"Praedator" meaning "hunter" from latin. Hunter.. Praedator not a typical hunter. He not waits in the bushes. He heatedly dashes to victim, crushing, ripping and destroying all on his way. The ripping beast.. he always ready to battle. He already coming for you..

Game Role:
Сarry, initiator, durable, ganker.

Comments:
It's my first attempt to create a new hero, so don't be hypercritical, but also don't hesitate to correct me, report about any mistakes, give some advices, ask a questions, etc.Any numbers in suggestion can be remaked/rescaled for the balance adjustment.

Guys! Give your T-ups, and maybe.. IceFrog add this hero in the next patch!

I will be very happy to any help with making testmap
(i will give all explanations how skills should work, go to Testmap/Explanations)

And please, sorry for my poor English..

Strength

23+3.1

Agility

18+1.75

Intelligence

12+1.4

Base Damage:

42-56

Starting Hp/MP:

587/156

Affiliation:

Scourge

Armor:

0

Attack Range:

135 (melee)

BAT:

1.7

Movespeed:

305

Sight Range:

1800 / 1200

If you have any problems with understanding, what skills do or how they work, go to Explanations.

Not wanting to share his food, Beast swiftly appear beside his prey, grabs and throws it over himself, and then charges back, pushing apart all enemies on the path. Prey will be damaged and injured for duration.

Manacost

Cooldown

Cast Range

AoE

Duration

Allowed Targets

Effects

1

50

55

360 (blink) / 430 (throw)

N/A

2 sec

Allied / Enemy Units

55 damage, 5 dps and maim

2

55

50

380 (blink) / 460 (throw)

N/A

2 sec

Allied / Enemy Units

100 damage, 10 dps and maim

3

60

45

400 (blink) / 490 (throw)

N/A

2 sec

Allied / Enemy Units

145 damage, 15 dps and maim

4

65

40

420 (blink) / 520 (throw)

N/A

2 sec

Allied / Enemy Units

190 damage, 20 dps and maim

Damage type: physical

Maim: -20% MS & AS

Pushing enemies back in 225 AoE around him (they move 150 units back in 0.2 sec), pushing cause 0.2 ministun.

Your prey also will be pushed.

You charging back with 1.5*current_MS.

No damage and pushback to allied units.

Ability Type:

Active

Targeting Type:

Instant

Ability Hotkey:

E

The hunt has begun! Praedator jumps onto enemy and slams the ground under his legs, then slashes that enemy furiously.

Manacost

Cooldown

Range

AoE

Duration

Allowed Targets

Effects

1

55

40

600

225

0.2 sec

Enemy units

Ministun, 2 next attacks has AS buff

2

65

35

625

225

0.3 sec

Enemy units

Ministun, 2 next attacks has AS buff

3

75

30

650

225

0.4 sec

Enemy units

Ministun, 3 next attacks has AS buff

4

85

25

675

225

0.5 sec

Enemy units

Ministun, 3 next attacks has AS buff

AS buff: 2.5*base_AGI, it lasts 10 seconds after landing

Interrupts channeling spells, interrupt works on magic immune units.

On cast, Praedator leaps forward at a speed of 900, stopping when he latches onto an enemy unit in 100 AoE, or has traveled distance, equal to casting range.

Trees are destroyed in a 225 AoE around Praedator's landing area.

Ability Type:

Passive

Targeting Type:

N/A

Ability Hotkey:

F

Pain enrages the Beast, and he will cruelly revenge for the strongest wounds. Give additional damage to the next two attacks, also first attack will cause Pain Shock debuff on enemy. When Beast under buff, part of his damage will be lifestealed.

Manacost

Cooldown

Range

AoE

Duration

Allowed Targets

Effects

1

N/A

2.75 sec

N/A

N/A

0.4 (debuff)

N/A

45% of received damage, 40% lifesteal

2

N/A

2.3 sec

N/A

N/A

0.4 (debuff)

N/A

55% of received damage, 48% lifesteal

3

N/A

1.85 sec

N/A

N/A

0.4 (debuff)

N/A

65% of received damage, 56% lifesteal

4

N/A

1.4 sec

N/A

N/A

0.4 (debuff)

N/A

75% of received damage, 64% lifesteal

Received damage instance must be greater than 25 (after reduction).

