RetroArch developers announced that beta release for PS3 and PS Vita/PSTV is here:
Today we are releasing a beta version of RetroArch 1.3.6+ (latest snapshot, release candidate for 1.3.7) for the Playstation3 and PS Vita. Be sure to thank frangarcj for the latter since he went through the trouble of making sure we could make the jump from Rejuvenate to HENKaku in swift order.

1. Extract the contents of this 7zip archive to a folder somewhere on your PC. This will extract a bunch of vpk files to your harddrive.
2. On the PS Vita/PS TV, make sure the HENkaku exploit has already been installed. Go to the bubble ‘molecularShell’ and start it. Once inside the filebrowser, press ‘Select’ to start the FTP server. Write down the FTP server address you see here.
3. Go back to your desktop PC, start up an FTP client, and input the IP address and port that was displayed on your PS Vita/PS TV. Transfer the vpk files to some place on either ur0: (internal storage) or ux0: (this being your Memory Card).
4. On the PS Vita/PS TV, press circle to go back. Then once back inside the filebrowser, go to the directory where you extracted the vpk files. Install the cores you want.
5. Exit the ‘molecularShell’ program. You should now be back inside the home screen. From here,
RetroArch bubbles should start appearing in the menu. You can now use RetroArch.​

How to install ROMs:

1. The same way you installed RetroArch. Start ‘molecularShell’, go through the previous section’s steps 2 and 3 again, but this time transfer roms over instead. Then load them from RetroArch. NXEngine/Cave Story running on RetroArch Vita.​

State of the port:

What works:

* (Core-related) CatSFC / SNES. Works fine. Should run at fullspeed for most games (dip to 42fps on Yoshi’s Island intro screen (SuperFX2 game), seems to be fullspeed otherwise).
* (Core-related) FB Alpha CPS1. Works fine. Fullspeed. Runs all games. Use an older FBA romset.
* (Core-related) FB Alpha CPS2. Works fine. Fullspeed. Runs all the big CPS2 ROMs. Use an older FBA romset.
* (Core-related) FB Alpha Neo Geo. Works fine. Fullspeed. Not all big ROMs will work right now though. KOF 96 could be loaded (about 23/24MB). Might have to play around with heap to be able to get bigger ROMs to load. For now expect same size limitations as the Wii port. Hopefully we can get past this soon.
* (Core-related) FCEUmm. Works fine. Fullspeed.
* (Core-related) Genesis Plus GX. Works fine. Fullspeed.
* (Core-related) Mednafen Neo Geo Pocket Color. Works fine. Framerate at around 52/53fps. There might be a new Neo Geo Pocket Color core coming soon (not Mednafen NGP) which would run at fullspeed with no problems.
* (Core-related) Handy / Lynx. Works fine. Fullspeed.
* (Core-related) Mednafen Wonderswan. Works fine. Fullspeed.
* (Core-related) Mednafen Virtual Boy. Works. Too slow (around 26fps). Corrupted pitch (likely due to 32bit color). Speedups/idle loop optimization hacks MIGHT bring this fullspeed later on.
* (Core-related) NXEngine / Cave Story. Works fine. Fullspeed.​

What doesn’t work:

* ROMS have to be currently unzipped now (EXCEPT for the FB Alpha ROMs).
* No core switching yet from inside RetroArch. For now, each core is a standalone program.
* Add Content -> Download Content currently doesn’t work. If you do try it, you might have to restart.
* History list doesn’t work yet.
* Save states can be saved, but cannot be loaded yet. We need to figure out why.
* Threading needs to be still implemented.
* (Core-related) 2048 core. ‘Start content’ does not work yet like it should. Wait until we fix this.
* (core-related) Prboom/Doom core. Crashes after loading a Doom WAD. Wait until we fix this.
* (Core-related) Picodrive core. Crashes after loading a ROM. Wait until we fix this.
* (Core-related) QuickNES core. Doesn’t load a ROM. Wait until we fix this.
* (Core-related) Gambatte core. Doesn’t load a ROM. Wait until we fix this.
* (Core-related) SNES9x Next core. Doesn’t load a ROM. Wait until we fix this. Will likely be too slow compared to CatSFC anyway, so not sure if worth it for Vita.
* (Core-related) DOSBox core. Haven’t tried this yet. Likely too slow to be worthwhile.​

Future plans:

* More cores, fix remaining cores that are broken.
* Try to get Cg runtime working so we can have Cg shaders running.
* Try to get multiple gamepads working on PS TV.
* More.​

PlayStation3

​

Thanks to PSGL, the PlayStation3 driver can use the XMB menu driver using the OpenGL rendering backend. The simplified ribbon should be running properly in the background too.

