Donkey Kong 64 Walkthrough :

This walkthrough for Donkey Kong 64 [Nintendo64] has been posted at 24 Jun 2010 by cooly2 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up cooly2 and share this with your freinds. And most important we have 18 other walkthroughs for Donkey Kong 64, read them all!

Walkthrough - FAQ/Walkthrough

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"Donkey Kong 64"
o------------------------------------------------------------------------------o
| ~~FAQ/Walkthrough~~ |
| ~~Created September 12, 2007~~ |
o------------------------o---------------------------o--------------o----------o
| RATED E (FOR EVERYONE) | "By Kroc The Doc" | Version 1.26 |NINTENDO64|
o------------------------o---------------------------o--------------o----------o
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| | Table of Contents | |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
o~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~o~-~-~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o
|Ch.#| Name of Chapter/Section | Search | Description |
o-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-o-~-~-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~o
|(01)| Version History | VERS | A description of the FAQ updates. |
o~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~o~-~-~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o
|(02)| Introduction | INTR | An introduction to this FAQ. |
o-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-o-~-~-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~o
|(03)| Game Basics | BASICS | Basic information about the game. |
o~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~o~-~-~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o
| 3a | Story | STOR | The game's story. |
| 3b | Controls |CONTROLS| How to control your Kongs. |
| 3c | Item List | ITEM | A list of items found in the game. |
| 3d | Move List | MOVE | A list of moves you'll learn. |
| 3e | Enemy List |ENMYLIST| A list of enemies found in the game.|
| 3f | Character List | CHARAC | A list of the game's characters. |
o-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-o-~-~-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~o
|(04)| Walkthrough |WALKTHRU| How to beat this game 100%. |
o~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~o~-~-~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o
| 4a | Opening Sequence |SEQUENCE| A description of the opening. |
| 4b | Training Area | TRAIN1 | Learning basic moves and a new move.|
| 4c | DK Isle | ISLE01 | Exploring the isle. |
| 4d | K. Lumsy's Cave | LUMSY1 | Meeting K. Lumsey, who opens worlds.|
| 4e | DK Isle | ISLE02 | Going to Jungle Japes. |
| 4f | Jungle Japes | JAPES1 | The first world. |
| 4g | DK Isle | ISLE03 | Going to K. Lumsey's. |
| 4h | K. Lumsy's Cave | LUMSY2 | Giving him the first Boss Key. |
| 4i | DK Isle | ISLE04 | Going to Angry Aztec. |
| 4j | Angry Aztec | AZTEC1 | The second world. |
| 4k | DK Isle | ISLE05 | Going to K. Lumsey's. |
| 4l | K. Lumsy's Cave | LUMSY3 | Giving him the second Boss Key. |
| 4m | DK Isle | ISLE06 | Going to Banana Fairy Island. |
| 4n | Banana Fairy Throne Room | FAIRY1 | Meeting the Banana Fairy Queen. |
| 4o | DK Isle | ISLE07 | Going back to the Training Area. |
| 4p | Training Area | TRAIN2 | Uncovering a DK dirt pile. |
| 4q | DK Isle | ISLE08 | Going to Frantic Facotry. |
| 4r | Frantic Factory | FACT | The third world. |
| 4s | DK Isle | ISLE09 | Going back to Jungle Japes. |
| 4t | Jungle Japes | JAPES2 | Finishing Jungle Japes. |
| 4u | DK Isle | ISLE10 | Going back to Angry Aztec. |
| 4v | Angry Aztec | AZTEC2 | Finishing Angry Aztec. |
| 4w | DK Isle | ISLE11 | Going back to Angry Aztec. |
| 4x | Gloomy Galleon | GLOOMY | The fourth world. |
| 4y | DK Isle | ISLE12 | Going to K. Lumsey's. |
| 4z | K. Lumsy's Cave | LUMSY4 | Giving him Boss Keys three and four.|
| 4aa| DK Isle | ISLE13 | Going to Fungi Forest. |
| 4bb| Fungi Forest | FUNGI1 | The fifth world. |
| 4cc| DK Isle | ISLE14 | Going to K. Lumsey's. |
| 4dd| K. Lumsey's Cave | LUMSY5 | Giving him the fifth Boss Key. |
| 4ee| DK Isle | ISLE15 | Going to Crystal Caves. |
| 4ff| Crystal Caves | CAVE | The sixth world. |
| 4gg| DK Isle | ISLE16 | Going back to Fungi Forest. |
