Happy 50th Birthday Space Games: A Look at How Far We’ve Come

I recently realized that Spacewar! was first released in 1962, fifty years ago. In looking at the game’s Wikipedia entry, the first operational version of the game was released in February, while the version we’ve come to know and love was released in April. Therefore, I’d say now is good enough a time as any to say happy 50th birthday to space gaming, and to look back at how far we’ve come since the very beginning…

The Height of Graphics Technology in the 60’s…

1960s

Spacewar! was pretty much the only space game I could find that was released in the 1960s, but it’s the game that won the hearts and minds of programmers and inspired them to make copies in the next decade, so let’s move right onto…

1970s

This is where space gaming really began to take off (hurr hurr). Besides straight arcade ports of Spacewar!, such as Galaxy Game, Computer Space and others, games made on the recently (at the time) canceled TV series Star Trek were particularly popular during this period. On my list of computer games alone there are TEN games based on Star Trek alone, the most ubiquitous and mimicked of these was the original Star Trek text game from 1971.

Where No Game had Gone Before…

This decade saw an increase in the depth that space games exhibited, for Star Trek was quite a bit deeper in nearly every way over Space War. We also had games like Space I which brought a role-playing element to space gaming (of course being based on a pen and paper space RPG called Traveller, this makes sense). This set the stage for the decade in which space games really began to shine.

It was in the mid-80s, however, that I feel space gaming REALLY began to show what it was capable of, starting with the granddaddy of all space trading games, Elite, in 1984.

I Still Hear the Blue Danbe Whenever I See This…

Elite not only set the stage for space trading simulations, but space flight simulations as well, and was a monster hit that, to this day, is still being copied (with varying levels of success). Elite not only gave us a fantastic ship to fly, but gave us a randomly generated universe to have our adventures in, and really set a precedent for several different types of games.

We also saw a surge in space adventure games with role-playing elements, or full on space role-playing games, which also added depth rarely seen before in the genre. The first one of these I noticed myself was Starflight, which was as grand a space adventure as my 13-year-old mind could ever want at the time, but even before that we had games like Omnitrend’s Universe, which borrowed again from the pen and paper RPG Traveller.

Gawd This Takes Me Back…

The latter part of the decade upped the ante with detailed and fantastic games such as Sentinel Worlds I: Future Magic and Star Command, as well as fantastic action games like Silpheed and so much more. This all set the stage for the best that was yet to come…

1990s

If we were to have any idea at the time how amazing the 1990s would be for space gaming, the caliber of releases in 1990 alone would’ve been our greatest clue. In that year alone, we had the following games released:

Holy. Freaking. Crap. Just Wing Commander ALONE on that list help to redefine the action space sim, but also had amazing action, strategy and role-playing games as well. ALL WITHIN ONE DANG YEAR. That blows my mind, it does. Thus began the decade with space gaming’s biggest rise, but sadly also its greatest fall.

These games helped further redefine the genre in their own way. Many consider Master of Orion to be the best space 4x strategy game ever made, for example. X-Wing was the first game to give Wing Commander and run for its money, and still one of the finest games of its type. Frontier is still one of the most expansive games of its type, and Buzz Aldrin is still one of the best examples of a serious, hard science space game. Privateer was…well…just amazing in all respects

Sadly, at this point sales of space games were in severe decline. Hell, Freespace 2 only sold a paltry 27,000 copies at the time. That basically spelled the death knell for space gaming for many years to come. Ultimately, the 1990’s were the golden age of space gaming, with so many genre defining and redefining titles being released, that many still play to this day. The low sales of Freespace 2 and other games ultimately set the stage for the slow period that would be the next decade.

After this, however, the genre went into a serious decline, in my opinion. While there were some bright points like from larger publishers such as Jumpgate and Space Rangers 2, much of the space gaming action in the 2000s originated from independent and eastern European developers, and thank the maker for that.

If it wasn’t for the indies and eastern Eurpoeans, I think the genre would’ve died outright. The quantity and quality of space games in the 2000s was, on the whole, inconsistent. There was a lot of great stuff, but also a lot of crap. The high note of the 2000s has to be Space Rangers 2, however, which is one of the best games in the genre, period.

Space Rangers 2: Still One of the Best in the Business…

2010s-Now

In these last couple of years — especially the last six to eight months — I think we’ve seen a small resurgence in space gaming. It’s been much harder than I thought it would be in terms of keeping up with new releases once I launched this blog, and that’s a GREAT thing. Now with Kickstarter and projects like FTL making hundreds and thousands of dollars in funding, I am HOPING that more developers take note and realize that there’s a bigger audience for space games than they realized.

Where Do We Go From Here?

While I don’t think we’ll ever see another golden age of space gaming like we had in the 1990’s, we may see a smaller one in the months and years to come. More and more space games — and GOOD space games to boot — are coming out from indie developers than ever before, it feels like on my end. These games are also selling really well thanks to more distribution channels like Steam and GamersGate. I hope that, with the quality, quantity and high sales of games like Space Pirates and Zombies, FTL and so on, that more publishers will notice, and begin making space games of their own.

I hope you’ve enjoyed this look back at the last fifty years of space gaming. It sure has had its highs and its lows, but right now we seem to be coming out of a drought, finally. Thanks for reading, and have a great day!

Oh, not snide at all! I found this page by google search looking for info on an older space game, so I’m new to the blog. Realized after I posted that you might have mentioned it later. Anyway, I’m subscribed now, so I’ll be getting your updates. Loved this genre as a kid (got started on WC1) and was sad to see it die. Hoping it comes back in full force.

Okay, whew, good. If there’s one thing I value highly in this world, it’s the awesome people who comment and visit my little blog here. :) Again, welcome, always nice to meet a fan of the genre, and it’s actually been going through something of a resurgence for at least a year now, as there are just so many space games to play its silly. None to the extent and scope of Star Citizen though, but that takes a lot more resources than most of these awesome indie devs have available to them. I try and keep folks apprised of all aspects of the new space game renaissance, so I hope you find some awesome new games to play through this site and others. :)

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