FAMAS for Assault, just needs a bit of changing to really be useful again.

SG553 for Engineer... with all the other guns that Engi has it just feels like a worse version of the G36C, like it just exists in the game for the sake of adding another gun, basically.

QBB-95 for Support, this thing is COMPLETELY useless unless you like firing a machine gun in either single shot or short bursts. Anything past maybe 2-3 rounds fired at once makes the gun incredibly inaccurate. Seriously, every other Support gun is better than this thing.

SVD for Recon, for some reason it just doesn't feel like it's anywhere near as good as the MK11 Mod 0. Could be just me, though.

Just thought I would let you know that you are obviously wrong about the QBB-95. The QBB-95 is the second most accurate support weapon in the game, only the L86a2 beats it by a slight amount in ADS, while sacrificing some accuracy while moving. Put a heavy barrel on it and set up with a bipod and you will see that you now have a laser cannon.

I've tried it with the heavy barrel but here's the problem I see with it. The QBB-95's bullet velocity is 670m/s, already 20m/s higher than the M98b sniper rifle. When you use the heavy barrel it doesn't add any additional velocity (probably because the bullet velocity is already so high), adds additional recoil, and tightens your initial spread.

While the tighter spread makes your first shot laser accurate, the recoil added by the heavy barrel really makes a big difference and after roughly 3 shots you have to stop and let the gun settle back down before firing again. Even when using bipod with it it just feels like there's way too much recoil here. None of the other AR-LMGs jump around like this thing does with heavy barrel.

The other problem is the QBB-95 only really has the bullet velocity going for it. If I wanted a weapon that was really great with bipod I'd pick the M240b/M60/M249, or if I wanted a weapon that was more versatile I'd pick the M27 IAR/RPK-74M/L86A2. The QBB-95 falls right in between those two main groups.

It's a magazine fed gun (albeit with 75 rounds, which is nice sometimes) with lower RPM than the other magazine fed AR-LMGs, and lower RPM/damage than the larger LMGs (depending on which one you pick, I'm mostly looking at the M240b/M60/M249) and worse bipod performance than the M240b/M60, which are statistically the best two LMGs to use with bipod. While it's not bad to have a middle ground, I think it plays the jack-of-all-trades-master-of-none role a little too well personally.

It's not a jack of all trades gun, it's the second most accurate LMG in the game, only behind the L86A2, by a very slight amount.
And the recoil on a gun with such a low rate of fire is extremely manageable, I've used it quite extensively and never have I had trouble with recoil.
It's only real disadvantage is not being able to drop targets fast enough because of the low rof and average damage per shot. But to me this is made up by it being extremely accurate, I can put my shots on their head instead of in their general area and take out most targets before they kill me. It's hipfire is also quite respectable, and it's accuracy with a heavy barrel and bipod is downright disgusting.
With it's good bullet velocity, and superb accuracy, anything that puts itself in front of your line of fire while bipod'd is going to die, you just need to aim for their heads instead of blanketing an area with fire.
No, it's not as good as an M240B with a bipod, but the M240B is no where near as good while not using the bipod, and takes far longer to reload.
So to me the QBB-95 is a great gun that you can easily control a zone with a bipod, and still have something that's pretty decent without the bipod deployed, and not have something that takes three days to reload, while still having a large magazine.

That's the thing, all those guns have magazines that are just a bit too small to be good at the zone defense with a bipod. With 75 rounds in the QBB you are right on the territory of the belt fed LMG's, but still not tied down by their far longer reload times.
The slight benefit in ROF doesn't help enough to offset the smaller magazine in my opinion. The thing with them is that none of them are good enough in damage or ROF that you can compete with assault weapons or even most engineer weapons.
So to me the goal is to have something decent while on the move, and have something that can still work really well with a bipod.

If you are only considering damage sure, but accuracy comparisons paint it in a completely different light.
Go to symthic, put a heavy barrel on the guns, and look at all the accuracies of assault rifles, they are all below .1 except for the f2000 and famas which both have absurd fire rates. The engineer weapons are all around .1 with a few exceptions better, and the mtar slightly worse but again absurd fire rate. Then there's the support class, the only way they compete in accuracy is for some of them while prone they get down to the accuracy of engineer weapons, otherwise all the magazine fed lmg's have half the accuracy.

So yeah they can compete in damage and ROF with good magazine reload times, but their accuracy is all sub par, worst in the game, excluding pdw's but it's a hard comparison since they can't have heavy barrels.

The funny thing is if you look at his stats it's his 4th most accurate support weapon, but that could be due to not using it like a support weapon and trying to snipe with it or something. All my support weapon accuracies are atrocious because I unload with them like you are supposed to. You have infinite ammo, and with the QBB-95's relatively quick reload time with a 75 round magazine unloading a lot is what it's meant to do, especially with a bipod.

woops yeah I see that now. I like the QBB, i feel like it's a good mix between a LMG and AR, but I find when I get suppressed a lot of the time my bullets go absolutely nowhere. it's as if they curve away from what I'm aiming at.

Well that's true with any gun besides sidearms. Atleast with the QBB you get a lot of bullets to try to suppress them back. This is only a good idea though if you are already set up with your bipod so the second your suppression goes down you can lay down laser accurate shots again.

You haven't unlocked the heavy barrel for it.
Once you unlock that set up with the heavy barrel and a bipod, aim for people's heads and they will go down instantly because it is just that accurate.
You can only put heavy barrels on the magazine fed support weapons and with that they become far more accurate than any of the magazine fed weapons.

With the QBB, slap on a laser sight and foregrip and go hipfire bursty bursty stylee. It's surprisingly effective.

SVD depends on your playstyle. I prefer it to the MK11 because it seems to usffer less from supression and do better with hipfire. That's a bit like the pot calling the kettle black though, I hate them both.

I actually like the G36C for the engi class, although the M4A1 is still superior. I am not a premium member so I haven't used the JNG more than just once off of a kit scoop, and I kinda like it. The most loathed gun in BF3 doesn't exist, well, except maybe the FAMAS lol

Okay, if pistols were the answer why wouldn't we just run around with them as a primary weapon? Because they are far inferior to all other primary weapons.
Taking out a full squad with the Famas and a pistol backup without a reload is either a miracle or they all lined up for you.

Lol, if your sort your weapons by kpm the .44 magnum according to your stats is ranked 40 in kpm. That's not counting the knife since you don't run around with that out all that much, so you have 39 other guns that you have a better kpm with. Your own stats indicate that it's inferior to a lot of guns.

That counts a lot of semiauto pistols that I only whip out when my primary clip is empty (I use my magnum like a primary). And the list includes shotguns that I mostly just equip on CQ. If you compare my magnum KPM with that of the primaries that I actually use the most, they are right in line. You'll notice the same pattern on your own stats, but of course with much higher KPMs all around.

We have huge KPMs with the DAO-12, but that does not mean that it is "superior".

I have 29 kills with the DAO-12, basically I've never used it outside of scavenger probably, so there is no useful information that can be gleaned from it's stats.
I never run around with any of my pistols out unless I am completely out of primary ammunition. That's why my kpm with them are actually decent.

Honestly I think you believe the magnum is fine because you are just not good enough with any of the guns to really make a difference.

Fair enough, maybe I'm not good enough. I'll admit, your stats are way better than mine (apart from accuracy). You must concede that as a top-notch player, your experience will differ from the vast majority of players.

I never run around with any of my pistols out unless I am completely out of primary ammunition. That's why my kpm with them are actually decent.

This was actually the point I was trying to make. A lot of those guns that I have high KPM with are outliers for this reason. I use my magnum like it's a primary weapon, that's why my KPM for it is more in line with the primaries that I use often.

But what do I know, I'm just a 461 SPM scrub :/

Edit: Upon further consideration, I see your original point is reflected in my stats. Out of my top five guns, my Magnum's KPM is indeed 5% under the mean.

I hate using the KH beyond mid-range: the first two bullets will hit, but the third will go right over the guy's head. Then the gun will jam or the guy will kill me. Either way, the AN-94 is a better long-range burst gun, imo.

The G36C is more the more-or-less mediocre gun of the engi class. It has the same spread as the M4A1, but its side-to-side recoil is a bit bigger (which you can counter with a Foregrip-Heavy Barrel combo, both negate each others accuracy penalties more or less, while giving you less side-to side recoil and a better damage drop-off range) and there is a 1 second reload difference (don't quote me on that, since I don't know for sure). The G36C has a better Time To Kill in all ranges though.

The JNG is virtually the same as any other bolt-action sniper rifle in the game, while spouting a bigger hip-fire spread (but I think we can agree that if you're using a bolt-actions hip-fire primarily, you're doing it wrong). The tradeoff is that it has a much better muzzle velocity (the bullets travel faster) which is really good for sniper rifles since you don't have to lead your target so much if they're running away from you.

All the other guns I totally agree with you. IMHO you can even throw the LSAT in the loathed gun category.

No, all carbines except for the scar-h and the ACR have the same damage model. Therefore the G36c and the M4 have the exact same dmg dropoff. The LSAT is okay if you think about using it both as a high capacity stationary bipod-gun and as a self defense hipfire alternative if enemies get too close.

