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WarGameStore: Wirral wargame shop located between Chester and Liverpool serving Merseyside, Manchester, Lancashire & Wales with the best in table top war games, board games and model supplies.

Warhammer 40000, Warhammer Age of Sigmar, Warmachine, X-Wing Miniatures Game, Flames of War & Malifaux at big discounts. Visit our game store in Wirral, near Chester and Liverpool. Get next day delivery (Royal Mail 24HR) free on most orders over £40 if you order from wargamestore.com (some items incur a postage surcharge if heavy or oversized).

WarGameStore aims to stock the full range of Warhammer 40K, Warmachine, & Vallejo Paints. It is increasing stock in Age og Sigmar and hopes to have the whole available range also. Visit us instore or online to see the full range of models we have available.

Miniatures for Flames of War, Team Yankee, Bolt Action, Hail Ceasar, Pike and Shotte, Konflikt 47 and a wide range of plastic and metal models from Perry, Warlord, Gripping Beast, Plastic Soldier Company and Victrix Miniatures.

Tools and accessories by Citadel, Army Painter, Revell and others.

Paints from Citadel, Vallejo, P3 Paints, Army Painter and others.

Harder and Steenbeck airbrushes and Sparmax Compressors.

Warhammer Wirral on the Merseyside Cheshire border. Visit our retail store on Brimstage Road, 1 mile from J4 of the M53. No need to visit the local Games Workshop in Chester or Games Workshop Liverpool when you can get cheap Warhammer and discount Warhammer 40,000 at WarGameStore. Also just 10 minutes from Cheshire Oaks and adjacent to Brimstage Hall and Courtyard.

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Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you’ll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers Open, Narrative and Matched play games (and campaigns!), 2 complete 10-man plastic Kill Teams from the Adeptus Mechanicus and Genestealer Cults factions, a huge set of Imperial Ruins scenery and a gameboard to play on. Included:

Core Manual

Kill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:

Background

- Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;

- Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;

- Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.

Rules

- Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;

- Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;

- Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;

- Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;

- Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;

- Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;

- Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;

- Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;

- Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.

Campaigns

Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.

On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.

Miniatures

2 complete multi-part plastic kill teams are included, from the Adeptus Mechanicus and Genestealer Cults factions, along with a huge collection of Imperial scenery:

- 10 Genestealer Cult Neophyte Hybrids armed with autoguns, autopistols and blasting charges. Any model can replace their autogun with a shotgun – 10 are included – and 2 models can take special weapons chosen from a seismic cannon, heavy stubber or mining laser. 1 model can be upgraded to a Neophyte Leader, armed with either a web pistol, autopistol or bolt pistol and a chainsword, power pick or close combat weapon, and 1 model can take a Cult icon;

- 10 Skitarii Rangers armed with arc rifles, including options for an Alpha armed with either a radium or arc pistol and a close combat weapon (either a power sword, taser goad or arc maul). Optionally, you can assemble these as 10 Skitarii Vanguard armed with radium carbines – whichever you choose, 3 models can carry special weapons - available to you are a transuranic arquebus, an arc rifle and a plasma caliver, the last of which includes a specific head and backpack;

Wrath and Rapture, Rage and Pain, Violence and Grace. All of this and more can be found in the Realms of Chaos: Wrath and Rapture. This incredible set unleashes the uncontrolled fury of the Blood God, Khorne, and the seductive temptation of the Prince of Pleasure, Slaanesh. Not only do you get a host of daemonic minions that serve these rival Chaos Gods, but there are no less than three booklets that introduce new background and rules for both Warhammer Age of Sigmar and Warhammer 40,000! Here’s what you'll find in the set:

- A 24-page Wrath and Rapture booklet, describing the endless and ever-shifting dimension utterly devoid of reason and logic that is the Realm of Chaos (if such a thing is even possible). The concept of the Great Game played (and fought) between the Dark Gods is introduced, in which Khorne and Slaanesh are two of the fiercest rivals. There is an entire section of the nature of daemonic names, and there are also three tables of such names for you to generate for your Daemons.

- A 24-page Denizens of the Warp booklet, which introduces tales of murderous conflicts fought between the daemonic legions of Khorne and Slaanesh in the 41st Millennium. Also included are three Echoes of War missions and a campaign to help you refight these battles, as well as Stratagems and a full set of datasheets for the models included in the box.

- A 24-page Bane of the Mortal Realms booklet, describing an exciting storyline that led to bitter war between the rival Chaos powers and providing a trio of battleplans to refight them. It also includes full sets of warscrolls for all of the Khornate and Slaaneshi miniatures in the box, as well as their allegiance abilities and warscrolls, and two warscroll battalions.

The Goth Noble Cavalry formed the core of the Gothic armies that washed across Europe during the Dark Ages, serving as heavy cavalry that brought death and destruction to their enemies in support of the infantry, light scouts and horse archers. The average cavalryman would have been equipped with a mail shirt, an iron or steel helm and whatever weapon they could afford. Wealthier Goths may have opted to garb themselves in lamellar armour due to the additional protection it offered against the blunt force trauma inflicted by the maces and axes common in the period.

These models can be used to represent a wide range of armoured cavalrymen from 300AD to 800AD, including the Ostrogoths, Visigoths, Vandals, Franks, Germans, Herules, Lombards and more.

A Frostgrave Soldier's role is to accompany their Wizard employer into the frozen city, to fight their opponents, beat off wandering monsters and grab any treasure found.

This box set of hard plastic figures allows you to build 20 different female Soldiers to play in the game Frostgrave. To help you design the perfect Wizard's warband, the box set contains nearly 100 weapon/ arm variants, 40 heads and over 30 pieces of equipment. No two Wizard's warbands should ever be the same!

Our second set of Frostgrave Soldiers are all female.

The plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.

Upto 24 places, entry is £12. Tickets are now available on the WarGameStore website, or pop in store to get yours.

Entry includes one KeyForge: Call of the Archons deck, to be selected from a sealed display box on the day of the tournament, participation in several matches throughout the day and prize support (prizes will be in the form of store credit, or maybe token sets).

Matches will be played in a Swiss pairings, best-of-3 format, with a time limit of 90 minutes per match. A short break between matches. The first game in each match will be played with your own deck, the second game you will swap decks and if a third game is played where both players want to play the same deck chains can be bid on it.

Only decks distributed for this event will be permitted for use for the duration of the event.

Prizes will be randomly drawn from "tickets" earned during the day. Tickets are earned for playing/forging keys/winning games/winning matches/being a good sport. The better you do the more chance you have of winning a prize as you have more tickets in the pool but all players will have some chance of winning

The Ilyushin Il-2 Shturmovik was a ground attack aircraft produced by the Soviet Union in large numbers. Thanks to its heavy armour protection it was nicknamed the "Flying Tank" and an Il-2 could take a great deal of punishment, proving a difficult target for both ground and aircraft fire to down. The Il-2 played a crucial role on the Eastern Front and in Soviet opinion it was the most decisive aircraft in the history of modern land warfare.

Introduced in 1944, the 7.5cm Infanteriegeschutz (meaning Infantry Gun or IG for short) 37 was based on the gun carriage of 3.7cm PaK36 anti-tank gun which by this late stage of the war was effectually redundant. The gun was originally designated the 7.5cm PaK37, however this caused confusion since the weapon’s primary role was not intended as a anti-tank gun. Therefore, the designation was changed to 7.5cm IG37.

The Junkers Ju 87 or 'Stuka' (from Sturzkampfflugzeug, 'dive bomber') was a two-seat German ground-attack aircraft easily recognisable by its inverted gull wings, fixed undercarriage and infamous Jericho-Trompete ('Jericho Trumpet') wailing siren. The Stuka's design included several innovative features, including automatic pull-up dive brakes under both wings to ensure that the plane recovered from its attack dive even if the pilot blacked out from the high acceleration. Although sturdy, accurate and very effective in the dive-bombing role, the Ju 87 was vulnerable to fighter aircraft and its flaws became apparent during the Battle of Britain - poor manoeuvrability, lack of speed and defensive armament meant that the Stuka required a heavy fighter escort to operate effectively.

TANKS is an easy-to-learn, quick-play, small-scale game, where you take command of a tank platoon, seeking to destroy your opponent’s tanks and secure victory. TANKS is a flexible game with lots of ways to create a finely-tuned army that fits your play style.

The StuG G Assault Gun or Sturmgeschutz served on all fronts of World War II, as infantry support tanks and as tank hunters. With their low silhouette, StuG assault guns were easy to camouflage and difficult to spot. The StuG G was the most produced armoured vehicle of the Wehrmacht, with over 7,500 being made.

The DShK 1938 was a Soviet heavy anti-aircraft machine gun also used as a heavy infantry machine gun, in which case it was frequently deployed with a two-wheeled mounting and a single-sheet armour-plate shield. As an anti-aircraft weapon it was mounted on pintle and tripod mounts, and on a triple mount on the GAZ-AA truck. Late in the war it was also mounted on the cupolas of IS-2 tanks and ISU-152 self-propelled guns and in many other vehicle turrets.

A Warhammer 40,000 campaign book
Set upon the Imperial world of Vigilus, this describes the conflict, the forces that fought there, and rules for fighting your own campaigns • Includes 12 Narrative play missions, 6 battlezones, war zone rules, Faction rules, new datasheets for Marneus Calgar, Victrix Honour Guard, Haarken Worldclaimer, and 22 Specialist Detachments
The first of a two-part series set in the Vigilus system

A compendium of gaming material for use in your games of Warhammer 40,000 Supports Open, Narrative, and Matched Play games. Updated points values for Citadel and Forge World miniatures Beta version of Codex: Adepta Sororitas 12 new matched play missions, Rules for Looted Ork wagons, Create your own characters, Updated Cities of Death rules

Playing with the KeyForge: Call of The Archons starter set is only the beginning of your adventures. You can expand your arsenal with Call of the Archons Archon Decks, each of which offers a full play experience without the need of deckbuilding or boosters. Each Archon Deck is completely one-of-a-kind and cannot be altered ensuring that you’ll use every faction in your deck to achieve victory. Every Call of the Archons Archon Deck features a distinct name and Archon, and is filled with a singular mix of cards, tactics, and strategic potential. In each pack, you will find an opportunity- the chance to become the best in the world at playing your decks. Will your teams have the strength, skills, and cunning to win the day? Each pack contains a unique 37 card Archon deck for use in the KeyForge CCG system. This product is for 12 of these decks - (great value for group buys)

December’s issue of White Dwarf takes us deep into the labyrinthine Blackstone Fortress. You may need to bring a torch…

Contents:

Planet Warhammer

The new Blackstone Fortress game is unveiled in full, and the new Marneus Calgar miniature joins the war for Vigilus as the Ultramarines enter the fray. Plus new goodies for Adeptus Titanicus: The Horus Heresy, Blood Bowl, Necromunda and more besides!

Contact

More letters from you, our readers. Plus festive snow.

Temporal Distort

The White Dwarf graces the front cover of his own magazine back in December 2008.

Getting Started With… Middle-earth™

Love The Lord of the Rings™? Then read on, adventurer!

Cover Feature: First Blood

We put Warhammer Quest: Blackstone Fortress through its paces as four explorers (namely Martyn, Jonathan, Simon and Ben) undertake their first mission into the heart of a Blackstone Fortress in this detailed introduction to the game rules.

The Gamesmaster

Legendary games designer Jervis Johnson tells us what it’s like creating games for almost 30 years! Apparently it’s not as easy as rolling a 4+.

Golden Demon: Classic 2018

Another stunning winners showcase from this year’s Warhammer Fest, featuring the Warhammer Age of Sigmar Large Model and Blood Bowl Team categories.

Blood in the Streets

Watch the road, get up high and bung some grenades down the sewers. We take a look at tactics for the Cities of Death rules featured in Chapter Approved 2018.

Illuminations

We talk to members of the Design Studio about their favourite pieces of Games Workshop art from 2018 and how it inspired their own work.

Magic of Middle-earth™

A Wizard should know better! Jay Clare delves into the art of using magical powers in Middle-earth.

Battle Report: To Catch a Realmgate

In a White Dwarf civil war, Matt and Jonathan team up against the writers Dan and Simon to fight for control of a wandering Realmgate (yes, really!) in a classic matchup of Order versus Chaos. Who knows where the Realmgate will end up?

Blanchitsu

More miniatures madness from the creators of Lesotho 212. Be warned, it’s gory!

