Summary

Frea's quest to save her people takes an odd turn when she meets a strangely compelling elf. Who is she, and what is she doing looking for the Black Books? On an island overshadowed by Miraak's power, can they find friendship...or even love?

Summary

Zofia was just a nord from Cyrodiil, a ranger fallen from Nocturnal's grace and on the run from the law. She thought that once she could escape to Skyrim, she could start a new life. But, Zofia never expected her life to turn like this, nor would she ever expect to fall for Jarl Ulfric Stormcloak.

With the Thalmor at her heels, Alduin's plan for destruction looming over her, and Nocturnal ever watching her movements, Zofia must try to make the right choices, or suffer the consequences.

Summary

She kisses Serana, and even just a taste is like stepping into frost after being made of flame your whole life. Hands, crisp in their chill, cup her jaw, fingertips reaching into the close-cut bits of her hair. They ebb and flow, a shoreline of lip against tongue, and when the vampire lets slip an unnecessary gasp, she swallows it just fine. They break apart in awe. “Hello,” Ghorakh says eloquently.

Serana snorts a laugh, buries her face in her hands. “Hi,” she replies, soft, and the distance between them thins again until they are scrambling to hold each other to the point that they trip into the dirt. There they sit, two fully grown women giggling with their foreheads pressed together, legs tangled.

*

Two love stories for the price of one, spanning time, space, misunderstandings and near-death experiences. Or, four heroes of destiny completely avoid all semblance of responsibility, and somehow end up saving the world anyway.

Summary

Cassidy Blane is a thief from our world who is thrown into Skyrim after stealing the Amulet of Kings, from a museum. She is such a good thief that in the criminal community and law enforcement circles, she's known as "The Ghost Cat" because of her uncanny ability to get out of ANY situation, no matter how difficult. She doesn't know anything about Skyrim or Tamriel but that doesn't stop her from trying to steal anything that isn't nailed down (I know what you're thinking and NO she will not be in the Thieves Guild). I made the final decision that she is NOT going to be a Dragonborn, I have too much sort of planned for her already. She is also the only of my OCs that, for the most part, travels alone and doesn't stick to JUST Skyrim. She starts out in Solsthiem and goes to Bruma and Hammerfell, unlike my other OCs. She's fun, she's quirky, she's flirty, and she has an adorable Bounty Hunter that's been on her tail since Hammerfell (Rofdir, courtasy of King_Treagodia). I'm sure everyone knows where that leads.Let's join this thief on a Tamerilic adventure to find out who she is and how to get back home. Assuming she wants to go back."It's such easy pickings here"

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Summary

War is a constant in Nirn. Though the Great War with the Dominion has ended, thousands still bare the scars. Tamriel is broken, and Skyrim is on the brink of another war. But, for Amber, nothing has changed. She has tried to distance herself from war, and all it's trappings, but she can't escape her past. Her past is Tamriel, and there is no way to escape it.

Tags

Summary

An introduction to a long, and tragic story of Lore-Seeker Vera, in her attempts to find her place in a war torn home she's never known. Born at the end of the Great War, abandoned by her family, and never knowing her home, can she truly find her own Sovengard? Here, is where her longest journey finally begins, in the historic town of Bruma.

Summary

Slaying Alduin was the easy part for well-trained, physically tough Dovahkiin Indra. Now, the province of Skyrim faces a civil war, with two factions believing they have the right to the title of High King and the Jagged Crown. As the Dragonborn, she is required to choose a side, but when she learns what this means for the province, she finds herself considering another option. Indra's desire to put the person she believes worthy on the throne forces her to confront the ugly side of humanity, as well as herself. Even after the political crisis becomes as resolved as possible, there's no rest for the wicked, as strange things have been happening back home on Solstheim, which require Indra's investigation.

Worst of all, the Dragonborn of this story must face all of this alone, as her right hand man, friend, and lover Teldryn Sero has vanished without a trace as he attempts to find closure to his own troubles. Though their separate stories force them to grow in different directions, they find it increasingly difficult to completely forget the other.

Summary

Katara Snow-Child is a young Nordic/Imperial woman living a mundane life in the Skaal village, where she was born when her parents fled Skyrim. Her quiet way of life as she knows it is shattered when she's drafted against her will into the Empire Legion due to her Imperial lineage. Trying to dodge the draft lands her head on the chopping block, but it also plunges her down the path that slowly reveals to Katara her fate and how she is the savior Skyrim legends foretold of.

Summary

When the dangerous machinations of a renegade Thalmor operative set their eyes on the past, the Dragonborn is tasked to hunt down the crazed Altmer Wizard before irrevocable damage to the past, present, and future happens. Sent hurtling back to the Merethic Era, the Dragonborn must experience a once familiar land now made unfamiliar- and survive.

Summary

Indra is a half-breed Nord/Dunmer resident of Raven Rock, who doesn't yet know she is the Dragonborn. On her way to search for a ship advertising the promise of adventure, she runs into a mysterious chitin armor-clad man who is being hunted by a powerful and vengeful pirate, and has put all of Raven Rock in danger as a result. Indra's strong sense of duty to protect her home lands her at the centre of a conspiracy against the enigma of a man named Teldryn Sero, and she redirects her energy into finding the information that will prove his innocence.

While searching Skyrim for leads about Teldryn's involvement with the woman hunting him, serendipity strikes as she unexpectedly takes the first step in embracing her Dovah soul. Adventuring with unlikely allies broadens her perspective as the influential Dragonborn, and improves her abilities as a warrior and peacemaker. In a show of gratitude, Teldryn insists on accompanying Indra to not only serve as protection while she navigates the trials of her destiny, but also to partake in excitement and adventure. While they form a close bond in the process, a troubling opportunity from Teldryn's past comes back to haunt him, and he must make a decision.

Summary

Your name is Karkat Vantas, the newest leader of the Thieves Guild, appointed Nightingale, and Khaijit/Dunmer half-breed. Though you are not a legal citizen of Skyrim, reigning from the poverty stricken town of Raven Rock located at the main shipping port of Solstheim; you are very much immersed in the politics of Skyrim.

Now you find yourself completely stripped of everything from your armor and weapons, to your books, keys, and potions. Replacing that with a pair of tattered prison cloths and a set of handcuffs.