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Been replaying Combat Evolved

I have replayed the campaign up until the beginning of the Library
With background knowledge, its a lot easier to navigate. And its also been quite fun.
I managed to get a banshee on AotCR. And i discovered the pistol is very effective against Wraiths.
So yes, the 'maze' stuff isnt exactly true.

[quote][b]Posted by:[/b] chickenlittle
I tried the PP/pistol combo. Ran out of ammo very fast because the bullets and enemy skulls are the same end of a magnet. "Need" dual needlers? Oh, right.
Elites never tried to splatter me. They always just shot me.
I'm not going to go CQB and plasma pistol an elite just to assassinate it. Too much risk.[/quote]I have to agree with this. One thing that I dislike about H2 is the lunge. It makes setting up blockades much more annoying. I also hate the autoaim for the fuel rod gun. When shooting at enemies that are behind open doors, the fuel rod often hits the wall right next to the door.

I tried the PP/pistol combo. Ran out of ammo very fast because the bullets and enemy skulls are the same end of a magnet. "Need" dual needlers? Oh, right.
Elites never tried to splatter me. They always just shot me.
I'm not going to go CQB and plasma pistol an elite just to assassinate it. Too much risk.

[quote] "Dual-wielding is useless, all it did was weaken weapons that were perfectly fine on their own"[/quote]
Ever tried the Plasma Pistol+Magnum combo? It kills faster than the BR since you don't even have to switch, and the rapid fire is extremely useful should you miss the first shot. If you need to take out a brute quickly after popping out of cover, sometimes you [b]need[/b] dual needlers to get the supercombine in time.
[quote]Hijacking is useless once the enemies see you. [/quote]
Actually, one of the best ways to get a vehicle is by letting them see you, go for the splatter, you can draw them into close quarters and board them. Examples are the first fight outside Hotel Zanzibar, The bridge building in Delta Halo, and the ghost sections on Uprising.
[quote] Rarely will you get close to an enemy to splatter them without being stuck or just plain shot up.[/quote]
Quarantine zone vs. the flood? Faster killing them than anything bar the tank. Also outskirts in the tunnel section? Go back and forth at every checkpoint area and splatter everything with little risk.
[quote]Using sword lunges was a trick you used to avoid fights rather than kill the enemies.[/quote]
I know. Sniper/Beam Rifle were very effective at zooming in on an enemy and flying right to them, skipping everything in between. Outskirts, Regret, and Uprising are examples.
[quote]Not necessary in CE because they won't -blam!- you in seconds. Assassinating in Halo 2 is difficult because you actually have to make it through the -blam!-storm of plasma and almost-instant melee and get behind enemies [/quote]
Active camo (as Arbiter of course). Or try a plasma pistol to make them reel back in the angry stance and then close in. When they go for the volleyball smash, sidestep, punch in back. Also if they have a sword, just crouch at the right moment and it will pass over your head, then move behind and assassinate. A little tricky on Legendary.
[Edited on 01.07.2012 9:47 PM PST]

[quote][b]Posted by:[/b] chickenlittle
You must be very bad at landing then.[/quote]
Unless you immediately pull backwards on the movement stick, you can sometimes be splattered by it if you're not completely on the ground.

[quote] at least I don't have to worry about being splattered by my own vehicle. [/quote]
That's the thing, in CE you can be splattered by anything. A scorpion reversing at 3mph. A ghost nudging you at 1mph. Hell, I've even been killed by my own banshee. I descend to ground level and get out, yet my banshee rocking back upon my exit bumps me and kills me. I'm not saying the Halo 2 splatter system was perfect, and I'd agree that Halo 3/ODST is pretty good, but anything is better than CE's splatter system.
[Edited on 01.07.2012 9:23 PM PST]

[quote][b]Posted by:[/b] Mark V guy
Your saying Halo 1 splatter system actually made some form of sense?
How can walking into a ghost going 1 mile an hour kill me? How can walk into a ghost from behind kill me?[/quote]Think about this way: less flying scenery, less vehicles flying at you at super fast speeds. In CE, there are no movable scenery items. I don't know how many times I got splattered by supply cases in the later Halos.
In H1, it was possible to avoid vehicles that were flying at you (and I don't mean Banshees). And even more interesting is that H1 pro trickers can avoid the splatter and do wickedly awesome launches (as well as launching marines, like the 2 Johnsons launch to the twin bridges on AotCR).
Regarding Ghosts, it's only a real problem if you A) let marines pilot them and B) if they're not in your view. If you have them in your sight, simply keep your distance.
I've seen all sort of BS deaths in Reach, particularly from destroyed Banshee cowlings and super fast boost enhanced Wraith splatter attempts.
[quote][b]Posted by:[/b] chickenlittle
Splatter physics.
Reach: infantry near ghost = boarded & killed or disabled/destroyed and killed. Campaign or Firefight = stuck.
CE: infantry run over, infantry shot to death, or infantry epic-evades and kills driver. [/quote]+1
[Edited on 01.07.2012 4:31 PM PST]

