I won the roll for deployment and chose the side
away from the dangerous flowing river. Rolling for Reinforcement was
quite bad as I rolled 1 for my Skeleton Warriors and the Ushabtis. I don't mind
my Ushabti’s going into reserves, but the Skelleton Warriors were the
centrepiece/anvil for my army. Without them, I now have to rely on my chariots
to make the push from the centre going to the left where my Reserves
will make appearance. Settra joined the Skeleton Chariots while Grand
Hierophant Khatep and Herald BSB deployed within the 20 man Archers near the
Elven structure (Elven Waystone, +1 to Channeling).

Both parties prepares for the Meeting Engagement

My
opponent went for pincer move, sending two Heavy Mournfang Cavalry units to
both flanks. Following close were small units of Ogre Bulls with Great Weapons
and the Leadbelchers. Tyrant and Bruiser BSB each lead a well sized Ogre
Ironguts blocks to the center. Scragg and one Ogre Bull unit were pushed
into Reserves.

By
default, the first turn would go to my Tomb Kings and I looked
forward to my first Magic Phase without Scragg to deny me with his
+4 to Dispell. But my opponent have 1/6 chance to Seize The
Initiative ... and he rolled a 6!! Bugger!

TURN 1

Skragg
came in from Reserves and joined the Ironguts block in the center
lead by Bruiser BSB. Both Mournfang Cavalry circled to the flanks. The rest of
the ogres moved closer, carefully crossing the dangerous river. In the Shooting
Phase, both Leadbelcher units targeted my Skeleton Archers to the right and
took out 5 skellies.

Come my
1st Turn, I sent the Skelleton Chariots for a 1st turn charge to
the rightmost Leadbelchers unit. The ogres reacted by fleeing 8 inches and
off the table. I redirected the charge to the closest unit
within line of sight which was the Ogre Bulls to my far left. I only
need 9 inches, and was confident the Chariots could make it with Swiftstride... but
rolled super low. As a result, the charge failed and my wide chariot unit
was left stranded within easy charging distance to the Ogres. Should have
redirected to the unit directly in front to maintain formation. My
Skeleton Warriors entered from the left and Ushabtis came from my right to
guard the now exposed flank. My Tomb Guards Combat Reformed and move
forward to deal with the Mournfang Cavalry coming from my left.

What a blunder!

Magic
Phase.﻿ My opponent Dispel Scrolled the first spell from Khatep
and the Grand Hierophant rolled low on his 2nd casting
attempt (I totally forgotten Khatep can once per turn
choose to reroll his casting attempt.. sayang betul). Settra
attempted to cast a spell but failed to gather enough winds of magic. Shooting
from Ushabtis and Archers killed 1 Mournfang.

TURN 2

The Ogres charged. Mournfang Cavalry to my right
went for a rear charge but rolled low (phew!). Skragg,
his Ironguts and the Ogre Bulls nearby performed a succesfull frontal
and flank charge. Mournfang Cavalry to my left charged the Tomb
Guards. Leadbelchers downed 4 more Archers from the depleted Skelly Archers
unit.

Urgh ... it hurts!

Settra
defeated the Irongut Champion in combat but the whole combat went to the
Ogres with their strength boosted by a Blessing spell. The
Chariots lost combat and was wipedout due to Unstable. Settra
himself suffered 2 wounds from Unstable (Allocated to the
Chariot of The Gods).

Nearby,
the Tomb Guards with Halberd (boosted with WS7 from having Settra within 6
inches and Frenzy (and also Hatred but I forgot about it at
this moment) from Ramhotep), defeated the charging Mournfang Cavalry. The
Cavalry fled (7 inches) but was pursued (9 inches) and captured.

So far
was quite even. But things weren't looking so good for Settra, surrounded
like that.

Surrounded
by 10 Ogres, 2 of which was experienced fighters, even the mighty Settra was
having difficulties. He killed one Ogre and wounded another. With insane skills
he defended against the attacks from Skragg's unit, suffering only 2 wounds.
But later 6 great weapon attacks came from his blindspot (the flank), went
through his protection ward, wounded him 3 times and slain the mighty King of
Kings (and I just realized I forgot to do The Curse effect to the
Ogre Bulls). Skragg and his unit reformed to face my 10 Archers. The
Ogre Bulls went the other way, to flank-charge my main Archers
unit.

My
General dead. Dang.. Now the Ogres were well in the lead.

TURN 3

Skragg's
unit destroyed the 10 man Archers in front of them and overran into the
woods.

Chaaaaaarrrrggee!!!

The Ogre
Bulls flank-charged the Skeleton Archers, but their attempt to break
the formation was denied by the Herald BSB. Great Weapons
clashed and one Bull fell dead from the encounter. The last surviving Bull
ran away.

The rest
of the Ogres came closer, preparing themselves for combat in the next turn.

My 3rd
Turn. Khatep
casted High Level Righteous Smiting successfully but his 2nd spell, a Hex
(-1 S and T) was dispelled. Archers and Ushabtis killed one Mournfang Cavalry
and wounded the last guy in the Shooting Phase.

Tomb
Guards charged to the flank of Skragg's unit. Boosted with Righteous Smiting, Frenzy
and Hatred (I wished Settra was still around for WS7), they
defeated their enemy and forced a Break Test with a huge
-7 modifiers to Skragg's unit. Finally, a major breakthrough for my Tomb
Kings were within my sight bwahahaha! My opponent took out his dice and rolled,
failed (Wohoo!), then rerolled the test for having BSB ... Insane
Courage!!! (WHAT??!!!?)

Now I'm
dead.

TURN 4

The Ogre
Tyrant and his Ironguts slammed into the Skeleton Warriors. Only the Champion
survived the onslaught. On the right flank, the last Mournfang Cavalry
charged my Archers, but was slain by the Herald BSB.

It is not over yet!

At the
centre, Bruiser BSB and Skragg defeated the Tomb Guards, causing them to
lose their Frenzy.

In my
Turn 4. Casket of Souls took out the last Leadbelcher with Unleashed Souls.
Then Ushabtis and Archer wipedout the 4 man Ogre unit at the center with their
arrows (Thanks to the Righteous Smiting).

The
Combat Phase saw Hierotitan killed the lone Ogre Bull in front of it while the
the Ogre Tyrant took out the Skeleton Warriors. Bruiser and Skragg
continued their fight with the Tomb Guards.

Aaah.. Penat!

It was
a long tiring game (3+ hours since we began) and I need to break my fast
in about fifteen minutes, so we decided to end it here and started
counting our Victory Points. The Ogres scored 1,076 points from
kills while my Tomb Kings scored 1,046 points. A draw?! But the Ogres also
managed to slay my General (100 points) and captured 2 Banners (25 points
each). With that the Ogre Kingdom won a Solid
Victory with 180 points.

Wow..
what a great game.

The
redirection in the First Turn was a huge gamble that I lost. If the Chariots
made it, they would have easily destroyed the Ogre Bulls and then reform and
sweep the Ogres from the left flank. But I lost the gamble, along with my
expensive General.

I need to
have a proper look at my Tomb Kings Army Book again as I kept forgetting
important stuffs like Khatep's rerolling ability (He failed twice!) and
Ramhotep's amazing buffs.

My TK
fought well despite losing their High King early on. We almost win but
that Insane Courage! in the 3rd Turn was truly the lifesaver for
the Ogres. Well done to my opponent. It was a very fun game.