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So if I sell you a stereo and hide a contract inside the CD changer that says "if you lend this stereo to a friend, it becomes my property again", that is alright? Is that contract that you couldn't have read prior to the stereo purchase binding? How about if I've been screaming "Stereo for sale!, buy it today!" out the window?

I love it when people roll out busted, obtuse analogies when they're arguing over software ownership, software piracy, Intellectual Property in general, etc. Analogies about car ownership/sales are probably the most cliched.

I love it when people roll out busted, obtuse analogies when they're arguing over software ownership, software piracy, Intellectual Property in general, etc. Analogies about car ownership/sales are probably the most cliched.

Anyway, the game still looks like clusterfuck. I can hardly believe I'm saying this, but it could use some streamlining and dumbing down. Especially the hacking, which seems to be just clicking a button repeatedly.

A DX-style game should have been made on the Doom 3 engine. Think about all the cool things that could have been done with the fully interactive surfaces. I mean, they got freaking Doom 1 running on a computer terminal *inside* doom 3.

You could simulate a world that has *real* computers inside it, where the contents of the screen can be viewed safely from across the room in the shadows with a scope. The whole concept of "click on computer and have UI appear in a window" is so 1999.

It's not MP. And I agree that while supposed to be humorous, the writing is more akin to post-adolescent nonsense spouted during a weed smoking, whisky-coke drinking evening right before the two episodes of Stargate SG1 start.

For example "Metastreumon" can be roughly translated to "Metamonstah", "BROUZOUF" (game currency) is a neologism/argotism close to saying "dough", and so on.
I'm worried about this and I hope it won't completely ruin the game. The WEED thing is so stupid it's like they wanted that giant facepalm.

Anyway here's the translation of what developer AngelCorp had to say about the video:

- For the video we used a hacked character with fully augmented cyber and stats, almost invincible. And in easy mode. So yes, it's very easy.

- Ideally we'd like to release a demo a few days before the game's out - at worst on the same day.

- We use the same mechanics for MP. Basically, the game was developed on a multiplayer architecture, someone knowing Source inside out could, using the console, make his SP game a multiplayer one. That's a secret though.

- Headbobbing can't be turned off. The video shows a lot of it because the player is very fast and always sprinting.

- Should be out at the end of this month. But we're famous for our constant delays. We're following in the steps of Valve.

- The ammo counter is on a black transparent background. In most cases it remains legible.

- For critical shots, the result is a mix of the accuracy skill of the player, some implants, the targeted area and a bit of randomness.

Well that looks... pretty sweet. I'm not too keen on the abstract futuistic areas with floating signs and stuff, but the seedy apartment buildings look nice. Also, what the fuck is that "SupraHuman Reflex saved me!" shit?