WWF NO MERCY SUBMISSION HOLDS FAQ V1.5
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Version: 1.5
Updated: 14 May 2001
Game: WWF No Mercy
System: Nintendo 64
Author: Pop Culture Monkey
E-Mail: popculturemonkey@btinternet.com
Website: http://www.popculturemonkey.btinternet.co.uk
Version History
---------------
1.0 - Produced the damn thing.
1.2 - ***UNRELEASED*** Gah! Mistakes! Re-tested the Buffalo Sleeper after
messing up in a submission match and realising that it doesn't attack
the head, but the arm. I've said it before and I'll say it again...
The game has some really weird ideas on hit points sometimes.
1.5 - Update city. Turns out I GROSSLY underestimated the game - Some submission
holds have dual hit points, one even has TRIPLE hit points... Though
it will harm one part faster than the other, so where there is more than one
hit point I have listed the 'Primary' hit point first and the 'Secondary' hit
point second. Lots of changes there.
- Fixed the 'Surfboard Stretch' hit point from 'Arm' to 'Body'.
- Added a 'Tester' section, wanna test for hit points yourself? Go here.
- Added a 'General FAQ' section, oughta clear up some of the questions you damned
people have been mailing me.
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CONTENTS
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1 - INTRODUCTION
2 - HIT POINTS AND SUBMISSION POINTS
3 - HOLDS - a. Front Grapple
b. Back Grapple
c. Upper Body Submission, Facing Up
d. Upper Body Submission, Facing Down
e. Upper Body Submission, Sitting Up
f. Upper Body Submission, Sitting Down
g. Lower Body Submission, Facing Up
h. Lower Body Submission, Facing Down
i. Irish Whip Grapple
j. Turnbuckle Grapple
k. Counter Attack, Punch
l. Counter Attack, Kick
m. Reversals
4 - TESTER
5 - GENERAL FAQ
6 - NOTES
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1 - INTRODUCTION
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A lot of people think it's next to impossible to get a submission in
No Mercy. But the fact is, that it's just about the best way to deal
with a difficult opponent and absolutely essential to clocking up a
win in 'Iron Man' mode.
The trick to getting your win with submission holds is to know which
part of the body that submission hold targets - You just have to beat
down upon that part of the body until the opponent is holding that
body part, whack it a little more for good luck, then apply your hold
and watch 'em tap out.
But the thing is, all submission holds target the body parts in one of
two ways and a move only ever works as a submission hold on one body
part (Take a look at the 'Hit points and Submission points' section
below), so sometimes the game makes odd decisions. For example: The
Sharpshooter targets the legs for it's submissions, whereas the Texas
Cloverleaf targets the body.
This guide will tell you exactly which moves target which body parts,
then it's just a case of beating down upon that part of your
opponent. If you're using a Tazmission - Piledrive the crap out of
'em. If you're using the Rings Of Saturn - Elbow smash their arms.
It's that simple.
Believe me, some of the moves hurt an opponent in utterly bizarre
ways. I wrote this as an aid in creating my own CAWs, but this FAQ
should be of use to anyone if they like using the more exotic
submission holds.
Oh, and bashing the buttons whilst you perform the hold does seem to
make it work better - but that might just be my imagination.
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2 - HIT POINTS AND SUBMISSION POINTS
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Ooooh... This is where it gets complicated. Y'see, since I discovered
that some moves hit more than one body part, I had to do a whole lot of
research and test a bunch of moves. What I discovered was, though some
moves hit more than one body part - You can only get a submission on one
point.
Confused?
Okay, let's use the Sharpshooter and the Camel Clutch as an example:
Sharpshooter: Attacks Legs and Body
Camel Clutch: Attacks Body
If I spend my entire match just railing on my opponent's body, he will
start to hold his body... At this time I can apply a Camel Clutch and
get a submission - This is because the Camel Clutch SUBMISSION POINT is
the Body.
However, If I were to apply a Sharpshooter, I'd be sorely disappointed
because though the Sharpshooter's HIT POINTS include the Legs and the
body, it's SUBMISSION POINT is the Legs.
But, if I were to use a Sharpshooter on my opponent, it would hurt their
legs and body, leaving them vulnerable to the Camel Clutch or a Leg
submission hold.
To clarify: With the Sharpshooter, if you want them to submit, work on the
legs. Though it will also attack the body, the SUBMISSION POINT is still
to the legs.
In this FAQ, when I list the attack area, I will list all of the HIT POINTS,
but the SUBMISSION POINT will be listed first and in capitals. If you want
to make 'em submit with that move, make sure you wear down the SUBMISSION
POINT, though the move will still be effective as an attack to set up another
submission hold.
