Taipeiecon

By Lin,Yu-ying/Taiwan Cyber Athlete Association
The elevated global network infrastructure has changed everyone’s life. E-Sport originated as a by-product resulting in game promotion. Game developers and operators mainly focus on the game directed at a player-to-player competition mechanism to hold the tournament, to increase adhesiveness, and to attract new players. Since the game has great influence on the economy, culture and society, the e-Sport industry has gradually become one of the internationally recognized sports competitions as well. Some countries even recognize an e-Sport player to be an athlete, which shows an obvious fact that e-Sport can be a hub to connect with other related industries. The core demand lies in keeping the player’s international competitiveness and remaining steady in professional tournaments. Some suggest that government units should be active and keep on promoting e-Sport related activities in the future. Consequently, this industry can keep its advantage and competitiveness in the trend of digital global entertainment.

By Chen,Wen-hung/Taiwan e-Sports League
The e-Sport industry is more than a “new emerging sport” as recognized by many countries. Most importantly, the business opportunity and chance to develop new technology brought to you by e-Sport are all heading to the next out-breaking growth stage. It has a bright future! In Taiwan, e-Sport has an enormous number of players and groups of audiences. People have already established the e-Sport Alliance and e-Sport Association to participate in international tournaments in Taiwan. Many critical IT industry factories also collaborate with e-Sport serving as a key point for promotion. It is obvious that private business has already stepped out by walking in step as a pioneer. To look into the future, the government can set the tone for the e-Sport industry first by establishing it in a correct position in the government-coaching unit or to formulate e-Sport regulations to encourage the software and hardware industry. It may extend to e-Sport HR development. Or else, it may help the industry to upgrade themselves by taking a competitive position with global advantage!

By Liang,Shih-yu/U-ACG
The rise of e-Sport depends on the cooperation of some pre-requisites including video games and computer technology, network speed and business models. The current e-Sport industry remained as a by-product of some specific commercial game companies. It reveals a power with multiple mountain peaks with a changing business model and the rise and fall of the game market. The Taipei city government shall play an active leadership role to perfect the career planning for got-talent contestants and relevant complementary measures, and encourage manufacturer and business model investors to think mainly about the e-Sport, and to cooperate with other relevant digital cultural and arts industries. It certainly can make Taipei City become one of the capacity core and export centers in the global game industry.

By Huang Nuan-yun/TIER
The Department of Economic Development Taipei City Government shared bountiful results on its venture business in the Project of Subsidies & Incentives for Taipei Industry. The government ran through 215 projects in 2015. The verified amount of incentives and subsidies is 0.27 billion, which creates a new high in the number of its subsidized cases throughout these years. Currently, Taipei City Government posed an attitude to “let the private business go first and the government will support it” to actively offer assistance in the development of the e-Sport industry. Among the applications of the project of subsidies and incentives, many game business owners received real subsidies for funding. They also invited some creative new venture business from the subsidy manufacturers to participate in the exhibition for some start-up-related activities. They hope this could be a way to help the business owner expand its international collaboration to increase international visibility. In this edition, we have selected some high-quality e-Sport manufacturers to share with you, including X-Legend Entertainment, iDT Digital, Kooco, and Zen Tech, which are all game corporations of this kind. Many expect that more new venture business owners would congregate in Taipei City to run a start-up.

By Huang Nuan-yun/TIER
With the ripple effect created by the global professional e-Sport league, the 2015 global game output value has reached 91.5 billion according to an international marketing survey institution report. Among them, mobile games outperformed the other categories. Moreover, statistics from the biggest global game video streaming platform, Twich showed that Taipei city is the city with the largest global traffic ranking. Its e-Sport population, audience or consumption may more or less sustain the development of some e-Sport related industries. Therefore, starting from September 2015, the Taipei City Government has been promoting a series of campaigns for the meeting including an e-Sport seminar, e-Sport World Cup broadcast and promo general assembly with the City Mayor in attendance to promote the slogan called “Taipei empowered e-Sport to move on to championship and second place”. Many expected that powered by government officials, Taipei can support the development of the e-Sport industry, and supplement the e-Sport industry with new motivation through a division of labor among each agency for negotiation.