Give a buff to Beast: a percent of received damage instance goes as bonus damage to your first attack, and half from that bonus to your second attack.

Pain Shock: silence and disarm for duration.

Buff has 15 seconds delay before it disappear.

If you gain an instance of damage (single attack/one cats/one portion of DoT), which is greater than such in buff, and passive is not on cd, buff will be replaced with new.

Lifesteal is not an orb effect.

Ability Type:

Active

Targeting Type:

Instant

Ability Hotkey:

G

Beast falls into rampage, screaming and ripping his body, and becoming insensitive to pain in short duration. Scream is so strong, that all enemy units in area become confused and hurt. At the end of duration, Beast receive all pain and become completely uncontrollable and unstoppable.

Manacost

Cooldown

Range

AoE

Duration

Allowed Targets

Effects

1

125

105

N/A

600

2.5 sec * / 3 sec **

Enemy units

105 damage to enemies, you lose 20% of current HP and gain Rage buff

2

150

95

N/A

625

2.5 sec * / 3.5 sec **

Enemy units

210 damage to enemies, you lose 22% of current HP and gain Rage buff

3

175

85

N/A

650

2.5 sec * / 4 sec **

Enemy units

315 damage to enemies, you lose 24% of current HP and gain Rage buff

(*) entangle duration / (**) Rage buff duration.

Rage buff: +25% MS & AS.

Damage type: pure. Damage, divided by 5 parts, apply every 0.5 sec.

It's a channeling spell, channeling time 1.5 sec, in that time you have 98% psysical/magical resist, but losing HP (HP removal). After channeling you gain Rage buff.

You can't suicide with this ability.

Any unit, that enter AoE in time of channeling, will be entangled.

After channel, Praedator will choose nearest hero (or unit) and attack him. You can't control him 1 sec or until he land an attack.

Trigger Praedator's passive, even it was on a cooldown.

Testmap:

Sorry, but I have poor mapmaking experience.
So, I will be glad to you help. If you can make test map for me, write me PM.
I don't have enough time to create testmap for now.

After 0.3 second after cast Beast appear near the targeted unit (that means he disappear in point from where skill is casted, 0.1 disappear fade time), then appears near the target unit, toss him in direction, opposite to his face (tossing Tiny style, but targeted unit, not random, and direction can't be choosen), and then run to that unit (run works like Charge Of Darkness, you push all enemy units, 225 AoE, 150 pushback in 0.2 sec, so 0.2 ministun, interrupt chanelling; charging speed equal to hero's current speed * 1.5). When target lands, it receive damage and debuff (X dps, -20 MS & AS, lasts 2 sec). When you get to the target, it also will be pushed and ministuned.

First part of skill works completely like Slark's Pounce.
- On cast, Beast leaps forward at a speed of 900, stopping when he latches onto an enemy unit in 100 AoE, or has traveled XXX distance (look at casting range).
- Trees are destroyed in a 225 AoE around Beast's landing area.
- At the landing point will be applied 225 AoE ministun (duration YY), that can hit magic immune units, so it interrupts channellings even if enemy was magic immune.
- After landing Beast gain buff (base_AGI * 2.5), and next 2(3) attacks have enhanced AS.

Let's Praedator have FMP lvl1, and deal X dmg on each attack.

For example, Lina use Laguna Blade lvl1 on Praedator. If passive was on cooldown, you receive damage and won't have any bonuses.
If passive was active, it goes on cd, you receive 450 magical damage from Lina (337,5 dmg after reduction); also you gain a buff, that gives to your next attack (337,5 * 0.45) =~ 151 bonus dmg.
So, you have (X+151) dmg for your first attack, and 40% from (X+151) will be lifestealed. Also you debuff enemy with Pain Shock on that attack.
Second attack have only half bonus: (X+151/2) = (X+75), and 40% of (X+75) will be lifestealed. No debuff.
Then buff wears off from you. Third and other attacks won't have any bonuses, until passive will be triggered again.

Another example: Void hit you with his melee attack. Let it deal 85 physical dmg after reduction. If passive was on cooldown, you receive damage and won't have any bonuses.
If passive was active, it goes on cd, you receive 85 physical damage; also you gain a buff, that gives to your next attack (85 * 0.45) =~ 38 bonus dmg.
So, you have (X+38) dmg for next attack, and 40% from (X+38) will be lifestealed. Also you debuff enemy with Pain Shock on that attack.
Second attack have only half bonus: (X+ 38/2) = (X+19), and 40% of (X+19) will be lifestealed. No debuff.
Then buff wears off from you. Third and other attacks won't have any bonuses, until passive will be triggered again.

