Nuke releases.

Christy Anzelmo, Commercial Product Manager, Foundry

This release includes updates across the entire Nuke® family that will speed up day-to-day work for artists, so that artists can spend less time managing the technicalities and more time making creative choices.

Enhanced control over format and resolution

Users now have more control over the resolution they are working with in the timeline and the nodegraph, with the ability to specify timeline resolution, comp resolution, and output resolution independently to match the timeline, plates or a custom resolution.

Create Comp script improvements

Nuke® composition scripts created from the Nuke Studio® timeline have been streamlined with fewer nodes and a cleaner layout. They now maintain concatenation, speeding up the process of setting up shots for further comp work or distribution to other artists.

Track blending modes

You can now choose from 11 additional blend modes when overlaying tracks in the timeline, including Multiply, Color Burn and Screen. The new modes allow you to create complex blending effects that match the methods available in the node graph and preview them in real-time.

Performance and stability improvements

The Nuke® 10 release focuses on enhancing performance, increasing stability and delivering new functionality in the areas you told us matter most: paint, playback, export and more.

Timeline updates

Nuke Studio’s timeline toolset is now even better, with new in-timeline Soft Effects, including a real-time keyer and color correction, enhanced audio handling and a big push on improving performance.

Smart Vector toolset (NukeX, Nuke Studio)

The Smart Vector toolset delivers a powerful new workflow for adding textures or paint to image sequences that contain complex motion or subtle detail. Streamline once tedious, error-prone manual clean-up, replacement and augmentation tasks with a simple and accurate automated process.

OCIO integration

Integrating OpenColorIO into Nuke's root LUT management means artists can save time by using the same processes for accessing OCIO LUTS as any other type. This eliminates the need to add OCIOColorspace nodes.