It’s Saturday and that means it’s time for The Weekender! As the title suggests we’re going to be running through the ideas for our Warhammer 40,000 Campaign which featured in a Vlog for Backstagers earlier in the week.

As well as that we’re talking Gen Con Highlights, the awesome Sons of Anarchy board game and also giving you our review of the Demigods Rising game that’s currently entering it’s final few days on Kickstarter.

Great episode. With 40k, the group I played with only did narrative games. We had house rules to advance our groups, almost like Necromunda. I had 1 marine that lived through 14 years worth of games. Looking forward to see tomorrows episode.

Heavy Gear Blitz had a nice mission system where each unit type would have objectives pulled from different lists. You could do something similar with your 40k mission cards. For example Fast Attack units might get scouting objectives. Elite units would get harder objectives while Troops would get easier objectives. Basically you come up with slightly different objectives for Fast Attack, Elite, Troop, and Heavy. Not only does this add some variety based on your army list choices but it helps balance games between different army types. Small elite armies would have fewer and harder missions but worth more VPs compared to a more generic force.

@warzan You mentioned that having different tactical objective for each race would be a good idea, GW have released race specific tactical objectives with the new 7th ed codexes that really fit with that races/armies style and background.

Shapeways is a great place to get part’s to customize your Transformers with things like fully poseable hands for various size classes of the toys. You can find weapons, vehicles and even miniature parts for your favorite games. You yourself if you have any 3d training can make anything you want and get it printed out and sent to you.

Right now there are a ton of Transformers customizers that are using Shapeways to 3d print parts they just couldn’t get out any other way.

Hey Justin ( @dignity ), thanks for the mention at 15:15! From the looks of it (I’d have to see the demo game first), you’d be exactly correct, where game pieces (at least for fighters) now represent a pair or 2, a four-plane element, squadron of 12, or what have you . . . instead of a single craft like they obviously do in X-Wing. This allows the game to expand outward to include the larger capital ships and resolve larger battles such as . . . ** the Imperial assault on Hoth in Episode V? ** the Rebel attack on Endor in Episode VI? ** Maybe even the big battle of Coruscant at the beginning of Episode III (I know, I’m mentioning the prequels . . . shame on me, shame on me)!

Great show as usual fellas. Warren, I think you’re absolutely right, game companies are gonna hit some rough waters unless they embrace new tech as it comes and try to channel folks rather than block them outright.

The maelstrom missions are great and you don’t need the cards there is a table in book, also there is six ways to play them you can actually roll to see which way. Also you talked about how you could do them yourself for the different factions, which you could do but GW has done it already for the codexes that have come out in 7th, if you noticed that each one has been released with a set of psychic power cards well theres also maelstrom mission cards for each faction in those. The seem to be limited, which is kinda dumb IMO, those cards are extremely handy even the Psychic power ones, they should be a standard release not just a while supplies last kinda thing. I mean if a new player decides to choose a faction other than the one that just came out they can’t get those, and I think they are a good tool for new players to help keep track rather than having to write everything down.

The only thing is i feel at times the game can come down to how lucky your draw is as sometimes you’ll get cards that are impossible to score(like down a flyer or destroy a building but your opponent doesn’t have one) and/or your opponent gets ones that are very easy to score or even vice versa, it can make for a very frustrating game for one person. All and all I think their really good and on the right track especially with the faction specific cards but IMHO it can use some better fine tuning or house rules.

Great video. I like the looks of demigods rising, although i don’t do kickstarter, but I will keep an eye out for it at my local shop if its ever released to general sale. The mission cards are one of the few things I thought were good about 7th, although the whole unbound business kind of outweighed any positives as far as I can see. I havent bought it simply because another £80 or so – rules and codex for at least one army- less than 2 years after i spent that much on rules for the same game, is just not something I am prepared to do.

I spent £63 for operation icestorm for infinity instead, I’ll get more hobby time from it,

I would have posted earlier but the doctor was in. That game looks good best of luck to the winner. That’s the I P GW should have? The 3D lathes are still used to make the small blades inside jet engines because that’s the only way to make them from a single mettle alloy grown crystal. Looks good the way GW are going with 40K now next the price reductions LOL.