EDIT: Right, I'm off home now to brave the snow and ice! Thank you so much for your time and patience, I hope there's something of interest in there for you. If I have time, I'll hop on and answer the questions I have missed, but otherwise, goodnight and have a lovely weekend!

What are your plans to combat popular botting spots? Like soul wars. Soul Wars was (maybe still is, I haven't played since forever) one of the most broken mini games for bots because it was so easy. Just go to the middle and fight. Hell, I used to "cheat" at soul wars by waiting til my afk bar got low and running to the middle to do damage and get slaughtered.

I appreciate you answering the last question in had. I just had this one pop into my head, has there ever been a suggestion you've made purely as a joke, but was actually implemented? If so, what was it?

I was once asked by someone in HR to come up for a name for a reward system, something that would reward staff members for the good work they do. I had a think, and came up with a number of ideas. At the end of that list was a joke idea - I called it "Jagexcellence". Of course, they chose it, and people haven't forgiven me.

Hello Dave! I have 3 questions.
1. Will there ever be more features for non-members? More quests, items, more places to explore?
2.Why did you guys take out the Romeo and Juliet quest? It was one of my favorites.
3. Is there a reason why some quests and characters get deleted?

Absolutely, we have some meaty content for free players this year. You won't have to wait too long for some of it.

As for Romeo and Juliet, I can understand your frustration - it was not the worst quest in the world. For me - and these are my feelings, not the reasons we removed it - Romeo was too intrusive and annoying, and (most importantly) it foregrounded characters that just weren't from RuneScape. I want players to say "RuneScape is original, imaginative and creative". Romeo just didn't do that.

As for question 3, I can understand that you're attached to those quests, but simply layering more and more content on to RuneScape isn't the right answer. If we had that approach, then the good quests would be among the bad, and old-style fetch quests would sit next to the more immersive experiences. I want new players to keep playing, to keep RuneScape social, and the best way to do that is keep them playing the best stuff.

I think that makes it even more egregious, actually, since it pretty much says they are from Earth. Considering that Osborne said in another answer that humans in Gielinor are not from Earth I'd say they don't really fit too well.

Are there any plans to add more quests/items into the wilderness? It seems like everything that used to make the Wilderness unique is being added to the rest of the world (i.e. rune rocks) to the point where there is no purpose to travel in to the wilderness except for PKing. Are there any plans for the addition of unique rewards/activities to the wilderness to try to bring more people out there for non-PKing purposes?

Are their any plans to revamp/rescale any skills that no longer scale well? For example, requiring 99 smithing to produce a rune plate.

SUPER DAVE OSBORNE! You know what, we didn't have him in the UK. But still, I've searched him out, watched his show and even his animated series. I even jumped from the top of a light railway. Again, like a boss.

Wow. This is my favourite question of the day, bar none. Here are my top three:

You start a quest, but then have no memory of how you completed it. You have to work backwards through your own memory to figure out what occurred.

An NPC is chasing a monster that eats through the walls between dimensions. She then gets stuck as a dimensional hole close in around her. You have to hop from dimension to dimension looking for her backside to give it a push.

You start a quest against a mad wizard who removes all your ingame interfaces. You have to start a quest to win them back, one by one.

Those are amazing! I love the idea of the wizard removing the interface the most! Better yet, if it made your controls all weird like left click made you dance, while pressing the arrow keys clicked the mouse.

That first idea is incredible - I think it could work as a fun standalone a la One Piercing Note - plenty of Memento references too I'm sure - were these flat out denied by the powers that be or could you submit them again?

I can't think of any we've merged. Can you believe that the Mahjarrat series - Tale of the Muspah, all the way to the Ritual - was originally going to be one quest, like Recipe for Disaster? That's crazy.

Wow, that's a mindblowing question! I have to say, 100%, it's the death of Zaros. One of the most intriguing and mysterious characters, and the player never gets to meet him, and we'd have to jump through hoops to get him back in the world.

Ah, okay - I'm the wrong person to ask about that one. I would love to catch RuneScape on my Ipad, or have it big-screen (with achievements!) on the Xbox 360. I guess the time would have to be right, and I can't help wonder how the complex interactions in RuneScape would be crammed onto simpler input devices

Hello Mr. Mod Osbourne sir (the formalities are endless ;P) I was just wondering if the mysterious cities of Menaphos and Priffdinas will be released? I realize the elven quest series should be expecting another quest, I was wondering if it would be a grandmaster type quest? Also, I saw the rework of the Prince Ali quest was to possibly introduce Menaphos in the future? Am I on the right track here or am I looking too much into it? :o I'm a HUGE fan of the quests in the game :) thank you for your time m'lord

All of the heroes will feature again, whether that's independently or alone. We have roles and arcs planned for each of them, and the heroes you know now will be unrecognisable by the time you are finished with them.

