Grants 5% Dodge after every cast, resets to zero after a sucessfull dodge.

Hotkey

G

Getindare is the first strike glyph. Upon cast, it grants the Player the powerful First strike ability for one attack, and 5% Dodge Chance . It can be cast after every strike.

Players with first strike will strike the enemy first, unless the monster has first strike too, in which case the monster will go first.
This is unaffected by levels.

If the player is slowed, first strike and slow will cancel each other out.

There is no way of reliably finding the glyph, other than joining Tikki Tooki, as he will spawn Getindare when you join him.

Unlocking the glyph

Getindare starts unlocked.

Strategy

Getindare is one of the most powerful glyphs for physical-oriented classes and quite easy to use.

Getindare works best with Classes wo rely on physical damage; first strike lets players atack first, so they can finish enemys without getting hit in retaliation, even if they have a higher level.
This saves lots of ressources as you essentially need one hit less to defeat a monster.

The dodge portion of the glyph, however, can be a bit tricky to use, since there is no way to predict when you will dodge unless you take a Quicksilver Potion.
One way of trying to utilize it is to simply cast it whenever you can, and than occasionally attacking a stronger monster in hopes of triggering the dodge.
It can be also used during long, drawn-out fights, as you will dodge sooner or later, granting you a free hit.
Due to its low manacost it has good synergy with combat glyphs, like BURNDAYRAZ or PISSORF, or supportive glyphs like ENDISWALL.
Getindare remains usefull at almost every stage of a run due to its strong effect and low manacost.

Hints

With the exception of the Rogue, Getindare is one of 3 things in the game that will grant you dodge. The other 2 are the Quicksilver Potion and the dodging boon from Tikki Tooki.