Might and Magic: Heroes VI Update Released

Product Update - Valve

Oct 15, 2012

Patch 1.8 release notes- Bug fixes: - Campaign/Scenarios - In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore. - In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user. - Kiril has two swords in his hand during the reputation upgrade scene. - In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri - In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno. - In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture. - In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map. - In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map. - In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos. - Fortune of Crag Hack map - Quest item present on Multiplayer map - In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship. - In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest. - In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive. - In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map. - A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes. - Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes. - A princess of Varn - Primary Quest marker is not displayed on the in game map menu. - 4th Inferno campaign map - Wrong deployment area for creatures in combat map. - Gold Edition Map - Lord Haart should have a higher level. - Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building. - Tutorial - The stack of Vestals does not join the hero's army. - Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually. - The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

- Dynasty Weapons/Traits/Pets - Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack. - The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log. - The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal. - Alma is to small and it’s very hard to spot on the adventure map. - The level bar of a Dynasty Weapon shows a constant value. - Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar. - The Dynasty Weapons equipped by a hero can't be changed. - The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

- Achievements - The mana spent in manual combat is doubled in "Channeler" achievement's counter. - Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement. - For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game. - The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him. - "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored. - "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

- Abilities/Creatures abilites - In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore. - The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough. - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures. - The Lich's "Life Drain" ability has a misleading value in its tooltip. - Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice. - “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice. - Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit. - The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur. - Hero can sabotage or plunder his own mine. - The description of the Arachne's level 5 ability contains the value 0/. - The Abilities that summon elementals will summon more creatures than stated in the spell book. - Defender I ability - Inconsistency between tooltip and behavior. - Assailant I - Inconsistency between tooltip and behavior. - The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns. - Yume"Ice Armor" specialization is missing. - The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat. - The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map. - Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat. - The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%. - No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook. - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference. - Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%. - Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book. - Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack. - No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana. - The Siege Master II ability is functional in normal Duel maps. - The description of the Dreamwalker's "Sky and earth" special ability contains the value 0. - The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase. - The game crashes when the user casts the "Terror" spell on the Idol of Storms structure. - The player can use the "Sabotage Mine" and "Plunder Mine" on his mines. - No specialization present for Acamas in the Heroic Abilities page of the Ability tree. - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff. - The "Blizzard" spell can't be cast 2 times over the same area - "Pressed attack" ability has the same bonus for blood and tears reputation. - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

- Localization/Text fixes - Town dwellings now indicate the number of creature per week in their tooltip. - In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge. - During the 1st Prologue Mission, missing subtitles in video in Russian version. - During Prologue, missing translation in dialog window (text and sound). - Missing tooltips for Kirin's special ability. - When an Artifact Set is equipped, the tooltip box is too small - In the Diving Attack's tooltip there is no information about the special ability's cooldown. - In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles. - Placeholders and not translated texts in Chinese version. - In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered. - Wrong and missing speaker name in intermission sequences. - Slightly inconsistency present at intermission sequence after defeating breeder queen. - In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff - In the Final campaign map, inconsistency between voice and subtitles. - In Necropolis' Hall of Heroes, some of heroes' name is not localized. - No translation for "My Dynasty" in main menu. - "Hz" not localized in the video settings of the main menu. - Grammar issue present in a certain string of the My Dynasty tooltip. - The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens. - My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version. - My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version. - Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version. - Sveltana's background story is not localized - Missing translations for “Sir Jaywoods” hero name. - Inconsistency between text and audio during the Intro cinematic. - Duplicate string in tooltip for "Master of water" abilities. - Title displayed twice and missing description for all hero specialization abilities. - Grammar agreement issue in duel type string. - Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff. - "Goldmine" is not localized in German version. - The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value. - Tears Path - Debug text as the description of the Spring Spirit's Temple. - Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight. - The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game. - In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off. - The Taunt ability has debug text present in the tooltips. - The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale - Wrong description of the "Haste" talent in the Hero creation menu. - Incorrect message received after being defeated by the AI. - The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed - The debug text "undefined" is displayed for the faction of the open slots in the game lobby. - Missing text in the "Week of the Froth Snake" description - Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign. - In the Demo version, Priory tooltip does not use a plural for the creatures that it creates. - The Stronghold "Advanced Town Portal" has no tooltip. - Incomplete text displayed for the "accept invite" button. - In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version. - Warlords of XEEN - Missing translation of the names of the characters throughout the level. - Danse Macabre Campaign - Missing translation of several heroes' names. - A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building. - The Conquest of Enroth - Missing translation of the names of the characters throughout the level. - Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon. - Missing translation in the Extra Content menu. - The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

- Miscellaneous - In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six. - During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map. - The exchange rates are not the same before and after making a selection in the marketplace window. - There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version. - Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip. - Message "Your hero has been defeated by" appears twice in the events log. - Stone Skin Scroll - Missing description. - The chat window should not pup up on screen. - The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map. - In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic. - In Duel Mode, the user's avatar doesn't change when AI’s turn is. - The areas explored by the AI's secondary hero do not unfog. - The game crashed when the client joined a multiplayer session and entered the lobby. - In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them. - The heroes' background stories can be modified when entering the game for the first time. - Wrong camera start spot on certain maps. - In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map. - In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender. - The game crashes when the escape key is used to close the multiplayer menu while having the news widget open - The game crashed when selecting "Play Manually" after being defeated in a Quick Combat. - In the Bestiary, low resolution picture for Azkaal. - The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu. - The game crashes on intro cinematic if the network connection is lost. - The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped. - Any pop-up message will remain on the screen after joining a session via game invite. - The Player Options Window remains opened after moving the player from the blocked list to the friends list. - If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck - When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host - The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby. - All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players. - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building. - In the Demo, creatures’ icons are doubled. - In the Demo, tapping the arrow to switch town, does not switch town. - In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client. - In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation. - Game crashed when started saved session. - The game will crash for the client that enters 2 times in the same save game. - Game crashed when the user left a hotseat game against an AI opponent. - While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears. - Different items are present in the Artifact Merchant after loading a game. - A glitch revealing the fog of war from the map is present when entering the town or fort screen. - The user remains stuck in the Town Screen if entering the town and by using the spellbook button. - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created. - The game crashes when loading the first autosave made on any campaign map. - Switching between different duel maps will allow the user to enter the Duel lobby without a Hero - The game crashes for the initial host after the client loads an auto-saved game - In Duel Mode, creature stack cannot be attacked if overlapped with another stack. - Some of the Sandro moves are not audio co-related in Sandro theme menu. - In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly. - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area. - The Quest Log can be opened in the townscreen and it overlaps the already opened town windows. - The game crashed for the client when joining a previously saved session by the host. - Cut off text for the time log displayed in the friends list. - Danse Macadre- The game's background music does not stop when a cutscene starts. - The game crashes when the user quits the game on the AI's turn. - Quick save cannot be performed after loading a game until a new autosave is generated. - The "End Turn" button is functional only after it is pressed a second time. - The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2. - Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes". - “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window. - The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".