If 3D scanning is a method to digitize physical objects and 3D printing is a way to make digital items real, augmented reality is one way for virtual and digital objects to interact and complement each other. While 3D printing and 3D scanning have been around for almost three decades, VR began to take hold with the diffusion, in the early 2000’s, of smart and connected devices, and – in spite of some drawbacks relating to wearable AR devices – it is becoming an integral part of ubiquitous computing, gradually superimposing virtual 3D images onto real objects.
(…weiter auf 3dprintingindustry.com)

In addition to the Structure Sensor, startup company Occipital makes Skanect, a 3D scanning software package, and now they’ve just launched the latest version of the tool, Skanect 1.8.
(…weiter auf 3dprint.com)

With constant innovations, and now a new update that allows for 3D full body scanning in an iPad app from itSeez3D, one has to wonder if there is anything the lightweight, now ubiquitous tablet can’t do.
(…weiter auf 3dprint.com)

Rubicon is the third player in a consumer, rotational 3D laser scanner segment mostly dominated by MakerBot’s Digitizer and Matterform’s Matter and Form systems. Neither one has yet established a significant installed base, so the dynamics are still fluid enough for new players to enter the market.
(…weiter auf 3dprintingindustry.com)

Although Google’s Glass didn’t quite turn out as it was intended, the internet and tech giant have been busy creating other types of augmented and virtual reality devices that are slated to change how we see the world around us…including data mapping that could lead to entirely new methods of gathering data for 3D printing applications.
(…weiter auf 3ders.org)