I skipped a newsletter again (I'm trying to put publish one every two weeks or so), sorry! As usual a lot of fixes and a few performance improvement, and sometimes both the same time. For example the changes around image and gradient repetition were primarily motivated by bugs we were encountering when dealing with repeated … Continue reading WebRender newsletter #19→

WebRender's 18th newsletter is here, with its usual share of bug fixes and a few performance improvements. Just after the previous newsletter was published, Patrick Walton landed an experimental integration of pathfinder's text renderer in WebRender, that can draw native-looking text on Mac using the GPU. The pathfinder integration is taking shape although it is … Continue reading WebRender newsletter #18→

Bonsoir ! WebRender's seventeenth newsletter is here. The biggest highlight of this couple of weeks is without hesitation the landing of Jeff's blob image invalidation work. Months of hard work went into what grew into a reimplementation of a decent portion of FrameLayerBuilder for blob images and will improve SVG rendering performance quite a bit … Continue reading WebRender newsletter #17→

Greetings! 16th newsletter inbound, with some exciting fixes. Oh yeah, fixes again and again, and spoiler alert: this will remain the main topic for a little while. So what's exciting about it this time around? For one, Heftig, Martin Stránský and Snorp figured out what was causing rendering to be so broken with nvidia GPUs … Continue reading WebRender newsletter #16→

I was in Toronto (where a large part of the gfx team is) last week and we used this time to make plans on various unresolved questions regarding WebRender in Gecko. One of them is how to integrate APZ with the asynchronous scene building infrastructure I have been working on for the past few weeks. … Continue reading WebRender newsletter #15→

Greetings! Time for issue #13 of your favorite newsletter, where you can follow the progress of WebRender and its integration in Gecko. We are still busy fixing correctness issues (as you can see by the number of times the word "fixed" appears in the lists below), modulo Glenn's usual big perf optimization. If you are … Continue reading WebRender newsletter #13→