Aberrations and Undead, the new expansion pack for Tyrants of the Underdark, contains two half-decks brimming with vile minions for you to add to your game. These decks can be paired with any of the game's existing half-decks and introduce new mechanics and playstyles.

In Empress of Mars, the Twelfth Doctor, Nardole and Bill travel to Mars, after NASA discover a message reading ‘God Save The Queen’ under the ice on the surface of the red planet.

Upon their landing, they encounter Victorian soldiers, who have arrived to try to conquer the native home of the Ice Warriors.

As the long dormant Martian hive begins to awaken, the Doctor must decide which side he is on – that of Queen Victoria's invading soldiers, or the Ice Warriors, led by Empress Iraxxa, and her loyal subject, Friday.

The box includes two metal miniatures: The Empress Iraxxa and Friday, and six Exterminate! game cards.

The Ice Warriors, natives of the planet Mars, are large, imposing bipedal reptilians, housed inside biomechanical armour and armed with sonic weaponry. In the year 3000, on an Earth in the midst of a second Ice Age, a Martian spaceship is discovered frozen in the ice, housing several Ice Warriors who laid dormant for thousands of years.

Later in the 30th Century, the Ice Warriors invaded Earth, trying to change the planet’s atmosphere to make it suitable for their habitation, but their plan was thwarted by the Doctor. During the 40th Century, their race eventually became peaceful, choosing to join a Galactic Federation of Earth, Mars and other planets.

This boxed set contains five highly detailed pewter Ice Warrior figures, based on their appearance in the 2017 episode Empress of Mars.

Set includes figures in chainmail and scale armour plus multiple head and arm options. Shields are provided in both oval and hexagonal form. 3 separate standards are provided plus a musician's arm. Javelin cases, water bottles and bedrolls feature and these will help give the figures a realistic "campaign" look.

Little Big Men Studios have designed and produced 4 separate sets of shield transfers for this set.

Playing with the KeyForge: Call of The Archons starter set is only the beginning of your adventures. You can expand your arsenal with Call of the Archons Archon Decks, each of which offers a full play experience without the need of deckbuilding or boosters. Each Archon Deck is completely one-of-a-kind and cannot be altered ensuring that you’ll use every faction in your deck to achieve victory. Every Call of the Archons Archon Deck features a distinct name and Archon, and is filled with a singular mix of cards, tactics, and strategic potential. In each pack, you will find an opportunity- the chance to become the best in the world at playing your decks. Will your teams have the strength, skills, and cunning to win the day? Each pack contains a unique 37 card Archon deck for use in the KeyForge CCG system. This product is for 12 of these decks - (great value for group buys)

Vallejo have released a range of sets in their “Wargames Series”, consisting of colour combinations ideal for wargamers wanting to get their figures onto the tabletop rapidly but with an accurate look. This is the Infantry Basic set, intended to provide generic colours which can then be expanded on with the sets specific to particular armies. This Vallejo paint set contains 8 Vallejo Model Color 17ml paint bottles

A set of highly pigmented acrylic colours developed for painting fantasy or science fiction miniatures, the Vallejo Game Color Introduction Paint Set provides paints that adhere to plastics and metals perfectly, brushing on easily and smoothly and drying to an opaque, matt finish that is waterproof once dry. This Vallejo paint set contains 8 Vallejo Game Color 17ml paint bottles

A 49-card deck of Blood Bowl reference cards for Shambling Undead teams such as the Champions of Death. In addition to a number of player datacards for each Shambling Undead player and their available Star Players, there is a selection of blank player cards that can be used to create or keep track of your own players for your team. There is also a team roster card that will help you keep track of your team’s progression, with a match record on the reverse side, and two sets of three thematic Special Play cards: Benefits of Training - Helping Hand - The Wight Stuff - Dead Ringer Dirty Tricks - One Foot in the Grave - Coffin Fit - The Main Skull

Guest edited by the infamous Hall of Famer, Lord Borak the Despoiler, the 2018 Blood Bowl Almanac compiles the first three issues of Spike! Journal. The rules, team rosters and history of the Doom Lords, Naggaroth Nightmares and Nurgle’s Rotters are detailed in full, along with the Star Players at their disposal. But that’s not all – the 2018 Blood Bowl Almanac also includes a heap of other Blood Bowl rules that were, until now, only available in White Dwarf. If you missed out on the team pitch and special ball rules, now is your chance to get your hands on them, along with rules for fielding three legendary Star Players – Joseph Bugman, the White Dwarf and the Black Gobbo! Finally, the almanac also includes an updated Blood Bowl FAQ to ensure that you’re fully up to date with the latest rules clarifications.

Issue 4 of the Spike! Journal is guest-edited by Rotting Johnny and focuses on the Shambling Undead teams. Arguably the most famous of them all are the mighty Champions of Death, but the journal introduces a number of other successful teams. Issue 4 also not only includes the background, rules and rosters for the Shambling Undead teams, but also the 10 Star Players who are available for them to hire. There is also a tactics article for Shambling Undead teams as well as a number of regular in-world columns such as the ever-popular Chat with the Rat and the Mighty Blow! Comic strip.

Gangs of the Underhive is your complete guide to the House Gangs of Necromunda. Inside, you'll find everything you need to found a killer gang of your own, whether you're building a crack squad of Delaque infiltrators or a brutal pack of Goliath killers. Inside, you'll find: - A brief guide to the background and lore of each of the House Gangs battling for control of the underhive - Rules for founding a gang for House Escher, Goliath, Orlock, Van Saar, Cawdor and - for the first time - Delaque, each with their own equipment lists, skill tables and fighter characteristics - A choice of Hired Guns to add to your gang - design your own, or choose from 14 named Bounty Hunters - Options for adding a host of Hangers-on, Brutes and Exotic Beasts to your gang - from Sloppers to Sumpkrocs. - A complete and updated Trading Post, allowing you to add all manner of wargear, bionics and even pets to your gang during campaigns - 8 Skill lists for upgrading and specialising your fighters - A quick reference sheet for checking out your key information at a glance - A miniatures showcase, with beautifully painted examples of each of the six House Gangs as well as a selection of Hired Guns

The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns. Inside, you’ll find: - A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world - An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started - The full rules, exploring each phase of the game from movement to close combat - Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns - A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. - A set of powerful tools and rules for Arbitrators to construct their perfect campaign - The full Skills list for Necromunda - A quick reference sheet for checking out your key information at a glance. Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.

Thorin Oakenshield is a Dwarf of noble birth, the son of kings and heir to the treasures of Erebor. If he is to lead his kinsmen safely to The Lonely Mountain and reclaim the incalculable wealth that lies there, he will need every ounce of his considerable cunning and skill to triumph. Thorin's Company is a remarkably detailed collection of Dwarves – Thorin Oakenshield, Balin the Dwarf, Dori the Dwarf, Oin the Dwarf, Gloin the Dwarf, Nori the Dwarf, Ori the Dwarf, Kili the Dwarf, Fili the Dwarf, Dwalin the Dwarf, Bombur the Dwarf, Bofur the Dwarf and Bifur the Dwarf. Each model carries a unique piece of weaponry – Thorin Oakenshield brandishes a sword while for the rotund Bombur the Dwarf, a ladle and meat cleaver will do the job nicely. Bilbo Baggins is a miniature of exquisite detailing, and he comes with two variant arms – with one he is gripping Sting and with the other variant he holds his walking staff. The splendiferous Gandalf the Grey is posed reaching forward, leaning upon his staff, and wearing a long robe, a scarf and sword – and not forgetting his iconic pointy hat. This kit comes in 28 plastic components, and includes 15 25mm round bases.

In conventional battles, the presence of a lone Titan – even a Scout class such as a Warhound – can be sufficient to guarantee victory. However, when Titans go to war en masse, they are formed into groups, each operating under the command of their most senior Princeps for the duration of a campaign. Assemble a powerful battlegroup of Titans and dominate your opponents in games of Adeptus Titanicus with this set of 4 Titans – a Warlord Battle Titan with Volcano Cannon, a Reaver Battle Titan and 2 Warhound Scout Titans. These can be fielded as an Axiom Battle Maniple, leveraging the Might of the Omnissiah to push through the din of war and issue commands despite adverse conditions. Included in the box: - A Warlord Battle Titan with Volcano Cannon: standing approximately 6” tall, this representation of a colossal god-engine is unbelievably detailed and posable. It is made up of 144 components – while it is possible (and easiest) to assemble this miniature in exactly the pose depicted on the cover of the comprehensive assembly guide found in the box, the advanced hobbyist will find that the hip, knee and ankle joints can be modelled in virtually any position imaginable. As a result, no 2 Titans ever need be built in the same pose, and the details – pistons, hydraulics, exposed machinery and power systems, ventilation – can be truly admired. The components for the Warlord Battle Titan are split between 3 frames: 1 featuring the inner skeleton, leg and torso assemblies that build the main structure, 1 frame of carapace and armour plates that give the Titan its distinctive shape, with Great Crusade and Age of Darkness armourials allowing you to display your models’ allegiance (blank examples are included) and a frame of weapons – a Warlord Battle Titan boasts 2 volcano cannon, which are an integral part of the arm assemblies, and 2 carapace-mounted apocalypse missile launchers. The kit also features a choice of 2 heads; - A Reaver Battle Titan: particularly aggressive-looking, even compared to its contemporaries, this highly-detailed Titan is easily recognised by its flattened face profile and angular carapace. It comes armed with several weapon options – a laser blaster and gatling blaster are available, with a power fist that can be modelled either clenched or open. Above the carapace – of which 2 are included, 1 blank – resides an apocalypse missile launcher, either side of which are the shoulder pads (3 sets are included, 1 set loyalist, 1 set traitor and 1 set blank.) Further modelling options include the knee pads – 2 of these are blank, with 1 depicting the symbol of the Opus Titanicus; - 2 Warhound Scout Titans: Hunched forward, its carapace and head providing it with an exceptionally aggressive and purposeful profile, the Warhound Scout Titan is easily distinguished from its brethren by its uniquely canine head, which sits level with the weaponry attached to the hardpoints on either side. The rest of the Titan is relatively spartan; designed to move quickly rather than stand in a single place, its legs are surprisingly thin – while still far from lightweight. Each kit includes 4 different heads, 4 different carapace designs (2 are Loyalist, 2 are Traitor), shoulder assemblies with Traitor and Loyalist icons available and 3 different sets of greaves – an Imperial eagle design, an Opus Titanica design and a plain set. A small amount of posability is available, as the waist can be turned to provide the illusion of movement. This set includes 2 Citadel 80mm Round bases, a Citadel 105mm Oval base and a Citadel 120mm Oval base. Also included are 4 transfer sheets with heraldry for the following Legios: Gryphonicus, Fureans, Astorium, Atarus, and Mortis.

A set of bone-coloured Blood Bowl marked with black pips that serve as the perfect companion to any Shambling Undead team. After all, they are rumoured to channel the Wind of Shyish into your dice rolling! - 3 Blood Bowl Block dice - 2 6-sided dice (with the team icon in place of the 6) - 1 8-sided dice - 1 16-sided dice

Shambling Undead teams are drawn from a mix of vicious undead creatures and former Blood Bowl players that died on the pitch and – through the art of necromancy – have been given the chance of a second career! Most famous of all the Shambling Undead teams that have graced (or stained) the pitch over the years are the mighty Champions of Death. The Champions of Death team set contains 14 multipart plastic players covered in rusted armour, and eight thematic gaming accessories: - 2 Mummies - 2 Wights - 2 Ghouls - 4 Zombies - 4 Skeletons - 4 Shambling Undead Blood Bowl Balls - 2 Turn Markers - 2 Double-sided Score Coins In addition, the set includes a Champions of Death transfer sheet, with decals that feature player numbers and the team’s logo, and a sample team roster to get you started.

Find all the dice you need to play Necromunda in this nifty set – specially designed to match your Delaque gang. Inside the set, you’ll find three D6s with the Delaque icon on the 6, plus two ammo dice, two injury dice, and a scatter dice, cast in black and silver plastic. While we can’t guarantee they’ll roll any better, they do look awesome!

Master the unconventional tactics of House Delaque with these Gang Cards! Inside, you’ll find 12 additional tactics for Delaque gangs you won’t find anywhere else, allowing you to pull off all manner of cunning tricks, plus 8 tactics cards for ANY gang. A set of 6 specially stamped Fighter Cards, meanwhile, are perfect for marking out the profiles of your chosen Leaders and Champions.

Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.

Dedicate yourself to the Dark Gods (and save yourself some money) with this massive Battleforce. In this set, you’ll find a huge host of Chaos models - 29 to be exact - ranging from iron-clad foot soldiers to a monster-mounted overlord, all for less than the price of getting the contents separately! As Slaves to Darkness, ALL the models in this set can be used with a god-specific army. You’ll be able to dedicate your troops to Khorne, Tzeentch, Slaanesh or Nurgle, making adding it to your collection easy. This set is ideal for starting a new army, and even comes with a unique warscroll battalion with powerful special rules to use in your games. If you’re looking to reinforce your legions, or you’re looking for an awesome gift for the Chaos-worshipper in your life, this is the set for you. This set contains: - 16 Chaos Warriors, with options for a champion, banner bearer, musician and a choice of weapons to arm the unit. - 10 Chaos Knights, which can be armed with chaos glaives or ensorcelled weapons, as well as featuring options to build a champion, banner bearer, and musician. - 1 Chaos Lord on Manticore, which can also be built as a Chaos Sorcerer Lord on Manticore - 1 Chaos Warshrine - 1 Gorebeast Chariot, which can also be built as a Chaos Chariot.

There’s no better place to start your Seraphon army than with this Skink-tastic Battleforce. Inside, you'll find a starhost’s worth of Skink warriors, plus their saurian war-beasts - and a Saurus Oldblood to help them out! As well as containing a selection of models welcome in any army, this set saves you a considerable chunk of cash compared to getting the contents separately, making it a fantastic gift - either for the Seraphon collector in your life or yourself! - 1 Skink Starpriest - 1 Bastiladon, which can also be built as a Ark of Sotek. - 1 Skink Oracle on Troglodon , which can also be built as either a Saurus Scar-veteran on Carnosaur, or Saurus Oldblood on Carnosaur. If building the Skink Oracle on Troglodon, this set also allows you to build a Saurus Oldblood on foot. - 6 Terradon Riders, which can also be built as Ripperdactyl Riders - 24 Skinks, with options to arm your with a variety of javelins, blowpipes, clubs and shields.

Guided and supported by the psychic might of their Farseers, hurtling jetbikes and courageous bands of Aeldari warriors, an Asuryani Bladehost is equal parts graceful and deadly. Even as the enemy reels in the face of salvo after salvo of shuriken fire, towering Wraithknights stride into their midst to deliver the killing blow with guns and swords the size of battle tanks, and a sleek grace that sees the few surviving foes flee in abject terror. Whether you have an existing Asuryani collection or are starting a new army from scratch, the Bladehost features a selection of handy units to mobilise your Craftworld’s forces for war. Here’s what’s in the set: - 1 Farseer, armed a singing spear - 10 Guardians, equipped with shuriken catapults and a heavy weapons platform that bears a choice of bright lance, a missile launcher, a scatter laser, a starcannon or shuriken cannon - 5 Dire Avengers, armed with fearsome Avenger shuriken catapults, with optional parts to assemble one of their number as an Exarch with a full choice of weapon options - 3 Windriders, armed with twin shuriken catapults, including parts to exchange these with either a shuriken cannon or scatter laser on all three miniatures - 1 Vyper with a choice of bright lance, starcannon, missile launcher, shuriken cannon and a scatter laser for its main weapon - 1 Wraightknight. Its left arm can be equipped with either a wraithcannon or a scattershield, while its right arm has a choice of wraithcannon, ghostglaive or suncannon. It also comes with two of each of the following shoulder-mounted weapons: shuriken cannon, a scatter laser and a starcannon.

Under the command of a Necron Overlord, the gleaming ranks of a Dominion Spearhead march towards their foes, reducing all in their path to atoms with blasts of gauss and tesla weaponry. Those Necrons who are cut down quickly reassemble themselves, their broken bodies melding back together so that they can continue the slaughter unabated. A Dominion Spearhead includes everything that you’ll need to start your reconquest of the galaxy and to re-establish the dominion of the Necrons. Comprising a powerful Overlord and no less than six other units, a Dominion Spearhead is astonishing value for money whether you’re looking to start or augment your Necrons collection. Here’s what’s in the set: - 1 Necron Overlord, bearing a resurrection orb and an enormous warscythe. - 12 Necron Warriors armed with gauss flayers. - 10 Immortals, with a choice of gauss blasters or tesla carbines. Alternatively, they miniatures can be assembled as Deathmarks armed with synaptic disintegrators. - 1 Canoptek Spyder, which comes with the full choice of available weapons and upgrades. - 3 Canoptek Scarab Swarms. - 3 Tomb Blades, which can each be assembled with a full array of weapons and upgrade options. - 1 Ghost Ark. This vehicle can instead be assembled as a deadly Doomsday Ark.

The Supremacy Forces of the Imperial Fists are deployed on the most gruelling of missions, yet for these defenders of Terra there is no fortress that cannot be conquered and no army that cannot be ground to dust. Even against overwhelming odds they shout praise to the Emperor as they battle their way to grim victory. The Imperial Fists are renowned for their fire discipline and mastery of siege warfare, and the units found within the Supremacy Force set exemplify these traits. From large units of Intercessors and Hellblasters to Aggressors and a Redemptor Dreadnought, you'll not want for firepower after picking up this set! Here’s a breakdown of what you’ll find: - 1 Primaris Captain, who can be armed with either a master-crafted bolt rifle or master-crafted stalker bolt rifle. The miniature comes with a choice or bare head or helmet, and it can be assembled to be pointing or wielding a power sword. - 10 Primaris Intercessors, which can be equipped with any of their primary weapon options – a bolt rifle, stalker bolt rifle or auto bolt rifle. - 5 Primaris Hellblasters, each of which can be armed with a plasma incinerator, assault plasma incinerator or heavy plasma incinerator. - 3 Primaris Aggressors, who can be assembled either with auto boltstorm gauntlets and fragstorm grenade launchers or flamestorm gauntlets. - 1 Redemptor Dreadnought, the kit for which includes all of its available weapon options. - 3 Imperial Fists Primaris Upgrade Frames, each containing 5 Intercessor shoulder pads, 1 Intercessor Sergeant shoulder pad and 3 x Aggressor shoulder pads, all featuring the insignia of the Imperial Fists Chapter. Also include on the frames are 3 heads (1 helmeted, 1 with rebreather, 1 with antenna), 1 right arm holding a bolt pistol, 1 left arm with power fist (and Imperial Fists icon on the fist) and 7 decorative pieces: 1 sensor, 1 tilting plate, 5 Imperial Fists honorifics.

Primaris Interdiction Forces carve bloody swathes through heretic and xenos armies alike, smashing aside the opposition with overwhelming force and changing the momentum of battle in an instant. Bolt rifles roar and blades flash as the Space Marines advance, an armoured spearhead thrust into the heart of the foe. Whether you're looking to start a new Adeptus Astartes collection, or are looking to bolster an existing force with a solid selection of Primaris units, the Space Marine Primaris Interdiction Force has you covered. Not only does it save you money, it provides you with a flexible variety of units in the form of a powerful Repulsor Tank, a hard-hitting combination of infantry squads and even a commander to lead them. The set includes the following units: - 1 Primaris Captain, who can be armed with either a master-crafted bolt rifle or master-crafted stalker bolt rifle. The miniature comes with a choice or bare head or helmet, and it can be assembled to be pointing or wielding a power sword. - 10 Primaris Intercessors, which can be equipped with any of their primary weapon options – a bolt rifle, stalker bolt rifle or auto bolt rifle. - 10 Primaris Reivers, each of which can be armed with a heavy bolt pistol and long combat knife or a bolt carbine. All of them can be also be equipped with grav-chutes and/or grapnel launcher for even greater tactical flexibility. - 3 Primaris Inceptors, who can be assembled with a pair of fearsome assault bolters or plasma exterminators. - 1 Repulsor Tank, the kit for which includes all of its available weapon options.

The Mining Guild's collaboration with the Empire gives it access to state-of-the-art Sienar Fleet Systems technology, including modified TIE/ln fighters. The removal of two solar panels reduces the craft's power output in exchange for a much-needed boost to peripheral vision when weaving through treacherous asteroid fields.

Within the Mining Guild TIE Expansion Pack, you’ll find everything you need to supplement your own mining operations and keep the profits flowing. Six ship cards—including four unique pilots—are ready to take the controls of the beautifully detailed, fully assembled Modified TIE/ln Fighter miniature. Meanwhile, five upgrade cards invite you to further customize your Mining Guild TIE to suit the unique needs of your Scum squadron. Rounding out this expansion are a maneuver dial and all the tokens you need to experience this classic starfighter in a whole new way.

The Resistance is the only line of defense against the rising tide of the nefarious First Order. Like the Alliance to Restore the Republic before them, the pilots of the Resistance often find themselves outnumbered and outgunned. Fortunately, the Resistance has some of the most advanced starfighters from the entire Star Wars saga at their disposal. With the Resistance Conversion Kit, your First Edition versions of these ships can be added to your X-Wing Second Edition squadrons right away.

This kit contains everything you need to upgrade your Resistance ship collection from the First Edition to the Second Edition, including pilot cards, upgrade cards, and ship tokens. Amongst the new ship cards and tokens, you’ll find new versions of Resistance heroes like Poe Dameron and Rey, each ready to bring their unique abilities to your custom-built squadrons. These pilots are complemented by over one-hundred upgrade cards that you can use to customize your squadron to fit your play style. Finally, this conversion kit gives you plenty of options for rounding out your Resistance squadrons, containing enough maneuver dials to convert three Resistance Bombers, three YT-1300s, and four T-70 X-wing fighters.

As you might expect from the successor to the Galactic Empire, the First Order fields a variety of starfighters based on classic Imperial designs. Far from simply rehashing these older ships, though, First Order fighters feature a number of refinements that give them the edge in their fight against the loathsome Resistance. The First Order Conversion Kit makes your First Edition versions of these ships immediately available for use in your X-Wing Second Edition squadrons.

Within the First Order Conversion Kit, you’ll find everything you need to strike fear into the heart of the Resistance and take your squad into the future of X-Wing, including a wide variety of new ship cards and tokens, including some of the most celebrated pilots in the First Order, such as Major Stridan, “Backdraft,” and Kylo Ren himself. These pilots are accompanied by more than one-hundred upgrade cards and new maneuver dials for your TIE/fo Fighter, Special Forces TIE, TIE Silencer, and Upsilon-class Shuttle ships, giving you plenty of tools to bring back the glory of the Empire.

This set contains eight six-sided dice for use during your games of the Middle-earth™ Strategy Battle Game. Themed to represent Gandalf the White, these dice are coloured an appropriately pearlescent white with black markings, and Gandalf‘s rune picked out in place of the 6.

Legolas is the captain of the King’s Guard and is tasked with hunting down Orc invaders that enter his father’s realm. Although Legolas cannot match his father’s ability with a blade, he is still an exceptional warrior. Tauriel is a tremendous fighter, matchless in the deadly press of combat, weaving through the ranks of foes with her blades and leaving nought but stumbling corpses in her wake.

This multipart plastic kit contains the components necessary to assemble Legolas Greenleaf and Tauriel. Armed with an elven bow and pair of daggers, Legolas is posed scampering up the side of a tree trunk; Tauriel wields the same weapons but is perched on a tree trunk. These miniatures come as 11 components and are supplied with 2 25mm sculpted round bases.

Following his victory over the Balrog, Gandalf returned to Middle-earth to see his task completed. Stripping Saruman of his power as Lord of the Istari, Gandalf is now a more powerful Wizard than ever. During the battle for Minas Tirith, it is Gandalf who rallies Gondor’s armies, inspiring them to hold back the Orc invaders.

This multipart plastic kit contains the components necessary to assemble Gandalf the White and Peregrin Took, both on foot and mounted on Shadowfax. When mounted, you have the option to remove Peregrin Took, leaving just Gandalf on Shadowfax. On foot, Gandalf wields Glamdring and his wizard’s staff, while Peregrin Took is clothed in the uniform of the Citadel Guard of Minas Tirith with his helmet in his left hand.

These miniatures come as 14 components, and are supplied with 2 Citadel 25mm Round bases and a Citadel 40mm Round base.

