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STAR TREK ENCOUNTERS for SONY PLAYSTATION 2
Frequently Asked Questions GUIDE
by QUANTUM CHAOS
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Version 1.0
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Version History
Version 0.0 Started putting together the text file
shortly after buying the game, on October 23rd 2006.
Version 1.0 ready to go on display, or at least I
looked at what I had and thought it looked good enough,
Uploaded (UniMultiVerse) late November 3rd 2006.
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0.1
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TABLE OF CONTENTS
0.0 Title and Version history.
0.1 Table of Contents >>
Now some games are challenging (for example Silp Heed for
the Sega CD was challenging) this game is not challenging
It's hard parts are just awkward and annoying, you simply
must accept defeat and hope next time you are lucky...
THAT IS NOT CHALLENGING, why did something this horribly
planed out ever make it in a game, ANY GAME, ANY WHERE!
How many times does stuff like this make it into games,
where it isn't challenging, it just requires amazing luck!
...well, at least it's not as bad a Star Trek INVASION for
the original Playstation, but then again at least Invasion
had a story that could fit inside Star Trek continuity.
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