5-9-2015

5-7-2015

Upgrades that use mouse are now default to right click so you can still pick things up and put them down

Added achievements

Moved game text to right side

Fixed spawn position bug in water drops

Added colors to the right side info bar

Revisited Trash functioning.

Added control key to the control panel

5-6-2015

Upgrades now split based on buying it once vs. multi-purchase

Upgrade Description is now a hover bubble

Hover text now lets you know which upgrades have been purchased

4-28-2015

Spinner color now changes appropriately according to speed

Added support for multiple spinners

Spinners now moveable/can freely move

Water Cannon now much more powerful

Starting to add right click context menu.

4-27-2015

Added spinner

Spinner now starts and stops when you click

4-25-2015

Updated nail images to be more detailed

Added Water Cannon option

4-8-2015

Major optimization to drawing so that they don't just draw points.

4-7-2015

Fixed bug where game info on right wrapped

Trash now appears in the active upgrade list

Water now drops from mouse as opposed to a geyser from the ground

4-5-2015

Toggleable divs now show up in upper left

Unpurchaseable div images are now centered

Trash Button moved to configuration panel

After a long battle with water, decision was made to keep it as is. Rendering in webGL is too intensive

Right click to remove the active upgrade

Optimize some images to decrease load time

Added save/clear capabilities with cookies

Devmode now dynamically turns itself off and on

Fix bug where rockets would not move if they were asleep

3-23-2015

Move game text below the game

Move upgrade description

Add Carbon Nanotubes

Added time-modification

Change number of upgrades in row

3-19-2015

Made hover description not clickable

Added blowtorch upgrade

3-18-2015

Add batch deletion via right click with trash

Add text that appears from textbox

Add movable text as div/body

3-15-2015

Add draggable trash so it's easier to delete objects

3-11-2015

Add paintbrush

Add text below mouse to describe what mouse is doing

Format upgrades that you buy once so that they properly activate/deactive

Add shortcut keys to nailgun, paintbrush, and trash

Remove max rocket count

Make bloobs deletable

Handle deleting rocket properly

Change 45-lb plates to be circles instead of square bodies

Format accessory upgrades so icon highlighting formats properly

Remove nailgun from next to mouse; it was too distracting

3-7-2015

Make circle objects actual circles (make the fixture a circle, body a circle)

be able to delete nails

Make space mode be zero gravity

9-1-2014 Onward

function to randomly get a place on screen where an object can generate. Then apply this to all objects that spawn.

Add picture for sprinkles

Add Picture to plate

add picture to random object

Make beans can legitimate picture

Make brick legitimate picture

Make querypoint get the topmost image

To Do:

Make bifl upgrades a different color if they are mouse-related

Danger is from time passed, multiplied by a factor. The factor increases as you get new achievements. New achievements are below upgrades.

resize images for faster load time

get proper highlighting working for multi-use items

When you delete an item that is nailed down multiple times, make the nail dissapear (for each body, go to each joint, for each joint, find all attached bodies (which would be the nail) and delete that body as well )