Exploit: Zero Day – Headless Swarm Landing December 1

For years I’ve been working at Future Proof Games with my partner Melissa on Exploit: Zero Day, a cyberthriller with living story where you roleplay as a hacktivist by making and solving puzzles that represent computer systems. It’s been in closed alpha testing for a while, but on December 1, 2016 we’ll be releasing our first season of paid story: “Headless Swarm.”

You can read more about the release and the game on our announcement blog post, but here I’ll just say that I really hope people check the game out and spread the word about the release. Even if you don’t want to buy the season right now, please sign up for the newsletter and you can get free alpha access when the season comes out. Make some puzzles, play the free story, and let us know what you think. And if you like it, consider picking up “Headless Swarm!”

With everything going on in the world right now, both Melissa and I want to feel like we’re making a difference. We’re trying to do that in a bunch of different ways but one of them is with Exploit: Zero Day. We want this game to be a way to explore difficult moral topics and modern technological ethics and encourage players to think hard about them, especially if they’ve never done so before. The more people hear about the game, the more successful we can be at that.

Please let your friends know about the game! If you’re press or a streamer, please reach out to us for free media keys on distribute().

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About

Ludus Novus is a podcast and accompanying blog by Gregory Avery-Weir dedicated to interactive art, including interactive fiction, digital games, and roleplaying. Here, I explore how we can take interactive art beyond just empty entertainment.