The plugin offers specific functionality that doesn't fit into pMusic's work flow.

The size of the code/graphic is big.

The plugin code must be compiled to work. pMusic is a script and will work on all bash compatible systems.

A plugin can be a nice way to test new functionality.

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To you who want to write a Plugin, here are some info:

- Each plugin has a executable file in /usr/local/pmusic/plugins/ and a corresponding config file like /usr/local/pmusic/plugins/myplugin.rc.
- The pMusic config file is $HOME/.pmusic/pmusicrc. By executing this file your plugin will have useful variables like $STORAGE_DIR which points to where the db's are....
- Some useful files would be

/usr/local/pmusic/playlist: content of all columns of the playlist

/usr/local/pmusic/sourcelist: content of the Music sources field

$HOME/.pmusic/nowplaying: Name and path to playing track

$HOME/.pmusic/nowplaying_albumart.jpg:Album artwork to playing track

/usr/local/pmusic/PERCENT: status of progress slider

/usr/local/pmusic/ffmpeg_output: all info from ffmpeg are dumped here

Last edited by zigbert on Sat 18 Jul 2015, 13:55; edited 11 times in total

1.)
Specify Top Hits list and wait while searching your local files.
If you are low on local music files, you should check out the pMusic module Radio-Hits2.)
Browse Favorites or the output directory and add the new built *.pmu file to playlist.
3.)
Tracks with length description (in playlist) is found on your local disc.

_________________Stardust resourcesLast edited by zigbert on Sat 05 Mar 2016, 05:05; edited 19 times in total

Poor mans equalizer
This is not a replacement of pEqualizer, but an utility in those cases where pEqualizer or its dependencies are not present.
Or, if you want to parse audiofiles through an equalizer during export.

This equalizer does not work in realtime, which means you have to restart track to take effect.

Basic sound filters
This works both when playing and when exporting audio files. In other words, you can transform the saved file compared to the original.
These soundfilters does not work in realtime, which means you have to restart track to take effect.

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