not worth the time and aggravation to find capable players. transmog and a mount. whoopeee

well youre just a bundle of joy :\ usually if you put in your realm forums or spam trade you will find what you want and if you herd these (4) four in the c modes you know because you have looked up how to do them like a good player they will usually gravitate toward you.

Challenge Modes was decent. With 5.3 adding the gear box to the daily challenge mode, they hit the point of challenging dungeons that give gear. Potentially the fastest way to get Valor as well- doing a gold run daily challenge gives ~300 valor, doing ~5 gold run challenges caps you, and since gold runs only take 10-15 minutes, you can get the valor very, very quick.

Now, what I would LIKE to see next expansion for Challenge modes is this- doing it with a certain number of wipes give you the medal (<10 wipes=bronze, <5 wipes=silver, no wipes=gold). Time would come into play for the new special titles coming out next patch- get the best time on your realm for a special title. As for gear, having the box that awards the same ilvl as heroic scenario gear would be ok.

To be honest, I am wondering how blizz will handle those 516 ilvl gear equivalent next expansion. Lets say that, failing a squish, the 450 equivalent is 700, so you have 713 for lvl 90 dungeons, 726 for LFR, 738 for flex, 753 for normal, and 766 for heroic (Plus thunderforged/upgraded). Would the new heroic scenarios drop 739 ilvl gear? What about the second tier? Is Flex going to replace H Scenarios in terms of gearing?

Ah, well. Next expansions challenge mode, the medal you get for number of wipes, and you want to aim for 0 wipes for the gold. To prevent stacking 4 attonement healers+tank, give the bosses a decent enrage. (Lets say, 3 minutes per boss, with some variance). Possibly cause trash to enrage if they aren't downed quickly enough.

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

"abuse all existing game mechanics to do a speedrun while skipping 50% of the trash with invis potions" does not equal "challenging heroics". the burning crusade heroics have been way harder than any challenge mode, for example.

"abuse all existing game mechanics to do a speedrun while skipping 50% of the trash with invis potions" does not equal "challenging heroics". the burning crusade heroics have been way harder than any challenge mode, for example.

thats the point of it by blizzard, when they debuted them at blizzcon they said I wont what kind of tricks players are going to come up with to handle these and invis pots where actually useful. god forbid you have to be smart to get ahead.

I would rather see longer "real" brdl like dungeons, which are hard and take time. Where i dont have to care about time that mach and instead focus more on beating it.
Just put trash on a 1-2hr respawn timer, which should be enough for a time limit.
I wouldnt mind if the current challenge mode dungeons would co-exists then.

It was a hit for me, though there were very few players who were interested in running them or going for competitive times on my realm.

Having gotten 8 characters 9/9G with over 265 gold medals account-wide so far, I made a lot of cross-realm friends.

As stated before, there are certain classes/specs favored over others and lack of rewards that still needs to be addressed for the future of CMs. There needs to be a better gear scaling formula that standardizes high ilvl gear (having more secondary stats after being scaled down) and gear with sockets. Having played WoW since vanilla, I do agree that these CMs could be a bit harder.

The reward for completing a challenge mode should be more than just valor points, it could also include gold and lesser charms (or equivalent for the current tier).

Having a vendor in front of each instance that sells consumables that could only be used in challenge modes (similar to potions in Brawler's Guild) would also reduce the need of farming for invis pots, dps/mana potions, flasks, food, Scrolls of Fort, Drums of Speed, Drums of Forgotten Kings, and etc.

Big hit with me, I got dragged into them right as my ele sham alt hit 90, got to learn the class trial-by-fire style. I still think challenge modes are probably the best way to learn a class quickly in the game. I wasn't ever terribly concerned with doing them on my lock main though, as the CM warlock gear looks idiotic on a worgen. In my opinion, obviously.

havn't tried it yet as i have a computer that gets 10-20 FPS at the best of times in WoW so i'd rather not ruin it for someone else
putting them off until i have a better computer

so at least players can see the large high elven population that stormwind is supposed to have, that is only beaten by Dalaran for high elves and Darnassus for night elves.
Ie, it has 4 High Elves to Dalaran's 5. Thereby comprising 90% of the HE population.

It was a hit for me, though there were very few players who were interested in running them or going for competitive times on my realm.

Having gotten 8 characters 9/9G with over 265 gold medals account-wide so far, I made a lot of cross-realm friends.

As stated before, there are certain classes/specs favored over others and lack of rewards that still needs to be addressed for the future of CMs. There needs to be a better gear scaling formula that standardizes high ilvl gear (having more secondary stats after being scaled down) and gear with sockets. Having played WoW since vanilla, I do agree that these CMs could be a bit harder.

The reward for completing a challenge mode should be more than just valor points, it could also include gold and lesser charms (or equivalent for the current tier).

Having a vendor in front of each instance that sells consumables that could only be used in challenge modes (similar to potions in Brawler's Guild) would also reduce the need of farming for invis pots, dps/mana potions, flasks, food, Scrolls of Fort, Drums of Speed, Drums of Forgotten Kings, and etc.

I think challenge mode were a really good stepping stone in blizzard slow but steady struggle towards the perfect instance design philosophie.

Going for gold in all of them was also quite fun. Its also quite impossible to balance, so I dont think it will ever be an ESport like they hoped it would be (?)

Next expansion they will hopefully be a little less timid with the rewards and also add a semihard nonLF tier (heroic) in the middle, since the cataclsym shock (Make heroics hard, then be cocky about it on the forums, then panic and nurf everything into the ground) should be over and the positive results from heroic szenarios has probably given them some courage

"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."

Best addition to the game in MOP. Not 10/10 but a solid 8/10. They need to fix alot of bugs and work on adding more dungeons aswell as adding a new Platinum medal with more rewards for those that can really really push great times.

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