/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- *//* vim: set ts=8 sts=2 et sw=2 tw=80: *//* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */#include"nsWrapperCache.h"#include"mozilla/HoldDropJSObjects.h"#include"mozilla/dom/GamepadPoseBinding.h"#include"mozilla/dom/GamepadPose.h"namespacemozilla{namespacedom{GamepadPose::GamepadPose(nsISupports*aParent,constGamepadPoseState&aState):Pose(aParent),mPoseState(aState){mozilla::HoldJSObjects(this);}GamepadPose::GamepadPose(nsISupports*aParent):Pose(aParent){mozilla::HoldJSObjects(this);mPoseState.Clear();}GamepadPose::~GamepadPose(){mozilla::DropJSObjects(this);}/* virtual */JSObject*GamepadPose::WrapObject(JSContext*aJSContext,JS::Handle<JSObject*>aGivenProto){returnGamepadPoseBinding::Wrap(aJSContext,this,aGivenProto);}boolGamepadPose::HasOrientation()const{returnbool(mPoseState.flags&GamepadCapabilityFlags::Cap_Position);}boolGamepadPose::HasPosition()const{returnbool(mPoseState.flags&GamepadCapabilityFlags::Cap_Orientation);}voidGamepadPose::GetPosition(JSContext*aJSContext,JS::MutableHandle<JSObject*>aRetval,ErrorResult&aRv){SetFloat32Array(aJSContext,aRetval,mPosition,mPoseState.position,3,bool(mPoseState.flags&GamepadCapabilityFlags::Cap_Position),aRv);}voidGamepadPose::GetLinearVelocity(JSContext*aJSContext,JS::MutableHandle<JSObject*>aRetval,ErrorResult&aRv){SetFloat32Array(aJSContext,aRetval,mLinearVelocity,mPoseState.linearVelocity,3,bool(mPoseState.flags&GamepadCapabilityFlags::Cap_Position),aRv);}voidGamepadPose::GetLinearAcceleration(JSContext*aJSContext,JS::MutableHandle<JSObject*>aRetval,ErrorResult&aRv){SetFloat32Array(aJSContext,aRetval,mLinearAcceleration,mPoseState.linearAcceleration,3,bool(mPoseState.flags&GamepadCapabilityFlags::Cap_LinearAcceleration),aRv);}voidGamepadPose::GetOrientation(JSContext*aJSContext,JS::MutableHandle<JSObject*>aRetval,ErrorResult&aRv){SetFloat32Array(aJSContext,aRetval,mOrientation,mPoseState.orientation,4,bool(mPoseState.flags&GamepadCapabilityFlags::Cap_Orientation),aRv);}voidGamepadPose::GetAngularVelocity(JSContext*aJSContext,JS::MutableHandle<JSObject*>aRetval,ErrorResult&aRv){SetFloat32Array(aJSContext,aRetval,mAngularVelocity,mPoseState.angularVelocity,3,bool(mPoseState.flags&GamepadCapabilityFlags::Cap_Orientation),aRv);}voidGamepadPose::GetAngularAcceleration(JSContext*aJSContext,JS::MutableHandle<JSObject*>aRetval,ErrorResult&aRv){SetFloat32Array(aJSContext,aRetval,mAngularAcceleration,mPoseState.angularAcceleration,3,bool(mPoseState.flags&GamepadCapabilityFlags::Cap_AngularAcceleration),aRv);}voidGamepadPose::SetPoseState(constGamepadPoseState&aPose){mPoseState=aPose;}constGamepadPoseState&GamepadPose::GetPoseState(){returnmPoseState;}}// namespace dom}// namespace mozilla