7/21/2015

Trove: Minecraft meets ARPG

I'm delving now into the world of Trove, which is a building-ARPG from Trion, who also made Rift and is producing the upcoming ARPG Devilian.

Why the switch from Path of Exile to something less hardcore? Simply put server issues and bugs plague the awakening to the point where in the Tempest league, I was dying more to bugs and server issues than anything to do with my inability to play. That alone makes the game more frustrating than ever. I can deal with overtuned bosses, but Act 4 felt both too short, and too buggy to want to start over every time a crash/bug killed my character (one of the best is when Piety stands still yet is shooting her attack with nothing showing on the screen).

On to building! So far I really like the gameplay in Trove and will give it a chance until (praying) I can get into the Devilian beta test.

Welcome to The Art of MMO War

The purpose of this project is to take the writings of classic authors (such as Sun Tzu’s Art of War) and apply universal principles of war to modern Massively Multiplayer Online Role Playing Games (MMORPGs or MMOs).

Because these principles are studied by military strategists at length, and apply even today to modern military warfare, it is easy to deduce they can help to guild leaders, guild members, hardcore player versus player enthusiasts, as well as those who delight in playing against the artificial intelligence game designers develop in a player versus environment setting. It also at times includes suggestions to game designers on how to create worlds and mechanics to increase the joy players experience while adventuring.

Look at these writings as an insight towards the games you play, and how you play them. Even the most simple strategy can lead to the greatest triumph.