Active: Astral shoots a powerful bullet at the target direction, dealing damage at the 1st target hit. If it is a champion, mark it for 5s. Attacking the target gives Astral 10 mana, reduce by 2 mana each time.

Damage: 60 / 110 / 160 / 210 / 260 (+ 100% AD)

Note: Maximum Mana Gen: 30

Ready to Go

RANGE: 300

COST: 50 / 60 / 70 / 80 / 90 mana

COOLDOWN: 10

Active Astral dash to the target direction. His next 3 basic attacks deals bonus physical damage and slow their targets for 1s. After that, Astral can recast the ability to dash again.

Active: Astral shields an ally with a mana shield. The shield consumed Astral mana every second and increase it health for every mana consumed nearby. Reactivate the skill to gains the remaining shield as mana.

Note: The shield/damage increase for mana consumed 1000 range around. If the distance between Astral and the target is further than 1000, the skill will stop.

Arcane Blast

RANGE: 2000 / 2500 / 3000

COST: 60 mana (+5% maximum mana) per shot

COOLDOWN: 120 / 100 / 80

Passive Increase mana regenneration.

Mana Regen:(1.5/2/2.5% maximum mana)

Astral ready for his powerful shots. He launch a big mana sphere to the sky, which lane at the target 125-radius area after 0.5s delay. He can recast this skill, up to 4 times 10s after the first cast. Each basic attack reduce Arcane Blast cooldown by 0.5s.

Damage Per Shot: 80 / 120 / 160 (+40% AD)(+6% maximum mana)

Maximum Total Damage: 400 / 600 / 800 (+200% AD)(+30% maximum mana)

Note: Each shot gives briefly sight at the target area.

Inspiration

Astral inspiration comes from an item idea, which built from Sheen and have Astral Passive. That the base idea, building a champ surround the passive and mana ratio.

Since I'm making Astral, I research on a similar champ, {{ci|Ryze|the mana mage}. It comes to damage that scale with maximum mana.

I makes some other research on DotA heroes. First I conter Anti-Mage and he actually has a passive similar to Astral, which, however burns target mana and deals damage base on it. The shield actually coming from the base passive, scaling with mana consumed.

Mana Burn is inspired from Pugna's Nether Ward. I intend to makes it similar to Mana Leak, another DotA spell but not every LoL champ has mana. So I changed it back to Pugna's style, making sure it has damage from Astral mana cost. It also prevent enemy from healing or casting spell, using spell as it also damage them.

Mana Shield then come, making he one of the most ... anti-mage, as when the Mages cast their spells, he gains shield base on the mana cost.