Mordor

Type

Building Upgrade system

Ring Hero

Particularities

Starting Units

"One does not simply walk into Mordor. Its Black Gates are guarded by more than just Orcs. There is evil there that does not sleep, and the Great Eye is ever watchful. It is a barren wasteland, riddled with fire and ash and dust, the very air you breathe is a poisonous fume."

Mordor is one of the most aggressive factions with an open fortress, which provides 8 Plots and 8 defense areas. The whole gameplay of the faction is focused on the central hero Sauron, who is responsible for the development of upgrades and activation of various forces. By fulfilling tasks the power of Sauron may be multiplied and expanded, whereby various heroes who are linked to his will become more powerful at the same time. Mordor has a variety and mass of different troops, but they are weaker than other factions in direct fight. On settlements and outposts troops from Minas Morgul, Cirith Ungol and Dol Guldur may be recruited.

Contents

The castle of Mordor is equipped with battle towers all around the outside and 4 building plots around the citadel. On these 4 building plots, the player can build catapults, barricades, or Guardians of Cirith Ungol, which can cast a fear spell pushing enemies away from the base. It doesn't posses any walls but the many defense building plots are cheap and strong and are upgraded to fire arrows once the Battle Tower is under Sauron's Influence . It possesses 8 main building plots and 9 defensive tower plots. Cost: 5000 resources.

The camp doesn't have the 4 center defense plots, but the player can still build 7 sentry towers on small defense plots that will be upgraded once the Battle Tower is under Sauron's Influence. Cost: 2000 resources.

The Tribute camp is a economy building that can be built at fortresses and camps. If Influence of Sauron is used on a Tribute Camp then all further reinforcements from Rhun and Harad will be upgraded with Heavy Armor (units) or War Tattoos (Mumak).

Gorthaur/Sauron uses his power to corrupt the landscape and brings back his fortress of old. It can be upgraded with doom pyres, lava moat and magma cauldrons. It deploys the vampire bats and trains Werewolves. The ability Influence of Sauron cannot be cast on it.

Naval units are the only one which can travel over water they are built at docks which need to be captured. Once captured the player can train the units, but other players can capture it, canceling the training.

Name

Cost

CP

Strong vs.

Description

Shortcut

Umbar Transport

100

25

N/A

Can transport up to two battalions or heroes into any other location, very weak. If it dies with units then the units will also die.

Y

Corsair Black Ship

750

50

At Range, VS Ships

Basic ships who shoot at any troops, ships or structures nearby, can be upgraded with improved armor and improved damage.

X

Corsair Bombardment Ship

3000

100

Structures

Mighty siege ship which deals huge damage from afar. Can take down a building in merely a couple of hits

C

Mordor Doom Ship

500

25

Ships

Will explode when nearby to the target ship destroying other nearby ships and itself.

Shagrat was a large, long-armed orc, Captain of the Tower of Cirith Ungol, and one of the orcs who found Frodo Baggins after he had been poisoned by Shelob. 'Gorbag was an Orc Captain of the Cirith Ungol, originally from Minas Morgul.

In the Edain Mod, they are paired together. The player can switch between either, as they please, with a small cooldown between each switch. They both attack with the sword but while Gorbag deals slight poison damage, Shagrat's attacks deals AoE damage.

Gothmog was the Orc lieutenant of the Witch-king in the Third Age, from Minas Morgul, notably at the Battle of the Pelennor Fields.

In the Edain Mod, he is recruited from the Castle/Camp citadel on foot (although he can later mount a warg) and comes to support the troops of Mordor with various abilities. He use a crude blade to strike clumsily at his foes, and due to weird code bugs will tend to aim for the enemy backline, make sure to watch him at all times.

Mollok is the king of the trolls. He is clad in battle armor that renders him very resistant to damage, yet he is one of the most underused heroes. He was never named but is based off the Troll that attacked Aragorn at the battle of the Black Gate.

In the Edain Mod, he can be recruited from the Castle/Camp citadel wielding giant blade. His attack deals a heavy AoE damage and knockback, meaning he can take on lots of unit at once. However, be careful of the pikes which will quickly reduce his health to nothing since he can also trampled units dealing minor damage and knocking them back.

In the centuries since the Dark Marshal and his fellow kings became Ringwraiths, he has become even more sadistic and malicious. The most black-hearted and unrelentingly cruel of all the Nazgûl, his name is a byword for misery and death. Where the Dark Marshal passes, evil creatures fight harder, fearful of their lives whilst good warriors feel the icy touch of death upon their hearts.