| 4hh| Fungi Forest | FUNGI2 | Getting the last Golden Banana. |
| 4ii| DK Isle | ISLE17 | Going to Creepy Castle. |
| 4jj| Creepy Castle | CASTLE | The seventh and last world. |
| 4kk| DK Isle | ISLE18 | Going to K. Lumsey's. |
| 4ll| K. Lumsy's Cave | LUMSY | Giving him Boss Keys six and seven. |
| 4mm| DK Isle | ISLE19 | Going to Hideout Helm. |
| 4nn| Hideout Helm | HELM | Deactivating the Blast-o-Matic. |
| 4oo| DK Isle | ISLE20 | Going to K. Lumsey's. |
| 4pp| K. Lumsy's Cave | LUMSY | Giving him Boss Key eight. |
| 4qq| DK Isle | ISLE21 | Going back to Banana Fairy Island. |
| 4rr| Banana Fairy Throne Room | FAIRY2 | Getting the 201st Golden Banana. |
| 4ss| DK Isle | ISLE22 | Finding the Flying Kroc. |
| 4tt| The Flying Kroc | K.ROOL | Defeating K. Roll once and for all. |
| 4uu| Ending | ENDING | The game's ending sequence. |
o-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-o-~-~-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~o
|(05)| Appendicies | APPEND | The FAQ's closing chapters. |
o~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~o~-~-~-~-o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o
| 5a | Mystery Mode |MYSTERYM| The Banana Fairy secrets. |
| 5b | Multiplayer Mode | MULTIP | The bonus multiplayer mode. |
| 5c | DK Bonus | DK | The bonus games in DK Bonus Mode. |
| 5d | Banana Bunch Coins | COIN | The locations of the banana coins. |
| 5e | Secrets | SECRET | Secrets hidden in DK64. |
| 4f | Legal Disclaimer |DISCLAIM| The legal info about this FAQ. |
| 4g | Contact Information |CONTACTS| READ THIS BEFORE CONTACTING ME! |
| 4h | Kredits | KREDIT | The kredits for this FAQ. |
o-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-o-~-~-~-~o~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~o
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| (01) | Version History | VERS |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
+-----------------+--------------+
| October 3, 2007 | Version 1.00 |
+-----------------+--------------+----------------------------------------------
| The FAQ is complete, meaning all 201 Golden Bananas, 3500
| bananas, 10 Battle Arena Crowns, and 20 Banana Fairies are
| in there. The layout is done, as well as the extra chapters
| and game basics. It took me three tries to finish this. My
| last two DK64 FAQs were wiped out because of a virus. And
| the first one made it up to Crystal Caves :(.
+-------------------------------------------------------------
+---------------+--------------+
| March 1, 2008 | Version 1.01 |
+---------------+--------------+------------------------------------------------
| Fixed the section about the functions of the A button.
+---------------------------------------------------------------
+----------------+--------------+
| August 4, 2008 | Version 1.11 |
+----------------+--------------+-----------------------------------------------
| Added a major tip for Donkey's igloo Golden Banana in Crystal
| Caves. Thanks to William Hicks for this tip.
+--------------------------------------------------------------
+----------------+--------------+
| August 4, 2008 | Version 1.16 |
+----------------+--------------+-----------------------------------------------
| Fixed an error about the flies in the trash can in Creepy
| Castle. Thanks to Hunter Loftin for this tip.
+--------------------------------------------------------------
+------------------+--------------+
| October 18, 2009 | Version 1.26 |
+------------------+--------------+---------------------------------------------
| Fixed a few minor typos and added in Tiny's 3rd Golden
| Banana in Jungle Japes, which was missing. Very bad mistake
| on my part, I apologize.
+------------------------------------------------------------
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| (02) | Introduction | INTR |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
Hi, welcome to my FAQ for Donkey Kong 64. This is my seventh FAQ for GameFAQs
and my fourth Nintendo FAQ. DK64 is a long game that could take as many as 40-60
hours on your first try. So if you're not a fan of long games, get lost. That
being said, it is still a fun game with seven huge worlds. The large worlds and
their numerous collectibles can make it somewhat overwhelming, but this guide it
here to make it as easy as possible.
DK64 was made by Rareware and published by Nintendo. It is a great sequal to
Donkey Kong Country 3, though not as good as the Banjo-Kazooie games. DK64 was
made in 2001 and, despite being over-hyped, is an enjoyable and original
game. The puzzles and games will have you searching everywhere for the 201
Golden Bananas. This game is enormous and would probably take about 40-60 hours
on the first time through for average players. I could complete a guide for a
world in Banjo-Tooie in about two hours. With this game, it takes me about 4
hours, due to the sheer length of the worlds.
The VERSION HISTORY chapter tells you about all the updates made to the FAQ.
The GAME BASICS chapter tells you all the basic game knowledge like moves and
controls. If you read the GAME BASICS, you'll be able to skip a lot of training
and stuff that you wouldn't be able to if you didn't read it. The WALKTHROUGH
chapter will take you step-by-step through the entire game, telling you how to
get 201 Golden Bananas, 3500 regular bananas, 20 Banana Fairies, and 10 Battle
Arena Crowns. Most FAQs for DK64 list the locations of items. I plan to take a
different approach by telling players where to go, what to do next, step-by-step
... Uh, it's kind of hard to explain, you'll see :). The APPENDICIES includes
the credit and legal information and also gives you extra information like cheat
codes. I'll enjoy writing this, and I hope you enjoy using it just as much.
==========================----------------------------==========================
| =-=-=-=-=-=-=-=-=-=-=-=-=-=- |
| (03) | Game Basics | BASICS |
| -=-=-=-=-=-=-=-=-=-=-=-=-=-= |
--------------------------============================--------------------------
o------------------------------------------------------------------------------o
| 3a Story STOR |
o------------------------------------------------------------------------------o
[COPIED FROM THE INSTRUCTION BOOKLET]
"Left!" rasped a voice to his left.
"Right!" came back the immediate response from the other side.
It had seemed like a good idea at the time, but now the Klaptrap turning the
wheel wasn't so sure. His little legs were getting tired, and those two
incompetent fools didn't have a clue where they were going.
"Left!"
"Right!"
With a sudden sickening crunch of metal against rock, the King's pride and joy
came to a shuddering halt, knocking all three off their feet. The tough little
Klaptrap was up first, dashing eagerly across to the broken bridge to see what
those goons had hit.
"You two are going to be in sooo much trouble!" he barked gleefully.
But that pair weren't the only ones in trouble. Deep within the gloomy bowels of
his latest creation, a furious King K. Rool sat on his throne, glaring down at
the quaking generals of his vast Kremling army.
"Well? I'm still waiting for an answer..."
His plan couldn't fail this time, or so he had thought. But like so many times
in the past, he'd underestimated just how useless his sacly minions could be. It
had taken years to build, but now his mighty island stronghold lay immobile off
the coast of its very first target - Kong Isle. Perhaps all was not lost, though
...
"Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!"
Instead of a deafening explosion, there came only a pathetic whimper.
"I'm so v-very sorry your m-majesty, but I'm afraid the Blast-o-Matic isn't
quite w-working yet..."
K. Rool turned to face the white-coated technician responsible for the bad news.
The King began to cry.
"It's just not fair..." he sobbed. "I really thought I was going to win this
time."
Klump waddled over and put a consoling arm around his distraught leader.
"Don't get all upset now, your excellency. We'll go and capture those nasty
Kongs for you. Then we'll steal their Golden Bananas as usual so that if any
Kongs escape us, they'll be too busy looking for them t ocome and ruin your
magnificent plans."
As King K. Rool watched his generals leave, he wiped away his crocodile tears
and began to laugh. His little play acting had worked, and now those Kongs would
soon be history. He glared down at his bemused technician.
"Well, what are you waiting for? Get the Blast-o-Matic working. I've got an
island to destroy."
o------------------------------------------------------------------------------o
| 3b Controls CONTROLS |
o------------------------------------------------------------------------------o
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Control Stick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~Move~~
The control stick is used to manuever Donkey anywhere within 360 degrees. This
allows you to move and head to different areas. Holding the control stick
lightly will cause Donkey to tip-toe. Push it further and he will walk. Hold it
all the way and Donkey will run. Running is the most efficient way to explore
the worlds, so you should always do so. However, when moving across narrow
bridges, tip-toeing is safer and more advisable. A sudden change in direction
will cause Donkey to slide. Be wary of this while on high, narrow ledges, as it
can easily cause you to fall off.
While on a tree (use the A button to jump to the tree and DK will automatically
grab hold of it), move the control stick up and down to climb the tree. If you
climb to the top of the tree, your Kong will jump and land on the top. Some
trees are too thick to be climbed, but you can climb most of them. You can also
hang on to ledges, which is useful in case you happen to fall off one. Hold the
joystick up to climb back up and hold it down and press Z if you want to drop
off.
Underwater, the control stick allows you to move as well. However, it is much
more difficult to swim to precise locations or to objects underwater. Pushing
the control stick up causes Donkey to go down while holding it down causes him
to go up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~Jump/Swim~~
Like in pretty much all N64 adventure games, the A button is used to jump. Tap A
and your Kong won't jump very high. Press it and it'll jump a little higher.
Hold it down for a little longer and he/she will jump high.
While underwater, holding the A button will make Donkey use his whole body to
swim around the water. This is the most efficient way of getting around
underwater. However, it is not recommended when trying to grab items, as you
need more precision for that.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~Attack/Swim~~
The B button will allow you to perform many different attacks, as well as swim.
Press B while holding still to perform a stationary attack. One press will make
your Kong do a quick swipe. Keep pressing it and they'll do several attacks in
succession. This move limits mobility and is less convenient than killing
enemies while moving, so you should usually avoid it. Press B while moving and
your Kong will charge forward, hurting enemies. This is the best way of taking
out baddies, as you can continue moving.
While underwater, holding the B button will make your Kong paddle his/her feet.
This is a slow form of swimming that should be used when getting items, not when
trying to explore.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Z Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~Dive/Break/Crouch~~
While in the water, press Z to make Donkey dive underwater. Hold Z while
swimming to make your Kong stay still, which can be extremely useful at times.
Holding the Z button on land will make DK crouch. The only use of this is to
perform other moves, which I will discuss later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C Buttons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~Camera~~
The C buttons control the camera system. Like pretty much all camera systems, it
can often infuriate you to no end. However, Donkey Kong 64's camera is generally
pretty good.
Pressing the left C button will rotate the camera left. If you hold it, the
camera will keep spinning around. The right C button rotates the camera right.
Press the up C button to go into eyesight view. Press it again to go make to
normal view. You can't move while in your Kong's perspective. The down C button
controls the distance the camera is from you. The first view (the close up one),
is inefficient and won't allow you to see most enemies. The second view is a
little farther, and is much better. The third and final view is very far away,
allowing you to see all of your surroundings.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The R button has only one purpose, which is to center the rather annoying camera
behind you. Hold the R button to do so. This makes traversing ledges and cliffs
much easier, as the camera won't rotate in wild directions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Directional Pad
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The only purpose of this is for an alternative to the control stick while
playing Jetpac and the original Donkey Kong Arcade.
o------------------------------------------------------------------------------o
| 4c Items ITEM |
o------------------------------------------------------------------------------o
================================================================================
Collectibles
================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Golden Banana
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Golden Banana (which is a sparkling banana with a Nintendo tag) is the most
important item in the game. They're like the Jiggies of DK64. Collecting Golden
Bananas is part of how you open the seven worlds. To open the lobby entrances,
you must give K. Lumsey the Boss Keys, which are earned by defeating bosses of
the worlds. Inside the lobby is B. Locker, who blocks the entrance to the level
and will not leave unless you have the amount of Golden Bananas present on the
door. If you have enough, he'll disappear and let you go into the level.
Each of the 7 worlds holds 25 Golden Bananas (5 for each Kong), which makes
175 Golden Bananas. Then there's another 25 for DK Isle, making 200. The 201st
Golden Banana is given to you by the Banana Fairy Queen, once you photograph
all 20 Banana Fairies. 40 of the Golden Bananas are given to you by Snide for
returning his blueprints. Note that only the right Kong can collect a certain
Golden Banana, or else it will be clear and uncollectible. In the early stages
of the game, you'll find Golden Bananas out in the open for you to take. But
later on, you must defeat difficult challenges and puzzles to get them. Also,
each world has 5 Kasplasts. Defeat them with the appropriate Kong (their hair is
color- coded) to win a Blueprint, which you can take to Snide to exchange for a
Golden Banana.
When you collect a Golden Banana, your Kong will do a little dance and five
numbers will appear next to each of the Kong's heads on the screen. The numbers
tell you how many Golden Bananas each Kong has collected in that world. You can
also go to the start menu and go to view totals to view how many Golden Bananas
you have in each world and how many of them you have overall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bananas
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bananas, or regular bananas, are like the Musical Notes in Banjo-Kazooie. They
look like a spinning banana, and they come in five different colors: yellow, red
, blue, purple, green. The colors can only be collected by the corresponding
Kong (Donkey, Diddy, Lanky, Tiny, and Chunky respectively). This color-coding is
used for other objects like Blueprints and coins. There are 100 bananas for each
Kong in every world, making 3500 total. The bananas come in three types: singles
, worth one, bunches, worth five, and balloons (which you have to shoot with
your shooter), which are worth 10.
