The Source Filmmaker, the free filmmaking tool that Valve uses for its shorts, trailers and tv commercials, has added support for Steam Workshop. Now you can share your models with other filmmakers, rate the work of others, or pick out just the right music for your film. The SFM Workshop is going to be a fully peer-to-peer workshop, allowing you to upload and download assets easily. That does, however, mean that the approval process will solely be determined by the votes (and flags) of folks browsing the workshop. Still, the normal rules apply - don't publish other people's work or anything that others would consider offensive.

Models and sounds will be the first asset types the SFM Workshop supports. We chose models because model sharing has been one of the most-requested features to date, and we wanted to ensure that the filmmaking community has a single destination for all models compatible with the SFM. Similarly, we chose sounds because the SFM community has made it clear that including dialog would allow filmmakers even greater flexibility in their storytelling. Also, the SFM team can assure you that the first time we hear a solid impression of Dr. Kleiner singing Baby Got Back, we at Valve will all collectively lose it.

So go see what's in the workshop! We've put up info on the wiki to walk you through it. Also, be sure to check out the discussion forum, where you might find like-minded collaborators eager to help create the models and sounds for your opus!

A new Steam Client update has been released and will be automatically downloaded.

NOTE: if you use one of several popular anti-virus products, you may experience a compatibility issue where Steam continually tries to apply this update but is blocked without any error message. If so, please temporarily disable your anti-virus program's "real-time scanning" feature and restart Steam to finish applying the update. We are working to find a better solution for this incompatibility in future updates.

All platforms:- Fix Auto-Cloud being erroneously disabled for some games - Improve Steam startup and shutdown times by removing unnecessary Cloud syncs - Improve Steam startup time even more for some users

A new launcher synchronizes any mods you have subscribed to, and lets you customize their activation state and loading priority. In addition, when playing Internet games in the lobby, you will be able to filter modded games by mod combination, and with a single button click, subscribe to those mods. Torchlight II will then restart, synchronize them, and activate them before returning you to the game.

The Steam Workshop is also fully integrated with GUTS, the in-house editor for Torchlight II. You can publish directly to Steam Workshop when you compile your mod, making it available immediately for others to play. Mods that have already been made with GUTS can also be quickly imported into the Steam Workshop.

The Workshop launch also introduces new content into the base game, including:

The NetherRealm tileset - new NetherRealm dungeons can be found via portals throughout the world

New Monsters

New armor sets

New weapons

New pets - including the Headcrab!

New endgame map content

Some additional new dungeons in New Game plus modes in large overworld areas

Source Filmmaker version 0.9.7.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Workshop:

added support for publishing models and sounds to the workshop, and downloading subscribed models and sounds from the workshop

subscribed models can be auto-determined with the Show Used Workshop Items menu item

can now publish images and video to any Valve game's hub, not just to the SFM's (the SFM game hub now shows all images and videos published FROM the SFM, even if they've been published TO other game hubs)

Maya:

improved Maya startup scripts that are version-specific and take no arguments

added sfmValveSetup.mel script that can be run if you're not using the startup scripts

added new vstShrinkWrap command in the vstUtils.mll plugin

added new DMX Export Manager to simplify the process of exporting and compiling models

Animationset Editor:

fixed hidden menu item in animationset editor to work in hierarchy view

removed redundant selectable menu item in animationset editor

added selectable icon to animationset editor for group dags that can have partially selectable state, and can be clicked to set all control groups selectable or not selectable

added Unlock Transforms menu item that unlocks all selected transforms at once

animationset editor now should update when data is changed out from under it (via undo, element viewer, scripts, etc

Zeno Clash 2 is Now Available for Pre-Purchase on Steam and is 10% off! Additionally, you'll receive a copy of the original Zeno Clash for yourself. Already own Zeno Clash on Steam? Gift it to a friend!

Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of development, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized.

Dawn of Fantasy: Kingdom Wars is the first full 3D MMORTS with real-time siege combat. Offering an evolving online environment, in which you will be gathering resources, constructing buildings and walls, directing your citizens, completing quests in the service of mighty nobles and fiendish rogues, and managing your economy - all within an online realm that grows, works, lives, and breathes even when you log off.

BOTS- Bots will now soimetimes use Medallion of Courage on neutrals.- Fixed BH potentially selling a stout sheild that he needs to make poor man's shield.- Sand King will now break Sandstorm if he's not invisible.