Don't feel bad about mailing me if you're having trouble grasping this
simple concept. Just TRY to understand it before firing off that E-Mail...
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3 - HOLDS LIST
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HOLD DAMAGE AREA
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FRONT GRAPPLE
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Bearhug E Body
Butterfly Lock F Head
Canadian Back Breaker E Body
Choke Takedown D Head
Cross Heel Hold E Leg
Flipping Armbar F Arm
Guillotine Choke F Head
Headlock F Head
Iron Claw A Head
Leg Sweep/Strong Punching F Head
Mandible Claw D Head
Reverse Armbar F Arm
Rolling Leglock F Leg
Rushing Armbar E Arm
Six Seconds Magic F Arm
Standing Armbar F Arm
Sweep w/ Mounted Punching F Body
Two Handed Choke Lift E Head
Ultimate Armbar F Arm
BACK GRAPPLE
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Abdominal Neck Wrench D Body
Abdominal Stretch (Floor) F Body
Abdominal Stretch (Standing) E Body
Chicken Wing Headlock E HEAD - Arm
Eastern Stretch D Body
Jumping Armbar E Arm
Octopus Stretch D BODY - Head
Rear Naked Choke E Head
Reverse Armbar E Arm
Sleeper Hold E Head
Spinning Torture Rack B Body
Surfboard Stretch E Arm
Tazzmission D Head
Torture Rack D Body
UPPER BODY SUBMISSION - FACING UP
---------------------------------
Armbar 01 G Arm
Armbar 02 G Arm
Choke Hold G Head
Clutching Punch G Head
Dragon Sleeper G Head
Eastern Stretch G HEAD - Body
Eye Gouge G Head
Front Headlock G Head
Gangsta Stretch F Leg
Goku-Raku Stretch G Body
Head Pound G Head
Mounted Position Punching G Head
Neck Wrench G Head
Sleeper Hold G Head
Strangle Hold G Head
Surfboard Stretch G Body
Triangle Hold G Head
Ultimate Punching G Head
Venis Grind and Punch G Head
UPPER BODY SUBMISSION - FACING DOWN
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Camel Clutch G Body
Crippler Crossface F Head
Rear Naked Choke G Head
Rear Naked Choke w/ Delay G Head
Rings Of Saturn F Arm
Sitting Reverse Armbar G Arm
UPPER BODY SUBMISSION - SITTING UP
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Buffalo Sleeper Hold F ARM - Head
Dragon Sleeper Hold F Head
Eastern Stretch F HEAD - Body
Front Headlock F Head
Neck Wrench F Head
Ne-Han F Body
Sleeper Hold F Head
Surfboard Stretch G Body
UPPER BODY SUBMISSION - SITTING DOWN
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Camel Clutch G Body
Rear Naked Choke G Head
LOWER BODY SUBMISSION - FACING UP
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Ankle Lock G Leg
Boston Crab G Body
Figure Four Leg Lock G Leg
Leg Lock G Leg
Reverse Figure Four Leg Lock G Leg
Sharpshooter G LEG - Body
Side Leg Lock G Leg
Single Leg Crab G LEG - Body
Spinning Toe Hold G Leg
STF G LEG - Head
Texas Cloverleaf G LEG - Body
Walls Of Jericho F Body
Wishbone G Leg
LOWER BODY SUBMISSION - FACING DOWN
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Ankle Lock G Leg
Boston Crab G Body
Bow and Arrow Lock G LEG - Head - Body
Indian Deathlock G Leg
Mexican Surfboard Stretch G Leg
Reverse Achilles Lock G Leg
Single Crab G LEG - Body
IRISH WHIP GRAPPLE
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Abdominal Stretch E Body
Crippler Crossface A Head
Double Handed Choke Lift E Head
Lou Thesz Press Knuckle E Head
Reverse Armbar F Arm
Sleeper Hold E Head
TURNBUCKLE GRAPPLE
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Flury G Head
Foot Choke G Head
Jumping Armbar Takedown D Arm
Knee Strikes G Body
Multiple Chops G Body
Multiple Clothesline G Body
Shoulder Thrusts G Body
Stomp And Choke G Head
Thump F Body
10 Punch G Head
10 Punch With DX Pose G Head
COUNTER ATTACK - PUNCH
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Reverse Armbar F Arm
COUNTER ATTACK - KICK
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Standing Ankle Lock F Leg
REVERSALS
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Counter Armbar E Arm
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4 - TESTER
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So, how do you test to determine which moves strike where? I've covered
the submission holds for you, but what about the others... First things
first, use your common sense - Piledrivers hit the head, DDTs hit the
head, an Arm Breaker hits the arm, etc... But some moves are hard to figure
out by looking at them, so just follow this guide:
Step 1: Create a blank CAW, call him 'Tester'. Give him a costume if you
want, it doesn't matter.
