After a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage.

90

13

EZ-PZ Dimensional Ripper

Deth Lazor Slows Heroes by 50% and Stuns non-Heroes for 3 seconds.

13

Goblin Fusion

Deth Lazor can be charged for 1 additional second to increase its damage bonus by an additional 100%.

13

X-Tra Large Bombs

Increases Xplodium Charge radius by 30%. Being stunned or rooted causes an Xplodium Charge to drop at Gazlowe's feet. This effect has a 10 second cooldown.

16

Turret Storage

Increases Rock-It! Turret maximum charges from 2 to 3.

16

Superior Schematics

Gazlowe's Rock-It! Turrets have 25% increased range while he is within their attack range.

16

Kwik Release Charge

Xplodium Charge gains a second charge.

20

Mecha-Lord

Basic Attacks deal an additional 100% damage. Passive: Gain 25 Armor.

20

Miniature Black Hole

Increases Grav-O-Bomb radius by 25% and damage by 50%.

20

Firin' Mah Lazorz

Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 137 (+4% per level) damage.

20

It's Raining Scrap

Activate to create 5 Scrap around Gazlowe over 5 seconds.

30

Shortcut

Ability Name

Description

Cooldown

Mana Cost

Q

Rock-It! Turret

Creates a turret that deals 62 (+4% per level) damage. Lasts for 30 seconds. Stores up to 2 charges.

15

70

W

Deth Lazor

Charged attack that deals 137 (+4% per level) damage to enemies in a line. Damage and range increase the longer the Ability is charged, up to 100% after 3 seconds. Deth Lazor can be channeled indefinitely.

12

60

E

Xplodium Charge

Places a bomb that deals 233 (+4% per level) damage to enemies within target area after 2.5 seconds, stunning them for 1.75 seconds.

14

60

R

Grav-O-Bomb 3000

After a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage.

Destroyed enemy Structures and Rock-it! Turrets drop Scrap. Collecting Scrap restores 30 Mana and causes Abilities to recharge three times as fast over 3 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into Scrap.

1

Focus Turrets!

Orders any nearby Rock-It! Turrets to focus the target.

1

Gazlowe

2019-01-23 Balance Update v 2.42.1

Hero Updates

Abilities

Grav-O-Bomb 3000 (R)

Cooldown reduced from 110 to 90 seconds

Mana cost reduced from 100 to 80

Talents

Level 20

It's Raining Scrap (Active)

Cooldown reduced from 60 to 30 seconds

2018-12-11 Patch Notes v 2.41.0

Design & Gameplay

Armor

Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:

Gazlowe

Robo-Goblin (R)

Armor increased from 30 to 40

2018-09-25 Patch Notes v 2.38.0

Bug Fixes

Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped.

2018-04-11 Balance Update v 2.31.2

Bug Fixes

Probius: Disruption Pulse no longer gains bonus damage from the Particle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.

2018-03-27 Patch Notes v 2.31.0

Bug Fixes

Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.

Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.

2017-11-14 Patch Notes v 2.29.0

Bug Fixes

Gazlowe: Fixed an issue preventing Deth Lazor from being cast with less than 60 Mana after learning Hyperfocus Coils

2017-10-02 Hotfix Patch v 2.28.1

Bug Fixes

Gazlowe: Rock-It! Turrets will now correctly grant allied vision of the area around their placement locations.

Minions and Mercenaries: Fixed an issue causing Minions and Mercenaries to ignore some summoned units, including:

Gazlowe’s Rock-It! Turrets

Probius’ Photon Cannons

Tychus’ Drakken Laser Drill

2017-09-08 Hotfix Patch v 2.27.4

Bug Fixes

Gazlowe: Scrap will no longer be created when Leoric's Entomb expires.

2017-06-13 Patch Notes v 2.26.0

Bug Fixes

Gazlowe: Can no longer cast Deth Lazor if he has less than the required amount of Mana.

