Welcome to SFoL 38 - Abyss

Abyss?

The main addition to this Special Forum of Lies is a new scum faction. The Abyss.

These twisted mind flayers have risen from the shadowy depths and seek to claim Adiart for their own vile purposes. Our scouts have displayed an abnormal fear upon witnessing such creatures…

Bending the minds of mortal men and slaying our kind without remorse… Some even whisper that they are trying to awaken some kind of Dark God that sleeps beneath the tides…

Their leader was dubbed ‘The Dreamer’ by one particularly… eccentric… scout. We have reports that he can steal the faces of the men he tortures… So… for all we know, any one of us could be one of these twisted creatures.

Gameplay

Days will be 3 IRL days long, or shorter if someone dies
Nights will be 1 IRL day long
Actions are done by messaging me
Unseen/Cult will talk through a Forum PM
Priest will speak with the dead through a separate Forum PM Chain
All classes will be used, and will be used as they are found in the Class Cards Thread
When you receive a card you will have 24 hours to reply, confirming you have received it

Executions

To accuse someone say “/accuse [player]” or “/vote [player]”
Once a player reaches a majority of the accusations, they are put on trial.
Trials last 24 hours (ended early if Majority is reached on execute or pardon (or the king decides their fate))
Trials do not extend the day.

Journals

Message me your entire journal, the last draft I receive before you die shall be the one displayed

To Join

To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want

New Features

New Scum Faction! The Abyss!

Starting Abyss Members

The Dreamer

The Dreamer

Abyss Special Unearthly (Passive) - You are immune to occupation and target changing. You will be informed if someone attempts to occupy you.Endless Dream (Passive) - If you die, all living blue dragon will become afraid.Facestealer (Day) - Choose a class. You will appear as this class to any investigations. This effect lasts until you use this ability again. - Infinite usesMind Rend (Night) - Convert a player into their Abyss counterpart. - Infinite Uses, 1 night cooldown.Terror (Night) - Cause two players to become afraid. This does nothing on it’s own, but certain Abyss classes can benefit from fear. Fear lasts until it is removed. - Infinite usesYour objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Devout

The Devout

Abyss Killer Fear Monger (Passive) - Whenever a player who is afraid dies, you generate 2 Terror Fragments. You are informed of how many terror fragments you have. After you die, you lose two terror fragments and all Terror Fragments you posses will be passed along to the next Devout.Cycle of Madness (Passive) - If you die, the next non-Dreamer Abyss in line will become The Devout. If there exist no other non-Dreamer Abyssians, the next successful convert will instead become The Devout.He Awakens (Day) - Consume 20 Terror Fragments. Immediately end the game. Only Abyssians and neutrals who have already won will be victorious. - 1 useSacrifice (Night) - Kill a player. - Infinite usesEmpower (Night) - Consume 6 Terror Fragments. Kill two players. - Infinite uses.Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Abyss Converts

The Dominator (Converted from the Knight, Drunk and Butler)

The Dominator

Abyss Offensive Hivemind (Passive) - You are immune to occupation and target changing.Eldritch Taint (Passive) - Any targets you visit will become afraid.Dominate (Night) - Occupy a player. If they are already afraid, this will bypass occupy immunity. - Infinite usesPsychic Scream (Night) - Occupy all players afflicted with Fear. This ability does not visit and bypasses visit prevention. - 1 useYour objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from The Knight, The Drunk and The Butler.

The Stygian (Converted from the Physician, Squire and Court Wizard)

The Stygian

Abyss Support Uncanny Flesh (Passive) - You are immune to bleeding.Nightmare (Day) - Tonight, all members of the Abyss will appear as Blue Dragon to investigations. - 1 useBind Essence (Night) - Heal a member of the abyss from attacks and bleeding tonight. - Infinite uses.Waves of Madness (Night) - Prevent all visits to a player. Anyone who attempts to visit them will become afraid. - 3 uses.Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from The Physician, The Court Wizard and The Squire.

The Decadent (Converted from Noble and Mystic)

The Decadent

Abyss Social Silence of the Sea (Day) - Cause a player’s vote to execute or pardon to not count today. This will not show up on vote counts, nor will the player be aware. - Infinite usesMaddening Whisper (Day) - Send an anonymous 1000 character message to a player. They will also become afraid. - 2 usesSocial Sacrifice (Night) - Mark a player. If they are executed on trial tomorrow, the Devout will gain 6 Terror Fragments. - 1 use.Deception (Night) - Target a player. Tonight, they will show up as an Abyss Killer to investigations. - 2 uses.Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from The Noble and The Mystic.

The Lurker (Converted from Observer, Princess and Maid)

The Lurker

Abyss Investigative Many Eyes (Day) - The next time a day ability is used, you will know who used it. - 2 usesLurk (Night) - Follow a player and learn who they visit. If they are afraid, you will also learn who all visits them. - Infinite usesInfiltrate Cerebrum (Night) - Learn a player’s class. - 2 usesYour objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from The Princess, The Maid and The Observer.

The Nameless (Converted from the Priest and Hunter)

The Nameless

Abyss Special Terrifying Presence (Passive) - While you are alive, the amount of Terror Fragments that The Devout gains are all doubled.Sanguine Fear (Day) - Target a player. If they are afraid, they will begin to bleed and die in two nights. - 2 uses.Probe Emotion (Day) - Learn if a player is afraid. - Infinite uses, can be used twice per day.Terror (Night) - Cause a player to become afraid. - Infinite usesVisions of the Deep (Night) - If all living non-abyss players are afraid, you will change the King into an Eldritch King. - 1 useYour objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from The Hunter and The Priest.

The Eldritch King

The Eldritch King

Abyss SpecialPass The Torch (Passive) - If you die, there will be a vote held to crown the next King.Head of State (Passive) - Your vote counts as two.Royal Pardon (Day) - Make a player unable to be voted today. - 2 usesDecide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 useGuard! (Night) - Choose a player. They will be immune to death tonight. - 3 usesFear (Night) - Make a player become afraid. - Infinite usesYour objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Brave Abyssian Hard Counter!

The Therapist

The Therapist

Blue Dragon Support Brave Soul (Passive) - Any players you visit will no longer be afraid, and immune to fear for the night.Therapy (Day) - Learn if a player is afraid. You will be informed if they become afraid in the future. - 3 usesInspect (Night) - Learn if a player is a member of the Abyss. - Infinite usesEmbrace Vice (Night) - Prevent all visits to yourself. You will remove fear from yourself if you are afraid. - 2 useYour objective is to defeat the Abyss and any neutrals that seek to do you harm.

Convert Immune

Other Changes and Things to Note

The Mercenary isn’t around. Some think she chickened out, others say she got a job that fill-ders her purse with Brilders. Regardless, the Mercenary cannot roll in this game.

Royal Blood isn’t on any of the Abyss class cards. Why? Because Royal Blood will now pass on directly if you had it before you were converted!

Members of the Abyss CAN inflict other Abyssians with fear.

The Faction cap for the Abyss is 3

You aren’t notified if you are afraid. Only certain special investigative abilities can find that out.