We haven't sent out an official Newsletter note yet but the TLX Planner software has officially been updated with new features and tile sets. Login to your account, redownload and have fun!

We'll do a feature list update when we send out the letter.

Thanks for being so patient with us!

-WWG

WorldWorksGames continues to break new ground with its TerrainlinX system by offering users an entirely new way to plan their layouts! Organize, Plan, Layer, Build, Share!

Organize: The TerrainlinX model planner organizes all TerrainlinX compatible modelsets in a drop-down interface. New planner tile sets will be added for free as each new TerrainlinX modelset is released!

Plan: An intuitive user interface and common sense tools allow you to manipulate tiles, walls, posts, balconies, stairs, ramps and generic gaming markers. In no time you'll be designing your layouts quickly and easily!

Layer: A groundbreaking layers system allows you to clearly define each stacking level of your TerrainlinX layout! Design your multilevel terrain to interact in astounding ways. Add as many layers as you like, view lower and upper layers with a user defined transparency as you build!

Build: The TerrainlinX planner builds a dynamic manifest of the items based on your layout, telling you which PDF page to print from and how many pages you'll need to print to start your build! Its like having a WWG build tutor on your computer!

Share: Save your layout as a freely editable planner file or PNG image file, to share with others or to collaborate! Click the “community” button to access full planner support, future feature requests and of course to share and show off your TLX layouts!

Take the guess work out of your next build and pick up the affordable TerrainlinX model planner today!

o.O Unless I've been coding in my sleep, we are not one in the same. Is there really another programmer out there who goes by m0nk3yb0y? I don't even really use the name much anymore.

Quote:

Looks flashy... can I hope it's been built in something like Adobe Air that might run on my Mac?

It's built in Java so it should work on Windows/Mac/Linux without a problem. I will do my best to test it prior to release to make sure that no major glitches arise because of the operating system that is used. I have a very helpful team of beta testers keeping my work in check.

Keep in mind the teaser posted by Denny is a mock up, but the final version of the program should look nearly identical.

o.O Unless I've been coding in my sleep, we are not one in the same. Is there really another programmer out there who goes by m0nk3yb0y? I don't even really use the name much anymore.

Hmm, no, the M0nk3yb0y (pretty sure it was the same, or similarly idiosyncratic, ummm, spelling...) from Dungeon Crafter did some tiles, but was not one of the code monkeys for the programs. Let me Google a mo'

Nope, Google only has the Dungeon Crafter 3 forum cached, and the old site has been removed from Archive.Org.

Dungeon Crafter was a tile based mapping program, so I was wondering. I still use Dungeon Crafter, (and some of my tiles and adventures are still in the Legacy area of the DC III website )and it would have been nice to hear from another member of the gang.

I did find a bunch of other M0nk3yb0ys though, so it seems to be not all that uncommon a handle. Just coincidence that two folks with similar handles got involved with tile based mapping programs. (About as likely as two Steve Jackson's getting involved with RPGs, one here in the States, the other across the pond.)

Usually I use Masterplan. And I was going to make a tileset for it (or ask u to give out very low-res versions of the tiles).

But I'll wait to see your planner.

BTW. Most of the Masterplan users use D&D Dungeon Tiles, but if there is a TLinx library it could be a good advertising I guess. It's easily done and all you need are tiles used in a set (each tile in a separate file).

I belive I 'll need it as I was thinking take again the cutter with all the Himmveil (a lot of time without things to do...not finding the time and being a bit lazy lately) but today I take it and began to think how to build streets/canal/sewer...but all the 3d build is a bit difficult to do "on the fly" you need planing it quite well... So that tool can be good !

Hi ! one request if there's still time...will it be posible to store what you do ? I've purchased recently Fantasy Grounds (only to store there the information of the campaing...to get rid of books...) but I was thinking about use the tiles to make maps...so if I could store the plan made into jpg...it will be a great point !

Glad to ear that ! will try my luck again... it will be 1:1 ... I've used photoshop to make a few batlemaps of my own...will it be more easy with that aplication ? - i can put tiles toghether and get a jpg that will be 1:1 size or it will be smaller ? and the nex question when ? I want to begin to build, as I've in my mind what I want for the last Rippers module in Hollow earth, a sewer-canal-street...but I belive I'll need that planner (and will it have into account 2-3 levels ? ... I know, I know too much questions

Glad to ear that ! will try my luck again... it will be 1:1 ... I've used photoshop to make a few batlemaps of my own...will it be more easy with that aplication ? - i can put tiles toghether and get a jpg that will be 1:1 size or it will be smaller ? and the nex question when ? I want to begin to build, as I've in my mind what I want for the last Rippers module in Hollow earth, a sewer-canal-street...but I belive I'll need that planner (and will it have into account 2-3 levels ? ... I know, I know too much questions

It's far easier to use than Photoshop for creating maps.

The maps can be saved out to images that are comprised of the tile images that are used in the program (which are small versions of the normal tiles). Maps can also be printed out directly from the program which are automatically resized to fit on a single page.

The editor area is comprised of tabs that can be added or removed for different levels, maps, areas, etc.

More or less then I undestand that it's easier that photoshop but I can't get the 1:1 that I neede to send it to print in a battlemap (no problem as I don't belive I would make more of it...they're not cheap and the quality -dpi printed- are a bit blurry...not but for caveworks-the 1st one I made- but not Whoa ! for Hinterland) !

I'm curious as to just how much lower the DPI will be? The standard products are 300 dpi - how low will this go? 72 dpi used to be the standard for monitors, now it's up to around 96 dpi. Will that still be possible? (ie: will it be possible to generate a JPG that will look more or less identical on-screen at 1:1) Printing it out would still be 1/9th the quality of the official product, but I can see the concern there...

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