One character polymorphed into a wyvern is carrying another character by the shoulders. The wyvern gets paralyzed by a ritual caster and fails the save. They are 160 ft in the air. Now the spell says 1/4 movement and rigid limbs. Can the wyvern release the held character and can it move its wings to control decent?
Will acrobatics reduce the falling damage of the character being held (I am pretty sure on that one myself but promised I would ask).

I am fairly sure of my ruling, but thought I would get some other opinions. Fire away!

I think the difference is I think frozen stiff can't move paralyzed and others are thinking cant control medical paralysis. Either way they are in for a nasty fall.

Acrobatics I am not so certain about...the whole slowing your decent by friction and being beside a surface doesn't apply here. I will give it a modifier for knowing how to land...probably -1 per dice of damage or reduce to a d6 instead of d8.

We can decided on the paralysis thing as a group and go from there I think.

when a priest buys 8th circle spells for the second or even third or maybe like Razzeel they are a freak and go for a 4th time....Does this raise the saves that read 10+pc for each time they purchase it? Since priests are barred from using magic potency this would be their only way to move beyond an 18 save. This would also effect spells that use player circle in damage (hurt, maim). What do you think?

So far Razz is an unusual example, but resists in the higher level game are frequently buffed up so a +6 or even +8 to a given resistance is not terribly uncommon. That would mean even at 8th circle a 10 or 12 resist roll is all thats required and thats the present cap for a preist. With improved resistances so cheap it seems an acceptable rule to allow in my mind.