Nah, games don't need that sort of "realism"; this sort of thing always turns out to be sort of slapped on, fun thing. Fable had this stuff, buying houses, having a wife and all: but in the end it was nothing really.

It didn't add that much, fun yes, for like 15minutes.
I'dd rather have bethesda focus on story and voices. I want mored differant sounding peepz in my world!

hehe agreed. Supposedly there are more voice actors this round (confirmed in one of the countless interviews/articles) but "how many" remains to be seen

I hope that regardless of the number of voice actors, we won't constantly hear something along the lines of "I saw some mudcrabs by the water recently. I﻿ steered clear of them. Awful creatures blah blah blah" IMHO, more particularly since it does seem like we'll be fighting giant Cliff Racers...

I hope that regardless of the number of voice actors, we won't constantly hear something along the lines of "I saw some mudcrabs by the water recently. I﻿ steered clear of them. Awful creatures blah blah blah" IMHO, more particularly since it does seem like we'll be fighting giant Cliff Racers...

I'd rather they keep conversations between NPCs to a minimum. Like it was in New Vegas. Much less repetition that way.

hehe agreed. Supposedly there are more voice actors this round (confirmed in one of the countless interviews/articles) but "how many" remains to be seen

Well, I hope that means will meet more unique NPCs and Jordy Headsmen, having Breton Face A with hairstyle F, which looks much the same as Pete Woodcutter who lives in that last village I visisted, is a thing of the past. Both gave me a big important task, involving my uber quest to save the world

I think it would be fun to have a party aswell to travel around with. Somehow Bethesda never added that to one of their games. the lonely trecking gets a bit tidious.

Quote:

Originally Posted by Ctrl Alt Del

I'd rather they keep conversations between NPCs to a minimum. Like it was in New Vegas. Much less repetition that way.

Aye or make the conversations bizzarly hilarious like in the GTA games. The pedestrions where whack

I hope that regardless of the number of voice actors, we won't constantly hear something along the lines of "I saw some mudcrabs by the water recently. I﻿ steered clear of them. Awful creatures blah blah blah" IMHO, more particularly since it does seem like we'll be fighting giant Cliff Racers...

Definitely... it was novel at first.. but after about a bajillion playthroughs, it was torture.. hehe

Quote:

Originally Posted by Quanon

I think it would be fun to have a party aswell to travel around with. Somehow Bethesda never added that to one of their games. the lonely trecking gets a bit tidious.

Until Beth can master AI pathing, (or AI in general) I'd rather save my arrows for the enemy rather than my companion's back :¬:

Note to the NPC's of Nirn, when I'm swinging a large sword.. please don't run in front of me to poke them with a dagger

The Mods for Oblvion allow you to have as many companions in your party as you want, i have had 28 in one adventure and it all worked out fine. Knights of the Nine has a large party and it works well too. So modding should be able to help a lot. And I do hope for more voices that would be nice.

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No clue, it is just my experience with DA2 that is still fresh in my head.

1. They have already said all 10 races from Morrowind and Oblivion (it was just 8 in Arena and Daggerfall) are playable.
2. Bethesda isn't BioWare, and Dovahkiin is much more blank slate than Hawke.
3. Hawke wasn't genderlocked. Even BioWare won't do that, even if it's a good idea.

3. Hawke wasn't genderlocked. Even BioWare won't do that, even if it's a good idea.

Really? Are you sure about that? I never noticed. Really you must be fooling, you could play Hawke as a Male?

Never said it was genderlocked (is that even a word), however, like I wrote, I was unable to play DA2 as a female elf. For that matter I was also unable to play ME or ME2 as a female elf. BioWare has a problem with elves.

While it looked pretty amazing when first released, time has not been kind to certain visual aspects of Oblivion, the last game in the Elder Scrolls series. Especially its plastic-faced, potato-headed characters.

I remember almost spending more time on Oblivion Character Creation (on the 360) as I did playing the main quest. Then once I got what I thought was acceptable character only to discover she looked hideous in game. So I'd spend another hour working on her before exiting the sewer.

Quote:

Originally Posted by ChAiNz.2da

If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods

If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods

I doubt Bethesda (or any other dev for that matter) will ever release any game that can't be improved by mods in some way, especially when they cripple it for the lowest common denominator (i.e. consoles). Even without a toolset, you'd still get mods, as this site ably demonstrates.

While you are all waiting for Skyrim, here's something to keep you entertained:

Oh great! I was browsing the forum, clicked on your link, then the neighbor rang at the door to discuss the installation of a fence...and this video started playing in his presence
I guess he'll want a higher fence now!

Quote:

Originally Posted by ChAiNz.2da

If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods

It looks good. Love the Argonian and the Khajit but wish we could see the feet too. The wood elf and the Breton (my two favorite races) look at bit too beefy though so I hope someone will make a "better" mod

It looks good. Love the Argonian and the Khajit but wish we could see the feet too. The wood elf and the Breton (my two favorite races) look at bit too beefy though so I hope someone will make a "better" mod

What I'm assuming you thought was a Breton was actually a Nord, and we'll be able to adjust body type in chargen.

Oh great! I was browsing the forum, clicked on your link, then the neighbor rang at the door to discuss the installation of a fence...and this video started playing in his presence
I guess he'll want a higher fence now!

Released demo in it's entirety (3 part).
Some (a lot of) things old, BUT some things new (at least for me some things were.. hehe)

@stoffe, Giant Spider warning on part 2 starting at 1:30

Hmmm, SciFi-ish interface in Skyrim too? Looks a bit out of place. But then I don't have high hopes for a good UI in that game anyway since it seems to be made for gamepad navigation and not mouse/keyboard.

Spiders... urgh. I don't understand why game devs insist on placing giant spider creatures in Fantasy RPGs (TES3:Morrowind being the refreshing exception). Not only does a fair number of people suffer from arachnophobia and it can completely ruin the game for those (until someone makes a mod removing the spiders), it also looks completely unrealistic. But I guess it's one of those "Tolkien did it so it's mandatory" things. Like elves.

Other than that the game looks very pretty. I hope with "handcrafted dungeons" it means they've done away with the tons of nondescript carbon copied mines/caves/ruins with absolutely nothing of interest within that littered the previous two Elder Scrolls games, and it's not just an exception of the rule.

The dragons look impressive (if a bit dumb, why land when fighting a creature incapable of flight who's armed with a melee weapon?). Pretty environments, though I hope there will be more than just snow and rock. Would get a bit dull after a while. Nice that you can dual-wield weapons as well.