Pull

Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too;…

Timing: This game is normally done in a forty-five minute time block: 10 minutes upfront for instructions, 20 minutes for the game, and 15 minutes for the debrief. Overview: The Sudokuban game is a quick 45 minute game to practice Kanban in a safe to fail environment where constraints have been setup to swiftly force work in progress limits to be hit. Built using pre-constructed sudoku puzzles and mimicking…

We’re Having a Party is an interactive game illustrating the advantage of a single piece flow over the batch and queue.We’re Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process.
By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly.
Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs.We’re Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process.
By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly.
Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs.“У нас вечеринка” – это интерактивная игра, иллюстрирующая преимущество единого потока (single piece flow) над партиями и очередями (batch and queue).