And yes, the vast majority of the time in hardcore, you get shot, you get dead. But sometimes you can get lucky. Even running across the larger maps like Cliffside, I've been hit, and can still get away. I think Hellspawn commented on it once.

We must use the same haircare products. <<emoticon removed due to lack of fabulousness>>

I use no haircare products.

Then you must not truly care about your hair. Unrefined heathen. Your has been rescinded.

At least I still have my man card. Which is more than I can say about you, Mr. Fabulous.

Slider? You stink.

Logged

Beauty is only skin deep. Which is why I take very good care of my skin.

I'd like to suggest we do an evening of private matches tonight. Things will be more low-key, we can invite all the players new to the game and our group and there should generally be less stress. I would suggest that all new players get to level 4 though so they can at least use the create-a-class ability.

We can learn maps, talk strategies and all that without the tension of permanent stats and venomous Live users. I have no problem putting off getting my flamethrower a day or so to help out

I'm also up for some zombie runs sometime, but as much fun as the mode is, there isn't a lot of variety to it so I generally can only go for one or two attempts at a time. After seeing the cheat to do infinite zombies, the mode lost a bit of the flare to me since we can't compete with other teams legit.

As I have not even opened the game yet, what does it take to get to level 4? What would be the quickest method for me to do this?

So I ended up playing SP last night rather than MP. Thanks for the invite though PeteRock. So maybe by next week I can get to level 4.

So far in SP I am finding it a lot harder than past CODs. I am playing on normal and have been killed several times. Unfortunately I have to keep the volume down a bit, so it has been very hard to follow the story. Still overall I am happy I picked this up.

Last night was a lot of fun. I was much quieter (and therefore much less profane) than usual because I wasn't feeling well and I was drinking ice water rather than bourbon. I heard a few yell "ringer" and some even doubted my struggles based upon my performance last night, but I seemed to have a pretty good night for the most part, finishing a few games with a nice positive kill/death ratio, and there were of course the games when I was lucky to earn a kill or two to break up the monotony of non-stop dying, but it was much more fun playing on a team of friends rather than being the odd man out who was stuck on the opposing team while everyone else got to take pleasure in killing the fabulous one.

I am learning to curb my frustrations and just play the game for what it is, but sometimes I just can't for the life of me figure out how enemies can find and kill me from miles away when I can't even see the slightest hint of movement no matter where I look. But outside of that, I was pretty psyched to unlock a sight for my Gewehr rifle and it has made me MUCH more accurate.

Does anyone know what other guns offer a nice sight like the Gewehr? Perhaps something automatic or with a multi-shot burst? Right now I have to pull the trigger in quick succession to get a string of shots off, which is managable and doesn't cause much recoil, but I'd like to know what others gun I should focus my efforts on as I LOVE the new sights. I'm much more likely to put in many more ours of play if I can unlock cool weapons with sights as they really help me out and make the game much more fun. They at least improve on my ability to aim and help my accuracy. But I'm not interested in the single-shot rifles as I'm useless with them.

Logged

Beauty is only skin deep. Which is why I take very good care of my skin.

A lot of fun games this weekend. Although now I think I have been formally forbidden from lamenting my performance any longer.

And for the first time I reached a milestone in my COD:W@W gaming. I got to call in my first artillery strike! And not only that, but I GOT TO CALL IN DOGS!!!!!!!! And, as the icing on the corpses I left strewn across the battlefield, I finished first in that round, ahead of Harkonis. Fucker team-killed me though to end my streak and limit my domination to a respectable level, but it still was a nice achievement. () There should be a special achievement for finishing a round ahead of Harkonis. I did have to laugh though when I saw that it was Harkonis who "accidentally" team-killed me following my best3st run-oxxorz EVARZ!1!111!!!!eleventyone!111! I know it wasn't on purpose (or so I think), but it was a pretty amusing coincidence.

Great fun, and now that I'm becoming more comfortable with the game I'm really enjoying MP. On Sunday I tried to load up a few SP games like GTA IV, Gears of War 2 SP, and Force Unleashed, but I found that what I really wanted to be playing was COD:W@W MP. I still get pretty frustrated on some levels when I can't earn a kill to save my life, but overall it is great fun to play with friends. The private matches were even a blast as well and I wouldn't mind doing a few of those every so often. It's a chance for everyone to just compete against each other without worrying about XPs or anything else. The free-for-all match we started with was pretty entertaining.

