With the new studio now up and running we thought it was time to get one of the local veterans on camera to show us one of the dirty tactics that has a special place in his heart.
Joining Warren is local cheese monger Swampy, with what is probably one of the greatest pieces of nasty cheese I've ever seen, involving the Black Templar’s codex and one very angry looking Techmarine…

Cheese Hunters is another of the show formats we are introducing (or experimenting with), this particular show is slotted in for a Thursday evening UK time. It's an opportunity to explore some of the more broken aspects of gaming (and fire up our Nerd Rage) but I think its also a worthwhile show for picking up some interesting tactical information. So hopefully its not going to be ALL about the Meta Game.

I had fun with Swampy, who is definitely a devious character and I'm looking forward to getting him and Darrell in the same place (although it does worry me in a Gozer/Key Master kind of way!)

Anyway, as with the other show types, we'll let it find its feet and are open to suggestions! So whether you know the tactic/list or not, feel free to comment below!

Enjoy... (And Thanks to Swampy for Stepping into the Breach with us, I'm looking forward to more!)

Starring video ! I like the way you’ve led out the whole logic slowly & step by step. Far too often the overabbreviated and txt speak type posts (or even videos) are just BLURRRRRR…. wow isnt that wonderful. Well done and I vote for a Swampy v Darrel stinky cheese sluga thon.

Awesome video and awesome Swampy, nice addition to the crew! Would love to see Swampy, Darrel and Andy cooking up some propper cheese together! Hmmm, I suddenly feel like getting myself a LRC, a tech-marine, flagellant bits and some black primer 😀 !!!

I wonder if you realy need something to deal with flyers when you only have footslogging groundpounders.

Weapons on flyers are single high powered shots (lascannons) better used for tanks, what use is it going to have if they only kill like 3 marines per turn, (marines that come closer if one of them gets killed in the BT case).

“swap out your boltgun for” – Oh no, the true beauty of the Armoury system is that you don’t need to replace your current equipment. You can give the TM the Storm Shield, and he doesn’t lose his power weapon or boltgun.
The Company Champion from the Command Squad can have 5 different weapons if memory serves.

This is actually a great point, according to the armoury you may only select 2 weapons, but since he already has the pw/bolter the only weapon you’re selecting is the storm shield. Not sure how useful an extra bolter is but hey you can legally have it so why not? 😀

If you want a nice deathstar unit you can’t go far wrong with Sword Brethren Terminators.

The assault variety come in at 5 for 200 points with veteran skills (Furious Charge or Tank Hunters) a mere 3 points per man, and can take Thunder Hammers and Storm Shields at no extra cost. The lightning claws are nasty, 2 attacks base, +2 on the charge if you take Accept any Challenge, +1 for a pair of Specialist Weapons, makes a total of 5 attacks on the charge, at AP3, with either +1 Strength or +1 on the penetration roll for vehicles. (if you were to take Suffer Not, then Tank Hunters becomes worthwhile as Furious Charge doesn’t stack with Suffer Not)

The tactical variety can put out some great shooting too. They can take two heavy weapons in a 5 man squad (don’t count on keeping this after the new codex comes out though), which means a long ranged option like Cyclone Missile Launchers can put out 4 Missile Launcher shots a round aswell as 10 shots from the Storm Bolters (4 Krak shots a turn go great with Tank Hunters, yum), or 8 Assault Cannon shots and 6 from the Storm Bolters. The really nasty thing here is that Tank Hunters enables the Storm Bolters to penetrate armour 10 on a 6, so even the most basic loadout can still put the hurt up a lot of vehicles rear-ends.

How about this:
Master of Sanctity (Crozius Arcanum, Rosarius, Crusader Seals),
Terminator Armour,
Lightning Claw,
Chainfist,
Adamantine Mantle,
225 points. (A Marshall would lose the Crozius and Rosarius, but comes out at 195 pts)
When you absolutely, positively, have to kill ever MF in a challenge. Mmm, mmm, mmm! Accept no substitutes! (But Accept Any Challenge, No Matter The Odds!(no matter how good they may be))

Either character gets you 3 Attacks base, +1 for having two Specialist Weapons (you no longer need matched pairs, so you can choose which to use in assault), +1 for Terminator Honours (included with the armour), and if you take Accept Any Challenge, No Matter The Odds then you get +2 on the charge.
So on the charge you get 7 attacks with your choice of the following profiles:
WS: 5, Str: 4, AP3, Shred.
WS: 5, Str 8, AP2, Armourbane, Unwieldy.
The rest of the time you get 5 attacks per turn with either of the above.

