Antimatter: Original, but not good Review

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Original, but not goodPretty big let down for me. I give them two stars for thinking outside of the box. The gameplay is extremely boring though.

Simple fun - but a little too simpleIt's interesting, but there's no reason to keep playing; that is, it gets boring very quickly. Pangea needs too seriously upgrade this with more modes, powerups, etc.

You're too harsh!This is a rather difficult game to describe... I think part of the problem is people playing it are controlling the antimatter with flicks and not in any sort of controlled manner. I never take my finger off the screen unless my finger's in the way... it's about finesse, slowly smudging your finger a little to slightly influence the antimatter, not flinging it across the screen. It's also a game of patience, as usually the best way to hit a string and avoid re-hitting ones you already got is to wait for it to move into place... as far as I can tell, if you hold still, the strings won't change when they run into you. This game is really more about speed and finesse than it is about just beating levels. It's definitely worth a dollar, and don't forget, there will likely be updates to address many of these issues, and I think that the general premise of the game is both interesting and entertaining, not boring and unoriginal as so many people say. It's not amazing, but it's not a 2-star game, either.
To the developers, my #1 complaint is that everything is so bright and starry that it makes the antimatter hard to distinguish from everything else in the later levels, so I just end up bouncing around into strings because I can't even tell where I am... something needs to make the antimatter more visible.