Feel My Pain adds to bonus damage only from single-dealed instance of damage (not from sum), if it was greater than 25, and passive is not on cd. Damage portions don't stack. But, if you gain a single-dealed portion of damage, which is greater than previous portion, and passive is not on cd, buff will be replaced with new.

Create a 'DAMAGE_INST' - integer type variable, set to 0. Also create 'ATT_COUNTER' - boolean type variable.
When cd is over, passive waits for a damage instance (any type of damage, received from any hero; it may be single attack/one cats/one portion of DoT/etc.; it must be greater than 25). That instance compared with 'DAMAGE_INST', and if it bigger, record it into 'DAMAGE_INST', passive goes to cd; in other case wait for a new instance.
Beast have a XX damage bonus, which is equal to [45 + 10*(skill_lvl - 1)]*0.01*'DAMAGE_INST', i.e. 45/55/65/75 % from 'DAMAGE_INST'.
After first hit, 'DAMAGE_INST' wiil be divided by 2, and after second set to 0.
When passive triggered, set 'ATT_COUNTER' to "true". When you attack hero, place a Pain Shock debuff on attacked enemy: silence and disarm for 0.4 sec, and set 'ATT_COUNTER' to "false".
Also, Beast have Lifesteal ability, if 'DAMAGE_INST' is not 0; lifesteal is not an orb (like that in Tresdin's Moment of Courage).

'DAMAGE_INST' "lives" limited period - 15 seconds. If Praedator not land an attack, set 'DAMAGE_INST' to 0, and 'ATT_COUNTER' to false.

phew..

After cast any enemy, that was in 600/625/650 AoE, or enter that AoE for the next 1.5 sec, will be entangled (something Searing ChainsXin's first skill style). Beast also disabled for 1.5 seconds (playing some hero animation), and have 98% physical and magical resist, but lose HP. After that Beast gain MS and AS bonuses, and also bonus damage/lifesteal from passive.

When casted, it have 2 slightly unbounded parts.
(1) Create 'RECEIVED_DMG' variable (int). Make hero have a 98% of psysical resist and 98% of magical resist. It can't move or do something for 1.5 sec. Any received damage in that time of channeling add to 'RECEIVED_DMG' (self damage too). Also, remove XX% of current health (direct HP removal); removing divided to 10 parts (i.e. XX%/10), every 0.15 sec.
- If get stun/disable, channelling will be interrupted, in that case trigger FMP passive using 'RECEIVED_DMG'. Passive will be triggered anyway.
- If channel completed, apply AS/MS buff for 4 sec, and trigger passive using 'RECEIVED_DMG'. Then search for nearest enemy hero (if there is no hero, search for any enemy unit) in AoE.
-- If there is no enemy units in AoE, you regain control.
-- If enemy finded, Beast receive order to attack him. You regain control after 1 sec OR after 1 hit (i.e., Beast hitted enemy).

(2) If any enemy unit walk into AoE (or was in AoE) when Beast channels (1.5 sec), then that unit will be entangled for 2.5 sec. Entangle have some animation (something like Warlock's Shadow Word, but have cyan color). Entangle deal YYY pure damage, divided to 5 parts, every 0.5 sec.

Hi! I'm NeuroNoise! Welcome to my suggestion!
It's my first attempt to create a new hero, so don't be hypercritical, overwhelming me by T-Downs
I hope you will not become frustrated/bored or so, reading my suggestion.
Don't hesitate to correct me, report about any mistakes, give some advices, ask a questions, etc.
Any numbers in suggestion can be remaked/rescaled for the balance adjustment.

Unfortunately, hero model is absent for now. So, I will be happy to any help with finding some suitable hero model.

And please, sorry for my poor English..

i think.. we shall begin!

The Ripping BeastPraedator

"Praedator" meaning "hunter" from latin. Hunter.. Praedator not a typical hunter. He not waiting in the bushes. He heatedly dashing to victim, crushing, ripping and destroying all on his way. The ripping beast.. he always ready to battle. He already coming for you..

