The idea and cause of DRM itself is noble, but its implementation is one that can change greatly on a case by case basis. DRM protection schemes can be as transparent as on DVDs, where it is used only to prevent illegal copying, or as intrusive as games like Company of Heroes, where the product must be verified online each and every time it is used. A simple notification of DRM will not suffice. DRM is so prevalent in digital media today that it would only serve as a meaningless warning. Consumers should know the limitations that will be placed on the media.