Zealot

For more than a thousand years, the Protoss of the Templar caste have defended their people, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless warriors who have yet to ascend to the uppermost ranks of the Khala. Ever eager for advancement, they train for decades in hand-to-hand combat, tactics, pain tolerance, and martial discipline. Their formidable physiques are further enhanced by cybernetic implants and power suits. Zealots use their substantial psionic abilities to create blades of pure energy that serve as their primary melee weapons.

Allows Zealots to intercept nearby enemies, dealing 8 damage to the charged target. Also increases the movement speed of Zealots. Ability can only be used once every 7 seconds.

Hotkey: C

Cost: 200 200

Build time: 140

Weapon:

Psi Blades

Target: Ground

Range:
Melee

Speed:
Normal

Type: Eviscerate (Melee)

Damage: 8 (11)

Ability:

Charge

Allows Zealots to intercept nearby enemies, dealing 8 damage to the charged target. Also increases the movement speed of Zealots. Ability can only be used once every 7 seconds.

Hotkey: C

Requires: Charge

Cooldown: 10

3D Model

Basic information

Race:

Protoss

Life:

100

Shield:

50

Regeneration: 2.000

Armor:

1
(4)

Movement:

Normal

Acceleration: 1000Turn Rate: 999.844

Cargo Size:

2

Attributes:

Light -
Biological

Production

Producer:

Gateway

Hotkey:

Z

Cost:

100
-

Supply:

2

Build time:

38

Combat

Upgrades:

Protoss Ground Weapons Level 1

Upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 100 100

Build time: 160

Protoss Ground Weapons Level 2

Further upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 150 150

Build time: 190

Protoss Ground Weapons Level 3

Maximizes the damage dealt by Protoss ground units.

Hotkey: G

Cost: 200 200

Build time: 220

Protoss Ground Armor Level 1

Upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 100 100

Build time: 160

Protoss Ground Armor Level 2

Further upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 150 150

Build time: 190

Protoss Ground Armor Level 3

Maximizes the armor of Protoss ground units.

Hotkey: A

Cost: 200 200

Build time: 220

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Charge

Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots.

Hotkey: C

Cost: 200 200

Build time: 140

Weapon:

Psi Blades

Target: Ground

Range:
Melee

Speed:
Normal

Type: Eviscerate (Melee)

Damage: 8 (11)

Ability:

Charge

Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can only be used once every 10 seconds.

Hotkey: C

Requires: Charge

Cooldown: 10

3D Model

Basic information

Race:

Protoss

Life:

100

Shield:

50

Regeneration: 2.000

Armor:

1
(4)

Movement:

Normal

Acceleration: 1000Turn Rate: 999.844

Cargo Size:

2

Attributes:

Light -
Biological

Production

Producer:

Gateway

Hotkey:

Z

Cost:

100
-

Supply:

2

Build time:

38

Combat

Upgrades:

Protoss Ground Weapons Level 1

Upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 100 100

Build time: 160

Protoss Ground Weapons Level 2

Further upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 150 150

Build time: 190

Protoss Ground Weapons Level 3

Maximizes the damage dealt by Protoss ground units.

Hotkey: G

Cost: 200 200

Build time: 220

Protoss Ground Armor Level 1

Upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 100 100

Build time: 160

Protoss Ground Armor Level 2

Further upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 150 150

Build time: 190

Protoss Ground Armor Level 3

Maximizes the armor of Protoss ground units.

Hotkey: A

Cost: 200 200

Build time: 220

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Charge

Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots.

Hotkey: C

Cost: 200 200

Build time: 140

Weapon:

Psi Blades

Target: Ground

Range:
Melee

Speed:
Normal

Type: Eviscerate (Melee)

Damage: 8 (11)

Ability:

Charge

Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can only be used once every 10 seconds.

Hotkey: C

Requires: Charge

Cooldown: 10

DATA MATRIX

PSI-BLADE FOCUSERS

POWER SUIT

CRYSTAL MATRICES

LEG ENHANCEMENTS

TRAINING

ENTRY 1/5

These wrist-mounted devices enable the fierce warriors of Aiur to shape raw psionic power into deadly close combat weapons. By harnessing the Zealots’ violent psionic energies, Psi-Blade Focusers generate incandescent blades that can cut through any material regardless of density. Over time, the Khalai have further refined the focusers’ construction, allowing Psi-Blades to increase in power as the Zealot’s fury mounts in the heat of battle.

Ornate armored suits protect the Zealot legions from enemy onslaught. As is tradition, every warrior must undergo rigorous training and trials before he is allowed to don the battlegear of his station. Each suit is an individual work of art reverently crafted by the Khalai, who outfit it with a personal plasma shield generator, a vital signs monitor, and navigation tools. To finish their work, they set psionically calibrated crystal matrices on the armor’s gleaming surface.

The Protoss, a race whose numbers have diminished through the crucible of conflict, go to great lengths to minimize warrior casualties in battle. High Templar calibrate and infuse each of these exquisite gemstones—which allow critically injured Zealots to be warped back to the nearest safe point—with psionic energy. The life of every warrior is a precious resource that must be preserved at all costs.

Protoss use advanced cybernetics to save lives, and to increase their already formidable combat prowess. After distinguishing themselves in battle, Zealots receive complex leg augmentations that enhance their speed, mobility, and endurance. Their mighty strides take them to the front lines, where they usually draw first blood after surprising the enemy with a brutal charge.

The warriors of Aiur spend years honing their martial abilities, and complement them with a powerful psionic-emotional bond known as the Khala, which also contains the resonances of Protoss long departed. Zealots learn how to fine tune their connection to the Khala, and to channel this maelstrom of feelings into peaceful focus or unbridled rage. Their duty is to their people, and by mastering their emotions they can fight longer, harder, and better than any adversary who would dare stand in their way.

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General Strategy

Light infantry unit that can attack ground targets.

This is the first military unit that Protoss can build; all you need is a Gateway.

Tough and hard-hitting, but expensive compared to other tier 1 units such as Marines.

Powerful combatants, their weakness is the time it takes them to reach their target. Susceptible to kiting as well.

Researching Charge will allow your Zealots to instantly close the gap to their target.

Can be warped into the battlefield quickly by means of a Warp Gate.

Increase their survivability to ranged attacks by having a Sentry with Guardian Shield.