/************************************************************\| Customizations Section || You can edit here according to your liking |\************************************************************/

// This is the chance value according to which this game mode will be called// The higher the value the lesser the chance of calling this game modenew const g_chance = 30

// This is the access flag required to start the game mode// through the admin menu. Look in users.ini for more detailsnew const g_access_flag[] = "l"

// This is the sound which is played when the game mode is triggered// Add as many as you want [Randomly chosen if more than one]new const g_play_sounds[][] ={ "zombie_plague/nemesis1.wav" , "zombie_plague/survivor1.wav"}

// Comment the following line to disable ambience sounds// Just add two slashes ( // )#define AMBIENCE_SOUNDS

/************************************************************\| Customizations Ends Here..!! || You can edit the cvars in the plugin init |\************************************************************/

public zp_round_started_pre( game ){ // Check if it is our game mode if( game == g_gameid ) { // Check for min players if( fn_get_alive_players() < get_pcvar_num(cvar_minplayers) ) { /** * Note: * This very necessary, you should return ZP_PLUGIN_HANDLED if * some conditions required by your game mode are not met * This will inform the main plugin that you have rejected * the offer and so the main plugin will allow other game modes * to be given a chance */ return ZP_PLUGIN_HANDLED } // Start our new mode start_nvs_mode( ) } // Make the compiler happy =) return PLUGIN_CONTINUE}

// Turn the remaining players into snipers for (id = 1; id <= g_maxplayers; id++) { // Only those of them who are alive and are not predator if ( !is_user_alive(id) || zp_get_user_predator(id) ) continue;