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Features RSS feed - ModDB Stargate Fan Group - Mod DBSubscribe to the Mod DB ModDB Stargate Fan Group feature feed, and get the latest updates as they are posted.en-usTue, 03 Mar 2015 20:18:17 +0000Copyright 2015, DBolical Pty LtdArticles180Features RSS feed - ModDB Stargate Fan Group - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/groups/moddb-stargate-fan-group/related/features
12090Our features !http://www.moddb.com/mods/sg-atlantis-return-to-sgc/features/our-features
Fri, 11 May 2012 23:40:02 +0000articles102025Here you cann see our Features about our new Project for Half-Life 2 Deathmatch. So stay on current ^_-Here you cann see our Features about our new Project for Half-Life 2 Deathmatch. So stay on current ^_-]]>Our features !Here you cann see our Features about our new Project for Half-Life 2 Deathmatch. So stay on current ^_-[Submerge] Art Hints - Workflow 1/7http://www.moddb.com/games/submerge/features/submerge-art-hints-workflow-17
Sun, 11 Dec 2011 18:31:58 +0000articles92630In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other game dev teams and modding groups.
We will describe what advantages we got and what problems we solved. We try to give you an view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is first article It's about the Gamedesign and Art conncetion in Submerge .In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other game dev teams and modding groups.
We will describe what advantages we got and what problems we solved. We try to give you an view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is first article It's about the Gamedesign and Art conncetion in Submerge .]]>[Submerge] Art Hints - Workflow 1/7In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other game dev teams and modding groups.
We will describe what advantages we got and what problems we solved. We try to give you an view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is first article It's about the Gamedesign and Art conncetion in Submerge .CS:S High Dynamic Range Mapshttp://www.moddb.com/mods/sg-stargate-maps/features/css-high-dynamic-range-maps
Tue, 17 May 2011 20:44:57 +0000articles80946In this features I show you what is H.D.R on my Maps. I Try to create all Maps with H.D.R for betteer Quality. In this features I show you what is H.D.R on my Maps. I Try to create all Maps with H.D.R for betteer Quality. ]]>CS:S High Dynamic Range MapsIn this features I show you what is H.D.R on my Maps. I Try to create all Maps with H.D.R for betteer Quality.