169w ago - Following up on the FIFA 12 PS3 via Iris Manager demo video from yesterday, it appears Pro Evolution Soccer (PES 12 or World Soccer: Winning Eleven in Japan) is also partially fixed and working on JFW DH CFW 3.56 MA for the PlayStation 3 console.

Below is the video from DantezTeam, and to quote roughly translated on the guide:

PS3 PES 12 Fixed - Demo and Tutorial

Title: [Status / as in which is the game] - Name of the Game
Language: Spanish? / English / Japanese
Format: PS3 GAMES
Approximate size: 858 MB's
Firmware: JFW-DH356MA
Charging Method: Internal HDD
Description: Now, at 12 fixed PES been partly leaves and cup matches played amistodos, is working to hisoria mode, this does not freeze can come and go in the menus. Demo includes the ESP JAP Version 12, this title also runs on the JFW 3.56 MA, I'll post once the demo when it accommodates the FULL version with the demo, as well as we did in FIFA 12.

First demo of PES Installer 12, important not to eliminate it. That you have to apply the fix to the full Backup Fix reemplasa all of the same content on your Backup. Place your game and run it from external Harddrive with Iris Manager 3.56 MA.

Following up on the PS3 Preloader Advance v3.1 by JaicraB, today Spanish PlayStation 3 developers at DemonHades have released Service Pack 1.3 for PS3 JFW-DH 3.56 MA CFW, Tools for MAD by Chekco, a ConfEditor by Vakaloka, a tutorial by siema44 and a PSX and Dynarec ISO demo video below!

Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.

System Administrator unlocked for use with 50 functions including only HV can run in service mode (*).

Total compatibility with games, games that gave failures now work OK.

Support Ministry of PSP, and PSN games now run and debugged all.

Compatibility with PS2 corrected.

What's New TheGrid

TheGrid patching the boot

Region Free BD

Patched new checks

Payloads support

Linux

Dynarec load support in the LV2 (emulators support more advanced 3d)

Dynamic patch is not required to install or replace, and nothing more.

These flags or files are placed in the root of usb / dev_usb000 only have to create an empty document even from the context menu of windows and these names and ready, you can invoke the boot and call to fulfill a task as their names pre-written.

As you see you can avail of basic features including the Preloader from the very start just using FLAGS. Write access to the flash from the start, no dev_fast, etc.. It follows the runtime load EGEA.SELF at startup. Improvised use of new syscalls 15,16,20 (lv2 memcpy, memset lv2 and lv1 CallGate).

Details: Using MatherOS direct start to load directly into the console linux without going through the VSH. XploraMAs improved the display of units and contents. MultiTheme included in their own zip.

Position of the patches:

s3nint3!In this first version of TheGrid in MA we are 6 options or patches are:

First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.

Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.

Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.

Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time).

Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.

Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.

Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).

(*) You can use the soft regulator of the cooler fan speed in administrator mode.

Need not be used more compatible 36 or 35 +8 +8 managers to use than the iris manager.

You do not need the profile of support for minis and games like GT5 or from dust that was frozen.

No change of region, as this patch to put the reader region free.

Be able to boot linux from bypassing the xmb.

FAQ ...

I need to install an SP before this?
- No, the SP has all the old and new

I have to put in service mode to install the SP?
- No, use Aegean to install it.

It comes all included in the RAR?
- If including the new Dynamic MultiTheme

Managers Supported

Iris Manager 3.56

H Manager 1.5

Solar Rogero Edition 8.5

Multiman 2.008.05

That is the XploraMAs?
- It is a port of the xmb plus but not required PKGs and is much faster displaying content.

It is also necessary to emphasize that the writing on the flash is activated from the start of MA, I mean you have to not use any type mounting system dev_fast etc, just copy and paste the same flash as you have all permits in MA.

Thanks to Rokiski, JaiCraB, blackdeath, Adriansfc92, chickenpox, chekco, kike, and all the devils SolidHades93 community DHorg.

