Sweet is impaled on the spikes, to remove him is going to take a standard action and DC15 Heal check or a CLW potion or he is taking 3 HP of damage (a HP for each spike). You are shaken -2 Att, saves, skills and ability checks.

Sweet and Varrel:

You hear a whooshing sound as something flapping approaches. Sweet you are impaled and You can make DC15 Heal check or you will take 3 HP of damage (1 HP per spike) to remove yourself.

I'm going to hold up here for a bit to let Sweet check in. He has a lot to digest and some saves to make. The two of you are about to get into an initiative.

Icabhod in your enlarged state you can peer into the indentation. You see both ends of the ropes laying on the ground within the hole. The indentation is 2 feet deep and you don't see the seals of the trap door. It is very wet and muddy.

As you look you can feel the ground rumble a bit behind the group. its the same shake you've felt when the worm approaches.

I did not add the map with the porch and mansion. I simply didn't want to spend time trying to manipulate multiple maps to blend together. The western edge of the hole backs up to the first step to the porch.

Varrel traded his racial low light vision for Darkvision. He can see....
Varrel sees Sweet trying to extract himself and delays so he activates his FLIGHT HEX and says, Grab on to me I'll fly us out!, the uses his move to stand adjacent and touch his ally so he knows where to grab.
Intention for next round is fly up and out. Hustling while flying to make total distance in one round.

It's cool. Varrel has the LIGHT spell prepped. I haven't cast it cause I assume the trapdoor is visible as a point of light above them. Varrel has BLINDFIGHT as well so whatever they face gains no special advantage by being concealed/invisible.

I did not post it this time, but my plan is to always be fighting defensively as I have in all the battles up until this time. Can we just assume that I will be fighting defensively unless I specifically state otherwise?

In this case, Fighting Defensively I would have an AC of 25. If not, my AC would have been 21.

Your call, my intention was to fight defensively, but I did not post it.

I've got a ton of stuff to track in this game and the other one that I run, so I will do what I tell my players in my RT time. It's the players responsibility to tell what their character is doing. I prefer not to assume anything. This is consistent with game rule #4, where I mentioned that I will take an AoO if the player isn't specific with their move coordinates. I don't assume a player is going to move in a particular manner.

The trap door is somewhere overhead but it is not visible. I applied the light source from Varrel's spell BEFORE I realized he had not cast it yet. So you don't actually see what is attacking you, sound only, nor do you see the shape of the pit/cave you are in.

Having taken a solid hit Varrel casts LIGHT on his armor and realizing (finally) the trapdoor is apparently closed, tells Sweet to let go and flies 10feet straight up, hoping to allow the rogue time and space to draw a ranged weapon. Under the light and finally seeing the creature, Varrel thinks if he has ever seen it's like.
Knowledge: Arcana1d20 + 10 ⇒ (14) + 10 = 24

Varrle you've heard of this type of creature, its called a Doom Bat, it is a large creature with 10 foot wing spans. It loves living flesh and hunts in the dark, it has lowlight, darkvision and blindsense so it is quite capable given its senses. The creature fights with its bite, and tail plus it shrieks which you've herd and are under the influence of. It is yips constantly, as freeaction, which makes anything requiring focus very difficult to concentrate on (17+spell level Concentration check)

With the light spell, there are two passages branching off the cavern you are in.

thanks, you know your character better than I do, continue to tell me when this occurs. I'm simply looking at you AC line.

Question for Norjan:

I see the following description: Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.

This discusses deflecting "one melee weapon attack" but the worm is attacking with a natural weapon, not a melee weapon. Do you have citation that supports that a natural weapon is a melee weapon?

I was hesitant on taking it at the time until I had verified this as I assumed than there would be many monsters without weapons.

On the flip side, I royally screwed up. The reason that I stopped using the second pick was so that the Crane Wing would work, but then I forgot to switch to fighting defensively like I usually do. The whole reason for only using one pick was to get the benefit of Crane Wing. Oh well. For this round, I will take the damage and then make sure that I do this correctly in the future.

Round 3
Realizing that his tactics are slightly off, Norjan switches to a more defensive manner of fighting and attacks again with his pick and bare hand.