Ring Valley
Well, I can say I really liked it! While the level itself is interresting, you want people to explore it, to make them see how good it is! I really liked the ring gates, tough the sun thingy was more annoying than enjoyable, because it cuts half of the player's fov.
Also the way to destroy the Boss's shield should be easier than waiting him to selfdestruct.

Haunted Heights
Well... I can say I liked it too. I haven't any complaint about it, maybe the appearing/disapearing platforms being annoying... But that's all. A thing I liked is how the pumpkin enemy looks like decorations pumpkin, you can easyly be surprised when you weren't looking it.

Mud Mines
Yeah, with the two entries below, we had absolutely no chances...
But we tried, at least. I tried to make the level longer because of people complaning about how short my other levels are, as for the darkness, I have no excuse, but I don't give a fuck to software when designing, because my computer hates it. So sure, some errors are there. And well, as you guys also hate level up systems, I'm gonna throw it away and everyone will be happy.

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Quote:

Originally Posted by Bronydude2k5

If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.

It's a *good* computer, but decent computers can't run software without fps drops and tons of problems. Tough, old WinXP boxes can handle it without problems.
So I only use OpenGL, as I also think it has better visuals than software anyways.

__________________

Quote:

Originally Posted by Bronydude2k5

If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.

CTF:
Evilflower > Eggflagsion > Idustrial Starlight
Evilflower and Eggflagsion were a bit hard for me to place, but I think I have to place Evilflower first because of Eggflagsion having no path connectivity, meaning you need quite a bit larger teams to defend the base and attack. Despite Evilflower being a bit complicated to me, and oddly vertical in places(?).

The rule is there to encourage the authors to vote. In the original voting system (where you gave out scores from 0 to 10), you couldn't vote on your own map, but if you voted in the division your map was entered in, the lowest score for your map would be dropped. This is the replacement for that rule.

And yes, it's hilariously unfair when you're collaborating on a multiplayer map with six people. Even if our map was the worst garbage ever to be released to the OLDC, it would still be leading right now because it's four author votes vs. two non-author votes.