Champion Spawns

Locations | Summoning | Rewards | The Harrower | Monster Groups | Titles
Champion spawns are set groups of creatures, spawning in selected locations and normally around an altar. The exception being the Tormented Minotaur spawn in The Labyrinth, which has no altar. The monsters appear in waves of increasing difficulty until finally the Champion him/herself appears and must be defeated.

There are a total of 28 different locations where you might find a Champion Spawn, they are:

In Felucca there will always be one location in the Dungeons and one location in the Lost Lands which is active. A dormant altar can be activated by challenging the champion through use of the Valor virtue. All Lost Lands spawns are randomly one of the 5 which appear in Felucca Dungeons, except for the Forest Lord spawn.

In Ilshenar the 4 spawns are always active, the one at Spirituality is always the Forest Lord monster group, the one in Twisted Weald is always the Twualo of the Glade monster group and the two others rotate randomly between the 5 main monster groups.

All other champion spawns are unique to their location.

There are a number of ways to tell if you are in a Champion Spawn area:

If you find a strange black altar with a pentagram on top.

If you find a large amount of the same kind of monsters in a relatively small area.

Summoning a Champion:

To summon a Champion you must escalate the spawn by killing as many of the monsters as you can, as fast as you can. Progress is shown on the altar by the number and color of the candles

White candles show your progress towards the next red candle. Four whites will appear, at the point at which a 5th white would be expected to spawn all 4 whites will disappear and instead a red candle will appear. There are 16 red candles in all, 4 to each side of the altar.

The more red candles there are on the altar, the more powerful are the creatures that are spawning.

Once all 16 red are in place there will be one more set of white candles heralding the arrival of the Champion, when all the candles will disappear.

To get more red candles on the altar you need to kill enough monsters within a 10 minute timeframe, the number of monsters depends on the difficulty of the monsters. As you kill monsters, you will see the white candles appear on the shrine. Each of these represents 20% of the necessary monsters having been killed (1 white candle means 20% have been killed, 2 means 40%, etc.).

If you get to 100% of the monsters killed, the spawn level moves forward to the next level, another red candle appears, all the white ones disappear and a new 10 minute timer starts for the next level. If you fail to get 100%, it will either restart the process at the same level, or if you fail miserably, it will move you backward one level and you lose a red candle.

Once the Champion is summoned, it must be killed, so you can be rewarded for your valiant deeds.

Rewards for killing a Champion:

The rewards for killing a Champion are different depending on which facet you are on. The deaths of all champions, with the exception of Meraktus the Tormented Minotaur are accompanied by a shower of gold totaling approximately 200,000 – 275,000gp

In Ilshenar, Tokuno and Malas

Only the players who have done enough damage to the champion to have looting rights will become eligible for the third tier title. You can see all the different titles here.

Players who work the spawn prior to the champion’s appearance also have a chance of receiving a scroll of Transcendence

In Felucca

in addition to the replicas, decorative items and third tier hero title eligiblity you also get a chance to get a +10, +15 or +20 Scroll of Power for a random skill.

The Scrolls of Power are awarded upon the Champion’s death to random players who do damage to it.

A maximum of 12 scrolls is given out from each champion, 6 from damaging the champion and another 6 from protecting players using the Justice virtue.

A lesser form of Scroll of Power, a +5 scroll, and scrolls of transcendence are also awarded to players for just killing the normal monsters in the spawn. Any monster in the spawn has a small random chance to give one of these lesser scrolls. There is a 50/50 chance of its being either +5 or transcendence. If a protected player receives such a scroll his protector will also receive a scroll of the same type, +5 or transcendence.

The scrolls will appear in the backpack of the players who are awarded them.

Scrolls of Power are all “cursed”, which means that they, unlike most other items, will stay behind on your dead body to be looted if you should happen to die, it is also possible for thieves to steal them.

In Felucca a special item will also appear in the pack of the player who did the most damage to the champion, a so called Champion Skull. The exact name of this skull is different depending on the Champion it was taken from.
A complete set of these skulls can be used to summon the “Super Champion”, The Harrower.

The Harrower:

Once a Champion is killed in Felucca a dark moongate will appear. This moongate will take you to a room, know as the Star Room, in Terathan Keep.

In the Star Room you can find six altars, one for each Champion. On these altars you can place the skull of the Champion you killed.

The Champion Skulls

Barracoon – Skull of Greed (blue)

Rikktor – Skull of Power (orange)

Mephitis – Skull of Venom (green)

Semidar – Skull of Pain (yellow)

Neira – Skull of Death (red)

Lord Oaks – Skull of Enlightenment (white)

Once all six skulls are in place, The Harrower will spawn in a random Felucca dungeon and a dark moongate leading to the entrance of that dungeon will appear on the altar.

The Harrower will be quite hard to kill. In fact you have to kill it twice, because when you first kill it, then the True Harrower will spawn along with a lot of Tentacles of the Harrower.

When the True Harrower finally dies, Scrolls of Power are randomly awarded to players who have earned looting rights. These scrolls allow a player to increase his stat cap.

Those who did enough damage to the Harrower will also be awarded with a new kind of hero title, believed to be related to how many Champions you have assisted in killing.

