Somehow a villager I was transporting by boat disappeared between log on sessions and is apparently lost and nowhere to be found. Major bummer as it was an irreplaceable old style trading villager I was delivering to Zephyr. There's no way the villager could have gotten out of the boat and I was logged off in the middle of the ocean where nothing could have happened to it.

The downside is that it's not as vanilla as I'd like it to be. But that goes for teleporting creepers, too.The only possible downside is that creepers won't be able to blow away your "carefully constructed" dirt path at the top of a ravine, leaving you to fall to your death or be consumed by lava. And endermen will no longer be able to pick up blocks and decorate trees with them (well, there's a lot of less intrusive vandalising or even improvement to the landscape, but dirt in trees is the most common downside of roaming endermen).

The upsides are that you don't need to use questionable commands and creepers will still be a hazard to players themselves.

Also found out why the End map wasn't updating: tectonicus crashed upon seeing 1.11-specific stuff, which only affected the End so far. It would seem that my inventory is at -5600,1200.

Yay, found my inventory, boo, lost a lot of it because my items didn't drop after dying in the overworld. (the pool of water at the arcology is smaller than I remembered that would merely be a small inconvenience if my items weren't lost to the nothingness)At least I'm still at +4 elytra (2 lost in rescue missions, at least 6 found), so raudorn, there's elytra waiting for you at the arcology, and zephyr, yours is in the gear chest at the Moon.

Also shulker boxes are niiiiiiiiiiiice. I'm currently stuffing my ender chest choke full of them.

What's a good suit setup? I'm currently thinking of making a couple (because of expected mortality) of these sets:

Unless my knowledge is out of date, Feather Falling is compatible with other forms of damage protection. So unless the exclusion was intentional, you could add some Blast Protection or other to those boots.

You can add Thorns to any armour now, so might be worth adding to your leggings - adding it to helmet and boots gets costly what with all the other enchantments on them. What do you mean about it wearing your armour out faster?

This is a silly and obvious thing, but a few weeks ago when I was on a hiatus from internet connectivity I also acquired the useful-to-me awareness and habit that:

If you don't want to use diamonds to make a tool or item of armor but you want it unenchanted, buy two of that thing from a villager and repair them together on a crafting grid.

Server sound effects seem to have scrambled but it might be my end; has anyone else got this? Zombies making wolf and horse sounds, lightning having a metal clank mixed in, and other weird stuff. It's kind of fun.

Could I be white listed for the server, please?My username is "liberonscien".

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Feylias wrote:Server sound effects seem to have scrambled but it might be my end; has anyone else got this? Zombies making wolf and horse sounds, lightning having a metal clank mixed in, and other weird stuff. It's kind of fun.

Yes, myself and others are getting the random sound effects too. Was quite startling the first time I heard Vindicator sounds. It makes it hard to identify what is really around you.

oscar_spider wrote:What about just doing the /gamerule mobGriefing false? What's the downside, if any?

I'm kind of out of the loop as to why creepers need nerfing at all, but assuming they do need nerfing, mobGriefing is a workable but often problematic method because of all the other, somewhat counterintuitive stuff it does:

Seeing as I advocated about solving "the Creeper problem" in the past, I feel the need to explain what we're trying to solve anyway:The problem is that Creepers blow holes into structures and delete blocks from the game. Now, that is precisely their function, but it gets a bit problematic for a simple reason: You don't have a choice in where a creeper spawns, but when it blows up it's your fault for destroying someone else's building. For new buildings we say it's the responsibility of the builder to ensure no mobs spawn there. But unfortunately this can't be said for "historic" buildings, as is evidenced by the fact that Creepers spawn in the middle of Plains City, the most densely populated region on the server. It'd be a monumental and tedious task to refit all notable buildings and surrounding area with lights.

So we have the choice of either preventing (in any fashion) the Creepers from destroying blocks or accepting that the server will, over time, be blown to pieces by Creepers. If you want to know how that will look like, just look at the area around the Mordor Outpost or below the Cookie Kingdom. It's a cratered, marred area difficult to navigate.

