]]>User centered design of games for programminghttp://teseolab.org/2018/11/14/user-centered-design-of-games-for-programming/
Wed, 14 Nov 2018 14:14:47 +0000http://teseolab.org/?p=642Read more about User centered design of games for programming[…]]]>Learning programming with a game? We held a 1-day workshop for six 10th grade students from a local school to investigate what kind of games lower secondary school students enjoy, which elements that work well in a game for learning programming, and get ideas for a game concept. During the first half of the workshop the students played two different existing off-the-shelf programming games, Grasshopper by Google and CodeCombat. Their thoughts and impressions were captured through a focus group after playing.

In the other half of the workshop we held a co-design session based on the Triadic Game Design Approach. It consisted of four phases, where the students worked in groups in order to come up with game concepts by following the instructions for each phase. The day turned out to be successful, and the findings will help us as we proceed with our specialization project and master thesis, where the eventual goal is to design a programming game for lower secondary school.

]]>Join as in Kyoto for UMIQUE2019http://teseolab.org/2018/10/31/join-as-in-kyoto-for-umique2019/
Wed, 31 Oct 2018 18:43:02 +0000http://teseolab.org/?p=633Read more about Join as in Kyoto for UMIQUE2019[…]]]>

Are we ready to exploit the full potential and avoid the risks posed by UMI technologies? How can we prepare the knowledgeable, capable, and consequently, active citizens of tomorrow? What could be the starting point towards an inclusive digital society that enables all citizens to take advantage of the advances promoted by the UMI technologies?

UMIQUE2019 is a workshop to investigate these questions. The workshop attempts to research and map the continuum from education to career to continuous professional development with respect to UMI technologies. It is therefore open to people from research, education, training and career consultancy.

The workshop is held in conjunction with Percom2019, held in Kyoto, 11-15 March.

Submission deadline: 24 November 2018

More information about the workshop and for submission is available at the workshop website

]]>SLERD2019, Rome Italy May 2019http://teseolab.org/2018/10/24/slerd2019-rome-italy-may-2019/
Wed, 24 Oct 2018 12:43:11 +0000http://teseolab.org/?p=625Read more about SLERD2019, Rome Italy May 2019[…]]]>SLERD2019, the 4th International conference on Smart Learning Ecosystems and Regional Development, brings together researchers and practicioners interested in understanding how learning ecosystems can become incubators of social innovation and engines of sustainable regional development.

The conference is now calling for special events to be held the day before the conference. Special events might include workshops, seminars, tutorials, special tracks, and contests in any of the interest areas of the conference.

]]>PhD/Postdoctoral position in games for privacyhttp://teseolab.org/2018/09/30/phd-postdoctoral-position-in-games-for-privacy/
Sun, 30 Sep 2018 07:20:01 +0000http://teseolab.org/?p=622Come and join us in Trondheim! We have a PhD/postdoctoral fellowship available in the area of games for privacy awareness – Deadline 27 October.The research is in the context of the project ALeRT.

Viktoria is assistant professor at the Institute of Interactive Systems and Data Science Graz University of Technology and research area manager at the Know-Center, a center for applied research on data driven business and big data analytics. She works on designing technologies for workplace learning, with active research streams on reflective learning and virtualising training in global companies; and also researches designing for other knowledge-intensive work activities such as identifying business model opportunities based on data.

Christian is a researcher and lecturer at the Institute of Software Technology, Graz University of Technology. He works on PocketCode – an open-source Android visual programming language inspired by Scratch, and his research interests are on software engineering methods and teaching programming (to teenagers and to early-career students)

Many interesting discussions and we hope this visit will lead to closer cooperation in the future!

]]>Designing games for privacyhttp://teseolab.org/2018/08/08/designing-games-for-privacy/
Wed, 08 Aug 2018 12:53:00 +0000http://teseolab.org/?p=592Read more about Designing games for privacy[…]]]>

Supporting the co-design of games for privacy awareness – Privacy is a well-known concern connected to teenagers ́ usage of e.g., social media, mobile apps, and wearables. However, providing proper learning in this area is challenging. Games have recently been proposed as a tool to in- crease awareness of privacy concerns. It is important that these games are rele- vant and engaging. In this paper, we present a workshop to involve teenagers in the co-design of games to promote privacy awareness, describing the workshop process together with the cards and the board that support the process. We evaluated the workshop together with students between 15-17 years of age divided in groups of 3-4 participants. Results show that all the groups were able to generate interesting game ideas and the workshop was perceived as entertaining.

was presented at EDUCON2018 by Anna Mavroudi and won the BEST PAPER AWARD! Well done

]]>ANYBOARD goes to schoolhttp://teseolab.org/2018/06/25/anyboard-goes-to-school/
Mon, 25 Jun 2018 21:40:06 +0000http://teseolab.org/?p=585Read more about ANYBOARD goes to school[…]]]> Learning Internet of Things (IoT) by designing interactive board games? ANYBOARD, a platform for the design of interactive board games has been recently used to create engaging and fun learning experiences. By joining forces with the UMI-Sci-Ed project, ANYBOARD researchers have been able to integrate the research platform into an educational scenario, defining relevant learning objectives, related activities, and supporting learning material.
More information about ANYBOARD is available at https://github.com/Anyboard/anyboard.

To test the platform we got help from a group of students from secondary schools. They worked in teams to generate simple board game ideas and prototype them. All in less than three hours! Nice to see all of them getting engaged and having fun.

In the context of an Erasmus+ agreement with Patras University we had the pleasure to host Prof. Nikos Avouris. While visiting NTNU Prof. Avouris held a course on design of mobile games for learning. A very interesting course that will influence our work in the future. We also learned more about current research at Patras University and investigated possibilities for further cooperation.

Prof. Avouris is the leader of the HCI group and you can find more information about their work at: