http://www.moddb.com/mods/foc-alliance-22x/videos
Videos & Audio RSS feed - FOC Alliance-Star Wars from the Clone Wars to GCE Mod for Star Wars: Empire at War: Forces of Corruption - Mod DBSubscribe to the Mod DB FOC Alliance-Star Wars from the Clone Wars to GCE Mod for Star Wars: Empire at War: Forces of Corruption video & audio feed, and get the latest eye candy as it is posted.en-usTue, 03 Mar 2015 17:49:32 +0000Copyright 2015, DBolical Pty LtdMedia180Videos & Audio RSS feed - FOC Alliance-Star Wars from the Clone Wars to GCE Mod for Star Wars: Empire at War: Forces of Corruption - Mod DBMod DBSubscribe to the Mod DB FOC Alliance-Star Wars from the Clone Wars to GCE Mod for Star Wars: Empire at War: Forces of Corruption video & audio feed, and get the latest eye candy as it is posted.yesMod DBsupport@moddb.comVideos & Audio RSS feed - FOC Alliance-Star Wars from the Clone Wars to GCE Mod for Star Wars: Empire at War: Forces of Corruption - Mod DBhttp://static.moddb.com/cutoff/images/logos/podcast.pnghttp://www.moddb.com/mods/foc-alliance-22x/videos
12090Defense Wallshttp://www.moddb.com/mods/foc-alliance-22x/videos/defense-walls
Sun, 01 Mar 2015 09:29:18 +0000At this battle you can see the walls with defense weapons. There will be a different design for the Rebels, Empire and Black Sun. This designs will be shared with other factions.
Before you think about it, it will be light weapons, they will have not the power from a normal turbolaser turret and they can not damage some special units as a AT-AT.media1269510Nomada_FirefoxDefense WallsAt this battle you can see the walls with defense weapons. There will be a different design for the Rebels, Empire and Black Sun. This designs will be shared with other factions.
Before you think about it, it will be light weapons, they will have not the power from a normal turbolaser turret and they can not damage some special units as a AT-AT.23:40defense, walls, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastDefense WallsAt this battle you can see the walls with defense weapons. There will be a different design for the Rebels, Empire and Black Sun. This designs will be shared with other factions.
Before you think about it, it will be light weapons, they will have not the power from a normal turbolaser turret and they can not damage some special units as a AT-AT.Centerpoint Attackhttp://www.moddb.com/mods/foc-alliance-22x/videos/centerpoint-attack
Sun, 01 Mar 2015 09:19:09 +0000A CIS attack at Tralus-Talus where can see the Centerpoint being attacked by the Malevolence cruiser.
Lately I´m fixing and making changes in the CW galactic conflicts, there are many things for be improved or fixed.media1269506Nomada_FirefoxCenterpoint AttackA CIS attack at Tralus-Talus where can see the Centerpoint being attacked by the Malevolence cruiser.
Lately I´m fixing and making changes in the CW galactic conflicts, there are many things for be improved or fixed.12:07centerpoint, attack, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastCenterpoint AttackA CIS attack at Tralus-Talus where can see the Centerpoint being attacked by the Malevolence cruiser.
Lately I´m fixing and making changes in the CW galactic conflicts, there are many things for be improved or fixed.New features for the space IAhttp://www.moddb.com/mods/foc-alliance-22x/videos/new-features-for-the-space-ia
Sun, 15 Feb 2015 10:01:25 +0000You can watch here another new feature. Now the IA can build more space defense structures as the shield station.
These defense stations will depend from the planet. A poor planet has poor defenses.media1260305Nomada_FirefoxNew features for the space IAYou can watch here another new feature. Now the IA can build more space defense structures as the shield station.
These defense stations will depend from the planet. A poor planet has poor defenses.22:35new, features, for, the, space, ia, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastNew features for the space IAYou can watch here another new feature. Now the IA can build more space defense structures as the shield station.
These defense stations will depend from the planet. A poor planet has poor defenses.Walls and new ground structureshttp://www.moddb.com/mods/foc-alliance-22x/videos/walls-and-new-ground-structures
Sat, 14 Feb 2015 09:08:21 +0000Here you can watch a small video where I show more about the new ground structures. There will be many changes with them. Specially one will be how you will not be able to build more of one factory or barracks. Probably you will think how you can reduce the building times with this method, it is simple, there will be other buildings which they will reduce your production times.
Thanks to the limit from one type of barracks or factory at each planet, there will be more positions for other funny structures. You can watch in the video some of them, first a special command center making the Imperial base more as a fortress, perhaps I will not use this structure because I like the designs from the app game Star Wars Commander http://www.star-wars-commander.com/es/b/Cuartel-general-Imperio and very probably I can make them easily.
This special command center is not builded in the galactic layer, it is attached to the barracks and factories. The point is how part from the ground base is underground and it is linked to the command center.
Other addition is the walls, they are builded as a turbolaser turret. Speaking from turrets, there will be a missile turret.
Two other ground structures will be the landing pad, you can watch one here. It lets you build the air ground units and at a battle, it deploys some of these reinforces. The other ground structure will be the Bridge command center, similar to the structures from Star Wars Commander.
I will add these structures only for Empire, Rebel and Black Sun. The other factions as the Republic and CIS had other good structures from many time ago. Just you will see the walls with them, probably.media1259665Nomada_FirefoxWalls and new ground structuresHere you can watch a small video where I show more about the new ground structures. There will be many changes with them. Specially one will be how you will not be able to build more of one factory or barracks. Probably you will think how you can reduce the building times with this method, it is simple, there will be other buildings which they will reduce your production times.
Thanks to the limit from one type of barracks or factory at each planet, there will be more positions for other funny structures. You can watch in the video some of them, first a special command center making the Imperial base more as a fortress, perhaps I will not use this structure because I like the designs from the app game Star Wars Commander http://www.star-wars-commander.com/es/b/Cuartel-general-Imperio and very probably I can make them easily.
This special command center is not builded in the galactic layer, it is attached to the barracks and factories. The point is how part from the ground base is underground and it is linked to the command center.
Other addition is the walls, they are builded as a turbolaser turret. Speaking from turrets, there will be a missile turret.
Two other ground structures will be the landing pad, you can watch one here. It lets you build the air ground units and at a battle, it deploys some of these reinforces. The other ground structure will be the Bridge command center, similar to the structures from Star Wars Commander.
I will add these structures only for Empire, Rebel and Black Sun. The other factions as the Republic and CIS had other good structures from many time ago. Just you will see the walls with them, probably.06:11walls, and, new, ground, structures, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastWalls and new ground structuresHere you can watch a small video where I show more about the new ground structures. There will be many changes with them. Specially one will be how you will not be able to build more of one factory or barracks. Probably you will think how you can reduce the building times with this method, it is simple, there will be other buildings which they will reduce your production times.
Thanks to the limit from one type of barracks or factory at each planet, there will be more positions for other funny structures. You can watch in the video some of them, first a special command center making the Imperial base more as a fortress, perhaps I will not use this structure because I like the designs from the app game Star Wars Commander http://www.star-wars-commander.com/es/b/Cuartel-general-Imperio and very probably I can make them easily.
This special command center is not builded in the galactic layer, it is attached to the barracks and factories. The point is how part from the ground base is underground and it is linked to the command center.
Other addition is the walls, they are builded as a turbolaser turret. Speaking from turrets, there will be a missile turret.
Two other ground structures will be the landing pad, you can watch one here. It lets you build the air ground units and at a battle, it deploys some of these reinforces. The other ground structure will be the Bridge command center, similar to the structures from Star Wars Commander.
I will add these structures only for Empire, Rebel and Black Sun. The other factions as the Republic and CIS had other good structures from many time ago. Just you will see the walls with them, probably.EX-F at actionhttp://www.moddb.com/mods/foc-alliance-22x/videos/ex-f-at-action
Fri, 06 Feb 2015 09:44:42 +0000You can watch here the EX-F at action, it is a special Star Destroyer with a experimental system of propulsion and weapons.
media1254233Nomada_FirefoxEX-F at actionYou can watch here the EX-F at action, it is a special Star Destroyer with a experimental system of propulsion and weapons.
