Vengefulnoob joined Mar 1, 2009

Yo. I'm Vengefulnoob, community manager for the upcoming indie Red March. Feel free to ask me any questions you might have regarding our project, or indeed just questions in general, I will help where I can!

So I've been reinstalling recently and found that the installer tells me ""Steam" is not installed on your computer". I manually directed it to the bin folder of the Steam version on my external HDD, it seems to work but I have the CRC-Abweighung error on ESO

Thanks, Comrade! We're doing all we can to make it even more awesome as time goes on.

As it stands, we're planning to have the game on Steam, probably on Early access, and yes, we do plan to support modding in every way we can. If we stay on the unity engine, then there will be unity tools available, and if we change engine, if we get enough money from crowdfunding, we'll make an sdk.

You raise good points, Darth, however we are indeed, basing the alternate history scenario on an alternate iteration of ww2. In particular in the Red March timeline, the USSR understands the importance of supporting Eastern Europe early on in the war for any future hostilities, going so far as to relieve Warsaw. In addition, numerous pre-war designers are still alive and tactics and strategy more refined than they were in our timeline.

As for pro-Pact bias; we're working on it, as you can see, our pact section is much shorter than the UN one, so we have little mention of leadership, hostile management or the general dictatorship of the Pact, and that is problematic since we want the UN and Pact to be equally as bad as one another, but for wildly different reasons.

Funnily enough, murader, no! The idea was pretty much made up on the spot, as it fit the bill perfectly for an alarming news event that didn't seem likely to lead immediately to the next world war without further broadcasts showing a deterioration of events. That said, we are also looking at some of the more daring actions from the Cold War and prior as possible material. Hope that answers your question :)

Bass, If you'd like I can send you some files I have for a working IL2m3 with the NS-37mm? The Cannon itself is reasonably accurate to the NS-37 and can be tweaked to the parameters of the Bordkannon (It will just about penetrate a tiger, but struggles to do so, similar to a sturmovik in a shallow dive), and the weapon can simply be added to the stuka def file as desired.

I also have a number of weapons I've been working on for Soviet aircraft, such as the VYA, SHKAS, and PTAB, if you need any assistance with those.

About the Kanonvogel, I've been working on an IL-2M with 23mm VYA cannon in my spare time, how did you get the cannons to fire both barrels in sync? It's driving me mad because the weapon I've made is perfect apart from the effect!

Unfortunately, the whole "Cheese-Eating Surrender Monkeys" trope is still enforced widely in the US and UK, despite the fact that France has an outstanding military record. One example is how we British only remember Waterloo, not the fact that it took the combined might of Britain, Prussia, Austria and Russia to defeat Napoleon...

That's our intention! It was an oversight to miss out so many countries that are part of the Pact faction because I only listed the largest! Rest assured, most of the actual members of the Warsaw Pact are included in our official listings.

No matter whether this will have a heavy weapon or not, the structure will have fire arcs and be able to garrison troops. Thanks for your suggestions, we are considering alternative armaments too, but I can't say for sure what decisions have been made about them yet.

We are still working towards a retail release, but we are first producing a working alpha before any further funding attempts are made. Likewise, we are considering steam greenlight, but this will most likely come much later.

We are also working to put together a mod package that has all the work we have done so far, but again, no telling when that will be released as most of the effort currently is going into alpha design or concepting.

nice foundation, but
1. main gun needs to be shorter
2. turret needs to be more hexagonal or less sharply sloped behind (please make it hexagonal and 42 style: it makes no sense to have 41 variants in kursk...
3. decrease size of wheels + increase forward bulk so that front matches sloped hull