Bungie announced today that the New York-based studio Vicarious Visions is helping out with Destiny. Readers of this website may remember that we reported that back in September, alongside news that Destiny 2 is coming to PC and will likely involve a total level/gear reset.

Oni was an action title released in 2001. It was the only game made by the short lived Bungie West studio. In spite of mixed reception, it turns out they were working on a sequel. Thanks to an intrepid archivist, we finally can see what it was like.

A brief history for those who are new to Kotaku and our on-again, off-again obsession with this game. Destiny is a first-person action game in which players fly around the solar system fighting with aliens, evil cyborgs, and occasionally each other. Collectively, our staff has played over 2,000 hours. I account for…

Destiny, a video game in which players travel through space wondering why the hell they can’t get new artifacts, has a brand new quest that might be the most complicated thing we’ve seen in the game to date. It involves completing the new raid, finding a whole bunch of secrets, and... converting binary numbers to…

Destiny 2, the currently unannounced 2017 sequel to Destiny,is coming to PC in addition to Xbox One and PS4, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely new game…

In the two years since it launched, Destiny’s greatest tradition has been this: Players will always, always, always find a way to break things. Sometimes this involves hiding on a chandelier; other times it involves pulling LAN cables. And occasionally it means just walking around whatever’s in your way.

With every new Destiny raid comes all sorts of potential new secrets, and Wrath of the Machine, which launched last week alongside Rise of the Iron, follows the trend. Over the past few days, the raid has inspired countless Reddit threads about what might be hidden in the depths of the Cosmodrome. One thing that…

Since Destiny launched in 2014, we’ve wondered what the game might look like if it didn’t have to run on PS3/Xbox 360 as well as PS4 and Xbox One. The new Wrath of the Machine raid, which is part of the current-gen onlyRise of Iron expansion, gives a pretty good idea.

Destiny, a video game about the eternal war between the players and developers of Destiny, has always been full of cheese. Over the past two years, Destiny’s community has discovered all sorts of ways to manipulate the game and get new gear as quickly as possible. Rise of Iron is no exception.

A small team at Bungie developed Rise of Iron in just nine months, so it shouldn’t be a surprise to hear that the main campaign is very short. What’s more of a surprise is that the final mission is one of Destiny’s best to date.

A lot of people have spent a lot of time playing Destiny, a video game in which players travel the galaxy watching internet commenters write things like “nobody plays Destiny.” But what about Kotaku’s staff? How much time have we wasted on this terrible, wonderful game?