[ToME 2.2.6 Character Dump]
Name : Astilir Age 24 STR! 34
Sex : Male Height 97 INT! 40
Race : Thunderlord Weight 261 WIS! 40
Class : Thaumaturgist Social Class 72 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 32 Level 50 Max Hit Points 1147
+ To Melee Damage 16 Experience 27972558 Cur Hit Points 1147
+ To Ranged Hit 37 Max Exp 27972558 Max SP (Mana) 1717
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1717
AC 49+206 Gold 7201931 Piety 114609
(Miscellaneous Abilities)
Fighting : Superb Perception : Excellent Blows/Round: 5
Bows/Throw : Superb Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 5d4+80
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet
Tactic: coward
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a wise
and ancient counsellor.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 89 (4450')
Barrow-Downs: Level 9 (450')
Submerged Ruins: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 14 (700')
Erebor: Level 72 (3600')
The Old Forest: Level 21 (1050')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 29 (1450')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 32 (1600')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 14650 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 88 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 12th Hrive of the 2890th year of the third age.
You have been adventuring for 80 days.
adefkmnopsuxz{|@
Add Str : ........4.....1.
Add Int : ....2.42......1.
Add Wis : ..6.2..2......1.
Add Dex : ..6.......4...1.
Add Con : ...8..4.4.......
Add Chr : ...8...2......1.
Mul Mana : +...+...........
Add Stea. : ...8..42........
Add Sear. : ...8............
Add Tun.. : ..............1.
Add Speed : .*68.342........
Add Blows : ..............1.
Slay Evil : .............+..
Fire Brand: .............+..
Sust Str : ................
Sust Int : ...++......+....
Sust Wis : ....+...........
Sust Dex : ................
Sust Con : ...........+....
Sust Chr : ...........+....
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ........+.++....
Hold Life : ....++..........
Imm Acid : ......++*.++...+
Imm Elec : ..+...+........*
Imm Fire : .+.+..*+........
Res Cold : ......++...+...+
Res Pois : ...........+...+
Res Fear : ..+....+........
Res Lite : .....+..+..+....
Res Dark : ..+..+.....+....
Res Blind : ..+.............
Res Conf : ...........+....
Res Sound : ...+....+.......
Res Shard : .+.........+....
Res Neth : ...........+....
Res Nexus : ...+..+....+....
Res Chaos : .....+..+.......
Res Disen : ...........+....
Aura Fire : ......+.........
Levitate : ..........+....+
Lite : ....+...........
See Invis : .....+..........
Digestion : ....+...........
Regen : ...++...........
Activate : .+...+.+.++.....
Hvy Curse : ....+...........
Fly : ......+....+...+
Orc.ESP : .....+..+.......
Dragon.ESP: ...............+
Evil.ESP : ....+...........
TLord.ESP : ......+.........
Good.ESP : ....+...........
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Archery 01.000 [0.300]
- Sneakiness 01.000 [0.900]
. Disarming 01.300 [0.400]
- Magic 50.000 [0.950]
. Magic-Device 46.150 [1.050]
. Spell-power 00.000 [0.600]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 49.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [1.000]
- Spirituality 09.470 [0.550]
. Prayer 07.500 [0.500]
. Mindcraft 35.200 [0.500]
- Monster-lore 02.500 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You may meet a Newt on level 1.
You are fated to find a Scroll of Rumour on level 19.
You may meet an Umber hulk on level 56.
[Character Equipment]
a) a Mage Staff of Mana [Ent's Potion] (1d4) (+10,+11)(60%)
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 60%.
It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding
of bolts every 999 turns if it is being worn. It increases your speed
by 10. It provides resistance to fire and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 47 of Mordor.
e) The Ring of Cargoth (+6) {100% off}
It increases your wisdom, dexterity and speed by 6. It makes you
completely fearless. It provides resistance to electricity, dark and
blindness. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring 'Lodros' (+8) {special}
It increases your constitution
, charisma, stealth, searching and speed by 8. It sustains your
intelligence. It provides resistance to fire, sound and nexus. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos' [Healing](40%) (+2) {cursed}
It grants you the power of
restore life if it is being worn. It provides light (radius 1)
forever. It has a spell stored inside. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It makes you completely
fearless. It provides resistance to acid, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to light,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots of Ellanwe [6,+10]
It sustains your intelligence,
constitution and charisma. It provides immunity to paralysis. It
provides resistance to acid, cold, poison, light, dark, confusion,
shards, nether, nexus and disenchantment. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) a Silent watcher (1155 hp)
{) 31 Silver Bolts of Flame (3d5) (+10,+11)
It does extra damage from fire.
It fights against evil with holy fury. It cannot be harmed by acid.
It cannot be harmed by fire.
You found it in the remains of Tselakus, the Dreadlord on level 59 of
Mordor.
|) The Dwarven Pick 'Valas' (+7,+12) (+1 attack)
It increases your strength, intelligence, wisdom, dexterity,
charisma, ability to tunnel and attack speed by 1. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) The Deck of Wild Magic {h700|250t !*}
It can be activated for heal 700
hit points every 250 turns.
You found it in the remains of a Revenant on level 48 of Illusory Castle.
b) Raal's Black Candle {h700|250t !*}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Mage on level 19 of Mirkwood.
c) a Parchment titled ``Magic for the Layman'' {t100|45t !*}
It can
be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 14 of Orc Cave.
