Obviously lag is a issue in both but there is nothing ND can do about that.

I never really got the whole Launch Man and Rocket Man boosters being a con, I never used them myself cause I found that it wasn't useful at all.

With spawns which were/still are very predictable it wasn't smart to use it against me, the moment I knew someone was using 1 of the 2 I always made sure I would be at the powerweapon the moment it spawned, and most of the time it worked.

Besides it granting 4 almost guaranteed kills everytime the user got that specific powerweapon, it wasn't the best choice...

and definitely not on maps with only 1 powerweapon (fort).

If someone really wanted powerweapons I would recommend Bandoleer, it gave 9 dragon sniper bullets and also 9 shotgun bullets when picked up, and there always were multiple of those laying around the map if there were any. And they also had shorter respawn times.

So in my opinion that would be more of a con than the other 2 boosters, but I don't see it as a con as I love the dragon sniper with Bandoleer

Re: UC2 vs. UC3 - The pros and cons of each in retrospect

The only thing IMO that is wrong with Uncharted 2 is bunny hopping. Well and how Evasion isn't a level 1 unlock.

Every other aspect of Uncharted 2 is better, shame bunny hopping looks even worse than the blindfire sprint stuff... both are game breakers. the hopping is a game destroyer though. It's way worse and lowers the overall quality feel of the product.

So does the sprint thing but I somehow think I'd rather deal with that. .At least they are holding more than one button as opposed to just mashing x.

Obviously lag is a issue in both but there is nothing ND can do about that.

I never really got the whole Launch Man and Rocket Man boosters being a con, I never used them myself cause I found that it wasn't useful at all.

With spawns which were/still are very predictable it wasn't smart to use it against me, the moment I knew someone was using 1 of the 2 I always made sure I would be at the powerweapon the moment it spawned, and most of the time it worked.

Besides it granting 4 almost guaranteed kills everytime the user got that specific powerweapon, it wasn't the best choice...

and definitely not on maps with only 1 powerweapon (fort).

If someone really wanted powerweapons I would recommend Bandoleer, it gave 9 dragon sniper bullets and also 9 shotgun bullets when picked up, and there always were multiple of those laying around the map if there were any. And they also had shorter respawn times.

So in my opinion that would be more of a con than the other 2 boosters, but I don't see it as a con as I love the dragon sniper with Bandoleer

This is in customs where that extra ammo helps to gain control over a area, also 4 RPG's every 2 minutes is nothing to laugh at, in a campy match a RPG every 30 seconds is WOW. It is hard to explain if you have never played them.