To apply to be a GameMaster (GM)
at the World Boardgaming Championships (WBC), complete the form below and
click the Submit button (at the bottom) or print it and snail mail it to
the Boardgame Players Association (BPA), 1541 Redfield Road, Bel Air, MD
21015. All applications are subject to acceptance by the BPA. If you have
any questions, contact BPA at info@boardgamers.org.

Deadlines are as follows:

Returning GM for Same Event: Any GM
who would like to run the same event in 2009 as in 2008 must submit an
Event Form for that event by Dec. 31, 2008.

New GM for New Event: If,
by Nov. 30, 2008, a GM volunteers to run an event that
was not offered in 2008, that event will be listed on the Trial Ballot
for possible inclusion in 2009. Review the Orphans
Page to determine if an event
requires an Event Form to be listed on the ballot. Any qualifying Event
that was run in 2008, but that did not attain Century Status for 2009,
will be listed on the ballot, regardless of Event Form submission.

New GM for Unclaimed Event: Only
events with a confirmed GM by Feb. 28, 2009, will be run at WBC 2009.
Beginning
Jan. 1, 2009, any BPA member can volunteer to run an
unclaimed event by submitting this form.
The first person to submit an acceptable Event Form will be designated
the GM.

A. ADVANCED:Rules
will not be explained. For experienced players only.

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B. BEGINNERS WELCOME: Players must have
read the rules, played previously, or participated in a demo.
GM or an assistant must schedule
at least one demo.

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C. COACHED EVENT:The game will be taught
to anyone present at the scheduled starting time. GM or an assistant MAY schedule one or more demo.
NOTE: Coached events generally require more time and effort to run and can be upsetting to more experienced
players who could be impatient with delays.

Single
Elimination (SE) - Players
play until they lose a Round. (Thus, for a two-player game, if there
are 64 players in Round 1, there will be 32 in Round 2, 16 in Round
3, 8 in Round 4, 4 in Round 5, and 2 in Round 6.)

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Swiss (SW) - Any
format of a pre-determined number of Rounds in which players with the
best records are paired against each other in every Round. New players may enter subsequent rounds but, for the purposes of scoring, they are treated as if they lost a game in each of the missed rounds. Players
are free to drop out after losing a Round, but the Rounds continue
for those willing to stay.

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Swiss
Elimination (SwE) - Uses several preliminary games in Round 1
to advance a pre-determined
number of players with the best records into Single Elimination
Rounds. Round 1 games are scheduled for Continuous play. Scheduling
Format (below) should cover the single elimination Rounds.

No.
of Games in Round 1:

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Duration of each
Game in Round 1:

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No. of Players
who Advance to Round 2:

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Free
Form (FF) - A type of Swiss
Elimination tournament with Round 1 lasting several days.
After Round 1, four players advance to two rounds of Single
Elimination play. Rounds
are arranged with permission and consultation
of the GM. Must follow the EXACT procedures described
in the GM
Guidelines.

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Heats - A type of
Single Elimination tournament that provides two to four scheduled
opportunities (Heats) for players to participate in Round 1. Method of Advancement must be completed for events with this format.

Heats: Winners Only (HWO) - Only the winners from each heat advance to Round 2—no alterates advance. GMs MAY NOT add an extra round (e.g., Quarter-Final) to reduce the number of players in a Round. Any game that cannot accommodate all winners from the Heats in Round 2 may not use this method of advancement.

Heats: Most Wins (HMW) - A tournament that advances players into Single Elimination Rounds. GMs should specify the number of players who may advance to Round 2. (If GMs will base that number on how many winner emerge from the heats, indicate more than one number, e.g., "16/25".) Any GM who needs to trim the field or identify alternates to fill out the field, must use the standard
set of tie-breakers. The first criterion
is "Most Wins." GMs
should carefully review the tie breakers in order to be able to
apply them properly. GMs MAY NOT add an extra, unscheduled round.

