Xerath

This build guide for Xerath is for mid lane, written by ProNyjacky, a Challenger ranked League of Legends player. Xerath is one of the strongest poke champions in the game with a high skill-cap. Able to continuously lay down a barrage of long range damage, Xerath can end fights before they begin, or stun targets out of position while being safe from initiation.

Just adding my thoughts and experience, pretty much every game I played Xerath pre-athenes I failed miserably, and so abandoned the champion. Now with Athenes, he's much more usable and effective, to the point where I can carry games with him as with other AP mids.

Spamming skills is really key for Xerath, so I get an early Chalice to help greatly with mana costs, then go for pure AP like this guide, then later on I finish up Athenes. Blue still helps the skill-spam further; but this way blue-reliant junglers can still take blue often and be overall much better at their job.

item wise so many dorans early is a waste as if you need that hp your not poking well at all and your wasting time trying to land a stun when you could be boosting the locus's cooldown and spamming super ranged Q all the time (also the sprint you get when you drop it or it runs out makes you impossible to gank. no mana items also means your going to be backing constantly or or needing mana potions

and there is no way in hell your spamming if you have no mana items

unless the team your fighting is stacking nothing but MR and nothing else the ammount of Magic pen your wasting gold on is just ridiculous when you factor in the free mag pen you get from locus

You say you dont like his skilling order and summoner spells, yet give no alternative....okay then. I fail to really see how flash+ignite are bad, as flash gives him an escape, and ignite can secure kills.

The reason he suggests triple dorans I assume is because he wants to rush Death Cap. If your rush for that, you usually need to save money for a Large rod, so buying dorans is very cost effective. Not to mention it helps with Xeraths mana issues, the mana regen from triple dorans is vital if you want to constantly harrass with your poke.

Also you should NEVER get mana items on xerath. Ever. Xerath needs as much AP and damage as possible so that his poke hits like a truck, if you waste money on items like RoA and Archangel you wont be dealing nearly enough damage compared to rushed D cap and Rylais. Just get mana regen items, such as dorans, blue buff or Athenes.

Abyssal has 1000 range on its passive aura, Xeraths skills only go out to a max of 1300 with Locus of Power. You're not always gonna be hitting at absolute max range so at least 80% of the time you will get the benefit of abysall's aura.