In my previous post I showed screenshots from two different shaders I'm testing for the planet menu. I was torn between which one to use, because they both have advantages/disadvantages, for example, one supports bump maps while the other doesn't and one supports transparency while the other doesn't.

I wanted to combine the shaders into one, but the code is very different between them and I couldn't figure out how to do that. So, I created a Child object/sphere within each planet and decreased its size, so the "glow" effect from the other shader can be seen. It's not the most efficient solution, but I'm pretty happy how it looks now!