Spore - changing the
game is a BBC article talking with Maxis about Spore, getting Will
Wright to overcome his aversion to hype, quoting the designer as saying: "Spore
will change the way people look at games forever and change hopefully the
perception people have of their own creativity." It's that creativity that is
the focus of the article, as they talk more about creature creation, and the
role players have in furthering the content of the game going forward. They also
touch on ambitions for Spore as a brand, once again mentioning the possibility
that this will eventually be another label for EA, like Wright's The Sims.
Also,
Behind the prototyping of 'Spore' on CNET looks at the role of prototyping
in the development of the game. In another Spore related note, we want to
follow-up on yesterday's Spore shipping news (story) by clearly
stating the game's North American release will be this Sunday, September 7, a simple date that was posted incorrectly here at first, and was still wrong
even after a first attempt at correcting the error. Apologies for the confusion.
Thanks Mike Martinez and Ant.

Well normally I would agree with you, but in this case, with the ridiculous copy protection scheme, you would be far better off to wait until they crack it. At least the cracked game will have unending installs. Personally, I think EA is openning themselves up for a lawsuit with the limited number of installs.