09:06ex, f, at, action, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastEX-F at actionYou can watch here the EX-F at action, it is a special Star Destroyer with a experimental system of propulsion and weapons.
Defeated at a battle but with funhttp://www.moddb.com/mods/foc-alliance-22x/videos/defeated-at-a-battle-but-with-fun
Sat, 31 Jan 2015 16:25:44 +0000This is a curious battle in the Toss beacon system. Here you can watch again how without a good tactic, you can not defeat the enemy. Of course I retreated my forces at the end because they were not enough powerful against the last units from the Rebels but I could destroy the core from the enemy attack with a curious tactic, specially the my final attack with the Knighthammer.
Unfortunately, the enemy had at least a Colossus and the Attack fighters (small transports) from it, they are very powerful against a SSD. I did not want lose it. But in the Jedi Academy to Darksaber GC there is a trigger which it gives you the Imperial Remant planets if you lose the Knighthammer.
Other point from this battle is how an error from 6.0b has been fixed. The Home One had three escort units and they were spawned with Space_Escort_Unit_Types tag. But this tag has a big problem, even if you reach the maximun pop cap, it will spawn the units and when it happened at combination with other units as the Guardian and Lusankya, the game had a terrible amount lag.
I replaced it by the usual code for spawn reinforces at my mod. Some people can think how the Space_Escort_Unit_Types tag runs as code but it is not true because my code will not spawn the units if you reach the maximun pop cap or if there is a interdictor activated.
It remembers me other point, some times people have told me how I should increase the space pop cap to more of 45 but this proof how it would be a bad idea and the lag is not the unique problem because the game is more unstable.media1250888Nomada_FirefoxDefeated at a battle but with funThis is a curious battle in the Toss beacon system. Here you can watch again how without a good tactic, you can not defeat the enemy. Of course I retreated my forces at the end because they were not enough powerful against the last units from the Rebels but I could destroy the core from the enemy attack with a curious tactic, specially the my final attack with the Knighthammer.
Unfortunately, the enemy had at least a Colossus and the Attack fighters (small transports) from it, they are very powerful against a SSD. I did not want lose it. But in the Jedi Academy to Darksaber GC there is a trigger which it gives you the Imperial Remant planets if you lose the Knighthammer.
Other point from this battle is how an error from 6.0b has been fixed. The Home One had three escort units and they were spawned with Space_Escort_Unit_Types tag. But this tag has a big problem, even if you reach the maximun pop cap, it will spawn the units and when it happened at combination with other units as the Guardian and Lusankya, the game had a terrible amount lag.
I replaced it by the usual code for spawn reinforces at my mod. Some people can think how the Space_Escort_Unit_Types tag runs as code but it is not true because my code will not spawn the units if you reach the maximun pop cap or if there is a interdictor activated.
It remembers me other point, some times people have told me how I should increase the space pop cap to more of 45 but this proof how it would be a bad idea and the lag is not the unique problem because the game is more unstable.28:58defeated, at, a, battle, but, with, fun, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastDefeated at a battle but with funThis is a curious battle in the Toss beacon system. Here you can watch again how without a good tactic, you can not defeat the enemy. Of course I retreated my forces at the end because they were not enough powerful against the last units from the Rebels but I could destroy the core from the enemy attack with a curious tactic, specially the my final attack with the Knighthammer.
Unfortunately, the enemy had at least a Colossus and the Attack fighters (small transports) from it, they are very powerful against a SSD. I did not want lose it. But in the Jedi Academy to Darksaber GC there is a trigger which it gives you the Imperial Remant planets if you lose the Knighthammer.
Other point from this battle is how an error from 6.0b has been fixed. The Home One had three escort units and they were spawned with Space_Escort_Unit_Types tag. But this tag has a big problem, even if you reach the maximun pop cap, it will spawn the units and when it happened at combination with other units as the Guardian and Lusankya, the game had a terrible amount lag.
