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TSL Loot & Immersion Upgrade
Version 3b
by 90SK
Mod Info:
A fresh take on the body items in TSL, with over 60 new skins!
Doubling the appearance item content with in-character skins and integration into TSL's world.
I have thoroughly tested this mod, and taken creative liberties with adding new items.
It was created to add life to TSL's selection of armors and robes.
Requires a new game start to fully add everything, but some features will appear in your old saves.
This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing.
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Contributors:
90SK - Imaging, item creation, scripting, voicing, ideas
VarsityPuppet - Model enhancement
Fred Tetra - KotOR Tool
Silveredge9 & Quanon - Mandalore mask
L0rdReV@n88 - Exile darksider robe
Sharen Thrawn - Improved NS skybox
Gsccc - Tutorial on VO recording
tk102, Stoffe, Darth333 - Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR - a lot of materials, the games, and making way for my work to be done.
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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.
Content Overview:
Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model
Jedi master robes have been reskinned and diversified from the original robes
Added content on Onderon, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine
Dxun tomb puzzle reward is a unique Jedi armor instead of a shield
Options for squad appearances on Onderon via merchant and Korriban/Dxun
Vogga's loot on Nar Shaddaa improvement
Canon and comic book style improved masks for Nihilus and Mandalore
New and added armors from Heavy Armor Expansion Mod including 6+ new armors
Improved Bao-Dur skin, new merchant and end boss for Dxun/Onderon, 10+ new random loot unique items
Cheat code "giveitem revan" for Darth Revan robe
Cheat code "giveitem jediarmor" for TOR style armored robe, and found on Dantooine
Korriban and Dxun tombs have improved appearance item loot, Azkul has a unique armor reward
Many improved armor skins
Many improved and new robe skins
All unrestrictive items and textures totally overhauled
Metallic/improved HKs and T3
Item descriptions and inventory item icons included
New facemask through random loot
An overall 50+ improved/new appearance skins
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CONTENT UPDATE LOG:
7-11-17 Update -
Dxun tomb puzzle reward is a unique Jedi robe instead of a shield.
Updated merchant inventory on Onderon, mostly cleaning out non-new items and dupliate listings,
armored flight suit and new Onderon encounter enemies have been given a new space suit skin.
Code "giveitem light_matrix" and "giveitem zs13" will give force friendly heavy armors, also through the merchant.
Item codes "giveitem zs1" - "zs9" will give various cloaked heavy armors.
Item code "giveitem ajunta" gives the armored flight suit
9-28-17 Update -
Changed the armored flight suit,
changed some names in the merchant inventory,
added the improved NS skybox as pictured in the screenshots.
11-11-17 Update -
Issued some new screenshots,
armored flight suit icon and skin fix
1-21-18 Update -
Expansion of Opo Chano's inventory to sell rare droid items and HK parts
Exile's clothing in the Coruscant cutscene is now a unique jedi robe
2-4-18 Update -
New masked traveler encounter from beginning of Telos has been adjusted
New dark Jedi disguise in loot on Dxun, code "giveitem mod"
Issued screenshot for new dark Jedi disguise.
Concept dark Jedi robe restored to random loot system and at code "giveitem sith"
3/23/18-
Version 2.0.8b
- Vogga loot added 'Kaiburr Armor' code "giveitem deluxe"
- Code "giveitem zs18" is a high defense default clothing item.
- Fixed missing line glitch for Onderon ending bounty hunter #2 & modified character titles
- Azkul wears a custom js/zs armor, code "giveitem shadow"
Recent 2.0.8b Updates:
- Fixed the Handmaiden robe not appearing glitch
- Naming of the Gand quest on Nar Shaddaa is replaced with this mod due to conflicting files in Override.
- Exile armband replaced with an Exile robe item for 5/17/18, "giveitem exile", "giveitem 90sk_1" and "giveitem 90sk_2"
- Some random additions to Opo Chano's loot including a new Jedi robe "giveitem jolee" and Khoonda militia armor w/. inventory icon "giveitem khoonda"
- New armor additions to loot at endgame Dxun, "giveitem zs13"
- Newly improved HK-47 and T3 skins added
- Collars on the default TSL model type robes in this mod have been adjusted and +3 skins for that type
- Armored flight suit item has been repaired for loot drop on Onderon, "giveitem ajunta"
- New Jedi robe in loot system "giveitem nomi"
12/12/18-12/18/18:
Version 3b :
TOR style armored robes have been added to Akerre, and one or two other locations : giveitem "jediarmor"
Exar Kun's Force Friendly heavy armor is now found in the Onderon Museum : giveitem "onderon_robe"
The cloaked heavy armors replace the J (Star Forge Robe) class item class, no other star forge (J class) mods are compatible! All previous updates in the log are applicable along with the addition of this section.
A number of fixes and updates have been applied to the archive after the initial release of v.3b on 12/12/18. I have found and resolved several issues with the archive including a missing skin icon and texture on onderon, visas armored robe, atton armored robe, and some texture issues have been fixed as of 12/27/18. The current version of v.3b available as of 12/27 will patch and fix any issues from the previous version.
PM 90SK on DeadlyStream.com for questions, comments, or concerns about the mod or the new update.
12/27/18 - Fixed all Jedi armor females
5/21/19 - The Readme.txt file now has a list of file types used in the mod, and somewhat more comprehensive information for beginners.
5/21/19 - Updated Jedi Heavy Armor texture and Onderon new NPC UTI files.
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COMPATIBILITY & MOD DETAILS
- This mod is mostly meant to be a standalone total conversion/addition to TSL.
- Item Classes: This mod replaces the Jedi robe class, the Jedi master robe class, the armored flight suit class, and the star forge robe class.
Version v.3b is the recommended version, 2.0.7b is the previous version and is not recommended unless you're familiar with it.
This mod is not compatible with the STEAM TSLCRM.
This mod is compatible with TSLRCM and M4-78EP
v.3b is not confirmed but likely is compatible with NPC Overhaul (use at your own risk)
Best used with tslrcm and m4-78ep, and/or a new game
Mods not acting on areas affected by this mod are totally fine to install.
If you have questions about something on this page, feel free to PM me (90SK)
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INSTRUCTIONS AND DETAILS
PLEASE READ CAREFULLY***
1. Download 7Zip to unpack .7z files (harmless freeware for file packing)
2. Installation: Run tslpatcher.exe and select the Knights of the Old Republuc II folder in your Program Files/steam/steamapps/common directory OR the Program Files/lucasarts/SWKoTOR2 directory (depending on if you're using KOTOR2 from Steam).
For use with M4-78EP, install TSLRCM and M4-78EP then Loot & Immersion Upgrade after.
You can do a few things to remove the mod if you need to.
Use the auto-generated Backup folder to replace files from the mod.
You can also reset your Override folder (delete your override folder, make a new folder and name it override)
Copy files from the mod archive in tslpatchdata (EXCEPT 2da FILES) into override and then hit delete while the mod files are still selected in override from being copied
When in doubt, MAKE A BACKUP OF YOUR OVERRIDE FOLDER BEFORE INSTALLING (Just in case) -- although this is not necessary if you know what you're doing. Also please note this is close to being a total converison of items for TSL and will not function correctly with other appearance mods unless otherwise discovered on the user end. You are free to experiment with adding other appearance mods at your own risk.
This mod is designed to fit in with and improve TSL. It is not entirely perfect but should run smoothly in Version 3b
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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.
Explicitly do not release this mod on any site or in any way/shape/form.
Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.
Extra special to thanks to staff of LucasForums and DeadlyStream!!
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DLC for this mod:
JS/ZS Default Model for Loot & Immersion 2.0.7b - http://deadlystream.com/forum/files/file/1205-default-jal-shey-items-expansion-for-tsl/
Only Sells Cortosis Armor Replacement for new Merchant - http://deadlystream.com/forum/files/file/553-cortosis-armor-merchant/
Cloaked Heavy Armor Patch/Options- http://deadlystream.com/forum/files/file/246-armored-robes-for-jal-shey-armors/?st=10#commentsStart
Alternate KotOR Style Robes - http://deadlystream.com/forum/files/file/209-k1-tunics-for-k2/
KotOR Cloaked Tunic replacement - http://deadlystream.com/forum/files/file/153-cloaked-kotor-tunics-for-tsl/
TSL Jedi Master Class replacement - http://deadlystream.com/forum/files/file/658-jedi-master-robes-improved/
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

