Holy Mark:When you shoot holy magic you pop 4 Bloons and this leaves a Holy mark which makes every other Light Paladin deal 1 more layer of popping if they hit the Bloon.Blinding Light:Reflecting light to Bloons make them blind which causes them to go to the wrong way and causes them to accidentally hit nearby Bloons. Bloons hitting other Bloons will deal 2 layers of popping.Illumination:If you hit a Bloon that Bloon will light up causing it to heat up and pop 5 layers of themselves.Lucent Prisms: Instead of using Holy Magic you now shoot a lucent prism at a Bloon popping 2 layers of Bloons then you shoot a Light Beam which passes through the prism and the Bloon popping 10 layers to the first Bloon then popping 8 layers to anything after that.

*Path 2:

Light Penetration:Your light becomes stronger giving it the ability to pop any Bloon.Light Reflector:You reflect light which heats it up causing a fire to appear for 3 seconds popping any Bloon by 2 layers.Light Split:Splits the original light into 5 smaller and weaker light which only pops 3 layers and then it returns back and turns into the original light then in shoots and restarts the process.Light P:You now can shoot light beams that pop 8 layers which also shoot 2x as fast and deal 2x damage against M.O.A.B

Dark Aura Sword:Fills your swords with Dark Aura which pops 4 Bloon layers with each hit.Cursed Shadow Sword:Turns your swords into Cursed Shadow swords causing Bloons to take 1 damage every 3 seconds and making your sword pop 5 Bloons on each hit.Dark Speed:Makes you shoot 2x faster.Dark Potion:An ability which makes your Monkey shoot 2x as fast, pops 10 Bloon layers per hit, causes your Cursed Shadow Swords to deal 10 damage every second and also gives the Dark Knight a Dark Aura which enrages you so you pop 3 layers of Bloons if they are near you.

Path 2:

Dark Flame:While you throw swords at the Bloons your swords accelerates so fast which not only makes your Sword Shooting faster but also creates Dark Flames which pop 3 nearby Bloons by 3 layers and disappears after 3 seconds or if you hit 3 Bloons.Dark Manipulation:You become so powerful that you are able to manipulate your swords while they are in mid air, this will change the shooting to another Bloon if the Bloon you were going to pop was destroyed. Manipulated Swords pop 5 layers of Bloons.Dark Shadow:Throwing swords will create Dark Shadows causing Bloons nearby go back to the start for 3 seconds and slows them down after they start going the proper way. Dark Shadow is so powerful that even the Shadow attacks the Bloons dealing an extra 3 layers to Bloons who are hit.Dark Dragon:This is a combination and evolution of all your Path 2 upgrades. Causing you to create a dragon when thrown which pops 12 layers to any Bloon and stays on the map for 4 seconds.The Dark Dragon will go to another Bloon if that Bloon is destroyed. The past upgrades still maintain meaning the Dark Flame, Dark Manipulation and Dark Shadow will still be there.

the 4th boss has a major glitch, I decided to drain all of the mp of the princess so she would stop using her spells… I did this successfully… and even though it said she had no mp she was still casting spells every turn after she ran out of mp… thats not a fair fight now is it? lol

More Chests They may cost more than 100 coins but maybe buying that won’t give you a common object.

Trading Trading an item. Both players have to trade an item.Trading would cost 10 coins.

Daily Item If you log on each day you may get coins and even gems.

Player Store People can put up their items that they don’t want. For a price. People may choose to buy it or not. The price should have a limit.

Multiplayer You should be able to play with other people.

Challenges Every week or so there should be a challenge level that the developers of this game add. Anyone who beats it could earn a certain amount of coins and maybe even Gems!Working Level You should let someone work together with you on a level. Though they can only mini save. Mini saving lets them save but you would have to approve it to actually save into the level.

Guilds Someone can make a guild and invite other people. There could be like a personal guild chat in the game. To make a guild maybe you need to use 200 coins.

