Metal Gear Solid 5: Ground Zeroes takes the patented Kojima formula and polishes it until it shines – leaving it with a slick, frictionless surface, punctuated by jagged spikes of shock content. Brenna’s not sure how to feel.

Metal Gear Solid 5: Ground Zeroes doesn’t shy away from “things that could be considered sensitive”, according to Hideo Kojima, because the development team wants to “go to the limit” to convey its message. Just like the characters in Breaking Bad.