So. Um. Happy new year everyone! Things turned kind of busy for me around the end of last year, so updates have been a bit sparse and I haven’t posted much since IndieCade. (Which was awesome, btw.) So where are things now, and what’s up next for Paper Dino Software? Well… The most interesting news is […]

Save the Date now has a trailer video! As anyone who has played it might guess, it was not an easy game to make a trailer for. Since I couldn’t really show much of the story (because, spoilers) or gameplay (because, lot of text = boring), I instead went with the tried and true method […]

Hmm. Looks like IndieCade has announced their list of nominees for 2013. Let’s see… We’ve got Gone Home… no surprise there… Kentucky Route Zero… That Dragon Cancer… Yup, most of the awesome games I’ve heard about this year seem to be represented… and HOLY CRAP SAVE THE DATE IS ON THE LIST I’M GOING TO […]

And… I think we’re back. Downloads for Save the Date should be working once again, and I set up what I hope is a cache system to make my web host generally hate me less, and the main downloads should now go through a CDN, also to make my web host hate me less.. (Yay! I’m […]

Wow. That was unexpected. My webpage broke, apparently because too many people are trying to download my game at once. That’s… kind of impressive, actually. I was not expecting my random, free, experimental game to be averaging 20k-40k hits per hour. (!!) I’ve temporarily disabled the download, while I try to get the actual game […]

Hey internet! Did you play Save the Date yet? Did you enjoy grooving to its rich melodies and sick beats? Did you then whisper to yourself “My word, this music is amazing, I must possess it at any cost?” If you answered yes, yes, and yes to this highly contrived string of events, then you […]

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Well, I went and made another game. It took a bit longer than I expected for a “I bet I can whip this off in a weekend”-project, but I think I’m finally ready to call this thing finished. It’s called “Save the Date“, and in a stark departure from what I usually write (weird deconstructions […]

Hullo internet. Long time no see! In spite of my poor updating habits, I am still, in fact here, am still, in fact, making games, and for once, actually have a small amount of news! News item number one is that yes, I do still exist, and am still making games. I’m even still working […]

Work on Elements of Magic continues, and I don’t mind saying, it is starting to feel kind of cool at this point. While I want to do a real writeup later for one of the new weapons, (similar to the homing attacks, although the final result is a little more interesting.) Meanwhile though, I figured […]

Hello internet! Recently got around to [finally] writing the starter gun for Elements of Magic. The friendly, nice gun that the player starts out with, to introduce them to the game. It had some design challenges, and since the whole process was kind of interesting, I figure I’ll document it, and see if I can’t […]