Spacebase DF-9

Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.

Arrow keys now pan view same as WASD keys.

"show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.

In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0.

The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this.

The 1.0 release also sees the game’s price drop to the science-fictionally appropriate price of $20.01 US. In addition we’re introducing a new bundle of our two community-voted Amnesia Fortnight turned Indie Funded projects, Spacebase and Hack ‘n’ Slash, for $24.99. As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack ‘n’ Slash[hacknslashthegame.com], and anyone who owns Hack ‘n’ Slash gets a free copy of Spacebase.

As we’ve done with all our alpha releases, we’ll roll out minor updates in the next few days or weeks to fix any issues that come up.

Thank you so much for your support and patience for the past year. We’ve learned a lot and are proud of what we managed to accomplish, and it’s all thanks to your support.

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Spacebase DF-9 1.0 released

Oct 27, 2014

Major Features / Enhancements

New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map.

New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc.

Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal.

Fixed: Matter counts up/down from previous session’s total when starting a new base.

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The Road to 1.0

Sep 17, 2014

(Cross-posted from http://www.spacebasedf9.com/post/97755808095/the-road-to-1-0)

Big news everyone, Spacebase DF-9 1.0 will be released next month! It’s been a pleasure sharing this experience with those of you who picked the game up during Early Access and provided the feedback that helped shape it into what it has become.

To those who were waiting until the final release to start building a base of your own, we put together this timeline-infographic to show how far we come since Early Access release and what new stuff you can expect:

As for what will be added between now and the 1.0 build, new features will be aimed at providing the complete experience you’d expect of a non-Early Access game: a Tutorial mode to smooth out the early game a bit and help new players learn the basics, and a Goal system that lets you work towards concrete objectives. That as well as over a month’s worth of pure bug-fixing work and final polish.

We’re also pleased to announce we’ll be releasing the game’s full Lua source code a short time after 1.0, which will allow the community to create potentially far-ranging mods that add content, new features, and change some fundamental game behaviors. We’ll of course be sticking around a bit for bug fixing and support, but any new content for the game will now be in your hands. We’re eager to see what people do with this game!

To those who purchased the game early on and donated extra for the “Famous Citizen”, “Stargazer”, and “Extradimensional Entity” tiers: all customer names will be in-game for 1.0, and before long we’ll unveil the poster and art print we’ll be sending out to those customers. Spoiler alert: THEY’RE LOOKING BEAUTIFUL!!

We’re extremely grateful for the support and feedback you’ve given us so far. Thank you for making all this possible. Now, back to work… we’ve got hundreds of bugs to fix before 1.0!

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Spacebase DF-9 Alpha 6e released

Sep 9, 2014

Gourmand citizens are angered less by eating replicator food.

Fixed: Various crashes.

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Spacebase DF-9 Alpha 6d released

Sep 8, 2014

Scientist job failure anger reduced drastically.

Room tool drag sizing guide now includes Reactor.

Fixed: Various crashes.

Fixed: Brig walls are purple on OSX.

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Spacebase DF-9 Alpha 6c released

Sep 5, 2014

Starting base colonists get along better now and enjoy Builder duty so they’re less likely to get angry or sad during the early base construction phase.

Fixed: A few crash fixes.

Fixed: Minor AI issues.

Fixed: Can’t unassign people from Brigs.

Fixed: Corpses don’t get cleaned up properly.

Fixed: Parasites can be assigned to Brigs. We’d like to resolve this in a cooler way in the future.