14 SFX

This is a nice little mod that pertains to the 14mm and .223 pistols. Basically, this mod replaces the SFX for these items with the ones from Fallout. See the Readme file for installation instructions.

ACM2WAV

Arroyo Hack

After you finish the Temple of Trials, save and exit the game. Then, replace the ARVILLAG.SAV file in your save game folder with this file (the folder should be located in your Fallout 2 directory. Example: "C:\Program Files\BlackIsle\Fallout2\data\SAVEGAME\SLOT01"). Then, go back into the game. You can now find a bunch of useful items throughout Arroyo, including a lot of ammo, every gun, and every set of armor, as well as a GECK.

B - TEAM

With this mod, all of your team members will change appearance depending on which armor they are wearing. This is a very nice mod, but I was unable to get it to work with previously saved games. However, the mod does claim to be compatible with saved games. Either way, this mod is worth downloading.

Car Mod

This mod replaces your Highwayman with either a black one or a rusty beaten up one. To install it, use one of the following methods (provided by Duck and Cover):

Method One: Before doing anything, look in you main Fallout 2 directory for a file name patch000.dat. This is the important file that makes the newer patched version of Fallout 2 run - so it would be nicer if you didn't lose it. Once you have found it, rename it to something like realpatch.dat.

Then extract the zip file you've downloaded (paintjob.zip) into the main Fallout 2 directory. You should now have two new DAT files (rusty car.dat and black car.dat), and you'll need to rename one of them to patch000.dat. Once that's done, you're ready to try the mod - just run Fallout 2 in the normal way.

[Note: Because the original patch000.dat file isn't being used by the Fallout 2 program anymore, the latest bug fixes you're used to won't be running.]

Method Two:

If you have the brilliant FAME program installed, all you need to do is extract the zip file (paintjob.zip) into its /patch subdirectory. Then run FAME - and that's it... Also worth noting is that with FAME you can run the patch AND as many mods as you like (although obviously two cars isn't going to work). (FAME can be found on this page)

Chop Shop Hack

Well, the Readme file says "This file will transform the New Reno chop shop into a wondrous treasure trove of weapons and equipment." To say the least, this mod not only delivers but exceeds this promise. Just view the readme file and follow the directions there to install.

Deep Gameplay Impact Folder

Cheers goes out to Jim, a local of the Community, for pointing this mod out to me. To install this mod, just extract it to your Fallout 2 folder. For the most part, this file modifies the name and descriptions of some weapons, armor, and ammo. Plus, it changes a few other items completly, including the pic and damage. Overall, this is a pretty spiffy mod.

DeSoto

DNA

This modification is one that every Fallout 2 fan should check out. It will change the pipe rifle into a Gecko Fire Weapon, Combat Leather Armor into the Gecko Flame Armor, and the Rocket Launcher into a Deathclaw Launcher that does a lot of damage! However, it should be noted that the only weapon compatible with the Gecko Flame Armor is the Gecko Flame Weapon. Either way, be sure to check out this mod. Cheers goes out to Jim for sending me this mod, and to Grendelin for creating it.

Fallout 2 Children Patch

This patch is only for NON-US versions of Fallout 2. If you do not see kids in your game, then use this patch. First, unzip all the files to your Fallout 2 directory, and then install the US patch (you need a *.exe file from that archive) and that's it. Also, be sure to note that if you do not have any children in your game, it might be because it is against the law in your country to have children in any game. If this is the case, you could be breaking the law of your country by using this patch.

Fallout 2 Editor

This is the official Fallout 2 Editor. However, it may not be what you expect. Here is what Interplay said about it: "Please keep in mind that this editor is not the holy grail. It was never meant to be released to the public. As a result, you may boot the editor up and realize that it doesn't match your expectations for a commercially-released RPG editor. You may suffer some retina burn. Perhaps a strange itching sensation. Constipation. So be prepared - you are about to experience a game editor, intended only for developers."

Fallout 2 v1.02D Patch (French Version)

This file upgrades the French version of Fallout 2 to 1.02D. However, after downloading and installing this patch you will be unable to play your saved games due to a compatibility problem. To bypass this issue, you can download the Save Game Converter from this page.

Fallout 2 v1.02D Patch (German Version)

This file upgrades the German version of Fallout 2 to 1.02D. However, after downloading and installing this patch, you will be unable to play your previously saved games. To bypass this problem, you can download the Save Game Converter from this page.

Fallout 2 v1.02D Patch (US Version)

This file upgrades the US version of Fallout 2 to 1.02D. However, after downloading and installing this patch, you will be unable to play your old saved games. To bypass this issue, you can download the Save Game Converter that is on this page.

Fallout 2 v1.02E Patch (UK Version)

This file upgrades the UK version of Fallout 2 to 1.02D. However, after downloading and installing this patch, you will no longer be able to play your previous save game files. To bypass this issue, you can download the Save Game Converter from this page.

