Thanks, i have other question, its possible to overvrite old score in leaderboard.Original example is great but will be nice if you add other capx example with posibility to overvrite old score (this is nice second option)

delgado wrote:Thanks, i have other question, its possible to overvrite old score in leaderboard.Original example is great but will be nice if you add other capx example with posibility to overvrite old score (this is nice second option)

This is almost done and will be implemented in the next version (within 1-2 weeks). But thanks for the suggestion, will try to speed it up

HI thereI am thinking of buying your plugin, mainly because I want a secure login system for a social app I am working on.Can you tell me how secure etc your system is with regards to salting and hashing etc.Many thanks.

algiz13 wrote:HI thereI am thinking of buying your plugin, mainly because I want a secure login system for a social app I am working on.Can you tell me how secure etc your system is with regards to salting and hashing etc.Many thanks.

Hi @algiz13

ULS is very secure. What it does is like the following:It hashes the Password with SHA512 algorithm.Then it makes a random salt by doing this: hash('sha512', uniqid(mt_rand(1, mt_getrandmax()), true));A totally RANDOM salt that's hashed too.And then is stores the password like this: hash('sha512', PASSWORD . SALT);So it puts together the hashes password, and the salt, and then hashes it once more.

I guess it won't get more secure than this... So you won't get problems with anything in the security matter.

this will only work when you compile the game on the Web as a site. And what about the game Android or iPhone games? When you export to Android or iOS, your form will no longer receive data from the server. ie post and get requests will be held from mobile games, but they will not be received back. or I'm wrong and everything will work after compilation in the APK format?

philippt wrote:this will only work when you compile the game on the Web as a site. And what about the game Android or iPhone games? When you export to Android or iOS, your form will no longer receive data from the server. ie post and get requests will be held from mobile games, but they will not be received back. or I'm wrong and everything will work after compilation in the APK format?

Hello

Well i've just tested a build on android, and had no problems, everything worked as expected. And this was done by just following the "How to export to Android with Crosswalk" guide. So this plugin works on all platforms.