Duration

Duration refers to attribute of certain effects that continue over time. This could include how long a skill remains in place (such as with FirestormFirestormSpell, AoE, Duration, FireRadius: 25 / 10Mana Cost: (9-26)Cast Time: 0.90 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1% increased DamageDeals (4-202) to (11-302) Fire DamageBase duration is 2 secondsOne impact every 0.1 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), or how long a temporary effect will last (such as with charges). Reapplying an unstackable effect will reset its duration.

Mechanics

The duration of a skill can be altered with modifiers such as #% increased/reduced [effect] Duration where all increased/reduced modifiers are summed together and #% more/less [effect] Duration where the product of all more/less modifiers are calculated.

The total duration value can be calculated as the sum of any added duration, multiplied by the sum of all increases and reductions to duration, multiplied by all more and less duration modifiers.

Temporal ChainsTemporal ChainsSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:Cursed Enemies have 0.5% less Action SpeedBase duration is (5-5.95) secondsCursed Enemies have (20-29)% less Action SpeedOther effects on Cursed enemies expire 40% slower40% reduced Effect of Curse against Players+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. also affects the duration, however the increased duration is not shown numerically because it makes time pass more slowly.

Skill effect duration modifiers

The Skill Effect Duration mod can increase or reduce the duration of skills with this keyword. Specific types of duration effects such as curses or traps can also have their durations modified by passives or items. Buffs which are not created by a skill cannot have their duration altered.

Skill effect duration

Item

Duration

Atziri's ReignAtziri's ReignCrimson JewelLimited to: 2(15-20)% increased Vaal Skill Effect DurationCorruptedAtziri went to great lengths to ensure her immortality,but nothing is eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Hazardous ResearchHazardous ResearchCobalt JewelLimited to: 2Radius: Medium (1200)(10-15)% increased Lightning DamageWith at least 40 Intelligence in Radius, Spark fires Projectiles in a NovaWith at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles(20-15)% reduced Spark DurationOf the elements at the thaumaturgist's disposal, lightning remained the least understood.The simple passage of energy from one to another could result in profound power, or rapid death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Trap duration

Item

Duration

Cheap ConstructionCheap ConstructionViridian Jewel10% reduced Trap DurationCan have up to 1 additional Trap placed at a timeWhy waste the good stuff on something that's going to blow up?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.

