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Several more cards have been released since our last update. In this article, we cover Blood Warriors and Call of the Wild. This brings the total number of revealed cards to fifty one. We will have a further update later in the day.

Blood Warriors is a fascinating card, and a very difficult one to theorycraft without testing. On the face of it, it should synergise well with the Warrior mechanic of doing damage to everything on the board. Against that however, is the fact that it does nothing at all on its own. You also have to find time to play the minions that you get from the card, and so it is pretty slow. The closest card we have that can give us any clues as to the strenght of Blood Warriors is Echo of Medivh. Echo sees play in decks with Molten Giant, and also in some more fringe, grindy decks. Those definitely create a precident for such a card being playable in Standard and there is every chance Blood Warriors sees Standard play. Whether it turns out to be better in a Grim Patron variant, or in a control deck, time will tell.

Assuming that Animal Companion doesn't get nerfed, Call of the Wild will provide great value for eight mana. The problem on the face of it, is that by turn eight most Hunter decks look to be trying to already finishing off the game. That means that Call of the Wild will have to be either be a very top of the curve closing card, or a value card in a more controlling archetype. There is the chance that although being great value, it does not find a home in a deck.

Blizzard have confirmed that the companions will be summoned in alphabetical order.

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It wouldn't be a proper reveal season without some leaks! This time it was the official Twitter account of Hearthstone Brazil that accidentally revealed four new Warlock cards.
These four cards were supposed to be revealed during the kickoff live stream, as the audience had to choose between seeing gameplay of a Mage or a Warlock deck. Since the audience picked Mage, the Warlock cards were supposed to remain a mystery for now but Hearthstone Brazil jumped the gun and revealed them off-schedule on Twitter.

Here is the English version of the cards. All images are courtesy of Hearthpwn and the names of the cards may not be final.

Surprise, surprise: Team 5 is trying to make Discardlock a thing again! Unfortunately, no matter how many times they have tried to make the archetype viable, it never really caught on. Who knows, though? This might be their lucky time!
This package looks alright on paper. A major concern in Discard decks has been that there's no way to get back valuable cards that you have discarded; Soulwarden does that in a better way than Cruel Dinomancer. Targeted discard is also a major improvement: Shriek can probably see play, especially after Defile rotates out. Reckless Diretroll looks like a toned down version of Lakkari Felhound. The legendary High Priestess Jeklik can potentially be quite powerful, but at 4 mana she's not quite cheap to be reliably discarded by the two aforementioned cards that target the lowest cost cards.
The new cards are here, the support for them already exists (see Lakkari Sacrifice and The Soularium). Is it finally the time for Discardlock to shine in Rastakhan's Rumble?

The community card reveals start with an Epic Warrior minion with Dragon synergy.
The live stream with Peter Whalen and RegisKillbin kicked off the reveal season (the schedule can be found here). Now, we have our first Rastakhan's Rumble community reveal by Spanish streamer Snoodyboo:

Smolderthorn Lancer is both overcosted and it has two conditions (Dragon in hand and damaged enemy minion). It certainly gives a clue as to the direction Warrior is heading into Rastakhan's Rumble, as Team 5 might be trying to revive Dragon Warrior (which again was just a less powerful type of the good ol' Wallet/Control Warrior). On the bright side, Odd decks now have an Execute and perhaps we might see Odd Dragon Warrior.
Does this card have too difficult to be met conditions or is it the new Duskbreaker? Let me know what you think in the comments below!

The reveal season for Rastakhan's Rumble has kicked off with the customary live stream. This time, the hosts are Senior Game Designer Peter Whalen and Regiskillbin.
The stream has conculded. All the cards revealed will also be added into our Rastakhan's Rumble hub. The full schedule for the following card reveals can be found here.
Nine cards were revealed:

The counter doesn't start over if you bounce Jan'alai!
The Hero Power hitting adjacent minions counts for Jan'alai's counter!
However, Ice Walker only freezes the targeted minion and not the adjacent ones with the Spirit present.

Dave Kosak is here in the latest Hearthside Chat video to talk about the lore of Rastakhan's Rumble. He also revealed two Priest cards: the Loa of Death, Bwonsamdi, and his Spirit!
If you haven't played Battle for Azeroth, the latest WoW expansion, then this video is going to be helpful in understanding the backstory of Rastakhan's Rumble:
The two Priest cards revealed in the video synergise very well with each other:

As Peter Whalen and Liv Breeden mentioned in their r/Hearthstone interview, Spirits are meant to be build-around cards and this is pretty apparent with Spirit of the Dead. Apart from the obvious synergy with Bwonsamdi, the Priest Spirit can work wonders in a Clone Priest deck along with Zerek's Cloning Gallery. Spirit of the Dead can also find a spot in other archetypes like Resurrect, Big and Deathrattle Priest. The card itself is quite slow and requires some setting-up, but it looks very versatile.

Bwonsamdi, the Loa of Death, can be used simiply to draw Spirit of the Dead, then you can kill him while the Spirit is up and shuffle him back to your deck. It's easy to see the Spirit work without Bwonsamdi, but the opposite - Bwonsamdi working without his Spirit - looks like a slim possibility. Given that all Class cards in this expansion are designed to work as a "team", we might see a card (apart from the Spirit) that can make Bwonsamdi more viable. Otherwise, the Hunter Quest never really caught on, so why would it work in a traditionally anti-aggro class like Priest?

We have a new Tavern Brawl this week and the rules are simple: both players get to have two turns, instead of one.
This starts from the very beginning of the game, therefore giving a big advantage to Player 1. Don't be surprised if your opponent concedes when he/she finds out that he/she has to go second (or if you have to do it)!
Doomsayer is a must-have on this Tavern Brawl, since it clears the board immediately. Flappy Bird is also a useful card and Aggro decks are generally favoured. OTK decks also can work great since you have two turns to set up your... one-turn kill. You can also experiment with Open the Waygate and Temporus; both cards work and they give you a third turn!