combo. Just keep sacrificing beasts for 4 life a pop and keep throwing them down, causing 4 damage a turn. There’s something about 3 mana for an 8 life advantage that just warms my heart. That’s not all the fun though! Another thing to do is get the Jackalope Herd

bouncing back to your hand over and over again, causing damage each time. And let’s not forget the other key kill card – Kaboom. Against 3 other players, I can cause an average of 15 damage for a measly 5 mana. One person takes 4, the next 7, the next 6. I was mana screwed once and unable to get a second green mana to save my soul, but I did manage to find 3 of my Kabooms and almost kill everyone else. They got scared and destroyed me, but that’s okay. The point was I almost won even when the deck wasn’t even working.

This is what happened the last time I played this deck. I had 4 opponents, 2 of which were over 30 life. I had out an Aether Charge

or some other such mass-kill mechanism. One of my opponents had 3 creatures out. I played one Pulse until it wouldn’t play any more, then played the other one I was holding. That’s 4 beasts, 16 damage. I then played a Hunting Pack

for 4 more beasts and 16 more points of damage. For those of you not keeping track, that’s 13 beasts total and 52 points of damage. I killed one person whose life was over 30, one person whose life was 2, and knocked the other over 30 person’s life in half. The next turn I was killed by that last guy by my own Cloudscraper that he had gotten from a Bribery

s, but I’ve found that getting more than one going at a time is a large pain.

So there it is. I also have a beast deck that’s built around actually beating down your opponents, but this is just so much more fun to play. Maybe it’s the thought of vicious beasts showing up and then just milling around. No? Try this then. Picture a big Ravenous Baloth