I am determined not to continue with the game's story until I've gotten 100 seconds on Cuccoo Dodging. Got to love mini-games that ramp difficulty up from Beginner > Easy > Intermediate > F$%# YOU!!

My record so far is about 68 seconds.

Yeah I think I'm gonna have to sit out some of those mini-game, I suck at them. I gotta try baseball though...!

I'm enjoying the dungeons so far, they're wonderfully varied, they got brain-bogging puzzles, but they're also not ridiculously long (I always felt that playing a 3D Zelda game, you can usually allocate yourself to only "a dungeon a day" since they were pretty big experiences -- I'm not saying this is true for all of course, and this game seems to have pretty short but effective dungeons).

The Shadow Palace had some crafty puzzles, and as soon as I saw the light imprint I knew who the boss was and I love that they've brought back some classic enemies.

Not that I've come across, but someone further in the game than me will have to give a better answer.

I know there's a creature with a "Find 100 McGuffins" sidequest that offers to upgrade a piece of equipment so long as you aren't just renting it.

I've heard mixed deals THERE, but I honestly have no problem renting stuff; a lot of items are still found (like the Shield, boots, flippers... the basics).

But with respect to my earlier point, I heard only certain items are worth buying because other items "upgraded effects" aren't worth the full purchase. I heard the hookshot's added effect (I don't know what it is) isn't as useful to say the Bow's 3-way shooting.

But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

I seem to remember that being the same problem with Skyward Sword. You COULD spend hours upgrading everything, but by that time you're pretty much done with a relatively easy game anyway and it's only for sake of completing it.

But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

I seem to remember that being the same problem with Skyward Sword. You COULD spend hours upgrading everything, but by that time you're pretty much done with a relatively easy game anyway and it's only for sake of completing it.

The Skyward Sword upgrades bugged me (and I guess this game too, now). Sure you can get the "longer flying time" or "faster flying" for the stupid Remote Bug item (forgot its name), but it was never-ever NEEDED to complete the game. If the game made mandatory item upgrades to change things up, that might be interesting.

The Net became a "Bigger Net" (whoop dee doo, it was easy enough to catch bugs anyways)

The Bow and Arrow became more powerful (but +90% combat was done with the sword).

The only upgrades I liked in SS were for bigger inventory. But I do like how Link Between Worlds just uses the magic meter instead of a bunch of other items like buying Arrows here or Bombs somewhere else.

But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

In hero mode, undoubtedly.

In standard, I think it's just a matter of you sitting on so many rupees and wanting to do something with them. I haven't really gone out of my way to get money to buy stuff, I just buy stuff because I like ownership and I can afford it. I didn't even know about upgrades until now, heh.

But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

In hero mode, undoubtedly.

In standard, I think it's just a matter of you sitting on so many rupees and wanting to do something with them. I haven't really gone out of my way to get money to buy stuff, I just buy stuff because I like ownership and I can afford it. I didn't even know about upgrades until now, heh.

Yeah, I can see Hero Mode needing something like that since the game is based off of aLttP which wasn't exactly the most difficult game but screwing up was costly in the Dark World (like certain enemies even in the Light World being capable of inflicting 2 whole hearts worth of damage; comparative numbers not seen again in the series outside of special cases like eating a direct hit from an Iron Knuckle or final bosses until Skyward Sword; and the numbers just went up from there; fighting Ganon in nothing but the Green Tunic meant that screwing up would cost 8 hearts a hit, fully armored in Red Mail only meant 2 full hearts again). But yeah, not all upgrades are equal and I can't really imagine the Hookshot getting anything more substantial than a Longshot or Double Hookshot upgrade (and both of those were fairly flaky in their previous incarnations as well). I'd say go for the Rods and the Bow first.

Also, I did find that upgrading the Shield and Beetle in Skyward Sword were worth it for the added durability (especially the Goddess Shield and its meager durability) and the ability to increase the range and flight speed of the Beetle respectfully (especially once the Beetle got outfitted with the ability to carry things like Bombs since that did come up every once in a while; especially in Lanaryu Desert where you had to dunk bombs into those wall statues).