New god coming to SMITE in the next patch

A new patch for SMITE should be dropping sometime tomorrow and with it comes a brand new god named Thanantos and a brand new skin for Hades.

From the patch notes, Thanantos seems to be both an assassin and support but he also has something that sets him apart from the rest of the gods. He loses health as he attacks. He makes up for this by doing massive damage to his enemies. His passive combined with his ultimate ability are also unique in that they will show you the heath threshold of opposing enemies. Any enemy below a threshold when he uses his ultimate ability is instantly killed. I am very interested to try this new god out to see exactly how he actually plays out. I love how he is something different compared to the other gods we have in the game already.

Finally, the new free god rotation is Anubis, Apollo, Arachne, Ares and Hel.

All timed queues under the NORMAL tab of the PLAY menu are now configured so that players will ONLY get matches within their preferred region. That is, people whose preferred region is North America will only get matches on North American servers (and Europeans will only get matches on European servers). At some off hours, players may find that they will get better matches if they switch to the other region.

The Mastery/Worshipper system has been revised. You continue to reach Mastery Rank 1 at 100 Worshippers, but there are now three ranks prior to Mastery Rank 1 (Acolyte, Neophyte and Adept), as follows:

Acolyte: 10 Worshippers

Neophyte: 25 Worshippers

Adept: 50 Worshippers

The “Casual” tab on the PLAY menu has been renamed to “NORMAL”. The “COMPETITIVE” tab has been removed.

A new queue named “CONQUEST SOLO MASTER” has been added under the NORMAL tab of the PLAY menu. This queue is designed to provide the highest quality matches for experienced Conquest players. The queue has these attributes:

You must join the queue solo (you cannot join in a party).

In order to join the queue, you must have at least 12 Gods at ADEPT level (that is, you have accrued at least 50 worshippers on 12 different gods). Not that at a future point this requirement may change to require 12 gods at Master Rank 1.

Once in the match lobby, you may only select gods for which you are at ADEPT level. That is: Players are only allowed to play gods that they are experienced with.

The queue uses draft mode, with one ban allowed per team.

God Trading is allowed in the match lobby, but only if both players have both gods at the correct mastery level.

Top 200 Player Rankings will be published for this queue.

For this queue, Worshiper rewards are increased by 20%.

The newest god will still be banned for play in this queue through a “cooldown” period (usually one to two weeks).

General

Active items can now be sold for a full refund up until the point one of the following conditions is met:

The user leaves the Item Store volume (the “Fountain”).

The active item is used.

A variety of minor usability improvements have been made to the Party Management system.

Fixed an issue in Arena in which players could get stuck behind the portals.

Fixed an issue where effects would disappear from player meshes when the mesh is hidden from camera penetration.

All gods are now categorized into one and only one role, chosen from the following classifications: Hunter, Assassin, Warrior, Tank, Mage, Support.

Visual effects for Recall have been improved to give an indication of when the base teleport will occur

The stat caps have been increased for these stats:

Cooldown Reduction - Increased from 35% to 40%.

Critical Strike Chance - Increased from 80% to 95%.

Lifesteal - Increased from 65% to 100%.

The god rotation has been changed to Anubis, Apollo, Arachne, Ares and Hel.

Spectator:

Fixed an issue in which the wrong team would display on End of Match Screen.

Active Items:

Aegis Amulet

The cooldown has been reduced from 240/180/120s to 180/150/120s.

An issue has been fixed that now allows you to use Aegis Amulet while firing a channeled ability, cancelling the channeled ability and making you immune.

Now forces Guan Yu to dismount his horse when used while the ultimate is firing.

Blink

There is a new 3rd tier icon for this ability.

No longer usable when crippled.

The time required to be out of combat was not working as intended and was requiring players to be out of combat for 10/9/8s before being able to use Blink. This has now been fixed and now requires you to be out of combat for 5/4/3s.

Combat Blink

No longer usable when Crippled.

The cooldown has been increased from 120s to 180s.

Creeping Curse

The 3rd tier of this item has been renamed to Weakening Curse and has a new icon.

The healing debuff has been increased from 50% to 100%

Eye of Providence

Tier 1

The cooldown for placing a ward has been reduced from 90s to 60s.

Tier 2

This now deploys a sentry ward instead of a normal ward.

Tier 3

This ward no longer requires line of sight to detect enemy players and wards.