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'Dominions 3: The Awakening' - v3.27 Patch Available NOW

Dominions 3: The Awakening is the newly released fantasy-strategy game of domination, in this world and the next. Up to twenty-one players, either human or AI, wage war to establish the one true god in an epic turn-based 4X struggle. Featuring over fifty nations to play, three different ages (with each age having a different effect on gameplay), and literally hundreds upon hundreds of creatures, spells, and items to command, Dominions 3 is a massive entertainment buffet of never-ending portions.

Dominions 3: The Awakening, developed by Illwinter Games and published by Shrapnel Games, is a multi-OS (supporting Windows, Mac, and Linux) turn-based strategy game set in a world of epic struggle between men, monsters, and gods. This isn't a game erely about conquering stone keeps and collecting golden booty; no, in Dominions 3 true victory comes not from shiny baubles and real estate, but true godhood!

The list of changes found in the version 3.27 are as follows:

General changes:

Utterdark did far too many attacks, fixed.

Recruitment queues are automatically reset once a fort is under siege.

Support for new fullscreen resolutions e.g. 1920*1080.

2 x Crash during turn generation fixed.

Fixed bug where AI would cast Vengeance of the Dead on empty provinces.

Some units like the vampire now actually takes damage from being underwater, just like they were supposed to.

Description changed for Maggots to better correspond with its true effect.

Djinn is now a unique monster.

Increased maximum number of messages a player can send on a given turn

Fixed crash during turn generation.

Support for PulseAudio on Linux.

New resolutions! 1024*600 and 1024*576 (for netbooks).

Dominions could crash when changing video preferences--fixed.

Features and bug fixes v3.23

· Battles in Inferno, Cocytus and the Void could not be viewed, fixed.
· Hovering over an equipped item and pressing 'l' sends it directly to the lab. Also added a popup for the 'l' shortcut on the next screen where you choose a commander or the lab.
· Crash during turn generation bug fixed.
· Global enchantments could incorrectly stay up if its immortal caster was permanently banished, fixed.
· Immortals could die permanently from disease, fixed.
· You could get permanently unable to appoint a new prophet in some circumstances, fixed.
· Various magic items got bonuses on returning from other planes.
· Forgotten city adventures had broken traps. E.g. the ballista only dealt 1 point of damage.
· New units: Ryujin, Shark Warrior, Shrimp Soldier, Crab General.
· AI learned how to use the seduction, lure and corrupt special abilities.
· AI can no longer ignore sea of ice and similar restrictions.
· AI could ignore target restrictions for rituals like Tidal Wave in some circumstances, fixed.
· Recruitment ques are now greyed out when unrest >= 100.
· Monthly site searching with spells stopped targeting when no more prime suspects were available. Now it will go through the less likely locations as well after the good once are searched.
· Creating new game with random map and same name without quitting resulted in wrong map graphics being displayed, fixed.
· Stealing a mercenary from another player resets the merc's turn orders. This fixes a potential false cheat alarm.
· Improved cheat protection.
· Improved spell messages for a few situations.
· More new units: Tatsu, Shikome, Monk of the Fivefold Path
· New spells: Signs of the Fivefold Path.

News for map makers v3.23

· Now possible to set a custom skybox for a specific province. E.g. to create a nice space backdrop for your outer space province.
· Now possible to set a certain battle map for a specific province (#batmap).
· New map commands to change the color of the battlefield in a certain province (#groundcol, #rockcol, #fogcol).
· Support for the new battle ground look commands in the map editor.

Wishing for a non-unique item could remove too many items from the world. Fixed.

Game could crash due to too many large units on the battlefield. Attempts to slim said units down using Weight Watchers failed to prevent crash. Went back to the old fashioned way of fixing code. Fixed.

Fixed crash during turn generation.

Improved cheat detection. Every game now comes with ninjas, ready to strike down cheating opponents. Wait, no? Bummer. But there is improved cheat detection. Just no ninjas.

Many random events have had some fixes.

Some rituals can now only be cast in certain terrain. For example, Hidden in Sand in waste, Cloud Vila in mountain, Nushi in swamp, and more.

Great Lion size 3.
Atlantian spearmen correct age and darkvision.
Shark knight have correct resource cost
Doom horrors less common.
Indep lizard warriors base prot ->3
Curse of stones affects only enemies in accordance with the manual
Wands no longer gives Chest Wounds
Sharpest tooth has correct stats
Nagini seduction fix
Polypal mother no longer ethereal
Event gives city and not motte-and-bailey
Mesmerize confuses/enrages target instead of enslaving
Triton recruitable in coastal kappa province fixed
Blessing can affect sacred undead.
All era gians gets longdead giants and soulless with reanimation and similar spells.
All era caelum soulless fix
All era ctis undead fix
Eater of the dead fix
Darkvision fixed
Some nation description fixes
Tungalik dagger -> quarterstaff
No uw conscription for tien chi
Mod commands for sites: #gold, #res
Mod command: #ressize
Building of cave castle no longer produces simple hillfort
#castledef, #maxage, #startage, #older mod commands work properly
#owner fixed. Limit 25 removed
Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
New weapon mod command: #poison
Lava warrior also had prec and enc swapped
Polypal Mother and some more are now female.
Nethgul no longer tries to kill his wielder.
More visible up/down arrow for scrolling commanders.
Fixed bug with cheat detection and alchemist's stone.
God epitet's could be cut off, fixed.
Ardmon's Soul Trap didn't work as advertised.
Tempest would crash the game if used in meele.
Possible to enter site ou ydon't own, fixed.
Max possible Dominion victory value increased.
S?s and Kirke and Kurgi have correct name.
Alcastor has correct priest lvl.
No more free kappas in UW fortresses
Watcher darkvision -> 100
Hog knight is now mounted.
Atlantis hero size -> 4
Flame corpse construction works now.
Azure mages are amphibious
Leviathan only castable under water
No longer possible to recruit city of tombs units if you're not ctis
Helhirding only recruitable from site (and double display removed)
Dwarven smith only recruitable from site (and double display removed)
Stargazer no feet
Burning one had prec and enc switched
Bitch queen crone shape has nature 1
Ram's Head got prot 2
Tribe warriors increased to 10 gold
Jaguar tribe slinger hide shield
Druids had low stats and age - stats increased a bit
Map editor fixes.
GUI performance improvments.
Improved spell modding.
New mod commands #uwfort, #deepfort.
Modding manual updated.
Map edit manual updated.
Guru gets rid of all afflictions when he gets a new body.
Message for guru reincarnation into new body.
Lure of the deep was castable over water, fixed.
Modding command #nratt didn't work.
When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
't' screen got top right exit button as well.
On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
The Mummification spell available from Amon Hotep shows as no description available, fixed.
Windows alt-tab improvements.
Knights only attack in mid or late age
60 gold event -> 100 gold
Merman scout cost -> 25
Utg? cold preference -> +1
Daidalos got hammer
10+ new gold generating events.
Horror Seed spell could lock up the game.
Correct game name in credits.
No more snowfall events under water.
Gateway fixed.
VP crowns disappeared at edges, fixed.
More than 1 VP / province wasn't displayed properly, fixed.
Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.

Dominions 3: The Awakening is available for Windows, Mac OSX, and Linux as a physical product (sorry, not available digitally). Shipping is fast and cheap, and now until September 7th you can save $8.00 off its regular price! Just follow the direct link on its above game page which will take you directly to our online store, the Gamers Front.