God fucking dammit. I’m both pissed that this was missed for three whole days and that korea even bothered with this shit in the first place. This is GMS level BS. They know the entire world craves their changes day after day and they tease us anyway. If it ends on the 10th though, we’re obviously going to see KMST patch as early as Tuesday morning.

Everyone rages at me when I disappointed of the poster and yet you can get away with this….

Anyways, I usually don’t go on the English KMS blogging sites much anymore. Nexon hasn’t added anything decent since Legends, and the detailed quality of the blogs are sub-par from what they use to be. Sure, people say that if it weren’t for these guys, we would have no clue for what would be going on in KMS, but a thread of some random person in basil has pretty much filled in that gap. Also, nothing is really comment worthy now-a-days.

As for the job changes, I sorta feel like most jobs are somewhat equal with eachother, perhaps a Mercedes nerf is the only thing I can think of.

Sans the Timeless 2H Axes, they both have the same damage multipliers (1.32x) as 2H Swords which are a full speed tier higher.

On top of this, 2H BW Paladins are often LAUGHED at, despite using the trademark “Pally” weapons. They lose out on both attack and a large portion of defense for the sake of looks. It’s been like this for a long time, but the problem has been amplified post BB where Paladins have become heavily defense based.

id mostly like to see some new skills for thiefs. a couple minor tweaks to arans. and just because… id like to see battle mages balanced out a bit more. cygnus knights are doin just fine for the most part. whoever does come out on top most likely will be altered,upgraded,balanced, or recieve somethin new. personally idc which class is chosen they all will be addressed sooner or later

I hope its the Thief/pirate Revamp.
Night Lord need the update the most , in my opinion.

Hope to see skills and removal of the more useless ones,

Anyone that got any ideas for new skills , like for Assasins,
I hope we get a better moving ability, perhaps able to use Flash jump
to jump in place, levitate and being able to trow stars while in flash jump :)

Ofc pirates and thieves!
If you look at it, buccs have needed a revamp soo badly now. They’ve been below the mages BEFORE the revamp, so just imagine how badly they still need a revamp.

Thieves and corsairs on the other hand just need a simple reorganization. Meaning, not necessarily a power boost… but more of added mobility [in terms of pirates] and a few minor skill changes. Preferably skills on ship become accessible. And thieves should have some skills moved around too, a few minor tweaks here and there since sins, shads, and sairs have high DPM to begin with already. Maybe some nice mobbing attacks?

It just seems unfair that they revamped every other class so they all have DPM, mobility, and mobbing. It’s only fair the pirates and thieves get a turn too. :T

Ofc pirates and thieves!
If you look at it, buccs have needed a revamp soo badly now. They’ve been below the mages BEFORE the revamp, so just imagine how badly they still need a revamp.

Thieves and corsairs on the other hand just need a simple reorganization. Meaning, not necessarily a power boost… but more of added mobility [in terms of pirates] and a few minor skill changes. Preferably skills on ship become accessible. And thieves should have some skills moved around too, a few minor tweaks here and there. Sins and sairs have high DPM to begin with already and shads are near invincible. So in my opinion some new mobbing attacks should be fine.

It just seems unfair that they revamped every other class so they all have DPM, mobility, and mobbing. It’s only fair the pirates and thieves get a turn too. :T

I would rather have changes for all classes. :)
I currently play an aran, so my opinion could be biased toward arans, so I won’t say aran although I want them to be better xD They could use a bit more damage that is spread out over more combos
Buccs and nls deserve changes. We already know
I would say mechanics deserve a few changes to increase their damage by some. They could add a few more mechanical effects. The other thing is they would be welcome in a party because of the 20% damage skill.
Evans could use a few more effects. The dragon gets old…
However, I wouldn’t mind if things stayed the way they are. It’s pretty fun.

Even though Thieves and Pirates have been waiting for their revamp and I agree that it should be released first, I voted for Cygnus Knights simply because the poll asked for which job you “would like to see changes for”.

Honestly, the Cygnus Knight characters themselves are useless after getting to 120 other than being blessing mules, and it kind of annoys me that the lvl 120 Cygnus Knight characters that I have just kind of rot there on my account.

Once again though, I do agree that Thieves and Pirates should get their revamp first. I’d just like my Cygnus Knight characters to have some use after making the UA and providing blessing.

I feel pity for Viper’s and abit for Captain’s they should get more updates and bring back some i-frame for Viper’s & get cooler looking ships for Captain’s. They should update Hero’s abit so they can be strong with less buff. Assasin should get an improved Javeline Soul or some kind of Soul Star tha would be easier. Other than that i think all the other Adventurer’s seem okay. Dark Knight do need more power on Dark Impale by 20%.

Hm, what’s wierd to me is that they even felt compelled to ask. I’m sure that they are well-aware which classes need to be updated; asking is sort of an insult… But, at least this way, they’ll know directly what needs to be updated…

I really wish they made like an option to continue a Cygnus knight to 200… i love my wind archer but being only 120 kinda sucks. maybe a super hard quest like peridots to get access to 121+ and some real 4th job skills! :)

I really wish they made like an option to continue a Cygnus knight to 200… i love my wind archer but being only 120 kinda sucks. maybe a super hard quest like peridots to get access to 121+ and some real 4th job skills! :)

Is kMS getting dumber now? They noted that Thieves and Pirates would get updated by the end of the year. It’s all filler content right now with semi-interesting events, but the last two Adventurer’s should have their updates sooner rather than later.

my main IS a Bucc tyvm,and before calling other ppl stupid, you should re-read what i said and understand it. I never said they didnt deserved a buff, BUT i do said whiners are never happy with what they get, never its always something they are bothered with and make a big fuzz out of it

Man fuck Cygnus Knights, they are DESIGNED! to be weak and only get to lvl 120. They are basically MapleStorys easy mode, if you have time to bitch about them being underpowered you could level a REAL class before your post is even finished, because thats how fast it is to lvl a character to 120 now.

