Castle Age Forums - Suggestionshttp://www.castleageforums.com/cforum/
enThu, 14 Dec 2017 00:29:35 GMTvBulletin60http://www.castleageforums.com/cforum/images/misc/rss.pngCastle Age Forums - Suggestionshttp://www.castleageforums.com/cforum/
Reminder to raise same issue: Please make demi prayer daily instead of 24h.http://www.castleageforums.com/cforum/showthread.php?82496-Reminder-to-raise-same-issue-Please-make-demi-prayer-daily-instead-of-24h&goto=newpost
Tue, 12 Dec 2017 06:29:09 GMTI know we have raised this issue many times.
We will continue to raise this issue again.
But please help us to feedback. Thank You.I know we have raised this issue many times.
We will continue to raise this issue again.
But please help us to feedback. Thank You.
]]>Suggestionsbaoyutaohuagonghttp://www.castleageforums.com/cforum/showthread.php?82496-Reminder-to-raise-same-issue-Please-make-demi-prayer-daily-instead-of-24hlets make a list of guilds using 2 or more accounts per playerhttp://www.castleageforums.com/cforum/showthread.php?82489-lets-make-a-list-of-guilds-using-2-or-more-accounts-per-player&goto=newpost
Sun, 10 Dec 2017 16:29:11 GMTas i is not against the rules anymore and most top guilds now do it. i will be nice with a list of guilds were password sharing and having 2 or more...as i is not against the rules anymore and most top guilds now do it. i will be nice with a list of guilds were password sharing and having 2 or more accounts per player,is the way they play the game.
and wenn the list is complet. maybe get the devs to make it so that those guild playing like that only meet up against each other.
then they can see who is fastest to switch accounts,will even make it more fun for those with that play style.
so that the guilds that have a play style of 1 account per player meet up against guilds also playing like that.
]]>Suggestionshansahttp://www.castleageforums.com/cforum/showthread.php?82489-lets-make-a-list-of-guilds-using-2-or-more-accounts-per-playerBroccolihttp://www.castleageforums.com/cforum/showthread.php?82479-Broccoli&goto=newpost
Wed, 06 Dec 2017 22:04:32 GMTWe should have a new broccoli monster to honor Ghost Brotocol.We should have a new broccoli monster to honor Ghost Brotocol.
]]>SuggestionsKing Hrothbeorthttp://www.castleageforums.com/cforum/showthread.php?82479-BroccoliJunior Arenahttp://www.castleageforums.com/cforum/showthread.php?82475-Junior-Arena&goto=newpost
Tue, 05 Dec 2017 09:37:41 GMTDev please remove the level restriction in Junior Arena. I am only able to attack within my level-10 ~ level+10. I am tired of seeing "Too High Level: Your opponent is too high level for you to engage in an arena battle with!"
And, please also refine the target lists. My arena rank is R7, but only R7 (over my level+10, can't attack) and R1 are on list. This is annoying for me to earn points.
]]>Suggestionsniniwuhttp://www.castleageforums.com/cforum/showthread.php?82475-Junior-ArenaYou can only carry 40 Energy Potions at a time, so your extras were lost.http://www.castleageforums.com/cforum/showthread.php?82461-You-can-only-carry-40-Energy-Potions-at-a-time-so-your-extras-were-lost&goto=newpost
Wed, 29 Nov 2017 08:34:16 GMT You can only carry 40 Energy Potions at a time, so your extras were lost.
I know there are ways around it, but is it even...]]>When will this change > You can only carry 40 Energy Potions at a time, so your extras were lost.

I know there are ways around it, but is it even necessary? We can carry more than 40 stamina potions now, and more than 3 full energy and stamina potions at a time. Isn't it time to fix it so we can carry more than 40 regular energy potions without losing them once we try to use one?

