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Bleach Fan League (BFL) Thread

There will be eight teams that consist of two characters each. Every participant will choose two characters from the list that weren’t already chosen by someone else and a team name if they want it to be different from their forum nickname.

After all teams are chosen, the league schedule will be announced and every team will play against every other team in a seven-round league format. For each round, players must submit their battle strategy to BFL moderator no later than the last day of each round. The result of the fights will be announced on the first day of the next round.

If a player fails to submit his/her battle strategy, it will be an auto-loss. In case the player informs BFL moderator of his/her absence in advance, the fight may or may not be postponed by the moderator. Such postponements will be announced in this thread.

At the end of seven rounds, the team which has the most points wins the league. If two or more teams have equal points, the team(s) with higher number of wins will be ranked higher. If number of wins are also equal, points taken in the fight(s) between those teams will be used to break the tie. If there’s still a tie, the teams will share the same place.

Before each fight, players will choose the order their characters will play, character 1 and character 2. Character 1 of player A fights character 2 of player B and character 1 of player B fights character 2 of player A. See fight rules for order of the moves.

They will also choose which one of feats, low-class techniques and high-class techniques their character will use in the fight. Players will not know each other’s character order and techniques before the fight, the battle strategies will be sent to BFL moderator (Miyagi) by PM during each round.

The player who wins more individual fights wins the overall fight. If wins are equal, it’s a draw. The side who wins gets two points, both sides get one point in case of a draw. The side who loses doesn’t get any points.

Rounding may be necessary after certain abilities result in a non-integer stat value. “Rounding up” rounds off this value to nearest integer which is bigger than the result, “rounding down” does the opposite. Be careful, it’s the stat value that’s rounded after the calculation.

Hollow Cero: Ichigo can fire a cero in his hollow form, decreasing opponent’s defense by 5 and reiatsu by 2 if opponent’s defense is less than 12 and speed is less than 11.

High-class Techniques

Final Hollow Form: Ichigo’s final hollow form enhances his stats, increasing his attack and defense by 8 and speed by 3.

Final Getsuga Tenshō: Ichigo’s Mugetsu technique generates a fearsome black spiritual energy and encloses the target, decreasing opponent’s mentality by 1 and reiatsu by 10. It also affects Ichigo himself and decreases his own reiatsu by 5.

Master Scientist: Urahara is a master scientist which increases his mentality by 1.

Master Assassin: Urahara has high mastery in the art of stealth combat which increases his defense by 4.

Low-class Techniques

Portable Gigai: Urahara can replace himself with a portable gigai in combat which increases his defense and speed by 2 if opponent’s mentality is less than 4 or speed is less than 10.

Chikasumi no Tate: Urahara forms an hexagonal-shaped crimson barrier in front of the blade for defensive tactics which increases his defense by 5 if opponent’s attack is less than 14.

High-class Techniques

Tsuppane, Benihime: This technique can cancel out the enemy's attack at the point of contact which decreases opponent’s attack to zero. It takes time for Urahara to analyze, decreasing his speed by 3.

Hiasobi, Benihime, Juzutsunagi: Urahara traps the opponent with Shibari technique which decreases opponent’s speed by 4 and stabs the net generated by the technique with the tip of Benihime creating orbs of fire along the outside length of the net which explode and decrease opponent’s reiatsu by 6.

Anti-Hierro Armor: Yoruichi wears a set of metal gloves and boots invented by Kisuke Urahara which increases her attack and defense by 3 but decreases her speed by 2.

Shunpo Master: Yoruichi is extremely skillful at shunpo which increases her speed by 3 and her defense by 1.

Low-class Techniques

Utsusemi: It allows for a movement at great speed, leaving at least one tangible after-image behind. It increases Yoruichi’s defense by 2 and speed by 3 if Yoruichi’s speed is greater than 14.

Taketonbo: Yoruichi performs a hakuda technique involving an axe kick while in mid-air. It increases her attack by 3.

High-class Techniques

Shunkō: Yoruichi uses an advanced technique that combines hand-to-hand combat with kidō which surrounds her back and arms with spiritual energy. It increases her attack and defense by 6, speed by 2 and reiatsu by 10.

Raiōken: Yoruichi punches her opponent in rapid succession, increasing her attack by 3 and decreasing opponent’s defense to 0.

Shunpo Expert: Shinji is an expert at shunpo which increases his speed by 1.

Distrust: Shinji is a distrustful person which increases his mentality by 1.

Low-class Techniques

Cero: Shinji can fire a cero when he wears a mask which increases his attack by 2.

Bakudō 61 Rikujōkōrō: Shinji can cast bakudō 61 which binds the opponent and decreases their speed by 2 and defense by 1.

High-class Techniques

Sakasama no Sekai: Shinji creates the optical illusion of an inverted world which severely impedes the opponent’s reactions to Shinji’s attacks. It decreases their attack, defense and speed by half (rounded down) and their mentality by 1.

Hollow Form: Shinji can don a hollow mask which boosts his physical attributes. It increases his attack and defense by 7, speed by 4 and reiatsu by 10.

Evasion: Shunsui is a master of evasion which prevents his opponents from dropping his attack, defense and speed stats.

Shunpo Master: Shunsui is extremely skillful at shunpo techniques which increases his speed by 3 and defense by 1.

