Armor Chomper

"Every morning, the Armor Chomper dons his suit of armor and prepares for battle. He tries to lube up his joints during respawns so he doesn't sound too creaky."

The Armor Chomper is an unlockable character variant of the base Chomper class. He is a member of the Zomboss Down DLC and can only be unlocked by acquiring his stickers from the Zomboss Down sticker packs. Other than that, he shares the same rank, abilities, and challenges as the rest of the Chompers, but his primary weapon and weapon upgrades are different.

The Armor Chomper comes equipped with the Metal Chomp. The Metal Chomp is notable because it deals 50 damage per chomp, twice as much as the other chomps, but the rate at which you can chomp is slower.

The Armor Chomper is also the most tank-like of any Chomper. He has at least 50 more health than any other Chomper, and matching the All-Star in terms of health, but also like a tank, he moves slower than all other Chompers. This makes the Armor Chomper a heavy-hitter that can take more punishment than his peers, but is also vulnerable when escaping combat. Though this can be offset by a timely burrow.

This ability is a ranged Goop attack that will slow down enemies and prevent them from using abilities for a short time. Goop requires a 5 second recharge period before it can be used again.

Burrow

Level 1

This ability allows Chomper to tunnel underground and ambush enemies by swallowing them whole. This can only be used for a short distance. Burrow requires a 15 second recharge period before it can be used again.

Spikeweed

Level 3

This ability drops a trap on the ground that will ensnare any enemy that steps on it. This will allow the Chomper to instantly swallow them whole. The spikeweed will also instantly destroy any spawnable zombie defenses, like the outhouse and coffin, and leave the zombie vulnerable. Three will be available at the start. A max of four can be set on a map at one time. Spikeweed requires a 35 second recharge period before another Spikeweed will be available.

Like the regular Goop, Super Sticky Goop is a ranged that prevents the use of hit-Zombie abilities. However, this version keeps the Zombies from being able to move at all, but they can still turn around. The Super Sticky Goop also does less damage and takes longer to recharge than the default Goop ability.

Sprint Burrow

Sprint Burrow is for the most aggressive Chompers. This ability travels allows the Chomper to travel faster than in the regular burrow, but it does not last as long. This burrow is all about getting to the enemy before they can react.

Spiky Spikeweed

While slightly more conspicuous than its counterpart, Spiky Spikeweed is a deadly trap for any Zombie to fall into. Like Spikeweed, it instantly destroys the defenses of armored Spawnable Zombies. Yet, the main differences between the two spikeweeds is that this one does more damage, holds the Zombie for longer, and can only recharge up to two spikeweeds at a time instead of three.