With carbines it's not about damage; it's about spread, recoil, and rate of fire. Those factors are much more likely to determine how good a carbine will be. The G36C falls right into the middle of the pack in these areas, which some people view as making it more "versatile".

about the JNG, on paper I'd definitely say having a higher MV is better since like you said there's less leading involved, but in practice (personally) I'm actually noticeably worse with the JNG/M98/etc. since I got so used to compensating for the bullet drop of the SV98 and then later the L96. The L96 is by far my favorite sniper. aesthetically, not that that really matters, I like it too. The JNG's muzzle is annoying.

about the JNG, on paper I'd definitely say having a higher MV is better since like you said there's less leading involved, but in practice (personally) I'm actually noticeably worse with the JNG/M98/etc. since I got so used to compensating for the bullet drop of the SV98 and then later the L96. The L96 is by far my favorite sniper. Asthetically, not that that really matters, I like it too. The JNG's muzzle is annoying.

Ok, not a class weapon but one pistol winds me: the G-killsfasterthananassaultrifle-18. Mr Recon is sniping in a house with his T-UGS by his side, it gives one beep to tell him I'm coming so he'll move in to a corner and wait. If it were a headshot with a .44 I wouldn't mind but it just seems to be devoid of skill.

This is brilliant... I got all the unlocks for everything, so I know very well which guns I hate...

AEK-971 for assault: Everybody keeps killing me with it instantly, but I just chew through ammo struggling to kill one guy per magazine and then get killed in the next hour it takes it to reload. Sure, there are worse rifles for assault, but this one pisses me off, because it's just me that sucks at using it :)

QBZ-95B for engineer: It's only good short range and there it gets crushed by MTAR, G53, M4A1 and even some pistols.

M27 IAR for support: It used to be really good, but then they nerfed it and since then it's awful in every way compared to L86A2.

QBU-88 and M39 EMR for recon: Those two are just awful. The only good fast snipers are M417 and SKS (although SKS got nerfed hard at one point and since then it's been worse than M417)

PDW-R for PDWs: It's got no redeeming qualities. There are faster PDWs, there are stronger PDWs, there are faster reloading PDWs, it just plain sucks compared to others.

93r for pistols: Amongst our friends we call it the Bob Marley, because it just keeps jammin' all the time, mon.

MK3A1 for shotguns: It's not really that bad at killing a person fast, but it takes a week to reload and that's usually enough time to run into a second guy in Close Quarters situations where it's intended to be used.

I have the same thing with the AEK. Makes the instakill even more infuriating.

I must defend the PDWR though. It has the same damage profile as the Carbines, sans SCAR-H, and plays like a more recoil prone G36C. If treated with trigger discipline and a low power scope, such as the PKA, it really delivers, especially if playing recon.

Been working on unlocking all the attachments for all the guns. got assault and engie done so far and the mtar was easily the most painful. Not a big fan of most the support guns. On the other hand the G36c is my favorite by far. Only weapon I have 1k kills with.

When I'm at close range I tend to throw a suppressor on it to avoid radar detection and it is still just as great. Takes a bit of patience for long range when I have that on but I can still get some nasty headshots with it. Only gun I use as an engineer.

Each one of these I hated when I was using them. The M39 because of the small magazine size, but the rest because of their fire rate. I realize that if I were playing BF3 competitively then I would want a fast fire rate but since I am not playing competitively I prefer guns that are a bit slower. To give an example of what I mean, I have 1011 KH2002 kills and nearly 1000 SCAR-H kills, and when playing Support I use the RPK because of the slower fire rate. I feel like I have more control with those slower weapons.

I battled my way through 700+ F2000 kills because I wanted the 500, and then they gave us two straight assignments for it, but not since then have I touched that thing. I like to ADS with all weapons, but that F2000 feels so much more like it was designed to be used by Rambo, firing at the hip at all times, and not for ADS usage.

Here's some gun charts to study: http://symthic.com/bf3-weapon-charts?assault=1&sort=Class&adsc=DESC&attc=None
imo
Assault: F200 and Famas
Engie:ACW, 20 damage, 27 round mag, only benefit is low recoil.
Support:PKP. has lower recoil than M240B, same damage, but with a bipod M240B wins.
Recon: M40A5, I just hate the slow bullet velocity. It just has never worked for me. Stat wise SVD, but i used to roll with that as a battle rifle just alright.

I"m not too sure about a guns stats being are poor means the gun is bad for you. Firstly, Dice balances the guns very well imo, there is no clear loser or winner out of the guns. Most of the time the guns people recommend are often middle of the pack in most aspects, meaning well rounded guns. Your taste and playing style might push you to a certain gun though. I'm currently using the G3A3 for assault merely because of it's accuracy and high damage, because that's what i value when i play assault. AN-94 for accuracy and the beautiful two shot burst. The F2000 and FAMAS i think are just terrible because they are so inaccurate.

you know this is a funny thing you mention loadouts. a couple of weeks ago if memory serves, i was playing TDM (just had 5min to kill) and grabbed the most rediculous combo i could think of (i wanted to read the camo unlock on my JNG90) so i stuck a russian holo scope (the PKA-S) and a flash suppressor on it. finished the round with 21/1. so i guess it wasn't such a ridiculous loadout after all

None of the AR's irk me... the Famas is hardest to use but hella rewarding if you want a challenge. The AN-94 is also a nice change in playstyle. The only "bad" gun is the KH2002, b/c of the jamming if you click too fast.

