Recent posts by so0meone on Kongregate

I find stun-locking is very effective. Lots of Bloon Impact towers around an Ice Tower or two, with a Tempest Wizard or two near the end of the track and a few Bloonjitsus to pop MOAB/BFBs at the beginning as they can’t be stunned.

By the time the ZOMG comes you should easily have a Robo-Monkey Plasma, and for good measure a 0/2 Monkey Village is always helpful as a couple of the later waves have enough camo to get by the early anti-camo stuff.

When any non-MOAB-class bloon reaches your kill box, it gets stunned pretty much until it dies. This is the strategy I use on any track where an Ice Tower can be placed surrounded by about 5 Impacts and possibly a couple of Flash Bombs. It’s worked on all difficulties for me except Impoppable, which this version does not have yet.

DrFugu has a video up of an easily-obtainable F2P deck doing it with absolutely no trouble. The only real important part is Legendary Angelic Flames (3), some Epic Vigi spear units and Inspire, and it seems like Epic Flames might work anyway.

EDIT: Tested. First and second tries, cleared. 1 Legendary Flame and 2 Epics worked fine.

FORBIDDEN zone will give around 600k every month now, a godlike costs 6m from the rep shop.
thats 10months for 1 gl if u only get 3k forbidden points every time it pops up.

Thats no where near your 1-2years of farming.
if u add in boss/tower/daily login etc u can get a gl in 5months as a free player.
I myself have 2 godlikes and gonna make another in 2-3months as a vip 4 player (havent spend in a year)

If your server hits 1mil, 1.2mil per month for a GL every 5 months without tower, boss, etc.

I did just get one again. Alongside Legendary Gem => 100 Gold twice. Nine times after the last time I saw it.

And Kaiba, you couldn’t be further off the mark. Before, it was odd if I didn’t have one Fragment swap every run. Sometimes 2, that “winning the lottery” was the one time I had all 3. In nine refreshes, I had nothing besides the following options:

Why is it that, despite me still being below 10,000 points (far below, at which point, according to the guide, I SHOULDNOT be seeing any changes to my options), I’m only getting options to trade in Gold for something or Gems for something? I do not have 60 Good Gems thank you, nor do I have 30 Rare Gems. I HAD 5 Epic Gems, until I traded those for 80 gold yesterday. I am not going to drop 100-300 gold for 100 points and an Epic Gem.

According to every resource I can find, I should still be seeing the option to trade Elixirs of Life for an Epic Gem, or Crystals, or something. I should still be able to trade Fragments. So why in the past SEVEN refreshes have I not seen a single one of these as an option, when before I could expect one every 2 at the least?

I think that you should add some useful things, Kixeye
This game is really good but other commenters dont really like it cause “you sold yourself”… Im not thinking like them i want to play this game as long as i can becasue it’s great… Just great ^^

First thing that u should make : Trading with others using Outpost or something else Because lots of ppl have problems with Draconians… What can be tradable?
Blueprints and parts for them

Write other ideas if u want, fellas

I hope Kixeye that u make blueprints tradable… Im not forcing you Just i want to help other ’cause i have some unused blueprints ^^

You’re going tog et better luck posting this in teh Wishlist subforum on Kixeye’s site, that I know the developers check. This I’m not sure.

Okay, I’ve been playing for about 4 hours, but there are some things the game did not make clear (to me), that I had to find the hard way-

Build buildings-
I couldn’t figure this out, at first. Was using the “Objective” go to build buttons. On the top right of your screen is a drop down menu. While on the “view base” click the arrow to choose “build”. Pick your building, then find a spot for it

Speed up- If you have less than 5 minutes remaining, its FREE to finish. Very helpful when repairing fleets…

Name Quest- CHANGE your name from “Blackheart”…. I didn’t, and I STILL don’t know how to find the name change page again…

Rogue Crews- buying rogue crews gives your fleet a bonus for 45 minutes, then the crew is gone again. You can get more Uranium from battles.

Campaign- At level 10, you can start a campaign. The first one has 4 battles in it. When you win a battle, your fleet will be filled with 500% fleet cargo- so be sure to improve those warehouses. If you fail a battle, you can try again… you have 12 hours to complete the first campaign… no idea what happens if you fail it. You can repeat it for a different reward, and a shorter completion time.

