More Fallout 3 details than you can shake a nuke at

There were so many great tidbits revealed at Bethesda's Fallout 3 press event that we couldn't fit them all into the basic overview. For you obsessive fans, here are some more notes on what the game will, won't and might include:

The game takes place 30 years after the events Fallout 2. The events of the much-maligned Fallout: Brotherhood and Fallout: Tactics never happened in the universe of Fallout 3.

The game will feature a day/night cycle and changing weather.

There will be 21 collectible bobbleheads hidden throughout the game for Easter egg lovers.

The game will feature 20 licensed songs from the '40s that will be played through radio stations accessible via your on-arm PIP-Boy and radios peppered throughout the game world.

There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.

There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous Fallout games.

The game will have no multiplayer mode and no demo is currently planned.

Downloadable content and player-created mods are being considered, but nothing has been finalized.

The game will feature nine to 12 endings based on how you've played it.

The game's version of Washington D.C. will include iconic landmarks and the general topography of the real city, but will not be a street-by-street recreation. The downtown area represents about one quarter of the in-game map.

There will be fewer non-player characters in Fallout 3 than in Oblivion, owing to the game's post-apocalyptic setting. Almost all the NPCs will be killable.

You'll be able to hire mercenaries to aid you as in the first Fallout game. You won't have much direct control over them.

Among other statistics, the demo's loading screens contained a mysterious metric of "corpses eaten." "We're not talking about that stuff," Executive Producer Todd Howard said when asked about the stat.