Author
Topic: NEW MEGAMAN

One thing about fan games I've always felt is that the Robot Masters fans come up with often have this odd feeling of lifelessness to them, or they don't really mesh with the art style of Megaman at all.

One thing about fan games I've always felt is that the Robot Masters fans come up with often have this odd feeling of lifelessness to them, or they don't really mesh with the art style of Megaman at all.

To me, that looks more like a fan game than this. And that's not a compliment.

Not that I think a crossover with an unrelated series makes for a better celebration of Mega Man's 25th year, but hey, at least it looks remotely professional, with better level design (at least from the snippets we've seen), boss design, visual design, music, etc.

Eh, maybe I don't have an eye for pixels but they looked pretty much the same to me; except the one I linked had better music. Not saying the MM x SF is a 'bad' game or anything mind you. But personally I've never had an ounce of interest in SF so that may be why it has absolutely zero appeal to me compared anything invoking MML.

My 'beef' with this is mostly stemming from the fact that there are already so many retro Megaman fan games out there that I'm sort of failing to see what's so special with this one outside of the whole novelty of the crossover and Capcom's acknowledgement angle. Honestly, the retro Megaman card was played out by Megaman 10 and has long since been converted into the Retro Indie Game Designer's Lego Set, and if it weren't for the fact that its 'free to play' (I'll wait til I see what DLC they're planning on charging before I truly call it free) I would've written this as a lazy cash in on Capcom's part. But as it is, it's nice to see Capcom actually acknowledge two one of their fanbases for once (and is a far far far more worthy gesture to MM's 25th anniversary than fucking XOver).

my beef with this is the name. when i 1st heard the name i was like sweet a game using street fighter X tekken engine with street vs megaman and crew and various robot masters. then i watched the trailer and like meeeeeeeeeeeeeeeeeeeeeeeeeeeeehhhhhhhhhhhhhhhhhhhhhhhh!!!!!!

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“Normal is not something to aspire to, it's something to get away from.”

It's pretty good! Bosses have interesting patterns and are modeled after their most recent movesets - Blanka uses all three types of Beast Rolls, electricity, and an electric roll, for example. Each boss also has a super meter and super combo that can really **** you up if you aren't careful. Using Blanka as an example again, he electrifies the entire floor (like his Ultra 2 in SF4 AE), then throws four watermelons, then Beast Rolls through the watermelons. That's the kind of game this is.

Unfortunately the level design is pretty weak, enemy layout and versatility isn't really there, there are bugs and visual glitches all over the place, there's no save or password feature, and yet the game remembers when you've picked up an E-Tank and will not respawn one should you game over and go through the area again. The boss fights are pretty good though.

Its definitely a fan game that needed more time in the oven, but its one that got Capcom USA's backing which is disappointing but not infuriating thanks to being offered for free.

Unfortunately the level design is pretty weak, enemy layout and versatility isn't really there, there are bugs and visual glitches all over the place, there's no save or password feature, and yet the game remembers when you've picked up an E-Tank and will not respawn one should you game over and go through the area again. The boss fights are pretty good though.

Its definitely a fan game that needed more time in the oven, but its one that got Capcom USA's backing which is disappointing but not infuriating thanks to being offered for free.

I actually disagree on a couple of your points. I think the level design is quite solid, especially Dhalsim's level. I love the bosses, too-- though I will say the game as a whole is a bit easier than MM9/10 and a bit closer to MM3/4. I do think the lack of a save feature is disappointing, but hey, it's a good start to bringing Megaman back. Plus, with all the Megamans coming to 3DS virtual console, I happy.

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Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

The level design varies. Some are more interesting in concept than it is to play like Dhalsim's. Dhalsim's level is pretty funny in a meta sense but it actually didn't have much to offer in terms of platforming fun IMO.

Then there's levels like Rose which have those weird platforms and that's really cool and challenging.

It's pretty solid for a fan game I'd say, at least it wasn't just a really low quality rom hack, there was actually thought put into a lot of the stages.

I really enjoyed it but that might be because I'm a big street fighter fan. The game definitely seems to cater more to street fighter than megaman, there's a lot fo street fighter in-jokes and shout-out secrets. Also, capcom definitely did help this project since I heard that the only stage that was complete before they stepped in was the rolento one and that one is the really short one.