I know it's been ages since I've posted here, but I've got a pretty huge progress update.
For one, I've changed the name of the game to "Pixeltroid", because a Super Metroid romhack was already called Retroid.

Here's the updated title screen:

Another surprise, the options menu works! All of these are fully functional.

And a working file select! You can copy and delete your files. They also store playtime.

Let's get into the game, shall we? Thanks to a handy palette swap shader written by Pixelated Pope, All three of Samus's suits have been implemented. The only one that still needs work is Gravity, as there's currently no code behind it.

Pause menu is pause menu. Everything works here too.

You may have also noticed that Brinstar's tiles have been updated. That's it for now, but I'm gonna try and post more here.

Is this dead?
No, it's very much alive, it's been a crazy journey making this with Met3D, the game's been done over a few times and over and over again but every time it gets a lot better, we're at the stage where there's not too much left to code, redoing a lot of art though (message me if you want all my old stuff that won't be used). We've all been a little busy with School and work but it's been going well so far, after some thought it was decided that the game will be reasonably short so it doesn't have a premature death like so many other Metroid fan games (COUGH ORIGINS). So expect it to be a fun little unique 30min-1 hour long game. At the moment things are a little messy with all the maps and stuff. The art's probably what needs the most work right now it's pretty inconsistent and a bit difficult to keep track of what's what.What's it about?
Hey! No spoilers!
I'll tell you the basic premise/the point/why you should play.
This game wants to be unique, something a little different to other Metroid games, all the main Metroid games were unique in their own way and I hope this one blows you away too.
This is a fangame that Metroid 3D and his team have worked on for a while now, it began as a showcase to me that a Metroid game could be made in Game Maker studio, but quickly grew on from small tech demos and is now being formed into a fully fledged game. Originally it was known as "Retroid" but quickly renamed and fully re-done multiple times with new artwork, all stemming from the wonderful samus sprites by Tokinsom and his awesome project Minitroid.
Why play it?
Pixeltroid will have several areas/worlds to explore with brand new mechanics and refined, original ideas mixed with classic gameplay and world design techniques. The game aims to cram as much Metroid into as little space as possible and takes inspirations from classics like Super Metroid and Metroid 2.
Here's a small list of the main things to expect from the finished project:
Refined art style and consistency
A fully fledged map
Original combat and beam systems
High Quality memorable music that will stick with you long after the game has been turned off.Demo when?
Not sure. A smallish complete mini demo thing is planned soon but that'll probably be vastly different from the main game tbh.Why not show some of it off yet?
Simple, want it to be a suprise, something unexpected but

BASICALLY STAY TUNED GANG.

We aim to create a game that stands the test of time and is unique but true to itself and the rest of the franchise.

Is this dead?
No, it's very much alive, it's been a crazy journey making this with Met3D, the game's been done over a few times and over and over again but every time it gets a lot better, we're at the stage where there's not too much left to code, redoing a lot of art though (message me if you want all my old stuff that won't be used). We've all been a little busy with School and work but it's been going well so far, after some thought it was decided that the game will be reasonably short so it doesn't have a premature death like so many other Metroid fan games (COUGH ORIGINS). So expect it to be a fun little unique 30min-1 hour long game. At the moment things are a little messy with all the maps and stuff. The art's probably what needs the most work right now it's pretty inconsistent and a bit difficult to keep track of what's what.What's it about?
Hey! No spoilers!
I'll tell you the basic premise/the point/why you should play.
This game wants to be unique, something a little different to other Metroid games, all the main Metroid games were unique in their own way and I hope this one blows you away too.
This is a fangame that Metroid 3D and his team have worked on for a while now, it began as a showcase to me that a Metroid game could be made in Game Maker studio, but quickly grew on from small tech demos and is now being formed into a fully fledged game. Originally it was known as "Retroid" but quickly renamed and fully re-done multiple times with new artwork, all stemming from the wonderful samus sprites by Tokinsom and his awesome project Minitroid.
Why play it?
Pixeltroid will have several areas/worlds to explore with brand new mechanics and refined, original ideas mixed with classic gameplay and world design techniques. The game aims to cram as much Metroid into as little space as possible and takes inspirations from classics like Super Metroid and Metroid 2.
Here's a small list of the main things to expect from the finished project:
Refined art style and consistency
A fully fledged map
Original combat and beam systems
High Quality memorable music that will stick with you long after the game has been turned off.Demo when?
Not sure. A smallish complete mini demo thing is planned soon but that'll probably be vastly different from the main game tbh.Why not show some of it off yet?
Simple, want it to be a suprise, something unexpected but

BASICALLY STAY TUNED GANG.

We aim to create a game that stands the test of time and is unique but true to itself and the rest of the franchise.

-Hassan

He said it good. It's gonna be a touch longer than a hour(hopefully). STAY TUNED GANG for November when NCFC rolls around. We'll be releasing a demo then.