Tag Archives: video games

I came across this print today which features a very biocreative rendition of the evolutionary biology of the creatures of the Legend of Zelda video game. Created for a show last fall at iam8bit gallery in Los Angeles, this poster by artist Jude Buffum shows 200 of the game’s legendary species complete with binomial Latin names and their common ancestors. Click here to see details of this print. Here is Jude’s statement from the show:

I created Magna Arbor Vitae Deku (traslated “The Great Deku Tree of Life”) a sprawling exploration of the evolutionary biology of the 200 most important species from the Legend of Zelda video game series. Complete with binomial Latin names (Zora Bellator and Zora Fluvialis share a common ancestor with the more peaceful species Zora Sapien, for example), the brances of the Deku tree trace the evolution of each species over millions of years. Forks in the branches indicate an extinct common ancestor of the species that follow.

As I’ve discussed before on the biocreativity blog (the ecology of Frogger), I think popular video games have the potential to have a role in science communication. Buffum’s print is a really creative way to think about evolutionary relationships, even if it is with fictional species. However, can anyone spot the reason Buffum should have collaborated more closely with a biologist on this print?

Buffum actually uses quite a bit of interesting biological imagery in his infographics and illustrations. I think we may have found the ultimate designer capable of creating engaging science video games! Indeed, he’s already collaborated with The Franklin Institute on their new exhibit about electricity, and this infographic created for O.C. Tanner could be the basis for a fun new game on gene expression!

I’m sure most of you are familiar with the Konami video game Frogger that first appeared in arcades in 1981. I’ve certainly burned my fair share of quarters on this game – despite my significant lack of video game skills – just for the fun of it. But, I’ve been wondering lately, could one of the most iconic arcade games of the 20th century also be a good teaching tool for ecology and environmental studies?

Could one of the most iconic arcade games of the 20th century also be a good teaching tool?

I definitely learned a lot of arithmetic back in the eighties from the computer game MathBlaster (which I’m excited to see is now available in its most recent incarnation for free at www.mathblaster.com) and a lot of geography in the nineties from Where in the World is Carmen Sandiego. Have we biologists dropped the ball on creating educational games that are also fun and broadly appealing? I think some biocreativity may be in order here!

As-is, Frogger can help teach some of the basics of ecology. Mr. Frogger, of course, likes to eat insects, has a habitat preference of lily pads near stream banks (preferably far away from cars) and enjoys the company of lady frogs. Major causes of mortality are apparently vehicles, alligators and snakes. I forgive the game a few inaccuracies, such as frogs die when they land in water and turtles are as large as Volkswagens that travel in packs of three.

“In the United States, roadkill has surpassed hunting in its eﬀect on vertebrate mortality.” Alisa Coffin, 2007

Scientists around the world are now studying the myriad effects roads can have on amphibians in addition to turning them into pancakes. Chemical runoff from roads treated with de-icing chemicals has now been linked to mass mortaily of newts and was recently discovered to drastically reduce the size of egg masses in some frog species. In addition, Coffin reports in her 2007 paper that even simple traffic noise can affect animal behavior. Some birds, for example, (and perhaps some frogs, too) have to sing more loudly in the presence of traffic noise, thereby spending more energy on communication that could otherwise be used to find food or mates. Roads (divided highways in particular) act as significant barriers to dispersal and migration of animals, fragmenting habitat and genetically separating populations over time. Roads can also increase human access to rural areas, which can lead to increased hunting pressure and/or facilitate the spread of non-native species. “Cumulatively,” Coffin writes, “road-effects interact with each other when roads are considered as [eco]systems.”

Photographs of egg masses of a salamander (top) and wood frog (bottom) from forest and roadside pools in the Adirondack Mountain Region of New York from Nancy E. Karraker & James P. Gibbs' 2011 paper in the journal Hydrobiologica (Volume 664, Number 1, pgs 213-218) entitled, "Contrasting road effect signals in reproduction of long- versus short-lived amphibians".

