Mathematical! There’s going to be a DS game based on Cartoon Network’s surreal Adventure Time with Finn and Jake. Details are few, but weird animated GIFs are numerous, thanks to Adventure Time creator Pendleton Ward, who tweeted the news with a series of DS-relateddrawings. You should go look at all of those.

While posting these great images, Ward also revealed that the “sweet sweet DS game, being made at WayForward Technologies, will come out later this year.” We’re contacting WayForward to learn more, but we can already declare this news rhombus.

Did you encounter an error when trying to import your Commander Shepard into Mass Effect 3? Did you spend hours trying to recreate him or her, only to reach the conclusion that he/she just don’t look right? There is hope, friend, as BioWare community coordinator Chris Priestly has revealed that the face import problem will be fixed in the next Mass Effect 3 patch. Unfortunately, the release date for said patch is still up in the air, as it still has to undergo certification at EA, Microsoft and Sony.

The error arises for players who attempt to import faces from Mass Effect 2 that were previously imported from the original Mass Effect — a sensitive issue given that these players are probably pretty attached to their Shepards by now. Rest assured, we’ll be keeping track of the patch’s progress. In the meantime, maybe it’s finally time to finish that Mass Effect 2 Renegade run you’ve been putting off.

Kid Icarus: Uprising for 3DS is more than the return of a long-dormant Nintendo franchise; it’s effectively the birth of a new franchise that feels nothing like anything else in Nintendo’s lineup. It’s fresh, exciting, funny, and has the ability to be customized deeply to the player’s interest and comfort level.

It is, in short, an excellent game. And it’s one I almost didn’t bother to play, because — to put it charitably — its controls are a barrier to entry that is uncharacteristic for Nintendo. To put it bluntly, the controls are uncomfortable and hard to get used to. Nintendo is aware of this, hence the stand. I was fully ready to write the game off based on the controls, if only it weren’t so consistently awesome in every other way.

Double Fine’s Tim Schafer was the guest of honor last evening at New York University’s Game Center, joining Zynga New York’s creative director (and NYU professor) Frank Lantz for an “Inside the Gamer’s Studio” conversation. Schafer, however, brought more than just good conversation. He showed off two separate versions of a prototyped game that Double Fine ended up shelving. The prototype, for no reason at all, is dubbed “*Specs.”

In the first video (seen above), rudimentary concepts for the game are introduced. Two convicts sit in a prison cell, a shiv on the floor between them. The player character isn’t one of the two convicts, or even the shiv, but instead a possessed amulet that’s using its power of influence to guide the actions of those around it (inanimate objects included). As it turns out, one of the two convicts has said amulet in his hand when the prototype kicks off.

The two emotions that the amulet can produce - love and hate - are represented by blue and red cursors on-screen, each mapped to one of your hands. With just two emotions, a handful of set pieces to interact with, and a Kinect, a variety of potential outcomes with varying levels of hilarity ensued.

*Double Fine senior gameplay programmer Anna Kipnis explained the name via Twitter. “We name prototypes after Chinatown bars at DF (running out of bars now),” Kipnis said, in reference to San Francisco’s Chinatown. “Psychonauts was Li Po. Brütal Legend was my favorite bar in Chinatown, Buddha Bar.” So there’s that! This is “Specs.”

The first Epic Mickey made extensive use of the Wii Remote’s pointer, to control the direction of Mickey’s paint and thinner. The PS3 version of Epic Mickey 2 will use the PlayStation Move accessory to replicate that experience, though I was unable to see this functionality in my hands-on demo this week.

The Move support is optional, however — you’re free to control Mickey’s paintbrush with the right analog stick of the DualShock 3 as well. The regular controller even retains a bit of motion control, allowing you to shake the DualShock to do a spin attack.

Junction Point reps told me that Kinect support wouldn’t be part of the Xbox 360 version, so don’t expect to wave a real paintbrush around.

We’ve already heard from Zynga how the company plans expand its scope a little bit from its very popular Facebook-only titles. Zynga founder Mark Pincus says in an interview with Om Malik that its policy extends to current tech being built to share saves across the cloud. “In other words, you can play a game on a computer and call it up on Xbox,” Pincus says as an example, “and you resume from the point you left off, except the game play will now be customized for the Xbox controller.” Game information will be shared, but the experience will be different.

That’s already the case for Zynga’s games on iOS — they have a very different feel when played on mobile devices, and have even found different audiences. “Words for Friends doesn’t do as well on Facebook as it does on the iPhone,” for instance, “because they are a mobile first experience. Our poker game does well on the mobile as well.”

This doesn’t mean that Pincus is saying Zynga’s working on Xbox ports of its titles. Instead, the company is building out the tech right now to extend these games out in various forms to even more platforms in the future.

Mega 64’s classic bit of recreating video-game circumstances in real life has been pretty hilarious in the past, but reenacting Ghost Recon: Future Soldier would probably get them thrown in federal prison for the rest of their lives. So, instead, they played some co-op.

The Simpsons Arcade Game took the top spot in the list of downloaded PSN and PS3 games for the month of February, though there is no mention of whether free PlayStation Plus downloads are considered. [Update: Sony has confirmed that PlayStation Plus downloads were not factored into this list — this list is all sales.] Following The Simpsons is Gotham City Impostors and House of the Dead 3, according to the PlayStation Blog.