I'm glad you liked What's Mine Is Yours, even if it's one of the few that I didn't design! Still, I'm with you - I really liked that moment when the ribbon was cut. Still, no plans currently for Doric.

As for your bank question, you have hit on something that has been suggested at Jagex Towers regularly! There are a lot of people who want to do a Grand Exchange quest, for example - imagine taking part in a heist - but it hasn't been greenlit quite yet.

Will the Dominion Tower ever be updated with the new bosses? Is the Dominion Tower an Elder Artifact? Is Chaotic Equipment related to an Elder Artifact? Are Monkfish Elder Artifacts? Would you rather fight 100 Elder Artifact sized Horses, or 1 Duck sized Elder Artifact?

And, since you're the narrative designer.. Since Lucien was revealed to be Nomad's master, will he be featured in the next Mahjarrat quest, and if so, will he be a protagonist? I really want a protagonist Nomad.

Kudos Isle is something of a passion project for Mark and Mod Maz. One day, they'll get to make it. Listening to their plans for it, it would be steeped in some very interesting lore and some giant creatures.

1.) What was the reasoning behind players who are set as single-combat not being able to attack players set as multi-combat in the wilderness, and vice-versa? It seems to me that the old system of multi-combat/single-combat areas in the wilderness was far superior to making two arbitrary 'groups' of people who can't inter-attack each other.

2.) This one is kind of technical, sorry if I do a poor job of explaining it...why does attacking someone in the wilderness not lock them into combat until they attack back? This essentially allows for a player never to get attacked if they have enough friends to pull someone off them.

I guess both my questions boil down to: are there any plans to tweak PvP combat in the wilderness, or is Jagex happy with the way things are now?

I'm not sure these questions can be directed to him. He focuses on RS plot, not game mechanics. But I'll try to answer you.

1.) If multi-combat could attack single-combat and vice-versa, it would make almost nobody wish to go multi-combat. Why? If you are set to multi-combat and stumble upon a group of players in single-combat, you're at a huge disadvantage. They don't have to be friends, but they will most likely kill you before fighting each other.

I think it is that way mostly so you can choose: do you want duel-like environment or clan wars-like environment. It's certainly not perfect, but it's at least mostly fair.

Single-combat RS got removed probably because of the new game mechanics. You have aoe abilities and such, so keeping the old single-combat back in place would probably break it a bit.

Hi Dave, can you make sure my son Mike eats the fruits and veggies I pack for him in his lunch? I used to go to his school everyday to make sure he ate, but now that he's older and has a job, I can't come in to work with him anymore otherwise I'd embarrass him.

I wouldn't want the binding to be permanent, but you will definitely be able to do something similar. There wouldn't be a faction/reputation system in place, however - the best implementations of a rep system have done it from the ground up, and I'd want your reputation to reflect existing quests

But seriously, any hints on how you guys are taking care of RWT'ing this year?

I'll be honest, I used to buy and sell gold for real world money but stopped after two weeks when I realized how it destroys the game and how unfair it is and how stupid I was to do it. I would love to be able to help out with the RWT problem if I can.

Definitely. 'Soon' may be optimistic, as we have big plans for story in the next month or so, but I plan to drop a huge tome on you all. It's about time there was an official history of RuneScape. Which reminds me, look out for a motion comic that will summarise a lot of the story in three lovely minutes.

mind explaining why there are seren symbols all around demonheim and explain why there is a fog token in demonheim is the smuggler a grondaban was demonheim a formur dragonkin castle please please tell me there will be a sequal to meeting history

Favourite quest series? Oooh, now we're talking. Can I say the Fremennik Sagas? Most under-rated content in the game, they are. That sounds like a topic for discussion - what's the most under-rated stuff ingame?

Hmm. It's not really ingame but. I think Jagex is under-rated often, they can come up with spectacular pieces of content - such as PoP. Which in my opinion heavily outweighs the lesser updates which are made.

Hello Dave, I have four questions;
What are the plans for the humble Ecto-Token?
Is the Kharid-ib an Elder Artifact?
Are there many Elder Artifacts in the Desert?
Are the Desert Pantheon bound by the Edicts officially?

Elves, for one. The final Fremennik Saga, bringing them all together, is another. What's nice is that my biggest want, my number 1 we-have-to-do-this-quest is getting finished next month, or thereabouts.