[quote][b]Posted by:[/b] chickenlittle
Better =/= making more sense
It made vehicles useful when infantry is around them, unlike in Reach.[/quote]
I put that down to the vehicles having health this time round (although the Covie vehicles did too in CE)or are you referring to the Splatter physics this time around?

[quote][b]Posted by:[/b] Sliding Ghost
[quote][b]Posted by:[/b] MisguidedDrake4
a splatter system that makes sense[/quote]Hate to disagree, but H3 and ODST had the most consistent splatter system of all the Halos.
In H2, when driving the hog, I rarely splatter Elites, other than making their shields light up. Same thing with the Ghost. Even with the Banshee against Heretics during my The Arbiter megabattle tests.
Yet when vehicles are used against me or when just flipping vehicles, I often get splattered.
In H3, that happens when faced with enemy Ghosts, Prowlers, and Choppers but at least I can retaliate with the vehicles that I have and at least I don't have to worry about being splattered by my own vehicle.
And don't get me started about Reach physics. Those are an insult to CE physics.
If I were to scale splatter, it would be (from best to horrible):
H3, ODST > H1 > H2 > Reach[/quote]
Your saying Halo 1 splatter system actually made some form of sense?
How can walking into a ghost going 1 mile an hour kill me? How can walk into a ghost from behind kill me?

[quote][b]Posted by:[/b] MisguidedDrake4
a splatter system that makes sense[/quote]Hate to disagree, but H3 and ODST had the most consistent splatter system of all the Halos.
In H2, when driving the hog, I rarely splatter Elites, other than making their shields light up. Same thing with the Ghost. Even with the Banshee against Heretics during my The Arbiter megabattle tests.
Yet when vehicles are used against me or when just flipping vehicles, I often get splattered.
In H3, that happens when faced with enemy Ghosts, Prowlers, and Choppers but at least I can retaliate with the vehicles that I have and at least I don't have to worry about being splattered by my own vehicle.
And don't get me started about Reach physics. Those are an insult to CE physics.
If I were to scale splatter, it would be (from best to horrible):
H3, ODST > H1 > H2 > Reach
[Edited on 01.07.2012 2:20 PM PST]

[quote][b]Posted by:[/b] the omega man117
Halo 1 requires you to actually use some sort of tactics in a place where those tactics don't seem very obvious.
Some of these would include: using a grenade to make the zealot evade off of the bridge on AOTCR, precise grenade jumping to get to a higher elevation to pick of enemies (works great on Halo (level) with the sniper rifle,
forcing an elite to take cover with continuous AR fire while you or your marines flank around to take him out, using the hog as a weapon (rarely applicable in Halo 2), [/quote]True.
And let's not forget about the Goldie on the bridge on Two Betrayals. It is possible to get him to dive off.
Small arms fire was much more effective in CE as it caused them to do their evasive maneuver rather than being bullet sponges. In the AotCR megabattles, if you have marine support, they will cause the Elites to dodge a lot.
[quote][b]Posted by:[/b] the omega man117
using two plasma grenade to launch one of the grenades over a massive distance, ect. ect. [/quote]Can you name a scenario where that can be used? If I had to make a guess, it would be the first ground battle on AotCR, on those 2 Ghosts on the other side or on the 1st frozen lake Wraith, right?

