The Agricultural Revolution (ver 0.9.1) Reinventing Cooking and Farming, Power of Crystals Update

The Agricultural Revolution is a mod primarily focusing on giving the player a wider variety of food stuffs, and some additional cooking appliances for processing these new foods to make them more beneficial to the player. There is also an additional buff (with lots more planned) and other bits and pieces to make the Minecraft cooking and farming experience more realistic.

Changes:
-Added farm house to more biomes
-More Pottery schematics
-Gatherers can now gather pumpkins , sugarcane and melons

The Power of Crystals Update:

The Power of Crystals update adds a new energy system to power your happy harvest bot and all its machines thanks to the power of crystals which can be found underground. Along with the crystals, the update also adds another resource, uranium ore, which is used in one of the new machines, the Mutation Station. The Mutation Station can be used to mutate seeds and fish eggs into different breeds which can provide a variety of different resources. Another new machine is the Fish Tank which allows you to breed fish easily.

The New Basic Setup:

The New Fish Tank:

New Decorative Blocks and Ores:

New Mutation Station:

New Machines:

Different Energy Levels are Coloured differently:

New Crystals:

The Happy Harvest Bot Upgrade Update:

The Happy Harvest Bot Upgrade Update adds new machine for your Happy Harvest Bots to use including the Logger to cut down trees, The Laser Mining Drone Bay to mine the world and Bot Speed Enhancers to give your Happy Harvest Bot a Boost. Also included are two new ores,Copper and Zinc ore to make new items needed for these new machines. You can also upgrade your slow dumb regular Happy Harvest Bot into a fancy new Golden Happy Harvest Bot to improve its speed and to deposit items smarter, no longer will it vomit items when its chests are full thanks to its new more powerful Gold Processors. The mod is also now compatible with JEI (Just Enough Items) and you can view recipes for all the machines including the Butter Churn, the Sheet Press, the Brick Oven and the Frying Pan. Finally there are numerous fixes which were long needed.

New Bot Range Enhancement

Network Blocks have been replaced with nicer but equally colourful Network Pipes

The Grand Automation Update adds new ways to automate harvest of the majority of your crops, from vanilla vines, to strawberry bushes and red corals, the new machines which act as an attachment to your Happy Harvest Bot will help him automate all that for you. It also introduces two new magical crystals, the Light Crystal, which lights up a very large area around itself, and the Sky crystal, which allows you to teleport to it using a Blink Crystal item. Another addition is the Bot Network Block allowing you to connect hundreds of chests up to as many Happy Harvest Bots that you like. There are also many changes to make things less RNG.

New Abandoned Farmhouse Structure:

New Auto Fisher Attachment:

New Auto Gatherer Attachment:

New Light Crystal:

New Nether Tangle Plant:

New Picker Arm Attachment:

New Sky Crystal:

Change Log:
- Fixed Saplings despawning when they fail to grow.

- Reduced the drop rate of all Pottery Guides.

- Add new system to craft Pottery Guides by using the new Pottery Schematics.

- Added a way to craft both Mysterious Orbs and Processor Molds.

- Changed the Structure of Abandoned Farmhouses.

- Abandoned Farmhouses now contain a double chest so double the loot for everyone.

- Slightly increased the chance of a slot in an Abandoned Farmhouses chest having loot.

- Added recipes for Kiwi and Mango juices that were previously missing.

- Only herbs that are placed by a player can spread by default now.

- Added Config option to turn on and off both player placed herbs spreading and naturally spawned herbs spreading.

- There is now a rare chance that a Hydrothermal Vent will spawn outside of Deep Reef biomes.

The new Magic Vs Science Update adds a variety of blocks and items to help make your farms faster and more efficient. The new Hydroponics Block will allow you to grow more crops in a smaller space. Only got one chicken? no problem, the new cloning vat will allow you to clone him many new friends. The Happy Harvest Bot does away with having to harvest your hydroponic blocks as he will happily harvest and replant the crops for you. The new Growth crystal will speed up the growth rate of any crops around itself and the new Water Crystal will provide an endless supply of Water orbs which can be used to place water anywhere you like. On top of this, the update adds two new crops, Rice and Prickly Pears, and adds avocado trees. There is also a new tool, the scythe, these will allow you to clear a 3x3 area of crops, grass or leaves quickly.

The new tropical update adds two new biomes, the tropical hills biome and the deep reef biome. There are also several new tree types such as palm, banana and kiwi and some delicious new ice creams to make with the new saucepan and ice box.

New Tropical Biome with hut:

New Items:

New Blocks:

More New Items:

New Deep Reef Biome:

Changes:- New Bread Dough Texture.

- New Cake Batter Texture.
- Coral Rock should no longer devour trees or carve into other biomes too much.
- Drying racks has had anger management and should no longer hurt the player.
- Minecraft steve has given up his bowl eating habits and now only eats the soup of beetroot soup.
- Herbs can now be used with the pestle and mortar to acquire their leaves.

