Part dungeon crawler, part MMO, Dawn of the Immortals is a quite pleasant freemium based title that leans more towards the 'pay to progress' business model than the infuriating 'pay to win' business model.

With a hint of steampunk to its styling, you create a character from a choice of a few different options before delving into dungeons galore. There's a very linear quest line to follow, which means at times you might feel like you're on auto-pilot, but it's still quite satisfying. There's the option to tap on a quest giver to auto run to them, as well as the choice to auto-attack, meaning a lot of Dawn of the Immortals can be played by itself but that's really not the point. Soon enough, you'll have gained a useful set of special attacks and it's worth timing things just right yourself.

Many of the quests lead you to dungeon-based instances with you frequently climbing up many levels of enemies. This can be a little on the dull side given the sheer wealth of foes, but when you reach the boss battle it's more entertaining. You're not restricted to playing with other players either, with AI able to tag along for instances if you so wish. To some extent, Dawn of the Immortals is kind of like an online yet single player MMO and that works well when dealing with the flexible needs of the mobile gamer.

So far, so very similar to other MMOs, but Dawn of the Immortals does have one fun diamond in the rough - the ability to collect and use pets. These can be evolved and customized however you wish and it's surprising how enjoyable it is to collect them.

Ultimately, if you've played a few other iOS based MMOs, Dawn of the Immortals will seem very familiar, but it offers some sweet graphics and a touch of original thinking to ensure that it's worth your time. A fairly generous way of dealing with in-app purchases further enhances the fact that Dawn of the Immortals wants you to play rather than simply pay.

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