clothing ideally needs to be all quads and of a similar or less density to the doll eg careful use of edge loops so it can deform in a nice way without getting too heavy on poly countthen it needs to be cut up like the doll into arms legs etc now in hex you would really cut it into pieces then load all bits as one obj but in blender its easier to use vertex groups [ not sure how in wings but sure we can sort that out ]

for something like a cupboard or chest of drawers......you don't have to use bones most things can be setup as parent/child then set limits so stop doors/etc going too far

do you have Bryce ?? is a good proggy to learn about constraints/limits and parent/child relationships and I know theres some great tuts for it being a bit simpler then poser/DS you can learn basics without some of the hassle

Yes I've got Bryce. I'll see if I can get my head round that one then... although demented screams may be heard resonating through the eastern hallways... and no, it doesn't mean TL has walked into Kianna head on...