Texture Mapping 101

Texture Mapping is the process of applying materials ("textures") to an object, and adjusting the Offset, Rotation, and Tiling of the object's UVs.

UVs are how the mesh stores this data. These are basically 2D "fold-outs" of the actual 3D mesh, like the image below.

Auto vs Manual UVs

ProBuilder provides both "Automatic" and "Manual" Texturing methods:

Auto UVs : Use this for simple Texturing work, especially architectural or hard-surface items. Tiling, Offset, Rotation, and other controls are available, while ProBuilder automatically handles projection and updates as you work.