AuthorTopic: Dwarf Fortress 0.34.07 Released (Read 71575 times)

Here is another set of bug fixes. Be warned that some animals had their tiles changed to match the size convention.

Major bug fixes (*) Stopped crash from some odd creatures transforming into werebeasts (*) Fixed crash from sites on the edge of the map (*) Fixed old adv mode save imports (*) Slab to missing allowed, once missing status has been announced (unless from reclaim, then you can always do it) (*) Made animated corpses that collapse still count toward putting down ghosts (*) Stopped undead from getting werecurses -- generally made animation/ghost/acquired tags count for more (*) Removed negative clothing thoughts for children

Other bug fixes/tweaks (*) Stopped people from dropping random crafts/weapons on edge of map again (*) People should more consistently bring axes, picks, crossbows, quivers, ammo (*) Temporarily made amulets/backpacks etc. have no layering info (was screwing up clothing, will return to it) (*) Limited number of hunting/vamp crafts (*) Flux check in site finder should match with text now (*) Stopped vamps from bragging about their kills (*) Lists ghost/slab number/burial state in memorial list and stuck announced ghosts without slab item on the very top (*) Fixed blank memorial names (*) Husks have more information removed (pasture/pet/some job targeting/etc) (*) Opposition to life now overrides peace with wildlife (*) Stopped dwarves leading animals from going moody (*) Imported saves from 34.05 and earlier will have eggs that produce tame hatchlings (*) Option between skill/unit based profession setting in d_init (*) Made initial equipment based on profession setting rather than unit type (*) Fixed broken animal overall training scrolling (*) Mood dwarves no longer ask for "rock bars" and it says "bones" instead of "body parts" (*) Displayed medical dates correctly (they were a day off) (*) Season announcement appears with correct date (*) Correct year will show up on announcement screen (*) Displayed gender for some items that were showing up as duplicate entries (*) Gender in kill list (duplicate entries again) (*) Fixed some mannerism pronouns (*) Various raw fixes (see file_changes) -- highlight is that various underground animal men have attacks again

You can have your dwarves start/arrive without any labor types enabled here by setting this to NO. You can also set it to SKILLS to make the labor list set by skill, or BY_UNIT_TYPE to have it done by overall unit type.

It's my understanding that this switches between, for example Urist is a mason with 5 pts in masonry, SKILLS setting his labor to just masonry, and BY_UNIT_TYPE setting his labors to masonry and stone detailing because he would be a stoneworker?

If he's got presser and thresher (and is unit type "farmer"), then UNIT_TYPE enables all farming labors, where SKILLS just enables the two. If he's got presser and thresher, but for some reason is unit type "presser", then UNIT_TYPE enables just pressing, where SKILLS still enables the two.

Yeah, although it might depend on how you characterize the hauling changes since some of those'll be coming pretty soon, with fire AI sometime after that (since I promised both of these for the bug fix cycle, along with some other stuff). Regular bug fixes will also continue. I might be busy until the first with the typical month-end stuff (crayon etc.).

can I swap creature and entity raws with the edited ones out of 34.06? Making all relevant grazers actually manageable is always a bit of trouble (starving to death while eating continuously) and this is actually the first time I thought of just copy pasting them (facepalm).

do dwarfs still jump off waterfalls? Have been doing some flat embarks lately, so I don't know anymore.

Logged

Quote from: Urist Imiknorris

Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.

can I swap creature and entity raws with the edited ones out of 34.06? Making all relevant grazers actually manageable is always a bit of trouble (starving to death while eating continuously) and this is actually the first time I thought of just copy pasting them (facepalm).

Probably it will work (copying raws, not entire folder!), but Toady fixed animalman raws, so it may be a good idea to merge this group of fixes.