NEO Scavenger - Feature Voting

Last call for feature votes!

Supporters of the NEO Scavenger project who have votes remaining can vote on features they would like to see next. However, no new votes are being sold (either individually or as part of game bundles).

Below are features up for discussion, along with their relative popularities among supporters.
Every vote cast was from someone who helped fund development of the game a bit longer. And for that, I thank you!

Barring any major shifts in the priorities, the top 5 features here (as of June 2014: plot encounters, craftable items, weapons, locations, and clothes) are what I'll be focusing on in the final stretch. (And indeed, are what I've been working on in recent months.)

This system, while not perfect, has really helped me gauge what people want to see in the game. Thanks again!

Add new vehicles to the game, such as pickup trucks, dirt bikes, muscle cars, and atvs. Player can find and equip vehicles, which grant additional carry weight, but some require parts and skills to fix, and fuel to run.

Continue the story of the player character. Add encounters after the DMC gates.

Looking for other ways to support NEO Scavenger? Help out by spreading the word! Tell your friends!

Disclaimer: To be clear, feature votes do not represent a contract to work between voters and Blue Bottle Games. Votes are only used to gauge fan interest, and development on NEO Scavenger will progress in a manner determined solely by Blue Bottle Games. That said, everything up for voting here is a feature I'd like to work on, so there's a good chance frontrunners here will get more attention. I am mainly looking at feature popularity compared to feature complexity/effort required. I just wanted to be up-front with everyone so expectations are tempered!