I've heard it was implemented ages ago to work around a bug that was allowing people to cheat. Surely that's been fixed by now.
]]>SuggestionsDBrathttp://www.castleageforums.com/cforum/showthread.php?82461-You-can-only-carry-40-Energy-Potions-at-a-time-so-your-extras-were-lostOuroboros Item Archivehttp://www.castleageforums.com/cforum/showthread.php?82454-Ouroboros-Item-Archive&goto=newpost
Tue, 28 Nov 2017 02:57:41 GMTmake all the loots from the snake collectible!
that way we can all hunt conquest monsters again to give us something to do in this gamemake all the loots from the snake collectible!

that way we can all hunt conquest monsters again to give us something to do in this game
]]>SuggestionsMaria Sarah P Pagkan-Tuithttp://www.castleageforums.com/cforum/showthread.php?82454-Ouroboros-Item-Archiveultimate refill potionshttp://www.castleageforums.com/cforum/showthread.php?82449-ultimate-refill-potions&goto=newpost
Sun, 26 Nov 2017 04:23:55 GMTlet us have potions with no maximum caps, called ultimate potions, but sell them for 30 fp each.
this is actually the same as offering lesser full...let us have potions with no maximum caps, called ultimate potions, but sell them for 30 fp each.

this is actually the same as offering lesser full refill potions for less fp cost, say 500 stam cap for 5 fp, but in the opposite direction.

makes sense!
]]>Suggestionsma la king ti tihttp://www.castleageforums.com/cforum/showthread.php?82449-ultimate-refill-potionsDe clutter the left column of the web3/4 interfacehttp://www.castleageforums.com/cforum/showthread.php?82438-De-clutter-the-left-column-of-the-web3-4-interface&goto=newpost
Fri, 24 Nov 2017 13:50:53 GMTI don't need to see chest roll and the newest ( often not very new ) general and general equipment purchase info taking up most of the left side of my ( initial ) web3/4 screen . For the first month it's new perhaps but this morning with all the various purchase offers ( aforementioned plus thanksgiving and Black Friday in game purchase offers ) if just left a particularly bad taste .
]]>SuggestionsFierce Rabbithttp://www.castleageforums.com/cforum/showthread.php?82438-De-clutter-the-left-column-of-the-web3-4-interfaceAlchemy for Legendary Chaos Gemshttp://www.castleageforums.com/cforum/showthread.php?82436-Alchemy-for-Legendary-Chaos-Gems&goto=newpost
Fri, 24 Nov 2017 04:32:29 GMTLet us alchemize 2 Legendary Gems of Chaos into another Legendary Gem. Perhaps make one ingredient 5 fp.
Thank You!Let us alchemize 2 Legendary Gems of Chaos into another Legendary Gem. Perhaps make one ingredient 5 fp.

Thank You!
]]>Suggestionsma la king ti tihttp://www.castleageforums.com/cforum/showthread.php?82436-Alchemy-for-Legendary-Chaos-GemsAdd slot numbers to Mist land names on Facebook/web3 too please?http://www.castleageforums.com/cforum/showthread.php?82431-Add-slot-numbers-to-Mist-land-names-on-Facebook-web3-too-please&goto=newpost
Wed, 22 Nov 2017 10:42:57 GMTHi!
Today, we have 3 Stonehold Castles. Two days ago, we had 2 Iryan Plains. Before that, we had two lands with the exact same name and exact same...Hi!

Today, we have 3 Stonehold Castles. Two days ago, we had 2 Iryan Plains. Before that, we had two lands with the exact same name and exact same number of resources.

Can the lands names on Facebook/web3 be made unique too please? iOS puts the unique slot number of the land in the name of each land in addition to the land name, like "1. Stonehold Castle", "2. Stonehold Castle", and "3. Stonehold Castle". Can the same be done to the land names in Facebook, please?

If the names are too long, they can be shortened without losing anything from the feel of the game. For example:

Stonehold Castle -> "Stone Hold" (It doesn't look at all like a castle.)

Woodland Estate -> Wolan Estate (It looks more like a hill than a woodland to me.)

Adding the slot number looks like it should require removing only a few characters from the longest names. It doesn't seem like it'd materially affect the game to change the names slightly to make room for slot numbers.

I think adding the slot number is the right thing to do because the iOS app already has it, and I don't think the game should require guilds to teach players to use direct links in order to get to their Mist land assignments.

