1. Vehicles rebalanced

China / Czechoslovakia

59-Patton

Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s.

Reload time of the 90 mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s.

Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.

Improved firepower and aiming parameters; improved view range; improved reverse speed. This vehicle can now make use of its high damage per minute and improved mobility to quickly destroy enemy vehicles by aiming at their weak points. The improved mobility will also increase its survivability.

The T-22 med. is a multipurpose vehicle that has all the striking features of Soviet medium tanks, and outstanding armour due to its special hull design. All these features have caused the T-22 medium to outperfom its peers, so it was decided to review the performance characteristics of this vehicle to make its performance more comparable to researchable Tier X medium tanks. The T-22 med. will retain its excellent armour, and the players who earned it will remain owners of a powerful and unique combat vehicle.

Germany

Pz.Kpfw. V/IV Alpha

Cost of Camouflage reduced by 17%.

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%.

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%.

View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m.

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s.

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%.

This tank was updated to be more competitive in today's Random Battles. It will no longer see Tier VII battles, and was moved from Tier VI to Tier V. Improved gun stabilisation and accuracy.

Kanonenjagdpanzer

Dispersion on the move with the Kanonenjagdpanzer suspension increased by 20%.

Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%.

Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s.

Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed from 212 mm to 238 mm.

Added the DM502 shell.

Added the M431 shell.

This is now a mobile TD with low alpha damage and excellent penetration. Decreased stabilisation on the move, which in turn decreases effectiveness of firing on the move. Improve aiming time, penetration, and muzzle velocity. This vehicle is now more suited to quickly finding a good position and firing from there.

USA

M56 Scorpion

Dispersion on the move with the M56 Scorpion suspension decreased by 12%.

Dispersion on hull traverse with the M56 Scorpion suspension decreased by 12%.

Maximum reverse speed changed from 12 km/h to 17 km/h.

Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s.

Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%.

Improved mobility and reverse speed. The M56 can now move around more actively on the map, and has reduced aim time. It can now roll out from behind cover, take a shot, and quickly run back behind cover.

T95E2

Dispersion on the move with the T95E2 suspension decreased by 36%.

Dispersion on hull traverse with the T95E2 suspension decreased by 36%.

Changes were made to this vehicle to make it perform similarly to other heavy tanks of the same Tier in combat. The O-I Exp. will still be able to rush forward, “tanking” damage, but the adjusted aiming parameters will cause O-I Exp. commanders to spend a little more time aiming before firing.

O-I

Traverse speed of the O-I suspension changed from 20 deg/s to 16 deg/s.

Similar to the O-I Experimental, the changes will make the O-I's combat effectiveness approximately equal to its peers. The main changes to this vehicle are related to the gun's aiming and stabilisation parameters.

Heavy Tank No. VI

Upgraded standard shell penetration. It is now a Tier VI heavy tank with excellent damage per minute and a large HP pool. It can now penetrate Tier VIII vehicles from the front by hitting their weak spots.

STA-2

Reload time of the 90 mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s.

Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%.

Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm.

Added the M71 shell.

Added the Type 70 shell.

The STA-2 now plays more like the STA-1. However, it has become a bit more of a support tank. Penetration is increased, but damage per minute has been decreased. It will shoot less often, but the chance of a penetrating hit will be a little higher.

2. Improvements to the new physics and sound

Actualizado

Vehicle movement physics

Improved vehicle movement physics fixed the problems which sometimes faced, such as getting stuck when traversing slopes, reduced speed when driving through small obstacles. Also, new vehicles manoeuvres have appeared.

