Hanako Character Viewer - UE4 Blueprinting w/ UMG

Tech Art/Prototyping Sample. Responsible for 100% of tech. I took our existing Skills/Ability table used for actual Gameplay to pull Data/Balance/Stats/Icons to populate fields dynamically and integrate to 3D Scene.

Hanako Host Game Screen - UE4 Blueprinting w/ UMG

First Pass Prototype of Host Game Screen for Lead Programmer to take over and integrate with Steam/Back-end. Responsible for rough stubbing of visuals in UMG and all Blueprinting.