BioShock Infinite in trouble? Modes cut, people leave, 2011 demo fake and more

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Yeah, because games with both a combined Metacritic and user critic score of 8.x or 9.x are the absolute opposite of "good". You can stomp your feet as hard as you want, but it seems the majority of the internet disagrees with you.

- If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -

Considering Ken Levine has said things like "“Scott Sinclair, art director of Bio1, back in the art director’s chair for Infinite to bring it home. Can’t wait to show you what’s cooking.” about it I'm going to stick with my "you are all wrong" stance.

They were being ambitious, if you've ever had to do a long project that has ambitious goals you would understand why thats a pretty crappy way to think about it![/COLOR]

And LA Noir is an example of why it is a GOOD way to think about that. Look at all the disasters that surrounded it. It basically boiled down to a "visionary" development team who had no idea how to do time management and had a bunch of awesome ideas that didn't necessarily translate well to a good game.

Or look at Obsidian. Many of their games have suffered from poor time management skills. They work their asses off on some REALLY awesome innovative crap, but they fail to finish the actual core game. And no matter what excuse you might want to give them, the first rule of any project is "Make it work, then make it better".

Is this a case of directionless fund-wasting? No idea, I haven't followed the Bioshock development. But if the team was replaced, there is generally a good reason. And considering that Bioshock is meant to be an "artsy" game as it were, I imagine they would be given a LOT of leeway.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

Or look at Obsidian. Many of their games have suffered from poor time management skills.

Yeah, no. A publisher going "hey guise drop all you're doing we ship this by xmas" is not "poor time management skills". And most of their games' cores work fine (it's usually the "make it better" part that had to be sacrificed towards the end), so I'd like some of those drugs you are having.

Yeah, no. A publisher going "hey guise drop all you're doing we ship this by xmas" is not "poor time management skills". And most of their games' cores work fine (it's usually the "make it better" part that had to be sacrificed towards the end), so I'd like some of those drugs you are having.

KOTOR 2 injected in between my toes
Alpha Protocol snorted out of the naval of a hawaiin boy
There is also an argument for the Neverwinter Nights 2 I baked into a brownie

And for good measure, the buggy mess that was New Vegas at launch :p

I'm just gonna say this: Most devs get screwed on deadlines, especially when they are under contract with a publisher. Most games don't feel like the last third is missing.
KOTOR 2 was definitely missing the last third or so. Alpha Protocol they did a better job on (in terms of finishing the main plot), but the core game mechanics were very clunky and unpolished. NWN2 also takes a nose dive in the last hour or two, but to nowhere near the degree that KOTOR 2 did. Also, I loved NWN2, and they did manage to make an amazing expansion pack, even if that was also rough around the edges.

I love Obsidian and am always looking forward to every title they work on (I just won't buy it until I know it is finished :p). But they get "screwed by the publisher" on just about every game they make. And if this were any other dev, the community would be asking some very hard questions.

So rather than assume the various publishers just REALLY hate Obsidian, I instead assume that Obsidian are AMAZING idea people, but need a lot of work on the execution and development aspects (specifically, time management and what to prioritize).

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

Oh, no doubt there. My point isn't that they suck. I love Obsidian, even if I cringe every time I find out they are making a new game that I will want and be disappointed by :p. My point is just that they are a dev team that would benefit GREATLY from some outside influence. They have amazing ideas, they just need someone to help them prioritize stuff so that they can have a quality and COMPLETE game by the deadlines.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.