Author
Topic: Suggestions for Items, Quests, etc. (Read 10308 times)

So does the death of people in groups affect loyalty? The Reformed Bandits used to have a negative number, and I think they've only done a couple of quests since (including the one where people died) and they are now much higher.

What levels can loyalty go to? Are we just at a very minor influence at the moment?

Also, I want to add gossip as a feature. Temporary raising your shop marketing value - or reducing someone elses. There needs to be more interaction between the shops. Maybe even a little sabotage and theft.

One thing related to that I would like to see is being able to trade between shops. Maybe it turns out I bought too much leather armor so I sell it at a discount to another shop. Conversely perhaps a shop is in need of swords so I sell them one. Or perhaps I just need a little more gold to buy another section to my shop so I sell some goods to another shop.

As well, it would be very appreciated if the page that lists shop section pages got merged with page to buy shop sections.

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Zakilevo

I think we need to differentiate scrolls and potions more. Potions are way too good compare to scrolls since scrolls can be used only by wizards while potions can be used by everyone. They are both covering same stats as well. Actually potions cover even more.

Items in general need differentiation. My potions are the same as everyone else's, my wholesale price is the same. If the only differentiating factor becomes the demand side, then the game is rather limited. We need to be able to work on our supply side, finding the best wholesale deals, finding suppliers for rare items, finding suppliers that provide higher quality items etc.

I know this limits everything quite a bit, but that limitation is intentional.

The possibilities with charged items are not yet fully explored. It would allow limited-use items, for example. Flimsy shields that break after 10 hits and such. Speaking of shields, I really should add them.

Instead of everything being about gold, why not add something else. Maybe precious stones. They would be needed for magic, for example, and to buy magical items for your shop, you need not just gold but also certain stones. Stones in turn you can buy from parties who find them in dungeons.

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Zakilevo

Instead of everything being about gold, why not add something else. Maybe precious stones. They would be needed for magic, for example, and to buy magical items for your shop, you need not just gold but also certain stones. Stones in turn you can buy from parties who find them in dungeons.

Uh... No. It is hard enough to sell magical items due to their high prices. Why add another huddle?

Maybe they can get rare materials that they can sell to you which you can use to buy 'rare' items? Maybe rare items can only be bought that way instead of using gold? I think any non-rare items should use gold.

As for Darkest Dungeon, it is a decent game but it has too much RNG involved. You pretty much rely purely on luck. If you unluckily get hit with critical strikes multiple times like me, your party is done. My entire party got wiped out because a pig boss hit all my party with crit three turns in a row which was a total [email protected]#$.

Edit: If you are interested in a game with good narratives, you should give Age of Decadence a shot. It is just as brutal as DD. The game took 10 years to be made and it is a very well thought out game. It is still unfinished but it is pretty much 90% done.