FUNNY QUOTES

THANK YOU GUYS, DO VISIT NEXT TIME! BE SURE TO COMMENT SO I CAN IMPROVE IN BLOGGING!

SINCE I WAS IN SECOND STANDERD , I LIKED MATH A LOT, ITS FUN TOSOLVE IT.

WHAT IS MATHS?

Mathematics as a formal area of teaching and learning was developed about 5,000 years ago by the Sumerians. They did this at the same time as they developed reading and writing. However, the roots of mathematics go back much more than 5,000 years.

HERE ARE SOME FUNNY MATHS QUOTE…..

IT IS A BIT FUNNY

THIS THINGS ARE FOR THOSE WHO HATE MATHS

Practice, Practice & More Practice. It is impossible to study maths properly by just reading and listening. …

Review Errors. …

Master the Key Concepts. …

Understand your Doubts. …

Create a Distraction Free Study Environment. …

Create a Mathematical Dictionary. …

Apply Maths to Real World Problems.

MATHS IS NOT A PROBLEM, ITS FUN ,ITS LIKE A CHALLENGE,

WHY MATHS IS IMPORTANTIN OUR DAY TO DAY LIFE?

The importance of maths in everyday life.Mathematics is a methodical application of matter. It is so said because the subject makes a man methodical or systematic.

Hello , everybody i am Prachi Gaur of class 6c may you like my blog on maths , so here we begin …..

Maths is something which tells us and help us to know the about the quantity , and the many things to know about it there is many topics to learn about it and many in this blog i am going to tell something interesting …

There are many things to learnMaths . Lets start it with tables

We need a lot of attention to learn mathsas it can help us in our futures bright

The area of study known as the history of mathematics is primarily an investigation into the origin of discoveries in mathematics and, to a lesser extent, an investigation into the mathematical methods and notation of the past.

Sometimes every one use to hate maths that in real life this is only the key to sucess ….

Humans have historically tended to separate civilization from wildlife in a number of ways including the legal, social, and moral sense. Some animals, however, have adapted to suburban environments. This includes such animals as domesticated cats, dogs, mice, and gerbils. Some religions declare certain animals to be sacred, and in modern times concern for the natural environment has provoked activists to protest against the exploitation of wildlife for human benefit or entertainment.

Hello ! , My name is Anurag and my favorite club is Manchester United.

Manchester United Football Club is a professional football club based in Old Tradford, England, that competes in the Premeier league, the top flight of English Football. Nicknamed “the Red Devils”, the club was founded as Newton Heath LYR Football Club in 1878, changed its name to Manchester United in 1902 and moved to its current stadium, old tradford, in 1910.

Manchester United have won a record 20 League titles, 12 FA Cups, 5 League Cups and a record 21 FA Community Shields. The club has also won three UEFA Champions Leagues, one UEFA Europa League, one UEFA Cup Winners’ Cup, one UEFA Super Cup, one Intercontinental Cup and one FIFA Club World Cup. In 1998–99, the club became the first in the history of English football to achieve the treble of the Premier League, the FA Cup and the UEFA Champions League.

HELLO EVERYONE !

I AM KOMAL KOTHARIOF GRADE 6 C

TODAY I AM GOING TO TELL ABOUT MY FAVORITE AND EASY SUBJECTMATHS.

Maths is a topics which tell us about structure, change etc.quantity .

ARYABHATTA WAS THE FIRST PERSON WHO INVENTED MATHS AND EVEN 0

WE ARE THANKFUL TO HIM. IF HE WAS NOT THERE THIS GENERATION WASN’T THERE

THE PEOPLE WHO FEEL MATHS IS BORING, HARD, ETC. THIS MESSAGE IS FOR THEM

AS YOU ALL FEEL MATHS IS HARD, BORING, ETC. BUT IT IS NOT

IT IS ADVENTURE GAME WHICH GIVE US CHALLENGE TO COMPLETE THE TASK . YOU ALL ARE THINKING HOW IT IS ADVENTURE GAME. SO TODAY I AM GOING TO TELL YOU ABOUT HOW IT IS ADVENTURE GAME?

IT IS ADVENTURE GAME BECAUSE ADVENTURE GAMES ARE FUN +INTERESTING+ CHALLENGING

MATHS IS JUST FUN , INTERESTING AND ALSO CHALLENGING TO COMPLETE THE TASK

There are many things to learn. Today I am going to tell you about some basic topics of maths.

MATHS IS VERY IMPORTANT IN OUR DAILY LIFE BECAUSE IN ANY OF THE WAY WE GO ,WE NEED MATHS . FOR EG :- IF WE WANT TO TAKE IN COMMERCE, SCIENCE , ARTS WE NEED MATHS. FOR THE CHECKING OF CURRENCY, ETC, IF YOU GO TO BUY SOMETHING AND YOU DON’T KNOW MATHS THEY CAN EASILY CHEAT YOU.

