Spells

Cantrip (Free with lore, 0 mana)

Detect Magic
(Grey Cantrip)

Range: 30 feet radiusDuration: InstantActivation Phrase: Mass Detect Magic!Effect: Caster learns the location and type of any magical source in the range of the spell. Response: If you are subject to or near any active elemental effect call "Ping" for each elemental effect. Only the caster gains the results of this call IC.

Range: TouchDuration: InstantActivation Phrase: Create Water! (touch container)Effect: Conjures 1 pint of water into container touched. This spell conjures the same body of water each time it is cast.

Light
(White Cantrip)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Light!Effect: A beam of light emanates from the caster's hand, equivalent to a torch. Phys-rep: You can use a pen-torch.

First Level (1XP, 1 mana)

Dispel I
(Grey First)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 1!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Lock/Unlock
(Blue First)

Range: TouchDuration: InstantActivation Phrase: Lock! (Touch lock)Effect: Locks or unlocks any normal lock that requires a key, but does not hold it magically.

Knot/Unknot
(Blue First)

Range: TouchDuration: InstantActivation Phrase: Knot that!Effect: Knots one rope to one item (this may be undone manually) or unknots one rope.

Strikedown (touch)
(Brown First)

Range: TouchDuration: InstantActivation Phrase: Strikedown!Effect: This is a touch spell, when the caster calls Strikedown, the recipient must fall over and may then stand.

Glimmer
(Black First)

Range: 30 feetDuration: 3 SecondsActivation Phrase: Glimmer!Effect: The spell causes a temporary blind spot in the senses of the target, letting them roll freely over the caster without noticing her; a sort of lesser invisibility since it only affects one person. The target can interact freely with everything other than the caster for the duration of the spell. If the caster actively interacts with the target in the meantime (i.e. talks to them, shouts at them, strikes them, etc.) then the spell is immediately broken. Note that the target cannot attack the caster until the spell ends or is broken. They may only defend themselves from the caster if they have the “Blind Fighting” skill. The caster cannot call “throat cut” on the target.

Range: TouchDuration: 5 Minutes or until first blowActivation Phrase: EnhancementEffect: Causes any weapon, including arrows, touched to do +1 degree of damage on the next blow.

Fracture
(Grey First)

Range: 30 feetDuration: 3 SecondsActivation Phrase: Fracture! (point at target)Effect: A dart of magic is shot from the caster's hand which causes momentary disruption of any spellcasting matrix for 3 seconds. Note that this cannot be blocked by any form of armour.

Range: 30 feetDuration: InstantActivation Phrase: Douse [item]!Effect: Creates 1 pint of water at range. Which can put out a torch or candle, but not a fire. The target must be visible (no, you cannot create water inside peoples bodies).

Sprout
(Green First)

Range: TouchDuration: 24 HoursActivation Phrase: Sprout!Effect: Causes 1 plant touched to grow to harvest/fruition across the next 24 hours. Plants are stopped by physical barriers such as ceilings and do not destroy walls.

Range: 30 feetDuration: InstantActivation Phrase: Mass Detect Heat!Effect: Gives range and direction of any body of heat above the ambient temperature. Response: Any character in the area must say 'Ping!' loud enough for the caster to hear. Only the caster gains the results of this call IC.

Illumination
(White First)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Illuminate!Effect: A beam of light emanates from the caster's hand, equivalent to a larger torch. Phys-rep: You can use a torch.

Detect Inanimate
(White First)

Range: 30 feet radiusDuration: InstantActivation Phrase: Mass Detect [item]!Effect: Reveals distance and direction of every item of the specified type. You can be as detailed as you like in your physical description of the item, bu cannot include non-physical attributes (e.g Dave's sword, Vivamortian holy symbol). Response: If you are carrying or near an item of that type say 'Ping!' loud enough for the caster to hear. Only the caster gains the results of this call IC.

Whisper
(White First)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Whisper!Effect: Permits a whispered message to be transmitted silently. Note that this is one-way.

