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Today, Deep Silver has announced Homefront The Revolution. It is an open world first-person shooter, being released for Microsoft Windows, Linux, PlayStation 4, and Xbox One. It is currently being developed by Crytek UK, and is expected to be released in 2015, but the date is currently unknown.

This is a big step from the prequel (Homefront), since now that they're introducing open world. This is going to be a huge factor for this great series. I hope they go out as long as Far Cry in the end, and not mess up like other shooters (COD).

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Helmed by a new development team at Crytek UK, the sequel is set four years after the original Homefront, focusing on a resistance movement in Philadelphia after the United States has become occupied by a foreign alliance.​

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Moving away from a linear sequence of missions to a more free-roaming city to explore - akin to previous Crytek games such as Far Cry and Crysis - players must plan and execute guerrilla warfare.​

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As the resistance grows in strength, you'll gain access to more resources and city districts, leading to visible change for the city and its residents.​

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"One of the main differentiators I think with other games is our game world evolves over time... you'll see more acts of resistance from civilians, you'll see protests occur," producer Dave Stanton told Digital Spy.​

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"That extends all the way up to full on revolution on the streets that plays out – it's very much an evolving game world from start to finish."​

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Philadelphia was chosen because of its history as the birthplace of the American Revolution, which the invading Korean Republic forces have now made their capital in the occupied United States.​

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"Philadelphia gives us a lot; if gives us that history, it makes sense for the fiction, in it's a symbol of the KPA's complete domination of the United States, and it makes sense for the story," Stanton explained.​

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"If there ever was going to be a city, if the KPA had chosen this city of their sign of their complete domination, it's a really a city you'd expect revolution to occur.​

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"It's the birthplace of independence originally, and it makes sense that it's going to be the birthplace of a second war of independence, as it were."​

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Philadelphia's districts has been augmented with dystopian structures, such as watch towers and walkways, as well as regular patrolling guards and flying drones.​

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Huge television screens, meanwhile, broadcast propaganda to the oppressed citizens throughout the game's day and night cycle.​

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The resistance fights back against the regime using "asymmetric" guerrilla warfare, where ambushes, assassinations and weapons crafted from scavenged items are used to level the playing field against the KNP's advanced arsenal of drones and high-tech machinery.​

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Items can be combined together in a variety of ways. For example, the player can strap an improvised explosive device onto an RC car, and drive it to an outpost to create a distraction as part of a larger attack.​

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As well as a single-player, free-roaming story, a separate four-player co-operative experience set within the same areas of the city allow players to work together to pull off co-ordinated attacks.​

I probably should okay through the original homefront one of these days. It was another of those games I gave to my brother, saw him play a few hours of and never bothered to properly go through the lot myself.

Anyway where the first was partially restrained this looks like it has gone full "by USian nutjobs that fear invasion for USian nutjobs that fear invasion", and as it will probably try to be a COD clone again I doubt we will even see an engine worth looking at.

They were indeed popular, but nobody really asked for a Saints Row 4. Saints Row 3 was an exception because it still carried a little bit of gang relation, but 4 shouldn't have even been considered in the making. I know people play Saints Row series for fun, but it left it main plot which people didn't like about Saints Row 4.

Also, Nobody asked for a Ninja Gaiden 3, but it came, and pulled it off quite well on the Wii U, but as for 7th gen, I knew Ninja Gaiden 3 was gonna get a thumbs down. NG3 felt like Asura Wrath with the fast paced acton, but without the Impact to give it the Big bang for the 7th gen. Now the Wii U version was great, but the only reason it was good, was because of the touchpad, you probably felt like you could do something, and that was innovative, which made it more interesting.

Saints Row 3 was an exception because it still carried a little bit of gang relation, but 4 shouldn't have even been considered in the making. I know people play Saints Row series for fun, but it left it main plot which people didn't like about Saints Row 4 (???).

If you think the Saints Row series ever had strong plots, you might want to pick up a book sometime.

You also don't seem to understand that "I don't like how the story/game/etc. turned out" in no way equals "Nobody asked for it," especially considering that nobody (you excluded, I suppose) played Saints Row for the, uh, "plot."

Besides, if you can't have fun slapping on power armor and blasting through an alien mothership as Stan Bush's "The Touch" blares in the background, I pity you and the sad life you must live.

Saints Row 4 is a really fun game. Maybe people who were really invested in the "Gangsta" theme of the first two games (and I'm speaking as a fan of SR2) will be disappointed, but I really enjoy seeing the series just embrace the silliness. Plus, it's great as a full on superhero sandbox.

As others have said though sub par sequels, or sequels you did not care much for, are not the same as "nobody asked for". I would say something like "there are loads of people" but I risk invoking megaman fandom logic if I do that.

How do I have a sad life? All I said was nobody asked for SR4. Also I never said the series was bad? The series is fun as hell, but it just forgot the plot. Also about the plot, the plot was strong to be the only gang related game on console thus why I said it.

How do I have a sad life? All I said was nobody asked for SR4. Also I never said the series was bad? The series is fun as hell, but it just forgot the plot. Also about the plot, the plot was strong to be the only gang related game on console thus why I said it.

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The sad life thing is a fairly popular device, it is basically the equivalent of "what is not to love?".

Well liked game ends, dev has not stated they have been postponing work on another series and the ubergame has not yet been made.... how does that translate into "nobody asked for SR4". Thus such a statement becomes silly and one tends to get called on such things around here.

Saints Row about gangsters... it might have started out somewhat like that but most seemed to peg it as the anti GTA/where GTA turned towards gritty und realistic the Saints Row series embraced the madness.

Thanks I did not know that. Also, ok well I'll be more cautious on the wordplay from now on. I tend to say negative things without acknowledging it, which give me a bad rep, which I have no intention to bring to the table... Sorry about that.