[Steve Jackson Games]http://www.sjgames.com has a book (128 pages) by the same title: Cabal<ref>http://www.sjgames.com/gurps/books/cabal</ref> Wherein it describes a world and history spanning secret society using Magick, but contrary to [[TSW]] it is only one faction, the Cabal, that is behind it all.

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[http://www.sjgames.com Steve Jackson Games] has a book (128 pages) by the same title: Cabal<ref>http://www.sjgames.com/gurps/books/cabal</ref> Wherein it describes a world and history spanning secret society using Magick, but contrary to [[TSW]] it is only one faction, the Cabal, that is behind it all.

As it is written for [[RolePlaying]] uses it is a compressed/concentrated read of information, compared to regular fictional story-writing.

As it is written for [[RolePlaying]] uses it is a compressed/concentrated read of information, compared to regular fictional story-writing.

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===Conspiracy X - Sub Rosa - Conspiracy Creation Sourcebook===

===Conspiracy X - Sub Rosa - Conspiracy Creation Sourcebook===

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This title (162 pages) from [Eden Studios, Inc.]http://www.edenstudios.net relates to the creation of [[Secret Societies]] in a [[RolePlaying]] environment, so while it does not mention the word "Cabal", it gives an introduction as to how you make/form a [[Secret Society]] in a modern world setting. It covers the topics of finding a theme, traditions, power structure and in general aids to get the description of a [[Secret Society]] fleshed out.

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This title (162 pages) from [http://www.edenstudios.net Eden Studios, Inc.] relates to the creation of [[Secret Societies]] in a [[RolePlaying]] environment, so while it does not mention the word "Cabal", it gives an introduction as to how you make/form a [[Secret Society]] in a modern world setting. It covers the topics of finding a theme, traditions, power structure and in general aids to get the description of a [[Secret Society]] fleshed out.

As it is written for [[RolePlaying]] uses it is a compressed/concentrated read of information, compared to regular fictional story-writing.

As it is written for [[RolePlaying]] uses it is a compressed/concentrated read of information, compared to regular fictional story-writing.

Revision as of 14:15, 24 February 2012

Cabals in The Secret World are equivalent to guilds in other MMORPGs. Very little information has been released regarding cabals except that they will play a vital role in PvP. Players are not required to join cabals in order to play the game, but will have more content open to them if they do join one.

Contents

Creating a cabal

At the moment, it is unclear what the requirements to creating a cabal will be. There has been no mention if there will be monetary requirements for chartering a cabal or whether there will be a member number requisite. All cabals must align themselves with a specific secret society in the game and a cabal can only have same faction members.[1]

On the official forums, people are able to freely create social groups and have others join. Some users have been using this function to advertise their cabals prior to the games release.

Benefits

Another benefit to being part of a cabal is that there will be cabal housing in the game. Little information has been released on housing, however, it has been confirmed that the housing will reside outside the faction headquarters.[2] Cabals will be able to furnish and decorate their housing.[3]

Also, there will be streamlined leaderboards tracking the success of cabals. These leaderboards not only measure in PvP, but also other aspects such as exploration, crafting, and PvE missions. The leaderboards will grant rewards to those holding the number one spot such as special titles for cabals or players.[4] They will be available both inside and outside of the game.[5]

Origin of the word

The word "cabal" means "a conspiracy or private intrigue." It entered English in the early 1600s, from the French cabale, itself derived from the late-medieval Latin cabala, meaning a secret tradition, usually specifically referring to the Jewish mystical tradition normally transliterated kabbalah. (Other transliterations include qabala, kaballah, qabbalah, kabala, cabbala, gabbala, etc.) This word simply means "tradition" in Talmudic Hebrew, and originally referred to all of the Torah except the Pentateuch. It stems from the root qbl, "to receive," since the Torah was received from God. However, beginning in the early 13th century A.D., the mystical Jewish schools of the Languedoc and northern Spain used "kabbalah" to mean a specific system of thought devoted to determining the underlying, hidden form and workings of the divine creation. It is this meaning that entered Latin, then French, and then English, with its overtones of secret knowledge (and with Christian anti-Semitic paranoia) informing the sense of the word.[8]

The current entries of Oxford English Dictionary states the following:

Etymology: < French cabale (16th cent. in Littré), used in all the English senses, < medieval Latin cab(b)ala (Italian cabala , Spanish cabala , Portuguese cabala ), Cabbala n., q.v. In 17th cent. at first pronounced ˈcabal (whence the abridged cab n.5); the current pronunciation was evidently reintroduced from French

Cultural references

GURPS Cabal

Steve Jackson Games has a book (128 pages) by the same title: Cabal[11] Wherein it describes a world and history spanning secret society using Magick, but contrary to TSW it is only one faction, the Cabal, that is behind it all.

As it is written for RolePlaying uses it is a compressed/concentrated read of information, compared to regular fictional story-writing.

Conspiracy X - Sub Rosa - Conspiracy Creation Sourcebook

This title (162 pages) from Eden Studios, Inc. relates to the creation of Secret Societies in a RolePlaying environment, so while it does not mention the word "Cabal", it gives an introduction as to how you make/form a Secret Society in a modern world setting. It covers the topics of finding a theme, traditions, power structure and in general aids to get the description of a Secret Society fleshed out.

As it is written for RolePlaying uses it is a compressed/concentrated read of information, compared to regular fictional story-writing.