You may wonder what notes bananas are for. Well, in every world, there are
several blue portals with pictures of Troff n' Scoff, a hippo and a pig. If you
go in one of these portals, you'll find a room where these two guys are. Stand
on the banana pad in the room to feed Scoff enough bananas to press down on the
weight, which lifts Troff high enough to reach the key to open the door. The
door will show you how many bananas you need to feed, as well as which Kong must
enter to get through. These lead to the boss battles. Defeating bosses earns you
Boss Keys, which you must collect and use to open K. Lumsey's cage so he'll open
the worlds for you.
When you pick up a banana, a number will appear on the screen, showing you how
many bananas you've collected for that Kong in that world. You can view how many
bananas you've collected for each Kong in each world in the start menu. Also,
when you collect 75 bananas with one Kong, that Kong earns a Banana Medal.
There are 40 medals in total, and you'll need to grab at least 15.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Banana Bunch Coin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Banana Bunch Coins are found scattered throughout the levels (the number for
each Kong is variable, but is usually around 10-15) and use the color-coding
system. You need to collect these to pay Cranky, Funky, and Candy Kong for their
items. Cranky gives you potions that allow the Kongs to learn moves, Funky
provides you with weapons for each Kong (as well as ammo capacity upgrades) and
Candy will give the Kongs musical instruments. She also gives you instrument
energy upgrades, which sometimes come with the bonus of getting an extra melon
of life.
There are TONS of Banana Bunch Coins. Cranky charges 3 for basic moves, 5 for
intermediate moves, and 7 for advanced moves. Funky and Candy charges 3, 5, 7,
and 9 coins as you go on. However, you should have tons of extra coins, and at
the end of the game, you may very well have over a hundred coins left.
Normally, coins are only worth one per pick-up (though they usually come in
groups). However, in DK Isle and each world, there are two DK dirt piles, which
you can use the shockwave move learned from the Banana Fairy Queen to unearth,
getting you a rainbow coin. The rainbow coin gives each Kong five coins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blueprint
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blueprints look like color-coded squares in wooden frames. In each level, you'll
find five Kasplats, which are big, tough looking bad guys that hit the ground to
make shockwaves. If you kill it (it takes a ton of hits or about eight oranges),
it will drop a Blueprint. Assuming you're using the right Kong (the Kasplasts'
hairs are colored according to what color print they have), it will drop a
Blueprint. Every level has Snide's HQ, where you can give Snide, the weasel,
your Blueprints in exchange for Golden Bananas.
Not only do Blueprints get you Golden Bananas, they're also important for the
end of the game. In the final "level", Hideout Helm, you have 1 minute per
Blueprint you exchanged plus 10 minutes to complete the level before the Blast-o
-Matic reactivates. The more you collect, the more time you'll have. You can get
50 minutes, as there are 40 Blueprints total.
You can view the Blueprints you've collected while in Snide's HQ by pressing the
- button. If you collect all 40, you can press ---- C while in his HQ to replay
eight of the bonus games.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Banana Fairy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you learn Tiny Kong's Mini-Monkey move, you'll be able to shrink small
enough to fit into the entrance to Banana Fairy Island, the giant queen head
island in DK Isle. Her Banana Fairies have been scared off, and the only way to
capture them is to photograph them. There are two fairies in each world,
including Hideout Helm, as well as four in DK Isle, for a total of 20 fairies.
She'll give you a camera to to photograph them as well as a special shockwave
move, which you can use by holding then releasing the B button. This can be
used to unearth DK dirt piles for Rainbow Coins.
To equip your camera, hold Z and press down C. A crosshair will appear in the
middle of the screen. The banana fairy will fly around, but you need to take the
picture (by pressing Z, A, or B) when the crosshair overlaps with the fairy.
This can be difficult with the fairies moving around, but you'll get the hang of
it eventually. Once you capture a fairy, the fairy will disappear after
increasing your maximum totals.
