MoreLuckThanSkill wrote on Nov 29, 2017, 14:22:Looks good, still tempted to pre-order before the 7th, although pre-ordering in this day and age just supports bad developer behavior.

I'm almost at the point of grabbing it... Though I'm 90% sure I wouldn't beat it, because the previous ones I played were very very long campaigns. But if I get to the 6th, and have too much free time, and am feeling super bored, I'll probably get it heh.

And this is knowing full well that there will be a number of launch bugs... And that might be enough to turn me off for a month... I really should just try to play through SPAZ 2 or something, as I just noticed yesterday it finally left EA.

I'm definitely going to pick this up when I have enough time that I think I can get through it...

Main problem I had though, was when you want to move workers from one building to another, you can't just remove a single worker (unless it's already fixed); you have to unload them all, then re-add the number you want.

I did like that I had carts going between my zones all over the place, but the zones themselves seemed so close together, and so abundant... I only ended up creating some basic unit (because I got some blueprints that upgraded them), so didn't get to try varied types.

Slick wrote on Nov 24, 2017, 01:16:Lootbox progression has been in gaming since the beginning...

Ask your grandpa about how he used to ROLL THE DIE to find out what loot he got playing DnD.

Give me a fucking break. Luck, Chance. These mechanics are fundamental to gaming, and have been engrained for over 40 years.

Totally misses the point. You didn't have to cough up $5 to roll those dice. The complaint isn't RNG sucks. The complaint is having to pay extra to even get a RNG roll. And the fact progression is sometimes essentially locked behind a payment requirement.

Not totally... He makes a great point that no one else seems to be thinking about in this whole controversy...

We're gamers... We're the experts... We (mostly) understand that a paid loot box, like in Battlefront II, Shadow of War, etc, could be considered gambling, and therefore need a gambling license to keep that kind of shit in...

But who's going to be the ones stating that Game A has gambling, but Game B doesn't? Because I'm afraid that many more games are going to be in list A (gambling) erroneously, than those in list B erroneously.

And if gambling is determined by RNG + $$$, the easy solution for publishers is to keep it all in the game, but remove the RNG...

The thing that helped my Destiny performance near launch was turning Defender Real Time Scan off... Not sure what they fucked up with RS3 (a few days before), but it's been resolved already, so at least there is that ; )

HoSpanky wrote on Nov 8, 2017, 11:37:I gotta say, it would freak ME out to have had to work without any of the things they bargained for. The money part isn’t what’s concerning, it’s the unknown factors that would bother me. They still don’t have to tell the actor what game they’re voicing, which is bullshit. “Oh, you’ll be working on a tiny project no one’s heard of”, and two years later there’s your voice as the main character of a new Uncharted series, and you got $2000.

I agree the changes to give the VA more info about the role is good... Getting associated with something that you're against (or don't want on your record) would suck...

But telling all your VAs, that might have very little interest in keeping your secret (other than the NDA, which is hard to enforce), what hyped game sequel they can now reveal, is a bad idea.

As for the $2k, I don't know why that's relevant. I don't support royalties, so it doesn't matter if the game does well or not (and the above includes royalties by another name anyways), but if it does do well, that VA is likely to get more work as a result.

NKD wrote on Oct 26, 2017, 23:43:you need to buy a lot of real garbage.

Indeed... Steam says I have 566... And I stopped adding keys for all my purchases a year or two ago... I have 85 unclaimed keys on Humble, for example... And when I was subbed to the Bundle Stars and Indie Gala spam, I would occasionally buy one of those for a single game, and just leave the rest alone...

Though, on the other hand, it'd be cool to have over 1k heh... But it becomes so unwieldy to manage... I mostly keep my list on 'Installed', which is actually about 50 games right now... Most of which have gotten a few minutes at least : )

Bought 3 more in this sale too... Aquaria, Strikey Sisters, and Tricky Towers... The latter two to play some local Coop/MP with my daughter : )

Thoroughly enjoyed this when it came out... Added some RPG elements to a shooter, which was unusual at the time... Interesting enough story too.

Buying it again when it came out on Steam sucked though, as it wasn't compatible with Win 10 (or whatever OS was relevant at the time), so I'm happy for the Redux, at least when the price (for a remake) is reasonable ; )