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We were discussing last night our reactions to the first City Siege which took place on Karak Eight-Peaks on October 1st and whipped up some of the worst fears out there about population imbalance. It got a lotof press, let’s put it that way! And we didn’t really post much about our reactions to it, because it was all so fresh at the time. Suffice it to say both Spinks and myself take the approach of – obviously broken, Mythic will fix it. It was more like a hark back to beta, players managed to find something wrong, devs will look into it.

And lo and behold, a couple of days later we get the response we expected. This wasn’t supposed to happen (thanks Sugarcubes – extra points if you get that reference), and the things that let it happen as it did have been tweaked.

They were able to get in through the postern (back) door of the one of the fortresses which is ordinarily only accessible to the defending side therefore bypassing many of the defenses and guards they’d have to get through to achieve access to the Fortress’ Lord.

In addition the timer to lock down two Fortresses in any two of the three pairings (which is how you unlock the city for assault) was set incorrectly at 36 hours instead of 12.

We have also recently increased the difficulty of Fortress Guards and Lords to create an even more challenging experience.

Couple these with a lack of defending players and it’s clear how they were able to assault the city.

James goes on to note:

The city itself worked perfectly as designed and the attacking force was unable to defeat a single Public Quest within barring them from locking the city down and gaining access to the King.

Let’s make no mistake, the game is officially only around 2 weeks old, and while we’ve all be lulled into security by the smoothness of the launch, there are bound to be other bugs and exploits that are dotted throughout and will need quick fixes. What matters is that the devs note them and fix them, and that we, as players, report them. I actually found an exploit while messing around on a Witch Hunter, and I’ve reported it. Let’s keep that up and not stress out too much about those who find them, it’s all helping make the game better going forward.

I guarantee there will be more and more attempts to capture cities as the weeks roll on and the strong Destruction sides (especially) give it a go. Bring it on, I say. And let’s look forward to the first reports of attacks on the Inevitable City!