Developer Comment: I'm not exactly sure where this Goblin keeps
getting the hoards of gold he needs to bribe the design team, but sure enough,
he's done it again. These changes started off as quality-of-life fixes, but
eventually evolved into something of a minor rework. Overall, we tried to even
out the power-level of a couple talent tiers (including his Heroics), while
also bringing in a bunch of baseline changes in order to make him feel a bit
more user-friendly. We realize his win rate is above average in certain MMR
brackets (and game modes), and that this may be viewed as a substantial buff
to him. However, we felt it was important to bring these changes to our
players and are prepared to act quickly if any tweaks are needed.

Level (Tier)

Gazlowe Talents

1 (1)

Extra TNT (E)

Scrap-o-Matic Smelter (D)

Break it Down! (D)

Goblin Repairs (Passive)

4 (2)

(!) Clockwerk Steam Fists (Q)

ARK Reactor (E)

Reduce, Reuse, Recycle (D)

Hired Goons (Passive)

7 (3)

Engine Gunk (Q)

Rock-It! Turret XL (Q)

Hyperfocus Coils (W)

10 (4)

Robo-Goblin (R)

Grav-O-Bomb 3000 (R)

—

—

13 (5)

EZ-PZ Dimensional Ripper (W)

Goblin Fusion (W)

X-Tra Large Bombs (E)

16 (6)

Turret Storage (Q)

Superior Schematics (Q)

Kwik Release Charge (E)

20 (7)

Mecha-Lord (R)

Miniature Black Hole (R)

Firin' Mah Lazors (W)

It's Raining Scrap (Active)

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Bold text indicates a MOVED Talent.

2017-01-24 Patch Notes v 23.0

Bug Fixes

Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.

2017-01-04 Patch Notes v 22.5

Bug Fixes

Gazlowe: Rock-It! Turret range indicators will now correctly display while they are active.

Developer Comments: As part of our ongoing process to improve our
talent system, we are doing a pass on all heroes in the game to increase the
health of their talent trees. We know that there are a fair number of talents
that feel like they are either mandatory or insignificant, and this is our
first pass on putting in fixes. These fixes take many forms, and can range
from simply buffing or nerfing numbers to changing functionality. We’re
excited to keep our heroes feeling fresh, and you can look forward to
additional changes to more of our heroes in upcoming patches.

2016-05-17 Patch Notes v 18.0

Talents

Regeneration Master

A reward has been added to this Questing Talent.

Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30

Reward: Upon gathering 30 Globes, also increases Health by 500

Developer Comments: We’ve added a completion point to this Talent.
Upon completing its quest, players will be provided with some additional
power. This allows us to offer spikes of power in-between Talent levels, or
even for a single player on a team. Now, simply picking the Talent and only
partially completing it is worse, but finishing the quest will return a larger
reward. Choosing the right Talents on the right Battleground or with the right
team composition has always been an important goal for us, and this change
pushes this Talent to closer align with that goal.

Hero Updates

Xplodium Charge (E)

Stun duration reduced from 2 to 1.75 seconds.

Damage increased by 10%, from 212 (+4% per level) to 233 (+4% per level).

Developer Comments: We’ve received a lot of feedback from players
regarding the popular strategy of chaining movement impairing effects, like
Stuns and Roots, on an enemy Hero. While we want this to be a viable way to
play, we feel it’s currently too prominent and powerful at higher levels of
play. As a result, we are reducing the duration of many of these effects in
the game. In scenarios where this change nerfs a character we don’t otherwise
want to nerf, we’re coupling it with a buff to help offset the difference.
While this change hasn’t reduced all effects that might make you lose control
of your Hero, we feel these are some of the more egregious ones. As always, we
will make further changes if necessary.

Bug Fixes

Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.

2016-03-29 Patch Notes v 17.0

Hero Updates

This Hero has received significant Talent changes

Demolitionist (Talent) removed

Promote (Talent) removed

Calldown: MULE (Talent) removed

First Aid (Talent) removed

Burning Rage (Talent) removed

Stoneskin (Talent) removed

Fury of the Storm (Talent) removed

Hardened Shield (Talent) removed

Salvager (Trait) and Break It Down (Talent) tooltips have been updated to match their live functionality.

