1 – OpenCL demo with 1,000,000 particles

2 – Direct Compute is Less Advanced than OpenCL

I found this article where Neil Trevett, the president of the Khronos Group and a vice president at Nvidia Corp, explains why OpenCL is more advanced than Direct Compute:

OpenCL is a standalone, complete compute solution you can use for protein folding and particle analysis never touching the pixel, and you have the option of inter-opping it very closely with OpenGL, so you can use it for image processing and feeding into and feeding out of the OpenCL pipeline. The approach that DirectX 11 Compute takes is ‘super shaders’, which are like general-purpose C shaders. But those shaders exist within the context of the DX graphics pipeline, so it’s intended to soup up your graphics applications but you’d probably find it more difficult to write, you know, a general-purpose animation package.

3 – Port of Apple OpenCL demos to Windows

Displacement demo.

oscarbg — I think it’s the nickname… I couldn’t find an About section on his blog 🙁 — has ported to Windows some of the OpenCL demos you can find on the Apple OpenCL SDK. You can find more information and download link HERE.

5 – OpenCL Development Kit for Linux

The OpenCL Development Kit for Linux on Power is an IBM implementation of the OpenCL Specification, Version 1.0. This implementation is for Power hardware running the Linux operating system and has been tested on the IBM BladeCenter QS22 systems running Fedora 9 and on the IBM BladeCenter JS23 systems running Red Hat Enterprise Linux 5.3.
More information HERE.