There are still a few issues with the unshaded models, but I think that's for Kaldarasha to fix. Although it could be how I've installed them. So far:

1. Rufus' coat goes through his legs.2. Rufus' head disappears when blinking3. Tifa and Aerith eyes look weird.4. The neck of Sephiroth does not blend nicely into his body colour wise.5. The transparent problem at the temple is affecting all characters except Sep and Cloud.

1. If you mean when he's moving, then I can't fix it now. I could use a similar solution like I had made for Sephiroth coat, but this would look like new added pieces.2. fixed3. Should be fixed. 4. It's the same color, but the light shading darken the neck.5. Really? Kimera97a should have fixed that problem.

Yeah the coat issue is something that comes up with a lot of characters actually. It's the limitation of rigging character models as separate pieces, they tend to move through each other sometimes. The pieces can be cut and attached to the part that's moving through them, but with Rufus for example than the bottom of his coat will move with his legs.

By the way, as far as the HD models go if anyone is updating the chibi TA Cloud there's a transparency issue. Parts of it are solid black (0,0,0) which is used for transparency. If you look closely at the bottom of the feet and the middle of the legs you can see through them. You can see this on my release page actually, the large picture of the TA 2.0 battle model shows it (that pic was actually how I found the problem). You can just use the one I fixed, but the rsd files for the chibi model will have to be edited to use the single texture.

Yeah the coat issue is something that comes up with a lot of characters actually. It's the limitation of rigging character models as separate pieces, they tend to move through each other sometimes. The pieces can be cut and attached to the part that's moving through them, but with Rufus for example than the bottom of his coat will move with his legs.

You see this problem from time to time in new games even now, so while it's not a bad idea to tweak, it's certainly forgivable in my opinion.

I feel like only the original style chibi models look normal in field. ... I can't be the only one. I would love to see a whole set of HD chibi models.

I don't know if that Wedge model is an example of a chibi model, but it's right in the bottom of the uncanny valley for me.. it's closer to the concept art I guess, but I find it looks really creepy As for the Cloud model, his face looks much too feminine to me. I suppose he should be reasonably effeminate given he can pass for a beautiful woman when he's cross dressing, but still. I think it's because in the HD chibi model his eyes are so big and his mouth looks so.. delicate.

Personally, the only character graphical mod I use is the Chibi Reconstruction one. It remains faithful to the original style while updating them enough to make them look better without looking weird. All the others either look too inconsistent to the original style or only change a few characters, making the game look a bit weird when you have regularly proportioned characters running around next to a ton of chibi characters. I also think the maps were made with the chibi style characters in mind, and the stiff, awkward animations look even worse with the 'fuller' sized characters.

Ok Ive been a busy boy. Aali has removed battle interface fix but I have worked out a better way of doing things. The new way only needed 2 hex edits and it's fixed all the other issues that previously existed, like the flash effect not extending to the bottom. We will see how this goes.