nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?

Disregard this . I was confused on how the game engine distributed territories.

nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?

Disregard this . I was confused on how the game engine distributed territories.

NP... will have an update in a few days

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?

Disregard this . I was confused on how the game engine distributed territories.

NP... will have an update in a few days

=D=

Any news?

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

thenobodies80 wrote:I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.

-=- Tanarri -=- wrote:If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.

-=- Tanarri -=- wrote:If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.

I believe that was regarding XML and not change in game play.

The comment I was talking about sounded like nolefan was confused on how a gameplay aspect was supposed to work and had suggested a change to the XML which ended up not being needed. My concern is to make sure you didn't change the XML as nolefan suggested for that one part, since the XML sounded like it was supposed to be the way it was originally in that regard and nolefan just didn't understand the gameplay aspect when he made the suggestion.

-=- Tanarri -=- wrote:BTW Gilligan, thanks for taking the initiative here to fix the last bit of XML that needed to be updated. It'll be great to see this map finally in play

I agree, I have had so little time and have had to put any map development on hold due to real life. I am glad Gilligan stepped up and finished this for us all.

Oddly I just quit my job and I am currently looking so I have a bit of time to poke around with maps for a few weeks while I look... timing is a wonderful thing isn't it ... If anyone knows of any front end web development jobs in the Seattle area please message me.

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

---The development period has concluded for the Conquer 500 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:

1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.) 2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner. 3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.

thenobodies80

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.