Masteries

Offense:
21

Defense:
0

Utility:
9

Introduction

This is my first guide ever, so i dont make it long. I´ll just make quick guide to start with syndra. Hope you like it short.

Comment if you liked, you can also give advises for me.

I have got few comments so i will update this guide when i have time and more information from champ and how to play with it. Ill make 2nd build soon. Thanks for support.

Updated 19/9
Runes are changed: added AP per lvl, CDR per lvl. With these CDR per lvl you will get max CDR and you can get max damage output with your dark shperes and other abilities what needs dark spheres, specially ulti.

Scatter the WeakW Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Cost:50 mana

- This is good ability for helping escapes and start fights, you need to practise lot to hit enemy with dark sphere to stun him.

Summoner Spells

Ignite for that extra true damage for burst.Additional you can replace Ignite to Ghost cause if you are targeted and flash have cooldown you are dead.I dont recommend to use Clarity you will get that mana from your build. Not from spell, you will need other spell more than this.

Masteries

UTILITY Expanded Mind and Meditation
I use these masteries for give more mana and mana regen. You will have 20% longer buffs what is important for mid and overall for all AP carrys.

OFFENCE
Offence tree is main tree for syndra, ill pick all DMG boosts from it. Ill take 4% CDR from masteries + 30% from items and last 6% from runes, you will get 40% cdr what is needed to max dmg output with darkspheres.

So i recommend 21/0/9 for syndra.

Thanks for

Thanks jhoijhoi for guide of making guides and line dividers/separators, and also LOL Wiki for ability details.

Thanks for all my supporters. Feel free to give more constructive feedback.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!