“Skullgirls had more than its fair share of difficulties getting to market, but thus far none have been quite this dire: last June, the entire Skullgirls team was laid off from Reverge Labs,” an announcement on the new studio’s website said.

“Autumn Games, the publisher and owner of the Skullgirls property, is fully behind the new studio and will continue to work with us in the future on all Skullgirls-related endeavors, such as the just-released patch, more merchandise and a few other things we can’t quite announce yet.”

The lay-off, which was kept secret until now, explains the long delay getting a recent patch out the door, as well as the shelving of the PC release and first DLC character. Lab Zero Games intends to resume work on these projects as soon as possible.

“Not being able to tell anyone about these rather significant developments has almost been as bad as being largely unemployed and unable to continue our work on Skullgirls,” the statement continued.

“We have always strived to be as open and transparent as our business and legal obligations will allow, but we feared news of these events would discourage our fans more than our conspicuous silence would.”

Lab Zero games thanked fans for their patience and understanding, and issued an apology for the silence and delays despite their own helplessness in the matter.

]]>http://www.vg247.com/2012/11/19/skullgirls-patch-dated-for-playstation-3/feed/0Skullgirls patch through first of three certificationshttp://www.vg247.com/2012/11/06/skullgirls-patch-through-first-of-three-certifications/
http://www.vg247.com/2012/11/06/skullgirls-patch-through-first-of-three-certifications/#commentsTue, 06 Nov 2012 23:24:12 +0000http://www.vg247.com/?p=313792Skullgirls developer Reverge Labs has announced that a much-anticipated patch has cleared certification with SCE America.

Community manager Peter Bartholemew told Shoryuken that the title update still needs to clear SCE Europe and Microsoft’s processes before going live on either platform.

One of the update’s key features is an update to the way the game handles lag; c gave a detailed explanation of the upcoming changes on the Shoryuken forum for the tech-minded.

The patch has been expected since July. See the full update notes here.

]]>http://www.vg247.com/2012/11/06/skullgirls-patch-through-first-of-three-certifications/feed/0Skullgirls: Latest patch to add balancing tweaks, palette swapshttp://www.vg247.com/2012/08/23/skullgirls-latest-patch-to-add-balancing-tweaks-palette-swaps/
http://www.vg247.com/2012/08/23/skullgirls-latest-patch-to-add-balancing-tweaks-palette-swaps/#commentsThu, 23 Aug 2012 07:12:45 +0000http://www.vg247.com/?p=289425Skullgirls is getting a new update soon. The patch has been send to Konami for approval before moving on to respective formats for further approval. As such, developer Reverge Labs has warned not to expect it any time soon.

The patch was revealed over at the official Skullgirls Twitter, as well as some finer points. Each character will receive three new colours free of charge, as well as other gameplay changes.

The developer didn’t go into more detail than that, but posted a link to what it called ‘unofficial’ patch notes from the EVO fighting game tournament.

]]>http://www.vg247.com/2012/08/23/skullgirls-latest-patch-to-add-balancing-tweaks-palette-swaps/feed/0Skullgirls update fleshes out feature listhttp://www.vg247.com/2012/07/10/skullgirls-update-fleshes-out-feature-list/
http://www.vg247.com/2012/07/10/skullgirls-update-fleshes-out-feature-list/#commentsTue, 10 Jul 2012 10:56:39 +0000http://www.vg247.com/?p=275663The first update for Reverge Labs’ 2D cartoon-fighter, Skullgirls, is almost upon us. Project lead Mike Zaimont has listed the changes expected to hit once Microsoft and Sony have approved the patch, which include improvements to online play, game play tweaks and a raft of other additions. Check out Shoryuken for the unofficial change-list in full.

Skullgirls can be plucked from the digital ether for PS3 and 360; a PC version is due later in the year and will feature cross-platform play with the PlayStation 3 version, which is nice.

]]>http://www.vg247.com/2012/07/10/skullgirls-update-fleshes-out-feature-list/feed/0Skullgirls PC and PS3 to have cross-platform playhttp://www.vg247.com/2012/05/04/skullgirls-pc-and-ps3-to-have-cross-platform-play/
http://www.vg247.com/2012/05/04/skullgirls-pc-and-ps3-to-have-cross-platform-play/#commentsFri, 04 May 2012 02:23:28 +0000http://www.vg247.com/?p=255900Reverge Labs has affirmed that it plans to implement cross-platform multiplayer for the PC and PlayStation 3 versions of Skullgirls. As a result, Reverge needs to be quite choosy about any DRM system it may implement on the PC version, and won’t be using Games for Windows Live. Indie fighter Skullgirls is out now on both major console networks and will arrive on PC later this year.