Although the Wizard Saruman had poisoned his mind, Théoden was ultimately freed by Gandalf. Upon hearing Gondor’s call for aid, Théoden rallies his forces to prepare for war and rides to the Pelennor in defence of their allies. Although the battle will ultimately claim his life, the deeds done upon the Pelennor will become the stuff of legend – perhaps even rivalling those achieved by Théoden’s forebears.

Théoden, King of Rohan on Foot and Horseback is a multipart plastic kit supplied as 2 models, 1 on foot and 1 mounted and charging. Both models feature options for a helmeted or unhelmeted head, and both are clad in heavy armour, and armed with his sword, Herugrim. On foot, Théoden holds a shield; mounted, that shield is stowed.

The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:

- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;

- 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;

- 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;

Looking for a way to safely store and transport your Citadel paints, brushes and tools? Look no further – we have just the thing. This hard-wearing plastic box features 3 racks that each securely hold 21 pots of Citadel paint, with space for a further 56 in the bottom. There are also two tool racks which hold cutters and glue, space for a rolled-up painting mat and even an area for your brushes. It also fits perfectly into one of our Crusader Cases!

Create your ultimate hobby space with these Citadel Paint Racks. 2 are included, each able to hold 21 pots of Citadel paints. With the optional plastic legs snapped into place, they stand at a slight angle, allowing you to see exactly which paints are where on your rack, and they feature holes and fittings at the back for securing them to the walls of your hobby space.

Warlord Battle Titans stride over the battlefields of the Imperium, their thunderous tread heralding the destruction of the enemies of Mankind. A mainstay of the Collegia Titanica, Warlord Battle Titans are among the largest and most powerful war machines ever devised by the Mechanicum.

Standing approximately 6” tall, this representation of a colossal god-engine is unbelievably detailed and posable. It is made up of 144 components – while it is possible (and easiest) to assemble this miniature in the pose depicted in the comprehensive assembly guide, the advanced hobbyist will find that the hip, knee and ankle joints can be modelled in virtually any position imaginable. As a result, no two Titans ever need be built in the same pose.

The components for the Warlord Battle Titan are split between 3 frames: 1 featuring the inner skeleton, leg and torso assemblies, 1 frame of carapace and armour plates, with Great Crusade and Age of Darkness armourials allowing you to display your models’ allegiance (blank examples are included) and a frame of weapons – this variant boasts 2 sunfury plasma annihilators, which are an integral part of the arm assemblies, a option for an arioch power claw (which can be modelled with fingers closed or open) and 2 carapace-mounted laser blasters. The kit also features a choice of 2 heads.

This kit comes as 144 components, and is supplied with a Citadel 120mm Oval base. Included is a transfer sheet with heraldry for the following Legios: Gryphonicus, Fureans, Astorum, Atarus, and Mortis.

Cerastus Knights are employed as weapons of extermination, designed to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds.

This multi-part plastic kit contains the components necessary to assemble 2 Cerastus Knights for use in games of Adeptus Titanicus. Each of these machines is armed with a Cerastus shock lance and an ion gauntlet shield. These are highly detailed Adeptus Titanicus-scaled miniatures are every bit as impressive to behold as their larger brethren – included are 6 heads of 3 different designs, allowing you to add some variety to your Cerastus Knight banners.

This kit comes as 58 components and is supplied with 2 Citadel 50mm Round bases along with a Cerastus decal sheet that features heraldry for Houses Makabius, Vyronii, Malinax and Coldshroud.

Looking for a way to safely store and transport your Citadel paints and brushes? Look no further – we have just the thing. This hard-wearing plastic box features 2 racks that each securely hold 21 pots of Citadel paint, with space for a further 28 in the bottom. It fits perfectly into one of our Figure Cases and, when not in transport, these boxes stack, making them an ideal storage solution for even the biggest paint collections!

All sleeves in the Fantasy Flight Supply board game sleeve line are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.

Examples of games with cards that this sleeve will fit: Most trading card games, X-Wing, Warmachine, Call of Cthulhu LCG, A Game of Thrones LCG, UFS, Pandemic

Between the wars Japan reassessed its position with its navy, building the world’s first purpose-built aircraft carrier, the Hosho in 1921 and inventing its deadly fast and powerful type 93 24’’ oxygen fuelled torpedoes. They also decided that as their industrial might could not match that of the west, then they would have to have sharp, training tactics and a crew of superior quality to their foe, and for a while, achieved just this.

Their battleships and cruisers were of excellent quality and their growing fleet or aircraft carriers would, after Pearl Harbor, give them the edge in the opening phase of the Pacific War. Excellent training, use of the Long Lance torpedoes and aggressive use of nighttime fast attacks with their destroyers also gave the allies a bloody nose before they learned to counter these attacks.

Imperial Japanese Navy Fleet

Cruel Seas focuses on the cat and mouse hunts that happened nightly in the Philippines, Guadalcanal and the Solomon’s. They could be IJN sub chasers stalking a crippled US submarine, or mine layers playing their trade at night. Most commonly it will be Japanese barge convoys defending themselves in shallow water against rapacious PT boats. Turning the tables, a late war game could be played out with American landing ships and the terrifying Shin’yo Kamikaze craft.

The IJN, therefore, is an interesting mixture of the very sophisticated and the very amateur, boldness being a connecting factor whether in battleships or tiny craft. It is a do or die force, get in close and things will go well, dither or maintain the range of the allied technology and firepower will overreach you.

By 1941 there were 29 total PT’s total in the US Navy, by December ’43 there were 29 squadrons. Indeed, by the end of the war the small ships, PT’s LCI etc. numbered 7,000 craft of 80 types. Many Early PT boats had up to 4 torpedoes and 2 twin .50 Cal guns in powered mounting, a heavy load for the day. As with most American hardware, this was only the start! Soon a 20mm was added at the stern as standard, useful for surface or air action. Then, enterprising crews frustrated by strafing the tough Japanese barges to negligible effect mounted a USAAF 37mm automatic gun (acquired from an Air Cobra) and found it most effective!

Indeed, America had not been blind to the possibilities of the coming war and took great pains to watch and learn from her allies and foes so that when war came, America was ready to put into place a building program that dwarfed all the other navies combined and led to the naval dominance that she still enjoys today.

Kaiser Wilhelm’s vision, indeed obsession, with building a vast fleet of dreadnoughts came to nought during the Great War. He knew that his excellent fleet could not risk significant battles with the Royal Navy, it was a one-shot weapon. The lighter units, particularly the U Boats, did most of the real work on a weekly basis.

The German Navy was only raised in 1871, with a brief to concentrate on the North Sea and Baltic Coasts. Perhaps because of its youth, the Kriegsmarine was quick to appreciate the power of the humble torpedo that could cripple or kill a vessel worth millions of marks. They were thus also keen to develop the promise of the torpedo boat, cheap, potentially deadly and of great use in restricted waters.

Great Britain never built a vessel as fast or as deadly as the E-boats, instead, fielding many types of MTB and motor gunboats. After a slow start, the Royal Navy helped by construction in the USA, Canada and India, built an extraordinary catalogue of excellent small boats, supported by larger vessels which gave serious firepower and, using the characteristics of each boat to maximum effect, fielded mixed formations supported by destroyers or powerful gun equipped LCTs. They generally fought at night and using radar and radiotelephone, coupled with RAF and fleet air arm support and even secret information from intercepts they fought the Kriegsmarine to a standstill and by 1944, with hugely superior numbers and technological advantage truly ruled any waters which they chose to dominate.

The Schnellboat or ‘E Boat’ as the British Admiralty called them, E for enemy, was a truly formidable beast, in many ways incomparable in detail to the other nation’s boats.

In sheer size alone, the E boat was much, much bigger. Allied boats tended to be 70-80 feet in length, the E boat 115 feet long, and the laws of physics, though complex, favour a larger hull for speed over a shorter one.

German engineering also gave them another advantage, as when speed reached 25 knots, a crank mechanism when turned moved 2 side rudders to flare, symmetrically outward at 30 degrees, creating an air-filled hollow space, the so-called Lürssen effect. This gave three distinct advantages, greater speed, a reduction in the tell-tale wake of the speeding boat, and finally settled the boat in a more efficient plane, leaving the vessel shallower in the water, most useful in mine and torpedo infested waters and remarkable for a boat weighing in at 100 tons!

On December 7th, 1941, the US Navy could only boast 3 squadrons of motor torpedo boats, or PT boats (patrol torpedo) as they were named. PT squadron 1 was based on Pearl Harbor and the 12 boats opened fire on the incoming Japanese bombers, claiming 2 planes downed for sure and others damaged. Squadron 2 was based in Manila Bay of the Philippines and had a similar introduction to their war, shooting down a few attackers and learning that fast boats were a tricky target for bombers. Squadron 3 was in New York working up and would later see great service in Guadalcanal.

The PT boats fought all over the globe, from Pearl Harbor to the Philippines, the Adriatic and Mediterranean and also in the English Channel. They achieved many successes, particularly in the last two years of the Pacific War they accounted for many stalking float planes and many hundreds of barges which were the lifeblood of the overextended Japanese army. This barge hunting was a gruelling business and needed a certain ruthlessness on the behalf of the American crews, Japanese soldiers and sailors being loath to surrender, hence a grizzly end to many a barge crew.

At the outbreak of war, Britain had 3 formed MTB flotillas, precious few to cover the world’s largest empire. But with judicious use of what were pre-war civilian boatyards and the huge resources of their empire and help from the USA, the Coastal Forces would in 1944 have 25,000 sailors in over 2000 small craft!

These Flotillas, enhanced by Commonwealth, Dutch, Norwegian, French, and other free forces sank over 400 enemy vessels, including 48 E-boats and 32 midget submarines. They also accounted for 32 axis aircraft and fired in total 1169 very expensive torpedoes. This impressive tactical achievement contributed mightily to the allied strategic successes. It ensured that Britain was not isolated for trade. It put a stranglehold on Axis Supply lines and ultimately formed a force that could not be resisted, so much so that by the D Day landings in 1944, the Kriegsmarine was impotent to resist.

In Cruel Seas, you take on the role of a naval crew manning their fragile coastal craft as they head out day and night to take on both the sea and the enemy.

Command your flotilla of small ships as they head out to attack a convoy, drop off Commandoes for a behind-the-lines mission or task them with one of the other myriads of missions this small and versatile craft would perform.

Be it the Coastal waters of England or across the Channel to France, on to the Mediterranean waters or on further to the vast Island chains of the Pacific, Cruel seas will ensure your small ships see plenty of adrenaline-fuelled action!

FREE Special Miniature (while stocks last)

As with many of our Bolt Action range of books if you order direct from our webstore you will receive a fantastically crafted model and Cruel Seas is no exception! Warlord sculptor Marco has produced this iconic piece, the conning tower of a German U-Boat breaking the surface...

Cruel Seas, the rules

Within the pages of Cruel Seas you'll find the complete rules for small ship action plus full-colour guides, superb art courtesy of Osprey Publishing, history on your fleets, Campaign rules and special weaponry, Aircraft rules and more!

There was much confusion in the dogfight that was a WW2 motor torpedo boat battle. Poor visibility, gunfire, smoke and noise could overwhelm the senses of even experienced captains. In ‘Cruel Seas’, things are rather more predictable whilst ensuring the best-laid plans can go awry at the last minute…

The Cruel Seas Starter Set contains everything you need to command your flotilla in this fast-paced 1/300th scale tabletop game.

Infantry has been a core element of the Crucible Guard since its inception, with each new generation hitting the field with new and improved variations on proven equipment designs. Each is equipped with a Crucible Arms Model 609 rifle, with variable ammunition designed to target a range of opponents, and a hermetically sealed suit of armor treated to withstand various caustic agents. Infantry members wear breather masks that filter out smoke and other toxins, allowing the soldiers to operate in hostile environments for prolonged periods. The Guard’s infantry holds the front line of an engagement; they are trained to operate in tight skirmish formation and to serve as a worthy counter to the foot soldiers of any rival army.

Grab your Campaign Card from WarGameStore and assign your resources as per the Kill-Team Campaign Rules.

Play 1+ game per week and after 4 weeks become a Kill Team Campaign Veteran. Games don't have to be played at WarGameStore although we would love it if they were! Participants simply need to visit every week to update their campaign cards and receive a weekly Command Card.

As a Kill Team Campaign Veteran you can continue to log your games and be rewarded with exclusive participation dice and acrylic objective markers.