Pain enrages the Beast, giving additional damage to the next two attacks (second attack has the half of bonus), equal to last received damage from any hero, if that damage was greater than 30. Part of that damage will be lifesealed.

Manacost

Cooldown

Range

AoE

Duration

Allowed Targets

Effects

1

N/A

3 sec

N/A

N/A

N/A

N/A

50% of received damage, 40% lifesteal

2

N/A

2.5 sec

N/A

N/A

N/A

N/A

65% of received damage, 50% lifesteal

3

N/A

2 sec

N/A

N/A

N/A

N/A

80% of received damage, 60% lifesteal

4

N/A

1.5 sec

N/A

N/A

N/A

N/A

95% of received damage, 70% lifesteal

Give full additional damage to the first attack, and half to the second

Bonus damage has 20 seconds delay before it disappear.

After cd, if you gain amount of damage, which is greater than such in buff, it will be replaced.

For example, Rhasta casts Ether Shock level 3 on you, whiсh deals 260 magic damage (195 after reduction). You have Feel My Pain level 3, and if passive was not on cd, you get 156 (195*0.8) bonus damage and 60% lifeseal on first attack, and 78 (156/2) bonus damage and 60% lifesteal on second attack. Then buff wears off.

Ability Type:

Active

Targeting Type:

Instant

Ability Hotkey:

G

Beast falls into rampage, screaming and ripping his body, and becoming insensitive to pain in short duration. Scream is so strong, that all enemy units in area become confused and hurted. At the end of duration, Beast reseive all pain and become completely uncontrollable.

Manacost

Cooldown

Range

AoE

Duration

Allowed Targets

Effects

1

120

105

N/A

650

2.5 sec (entangle) / 3 sec (buff)

Enemy units

105 damage, lose 20% max HP, 30% MS and AS

2

145

95

N/A

650

2.5 sec (entangle) / 3.5 sec (buff)

Enemy units

210 damage, lose 22% max HP, 30% MS and AS

3

170

85

N/A

650

2.5 sec (entangle) / 4 sec (buff)

Enemy units

315 damage, lose 24% max HP.

Damage type: pure. Damage, divided by 5 parts, apply every 0.5 sec.

It's a channeling spell, chanelling time 1.5 sec, after that you lose HP (direct removal) and gain MS & AS buff.

Trigger Praedator's passive, even it was on a cd.

After cast all enemies entangled in 650 AoE (something Searing ChainsXin's first skill style). Beast also diasbled for 1.5 seconds (playing some hero animation). After that you lose some percent of HP, and gain MS and AS bonuses, and also bonus damage/lifesteal from your passive.

Special thanks to:

Adobe for pictures editor WoW for skill icons IceFrog for making DotA Blizzard for making Warcraft

Hi NeuroNoise! (Nice avatar BTW i love his work. you read Abara?)

First of all, I think a good unit to use for this hero would be the zergling model. The posters on this forum like it more when you use WC3 vanilla (original) models, and the zergling model comes with WC3. Needless to say, the icon goes along with it.

Stats: Well rounded. the strength gain seems a little high in comparison to the other starting stats, but its fine the way it is. One thing I would change is the base int. i would suggest maybe 13-14, and increase the gain to 1.3-1.5

ADV. Stats: no comment.

Skills

Greed Rush: I really like this idea. reminds me of a cat playing with its food. the numbers for this skill are done well, but units shouldnt move back to where they were in 0.5 seconds, they should just continue what they were doing (attacking, moving, etc.). Another thing i would like to see is its ability to cancel a channeled ability on the units that are pushed away during the charge. the throw should also have a slightly decreased range, that could be incredibly too powerful in the beginning of the game, especially if you are laning at your tower.

Hunter's Jump: Another good idea, but slightly unoriginal in the sense that Mirana already has leap. no further comments

Feel my Pain: WOW! REALLY great idea, but maybe a LITTLE too powerful. 95% damage taken from heroes converted into bonus damage, and 70% lifesteal on the next attack, and half the damage on the one after. a little too powerful of a skill. Tweak the numbers to be less powerful, and it might fly.