Second Level (2XP, 2 mana)

Dispel II
(Grey Second)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 2!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Strikedown (Range)
(Brown Second)

Range: 30 feetDuration: InstantActivation Phrase: Strikedown [person]!Effect: A force hits the target who must fall down to the ground, they may then stand. As if they had been hit by the spell "Strikedown (touch)".

Shatter (Touch)
(Blue Second)

Range: TouchDuration: InstantActivation Phrase: Shatter this [item]!Effect: Renders an item broken and unusable, or a weapon severely damaged. Against a mastercrafted or flawless item, this spell can be resisted once or twice, respectively. Against a weapon, the quality of the weapon is reduced to dross and it cannot be used to call more than NOTHING; and any skills that require a mastercrafted or flawless weapon cease to function with that weapon until it can be fixed. The weapon or shield is also knocked out of the target's hand as per Disarm. Against armour and shields, the quality of the item is reduced to dross.
The damage caused by this spell can be repaired by the ‘Mend’ spell or in downtime as a minor action. This damage does not affect magical, spiritual or demonic items - it should be noted that the disarming effect will still take place.

Range: TouchDuration: 1 hourActivation Phrase: Reinforce!Effect: Item touched becomes immune to the first “Shatter” for the next hour.

Cloak of Dusk
(Black Second)

Range: SelfDuration: 30 secondsActivation Phrase: Cloak of Dusk!Effect: Caster’s body becomes shadowy and indistinct until they next attack or cast a spell. The player may use the “Hand in Air” signal until they next strike a blow. This spell does not work in magical light, e.g. while in the beam of a Light cantrip, while in an area Imbued with Light, etc.Note that detecting a character under the effects of this spell with abilities like Rec. Nature of Spirit or Rec. Magic does not allow you to target them directly.

Range: SelfDuration: 5 MinutesActivation Phrase: Barrier!Effect: A film of ice surrounds the caster and confers 2 points of magical armour.

Water Blast
(Green Second)

Range: 30 feetDuration: InstantActivation Phrase: Water Blast! SUBDUAL ONE!Effect: A bolt of water shoots from the caster's hand to the target causing a FREEZING SUBDUAL ONE to the torso.

Talk to Animals
(White Second)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Talk to Animals!Effect: Enables caster to converse with 1 animal within the limits of its intelligence. This should reveal details of what has happened in the area recently.

Recognise Nature of Creature
(White Second)

Range: 30 feetDuration: InstantActivation Phrase: Recognise Nature of Creature!Effect: Enables the caster to determine the current nature of a specific creature. The target responds “Ping! [Type of Creature]!” loudly enough for the caster to hear. For instance a human would respond “Ping! Human!”, an orc would “Ping! Orc!”, a zombie “Ping! Zombie!”, an imp would “Ping! Demon!”; non-corporeal entities will not ping! If your target is using disguise II, they will respond with the race they are disguised as.

Third Level (2XP, 3 mana)

Dispel III
(Grey Third)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 3!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Imbue Weapon with Air
(Blue Third)

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Air!Effect: Adds LIGHTNING to the weapon's damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Jump (Self)
(Blue Third)

Range: 30 feetDuration: InstantActivation Phrase: Jump!Effect: Caster is lifted and carried up to 30 feet through the air.

Mend
(Brown Third)

Range: TouchDuration: InstantActivation Phrase: Mend this [item]!Effect: Causes the broken pieces of an item, i.e. those destroyed by the “Shatter” spell, to fuse together into their original shape. This spell will also repair all damage to a single touched location of armour. If a Mastercrafted or Flawless piece of equipment has been hit by a “Shatter” spell, use of this spell will restore the capacity to withstand another “Shatter”.

Imbue Weapon with Earth
(Brown Third)

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Earth!Effect: Adds EARTHEN to the weapons damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Repel
(Brown Third)

Range: 30 feetDuration: 5 minutesActivation Phrase: Repel!Effect: Causes a force to emanate from one of the casters palms. If directed at an individual, it prevents them from directly approaching the caster. If the target slips sideways faster than the caster can move their arm, the target mayapproach the caster. The caster may change target by calling "Repel" at the new target and may only effect a single target per palm.

