Alpha 6 "Tectonic Shift"

For this update we spent a lot of time changing the way the worlds are generated. This has increased replayability tremendously, since each world type now has numerous variations and difficulties. You're also able to select between much more landscape types when planning your next expedition.

Water and mountain border regions are generated around the playable area, making the game map more organic.

The playable region can now have various, irregular shapes instead of just rectangular shapes as before.

Improved patterns of fields to make it easier to guess what kind of location a "?" is

The location spawning algorithm has been completely reworked to create more natural and also more interesting distribution of special locations. Also various cases of not matching fields have been fixed with this (for example lush jungles being spawned in dry forest lands).

More regions are available to chose from on the select expedition screen

Art

New expedition select screen and markers (not final quality, but closer to what we have in mind). The destination markers are not generated randomly anymore, but more consciously placed. The color of the flag indicates its terrain type.

Updated the harbor screen

Added a night time version of the desert village

Added bird particles

New village event image

Several new events

Volcanoes are no longer just eye candy, but set neighbouring tiles alight periodically

Geysirs can flood neighbouring tiles

Secret expeditions can be unlocked through special events

Added new village night events

Added new harbor event

Added a new look-out tower location/event

Added a shrine that requires a rope or climbing gear to enter

Interface

Set waypoints with left click, then click again on a waypoint to start traveling or press space. Remove way points by right clicking (command-click on Mac)

Move around planted waypoints by drag'n'dropping them around with your mouse

Press space or click to accelerate the celebration screen and finish expedition screen

Gameplay

Major tuning pass on travel items. Machetes, Ropes and Climbing Gear will make it much easier to traverse jungles, swamps and hills. However, one of the used items will be removed after usage, so make sure to bring plenty. The amount of travel items used for the leg is shown next to the path. Water has been added for crossing deserts.

The golden pyramid now gives a different amount of fame according to the level one is playing

One can now sell all units and not only natives at the slaver

Units can receive an angry status that causes them to behave differently

Removed the cave that required a rope to enter

The animal handler unit can now be recruited in villages

Added icons to show your active harbor quests

Specialists level up after each expedition

You can now see the toughness of your units in their info boxes

Increased capacity for most units, including animals

Stone statues always have loot

Defeated hostile natives now give loot

Removed Magnetic Pits. They will be replaced by a slightly different location in the future

The maximum amount of days that can be rested has been capped to four. After that you have to retrigger the resting action. (This causes more night events to occur in the game)