Sprites and objects reference:

*Submitted by Weird Person on May 21 2005.*
*Updated on May 26 2005.*
*Table and advices by Sonic Hachelle-Bee*

Here, you have a table of some of the sprites that you can use in the game. Each sprite have it's own ID, defined by the sprites table located at $1600C. This sprites table is a huge offset index that, for each ID (4 bytes for an ID), define the address where the program of the sprite is.

Object description

Advices

Object ID

Object subparameter first number

Object subparameter second number

Miscellaneous

Monitor

Disable object respawn

26

0

Blank monitor

0

Sonic extra life monitor

1

Tails extra life monitor

2

Robotnik monitor

3

Super ring monitor

4

Super sneakers monitor

5

Shield monitor

6

Invincibility monitor

7

Teleport monitor (switch Sonic and Tails position)

8

Random monitor (only in 2 players game)

9

Broken monitor

A

Spikes

No

36

One to four set of spikes

0 to 3

Static spikes

0

Spikes moving up and down

1

Normal spring

Use side 2 and strait springs (nicer)

41

Up spring

0

Spring side 1

Red spring

Strait spring

0

Spin spring

1

Yellow spring

Strait spring

2

Spin spring

3

Spring side 2

Red spring

Strait spring

4

Spin spring

5

Yellow spring

Strait spring

6

Spin spring

7

Spring side 3

Red spring

Strait spring

8

Spin spring

9

Yellow spring

Strait spring

A

Spin spring

B

Spring side 4

Red spring

Strait spring

C

Spin spring

D

Yellow spring

Strait spring

E

Spin spring

F

Spring various parameters table

Right spring

1

Down spring

2

Diagonal up right spring

3

Diagonal down right spring

4

Starpost

Disable object respawn

79

0

The order they come while playing

1 to 9

Animal container

Place it exactly on the middle of the screen (nicer)

3E

0

0

End level sign

Don't place it exactly on the middle of the screen (nicer)

0D

0

0

Emerald Hill zone

Pirahna

Disable object respawn

5C

0

0

Wood bridge

No

11

0

8 blocks bridge

8

10 blocks bridge

A

12 blocks bridge

C

14 blocks bridge

E

1

16 blocks bridge

0

Coconut

Disable object respawn

9D

1

E

Wasp

Disable object respawn

4B

0

0

EHZ floating platform

No

18

0

Static

0

Moving left and right

1

Moving up and down

2

Chemical Plant zone

Spider

Disable object respawn

A7

3

6

Spiny on floor

Disable object respawn

A5

3

2

Spiny on wall

Disable object respawn

A6

3

2

CPZ floating platform

No

19

0

Moving left and right

1

Moving up and down slowly

2

Moving up and down quickly

6

Blue worm

No

1D

1

5

Weak spring covering pipes

No

7B

0

2

Wheel spring

No

1B

0

0

One way barrier

No

2D

0

0

Wheel platform moving left and right

No

7A

0

0

CPZ breakable cork

No

32

0

0

Rotating yellow blocks

No

6B

1

8

Aquatic Ruin zone

Hidden grounder

Disable object respawn

8D

0

2

Grounder

Disable object respawn

8E

0

2

Chop chop fish

Disable object respawn

91

0

8

Rotating platforms

No

83

1

0

Small bubbles

No

24

8

0

Falling pillar

Disable object respawn

23

0

0

ARZ floating platform

No

18

Moving up and down

0

1

Moving left and right

9

A

Rising pillar

Leave object respawn enabled

2B

0

0

Arrow launcher

No

22

0

0

ARZ collapsing platform

Leave object respawn enabled

1F

0

0

Casino Night zone

Star bumper

No

44

0

0

Pinball flipper

No

86

0

Green weak flipper

0

Orange strong flipper

1

Conveyor belt

Transparent sprite that makes the character to move from left to right automatically

72

0

9

Slot machine

No

D6

0

100 points

0

Pictures

1

Blue block

No

D4

0

Moving left and right

0

Moving up and down

2

Green snake platform

No

D2

0

1

Charge spring

No

85

Up spring

0

0

Diagonal up right spring

8

1

Blue bumper

No

D7

0

Static

0

Moving left to right

1

Hill Top zone

HTZ breakable stone

No

32

0

0

Mystic Cave zone

MCZ collapsing platform

Leave object respawn enabled

1F

0

0

Smasher

No

2A

0

0

Crawlton

Disable object respawn

76

0

0

MCZ vine moving 160 pixels up

No

80

1

0

Vine opening vertical bridge

No

7F

0

0

Vine opening horizontal bridge

No

77

0

2

Flasher

Disable object respawn

A3

2

C

MCZ floating platform moving left and right

No

7A

0

0

Spiky moving stairs

No

76

0

0

Three wooden rotating blocks

No

6A

1

8

Oil Ocean zone

Octopus

Disable object respawn

4A

0

0

Green platform over fire

No

33

0

0

Fan pulling the character

No

3F

Pull to left

0

0

Pull to up

8

Seahorse

Disable object respawn

50

0

0

Elevator

No

19

2

3

Cannon

No

48

0

Pointing to up that trows to right

0

Pointing to right that trows to down

1

Pointing to down that trows to left

2

Pointing to left that trows to up

3

Spiky ring moving left and right

No

43

0

0

Metropolis zone

Spear block

No

68

0

First spear to right

0

First spear to down

1

First spear to left

2

First spear to up

3

Nut

Disable object respawn

69

0

0

Slicer

Disable object respawn

A1

0

0

Exploding star

Disable object respawn

A4

2

E

Wall of diagonal yellow springs

No

66

0

1

Spear

No

6D

0

0

Block of lava

Invisible block

31

0

Small block

1

Huge block

2

Conveyor belt

Transparent sprite that makes the character to move from left to right automatically