ScummVM is an emulator system for many point & click-adventures (like Monkey Island of LucasArts) and it's possible to including them in AM.SCUMM : Script Creation Utility for Maniac Mansion. ScummVM offers a lot of free games

ScummVM is a little bit tricky to use, because it's not possible to start ScummVM-games the common way like another emulator systems.Usually you start an emulator with romfile immediately this way:path_to_emulator\emulator.exe -parameters rompath\romfile.romfile-extension(e.g. C:\attract\EMU\zsnes\zsnesw.exe -m "C:\attract\EMU\zsnes\roms\game123abc.smc" )

AM offers a complete configuration of ScummVM already. Have a look at your C:\attract\romlists\scumm-vm.txt. It looks like this:

In this snippet of overview you see, that the Game Title 'Lure of the Temptress' got the GameID 'lure'dreamweb = Dreamwebqueen = Flight of the Amazon Queensword1 = Broken Sword: The Shadow of the Templarsand so on

PROBLEM:If you generate a romlist in AM, you'll get the GameID as Game Name. Don't look so good.If you scrape artworks, cover and so on, you'll don't get them complete (Dreamweb works; many another games leaves empty)

2) Rename folder to Full Title (Lure of the Temptress) and use Game ID (lure)

In cmd window:C:\attract\EMU\scummvm\scummvm.exe -f -p "C:\attract\EMU\scummvm\roms\Lure of the Temptress" lure

Game starts. That's ok.

PROBLEM:In AM you can't generate a correct romlist, because of the the two [name] parameters of gamefolder and you are not able to setup the correct Game ID to gamefolder as parameter

This won't work in scumm-vm.txt:#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;ExtraLure of the Temptress;Lure of the Temptress;scumm-vm;;;;;;;;;;;;;

You've to edit the second row in scumm-vm.txt and then it works:#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extralure;Lure of the Temptress;scumm-vm;;;;;;;;;;;;;

Now you are able to scrape artworks, covers and so on too.

PROBLEM: You have to change the Title manually by hand. Next time you update your Romlist, all changes are lost. So you have to change the Title again.

Different emulator-systems, games and applications on Windows do not start in fullscreen mode by itself. They need an input from keyboard, pressing a hotkey or move and click mouse button to special position.After finishing playing this Windows application, it's not possible to return back to AM by hitting ESC-button.

AutoIT offers an easy way to solve this problems. I'll show you how autoit works by playing Super Road Blaster.

current:For playing Super Road Blaster, use bsnes.exe v088 (because it supports the MSU-1-enhancement correct and perfect).After starting the game, you need to push F11 for fullscreen. In the middle of screen you see the mouse cursor (so you have to move the mouse out of screen focus).After finishing game, you can not exit Super Road Blaster or bsnes.exe by hitting ESC-button.

09) click to title of bsnes.exe, to get bsnes as the current front window

10) Notice Au3Info.exe. View has been changed. You see:RED : the current title of current front window : bsnes v088GREEN : text, that gives the current front window : No cartridge loaded

11) Now load Super Road Blaster by loading dialog into bsnes.exe

12) Notice Au3Info.exe. View has been changed. You see:RED : the current title of current front window : SuperRoadBlasterGREEN : text, that gives the current front window : Loaded SuperRoadBlaster

13) Wait a moment. Notice Au3Info.exe. View has been changed. You see:RED : the current title of current front window : SuperRoadBlasterGREEN : text, that gives the current front window : FPS: and_the_frames_per_second

14) With this Infos, we are now able to generate a suitable script. So, right mouse on desktop > create > autoit v3 script > superroadblaster.au3

Unfortunately the official binary package of mame (current version : 0.205) includes auto-disclaimer-messages, warnings and so on.There are different websites and board entries editing and compiling the source code to disable these nag screens.

But these descriptions are often out of date, because the named tools are not longer available on github-webspace of mame (MinGW, install.exe, buildtools.7z : links are simply dead).

Since Version 0.171 mame offers a new GUI with Filters, Infos, Images and a own Hiscore-Support

Hi!I'm trying adding soundfiles to a layout (especially a die-sound of attracman in attracman-layout). squirrel isn't my language yet. I've found the play-function, but wasn't able playing the soundfile yet. Please help

I've found pacman-soundfiles there.., copy the death1.wav to layouts/attracman and added this extra phrases on line #1257 in layouts/attracman/engine.nut

hi there!awesome frontend. thank you.i use different emulators e.g. zsnes, vice and so on.simple question, but i don't have a solution:where can i get covers automatically from my inserted rom-files / is there an automatic way to download covers from added games / not adding covers manually (looking like this http://attractmode.org/images/cools2.png)?