Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics.
(some questions are combined and/or edited down)
Designing Sound Readers: 1a. Every single company I look at, and every website I go to always says the same thing; “Applicants must have at least 3 … [Read more...]

Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it it’s incredibly fun to “operate” since you get to actually orchestra the whooshes in realtime. I’m still using this template … [Read more...]

The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen.
Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor.
Recording these machines should be simple … [Read more...]

For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read:
Designing Sound: First of all, tell us something about your passion for cars, and what you enjoy most about working on Need For Speed Games?
Charles Deenen: As a kid I played … [Read more...]

Charles Deenen has created this exclusive video for Designing Sound showing one way to fast sound effects designing with Soundminer and plugins. The software used is Soundminer 4.2 and Pro Tools 8. Plugins are Waves, McDSP, SoundToys and other stuff. Enjoy!
How do you design sounds in a fast way? Your stories are welcome! … [Read more...]

The following article is an excerpt from “The future of sound design” lectures done during GDC, VFS and DFF between the periods of 2006-2007 by Charles Deenen. Rewritten for “DesigningSound.org”.
The Future of Sound Design in Video Games, Part 2
Every day in our life, sounds occur. Our brain thinks about virtually every sound we hear, and depending on how we’re connected with … [Read more...]

￼THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1
The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”.
In our endless passion to make games have a similar, or exceeding sound-scape experience … [Read more...]