Two years after the incident on Mars, research has resumed, led by Dr. Elizabeth McNeil. Once more, strange occurrences haunt the facility. A search team breaks into a chamber deep within Mars, finding the Artifact — a weapon from Hell that the Ancients sealed away long ago.
The lead Marine, upon touching the Artifact, awakens it, the blast wave killing his team and reaching into Hell, alerting the Maledict (Dr. Betruger’s new form). The Maledict sends the three Hunters to retrieve the Artifact. Meanwhile, Hell begins to invade Mars once again.

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This mod modifies and enhances all the particle effects for the weapons in Doom 3 and Resurrection of Evil. Changes also include new decals, model textures, sounds, and added lighting effects to weapons. Weapon effects now look much more realistic than the original effects with much more detail.
New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Enemies with weapons also share these new effects, with added extras to some of the other monsters.
Note: While previous versions where effectively "pure" gameplay wise, some of the weapons have been modified to attack faster. This includes the pistol, fists, and flashlight. Other than that, no changes have been made to make the weapons operate differently.

Hi there. Sorry it has been a long time since I've logged on here or done any modding. The blood particle effects are weapon defined, so you'll have to edit each weapon "def" file to choose which particle effect to use when you wound an enemy. You'll find it under "smoke_wound_flesh".

As for the particle effect themselves, all wound effects are in "Phrozo_blood.prt" and in the particle editor (type "editparticles" in the console) all my particles are listed with the beginning prefix "Phrozo_". The particle you are probably talking about is "Phrozo_wound".

Removing some of the stages or reducing the particle count will help with performance. Good luck.

Lastly, thank you for appreciating my mod. Performance was a concern for my mod and I wish it was more optimized. Someday when I work on 1.4 I will hopefully fix some of those issues.