- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien. - Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.

• Battle on new random maps based on real Middle Earth locations.

• Research countless new technologies and decide the path of your race with faction choices.

• Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

• Create that LOTR campaign you always had in mind or play online against a friend!

Current Version: (Version 0.8.13) :: Release Date: 9/15/18

Current Development Notes:Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.

Matt and Pulkit, sorry for asking here...but how do you guys convert the images of a 3D program made unit with blue colors, such as Jorgito's , to make all the blue parts player colors, without having to edit them pixel by pixel? Thanks in advance!

Thanks, could you share it with me too or upload it at the blacksmith?

Mr WednesdayCavalier
(id: matty12345)

posted
03-07-13 08:43 AM
CT (US)
1757 / 3919

Matt and Pulkit, sorry for asking here...but how do you guys convert the images of a 3D program made unit with blue colors, such as Jorgito's , to make all the blue parts player colors, without having to edit them pixel by pixel? Thanks in advance!

I render in red or purple and avoid the whole issue.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

todlerSquire

posted
03-07-13 10:52 AM
CT (US)
1758 / 3919

When converted some red pixels become orange and brown too.

Herr HeirSquire
(id: Heir of Elessar)

posted
03-07-13 12:34 PM
CT (US)
1759 / 3919

So how is the impending release of AoE 2 HD going to affect this mod?

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante

Jorgito_aqua27Squire

posted
03-07-13 01:06 PM
CT (US)
1760 / 3919

Quoted from BF_Tanks:

Am I the only person who thinks that the Mumak is just fine the way it is?

No.

Stop asking about the mumak the one i did long time ago will go to the graphic pack, i dont want to replace Matt's mumak.

Quoted from Matt LiVecchi:

I also have the most awesome concepts for Rivendell buildings, which will allow me to do them to everyone's satisfaction without making the flimsy weak buildings from the films. I'm actually really excited to try them out.

I'm planning to adopt Kor's model of slow but steady updates. I know I can't keep the current pace up, but I'll just work slower instead of quitting. At least until I feel the mod is done, which is still probably a little ways away.

This made my day i am really happy that you wanna do new stuffs again and also keep updating slowly the mod.

____________

The discussion between Matt and Carter conerning the roof shape also made my day hahahaha.___________

Quoted from Herr Heir:

So how is the impending release of AoE 2 HD going to affect this mod?

Idk! all i see from screenshots and videos is new animated water and new modded cliffs, the rest looks the same... and i am pretty sure the HD version will come super coded so we cant modify anything.

______________

Galadhrim elves:

Pulkit you have green light to convert the Noldor elves, and the Galadrhim. If i get more free time tomorrow i will repost the other sets again with the fixed animations and player colors.

Mr WednesdayCavalier
(id: matty12345)

posted
03-07-13 01:24 PM
CT (US)
1761 / 3919

So how is the impending release of AoE 2 HD going to affect this mod?

I'm not sure yet, we'll have to wait until the game comes out to see how radically they've altered the game files. Seems someone went and redid those cliffs (which were AoE cliffs zoomed in, lol) and finally did some real cliffs. The water and fire have been upgraded as well.

The real issue, which might be fascinating, is the game may no longer be in 256 colors. Imagine rendering and not having to convert. The water certainly looks full color.

We will have to see whether this is something ToME can easily be converted over to or not.

Lothlorien elves are great as always! Now make me a chariot !

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

Jorgito_aqua27Squire

posted
03-07-13 01:53 PM
CT (US)
1762 / 3919

This?

I can save it as obj and put it in the dropbox if you want.

Mr WednesdayCavalier
(id: matty12345)

posted
03-07-13 02:34 PM
CT (US)
1763 / 3919

I can save it as obj and put it in the dropbox if you want.

Or you could put a guy in it, add a couple horses and render?

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

John the LateKnight

posted
03-07-13 02:35 PM
CT (US)
1764 / 3919

I beg you to also release this mod for the normal AoK version.

Carter938Squire

posted
03-07-13 02:41 PM
CT (US)
1765 / 3919

chariot looks really good

What did Pippin do when he got drunk? He started to feel Merry!

Mr WednesdayCavalier
(id: matty12345)

posted
03-07-13 03:05 PM
CT (US)
1766 / 3919

I beg you to also release this mod for the normal AoK version

Well obviously it will work on normal aok, that's what it's been built on. The question is if we can port it somehow to the HD version.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

By the way guys, Seb said that you guys really didnt like my buildings, and that you were saying they were bad behind my back. If so, Im not mad or anything, I just want you to tell me that so I can improve them. If im not told I need to add more or do something differently, Ill keep going and waste time. So, If thats true, in the future please give me as much feedback as possible if you have the time. I want to make these as good as possible, no matter how much work.

I never said that at all. I said I'd rather tell you to your face that I didn't like your buildings and apologized for being blunt.

We're all here to help you and so on (me included), but this crap don't help.

Seb, on skype, you specifically said "everyones saying it behind your back anuways". Please explain to me how im being immature or spreading lies. I edited it out because matt asked me too and i didnt want to start something or ruin your rep. Jeez. Drop it. I have not and never have been angry with anyone on this forum.

I will like to suggest that everybody should remain calm, and maybe start talking about roof shapes again hahaha.. sorry

_____

Matt you baddie! rage! lol i dont wanna make mounted units or charriots yet, let me finish all the footmen lines and i will start with those, they are a friken pain to do: animate horses, litle guy on the horse, charriot, mix everything together, fix possible clips,etc,etc

Carter938Squire

posted
03-07-13 07:59 PM
CT (US)
1777 / 3919

Lol Jorgito.

What did Pippin do when he got drunk? He started to feel Merry!

PulkitSquire

posted
03-08-13 04:52 AM
CT (US)
1778 / 3919

If the new AoK HD version supports TC modding, I would love to migrate to full colour units for ToME, even if that means pushing back the release date. Fingers crossed!

1. We have switched to the UserPatch. You can install and familiarize yourself with the new AI additions if you'd like.

2. I'm moving several trainable units and significant buildings with ids above 900 to other slots below 900, to avoid the AI corruption issues. I'll post a list of translations if you've already hard-coded those units.

3. Mercenary Warriors, Mercenary Archers and Orc Archers are now entirely independent, separate units. E.g., Orc Archers are no longer upgrades of Javelineers, and Balrogs are no longer upgrades of Bombard Cannons. () This should make AI coding straightforward.

Carter, the double roofs are still aesthetically way out of dimension. Try this:

1. No space between the top roof and the bottom one. That space in between is killing the model, it makes the roofs way too big. Have the second roof come straight out on top of the other one.

2. So the first roof looks like a pyramid with the point cut off, right? So top down view, you have a square within a square. Make the second roof come out halfway between those two squares. Slope the second roof the same angles as the first, and you will have what you are looking for.

That's what I did the other night, it looks way better. Not sure if that made any sense at all. I'll try posting a diagram when I get off work.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

Noldor-Galadhrim-Numenor are finished Pulkit, i am rendering the other sets again with the fixed animations and player color choices.

I realize that i am not rendering the icon for the units, i will upload that soon.

scripter64Wolved

posted
03-08-13 01:37 PM
CT (US)
1785 / 3919

For AIs, you can use compatibility loading to support both 1.0c and 1.1 features simultaneously.(load-random+ "tome-ai\1.1\script" ;with the + prefix, always loaded for 1.1 or later"tome-ai\1.0c\script" ;fallback for 1.0c)