“To educate better…We need to see the road through the eyes of the frog.” -Dr. Mark Widome, 1991

Roadkill has been the topic of several recent news articles and blogs by National Geographic, The New York Times and New Scientist. In fact, the problem of roadkill is so serious and understudied that The University of California at Davis recently formed the Road Ecology Center, dedicated to the emerging field of “road ecology”. Think roadkill is only a problem for wildlife? Think again. A 1991 article in the medical journal Pediatrics by Dr. Mark Windome used Frogger as an illustrative tool to describe the significant threat traffic crossings have on juvenile human survivorship (a problem that still abounds)!

Roadkill isn’t just on major highways, it even extends to protected areas. The photo below, for example, was taken along a relatively quiet park road between Buescher and Bastrop State Parks in Bastrop County, Texas. During a spring field trip in 2009, there were hundreds of roadkill frogs along Park Road 11 (this is “protected” habitat, folks!). Interestingly, the frog carcasses were all dominated by red imported fire ants (Solenopsis invicta) and could be facilitating the spread of these ants by providing convenient food supplies.

Unfortunately, Frogger isn't all fun and games. This particular individual made a meal for a colony of invasive red imported fire ants (Solenopsis invicta), potentially facilitating their spread. This photo was taken in a protected state park in Texas. Photo by H. Gillespie (2009).

So what’s being done about road mortality?

In a real-life examination of Frogger’s plight, Dr. Tom Langen and colleagues studied amphibian and reptile road mortality in upstate New York (reported in a 2009 article in the Journal of Wildlife Management). By simply recording when and where amphibian roadkill occurred, these scientists were able to identify “hotspots” of amphibian road mortality. These hotspots, mostly located where wetlands came within 100 meters of the road, can be used to determine where to place wildlife barriers, underground crossing tunnels and signs warning drivers to slow down and watch out. Knowledge of hotspots can even be used to predict and avoid where roadkill may be greatest when planning new roads.

A handful of artists have made roadkill awareness their platform of choice including Pennsylvania photographer Joy Hunsberger, whose work focuses on portraits of roadkill animals, and University of Central Arkansas art instructor Carey Voss who constructs papier-mâché models of roadkill animals filled with wildflower seeds that she installs on country roads. Some artists are taking things even farther, including British artist Adam Morrigan who literally creates art out of roadkill near his home using indigenous methods of taxidermy. There are also some clever biocreative projects coming from groups such as the W.A.T.E.R. Institute at the Occidental Arts & Ecology Center in Sonoma County, California which produced the faux-news video below to raise awareness of the effects of roads on migrating California tiger salamanders. One of my favorite instances of Frogger-related biocreativity is from a couple of technology hackers who created a remote control Frogger with a Roomba vaccum cleaner and drove it across 6th Street during the SXSW festival in Austin, Texas back in 2006. I’m fairly certain it wasn’t in the name of roadkill awareness.

Interested in throwing your biocreative hat in the ring? Save The Frogs, a non-profit organization dedicated exclusively to amphibian conservation, hosts annual art and poetry contests to raise awareness of Frogger’s plight. The submission deadline is October 15, 2011. An entire page of the Save the Frogs website is dedicated to increasing awareness of the effects of roads on amphibians.

Getting back to Frogger, can popular video games be one way to increase science literacy? In this high-tech era it is becoming increasingly easy to design games and apps that could be used for this purpose. Perhaps there is a biocreative programmer out there who could design a new generation of Frogger that would educate players about road ecology, with a broader emphasis on many species and the diverse impacts of roads on wildlife. What if such a game could be come as educational as it was popular? While we’re waiting for that to happen, you can play Frogger online. And, if you want to be impressed by wicked Frogger-playing skills (i.e. not mine), you might enjoy this video.

What biocreative games have you discovered that may help increase scientific literacy?