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Nightmare Superman's Teleport

Target an allied Turret, Surveillance Camera, drone, or control point (if uncontested) to blink to it after channeling for a short time. Cooldown is reduced if teleporting to a Turret or control point.

Phantom Collector (Q)

Cooldown: 5.0s25 Will

Nightmare Superman summons a phantom at a target location that flies to him, dealing 60 Power Damage and stealing 4.0 Power Armor (+1% per 333 Bonus Will) for 5s from enemy Champions.

Upon returning to Nightmare Superman, all nearby allied Champions gain 2.0 Power Armor (+1% per 333 Bonus Will) for each enemy Champion hit for 5s.

Damage:

60

100

140

180

+ 40% Power Damage + 4% Bonus Will

Stolen:

4

6

8

10

Gained:

2

3

4

5

Cost:

25

25

35

45

Vortex (W)

Cooldown: 15.0s55 Will

Nightmare Superman opens a vortex. Enemies in the vortex lose 20% (+1% per 100 Bonus Will) Move Speed. It will close after 3s, or if the skill is used again.

When it closes, it deals 30 to 60 Power Damage, depending on how long the vortex has been open, pulls all enemies in the area towards the center, and Stuns them for 0.25s.

Minimum Damage:

30

50

70

90

+ 25% Power Damage

Maximum Damage:

60

100

140

180

+ 50% Power Damage

Cost:

55

65

75

85

Cooldown:

15

14

13

12

Siphon-Infuse (E)

Cooldown: 12.0s70 Will

Siphon (Enemy): Deal 60 Power Damage and then grant a Shield that blocks 35 damage for 3s to two allies near the target.

Infuse (Ally): Grant a Shield that blocks 70 damage for 3s and then deal 30 Power Damage to two enemies near the target.

Siphon Damage:

60

110

160

210

+ 40% Power Damage

Siphon Shield:

35

60

85

110

+ 7.5% Bonus Will

Infuse Shield:

70

120

170

220

+ 15% Bonus Will

Infuse Damage:

30

55

80

105

+ 20% Power Damage

Cost:

70

85

100

115

Condemn (R)

Cooldown: 120.0s

Nightmare Superman Suppresses an enemy Champion for 1.5s. On expiration the prison explodes, reducing the Move Speed of nearby enemies by 50% (+1% per 100 Bonus Will) for 2s.

Duration:

1.5

1.75

2

2.25

Cooldown:

120

110

100

90

Possession (Passive)

Trigger (Cooldown: 180s): When defeated, Nightmare Superman possesses the enemy Champion that defeated him. They are Revealed and lose 15 Power Armor and 15 Attack Armor for 6s. If the target is defeated while Possessed, Nightmare Superman is revived with Health equal to 30% (+1% per 150 Bonus Will) of the target's Max Health.

Without warning, dozens of Phantom Zone portals shimmered into existence across Metropolis, and moments later hundreds of 'phantoms' began pouring out. Those touched by the phantoms faded from reality, and became phantoms themselves. Desperate to halt the invasion, and needing protection from the phantoms' touch, Superman retrieved an 'ecto-suit' built by his father Jor-El, and flew into one of the portals.

Within the Phantom Zone Superman battled Aethyr, a being unknowable and incomprehensible. Those who looked upon it were driven mad. Aethyr had slumbered within the depths of the Zone for millennia, but the arrival of hundreds of Kryptonian prisoners had slowly awakened it. Enraged, Aethyr enslaved the prisoners' minds, and drove them to seek those responsible for disturbing it: The House of El. As Superman and Aethyr battled, Aethyr weakened and eventually retreated to his eon-long slumber to heal. As it retreated back into the Phantom Zone's depths, the portals it had created winked out of existence. The world saved from the phantom invasion, Superman barely escaped through one of the portals.

Superman's victory, however, was a hollow one. While he had battled Aethyr, every living soul in Metropolis had been transformed into a phantom. Their tortured minds cried out to him, and Superman's sanity, already in tatters snapped. His mind unhinged, he now wanders his beloved Metropolis, the 'king' of a city of phantoms.

Nightmare Superman's battle in the Phantom Zone altered him, imbuing him with Phantom Zone energy. His broken mind believes he is still protecting Metropolis, and he mistakes innocents for villains long defeated. This has led to the deaths of many souls that have crossed his path.

Basic audio

Champion select

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Rejoining the fight (respawn)

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Victory over another champion

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Level up / new abilities

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Using an ultimate ability

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Full list of champions

Latest comments

Why would you tell people to mod Royal Seal over Prism. Until 2.0 sometime in the distant future, it is broken and should be modded in every tank set until it is fixed. I would also put priority in E since it has such a long cooldown, and is probably

Great guide, this is how I usually play her! But I'd recommend getting the Disintegration 2 mod for Cosmic Staff over 350 Credits off Starheart. Also if you're going defensive, Cosmic Belt is better than Ruby of Life in that it also gives you Power D