Shadowed Unit Frames

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't

Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs

Aura Indicators: Display colored squares or icons for certain auras on any unit

Fader: Fades frames when out of combat and inactive (100% mana/no target)

Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.

Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them

Range Checking: Fades frames out that are out of range of you

Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager

Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Just a small issue with the debuffs on my target frame being moved up. The tops of the debuff icons are normally flush with the bottom of the target frame, but after the recent patches (to wow, and to SUF), they have moved up so the tops of the debuff icons are now inside the bottom of the target frame. Here's a pic of what I am trying to say

Is this a bug or do I need to manually move them down somehow? Not sure if one of the options got reset during a recent update, but I haven't changed any settings yet - the debuffs just moved seemingly on their own Thanks!

If you were able to run the below next time it happens, I could sort out what's causing it. I'm pretty sure it's a Blizzard issue or I'd have seen more reports of the bug by now. Unless it's some odd state bug.

For raids:/script for i=1, GetNumRaidMembers() do if( UnitIsDead("raid" .. i) ) then print(UnitName("raid" .. i), UnitHealth("raid" .. i)) end end

For parties:/script for i=1, GetNumPartyMembers() do if( UnitIsDead("party" .. i) ) then print(UnitName("party" .. i), UnitHealth("party" .. i)) end end

1 or 2 requests/bugs?
1) would you make it so if im in a raid group it doesn't matter my location it automatically hides the party frame? or have an option for that functionality. Its a pain if your doing say WG or city raiding to have party frames and raid frames.
2) i can no longer find the option to hide enemy arena frames when in an arena there doesn't seem to be a toggle. That could be a problem or it could be intentional or i'm just blind.

Originally posted by Shadowed Zidomo: Sounds more like Blizzard is doing something they shouldn't to me.

Is it something that can be worked around on the mod end? Its not a giant problem in parties, of course. In raids, however, it makes the raid frames unusable for healing (I have yet to see the issue in one raid done since the patch on a healer).

Originally posted by Shadowed konkere: That sounds like something wonky that DBM is doing, try unlocking the frames in SUF. If you see the boss frames and they aren't obscured by another (say, the DBM ones), then I'm thinking it's DBMs fault.

Keep in mind, SUF boss frames use the 'official' boss# unitids Blizzard added. They only show up for (off the top of my head), Gunship and prince. An easy way of determining if the boss frames in SUF should be shown is this script: /script print(UnitExists("boss1") and "Boss frames!" or "No boss frames.")

davidrm15: Are you on the US or EU servers?

Im in Us Server , Ragnaros.I ll check u say , i move the frame boss but i think the problem is for Suf, i know ppl in my guild use this addon too, and see the problem.Ah, im relogging in middle fight gunship, when enter the healt frame are correct,but stack in this point so i think the problem is for SUF.Default frame boss are in right position , i have timer for dbm in right position, but when i had SUF i moved boss frame for left.The problem is bars for dbm are in right position??

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