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It's taken me a while to warm to this show, but I'm appreciating Pistol's, and Jimmy's perspectives on PC-gaming. I should have prefaced this comment, that I'm not a 'hardcore' gamer, but I appreciate the versatility of computer-gaming rigs to be used as image-editors (Logan's Project Ocelot build)I'm noticing many of the mine-machinery simulators are using similar gaming-engines to create graphics to assist in the training of not only machine-operators, but simulated surveys of mining areas.

Every time a game offers micro transactions to "Fast Track" progress (Like AC Unity is, and many others have ie: forza) a few of my friends always defend the practice saying it's there for people who want it, giving them 'options'. But here's the problem I see, how do we know they didn't fuck with the progression to make you more likely to just pay to unlock the bullshit. There are very few devs I trust not to fuck with balance and progression just to make a few bucks. These friends are the kind that buy fifa and madden every year and buy bf premium for some reason... and no matter what I can't convince them about a lot of the anti-consumer bs that goes on in the industry.

But sorry for the rant, to answer your question for underrated game, from recent memory i think gods will be watching was a bit underrated, and while I completely get the criticism thrown at the game, I don't think I've ever been more satisfied/challenged by a game that isn't afraid to punish you for bad choices. Another less known game that I though was really good was lone survivor, not sure if it was ever under rated though.

As for Microsoft using PCs at GamesCom, why don't they at least change the background to something more Xbox-y?

Star Citizen is sounding a lot like Mass Effect, in light comparison, anyways. It's going to be a lot more fluid, I imagine, and I can't wait to see how it turns out. I imagine there will be a lot of tweaking even after it's released, especially for the economy-esque features.

The most underrated older game I can remember was Jedi Outcast. It never seemed to have much of a following to me, but I poured a lot of my time into it, and have a lot of memories of that game.

A more recent [in fact, still in alpha] game is Drifter. I know exactly why it's not a very popular game and not a lot of people would play it, but I love to just sit down and chill while playing the game. It still has a long way to go and seems like there hasn't been much progress, but for me it's a stress reliever when I get home from work. I put on Tycho and explore me some star systems. It reminds me of a successor to EV: Nova, but still a generation (or three, being as Pistol said "Ambitious") behind Star Citizen.

To me the one of my favorites that are under-rated or at least don't get enough credit for being a great game was

Vampire: the Masquerade - Bloodlines

When you think of Great Classic PC games, you think of Witcher, Deus Ex, Half-Life, Portal, DOOM, Daggerfall and Morrowind, Hexen and Quake but you never hear about Vampire: The Masquerade - Bloodlines, the game that put the developer out of business but sold incredibly well and has a cult following overall and it is still being constantly patched by the modding community.

to me the story was memorable, dark, had good music, and had really good graphics for the time, considering it was based off the half-life 2 engine.

Overall i don't think this game gets enough credit than it deserves in my opinion.

i assume star citizen will have micro-transactions for bigger ships and stuff? yes? no? i am just wondering if the FPS side of Star Citizen will have weapons/equipment that you can buy. if so, that kind of worries me. but i am with Jimmy, the FPS addition just made me actually want this game.

as for most underrated game.... while it got great reviews, hardly anyone (at least that i see) mentions Super Mario RPG. I love this game. maybe it is just a nostalgia thing.... but i implore any RPG fans to play this SNES classic :)

I thought "Alan Wake" was underrated.(linear but enjoyable) I felt like a character in a Stephen King novel....lots of psychological thrills and spills.. it didn't sell well when released so they couldn't fund a full sequel..damn shame really.

One of the reasons why MGS is so popular IMO is because MGS games tend to have innovative and unique gameplay elements and stealth mechanics, and they are more complex than 90% of console games. Real gamers appreciate that. Because of that complexity, MGS belongs on the PC more than it does on the consoles. You have to press so many buttons on the controller before the game can do what you want, while on the PC it's just a push of a single button. Sometimes two. Keyboards, man. They rule.

As for the most underrated games, it's The Punisher from 2005. People dismiss this game as just another movie tie-in, a shovelware. So far from the truth. It's actually based on the comic books. And this game is freakin' amazing. You can dual wield pretty much any weapon, upgrades make sense and they're very well thought out, torturing enemies in various ways for information is fun. There are even unique interrogation techniques throughout the levels. And it's incredibly addictive because you gain points for doing things, which gives you one of 3 medals at the end of the level, and then you use the points you gained for upgrades. I must have played through the game more than 20 times.

Even if you don't care about The Punisher, you owe it to yourself to play one of the best third person shooters in history.

As a Star Citizen backer I would like to bring a bit more of information here: SC is currently in what they call "pre-alpha", not early beta (I read & heard this mistake a lot). There a currently two modules playable for backers: hangar and dogfighting. They will probably reach alpha when all modules are in some state of being playable (FPS, racing, persistant universe, solo campaign, etc.). And beta... yeah.. probably when the content gets close to what they will have to define as realease content.

