The Internet and social and economic restructuring

The Internet is a key communication tool that revamps our world while keeping its physical and social dimensions.

It is often claimed that the Internet has led to social and economic restructuring, but the socio-economic restructuring came first. Networking structures preceded the widespread use of the Internet in business. But this new socio-economic system (based on globalisation and the network enterprise) could not expand and blossom without the Internet.

This technology lay dormant for one quarter of a century before being embraced by business and society, because technologies are used only when a use is found for them, not earlier. The Internet diffused rapidly in the business world in the 1990s because it suited the organisational form that was characteristic of the most competitive companies since at least the 1980s.

The organisational form was build around different parts of the company co-operating for specific projects, networking among themselves for the duration of the project, and forming a new network configuration for different projects. But the complexity of such networks beyond a certain size would not have been possible without micro-electronic-based information and communication networks. Companies can cluster innovation, design and knowledge production, while decentralising routine operations such as manufacture and distribution of goods and services throughout the world. High-speed information technologies allow them to concentrate high-level activities and scatter lower-level activities, while maintaining co-operation and co-ordination.

Human work is always the source of everything in the economy. But how this work creates value, is organised and distributed, is not constant. Society appropriates technology for its own uses and values.Technology per sedoes not do good or bad to societies, but it is not indifferent. In the case of the Internet, it enhances existing or potential trends.

If there is a trend towards creating new organisations or networks of organisations, for example, the anti-globalisation movement, the Internet will power these new organisations, because it has specific features for communication and global interactivity which make it ideal for building networks. Evidence supports the trend that the more intelligent an organisation is, the better it uses the Internet.

This, in turn, makes the organisation even more intelligent, in a productive spiral or virtuous circle

Sociology of cyber games : Class discussion about FIFA game

FUT game is a significant step forward from its predecessor. If you were contemplating buying this game and not sure if it was worth the money upgrading from FIFA (called "crédits fut" or fifa coins) I would say go ahead and purchase it. My general overall impression is that the game is a lot more polished with a significant improvement in the quality of the graphics.
List of websites about fifa coins :
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If you were not aware that it was a FIFA game you could easily mistake it for a live football match on fut coins... crédits fut pas cher The three most notable improvents in the game are the following. The tactical defending system uses a more realistic form of tackling. In previous versions of FIFA with coins you basically could collide with your opponent and tackle them.

You most likely will spend most of your time playing the career mode and "buy FUT coins" everytimes...

The actual gameplay for Fifa 18 is good. The game is smooth and play..

Conference

The International Conference on Education games and cybernetics, Technologies and Applications

Main Purpose :

Relationships between Education/Training and Information/Communication Technologies (ICT) are increasing acceleratingly, sometimes in unexpected ways, particulary in the Sports system and on video games domain, with original ideas and innovative tools, methodologies and synergies.

Accordingly the main purpose of the conference is to bring together researchers, practitioners and gamers from both areas, in order to support the bridging process between education/training and Games / sports communities.