Pms You should be able to pm people. There should be a button to pm everyone in your guild.

In game Chat There should be a chat in the game. Also a chat when you’re playing someone’s level

What It Does:Place it on the track and then make a new track attached to another path. The path must be faster than the original path (For example moving through the original path to a chosen destination would take 10 seconds but on the new path it would take 5 seconds) now that is all the drawback now the good thing is every Bloon going through the new path can be hit by any tower, they will lose 3 layers, When MOABs enter they lose 10% health when BFBs enter they lose 15% health when ZOMGs enter they lose 25% health.

Description: To burn every Bloon down this monkey throws fire.Upgrade to have epic fire throwing attacks!

Path 1:

Hotter Fire:Pop 3 layers instead of 2Incinerate:Burning Bloons will make them leave a trail of fire, this trail of fire will cause popping every 3 seconds to Bloons who step on it or flies over it(the trail goes into the air too).Also the Bloon being incinerated will pop every 2 seconds. The trail will last after 2 secondsFire Powder:Add fire powder for extra range 5 layer pops and camo detection for every Bloon that has been affected by Fire PowderFire Bird Ability:Summon a Fire Bird to do epic fire damage to every Bloon and do 5X damage against MOAB Class Bloons
for 5 seconds

Path 2:

Fireballs:Cast fireballs too instead of just using a flamethrowerFocused Fireballs:Fireball range will be way bigger, deal more damage and have the ability of Burn (it won’t activate Split) but Bloons only lose a layer every 3 seconds and the drawback is it will be slower than normal FireballsBurn & Split:Burn: if hit it every layer of the Bloon will have the Burn status (a little fire will be on the Bloon).Burnt bloons lose a layer every second!If Burn works Split will activate.Split: Split into 3 Unfocused Fireballs but are still a bit stronger than normal Fireballs. If Burn fails to kill 3 layers of the Bloon split will not activate but instead it will cast a Focused Fireball at the targeted Bloon!Pyromancer Monkey:Remove your flamethrower to be a pyromancer!Deal 2X damage against MOAB Class Bloons, detect camo for the Bloons it hits(If other towers see the Bloon they can also attack it), Focused Fireballs will continuously spin around you but is the speed of a normal Fireball X5 and cast Fireballs that do 2X damage. Name will change from Pyromaniac Flamethrower Monkey to Pyromancer Monkey

Double Arrows:Throw two arrows at once for epic poppingTriple Arrows:Why throw two arrows if you can throw three arrows at once?Speed Arrows:Make your arrows 4X as fastUltimate Arrow Rain Down Ability:Make arrows rain down on Bloons which deal 2X damage against MOAB Class Bloons and pops 10 layers to normal Bloons.It’s not just that, it also applies to your upgrades.

Path 2:

Piercing Arrows:If popped it will break down 2 layersFlame Arrows:Add surrounding Fire to pop 3 surrounding BloonsAcid Arrows:Add some awesome Acid into your arrows for some epic 1 more pop per 2 secondsRicochet Arrows:Ricochets off the Bloon to the next 3 Bloons

Upgrade Bloon: Starts off as a Red Bloon then turns into Blue Green etc all the way to M.O.A.B but it takes 7 hits to pop it appears at round 30

Candy Bloon: Instead of losing lives when it goes off the track this Bloon will start shooting candies at towers, every tower that has a ‘’Candy Status’’ will have a quarter of it’s original power. If killed this Candy Bloon will spawn 10 candies on the floor. These candies are like the spikes but instead it speeds up other Bloons. These candies will disappear when a Bloon steps on it.
Appears on round 35

Monkey Bloon:This Bloon will not be effected by monkeys.They take 1 hit to die. The only way to kill them is use Special Agents that don’t have Monkeys in them.

Doom: Once this is used after the amount of turns is finished the targeted card will die (Doom 3 = after 3 turns targeted card will die) However it is only 50% chance that it will be used on the enemy and 50% chance that it will actually activate

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