No one starts life with the abilities of a well-trained agent. You are Solid
Snake, and to become fully trained, you must spend hours in virtual reality
(VR) simulations. Three hundred levels of training await you. You'll be taught
to use all eight of your weapons and you'll have to complete a variety of
missions with each against targets and human enemies often under a short
time limit. You'll solve murder mysteries, figure out complex puzzles, and
test your mental and physical abilities to the limit. Welcome to Metal Gear
Solid: VR Missions.

This Prima Fast Track Guide provides a quick walkthrough of the levels
of select missions in Metal Gear Solid: VR Missions. While it provides enough
strategy to complete the missions and levels within the game, Metal Gear
Solid: VR Missions: Primas Official Strategy Guide contains additional
material such as proper use of weapons, tricks of the trade, and Special
Missions such as the Mystery and Puzzle Missions. You will blast through
practice modes in the Sneaking Mode Missions, obtain SOCOM, Grenade and Nikita
skills in both the Weapons and Advanced Mode Missions, and youll put
your skills to use in the VR Missions.

Sneaking Mode Missions

No Weapon Missions

These initial missions teach you how to get around the guards, cameras, infrared
sensors, and floodlights that exist on many levels. You are not armed on
these levels, so use stealth and speed to reach each level's goal. On the
Practice Missions, you have as much time as you want to reach the goal. Use
these missions to learn various ways to outwit the guards. Learn how close
you can get to the guards without them seeing you. You may get additional
information on the Timed Missions from Metal Gear Solid VR Missions:
Primas Official Strategy Guide.

Level 1: You must get around a single guard to reach the target area. He
walks a set path, looking straight ahead, stepping a few paces, then turning
around. You can use a couple of small alcoves to hide from him as he walks
past. The guard does not turn his head to look into these alcoves. Once he's
walked past you, run over to the goal to complete the level.

Level 2: There are two guards on this level. One guard doesn't move; he simply
turns to look down the southern and eastern sides of the area. The other
guard does move. Run straight up from your starting point, then sneak past
the central aisle when the guard's back is turned. From there, run over to
the goal to complete the level.

Level 3: You learn a new trick this time. Rather than simply sneaking past
the guards, you will have to crawl to get through. To start, drop to the
ground and crawl into the tunnel north of you. Follow it all the way to the
northern edge, then come out of the tunnel and stand up. Run right and then
turn right again. At the first opportunity, drop to the ground once more
and go through the low tunnel toward the right side of the screen. Crawl
through, then stand up, turn left and run to the goal.

Level 4: Start by heading left toward the edge of your starting point. Go
right, toward the top, and keep going until you can't proceed. Turn right
again and run to the eastern edge. From here, head toward the bottom until
you reach the area just right of the goal.

Level 5: This level introduces different floor tiles. These make a tremendous
amount of noise when you walk on them, drawing undesired attention to your
position. You must crawl past all four guards on this level to reach the
goal. The two guards closest to your position are sleeping. The only way
past the last two guards is through the middle, which is loaded with loud
floor tiles. To complete this level successfully, drop to the ground and
crawl. Make your way between the two sleeping guards and crawl all the way
to the far side of the level, standing up only when you reach the goal.

Level 6: This level is without guards. Instead, you must avoid detection
by a pair of video cameras. To outwit them, keep an eye on the camera closest
to you. Check your radar to see where it is currently scanning. When it pans
left, run to the spot directly beneath it and wait. The cameras have a blind
spot directly under them and you can sit there safely. When it pans to the
right again, run left and up to the goal.

Level 7: Here you must outwit not only a guard but also a series of infrared
sensors placed in your path. You are equipped with cigarettes on this mission.
Using them allows you to blow smoke clouds into the path ahead of you, which
show the infrared beam as it moves along the hallway. Time your movements
carefully. You can run straight ahead and up the stairs past the first two
immediately. This works well because it coincides with the guard's path along
the middle of the level. Follow him carefully to the second corridor and
duck inside. There's a third sensor just inside the hallway, with two more
following it. Duck under the last two barriers and run to the goal.

Level 8: A series of low boxes is your only protection on this level, as
a pair of guards overlooks your every move. As soon as the level starts,
drop to the ground and start crawling. While the guards go about their rounds,
crawl to the goal, standing up when you reach it or are completely past the
guards.

Level 9: You run down a narrow corridor filled with video cameras. The cameras
won't spot you as long as you are concealed under a cardboard box. Walk forward
down the corridor, stopping as the cameras pan over you. You will need a
few moments to get the box adjusted, so play it safe and stop moving a second
before a camera scans your location. Once through the corridor, you can reach
the goal.

