However, it seems there is resourcce leak. Each loop, the process size increase.
After about 20 rounds of loop, the process hangs inside eglSwapBuffers().

If I destroy the kdWindow as this:
---------------------------------
eglMakeCurrent(m_redInfo->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext(m_redInfo->egl_disp, m_redInfo->egl_ctx);
eglDestroySurface(m_redInfo->egl_disp, m_redInfo->egl_surf);
kdDestroyWindow(m_redInfo->kd_win);
eglTerminate(m_redInfo->egl_disp);
eglReleaseThread();
---------------------------------
And call eglInitialize() again the second time, it still does not work.

Please inform what is the correct sequence to start kdWindow multiples with egl.

oddhack

05-11-2010, 06:44 PM

Hi,

It's hard to be sure from this level of detail, but it sounds like this might be a bug in the OpenKODE or EGL implementation you're using. If there is an implementation-specific developer forum for those, you might get a better response asking there and specifying the driver(s) and device you're using.

The only general comment I can think of is that EGL resources are not always released immediately, they are (effectively) reference-counted and other parts of the system could conceivably have a reference on something that you're attempting to destroy (mapped window that doesn't get unmapped, say? But I'm stretching for ideas here.) Sorry not to be more helpful.

shandell

10-24-2011, 01:23 AM

Thanks, guys, for such a detailed reply. I found much useful things there that helped me to find the solution to my issue!!!