Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

I'm thinking of using a double luci build with zeus stratios and 3 more heras. having a team with each member being 60 is too much for me right now, but i think a 35% gravity, 3 30% gravities, and ~600k damage from 2 Morning Stars will be enough.

Hmmm... If the Red Dragon Pirate's Black Bird lasts only 3 turns, and can be used only once, then could it be possible to stall it out with good recovery, and Protector Robe Odin? Well, just as long as its HP doesn't fall below 50%...

At master level, no. After the dragon changes to blue, he has a multi-shot attack which Odin+Megalodran couldn't block sufficiently. You'd need a major kill weapon or hell of a lot of healing. I think double Megalodran can probably do it, if you have enough firepower and healing to back them up. You'll have to watch out for the bind devils though, if they bind both Megalodrans you're in trouble.

At expert level, if you have at least 2000 healing per turn,you can just muscle it, but you won't get much.

Lucky you! I've seen something that looks like the less evolved version of the pirate being offered in addition to the boss pirate, but so far it's a miss. All I'm getting is gold when I defeat the boss.

Beat it with a double Raphael team, but it took a while. Used max skill Siren for emergencies (bart feeds you fire orbs every turn, so that helps), a Raphael for dire emergencies, Hades for gravity, and the best light, non-red nukers I had since orbs won't do squat for damage (in this case, Odin and Lightning Holy Dragon). Got dicey on his last 10k HP or so since every red replace seemed to target my hearts--actually had to use a second Raphael, leaving me defenseless if I slipped or the drops went south. No chaser, sadly.

396,089,247 yo my name is timber in the game and half and half on expert and master but I need Odin if you have one add me please and I'll give you mad palpoints in return please please please cuz I'm trying to get chaser but he only shows on master for me and I can't beat the boss without Odin

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My Previous Builds

Team Builds

By booksnake: Requires some luck with the board. Stalls on early waves to ready Undine, waits out Black Bird using Undine's skill while doing some damage but less than 50% to prevent element change. Ideally take off 40% of boss hp by turn 4, then uses both gravities and does ~700k in one combo, with hp to tank one hit as insurance.

By Ken★Kirin: All max lv. B-Odins max awoken. Second B-Odin can be replaced by Tengu. Stall at least one turn, so at Boss you can use UmiYama, Izanagi, and Kushinada. Use Kushinada after Black Bird if you can't get the required colors. Once you do, UmiYama + Izanagi and make as many water combos x25 atk and its a OHKO.

By straysheep: Stall on blue goblins until all skills up. Then burst through the until the boss while clearing as many blue/red orbs as possible. On the boss use Fuu -> Valk -> Athena -> Shynee. Should OHKO handily. Probably also possible with a double valk team, but it's going to be much harder to stall.

By Tyler@PGEV: Okay, this team may not be the fastest team, but it can get the job done. Wild cards are gravities/Lucifer/nukes. F1-3: kill everything but one, and charge up skills. F4: pop everything. F5: the home stretch. Just make sure that you can auto heal every turn, and use gungnir when avaliable.

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mic: How did you survive the multi-hit Royal fortune attack of 57456 below 50% HP? I used a double Godin build on the master level prior realizing it was a multi-hit and got destroyed once below 50%.

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SymptumX: thanks for making me waste 50 stamina! dont do this build it doesnt work due to multi hit below 50%

By seigi: non-REM team. First 4 floors: charge all skills. At boss ~> 2x gravity ~> Boss switch to Water att ~> pop RK after he used Blackbird. grind and heal to do 4 more Gravity and you can use Luci to finish. My first and only Legend run was 0 stone. Pop Joker/RK and heal back to full when low HP. Average combo: 6

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mccool37: Note-With recent update of active skills KoR no longer has Defensive stance so this will no longer work.

By Ken★Kirin: All max lv. All awoken. All max skill (at least CD12-14). Chaser may be difficult if it invades. Stall for 10-12 turns. Boss use skills in the order of Shynee>Fuu>Cinnamon>RoseValk>Takeminakata and you'll have all 30 light orbs enhanced x3 for healers and OHKO. 5000 Lt atk (healers only) would make about 3million damage to boss.

By BazBiscuit: Max awoken Odin & Bubblie. You need about 10 turns to waste before reaching boss - I got lucky stalling on Goblins. On boss use Megalodran, then Siegfried then Bubblie. Try match 2 rows of blue and at least one other set of blue. You'll have a 2nd turn so use Odin, Apollo and Taki if he survives. My levels were ~70, Odin was max

By penabug: Very easy dungeon to do unless you mess up/unlucky with perfect orb drops. Stage 1-4 stall on marine goblins. If you see chaser stall on chaser by clearing single color orbs + heal orbs. Don't need gravity for pirate Use one haku then he'll use the power up then 2nd haku + baddie + Ur and you'll sweep. Persephone for emergency.

