This was pretty much what I meant when I talked about not stepping on any toes. If you're unfamiliar with this English phrase, Oliver, it basically means taking control of something that was really never yours in the first place. Please don't misunderstand, VNS, I'm not mad at you and I don't think Oliver is either. I know you were only trying to help. But I think what Oliver is feeling a little upset about is that his addon is starting to look like it's no longer his design.I propose a compromise, like Tobbi said. Why don't we come up with two official addons? Oliver, you can keep the original addon, with no changes (or you can keep my tiling fixes if you like). Then, we can release a second addon called Oliver's World Reloaded (or something like that) contributed by Oliver, VNS, and myself. For this one we can use the remade versions by VNS and myself. What do you think? Let me know what you want to do.

I apologize for "replacing" your levels. But I like Jonathan's idea and I would totally agree with having that, I think it would be great.

Oliver_Buo {l Wrote}:by the way VNS make a great job - but it's no more longer my level then.....

I tried not to change too much, but I felt like some tiles were in the "wrong place" and also you often used tilemaps that are really hard to loop for me. I tried to decorate the levels as much as possible. The best similarity I could do in this style was the gameplay, really.Mainly in some places the tiles were tricky to loop, like I said earlier. Another point is the levels didn't exactly fit a very good storyline in my personal opinion, so I tried to change it.

On level 0 I didn't have the idea of the new style so I was just fixing the tiling issues.On level 1 I thought the tiles didn't fit a very good forest style, it was more like a snow/forest labyrinth before. So I tried to fix the level to fit the background more.On level 2 I felt like some areas in the level didn't fit other areas of it, so I changed it into a crystal-cave themed level and at the bottom was a fiery place.On level 3 I didn't feel the castle blocks fit the theme of a night-time level. So I continued on the crystal-cave theme a little bit, and mixed it with the snow. I thought that fit better for the level.On level 4 there was quite a few tiling issues and a forced hit in one part. I added fog to give more "gradient" to the level. I also tried to keep the level sort-of like a labyrinth, but that turned out to be a haunted forest, a sky-tower, a stormy snowstorm, and a mountain.On level 5 I tried to change it to an entry to the castle (As for level 6, upcoming soon) and such a stormy level. I never really "saw" the "leaves.png" file so I thought it would be nice to use it.

I'll be sure to remove the fog from the levels (I might keep a tiny bit of it and put it in the background instead)Also trying to fix some spelling mistakes.So.. that pretty much covers what I have to say.. for now...

i did. i completed all levels. there was a single inconvenience for me:whenever i arrived at a new level it would start automatically and even if i existed without completing them they were considered done when i went out. i did all of them even if i could skip through some.i don't know if this is a bug for my supertux only or for all.

please don't take this as criticism, but I think you should add some more design elements to the levels. Currently, your levels look so "empty". I know this might not be in the style guide, but a more visually pleasing level is great for other people to play.