Level 10: It's snowing on this level, which means that you'll leave some
footprints when you run. Start by running to the right when the guard near
you is facing left. When he turns back, he'll spot your footprints and start
following them. Duck around some of the obstacles, being careful of the second
guard. This gives the guard tailing you a longer path to follow, making it
more difficult for him to catch up to you. When you get to the area with
the second guard, again wait for him to turn away before running past. The
goal is just around the next corner.

Level 11: This level introduces pit traps. The transparent blue tiles are
pressure-sensitive and about a second after you walk on them, they open.
A number of guards roam this level. Wait for the guard near your starting
position to turn to the right before running along the solid tiles behind
him. The second guard, at the top right, is no problem to pass as long as
you stay close to the left edge of the map. The third guard walks a tight
path along the middle of the level. When he turns and faces up, run behind
him along the pit traps to the far side. You must time the last move with
both the third guard and the last one, who is guarding the exit. When both
are turned away, run over the last two pit traps to the goal

Level 12: The guards on this level protect the area carefully. You must misdirect
them to sneak into the goal successfully. Back up against the large obstruction
near your starting location and tap the wall. The guard close to you comes
to investigate. When he does, see which way he goes around the obstruction,
then go the other way to get around him. By the time he realizes he's been
fooled, you should be long gone down the corridor. Near the goal, use the
same tactic to mislead the second guard. Tap on the large obstacle or a wall
near it and the second guard comes to investigate. Again, run around it in
the other direction to reach the goal.

Level 13: On this level, the new problems are floodlights. If any part of
you touches any part of the light on the floor, the alert will sound and
the level will end. Your initial problem isn't the lights, but a guard who
is standing near you. Wait for him to turn away. Run to the right of the
obstruction, then head for the right. Run along the edge, staying out of
the view of the other guard. When he starts to walk away, hug the edge some
more, being careful of the floodlights. Run to the goal to move on.

Level 14: You have five guards to contend with and their paths take them
all over the level. This level consists of a lot of quick moves followed
by tense waiting for the coast to clear. Immediately move to the obstruction
just above you and, when the guards have turned away, head left to the edge
and hide behind the obstruction. The guard here moves slowly toward the top.
When he passes the center, move up to the next obstruction. Again, the guard
passes, this time heading down. When he passes, you can run past him. Once
the guard is past, hug the left side of the level, being careful to run past
the guard at the top of the map. When he turns away, you can make your break
for the goal.

Level 15: The easiest way to get to the goal is to immediately drop to the
ground and crawl through the tunnel to your right. Follow it all the way
to the end. Keep your eyes on the guard and wait for him to approach you.
As soon as he turns to your left, you can crawl out and crouch next to the
ramp. Wait until the guard walks away again. If you wait here patiently,
you won't be spotted when the guard walks by. Once he turns away again, you
can make a break for the goal by running up the ramp.

More Sneaking Mode Missions

Socom Missions

Your introduction to weaponry is the Socom pistol, an excellent weapon for
sneaking and assassinations. The Practice Missions help you learn the ins
and outs of using your weapon. Like the No Weapon missions, if you are seen
by any of the guards on this level, you have to try again. Use your unlimited
time to fully explore your capabilities with the new weapon. You may get
additional information on the Timed Missions from Metal Gear Solid VR Missions:
Primas Official Strategy Guide.

Level 1: Essentially, this is the same mission as the first level of the
No Weapon missions, but this time, you're armed. Turn the corner, line up
the guard with your Socom pistol and open fire. He should drop quickly. Once
he does, the goal appears and you can exit.

Level 2: There are four guards this time. You need to eliminate all four
without being spotted. The close quarters make this more difficult than you
might think at first. Remain still at first. Wait for the first guard to
approach from the right, then plug him as he approaches. Next, turn and look
down the left side of the level and shoot the second guard as he gets near.
Run all the way to the right and wait for the third guard to come into range.
After he is dead, run to the top of the level and eliminate the final guard
when his back is turned. You should be in the correct position for the goal
when it appears.

Level 3: There are three guards on this level. Use the tunnels to eliminate
them. Each tunnel puts you directly behind each of the guards. Start by crawling
through the tunnel near you. Exit on the left, turn, and shoot the first
guard. Then crawl back through the tunnel and exit through the top. Kill
the second guard here. Use the short tunnel on the right to get behind the
last guard. Stand up and drill him, then run up to the goal once he dies.

Level 4: Five guards make your opposition tougher here. Go left at the start
and look up to take out the first guard. Go around the obstruction below
you and nail the second guard as he approaches from the right. When he is
dead, head all the way to the right and wait for the guard just above you,
then sneak up behind and kill him. Head up the right side now, taking out
the next guard before he spots you. The final guard can be found along the
top and he should be far enough away not to see you as you open fire. Just
run back to the goal to complete the level.

