štvrtok 3. mája 2018

WZR: Imperial vs. Capitol (800 pts.)

Warzone: Resurrection

The day was a disaster. They were losing soldiers in their hundreds. Multiple breaches in the defensive perimeter. All preparations and successes have disappeared in few minutes. The one last push of Capitol forces was devastating. The order was issued. To fall back to old ruins. To endure until reinforcements will arrive. To survive.A hunting team was here. His unit of Grey Ghosts had confirmed it just seconds ago. After 6 weeks of hiddng it is time to fight again. Adrenaline had flowed through his body. He was looking forward the fight. His claws had glimmered in a low light. Victory or death. As so many times ago. He stepped into the ruins.

After longer break it is time to some warzone action. Not against Bauhaus, my usual oponnent, but Capitol. I was looking forward this game cause my friend made a nice painting progress with his army. Imperial list: McBride, MacGuire, 5x ISF (personel ammo), 5x ISF with 2
mastifs (personel ammo), 3x Grey Ghosts, 3x Golden Lions, 3x Barracudas.

We are playing Reconnaissance with Quarters deployment. I won the
initial initiative roll and deployed my isf units in my deployment zone with
MacGuire to back them up. Lions are in stalk and blood berets took the building
on my right flank. Ghosts are deployed in the ruins. Barracudas will use rapid
deployment.

My opponents deployment is full of a light infantry. Free Marines took
positions in the devastated cathedral. Banshees and Sharks will come later.

TURN 1

I started with my unit
of ISF which have advanced in to the middle of the board. Then light infantry
have moved and took shots on some visible berets but no damage was taken.

Ghosts and Berets killed 5 marines in return. It was enough for my
opponent and he had called for cavalry support. Sharks arrived. Their grenades
with combination of flank deployment are fantastic. But thanks to my save rolls
(I passed 12 of 13) only one of my berets was lost. I underestimated movement
ability of the sharks and my stalked lions were revealed too early. I am not so
lucky with their armour rolls and 1 is killed and both remaining ones had only
last wound left.

As a reaction to sharks I bring Barracudas to support my colapsing
flank. But I only managed to put 1 wound to two locations of the leading one.

TURN 2

Initiative goes to
Capitol. Sharks are moving forward. Their shooting destroyed my ISF unit and
one lion. I decided to clean up my right flank so light infantry is decimated
with combined fire of the berets and barracudas.

Screaming in the sky. Banshees have arrived. Blood Berets with McBride
are lost in bloodsheding. Last Lion charged and killed on of the Banshees. But he is alone and
outnumbered.

On my left flank I lost ISF with mastiffs thanks to the perfect
performance of Free Marines. Grey Ghosts took vengeance upon them and only one
marine survived, hiding in behind crates.

TURN 3

Initiative goes to
Capitol. MacGuire is charged by Blue Shark but survived unscathed. Barracudas
concentrated their fire on Banshees. Only one survived.

It was really good game. I love an infantry based army.
But my infantry has limited options to face vehicles. Especially flying
vehicles which i cannot charge with
lions or berets.

I think its time to assemble heavy duty machines -
Hurricane Walkers. Or made up another unit of barracudas. Frankly, Lions are
losing their momentum from my first games and I am starting to rely on my
Barracudas. Their grenades are awesome against infantry.

And I definitely need more Berets. I have prefered combat
variant with chainrippers but now I realy like shooting version too. They are
very reliable.

That brings the matter to ISF. I am trying to keep them
as cheap as possible to fill my deplyoment zone with them. But maybe its time
to kit them up with hmg chargers/belchers and play them more agressively
(through rapid deployment). I have to think about it.