Thanks for considering this!
]]>SuggestionsFalcohttp://www.castleageforums.com/cforum/showthread.php?82431-Add-slot-numbers-to-Mist-land-names-on-Facebook-web3-too-pleasegood old dayshttp://www.castleageforums.com/cforum/showthread.php?82423-good-old-days&goto=newpost
Sun, 19 Nov 2017 23:13:10 GMTone of the things driving players away from this game, is the ability to use more than one account. in the good old days wenn CA had 10 times as many...one of the things driving players away from this game, is the ability to use more than one account. in the good old days wenn CA had 10 times as many players,really only one guild was know for PWS and multi accounts and that was the balkans,this days they cannot even keep upwhit the rest doing it.
my question is: why do guilds do it? you do not win anything in CA. acturally the only thing you can bring from a battle in CA is a good win with team work.what is the point in winning if you had to use 10-20 other accounts to do so?
]]>Suggestionshansahttp://www.castleageforums.com/cforum/showthread.php?82423-good-old-daysf u l l / r e f i l l / p o t i o n shttp://www.castleageforums.com/cforum/showthread.php?82422-f-u-l-l-r-e-f-i-l-l-p-o-t-i-o-n-s&goto=newpost
Sat, 18 Nov 2017 15:47:31 GMTok, now bear with me.
in the old days wehn regeneration was 5:00 (12 points per hour, being 288 points per 24h) and not 2:30 we have now...ok, now bear with me.

in the old days wehn regeneration was 5:00 (12 points per hour, being 288 points per 24h) and not 2:30 we have now (24points per hour and 576 points per 24h), we had full refill stamina, refill for 1000 stamina, that being worth 3,4 days worth of regenerating stamina. and it was a huge bump and potion were considered valuable. so 8FP per potion (via direct linking) would give you a lot. (or 10fp per refill, which is the same)

now when regeneration was bumped, refill potions were devalued. because it now refills 1,7day worth of stamina regeneration. meaning, if you can wait 1 day and a half you easily regenerate 1k stamina. there wouldnt have been a problem if full stamina potions would also were bumped to 2000 stamina. that would make it as valuable as it was before. either this, or cost of full stamina potion dropped in half. this would cost 4fp (via direct linking) and would be affordable for those who even thought spending is beyond them, becaue for 25fp you could get 6 potions instead of 3.

now i only see beneits here, because more people would spend FP to get potons, meaning more people would buy FP and it also might resurrect dead players who could also would see game being more robust and lively.
now who is with me so that devs would correct this misunderstanding we had for few years now ?

p.s.

same applies to full energy potions
]]>SuggestionsRomelishttp://www.castleageforums.com/cforum/showthread.php?82422-f-u-l-l-r-e-f-i-l-l-p-o-t-i-o-n-sthings we have asked for but keep getting ignoredhttp://www.castleageforums.com/cforum/showthread.php?82415-things-we-have-asked-for-but-keep-getting-ignored&goto=newpost
Tue, 14 Nov 2017 03:53:06 GMTnot sure why but many of these have been asked with no avail. so just making a newer thread to see along with my ideas, what discussion can be had to...not sure why but many of these have been asked with no avail. so just making a newer thread to see along with my ideas, what discussion can be had to help keep the game alive/expand.

top things:
1. new season for 10s, 100s
i've been told this should be a easy fix but over 2yrs later here we are. at this point i would be happy with a reset and even basic 100 sp, units and such to buy for 100s and new ia for 10s
(suggestion: in 100 rewards maybe release general gear that would complete a 3 piece/give 3 set bonus) example would be reinhardt

2. make higher tier gear give ia(chromus, samuel, snake and phantom sets)
most higher lvls are just hitting for essence/campaign monsters. give them some direction or reward them for what they have already done, just seems a general progression path

3. rework of old general abilities that are either out dated or bugged
currently vampire generals are being used to raise zeroed gates. bug reports have been submitted and its ruining battles.

3. better communication from devs
i feel like we get no warning of events, whats in the works
we get a warning of an event most of the time usually 1hr before release or when it comes out on front page. This is poor planning and kind of dumps it on us players. Most would want to make sure appropriate stash of fp are handy, maybe save up stam/energy before begins and so forth.

also we have had no update on what devs are fixing, addressing or plan to release

what do devs think what is keeping players here? just having a ignorant player base speculating and stewing will never give the devs the benefit of the doubt

4. something to savage legendary gems
right now if you roll a crap legendary its worthless. cant socket on hunter set and cant deconstruct to maybe get some value back.
would like to see where you salvage a worthless legendary chaos gem for 1000 epic shards

things we can only hope to get:
1. fix tripping/roll backs in battles
2. battle chat for 10s
3. use for gold
]]>Suggestionsjoetoneyhttp://www.castleageforums.com/cforum/showthread.php?82415-things-we-have-asked-for-but-keep-getting-ignored