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Baldur's Craft is an attempt to bring the art of the greatest RPG of all time, Baldur's Gate, into the greatest sandbox of all time, Minecraft, to create a comprehensive re-skin that is still recognizably similar to vanilla Minecraft but still strongly evocative of Baldur's Gate.

I would also say that it is inspired in part by theCraftselvania texture pack, which I downloaded and tried some time ago. I liked the dark, gothic style of the skin but wasn't quite ready to commit to NES-era style skins, and wanted to create a skin which blended the polish of Painterly with the dark, fantasy aesthetics of Craftselvania.

-Added Mojang placeholders for 1.2 missed in the last update--Jungle Saplings--New woods--Some new sandstone block?--Two items

Update #30 : 02/16/2012 10:08:05 pm2/16/12

Howdy folks. Anyway, this hasn't been updated in a while. I haven't abandoned it but I'm not actively developing it at the moment; Skyrim and especially Skyrim modding is absorbing a lot of my free time at the moment. I have included next textures from the 1.1 and 1.2 update but have not made new ones. This pattern of upkeep maintenance will be the norm going forward.

Update #29 : 11/27/2011 7:02:40 am11/27/11

First off, an apology to folks. I meant to get this out sooner, but recent events (especially Yogscastgate) sapped a lot of my iniative.

As for the vehicles, I have not yet gotten them done. I've decided that, instead of trying to bash my head into the problem until a solution miraculously materializes, I'm going to work on the 32x version of the pack and hopefully make something for that I can rework back down for the 16x.

Work Done

-Added Boss Cube for The End

To-Do

-Vehicles-32x terrain!

Update #28 : 11/12/2011 2:15:24 pm11/12/11

So guys, Skyrim just came out. You're probably thinking that it will be a while until you see another update for this pack.

As you can see I've done the three main armor types, but done something different with diamond. Diamond armor has always bothered me in a way that diamond tools have not; sure, you can wave them off by thinking of them as being "diamond tipped," but that doesn't work for the armor. So I figured, as there are items in Baldur's Gate - various necklaces, rings, and jewelry - which manage to lower your armor class through enchantment, the same thing could work in Minecraft?

I really think it's an elegant solution to that issue as well as others. It gives you a reasonable rationalization for diamond armor without removing the skin for it completely from the game, like some texture packs do. Doing that allows you to wear the best armor while also not having to choose between wearing your favorite Minecraft skin or wearing armor, which is great for everyone from RPers to PVPers; the former of which like to use their skin to make their character distinctive, and the latter of which still need some indication on themselves and their opponents as to the kind of armor they're wearing.

As to where the extra diamonds are going? You transmuted them into gold, silly. You're so talented!

So guys, you know all that stuff I said I needed to add to complete the terrain? It's done. And then some. What does that mean? 0% Painterly terrain. Everything is original to this pack now. Now I can shift focus with a vengeance to items, starting with armor.

What do you do with instruments? Why, you put them in Lum's Bard-in-a-Box! Originally created by the Machine of Lum the Mad, enterprising engineers have reverse-engineered the device. Single-Note versions can be used to play a single note. Player versions accept instruments through a slot on top, and will play you a song!

-Creatures of FaerÃÃ»n!--Pig changed into NEW Wild Boar--Cow changed to classic NEW Holstein--Painterly Duck changed to optimized NEW Chicken--Painterly Sheep changed to tweaked Sheep--Painterly Corgis changed to NEW Grey Wolves--Ghasts changed to NEW Beholderlings--Slimes changed to tweaked Slimes--NEW Snow Golem--Painterly Squid changed to NEW squid

...which is a kind of half-demon. You encounter cambions in Baldur's Gate II: Throne of Bhaal during the Watcher's Keep dungeon, though BG's cambions are more monstrous and less human.

The replacement for the Enderman who will represent the demons of the Abyss is not done yet, but for good reason. I picked the Babau, who looks like this:

...so he's basically an Enderman with a horn on the back of his head. While I still plan on doing a unique texture for this mob, I'm not doing it right away, as Minecraft currently doesn't support custom textures for Spiders and Endermen since 1.8 anyway, without MCPatcher. Until then it's the Emperor's New Babau.

