Below are a list of possible character designs made possible by the new update to Warsword Conquest. This list's purpose is to allow players to pick a specific build that they may want to attempt to reach in a play-through and follow within their own games. The specific stats for each of the builds is not finished, but I will be attempting to add them over time. If you have any suggestions, stat ideas, or other builds, feel free to comment them below. I hope you all enjoy this.

"Below are the various builds that I have/attempted to design within Warsword Conquest for the Empire of Sigmar. Feel free to test them out yourselves and see what works for you. As a note,these builds are designed to be late-game goals for the equipment and character you want to have, although you are more than free to cheat and obtain these items earlier on. "

[The Empire of Sigmar]

-Master Witch Hunter

Grim individuals who's focus is only to eradicate chaos and any other dark influences from the lands of the Empire. Either in the service of the state or hailing from the Order of Sigmar, Witch Hunters are experts in their fields, knowing the best methods and means to take out their foes. Only the best among these people are allowed to be known as Masters.

Aggressive against all chaos, undead, vampire, and other hostile forces to the Empire. Operates in small groups. Party consist of mainly other Witch Hunters but will allow mercenaries, priest, wizards, and zealots into their group for added protection. Are allowed to create their own factions( to a limited extent) but must be vassals to the Empire of Sigmar/Allies and be known as the Order of Sigmar or the North/South/East/West District of Witch Hunters. Not allowed to be Lords

-Warrior Priest

The Warrior Priests of the Church of Sigmar are a warrior-sect of Sigmarite Priest whose duty is to not only lead and inspire Imperial troops on the field of battle, but also to minister to their spiritual needs against the Empire's foes.

Playstyle: Aggressive against all Chaos, Undead, Vampire,and other hostile forces to the Empire. Operates in varying groups,from small parties to entire armies. Are allowed hold territory as a Lord, and are allowed to make a faction(to a limited extent)but must be vassals/allies to the Empire of Sigmar and known as The Cult of Sigmar/The Church of Sigmar. Allowed to be Lords.

-Mercenary Company Commander

These souls are the men in charge of leading the various mercenary companies that are deployed across the Old World. From the famous leaders such as Braganza and Voland, these men are known far and wide. Will you be one to have your tales told at the taverns and around roaring fires?

Pre-game development(My Personal Choices): Male Human/Empire of Sigmar/Peasant/Militia Member/Lust for money and power

(Variations are allowed for Equipment and Weapons, but here is my custom design)

Equipment: Haubergeon/Iron Greaves/Guard Helmet/Gauntlets ( Optional)

Weapons: Empire Long Sword/Pistol/Cartridge/Round Shield

Playstyle: However you wish. Your a Mercenary, do what you need to do to get strong :3. Although, you are not allowed to permanently join a faction or become a Lord.

-Greatsword Retainer

The elite group of heavily armed infantry whom have been promoted due to their bravery, courage, and discipline in battle. With years of training and practice during battle, these troops are always with their general, acting as his bodyguard. Some of these famous warriors go on to become Knights and Generals in their own rights.

Playstyle: Aggressive against the enemies of the Empire. Party needs to contain a substantial portion of Greatswords or equally armored infantry. Try to maintain a high training skill. Not allowed to create a faction. Allowed to become a Lord.

-Outrider

Empire Outriders are the elite veteran warriors of a Empire Pistolkorps squadron, acting as both a drill-instructor and commander of a squadron of ill-experienced Pistoliers. They are equipped well from various noble families, and are usually spotted sporting waxed mustache

Pre-game development: Male Human/Empire of Sigmar/Engineer/Gunsmith/Forced from Home

Playstyle: Aggressive against the enemies of the Empire. Party needs to contain a substantial portion of pistoliers. Try to maintain a high training skill. Not allowed to create a faction.

-Knight of a Knightly Order

A Knight of one of the various Knightly orders is one of the best fighters within the Empire,being clad head to toe in full plate armor and given the best weaponry available. They ride to war on top of their majestic warhorses and at times,even more exotic creatures.

(Variation due to the various orders. Here, I will be using three major ones. Develop your own style if you wish.)

Playstyle: Aggressive against the enemies of the Empire. Predominately Knight Heavy Party. Faction creation limited to your Knightly Order, which must be ally/vassal to the Empire. Are allowed to become Lords within the Empire.

You have to beat the sylvanians patrols, they have a lot of witch hunters prisoners ! I am in the day 50 and i have 5 witch hunter master, 4 witch hunter adepts, 3 witch hunters and others witchs hunters militas and recruits ;)

For non magic related things I think there should be priests the other gods of the Imperial Pantheon such as Ulric, Morr, Shallya, Taal and Manann.

Also I would like to see mounts being able to attack and I would also like to see monstrous mounts like Demigryphs,Juggernauts, Wyverns, Dragons, Griffons and Plague Drones.

Another feature is for certain characters and mounts to fly. I think this can work through the use of the jump key to put these characters into flight mode.

Other Knight orders
Knights of Morr
Black Guards of Morr
Knights Griffon
Knights Panther
Order of the Broken Sword
Order of the Sacred Scythe
Knights Encarmine
Sons of Mannan
Order of the Hammer of Sigmar

I'm actually role-playing as a small dwarf clan called "Ironeborne" (Yes, it's from GOT). By conquering a small castle that's between the Dwarves, Orcs and Goblins i sort of become the "Craster" of the Warhammer world. Hehe.