Here’s a detailed breakdown of the workflow for the newest version of KinectToPin’s After Effects plugin. The new panel is designed to flow top-to-bottom: start at the top (choosing either 2D or 3D), then work your way down step-by-step. Install the the KinectToPin UI Panel by copying it and the accompanying .ffx file into your...

Are you usually the one behind the camera, but planning to record yourself to control your characters? Even if you’re used to performing, the motion capture process is very different from stranding in front of a video camera. The Kinect captures a lot of subtle aspects of your performance, so there’s more to it than...

Thanks to all you awesome people who came out to Pratt! We had a great time. If you couldn’t check it out in person, the Livestream’s going to be on Vimeo shortly. In the meantime, here’s the presentation (I’ve plugged in a bunch of YouTube videos as substitutes for the live demo bits): DIY motion...

The same raw tracking data applied to an exaggerated human character and a non-human character Just because KinectToPin data starts out as a generic human skeleton doesn’t mean you’re limited to that in your character designs. What is retargeting? You may be wondering why you need to connect the mocap source layer to a...

1. Install and Configure Download KinectToPin and/or sample project data from GitHub. Installation instructions are here. If you want to specify output settings for the application, the features page explains your configuration options. 2. Plug in your Kinect and Launch the KinectToPin Application If you have an audio file (wav/mp3/aff) you want to reference...