Category Archives: Kickstarter

Recently Kendel Ventonda contacted me and let me know about the “Nothing Stays Forgotten” Kickstarter project. The roleplaying game has already been released in German under the name “Die Vergessenen Chronicles” a while ago. It’s obviously a fantasy roleplaying with original mechanics and a setting trying to avoid the more common tropes. Like in the (in)famous Talislanta, there are no humans (not 100% sure about that), no elves, no dwarves, etc. They are running the Kickstarter to raise funds for an English-language version including PDFs and hardcover books.

Personally I am not that interested in the project, since I have way too many unplayed RPGs in my collection already, but your mileage may vary. The artwork shown on the Kickstarter page is pretty cool, the mechanics sound reasonable (it uses a dice pool system), and it’s nice to see another German game trying to reach a wider audience. I am also sure that some of you will appreciate the non-standard fantasy setting.

The goal is to raise €16.000 within the next 45 days. At the time of this writing 16 people have backed the project so far and about €1000 have been raised. For more information, please check out the Kickstarter page.

Summerland has actually been first released about 10 years ago and is IMHO a very intriguing and original post-apocalytic roleplaying game. In Summerland the world has been destroyed by a vast forest which appeared overnight. The Call lured people into the forest, where some slowly lost their will and eventually even forgot that they are human. The player characters are among the few humans able to resist the Call. But this resistance comes at a price – the demons of the past are what shield them but the player characters are also haunted by their past.

Like Exilium, Summerland is not just an adventure game set into an exotic world, it does what all good science fiction does: it asks fundamental questions about the human condition. Both Exilium and Summerland might not be for everyone, but if you don’t mind some philosophy thrown into your games, both games are definitely worth a look.

The 2nd edition will be featuring full-color artwork created by Tithi Luadthong and new game mechanics based on AntiPaladin’s MiniSix. The original Kickstarter goal of £3000 has already been reached after just four days, but if you’re interested you still have about 25 days to decide whether you want to support Greg’s project or not.

A couple of weeks ago I found about a new product in Kickstarter. With the success of Starfinder there are a slew of new third-party products available. Many push the system in new and interesting directions. However, I learned about this project vial the Google+ Stargazer’s World Community. The author shared the campaign, and I was really intrigued by the fact the project was being created in Mexico. I contacted the author, Davide Tramma, to learn more about From Beyond: Distress Call, a sci-fi adventure. He was kind enough to answer my questions, here is the interview.

Sunglar: Davide, before we talk specifically about your Kickstarter project, let’s get to know you. Who is Davide Tramma? Where are you from?

Davide: Well, I’m many things and that depends of the point of view. I’m a husband, I’m a teacher, I’m a cook, I’m a player. Essentially, I’m all the things that I’ve been through during the 40 years I have been here. In few words, I’m what I like to do and at the same time what I don’t.

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About the Author

Stargazer

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team.

In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games.

Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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