Building multiple fertility clinics to populate planets quickly

Building multiple fertility clinics to populate planets quickly

Disappointment follows me like a small gray cloud

I know I read about this on the internet previously. Some guy had said that he had 3 or 4 fertility clinics on one of his planets so he could have the planet pump out troop transports every turn without ever depleting his population.

I decided to use that tactic to fill up some planets that I'd recently taken over. Population growth with 5 fertility clinics on one planet was not impressive. I was not at 100% approval, more like 65%, but my population grew quite pathetically and I was annoyed to have wasted the money, annoyed that Stardock doesn't make this sort of thing clearer. If there is no benefit to building more than one fertility clinic per planet then why allow more than one to be built? Is it just to show that some are noobs and others are more experienced?

The pop growth bonus is additive, so perhaps you're upset for no reason at all...?

If you want to achieve a good popgrowth, then the first thing you should consider to aim for is 100% approval. That is, you select a planet that has one (or more) moral bonus tile(s) and you place your very best moral improvements on them, usually this will be the Political Capital.

If the planet has food bonus tiles, use them, because this is going to give you some puffer in time.

All other tiles will be filled up with Fertility Clinics.

Ofc this planet is going to produce much more population than could possibly be brought away by own constructed Troopships, so you need to have quite some planets in the vicinity which are producing these Transports.

Just to make myself clear, the bonus to popgrowth from 100% moral is so much better than a few Fert Clinics, but nevertheless it will multiply its own bonus with these, so to have both is the absolute best way to achieve awesome popgrowth, except Breeder SA.

Another reasonable way to use Fertility Clinics is to simply use them as early filler improvements which will help new planets to become economically stable, and once this is achieved (or: the planets pop is capped) then they can be overbuild by something else.

Queue like this:

1. Starport

2. Recruiting Center

3-6. Fertility Clinics

7. Farm

--> whenever surplus bc is available rushbuy a factory/lab on a free tile to hasten the process.

Finally overbuild all FertClinics with Facs/Labs/Moral or Economic Structures....

Are you saying that planets do not like empty tiles? Build six fertility clinics on one planet so that it becomes "economically stable"? Later upgrade those clinics with something else and lose no money because the price of the clinic is taken off the upgrade.

Tell me this. Why is there no key to press to instantly find your survey ships like s. Press the s key and cycle through your survey ships. Press the b key to cycle through your battleships. Why doesn't the game nag me to move my survey ships and constructors before it lets me take a turn?

Don't you want to find an anomalie with your survey ship. If you don't use all your moves, they'll just evaporate. Don't you want to move all your constructors closer to some destination? Or just let the game move them to some starbase that obviously could use a constructor. OK you didn't send all your constructors towards various starbases. Obviously your falling asleep so we moved them for you. We also started filling in some tiles on your planets because you've been neglecting them. We also made some extra auto saves so if this isn't what you wanted you can go back.

Empty tiles are a waste of potential... no less, no more. So if your *game* can't afford to have additional planetary improvements --> leave them blank... otherwise fill them up with the best you deem strategically wise.

My stance is that the Fert Clinic is your best shot (unless playing Breeder). The only down is that the tech isn't exactly "early on". Depending on which race you play, there are other available good "filler" improvements to build, like Stalks for Yor or Black Markets for Drengin/Korath.