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Post by mikemcd on Dec 19, 2016 4:34:12 GMT -8

I understand the death and after death damage as it dies might not be a bug possible to squash. There is another example of it. Even more odd is how the creature came back to life fully again. Is that new to you?

Post by Todge on Dec 19, 2016 13:18:00 GMT -8

I understand the death and after death damage as it dies might not be a bug possible to squash. There is another example of it. Even more odd is how the creature came back to life fully again. Is that new to you?

That IS new. Did it come back to life after someone new posted in the thread?

Post by Boy_Wonder on Dec 19, 2016 13:27:07 GMT -8

I'm wondering if it could be that the two people were on the posting page. Say Person A and Person B.

Person B posts before Person A. Person A however still has data saying 'hey this creature is still alive' and if there post does less then death killing damage the creature appears to fully return to life because the plugin gets confused.

Post by mikemcd on Dec 22, 2016 21:07:14 GMT -8

Todge we are testing it now. Thank you for responding so quickly. I've also set the monster's success rates to 99 in hopes they won't miss as much. In the last one I had them set to 85 and they still seemed to miss more often than not.

Post by Todge on Dec 23, 2016 3:40:37 GMT -8

Todge we are testing it now. Thank you for responding so quickly. I've also set the monster's success rates to 99 in hopes they won't miss as much. In the last one I had them set to 85 and they still seemed to miss more often than not.

Post by Todge on Dec 23, 2016 10:08:16 GMT -8

Todge we are testing it now. Thank you for responding so quickly. I've also set the monster's success rates to 99 in hopes they won't miss as much. In the last one I had them set to 85 and they still seemed to miss more often than not.

Hmmm... That obviously shouldn't happen.

I'll take a look to see if I've got my sums wrong.

I have just run a test counting the hits and misses the creature acheives, and with a hit success rate of 85% I got 82 hits to 18 misses twice, and 90 hits to 10 misses once, so I conclude that the ratio creature hits to misses is correct.

Post by Todge on Dec 23, 2016 15:31:21 GMT -8

No worries. Testing is never a waste of time... How else are you to make sure something is working correctly.

It should also be noted that if a member is successful in attacking the creature, the likelihood of the creature retaliating successfully is reduced, currently to 70% of the original. So, at 85%, the chances of the creature retaliating successfully is actually more like 60%, so that may have a bearing on your results, but the creature should still have more hits than misses.

Post by Todge on Dec 29, 2016 17:53:59 GMT -8

I have reinstated the creature hit ratio for a retreating member. Now, if a member retreats, the chance of being hit by the creature is 50% that of an unsuccessful attack. If a member attacks and hits the creature, then the chance of receiving a hit is 70% that of what they'd get if they had missed.

If you are fighting a swarm, the amount of damage the swarm can inflict as it is reduced in size is now proportional to to what it could inflict at it's maximum size.

Post by Todge on Dec 30, 2016 4:13:35 GMT -8

Nope, so long as you don't reset the keys all should be good, BUT, the new function for swarms will not apply to ongoing battles, as the key doesn't contain the necessary data. The retreats should work though.