Autodesk FBX Review - Windows 64 Bit

Beschreibung

Autodesk® FBX® Review is a lightweight, standalone software tool for reviewing 3D assets and animations quickly and efficiently. FBX Review enables users to view 3D content without using a 3D authoring tool, to help speed up asset sharing and iteration. More at www.autodesk.com/products/fbx/fbx-review

Features

·Quickly open and review 3D models with the same visual fidelity of Viewport 2.0.

FBX Review is a very cool application.
It could even be a light "game engine" if it would be possible to package this app as redistributable and to remote it.
It should be able to represent a background (e.g. HDR 360), to add and remove a single actor to the scene, to play remotely a motion on the actor, to send remotely the user inputs, to change the coordinates, size and angle of the actor.
The best would be if an additional scene could hiddenly be prepared. (So that different scenes could be represented and walked through).

We work mainly in Site Design using InfraWorks. Being that you can only export FBX models out of AIW, it seems like a great tool. However, the performance of navigating the AIW export its disappointing. Wish there was ways to adjust the quality or geometry fidelity like anti-aliasing. The options under settings are geared more towards the animation products.

Just like the Windows App, this could not even open up Unity Chan FBX (only the disembodied head mesh appears). However, once I regenerated the UnityChan rig (with Adobe's Mixamo) it worked. A bad SDK version? Anyway, this app should have (1) better error handling to display to the user that something is amiss, and (2) a quick-help to assist new users with navigation - a UI is only 'obvious' to those that already know how to use it ;)

Please put the FBX title into the window title bar, and grow the drop-down box containing the take name as the window is resized - they're all too truncated to read! Would also love to see skeleton joint names and coordinates on mouse-over.

we were working, and thought to check for update to V1.2.3.. and found 64Bit v1.4.
However, now the system refuses to allow FBX files to be opened into the FBXReviewer tool as MotionBuilder opens instead. **Why would MotionBuilder open when FBXReview is set to open the format ??**
- Please correct this and release v1.41

Maya has been around for such a LONG time and I've seen and used many software's to view so many file formats. How is it that Autodesk hasn't produced a VIEWER for *.MA files? Autodesk would please so many users out there and make life that little more pleasing.
Cheers

I have been trying to play an animation in fbx review, but have some issue with this. I have keyed the material in maya and then exported as fbx and opened it in fbx review. it plays animations perfectly but my keyed material/shader is missing, it becomes black. I tried with texture also, but same problem. my question is why textures are not visible when you fbx in fbx review and some of the animations are also not playing. I exported fbx from Maya LT.

One of the best things about this tool is that it is very quick compared to the software Autodesk released in the past. FBX converter was the next best thing - it looks like this is what we'll be using going forward! Hopefully they deploy this with Max, Maya, MotionBuilder and Mudbox going forward.
There's a substantially lacking feature though. If you're an animator, particularly for games, and only want to export the skeletal animation - you cannot preview that alone. Only if there is a skinned mesh in the scene will FBX review show you the skeleton drawn over the mesh. I don't understand why the skeleton cannot be displayed if that's all there is in the scene. I tried exporting a hierarchy, yet I was left with an empty FBX reviewer. The timeline was appropriate in length, though.