As you collect more and more Banana Fairies, more secrets will be unlocked in
Mystery Mode (accessed through the start menu). These secrets are Cinema Mode
(2 fairies), Bonus and Arcade Mode (6 fairies), Boss Replay (10 fairies), Krusha
in Multiplayer (15 fairies), and Cheat Mode (20 fairies). If you visit the queen
after collecting all 20 fairies, she'll give you the 201st Golden Banana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Banana Medal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Banana Medals are special medals awarded to you each time you collect 75 bananas
for one Kong in a world. This means each world has 5 medals. This guide will
tell you how to get all 3500 bananas, so you'll get all 40 Banana Medals. The
last five Banana Medals are in Hideout Helm, which you earn by completing the
challenges.
You need to collect at least 15 Banana Medals, as unless you do, Cranky won't
let you play Jetpac in his lab. Once you score 5000 pts in Jetpac, you'll be
awarded the Rareware Coin, which you need to complete the game. The Rareware
Coin, coupled with the Nintendo Coin, will open the final door which has the
last two Banana Fairies and the eight Boss Keys.
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Battle Arena Crown
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Every world has a metallic pad with K. Rool's face on it. Any Kong can use it,
but some pads can only be reached by a certain Kong. Press Z while standing on
it to be transported to a special arena. In this arena, you cannot fall off, or
you'll die. For a certain amount of time, enemies will attack you. You have to
kill them over and over as they respawn, avoiding losing all your health or
falling off the ledge until the time limit runs out to win a Battle Arena Crown.
After you take the crown, you're transported back and the pad disappears. This
guide tells you how to get all ten Battle Arena Crowns (there are eight in the
eight worlds plus two in DK Isle). You need at least four to open a door in
Hideout Helm that leads to K. Rool's throne and the control room.
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Boss Key
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Every world has several Troff n' Scoff portals. When you enter them, you can
feed Scoff your regular bananas. Once he's had as many as the number on the door
, the door will open, depicting the face of the only Kong who can enter. The
doorway leads to the boss fight of the world. Once you defeat the boss, he'll
drop a Boss Key.
The Boss Keys are the keys to K. Lumsy's cage. If you visit him, you can open
the locks on his cage. Everytime you open a lock, he'll stomp around in joy and
the earthquake will cause the entrance to one or two levels to open. This is the
only way to get into the eight worlds, so you'll need to get all the Boss Keys.
The eighth key, which is in Hideout Helm and requires you to get the two special
coins, will free K. Lumsy, which leads to him letting you get to the fight with
K. Rool.
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Nintendo Coin
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In Frantic Factory, you'll have to defeat the DK Arcade game. If you beat it
twice, you'll be awarded the Nintendo Coin. At the end of Hideout Helm, there is
a door that can only be opened using the Nintendo Coin and the Rareware Coin.
Inside are the last two Banana Fairies and the final Boss Key.
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Rareware Coin
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Once you collect 15 Banana Medals, you can visit Cranky to play the Jetpac
arcade game. Score 5000 points and you'll win the Rareware Coin. At the end of
Hideout Helm, there is a door that can only be opened using the Rareware Coin
and the Nintendo Coin. Inside are the last two Banana Fairies and the final Boss
Key.
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Melons
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Melons act as your energy meter in this game. You start with only one melon,
though Candy can give you an extra melon in Angry Aztec and another in Crystal
Caves. Each melon has four slices, and you lose one everytime you get hit by an
enemy. Some enemies take away two slices, and some hazards will take away a
whole melon! Whenever you defeat an enemy, it will drop a melon slice. This
restores a 1/4 of one melon, but if you kill an enemy and take its melon, it
won't have another slice if you kill it once it regenrates. For this reason, you
should never take a slice if you don't actually need it. There are also melon
crates, though you'll usually never find more than one per level. They look like
hopping boxes, and you can break them open for four melon slices! This is really
useful when you're low on energy.
Fortunately, there are not many enemies in this game, and the few enemies there
are are quite pathetic. The real threat is falling off a cliff, running out of
oxygen, or other kinds of environmental damage. When you lose all your melons,
your Kong faints and you respawn at the start of the level (with a few
exceptions). You have infinite lives, fortunately.
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Ammo Crate
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Ammo Crates, which are littered throughout the worlds, look like bouncing crates
of cannonballs, and they'll replenish the ammo your Kongs have for their
shooters. Each crate is worth five pieces of ammunition. When you first purchase
a shooter, you'll only be able to carry 50 pieces. However, this can be
upgraded several times, with a final upgrade of 200 pieces. This ensures that
you should almost never run out of ammo.
