Damn that's detailed.. only thing that bothers me is the amount of handrails on it, yeah those pipe things that look like handrails. Also when you compare the size of the hanger bays and the antenna mass ontop those windows look to be to big.. looks like you could fly a fighter in one of them with ease. Besides that it's rocking.

Nope, the inside of those windows work out at about 2m high, and all the way around the outside, in all those windows bits its access corridors with big floor-cieling windows. (these are already measured)
I'm having the corridors on the outside and actual rooms in the core of the ship for a reason, theyre safer there! Never understood the whole trek thing of putting your most vulernable area right at the top of the ship where its clearly visible and a piss-easy target, the bridge of the Hephaistos is deep within the head, it'd take quite a bit of time to get into it from teh outside.

I am going to model and texture the corridors into the actual mesh, plain white windows just look flat and boring to me, thisll give them some actual depth [img]smile.gif[/img]

Originally posted by SyntaxVorlon: Little question: What is this from?
Very nice, what's the poly count up to?

Well this ship is from the Dark Age HW2 mod Rimworlds [img]smile.gif[/img] No idea about the poly count of that ship, but it will only be used to render textures from it for the low poly HW2 game version of this ship.