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I would personally still be playing the game if there were a dedicated PvP arena.

There is a PvP arena in the DLC content, right after the second boss.

Originally Posted by kstress71

As for the armored boar, lure the few skeletons away from the open area leading to the boar and kill them. Then, run around and lure the boar into the fire on the right side (when facing the staircase).

So I finished up Hotline Miami, and although I can't agree with those putting it on GOTY lists, I did enjoy it quite a lot. The combat is fast, tight, and fair. Of course, I say fair in the "I died because of my mistake" sense. Some of the level designs did seem unfair though, but the fact that they challenged me and forced me to improve my skills before being beaten probably means the level design is better than I wanted to admit at times. Great game, if you've got the patience.

One thing though... I played the epilogue immediately after completing the main game. I really liked it, in the weapon limitations it placed on your character. But I could have done without the last mission of the Epilogue though. I won't spoil it, other than to say that it was a cheesy resolution of what should have stayed a mystery.

I've also been playing The Ball (cue the jokes... you know you want to). Anyway, this is an indie first-person physics puzzler from a few years back (I think) that I never got around to playing. I've gotten sick of it glaring at me from the top of my alphabetically listed backlog. So far, it's interesting. Decent but predictable puzzles. Pretty Unreal-engine environments. I'll probably continue, but to be honest, it hasn't exactly grabbed my attention and begged me to keep playing just yet. We'll see how it goes.

And, of course, Chivalry. I'm astonished that I still can't get enough of that game. Here's the thing: I've mainly been a single-player gamer for my entire life. I don't get into the multiplayer shooters, and I suck at strategy games, so I don't play those with humans either. I'm generally not willing to spend the time it would take in most multiplayer games to become competitive, because my time for gaming is limited to begin with and I want to spend my time on a variety of games rather than dedicated to a few. But with Chivalry, I've become content to just enjoy the combat and team objective matches, having no further carrot on the stick to unlock. Truth be told, I was actually becoming a bit tired of the game when I was I just playing free-for-all matches in order to unlock all of the weapons (excluding the archer class), but now that I'm just enjoying the battles and improving my skills, it's become a whole new experience for me.

Strange to say, but playing a game "just for the fun of it" like this is new to me because I've always played games like I read books, going from one to the next to the next, as quickly as possible.

They might just have been throwing in features for the sake of it, but I really feel the game is too clever and the hints at there being something else behind it too strong for it just to have been an unnecessary or poorly thought through addition

I'm going to go with they were thrown in for the sake of it. Are you saying a collection of half-baked stores which serve no purpose were an intentional design choice to provide commentary on the empty life of a gangster? This isn't Spec Ops: The Line. Next you'll be saying Far Cry 3 was a brilliant parody.

Yesterday I watched a video of a guy who argued that shallow stealth mechanics in Dishonored were done on purpose, to create a dichotomy with interesting combat mechanics, so that the player is either good and bored or evil and having fun.

Sooo... Assassins Creed: Rastafari is good, I had to delete a dll file and run it in compatibility mode to erase a stutter but it's bloaty nonsense is quickly passed and the meat of stabbing people rises high... But holy he'll am I glad I got Lost Archive on the cheaps, it was fine, and had it been a free/bundle/marketing/indie game I wouldn't have minded, but jeez. £8 I THINK NOT.

Re: Blacklight: Retribution - how is character/account management in that game? Is your character tied to your account like T:A, or can you make and remove characters as you wish like... well just about every other persistent online FPS?

La Mulana is very good. I do like a good Metroidy game, especially one in which the jump feels just right. It's the small things, eh? I just beat the first big boss, a giant snake with a fire breathing head at each end. I bounced off a good few times last night, but coming back to it today I did much better and beat it in a handful of attempts. We'll see how I get on as the environmental puzzles get more obscure, because I do become frustrated with getting stuck. I'm being sure to keep a text file of notes when something seems important.

Sooo... Assassins Creed: Rastafari is good, I had to delete a dll file and run it in compatibility mode to erase a stutter but it's bloaty nonsense is quickly passed and the meat of stabbing people rises high... But holy he'll am I glad I got Lost Archive on the cheaps, it was fine, and had it been a free/bundle/marketing/indie game I wouldn't have minded, but jeez. £8 I THINK NOT.

There's literally never been a piece of AC DLC that was worth buying, so far as I know. Plus, you can frequently get that stuff free with UPlay points, which are earned simply by playing the game.

Re: Blacklight: Retribution - how is character/account management in that game? Is your character tied to your account like T:A, or can you make and remove characters as you wish like... well just about every other persistent online FPS?

you create a character when you first log in and that's it. no deleting, remaking, etc. you can change your name but it costs about $20 iirc.

I've also been playing The Ball (cue the jokes... you know you want to). Anyway, this is an indie first-person physics puzzler from a few years back (I think) that I never got around to playing. I've gotten sick of it glaring at me from the top of my alphabetically listed backlog. So far, it's interesting. Decent but predictable puzzles. Pretty Unreal-engine environments. I'll probably continue, but to be honest, it hasn't exactly grabbed my attention and begged me to keep playing just yet. We'll see how it goes.

It gets significantly more interesting after you finish the first section. Keep at it!

Back in the Unreal World. Considering doing a game diary thing, also trying to get RPS to post about it. Check it out if you're interested in survival games (wilderness survival rather than zombie survival).

I'm going to go with they were thrown in for the sake of it. Are you saying a collection of half-baked stores which serve no purpose were an intentional design choice to provide commentary on the empty life of a gangster? This isn't Spec Ops: The Line. Next you'll be saying Far Cry 3 was a brilliant parody.

Ask yourself what purpose there is in buying guns, clothes etc in *any* open world game beyond just being there. I mean, really, what's so different here? And also, why does it even matter? If you dig into those, I think you might have a different opinion.

Also, just because something doesn't document itself as a parody or commentary on something, doesn't mean it isn't, or can't be read as such either. My character clearly felt without purpose and a sense of ennui in the game (this becomes clearer as things progress as well-as I said, it's something you have to appreciate on the whole rather than in the moment), and so did I, for the reasons you state-because the game made me feel like that for a time. If that had been all it was then it would have failed, but it isn't.

I haven't played Far Cry 3 yet but the interview made it sound like Dan Brown had written it so I'm not expecting anything there really.

Yesterday I watched a video of a guy who argued that shallow stealth mechanics in Dishonored were done on purpose, to create a dichotomy with interesting combat mechanics, so that the player is either good and bored or evil and having fun.

I've not played it but I don't really see the problem with that either. Unless you think that games must equal fun making the player feel negative or uncomfortable feelings isn't a problem in my opinion, if that's done right.

Plenty books and films made me feel awful for reading/watching them but I'm glad they did and they were quality examples of their type. While they weren't fun or gratifying they were rewarding all the same.

I've not played it but I don't really see the problem with that either. Unless you think that games must equal fun making the player feel negative or uncomfortable feelings isn't a problem in my opinion, if that's done right.

Yes, it's fine if instead of fun, it creates an emotional response on the player.

Not so fine if the main response is "boooo~ring; but it's the only way to get the 'good' ending".