Volunteers Needed for Board Game Area at ConQuest SF

ConQuest SF, held Labor Day Weekend, August 29 to September 1, at the
Santa Clara Marriott in the San Francisco Bay Area, is looking for
some volunteers to help us make our Board Game program the best on
the West Coast.
We are still looking for volunteer GMs to run events scheduled to be
part of the West Coast Boardgame Championships (WCBC), as well as
volunteers to staff our Board Game Lending Library.
I have updated the schedule of WCBC events on this Geeklist:
http://www.boardgamegeek.com/geeklist/31856
We are still in need of GM's to run the following games:
Wilderness War
Wellington
Europe Engulfed
We may still need a GM to run the following:
The Napoleonic Wars
Also, we need volunteers to staff our Board Game Lending Library. We
plan on having a library with about 200 games in it. See this thread
(http://www.boardgamegeek.com/thread/326544) to see the list of games
that will be in the library.
However, to do this, we still need about 6 more people to volunteer
to work at least 6 hours staffing the library.
If you are interested in either volunteering to be a GM for one of
the events I listed above, or to staff our Board Game Lending

Session Report 07/21/08

South Bay Boardgamers Session Report July 21st, 2008
----------------------------------------------------
Greg, Cedric*, Kazu*, Eddie, John, (In the Year of the Dragon)
Winner: Greg
Carl/John B., Greg, Kazu*, Eddie, John, (Citadels)
Cedric
Winner: Carl/John B.
Mike, Dave R.*, George*, Greg*, John B.*, (Havoc)
Steve*
Winner: George
Mike, John B., George*, Bruce*, Dave R.* (Modern Art)
Winner: George
This session report is abbreviated because I did not attend.
--- Citadels ---
John writes:
In Citadels, Karl got tired and had to leave to wake up early for work.
However, he left the mid/late game in a good position with 2nd place in
buildings by 1 point, but with more cards/gold than the person with more
points in buildings. So, John B. offered to step in to take over his
position rather than having Karl removed from the game. At this point
in the game, folks hit the building leader pretty good (lost 2
consecutive turns and 2 buildings), and once folks realized that
Karl/John B. was actually ahead, he was unpredictable enough that he was
able to finish off the win dodging folks attempted hits with Thief or
Assasin.
--
Eugene Hung eyhung@...http://www-cse.ucsd.edu/users/eyhung
"Remember, it's not the principle of the thing...it's the money!"
- Daffy Duck
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Session Report 08/04/08

South Bay Boardgamers Session Report August 4th, 2008
-----------------------------------------------------
****************************************************
TIME FOR AN MQ TEST
"Unlike some other games, Hoity Toity is a game
that requires people skills."
-- Mike
"Too bad I only have meeple skills."
-- Greg
****************************************************
Ted, Karen, Clark, Dave E.* (Dominion)
Winner: Karen
Ted, Karen, Clark, Dave E.* (Dominion)
Winner: Clark
Ted, Karen, Clark, Bruce* (Dominion)
Winner: Karen
Ted, Scott, Brett H. (Euphrat und Tigris)
Winner: Ted
Ted, Karen, Jeremiah, Bruce (Wizard)
Winner: Bruce
Ted, Karen, Jeremiah, Bruce, Clark (Age of Steam: Vermont)
Winner: Ted
Mike, John, John N.*, Greg S. (Havoc)
Winner: John N.
JC, Thomas, Dave R.*, Anthony* (Container)
Winner: Thomas
Dave E., John B., Kevin (Euphrat und Tigris)
Winner: Kevin
John, Greg, John N., Randy (Tichu)
Winner: John & Greg
JC, Thomas, John, John N., John B. (Liar's Dice)
Winner: JC
Kendra, Craig, Tom A., Cedric (Caylus)
Winner: Kendra
Craig, John B., Dave R.* (Schnappchen Jagd)
Winner: Dave R.
Eric, Greg*, Steve*, Patrick* (Stone Age)
Winner: Patrick
Josh, Devin (Hannibal)
Winner: Devin
Jesse, Brett H.*, Randy, Eugene, Scott (Taj Mahal)
Winner: Eugene
Scott, Eugene, Brett H.*, Steve*, Patrick (Amun Re)
Winner: Scott Best newbie: Steve
New to the group was Anthony, Dave R.'s stepson.
--- Taj Mahal ---
I was roped into a game of Taj Mahal and after a brief refresher of the
rules, the game was on. Randy and I went big on elephants early, while
Scott and Brett fell behind after losing some big card battles. Jesse
kept sliding in for one reward and sliding out. The special cards
bounced around all game, and in the final round several players passed
to grab cards to improve their longest suit. This allowed Scott to drop
down 4 palaces in Agra to score an 8-province connection, which vaulted
him from last place to ... second, as my 8-card suit was long enough to
hold Scott off.
--- Amun Re ---
Despite amassing a large cash advantage from the Old Kingdom to buy the
best pyramid sites in the New Kingdom, I ended up losing to Scott 47-44
when he managed to score three bonus cards in the New Kingdom plus the
most pyramid bonus in both the Old and New Kingdoms. Meanwhile, Brett
had a comically bad game, scoring just 13 points by end of game, and
wanted to point out what a credit it was to my teaching.
--- Caylus ---
Unusually the game was filled with all second-time players -- players
who had played Caylus exactly once before. Kendra managed to pull out
the victory among the "sophomores".
--
Eugene Hung eyhung@...http://www-cse.ucsd.edu/users/eyhung
"I am not sure what this is, but an `F' would only dignify it."
- English Professor
------------------------------------

