I have some questions regarding certain scenarios. If ther are 2 players left in say, a 8 player freestyle standard game and they both have 1 territory left (and their territories do no border, it is only surrounded by infected neturals). When Player B ends his/her turn (still with the above situation), does Player A get the win?

Depends whoever gets killed first by the Infected Neutral. It's sort of like a "Nuke" situation, if 2 people nuke each other to end the game, whichever card was played first nukes first. So basically, who ever has the territory with either the Most Troops on it, or whoever's territory has the name that starts closest to A, they would be attacked first. (Can't remember off the top of my head which is being chosen, so i gave both options)

TheForgivenOne wrote:Maybe Killer Neutrals should not be an "Infected", but just remain Killers.

Okay, I'll admit that I haven't visited this forum in a long while, so I'm sorry for the delayed response.

However, I've been working in the Foundry (slowly) on a map called Zombie Invasion. It's still in the gameplay stages before some serious graphics work gets done, but the idea was developed partly with the Infected Neutrals suggestion in mind. This new change you propose, which makes killer neutrals exempt, would require a possible re-think on my map.

The thing is this: my map was intended to have zombies as an unlimited force... players literally could never be rid of them, they could only hope to get to the helipad and escape. The only way to ensure that the 'zombies' (neutrals) never went away is to use killer neutrals.

If the Infected Neutrals suggestion ever gets implemented- and with a new website developer, that is a more distinct possibility- then it would seem sad to me that the zombies on my map would actually be 'zombie-proof'!

Well, for a map like Monsters, It would be impossible to maintain the Wizard. On Das Schloss, Hubschrauber A & B would kill all the Parachutes off instantly, due to having a ton of Troops on them.

Edit** Also, what the original plan was, that every Neutral would attack anything beside it, if it had the forces. Now, with Killer Neutrals, this threw a few maps like the 2 i mentioned out of whack. Now, from your map, all the Neutrals on the streets are killers, correct? Well, with this new feature coming in, it would ACTUALLY make your map nearly impossible to play, since if you have 4 starting points, and only 3 troops to deploy, you'd be kinda hooped. Because the killer neutrals, on the streets, would constantly be gaining 1 each turn, along with Neutrals in the areas off the streets. But with this, the Neutrals won't be gaining 1 each turn, but still remain as if this game type wasn't played.

The only way to ensure that the 'zombies' (neutrals) never went away is to use killer neutrals.

I'm not saying that we will remove killer neutrals off the maps. I'm just saying they won't be considered "infected". This game type would more likely give you a more zombie like feel, as each room is filled with so many infected. There still will be killer neutrals on the streets, they will come back after each time someone conquers the territory, they just won't be able to attack off their own space. Maybe create a safe room for starting terts? So that in case this gets implemented, infected won't be charging into your starting terts.

Queen_Herpes wrote:I'm so in support of this as a new setting...and so opposed to letting new recrutis play it. There really needs to be a list of settings that new recruits can't access for a few games!

The king reigns... and his son.Jesus is the prince!!!i never have and probably never will use a plug in/ add-on.

Late idea! Have a 'gang up' option in which all the players are on one team against the neutrals. Once they finish them all, it turns into a normal game with the other selected options.Don't know if this was suggested, and also didn't think it thorough. In writing it sounds like a bad idea.

00iCon wrote:Late idea! Have a 'gang up' option in which all the players are on one team against the neutrals. Once they finish them all, it turns into a normal game with the other selected options.Don't know if this was suggested, and also didn't think it thorough. In writing it sounds like a bad idea.

This may be completely pointless on some maps, where with X amount of players, there may only be 2 neutrals. Or, on a starting map, where the whole map is basically neutrals.

00iCon wrote:Late idea! Have a 'gang up' option in which all the players are on one team against the neutrals. Once they finish them all, it turns into a normal game with the other selected options.Don't know if this was suggested, and also didn't think it thorough. In writing it sounds like a bad idea.

This may be completely pointless on some maps, where with X amount of players, there may only be 2 neutrals. Or, on a starting map, where the whole map is basically neutrals.

for randomly distributed terr's, perhaps change it so 1/3 are neutral.

I am so hot to play this.... really would put this site above the rest. I understand the work to maintain a script like this one would be insane, however I can see it as a challenge to those of us who enjoy multi-level play.