Face Landmarks

Use Face Landmarks to capture the precise position of parts of the face, such as eyes and nose. This allows you to position objects like piercings to move in sync with facial and head movements.

Apart from objects positioned using the Eyeball patch, objects positioned with Face Landmarks don’t rotate in sync with the user’s facial and head movements, but still move along the X, Y, and Z axes as normal.

To position objects using Face Landmarks, the object must be a child of a face tracker in the Scene panel.