Fable III (Limited Collector's Edition) Walkthrough & Strategy Guide

On the 252nd day, you get to make a decision about booze. This decision is tough, since you'll gain some immediate funds for banning alcohol but you'll also lose the ability to purchase it. Alcohol is great for putting on weight in order to appease the Millfields Demon Door, among other things.

Remove Drink Limit - One time loss of 100,000 Gold, Good morality boost

Outlaw Alcohol - One time gain of 100,000 Gold, Evil morality boost, no more booze to buy

Keep Drink Limit - No Gold, no change

Note: If you plan on turning Bower lake into a mine, this is your last chance to explore it unchanged!

Rule on the Academy

You now have the opportunity to make good on your promise to Samuel by opening the Academy to the public. This will not affect anything but your Gold supply and morality.

Free Academy - One time loss of 150,000 Gold, Good morality boost

Charge Tuition - One time gain of 300,000 Gold, Evil morality boost

Rule on Bower Lake

Your next decision has dire consequences. If you drain Bower Lake, a new area -- a Mine -- will be available to explore. There are no significant treasures inside, but you can do two Side Quests you wouldn't otherwise be able to do. The area will lose all of its natural beauty, however, and you won't be able to access the gazebo in the center of the lake for the East Hare Egg Easter egg (not that big of a deal).

Drain the Lake - One time gain of 400,000 Gold, Evil morality boost, access to the Mine and two Side Quests

For your final portion of Day 252 you'll be asked to meet with a "wealthy patron" in Millfields. Head to the rim of Bower Lake and meet the woman in question. She'll send you to Silverpines to track down a stolen statue.

Silverpines

Silver Keys: 2 / Gold Keys: 0 / Gnomes: 2

In Silverpines a lone Balverine will greet you and seemingly lead you through the area. On your way through Silverpines you can grab the area's Silver Keys, Rare Books and Gnomes. One key can be found just before you enter the village.

Silver Key

Silver Key (Silverpines, 1/2)

As you enter Silverpines from Millfields, head towards the small village. At the edge of the village, before you reach the wall, veer left on the path and you'll find this Silver Key.

In the village you'll hear about s serious Balverine problem that's been plaguing the populace. Take this time to explore the town and its small mine.

Silver Key

Silver Key (Silverpines [Mine], 2/2)

In Silverpines there is a mine with an entrance around the circle of buildings in the village. Enter the mine and you'll find the key at the very end of the mine cart rails.

Gnome

Silverpines (1/2)

This Gnome is hanging just to the right of the entrance to the mine in the middle of the village.

Rare Book

Silverpines Rare Book (1/1) The Very Unsafe Book for Boys Vol. 3: Boxing

Starting from the Millfields entrance and run through the area. In the village, run around the side of the very first house you come to on your left. On the side of the house is a crate with this book on it.

Gnome

Silverpines (2/2)

Starting from the Millfields entrance, run through the area. After you pass through the village, turn right just past the gate as you leave. You should find a graveyard at the end of the path. Follow a secret path behind the crypt in the graveyard to a mining tower. On the tower is a Gnome.

Your path will lead you to some torch-lit ruins deep in the forest. Here you will meet a peculiar lycanthrope named Connor -- who happens to be a bit of a misanthrope as well. He will ask you to destroy the four torches that protect the town in Silverpines from Balverines he lords over.

Destroy the Torches - Peaceful Balvernines live in the town, will not affect your purchased property, Evil morality boost

Defend the town - People will remain in the town, will not affect your purchased property, Good morality boost

To aid the Balverines, simply approach the blue torches at each of the town gates and shoot them or whack them with a melee weapon. As you do so, the town will attack you. As the Balverines close in on the townies, help the creatures slaughter the people of the town.

If you choose to defend the town you will have to fight off a few packs of Balverines on your way to it. A charged Blades + Fireball spell is all you need to kill them in seconds, but a good ranged weapon helps as well.

In town, Connor will challenge you as a white Balverine. Two half-charged Blade attacks directed at him should do the trick.

Whichever way you choose to deal with the village, it's up to you to return the White One statue to the lady in Millfields. When you do you will be faced with another choice.

Keep the reward - One time gain of 500,000 Gold for your pockets, Evil morality boost

Donate the reward to the treasury - One time gain of 500,000 Gold for treasury, Good morality boost

The cool half-million Gold you'll receive is well worth the action. You can shift the money around as you please after you earn it. Additonally, you'll gain 50 Guild Seals.