Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.

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Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.
From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.

The 4 th part. Good as all 3 parts before. Still to short but nice commentarys/ extras. Nice quest and most time absolutly logical. You search for the next hint like Sherlock Holmes, its like the good old Indiana Jones Games "sure it has not the 100 % flair of Lucas Arts P & C Adventures". But i love it like all 3 parts before and thx nice and full steam support the game gets 9.1 Points. I love the characters, the dialogs try its best to be unique, the developer think on every detail and over all possible ways and give the best to find the best complete story and use his budget well, the sounds are okay, the synchrosation is fine, the gameplay is great. I had 5-6 Hours of real fun with quality. I cant await to start tomorrow the 5th and atm last part. For Adventures and Retro Point and Click Gamers its worth to buy and take a look, dont want to much, its a modern form of this game with smart phone but with old easy get the keys quests and that sort. For normal gamers i would give a 7.7 points for 5-12 hours if you replay it for achievemnts or try to find every corner, easter egg and/ or possible answer conversation.

In Blackwell Deception you'll be once again playing as medium Rosangela Blackwell and her spirit guide Joey as they face new challenges involving ghosts in New York and the crimes that created them.With a deep story, strong writing and interesting puzzles the fourth chapter of the series is yet another great adventure game.

PROS:

-good and captivating story

-satisfying ending leaves you wanting for more and prepares you for the final game of the series

-Rosa and Joey are great characters: Rosa especially feels even more socially awkward and a prude than usual, with amusing results

-good retro graphics

-fully and nicely voice acted

-good soundtrack

-puzzles are still enjoable and well-designed, this time Joey also has a more active part in solving them

CONS:

-the backgrounds seem to have lost a bit of detail and are somewhat barren when compared to the previous game

-still sports a fixed resolution

-searching for thing on the phone or writing passwords can be awkward at times if you're stopped by an upper-case letter or can't figure the proper wording to enter

-playing the game in commentary mode will litter most scenes with buttons you can interact with to hear commentary/bloopers, sadly said buttons are very distracting and do not disappear once clicked

I thoroughly enjoyed my time with the game as the story slowly unfolded through the cases I tackled and eventually let me in on what exactly what happening behind the scenes and how it was connected to Rosa and Joey's past: Deception expands upon the previous titles by providing more complex puzzles and expanding on its length a bit thus giving you more bang for your buck.

The fact that Joey now has a more active part in gathering information and solving puzzles, being able to pass through doors, read notes without people noticing and move small objects by blowing on them, is a welcome change and adds some more depth to the gameplay.

I fully recommend Blackwell Deception and the Blackwell series but, as always, be mindful you'd play the games in order to properly enjoy the various references and overarching plot.

I am a huge fan of all the blackwell games, and I can honstly say: buy this aswell!

I see they have made some updates on the graphics when it comes to the picture of people who is speaking,but kept the charm of 8-bit on the rest of the game! (me like)

The story is interesting, but I feel the beginning is somehow comfusing, since you're starting right away on a mission (as an intro) and then the text for the intro pops up. (After that ofc, you are free to play the game). I do believe that If you haven't played the other games, or read this, the intro can be kinda confusing. And you will/can be confused about how to do things or play thie game, since there is no tutorial.

Other then that, the game has some (very) small annying parts, were you have to click _exactly_ at the subject you are suppose to click on. If not, they will tell you they can't do anything about it, and you will be misslead and guided to endless wonder on what you need to do next.

Besides this the story and the "puzzles" are pretty good. You ofc, need to think a little, but it's normal logic! :)

Going back to games I played back in Amiga-days like Monkey Island, Beneath a Steel Sky, and Loom, as well as text adventures like Hitchhikers' Guide to the Galaxy, this holds up really well in comparison, and manages to be quite original into the bargain.

The stories are easy to relate to, as they're set in the real world, and you can easily forgive the sometimes odd quirks or occasionally below-par acting because they're obviously very low-budget and made by a group of likeable, quirky, old-school-imaginative people. Playing the Blackwell games is quite a lot like reading a good book or watching a skilfully-plotted TV or film series.

My favourite game in the series so far, and it seems to be substantially longer, too.

Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’