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You might find WhackEd4 easier to use. The firing rate can be sped up in the "States" editor by reducing the duration of states 14 to 17 (maybe 13 as well), just don't overdo it. Can't recall what you'd need to tweak for more bullet damage.

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You might find WhackEd4 easier to use. The firing rate can be sped up in the "States" editor by reducing the duration of states 14 to 17 (maybe 13 as well), just don't overdo it. Can't recall what you'd need to tweak for more bullet damage.

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Here is a dehacked file to get the same pistol as in Strain, the classic total conversion - http://speedy.sh/gvUwd/strain-pistol.zip It becomes noticeably faster and quite a bit more fun to use. By the way I believe you can't change bullet damage with dehacked.

This wad file makes pistol shoot very fast. In fact, only 50% less fast than a chaingun. Additionally, I reincluded the pistol sprites with modified offsets. It makes the animation look more eye-pleasant than it normally would, because Doomguy normally raises his hand a lot when shooting.

Plus, this addon is easily modifiable. Open the wad in SLADE3, and you'll see a DEHACKED lump and a few pistol sprites. In the DEHACKED, you see frame durations. If you think the pistol fires too fast (you probably will), change the duration values for frames 13, 14 and 15 (and 17, for the light flash) - just rewrite the numbers in SLADE directly. Also you can easily alter offsets of the sprites to improve the animation however you'd like.

I hope you (or anyone) would find this useful. By the way, it's a cool idea to change pistol behaviour in a deathmatch wad to improve its gameplay. Good luck with Deathmatch Revival! :)