]]>http://www.vg247.com/2012/04/27/skullgirls-sales-top-50000-in-ten-days/feed/0Skullgirls hitting PSN in Europe May 2http://www.vg247.com/2012/04/25/skullgirls-hitting-psn-in-europe-may-2/
http://www.vg247.com/2012/04/25/skullgirls-hitting-psn-in-europe-may-2/#commentsWed, 25 Apr 2012 14:34:38 +0000http://www.vg247.com/?p=253664Sony has announced via the EU PS Blog that Skullgirls will finally arrive in European territories on May 2 via the usual PSN update. With that out of the way, Autumn Games has also announced Reverge Labs’ original soundtrack for the game, featuring music from Michiru Yamane, Reverge Labs’ Vincent Diamante, and composers Blaine McGurty and Brenton Kossak, is now available on iTunes and CDBaby for $9.99. It will be made available through other digital music stores “in the coming days.” More information on the soundtrack can be found via the game’s website.
]]>http://www.vg247.com/2012/04/25/skullgirls-hitting-psn-in-europe-may-2/feed/0Skullgirls launch trailer goes punch heavyhttp://www.vg247.com/2012/04/12/skullgirls-launch-trailer-goes-punch-heavy/
http://www.vg247.com/2012/04/12/skullgirls-launch-trailer-goes-punch-heavy/#commentsThu, 12 Apr 2012 13:08:10 +0000http://www.vg247.com/?p=250538Skullgirls might be out now, but Reverge Labs wants to give you one more reason as to why you should pick up the zany animated fighter. Hence, the launch trailer below. it’s out on XBLA and out on the US PSN now, with an EU PSN release soon.

Reverge Labs fighter Skullgirls is out next week on Live, and from the look of this it’s going to be an essential purchase for the experimental fight crowd. Here, Sam Clay and UK PR Ian Dickson give a broad overview of what to expect. We’re going to have more from the game in the next few days.

]]>http://www.vg247.com/2012/04/07/skullgirls-giant-exclusive-video-goes-cartoon-fighting/feed/3Skullgirls dated for April Xbox Live launch, PSN still TBChttp://www.vg247.com/2012/04/02/skullgirls-dated-for-april-xbox-live-launch-psn-still-tbc/
http://www.vg247.com/2012/04/02/skullgirls-dated-for-april-xbox-live-launch-psn-still-tbc/#commentsMon, 02 Apr 2012 01:16:12 +0000http://www.vg247.com/?p=248037Gorgeous 2D fighter Skullgirls is expected to launch on consoles in under a fortnight, although the PlayStation Network version hasn’t been locked down.

Skullgirls will launch on the Xbox Live Arcade Marketplace on April 11 for 1200 MS points.

Reverge expects a PSN release around the same time; the fighter is yet to clear certification in each region, but an April 10 launch in the US looks likely, at $14.99.

Bartholow apologised for the long delay in putting a release date on the anticipated indie, but the project seems to have encountered some last minute issues.

“Microsoft was still trying to slot us on April 4th as late as [Friday] morning,” he revealed.

Skullgirls is an all-female fighter in which combatants battle it out for a magical artefact which makes you grow arms from your head, developed by a handful of fighter fans in consultation with the wider fighting community.

Naturally, the explanation is something like “magic” but at least now you know why you’re frantically studying up on unblockable highs and non-looping combos in order to reach the final boss: got to get the Skullheart. Righto.

Skullgirls is a fighter built by passionate fighters for, uh, other passionate fighters, expected this year on the PlayStation Network and Xbox Live Arcade.

]]>http://www.vg247.com/2012/02/05/skullgirls-trailer-introduces-suitably-mad-story/feed/0Filia and Cerebella showcased in latest Skullgirls videoshttp://www.vg247.com/2011/08/24/filia-and-cerebella-showcased-in-latest-skullgirls-videos/
http://www.vg247.com/2011/08/24/filia-and-cerebella-showcased-in-latest-skullgirls-videos/#commentsWed, 24 Aug 2011 18:58:48 +0000http://www.vg247.com/?p=198159Autumn Games and Reverge Labs have released two new trailer for the 2D fighting game Skullgirls. You can find both below. The first one shows the character Filia and the second gameplay of the character Cerebella. Skullgirls is due on PS3 and Xbox 360 this year.

]]>http://www.vg247.com/2011/08/24/filia-and-cerebella-showcased-in-latest-skullgirls-videos/feed/0Skullgirls developer diary shows pixel-perfect animationhttp://www.vg247.com/2011/06/06/skullgirls-developer-diary-shows-pixel-perfect-animation/
http://www.vg247.com/2011/06/06/skullgirls-developer-diary-shows-pixel-perfect-animation/#commentsMon, 06 Jun 2011 03:16:11 +0000http://www.vg247.com/?p=176214If you’re going to make a 2D fighter with the beautiful sprite art by Alex Ahad, of Scott Pilgrim and Lava Punch fame, then you’d better take the animation seriously. This video from Reverge Labs shows the developer is doing just that.

Made by fighter fans for fighter fans, Skullgirls is one of those bafflingly complicated and mesmerising jobbies, with the interesting twist of, uh, skull-based attacks. I’m not talking about Liverpool kisses here. Most of these ladies have serious have serious problems.

In the video below, Yamane talks of her excitement to be working with an American company for the very first time, and describes how the music for this project will be “jazzy,” making it quite unlike anything heard in the Castlevania series.

Published by Autumn Games, Skullgirls is due for release in summer 2011. Likely formats are PSN and XBLA.