Yep, I don't think there's any good reason for this to happen. Cases like this are now extremely rare since the last fix we made to ensure the AI drove optimally. I'm collecting each example as it comes up, and it seems like the Hairpin and our old friend the slalom are the most likely to have these kinds of issues.

There are no physics changes planned for 8.0 as we figured it was time to focus on other things for a bit. But looking further ahead, I consider these the priorities for any future physics fixes:1) Upgrading engine upgrades traction, it probably shouldn't (makes 969 tune too dominant off-road; puts 333 S at too big a disadvantage vs 969 A)2) Result of different tuning is too subtle and not intuitive (969 beating 699 on twisty tracks, 699 beating 969 on fast tracks etc)3) Fine-tuning traction values (people think 4WD STD is too competitive with 4WD All-Surface on hills, for example)4) Optimal AI driving so upgraded cars always win, in cases like this thread - this might actually be addressed by whatever it is we do for option (2) though

I would've thought that the engine upgrading traction change would come in PL 8.0

Shouldn't it be (relatively) simple to just reverse the code added earlier to give that boost?

We now know better than to try making a "simple" fix to the physics! It can reveal or create further problems, so always needs to be done with great care. For example, as 40778 just reminded me, there are some "heavier car wins" results in off-road challenges, and I expect these would be a lot more prominent if we removed the engine upgrade traction bonus.

I would've thought that the engine upgrading traction change would come in PL 8.0

Shouldn't it be (relatively) simple to just reverse the code added earlier to give that boost?

We now know better than to try making a "simple" fix to the physics! It can reveal or create further problems, so always needs to be done with great care. For example, as 40778 just reminded me, there are some "heavier car wins" results in off-road challenges, and I expect these would be a lot more prominent if we removed the engine upgrade traction bonus.

This isn't changing in this update. I don't want to increase the testing burden this late in an update cycle. Additionally, there are new hill climb challenges in the Mountain environment. I want to get some data on these challenges in the wild first, and then make changes to all similar challenges at once, to avoid some hill climbs giving much more points than others.

This isn't changing in this update. I don't want to increase the testing burden this late in an update cycle. Additionally, there are new hill climb challenges in the Mountain environment. I want to get some data on these challenges in the wild first, and then make changes to all similar challenges at once, to avoid some hill climbs giving much more points than others.

Don't worry Robin...No rush...We waiting 3 months for update now so we may also wait another 3 months

This isn't changing in this update. I don't want to increase the testing burden this late in an update cycle. Additionally, there are new hill climb challenges in the Mountain environment. I want to get some data on these challenges in the wild first, and then make changes to all similar challenges at once, to avoid some hill climbs giving much more points than others.

Don't worry Robin...No rush...We waiting 3 months for update now so we may also wait another 3 months

I don’t get why we paid to test a beta and not get paid to test it... testbowl is broken since 4 months?! now?slalom is broken since one year?and now we wait since 3 months for new content and Robin already said it’s actually about to get test in the wild?!

I don’t get why we paid to test a beta and not get paid to test it... testbowl is broken since 4 months?! now?slalom is broken since one year?and now we wait since 3 months for new content and Robin already said it’s actually about to get test in the wild?!

What issue with test bowl are you referring to?

There are some issues with occasional cars beating more upgraded cars, we fixed most cases in PL2, and then fixed most remaining cases again more recently. It's an iterative process. Over time, we have and will continue to make improvements to the match engine to reduce these cases.

I said that I'd like data on how some of the new hill climbs perform in the wild before making changes to hill climb point allocation so that they are consistent.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

I don’t get why we paid to test a beta and not get paid to test it... testbowl is broken since 4 months?! now?slalom is broken since one year?and now we wait since 3 months for new content and Robin already said it’s actually about to get test in the wild?!

What issue with test bowl are you referring to?

There are some issues with occasional cars beating more upgraded cars, we fixed most cases in PL2, and then fixed most remaining cases again more recently. It's an iterative process. Over time, we have and will continue to make improvements to the match engine to reduce these cases.

I said that I'd like data on how some of the new hill climbs perform in the wild before making changes to hill climb point allocation so that they are consistent.

