while it was disturbing, I think he got his point across perfectly. having never seen the guy shooting himself video before, I wasn't desensitized to it I don't think, and it was fucked up. The way video games do it and the way that it's done in real life is nothing alike.

while it was disturbing, I think he got his point across perfectly. having never seen the guy shooting himself video before, I wasn't desensitized to it I don't think, and it was fucked up. The way video games do it and the way that it's done in real life is nothing alike.

Real violence is messy just watch any of the military stuff films on the net. I can see why he chose this one thought. It was a well know and well documented event that already had a lot of press. So no one could blame him for showing such a scene but still make a point.

People will never be able to train themselves to deal with death through games because it only engages one sense. No matter how many images of exploded heads you see on 4chan you aren't prepared with deal with how death smells.

It is pretty surprising how people don't realize how massive the disconnect between virtual reality and actual reality is though. Nobody would sensibly claim that tv dramas educate people on what it's like to be a doctor because none of them depict it accurately. And when they are accurate it's during a crisis which by definition is an abnormal situation. Maybe games might train some people to sort of have an idea of what war might be like during an ambush but that's about it. Nothing else depicted is really even remotely accurate at all.

Whoa. Way to make a point...damn. No amount of M rated games or R rated movies can numb you to the point were stuff like that doesn't effect ya. Media is nothing compared to the real deal. Great argument. Kudos

I've always enjoyed hearing Jim's point of view on things, so I was really excited when he announced the new series. This week's has easily been the best so far, but I have a feeling the next one will top it if he uses the subject he mentioned on his twitter.

People will never be able to train themselves to deal with death through games because it only engages one sense. No matter how many images of exploded heads you see on 4chan you aren't prepared with deal with how death smells.

It is pretty surprising how people don't realize how massive the disconnect between virtual reality and actual reality is though. Nobody would sensibly claim that tv dramas educate people on what it's like to be a doctor because none of them depict it accurately. And when they are accurate it's during a crisis which by definition is an abnormal situation. Maybe games might train some people to sort of have an idea of what war might be like during an ambush but that's about it. Nothing else depicted is really even remotely accurate at all.

Considering that Scrubs is probably the most realistic of all hospital dramas (it is fairly realistic when it's not making jokes) people really don't understand stuff like that and that's why medicine has such a high drop out rate

I'm definitely enjoying the Jimquisition. It's interesting to have read Jim's tweets asking people what he should name the show, and then seeing the name he stuck with. I always wonder how the intro would look if he'd gone with Jimplosion. XD

Anyway. The recent episode was great. He made more sense than a lot of people have in years. And this video game issue has gone on long enough that we really need to bring out the big guns, which Jim did in the video.

But in the end, the dumb fucks who are trying to bring down the gaming world will die off and it'll be the 70s all over again. And the 70s were cool groovy.

And I'd rather respond here because I really hate blog response formats.

I think what Jim is asking for in superhero games is a writer on staff that should have nothing else to do but join gameplay with the characters and story elements. Anthony talked about that in one of the podtoids.

From what I've read in reviews, that was really lacking in Spider-Man: Shattered Dimensions. In fact, because it was a linear game, as opposed to the long line of sandboxes before it, there was no excuse. Really neat concepts, graphics, and crossovers won't get you far if you don't make use of them. The same level design over and over...why did they bother giving the game such a large marketing pull if that's all they were going to do?

Same thing with inFamous. I don't think they should throw out the challenge of having enemies just as powerful as you, but there needs to be parts in the game where you do feel like you have power. The writing staff didn't play with that concept enough, and so they have a very repetitive game that just opens up the corral of enemies that the game designers have peddled out, without any direction other than 'wear the guy out in numbers.'