Going 9 points on offense gives Singed better ability to farm.
For instance at level 2 Singed gets 7 AP and 2% extra damage from the masteries which is 22 -> 24.582 poison damage = 11.7% increase in damage. He can also regain up to 18 hp and 6 mana every 6 minions killed.

Going 12 points on defense gives Singed the necessary durability
When compared to 21 points in offense, the only difference early game is 1.5 armor and legendary guardian (+4 armor per enemy within 700 distance to you). It seems like only the first 12 points on defense tree is the most impactful for early game.

Going 9 points on utility gives Singed the necessary utility and early game sustain
Your potions will give you +35 extra hp and 10 mana per use. Your 3 flask charges will give you 396HP and 198 mana in total instead of 360HP and 180 mana. 1.5% movement speed can be considered 5 AP for singed since that's how much an AP rune gives compared to Movement Speed rune. Lastly, 10% summoner cooldown is very beneficial for Singed because he is quite reliant on Summoner Spells

However, 21/9/0 would be the most optimal in a fair 1v1 situation. See below.

The reason why 21/9/0 is the most optimal right now is because defense tree is too nerfed.
For example, Perseverance was nerfed by 66% and Legendary Guardian range is only 700.
Also a lot of defense mastery don't come into effect until late game (3% damage reduction with cc, 10% crit block, evasive etc)
Therefore, 21/9 is the best option right now against fair match up (melee vs melee).

However we take 9 points on offense for early trades/easier last hitting and 21 points on defense against ranged champions.

Offense Tree (21)

Double Edge Sword gives you 2% extra damage but also makes you take 1% extra damage. The net value of this mastery is 1% if you would fight someone and both of you die. This mastery is a little tricky but it is usually in your favor.

2.5% Cooldown Reduction is preferred over Attack Speed as it scales throughout the game

Feast Mastery effectively gives you 2hp5 and 1mp5 if you manage to kill 6 minions every 30 seconds

0.89AP/lvl slightly increases your damage. There is nothing better to take when you are climbing this tree

8 AP ncreases your Poison damage by 11% at l evel 1 (22 -> 24.4)

Defense Tree (9)

"Block" blocks Auto Attack damage by 2 before Armor reduction is taken into account (This means 100 damage is reduced to 98 and having 100 armor will further reduce it down to 49)

5% Bonus Armor/Magic Resist gives you about 1 armor at level 1 and more bonus resistances throughout the game. When you have 80 base armor and 150 bonus armor, this mastery will give you 7.5 extra armor which makes you take 2.22% less physical damage by the following formula : (100 + 230 / 100 + 237.5 = 0.977)

Unyielding blocks any damage (except true damage) after Armor/Magic Resist reduction is taken into account (This means 100 damage can be reduced to 50 with 100 armor and down to 48 with 2 points in unyielding)

36 HP increases your MAX HP by 6.5% at level 1 (assuming 550 HP)

3% Damage Reduction is like negating 1 attack in every 33 attacks. This is very good for a 1 point mastery. It works very well with Rylai's Crystal Scepter

3.0% HP is good on Singed since he tends to stack HP items

Other Defense Mastery descriptions

Flat Armor/MR reduces your incoming damage by 3.7% (Assuming that you spent 3 points on 5 Armor when you have 30 Base Armor)

10% slow reduction (Relentless) is not that good of a mastery. Consider yourself having 400 Movement Speed and you've been slowed with 40% slow (400->240). With this mastery, you'll be slowed with 36% slow (400->256). Congratulations, you'll move 6.7% faster when you're slowed with 40% slow. This value gets worse as the slow% is less. If you're slowed by 20% slow, your movement speed will be at 320 or 328with the mastery (Only 2.5% difference).

10% Crit Block is useful late game as half of the damage that AD carries deal are Critical Strikes. Usually, you receive about half of the total damage from AD Carry so we can assume that this mastery only gives you 2.5% damage reduction late game. Early and Mid game, it does not do anything so it's better to spend that point for extra armor early.

