Down to 1 game that needs to get started, but it's the one where multiple players have dropped. Need AT LEAST 1 more alternate, who would play immediately. Possibly need 1-2 more, but I've sent PMs to the players who missed those invites.

Down to 1 game that needs to get started, but it's the one where multiple players have dropped. Need AT LEAST 1 more alternate, who would play immediately. Possibly need 1-2 more, but I've sent PMs to the players who missed those invites.

At the moment, 12 points is the minimum needed to progress, but that could still increase slightly. Hoping we avoid a tie for #60--or, if we have a tie, there's a clean tiebreaker--but not worth running all the permutations quite yet.

Hope to get Round 2 started shortly. Once we are sure of the 60 qualifiers, I'll do that (even if there is a game or two lingering from the first round).

I believe it's now impossible to avoid a tiebreaker for the final spots. Here's where we stand:

1) As of right now, anyone with 14 points or more qualifies for Round 2. That means we know 56 of the 60 qualified players.

2) There will be a tiebreaker for players finishing on 12 points no matter what happens.

3) The only question is how many players end up on 12 points and how many spots will be available. We need Frito Bandito's, Ratrin's and Silvertop's final games to finish first.

4) Since none of the players on 12 points won a standard 5-player game, the tournament rules call for a multi-player tiebreaker on the Ireland map, using standard tournament settings. HOWEVER, that could take several weeks and really slow us down. IF (and I stress the "if") there is a clean scenario with an even amount of players on 12 points (4 is the only possibility), I will work to arrange 1v1 matches, using a random draw, to conduct the tiebreaker so long as all players are in agreement.

No matter what, Silvertop's final game--the England terminator game--will take a little while. So Round 2 is going to face a bit of a delay regardless. Will work to move us forward as quickly as possible.

5-way tie for the final spots. Ireland tiebreaker created, with a 20-round limit and tournament settings. Top 3 advance to the second round.

As this sort of tie was not planned for, the following rules apply:

1) The last 3 players standing in this game advance2) If the game goes to the round limit, the 3 players with the most troops advance3) If there is a tie at the round limit, the ties will be broken by who had the most points going into the game

Peter Gibbons wrote:INITECH XL HAD A PREMIUM PRIZE TO THE WINNER - awaiting confirmation that same will apply here

Any Updates on this?

Cheers!

Thanks for the reminder. Working on it now.

Separately, slytown may have deadbeatted. I know he's had some health issues, so I'm giving him a little extra time. But if he doesn't return, we'll have to adjust from the Denmark match going forward.

Had to remove slytown from the tournament. chidone, as the highest ranking player from the first round who didn't advance, steps in as alternate. Per tournament rules, he gets the 12 points that slytown already won in Nordic.

Germany invites will come shortly.

Additionally, if a player wins Denmark via the 'objective' method, that secures them the 5 points for the win. They must actually eliminate a player from the map to get the +2 bonus.

Last set of games sent for Round 2. Given Beko the Great's withdrawal, it means the top 40 players will be all players who fall on line 43 and above in the scoreboard. Right now, 37 points is the magic number.