Active skill gems with duration related stats

Related base stats

Animate WeaponAnimate WeaponDuration, Minion, SpellMana Cost: (9-36)Cast Time: 0.80 secRequires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:Minions have 2% increased Movement SpeedCan use Items requiring up to Level (9-100)Base duration is 37.5 secondsMinions' Attacks deal (4-38) to (6-56) additional Physical DamageCan summon up to 50 Animated Weapons at a timeDeals (100-252)% of DamageMinions have (0-38)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Arctic ArmourArctic ArmourSpell, Duration, ColdMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%(8-13)% less Physical Damage taken when Hit(8-12)% less Fire Damage taken when HitBase duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Bear TrapBear TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 4.00 secCast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1% increased Physical DamageThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsDeals (16-1447) to (22-2026) Physical DamageEnemies take 15% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff startsBase duration is 3 secondsLocks enemy in placeTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blade VortexBlade VortexSpell, AoE, DurationRadius: 15Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (7-123) to (10-185) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, BowMana Cost: (14-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1.5% increased Arrow SpeedBase duration is 3 secondsMinions deal 75% more Damage(0-114)% increased Minion Damage(0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Blood RageBlood RageSpell, DurationMana Cost: (17-21)Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:0.25% increased Attack Speed(5-15)% increased Attack Speed1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillBase duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowRadius: 20Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (55%-64%)Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:0.5% increased Area of EffectDeals (55-64.4)% of Base DamageBase duration is 2 secondsDeals (7-1714.8) Base Chaos Damage per second60% of Physical Damage Converted to Chaos DamageModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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CremationCremationSpell, AoE, Fire, Duration, ProjectileMana Cost: (14-27)Cast Time: 0.60 secCritical Strike Chance: 5.00%Damage Effectiveness: 80%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1% increased Fire DamageDeals (40-357) to (60-535) Fire DamageBase duration is 8 secondsMaximum of 3 Geysers at a timeExplosion deals base Fire Damage equal to 4% of the corpse's maximum LifeFires 3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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DesecrateDesecrateSpell, AoE, Duration, ChaosMana Cost: (8-20)Can Store 3 Use(s)Cooldown Time: 3.00 secCast Time: 0.80 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1% increased Cast SpeedBase duration is 5 secondsDeals (8.2-294) Base Chaos Damage per secondCreates 5 CorpsesCreates Corpses up to Level (20-100)Maximum of 15 Corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Fire TrapFire TrapTrap, Spell, Duration, AoE, FireRadius: 15Mana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 1.75 secondsDeals (10-575) to (15-862) Fire DamageDeals (28.9-1635.4) Base Fire Damage per second(3-180) to (5-269) added Fire Damage against Burning EnemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectThrows a Trap which uses this Skill when Triggered+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, FireMana Cost: (13-25)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secCritical Strike Chance: 5.00%Damage Effectiveness: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 3.5 secondsDeals (5-192) to (7-289) Fire Damage25% more Damage against Burning EnemiesHas 4 FlamesThrows a Trap which uses this Skill when TriggeredModifiers to Cast Speed apply to the rotation speed of the FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, BowRadius: 23 / 10Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:1% increased Cold DamageDeals (120-146.6)% of Base Damage60% of Physical Damage Converted to Cold DamageBase duration is 1.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Mirror ArrowMirror ArrowAttack, Minion, Duration, BowMana Cost: (14-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:1.5% increased Arrow SpeedBase duration is 3 secondsMinions deal 75% more Damage(0-114)% increased Minion Damage(0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Phase RunPhase RunSpell, Duration, MovementMana Cost: (11-14)Can Store 1 Use(s)Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:0.5% increased Movement Speed(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage50% reduced Visibility to EnemiesBase duration is 1.8 secondsBase secondary duration is 0.2 seconds100% increased Skill Duration per Frenzy Charge removedPhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Poacher's MarkPoacher's MarkCurse, Spell, AoE, DurationRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slainBase duration is (6-9.8) secondsCursed enemies have (30-49)% less EvasionCursed enemies grant 100% increased Flask ChargesCursed enemies grant (5-24) Life when Hit by AttacksCursed enemies grant (5-12) Mana when Hit by AttacksCursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:Cursed enemies take 0.5% increased Damage from Projectile HitsBase duration is (9-10.9) secondsProjectiles Pierce Cursed EnemiesHits on Cursed Enemies have an additional 25% chance to KnockbackCursed enemies take (25-44)% increased Damage from Projectile Hits+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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PuncturePunctureAttack, Projectile, Duration, Melee, BowMana Cost: 6Cast Time: 1.00 secRequires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1% increased Skill Effect DurationDeals (100-122.8)% of Base DamageBase duration is 8 secondsCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Seismic TrapSeismic TrapTrap, Spell, Duration, AoEMana Cost: (13-25)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secCritical Strike Chance: 5.00%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1% increased Physical DamageTrap lasts 4 secondsBase duration is 3.5 secondsDeals (42-462) to (64-693) Physical DamageReleases 5 wavesReleases waves every 0.9 secondsThrows a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Smoke MineSmoke MineMine, Spell, AoE, Duration, MovementMana Cost: (6-13)Cast Time: 0.50 secRequires Level 10Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.Per 1% Quality:1% increased Area of EffectMine lasts 16 secondsBase duration is (4-5.9) seconds30% increased Movement SpeedPlaces a Remote Mine which uses this Skill when detonatedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Temporal ChainsTemporal ChainsSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:Cursed Enemies have 0.5% less Action SpeedBase duration is (5-5.95) secondsCursed Enemies have (20-29)% less Action SpeedOther effects on Cursed enemies expire 40% slower40% reduced Effect of Curse against Players+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (50%-73%)Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:0.5% increased Area of EffectDeals (50-72.8)% of Base DamageBase duration is 1 secondsDeals (6.7-283.7) Base Chaos Damage per secondFires 4 additional Arrows50% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, MovementSouls Per Use: 35 (N) / Can Store 1 Use(s)Soul Gain Prevention: 7.000 secCast Time: 1.00 secDamage Effectiveness: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:0.5% increased Area of EffectDeals (50-61.4)% of Base Damage100% more Attack SpeedBase duration is 5 seconds50% increased Area of EffectCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention+(0-2) to Melee rangeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, DurationSouls Per Use: 30 (N) / Can Store 2 Use(s)Soul Gain Prevention: 8.000 secCast Time: 1.00 secDamage Effectiveness: (33%-40%)Performs two fast attacks on target enemy with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:0.5% increased Attack SpeedDeals (33-40.5)% of Base DamageBase duration is 6 secondsAdds (3-113) to (5-169) Physical Damage against Bleeding EnemiesCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionDoubles have (0-57)% increased Movement Speed+(0-2) to Melee rangeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Vaal GraceVaal GraceAura, Vaal, Spell, AoE, DurationRadius: 36Souls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 9.000 secCooldown Time: 0.50 secRequires Level 24Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:1% increased Area of Effect(24-34)% Chance to Dodge Attack Hits(24-34)% Chance to Dodge Spell HitsBase duration is 6 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention+(0-19) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, ColdSouls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCooldown Time: 0.50 secRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1% increased Area of Effect25% reduced Cold Damage taken+(14-20) to radiusBase duration is 3 secondsYou and nearby allies are Immune to FreezeNearby Enemies' Cold Resistance is Ignored by HitsYou and nearby allies are Immune to ChillModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention(0-95)% increased effect of AuraCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning, ProjectileSouls Per Use: 20 (N) / Can Store 1 Use(s)Soul Gain Prevention: 10.000 secCast Time: 1.00 secDamage Effectiveness: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1% increased Lightning DamageDeals (80-98.2)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 8 secondsFires (4-8) additional ProjectilesCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Viper StrikeViper StrikeAttack, Duration, Melee, ChaosMana Cost: 5Cast Time: 1.00 secDamage Effectiveness: (115%-142%)Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:0.5% increased Attack SpeedDeals (115-141.6)% of Base Damage25% of Physical Damage Converted to Chaos Damage60% chance to Poison on HitBase duration is 4 seconds+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (6-20)Cast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (7-275) to (10-413) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (9.2-1089.2) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, BrandMana Cost: (14-27)Cast Time: 0.40 secCritical Strike Chance: 6.00%Damage Effectiveness: 90%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedActivates every 0.75 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (29-393) to (44-590) Fire Damage(120-180)% more Damage with Ignite25% chance to Ignite enemiesIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Assassin's MarkAssassin's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant a Power Charge when slainBase duration is (6-9.8) secondsCursed enemies take 20% increased Extra Damage from Critical StrikesCursed enemies have an additional (5-9)% chance to receive a Critical StrikeCursed enemies grant (16-25) Life when KilledCursed enemies grant (16-25) Mana when KilledCursed enemies have a (21-30)% chance to grant a Power Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