If you ever run out of mana, you recall. You will not get enough mana for fling from 3 mana regen/5.

Regaining 1% of your missing health every 5s is like recovering 1% of your maxhp every 10 seconds in average. This is way too over-nerfed to be considered viable anymore for 3 points.

Second Wind regeneration mastery gives you about 1~15 hp5 (15 when you are on ult and drinking potions at level 16) when you are under 25% hp. The condition is very unreliable and early game you want to keep your HP above 50%.

50 Shield... does not do anything once it's gone! The shield does not recharge unless you die

Summoner Sets

Teleport & Ghost

S5 Summoner Spell Spamming Style

Teleport allows Singed to get back in lane quickly for constant farming

You should constantly push your lane and seek opportunity to gank other lanes with Teleport (after level 6)

This spell makes split pushing a viable strategy

Ghost has been a trademark spell for Singed for a long time until it got nerfed in Season 4. I suggest you get Distortion Boots to enhance the provided movement speed from 27% to 40%

S4 New Meta Style

Ghost is too nerfed ever since S4 so take Flash instead

Flash makes Singed less predictable

Flash allows you to jump over walls and dodge skill shots

Taking Teleport allows you to dominate the lane flow and it is useful for split pushing

Unless you are participating in level 1 team fight, learn this at level 2

Upgrade this ability at level 4 to increase its base damage by 45

Insanity Potion

Do not use this ability to regain your mana

This Ability has the potential to deal 332.5/475/617.5 (25s x poison/s + 2 x fling) magic damage with just the AP part

About Me (InvertedComposer)

Hello everyone! I used to be in the 2nd page of the ladder list during Season 2 when I only played Singed.
For that reason, I know very much about him and I also played him in over 4000 games!!!

I'm a logical theory-crafter and an expert when it comes to optimizing Champion Builds! My intention of writing this guide was to share my knowledge with every-single-one of you (that's right, no secrets).

Returns 30% of the Auto Attack damage to the dealer as Magic Damage. The returned damage is calculated before armor (This means if enemy deals 1000 damage with auto attacks and you have 100 armor, you will lose 500 HP and you will return 300 magic damage to the dealer)

In average it deals 45% of the damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)

This item has the highest potential in the game

Dueling an AD carry with and this item is a devastating combo

-Thornmail Alternative!

Because cannot be acquired before level 15, this is built for HP

Its active range is 500. When you throw your adhesive and your target gets out of it, use this active from 500 range to catch up to your target

Because is not as good as the new , I tend to avoid it. As a result, the magic damage from is weaker and also is 100g cheaper now. Due to these changes, both Thornmail and Randuins are equally viable.

-Revamped Pendant

They buffed this item huge! But not as much for Singed because they got rid of the Mana stat

This is currently the best Magic Resist item for Singed

The tankiness Singed benefits from this item is greater than the damage counterpart of

-The Best Damage Item for SingedYou are likely to be dueling an enemy ADC so you built for mana, for slow, and for armor. Now you build this mask for damage.

Deals 2% of enemy's Current HP every 0.5 seconds with for 3s (Continual Exposure to Poison refreshes the tick count back to 6).

Outclassed by . Let's say you have 150AP and enemy has 80 MR. With , your Poison will do 70+(351*0.3) multiplied by 100/100+80MR = 97.4 dmg/s. With , your poison will do 70+(260*0.3) multiplied by 100/100+52 MR = 97.4 dmg/s. Also, will deal even more damage relatively if enemy has more Magic Resist

Outclassed by . Suppose you have 150 AP. makes your final AP to 351. makes your AP for your poison to 200 + (400AP at 3000 enemy's current health/200AP at 1500 enemy's current health/100AP at 750 enemy's current health) assuming that you have . You also gain 15 Magic. Pen and 300 HP with and it's 400g CHEAPER!!!!!!!

