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I found this page on the PopTag! forums. I'm unsure who his/her source is.

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A closed beta for an English version (KartRider) began in America on May 1, 2007 and ended on May 31, 2007. The open beta began on October 2, 2007 and ended on March 19, 2008. The English version of KartRider is currently closed for an indefinite period of time, and the official version has not yet been released. The website, which had displayed a notice thanking players for participating in the Open Beta was removed and the site's URL now redirects to the Nexon America homepage. This leads some to believe that it will not be returning. However, at a recent UCLA Career Fair event that took place in 2009, one of the recruiting staff has claimed that the game will be returning during 2010.

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Spoiler

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Originally Posted by amjenger

just wanted to mention the girls, but that is not right.

doesn't mean that the girls are girls, they like seeing people's dicks. people are different.

just to make clear, im not like so called more intouch with my faminine side as some might consider, i'm just stating a point. don't mistaken me because i hate beeing mistakened.

girls might like the dick, they do like it, but that does not mean they like looking at them.

LOL things like these should not even be mentioned in a public forum, who is alowing this?

I ran into the head of Nexon on the street and asked him about it, he said the whole team that had worked on KartRider had to be let go due to the failing economy, and that we would most likely never see it return.

I ran into the head of Nexon on the street and asked him about it, he said the whole team that had worked on KartRider had to be let go due to the failing economy, and that we would most likely never see it return.

We can only dream...
I don't feel that Kartrider was received that badly in North America, so I still don't understand why Nexon keeps releasing a bunch of new crap that has pretty much failed. MapleStory and Audition are really the only ones I still hear about.

The company put its game Kart Rider into beta in the U.S., but elected not to launch the game after that period. Kim says that it wasn't because the beta went poorly. "People feel like the beta failed and that's why we didn't launch it, but it's more complicated than that. The U.S. didn't really have the market yet," says Kim, for a truly casual online game.

"We went on a silent path with Kart Rider," says Kim. "I think one of our mistakes was the perception [created by the decision to] not talk about it. People assumed Kart Rider was not successful; that was not the case at all. The numbers were looking really good. What we saw... was that the market was pretty small."

Years of audience evolution in Korea, with casual web games, and MMO games in parallel had created a sizable audience ready for Kart Rider, but North America's audience was too small, says Kim. "Korea had evolved through years of building a more casual market. [In North America] Kart Rider would have been the first game to meet the audience, and we felt that it would have been a waste of what Kart Rider was." Kim said that the launch will come "when the market is ready."