Leagues of Gothic Horror

Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real.

For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest in the occult reaches new heights.

This major expansion to Leagues of Adventure is one of restless spirits and haunted houses, crumbling castles and Gothic architecture, fog-shrouded streets and deep forests, decadence and decay, secrets and madness, in which the supernatural defies the rationality of science and cold logic.

Within this book you will find:

New Archetypes, Skills, Talents, Flaws, Leagues, and weird science devices specifically designed for those devoted to fighting the forces of darkness.

Eight detailed player characters (with art) and eight henchmen ready to use straight from the book.

Rules for horror, corruption, fortune-telling, occult grimoires, magic, and mentalism, plus an array of occult relics ranging in power from mere trinkets to potent items of myth and legend.

A while back I spent some quality time with the Ubiquity system reviewing a number of games including Leagues of Adventure one of my favorites.
Today I want to have a look at Leagues of Gothic Horror, the gothic horror (naturally) supplement to Leagues [...]

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