As with 337.88 WHQL's single-GPU optimizations, SLI CPU overhead reductions apply globally, benefitting the majority of DirectX 9,
DirectX 10, and DirectX 11 games the instant they go on sale.

337.88 WHQL also introduces 15 new and updated SLI profiles:

Battlefield 4 - updated profile to support test client

Bound by Flame - updated profile

Call of Duty: Online - added profile

Dark Souls II - added profile, added NVCPL anti-aliasing support

Daylight - added profile

Diablo III - updated profile

Everquest: Landmark - updated profile

Icarus - added profile

Smite - added profile

Sniper Elite 3 - added profile

Total War: Rome 2 - added profile

War Thunder - updated profile

Watch Dogs - updated profile

Wildstar - added profile

Windborne - added profile

World of Tanks - updated profile

The 337.88 WHQL drivers also introduce a new NVIDIA Control
Panel feature called "Shader Cache", which saves compiled shaders to a
cache on your hard drive. Following the compilation and saving of the
shader, the shader can simply be recalled from the hard disk the next
time it is required, potentially reducing load times and CPU usage.

By default the Shader Cache is enabled for all games, and saves up to 256MB of compiled shaders in %USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache.
This location can be changed by moving your entire Temp folder using
Windows Control Panel > System > System Properties > Advanced
> Environmental Variables > Temp, or by using a Junction Point to relocate the NV_Cache folder. To change the use state of Shader
Cache on a per-game basis simply locate the option in the NVIDIA Control
Panel.

In 334.89 WHQL Nvidia introduced a new proprietary 3D Compatibility rendering mode for 3D
Vision that has enabled the ongoing improvement of the 3D experience in
key DirectX 10 and 11 games. With the launch of 337.88 WHQL Nvidia's engineers have enhanced this new feature, increasing game support and adding a toggle
key to dynamically enable and disable the mode in-game.

Games with 3D Compatibility Mode will launch in this new mode by
default. To change the rendering mode back to standard 3D Vision press CRTL-ALT-F11 while in-game; to reenable 3D Compatibility Mode
press CRTL-ALT-F11 once more. To use this toggle please ensure that
"advanced in-game Settings" is enabled in the NVIDIA Control Panel
before you start a game. To activate the option, navigate to NVIDIA
Control Panel > Stereoscopic 3D > Set up stereoscopic 3D > Set
Keyboard Shortcuts > Show advanced in-game settings, and check
"Enable advanced in-game settings".

In addition, 337.88 WHQL adds 14 new and updated profiles for the following games: