There's a new update on the Kickstarter Page for Project GODUS, offering a new trailer showing off multiplayer play on a prototype of this upcoming god game from Peter Molyneux's 22cans. Word is: "Today multiplayer in the Godus prototype became a reality and we filmed the first game that took place between Peter and Jack. Being two designers they're both rather competitive...watch the video to find out who won." With just over two days remaining in the campaign, it now appears this game will reach its £450,000 funding goal.

Xil wrote on Dec 19, 2012, 11:49:why so much attention to this game, because of Molyneux ? I would rather see something like Forsaken Fortress get a little bit of attention, its so close to making/not making it... they can use the PR more then molyneux... ymho

Xil wrote on Dec 19, 2012, 11:49:why so much attention to this game, because of Molyneux ? I would rather see something like Forsaken Fortress get a little bit of attention, its so close to making/not making it... they can use the PR more then molyneux... ymho

Xil wrote on Dec 19, 2012, 11:49:why so much attention to this game, because of Molyneux ? I would rather see something like Forsaken Fortress get a little bit of attention, its so close to making/not making it... they can use the PR more then molyneux... ymho

why so much attention to this game, because of Molyneux ? I would rather see something like Forsaken Fortress get a little bit of attention, its so close to making/not making it... they can use the PR more then molyneux... ymho

Creston wrote on Dec 19, 2012, 10:55:It's been a long time since I played Populous. Is this all you really did? Just equalize land and then watch your people grow? Because it seems boring as all hell...

You had god powers to destroy or help your civilization, like floods, fire, tornados, volcanos, etc. In Populous 2 you could also build walls, create swamps, throw meteorites at people's heads, etc.

Yeah, I remember the god powers, but those only started happening once you had enough people to "power them". There wasn't any kind of building involved? I vaguely remember the walls of Pop 2.

I thought it had been more of a "you decide what buildings they build and where" kind of thing, but I'm probably just old and confused. (Well, I AM old. I'm probably just confused.)

You only flattened the land for them to build. In a way you had some sort of control since the buildings' purpose was to achieve the almighty fortress, which generated more people and the people could only improve their houses if the land around them was flat. Other than that you couldn't really control the people that much.

The prototype does appear to show the people with more of a free will than the original games though.

Creston wrote on Dec 19, 2012, 10:55:It's been a long time since I played Populous. Is this all you really did? Just equalize land and then watch your people grow? Because it seems boring as all hell...

You had god powers to destroy or help your civilization, like floods, fire, tornados, volcanos, etc. In Populous 2 you could also build walls, create swamps, throw meteorites at people's heads, etc.

Yeah, I remember the god powers, but those only started happening once you had enough people to "power them". There wasn't any kind of building involved? I vaguely remember the walls of Pop 2.

I thought it had been more of a "you decide what buildings they build and where" kind of thing, but I'm probably just old and confused. (Well, I AM old. I'm probably just confused.)

Creston wrote on Dec 19, 2012, 11:02:I can't remember if I ever played Powermonger. I think I did, but I must not have enjoyed it, because I know I played it nowhere near as much as I did the original populous and populous 2.

Creston wrote on Dec 19, 2012, 10:55:It's been a long time since I played Populous. Is this all you really did? Just equalize land and then watch your people grow? Because it seems boring as all hell...

You had god powers to destroy or help your civilization, like floods, fire, tornados, volcanos, etc. In Populous 2 you could also build walls, create swamps, throw meteorites at people's heads, etc.

From the pictures they have posted about the game, they give me the idea they are trying to add some Powermonger elements into the game as well, like the followers doing stuff like herding sheep and going on their daily lives, much like Powermonger did.

Damn, I miss Powermonger. In many ways it was vastly superior to Populous and it's a shame few people remember the game nowadays.

I would have preferred something closer to the original Populous, as far as how to raise and lower land, though. Tiles / Squares gave you more exact control, or at least you could tell exactly what was going to happen on your clicks, and plan better. I know this is only a prototype, but I don't see how one can get"exact control" with this system.

I'm going to do the unthinkable and say I am liking the prototype. It captures the essence of the original Populous nicely and if Peter doesn't go too insane this might end up being a good Populous remake. Might.