I guess I had better hope that I'm over this bloody cold in a few days... Otherwise this could be the Event that kills me IRL.

People should not have to push themselves quite this hard in order to get the stuff. Given the argument in this thread that I've already seen, dropping the Match Scores asked for by 25 on both modes would be a good idea. In other words, ask for 125 MS per Quick Play, and 225 MS per Faction Warfare. Right now, things look more like work than something that someone could enjoy, and someone else is apparently already more angry than I am.

~D. V. "Totally NOT wanting people to get the wrong idea about Events..." Devnull

I guess I had better hope that I'm over this bloody cold in a few days... Otherwise this could be the Event that kills me IRL.

People should not have to push themselves quite this hard in order to get the stuff. Given the argument in this thread that I've already seen, dropping the Match Scores asked for by 25 on both modes would be a good idea. In other words, ask for 125 MS per Quick Play, and 225 MS per Faction Warfare. Right now, things look more like work than something that someone could enjoy, and someone else is apparently already more angry than I am.

~D. V. "Totally NOT wanting people to get the wrong idea about Events..." Devnull

(p.s.: "MS" refers to "Match Score" in my post, NOT "MercStar"...)

I don't understand why there is an expectation that every single reward must be attainable by the casual player?

This is akin to having participation trophies but no gold medal...

What is wrong with having achievements that are hard, if not *all* of them are hard?

I don't understand why there is an expectation that every single reward must be attainable by the casual player?

This is akin to having participation trophies but no gold medal...

Maybe because FP needs some fresh blood? Free mech can be counted as a gold medal, but not the half of event. As for me, people should be rewarded just for a try of FP in it's current state. In any way, I would like to see a twitch show with people, who try to get 250 MS as pugs. And these must be new players to that mode.

I can't get mad about getting free stuff, but 250 match score wasn't easy for a player of my level to achieve at all. Thanks for all the other goodies but I will add the free Hellbringer (the one of 6 that I would want) to the free Atlas and Night Gyr that I couldn't get. inb4 "then get gud, scrub!"

The MS in FP is not equal to QP. There is an easy way to get much MS in FP - don't die. Even if you lose a match but you keep all your mechs alive you may get much more score than a man who fought whole match in a first line in a winner team. But in general I would say, that 250 MS FP is something 400+ in QP. And don't forget about pug vs premade in FP, longer matches and meta builds wich are mandatory for a good results in FP.

I don't understand why there is an expectation that every single reward must be attainable by the casual player?

This is akin to having participation trophies but no gold medal...

What is wrong with having achievements that are hard, if not *all* of them are hard?

Congratulations, MovinTarget, for you have successfully misread me. This is actually kind of funny that you have made that error. LOL!

Was I asking for things to be really easy? NOPE... Things can be attainable, and a challenge, but WITHOUT actively shutting out the large chunk of the player base that's needed in order to add fresh blood to Faction Warfare, as well as keep the queues loaded over in Quick Play. That's why I only suggested a decrease of 25 MS (again, "Match Score", NOT "MercStar") for qualifying on each of the game modes. Again, have a challenge, BUT KEEP IT ATTRACTIVE, so that people don't give up before they begin. Or are you trying to make MWO's servers dead during the Event, just like when there isn't an Event running, which would kill MWO?

Zh0u, on 15 December 2017 - 12:53 PM, said:

I just checked the event in-game for 27th, it says at the top is 1250MC, but at the bottom it says "MC Reward 2500MC". Surely its a bug?

SSSHHHHHHHH!!! Are you nuts?!?!? Don't make them fix that! Are you trying to throw away the ability to earn more (MC) for yourself?

~Mr. D. V. "Trying to keep MWO alive during the holidays here... What is going on in your heads?" Devnull

Things can be attainable, and a challenge, but WITHOUT actively shutting out the large chunk of the player base that's needed in order to add fresh blood to Faction Warfare, as well as keep the queues loaded over in Quick Play.

I guess I have a different perspective and yes, perhaps it was a knee-jerk response to comments from the last event where people complained about the difficulty of the challenge.

Here is how I see it:

Easy challenge: Log in on the 27th and play one game
Medium Challenge: the QP lootbags
Hard Challenge: the FP lootbags
Stretch challenge: 200 lootbags for reward.

Maybe I am wrong but that is how it should be. The FP lootbags are a reward in and of themselves. If you cannot achieve them, then perhaps there are circumstances that should be reviewed.

My original point is that while you need to have challenges that are attractive to newer/mid-level players, it stands to reason that the more seasoned players should be challenged as well.

And since FP can't guarantee equal teams due to typically low population pools, about the only way to make it a challenge is to make it a grind....

I'm not even a great player, but I know how to get a 250 match score in all but the most sideways FP matches, even if I drop solo.

I don't know how else a "grand prize" could be done for the loot bag event, but having to do 100+ matches is a little rough... I like to play this game for fun. I don't exactly want it to be trying to play the part of a second job.

I agree that so many matches are a lot especially for someone who only likes to play one of the two game modes. And i doubt that it's a good idea to push players into FP which are not really motivated to play those matches just to get some life into FP.

But this time the grand prize is no special variant with 30% bonus which can't be obtained otherwise as far as i have seen. Those seem to be just normal mechs worth between 3.8 and 14 million cbills (and much less when sold) + a mechbay worth 150mc. Or did Matt forgot to add the juicy (L) appendix to the listed mechs?

While this is a nice bonus if one plays that many matches it is not that much of an incentive to grind so hard especially through modes one does not like.

So i know i will pass unless Matt indeed forgot to add the little detail that makes the Mechs interesting...