Game Reviews

Another year, another COD, right? It is the one thing you can always count on to terrify publishers from releasing on the same date which makes the week’s purchasing decision a pretty easy one. You’re either getting Call of Duty or you’re not. There aren’t other games to even consider. But with this being the umpteenth release of the blockbuster franchise, how does it live up to previous years and even more importantly, how does it compare to the hype?

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With their being three developers in the rotation now for the Call of Duty franchise, Sledgehammer enters the fray with a new IP with the Advanced Warfare story. A drastically different tone than either Black Ops 2 or Ghost, Call of Duty: Advanced Warfare follows the world of the privatized military which are effectively government sanctioned mercenaries. As seen by all of the marketing materials, this corporation known as Atlas is headed up by the one and only Kevin Spacey and the role he takes as the player’s surrogate father after his own son is killed in combat.

Without giving too much information about the story, it follows pretty much every one of the expected beats. It’s not that it’s bad, but it is not going to surprise anyone either. It’s like going into a summer blockbuster that has no need for plot twists. It has a ton of polish and explosions that prevent you from having to think too hard.

The funny thing is that movie games have a pretty terrible reputation in the gaming world. Most are quickly put together knock-offs of what could be considered a full game that depend upon riding on the fame of the established franchise. But back in 2004, Spider-Man 2 based off the Sami Rami take on the franchise changed all that.

Without reliance upon the movie, Spider-Man 2 as a game was just good. It was a great movie game, a great super hero game and most importantly a great Spider-Man game (considered the best of the character up to this point). But ten years later, the game and movie franchises have both gotten a reboot and that’s not always a good thing.

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First let’s talk about the story of The Amazing Spider-Man 2. While I applaud the writers trying to separate themselves from the movie slightly be adding in a whole new subplot connecting the scenes between the movie as previous games often do, the beats in this one just feel off. The early beat that introduces the game’s main antagonist also directly messes with the whole Uncle Ben story and what happens to Ben’s killer. It feels about as accurate to the character as Superman killing in Man of Steel.

XBox One has been out for about two weeks now and I know I haven’t posted any reviews yet, but I am sorry I’ve been busy… playing XBox One. It’s not that I didn’t want to share my experiences with you all but between XBox One, work and shooting for Whiskey and Waffles, it has definitely eaten into my review time.

But as is the policy here on The Flickcast, if anyone sends us a copy of something we review it and I am holding up to that end of the bargain as the team over at Twisted Pixel have sent me a download code for Lococycle.

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The guys from Twisted Pixel Games have done a great job of creating compelling characters even with limited time to get the story across because of the average length of a XBox Live Arcade game being shorter than your standard fair in their past titles. The most interesting aspect of Lococycle is that they are able to do this with a character who doesn’t even speak English as one of the main protagonists.

A sentient motorcycle named I.R.I.S. accidentally hooks her Spanish speaking mechanic and makes a run across borders to the Freedom Rally while being chased by “her” creator Big Arms. While I did love ‘Splosion Man and Ms. ‘Splosion Man, the repeated quips did quickly grow repetitive. In Lococycle though, there were only a few very rare occurrences that it felt like a line was repeated. The entire time, I.R.I.S.’s personality just kept building.

One billion dollars in merchandise shipped to retailers on day one. Quite the ambitious feat and though Grand Theft Auto V set the record for the fastest entertainment property to hit a billion dollars in actual sales in three days, Call of Duty: Ghostsis in a unique position in how they will reach it. This is the first Call of Duty since Call of Duty 2 to be released on a crossover year with a new console launch.

Not all gamers who are planning on purchasing the PlayStation 4 later this week or the XBox One next week are going to be able to afford a double purchase and considering what we’ve seen with the next gen graphics, it is certainly splitting the sales. And considering it is also a yearly franchise, there isn’t that same gigantic level of hype for a new Call of Duty the way there is for a new Grand Theft Auto. That said, Call of Duty: Ghosts is a game you are going to want to play.

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Call of Duty: Ghosts is the first entry into the Call of Duty franchise from Infinity Ward since the conclusion of the Modern Warfare trilogy two years ago. They not only needed to introduce an entirely new set of characters but a new status quo as well. Set in a world similar to that of Modern Warfareand Black Ops, this version has a group of allied forces fending off an attack from the Federation.

Normally, we are too busy to be able to come back and do reviews on DLC for game,s but as you saw in my recent review of the Deadpool game, I really enjoyed it and was looking for a reason to go back. That reason came from a download code for the Merc with a Mouth map pack.

For $2.99 on the PlayStation 3 or 240 Microsoft Points on the XBox 360, players can download two additional maps for the game’s challenge mode along with two new costumes. Spoiler alert: This DLC pack was actually a preorder bonus from Gamestop upon the original Deadpool release so if you already did that, then you probably don’t need to make this purchase… or read this review… so… sorry!

So first off, let’s talk about costumes. For some reason which isn’t ever really discussed, the costume options are only available in the Infinite mode which is a wave based level of the challenge modes. Still not entirely sure why these special outfits are only available in the challenge mode when it is just a skin swap over the character so keep that in mind if you didn’t go through (or like me just didn’t spend a lot of time) in the Challenge mode. The D-Pooly costume resembles Deadpool’s selfstyled MC look while the X-Force outfit represents the grey and black from when Deadpool joined up on Wolverine’s black ops team… but they are only available to the challenge mode.

