Mobile gaming income in the fourth quarter hiked 59 percent to 16.99 billion yuan with PC game revenue up 11.2 percent over the same period to 12.8 billion yuan.

The monthly active user of its popular smartphone social networking application WeChat climbed 11 percent from a year ago to 988.6 billion.

Offline transaction volumes through WeChat Pay more than doubled from a year ago and social transaction volumes, or small sum payment between WeChat contacts, also picked up. The company is quickly catching up with rival Alibaba Group's payment service Alipay.

Games, payment related services, digital content subscriptions and sales, and social and video advertising were key contributors to the overall revenue growth.