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Any HUD mods for PvP Official?
I've recently purchased the PC version and all maps for Ark over the summer. And if there is only one thing I absolutely hate about this game is the HUD and how useless it is in hairy situations.
I write now to ask if anyone has a way to Mod the HUD to have bigger symbols and be more centered in the screen. It would be nice to have something like how the X-Pearl mod works for WoW. I'm not asking for an edge, or a cheat code, or anything more than just a more visible "Heads Up Display" (HUD) for Health, Stamina, Oxygen...etc etc. I play on PvP Official so I know straight out of the gate this is probably a no. But honestly the HUD is really that useless, even on its largest setting in the options I am still squinting and trying to read those colors that seemingly blend in with everything in the game. If I could just get some contrast I'd be happy, but hoping for more. Thank you for reading my rant, and if anyone knows how to tag the devs, please be a bro or bro-ette and do that for me thanks. o7

Kings pride pvp/Pve server Xbox 1
Kings pride, Val xbox server
Insta tame
Stack mod
10x gather
6 man tribes
Infinite weight
Fun and super friendly admin
Weekly events Pve zone Rules~~
No building bases in artifact caves
No killing passive tames
No building on the obs Events~~~ for dinos and bps Admin assault~ a server wide events where every tribes takes on the admin base for op blueprints and insane amounts of resources Pokemon pvp~ Pokemon style arena you have 3 cryopods with 3 of your own dinos last person with a dino alive wins Gladiators pvp~ 1v1 or tribe v tribe built in a box filled with deadly admin tames win by killing or you knocking you opponent into the death pit Pirate plunder~ build your pirate ship and battle it out with the server Speedy sheep's~ this is a race go tame a sheep or use one provided be warned something will be chasing you Death mazes~ in total of 3 each one diffent and deadlier than the last one Boss battle~pvp-pve you thought fighting a player was hard now with added bosses for extra difficulty one 1 tame allowed in
My server is for the players anything can change for now it's only on 20 players if the server gets enough support I'll make it 50 also if you donate via the boost code you'll get any 150 tame from any map and 5 bps of your choosing for the first time donating and 5 deep sea loot crates everytime after pls join and help me create a fun server join the discord 5NBCEwm for more info

[map/mod] Exogenesis
I would like to introduce you all to my map, Exogenesis. It's a sci-fi map with a focus on exploration and tech resources that is set on a prototype Ark that served as not only a test-bed for the Arks but also for conducting isolated research.
The goal with the setting is to create a Ark that is abandoned and deteriorating, that then players can repair and interact with to open up new areas and gameplay options.
I realize many do not like the sci-fi aspects of Ark, and that's ok - then this map may not be for you. But if you like sci-fi and exploration I hope you find Exogenesis a fun experience with something unique to offer. Exogenesis is also focused on the more alien aspects of Ark, and I hope to include new custom alien creatures, and more alien foliage, in the future. Eventually.
Though it's still very work-in-progress I think there's enough content there to offer some gameplay and allow the community to offer some feedback, so what would the community like Exogenesis to offer, in terms of not just new content but in how the map would fit within the existing gameplay and progression of Ark. Right now the map act's mostly as a way to farm high-tech resources, but the plan is to eventually include new resources and items that augment the current tech-tier and aid in exploration.
Currently I'm working on expanding the gameplay area, finishing the first "cave"( the stations water reclimation system) and prototyping a server-wide meta event.
Please let me know your feedback and ideas, they are very much appreciated.
Also, I'm currently in the Ark mod contest, so if you want to vote for Exogenesis please do so, there's only two days left to vote!
Link to vote page: https://survivetheark.com/index.php?/contests/1-ark-mod-contest-2019-maps/&ct=1561866621
Link to Steam Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1304940189
Discord: https://discord.gg/sm5g44D

Mods are not installing in single player game, fix?
When I subscribe to several mods, it seems to download on steam, but when I open ark, I see it says “installing said mod” for a quick second, and goes away, and when I check the mods list, none of them are shown as installed. What can I do to fix this?

Mods update Day
To all ark modders or anyone who has decision making regarding ark mod updates.
I like to suggest a specific day for updateing mods. Monday or Friday, or waht ever day it is.
On modded servers with more mods it so terrible to see every mod updated on different days and hours, need to restart servers for updated in order for people to play on.
Best regards. Please let me know what you think.

