Joe Danger, the world’s most determined stuntman, returns to embark on a death-defying thrill-ride across the set of the greatest blockbuster movie ever made. Across 100 crazy levels he’ll chase crooks by police bike, destroy laser-firing robots with a stolen jetpack, escape giant boulders in a minecart, time-travel to punch dinosaurs...

Reviews

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About This Game

Joe Danger, the world’s most determined stuntman, returns to embark on a death-defying thrill-ride across the set of the greatest blockbuster movie ever made. Across 100 crazy levels he’ll chase crooks by police bike, destroy laser-firing robots with a stolen jetpack, escape giant boulders in a minecart, time-travel to punch dinosaurs from a quad bike and divert nuclear missiles on a unicycle. Strap on the helmet of Joe Danger, impress the director and make action movie history!

Create insane new levels in the Movie Maker and share or download new ones through Steam Workshop!

Play on your TV through Steam Big Picture, or at your desk with new mouse and keyboard controls!

Experience Joe Danger like never before with specially enhanced graphics for PC!

Build and share Minecraft levels and race as one of the nine characters from Team Fortress 2!

Race against other players with seamlessly downloaded ghosts, and rise up the ranks on the leaderboards!

I found this through Humble-Bundle and when I saw the trailer it looked very interesting. First, after a quick try it didn't offer as much fun as I expected but then I really enjoyed the levels which are rich in diversity and always funny and challenging.

Fun game, but takes a while to get used to. Its a runner-style game, but with much more action per second, and some variety of levels and actions performed (including, but not limited to: riding bikes, cars, jetpack, unicycle, fighting bosses, surviving bosses, time attack levels ect). Controls are hard at first (jump, duck, fly down - all on one button, Space, quite unusual), may work better with a controller (I have one, but have a hard time using it, I'm a keyboard person).

Most of the game (about 80% of all levels) are quite doable and fun. Last few levels (Director's cut) are a nightmare. Timing required is insanely precise, and controls don't always work the way they're supposed to (or so it seems). Retrying doesn't take much time, which is good.

Game play is repetitive, level pieces start repeating over time. You can help this by making your own levels, or downloading community-made levels (and uploading yours).

Music is good. The mood of the game is good. Some achievements are quite hard, but I'm sure its all doable (some require DLC, though).

Recommended for fun. Same-screen multiplayer is available, most of the game is nice and fun.

This game is not bad. It feels like ExciteBike at times, and in good, good ways. The controls are good (keyboard at least) and the feel of controlling is pretty much right-on. The style, graphics, and general components of making a game come alive are all there.

But there's one big no-go for me, which is the presentation. The concept is fine. A bit dull, but fine. However, there are insufferable cut scenes that are neither helpful nor entertaining, that cannot be skipped. These go on for far, far longer than they need to. This is a game about riding a vehicle, jumping or ducking, and trying to spin as much as possible before you hit the ground again. The story (really, not much going on in that department) is such a thin, forgettable thing, that there is no need for a single cutscene, let alone several.

There are tips and tricks screens and bubbles throughout the game, but they are often shown at the tail-end of a cutscene when you are already either frustrated or have tuned out, and after several minutes of irrelevant blather, the useful information is displayed just long enough to recognize what's happening. But before you can read the part about playing the game that could end up helping you, it is gone. It's the Keyser Soze of a hint-screen.

When I finally reach the gameplay, there is a fun, balanced, entertaining game underneath. But the shiny, overdone, obnoxious, and person-who-invited-themself-over-and-hasn't-figured-out-it's-time-to-go-home-already atmosphere of all the parts of this game that are not actually the playing of it, really, really sour me on it.

I would heartily recommend this if you like the ExciteBike gameplay and don't mind making a sandwich while the cutscenes play. But instead of waiting for my game to let me play it, I'll probably just move on to something else.

Joe Danger 2 improves upon the first game by adding more vehicles and other ways of transportation. I don't know what to tell you about it really. If you played the first one this one is very similar. Yes, the different vehicles add more variety to the game, but it's still all about collecting stars, letters and other collectibles, while performing as many stunts as you can. Except this time, the whole game is set on a movie set. Even the graphics look the same, with just slightly more variation.