Man fuck Cygnus Knights! They are DESIGNED to get to lvl 120 and be weaker than real classes. They are basically mapleStorys easy mode. Buccs have waited 3+ years for a revamp. We want it and it BETTER be worth the wait.

I got a nice laugh out of this. Mabye people don’t like the fact that they cap at lvl 120?
Mabye they want Cygnus Knights to qualify as a “REAL class”?

Very hypocritical of you…putting down Cygnus Knights and saying Buccs need a revamp more? They may have been waiting longer for it, but they certainly do NOT “need” it more.

Just because Buccs haven’t gotten their revamp yet, doesn’t mean they’re completely unplayable. Now look at the Cygnus Knights. Yeah…pretty useless after getting to 120, other than being blessing mules, sitting there to rot. Sure, you can make a UA, but the UA is a seperate character, so the Cygnus Knight is still doing basically nothing afterwards.

I’m not saying Cygnus Knights should get revamped before Thieves and Pirates, because they definitely have been waiting, but you crossed the line there when you started hating on them.

“We want it and it BETTER be worth the wait.” Read that sentence again to yourself. Spoiled much? Seriously, if i ran the game, I would delay the revamp even longer just because of you and your attitude.

The purpose cygnus knights were created was for their blessing buff and to give newer players an easier experience before starting a real character, ck.’s shouldn’t be be revamped at all, they’re fine as it is. But buccs do need a revamp, their play style may be unique but ever since the legend potential tier came out they have become less wanted in boss runs, they are at the bottom of he theoretical dpm charts, and people actually play buccs as mains, unlike ck’s. Your ignorance amuses me

You’re the one who’s ignorant. First of all, when they first came out, the blessing buff didn’t even exist, so clearly they were not created for that. As for the newer players part, there isn’t really much point in that considering new players can either just make the adventurer class right away with practically the same skills or just bandwagon off of the Resistance classes.

The Cygnus Knight characters themselves are completely useless though once they get to 120, other than (like I said) being blessing mules. Even though they’re easier to level, they’re basically the same as the adventurer classes, having no seperate playing style like the other branches and sharing nearly every skill, bar the element-specific ones. In fact, the blessing skill and UAs were added because Cygnus Knights were so useless.

I never said Buccs didn’t need a revamp, nor did I deny that it should come first.

I’m not saying Cygnus Knights should get revamped before Thieves and Pirates, because they definitely have been waiting

But saying Cygnus Knights don’t need a revamp or that Buccs need it more is just blatant ignorance, especially if you’re hating on Cygnus Knights while doing it. It may be true that nobody mains Cygnus Knights, but that’s because once again, they’re so useless after 120. They need more diversity from the explorer classes, an increased level cap, or at the very least something that actually makes the character worth keeping and playing.

“First of all, when they first came out, the blessing buff didn’t even exist, so clearly they were not created for that”

Yes they did. You got +1 per level for +12 att at 120. I know because i got my DW to 120 within a month of release.

“As for the newer players part, there isn’t really much point in that considering new players can either just make the adventurer class right away with practically the same skills or just bandwagon off of the Resistance classes.”

There’s a huge point. 12/24 more base attack is huge for training.

“It may be true that nobody mains Cygnus Knights, but that’s because once again, they’re so useless after 120. They need more diversity from the explorer classes, an increased level cap, or at the very least something that actually makes the character worth keeping and playing.”

Diversity would invalidate what the cygnus knights stand for.

A lot of people use their CKs for…

1) Expedition mules
2) PvP dominators
3) Secondary profession

Not exactly useless, but it’s not like any of the arguments you’ve presented don’t apply to level 200 characters. No real reason to keep playing it when you could be bossing on an equally strong character and still get exp.

Anonymous

October 8, 2011 at 9:47 pm

“Yes they did. You got +1 per level for +12 att at 120. I know because i got my DW to 120 within a month of release.”

Empress’s Blessing, which is the Cygnus Knight one, did not exist when they were released. It was added during the UA patch. If I was talking about Blessing of the Fairy, I wouldn’t have mentioned it while discussing the Cygnus Knights because you might as well just use a regular adventurer for it.

“There’s a huge point. 12/24 more base attack is huge for training.”

Training may be faster, but it’s still too limited with the 120 cap.

“Diversity would invalidate what the cygnus knights stand for.
A lot of people use their CKs for…
1) Expedition mules
2) PvP dominators
3) Secondary profession”

PvP is practically dead, so I’ll go ahead and disregard that one. As for the other two, that’s all they’ll ever be if they don’t get a revamp. Mules.

“Not exactly useless, but it’s not like any of the arguments you’ve presented don’t apply to level 200 characters. No real reason to keep playing it when you could be bossing on an equally strong character and still get exp.”

You can’t exactly boss much on a character capped at lvl 120. Yay for Manon/Griffey runs? On a lvl 200 character, you can at least still boss for equipment or just for fun. You can’t exactly fight noteworthy bosses at lvl 120, so they’re actually even more pointless to play than a lvl 200 character.

“Empress’s Blessing, which is the Cygnus Knight one, did not exist when they were released. It was added during the UA patch. If I was talking about Blessing of the Fairy, I wouldn’t have mentioned it while discussing the Cygnus Knights because you might as well just use a regular adventurer for it.”

I find odd that takerbacker didn’t say this but when Cygnus Knights first came out they were the only ones giving the Blessing of the Fairy, then who knows by what reason they made it some any character gave it, and as you mentioned it they got the Empress’s Blessing due to no one making a Cygnus Knight anymore.

Empress’s Blessing, which is the Cygnus Knight one, did not exist when they were released. It was added during the UA patch. If I was talking about Blessing of the Fairy, I wouldn’t have mentioned it while discussing the Cygnus Knights because you might as well just use a regular adventurer for it.

Empress blessing and blessing of the fairy is the same goddamn thing except for sleight differences. No need to troll when you know exactly what i meant.

Training may be faster, but it’s still too limited with the 120 cap.

Training A NEW CHARACTER.

PvP is practically dead, so I’ll go ahead and disregard that one. As for the other two, that’s all they’ll ever be if they don’t get a revamp. Mules.