Rampage: I can definitely see the synergy this has with Feel My Pain, and i like the idea of losing control of your hero. But for how long do you lose control? It says the buff is 4 seconds, but what about that debuff? good idea though

one thing i just noticed, the AoE for Hunter's jump is too wide. the way it is now, you wouldn't have to even actually HIT the target with your hero for the ministun to take effect. it should be about 200-250, so that when you leap, you have to be at least close to melee range for the ministun. At least, thats how i feel about it, especially when i read the skill description.

Another opinion i have about Feel My Pain is that the cooldown should be a tiny bit longer, say maybe 2-3 seconds at level 4, especially since you are combining two very powerful effects.

Feel My Pain: My fault. I think, there was a slight misunderstanding.. Feel My Pain adds to bonus damage only single-dealed portion of damage (single attack/one cats/one portion of DoT/etc.), if it was greater than 30, and passive not on cd. Damage portions not stacks. But, if you gain a single-dealed portion of damage, which is greater than previous portion, and passive is not on cd, buff will be replaced with new.
Now that's more clear, I think? Give feedback, please

p.s. I didn't understand about avatar first time Love Tsutomu works, too But I haven't readed Abara, unfortunately..

I think more about Feel My Pain. It not shouldn't be too overpowering, but in some circumstances it be able give you power to overcome DPS'er, or regain yours HP after heavy nukes. That's what I'm aimed to.

I like the spells, I was wondering for the third skill so you get bonus damage everytime you are attacked, wouldn't the 2nd hit always be maxed % since after you do your first attack you'll just get damaged and the bonus resets.

Osm really like this hero, my favorite hero so far in suggestions!
I like his base stats and his growth stats, they are perfect.
I get the first, second and fourth skills
But am confused about 'feel my pain!'
can you explain it further, im sorry, i know you have explained it already

What i think you mean; someone hits your hero and the amount of damage he takes, a percentage of that damage is now his damage and he also get a lifesteal orb effect?

okay i read it again and all i got was life steal inst an orb effect, still dont get the damage bit...
Done he 'reflect' the damage like spectre basically? (because he is hitting them back, basically)
Or is more a block and then what damage he blocked he obtains for a few seconds?

Hello and welcome to the PD suggestion forums! First of the introduction is for the hero itself not for the hero suggestion. Fix that or just copy paste your intro outside the template and just leave the intro column blank or you put your intro about the hero itself in it. Do that and I MIGHT give you a review. It just bugs me that people put "their" own intro in the intro section.

okay i read it again and all i got was life steal inst an orb effect, still dont get the damage bit...
Done he 'reflect' the damage like spectre basically? (because he is hitting them back, basically)
Or is more a block and then what damage he blocked he obtains for a few seconds?

About FMP: Praedator receives all damage, not reflecting or blocking it. Being hit by hero attack or cast, he "memorize" amount of received damage (after reductions, ofc), and some percent of that damage will be added as bonus dmg on his next attack. Is it more clear now?

Quote:

Originally Posted by cluGAmERsy

Hello and welcome to the PD suggestion forums! First of the introduction is for the hero itself not for the hero suggestion. Fix that or just copy paste your intro outside the template and just leave the intro column blank or you put your intro about the hero itself in it. Do that and I MIGHT give you a review. It just bugs me that people put "their" own intro in the intro section.

So he constantly has lifesteal yes?
Yeh, clear now (: thnx
Great idea would be so happy to see him 6.75 :P

Not constantly, this passive have cooldown. Like the Weaver's Geminate Attack.

Let's Praedator have FMP lvl3, and deal X dmg on each attack.

For example, Lina use Laguna Blade lvl1 on Praedator. If passive was on cooldown, you receive damage and won't have any bonuses.
If passive was active, it goes on cd, you receive 450 magical damage (337,5 dmg after reduction), and also you receive (337,5 * 0.65) =~ 219 bonus dmg.
So, you have (X+219) dmg for next attack, and 40% from (X+219) will be lifestealed. Second attack have only half bonus: (X+219/2) = (X+115), and 40% of (X+115) will be lifestealed. Third and other attacks won't have any bonuses, until passive will be triggered again.

Another example: Void hit you with autoattack. It deal 85 physical dmg. If passive was on cooldown, you receive damage and won't have any bonuses.
If passive was active, it goes on cd, you receive 85 physical damage (let it will be 50 dmg after reduction), and also you receive (50 * 0.65) =~ 32 bonus dmg.
So, you have (X+32) dmg for next attack, and 40% from (X+32) will be lifestealed. Second attack have only half bonus: (X+ 32/2) = (X+16), and 40% of (X+16) will be lifestealed. Third and other attacks won't have any bonuses, until passive will be triggered again.

