Note: I’m using some placeholder Wolfenstein sprites for the baddies just now, but those will obviously be replaced in due time. And that Christmas tune was just something I found online, so obviously it’s only temporarily added here for a bit of festive fun.

It’s also my first ever time creating my own 3D game, my first ever time creating a VR game, and it’s my first ever time using Unity, so don’t expect an actual Christmas miracle (expect some slowdown though, Ho Ho Ho!). It’s all a bit rough around the edges, but I’m still working on it.

Enjoy, and keep your eyes open for future updates. 😀

Edit: Just a quick note: If you play the demo, you can click the analog stick on the left Touch controller to reset the level, which you might want to do if you run out of ammo and there’s none lying around.

I came across a couple of really cool videos today while checking for Quill animations on YouTube (after seeing an announcement that Disney’s first VR animation, Cycles, is due out soon and was also created in Quill):

. . . gives me a glimpse of just how cool the Virtual Boy (VB) could have been with a slightly less headache-inducing display and simply a proper headset that you could use without the clumsy original stand: