Movesets for Singles

What is a good competitive moveset for Machop? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.

Machop is popular Fighting-typed Pokemon. Machop is not a Pokemon anyone usually expects sees on the battlefield. Machop's only type-related weaknesses are Flying and Psychic.

Physical Sweeper Machop (Guts)

Machop is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Machop from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Machop at the end of the turn which will activate Machop's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machop is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machop a sweet boost.

♦Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's attack and defense by 1 stage). ♦Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's defense and special defense by 1 stage). ♦Facade is a physical 70-base power Normal-type move (power doubles if Machop is burn/poison/paralyzed). ♦Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ♦Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig). ♦Protect is a status move (prevents moves from affecting your Machop this turn).

No additional EV spread were found for this set at this time.Array
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Physical Sweeper Machop (Steadfast)

Machop is a marvelous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Machop from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machop flinches its speed is raised by 1 stage.

♦Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's attack and defense by 1 stage). ♦Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's defense and special defense by 1 stage). ♦Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ♦Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig). ♦Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).

No additional EV spread were found for this set at this time.Array
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Movesets for Doubles

What is a good doubles moveset for Machop? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.

Doubles Physical Sweeper Machop (Guts)

Machop is a remarkable Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Machop from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Machop at the end of the turn which will activate Machop's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machop is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machop a sweet boost.

♦Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's defense and special defense by 1 stage). ♦Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's attack and defense by 1 stage). ♦Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig). ♦Facade is a physical 70-base power Normal-type move (power doubles if Machop is burn/poison/paralyzed). ♦Protect is a status move (prevents moves from affecting your Machop this turn).

No additional EV spread were found for this set at this time.Array
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Doubles Physical Sweeper Machop (Steadfast)

Machop is a sensational Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Machop from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machop flinches its speed is raised by 1 stage.

No additional EV spread were found for this set at this time.Array
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Movepool

Wondering what moves can Machop learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Fire Blast

120

85%

5

10% chance to burn the target.

Flamethrower

95

100%

15

10% chance to burn the target.

Focus Blast

120

70%

5

10% chance to lower the target's Sp. Def by 1.

Incinerate

30

100%

15

Destroys the foe(s) Berry.

Mud-Slap

20

100%

10

100% chance to lower the target's accuracy by 1.

Round

60

100%

15

Power doubles if others used Round this turn.

Snore

40

100%

15

User must be asleep. 30% chance to flinch target.

Vacuum Wave

40

100%

30

Usually goes first.

Body Slam

85

100%

15

30% chance to paralyze the target.

Brick Break

75

100%

15

Destroys screens, unless the target is immune.

Bulldoze

60

100%

20

100% chance lower adjacent Pkmn Speed by 1.

Bullet Punch

40

100%

30

Usually goes first.

Close Combat

120

100%

5

Lowers the user's Defense and Sp. Def by 1.

Counter

--

100%

20

If hit by physical attack, returns double damage.

Cross Chop

100

80%

5

High critical hit ratio.

Dig

80

100%

10

Digs underground turn 1, strikes turn 2.

Double-Edge

120

100%

15

Has 33% recoil.

Dual Chop

40

90%

15

Hits 2 times in one turn.

Dynamic Punch

100

50%

5

100% chance to confuse the target.

Earthquake

100

100%

10

Hits adjacent Pokemon. Double damage on Dig.

Facade

70

100%

20

Power doubles if user is burn/poison/paralyzed.

Fire Punch

75

100%

15

10% chance to burn the target.

Fling

--

100%

10

Flings the user's item at the target. Power varies.

Focus Punch

150

100%

20

Fails if the user takes damage before it hits.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Headbutt

70

100%

15

30% chance to flinch the target.

Heavy Slam

--

100%

10

More power the heavier the user than the target.

Ice Punch

75

100%

15

10% chance to freeze the target.

Karate Chop

50

100%

25

High critical hit ratio.

Knock Off

20

100%

20

Removes the target's held item.

Low Kick

--

100%

20

More power the heavier the target.

Low Sweep

60

100%

20

100% chance to lower the target's Speed by 1.

Mega Kick

120

75%

5

No additional effect.

Mega Punch

80

85%

20

No additional effect.

Natural Gift

--

100%

15

Power and type depends on the user's Berry.

Payback

50

100%

10

Power doubles if the user moves after the target.

Poison Jab

80

100%

20

30% chance to poison the target.

Retaliate

70

100%

5

Power doubles if an ally fainted last turn.

Return

--

100%

20

Max 102 power at maximum Happiness.

Revenge

60

100%

10

Power doubles if user is damaged by the target.

Rock Climb

90

85%

20

20% chance to confuse the target.

Rock Slide

75

90%

10

30% chance to flinch the foe(s).

Rock Smash

40

100%

15

50% chance to lower the target's Defense by 1.

Rock Tomb

50

80%

10

100% chance to lower the target's Speed by 1.

Rolling Kick

60

85%

15

30% chance to flinch the target.

Secret Power

70

100%

20

Effect varies with terrain. (30% chance acc -1)

Seismic Toss

--

100%

20

Does damage equal to the user's level.

Smack Down

50

100%

15

Removes the target's Ground immunity.

Smelling Salts

60

100%

10

Power doubles if target is paralyzed, and cures it.

Strength

80

100%

15

No additional effect.

Submission

80

80%

25

Has 1/4 recoil.

Superpower

120

100%

5

Lowers the user's Attack and Defense by 1.

Thief

40

100%

10

If the user has no item, it steals the target's.

Thunder Punch

75

100%

15

10% chance to paralyze the target.

Vital Throw

70

--

10

This move does not check accuracy. Goes last.

Wake-Up Slap

60

100%

10

Power doubles if target is asleep, and wakes it.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Bulk Up

--

--

20

Raises the user's Attack and Defense by 1.

Captivate

--

100%

20

Lowers the foe(s) Sp. Atk by 2 if opposite gender.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Encore

--

100%

5

Target repeats its last move for its next 3 turns.

Endure

--

--

10

User survives attacks this turn with at least 1 HP.

Focus Energy

--

--

30

Raises the user's critical hit ratio by 2.

Foresight

--

--

40

Fighting, Normal hit Ghost. Evasiveness ignored.

Helping Hand

--

--

20

One adjacent ally's move power is 1.5x this turn.

Leer

--

100%

30

Lowers the foe(s) Defense by 1.

Light Screen

--

--

30

For 5 turns, special damage to allies is halved.

Meditate

--

--

40

Raises the user's Attack by 1.

Metronome

--

--

10

Picks a random move.

Mimic

--

--

10

The last move the target used replaces this one.

Power Trick

--

--

10

Switches user's Attack and Defense stats.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Rain Dance

--

--

5

For 5 turns, heavy rain powers Water moves.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Role Play

--

--

10

User replaces its Ability with the target's.

Scary Face

--

100%

10

Lowers the target's Speed by 2.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Sunny Day

--

--

5

For 5 turns, intense sunlight powers Fire moves.

Swagger

--

90%

15

Raises the target's Attack by 2 and confuses it.

Tickle

--

100%

20

Lowers the target's Attack and Defense by 1.

Toxic

--

90%

10

Badly poisons the target.

Work Up

--

--

30

Raises the user's Attack and Sp. Atk by 1.

Combo List

These are a list of several common move combinations Machop can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Create a build

Have an idea in mind for Machop that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.