3 days 10 hours have passed, 82 hours, 164 targets for the week + 39 in map slots carried over last week = 203 battles which give max 20300 points.
Yet someone get over that score now, which means there is a bug/ exploit. A wild guess of the cause would be those that didn’t upgrade their scanner to max may have retained old way of target generation (new target every 15 mins with 5 hour idle time max allowable?)
Please look into it and fix whatever is wrong synapse.

They could base the scoring to be a bit like scoring in raids (500 score for a win – 10% of damage dealt to your pod by enemy) with a tweak (add up all damage dealt to enemy pod + units (the sum should be capped at 400 or 450 max or even lower) – 10% of damage dealt to your pod by enemy for a loss)

Please move firefly to Diamond crate(or even lower tier crate), not completely remove it from the league crates. Be consistent with jackrabbit/firefly in league to make more sense.

Also raise the shard cap league coin cap for players that occasionally enter ember so that they can save the coins properly instead of forcing them to clear excess on lower , less preferable low tier league crates.

For enyo / akimbo, a buff on stats would be nice because right now their stats are quite low (or just slow down the powercreep damnit)

I agree that devs are too lazy to fix it, hence we need more noise on the issue to fix it so that skill (winrate) / login every 10hr /clear scan before 16hr deadline to be the only determining factors in a league to restore fairness.

Regarding the issue of the minutes of the hour when everyone gets new scan being different from player to player, devs may as well make new scan appear on the 00 and 30 minutes of the hour (kind of like how BH works) and then move the “league holiday” slightly to be 16:00 Sunday – 15:59 Monday.

As void pointed out the issue, a cap on your effective base sp to be factored in your calculation of bh points would be nice, e.g. my sp is 544 and its 500 when used in calculation, to level the playing field between f2p / p2p in the scoring system. Every win still should add 5 points and every lose 10 points, only adjust the base sp in the calculation part.

-1 being able to stack targets allow for some strategy. You simply have to sacrifice a week to do so. I’ll get off to a good start and intentionally drop down almost out of green to have a better start in next tier. Although your suggestion isn’t a bad one. But think of players who just can’t do all their targets on time due to life. They will most likely stay stuck or drop. So having a good start is key. Activity is key but why penalize a player for dealing with the real world? Just my 2 cents.

So you meant having to wake up at the middle of the night for some / staying up til last few minutes to manage the last few scans / to play just enough to reach certain cutoff when busy irl = not penalize player for dealing with the real worl d?

You sometimes can’t save many scans when you are in a competitive diamond / plat etc and that already set you back one week before you are in “good shape” with 10 scan reserve.

This current system is the one taxing real life compared to my proposal, not the other way round.

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