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T O P I C R E V I E W

staryavsky

Posted - Apr 06 2006 : 2:48:36 PM I am developing a mudbase called starrmud.it is a vb6 codebase, i have done quite a bit, but need some creative help. If you join my team you will have full access to the source code.It is OPENSOURCE, but the credit should be given when due, dont you think?

If you join you will be an immortal when the game is finished, and have creative freedom.

Posted - Jun 24 2006 : 6:17:11 PM I guess if you guys are still interested in doing this thing then I could help out a bit. I'v worked on servers before (not for this type of thing but somewhat similar). Also I'm not sure what your using but a RichTextBox makes doing colors really easy so if you're not using that you might want to look at that. Also also I know some people who have dedicated servers for a game I play so I could ask them if they would host this, but no garuentees.

Actually, Iron Realms Entertainment hosts four different MUDs, of which Lusternia is one. They are huge, usually having around 100 players online at any given time, and seem to be doing pretty well as far as a commerical enterprise goes. So I guess there is something to be said for that old 80's way of doing things...

- Corey

cbx

Posted - Apr 12 2006 : 9:26:28 PM ROFL Dude that was the game (Lusternia) that i just spent playing for 5 minutes checking out mud servers!

IAC249

Posted - Apr 12 2006 : 9:02:27 PM Personally, I think writing a full-fledged MUD server in VB would be "cool". It would definately suck when it came time to finding a host, however. You can get a Linux shell account that will host a basic MUD for about $6 a month, but you won't be able to touch that when it came for paying for hosting a socket application on a Windows server somewhere. Mostly likely, you'd end up having to set up your own dedicated server.

Mostly for the hosting considerations, I have long-term plans to write a server in REALbasic, which has a lot more features than VB6, like multi-threading and ability to create console applications (and even NT services). Moreover, it can can compile to either Linux, Windows, or Mac.

Just my 2 cents...

- Corey

IAC249

Posted - Apr 12 2006 : 8:35:50 PM Here's a screen-shot of a java-based MUD client taken from the login screen of Lusternia:

To connect with a telnet client, your server needs to list on port 23. However, you will need to implement the telnet protocol which basically allows your server to know what the client supports or doesn't support (such as terminal emulation, client window size, etc).

I suggest you follow Eric's advice and download the BBS source or some other source example as well as study the telnet protocol if you want to make your MUD server effective.

You can also download an open source VB MUD server at RPMUD.com. Since writing such a server is such a large task (and probably more than one person can handle), maybe you should make your bones by participating in an existing project.

Once you get the experience, then your own project may be less of an uphill struggle.

Just some friendly advice. Good luck, and if you have any other questions, please don't hesitate to ask.

- Corey

Eric Coleman

Posted - Apr 10 2006 : 10:52:17 AM Have you looked at the BBS code at the link I provided at planetsourcecode?

staryavsky

Posted - Apr 10 2006 : 09:37:28 AM THANKS GUYS

I got it to the next stage.

Now can anyone tell me how to access the project using telnet? I mean of course i can dial in the address and port but it dosnt function!

I have been using WinTin mud client to access it. Which works great. But i would like to have the flexibility of telnet, for gamers without clients for quick links.

Thanks again-John

Eric Coleman

Posted - Apr 07 2006 : 3:57:07 PM There is source for a simple BBS on planetsourcecode.com. It supports telnet and ANSI colors I think. the link