I have a few points with KOTOR that I am trying to resolve. First, in the dialogue files such as the one attached below, do you know what Old Hit Check means and what it does? I want to know in case it is something that I might want to deselect.
Second, I know on Manaan that you have equip a special diving suit to venture out underwater. Do you know if this can be changed with a mod or is hardwired into the game? I ask because I know there is a mod that allows you to take your party with you so I am hoping that I can keep the armor, headgear, and weapons that I normally have my character wear.
Finally I want to know how to change the outfit for Bastilla. What I mean is that after she is taken by Malak and turns to the Dark Side she is shown wearing a black Jedi Robe. I want to know how to change her outfit so she will be wearing what I equip her with when she is in my party.
For example, when she joins my party I will equipping her was a Blaster Cannon rather than a lightsaber and the Verpine Zal Alloy Mesh armor rather than robes. I want her to still be carrying, using, and wearing those items during the scene where Malak starts to entice her and when my character encounters her on the Unknown World and Star Forge System.
I have edited the appearance.2da file by adding a new line (Line 509) changed the modules lines to the outfit I want. I have attached it here so you can see it. Please tell me if I am wrong anywhere. Now I need to know which columns to edit and how to give her the miscellaneous items and weapon I want. Also I absolutely want her to be wearing a headgear item so which columns do I edit for that. If I need to create new columns for these results how do I do that?
Then after I have the appearance.2da file set I will edit the appearance lines in the Bastila.utc files to give the appearance I want. Does that sound right to all of you?
Can you please tell me how to do all this? I am willing to take another look but I need to know what I am looking for. Is there another file that I need to be using? Hopefully by looking at them you can tell me where I went wrong.
Also I am asking all of you to please check my other forum about editing placeables at the link below. I am having trouble getting a metal-box container to spawn by script, especially in the place I want it to. Perhaps you can tell me what I am doing wrong. Thank you in advance.
https://deadlystream.com/topic/6857-editing-placeable-items-in-kotor/
appearance.2da
lev40_darthmalak.dlg

