NERF Concussion/Nerf Dexers

The 1st point I would like to make is yes concussion blow hits hard but when you have a mage/necro with 145 hit points, 35 points of damage caped Armor Ignore [AI] will not kill him. They can heal through the damage with ease.

Let me also say here that mage spells don’t miss. With Protection they don’t even fizzle.
Mages run about 20 dex so they get to put all their stat points into STR for hit points and INT for mana. Dexers have to split them up we need mana to kill HP to live and dex to swing and heal.

OK BIG POINT TO MAKE HERE if I have 120 Swords and 155 stam and a mage has his mage wepon -20 with his ring to bring him back to 120 so his sword mage weapon FREE 120 skill points with his 20 stam can still block the same as I can hit? So that gives him DCI? So he has the skill same as me but swings like an old man but can use it to block all my swings?
And the point I am trying to make is not even about the 120 free skill points. It’s that I think to get DCI out of your weapon skill or free weapon skill mage weapon you should have to have DEX. 120 free skill points cancels out Balanced bows in my opinion.

Oh and it’s not like I kill mages with ease as it is now. It’s a good fight!

Ok so a nerco/mage cast corpse skin on me and my 70 fire goes down to 55 he flame strikes me for 40 points of damage. After I miss about 3 times but I finally hit and my Hit lower defense kicks in, now I got a chance to hit. So my 1st concossion blows cost me 25 mana and my second cost me 50 mana. What are we talking here how much do you really want to nerf dexers? OH I mean concussion blow, how about 40 damage cap.

I GOT IT WHY NOT MAKE IT COST ME MANA TO USE A BANDAGE!!! THEN MAKE IT SO I NEED 150 STR TO HOLD MY SWORD AND 150 DEX TO GET ONE HEAL OFF IN THE TIME IT TAKES A MAGE TO CAST 5 SPELLS!!!!!!!! THEN MAGES WILL WIN EVERY TIME YAY!!!!!!!!

Stratics Veteran

I used Concussion Blow all the time on my Macer when fighting Mages. Only way you could really kill ones that would mini heal spam and SS through Mortal Strike, or remove Mortal Strike with Remove Curse (Chiv Mages). My Macer has about 112 Health/120 Stamina/92 Mana, 40% LMC, 5 MR and -10 cost to specials, Human. Even then if i got unlucky with the RNG and missed, and they got a heal off between my Conc Blows, i'd mana dump and they'd still be alive. Was the most reliable way to kill a Mage with a Macer.

why not change your tactics and adapt, use a wep with disarm and/or use a mace that will sap all their stamina making them unable to move and thus a sitting duck.

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Some Mages still have Wrestling (Like mine), so trying to Disarm us won't work, but we can still Disarm you and heal up all the damage you did to us in the time you're disarmed. Mace weps no longer drop Stam like a rock like they used to (Or Armor for that matter), they now hit stamina slightly harder than other wep types, used to be ALOT harder. A Mage will just chug a Total Refresh Pot when low on Stam anyways, or use Divine Fury if they have Chiv. Plus 20.0 Focus is enough to run "forever" without Stam getting low, which Humans have from JoAT.

Hes mad cause he cant press one button and kill everyone anymore. And if corpse skin drops you to 55 fire then you have a really horrid suit. There are so many things a dexxer can do to mess up a mage. And if your fighting a protection mage then they cast so slow they wont be able to put out enough damage to come close to killin you.

I play dexxers the majority of the time, and i have no problem with the changes.

I havent tested them on test yet but plan on doing that tonight, it seems to me that the devs have tried to implement a solution to stop the script chuggers(who miraculously can chug 2,3,4 heal pots instantaniously).

The conc blow was too overpowered, pretty much everyone whos been hit(or hits) with one will agree, if not then you are dillusional.
A special move which can go WELL above the 35 supposed cap for damage is overpowered IMO.

The 1st point I would like to make is yes concussion blow hits hard but when you have a mage/necro with 145 hit points, 35 points of damage caped Armor Ignore [AI] will not kill him. They can heal through the damage with ease.

Let me also say here that mage spells don’t miss. With Protection they don’t even fizzle.
Mages run about 20 dex so they get to put all their stat points into STR for hit points and INT for mana. Dexers have to split them up we need mana to kill HP to live and dex to swing and heal.

OK BIG POINT TO MAKE HERE if I have 120 Swords and 155 stam and a mage has his mage wepon -20 with his ring to bring him back to 120 so his sword mage weapon FREE 120 skill points with his 20 stam can still block the same as I can hit? So that gives him DCI? So he has the skill same as me but swings like an old man but can use it to block all my swings?
And the point I am trying to make is not even about the 120 free skill points. It’s that I think to get DCI out of your weapon skill or free weapon skill mage weapon you should have to have DEX. 120 free skill points cancels out Balanced bows in my opinion.

Oh and it’s not like I kill mages with ease as it is now. It’s a good fight!

Ok so a nerco/mage cast corpse skin on me and my 70 fire goes down to 55 he flame strikes me for 40 points of damage. After I miss about 3 times but I finally hit and my Hit lower defense kicks in, now I got a chance to hit. So my 1st concossion blows cost me 25 mana and my second cost me 50 mana. What are we talking here how much do you really want to nerf dexers? OH I mean concussion blow, how about 40 damage cap.

