I'd like 3D movies, but the question is will the 3DS be able to handle 90+ minutes of hardcore 3D action? Well, time will tell.

Well, at least Japan's fanservice-y games are built partly on the foundation of 3D.

The Green Hornet in 3D for 540p is something like 854 MB, so a 3D movie at 240p should be less then 500 MB per 3-D movie.

They already release Flipnote Studio 3D in Japan and promise to get around to localizing it. You can stream the 3D video for Flipnote Studio 3D in the eShop on the 3DS. Just tap the white search bar and type in Flipnote Studio 3D, and then click on the 3D trailer to watch. It looks really cool.

Kaizar said:The Green Hornet in 3D for 540p is something like 854 MB, so a 3D movie at 240p should be less then 500 MB per 3-D movie.

540p has (for 16:9 resolution) about 520k pixels. 240p has (for a 5:3 resolution that the 3DS's upper screen has) about 96k pixels. Even if we assume that audio takes up a huge 100 MB, and is in no way compressed relative to the original, you'd expect the result to be about 240 MB, not 500 MB.

Currently Playing:

Kaizar said:The Green Hornet in 3D for 540p is something like 854 MB, so a 3D movie at 240p should be less then 500 MB per 3-D movie.

540p has (for 16:9 resolution) about 520k pixels. 240p has (for a 5:3 resolution that the 3DS's upper screen has) about 96k pixels. Even if we assume that audio takes up a huge 100 MB, and is in no way compressed relative to the original, you'd expect the result to be about 240 MB, not 500 MB.

I said LESS then 500 MB.

i DIDN'T say 500 MB.

The movies on the 3DS will most likely have tiny black bars, like streaming Netflix on 3DS has.

Anyways I don't know details other then the 3D smartphone copy of The Green Hornet is around 850 MB for HTC EVO 3D.

So can you give Mii a more better estimate, since you seem to be really knowledgable about this stuff?

Aielyn said:540p has (for 16:9 resolution) about 520k pixels. 240p has (for a 5:3 resolution that the 3DS's upper screen has) about 96k pixels. Even if we assume that audio takes up a huge 100 MB, and is in no way compressed relative to the original, you'd expect the result to be about 240 MB, not 500 MB.

I said LESS then 500 MB.

i DIDN'T say 500 MB.

The movies on the 3DS will most likely have tiny black bars, like streaming Netflix on 3DS has.

Anyways I don't know details other then the 3D smartphone copy of The Green Hornet is around 850 MB for HTC EVO 3D.

So can you give Mii a more better estimate, since you seem to be really knowledgable about this stuff?

Sorry for my lack of knowledge.

I don't know a massive amount. I just know that the space required will be close to proportional to the number of pixels, with the exception of the audio (for obvious reasons). It won't be exactly proportional, because of compression effects, but it should be pretty close. And the reason why I pointed out 240 MB rather than 500 MB is that I'd expect that you guessed it based on 520p being a little over twice the size of 240p, a conclusion that is easy to accidentally come to when you just look at 520/240... but in reality, it's not the number of pixel rows, but total number of pixels that will control the size.

I'd like 3D movies, but the question is will the 3DS be able to handle 90+ minutes of hardcore 3D action? Well, time will tell.

Well, at least Japan's fanservice-y games are built partly on the foundation of 3D.

The Green Hornet in 3D for 540p is something like 854 MB, so a 3D movie at 240p should be less then 500 MB per 3-D movie.

They already release Flipnote Studio 3D in Japan and promise to get around to localizing it. You can stream the 3D video for Flipnote Studio 3D in the eShop on the 3DS. Just tap the white search bar and type in Flipnote Studio 3D, and then click on the 3D trailer to watch. It looks really cool.

Assuming the 3D you're referring to is autostereoscopic 3D, which is the technology the 3DS uses, the resolutions are as follows:

540p, or qHD, or if you're really specific, qFHD, in 3D is 1920x540. That means 960x540 per eye.

240p (WQVGA), the resolution is 800x240, or 400x240 per eye.

At this point in time, I realized that I could just do a direct comparison (240p/540p)^2, and be done with it. It'll probably be ~300MB in size, including audio.