I realize this is off topic but I was so happy I wanted to share (even though most of you already know I'm sure)! I just fired up FC3 and it started updating with a new patch (1.04), there are lots of both MP and SP fixes but most importantly to me they have added a SP option to modify the hud (the patch is still downloading as I have a very slow connection but I'll report back once I fire it up and see the changes)! I imagine this will help many more people enjoy the game again!

p.s: any special nividia inspector settings to go with it or just sweetfx ?

and anyone been tweaking the darkness II lately?

Epic settings for Far Cry 3? I wouldn't try. Seriously... over tweaking sweetfx for Far Cry 3 will do the opposite of good. Kinda like trying to tweak Crysis 2. They are mostly great looking games out of the box.

Yeah I got it to work perfectly , for some reason it just crashed right away.
But after I deleted Sweetfx and Dsfix from the directory, and repasted
fresh ones it worked. Don't know why though, and sorry for such a damn slow reply.

Yeah I got it to work perfectly , for some reason it just crashed right away.
But after I deleted Sweetfx and Dsfix from the directory, and repasted
fresh ones it worked. Don't know why though, and sorry for such a damn slow reply.

seems u r talking about Dark Souls 2 ?
im working on ACIII now..could u let me try ur preset for
Dark souls? ..cus i just tried it with FXAA injector and it was not good and blurr

seems u r talking about Dark Souls 2 ?
im working on ACIII now..could u let me try ur preset for
Dark souls? ..cus i just tried it with FXAA injector and it was not good and blurr

use downsampling with FXAA in Dark Souls. I have set 3840x2160 with FXAA and i do not have any blur. FXAA injector is not good choice. Use HD Fix(1.9 version) and set FXAA there. But if you have Dark Souls from Steam yesterday's patch disable using the HD fix. You must wait for a new fix. Durante already working on it.

So I tried 2.0 preview and not sure what's wrong but Pause is now toggling SweetFX and there is no reload shader button, I checked injector.txt and it shows the same keys as the previous one so that's odd.

Hey, here is my first WIP SweetFX Screenshots & Settings for Dark Souls.
Would love some critiques and tips, as I honestly don't know what best effects
are and how to use them right other than SMAA & Lumasharpen. But just messing around is one way to learn.

So let me know what you think, I would really like it to get it looking something like this from midhras' photostream I found through jim2point0's photostream on Flickr.
I think all the screenshots from both of you are pretty damn awesome.

So I tried 2.0 preview and not sure what's wrong but Pause is now toggling SweetFX and there is no reload shader button, I checked injector.txt and it shows the same keys as the previous one so that's odd.

The cartoon shader is fun
Although fracks up the UI.

The FXAA dlls does not support reloading shaders or key remapping, only the SMAA dlls do.

The keys for the FXAA dlls are PRINTSCREEN for screenshots (saves in png) and PAUSE for ON/OFF
In other words it works exactly like the FXAA tool mod (but with the SweetFX shaders), because it uses the same dlls.

The FXAA dlls does not support reloading shaders or key remapping, only the SMAA dlls do.

The keys for the FXAA dlls are PRINTSCREEN for screenshots (saves in png) and PAUSE for ON/OFF
In other words it works exactly like the FXAA tool mod (but with the SweetFX shaders), because it uses the same dlls.

Oh, okay, thanks CeeJay. I thought SMAA was the one by default, guess I'll have to paste the SMAA dlls manually from the dlls folder.

And since you mentioned FXAA Tool, I remember it had a load order kind of a thing, do you think it makes a difference? If so, are you planning to implement it in the future?

EDIT - Small question, is there a difference between what Cel-shading is and the cartoon shader?

So you need to add different injectors if you want either FXAA or SMAA? I wonder how Radeonpro does it though, because with it you can have FXAA, SMAA and even MLAA at the same time. Kinda like a blur fest ..lol... but the option is there.

You can have those options including SweetFX with 32/64bit and DX9/10/11.

Thank you CeeJay.dk and Merry Christmas !!

Technically no - I don't need to add different injectors to support FXAA, but I do it because the SMAA injector does extra work that the FXAA shader does not need. The FXAA injector does not and therefore runs faster.

If the speed difference was tiny then I'd just use the SMAA injector for both, but speed difference is quite noticeable and so I chose to do it this way.

I think RadeonPro does it correctly and creates one big shader with the correct amount of passes it needs. I on the other hand have to piggyback the all effects onto the passes that the injectors have, which can be tricky for some effect as I sometimes ought to do an extra pass for it to look right.

Which is why using LumaSharpen currently affects the smoothness of SMAA.
It's not the fault of either shader, but simply because I need an extra pass to do it correctly, and since the injector does give me one, I had to find a decent workaround.

My Christmas wish is a new and better injector.
Something with the features of ENB, but the stability, compability and ease of use of the SMAA injector.
Oh and OpenGL support too.

And since you mentioned FXAA Tool, I remember it had a laod order kind of a thing, do you think it makes a difference? If so, are you planning to implement it in the future?

EDIT - Small question, is there a difference between what Cel-shading is and the cartoon shader?

I'm have no plans to implement a customizable load order , but only because I'm busy with other stuff, not because I'm against it.
I might take a look at how FXAA tool does it or discuss it with Violator - if it's easy enough to implement then it might go into a future version.

For now you have to change the load order in main.h by moving the sections that run the effects around.

Yes there is a big difference between actual Cel-shading and the cartoon shader.
What the cartoon shader is detect contrast and the stronger the contrast the more black that pixel becomes. I think it's supposed to simulate how actual cel-shading works but it's a quick and dirty hack.

use downsampling with FXAA in Dark Souls. I have set 3840x2160 with FXAA and i do not have any blur. FXAA injector is not good choice. Use HD Fix(1.9 version) and set FXAA there. But if you have Dark Souls from Steam yesterday's patch disable using the HD fix. You must wait for a new fix. Durante already working on it.