[quote][b]Posted by:[/b] MisguidedDrake4
In response to all the tactics used in Halo CE, how often were those used? Forcing the Zealot off the bridge on AoTCR? Once per campaign playthrough. How often was it necessary to grenade jump to get to a better sniping position in order to beat the level on legendary? Never. And the grenade launching grenade? Sure it was neat, and I;m sure if you did it enough you could get a kill, but how often do you use that in CE and have success with it? I'm guessing somewhere along the lines of "once per campaign playthrough".[/quote]The thing is, these aren't necessary in CE. They're cool but unnecessary. You can get through pretty much any situation using just about any weapon combination. You can even win open firefights without losing your shields every 2 seconds.
[quote]By adding dual-wielding, hijacking, a splatter system that makes sense, more weapons, and skulls, Halo 2 gave the player more options on how to tackle a situation (even on Legendary). Where in CE you would just headshot the grunts with the lolpistol and then combo or stick the elites, Halo 2 let you combo, stick, assassinate, dual PP pistol for elites, dual needlers for brutes, sword fly to get through tough sections? How often do I sword fly past tough parts? A whole lot morethan I launch grenades using other grenades to get kills.[/quote]...virtually none of which were actually of any use in Halo 2 Legendary. Dual-wielding is useless, all it did was weaken weapons that were perfectly fine on their own. Hijacking is useless once the enemies see you. Rarely will you get close to an enemy to splatter them without being stuck or just plain shot up. Needlers were one of three(3) working strategies for Brutes. Using sword lunges was a trick you used to avoid fights rather than kill the enemies. Not necessary in CE because they won't -blam!- you in seconds. Assassinating in Halo 2 is difficult because you actually have to make it through the -blam!-storm of plasma and almost-instant melee and get behind enemies.
[Edited on 01.07.2012 1:52 PM PST]

[quote][b]Posted by:[/b] Sliding Ghost
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential.
Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant.
Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch.
The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence.
One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).[/quote]
Why dont you like Uprising? Or Metropolis? I like those levels[/quote]
Legendary, I can vouch for Metropolis being a pain. Jackal Snipers as you come out of the tunnel don't stop spawning...it forces you to move up so they don't. At least, I think that's what Sliding Ghost was getting at.[/quote]
To be honest, the only thing you need to do to beat Halo 2 legendary is to memorize the levels and where enemies spawn. Halo 1 requires you to actually use some sort of tactics in a place where those tactics don't seem very obvious.
Some of these would include: using a grenade to make the zealot evade off of the bridge on AOTCR, precise grenade jumping to get to a higher elevation to pick of enemies (works great on Halo (level) with the sniper rifle, forcing an elite to take cover with continuous AR fire while you or your marines flank around to take him out, using the hog as a weapon (rarely applicable in Halo 2), using two plasma grenade to launch one of the grenades over a massive distance, ect. ect.
To beat Halo 2 on legendary all I did was go through each level, memorize (and write down) where each hostile was, and roboticaly eliminate them with the massive amount of aim assist and bullet magnetism that the game gives you. It was rather pathetic.
The AI in Halo 1 is too random and erratic to do this with. You can remember the general areas where they spawn, but they move around so much that you can't rely on memory.
Also, the elites tend to charge you when cornered in Halo 1 far more often than Halo 2. The brutes are also easy as hell (rapid fire carbine to head).[/quote]
In response to all the tactics used in Halo CE, how often were those used? Forcing the Zealot off the bridge on AoTCR? Once per campaign playthrough. How often was it necessary to grenade jump to get to a better sniping position in order to beat the level on legendary? Never. And the grenade launching grenade? Sure it was neat, and I;m sure if you did it enough you could get a kill, but how often do you use that in CE and have success with it? I'm guessing somewhere along the lines of "once per campaign playthrough".
By adding dual-wielding, hijacking, a splatter system that makes sense, more weapons, and skulls, Halo 2 gave the player more options on how to tackle a situation (even on Legendary). Where in CE you would just headshot the grunts with the lolpistol and then combo or stick the elites, Halo 2 let you combo, stick, assassinate, dual PP pistol for elites, dual needlers for brutes, sword fly to get through tough sections? How often do I sword fly past tough parts? A whole lot morethan I launch grenades using other grenades to get kills.

