Form IV is the most acrobatic of all the forms and requires a Jedi to first master the Force Run, Jump, and Spin abilities. By incorporating all the Force powers that allow a Jedi to exceed standard norms of physical abilities, Jedi may resemble nothing less than a blur when using this style.

While not a perfect fit, it is represented by his character with this ability.

Because its an excesive form I'd jave it as a force power something like this.

Force 3: The Way of the Hawk Bat; replaces movement; this character may attack enemy characters within 3 squares as if they were adjacent to this character.

sort of gives you a melee three but allows you to still make multiple attacks

CEDouble bluff choose to bluff or double bluff at the beginning of every round (gives this character +4 and +10 damage dealt and recieved and followers +4 attack and -4 defense or +4 defense -10 damage dealt and received and followers +4 defense and -4 defense

I don't know if that is balanced or can be made into a better version but I want to more interesting CEs like that

CEDouble bluff choose to bluff or double bluff at the beginning of every round (gives this character +4 and +10 damage dealt and recieved and followers +4 attack and -4 defense or +4 defense -10 damage dealt and received and followers +4 defense and -4 defense

I don't know if that is balanced or can be made into a better version but I want to more interesting CEs like that

I was a little confused on what you meant, were you thinking something like this:

CE At the begining of every round you must choose either Bluff (This charachter recives +4 attack and +10 damage and followers gain +4 Attack and - 4 Defense.) or Double Bluff (This character recieves +4 Defense and - 10 to Damage and followers gain -4 attack and +4 defense.)

CEDouble bluff choose to bluff or double bluff at the beginning of every round (gives this character +4 and +10 damage dealt and recieved and followers +4 attack and -4 defense or +4 defense -10 damage dealt and received and followers +4 defense and -4 defense

I don't know if that is balanced or can be made into a better version but I want to more interesting CEs like that

I was a little confused on what you meant, were you thinking something like this:

CE At the begining of every round you must choose either Bluff (This charachter recives +4 attack and +10 damage and followers gain +4 Attack and - 4 Defense.) or Double Bluff (This character recieves +4 Defense and - 10 to Damage and followers gain -4 attack and +4 defense.)

Pretty much sorry typing on the phone is harder then it seems. I like this as its a ce that isnt just "you get x ability" but at the same time its more flexible too. I just ran out numbers for his health and w.e I wasn't trying to make the piece just give an idea. I also like that he is a more obscure character but he can bring something new that we havn't seen before and thats exactly the type of stuff we should be going for.

Also the vong need some more upgrades imo.

EDIT: the double bluff would be -10 damage taken. Just having minus 10 damage makes double bluff worse then bluff.

Bowcaster: If this character's attacks hits, this character may make another immediate attack against enemy closest to that enemy, this character may continue making immediate attacks against enemies until this character's attack roll is less than the previous attack roll. Each attack granted by this ability does not follow the targeting rules.

If you don't get it, this SA would let you continue making attacks against the closest enemy, and then the next nearest enemy, and the next nearest, and so on, until your attack roll is lower than the previous attack roll, all of this assuming the first attack hit.

Just thought it'd be interesting.

_________________"Kazdan Paratus is far more powerful than you."-Darth Vader

I hear alot of NR needing a Chewy. But what does he do or have? Piolit...ok but what can chewy do to bring something new to the game? Do you just want a Chewy Rebel Hero with affinity to NR?

Give me some good ideas and I will see what we can do. however I am not promising anything.

Heroic Sacrifice (When this character is defeated, allies within 6 squares may move up to their speed. This movement does not provoke attacks of opportunity.)

That's something I originally wrote for a Anakin Solo, Jedi Knight (representing him in the Mission to Myrkr), but works equally well on NR Chewy. This character dies in order to allow others to escape, exactly how both characters died in the book. It can be tweaked to half speed, unique allies, or whatever, but I think it captures the flavor for both of those characters particularly well. A future Ganner could have it, too.

_________________"An elegant, easy-to-understand concept or mechanic that accomplishes 95% of what you want is much better than a clunky, obtuse mechanic that gets you 100%" - Rob Daviau

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