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Learning Experience

Learning experience refers to any interaction, course, program, or other
experience in which learning takes place, whether it occurs in traditional academic settings
(schools, classrooms) or nontraditional settings (outside-of-school locations, outdoor environments),
or whether it includes traditional educational interactions (students learning from teachers and professors)
or nontraditional interactions (students learning through games and interactive software applications).
Because students may learn in a wide variety of settings and ways, the term is often used as a more
accurate, preferred, or inclusive alternative to terms such as course, for example, that have more
limited or conventional connotations. Learning experience may also be used to underscore or reinforce
the goal of an educational interaction—learning—rather than its location (school, classroom) or format
course, program.
The growing use of the term learning experience by educators and others reflects larger pedagogical
and technological shifts that have occurred in the design and delivery of education to students, and
it most likely represents an attempt to update conceptions of how, when, and where learning does and
can take place. For example, new technologies have dramatically multiplied and diversified the ways
in which students can learn from and interact with educators, in addition to the level of independence
they may have when learning.
Students can use online course-management systems to organize and exchange learning materials (e.g.,
the assignments given by teachers or the work turned in by students). Students can use software
programs, apps, and educational games to learn on their own time, at their own pace, and without
instruction or supervision from teachers. Students can also watch videos created by their teachers,
conduct online research to learn more about a concept taught in a class, or use tablets to record scientific observations in a natural environment—among countless other possible options and scenarios.