Reset steam Ark achievements?
So I just started playing the game a few days ago and today a friend convinced me to play on >THIS< modded server. There being a PVP with fast gathering and all that i had to use some items that unlocked the whole crafting tab, and with it it completed all my steam achievements.
Is there a way to reset them? PLEASE
since i want to complete them in a normal/vanilla server...

Okay so hear me out,
We all love ARK and crave more content, new dinos, new adventures, and challenges. My lil 2 cents to add to this suggestion would be gene splicing/ DNA manipulation/ hybrid tames. So what do I mean by this exactly? Well the ARK's and ob's hold immense power, along with all the Tek we have come to know and love. We also know there there is an actual story behind ARK and all of its inhabitants. So much still shrouded in mystery, and quite frankly leaving a HUGE opportunity to implement some kind of technology to alter the preexisting creatures of ARK. With all that technology and advancement to produce life that was otherwise thought impossible, why wouldn't it be able to further advance and alter the very same life it has constructed? In the ARK lore Helena has said that the ARK's have produced these creatures in a way that is not natural in more than one way. I would like to push this narrative a bit further. What I had in mind was a quite large comprehensive idea. Adding an all new tier of Tek perhaps as well as a new take on taming/ breeding.
Through this we could create all NEW species on ARK, and open up endless possibilities. Some aspects of the splicing could be mostly cosmetic, making a creature bigger than they normally are, to maybe having features of two different creatures entirely. Other options could be stats, or abilities. For example, maybe I want a beast that can concur the depths of ARK's oceans, but just can't seem to part with my giant land kitty. So I splice genes from an aquatic creature with a thylaco hoping to achieve a mass boost to oxygen stats, or even a possibility for a water breathing ability. Maybe I'm feeling a bit goofy and want to have my Rex spit like a dilophosaurus? (Okay maybe thats a bit TOO silly, but I would LOVE to see outrageous outcomes, perhaps silly outcomes are considered flops. Whereas the actual intended outcomes could be more serious? So much could be left as an OPTION as well. If a player doesn't want a certain aspect make a checkbox to turn it off.)
An even BIGGER step would be to actually find dinos in the wild that are hybrids the ARK has made. Perhaps make them more of a rarity of course, leaving the player to their own new branch of Tek gear to explore the possibilities in full for themselves. This may seem like a goofy or too ambitious jump for what ARK's initial aim was for. However I would love to dive head first into this idea with more careful thought and with the help of other creative minds on how to bring it to life, as well as balance it. Thank you for reading, as well as your consideration! ARK is a passion for me, I've waited my ENTIRE life for THIS GAME. Much love

