Streaming Could Change the Video Game Business Forever

In the beginning, there were video game stores. There were bricks, and there was mortar, and hours before the stroke of midnight of a highly anticipated release, there were snaking lines of customers outside GameStop or Toys “R” Us or Best Buy, waiting with excitement for the sale to begin. This was the first age of video games, and it was good.

Who is Chris?

For more than 25 years, Chris Morris has covered the financial world - and explored the business side of a variety of non-traditional businesses. He has held senior management roles at CNN, Yahoo! Finance and Forbes,

In 2009, though, he made the decision to return to his writing and reporting roots, with a focus on areas he has long covered, including video games, consumer electronics, personal finance. (He continues to keep an eye on those non-traditional fields as well.)