Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force.

May 14

Volition will do a Stream on Friday May 15 @ 2pm PST/4pm CST/5pm EST about Red Faction Guerrila!

Join Senior Designer David Abzug, and Principal Programmer Eric Arnold who created the Geomod physics, who will be showing off a debug build and sharing dev stories about the franchise.
http://twitch.tv/dsvolition

Minimum players required to start the team game is four and for normal game it's three.

Removed Aim Assist in Multiplayer

Various Stability improvements

About This Game

Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Key features

Open World Guerrilla Warfare  You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.

Strategic Destruction  Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.

Epic Sci-Fi Setting  Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.

Multiplayer Combat  There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.

GTA on Mars? Well, it may be a little too far-fetched, but it still is true. You have this HUGE map with tons of missions and tons of DESTRUCTIBLE buildings. And the game wants you to cause mayhem and destruction. No mission can be completed without wreaking havoc!

The story is mediocre at best: you play a guy called Mason whose brother has just died. He takes up his role working for the guerrilla, a rebellious group that aims to rid Mars of the oppressive government called EDF. There are some nice cutscenes telling the story but the 20 main missions are not sufficient to make it a great story.

On the other hand: Who cares? The story is just an excuse to destroy everything in your path. As you make progress further areas open up in front of you with the same goal: you must liberate them. Every sector has a morale meter that increases as you complete missions. Higher morale means more assistance from guerrilla members while fighting. Main missions that advance the story can be accessed, too, with the exception of the last one. This particular mission to liberate the sector requires you to decrease enemy morale. Naturally, helping the rebels causes the bad guys lose morale.

Do you like collectibles in games? Well, Red Faction has destructibles. You can prove your worth by looking for high value EDF buildings, piles of ore, propaganda signs and practically anything else that belongs to Mars' evil faction. Side missions are also many and varied as one would expect: you can catch couriers, protect allied areas, take vehicles to safe locations or - and this is my favourite - ride shotgun with Jenkins. The guy drives but you are manning the gun: just shoot at everything that belongs to EDF - buildings, vehicles and anything that increases the counter on the upper right-hand side of the screen telling you how much damage you have caused. Once you have reached 1 billion credits another achievement pops up.

I like how varied the environment is. You would think the entire game swims in brownish-reddish colours. No! New sectors have a newer, more different look. Oasis has green areas with fewer but bigger buildings telling you this is where the upper class of Mars lives. The Badlands have a more evil look with the presence of the mysterious marauders - you can clearly see this is an homage to Mad Max!

A good way to encourage the player to cause destruction is the currency introduced: every collapsed building leaves scrap metal. These shiny, light blue pieces of salvage can then be used to buy newer weapons or upgrade the existing ones.

I understand the Steam Edition of the game has a lot of new features. This is certainly a plus - I played this well after it finally ditched the awful GFWL service. It is a good thing that more and more games do the same!

To summarise: Red Faction is a game about destruction. There's nothing more satisfying than leaving the office after a long and hard day and using Mason's sledgehammer to off some Martian bad guys or to destroy a tower. And if you truly want to destroy everything dozens of hours of fun is guaranteed!

A pretty good sandbox game, with a mediocre The-Moon-Is-A-Harsh-Mistress-esque story. The really interesting thing about this game is that you are essentially a terrorist fighting the powers that be: the EDF. I, at least, would constantly go around with bombs strapped to my vehicle with a specific target in mind. Success wasn't surviving the attack; it was destroying the target. Even on medium difficulty, when the EDF came in force, it is very hard to survive long. I would have liked this game to be a conversation on terrorism and guerrilla warfare for a good, but extreme, cause. The ambivalence of destroying a civilian structure that probably-- but not certainly-- was a base of operations for the enemy would have been wonderful, and would have made this into a great game. Instead it is a ham-fisted, "the EDF are killing innocent civilians, they are evil tyrants, you must stop them" kind of a deal.

Anyway, this open-world, physics-based third person shooter is a fun diversion and it's worth the twenty dollars they're asking. And, yes, seeing that building stand for a split second after most of its supports have been destroyed, then seeing crumble absolutely is one of the most satisfying experiences in video games.

No I am not going to spell out its full name because I cannot properly spell Guerrilla. Its double R and double L I know but no. No full name. Anyways back to the history, RF:G was originally released with Games With Windows Live integrated. That means no cheats, lots of issues regarding login and etc etc and we have tons of weird graphical problem that made this game not very well known. Thankfully the Steam port has been optimized and there is no more GFWL. Thank god. My pc went from 20fps to 60 stable fps.

Game Info

Name: Red Faction : GuerrillaDeveloper: A lot of people, this game has been brought out by Nordic Games after the fall of THQ. RIP.Genre: Smasing, Action, Open World, Guerrilla WarfarePersonal Thoughts: Good game although there are parts that they did right and parts that they did wrong.

What is Red Faction: Guerrilla?

A game about a guy who lost his brother and so join a rebel insurgency fighting back against the military. ON MARS! That means super wonky vehicle, unrealistic weapons and building that crumbles at the drop of a hat. Everything you see saved for some things are completely destructible using the force of vehicle, hammer and explosive! But dear god the story is wonky even though it make sense like the Dev tried stretching a lump dough too thinly trying to cover the whole baking table with it. But well at least the game is fun enough to cover that slight defect.

