Eidos®-Montréal®, a Square Enix® studio, is pleased to announce that Deus Ex: Human Revolution® – Director’s Cut, the definitive version of the critically acclaimed action-RPG title, ships today in North America for the Nintendo Wii U™, the Xbox 360®, the PlayStation®3 and Windows® PC.

“The Director’s Cut is our opportunity to address and implement all of the amazing feedback we received from the community into our much loved Deus Ex: Human Revolution,” said David Anfossi, Eidos-Montréal Head of Studio. “We’re incredibly lucky to have such a passionate community and we hope that new and returning players alike enjoy what we consider to be the definitive version of Human Revolution.”

You need to a flashplayer enabled browser to view this YouTube video

Players who purchase the Director’s Cut through the Square Enix Online Store will receive the exclusive Deus Ex novella, Deus Ex: Fallen Angel. The novella, created by James Swallow, the writer behind Deus Ex: Icarus Effect, follows the story of Malik just prior to the events of Human Revolution and is a must-have for any Deus Ex fan.

Deus Ex: Human Revolution – Director’s Cut has been fully augmented to include Tongs’s Rescue mission and the entire Missing Link chapter which have been integrated seamlessly into the narrative flow as well as all of the original pre-order and bonus weapons. Fan features like the 45 minute “making of” video, over 8 hours of developer commentary, the official strategy guide, and New Game+ have also been added to the Director’s Cut.

Boss fights have been completely overhauled and redesigned with new maps and mechanics to support each one of the gameplay pillars: Action, Stealth, and Hacking. Major enhancements have also been made to the game including a rebalanced energy system, updated enemy A.I., and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available.

Deus Ex: Human Revolution – Director’s Cut also offers a full slate of second screen features for the Wii U GamePad, Microsoft’s SmartGlass, and the PlayStation Vita system that make the touchscreen interface Adam Jensen’s primary neural hub enhancement. The Wii U GamePad features can be viewed on this YouTube video: