The Return to Castle Wolfenstein Enemy Territory
Preview on PC.IGN.Com is based on getting to break bread, beer, and
bratwurst at an event to show off the upcoming RtCW follow-up. They describe the
game's story and setting, impressions of the first showing of the pre-alpha
single-player campaign, AI, the interface, resources, commanding your troops,
and give first-hand impressions of multiplayer play, including class
rebalancing, the advancement system, new maps, radio communications, and more.

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What do you mean by RtCW having old-fashioned gameplay? Is it old-fashioned because it does not involve vehicles (although the tanks in the expansion could qualify here in a limited way)? Or, is it old-fashioned because its class system and weapons choice are superbly balanced (i.e., "unrealistic")? Could you elaborate on this?