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Battlefield 4 getting Road To Jalalabad map?

According to our tipster (the same tipster who leaked the details behind the new Frostbite 3 game engine), DICE is working to bring a popular BF2 map to Battlefield 4 in a future DLC. Our source tells us that the maps is a remake of Road To Jalalabad, and is in planning design stages. Of course, developers usually have plenty of multiplayer maps in designing stages, and not all see a final release.

Road To Jalalabad was released as a free BF2 map in 2007 as part of the large 1.4 patch. The map quickly gained popularity and still has a die hard fan base. The map is a dense city offering plenty of urban combat, surrounded by a desert. It’s a large map that offers a bit of everything, similarly to Strike At Karkand in BF2 and Kharg Island in BF3.

So far we haven’t heard much about Battlefield 4’s multiplayer portion, let alone the maps. Plenty of the same maps have been featured in several Battlefield games. Wake Island has been in 5 Battlefield games, and BF3 featured 4 maps from BF2.

Here’s how Road To Jalalabad looked like in BF2. We’ll have to wait and see how it ends up in Battlefield 4.

Maps always used to be free… having to dump an extra 60 bucks into a game in order to get all of its expansions (and in the case of BF, paying a rental fee to gain access to server settings and customization options that used to be free and available to any player) is a fairly new thing.

People who played BF2, Unreal Tournament and others from that era feel pretty ripped off by all these extra charges, especially when expansion packs for existing titles were nearly whole games in their own right back then. “DLC” in 2003 was maps and modes that the developers and even gamers themselves created and released for free to everyone. Now it’s 4 maps for 15 bucks every few months until the sequel comes out and you start over again, and with the introduction of “microtransactions” in to just about every EA game, it doesn’t look like it will get cheaper any time soon.

What BF2 did you play? Armored Fury and Euro Force only had 3 maps each and cost 20 bucks each. To top it off, Euro Forces didnt even have 64 player map versions. Special Forces was 30 bucks and was similar in my mind to close quarters with more maps. Only 3 maps were free: Wake Island, Road to Jalalabad and HW Tampa. I have fond memories of BF2 but lets not look at it through rose tinted glasses.

games used to be developed with about 20 people teams total. nowadays, they’re hundreds of people and can cost many millions of dollars. you can’t possibly use the ten-year-old model to compare with today’s much more complex products.

But yeah, DICE will probably shrink the BF2 classics down like they did in BF3.

It won’t be the same to play on those classic maps and not as fun:
No big squads and squad leaders which can give orders?
How the hell is the map going to compensate that? If at all, probably not by more size as DICE likes to make huge maps with 30% of it beeing flying only zones =D

Sharqi had the third MEC uncap removed. They also added a second flag next to the tv station, making the station much less defensible.

Oman was completely terraformed. All the waterways were removed and the MEC uncap is significantly more accessible in the BF3 version. The Hotel flag was moved entirely so that it would be more accessible to attackers. The old village flag doesn’t even exist anymore. The US carrier was significantly nerfed. It used to have 2 c-rams with aa missiles. The new carrier has only one c-ram and it only features a vulcan cannon.

Strike at Karkand was changed the most dramatically. They took the entire back island and sliced it in half. The old Factory spawns and all the command assets and vehicles are gone. They moved a fifth flag onto the left side of the map, making it possible for attackers to win while completely ignoring the back island. In the BF2 version, you had to cross the bridge and continue the assault to win as the US. Now, you can capture the one island and turtle along the bridge and play TDM until the round ends. It’s absolute COD garbage.

Wake Island is the only map that’s remotely similar to its previous iteration. Even then, all the AA turrets and mounted machine guns were removed and the C flag is much less defensible with that stupid atrium in the front as the capture point. Spawn traps happen much more frequently because air superiority is given to the US before the round even begins.

It would be awesome if they turn off the annoying allah w akbar sound effects and leave the mosques there so we can shoot and destroy them all down with the newly added destruction and frostbite engine, wat u think?

no, it’s not annoying & pay attention to what i said : NO RELIGIOUS THINGS OR PLACES . even if there was a church or what ever & there was a guy inside it i won’t fire at it because i don’t like it at all even if it was a game besides games are 1000 time BETTER without religious places like BC , BC2 & BF3 , to hell with the racist ideas whatever it was about .

Unless EA/DICE allows the players in BF4 to enter the enemy base and destroy their assets; then it doesn’t matter which ‘classic’ BF2 maps they create. If they want to be true to the original BF series, this needs to be allowed.

The B2K maps they have already introduced in BF3 are different and smaller to the original scale. It seems no one on the DICE team who worked on BF3 ever played BF2.