Also, the game performs much, much better than the first one. The first one had some annoying frame drops, but JD2 runs at a solid 60FPS at all times. But this Joe occasionally has some frustrating levels with not enough checkpoints.

In the end Joe Danger 2 still isn't very long if you don't like to collect stuff, but if you do you're in for a treat. It's a great game, just don't expect too much new stuff. However, if it's your first Joe you have nothing to worry about. Just enjoy the ride !

While Joe Danger 2 seems to be an amazing game, the shortcomings of the Mac port ruin it for me.There are two major problems, both caused by the game's launcher overlay.

1. Inability to choose full screen mode. Why I'm only left with "Windowed" mode is beyond me, as the game lists proper resolutions for my display to choose as window size.

2. The game recognizes my Logitech Rumblepad 2 controller, however the buttons simply don't work, just the X/Y controls. I'm sure this is something that could easily be fixed if the game had a control setup option. It does have one, in the launcher, ONLY for the keyboard. In the game itself you're only presented with a screen that "explains" the controls with no option to re-bind them.

Some may argue that it's tricky to port games to a different OS, but with games like Rogue Legacy that handle controller support on Mac impeccably, there's just no room for excuse anymore.Full controller support? Not true.

All I can say is, I'm really glad I got this game as part of The Humble Indie Bundle X, because if I got this at full price I'd be furious right now.

it's a glorified runner with what amounts to a Quick Time Events-based gameplay. So if you're into that (and why would you be?) i guess this game is for you. I would still recommend this even with its fundamental flaw, based solely on its charming aesthetics. The name of the levels are punny if not satirical. and the different vehicles and collectibles keeps the gameplay interesting enough to keep you playing the game, at least until you don't have nearly enough stars to unlock the next level. Haven't yet tried the multiplayer, but that looks promising.

As a completionist, this game infuriates me. I feel like this game doesn't accommodate for the hardcore audience, even though the game has included 'Pro Medals' for players who strive to achieve every task in a level.

There is usually too much going on screen, making it difficult to comprehend what is relevant on most of the time. Some levels are crippled by this feature, because you must remember every part of the level in order to achieve the tasks. I don't see any possibility of a player completing some levels during their first try, regardless of skill, because there is no time to react appropriately.

Other levels task you to '100% combo', which entails performing consecutive tricks through the whole level with only a short period between each, or risk losing the combo and needing to restart. This poses a rather annoying problem, as the buttons for tricks need to be held for a particular amount of time, and in the case of the 360 controller, mapped to the very inconvenient bumpers; which is frustrating because you're typically trying to control your speeds with the triggers at the same time.

I also feel like the game doesn't teach you to play correctly; the are some moments within the early levels where there are collectibles just out of reach, I still don't know how to obtain them, and I've made it up to the final chapter of the game.

I'm not going to go into details about the messy UI, or the pathetic progression methods, or gameplay inconsistency, or this review will be far too long. There are not many redeeming qualities for this game, maybe some younger children will enjoy it, but I do not recommend this game. I obtained this game as part of a Humble Bundle pack; If I purchased it individually, I would be asking the Steam staff for a full refund.

Ah Joe Danger. It's a tricky one. If ever there was a game that needed a "mibbies aye mibbies naw" option this would be it.

Once you get past the direction-less inital hour or so, the confusion subsides to reveal a really great wee game.

It looks like a Trials/Excitebike type situation, but nothing could be further from the truth. It's closer to Sonic and BIT.TRIP Runner more than anything else.

Sure it can be frustrating and the levels demand replaying to get the most out of them, but Joe himself is a joy to control. Right up there with Mario in the feel good control stakes. It's just a shame that Hello Games didn't guide you better through the opening stages of the game. All they had to do was have you hit the Deleted Scenes before starting the Movie Mode and you'd be well on your way to getting the most out of this fabulous wee racer, but instead it's left for me to do it. Shame.

Check out my video if you're still not convinced. Now with added Scotsman.

