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: ClutterBehaviour.Ellipse.ellipse_skel</title></head><body><codeclass="code"><spanclass="constructor">Clutter</span>.behaviour_ellipse&nbsp;<spanclass="constructor">Clutter</span>.obj&nbsp;<spanclass="keywordsign">-&gt;</span><br><spanclass="keyword">object</span><br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;alpha&nbsp;:&nbsp;<spanclass="constructor">Clutter</span>.alpha&nbsp;<spanclass="constructor">Clutter</span>.obj<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;angle_end&nbsp;:&nbsp;float<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;angle_start&nbsp;:&nbsp;float<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;angle_tilt_x&nbsp;:&nbsp;float<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;angle_tilt_y&nbsp;:&nbsp;float<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;angle_tilt_z&nbsp;:&nbsp;float<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;apply&nbsp;:&nbsp;<spanclass="keywordsign">#</span><spanclass="constructor">ClutterActor</span>.actor_o&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;center&nbsp;:&nbsp;int&nbsp;*&nbsp;int<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;direction&nbsp;:&nbsp;<spanclass="constructor">ClutterEnums</span>.rotate_direction_type<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;height&nbsp;:&nbsp;int<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;obj&nbsp;:&nbsp;<spanclass="constructor">Clutter</span>.behaviour_ellipse&nbsp;<spanclass="constructor">Clutter</span>.obj<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_alpha&nbsp;:&nbsp;<spanclass="constructor">Clutter</span>.alpha&nbsp;<spanclass="constructor">Clutter</span>.obj&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_angle_end&nbsp;:&nbsp;float&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_angle_start&nbsp;:&nbsp;float&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_angle_tilt_x&nbsp;:&nbsp;float&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_angle_tilt_y&nbsp;:&nbsp;float&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_angle_tilt_z&nbsp;:&nbsp;float&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_center&nbsp;:&nbsp;int&nbsp;*&nbsp;int&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_direction&nbsp;:&nbsp;<spanclass="constructor">ClutterEnums</span>.rotate_direction_type&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_height&nbsp;:&nbsp;int&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;set_width&nbsp;:&nbsp;int&nbsp;<spanclass="keywordsign">-&gt;</span>&nbsp;unit<br>&nbsp;&nbsp;<spanclass="keyword">method</span>&nbsp;width&nbsp;:&nbsp;int<br><spanclass="keyword">end</span></code></body></html>