Oct 3 WDYPTW: Cult of the News - September Edition

The Cult of the News is a monthly feature covering notable game releases, crowdfunding news, social media tidbits, and other interesting news from around the board game industry.

Game Announcements:

Pandemic Rising Tide, available in “late 2017.” The announcement was overshadowed by the unfortunate timing of the announcement in the wake of Hurricane Harvey, which the company apologized for in a statement on Facebook.

Azul, the second game to be released by Plan B Games, will be coming out on October 26 at Essen Spiel.

Fantasy Flight announces a revised core set for Android: Netrunner, which "establishes the new baseline for Android: Netrunner," but "does not introduce any new cards to the game."

A second edition of Kingsburg is “coming,” and will contain the expansion material from the To Forge a Realm expansion from the original edition of Kingsburg.

Dragon Island, published by R&R Games, is released at retail. Designer Mike Fitzgerald gives an insightful designer diary on his process creating the game.

Greater Than Games sells out of Spirit Island and Lazer Ryders. Second printings of both are scheduled for “mid-December delivery.”

GMT tweets: "For you 18xx fans, Andy says we can say that we're looking to add two 18xx games to P500 sometime in the coming months. One will be a GMT-version of a hard-to-get game, like 1846 was. The other will be an unpublished game. Months, not years, to P500."

7th Continent reprint goes live, instantly funds, is now over $2.39M on Kickstarter.

Watch It Played wrapped up another successful IndieGogo, and will have another full season with Pep. However, it did not hit its how to play Star Wars Rebellion stretch goal.

Actualol funds a campaign to save its channel on Patreon, and the show will continue.

Other:

Designer/developer Daryl Andrews writes on Facebook: “Well its official... I am looking for additional work starting Oct 1st. If you got game design, development, or other game industry needs - hit me up! (Also want to clarify - my experience consulting for IDW Games the last year has been wonderful. I wish them all the best.)”

A blog that muses about the ability of bits of cardboard (and dice, meeples, etc.) to transform a tabletop into a near infinite number of unique gaming experiences -- from high seas pirate battles, to high noon showdowns, to superhero struggles -- and how, at their best, the mechanics of those games enhance their themes, creating a blend of Euro mechanics and Ameritrash theme to herald a bold new generation of hybrid modern games.

A blog that muses about the ability of bits of cardboard (and dice, meeples, etc.) to transform a tabletop into a near infinite number of unique gaming experiences -- from high seas pirate battles, to high noon showdowns, to superhero struggles -- and how, at their best, the mechanics of those games enhance their themes, creating a blend of Euro mechanics and Ameritrash theme to herald a bold new generation of hybrid modern games.