B4 changes:- New Lua setup by ids1024 that should make Lua perform better and allow lots more lua-based goodies in the future

B3 changes:- Fixed a major bug that would cause random crashes- Other fixes, in particular one that would cause events to be reported using the current date- Blessed Worlds don't get pirates anymore- Reworked where barbarian worlds spawn (more separated from independent worlds)- More chatters, this time for barbarians, pirates and Betelgian ships

B2 changes:- Fixed some major bugs- Improved ship "chatter" system for some factions, with chatter linked to events and other random stuff- Reduced pirate influence and pirate and barbarian fleets- Other minor fixes

B1 Changes:- Formations for AI fleets: AI ships often spawn as part of formations of various kinds, that moves and fight together. Based on code by BTAxis.- Big changes to spawn: AI ship spawns now vary more based on conditions in the systems; richer systems will spawn bigger fleets of more advanced ships, traders in dangerous systems will use armoured transports, ect.- Some trader ships now mention good trade deals and other random chatter

B2 changes:- Fixed some major bugs- Improved ship "chatter" system for some factions, with chatter linked to events and other random stuff- Reduced pirate influence and pirate and barbarian fleets- Other minor fixes