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目录

Health regeneration (also known as Hp5 or health per 5 seconds) is a statistic that determines the amount of health that a champion regenerates over a five second period. Each champion starts with a different rate of base health regeneration. Health regeneration stacks additively.

The actual healing effect from regeneration is applied every half-second, not every 5 seconds.

Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp. See Healing for more information.