I was also very happy to see Starshifter join our group. Yeah, he was apprehensive coming into a round of Hardcore with the W@W veterans, but hopefully he had a good time and got to see first-hand that we all just play to have fun. No one feels any other player is holding them back or costing them the game, no one has ever been called dead weight, there isn't any expectation that you need to "carry your own weight", we just have fun and laugh with each other. No one takes things too seriously, it really doesn't matter who finishes where in the leaderboard, and accidental team-kills have yet to be a problem. Everyone is aware that accidents happen, even at rather inopportune times when you're on the kill-streak of a lifetime ( ), and hopefully Starshifter will give it a shot with us again soon. We all much rather prefer playing with familiar faces and friends from the forums.

Logged

Beauty is only skin deep. Which is why I take very good care of my skin.

Yep, I enjoyed it. I definitely was very nervous. I logged on to play my EA BAP hockey game and instantly got two invites to join from wonderpug and Pete. I was scared shitless but figured I avoided it long enough. I had a good time. Definitely strange without the radar but it's more realistic that way. Heck, I did not do that bad. I think I was something like 5 kills and 9 deaths. I even took down the legendary Harkonis once! Believe you me I'll be bragging about that one for some time now. Even slaughtered the Fabulous one a couple times!

I will definitely play more with you guys. I'm not really a multiplayer person, even with hockey which I know I'm really good I don't play online much at all but I'm trying to ease myself into it. I know I will be taking my lumps plenty of times before I even become remotely competitive but one has to start somewhere. My biggest fear was that I was the only person having trouble with aiming and getting kills and learning the maps. It's nice to hear that some of you veteran multiplayer guys can have the same problems. That's encouraging.

Can someone give me their thoughts on the best weapons to have equipped for each map? Maybe perks too? I only have one custom set so far that I'm using all the time. There are too many options.

And please somebody explain to me HOW-TO-AIM! It seems that I always miss while others are perfectly steady in their aim (I noticed by watching my death replays). What is the SECRET to it!?

Yep, I enjoyed it. I definitely was very nervous. I logged on to play my EA BAP hockey game and instantly got two invites to join from wonderpug and Pete. I was scared shitless but figured I avoided it long enough. I had a good time. Definitely strange without the radar but it's more realistic that way. Heck, I did not do that bad. I think I was something like 5 kills and 9 deaths. I even took down the legendary Harkonis once! Believe you me I'll be bragging about that one for some time now. Even slaughtered the Fabulous one a couple times!

Glad to hear you enjoyed it. We all struggle on occasion, and there are times when I'll start a round with 10 straight deaths and not a single kill, or I'll got on an initial tear and then go from 6-0 to 6-15 by the end of the round. We all have our good games and our bad games. We all fluctuate on the leaderboard, and it isn't uncommon for a number of us to have a negative kill/death ratio. This was one of the first times when I had a positive one with any level of consistency. At first I wasn't a big fan of Hardcore without radar and less shots necessary to kill an enemy, but having tried going back to regular matches, I actually prefer the Hardcore mode.

Quote

I will definitely play more with you guys. I'm not really a multiplayer person, even with hockey which I know I'm really good I don't play online much at all but I'm trying to ease myself into it. I know I will be taking my lumps plenty of times before I even become remotely competitive but one has to start somewhere. My biggest fear was that I was the only person having trouble with aiming and getting kills and learning the maps. It's nice to hear that some of you veteran multiplayer guys can have the same problems. That's encouraging.

Live I've said, negative kill/death ratios are pretty common, and it took me quite a while to get to the point where I had a positive kill/death ratio. Hell, yesterday I called in artillery for the first time since I got the game. And I only got dogs because the artillery earned me a few more kills. It could be a while until that happens again. But I still love playing with friends and we really have a good time when on the same team.

Quote

Can someone give me their thoughts on the best weapons to have equipped for each map? Maybe perks too? I only have one custom set so far that I'm using all the time. There are too many options.

My kits are all pretty similar, just with a different primary weapon. Most of the time I use the Gewehr as I recently unlocked the aperture sight and absolutely love it. But I've found that it's mainly good on maps with more room to fire. It isn't very good in close-quarters combat. So on levels like Dome and Asylum I go with an automatic weapon.

For close-quarters combat I usually go with the MP-40. It's fully automatic, does a fair bit of damage, and I like it for when I could come around a corner and run into an enemy. I like it better than the gun with the disk on top (SP-28?) because the SP-28's sights are tough to use and while it holds a large clip it takes forever to reload.