d) The Immortal Skull of Benetar {t100|45t !*}
It can be
activated for teleport (range 100) every 45 turns.
You found it in the remains of a Gnome mage on level 61 of Erebor.
e) The Toenail of Vecna {stats/life|750t !*}
It
can be activated for restore stats and life levels every 750 turns.
You found it in the remains of an Old Sorcerer on level 47 of Mordor.
f) 70 Scrolls of Identify
g) 4 Scrolls of *Identify*
h) a Silver Rod of Capacity of Recall (200/200)
It can hold more mana.
You found it lying in a vault on level 29 of The Sandworm lair.
i) a Staff of Healing[3|35] (4 charges)
j) a Staff of Genocide[1|15] (4 charges)
k) a Staff of Mana[3|29] (4 charges)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mind flayer on level 61 of Erebor.
b) a Fireproof Tome of Magical Energy
c) a Death mold (1057 hp)
d) 8 Sprigs of Athelas
e) 23 Scrolls of Recharging
f) a Scroll of Mass Genocide
g) a Silver Rod of Capacity of Nothing (200/200)
h) a Golden Rod of Capacity of Nothing (250/250)
i) a Mithril Rod of Nothing (160/160)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Wand of Essence of Speed[1|16] (12 charges)
l) a Ring of Lordly Protection [+23]
It
provides immunity to paralysis. It provides resistance to life
draining, poison, blindness and disenchantment.
You bought it from the Rare Jewelry Shop.
m) The Necklace 'Nauglamir' (+3)
It provides light (radius 3)
forever. It increases your strength, dexterity, constitution,
infravision and speed by 3. It provides immunity to paralysis. It
makes you completely fearless. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of
Lothlorien .
n) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 48 of Moria.
p) The Metal Brigandine Armour of Faron (-16,-13) [19,+16](40%)
It increases your hit points by 40%. It sustains your intelligence.
It provides resistance to electricity and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) an Elven Cloak of the Magi (-2,-2) [4,+21] (+3)
It increases your intelligence, stealth, searching, speed and luck by
3. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to blindness and confusion. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 61 of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5
turns if it is being worn. It increases your dexterity and charisma by
5. It sustains your constitution and charisma. It provides immunity
to paralysis. It provides resistance to confusion, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of Angband.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your
dexterity and speed by 4. It provides resistance to acid, electricity
, fire and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
v) a Mage Staff of Wizardry (1d4) (+1,-10)(100%) (+5)
w) a Mage Staff of Wizardry [Ent's Potion] (1d4) (+10,+10)(60%) (+3)
It can
be wielded two-handed. It has a spell stored inside. It increases
your spell power by 3. It increases your mana capacity by 60%.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) 85 Potions of Cure Insanity
b) 14 Potions of Cure Insanity {100% off}
c) 66 Potions of Speed
d) 32 Potions of Healing
e) a Potion of Healing {100% off}
f) 14 Potions of *Healing*
g) 3 Potions of *Healing* {100% off}
h) 3 Potions of Life
i) a Potion of Life {100% off}
j) 12 Potions of Restore Mana
k) 2 Potions of Restore Mana {100% off}
l) 6 Potions of Enlightenment
m) 3 Potions of Enlightenment {100% off}
n) 3 Potions of Curing
o) a Potion of Invulnerability
p) a Rod Tip of Curing (35 Mana to cast)
q) a Staff of Healing[3|34] (5 charges)
r) The Ring of Flare (+3) {vj|100t}
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 62 of Erebor.
s) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
t) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It can be used to store a spell.
It increases your intelligence, wisdom and charisma by 3. It makes
you invisible. It provides resistance to blindness. It cannot be
harmed by fire.
It was given to you as a reward.
u) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
w) The Dragon Helm of Thrain [8,+15]
It sustains your intelligence and constitution. It provides
immunity to paralysis. It provides resistance to light, nether, chaos
and disenchantment. It allows you to breathe underwater. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It
makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
b) The Tome of Astilir
c) a Scroll of Reset Recall
d) a Moonstone Rod of the Istari of Nothing (150/150)
e) a Golden Rod of Nothing (125/125)
f) an Adamantite Rod of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) 2 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Restoration (140 Mana to cast)
j) The Ring of Power of Akhorahil the Blind (+3)
It
increases your wisdom, dexterity and constitution by 3. It makes you
invisible. It sustains your dexterity and constitution. It provides
resistance to poison and chaos. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Magic shop.
k) The Ring of Power of Uvatha the Horseman (+1)
It increases your intelligence by 1.
It makes you invisible. It provides resistance to fire, poison and
sound. It allows you to fly. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring 'Mastir' [+14] (+3 to searching)
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It increases your wisdom and searching by 3. It
sustains your constitution. It provides resistance to fire, light,
blindness and shards. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Jewelry Shop.
m) The Ring of Falair (+7) {special}
It increases your dexterity, speed
and ability to score critical hits by 7. It sustains your dexterity.
It provides resistance to poison, dark and nether. It allows you to
levitate. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Speed Ring Market.
n) The Ring of Falianwe (+7) {100% off}
It increases your strength,
wisdom and speed by 7. It provides resistance to sound and nether.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Speed Ring Market.
o) The Ring of Arost (+9) {100% off}
It increases your charisma and
