Concise description:reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories

Specifics:its like unlimited but they dont have to be connected

This will improve the following aspects of the site:[list]imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said. also team games are completely diff because you can move your troops to your buddies assault front, not just their border.please note its only an option if done.

Interesting... but you could set like one of that tipe of reinforcement per turn... like unlimited with that option, max 1 time of that specific tipe or something. Equal as chained and adjacent (of course, cause they only allow 1 reinforcement at all, jaja)

a.sub wrote:Concise description:reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories

Specifics:its like unlimited but they dont have to be connected

This will improve the following aspects of the site:[list]imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said. also team games are completely diff because you can move your troops to your buddies assault front, not just their border.please note its only an option if done.

I think I would enjoy this, but only if it could also be "adjacent" or "chained". The idea of this alongside of "unlimited" just doesn't sound enjoyable to me in any way.

...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.

a.sub wrote:Concise description:reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories

Specifics:its like unlimited but they dont have to be connected

This will improve the following aspects of the site:

imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said. also team games are completely diff because you can move your troops to your buddies assault front, not just their border.please note its only an option if done.

I see it more like passive option for all of the existing ones... you know, like chained (of course only one reinforcement), for unlimited would be like only two flying reinforcements allowed per turn or something... and so on.

kcoenich wrote:I see it more like passive option for all of the existing ones... you know, like chained (of course only one reinforcement), for unlimited would be like only two flying reinforcements allowed per turn or something... and so on.

If only two flying reinforcements were allowed per turn, then why would you call it "unlimited"?

...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.

seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!

epic bump?i just wanna see how this goes, i dont see any complaints past

hwhrhett wrote:seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!

which was out weighed by

ubersky wrote:We can't disregard options just because of potential abuse. We must do our best to think of ways to avoid it though.

I was about to suggest of invisible reinforcement. Would be some kinda new exciting exprience. No one and even yourself will not see and understand where you had reinforced your troops. Flying, walking or running nor matter what it is, all are in invisible mode. How is it ?

hwhrhett wrote:seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!

We can't disregard options just because of potential abuse. We must do our best to think of ways to avoid it though.

I think it's a great gameplay option, similar to Adjacent Attacks. it's not for everyone, but if enough people will play games in that style, it's worthwhile.

I wonder if we could sandbox test it.

Look at the red highlighted and bolded statement you have there mate. I am asking how much you are sure about it ? Answer the below ;Why some certain players had been accused of farming new recruits before ? And systematically joining in new recruit's games considered to be a way of farming and also considered to be abuse. Now you have to be very careful when joining in new recruit made games. The fun of joining in new recruit made games no more valid. (To me, it is no fun but some ppl would love it, i m not sure) So maybe you would show some best ways to avoid such an abuse which then i will be glad