In the Edain Mod, he is recruited as a veiled Nazgul armed with a sword, his face hidden and spreading terror in the heart of his enemies. Once the power of Mordor is increased sufficiently, the player can either chose to send him out to seek the One Ring atop his fell beast or he can gear up in his dark armor and turn all of his malice against the enemies of Mordor, even deadlier than before.

The Shadow Lord was once the king of a small and insignificant kingdom. When Sauron offered him one of the Nine Rings, the promise of its power proved irresistible. Now, his physical being all but gone, and his will enslaved to Sauron, the Shadow Lord wears his dark pride like a cloak, blotting the sun from the sky and dimming the sight of his foes.

In the Edain Mod, he is recruited as a veiled Nazgul armed with a sword, his face hidden and spreading terror in the heart of his enemies. Once the power of Mordor is increased sufficiently, the player can decide, just like for the Dark Marshal, to send him out to seek the One Ring or he can drape himself in robes weaved with dark spells and bring death to all of Mordor's enemies.

The Mouth of Sauron was a living man, the ambassador and messenger of Sauron, the Lieutenant of the Dark Tower of Barad-dûr in Middle-earth and one of the most devoted and dark servants of Sauron at the time of the War of the Ring. His true name had been forgotten, even by himself.

In the Edain Mod, he is recruited from the Citadel and comes riding out on his black steed, armed with a sword. He is well versed in dark magic and can use his words to charm his enemies and put upon them diverse curses. When all else fails, he can channel the power of his master into deadly magic attacks or use his sword to fend for himself.

Sauron was a Maia and main antagonist during the War of the Ring. He was the creator of the One Ring and can wield it to devastating ends. He was defeated many times during the history of Middle Earth, but he always came back stronger and dealing even more damage to the Free People until he was finally defeated.

In the Edain Mod, Sauron is the central point in the strategy of Mordor, his power affects all around him and as he rises in level, so do the Nazgul and the Mouth of Sauron. He his recruited in his shadow form who attacks with black waves of death but can switch to many different forms depending on the powers used on him. Once recruited, he can never be killed, if all of his health is spent he will become a simple shadow for some time and then return in his Shadow form no matter the form he died in.

Grond, also known as the Wolf's Head, was a one hundred-foot long battering ram with a head in the shape of a ravening wolf. Though named for Morgoth's warhammer it was created in the likeness of the Wolf of Angband, Carcharoth.

In the Edain Mod, he can only be recruited when the spellbook power Hammer of the Underworld is used on a Great Siege Works. This will trigger his recruitment process and Grond will emerge from the Great Siege Works a short while after. He is a massive battering ram, slow but steady, who can trample units and dead small amounts of damage.

The Slaughterhouse is an economy building that can be built at settlements.

If Influence of Sauron is used on a Slaughterhouse then all trolls will be permanently upgraded to level 2 and all trolls that are recruited as long as the Slaughterhouse stands will come out at level 2.

Khamûl was one of the nine Ringwraiths, second to the Witch-King, in Middle-earth after Arnor was defeated. During the Third Age, he held Dol Guldur as Sauron's lieutenant. After the Witch-King was slain, he became the Lord of Nazgûl for a short period.

In the Edain Mod, he is recruited on foot at the Dol Guldur Outpost as a veiled Nazgul. He can later be unveiled and will then reveal his true power as a building destroyer. In addition, he can mount his fell beast once unveiled.

"The Witch-king of Angmar. He is the Lord of the Nazgûl; the greatest of the Nine. Minas Morgul is his lair."

—Gandalf

The Witch-king of Angmar was the leader of the Nazgûl or Ringwraiths, and Sauron's second-in-command in the Second and Third Ages. Once a king of men, he was corrupted by one of the nine Rings of Power given to the lords of men and became an undead wraith in the service of Sauron. He is also present in the Angmar faction.

In the Edain Mod, he is recruited from the Minas Morgul Outpost as veiled Nazgul of terrifying power and can even be unveiled later on to increase his strength. He will then wield a mace he can use to deal AoE damage. He is one of the most expensive heroes to fully power since his based recruitment cost is 2000 resources and to unveil him costs 1500 resources, a total of 3500 (if you don't count having to recruit Sauron).

The spellbook that can be seen below is the Mordor Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook. The old spellbook can still be consulted below.