speed by 9. It sustains your charisma. It provides resistance to
sound and chaos. It allows you to levitate. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Speed Ring Market.
p) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for
healing (500) every 200+d100 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and luck by 1. It sustains your strength, wisdom,
constitution and charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nether. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
q) The Green Dragon Scale Mail of Istan (-2 to accuracy) [30,+30]
It can be activated
for breathe poison gas (150) every 90+d90 turns if it is being worn.
It sustains your wisdom and constitution. It provides immunity to
electricity and cold. It provides resistance to fire, poison,
confusion, sound, chaos and disenchantment. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
s) The Leather Scale Mail 'Beleth' (-1 to accuracy) [11,+13]
It sustains your
strength, wisdom, dexterity and charisma. It provides immunity to
acid. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
t) The Large Leather Shield 'Morion' [4,+9]
It sustains your strength, dexterity
and constitution. It provides immunity to acid. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 73 of
Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 34 of
Moria.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1
. It provides resistance to electricity, fire and cold. It slows
your metabolism. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 61 of The Sacred
Land Of Mountains.
x) a Mage Staff of Wizardry (1d4) (+0,-5)(60%) (+3)
It can be wielded two-handed. It can be used to
store a spell. It increases your spell power by 3. It increases your
mana capacity by 60%.
You bought it from the Weaponsmith.
[Home Inventory - Lothlorien ]
a) a Book of Beginner Cantrips
b) Jor's Compendium of Strange Behaviour {exp loss, god quest getter}
It can be activated for experience
loss.
You found it lying in a vault on level 29 of The Sandworm lair.
c) a Sprig of Athelas
d) a Potion of Cure Insanity
e) a Scroll of Reset Recall
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Healing (120 Mana to cast)
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can
be activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+24] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90
turns if it is being worn. It increases your stealth by 3. It
provides resistance to acid, electricity, fire, cold and nether. It
allows you to fly. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Splint Mail 'Randa' (-2 to accuracy) [19,+13]
It sustains your dexterity and
charisma. It provides immunity to electricity and cold. It provides
immunity to paralysis. It provides resistance to poison and dark. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma
and luck by 3. It provides resistance to confusion. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
o) a Magical Shovel of Earthquakes (+16,+19) (+7)
It grants you the power of stone to mud if it is being worn.
It increases your strength and ability to tunnel by 7. It can cause
earthquakes.
You bought it from the Black Market.
p) a Mage Staff of Mana (1d4) (+3,-21)(60%)
[Home Inventory - Khazad-dum ]
a) 11 Wands of Tidal Wave[1|20] (97 charges)
[The Mathom-house Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
b) The Wand of Digging of Thrain (30 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
d) a Cursed Amulet of Doom [+7] (+7)
It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 7. It
cannot be dropped while cursed. It can re-curse itself.
You found it in the remains of an Ancient red dragon on level 66 of Erebor.
e) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 31 of
Mirkwood.
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if
it is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Stone of Lore
It can be activated
for perilous identify every turn if it is being worn. It provides
light (radius 1) forever. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated
for analyze monster every 500+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your intelligence,
dexterity, charisma, searching and speed by 3. It provides immunity
to paralysis. It provides resistance to cold, light, dark, blindness,
sound and shards. It allows you to see invisible monsters. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
It decreases your strength, wisdom,
charisma and speed by 10. It does extra damage from fire. It drains
life from your foes. It makes you invisible. It provides immunity to
paralysis. It renders you incorporeal. It allows you to see
invisible monsters. It allows you to sense the presence of undead.
It slows your metabolism. It prevents teleportation. It aggravates
nearby creatures. It carries an ancient morgothian curse. It can
clone monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 59 of
Mordor.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
m) The Light Crossbow of Areriar (x6) (+13,+15) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, charisma and speed by 3. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 72 of
Angband.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
p) The Silver Arrow 'Ilith' (3d4) (+18,+14)
It does extra damage from frost. It is a great bane of dragons. It
is especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Weaponsmith.
r) The Horn of Helm (+2)
It can be activated for sound ball
(300) every 300 turns if it is being worn. It increases your strength
and constitution by 2. It provides immunity to cold. It makes you
completely fearless. It provides resistance to nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 79 of Angband.
s) The Necromancer of Dol Guldur's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
t) Draugluin, Sire of All Werewolves's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Draugluin, Sire of All Werewolves on level
85 of Angband.
u) a Great Wyrm of Power corpse

