Hi everyone, I'm in the process of improving my skills in blender, particularly in sculpting and topology. To this end, I decided to create a 3d model of a character from a story I am writing.
I first created the concept art you see below.

Then, I created a low poly mesh, in which I tried my best to stick to the rules of good topology. after this, I added the multires modifier and began my sculpt.

So far so good, however, I had to re-do his hand's topology, to which I have gotten this far;

However, I'm concerned that I haven't done it correctly. is there any danger in having too many 5 edged vertices so close to one another? is there a better way to do it? please don't be shy to tell me what you think, I'm self taught so these small interactions are really what I learn from most.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com