I quite enjoyed this game. I've played the main for 100% completion in about 11 hours, having done all the challenges in the game. I really like the music they have in this game. While I'm personally not really a completionist at all, this game did get me motivated to collect all there is to collect.

If you are really into speedrunning or score attack games, than this game offers you that and you'll probably really enjoy this game. It offers you ghosts from other people and your own best run to use a reference. I recommend using a joypad though, because keyboard controls just sems a bit too confusing (or at least, for me that was the case). You race through an obstacle couse with some challenges (like doing a whole combo for the full length of the level or collecting all the collectables in the level), you have a nitro to give yourself a speedboost and to some arial tricks with and you can do some simple stunts to fill you nitro meter up again. You can race in various vehicles: a minekart/buggy, motorcycle, mono-wheel and a jetpack, each with their own handling (althoug the 4 wheeled and 2 wheeled vehicles feel a bit similar in my oppinion).

Don't get fooled by the multiplayer aspect of this game. They are probaly referring to the leaderboards. There is actually some form of multi-player gameplay, but it's just bad (and only local, not via LAN or the internet) and I strongly recommend ignoring it exists or is mentioned on the store page. Neither should you get fooled by the 'many characters' in the game: they are just skins (and some with some voiceovers) and the game does not always remember which one you used the last time. And sadly, the ghosts are not available in the skin you've played with: they are just orbs of magical stuff in various colors.

There is also a level editor and it seems easy to use. I haven't really bothered with it too much, because it's not really my kind of thing. But for people into challenging games and wanting to create a challenge for other people to enjoy: this is it! One thing though: the dev's decided that it was a good idea to force the level editor tutorials down your throught in order to get 100% completion. A decision I frown upon...

Nevertheless, I really enjoyed myself with this game. And I think a lot of other people can do to.

This game had potential and great idea. Maybe it's just me, but I feel everything in it is too chaotic. Looks like developers wanted to distracts player at all cost... explosions and flying objects are everywhere! It should be possible to give neutral rating here on Steam because I am sure that some people will enjoy this title. Game is not so bad at all.

Joe Danger 2 feels more coherent and varied than its predecessor. Where the first seemed like a loosely connected set of tracks, this one found the identity the previous game lacked. It’s as immediately fun too.

I did not like this game. The gaming mechanics that makes you do the same thing again and again. I bought the Humble Bundle X and started playing this game, but it was rally boring to do the same stuff. You might want to check it out, but I won't recommend it.

Just don't,don't spend a dollar on it.Why?- The game in the beginig is kind of fun, but get repetitive and boring. - Online is not online(on internet), it is LAN.- They tried (I think) to adapt the game to PC, but controls, effects and the performance are in general a shi*t- Unskippable cutscenes- The game is using xbox control as hints ON PC!

There are many ways to convert a game for PC, but unfortunately the creators of this one chose the "do nothing at all" one. It might be enjoyable after you've written down what all the console buttons in the game correspond to on your keybord and learn it by heart... but I'm probably not going to bother.

One of the most exaggerated indiegames! It's so much fun, if you're not just trying to finish the level. You should try f*cking around as much as possible, so that you gain incredible high scores and laugh your ♥♥♥ off at each run.You should NEVER play it without an Xbox360 controller, because you have to press so many things at a time!For example:You'Re approaching a ramp. Hold 'RT' all the time to speed up! There're lvls where you'Re better off affixing this button so that you accelerate constantly.Boost your "speed-bar" empty by holding 'A' before you reach the ramp. Now tab 'X' right before you leap to jump even higher. Now hold 'left' or 'right' all the time to back-/frontflip like 7 times or even more.While doing that, smash 'LB'/'RB' like hell to refill your speed-bar with stunt-combos and score!Still in the air (and still holding 'RT' and 'left'/'right' and smashing 'RB'/'LB'), press A again to use the refilled speed-bar and to boost and flip even faster.Touch down safely and repeat on the next ramp. Be creative: every RB/LB combination is a different stunt. Squeeze the sh*t out of your gamepad.

I absolutely love this game!Sometimes you're so heavily overwhelmed by the hyperactivity that you completely freak out and almost break your chair. So much things happen at the same time, it feels like the screen is brutally slapping your face!