1saludo

Post Experiences with JFW 3.56 SP 1.3 DH-MA

Well as the title says this post is created for people who have installed the SP 1.3 discuss their experiences and to be failures and others. Also go up Thegrid.cfg with different combinations.

The failure of Mortal Kombat is not due to SP 1.3 in different cfw already presented the same fault in some cases solved, uninstalling and reinstalling everything again and finally the fix as you know.

You can not use the SC 36 and SC 35 at a time, the PS3 is unnecessary and not ripped it all depends on what you need at all times.

To install create a folder called CFGs GRID_UPDATER at the root of the pen and there you put the CFG, and now you put the Pen in the USB00 and start the PS3, and there you will have installed. You should not have any Aegean in the usb.

ConfEditor by Vakaloka, Create Your Custom Conf

s3nint3!
Good friends, our friend has created a tool vakaloka to the PC with which we can create our own TheGrid.cfg, method of use is very simple ..

1) Unzip the contents of the rar
2) We will have an executable and patcher
3) Run the program and see that we have the name of the patches and not or whether to enable or disable the patch
4) Once selected we want to give to save settings, we will ask you say a name TheGrid
5) The establishment of a TheGrid.cfg that you will have to put in a root folder called USB GRID_UPDATER, we put in the cfg
6) Insert the USB pen in the closest to the reader and turn on the ps3 normally, it automatically saves your new cnf

And this, so simple, as it brings patcher.txt point the application, but future patches can expand by simply adding each new name under the following

Inside is everything you need to activate dynarec and play with the emu.

1. Unzip and put all folders in usb. Connect it to usb000.
2. (The one next to the reader)
3. turn on the PS3 to update your cfg TheGrid with dynarec
4. Install PKG Emu
5. Without removing the pen of usb000, tear
6. vice, vice, vice, vice much hahahahahaha

You can configure it with shaders, which itself includes emu for better viewing of your games. The games are in the folder PSX ISO or BIN format (recommended ISO) and the memory cards in MC. Here a video playing Xena:

PS: as already said in another post, some PS3, turning Dynarec not start, so you will have to create or download one of the cfg's in that post and put it in GRID_UPDATER to update and restart. Well gentlemen to enjoy!

Following up on the MA BD Tool v0.8 for PS3 JFW DH 3.56 MA CFW, today JaicraB has updated the previous PS3 Preloader Advance 2 to version 3 followed by bugfix 3.1 alongside a guide by Chekco via DemonHades below.

To quote, roughly translated: Hi all, as many know, when it published the JFW 3.56 MA-DH commented on the possibility of creating a virtual flasher to downgrade to 3.55 or less, well today is a fact that possibility so from now no one is "prisoner of MA", however it is a dangerous process, it is recommended to keep things clear and know what we are doing responsible are misuse said this. Let's begin:

The first is dump the data vital to our PS3, Aegean and we will use a configuration file download from the link below the pre3 (jaicrab.blogspot.com.es) and put in the root of the pen Archivo advanced.cfg, then rename the Lv2Diag.self to egea.self, create the following directory PS3/UPGRADE/egea.self.

Connecting to the USB port on the right and hope while reading the data from our ps3 "the process are between 3/5 minutes depending on the pen", when finished we will create the Backuprflash.bin. There are flash drives that are not compatible with egea, if we see that the ps3 starts normally change pendrive...

Good, the configuration file that will do is dump the rflash and flash1, flash2, flash3 once the reading process will turn off the ps3 and begins one of the most dangerous steps, we now have to patch the rflash with 3.55 core_os not chek, patch is recommended to follow the tutorials to dowgrades with physical flasher, but if you look confused or not know how. To be continued...

