The 'Juggernaut' is relatively simple and this lends to its toughness. It is designed to take a beating and with an overall health of approximately 3 million, it is about as close as you're going to get to a flying tank.

This is a toughness level where most rail shots tickle, teslas have a mouthful, and even flak needs more than a moment or two of Freejam-programmed-stack-abuse to cripple this super tanky plane.

In spite of its higher weight, it is still reasonably agile in the air and this further enhances its survival odds.

It is reasonably good at capturing points as well as holding them - although its weapons payload does make it less suitable for such than many ground bots.

No, the 'Juggernaut' prefers to remain airborne and fares better in Team Deathmatch style battles where its toughness can come into its own. If the enemy team is lacking in dedicated anti-air units then you can expect to be an ever-looming threat - and it can take a severe amount of damage before being crippled.

It can keep flying with half its wings torn off but it doesn't appreciate losing an entire row of wings, the shifting balance sometimes resulting in a nose-up. This is due to the wonky physics system of Robocraft - where a weight on the nose (such as a prop) counter-intuitively encourages a nose-up. This gripe aside, it does require very heavy damage almost exclusively to the rear of the plane.

In response to feedback gained on other planes in my collection. the 'Juggernaut' features a set of rear-mounted 4 hornets. As the configuration suggests, these are designed for more defensive purposes such as threats posed by chasing flyers - although it has also proven to be useful in either tagging foes to prevent auto-heal or to fire at certain enemies that plasma shots are less likely to connect with.

In terms of mobility - this plane is a little slower and more sluggish to control than other designs - and its pure VTOL take-offs are slow - but it remains quite maneuverable nonetheless.

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From a technical standpoint - every chassis is reworked from the ground up, and while some elements will remain similar, each plane chassis is thusfar unique to the plane concerned.

/\/\/\

So - to recap:

Toughness: Super-Tanky is its element

Offense: Decent against ground, very modest against air.

Maneuverability: Very Decent, all things considered.

Weaknesses: Faster flyers, Flak.

Movements

A list of the equipped / recommended movement types for this robot. The main movement used for the robot is highlighted in orange.

Weapons

A list of the equipped / recommended weapon types for this robot. The main weapon used for the robot is highlighted in orange.

It was certainly very stout - stout enough that I considered it flak-resistant.

And then the thruster-nerf came along and put it into that unsavoury category of 'too slow to compensate for weight-compromised maneuverability (compared to lighter plane designs)' and 'everything' started to butcher it. ¬_¬;;;

Like all of my plane fleet from back then this has been retired for being murdered-by-update...

Be mindful of how heavy your plane is coming and well-overcompensate for it (I'd say that weight x1.5 is a healthy target lift). Also ensure that damage to a destroyed wing doesn't convey directly to the adjacent wing(s) (use damage routing). Oh - and a good plane 'needs' a healthy amount of speed boost.

As for weapons - covering ground and air targets is optimal. Most of my designs focus on ground targets and so depend on team-mates to cover it in the air. ProtoSeekers and LOMLs work well better than lasers for air-to-air.

You should experiment with your brick cores ^_^ Even if it ends up performing little better or maybe worse than a solid brick, you'll feel the satisfaction of having 'designed it' yourself.

While this bot mostly hides its internal construction thanks to the prop struts, the 'Crimsonite' is a plane that is more revealing of whats going on inside it.

Also - while many of my planes share similar characteristics - each and every chassis is built anew - and they each vary from each other to some degree. My most recent experiments feature a total rethink and the results have for the most part been promising.

Which is good news! There are many ways to make a good plane. What is 'your' way going to be like? ^_^

Where are the C6 thrusters :'(
Mix a sandwich with a cola can, here you go, all things considered maybe you could get rid of 2 wings for more guns idk ^^

About the design, you should have turned your wings 180° so it would have done this shape /ll\ instead of this /l/l (see what i mean ?), but still it's not that ugly, it almost looks like an electric condensator somehow.

I have a tendency of not including C6 thrusters unless I run out of the regular ones. I like my designs to be more accessible on CRF. ^_^;

Oh yes - this plane can certainly be heavily customized to one's wishes and can mostly afford to lose 4 wings (it can fly with 8 gone). In that scenario one could upgrade other aspects of it.

Inverting wings to that configuration has never occurred to me. To me it just seems natural to point wings forward (even if they may very well be backwards). Agreed that such would be a visual improvement.

A design based on hit n run strategies don't need many guns anyway so it's okay, but a bit more redundancy would be nice to fit my gameplay, it just depends on the pilot I guess. Also, flags and trails are good looking on flyers, don't be grasping with these :p

Eh. Its not for the robbits. :c) Rather its for the visibility and recognition. ^_^

With fewer wings and more thrusters this would be suitable for hit-and-run strategies... but I have to admit that the 'Crimsonite' or 'Boomer' would make for more suitable planes for hit-and-run tactics. ^_^

With trails and flags I'd 'normally' be worried about assisting with the enemy's aim - but for a flying tank it 'would' help draw fire upwards and let other players do their jobs with less opposition. Interesting.

Thank you very much for the feedback!

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Robocraft Garage

Robocraft Garage is an English community website for the PC game Robocraft where you build robots and fight other gamers in an online arena. Gamers of Robocraft meet and share their in-game creative work in this community. This website is run by fans and is not an official website of Robocraft.