Fallout 2 v1.05 Update 1 (Unofficial Patch)

Fallout 2 Weapons Patch

This patch fixes some bugs with ammo. You might have noticed that sometimes AP ammo sometimes does less damage to an armored taget than JHP ammo. This patch fixes the problem. To install the patch, you should unpack the archive to the ..\data\proto\items subfolder in your Fallout 2 folder.

Fallout Utility for Critter tinKering

This is a utility that will let you modify existing critter PRO files and create new ones from the scratch! All is easy, just put the values you want, click on save and it's ready! Then, you can build your own DAT using Mod Squad's ResDAT or simply put the files in your Fallout data\proto\critters directory

Fallout: New Vision

TeamX presents
"Fallout2: A New Vision"
v1.2
-- final release! --
================================================================================
"A New Vision" is our first major Fallout2 mod. It contains quite a bit, but
mainly and first of all:
- plot changes (over 20 characters, 7 of which are completely new and the
remaining have had their dialogs rewritten and new quests implemented)
- new items (over 30 in all, including weapons and drugs)
- maps (some original levels have been redone, and a few new minor locations
have been added)
- ...everything else (changes in the weapon system, random encounters, etc.)
Contents:
1. Mod description
2. New in version 1.2
3. Installation
4. About Us
5. Acknowledgements
--------------------------------------------------------------------------------
1. Mod Description
--------------------------------------------------------------------------------
The mod touches upon Arroyo, Klamath, the regions around them and (slightly)
Redding.
The most assiduous attention is given to the plot, character development and
dialogs.
The mod is braced with a unified plot, around with the action of the mod takes
place. And at the same time there are plenty of side quests, which have no or
little effect on the plot and are just there for the hell of it. The way your
game will go relies heavily on things like your base statistics and further
development (for instance, investing into previously seldomly used skills may
reap interesting results in the future).
The mod encloses several locations and maps. For instance, the original
rat-infested caves in Klamath have been completely redone, and are now
something entirely different. The world map has also been imbued, so watch out
for new mini-locations and special quests.
The mod adds various new items, including weapons and everyone’s favorite –
drugs!
The weapons system has also been substantially modified – the specifications
of some types of ammunition have changed and some arms have been replaced. New
possibilities have also been added – like combining different components in
order to create various drugs, etc.
The mod fits almost perfectly into the original game world and plot, so after
finishing the mod you can just go on playing the original game – but now with
new items and abilities!
OH AND YEAH: This is but a short list of changes, you’ll just have to finger
out the rest on your own ;). And another thing... Quite a few characters from
the original game have remained untouched. Well, we were making a mod, not a
brand new game ;). So if you come across some minor mismatches in the dialogs
of the “new” and “old” characters along the way, then just remember – it’s not
a new game, just a mod ;).
--------------------------------------------------------------------------------
2. New in version 1.2
--------------------------------------------------------------------------------
Attention! The text below might contain spoilers!
In version 1.2 the bugs and errors, that were reported to us on the TeamX
forum, were fixed. That is:
- bugs with the rumors about unfairly passing the trials;
- bug with Emily in the baths;
- missing lines in the dialogues with key NPCs about the sewers in Klamath;
- bug with the location of Shack - dialogue with Jack now works correctly.
New Year comes to New Vision. That means: New Vision now includes balance
changes from the New Year mod by TeamX:
- higher chance of random encounters (10-15%), minimum level requirement is 5;
- encounters with Enclave patrols much more dangerous;
- specs of some critters altered;
- price of munitions raised, their quantity lowered;
- sniper rifle now much more rare and powerful;
- super-stimpack doesn't take away hit-points, instead lowers perception like
the Healing Powder.
Plus, traders have less bullets to sell and they are less likely to be
respawned.
Fixed bug with the Holy Grenade: now it can be found.
Executables fixed with the patch that diminished the speed of map traveling.
Minor bug fixes, though not amounting to the proud title of a patch :).
Finally: the mod incorporates "MrFixit" to the storyline. Now you can do
upgrades and assemble items by yourself, but prior to this you will have to
learn how do it from the "specialists". Besides, NPCs who do upgrades now
can't perform them without special spare parts.
Addendum: more information on "MrFixit" can be found on www.teamx.ru.

FRMConverter 2.0

A very good 32 bit FRM viewer and converter. This enables you to view every single '.frm' file in the Fallout 1 or 2 '.dat' files. You can also convert the ',frm' files to jpg, bmp, pbm, pgm, png, ppm, tga and tif.

Haxor Character Addition

Haxor is a premade character you can add to the standard list.
You have to go into the Fallout system files in My Computer/ C:/ Program Files/ BlackIsle/ Fallout 2/ date/ premade and drop the files in, and they should show up.
Here is the description:
This character is considered a genius by the elders. He has never been a problem, and has always helped out when he could. Whenever the traders came by he would always help them as much as he could, in hopes one of them might be kind enough to give him one of those neat looking boxes with the flashing lights to thank him for his help. No such luck, so, as any young lad would do, he stole one, and has learned everything there is to learn from it. With such a newfound enjoyment, he jumped at the chance to leave the tribes grounds to search and learn about everything else. With his intelligence, he can quickly pass the Chosen One's test and continue in his quest of knowledge. No computer will be safe from Haxor.

