At the time, Ubisoft's senior vice president of sales and marketing Tony Key stated that the company wanted to get the PC version perfect before moving onto the Wii U edition, "because the PC team is a lot of the same guys that will work on the Wii U."

Fast forward a few months, and it would appear that the situation hasn't changed - if anything, the news seems a little less positive for the Nintendo version of the online shooter.

As of right now, the entire Ghost Recon team is focused on the PC version only. The Wii U version is on hold. If in the future we have an opportunity to address it again, we'll make future announcements. But as of right now we're focused completely on the PC version.

It's not a reaction to anything specific happening to [Wii U]. It was a really fun, cool platform to develop for. But you realise once you launch an online service that it's an all-consuming effort, so we really wanted to have all hands on deck. It was the same dev team working on both SKUs, and [we] really wanted to focus on doing the PC version right.

I'm not really in a position to talk about the Wii U, but our particular choice for Ghost Recon Online was purely based on the fact that we had one dev team working on both SKUs and it was an all-consuming effort with the PC launch. It's tough launching an online game."

Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.

Hmm, if there wasn't that story about Ubisoft backing down from always-online DRM yesterday I'd make a joke here...

I guess it's better to focus on one and get it right, then focus your full attention on the second version instead of doing a half-hearted job of both at once. Particularly since we don't even know anything about when the Wii U is releasing etc. I wouldn't get too worried at this stage.

i think this is a good idea that they are putting this on hold so that they can get it right before they port it over to the Wii U and i understand from a business point that this is a good way to approach the Wii U if you are not yet ready to do anything yet.