I tried a few forms of scaling next-turn card-drawing Night cards. One that was in the set for a while was a Coppersmith variant, as I liked to think of it - name a card, per copy of it you have in play you set aside a card from your deck, next turn you get the cards. Early on you pick Copper mostly. Eventually you might pick the card itself, or something else. Sometimes we liked this and sometimes we didn't. It would seem fair and then seem crazy. As crazy started seeming to be the winner, the card got less attractive. I made a few versions of it but did not hit on a great version. Then I scrapped it for this. It feels like the other card is part of the story though. The fix was to always give you +2 Cards, not a scaling number. And it goes to your hand, which one of the versions of the other one tried.