Muahaha, HeliJunkie, Kremator and all those who inspired me at BIForums

Probably without any of these people AAR would not have reached the Alpha Demo. Thanks Guys.

Tested only on Windows XP 32bit on Combined Ops. (please report usability with other combinations)

IMPORTANT! This current system is not final (stable). It's recording capabilities are not tuned and probably if you want to use AAR again to record new replay you will have to restart both arma and Client.

Using any kind of transport

Being gunners in static weapons

Using ladders

Opening doors and entering them

Recording time is virtually infinite to the extend of operating system capabilites of writing files bigger than 2gb.

Your replay filesize grows with every unit added. Once the unit is killed it consumes less space. You can compare the filesize to a recorded video size on your PC, but video depends on the resolution, audio tracks and compression, while AAR replay will depend on unit quantity and fps. I tested it on 10 vs 10 units. Some 3-4 minutes consumed I think 1-2 mb.

In this version you are at last able to playback your recorded replay just after you recorded it. But of course if you killed someone, they are not resurrected. You will only see all the movement and moving corpses)))

load the mission in which you recorded replay at the state of all units present and alive.

Scroll to Play

in some seconds you will see the replay stored in test.aar (my clumsy little replay is included in archive - just hit PLAY without recording)

You can look up and down, use 3rd person view, command view if leader, use map (seems replay goes faster when looking at map 0_o)

Spectating script is not mine, it's Kegety's Spectate slightly modified by F2 team and a bit adjusted for AAR.Sometimes Spectating crashes the whole AAR sayin smt about "Divizion by zero". So restart game and AAR.