BlightBlightSpell, Chaos, AoE, Channelling, DurationRadius: 26Mana Cost: (2-4)Cast Time: 0.30 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:0.5% increased Area of EffectDeals (1.7-209.9) Base Chaos Damage per secondBase duration is 2.5 secondsBase secondary duration is 0.8 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Bone OfferingBone OfferingMinion, Spell, DurationMana Cost: (16-33)Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:0.5% increased Skill Effect DurationBase duration is 3 secondsGrants Minions +(25-35)% Chance to Block Attack DamageGrants Minions +(25-34)% Chance to Block Spell DamageAdditional 0.5 seconds Base Duration per extra Corpse consumedMinions recover (11-594) Life when they BlockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Brand RecallBrand RecallBrand, SpellMana Cost: (17-22)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 16Recall your brands to you, detaching them from enemies, then cause them to activate. The brands will have increased attachment range until they next attach to an enemy.Per 1% Quality:Brands gain 1% increased Attachment RangeBrands gain (25-45)% increased Attachment RangeBrands refresh their Attached Duration by up to 1.2 secondsBrands refresh their Detached Duration by up to 1.2 seconds(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Cold SnapCold SnapSpell, AoE, Cold, DurationRadius: 16Mana Cost: (8-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secCritical Strike Chance: 6.00%Damage Effectiveness: 140%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.5% increased Area of EffectDeals (24-668) to (35-1002) Cold DamageBase duration is 5 secondsDeals (19.6-1196.3) Base Cold Damage per second25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreaModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

