Outline : Guide your tank around various mazes blowing up enemy tanks. Starts off easy and progressively gets harder. Collect pickups along the way to aid in your mission.

Keys : Cursor keys left / right to turn your tank. Up / down to move forwards / backwards. Space to fire and ESC to pause the game.

Notes : On startup you can choose to run fullscreen, windowed, choose resolution and quality settings. To users of integrated laptop quality video cards, you may need to reduce resolution and / or quality as it's quite graphical intensive. There are options to reconfigure the keys but these are ignored.

I have not been able to test the Linux version as I do not have a native boot option. Mac and Windows version have been thoroughly tested though.

I know copyright is copyright and all that but it's not like this game is up for sale. They won't lose any money from it. Unless they are worried about web hits finding your game instead of theirs, or something. Yours is probably better anyway :-)

It was some guy commenting on the YouTube video. He linked to the trademark ( it's genuine ) and his channel was all about TankTastic. I thought it was such a silly name that it wouldn't be branded anywhere, guess I was wrong - Only took 20 minutes to redo the graphics, recompile for the various OS's and edit the video. He was nice about it but I guess he wants to protect his brand.

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If you only had "old tanks" you could also call it "blast from the past" (which is surely also used somewhere else).

Damn!, missed a trick there. Perhaps I'll get a chance to do an aircraft version

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Also should have mentioned great game by the way. I got to level 5 first go /flex.

Thanks, glad you like it - Getting to level 5 on your first go is good going.

Love the over the top explosions! Got to maze 5. Runs fine on my PC (as it should 7700K, GTX1080 GTX, 16GB).

Yeah they are totally over the top but it's funs to watch so I kept it in

Lol, I would hope a GTX1080 would be barely yawning while handling a game like that.

The biggest bottleneck is I've left every texture at 2048x2048 which is a frame killer on lower end hardware. Stupid mistake on my behalf. I'll release a more optimised version after the comp is over. I wouldn't class the crazy texture size as a bug but more of a silly mistake on my behalf.

2k textures are killing the performance? I only have two main textures - a 1k one for the ground stuff and a 2k texture for the wall and item materials. Should fit on a 1k texture (but needs a whole messy reorganization of the UV layouts...). Is this really a performance killer?

@Derron - What I mean is every single 3D object is using a 2048x2048 texture which is way overboard. I forgot to change that before the comp, hence why the game currently needs a decent GPU to run.

My single 3D objects use the 2048x2048 texture too - but of course only a portion of it. So the same texture needs to get bound, transported to the GPU etc.I wanted to use multiple UVs on one texture to avoid "swapping". Think with proper organization they would easily fit on 1024x1024 without loosing much detail. As it was a "compo" I left it in - seeing it as a learning thing (how to reorganize manually adjusted UVs ... to a new texture without having to do this for 20+ objects one by one).

First try, level 5 - recognized there that I keep my HP when progressing to the next level (seems I did not loose HP in the first ones). In level 5 I tried to find some flaws, looking at models etc:

- tracks to not move, tanks look "sliding" - I think in a 6 weeks compo time you should be able to animate tracks properly (and emit dust, break tiles when heavy tanks move over it - you get it, I don't mean it serious)- flaw: you can pretty easily wait in a corner, targetting the only entry and kill one after another without getting hit (takes out the fun, but would allow "surviving")

There is a "game guide" but hmm, I was not sure what items I collect - the "rocket" makes me fire 3 shots parallel, the clock brings back time, the "+" health, and whats then there is this shield thing ... I guess it helps me for ... 1 hit?Maybe add a little "overview"-page in the help guide with "symbol + short description" ?

Buttons on the start screen could have a "hover effect" when selecting. Also Cursor-wise selection might be a possibility (so you do not need your mouse then).

Else: presentation is nicely, polished, ... think it just needs more varying tanks and maybe some cool voice-overs ("come and get some!").