This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor.
It applies radio effect on Canderous' voice.
Completed lines:
Taris ✓
Canderous conversation (stories, etc.) ✓
Carth and Bastila banter ✓
Jagi quest line ✓
Leviathan ✓
Multiple random reactions ✓
Soundset ✓
I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know.
It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with).
THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY!
IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"!
Have fun!

File Name: Cassus Fett’s Unique Armor
File Submitter: Kainzorus Prime
File Submitted: 24 Mar 2014
File Category: Skins
Author:
Kainzorus Prime
Mod Name:
Cassus Fett’s Unique Armor
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game.
2. Installation:
=========
Run the patcher, find the armor in the game.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Zbyl2 - Patcher help.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Click here to download this file

From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.
First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.
As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan.
WARNING: There is a visual bug where, while wearing the armor, the game will change your appearance so that even if you take it off, you will still appear to be in the armor. This is a bug that occurs with all items with the "Disguise" property and it is unknown exactly what causes it. If this occurs and you want to fix it: unequip the armor, download the SaveGame Editor, and change your appearance back to what it was before.
Sith Sniper Rifle (g_w_blstrrfl002)
Base Damage: Energy 1d8
Enhancement Bonus +1
Scope: Sniper Shot
Beam Splitter: +1 Piercing Damage
Improved Energy Cell: +1 Energy Damage
Hair Trigger: +1 Attack
Sith Assault Gun (g_w_blstrcrbn002)
Base Damage: Energy 1d8
Enhancement Bonus +1
+1 Piercing Damage
Scope: +1 Attack
Beam Splitter: +1 Energy Damage, +1 Massive Criticals
Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage
Hair Trigger: Improved Rapid Fire
Modified Assault Gun (sithcrbn)
Base Damage: Energy 1d8
+1 Piercing Damage
+8 Energy Damage
-3 Attack
Bonus Feat: Rapid Fire
Bonus Feat: Power Blast
Beam Splitter: -4 Energy Damage, +2 Attack
Improved Energy Cell: -4 Energy Damage, +2 Attack
Sith Armor (ptar_sitharmor1)
Defense Bonus: 5
Max Dexterity Bonus: +4
Armor Reinforcement: +1 Defense
Mesh Underlay: Resist 5/- Fire and Cold
Sith Praetorian Armor (ptar_sitharmor2)
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Sith Elite Armor (ptar_sitharmor3)
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Sith Marine Armor (ptar_sitharmor4)
-Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration

View File
Sith Armory
From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.
First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.
As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan.
WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen.
Sith Sniper Rifle (g_w_blstrrfl002)
Base Damage: Energy 1d8
Enhancement Bonus +1
Scope: Sniper Shot
Beam Splitter: +1 Piercing Damage
Improved Energy Cell: +1 Energy Damage
Hair Trigger: +1 Attack
Sith Assault Gun (g_w_blstrcrbn002)
Base Damage: Energy 1d8
Enhancement Bonus +1
+1 Piercing Damage
Scope: +1 Attack
Beam Splitter: +1 Energy Damage, +1 Massive Criticals
Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage
Hair Trigger: Improved Rapid Fire
Modified Assault Gun (sithcrbn)
Base Damage: Energy 1d8
+1 Piercing Damage
+8 Energy Damage
-3 Attack
Bonus Feat: Rapid Fire
Bonus Feat: Power Blast
Beam Splitter: -4 Energy Damage, +2 Attack
Improved Energy Cell: -4 Energy Damage, +2 Attack
Sith Armor (ptar_sitharmor1)
Defense Bonus: 5
Max Dexterity Bonus: +4
Armor Reinforcement: +1 Defense
Mesh Underlay: Resist 5/- Fire and Cold
Sith Praetorian Armor (ptar_sitharmor2)
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Sith Elite Armor (ptar_sitharmor3)
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Sith Marine Armor (ptar_sitharmor4)
-Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Submitter
Arctrooper209
Submitted
11/28/2018
Category
Mods
K1R Compatible
Yes

View File
Canderous' helmet-filtered voice
This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor.
It applies radio effect on Canderous' voice.
Completed lines:
Taris ✓
Canderous conversation (stories, etc.) ✓
Carth and Bastila banter ✓
Jagi quest line ✓
Leviathan ✓
Multiple random reactions ✓
Soundset ✓
I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know.
It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with).
THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY!
IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"!
Have fun!
Submitter
Stachur95
Submitted
12/10/2018
Category
Mods
K1R Compatible
Yes

Instruction:
Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
Description:
This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries. New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
* Version 1.2.0 *
Added Echani. Now some commanders of mercenaries will be representatives of this race.
The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
Now these commanders correspond to their heavy armor Echani.
I displayed everything in the screenshots.
In the future, it is possible to add additional heads to different NPCs.
I removed all restrictions, now the mod is free to use, more about this in the credits.
* Version 1.1.0 *
1. Added installer;
2. Fixed Berun and Zherron files;
3. Added modified files for Zherron and Azkul;
4. Changed the armor commanders of mercenaries:
4.1. in the crystal cave on Dantooine;
4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
5. Added armor to one of the wanted TSF hired assassins. In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
6. Screenshots are updated in accordance with the changes.
Features:
1. Khoonda Militia Armor:
1) Old armor, which will periodically appear on the NPC. She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
3) Khoonda Militia Resistance Armor. The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
2. In addition, I added armor for Azkul. Now he is equipped in it and, accordingly, his indicators are increased.
3. I also added a thousand credits to his inventory. After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money? It is not clear, now it is fixed.
4. In fact, you can get all three Khoonda Militia armor by being on either side of the force. They are sold at Adum at the lowest prices, as he himself says. The price is shown in the screenshots.
5. The properties of all the armor are shown in the screenshots. Armor is available for both male and female characters.
6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries. The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
7. The mod is compatible with all mods; with a modification of 90SK's SUPER Content Mod - partially compatible.
Credits:
90SK texture and icon of Khoonda Militia Heavy Armor;
Silveredge9 texture and icon Azkul armor;
redrob41: Echani heads.
The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section.
Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future me in the credits section or special thanks.
Special Thanks
1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
2. TK102 for the K-GFF GFF Editor;
3. Fair Strides for the KotOR SaveGame Editor.
Screenshots:
A shop selling armor; old armor; Berun:
Khoonda Militia Heavy Armor:
Khoonda Militia Resistance Armor:
Equanimity Armor:
Zherron:
Azkul:
Mercenary Commanders:
Hired assassins:
Echani:

