Far Cry 3's multiplayer looks as fun as it is pretty

Far Cry 3's multiplayer mode will offer a few specific perks activated by the aggregation of Team Support Points, the "currency" of multiplayer, VG24/7 writes in a hands-on preview. TSP can buff allies or hinder enemies through features such as psyche gas, which makes the opposing fighters see every person as a demon silhouette, with no reference for team assignment. Battle Cry offers a buff to team members and gives the activator a chunk of TSP.

Each round has an optional map tutorial at its start and an interactive cutscene to end, wherein the top player from the winning team will have the option to beat the losing team to death or to free them. Domination mode seems to be a lesson in classic capture-point format, while Firestorm offers a more creative multiplayer approach, with the offensive team attempting to light two ignition points in the enemy's camp that will be doused with gasoline when the opposing team calls in air support -- unless the enemy secures its radio first.

Far Cry 3 has always looked stunning, but as far as multiplayer goes, I am unamused.
Its dissaponting to see games just throwing in multiplayer and copying the mechanics established by other popular titles *coughCODcough* If you want multiplayer, then introduce something new thats not been done before.

I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

Far Cry 3 has always looked stunning, but as far as multiplayer goes, I am unamused.
Its dissaponting to see games just throwing in multiplayer and copying the mechanics established by other popular titles *coughCODcough* If you want multiplayer, then introduce something new thats not been done before.

I see your point, but it's hard to bring something new to the table with FPS. At the end of the day it's run, aim, shoot. You can't do much else to change how that plays out.

I see your point, but it's hard to bring something new to the table with FPS. At the end of the day it's run, aim, shoot. You can't do much else to change how that plays out.

Yeah I guess.But you can incorporate single player elements into multiplayer.

An example will be bioshock 2. I know that people don't really like that game's multiplayer because of many faults but for me it was the first and still the best multiplayer experience I had. The single player mechanics (plasmids, tonics, big daddy suits etc) and the story of the civil war between Atlas and Andrew Ryan fit in perfectly with the gameplay.

I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

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