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Guard functionality is being implemented this month. There is a new expense, called “brothel expense” that can be very costly or totally eliminated depending on how many guards you have and how good they are. A brothel report has been added for the end of the week reports.

You’ll be briefed on how well your brothel’s business is going, and how well maintained it is. Have a brothel with a good business week will increase your brothel’s popularity and having a bad business week will decrease your brothel’s popularity. If your brothel is in utter chaos during the week you will incur extra brothel expenses. Conversely, if your brothel is completely calm your brothel expenses will be lowered.

The end week expenses chart has also been revamped. You’ll be able to see how much money each residence is making and costing you. You can also click on the section names to show just a summary of the revenue/expenses, or a detailed list.

Changes

brothel

brothel weekly report added

brothel business report affects popularity growth

brothel guard report affects brothel expenses

enemy brothel owners are their own procurer 1/4th of the time

can switch to brothel without slaves

misc

end week report revamped

bugs

brothel popularity hanging tag fixed

compendium only add race pages for owned slaves

brothel end event doesn’t repeat

training/sex report trust text updated

skills leveling fixed

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Welcome to the brothel wars! Your brothel’s popularity is now contingent on how many competing brothels there are. If you want to boost your brothel’s popularity, you now have to takedown other brothels. There are now three levels of popularity; local, regional and national. For now, only the local popularity is relevant. If you want to max out this popularity, you have to take down three brothels.

If you want to takedown a brothel, first you have to find some information about it. At first you’ll have no info, but you can learn a lot like who owns it, who the procurer is, who the brothel’s idol is and who is guarding it. All of this information is vital to taking down a brothel. You can also choose how much money you put into an investigation. The more costly the investigation, the less time it will take.

After you get some information, you can prepare an attack on the brothel. The more information you have, the higher the chance you have of success. Different plans will have different success rates. Smearing someone’s name will be much easier to pull off than kidnapping or murdering the owner.

Each attack will lower the brothel’s popularity, which in turn will lower its status. When you plan to attack, it should be relentless as brothels will slowly regain their popularity if they have their owner, procurer or idol. Once a brothel’s status reaches 0, all of its assets, including the owner, procurer and idol will be sold. At the end of the week you’ll be given the option to buy them if you want to.

Changes

brothel popularity

three levels of popularity added

advance popularity through competition

competition

competition randomized

competition can be investigatedcompetition can be sabotaged

events

customer obsessed with slave

customer spouse finds them with slave at brothel

customer asks to rent brothel for a day

coming of age

misc

male gender has access to feminization/masculine training

female gender has access to strumpetry/feminine training

pride stat changed to trust stat

brothel role description tag added

trait titles tags for newer titles added

bugs

fixed succubus/incubus title requirements

title display title error fixed

names with special characters fixed in brothel page

Download Link

Brothels have been revamped. They still function the same way as before but there is a new UI for them and more options for the player to manage their brothels. Different positions have been added for each style of brothel, and they all have skills that go with the position. Slaves that have a higher skill level will perform better at certain jobs. Skill experience is gained passively whenever working said job.

From now on I’ll be looking to mold the game into a week oriented macro game, with events being the meat of the game. I’ll be adding a lot more events so you won’t have to see the same couple events every week. Only a few events were added this time around as I spent most of the month revamping the brothel, but all new events are for brothel slaves.

Another sex has been added to the game, the shemale sex. Shemale characters have a male reproductive organ and a body with female characteristics. They’re still fertile and can impregnate characters with a working womb (female/futanari sexed characters). The option to become a shemale has been added to the character creation screen. If you want to change your or any of your slave’s sex in-game to shemale you can do so at the rune practicum.

An event history has been added to each slave. In their description you can check to see which events they have triggered, when it was triggered and a brief description of the outcome. It also will show when a slave lost their virginity and if it was consensual or not. I’ll be adding more things to the event history log, so if you think something should be added just say so.

I have been getting a lot of requests for a lot of the backend info to be more accessible to the players, so I’ll be slowly adding all that info to the Compendium. All the info won’t be immediately available, instead you’ll unlock the information as it becomes relevant. This update has added Races to the compendium. Whenever you purchase a new race, that race will be added to the compendium. Race info currently consists of a small blurb about said race and breeding pairings.

Enslavement events have been added to the game. Every week you get about a 20% chance to get an enslavement event, where you will be able to enslave someone for a discount. I want to make slaves feel like actual characters and not just a bunch of numbers, so in the coming weeks I’ll be creating a large number of events so that they feel like they’re actually progressing.

I’ve changed attribute coloring. Many of the primary/secondary statistics for slaves have changed from being colored based on size to a bolded gray. Moving forward I want the player to collect and modify slaves to their liking and not feel punished, or wrong for doing it. The size of a slave’s characteristics don’t affect much unless you want them to (e.g. brothel focus where size is important). I may revisit some of the characteristic descriptions if they’re too vague to guess without the coloring.

Hypnosis was reworked to be more streamlined. You now burn one stick of incense for one full hypnosis session, instead of using one for every single turn. The rate of hypnosis is still the same so the cost of hypno incense has been increased to compensate. Overall, the hypnosis process should be much more intuitive than before.

Three new types of hypnosis training was added; autozoophilia, muscle minded and sadism. These grant three new types of titles; domesticated, superjock and sadist. They are all ‘basic’ hypnosis types.

18 new titles have been added due to the new title types. They all range from common to unique; there are no new rare titles added this update.

The slaver guild has been completely reworked. In previous versions, you would get a request for a slave that was trained to get a specific title. The requests have been completely removed for now and contracts were added in its place. When you register at the Slaver Guild, you are given a large list of contracts to choose from. The contracts stipulate that you must train a slave to its specified requirement. The slave is given to you with the contract and you can check out the slave before you decide to take the contract. Once the contract is completed, the slave is obviously returned. Cancelling a contract has a cancellation fee which is 25% of the reward for completing the contract.

Potions that increase stats have been effectively removed from the game. If you have them you can still use them but they won’t have an effect on any slaves. Instead, there are five levels of Elixirs the player can buy that can increase slave stats. They get very expensive, but add permanent stats. When you join the Slaver Guild the first level of Elixirs become available to you. With every level up, you can gain a new set of Elixirs.

Primary and Secondary stats can be increased much more than before. They can be raised to double the natural cap (20 for Primary Stats, 10 for Secondary Stats) with the use of elixirs and runes. I’m also testing out putting flavor text for stats as well, so that has been added for lips/shoulder stats atm.