Many have posited and some accepted, the notion that language systems – language games in the Wittgensteinian vernacular – exist amidst every set or group of individuals; every culture; every area of study; even internally between one and ones self–consciously and unconsciously. This body of work, adopting the title Language Games, acknowledges this premise but interrogates the assumption that all language systems can exits without an entry point for those outside of the system. Should a person occupying a position of stewardship or power –namely politicians–be obligated to change the rules of his or her language game to accommodate those affected by the words he or she speaks and writes? Should contemporary citizens demand that the language defining their societal scaffolding be accessible and concise?

This body of work inspects these questions through play: through the active engagement between the political language stamped, engraved and painted on the puzzles and the participant. To function, the sliding tile puzzle requires a missing piece that renders the puzzle incomplete while offering a moving window that reveals something else to the player. This necessity of incompleteness echoes other meditations on the nature of language as an ever-fragmented string of words defining words pointing to more words describing words.