Despite Spank farming 3 million Anima font damage we managed to defeat Dark Animus finally (101 pulls). Thanks to all involved for their patience with this complex encounter and congratulations on the kill to all present.

Dark Animus Heroic, Kill-Shot (Click to Enlarge)

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Primordius - Heroic 25(10/13 - Realm First)

This encounter is a basic numbers increase over Normal mode for the most part. Only a handful of pulls were required with a new strategy since we last visited. This kill happened in the same reset as our first Durumu kill.

Primordius Heroic, Kill-Shot (Click to Enlarge)

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Durumu - Heroic 25(9/13 - Realm First)

The added heroic mechanics on this encounter made for a fun (although sometimes frustrating) challenge. We also encountered a few issues with the yellow adds being invisible and wiping us on a few pulls - sometimes on very strong attempts that would otherwise likely have been kills. Pretty annoying but a very satisfying kill in the end.

Durumu Heroic, Kill-Shot (Click to Enlarge)

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Twin Consorts - Heroic 25(8/13 - Realm First)

We encountered a lot of issues early on with the first Inferno in Phase 2 starting before the second Comet spawn and quite a few attempts were wasted there. Once we had a consistent work-around we downed Consorts with relative ease.

Twin Consorts Heroic, Kill-Shot (Click to Enlarge)

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Council of Elders - Heroic 25(7/13 - Realm First)

Tuning and complexity on this encounter are both a pretty massive step up from Normal mode Council. Probably the most challenging of the first 6 bosses.

Council of Elders Heroic, Kill-Shot (Click to Enlarge)

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Iron Qon - Heroic 25(6/13 - Realm First)

Out of all the bosses this Tier, this one is probably closest to it's Normal mode in terms of strategy. A general numbers check, perhaps a little out of place so close to the end of the dungeon.

Iron Qon Heroic, Kill-Shot (Click to Enlarge)

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Megaera - Heroic 25(5/13 - Realm First)

Many heads. Many adds. Handled.

On paper this one doesn't look much different from Normal mode. In execution it's a pretty massive step up and very chaotic towards the end.

We also managed to get our second dagger of the tier, congratulations Fragie on your 3% drop-rate on a 15% item.WTB Caster DPS Trinkets, 6-7 of them preferably ..

Megaera Heroic, Kill-Shot (Click to Enlarge)

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Tortos - Heroic 25(4/13 - Realm First)

This one isn't all that different from Normal mode besides the new shield mechanic and the big step up in numbers. Much of our time on this one was annoyingly spent wiping to buggy mechanics (and struggling with FPS issues in many cases). Since it was close to raid-end when we killed it also we forgot to take a proper kill-shot before half the raid went to bed :)

Tortos Heroic, Kill-Shot (Click to Enlarge)

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Horridon - Heroic 25(3/13 - Realm First)

This is one big Clusterf*ck of an encounter where you need pretty much everything to go perfectly throughout. Feels a bit out of place as only the second heroic in Throne of Thunder.

Horridon Heroic, Kill-Shot (Click to Enlarge)

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Ji'Kun - Heroic 25(2/13 - Realm First)

For our second heroic we chose a pretty challenging one. This encounter is extremely complicated (at least in 25 man), with 10 nests, triple activations, 3 feather charges and a 2 minute debuff. The vast majority of learning was spent documenting nests and refining which groups went to each nest (from the 22 players involved in nest handling). Congratulations to all present and thanks to all that put up with the relatively frustrating learning on this one.

Ji'Kun Heroic, Kill-Shot (Click to Enlarge)

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Jin'rokh the Breaker - Heroic 25(1/13 - Realm First)

Jin'rokh heroic is a relatively straightforward encounter in terms of mechanics. It is however an extremely punishing one. It's been a long while since Blizzard gave us an early heroic boss with such a plethora of insta-wipe mechanics. We even insta-wiped after we killed it for no good reason! :P

Jin'rokh Heroic, Kill-Shot (Click to Enlarge)

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Lei Shen - Normal 25(12/12 - Realm First)

Normal mode progression has been a lot of fun this tier. Tuning felt about right throughout with a relatively smooth difficulty ramp. Lei Shen was a worthy Normal end-boss too; but he's dead now and the real fun can begin!