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Topic: Void Expanse Tutorials right in here! (Read 3318 times)

Ok. The first tutorial is done. It's a bit long but it might help Modders of the Void Expanse community to setup their first custom Mod.

The first Tutorial is about setting up files and loading the Void Expanse server and also creating your first NPC Inside of the station from modifying the original script. Also you will learn how to create your first XML files for the game and where to put them for your first NPC.

The sound is a bit bad and video transitions weren't done correctly. But here it is:

Though there is much easier way to add NPCs And that's the way it is done in Pariahs Bane expansion. You don't really need to override any scripts of the original game, you can just use a hook to a specific function and add your NPC generation code there.Plus if you override any scripts it means you can't use other mods together with this one at the same time as there would be conflict between different overrides.But oh, well

Thanks a lot, @ninekorn! This was great! I have now (finally) been able to spawn my own NPC, using your method. I do see Lurler's concern for this possibly being incompatible with other mods. However, so far, this is the only real tutorial I have seen that I have been able to use. This community needs such step-by-step tutorials.

Looking forward to the next part!

PS: Another question, is there any way to spawn NPCs after the world has been generated? Or do you really need to do it as the world is created?

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It doesn't matter what we think of God, but what He thinks of us. - Pascal

It was my pleasure Wilmore! I am using this specific NPC generation example in the tutorial myself in my mods. I might change that in the future but I didn't intend to use anyone else's mod's for my mods.

I only checked the Pariah's Bane expansion scripts when I was searching for special functions with Notepad++ but never read the scripts fully. I will probably do a supplement tutorial on how to use that and where to put the variables after I study the Pariah's Bane Expansion scripts!

I only checked the Pariah's Bane expansion scripts when I was searching for special functions with Notepad++ but never read the scripts fully. I will probably do a supplement tutorial on how to use that and where to put the variables after I study the Pariah's Bane Expansion scripts!

Sure!I just checked and there are basically just 2 scripts in the expansion:dlc1_core_functionality.jsand dlc1_GenerateGalaxy.jsThey are quire self expanatory I think. One of them generates all new content that the expansion provides, new systems, stations, npcs, etc.

Eh well... I am a bit late. It's already Sunday night. I've been working on that Virtual Reality Desktop that has customizable Oculus Touch buttons just for Void Expanse. I was able to make a Oculus Touch stabilizer for when you aim at the Virtual screen, otherwise the shakyness is terrible and you can't even double click anything... Also, I had to code a way for the program to change controls when Void Expanse is the Foreground application on the computer.

Anyway, so the tutorial part 1.5 comes with only a script (part 2 will be a video explaining the script and also making it even better because I didn't have enough time this weekend). The script is based on the Original tutorials of the Atomic Torch team for Void Expanse where you speak to an NPC and an NPC gives you a quest. In that script you will find also the way that I am coding my NPC's that have dialogue. I add a menu for "going back to the last options" and also a menu to "quit the dialogue" even though a "Goodbye" button already exists for that. I just think it is more "User Friendly" to follow what is written there on the screen and click where the NPC tells you to click.

Steps to make this work:

1. If you still have the tutorial files from part 1, use them. Otherwise, this won't work.2. Go Inside your mod folder, then the data folder, and then create a Folder named topics.3. Inside of that folder, create a folder named "generic_quests".4. Inside of that folder, create a Notepad file with your right mouse button and name the file "tutorial_quest.js". In order to do that, you also need to change the extension to .js, so if you can't see the extension of your notepad, go in your folder "view" options at the top and then click the option "file name extension" (on Windows 10). Otherwise, you can Google "how to see file extension Windows XP-Vista-7-8" and you will find tons of articles to help you out.5. in that same folder, create a file named "tutorial_quest.xml".6. Remove what is Inside of the xml file if there is anything and paste the following code Inside of the XML file and then save it and close it:

else if (input == 3) { topic.AddPhrase("If you want to mine minerals click on the following dialog option! This is going to give you a quest."); topic.AddChoice(4, "Tutorial Quest here! This is a mining tutorial quest where you need to buy 50 Glepsite Ores and come back with it so that I can give you rewards."); topic.AddChoice(2, "Go back to the previous page"); topic.AddChoice(5, "If you are not interested for the moment, you can come back later. Click here to have the option to close the dialogue."); }

topic.SetState(200); topic.RefreshTopics(); } else { topic.AddPhrase("You don't even have the minerals?! I am a busy man. Come back when you have them and don't disturb me again for no reasons."); topic.AddChoice(NO_INPUT, "Go back to the previous page"); topic.AddChoice(3, "End dialogue"); } } else if (input == 3) { topic.AddPhrase("See you next time!"); topic.AddChoice(4, "Click here to leave the dialogue!"); }

8. If you've done this right, you should have the same NPC from tutorial 1 that will give you a quest to go mine 50 Glepsite Ore minerals and he will reward you when you come back with a cargo of those minerals. But he will only reward you IF you choose to finish the quest, otherwise, you can still have a dialogue with him for other stuff that you can add in the future.

9. Tutorial 2 will cover this whole part but as I said, the Virtual Desktop Application pretty much shrunk my whole weekend's free time to make tutorials and so I couldn't make a video right now, but for the community and you Willmore, I really at least wanted to share an easy script for having an NPC give a quest before the next Video tutorial.

The value "TUTORIALNPC", where is that pointing? Is it the ID of the NPC (the name of the xml file) from the previous part of the tutorial? I changed that while "copying" your method, so should I then change it to the ID of my NPC ("special_jonas_temple")?

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It doesn't matter what we think of God, but what He thinks of us. - Pascal

Sure!I just checked and there are basically just 2 scripts in the expansion:dlc1_core_functionality.jsand dlc1_GenerateGalaxy.jsThey are quire self expanatory I think. One of them generates all new content that the expansion provides, new systems, stations, npcs, etc.

It would be great if you could create a video tutorial on how to use these, similar to what ninekorn did. You might find the scripts self explanatory, but for a person not so used to neither the structure of the game files nor JavaScript, a brief video tutorial with explanations would be most welcome!

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It doesn't matter what we think of God, but what He thinks of us. - Pascal

The value "TUTORIALNPC", where is that pointing? Is it the ID of the NPC (the name of the xml file) from the previous part of the tutorial? I changed that while "copying" your method, so should I then change it to the ID of my NPC ("special_jonas_temple")?

Yes Wilmore. In the npcgenerator.js script, exactly where we created the npc in the tutorial, you have to use the class IF you specify to check for the class in the function ''OnCheckRequirements''!