Yes, they quite easily own everything that gets close enough to you. For the stuff that doesn't, that's what the view and bolt spells are for.

Even though the blasts of area spells scatter not-so-randomly (they seem to be somewhat drawn to the biggest open space near you, altho they do hit the other directions), even if only a fourth of the blasts go off in the direction you want them to... that's still 5 hits in one. :P

Crypt cleared, Dim Gates cleared, coming up on Namelesss on 90(?). I got the guaranteed artifacts - Nenya is dissapointing...

Saving my Elven Cloak of the Magi until I find a few scrolls of craftsmanship for it and then an artifact creation scroll.

Or do I use those on one of my mage staves of wizardry?

Questions, questions...

Oh, and if you'll notice, I've got a nice shiny +40% to HP armor in Bree. The second I find a source of fire immunity that doesn't clash with my other equipment, and reflect, my HPs are going up.

I really hope this guy doesn't die. :(

Sauron, I'm knocking on your door now...

On 14.5.2004 04:58 blackmaurader@hotmail.com wrote:Oh, waitaminute, it's Narya, not Nenya... bah. They're the same to me. Vilya only stands out because it's the best of hte three. And I don't believe I'm goign to wear even THAT - electric immunity is intrinsic to Thunderlords (pleasent surprise), and my current rings more than double the speed it gives me. Greater healing is nice, but that's why I've copied healing into Toris Mejistos.

I conveniently managed to let a greater draconic Q summon dragons on me. When I tried to teleport out, I got breathed on by a Great Ice Wyrm (conveniently the one immunity I didn't have) and died.

Didn't manage to get the death dump either.

The sad thing is I could have avoided all this by either A: taking out the Q before the great ice wyrms caught up with me, or B: simply using my tlord powers to recall out.

But no, I had to stay and complete IDing the vault items :(

Oh well...

On 15.5.2004 16:51 techiem2@nospamhere.techiem2.net wrote:hehe.
I'm trying one too.
You DO know that Listen to the Music will ID the whole level at spell level 30. :)
Quite useful.

On 16.5.2004 04:02 angband@techiem2.net wrote:heh.
Wrong email on last one. :)
Of course, that's assuming you live long enough to level that high.
(after I started walking between towns across wilderness with no food to get a replacement for my lost Book of Beginner Cantrips so I didn't have Ent's Potion anymore. oops.)

On 18.5.2004 02:54 blackmaurader@hotmail.com wrote:I'm scared of whole level ID. If i'm forced to recall by swarms of great wyrms of power or something, everything I IDed and didn't pick up is lost forever. I just know I'd lose the gauntlets of Eol that way.

Case in point: if I recalled instead of stayed, fought, and died, every artifact in the vault would be gone forever.

I'd far rather have limited-radius-ID, and I'd prefer even more to put the skill points elsewhere and carry around scrolls of id/rods of perception. Upping mindcraft with this char was a mistake.

As for this char, I'm not planning to run a thaumaturgist again. I've done some calculations and, if you want to pump 2 skills besides thaumaturgy, mages are actually more efficient. Albeit by only a few skill points, but still. My current char is a mage who will max temporal (essence of speed), nature (healing, recovery), and thaum. Hopefully FF will be generous and leave me with enough points left over to max spellpower aswell, but I doubt it.

Once I get around to playing him, that is - playing a char for a week, losing it, then having to start over isn't all that fun. :(

At any rate, I'm not running the thaumaturgist class again, unless I decide to play with symbiosis or some such.

Good luck w/ your char tho. Hope you end up with better endgame spells than I did... (a time 10d100 area spell would be pure ownage).