Trillion: God of Destruction review – a divine opportunity wasted

Among the sadly many disappointing aspects of Trillion: God of Destruction, perhaps the worst is the overwhelming sense of wasted potential.

With its promises of twists on the JRPG-strategy mould and the perpetual threat of an undefeatable foe, it’s clear that developer Compile Heart has tried to do something innovative. Unfortunately, it has resoundingly failed. The titular god of destruction lives up to its name, with a trillion health points. As Zeabolos, lord of the underworld, your task is to train six demon vassals – all nubile anime girls, of course – to slowly chip away at Trillion through repeated encounters, while building relationships with the vassals through conversation scenes.

It could be a clever way to reinvent the level-up grind common to JRPGs, with the narrative of a visual novel. Instead, it has a nigh-impenetrable battle system coupled with character training that is nothing more than diving through menu screens. Worse still, it’s utterly devoid of fun. There are 10 different endings to Trillion. Only masochists will see even one.