For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, tactical shooter. But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and ďcinematicĒ flavor. This campaign aims to see if my theory that real tactical shooters arenít dead, and that enough people want one to justify the cost of development.

Iíve been in the video game industry working on best in class shooters for ten years now Ė designing and leading teams creating Tom Clancy games and Halo Reach. Now Iíve struck out and formed a new company for indie game development, Serellan LLC.

What you worked on has more to do with the opportunities you were presented with than with your abilities or knowledge. How many games like he's describing actually exist? The R6 series, part of the SWAT series, ARMA, OpFlash: CWC - possibly the original Ghost Recon - what else?

There haven't been that many opportunities to get this type of game on your resume.