Power doubles every turn this move is used in succession after the first, resetting after five turns.

21

Bubblebeam

65

20

100%

Has a 10% chance to lower the target's Speed by one stage.

28

Double-edge

120

15

100%

User receives 1/3 the damage inflicted in recoil.

36

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM1

Dynamicpunch

100

5

50%

Has a 100% chance to confuse the target.

TM2

Headbutt

70

15

100%

Has a 30% chance to make the target flinch.

TM3

Curse

--

10

--

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

TM4

Rollout

30

20

90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM13

Snore

40

15

100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

TM14

Blizzard

120

5

70%

Has a 10% chance to freeze the target.

TM16

Icy Wind

55

15

95%

Has a 100% chance to lower the target's Speed by one stage.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM20

Endure

--

10

--

Prevents the user's HP from lowering below 1 this turn.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM23

Iron Tail

100

15

75%

Has a 30% chance to lower the target's Defense by one stage.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM31

Mud-slap

20

10

100%

Has a 100% chance to lower the target's accuracy by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM33

Ice Punch

75

15

100%

Has a 10% chance to freeze the target.

TM34

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM35

Sleep Talk

--

10

--

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

TM39

Swift

60

20

--

Never misses.

TM40

Defense Curl

--

40

--

Raises user's Defense by one stage.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

HM3

Surf

95

15

100%

Inflicts regular damage and can hit Dive users.

HM6

Whirlpool

35

15

85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

HM7

Waterfall

80

15

100%

Has a 20% chance to make the target flinch.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

70

250 - 344

250 - 344

250 - 344

Attack

20

40 - 125

45 - 139

49 - 152

Defense

50

94 - 179

105 - 199

115 - 218

Sp. Attack

20

40 - 125

45 - 139

49 - 152

Sp. Defense

50

94 - 179

105 - 199

115 - 218

Speed

40

76 - 161

85 - 179

93 - 196

TOTAL

250

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

58

800,000

190

70

HP: 2 points

Damage Taken

1x

1x

1x

1x

1x

1x

1x

1x

0.5x

0.5x

0.5x

2x

2x

1x

0.5x

1x

1x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Gold

Silver

Crystal

Flavortext

Black 2

The oil-filled tail functions as a buoy, so it's fine even in rivers with strong currents.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

SoulSilver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Ruby

MARILL's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface,it's a sure indication that this Pokemon is diving beneath the water to feed on aquatic plants.

Sapphire

Emerald

FireRed

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

LeafGreen

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

Gold

The tip of its tail, which contains oil that islighter than water, lets it swim without drowning.

Silver

The end of its tail serves as a buoy that keepsit from drowning, even in a vicious current.

Crystal

The fur on its body naturally repels water. Itcan stay dry, even when it plays in the water.