I GOT IT WHY NOT MAKE IT COST ME MANA TO USE A BANDAGE!!! THEN MAKE IT SO I NEED 150 STR TO HOLD MY SWORD AND 150 DEX TO GET ONE HEAL OFF IN THE TIME IT TAKES A MAGE TO CAST 5 SPELLS!!!!!!!! THEN MAGES WILL WIN EVERY TIME YAY!!!!!!!!

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Tell ya what, you play a mage and fight me with me using a conc dexxer, I bet you won't think it's as easy as you think.

Stratics Veteran

Tell ya what, you play a mage and fight me with me using a conc dexxer, I bet you won't think it's as easy as you think.

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You beat me to it.
I played mainly on mage since 99 with a few gimp dexers here and there throught out the years. Mages has been standing still since the day they nerfed 4/6. Dexers on the other hand, justs gets better and better. Thanks to all the heavily duped val hammers and heavily scripted heartwood kits... many dexers own really really amazing/******** weapons. Only advantage(and disadvantage) mages have is more dependent on player skill so better players can still pull some victories while many trammies cannot play a mage in PvP period.

I can use my archer w/crossbow 40ssi, 49 hit fireball, 48 velocity,45 hld, and 50di, you can get your pure mage and fight me no offscreen and dont give me an excuse when you get dropped before you can even pull one(1) gheal off.

Well I kind of suck on a mage. The Mages I fight are Necro/Mage and some of them are really good. Sorry if you suck on a mage as well. Fact is, after they nerf the concussion blow I will not be able to win a one vs one with a really good pvp mage. THIS WILL NERF DEXERS!

DO NOT NERF DEXERS I will say the truth! 2 new players, or none skilled players one on a mage the other on a archer. The Archer will win 8 out of 10 times. If you put the BEST archer vs the best mage I say its 5 out of 10 about 50 50 right now.

Plus I have seen mages cast spells in their book of tricks you don’t see in a one vs one much. Paralyze Field and Summon spells. Really great fights and if they would dump their spells and stop healing one of us would drop, truth is their not willing to risk dropping.

BUT WE CAN SAVE THE DAY! Here is my big plan to bring back pvp with out tossing items at it. OK mind blast used to work off your INT/DEX/STR being balanced. Well make the Concussion Blow work the same. This way everyone wont be running around with 150 int and 150 str and 15 dex. This will push everyone back to balanced stats. Back in the day I went with 90 90 45 as good balance for pvp. The right balance may save the day for pvp.

Stratics Veteran

The 1st point I would like to make is yes concussion blow hits hard but when you have a mage/necro with 145 hit points, 35 points of damage caped Armor Ignore [AI] will not kill him. They can heal through the damage with ease.

Let me also say here that mage spells don’t miss. With Protection they don’t even fizzle.
Mages run about 20 dex so they get to put all their stat points into STR for hit points and INT for mana. Dexers have to split them up we need mana to kill HP to live and dex to swing and heal.

OK BIG POINT TO MAKE HERE if I have 120 Swords and 155 stam and a mage has his mage wepon -20 with his ring to bring him back to 120 so his sword mage weapon FREE 120 skill points with his 20 stam can still block the same as I can hit? So that gives him DCI? So he has the skill same as me but swings like an old man but can use it to block all my swings?
And the point I am trying to make is not even about the 120 free skill points. It’s that I think to get DCI out of your weapon skill or free weapon skill mage weapon you should have to have DEX. 120 free skill points cancels out Balanced bows in my opinion.

Oh and it’s not like I kill mages with ease as it is now. It’s a good fight!

Ok so a nerco/mage cast corpse skin on me and my 70 fire goes down to 55 he flame strikes me for 40 points of damage. After I miss about 3 times but I finally hit and my Hit lower defense kicks in, now I got a chance to hit. So my 1st concossion blows cost me 25 mana and my second cost me 50 mana. What are we talking here how much do you really want to nerf dexers? OH I mean concussion blow, how about 40 damage cap.

I GOT IT WHY NOT MAKE IT COST ME MANA TO USE A BANDAGE!!! THEN MAKE IT SO I NEED 150 STR TO HOLD MY SWORD AND 150 DEX TO GET ONE HEAL OFF IN THE TIME IT TAKES A MAGE TO CAST 5 SPELLS!!!!!!!! THEN MAGES WILL WIN EVERY TIME YAY!!!!!!!!

Stratics Veteran

WoW... what kind of armor you are wearing? Takes you 25/50 mana for a conc? Also people use -2x mage weapons to gain the ability to chug pots since typical -0 mage weapons are 2-handed.

I guess it works either way. You want to stand still everytime you take a swing and is force paralyzed in place until you finish the attack (mage casting) then you also cannot swing on the run (mage casting). And if you are attempting to do the swing mage can just walk away before your swing animation finishes and that counts as a 100% miss(dexers offscreen on mages). Then if you are attempting to take a swing at me and I spam weaken on you you will be interrupted and forced to wait out the swing timer again, and if you are hit again before you can finish another swing, you get interrupted again and resets the swing.

Even you said it yourself in your own post. Two new PvPers, one mage and one archer, archer will win 8 out of 10 (actually its more like 10 out of 10)... I agree with you completely here. This indicates that the only thing thats keeping mages inline with dexers are player skill. A sucky player on archer can still put up a good fight which a sucky mages will get slaughtered 8 out of 10 times and will never ever be able to kill anyone.

It usually takes months to learn to play a PvP mages to an average level, and a simply a few days of practice to make an archer decent.

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