Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

We've released a maintenance update for the MW Mod 4.8.5. This update brings improvements to the Russian/REDFOR BM-30 Smerch artillery, ability for LAV-AD and Pantsir S1 AA guns to provide ground support, a few balancing improvements and further upgrades to the BLUEFOR Patriot SAM system.

Modern Warfare Mod Version 4.8.5

Highlights of new features in 4.8.5:

Improvements to the REDFOR 9K58 Smerch (BM-30)'s 9M55K submunition rockets. Individual sub-munitions are now modeled in game (with new particle effects), thoroughly showering the impact area.

LAV-AD and 96K6 Pantsir S1 anti-air vehicles can now provide ground support fire mode -- place the unit into hold-fire, then you can force-fire on any ground target. To put the unit back into anti-air mode, simply turn off hold-fire.

A few balancing and performance improvements, including spawn zone update to do_Seaside.

Further upgrades to the BLUEFOR MIM-104 Patriot SAM system, laying the groundwork to enable upcoming integration of MSE, IFPC and THAAD systems in the future.

Tweaks/improvements to the Commander AI with the aim of improving dedicated server and game stability during intense matches.

NOTE: This mod requires your World in Conflict to be patched to the latest version (1.0.1.1 / Update 11). or it will not work. If you purchased WiC via online distribution (i.e. Steam), your game should already be updated to the latest version. Otherwise, download the latest patches here: Massgate.org

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, 7, 8 and Windows 10. Not Windows XP.

Download Installer from ModDB:

Download Installer from WiC MW Mod Mirror:

This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.

Maps

New map pack has been released together with the Mod version 4.8. Please update your map pack by using the installer download link below. Simply run the installer, it'll overwrite the old files and update you to the latest version.

IMPORTANT!If you had previously downloaded "mdc_Aurons" and/or "mdc_Happoland" through our Addons page, PLEASE REMOVE them!These maps are now provided by the 4.8 Map Pack and are incompatible. Older versions of Aurons and Happoland can be found at: \My Documents\World in Conflict\downloaded\maps folder. Remove the following files: "mdc_Happoland.sdf" and "mdc_Aurons.sdf"

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Multiplayer is NOT required to enjoy the mod. If you'd like to play solo (setup skirmish matches with bots), simply click "PLAY SOLO" under "SETUP GAME" menu option. If however, you'd like to play multiplayer online (with a friend etc), please see below.

Important Update Regarding Multiplayer:

Ubisoft Massive has shutdown the Massgate multiplayer system in December 2015 -- this means that people could only play the mod through LAN or skirmish matches against bots.

Since then, tenerifs, Nukem and HouseBee have been working hard to resurrect the Massgate system back into service using community-made patch to World in Conflict. Visit www.massgate.org to download the new community-made patch to World in Conflict -- you can now play multiplayer using the Massgate system again.

MW Mod 4.8 has been fully tested for compatibility with Massgate.org, through cooperation with Massgate.org developers. You can now host your game session and invite friends through the Massgate.org system! The only minor caveat is, clients may receive "maps not installed" warning message even if they have the proper maps -- this is a known bug and can be safely ignored if you have all of the proper maps.

Because 10 times scale would make physics way too slow, velocities in MW Mod are scaled as follows:

Speed of sound (Mach 1.0) is 60wm/s.

Gravitational acceleration is 8.75wm/s/s.

Armored Warfare MBTs (M1A2 Abrams, T-90):Vehicle will now automatically dispense countermeasures without player input, if coming under fire while engaged in combat.

LAV-AD and Pantsir S1 anti-air vehicles:Ground support (manual fire) mode. To enable, place the unit on Hold-Fire, then attack the desired ground target. Unit cannot auto-acquire air targets and fire control computer is disabled while Hold-Fire is active. Manually lead moving ground targets using Force-Fire (press and hold F key then left click). To place the unit back into anti-air mode, turn off Hold-Fire.

Buildings provide slightly improved protection for infantry (provided that building does not collapse).

do_Seaside: Spawn zones rebalanced, as REDFOR had difficulties in reaching any command points.

Commander AI (CAI): Tweaked numerous CAI settings to make bot/AI players more faster paced and to help improve game stability.

(REDFOR) BM-21: Unit price reduced to 1200; maximum limit of 3 units per player is imposed.No more than 3 units can be used by one player -- if you have more than 3 BM-21s, select the excess unit and disband (press Del key). If you don't, 4th+ unit will refuse to fire until your total count of BM-21s is down to 3.

(REDFOR) Networked Artillery BM-30 Smerch:

9M55K rockets with sub-mitions: will now disperse up to 72 individual 9N235 submunition projectiles, thoroughly showering the area below.

Rewrote track evaluation function for ballistic missile (TBM) & rocket artillery (RAM) targets and fixed sloppy math. Time to last launch (TLL), launch now intercept point (LNIP) and time to impact (TOF) estimates are now significantly more accurate.

PAC-3 missiles in game are now designated PAC-3 Cost Reduction Initiative (CRI)/ERINT interceptors and no longer called MSE. PAC-3 MSE will be officially added as a completely separate missile on the next mod version. Approximated kinematics ranges for PAC-3 CRI in game are 20km in altitude, 16km in down range distance.

Completed full separation of sensors (RS) and launch stations (LS). Launch stations (LS) no longer need to be "near" from a radar unit in order to be effective against TBMs landing in forward areas. Radars will use higher TLL values to determine automatic battery release window, passing launch authorization several seconds earlier to the launch sequencer (LSEQ). LSEQ will then calculate dynamic launch zone (DLZ) from every missile launch station (LS) throughout the entire map, allowing interceptors to be fired at their best kinematics envelope, regardless of how far an LS is located from the radar.

Patriot LS and Iron Dome TEL units currently participate in IFCnet. C-RAM or IFPC can now be added to Patriot IFCnet to integrate short-range air defense units into the IADS/IAMD network (for the future -- probably in MW Mod 5.x?), allowing them to be remote-controlled by IADS sensors.

MEADS Fire Control Radar unit will now create "Defended Asset" (DA) fence of 4km from itself.When playing armor or infantry, you can now bring a MEADS radar with you to the frontline. Setup the MEADS radar in your forward area of operations (though place it behind your tanks so it doesn't get shot at) to protect your ground forces from air attacks.

MEADS radar will create DA fence of scaled 4km (400 wic meters in game) around itself and instruct Patriot SAMs back at the spawn zone to guard it. If any air breathing threat (ABT), including fixed-wing air, rotary-wing air or cruise missiles are approaching toward the 4km fence around your MEADS radar, you will begin seeing PAC-2 or PAC-3 missiles launching from support player's SAM site half way across the map, flying to destroy target tracks threatening your ground forces.

Note: In order for Patriot to engage ABT tracks threatening your DA fence, it must be able to see them. For game balancing purposes, MEADS radar units do not reveal enemy units around itself. You will need to provide your own vision around the MEADS radar (i.e. place recon units like JTAC or airborne inf-- it's always a good game practice in WiC to place infantry around you in frontline; they also let your tanks fire at their maximum range as well).

You may also wish to co-locate a C-RAM next to the MEADS radar, as you'll find it constantly coming under standoff ARM (anti-radiation missile) shots from REDFOR aircraft.