GPU+CPU Hybrid Rendering Comes To V-Ray 3.6 For Maya

News & Features

by

Carrie Mok

V-Ray 3.6 comes with Maya 2018 compatibility

Chaos Group has announced the release of V-Ray 3.6, adding CPU support to its NVIDIA CUDA-powered GPU renderer.

“High-performance CPUs and GPUs can be limiting if they don’t work together,” said Vlado Koylavoz, Chaos Group co-founder. “With V-Ray Hybrid, artists can maximise their GPUs and CPUs in studio or in the cloud, putting their entire machine to use, so everything you pay for is always working to your advantage.”

Other new features include:

• Maya 2018 compatibility – Support for the recent updates to Autodesk Maya.

• Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

• Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.

• MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

• Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.