Alright, leaving out obvious shortfalls in logic and reason let's assume you have access to any weapon with a respectable amount of ammo. Pick and choose the loadouts of your squad, how many people will be in your squad, what skills you want in your squad to build on later (i.e. carpentry, gun smithing, horticulture) and any other general information you would think to add. Maybe if you want to get technical you could include female-male ratio's, build types, let's get a little creative here people.

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"Reason has always existed but not always in a reasonable form." -Karl Marx

Yutrzenika I definately agree with you. They would be a great squad to have on your side.

Mine would be something like this:

Leader: Think Rick Grimes from the walking dead, or Claire Redfield from Resident Evil, s/he is the glue of the party. Tough, resilient, intelligient and resourceful. S/he will lead my party through the wasteland to a better life. S/he has an ultimate goal of a safe place to live, in mind and s/he will get us there. Weapons carried: Pistol. Possibly a rifle.

Tough guy: This is the guy that always has your back. He is a giant among men, bound with muscles and not particularly intelligient. But what he lacks in intelligience he more than makes up for in strength and brawn. While he has trouble with authority he prefers to follow rather than lead. Generally very optimistic doesn't let anything get him down. He is most likely ex-military or ex-sports star. When everyone else is afraid he is the one that reassures them through his physical presence. Weapons carried: Guns lots of guns, He probably has a machine gun, a grenade launcher and a shotgun. Whatever causes the most destruction is likely what he carries.

Doctor: The healer of the group. She generally abhores violence and provides reason to the party where there would otherwise be none. She is compassionate but also pratical. She also listens to people's problems and helps them keep strong mentally. She is extremely intelligient. She sticks to the oath she made when she became a doctor and treats people even if they previously tried to kill her.Weapons carried: None. She refuses to partake in killing and leaves zombie killing to the other members of the party.

Suvivalist: This guy was living in the woods since before you were born. He has seen it all and knows it all. He has a big beard and wears camoflagued hunting gear. He is very quiet and only says things when they are important. He knows how to provide for the party and where to find food and water when they can't scavenge supplies. He is usually the first person to hear the zombies and always sleeps lightly.Weapons carried: A large hunting knife more like a small sword, a crossbow and a high powered hunting rifle.

Mechanic: Cynical and sarcastic he finds the downside in every plan. While this can be helpful in pointing out flaws it is generally just a defeatist attitude. He is intellgient but but dropped out of college unable to deal with the arrogant attitudes of the rich and successful. He provides the vital service of keeping any machines running. Cars, trucks and generators are all his thing.Weapons carried: A wrench and a shotgun.

Plucky Survivor: She survived in the wasteland using her wits and looks. She is a college student but was more at home partying and having fun than studying. She was in the regional team for hockey and has found a new use for her skills. She frequently finds the fun things to do in the wasteland but she gets bored easily. While she enjoys the freedom the apocalypse has brought her she would rather have the luxury of her previous lifestyle.Weapons carried: A hockey stick

Okay, my fo' real zombie squad. This is like one'a them RPGs or something! As long as we're being creative I'll be detailed.

The Chef: This guy doesn't know the ins and outs of combating the undead, but he can whip up a good meal for you and your squadmates outta the most minuscule of ingredients. With his knowledge of food he is able to notify the other squad members of which fruits are ripe or not, whether or not that cheese has gone bad, if you should eat those tasty looking berries, and he also knows how to keep your blade sharp.Inventory: Various portable cooking supplies, chefs knife, Glock 17 9mm pistol.

The SpecOps Guy: He can fire and maintain any gun you give him, he's physically fit, he has everything you need to survive. The SpecOps Guy's military survival training has taught him all the survival skills necessary for being in the wild, much like the chef can tell you which plants and animals are safe to eat, what they taste like, how to prepare them with little or no supplies. He and The Chef work well together, SpecOps Guy identifying edible wild plants and animals, and The Chef cooking it up to be served.Inventory: AR-15 5.56/.223, survival knife, water canteen, various other survival goodies.

The Outdoorswoman: The Outdoorswoman is the hunter of the squad, feeling right at home inna woods. Able to hit targets with deadly accuracy and brutal efficiency. When shit hits the fan she's not afraid to club zombies brains out with the butt of her rifle, or the stab them in the socket with her bayonet. She knows how to maintain her guns very well, and is a genius at reloading spent cartridges, able to load everything from .22 to 12 gauge, and like the chef and specops guy, she is able to provide food for the rest of the squad, using her years of hunting experience to track and kill deer, and other wild animals.Inventory: SKS battle rifle 7.62mm, TT-33 Tokarev pistol 7.62mm, tools for gutting, skinning, and cleaning animal carcasses.

The Plinker: Prior to the apocalypse The Plinker spent his most of his time plinking with .22 caliber rifles and pistols. The .22s stopping power, or lack thereof is of no concern to The Plinker, he is able to hit the zombies right in the melon with his tacticool rifle with deadly accuracy. The Plinker is able to carry literally thousands of .22 rounds, he won't be running out anytime soon, and thanks to how little space bricks of .22 take up he also acts as a sort of pack mule, able to heft stuff the others don't have room to carry in his backpack. The Plinker was also training to become a mechanic prior to the apocalypse, but due to zombie related problems his classes were cut short, so he doesn't fully know the workings of a car, but he's still very capable of hot-wiring one, or fixing minor engine problems.Inventory: Customized Ruger 10/22 rifle .22 LR, Ruger 22/45 pistol .22 LR, several boxes of .22 LR rounds containing 550 rounds each, some mechanic supplies.

i'm not sure on everyone i would want on my squad. i figure i would have a large group, but would have strike or defense teams. i figure a four man team seems good.first off mesecond off Rossthird Aaron fourth undetermined.

as for the main group, we would need a good leader that could keep people calm and was charismatic.we would need a farmer of sorts, got to be self sufficient.a doctor, for when you are injured or sick. (added bonus if enough people, a chiropractor and masseuse.) those are luxurious but ones that would be great for moral.mechanic/ engineer/ architect, they would get electronics or mechanical things working, I.E. Levey systems or gates that can be moved and locked into place easily.security specialist, someone that knows about setting up good security.some general laborers, they would work on the farm when harvesting, help with any building, and being there if or when something need to be done.teacher, a requirement only if kids are in the group, or if there are plans on having kids in the group. if second, teacher can do other things.Entertainment, this would be a requirement once the area has been secured. boredom is not good for moral.then you would depending on location and preparedness, runners to gather supplies from surrounding areas.also depending on circumstances scouts for potential new members, this could potentially be very dangerous.

people could fit into multiple roles.i would say a good sized community for a stationary group would be about 40ish.i would say if you were going to get a good small community, defiantly want the skilled trade people teaching the trades to others so the group wouldn't be hindered greatly by loss.

I'm more partial to the JTF2 but that's national bias. Still well founded though.

Either way these have been some interesting answers and it seems like everybody sees the need for specialized skills but on the flip sides what skills do you have yourself that would make you valuable to your own squad? Let's not forget that each of us have an individual role that needs to be fulfilled. Personally I would forgo the leadership position unless absolutely necessary as I would like someone to blame if everything goes to shit. On the other hand if there was no alternative I wouldn't hesitate to take up that mantle.

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"Reason has always existed but not always in a reasonable form." -Karl Marx

But to be the boss, you have to have the thing that will make people do without hestiation what you tell them to do, even in stressful situations. so it might be a matter of ability, not "oh, ok, i can be the leader" thingy.

hell, i have almost no survivalist skills... but im not dumb so i might be useful:P