And 2015 is a very optimistic guess for release... I think they will reach beta in mid 2015 and release in mid 2016. Why? Well, they get so much feedback from the community and respond to it by changing game mechanics. And they are getting more and more money so they add more and more features which pushes the release far into the future (the 50 mio stretch goal added the full development of three alien languages!).

Ambitious is the right word... sometime I wonder/fear if this ambition will blow the whole thing.

I loved the Sierra games...but I was more into Space Quest than Kings Quest. They had a kind of unique sense of humor in their games. But isn't this just a revival of the brand Sierra to get more audience? Are there people from the original company involved?

And I think you should'nt push so hard on consoles... all they do is try to survive. And it seems the only way they know is selling consoles with the help of exclusive titles. Think about it... maybe in 5 oder 10 years PCs will be in the same situation by holding up against mobile devices (which has already begun). But maybe I am wrong here. PC is a very flexible platform and nearly every technological progress finds its way very fast to it.

Most underrated game must be Spec Ops: The Line in my opinion. It was quite highly acclaimed by some critics, but others who seemingly didn't get the point the game was trying to make often wrote it off as just another 'mediocre 3rd person shooter'...

Wow, Super Hot. I had almost forgotten about that game. I played that Unity Web version a year ago or so and i instantly fell in love, simple clean and very interesting. I was hooked. I looked up the website? Nothing. I looked up game news sites? Nothing. I finally found a Steam Greenlight for it and I was so very disappointed.

They fucked with they style. Now I know games should be about the gameplay and not the graphics but that was why I loved it. The demo was so close to PURE gameplay and no graphics bullshit. Then then Greenlight page comes along and suddenly it is a Venetian mansion with marble tiled floors and intricate wall patterns, the only remnant was the white. Now it just looks like another face in the unwashed masses of FPS garbage. Go back to flat plain surfaces.

Form this:

To this:

I hope it does well and actually makes it out but it just does not feel the same any more.

Under rated game and why?

Fairly new but Jazzpunk just kind of happened and nobody seemed to notice. It is a strange game, standard sort of game play where go get missions and complete them but it is the presentation that makes it. The world is chunky and hugely colourful, the dialog is just bizarre and you get the sense that nothing is quite right. I am doing a bad job of describing it so go take a look and see for yourself.

One of my personal faves that is underrated is Legend of Dragoon for the PS1. For me, this was one of the better JRPGs released at that time, mainly due to the battle system that kept you engaged beyond the initial menu choices with the timed button presses. Unfortunately, it didn't receive high praise when it was release as most reviews compared it to FF VII (even though it was release three years after) and seemed to write it off, but to this day, it remains one of my all time favorites.

The original Guild wars was very underrated. While it did have quite a big following a lot of people didn't like it because it wasn't open world, mainly the WoW crowd. Ironically, the next WoW expansions were heavily instanced, as well 90% of WoWs actual content.

Another game I think was underrated was SWG. Specifically the space aspect of it, JTL. JTL was very similar to what Star Citizen hopes to be. You could customize a fighter, or load up a POB (People on board) ship and fly with your friends as someone piloted as the rest guns and repairs.

Star Citizen just never ceasing to amaze us. I want them to take all the time they need to make this ambitious game. Hopefully I can make my new rig before then.

I haven't played that many underrated games and I know other underrated games that I haven't played that deserves WAY MORE RECOGNITION than what I am about to list(like Psychonauts, Beyond Good and Evil, Advent Rising).

Everything or Nothing: This is probably the best 007 game ever in terms of being authentic(I love Goldeneye with all my heart but it doesn't capture James Bond like what Everything or Nothing does) and the funny thing is: the game is not based on any 007 movie and I think that's a good thing. The game is its own thing yet captures everything what makes a 007 movie. Anything you saw what Bond did in the movies, you can do it in the game. You had a wide variety of missions whether be infiltrating a mansion, go guns blazing on a military base, epic car chases(There is one mission where you ride a fast motorcycle on a highway and not only can it shoot missiles, but it also emit flames on its wheels to take out pursers).For your arsenal, you can carry a lot of weapons(just like in Goldeneye) like pistols, SMGs, Assualt rifles, shotguns, rocket launcher, and also you had a load of gadgets like infrared vision, invisibility watch, a small spider robot, etc. Another great thing about the game is they used the original voice actors for most of the iconic 007 characters like Pierce Bronsan. The visuals in the games still to this day look really and that's a PS2 game. There was even CO-OP missions in the game and they were a lot of fun. The game also offered replayability by getting "cheats" if you complete each mission on the hardest difficulty(007 Agent) with a "Platinum" challenge. Cheats could include Golden Gun, all weapons available, unlimited ammo, etc. This game is fun as hell but I don't hear a lot of people talking about the game at all.

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