This Nintendo Wii U game lets players make their own levels based on four different Super Mario Bros. games, with a deep level of customization and built-in level sharing systems to let other players enjoy their work.

I hope we can add more than one checkpoint in a level. I'd like to add one after each section of my Unprofessional Friday level.

I'm super stoked about getting to make proper power-up blocks. Trying to build a Nintendo-like level without them was difficult without either abandoning the fun power-ups or risking damage boost abuse.

Adding in checkpoints seems like a great way to get people to finish levels. Even though most of my levels aren't crazy hard the completion rate is always really low. Power ups acting like they should is also a vital aspect of a traditional Mario level. The extra community tabs seem useful although what they really need is a search bar for levels.

That's good stuff man, I'm excited. Though, being unable to add the mushroom effect to a leaf/feather/propeller suit is unfortunate. I guess that was a result of how the item changes and they didn't want that effect for the mystery mushrooms?

The extra tab and event stuff could be neat too.

I'm over the idea of slopes, I think. Don't need them. A couple of new themes like desert/snow/water would be nice though. I'd pay to use that.

Even if your levels are outdated and lack a checkpoint flag, it's not necessary to add one. A checkpoint flag is pretty a way to make your level easier. It depends on you if you want to challenge your folks or give them a helping aid.

Can't be happier about Nintendo showing this level of support. Mario Maker is a fantastic game already, and an update like this shows a level of commitment few companies are willing to exhibit. It makes me far more willing to part with my money when I feel like Nintendo cares about the game beyond its release.

They really need to add sloped terrain and the ability to add pools of water in non underwater levels. Without those two things you can't really make levels that have the same feel of the 2d Mario games.

@darkvare: No not yet at least. It's really surprising since I don't think there is a single level in Super Mario World that doesn't have sloped terrain. Every attempt at a more traditional level I've made just doesn't feel right because it's so blocky. It feels like a minecraft or terraria level more than Mario.

@dudeglove: oh god, pipe brings you back all the way and forces you through an earlier checkpoint maybe?

Precisely. I'm not sure how levels "flow", so to speak, but it'd interesting if it's somehow possible to create a level whereby the checkpoint is a necessary evil, i.e. you somehow need to die in order to advance. E.g. you encounter a sawtooth obstacle (i.e. one you can't double back on), you have to hit a switch that changes the state of the level, but you have to die and return to the checkpoint in order to advance because of the sawtooth.

Alternatively, if there's not a limit on checkpoints, I'd have a checkpoint EVERY FIVE METERS (in mario terms) and inbetween them the whole thing is just some ungodly bullet hell that you have to just brute force or have impeccable timing to get through. It would give the extra lives some actual meaning.

It's out. A little disappointed the checkpoints in the Mario World style aren't Super Mario World's checkpoints... but glad they're here nonetheless. The ability to be able to put a mushroom and fire flower in the same block and having them pop out depending on Mario's size is great too.

Also, in the event courses there's new Mystery Mushrooms. What's really surprising to me is they brought over the Arino costume! (Guy from GameCenter CX)

Boo. Apparently you can't set a World Record on your own stages. That makes that whole system worthless to me. If I'm not setting World Records for my stages who the fuck will? No one plays anyone else's stages more than once.