Rarity

Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.

Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.

If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.

Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.

Main features

Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).

Provides a progress bar, which you can toggle by clicking the icon or feed label.

Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.

Includes full source info, telling you how to obtain everything Rarity tracks.

I've really enjoyed the tracking ability of this thing, especially how it picks up the statistics from the basic boss kills. I wish I could pull down Skadi's kills for the Blue Protodrake. Maybe add King Yirmon as a base for that, since you have to kill Skadi to get to Yirmon (though I often stop there, it's at least something). I also think it's not pulling down Yogg 25H Kills (though that might be because there isn't a stat for "Alone in the Dark" kills) or Lich King 25H kills.

My problem is more that Rarity isn't syncing properly across all my characters. Some characters show no attempts at all for various mounts that I've done even earlier that day. The numbers are all different and its all rather confusing.

Great, thanks for letting me know! Unfortunately the update contains a bug or two, and I also have a bunch of alpha quality untested code, so I can't push out a new build until I get that stuff tested. As soon as I do, your translation will be in the next build.