Greed Rush:
- Is the damage dealt half of the actual damage? (50% deal when toss, 50% when landing) If yes, that's mean his prey can be survive before landing by his teammates using Meat Hook or whatever..
- Lets maim doesn't staack with Sange or SnY when activate this skill..
Hunter's Jump:
- It's next attack could be 3x AS from its current agility (base agility only, not the additional stats.. 3x could be ideal due to its low agility gain.. but you have the right to change it..)
Feel My Pain:
- How about adding a bash component due to its skill's name. Give a chance for Praedator to bash for 2 seconds (Doesn't stack with Cranium Basher)
Rampage:
- No comment. Looks like a perfect ultimate.

Thanks for you review! I want to discuss some of you offers.
About Greed Rush:
- Look at casting range - it's short enough. That means, Praedator forced to be close to his enemies, when cast is..
- All damage apply, when tossed unit lands, and only tossed unit take it.
- I will change this skill - more landing damage, shorter debuff duration.
- Yes, injure use the same buff, like the Sange/SnY does, so they don't stack.
About Hunter's Jump:
- Wow, cool idea.. really, it make sense! Will be changed.
- You officially going to Thanks tab! Ta-da!
About Fell My Pain:
- I think, it's pretty strong, but not too much. And why not just buy that Basher?
About Rampage:
- Yeah! I like it, too

Thanks for you review! I want to discuss some of you offers.
About Greed Rush:
- Look at casting range - it's short enough. That means, Praedator forced to be close to his enemies, when cast is..
- All damage apply, when tossed unit lands, and only tossed unit take it.
- I will change this skill - more landing damage, shorter debuff duration.
- Yes, injure use the same buff, like the Sange/SnY does, so they don't stack.
About Hunter's Jump:
- Wow, cool idea.. really, it make sense! Will be changed.
- You officially going to Thanks tab! Ta-da!
About Fell My Pain:
- I think, it's pretty strong, but not too much. And why not just buy that Basher?
About Rampage:
- Yeah! I like it, too

about feel my pain:
-i think you should add bash in this skill, because its gain more bonus damage if get wounded (like huskar).. So we just wasting money by buying basher and inventory slot..

This is the anti-channeling guy or what? Every single one of his skills allows to interrupt channeling spells, and 3 of them are aoe (and counter magic immune, too). I'd say that this is overpowered and should be changed. You don't need the ministun in Hunter's Jump (and it shouldn't be working on magic immune units in the first place).

Also, the bonus damage on Feel my Pain is too high. His laning would be ridiculous (when harassed you can lasthit with 80 damage). Especially with that much lifesteal.
You have to nerf the benfits on early levels quite a bit, and lessen the % of received damage part overall.

Why does pain shock disable attacking, item and spell usage but not motion? Doesn't sound like a shock to me. Dooming people does have some side effects, so you should probably change that to either full disable (stun) or item usage allowed.

For his ultimate, the HP cost shouldn't be able to make him suicide. Either use a percentage of current HP or let it leave him at 1 HP. Also, why use a dummy unit? Give him lots of armor and a 98% magic resistance ability, that'll work. Using a dummy unit won't work well. You can't simply copy the disable to the hero. And it just makes no sense to use a dummy unit, because it serves no special purpose.
Also, i would probably cancel the ultimate everytime i cast it. 30 dmg/AS aren't good enough to lose 24% health for, especially if you can't control your hero. I know there is some synergy with your passive here, but i'd just use the entangle and damage. Think about it, it has same effect, almost same damage, same range and same duration, less cooldown and less manacost than Overgrowth! And that's only the first part of it that happens instantly...

__________________

I might edit my p0sts frequently and rapidly after posting.DotA code of the month:

Anyways, why does pain shock disable attacking, item and spell usage but not motion? Dooming people does have some side effects, so you should probably change that to either full disable (stun) or item usage allowed.

That was the point. Enemy can only.. run That's all.

You can save allies/yourself from enemy chanelling spells. And BKB not prevent it (for Jump, ofc).