Ana,I was flying high when I found out about this new game. Myst was my first computer game and to this day it is still my favorite; I still listen to the music. But when I was reading about this new game, I found a little bit in an article about Obduction that included "...There will certainly be many differences - with some skews into some sequences that have action. But the essential experience will be same as Myst & Riven - where you explore, you don't die (easily), and you don't kill things (much)."

I've made my pledge; I'm hoping that they do, indeed, hold true to the original MYST "feeling" because action and I don't do well together.

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The answer is....chocolate! Who cares what the question is.....

I started playing Uru two months ago but put it aside. I don't care for the jumping or the movement. It makes me dizzy. I hate to leave a game unfinished but my heart is not into going back to it. Same with American McGee's Alice which I was so excited that I was finally playing after having the game for 10 years.

We'll see. Maybe I'll feel like punishing myself and go back to them.

The thought of Uru is what's making me leery about Obduction. I have it set up to remind me later and I'm keeping my eye on it.

Gameplay:Obduction’s gameplay is best described by playing Myst or Riven. If you haven’t played those games then you’ll need to know a few things. You end up in this new world without a huge cinematic or cut scene that gives you lots of information. We’re not trying to motivate you artificially by making you into someone else. This is you in this place - you have to act and react like you are really here. That will mean you have to scope out your surroundings - move around, look around, turn over a few stones, push a few buttons. Yes, there’ll be buttons… and levers, and cranks, and valves, and pumps, and more. As you explore there will be some places that are locked, or blocked, or walled, or crusted over, or more. So your play will involve finding out how to get past those “challenges” by learning what they are, and how they work. Sometimes the puzzles can be really simple - like just turning on a light. And other times the puzzles are insidiously tough - like learning how a huge boiler works so you can open it up, climb inside, and crawl through the drain (like in Riven.) But it’s important to us that the puzzles are part of the landscape and culture, so that it doesn’t seem like there’s just a random vault with a random match in it. (Yeah, some of Myst had a bit of arbitrary-ness, but try Riven or Myst Online/Uru and you’ll see how our design evolved and just what we’re talking about.)---

I'm starting to wonder if they will make it. They need another $200,000 within 5 days. But I suppose with 15,260 backers, the last minute rush might accomplish miracles.

Even then, assuming there is no planned special event and no new backers to expect, every backer would need to pay $13 more to get that $200,000. It won't be easy. I guess they can always have a second campaign in a few weeks or months if it fails.