Thursday, 29 September 2011

After what seems like an eternity, the town of Igford is slowly grinding back into life in all it's soot covered, eighteen-nineties glory - I felt it was time to start blowing the dust off this dormant blog as there has been a bit of development on Much Haste to Igford! since I dropped off the radar just over a year ago.

Roads? Where we're going we don't need roads...

The project is currently being developed by Evil Corporation Games, with the help of GamesLab Wales and students/graduates from both Swansea Metropolitan University and the University of Glamorgan. The image above is the first in a series of mock-ups (using the existing game assets from the playable 2010 demo) to demonstrate what we're initially aiming for in terms of gameplay and atmosphere.

It's early days yet but watch this space for further developments of how the Caledonian Empire's best known Steam Carriage Derby will evolve... and it is already evolving!

Wednesday, 28 September 2011

Much Haste to Igford! is a single player Steampunk-themed racing game demonstration designed by Rich Morgan and built using Epic's Unreal Development Kit (UDK).

The majority of this online blog documents the progress made while working on my Final Major Project at Swansea Metropolitan University between October 2009 and May 2010 and includes design decisions, prototypes, sections of code and workarounds to problems experienced during development (see below).

More recently, Much Haste to Igford! is being developed by Evil Corporation Games in association with GamesLab Wales. The blog will continue to document more recent developments in the game's production from September 2011 with more of a focus on visuals, screenshots, concepts and general progress rather than the specific functionality and problem-solving that I wrote about at length during the production of the 2010 demo.

Additionally, for those of you with an inclination for social networking - feel free to visit the Much Haste to Igford! Facebook page where you can find more information on the development progress as well as a little more information on the fictional world of Igford and Caledonia!

The 2010 game demonstration contains a playable custom vehicle, modified loading screens, new title and splash screens as well as a new control system (allowing the player to use a Microsoft XBox 360 controller instead of a keyboard and mouse). All in-game assets in the demo were designed, modelled, textures and implemented in the UDK engine by me.

Feel free to peruse the journal and hopefully it won't get too technical - I promise there are plenty of pictures...