Pls add American daily event instead of that stupid mixed tracks with dirt, city streets, slalom and all drags. It's really stupid setup where you probably can't win all 5 tickets on 3 stars probably with any possible hand.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

But that was 7.6. which was mostly bugfixes after 7.5... which was bugfixing after 7.0... it's been significantly longer since an actual feature update and that's why everyone is getting impatient.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

But that was 7.6. which was mostly bugfixes after 7.5... which was bugfixing after 7.0... it's been significantly longer since an actual feature update and that's why everyone is getting impatient.

I appreciate that. I'm just as impatient! To expand on the previous updates, 7.5 wasn't just bugfixing, there's a whole bunch of non-player facing stuff that went into that update (SDK updates, for example). There's not really a good way to communicate all these things, but it's not unsubstantial. Additionally, 7.5 had some work for migration between versions, so that players race in the same buckets before and after updates. 7.6 had a car correction and balancing changes (so wasn't a planned release).

Spending time on those engine changes for those updates was time not spent on 8.0. This is why there are no additional engine changes for 8.0, so we could focus on feature development.

This is part of the trade off though. If players want us to further improve the engine, ideally we'll change one thing at a time, prioritising what will have the biggest impact on improving everyone's experience. But making that improvement could mean the next feature will be a couple of weeks later that it would otherwise be, and if there are a few improvements: for example:

- traction change for engine upgrades- prevent last minute event registration- any number of general bug fixes

That will add weeks to developing and testing time. Then, player perception will likely be that it took 9.0 way too long to release with any new content. Even though we were working hard and delivered on some super important things.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

But that was 7.6. which was mostly bugfixes after 7.5... which was bugfixing after 7.0... it's been significantly longer since an actual feature update and that's why everyone is getting impatient.

I appreciate that. I'm just as impatient! To expand on the previous updates, 7.5 wasn't just bugfixing, there's a whole bunch of non-player facing stuff that went into that update (SDK updates, for example). There's not really a good way to communicate all these things, but it's not unsubstantial. Additionally, 7.5 had some work for migration between versions, so that players race in the same buckets before and after updates. 7.6 had a car correction and balancing changes (so wasn't a planned release).

Spending time on those engine changes for those updates was time not spent on 8.0. This is why there are no additional engine changes for 8.0, so we could focus on feature development.

This is part of the trade off though. If players want us to further improve the engine, ideally we'll change one thing at a time, prioritising what will have the biggest impact on improving everyone's experience. But making that improvement could mean the next feature will be a couple of weeks later that it would otherwise be, and if there are a few improvements: for example:

- traction change for engine upgrades- prevent last minute event registration- any number of general bug fixes

That will add weeks to developing and testing time. Then, player perception will likely be that it took 9.0 way too long to release with any new content. Even though we were working hard and delivered on some super important things.

Don't get me wrong Tim, I get that, I have to manage a development cycle too : p. I'm fine with you guys taking time to finish it, especially since you're under no promise or obligation to deliver an update every two-three months or anything. This is, however, more or less what we've gotten used to and we could use some more info about whether or not it's coming anytime soon. I've been hoarding cash and gold since christmas in preparation for the update and it's really starting to kill the fun of playing. Maybe I could plan spending if I had some vague idea about where the finish line lies.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

But that was 7.6. which was mostly bugfixes after 7.5... which was bugfixing after 7.0... it's been significantly longer since an actual feature update and that's why everyone is getting impatient.

I appreciate that. I'm just as impatient! To expand on the previous updates, 7.5 wasn't just bugfixing, there's a whole bunch of non-player facing stuff that went into that update (SDK updates, for example). There's not really a good way to communicate all these things, but it's not unsubstantial. Additionally, 7.5 had some work for migration between versions, so that players race in the same buckets before and after updates. 7.6 had a car correction and balancing changes (so wasn't a planned release).

Spending time on those engine changes for those updates was time not spent on 8.0. This is why there are no additional engine changes for 8.0, so we could focus on feature development.

This is part of the trade off though. If players want us to further improve the engine, ideally we'll change one thing at a time, prioritising what will have the biggest impact on improving everyone's experience. But making that improvement could mean the next feature will be a couple of weeks later that it would otherwise be, and if there are a few improvements: for example:

- traction change for engine upgrades- prevent last minute event registration- any number of general bug fixes

That will add weeks to developing and testing time. Then, player perception will likely be that it took 9.0 way too long to release with any new content. Even though we were working hard and delivered on some super important things.