The PlayStation 3 port is back after it was decommissioned for a long time.@Ezio should be uploading the CEX/DEX versions shortly, after which they will be posted on xbins as well.​

What doesn’t work yet:
This version can be considered a beta release. Here are the current issues:

You cannot scan for content as of right now. Instead, for now you should just load content directly from the filesystem.

To be able to use zipped ROMs on emulators like SNES9x and other similar emulators, always use ‘Open Archive As Folder’, then select the ROM you want to use. Don’t use ‘Load Archive With Core’ which won’t work for now.

If you go to ‘Information’ -> ‘Core Information’, it currently doesn’t show anything. Not a big deal for now but something we will want to fix later on regardless.

None of the ‘downloading’ features right now will work in the PS3 port. Our networking stack code for PS3 apparently requires some customizations still. If there are any PS3 devs who can help with this, by all means.

​

The PS3 version now uses the XMB menu driver, a big step-up from the previous versions’ RGUI menu driver. The font driver we are currently using for PS3 is the default bitmap font, so it doesn’t look as good as it could be, but we are going to be moving over to more fancy font rendering shortly, possibly using stb_font or something similar.

A sneak peek at 1.3.7 features
Since this is a current nightly snapshot release, PS3 and Vita users are able to get a sneak peek at some of the features that will be part of RetroArch 1.3.7 for the other platforms.

Improved error handling. When loading the wrong ROM into a core, most cores should be able to now gracefully exit instead of just quitting or crashing RetroArch.

Much more complete info message system. Press ‘Select’ on any entry and 99% of the time it should show you a handy help message explaining to you what each setting does. The ‘English’ language setting is currently the one that is most complete, for all other languages we need to wait until translators have finished adding all the help messages in their own language.

It looks like the 4.85 landscape is starting to take shape now as developer's around the scene have been updated the homebrew, utilities and tools that require updates (not all things require updates) and now the PS3Xploit Team released one of the missing pieces. The Flash Writerfor 4.85 HFW has now arose and now you can make the jump from 4.85 OFW >> 4.85 HFW >> Execute Flash Writer >>> Install a 4.85 CFW. This release (utility) is ONLY for PlayStation 3 models that can install a Custom FirmWare, if your model can not install a CFW then look at PS3HEN as the next best alternative to cfw, which the team has an update around the corner as well (stay tuned for that soon), but back to the Flash Writer, If your are new to the tool that is executed from the PS3 Internet Browser, it simply provides those cfw capable models with the ability to install a Custom Firmware after the tool has done its magic to your console's internal flash. However, you must follow all instructions for a clean installation to avoid any issues during the process on the fully softmod exploit..​

Developer@Zar made an update for 4.85 firmware (cex) support for the popular ps3 homebrew ManaGunZ, but also late last month the developer made a huge update, that has added many new features to the popular Game Manager that always comes equipped with plenty of other features for your exploited PS3. Not only is this homebrew for CFW any longer, but since v1.36 ManaGunZ is now both compatible with PS3 Custom FirmWare and also PS3HEN, also zar did not stop there as there has been tons of new additions (seen in the changelogs provided below) and various fixes/optimizations have been brought forward as well in these recent updates that have emerged from developer @Zar. Checkout all the latest details below surrounding ManaGunZ for the PS3.​

Developer@aldostoolsrecently updated two great projects of his with 4.85 firmware (cex) support. When the releases appeared over at brewology.com they were added to the 4.85 Update/CFW thread > here < but i wanted to get something up on the mainpage for the two apps as there are staples in the PS3 library of homebrew fame. For those whom may be new to PS3 homebrew, IRISMAN is a Game Manager (aka Backup Manager) that provides many features, While multiMAN / IRISMAN & ManaGunZ are all excellent Game Manager's they are all unique from each other, while all sharing the essentials. So no choice of the three is a bad one, but all 3 are different, IRISMAN is a fork from an earlier PS3 Homebrew Manager called IRIS Manager by Estwald & D_Skywalk but aldostools has taken the foundation of that project to new levels by adding a TON of functionality,.. Which bring us to Aldostools other project of webMAN MOD which is a fork of deank's original webMAN plugin. deank made a spectacular foundation and down right great plugin, but as the scene advanced developer aldostools stepped in with other devs and formed webMAN MOD fork and since that forked spawned developer aldostools has created one hell of a plugin with tons of functionality and great features. This plugin allow offers more features then all Sony Firmware updates combined and that is even close to being a discussion. These are to great projects to explore if you have not.​

Comments

retroarch is just a frontend, you can choose to use multiMAN with simplicity to load the roms using cores that can be found within retroArch, just change the options_default.ini file located in BLES80608

retroarch is just a frontend, you can choose to use multiMAN with simplicity to load the roms using cores that can be found within retroArch, just change the options_default.ini file located in BLES80608

Click to expand...

Alot of the issues are core related and the front-end (unless changed in recent version) are packed with the core itself.

Example: if you had RetroArch v1.0.0.2 installed and added some v0.9.8 cores as well When you would load those v0.9.8 cores you would have the front-end for v0.9.8. Now this could of changed in the recent versions as i have not mixed cores like that yet.

So even if using multiMAN, your basically just using a front end over a front end essentailly because when you go into the options of the game (quick menu and beyond) your then using RetroArch. MultiMAN is just a launcher just from multiMAN in the same sense as RetroXMB from the XMB.

Been such a long time for me booting roms in multiMAN, but last i messed with it, not all cores could be supported,

Hate to bring this up, but could somebody upload this to a mobile-friendly mirror? Or at least recommend an Android browser capable of downloading from Mega? I've never been able to download anything from there, and I can confirm the following browsers DON'T work...

Boat Browser wouldn't download it for me, and my phone is so old Chrome won't run on it. But thanks, anyway.

@EnzioPS...
Much obliged for the mirror, although both links you posted were for the same thing. Perhaps for the future, you could use the Sendspace site instead, or along with Mega - I know there is at least one other user here that also has problems with Mega. I rather not bug you every time typo release a RetroArch compile. But if it's too much of a hassle, I understand.

Your compile didn't work for me - I got an error message (8001003C, I think). So I switched that EBOOT with the one from a earlier beta release, and then the PS3 crashed back to the XMB with no message. Then I switched to a core from the old installation, and RetroArch loaded fine. From experience, this means the EBOOT and the SELFs are signed wrong (for me). This isn't really an issue - I know how to resign EBOOT and SELF files. The problem is I don't have a PC, so I'll have to try to use the one at work, even though it's not in my department.

@JediKnight007 Tag me properly otherwise i cannot notice it :P
Sorry about the wrong link for snes9xnext fix, it's here https://www.sendspace.com/file/a0uofy
Error message could come from broken tools i had just some days before than ps3 release and from cfw you're using
Which cfw are you using? There's a fix for cfw dex ita around. I was trying to fix also the error with cfw 3.55 but the guy was testing it got ylod on his phat ps3.
It's surely some flag missing on resigning stuff and i have idea what it could be but i didn't fix it on main repo of retroarch since i cannot anymore get feedback for cfw 3.55. :/
Anyway i fixed all the ps3 compiles some weeks ago so it's enough easy to get a recent version for everyone. There i'm using a different way to resign and pack the cex build, so it could already work for you and for others. Tbh i was waiting that the guy which manages the buildbot for libretro put up the nightlies for ps3, but it's requiring more time than what it was planned.
I guess it would be worth a new ps3 release to test the stuff fixed on the main repo... (also the savestate for snes9xnext is fixed on the main repo since some weeks).

About psl1ght port, the binaries for cores and and eboot could be compilable with psl1ght, but the rsgsx library isn't mature enough to support retroarch, we could use the official psgl and see if it works with psl1ght. I'll try to implement it in next months, just to not lose all good stuff done by @Zar but i'm a bit busy to do it just now.

... I really don't know what to answer here You are one of that Jedi Knights that traveling thru time tunnel with Stephen Hawking playing on Retroarch Reicast core using TI-84+ in Ecco II: Sentinels of the Universe final version game. And using コナミコマンド to enable savestates.

Marty McFly told me that is hard to debug that kind of hardware + software, anyway we will try when DeLorean finish horse race on first place. Btw. Emmett Brown say this can be too low speed on eboot decrypting.

Seriously this make debuging little bit harder but I will try look into this. But my knowledge about 3.41 is poor.
Oh and i almost forgot, soooorrry You asked for that by siting on that calculator.

3.41? Wow pretty guaranteed not to have any support there mostly everything is signed for 4.21+ nowadays. Not even 3.41 CFW @JediKnight007 is sporting a dongle. Wow just wow, maybe I should downgrade to 3.41 also as my iPod Video still has several payloads on it [emoji3]