In this crowd of lessons, we will be exploring the numerous nodes found within the Texture predicament of the Softimage Render Tree. We elect be exploring topics such as creating strike-mapping effects, using the Sprite lump to add transparency maps to Softimage particles, interpretation complex displacement effects using the Vector Displacement Map nodosity, and using the Camera Map knot to render 3D objects directly extremely a live-action background, just to person a few of the nodes we desire be exploring.