To equip your weapon, hold Z and press left C. Press B to shoot a projectile,
and up-C to shoot in first-person. This is good for hitting aerial targets and
getting more precision. Funky's final upgrade will also allow you to zoom in and
out like a sniper while in first person. Press left C again when you want to
unequip your weapon.
The shooters are used to hit ammo switches. The switches show what projectile
must be used to hit it, so only certain Kongs can hit certain switches. Usually,
hitting them opens a gate or opens a passage. Sometimes you'll need to hit two
switches to open an area.
Also, some ammo crates are red. You can only pick them up once Funky has taught
you homing ammo in Fungi Forest, and they're rare. Pick them up and a new meter
will appear, which is the homing meter. When you go into first-person, the
crosshair will turn green when it's in homing range. Your projectiles will home
in on the enemies, which can be useful in some situations. You have to use up
all your homing ammo before you can use the normal ammo again.
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Orange
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Oranges bounce around and, like ammo crates, are all over the place. Pick them
up to increase your total. To use one, hold Z and press right C. Your Kong will
throw an orange, which will bounce around looking for a target. If it hits a
Kremling, it will usually destroy it. Oranges can be useful for taking out the
tenacious Kasplats, but for weaker enemies, it's better to just use normal
attacks.
You can't pack very many oranges when you first start the game. However,
whenever you photograph a Banana Fairy, the fairy will increase your maximum
capacity. The total can eventually increase to 30 oranges.
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Crystal Coconut
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Crystal Coconuts are also found pretty much everywhere, and they are very, very
important. They look like crystals spinning on the ground. Pick them up to
increase your total. You can't use or pick up crystal coconuts until you learn
one of Cranky's moves that requires the use of a Kong Barrel. Jump into a barrel
with the Kong that you are using's face on it to activate a special move. Your
Crystal Coconut meter appears and will begin to slowly decrease for as long as
you keep the move activated. Deactivate it by holding Z and pressing left C.
If you run out of Crystal Coconuts, the move will automatically deactivate. This
can be dangerous when you're in areas that you can't survive in while not using
the move. For this reason, you'll want to do whatever task you need to as
quickly as possible to conserve coconuts.
You can't pack very man Crystal Coconuts when you first start the game. However,
whenever you photograph a Banana Fiary, the fairy will increase your maximum
capacity. The total can eventually increase to 40 coconuts.
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Banana Fairy Film
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Banana Fairy Film is pretty common, though not so much as the previous few
items. The film is actually used for the Banana Fairy Camera, which is given to
you by the Banana Fairy Queen, once you enter her island on DK Isle by shrinking
Tiny enough to fit into the entrance. Her Banana Fairies have been scared off,
and the only way to capture them is to photograph them. There are two fairies in
each world, including Hideout Helm, as well as four in DK Isle, for a total of
20 fairies.
To equip your camera, hold Z and press down C. A crosshair will appear in the
middle of the screen. The banana fairy will fly around, but you need to take the
picture (by pressing Z, A, or B) when the crosshair overlaps with the fairy.
This can be difficult with the fairies moving around, but you'll get the hang of
it eventually. Once you capture a fairy, the fairy will disappear after
increasing your maximum totals.
As you collect more and more Banana Fairies, more secrets will be unlocked in
Mystery Mode (accessed through the start menu). These secrets are Cinema Mode
(2 fairies), Bonus and Arcade Mode (6 fairies), Boss Replay (10 fairies), Krusha
in Multiplayer (15 fairies), and Cheat Mode (20 fairies). If you visit the queen
after collecting all 20 fairies, she'll give you the 201st Golden Banana
================================================================================
Pads, Switches, Doors and Misc.
================================================================================
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Tag Barrel
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The Tag Barrel is one of the most important items in the game. These look like
floating barrels, and you'll find several of them in each world. At first, only
DK's face is on it. There are question marks with the Kongs' colors on the
barrel. When you rescue a Kong, that Kong's face replaces his/her question mark
on the barrel. To use the Tag Barrel, jump into it.
You can now use the control stick to select your Kong. The Kongs you have
rescued will appear, while the rest will be question marks. To pick a Kong, put
it in the spotlight, then press pretty much any button and you'll appear back
under the Tag Barrel. Tag Barrels are often found in major areas and near
Bananaport Pads, or in areas where many Kongs have tasks to accomplish. This
makes it easy to get to a Tag Barrel when you need it.
