00:44:651 (4) - don't like how you use slider here, guitar is much stronger there, so make more priority to guitar than vocal would better intuitively (it means that you should use jumps like 00:38:651 (4,5,6) - xd)

00:49:714 (1) - the slider looks out of place imo, so if you want to do it consistent you should add slider instead 00:51:214 (1,2) - or replace the slider to two circles

01:21:589 (1,1) - nc spam doesn't need, idk it has no sense, you didn't do it before and the song doesn't give you good reasons

01:23:651 (4) - same as 00:44:651 (4)

01:34:151 (4) - you could add nc here, the instrumentals sounds different than before

01:36:214 (1,2,1,2,1) - i hate this

01:40:714 (1) - whistle at the slider sounds not bad, but can you reduce hs volume beginning with second half of slider? yea, it's becoming to sound kinda loud from second half

02:06:870 - seems this sound may be clickable

02:06:589 (2,4) - stack dude

02:14:276 (4) - looks like unrankabled cuz the repeat isn't visible

02:53:464 (9,1) - dat close spacing looks weird, i was a bit confused when i played it, so it has no sense for me

03:00:026 (5) - also stack has no sense, guitar at red tick sounds surep stronger so pls make more distance

00:56:464 (2,3) - for the lowest diff i think spacing should be consistenteitiet (1x?) but it's 1,12x so idk ;w;02:39:214 (3,4) - you should up it to 1x mb (sorry for nazi mods because it's normal, i cant really say anything about patterns, they are nice)02:59:839 - maybe note here

FCL wrote:

hb asked me for mod his diff, so i am here

[emo24]

00:12:964 (8) - actually i'd add nc cuz finish

00:44:651 (4) - don't like how you use slider here, guitar is much stronger there, so make more priority to guitar than vocal would better intuitively (it means that you should use jumps like 00:38:651 (4,5,6) - xd) //too much jumps for me man, id prefer follow drums and vocals rather then guitar, thats my style

00:49:714 (1) - the slider looks out of place imo, so if you want to do it consistent you should add slider instead 00:51:214 (1,2) - or replace the slider to two circles //id like to begin new stanza with a slider before constant jumps to let player know there going to be fcking jump spam and change in music

01:21:589 (1,1) - nc spam doesn't need, idk it has no sense, you didn't do it before and the song doesn't give you good reasons //vocals, theres your reason

01:23:651 (4) - same as 00:44:651 (4)

01:34:151 (4) - you could add nc here, the instrumentals sounds different than before //since when we add nc cuz of instrument change

01:36:214 (1,2,1,2,1) - i hate this

01:40:714 (1) - whistle at the slider sounds not bad, but can you reduce hs volume beginning with second half of slider? yea, it's becoming to sound kinda loud from second half

[Metadata]Title:Bulls in the BronxTitleUnicode:Bulls in the BronxArtist:Pierce The VeilArtistUnicode:Pierce The VeilCreator:PritiVersion:HB's InsaneSource:Tags:Collide with the Sky Post Hardcore HB24 pishifat AiaBeatmapID:980908BeatmapSetID:424713

YellowManul wrote:

h3ll0 (requested by H b B 2 4 #@4)

Normal

00:56:464 (2,3) - for the lowest diff i think spacing should be consistenteitiet (1x?) but it's 1,12x so idk ;w; it's already x1 lol02:39:214 (3,4) - you should up it to 1x mb (sorry for nazi mods because it's normal, i cant really say anything about patterns, they are nice) it's already x1 lol02:59:839 - maybe note here nah it ruins the way i tried to emphasize the drums

Extreme00:02:276 (3,2) - not stacked fixed

DUD E i can't fuckin see anything. tbh i didn't expect anything else because im not very experienced modder (mapper as well)

YellowManul wrote:

Hard00:06:776 (3) - imo i'd do something like this http://puu.sh/qbUtv/62ba15f830.jpgNo thanks, I like it better this way.00:45:214 (1,2,1,2) - i don't really get why you should spam nc's here It looks better and gives a little hp boost if you miss.

01:25:714 (1,2,1,2) - ^ ^01:31:339 (1) - with this one you're trying to follow vocal but beat is just ignored; i'd split that sliders into sliders and circles Works fine the way it is imo.02:20:464 (1,2,1,2) - ;w;... Same explanation as the previous.02:57:214 (1,2,1,2,1,2) - ^ ^03:33:401 (2,3,4) - try to be consistent with spacing here, idk It's different because the first one has more reverses than the previous one, and it actually makes it easier to read. (at least for me)03:45:214 (1,1,1) - lol Didn't mean to NC the second 1/3 slider, fixed.

