Rotation Notes
Chi and Energy management is automated. No need to chug/pause. No ability will be used consecutively. Free Blackout Kicks do not influence the rotation. They are just nice to have. Serenity, Touch of Death etc used on CD. If an ability appears in the rotation and it does not appear in the list above then it is deemed a "filler". Allowance made for the Ascension talent. In this first implementation for Legion, Power Strikes has NOT been coded (yet).

Tiger Palm used if near maximum Energy. Used strategically to ensure there is always enough Chi. Its exact placement in a rotation list (above) is impossible to say. TP is not so bad that we would ever avoid using it. But it is not so good that we'd delay using abilities in our rotation. We use it as a good means to achieve an end. The rotation is first built without TP. Then TPs are inserted as necessary.

Whirling Dragon Punch is about as good as Fists of Fury and much better than Rising Sun Kick. But, WDP can only be used while FoF and RSK are on cool down. Again, the exact placement in a simple list is difficult to say.

Finally, the Hula Girl Doll will appear. This means it is UP TO YOU. Typically, an ability could have been suggested but you might be better to drink a potion, move, use a multi-target ability and so on.

Things will suddenly appear and disappear based upon Chi globes you may have stepped over, and other RNG things. Where possible, abilities coming off cooldown will slide along the queue.

Modifiable Parameters
From the chat line, the following modifiable parameters can be adjusted by you. The values are saved between sessions.

/wdw setr death=y
Whether to include Touch of Death. "y" is the default.

/wdw setr karma=y
Whether to include Touch of Karma. "y" is the default.

/wdw setr sef=n New Patch 7.1!
Whether to include Storm, Earth and Fire. "ny" is the default.

/wdw setr ser=n New Patch 7.1!
Whether to include Serenity. "n" is the default.

/wdw setr xuen=n
Whether to include Invoke Xuen. "n" is the default.

/wdw setr sefratio=n
The target's health must be at least this ratio of your full health or else Storm, Earth and Fire will not fire. E.g. 0.8 means 0.8 or 80% of your maximum health. "1" is the default.

/wdw setr deathratio=n
The target's health must be at least this ratio of your full health or else Touch of Death will not fire. E.g. 0.75 means 0.75 or 75% of your maximum health. "1" is the default.

As you progress in Legion you will want to increase this a fair amount to avoid being nagged to use ToD on dungeon trash and quest mobs.

/wdw setr uptoyou=nnnnn
The spell or item ID of the queue filler icon. Use negative for an item. IDs can be found at Wowhead.com. Default is -34249, the Hula Girl Doll sold by Griftah!

/wdw setr {parameter}=?
List the current value and a description of the parameter. New Patch 7.1!

/wdw listp
List the parameters for this module.

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to because as Gallywix would say... "time is money, friend".

== v3.03 - 1st October 2016
* Remove old way for testing known Talents. No longer works in API. Was source of a Serenity error
* Touch of Karma now optional
* Invoke Xuen, the White Tiger now optional

== v3.02 - 3rd September 2016
* playerLevel locally defined
* Touch of Death now optional
* Removed test for pos < 1 in AddToQueue routine to further speed up ever so slightly

== v3.01 - 30th August 2016
* Much faster AddToQueue routine
* Removed call to global function to check if spell known. Localised instead
* Preferring to check player level than if a non-talent spell is known
* New template format to support version checks

== v3.00 - 13th August 2016
* Rewrite for Legion

== v2.10
* Fix for RSK

== v2.09
* TOC file update for Patch 6.2

== v2.08
* Now checks for minimum WDW version as a help to keep things up to date

== v2.07
* Chi Brew availability/charges not tracking correctly.

== v2.06
* Include Power Strikes in the default cooldown list
* Sneak in a debug "chi" option to alert me if the module over maxes Chi
* Update TOC file for Patch 6.1

== v2.04
First Power Strike buff now at worst 300-400ms off.
Fixed PS when zoning out / reload ui.
Problem with Serenity and FoF causing Serenity to get clipped by 4s (ouch!)
Option to alter the dummy/filler icon
Reorder priority as a result of Serenity/FoF changes

Edit: Ahhh I see why I left it out. will take quite a bit of work to optimally schedule Serenity around FoF and juggle Chi.

At least the WW module doesn't fall into the trap of spamming BK while Serenity is up, although BK to be sure will of course certainly occur more often during Serenity.

Determining how long is reasonable to delay Serenity, if at all, in order that just before it finishes we cast FoF for a full Chi refund.

