Entries in Steam
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arlier this year at the IGF pavilion booth during GDC 15, George was able to play an assortment of the indie nominations that were showcased to the attendees before the big award show, and he just couldn’t shut up about one in particular.

It was just “Aww man DOWNWELL” this, and “Dude, DOWNWELL” that; it really struck a chord with him. Now that it’s out on iOS and Steam, he just had to do a Play Play of it, and here it is, all by his lonesome because we’ve already heard enough of it.

t some point in a gamers life comes the moment where they say to themselves (or anyone who may be in the room “Screw this game, I could make one way better than this shit!”. Many gamers will then continue on playing their games without another thought, others will go out and build from scratch what becomes their life's work. And then you have the rest—we range from those who could build from scratch to those who know that controllers have at least 8 buttons

For us such people we have game creation programs. There are many different types of game creators out there for all kinds of different genres but probably the most well-known of these programs is RPG Marker, which had its initial released back in December of 1992 as RPG Tsukuru Dante 98. It has had several updates and releases and I had the chance to play around with the latest Version RPG Maker MV from Degica.

hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.

And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that’s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.

While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ’s Axiom Verge, a title that beautifully integrates what it homages into an experience that you’ll keep thinking about it, even after it’s over.

shooting game with 3200 horizontal lines of resolution? Break out a second monitor, 'cause here comes Super Chain Crusher Horizon, a chain-based shooting game with one of the most extreme aspect ratios we've ever seen! But how does it stack up?

our music is actually an awesome vectored out battleground and you may not have even known it; Symphony takes any song you have on your drive (over 1:30 long) and turns it into a stage to an awesome shmup. Just how does it stack up?

ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.

So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 – over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.

here are your World War II games, and then there are your World, War, II, games; yeah, that’s right—we went there. Still not hip to what we’re selling? Well, buckle up, and prepare your taste buds, because we’re about to take you on a journey through the inner-workings and complexities of Super Lemonade Factory.

I don’t think we could have made that any more dramatic if we tried…

Anyway, join George and Andrew as they maneuver eager lovers, Andre and Liselot through their newly acquired Sugar water Business, and jump and defend through the trials of tribulations of this nifty little platformer.

he concept of royalty truly is a fascinating distinction within humanity’s self-imposed hierarchy over the years. The prestige and responsibility it demands is a balance of finesse and leadership that’s equally important to both sides of the crown—even when that crown might rest upon the head of a self-absorbed, entitled narcissist.

Enter Chariot; a grand mission of tribute to the fallen king, undertaken by his two most loyal retainers, as they drag and push their majesty’s wagon-eered coffin, towards the perfect resting ground for burial so that the matriarch may finally move on to the afterlife.

While the whole thing may sound like a glorified escort mission at first impression, the reality is a delightfully heartwarming test of wits and resilience against the law of physics against a lump on wheels that’s essentially an out-of-body extension of you and your buddy’s skills and abilities—with an added test of friendship thrown in for good measure.