You Don't Look Like You: Several of the animatronics have design changes that aren't merely their proportions and size. Details are in the folders below.

First Generation Animatronics (Classic Animatronics)

Crutch Character: They have the lowest health of all of the animatronics, and the later characters have the second-tier versions of their moves. Ironically enough, even their withered counterparts are stronger than they are, despite being their past selves and in ruins.

Jack-of-All-Stats: The first gen animatronics are pretty well-rounded as far as RPG party members go.

Crutch Character: Akin to the first gen animatronics, these guys become easily outclassed by the later unlockables since they feature higher health and stronger versions of their attacks.

Infinity +1 Sword: RWQFSFASXC is a member of the final character tier and isn't available until Pinwheel Circus, but has much more health than the other Toys and features the oh-so-handy Gift Boxes and Mimic Ball.

Weak, but Skilled: The toys are weaker than the first gen animatronics, but make up for it with more healing/power-up abilities and slightly more health.

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Second Generation Animatronics Pt 2 (Withered Animatronics)

Unskilled, but Strong: In-contrast to the toys, the withereds are stronger than the first gen animatronics, but lack having as many healing/power-up abilities.

Third Generation Animatronics (Springtrap and Phantom Animatronics)

Poisonous Person: All of the phantoms are capable of doing the Toxic Bite/Sludge/poison-whathaveyou to slow their enemies down, much like their FNaF 3 counterparts.

Standard Status Ailment: They can poison enemies, and they also possess the most debuffing moves between them to lower enemy speed, attack, and defense.

Top-Heavy Guy: The nightmares are, without a doubt, the most physically imposing of the animatronic groups, possessing some of the most powerful single-target and area-of-effect attacks in the game, especially Nightmare Fredbear and Nightmare.

Infinity +1 Sword: Overall, they're the strongest party members in the game, and sans the endoskeletons and Paperpals, are not available until you reach Pinwheel Funhouse.

Jack-of-All-Stats: They run the gamut from damagers to healers to buffers, with some of them possessing the strongest of attacks, heals, and buffs in the game (all on a couple of them, even, specifically Funtime Foxy and Spring Bonnie).

Dummied Out: The in-game reason for why they weren't in the first update. Their code was being used in Scott's crazy spin-off games.

Purposefully Overpowered: As they are additions to Update 2, they are only available either after the main story is over or through a very hidden path, they have many overpowered skills like the Final Boss's 4th Wall. Given how difficult Update 2's True Final Boss is, you're going to need them.

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Party Members

Adventure Freddy

Back to basics!

Freddy's back, and now he's ready to have fun! He appears in his classic, Toy, Withered, Phantom, and Nightmare versions.

Beary Friendly: For once, Freddy seems to assume this role. Subverted for Adventure Nightmare Freddy, who is constantly scowling, despite him having a neutral face in the original Thank You! image.

Large and in Charge: Original Freddy is by far the biggest character in the original reveal picture, and in the full game, Nightmare Freddy is also very large, emphasized by the Freddles/Mini-Freddies filling out his body.

You Don't Look Like You: Freddy originally lost his buttons when his Withered self was repaired, but now he's retaining them in his classic form. Nightmare Freddy also used to have a brown snout, which has now turned to tan, and white, round teeth, which are now flat and yellow.

Big NO: Toy Chica shouts this in the Foxy Fighters game when Nightmare Chica is shot down by Souldozer.

Combat Medic: Two of Toy Chica's moves concern healing and buffing, but she can also use Waterhose, a potentially insta-kill attack. Also Withered Chica, whose moves include Cupcakes (healing) and Bite and Prize Ball 2 (offensive).

Support Party Member: Classic Chica. She focuses her entire moves on healing and healing only (she can deal Scratch Damage with Party Favors, but that's it). Basically, she's great when you're playing it safe, but near-useless when facing an enemy that you want to defeat fast. By contrast, other incarnations of Chica have at least one move dedicated to attacking.

Mr. Exposition: Fredbear doubles as an NPC who explains the current events and how the world works. He can also hint at the deeper issues of the game if pushed.

Never Shall The Selves Meet: If the player talks to Fredbear while playing as Fredbear, they'll both explode and cause the end of the universe, since the same person can't be in two places at the same time.