[Metadata]Title:Bulls in the BronxTitleUnicode:Bulls in the BronxArtist:Pierce The VeilArtistUnicode:Pierce The VeilCreator:PritiVersion:Aia's HardSource:Tags:Collide with the Sky Post Hardcore HB24 pishifat AiaBeatmapID:920023BeatmapSetID:424713

00:22:901 - Feels like this one should be clickable. This can be done by for example: 1

00:30:214 - I don't recommend that you stop following the rythm you followed for 00:28:714 (1,2,3) - , 00:27:214 (1,2,3) - , etc here. You don't have to use the exact same pattern but maybe try something like this: 2

00:51:964 (5,9) - Overlap visible ingame if you have snaking sliders off

01:56:839 (7) - I don't get why this is a slider, OR why 01:56:464 (5,6) - are notes. I recommend that you choose one, either make the notes a slider or the slider notes.

02:05:214 (3) - If you choose to do this here I highly recommend doing it here aswell 02:06:714 - . I expected it when playtesting.

02:35:464 (1,1) - You don't seem to follow this nc pattern any further in the map, so why are these nc'd?

00:59:464 (4) - I THINK you can curve this one a bit better by moving the anchor points around a few pixels, just makes it look better.

01:14:464 (1,2,3) - It was extremely unclear to me that 01:14:464 (1,2) - and 01:14:557 (2,3) - had the same time between them because of the spacing, making me miss 01:14:839 (1,2) - aswell. I would try to find an easier pattern for this, as it's not hard, just a bit too confusing to play imo.

01:46:714 - to 01:58:151 - , in this section your use of sliders and/or notes seems very inconsistent. I can't see that it's based off of any rythm that repeats itself or anything like that. Had a bit of trouble with this in HB's diff but eventually figured it out, no clue where the consistency is here though and it bugs me.

03:27:214 (1) - Once again, I feel like you can curve this a bit better aswell.

You do notice that you ignore a lot of opportunities for tripples at each downbeat (03:34:714 (1) - , 03:36:214 (1) - , 03:37:714 (1) - , etc.) by not doing anything with the guitar at those?

I don't get why 03:48:214 (1) - and 03:52:714 (1) - etc are 1/1 sliders, while 03:49:714 (1,1,1) - are not, is there any type of consistency in these that I am missing?

No clue how I'd be supposed to mod pishi's diff. Sorry :/

Great song, and outstanding map! I love the use of different rythms. Good job, and good luck

00:30:214 - I don't recommend that you stop following the rythm you followed for 00:28:714 (1,2,3) - , 00:27:214 (1,2,3) - , etc here. You don't have to use the exact same pattern but maybe try something like this: 2//its fine since we are at the end of that section changing it would be better to let know the player of the next section

00:51:964 (5,9) - Overlap visible ingame if you have snaking sliders off

01:56:839 (7) - I don't get why this is a slider, OR why 01:56:464 (5,6) - are notes. I recommend that you choose one, either make the notes a slider or the slider notes.

02:05:214 (3) - If you choose to do this here I highly recommend doing it here aswell 02:06:714 - . I expected it when playtesting. //its not as noticable as the previous one but ill look for more opinions

02:35:464 (1,1) - You don't seem to follow this nc pattern any further in the map, so why are these nc'd? //for better reading

Great song, and outstanding map! I love the use of different rythms. Good job, and good luck

[Metadata]Title:Bulls in the BronxTitleUnicode:Bulls in the BronxArtist:Pierce The VeilArtistUnicode:Pierce The VeilCreator:PritiVersion:HB's InsaneSource:Tags:Collide with the Sky Post Hardcore HB24 pishifat AiaBeatmapID:980908BeatmapSetID:424713

aiMod is complaining about some unsnapped notes. I know it's not required, but at least take a look to see if they're legitimate.00:52:151 (5) - For such a strong note, I think you could compliment that better by shifting it down a bit so the player is snapping to it rather than the note already being where their cursor is.00:57:964 (4,5) - I you should move 4 and 5 here because it compliments the vocals. http://puu.sh/sq1Ei/813b1226d6.jpg01:24:589 (4) - It might just be me, but this beat seems weak, so I suggest moving it up. I personally don't think the player should be snapping if the note isn't very strong.01:25:714 (1,2,3) - I recommend keeping the slider lined up with the 2 circles so it looks better.01:33:964 - I don't recommend making the player tap 1/4 on a weak note, at least not in a normal, because the next 2 beats are stronger. I suggest removing the reverse and moving it up by a half tick. http://puu.sh/sq2cp/718610a828.jpg03:11:464 (2,3) - I think it fits the song better if 2 is on the red tick, and 3 is on the white tick instead http://puu.sh/sq2pq/c7d950ad44.jpg

