As expected, Sony announced the successor to PSP at a Tokyo “PlayStation Meeting” event this morning. Get a full report of the entire conference after the break.

In the build-up to the meeting’s 6.00am GMT kick-off, developers spotted in the crowd included Hideo Kojima, Capcom’s Jun Takeuchi, Sega’s Toshihiro Nagoshi and Grasshopper’s Suda 51, as was SCEA exec Jack Tretton. The father of PlayStation, Ken Kutaragi, also made the effort.

SCEI boss Kaz Hirai took the stage to start proceedings, promising new products and announcements for those that had made the trip. He wasn’t lying.

Sony then played a video it first showed at E3 five-and-a-half years ago, which revisited the future the company at that time.

Hirai went onto reveal that 80 percent of all PS3s are connected to the internet, boasting that 69 million PlayStation Network accounts have been registered as of January 25. He also added that PSN had seen 1.4 billion downloads since its launch in 2006.

Next, Hirai went on to the current world of portable gaming.

“The world of portable gaming offers a different value in enjoying games,” he said.

“Where you play, it creates a new sensation as the game unfolds in your hands. Now the world of portable has undergone a huge change since the release of PSP.”

PlayStation Suite

He went on to announce PlayStation Suite, which will bring PlayStation content beyond PlayStation devices and onto Android-running devices and tablets.

PlayStation Certified, a new license program, was also announced. This will allow cross-platform devices to be certified by the PlayStation group.

Hirai also confirmed a PS Store for Android devices, and that PS1-gen titles would arrive on Android-powered hardware. Content will begin rolling out “within the next calendar year.”

Next Generation Portable

Then the bomb dropped: Hirai detailed the successor to PSP, codenamed “NGP,” or “Next Generation Portable”.

He detailed the system in five key points: a revolutionary control system, location-based entertainment, social connection, augmented reality features and PS Suite compatibility.

A video followed.

Hirai came back out stage and showed off the new portable. See the official images here. It’ll have two analogue sticks, front and rear touchpads, a 5-inch OLED screen, 3G, WiFI, SixAxis motion controls, an eject button on the back and a physical media slot.

The handheld will use flash-based media. Hirai says the portable will be out this holiday season in Japan.

Yoshida does first-party games

Shuhei Yoshida, Sony’s WWS boss, then came on stage to detail how the new handheld works, as well as confirming the first batch of games. They include Killzone, Hustle Kings, Reality Fighters, Gravity Daze, Hot Shots Golf, LittleBigPlanet, Wipeout, Resistance and, the big one, Uncharted.

“You can tilt the console and you can see the images clearly from every angle,” said Yoshida as he demoed the game.

Yoshida also confirmed that the touchpad could be used to control Drake as well as standard controls. SixAxis support was also confirmed. To demonstrate this, he showed Drake climbing using the gyrosensor. The sensor can also be used to point a weapon at an enemy.

Muneki Shimda from Sony’s software department then spoke about the console’s design, before Yoshida showed a new title known as Little Deviants, a game filled with cute and cuddly characters, apparently.

The game is controlled using the rear-touch pad. Yoshida went on detail a little more about the rear-touch panel, saying it was at the same size as the game screen, five inches.

Live Area

Kaz Hirai then took to the stage again to announce something known as “Live Area”. Shimada re-entered to talk about the console’s UI, which is a gateway to the games. There, you can launch games, launch the PS Store and communicate with friends.

“LiveArea adds depth to the traditional entertainment experience,” said Shimada-san.

You can also send messages between friends using Live Area in real time. As well, NGP is claimed to be also be the first device to connect with mobile networks in an area around you, like a bus or a train. An application known as Near will track where you go during the day.

Using the app, you can see what’s the most popular game is in the areas you’ve gone through, as well as be able to find out more info about said games and actually buy them from the PlayStation Store.

Hirai then brought up augmented titles – Eyepet, etc – before Hot Shots Gold on NGP was shown by Yoshida, with Sony looking to show the convergence between real and virtual worlds.

Once you have teed up your shots, you then enter into a window-like first-person view. The camera on NGP will detect a 360-degree movement in real-life, Sony said.

Hirai came back on stage to confirm that content currently being developed from PlayStation Suite will also work on NGP, adding that the cross-platform will offer new ways of entertainment.

“The Suite means that hopefully we’ll be able to work with developers we haven’t worked with in the past,” he said.

First up was Capcom’s Jun Takeuchi, who started off by thanking everyone for the success of Monster Hunter, one of the key PSP-driving series in Japan.

After announcing the latest edition, Portable 3rd, had sold 4 million units since its launch last year in December, Takeuchi showed off the game using NGP. A downloadable version of the game was confirmed for the device.

Claiming it was the first time he had seen the game running on NGP, Takeuchi said that the game looks beautiful on the handheld, due in part to the OLED screen.

