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What motivated a company known more for an online game with millions of players around the world... to make a tabletop experience? Last Fall, Riot Games (known for the video game, 'League of Legends') launched the cooperative board game 'Mechs vs. Minions'. Rather than license out their IP to an established partner, Riot spent years developing the game entirely in-house with a team that leaned more on their moxie than any tabletop experience. Join Product Owner Chris Cantrell as he chats candidly about the development of 'Mechs vs. Minions', what internal and external hurdles they discovered along the way, and the terror and pressures that come with a skeleton crew "kickstarting" a game within a company where nobody expected it.