Every 4 weeks the best Kill Team is awarded a medal (Bronze then Silver then Gold). Each best faction can also receive a pin-badge so nobody is left out!

Should your team loose all its resources do not fear as you become a Guerilla team and a menace to other Kill Teams. Guerillas are still eligible for participation goodies!

The campaign runs for 12 weeks:

Week 40October 1, 2018October 7, 2018

Week 41October 8, 2018October 14, 2018

Week 42October 15, 2018October 21, 2018

Week 43October 22, 2018October 28, 2018

Week 44October 29, 2018November 4, 2018

Week 45November 5, 2018November 11, 2018

Week 46November 12, 2018November 18, 2018

Week 47November 19, 2018November 25, 2018

Week 48November 26, 2018December 2, 2018

Week 49December 3, 2018December 9, 2018

Week 50December 10, 2018December 16, 2018

Week 51December 17, 2018December 23, 2018

Weekly Command Cards:

Week 1: Decisive Strike

Week 2: Stimm-Shot

Week 3: Tactical Re-roll

Week 4: More Bullets

Week 5: Decisive Shot

Week 6: Custom Ammo

Week 7: Decisive Move

Week 8: Rousing Transmission

Week 9: Up and at ‘em!

Week 10: Lead by example

Week 11: Gritted Teeth

Week 12: Insane Bravery

Have Kill Team but no opponent? then join Toy Soldier Heaven group on facebook and arrange a game with one of the members.

Hope most of this makes sense and hope to see the Campaign roster filling up.

Kill Team Campaign

Set your own price! The price for this product is not set. You can decide how much you want to pay.

Mysterious Waters Markers are designed for use with medieval and fantasy miniature battles and role-playing games.

Mighty rivers and placid lakes cover the lands of your favourite fantasy worlds. Most of these waterways and ponds are normal bodies of water, but that is not always true. Constant battle and powerful magics have polluted the waters of frequent battlefields to the point where the rivers and ponds overflow with unearthly powers. Now you can mark these wicked waters cautioning all who enter of the dangerous nature of these obstacles.

Use these markers with our Rivers, Ponds & Swamps terrain sets in our Battlefield in a Box collection to increase your terrain options!

These oversized markers are done in the unparalleled Gale Force Nine style with bold full-colour graphics. Each marker is laser cut from durable clear acrylic plastic and backed with felt to protect your gaming surface and miniatures.

Highlight the hazards of your battlefield with Gale Force Nine’s Gaming Aids. Our accessories and markers are laser cut from colourful, durable plastic. Each piece is pre-assembled and ready to deploy to the tabletop right out of the package. Game ON!

Mysterious Woods Markers are designed for use with medieval and fantasy miniature battles and role-playing games.

Vast forests cover the lands of your favorite fantasy worlds. Most of these woods are simple serene groves of ordinary trees, but that is not always true. Constant battle and powerful magics have warped the woods of frequent battlefields to the point where the forests are now supernatural sites of dire peril. Now you can mark these bewitched woodlands cautioning all who enter of the dangerous nature of these obstacles.

Use these markers with our Woods terrain sets in our Battlefield in a Box collection to increase your terrain options!

These oversized markers are done in the unparalleled Gale Force Nine style with bold full-color graphics. Each marker is laser cut from durable clear acrylic plastic and backed with felt to protect your gaming surface and miniatures.

Highlight the hazards of your battlefield with Gale Force Nine’s Gaming Aids. Our accessories and markers are laser cut from colorful, durable plastic. Each piece is pre-assembled and ready to deploy to the tabletop right out of the package. Game ON!

The Japanese fielded several types of medium weight artillery of 105mm calibre, of which the Type 91 was typically assigned to field artillery regiments. It was a capable, modern and effective weapon of which many more than a thousand were produced.

The fate of Malifaux is approaching a crossroads. Forces continue to vie for power, as new allies join the struggle. Contained in this Arsenal Deck you will find all the stat and upgrade cards needed to play the faction characters and crews found in the Malifaux 2E: Crossroads book.

Conceived by General Dodonna, the RZ-1 A wing interceptor proved its worth by crippling Star Destroyers during the Battle of Endor. Now this highly maneuverable starfighter adds another exciting dimension to Rebel squadrons in the Star Wars: X Wing™ Miniatures Game. The A Wing™ Expansion Pack introduces one A wing miniature with four pilots and five upgrades. Only the most talented pilots belong in an A wing cockpit as they push the starfighter’s limits in the galaxy’s deadliest dogfights! This is not a complete game experience. A copy of the X Wing Miniatures Game Core Set is required to play.

The prison stay scarred Andrea for life, after she barely fended off the psychopathic murderer Thomas, and a bullet grazed her forehead in the battle with the Governor. However, on the verge of surrender and slaughter, Andrea came crashing into the fray, guns blazing, saving the day.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Andrea, Billy & Ben to your games, along with an extra armored Walker to bulk out your horde.

Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game™ that rewards skill, strategy, and just the right amount of calculated risk.

In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.

This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.

The Android Netrunner Core Set features 252 cards, including seven unique identity cards.

Batman is the secret identity of Bruce Wayne, an American billionaire womanizer, industrialist, and philanthropist. Having witnessed the murder of his parents as a child, he swore revenge on criminals, an oath tempered with the greater ideal of justice. Wayne trains himself both physically and intellectually and dons a bat-themed costume in order to fight crime. Batman operates in Gotham City, assisted by various supporting characters including his crime-fighting partner, Robin, his butler Alfred Pennyworth, and the police commissioner Jim Gordon. He fights an assortment of villains, often referred to as the "rogues gallery," which includes the Joker, the Penguin, the Riddler, Two-Face, Ras al Ghul, Scarecrow, Poison Ivy, and Catwoman, among many others. Unlike most superheroes, he does not possess any superpowers; he makes use of intellect, detective skills, science and technology, wealth, physical prowess, martial arts skills, an indomitable will, fear, and intimidation in his continuous war on crime. Pack Contains 1 metal Batman miniature

Skorne Battlegroup contains everything one player needs to start playing Hordes.

From the distant East come the Skorne, a race of merciless warriors who use the power of pain and death to enslave or destroy all who dare stand against them. Harness the rage of exotic beasts and the powers of torment to bend all to your will with this fully loaded battlegroup box.

Carol and Sophia journeyed to Atlanta, but they never made it into the city, and joined up with the original camp members. Shy and guarded, Carol plays the role of shoulder-to-lean-on and sounding board.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Carol and Sophia to your games, along with an extra Walker to bulk out your herd.

Usually depicted as an adversary of Batman, known for having a complex love-hate relationship with him. In her first appearance, she was a whip-carrying burglar with a taste for high-stake thefts. Pack Contains 1 metal Catwoman miniature

Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.

Daughters of Khaine Dice contains 20 6-sided 16mm dice, in a variety of colours that represent the Daughters of Khaine. Each features an icon of Morathi in place of the 6 and a serpentine skull in place of the 1: - 10 x dice in a white marble effect, with red markings; - 10 x dice in a black marble effect, with blue markings.

Invictors make up the bulk of House Nyarr’s Dawnguard order. When supported by the formidable Iosan myrmidons, invictors are unsurpassed on the battlefield. Firing their weapons as they close, the invictors are ever ready to charge into the ranks of the enemy and cut them down with the heavy blades set into their rifles.

Privateer Press Extreme models embody the full-throttle attitude of WARMACHINE and HORDES cranked up another notch. These models represent the ultimate creative vision for the Iron Kingdoms’ most iconic warjacks and warbeasts—taken to the extreme! Designed for the display case, these models are also legal for use in WARMACHINE and HORDES games.

Nothing can stand against the unrelenting bombardment of Khador’s Destroyers. The highly poseable Extreme Destroyer’s massive frame captures in stunning detail the essence of Khador’s most infamous mobile siege weapon.

SPECIAL NOTE: PIP 33116 contains the same stat card as PIP 33063. The model in this box represents the same figure in the game. However, the model in PIP 3316 is a premium “Extreme” sculpt designed as a collector’s display piece and suitable for tabletop use.

Ezekiel is an eccentric and arrogant man, and is the self-proclaimed ‘king’ of a community called the Kingdom. Along with his pet tiger, Shiva, he leads his group into an allegiance with Rick against Negan and the Saviors.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Ezekiel and Shiva to your games, along with an extra Walker to bulk out your herd.

Fracture of Biel Tan Gathering Storm is the second book in the Gathering Storm series. A 136-page hardback, it introduces the Triumvirate of Ynnead – The Visarch, Sword of Ynnead, Yvraine, Emissary of Ynnead and The Yncarne, Avatar of Ynnead – and chronicles the desperate battle to determine the future of the Eldar, and the uneasy alliance that will potentially dictate the fate of the galaxy.

The Rules Fracture of Biel-Tan is packed with new rules content for Warhammer 40,000:

Forces of the Aeldari – with these sections of background and rules, you can combine Eldar, Dark Eldar, Harlequins and Ynnari models (including the new Triumvirate of Ynnead) into a single combined force in games of Warhammer 40,000

5 new Formations, Artefacts, Tactical Objectives, the Revenant Psychic Discipline, Army rules and Warlord Traits for the Ynnari faction

Datasheets for Yvraine, the Visarch and the Yncarne, as well as datasheets for the Black Guardians of Ulthwé

Rules for weapons and equipment used by Craftworld Ulthwé’s strike forces

Echoes of War missions – replay key battles from the Fracture of Biel-Tan.

After thoroughly exploring the prison grounds, Glenn discovered the armory, fully stocked with firearms and riot gear. He then hotwired a car and accompanied Rick and Michonne to the site of a helicopter crash, before being imprisoned inside Woodbury.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Glenn and Wes to your games, along with an extra armored Walker to bulk out your horde.

Guardian - This T-800 cyborg infiltrator has been sent back in time to protect Sarah Connor since she was a child, and to train her so that she would be ready for the struggles ahead. Guardian, or 'Pops' as Sarah affectionately calls him, has spent a long time amongst humans, learning to blend in and becoming a perfect bodyguard for Sarah. His organic tissues might have aged, but his armoured endoskeleton is as powerful as ever - as he puts it, he is "old, but not obsolete".

They can’t be bargained with. They can’t be reasoned with. They don’t feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead. The Heavy Weapons Endoskeletons are arriving to reinforce Skynets forces as the Terminators inexorably advance to crush all Resistance!

Add this set of heavy weapons – a Flamer and Rocket Launcher – to Your Skynet T-800 Terminators for that awesome extra firepower!

Skynet is ever developing new weapons in its attempt to wipe out the Resistance. The most feared is the flamethrower endo – a terror weapon that is perfect to flush the humans out of their hideouts. Hit your Primary target automatically along with anyone else within close combat range, the flamethrower is an ideal weapon in the packed confines of a post apocalyptic battlefield.

The missile launcher endoskelton has been design to take out at long range the few remaining tanks, helicopters and other vehicles that the humans can deploy.Increase to a Rate of Fire 3! The Missile Launcher can even be fired on the move using the Terminators immense strength and their ‘Stabilized’ rule.

Decide the Future of Innocence In Defence of Innocence is the first Penny Dreadful for the Through the Breach roleplaying game. This 84 page book focuses on the boom town of Innocence and its struggle to survive in Malifaux. The town is full of interesting characters, locations, and plots. It serves as a great place to start of continue your campaign.

John Connor - Raised by Sarah to become the leader of the human Resistance int he future War Against the Machines, John Connor is a strategic genius. He is the best commander the Resistance can ever hope to field, his tactical skills so cunning and advanced that it almost feels like he can see the future...

Julie was traveling with her father, Tyreese, and her boyfriend Chris when they crossed paths with Rick’s group. After firearms training at the Greene Family Farm, Tyreese allowed Julie and Chris to keep their guns, a decision that later proved deadly.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Julie and Chris to your games, along with an extra Walker to bulk out your herd.

Maggie is Hershel’s middle daughter, and is happy to assert her independence from Hershel since he strongly objected to her and Glenn’s ‘sinful’ relationship. After watching her siblings get devoured and killed, Maggie has hardened around the edges.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Maggie and Arnold to your games, along with an extra Walker to bulk out your herd.

Along with Glenn, Maggie’s role in exploring the prison and finding the armory was crucial in defending the group against the undead. The Governor’s devastating assault on the prison leaves Maggie as the last surviving member of the Greene family.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Maggie, Susie & Rachel to your games, along with an extra Walker to bulk out your horde.

