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I would like to see more stories and quests revolving around cults. Fallout series were rife with cults in so many ways, and it would be logical that cults would evolve from dire situtations such as a nuclear holocaust. Something similar to a Brigham Young cult that would raid towns and caravans while committing taboo acts and such. The only cult I ran into in Fallout 3 was the Chuch of Atom, and I was disappointed how stupid it was. So I dropped a mine in the middle of their congregation.

Ehhh, if you know where to look there are a few too many cults in the game already.Bethesda kind of used "cult" as a crutch to explain any sort of strange behavior.

I'm willing to help with voice acting, story improvement, data crunching, and testing. I just can't help with any of the art stuff as I don't have any of those programs or knowledge of how to use them.

I'd also like to suggest that fleshing out the story of F03 be added to the list of tasks at the top of the OP. In many cases, Beth just didn't explain things at all, so you just have to decide what you want the story to be, rather than changing something that's already there.

For example, the presense of Super Mutants needs some kind of explanation. There's no explanation of where they came from (are they DC-grown or did they travel in on foot?), are they making more in the DC area? If so, where? Not Vault 87, at least not without some techies, vats, etc. Why is the purpose of the meat bags? Why are they in DC at all? Who's the mastermind?

I believe one of the reasons why F3 feels so 'empty' and devoid of character is due to the poor implementation of the major towns.
Rivet City is passable, Megaton, Paradise Falls & Tenpenny are borderline, but those aside there's not a hell of a lot of civilized human activity in Washington.

There's little doubt that those cities I mentioned and other settlements could be expanded and enriched with more NPCs, stores, quests, buildings, and so on. I've no doubt this would add much to the game.

But to really take things to the next level, I'd like to see the player be able to align themselves with a town and complete missions or tasks which would measurably and visibly increase the "power level" and influence of the chosen town, and shrink that of it's rivals.

Of course the ultimate would be giving the player the opportunity to create and nurture a town of their own, but I'm not sure how feisable this would be given the manpower needed to do it believably.

But regardless, anything that can be done to give the PC more of a stake in the world itself would be a great thing. In the vanilla game it's hard to shakeoff the feeling of being a free entity who is merely obvserving the local area, rather than being an active participant in the day-to-day struggles of it's inhabitants.

One suggestion I would like to make is concerning 15. I love the idea; it'd be fun to play with different ammunition types for varying effects. It would have interesting effects on tactics.

Really, you shouldn't be able to switch ammunition use in a weapon without rebarrelling with an appropriate barrel for the ammunition you're using, unless, of course the ammo is the same size but differing type (like explosive vs armor piercing vs normal rounds in System Shock 2).

I think it'd add a little realism for it to be required to visit a workbench to switch ammunition use for a weapon. Thinking about it, I realized might be difficult to implement. I think it'd add a good degree of realism and difficulty.

Hi there. Planning to build a solid, comprehensive and COHERENT compendium of mods for Fallout 3, I wrote design docs and spent a few days downloading relevant mods and learning the GECK. And in the course of doing so, I found the F3C, made by NMA, my ever-favorite Fallout community.

From what I've read, it seems we share the same ideas of what F3 should have been. AI upgrade, random encounters on fast travel, no turning the game into a Survival gameplay, emphasis on roleplay... It seems silly to do the same work twice. On the other hand, there's plenty of changes I wish to see that you haven't mentionned - which may or may not agree with you.

So I guess I'll be watching to see where you go. If it's in the same direction, I can offer scripting (IT pro - I'm quite experienced with AI btw), gamedesign, writing. All depending on real world availability, but that's the case of everyone here

And in the meantime, thank you !!!!!

PS : if you believe it could be of use to you, I can send / post my 'planned changes' list, maybe you'd find some ideas you like.

I'd love to help but I've only ever used the TES Construction Kit to do some basic scripting (NPC-enabled Wabbajack, among a few other things), I can't imagine my dialogue writing would be any better than Bethesda's and I'm British so I can't exactly provide voice acting. Oh and I have no idea where to start with creating textures, etc. either.

Its not like US was a close country ther could survive some British ppl or ghouls and i like british accent this would make actually f3 more alive and international
Take for example chines soldiers they talk perfectly english they are more like leftovers from terrorist sleeper cell than chines soldier that did invade US.
As for dialogues i can imagine a hamster in power armour writing better dialogues than Beth or even entire plot so just try and leave bitching for rest of us ^^

Feel free to incorporate it. We need some Wasteland representation in F3C.

LOL, I love it! Yeah I think STDs should exist (have different kinds with different ill effects based on RL ones) Like syphillis can affect your mental state I'm told etc. Also since I haven't played fallout 3 I have no idea how prevalent women are but have many more than just one hooker or whatever. And make the chances of catching something random so you never know what you might or might not get etc. Also slightly off topic but drunkeness NEEDS to be implemented (and not in a stupid gimicky way where you get "blurry" for 4 seconds then return to optimal awareness). Have it so if you drink say half a bottle of moonshine whatever your vision & agility/reaction is slowed slightly for about 3 game hours. Enough to affect you and your ability to do stuff but not the over the top ridiculous "boat rocking" effect.

I've been doing freelance voiceover, composing and effects work for radio and tv for about 6-7 years now and would be willing to put in some man hours to get some npcs or new mains voice work, new bg music or new weapon or creature fx.

I don't have enough time to work on scripting though, so once there are scripts to be read or a list of fx or such that are needed I can head to the studio and pop it out in pro tools in a few hours.

I'm interested in doing Creative Writing for F3C if you are still looking for writers for the game.

I'm not much of an expert with things such as model making and level design but i'm certainly full of ideas.

I've been a fan of Fallout for years now, having played through Fallout 1 and 2 many times (as well as being a Fallout Tactics multiplayer veteran, but I know how many Fallout fans feel about Fallout Tactics).

I'm certainly up for putting in plenty of time and ideas, if you're interested in having me on board.

I`ve worked on two mods for two other games so I know how time consuming they can become, and am therefore not jet ready to make a commitement to this project. But I will keep one eye on the whole ordeal and might jump in to help according to my ability and time constraints if things fall into place. I have experiance with scripting, but the scripts needed for those games were fairly uncomplex so it also remains to be seen just how much help I would be able to offer.

Bethesda scripting is very different than traditional computer languages. It's very non-specific to write, but very specific when executed. So, one needs to understand what goes on inside the engine when it's executed to write adequate beth-scripts. Read up on the formalities of TES4 scripting. The GECK website offers a fairly comprehensive lexicon for this.

Yeah, I looked at the refrences on both sites. A bunch of the Falllout 3 commands are not documented though, which kinda sucks, but I did look around in the actual GECK too, at some scripts, and they dont look to complicated.

Level Design

Hello, I am a first time poster but long follower of these forums. I've owned and loved Fallout since the first I played the first one too many years ago. I've been reading everything you guys have planned to improve on FO3, and I have the same mindset/preferences where I want Fallout 3 to go.

I would like to throw in my hat for level design. I have been doing interiors with the Geck since it was released. Unfortunately this is the only map I got to upload before having to replace my hard drive. http://fallout3nexus.com/downloads/file.php?id=1948
This was my second full lvl design.

Although I lost my other maps, I greatly improved on various aspects of the Geck from this map to the last one.

I`m looking for a modders group, that is dedicated in getting something done. There a lot of groups that are falling out after a few weeks of hardwork.

Well, I just want to throw my hat into the ring. If you guys want to see something done before deciding if I'm worthy Just give me a suggestions and I`ll start on it.

Heya, just throwing in my hat to say if you guys like it, I'd be fine with my mod possibly being incorporated into this. It's in beta right now, but should have 1.0 out within the next couple of weeks.