My only problem is I wish the map designer had retained the original Dip unit colors of Light Blue, White, and Black instead of changing them to Pink and Purple and Orange, just so that one could use pieces from the basic game.

edit:Here is an updated version I tinkered with in paint, using the standard Diplomacy colors. I also adjusted the location of the colors a bit to retain some of the original relationships as the basic game (though obviously retaining all of them is not possible.)

There are 7 players, and 7 spaces on the board. Everyone starts with one. All 7 spaces are supply centers, and all are considered adjacent to the others. Don't worry about the geometry. Normal rulse. 4 centers wins.

There are 7 players, and 7 spaces on the board. Everyone starts with one. All 7 spaces are supply centers, and all are considered adjacent to the others. Don't worry about the geometry. Normal rulse. 4 centers wins.

There are no tactics whatsoever. Just Diplomacy.

I worry that this doesn't actually make it 'diplomacy' so much as 'charisma/popularity'. Certainly charisma is important, and it's a part of diplomacy, but is it "pure" or "all diplomacy"?

We need some space to feint, to grow, to see what others might or might not be doing. Then we have real diplomacy going on.

That all said, at least we could get a game of Dip played without spending 4-8 hours.

You need a little more map. I am not going to support you without some chance that I will end the year with two supply centers.

Idea: Treat all of the ring spaces as next to another zone with a center (That is to say, add another center). I would have drawn it, but the only real way to do so is on a sphere. That makes a total of 9 centers (Solo win: 5, Duo win: 7).