We have made a new beta patch available for you to try in the Members Club. It is a comprehensive update with a long list of changes. You will need to register your game, if you haven't already, and click on the Registered Downloads. We hope to make this official, if no issues are found. Let us know how it works for you.

*Note* - Do to the changes in this version it is recommended you start a new game, as the data files in previous saves are not compatible.

Change List

5/12/2010 – 4.50.10b

Fixes

Fixed a bug that could cause incorrect message post-BG screen about who was attacker / defender on the first turn of an operation or campaign.

Fixed crash when airstrike bombs or rockets going off the bottom map edge.

Fixed spelling error in message about being unable to move due to strategic surprise.

Fixed crash when AI can not find a valid setup location for a team.

Fixed post-battle crash condition after flamethrower(s) were used.

Changed "Slush" elements explode effect from "Water" to "crater".

A few new aircraft graphics added.

AI

Fixed a bug where the AI player could fail to move battle groups on the strategic map when not in contact with the enemy.

The overall force strength ratio (ratio of the overall strength of AI playerís side to the known or estimated strength of the playerís side) is now given more weight in the AI playerís decision making when considering moves on the strategic map.

The AI player will favor more aggressive moves on the strategic map when the AI playerís side has strategic surprise (i.e. when the playerís side can not move).

Map

Setup zone now guaranteed to include the squares adjacent to a controlled Victory Location.

All maps checked for general coding errors.

Bridges coded as "bridge" as opposed to the variety of road type elements previously coded.

Variety of road type elements was limited to "Paved Road" and was used to overcome some particular pathing problems found in these instances - hopefully dealt with now as Bridge map coding improved to support better vehicle pathing.

The Scenario Editor is not able to load any files. GC's Ops User scenarios

The deploy bug still looks to be available. When I tested on the map Vielsalm the Germans were left with a rectangle area in the center of Town and a very small area in the lower right hand corner. Still see where the AI has some difficulty with Deep Water,2 soldiers of a german command group were able to cross where shallow water is but it took about 5 minutes for the other 2 to figure it out.