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After the Underworld AscendantSXSW panel the other week, OtherSide said that a new video and a new monthly update were coming up next. The video came out last week. It turned out to be a dev diary featuring Paul Neurath, Warren Spector and Joe Fielder, apparently the first in an ongoing series. The video is a basic introduction to the game's design principles. Nothing we haven't heard already, although it does include a few more new snippets of gameplay footage.

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As for the monthly update, it's out now, a few days later than expected. The update is pretty big, but there are two main highlights. First, the introduction of Aelita, a rogue character voiced by Fryda Wolff who will be the player's ally. She's the female voice in the SXSW teaser trailer, and was also the protagonist of the old prototype trailer from 2015. Second, there's a batch of new screenshots apparently showcasing areas from Ascendant's tutorial level, which it turns out is a reimagining of Ultima Underworld's first level. It sounds like they're planning to make it part of the game's alpha release.

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The first level of Underworld Ascendant may be especially notable for longtime fans of the series because it’s a modern follow-up to the first level of Ultima Underworld®.

As you may know, that level was designed by Paul and introduced players to The Stygian Abyss, and, according to many, the Immersive Sim genre. There are more than a few notable landmarks that fans will enjoy, as well as that game’s signature moldy cheese and other questionable food items.

It’s also our “un-training level” where we try to break players from assumptions they might’ve brought in from other games and how to teach them to teach themselves within the deep immersive sim environment.

You’ll see and hear more about it in future updates… and in the upcoming Backer Alpha.
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OtherSide will be at PAX East in Boston next week on April 5-8, so expect more new stuff soon.

"Please make Geralt "walk" in OTS view possible!!"..."
And if you want always run there are other games like "Sonic, Mario Bross, or others Kevin games" lol!!! to not understand this demand means to not understand the essence of a RPG."

That is sad. Couldn't they make the dungeon a dark place? I want a game that it requires main party(or mc) holding torches to be able to see anything, while having monsters that can easily seem in the dark, where every noise can make your group scared of going further into the dungeon.
I just want an immersive sim that exploring a dungeon is not a walk in the park. It should be scary, terrifying, to get past a part is the reward itself, and the deeper you go, the more you character stinks of blood and looks like a red dot in the darkness.

The cartoony style is... ok I guess, not a big fan of it but at least the “retro” dungeon looks good
Honestly trying to find good things about this game, between the development of this one and the Sysem Shock fiasco I really cant be too enthusiastic about any of the pledges I have made in the last couple of years
Looking at this thread made me nostalgic for Arx Fatalis more than Ultima Underworld

Crispy: I like how he pulls down his shirt to reveal his manboobs in his latest video

dibens: Yeah, crispy. I'll take my 15 yo girls. You can have naked fat autists-----------------------------------------------------------------------------------------------------------------------------
You ain't that smart. You ain't that bad. You ain't All That. Right about the time you need lawyers to give yourself a competitive edge is about the time you shouldn't be writing games anymore.