Hintbook at start

Jackal Character Addition

Jackal is a new premade character you can chose as a preset in the creation screen.
Here is his description:
This character was gifted from birth with amazing eyesight. He has made a living so far from stealing and blackmailing people from eavesdropping. He does not wanted to take the test that the elders told him to. He does not like the idea of being the "Chosen One," he has always liked hiding in the shadows and only arising to speak only when he would benefit. Never has he been in the lime light and he does not like it. He has always been fascinated by projectile weapons and thrown weapons, probably because he would much rather solve "problems" from a distance than get too intimately involved.

Klamath Hack

After you visit Klamath, save and exit the game. Then, replace the KLAMALL.SAV file in your save game folder with this one (the folder should be located in your Fallout 2 directory. Example: "C:\Program Files\BlackIsle\Fallout2\data\SAVEGAME\SLOT01"). Then, go back into the game and search Trapper Town of Klamath. You will find a bunch of good stuff, including an abundance of ammo, guns, and armor, as well as other rare and vital items.

Klint the Generous

This modification makes Klint, the guard at the beginning of the game in Arroyo, more generous. In fact, he will provide you with a lot of fire power, ammo, and armor. To make it even better, he can even give you Frank Horrigan's armor! What more can you ask for when you first start a new game? Credit goes out to Jim for sending me this mod, and to Smackrazor for creating it.

Longbaugh's Fallout 2 Mod

This modification was made by Longbaugh, and pointed out to me by local Community member Jim. This mod replaces most of the weapons in the game with something new, and is definetly worth checking out. To apply this mod, you can either use falche, or do the following:
1) Unzip the file to your Fallout 2 folder.
2) Rename the longmodb1.6.dat file to patch000.dat (if you have a file with this name in the folder already, you may want to make a backup of it before hand).
3) Play the game, and enjoy.

Main Menu Skinner

This program enables you to change the main menu screen in the Fallout 2 game. There are six different pieces of spectacular Fallout 2 art to choose from. And what's more, is it automatically starts the game once you've made your choice.

ModRunner

This is a mod runner for Fallout 2. Like Fame, it allows you to use many different mods with Fallout 2 at the same time. Definetly worth checking out. Just extract the *.exe file to your Fallout 2 directory and then run it. You should also place any mods you want to use in your F2 directory.

Neo Nightkin's Vision

Cheers goes out to Jim who pointed out this mod to me, and to Alexander Sacha Niketic who created this work of art. I feel that this modification is a must-have for all Fallout 2 fans. It has a lot of new mods, and even includes a new main menu look and premade character. Plus, a bunch of cool new items have been added. For instance, the Combat Leather Armor is now a FEV-Jar and will make you look like a Super Mutant when worn. Also, the Rocket Launcher is now a Crossbow. There are a bunch of other spiffy mods included in this file as well, so check it out!

NPC Enhancement - Miria

This mod transforms the lazy NPC Maria into a useful and interactive person! She is now given more dialogue during combat, the ability to level, and a bunch of other cool attributes. Unfortunately, I was only able to get this mod to work after starting a new game. This is still a neat mod, though.

Prometheus' Collection of Fallout 2 Mods

This file, like the name implies, is a large collection of many mods. It includes mods for Arroyo, New Reno, Klamath, and more! Without a doubt, this has to be the best collection of Fallout 2 mods available today.

Raider Encampment Hack

After you visit the Raiders, save your game and exit. Then, replace the RAIDERS.SAV file in your save game folder with this one (the folder should be located in your Fallout 2 directory. Example: "C:\Program Files\BlackIsle\Fallout2\data\SAVEGAME\SLOT01"). Then, go back into the game and visit the black iron safe in the Raider encampment. You will find that it has the Vertibird plans, the Tanker FOB, and a few other rather useful items.

Ted Character addition

Ted is a preset character you can add the the list on the creation section.
You have to go into the Fallout system files in My Computer/ C:/ Program Files/ BlackIsle/ Fallout 2/ date/ premade and drop the files in, and they should show up.
Here is the description:
This character is, well, very unique. No one talks to him, and no one cares about him. This is fine for ted, because he does not care about anyone else. He was perfectly happy living in his little shack tinkering with his toys, until some dumb old lady in a robe came and told him he was chosen. Chosen for what? Oh well, ted just went along with it in the hope that it would be over soon. His feelings were suddenlu changed when the elder told him that there were explosive materials in the temple. He started preparing right away for his test. He loves chemicals and bombs. He can kill numbers of people in one well set blast, and he never fails. He is the smartest of his generation, and the smartest person ever to set foot in Arroyo. He is exceptionally skilled in the sciences and with traps.