By Nunizzu – ref : https://vpinball.com/forums/topic/adding-ballshadow-routine/#post-53608 First you need the ballshadow primitive(s), their texture and material; you can take everything from this test table: Ballshadow Test Table Now it comes the scripting, you can copy paste this in your tables: — ‘ *********** BALL SHADOW ********************************* Dim BallShadow BallShadow...

Hit Esc and click on debugger. Click on the -> and now you can type In script commands To turn on the flasher, type whatever is used in the script line, I.e. Setlamp 113, 1 and hit enter. You may have to click on the table to get it...

By Fuzzel – ref : http://www.vpforums.org/index.php?showtopic=37665&p=376691 I want to show you an alternative way on how to create realistic bulb lighting with soft shadowing, I used that method in Goin’ Nuts. With this workflow you don’t have to tweak the custom light shapes anymore because we use Blender to...

How to convert a VP9 table to Physmod5 Converting a table to Physmod for play testing takes less than a minute. Play it and then tweak it to your liking, during play you may find no issues, or some issues that just need adjustment. General Process Launch the Physmod 5...