Entangle
(Brown Third)

Range: 30 feetDuration: Until freedActivation Phrase: Entangle! (point at target)Effect: The ground beneath the target's feet wraps around their feet. This may be hacked off with 30 seconds continuous damage to the area around the feet. Target may still move their arms.

Mana Drain
(Grey Third)

Range: TouchDuration: InstantActivation Phrase: Mana Drain (Caster's Elemental skill level)!Effect: Target loses mana equal to the caster's Elemental skill level up to as much as the target has. This spell cannot make the target implode.

Imbue Weapon with Darkness
(Black Third)

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Darkness!Effect: Adds SHADOW to the weapon's damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Chameleon
(Black Third)

Range: SelfDuration: 5 Minutes or until brokenActivation Phrase: Chameleon!Effect: Allows caster to hide and be effectively invisible to normal sight. They can still be detected by other sights, senses or means. This allows the player to use the ‘Hand in Air’ signal. The spell ends if the caster moves or casts.Note that detecting a character under the effects of this spell with abilities like Rec. Nature of Spirit or Rec. Magic does not allow you to target them directly.

Imbue Weapon with Fire
(Red Third)

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Flame!Effect: Adds FLAMING to the weapon's damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Water!Effect: Adds FREEZING to the weapon's damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Deluge
(Green Third)

Range: 30 feetDuration: InstantActivation Phrase: Deluge!Effect: Creates a deluge of water at range. This deluge falls from the sky and floods an area, which can put out a fire but does not cause damage. The target must be visible (no, you cannot create water inside peoples bodies!).

Talk to Inanimate
(White Third)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Talk to Inanimate!Effect: Allows the caster to converse with the item touched, which may include bodies of water or regions of air. Only the caster can hear the item speak.

If not previously sentient the item becomes temporarily capable of limitted intelligence and is generally co-operative to the caster, responding to simple questions. An item spoken to in this way has only a limitted perception of its surroundings (sight/sound), and a patchy memory of recent events. In Character it is well known that the information gained in this way is often incomplete and unreliable.

Either way the caster may demand the item reveals its powers and purpose.

Note - if you only want to look at the back of a lammy, you can cast this without seeking a ref.

Farsight
(White Third)

Range: Line of SightDuration: 5 MinutesActivation Phrase: Farsight!Effect: Casters vision increases tenfold. So detail can be easily seen from a distance, of things in line of sight.

Signal
(White Third)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Signal!Effect: Caster creates an image of light and places it anywhere within thirty feet. This image must be a simple pictogram and may not contain words.

Imbue Weapon with Light
(White Third)

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Light!Effect: Adds RADIANT to the weapon's damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Barrier (Other)
(Green Third)

Range: TouchDuration: 5 minutesActivation Phrase: Barrier!Effect: A field of ice surrounds the recipient and confers two points of magical armour.

Fourth Level (3XP, 4 mana)

Dispel IV
(Grey Fourth)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 4!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Reshape
(Blue Fourth)

Range: TouchDuration: PermanentActivation Phrase: Reshape [item] into [item]!Effect: Changes 1 inanimate item into another. Note: only topology changes; the chemical, physical and internal structure remain. A dead goblin may be reshaped into a sword, but it will be a sword made of dead goblin, not steel. The caster must provide an appropriate phys-rep for the final state.

Phase (Self)
(Blue Fourth)

Range: SelfDuration: InstantActivation Phrase: Phase!Effect: Permits caster to walk through any solid surface with impunity, in a straight line up to 30 feet away.

Range: 30 feetDuration: InstantActivation Phrase: Shatter that [item]!Effect: Renders an item broken and unusable, or a weapon severely damaged. Against a mastercrafted or flawless item, this spell can be resisted once or twice, respectively. Against a weapon, the quality of the weapon is reduced to dross and it cannot be used to call more than NOTHING; and any skills that require a mastercrafted or flawless weapon cease to function with that weapon until it can be fixed. The weapon or shield is also knocked out of the target's hand as per Disarm. Against armour and shields, the quality of the item is reduced to dross.
The damage caused by this spell can be repaired by the ‘Mend’ spell or in downtime as a minor action. This damage does not affect magical, spiritual or demonic items - it should be noted that the disarming effect will still take place.