[quote][b]Posted by:[/b] the omega man117
[quote][b]Posted by:[/b] Wilis_kid
[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] Sliding Ghost
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential.
Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant.
Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch.
The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence.
One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).[/quote]
Why dont you like Uprising? Or Metropolis? I like those levels[/quote]
Legendary, I can vouch for Metropolis being a pain. Jackal Snipers as you come out of the tunnel don't stop spawning...it forces you to move up so they don't. At least, I think that's what Sliding Ghost was getting at.[/quote]
To be honest, the only thing you need to do to beat Halo 2 legendary is to memorize the levels and where enemies spawn. Halo 1 requires you to actually use some sort of tactics in a place where those tactics don't seem very obvious.
Some of these would include: using a grenade to make the zealot evade off of the bridge on AOTCR, precise grenade jumping to get to a higher elevation to pick of enemies (works great on Halo (level) with the sniper rifle, forcing an elite to take cover with continuous AR fire while you or your marines flank around to take him out, using the hog as a weapon (rarely applicable in Halo 2), using two plasma grenade to launch one of the grenades over a massive distance, ect. ect.
To beat Halo 2 on legendary all I did was go through each level, memorize (and write down) where each hostile was, and roboticaly eliminate them with the massive amount of aim assist and bullet magnetism that the game gives you. It was rather pathetic.
The AI in Halo 1 is too random and erratic to do this with. You can remember the general areas where they spawn, but they move around so much that you can't rely on memory.
Also, the elites tend to charge you when cornered in Halo 1 far more often than Halo 2. The brutes are also easy as hell (rapid fire carbine to head).[/quote]
I do agree with you, and that's in part due to Halo CE being more open in some area's than Halo 2. That and the massive assists as well (which i am currently discussing with Grumpy in the H2 forum). I didn't find Halo 2 Legendary troubling at all apart from a few sections as mentioned above but then CE wasn't too difficult either. Once you have a few tactics and weapon combinations down, you should be fine in any of the games.

[quote][b]Posted by:[/b] Wilis_kid
[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] Sliding Ghost
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential.
Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant.
Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch.
The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence.
One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).[/quote]
Why dont you like Uprising? Or Metropolis? I like those levels[/quote]
Legendary, I can vouch for Metropolis being a pain. Jackal Snipers as you come out of the tunnel don't stop spawning...it forces you to move up so they don't. At least, I think that's what Sliding Ghost was getting at.[/quote]
To be honest, the only thing you need to do to beat Halo 2 legendary is to memorize the levels and where enemies spawn. Halo 1 requires you to actually use some sort of tactics in a place where those tactics don't seem very obvious.
Some of these would include: using a grenade to make the zealot evade off of the bridge on AOTCR, precise grenade jumping to get to a higher elevation to pick of enemies (works great on Halo (level) with the sniper rifle, forcing an elite to take cover with continuous AR fire while you or your marines flank around to take him out, using the hog as a weapon (rarely applicable in Halo 2), using two plasma grenade to launch one of the grenades over a massive distance, ect. ect.
To beat Halo 2 on legendary all I did was go through each level, memorize (and write down) where each hostile was, and roboticaly eliminate them with the massive amount of aim assist and bullet magnetism that the game gives you. It was rather pathetic.
The AI in Halo 1 is too random and erratic to do this with. You can remember the general areas where they spawn, but they move around so much that you can't rely on memory.
Also, the elites tend to charge you when cornered in Halo 1 far more often than Halo 2. The brutes are also easy as hell (rapid fire carbine to head).
[Edited on 01.07.2012 11:31 AM PST]

[quote][b]Posted by:[/b] Mark V guy
Why dont you like Uprising? Or Metropolis? I like those levels[/quote]Yeah, on Easy. On Legendary, they're not fun at all. OS is more fun. I'd take Sniper Alley any day.
[quote][b]Posted by:[/b] Wilis_kid
Legendary, I can vouch for Metropolis being a pain. Jackal Snipers as you come out of the tunnel don't stop spawning...it forces you to move up so they don't. At least, I think that's what Sliding Ghost was getting at.[/quote]This.
Also, the enemies in the tunnel don't stop spawning (I think there's at least 4 waves) until you go in close enough to spawn the Goldie. Unless you got freakishly good hog driving skills and are lucky enough to avoid being 1 shotted by Jackal snipers while in the hog or while boarding the Wraith, it is impossible to speedrun through Metropolis, especially in the tunnel. And fighting through is just a pain in the ass.
[Edited on 01.07.2012 9:28 AM PST]

[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] Sliding Ghost
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential.
Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant.
Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch.
The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence.
One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).[/quote]
Why dont you like Uprising? Or Metropolis? I like those levels[/quote]
Legendary, I can vouch for Metropolis being a pain. Jackal Snipers as you come out of the tunnel don't stop spawning...it forces you to move up so they don't. At least, I think that's what Sliding Ghost was getting at.

