This is DOSDoom, a port of linux doom. You can run all your original DOOM wads
with DOSDoom It has loads of new features for players and level designers of
the original Doom. Please read coders.txt contained within the ZIP files, you
will need to ...

This is the source code for the WindowsCE version of
Doom. It also includes the source for a program to
split the Doom1.wad file (the only one DoomCE was
tested with due to space considerations) into five
pieces for loading on the CE machine.
...

This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of...

Well, today, id software released the doom source code, but only for
the linux version. Since i don't happen to have linux installed on my
machine, i decided to port it to dos. This little exe is the result. You
might need cwsdpmi.exe, so copy ...

This is the Standard software rendering Edge32 L2 in
a version Compiled with Bcc 32 over Tasm52 Assembler.
It is optimized for Pentium (compatible) processors with L2 cache.
PII / PIII / PIV and the L2 AMD's.
It uses Fast internally m...

This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive....

Eternity is the newest source port to inherit the banner of BOOM.
Descended from MBF, it attempts to carry on the effort to put editability,
reliability, and compatibility first. From SMMU it also gains the momentum
to give the player new option...

This is the original FraggleScript source that I found on my hard drive. I originally developed it separately; it was later integrated into SMMU. This may be useful to anyone who wants a standalone version of FraggleScript. Various features found i...

This is the Gl rendering Edge32 L2 in
a version Compiled with Bcc 32 over Tasm52 Assembler.
It is optimized for Pentium (compatible) processors with L2 cache.
PII / PIII / PIV and the L2 AMD's.
It uses Fast internally managed thread s...

Hello all Doom fans of the world, here is the latest release of
Doom LEGACY project by Fab & Boris (we still didn't found a name
for our team, let's say it is 'Fab & Boris').
Well, if you are reading this you probably know by now that th...

This is in a VERY early state. I have released it to get some
suggestions and comments. Some things don't work. But you can
launch PRBOOM with PWADS and DEH/BEX files very easy. I have
not included any documentation, but the INI-File and the
prog...

This is the source code of Heretic and Hexen by Raven Software, originally released in January 1999 under a restrictive EULA, and eventually re-released under the GNU Public Licence (GPL) version 2 in 2008.
The original Raven site for the source...

My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov was the first who figured o...

After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well
but it never happened. The source code eventually got lost.
Since Strife was originally designed for DOS, Strife wasn't very compatible on Wi...

The source of svstrife is completly idenical to Prboom's source, so if you have compiled Prboom's source before, then, compiling svstrife shouldn't be a problem. Everything should be included for everything to work correctly. SvStrife is based on Prb...

WinDoom is my version (so far) of a Win32 port of the Linux Doom
source code released by id Software. I have gotten most of the
features of the original program working but it isn't quite finished
yet. It does odd things occasionally....

WinDoom is my version (so far) of a Win32 port of the Linux Doom
source code released by id Software. I have gotten most of the
features of the original program working but it isn't quite finished
yet. It does odd things occasionally....

A client/server port for playing DOOM and DOOM II online
ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of
the csDoom project. It's released under the GNU General Public License and is being
developed by Nigh...