28S-DMH-104 is a ‘28S’ 4Ground model kit, ‘28S’ means it is highly detailed inside and outside with many pre-painted parts. The image of the building you see here is the kit you get the only thing added is glue. Dead Man’s Hand buildings are a growing range of side streets, main street and feature buildings, meant for Old West Cowboy towns and Mining CampTowns of the late C19th and early C20th. This building is ideal for the Main street or ‘Main Drag’ of town. Main Street buildings were very often brightly painted (at least below the eaves of the roof line) and this is no exception even the windows and door frames as well as the porch brackets have been painted to be bright and colourful. The external doors are all hinged and can open and close at any time. Not only is the outside highly detailed, the inside walls are well detailed and white washed. The ridged roof and porch roofs all come away to help with movement of figures during in-game action. The upper storey is accessed from the external staircase that sits on the boardwalk to the side of the building. The first storey sits securely on a raised sub-floor and also included with the kit are raised boardwalks that go beside the sub-floor giving many options of alignment. Often the main street was the oldest road in town along its boardwalks were the most established businesses (very desirable realestate well worth fighting over to control). Main Street buildings ‘lots’ were often developed from single storey buildings into multi storey ‘balloon framed’ structures, some with internal staircases but often with external stairs as each storey was occupied by a different resident or trader to the one above or below. Roof ridge and head boards may have been left dull and weathered other than name signs to advertise the occupants trade or profession but usually the lower storeys were brightly painted on all sides to better help them stand out and be remembered by passing customers. Multi storey ‘balloon framed’ building like this appeared all over midwest America during the 1870’s. These timber framed buildings often with massive head boards became common place in hundreds of towns with the advent of industrial saw mills, producing standard lengths of cheap timber and delivering that timber by train then wagon to the most remote of ‘one horse towns’. Some of those towns would fail leaving only their buildings as ghosts of the towns they once were, others would grow and prosper and in time all these buildings would be replaced or faced by brick and stone facades. Many very civil modern towns in the USA were once the domains of ‘big shots’ and ‘money men’ who lived and died for their ‘boardwalk empires’. 28mm Scale models supplied unassembled. Miniatures not included. This kit is rated 4Ground skill level 4 1 x 28mm Main Street Building 1 Product Code: 28S-DMH-104

28S-DMH-106 is a ‘28S’ 4Ground model kit, ‘28S’ means it is highly detailed inside and outside with many pre-painted parts. The image of the building you see here is the kit you get the only thing added is glue. Dead Man’s Hand buildings are a growing range of side streets, main street and feature buildings, meant for Old West Cowboy towns and Mining Camp Towns of the late C19th and early C20th. This building is ideal for the Main street or ‘Main Drag’ of town. Main Street buildings were very often brightly painted (at least below the eaves of the roof line) and this is no exception even the windows and door frames as well as the porch brackets have been painted to be bright and colourful. The external doors are all hinged and can open and close at any time. Not only is the outside highly detailed with veranda, the inside walls are well detailed and white washed. The ridged roof and veranda roof all come away to help with movement of figures during in-game action. The upper storey is accessed from the external staircase that sits on the boardwalk to the rear of the building. The first storey sits securely on a raised sub-floor and also included with the kit are raised boardwalks that go beside the sub-floor giving many options of alignment. Often the main street was the oldest road in town along its boardwalks were the most established businesses (very desirable realestate well worth fighting over to control). Main Street buildings ‘lots’ were often developed from single storey buildings into multi storey ‘balloon framed’ structures, some with internal staircases but often with external stairs as each storey was occupied by a different resident or trader to the one above or below. Roof ridge and head boards may have been left dull and weathered other than name signs to advertise the occupants trade or profession but usually the lower storeys were brightly painted on all sides to better help them stand out and be remembered by passing customers. Multi storey ‘balloon framed’ buildings like this appeared all over midwest America during the 1870’s. These timber framed buildings often with massive head boards became common place in hundreds of towns with the advent of industrial saw mills, producing standard lengths of cheap timber and delivering that timber by train then wagon to the most remote of ‘one horse towns’. Some of those towns would fail leaving only their buildings as ghosts of the towns they once were, others would grow and prosper and in time all these buildings would be replaced or faced by brick and stone facades. Many very civil modern towns in the USA were once the domains of ‘big shots’ and ‘money men’ who lived and died for their ‘boardwalk empires’. 28mm Scale models supplied unassembled. Miniatures not included. This kit is rated 4Ground skill level 4 1 x 28mm Main Street Building 3 Product Code: 28S-DMH-106

Malifaux Generalist Deck contains the general upgrades in M2E and Crossroads. It is intended to help newer players (those who don’t need the Arsenal Decks) get access to other upgrades that previously were only in Arsenal Decks.

Malifaux is a character driven skirmish game based in an alternate Earth, using gothic, steampunk and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, manmachine hybrids, gunslingers and power-hungry politicos. Using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!

Crossroads is the newest book for Malifaux Second Edition. It is a 320 page softback book in full colour and includes rules for all crews which have not yet been updated to second edition, along with a few new ones. Each chapter is divided up by faction containing a series of short stories, one for every Master in the faction. In this way, every master in the book gets some face time and none are left sitting on the bench! Finally, every story has a special scenario tied to it, allowing you to relive the trials and tribulations of some of your favourite characters.

Malifaux is a character driven skirmish game based in an alternate Earth, using gothic, steampunk and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, manmachine hybrids, gunslingers and power-hungry politicos. Using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game.

Michonne appeared quite literally from nowhere, clad in a hooded poncho, brandishing a katana, and with two partially dismembered biters chained to her sides. Upon greeting Rick, she relinquished her weapon and joined the survivors inside their stronghold.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Michonne to your games, along with her Walkers, Mike and Terry.

What WWII battlefield would be complete without a building or several. Here at 4Ground we have brought you our World At War buildings to fill that WWII table of yours. The Mid Terrace 1 is a great piece of terrain to build from designed to work with a 4Ground Left and Right Hand Semi or additional Mid Terraces to create superb looking urban streets. It comes pre-painted with 4Ground Base paints with high levels of internal and external detail. Each floor is removable allowing access to each one and the different rooms usable doors. To keep the floors in place there are little locking lugs in each corner. The external walls have seen a fire fight or two with optional damagable pieces. Some your are able to remove the brickwork to get that better firing position. This building is not just suitable for WWII. Buildings like this were common from the late 1700’s making 4Ground's World At War range very versatile terrain. 28mm Scale models supplied unassembled. Miniatures not included. This kit is rated 4Ground skill level 4 1 x 28mm Pre-painted Mid Terrace 1(please note this is designed to work with 4Grounds’ Right and Left Hand Semi’s or additional Terraces)

Well over a year after they first met, Rick returned to Cynthiana and discovered an emaciated and distraught Morgan, who greeted him with a shovel. A glimmer of recognition sparked in Morgan’s wild eyes, and he joined his old friend on the road to Washington DC.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Morgan and Eugene to your games, along with an extra Walker to bulk out your horde.

Negan is a savage man who adores mayhem, violence, and profane language and has a knack for manipulating others. He uses this to rule over his people, 'The Saviors' with an iron fist, and becomes Rick's most terrifying enemy to date.

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Negan and the bandit Andy to your games, along with an extra Walker to bulk out your herd.

This Warlord Games box set contains 3 plastic Panzer IV's that can be assembled as one of three Panzer IV variants.

Whilst the propaganda headlines may well have gone to the big cats such as the Panther and the Tiger, the Panzer IV was the backbone of German armoured capability throughout the war.

You can choose to build your Panzer IV as one of three different variants:

The short-barrelled Ausf. F1.

The long-barrelled Ausf. G with its distinctive ball muzzle brake. Respectfully known by British forces in the desert campaign as the 'Mark 4 Special' it saw action in the Western Desert and the Russian Front primarily.

The Ausf H with its new muzzle brake and protective schürzen side skirts. A regular sight on late war battlefields, the Ausf H is one of the iconic Panzers of the war.

The iconic German tank of the Second World War, the Panzer IV fought from the invasion of Poland to the fall of Berlin. The Panzer IV was constantly updated, with its sound design giving it a longevity well beyond that of its contemporaries. By mid-war it was packing a deadly long-barrelled 75mm gun, giving it great hitting power and better mobility and its armour had been doubled in places greatly increasing its survivability.

By the time of massive battles in Russia in middle of the war the Pz IV was also carrying the detachable screen side armour known as schürzen. This was in response to the threat posed by Russian anti-tank rifles and, latterly, by Allied hollow charge bazooka style weapons. This is the backbone of the Panzer regiments!

As with the other Bolt Action plastic vehicles, this kit is highly detailed yet easy to build. It provides a rugged gaming piece and will also appeal to painters and modellers.

The Panzer IV comes with a comprehensive waterslide decal sheet, allowing you to finish your new tank off perfectly!

The Juno infantry fighting vehicle is the primary mode of ground transport for PHR mechanised infantry. Since soldiers are always vulnerable in the open, these well armoured workhorses see a lot of frontline use.

In line with the PHR military doctrine of flexibility, the Juno is also well armed, and able to deal with a variety of threats, depending on configuration. The A1 variant is armed with an RX-90 'Huntsman' canon, giving it flexible firepower effective against light vehicles and structures.

Working together, a group of IFV’s can deal with most enemies on terra-firma, short of main battle tanks.

This increased firepower comes at the cost of reduced transport capacity when compared to UCM equivalents. However, since PHR forces tend to employ small numbers of elite soldiers, a capacity of ten men is normally more than sufficient.

This Type-1 variant's name was derived from an Egyptian war goddess (literally; 'She Who Slaughters'). This could not have been a more apt choice, since this class is equipped with both an additional pair of RX-20 miniguns and an RX-666 flamethrower. When enemy infantry are in the Menchit's sights, a massacre is sure to follow.

Type 1 battle walkers form the armoured spearhead of PHR armies. In various guises, they provide flexible, mobile firepower able to deal with enemy aircraft, infantry and armour. Towering nearly 20 feet in height, the Type-1 is a formidable opponent with a commanding view of the battlefield. It is well armoured, and can absorb damage which would annihilate an ordinary main battle tank. Its mobility is perhaps its greatest strength though, since it is able to traverse difficult terrain with ease.

The PHR's elite Siren Corps operatives eschew all forms of armour, instead focusing on speed, poise, agility and precision. They normally fight with dual-wielded RXp-44 HV autosensing magnums, delivering death to multiple opponents at different quarters simultaneously, with unerring balletic grace. These effectively grant the operative an additional two sets of eyes, the information from which they must be able to process instantly and in line with their own vision.

The potential to achieve this level of machine-mind integration seems to only come readily to women, making the Siren Corps is an exclusively female group. In addition, it must be noted that only a small number of army recruits prove gifted enough to be offered a place in this elite sisterhood. With the physical perfection achieved through cyborg modifications and intense training, their beauty is matched only by their deadly skill.

They specialise in close quarter battle, clandestine infiltration and special operations. They are best employed in the confines of urban jungles, where their impressive skills can be best utilised. On the battlefield, they normally operate in small six woman cells. Outside the battlefield, it is not uncommon for operatives to work alone towards shadowy and often nefarious purposes. They are the peerless assassins of the Republic.

This set contains 6 unique prone resin figures, including 4 Walkers and 2 Survivors, used to replace miniatures that have been knocked down during the game. This will more accurately track their positions and improve the look of your games.

“We are the Walking Dead!” After routing Dexter’s coup, a violent encounter with Tyreese, and a harsh speech defining their brutal reality, the prison was tough on Rick. He then took Glenn and Michonne to field-test the riot gear they’d found, and ended up in Woodbury...

CONTENTS

This booster pack contains 3 unique, collectible miniatures allowing you to add Rick Grimes and Harold Abernathy to your games, along with an extra Walker to bulk out your herd.

This booster pack contains 6 Walker miniatures to bulk out your herd, along with a set of Event cards designed to bring more of the dead onto the table and make your games even more challenging. You will also get a set of equipment cards exclusive to this set, including the Chainsaw!

Damian Wayne is a fictional character in the DC Comics Universe. He is the son of Batman and Talia al Ghul and thus the maternal grandson of Batman villain Ra's al Ghul. The character originally appeared as an unnamed infant in the 1987 story Batman: Son of the Demon. Pack Contains 1 metal Robin miniature.

