New DX9 Benchmark (Finally!)

Fudo sends word that the industry will soon have a new DX9 benchmark that is based off of a boat racing game. Should the genre not excite you, the technical details surely will. Called RyderMark 2006 and based off a multithreaded Sahara game engine, we find support for Parallax Occlusion Mapping, 64-bit High Dynamic Range lighting with Anti-Aliasing, Shader Model 2.0 and 3.0, plus more. Being based off of an actual game, we should be able to put more faith in this benchmark than many of the synthetic benchmarks which are commonly used today.

WE HEAR that one anonymous company is developing a game and a benchmark based on a boat-racing story line. We've been hearing this for a while now, but the company at the bottom of it all still wants to remain secretive. We won't name then yet, in order to keep them sweet.