Number
of Heats in Round 1:

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Duration of each Heat
in Round 1:

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No. of Players who Advance
to Round 2:

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Heats: Most Wins with GM-specified Tie-Breakers (HMW/G) - A tournament that advances players into Single Elimination Rounds. GMs should specify the number of players who may advance to Round 2. (If GMs will base that number on how many winner emerge from the heats, indicate more than one number, e.g., "16/25".) Any GM who needs to trim the field or identify alternates to fill out the field, must specify all of the tie-breaking procedures after the first requirement of Most Wins. Tie-breakers must be specified in the events preview page and approved by BPA no later than Feb 28th or the event must use the standard
set of tie-breakers. GMs MAY NOT add an extra, unscheduled round.

Number
of Heats in Round 1:

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Duration of each Heat
in Round 1:

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No. of Players who Advance
to Round 2:

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GM-specified tie-breakers after Most Wins:

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Heats: Single Win (HSW) - A tournament that advances players into Single Elimination Rounds. GMs should specify the number of players who may advance to Round 2. (If GMs will base that number on how many winner emerge from the heats, indicate more than one number, e.g., "16/25".) Any GM who needs to trim the field or identify alternates to fill out the field, must use the standard
set of tie-breakers. The first criterion
is "Win in First Heat Played." GMs
should carefully review the tie breakers in order to be able to
apply them properly. GMs MAY NOT add an extra, unscheduled round.

Use
League/Pool Play - In
a single Round (or Heat), entrants
are divided into divisions or pools and play everyone within their division or pool in a continuous round robin.Players are
required to play every game of the round robin.

Duration
of Continuous Round Robin (round up):

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No. of Rounds using
League/Pool Play:

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Ideal No. of Players
Per League/Pool:

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Add
a Mulligan Round - This
is a Round that occurs before Round 1 and provides players an extra
opportunity to advance to Round 2. Winners from the Mulligan Round
advance directly to Round 2. Players who lose in the Mulligan Round
may play in Round 1 without penalty. Winners from Round 1 advance to
Round 2. Only Single Elimination Events may use Mulligan Rounds. Only ONE
Mulligan Round is allowed per event. Scheduling Format (below) should
apply to all Rounds except the Mulligan.

Continuous - Rounds run
continuously with breaks no longer than one-hour between the end of
one Round and the start of the next until tournament end. (Play
may be suspended at midnight until the following morning.)

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Scheduled - Rounds are
scheduled with breaks at least six hours between the end of one Round
and the start of the next.

No.
of Rounds:Based on an estimate of the number of partipants. Note: For
most multi-player games, Round 1 is the Preliminary Round, Round 2 is
the Semi-Final, and Round 3 is the Final.

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Round
Length:Round up to the nearest hour. If Rounds will have different
lengths, indicate the length of each Round.

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Actual Average Playing
Time:Consider a single Round. Do not round
up.Must be less
than Round Length. For example, average playing time for a Round with three games that end in 3 hours and one game that ends in 1 hour is 2.25 hours, not 3 hours.

Do not request half-hour starts.
All Heats and Rounds must start on the hour. Indicate Demo Number (D#),
Heat Number (H#) or Round Number (R# or MR) in the schedule (e.g.,
We11 - D1, Th18 - H1 or Sa 09 - R3). NOTE: Every Class B
Event must have at least one Demo.

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Tuesday - [18 to 23]

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Wednesday - [9 to 23]

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Thursday - [9 to 23]

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Friday - [9 to 23]

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Saturday - [9 to 23]

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Sunday - [8 to 13]

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Do not vary more than two hours from this time without consultation.

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Schedule at
the most appropriate time, as facilities allow.

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I'd be interested in running my event as a Pre-Con or with an early start.

NOTE: GMs of Trial Events
are encouraged to indicate desired days and times for their
event. However, BPA
will schedule the event as facilities permit. GMs of Trial
Events may exclude only one day and one event from conflicts
with the tournament this Event Form covers.

It is helpful to players to
be able to contact GMs about their events before the convention.
It may avoid questions and problems at the tournament. However,
if you do not make a selection, below, NO contact information
will be listed in
the Event Preview.