History WMG / ProjectZomboid

What will happen, according to my Wild Mass Guessing, will be a constant struggle between the developers designing the game for one outcome... and the players who've quickly figured out the [[PlayerPreferredPattern existing ways-to-survive]] who maintain other option. Which the developers will [[{{Nerf}} ruin those ways in the name of balance]]. Which will cause the players to adapt, which'll force the developers to nerf ''again''..

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What will happen, according to my Wild Mass Guessing, will be a constant struggle between the developers designing the game for one outcome... and the players who've quickly figured out the [[PlayerPreferredPattern [[ComplacentGamingSyndrome existing ways-to-survive]] who maintain other option. Which the developers will [[{{Nerf}} ruin those ways in the name of balance]]. Which will cause the players to adapt, which'll force the developers to nerf ''again''..

If you look at PZ's website, they make it ''clear'' that FailureIstheOnlyOption. Most of their features-to-be-added are ones that ''add'' to that inevitability. One of the NPCs you're with might [[HeroicBSOD decide to snap]]. You get infected... not with TheVirus, but with [[ThePlague some disease that will get everyone you're with sick]]. Food will spoil and go bad. It's as if EverythingIsTryingToKillYou, and it's WorkingAsIntended.

to:

If you look at PZ's website, they make it ''clear'' that FailureIstheOnlyOption. Most of their features-to-be-added are ones that ''add'' to that inevitability. One of the NPCs [=NPCs=] you're with might [[HeroicBSOD decide to snap]]. You get infected... not with TheVirus, but with [[ThePlague some disease that will get everyone you're with sick]]. Food will spoil and go bad. It's as if EverythingIsTryingToKillYou, and it's WorkingAsIntended.

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