Another quick question then, are the raids (so far goblin and next week demon) a sort of proof that gods are getting more influence on Gielinor? I mean, these goblins and demons have to have come from somewhere, and they are both warriors of specific gods. Thanks for your previous answers.

I have a few questions ranging from RuneScape in general to specific lore questions.

Jagex has been putting higher production values in the most recent quests, but a large portion of players turn off the audio, play in minimum detail, and skip over the dialogue while using a guide. What do you have to say to these players?

How has Jagex's attitude towards the lore evolved from when you joined until now?

How much of the lore about the Wushanko Isles was already written versus written during the development of Player Owned Ports?

What gods are worshipped in the Wushanko Isles?

If the Stone of Jas was teleported away during Ritual of the Mahjarrat, is this the last we'll see of the Stone?

Will Kerapac's plot to kill Jas be explored?

What was so special about the three dragonkin in Ritual of the Mahjarrat? Wouldn't all of the existing dragonkin unite against the False User?

Will the advancement to the year 170 be for all players or just those who have completed certain quests?

How were the Lunar mages able to construct runecrafting altars in obscure locations like underneath Castle Drakan and the Temple of Light?

In Legacy of Seergaze, there was a conspiracy to nullify the Edicts of Guthix. Will this be addressed in this year's world events?

How long have the gods updates been planned? Are they some of the earliest ideas Andrew and Paul wrote, or something new?

Good question. I have no problem with those players. Sometimes you want to lightly play RuneScape, watching a movie as you do so. I do it, and I wouldn't force a player to pay attention. That said, I'd ask them to just try one - give it a go as intended, with headphones on and exploring off the critical path. If we haven't convinced you, then fair play.

It's changed massively. It's not in one person's head any more; we're more acutely aware of what we want to do in the future; we're looking to outdo each other with each story. There are so many differences, and I haven't even gone into Graphics or Audio.

PoP was approached differently from any other piece of content. We created a full story bible for the islands several months before release, and the dialogue was written exclusively by a writer (well, me, and structured by another two designers). Hopefully the quality improvement is noticeable.

Of course Kerapac wants to kill Jas! He said it in the fourth dragonkin journal. "I will find a way to free the dragonkin from Your curse. We will remove the shackles You put in place and we will kill you."

I'd just like to say the dragonkin journals are my favorite piece of lore. The way the fourth one transitions to a threat to Jas is just... sexy. The mod who wrote it needs to get some Treasure Trail sweets.

I don't really like Runescape mostly because the gameplay isnt fun to me but if theres one thing that will always stay with me its the music you guys have. That stuff is golden, like capcom tier golden.

I've worked on pretty much every quest from the past three years, in some capacity. I've also contributed to reworks, PoP, the story of clans...too many to mention! There are very few things that DON'T feature story, which makes you very much in demand.

As for the favourite narrative that I have been heavily involved with? The Occultist and Whaler in PoP.

Are there any plans to introduce some Guthix-related weaponry? I know he seems like a pretty absent god when it comes to helping his followers, but I don't want to keep having to use heathen Godswords when I fight.

It's a tough one - Guthix, although balanced, was always a pacifist. When he came to the world he only brought farmers and peacelovers, which gives you an idea of his opinions on the odd streetfight. Still, I think you will see Guthix-themed items ingame very soon.

Oh my word, you watched the livestream. All I can say is that I apologise, and my mother would not be proud. As for club experiences, I've had plenty! I just can't talk about them. Honestly, I just...can't.

My favourite game of all time is Toejam and Earl. It's a nostalgic choice, but I'm not ashamed.

The only question that I see that hasn't been asked is the continued balancing of the EoC. Right now, 1 handed weapons have been rendered nearly useless, unless you've decided to use momentum. Because of how abilities are used.

Are there any plans to rebalance the abilities/strength of 1handers (dear god please don't nerf, only buff ) so that people can choose a playstyle instead of being pigeonholed into the most efficient spec?

Has Jagex ever taken interns? I am looking for a game development internship for my senior internship project. Right now I am lined up at Ubisoft, but flying to England and working at Jagex would own. As far as narrative qualifications, I can meow better than my cat can meow, so I'll probably be spending all my time in Gertrude's house of cats (Not really though).

Fantastic question! This gives me a chance to drop in some spoilers: look away if you like your story in a chastity belt. There are, in my eyes, the same number of Guardians as there are UPRIGHT stones in a Druids' Circle. You've seen Fiara, Juna, Valluta and Death is indeed a Guthixian Guardian. I have one more in mind who is ingame already (also likes a story) but I'm going to keep that close to my chest. And the GoG will feature soon, trust me.