Taken for Granite: Golden Freddy can do this to enemies by using the Haunting attack. This is in reference to how Golden Freddy worked in the first game; he kills the player if they stay still for too long while he's in the room with them.

The Medic: One of the several characters with the Gift Boxes skill, which grants each party member an instant resurrection upon defeat.

Stylistic Suck: Their model, which is a perfect 3D recreation of their extremely undetailed sprite. They even have only two frames of animation, just like in the main series game.

Support Party Member: They are incapable of attacking, with their skills being Power Song, Armor Song, and Gift Boxes.

Token Human: Until the second update, they were the only one of the known playable characters who is (or once was, more accurately) a biological entity. Springtrap doesn't count as he's lacking Purple Guy's body, and said character is one of the new characters that will become available in the second update.

Luck-Based Mission: Marionette's normal form only has attacks that are chance based: Prize Ball 2, which uses a random high-tier attack; Mystery Box, which swaps out the player's characters for random other ones; and Esc Key, which randomly kills enemies. How powerful it is is completely dependent on how lucky you get. Phantom Marionette still has Mystery Box, but other attacks that aren't luck-based as well.

The regular Marionette now has a rounder face and much wider eyes, instead of its more half-closed "laughing" eyes. Its mask is now a brilliant white instead of the off-white color in the main series.

Adventure Funtime Foxy

It wasn't meant to last.

Appears as Funtime Foxy, Mangle, and Phantom Mangle.

Ambiguous Gender: Funtime Foxy's only added more fuel to the fire, having eyelashes as long as the Chicas and JJ. Add to that, they also appear to have the same panties/short shorts as Toy Chica. In fact, the only thing that seems to be keeping the flame burning is that Funtime Foxy does not have an Impossible Hourglass Figure like Toy Chica.

The loading screens poke fun at this debate by randomly switching between calling Phantom Mangle a he or a she, and declining to state any pronouns for Funtime Foxy or "regular" Mangle.

Combat Medic: Funtime Foxy can heal and give extra life to the party with Happy Jam 2 and Gift Boxes, respectively, while at the same time able to attack the enemies with Cosmic Song.

Interestingly, the only other time Mangle had a hook was in one of the early teasers for FNaF 2, implying that it was Funtime Foxy in that image instead of Mangle.

Luck-Based Mission: Phantom Mangle's Mystery Box swaps your current lineup with randomly-selected characters, for better or worse. You can end up with some of the best character combination (off+ Nightmare Bonnie, heal+ Spring Bonnie, and debuff+ Nightmare) or the worst (buff+ Crying Child, debuff+ RXQ, and heal+ Classic Chica, WTF?).

Luck-Based Mission: BB's Balloon attack deals completely random damage between 1 and 100. Nightmare BB's Balloons 2 does the same thing, but produces several dozen and subsequently renders the attack so that it doesn't really matter if a lot of them are low-damage.

Support Party Member: Nightmare BB, like Nightmarionne, is required to traverse Gheist Lair as his Secret Art Bubble Breath cancels out the area's extremely toxic atmosphere.

You Don't Look Like You: Appears to be missing his sign. His facial expression now appears more maniacal as well due to a lack of eyelids.

Adventure JJ

Because one wasn't enough!

Ascended Extra: Was only believed to be a hallucination in the second game, but now she's a playable character.

Divergent Character Evolution: Started out in the second game as just a pallete swap of BB that would randomly appear. In this game, JJ is her own unique character with a different model and a different moveset.

A copyright leak that was dug up before the release of the game reveals her full initials to be JayJay. Really.

Suddenly Voiced: In Foxy Fighters, she has a southern accent. She's still not very talkative, though, as she only has a single line.

There was an unused quote that she curses towards Souldozer after Nightmare Chica's plan gets shot down. She immediately takes it back as she can't say that word in the game.

Vocal Dissonance: She sounds more like an adult than a child in the Foxy Fighters minigame.

Adventure Spring Bonnie

Male? Female? It's a rabbit, who cares?

Appears as Spring Bonnie, Springtrap, and Plushtrap.

Ambiguous Gender: People are getting hung up on Spring Bonnie's long eyelashes and generally slightly feminine appearance. However, since Toy Bonnie has the same eyelashes yet is confirmed male, this doesn't prove them as female.note Word of God and a character in 4 actually refer to Springtrap/Spring Bonnie as male. Given Toy Bonnie's aforementioned eyelashes, this is more proof that Spring Bonnie isn't female.

