UMECUnited Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch

As expected, most of the bug fixes weren't perfect (duh)...but at least they're trying AND producing back-to-back patches almost.

Hmmm...as for the improved Amananth powerplant outputs? jeez.

A phoon with an instigator/guzzlers/knocker/haven/pint has 2737k pwr/sec AFTER capacitor. this would allow one hitman to fire at full thrust, or 2 sharks OR 2 feathers to fire at full thrust...you have a few options: (rated from personal favorite down to least favorite)

2hit/rrak combo 8476 (full fire rate at ~3% throttle)

4thorn loadout 6560 (full fire rate at ~38% throttle)

2thorn/2shark combo 6000 (full fire rate at ~48% throttle)

2feather/2shark combo 5320 (full fire rate at ~61% throttle)
{{{data included a -500 power surplus; standard "margin of error" for a capacitor; the limit you can push it in a combat zone and not have your capacitor run out of energy TOO quickly}}}

FYI, you can see quite plainly i'd rather deal with hitmen/barrak power issues than the ability to fire at full thrust. *shrug* That's my nonpvp opinion.

Last edited by MajorFreak on Sun Nov 17, 2002 11:01 am; edited 4 times in total

Well, that's one improvement. Question, though: are the new huds still opaque? AND... is it just the central hud? Or can you mod other parts of the UI? Like the bottom section?

Think they might *gasp* let everything in the UI be modified? Even added to? *gasp* Maybe custom FF displays are on the way... nah, too many people want them. ND doesn't give us things we want. (Mining ships anyone?)

hmmm, im trying to figure out if the sarcasm in the final statement is in the fact that we were given mining ships, or in the fact that we were given mining ships that arnt.

Personally, I havnt seen a mining ship till I see something with 4x size 5 engines, a 420 minimum cruise speed, 750 cargo capacity or greater and 4x size 3 gun slots at least to get a bit of a decent mining rate out of the thing.

To make life very interesting - I wouldnt make the gun slots forward facing either - id have them mounted to converge at a point slightly underneath the chat box.

actually - im not sure of that last point anymore - might screw up circle mining (if you *really* want to try active mining with 500 ore that is.).

And no, BF, I don't like the existing miners. If they had real engines (read: size-4) I could deal with them. They'd be useful. Especially if you double their cargo holds to about 100 as well.

As it stands, they're inferior to the transports. Tranny speed, handling, and power more than make up for their slower mining speed. Hell, the Hurricane's 6 missiles are a nice equalizer. :)

And what retard figured out that a 1.5xspeed of the Banker made for a good size-3 spoon? Are they TRYING to spit on the Quantar? At least 2x (.08) would have let the Hurricane be the best mining transport of the set, instead of just equal now.... bad enough that it used to be inferior. I won't even go into my ideal mods for the Hurricane.

Never having actually been in the AirForce - and certainly nowhere near the cockpit of an actual modern jet fighter ... well ... how close actually are these HUDs to what one gets in a modern fighter's hud?

Anyone actually have real experience?

This last one tho is actually quite nice...

Does one want percentile remaining AB fuel? or for AB fuel to be measured in minutes remaining (Octs might potentially need an alternate HUD gfx with x2 time scale if they purchased a single engine craft.).

Also ive noticed that the standard radar overlay isnt aligned properly - if yoy park in space with a contact close to the inner "circle" and rotate - the contact moves closer to and then away from the inner circle - the scale is wrong.

hmmm, pity my photoshop skillz suck, a set of radar backdrops for different sized radars with exact distances and a proper FOV indicator might be nice - drop in the graphic that corresponds to your current radar range.

I prefer the Dyson HUD and aiming recticle. (not recommended one uses 2d or less than 1027*, but here's it at 800*600/16bit)
*notice the thrust meter? it's at exactly 25% thrust*
BTW, here's it at 1027*768/32bit...and 50% thrust: