id (of course), and to Mssrs. Raphael Quinet and Brendon J. Wyber, authors of the most excellent DEU Doom Editing Utility, and Mr. Robert Fenske, Jr., author of VNB, the VERDA Node Builder. Many thanks to Mark Sammuller and John Beach for their suggestions, comments and beta-testing efforts.

Base:

New level from scratch

Build time:

Editor(s) used:

DEU 5.21 and the VERDA node builder, VNB 1.050.

Bugs:

One very small, barely noticable, difficult to find, miniscule, unmentionable, and certainly hardly worth talking about, HOM. (find it if you can).

There's a decent central area (which reminds me slightly of Doom 2 map 24, "The Chasm"), but most of this map is intolerable. I especially loathe the dark and nearly empty maze in the basement, complete with annoying teleporting. Most of the fighting is okay, with an especially good ending, but there are just too many annoyances here. The text file says: "Paint brown and discard after March, 1995". Good tip. --1/5