Tri-Sword. Too strong for halflings. Basically pointless for everyone else.+3 base damage per level was too good, so it got nerfed. +2 would be better. This makes it strong for all races, but not nearly as powerful as before.

Whurrgarbl. Inferior to Tri-Sword basically all the time. I liked the old +1% per kill with 5% base. This would be strong for all races and be relatively balanced. It scales with your character, so you can't abuse its power.

Old berserker blade was fine, so they should bring it back! Also, I like the concept of how are you holding this? for the tri-sword. How about +1 per level per open inventory space, capping at +3 per level.

Crawly McCrawlsa wrote:I'm gonna take Alweth's advice and ignore his own arguments.

Tri-Sword. Too strong for halflings. Basically pointless for everyone else.+3 base damage per level was too good, so it got nerfed. +2 would be better. This makes it strong for all races, but not nearly as powerful as before.

Whurrgarbl. Inferior to Tri-Sword basically all the time. I liked the old +1% per kill with 5% base. This would be strong for all races and be relatively balanced. It scales with your character, so you can't abuse its power.

The thing I don't like about this approach is that it means that those weapons are extremely powerful if found at first level and almost useless if found mid to late game.