Then there are the "evil" factions—using primarily dark magic—Inferno and Necropolis. Inferno is a faction of demons. They thrive on chaos and are bred for warfare, making them powerful fighters armed with devastating magical attacks. Necropolis is the Necromancer faction. They bring an army of undead soldiers, like ghosts and skeletons, to the battlefield. Undead fighters are slow, but they make up for it by being particularly difficult to dispose of.

The final faction, Stronghold, is seen as a neutral faction, since it has been known to dabble in both light and dark magic. It's primarily made up of Orcs, which were originally created by injecting demon blood into criminals. The intent was that they'd fight against demons, and their resistance to magic is a direct result. Their basic battle strategy is often summed up by this phrase: "Rush now, think later!"

Heroes VI can be seen as a prequel of sorts, since the events in VI take place 400 years before those of V. The story was written by a team of five writers and is said to focus more heavily on characters and family relations than previous entries in the series. If all goes well, this should leave players with a deeper sense of attachment to their heroes.

Also aiding this deeper sense of attachment is that heroes are more customizable. While the customization system isn't incredibly deep, it does give players the option of choosing between various "portraits," which determine the look of the character.

All in all, Might & Magic: Heroes VI looks to make some much-needed tweaks to the series, while still retaining the heart of a Might & Magic game. Heroes VI will be exclusively for PC and should hit shelves in September.

By
Joshua Wirtanen
CCC Editor/Contributing Writer

Game Features:

Classic Gameplay - Remastered with the well-known developer, Black Hole, and in close partnership with the game's numerous fans.