Other than that I pretty much switch between the MP-40 and the Gewehr with aperture sight. The Bar is okay but I don't use it often, and I don't even bother with the bolt-action rifles.

When it comes to perks, it depends on if you're playing Hardcore or regular. Juggernaught (you can take more damage) is almost useless in Hardcore as it only takes a shot or two to kill you as it is. But in regular mode you can take a full clip and keep on chuggin' if you've got Juggernaught. I don't use it in Hardcore. I use the extra special grenade perk for the poison gas grenades, I use frag grenades as my primary grenade, Camoflage when playing Hardcore because you're invisible to the recon plane, and deep penetration for firing through walls. The only difference is that I keep these perks and just switch between the MP-40 and the Gewehr depending on the level.

Quote

And please somebody explain to me HOW-TO-AIM! It seems that I always miss while others are perfectly steady in their aim (I noticed by watching my death replays). What is the SECRET to it!?

I was wondering the same thing. But I learned this weekend that you just need to play and play and play until your fingers get steadier. I couldn't for the life of me figure out how others would get the drop on me so much faster than I could, but I'm learning that if I move the sticks a little smoother and don't jerk my sights around and I fire while aiming rather than waiting to fire until I have the target in my sights I do a little better. Plus, the Gewehr doesn't have much recoil and it only fires as fast as you can pull the trigger, so it's easier to fire while aiming because recoil doesn't throw off your sights.

People still hose my ass with bullets pretty regularly while I'm still trying to aim, but with practice and once you find a weapon you like and play with pretty regularly you'll learn to aim a little better. I'm much better with the Gewehr than anything else because I play with it all the time. When I have to use the MP-40 I only do so begrudgingly, always longing for my trusty rifle. We'll be reunited again soon, my pretty. Soon.

« Last Edit: November 24, 2008, 03:29:23 PM by PeteRock »

Logged

Beauty is only skin deep. Which is why I take very good care of my skin.

Can someone give me their thoughts on the best weapons to have equipped for each map? Maybe perks too? I only have one custom set so far that I'm using all the time. There are too many options.

Please note all my comments are directed towards Hardcore Team Deathmatch, which is my preferred mode of play.

If as you note your aim is lacking, then welcome to my world! I have crappy hand-eye coordination, so my preferred option is to put as many bullets on target as possible, before the other guy even spots me. To beat the other guy you have to be able to see him first. Therefore the optical aperture sight is an excellent attachment to an SMG on the smaller maps, while putting one on the assault rifles (SVT-40? And that German one) is better for big maps like Airfield. This way you can hold left trigger and zoom in to watch for enemies while not losing much of your sight picture. You can even crouch (always crouch if not running!) and slowly move while watching a choke point for a target to appear.

For perks, my favorite in slot 1 is the Bouncing Betty. Use it to help prevent people from sneaking up behind you. For instance, on the Hanger map, I like to put a couple in the low bay rooms of the hanger itself to stop folks from sneaking up from that direction, and then position myself to watch the other approaches.

In slot 2 there is no question. it's Camouflage. For all the Young Turks who can run and gun, being seen when the recon plane is up is no big deal, but for us creepers and campers being invisible is mandatory.

Slot 3 depends on taste. I find Second Chance and Martyrdom to be useless for me and since I rarely run Extreme Conditioning is a waste. Therefore Deep Impact suits me fine. Most maps have places where my DI perk makes a difference between a wasted bullet and a kill.

Regarding the aiming, I think that you really have to get good at taking advantage of the auto aim (I am not). If your reticule is on a bad guy, the auto aim should lock on to him and then basically hitting left trigger and right trigger in close order should nail him. I've been able to pull this off better in the SP.

One switch they made in this game I don't like is the order in which you get attachments. In COD4, 25 kills got you the red dot and you were good to go. Here, you get the silencer at 25 and the aperture at 75. I will say, though, that the iron sights on the beginning rifles are a whole lot easier to use than say, an M16 in COD4. Both the Thompson and MP40 are really easy to use without the aperture.

Wait a minute. There is auto aim? Is that on by default? I see no "lock on" when I aim.

Thank you all very much for the information on the weapons. This will seriously help me. I think tonight I will spend a little time on setting up some custom groupings with the information from you guys.

