Hey Guys,
I'm new to Maya. I've been modeling on the Z and Axis and am ready to start mirroring some geometry. I clear all the history and freeze transformations to assure nothing will be messed up with the polys I am mirroring. I apply the too and mirror in X+. the problem is the mirrored poly replicated inside my larger model (I'm replicating details on a ship). I tried going into the polyMirror tab in the Attribute Editor and any thing I mess with (Pivot, Direction, Merge Threshold, Merge Node) dosen't seem to apply to the mirrored object. Any hel on this would be appreciated!

Thanks,
Yagimoth

hanskloss

07-23-2009, 09:56 PM

Screenshots, screenshots would help:)

CGTalk Moderation

07-23-2009, 09:56 PM

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com