The idea is a crazy videogame soundish mix that could have come out of an arcade cabinet.
The project itself is the audio for a speeddrawing painting that a friend is doing with a VG Theme.
Newgrounds little demo here: http://www.newgrounds.com/audio/listen/490794
The soundcloud one is the full 10+ minutes version.

I've spent what seems like an eternity on this song, but since it's still lyrically and musically (mainly the outro) incomplete, I figure it belongs on here. And, hey, maybe SOMEONE will review it. Will return the favor + 1. And I'm following the guidelines by reviewing someone else's WIP (now) even if no one even listens to mine.

You wanted feedback on the drums? I would use the crash more liberally since this is on the fringe of thrash metal, and no headbanging is really complete without a crash symbol to go along with it. I also thought the hi hats were a bit random. I dunno, it just seemed a tad spurratic. That being said, the rest of the drums were quite good. I liked the pattern of kicks and snares. Some of the tom fills left more to be desired...but I have absolutely no room to speak there o.0

Guitar playing was nice, especially when it was doubled up with lead and rhythm. Guitar rig is a plugin for iPhone's right? I think I saw one at Radio Shack the other day. Nice work

This is really my comfort area. I want to expand on this but in the past this sort of thing got a crummy reception

I am trying to make like infomercial music or background music. I am seeking advice and guidance to get this thing into that category. It is not mastered yet, I am seeking advice as to where I can go with it what you would try to do with it. etc..

This is just a very rough draft, and I'll be adding some voice samples of the character to the song. I was wondering if there's anyway that I could make the song a little more eerie, yet keep the light feel it has.

At 9/19/12 03:57 PM, DylnMatrix wrote:
http://www.newgrounds.com/audio/listen/503758
This is just a very rough draft, and I'll be adding some voice samples of the character to the song. I was wondering if there's anyway that I could make the song a little more eerie, yet keep the light feel it has.

My main issue is that the melody seems a bit too mechanical/electronic for the intended mood. In my opinion, the chord transitions are somewhat abrupt for the eerie feel you are going for: they might need to be smoother-ish.

What happens when you put two bass musicians who hate each other in the same room?

Type

Audio Project

I'd consider this project finished, but I'm slightly worried it might get deleted. This was done for a class I took and the professor gave us a library of loops to use. I didn't just throw a bunch of loops together, but I think this song may contain some of pro-tool's loop library. The last thing I want to do is get banned from the audio portal on my first submission.

At 10/6/12 04:34 PM, Jurgen wrote:
Hey guys, I would reall appreciate some help as I have no idea where to go with this track. I don't know if it should keep it's relaxed mood or pick up the pace or what...

Link

Hell I don't even know what genre to make it.

That was really good. I like the relaxing feel, though at the very end when it ends with what sounds like a type of rattle (maybe?) After a bar or two come back with a drum kick and use the melody, on the synth to give a hard hit. Another thing you can do if you can work the melody up an octave or half an octave at minimum, then it would throw a bit of variation in and still keep the mellow feel that pretty much makes up the song, it would be a shame to ruin it.

Oh and if you decide to do a come back instead of that rattlish fuzz fade out, it would be one of them 'you thought i was over' songs. Keep up the good work.

If you don't evolve, you'll be devoured by those that do.
Feel free to leave feedback, I shall return the favor.
K3

Sure others had this problem at least one time or the other: what's the most efficient way of dealing with different set of effects for the same instrument? For instance, an arpreggio during the start of a track would have some effects but during the end, it would need different effects altogether (like equalizing different frequencies than before). Right now the only way I can do this is making multiple clones in the sequencer but this just clutters everything up and makes it darn difficult to organize everything.