amazing job!

Hello. Thank a lot you for playing, I'm glad you enjoyed the game

It was not intended, but yes, people often told me that my characters reminded them of Wolf3D I just designed them as I did them in the 2D series:

Spoiler

I worked on it between last December and the end of March.
On the corner of my desk, there is a sheet on which I note my ideas for episode 2, but much remains to be done. It will take a moment, I'm afraid.

Attached thumbnail(s)

Very good job! I'm enjoying this alot so far!
I found a bug though, I got here without cheating by jumping from the car. But now I can't get back out xD

Thank you ^^ This is not a bug : just a place where you're not suppose to be Hence the "hello" that I have set for too curious people.
Can you just load your game to come back a bit before you go there ? If you don't, send me a pm, I'll got a solution

I really liked the humour and all the small touches, like what happens when you shoot that one poster.

As for the art style, I think you should have honored it completely. Some things stick out with the rest, most notably the look of the weapons and a few textures like the rocky one. To me it felt like a missed opportunity to make it completely cartoony.

In terms of levels there was a nice variety of places, but not everything felt intuitive. If you make a 2nd episode I think you should be careful with decorative doors, invisible walls and hidden switches. Mind you they weren't too bad, but they were still present to a degree worth mentionning. There were also a couple of times when windows couldn't be broken, yet if I'm not mistaken they look just like other types of windows that can be broken.

At the start of the train crash map I also felt like the goal wasn't intuitive. The door was hidden, the windows of the building looked decorative and it didn't feel like there could have been something behind, and the ledges and other things you have to jump onto were small and didn't feel like I was supposed to jump on.

PS @MetHy : About the textures: I wanted to stay in the appearance of the original games. The characters and usable objects were double-pixeled to show these in the foreground. The backgrounds, farther away, were drawn more finely.

Thank you ^^ This is not a bug : just a place where you're not suppose to be Hence the "hello" that I have set for too curious people.
Can you just load your game to come back a bit before you go there ? If you don't, send me a pm, I'll got a solution

Mi mi mi Great mod Seb Luca, especially for one that took only several months to create. Brings me memories of some old Duke total conversions. Despite changed look and sounds, it's pretty clear that it is heavily based on original Duke3D game mechanics. The "super soda" that makes you fly on your farts is a nice touch however. The gameplay is challenging at times but enjoyable and diverse.

Mi mi mi Great mod Seb Luca, especially for one that took only several months to create.

Mhiii Thank you very much. I could do it quickly because 20% of the graphic elements are recovered from my previous games, as well as 7 musics for 8 (only "MenuT3D" is new). In addition, I was very motivated

Jan Satcitananda, on 12 April 2018 - 05:57 AM, said:

it's pretty clear that it is heavily based on original Duke3D game mechanics.

For the base, yes But if you read the advanced part of the MTK Wiki, you will notice that I created a lot of elements that allowed possibilities that do not exist in Duke3D.

The 2D trilogy was an RPG and Point'n'Click hybridization. It seemed normal to me to have kept some kind of puzzle solving in the gameplay BTW: @MetHy : I forgot to add this element in my answer, on last Tuesday

I played this a week or so ago and forgot to commend on it. I enjoyed it quite a bit. Somehow, playing it almost felt like playing an actual adventure game, as the entire experience and manner of progression was quite specifically crafted. I can also see why Zykov Eddy liked it, as it's the sort of thing he'd make himself!

You also did a really good job of making the world feel alive, through all the world building, little details, and bits of interactivity. There was also a nice amount of problem solving to progress. The combat was relatively simple, but robust and fun.

I hope that this mod gets noticed and doesn't get buried/swept under the rug of history; it's an enjoyable, polished and consistent piece of work that feels pretty unique.

I'm also amazed you made it so quickly, and I'm assuming you had no experience with the build engine starting off?

Thank you very much for this long and detailed comment And also for your encouragement!
I really like creating small worlds and making them alive and full of surprises ^^
I already made a lot of maps in the past But, before this game, I had not tried any changes in GAME.COM yet. Fortunately, I have a Bachelor's degree in Computer Science

I feel a bit sorry for him. Some years ago I thought he was a bad singer, until I heard all this Desp*cito crap. I wonder what kind of auditive tortures the future holds to us...

By the way, great mod! It's full of of original and fresh ideas, one after another. Enemies are also very charismatic and varied. My only complain is that it was designed with Polymer in mind, which is not suported by my computer, but soon I'll get a new one, so I'll be able to enjoy the mod in proper conditions.