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I thought of it, about RSE remake and I made littleroot town.
Then again I thought about LOL this won't make any difference.

Since I used HGSS, i used the build from Pallet Town to start off, since it had the Pallet Town 3D Building data. But I also wanted to use the New Bark 3D building datas which had the appropriate models to load the houses.

Hey, I'd like to say thanks for the tutorial, it's really clear and helpful. However, I have a small problem. Your maps seem to open with textures automatically in Sketchup. Well, mine don't... For the record, I'm using HGSS maps. I've tried several, but none of them work. I'm using Sketchup 8, the free version. Anyone would happen to know the solution to this?

Hey, I'd like to say thanks for the tutorial, it's really clear and helpful. However, I have a small problem. Your maps seem to open with textures automatically in Sketchup. Well, mine don't... :nervous: For the record, I'm using HGSS maps. I've tried several, but none of them work. I'm using Sketchup 8, the free version. Anyone would happen to know the solution to this?

Afraid the suggestions didn't solve my problem. Ignore Material Library is set to no, I've tried reinstalling both the plugin and Google Sketchup itself, but I still get all black/white textures. I am sure these maps have textures because they show up in MKDS. Any suggestions ?

Actually, it has nothing to do with the name. 'Cause I've used Trimble Sketchup (the free version) with the same plugin that you're using, and it imported all the textures into the map.

Quote originally posted by Beike:

Afraid the suggestions didn't solve my problem. Ignore Material Library is set to no, I've tried reinstalling both the plugin and Google Sketchup itself, but I still get all black/white textures. I am sure these maps have textures because they show up in MKDS. Any suggestions ?

The reason why your map doesn't have any textures showing up in it... is quite simple: You didn't export the NSBMD with the textures. The only way to do so is by using SDSME and under "3D Model", click on "Export with Textures". Then you'll be able to export the NSBMD with the textures, then open it up in MKDS Course Modifier and export as .obj.

__________________

[Platinum Lucario's Signature]

Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

Actually, it has nothing to do with the name. 'Cause I've used Trimble Sketchup (the free version) with the same plugin that you're using, and it imported all the textures into the map.

The reason why your map doesn't have any textures showing up in it... is quite simple: You didn't export the NSBMD with the textures. The only way to do so is by using SDSME and under "3D Model", click on "Export with Textures". Then you'll be able to export the NSBMD with the textures, then open it up in MKDS Course Modifier and export as .obj.

Sadly, it's not that simple. I double-checked it by exporting it again using that option, and on top of that, the textures show up in MKDS Converter, so I am sure they are there. It's not the game either, since I tried DPP maps as well, and they won't open with textures either :(

Edit: It doesn't seem to be Sketchup? Textures won't open in Blender either...

Edit2: Not my computer's fault, doesn't work on other computers either. I've tried about everything I could think of, so I'm pretty much stuck... I'm still getting the models all white (and squarey) and the ground all grey. Anyone willing to upload a correctly textured HGSS map (or DPP if you want to) to see if I can open that?

Sadly, it's not that simple. I double-checked it by exporting it again using that option, and on top of that, the textures show up in MKDS Converter, so I am sure they are there. It's not the game either, since I tried DPP maps as well, and they won't open with textures either :(

Edit: It doesn't seem to be Sketchup? Textures won't open in Blender either...

Edit2: Not my computer's fault, doesn't work on other computers either. I've tried about everything I could think of, so I'm pretty much stuck... I'm still getting the models all white (and squarey) and the ground all grey. Anyone willing to upload a correctly textured HGSS map (or DPP if you want to) to see if I can open that?

The textures show up in both SDSME and MKDS Converter, so yeah, I think I can say I'm sure enough. I'm thinking it has to do something with MKDS Converter, but I've got no clue what I would be looking for.

Edit: Just read Spiky got an OBJ converter working. I guess I'll wait for that and try out whether that does work.

The textures show up in both SDSME and MKDS Converter, so yeah, I think I can say I'm sure enough. I'm thinking it has to do something with MKDS Converter, but I've got no clue what I would be looking for.

Edit: Just read Spiky got an OBJ converter working. I guess I'll wait for that and try out whether that does work.

So, I downloaded the new version of Spiky's DS Map Editor and tried opening a directly exported OBJ in Sketchup and Blender...still doesn't work. I'll post a link to a picture of what I'm getting, if that's OK. I think it's something trivial, but who knows... http://img27.imageshack.us/img27/1268/sketchupissue.png

I've updated the tutorial to SDSME 1.5.0, so be sure to check out the revised portion for exporting maps!

