This pack contains 110! models (60 unique) to easy create your villages. All models are modular and fits to each other so you can make endless variations of houses and scenes.
Additional textures for normal, height and spec maps are included.

Farmer NPC Character by Sebastian Barz. This pack contains a medieval farmer. There different tools available like a hammer or a broom. Animated model with 32 animations!, 8916 triangles (LOD: 2676), textures in TGA, ready to use in your 3D work. Ideal NPC characters to fill in your scenes. Separate animation files! 2048x2048 textures (body, head and accessories).

Pighead Monster Character by Zang Lu. There is a low and a high resolution version included: Pighead_H: 3,708 triangles / 3,467 vertices Pighead_L: 1,112 triangles / 856 vertices. There is one body texture (2048x2048 pixels) and one weapon texture (512*512), plus spec and normal maps.

Hey there!
I dug this up today and found that it looks pretty good in more modern engines (presentation is in gameguru...probably looks just as good or better in Leadwerks rendering system)
This origins from a discontinued asian-fantasy pack and has already been released for FPSC. However, FPSC rendered it very ugly and the collision was wonky to non-servicable. Now, it looks much better and works like a charm.
This Pack Includes:
/Dojo with simplified outdoor appearance
/Dojo without roofing and any outdoor parts
/ Dojowall
/ Decorative Dojowall
The Screenshots:
The Download:
/Mediafire Mirror

Autumn
(Working Title)
Hello community! This is not yet a full videogame project thread, its more a test run. I have a script for a 3d horror adventure that should be pretty easy to pull off for an indie and be fun to play/thus sell. However, I still don't know what engine I end up using altough Leadwerks is pretty convincing. This is more a test map where I can see how much time and effort it will take to make this game.
In the game you will be a young witch hunted by the inquisition and simoultaneously trying to fend off a demon invasion. This sounds like it has a huge scope but its indeed just a 3D adventure à la penumbra on paper.
This test map will be an everchanging level that shows a wine-cellar connected to some dungeons and a cave. I will continously improve quality until it reaches a level I'm happy with.
Features this test map should have:
Tesselated, atmospheric look
High res graphics
strong, desolate medieval atmosphere
a few critters (in this case bats)
some places overgrown with foliage
doors that can be opened
a chest that can be opened
a creature running through a hallway-crossing as a jump-scare
believable and dense ambientsounds
fire effects
interactive objects (picking up, throwing)
This is what I attempt to do with my first attempt. The quality of the results and the time I need to reach them will then show wether there will be a game at all.
What follows are some early screenshots of the above concepts. Its not much yet.
Nest steps are:
replace floor texture (had to test the displacment on that one)
figure out how to make believable fire
fill room and move on to hallways