[0.24.x] Improved Chase Camera v1.4.0 (7/23)

This plugin gives you the option to make the chase camera follow your surface velocity vector, instead of being rigidly attached to your plane.
This gives you a better feeling on how your plane is moving, its angle of attack, sideslip, etc.

It is on by default in free and chase mode.
Press Tab to toggle.
(You can change the key in settings.cfg).

Toggling it off and on will bring it back to the default view angle.
The default view angle can be changed in the config file as well.

Yeah, I was trying to figure out how to do that. I only found values for camera heading and pitch. I might be able to do it by modifying the Free camera mode instead of chase cam mode. Its on the todo list!

Does it also magically fix camera weird behaviour under/in building ? Like under the two hangars on the island runway.
Nothke looks quite sad regarding his Kerbin City further development because of that.

Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.

Does it also magically fix camera weird behaviour under/in building ? Like under the two hangars on the island runway.
Nothke looks quite sad regarding his Kerbin City further development because of that.

Haha I'm starting too many projects without finishing some of them -_- I just have all these ideas...

It works fine underneath the hangers, but then again stock Chase camera works fine under the hangers too. Only auto/free look acts weird there.

Originally Posted by Tex_NL

This should be the standard 'in atmo' chase cam!

Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.

I did consider this as well. I think what I'll try to do is have it work that way when its activated in Chase mode, and if its activated in Free mode, it stays level.

The video is impressive. I seriously need to try this - for a guy with a B.S. in aerospace engineering (with a concentration in aerodynamics), the fact that I've never successfully flown a plane in KSP for more than about 10 minutes - and never landed one - is a mite embarrassing. Maybe this will help.