Freelance Traveller

This adventure originally appeared in response to an informal adventure
contest on the Journal of the Travellers' Aid Society (JTAS) at SJGames,
http://jtas.sjgames.com, and is
available at Freelance Traveller with the permission of SJGames and the
author. It may not be distributed elsewhere without the express permission
of SJGames and the author.

Criteria: The adventure should feature a virgin and "unusual stellar
phenomena".

The PC group cannot include Vargr. They have a starship with room for
passengers (probably anything bigger than a Scout).

Play starts on any backwater world that has little or no permanent
Vargr population. There should be little traffic and no (or rare) regular
passenger liners.

The destination world can be any world, Imperial or not, that has a
significant Vargr population. This world should be about one month travel
time from the starting point and should not be difficult to reach. It is a
double star system, the companion a distant red dwarf that normally
is not important.

Personalities

Dzourraeks; The virgin.
Guuvagh: The wimpy father.
Zugfo: The grouchy business magistrate.
Knularrg: The lovable old maidservant.
Zaedz: The mystery male.

The Adventure

Guuvagh, a member of a Vargr merchant group that is investigating
investments on this world, approaches the PCs. He, his daughter and two
others, need transport back to their homeworld. He will be evasive and
somewhat embarrassed if pressed on why, he only insists they must arrive no
later than 35 standard days after launch. He will pay a bonus of Cr10,000 if
the PCs can deliver. There should be no problem doing this. Guuvagh will
also request bodyguard services, Cr7000 for each PC that acts as a body
guard during any and all port calls. The only stipulation is that they must
never let his daughter, Dzourraeks, out of their sight, and never allow her
contact with other Vargr, especially males.

Any research will reveal nothing significant about Guuvagh, he is a minor
official in the company, rich but not particularly charismatic. His
daughter, Dzourraeks, has some scandals associated with her, but apparently
nothing more serious than any feisty female Vargr just entering adulthood
would have. The only problem is that Guuvagh's company is made up of Vargr
with somewhat puritanical beliefs, a culture common on that world. However,
this does not appear to be the reason for their journey.

Dzourrakes is very personable, and in fact is developing a high level of
charisma. By Vargr standards she is quite beautiful. She is intelligent and
very spiritual, but reluctant to discuss details of her beliefs, especially
when the other Vargr are present. It is obvious that her maidservant, an
elderly female named Knularrg, has raised her and until recently exercised a
lot of control over her. Dzourrakes loves to push her boundaries with
Knularrg, and with any PCs acting as bodyguards.

Knularrg, for her part, is charismatic, but nervous. She will not want to
speak around any sort of official, even fearing the ship's captain. When
away from officials she is very spiritual, apparently a follower of some
form of Senghik Outoun, a common Vargr form of
spirit worship. Unless she is very comfortable with a person, she will not
reveal the exact nature of her religion.

The other member of the Vargr group is Zugfo, an elderly male. He is some
sort of official, come to accompany Guuvagh and his daughter back. Foul
tempered, he is very critical of Dzourrakes and will watch her every move.
This is difficult, as he is old and easily distracted, especially by
discussions of interest rates, family lineage's and 'the good old days.'
Guuvagh will do anything to keep Zugfo happy, and this will occupy much of
his time.

The day of launch a single male Vargr approaches the PCs, asking for
passage. By Guuvagh's terms, the group should probably reject him. Guuvagh
will be very upset if this person, Zaedz, is allowed onboard, but it was not
part of the original deal not to allow other Vargr aboard the ship.

During jump, Dzourrakes will delight in getting into mischief. She is
very interested in jump mechanics, in fact making a study of this (much to
her father's disapproval). She will pester anyone in engineering, but is
very friendly about it. At one point she will attempt an EVA, stealing a
vacc suit, just to see jump space 'first hand'. While not particularly
dangerous, this should be an unnerving event for the PCs.

If Zaedz is onboard, Guuvagh will insist that he be kept as far from his
daughter as possible. Zugfo too will be very insistent on this. For her
part, Dzourrakes will be only show mild interest in him, but apparently will
use the chance to vex her elders and her bodyguards. Zaedz, on the other
hand, will be very interested in Dzourrakes.

If Zaedz was not allowed on the ship, he will arrive at their next port
of call less than a day after they arrive. This is very unusual, since there
were no other ships scheduled to leave so soon after the PCs' ship. He will
be very evasive if questioned. A difficult search of starport records (the
SPA will be reluctant to reveal them) will show that Zaedz came in his own
Scout.

Other adventures at the layover ports are possible, with Dzourrakes
leading the PCs on a merry chase or otherwise getting them into trouble with
Guuvagh, Zugfo and even Knularrg. She will find the only bars with possible
Vargr clientele, and that will more often then not have the PCs come to
blows with young Vargr males who wish Dzourrakes 'attentions.' This should
not lead to deadly violence, only bar room brawls or duels to first blood.
Dzourrakes will also sneak away with female Vargr, and the PCs may find her
speaking intently to them about religious matters. Her growing charisma will
be very evident in these cases.

On the final leg of the journey the ship will suffer an apparent misjump.
The system's companion star, a red dwarf, turns out to be a
Shaamarkudun Variable,
and has suddenly expanded to triple its former size. The new diameter
precipitated the player's ship out of jump and far from help. The misjump is
so damaging the maneuver drives are knocked out as well. It will take weeks
for help to arrive and tow the ship into port.

