Crew members possess unique abilities and gain experience as game progresses

Morale/Respect towards player affect crew’s performance

commands need face-to-face communication

World Elements (environment, towns, etc.)

in true Pirate fashion, player can raid ports/pillage

ship to port/ship to ship combat

exploration and navigation of the world/charting courses (navigation affected by crew experience)

Parrot-controlling mini-game? (hasn’t been done before, as far as we know)

Story

narrative elements concerning plot, characters, world

Classical Pirate World

tragic past: a group embargoed islands (of maybe criminals, political prisoners), nearing desperation/starvation, forced to become pirates - the pirates consist of a very close-knit and unique group of people, unique ship

Unique characters are in important roles, immune to death or replacement in normal gameplay (character shields); regular ship-hands (working under each of the unique characters) are not immune to death or replacement

vengeful theme to story, goal is to save island home by breaking the embargo

POSSIBLE CHANGE: dungeon crawler-style exploration of island, in which every advancement in abilities from off the island will allow further progression in to the island

side-quests are essential

real elements (people, guns), but stylized artistic look/feel

Audience

includes possible target user group traits

appeal would seem to work for more open-minded gamers, such as fans of Sid Meier’s Pirates!