Dxun and Onderon Item Restoration Pack
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 09.08.2018
Release Date 1.1: 09.08.2018
Installation:
Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
the rest I've patched up and placed in-game for you to collect.
Onderonian Military Gear:
Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
Beast Rider Flight Suit:
Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
Mandalorian Items:
A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
Ancient Sith Gauntlets:
Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
Mandalore's Mask:
Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
None that I know of
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
timurD2003 for reporting the broken installer in 1.0
mrmann for early Beta testing
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL
Instruction:
Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
Description:
This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries. New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
* Version 1.2.0 *
Added Echani. Now some commanders of mercenaries will be representatives of this race.
The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
Now these commanders correspond to their heavy armor Echani.
I displayed everything in the screenshots.
In the future, it is possible to add additional heads to different NPCs.
I removed all restrictions, now the mod is free to use, more about this in the credits.
* Version 1.1.0 *
1. Added installer;
2. Fixed Berun and Zherron files;
3. Added modified files for Zherron and Azkul;
4. Changed the armor commanders of mercenaries:
4.1. in the crystal cave on Dantooine;
4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
5. Added armor to one of the wanted TSF hired assassins. In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
6. Screenshots are updated in accordance with the changes.
Features:
1. Khoonda Militia Armor:
1) Old armor, which will periodically appear on the NPC. She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
3) Khoonda Militia Resistance Armor. The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
2. In addition, I added armor for Azkul. Now he is equipped in it and, accordingly, his indicators are increased.
3. I also added a thousand credits to his inventory. After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money? It is not clear, now it is fixed.
4. In fact, you can get all three Khoonda Militia armor by being on either side of the force. They are sold at Adum at the lowest prices, as he himself says. The price is shown in the screenshots.
5. The properties of all the armor are shown in the screenshots. Armor is available for both male and female characters.
6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries. The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
7. The mod is compatible with all mods; with a modification of 90SK's SUPER Content Mod - partially compatible.
Credits:
90SK texture and icon of Khoonda Militia Heavy Armor;
Silveredge9 texture and icon Azkul armor;
redrob41: Echani heads.
Modification is free to use. Any person on a third-party site can post it,
only in that case, point to me as the author, in addition to this, you should specify 90SK, Silveredge9, redrob41.
Special Thanks
1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
2. TK102 for the K-GFF GFF Editor;
3. Fair Strides for the KotOR SaveGame Editor.
Screenshots:
A shop selling armor; old armor; Berun:
Khoonda Militia Heavy Armor:
Khoonda Militia Resistance Armor:
Equanimity Armor:
Zherron:
Azkul:
Mercenary Commanders:
Hired assassins:
Echani:
Submitter
todevuch
Submitted
10/31/2018
Category
Mods
TSLRCM Compatible
Yes

Author:
Kainzorus Prime
Mod Name:
Cassus Fett’s Unique Armor
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game.
2. Installation:
=========
Run the patcher, find the armor in the game.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Zbyl2 - Patcher help.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

