I always thought the games were pretty damn fast, to be honest. Lots of cleave comps ended things pretty early.

Anyway, I disagree, because I prefer longer games to short ones. What you said just illustrates the type of player that is involved in the arena scene now, and it sucks.

Lol? WotLK took a lot of 'skill' because of the pace of the game. People who want it slower illustrates everything that is wrong with arena. Slower =! TBC style. The lines between good and great became so blurred in Cataclysm it killed off any chance of WoW being a competitive tournament game. There isn't much difference in individual skill from a 2.2k player to a 2.7k player.

Lol? WotLK took a lot of 'skill' because of the pace of the game. People who want it slower illustrates everything that is wrong with arena. Slower =! TBC style. The lines between good and great became so blurred in Cataclysm it killed off any chance of WoW being a competitive tournament game. There isn't much difference in individual skill from a 2.2k player to a 2.7k player.

I disagree. There is a huge difference between a 2.2 and 2.7 player. The problem is gear and a few big imbalances.

Lol? WotLK took a lot of 'skill' because of the pace of the game. People who want it slower illustrates everything that is wrong with arena. Slower =! TBC style. The lines between good and great became so blurred in Cataclysm it killed off any chance of WoW being a competitive tournament game. There isn't much difference in individual skill from a 2.2k player to a 2.7k player.

I can see your point, but i disagree. There is nothing skillful about a game ending in less than 20 seconds because of a ridiculous amount of damage being poured out. Anyone who would openly admit that a s7 beastcleave was anything more than a "pop cd's to win" comp is insane.

I liked pvp in Wotlk, though. I enjoyed playing my paladin because I thought it had a good amount of utility with cleanses and damage reduction. Paladins in this expansion dont have the utility they carried in previous expacs, as is the same for many clases. The play styles have been dumbed down into popping damage abilities to win. The fact that you think every arena match should be such a short length goes to show what the player base has become- impatient. I bet you're one of those dudes who could win 10-15 straight and rage hard as soon as that untimely loss comes into play. And you probably whine when you're not seeing immediate results in trying to build pressure.

The game should require thought. It should require strategy, not mindless damage that can sometimes kill people in openers. My point is not that every match should be 5+ minutes long, but rather, that the expectation shouldn't be that those games are less than a minute. where's the fun in that?

I can see your point, but i disagree. There is nothing skillful about a game ending in less than 20 seconds because of a ridiculous amount of damage being poured out. Anyone who would openly admit that a s7 beastcleave was anything more than a "pop cd's to win" comp is insane.

I liked pvp in Wotlk, though. I enjoyed playing my paladin because I thought it had a good amount of utility with cleanses and damage reduction. Paladins in this expansion dont have the utility they carried in previous expacs, as is the same for many clases. The play styles have been dumbed down into popping damage abilities to win. The fact that you think every arena match should be such a short length goes to show what the player base has become- impatient. I bet you're one of those dudes who could win 10-15 straight and rage hard as soon as that untimely loss comes into play. And you probably whine when you're not seeing immediate results in trying to build pressure.

The game should require thought. It should require strategy, not mindless damage that can sometimes kill people in openers. My point is not that every match should be 5+ minutes long, but rather, that the expectation shouldn't be that those games are less than a minute. where's the fun in that?

Out of +rep due to all the drama threads in general discussion, but I would rep you if I could

I can see your point, but i disagree. There is nothing skillful about a game ending in less than 20 seconds because of a ridiculous amount of damage being poured out. Anyone who would openly admit that a s7 beastcleave was anything more than a "pop cd's to win" comp is insane.

I liked pvp in Wotlk, though. I enjoyed playing my paladin because I thought it had a good amount of utility with cleanses and damage reduction. Paladins in this expansion dont have the utility they carried in previous expacs, as is the same for many clases. The play styles have been dumbed down into popping damage abilities to win. The fact that you think every arena match should be such a short length goes to show what the player base has become- impatient. I bet you're one of those dudes who could win 10-15 straight and rage hard as soon as that untimely loss comes into play. And you probably whine when you're not seeing immediate results in trying to build pressure.

The game should require thought. It should require strategy, not mindless damage that can sometimes kill people in openers. My point is not that every match should be 5+ minutes long, but rather, that the expectation shouldn't be that those games are less than a minute. where's the fun in that?