Thanks to:

JaiCraB, to create preloader 3 and include the MAD.
Varicela test this tool and give me a PS3 and which I used for this tool and other future purposes.
Kike for sacrificing your PS3.
Checko, to try all options.
Demonhades by atosigarme to do it.
M * D ** for the knowledge transmitted.
Black, to add the improvement of Service Mode

Sorry for my bad English

PS3 Preloader Advance 3 by JaicraB

I decided to make improvements to the previous Advance Preloader 2. A major improvement is the virtual controller (MAD). Can directly manipulate the NOR or NAND memories of our consoles without having a physical developer. This leads to a high risk of running out of console.

A bad patch and you would be required to settle a physical developer. It has been tested successfully in several models. This does not mean that there is any model that fails. I hope you will heap up head. I am not responsible for any damage. Another use is to make copies of data unique to each console.

This tool has been developed for systems and lower JFW 3.55 3.56 MA. It requires no external libraries. It works even without the dev_flash in the system. It can be launched as Lv2Diag.self, as in JFW EGEA MA SELF 3.56 or releasing from any FileManager that supports it. May soon be published as PKG.

1. Copy of rflash:

For systems with NOR (16MB) and NAND (256MB) (no bootloader). Available two ways to copy. The first 16MB, 256MB or whole (for NAND) The process takes 50 sec (16MB NOR), 15 sec (16MB NAND), 1 min (256MB NAND). In rflash entire system is stored on the PS3. There we find:

Asecure_loader

EEID

CISD

CCSD

Trvk_prg

Trvk_pkg

Ros (CoreOS)

Cvtrm

Bootloader (NOR models only)

It will create a file called "Backuprflash.bin" in the USB000.

2. Restoring the rflash (MAD):

This step is dangerous, a bad change in the original can cause rflash BRICK. A bad usage can only be repaired only with physical developer. Also available in two modes (16MB, 256MB). Designed primarily for downgrading systems with "JFW MA" and for systems with problems downgrader. Has option to restore only different sectors. (Experimental). The process can take NOR, auque See not work on USB not quench. The "rflash" must be copied to the USB as "rflash.bin" But this safe to do so ... Do not!

3. Copy and Restore "/ dev_flashX"

To safely handle the file system used in GameOS. It will create a file called "Backupflash1.bin", "Backupflash2.bin", "Backupflash3.bin" USB000 depending on the number of dev_flash chosen. You can mount that image in your PC so you can change and then restore it. It is also useful when the system downgrade option 2 "Restoring rflash" and change your firmware with the file system. To restore is to copy the image of the "dev_flash" USB000 named the "flashX.bin".

4. Dump LV2, LV1

It is an extra unimportant. You just have to be installed in the system SC 6, 7, 11 for the process. The file created will be named on USB000 "DumpLv2.bin", "DumpLv1.bin".

5. Service Mode

We can enter / exit the service mode. To enter service mode from the pre3 need patched systems with LV1.

6. Out mode

When you finish the processes indicated in advance.cfg can do is shut down or reboot the system.

Configuration file

The tool will locate the file "advance.cfg" in "/ dev_usb000/advance.cfg" (Port closer to the reader) You can do all the actions triggered sequentially. That is, you can program the rflash and dev_flash at a time, out of service mode and reboot. In the configuration file is detailed the activation of each action. Flashing green LED means you are working.

Where it is that Red is complete. Writing in NOR models will seem to be blocked. But the led usb flash every 20 seconds so slightly. Do not put out until you do one or put the red LED.

JFW 3.56 downgrade MA:

The process will be detailed demonhades.org community.

Easy change version:

With well patched the rflash (CoreOS not check) with their respective "dev_flashX" can be changed in a matter of 4 minutes (NAND) of any firmware using this tool. Will address the issue soon on demonhades.org

Thanks to:

Chickenpox test this tool and give me a PS3 and which I used for this purpose and other future purposes.
Kike for sacrificing your PS3.
Checko, to test all future tutorials opciones.Y use of that tool.
Demonhades by atosigarme to do it.
M * D ** for the knowledge transmitted.
Black, to add the improvement of Service Mode.

