Tagged Questions

Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

The paladin ability lay on hands requires you to touch the target. However, it looks like there are no touch rules for AC in 5e. Would this then mean that laying hands on a hostile enemy counts as a ...

I plan to send my players into a town of about 600 inhabitants. Overnight the town will be infested with zombies, with about 400 inhabitants turned. When my players awake, they will need to get out of ...

I am running an adventure that is based on a Vampire-like universe, set in present-day Venice. It's a homebrew story telling system with just a bit of mechanics (the domains of vampires and k20 roll ...

I'm assuming this should be a pretty easy question to answer!
I'm basically a brand new player, me and a buddy of mine are running through a few of the One on One adventures, and one thing I have yet ...

I was recently discussing interesting tricks that combat casters can use to control the battlefield, and the following scenario comes up.
The party is defending something against advancing enemies. ...

I'm trying to play a Rogue who doesn't fight directly, but I still want to help out in combat. I've asked my GM if he's ok with me attempting more creative or unusual actions, and he's said yes. (Side ...

"Combat" section of swarm description says, it can occupy any four contiguous squares. What are contiguous squares? Should they touch each other with boarders? Should they go in a straight 20' line ...

In Das Schwarze Auge (4.1), when do I have to announce that I want to parry my enemy's attack? Do I have to declare that before his attack is rolled and I know if he hits me or not, or can I wait to ...

I'm running a Savage Worlds game in a rugged sci-fi genre (think Firefly or Guardians of the Galaxy), and I've got a problem. One of my player characters is wildly over-powered in combat, (multiple ...

In 3.5, a character can end their turn mid-jump if they run out of movement for that round but they have not finished their jump. Is such a character considered to be flat-footed, as is a balancing or ...

In one of my campaigns, it's possible that I'm going to have to pull off a Hopeless Boss Fight depending on the choices of my player (we're playing one-on-one). The gist is that they're interfering ...

So, today in a game I was in, I ended up fighting against some Giant creatures, and they ended up giving me a hug (grapple). To free me, my friend put it to sleep, I climbed out and committed a Coup ...

Cunning Action gives a rogue a bonus Dash, Disengage, or Hide, but if the rogue uses a bow to attack and the Cunning Action to Dash, how could a melee enemy ever reach them?
Most enemies have speed ...

It says in the PHB that you can use only one maneuver per attack. If that's per attack, not per attack action, that seems somewhat powerful, since after 5th level you get multiple attacks per attack ...

Under "defensive do-over", it states that you can spend one legend point to add half your athletics score to your defense retroactively. Can you activate this multiple times on one attack until you ...

I am searching for a combat system based on standard playing cards (aka the French 52-card deck) instead of dice. The system should include melee combat and modern firearms, so that it can be used for ...

So disarm can make someone drop a weapon at their feet. Only advantage is if others want to dash away or you need to remove a reaction parry from the opponent before they get their own turn.
When the ...