NOTE: This currently replaces the textures for the armors in the same armor category as republic mod armor with the uniform texture. This mod combines SW's Republic Armour mod and Sithspecter's Helmet mod into one easily obtainable armor mod. Sadly I myself am no good with texturing and the armor uses a new model (the helmet was some unusual coding thing done by sithspecter) which messes up vanilla textures for republic mod armor and the armors in it's armor category. If anyone can work the uniform texture into working as well on a existing vanilla armor category's model somewhere feel free to do so, or can retexture the affected armors to look as close to their vanilla versions as possible, it would be appreciated.
Meanwhile if you want to have least have the affected armors look differently then download SW's Republic Armour mod, extract it and take the PFBD01 to PFBD08 and PMBD01 to PMBD08 files and overwrite the ones in this mod.
========================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
========================================
TITLE: Complete Republic Armor
AUTHOR: Masternetra
VERISON: 1.02
E-MAIL: ***Data Corrupted***
WEBSITE: None
DESCRIPTION: Ever wanted to have the full republic armor set, armor and helmet? ..No? Well then move along this is for people who do, and besides no one likes you. For everyone else, this mod does all that and more!
CREDITS:
- Sithspecter - For Helmet Textures and Model related stuff.
- SW (?) - Armor Models
SPECIAL THANKS TO:
- Fair Strides - Guidance.
PERMISSIONS:
Feel free to update/fix, and upload as you like. Just give credit where credit is due, and don't sell it of course. If you utilize the helmet you'll need Sithspecter's perm.
**Included**
*(Items)*
-Republic Armor (g_a_class5080)-
++ Defense 5
++ Base Price: 500
++ Dexterity +1 (Max 4)
++ Defense +2 -(Armor Reinforcement)
++ Immunity: Poison - (Mesh Underlay)
++ Damage Resistance: Universal +10% - (Mesh Underlay)
-Republic Helmet (g_i_mask060)-
++ Defense 1
++ Base Price: 100
++ Charisma +1
++ Defense +2 -(Armor Reinforcement)
++ Immunity: Mind-Affecting - (Mesh Underlay)
*(Optionals)*
- Equippable NPC's (These NPC's are equipped with the armor)
++ Carth
++ Trask
- Merchants (All options have a Enhanced Merchants Verison available as well for those who have that mod)
++ Dantoine General Store (Jedi Enclave)
++ Igear (Outcast Store)
- Start Options (At least one if you actually want to start with the armor and helmet without cheating or waiting to purchase them later) -
++ Trask Dialog Start (Gets added to you during the starting dialog with Trask)
++ Trask Inventory Start (Gets added after Trask joins your party)(This replaces the Equippable NPC verison as well)
**WARNINGS**
- Trask Inventory Start and Equippable NPC's/Trask are incompatible use one or the other. (Trask Inventory Start is same as the Equippable NPC verison except he has a extra Armor+Helmet for you in inventory)
**CHANGE LOG**
(1.01)
- Changed Armor icon sense I am unable to contact shem for permission.
(1.02)
- Fixed Trask Dialog Start not giving you a helmet.
- Applied the republic armor texture as a Temporary Fix for republic mod armor and such armors. Turns out the model used for this mod's armor replaces the model used by the Republic Mod armor.
**INSTALLATION INSTRUCTIONS**
Put everything in the mod's override folder in override as well as all the files you want from the optional stuff. (Do not put any folder in the game's override folder, just files.)
KNOWN BUGS: Trask's visual don't reflect him wearing a helmet.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Quanons & Djh269 Armor Pack
This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game.
Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied.
Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below :-)
This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat.
As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors.
To install:
Use the TSLpatcher and it will apply all the needed changes to your game. Done!
Compatible:
This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems ;-)
Credits:
Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files.
Preview:

Sith Stalker Armor for SW:KotOR
Not so long ago reapper (with my little help) have released his Sith Stalker armor mod. It’s great, but only for TSL. And many people would like to see this armor in K1.
So, this mod will add TFU Sith Stalker armor to the first KotOR game. I didn’t integrated it into storyline, so you’ll have to use cheats to get it. Just type ‘giveitem dm_sith_stlk’ (without quotes) in your console and enjoy.
Credits:
Shiftee – original model for Jedi Academy
reapper – model rigging
UberBlack – texture.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.

I've never liked the KotOR Mandalorians. I wished them to look like Jango and Boba Fett. I mean, I wished them to have Fett-style armors and helmets.
So, I've tried to make such mod. It is not perfect, but I hope you'll like it. It will change the appearance of all Mandalorians in the game, including Mandalore (he transformed into Jango).
Features:
- Changed appearance of ALL Mandalorians in game. Now they use completely new armors and helmets, which are made in style of Jango and Boba Fett.
- Mandalore transformed into Jango Fett. Available two versions of his armor - with jetpack and without it. You may use any, because now you can unequip his armor (and see Canderous).
- Bralor transformed into Boba Fett. I've also made him more dangerous opponent in the Battle Circle (since you may use anything when you fight him he was too easy to beat. And they call him a champion?!)
- Kelborn now have unique armor.
- New Mandalorian armors for your PC and party members. At this point, they are available for male characters only.
- Mandalore comes equipped with 2 Westar Blaster pistols and special Mandalorian flamethrower. For those of you who like Boba I also provided EE-3 Blaster rifle. All this items are quite powerfull, but IMO that will not break game's balance ('cause ranged weapons are NOT effective in TSL).
Credits:
- NeoMarz1 - for creating awesome Mandalorian model for Jedi Academy. I've used this model in this version of MOD.
- Don Kain - I've used some texture parts (symbol on Kelborn's armor) from his JA mandalorian skinpack.
- Creator of original textures for Westar blaster pistol (sorry, I don't know your name)
- Orsan - I used&altered 2 textures he made for KotOR1 (Boba and Jango armors on the upgrade screen).
- Lit Ridl - for allowing me to modify his flamethrower script.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.