But besides the positive points, the analysis of players’ feedback has determined a range of valid points that need a solution. The most critical ones are:

Frequent flipping of vehicles when driving at high speed on irregular terrain

Frequent flipping of vehicles when driving at high speed on irregular terrain

Sounds

Beside the fixes for physics, Version 9.15 will also slightly amend the new sound system:

Improving the sound of a shell hitting a tank

Adding a switch-on sound for Binocular Telescope and Camouflage Net

Revising criteria of changing the sound of damage penetration, depending on the number of HP taken: 0-17% - small damage, 17-35% - medium damage, more than 35% - high damage

Adding the ability to select the type of speaker system (2.0 or 2.1) in the settings menu

Supporting modifications of sound component of WoT.

3. Display of Technical Characteristics

Actualizado

Version 9.15 introduces the updated representation of technical characteristics, both for vehicles that are available in the Garage and for vehicles that have not been researched or purchased yet. Players will be able to view parameters for concealment, gun depression/elevation, and some other parameters that were not previously displayed. Dynamic changes for the technical characteristics (depending on the mounted equipment/modules, trained Perks/Skills of the crew members, etc.) have also been implemented.

Below you will find all the details about the updated representation of technical characteristics in the Garage.

New Representation of Technical Characteristics

In the new version, players will be able to select the display format of technical characteristics: in the game settings players can select either the previous display format or the new one: open the game settings and check/uncheck the Display Simple Technical Characteristics in Garage option:

Firepower - the group of technical characteristics that describe the gun and aiming parameters. It consists of, but is not limited to, the following:

Standard Shell Damage

Standard Shell Penetration

Rate of Fire

Gun Reload Time

Gun Traverse Speed

Gun Elevation/Depression Angles

Aiming Time

Dispersion at 100 m

Average Damage per Minute

Survivability - the group of technical characteristics that describe vehicle combat qualities which increase its survivability in battle:

Number of vehicle durability points

Hull Armor

Turret Armor

Mobility - the group of technical characteristics that describe vehicle mobility:

Weight/Load Limit

Engine Power

Specific Power (engine power/weight ratio)

Speed Limit

Traverse Speed

Concealment - the characteristic that describes the effectiveness of vehicle concealment:

Concealment of a Motionless Vehicle (before and after firing)

Concealment of a Moving Vehicle (before and after firing)

Recon - the group of technical characteristics that describe the View Range and Signal Range:

View Range

Signal Range

Each group of technical characteristics has a rating that indicates the effectiveness of each vehicle aspect.

Dynamic Technical Characteristics

Dynamic technical characteristics are particular parameters that can change their value depending on mounted equipment, level of the Major Qualification achieved by the crew members, trained Perks and Skills, particular types of Consumables, etc. Changes to the technical characteristics will be displayed in the Garage. For example, once all crew members train the Brothers in Arms perk, you will be able to see the effect it has upon the technical characteristics of the vehicle.

Tooltips for modules/additional equipment will also change. They will display not only information about the module/additional equipment, but also changes in technical characteristics that will occur after mounting the module/equipment. Now you will be informed about which of the characteristics will be affected after mounting the Improved Ventilation or food consumables.

In addition to the dynamic technical characteristics, the tooltips will display new information. For example, shell tooltips now contain information about armor-piercing capacity at a distance.

Vehicle Preview Mode

The preview mode allows players to view new vehicles before purchasing them, not only in terms of their technical characteristics but the vehicle itself: this means a preview of unpurchased vehicles in the Garage. The preview window can be opened from the Tech Tree and the Armory.

In the preview mode players will be able to view the vehicle and browse its technical characteristics in different configurations (top/stock gun, etc.).

4. Technical Component Upgrade

Actualizado

The new patch updated significantly the technical component of the game: with Update 9.15, we moved to the updated version of the game engine that was being used before. This was a set of technological and architectural changes for the game client, with which the support of DX11 technology became available. With the release of the update, the graphic cards that support DX11 technology switched automatically to using it, graphics processors that do not support DX11 still use DX9.

What benefits are there to using DX11?

The benefits of DX11 are that it brings another visible change to players – possible performance boosts for certain computer configurations. The improvement of performance varies depending on computer configuration. Higher-end PCs see a larger increase in performance: builds with two and more physical processor cores see the most notable difference.

