“When we launched this last year,” says Shaintar creator and Evil Beagle Games publisher, Sean Patrick Fannon, “we set out to change how everyone sees the concept of a truly shared – living, if you will – roleplaying game campaign. We’ve been working hard for months now to put all the pieces into play, and now we can point at something huge, something transformative, and something that is truly working to show we’re succeeding.”