[Retired Proposal]: Allow one exception to the overhaul rules of no class changing.

EN World EN5ider has launched! EN World EN5ider is the new way to get regular gaming articles and adventures online. For a small monthly donation, you will receive rules articles, gaming advice, adventures, and more. Collect EN World EN5ider articles and adventures designed and formatted to be filed in a binder.

[Retired Proposal]: Allow one exception to the overhaul rules of no class changing.

This proposal is retired.

Spoiler:

TL;DR: Allow an exception to the current character overhaul rules to allow Prime to change class from Fighter to hybrid Fighter|Battlemind

Justification: The character overhaul option allows a one time modification of a given character’s mechanics so it can be altered beyond what the rules of retraining allow, but keeping the PC’s basic premise. Changing class would work against this idea, as classes are tight archetypes with clearly defined bounds and mechanics and changing a PC from Wizard to Rogue, for example, would end in a completely different thing no matter how hard the player tries.

Prime (sheet here) is a slightly reskinned Warforged Fighter built around the idea of extreme toughness, enemy disruption and protection. It does a good job as Fighter, but recently I realized it could do better as a hybrid. This is how the modified Prime would look like:

It continues being a warforged and a defender, it’s tougher and defends allies by redirecting attacks to himself as previously. He keeps pushing people around, has many of the signature abilities he had and even keeps the same ability scores and theme. Therefore, the central idea of the overhaul’s rules of improving a character’s mechanics while keeping it’s core is preserved even though Prime changes half his class.

Other options: The usual option in this case is to recreate the character with the retirement rules. I find it unacceptable in this case not only because it would mean a large drop in experience points but because the loss of continuity with the old Prime, as it has to be a new character and would feel too disconnected.

Other options: The usual option in this case is to recreate the character with the retirement rules. I find it unacceptable in this case not only because it would mean a large drop in experience points but because the loss of continuity with the old Prime, as it has to be a new character and would feel too disconnected.

Actually it could still be Prime, just with a different character sheet:

It is permitted to recreate the "same" character with different mechanics, in order to change the character in ways beyond what the one-time overhaul allows. (For instance, turning a wizard into a sorceror, or an orc into a half-orc.) This can be accompanied by an explanation in-game (such as revealing that the orc has a hidden human parent) or considered a ret-con (such as declaring that the wizard was always a sorceror, and building him as a wizard in the first place was a mistake).

I created my dragoborn fighter around your level, I had enough magic items and everything. I can give you 2 of my DM credits if you want to level him to 7 before you retire him if it is OK with @dimsdale

I created my dragoborn fighter around your level, I had enough magic items and everything. I can give you 2 of my DM credits if you want to level him to 7 before you retire him if it is OK with @dimsdale

That's very generous of you, @Luinnar. In that case, and after leveling Prime to 8 with the two DM credits and doing some malabarisms with the starting equipment, the result is pretty much what would result from overhauling, so I'll accept the offer and retire the proposal.