Working with audio and the AudioFloat controller

and experimental animation applications,…sometimes it's helpful to drive parameters…with an audio signal.…In this demo, we'll look at how to add audio…to the 3ds Max timeline for synchronization;…for example, for character lip sync.…And we'll also look how to drive parameters…with an audio file.…I'm going to the Modify panel just to show you…that we're going to be animating one of these parameters.…

It's here under Axis Scaling.…It's the Q Scale; and as I increase that…you see we get the star pattern here.…All right, let's set that back to its default of 100.…Before adding audio to our scene, let's increase…the number of frames in the time configuration.…Click on Time Configuration down here,…and I'm going to set the animation end time to 5,400 frames…because my audio is about three minutes long.…

I'm using the default frame rate of NTSC,…which is 30 frames per second; and just to warn you…if you're doing a long take, that's longer than 30 seconds,…then your audio will not be in sync…if you're actually authoring to a 29.97 frame rate.…

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Updated

6/3/2020

Released

7/10/2019

3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.Note: Because this is an ongoing series, viewers will not receive a certificate of completion.