With the increase of new players and returning players, I thought it may be helpful to give some .spec ideas. Please keep in mind these are
only "guidelines" and can be altered to accommodate many playing styles as well as personal preferences.

*Because of the Chivalry spell Divine Fury specializing a Weapon Skill isn't necessary. (increases all Weapon skills by +100, 95+100=195 weapon skill un-specced.) And any higher then 95 Chivalry is unnecessary because the fail rate while casting holding weapon/shield is minimal. (there is also relics/shields to boost chivalry).

This will allow you to still tame everything you could ever hope to tame, since taming will go to 95 out of spec. Reasoning behind all of these is that you'll be able to gate travel, buff and cast spells to a fairly adept degree (especially a fey or vampire, using the animal lore or necromancy bonus of the race). A weapon skill will still go to 75 and you can get it to 85 with a buff, it's high enough to do the damage, especially since you can let your pet do a good amount of lifting for you.

*note. This class is perfect for the early start, especially if you like to meddle around with different skills, you can go from a mage, to a druid, to a necromancer all the way back to a fighter then an archer. Don't forget that you get to keep a big meat shield in front of you the entire time either.

Ok all....................I edited this post quite a bit and updated it with the newer classes as well........Feel free to post your own combinations or ask any questions about class/race/specs/abilities

Just a question, was wondering why invocation was chosen for both revenant specs? I dont use much magery other than buffs, so wasnt sure if it were meant for flamestike and buffs or if it had another unseen effect. I currently am running Magic R, Necro, and Med in primary. Med sounds mundane but regens more mana based off med and necro, so a few ticks mid fight is useful. Also having med in there gives me 83str/47 dex and 95 mana. But other than mana regen and stats its not worth much in there. Lemme know about invoc, im unsure what the numbers are for how much invoke adds to buffs and whatnot.

i personally never saw much change in meditation after 95.......having invocation in your primaries won't affect the couple buff spells that you do get. it's more for if you ever want to cast attack spells from the regular spell book and have a better damage output. these are just some guidelines for each class....they can be altered to fit your play style and aren't necessarily the best combinations for everyone. i'll add a couple new ones though with med for rev and spellweaver.