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Originally posted by Wolvards

Originally posted by GeezerGamerHas anyone considered the possibility that servers being listed as full has absolutely nothing to do with actual populations and has everything to do with relative populations? Maybe ANET wants to balance out PVP queues and so they are keeping servers such as JQ closed until other servers like Davona's Rest are equalized in stable populations.Anyway, I seriously doubt Botting is the cause of the OP's issue and unless that really is the cause, Thread is wildly off topic.

That would be interesting, but at this point, any theory on what ANets server listings mean is just that, a theory.

I think they DO need to do something, all the solo's/small man guilds are going to want to transfer up the ladder to a "winning" team. Honestly blocking them off would be a good idea (IMO ofcourse).

I don't think it's a matter of trying to deceive people into thinking they have more population than they really do. Because ultimately, the game is doing what it was intended to do based on being a B2P model.

Those world population scales are being used to guide and direct where players can create or transfer to. That is their only function. I think even ANET would say that logging into the world selection screen to say "See, GW2 is all full!" is silly.

But I do believe that they are manipulating those. But it's not for the reasons stated in this thread. It's to maintain some order within the populations. We all know what would happen if some of the more successful PVP servers opened up again.

EDIT:Also, I think it might be worth mentioning that the fact that GW2 has WvW queues, means that ANET had an idea of just how many players would ultimately stick around. It was obviously designed with a particular number of concurrent players in mind. and the fact that we still have queues means that at least that part of the game is meeting ANET's expectations. Unless they planned on queues from the beginning.

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Originally posted by GeezerGamer

Originally posted by Wolvards

Originally posted by GeezerGamerHas anyone considered the possibility that servers being listed as full has absolutely nothing to do with actual populations and has everything to do with relative populations? Maybe ANET wants to balance out PVP queues and so they are keeping servers such as JQ closed until other servers like Davona's Rest are equalized in stable populations.Anyway, I seriously doubt Botting is the cause of the OP's issue and unless that really is the cause, Thread is wildly off topic.

That would be interesting, but at this point, any theory on what ANets server listings mean is just that, a theory.

I think they DO need to do something, all the solo's/small man guilds are going to want to transfer up the ladder to a "winning" team. Honestly blocking them off would be a good idea (IMO ofcourse).

I don't think it's a matter of trying to deceive people into thinking they have more population than they really do. Because ultimately, the game is doing what it was intended to do based on being a B2P model.

Those world population scales are being used to guide and direct where players can create or transfer to. That is their only function. I think even ANET would say that logging into the world selection screen to say "See, GW2 is all full!" is silly.

But I do believe that they are manipulating those. But it's not for the reasons stated in this thread. It's to maintain some order within the populations. We all know what would happen if some of the more successful PVP servers opened up again.

EDIT:Also, I think it might be worth mentioning that the fact that GW2 has WvW queues, means that ANET had an idea of just how many players would ultimately stick around. It was obviously designed with a particular number of concurrent players in mind. and the fact that we still have queues means that at least that part of the game is meeting ANET's expectations. Unless they planned on queues from the beginning.

You should almost always encounter WvWvW ques. It is when you do not that you should be worrying about the population.

The WvWvW zone pop limits are really small. In the 300 range per side per WvW zone (if not smaller). On a server your more then likely looking at around 7k to 15k players per server. So you can easily see how you should almost always be encountering a WvWvW que.

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The full servers are locked to new people. GW2 doesn’t go by how many people are on, but the amount of people that has their home server set to that given server.

If the above quote is true, then there will be a problem for new players.

Saying the server load is based on how many accounts are on that server is silly, if that's true then players that aren't even online would be taking up a slot, not true because the server status changes throughout the day.

Lastly, why would Anet do this to "pretty" up their state of the game? They want more players right, then they would need to let more players on.

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Originally posted by TeknoBugHere's a quote I saw from the GW2 official forum:

The full servers are locked to new people. GW2 doesn’t go by how many people are on, but the amount of people that has their home server set to that given server.

If the above quote is true, then there will be a problem for new players.

Saying the server load is based on how many accounts are on that server is silly, if that's true then players that aren't even online would be taking up a slot, not true because the server status changes throughout the day.

Lastly, why would Anet do this to "pretty" up their state of the game? They want more players right, then they would need to let more players on.

I don't think it has anything to do with that.

Personally, I think they have locked the servers. But that's just my opinion. But the reason is simple.

If they unlock the servers there will be a mass migration from the losing PVP servers to the winning ones. It will perpetuate the situation, and the servers will be out of balance. Some servers will be desolate while others won't even have breathing room. PVP queues will be hrs long on the winning servers and nothing on the losing servers. Basically, it will be a mess. It makes sense to keep the servers locked down during this period of free transfers.

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Originally posted by gessekai332When i got up this morning 10 servers were full(12 high/2 medium) at like 9-10am EST, now its 12 servers full. its annoying because i want to get on my friend's server (which is full at peak hours) so i can quest with them DX!!! i honestly thought i would be able to move around servers more freely when MoP launched. blegh.

had the same problems when i bought the game. couldnt join friends bc the servers were full. i think i was on for almost 24 hours and watching the server population decrease to make a char lol.

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What's hard to understand is your dismissive attitude towards a serious problem, based on zero experience with it.

I'll get back to you when it's a problem for me. In the mean time I'm just enjoying the game.

I'ts a $60 video game, nothing is a serious problem.