Cumulative sales of the video games (including home console games, such as Hey You, Pikachu! for the Nintendo 64) have reached more than 300 million copies.[8] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. The Pokémon Company International (formerly Pokémon USA Inc.), a subsidiary of Japan’s Pokémon Co., oversees all Pokémon licensing outside Asia.[9] As of March 2017, the Pokémon franchise has grossed revenues of ¥6.0 trillion worldwide[8] (equivalent to US$55.15 billion).

Concept

An animated history of how Satoshi Tajiri came to conceive Pokémon.

Tajiri first thought of Pokémon, albeit with a different concept and name, around 1989, when the Game Boy was first released. The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[20] Players are designated as Pokémon Trainers and have three general goals: to complete the regional Pokédex by collecting all of the available Pokémon species found in the fictional region where a game takes place, to complete the national Pokédex by transferring Pokémon from other regions, and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers so they may eventually win the Pokémon League and become the regional Champion. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

In most incarnations of the Pokémon universe, a Trainer who encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever commands it receives from its new Trainer, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain side games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (“faints”), the winning Pokémon gains experience pointsand may level up. When leveling up, the Pokémon’s battling aptitude statistics (“stats, such as Attack and Speed”) increase. At certain levels, the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon can undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way (including foiling the plans of an ‘evil’ team of Pokémon Trainers who serve as antagonists to the player). Each game (excluding Sun and Moon) features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four“) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion.

In Sun and Moon, however, the Gym Leaders are not present, and are instead replaced with “Trial Captains”, a NPC who gives the Trainer a challenge to complete so as to earn a special item. Once the player completes all of these on an island, the Trainer must take on the Island Kahuna, the strongest Trainer on the island. Once the player beats all the Kahunas, he must travel to the recently built Pokémon League, where he must re-defeat two of the Kahunas and two strong Trainers, who now form the Elite Four, and then defend his newly received title against challengers.

It is implied by Takeshi Shudo, the initial writer for the anime, that the creators of Pokémon had not anticipated the franchise would become so popular, and there were plans to end the series by the Gold and Silver era. In his blog, Shudo reveals he even had an ending drafted for the anime, in which the last episode reveals an elderly Ash Ketchumhallucinatedthe entire events of the show.[21] This is supported in an interview with president of The Pokémon Company, Tsunekazu Ishihara, who predicted the anime would end by 1998. He also stated he initially did not intend on making “any more Pokémon titles” after Gold and Silver and would have moved on to other projects. However the games’ success following their release prompted Ishinhara to continue work on the series.[22]

Video games

Generations

The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the seventh generation on November 18, 2016.

Generation 1

The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan on February 27, 1996. When these games proved extremely popular, an enhanced Ao (“Blue“) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside Japan.[24] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon, in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew. It also introduced the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

Generation 2

The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon, starting with Chikorita and ending with Celebi. The Pokédex totaled 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

Generation 3

Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon, starting with Treecko and ending with Deoxys, for a total of 386 species. Pokémon Ruby, Sapphire and Emerald are set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation. It was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species. By contrast, 202 out of 386 species are catchable in the Ruby and Sapphire versions.

Generation 4

In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduced another 107 new species of Pokémon, starting with Turtwig and ending with Arceus, bringing the total of Pokémon species to 493.[25] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return and expansion of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh. This region was inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, and has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[26] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan[27]and March 2010 in North America.[28]

Generation 5

The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[29] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[30][31] The final release date of September 18 was announced on June 27, 2010.[32] This version is set in the Unova region (イッシュ地方Isshu-chihō, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティHiun Shiti) metropolis. A total of 156 new Pokémon were introduced, starting with Victini and ending with Genesect, bringing the franchise’s total to 649. This is currently the only time that the number of Pokémon introduced surpasses the number introduced in the first generation.[33] It also deployed new game mechanics such as the C Gear (CギアC Gia) wireless interactivity features[34] and the ability to upload game data to the Internet and to the player’s own computer.[35]Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokémon Black 2 and Pokémon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

Generation 6

Officially announced on January 8, 2013, and released simultaneously worldwide on October 12, 2013, Pokémon X and PokémonY for the Nintendo 3DS are part of the sixth generation of games.[36] Introducing the France-inspired Kalos region, these are the first Pokémon games rendered in 3D, and the first released worldwide together.[37] A total of 72 new Pokémon were introduced, starting with Chespin and ending with Volcanion, bringing the franchise’s total to 721. The fewest new Pokémon in a single generation so far; however, the new Mega Evolution feature was added to the games to balance out the lack of new characters. Another addition was the Fairy typing, the first new type since Dark and Steel in the second generation. On May 7, 2014, Nintendo announced remakes of the third generation games Pokémon Ruby and Sapphire titled Pokémon Omega Ruby and Alpha Sapphire which were released in Japan, North America, Australia, and South Korea on November 21, 2014, and in Europe on November 28, 2014.

