Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a nonexclusive devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking.

MMORPG.com's Carolyn Koh speaks with the folks from Flying Lab Software in this progress update that brings us information not only on the recent server merge but on the game's past issues and its future.