14/11/2018 07:15Posted by Disaya13/11/2018 18:12Posted by AlagnerMob names (not to be confused with name plates which are for displaying mob health) can be seen without targeting the mobs.Example: Zhevra in this video: https://m.youtube.com/watch?v=lx9cSwgsbKQYeah? What about it? You do know it is a toggle thing in the interface options right? :)See topic title.

I think class populations will be something like this in order of most common.1. Warrior.2. Rogue.3. Mage.4. Hunter.5. Warlock.6. Priest.7. Paladin.8. Druid.9. Shaman.Note that I expect there will be plenty of paladins and shamans on their respective faction, but their overall population will still be low since there are none of them on the other faction.

In Vanilla, sitting was an automatic crit, but they had coded it so crits sustained this way didn’t proc abilities with the “on crit” feature, such as Enrage or Reckoning. Probably because they realised how ridiculous it would be. I guess those doing the emulation didn’t give it as much thought.But there were several latency exploits in Vanilla. One of them could let you glitch the game by flooding the server with /sit commands and have it proc sometimes anyway. Another more known one was the “lag attack” where an enemy player would lag around the area, making targeting him very difficult.Hope…

Is Vampiric Embrace worth a debuff slot? I remember we had a Shadow Priest topping heals in one of the guilds I was in. But much of it was overhealing since you don’t have much control over who gets healed.

I think the upgrade sets should be available pretty early on if we are not doing pre 1.10 itemisation anyway. It took immense effort to get all the pieces and raiders already get access to better gear. With tier 0.5 gear there is something for non-raiders to strive for, which I believe was the original intent.