(Skip to 4th paragraph to skip the TLDR-worthy backstory)
I've always loved Ark's ocean. Back as a young one, with only 50 hours in Ark, the depths of even The Island terrified me, and I always needed my friend to join me on even a miniscule silica or oil run. Fast forward around 400 hours of experience. I can handle parts of the ocean but I had not yet played Ragnarok or The Center so I didn't know their oceans. I thought up one day, "It would be awesome to have a map that was based on an ocean!" That idea was swept aside into my subconscious and hid for a long time. Fast forward about 300-ish more Ark experience hours. I decided that Ark would become a game I play frequently and continued to buy the Season Pass. I was immediately scratching the surface of Scorched Earth and the newly-released Aberration, but alas, no ocean. This upset me so much, I immediately switched to Ragnarok with some of my friends. Getting bored of Ragnarok about 50 hours of experience later, I start to play The Center, something I only regret not doing earlier. The ocean on The Center filled me with such joy, it quickly became my favorite map. I loved the beautiful rock spires in the flat ocean shallows, the magical underwater air-pocket-domes, and we can't forget the trenches. To this day, if anyone asked me my favorite location in the entirety of Ark, I'd say in a heartbeat- "Southeastern Trench on The Center."
But looking back a couple hundred hours from now, I noticed- the Deep Ocean on The Center was quite empty. Yes, it's beautiful. Yes, it gives me chills. And yes, I am going to explore it a 400th time after writing this. But it lacks... action, adventure... overall, we needed a more descriptive ocean with PLENTY more wildlife. I remembered my previously-mentioned idea of an ocean map, and thought about how long ago that was. Cue the "nostalgia_trip.jpeg". After that deal, I immediately started thinking of what cool creatures and environments I could integrate into an ocean map.
I came up with SO MANY IDEAS! From a Tek explorer pod like Subnautica's "Cyclops" to a grasshopper that runs on top of water, from an amphibious monkey pet that holds oxygen to a ginormous Cancer Borealis crab the size of a Titan. I had all the ideas in the world. What did I do? If you said nothing, you'd be dead wrong. I got my notebook and raced to my computer to download the dev kit and start building this map of mine. This was probably one of the happiest times I remember. When I load in the dev kit though... it crashed. I brushed it off, and started the dev kit again. Same crash. No pop-up or anything, the application just closed. I searched for around 2 months for a fix, and no, that is not an exaggeration to the slightest. Not a single fix worked, and to this day I still can't get it to work. I asked my friend if he could try the devkit and he seems to have it working.
I decided if I would work with him, a team of people might be essential. And that's why I'm writing this thread! If you're like me and want to create this ocean-based map before WildCard does, regardless of what expense that might cost us, I urge you- come join my friend and I in our Agualaha Project! If it sounds intriguing but you still aren't sure, perhaps some of me and my friend's concepts might win you over. Here's a couple ideas, and who came up with them, Me=me, NGJ=my friend.
Map Features:
-Ocean Sections: Me and NGJ's idea for the ocean being split into quadrants. The 2 quadrants on the southern side of the map would be freshwater oceans, the same as normal oceans. The northern side would be saline waters, water would drain faster unless under the effect of a scuba tank, drinking would dehydrate the player. The eastern quadrants would be tropical/warm oceans, which would have warmer temperatures and have more small creatures like coelecanth, megapiranha, aquiticus, etc. The western quadrants would be cold oceans, with bigger creatures spawning at higher frequencies than the warm oceans.
-Trench Types: Trenches would be broken into 2 categories; linear and divot. Linear trenches were a crack-like shape and are elongated, while divot trenches were circular and went deeper.
-Drenched Creatures: Variants of creatures found in the deepest depths of trenches and oceans, similar to Corrupted Creatures, however they have the strength of 2 of that creature most of the time, with certain exceptions for obvious reasons. They would be able to break up to metal, but not tek. Their appearance would frighten the daylights out of anyone not expecting it, as they are translucent white with bright aqua, pink, and yellow accents. Somewhat similar to Subnautica's "Ghost Leviathan" in a way. Creatures with this variant would include, to name a few; Megalodon, Plesiosaur, Mosasaur, Tusoteuthis, Leedsitchthys, Dakosaurus, Helicoprion, and Megapiranha are the significant ones. These creatures are rare, only slightly more common than Alphas, and are untamable.
-Spawn Regions: The map would consist of all spawn points on the south side of the map, where there are 2 main islands with small islets surrounding. They include a swamp, forest, small mountain, tropical forest, small tundra, and PLENTY of beach. But fear not- we'll be having NO ICHTHYORNIS. You can rest easy. The north would have 2 floating islands, and not floating like on Crystal Isles or Amissa, floating as in, they float at the top of the water.
-Combat Expectation: We expect the most popular of all-round combat mounts from the existing roster to be the Spinosaurus or Baryonyx. We are adding others that will be amphibious land-and-water creatures that will be better at that specific job, but those will be the ones most transferred (we assume.)
-No Flyers: The map will not naturally spawn any rideable flying creatures! Sorry guys, but it is one of the easiest ways to balance gameplay. We plan to allow other map dinos to transfer, unlike Aberration, but will limit it and disable flyer transferring.
Dinos:
-Aquiticus: My idea for an amphibious monkey that holds oxygen in a pouch/tank like tail. Would be able to shoulder mount.
-Levyatan: My idea for a sperm whale that is slightly bigger than a bronto, stays just shy of the water's surface and eats up rafts, motorboats, and small creatures (including players) in a single bite. Used to encourage deep sea exploration rather than skimming the surface. Tamable and has a platform saddle.
-NGJ's unnamed idea for a cockroach creature (roughly between Galli and Mantis in size) that is able to move at extreme speed on top of water while being very weak and vulnerable in water. Tamable with a single seat saddle and one that holds 3 other passengers.
-Borealis: My idea for a giant crab roughly the size of Extinction's titans. Used as a raid dino and lasts for (not exact yet) 12-24 hours after taming with no saddle, but its back is so flat that it can be built on without the need of a platform. Can only survive out of water for 30 minutes as it begins to dry up and die.
-Dakosaurus (or Dako): Me and NGJ's idea for a reliable underwater mount. Basically the egg creature of Agualaha, one would need to venture to a specific trench and collect an egg with a handling tool and bring it back to their settlement, raise it, and feed the offspring Dako Salt from knocking out male Dakos. Male dakos will also guarantee a Dako Salt Gland trophy upon death. Rideable with a saddle and tek saddle. It also would get a very large MS increase (~75%) when moving in a single direction and sprinting, can be maintained if turning steady and slow enough.
Engrams / Items:
-Handler: My idea for a tool used to hold a single aquatic egg and move it or save for later. Learn at lvl 74.
-Torpedo: My idea for a rocket launcher ammunition fireable underwater, dealing decent damage to dinos/players but immense damage to structures, able to damage Tek slightly on a direct hit. Learn at lvl 89.
-Heat Seeking Torpedo: NGJ's idea for a variant that targets a dino or player and locks onto them, moving towards the target. Turns extremely slowly. Will lock onto a new target if another is closer, cannot lock onto user or tribemates but CAN hit tribe-owned dinos. Learn at lvl 94.
-Tiered Vacuum Compartments: Me and NGJ's idea for Wood, Stone, and Metal variants of the Vacuum Compartment that are powered by Spongy Fungus, a chemical substance made at the Mortar and Pestle as well as the Chemistry Bench. It will take 1 Rare Mushroom and 3 Oil or Gas Balls. It will craft 5 fungus per craft. The fungus will stack to 200. Each fungus will power the Wood and Stone tiers for 1 hour (place in inventory, compartments have 5 slots) and the Metal tier for 30 minutes. However, the Metal Tier can also be run on Electricity and will only consume fungus if there is no electricity source. Wood unlocked at lvl 31, stone at lvl 59, and metal at lvl 86.
-Sonar Panel: My idea for a device that can double as a radio and a dino scanner. Scans for dinos within a 40-foundation radius and the detected creatures (including players and the user) are given a white outline through terrain and structures for 8 seconds. Ability has a cooldown of 22 seconds that starts when the outline effect ends. Learn at lvl 60.
So yeah. There's some ideas for Agualaha. It's not all the ideas we have, but its's a small chunk of them. Again, if you want to work with us, contact me on Discord (User is "! kazt#8832") or Steam (User is "Kazt [SSS]"), or join or Discord Network, DCG - https://discord.gg/s9qVhc3 <<<<< with that link. We welcome anyone who can contribute even the smallest amount to our project. If you want to design things in the dev kit, great! If you want to design ideas that get implemented, great! And if you want to advertise our project further, great! We'll need all the help we can get!
Happy hunting, Survivors!

