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Let's Play Clive Barker's Undying!

I haven't done one of these in some time so due excuse the dodgy old layout. Fellow PA man SkutSkut has also done a thread for this, which can be found here

Having never done it before, and it being a decent horror game from yesteryear, I thought I would give this a go. As usual I havent played the game before so I dont know what to expect. Might be cool, might totally suck, one way to find out.

But I'm getting ahead of myself...

What is Clive Barker's Undying?

Clive Barker's Undying is a horror-themed first-person shooter video game. It was the last game developed by DreamWorks Interactive before becoming EA Los Angeles, and released in 2001 by Electronic Arts. Noted horror author Clive Barker was consulted in shaping the game's plot and background story and also provided the voice of Ambrose, a character in the game.[1]

Undying follows the adventures of 1920s Irish paranormal adventurer Patrick Galloway as he investigates the mysterious occult happenings at the estate of his friend Jeremiah Covenant. (wiki)

I'll be releasing the videos in sets (as I record them basically). Please feel free to add hints tips suggestions/cool shit to try as they are posted.

Undying is one of my favorite story-heavy shooters. It did a lot of things well (like the Scrye mechanic... basically, Scrye everything for cool Easter Eggs). Some of the gameplay portions are a bit gimmicky (similar to other shooters at the time), but I found it thoroughly enjoyable.

The protagonist bears special mention, as it was changed by Clive Barker into a Irish World War I veteran-turned-occult-hunter, which is far better than the original plan:
"Once Clive Barker was attached to the project his first and most notable change was with the games lead protagonist. DreamWorks' original lead character design was named Count Magnus Wolfram, who was bald, tattooed, possessed superhuman strength, and was heavily stylized in a “comic book hero” type fashion according to Barker. This original character design struck Barker as hard to relate to. Barker supposedly turned to the design team and said 'How many of you know a count?'. He then created the more realistic protagonist, Patrick Galloway. Barker's goal was to create an approachable lead role that players could easily assume. The character model for Magnus Wolfram was used in the game, however, as a shaman in the opening cutscene, the previous owner of the Gel'ziabar Stone. Patrick would later refer to him in passing as 'the shaman whose life I took', a reference to the way he replaced Wolfram as the protagonist."

Also try not to scythe down skeletons. I don't know if you're running a patched version or not but skeletons will reanimate even if they're cut into pieces, making them invincible death machines.

Most enemies, like the skeletons, have a trick to them to ensure their permanent destruction. Once you figure that out they aren't terrible difficult to deal with. IIRC, unless destroyed correctly they will continue to reanimate anyway.

Also try not to scythe down skeletons. I don't know if you're running a patched version or not but skeletons will reanimate even if they're cut into pieces, making them invincible death machines.

Most enemies, like the skeletons, have a trick to them to ensure their permanent destruction. Once you figure that out they aren't terrible difficult to deal with. IIRC, unless destroyed correctly they will continue to reanimate anyway.

So zapping them with the ice gun wont cut it huh? So what made that second skele bite it? Was that the spell?

Also try not to scythe down skeletons. I don't know if you're running a patched version or not but skeletons will reanimate even if they're cut into pieces, making them invincible death machines.

Most enemies, like the skeletons, have a trick to them to ensure their permanent destruction. Once you figure that out they aren't terrible difficult to deal with. IIRC, unless destroyed correctly they will continue to reanimate anyway.

So zapping them with the ice gun wont cut it huh? So what made that second skele bite it? Was that the spell?

If you want to know:

Cast the animate dead or "Ressurect" spell (whatever it is called) on them. It instantly destroys them and they won't come back. Most enemies have a trick like this and IIRC the Ice Gun is effective against something else entirely.

Also I was just watching his The Suffering LP. Ween, you really, really, really need to explore in games like this. I find it very difficult to watch when you don't explore and often miss items that are RIGHT THERE.

Also I was just watching his The Suffering LP. Ween, you really, really, really need to explore in games like this. I find it very difficult to watch when you don't explore and often miss items that are RIGHT THERE.

Items are right there for normal people. I am genre blind D: I shall try though! Feel free to add tips

Also I was just watching his The Suffering LP. Ween, you really, really, really need to explore in games like this. I find it very difficult to watch when you don't explore and often miss items that are RIGHT THERE.

Items are right there for normal people. I am genre blind D: I shall try though! Feel free to add tips

Quicksave before you go through a door you think leads to another area - you'll probably get locked out. You only need ~16 or so of the 30+ amplifiers in the game (most spells don't need to be boosted, such as Scrye) but missing the Arcane Whorls (mana regen speed) and Mana Wells (max mana) can make parts of the game significantly harder.

Also try to save med packs as much as you can, as you'll be guzzling them like candy in the last part of the game due to rather shitty enemy design.

Admittedly the game can be confusing at times - less so via being purposely cryptic and more on the lines of just poor design. The fact that you basically have to save all the time because you might accidentally leave an area (and the items in it) by just walking into a door and getting locked out is really stupid. I honestly feel no shame in using a guide for the Whorls/Mana Wells because not only are some of them hidden in very odd places, but if you come back to those places later in the game, they'll magically (heh) no longer be there!

I remember putting most of my points into ectoplasm when I played this. At that point they fire pretty straight, and it was my go-to weapon for much of the game.
This could just mean that I missed out on something else being super-awesome, though.

Those ghost traps are useful for something. I don't remember what. I do remember thinking "Well that would have been good to know earlier!" when I finally figured it out. So you may wish to look into that.

I remember putting most of my points into ectoplasm when I played this. At that point they fire pretty straight, and it was my go-to weapon for much of the game.
This could just mean that I missed out on something else being super-awesome, though.

Those ghost traps are useful for something. I don't remember what. I do remember thinking "Well that would have been good to know earlier!" when I finally figured it out. So you may wish to look into that.

I think I could have trapped aaron in one earlier. Which sucks seeing as you cant come back