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I absolutely love the concept, but I'm concerned that it comes down to a relatively straightforward logic puzzle for gameplay. It'll be fantastic if what we're seeing with the pre-alpha is just one part of the whole, even if it's the majority.

I couldn't tell from the trailer, is it real-time or turn-based?
Edit: Oh, never mind, I re-read the PCG article which says “a spaceship simulation real-time roguelike-like”. Somehow I glossed over that when I first read it (double edit: and the thread title as well. How embarrassing!). I wonder how combat and ordering crewmembers around works in real-time, it could get a bit hectic.

Last edited by westyfield; 06-12-2011 at 06:49 PM.
Reason: oh, the shame

My only complaint with the OnLive trial is that it's only 30 minutes long for a sitting. Then again the game mode they give tends to only last twenty minutes.

Went into the trial determined to wait and see, and unwilling to donate more than $10 for the game on release. Then I played the damned thing and I upped my Kickstarter contribution to $25 just so I can get into the beta as early as possible. The game feels like the kind of thing I can lose a hundred hours to easily.

Just had a quick play. Even with my sluggish OnLive connection I really enjoyed it.

When I first read about it I thought it sounded similar to the real world physics space station sim game(plus rogue AI and aliens...) I've always wanted to create, but after playing it I think it's different in several ways to what I'd eventually like to do.

Makes sense: No chance for piracy and the dev only has to make sure it works on Onlive's machines instead of worrying about the godzillion ways computers out there differ.

Fixed.

Originally Posted by Voon

I wished for space games ages ago and now, I found a godzillion of 'em

Fixed.

The game is fine for OnLive because you probably want to Pause it any time you enter a new system, so any lag is mitigated as soon as you press the Spacebar. Only gave it a very short go before because I had to head out for the afternoon. I have a feeling that if I get stuck into it after dinner then that'll be my evening gone... Funnily enough though, I don't know if I'll bother kickstartering - they've already more than doubled what they needed, and I can't afford the $25 for early beta access, so I'd have to wait until the full game was out anyway. If they announce the game will cost $20 on release though, then I'll jump in now to save future money.