The Universim Huff and Puff Update

Greetings Creators!

We have a very special announcement for you today. As you know, we have been working on The Universim since June 2014, which means that it has been almost four years since this crazy ride began. While this length of time might seem huge, we are still so proud of how far we’ve cometo develop such a complex game to the state it’s in right now. Given the sheer scope and complexity of the project, we cannot imagine any other team of similar size making the game any faster. We are overjoyed with our progress, and you played a huge role in this. Today, we are happy to announce the release window for The Universim on Steam Early Access. The game will be coming this summer! The exact date will be revealed in a few weeks.

We will do our best to be as transparent as possible with our future fans. We are going to make it very clear that the game is still in ongoing development and there might be a number of bugs and issues hidden in the system. We know that any game not meeting the expectations of perfection might get a little chewed up by the Steam community, so we hope that you will help us deliver our message. The Universim is our baby, and this really feels a lot like we’re going to let it out in the world to play in a scary sandbox with a bunch of older kids. We can only hope it’s not going to get hurt.

If you would like to help us out, simply spreading the word will be amazing. Ask your friends and family to add The Universim to their Steam Wishlist here, post about it on any forum you think might be interested, and, if you want to go the extra mile, send tips to your favorite news sites and influencers. You’ve been an incredible part of our community for so long, and we’re about to take another huge step together.

So, this was the big announcement. Well, at least it was big enough for us to start biting our nails and shaking a little. The Steam release is such a massive milestone, as it will in turn allow us to get more feedback and improve on all aspects of the game.

Now, let’s get to the patch

Wild animal attacks! Nuggets might’ve gotten away with hunting creatures unscathed in the past, but that’s all about to change. If an animal decides that it stands a chance in a fight, it won’t run in the direction that your Hunters might be expecting. Roaming wolves may also attack your village during the cold winter months. However, we are not so cruel as to allow these attacks to go unanswered. You can now construct Defense Towers around the perimeter of your civilization. These will ensure that no beast can harm your Nuggets.

We have also added in the ability to change key bindings. Yup! You can now adjust keys to your liking. Down with the dictatorship! Who dares force key bindings upon us?

Medieval Residential Blocks are a thing! Oh boy, it took us quite a while to get here. We are finally rolling out Medieval Houses. Stock up on some iron. You’re going to need it.

Shiny new content

Key Bindings Screen added to Settings - now you can set your own key shortcuts

Defense Towers

Defense Towers interface panel

Medieval Residential Block props, models

Mammoth Trap is now available in Hunters Hut

Residential Blocks

Implemented animal attack event.

Implemented Evolution Tower auto-upgrade (Medieval Era)

Added crossbow accessory (+ arrow)

Adjusted hunting system to use upgradable weapons (spear, crossbow, etc.).

Implemented animal attack AI

Added local temperature to buildings. Updated building snow cover.

Added iron resource to the Warehouse

Rename buildings and Nuggets feature added

Evolution Tower upgrade

Medieval Hunters Hut

Added new languages to the game (German, Spanish, Turkish, French)

Adjusted traps lifetime, needed resources & construction time

Highlight workers and citizens assigned to selected buildings. Now you can see who is working in the selected building.

Bug Fixes

Fixed: NRE when loading lakes

Fixed: How family controller was managing family creation

Fixed: Bug related to removing Nuggets from huts

Fixed: NRE related to loading fire path

Fixed: NRE related to loading paths

Fixed: NRE generated by autosaves (happened when Archive was never opened)

Main Menu - added flags in bottom right corner to quickly switch languages

MainUI iron was added to all resources window.

Performance Changes

Nugget and buildings list panel performance improvement

As we rocket towards the Steam Early Access release, we ask that you please help us spread the word in any way you can. We will soon begin approaching press and content creators for any coverage they can offer. If you have a few favorites of your own, please ask them to cover The Universim. Feel free to contact us for any additional information. It’s time, dear friends, to really make some noise. We have been working incredibly hard, and we think it’s about time to let The Universim shine out there in the big wide world. Therefore, up until the Steam release, we will be fixing as many bugs as we can, polishing content, and adding in a bunch of new buildings.

After the game hits Steam, we will start rolling out the Modern Era and Space Age. This means new planets and more Godly features!

As a result, we will be taking a month’s break from the patch releases to work on stability and various other improvements (so, not an actual break, just a little more time to work harder on a bigger update). To make up for it, we’ll be adding in some great new features and a few surprises. Who doesn’t like surprises ;)?

Oh, and just a reminder for everyone who bought or will buy The Universim from our website: you will all receive a Steam key as well. Thanks!

To help your civilization out,
here’s a bit of extra Crytivo Coins for ya!.