28S-ANC-101 this is a 28Standard 4Ground model with high detail and pre-painted parts. Introducing...the Roman Limes Tower pre-painted with 4Ground Base paints.

The Limes Tower comes with the Roman Limes Tower Add ons 1 and 2. Add on 1 includes the windows and doors. Add on 2 includes the internal walls and cellar floor which are also pre-painted. The Roman Limes Towers were manned at all times by a single eight man contubernium.

This is a typical watch tower of the European Limes (Frontier). Four men would be on duty on the upper floor spending their time watching out for trouble on the horizon. The other four men would be off duty, eating and gaming on the upper floor or asleep in one of the four bunks on the first floor.

The cellar would have enough food, wine, and water for more than a week.

Runewars is a Miniatures Game, you’ll have the chance to test your tactical acumen as you lead your chosen army against a single opponent. You will marshal an army and array them for battle—combining solid blocks of infantry, thundering columns of cavalry, and mighty siege units like the magically animated rune golems. Then, using innovative command tools, you and your opponent will order your units on the field of battle, carefully maneuvering, shifting position, charging, and locking in brutal melee combat. With intensely customizable deployment and objectives, plenty of ways to upgrade your units, and beautifully sculpted, unpainted miniatures, Runewars offers countless ways to personalize your army, both visually and mechanically

After being humiliated by school bully Bo Griggs and rejected by cheerleader Sherry Squires, he takes revenge during the senior prom by donning his trademark scarecrow costume and brandishing a gun in the school parking lot. The Scarecrow is one of the more deranged criminals in Batman's rogues gallery, with a habit of speaking in nursery rhymes. Pack Contains 1 metal Scarecrow miniature

The Annihilator is a towering artillery walker of titanic proportions. Armed with the awesome Plasma Bombard, the Annihilator can decimate enemy units from a longer range than almost anything else in the Scourge armoury. Annihilators are only brought to the frontline against tenacious opposition, when the Scourge wish to utterly crush all those who oppose their will.

The Annihilator is an unusual vehicle in that it can transition to flight mode, thus dispensing with the need for a dropship. However, it cannot fire its weapon while airborne since all its power generators are required to keep its vast superstructure aloft. It is also more susceptible to crippling damage whilst airborne due to its running engines and precarious flight envelope.

Although they are mercifully rare, a single Annihilator can force an entire opposing force to change its battle plan. It's Plasma Bombard is an energy weapon of monstrous scale and earth-shattering power. Rather than a directed burst, the Bombard delivers death to a wide area, transforming whole enemy squads to molten glass in microseconds. Prudent adversaries have already learned to disperse their tank formations to try and minimise the carnage. Adding to this tactical nightmare, the Plasma Bombard fires its weapon in a high arc, thus allowing the Annihilator to rain fire from a concealed position.

The Despoiler is the primary mass landing craft of Scourge invasion fleets .It is instantly recognisable due to its unique vertical configuration. It is a towering monstrosity, a dreadful harbinger of doom. The arrival of a fleet of Despoilers is always the precursor to a Scourge ground incursion, and the terrible slaughter that inevitably follows.

It carries up to nine sinister grav tanks, each one able to run rings round human vehicles, reducing them to molten wrecks. The Despoiler's charges can detach from the vehicle with lightning speed, dropping to combat altitude in seconds.

The Despoiler is also armed with a twin plasma cannon, making it just as capable as a heavy tank at clearing dropzones of enemy vehicles.

Unlike the dropships of other races, the Despoiler (as well as other Scourge landing craft) is strictly a one-way vehicle. Since the Scourge are utterly dedicated to invasion and usurpation, they have no need of retreat.

Destroyers are the only remnants of a brutal and savage alien race, long since conquered by the Scourge. In much the same manner as the Razorworms, they are now bred specifically as hosts due to their prodigious power and intimidating stature. In battle, they use this strength to lug a pair of heavy weapons and to batter unfortunate enemies to a pulp! Destroyers serve the dual role of mixed fire support and room clearance, where they can clear and hold buildings with immovable and bestial force.
Each destroyer carries a Shard Cannon, a fearsome anti-infantry weapon equivalent to a UCM heavy machinegun. Due to its heavy calibre and sheer weight of fire, the Shard Cannon can even be effective against light vehicles. As a broadly conventional firearm, the Shard Cannon is able to mow down enemy troops at a far greater range than standard issue plasma rifles. Destroyers are also armed with a miniaturised version of the Plasma Cannon, the Plasma Charger. While it is only charged for a single shot, the effect of a volley from these weapons is often devastating!

Destroyers have been known to literally blast their way through solid walls with brute force akin to a wrecking ball. They are usually unfazed by enemy opposition and can be expected to enter a building with guns blazing, seconds before crashing through the wall!

Four 3-man stands per blister
10mm Scale (Destroyers stand at around 15mm high however!)

The Hunter is a formidable frontline armoured unit, the Scourge's closest equivalent to a main battle tank. Unlike its more primitive counterparts, the Hunter employs an advanced Anti-Grav repulsion drive to float several feet above the battlefield. This allows it to glide towards the enemy with sinister purpose and unnerving speed.

It is armed with a single, devastating plasma canon. This awesome weapon is capable of reducing a heavy battle tank to molten slurry in a single shot. It's only major shortcoming is its limited effective range. This makes Hunters particularly aggressive foes, as they invariably use their great speed to advance into killing range.

The Hunter must also utilize its excellent pace to out-manoeuvre its more cumbersome rivals, since its armour is modest for a main battle tank.

The Intruder is the smallest and fastest of all Scourge dropships and is designed to ferry a range of lighter cargo to the battlefield. It is armed with the same deadly plasma hose as the Marauder, making a large group of Intruders a particularly dangerous foe.

The Alpha variant carries Scourge warriors directly into the thick of the action. It is most commonly used to assail time critical objectives, where infantry can be delivered to storm buildings far quicker than through ground based APC's.

The Invader is the Scourge's primary armoured personnel carrier, and a common sight amidst Scourge armies. Its approach is greatly feared however, as it invariably precludes the assault of sinister Scourge infantry units. Its large front assault ramp allows its cargo to spill forth from its armoured prow, straight into the fray.

The Invader is an unusual vehicle by Scourge standards, since it's unarmed! However, this is more than compensated for by its considerable carrying capacity - a full squad of 15 Warriors. Given the space taken up by the Anti-Grav drive, it is perhaps unsurprising that there was no room to include a weapon.

The Marauder is a lighter version of the Despoiler, and is generally employed at the spearhead of landing forces, getting heavy armour to the front ahead of the main force. It is also often used to deliver smaller, specialised groups to the battlefield. Due to its small footprint, it has the advantage of being able to reach dropzones inaccessible to dropships of other races.

It is faster than the Despoiler, although somewhat easier to destroy. Infantry have more to fear from the Marauder however, since it is armed with the sinister plasma hose, which rains superheated death from on high, turning men to ash in microseconds. Despite its short range, this weapon can also be employed against defenceless ground vehicles, making the Marauder more effective at missions requiring close air support. In line with Scourge tactics, the Marauder uses its high speed to reach the enemy in an alarmingly short time, and to bring its weapon into range.

The Minder is a tiny aerial craft, although it is still exceedingly hazardous to approach. It is atypical of most Scourge units since it fulfils a purely defensive role. Armed with a small version of the deadly Arc Caster, the Minder exists solely to cover invasion armadas from air attack.

Clouds of Minders are often deployed ahead of a major landing, providing excellent protection for dropships against roving fighters before they make planetfall. Since the Arc Caster can only effectively target isolated units, the Minder is almost useless for engaging ground units.

The Minder is rather slow for an aircraft, since the vast majority of its power is required to feed the Arc Caster and to keep it aloft. Its miniature engines are normally only used for local relocation manoeuvres. Unlike most other fliers, it usually reaches its destination in good time via dropship insertion.

When successfully positioned early enough, a sufficiently large swarm of Minders is able to grant the Scourge total air superiority where needed. This allows ground units to conduct their sinister work with impunity.

The Prowler is a tiny four legged walker, the like of which is not seen in the employ of any other race. Indeed, its modus-operandi is unique and wholly symptomatic of Scourge military tactics.

It is armed with a sinister variant of the Plasma Hose, the Plasma Proboscis. This devious weapon can either spew plasma in a wide pattern, or be utilised in an anti-armour role. Here, the Prowler pounces on an enemy tank, and injects molten plasma directly into the vehicle's crew compartment, atomising all those unfortunate enough to still be inside. The sight of a large pack of Prowlers skittering forwards has often been enough to make terrified crews abandon their vehicles rather than be roasted alive in an armoured coffin.

The Prowler also serves as a scout unit due to its small form and excellent mobility which allows it to evade detection. As a walker, it can also remain dormant for days if necessary, since it does not unitise Anti-Grav drives. This attribute makes it an excellent ambush predator.

Amongst resistance fighters, the silhouette of the Prowler is identified with Scourge oppression, since vast numbers of them patrol the deserted sectors of once glorious human cities. The only glimmer of hope they possess is that with its light armour, the Prowler is vulnerable to heavy calibre small arms fire.

The Razorworm is a merciless predator, a terror of dark places and a living nightmare in chitin, flesh and claws. As a particularly virulent life form, the Scourge maintains breeding stock of these voracious aliens for use as hosts.

Scourge controlled Razorworms lose none of their incredible killing power, but gain a calculating and merciless intelligence unnatural to the host. This makes them excellent room clearance specialists. The ominous sound of the Razorworm's many wickedly sharp claws scraping along an overhead ventilation duct is often the last thing many get to hear, save the sound of their own screams.

The Reaper is a dedicated anti-air unit. It is built around the unique Arc Caster, possibly the most highly specialised of all AA weapons encountered by humanity. Its great accuracy is achieved as the weapon's beam automatically latches onto isolated targets. These same properties make it virtually useless against ground units, where the beam all too easily targets inanimate terrain rather than the intended victim.

The Reaper uses the Hunter's chassis and drive, and as such shares its blistering combat speed. This allows to actively hunt slower enemy fliers in a way that few other ground vehicles can match. This is just as well, since the Arc Caster has a very limited range.

The Slayer is the Scourge's premier heavy tank equivalent, an offensive powerhouse of matchless anti-armour firepower. Armed with a pair of lethal plasma cannons, vehicle kills are virtually assured. Although somewhat slower than the Hunter, it is still more than capable of running rings round the armoured units of more primitive races.

Aside from simply being a heavier version of the Hunter, the Slayer also has another, no less frightening trick up its sleeve. Inside its armoured bowels is a set of habi-tubes, able to cage a trio of lethal Razorworms. The Slayer uses these predatory Scourge hosts as living weapons, releasing them near occupied buildings, where they then root out and eviscerate stubbornly dug in enemy troops.

The Stalker is a highly aggressive frontline tank hunter unit, designed to deliver crippling damage to the heaviest armoured units at close range using its frighteningly powerful electroweb caster. This weapon projects a pair of wickedly sharp darts, followed by a wire filament through which a cataclysmic electric charge is passed. This awesome power fries the electronics, core systems and living bodies inside the unfortunate target, leaving a stench of vitrified internals and seared flesh in its wake.

The Stalker fulfills a role broadly similar to the smaller Prowler, although the Stalker is more suited to direct, frontline assaults where its much heavier armour lends it greater survivability. Indeed, it is clad in some of the heaviest armour available to any Scourge general, providing an unsubtle line breaker for situations where finesse is likely to fail.

In most respects, the Tormentor is similar to the Slayer. It shares the same chassis, as well as its ability to carry a trio of deadly Razorworms into battle.

Possibly even more terrifying than its predatory cargo is its repulsive weapon system. The shocking acid streamer spurts an appallingly noxious substance, which can degenerate biological matter to mire in microseconds. This is disgorged from a flexible trunk, allowing the substance to be injected into buildings, where it quickly sublimes into a lethal gas. In this way, it is able to root out infantry from the very depths of structures, meaning that there is no place to hide from its horror. It is probably more feared by the humble infantryman than any other weapon.

Warriors are the frontline foot soldiers of the Scourge - unfortunate puppets who must endure a lifetime of neuro-suppression and vice like control as a Scourge host. As the Scourge ages, it's grip starts to slip, revealing the mind of the host, tortured into insanity after decades and sometimes centuries of mental oppression. These 'Aged Ones' are particularly bloodthirsty, if uncoordinated.

