This looks really cool, love how you've managed to get the map layout to fit together with all these rectangular rooms. The art style looks great too.

Is there going to be an on screen map to aid with navigation? I imagine the perspective changes could become a little disorienting during play (some classic survival horror games had problems with this). The Consuming Shadow does something with a similar style (which you may already know about as you've referenced another of Yahtzee's games) but with the perspective remaining consistent, because it's just layers of corridor rooms.

I can see the way you've done it allows for much more complex and varied maps though, which could let you get a lot more variety .

I brainstormed a bunch of ideas but this one seemed to have the best combination of 'feasible in my tiny time limit' and 'could maybe be a decent game', so I'm stretching the concept of a roguelike pretty far by making a fishing game.

Features:

Procedural lakes

Simple fishing mechanics

Permadeath (on broken line or hook)

Searching around for items

Randomly generated poetry (maybe)

Slowly passing the day

The most chill roguelike experience ever

Thus far I have character movement and procedurally generated lakes down, having started last night. Hoping to get more of the interactive stuff in today.

Great visuals and feel, but unfortunately I had way too much trouble with the movement controls (the point and click didn't seem to want to register.) to be able to progress very far. Shame because I liked the premise.