New Talent (Level 20): It's Raining Scrap

Activate to create 1 Scrap every second for 5 seconds near Gazlowe. 60 second cooldown

Rock-It! Turret (Q)

Mana cost increased from 60 to 70

Range increased by approximately 27%

Long-Ranged Turrets (Talent) removed

New Talent (Level 16): Superior Schematics

Rock-It Turrets deal 25% more damage when Gazlowe is in their attack range

Deth Lazor (W)

Goblin Fusion (Talent) moved from Level 4 to Level 16

Hyperfocus Coils (Talent) moved from Level 16 to Level 7

New Talent (Level 20): Firin' Mah Lazorz

Firing a Deth Lazor now causes each Rock-It Turret to fire its own Deth Lazor as well.

Charging Deth Lazor to its second and third power levels increases the range of turrets’ Deth Lazors, but not damage.

Xplodium Charge (E)

Mana cost reduced from 70 to 60

Cooldown increased from 12 to 14 seconds

New Talent (Level 4): ARK Reaktor

Reduces the cooldown of Xplodium Bombs by 2 seconds, and adds 2 charges of Rock-It Turret when hitting an enemy Hero with Xplodium Bomb

New Talent (Level 13): X-Tra Large Bombs

Increase the cast range and radius of Xplodium Charge by 25%

Kwik Release Charge (Talent)

Cooldown between Xplodium Bomb charge uses reduced from 2 to 1 second

Robo-Goblin (R)

Functionality has been added

You can now press R to manually target active Turrets

Developer Comments: One of our major goals with these changes was to
make our favorite one-man wrecking crew the premier zone-control Hero in the
game, and we feel that his new Talents help push him in that direction.
Gazlowe now has three playstyles that he can build around with his Talent
tree: Rock-it! Turret, Deth Lazor, or Xplodium Charge.

The buff to base Turret range should help him a lot in this regard, as he is
much more effective during the early stages of the game. He can now also be a
big threat if he can set up at an objective before the enemy team arrives.

We also took this opportunity to remove a lot of generic Talents and replace
them with much more interesting ones--like, ya know, the ability for Turrets
to shoot friggin’ lasers!

Gazlowe Talents

Level (Tier)

1 (1)

Extra TNT (E)

Scrap-o-Matic Smelter (Trait)

Break it down! (Trait)

Regeneration Master

4 (2)

Clockwerk Steam Fists (Q)

ARK Reaktor (E)

Reduce, Reuse, Recycle (Trait)

Mercenary Lord

7 (3)

Rock-It! Turret XL (Q)

Engine Gunk (Q)

Hyperfocus Coils (W)

—

10 (4)

Robo-Goblin (R)

Grav-O-Bomb 3000 (R)

—

—

13 (5)

Turret Storage (Q)

EZ-PZ Dimensional Ripper (W)

X-Tra Large Bombs (E)

Sprint

16 (6)

Superior Schematics (Q)

Goblin Fusion (W)

Kwik Release Charge (E)

—

20 (7)

Mecha-Lord (R)

Miniature Black Hole (R)

Firin’ Mah Lazorz (W)

It’s Raining Scrap

Italics indicates a NEW Talent

Bold indicates a MOVED Talent

Bug Fixes

Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.

2015-10-06 Patch Notes v 14.0

Design & Gameplay

Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.

Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

2015-08-18 Patch Notes v 13.0

Talents

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into
Mercenary Lord, and removed the damage reduction from structures to prevent
degenerative backdoor strategies. The combination of the damage reduction vs.
Mercenaries and the ability to empower these Mercenaries felt like a logical
pairing. We hope incorporating the two talents into one will make this level 4
choice an enticing one, as the two talents separated had a low pick rate.

The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4: