Sourceforge has the latest public code. current work has been private for some time now.

I wish devs would post updates on how things are coming along from time to time. Its interesting to read about the progress being made.

Mon Mar 23, 2009 10:23 pm

ShadowFX

Regular

Joined: Thu Jul 29, 2004 8:55 amPosts: 265Location: The Netherlands

denzilla wrote:

I wish devs would post updates on how things are coming along from time to time. Its interesting to read about the progress being made.

I'm also interested in current progress, if there is any to begin with, of course. It's out when it's out, yes, but it seems more and more likely that development has halted a long time ago (of course, I can't be certain of that at all).

pagefault also hasn't posted on these forums for quite a long time and he was the lead developer at the time, if I'm not mistaken.

_________________"Change is inevitable; progress is optional"

Tue Mar 24, 2009 11:17 am

Nightcrawler

Romhacking God

Joined: Wed Jul 28, 2004 11:27 pmPosts: 922

The devs typically claim:

1. If there's news to report, they'll report it.
2. Don't assume it to be dead if you hear nothing.
3. They don't want to waste time answering questions and informing their user base when they could be working on the emulator instead.

I'm not entirely sure I agree with that mentality, but that's the way it is. That usually results in long lengths of time hearing nothing with no releases. History has shown it could be a year or longer.

1. If there's news to report, they'll report it.2. Don't assume it to be dead if you hear nothing.3. They don't want to waste time answering questions and informing their user base when they could be working on the emulator instead.

Is not 1 and 2 a contradiction? If there is news they will report it, IE. no reports no news. So how can it not be dead if there has not been news in 2 years now?

Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.

_________________May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it._____________Insane Coding

Tue Mar 24, 2009 7:10 pm

grinvader

ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pmPosts: 5613Location: PAL50, dood !

As a note, all the graphic fixes (we'll make a list... eventually) come from Jonas and his awesome prowess.

_________________皆黙って俺について来い！！

Code:

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54

Tue Mar 24, 2009 8:31 pm

denzilla

Hazed

Joined: Sun Sep 26, 2004 9:31 pmPosts: 55

Is pagefault still active?

Tue Mar 24, 2009 9:41 pm

hordeking

Well, nice to know it isn't dead.

I've been pulling from a CVS zsnes.cvs.sourceforge.net, but recently found the svn.

I actually went looking because the version that comes from CVS bears a pre-v1.43, but the date shown is really up to date , while the site says "up-to-date" is 1.51. Maybe I'm pulling from the current repository. The most recent CVS update bore the date of March 22nd.

Perhaps I should report on an interesting potential timing bug I've seen in Chronotrigger (and possibly in other things, as well).

Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.

Toaster plugin now makes fruit toast?

Now I can't give away the secrets, can I?

Would bribes change that?

If you send me $500, I'll send you a tarball of the current code so you can see for yourself all the cool changes.

_________________May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it._____________Insane Coding

Thu Mar 26, 2009 3:46 pm

grinvader

ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pmPosts: 5613Location: PAL50, dood !

denzilla wrote:

Is pagefault still active?

Busy as fuck, but alive and kicking. He's put up a clone hiring notice to help him code moar.
We're all in that situation, pretty much. Except Jonas.

He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review.

_________________皆黙って俺について来い！！

Code:

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54

Thu Mar 26, 2009 8:40 pm

Thalon

Rookie

Joined: Thu Jul 29, 2004 5:53 pmPosts: 42Location: Italy

grinvader wrote:

He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review.

Nice to hear he's fine and still kicking, but as I said in another post he's certainly not an alien, and now that the 1st of april is near and many newbies (like that marvellous specimen that started that thread) are going to post here scared to death because of that timed prank, maybe it's time to be prepared to invent new alternative identities for him and the rest of zsnes' team now that the "Miyamoto san" hypothesis has been exploited

Thu Mar 26, 2009 11:47 pm

h4tred

Quote:

He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review.

Or the person is a mere robot who knows the C++ specifications like the back of thier hand like blargg. (dunno if blargg is a superhuman being or not o: )

Fri Mar 27, 2009 5:53 am

grinvader

ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pmPosts: 5613Location: PAL50, dood !

Jonas codes in assembly, durr.

Which is how our renderers are made.

_________________皆黙って俺について来い！！

Code:

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54

Fri Mar 27, 2009 7:10 am

sweener2001

Inmate

Joined: Mon Dec 06, 2004 7:47 amPosts: 1751Location: WA

Thalon wrote:

[...] and now that the 1st of april is near and many newbies (like that marvellous specimen that started that thread) are going to post here scared to death because of that timed prank, maybe it's time to be prepared to invent new alternative identities for him and the rest of zsnes' team now that the "Miyamoto san" hypothesis has been exploited