BEAR'S DEN

2025 Bear's Den Bunker

Created for the upcoming title Broken. This cold war era underground bunker located in the heart of the middle east. Currently retrofitted to serve as a base of operations for a bioterrorist group. Created as a visual prototype.

GEARS OF WAR 4: SWARM

I created and worked on the majority of the swarm environmental assets for Gears of War 4.

In working with tech, meshing, lighting, and various other departments the environmental design of the swarm was created to be integrated in many of the structures and buildings throughout the game.

My primary roles were creation of all the materials, meshes, textures, and some effects for the pods, tendrils, skins, decals, goo, and crystals. I also worked with other teams to establish spline setup, blueprint creation and usage, bio-luminescent lighting, explosion effects, and other aspects of swarm integration and look development for the game.

GEARS OF WAR 4: ENVIRONMENT ASSETS AND STRUCTURES

Microsoft - The CoalitionUE4 Engine

A selection of environment assets, props, textures, and structures from Gears of War 4 and DLC content maps.

Responsible for all assets shown unless otherwise stated in caption.

SAIGON - 1971

Military office set in Saigon, Vietnam - August 1971.

Scene rendered in UE4

Tools: Maya, Photoshop, Unreal 4, xNormal, Quixel Suite, Illustrator

PROJECT 1

Cancelled project using UE4

Some of the responsibilities I held while working on this project included:

Pipeline development, optimization, documentation, and implementation for real-time destruction for structures and assets.

DT: ROCK STUCTURES

In this Unreal Engine tutorial we learn how to create rock sets for use within the game engine. Starting with the creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training for implementation within the game engine.

DT: REAL TIME AGEING AND DECAY

DIGITAL TUTORS LESSONSReal Time Aging and Decay for Games in UDK and Photoshop