Soooo Albért and Marco were visiting me the past week. They needed a couch to crash in Berlin to watch the football world championship. Congrats to Germany by the way for winning the champion ship! Anyways, Marco works as a DJ and he was playing around with his laptop to generate some random sounds. That got me inspired to create a little app over night. It basically loops through a matrix of matrices of tones and plays them that’s why the name Soundlooper. Pure creativity I know, right? xD

For a project at work I needed a way to swap the splash screen, app icon and package name in order to build 8 different themed apps. So here is a way to do it. This script creates a menu entry where you can simply select the specific build and change almost every build setting. Feel free to add any missing qualifier. (UnityEditor.PlayerSettings)

In case you do some asynchronious stuff like updating a game object after a network response in unity, you might come to a point where you want to do something you which can only be done within the unity main thread. So here is a little trick which let’s a certain method be called on the next opportunity of the game loop.

Where you add this script to a label or something and change its effective font size. So it will at least look a like amongst multiple devices. It scales all right but it doesn’t feel too reliable yet. Any suggestions?