Compared to other game systems like The Dark Eye or DnD, Dungeon World seems to lack in character differentiation through game mechanics outside of combat environments.
A player of my group recently ...

I'm building a high-ish level Alchemist to jump into a campaign, and I'm thinking it'll be fun to build around being a master of infusing crossbow shots for high damage with Explosive Missile, using ...

I have started playing as an evil character in a group of neutral and good characters. We are traveling in a caravan through an undead-ridden world. No teleportation or plane traveling possible.
We ...

I've just read through Mongoose Traveller, and as I understand it the lack of conventional character development (perceived as the increased value of numeral signifiers) isn't a bug but a feature - ...

In my game, one of the player's characters is a bit... too much. It's not easy to describe, but I think she's a somewhat more subtle example of the Mary Sue archetype: a character who is perfect, and ...

First things first: let there be a tragic hero with some (yet undefined) personal characteristics. Let there also be a grim world, in which the stories take place (no fairies, knights in shining armor ...

I have a level 5 Dragonborn Bravura warlord who is the only leader in my party. My build is focused around granting extra attacks and combat advantage (perfect for the dragon born with the dragon fear ...