OS: Windows 10
RAM: 16 gB
I use a hosting server, and I can manually update mods using Filezilla FTP.
I have no problem updating/ using other mods, but with Extinction Core, I keep getting mod version mismatch error.
Extinction Core is on the first of the priority list.
I've tried
1) Redownloading the mod after deleting mod from computer
2) Redownloading the game
3) Resetting save file
4) Retransferring the file after deleting mod file from server
What could be the reason?

I have a mod that makes any dinosaur that can lay an egg lay fertilized eggs in the wild. So I set the taming speed to .01 so it basically negates taming so you have to raise all of your dinos. However not all dinos lay eggs so I want to make it so you can only raise egg layers but you can normally tame non egg layers. Is there an option in server config to do this. I tried to just turn off taming for egg layers but that also shuts off hatching and raising them as it just shows them as wild after hatch.

I’m surprised no one has made one of these yet. Can we get a mod that allows you to carry an archaeopteryx on your shoulder instead of over your head like a dork all the time? Just let it act like any other shoulder pet and leave your hands free to use tools and weapons unless you want to glide, in which case you press a hotkey to pull it out over your head.

I have S+ on my single player game, but may need to remove it since the game keeps crashing and I think the mod may be the problem. I know the S+ structures and items will disappear from my game, but what happens to the items stored in them, specifically, the vaults/fridges/bins/bookcases??