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Two years ago, after playing a run of games that both looked and played the same, digital game designer Brenda Brathwaite shut off her computer and consoles and began to consume dozens of non-digital games from all over the world. Soon, she returned to her native paper prototyping and eventually started work upon a series of six intentionally non-digital 'gallery games' each designed to explore a difficult topic. The result of this trek proved incredibly eye-opening and rewarding for her as a designer and culminated in the highest praise for a game she had ever received. In this lecture, Brathwaite talks about the design process of her series the Mechanic is the Message and specifically the award-winning game Train, and shares what she learned from our brothers and sisters in that other medium when she cut the cord, became incredibly inspired, and learned to love design.