Tag : VR

“Consumers were happy to wear 3D glasses at the cinema, which are predominantly the cheap and light passive variety but they were less keen to do so in their lounge.”

Really? What does that say about the Oculus?

That’s part of it, but it’s still a content problem, just like it was with interactive TV. I love my 3-D blu-rays of HOUSE OF WAX and THE CREATURE FROM THE BLACK LAGOON, but have yet to see a decent 3-D version of ROBOT MONSTER, for example.

The folks at Matterport are heroes in my book. To show off their 3-D visualization technology, they could have done a snazzy VR walkthrough of the latest upscale strip mall, or an obnoxious Yuppie’s duplex apartment. Instead, they took their cameras into the darkest corner of human despair – situated directly outside the ultimate temple of societal hubris – The Super Bowl.

“It’s a reality that doesn’t jive with the picture of San Francisco as a bastion of creative and technological entrepreneurship. If society is getting better because of technology, why is homelessness so intractable on the doorstep of Silicon Valley?

…3D technology is making it possible to simulate reality in astounding ways. That could make it easier for people to edit their impression of the world, avoiding things that make them feel uncomfortable. Or it could do the opposite, bringing the uncomfortable realities front and center.”

“Gizmodo reports that the DLX will run a bit more expensive at $40, but some notable upgrades come with the price hike. The Viewer DLX makes up for a few of the slightly annoying quirks of the original. It now allows you to use headphones with the device rather than rely on the muffled sound produced by the phone stereo speaker inside the enclosure. It also is now sporting improved optics thanks to better lenses and a focal adjustment on the top of the device.”