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September 4, 2008 6:53am - Ã?studio - nickname: (ostudio)

Thank you! I've always wondered how levels are loaded.

August 30, 2008 7:37pm - pymike - nickname: (pymike)

http://pymike.pastebin.com/f6364d101 < level.py

August 30, 2008 2:44pm - Ã?studio - nickname: (ostudio)

Can you post the level loading code?

August 27, 2008 11:30am - pymike - nickname: (pymike)

@Osutdio:
It's the LGPL, not the GPL. And as ssokolow pointed out, someone could extract my source code out of the py2EXE. So "technically" I released the source code [in an extremely compressed package], and if someone managed to extract the source, it would be protected.

I found someone else to do that code for me, so the sources will be up by the end of next weekend, if everything goes well.

Cheers

August 26, 2008 2:16am - Ã?studio - nickname: (ostudio) - 4/5

If you license it under GPL, you must publish the sources anyway.

August 25, 2008 8:42am - pymike - nickname: (pymike)

I know, I just didn't want to post it so soon. I'll post it once my friend finishes some code I need him to do [for it].

I downloaded the game and found the license GNU/GPL. Remember, for free software, you must publish the sources. Good game!

August 8, 2008 10:13am - pymike - nickname: (pymike)

ANN: This will shortly be renamed to "Caves of Pythium". I'll let you know more about it later

August 6, 2008 8:23am - pymike - nickname: (pymike)

Carsten: No, dead internet on my dev-computer.

August 5, 2008 3:43pm - Carsten Eggers - nickname: (masterlee) - 3/5

Hello somewhere living out there or another dead project?...

July 20, 2008 11:20pm - Brian Debuire - nickname: (brian) - 4/5

Nice job.

I cant wait until you add some crit chance or evasion. You can do this playing with some stats like agility or strength. This way the player could get a chance to beat higher level monsters and gain better exp.

Regards

July 19, 2008 12:37am - Jordan Trudgett - nickname: (tgfcoder)

Then keep working at the game ;)

July 14, 2008 5:56pm - pymike - nickname: (pymike)

@Jordan:
I can use all the music I can get my hands on :-D

July 14, 2008 5:54pm - pymike - nickname: (pymike)

@Carsten:
I don't have internet on the computer I'm deving on right now, so no way to add a new release :-( I am still working on it though :-D Spent a long time thinking on how I wanted to have "levels", and I got it all figured out now! Woot!

July 13, 2008 4:04pm - Carsten Eggers - nickname: (masterlee) - 4/5

No new Version for more than 10 Days! Keep working Mike!

@ssokolow Do you know some decompiler thats works vor pyo files greater then 64k?

July 12, 2008 3:06am - Stephan Sokolow - nickname: (ssokolow)

I hope you realize that Py2Exe just bundles bytecode files into a copy of the Python interpreter. All it took me was "unzip 'Tales of Pythium.exe'" and now I'm looking at files like helper.pyo and sprites.pyo.

If I cared for more than just pointing this out to you, I could grab a Python decompiler and get ugly but understandable .py files back.

July 10, 2008 3:27pm - felipe - nickname: (felipearneir) - 4/5

trjhnfgjuhzsxrjyrjy

July 10, 2008 4:00am - Jordan Trudgett - nickname: (tgfcoder)

Steelo, that would actually be a worse way of collision detection, sorry. If the problem was that the character goes so fast that he runs through walls.. then a little fix could prevent that: before placing the character in his next position, check if it's in a wall. If so, trace him back from there to his previous position until he's not (And make sure you set his speeds to 0, etc.)

With a bit of patience and practice, collision detection will get easier.

July 8, 2008 6:30am - Teb Toddy - nickname: (steelo)

oops, should say pixel color, not picture color ^^

July 8, 2008 6:28am - Teb Toddy - nickname: (steelo)

cute game, but runs fast as hell for me :o also for texture collision you could use a speed map instead of (rectangles?). to do that, paint another map like this but in 2 different colors (fa red and blue) and run it in the background without blitting it on the screen. now before the figure moves, extract the picture color from the speedmap and decide wether its a valid move or not or the speed of next move. its an easy implementation and works nicely, also with more colors for different speed values on different grounds (sand, grass etc..).
greetings and good luck, looking forward to playing this.

July 7, 2008 9:50am - Jordan Trudgett - nickname: (tgfcoder)

Sinistar ... I challenge you to a music-off!

Not really... but I feel like making some music :P
Mike, as always, if you need any music, talk to me, and I'll see what I can rustle up.

