I really like the dwarf , he doesn't like to be wrong lol ,by the way mr.rock since you like D&D and you like dungeon maps like the cover of chapt2 have you heard of the "D&D walkthrough maps" m they are more like funny tales in classic(some mordern) D&D adventures, here is the one with all " https://rendedpress.blogspot.com.br/2016/11/list-of-d-module-walkthrough-maps-by.html
"
hope you like .

Now I thought she was just trying to set off all the traps, tho magic traps do have the annoying habit of auto reloading.
What she found was smarter, but maybe too smart. Since Shorty can almost stroll up to grab the gold, and there are plenty of short adventurers, it would seem strange that there is such an easy weakness to the defenses. Of course we don't know the logic of the builders/owners. They may feel that every adventuring type should have at least one very easy challenge [as well as others that are difficult to impossible]. But the odds say that the way to survive is to assume the easy isn't. So crawling may be very dangerous some way. Maybe the floor becomes a pit. But the party should take a second look before they enter.

Thanks for the feedback! I rewrote the measurements because I realized that ones I put into the page are much different than I intended. If colleen is right, you do indeed need to crawl on your stomach to get to there.

It would be strange, though, if it was really that simple, wouldn't it be? :)

In a dungeon like that I'd surely be more thrilled about some extra weapons of the 'ammo' kind than about some gold coins.
With how many adventurers are going in there daily, there has to be some form of inflation.
Unless money pouches of holding are a common thing, experienced adventurers better go for jewels and other pricy little trinkets that are lighter and easier to stow away.

Rule #2 of dungeoneering (aka Rule #1 of dungeon mentoring):
If you show ANY hesitation or uncertainty (or overassuredness, for that matter), your pupil will not believe you when you say 'that was a test.'