By the way my son loves playing this. He's currently level 49 I think. If you ever want to send him an invite to play his Gamertag is ZGrunt. He plays a lot more than I and enjoys it. Just don't get freaked out by his avatar. Yes, he is 12 but he is mature and afterall he is the son of Starshifter! My brother is also a huge COD fan and plays it a lot. His Gamertag is MongoZR. Feel free to send them invites to play if you want. Especially my brother. He has only three friends on his list: myself, my son and my daughter.

You know, given my dislike of any sort of vehicle in a MP game, perhaps I should set up a specific kit for blowing up tanks. I instead avoid them and lament not being able to do anything about their onslaught, but I may try the tank sticky-bun grenades and perhaps satchel charges or a bazooka.

Can someone go over how satchel charges work? Do you have to run right up to a tank to place them? I've never used satchel charges (and I never tried C4 in COD4, either). Perhaps the bazooka is a better way to go.

Damn, now I'm thinking about playing World at War tonight instead of watching Monday Night Football, but I may get hosed out of both as it may be the Dancing with the Stars Finale, and if so then my wife and Mitzi will want to watch. No COD for me.

Although I may be able to play a little before the show.

Logged

Beauty is only skin deep. Which is why I take very good care of my skin.

How do you get hoooked up to that COD site so you have stats trackign? Is it automatic when you fire up the game a la halo? Or...?

Go to the barracks in-game. Choose "web stats" or some such. You'll be given a code to enter on the website.

Quote from: PeteRock on November 24, 2008, 04:35:32 PM

Can someone go over how satchel charges work? Do you have to run right up to a tank to place them? I've never used satchel charges (and I never tried C4 in COD4, either). Perhaps the bazooka is a better way to go.

The bazookas are more straightforward, but it's easy to miss with them and they do much less damage than the satchels. Plus, from they leave a lingering easy-to-see smoke trail pointing to your position.

To use a satchel, use the left trigger to toss and the right trigger to explode. You can toss them about 10-15 feet, and they will stick to the tank. If you can pre-lay the satchels and blow them when a tank drives over you can destroy it in one attack.

Another useful tidbit about satchel charges is that you can place one or two of them and switch back to your gun. Then if you double tap X (the reload button) you'll detonate the charges without having to have the plunger out. This WILL make you actually reload to though, so use caution.

Everyone should definitely have a kit setup for killing tanks, it's your duty to the team!

Make sure you use the sticky grenade and not the frag, and it's also important to use Fireworks so you can do enough damage to kill the tank. I suggest Extreme Conditioning as the third perk so you can run to the tank and get away more easily.

With satchel charges and a sticky grenade along with Fireworks, one person can take out a tank as long as all your explosives hit the same area. You can also throw a satchel charge on the ground and when the tank drives over it, you will one shot it. However this method isn't as reliable since you can't control the tank's motions.

With the whole team coordinating on controlling tank spawns, along with the whole team playing only anti-tank kits on vehicle maps, we should never lose a game on a vehicle map. I don't really like using a submachine gun and much prefer my g-43, but I use the type 100 on my tank kit and play exclusively that kit on all vehicle maps. In hardcore you can still kill at range with a submachine gun so it's not a terrible loss. Tanks are just too important on those maps to ignore.

Hark, thanks for mentioning the Fireworks perk and hitting the same area. My anti-tank loadout has been the two shot Bazooka and a sticky grenade but I'm frustrated that usually it fails to stop the tank.

Really though, I wish they had stuck with COD4's concept and not included any vehicles. Or in Hardcore make the tank more vulnerable so that the team with one would feel the need to provide infantry support near it as it rolled around.

Optionally perhaps we could have a perk (there isn't one, is there?) of anti-tank mines. Two or three guys with a couple of those would really restrict the tank from cruising all over creation and whacking everyone.

Of the changes from COD4, the one that effects me most is that in COD4 my usual weapon of choice was the RPD LMG with red-dot sight. Really, it's a great all around weapon. Easy to aim, you can pop off one or two rounds and in Hardcore that's all you need at a time. And I almost never had to reload since the mag held enough for my usual lifespan in a round. In COD5 there is not equivalent sight and the mags seem to run out quicker, which is probably for the better. So now I have to compromise.

I do love the dogs! The attack helo in COD4 was hard to kill and made you an easy target. The dogs can give you points if you can funnel them as they approach your position and you can take them out with bettys.

Wait a minute. There is auto aim? Is that on by default? I see no "lock on" when I aim.

It's on by default. Try and hide somewhere and just point your gun out so that someone runs across the crosshairs. You'll see the crosshairs drag along with the character model. Kind of hard to do that without getting killed, though. You should notice it at some point.

