Thief: Garrett has mainstream design, game more accessible

The game could be good.

Eidos Montreal is working on a new Thief game for next gen consoles and they will be making it more accessible according to game director Nicolas Cantin.

“But we wanted to keep the main DNA of who Garrett was; we didn’t want to change that much because it was working already,” he told GameInformer. “He’s more, in the game, doing more action moves; we wanted the costume and the suit to reflect that.

“In the beginning he was more gothic; we toned down all the things that felt gothic, like black nails and things like that. We wanted to make him a little bit more mainstream. Yes, he’s a dark character, but we don’t want to say he’s a gothic one, even though the Victorian period feels really gothic.”

He also designed the main character of Assassin’s Creed and he is looking to bring that experience into this game.

“It was the same thing I did with Garrett. Both were characters that can feel mystical and we had to make them more action-oriented figures. He needs to stand in a crowd of your NPCs and he also has to stand with all the other heroes on the market.

“People will often say oh he’s too white, he’s too black, he stands out too much – but really that’s a good thing. He has to stand out in a crowd of heroes.”