By Darkturtle: I may take longer my not i had max lvl lucy and awoken hera level 79 awoken zeus a level 30 hera and a lvl 6 hera. kinda threw this together with random heras as you can see. just be careful. marine 1st priority they if you can stall with a demon/devil. last floor unlease all he will activate his attack boost so no worry.

By Endokun: L.Metas and Valk are max awoken. Echidna, Valk, and Angelion max skilled. F1-F4: Get below 80% and stall, use Echidna as you see fit. F5: Blow everything and match as high a combo as you physically can. Can swap out Echidna for L/L Venus to help rack up a high combo on boss or run a gravity to knock off a chunk of health.

By SA_Upc: Skill boost Sieg build. Can sweep every floor and have max-skill Bubblie up on boss. 6000+ team water ATK will be enough to one-shot boss with 3x4 water orbs + 1 offcolor combo. Can sub other high ATK water physicals (Heaven Neptune, another Sieg, water Vamp) in place of Bubblie, but will need to stall a couple turns.

By Aulanticus: Every sub at/close to max level. 2nd heart converter is used just in case Siren is bound. Plus eggs help too.
The key is to use water to eliminate the fire subs and leave the goblin in order to stall. If you at least have the two seven stars up, two good comboes should be enough to take Pirate Dragon down. Kushi is just in ca

By jade: Dual Bodin Legend Farming Build: BOdins max lvl/awoken. All subs max skill. Subs at least in 50s. Stall two turns/snipe to ensure InI up by boss. Red Pirate Boss: pop InI then either Hermes or Sieg/Siren. 2 rows plus 3x1 or 4x1 water and one other combo will OHKO. If not, rinse repeat next turn with other orb changer(s).

By Alex@PG: All max level. Both meta, hanzo, flamie are max skilled and awoken. Gryps 1x awoken. Stall little to make sure all skills up at boss. Try to get rid of most/all green orbs just before boss. Use everything on boss. GG

By Pitcairne: Very Safe Double Lucifer Build. Floor 1-4: Charge all skills. Make sure to kill Marine Goblins and Red Pirates first. If there is a Chaser, you may need to expend gravities. Floor 5: Drop all gravities, one MS, heal, then finish with MS. No need to fear that he will hit you. Make sure to have all skills charged or else...

By Suikama: Stall on Marine Goblins to get Bubblie and ECO up. On the boss pop skills and match either at least 3x3 blue orbs + 4 other atts or 4x3 blue orbs + 3 other atts for an easy kill. Isis fully awoken to help avoid binds.

By ☭Δ♔Biz☃: Settle in, you're gonna be here for a while. Susano is ideally max skill, StE and Joker must be. Even then it's possible to get screwed over on heal->red orb changes at the boss, but that's rare. I recommend non-ultimate Joker because of water bind, but it doesn't matter that much.

By Ωmega@PF: Dual Lucifer with three 30% and one 35% gravities. Free feel to sub heras for hera-is etc. Very safe.
FL 1-4 You wont die, just stall as normal and charge up gravities. On FL 5, just use 4 gravities and a MS on turn 1. Heal up, and finish with a MS on turn 2. Make sure you have at least 3 hearts on ur board when you finish FL

By ibusy ∞: Farming build. Max awoken both Satan/Hanzo/Tengu. High skill level Persephone preferred. You start with 4 skill boosts. Stall whenever you can to get Persephone up before 5th floor. Boss, change orbs. You literally have 2 turns to kill him so use orb changer wisely. Try at least 2 rows + 1 dark combo + some off color per turn.

By Fukushu@PG: Stable team which can clear legend very fast. Megalodran can be replaced with siren, which would make the team non-IAP.
R1: Adjust hp by tanking hits, if you get hit with a water bind just finish it off with red orbs.
R2-R4: Wipe with AOE attacks
R5: Activate orb changers, If you fail to 1 hit you still have 1 turn left

By Trîx: Stall on 1st floor. Spend more time on stalling if a Marine Goblin shows up on the 1st floor. Preferred to have a max-skilled King Bubblie. Kamui can be replaced with a max-awoken Hermes for additional skill boost. Wear down the boss a little bit by matching unneeded orbs + water orb match. Finish it with orb changers + Bubblie.

By Ken★Kirin: All max lv. All max skill except B-Odin. B-Odin can be Hera-Is if you have max skill. B-Odin max awoken. Stalling is a challenge. Use Angelion for heal orbs and use Echidna before Boss to recharge Angelion/Valk if you used it. Boss: use all skill and make multiple combo Lt orb matches w/ x25 atk for the win.

SA_Upc: Yeah, a couple runs with this, would really prefer max-skill Sonia to consistently stall. Even double Sonia leads will work for better RCV at stalling and 2 turns for boss in case it doesn't one-shot.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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