Glue
(Brown Fourth)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Glue that [item] to that [item]!Effect: Glues two items together. The items must already be in contact. They cannot be separated for the duration of the spell.

Mudslick
(Brown Fourth)

Range: 30 feet (10 feet radius)Duration: 5 minutesActivation Phrase: Mudslick!Effect: Creates a patch of mud that causes all on it to slip over unless they either crawl or move at half speed over it.

Range: 10 feet radiusDuration: 24 hoursActivation Phrase: Hiding!Effect: Area is hidden from magical scrying. This area is fixed when cast and does not move with the caster.

Cloak of Shadows
(Black Fourth)

Range: SelfDuration: 5 MinutesActivation Phrase: Cloak of Shadows!Effect: Caster’s body becomes shadowy and indistinct until they next attack or cast a spell, allowing the player to use the “Hand in Air” signal. This spell does not work in magical light, e.g. while in the beam of a Light cantrip, while in an area Imbued with Light, etc.Note that detecting a character under the effects of this spell with abilities like Rec. Nature of Spirit or Rec. Magic does not allow you to target them directly.

Discern Immunities
(White Fourth)

Range: 30 feetDuration: InstantActivation Phrase: Discern Immunities (points at person)Effect: Enables the caster to determine the immunities a specific creature has. The target responds by listing all damage types they are completely immune to. Target should respond with “Immune to…” if they aren’t immune to anything then respond with “Immune to nothing.”

Range: 30 feetDuration: 24 HoursActivation Phrase: Genesis!Effect: All plants within a 30 foot radius grow to harvest/fruition across the next 24 hours. Plants are stopped by physical barriers such as ceilings and do not destroy walls.

Wall of Vines
(Green Fourth)

Range: TouchDuration: 5 MinutesActivation Phrase: Wall of Vines! TIME-FREEZEEffect: As the spell is cast the mage puts down a physical representation of the wall of vines up to 10 feet long. This represents a wall of magical vines 10 feet high. Walking through this takes 30 seconds, weapons may not strike damage through this wall but the wall of vines does not interrupt line of sight.

Any obstacles in the way (e.g. trees, walls, large rocks) will limit its length. The caster should call Time Freeze to place the phys-rep of the wall, and then call Time In once all players and monsters are ready to continue.

Talk to Sentient
(White Fourth)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Talk to Sentient!Effect: Caster and target become able to communicate for 5 minutes despite any language barrier between them. This spell does not grant the target the ability to speak if it does not already possess it.

Fifth Level (3XP, 5 mana)

Dispel V
(Grey Fifth)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 5!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Phase (Other)
(Blue Fifth)

Range: TouchDuration: InstantActivation Phrase: Phase!Effect: Permits recipient to walk through any solid surface with impunity, in a straight line up to 30 feet away.

Range: 30 feetDuration: InstantActivation Phrase: Jump Other 30 foot! (point in desired direction)Effect: Target is lifted and carried up to 30 feet through the air.

Embody Small Elemental
(Blue Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody small air elemental! TIME-FREEZE!Effect: Summons a small Sylph to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Tremor
(Brown Fifth)

Range: 30 feetDuration: InstantActivation Phrase: Tremor! CONE STRIKEDOWN! CONE STRIKEDOWN! CONE STRIKEDOWN! (Caster points with both arms at 120 degrees)Effect: The earth within the arc for 30 feet shakes all within it, causing them to fall to the ground as if they had been hit by the spell "Strikedown" each time CONE STRIKEDOWN is called.

Embody Small Elemental
(Brown Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody small earth Elemental! TIME-FREEZE!Effect: Summons a small Gnome to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Mana Steal
(Grey Fifth)

Range: TouchDuration: InstantActivation Phrase: Mana Steal (Caster's Elemental skill level)!Effect: Target loses mana equal to the caster's elemental skill level up to as much as the target has, while the caster gains as much as the target lost. This spell cannot make the target implode. Response: Say how much mana you lost.