The game itself has this to say:

Male? Female? It's a rabbit, who cares.

Combat Medic: Spring Bonnie has Happy Jam 2, a total-area super healing, yet (s)he's also remembered as one of the most offensive ones, courtesy of Springlocks and Cosmic Song, both also total area. (S)he's considered by some to be one of the best characters in the game.

Death from Above: Plushtrap can use Bad Pizza, which sends a giant rotten pizza spiraling from above onto the enemy side.

Dreamworks Face: Adventure Plushtrap in every preview image so far that he appears. He might not even be capable of making any other.

Lighter and Softer: Both Spring Bonnie and the Adventure-ified Springtrap are much nicer-looking than Springtrap in the third game. Springtrap especially, as the Purple Man's body is no longer inside them.

Make Me Wanna Shout: Adventure Spring Bonnie can use Cosmic Song, attacking by singing a very loud tune that creates two music notes that then rain stars onto the enemy side.

My Future Self and Me: Yes, this applies to a huge number of characters, particularly the Classics and Withers. But what makes this trope so specific for this entry is that upon the second update being released, Springtrap will be able to share space with both of his canonical past selves.

Remember the New Guy?: Endoplush is one of the only characters to have no appearance at all in the main series, but was added to the image in the same update as Funtime Foxy, making it a candidate for the other endoskeleton used in Mangle. Due to his size and name, he could also be the endoskeleton used to create Plushtrap.

Took a Level in Kindness: Seems to have mellowed out after his stint as the Bonus Boss, warning the animatronics that the game his own code is trapped in is "unthinkable" and begging them to not try to save him, as "it's a lost cause", likely since the game is very difficult. However, given that he mentions nothing about the the Bonus Boss, it may not even be him.

Coffee

The protagonist of a previous game of Scott, The Desolate Hope.

Barrier Warrior: Two of his skills are this - one gives an extra life, the other 5 seconds of full invincibility.

Guest Fighter: The only playable character not to come from a FNaF game.

Minimalist Run: He's unlocked by completing the FNaF World 57 minigame without any upgrade.

Poisonous Person: His third skill is this. It's kinda slow, but it drains an absurdly high amount of health.

The infamous Office Fan appears as the final party member of the game, unlocked when everyone else is. As it is a byte, it is not directly controlled and it will attempt to destroy the enemy party whenever it feels fit.

Frickin' Laser Beams: The Fan's only attack is a rapid-fire barrage of lasers to all enemies. It'll pretty much kill any of the early bosses or enemies instantly.

Enemy Summoner: In Ultimate Custom Night, she can summon another animatronic set to a random difficulty.

Logical Weakness: It would seem that she'd be no threat in 50/20 mode, since she can't do anything that you haven't already done to yourself. Nope. First, she can actually summon animatronics (Plushtrap, the Minireenas, Bonnet, Nightmare Chica, Shadow Bonnie, and Lolbit) that aren't part of the regular roster. Second, on 50/20 mode, XOR/Shadow DeeDee appears, and will activate all of the unique characters, one after the other.

Palette Swap: Of JJ. In UCN, there's another version of her called XOR, which has black accents.

Enemies and Bosses

The first boss of the game, a lumber robot designed after Chipper from Scott's older game Chipper and Sons Lumber Co. Two incarnations of it exist, one in Fazbear Hills and the other in Choppy's Woods. Fredbear advises the team to go after it early on, as it has gone haywire and started terrorising the residents of Fazbear Hills following the incident in the flipside.

Cephalothorax: It resembles a rectangular robotic beaver head with two stumpy arms.

Two giant snowmen with gatling guns for arms. Bouncer is a low-level boss who blocks the path forward, while Snowcone is a much stronger boss who guards one of the buttons needed to open the way to Security.

Two jellyfish-like monsters that inhabit Lilygear Lake. Seagoon is a random encounter, as noted by Fredbear, while Supergoon, like Overclock and Snowcone, guards one of the buttons that disables the gates in front of Security.

Kill It with Water: They have Waterhose, which will insta-kill any party member with 30% or less HP.

Sea Monster: They are big, scary jellyfish-squid with sharp teeth and a menacing face.

