Alpine Borderlands

The Borderlands are the launching point for many adventurers into The Mists. With a heavily fortified location that climbs all the way to the peak of a mountain, it can be a difficult place for enemies to assault and an excellent place for would-be heroes to get their first battle scars.

— In-game description

The Alpine Borderlands are two identical maps in World versus World (Green and Blue; Red is Desert Borderlands), with each map belonging to one of the participating worlds. Players on their own borderland spawn at the Citadel towards the north of the map; players from the other two worlds spawn in either the south-east or south-west corners of the map. Unless noted otherwise, the 2 Alpine Borderlands maps share identical features.

Like elsewhere in WvW, NPCs in Citadels, Keeps, Towers and Resource Camps are friendly allies when on the same team, but otherwise are hostile enemies.

The type of Hero challenges on each of the borderlands are cycled. For example, the challenge south of the southernmost supply camp involves a commune in red borderlands, a consumable in blue borderlands, and a fight with an NPC in green borderlands.

You may access services including Guild NPCs for free from anywhere in Tyria any time you're not in combat by entering your home borderland, accessing the desired services, then leaving the mists to return to your prior location. If you were previously in an instance, you will be returned to your location prior to entering the instance.

Since the 22 June 2016 update, the Red Alpine Borderlands are no longer accessible. The red world instead uses a Desert Borderlands map.