The player has the option of attacking with any planes he has spent points on - just make sure the right plane for the job attacks a ship. Thus it is just three flights in total may attack. If the fourth flight of planes survives they may attack a ship in the next turn, provided that a) no more than...

With the introduction of spotter planes now being ASW only, then maybe they can be used as spotter planes in campaign/map games to locate the enemy fleet as per the rules under the "Hunting the beast" scenario. This way players may be convinced to try more than one off games, and it gives a bit more...

As observation planes are no longer represented on the table and give no bonuses for combat or initiative. (i gather the new rules are optional?) This means that a ships aircraft are only good for ASW operations as mentioned on p 3 and p 16. Seeing as subs have an AA rating for when on the surface, ...

Torpedoes (i know this will start some heated discussion) - i couldnt see any torpedo rules, such as a torpedo can no longer travel underneath screening ships and must hit the first ship it comes in contact with.

What are peoples thoughts on historical accuracy on the number of ships in a class when playing a campaign? Do you limit the number of ships to the exact amount in that class, or do you create new ships within the class even though those ships never really existed, and just create new names within t...

I think ships that historically had sonar should be able to have it in the game - it relfects the advancements in the war. Sub had it good until the advancements in technology. All you have to do is spread your subs out further so that only one or two have a chance of being spotted at any one time.