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Hello guys!
I have a problem with "DCP_Music" event and states "Dead" and "Alive"
I do everything right like it was described in course
But, heartbeat has not triggered
And there is no errors in capture log about "DCP_Music"
And there is no notifications about swithing between states "Dead" and "Alive"
What can be wrong?

same problem here, wonder if the event DCP_Music is removed in this version of Cube? Would be nice if they updated the Tutorials to the latest version of Wwise as well, there has been some changes over the years and the current versions of the tutorial is not directly compatible with the latest version of Wwise either as you have to convert the Lessons etc :/

Hi there, same problem here, this can only mean that the problem is out of our control and that we shouldn't feel bad for the heartbeats not working properly when generating the soundbank, If anything this teaches us that we should really speak with our programmers to ensure nothing like this happens. Cheers!

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Thanks, this helped. Heart beat is now triggering , but I think this event might be triggered more than once as the sound seemed to be playing several times over the top of each other. Also, the Alive \ Dead states still don't seem to be working. Shame they haven't updated the tutorials.

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+1 vote

Hey Guys,

I have created a guide to assist with the Heartbeat issue & help you learn about Blend containershttps://www.youtube.com/watch?v=mRlGUtNIGtw&t
The guide also adds a vocal breath intensity as the player character loses health.

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0 votes

Same here. Tried to recheck all the steps three times with no result. I guess the current version of Cube has new or different game calls and all the tutorials including the pdf course book need to be updated. Moving on to Lesson 4.

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0 votes

EDIT: on more messing around this only works when i'm using the project from later lessons (5) that has more events built into it so I think there must but something i have missed in the one i'm building from scratch but maybe this is unique to my situation as I did the majority of the initial lessons in an empty wwise project instead of using the included ones. DCP_Music doesn't seem to work on mac but once you use the later projects included (lesson 5 definitely) you can go back and revise the rtcp, states and heartbeat stuff and see how that is all supposed to work and it will implement fine as long as you use Spawn_Player and Death_Player to start and stop your sounds.

hey for anyone who is doing the tutorial and reading this thread wondering if there was ever an answer to this here is my workaround which seems to do everything that the tutorial was supposed to achieve.

as mentioned in other replies Spawn_Player event can be used to trigger the heartbeat, but if you don't also tell it to stop then you end up with layer after layer of heartbeat sounds building up every time you respawn.

to fix this you can use the Death_Player event to give the heartbeat a stop action however this is only a partial fix.

To get the states to work you also need to add "set state" actions to both Spawn_Player and Death_Player, the former to set state to alive and the latter to set state to dead. Now to ensure that you actually hear the fade out that the PlayerLife state is supposed to achieve make sure you add a delay the Stop action for your heartbeat to allow time for it to happen, I gave it 5 seconds but it is arbitrary depending upon the transition time you picked for your PlayerLife State Group as per the tutorial.

Anyway this works for me now and also fixes the music problem in lesson 6 (use Spawn_Player and Death Player to start and stop the music). Hope it helps