unpopular opinion: i will probably not play the main game half as much now.
reason being that i love the idea of getting punished for failure. it makes me feel nostalgic like i am back in the 90s when nobody cried about games being unrewarding, how X strategy is more rewarding towards the goal of maxing out the last 5% of what's even possible.

i enjoy shooting lvl29 enemies as much as level 34, i like being hyped about purples again and i enjoy crafting after all. the main game is too easy to push towards the limit because if you don't succeed you simply try again and there is no punishment for failure built in that really sets you back.

no cookie cutters in survival, at least none i found so far, and i enjoy it from the first minute to getting beaten up brutally in the dark zone because i didnt pulse check for which other mobs i would aggro and going back to start.

it also finally has a tense visual atmosphere because there is no good weather anymore, you cant just run around nonstop but need to have your economy in the back of your head (heat/meds mostly). great move, it moves my experience closer to what i expected to buy when i ordered the game initially.

If it's about raising awareness for the local scene, my best recommendation is that you and others volunteer to promote your local happenings on international platforms such as GosuGamers.

Add tournaments to widely recognized coverage pages, the data entered will promote local activities in places like the GGnet ticker, which also feeds the /r/dota2 ticker and the teams who consistently participate will get exposed in rankings while added VODs and streams will become proofs of the quality of local events.

Regarding latency of official Dota 2 servers ... well, i can't help or promise anything when it comes to that :(

also, i did not imply anything and i didn't take it to a personal level. instead i just cited what is public knowledge about changing any infrastructural level problem. people need education to make better decisions and put pressure on the people who rule them.

as an example: Germany is awful shit when it comes to global internet connectivity, speed and latency. we're one of the top earning countries but only recently there's a movement coming from the young tech-savvy generation that the definition of 'broadband internet' cannot be set to DSL 2000 speed levels if we want to be considered first world, that upload speed is of importance to users in 2015 and that volume-capped internet access is not a genius move.

my guess is that the german people are quite educated in average compared on a global level, we have decent purchasing power and our market can be defined to be big enough for significant market development investments. still knowledge (read: education) was missing and the majority of (old) people was happy with the internet offered to them. only now that mainstream and niche media is pushing the topic politicians pick it up trying to gain an advantage by being early adopters to this topic on their course to getting re-elected.

if you want esports to grow in SA you need education of all sorts. school education so people earn more and hence become able to spend more. industry education so more people recognize esports and ultimately a bit of luck that some of the educated young people end up in decision maker roles in big companies sooner rather than later - they will remember and give esports a try for their marketing plans. and if these tests result in companies selling more product and making a profit associating themselves with esports, then your local scene will be on a sustainable path that leads to stadiums full of fans and people like OP not having a reason to complain about the state of the industry anymore.

Pretty sure that the context of companies facing problems when trying to sell their goods is a very valid reasons for esports not taking off in your subcontinental region.
compare it to CIS, which is probably in an equally (if not worse) economic situation:
- products can be purchased at 'regular' price levels
- the supply chain is fair enough for the majority of important products
- there's a strong retail industry interested in esports; e-tail lacks a bit outside of metropolitan areas due to horrible shipping conditions / availability

esports in CIS started around the same time as in western EU, mostly due to the same games being successful (CS1.4, SC:BW and WC3). the scene is moving less quickly that in NA or west EU, but projects like SLTV is leaving a significant mark on a global level and while they are trailing as a whole, individual performance is oftentimes very much up to scratch.

also using football to back up your point isn't going to help. football is monetized by advertising of brands who aim to expose their goods and services to an audience, by direct sales (stadium entry fees mostly) and media broadcasting licenses (which again monetizes through advertisements).
asking valve to do something is like asking 'football' to do something. valve has limited possibilities to recoup investment since they dont have the bandwidth spare to push sales outside of ingame ticket and item sales. they are a company of genius game developers (read code gurus) and not in the business of negotiating with TV stations/channels or hooking up local marketing agencies to chip in for prize money or production costs.

so back to my original point: if you want esports to grow you need to grow the average household income of people who consume esports as well as the total amount of households who are exposed to esports on a regular basis. the sustainable way to do this is to grow the average level of education since chance for growth of average income is mostly depending on average education.
as a result you will have more incentive for companies to allocate marketing budget to esports since it will tackle a more interesting audience with higher chances for purchase.
awful but probably true example from regular sports: nike sells a football shoe for 315 euro in my country and there's a whole lot of kids who suck at football but have these shoes because their parents don't mind spending significant amounts of cash to make their kids shut up. i bet there's a plenty of kids who're better at football in e.g. argentina or brazil, but the ratio of kids who wear 300 euro shoes is probably not as high. now think about where nike wants to spend money on advertisements :(

same goes for connection latency and speed: if your telecom company was dead sure they could charge 50 euro/month per customer and sell this product to every single esports fan in peru (as example), my wild guess is that you would already hear the caterpillars getting into position to tear up the ground and put fibre everywhere and invest into big mainframes to connect your country in more and better ways to the rest of the world.

if you love esports you don't want valve to bloat esports in your region, because the moment they lose interest your scene will collapse. just look at what happened to painkiller, infinite crises and a bunch of other games who tried to be esports while being exclusively backed by the publishing company...

esports is to a large degree funded by marketing budgets of various companies.
budget is unlocked when there's an audience to activate for a product or service and big budget is unlocked when the quantity of potential sales as well as the margin is good.

SEA for example has a tough income situation, which results in grim sales numbers at high-margin premium products.
IIRC Latin Americas has a horrible import situation with extra taxes, questionable supply chains and logistics systems.

The probably best way to fix this is education. education results in higher income which results in higher purchasing power which results in higher interest in companies to work a market/audience.

Itembet is end of life and discontinued by now. We had more than 10000 people withdrawing their deposited items, so this sounds like a rather rare problem.
We will migrate the still deposited items into our new Valuebet system soonish, if you can't wait drop me an email to support@gosugamers.net and I will ask a developer to take a look why stuff isn't working for you

Hi all, Mathias of GosuGamers here. Not sure if someone already shared this info, but GGnet is only embedding relevant content in the context of the matches we cover from third parties.

So if VODs appear broken for any reason the best thing you can do is drop us a quick mail to support@gosugamers.net with a link to the content affected and we'll look into it.

Same if you are an event organiser and dislike that we, because of no direct connection to your organisation, added random people's VOD content instead of your official VODs. Hit us up via email to support@gosugamers.net and we'll be happy to serve the official VODs instead, as long as they are released in timely fashion and equal quality (which shouldn't be an issue in most cases I guess).

we had a few talks with WarGaming, but in order to invest into building a whole section and a complex coverage tracking system like we run it for other games, we'd need some sort of support which we got denied :(

would love to get into WoT, but without people who're geniuly interested and can share the important details with us about what's the key data to track and where to find info it would be a mission impossible.