I dunno about that. One of the more subtle consequences of D3D having no extension mechanism is that Microsoft get to play gatekeeper for anything the IHVs come up with. If FooCorp implements whizzy...

I may be putting words in their mouth - it was a brief conversation - but I think they expected to be able to just #include a .h, link to a .lib and have up-to-date API features available out of the...

Don't know, but I vaguely imagine the spec stabilizing in a year or two's time around version 2.1 or 2.2, once render-to-texture and other such vital missing bits are in. Hopefully this will also be...

glOrtho, like all the matrix functions, multiplies the current matrix - in this case, by an orthographic projection matrix. You're currently multiplying two such matrices together. You probably want...

Actually, I wasn't thinking about the extra data. I was thinking about the case where you have a big bunch of geometry art assets and want to switch between a bleeding-edge GL2.x renderer (with "fpo...