Items tagged with SSAA

Nvidia's new Kepler GPU packs a number of efficiency and performance improvements, but one of its major features has been locked away until now. When the company launched their new GPU core earlier this year, Nvidia debuted a new type of anti-aliasing it dubbed TXAA. Unlike other types of AA, which can often be forced on in the driver and applied to any game, TXAA required specific application support. According to NVIDIA, TXAA uses a contribution of samples both inside and outside of the pixel in conjunction with samples from prior frames, to offer the highest quality filtering possible. Funcom's...Read more...

Nvidia's Kepler packs a number of efficiency and performance improvements, but one of the GPU's major features has been locked away until now. When the company launched their new GPU core earlier this year, Nvidia debuted a new type of anti-aliasing it dubbed TXAA. Unlike other types of AA, which can often be forced on in the driver and applied to any game, TXAA required specific application support. Funcom's new MMO, The Secret World, was patched last week to add TXAA and we took the game out for a spin to see what it looks like. What is TXAA? Click to embiggen Nvidia is still keeping most of...Read more...

When AMD launched the Barts GPU that powers the Radeon 6850 and 6870 last year, it added support for what it described as a new type of antialiasing—Morphological AA (MLAA). Intel, who originally developed MLAA in 2009, has released a follow-up paper on the topic--including a discussion of how the technique could be handled by the CPU. While this might seem contrary to conventional wisdom, it could allow an integrated CPU+GPU to make better use of existing execution resources. The first thing to understand about MLAA is that it isn't a traditional form of antialiasing at all. Traditional...Read more...