GDC Europe 2013 organizers have announced new talks covering the visually stunning lighting of Crysis III, AMD's next-gen powering GPU architecture, and Housemarque's tips for staying independent and flexible for almost 20 years.

In 'Shining the Light on Crysis 3,' Crytek senior lighting artist Donzallaz Pierre-Yves will demonstrate to attendees how Crytek achieved its highly acclaimed visuals for the FPS, explaining the lighting pipeline from 2D concept artworks and prototypes to final, fully-lit-in-real-time 3D scenes.

For a detailed discussion of programming game visuals of the future, AMD developer relations manager Layla Mah's Powering the Next Generation of Graphics: The AMD GCN [Graphics Core Next] Architecture' is a can't-miss session. Mah plans to go into very low-level detail about the GCN architecture's compute and functional units' capabilities; considering AMD's technology will power the PS4 and Xbox One, this talk is definitely a must-see for graphics engineers wanting to know how to take advantage of next-generation consoles.

Finally, CEO Ilari Kuittinen of notable Finnish developer Housemarque (Outland, Super Stardust) will share how the company has maintained independence and survived for nearly 20 years in 'Adaptation and Antifragility: Life of an Independent Studio.' The lecture will focus on building 'antifragility' into the company's DNA, so that it "withstands any high-impact crisis."

More talks will be revealed throughout the weeks leading up to GDC Europe in August. The schedule builder is live with a significant list of talks already available.