I'm presently working my way through the Animals section, applying standard statblocks to the creatures found there. Some curiosities... chickens and rabbits with a full Hit Die? I've changed this to 1d2 hit points. Game fowl listed with a Morale of 1, which would mean they always fail... bumped to 3, which is still plenty low.

Then I get to the lizards... basically, the GM is instructed to make them half of the giant lizard stats. No way this is right... an iguana is probably about as tough as a cat, but other than that only the komodo dragon presents any kind of threat.

I'm sorry, I don't know where these stats came from, but I'm making a bunch of changes.

Indeed. None of the numbers really make sense; the emu is given a movement rate of 25', for example, whereas they actually can outrun humans by a little bit. Morale is pretty low also... emus (and even geese) are tougher characters than those stats give credit for.

When I get the next version uploaded, I'm going to want everyone to review the animals section closely.

Solomoriah wrote:Indeed. None of the numbers really make sense; the emu is given a movement rate of 25', for example, whereas they actually can outrun humans by a little bit. Morale is pretty low also... emus (and even geese) are tougher characters than those stats give credit for.

When I get the next version uploaded, I'm going to want everyone to review the animals section closely.

I was a big part of finding content for this, though I don't remember much participation in the animal section. That said, I was mostly involved in the finding of topics, but not the transcribing, converting, or otherwise coming up with hard stats and putting the material together. Joe the Rat was doing the assembly portions of this project mostly by himself.

To be fair, I think the HD parts you were looking at actually meant 1 hp and not 1 HD, though you are right in that it isn't clearly detailed. The stats should have said, 1 HP, and not just the "1".