July 5, 2008 2:04pm - Radomir Dopieralski - nickname: (sheep) - 5/5

It's pretty awesome, in the good old style of Final Fantasy clones on game boy, and even Seiken Densetsu :) Seriously, pygame needs some action rpg games.

Let me know if you need any help with more graphics!

July 4, 2008 6:39pm - pymike - nickname: (pymike)

@sinistar: Yes! Very interested. :-) Could you make some Zelda style music? :-D

@c4: Neh, I'll release source code next time (probably).

July 4, 2008 6:26pm - Chris Uzal - nickname: (c4)

... to linux and Macintosh users.

July 4, 2008 6:26pm - Chris Uzal - nickname: (c4)

You could always distribute compiled python (*.pyc) files with a readme reminding people of the version and dependencies required. That would keep the code secret.

July 4, 2008 11:11am - ASDF Studio - nickname: (sinistar)

Ack, sorry for the double post!

July 4, 2008 11:09am - ASDF Studio - nickname: (sinistar)

"I won't be doing the music though. Hopefully I won't be forced to ripping some 8-bit stuff"

If you're interested, I could do some music for you.

July 4, 2008 11:09am - ASDF Studio - nickname: (sinistar)

"I won't be doing the music though. Hopefully I won't be forced to ripping some 8-bit stuff"

If you're interested, I could do some music for you.

July 3, 2008 4:53pm - pymike - nickname: (pymike)

I used the Final Fantasy I NES as sort of a guide, and hand drew them with MSPaint. That's pretty much it :-D

July 3, 2008 2:15pm - Joy Crocker - nickname: (ratperson) - 4/5

great game....love the graphics, how did you go about making them? I'm working on my own game and I want the layout to be something like that.

July 3, 2008 9:07am - pymike - nickname: (pymike)

Thanks :) I think I could do that. :-)

July 3, 2008 12:01am - Emanuel Berg - nickname: (metabaron)

Cool game, it runs really smoothly! One thing that would be nice is to make the top half of the trees walkable, and then draw the tree sprite after the char sprite, that would result in some nice fake 3D :)

July 2, 2008 11:15pm - pymike - nickname: (pymike)

Dang, the new server is giving me problems. Sorry I didn't fix it sooner... was watching Indiana Jones 3. It should be ok now.

July 2, 2008 9:45pm - Emanuel Berg - nickname: (metabaron)

God dammit this is frustrating how did you download the game? I still get 403!!

July 2, 2008 9:08pm - Chris Uzal - nickname: (c4)

Great game. Unfortunately, now I have the <a href ="http://www.urbandictionary.com/define.php?term=zelda+rap">Legend of Zelda</a> rap in my head for some inexplicable reason.

Link included to spread the brain virus.

July 2, 2008 9:06pm - Emanuel Berg - nickname: (metabaron)

I get error 403 forbidden?

July 2, 2008 7:23pm - pymike - nickname: (pymike)

Release available for ye black-hearted Windows lovers!

July 1, 2008 4:53pm - pymike - nickname: (pymike)

@Luca:
Me too :-) I'm really trying to finish it this time. I'm forcing myself not to work on anything else until it's done. I'll get a pre-release out as soon as it's playable.

July 1, 2008 3:14pm - Luca Fabbri - nickname: (keul)

I hope you'll don't leave this project this time! I still remember the old-dead Gladius project! But I think this will be better! Keep working!

June 28, 2008 10:22pm - pymike - nickname: (pymike)

OK so my host's server is being transfered to a better one so the site is having issues right now. Hopefully everything will be in order by tomorrow.

June 27, 2008 8:29am - pymike - nickname: (pymike)

@Ted:
Thanks :-D

@Jordan:
Yep, so far I've done absolutely everything. (I won't be doing the music though. Hopefully I won't be forced to ripping some 8-bit stuff) And yes, I WAS inspired by FF and Zelda.

June 27, 2008 2:28am - Jordan Trudgett - nickname: (tgfcoder)

The graphics don't look too bad. Did you draw them all yourself?
Can't wait to try it out. I spot many influece motifs in the game :P
FF/zelda games mainly :P

Well done in overcoming your procrastination :P

June 26, 2008 11:44pm - ted - nickname: (scorilo) - 5/5

this is great, i really like the graphics. cant wait

June 25, 2008 12:35pm - pymike - nickname: (pymike)

Sorry, there isn't one yet. I'm rewriting the game right now... it was horribly messy and unstable. No worries, I'll upload it as soon as it's playable :-)