[quote][b]Posted by:[/b] Sliding Ghost
[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] chickenlittle
[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] chickenlittle
Maybe not, but I do. The game is terrible and even though 343 improved it by using common sense and actually [i]listening[/i] to the players, it was like trying to make feces look less like feces.
I personally look at the series this way:
CE > ODST > 3 > HW > 2 > dog -blam!- > reach[/quote]
You think that Halo Wars is better than Halo 2? You think Halo 2 is the second worst game?
WUT WUT?[/quote]Halo Wars doesn't punish me for trying to play it on higher difficulties and I can approach each situation in more than one way.
Having more story =/= fun gameplay. I find the entire game tedious to go through because enemies are not fun to fight.[/quote]
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential.
Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant.
Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch.
The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence.
One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).[/quote]
Why dont you like Uprising? Or Metropolis? I like those levels

[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] chickenlittle
[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] chickenlittle
Maybe not, but I do. The game is terrible and even though 343 improved it by using common sense and actually [i]listening[/i] to the players, it was like trying to make feces look less like feces.
I personally look at the series this way:
CE > ODST > 3 > HW > 2 > dog -blam!- > reach[/quote]
You think that Halo Wars is better than Halo 2? You think Halo 2 is the second worst game?
WUT WUT?[/quote]Halo Wars doesn't punish me for trying to play it on higher difficulties and I can approach each situation in more than one way.
Having more story =/= fun gameplay. I find the entire game tedious to go through because enemies are not fun to fight.[/quote]
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential.
Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant.
Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch.
The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence.
One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).

[quote][b]Posted by:[/b] Mark V guy
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]As the guy above me said, on the easier difficulties, when there is no challenge. Heroic and above most weapons are tossed out the window and part of what's left is only useful against specific enemies.

[quote][b]Posted by:[/b] Mark V guy
Halo 2 gives you many opportunities to come up with strategies.
[/quote]
Sure, if you play on easy or normal, at which point the game totally lacks any meaningful challenge (and at which point you could say the same thing about pretty much any FPS game).
Not so much on higher difficulties. Even when there are a number of "good" options, they are often very similar.
(You yourself acknowleged in the H2 forum recently that your method of getting through the Arbiter on higher difficulties was pretty much constant noob combo, no?)
[Edited on 01.06.2012 5:15 PM PST]

[quote][b]Posted by:[/b] chickenlittle
[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] chickenlittle
Maybe not, but I do. The game is terrible and even though 343 improved it by using common sense and actually [i]listening[/i] to the players, it was like trying to make feces look less like feces.
I personally look at the series this way:
CE > ODST > 3 > HW > 2 > dog -blam!- > reach[/quote]
You think that Halo Wars is better than Halo 2? You think Halo 2 is the second worst game?
WUT WUT?[/quote]Halo Wars doesn't punish me for trying to play it on higher difficulties and I can approach each situation in more than one way.
Having more story =/= fun gameplay. I find the entire game tedious to go through because enemies are not fun to fight.[/quote]
Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area

[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] sdnomdE
[quote][b]Posted by:[/b] Mark V guy
On the final hog run, there isnt even any checkpoints.[/quote]
False. Under some circumstances, you'll get a checkpoint around when Foe Hammer comes.
[quote]And another thing, rolling over in a warthog kills you[/quote]
If you're driving carefully, and reacting well to roll initiations, you should:
1-survive rolls the [i]vast[/i] majority of the time, and
2-not actually roll all [i]that[/i] often.
//============
Also, the Maw Run is, IMO, one of the least annoying segments in the series to do several times in a row. I even have a legendary Maw Run save on my oXbox so that I can fire it up whenever.[/quote]
I never got any checkpoints. Is it different on PC?[/quote]No. You're probably just too slow. I'm relatively certain you need to reach Foehammer in a certain amount of time to trigger the checkpoint. But it is buggy.
[quote]Also what happened was i was driving downhill and then it just did a small roll and i just fall out and die wth?[/quote]Protip: don't turn your vehicle when moving down steep slopes at high speeds. It tends to make you roll over. Just go down straight.
Personally, escaping The Maw is my favourite part of any video game, ever. I don't particularly like boss battles, and I think the way they used challenging encounters like this and at the end of Final Run instead of bosses brilliantly.

[quote][b]Posted by:[/b] Mark V guy
[quote][b]Posted by:[/b] chickenlittle
Maybe not, but I do. The game is terrible and even though 343 improved it by using common sense and actually [i]listening[/i] to the players, it was like trying to make feces look less like feces.
I personally look at the series this way:
CE > ODST > 3 > HW > 2 > dog -blam!- > reach[/quote]
You think that Halo Wars is better than Halo 2? You think Halo 2 is the second worst game?
WUT WUT?[/quote]Halo Wars doesn't punish me for trying to play it on higher difficulties and I can approach each situation in more than one way.
Having more story =/= fun gameplay. I find the entire game tedious to go through because enemies are not fun to fight.