Sunday, August 7, 2011

Spectre Item Build | DotA Mercurial Item Build Guide and Strategy

Spectre Item Build - DotA Mercurial Item Build Guide and Strategy. A darkness who was ancient even in the early days of the world’s existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre’s thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.

Mercurial – The Spectre

Range: 100 | Move Speed: 295

Primary: AGI

Str: 19 + 2 | Agi: 23 + 2.2 | Int: 16 + 1.9

Damage: 46-50 | HP: 511 | Mana: 208

HP Regen: 0.82 | Mana Regen: 0.65

Attack Speed: 0.72 | Armor: 3

Spectral DaggerSpectral Dagger Spectral Dagger (D)

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

Level 1 – Deals 20 bonus damage.

Level 2 – Deals 30 bonus damage.

Level 3 – Deals 40 bonus damage.

Level 4 – Deals 50 bonus damage.

• Damage type: pure

• Damage is dealt before Spectre’s actual attack.

• Works only if attacked enemy has no allies in 350 range.

• Your illusions also have the Desolate skill.

Mana Cost: N/A

Cooldown: N/A

Dispersion (I)

Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away.

Level 1 – 10% of damage.

Level 2 – 14% of damage.

Level 3 – 18% of damage.

Level 4 – 22% of damage.

• Damage type: pure

• Reflected damage is not felt by Spectre, effectively reducing the incoming damage.

• Illusions will not benefit from this ability.

• Area of Effect: 1000

Mana Cost: N/A

Cooldown: N/A

Haunt (T)

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.