Go to this SimC file, look near its end for "combat ratings etc", extract the exact values corresponding to level 60, then use Whitetooth's formula to extrapolate. Or, well, use the tables generated from DBC data directly.

No, we never did. The game treats melee and ranged attacks differently. Judgement and AS have never been "ranged" attacks in the game's language, even though I've called them that in this thread and elsewhere to distinguish them from "regular" melee attacks like CS and SotR. J and AS have always (or at least, as far back as I can remember, at least since Wrath) been coded as melee attacks that had their dodge/parry flag turned off.

If they were true ranged abilities, they would scale with ranged attack power instead of melee attack power, which you can show is not the case.

But in any event, now that they're spells in 5.0, that ambiguity has been removed.

Just a short question, as there is a thread in our forum. "Hammer of wrath" is it Magical? Or does it have a phisical component? because following this video http://www.youtube.com/watch?v=DVrziwvprRU hammer of wrath hits though the cloak of a rogue. Should do the same to ams then. Allthough someone tested it, it didn't work, not with cloak not with ams. Any clarification would be apreciated.

Hammer of Wrath is also a melee attack with the dodge/parry flag turned off. Curiously, they forgot to turn off the block flag on HoW though (AS and J cannot be blocked). I'm not sure what type of attack it is in MoP, but chances are it became a spell just like AS and J. They probably re-thought the "melee attacks with long ranges and spell damage" paradigm and decided that with spells critting at 2x and expertise affecting spell hit, it would be more logical to just make these abilities spells.

Thank you so much for the CTC macro to tell me what % we are currently at. I do, however, have a question regarding that macro + raid buffs. Is there any macro or add-on that will tell you what % you need to be at, without raid buffs? So, that when you get raid buffs, you get exactly 102.4, or at least super, super close.

I was trying to write it myself, but as far as the diminishing returns from dodge & parry; I'm not familiar enough with math to calculate that myself.

If there is a post/website/addon/macro for this already, please excuse this post, and I'd love to see it! If it is possible to make a generic formula/macro for this, and someone on here would be willing to, "me love you long time".

Edit: Alright, sorry, I found something very similar in Advanced Theorycrafting Thread, with some long code. And, so the general idea is as long as you're close to 102.4 within 1-2% (under) with buffs, is that correct?

Myrmidon wrote:Thank you so much for the CTC macro to tell me what % we are currently at. I do, however, have a question regarding that macro + raid buffs. Is there any macro or add-on that will tell you what % you need to be at, without raid buffs? So, that when you get raid buffs, you get exactly 102.4, or at least super, super close.

I was trying to write it myself, but as far as the diminishing returns from dodge & parry; I'm not familiar enough with math to calculate that myself.

If there is a post/website/addon/macro for this already, please excuse this post, and I'd love to see it! If it is possible to make a generic formula/macro for this, and someone on here would be willing to, "me love you long time".

Edit: Alright, sorry, I found something very similar in Advanced Theorycrafting Thread, with some long code. And, so the general idea is as long as you're close to 102.4 within 1-2% (under) with buffs, is that correct?

My addon, Tankforge, can also tell you your raidbuffed CTC in game, regardless of if you have the buffs active or not. Its only limiting factor is that it assumes you have all 3 of those buffs, Stam Flask, and Dodge food, anything else would invalidate the numbers it produces. If youre interested you can find it on both Curse and Wowinterface.

I should note that the change to how Block is handled in MoP means that I will not be updating the addon for MoP, it will remain as a relic of the age of CTC capping.

I know THeck's older blog post on the new block system had a lot of the same ideas, but I'd be willing to go ahead and try to use this one as a template but updated with the 5.0 changes to the 2-roll system.

Thought, yes. Time, no. If you have time and want to take a crack at it, be my guest. It's one of those things that I could do if I set aside a few hours to work on it, but that inevitably comes at the expense of something else that I could be spending that time on.

theckhd wrote:Thought, yes. Time, no. If you have time and want to take a crack at it, be my guest. It's one of those things that I could do if I set aside a few hours to work on it, but that inevitably comes at the expense of something else that I could be spending that time on.

I'll take a crack at it, and start a new thread once I get it presentable.