If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.

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If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

The moment I fell in love with King Arthur’s Gold is a moment that I have never been able to repeat, and likely never will. My team, red, was at the gates of the blue team’s home base for nearly 20 minutes, stuck in a stalemate that never seemed to go anywhere. The blue team had constructed a massive tower, complete with spikes and platforms for archers that made it impossible to ascend. To make matters worse, it was on the edge of a lake, meaning there was no easy way for us to dig under their tower and attack from behind. I was at a loss as to how we would be able to win, until someone had the bright idea to construct a boat.

It wasn’t just any boat mind you, for it was a war boat designed for ramming enemy fortifications that could also double as a spawn point. I, along with 12 others, hopped on the boat, and sailed towards the enemy stronghold. Arrows bounced off the hull, and someone was in the proper mind to shout “RAMMING SPEED!” through chat as we slammed into the base of the tower. It collapsed with one blow, and it killed around 20 people, defenders and boat people alike, in the ensuing chaos. But it didn’t matter, for within the next minute my team stormed into the enemy’s last stronghold and secured victory.

I encountered several similar moments throughout King Arthur’s Gold, each different from the last. Yet they all had one quality in common: insanely ridiculous action. And that is what this great multiplayer experience is really about.

King Arthur’s Gold is a two-dimensional side scrolling multiplayer game that pits two teams of 16 players against each other across several game modes. While each game mode differs in terms of goals, they all focus around building fortifications in your teams base and assaulting your opponents in return. The three classes that one can choose from and switch between at any point in the game are the knight, who focuses on stabbing and slicing the life and limbs out of his opponents; the archer, who has a wide variety of arrows for any situation alongside a handy-dandy grappling hook for climbing; and the builder, who can harvest resources and build epic structures that will make medieval castle designers blush upon first glance.

Each class works well in most situations. Knights are for when you feel like suicide bombing an enemy’s front gate, or want to not die as often as everyone else. Archers are for when you get tired of dying as a knight and want to rain death on whatever patch of ground takes your fancy. And builders, my personal favorite, are when you want to bugger off and construct elaborate traps and structures that someone will hopefully appreciate one day. It’s a healthy trio that allows for one to never get too bored, as you could just as easily change your style at a moment's notice.

As a general rule in multiplayer games, I tend to like it when there is a certain order to how the game operates. Objective is to kill the enemy team? I’ll grab a rifle, walk forward and start shooting. King Arthur’s Gold is an exception to that, in more ways than one. While a match will always start with some semblance of planning in effect, within five minutes utter chaos will descend upon the map. Suddenly the enemy is digging a tunnel under your capture point, and you forgot to place spikes around the pit of death you just constructed. Your teammates are imitating kamikaze pilots as they march to set off bombs at the enemy gates, and the catapult someone just constructed has just fallen over and killed a builder. And to top it off, you just discovered that not only do sharks exist in the water and that they can eat you, but they can also be ridden like a horse at the rodeo.

The amount of crazy that occurs in any given match never ceases to produce laughter and keep me entertained. Seriously, I discovered shark riding on accident. The simplicity of the game, combined with the number of possibilities that can be exploited, make for one hell of an entertaining ride.

That’s not to say that there are not any problems with King Arthur’s Gold. There is a singleplayer mode included within the game, along with a genuinely helpful tutorial that brings you up to basics quickly. The singleplayer is bland as a whole, lacking any of the chaos that is present throughout the game’s multiplayer portion. The AI is a pain, mostly because the archers have a godlike aim to them and the constant pursuit by them does not help ease the pain in singleplayer. In fact, one could skip out on the singleplayer portion entirely and not miss out on a single important concept that is necessary to know for the multiplayer.

And this may be minor nitpicking, but there are several bugs that are found in multiplayer that I have come across several times. For one, I occasionally was unable to respawn after dying, forcing myself to disconnect and rejoin a server to gain the function back again. And after several matches, I and several others I was playing with had to leave a server because the game was convinced that the new match would not start for half an hour. These were not isolated instances, and whether these glitches will be present for long remains to be seen.

But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.

I played KAG before it was one steam, one of the best games I own.It has all you need, Building, Swordfighting, Pixel Graphics, Bows, Arrows, Mods etc.Unfortunately the community has shrunk severely down to about 95-100 players.

Listen sonny, I've played some games in my time and it's very VERY rare that one achieves the balance and strategy of this gem. The learning curve is a little steep and you'll want to go out of your way to learn a few tricks to keep pace with the senior players, but this is a challenging title that you'll never play the same way twice.

For those of you that remember Soldat (also an addictive, solid game) way back when, this is the same group.

I love this game. That being said, the complete absense of critical thinking drives me insane. This is pretty much only an online vs game. You will have teammates that will waste resources on a Taj Mahal pit trap that never sees use or is destroyed by one blast. You will get towers made by your team that offer very little defense but are tall enough to allow the other team to safely jump over your solid, defensible, lower resource cost tower. If you have enough friends and can get a server on the cheap the game is amazing. Playing pub is a die roll, but you will have magical moments.