-Your Useless History Notebook

Spell vamp is only 1/3 as effective for AOE spells like Singed's Poison Trail

If you can stick onto your enemies (Especially if you build yourself a full tank) then this item is viable

40 magic damage/s is equivalent to 133 AP for your Poison

Unlike poison, it does not linger

-Full AD Comp Destroyer

Cost is now 2900g

Gives 400 Mana, 95 armor and 20% CDR

You can expect at most 20% Auto Attack Damage Reduction from this

Redundant Mana and CDR make this item to be considered overpriced and therefore is less preferable

This should not replace

Outclassed by which in average returns 45% damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)

-Time Stalling Hourglass

100AP is not going to boost your damage significantly late game

50 Armor is not big of a deal if you already have

250 Armor -> 300 Armor = 12.5% reduced damage

For most cases this should not replace any of my Standard Build items

Update: the worst team composition that a team can have is a full AD team. In that case, get this item as your 6th item over

Liandry's Friend's Torment

is usually better

If you really have to kill someone from the enemy team like your friend Gragas, then this is your answer

Procedure:
First, go to your League of Legends Folder > Config > and then open the 'input' file

And then change the following:

Procedure: Go to your Riot Games folder > League of Legends > Config > input. Open up the text file 'input' and edit the following:

evtSmartPlusSelfCastSpell1=[t] and evtSelfCastSpell1=[t] . In game, press t to release a puff of invisible poison.

Usage: Very useful during early game for harassing especially because your poison is invisible. Notice how "Invisible Poison" doesn't expend and has smaller radius than a visible poison. Your target has to literally "step on" it rather than just "touching" it.

Tips: If you barely see the Poison buff on your buff screen and your ability goes on cooldown, then you've done it right. You should absolutely see no poison in the game.

Procedure: Similar to Nunu's ult, just stay out of enemy's sight by going into a brush

Usage: Makes your enemies "visually" harder to dodge the poison

Tips: During a fight, when both you and your enemy's HP are low, hide in a brush so that your enemy will eventually give up chasing you. It is possible that your clueless enemy will run over your poison again.

Procedure: Cast fling followed by an Auto Attack. The easiest way to achieve this is by pressing A on your keyboard and then click on any vacant space right after you fling. Right Clicking on your target works as well.

Usage: You can land an additional Auto Attack while the target is unable to perform any actions on air.

Tips: Make sure you master this technique as this will greatly increase your DPS. Note that the target is unable to retaliate and the distance between Singed and the target is being created after the effect of Sky Auto Attack. This technique is very effective for nuking when you are kiting melee champions. If Singed turns around but still performs Sky Auto Attack, it is not bad but you still idled for about 0.3s (Refer to the pictures above).

Procedure: Order your Singed to Fling a target with Hard CC from a distance. As soon as the target gets in range, Singed will fling the target no matter what kind of Crowd Control Effect has been applied on Singed such as Supression, Stun, Silence, Taunt, etc.

General Hidden Abilities (MUST READ)

Never Get Juked!

Procedure: If an enemy goes into a brush and no minions are near you, press A and click on the brush

Usage: As soon as your champion encounters an enemy, it'll immediately attack that enemy regardless of your latency and reaction speed. Therefore, if you're a melee champion, you'll end up in a melee range with the enemy champion in the brush, preventing your champion from getting juked.

Usage: In lane, this can easily piss off your enemy and it is more likely that he will miss cs.

Tips: While he's busy left clicking on the minion to manually check its HP, you can attempt to attack him!

Difficulty: 50% (You need to be quite organised for this)