ConductivityConductivitySpell, AoE, Duration, Curse, LightningRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.Per 1% Quality:Shocks on Cursed enemies have 1% increased DurationBase duration is (9-10.9) secondsCursed enemies have -(25-44)% to Lightning ResistanceCursed enemies have +(10-14)% chance to be Shocked by Lightning Damage+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

ContagionContagionSpell, AoE, Duration, ChaosRadius: 20Mana Cost: (11-28)Cast Time: 0.60 secRequires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:0.5% increased Area of EffectDeals (3.5-235.9) Base Chaos Damage per secondBase duration is 5 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Conversion TrapConversion TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1% increased Skill Effect DurationThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsBase duration is (5.3-10) secondsTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

ConvocationConvocationMinion, Spell, DurationMana Cost: (9-13)Can Store 1 Use(s)Cooldown Time: 8.00 secRequires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:1% increased Skill Effect Duration1% increased Cooldown Recovery SpeedBase duration is 2 seconds(19.2-116) Life regenerated per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

DespairDespairSpell, AoE, Duration, Curse, ChaosRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.Per 1% Quality:Cursed enemies take 0.5% increased Damage from Damage Over Time effectsBase duration is (9-10.9) secondsCursed enemies have -(20-29)% to Chaos ResistanceCursed enemies take (15-25)% increased Damage from Damage Over Time effectsAdds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Elemental WeaknessElemental WeaknessSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:Cursed enemies have -0.25% to Elemental ResistancesBase duration is (9-10.9) secondsCursed enemies have -(20-39)% to Elemental Resistances+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

EnfeebleEnfeebleSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:Cursed enemies have 0.5% reduced Accuracy RatingCursed enemies have 0.5% reduced Critical Strike ChanceBase duration is (9-10.9) secondsCursed enemies have (18-37)% reduced Accuracy RatingCursed enemies have 25% reduced Critical Strike ChanceCursed enemies deal (21-30)% less DamageCursed enemies have -(21-30)% to Critical Strike Multiplier+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Essence DrainEssence DrainSpell, Projectile, Duration, ChaosMana Cost: (9-27)Cast Time: 0.75 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:1% increased Chaos DamageDeals (21.3-1159) Base Chaos Damage per secondRegenerate 0.5% of Debuff Damage as LifeBase duration is 3.8 secondsDeals (6-334) to (9-501) Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

FlammabilityFlammabilitySpell, AoE, Duration, Curse, FireRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:Ignite on Cursed enemies has 0.5% increased DurationBase duration is (9-10.9) secondsCursed enemies have -(25-44)% to Fire ResistanceCursed enemies have +(10-14)% chance to be Ignited by Fire Damage+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Frost WallFrost WallSpell, Duration, ColdMana Cost: (14-37)Can Store 3 Use(s)Cooldown Time: 3.00 secCast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1% increased Skill Effect DurationBase duration is (3-4.9) seconds0.15 seconds between appearance of Wall sectionsWall will be (28-56) units longDeals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

