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If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested that a nerf to the Wizard Archon Form might be on the way. Path of Exile started its second season of race events, with over 200 events to take part in and massive prizes to be won.

Third-person MOBA SMITE added the 34th god to its roster this week with acrobatic assassin Ne Zha entering the fray, and Guardians of Middle-Earth released new DLC character Kili the Dwarf. Rise of Immortals added support for game replays and introduced and interesting new White Knight feature that lets players take over from characters who have disconnected or quit in the middle of a game.

Heroes of Newerth announced a huge upcoming balance patch that may finally get rid of the paid-for early hero access and promises to rebalance much of the game's expansive roster of characters. Dota 2's streamlined abuse report update backfired when players discovered they could use the report feature itself to abuse other players. And Firefall may finally be edging toward release with the announcement of a date for the start of open beta.

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abuseaction-mmoaction-rpgArmillary-Sashbalance-patchbattle-for-graxiabattlenetblizzardblizzard-entertainmentcloud-imperiumcompetitive-gamingconsoled3diablodiablo-2diablo-3diablo-iidiablo-iiidotadota-2dwarfe-sporte-sportseaearly-accessesportesportsf2pfantasyfeaturedfire-batsfree-to-playgothic-fantasygraxiagrinding-geargrinding-gear-gamesguardians-of-middle-earthheroes-of-newerthhonhon-tourkilileague-of-legendslollord-of-the-ringslotrmeldingmiddle-earthmobamonolithmonolith-studiosmultiplayerne-zhanewsnot-so-massivelynsmonline-multiplayeropen-betapatchpatchespath-of-exilepetroglyphpetroglyph-gamesplaystation-networkpoeps3psnpvpray-of-frostred-5-studiosreplayriotriot-gamesrise-of-immortalsroiround-uprounduprpgs2s2-gamessandboxsci-fistar-citizenterrauniverse-ringvalvevideowarner-broswhite-knightwhite-knight-queuewitch-doctorwizardwrath-of-the-lich-kingxboxxbox-360xbox-livexbox360Mon, 22 Apr 2013 20:00:00 -0400319|20546311http://massively.joystiq.com/2012/06/16/five-diablo-iii-wizard-myths-tested-and-debunked/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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When building your Diablo III Wizard, you have two main schools of thought on weapon type: use a high-damage two handed weapon with low attack speed or use a one-handed weapon and offhand and stack as much attack speed as possible. Items with increased attack speed on them greatly increase damage per second on paper, but there is some confusion in the Wizard community as to which spells are affected by it. Some players contend that Blizzard and Hydra are unaffected by attack speed; others report that channeled spells ignore both critical hit chance and attack speed.

To find out the truth, I bought a two-handed weapon with 0.9 attack speed and a one-handed weapon with 1.6, both with the same rated damage per second. I then tested every spell on the zombies at the start of Act 1 in hell mode dozens of times and checked the damage difference, finally adding attack speed rings and amulets and re-testing both weapons. For almost every spell, the one-handed setup dealt lower damage but hit more frequently, averaging to the same damage per second. But the story was a little different for Hydra, Blizzard, and channeled spells.

In this guide, I put five popular Diablo III Wizard myths to the test and discover the inner workings of Energy Armour, Hydra, Blizzard, Critical Mass, and other abilities.