Are you not able to install any mod that changes the appearence.2da since it conflicts with this mod then?

You just have to install them after you install TSLRCM. If the mod is installed by TSL Patcher, it just involves a few simple clicks. But if it's a mod that is installed manually you'll have to combine the two 2da's that are conflicting (one from TSLRCM and one from the mod your installing) either by hand, or by using the 2DA Converter/Merger Tool.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Yup, as stated mods who patch appearance.2da work fine. But if it's replaced (which TSLPatcher also can do, so make sure to check the install log to see if it's not doing that) that *will* give issues.

Hm, curious, Game patched (1.10), fresh install, then no worry at all until Korriban.

There, I cannot get back to the Ebon Hawk (game crash when in,side, a (first there, no way to tell which one it is) cut-scene would start).

Then, while in the meeting with Kreia (temple) (while Anton arrive, both activate light saber (weapons, as both are Jedi as of now), I tried the four dialogues options but still, a second and crash there to ?

Sound like there could be something wrong with the cutscene ? Still, I have have quite some already (Guess last was onboard, not sure which, but Visa is there, I have also Mira. Also, Korriban was my second planet visited (after Nar Chada, where all was going fine).

Wonderful to see this work ongoing. I still have XP SP3 install so it should run flawlessly thanks so much about time for a new replay! thanks again.

If we install using the exe and also plan to use M478EP, what order should we install with? thanks for any tips on this.

There were a few additional restorations I used to have to enable to get completest content but will go thru the read me and see if they have been added in. Thanks again for the great work. always worth the wait for your additional fixes. esp looking forward to seeing the factory.

If only we could get the lost Hutt cartel planet in... but i think that project that has some progress got lost on the tides of time.

There is no Chaos, There is Harmony.
----------------------------------------------------Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR

TSL planet that "never made it very far" was M4-78 (Avellone wanted Alderaan too at some point, but I believe it was scrapped before anyone even started designing it). The Hutt planet, Sleheyron, was supposed to be in the first KOTOR.

Yes, David Gaider has given us some great background on Sleheyron, for KoTOR 1, too bad that one didnt happen. Great to see all the fixes now adding up in this latest release of the restoration mod. I will go thru it and see if i have any questions about any of the restored material i have saved up over the year being included or not.

There is no Chaos, There is Harmony.
----------------------------------------------------Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR

The unofficial patch thingy, which I know is just a bunch of stolen mods put together, has some of the environmental and character textures with fixed shaders properly displayed, so that might be integrated in too.

I want just only thank all the people that made this restoration, I bought the game almost eight years ago and I finished it countless times, but now I can play it again with all the part I never seen before.