Blueprints- you need an inteligence building to use blueprints. You start with the blueprints to the Kong Marauder, and get others through campaigns, forsaken missions, battles

Kong Marauder- A bonus ship for playing on Kong. The free one has Thud IV cannons, Steel III armor, and engines. (you would need a level 5 Naval yard to build an identical one). I am told it can take out a level 5 military Stronghold by itself… but its better to send some others along. If an entire fleet is destroyed, it gets sent back to your base for repairs

Forsaken Mission- after level 10, you can start Forsaken missions. Apparantly, they change every week. Once you’ve started one, you have 72 hours to gain as many mission points as possible, to earn blue prints. I don’t know if the targets change week to week. Currently, the weakest target is the Level 5 Military Stronghold, and killing it gives you 2300 pts, and 30k of each resource. Partially killing it leaves it damaged, and gives you partial rewards. The lowest prize tier is 150k points, but since repairs under 5 min can be sped up for free…

Ship refitting/scrapping- in the repair dock, double click on an individual ship in a fleet. As ships earn experience, they gain rank bonuses (+5% per level up to Star [elite, 25% bonus], 2 stars is 29%). Unfortunately, you can’t swap out the guns/armor/special items of any hull weaker than the sub.

Going to go bit by bit here. I have another acc on the Kixeye site that’s lv48 with considerable raid tech (never coined), some of this info is right, some is wrong, some is partially right.

Buildings, this is correct. This is how you build.

Speed up: Yes, this is correct as well. Additionally, you can repair each individual ship in this manner by removing the others from the fleet. This can instantly repair 25 minutes of damage as long as no ship has more than 5.

You change your name through your Outpost. First change is free, subsequent changes cost gold.

Rogue crews provide bonuses depending on what crew it is, but not all are 45 minutes. Some are longer, some are shorter. One of the most useful for low levels, Lucky Bastards, guarantees blueprint drops from salvages while active but only lasts 10 minutes.

The Kong Marauder is an excellent starting hull and more can be built with Intel Lab lv1. Naval Lab lv5 is only necessary for the armor, which isn’t really necessary. Although ideally, you will have 600 armor on it as with the 50% repair modifier 600 armor is treated as 300, which is instant-repair even when fully sunk.

FM targets do not change week to week. Only the prizes change. Prizes earned are random, but the missions are VERY worthwhile. Start with just Tier 2 (Tier 2 can be done with Marauders, especially the Kong Marauders)

Refitting is incredibly nice. Later on, you’ll often find yourself building blank hulls and then refitting the tech onto them. My main account is currently building a Mastodon fleet. Due to my WH capacity, I can only build the hull, armors, specials and 2 D55-Fs (this costs all of the 91 million Zynthium I can hold – you will find once your Warehouses start getting higher in rank capacity increases VERY fast). That leaves 2 D55-Fs and 6 D51-Ls that need to be refitted. All hulls that can be refitted can benefit from it, and even if you want to change fleets (like from Cannons to Missiles or from Thuds to D33-X (don’t use Rippers. They are way worse than they look), you can just refit without having to build entirely new hulls as well.

Personally, I go for the shot that kills. Whether it’s a tricky skillshot or tazing the 50-HP guy right next to me (or sniping hi from across the map), if the shot doesn’t kill I won’t take it unless it’s the best option I have available (as especially late-game sometimes there ARE no kill-shots).

Farming, though I do not do it myself, is about custom weapons. Who needs to aim when your custom blows the hell out of 2 planets and everyone on them? Hit the planets, get 10 kills.

As far as i’m concerned there’s no excess pink diamonds. Those that say that they have too many just simply don’t understand the implications of what they can do with them. In particular raise a bunch of the same creature to epic and then combine those epics to legend. Making a legend this way will chew up 15 pink diamonds easy (and since sacrificing cards can makes the enhance silver free this allows you to get rid of hundreds of junk cards in a useful manner while you’re at it)

This is simply not true, a lot of people who don’t come online 5+ hours a day get more pink diamonds from daily rewards then they have silver to use them.

you can get only epic cards, since leg shards are at least acording to my inventory,
are 2 per week.
yes i got 2 leg sharsd per week only,
suck this game with this luck depend everything
i can go play a rollete game it will be the exact same experience

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