Maybeboard

Control (4)

Synergy (2)

Tutor (1)

Card Advantage (1)

Ramp (1)

Description

At the moment the description of the deck is outdated, the new description will be here later.

A little about history of the deck:

I play Purphoros deck quite for a long time now, first it was heavy token build, warp around commander with Dualcaster Mage combo as back up plan, later it became something more goblin tribal with Kiki-Jiki, Mirror Breaker combos and more lately some hybrid variant between thouse two. And most of all time during my games I experienced two major problems:

1st one - from my previous experience most game that I lost was not from commander damage or life loss, but due to the fact that someone was fast enough to shoot out his combo and offcourse there is always be this guy with infect (SHAME ON YOU!). So the main problem was that I wasnt be able to done fast enough damage to wipe my opponents from the board.

2nd one - (It's not quite a problem, it is better say task to achieve) I wanted to build something more or less original, something you haven't seen before in Purphoros decks. It's hard to make something new on such straightforward and quite popular commander, to some point I think I succeeded in it.

Main idea and what makes it different from other Purphoros deck's:

This deck utilize wide array of burn spells that you dont offten see in Purphoros EDH deck's and overal in this format. Sure you already have question why? Answer is simple Purphoros, God of the Forge is fastest and strongest non direct damage dealer from all commanders so far, but sometimes even gods power is not enough! Thats why we need all this burn cards here. Now time for simple math - with all permanent burn effects which punish every player for any action he takes and support of our commander, damage you be able to done to your opponents will be significantly more than you do to yourself. In other words - you burn'em much faster than you burn youselfs (of course there are always exceptions to the rules ;-P).

Burn fast, die bright! - deck creed.

P.S. Big thanks to my good old friend Matrixxx999 some quite time ago he suggested me to put Eidolon of the Great Revel in my Purphoros deck, back than I dont take his advice seriosly and say something like - "No thx dude no one plays it in Purphoros". But later this card become the first brick in building this deck.

August 10, 2017
11:29 p.m.

August 11, 2017
12:04 a.m.

I also run a The Fat Red Line - Purphoros EDH .. however mine is based on pumping out tokens. Usually end up going down in a blaze of glory with the whole table against me. I noticed you were moving away from the usually Purphy deck, but thought i would give my suggestions anyways.

Mana Geyser -- Dont know how hard up for mana you end up being, seems like you have a lot more sac outlets for mana then I run, but it's is great if you are playing 3 or 4 people per game.

Grinning Ignus -- one I was turned on to recently, with enough mana you can bounce him back and forth. Almost as good as Norin. (would work great with a bunch of goblins and your Phyrexian Altar)

Warchief Giant -- if you are playing 5 people to a table, this guy is great for Purphoros damage, if you generally play 1v1, never mind :)

August 23, 2017
7:39 p.m.

Has anyone suggested Chandra's Spitfire? In large multiplayer games with Earthquake or Fault Line she can hit like a freight train but can easily be buffed to absurd levels off of 1 or 2 Pyrohemia triggers. With a 3 person playgroup you can reach 10 flying power with 1 trigger and 19 with 2 and if you find ways to deal even more without hitting your flying creatures than you can easily get much much more. I don't know how much mana you will be able to float around but Crown of Flames seems great in this deck. Awesome deck overall!

August 31, 2017
12:05 a.m.

Correct AlmightyTentacle! Chandra's Spitfire gets buffed +3 for each trigger of damage per opponent. You are hitting both opponents with Purphoros, God of the Forge's ability 3 times so the spitfire would gain +9 for the first opponent, and another +9 for the second. You can see how this can get out of hand right? In the situation you mentioned above you can even maximize your value by playing the Spitfire after your commander and giving it haste (Hanweir Battlements) and then playing Hordeling Outburst for +24/0. That is very idealistic to pull off but you can get a sense of its power scaling and the ability to turn the tides of battle, especially with haste. I hope I was able to clarify things.

August 31, 2017
12:18 a.m.

August 31, 2017
12:40 a.m.

You can run multiplayer burn decks with 4 of those and it gets very bad very fast. I'm glad I could help, I think red is often underestimated when it can actually do unspeakable things to people. I would also try sleeving up a Pyroblast, Red Elemental Blast, and some Fork/Increasing Vengeance variants to compete with instant speed control and have a powerful tool in your sideboard. From the Ashes is most likely a one sided ramping Ruination that can hose multicolor EDH metas. Elemental Mastery can be a very cheesy combo with your commander by the way.

August 31, 2017
2:16 a.m.

I would recommend Shattering Spree HIGHLY over Vandalblast, and I can't stress enough have much better Spree is.

For starters, Vandalblast is good on turn 1, turn 5, and every turn after that, if you have nothing better to do. Shatter Spree is good turn 1, turn 2, turn 3, turn 4, turn 5, and anything lategame, considering you can put as much as you need into it. For example, paying 3 turn 5 and dropping a Dragon Fodder on the same turn, if that's the play you want to make.

Much more importantly, I've found that Spree stops control decks from abusing powerful artifacts. Even with counterspell backup, Spree can kill a Caged Sun or Chain Veil, because you can target each more than once and put 3-4-5 different copies of the same target on the stack; they can't counter all of them.

September 4, 2017
7:09 p.m.

I can appreciate someone who chronicles all the updates for a deck, good job. Since this deck is so popular have you thought about creating a more detailed description of the interactions and gameplay, a primer of sorts? I like the background image a lot, good choice.

I haven't looked over all the updates or forum posts so my suggestion my have already been used and cut. My suggestion is Squee, Goblin Nabob. Squee is a Goblin who's good with Skullclamp, sac outlets and wheels. He's a recastable creature to do damage with Purphorus.

September 7, 2017
5:54 a.m.

Primer - the idea of creating a more detailed description of the interactions and gameplay - Primer, has long been wandering in my head. Since English is not my native language it will require me a lot of free time which I do not have at that moment. Work and family on the first place, MTG and other my hobby on second. But someday in the not too distant future, I will find time to create it.

Ankh of Mishra - was in deck on early stages but was cut. Zo-Zu the Punisher much better imho. 1st - devotion. 2nd - he is goblin. 3rd - being a creature is not a minus it is a plus, even with all burn board wipes.

September 7, 2017
6:36 p.m.

September 8, 2017
4:56 p.m.

Hey, so just comparing my paper list to yours and it's pretty similar but I have some suggestions:

Haste is incredibly important in my experience and I have found Anger isn't nearly as good as Mass Hysteria. I've never regretted adding or playing it. Urabrask the Hidden is a baller as well.

Another really strong card is Cloudstone Curio, this card is usually what gets me over the hump and I think is a better inclusion than Tempt with Vengeance. For 3 mana it basically gives your token producers buyback and generates a lot of value over the course of a game.

Changeling Berserker has won a game or two for me as well, that champion trigger is sweet for double Krenko taps etc.

September 9, 2017
2:09 a.m.

Mass Hysteria - was in deck before and was cut. Sometimes give haste to my opponents wasnt so good idea, especialy when one of them play mostly Zur the Enchanter deck and 2nd one green aggro deck with elf combos.

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.