GET OUT "Kidnapped"

The quest begins downstairs, before the entrance already; those who are more observant will see the sign and pick up a flashlight. The rest are going straight into the building to face terrifying music and scenes from the "Saw" horror franchise, all in complete darkness. From the very first minute, when climbing up the stairs, you feel like being in the middle of something scary. Upstairs you will meet the host, who will equip you with flashlights and let you into... a prison cell. That's right, the one with bars. In there, you also get handcuffed.
The plot implies that you have been kidnapped and taken to a secret lab for experiments. Your task is to get out of... well, let's say do a number of tasks and exit the laboratory.«wink» We cannot disclose the zest. If you've always been keen on chemistry, played doctor when you were a child and envisioned a scientist's career, this quest is definitely meant for you.
At the first glance, the room seemed to be nothing special at all. You're locked in a prison cell; you have to find a way to get out of there... and then you have to get out of the room you see afterwards. The cell did not have many items inside, just like it's supposed to, yet it did take wits; the escape requires you to search where you don't want to search at all, but that's the way it's done. The jailbreak didn't take long, about 4 minutes, if I recall everything correctly. And then it all began, in the most exciting and unpredictable manner; syringes, jars, tables, chemicals, body parts, white walls, blood... It's all artificial, of course, but it does make the room fascinating, original and intriguing. After feeling like prisoners, we could try the roles of scientists, chemists; it was about mixing, igniting and solving. The tasks were relatively simple; it was much harder to actually find those and twig that this is indeed a task, not just a feature of the interior design.
The room contains several technical solutions, rather original; we don't suppose it needs anything else - everything fits the plot and is in fact sufficient. Maybe this room isn't the most abundant in terms of interior design, yet the action is sudden and full of surprises. The ending is definitely not what any team would expect. Be ready for different sensations and changing emotions.
Altogether, the hosts really tried to amaze players and let them have a rather extreme experience, as both prisoners and scientists. It's a pity we can't tell you the most interesting, yet you are welcome to come and discover it all yourself.
P.S. If you would like to take your kids with you, this is probably not the best choice. The room is not recommended for children aged below 16 or weak-hearted or impressible people; these categories of players may find the tasks to be quite difficult to do. On the other hand, it's definitely a challenge, which makes the quest even more interesting.

Critic team, which went through all escape-rooms in Riga and also in neighbor countries (Lithuanie, Estonia, UK). We rate escape rooms via four parameters and calculate the total mark and present you the overview of our impressions.