In this side-scrolling action game, you play as Scarygirl – a girl who has been adopted by a giant intelligent octopus and is trying to figure out who the man haunting her dreams is. Traverse unique, extremely vibrant, colorful, and magical worlds in a seamless mix of 2D and 3D platforming action.

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"30fps lock. Genre: Sidescrolling action."

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In this side-scrolling action game, you play as Scarygirl – a girl who has been adopted by a giant intelligent octopus and is trying to figure out who the man haunting her dreams is. Traverse unique, extremely vibrant, colorful, and magical worlds in a seamless mix of 2D and 3D platforming action. You can go it alone in single-player mode or grab a friend and team up in co-op gameplay and fight alongside Bunniguru – the giant kung-fu rabbit. And as you advance, you’ll be able to purchase new weapons and new moves, and discover countless secrets along the way. It’s a mesmerizing fairytale, but the creepy-cute tough-as-nails Scarygirl is no damsel in distress!

Key features:

Amazing Art and Design: Surreal landscape and creatures are beautifully fantastical, created by a critically-acclaimed, award-winning artist and true to the art style that Scarygirl fans have already fallen in love with

A Curiously Wonderful Stand-Alone Chapter: The game features a new and exceptional storyline separate from the graphic novel and planned feature film, in which Scarygirl finally meets the mysterious man haunting her dreams

New Moves, Weapons & Upgrades: The game’s upgrade and combat improvement system allows Scarygirl to grow beyond her basic attacks by purchasing new moves, like an the “Anaconda Squeeze” and “Morph Tendrils”, or attachments for her tentacle arm, such as the Rage Hook

Co-Operative Play: While one player controls Scarygirl, a second can bring Bunniguru’s furious “Fists of Blurry” into the fray at any time. This offline feature allows the two characters to perform special moves together to overcome major challenges

I was looking at halloween themed games on a gaming site and found this and it is a surprisingly fun little obscure game. The graphics are pretty good and the level and enemy design is great. The graphics remind me of Costume Quest which is awesome. The sound is good and the music is fitting. The controls are great and the combat is simple and fun. It is locked at 30fps which normally would make a game feel terrible to play. But for this game it is totally fine. It only supports a low max resolution so I checked the forums and found a program that let me modify the game exe to make the game run in 1920x1080. The levels can be challenging and so far I have not regretted buying this. I got it for $1.50 on sale and that was a steal for a few hours of fun around halloween.

Based on the graphic novel of the same name, ScaryGirl is the journey of a rather unusual little girl. Adopted to a giant talking octopus, with a tentacle for an arm and donning pirate attire, she's been having some unpleasant dreams lately and as such sets out to visit the Tree of Knowledge and discover just what they actually mean.

Though it starts out strong with an unique premise and some highly amusing narration, the story loses its footing midway through as characters are thrust into the plot with no introduction, and ending on a laughable attempt of moral choice. If nothing else however it does act as a means to showcase a great variety of enemies and locales, and in that regard it does its job admirably.

In the fashion of games such as Klonoa and Kirby 64, ScaryGirl is a 2.5D platformer with an added emphasis on platforming, and it uses the perspective to grand effect. Paths wrap around levels in a visually interesting manner, and on occasion there are even multiple pathways through which was a neat touch. Though the actual platforming and beat-em-up style fighting are far from their most refined form, I nonetheless found it enjoyable...at first. The further I got into the game the more the many problems began test my patience, and during the final third I was almost begging for it to end.

The fact of the matter, as much as it pains me to have to say it, is that in nearly every aspect ScaryGirl feels half finished. Platforms are often poorly placed, there are numerous difficulty spikes, and noticeable input latency makes pulling off combos much harder than it should be. The presentation only makes things worse, with choppy animations, noticeably absent sound effects, and a complete lack of widescreen support of video options. I also ran into a fairly large number of bugs, from item counters breaking to health pickups not healing me, to having to re-enable fullscreen what most every launch.

Though it's impossible to say with certainty, I honestly feel that given a few more months in development this could have been a much better game. Further testament to this is how infinitely more polished the early portion is than later levels, which leads me to believe they simply ran out of time/money and had to push it out the door in its current state.

Overall I did have fun with ScaryGirl, but do to how very flawed it is i can't advise others to play it. My first impression was one of huge potential, from the fantastic art style to the interesting level structure, but that was quickly replaced by disappointment at the deluge of bugs, presentation issues, and bad design decisions. Like the girl herself ScaryGirl is pretty rough around the edges, but deep down you can't help but want to love her. Unfortunately in the case of this game, I simply couldn't. I applaud Square-Enix for taking a chance on a smaller indie title, but hope next time they take a bit more care in ensuring it's ready for release.

art style is kinda neat but would have worked better in 2Dthere is local co-op

cons:

controls like poopthere's only like 3 different resolutions and none of them fit my screenextremely bad and forced combat in a game that should have just been jump on the bad guystakes like 3 hits to kill easy enemies and they're spammed through out levelsBAD COMBAT WHYhorrible musicbad optimizationBAD COMBAT WHY IS IT IN HERe

i got it for a 1.39 on GMG and i just used GMG credits on it and i still feel like i wasted my money and time on this one. I should have listened to the other reviews and avoided it but I didn't.

Scary Girl does nothing particulary interesting, but then again, it's a platformer. But does that mean there's no room for innovation in platformers ? I'd say there's plenty of room; look at games like Paper Mario and Kirby's Epic Yarn. Excellent platformers with some great, innovative gameplay elements.

Unfortunately, Scary Girl has zero innovation. But I'll be honest; I can't expect every platformer to do things differently. Scary Girl is an enjoyable platformer with action oriented gameplay. It all works fairly well. The graphics are charming and a bit moody, but the sounds are a bit underused if you ask me. Nothing alarming though.

One big flaw that should've been fixed by now is the fact that it only supports two (yes, 2 !) resolutions. Full HD (1920x1080) is not even being supported. Extremely disappointing.

The designers created an entire world with many different environments, each section with different color palettes and varied enemies. It kind of reminds me of the style used in Tim Burton's works. I'd even go as far as to recommend this game on the artwork alone, it's great eyecandy and done well. The creators included local multiplayer too for if you have someone else who wants to tag along. It's a side-scrolling platform game with collections and combo attacks built in. Some checkpoints are really stretched out, adding a bit to the challenge, but perhaps a bit TOO spaced out at times. I think the wrap-up ending animation/story was a little too short and seemed a bit rushed but the last level was a nice combo-gauntlet of previous levels.

*(I can't imagine the time I'd need to finish collecting the 16,000 gems I'm short getting the last achievement so I'm going to let that one and the 'All perfects' ride)* For those of you going for the extras, good luck!