Ofcourse it won't be perfect. I'd encourage people to exercise patience and provide constructive feedback to the devs who are actively involved in the community, which is in my mind a big plus.

This is incredibly important. Please continue to tell people to be patient with the game and to have them write down your constructive criticisms in some form of list, and then post that list or have someone post it here for the developers to see!

Ofcourse it won't be perfect. I'd encourage people to exercise patience and provide constructive feedback to the devs who are actively involved in the community, which is in my mind a big plus.

This is incredibly important. Please continue to tell people to be patient with the game and to have them write down your constructive criticisms in some form of list, and then post that list or have someone post it here for the developers to see!

lol the devs clearly aren't serious about the games development, they were too busy giving pre-release access to youtube letsplayers (aids) and going into EA without core mechanics such as melee functioning hence why it's dead in the Australian community already, per my prediction.

Ofcourse it won't be perfect. I'd encourage people to exercise patience and provide constructive feedback to the devs who are actively involved in the community, which is in my mind a big plus.

This is incredibly important. Please continue to tell people to be patient with the game and to have them write down your constructive criticisms in some form of list, and then post that list or have someone post it here for the developers to see!

lol the devs clearly aren't serious about the games development, they were too busy giving pre-release access to youtube letsplayers (aids) and going into EA without core mechanics such as melee functioning hence why it's dead in the Australian community already, per my prediction.

The thing is though, the reason why melee & core mechanics are not complete though is because most of the Holdfast community was pressuring the developers to release the game early which it did, and which it is in a early stage of alpha.

I thought the reason was because the holdfast devs forgot that clients should never be > server. Cheating is a big problem on those official servers. Glad they are putting in both admin tools and are reworking the backend to ensure better accuracy and in turn better melee.

Ofcourse it won't be perfect. I'd encourage people to exercise patience and provide constructive feedback to the devs who are actively involved in the community, which is in my mind a big plus.

This is incredibly important. Please continue to tell people to be patient with the game and to have them write down your constructive criticisms in some form of list, and then post that list or have someone post it here for the developers to see!

lol the devs clearly aren't serious about the games development, they were too busy giving pre-release access to youtube letsplayers (aids) and going into EA without core mechanics such as melee functioning hence why it's dead in the Australian community already, per my prediction.

The thing is though, the reason why melee & core mechanics are not complete though is because most of the Holdfast community was pressuring the developers to release the game early which it did, and which it is in a early stage of alpha.

Thanks for the feedback though.

OR because the games a money-grab and the devs are incompetent, unable to exceed 200 player slots achieved on a 2008 era engine, LMAO! there is a reason why the old great aus NW regiments give no fucks about this game.

OR because the games a money-grab and the devs are incompetent, unable to exceed 200 player slots achieved on a 2008 era engine, LMAO! there is a reason why the old great aus NW regiments give no fucks about this game.

They have spent over 3 years developing the game, I don't see why this would be a money grab, also just to clarify servers can now hold 150 and fairly sure nearly able to hold 200.

OR because the games a money-grab and the devs are incompetent, unable to exceed 200 player slots achieved on a 2008 era engine, LMAO! there is a reason why the old great aus NW regiments give no fucks about this game.

Nice roast. How many attended last weekends NW line battle? I heard it was around 60.