An extremely well-researched "fact-file", this is the definite crossbow resource ever for the AD&D game. 15 pages of historical info, gaming stats, special rules, as well as a bunch of non-standard AD&D bows and ammo, this is a well-written work and a must for anyone wanting to use these exciting weapons to the fullest within the game. [Simon Gibbs]

The most comprehensive and diverse guide to special/critical hits ever. Takes into account not only weapon categories as "standard" critical hit charts do, but has detailed listings on crushing weapons, projectiles, bites and claws, fire, cold, electricity, and many more. Also describes other relevant issues such as limb and organ damage. [Hans-Christian Prytz]

A beautifully designed overview of all the deities of the Forgotten Realms campaign setting, each description providing all the information you need about specialty priests of the gods in question. [Are Th. Samsonsen]

The definite source for equipment of all kinds, having a total of thirty-three categories, literally thousands of entries, as well as spanning nearly seventy pages. Well-organized and easy to use, the list also includes the monetary costs for each item. A very handy reference. HTML conversion by Charles Griswold [Mark J. Carrasco]

Intended as a supplement to Shaun Hately's Guide to Herbs for RPGs, 5th Edition, this well-researched work presents rules for which herbs one might find, given the use of the herbalism proficency. Clearly presented, and worked out using the herbal guide and a number of calculations, it is a valuable add-on for the herbal guide. Keep an eye out for the sixth edition of the Guide to Herbs, hopefully due by Christmas 2000, which will most likely include this as an appendix. [Frank Helle Hansen and Others]

The definitive guide to proficiencies, this NetBook details a lot of issues concerning both non-weapon and weapon proficiencies. Along with descriptions and listings of more 250 new proficiencies, these features make this the most comprehensive work on the subject. Very nice formatting makes it a pleasure to behold as well as to use. (Thanks, Cary.) [Unknown Source (Editing: Cary Gray)]

A huge list of items, about 1000 in all, all presented with cost and other relevant attributes where applicable. There are a lot of categories here (even including the herbs from The Guide to Herbs for RPGs). Detailed and well-organized, but perhaps a little difficult to navigate. [Devon Jones (Legolas)]

Again, the Guide Creator enlightens us with his quality creations, and this is no exception. Thirty-three new non-weapon proficiencies, all clearly presented and ready to use. Examples include Alternate Magics Knowledge, Revelations, Voice Mimicry, Dweomercraft, and Bureaucracy, and there are many more. Well written, and highly recommended for variation in the game. [The Guide Creator]

The rules for memorizing spells are changed to be a bit more liberal, but are compensated with an extensive backfire system. Also included are several detailed miscast tables, including some really weird and funny ones.[Glenn E. Elliott]