Hide in Mirror (Inanimate)
(Black Fifth)

Range: TouchDuration: 24 HoursActivation Phrase: Hide in Mirror!Effect: One inanimate object being touched by the caster at the same time as touching the mirror is trapped inside. Whilst there is an object stored in the mirror it responds to recognize magic. Anyone who looks at the mirror will see the item. The mirror must be at least the size of the palm of your hand. The spell can be broken at will by the caster. Otherwise it ends after 24 hours or when the mirror is broken. Only one object can be stored in a mirror and the mirror must be flat glass.

Embody Small Elemental
(Black Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody small dadrkness elemental! TIME-FREEZE!Effect: Summons a small Shade to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Heat Metal
(Red Fifth)

Range: 10 feetDuration: 1 MinuteActivation Phrase: Heat Metal that [item]!Effect: Causes 1 IC metal item to heat up. This deals a FLAMING SINGLE THROUGH per 10 seconds to every location touched by the item. The first damage is inflicted 10 seconds after casting.

Range: SelfDuration: 5 MinutesActivation Phrase: Embody small fire Elemental! TIME FREEZE!Effect: Summons a small Salamander to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Range: TouchDuration: 5 MinutesActivation Phrase: Wall of Fire! TIME-FREEZE!Effect: As the spell is cast the mage puts down a physical representation of the wall of fire up to 10 feet long. This represents a wall of magical fire 10 feet high. Any location which passes into or through the wall of fire takes a FLAMING TRIPLE.

Any obstacles in the way (e.g. trees, walls, large rocks) will limit its length. The caster should call Time Freeze to place the phys-rep of the wall, and then call Time In once all players and monsters are ready to continue.

Range: SelfDuration: 5 MinutesActivation Phrase: Refract!Effect: Caster shimmers and is so distorted that he or she cannot be clearly identified. So takes half damage (after armour).

Embody Small Elemental
(Green Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody small water Elemental! TIME-FREEZE!Effect: Summons a small Undine to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Liquefy
(Green Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Liquefy!Effect: Caster's body and equipment take on the properties of water, though they may stand upright. They are unharmed by physical attacks and may do no damage. They are unable to cast and the body of `water` cannot be separated.

Announcement
(White Fifth)

Range: 30 feetDuration: 24 HoursActivation Phrase: Announcement!Effect: Caster may leave a short (one or two sentence) message which anyone will hear on entering the area. This effect lasts for 24 hours. One area may only have one message left at any one time but Mages may leave multiple messages in multiple areas.

Project Image
(White Fifth)

Range: Line of SightDuration: 5 MinutesActivation Phrase: Project Image!Effect: A clearly insubstantial image of the caster is created at a point the caster can see (including by magical scrying). While the caster concentrates it can move, hear and speak(though not cast). If the caster's concentration is broken the spell expires.

Elbereth's Sweet Whispers
(White Fifth)

Range: Unlimited (Same plane only)Duration: 5 MinutesActivation Phrase: Elbereth's Sweet Whispers, I speak to [Name]!Effect: Allows the caster to have a conversation with the named individual, who may respond freely, for five minutes, regardless of distance. The target individual is under no obligation to respond in any way, and if they do not desire to respond, the caster cannot hear what they say. The target individual must have previously been met by the caster, or the caster must hold an arcane link to them.

Embody Small Elemental
(White Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody Small Light Elemental! TIME FREEZE!Effect: Summons a small Alkar to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Sixth Level (4XP, 6 mana)

Dispel VI
(Grey Sixth)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 6!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Protection from Air (Self)
(Blue Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Air!Effect: Caster is immune to LIGHTNING damage and the effects of Air-based magic.

Imbue Area with Air
(Blue Sixth)

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Air!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Air. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Air-based spells cast in this area receive double duration, contrary-wise Earth-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Air-based spells, or metamagic. If a second imbue area is cast the first disappears.

Air spells should be prefixed with Greater and Earth spells with Lesser.