The majority of Scourge Warriors encountered in the 27th century are former humans, once free occupants of mankind's glittering cities. However, it's not unheard of to find reports of outlandish warriors, clearly remnants of past Scourge conquests.

Scourge Warriors are armed with the lethal Plasma Rifle, a weapon which can vaporise a man from the inside out. As the projectile's containment field fails, it releases molten plasma into the heart of the body. Focused fire from these high energy weapons can even be a threat to armoured units.

Shadows of Brimstone: Cavern Of Cynder Expansion is a hostile Alien World, deep underground and overflowing with lakes of molten magma! There is some alien architecture such as pathways and ductwork to funnel the lava in practical and ceremonial ways. In the Caverns, Dark Stone is melted into the magma itself and can be found in liquid form! This has led some industrious explorers, both human and otherwise, to set up mining equipment in an attempt to siphon it out of the rock itself. Of course the Heroes must always beware of the foul creatures lurking the corridors as well as those that will rise up out of the molten rock itself to attack — not to mention the constant threat of eruptions and rising lava pools at your feet!

Shadows of Brimstone: Caverns of Cynder Expansion offers a new Otherworld for players to explore, with a set of 18 new double-sided map tiles. There are new Encounter cards, artifacts, Otherworld threats, and map cards, as well as three of the new lava men Enemy.

Cynder Tiles include a mechanism in which you can take damage if you pass over certain fiery spaces. If you have a high Agility you get to roll two dice, so swift and nimble characters are less likely to burn. Cynder also has mechanisms in which Clothing items make you susceptible to heat exhaustion and burning, so there's some interesting decisions to be made about how many items to keep equipped from turn to turn.

Deck of 40 full colour Shaltari command cards. These add flavour to games, and are central to the game's command mechanics. Games may be played without commanders, but these provide many additional tactical options and surprises!

The Coyote is the premier mount for Shaltari Warchiefs, officers and heroes. Sharing many characteristics of its cousin the Jaguar, the Coyote foregoes the former's anti-air capability in favour of a command module. This gives the commander excellent visibility and a high powered communications suite.

The command module also has the ability to eject from the main body of the Warstrider, should catastrophic damage be sustained. When it does so, a small set of lift vanes deploy, allowing the module to escape to safety. The Coyote also features the most powerful energy shielding so far seen on any Shaltari vehicle. Such technology is typical of the Shaltari, who value knowledge and experience above almost anything else.

Despite its role as grand chariot for the Shaltari's leaders, the Coyote is more than capable of defending itself. Indeed, it matches the Jaguar's excellent anti-armour capabilities. It takes multiple main battle tanks to tackle a Coyote.

The Dreamsnare is a specialist Warstrider variant which carries an energy shield boosting relay device, improving the effectiveness of passive countermeasures on all nearby Shaltari units. This makes it an excellent support unit for the nucleus of any Shaltari Warhost. Tactically adept Shaltari Warchiefs can use modest numbers of Dreamsnares to maximum effect by rapidly relocating them to flashpoints where the fighting is fiercest.

The Dreamsnare also armed with a pair of twin, long-barrelled Microwave Cannons (an arrangement known as the Dragon Canon), giving it exceptional anti-infantry firepower. This supports Warstrider groups effectively, since Jaguars, Ocelots and Coyotes do not carry specialised anti-infantry weapons. The Dreamsnare can also concentrate all four of these formidable weapons onto a single target, delivering such energy that it can boil crews inside armoured vehicles, obliterate electronics and fuse moving parts into lumps of inanimate matter. This gives it powerful (albeit short ranged) anti-armour firepower.

The Firedrake is a large and lethal gunship which carries the exotic Spatial Disruption Cannon as its primary armament, providing powerful air-ground fire support. This eldritch weapon becomes increasingly dangerous as the Firedrake closes distance with its victims.

The Spatial Disruption Cannon projects an region of unstable dimensionality ahead of the muzzle, inducing a range of unpredictable (but invariably deadly!) contortion and warping effects on anything caught in the maelstrom. Its effects are utterly unique, frequently horrific and occasionally darkly comic to observe. Bizarrely twisted vehicle hulls, stretched objects and shredded corpses are always to be found in the Firedrake's wake. Indeed, the effect of such a weapon on organic matter is best left up to the imagination! With a finite power output in relation to range, the closer the Firedrake is to its target, the wider the area of effect can be. The Firedrake also carries a tail mounted twin, long-barrelled Microwave (Dragon) Cannon for additional anti-infantry firepower. Hastily issued UCM command directives have been distributed to frontline units advising the early destruction of these aerial terrors.

The Firedrake also features an auxiliary Gate system, equivalent to the Eden Medium Gate in power output. This allows the Firedrake to bring in its own ground support when needed and makes it a true multi-role unit. However, since this system is auxiliary and has massive power requirements, it is impossible for the Firedrake to fire its weapons while the Gate system is in use.

The Firstborns are unusual amongst the Shaltari, since their spirit still inhabits the original body they were born with. Even as adults, these individuals are impetuous and fiery in the eyes of older Shaltari. Their enthusiasm, bloodlust and recklessness has yet to be dimed by the trials of living many lifetimes in a dangerous universe.

Keen to prove themselves both in bravery and in deeds, many of these young Shaltari join the Firstborns, an elite cadre of close combat troops. In Shaltari society, there are few better ways of proving one's bravery in martial terms. Also, their natural aggression and potency serves them well in the crucible of room to room combat, where Firstborns are noted for their savagery and bloodlust.

Equipped with a similar model of Warsuit to ordinary Braves, the Firstborns can overcome their physical limitations to become 8 foot tall towering avatars of destruction. They are armed with Shaltari energy swords, a weapon linked with honour and martial prowess. It's almost unheard of to see swords actually used in combat anywhere else in the 27th century. The Firstborns make these apparently archaic weapons particularly deadly in room clearance in conjunction with the Wave Pistol, a handheld version of the Microwave gun. This can utterly incapacitate a biological target into an agonized wreck, allowing its user to advance and deliver the coup de grâce with the Energy Sword.

The Haven utilises the same Gate technology featured in Shaltari dropship equivalents, but on the frame of a ground vehicle. As such, the Haven roughly equates to the APC's used by other races.

Like its airborne cousin the Spirit, the Haven features fine teleport node focusing capabilities. These allow precise adjustments of the field and thus the ability to teleport warsuit-clad Shaltari infantry onto the battlefield. Larger Gates cannot do this, since they are designed for power rather than precision.

Since it hovers only a few feet from the ground weight is less of an issue, and thus the Haven features better armour and resilience than its airborne cousins. It is therefore the transport of choice for getting infantry into areas with extensive air defence.

The Tomahawk is the mainstay of the Shaltari frontline and their closest equivalent to a battle tank. Unlike these crude behemoths however, the Tomahawk cruises a few feet above the battlefield, giving it awesome speed and manoeuvrability for such a powerful vehicle. Its shape and configuration is unique to the shaltari, and instantly recognisable.

It is armed with a single Gauss Cannon, a far more advanced development of the railgun technology commonly seen on human vehicles. Its impact on the battlefield is similarly devastating, although the gauss cannon is far more efficient, allowing its use on gravi-tanks.

The Tomahawk mainly fulfils an anti-tank role, where this formidable weapon is best utilised. However, its greatest asset is its awesome speed. This allows the Tomahawk to run rings round primitive human vehicles and only finds a match in the form of Scourge grav-tanks.

Like all Shaltari vehicles, the Tomahawk features an advanced, all encompassing energy shield giving it a measure of protection against projectiles of all velocities and even directed energy weapons. This is just as well, since the Tomahawk features very light armour for a tank.

Driven by ravenous hunger and murderous instinct, shredders are fearsomely effective at latching onto and tearing apart any foe unfortunate enough to face them. The smallest and simplest of the dragonspawn, shredders fight well in packs that swarm and devour their hapless victims.

Originally intended as a prisoner transport, the Firespray-31 gained notoriety through association with some of the galaxy’s most fearsome pirates and bounty hunters, including the infamous Boba Fett. The Slave I™ Expansion Pack for X-Wing™ allows players to take advantage of the Firespray’s versatile armament and heavy armor plating, as well as a host of deadly new upgrades. Slave I comes with a detailed miniature, four pilot cards, twelve upgrades, and all requisite tokens. New rules and a new mission further expand your games of X-Wing! This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.

This multi-part Warhammer 40,000 plastic kit contains 8 components with which to make a Space Marine Captain armed with a power sword and combi-grav gun. There are 2 head options available - one with a plumed helmet, the other bare. There is also the option to add an iron halo to the bare head. This kit comes supplied unpainted and requires assembly - we recommend using Games Workshop Plastic Glue and Games Workshop Paints.

The iconic Corellian CR90 comes to life in X-Wing™ with the Tantive IV™ Expansion Pack! Featuring one huge, pre-painted CR90 miniature, its maneuver dial, plus all the cards and tokens that you need to field it, the Tantive IV Expansion Pack adds fantastic depth to the game’s Cinematic Play and its massive, new Epic Play format. Moreover, rules for “energy” fuel your shields and weapons, and a new maneuver template ensure that the Tantive IV fights and flies in a manner as epic as the ship deserves! This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.

Steelheads are willing to fight anyone, anywhere, anytime—as long as the pay is right. Working in concert, Steelhead riflemen thin out enemy lines with concentrated fire before the halberdiers charge in to cut down foes with practiced precision. Numerous, well-trained, and well-equipped, the soldiers of the Steelhead Mercenary Company are the best money can buy.

T-1000 infiltrators are made of mimetic polyalloy – liquid metal. This allows them to change their shape at will, from imitating any human they have come into contact with, as well as any item of equivalent mass. As well as being extremely strong, they can form stabbing and cutting parts out of their limbs, becoming a lethal close quarter fighter. Their most remarkable trait however is their uncanny resilience – destroying a T-1000 is almost impossible. The Resistance is going to need some bigger guns.

The War Against the Machines, produced by River Horse, opens up a whole world of Terminator Genisys wargaming. The Endoskeletons and Human Resistance fighters will plunge you straight into the desperate battle for survival - but this is just the start:

Advanced Rules covering commanders, different weapons, vehicles, transports and even VTOLs such as Hunter-Killer Gunships.

Battle Scenarios - a matrix of 36 balanced games.

Force Lists. Statlines and special rules for all models and weapons of the Human Resistance and Skynet’s Machines

Narrative Scenarios - recreating the events of the War Against the Machines.

Thumper Crew Trollbloods are the most powerful mobile artillery possessed by the Trollbloods. Originally naval cannons donated to the kriels, thumpers fire devastating cannonballs that punch through walls of enemy fortifications and flatten their warbeasts. The trollkin-designed pummeler instead fires devastating chain shot used for breaking troop formations from a distance, ideal for thinning enemy lines and mowing down anything in its firing arc.

Following the traditions of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards. The TIE/fo Fighter Expansion Pack allows you to reinforce your X-Wing™ squadron with one of these modern First Order TIEs. In addition to its detailed, pre-painted TIE/fo fighter miniature, you’ll find six ship cards, two new upgrades, a maneuver dial, and all the tokens you need to fly your TIE into battle!

This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set or The Force Awakens Core Set is required to play.

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two – the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.

This deluxe edition includes the following changes from the basic game:

Starving and freezing, Tyreese – armed only with a hammer – led his family in search of sustenance, and stumbled upon Rick and his fellow survivors. Mercifully, Rick provided food for Tyreese’s trio, and took an instant liking to their leader, a former Atlanta Falcons linebacker.

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This booster pack contains 3 unique, collectible miniatures allowing you to add Tyreese and the scavenger Carlos to your games, along with an extra Walker to bulk out your herd.

The eight-wheeled Bear armoured personnel carrier is the premier transport for UCM mechanised infantry. Its armoured hide provides protection for up to 15 Colonial Legionnaires and gives them a faster time-to-target speed. A pair of these behemoths has enough capacity to carry an entire platoon into the thick of the action.

The Bear is often employed where resistance is likely to be fierce, and has been proven to significantly reduce overall casualties. It is commonly employed against defences with extensive anti-air protection that prohibit the use of lightly armoured dropships near the frontline.

In keeping with UCM military doctrine, the Bear is designed for the sole purpose of infantry transport, which precludes the use of heavy weapons systems. However, the Bear does feature a twin UM-5 'Vendetta' machinegun, more commonly found on AASC aircraft. This allows it to provide fire support against enemy infantry formations.