There was an older thread for this, but the OP is now gone and this is its replacement. Anyone can contribute ADSR to the thread as long as it sounds okay. Remember, all of the ADSR here only works with AddmusicK, using the #instruments command.

I'm going to sticky this thread, unless another moderator/staff member deems un-necessary, because I feel this thread can help out quite a lot of porters who are looking for new cool effects. (Providing if people do submit them)

Why hasn't something like this been done before? It can be useful for both new and veteran porters, well, it has the potential to be.

Where "sample1.brr" (etc.) is the name of the sample to use for this instrument (it must match up with a sample loaded by the #samples command). Alternatively, it may be @ followed by a non-custom instrument, which will load the sample that that instrument uses, or n and a hex value from 0 - 1F, which will play noise with the specified clock (pitch).

aa is the first ADSR value (to use ADSR, make sure that it is >= $80. Otherwise GAIN is used.).
bb is the second ADSR value.
cc is the GAIN value.
dd is the tuning multiplier.
ee is the tuning submultiplier (so dd and ee together are something like "dd.ee"; ee is the decimal/fractional portion).
All of those values are in hex.

If you're using custom samples for your instruments, then this command must always be preceded by the #samples command.

Alright, I got some more ADSR to potentially add to the thread, but first I'd like some porters to tell me if they're worth adding (I have no porting stuff on my laptop, so I can't test them out myself):