Fox Engine is a new multiplatform development tool that Kojima Productions is crafting in-house. Development of the engine began after the team finished their development on Metal Gear Solid 4: Guns of the Patriots and is designed to allow the team to create multiplatform with far more ease.
(Fox Engine, PC, PS3, Xbox 360)

u think that looks like skin? I think your just blinded by the fact that hit has kojimas name on it. Im sorry, but kojima productions flat out sucks at making game engines. Great games, with compelling stories... but lets not pretend that he and his studio is even in the same league as epic, crytek, or ID software.

and yet the PC dont have any exclusives to show off that so called amazing power that stands over us console players... only thing that looks amazing is crysis 2 and thats a multiplatform. Doesnt make any sense... ohh wait it does, cause no1 cares about PC. Id feel like an idiot if i were a PC fanboy... good luck playing madden, eventhough u will knock that game cause you think your cool playing call of duty or something.

crysis 1 actually looked better then crysis 2 lol.... u can count crysis 1 as an exclusive :P. But to be honest every game looks better on pc. It just does.. it has the raw power to up resolutions.. handle more textures... utilize more shaders... utilize more complicated shaders... and take advantage of new advances in technology like dx11.

I mean clearly ur spewing hatred cause your just a hater. Haters gotta hate. There are just way more games all together to buy on a pc. Dont get me wrong, consoles have some good exclusives.. (which i own lol) , but none of that compares to the amount of stuff you get with pc gaming. Hell i still use my 360 controller on pc for some titles. All the mods out there that turn games into totally different new games... see half life 2 modding lol...

I wonder if its meant to be like that? I don't see how Kojima would allow something like that to happen. Maybe with an actual texture on it, it will look a bit different? I mean everything but his forehead looks pretty good in terms of modeling.

Suppose we'll just have to wait, but suppose the problem of cross platform engines as they are never going to push the boundaries on either console as an (in-house) console specific engines would, as cross platform engines in truth are there just to make cross platform development easier.