AuthorTopic: Spriting project. Help if possible. (Read 8173 times)

As I was doing some sprites of SS, I got an idea of creating an entire Npc, Enemies, bosses, character and tile sprite sheets for all Zelda games into Mc style. I inspired to create a new topic which would be based on my idea, starting with SS to the end of the three time lines, of course this will take a lot of work and time, and that is why I need your help, to finish it as quickly as possible, due to people creating new sprites rather than focusing on turning existing designs to Mc style, which is not always the case, as Leduardo and other great spriters do create sprites from other zelda games. this will open new possibilities to remaking a Mc style based game, or simply for spriting collectors to collect. I hope that you help me with my Idea and I will post what I have now soon.P.S. All who help will be credited.

Funny, I've been thinking a lot about sprite and tile resources and how awesome it would be to get a mostly complete set of one style to be used by everyone.

The problem is actually first and foremost that we don't even have all the original MC graphics ripped, and a lot of it that we do have is not optimized and it takes some looking around to find what you want, if you can even find it at all. The fact is that there is so much content in MC that it's a massive job to get it all. Ripping and optimizing isn't exactly a fast process, even if you use helpful ripping and optimizing tools (maybe there are better ways these days though?).Animations in MC are honestly a little overkill, IMO. They really could have done less frames for many animations. Anyway, I guess my thinking is - why try to create new content when we don't even have all the "base" graphics available yet? I mean, it's totally up to you to do this if you want, but I'm just thinking that it will be a waste to re-style the various Zelda graphics into MC style, because there is not enough regular content for someone to make a proper MC style game. It just feels like we'd be skipping an important step.

But anyway, I've actually been thinking a lot about this kind of thing and I'm looking into how it might work to have a simpler graphical style with less animation frames and somewhat dumbed down graphics, like something in between LA/OoS/OoA and MC. If nothing comes of it, then I'm turning back to seeing about doing something with ZFGC style. MC is simply more difficult to do right than the stuff I'm thinking of.

That said, I believe the KoT community project is using MC, so I guess I'm the only one who thinks it's too ambitious to go MC.

Funny, I've been thinking a lot about sprite and tile resources and how awesome it would be to get a mostly complete set of one style to be used by everyone.

The problem is actually first and foremost that we don't even have all the original MC graphics ripped, and a lot of it that we do have is not optimized and it takes some looking around to find what you want, if you can even find it at all. The fact is that there is so much content in MC that it's a massive job to get it all. Ripping and optimizing isn't exactly a fast process, even if you use helpful ripping and optimizing tools (maybe there are better ways these days though?).Animations in MC are honestly a little overkill, IMO. They really could have done less frames for many animations. Anyway, I guess my thinking is - why try to create new content when we don't even have all the "base" graphics available yet? I mean, it's totally up to you to do this if you want, but I'm just thinking that it will be a waste to re-style the various Zelda graphics into MC style, because there is not enough regular content for someone to make a proper MC style game. It just feels like we'd be skipping an important step.

But anyway, I've actually been thinking a lot about this kind of thing and I'm looking into how it might work to have a simpler graphical style with less animation frames and somewhat dumbed down graphics, like something in between LA/OoS/OoA and MC. If nothing comes of it, then I'm turning back to seeing about doing something with ZFGC style. MC is simply more difficult to do right than the stuff I'm thinking of.

That said, I believe the KoT community project is using MC, so I guess I'm the only one who thinks it's too ambitious to go MC.

yes, But I want to do it. it is for my fun, and for the use of the people, that of course if they give credit. I will post really soon.

Hey, just a thought. Since you're converting everything into MC style, you might want to use Zelda wiki to compile lists of all the things you will need, then put the lists in the first post inside of spoilers (to keep it from being a super massive post). For each thing, you would have a status beside it that lets everyone know if it's 1) not started, 2) incomplete, or 3) complete. This is going to get rather massive, and it's pretty much a requirement to have that kind of organization in order to make sure nothing gets missed and also so that things go as fast and smoothly as possible.

Hey, just a thought. Since you're converting everything into MC style, you might want to use Zelda wiki to compile lists of all the things you will need, then put the lists in the first post inside of spoilers (to keep it from being a super massive post). For each thing, you would have a status beside it that lets everyone know if it's 1) not started, 2) incomplete, or 3) complete. This is going to get rather massive, and it's pretty much a requirement to have that kind of organization in order to make sure nothing gets missed and also so that things go as fast and smoothly as possible.

Couldn't resist to redo the Scaldera, I want that bad boy to look massive and scary. This might be a little overkill but... I JUST WANT TO BRING OUT IT'S INNER BEAST!I will post more updates soonish ~ Also, the colors aren't even close to final

Couldn't resist to redo the Scaldera, I want that bad boy to look massive and scary. This might be a little overkill but... I JUST WANT TO BRING OUT IT'S INNER BEAST!I will post more updates soonish ~ Also, the colors aren't even close to final

Go ahead! As I said, this is for everyone to contribute. looking forward to it.