Script Hex Them All

Hi there people 🙂 This is my first attempt of creating script, no coding, just using standart 3DS Max actions (+500 to compatibility, -200 from speed). I haven’t used any tutorial as a foundation because i found this method myself while experimenting with edges.

So, this script converts quads or triangles topology to hexagons (better not to have n-gons). For quads there are 3 options avalible. Once conversion is over script adds Edit Poly modifier on top of your geometry, so that you can easily toggle between results and get back to the original if needed.

Some tips: I reccomend you to have evenly spread quads and triangles if you want to get evenly spread hexagons as well, and in case where you’re not happy with the way hexagons are rotated, you can delete the resulting modifier and manually retriangulate original polys.

I hope you guys will find it useful 😉

P.S. I’ve got to tell that it becomes pretty slow when it comes to 10k polys and higher. If someone could code this scipt as a mini-plugin in C++ it would be awesome! Steps are easy and pretty much readable from the script itself.