You can’t exactly boss much on a character capped at lvl 120. Yay for Manon/Griffey runs? On a lvl 200 character, you can at least still boss for equipment or just for fun. You can’t exactly fight noteworthy bosses at lvl 120, so they’re actually even more pointless to play than a lvl 200 character.

CKs can attack things that are a much higher level than them, if you didn’t know.

It seems you didn’t.

You also seem to have ignored that my point was that all level capped characters aren’t worth playing compared to something else. It doesn’t matter that there are less bosses to kill at 120 than at 200, because you might as well kill those bosses on something else.

Also, wordpress quoting/replying is RETARDED.

Anonymous

October 9, 2011 at 8:21 pm

I’m getting tired of replying to walls of text by writing other walls of text, so I’ll just go ahead and reiterate my main point here.

Right now, Cygnus Knights are garbage. They’re completely at a disadvantage compared to other classes bar the easier leveling (which doesn’t make any significant difference due to the level cap). They’re good for almost nothing once they get to 120, other than being mules.

Besides, I don’t see the point in having a branch specifically meant for beginners. Especially when there are people who actually enjoy the Cygnus Knight classes more than the classes that can actually reach level 200.

oh.. that hidden quest involves Athena Pierce and Kyrin (pirate instructor) , Athena says about the pirate hero, who was Kyrin father… I don’t remember his name (Testonen if I am not wrong… ) which is barehanded pirate… only this according to the quest.. needs to redoing again on a new char…..

Well.. id love to see Paladins& Heros a bit revamped. Not just those classes but with the legendary pot rank hitting 3x999k is quiet easy.. Funded Warrior calsses wont be able to compete with Ranged classes like Mercedes & Bowman.. While I would do 3x999k a mercedes can do that about 6-7 (Yes there are mercedes which can hit 999k’s each ishtars ring and im talking about the maximum amount of funding)

so basicaly id like to see that paladins/heros hit 5x nerfed than 3x..

Not sure I’d consider Heroes in the “God Tier”. Sure, our damage is fan-freaking-tastic, but our only method of survivability/damage reduction is Power Reflection, and that’s only 30%. Not saying that it’s useless, I’m just saying look at every other Warrior:

Dark Knight – Has massive HP and HP leeching capabilities: Dragon’s Judgment (which combined with Dark Knight’s swift and numerous attacks, is very useful) and Beholder’s Revenge.
Paladin – Aside from defenses hitting the cap, they have Blocking and HP Restoration. Nuff’ said.
Aran – Even though their HP is low, they still have High Defense and Combo Drain, on top of Combo Barrier; so they’re not too shabby.
Demon Slayer – Don’t get me started here, because DS is my ultimate envy. Decent HP, Dark Endure, Hard Skin, Vampiric Touch, Force Guard (which even restores HP), and even a buff that increases their HP further.

Point is (and I realize this is akin to a “wall of text”), Heroes aren’t as great as you think considering I’m using my HP pots extremely fast for what? Fast damage? Am I the only one who thinks Heroes got screwed? (and before anyone says “if you don’t like the class, don’t play it, I made my Hero way before the initial “Balance Patch”) All damage inflicting and no damage reduction proves to be a very poorly designed class.

Not sure I’d consider Heroes in the “God Tier”. Sure, our damage is fan-freaking-tastic, but our only method of survivability/damage reduction is Power Reflection, and that’s only 30%. Not saying that it’s useless, I’m just saying look at every other Warrior:”

Strenghts and weaknesses. Their damage is the highest of any melee class, even after Demon Slayers come out. If they had a ridiculous amount of ways to survive on top of that there wouldn’t even be a reason to make another warrior.

You forgot to mention how terrible we are for bossing compared to the other two warrior classes. All we’re good for is surviving and giving you a dispellable boost of HP. I’d gladly trade ridiculously higher damage for some moves that drain hp.

“Paladin – Aside from defenses hitting the cap, they have Blocking and HP Restoration. Nuff’ said.”

And what can they do in terms of damage? From my experiences, it’s always just a Pally or two that survives a failed boss run, and they can’t even make an attempt to try to finish because of how low they hit.

“Aran – Even though their HP is low, they still have High Defense and Combo Drain, on top of Combo Barrier; so they’re not too shabby.”

Have you ever had a conversation with an Aran? I have, and 70% of the time they’re complaining about how they die so easily and don’t have any HP. I don’t think Drain matters when a lot of bosses and even regular monsters can 1HKO them and I was laughed at at one point when I tried to say High Defense should fix their problem.

“Point is (and I realize this is akin to a “wall of text”), Heroes aren’t as great as you think considering I’m using my HP pots extremely fast for what? Fast damage? Am I the only one who thinks Heroes got screwed? (and before anyone says “if you don’t like the class, don’t play it, I made my Hero way before the initial “Balance Patch”) All damage inflicting and no damage reduction proves to be a very poorly designed class.”

Heroes? Getting screwed? What? Heroes have ALWAYS been in the role they are in now. I find it hard to believe you’ve been playing yours since before Return of the Adventurer if you think differently. Heroes have never had HP regen or HB or incredible tankability- they’ve always been the class you make if you want to hit hard. Are you trying to say that Heroes getting a ridiculous dmg buff instead of what the other warriors got is them being screwed? You’re not using the word in context. You want a perfect class? You shoulda played a Mech when Big Bang came out, it would have lasted for a good seven months.

Why you’re blowing my statement out of proportion is beyond me, but I’m not suggesting a “ridiculous amount of ways to survive”; I’m suggesting that Heroes be given a little leeway in defense.

Blowing another statement out of context? *sigh* I never said that Dark Knights were ideal for bossing. In fact, I have a Dark Knight, so I know better about Dispel and such. Oh, and by the way, Dark Knights have more base HP than Heroes to kick off, buddy.

I’m beginning to wonder if you even understood my comments. I never said that Pallies were bossing. In fact, I didn’t mention bossing whatsoever in my post since I’m talking in overall performance.