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Dxun and Onderon Item Restoration Pack
Dxun and Onderon Item Restoration Pack
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 09.08.2018
Release Date 1.1: 09.08.2018
Installation:
Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
the rest I've patched up and placed in-game for you to collect.
Onderonian Military Gear:
Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
Beast Rider Flight Suit:
Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
Mandalorian Items:
A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
Ancient Sith Gauntlets:
Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
Mandalore's Mask:
Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
None that I know of
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
timurD2003 for reporting the broken installer in 1.0
mrmann for early Beta testing
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Submitter
N-DReW25
Submitted
08/09/2018
Category
Mods
TSLRCM Compatible
Yes

I am working with SpaceAlex's K1 Enhancement Pack and while I like how some of the armors look, there are others that I don't like. Particularly his version of the Bronzium Light Battle Armor and the Enviromental Bastion Armor. Inside my override folder are several textures and .mdl and .mdx files. How do I know which files are associated with which armor sets?

This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
Summary
This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.
First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.
The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.
Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.
Features
Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2
Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon
Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon
Requirements & Compatibility
Put the 3 files in the Override
This should be compatible with everything
Recommended Mods
Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player
Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
Thank you for reading, enjoy!

Knights of The Old Repulic II - The Sith Lords mod Darth Malak Armor reskin
=================================== Original work by: Effixian & Darth Parametric Author: Seph6 Contact: PM me on the forums
************** Description ************** I always disliked the zeison sha/jal shey armors, so I was very happy when I found the Effixian's Zeison Sha/Jal Shey reskin 2010. The armors finally looked like armors, but he didn't made a skin to the Darth Malak armor and recomended one made by Darth Parametric. The skin was very cool but unfortunatelly still had that awful 'skirt'. What this mod do is combine the two designs in one, or better yet, two. One skin is more like Darth Parametric's with the cloak made by Effixian. The alternative is more like Effixian with details from Darth Parametrics.
************* Instalation ************* Chose your skin and place in your override folder.
********* Thanks to ********* Effixian and Darth Parametric for giving me permission to use their skins.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 25.07.2016
Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description: In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise
Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities: Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those.
Permissions: Do NOT claim credit for this mod
Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 22.07.2016
Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description: When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those armors into their default Kotor 1 look.
Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4 and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't included in TSLRCM.
The armors that have been affacted by this mod includes *Heavy Battle Armor *Powered Battle Armor *Light Battle Armor *Ulic Qel Dromas Mesh Suit *Reinforced Fiber Mesh *Mandalorian Assault Armor If I missed any please let me know
Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities: Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga"
Permissions: Do NOT claim credit for this mod
Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY

After spending nearly two days reading forum posts and messing around with appearance.2da, p_baodur.utc and multiple .uti files I've made little progress in achieving my goal. What I've been trying to do is getting Bao Dur to wear http://deadlystream.com/forum/files/file/271-exile-sith-armors/.
From multple posts on this forum I understood that the only way to get him to wear an armor without editing models so his arm is present (which I really don't care for) is to remove the restriction, and it seems the only way to do so is by changing his subspecies from "Zabrak" to "None" in his .utc(?) but when I save the .utc it doesn't save the subspecies edit. I've even tried reverse engineering http://deadlystream.com/forum/files/file/741-bao-dur-wears-jedi-robes/ to see if I could replicate that effect with a different model but I haven't a clue what most things in appearance.2da even mean. I'm probably doing something wrong, I'm not really experienced in this type of modding.
If anyone could help I thank you in advance, this has me on the verge of pulling my hair out x(