Platformer progress

Here is a screenshot from my platformer game in development. I’m developing it using Cocos2d. In this screen shot, I have generated a random world using perlin noise. The character can travel in any direction and new chunks of the world are generated. There is some simple shading, and a distortion shader in this screenshot.

Cocos2d 3.2 was released recently, and it contains all sorts of awesome effects I want to check out. I think I’m going to use SpriteBuilder to create a new project and port my code into it, because the structure of the default project has changed quite a bit since I started working on this game.

The graphics seen here are from Kenney, who makes some awesome graphics for use in game for a small donation.