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Originally posted by Scarfe

Originally posted by DMKanoGw2 by far, followed by D3

Is D3 an MMO? what is an MMO? Does it matter?

Obviously very debateable and has been debated extensively here. But I'd say the consensus is that D3 should be on mmorpg game list by accomodation (or sensus fidelium in a manner of speaking), so yeah, it counts.

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Personally I wasn't overly disappointed in much this year, but that was more a matter of low expectations than anything else.

ToR -- Never have gotten what the utterly insane amount of hate for this game is about, and I do have to wonder just how many years people are going to spend whining about it. It wasn't a great game, it wasn't a bad one, and I'm quite sure it'll live on more than long enough to drive some of the more vociferous haters around here right around the bend -- those that aren't there already.

D3 -- Another game that draws what is to me an inexplicable amount of hate. Sells huge numbers, has a huge number of players to this day, yet is declared a failure around here -- granted, 'failure' in these parts literally means nothing more than 'game I don't love'. In any event, another one I was 'eh' about, but mostly because the person I have historically played ARPGs with doesn't have time, I don't like playing with random people, and they're boring to play alone, and because, frankly I think gaming has changed, as it inevitably does, but the basic ARPG format hasn't -- at least not yet.

T2 -- Odd to me that so many have mentioned D3 when it seems to me that T2 was a bigger disappointment to many. Frankly I had no hopes for it one way or the other, played it some during a couple of the open betas and felt that it blew chunks. But a lot of people were hyping it as the D3 killer, until after its release when it just fell off the map.

GW2 -- Another one I had low hopes for. I played GW1 for two years, and am frankly shocked at how surprised people are about how Anet has handled things. If you take the GW1 rose coloured glasses off, most of what has gone on was quite predictable. My only disappointment there was in myself, for letting some friends convince me to buy it, followed by some surprise that I found myself actively disliking it rather than just, as I had expected, finding it shallow and boring.

Tera -- Wasn't even on my radar, so no particular disappointment. Played a few of the betas. Kinda thought it might be a bit interesting at first, but the changes they made over time and getting a bit more experience in the game led me to stay away.

TSW -- Probably the closest to a disappointment to me. Playing the betas I really liked the atmosphere and setting, oddly to me the whole thing had a real FE feel to it for some reason (well, there are more than a few similarities, honestly). Unfortunately the character creation was just painful -- even now (or, at least, the last time I tried it a few weeks ago) it's hard to make a female character that doesn't look simian. The silent protagonist thing kind of drove me bats, especially when you have things like the idiotic Dragon opening. Some of the cornball voice acting (especially the sheriff in the first town there) was a bit grating. The combat felt clunky and not very fun. Still, TSW is one from this year (not counting ToR, it wasn't this year) that I considered buying at launch, that I eventually decided not to is because of the ways in which I found it disappointing.

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gw2 gave me a solid month of addictive gameplay at a buy to play price. Can't say that was a dissapointment.

my vote has to go to the re-release of swtor as f2p as the biggest dissapointment.

I went back to the game subbed only to realize that it's now sub+cash grab + pay 2 win and there still is no end game. Bioware went from one of my most respected companies to one of the shadiest i've seen in my 30 years of gaming. Seriously , they punished the subscribers by almost forcing them to sub + buy from the cash shop. The game isn't even f2p and people that think that need their head checked. Just my two cents.

My second would be tsw. game had a great idea, and it was implemented poorly. The combat is lolful.

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Originally posted by boxsndGW2 was the disappointment of the decade to be honest. At least PvP-wise it failed in almost every aspect.

Agreed, and im so mad at that. GW2 has the best combat mechanics/gameplay it is different and fun. However the fricking pvp is terrible. It focuses on zerg style, i don't know which is a more zergfest WvW or spvp.

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SWTOR. Sure the story was well written (for the most part) and fun to play through, but once you finish it there's nothing but the usual dungeons / raids to do with crappy loooking gear rewards.

Sad thing is, turning it into something worthwhile wouldn't have taken all that much more effort. Add in some casino minigames at Nar Shaddaa, and actually take some effort to animate the cities to make them feel alive. As it is a visit to Dromund Kaas is sort of like walking through a haunted house; NPCs stay in the same spots, doing the same activities for eternity.

What we got was dead cities + horrid selection of emotes + crappy content + broken, linear planets with no day / night cycle + no regular story content updates = Fun to level in, but ultimately about as deep as a kiddie pool. During a draught.

Edit: runner-up for me was GW2, but then I never really expected greatness from it so it's hard to be disappointed. It was just a WoW clone with a few things done differently. Such as making your character feel like a complete WUSS instead of a hero, and making you dodge about like a ping pong ball in a clothes dryer. Fun for a bit, but ultimately wiped from my HDD.

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1) GW2 - wins easily. I had huge expectations from this game. I found it more boring at endgame than SWTOR

2) SWTOR - other than the music it was pretty bad at the end game. PVP was more fun than GW2 but it was still broken

3) D3 - combat was great as were several classes. Inferno was mistuned. Loot drops tuned to the AH was a mistake. I wish they made a version without an AH or trading at all that had better drop rates. It would be higher on this list but nerfing inferno and adding MP plus the addition of the ubers, hellfire ring and paragon levels made it a much better game. I don't care about D3 PVP but they messed up there as well.

4) TL2 - It was barely better than TL1. It was almost worth the $20 but it gave me a lot less than 1/3 of the playing time of D3. And so the value per dollar wasn't so hot imo. I will never return to TL2 and probably won't buy another Runic game.

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I voted GW2

My issue was that the game was suppose to be innovative with it combat and taking out the trinity. The result was combat that lacked abilities and revolves around running/rolling in circles and a cluster-F of people massing abilities with no real direction.

The combat could have been better, but there is just a lack of things to do with it. Wonderful you can switch weapons, one problem, you still have next to nothing to use. You are able to change weapons that changes 5 abilities, the problem is that nothing was very interesting and the gameplay from changing weapons was non-existant. The best part about all of this was that cookie cutter builds are still very evident.

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For me it was definitely Diablo III even though I realized that it would be a bad game prior to release and didn't buy it, I had very high hopes for that game when it was announced. I don't get disappointed by MMO's anymore, I'm just waiting for one to get me excited about the genre again and none of them did this year.

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Not an MMO, but my biggest disappointment, by far, was Diablo 3.

I wasn't dissapointed by GW2 at all. I'm still playing it personally. But I avoided the hype, so I didn't have big expectations. I recently bought TSW, and have been enjoying it, but I haven't played it enough to form a real opinion beyond initial impression.

SWTOR wasn't able to catch my interest at all, MOP wasn't able to get me back into WoW when I got a free trial of it (that ship has sailed for me). I have not played any of those other games.