World Generation:

Abandoned Farmhouse

Spawns randomly in orchard, bamboo, forest, plains and mountain biomes. These are half destroyed buildings which spawn with a chest inside with a handful of seeds and other helpful items.

Bushes

Bushes spawn randomly in orchard, bamboo, forest, plains and mountain biomes. They can be any of the bushes present in the mod and spawn in clusters between 1 and 5 blocks.

Salt

Salt blocks spawn randomly like ores do underground.

Orchard Biome

A forest like biome filled with fruit trees and bushes.

Bamboo Grove Biome

A hilly biome filled with bamboo stalks.

HerbsHerbs spawn alone in orchard, bamboo, forest, plains and mountain biomes and will spread over time in daylight.

Underground CornucopiaUnderground Cornucopias spawn randomly in caves, with a glowstone roof, grass floor with a chest in the middle filled to the brim with various goodies, and surrounded by plants.

Tropical Hills BiomeA desert like biome sparsely populated with palm trees and the occasional banana and coconut tree. Tropical huts also spawn here occasional and are filled with similar loot to abandoned farm houses.

Nether TangleA large plant-like struture that spawns in the nether.

Screenshots

Download:

Latest 0.9.1 Version:

WARNING: if you are planning on updating the mod from 0.8.9 or before to 0.9 or above it will not work on old worlds

- Some versions of NEI seem to mess with tile entity refreshing when using the highlight tool tip of NEI causing blocks to flash or change direction (e.g. Happy Harvest Bot, Brick Oven)
- Crummy graphics cards seem to make the GUIs dark (could just be my crummy test pc).
- Food does not make noise when you eat it
- Well Fed Buff does not work

- Dropped items appears overly large

How you can help:

If you have tried the mod, any feedback would be appreciated either positive or negative.
Tell your friends about the mod.
Participate in polls on what should be added next.
Leave comments on your own thoughts on what should be added next, if you're lucky it could be added.
Add this mod to your modpack. You're more than welcome to use this mod for both private and public modpacks as long as you have a link back to this thread.

Make a mod review, and if its up to scratch have it featured in this thread.

I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.

I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.

Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.

A problem for me is that I generate large biome worlds and if I land up in say grass plains I get absolutely humungous amounts of everything.

Unfortunately if don't I'm unlikely to see any of your additions and chances are I could play for weeks without doing so.

For me it would be better if things appeared in many biomes but much more rarely, or, even better different biomes would contain some of the objects so finding them all would be a whole game in itself.

Fruit trees I feel should be spread the same as once you find an orchard you have a crazy amount of all fruits and of course in a large biome world an orchard would be a ridiculous size.

I guess you have salt generating at the same rate as redstone,

i'd suggest it should be much rarer or maybe create a salt processing plant that can only work in an ocean biome.

Just some initial thoughts.

Maybe a config file like the one for the Ruins mod would be the answer (if it's even possible)

I was thinking of changing around the generation of stuff, because atm i just do it by using the biome IDs rather than the biome dictionary, which would allow the stuff to spawn in lots of different biomes. The next update will contain some new biomes which will be the only place you can get certain items, and i also think the orchard biome needs to be toned down, i'll probably make it a rare biome like a mushroom biome, and have fruit trees generate with a small chance in other biomes.

And i'll add a config file once i get around to it where spawn rates of everything can be adjusted and such.
Thanks a lot for the feedback

Wow, this is one of only good (I might even say great) 1.8 mods out there right now. Keep up the good work Programmer and "Pixel"-er (Strange that I have never heard of that term before. I assume it means "Person in charge of textures")

You should have seen the first iteration of the fruit trees - fruit from every leaf block. We had so many chests dedicated to fruit and nothing else

Haha, I've been there. The previous mod I used with apple trees gave me more than a stack of apples per tree, and it's no fun when 1 tree lets you eat for a full in-game month. Plus, now I have a reason to make an orchard other than for decoration.

Haha, I've been there. The previous mod I used with apple trees gave me more than a stack of apples per tree, and it's no fun when 1 tree lets you eat for a full in-game month. Plus, now I have a reason to make an orchard other than for decoration.

EDIT:

I'm on a superflat world with this mod,

and I set randomTickSpeed to 500 for something.

This is what most of the world looked like.

Oh Wow, i'd never considered that the herbs would go rampant on a superflat world, lol.
you might be happy to know the latest update adds an option to turn off herb spreading if you'd prefer this not to happen ><

Oh Wow, i'd never considered that the herbs would go rampant on a superflat world, lol.
you might be happy to know the latest update adds an option to turn off herb spreading if you'd prefer this not to happen ><

Edit:
I hope you like herbal tea.

Haha. You should have seen it after I had to take the time to type that comment, because I now live in a world made of a herbal quilt.

I was wondering, if there could be a deep reef biome, with lava vents and large vibrantly colored coral, with seaweed and anglerfish for new food options. I even have some textures for the giant block-y seaweed, because it would have to reach sunlight. Maybe even some cooked mermaid ( ͡° ͜ʖ ͡°)

Oh, and btw, Good luck on a whole bush situation. Bushes are important.