Early Game

Early Sustain is very important as each minion death contributes greatly to your level. For this reason, you must be prepared for random ganks and push minions before recalling to gather as much experience as possible. Start with . By using your poison to force an enemy champion away, you can safely last hit minions. Play aggressively if your enemy champion is coming for the minion that is further behind your minion wave. There is no champion that can fight back against your minions, poison, and auto attacks combined.
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In my Opinion, Singed is at his Strongest at level 2. Singed can leash a strong nuke combo with Fling and Poison Trail, followed by Sky Auto Attack to severely damage his enemy. After that, Singed can either decide to flee in order to avoid his enemy's retaliation or to continue attacking the target to bring his enemy's life even lower. Manage Mana wisely as Fling costs a lot of Mana.
------------------------------------------------------------------------------------------------------------------------------------------------
Level 5 is usually the time I decide to Recall. At this stage, I'm usually out of HP Potions, low on mana, and can afford an item. Because I do not wish to overextend and risk of being ganked, I immediately push my lane with my remaining Mana and go back to the base to purchase . With , you have unlimited sustain in lane.
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Now that I have at level 6, I try to play very aggressively in my lane. Because it has 25s duration, I try to use it early to make the most out of it and force some fights while I have the advantage. When the effect wears off, I usually push the lane and return to base so that I don't have to be fighting while my Insanity Potion is on cooldown.
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I finally spend 1 point on Mega Adhesive at level 8. The reason is that now I have greater mana pool to afford another ability without going out of Mana too fast. The slow percentage is still quite low, so I try to not to use it unless if I'm in a desperate situation.
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Before the game moves on to Mid Game, when the Laning Phase is over, I try to Counter Jungle as much as possible to deny enemy Jungler's EXP.

Mid Game

Participate in Dragon and Buff fights, ganks and tower hunting. This stage is where the usage of Void Toss and landing Perfect Mega Adhesive become very important. Purchase to dominate in team fights. Despite your low score, let your carries take the kill. If you ever get the chance to farm, push your lane hard so that you can participate in team events.

Late Game

You aren't usually the initiator but try throwing some Mega Adhesive around to see if any enemies get out of position.
In team fights, try protecting your carry by flinging an enemy away and throw Mega Adhesive in between them. You can also zone out your enemy carry by charging at them but be ware of getting out of position. This is where and become handy. Your job is to disrupt enemy's positioning, do a decent AOE dmg over a period of time, soak up some damage, and make it out alive while the rest of your teammates finish the job.

Match-ups and Counters

I already wrote some comments on Champion Select for Singed Match-ups. You can check them here:
http://championselect.net/champ/Singed

Before we get into any individual details, let us discuss about Singed counters and whatnot.
Singed deals a lot of magic damage over time and needs to be in melee range to be threatening. This means you can counter Singed by having a lot of health regaining abilities, Magic Resist, and kiting tools like . Therefore, the ideal counter item is

What about champion abilities? Shields and Heals are generally a good way of negating Singed's Damage. Haste, slow, and ranged attacks also limit Singed from being useful. Next time you play against Singed, make sure you pick a champion with these abilities.

I will NEVER say "Sit at Tower and Pray for Ganks". Now read on and be ready to dominate your lane!
------------------------------------------------------------------------------------------------------------------------------------------------Hell Lane

What do they have in common? Yes, they are Ranged, have Slow, have Haste, and have Shield/Heal.
Use one of the brushes to conceal yourself and only come out to last hit nearby minions. Always use to keep your health near full. They would not follow you to the brush because you actually out damage them in melee range. Once you get your , you can try fighting them, push the lane while you tank some hits, and return to base immediately. I highly recommend you to rush because you get fair amount of hybrid resistance and its passive allows you to overextend under your tower without having to worry about enemies Tower Diving.

How to beat Elise:

Stay in brush and only come out to last hit melee minions

Try to push your lane so that you may recall anytime.

Since Elise has no Ultimate, it is a good idea to go all-out on her while your Insanity Potion is active

These Champions also have Slow, Haste, and Have Shield/Heal. The only difference is that Rumble, Yorick, and Rengar are melee champions and Swain does not actually have Haste ability.
Try keeping a distance from them so that they can't harass you with their abilities. You will also have to skip some CS but if you feel that you really need to clear a large wave, fling the enemy champion away from your target minions and just poison the whole minion wave while you're running away from the enemy champion. You will need great sustain for this so rush and then grab a .

