SA style means allowing the user to tune added vehicles, blow them up by shooting fuel caps, and making them look like actual San Andreas vehicles (but still keeping the look of the original vehicle)

Convert all BW vehicles & SA style them WIP

Convert all VC vehicles & SA style them WIP

Convert all III vehicles & SA style them WIP

Convert all MH vehicles & SA style them WIP

Convert all MH2 vehicles & SA style them WIP

Convert all unique Stories vehicles & SA style them WIP

Give some vehicles special features like some San Andreas vehicles DONE

Give vehicles unique audio where needed WIP

Sort the vehicle IDs used alphabetically and by city WIP

Changes to weapons

Convert all III weapons and give them SA styled icons DONE

Convert all VC weapons and give them SA styled icons DONE

Convert all VCS weapons and give them SA styled icons DONE

Convert all LCS weapons and give them SA styled icons DONE

Convert BW weapons which don't require specific patches or other features, or don't fit in that well and give them SA styled icons (yes, this topic said that BW weapons were excluded, but there are plenty of weapons which can be introduced just fine, as the reason for not including them was that some wouldn't fit in and others would require specific code) DONE

Convert all MH weapons and give them SA styled icons DONE

Convert all MH2 weapons and give them SA styled icons DONE

Sort the weapon IDs used alphabetically and by city DONE

Add custom weapons and give them SA styled icons (as Yhdf did a bunch of weapons in the past, and some custom weapons were already in the mod, we decided to add a bunch of extra ones) DONE

Update Ammu-Nation stores to sell all of the weapons of the city it is located in (since all III/LCS guns are all converted, you should be able to buy them at Ammu-Nation stores in LC, but not in other cities. In SA, nothing changes, except for a few purchase-able beta/cutscene weapons, and in VC, all VC/VCS guns can be bought.) DONE

Introduce Phil's Fully Cocked in Staunton Island using the LCS interior and make it sell heavy weapons from LCS (and other games, for the sake of it) DONE

Update Hardware Stores to sell all of the weapons of the city it is located in (same as with Ammu-Nation stores, one store sells VCS melee weapons, and another one sells VC ones) DONE

Changes to make UG more mod friendly

Mods are made compatible by patching them from Underground itself - meaning that internal changes are handled by Underground_Core.asi or through other methods. The actual mods will not be included in UG.

Make SAMP compatible with UG WIP - will be introduced in 3.3 update (also uncertain, depends on progress)

Make Project 2dfx compatible with UG DONE

Make Mobile HUD by DK22Pac compatible with UG DONE

Make ImVehFt compatible with UG DONE - only needs the plateback feature completed

Make V HUD by DK22Pac compatible with UG DONE - still needs support for all weapons

Make First person mod 3.0 compatible with UG DONE - everything works, but added peds/vehicles don't, it might be up to the developer to alter his code

Make CLEO compatible with UG DONE - only the latest CLEO version isnt patched yet - as we need to update CLEO

Make a downloading system which warns the user that he/she will need the modified data files for the mod in question to work - and UG will download and replace these files, and then launch the mod NOT STARTED

Create error messages which display when mods which may cause problems with UG are installed (in most cases, you'll get them when you have both OLA and FLA installed (they are incompatible obviously), or when you install dynsfx.asi, grgx.asi, or even ExGangWars.asi) DONE

Content packs

Add a content pack which includes tunnels connecting each area SCRAPPED AND PLANNED FOR BETA 1.0

Add a content pack which includes the fully original vehicles SCRAPPED AND PLANNED FOR BETA 1.0