The render I’m currently working on features a character standing in water so I want to add some ripples around them to make things look a bit better. Does any one know where I could find effects/brushes etc that will let me add ripples,I’ve taken a look at some of the Ron’s water brushes but none of them seem to have ripple effects.

In what? Are you wanting to add them to the water surface in the render, or by post-work? If the application you are using has good quality bumps or supports displacement you could create a bump or displacement map for the effect. In many applications you could use a shader to generate a wave pattern and apply that to bump (using the Shader Mixer in DS, for example). Or if your water plane is or can be high enough resolution you could use a magnet/DForm with a wavy strength graph to distort the geometry.

In what? Are you wanting to add them to the water surface in the render, or by post-work? If the application you are using has good quality bumps or supports displacement you could create a bump or displacement map for the effect. In many applications you could use a shader to generate a wave pattern and apply that to bump (using the Shader Mixer in DS, for example). Or if your water plane is or can be high enough resolution you could use a magnet/DForm with a wavy strength graph to distort the geometry.

I’m using DAZ 4 pro for the moment but I have downloaded Bryce. The water I want to add the ripples to is the water prop from the Greek bath set., I’m still pretty new and inexperienced so I don’t know if I’ll be able to create my own ripple effects so I’m think added them post-work might be easier for me.

I have a set of “water ripples” props, which are simple obj objects which can be added to a flat surface and textured with the same shader as he bas water plane. However I can’t find them at the moment, so that doesn’t help much. They were made by a guy called spacbones, and I searched his gallery at ShareCG and can’t see them, although he does have a set available there called “Wakes” which although designed for ships wakes, you may be able to do something withhttp://www.sharecg.com/v/25282/gallery/5/3D-Model/Wakes

I have a set of “water ripples” props, which are simple obj objects which can be added to a flat surface and textured with the same shader as he bas water plane. However I can’t find them at the moment, so that doesn’t help much. They were made by a guy called spacbones, and I searched his gallery at ShareCG and can’t see them, although he does have a set available there called “Wakes” which although designed for ships wakes, you may be able to do something withhttp://www.sharecg.com/v/25282/gallery/5/3D-Model/Wakes

Chohole, is “Liquid” the Spacebones object set you were talking about? They’re not specific to water, but they may work.

In what? Are you wanting to add them to the water surface in the render, or by post-work? If the application you are using has good quality bumps or supports displacement you could create a bump or displacement map for the effect. In many applications you could use a shader to generate a wave pattern and apply that to bump (using the Shader Mixer in DS, for example). Or if your water plane is or can be high enough resolution you could use a magnet/DForm with a wavy strength graph to distort the geometry.

This is something I’ve wanted to try for a while, but where might I find these Dforms and possibly a tutorial on how to use them?

In what? Are you wanting to add them to the water surface in the render, or by post-work? If the application you are using has good quality bumps or supports displacement you could create a bump or displacement map for the effect. In many applications you could use a shader to generate a wave pattern and apply that to bump (using the Shader Mixer in DS, for example). Or if your water plane is or can be high enough resolution you could use a magnet/DForm with a wavy strength graph to distort the geometry.

This is something I’ve wanted to try for a while, but where might I find these Dforms and possibly a tutorial on how to use them?

It’s pretty simple - in the DForm pane (Window>Panes(Tabs)>DForm) click Edit Spline. In the dialogue click the Add radio button and then click on the line to add control points, then click the Move radio button and drag the points up and down to make a wave.

The render I’m currently working on features a character standing in water so I want to add some ripples around them to make things look a bit better. Does any one know where I could find effects/brushes etc that will let me add ripples,I’ve taken a look at some of the Ron’s water brushes but none of them seem to have ripple effects.

so, first of my tips:

use the waterdisk of nerds “waves on the beach” that you can get here at the daz store:

I have a set of “water ripples” props, which are simple obj objects which can be added to a flat surface and textured with the same shader as he bas water plane. However I can’t find them at the moment, so that doesn’t help much. They were made by a guy called spacbones, and I searched his gallery at ShareCG and can’t see them, although he does have a set available there called “Wakes” which although designed for ships wakes, you may be able to do something withhttp://www.sharecg.com/v/25282/gallery/5/3D-Model/Wakes

Chohole, is “Liquid” the Spacebones object set you were talking about? They’re not specific to water, but they may work.