I replaced it by the usual code for spawn reinforces at my mod. Some people can think how the Space_Escort_Unit_Types tag runs as code but it is not true because my code will not spawn the units if you reach the maximun pop cap or if there is a interdictor activated.
It remembers me other point, some times people have told me how I should increase the space pop cap to more of 45 but this proof how it would be a bad idea and the lag is not the unique problem because the game is more unstable.Carida after be destroyed by the Sun Cruserhttp://www.moddb.com/mods/foc-alliance-22x/videos/carida-after-be-destroyed-by-the-sun-cruser
Sun, 25 Jan 2015 17:05:14 +0000This is the battle of Carida but after it was destroyed by the Sun Crusher. You can watch here how the new Small Golan II station works, the new behaviour from fighters and more...have fun.media1246231Nomada_FirefoxCarida after be destroyed by the Sun CruserThis is the battle of Carida but after it was destroyed by the Sun Crusher. You can watch here how the new Small Golan II station works, the new behaviour from fighters and more...have fun.08:45carida, after, be, destroyed, by, the, sun, cruser, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastCarida after be destroyed by the Sun CruserThis is the battle of Carida but after it was destroyed by the Sun Crusher. You can watch here how the new Small Golan II station works, the new behaviour from fighters and more...have fun.Space retreat abilityhttp://www.moddb.com/mods/foc-alliance-22x/videos/space-retreat-ability
Sun, 18 Jan 2015 09:35:57 +0000This is the new feature from the mod. I have made a new code and I have added it to one new unit named communications ship. It has two abilities, one is the old ability for give attack orders to all the units and the other is a new and awesome feature for retreat some units from the battle.
In the video you can watch how the units for be retreated from the battle, they must be close to the communications ship and if it will not run if there is a interdictor activated.
You can not retreat units too damaged or without engines hardpoints. Other curious point is how you can retreat a unit spawned by a heroe and you will receive it at your reinforce panel, after it when you return to the galactic map, you will see it between your units.
After you retreat the units, you will see again in your reinforce panel and you will be able spawn them again at other position or you can spawn other units. Have Fun.
About where have I found this? I made it by myself with a new lua code but I saw some like this at a first place made by TAU for the SOTE mod. Just it was different because he added it as a ability for retreat the same unit with the ability and I have made it for retreat a group of units into a range around the ability is activated. But all the pieces of code were in the original game, very hidden but never for this purpose.
media1241540Nomada_FirefoxSpace retreat abilityThis is the new feature from the mod. I have made a new code and I have added it to one new unit named communications ship. It has two abilities, one is the old ability for give attack orders to all the units and the other is a new and awesome feature for retreat some units from the battle.
In the video you can watch how the units for be retreated from the battle, they must be close to the communications ship and if it will not run if there is a interdictor activated.
You can not retreat units too damaged or without engines hardpoints. Other curious point is how you can retreat a unit spawned by a heroe and you will receive it at your reinforce panel, after it when you return to the galactic map, you will see it between your units.
After you retreat the units, you will see again in your reinforce panel and you will be able spawn them again at other position or you can spawn other units. Have Fun.
About where have I found this? I made it by myself with a new lua code but I saw some like this at a first place made by TAU for the SOTE mod. Just it was different because he added it as a ability for retreat the same unit with the ability and I have made it for retreat a group of units into a range around the ability is activated. But all the pieces of code were in the original game, very hidden but never for this purpose.
02:45space, retreat, ability, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastSpace retreat abilityThis is the new feature from the mod. I have made a new code and I have added it to one new unit named communications ship. It has two abilities, one is the old ability for give attack orders to all the units and the other is a new and awesome feature for retreat some units from the battle.
In the video you can watch how the units for be retreated from the battle, they must be close to the communications ship and if it will not run if there is a interdictor activated.
You can not retreat units too damaged or without engines hardpoints. Other curious point is how you can retreat a unit spawned by a heroe and you will receive it at your reinforce panel, after it when you return to the galactic map, you will see it between your units.
After you retreat the units, you will see again in your reinforce panel and you will be able spawn them again at other position or you can spawn other units. Have Fun.