Sound Main character grunts a lot, gun doesn't pack any power in them although we can excuse it by saying in the future recoil proofing technology has improved. The most powerful anti infantry still sounds like the usual sci fi pew pew pew. Hardly any music in this game but one good thing is at least vehicle grunt properly instead of purring like a cat.

Graphic Everything look so brown especially the first and third area. Especially the first area because when you exit the town you will see that there is literally a change in the overall saturation of the game. Also I have to state that I used the DX9 backend instead of the DX11 because it still runs badly on my computer merely just to add more reflection and glaring elements.

Gameplay Fun game, you have a hammer from early on that can be used to smash buildings to pieces which is useful since every single building in the game is smashable and since it follows the laws of physics it is completely pointless to destroy the top part of the building since destroying the bottom part will quickly bring it down.

Why destroying building you ask? For money to get salvages duh. Salvages used to upgrade the Main Character from a big man with a hammer to a big man with a hammer and 20 kilos of metal strapped to him with a full blow rocket launcher on his back and an exotic martian weapon by his side.

The main game of RF:G has you filling a meter and emptying out a meter. The filling one is the morale meter where killing military unit quickly, destroying propaganda and helping out the rebel will fill it. This serves mainly to get more money when doing story mission and for receiving backup which you will seriously need later on. At maximum rate you will get 4 people fighting by your side.

The other meter is military control meter where you need to make it zero to unlock story mission and I can't confirm if making zero affects the military hardware they throw at you. Maybe not because I still get tanks and humvee trying to ram me even when the bar is full. You make it go down by destroying military stuff.

There are side activities that helps you with lowering those bar as well and they are generally pretty fun mayhem filled things to do that ranges from assaulting base, drive by mission and explosive mission. Generally fun enough. Good thing the story mission is as good as the side mission! Because the story is weak.

EDIT: Forgot VehicleVehicle are so tough even your basic buggy can break through concrete wall, lets not even talk about the APC that can smash straight through a building clean. Although they do handle terribly and tend to float all over the place if you hit a bump they're good enough I guess. Also you can change the orientation of your vehicle while in midair so pretty much you can with a bit of practice land perfectly fine on the ground.

And that's pretty much for the gameplay, there's stuff to collect, people to rescue and the usual fanfare of open world stuff although some upgrades are evil enough locked behind doing side missions! So go complete them otherwise you won't get some of the gear.

SPECIAL SECTION THE STORY! Pretty much does not suck but is jarring as hell. You see character usually make one appearances then were gone just like that.

Conclusion

Yeah it's a fun game where you really are being a Guerrilla Fighter against a military forces. And you do get a lot of toys to play with. Well destroying building never gets old I guess but the story really rubs me the wrong way. Anyways lets wrap this up. RF:G a fun game from a publisher that is legendary in the industries but is no more. Buy this game now that it has steam support.

TipsLate game weapons are game breaking,Always be on the run.Just climb on top of that humvee and smash his face in with the hammer. No need to waste ammo shooting the gunner.Always when faced with demolition mission or assault mission use APC to smash through building, Usually they can go right through it.

After playing this for a few minutes, this is a must have steam game in your library. The world of mars is beautiful, and opened world as well so you can explore various places and take in every little detail. While also blowing stuff up and taking cool screenshots at the sametime.

The opening sequence of the game doesn't sugarcoat it and it gives you the plot right then and there. You are Alec Mason trying to start a new life on Mars when your brother was killed by the EDF, soon you find yourself in the "Red Faction" group and your main objective is to liberate mars from those evil ♥♥♥♥♥♥♥s.

There is just so much playtime in this game, and the game runs smoothly and the game's controls are easy to navigate requiring no rebranding of the keys or anything.

I could go on and on how impressive this game is. It's a recommendation i suggest you get it.

See that building? You can drive a tank through it. Or you can smack the structural supports with a sledgehammer and have it drop on top of you. Or you can slap demolition charges to it and level it in a controlled demolition, if you really have to. More fun to slap a demo charge to the back of an EDF jeep and drive full speed at a small jump, then faceplant out while it's airborne and detonate the wee bomb and send the truck at a great rate of knots through the top floor, taking the whole lot out in a glorious show of ragdoll and shatter physics.

Plot and story? Meh, but still far better than a Michael Baygasm.

Music is great, graphics are functional, still standing up against certain modern releases, but texture resolution seems a mip-map level too low on a lot of surfaces.

Gameplay has been cleaned up completely from the awful GFWL version, is smooth and well optimised, with the polished close quarters gunplay far removed from the randomised clunkathon it was, although having the cover button the same as the sprint button is a bit naff.

Needs more demolition master missions. About 3 times the amount.And the Marauder DLC wasn't long enough. The Marauder NPCs genuinely do not give a ♥♥♥♥, they will fire through each other at a target, frustrating when trying to rescue them from a prison camp. Watch the AI when they drive, they can get a bit suicidal.

All in all, you like third person explodathons with vehicular manslaughter, jetpacks and ¡Viva la Revolución!?