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Sol Ring, Ubiquitous Commander all star. If you’re not playing Sol Ring in your Commander deck then you’re generally putting yourself at a disadvantage before the game even starts because you can almost guarantee that every other deck at the table has included the one mana artifact. So this week’s deck building inspiration? Build a deck that can justify omitting Sol Ring.

My immediate thoughts when tackling this proposition were build a deck that has heavy colored mana requirements and a low curve. If you are trying to constantly cast cards that have multiple colored symbols in their mana cost and do not cost more than 3 mana then Sol Ring doesn’t offer much more than one of the Diamond cycle. So, what fits that description? I think my buddy Seton, Krosan Protector fits the bill. He costs GGG to cast and most worthwhile Druids cost a single mana or two. Playing Seton also allows me to build around Paradox Engine, a powerful combo artifact that I haven’t yet tried my hand at. Let’s go ahead and check the list out then we’ll cover some of what’s going on.

Breakdown:

One mana creatures and mana dorks are the backbone of the deck. They help you play a lower land count than normal. Mana dorks and Seton are also what allow you to play Paradox Engine. Engine doesn’t untap your lands, but when your creatures act as mana sources then all of your spells may as well be Peregrine Drakes.

We’re not terribly interested in interacting with our opponents. We play a few pieces of interaction, but they’re there out of necessity more than desire. We want to deploy (ha) an abundance of low mana Druids and use our card draw/filtering to draw into our combo pieces. Considering how many of our dorks turn into unused/wasted mana without things to cast in hand we want ways to turn them into additional cards. Skullclamp, Symbiotic Deployment, Shamanic Revelation, Primordial Sage, and Soul of the Harvest all help us on that front.

As it turns out, most of our Druids are also Elves. These big mana dorks help us go off when we’re untapping them repeatedly with Paradox Engine and also help us cast our few top end cards such as Regal Force.

The deck’s biggest weakness is how difficult it is to come back from a sweeper and how prevalent sweepers are in Commander. This is easily my biggest knock on the deck and the strongest reason to not play it. If Wrath effects are incredibly common in your meta then you’re going to have a rough time. Eternal Witness/Regrowth helps fetch back a specific dead combo piece if needed. Praetor’s Counsel is a late game save. If you’re being repeatedly smashed by sweepers then you’re presumably going to have to cast it the old fashioned way: play and tap eight lands. With so few lands that’s probably not going to be your eighth turn of the game. If you’re getting swept repeatedly then do your best to look non-threatening (which you quite honestly will be) and hope to draw into Counsel to get back into the game. Creeping Renaissance works similarly. You only get to choose one card type, but as long all of your win conditions aren’t in your graveyard then getting back a fist full of creatures should suffice.

These are your combo enablers. Tap all of your creatures for mana. Cast a creature, untap everything with Paradox Engine, draw a card, Curio trigger returning a one mana dork, in response to the Curio trigger tap the dork for a mana, tap all of your creatures for mana, cast the one mana dork that you just returned to your hand, untap all of your creatures again, draw a card, Curio trigger returning a different one mana creature to your hand, tap it for mana in response to the Curio trigger. Rinse, wash, repeat. The third piece to this combo does not have to be Glimpse of Nature. Soul of the Harvest, Primordial Sage, Symbiotic Deployment, and if you have enough mana Regal Force all work here.

These are our actual win conditions. Once you are performing the loop demonstrated above you can either win by sinking your mana into Helix Pinnacle or by generating Storm for Aetherflux Reservoir when you continually recast your one drops. As long as you have five mana generated by creatures, Paradox Engine, and a sixth available creature then you can infinitely cast, equip, and ping with Razor Boomerang. Sprout Swarm with 5 creatures on the field and Paradox Engine also works as a way to make infinite 1/1 Saprolings at instant speed.

Closing:

Alright guys, there we go! Seton Combo. If you’re wanting to win with a few Kaladesh block artifacts and Razor Boomerang then this is the deck for you. If you’ve never seen Razor Boomerang win games before then you’re probably not alone. Hope you guys enjoyed this week’s article! If there’s a specific card or archetype you’d like to me see me tackle then let me know in the comments below!