Rationale for these replacements: As I've said before, the Nether and The End are both strongly evocative of the D&D realms of the Nine Hells and the Abyss, respectively, both of which you visit during the campaign in Baldur's Gate II. In the same way, Pigmen and Endermen are both fit into the idea of D&D's devils and demons; devils being Lawful Evil beings, and demons being Chaotic Evil beings. Pigmen are not friendly or hostile to you, but attack enmasse if you attack them, which is the kind of organized behavior you'd expect from a law-aligned creature, whereas Endermen will only attack you if you look at them, and are otherwise unconcerned with your existence as they do whatever it is they do, which is classical chaos-aligned behavior. That and both Babau and Endermen love to flank you, the bastards.

As an additional note, though you do not directly encounter a Babau during Baldur's Gate II, they were still extant during the Advanced Dungeons & Dragons era, which is the ruleset that Baldur's Gate uses.

As for why the Cambion squeals like a pig? He is a hipster, and he is doing it ironically.

-GODDAMN DRAGONS-SERIOUSLY LOOK AT THAT DRAGON-100% ORIGINAL WORK-DRAGONS!!!!!-Added The End portal blocks, using Mojang placeholder for now-Added Glistery Melon and [Potions-Related Item]; technically the Glistery Melon is original, because I noticed it was mirrored compared to the normal melon, and that just wouldn't do so I flipped it around.

-Went to town on 13 new items! More to come in the coming days.--Skydrop Gem for Ghast Tear--Black Opal for Eye of Ender--Black Pearl for Ender Pearl--Custom Redstone--Coin for Gold Chunk--Custom Potions based on Healing Potion--Club for Wooden Sword--Spear for Stone Sword--Mace for Iron Sword--New Wooden Axe--Switched Iron to Stone Axe, tweaked to match--Iron Axe based on Throwing Axe--Golden Axe based on Mauletar +2 Axe

Triage update; I'm out of town this weekend so I had to rush this. Nonetheless, the most important stuff is present and the bulk of the work is complete, and it's 1.9_PR_3 ready. I will continue to refine what I've added and replace Mojang and Painterly work gradually. Look for another major update for this pack on Sunday night.

Work Completed

-Added Mojang Alchemy Stand, mystery crystal blocks-Kitbashed an Enchanting Table together from BARON_DEF_CHARGER's obby and Mojang tablecloth-Added Enchantment window-Added Alchemy window-Changed explosion to the quasi-"nuclear" blast animation from Baldur's Gate; i.e., the one Amazing Oopah appeared and disappeared in.-Added item icons, cleaned up some icons that still had artifacts-Added drip, rune particles

To-Do

-Unique alchemy stand, item icon-Mystery ice/crystal/air portal blocks-Item replacements when Painterly goes forward-More weapon adoptions from Baldur's Gate-Scan my Map of the Sword Coast and get hi-res samples of some of the insignias on there to put in the art file.-Ores-Diamonds!

Update #16 : 09/30/2011 4:50:09 pm9/30/11

Work Completed

-Added Alchemy effect icons, taken from Baldur's Gate spell icons. Most sync up pretty well and correspond to the old series, some I had to extrapolate. Either way, the text is right next to the icon anyway so it's mainly window dressing.-Added Mojang cauldron, 1.9 items. Not going to do any substantive work toward either until Mojang goes yes/no on their changes for 1.9.

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An update isn't in the works but is not out of the question. The irregular way Minecraft updates since release is too much trouble to keep pace with. That said I still have all the source and scratch files safe and sound.

You'll find notifications for upcoming updates on the development blog, when they materialize. Thank for dropping a line!

I am putting together a texture pack, and was wondering if I could use some of your textures in my pack. This texture pack is a combonation of many different RPG-styled texture packs, and you would get full credit for all of your amazing work which I included in the pack. I would also post a link to your thread.

Thanks! Though my 32x is getting the brunt of my attention these days, I do make sure the 16x stays current. While the two are very similar aesthetically, I'm only using resized 32x textures where I was dubious about the 16x in the first place - like the stone slab and sandstone blocks. The new wood planks, for example, were recolors of the 16x wood planks, not resizes of the 32x.

A big dual update is in the works for the 32x and 16x! It will prepare the 16x for the 1.3 update of Minecraft, as well as bring some blocks closer in line with the 32x and finally replace the Painterly boats and carts! There is also an easter egg! ;o