Pishi's Extra

00:07:151 (1) - Why a change in spacing compared to the earlier patterns? And you established clock-wise flow with the slider(green), so I suggest ctrl+g on 1 and 2(pink)00:20:464 (1) - I think you should ctrl+g this slider because you establish counter-clockwise flow with the previous combo, so wouldn't the player be more likely to come in from the bottom than the top?00:27:776 (3,1,2,3) - I understand it's a kick slider, but I still don't think there is enough exaggeration to justify the spacing between the slider and the triple.00:30:964 (1) - I personally don't think this is a strong enough note to change the direction of the flow on. I suggest ctrl+g on the triple, and then ctrl+g on the slider.03:23:651 (4,1) - I don't think this would flow very well considering how slow the sliders are. I suggest ctrl+g on 1.

Bubblun wrote:

Requested I mod this.

Normal01:24:589 (4) - It might just be me, but this beat seems weak, so I suggest moving it up. I personally don't think the player should be snapping if the note isn't very strong. Meh, nothing wrong here imo, unchanged.01:33:964 - I don't recommend making the player tap 1/4 on a weak note, at least not in a normal, because the next 2 beats are stronger. I suggest removing the reverse and moving it up by a half tick. http://puu.sh/sq2cp/718610a828.jpgI'd rather keep it as it is because it's 1 slider for 3 sounds which are the same.

00:07:151 (1) - Why a change in spacing compared to the earlier patterns? And you established clock-wise flow with the slider(green), so I suggest ctrl+g on 1 and 2(pink)its sorta like 00:03:776 (3,1) - where implied movement isnt the same as actual movement. with tail leniency it's like the same spacing to 100:20:464 (1) - I think you should ctrl+g this slider because you establish counter-clockwise flow with the previous combo, so wouldn't the player be more likely to come in from the bottom than the top? yea, i'd do that if i were trying to do circular stuff. i'm doing the same thing as 00:21:776 (3,1) - 00:23:276 (4,1) - and all the other triples here, where it's not really circular00:27:776 (3,1,2,3) - I understand it's a kick slider, but I still don't think there is enough exaggeration to justify the spacing between the slider and the triple. i kinda disagree seems very justified as it is00:30:964 (1) - I personally don't think this is a strong enough note to change the direction of the flow on. I suggest ctrl+g on the triple, and then ctrl+g on the slider. its the same as 00:29:839 (2) - a second earlier so like d03:23:651 (4,1) - I don't think this would flow very well considering how slow the sliders are. I suggest ctrl+g on 1. i did something but it still flows like garbage lol. being gross is like the point for this whole section

[Metadata]Title:Bulls in the BronxTitleUnicode:Bulls in the BronxArtist:Pierce The VeilArtistUnicode:Pierce The VeilCreator:PritiVersion:HB's InsaneSource:Tags:Collide with the Sky Post Hardcore HB24 pishifat AiaBeatmapID:980908BeatmapSetID:424713

Priti00:13:151 (2,3,4,5,6,7) - why are you placing a finish every 2nd note Priti? It doesn't actually follow the song there's only a distinguishable change in the drums at 00:13:432 (5,6,7,1) -

00:24:495 (2,2,1) - maybe soften these slider tails

01:01:714 (1,3) - would only whistle these emphasizing the small pitch difference in the instrument imo

01:32:464 (3) - blanket is rekt

02:06:589 (2) - why guitar the click sound is cool tbh

02:09:588 (4) - clap?

02:45:682 (6,7,8,1) - more smooth curve plz (6) is way too down

03:26:276 (3,4) - why is there a whistle on tail

oh theres more.. whistles

pishifat

00:03:214 (1) - pretty sure this timing point is a duplicate02:55:339 (3) - ^ hey02:55:714 (4) - ^^ 02:57:401 (2) - ^^^ hey, a whole chain duplicates, i think you wanted to lower volume but you decided to use soft samples in the end or somth