Engi - SCAR-H. F'in hate that thing.

Support - Type 88 is technically the most useless, the LSAT is both useless and horrible.

Recon - For some reason, I've never been able to get on with the SV98. Edit: I have been reminded that I absolutely loathe the SKS.

General kits: UMP-45 and PDW-R, I sort of learned to live with the PP-2000. The DAO is useless in comparison to it's fellows.

And who could forget the biggest offender: the x-bow! Not because it's bad (well, the bolt changing mechanic is), but because it's bullshit. To paraphrase levelcap, how likely is it that in the middle of an earthquake zone you'd find some crossbow arms, a string and some bolts? Also, have you looked at the firing mechanism? Are we playing a fucking A-Team game?

Wait... an A-Team game would be awesome... shit, now I'm sad I'll never get to play what's going on in my head right now.

One trick I would suggest is throwing a grenade in at them, those aren't affected by suppression and when they're on the bipod they won't have time to get up and clear the area before they get exploded.

dat suppression! If i ever feel like being a dick or if im getting spawn trapped on metro i chuck on an m60 extended mag and use the suppression perk and just fire, people standing 20m away cant hit you.

You'll be happy to know I sit about 150m back from objectives and unload 1000s of rounds from my m240b into your general direction until the objective is captured and you are dead, several times. Don't shoot back, your accuracy will go to shit and it makes you an easy target.

I dislike the F2000. IT feels week and I don't like that it shoots really fast. it's the AS Val of AR's. I do more tap-tap-tapping than spraying, and the G3A3 is my favorite AR, which is kind of the antithesis of the F2000. Comparatively it shoots very slow, but deals the most dmg.

I hate semi-auto sniper rifles in general, but the the sks with the 4x or less (i'd never actually snipe with it) is just ridiculous. With like 250hrs play time my #1 gun-kills was the scar-h with 3.5k. I started playing TDM (I almost always play rush) to get the medal around the same time I started the SKS assignment. In just a few days of working on that I had gotten 4.5k SKS kills.

as recon, I snipe with the L96/7x and play aggressive, but situations where others might play recon with a shotgun or PDW, I'll use the SKS. I think it was BF:BF that had that single shot ww2 girande(sp) gun - I miss that and I feel like the sks is kind of like, just with 20 bullets.

FAMAS - combine its awful recoil with its high rate of fire and you have a serious piece of trash rifle.

A-91 - i dunno, it just seems like i die anytime i use this gun outside of close range. it feels like a pellet gun with a high rate of fire.

All Support guns - Simply because I have lost too many mid range firefights against some side strafing, hip firing support gun user. I'm sorry but that shouldn't happen and machine gun accuracy should be beyond terrible if the person is side strafing and shooting from the hip.

M39 EMR - i suck with it for some reason. i can't hit the broad side of a barn.

all revolvers - i generally don't use the revolvers because you can't get crazy with the firing rate. when i use a pistol it's usually because i'm in a panic so i fire off rounds quickly. if you do that with a revolver you're aim will go to crap and you'll die. they just don't fit my play style.

I used to be in the same camp as you with the revolvers but then I started getting used to the slower ROF and the emphasis on using the hip-fire with them and now any of the hi-cap pistols feel like you need all those extra shots just because of how many it takes to kill a guy.

It's nice to be able to pop off a headshot on a dude you think has you dead to rights, only to be perfectly fine since he's wasted faster than he could pull the trigger.

Have you tried the LMG from the other side? The accuracy is beyond terrible, its like rolling a dice for your life. With exception of the two smaller starting ones and a silenced, gripped PKP for some reason.

Same here. When I was going through Support on my way to 500 with all primaries I found that the LSAT became a laser when I slapped on the Holo Sight, Flash Suppressor, and Foregrip. I loved that bad boy, but the RPK will always be my default weapon when I run Support.

Do you move at all when playing? and what would be long/medium range for you? the Type 88 and LSAT are by far the worst support weapons (though i dont campa nd always moce so maybe they are better when still?)

I'm not really sure I understand the question. Which guns "irk" me? As in, kill me the most? A lot of people don't understand that 99.9% of the weapon dynamics in this game are the exact same. The only weapon class that really has diversity in weapon choice is Recon and it's not by much.
I don't really get killed by most, but I'd generally say that the M16 is what "irks" me. It's a no skill cannon.