Scrying
(White Sixth)

Range: UnlimitedDuration: 5 MinutesActivation Phrase: Let my vision leave my body and travel to the place of which I think'Effect: Caster may see what is going on (but not hear) in any place he designates. He must either know exactly where it is, or have been there. Scrying is only possible using the special crystal. Caster must spend one hour attuning to the stone before use. Areas magically hidden show as been hidden.

Protection from Light (Self)
(White Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Light!Effect: Caster is immune to RADIANT damage and the effects of Light-based magic.

Magnetise
(Brown Sixth)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Magnetise that [item]!Effect: Causes any item to become so heavy that it is forced to the ground and cannot be raised.

Protection from Earth (Self)
(Brown Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Earth!Effect: Caster is immune to EARTHEN damage and the effects of Earth-based magic.

Imbue Area with Earth
(Brown Sixth)

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Earth!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Earth. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Earth-based spells cast in this area receive double duration, contrary-wise Air-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Earth-based spells, or metamagic. If a second imbue area is cast the first disappears.

Earth spells should be prefixed with Greater and Air spells with Lesser.

Protection from Darkness (Self)
(Black Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Darkness!Effect: Caster is immune to SHADOW damage and the effects of Darkness-based magic.

Imbue Area with Darkness
(Black Sixth)

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Darkness!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Darkness. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Darkness-based spells cast in this area receive double duration, contrary-wise Light-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Darkness-based spells, or metamagic. If a second imbue area is cast the first disappears.

Darkness spells should be prefixed with Greater and Light spells with Lesser.

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Flame!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Fire. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Fire-based spells cast in this area receive double duration, contrary-wise Water-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Fire-based spells, or metamagic. If a second imbue area is cast the first disappears.

Fire spells should be prefixed with Greater and Water spells with Lesser.

Sword of Power
(Red Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Sword of Power!Effect: A sword of flame (42") appears in the caster's hands. It can be wielded by the caster only to call a minimum of FLAMING DOUBLE and to parry with. Further fire-aligned spells can be cast upon it (e.g. in order to increase the damage it can deal.) It is immune to item destruction, disarming effects and the Imbue Weapon with Element spells. It cannot be given to anyone else, and disappears if put down.

Protection from Fire (Self)
(Red Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Fire!Effect: Caster is immune to FLAMING damage and the effects of Fire-based magic.

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Water!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Water. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Water-based spells cast in this area receive double duration, contrary-wise Fire-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Water-based spells, or metamagic. If a second imbue area is cast the first disappears.

Water spells should be prefixed with Greater and Fire spells with Lesser.

Protection from Water (Self)
(Green Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Water!Effect: Caster is immune to FREEZING damage and the effects of Water-based magic.

Imbue Area with Light
(White Sixth)

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Light!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Light. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Light-based spells cast in this area receive double duration, contrary-wise Darkness-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Light-based spells, or metamagic. If a second imbue area is cast the first disappears.

Light spells should be prefixed with Greater and Darkness spells with Lesser.

Seventh Level (4XP, 7 mana)

Embody Medium Elemental
(White Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody Medium Light Elemental! TIME FREEZE!Effect: Summons a medium Alkar to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Dispel VII
(Grey Seventh)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 7!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Extension I
(Grey Seventh)

Range: 30 feetDuration: 30 MinutesActivation Phrase: Extension IEffect: When cast immediately after another spell, and the correct element is invoked, the duration of the spell is extended to the duration of the extension. Affects elemental elves.

Embody Medium Elemental
(Blue Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody medium air elemental! TIME-FREEZE!Effect: Summons a medium Sylph to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Fly (Self)
(Blue Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Fly!Effect: Grants the caster the ability to fly, horizontal movement is limited by the characters running speed and vertical movement is limited to 5' a second.

Protection from Air (Other)
(Blue Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Air!Effect: Recipient is immune to LIGHTNING damage and the effects of Air-based magic.

Protection from Light (Other)
(White Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Light!Effect: Recipient is immune to RADIANT damage and the effects of Light-based magic.

With One Voice
(White Seventh)

Range: UnlimitedDuration: 5 MinutesActivation Phrase: With One Voice, I speak to [Name]!Effect: This spell functions as Elbereth’s Sweet Whispers, though it may target any individual on any plane with the exception of Divine planes. Unlike Elbereth’s Sweet Whispers, audible verbal conversation is not required for this spell to function.

