Frame-rate - not so good in the starting area, but it gets better throughout other parts of the map. Nice architecture, it works for Amnesia without looking too much like all the other stuff :p

As for visual problems, apart from the obvious missing rooms (I assume you didn't get to those parts, otherwise that is one big graphical problem :S) I saw a bookshelf in the library that had a book-set sticking out the side through the wood, but that was it.

Also, you might use MediaFire, there's no wait-time or download limit.

I tested your map and it looks pretty good. It had some cool unique looking rooms like the one with big bookcases (i like that you can climb on top of them) and that little church-like room. You're doing a good job of using old objects in new ways like the banner as curtains, and by resizing them etc.

I had no framerate problems, was at a constant 60fps (my computer is pretty good though).

I found graphical errors all over the place, mostly things clipping through other things. Some other things just looked strange/bad, like the wooden ceiling of the dining room. And generally, all your rooms need more detail, more stuff in them. Oh, and your box lights are very obvious when you can see them end in the middle of a room...

It looks pretty good so far so keep working on it. I'd love to play a nice story-driven level.

PS. You don't need to include the big .map_cache files with your level

(10-23-2010, 06:02 AM)Kurton Wrote: As for visual problems, apart from the obvious missing rooms (I assume you didn't get to those parts, otherwise that is one big graphical problem :S) I saw a bookshelf in the library that had a book-set sticking out the side through the wood, but that was it.

D'oh, I thought I had found all of those phantom books! Guess not...that shall be rectified immediately.

I'll keep that in mind, I don't know of any file-upload sites, except Mega Upload.

@nofsky:
Thank you for the kind words. Yeah, I definitely have to work on those box lights a little bit...I wish you could get them to sort-of fade out at the ends of the light volume, that would make my job a bit easier.

But yeah, I'll double-check all of the rooms for the strange clipping...I thought I had been thorough about it, but I guess not. That's why it pays to have others take a look though.