In this era, there are very, very few games considered "New", or "original", without taking key gameplay elements/codes/graphics/other from a different, more popular game.

Thankfully, King Arthurs Gold (KAG) is one of those few.

In no other game I have played can you

Throw sharks at people

Blow things up

Shoot your enemies bodies back to their base... with a catapult

Build things

Blow said built things with said bombs

Shoot a bow like a shotgun (Screw physics!)And last but not least-

Tunneling right underneath an enemies castle, and watching in awe as such a magnificient structure comes tumbling down from some stategically placed kegs

As you can see, this game truly is unique- It carries graphic styles and building mechanics from previous games such as Terraria, without actually "Stealing" what those games already have done.

This game has many strong points, but unfortunately many weak points, however small. Like every other multiplayer based game in this era, it is expected that the community is terrible (which is very, very sad), and KAG is no exception- With incompetent allies, moronic chat-spammers, and annoying griefers, this game has its fair share of community troubles.But that is not something the developers can control.Some other main complaints about this game are things that the developers CAN control, such as useless kegs (update months ago caused them to be virtually unusable outside of getting shot out of a catapult, but even that can go haywire after a simple arrow can shoot the keg off your back), and weakend ballista bolts- Seriously, 2 shots for 1 bolt? Now that I think of it, though, these really are my only complaints- everything else is generally balanced.

As for the good things, A lot of them I didnt list- For example, you can do things such as launching your best friend straight into enemy territory via catapult, crashing down enemy towers (Just for the awesome physics of this game you should buy it), and taming sharks- thats right. TAMING. SHARKS.

1 last thing before I sign this review off- There is seriously a lack of players in this game right now- What happened to the 5-or-6 full servers ay any given time? now hardly anyone plays Take the Halls, and when someone does it rarely exceeds 10 people.

Verdict- This game is seriously worth the money- You will get every penny you put into this game out in entertainment. There is no reason not to get this game, for it is just a small $10, which is just 2-3 skipped Starbucks coffee. You will seriously enjoy it.(Do not let my steam hours fool you, I have well over 200 hrs put into this game, plus whatever steam says I played)

The community can be unpleasant, but is generally forgiving and open to new players. There is a pretty steep learning curve, and the lack of a decent tutorial makes this worse. Balance and maps have improved, but I still find long, 3-4 hour stalemates fairly common in large matches.

The positive:

King Arthur's Gold is a truly unique experience. There's something for everyone in this game, whether you enjoy building massive fortresses, killing hordes of enemies, or role playing on a giant map with different races and factions. There is a decent competitive scene if you're into that sort of thing. Matches are usually full of people with mixed experience, so newer and more casual players can enjoy themselves as well. KAG is one of the most unique, addictive, and challenging games that I have ever played, and is definitely worth checking out.

All things considered, King Arthur's Gold is probably the best ten dollars I've ever spent on Steam.

I am not a big fan of competetive multiplayer games, but this game is pure gold.

Its also an example where retro looks are making the gameplay better, and are not there for just for the sake of looking retro. Every object is easily recognizable due to them, and gameplay is fast and focused.

My only grief is that the game is pretty hard for newcomers, and for people who are not skilled in competetive games... Everyone just seems to be better than me, and I am only a supporter and a spectator in the field of skilled warriors and builders. ´´´ But once in a while I capture the flag myself, and feel like a hero doing so!

This game is epic, Its got a great player base to. This is a great 2D game if you enjoy player vs player with team support. So become a archer to defend your base from a far while letting other knights running in to mele. Or become a builder and help build and repair your defense for your team, theirs alot to do. And the different game modes are great, if you like building and team work in and dont mind 2d you might love this game!

I describe this game as what Terraria PvP should have been, but it's really a lot more than that. The game manages to keep complexity and high skills caps while remaining mostly balanced. There is a sharp learning curve, but you feel acomplished even as a beginner player and stay useful to the team, with the exception of the builder class. The community is generally welcoming even to new players, but I've seen players kicked for accidents before.

The one thing I'll never understand about this game is why it never got as much popularity as I think it should have. It's one of the games I most frequently recommend to other people.

King Arthur's Gold is an intense, 2D indie game that every Terraria and Minecraft player should give a try. It's a compact game in which you have to construct War Machines and Buildings, and use those to wipe out the enemy team, in an awesome 2D randomly generated (If I am not mistaken) world. There is, of course, a tutorial and single player campaign mission(s) which can be played to become familiar with the game mechanics. I have to admit, I thought they were a bit tricky, especially on PVP. This game is a mix of my favorite things, epic, raw medieval battles and of course, bits! Bits everywhere! It's a hidden gem in the Steam Store, which I am glad I've found! I must say I had tons of fun playing it, and I think it's worth your time!

This game is amazing. You build castles, blow the enemy team's castles and players up, and just generally participate in a gorefest. The only downside to this game that I can think of is that there really isn't a singleplayer.