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I'm following ThinMatrix's skeletal animation tutorial and his custom written Collada parser is deriving a different rotation quaternion from each keyframe matrix than the Assimp importer library does....

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...

I am doing skeletal animation and my model gets distorted. I suspect it was because of the inverse bind pose, which I calculate by concatenating all the mTransformation starting from scene->rootNode ...

I'm writing a simple 3d engine with Direct3D11 and I'm into the processo of importing a rigged and animated model into my application with Assimp. I succesfully managed to import a static model and a ...

I'm trying to use ASSIMP to load an fbx file with a skeleton and animations, but I'm stuck on something I'm misunderstanding and struggling to see it.
I've attached 2 images, one of the fbx file as ...

I have a COLLADA(.dae) file exported from Blender, also I have program that read all data from structure generated with Assimp and I want to translate all data in more readable format. Problem appears ...

I use blender to create and rigging models then export to MD5 format and import by Assimp , my model has a normal and specular maps and the exported md5mesh file has an attribute shader which has the ...

I have recently updated my game engine source code to use the visual studio(2017) vc141 toolkit.
I am using Assimp 3.1.1 for model loading. The project compiles and links, and the appropriate dll's ...

Using Assimp.net I did load obj file. assimp returns back Mesh object that contains vertexes, normals, faces, colors and texture. when I don't use VBO the object will load complete. like this :
But ...

I've followed a tutorial about using Assimp to load models, but the loaded models are incorrectly drawn:
These should be a spheres
I've checked my code multiple times but I can't seem to find what I ...

I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official ...

I have had excellent success in extracting almost everything i need from a collada file that i imported with assimp, however I am struggling to get the correct transforms for each mesh in the file. ...

Tried creating an animated mesh but I render it, it comes up as a flat mesh that moves with the camera. Followed the OGL Animation tutorial here (http://www.ogldev.org/www/tutorial38/tutorial38.html). ...

first of all i would like to say that i read everything out there and still did not figure it out quite yet.
In my project i need to implement a skinning technique, but before going there i need to ...

I cannot make assimp object loader work with universal app, and I got the same problem as this one: Assimp and directX12 universal apps
I tried the static library approach mentioned in the answer of ...

I've got a problem when loading objects using assimp. I did succesfully load vertex data and I am able to draw static mesh (without bones and animations, I've got few bugs there but I'll go back to ...

I don't fully understand the transformation hierarchy used by ASSIMP.
According to the docs (http://assimp.sourceforge.net/lib_html/structai_node.html) an aiNode's transformation is relative to its ...

I started a directX 12 universal app project on visual studios and started coding some stuff to create a physics engine. I was currently working on implmenting Assimp into the engine too load whatever ...

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...

I have been trying to learn how to implement skeletal animation (skinning) from COLLADA files using ASSIMP and glm. But after a week of being stuck reading different tutorials and posts I have found ...