Press Release

In I am Bread, players control a lovable slice with the objective of becoming the greatest version of itself — toast — all the while taking care to avoid any hazards to its deliciousness on its way to a suitable heat source. With its intentionally tough to master controls (who thought moving bread was easy?) only the most determined players will be able to guide their gluten through various levels in and around an unsuspecting man’s home, while slowly robbing the house owner from its sanity.

I am Bread’s origins were formed during a game jam at Bossa Studios, where the team had just 48 hours to rapidly build and present a brand new game prototype with the theme of ‘clumsimulator’ – clumsy simulation. The initial idea showed how fun and awkward it would be to control a slice of bread while flopping it around a kitchen sink. Once proven to be a fun concept, the team built upon the prototype with the same level of humour and personality of its previous multi-million selling title, Surgeon Simulator. (Little known fact, I Am Bread is a prequel to Surgeon Simulator — but only the best players are able to unlock the storyline link at its grand-finale…)

The game had an open development approach with its early players, and is a direct result of considerable input from the community, which meant the team knew they were creating a game that players genuinely appreciated. It also meant that many of the features that were requested made it into the final game, such as being able to play as multiple bread types (cracker or baguette, anyone?), Free Roam, as well as the satisfyingly destructive Rampage Mode.

Physics forms a significant part of the gameplay and provides players with multiple ways of moving around and completing the levels. This results in further depth to the game and encourages the players to fully explore the levels to discover what heat sources there are, which they can use to complete each chapter. For instance, you’ll only find an actual toaster in the first stage, so you’ll need to use your imagination in later levels if you’re serious about becoming toast. Having a physical sandbox to explore means players can push and pull various elements such as bowling balls, glasses and lawnmowers to help reach their goal. Each item has its own ‘weight’ and affects your bread’s grip, helping you reach otherwise inaccessible areas.

Following its original success on PC with more than one million copies sold across platforms, I am Bread is Bossa’s debut title on Xbox One (with the help of our partner JAW Ltd.) and it’s also the first time that console players can get their muffins on the included Starch Wars DLC, inspired by a particularly well-known and beloved franchise. Starch Wars: A New Loaf is a standalone, fully-fledged space shooter that takes Bread into the depths of the cosmos and tasks players with blasting the nefarious Rye Fighters. Because why not? (Players just have to complete the first chapter in Story Mode to unlock the Starch Wars content).

We hope you agree that you knead this game in your life. Good toasting!

For more information on all things I am Bread either look here or over at the official website.