Edit: Basically, I wanted to say: It's not about Creepers being too difficult, but about preserving the server history instead of watching erosion take it away.

That's not always realistic. A server 'archaeologist' exploring older structures won't have detailed memory of the structure's they're exploring, and some structures may include blocks or block-arrangements that are no longer possible to obtain/replicate.

For example, the Moon at clocktown had a free-floating water-source-block elevator to reach it, but a creeper explosion caused a block update at the top of the elevator, causing the water source-block there to flow and update all the water sources below it, ruining the elevator.

Updates since the water-elevator was originally constructed have made it so that free-floating water-source-blocks are no longer possible, that elevator was irreplaceable.

Roosevelt wrote:

I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?

raudorn wrote:Edit: Basically, I wanted to say: It's not about Creepers being too difficult, but about preserving the server history instead of watching erosion take it away.

Originally that was the main reason for nerfing creepers, and I do not object to it at least in the main cities. Out in the untamed wild it doesn't make much sense. Prior to that nerfing, it was whoever caused the creeper to explode did their best to fix the damage or at least post what was damaged and where so the owner could fix it.

The most recent concern was with the method used to nerf them - it caused them to leave gunpowder behind for zombies to pick up and thus an ever growing population of gunpowder toting zombies that wouldn't despawn.

I also no longer advocate turning off mob griefing for the other unintended side effects that Feylias mentioned:

Feylias wrote: mobGriefing is a workable but often problematic method because of all the other, somewhat counterintuitive stuff it does:

We are running vanilla 1.11.2 now for the server. I have also created a sleep voting system with command blocks so that if more than 50% of the players are in bed, the server will skip the night. Let me know about any additional lag issues.

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_infina_ wrote:We are running vanilla 1.11.2 now for the server. I have also created a sleep voting system with command blocks so that if more than 50% of the players are in bed, the server will skip the night. Let me know about any additional lag issues.

Now to get some Sweeping Edge enchantments to add to swords.

Is that a different Sleep voting than appeared recently? A couple times over the last few weeks there were "Wakey Wakey" messages when someone slept - so I assumed it was a server side mod.

_infina_ wrote:We are running vanilla 1.11.2 now for the server. I have also created a sleep voting system with command blocks so that if more than 50% of the players are in bed, the server will skip the night. Let me know about any additional lag issues.

Now to get some Sweeping Edge enchantments to add to swords.

Is that a different Sleep voting than appeared recently? A couple times over the last few weeks there were "Wakey Wakey" messages when someone slept - so I assumed it was a server side mod.

Yes, I was using morpheus on the server side. Now that I have found a way to do it with command blocks, I have switched to vanilla.

Weirdscott and I met at spawn so I could show him the way to Mordor/Fiddler's Green!

Why? Well, things changed. I had this lovely portal connection that linked to the basement of the abandoned-and-horror miner outpost (which incidentally hosts Roos' IWBTS), but the portal link broke and now the portal exits the Nether on the land. Beneath the cobble sky. In Mordor proper. Danger zone.

So, we've gone through some travails and darkness and danger and complication just to get to the proper spot in the Nether together, and I give him the gouge: "The outpost is north of here, and the doors are on the east side. There's a lake; it'll make it easier." And he's all business and badass with his "I'll be right behind you watching your back" or similar.

...and then the server crashes just as I step into the portal (well, probably moments before; Fract and Renee went offline a second before.)

Anyone have any experience with Industrial Craft 2s nuclear reactors? It's part of the modpack on a server some of my friends set up and I'm interested in playing around with them, but a lot of the info I've been able to find seems to be incomplete or outdated.

Roosevelt wrote:

I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?

Rarely, a crash will involve the loss of all player inventory and ender chest inventory for whoever was online at the time.For valuables that are difficult to replace (maps, sponges, elytra) it is handy to have a screenshot of anything you habitually keep in the Enderchest so that if a crash occurs, you don't have trouble remembering what to request refunded. Fortunately, I had backups of all my maps and had a screenshot from September (recent, by my standards.) : )

I have a ridiculous amount of mending bows and of enchantment books in general. If there are enchantments anyone's looking for, feel free to come visit! Bring excess cobble. : )