I say rename the Naga Cauldron the Slime cauldron and move it to the Slime Pits. Thematically, a device that tries to create practical effects from noxious chemicals makes more sense in the Slime Pits than in Naga City.

I'm not sure how much design space is left for a new Cursed Oasis item. What about some kind of anti-curse item? Or an item that grows in power as you accumulate curse stacks?

Sidestepper wrote:I say rename the Naga Cauldron the Slime cauldron and move it to the Slime Pits. Thematically, a device that tries to create practical effects from noxious chemicals makes more sense in the Slime Pits than in Naga City.

I'm not sure how much design space is left for a new Cursed Oasis item. What about some kind of anti-curse item? Or an item that grows in power as you accumulate curse stacks?

Like the "Slime Cauldron" idea, and also is a great excuse to add it to the shop pool. It really strikes me as something that's potentially interesting but lacks locker-worthiness, so that's probably a great way to handle it.

Cursed Oasis already has the Dragon's Soul. I know it's easy to pass over, but it is a unique item only found in that dungeon.

An item that grows in power as you accumulate curse stacks would almost certainly be overpowered, since there are many characters that literally don't care about curse at all.

But making cursed soul lockerable (or even shopworthy?) and having it as a reward for completing the CO with 4 classes - I wouldn't mind. Sure, sure, res stacking stupidity and all that, but I'd still sign up for it ^^

Lujo wrote:But making cursed soul lockerable (or even shopworthy?) and having it as a reward for completing the CO with 4 classes - I wouldn't mind. Sure, sure, res stacking stupidity and all that, but I'd still sign up for it ^^

It's a 9% resist all, small item right?

I think that would probably be balanced as a shop item. Pretty worthless as a locker item though, considering (IMO) Cursed Oasis isn't really any easier than Dragon Isle.

It's available a lot sooner than the Dragonshield though, and doesn't require you to take the Berserker through the Labyrinth which was a massive pain in the posterior for me (I got the nosering first though).

Keeping it small I do have issues with if it's gonna be lockerable. I guess I'm the most notorious res stacker around the place, and the one thing you can never have enough if you're going about it is inventory space. Having a small item which stacks with dragonshield and Taurog's junk around the shops would be silly considering the strat is powerfull enough as it is. Making it large would at least force you to give up an item slot for it which would probably balance it on it's own.

Maybe, but is a small 9% any more broken than a large 18%? Then it's at least a choice of which to take between it and the Dragon Shield. If they were both large it would be worthless as soon as you got the shield.

The Avatar wrote:Maybe, but is a small 9% any more broken than a large 18%? Then it's at least a choice of which to take between it and the Dragon Shield. If they were both large it would be worthless as soon as you got the shield.

Not if it appeared in the shops, which is the whole point of why make it large.

If it appeared in shops yes, but I question the decision to put it in shops. It's kind of lame to have a bosses reward dropped in shops. Plus, I don't want another shop item to scum for, and it's at the scummable tier for items.

The Avatar wrote:If it appeared in shops yes, but I question the decision to put it in shops. It's kind of lame to have a bosses reward dropped in shops. Plus, I don't want another shop item to scum for, and it's at the scummable tier for items.

I don't think I've scummed for an item in this whole entire playthrough. And it's not so much a boss trophy as a mechanical gimmick that's supposed to permanently return you to the non-cursed world so you can't screw up CO.

However I just got what seems like a brilliant idea! Also how to "fix" the cauldron!

How about if the cauldron picked up charges, say 1% boost to potions or something whenever you REMOVE any debuff except curse (level ups not withstanding)? And the CO item gained a charge for whatever every X curses you remove?