Mad Endo/Gold Endo/Overclock

Spooky scary skeletons send shivers down your spine

A trio of giant, malevolent endoskeletons inhabiting various parts of Deep-Metal Mine and Pinwheel Funhouse. Overclock is a stronger variant of Mad Endo that guards the button in the aforementioned area.

Metal Slime: Gold Endo awards no experience but a lot of tokens, the complete opposite situation of almost every boss in the game.

Status-Buff Dispel: They can use Gloom, which erases the party's status boosts and gift boxes.

Disc-One Final Boss: He's the final boss of Normal Mode. One must be playing on Hard Mode to progress past him and get to Scott's area.

Meaningful Name: His name is actually based on the security guards of the first three games, and makes sense since he's guarding the final part of the game.

Mighty Glacier: His speed is very low, the lowest of any character in the game. But his normal attack can one-shot party members, and he has the very dangerous Alarm attack that hits five separate party members, often for one-hit kills (fortunately. it can be completely nullified by Neon Wall).

Breaking the Fourth Wall: The entire subtunnel system is based on Five Nights at Freddy's World being a game in-universe, and using glitched objects as a way to go down into its code. If you reach him, he will outright tell you that you have gone too far into the game's code.

Dug Too Deep: Inverted. Digging down into the game's code too much doesn't bring anything out. It traps you in. His speech implies that he's in the fourth level after meeting a similar fate.

Gainax Ending: You encounter him if you ignore Fredbear's warning and go four subtunnels down. He tells Freddy and company that they are all stuck with him, and invites them to fish. The alternative is to get into the lake, causing an even stranger ending that shows a figure appearing to hold two gray things.

Lizard Folk: He resembles some sort of dinosaur or crocodilian because of his big jaw.

Meaningful Name: He calls himself Old Man Consequences. He'll show up as the result of a consequence of not listening to Fredbear's warning.

Support Party Member: If you fail his 'better catch a fish' minigame in Ultimate Custom Night, he'll disable your camera.

Unexpected Character: If he truly is an animatronic, he's noticeably enough the first one to be based on a reptile.

The Bonus Boss

Chipper's Revenge

Freddy Fazbear won't be grinding your bones!

The Bonus Boss of the game, seeking revenge against Freddy and the player themselves after his game was forgotten and his spotlight was stolen from him. He can be encountered by going to the far left side of the Mysterious Mines after obtaining the key from Porkpatch. It was suspected that this is Chipper himself, but Update 2 seemed to disprove it, as he's playable and mentions nothing about it.

All Your Powers Combined: He starts off using only a basic attack, but as he takes damage he starts using Jumpscare, Waterhose, Toxic Bite, Balloons, Alarm, and even Fourth Wall, which are moves from all the other bosses.

Fourth Wall: He's the only known character other than the Puppetmaster capable of using it as an attack. It deals ridiculous damage to three or four of your party members, and can very easily be a Total Party Kill. You'd best have your Gift Boxes ready!

It's All About Me: After being defeated, he complains that it was always supposed to be him, and explains that he hates the animatronics for stealing his thunder.

Marathon Boss: He has a high amount of HP, made worse by how he doesn't have a visible life bar. However, he is not completely immune to instant-kill attacks.

Animdude

The Puppetmaster, the person responsible for everything happening in Five Nights at Freddy's World, turns out to be none other than Scott Cawthon himself. Represented by a 3D version of the protagonist of There Is No Pause Button!, Scott has come to get his revenge on his Unpleasable Fanbase and will do so by taking on the animatronics. Oddly enough, despite this sentiment, he became a playable character in the second update.

Author Avatar: He makes no attempts to hide the fact that he's the creator of the game itself, and physically resembles the blue sprite from one of his previous games, There Is No Pause Button!.

Big Bad: Played with. While he is indeed the Final Boss and confirms himself to be the "puppet-master", he calls you out for assuming he's a villain and wonders if there was another, more satisfying ending you could have taken.

Bragging Rights Reward: In early versions of the game, defeating him in his final boss form will unlock him, but this has been patched out where you need to beat one of the minigames instead.

