Yeah, you would think. But for whatever reason, Apple has never been serious about games. The most I expect to find available for the iPhone in the first several months is some very light casual gaming, like another tired port of Bejewled or the like.

Unless they actually open up development to a broader audience... then the market will take them there.

New Member

I've been quite impressed with their attention to games at Apple.com/games and the continual additions to iPod games. I'm not going to compare iPod game development to the iPhone because the iPod user input is very specialized, where the iPhone has a lot more potential due to the unlimited user input. I think iPhone gaming will definitely be there and much bigger than iPod games, especially if they continue to recruit game developers to write games for it as they have with the iPod.

Really? I guess it's all a matter of perspective. There are currently 13 total games available for the iPod. Which, if you look at it in comparison to the cell phone world, is miniscule. To me, it seems to mirror the ratio of available games you see in the Mac vs. PC world.

However, as you said, the iPod offers a unique interface challenge to game developers... the iPhone will not only have better capabilities than any previous iPod, but better than any previous cell phone (IMO) as well. I continue to fear, though, that if we must rely totally on Apple to develop the game content we're in for a long dry spell. After all, how many years was it before there were any games (other than breakout/name that tune, etc.) available for iPods?

If they open the iPhone up to the community or even 3rd party commercial developers, we're all set. <fingers crossed>

New Member

Some games I would like to see:
1. That puzzle game where you are a penguin pushing ice blocks around trying to clear a path to your freedom.
2. Puzzle Fighter (because I could play that game forever at Nickel Nickel)
3. Galaga (best game ever)
4. Bust a Move
5. Ikaruga (lol I wish)

New Member

Really? I guess it's all a matter of perspective. There are currently 13 total games available for the iPod. Which, if you look at it in comparison to the cell phone world, is miniscule. To me, it seems to mirror the ratio of available games you see in the Mac vs. PC world.

However, as you said, the iPod offers a unique interface challenge to game developers... the iPhone will not only have better capabilities than any previous iPod, but better than any previous cell phone (IMO) as well. I continue to fear, though, that if we must rely totally on Apple to develop the game content we're in for a long dry spell. After all, how many years was it before there were any games (other than breakout/name that tune, etc.) available for iPods?

If they open the iPhone up to the community or even 3rd party commercial developers, we're all set. <fingers crossed>

Exactly! 3rd party developers are already in the mix on iPod games. That coupled with the endless game control possibilities with the iPhone (anywhere on the screen with multiple fingers, multiple sensors, and tall or wide screens) it seems like it's inevitable.