MUGENHunter Sonic Edits Return! 4 1/2 New Edits, 4 Updates!

I don't have as many flashy screenshots and this time, or any in-depth breakdowns, but I do have what you'll need to get what's going on!

Updates:

Sonic:Just a few balance and damage edits, as well as hitbox optimization for attacks such as his Super Sonic super move. Probably the least amazing update.

Tails:-Reprioritized the Tornado in his Carpet Bomb super move-Increased the height Tails travels during his Heavy Drop special move-Added an aerial knockdown attack (similar to Blaze's) as a special move named "Tail Slam"

Metal Sonic:-Rebalanced HP and damage output-Realigned a few hitboxes-Gave Metal Sonic a unique knockdown attack, where he dashes in front of the opponent, stalls, and then delivers a hovering dropkick

Silver:-Recoloured the tint used for Silver's Psychokinesis to match his source game, Sonic '06, better-Replaced Silver's projectile attacks with short-ranged and long-ranged Psychokinetic grabs-Add tints for when Silver is floating, flying or using his Meteor Smash super move-Gave Silver a proper crouching heavy punch, and reassigned his crouching attacks

New Edits:

Amy Rose:-Replaced all of her weird kinky busty sprites with proportions that are more in line with her original appearance (where applicable)-Updated her voice with new clips from more recent games-Added the ability to dodge backwards with C-Added a new Lvl3 super move, Rose Rampage-Changed her taunt and intro animations-Replaced her generic knockdown attack with a new spinning hammer attack that can be controlled to some degree.

Fang the Sniper:-Updated voice using voice clips from Seanaltly's CvtW Sol Badguy-Obligatory balancing of damage and overall speed-Added forwards dodge-Added a new Lvl3 super move, Mortal Draw (If attacked, Fang counters with a very powerful gunshot; if the enemy attacks on the ground within the first 8 frames of Mortal Draw's activation at any distance, Fang shoots them before they can finish their attack)

Bunnie D'Coolette-Rabbot:-Updated voice using several sources-Modified default palette to match her most recent appearance-Increased overall attack and movement speed-Modified knockdown attack to use a concussive blast, increasing range-Modified every special and super attack to use concussive blasts, increasing their range-Added a new special move, Concussive Mine-Replaced a generic combo super move with a new super move, Badnik Breaker (including a Lvl2 variation)-Added a new Lvl3 super move, Anti-Robotnik Cannon

Ashura-Updated voice with new voice clips from Seanaltly's Kelly Kain-Modified attack and movement speed-Add a pitch-black tint and afterimages to all of his special and super attacks-Added a new Lvl3 super move, Nowhere Zone

Big, sort of-Updated voice with voice clips from more recent games-Resprited every frame of his face to be more accurate to source material (and less... R*pey)-Slightly nerfed damage output-Incomplete! Just releasing it now ahead of time because I'm very proud of the change to his face.

It looks a little awkward, but it's been fixed! Thank you very much Borewood!

Also, just as a heads-up for you guys: Now that my most recent characters have been released, I'll probably be working on more conventional characters, like POTS or Infinite-styled characters. Wish me luck!