PALADIN GAME ART

This project - codenamed "Paladin" - was the final project I worked on before Midway Games shut down for good, Paladin was a 3rd person action/adventure game set in a gritty, realistic, medieval world. The small team I worked with on this project were immensly talented and we worked very well together. We were setting project goals and exceding them and were well on the way to production of a top notch game. Unfortunately Midway was in a bad state financially and this project was killed when the studio shut down for good.

MY WORK ON PALADIN

Developed workflow techniques and guidelines for environment art creation, Set up scripted process for gathering performance metrics throughout game levels, Optimized game art for performance, Environmental art creation (3d models, texturing, material creation), Artistic Level Design, Created advanced materials and fx, Character and environment lighting, Scripting in game events in kismet (UE3), Prototyped environment asset creation, Defined quality bar with prototyped game levels, Animated special events in editor, Worked with designers in game level function and game play.