Puyo Puyo Fever

Puyo Puyo Fever

After Compile disbanded, Sega (who now owns the game license) finally decided to continue the Puyo series with its own
installment in 2004. The name Fever is a play on the word "five",
since the game is the fifth installment, and was released in English as Puyo Pop Fever.
Sonic Team, the developers of the Sonic franchise (as the name implies), was put in
charge of developing the game.

In Fever, Sega decided to completely "reboot" the series, with a whole new cast and
a different art direction. The artwork is very reminiscent of Sonic games with stylised bold
outlines and stringy limbs, as opposed to the conventional anime style used in previous games.
The entire cast was done away with, apart from Arle and Carbuncle, and we are introduced to a
completely new set of characters such as the following.

AmitieA spunky and well-meaning student of magic who doesn't have much up there. She
and her friends study in a magic school located in Primp Town. She uses similar magic to
Arle and replaces her as the main character of the series. She always wear a red Puyo hat
which she treasures.

RaffineA ladylike student of the magic school. She is a capable martial artist although
she is not very good at magic, resorting to using items to enhance her fighting skills.
Her character is set up to be Amitie's rival although their rivalry was never established like
Arle and Rulue's. Most fans either find her personality very cute or very grating.

Klug The typical nerdy type of character. He's the best student in the class but, in a typical
anime fashion, still gets regularly beaten by more important characters. He carries around
a haunted book which no one seems to mind and uses astronomical magic.

Rider A shy and timid girl who has long horns on her head that she is very self-conscious
about and tries to hide it by wrapping her hair around them. She has the power to control
lightning. Her name is actually pronounced something similar to "Riddel" and was famously
mispronounced by Amitie in the English version as Rita.

TarutaruA huge student with a typical crush on the alpha female of the school, Raffine.
His power is based on plain attacks such as stomping and tackling. He's such a boring
character that even the designer named him Tarutaru which roughly translates to "ordinary".
Pretty forgettable.

Ms. Accord The teacher at Primp Magic School ( the only one apparently doing the job,
although given there are around 5 students there it's not surprising). She carries around
a talking cat puppet called Popoi. In the story, she has lost her Flying Cane and the
students were tasked with finding it. May not be all she seems to be.

Oshare Bones Known as Oshare Kobe in Japanese, which translates to "fashionable skeleton".
He is a FABULOUS skeleton who replaced Skeleton-T as the pathetic character who you will
swiftly trample over on your path to ultimate Puyo conquest.

Hohow Bird This annoying creature will annoy you
incessantly with his insistence to add "hm hmm" ("hohow" in the original Japanese)
randomly to his sentences and attack voices.

Ocean PrinceA pink, fishy royalty. He speaks in an archaic dialect and in the English
script will quote the Bible in his attack voices for some reason.

The story, as usual, will follow an easy, medium and hard course, where you get to play Amitie
in the first two and Raffine in the latter. We see a return to the Sun type of story progression
in Fever.

As for the gameplay we also see quite a prominent addition to the mechanic, namely the
Fever mode. A Fever gauge is filled up similarly to the special power gauge in Yon by
offsetting and a time counter, starting at 15 seconds, can also be increased through certain methods. Once the gauge fills up Fever mode starts.

In Fever mode you are given a pre-made chain which you can set off or build up into an even
larger chain. The further you get in Fever mode, the larger the pre-made chains will be.
The garbage generating power in Fever mode is significantly lower compared to chaining
outside of Fever for obvious reasons, although the damage you can do there is still quite
respectable. Once the timer runs out, you are returned to your previous state of the main board.

Like previous additions to the rule of Puyo, Fever adds a bit of flavor to the gameplay
and gives you something else to think about. The main reason for Fever mode though,
is that Sega decided to push the game to be much more beginner-friendly. The fun in Puyo
comes from fighting your opponent with large chains and exchanging huge amounts of garbage,
although for a beginner who can't chain well they are left feeling a bit excluded.

Unlike the previous two revisions of the Puyo rule, the Fever rule was actually mostly
well-received among competitive circles. Many top players enjoy playing Fever rule as an
alternative to the relatively bland Tsuu rule. On the other hand, due to the changes in the
cast and artstyle, players who are fans of the original series ended up feeling a bit
alienated and many are not fans of the Sega-introduced changes.

The PC release of Fever was also the first Puyo Puyo game that officially supported online play.
The game was originally released with free online although recently Sega has locked the game to
paid members only. It offers pretty good experience for players in or around Japan but due to
the location of the server people in the West generally will get huge lags. It is still possible
to play an earlier version of the game using an IP-to-IP method and for many Western players that
is the method of choice if they want to play Fever mode against their pals.