Embody Medium Elemental
(Brown Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody medium earth Elemental! TIME-FREEZE!Effect: Summons a medium Gnome to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Protection from Earth (Other)
(Brown Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Earth!Effect: Recipient is immune to EARTHEN damage and the effects of Earth-based magic.

Protection from Darkness (Other)
(Black Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Darkness!Effect: Recipient is immune to SHADOW damage and the effects of Darkness-based magic.

Embody Medium Elemental
(Black Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody medium darkness elemental! TIME-FREEZE!Effect: Summons a medium Shade to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Hide in Mirror (Animate)
(Black Seventh)

Range: TouchDuration: 24 HoursActivation Phrase: Hide in Mirror!Effect: One object or person being touched by the caster at the same time as touching the mirror is trapped inside. Living beings are unaware whilst stored in the mirror. Whilst there is an object stored in the mirror it responds to recognize magic. Anyone who looks at the mirror will see the item. The mirror must be at least the size of the palm of your hand. The spell can be broken at will by the caster. Otherwise it ends after 24 hours or when the mirror is broken. Only one object can be stored in a mirror and the mirror must be flat glass.

Protection from Fire (Other)
(Red Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Fire!Effect: Recipient is immune to FLAMING damage and the effects of Fire-based magic.

Embody Medium Elemental
(Red Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody medium fire Elemental! TIME FREEZE!Effect: Summons a medium Salamander to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Protection from Water (Other)
(Green Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Water!Effect: Recipient is immune to FREEZING damage and the effects of Water-based magic.

Embody Medium Elemental
(Green Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody medium water Elemental! TIME-FREEZE!Effect: Summons a medium Undine to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Eighth Level (5XP, 8 mana)

Comprehension
(White Eighth)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Comprehension!Effect: Everyone within 30' of the caster begins to speak in a universally comprehensible language, this does not bestow the ability to speak on objects or people which cannot speak. Anything which is the subject of a "Talk to x" spell in this area is universally comprehensible also.

Dispel VIII
(Grey Eighth)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 8!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Extension II
(Grey Eighth)

Range: 30 feetDuration: 60 MinutesActivation Phrase: Extension IIEffect: When cast immediately after another spell, and the correct element is invoked, the duration of the spell is extended to the duration of the extension. Affects elemental elves.

Reflection
(Grey Eighth)

Range: SelfDuration: 5 MinutesActivation Phrase: Reflection!Effect: When a spell is cast on the caster he or she need merely extend his palm and say "Reflect!'' and the spell is turned back on its caster. Note that the spell must be directed at the person of the caster, so spells targeted at anything they are holding/wearing or dispels targeted at a spell already on the caster are not reflected. Untargeted dispels of levels 8 and above will cancel this spell.

Enchant
(Grey Eighth)

Range: TouchDuration: SpecialActivation Phrase: Enchant!Effect: This spell preserves and replenishes the energies in magical items.
If cast upon a scroll, it prevents the scroll from becoming destroyed the next time it is read within the next 24 hours.
If cast upon a wand, it replenishes all charges of the current spell stored within the wand, even if it contains no charges currently. The mana used to cast Enchant is committed to the wand exactly as if the caster had originally cast the wand's spells into it; any excess replenishes normally immediately, any shortfall (in the case of 9th level spells) is added to the commitment immediately.
This spell may affect geomantic and other unusual magic items with charges at ref discretion.

Fly (Other)
(Blue Eighth)

Range: TouchDuration: 5 MinutesActivation Phrase: Fly!Effect: Grants the target the ability to fly, horizontal movement is limited by the characters running speed and vertical movement is limited to 5' a second.

Earthquake
(Brown Eighth)

Range: 30 feetDuration: 5 MinutesActivation Phrase: Earthquake CONE STRIKEDOWN.Effect: The earth within the arc for 30 feet shakes all within it, causing them to fall to the ground. For the duration of the spell the caster may continue to call "CONE STRIKEDOWN!" in a 120 degree arc at will, each time causing those in the arc to fall to the ground as if hit by the spell, "Strikedown".

