A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.

Lots of great changes! Gui updates, and general sexyness. Also, NotaLobby has been updated to version 2.2The gui and menus got a pretty massive overhaul. More information shown when you mouse over units on the menu. New overlays on the icons. Order icons now show the hotkeys for those orders.Exit screen got some loving. Also, the players list has been replaced with a newer, better list.Fixed some remaining bugs, such as the metal extractors displaying 0.0 metal output on the tooltips.

There is no "Offline" mode. Not really anyway (yet). The way you start a singleplayer game is to join a battle on the server, add a bot, hit start.

There are other ways to make it happen, such as starting via sandboxing but even then the AI wouldn't show up (Sandboxing is used for dev testing). Moreover, unfortunately due to the unpredictable nature of Shard (IE it's broken every other engine release and it's maintainer doesn't bother to fix it), I can't include it with the game, so the only SP atm is Survival Mode.

The "real" sp experience will mostly be in the form of the campaign.

You should have a look at the dev stream on G+. I post small dev updates there that aren't worthy of the fanfare (not to mention effort and time consuming process) of posting here and on the Evolution RTS website.