Klei Entertainment, makers of recent gems Don't Starve and Mark of the Ninja, have announced their new game. It's a procedurally generated, turn-based tactical espionage game called Incognita. What? Dude. Yes.

2012 was a banner year for stealth games. From January up through December, we got to play a healthy variety of games involving dozens of different types of sneaking, skulking, lurking, and sklurking. (It's a thing.)

Video games are more than lasers and explosions, rules and design, music and graphics. They require input, and so they require controls. But human interface can be a dicy thing—so tough to get right, so easy to screw up.

Good news for PC-owning stealth-fans—Klei Entertainment's Mark of the Ninja is coming to Steam in a couple of weeks. The game, which Patricia liked and Jason and I can't shut up about will be on Steam on October 16 for $14.99.

There's just something special about games that make you sneak. The push, the pull, the contemplative pause... and the rush of action. We've been spending the last week playing one of the most enjoyable stealth games in recent memory, and so we thought we'd take a closer look at the genre. What makes sneaking so much…

Most people might take their stealth tips from Solid Snake or Sam Fisher. Me, I'm more in tune with, uh, the Kool-Aid man. Seriously. Just burst into the room in the most reckless way possible and "problem solve" by shooting people up close in the face—that's how I do things. Patience, finesse and furtiveness aren't…

If you've played a video game, you've probably heard a bark. And not just in Nintendogs—I'm talking about an "enemy bark," which is the term for the adaptive lines of chatter that enemy characters utter throughout the game.

Well this is some creative marketing. Head on over to markoftheninja.com to play through a ninja-centric text adventure game. It's called "Mark of the Ninja," and it's brought to you by Klei Entertainment, makers of Shank.