As Nav mentioned, it is written on the video description that it's done with rigidbodies (bowl, glass, and fork) and softbodies (noodles).

You should play around with the Dynamics Tags first (if you have C4D Studio) to see how they behave. Unfortunately right now doing softbody sims for something like that will take a long time to calculate and set up, so you might have to make do with Spline Dynamics (again requires Studio).

Originally Posted by rustEdge:As Nav mentioned, it is written on the video description that it's done with rigidbodies (bowl, glass, and fork) and softbodies (noodles).

You should play around with the Dynamics Tags first (if you have C4D Studio) to see how they behave. Unfortunately right now doing softbody sims for something like that will take a long time to calculate and set up, so you might have to make do with Spline Dynamics (again requires Studio).

Thanks for that. Apologies for my ignorance in these matters, I'll take your advice and have a little play with the dynamics tags. I posted here because as usual I have a ridiculous deadline without the luxury of spare time to explore but sometimes that what's required.

I've made a test scene that might give a headstart.
It's based on SoftBody Dynamics on a linear Cloner
using small spheres.
Then using a Tracer to get the noodle splines.
The Tracer is then PLA animated (plaMATEv2 from my sign)
to get a speedy response and for using SweepNurbing.

Originally Posted by tcastudios:I've made a test scene that might give a headstart.
It's based on SoftBody Dynamics on a linear Cloner
using small spheres.
Then using a Tracer to get the noodle splines.
The Tracer is then PLA animated (plaMATEv2 from my sign)
to get a speedy response and for using SweepNurbing.

Originally Posted by tcastudios:I've made a test scene that might give a headstart.
It's based on SoftBody Dynamics on a linear Cloner
using small spheres.
Then using a Tracer to get the noodle splines.
The Tracer is then PLA animated (plaMATEv2 from my sign)
to get a speedy response and for using SweepNurbing.

Lennart,
Could you say a bit more about how you got the linear cloner with spheres to act as a soft body? Looking at your file, I do not see how you got the string s of spheres to behave like that. When I un-hide CloneNoodles, I do not see any movement...

Thanks.

EDIT:
OK, I now see you had globally switched off dynamics in the project prefs.
I see it now.

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