Revolutionary Game Engine Takes Advantage of NVIDIA GeForce 6 Series and Shader Model 3.0, Setting the Stage for a New Generation of 3D Games

NVIDIA Corporation, the worldwide leader in visual processing solutions, and Epic Games today announced the first public showing of Unreal® Engine 3, the premier game engine for powering a new generation of games, at this week's Electronic Entertainment Expo (E3). Designed to dramatically raise the bar of visual quality in 3D games, Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0—a key feature of Microsoft® DirectX® 9.0—enabled only by the NVIDIA GeForce 6 Series of graphics processing units (GPUs). The Unreal Engine 3 demonstration will be shown in a showcase theater located exclusively in the NVIDIA booth (South Hall, # 324). The demos will run every 15 minutes, starting when the show opens each day.

Created by Epic Games, Unreal Engine 3 pushes the limits of game development with its aggressive use of lighting and shadowing capabilities, advanced shader effects, and editing tools. The Unreal game engines are widely used in game development today, as they provide game developers with a flexible and feature-rich foundation for the creation of bleeding-edge PC and console games. To date, the Unreal engines have powered more than 70 game titles, including Splinter Cell, America's Army, Deus Ex: The Invisible War, and Harry Potter and the Chamber of Secrets.