This trait is only used when you select 'magic' for the morphic trait. Here you should describe what magic can alter the plane.

Yes/No

description of magic

align

Align types: Neutral, Good, Evil, Law, Chaos

Yes

neutral, good, evil, law, chaos

alignstr

The strength of the alignment: Mildly (minor penalties to opposed alignments, if a plane is mildly neutral that means all alignments are at home here), Strongly (All non-matching alignments take penalties)

Sub-category to Magic, list rules for magic that is enhanced on this plane (ex: casting a fire spell on a fire plane may give +1 caster level or +1 DC or a die step increase in damage (d6 becomes d8))

No

description of enhancement

impeded

Sub-category to Magic, list rules for magic that is impeded on this plane (ex: trying to cast a fire spell on a water plane may not work unless the caster makes a spellcraft check.)

No

description of impediment

borders

How this plane borders others: No Borders (this plane does not border any other), Shifting (firm borders, but they change randomly, Firm (Distinct edges to the borders, magic does not pass through), Soft (edges of the planes meld together, magic passes through)

Yes

no, shift, firm, soft

links

Any links this plane may have with other planes: No (This plane has no links at all), Spell-Created (Spells can create links on this plane), Holes (holes open from the elemental planes creating points of access), Portals (Your generic doorways to the other side)

No

no, spell, holes, portals

natives

List the creatures or types of creatures that are native to this plane

Yes

description of natives

desc

More detailed description of what makes this plane unique from the rest.

Gravity on this plane functions as normal, something that weighs 5 pounds on the material plane weighs 5 pounds on this plane. Use the normal rules for encumbrance, ability scores, carrying capacity, and skill checks.

Normal Time

Time flows normally on this plane, for each round you spend on this plane, one round passes on the material plane.

Infinite Globe

This plane is an infinite globe, its lands continue on forever, though the setting may only describe a finite number of places to go on this plane.

Alterably Morphic

Like normal, objects on this plane do not move unless interacted with either by physical forces or magical. You can dig a hole, or build a wall and unless another force destroys it, it will still be there when you return.

Element, Alignment, and Magical Traits

No Elemental or Energy Trait

This plane has no specific energy or element that dominates it.

Mildly Neutral-Aligned

This plane has a balance, since no alignments are opposed to neutral, all creatures can exist comfortably on this plane.

Normal Magic

Magic on this plane functions normally, it is not any harder to cast a certain spell, and spells don't run the risk of randomly changing into something unintended.

Impeded Magic

spells that are impeded on this plane

Planar Links, Boundaries & Natives

No Borders

This plane does not directly border any of the other planes, though there may be links, paths, or holes that can take you to other planes from this one.

Spell-Created Links

Magic on this plane functions like normal. Spells, spell-like abilities, and other magical abilities that draw power from other planes or allow creatures to shift between them function properly.