Are you even thinking when you read my post? Your response is funny because that 70% that complain don’t know how to play one, lol. I know a handful of moderately built/funded Arans that rarely die (not even counting myself when I decide to tinker on my Aran; I don’t die because I know what I’m doing). Care to know our secret? It’s called “efficiently using potions and not trying to rely on Drain”; ground-breaking, right?

How your comment to my DS shpeal was even worth mentioning would remain a mystery to even Sherlock Holmes.

Aha, you’ve got to be a new(er) player because you clearly missed the fact that there wasn’t a “defensive” role in most cases; Pallies were offense just as much as Heroes (you know, if you could FIND a Pally); the only time you saw defensive Heroes/Pallies were when the big dog in charge wanted (and found) sturdy classes that weren’t Dark Knights. If you knew about the Hero skill book before BB, you’d know that we had Shield Mastery (which, albeit, wasn’t as effective then) and Guardian. Some “hit hard” skills those are, right; just so unbearably powerful, huh? But you’re just some obscure person that’s clearly unaware of things, so I won’t hold your ignorance against you. Prior to BB, I was a (rare) Hero that was good because while I didn’t have power, I had amazing defense and never needed to be in a supported party, unlike my two-hander counterparts (Blocking made that much of a difference, my friend); some role of “hit hard and fast”, huh? You can find things hard to believe all you want, I’ve been playing this long whether you believe it or not. I’m saying that Heroes getting screwed is them losing nearly every method of defensive measures; how you missed such an obvious point is rather comical. I used it in context finely, you just missed it. Where you got the “me wanting a perfect class” idea is beyond fabricated; you must be a silly left wing person.

Im sorry but Dark Knights HP leech is pretty useless during Czak CHT PB or anything can seduce and 1/1. We have 0 damage reduction and although beholder heals its not nearly enough to prevent death. But aside from that I do agree with your other comments. Demon slayer is pretty imba in all the skills they get…

Reza :
Well.. id love to see Paladins& Heros a bit revamped. Not just those classes but with the legendary pot rank hitting 3x999k is quiet easy.. Funded Warrior calsses wont be able to compete with Ranged classes like Mercedes & Bowman.. While I would do 3x999k a mercedes can do that about 6-7 (Yes there are mercedes which can hit 999k’s each ishtars ring and im talking about the maximum amount of funding)
so basicaly id like to see that paladins/heros hit 5x nerfed than 3x..

Oh god Im so tired i did about 5 terrible mistakes I hope people understand what I wrote rofl..

NL’s are relatively fine. Their damage isn’t pitifully below par, and aside from a few minor skills of lesser value, they’re adequate.
Buccs could use a minor revamp as well. I played my friend’s Bucc a while back, and my only bone to pick with it was the style (but since I play Hero and Dark Knight mostly, that’s easily explained). Damage wasn’t something I found complaint-worthy.
Resistance could use a few tweaks, but are otherwise doing well.
Honestly, I’d like to see some diversity in Adventurer classes. I don’t mean a bazillion different classes, but rather multiple ways to play a class. Examples: Offense-based or defense-based Hero/Paladin (obviously both would have clearly different offenses and styles), negative-status-based or damage-based Mages, etc. However you can imagine a class having a different spin to it.
Screw Cygnus Knights. They’re meant to cap at 120 and cease being useful at that point. Besides, as stated before, they’re practically “Easy Mode”; and they’re extremely easy enough as it is.

I think the reason that the result skew in favor of Explorers is because Explorers were the oldest and are the only one that support share cash shop items. Thus the result reflect popularity as well. If Nexon let all chars in the same account share CS items, then more people will likely pickup other jobs.

Aside from what everyone else has already explained, I am highly surprised that no one mentioned that their level cap makes them far more convienent for farming for scrolls and recipes than every other class, thanks to the new EXP/drop system (whereas Level 140+ characters can’t really farm for crap anymore).

Everyone here is just complaining…
Thaanks max for the information and I really hope they revamp thieves and pirates other jobs have already been revamped (:
I also hope for revamps to bosses or quests, it would be awesome if bosses were a challenge and quests were usefull, it would make maplestory the perfect free MMORPG. (except for PvP)

monblank :
Everyone here is just complaining…
Thaanks max for the information and I really hope they revamp thieves and pirates other jobs have already been revamped (:
I also hope for revamps to bosses or quests, it would be awesome if bosses were a challenge and quests were usefull, it would make maplestory the perfect free MMORPG. (except for PvP)

Bro, BEST comment I’ve read here….All I see here is whining and bitching. In my opinion, Nexon just made the game wrong and Big Bang was supposed to be the big revamp to fix the game, but they messed that up too.

In a summary: Yes, Pirates and Thieves DO need a revamp, but that doesn’t mean ONLY damage. Also, my MAIN POINT is that this ENTIRE GAME needs a serious revamp; including, but not only, from the stat system, more skills for everyone, glitches/hack removal, exp, drop, weapon, skill formulas, and dare I say, PvP.

Big Bang was the beginning of the revamp, the added a storyline, they changed victoria island so it’s easier to travel and they organized every map with mobs lvl so people won’t have to stay in the same place for 30+ lvls, they also balanced dmg with mobs hp but it was easier to just add dmg and hp instead of changing it so we got the new dmg cap and most classes got their skills changed (I say most classes because some classes like arans and evans got nothing but their dmg adjusted with the new dmg.) so most of them didn’t have useless skills and we got an exp curve so we don’t get so bored of lvling like it was pre-bb, then nexon added 3 new classes for the lulz and they screwed it up with mechs because they were overpowered.

Then chaos came, nexon continued with Big Bang’s idea and balanced Arans, Evans and Dual Blade, Dual Blades got overpowered with extreme funds because people could get 60% all stat with kataras, then they added what maplestory didn’t have and it’s the basic things of any MMORPG, proffesions and PvP, proffesions were ok with a challenge which were the rare recipes to get godly stuff so everyone wouldn’t just be godly but PvP sucked because of those delays, then nexon tried to fix it but they screwed it up even more. (or at least GMS)

Then ascension/jump came balancing the first 3 classes and the most underpowered ones and added monster park so people would lvl fast lvl 20-120, but in the next patch they took out the party play zone effect in lionheart castle and ereve stronghold so people get to high lvls (150+) without any effort but people complained because of that and then finally nexon revamped pqs because they sucked after bigbang and people would get good prices from them and have fun.

