But why can't we? They are competing for my money and as such they do not have the luxury of competing against 2004 WoW. Right now their game launches against 2012 WoW. And no matter how you feel about how Blizzard rolling out updates, their leveling process is smooth, super new-user friendly, and streamlined like nothing else. There have been so many quality-of-life features added to the game it would be hard to list them all without referencing patch notes. Bioware needs to look at these features very quickly and realize the benefit in them.

I don't see myself resubscribing to WoW, but I know what I liked about the game and what I feel other MMOs should have, not because I want another WoW, but because there are things that every modern MMO should have.

I can appreciate your analogy but I don't necessarily agree with all your points. I will definitely agree that SWTOR had a huge focus on story, one that I thoroughly enjoyed. I loved my Inquisitor storyline. But outside of the story development, the leveling process was exactly the same as WoW. I was killing cave slugs, killing x number of humans, gathering x number of items, turning them in, and eventually progressing my class story. In fact I would attribute my fast leveling not as a race to end-game since I don't plan on it (at least as seriously as I did in WoW), but to progress my story. I went out of my way to finish quests on planets, did the bonus series, etc.

What else is there for me to drink now, using your analogy? I didn't skip content for the purpose of end-game. I enjoyed every drop of the story but now I have run out of that. What is going to keep me paying for it? Bioware wants monthly subscribers, and as much as you describe it as a "fine wine", without your "hard liquor" people won't keep paying.

While I agree with some of your points, I disagree with a couple. World PvP existing more so than any other time in WoW's history before the implementaion of honor. When people recall old city raids, Southshore/Tarren Mill fighting, and anything like that, it was all before honor. The addition of honor, and shortly thereafter, battlegrounds killed world PvP and it never returned.

If I recall correctly (and through my fact-checking at WoW Wiki), Molten Core and Onyxia's Lair were actually both available at release however it took players a long time to get enough people attuned and geared to attempt the raid instances.

While SWTOR needs time to grow, it has very little time to grow. I am already finding myself bored with the game, logging off after running one Hard Mode Flash Point and doing a couple dailies. And it's not boring due to lack of content, but the stuff I do every day to "gear up" is unexciting and takes a long time just to travel to places I need to do it.