The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets

So basically you made a workaround fix for a completely different problem, hurting 1 handed tf users like tanks way more than 2h users, while ignoring the problem the initial bug raises for pretty much every weapon and proc based trinket in the game ? If zeards needs to fix the issue with proc's activating of different sources other than the intended one, I am failing to understand why you implemented a workaround on tf, while leaving every other item benefiting from this bug untouched.

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets

So basically you made a workaround fix for a completely different problem, hurting 1 handed tf users like tanks way more than 2h users, while ignoring the problem the initial bug raises for pretty much every weapon and proc based trinket in the game ? If zeards needs to fix the issue with proc's activating of different sources other than the intended one, I am failing to understand why you implemented a workaround on tf, while leaving every other item benefiting from this bug untouched.

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets

So basically you made a workaround fix for a completely different problem, hurting 1 handed tf users like tanks way more than 2h users, while ignoring the problem the initial bug raises for pretty much every weapon and proc based trinket in the game ? If zeards needs to fix the issue with proc's activating of different sources other than the intended one, I am failing to understand why you implemented a workaround on tf, while leaving every other item benefiting from this bug untouched.

As its an item that gives major advantage in pvp and pve thus higher impact on blizzlikeness of the gaming experience thus changing it like this till zeard fixes those bugs is by our evaluation the solution least harmful to blizzlike gaming balance.

Theres no compareable item with similar impact thus others were not altered. Z is to fix these bugs as soon as he comes back and then with our new direct form of updating the db also which comes live tonight we can alter these values at haste without need for lu.

I fully agree, these other items are a lot more accessable by the players. Therefor not fixing them will damage the blizzlikeness and balance a lot more than the few players with thunderfury, which are mostly pve tanks, using tf for thread, ever could. For said tanks the previous state of tf was only slightly stronger than a blizzlike tf because of their 1 handed use of tf.