The way the queue works is that an ability can sometimes be pushed left, or even right, a little in order to accommodate a Chi builder. Thus deciding in the first pass the optimal positioning of Serenity might see it get inadvertently broken in the second pass OR force intervening abilities to be locked down. That would result in less than optimal Chi management and unnecessary Hula Girl icons / downtime.

As per the change log. The fixed PS zoning bug occurred if you happened to change zones / reload ui WHILE the PS was on CD. It threw the timer out of whack.

Plus the improvement to the first PS timer accuracy is very nice to have too.

You will also find that Serenity and FoF don't trample over each other. So FoF no longer clips Serenity of 4s of its meagre 10s buff.

Also coded so that if you do mess up and have FoF ready but the Serenity buff is up then you will see FoF moving over to the left and at position number ONE you MUST hit your FoF key as Serenity is just about expired = free FoF. Nice!

I really like the count for the stacks of Brew - it took me a while to figure out what those numbers were, but I find them as if not more helpful than the icon coming up, as I don't necessarily remember what icon is what spell.

I've found a couple of things that seem odd. It doesn't seem to notice when TIger Palm gets a free use, usually giving me the hula girl (Which I believe means it doesn't have anything to suggest at the moment. Or is that wrong?). And it doesn't seem to be tracking Chi Explosion at all - I never see it come up in rotation. I don't have it in the excluded section.

My understanding is that I do not *have* to have it in the 'included' section for it to show - that the included section is just the smaller icons underneath the main line of 'do this next'. For example, I don't have Tiger Brew in the 'included' section, and it shows up just fine.

I have a screenshot of my cooldown pane here on imgur. Just a note: it usually takes 3-5 minutes for the jab icon to swap to what the current icon is. Not a complaint, just noting the delay.

I really like the count for the stacks of Brew - it took me a while to figure out what those numbers were, but I find them as if not more helpful than the icon coming up, as I don't necessarily remember what icon is what spell.

I've found a couple of things that seem odd. It doesn't seem to notice when TIger Palm gets a free use, usually giving me the hula girl (Which I believe means it doesn't have anything to suggest at the moment. Or is that wrong?). And it doesn't seem to be tracking Chi Explosion at all - I never see it come up in rotation. I don't have it in the excluded section.

My understanding is that I do not *have* to have it in the 'included' section for it to show - that the included section is just the smaller icons underneath the main line of 'do this next'. For example, I don't have Tiger Brew in the 'included' section, and it shows up just fine.

I have a screenshot of my cooldown pane here on imgur. Just a note: it usually takes 3-5 minutes for the jab icon to swap to what the current icon is. Not a complaint, just noting the delay.

Well spotted about the free Tiger Palm. My comment at http://www.wowhead.com/spell=118864/...-palm#comments is relevant. It is not a terribly useful thing. If you follow the rotation very closely you will almost never need it. The free Blackout Kick is the good one. The addOn does have a need for that!

So... the free Tiger Palm is definitely in the rotation but rarely if ever required.

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Chi Explosion is also not exciting. It does replace Blackout Kick and it has a restriction that it must be used with four or perhaps three Chi. It is near the bottom of the rotation in priority.

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If Chi Explosion was inserted in place of the Hula Girl icon for example, then it would mean other more important abilities would need to NOT be used as Chi Explosion uses Chi, even with a Combo breaker.

The AddOn will NEVER displace a good ability for a weaker one.

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Just in case the AddOn is not working as intended I will test later tonight

a) Most importantly, which might fix the rest - I can't find the configure panel in my Menu -> Interface -> Addons pane. We Don't Wipe is not listed there at all. I can get the chat commands, but it displays oddly which I assume is the fact that I have the fonts set larger. Unfortunately, my questions aren't resolved by that.

b) My display has drastically changed. I now have a collection of boxes that overlap each other, and if I move them to anywhere but the very top of my window, they display in an angle from bottom left to top right into the middle of my screen. Using the chat config, and changing the 'snap to', both lower and higher, to yes and no, in various combinations, does not seem to change this.

c) I no longer have a set of icons that are equivalent to the lower set displaying in the pictures.

d) Before the latest update to the main module, Serenity was ALWAYS on the first box, even when it was on cooldown. Now, it's never in the rotation at all.

I haven't enabled this on my mage yet, so I don't know what might be going on there, which is why I have posted here rather than the main module. I don't know which to post under.

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