FIFA 18 Review and news on FIFA coins

FIFA 18 succeeded

With the Xbox version of FIFA 18, it’s apparent that EA was sick and tired of being upstaged by Konami’s Winning Eleven series. The Vancouver-based dev team decided that enough was enough, set their sights on ousting WE from the top of the soccer game food chain. When you take into account the FIFA licensing (that WE doesn’t have), I’d say : MISSION ACCOMPLISHED.

EA decided to create two fairly different soccer products for the Xbox One and Xbox 360 this year. Of particular interest is the Xbox 360 version of FIFA ultimate team 18, for it contains a gameplay engine that is the future of soccer gaming – at least in EA’s eyes. EA has ventured out on the limb pretty early with FIFA 18’s 360 engine. Is FIFA 18 for the Xbox 360 too far ahead of its time, or is this first-model-year SKU worth digging into ?

FIFA coins in Spanish and Italia

Player attributes have been moved much more to the forefront in FIFA 18, which means the stars really shine out there. The system that defines what makes a licensed player good (or bad) has been made more resolute, and includes tendencies which modify base attributes : the market of “fifa coins” increase again in importance in Fifa ultimate team economy. So markets of fifa 18 coins like Spanish with “monedas fut” or Italia with “crediti fifa 18” are the most important in Europe for gamers of FIFA 18.

The increased resolution creates an A.I. system which has tons of variety, as each and every player is a bit different from another – there’s no carbon copies here.

Gameplay of FUT 18

EA’s next-gen catalog is, for the most part, an early-adopter’s dream. The first titles in EA’s big series are usually retail betas of items that we won’t see until the Xbox 720 releases in three years. Autosculpt, EA Sports Lab, and UCAP are just a few of the items that will become commonplace in EA games, see gameplay comparaison FIFA 18 vs PES 18

FIFA 18 is as “brand new” as a title can get, as it has been completely overhauled with gameplay features that will surely make it into the next few iterations. The biggest change in FIFA 18 – and the one that really separates the next-gen SKU from the previous-gen entry – is that ball and player physics are now two separate entities. In previousFIFA games (and the current Xbox version), the action is animation-driven, which means that the ball is always drawn to a character’s foot. There are no arbitrary ball movements, since the ball is seemingly tethered to a player’s foot, which means that predictability is right around the corner.

The dependent ball physics of past titles are particularly troublesome and predictable when it comes time to take a shot on goal. The goalie has the same few angles to cover and shots to save, as these are tied to the ball coming at him. Experienced players can memorize these few goalie moves, and change their shot taking technique to “trigger” an animation that causes the goalie to miss. For instance, a quick lateral move inside the box almost always registers a goal in FIFA 17 :

The dependent ball physics system in previous games has been scrapped in favor of a system for FIFA 18 that gives the ball a “mind of its own”. In FIFA Ultimate Team, you can play the ball into space, and it will react much more realistically to speed and weight. The ability to touch the ball one direction and run your character a completely different way has huge benefits, as skilled players can play a ball ahead and run in an unorthodox path to the pill in order to confuse the D.

But perhaps the biggest benefit of independent ball physics is when it comes time to take a shot. The sliding power gauge is nearly the same (tweaked a bit for character skill), but shots can now end up in any portion of the net, based on the player’s strike and the physics imparted on the rock. This creates interesting situations where goalies can be beaten by an odd bounce (as in the real sport), a rocket shot that they might tip but not fully save, or by a curving blast that is simply misplayed.

2 Comments

Anton45

22 August 2017

The actual gameplay for Fifa 18 is good. The game is smooth and plays easy.
The buttons are not hard to learn, and actually make sense. It allows you to be competitive from the time you start playing the game. When you are in possession of the ball, you can pass it through the air or on the ground.

To keep possession, you have to learn to work the curvature on the ball. Using the left and right triggers puts spin on the ball which allows you to bend your pass around defenders.

Firmin

25 August 2017

I agree.

Fifa’s popular title has always been full of eye candy on every system, and the XBOX is no different. The game FIFA 18
is loaded with great graphics all across the board. The first thing that sticks out to the gamer is the detailed stadiums. All of the venues that were used in the World Cup in Japan and South Korea were beautiful

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FUT game is a significant step forward from its predecessor. If you were contemplating buying this game and not sure if it was worth the money upgrading from FIFA (called "crédits fut" or fifa coins) I would say go ahead and purchase it. My general overall impression is that the game is a lot more polished with a significant improvement in the quality of the graphics.
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If you were not aware that it was a FIFA game you could easily mistake it for a live football match on fut coins... crédits fut pas cher The three most notable improvents in the game are the following. The tactical defending system uses a more realistic form of tackling. In previous versions of FIFA with coins you basically could collide with your opponent and tackle them.

You most likely will spend most of your time playing the career mode and "buy FUT coins" everytimes...

The actual gameplay for Fifa 18 is good. The game is smooth and play..

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