Last year, players got to experience a Walking Dead experience that rivaled the comics with Telltale’s The Walking Dead. Sticking to a traditional point and click adventure style of storytelling rather than an action game or shooter (like AMC’s The Walking Dead: Survival Instinct).

Last week on Tuesday for PSN users and Friday for XBLA users, Telltale released a special episode for The Walking Dead. Meant to act as a bridge between season 1 and the upcoming season 2, there is a departure from part of what people loved so much of the first season for. But, the new aspects of the game and its storytelling keeps the hook there for players for the next season.

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The first thing players will note in The Walking Dead: 400 Days is the separation from the main characters in the first season. Where there is an appearance from some periphery characters, the majority of those seen in the game are new to both the game and the comics. There is also a group of six characters players take the role of (five characters with their own chapter and then one epilogue) as opposed to only playing for Lee in the previous title.

This is where things start to feel starkly different. Part of what was so addictive in the first season of The Walking Dead was following the relationship between Lee and Clementine. In 400 Days though, before you can get too invested in a single character, you move onto the next. The long term results of these actions also remain to be seen as to how these characters will play a role in the second season alongside those who made it through the first.

Last year, the Deadpoolshinanigans began on preview night of San Diego Comic-Con. A “leak” and fake website hinted that Activision’s next Marvel property was going to be Hit-Monkey. This red herring was quickly proven wrong the next day when Deadpool took Comic Con by storm, announcing himself that he would be starring in a game developed by the team behind Transformers: War forCybertron and Transformers: Fall of Cybertron from High Moon Studios.

From there, Deadpool wrote his own press releases promoting his single player adventure that would have appearances from Wolverine and a few of the more scantily clad X-Men. And what came from Deadpool was something not many would expect, a good game.

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Deadpool has a lot to overcome as a game. First, it has to take on the stigma of being a licensed title which is something that can still sadly go either way right now. For every Wolverine: Origins or Batman: Arkham Asylum, there is still a X-Men Destinyor Thor: God of Thunder. Deadpool also faces a problem that games like X-Men Destiny and Thor did not have to deal with: Name Recognition.

As much as the comics community knows who Deadpool is, he isn’t known by the mainstream community at large. Right off the bat, there is an uphill battle on sales that Deadpool must deal with. But, for those who either recognize the Merc with the Mouth or have someone turn their attention towards the schizophrenic red and black clad, potty mouthed lunatic, there is a very pleasant surprise waiting for them.

After the long wait since first seeing glimpses at San Diego Comic-Con last Summer, Injustice: GodsAmong Us arrived last week. After all the hype behind it with its roster of heroes and villains facing off against each other in a Mortal Kombat style fighting engine, “What could go wrong?” we pondered. Famous last words right? Well, luckily the team behind Injustice: Gods Among Us at NetherRealm Studios pulled through and gave the best DC fighting experience to date that could possibly rival that of the Marvel vs. Capcom series.

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On the surface, there is a huge appeal to seeing who could win in a fight between Batman and Superman. Comic fans won’t deny that but to create a successful fighter, NetherRealm couldn’t play by traditional comic book rules. While Superman and Batman may be on a level playing field in a comic setting where brain matters as much as brawn, no one is ever going to believe that the Green Arrow can beat up Superman or Doomsday… like ever (sorry Arrow fans). So while the appeal of the game is the premise, it is the nuts and bolts under the hood of Injustice: Gods Among Us that make it a solid fighter.

So I did it. I finally gave in. After months of avoiding Facebook invites from friends, family and total strangers, it was only after the recommendation of our own Matt Raub when he talked about how addictive it was that I decided to give Candy Crush Saga a chance. And now I see what the hype is about.

On the surface, one could attempt to say that Candy Crush Saga is a ripoff of the classic “Match 3” formula that made titles like Bejeweled so successful. But it takes bits and pieces from various other “Match 3” games into an incredibly simple but addictive formula. Early levels involve hitting a certain amount of points within a specific number of moves.

Quickly the gears get clogged up when levels change shape and it isn’t just the perfect square that they are used to. And then comes the jelly which players must not only hit a minimum score on but also make matches over specific squares to clear them. And once you think you’ve mastered that, then you have “ingredients” which are pieces that you must work down to the bottom of the screen by eliminating the blocks below them.

Welcome to the Monday Freeview, the newest weekly feature here at The Flickcast that gives you the heads up on entertainment that comes at everyone’s favorite price: $Free.99. Every Monday we’re going to take a look at the latest and greatest in free entertainment whether it is free games, trial periods, apps or just about anything else geek that isn’t going to cost you an arm and a leg… Well actually it won’t cost you anything because, as we said, it’s free.

This week we’re going to take a peek at Bombermine. No, don’t worry, it isn’t a Minecraft ripoff unlike 95% of XBox Indie Marketplace. It is actually a reimagining of the Bomberman series but in glorious MMO fashion. When you hop into Bombermine, you find yourself in a seemingly unending map with just a single bomb as you try to take out as many competitors as you can in each game’s 20 minute time period. Like classic Bomberman, players collect increased bomb capacity, bomb intensity and speed along with various other power-ups and power-downs.