I just now logged into Rall, and went to Kessex Hills near the centaur compound - a known botting spot. There were 5 Guardians:

Rdc Fra Mutian Yunying Hongli Lucyerg

All killing fireflies. They were teleporting across the field, and I mean hundreds of feet, in a fairly obvious pattern. I am no expert on Guardians, but I know teleportation isn't in the repertoire. And yet, no one's ever seen a bot, hundreds of hours of playtime, yadda yadda. How do you not notice teleporting Guardians??

This was ten minutes ago, mind you, not days or weeks.

That being said, I shouldn't have singled out your post - it's the general attitude that bothers me.

I play on Anvil Rock and have seen botters in the majority of zones. The common spots seem to be on most if not all servers.

As for Guardians they do have a small teleport when using one handed sword in the main hand.

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Originally posted by Eletheryl

Originally posted by gessekai332When i got up this morning 10 servers were full(12 high/2 medium) at like 9-10am EST, now its 12 servers full. its annoying because i want to get on my friend's server (which is full at peak hours) so i can quest with them DX!!! i honestly thought i would be able to move around servers more freely when MoP launched. blegh.

It not real, is pretty much all the bots around the game, like i said before, bots dont sleep. if you log in one of those servers, you´ll find that they are not full of players.

You will say anything to pretend this game has a bad population. Your new theory is the game is all bots. You sir are not very honest.

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Originally posted by The_KorriganYou can't be right. All this forum's doom sayers are saying this game is already decaying and near death.

going by these forums it would seem ANET is making the game look full by manipulating server loads to make their game look better or more than half are bots.. at least that's what the cool kids say.

I've only seen on "cool kid" state that. What the smart kids are saying is that the sever staus in GW2 has nothing to do with load, but idicates how many accounts are bound to that server.

I'm still looking for something official like, showing or stating this.

No the smart kids are not saying that the server status is due to accounts bound to that server. You can claim that so you can claim to be part of the smart kids, but that would be untrue.

On Friday we went almost all day with no server at full, yet on Sunday we have 10? And you think the "smart kids", as you called them, are right or understand? Sorry but the group you call the smart kids all seem to be haters of the game. I would not call them smart kids at all. I would call them something less kind.

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Originally posted by TeknoBugHere's a quote I saw from the GW2 official forum:

The full servers are locked to new people. GW2 doesn’t go by how many people are on, but the amount of people that has their home server set to that given server.

If the above quote is true, then there will be a problem for new players.

Saying the server load is based on how many accounts are on that server is silly, if that's true then players that aren't even online would be taking up a slot, not true because the server status changes throughout the day.

Lastly, why would Anet do this to "pretty" up their state of the game? They want more players right, then they would need to let more players on.

I don't think it has anything to do with that.

Personally, I think they have locked the servers. But that's just my opinion. But the reason is simple.

If they unlock the servers there will be a mass migration from the losing PVP servers to the winning ones. It will perpetuate the situation, and the servers will be out of balance. Some servers will be desolate while others won't even have breathing room. PVP queues will be hrs long on the winning servers and nothing on the losing servers. Basically, it will be a mess. It makes sense to keep the servers locked down during this period of free transfers.

theyre not locked. servers can change between full and high within minutes. I know this because i periodically switch from server to server because i have friends/guilds on different servers that are frequently full.

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The funny thing is nobody has pointed out that WOW has triple the amount of servers also when everyone in the world has to play on 24 servers they tend to fill quick when they only hold about 5000 people not including the overflow. Also In the Mop zones they are overly crowed so much so they had to up the spawn rates in a hot fix. Wo servers hold up to 15000 when full again triple the amount a anet server holds goodbye point proven.

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Originally posted by zephermarkusThe funny thing is nobody has pointed out that WOW has triple the amount of servers also when everyone in the world has to play on 24 servers they tend to fill quick when they only hold about 5000 people not including the overflow. Also In the Mop zones they are overly crowed so much so they had to up the spawn rates in a hot fix. Wo servers hold up to 15000 when full again triple the amount a anet server holds goodbye point proven.

5000 IIRC was the server cap at release. I do believe those servers were upgraded to about 10k per server now. Also there is not just 24 servers for the whole world to play on. Did you do your research on this post in the land of make believe? Nothing like not knowing the subject you try to post about.

So the only point you have proven is your ability to use made up numbers that are not fact. Yes you have proven a point.

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Originally posted by PurutzilIts quite busy with all those bots teleporting around going crazy. XD

I've been seeing these, I recorded a couple clips of them doing it, it's a third party hack that allows them to move to spawn spots without needing to physically move the character, stand there and watch them for 5 minutes, you'll see the exact same pattern over and over.

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Originally posted by syntax42I laugh when I see threads like these. People forget that others outside of the U.S. play games too. Yes, the Europeans have their own server but that still leaves four other continents with people who play on the U.S. servers. If it is 9 AM on the east coast of the U.S., that means it is 10 PM in Japan, and earlier in China and the rest of Asia. Guess where most of the botters and gold farmers play from?

Do you think they're AWAKE? They even bot the selling of drops. I've watched them do it in Glendarren fields. They sell to the kid with the dog who sells you apples.

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Originally posted by The_KorriganYou can't be right. All this forum's doom sayers are saying this game is already decaying and near death.

Saw players refer a program called Xfire that said a whole number of 10!! players are still playing gw2 while there were 10 gazillion players playing WOW:MOP atm!

Xfire numbers should be taken for a grain of salt.

Just like demographics are not always a good way to represent a person, Xfire is only a small sample of a certain type of gamer. The only conclusion you can draw from low Xfire numbers is that the Xfire program does not appeal to most people who enjoy games like GW2, but it does appeal to people who like WoW.