Then legend came with Cannon Shooter, another resistance and another Legend so the storyline would continue but it didn’t bring so much changes.

Nexon is fixing everything so maplestory would be perfect which is what people don’t get and the only revamps that it needs is one or PvP where nexon should decrese dmg instead of decresing speed with some annoying delays, quests because they were always useless and they’re still are and bosses because now everyone can solo everything except for Pink Bean and Empress Cygnus.

I agree with what you said, especially about the part about PvP; I ALWAYS thought they should’ve done what you said. Problem was that Big Bang did NOT balance the classes like it was supposed to.

BTW, I don’t think Nexon removed the party play system in GMS from LHC and Stronghold.

I disagree that the only revamps that are necessary are the ones you listed. There are still lots of glitches (cool-down timers are wrong, some skill sounds messed up, etc.) that needs to be fixed.

I really think what Nexon should do is add lots of passive skills (not just helping attack), party skills (again, not just helping attack), and a few more attacking skills for all jobs and balance it. Perhaps make it so that each class needs to use four skills as a combo for maximum DPS/DoT, not just holding and spamming one or two attacks.

I would also like to see Nexon give other classes that rely on DoT, have high defense, etc. rather than only one specific class. A few attacking classes, few tanks (and make tanks useful), few healers, but don’t make the damage disparity so huge that it’s ridiculous.

Another thing is this stupid potential system. Honestly, an item should be 5% of a stat max. Numbers are just too high like a private server and they can nerf the bosses hp/def. to compensate for it.

My point is, Nexon has been doing “better”, but not as good as they should. Yeah, I’m complaining a little and I know you can’t satisfy EVERYONE, but there are some basic, obvious things you can do like revamp ALL your classes instead of just three.

darklime

October 12, 2011 at 2:33 pm

BTW, another simple hing they can do is revamp summoning monsters, give them to more classes, and revamp the damage, speed, and number of hits they do to make them useful.

you know what need revamp is the RESISTANCE! also reason is all other char got revamp well, except pirate and theif, battlemage reaperbuff. is the worst shyt. and wh dont have advance final attack, mech is kinda weak and slow moving … they will do a resistance revamp cuz i know i check all the skill data they all have this skill Phsical Training/High Wisdom all job revamp has those except pirate/theif/ALL THE resistance except demon slayer

In fact they can be godly if they buff the captured mobs to help them.. also bowmen needs a revamp… adventurer bowmen needs to take out Golden Eagle and Silver Hawk summons since they have Phoenix and Frostprey on 3rd… to WH and WA should get that summons and also they should be buffed… for example, Golden Eagle do 2 times att and the 2nd one do darkness and Silver Haw do 3 times attack and do stun…

Anonymous

October 9, 2011 at 2:49 pm

Bowmen don’t need a revamp. They’re already so strong and powerful at leveling AND bossing… Didn’t Bowmen JUST get a revamp, anyways that boosted literally every single aspect of the class to the point where it was game changing?

i’d like some cygnus revamp. cygnus was built to be a stronger version of adventurer through having 4th job skill in 3rd job but now they’re really pointless. either give them a 4th job with some awesome skills or revamp their jobs

That’s I am trying to post!!! thanks Brian… Actually since Big Bang CK became useless.. now are mules… Nexon should fix this problem…. raising the cap, and revamping their skills will make them more useful.. but also needs a AP revamp.. so higher AP people, sorry but needs to became a regular character also….

while we’re pn the cygnus rant…they need to recolor the ck pirate and ck archer’s skill color to actually fit with the color theme of the instructor too…all other 3 fits but not irena and hawkeye. hawkeye is blue yet shooting out UGLY ASS YELLOW SHARKS (when he can just shoot beautiful blue sharks like the real sharks and the cwkpq’s pirate boss), and his transformation is ALSO blue yet shooting out yellow and orange things. wat? irena’s skills are supposed to be green-ish and hawkeye’s skills are supposed to be blue (green nature, blue sea)

Instead of updating classes, why dont they make a new class???
not a sub class, but a whole new class with 5 different jobs in it.
the new class can be like animals that the black mage used magic on and turned them into humans, and have the ability to transform into their own animal self again, and use skills like that…
so the animals would be…
Magician: an eagle because they also have intelligence
Warrior:Lion (cuz of their strength)
Thief: vulture or hyena.. because they leech after the big kills and eat the leftovers
Pirate: a shark cuz it lives in the water
Bowman: a wolf because of their ability to hunt

Really? Make new classes? Clearly you are completely clueless as to what has been going on. After the jump for magicians, warriors, and bowman, they made THREE new classes. What we want is for them to finish revamping/balancing the classes before they even think about making new ones.

Archers would have the eagle, easily. Don’t you see our summons? All bird-related. Even our Puppets have a crow sitting on them.

Either way, we don’t really need any more new classes. The only ones that would make sense story/structure wise would be the Adventurer Bowman Gaiden class, a Resistance Thief class, and the Thief and Pirate Legends. Any more after that is completely unecessary.

Wait… KMS said that they only delayed the thief/pirate revamp. Yet they are admitting with this poll that they didn’t even start updates on thieves and pirates. Also to those that say they only play a class for fun, wouldn’t you feel sad that every class got new skills to try and the class your playing just got left in the dust? Realistically, the same old skills get boring after a while.

I am think… KMS is really trolling us.. and this poll only will determine the ORDER of the revamps because they actually are doing the revamps…. and Cygnus one is going to be the last one… maybe they need more time..

I see it like this buccs are not that strong,they do need a revamp,NLs only want flashier moves.I personally have a Corsair and i think the damage is unstable even with a decent gun like mines.The 4th job skills for sairs which i can name like 3~4 i find really stupid and need to be removed and given a completely new skill.Also sairs need a hp boost.Buccs do need a power boost and some other stuff but i cant going to get into it.

