If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Nexuiz 2.5 Raises The Bar For Open-Source Gaming

04-03-2009, 05:20 PM

Phoronix: Nexuiz 2.5 Raises The Bar For Open-Source Gaming

Nearly a year ago Nexuiz 2.4 was released and it offered impressive graphics along with a new menu design, improved networking performance, reduced memory usage, and many other enhancements to this open-source game. The developers behind this first person shooter have now outdone themselves again with the release of Nexuiz 2.5. This latest release of Nexuiz brings even better graphics capabilities along with a new HUD, network communication improvements that cut the bandwidth in half, smarter bots, even better graphics, and several new maps. In total more than 3,000 changes make up Nexuiz 2.5!

Comment

A really good update. Everything looks so much better. Of course, the increased eye candy means a more hungry game in terms of GPU; my demo runs decreased 10fps on average (more than worth it in my opinion). Very well done game.

Comment

Comment

Nice improvement over 2.4 but that engine really could use Id Tech 4 to take it to the next level. No matter how much they improve the Darkplaces engine (based on the old quake 1 engine), it's technology is getting long in the tooth and all the fancy textures and lighting they add still doesn't improve the "straight as a ruler look" gameplay maps.

Comment

Nice improvement over 2.4 but that engine really could use Id Tech 4 to take it to the next level. No matter how much they improve the Darkplaces engine (based on the old quake 1 engine), it's technology is getting long in the tooth and all the fancy textures and lighting they add still doesn't improve the "straight as a ruler look" gameplay maps.