In case you are unable to read a title or read at all, this
topic is about Gnar. Not about my experiences with him on PBE
(don't have access) or ranting about his gameplay (I'll leave that
to the vocal minority that always screams OP at ability previews).
No, I'm talking about the recent shift of style Riot has done with
new champion lore. And how Gnar became the pinnacle of "backstory
doesn't matter anymore in lore" for now.

I think I don't need to adress the fact that Riot becoming a
huge empire of video gaming needed some sacrifices, which are in
this case meaningful lore. The Judgements are long dead, the
Journal has been scrapped for quite some time now and the more and
more uninspired and not-too-well-thought-through lore of recent
mo…

Herculeon, the Shining Lion is a custom champion in
League of Legends build for the CCC1 (Link to the CCC1 is
above).

seconds. Casting abilities reduces the cooldown by 1 second.

Area Diameter: 225

}}

Herculeon swings his chained ball overhead so that it smashes into
the targeted ground within a second, dealing physical damage to
enemies in the impact zone. The ball then stays on the position for
up to 6 seconds, acts as a small temporary terrain and Herculeon
gains bonus movement speed as long as he doesn't retract the
ball.

Yesterday, I played ARAM with 2 friends after a long time.
Nothing too unusual on our comp, I rolled an Evelynn and the rest
was Annie, Alistar, Nasus and someone I forgot. Not the best for
ARAM, but it was a team that could stand on it own merits.

Then I saw the enemy team: Ashe, Nidalee, Katarina, Lux, Vayne.
Poke City, folks. As you can imagine, we couldn't stand a chance
and lost rather quickly. And I immediately deduced that the enemy
team might be a team of ARAM-twinks, secondary accounts that
focuses on a small champion pool to optimize their performance for
ARAM.

But it's not a whine-post. It's something based on my
observations with Evelynn: As soon as the Inhibitor was down and
they were in the b…

This blog post will be a bit different than my other ones, since
it attempts to be a cooperative piece of work with you swell guys
and gals. And with that, I'll get straight to the point:

ULTRA RAPID FIRE!

It's awesome, we all know. But for those who are interested in
the abilities and limitations of the game engine itself, this also
provides a once-in-a-lifetime opportunity to push the limits and
observe possible whacky interactions. Because 80% CD means that
many abilities can overlap.

Luckily, U.R.F. is avaible for Custom Games, so it's not hard to
check these for yourself, folks!

My general assumption for the following to-do list is that
buffs/debuffs from the same source will not stack unless specified
ot…