Flag mods never cease to amaze
me. With just one simple object, a flag, mod authors are able to come up with such lavish
creations, the first being the almighty Capture the Flag gameplay.

The CTF gameplay revolutionized the way
team games were played. No longer are games limited to Deathmatch and Team Deathmatch. Now
with CTF, there is another added component to the game, which seems so simple, yet added a
whole new level to the Deathmatch experience.

Scavenger Hunt takes the CTF gameplay, but alters
it somewhat. Rather than just capture one flag, by taking the enemy flag to your base, you
have to find flags positioned at fixed locations around a map.

These flags vary in points, from 5 to
50 points. You have to take these flags to your base so your team can score the amount of
points designated to the captured flag.

5-point flags are located near your
base, but the 50-point flags are located near the middle of the two bases. Sure, you can
capture the 5-point flag 10 times to earn your team the 50 points, but that's
kind of boring.

Instead, just run out a bit longer and
bring back some 10 and 25-point flags, and if you're daring, try and get the 50-point
flag.

While this concept can seem to isolate
teams to just scavenge for flags near their base, with the occasional fight
for the 50-point flag, Dr. Schwa introduces one other flag that breaks free from this
isolationism: the black flag.

Whenever you take the black flag to
your opponent's base, their score will be reduced by 50 points.

This flag brings new strategies to
Scavenger Hunt. While you and your team are out capturing flags, you have to
keep a lookout for the dreaded black flag. If your team is not prepared for the arrival of
an enemy carrying the black flag, your team is bound to lose 50 points, and perhaps even
the match.

Scavenger Hunt 1.1 uses maps
specifically made for the mod, although if Dr. Schwa releases version 2.0 in the near
future, that version is said to support any map.

Scavenger Hunt comes with a decent
amount of maps. Some of the maps are conversions of UT's default maps, made so that they
comply with Scavenger Hunt's gameplay, while others are original creations. Overall, they
provide some fun games, but more map support would have been greatly welcomed.

The bot support in this mod is just
amazing. They play as well as they would when playing regular CTF in UT. Most of the time,
bots will work together to bring back the much-desired 50-point flag, or to bring the
unwanted black flag to an enemy's base. The bots also seem to have a mind of their own;
they will most likely pass up 5 and 10-point flags in order to get the other higher value
flags. Only when there aren't any flags left will the bots bring back the 5/10-point
flags.

If you like CTF, you'll most likely
fall in love with Scavenger Hunt. It plays like CTF, but has enough different features to
make it feel quite different from the CTF gameplay. The main problem with the mod is that
there aren't enough servers out there hosting this mod. So, you'll probably end up playing
against the bots. Still, with such great bot support, it should entertain you for quite a
while.