What are the future possibilites with DX11?

DX11 support will allow the adoption of advanced technological solutions from the game industry; in the future, World of Tanks will be able to use the capabilities of most modern PCs effectively. In addition to supporting these features, the new version of the game engine allows opportunites to improve and enhance the visual component of the game. In the future there will be a gradual process of qualitive development of technological components for World of Tanks; this will guarantee benefits for our players, version to version.

Important: To avoid graphical and performance problems, as well as problems with the stability of the client after the update, it is strongly recommended to update the drivers of your graphics card when possible.

In cases where the game client crashes, including due to too high graphic settings, try to reset the game client's settings in the launcher:

Start the launcher

Click the arrow next to "Play" button

Select “Launch the game with reset graphic settings”

If you faced technical problems after updating the game client to Version 9.15, send a ticket to our Customer Service Center. In the ticket, describe the problem in detail and list the actions that you’ve already done to solve it. If the game client has been successfully updated to the latest version, but a problem appeared with its launch or during the game, please, attach a report of WGCheck to the ticket; this may result in an early resolution of the problem. Before you create a ticket, please make sure that the problem is reproduced in the game client without modifications.

5. Other Features

Redesign of Personal Missions

Personal missions – these two words mean a lot to any tanker. This is a new wave of Random battles, which can reward you with unique tanks, credits, female crew and much more.

In the new patch some mission chains for all five types of vehicle will be improved. The changes for personal missions were made based on the results from analysing their completion statistics and community feedback.

New Vehicles Filters in the Garage

One of the new features in 9.15 will be additional garage filters in the “tank carousel”. It will be possible to display the vehicles in the most convenient way for each player. Updated filters will include not only types, tiers and nations of the vehicle, but it’ll also be possible to mark vehicles with the First Victory of the Day bonus. Less time spent searching vehicles = more time battling. Roll out!

Click the image to the right to enlarge

Aim improvements

In the aim settings, there will be a new display format: a full solid circle for the Dispersion indicator with a reload indicator. Also, regardless of the chosen display format, the maximum possible zoom will be increased - now players will be able to zoom in their aim by x16 and x25. Previously the maximum zoom was up to x8. The information about the current zoom level will be displayed on the screen as well.

Ping of servers in hangar

Game servers will have their ping displayed, so that you can choose the most comfortable place to play.

Ping– is the response time of your PC to a request. In other words, it’s the period of time taken for a package to be sent from your PC to another PC and return.

Important! Game servers ping is requested only when necessary: when opening the login screen, when choosing a server to join, and when leaving a battle. Therefore, in comparison to third-party modifications, there is almost no load on the connection channel.

Notifications: End of Battle and Base Capturing

There are several factors that determine a victory: player “skill”, teamwork, luck, etc. Attentiveness is also important. Because of how enjoyable the hunt for enemy vehicles can be, it’s easy to forget about the battle timer and miss an opportunity when it runs out: you're busy finding that last light tank and suddenly you realise it's too late to capture the base before the battle ends. Everyone has experienced something like this at least once.

With the release of version 9.15, things will get better: there will be a clear notification about the end of the battle that can't be missed. The notifications will be displayed in two cases: a timer will appear when there are less than two minutes left, and there will also be a timer for the last 20 seconds of battle.

The indicators for base capturing will also improve player comfort. Now, besides showing how close to capture the base is, there will be a number to show how many tanks are participating in the capture, and the remaining time till the base is captured. With this information, you’ll be able to better plan your actions in advance by choosing the time and route to the base, and to estimate the chances of a positive outcome for your capture.

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Proving Grounds Improvements

Some changes will be applied to the Proving Grounds mode. Moreover, the team list of Proving grounds has been increased to match the 15x15 format. The minimum number of players needed to form a team is 1. The maximum number of active players in a team is still 7.