I think it is because of how skewed group vs solo play is right now. I quit after 5 days because I could see people from dfans clan who put a bit higher amount of hours in the game as me, but who played in group, were almost double my paragon and clearing 60s while I struggled in low 50s. It doesn't help that my favorite class feels super clunky now and if I am playing together with some monks, I am basically being carried.

I have not been following with all the ptr things, but it looks like wizards will be stronger in season 3. We got new build options with the new set introduced and old sets reworked. Wait until the final patch before you decide.

This is cookie cutter standard spec with 1 gem changed on account of HC.

If you want to make it interesting, include an in-depth analysis of gems - zei is given, but what about toxin vs trapped? What about other defense gems such as gizzard which is really good with lower health and force armor?

I am all for having a HC wizard guide/build/thread whatevs even if the difference between playmodes is minimal, but this is really basic. Also, this should probably be moved to the wizard board.

My opinion is formed from the videos (thanks for those) as I can't play PTR atm.

I hate the new tal's, sure the damage is nice but there is little or no synergy between the skills you are using. There is maybe a thing going on with WW with the new bracers and mammoth hydra, but blizzard and shock pulse(!)? These skills are just there to keep the flat damage buff. Half the time you are just standing there waiting for stacks to fall so you can quickly build them up again playing a stack manager. I really don't understand how is this more involving than current FB but I guess this is just more personal preference.

Also, how will this work solo? 4 skills are reserved for elements and 1 for armor... so that leaves you choosing between TP or 20% damage buff?