Archive contains Blender scene and HDR map. It also includes some additional formats (obj, fbx, 3ds, dae) and two packs of textures (PBR metallic/roughness): for Unity and Unreal Engine (see the images). Idol was modeled in Blender 2.78, textured in Substance Painter 2 and rendered in Cycles with PBR textures (metallic/roughness). Celtic Idol is UV-mapped. Scene in Blender is organized into groups.