It works. But I'm not sure if it's actually a good choice which would affect gameplay in a positive way. Specially the arachnotrons. You know, they (both species) can even commit suicide by their own rockets!

I once (and recently) made quite the same thing in DEHACKED - replaced mancubus shots with rockets. But to balance things out, I also made the mancubuses invulnerable to radius damage (by inheriting from Spider Mastermind thing - basically replacing Spider Mastermind with them) and the rockets to do zero missile damage. Which also enabled them to NOT infight with cyberdemons. And I planned these mancubi to be used very sparingly and carefully. I'd recommend you doing it too. This all what I explained. For the sake of balance, and a 'sane' gameplay.

Fellowzdoomer said:
The submissions look pretty good! I really liked the Clock. Salahmander, what happened to the crushing ceiling in The Conveyer Belt?

Cheers! I had a feeling the Clock would be quite an interesting gimmick for Cyberdreams 2 so I believed it would work. As for the Convey, the crushing ceiling were seperate, so I kinda put all the sectors together and the crushing ceilings are all in one, so it looks better.

The water teleporter is the front only. Make the cybie kill the spider. Go on the area with the green pedestool. If you're lucky, you'll rocket jump to the ledge to the switches. 2 squishes, cybiers dead. The other side is the exit.