Easy-Mode Mockery: If you complete the game on Normal Mode, he considers your accomplishments lackluster since you've defeated "an imaginary monster in an imaginary game" and flat-out states that you've played on the easiest difficulty possible. He then declares that he will remain out of reach until the player has reached the end of Hard Mode, which is the only way to access his boss fight and ending.

HeelFace Turn: He's playable under the name of Animdude in Update 2. In case you're wondering, Scott sometimes uses that name on websites like Reddit.

Never the Selves Shall Meet: If you go against his boss counterpart and he's the team leader, he'll send Freddy to do the talking instead. Additionally, he has no animation for his regular attack, meaning that he'll never even touch his counterpart.

No Fourth Wall: Since he's the developer of the game in the first place, he makes no attempts whatsoever to "blend in" to the game's universe, directly calling it an imaginary game with imaginary monsters.

Actually, the fourth wall does exist in this game. Scott uses it as an attack. To be clear, he uses it both as a boss and as a character.

Took a Level in Kindness: By Update 2, he seems to have mellowed out and is willing to let the player control him, rather than trying to kill the player for their criticism of his work.

True Final Boss: He only appears at the end of Hard Mode, otherwise the final boss will end up being the Security robot. As of Update 2, he is only the final boss of the game's first scenario.

Desk Man

Come back later and Ill tell you more.

A strange character that was added in Update 1 that can be found in one of the houses in Fazbear Hills. He tells you that something horrible is coming and refuses to mention what it is. His role has been expanded upon in Update 2 and what he's warning about is finally revealed.

Killed Off for Real: At the end of the Update, the entire screen goes dark and a strange, female voice (possibly Baby) tells you that the show is about to begin. When the lights come back on, the man is seen lying on the desk, bleeding out. If you go back to the area again afterwards, he's still there, dead.

Update 2's Boss

Chica's Magic Rainbow

Dumbass.

Voiced by: Debi Derryberry

A reference to the infamous rainbows in the teasers, Chica's Magic Rainbow first appears as a background character in the Nintendo Hard minigame of a similar name introduced in Update 2, and later appears as the scenario's final boss, ursuping the role from Purplegheist. Oh, and she's a really huge jerk towards the player.

Bait-and-Switch Boss: She decides to crush Purplgheist and kill the animatronics herself, though she gives no reason for doing it.

Bitch in Sheep's Clothing: Starts off encouraging as the player begins to struggle through her brutal minigame, but slowly drops the act and starts insulting the player before outright killing them after running out of patience with their plight. She then comes back in the Gheist Lair to crush Purplegheist to personally destroy the animatronics.

Establishing Character Moment: It would be easier to believe that she was at least genuinely sincere about encouraging you if her first two lines weren't promising "something simple", then, when Chica is inevitably whacked by theenvirons, cheerfully saying, oh, well, she guesses that it would be simple for most people.

Everything's Better with Rainbows: Oh, you wish. She's the absolute inverse of this trope, being a condescending jerk to the player and the hardest thing in the game to deal with since Chipper's Revenge.

Faux Affably Evil: Retains her saccharine tone throughout her session of grilling the player for being terrible at her minigame, as well as during her fight.

I'll Kill You!: After eventually running out of patience for watching you fail the minigame, cheerful insults give way to the more straightforward "I'm gonna kill you!", followed by killing you.

Jerkass: Almost everything she says is offensive in some form. According to her, the player is a noob, a scrub, a dumbass, and so forth. She even ignores the sound button in her minigame and kills the player if they try to shut her up.

Chica's Magic Rainbow: You cheated! Besides, didn't your mommy ever tell you that you can't kill a rainbow? Then the next time you see a rainbow in the sky, that is me coming to your houuuuse!!! Dumb-BEEP.

There Is No Kill Like Overkill: If the player runs out of time to beat her, she releases cannons of rainbows worth of 99999 attacks each, which goes on for almost 10 seconds. Considering the maximum HP that the player can achieve, this spells out an automatic game over.

Timed Mission: You only have three minutes to defeat her before her rainbow cannon finishes charging. As every minute passes, she gloats about how much time you have left and how you have no chance of stopping her.

You also have a limited amount of lives in her minigame before she gets impatient and kills you outright.

True Final Boss: Of Update 2, and as that's the last update, the game itself.

Zerg Rush: She sends out smaller versions of herself that can kill the party members in one hit during her fight. For this reason, 4th Wall really comes in handy.

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