He said: “The analog stick feels great. You can quote me.

“It feels different from the stick on the PSP. It goes down further, it tilts. It’ll be good for action games.”

Takeuchi then talked about how Capcom was getting ready for NGP development by showing Lost Planet 2 on the device, which is said to not be running as smoothly as its PS3 counterpart, although good-looking regardless.

No new titles were announced from Capcom for NGP by Takeuchi, although says announcements will be made in the future.

“Today I’m not announcing any new titles, but before long we will be able to announce new titles for NGP,” he said.

Next was Sega’s Toshihiro Nagoshi of Yakuza fame. He talked about 3G, saying he was very excited about the feature.

“This is a hardware with no excuses,” said Nagoshi, before showing Yakuza rendered in real-time on NGP.

Akihiro Suzuki from Tecmo Koei was next. He showed off a demo of Dynasty Warriors running on NGP, where multiple and specific enemies can be attacked by using touch. After that, Suzuki was done.

“There’s no announcement of a new title today, but I’d like to talk about the future perspective.”

Kojima then showed off a demo of an opening scene from Metal Gear Solid 4 using NGP. The scene in question sees Old Snake meet up with Otacon via Mk II and gets his Solid Eye device.

“This game used the model data and environments from PS3, and it was exported directly to NGP,” said Kojima. “On NGP, we can enjoy the same quality as the PS3.”

Kojima didn’t add if MGS4 was coming to NGP, however.

Referring to comments he made about console gaming being dead last year around the time of the Japanese launch of Peace Walker, he added: “When we launched Peace Walker for PSP, this is what I said: In the near future there will be a world of cloud computing.

“Portable MGS and Peace Walker was an experiment for the cloud computing future. NGP allows this cloud computing.

Kojima continued: “What I’d like to realize is playing on your PS3, and when you go out, you put the game on your NGP, and when you come back home, you can once again use your PS3 and large screen TV.”

As previously noted, Kojima said he was not going to make announcements today, but did say he was working on a title for the platform that he hopes will realise his vision. He added he intends to announce said project in June at E3.

Epic business

Once Kojima left the stage, Tim Sweeney of Epic Games showed off Unreal Engine 3 for NGP, showing off the “Unreal Citadel” demo that turned into iApp game Infinity Blade, with the demo’s world in the midst of a snowstorm.

Sweeney also showed a demo of Trendy Entertainment’s Dungeon Defenders for NGP, a title developed for PS3 but moved easily to the handheld in a short amount of time.

“Its gameplay experience by its console controls for movement and touch-screen controls for interaction,” said Sweeney.

“We’re very excited and think you’ll be stunned at what’s possible on Sony’s next generation portable platform.”

Call of Duty confirmed for NGD

Next up, Philip Earl, boss of the Call of Duty business unit for Activision, confirmed that Call of Duty was coming to NGP.

He didn’t mention if the game was in the Modern Warfare series or not.

“We believe Call of Duty will set the bar for the next generation of portable gaming,” he said.

Kaz Hirai then came back on stage and showed off a massive list of developers and publisher who had pledged their support to NGP. Rockstar, PopCap and many more were spotted on the list, which you can read in full here. After that, he made his closing comments and left the stage.

And that is that. No launch or pricing details for the west, although you can probably expect those at either GDC or E3.

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Design hardly looks portable and i can’t help that Sony is barking up the wrong tree chasing graphical power on a handheld device. The games are going to look incredible, but i hardly could be arsed to whip out this huge lump to play a portable version of a game i can already play at home on a big TV while im on the bus… I don’t really see the point of this device… At least Nintendo has brought something reletival exciting to the table (3DS) even though the 3D feature is a gimmick, having a non-glasses version is a huuuuge trump card over Sony who have been pushing the tech more than anyone but still can only offer a glasses 3D option…

I didn’t say it was the future, im saying that it’ll make the device seem new and exciting to people who haven’t experienced that kind of tech, the PSP2 just seems an increment graphically at the moment, thats nothing to wet your pants about these days when most peoples cell phones are pumping out the unreal engine (albeit with shite controls…)

@22
The Unreal Engine is hardly the pinnacle of graphic engines. Both the engines of Uncharted & Killzone (along with several others) look better then it. Those 2 games just happen to be coming out on PSP2, though granted, we dont quite know what they look like yet.

It’s def not the pinnacle but having games on a portable systemis def a huge leap for the platform, granted, Im sure Uncharted and Killzone will look incredible (although it sounds as if Uncharted may just be a port of Uncharted 1 on the PS3). The best thing i can see about this is development costs may be cut for porting games over from the PS3 to the NGP, although i still can’t see the point in playing these type of games on a portable system… Emulation on it once it’s cracked however would be batshit banana’s!

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Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

“Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]