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Sad enough as it is, my memory crash now requires a comp restart. Connecting a second time is so not an option, because each restart takes forever. I'm too scared to try again by the, say, fourth or fifth time. So I just moved on to the other mods for a little while. And seriously, he's right about the sewers. I just don't see why if the Marines are feeling some sort of obligation to camp out, why not just seal off one hallway, instead of the generator room? Are we just not smart enough to figure out the fact that it's impossible to infiltrate with 4 people at each end of a 4 foot wide tunnel?

stuck sometimes

sometimes on the train map if you go to the bottom all the way to the wall, it seems like there is a concrete lip that you have to go around. also on some of the objects as hidden i have been pinned by the trash can and wall. another bug is too many ppl spawn togeather and it skips when you touch them. is there a way to make a minimim time limit on less than 5 players, but for each additional person adds 1 minute? It is hard to kill 10 people in 3 minutes. I also still have the problem of trying to get on to a server 2-6 times just to connect because of it crashing to desktop. one more question when is the real beta to be released??????? I love the game!!! my son and I are addicted emencly

Sad enough as it is, my memory crash now requires a comp restart. Connecting a second time is so not an option, because each restart takes forever. I'm too scared to try again by the, say, fourth or fifth time. So I just moved on to the other mods for a little while. And seriously, he's right about the sewers. I just don't see why if the Marines are feeling some sort of obligation to camp out, why not just seal off one hallway, instead of the generator room? Are we just not smart enough to figure out the fact that it's impossible to infiltrate with 4 people at each end of a 4 foot wide tunnel?

Not impossible, imPROBible. But yes, sewers is a map in need of some serious balancing.

I've noticed that too. It was apparently fixed in this build, but its clearly still here. Fortunately, it happens too rarely to matter, and I suspect that it might have something to do with the way player joins are messing up in the current build...

I've noticed that too. It was apparently fixed in this build, but its clearly still here. Fortunately, it happens too rarely to matter, and I suspect that it might have something to do with the way player joins are messing up in the current build...

Nah, we've never fixed the player missing from the scoreboard, mainly because we're not sure why it happens - it only seems to happen on full servers, or at least servers with over 8 players.