Comments

This is great, I’ve always liked Mike’s commentary in random AVGN things like the Odyssey or nightmare/friday commentary videos.

If there’s a lot more obscure/random things to show from old video games I’d love to see this become its own web series or the next “board james/you know what’s bullshit” project on Cinemassacre. Maybe a crossover in an actual AVGN episode one day.

You know, it just occurred to me, from hearing your voice in this episode — I bet you could do a great John Waters (Baltimore Accent) voice. Especially since you’re already so talented at doing voices. You know, not even John Waters, but just a really good, think, Baltimore accent. I’d love to hear you give a whirl sometime. Maybe you can be John Waters as a guest star on the next AVGN episode. Ha!

Nice tricks, MFM. Very cool to see you giving a little love to Mega Man 1…I’m probably one of few people here who played it when it was the only Mega Man game in existence (damn, I’m getting old, lol). I played the shit out of that game and finished it many times but never knew about that bug…I sure wish there was one to kick that stupid flying block guy in the nuts or something. I think I only ever beat him once or twice without using the pause cheat…used to have nightmares about that dirty bastard. 😉

Ya i knew about the “pink room” trick sorta, on Megaman 2 , but i always held down on the d pad which shoots you perfectly to the ladder down to the next section. their is also a trick on the first wily stage with the quick weapon not sure if anyone else knows what i know. I guess i gotta make a vid on it. its also hard to describe but i’ll do my best AVGN e-mail me about it and i’ll tell u how to do it.

Intresting one when playing Megaman on the PS3 (Technically Rockman Complete Works, but whatever). After Killing Wily’s 2nd Form his last onscreen projectile hit me and threw me into some fucked up room where I was unable to move, thus preventing me from beating the game. 😛

If you wanna see some really sick maneuvers with the zipping glitch, check out this movie: http://tasvideos.org/1649M.html Just remember that it’s done on an emulator using as many tools as there are available to beat the game, so it’s not a real-time speedrun, but still impressive.

You know, Mike, I love your stuff, but you need to stop cursing just for the sake of cursing. There’s nothing wrong with saying fuck but when it’s overused it just comes across as juvenile and uncreative. Other than that the video was awesome. If I ever find myself another copy of Mega Man I’ll have to try this.

I think there should be more videos with Motherfucker Mike. James is amazing at what he does, but it’s cool to hear a new voice. I think, if it’s possible, Mike should have a permanent character in the AVGN episodes.

Motherfuckerrrrrr!! That should be Motherfucker Mike’s special move. He shouts the word Motherfucker at the top of his lungs and everything around him explodes! HaHa! Like Tetsou from Akira! Moooooooootherrrrrfuuuuucker!!! 😀 Also where did the word glitch come from? is that like when your game has a twitch a game twitch, a ……glitch? We don’t know. 🙂

But anyway, it would actually be a smart move to make this a regular thing; it might actually take some pressure off of James, having Mike fill in for him like this once in awhile to keep Cinemassacre material coming — and by extension keep us greedy nerds pleased for a few days more — while James can focus on other things (and take it easy; after all these years, he deserve that).

Where are you getting this info? The through the wall stuff in MM2 is simple collision detection stuff. Its the same thing that allows you to get to the ‘minus world’ in Super Mario Bros. When you get close to a wall it pushes you out the opposite direction you are facing so that you don’t get stuck in it. Usually this is just a few pixels or so and happens so quick that it appears that you just run into the wall.

If you can get lodged deep enough though you end up getting a constant push (entry to the ‘minus’ world).

My original question “Where are you getting this info?” still makes me curious. My point of the above paragraph is that the reason that this works is semi-well known and definitely documented. HOWEVER, the particular method and tricks you are doing.. I sure as hell haven’t seen before.

It would be like knowing that you can get stuck in walls and move like in Super Mario Bros 1 but not knowing about going through the wall at the end of 1-2 and getting to the minus world.

When MM9 was announced I got really excited. When it was released I remember realizing that while watching the intro I was sitting on my knees in front of my TV like the little kid version of me would have. It was completely unintentional but wholly natural. When it says “Be careful Mega Man, you haven’t done this in a while!” and then the title screen came up, I almost shed a tear out of pure happiness.

After MM9 I went through and played all of them over again. While MM has it’s share of glitches, I must say, I’ve never seen of heard of the Wily one OR the specific wall/ladder glitches. It surprises me as I am sort of a glitch connoisseur.

That being said, I have already fallen in love with these videos even though there are only two. I’ve always wanted to a series like this. When you made the original ‘jumping the flag pole’ video I didn’t expect it to be a series. As a programmer, I’ve always thought that glitches, particularly NES era, were so interesting. I think it’s mostly because they had to code directly to the hardware so it’s equal parts human logic problems and equal parts sacrificing precision for speed/performance.

I would say, looks like they should have went with a more accurate collision detection algorithm.. but look at all the fun it brings 😉 Keep up the awesome work. Muthafuckin Mofo Mike.

Keep ’em coming, Mike! I remember some comments when James went to once a month about how it would be great to get “mini” AGVN videos to fill in-between, but obviously that doesn’t make sense for James time-wise.

But these videos by you, James, serve a similar purpose and have a whole different feel. They’re a lot of fun. I do love that you guys are releasing a variety of content every week, too. Thanks for that! But it’s nice to have video game-based video additions like this one.

I love these glitch videos, its a great idea! Would be great if the video was a little longer. But I understand that it is pretty difficult to get more run time without enhancing the number of glitches in a single vid.

Mike, I am really stoked you touched on Megaman II. Its one of my favorite games of all times, and I love the series, regardless of how shitty they have become. But I am confused as to why you didn’t mention one of the most obvious (and helpful) glitches in the game. I refer to none other than the Wily Stage glitch that occurs during a boss fight in which the blue bomber becomes invincible by doing the start menu spam. If you are unaware of this glitch, let me know. I’d be happy to explain more!

I like these little glitch demonstration videos you do. They’re short, easy to digest, and fun. Also, sometimes you hear a lot about a glitch but can never find videos of it being done to try it precisely yourself. These are a good remedy for that. Hope all’s well!