[M:tG] Draft Tech 6

This is the last Draft Tech of this set of 6 boosters. Next week, I’ll be changing up the usual post here on Friday by taking a look at all six together, in a Sealed format type scenario. I’ll be looking at building a 40-card deck from just the cards in these six boosters, and hopefully I’ll come up with something halfway decent.

First Pick

Accursed Spirit is probably what I would go with. It has one of the best forms of evasion in Intimidate, and it’s decently efficient at 3/2 for 4.

Ratchet Bomb is a very close second, though. It’s cheap to get out, and so long as your opponent doesn’t have a way of getting rid of artifacts, then you’re ready to pop it on something big as soon as your opponent brings it out. It’s not going to help you much if you get it late-game, though.

Others

Groundshaker Sliver is cool, but at 7 mana, the game is probably over by the time you’re getting him on the table. Maybe not, of you have enough mana acceleration, but I think this card is much better in a constructed format.

Diabolic Tutor is very advantageous, if you need that linchpin card, but at 4 mana, it’s going to cost you. Dearly. I’m not a fan, the cost-reward just isn’t there for me.