Jan. 1st Update: It's 2014, Happy New Year!

As the title states, it's January 1st, 2014! Happy new year everyone! I cannot tell you how excited I am about 2014 and what this year holds! SpaceVenture gets closer and closer as each day unfolds! As you can imagine, the last couple of weeks have been a mixture of getting things done on the project, but also a lot of time spent for all of us jumping around from place to place spending time with family and friends, so I don't have a ton of new stuff to report. Although more artwork got polished and some more programming completed.

How about a look back at what you've seen and maybe haven't seen so far?

SOME OF THE ARTWORK FROM THE GAME

Here is some of the artwork from the game. Most of this you've seen, but a couple of pieces you probably haven't seen. ;)

SAN DIEGO COMICON 2013

2013 COMMENTARY CHRIS POPE DID OF THE DEMO SHOWN AT SDCC

TESTING WITH SCRAPS SHIP

AND WHO COULD FORGET THE TWO GUYS AMAZING DANCING SKILLS

EPISODE 6 OF THE NEW BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

The Historian wishes you a merry whatever with this special holiday special of the podcast, featuring very special appearances from Vohaul Strikes Back team leader, Frederik Olsen; the proprietor and curator of SierraChest.com, Rudy Marchant; and a special mention from everyone’s favorite corporate weasel, Peter Toleman! The topic is the many easter eggs that lurk within the Space Quest series, and, boy, you’ll never need to check a wiki again after listening to this thing. Also, we take a deep, hard and incredibly long-winded look (and listen) at the Format Countdown — the Historian’s favorite piece of music ever. Happy whatever, people!

Nice update! I do have a question that has been crossing my mind though - this game won't have that "dead man walking" mechanic like King's Quest and other Sierra adventures did in their day where if you didn't pick up some obscure item three hours prior, you can't complete the game?

Totally LOVE Rooter on the hubcap of the vehicle in the WIP cutscene. Also, I believe I saw an UI and an inventory screen in those pictures. :-) In short: thanks for another nice update.
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