RTS's have long intimidated the casual game player, but the simplicity and quickly gratifying gameplay of tower defense has opened the genre to everyone. Now with so many nearly identical iterations of this idea on the market, I set out to create a variant that can stick out in the crowd. By setting the game in a haunted house (which, if you think about it, are set up much like tower defense games) the experience becomes even more accessible, yet potential for even deeper gameplay attracts more hardcore genre fans!