Cyberpunk 2077 Features

UPDATE 8th December 2018: Following the publication of this article, Sean Halliday was revealed to have ties to a website called Exclusively Games, owned by someone with links to GamerGate. Halliday told Eurogamer he had been offered a job by Exclusively Games and had been flagged as a moderator while considering the position. But, he told Eurogamer today, he has since declined the offer of a job.

Almost 10 years ago to the day, CD Projekt launched the online digital game store Good Old Games. The operation and scope was small - a handful of people salvaging iconic old PC games for modern operating systems - but the prices, customer service and DRM-free message were right, and slowly the service grew. And grew, and grew. And today things are different.

"How cyberpunk is Cyberpunk 2077?" is the question many of the game's detractors have been asking, often with reference to its handling of trans representation. The one I've been asking myself over the past few weeks is: how punk is Cyberpunk 2077? For that matter, how punk is cyberpunk full stop? The two share a moment in history but come from different places: punk is a distinctively angry and egalitarian music form, spawned in the 1970s and feeding into a much broader ethos of anti-capitalist and anti-authoritarian protest; cyberpunk, an outgrowth of New Wave sci-fi which explores, and revels in, what networked computing technology might bode for society and humanity. The origins of the term "cyberpunk" are hardly rock and roll: as Sam Greer recalls in a recent RPS piece on Cyberpunk 2077's trans politics, the writer Bruce Bethke coined it by stirring together words for "socially misdirected youth" with bits of tech jargon, in a "purely selfish and market-driven" act of editor-pleasing that would make a diehard punk spit blood.

Gamescom provided my second chance to see CD Projekt's startlingly impressive Cyberpunk 2077 demo, and even a second time through I found myself again taken aback by the depth, detail and design of its neon-lit Night City.

Cyberpunk 2077's showing at this year's E3 was extremely strong. The 50-minute gameplay demo I saw left me hungry for more, but it also left me wondering - just how much of CD Projekt Red's game was pulled from Mike Pondsmith's pen-and-paper role-playing game? In other words: just how much Cyberpunk 2020 is there in Cyberpunk 2077?

CD Projekt has finally pulled back the curtain on Cyberpunk 2077, revealing the game to press behind closed doors at E3 this week.

I saw a 50 minute live uncut gameplay demo and was blown away by the level of detail in Night City, the open world in which the game takes place. During the demo, a number of eye-catching features of the game were revealed. Here's everything I discovered during our Cyberpunk 2077 behind closed doors demo:

Cyberpunk is a first-person role-playing game. You play the game from a first-person perspective, shooting weapons in the traditional FPS style, with dialogue choices appearing on screen.

You'd think if anyone had an interesting take on a game like Cyberpunk 2077 it would be William Gibson. And sure enough, @GreatDismal had a verdict on the trailer pretty early in proceedings yesterday: "The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future," he wrote, "but hey, that's just me."

How the studio behind The Witcher went from a Polish car park to open world glory.

The Witcher 3 comes out on Tuesday, 19th May, and so we've hauled an exciting Witcher-related article out of the Eurogamer archive for you to read again or enjoy for the first time if you missed it. Here, Robert Purchese reveals the story of Witcher developer CD Projekt in an article first published in November 2013.