Fixed a freeze that would happen occasionally, especially in the factory boss levelFixed a small gap in geometry Fluros could trip on in the hubYou can now go back and fight the Golem a second time if you return to the level (door was blocked before)Fixed a crash that would sometimes happen in the end game sequence

Hardware Detection:-Failure to meet GPU requirements will result in a detailed error message at startup.

Player Movement:-The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid-Made the minimum jump smaller and the maximum jump longer. -Made the player fall faster if he releases the jump button early.-Ladder climb is now slightly faster-Removed a small visual glitch when exiting a ladder-Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation.

Difficulty adjustment-Added checkpoints in Factory lava sections-Added lights to warn when mashers were about to strike to give the player more of a hint.-Added checkpoints around tricky jumps in Mines-After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint.-Small groups of purple reactant will no longer be able to kill you (it will still damage you).-Made the drinker explosion more powerful, prevents problems in some puzzles.-Added a 'gamepad recommended' icon to the title screen.

Bugs-Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed.-Made some geometry thicker in the orchard where the player could fall through it-Machine #9 in Factory was not accepting steam sometimes, fixed.-Lever on upgrade machine would stick sometimes, fixed.-Tweaked some buttons that Operators could slip off of.-Clicking to close a GUI menu will no longer fire the gun.-Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing.-Swing animation only happens when pressing left or right now.-Game can now be paused during the opening sequence, allowing the player to exit and change options then.-Ladder sound would miss a footstep when descending, fixed.-Adjusted some jump pads to work with new jump changes-Made some puzzle doors permanently open, in case you die before you start the machine they expose.

- fixed black screen artifacts when external gpu utilities enable forced anti-aliasing.- GUI icons will now show keyboard visuals if controller is plugged in but not being used.- In fullscreen mode, mouse now locks to display- In fullscreen mode, screensaver is disabled.- added config options to force resolutions and enable supersampling

Vessel v1.06- Added a keyconfig option. Open 'keyconfig.ini' in the Vessel folder using a text editor to customize the keys.- Fixed a problem with the ending not displaying the correct result (an important asset could go missing in certain circumstances)- Removed some exploits for getting extra protoplasm- Fixed a crash in the orchard level at the end of chapter 2 when loading a save game- Fixed an exploit on the first orchard puzzle- Added a missing wall allowing an exploit in factory chaser puzzle- Altered a factory puzzle that was too easy if you got the chaser seed then backtracked.- Fixed a wall you could fall through off a ladder in factory- Fixed an elevator not working well if you recall from the top in factory- Can no longer grab the big tree- Can no longer grab seed jar bubbles out of the samplers- Damage screen was showing at bad times- Player emotes during intro now when door closes- 'Finishing the Accelerator' journal entry now appears even if you don't go up and look at the chalkboard immediately.- Fixed a crash in the factory when using seeds by the spinning fan puzzle