Shinobido features more consequential player choice than Tenchu

Acquire has explained how Shinobido 2: Tales of the Ninja differs from its better-known stealth assassin franchise, Tenchu, for those Westerners unfamiliar with the cult series.

“The major difference could be the ‘Harakiri’ system in Shinobido. Our ‘Harakiri’ system allows stories to branch out,” producer Kazuhiro Watanabe told Siliconera, comparing the game with the linear Tenchu.

“Depending on which faction the player assists, the player will play different kinds of missions and experience different stories.

“Let me give you an example, if the player takes a ‘Steal the supplies from faction B’ mission given by faction A, faction A’s food situation will be improved and faction B will be famished. Because faction B is starving, they will be more vulnerable to appetizing food items that are actually poisoned, and so on.”

Shinobido 2: Tales of the Ninja was shown for PS Vita during E3. It’s a remake of the PSP game which never made it outside Japan, and the sequel to PS2 title Shinobido: Way of the Ninja. No release details as yet.