Survivals Final Button: WOD Cooldown

All three specializations will have a cooldown in WoD. Bestial Wrath for Beast Mastery, Rapid Fire for Marksmanship, and a to-be-determined ability for Survival.

Rapid Fire was axed from Survival in favour of Marksmanship, and Bear Trap was axed after the removal of Readiness. A few changes to the way the specs play have been added, most notably the attack power of Focus Fire, multistrike Lock and Loads and the mastery Sniper Training. Survivals cooldown, though, has had no new iterations.

Since we're still so early in the beta, I'm making this thread here for more people to have access to. Please use this thread to brainstorm ideas for a cooldown you'd like to see incorporated for Survival. Consider Survivals current iteration on the beta, where it is heavily influenced by multistrike and the Lock and Load proc does not instantly reset the cooldown of Explosive Shot. You don't have to spin your idea in this way, but it's good to keep in mind that - while some of us may not like it - they do seem to be viewing Survival as a sustained magical DoT class.
If possible, try not to discuss one particular idea too much just because you dislike it or it's bad for X, Y, Z reason. Chances are if that's true, Blizzard knows it too.

For example, here's one I posted on the beta forums. I like the new explosive trap, but if it isn't tuned well for the GCD I feared it'd have its same fate on live: "When do I use this?" "Pretty much never." So I decided it might have better luck as a cooldown for one specialization, then a never-niche for all:

Axe explosive trap. Re-add it to survival on a 1 to 3 minute CD. Allow it to multistrike, provide a damage increase to multistrikes, and increase magical damage done from the hunter. If undetonated, explodes in a 30 yard radius after using explosive shot.

The obvious issue with traps is missing. I'd be interesting as a skill challenge, but frustrating as a cooldown, even with an extra detonation three times the normal size. So here's a second, more simple idea:
Explosive Round - also a 1 to 3 minute cooldown. For 10s, the cost of Explosive Shot is 5 focus and it triggers no cooldown.

Go from here, friends. Make a collage of really cool and really bad hunter cooldown ideas.

- Loaded for Bear: Consumes all of your LnL charges, causing your next Explosive Shot to deal the combined damage of all consumed charges to the primary target and to all targets within 8 yards (needs mini mushroom cloud graphic for full effect).

- Locked and Loaded: Instantly adds 5 Lock and Load charges (I'm sure you can picture the sound effect for this one!)

- Loaded for Bear: Consumes all of your LnL charges, causing your next Explosive Shot to deal the combined damage of all consumed charges to the primary target and to all targets within 8 yards (needs mini mushroom cloud graphic for full effect).

- Locked and Loaded: Instantly adds 5 Lock and Load charges (I'm sure you can picture the sound effect for this one!)

I would like something like this : While this ability remains black arrow and serpent sting cannot be dispelled.(the three abilities that change deal 20% more damage) in addition explosive shot turns into blazing shot , serpent sting into taipan sting (taipan is the most venomous snake) and black arrow turns into octopus venom

- Loaded for Bear: Consumes all of your LnL charges, causing your next Explosive Shot to deal the combined damage of all consumed charges to the primary target and to all targets within 8 yards (needs mini mushroom cloud graphic for full effect).

- Locked and Loaded: Instantly adds 5 Lock and Load charges (I'm sure you can picture the sound effect for this one!)

I loved all of your ideas, mainly the Loaded for Bear and Locked and Loaded, these would make the spec interesting by adding some spike to our damage.

My Suggestion would be to add a skill that puts a undispellable debuff on the target, after some time, it'll explode, dealing damage equal to some percentage of the damage you did to the enemy during that time. The damage dealt could be over time too, like 3 to 5 secs, to keep the spec flavor.

I think a massive multistrike bonus for a short duration or increased amount of DoT ticks would fit the spec quite well. But since we are all throwing ideas out here I would quite like something in the lines of a delayed bomb. Maybe a minor damage over time with a big explosion or cluster bombs at the end. The idea of using something ahead in time and make it trigger just as a target takes increased damage or when you combine it with an on-use trinket or potion sounds fun to me.

Before even considering an additionnal button for SV, the dev's should first solve the issue with the Lock'n'Load proc and with BA getting easily dispelled (and therefore with the 4-PC PVP bonus aswell).