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Is Syndra good or does she need a buff?

Her ultimate, is also something I have a problem with, and in this regard, she's like Swain, at least from the way I've understood it. It's a number of shots, over and over, each hitting for it's individual damage, which when MR is built, lessens it's overall power considerably, because for all intents and purposes, it is a DoT.

When you are on the lower end of the sphere count and you fire it, it deals overall, less damage than a singular chunk ultimate, but when you're on the higher end of the sphere count, it has the potential to do more. There's only one problem though, Sphere's do not last long enough.

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Mostly, these are my complaints about Syndra, and what I would like to see happen to her, if I'm wrong on anything damage calculation wise for her ultimate or something else, just tell me.

If I understand your meaning in the first paragraph, I disagree with you.

MR and armor doesn't work that way. Damage reductions are calculated as 100/(100+MR/armor). So, Magic damage reduction with someone who has 60 MR is 100/(100+60)=1/1.6=0.625, or 62.5%. That means that each spell does 37.5% damage.

So if the damage for each sphere is 100, and lets says 5 spheres for a "DoT":
100*.375+100*.375+100*.375+100*.375+100*.375 = 100*.375*5= 187.5

Now If we have a Nuke instead that hits only once for 500 Magic damage:
500*.375=187.5

I've yet you have a problem with Syndra other than she's mana hungry early game and kind of slow. But a lost of mid champs have early mana problems. I usually end a game with with at least 15 kills and not even half that many deaths. If I only have two spheres out when I ult someone I can almost always have another one spawning under their feet with my ult to ensure the kill.

Thought I've had some bad games with her. In my experiences Kat and Zerath counter her hard because of their range and mobility. To me Syndra is a slow champ and I just can't get her out of the way sometimes, especially before she has tier two boots.

Really strong poke. especially once her Q hits 5, 15 percent more damage to champs is a big deal. And, with its low cool down, she can force the enemy team to initiate pre-maturely Or B cause of her constant long range cooldown poke.