Spring 2016 Quarterly Update

The Guild Wars 2 Spring patch is upon us! Today saw the release of the first major update headed by Mike O'Brien has creative director for GW2 since Colin Johanson left. The majority of the patch was focused on quality of life improvements and general polish. Here's the trimmed down sections of the patch notes that are important to us as a guild.

Dungeon Changes

Quoted

DUNGEONS

-We increased dungeon rewards, including both gold and tokens. We chose to use a repeatable achievement to deliver gold rewards, as it encourages completing multiple dungeon paths while allowing dungeon runners to play as many dungeons as they like when itís convenient for them, rather than tying players to a daily reset.

-Added a new repeatable achievement for completing 8 unique dungeon paths. Completing this achievement will award players with 5 gold and 150 tokens from the dungeon of their choice.

-Dungeon tokens given in the daily bonus chest awarded the first time each dungeon path is completed have been increased from 40 to 80 tokens.

-All Aetherblade weapons now drop much more frequently from the chest that is awarded after defeating the Clockheart boss at the end of the Aetherblade path of the Twilight Arbor explorable-mode dungeon.

Fractal Changes

-Ad Infinitum is now available to be crafted in game.

-The two bottom tiers of fractal difficulty have been replaced.

-Fractal Daily Achievements have been reworked.

-Instabilities have been redesigned partially.

-Cliffside has been redesigned.

Raids

-A Raid lobby has been added to Lions Arch.

-Included with the lobby is a DPS testing area that automatically calculates sustained DPS, and includes configurable settings for boons, buffs, and conditions.

World vs World

-This coming Friday reset will see a majority of large servers paired with smaller servers to help control population imbalance.

-Reward tracks similar to sPvP have been added to World vs World.

-A new WvW ability line has been added. Provisions Master allows access to auto loot functionality, increased drops, and a mobile merchant.

-Stability decay timer between stacks has been increased from 0.05 seconds to 0.75 seconds to prevent instant loss of all stability.

-New items have been added to the outfitter, including 18 and 20 slot bags, and reduced price cultural armor.