How to beat Rumble:

Most Rumbles usually rush Magic.Pen items so you need to rush

Hide behind your minions

If he activates Flame Splitter on your minions, you need to stay far back and let the minions push over to you

If he freezes the lane, fling him out of the way and immediately poison his minions

You have to avoid his Electric Harpoons (slow)

The above strategy may seem tedious, but you'll be able to farm very well

You won't lose to these champions in melee range. Utilize brushes and charge at them whenever you get the chance. They are good pokers so make sure you stock up some hp potions.

How to beat Teemo: Keep the pressure on him
Utilize Brushes and avoid being "kited". Frequently charge at him when he attempts to attack you. You could lose some farm during this process but he's also losing out on farm too since he's running away from the minions. Purchase sustain items such as and

Notice how most of them are melee champions. They might out-damage Singed in melee range but Singed can always kite them. Try saving your fling only when they use "gap closers" on you. Avoid fighting them in melee range. Purchase Sustain items like and and you'll slowly find yourself winning in lane.

How to beat Olaf: Purchase HP and Damage items. Always keep higher than 50%hp
Flat True Damage really hurts. How do we stop him from using Reckless Swing (True Damage) so often? Yes, kill him faster! Purchase HP and damage items like . Poison the minion wave so that he can't life steal off them without eating your poison. If he dares to come in melee range with you, perform a Sky auto attack (Poison ON + Fling + Auto Attack) as you're taking the hit from Reckless Swing. If he throws an axe and chases you, throw and kite him with . This is how you trade hits against Olaf.

------------------------------------------------------------------------------------------------------------------------------------------------Farm Lane
Notice how these champions have incredible sustain. You should build sustainability items, push your lane hard and take over the jungle for even more exp.

How to beat Jarvan IV:

Always keep your HP higher than his

Avoid fighting him in melee range

If he pokes you with Dragon Strike, strike him back with Fling

Do not stay near his tower

------------------------------------------------------------------------------------------------------------------------------------------------Easy Lane
Build and you're good to go! Just don't get poked too hard! There's no way these champions can beat you post 6.

How to beat Gangplank: Avoid being auto attacked early.
He'll shoot you with his pistol often but that will just drain his mana and will not do enough damage to beat your 4 health potions. Avoid fighting in melee range early because he will be able to chase you forever with the slow stacks. Is this hard enough? Now here's the easy part: Rush and you can do whatever you want. You'll easily win in damage trades and win lane.
------------------------------------------------------------------------------------------------------------------------------------------------Singed's Preys
You can literally run around with poison and still win.

How to beat Poppy: Go full tank
Leave your damage at level 1 and upgrade other abilities. Push the minions against her tower and keep harassing her by poisoning around your minions. Your tanky build not only prevents her from fighting back against you but also help you survive in ganks. When she's lower than 30% health, finish her up by performing Sky Auto Attack followed by .

Singed Carry

Procedure
0. Beg your Jungler to gank other lanes; In all chat, taunt your enemy Jungler to camp your lane
1. Win your Lane
2. Invade Enemy Jungle and steal their head monsters such as Big Wraith, Big golem, and Lizard
3. In all chat, remind your enemy Jungler how you took all his Jungle. Also tell him that his top lane is losing really hard to you so that he should camp your lane.
4. Waste your enemy Jungler's time. Kill both of them in 1v2 fights.
5. Tell your support to put a ward in bottom lane brush. Give your Bot Lane a good gank with (if you do have it)
6. Take Dragon
7. Push your lane and constantly Counter Jungle/Gank Mid Lane
8. Carry your team by taking out Towers with them. Ask your other lanes to camp a losing lane with you

Here is one of the BIG plays I made before Singed had his particle animations changed (epic scene approved by jumpinthepack)

Frequently Asked Questions

If you have any questions, I made a FAQ guide on reddit:
http://www.reddit.com/r/leagueoflegends/comments/1e5cc1/ama_invertedcomposer/

You can ask me anything there

#1: No at level 4? How do you expect to survive a gank?

