Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Originally posted by RaiGaL Hello there,
I have created an effect to remind me when i have a instant slam (fury war) using the "Use own texture" option.As soon as i do that the default color is set to white making the icon slightly transparent/harder to see.In some occasions whether it's the background color or some random spell it's really tough to notice the effect.I have set the opacity to 100% but it's still very difficult to notice!Is there any way i can reduce the transparency making it more "solid" or visible?

Thank you for your time!

Make sure the "Glow" box is not checked. This should make your aura more visible.

I have a problem with the "Electrifying" buff that I get from my Totem of Electrifying Winds. Sometimes it shows, and sometimes it does not. Also, it has been known to flash like crazy; sometimes many times a second. All in all it just is not very reliable. Here is the exported code.

Hello there,
I have created an effect to remind me when i have a instant slam (fury war) using the "Use own texture" option.As soon as i do that the default color is set to white making the icon slightly transparent/harder to see.In some occasions whether it's the background color or some random spell it's really tough to notice the effect.I have set the opacity to 100% but it's still very difficult to notice!Is there any way i can reduce the transparency making it more "solid" or visible?

Originally posted by Direbane lorgalis76, thank you for your response. I'm sure the answers you've provided are exactly what I need to resolve my problem.

The information you gave does lead to one critical question though, how exactly do I put to use the strings you posted?

I'm completely new to this AddOn and aside from using the in-game GUI to set things up, I have no idea how to configure it.

Again, thanks for the information and if it's easier to guide me through this using private messages or sending email to the address attached to my account - feel free.

Thanks you,
Direbane

Disregard my question above - after a bit of research I've learned that to use the strings, make use of the addon's "Import" function and simply paste the code from the string into the box that appears on screen after you press "Import."

I'll post back and let you (lorgalis76) know if the strings you provided solved my problem.

Instead of deleting my comment, I'll leave this post here in the hopes it helps someone else out with learning to use strings.

Originally posted by ralisk I'm going to have to reinstall my WTF/Interface folders soon and I was wondering where I can find the "code strings" or whatever so I can easily import them back into a fresh install without having to do testing and what not to get my auras back up... can anyone explain?

Ty!

Do you mean the Aura Exports? You need to do that in WoW from the PAC aura window. You can however export a whole page of auras at once so it's not to tricky to backup your auras. Save them in a text file and then do an import on the fresh install and paste them back.

Originally posted by AmiYuy I've added my HunterExports to the wiki, and imported them myself a few times on my alt hunter and other computer and I've noticed something frustrating.

When Imported (as a set and individually), none of my auras retain their "Only When In Combat" check (the box next to In Combat is empty) and will stay displayed while out of combat until I go in and fix it on each aura in-game.

I don't know whether it's the exporting or importing that's bugging it, but all eight of them that should be displayed only while in combat export with "combat:botrue" in their strings. The other 5, which correctly should have an empty box, export with "combat:nu0" in their strings.

Originally posted by Kerecha Im having problems with the offhand weapon buff check.

From time to time its not propely detecting the buff when i use off/Poison, but sofar i havent seen the issue when specifying off/Deadly Poison nor have i seen it even on mainhand.

Also, is there any way to set timer slider to more then 60sec? (both for testing purposes with all em 1h buffs out there and for instance poisons i would like the check to be for 5-10 min or so to have the texture + times show up to remind me to reapply them before getting into that 5min fight instead of having em run out/reapply in the middle of it.)

Edit: Okay, it didn't work as i thought it would, and also popped an error.

Mainhand timer ran down to under 60 sec but the texture + timer did not appear. When poison ran out this error popped:

what im trying to do it have the texture and timer remain hidden untill there is less then 60sec left on my poison, and then show the timer untill it runns out, and once timer is out only show the texture untill new poison has been applied. (or texture + a 00 timer flashing)

Originally posted by GeekKate I just wanted to thank you for such a wonderful addon, this is so helpful!

I do have a question for you though, and please forgive me if I somehow missed an answer to this somewhere else. I play multiple characters and I would like to have my power auras set up on a per toon basis, but when I'm on my mage I have power auras showing that I set up for my warrior. Is there anyway to set it up so it's character specific?

Thanks in advance!

There are two sets of pages on the left. The top set is character specific and the bottom set is global across all characters

I'm going to have to reinstall my WTF/Interface folders soon and I was wondering where I can find the "code strings" or whatever so I can easily import them back into a fresh install without having to do testing and what not to get my auras back up... can anyone explain?