How do you feel about the hours of repetitive tasks one has to go through in order to gain the max level and further complete the game? Is there a chance this will be changed in the way of lowering the xp needed/increasing rates or adding more tasks?

Also, are the dialogues in quests based on a storyline or are they made separately from eachother. With sequels made by the same team of developers.(difficult question, can't word it better)

As many people are protective of those hours as are annoyed by them. I couldn't possibly comment on the majority of what you ask, but I do like to skill with a movie on.

I think you're asking whether the same devs work on each questline. No, I'm afraid not - when you're releasing each week, the maker of the original quest may be busy (they have a skill, are working on clans, etc) so you have to pass the baton. Aside from that, developers do leave (branded traitors and we pop a small curse on them via Jagex-branded cauldrons), which means the curatorship passes on.

Wait, there are other games? Ah, okay, I'm loving the joys of the WiiU at the moment, inviting people over for some Nintendoland. I've just finished Walking Dead too, so you can expect me to pilfer and borrow from it for future quests!

My favourite narrative idea in the game is the 500-year rejuvenation ritual of the Mahjarrat. The idea of a race whittling down their number and getting more and more powerful with each ritual is fantastic. Kudos to Paul Gower for that one.

Favourite book? Grapes of Wrath by John Steinbeck. That makes me a wee bit depressing.

It's been six-and-a-half years. I started out as an editor, having worked as a music and sports journalist. Once we started editing the ingame content (not before lots of text errors had already gone ingame), I was offering limited game design feedback that soon became extensive game design feedback. By three years ago, I had been moved into a game design position and I was lucky enough to specialise in story. It's unexpected and I still love it to bits. I hope you can tell!

Does JaGeX really pay attention to Reddit and determines what to do with the game based on the information they find on Reddit?

Also, what are your thoughts of JaGeX Squeal of Fortune and RuneCoins? I know there's a different CEO, Mark Gerhard or something, but Andrew Gower said 5-6 years ago that he did not want a person's real life wealth to affect their in-game character.

Does JaGeX really pay attention to Reddit and determines what to do with the game based on the information they find on Reddit?

Jagex do pay attention to Reddit, it's why they have mods talking on the /r/Runescape & /r/scape subreddits, though apart from those places and the AMAs certain mods have done I don't think they listen to any other parts.

Also, what are your thoughts of JaGeX Squeal of Fortune and RuneCoins? I know there's a different CEO, Mark Gerhard or something, but Andrew Gower said 5-6 years ago that he did not want a person's real life wealth to affect their in-game character.

You'll never get an answer from the mods unless it's an official statement from Mod MMG, but I think it's a necessary evil. If you look at the most recent financial report from Jagex (The one that was released a few weeks ago, detailing April-December 2011, You can read it Here) It shows that there was a loss of around £9M, compared to thee year before which had a profit of £6M.

They would have collapsed if they didn't introduced SoF & SGS, as they no doubt would have gotten a huge loss again, though instead Jagex officials have said that 2012 was a year of record profit for them, and though I think they need to really slow down all the updates they have for SGS & SoF to at most once per month instead of with every normal update that happens as it is currently, it has massively helped them and MMG has said that most of their money will be plowed back into Runescape to make it even better than before, they have already planned many great updates like 2 new skills, moving Runescape from Java to HMTL5, redesigning the Runescape world map and many more.

I also want to clarify that Andrew was never the CEO of Jagex, Constant Tedder was the CEO of Runescape from 2001-2007, after which Geoff Iddison Became the CEO from 2007-2009, after which Mark Michael Gerhard (also known as Mod MMG, who is different from Mod Mark, whose real name is Mark Ogilvie) became the CEO and has been since.

Andrew was the creator of Runescape, and the lead developer of it until 2004 (after which Mod Mark became the lead developer, I don't remember what role Andrew had in Runescape after that), and also the co-founder of Jagex (along with his brother Paul & Constant Tedder) and on the board of Directors for Jagex from the start until December 2010 when he sold all of his shares in Jagex and left. He was listed in the credits for Jagex as the "principal architect" from January 2011 until November 2011, though I have no idea what that means.

