The Star Wars: The Old Republic Website has word of staff cuts at BioWare Austin, the development studio behind Star Wars: The Old Republic, the sci-fi MMORPG. The update from Doctors Greg Zeschuk and Ray Muzyka does not say why this is happening, but does that this about the future: "Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come." VentureBeat has a follow-up comment on this from Electronic Arts:

BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic.

BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.

Couldn't have said it better myself, CJ. Oh how we carefully documented the bugs, posted them in detail, kept tabs and lists of crafting errors and what not, and begged for them to fix the game.

Only to be spat upon and ignored. They un-stickied the long list of crafting bugs we created.

When we reported lag and overheating issues, they PR guy gleefully announced that it was only a few "lower end machines" that experience this issue. Go play your Illum now, jerk!

My friggin graphics card died because of the game. Many of us told them about the horrible engine, and they only mocked and ignored us.Do I keep track of the game on xfire and twitch.com, watching it slowly DIE every day? You bet I do, it's my new hobby until Guild Wars 2 comes out.