This is where you're wrong. Players geared for Magic Find can potentially lower the group's effectiveness, but that's not always the case. Different groups can perform equally with or without Magic Find players, since there are many variables involved, player skill being paramount. You can go on your Magic Find witch hunt all you want, but bad players will always be your real problem.

In Guild Wars 1 they gave a lot of the boss mobs special green items that you had a small chance to drop from this boss only. I loved this concept and think they should add it to the more hardcore group events in GW2, giving them some unique skinned weapons or armor pieces, because as it is now, these events are just left alone and for good reason. Even if you want to do it, it takes so long to gather a group for it that no one finds it worth it.

champions events are frustrating. they consist of a massive enemy with massive HP and everyone just beats on them until you see the tall tale sign that he is about to perform an AOE attack that will one shot all melee players.

melee players have to do all the dodging, kiting and dying. its so unbalanced and disheartening that melee is getting punished so hard over these types of events.

This is why my world completion would be stuck at 90+% since I refuse to PvP. I hate the fact that I am being forced to PvP just to earn a PvE title.

You don't even have to do any PvP to get this, you have to walk into a keep, spin around for twelve seconds, pat your head twice, and then go walk to the point of interest and climb to the vista.

Throw on some speed boosts and condition removing utilities and if you see a large mob of enemy players, turn around and go the other way.

I doubt a player as negative as you would even help all that much in raiding towers or keeps anyways, just follow behind zergs that capture things.

Also, the fact that you have 90%+ world completion clearly shows that you're at least not terrible at the game, you shouldn't find it that hard to survive, you likely have exotic gear at this point, and half the people in WvW at any given moment are underleveled white charr elementalists with staves.

What the game needs now is casual, on demand content not more of this hardcore crap. Preferably something that scales and doesn't demand a group with a set number of people - meaning that people could solo it, do it in pairs or go at it as a 5 man party.