The Monster Groups:

There are thirteen different monster groups, each with their own Champion.

For each group there are certain monsters that spawns at certain levels of the spawn. When the spawn progresses to a higher level some of the lesser spawn might stay around too, including when the Champion spawns.

The number of candles representing each level might vary slightly from spawn to spawn (+/- 1 candle), but the numbers shown here should give a general idea of how the levels look.

Champion Spawn

Monster Group

1 to 5 Red Candles

6 to 9 Red Candles

10 to 13 Red Candles

14 to 16 Red Candles

The Champion

Abyss:

Mongbats and Imps

Gargoyles and Harpies

Fire Gargoyles and Stone Gargoyles

Daemons and Succubi

Semidar

Arachnid:

Scorpions and Giant Spiders

Terathan Drones and Terathan Warriors

Dread Spiders and Terathan Matriarchs

Poison Elementals and Terathan Avengers

Mephitis

Cold Blood:

lizardmen and Snakes

Lava lizards, Ophidian Enforcers and Ophidian Warriors

Drakes, Ophidian Justicars and Ophidian Zealots

Dragons, Ophidian Avengers and Ophidian Knight-Errants

Rikktor

Forest Lord:

Pixies and Shadow Wisps

Ki-rins and Wisps

Centaurs and Unicorns

Ethereal Warriors and Serpentine Dragons

Lord Oaks and his Forest Queen Silvani

Vermin Horde:

Giant Rats and Stdmes

Dire Wolves and Ratmen

Hell Hounds and Ratman Mages

Ratman Archers and Silver Serpents

Barracoon the Piper

Unholy Terror:

Bogles, Ghouls, Shades, Spectres and Wraiths

Bone Magi, Mummies and Skeletal Mages

Bone Knights, liches and Skeletal Knights

lich Lords and Rotting Corpses

Neira the Necromancer

Sleeping Dragon:

Deathwatch Beetle Hatchlings and lizardmen

Deathwatch Beetles and Kappas

Lesser Hiryus and Revenant lions

Hiryus and Onis

Serado the Awakened

Pestilence:

Boglings and Plague Beast Spawn

Bog Things and Plague Beasts

Interred Grizzle and Plague Beast Lord

Fetid Essence and Pestilent Bandage

Ilhenir the Stained

Twisted Glade:

Pixie and Shadow Wisp

Centaur and Dryad

Cu Sidhe and Satyr

Feral Treefellow and Raging Grizzly Bear

Twaulo of the Glade

Abyssal Lair

Horde Familiars and Chaos Daemons

Stone Harpys and Arcane Daemons

Pit Fiends and Molochs

Archdemons and Abyssal Abominations

Abyssal Infernal

Lands of the lich

Gore Fiends and Vampire Bats

Flesh Golems and Dark Wisps

Undead Gargoyles and Wights

Skeletal Drakes and Dream Wraiths

Primeval Lich

Dragon Turtle

Myrmidex Larva and Silverback Gorillas

Mymidex Drones and Wild Tigers

Greater Phoenix and Infernus

Dimetrosaurs and Allosaurus

Dragon Turtle

The thirteenth champion, Meraktus the Tormented Minotaur has no altar, no tiers of monsters, no title awarded and no gold drop.

The Hero Titles:

The hero titles are awarded for killing the monsters that spawns in the Champion spawns. The first two tiers of titles are attainable by simply killing the normal monsters, but the third tier can only be attained if you are eligible for it. You become eligible for the third tier by killing the Champion.

If you have killed enough monsters in two different groups you are eligible for two titles, selectable from your titles menu. killing other groups will not lower your current title.

Titles decay at a constant speed even if you are not logged in. killing harder creatures will let you keep your title longer.

Nine of the monster groups each have their own set of titles.

Champion Titles

Monster Group

First Tier

Second Tier

Third Tier

Abyss:

Foe of the Abyss

Assassin of the Abyss

Conqueror of the Abyss

Arachnid:

Bane of the Arachnid

Killer of the Arachnid

Vanquisher of the Arachnid

Cold Blood:

Blight of the Cold Blood

Slayer of the Cold Blood

Destroyer of the Cold Blood

Forest Lord:

Enemy of the Forest Lord

Curse of the Forest Lord

Slaughterer of the Forest Lord

Vermin Horde:

Adversary of the Vermin Horde

Subjugator of the Vermin Horde

Eradicator of the Vermin Horde

Unholy Terror:

Scourge of the Unholy Terror

Punisher of the Unholy Terror

Nemesis of the Unholy Terror

Sleeping Dragon:

Rival of the Sleeping Dragon

Challenger of the Sleeping Dragon

Antagonist of the Sleeping Dragon

Pestilence:

Cleanser of the Corrupt

Expunger of the Corrupt

Depurator of the Corrupt

Twisted Glade:

Banisher of the Glade

Enforcer of the Glade

Eradicator of the Glade

Dragon Turtle:

Explorer of the Valley

Huntsman of the Valley

Msafiri of the Valley

Killing the Harrower will result in a different set of titles, which work in a different way. The title shows how many of the different “normal” champions you have killed, the first tier is for only killing the Harrower and the seventh tier is for killing the Harrower and all the other champions.