FrostbiteFrostbiteSpell, AoE, Duration, Curse, ColdRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.Per 1% Quality:Freezes on Cursed enemies have 1% increased DurationBase duration is (9-10.9) secondsCursed enemies have -(25-44)% to Cold ResistanceCursed enemies have +(10-14)% chance to be Frozen by Cold Damage+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, HeraldRadius: 32Mana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secDamage Effectiveness: 120%Requires Level 16Channel lightning through your hands, adding lightning damage to spells and attacks. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration. The lightning bolt damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:0.75% increased Lightning DamageAdds (2-19) to (7-76) Lightning Damage to SpellsAdds (2-19) to (7-76) Lightning Damage to AttacksDeals (1-27) to (34-1303) Lightning DamageBase duration is 6 secondsCannot inflict ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lightning WarpLightning WarpSpell, AoE, Duration, Movement, LightningRadius: 16Mana Cost: (15-33)Cast Time: 0.85 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:1% increased Cast SpeedDeals (1-37) to (19-707) Lightning Damage(20-39)% reduced DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, ChainingMana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 0.50 secCast Time: 0.50 secCritical Strike Chance: 5.00%Damage Effectiveness: 45%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1% increased Lightning DamageDeals (2-118) to (5-353) Lightning DamageBase duration is 6 secondsBeams Split to hit (2-4) extra targetsStrikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, ColdMana Cost: (7-24)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:1% increased Effect of ChillTrap lasts 4 secondsBase duration is 3 secondsDeals (4.3-291.5) Base Cold Damage per secondGrants (1.3-32.4) Life Regenerated per second for each affected EnemyGrants (0.3-1.7) Mana Regenerated per second for each affected EnemyApplies beams to the closest 10 EnemiesGrants (12.7-324.4) Life Regenerated per second if any Enemy is affectedGrants (2.9-17.2) Mana Regenerated per second if any Enemy is affectedThrows a Trap which uses this Skill when TriggeredModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spirit OfferingSpirit OfferingMinion, Spell, DurationMana Cost: (16-33)Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:0.5% increased Skill Effect DurationBase duration is 3 secondsAdditional 0.5 seconds Base Duration per extra Corpse consumedMinions gain 2% of their Maximum Life asExtra Maximum Energy Shield for each corpse consumedMinions gain (20-29)% of their Physical Damage as Extra Chaos DamageMinions gain +(20-30)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, BrandMana Cost: (8-20)Cast Time: 0.65 secCritical Strike Chance: 5.50%Damage Effectiveness: 35%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedActivates every 0.5 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (3-97) to (8-290) Lightning DamageSends beams to 3 Enemies, including the Branded EnemyDeals 50% more Damage to Branded EnemyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Storm CallStorm CallSpell, AoE, Duration, LightningRadius: 20Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 80%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:0.5% increased Area of EffectDeals (13-341) to (24-633) Lightning DamageBase duration is 1.5 seconds(10-29)% increased Effect of Shock+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, FireMana Cost: (4-12)Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1% increased Minion Movement SpeedBase duration is 5 secondsCan summon up to 20 Raging Spirits at a timeMinions gain 15% less Added DamageMinions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Summon SkeletonSummon SkeletonSpell, Minion, DurationMana Cost: (4-12)Cast Time: 0.50 secRequires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:Minions deal 1% increased DamageSummons 1 Skeleton WarriorCan summon up to 5 Skeletons at a timeBase duration is 20 secondsMinions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Tempest ShieldTempest ShieldSpell, Lightning, Chaining, DurationMana Cost: (17-21)Cast Time: 0.25 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage+3% Chance to Block Attack Damage while holding a ShieldChains +1 TimesBase duration is 12 seconds+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, DurationSouls Per Use: 25 (N) / Can Store 1 Use(s)Soul Gain Prevention: 6.000 secCast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1.5% increased Shock Duration on enemiesDeals (38-924) to (64-1539) Lightning Damage100% chance to Shock enemiesChains +(5-9) Times100% increased Effect of Shock100% increased Shock Duration on enemies15% more Damage for each remaining ChainBase duration is 4 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Vaal BlightVaal BlightVaal, Spell, Chaos, AoE, Duration, ChannellingSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Per 1% Quality:0.5% increased Area of EffectDeals (4.3-524.7) Base Chaos Damage per secondBase duration is 6 secondsBase secondary duration is 3 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageHindered Enemies take 20% increased Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention+(0-9) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Vaal ClarityVaal ClarityAura, Vaal, Spell, AoE, DurationRadius: 36Souls Per Use: 30 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 14.000 secCooldown Time: 0.50 secRequires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Per 1% Quality:1% increased Area of EffectBase duration is (8-9.9) secondsYour and nearby allies' Skills Cost no ManaModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention+(0-19) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, ColdSouls Per Use: 35 (N) / Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCast Time: 0.85 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold DamageBase duration is 4 secondsAlways Freezes enemiesGain a Frenzy Charge when an Enemy Dies while in this Skill's AreaEvery second, gain a Frenzy Charge if an Enemy is in this Skill's AreaDeals (29.4-1495.5) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention(0-19)% increased Effect of ChillCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Vaal DisciplineVaal DisciplineAura, Vaal, Spell, AoE, DurationRadius: 36Souls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 5.000 secCooldown Time: 0.50 secRequires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Per 1% Quality:1% increased Area of EffectBase duration is 3 secondsYour and nearby allies' Energy Shield Recharges are not delayed by DamageModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention+(0-19) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Vaal Impurity of LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, LightningSouls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCooldown Time: 0.50 secRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:1% increased Area of Effect25% reduced Lightning Damage taken+(14-20) to radiusBase duration is 3 secondsYou and nearby allies are Immune to ShockNearby Enemies' Lightning Resistance is Ignored by HitsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention(0-95)% increased effect of AuraCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, DurationSouls Per Use: 40 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 12.000 secCooldown Time: 0.50 secRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:1% increased Burning DamageSacrifices 30% of your total Energy Shield and LifeDeals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per secondBase duration is 4 secondsGrants (20-39)% more Spell DamageModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, LightningSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 9.000 secCast Time: 0.50 secCritical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning DamageBase duration is 6 seconds(10-29)% increased Effect of ShockStrikes an Enemy every 0.25 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