Tahuantinsuyu tonight?

Tahuantinsuyu (Ta-Hwan-To-Sue-you) is a 3 or 4 player game set in the
Incan period in Central America.
http://www.boardgamegeek.com/game/11096
I've found it a clever and unexpectedly charming game with more than a
little depth and grace. The most novel element of the game is that at
the start of each phase the players play event cards between the
various players. The event cards affect _BOTH_ players on either side
of the card, giving them special abilities or penalties for the rest
of the round (and rounds are several phases long and thus cards may
accumulate between players). Thus at any time you'll be affected by
the cards on both sides of you, some of them possibly played by you,
(likely good cards), and some played by your opponents (possibly good
or bad cards depending on whether they were played by your neighbours
or opposite player).
So far I've only played with 4 players and expect that is the better
player count. Based on our last game, playtime is around 150 minutes
not including rules, and with a little experience it should get down
to around 2 hours.
-- JCL
------------------------------------

"Not all Milton Bradley games suck." "Oh, yeah? Name two!"

I had this little dialog with a player last night and I admit I was
trying to be a bit offensive to spice up the conversation; but,
seriously, does anyone have good thoughts about any MB games?
------------------------------------

Re: "Not all Milton Bradley games suck." "Oh, yeah? Name two!"

On Tue, 12 Aug 2008 15:10:08 -0000
Joe D'Agostino <joe.dagostino@...> wrote:
> I had this little dialog with a player last night and I admit I was
> trying to be a bit offensive to spice up the conversation; but,
> seriously, does anyone have good thoughts about any MB games?
Axis & Allies -- Not my thing but others play a lot of it. There's
even a local group that specialises in Axis & Allies.
Battleball -- Surprisingly good, and even modestly clever for a simple
dice game. My kids adore it.
Battleship -- I found it a good way to teach problem solving techniques.
Bausack -- Stacking goodness with a neat little auction.
Herroscape -- Well, my kids love it and it empties my wallet on a
semi-regular basis.
Inkognito -- I'm told is a fair deduction games.
Loco! -- Published by MB in the form of the bitolicious Quandary. I
happen to own a copy of Qunadary and much prefer the Thor version. I
keep thinking about selling my Quandary but have never gotten around
to it.
Scotland Yard -- Another decent hunt/deduction game.
Strata 5 -- Clever for its time. I strongly suspect it is degenerate
with sufficient though but I've not pushed it that far.
--
J C Lawrence They said, "You have a blue guitar,
---------(*) You do not play things as they are."
claw@... The man replied, "Things as they are
http://www.kanga.nu/~claw/ Are changed upon the blue guitar."
------------------------------------