Star Frog Games

Alright then. Up next on the magic hit parade of levels (where the hits just don’t stop!) is the City level. What’s that you say? There wasn’t a city type level in the original planning? You’d be correct if you said that, although about the same amount of correct if you wrote it though. Anyway,… Read more

Bloody hells I hate the level that I’m building. It’s just not working. I keep throwing ideas and assets at the thing, but for some reason it simply refuses to come together in a way that I’m happy with at the point in the game that the level is. I’m talking, by the way, about… Read more

I’m not having any fun with trains. I’m really not. I hate the little cars and the little turrets that ride those rails like old timey vagabond rail riding people. That last sentence really came apart like a cheap parachute didn’t it? Anyway, the reason that I hate them is because the math is dicking… Read more

I figured that going with something as simple at Crazy Train would be too easy (unlike spelling today – I’ve had to backspace out 6 times just now, including but (7) not limited to the word “spelling”…it’s (8) going to be one of those kind of posts). So after the last time I got to… Read more

Let’s get this out of the way right now – this post doesn’t really do anything and odds are won’t make too much sense. For kicks and because I’m thinking about it, I thought I would go through the process of figuring something out here on the blog. A kind of moment to moment look… Read more

Lots of good work done yesterday. Insomnia will do that from time to time, keeping me up into the wee hours with little to occupy my time but lots of things that would like to get done. I’ll start with the levels. The Desert stage (as opposed to the Dessert stage natch) is in the… Read more

Okay then, the Easy Path Mountains are good to go. I like them, and they are easy-ish. The thing about them is that they are the 3rd level on the easy path (if you count the first level as an easy level, which I do). So it can’t be too easy, since it’s a little… Read more

So much good stuff that I can’t talk about. No posts last weekend because I was enjoying the delights of the SD Comic Con, both delectable and nerdy, many of which occurred almost simultaneously. There’s something immensely gratifying about eating oysters and then queuing up to play Star Wars : The Old Republic (Imperial Bounty… Read more

I will get around to making these more frequent. Although there is a lot of stuff to cover each time I load up ye’ olde blog machine to write one of these. The hours are getting eaten up by other…well, stuff. Good stuff though. Very positive stuff, but stuff I can’t really talk about. Consequently,… Read more

Been busy recently, lots of stuff to talk about, yet will probably talk about most of it later. Instead, I’m going to go into creating levels for Paper Zeppelin. If you’d look over yonder => at the Big List for Paper Zeppelin (a term which now appears on the first page for the Google Machine… Read more

I get the impression as I sit down to write this that I’m probably not finishing this the same day I started. I mean, I already wrote a bunch of stuff this morning, and otherwise had a good day developing levels. I got to thinking about an age old game design fact – when developing… Read more