VortexVortexSpell, AoE, Cold, DurationMana Cost: (11-21)Can Store 1 Use(s)Cooldown Time: 1.80 secCritical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:0.5% increased Area of EffectDeals (42-538) to (63-808) Cold DamageBase duration is 3 secondsDeals (116.1-1495.6) Base Cold Damage per secondCan explode from up to 5 Frostbolt Projectiles20% less Area of Effect when Cast on FrostboltModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-76)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

WitherWitherSpell, AoE, Duration, Chaos, ChannellingMana Cost: (4-10)Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Per 1% Quality:1% increased Skill Effect Duration(30-36)% reduced Movement Speed6% increased Chaos Damage takenBase duration is 0.5 secondsWithered lasts 2 seconds(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Abyssal CryAbyssal CryWarcry, AoE, Duration, ChaosMana Cost: (26-56)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 34Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:1% increased Skill Effect Duration(0.6-0.86)% reduced Movement Speed per Nearby Enemy(20-26)% reduced Movement SpeedExplosion deals Chaos Damage equal to 8% of the Monster's maximum LifeBase duration is 6 secondsDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, MeleeMana Cost: 8Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (120-147.4)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 4 secondsDeals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Dominating BlowDominating BlowAttack, Minion, Duration, MeleeMana Cost: 8Cast Time: 1.00 secDamage Effectiveness: (140%-172%)Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:Minions deal 0.5% increased DamageDeals (140-171.9)% of Base DamageBase duration is 1 secondsMaximum 9 Summoned Normal Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of DominanceMaximum 1 Summoned Rare Sentinel of DominanceBase secondary duration is 20 seconds10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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EarthquakeEarthquakeAttack, AoE, Duration, MeleeRadius: 18 / 25Mana Cost: 10Cast Time: 1.00 secDamage Effectiveness: (90%-109%)Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:1% increased Physical DamageDeals (90-109)% of Base DamageBase duration is 1 secondsAftershock deals 70% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Enduring CryEnduring CryWarcry, AoE, DurationRadius: 60Mana Cost: (17-21)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:3% increased Area of Effect(8-36) Endurance Charges granted per one hundred nearby enemiesBase duration is 0.75 seconds(48-394) Life regenerated per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Herald of AshHerald of AshSpell, AoE, Fire, Herald, DurationRadius: 10Mana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:0.75% increased Fire DamageGain 15% of your Physical Damage as Extra Fire DamageBase duration is 4 secondsBase Burning Damage is 25% of Overkill Damage(9-12)% more Spell Fire Damage(0-38)% more Burning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Immortal CallImmortal CallSpell, DurationMana Cost: (21-36)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secRequires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:2% increased Cast SpeedBase duration is 0.4 seconds(100-157)% increased Buff Duration per Endurance Charge removedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, DurationRadius: 15Mana Cost: 6Cast Time: 1.00 secRequires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (100-122.8)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 0.8 secondsExplosion deals base Fire Damage equal to 6% of the corpse's maximum LifeDebuff deals 66% of Damage per Charge+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

PunishmentPunishmentSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:Cursed enemies grant 0.25% increased Attack Speed on Melee hitBase duration is (9-10.9) secondsCursed enemies grant (25-35)% more Melee Physical Damage on Melee hitCursed enemies grant (10-19)% increased Attack Speed on Melee hitBuff is applied for a Base Duration of 4 seconds+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Rallying CryRallying CryWarcry, AoE, DurationMana Cost: (8-27)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 10Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:1.5% increased Skill Effect Duration(140-178)% increased Damage per one hundred nearby Enemies(10-16)% increased Damage(1.8-14.8) Mana Regenerated per secondBase duration is 8 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

