developer

I talk to Mark about all the areas of the game industry that he has touched so far.
Writing about the technical qualities of ports for Mac, developing games, seeking funding for games, and organizing talks for game developers.
That leads to topics like how to combat Imposter Syndrome, how to seek funding as a creative person, and what Fortnite has done for game development.

Paul recently started a journey as a solo game developer. We talk about how his background as a web designer and in digital marketing fits into that journey.
We also get around topics like how to manage your time and priorities, where to find help with Unity and programming, analytics and feedback, and Twin Peaks.

Making games has always been a hobby project for Tastygraph, but he has plans to change that.
He's put a lot of thought into what it takes to make sure that when you release a game, it has a chance to be seen and discovered by players.

In this episode, I talk to the solo developer behind Studio Sploot. We get into how to structure your work, Impostor Syndrome, asking for help, getting feedback and the whole mentality of working on something on your own.

I talked to Jonathon Wilson from Pocket Money Games about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.