Mass Effect Project Director Casey Hudson Leaves BioWare

August 8, 2014
Written by Alex Co

Say what you will about Mass Effect 3’s controversial multi-colored ending, but it’s hard to deny that the trilogy was one of the better franchises to come out of the last-generation. One of the key people to attribute that to is Project Lead Casey Hudson.

However, in a huge twist, Hudson has announced that he’s leaving BioWare to to take a break before tackling the next set of challenges in his life.

In post on offiical BioWare blog, Hudson left a message to his colleagues. where he also revealed that the next entry in the Mass Effect franchise is already playable, as well mentioning that the “foundation” of the studio’s new IP is complete.

After what already feels like a lifetime of extraordinary experiences, I have decided to hit the reset button and move on from BioWare. I’ll take a much needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges.

Though there’s never an easy time to make a change like this, I believe this is the best time for it. The foundation of our new IP in Edmonton is complete, and the team is ready to move forward into pre-production on a title that I think will redefine interactive entertainment. Development for the next Mass Effect game is well underway, with stunning assets and playable builds that prove the team is ready to deliver the best Mass Effect experience to date. And the Dragon Age: Inquisition team is putting the final touches on a truly ambitious title with some of the most beautiful visuals I’ve seen in a game.

But while I feel that the time has come, this is without a doubt the most difficult decision of my career. BioWare is as magical a place today as it was when I started. The projects we are working on are some of the most exciting and prestigious in the world. The talent in our teams is second to none. And the people here are some of my closest friends. I’ve spent more time with many of you than my own family, and I have enjoyed every day of it.

In addition to that, Hudson also gave has a message to fans.

Long before I worked in games, I was fascinated by their ability to transport me to places where amazing and memorable experiences awaited. When I made my very first asset that I knew would actually make it into a game (the laser bolt in MDK2!) I couldn’t believe how fortunate I was to contribute in some small way to the process of creating interactive entertainment.

Now, having led the development of four major titles, I’m profoundly appreciative of the role I’ve been able to play in creating these games. The very idea that so many of you have enjoyed spending time in the worlds we’ve created is the defining achievement of my career, and it’s your support over the years that made it all possible.

Thank you.

I know that I leave our projects in great hands, and I join you in looking forward to playing them.