I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...

I have been told that you need to create a texture atlas for the font, and individually assign each character to a texture and add them up to create the string you want to produce. This seems a little ...

How can I make a function in HaxeFlixel for Flash that reads a line in a txt file, prints it/copy it's content to a variable, and then goes to the next line?
My objective is to make the dialogues on ...

In Unity3D, How would I use something like this: path = "C:\Users\Jonathan\Documents\FileData" + fileName + ".txt"; so I can make a for loop and create several text files under desired path?
The loop ...

I am working in a little project and I want to show text within a rectangle. for that I use a sprite(rectangle) and a child that contains a TextMesh as component.
The text change during runtime, and ...

I'm looking for an algorithm that can clip a text ( GUI Mesh text ) when it's length is over 20 characters. The problem is I have one background image(textured plane) (orthographic), where I want to ...

I need to make a scrolling 3D text, which is not a gui. I have a 3d box display over which I should render a long scrolling text. I can render and move text, but how do I cut/make invisible the part ...

I have the following texture:
The black pixels are characters, the background is transparent.
How do I change the black pixels of the characters to another color?
I use this texture as a bitmap for ...

As far as I know, with Andengine if you register a modifier to a parent, all the children will also be affected by the modifier. If I am wrong please let me know. I'm currently working on a game and I ...

I develop in OpenGL using C# as programming language.
I want to draw some text on the screen. For this i created a texture that contains all the characters.
Now i am not sure how to continue. I can ...

What kind of tools and practices are used for maintaining text for multilingual games? By "text" I mean literally any piece of text you see in the game: dialog, menu options, tutorials, etc.
I want ...

I'm running into an odd little problem here. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one ...

How Can i Create Text in Unity3D?
I Use "3D Text" But Its Always on Top Of Everything!
Can You Suggest Anything?
I creating a 2D Game So its not Necessarily a 3D Text..
Edit: Because I Building a 2D ...

I'm making a Pong clone in which the user can press the 'p' button to pause/unpause the game. When the user presses the 'p' button the word 'PAUSE' is drawn to the screen and when he presses again the ...

Good day, I have been coding for quite a while now and I'm at an certain point where i am having difficulties on solving something. I've been creating a preview screen which contains the following:
...

I'm working on a game with Allegro 5 that has a loop. I'd like to make the program write onto the screen, how much time the loop has ended. These are the rounds of a turn-based game, obviously. I use ...

I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad ...

I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this:
public ...

I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start ...