Hide in Inanimate
(Black Eighth)

Range: TouchDuration: 24 HoursActivation Phrase: Hide [item] in [item]!Effect: One inanimate object being touched by the caster at the same time as touching the other is hidden. Whilst there is an object stored inside, the object responds to rec. magic. The spell can be broken at will by the caster. Otherwise it ends after 24 hours or when the container is broken. Only one object can be stored in a another at any one time and this spell does not work on an object already under the effect of this spell (no recursive swords).

Flame Storm
(Red Eighth)

Range: 30 feetDuration: InstantActivation Phrase: Flamestorm! CONE GLOBAL FLAMING SINGLE! Effect: All within area encompassed by caster's arms take FLAMING SINGLE hit to every location. point with arms outstretched at angle of 120 degrees at affected area.

Range: 30 feet, SphereDuration: 5 MinutesActivation Phrase: Bubble! TIME-FREEZEEffect: On casting the caster lays out a physical representation of the edge of the bubble, All those within the bubble have magic armour sufficient and all non-spiritual damage calls are reduced to zero. Entering or exiting the bubble takes 30 seconds. The caster must remain still in the middle of the bubble, with both feet on the ground, and maintain it, if the caster's concentration is broken the bubble disappears.

Absorption
(Grey Eighth)

Range: SelfDuration: 5 MinutesActivation Phrase: Absorption!Effect: Spells cast at the caster are absorbed into his or her body, and he or she gains the mana in the spell up to his or her normal limit. Note that the spell must be directed at the person of the caster, so spells targeted at anything they are holding/wearing or dispels targeted at a spell already on the caster are not absorbed. Untargeted dispels of levels 8 and above will cancel this spell.

Ninth Level (5XP, 9 mana)

Teleport
(Blue Ninth)

Range: SelfDuration: InstantActivation Phrase: Teleport!Effect: Caster is instantly transported to any known or visible place. This one normally requires a 'Time Freeze'

Embody Large Elemental
(White Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody Large Light Elemental! TIME FREEZE!Effect: Summons a large Alkar to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Dispel IX
(Grey Ninth)

Range: 30 feetDuration: InstantActivation Phrase: Dispel 9!Effect: Destroys all spells on a target of the level of the dispel or lower. Notes: Dispel is available at all levels, but an elementalist must know all minor dispels to get the next one. Affects elemental elves. See the 'elementalism rules' document for more details.

Extension III
(Grey Ninth)

Range: 30 feetDuration: 120 MinutesActivation Phrase: Extension IIIEffect: When cast immediately after another spell, and the correct element is invoked, the duration of the spell is extended to the duration of the extension. Affects elemental elves.

Embody Large Elemental
(Blue Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody large air elemental! TIME-FREEZE!Effect: Summons a large Sylph to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Embody Large Elemental
(Brown Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody large earth Elemental! TIME-FREEZE!!Effect: Summons a large Gnome to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Embody Large Elemental
(Black Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody large darkness elemental! TIME-FREEZE!Effect: Summons a large Shade to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Invisibility
(Black Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Invisibility!Effect: The caster is rendered invisible. The effect is broken through spellcasting or violent action by the caster (e.g. firing a crossbow, chopping down a tree, etc.), but can be renewed after 3 seconds for as long as the spell is still active. This allows the player to use the ”Hand in Air“ signal.Note that detecting a character under the effects of this spell with abilities like Rec. Nature of Spirit or Rec. Magic does not allow you to target them directly.

Embody Large Elemental
(Red Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody large fire Elemental! TIME FREEZE!Effect: Summons a large Salamander to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Ice Body
(Green Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Ice Body!Effect: Makes caster immune to physical and through damage and provides 12 points of magical armour. The immunity is lost when the last point of magical armour is lost or the spell reaches the end of its duration. Note that the armour can only be removed using magic damage.

Embody Large Elemental
(Green Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody large water Elemental! TIME-FREEZE!Effect: Summons a large Undine to embody the caster, replacing them for the duration of the spell.

On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.