The Elder Scrolls IV: Oblivion - Daedric Artifact FAQ/guide

OBLIVION DAEDRIC ARTIFACT MINI-GUIDE
360player6595
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Contents
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1. Azura's Star
2. Goldbrand
3. Masque of Clavicus Vile or Umbra
4. Oghma Infinium
5. Saviors Hide
6. Volendrung
7. Ebony Blade
8. Ring of Khjitti
9. Mace of Molag Bal
10. Ring of Namira
11. Skeleton Key
12. Spell Breaker
13. Sanguine's Rose
14. Wabbajack
15. Skull of Corruption
Important Notes-
1. Oghma Infinuim can only be obtained after the other 14 quests have been
completed and you are at least to the Blood of the Daedra section of the main
quest.
2. No walkthrough's, just shows the power of these artifacts
3. I recommend giving away Skull of Corruption, Wabbajack, or Sanguine's Rose.
4. I don't have full details for all of them and I need them for Wabbajack (I
gave it away) Email baseballboy6595@aol.com and send the info. I don't have
some of the items so I'll write what I know and edit later. * means I need
the item to get full info.
5. Some thing may depend upon level. At the moment I'm level 22.
1. Azura's Star
Shrine- Azura
Level- 2
Shrine Location- In the middle of the Jearall's.
Map Marker from- In the Blood of the Daedra section of the main quest.
2500 gold
0.7 pounds
Azura's Star is the best item. It is a grand soul gem, not just that but
it never disappears. The soul does but not the gem itself. Enchant with it
1,000,000 times, recharge over and over, its still there. And Umbra makes a
great team with this.
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2. Goldbrand
Shrine- Boethia
Level- 20
Shrine Location- In the Valus mountains, in the middle there is flatter land,
then a bridge of mountains connecting to the other side. In front of that
bridge of mountains is the shrine.
Shrine Map marker from- Nobody
Blade 1 hand
6615 gold
52 pounds
25 base damage
Fire Damage 22 points on strike
3000 charge 76 uses
Blade or blunt user, goldbrand is very powerful unless you have some self
enchanted item. Besides the weight and the relatively large charge, there is
almost no downside. It is very strong and with a master of blades, its
certain demise. I use this thing day in and day out. Combined with my Umbra
and Azura's Star, it makes me almost unbeatable (blade master) I'd defiantly
go for this item unless you have another item that simply blows it out the
window.
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3. Masque of Clavicus Vile* or Umbra
Shrine- Clavicus Vile
Level- 20
Shrine Location- SW of the Imperial city where the Gold Road loops up then
back down, in the middle is the shrine
Map Marker From- Nobody
Umbra- Blade 1 hand
5508 gold
? (I have weightless, I'll explain in the paragraph)
30 base damage
Soul Trap for 120 seconds on strike
2500 charge 127 uses
Masque of Clavicus Vile*
All I know is it fortifies personality by 20 points
This quest has 3 ways to do it. Kill Umbra the person and take her sword
Umbra and return it to the shrine for the Masque. Kill Umbra and tell
Clavicus you want to keep the sword (thus no longer making it a quest item
making it weigh) Or never finish the quest, keeping Umbra as a quest item and
weightless. However once you finish all the other quest, I suggest going to
the shrine and keeping the sword so you can do the final quest. Also, I
recommend you keep Umbra and do NOT give it up. It is powerful and the
Masque, well isn't. Once you give it up there is no going back (except
saves). Basically Clavicus wants Umbra the sword to prove you killed Umbra
the person. Everybody said Umbra was hard and powerful, but I had absolutely
no problem. I hit her with my self enchanted Ebony Longsword. Also Umbra is
covered in a full set of Ebony armor. Take it.
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4. Ogham Infinium*
All I know is it is an extremely powerful skill book that raises 3 skills in
Magic, warrior, or thief categories by 10 points and 1 or 2 attributes by 2.
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5. Savior's Hide*
Shrine- Hircine
Level- 17
It is light armor with resist Magic enchantment. That's all I know.
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6. Volendrung
Shrine- Malacath
Level- 10
Shrine Location- Almost at the border of western Cyrodil
Map Marker From- Pinarus Inventius in Anvil or Thaurron in the Anvil Mages
Guild with the topic Daedric Shrines.
