This update adds exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.

Today's patch focuses on additional gameplay variety, as well as fully introducing the Special Missions mode to singleplayer and multiplayer.

Special Missions bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomised sequence of missions and Genestealer spawns for a truly unpredictable challenge.

Here are today's patch notes:

Additions

Full Special Missions feature released in both single and multiplayer

All 7 chapters playable.

All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).

You unlock the special missions in singleplayer after completing the chapter in the solo campaign. For example if your most advanced save is in chapter 7, you will have access to single-player special missions from Chapter 1 to 6.

If you no longer have your save file or haven’t finished the campaign, but would like to try the new game modes in singleplayer, you'll find HERE a file unlocking all special missions. Put the file in C:\Users\USERNAME\AppData\Local\SpaceHulkGame\Saved\SaveGames

New Multiplayer Skills

Proximity Mine

Places an explosive proximity mine.

Heavy Weapon Skill

Skull Drone

Summons a combat drone to temporarily fight at your side.

Tactic Skill

Frenzy

Briefly increases your melee attack speed.

Assault Skill

Fire Storm

Briefly increases your weapon's rate of fire.

Heavy Weapon Skill

Gameplay Tweaks

The limitation on classes in multiplayer has now been removed.

Shortcuts for orders have been enabled in multiplayer.

It is now possible to go back to main menu during the score screen of a multiplayer game.

Holding shift when out of endurance no longer drains your endurance.

Bugfixes

Multiple AI navigation fixes

Multiple localization fixes

Fixed some issues with collisions

Fixed a rare issue with LoD

When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).

Broodlords should no longer have a pathfinding issue causing them to fly to their destination.

Fixed Belial saying a random line at the end of a Special Mission

Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead

The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.

Fixed an issue that caused the logs to not be properly displayed in multiplayer.

Motion blur is now working properly for all hardware.

Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.

Fixed an issue where a widget would appear repeatedly.

Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.