Very very good question. can indeed save you in many sticky situations. However, you need to realize that it costs a lot of mana and can become useless if you don't use it. You also have to haste yourself. Moreover, level 1 fling, which costs 100 mana, is just not worth casting for only 80 damage. You need to upgrade this ability to get ahead in your lane. Some might say "it's only 45 damage and costs 10 more mana" but every little advantage counts early game just as runes do. In a way, this is just like getting 2 points on indomitable instead of Mastermind. Of course Mastermind (15% CDR on Summoner Spells) is so much better but practically you don't use summoner spells as soon as they become available all the time.

#2: Do you Stream?

Please Regularly Check My Stream:

www.twitch.tv/invertedcomposer_stream/videos

#3: Spell Vamp on Singed?

No. Singed scales very poorly with spell vamp. Because Singed is a melee hero, he usually purchases a lot of HP items. In addition, with his poison, he only life steals 1/3 of his spell vamp value for it being AOE. Therefore Spell Vamp is not good enough for Singed's relatively high HP and he also life steals less than other AP carries. If Singed deals 3000 Magic Damage after resistance calculations and he has 12% spell vamp, he'll only regain 120 HP.

#4: Gold Items?

No. Realize how only generates 300g/10minutes and only generates 240g/10minutes? They are never worth it even on Supports unless if you are upgrading those items into something else

#5: Rengar, Teemo, Darius, and Kayle are so OP (QQ)

Change your strategy. You always have to evaluate both you and your enemy's strengths/weaknesses. If you decide to let your enemy poke you every time you last hit a minion and you are out of potions, you are in a serious disadvantage. Play more aggressive and zone them with your poison. If you're behind, consider "tower hugging" against melee champions and farm behind enemy's tower as long as you have at least or available.

#6: Youtube Channel?:

www.youtube.com/invertedcomposer

#7: Should I Ever Run Post Enemy Tower to Farm?

Singed already has enough potential to zone his enemy early game. Even if he's against Kayle or Elise, their harassment isn't any stronger than minions' damage taken while proxying. Therefore, my recommendation is for you to proxy farm post level 7.

If you have any questions, I made a FAQ guide on reddit:
http://www.reddit.com/r/leagueoflegends/comments/1e5cc1/ama_invertedcomposer/

You can ask me anything there

Youtube Channel

www.youtube.com/invertedcomposer

Please come by and watch my latest videos!!

InvertedComposer_Stream

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Comments

When I first picked up LoL during season 3, I wondered which champion I wanted to main. Playing Singed during the free week rotation, I loved the champ and also loved this guide. So detailed and informative, I've now become really comfortable with the top lane and all the counters. It's unfortunate that you removed the items section of this guide as I found it pretty helpful to jog my memory, but I understand that doing this would supposedly direct more traffic to your new website. I gave it a look but it lacked the explanation that this guide had. Could you possibly revert this guide back to a previous state, or put back what was removed? Aside from that, thanks a lot for this awesome guide, Singed has been so fun.

I like your Guide a lot. It is really good, but it is a little outdated, like the Iceborn Gauntlet for example, it is cheaper now, than in your guide. I have problems in some cases, i.e. most of the time I am just to slow, to reach a enemy that runs away from me. I had to play against a Pantheon, who was faster than me with Tier1 Boots, against my Tier2 Boots + Movement Runes... WTF? This stuff happens pretty often, so I think I need either more Movementspeed from a Item or a Slow from a Item. Rylais is very nice for farming and having a Enemy BEHIND you, but thats not often the case, plus people often stop or give up chasing you after you have Rylais. I think Iceborn Gauntlets or Twin Shadows can solve my problems and I will try that now. Otherwise a very nice, complete and recommended Guide for everyone who loves to play Singed. You could also mention the advantage of some skins, i.e. on Summoners Rift I recommend Classic or Surfer Singed Skin, as your fog is barely visible, even if I like my Riot-Commando Skin most ^^ :D .

PS: The auto-attack from Flinge is too hard to achieve IMHO. I still try to achieve this, but its a very hard skill to learn. Also flinging over walls is pretty hard, but that is at least possible to do.

UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the two nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds.