Ethereal Jaunt (Su) A taino can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the spell of the same name.
Eat Thoughts (Su) A living and corporeal creature touched by a taino loses some of its thoughts. If the victim is a spellcaster, she loses a single spell prepared, or a single unused spell slot (if she is a spontaneous spellcaster) of 1st level or higher. A spellcaster chooses which spell or spell slot she loses from this ability. If the victim is not a spellcaster or has no prepared spells or unused spell slots of 1st-level or higher, on a failed saving throw this ability instead deals 1 point of Intelligence, Wisdom, or Charisma damage (victim's choice).
Mass Memory Lapse (Sp) Can be cast up to 3/day. Similar to the spell. Will target up to 3 creatures, no two of which are more than 30 ft. apart. Affected targets forget what happened from the casting of the spell back to the beginning of the caster's last turn. On a successful save, the target is immune to that taino's use of the spell for 24hr. This counts as a 5th level spell, and the save DC is Charisma based._________________Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick

Click here to see the hidden message (It might contain spoilers)

EXPLOSIVE RUNES!

Last edited by virgil on Fri Mar 24, 2017 4:05 pm; edited 1 time in total

Same reason anyone would run any of the swift ethereal jaunt/ambush monsters_________________Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick

Appearance is secondary. The primary focus was trying to see if I can get the memory loss and ethereal jaunt power to work right, combined with nondetection not allowing see invisible to work against it. Adding an additional threat/attack is certainly an idea, as the Eat Thoughts power is mostly tacked on._________________Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick

Part of my problem with the original stat block is the creation of a new ability for Eat Thoughts, when it could be well represented with energy drain and maybe a small ability drain power._________________

Dean, on Paranoia wrote:

The book is a hardbound liars paradox.

Winnah wrote:

No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

FrankTrollman wrote:

In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

Part of my problem with the original stat block is the creation of a new ability for Eat Thoughts, when it could be well represented with energy drain and maybe a small ability drain power.

It's the exact same ability as the one possessed by Pathfinder's thought eater._________________Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick

Click here to see the hidden message (It might contain spoilers)

EXPLOSIVE RUNES!

Last edited by virgil on Sun Mar 26, 2017 2:40 am; edited 1 time in total

Potentially considering this option, but it might be too much complexity to introduce an entire new condition for a single monster.
Mental Fatigue - A mentally fatigued character cannot Take 10 on skill checks and takes a -2 penalty on Intelligence & Charisma. Doing anything that would normally cause mental fatigue causes the mentally fatigued character to become mentally exhausted. After 8 hours of complete rest, mentally fatigued characters are no longer mentally fatigued.

Mental Exhaustion - A mentally exhausted character cannot Take 10 on skill checks, is always considered distracted/flanked, and takes a -6 penalty to Intelligence & Charisma. After 1 hour of complete rest, a mentally exhausted character becomes mentally fatigued. A mentally fatigued character becomes mentally exhausted by doing something else that would normally cause mental fatigue._________________Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick

Click here to see the hidden message (It might contain spoilers)

EXPLOSIVE RUNES!

Last edited by virgil on Thu May 04, 2017 6:25 pm; edited 1 time in total

The more player input you allow, the more interesting the characters are going to be. The more interesting the characters, the more fun everyone at the table is going to have.

RadiantPhoenix wrote:

TheFlatline wrote:

Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".

The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".

hyzmarca wrote:

Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.