Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Here are a few highlights from the source repository:

Better decal batching

Object instancing

Much faster level loading

Misc optimizations

Added invisible block

Entering WebKitten exits Rabbot mode

Baked terrain texture saving (possible invisible terrain fix)

Fallback for SDL video mode set failure

Bug fixes

Tossing a bunch of ragbots

Thanks as always for all the support! See you guys in IRC and the forums.