Critic Reviews

It succeeds in being immensely playable yet very difficult and horribly addictive.
Nice touches include a large number of radar scanners which constantly rotate as you fly over them. These are worth more than points, for unless you blow them up, they collect data about your flight plan and enable missiles and enemy paratroopers to track you more successfully

And there you have it, but for one very nice touch: no matter how adept at the program you become you need never get bored with it as Melbourne House have included an edit feature with which you can redesign the entire game including the number and position of missile sites, radar and the complexity of the caverns, by simply following the on-screen prompts. This feature, I feel, is the saving grace of what is, after all, a copy of a successful game.

Not one of the great CBM Scrambles perhaps but deserves a place in the top 10 for its excellent graphics, sousing soundtrack, training mode, and - a new feature - an option for redesigning the landscape.

Probably the definitive ‘scramble’ game for the Spectrum. Four rings of defence surround the alien base, each with its own problems of landscale. Missiles take off continuously guided by radar units (excellent animation) which get more accurate if you fail to destroy enough of them. Special feature allows you to reprogram the game to make your own landscape and alter the enemy’s defences. Highly recommended. Joystick: Kempsoft I.