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This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

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This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

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This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

...dont hate! because this game will actually be released. Looks great to me so far!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

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This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

No variation in classes? obvious trolling!

No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

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This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

No variation in classes? obvious trolling!

No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

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Originally posted by Comaf

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

so wrong on so many levels

Originally posted by JimmyYOThe game has cars in it. Wait for Black Desert.

are called steam carts, there is a flying ship too, boats, horses, donkey, wolves, etc

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This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

No variation in classes? obvious trolling!

No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

Report this post

This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.

- The sieges have timers that open once a week (on Saturday night).

- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.

- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.

- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.

- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.

- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

On paper seems kind of cool. Saw the vids though and it's definitely the Korean version of seige warfare. Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects.

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

No variation in classes? obvious trolling!

No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

bye

I was also kind of surprised by this.

AA is by far the closest thing to what I would call MMORPG from AAA MMO games released in last 5 years.

But then again, he is one of the "asian grinder" crowd...

Notice he also refers to "On paper" which indicates he is so underinformed that he is unaware it is in release, there are hundreds ( I may be wrong and it has reached thousands now) of videos of actual gameplay, non-Koreans playing... etc...

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any footage of this? I've been waiting for this game to come out for a few years now, so I've seen almost all of the videos out. It would be cool to see what it looks. Even cooler to play but that will have to wait

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Sieges were fun as hell in Lineage. I'm sure they'll be cool here too. The reinforcement mechanics are a huge improvement. People used to temporarily join a guild to help them siege. This will help eliminate that silly step.