It’s a lot of points, but if you’re running a Terminator deathstar, you need to do it right.

Hi folks.
It appears that the ‘tactics’ in this video are:-
After devising a unit that is good in close assault, charge it into close combat !

Detailed STRATEGIC information , on how to (ab)use an out of date codex to build a unit that is great in close combat and can survive to get in close combat.IS NOT TACTICS.
(Despite being very interesting and informative as always).

Sorry to be pedantic, but the amount of times 40k players get strategy (pre game decisions,) mixed up with tactics, (in game decisions,)gets annoying…
(As game play discussions/ comparisons to other games, they ALWAYS defend 40k’s lack of tactical depth by listing all the strategic options…..)

And it would be nice if the well respected and influential B.O.W presenters made the effort to put this right.IMO.

Completely agree – strategy and tactics are used wrongly on a daily basis… however, you have also fallen into this trap 😉 … strategy and tactics do not always correspond to pre- and during-game decisions…

… in general, strategy refers to the overall way in which you will accomplish your goal (e.g. we’ll seek to destroy the enemies ability to wage war through destruction of his industrial base) while tactics refer to the methods by which you will accomplish this (e.g. the way in which you will use the forces at your disposal to destroy a given factory on a given day)… yes, tactics are often changed fluidly by the commander on the ground but the initial tactics would have been decided before hand… likewise, you could also argue based on size/ no. of troops that all 40K games are fought on a tactical level muddying the water further…

… having said that, there are different divisions and opinions in different areas of study and lots of folks have their own opinions… but the above is generally how it is set out militarily 😉

stonemonkey56 is essentially correct (though also a little pedantic ; ) ) in how he has described the terms ‘strategic’ and ‘tactical’, but a better explanation for why planning within the modern GW games is almost always exclusively strategic and never tactical (to use those terms as you defined them) is because the last GW rule sets that permitted true, detailed, tactical planning in any serious way, were 5th edition WHFB and 2nd edition WH40K. Play GW games these days and declare a charge, no matter how disciplined and reliable your troops are meant to be from a fluff or points cost perspective – will those High Elf Dragon Princes or Space Marine Assault Squad Members behave as ordered, or will they stagger forward a couple of steps, before suddenly stopping to stare at their shoes? Hey, nobody knows, let’s find out together! What sort of tactical planning could ever be possible within that kind of context?

GW games these days are basically all about building the best lists you can, then turning up on the day, rolling ‘dem bones and taking your chances. Old school guys will cling to the tricks of ‘strategic’ army building because its the only element left in the game that pits the wits of one player against their opponents.

I’ve been thinking about this guy some more. I’m so tempted to throw a bike on him as well. He can still hang with a crusader squad, but once you start nearing your opponents side of the board he can split off if necessary and cover an average of 19″ to charge his own target. With the T5 he gets even tougher to kill, and he no longer gets ID’ed by str8.

@Sellsword.
IF BoW only reviewed GW games and only made comparisons between editions of these games .Then calling everything tactica would NOT be a problem.

But as BOW review and cover a wide range of games with a wide range of play styles.
Calling list bulding tactics, is a bit misleading .
As some gamers prefer more in game decision making than 40k offers.

And some prefer more ‘list building’ than more ‘tacticaly’ focused games offer..

Portraying all decision making as a ‘tactical decisions’ , can cause confusion and mis lead some gamers, perhaps?This was my point and reason for posting…

Great video.
I liked how you guys laid down the cheese list and made some suggestions to make it fluff worthy.
After reading the comments though i will never mention the words tactics or strategy for fear of making a total retarded ass of myself.