Hark, thanks for mentioning the Fireworks perk and hitting the same area. My anti-tank loadout has been the two shot Bazooka and a sticky grenade but I'm frustrated that usually it fails to stop the tank.

Really though, I wish they had stuck with COD4's concept and not included any vehicles. Or in Hardcore make the tank more vulnerable so that the team with one would feel the need to provide infantry support near it as it rolled around.

Optionally perhaps we could have a perk (there isn't one, is there?) of anti-tank mines. Two or three guys with a couple of those would really restrict the tank from cruising all over creation and whacking everyone.

Of the changes from COD4, the one that effects me most is that in COD4 my usual weapon of choice was the RPD LMG with red-dot sight. Really, it's a great all around weapon. Easy to aim, you can pop off one or two rounds and in Hardcore that's all you need at a time. And I almost never had to reload since the mag held enough for my usual lifespan in a round. In COD5 there is not equivalent sight and the mags seem to run out quicker, which is probably for the better. So now I have to compromise.

I do love the dogs! The attack helo in COD4 was hard to kill and made you an easy target. The dogs can give you points if you can funnel them as they approach your position and you can take them out with bettys.

Once you drive tanks for awhile, or get good at destroying them, you'll realize that tanks are very fragile, even in hardcore mode. I've been blown up literally seconds after getting in a fresh tank before. The reason they seem so overpowered is due largely in part to the general populaces complete ineptitude/apathy in trying to take them out. People routinely stand around shooting at players while a tank is within LOS = dead player. People run up to the tank and shoot it with a gun = dead player. People fire a bazooka then sit there where they fired it from (I can trace the smoke and AoE behind a wall to kill them) = dead player. People get too close throwing satchel charges = dead player. Most of those can be avoided. It takes mere seconds to toss a sticky grenade, run up, hit left trigger twice, then right. Tank is dead. You can also throw the grenade last as the finisher instead of the opener. I've played on maps before where the tanks are completely ineffective due to the other team knowing how to dispose of them quickly.

I love tanks in this game, however I do wish we could play a hardcore playlist without vehicle maps. Seems that we play too often on them and it gets a bit boring compared to the other playstyle. Knowing where tanks spawn and when means my team often has 3-4 of the tanks and the other team has 0-1 for most of the match.

Auto-aim is sometimes barely noticeable, but it's a pretty big thing. The key is to use smooth movements when aiming. Anything greater will override the auto-aim. I also will suggest everyone up your sensitivity to 6-7 instead of the default. Even the 'high' setting is only 4 on a scale of 1-10.

I do HATE it when I'm about to shoot someone and the autoaim locks on to someone walking past them

edit: I do what you mentioned when not in a tank btw. If you follow near a tank you can get a lot of kills just by killing all the players who put on blinders whenever a tank comes and run straight at it or completely ignore you.

Switching gears for a moment - I thought it was interesting that there was no tutorial level in the SP. What difficulty level are people playing at? I forgot that, after my experience with COD4, I was planning on playing the next COD on normal, and I started the game up on hardened. The first section was really hard for a first level and I'm thinking I'm going to get my butt kicked if I try to keep going.

Switching gears for a moment - I thought it was interesting that there was no tutorial level in the SP. What difficulty level are people playing at? I forgot that, after my experience with COD4, I was planning on playing the next COD on normal, and I started the game up on hardened. The first section was really hard for a first level and I'm thinking I'm going to get my butt kicked if I try to keep going.

Much like CoD4, I found the SP to be boring and frustrating from a gameplay standpoint so I just played through coop on regular and single on easy just to unlock nazi zombies.

Veteran is so hard and frustrating that it's more like a puzzle game than a shooter to me.

Switching gears for a moment - I thought it was interesting that there was no tutorial level in the SP. What difficulty level are people playing at? I forgot that, after my experience with COD4, I was planning on playing the next COD on normal, and I started the game up on hardened. The first section was really hard for a first level and I'm thinking I'm going to get my butt kicked if I try to keep going.

Much like CoD4, I found the SP to be boring and frustrating from a gameplay standpoint so I just played through coop on regular and single on easy just to unlock nazi zombies.

Veteran is so hard and frustrating that it's more like a puzzle game than a shooter to me.

I did one act in COD2 on veteran and that was enough to never try it again. There were times I just crawled around trying to find paths to the next checkpoint.

How does the co-op work? How long is it? Can you join randoms like in Gears?