This is a thread idea I've had for a while, and I think it's a pretty good one. Each poster should come up with a card using the name the previous poster came up with, and then post the name of the next card. Mana symbols should be done with capitol letters (WUBRG), hybrid mana being done with a slash (W/U, 2/R). (->) Should be the tap symbol.

Also, to the people bickering over other people's stupidity, leave them be. Or make snarky comments before or after your card, but most importantly MAKE A CARD when you post. That's the point of the thread, to keep the ideas moving.

For instance:Next card: Underdog's Formula

Person A wrote:Underdog's Formula2RWSorceryTarget creature you control gains "When this creature is put into a graveyard from play, you gain ten life." until end of turn, put two +1/+1 counters on that creature.

Infectious UltimatumBBRREnchant creature2: Put a -1/-1 counter on the enchanted creature. Gain 1 life. If the creature is reduced to 0 toughness, place Infectious Ultimatum on another creature of your choice.

Next card: Iron Mountain

So, I like talking. So if you want to talk about something with me, feel free to send me a PM.

Maverick Elf:RR1/1When this creature has 2 +1/+1 counters on it, flip it.Maverick Elf//Sarah Palin:3/3Whenever this creature does damage to a player, that player may draw two cards.At the beginning of your upkeep, sacrifice a creature other than Sarah Palin.

Next card: GoblinocerousSorry, I just had to...

<quintopia> You're not crazy. you're the goddamn headprogrammingspock!<Weeks> You're the goddamn headprogrammingspock!<Cheese> I love you

Un cards are fine, just don't be completely ridiculous, or do, as long as it's funny.

Goblinocerous3RCreature - GoblinR: Target creature can't block Goblinocerous this turn.R: Goblinocerous gains trample until end of turn.When Goblinocerous is put into a graveyard from play, target creature gains haste until end of turn.

Next: Invertebrate Teachings

When programming your reality, do you use code everyone else can understand?

RealityPlusPlus wrote:This is a thread idea I've had for a while, and I think it's a pretty good one. Each poster should come up with a card using the name the previous poster came up with, and then post the name of the next card. Mana symbols should be done with capitol letters (WUBRG), hybrid mana being done with a slash (W/U, 2/R). (->) Should be the tap symbol.

For instance:Next card: Underdog's Formula

Person A wrote:Underdog's Formula2RWSorceryTarget creature you control gains "When this creature is put into a graveyard from play, you gain ten life." until end of turn, put two +1/+1 counters on that creature.

Second card won't work, it can be abused with an arcbound crusher or with itself by creating a myr with one power, then sacrificing it for two mana, thus creating an (in theory) infite loop. http://www.blackborder.com/cgi-bin/pric ... dOVLMAxEy2Hey! look! I'm making a creature with infinite power and thoughness (even though infinite isn't a value in magic) and I'm gaining a lot of HP!

Malitar Resdine, Shaper of Planes3UU, 3/4, Creature - legendary wizard(->) search your library for two land cards and put them into play tapped with an illusion counter on each of them.(->) search your library for a creature card, an artifact card or an enchantment and put it into play with an illusion counter on it.When Malitur Resdine, Shaper of Planes leaves play remove all permanents with an illusion counter on them from the game.If an ability or spell would cause an illusion counter to be removed from a permanent, remove that permanent instead.

When Goblinocerous is put into a graveyard from play, target creature gains haste until end of turn.

Not to be combo breaking or anything, but this is almost ridiculously useless. Since you can't target creatures you haven't played yet, it would only be of value if you got your Goblinocerous killed in your first main phase and had played a creature without haste already (which is generally reserved for the post-combat main). How often does THAT happen?

Unsettling Glance1BInstantTarget Creature deals no combat damage and cannot use abilities until end of turn. Remove all instances of its abilities from the stack without resolving.

Next card: Monoculture

The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.

Alchemist's FireUEnchantmentCumulative Upkeep: X. This must be paid in blue mana. 0: Add X Red mana to your mana pool. This can only be done once per turn and only during your main phase.If the upkeep on Alchemist's Fire is not paid, you suffer X damage and bury Alchemist's Fire. Effects that prevent or redirect damage cannot be used to prevent this loss of life.You CAN turn water into fire. It's just that the fire always burns you in the end.

Next Card: Zombie Stick

Title: It was given by the XKCD moderators to me because they didn't care what I thought (I made some rantings, etc). I care what YOU think, the joke is forums.xkcd doesn't care what I think.

Alchemist's FireUEnchantmentCumulative Upkeep: X. This must be paid in blue mana. 0: Add X Red mana to your mana pool. This can only be done once per turn and only during your main phase.If the upkeep on Alchemist's Fire is not paid, you suffer X damage and bury Alchemist's Fire. Effects that prevent or redirect damage cannot be used to prevent this loss of life.You CAN turn water into fire. It's just that the fire always burns you in the end.

Next Card: Zombie Stick

Wait, cumulative upkeep x? couldn't you just pay 0 for X for each age counter on alchemist's fire?I think what you want is this:

Cumulative upkeep: uduring your first main phase you may add R to you mana pool for each age counter on alchemist's fire.When alchemist's fire leaves play, it deals X damage to you, where X is the number of age counters on alchemist's fire.

doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?

Belial wrote:My goal is to be the best brain infection any of you have ever had.

Yes, it's been a while since Ice age. I forgot how that works. You get the concept though. The thing shits red mana (which can burn you) and will eventually explode (which will burn you) but it's a useful mana transformer while it lasts.

Title: It was given by the XKCD moderators to me because they didn't care what I thought (I made some rantings, etc). I care what YOU think, the joke is forums.xkcd doesn't care what I think.

Zombie Stick1BBSorceryDestroy target creature. If that creature was a Zombie, Zombie Stick deals 3 damage to that creature's controller.It's like playing exploding whack-a-mole. Can I get it for humans?

Good call on that paradox, I hadn't seen that when I made it. As for the goblin, I made that one so sacrifice mechanics can get some use out of it, the ability wasn't meant to be for anything other than a sac outlet.

You know... I know I spent way too much time on the YMTC forums on wizards.com, because I want to critique each of these for power level, flavor, ect. Anyway...

Interview uuSorceryTarget opponent reveals his or her hand. You may remove a creature card in it from the game, if you do, you may play that card as though it were in your hand, if you don't, return it to its owner's hand at end of turn.We'll call you.

Hrmmm, I couldn't decide how to cost it, it's probably a bit low on the power scale, but seems like a neat idea anyway. I was kind of toying with the idea of an instant, so it could be used as temporary removal (of unknown threats) as well, but decided against it. Oh, and the grammar is a bit vague (should be fairly obvious, but it's better not to have ambiguity in an already rules-heavy game), I think the card could be worded a bit better, but I couldn't think of how right now.

Bang!0InstantBang! deals any amount of damage to target creature.At the beginning of your next upkeep, pay RR or lose twenty dollars and my self respect, then pay 3 or lose life equal to the damage Bang! dealt.Bang!

EDIT: Fuckin word filters.

Next: Pact of Resolution

When programming your reality, do you use code everyone else can understand?

Pact of Resolution - 0InstantPact of Resolution is green.Spells you play this turn can't be countered by spells or abilities.At the beginning of your next upkeep, pay 2GG. If you don't, you lose the. game.

Next: Master of Deceit

31/M/taken/USage/gender/interest/country

Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.