Contents

Encounters are determined by the player's location on the worldmap, their level and global variables governing it and finally, the chances of encountering one, stored in WORLDMAP.TXT. They can be everything, from a number of molerats foraging in the area, through a press gang to and including merchant caravans.

Frequency means the chance to stumble upon a particular encounter when the game rolls a random encounter during travels. 100% means that an encounter of this type will always be chosen.

When stumbling upon an encounter, the game calculates if the character can choose to avoid it. The chance is directly based on the Outdoorsman skill and caps at 95%, meaning there is no need to raise it above 95% or 75%, if one carries a motion sensor. The experience received for avoiding an encounter is calculated thus: 100 xp + encounter zone difficulty (0-70).

The generic (repeatable) encounters are grouped by area and sorted by name. Rows include information on map used (desert, mountains, city or coast), characters, creatures and items found and other relevant information.