Fortunately, a Vargr passenger liner is precipitated near the PCs ship,
only a few hours after they arrive. This ship, the
Pride of Anggahks, with hundreds of passengers, mostly Vargr, will
have working maneuver drives and will offer to give anyone aboard a lift to
the mainworld. Guuvagh will insist on going. The PC's can be assured that
the SPA will take care of the their ship (if not pay for the towing and
repairs, at least it will arrive in port safely), so they may join Guuvagh
and company. If they did not hire on as bodyguards, Guuvagh will repeat the
offer, at triple the rate.

While on the Pride of Anggahks, the captain
of that ship, in order to distract his otherwise upset passengers, will
order parties every night. This will become a frantic chase for the PC
bodyguards, as Dzourrakes will do everything in her power to escape them.
Further, she will attempt to 'rendezvous' with any male she meets,
especially Zaedz if he is present. This is an apparent turn around, as she
was not especially interested in sex prior to this. Knularrg will suddenly
be running interference for Dzourrakes, another turn around, and be
annoyingly vocal in her beliefs.

Apparently this misjump was some sort of sign. Guuvagh will be desperate
to keep his daughter a virgin and will offer the PCs thousands of credits if
they can help.

What is going on?

Guuvagh, et al, come from a Vargr culture that practices
Kaegorz. Inheritance
follows the females of the family, only passed to virgins. The actual money,
properties, etc., are controlled by the males, in this case Guuvagh, but he
has to have a virginal daughter to receive the money.

Zugfo is a Dhohkskfu, essentially a
virginity checker, heraldry master and banker, all in one, associated with
Kaegorz. He came to Guuvagh to inform him of an
inheritance, one worth millions of Credits, and to check and keep an eye on
Dzourrakes. If Dzourrakes arrives a virgin, within the allotted timespan,
the entire inheritance goes to Guuvagh. Otherwise he will get little or none
of it.

Knularrg, Dzourrakes's faithful maidservant, is secretly a priestess of
the Tsuelloung Zhatuga Kfaeghr
sect, a cult of Senghik Outoun officially
forbidden in the Imperium due to the psionic powers of its members. She has
been teaching Dzourrakes the ways of the sect, but with no real hope to make
her a priestess. Dzourrakes had no interest in becoming a mother anytime
soon, and it is a requirement that she do so before her 19th year. With
Dzourrakes's growing charisma, and her interest in jump space, Knularrg has
lately been pressing Dzourrakes to consider becoming a priestess. Dzourrakes
refused, especially after the arrival of Zugfo and the news of the
inheritance.

This changed with the misjump. Knularrg had been predicting something
would happen to change her mind, and this sudden dramatic turn of events has
convinced Dzourrakes that she should become a priestess. Therefore she will
try to get pregnant as soon as possible. A passenger liner full of partying
Vargr would make this pretty easy to do, unless the PCs intervene.

The mysterious Zaedz, on the other hand, appears to be in love with
Dzourrakes. She was friendly to him in the past, but it was never too
serious. If he is available, Dzourrakes will prefer to have him become the
father of her child (if only because she knows him).

Any and all of this may become apparent during the weeks the PCs are with
the Vargr. Discussion of his daughter's virginity will not be easy with
Guuvagh, but Zugfo will probably break the ice sometime during the voyage.
If the PCs can keep Dzourrakes a virgin, Guuvagh will pay them a bonus of
Cr7,000 each. If they do not, he will declare bankruptcy or otherwise
attempt not to pay them for anything. Remember they have a huge repair bill
to pay for their ship...

Possible alternatives:

Knularrg is very psionic, and will use these powers to help Dzourrakes
during her 'quest.'

Zaedz is actually an agent of the Ministry of Justice. The
Tsuelloung Zhatuga Kfaeghr sect is illegal and
he has been on the trail of Knularrg for a long time. Dzourrakes is
incidental to him, but she may end up seducing him anyway. If he is NOT a
MoJ agent, he is somewhat rich and bribed the SPA officials to reveal the
PCs flight plans and hid his ship (in case of retaliation by Guuvagh).

Dzourrakes is psionic, and uses her powers to aid her mischief. She is
otherwise a good person, but is intelligent enough to know not to reveal too
much about her powers.

If she can become a priestess, she will become very powerful, commanding
quite a following (although she will probably have to move into the Extents
permanently thanks to anti-psi prejudice in the Imperium). Depending on the
PCs' actions, she can be a good friend, or dangerous enemy.

Library Data

Kaegorz

Vargr cultural meme present in many lower tech worlds of the Gvurrdon
Sector. In general it states that males of household control/determine
sexual activity of females. In practice this usually means the most ideal
female mates are virginal and conversely, the least desirable have mated
outside of legal or religious marriage. This is often coupled with dowry
or inheritance laws.

Tsuelloung Zhatuga Kfaeghr

Cult form of Senghik Outoun, Vargr spirit
worship. Officials in this cult must all be female, have given birth by
the age of 19 and be psionically trained. Due to the dangerous psionic
powers high level members possess, this cult is banned on all Imperial
worlds. (this is a more radical form of Zhatuga
Kfaeghr, see GURPS Traveller Alien Races 1, pg85)

Shaamarkudun
Variable

An extremely long term variable star. Such stars, typically M5 to M9
suns, will remain in a steady state for hundreds to thousands of years,
during which their cores gradually heat up. During a few critical weeks,
they will expand to several times their normal diameter as the core
reaches a critical state. Those outer layers are eventually expelled as
the core expands and cools. The star collapses again and resumes its slow
heating. (recall that in standard Traveller rules, diameter is the
important figure in jump limitations - "take it as an article of faith.")