So um, quick question. I know you can't use a reality distortion device to like autowin, but wouldn't one make it really easy to invent stuff? Just come up with your idea, then zap yourself so you invented it last week. So many cheap opportunities...

Juron Pilo wrote:So um, quick question. I know you can't use a reality distortion device to like autowin, but wouldn't one make it really easy to invent stuff? Just come up with your idea, then zap yourself so you invented it last week. So many cheap opportunities...

It might turn out you had to reach pretty far to make that change. It might be that some other change got made too, that you don't know about. After all, if you spent a week building that device, what weren't you doing?

Hey, long time reader, first time poster. I made an account just to post.
By the way, loving the prequel comics.
I liked Judgement from the first moment I saw him in, never realized he used to be the all-american-man, but that only makes him cooler.
Who is the long haired, blonde girl in the recent comics?
Wasn't Knightshine originally called Knightstar?
Thanks for making such a great comic.

And there are 2 other comics of yours on cg, are they in the same continuity as patchwork champions?

I'd write in your wiki, honest, its just that despite being fairly talented at it writing causes me alot of aggrivation. I'm known to spontaneously take things up without warning, much like Squidi, so I may get to it sooner or later. Plus I'd have to create some characters, and if theres any process I hate its creating characters. Starting on anything always being my biggest problem though. Meh.

Anyways, I may be adopted, but I knew about it(even if I don't know my parents). Plus I had no siblings. Interesting hypothetical scenario for me.

Alright, after several months I am back on the forum. Apologies for the lack of appearances, and it won't happen again any time soon.

Artard: If you're still around, having patiently waited for five months...

The Blond - I'm not sure which one you were referring to, to be honest. The person standing behind Dudeman and Eric [urlhttp://yeti.comicgenesis.com/d/20071121.html]in this comic[/url] is who I think you mean; that's just a nameless hero. Knightshine was the victim of me not writing his name down. The new name has stuck; I need to go find any older renditions of his name and remove them.My older comics were not part of this continuity, no; they were a fantasy setting I'd built. You can still find them by force-juryrigging the archives.

Juron: Yeah, I'm not that happy with the art a lot of the time, either. But I'm not likely to find an artist any time soon (I actually asked a couple of my artist friends if they were interested, but they were not). And yeah, OOTS spoils everyone.

Invinible: Ecchs isn't really threatening to kill Josh, just to maim him. In a friendly sort of way. He is a villain, he has to threaten people sometimes.

You have fantastic ideas and come up with excellent plots, you have a clear understanding of complex characters, and near as I can tell you'd be a great writer. Especially with Champions, the story structure on a whole has been phenomenal.

I'm not sure if that will translate into making you a good writer - but I'll definitely be here to find out. Good luck with the change.

To me, sprite artwork has always had a magical touch of determinism that is largely unmatched in other media (maybe that's why people say it's not so artistically expressive, but I consider it a plus). It has a cartoonish, minimalist feel, and I've always liked it due to the plainness of the information. Of course we can do anything with words or a paintbrush, but the sprite artist is unique in that he (or she) is given a limited artistic set, and can still communicate artistic ideas through it. My favorite part of your work has been the ironic contradiction of these limitations. As readers, we can (literally) see every pixel, prop, and character for what it is; but deciphering the symbolism behind them is another task altogether. How many of us were constantly surprised by Delemonte, for example? You have the gift of doing things with plot and characters that would make many a greater visual artist jealous, and I always thought that the sprites greatly complimented your skill in storytelling. Some webcomics, such as Alien Dice, compromise between visual and semantic arts by presenting both the comic and a written story beneath it, but I've always felt this is a bit of a problem - often either the image or the writing expresses something the other does not, and it's a bit of a desynchronization of the media. Of course, I may be alone in that opinion. I respect your decision, so I don't mean to try to convince you to continue the artwork, but it would be a lie to say that I'm not sorry to see it go, from the first moment of Friv tripping over a "rock" to Asural and Tikara backstage (by the way, I lost the game) to shuriken-slashed tires. You have the gift of hiding meaning and surprise behind a pixel, and creating a universe in a 866 by 222 (or 500 by 520) image. Nevertheless, the new may be the better, so I'd like to repeat Jotun's sentiments: good luck, and I'll be here to see it. -JP

Sian: When I started, I felt much the same way, but lately I've been feeling like I'm just going through the motions of artwork. Only one strip in ten actually gets that feeling from me. It could be that I'm too strict on myself. But thank you very much for a heartfelt message. It was very awesome.