NLs don’t just want flashier moves. The thing is, the only role NLs ever had is DPS, which is something that every other ranged class outshines them at now, not to mention that their mobbing is among the worst out of all the classes in MapleStory.

You could argue that they have speed, but what is speed in a boss fight and when many classes are close to matching their speed anyways?

Let me put it straight: Night Lords need a revamp. Far more than Buccs, in my opinion. Buccs have a variety of skills and can actually contribute to a boss run with SI. NL can’t do shit. They only have 3 skills to attack. Then they have haste and booster, along with shadow claw for support. Throw in FJ for movement and SP for damage and that’s 8 skills that have any use for an entire class? The Useful Skill:Class Ratio is 8:4! And considering TT replaces L7 completely you could even say it’s 7:4. Ridiculous. And this isn’t even going into their damage, which, in it’s own right, is absolutely horrendous.

The main reason I see people come up with for why NLs don’t need a revamp is because their damage is already high. Come on now, really? You people disgust me with your idiocy. All you see are funded players left because being ridiculously funded is the only way to get decent damage with them. I also see people say they don’t deserve it because they complain too much and are jerks. I could say Heroes and Bishops didn’t deserve a revamp because a few of them were jerks to ME on Basil. That’s also a pretty stupid reason. No, not pretty stupid, VERY stupid.

All you do is throw stars, stars, stars as a NL. I get it, that’s the way the class is played, and I can already see all of your incredibly generic “Don’t like the class? Don’t play it” responses coming. But if everyone has to not play a class because they don’t like it, it VERY CLEARLY is in need of a revamp. The very fact that said generic response is even a likely response SHOWS this! As a matter of fact, I quit my Shadower shortly after Chaos to see just what was going on with NL. Made it to 130, and I understand perfectly. I bet not a single one of you saying they don’t need a revamp has even gotten a Sin to 50.

Not only that, but throwing stars are just ridiculous. I don’t know what Sairs do, but having to carry 20+ sets of stars takes up a LOT of use slots. Slots that I could be holding potions in. They should give Night Lords a separate inventory for their throwing stars, like a throwing star pouch or something to that effect, so it can hold the throwing stars and free up their use space. Or move throwing stars to the Set-Up tab that is rarely used. Doesn’t matter.

And going back to my first paragraph, a variety of skills wouldn’t be so bad! I know a lot of people will look scoff at this suggestion, but look at the Assassin in WonderKing. He does a lot more than L7 and TT while high on haste. It shouldn’t be too hard to add a LOT more skills for them, and yes, the generic “Quad Throw” skill people keep making up should indeed be one of them. They could also use some better mobbing, like an Avenger that boomerangs and comes back, hitting the target twice, 4 times with SP. Or maybe a single, highly explosive throwing star that stuns? And how about some support skills that actually do something? Instead of meso up (Which, in all honesty, baffles me to this day why it is on NLs and not my Shad), which essentially is useless, why not give them a skill to make them hit higher/more crits or raise their dodge chance? Yes, I know they have shifter that is the same as Shad’s, but they’re ranged. Shads have the increased tank-ability with MG because they fight up close and NLs should get more avoid. Make BOTH of the classes virtually unkillable, why don’t you?

That’s just my opinion. Chances are you didn’t read it because posts with more than 15 words tend to scare you. If you did read it, kudos.

i would suggest this: what the ninja from the (nearly dead) game Rakion Chaos Force can do – Backflips while shotgunning enemies. Or leap over a bunch of enemies and 2 seconds later….boom!

Or maybe a badass skill like this – throw a bunch of (maybe 20 or so) stars which slowly move in a huge clump, piercing and continuously damaging targets. Of course it’ll need a cooldown for “balance”, but meh.

-They should just Do a Thief/Pirate Jump!With Events [i cant really think of ideas for Pirates and Theifs :P]
-Then a Resistance Soaring!:Where they have an Event where u have to defeat the DS Mech Bam and WH instructors to get this sepcial buff thats always on Called teh “Special Buff”cuz of their medals.
-Then a Heros Entrance/Landing:Main Event will be a pq that explains teh Evan Aran and Mercedes and a little sneak peak of the other Heros like a shadow figure.
-Then a Cygnus Battle:Main Event will be a revamp of pvp :D

Nexon already stated that the last 3 Legends would be released in 2012. While this doesn’t seem likely at the moment, saying they’ll release them in a year or two is absurd. Another legend, probably for thieves, is coming in the winter, and the pirate Legend should be early-mid 2013.

Thief hero would probably be some kind of Ninja/Ronin/Samurai, yeah. Maybe with some sort of connection to the Temple of Time. Some sort of former worshipper of Rhinne, and is able to manipulate time to an extent. I’ll predict that his weapon may be like chakrams, for close ranged slashing yet can also be thrown like a boomerang for ranged combat. Those of you that know me probably already know about my ‘Thief Legend: Time Keeper’ idea, although I didn’t really think about the weapon until now.

As for the Thief Resistance… Eh. Got nothing here.

Adventurer Archer Gaiden… I would like something quite different here. A magic archer of sorts. The class could use Magic Attack instead of Physical Attack like the other archers. It would still rely on DEX as the primary stat, as all archers do, but perhaps it could have INT as its secondary. It wouldn’t be too hard, as all archer armor is already statless anyways.

Pirate hero… Got nothing here. I tried to come up with something for the Pirate hero, but I think it turned out pretty bad.

Note that I came up with all of this about half a year before anyone knew anything about Mercedes. Which is why Mercedes’ skill design ticks me off, it’s like they saw my Archer Legend idea, but only noticed the melee part while throwing in a Hurricane clone for the sake of OP-ness.)

