So I have been working on a map pack of a few small q3 inspired maps. I have including some pictures of the first of 3 lemme know what you think as you will see I am clearly going for a bit of a different route regarding texturing. Current textures are just thrown together for testing the overall id...

Very excited for this.. Any word if Urban Zone are considering other forms of skeet shoot besides sr8? Without knowing the specifics of how this non bot skeet works (not asking, I know you'll share soon enough) :P but depending on functionality I can see maps similar to swat training building with g...

thanks, but i dont really understand that _skybox tutorial... say if i put my map inside a box, and then textured the inside of that box with the sky texture, what do I do from there? because I find that way causes shadows against each side of the box, as well as there being the cracks between each...