SmiteSmiteLightning, Attack, AoE, Duration, Melee, AuraMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (135%-166%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (135-165.8)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsAura grants (1-12) to (4-220) added Lightning Damage(30-20)% less Area DamageAura grants (0-19)% chance to Shock+(0-6) to radius+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, ChainingRadius: 19Mana Cost: 6Cast Time: 1.00 secRequires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:1% chance to Shock enemiesDeals (100-145.6)% of Base Damage60% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsBeams Hit Enemies every 0.4 seconds10% increased Beam frequency per Buff stack(4-6) maximum Beam TargetsBeams deal (60-54)% less Damage while StationaryBeams deal (40-31)% less Damage while Moving+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, MeleeSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 12.000 secCast Time: 1.00 secDamage Effectiveness: (50%-61%)Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:1% increased Physical DamageDeals (50-61.4)% of Base DamageBase duration is 1 secondsAftershock deals (350-407)% more Damage with Hits and AilmentsBase secondary duration is 12 secondsOngoing effect ends after 7 AftershocksModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Duration, AoE, ColdSouls Per Use: 15 (N) / Can Store 3 Use(s)Soul Gain Prevention: 4.000 secCast Time: 1.00 secDamage Effectiveness: (150%-184%)Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.Per 1% Quality:2% increased Chill Duration on enemies1% increased Freeze Duration on enemiesDeals (150-184.2)% of Base Damage50% of Physical Damage Converted to Cold Damage25% chance to Freeze enemies35% increased Chill Duration on enemiesBase duration is (3.4-4.35) secondsCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Impurity of FireVaal Impurity of FireAura, Vaal, Spell, AoE, Duration, FireSouls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCooldown Time: 0.50 secRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Per 1% Quality:1% increased Area of Effect25% reduced Fire Damage taken+(14-20) to radiusBase duration is 3 secondsYou and nearby allies are Immune to IgniteNearby Enemies' Fire Resistance is Ignored by HitsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention(0-95)% increased effect of AuraCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

VulnerabilityVulnerabilityCurse, Spell, AoE, DurationRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:Cursed Enemies have 0.5% chance to Bleed when Hit by AttacksBase duration is (9-10.9) secondsCursed enemies take (30-39)% increased Physical DamageCursed Enemies have 20% chance to Bleed when Hit by AttacksCursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by AttacksCursed enemies take 30% increased Physical Damage from Damage over time+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Warlord's MarkWarlord's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant an Endurance Charge when slainBase duration is (6-9.8) secondsCursed enemies have (21-30)% reduced Stun and Block RecoveryCursed enemies have an additional 10% chance to be StunnedCursed enemies grant 2% Life Leech when HitCursed enemies grant 2% Mana Leech when HitCursed enemies have a (21-30)% chance to grant an Endurance Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Related quality stats

Skill gem

Arctic ArmourArctic ArmourSpell, Duration, ColdMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%(8-13)% less Physical Damage taken when Hit(8-12)% less Fire Damage taken when HitBase duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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PuncturePunctureAttack, Projectile, Duration, Melee, BowMana Cost: 6Cast Time: 1.00 secRequires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1% increased Skill Effect DurationDeals (100-122.8)% of Base DamageBase duration is 8 secondsCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Bone OfferingBone OfferingMinion, Spell, DurationMana Cost: (16-33)Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:0.5% increased Skill Effect DurationBase duration is 3 secondsGrants Minions +(25-35)% Chance to Block Attack DamageGrants Minions +(25-34)% Chance to Block Spell DamageAdditional 0.5 seconds Base Duration per extra Corpse consumedMinions recover (11-594) Life when they BlockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Conversion TrapConversion TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1% increased Skill Effect DurationThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsBase duration is (5.3-10) secondsTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

