Quest Involvement

Deed Involvement

Tactics

You have to kill all the adds before Guloth can be damaged, so assign a tank to hold Guloth's aggro while everyone kills the adds.

Until they are all dead, there will always be two Elder Morelendil Guards up. They can be mezzed by burglars and minstrels, but only a burglar can chain-mezz. It helps a lot to keep one guard mezzed while the other is being killed.

The Elder Morelendil Guards will each need to be pulled down one of the hallways from the main room where Guloth is being tanked, where the counterweight on the wall will be used to reveal The Light That Burns, removing the guards' Absorption effect. From that opened window, the battle can continue until Guloth's death. The guards will each die and release three spirits, then a new guard will be called.

Stats

Its level and power/health depends on the level and tier of the instance you are doing.