Battlefield 1 Update Today Adds Ribbons, New Max Class Rank & More

February 14, 2017Written by Jason Dunning

4.86GB on PlayStation 4, the Battlefield 1 Winter Update is now available to download on PS4, Xbox One, and PC, EA has announced.

Along with a number of bug fixes, today’s Battlefield 1 update allows you to collect Ribbons, unlock an Elite Codex for eight of the available primary weapons in the game, reach the new max Class Rank of 50, vote for the next map after a match is over, and more.

Here’s the biggest additions with the Winter Update:

Ribbons

You will now be able to collect Ribbons as you play. There are 20 different Ribbons to collect, and each time you get a Ribbon you also receive a 300XP. The Ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other Ribbons you’d like us to add, we’re always listening! This is just the beginning.

Elite Codices

It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per applicable weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25,000 bonus XP. Not bad when you’re chasing those new Class Ranks.

Class Max Ranks

The new max Class Rank will now be 50. At every 10 new Class Ranks you’ll receive a Battlepack, and when you hit 50, you will be granted some extra nice Class flair in the kill card to taunt your fallen foes. There will also be Dog Tags that you can unlock as you progress towards max Class Rank 50.

Servers

With the Winter Update we’re releasing some highly anticipated rent-a-server features. RSP admins will now be able to kick players from their server using the in-game UI, or swing a mighty ban hammer if someone is misbehaving. RSP admins will now also have prioritized access to their server.

On top of this, we’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the end of round screen, so no extra time between rounds has been added.

Game Improvements

Vehicles

Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.

Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.

Fixed an issue where the Heavy Tank would not show on the minimap when firing.

Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.

Fixed issue where multiple tanks could become available to a team when they shouldn’t be.

Gameplay

Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.

Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.

Increased the threshold for suppression effects to prevent suppression from occurring too early.

Reduced gas duration from 22 to 15 seconds.

Tweaked suppression effects and low health visuals.

Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.

Netcode

Reduce maximum displacement of high ping players when missing updates.

Fixed huge extrapolation times for good connections after frame spikes.