I’m flattered to say that my iOS game, Nocked, was nominated for DragonCon’s Scif/Fantasy Indie awards. It’s me, some MMOs, and Beamdog’s Planescape port, so if you’re so inclined, grab a ballot and vote by August 31st!

About 40,000 words worth (150 novel pages, give or take). The draft is in, the integration and revision of the entirety of the resource system is underway. Nocked for desktop, bigger and better, with changes kicked back to iOS.

Here we are, messing with the desktop layout — this is very much “work in progress”, but you get the idea.

Our first public presentation of the development ideas behind Nocked was at this year's Wordplay conference, November 18th, 2017!

No Dead Ends: Open Stories, Closed Systems, and the development of Real Choice in Nocked! True Tales of Robin Hood! The talk is 9 minutes long, and has some Easter eggs for you Nocked players out there...