The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

In which the proprietors of The Dreaded Bowl discover their competition

The Breaded Bowl’s opening night was anticlimactic. Nobody came to get hold of the 2-for-1 drinks offer Aideen Kavanagh set up, and nobody seemed to pay attention to the posters that the proprietors of The Dreaded Bowl put up in Requitae and Burle.

Without knowing why this was an issue, the group decided to head to Requitae. At the very least, they realised that they may be able to build a client base with the local Keolandish garrison there. However, when they reached Requitae, they met a group of Phaulkonite priests who were handing out flyers defaming The Dreaded Bowl. These flyers explained that The Bowl was located near a nest of endangered rocs and needed to be boycotted to protect the furry fiends.

When the proprietors of The Bowl questioned the priests, they explained that they were handing out flyers on the orders of their Quartermaster, Hyrin Altrocar. Hyrin, as it turned out, was being duped by another tavern, located just over half a day South of The Bowl, to hand out these flyers in the name of wildlife protection.

The Bowl’s proprietors found out the location of this tavern, which was called The Pickled Gnome Luxury Resort, and prepared themselves for the worst. It turned out that the Resort was reasonably popular, complete with badly-transplanted palm trees and a pool, and offered guests a luxury time in the Dreadwood. The Resort was run by 9 kobolds who had abandoned their previous tribe. The proprietor, Yraalik, was badly threatened by the Bowl’s proprietors, but in the end they managed to come to a deal: Yraalik would explain to Hyrin his lies in the roc problem so that the Quartermaster could stop handing out the flyers defaming The Bowl, pay the proprietors of The Bowl a sum in compensation for their initial losses, and offer guests of The Resort his personal recommendation to stay at The Bowl. In exchange, The Bowl’s proprietors would have to face a deadly trap challenge called The Gauntlet and find therein an icon of Gaknulak, the Kobold god of protection, for Yraalik and his staff.

The deal was upheld and everyone returned to their stations better off. In addition to the Icon, the Bowl’s proprietors also found a lot of treasure hidden within a secret room. This was quickly turned to good use in upgrading the shabby Dreaded Bowl to something a little more presentable.

In Which the protagonists discover a blackmail plot.

The proprietors of the Deaded Bowl wanted to talk to Adarji ibn Farrokhruz about being a patron to build a road to The Bowl. However, Adarji would have nothing to do with them.
Given that the High Commander did not want to help them, they turned to his second-in-command, Thomas Senegal. The protagonists ambushed Thomas at The Peony Rose, and they agreed to meet up the next morning; Thomas did not mix business with pleasure.

The next morning, THomas told the protagonists about a blackmail plot that was going on in Requitae. He explained that ‘The Moon-Thief’ was skulking about, blackmailing people. His insignia was a stylised crescent moon. There was one case where someone had stood up against the Moon-Thief, and they ended up dying in a conveniently-timed explosion. Thomas explaiend that now Adarji was being blackmailed, and introduced the protagonists to Adarji, offering their help.

Adarji explained to the proprietors that the letter falsely claimed he was a Ketite spy, and threatened to revela this fact if he did not hand over his sword and his necklace – grave insults to a Ketite as Adarji was. The protagonists found planted evidence in Adarji’s office.
Returning to Thomas, the protagonists pressured the second-in-command to reveal that he, too, had been blackmailed; he had been forced to provide his officer key and a schedule of Adarji’s whereabouts for the next two weeks, lest his masochism be revealed. This provided means for the Moon-Thief. This was further supported as the guard on duty said he was relieved by a woman (this woman could not be found), and a set of armour was missing from the armoury.

Asking around town, they talked to Tundil Boltbreaker. They there met Hofriya bint Veer, the town messenger. Tundil admitted that he was being blackmailed, and that he’d lost 1000 griffons in gold to the blackmailer. When the protagonists asked about the alchemist, Tundil explained that there were now apartments where the building once was.