Generation 7

Officially announced on February 26, 2016, Pokémon Sun and Moon for the Nintendo 3DS are part of the seventh generation of games, and the celebrations for the 20th anniversary of the franchise, introducing the Hawaii-inspired Alola region. Both games were released worldwide on November 18, 2016, in nine languages; Japanese, English, French, Italian, German, Spanish, Korean, and, for the first time, Chinese (Traditional and Simplified).[38] A total of 81 new Pokémon were introduced, bringing the total to 802. Though no new mega evolutions were added, a new type of form was added for specific Pokémon, called Alola Form, changing their types and move sets. A new type of move was added as well, called the Z-move. Usable by any Pokémon, Z-moves are extremely powerful and as such can only be used once per battle.

Two more games, Pokémon Ultra Sun and Ultra Moon were released on November 17, 2017. These games add five new Pokémon on top of the ones introduced into Sun and Moon, bringing the total to 807.

Game mechanics

The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Poké Balls. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Most Pokémon have ‘evolution families’, a term which refers to the Pokémon to evolve into or be evolved into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders/Trials and earn the right to become the regional champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

Starter Pokémon

One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Game Boy to the Nintendo 3DS games Pokémon Ultra Sun and Ultra Moon—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[39] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that loosely follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained by meeting certain requirements in game, such as Pikachu having full happiness.[40] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Vaporeon, Jolteon, or Flareon is decided by when the player wins and loses to the rival through the journey. Pokémon Sun and Moon are also an exception where the rival will pick the starter weak toward the players, with the remaining starter used elsewhere. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

Pokédex

The Pokédex is an electronic device featured in the Pokémon video game, anime, and manga series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation.

More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, typing, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[41]

In other media

Anime series

The Pokémon anime series and films are a meta-series of adventures usually separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum (known as Satoshi in Japan), a Pokémon Master in training, as he and a small group of friends travel around the world of Pokémon along with their Pokémon partners.[42]

The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[43] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

The saga continues in Pokémon: Advanced, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRedand LeafGreen. It ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan) who part ways with them after returning to Kanto.

Pocket Monsters: XY (ポケットモンスターXYPoketo Monsutā Ekkusu Wai), is the current airing series based on the sixth generation games, following Ash and Pikachu’s journey through the region of Kalos, accompanied by Ash’s childhood friend Serena and the siblings Clemont and Bonnie.[44][45][46]

Soundtracks

Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

Pokémon Trading Card Game

The Pokémon Trading Card Game (TCG) is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[55] The game was first published in North America by Wizards of the Coast in 1999.[56] However, with the release of Pokémon Rubyand Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[56] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of ‘ex’ FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[57]

Manga

There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the Trading Card Game. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime. Pokémon Pocket Monsters and Pokémon Adventures are the only two manga never stopped since the first generation.

Manga released in English

The Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.

Pokémon Adventures (Pocket Monsters SPECIAL in Japan) by Hidenori Kusaka (story), Mato (art formerly), and Satoshi Yamamoto (art currently), the most popular Pokémon manga based on the video games. The story series around the Pokémon Trainers who called “Pokédex holders”.

Pokémon Pocket Monsters by Kosaku Anakubo, the first Pokémon manga. It is chiefly a gag manga series stars a Pokémon Trainer named Red, his rude Clefairy, and Pikachu.

Pokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the Trading Card Game. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.

Monopoly

Criticism and controversy

Morality and religious beliefs

Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[73] However, Sat2000, a satellite television station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[74][75] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon Trading Card Game but used Biblical figures.[76]

In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[77]

In 1999, two nine-year-old boys from Merrick, New York sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[78]

In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards (a six-pointed star is featured in the card game) as well as other religious symbols such as crosses they associated with Christianity and triangles they associated with Freemasonry; the games also involved gambling, which is in violation of Muslim doctrine.[79][80]

Animal cruelty

In 2012, PETA publicly criticized the concept of Pokémon as supporting cruelty to animals. PETA compared the game’s concept, of capturing animals and forcing them to fight, to cockfights, dog fighting rings and circuses, all events frequently criticized for cruelty to animals. PETA released a game spoofing Pokémon where the Pokémon battle their trainers to win their freedom.[82] PETA reaffirmed their objections in 2016 with the release of Pokémon Go, promoting the hashtag #GottaFreeThemAll.[83]

Health

On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[84] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon“, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[85] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[86] This incident is a common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo“[87] and the South Park episode “Chinpokomon“,[88] among others.