About where have I found this? I made it by myself with a new lua code but I saw some like this at a first place made by TAU for the SOTE mod. Just it was different because he added it as a ability for retreat the same unit with the ability and I have made it for retreat a group of units into a range around the ability is activated. But all the pieces of code were in the original game, very hidden but never for this purpose.
New Small Golanhttp://www.moddb.com/mods/foc-alliance-22x/videos/new-small-golan
Sat, 17 Jan 2015 08:38:48 +0000I have replaced the Small Golan by three new versions more useful and fun. Other interesting feature is how they are builded. Now the construction ship structure is used for build the Small Golan.
Watch the video and you will understand it better.
About the new Small Golan. They are three different stations with different main weapons, the type I is more a anti-fighter station with a poweful AA main gun. The type II is heavy launcher with powerful rockets and the type III has a powerful artillery gun.
Obviously because at galactic mode you have not more of one construction ship from this type, you can not build more of one station of these.
About how powerful are the weapons, they are not the hypergun space launcher, the type III can make moderate damage at a small starship, at the end, they are thinking for stop temporaly to the enemy.media1240571Nomada_FirefoxNew Small GolanI have replaced the Small Golan by three new versions more useful and fun. Other interesting feature is how they are builded. Now the construction ship structure is used for build the Small Golan.
Watch the video and you will understand it better.
About the new Small Golan. They are three different stations with different main weapons, the type I is more a anti-fighter station with a poweful AA main gun. The type II is heavy launcher with powerful rockets and the type III has a powerful artillery gun.
Obviously because at galactic mode you have not more of one construction ship from this type, you can not build more of one station of these.
About how powerful are the weapons, they are not the hypergun space launcher, the type III can make moderate damage at a small starship, at the end, they are thinking for stop temporaly to the enemy.04:33new, small, golan, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastNew Small GolanI have replaced the Small Golan by three new versions more useful and fun. Other interesting feature is how they are builded. Now the construction ship structure is used for build the Small Golan.
Watch the video and you will understand it better.
About the new Small Golan. They are three different stations with different main weapons, the type I is more a anti-fighter station with a poweful AA main gun. The type II is heavy launcher with powerful rockets and the type III has a powerful artillery gun.
Obviously because at galactic mode you have not more of one construction ship from this type, you can not build more of one station of these.
About how powerful are the weapons, they are not the hypergun space launcher, the type III can make moderate damage at a small starship, at the end, they are thinking for stop temporaly to the enemy.Better fighter/bombers behaviourhttp://www.moddb.com/mods/foc-alliance-22x/videos/better-fighterbombers-behaviour
Wed, 14 Jan 2015 11:24:13 +0000Another new space battle where you can watch the new model for the planet Metellos.
Other very interesting new feature are the fighters/bombers behaviour, are you tired from see them stopped without attack the enemy? now, it will not happen, in fact they will attack the enemies even if they are at a far position from the map.
Perhaps you do not like it because it is very automatic but I like it because you do not need to give constant orders to them and you can save time for control better the movement from your starships.media1238703Nomada_FirefoxBetter fighter/bombers behaviourAnother new space battle where you can watch the new model for the planet Metellos.
Other very interesting new feature are the fighters/bombers behaviour, are you tired from see them stopped without attack the enemy? now, it will not happen, in fact they will attack the enemies even if they are at a far position from the map.
Perhaps you do not like it because it is very automatic but I like it because you do not need to give constant orders to them and you can save time for control better the movement from your starships.08:59better, fighterbombers, behaviour, foc, alliance, star, wars, from, the, clone, wars, to, gce, mod, for, star, wars, empire, at, war, forces, of, corruption, podcastBetter fighter/bombers behaviourAnother new space battle where you can watch the new model for the planet Metellos.
Other very interesting new feature are the fighters/bombers behaviour, are you tired from see them stopped without attack the enemy? now, it will not happen, in fact they will attack the enemies even if they are at a far position from the map.
Perhaps you do not like it because it is very automatic but I like it because you do not need to give constant orders to them and you can save time for control better the movement from your starships.