To quote, roughly translated: Friends of the community here I leave the new version of BD TOOL MA who now includes the basic graphical interface, the ability to save data to any USB connected on the console port as well as the ability to detect and remove the serial model BD reader that you have in your PS3 along with the old features of the first version with the MKB and the HRL.

In some cases the standard model may not be obtained but that's where the BD than the original console if not married.

Just install it and follow the instructions and you can have new details on the BD in your hands or your usb.

There's nothing wrong with the video nor the music imo. Anyways it's great to have a PSX iso working on a PS3 without having to burn it to a disc first without a dongle. I'm still waiting for a N64/DS emulator and a PS2 one if that's possible. It would be great if someone can pull it off

Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.

To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.

Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).

In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)

This video shows how MA356 supports the new or revamped Dynarec, as I said kammy at 3.41, from here my thanks to AerialX for this and other developers would not be bad to take a look at this, I mean hobo theft and other, you know that the protection ring in the LV2 NX Bit was a big step ever made in excess of 3.50 fw now possible in MA.

So the devs put aside developments to move people to 3.5x... In this system recovers MA bringing more power and possibilities of carrying more powerful as serious emulators for N64, Dreamcast, NDS, etc

As you can see in the emulator settings allowed the option "INTERPRETER" to OFF to use the Dynarec remember as many in only 3.55 rulaba and slow interpreter mode on and the bios emulated hle now any rula also changes with Dynamic recompiler.

It is noteworthy that this new system will come as a patch TheGrid incorporated into dynamic, so you will have or not to run before anything, just the emulator will come directly. TheGrid SP 1.3 already integrated in this very close to publication.

I take this opportunity to announce that I (BlackDeath) I have work in progress with the PS3SX to which I have updated a lot since the source of Anonymous when they publish in 2011 correcting bugs and improving new rulante Dynarec that rula of the wafer in MA if time I may get better as well as N64 just want to tell all the devs to do what we like and you have an invitation to this development platform that is the 3.56MA.

As you know in PS3SX Rulan shaders and other filters and for the moment we touch the full speed and use the PE OPS (Software) if you want the plugin to get much better hardware quality HD mode at 360 would be great to have the help of other developers who want to help me with this to port it to PS3.

No more nothing to say your server is dismissed BlackDeath.

Acknowledgements: BlackDeath by their daily struggle and bring all your wonderful ideas, has DemonHades being bad and now be in the corresponding moments, Anonymous for their port of PS3SX, AerialX by the great kammy in 3.41, and all the demons who trust us, and THANK YOU for helping kike carry all this weight succulent. Greetings

From the video's caption: This video shows how the system supports Dynarec MA356, this system was only valid in 3.41 so the devs put aside developments to move people to recover MA 3.5x. In this system brings more power and possibilities of porting emulators more powerful as in the case of N64, DreamCast, NDS, etc.

In related news BlackDeath and DemonHades hinted on IRC about a working exploit that could lead to the creation of JFW 4.11 or JFW 3.60. No further details are available yet, however the related file dump is below for those interested:

Hello friends, we have another fresh news from demonhades and his team are already testing universal MAD downgrade. The one who is perfecting it, it's our great spanish dev jaicrab the one who gives veracity to this project.

You can lower from any version from jfwdh356 the times you want, this way many users that were not willing to test it (for x reasons) Now will can try and see the great capacity and work been done in this jfw356.

Also Demon and Kike said to me that you will can downgrade to 3.55 or 3.51 (clean) allowing you to install any CFW or JFWDH3556.

This is what many people were waiting for, well soon will be available in his web and here. Needless to say this year will be full of surprises regarding JFWDH356 and who knows maybe they can achieve an JFWDH3.60 or JFWDH4.11.

Finally, below is the Dynarec source code porting to 3.55 courtesy of IngPereira, as follows:

Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

You can test it on 3.55 first by porting this patches, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.