Monster in My Pocket

In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling. On February 4, 2003, the U.S. Court of Appeals for the Ninth Circuit affirmed the decision by the District Court to dismiss the suit.[89]

Pokémon Go

Within its first two days of release, Pokémon Go raised safety concerns among players. Multiple people also suffered minor injuries from falling while playing the game due to being distracted.[90]

Multiple police departments in various countries have issued warnings, some tongue-in-cheek, regarding inattentive driving, trespassing, and being targeted by criminals due to being unaware of one’s surroundings.[91][92] People have suffered various injuries from accidents related to the game,[93][94][95][96] and Bosnian players have been warned to stay out of minefields left over from the 1990s Bosnian War.[97] On July 20, 2016, it was reported that an 18-year-old boy in Chiquimula, Guatemala was shot and killed while playing the game in the late evening hours.[98] This was the first reported death in connection with the app. The boy’s 17-year-old cousin, who was accompanying the victim, was shot in the foot. Police speculated that the shooters used the game’s GPS capability to find the two.[99]

In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[101] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[102] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[103] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[104] Three Pokémon Center kiosks were put in malls in Washington, with one in Tacoma and one in Seattle currently remaining.[105][unreliable source?] The Pokémon Center online store was relaunched on August 6, 2014.[106]

Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[107]

Pokémon‘s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN‘s Juan Castro, Digimon has not enjoyed Pokémon‘s level of international popularity or success, but has maintained a dedicated fanbase.[108] IGN’s Lucas M. Thomas stated that Pokémon is Digimon‘s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[109] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[110] A debate among fans exists over which of the two franchises came first.[111] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[112] whereas the Digimon virtual pet was released on June 26, 1997.

Fan community

While Pokémon’s target demographic is young boys, early purchasers of Pokémon Omega Ruby and Alpha Sapphire were in their 20’s.[113]Many fans are adults who originally played the games as children and later returned to the series.

Bulbapedia, a wiki-based encyclopedia[114] associated with longtime fan site Bulbagarden,[115][116] is the “Internet’s most detailed Pokémon database project”.[117] Bulbapedia finally received a mobile makeover with the release of BulbaGo, the app for Bulbapedia. The app’s developer, Jonathan Zarra, was the same that created the location based chat app GoChat for Pokémon Go. The Bulbapedia App was so successful that within 3 days of its release, it was acquired by Bulbapedia and turned into its official app.

A significant community around the Pokémon video games’ metagame has existed for a long time, analyzing the best ways to use each Pokémon to their full potential in competitive battles. The most prolific competitive community is Smogon University, which has created a widely accepted tier-based battle system.[118]

A challenge called the Nuzlocke Challenge was created in order for older players of the series to enjoy Pokémon again, but with a twist. When a Pokémon faints it is considered “dead” and must be released or stored in the PC permanently.[121] If the player blacks out/whites out the game is considered over and the player must restart.[122] The original idea only consisted of 2 to 3 rules that the community has since built upon. There are many fan madePokémon games made that contains a game mode similar to the Nuzlocke Challenge, such as Pokémon Uranium.[123]

An online Pokémon game was created called Pokémon Showdown, in which players create a team and battle against other players around the world.[124]

Jump up^Stortstrom, Mary (July 14, 2016). “Police: Don’t fall ‘catching them all'”. The Journal. Martinsburg, West Virginia. Archived from the original on September 18, 2016. Retrieved July 17, 2016. A 12-year-old Jefferson County boy suffered a broken femur Tuesday night while playing the Pokemon game just off Shipley School Road. A Harpers Ferry first-responder said Wednesday morning the boy was running in the dark and fell off a five-foot-high storm sewer and suffered the leg injury.

Jump up^Neiburger, Eli (July 1, 2007). “Games… in the Library?”. School Library Journal. Retrieved March 11, 2015. Players can refer (or contribute) to Bulbapedia, a wiki-style encyclopedia of the Pokémon universe, to learn about the attributes, strengths, and weaknesses of over 500 different characters; the literacy required for success extends beyond the game itself.

Jump up^O’Neil, Mathieu (2009). Cyberchiefs: autonomy and authority in online tribes (1. publ. ed.). London: Pluto Press. p. 148. ISBN0745327974. Bulbapedia is a MediaWiki installation run by Pokémon fansite Bulbagarden.net for the purpose of creating a Pokémon-focused encyclopedia. This project is overseen by the Bulbapedia editorial board, and Bulbagarden’s executive staff. Bulbapedia also incorporates the Bulbanews wiki, a news organization run by Bulbagarden as a means of publishing Pokémon news quickly and effectively. Bulbapedia is a founding member of Encyclopaediae Pokémonis, a multilingual, open-content Pokémon encyclopedia project.