Valendrung- Blunt 2 Hand
5362 gold
60 pounds
12 base damage
Paralyze for 3 seconds on strike
Drain Health 5 points for 20 seconds on strike
2500 charge 16 uses
Volendrung could be the most powerful item in Oblivion. As a matter of
fact very easily. Only problem is only 16 uses. I recommend NOT carrying
this one around because of the weight but keep it in storage. If you ever
find your self stuck and can't get by it, pull out this bad boy and try
again. This is honestly a very very powerful weapon blunt user or not. I
would get it, the quest is easy and the reward can save you from try and try
again on something. It's like Hatreds Soul, if it had more uses you could be
the marksman of sheer dominance.
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7. Ebony Blade*
Shrine- Mephala
Level- 15
Enchanted ebony blade
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8. Ring of Khajiiti
Shrine- Merida
Level- 10
Shrine Location- WNW of Skingrad, as soon as you run into the Cursed Mine,
walk west
Map Marker from- Nobody
Ring of Khajiiti
Gold 4775
1 pound
Chameleon 35% on self
Fortify Speed 10 points on self
A great way to rob places, if you can't be seen how do they stop you. This
ring can be very useful, but when your not trespassing then it is kinda
useless. Still very useful. Killing the necromancers in the cave is no easy
task. I used a frost astronach from the Wizards Tower and repaired and
recharged Goldbrand for this.
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9. Mace of Molag Bal
Shrine- Molag Bal
Level- 17
Shrine Location- Walk west out of the Imperial City. When you hit Nirfinsel,
turn south
Map Marker from- Nobody
Mace of Molag Bal- Blunt 1 hand
4900 gold
45 pounds
15 base damage
Absorb Strength 5 points on strike
Absorb Magicka 5 points on strike
2200 charge 22 uses
This mace isn't very useful. Absorbing strength is good so that drain
strength spells and burdens don't over-encumber you in battle. Absorbing
Magicka is useful against mages but nothing else. The fact that you try to
die in this quest is pretty funny. I liked this quest.
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10. Ring of Namira
Shrine- Namira
Level- 5
Shrine Location- ESE of Bruma
Map marker from- Nobody once again
Ring of Namira
10300 gold (wow)
1 pound
Reflect Spell 10% on self
Reflect Damage 12% on self
This ring isn't something you should skip and the quest isn't hard.
However here is a warning. You have to kill some priest, however the people
down there have to kill them and you just use the spell. Killing a priest
makes you NOT get the ring. I don't know what you do get though. Very
powerful. Get it.
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11. Skeleton's Key
Shrine- Nocturnal
Level- 10
Shrine Location- NNE of Leyawinn
Map Marker from- Alves Unium in the Mages Guild with the topic Daedric Shrines
Skeletons Key
5000 gold
weightless
This lockpick not only fortifies your security by 40 points, it never breaks
no matter what.
Probably one of the better artifacts. The quest is short and easy and the
massive security fortify and unbreakable lockpicks means no more moaning
because you need a lockpick. Sell all the lockpicks you got and just keep
this one. I say don't give this up.
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12. Spell Breaker*
All I know is it is a shield with a strong reflect spell enchantment
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13. Sanguine's Rose
Shrine- Sanguine
Level- 8
Shrine Location- Right in-between Chorrol and Skingrad then a bit to the west.
Map Marker from- Fadis Calidius in Skingrad Fighters Guild or Falanu Hlaalu in
All thing's Alchemical in Skingrad using the Daedric shrines topic.
Sanguine's Rose- Staff
1130 gold
10 pounds
Sanguine's Rose on target (summons a random daedra to attack the target)
3000 charge 10 uses
Not to useful, and when your items disappear never fear, they are in a
chest back at the shrine. The staff is a good item to give up. Unless you
have a very good use for it then I say no. Your choice though. However don't
dispose of it or sell it because it is one of a kind.
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14. Wabbajack*
I gave it up, all I know is it transforms one creature into another for 20
seconds.
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15. Skull of Corruption
Shrine- Vaermina
Level- 5
Shrine Location- On the eastern shore of Lake Poppad near Chydinhall
Map Marker From- Ontus Vanin in Talos Plaza
Skull of Corruption- Staff
1270 gold
10 pounds
Corruption for 30 seconds on target(creates a dupe of the target, the dupe
attacks the real thing for you)
Charge 3000 20 uses
You must have finished Necromancer's Moon in the Mages Guild for this one,
cause the offering is a black soul gem. This staff is a bit more useful
because it has more shots but still not all that much. It helps get the job
done and that is all you need. The quest isn't too hard either.