Engadget: ‘Ghostbusters: Dimension’ is a glimpse at where VR is headed

Devindra Hardwar from Engadget visited with THE VOID on June 29th to walk through the Ghostbusters experience at Madame Tuassauds and demo Ghostbusters: Dimension. Here’s what he had to say about the experience:

It was a struggle. My team and I spent several minutes fending off a malevolent spirit before finally subduing her, practically destroying a cramped apartment in the process. I was still reeling from being pelted with books and other loose objects when I began to survey the damage. Then, a scream. I turned around, knowing it could be only one thing: the Stay Puft Marshmallow Man, staring at us through a window. That was just one of many moments during the Ghostbusters: Dimension VR experience where I realized I was seeing something truly unique.

Designed by The Void, a VR design company that’s been pushing for more interactive virtual experiences, it’s the marquee attraction at Madam Tussauds’ new Ghostbusters exhibit in NYC. And really, it’s the main reason to fight through the crowds at that tourist-clogged museum.

Before you even get to the VR area, you stroll through a typical Tussauds setup: A “subway station” with some freaked out attendants leads you through a haunted hallway, complete with “spooky” misty lighting. Eventually you reach Zhu’s Chinese Restaurant, the headquarters for the new batch of Ghostbusters, where a smattering of props and life-sized wax replicas of the new cast greet you. And of course, you come across Slimer at one point. Honestly, I couldn’t get past all that stuff fast enough.