GamePolitics - Comments for "Valve on Piracy and Always-Online DRM"http://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm
Comments for "Valve on Piracy and Always-Online DRM"enRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-274032
<p>Maybe you should change your name to Mr. A.</p>
<p>I&#39;m opposed to DRM in general too, but not all DRM is equivalent.&nbsp; There IS such a thing as a middle ground.</p>
Sun, 04 Sep 2011 20:43:58 +0000Thadcomment 274032 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-274031
<p>...wait, selling a million copies means you &quot;flopped in stores&quot; now?</p>
<p>Shit, I would LOVE to make a flop like that.</p>
Sun, 04 Sep 2011 20:42:39 +0000Thadcomment 274031 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-274030
<p>...what always-on DRM?</p>
<p>While some of the third-party games on Steam use always-on DRM, Valve&#39;s games are one-time activation.</p>
Sun, 04 Sep 2011 20:39:54 +0000Thadcomment 274030 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-273967
<p>I tolerate Steams DRM mecanism because they are the ONLY company out there giving you more features/functionality in the STEAM product for the entry fee of coping with the always on DRM.</p>
<p>Other developers need to mimic this, you need to offer value ABOVE the price of coping with the DRM. Doing anything short of this will cause consumer DRM backlash.</p>
Fri, 02 Sep 2011 14:22:22 +0000axiomaticcomment 273967 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-273962
<p>If they want evidence, just look at Spore. An awesome game with the worst DRM in history. It flopped in stores, and everybody just pirated it. The DRM completely backfired; it did nothing to stop pirating, and only encouraged it.</p>
Fri, 02 Sep 2011 13:45:39 +0000Vake Xeaconscomment 273962 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-273959
<p>It barely even benefits the developers or publishers since it&#39;s cracked within 24 hours of release if not sooner.</p>
Fri, 02 Sep 2011 12:28:09 +0000hellfire7885comment 273959 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-273947
<p>Exactly. Most DRM only benefits the developers/publishers by protecting the IP. It has zero benefit to the consumer. However, Steam offers so much more while acting as a DRM as well. You never have to worry about damaging or misplacing your discs because there are none. You simply re-download your material whenever you choose. Then there are all the benefits -Jes- mentioned.</p>
Fri, 02 Sep 2011 02:54:30 +0000djnforce9comment 273947 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-273936
<p>&quot;(because ultimately, that&#39;s what it is)&quot;</p>
<p>Yes, because it is not at all a game browser, digital store, IM protocol, image storage site (screenshots), blog site, game rating and demo site, automatic game update service, unlimited reinstall service, cloud storage and file defragmentation program all in one, right?[/sarcasm]</p>
<p>&nbsp;</p>
<p>As much as Steam is ALSO a form of drm, to call it &#39;just&#39; that is arrogant as all hell.</p>
<p>I don&#39;t like Newell anymore than the next guy, I think HL1 and 2 are inferior games hyped by skillless cretins, I still got a chip on my shoulder re: &euro; -&gt; $ pricing and I LOATHE any limitations put onto me regarding my games, but I know a well-made all-in-one service when I see it.</p>
<p>And it&#39;s not anything out of Ubi (constant net? FUDAT) or EA (lol sequels and masterserver killing), both of whom would happily gouge me for cash and leave me rotting in the ditch like a good little bent-over consumer, just like Sony (at SOE we DON&#39;T listen to our playerbase).</p>
<p>&nbsp;</p>
<p>It&#39;s Steam.</p>
Fri, 02 Sep 2011 01:06:20 +0000-Jes-comment 273936 at http://gamepolitics.comRe: Valve on Piracy and Always-Online DRMhttp://gamepolitics.com/2011/09/01/valve-piracy-and-always-online-drm#comment-273931
<p>Meh, any DRM is bad DRM.</p>
<p>Whilst the use of Steam as a form of DRM (because ultimately, that&#39;s what it is) is better than Ubisoft&#39;s idea of an &quot;always-on&quot; DRM function, that doesn&#39;t make it better overall.</p>
<p>Newell can scream at the top of his lungs how much he hates more aggressive types of DRM but ultimately, all types of DRM will eventually hurt the industry like they&#39;re already hurting the customers.</p>
<p>Steam games can be pirated, too.</p>
Thu, 01 Sep 2011 22:35:57 +0000Mr.Tastixcomment 273931 at http://gamepolitics.com