Brian :
along with these 3 parts new professions gonna come (yes this is sort of from wow)
part 1: archer adv (skinning)
part 2: thief resistance (inscription)
part 3: pirate hero (engineering)

Though this isnt true, I just think they will release the thief hero first and after that the pirate hero.
So it would be
archer adv
thief hero
pirate hero
and maybe after that a thief resistance… but of course im not sure :p

Where’s the all option? The best way to balance things is to change everything at the same time. Heck, even cygnus knights, because if they change the explorer they’ll change the cygnus knight version of it.

Geez, Warriors/Mages/Archers already had 2 revamps.
Thieves and Pirates had 1(everyone always forgets the adventurer revamp just before Big Bang).
Aran/Evan got 2 if you count Legend (the final patch is a Aran/Evan revamp).
Dual Blades got 1.
DW/BW/WA got 1, only TB/NW and Resistance didn’t got a revamp yet. TB/NW don’t need one that badly because of Shark Wave/Poison Bomb and a level cap of 120.
Resistance (I’m not counting any jobs that are released in the Legend patch) haven’t got 1 revamp yet, except for small skill changes in Chaos and Jump.
I agree that Thieves and Pirates need one, but i just don’t like Pirates and Night Lords, and most Buccs and NLs are pretty whiny.
I’m NOT saying that they’re all whining, but a lot are.

I didn’t mean this to be a wall of text, but in the end all of my comments turn into a wall of text.

Zero :
oh.. that hidden quest involves Athena Pierce and Kyrin (pirate instructor) , Athena says about the pirate hero, who was Kyrin father… I don’t remember his name (Testonen if I am not wrong… ) which is barehanded pirate… only this according to the quest.. needs to redoing again on a new char…..

I think your right. I try using this name as an IGN I’m going to say, and it says “You cannot use this name”.

i think thief should really get the changes, after seeing how extremely funded my freinds nl is while another bam with average funding, his dmg is way lower than the bam. and some other jobs too~~ jus stating the fact ._.v

Well.. I see a lot of b’ullcrap going on on this thread. I wonder if max reads this and just thinks

id say classes are PRETTY GOOD balanced when it comes to regular players. Sure some classes have it easier at lower jobs, such as resistance mage gets Teleport alredy on 1st job and is able to max out all skills or aran gets booster at 1st job too + a neat mid range mobbing skill ~ combo smash

But the legedary pot stat screwed all of it. I hit about 3x500k with my Paladin in EMS and he’s about 15x.With legendary pot rank and the right buff and at lvl 200 ill be able to hit 3x999k’ While mercedes with the SAME funding can hit 800-999k EACH ishtars ring.

Here lies the problem with balancing ~ the amounts of hits you do per second -_- this makes jobs like Paladin/hero Look lame if you compare the godly players.

The only solution here is to give every class a hurrican like 1 vs 1 Skill <.< Nothing else can fix this realy EXPECT Nexon beeing more creative with bosses. Right now literealy all bosses (apart some parts at empress) it's all about 1 vs 1. There some rare occasions where classes which can mob with there main bossing DPS skill have advantages. Such as Drk at Horntail which is able to hit Wing Head and arm(and well chaoszakum/zakum but then again lolzakum)~. The solution here would be creat more bosses which require classes that can mob, yes a bossmonster which summons/is mass mobs whith lik 500mil-1bil hp each mob

Except maybe increasing the damage cap for classes that don’t hit quickly? Like a Hero can then hit 3×1.4mil while a mercedes can hit a max damage of 700k per ishtar. It would take another big bang like update adjusting EVERYONES skills then though.

i forgot to add another possible solution would be nerf the potential system -_- 30-36% each equip piece makes the game way too unbalanced -_- Leg pot rank shud give something max about 10-20% each gear piece ~

GO RESISTANCE who wanna bet resistance revamp is next?
and i bet you it either pirate/theif + resistance revamp all same time
here how it work with 3 part also
First part will be the Theif revamp (NL/shadower/a little nerf on db / cygnus theif)
2nd part will be the Resistance revamp (bam/mech/wh)
and final part will be the Pirate revamp (sair/bucc/ a little nerf/buff CS)

Cygnus revamp? they only need change the 1st and 2nd jobs skill, the 3rd So good.
Resistence revamp? The BaM I think that need, but WH and Mech are from a KS > Ultimate KS!!
Advetures? Only the Thieves and Pirates need, and Warriors again lol
Hero? Evan need that the dragon can attack in left and right same time, and Aran more usefull in the Combos (I want a Doom-Day Skill that need 1000 combo ¬-¬)

Another update? mm… The old monsters need a revamp (think in Pianus and Zakum, they need better graphics purchased with Pink bean or Cygnus) and, of course, the Advetures mage and warrior expansion (Same that Dual and Cannon)

I think the “alt adventurers” like DB and CS were made for the fact that there are 3 warriors and 3 mages. Personally, after the CS, they should do a bowman one, and incorporate the “alt adventurers” INTO the actual classes, just with different advs and stuff.

The Jobs That need New Skills: BaM, WH, All Pirates (except Cannon), All Thieves, All Cygnus jobs (except 3rd job), and the beginner Skills
The Jobs That need changes in them skills: BaM, WH, Mech, Advetures in general, All Heros, Cygnus; All except, of course the 3 new jobs

I want that the warrior expansion gonna a bezerker, and the mage expansion a fusion of the three advetures mages called orb master OwO (That get a wand and an orb, same that Grendel -w-)

Order that I want for “Maple Story: Jump Parch Part 2″
1.- Thieves
2.- Pirates
3.- Resistece and Heros
4.- Another crazy and secret idea from KMS

Virus :
The Jobs That need New Skills: BaM, WH, All Pirates (except Cannon), All Thieves, All Cygnus jobs (except 3rd job), and the beginner Skills
The Jobs That need changes in them skills: BaM, WH, Mech, Advetures in general, All Heros, Cygnus; All except, of course the 3 new jobs
I want that the warrior expansion gonna a bezerker, and the mage expansion a fusion of the three advetures mages called orb master OwO (That get a wand and an orb, same that Grendel -w-)
Order that I want for “Maple Story: Jump Parch Part 2″
1.- Thieves
2.- Pirates
3.- Resistece and Heros
4.- Another crazy and secret idea from KMS

In my honest opinion, even though I have a Battle mage, they don’t really need a serious revamp. Pretty much just a buff. And heroes don’t really need an revamp as well, since Aran and Evan were the recent ones to get buffed, and Mercedes is fine the way as it is.