ConvocationConvocationMinion, Spell, DurationMana Cost: (9-13)Can Store 1 Use(s)Cooldown Time: 8.00 secRequires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:1% increased Skill Effect Duration1% increased Cooldown Recovery SpeedBase duration is 2 seconds(19.2-116) Life regenerated per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Frost WallFrost WallSpell, Duration, ColdMana Cost: (14-37)Can Store 3 Use(s)Cooldown Time: 3.00 secCast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1% increased Skill Effect DurationBase duration is (3-4.9) seconds0.15 seconds between appearance of Wall sectionsWall will be (28-56) units longDeals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Spirit OfferingSpirit OfferingMinion, Spell, DurationMana Cost: (16-33)Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:0.5% increased Skill Effect DurationBase duration is 3 secondsAdditional 0.5 seconds Base Duration per extra Corpse consumedMinions gain 2% of their Maximum Life asExtra Maximum Energy Shield for each corpse consumedMinions gain (20-29)% of their Physical Damage as Extra Chaos DamageMinions gain +(20-30)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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WitherWitherSpell, AoE, Duration, Chaos, ChannellingMana Cost: (4-10)Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Per 1% Quality:1% increased Skill Effect Duration(30-36)% reduced Movement Speed6% increased Chaos Damage takenBase duration is 0.5 secondsWithered lasts 2 seconds(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Abyssal CryAbyssal CryWarcry, AoE, Duration, ChaosMana Cost: (26-56)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 34Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:1% increased Skill Effect Duration(0.6-0.86)% reduced Movement Speed per Nearby Enemy(20-26)% reduced Movement SpeedExplosion deals Chaos Damage equal to 8% of the Monster's maximum LifeBase duration is 6 secondsDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Rallying CryRallying CryWarcry, AoE, DurationMana Cost: (8-27)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 10Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:1.5% increased Skill Effect Duration(140-178)% increased Damage per one hundred nearby Enemies(10-16)% increased Damage(1.8-14.8) Mana Regenerated per secondBase duration is 8 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Support skill gems with duration related stats

Related base stats

Advanced Traps SupportAdvanced Traps SupportTrap, SupportIcon: RMana Multiplier: 120%Requires Level 31Supports skills which throw traps.Per 1% Quality:Supported Skills deal 0.5% increased Trap DamageSupported Skills have (15-25)% increased Cooldown Recovery Speed for throwing TrapsSupported Skills have (10-29)% increased Skill Effect DurationSupported Skills have (15-34)% increased Trap Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Efficacy SupportEfficacy SupportSupport, DurationIcon: aMana Multiplier: 130%Requires Level 31Supports any skill that deals damage or has a duration.Per 1% Quality:Supported Skills deal 0.5% increased Damage over TimeSupported Skills deal (10-20)% more Spell DamageSupported Skills deal (15-24)% more Damage over TimeSupported Skills have (10-16)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Increased Duration SupportIncreased Duration SupportSupport, DurationIcon: DMana Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:Supported Skills have 0.5% increased Skill Effect DurationSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Less Duration SupportLess Duration SupportSupport, DurationIcon: dMana Multiplier: 120%Requires Level 31Supports any skill that has a duration.Per 1% Quality:Supported Skills have 0.5% reduced Skill Effect DurationSupported Skills have (40-49)% less Skill Effect DurationSupported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Related quality stats

Skill gem

Increased Duration SupportIncreased Duration SupportSupport, DurationIcon: DMana Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:Supported Skills have 0.5% increased Skill Effect DurationSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Less Duration SupportLess Duration SupportSupport, DurationIcon: dMana Multiplier: 120%Requires Level 31Supports any skill that has a duration.Per 1% Quality:Supported Skills have 0.5% reduced Skill Effect DurationSupported Skills have (40-49)% less Skill Effect DurationSupported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

24% increased Physical Damage with Two Handed Melee Weapons20% increased Stun Duration with Two Handed Melee Weapons on Enemies20% increased Damage with Hits against Enemies that are on Low Life24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]

Miscellaneous

50% chance for Attacks to Maim on Hit against Poisoned Enemies40% chance to Poison on Hit5% increased Poison Duration for each Poison you have inflicted Recently+0.1% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]

5% increased Damage per Endurance Charge25% chance to gain an Endurance Charge when you Stun an Enemy10% increased Stun Duration on Enemies per Endurance Charge5% increased Area of Effect per Endurance Charge [1]

Tools

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