I find the "get corroded" and "get weakened" advisor tasks to be a bit over the top. These tasks require you to incur an onerous number of stack, and most dungeons don't have any source of weakening or corrosion. Combined with the fact that you will usually avoid weakening and corrosion, this makes them nearly impossible to fulfill in a reasonable amount of time with natural play. I've currently got an advisor task for 106 stacks of corrosion, that's just too much!

However, both of these debuff tasks are exceedingly easy to clear if you're underhanded about it. Prep Earthmother on Ick Swamp and start clear-cutting and you'll rack up hundreds of points of corrosion in under a minute. For weakening, take a dwarf monk into Den of Danger with a Tikki Tooki prep. Find a level 1 meatman and wrestle with him until Tikki has sufficiently weakened you to clear the task.

I don't think corrosion and weakening are working out well for advisor tasks, and I think you should remove them from the rotation.

Yes, but racking up 109 corrosion between more than one run is still ridiculous, seeing as many dungeons don't even corrosion. That means if you want an applicable advisor task without playing for a very long time you have to scum.

honestly. . .the adviser tasks are like the most tacked on thing in the game. I mean is it honestly worth it pay attention to this? Right now I've just been treating it as a "okay sometimes I get a little extra money" thing. Am I missing something here, are there item unlocks, or like substantial gold amounts unlocked at some point? I mean this won't even cover the costs of mid-level preparations generally.

I like them conceptually, as it's a little extra money now and then from things that - more or less - are going to happen anyhow. I've had "petrify enemies" and "Goo Blob hunt" sitting around for days, but they'll eventually happen. When I stop hanging around VHoS and Dragon Isles which are both full of one-tile-wide passages, bricking things will be a lot more realistic as a goal. I guess if I were of a mindset that I needed to actively pursue the tasks rather than just let them happen whenever, I could see how I might get annoyed with how long some were taking.

I think It would be a lot cooler, if these tasks really tried to show you some game mechanics that you didnt master before. Such a task could be:-Get a mid fight level up while fighting a boss-Regenerate 10 tiles while fighting the same enemy-Kill a monster 3 level above you

The top and bottom of those suggestions are achievements. Of course, whether you consider it valid to make achievements teaching tools when only steam players have access to them is an entirely different argument.

dislekcia wrote:You do not have to get all of those debuffs in one run.

While true, they shouldn't be so large as to require over a hundred runs before they clear. Unless you go out of your way to get corroded, you will average about 1 point or corrosion per run (the average brought down by the large number of dungeons where corrosion just doesn't exist). Particularly for a new player who is going east or west, corrosion is one of those obscure debuffs that almost never comes up.

If you really want to scum a task for the amount of gold it gives you, I guess that's cool

Not so much arguing against the using tricky methods to quickly fulfill advisor tasks as I'm pointing out the incredible disparity between the munchkin approach and just completing it in the natural order of things.