Step 2: Make him average in every way. Make him 6'0, 250lbs, Medium Body,
etc...
Step 3: Set his fighting style:
Stance - Normal
Ring entry - Normal
Counter/Reversals - Heavy
Speed - Normal
Submission Skills - Normal
Irish Whip Evasion - Yes
Recovery Rate - Normal
Bleeding - Normal
Reaction To Blood - Normal
Endurance - Normal
Turnbuckle Climbing - Climbing
Jumping Distance - Normal
Specific Weapon - Random
Step 4: Set every number on 'Parameter' to a '3'.
You now have a totally average CAW, so now you just set a move to one of his
buttons. Let's test the ambiguous-looking 'Snap Powerbomb 01', does it hit
the Head or the Body?
Step 5: Set 'Snap Powerbomb 01' to Strong Grapple 'B'.
Step 6: Save the CAW.
Step 7: Enter a two-player game with nobody on the second pad, wrestle against
a clone of yourself.
Step 8: Strong Grapple your opponent and hit the Powerbomb. Pick him up and
do it again, keep doing it until they're holding a body part. (In the
case of the Snap Powerbomb 01, it takes about 18 slams and they end up
holding their Body.)
And that's that, try it with other moves if you're unsure. By doing this, you
can create a wrestler who's entire movelist is geared towards performing a
submission finisher.
It's the same process with finishing moves, only it'll take longer since you
have to taunt your bar up to 'Special' first.
5 - GENERAL FAQ
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Q. Does it matter how high your bar is and how low his bar is?
A. Kind of, it doesn't make the move more damaging, though it does certainly
appear that it's harder to escape from a hold if your bar is lower than
theirs. But it doesn't seem to affect how fast they'll submit.
Q. So what do the letters on your guide mean?
A. *Sigh* The better the letter, the more damaging a move is... In the game,
'S' is the highest possible damage level, decreasing in power with 'A', 'B',
'C', and so on... the weakest attack level is 'G'. They're pretty much useless
as a standard attack, but as submission holds, 'G' attacks work fine.
Q. With submission holds, I can get a submission as easily with an 'G' attack as
I can with an 'A', does this mean that the letters mean nothing?
A. Not really, though it's as easy to get a submission with an Abdominal Stretch as
it is with an Iron Claw providing you've worn down the body part first, the moves
with 'high' letters are better for actually wearing them down in the first place.
Therefore: If you put the Iron Claw on someone who's hurting but not yet holding
their head, you may still get a submission as it'll do a lot of damage... To get a
submission in the same way with a Mandible Claw you'll have to get 'em either holding
their head or close to holding their head first.
Q. What is the best submission hold in the game?
A. Six Seconds Magic, no two ways about it. You don't have to do a lot of damage
to their arms, it still makes 'em tap out in a few seconds. Though the Iron
Claw and the Crippler Crossface are both rated higher than the 'Magic, don't
believe it for a second... The 'Magic kicks ass.
Q. What does 'CAW' stand for?
A. 'Create A Wrestler', genius.
Q. Some of the dual-hit holds don't see to be very effective when I target the
secondary hit point... Why?
A. Read the bloody 'Hit points and Submission Points' section.
Q. Is there any chance of you doing a hit points list for the other moves in
the game?
A. Not if I live to be a million.
Q. Should I try and make one?
A. You can try, but it's waaaay too big an undertaking, trust me - I've tried.
As a simple guide, if it looks like it's hitting a certain body part,
that's the HIT POINT, but don't count on that as a perfect guide.
Chokeslams hit the head, for example. But, I mean, Christ... If you
piledrive 'em, you pretty much count on their head hurting. It's not
rocket science folks. But doing a comprehensive guide to slams would just
be too big.
Q. But I really want to know how a particular attack hits... I'm not sure
about how to test it, how do you do it?
A. Go and take a look at the 'Tester' section.
Q. Do you mind if I contact you?
A. Not at all, just make sure you're not a total arse.
6 - NOTES
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This guide written by the aforementioned Monkey. It is entirely my
copyright. So don't even think about it. Don't distribute it, don't
sell it, don't use it in your own FAQ. If you want it for any reason
- mail me, we'll talk.
If you have any questions, comments, suggestions, corrections, abuse,
child-like ramblings or inane thoughts, mail me at the address at the
top of this guide.
Visit my site at: http://www.popculturemonkey.btinternet.co.uk
We're going live in August with all kinds of great stuff.
Take it from our drummer 'Puff'. Being good, it gets you stuff.
Copyright Pop Culture Monkey 2001 - It's good to be King.
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