First of all it's important to note that d4-d4 is extremely well written. Dispensing with the geak speak this manual delivers its message in a clear, concise, and easy-to-read manner. There are touches of humour and nuggets of wisdom tucked into between the pages. The overall presentation and layout are a clear illustration that the author and developers didn't slap this book together on a lonely night while sipping coffee, wolfing down pizza and watching re-runs on TV. There's a nice flow to d4-d4 which accommodates the reader. d4-d4 is a solid gaming system, offering up a decent mechanic, but it's nothing new or revolutionary (even if the word "crap" is used to describe one of the trait levels on the performance ladder) . Instead, the beauty of this product lies in the meaty character creation section and the overall general knowledge dispensed throughout. There's a great bit on roleplaying, troublesome players, and gaming tips at the end of the book that is a must read for any roleplayer. A lot of what is in d4-d4 could (and probably should) be incorporated into other systems. As much as it is a stand alone product, it is just as strong as gaming aid. <br><br><b>LIKED</b>: 1. It's readibility - Schuant has a way of making even the most mundane things seem interesting.

The overall knowledge contained in d4-d4 is immense. Again, Schuant has summarized in 89 pages what many authors fail to do in 400.<br><br><b>DISLIKED</b>: 1. d4-d4 isn't for everyone. If you're a casual gamer who wants to simply roll dice, hack your way through some flimsy scenario, and collect XP at the end, all over a few beers, then I'd avoid this product - unless you want to expand your horizons.
This system is definitely suited for the avid roleplayer.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>