Level 5: The main problem on this level is the noisy floor tiles. There are
four enemies to face, all of whom will be alerted if you walk too much on
the noisy tiles. Also, they are relatively close to each other, meaning that
killing one may alert the others. Hide behind the obstruction at first, letting
all four guards approach. When they turn away, watch the second one from
the left. When he steps off of the noisy tiles, lean out and shoot him. This
will alert the second guard from the right. While he moves over to look,
move into position to kill the leftmost guard and shoot him when you have
him lined up. Take out the third guard when he investigates the noise. The
fourth guard can be eliminated when his back is turned. Then you may proceed
to the goal.

Level 6: Three guards protect this level, along with four video cameras.
Move left and wait for the closest guard to come into range above you. Kill
him to alert the second guard, who moves to investigate. When he does, you'll
be in position to kill him as well. This should alert the third guard, but
you'll be in good position for him as well. To get around the cameras, move
under them when they are scanning away, then past them when they scan back.
You should only have to run under two of them. Head under the cameras to
reach the goal.

Level 7: The start of this level is identical to the No Weapons version,
save that you must shoot the guard instead of sneaking past him. Go through
the first two sensors and stand on the stairs. Shoot the guard when he goes
past. Two more guards are on this level near the goal. Walk into the last
corridor and lean up against one of the walls. Tap to get one guard's attention,
then pull back and wait for him to investigate. When he turns back to return
to his position, come around the corner and shoot him. Tap on the other wall
for the final guard. When he is gone, make your way past the sensors to the
goal.

Level 8: There are six guards on this level and no cover. Move left and shoot
the guard who comes to the bottom of the map. Move back to the right as soon
as he is dead and kill the guard on the right side of the level. Head back
to the left for the third guard, killing him as he walks down the left side.
This alerts the other guard on this side of the level; when he moves up,
shoot him. The last two guards can be killed from the relative safety of
the left side of the map. Shoot across to the right side when they stop on
their rounds, being careful not to let them see you.

Level 9: Start by putting on the box and walking forward when the cameras
are turned away. After the first two cameras, there is an area of safety.
Take off the box and wait for the guard to approach. As soon as you can see
his feet, start shooting until he drops. Put the box back on and prepare
to walk forward to the next guard. Approach the second guard as close as
possible. When he spots the box, he'll walk forward to investigate. Stay
very still. When he steps away, remove the box and fire until he drops. Then
run forward to the goal.

Level 10: Once again, you are faced with a level where you leave footprints.
This works to your advantage, because you can use them to lure guards to
their doom. Move right at first, then pull back to your starting position.
This gets the attention of the first guard. Chase him around the first
obstruction until you get behind him into a position to eliminate him. Now
move right, taking out the other three guards in turn.

Level 11: Five guards stand ready for you on this level. Move to just under
the pit traps to start. The first guard walks up, facing away from you. Shoot
him. The noise brings a second guard to investigate. Move to where you killed
the first guard and kill the second as he approaches. Kill the third guard
the same way as he moves in to see the source of the commotion. The final
two guards can be lined up as you move left toward the goal. Shoot them before
you cross the two sets of pit traps to prevent detection.

Level 12: One wall tap brings the guards running to you one at a time on
this level. The six guards are arrayed along the length of this level, but
none of them start too close to you. Move up and lean against the right wall
in the corridor. Tap on the wall to bring out the closest guard. When he
moves toward you, kill him. The noise brings a second guard. From this point
forward, each time you kill one guard, another one or two will move to attack
you. Line them up and mow them down.

Level 13: Wait at the start for the first guard to approach. He walks away
a few paces, then turns around again, so give him some time. Move too quickly
and you will be seen. When he steps away again, head up the ramp and drop
him. Remember that along the right side of the level are safe spots where
the lights can't see you.

Level 14: Once the first couple of guards have been killed from your vantage
point at the start of the level, you should have little trouble moving forward
and picking off the others as they walk into your view. Take your time and
don't move rashly. Plan your shots and inch forward until the next guard
comes into range.

Level 15: Move left at first, walking next to the small obstruction. Drill
the first guard as he walks past. This should alert the guard above him and
you are in the perfect position to shoot him when he wanders out. Run back
around your starting position to the ramp on the right side. Use your
first-person view to watch for the guard approaching. When he starts to walk
up the ramp, shoot him, and then move to the position under the camera straight
up. Watch the two guards. When both are turned away and the camera is panning
straight down, run left next to the tunnel entrance. Shoot both guards and
then go up the ramp. The final guard is standing on the higher level back
by where you started the level. Approach and shoot him while he is sleeping.
The goal is at the top of the ramp near the top of the level.