NAME

jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS

jumpnbump [ options... ] jumpnbump-menu

DESCRIPTION

You, as a bunny, have to jump on your opponents to make them explode.
It’s a true multiplayer game, you can’t play this alone. It has
network support.
Use the jumpnbump-menu command to launch a graphical menu allowing you
to select the level and set any command line parameter.

OPTIONS

-h Print help.
-v Print version.
-dat levelname
Load levelname and use it as the level for this game.
-server playercount
Start as server waiting for players.
-connect hostname
Connect (using a network) to another person running jump’n’bump
on hostname.
-player num
Set main player to num (0-3). Needed for networking.
-fireworks
Run the program in "screensaver" mode. This is useful with
-fullscreen.
-fullscreen
Run jump’n’bump in fullscreen mode.
-nosound
Play without sound.
-nogore
Play without blood.
-noflies
Disable flies.
-mirror
Play with mirrored level.
-scaleup
Play with doubled resolution (800x512).
-musicnosound
Play with music but without sound.

USAGE

The goal of the game is to jump on the other players. Each rabbit has
three control keys.
Player 1 (Dott)
Left - Left
Right - Right
Jump - Up
Player 2 (Jiffy)
Left - A
Right - D
Jump - W
Player 3 (Fizz)
Left - J
Right - L
Jump - I
Player 4 (Mijji)
Left - 4
Right - 5
Jump - 8

SECRETS

You can type these while in the game
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood

LEVELS

There are two programs to help you make your own levels: jumpnbump-pack
and jumpnbump-unpack.
jumpnbump-pack
jumpnbump-pack -o /tmp/newlevel.dat <file1> <file2> <file3> ...
or you can just put all the files in a dir, cd to that dir and
do
jumpnbump-pack -o /tmp/newlevel.dat *
and it will put all the files in the current dir inside the
packfile. Don’t try things like jumpnbump-pack -o stuff.dat
../file.c because it will add ../file.c as the filename in the
packfile, which won’t work.
jumpnbump-unpack
jumpnbump-unpack level.dat
will unpack it in the current directory.
jumpnbump-gobpack
With jumpnbump-gobpack you can convert .gob files (which are
sprites, described in /usr/share/doc/jumpnbump/gob.txt) into
.pcx files which you can edit with The Gimp for example, then
convert back to a .gob and use it in your own level.
jumpnbump-gobpack -u font menu.pcx
will unpack font.gob using the color palette from menu.pcx and
write the files font.pcx font.txt. The other gob files should
use level.pcx for the correct palette.
jumpnbump-gobpack font
will generate font.gob from font.pcx and the specifications in
font.txt. The .pcx files should be resaved with another program,
as they are not packed and are thus very large.