Cost: 1 pointVisual Effect: The land becomes corroded, gaining a greyish look for some time as the land becomes corrupted.Gameplay Effect: All units that stand on the Tainted Land gain 25% armor. Can be used to cover up other ground powers such as Elven Forest or enemy Tainted Lands. It will also cover up allied Tainted Land, so be careful to make sure who's land you're covering.

Cost: 1 point Visual Effect: Summons a controllable Eye of Sauron which can be selected through the hero palantir.Gameplay Effect: Any units under the Eye will gain +30% damage. In addition, all enemy leaderships under the eye are negated. This is a good early game buff to even the playing field for your Orc Warriors.

Cost: 1 pointVisual Effect: All troops regain a unit that appear in a similar manner to the level 2 out of combat unit regeneration.Gameplay Effect: The endless hordes of Mordor are inexhaustible. Replaces one fallen unit of every horde on the battlefield. This includes heroic units, and hero battalions such as the Black Riders, the Castellans, the Morgul Riders and many other.

Cost: 3 points Visual Effect: None Gameplay Effect: The Ring Hunter and Battle Armor upgrades are unlocked for the Witch King, Khamul, the Shadow Lord and the Dark Marshal. This allows them to either buy the standard Ring Hunter upgrade or their unique Battle Armor upgrade.

Cost: 3 points Visual Effect: Shelob emerges from the ground. Gameplay Effect: Call the giant spider Shelob under your control for a 100 seconds (1 min and 40 seconds). She is a deadly hero killer capable of stopping a hero in its tracks and then catching up to him instantly. She can also summons spiderlings to do her bidding and destroy her enemies.

Cost: 3 points Visual Effect: A battalion of Rhun Halberdier Warriors and Easterlings appear from the edge of the map near the player's starting point. Gameplay Effect: Calls permanent vassals from the distant lands of Rhun which appear at the edge of the map. The reinforcement will only arrive once 120 unused command points are available. They can be upgraded with Heavy Armor if the Tribute Camp is put under Sauron's Influence. One Horde of Easterlings and one Horde of Rhun Halberdier Warriors.

Cost: 2 points Visual Effect: The target area is riddled with several volleys of arrows a short time after a couple warning shots are fired off. Gameplay Effect: The units and heroes in the target area take damage every time an arrow volley strikes, this power is better paired with some stun power since the arrow volley can be avoided.

Cost: 7 points Visual Effect: All Orc producing buildings are surrounded by a tornado like special effect. Gameplay Effect: Temporarily drastically increases the recruitment speed of any orc type units to the point where the longest part in the production process is the animation of the orcs exiting the building. Best used when the army has been entirely wiped since it will stop if the CP cap is reached.

Cost: 6 points Visual Effect: The entire map is covered in darkness, lowering the brightness. All units gain a leadership fx. Gameplay Effect: Temporarily covers the whole map in darkness. All Ally units gain +50% damage and +50% armor. Does not stack, negates any other weather spells in progress but can be negated by other weather spells.

Cost: 7 points Visual Effect: Two battalion of Haradrim Lancers and a Mumakil appear from the edge of the map near the player's starting point. Gameplay Effect: Call permanent vassal from southern Harad which appear at the edge of the map. The reinforcement will only arrive once 240 unused command points are available. Two hordes of Haradrim Lancers and a Mumakil.

Cost: 10 points Visual Effect: The Necromancer is shrouded in Darkness and red lightning strikes around him. Gameplay Effect:Awaken the forgotten power of Sauron, which he lost during his downfall. The Necromancer become Gorthaur, the scholar of Aule. Also cause minor knockback effect and damage once activated on the Necromancer or Gorthaur.

Cost: 10 points Visual Effect: Grond emerges from the target Great Siege Works. Gameplay Effect: Order the designated workshop to construct the mighty, wolf shaped, battering ram Grond to tear down the fortifications of your enemies. Only one Grond can be present on the battlefield. Grond is mounted by six fire arrows archers that deal a huge amount of damage to anything they hit, however whether or not they decide to attack is often random.

The spam must be REAL!!!! Being as aggressive as possible is key since Mordor bases have virtually no defenses. Map control is very important since building a sub-faction outpost can give Sauron up to 3 levels. Start off by building a Barrack, an outer Tribute Farm close to your base so its easy to defend and then pick between either Gorbag/Shagrat or a sentry. It is key to constantly harass the enemy taking down outer buildings with strike and run while building up the hero stock and expanding on the upgrades with influence of Sauron. It is important to get the tribute camp under the influence of Sauron so that your reinforcements can gain heavy armor, expanding their utility.