Rise of the Runelords

House Rules

House Rules for the Rise of the Runelords campaign

When rolling for hit point gains at each level always assume any roll that is less than half of the maximum potential to be half the maximum. (i.e. a roll of 1, 2 or 3 on a d8 roll would now become a 4 under this house rule.) All modifiers are applied after the roll result is determined.

When rolling for points of healing, always re-roll a die result of 1. All other results must be kept.

Critical successes on a skill roll receive a +4 bonus.

Critical hit deck is optional.

Hero points will be used. We will not, however, be using the “Special” and “Cheat Death” options.