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My first app was approved fairly quickly (submitted 9/5, on sale 9/11) but this latest app, which I'm 10x more excited about, has been waiting for Apple to bless it's existence since 9/8/08!

It's making me crazy because I'd scheduled a day for video production, and I've had to cancel. I was intending to actually do some marketing of this one, because it's the kind of thing nobody realizes they want until you show them. My third app has been put on hold until there's more clarity about the marketplace. And besides, maybe I'm an emotional whimp, but I just can't focus on the next project when the last one is in limbo.

I have some updates and am wondering if I can reject the binaries and resubmit without going back to the end of the queue. Some definitive experience regarding this would be helpful. For example, if someone rejected their binary and resubmitted, then got approved the next day then that would be good evidence that resubmitting your binary does not put it at the end of the queue.

They just emailed me a week ago, and said "We require additional time. Sorry for the delay...". Since my app is soooo simple that it took just a week last time I submitted another one, I don't understand why they take such a long time and don't explain much. Apple disrespect developers in a sense...

They just emailed me a week ago, and said "We require additional time. Sorry for the delay...". Since my app is soooo simple that it took just a week last time I submitted another one, I don't understand why they take such a long time and don't explain much. Apple disrespect developers in a sense...

Hey what kind of app is it? Does it compete with the native apps? Also what do you mean by you submitted another one? You submitted twice for the same app?

My app is pretty simple so that it uses WebView and some other functions of native Obj-C.

>Also what do you mean by you submitted another one?
I actually submitted the one in the previous version, which is not submitting the same one twice. After getting Apple's feedback, I modified/added some further functions and submitted it again. Last time I submitted, it took only a week to hear from Apple, while this time it's been ONE MONTH.

My app is pretty simple so that it uses WebView and some other functions of native Obj-C.

>Also what do you mean by you submitted another one?
I actually submitted the one in the previous version, which is not submitting the same one twice. After getting Apple's feedback, I modified/added some further functions and submitted it again. Last time I submitted, it took only a week to hear from Apple, while this time it's been ONE MONTH.

Hey same here, the first version I submitted took 1 week and got rejected. The resubmit is now taking 1 MONTH. Maybe we get punished for resubmits

Does anyone have any feedback as to whether it is a quicker review process for a company rather than an individual, or vice versa?

Also is it quicker for subsequent apps once your first app has been approved?

Cheers
Dave

From other conversations, I don't believe it's any quicker as a company. Even EA and Atari have to go through testing and compliance, but you can expect their own internal QA will make it a smoother ride as the submissions will be better documented (particularly path to completion and finding features, when applicable/important) and will be tested more thoroughly than the average 'indie' submission. Having a voice contact will also help of course: Never underestimate the power of verbal communication - everyone in business should know not to rely on email.

As for re-submissions (regarding rejections), it sort of makes sense that they will take longer. It's nothing personal, but the volume of submissions probably means there are two qeues: First Chance and Second Chance. New subs, to be fair, should be processed quickly as possible. Apps that have been rejected, and re-submitted, by proxy will be treated as "could still have problems" ... otherwise the turnover would be impaired by apps that never get their problems fixed (however many that may be - it could be a few, it could be hundreds!).

I called ADC support and got a case number, we all know how useless that tends to be, but it makes me feel better than doing nothing. This particular app is pretty unconventional and, while I'm very proud of it, has a couple aspects that might give the reviewers pause. Still, a month is plenty of time! At the end of the day, it's an original idea that adds a fun new way to use your iPhone to the app store... they really should approve it.

hobbyCoder: does your app in any way compete with the native apps? Mine kinda does so I guess that's why mine took 1 month also. ....

No, there's nothing else quite like my app anywhere to my knowledge. By its very nature it requires a peculiar user interface, which I assume is the issue. But a month is stupidly long to expect a developer to wait for the review process. Especially when XPlane, uploaded the same day as my app was approved from initial submission to release in only three days. (My app is also 10x less complicated, of course).