All I know is after all this waiting for a Buccaneer revamp it better put us on par with the rest of the classes. I don’t want to be the strongest but Id like to be chosen over a bishop (healing,buff class) for DPM!

I seriously had enough with adventurers…. But people are right about Thieves and Pirates… Aherm “Night Lords” … Anywho I believe that the Resistance needs new skills, supportive, mastery and attacks… Battle Mages are so boring ever since Nexon changed the THEIR Blow-Type skill….I liked it when u had to tap the attack key to use their Blow-Type skills….AND anywho Wild Hunter needs a few more skills that shoot longrange….Arans totally need a few more attack and supportive skills…. -.-

I personally think pirate/thiefs (except Dual Bladers) need buff as they’re weaker defensively as well as physically compare to lets say every other class in the same. If you say Night Lords are whiners and don’t deserve a buff than nexon might as well nerf your class for hating on others.

many ppl keep saying nl and bucc are whiny, so irritating bla bla bla, here something to all of u who does not play these 2 classes. try having the feeling where the other classes already have revamp while urs DONT,!! THEN GO BASIL MARKET AND SEE WHO IS THE ONE WHINING. DUMB ASS. use ur brains before talking tq :)

lolz i dont think u understood what i said and came blabing nonsense. for example>IF the class u are playing are the only class that has not get a revamp, basil market will be full of complaints from the class u are playing. so dont say nl and buccs are super whiny cos i can bet any players of any class that did not get a revamp while seeing others have will whine.

I hope Shad gets a better skill to replace SB. They definitely need that because all they really have in 4th job is boomerrang step, which isn’t as fast. Strong, but not as fast. Assassination is okay, but the charge time is somewhat lame. essentially, what they need is a skill that rivals phantom blow.

for NL’s I cant really see any upgrades that they would really need. They are still a rather strong class, despite all of the DPS chart that says other wise. The only really major improvment that i can see that the class needs is a better mobbing skill. ANd maybe a upgraded SP, but that might just unbalance everything.

Overall, I think the two theives class needs more hp in the end as their avoidbility lacks eversince nexon took it away T.T

For pirates? I donno. Make 2nd job gunslinger more fun than boring perhaps? Could never make it past 50. for buccs, I like how they dont attack super fast, but hits super hard. I think it really reflects a “power house” type of character. I mean, not everyone has to attack fast and hit super hard rite? WEll then again, its maple.

ANyways, I do not see any improvement to other classes other than theives and pirates because atm, it feels like everyone is somewhat balance. Except dbs. god they are strong with PB -_-………………………………………

Well, it’s nice to spice things up, but I agree with you. However, a complete balance of classes won’t happen until all classes are out. Every time we balance classes, it’s all skewed because a new class comes along and is better than an existing class in some way, hence calling for another “balance”.

Point being: we’re never going to have truly “balanced classes” until MapleStory either stops getting new classes or is shut down.

All the dual bladers I know gave up on them for shadowers due to our higher survivability thanks to mesoguard 60 % damage reduction, 45 % shadow shifter dodge, and mesogurd reducing 1 for 1 damage by half.

I seriously think all thief classes with shadow partner should have shadow partner nerfed because my damage rang is 20-25k and shadow partner allows me to have an extra hit that does 50-62.5 % of my damage range so I’m granted 32-37 k.

Pirates need the revamped the most and shadow partner should be nerfed.

Anonymous :
GO RESISTANCE who wanna bet resistance revamp is next?
and i bet you it either pirate/theif + resistance revamp all same time
here how it work with 3 part also
First part will be the Theif revamp (NL/shadower/a little nerf on db / cygnus theif)
2nd part will be the Resistance revamp (bam/mech/wh)
and final part will be the Pirate revamp (sair/bucc/ a little nerf/buff CS)

Really hoping to see some changes for Buccaneer. Getting really sick of seeing people running around with skills that we did lots of hard work to obtain and yet are the only thing that makes us stand out. Of course i want to see some changes for other jobs, Night Lords are gettin shafted pretty hard.

Zero :
Fuck Buccs, they are trash now and even if they are getting a buff, the Pirate Hero (barehanded according to the Story of the game) will make buccs sucks again

You’re probably mad because if they get buffed they might stand up to the bandwagoned job you most likely play as. Quit being jelly; the new pirate hero which I don’t even think is even a hero since when you talked to the new job instructor for Cannon Shooters they were, “Created a new weapon” for people, psh I doubt that’s a legend. Most of all they’re a ripoff of Mechanics to the extreme and are very crappy and yet have less use than Buccaneers. Buccaneers above all need revamping more than any other job out there. Night Lords have had their goddly moment for a very and I mean very long time. It’s about time another job stood out. I mean Buccaneers have been in the ditch for much longer than most people think. Their DPS has been much lower than most people think, in fact it’s always been lower than all close range jobs excluding Cyg. Buccaneers need a revamp much more than you think, much much more.

Buccs need a revamp? Please, spare me the hilarity. Buccs can hit max dmg with D strike, why do they need to go past max dmg when it will make no difference? KoC is stupid, Resistance needs a revamp, horribly hugely!

Is announced they are preparing 3 big revamp classes patches, october is resistance, aran and evan. November is Warriors, Archers, Mages, Cygnus, and Ultimate Adventurers. December is pirate and thief.

Moac (@Moac) :
I hope its the Thief/pirate Revamp.
Night Lord need the update the most , in my opinion.
Hope to see skills and removal of the more useless ones,
Anyone that got any ideas for new skills , like for Assasins,
I hope we get a better moving ability, perhaps able to use Flash jump
to jump in place, levitate and being able to trow stars while in flash jump :)
I hope they merge some skills:
Keen eyes/lucky 7.
what are your ideas?