Summoner Equipment Guide by Alamoth

This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone.

Contents

Equipment by Slot

Weapon

A Summoner, like most mages, has limited options for their weapon of choice. They may choose from Club, Dagger, and Staff. Their skills in those weapons are rated at C, E, and B respectively.

The dagger is a Summoner's weakest weapon and is also the least suited to boost their abilities. Although they have a higher attack speed than our other options they are generally weaker as well. Unless you are fighting very weak enemies or are intent on raising this skill I advise against using daggers.

This leaves us with Clubs and Staves. Summoners have the ability to gain all of the available Weapon Skills for each so there is no benefit there for either case. It turns out that both these weapons have their uses depending on what you want to do as a Summoner. If you want to be a strong support mage then you may want to go with clubs. However, if you want to be act as a strong damage dealer you'll need an equally strong staff.