Don't get me wrong Tim, I get that, I have to manage a development cycle too : p. I'm fine with you guys taking time to finish it, especially since you're under no promise or obligation to deliver an update every two-three months or anything. This is, however, more or less what we've gotten used to and we could use some more info about whether or not it's coming anytime soon. I've been hoarding cash and gold since christmas in preparation for the update and it's really starting to kill the fun of playing. Maybe I could plan spending if I had some vague idea about where the finish line lies.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

But that was 7.6. which was mostly bugfixes after 7.5... which was bugfixing after 7.0... it's been significantly longer since an actual feature update and that's why everyone is getting impatient.

I appreciate that. I'm just as impatient! To expand on the previous updates, 7.5 wasn't just bugfixing, there's a whole bunch of non-player facing stuff that went into that update (SDK updates, for example). There's not really a good way to communicate all these things, but it's not unsubstantial. Additionally, 7.5 had some work for migration between versions, so that players race in the same buckets before and after updates. 7.6 had a car correction and balancing changes (so wasn't a planned release).

Spending time on those engine changes for those updates was time not spent on 8.0. This is why there are no additional engine changes for 8.0, so we could focus on feature development.

This is part of the trade off though. If players want us to further improve the engine, ideally we'll change one thing at a time, prioritising what will have the biggest impact on improving everyone's experience. But making that improvement could mean the next feature will be a couple of weeks later that it would otherwise be, and if there are a few improvements: for example:

- traction change for engine upgrades- prevent last minute event registration- any number of general bug fixes

That will add weeks to developing and testing time. Then, player perception will likely be that it took 9.0 way too long to release with any new content. Even though we were working hard and delivered on some super important things.

Don't get me wrong Tim, I get that, I have to manage a development cycle too : p. I'm fine with you guys taking time to finish it, especially since you're under no promise or obligation to deliver an update every two-three months or anything. This is, however, more or less what we've gotten used to and we could use some more info about whether or not it's coming anytime soon. I've been hoarding cash and gold since christmas in preparation for the update and it's really starting to kill the fun of playing. Maybe I could plan spending if I had some vague idea about where the finish line lies.

i understand.. but it's weird this results.. and the update take a lot of time and they didn't review this.. they only change the % of Hill... and not others factors... strange

It's not at all strange to prioritise a single, lower risk change. That's what was done in our previous update (7.6).

It has been two months since our last update in December, but that time has included annual leave over Christmas, plus new features take time to develop. Of course, we'd love to release more stuff more frequently - we're working hard to do so.

But that was 7.6. which was mostly bugfixes after 7.5... which was bugfixing after 7.0... it's been significantly longer since an actual feature update and that's why everyone is getting impatient.

I appreciate that. I'm just as impatient! To expand on the previous updates, 7.5 wasn't just bugfixing, there's a whole bunch of non-player facing stuff that went into that update (SDK updates, for example). There's not really a good way to communicate all these things, but it's not unsubstantial. Additionally, 7.5 had some work for migration between versions, so that players race in the same buckets before and after updates. 7.6 had a car correction and balancing changes (so wasn't a planned release).

Spending time on those engine changes for those updates was time not spent on 8.0. This is why there are no additional engine changes for 8.0, so we could focus on feature development.

This is part of the trade off though. If players want us to further improve the engine, ideally we'll change one thing at a time, prioritising what will have the biggest impact on improving everyone's experience. But making that improvement could mean the next feature will be a couple of weeks later that it would otherwise be, and if there are a few improvements: for example:

- traction change for engine upgrades- prevent last minute event registration- any number of general bug fixes

That will add weeks to developing and testing time. Then, player perception will likely be that it took 9.0 way too long to release with any new content. Even though we were working hard and delivered on some super important things.

If there is no new game mode after you told us this, I will be very dissapointed. Because some new tracks, some kind of pop up events and new cars just aint enough after all this time.Not trying to be pesimistic and all, but I think its time to show most old players that the game is not just money sucking barrel.