The apartments, as it turned out, belonged to staff of The Peony Rose. The next step was to talk to Lady Tormentosa, the proprietor of that establishment, and this is exactly what the protagonists did. Tormentosa, who did not speak Common and thus had to use a translator, explained that although could not produce the note herself, she, too, had been blackmailed into revealing clients’ doings in exchange for protection of her staff. She was reluctant to agree to such terms, but she had little choice.

At this stage, they had two suspicious parties left: Thomas Senegal and Hofriya bint Veer. Targeting Adarji so specifically was clearly the work of someone who would profit from the removal of Adarji as High Commander, and who would gain more than Thomas Senegal? Thomas had often been described as ‘lucky’ as far as his career advancement went; he wasn’t particularly smart, but he was good with the men. Hofriya, on the other hand, had all the opportunity any blackmailer needed. Although Saleek tailed her for a few hours and found nothing suspicious, it would be easy for a messenger to know people’s secrets.

On their way to talk to a few of Tormentosa’s staff, the protagonists were attacked by four guardsmen who, as it turned out, were being blackmailed by the Moon-Thief and had been specifically ordered to attack the owners of The Dreaded Bowl. The protagonists incapacitated their opponents and moved on. At the apartments, they interviewed Chamelaucia, Thomas’ favourite girl. Chamelaucia did not attract suspicion, had no particular riches, and did not seem to know of any particular cases of blackmailing.

Next, they visited Hofriya’s apartment. She did not show up, although her husband, Bandon Phlebbs, was unconcerned. He was more interested in getting rid of the protagonists and visiting the Tom Cat to hang with his friends. He explained that it was not unusual for Hofriya to come home late, and they sometimes didn’t see each other much in the evenings.

Time was slipping away. At 7 pm, the protagonists left Hofriya’s, Hofriya never having returned home, and interviewed Thomas once more. Thomas’ handwriting did not match that of the blackmail notes, and so suspicion of him was relieved. They had no time left; they went to the grotto where Reynard had died, and where the drop-off point for Adarji’s weapon was.

Falron and Rengar made themselves obvious; Soren and Saleek hid in the shadows. Using paper planes, the Moon-Thief sent them messages to leave the bag in the centre of the clearing and move away. Falron hid in the forest; Rengar at the entrance to the grotto. Nobody saw her until she already had the bag in-hand.

Hofriya was the Moon-Thief. She fought with the protagonists, holding herself well, and proving herself magically apt. When the tides turned against her, she mounted a Broom of Flying and left. She rummaged through the bag but – no! – there was no sword in there. Falron bluffed that he had the sword in-hand, and Hofriya turned around to swipe it. She was too slow, however; Falron ran up the side of the grotto and leapt onto the broom as well. Thus began a mess of a mid-air chase with Saleek running alongside and Rengar and Soren chasing them on foot through the Stronghold, trying to bring guards with them.

Hofriya began to change during the flight, her hair growing thicker, her eyes glowing gold, stripes on her arms and back forming. To Falron’s horror, she became a tiger. They crash-landed in Adarji’s office, but things were going badly for Hofriya. She ended up skulling a potion of invisibility and trying to leave, but it was tough to get rid of Falron’s vice-like grip. Soren and Rengar rushed to the scene, half a dozen soldiers in tow. Finally, she escaped and Saleek and Falron slammed shut the Dwarven shutters on the window. They heard a crack and a growl; a piece of tail and half a broom materialised on the inside of the shutters. When they opened it, Hofriya was gone; the other half of the broom was there and the balcony was bent. They tracked her into the forests atop the stronghold, but she was well past gone.

And what was her motive? Only one thing could tell. While they were struggling in mid-air, Falron and Saleek heard Hofriya cry: “I need that amulet!”

But what is the amulet for? Why does she need it? This, as yet, is unknown.

