A while back someone asked on stackoverflow how to adapt a Codename One app to tablets. I provided quite a few references in the answer and following discussion but I think a better approach is to explain what we did with the recent Codename One Build app because that's what I've been doing in all recent apps I worked on.

We are thrilled to announce the release of Codename One 6.0 - Chat. Codename One is an open source "Write Once Run Anywhere" mobile platform for Java and Kotlin developers! Codename One Build is one of the biggest overhauls to the Codename One workflow since its inception. We also refined and updated many underlying technologies e.g. the xcode 10.1 migration, WKWebView support, push replies, badges on Android and much more.

We are in code freeze... As part of the release process I'm gathering the changes we implemented over the past few months. Quite a few didn't get a blog post during this time. So here is a list of the important things we didn't document.

We're entering code freeze later today which means no further commits will be made. After the code freeze only reviewed commits can be cherry picked. Only critical bugs will be fixed at that point.We will push out a new plugin update and tools tomorrow morning. They will be labeled 6.0 and serve as release candidates. If there are issues we'll push out further updates during the week.

I'm assuming most of you didn't write native iOS apps in the past. In this post I'll discuss some things that are specific to iOS but I'll try to explain them in laymen terms possibly oversimplifying some of the ideas. If you use HTML in your apps you should probably read this...

The recent migration to xcode 10.1 broke builds for apps using the file chooser API. In order to use that API we need to make changes to the provisioning profile to include iCloud support. With the new version you must have a container associated with iCloud for this to work.