Quote originally posted by Beike:

So, I downloaded the new version of Spiky's DS Map Editor and tried opening a directly exported OBJ in Sketchup and Blender...still doesn't work. I'll post a link to a picture of what I'm getting, if that's OK. I think it's something trivial, but who knows... http://img27.imageshack.us/img27/1268/sketchupissue.png

I've added a link to an Italian translation, and I've also found a third plugin for a 3D modelling program called "Softimage3D". I'm not documenting how it's used, as I'm not downloading a third program to add to the tutorial, but if someone wants to, provide me instructions for it and I'll add it later on when I include model importing.

Is the importing section near completion? I'm having a bit of trouble.
I'm not sure what specific question to ask, but I'm having problems with the end result. When I create the final .nsbmd it seems to be a little bit off of where it should be axiswise and the tilesets don't appear like they once did on that particular edit

Some notes on it:
When I run NNS_Batch_Export_Maya70 it produced an error stating: "Error: n3be file is not specified." However I do see "NINTENDO NITRO system" in Maya and can export as .imd with it. Occasionally it gives a file length error as well.
I'm using Maya 7.0.1 for the conversion from .obj to .imd
I'm not moving any maps when loaded in Google Sketchup or Maya (as an attempt to keep it aligned within the axis)
Altered previews tiles (Tileset 2 normally displayed the town fine; now it shows flower bushes on the preview and a glitchy floor)
There is a black floor when the ROM is loaded, movement permissions not aligned with the map (or so it'd seem since I cannot approach the water in New Bark Town, as if there was a 4x4 obstacle)

Is the importing section near completion? I'm having a bit of trouble.
I'm not sure what specific question to ask, but I'm having problems with the end result. When I create the final .nsbmd it seems to be a little bit off of where it should be axiswise and the tilesets don't appear like they once did on that particular edit

Some notes on it:
When I run NNS_Batch_Export_Maya70 it produced an error stating: "Error: n3be file is not specified." However I do see "NINTENDO NITRO system" in Maya and can export as .imd with it. Occasionally it gives a file length error as well.
I'm using Maya 7.0.1 for the conversion from .obj to .imd
I'm not moving any maps when loaded in Google Sketchup or Maya (as an attempt to keep it aligned within the axis)
Altered previews tiles (Tileset 2 normally displayed the town fine; now it shows flower bushes on the preview and a glitchy floor)
There is a black floor when the ROM is loaded, movement permissions not aligned with the map (or so it'd seem since I cannot approach the water in New Bark Town, as if there was a 4x4 obstacle)

I'm still working on it, as I've gotten the model to import, but it's textureless. I've been told why, so I still have to check it out and investigate. As well, I'm not using 7.0 myself, so I'm not sure what the errors are about. As for the off-centeredness, I'll have to see what could be causing that, and movement permissions would have to be modified to cause that, so check your movement permissions.

I'm still working on it, as I've gotten the model to import, but it's textureless. I've been told why, so I still have to check it out and investigate. As well, I'm not using 7.0 myself, so I'm not sure what the errors are about. As for the off-centeredness, I'll have to see what could be causing that, and movement permissions would have to be modified to cause that, so check your movement permissions.

I've managed to get it back to the center. I just have the same problem that you're having so I'll wait on your expertise to solve it while tinkering with the programs myself. It was merely my fault. I wasn't positioning map correctly.

I've been doing a lot of testing and have come up with an area to focus on fixing. What I most suspect to be the problem with this is Maya and the Nitro plugin OR G3DCVTR. Considering G3DCVTR has been in use for a long time, it could be Maya and/or the Nitro Plugin. I just obtained 3DS Max 6 and the Nitro plugin for that and will test it momentarily. I'd say if it has the same problem, there could be a bug with importing in the program.

edit: Hitting a dead end. 3DS Max 6 doesn't run on Windows 7, and it's giving me issues on an XP Virtual machine. I have no way to test it.

I've heard of the editor before, but I don't think the 3D Model types are the same. Since the games were developed at different times, newer filetypes have been made, so the formats would be vastly different. As well, the 3D engines in each game are vastly different, so one model probably wouldn't work on the other.

It'd be interesting to see if the creator of SM64DSe could perhaps make a model importer tool for the Pokémon DS games though.

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