We begin our week with a small band of Keolandish Priests who wished to add a small shrine to Zilchus in side the Dreaded Bowl. After a brief but lively debate over the terms of this shrine the priests grew violent, attacked, and died. The official story is that they left and moved of deeper into the Dread Wood.

Soren Vorici had by this stage worked the location of the fabled Landship of the first Sea Prince, The Iron Baron. The group decided it would be good to go loot this ancient ship for the riches and glory it would give them. All thought the road to the Landship was not safe. Firstly being ambushed by 5 giants spiders and then at the end of the first day the group was attacked again by a group of murdering tree that nearly wiped out our band of merry adventures, if not for the brave actions Rengar ‘Sebastian’ Whitemane who managed to fight the trees off.

After a good night’s rest, the group found the Landship and slaughtered a group of fey who were going on about a God of the Dreadwood who lived Landship and asked the group if they’d brought him a sacrifice. As they explored the ship they found a Satyr being fanned by a group of humans. This Satyr introduced himself as Komos the God of the Eastern Dreadwoood. A debate over if the Humans wanted to be there or not. This prompted the group to attack him and his followers. Saleek murdered many of the innocent souls under Komos’ enthallment, before Rengar ‘Sebastian’ Whitemane was corrupted by Komos and turned upon his allies. Komos unleashed his secret weapon: a small dragon that nearly killed the brave adventures of our story. This prompted Soren Vorici to start negotiations with Komos. These boil down to Komos renouncing his godhood and joining with the Dreaded Bowl to become an equal partner and to open a brothel near the main building. In return, the adventurers would be able to keep all the loot from the Landship.

That is were we leave our adventurers, will they keep to the deal they have made and is there really anything of value left inside the Landship.

In which the landship's portal is activated and a demon lord is sent home.

We had left off with the proprietor of the Dreaded Bowl talking with Komos the Satyr-God of the Eastern Dreadwood. Komos expressed interest in owning a part of the Bowl and building a brothel next to it. With little opportunity to argue, as the satyr had held his own against the proprietors, they agreed and sent Aideen to let her husband know and begin construction.
At a similar time, however, Falrin Smithson arrived. Soren Vorici explained the situation to him; he in fact took it well and decided to convince Vahishnaïr, the faerie dragon living on-ship to also come along. Bribed with fish and fresh chicken, the dragon agreed.

Komos showered his fellow proprietors with gifts, not the least of which was a portrait of the Iron Baron and the man’s diary. The diary itself was quite interesting, and described how the Baron had a stronghold where he kept all of his gold, accessible through a portal at the bottom of the Landship.

The proprietors, excluding Komos (who at Saleek‘s request agreed to renounce his ’godhood’) descended into the bowled of the Landship. There, they found treasure, a grell (which Rengar decimated), and a mad cultist. This last was protecting the portal. After taking care of the cultist, they passed through to the Baron’s Stronghold, which had been decimated by time. They were stalked by a demon they later learned from a sole survivor (who had holed himself up in the chapel to Pyremius) that the demon’s name was Ilsydahur. They barely managed to unsummon the creature; as they did so, the supernatural darkness that was hanging over the Stronghold was dissipated and the proprietors were treated to a mountaintop view that was greater and more meaningful than any treasure that they could ever own.

They found some treasure hidden away in the hot springs, but they also found evidence that a dragon had hatched some 1000 years ago in the Stronghold and killed the Baron – dragon eggs shells littered the audience chamber and two talons of a dragon’s claw were embedded in the Baron’s skeletal corpse. After fighting off the spectral ghost of the Iron Baron, the proprietors discovered the treasure chamber, the pinnacle of their achievement. After all, they were tavern owners, and not adventurers. They wanted the money so they could get their tavern off the ground.

Inside a gigantic concrete chests the size of a small room, they found a doodle that looked something like this:
The treasure was gone. Clearly the dragon that had killed the Baron had taken his treasure, too. The proprietors returned to the Bowl, richer but not particularly so.