1 When is the next lore stream ?
2 Any plans for the Mahjarrat in 2013?
3 Who build the mysterious statues(the big heads)?
4 Did the dragonkin that robert the strong kill have a name if so what is it ?
5 Is kearapac dead?
6 When will we meet more dragonkin?
7 Will the two new skills be lore oreintated like dungeoneering ?
8 Will we be seeing more lore jounals drops for bosses and why wasnt kalpite king given one ?
9 When can we expect to see the dungeoneering finale or at least the next segas?
10 How do you guys decied which quests to rework any plans to rework imp catcher?
11 Any plans for eva cashien seems a shame to only use her in only one quest?
12 What god did the werewolfs follow before they were enslaved by the vampyres
13 Horses real or not ?
14 Will we ever get to vist the Mahjarrat homeland
15 Is the penguin motherland acheron or are they to seprate places
16 Will we ever get a quest based on fist of guthix
17 Is there more then just the archipelago to the eastern lands prehaps further east and is it the same archipelago as the cursed archipelago

Right, I'm going to hit the first few as the questions are mounting up. 1) The lore stream was a success, so I can see it happening pretty soon. We've got big story movements (sounds painful) in the next few months, so it will be a good time to do it. 2) Definitely, yes, absolutely. Kharshai, Sliske, Azzanadra - I have plans for most of them. 3) You know, that's a good question. I had imagined that they were sentries for a god. 5) Kerapac is very much alive and will feature ingame. Quote me on that!....

There are plans, and those plans would melt your retinas. 7. There will be plenty of lore, but not delivered in the same manner as Dungeoneering. 8. You will see some more lore drops, and the KK has a well developed backstory that we may get into in the future. 9. I would love, LOVE to do that, and sooner rather than later. It's a desire of both mine and Mark's, so who knows. 10. We have plans to rework a couple of quests this year, but they won't be as dramatic as Prince Ali.

Oooh, you should play One Piercing Note! I have to admit that Murder Mystery isn't one of my favourite quests - I'd happily rejig it and bring it up to current standards - but the approach of positioning the player as an investigator is well-worn but successful. Personally, I won't rest until we get luminol ingame.

do the people that live on karamja or around that area follow gods that we know but under diffrent names as some of the descreptions fit but no conformation on this and who is the dark lord ? and are there more followers of armadyl and will the people in the god wars dungeon ever find out the god wars ended and escape ?

How much control do you have in a quest's development and what part do you play once it's handed to developer? Have you ever had a heated argument with a developer because of a conflict of interest in terms of story?

Okay, I would actually like to know your opinion on this. I was a host in a well known Gambling friend chat (wont tell which one, but i can say that Mod Jacmob did not like us.) I personally never real world traded, and i mean that. I also know that a couple of my friends were banned, and they never, to my knowledge, RWT as well. I wanted to know, if the people responsible for banning the dicers/gamblers are banning them based off of their status or actual proof of RWT. Because from screenshots ive seen, you guys dont show proof of well proof to the player.

Im not trying to hate on the company, I played runescape for about 7 years now, im loving the EOC and i have stopped hosting, i just want to know the process of banning on which it is done.

I always find bosses confined in their own room isn't really that epic and from what i gather from the BTS on Demon Flash Mobs players that are involved in the combat get a chance at loot.

Using this technology could we look to see roaming world bosses soon? I like the chaos elemental in the wilderness except being able to spawn anywhere and causing havoc wherever it roams until players band together to sort it out?

Can you spill a bit on the Owen quests? i have a friend in my clan fakename for privacy reasons called cat that is an absolute White knight lore lover (also claims to be a temple knight). anywho.... He wants to know anythign and everything that may relate to teh owen quests, or atleast outlines, what we can expect, what we can see, things like that :)

Ok, I'm typing em up as I think of em, so bear with me, Dave.
Why have God-Related armors (Blessed Dragonhide, God-Trimmed Rune armor) never had a prayer bonus, if even a small one (+1)?
What is Juna's real take on the idea of Zaros returning, I have mixed messages from her dialogue.
Will we be seeing more 'Raids' such as Goblins and Demons, in the future in connection with other gods?

The While Guthix Sleeps story line is amazing (I can't remember the most recent one sorry! ). When will the next part be released? Also my friend who got me in this game loved this game for the quest and story, and I have to agree its the one of the best parts to this game!

Why not make more secret content like before Ritual of the Mahjerret there was that fairy ring thing that got you sent to Kethsi or whatever. That was awesome and mysterious, why not something like that hard to find, but when someone finds it the community would go nuts. Also, what's the biggest content you guys have planned/made etc and then scrapped

you may not be the guy to ask about this, as this isnt a runescape question exactly, but what happened to ace of spades? it was a game built around trench warfare, then you guys bought it and it turned into a tf2 clone that happened to have blocks.

As a five(or so) year veteran, I want to congratulate you on an excellent MMORPG. I dont play as much as I want to, but I still pay for membership monthly. everything you have made for the game in recent years has been amazing. Keep up the good work. :)

There are a LOT of old items from holiday quests that new players can never get now. Do you think you'll ever bring back a few of them, or will I always be able to log back on and mess with people by using that ring that turns me into an egg?