Lewd Warfare

Lewd Warfare is a Match 3 RPG fought by units with abilities & spells, over a Nation conquest map against multiple factions and is also considered a Strategy Game. Set in a fantasy world it includes Factions based on hybrid humanoids, Elves, Amazons and Mages with more to come. Each Faction has 4 unique units(Characters) and all are artistically represented with full body art on screen.

You can help support the project on Patreon but all builds will be made public soon after the Patreon Version. There are some things I'd like to pay for on project but cannot currently afford(very well) such as music expenses. With proper funding this would be more then a part time production.Support Ironstrom and Co creating Lewd Warfare

Version 0.22 is the latest Public version of the game its available on megaMEGA
Please note to move around the map its the middle mouse button. In the new upcoming version it works with wasd and arrow keys.
This version has Tavern Dialog for both factions. Some Dialogs are restricted until you've at least spoken to the character once especially for Sit alone scenes. Later on there will be other conditions as we progress the game.Images(Defeat Art - Basalisk - Anabelle)(Artist Lasterk)(Defeat Art - Void Mage - Juniper)(Artist Edalie) (Latest Match 3 Image)I'l be posting some of the content on Tumblr as it becomes available.

The fifth faction is genderless or does not denote male or females separately but more on them later. Note these names represent the classes/units on the battlefield map whilst we've given them names and personalities as part of the experience.

OverviewmapAfter picking a faction you will get introduced to some flavor text for your factions history & state of current affairs. On the map itself your able to select individual regions and see related stats and economy factors along with the region environment type later on we'l have art associated to each type and that will effect the battle background art.You'l also have access to the Upgrade/Purchase tavern. The idea is when you upgrade units you'l be able to get different outfits an additional abilities for them. We've already decided how these different abilities will work for each unit already.
Once your happy you'l be able to drag and select Unit Icon's to locations you want them to go to initiate battle or just straight up capture unowned pieces of land.P.S this is interactive Map in game with tiles.

Battle/Match3
You can have up to 4 different units in a battle, only one can be active at any given time but you can swap them out. As your character or the foe characters become wounded their will be visual changes from clothing to stance. Along with audio reactions from initial taunting to later grunts/exhaustion. Characters will banter with each other.
The match 3 gameplay system we're currently using is very fast paced and you'l have to keep up the tempo of a intense battle. Whilst Managing your active unit positioning.

Planned/Potential NSFW/Lewd Breakdown
Upgrading/discovery (Mutual Sex) scene within your own faction
Duel with a 1v1 duel between two characters. Special Art related to two individuals getting together.General Combat
Clothes tearing in battle
Stance changes/expression changesEnd Animation on combat
Dialogue during combat/Possible voice acting with one person already enlisted.Conquest
Defeating a character multiple time and routing them will change their dialogue over 2-3 battles in what I call turning them Tsun or "converting" them. This will result in Lewd Sex ArtWe are also looking at a challenge/Duel option to allow you to match characters in some way.Nation Conquest
Sex Orgy including the opposing Faction Leader in a Harem all Characters Art Piece.

Types of character
Whilst are characters are currently yuri centric we have various neutrals characters with more to be decided that will be singular characters outside of the core factions with their own special stories. Special pieces of land may be tied to them along with conquest/challenge stories.

Extra Comments
Their will be more factions later with treefolk,nekomimi(cat) & ghosts planned for later.
Some of the current characters are Futa we've just not specified which ones currently though we are lightly considering ways to avoid content you don't like.

(Edit: Deleted old map image from post as the person that made it was removed from the team a long time ago. The tumblr post is still there for history sake & technically the design contributed to the final look)

I also updated patreon so that the the Lewd tier was the $25 tier instead. No idea what the $50 tier will be worry about it when someone actually wants to give to it.

We've made some changes to the way the game start up behaves in selecting a Faction but I'l explain the details about that another day after we make the official patreon post. In general it effects mostly story some dialogue and some visuals.

On note in regards to some feedback we'l probably have a grid with semi transparency behind the nodes itself it might be an option though. Had a few requests about it so we know about it.

Still aiming for the first version of an playable build in 2-3 weeks time. It won't have all the suggestions we've liked implemented, just cause of timing constraints but we'l get around to them when we can. These might be self imposed timing constraints but the gist is hopefully everyone will work their hardest to meet it.

This is the new game map in the game version its 12Kx6K pixels with 100 different regions to fight over. We'll add more to it over time as we add new factions but that's down the pipeline.
First play version is just around the corner approximately 6 days away.

New tumblr upload 1 of 5 new concept images of Defeat artwork that happen during the course of a battle. These are caused either by yours or the opponents being Defeated during a fight and does not actually require you to lose the game :D There are also 2 other core ways of obtaining lewd content during the game/viewing it. With a 4th being a Victory reward over an entire nation.

Showing off 0.2 version gameplay(Video). Patreon users will be getting keys for next month and beyond to download access to the latest builds. To clarify a public build will be available shortly so you can at least see what we're up to first hand. If all goes well we'l also be receiving help with sound effects shortly also. This video shows off a character not previously seen outside of patreon.

I've also changed the patreon tiers to Accommodate 1 & 3 $ tiers for most of the development feed & Artwork.

The newest version of the game is now 0.22MEGA
It adds Arcanist Faction Dialog over version 0.21 and adds the sit alone dialog to both factions. Some of these dialogs have a flag of having spoken to the character at least once currently via join a table. Later versions of the game will contain other conditions. In the long run we'l be looking at a kinda achievement/checklist tab for characters or an individual gallery/character glossary. I'm particular partial to the way Valkyria Chronicles does it.

If you've never played the game before the middle mouse button moves the world map, there is a shortcut to the tavern in the bottom right corner, along with a quit to menu button. You Gain resources over time with the more land you own. The Recruitment system in the tavern is not very user friendly right now and is being fixed for a later build. You click and drag your units to a point multi clicking to pick up more there's a light range limit based on land. In the Match 3 battle you can drag nodes/elements across as far as you want and also you can corner match in L shapes rather then just straight lines. Wherever that stays in as a long term mechanic remains to be seen & Requires a fair amount of feedback of which I have very little at this stage.