2.5D Game Concept

A try with a 2.5D Game Concept. Done with Unity using C#.Features so far:(1) Manually programmed camera controller, follows the character "Cubert" in a 3D manner, even while rotating.(2) If an object is blocking the player from viewing Cubert (like the wall) then its' material is faded out(3) Cubert can move in all directions(4) Can jump(5) Can hover (a longer jump), but if this ability is used, it needs time (around 10 seconds) to be able to be used again(6) Can be scaled down to bypass narrow entrances!

Thanks, the main issue with interaction points is physics now. Processing more than a few collision objects / pickups really kills performance on lower-end devices. Looking into GPU-based physics, BSP trees.

This feels much better. That looks like a weapon upgrade. Cool. I've felt the rooms were sparsely populated with interaction points. Might be interesting to have something to do or grab anywhere you look unless running from room to room is what you're after. npc(s) could be smarter. ( I might have missed it in the previously released material.)