Low-class Techniques

Bushōgoma: Shunsui creates large wind blades that fire toward an opponent from Katen Kyōkotsu which upon contact envelops them. It decreases their speed by 5.

Takaoni: This technique gives Shunsui the edge whenever he is at a higher position than his opponent, increasing his attack, defense and speed by 1.

High-class Techniques

Kageoni: Shunsui can hide himself in shadows by using this technique and he can also control the shadows and use them to attack an opponent by attacking their shadow. It decreases opponent’s reiatsu by half (rounded up). Shunsui can be attacked too, which decreases Shunsui’s own reiatsu by 5.

Irooni: This is a color-based game which decreases the opponent’s attack to zero if Shunsui’s attack stat is bigger than or equal to the opponent’s attack, otherwise it decreases Shunsui’s attack to one third (rounded down). The same rule applies to defense too. The game also decreases opponent’s reiatsu by 10 if Shunsui’s reiatsu is bigger than or equal to the opponent’s reiatsu, otherwise it decreases Shunsui’s reiatsu by 3.

Cunning: Gin is cunning in combat and takes advantage of opponent’s weaknesses, increasing his attack by 2 and defense by 3.

Low-class Techniques

Shinsō: Gin’s shikai increases his attack by 2.

Bakudō 63 Sajō Sabaku: Gin can cast Bakudō 63 which decreases the opponent’s speed by 3 and reiatsu by 1 if their speed is less than 11.

High-class Techniques

Butō: Renjin: Gin extends and subsequently contracts Kamishini no Yari multiple times in rapid succession. It keeps the opponent at bay, increasing Gin’s defense by 10 and reiatsu by 5 and decreasing opponent’s speed by 5. If opponent’s speed was less than 10 (before the technique was used) or their mentality was less than 4, their speed decreases to 0.

Poison: Gin leaves a sliver of Kamishini no Yari inside an opponent which is a deadly poison that dissolves and breaks down cells. If Gin’s mentality is more than 3, opponent’s defense decreases by 8 and reiatsu by half (rounded down).

Loyalty: Harribel is loyal to her allies, increasing her mentality by 1.

Water Manipulation: Harribel can manipulate water in different ways which increases her defense by 4.

Low-class Techniques

Trident: Harribel can fire a high-force, mist-form zanpakutō in a series of three shots which upon contact can cause severe damage, increasing Harribel’s attack by 6.

Hirviendo: Harribel points her blade out and instantly boils any form of water that comes close to it, which increases her defense by 6.

High-class Techniques

Cascada: Harribel launches a rushing surge of water at her enemy which increases her attack by 8, defense by 3 and reiatsu by 12.

La Gota: Harribel is able to condense large amounts of water around her blade before firing it as a blast that resembles a shark tooth. It decreases opponent’s attack and defense by half (rounded up) and speed by 5.

Anger: Yammy’s anger constantly makes him more powerful in combat. Whenever his opponent uses a feat or technique that succeeds in decreasing one of Yammy’s stats, Yammy’s attack, defense and reiatsu increase by 3.

Enhanced Hierro: Yammy has a very strong hierro which increases his defense by 7.

Low-class Techniques

Enhanced Bala: Yammy can fire bala at his opponents which increases his attack by 3.

Cero: Yammy can fire cero at his opponents which increases his attack by 4 if opponent’s speed is less than 13.

High-class Techniques

Enraged Form: Yammy has an enraged form which further enhances his resurrección. It increases Yammy’s attack, defense and reiatsu by 50% (rounded down).

Cero Oscuras: Yammy can use Cero Oscuras to attack his opponent, decreasing their defense by 8 and reiatsu by 11 if their speed is less than 13.

Even if you're not a player and you can't actively participate in the fights, you can still demonstrate your prediction skills by guessing the outcome of the fights. Players are welcome to join too if they want to.

Predict the results of the four fights in each round, i.e. "Player A wins" or "draw". For each correct guess you'll get one point and the person who collects most points after seven rounds will win the Best Predictor Award of Bleach Fan League. No points will be given for fights which result in an auto-loss. If you don't make any predictions in a round, you won't get any points in that round.

1st Bleach Fan League is over, congratulations to Kaoz who won the title. Thanks to all the participants, we hope you enjoyed it and had fun. Feel free to post your comments about BFL, it will help us improve the game and make it even more exciting.

Besides competition and prediction stuff, you can also discuss everything Bleach Fan League related in this thread. These topics include but are not limited to:

Re: Bleach Fan League (BFL) Thread

Ah, what the heck i'll play. I chose Ryūken and Harribel like a pokemon master.

I'm still a bit unsure about how this works but it seems easy enough. Unlike the SPoT fan league that is more complicated that Vintage MTG sometimes (<3 Kaoz) Prays that this league is balanced and I didn't just choose two fodder chars.

Re: Bleach Fan League (BFL) Thread

There are no fodder characters, some characters may be slightly stronger than others (due to technical reasons) but they're more or less equal. Playing the game is easy but devising a good strategy may sometimes require a bit of thinking.

Re: Bleach Fan League (BFL) Thread

Okay, i am changing Rangiku, cause i had a talk with Gin regarding this matter, and he doesn't want Rangiku to be involved or hurt. So i will pick up Aizen, i hope he's not one of those fodder characs... Thanks...