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A Beautiful Town – or Extended Country – Bello Paese

A 3d futurist – vanguard Animation made in Blender Here an explanation Bello Paese i how Italy, is called by some foreigners, misspelling just a bit a nice way to call my country ( Bel Paese ). Italian grammar is difficult, and so is getting our society.

The habit of static wealthiness from the eighties and the ninthys is up facing a new global economy , a new global flux of migration. New needs , new challenges. And the society is more static than ever, if not for jobs, becoming more and more “flexible” than everywhere else.

Something that keeps things a bit working is the tourism, even if price are high , and tourists are not maybe treated as Goddesses. Anyway, even if our culture is a bit forget these days, since the are more serious needs to think about, i’ m quite sure that sometime will help “seeing the stars again” , specially if we will finally become able to take away all this trash. Real and Mediatic (including this video, of course) .

Besides this, this video was produced in full Hd using the open source 3d software blender (and some other tricks) This video is a personal work created by Claudio Castelli , produced by Kurage Art di Claudio Castelli .

The music is written and performed by Ugo Altamore www.kurageart.eu Produced by Kurageart di Claudio Castelli. Created by Claudio Castelli. Musics are created and played by Ugo Altamore don’t consider this work properly a short.. it have to be intended more as a motion paint, where the spectator get lost. This video is intended to be seen on a full hd monitor or at theatre, since they are many details that is impossible to be seen at internet resolution.

This is my first futurist- vanguard videoart project done using Blender. I must say that for modelling the process wasen’t as smooth as using 3ds max, but on the other side render thank to respower was very quick, and texturing and animation (i needed a very “mechanic” look) was much easier. Also, i loved node compositing editor builded in blender.

I just hope that ngons will be implemented soon, and that defining new splines will be soon possible as a “point and click” process, instead of getting those 3 point splines weird shapes and having to setup everything manually.