Design Director of Destiny compares game to Borderlands and more

Bungie Studios upcoming next-gen title Destiny is an open world first person shooter action game that also involves role-playing.

The Design Director of Destiny Joe Staten was in a recent interview with Edge, where he discussed how the game will be similar but better than other open-world titles like Far Cry and Borderlands, because of features of advanced systems.

Staten states, “We are absolutely doing things that would be familiar if you’ve played any kind of open-world game. I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.”

“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don’t do that just once or twice in the game, we do that all the time, everywhere.”

“You see other people on the horizon, hear gunfire over a hill, and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going.’ And frankly that’s not just Borderlands, that’s any co-op shooter.”