Since only certain Kongs can accomplish some tasks, switching characters is
something you'll be doing a lot. Aside from serving to switch your character,
the Tag Barrel is also like a floating hopsital. When you select your Kong (even
if you just jump in and select the same Kong), you'll reappear at full health.
This is EXTREMELY useful and more convenient than killing enemies when you're
really low on health.
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DK Portal
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Every world has a lobby which has a DK Portal that leads to the world. These are
blue doorways with the DK logo on them. When you first enter a world lobby, B.
Locker guards the portal. A counter on him shows how many Golden Bananas you
need. If you have enough, he will leave. If you don't have enough, he'll stay
and continue blocking the door. If you don't have enough (which should never
happen since the requirements are incredibly easy to meet), you can actually use
a Lanky Kong glitch to get past. Press B to do the armstretch attack while near
the locker and Lanky will get you in for free. To enter the world, walk through
the portal. You reappear in front of another DK Portal, which is the only way
out of the level.
Since there's only one DK Portal in each world, it's important to remember its
location so you don't get lost while trying to leave the level. You can also
select "Exit Level" from the start menu if you want to leave quickly.
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Wrinkly Kong Doors
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In the world lobbies where you find the DK Portals, there are also five doors
with Wrinkly Kong's face on them. They are color-coded like other things, one
for each Kong. Once you rescue a Kong, its face will replace the question marks
on the doors. Although you can't open a Kong's door until you rescue him/her,
you can open the door with any Kong. To open it, walk up to it, which makes
Wrinkly Kong come out. She'll give you a useful tip for the world for the
appropriate Kong. The tip is almost always about how to get a Golden Banana.
Some Wrinkly Doors, such as those in Crystal Caves, require you do something to
unblock them. Usually, you'll have to place a boulder on a switch with Chunky.
Wrinkly Kong Doors could be useful... If you didn't have a walkthrough! ^_^.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bananaport Pads
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Each level has ten pads with numbers on them, 1-5, two pads for each number. To
activate one of the pads, walk on it. It will unfade and, once you've activated
another pad with the same number, you can use it. Press Z while standing on one
pad and a banana peel will zip you up, teleporting you to the other pad. Since
DK64's levels are so humungous, this is extremely useful for getting around the
different areas. Any Kong can activate and use the pads (assuming the Kong can
reach the pad). When you use the Hunky Chunky move, you can't use Bananaports.
The 1 pads are light blue, the 2 pads are light green, the 3 pads are purple,
the 4 pads are red, and the 5 pads are gold.
Some levels have special areas that have their own, separate Bananaport Pads.
These areas include the llama temple in Angry Aztec, the skull crypt in Creepy
Castle, and the lobby of Hideout Helm in DK Isle. They only warp you within the
area and are never a full set. DK Isle and all seven worlds have a full set,
while Hideout Helm has only one pair.
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Kong Switch
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Kong Switches come in three colors: green, blue, and red. The color indicates
what move needs to be used on it, while the Kong face on it indicates which Kong
needs to do it. At the start of the game, you learn a move called the Simian
Slam. This is basically the ground pound from Mario 64. Press A and Z while in
the air to do a stomp. If you do this on switches, it will cause something to
happen, usually opening a passage. Note that you can only hit a switch with the
Kong whose face is on it.
The green switches can be activated with the Simian Slam, learned at the start.
In Fungi Forest, Cranky will give you the Super Simian Slam upgrade, which lets
you trigger the blue switches. The red switches require the Super Duper Simian
Slam. A Simian Slam upgrade can still hit switches of earlier colors. The
controls for the move remain completely unchanged, though the Kongs' movements
change.
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Kong Barrel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kong Barrels, designed by Cranky, are floating barrels with the Kongs' faces on
them. Until you learn to use one of them, they'll be faded and unusable. Once
you learn one of the special moves, that Kong will be able to pick up Crystal
Coconuts as well as use the barrels. Jump into a barrel with the corresponding
Kong's face on it to trigger one of the special moves, which vary. For as long
as you continue using the move, your Crystal Coconut supply will be displayed
and steadily decrease. If you run out, the move automatically deactivates, which
can be dangerous in certain situations. Do whatever task is necessary as quickly
as possible. If you want to cancel the move, hold Z and press left C.
Crystal Coconuts are everywhere, so stocking up a good supply is not a problem.
You can't pick them up, however, until you learn one of the barrel moves.