Shouts in Football Manager 2013

As the match unfolds, you're likely to want to make tweaks and changes in reaction to the events that develop every minute.

To make this easier and quicker, you can select a vast number of instructions to relay to your team on the fly. Clicking the appropriate button the action bar will pop out a box from which you can select the following instructions:

Retain Possession

Instructs your players to prioritise keeping hold of the ball.

Get Ball Forward

Instructs your players to look to get the ball into the attacking third.

Pass Into Space

Instructs your players to look to make passes into space.

Pass Into Feet

Instructs your players to look to make passes into the feet of the receiver.

Instructs your players to look to make their clearances into wider areas to be picked up by attacking players.

Shoot On Sight

Instructs your players to shoot when the opportunity arises instead of waiting for a more clear-cut opening.

Work Ball Into Box

Instructs your players to work hard for their opening, remaining patient and not forcing the issue.

Exploit the Flanks

Instructs your players to look to take full advantage of wing play, perhaps due to an opposition weakness.

Exploit the Middle

Instructs your players to look to take full advantage of playing through the middle, perhaps due to an opposition weakness.

Look for Overlap

Instructs your players to hold onto the ball and look for an overlapping player in support, most likely a marauding full-back.

Take a Breather

Instructs your players to keep hold of the ball but simply take a moment to recover physically before attacking again.

Play Wider

Instructs your players to look to stretch the pitch and play wider.

Play Narrower

Instructs your players to look to narrow the field and play in the middle of the pitch.

Push Higher Up

Instructs your players to play higher up the pitch, starting with the line the defence holds, which should be close to the halfway line if this option is chosen.

Drop Deeper

Instructs your players to retreat into their own territory and defend it from there.

Hassle Opponents

Instructs your players to give the opposition little time and space on the ball, attempting to force a mistake.

Stand Off Opponents

Instructs your players to give the opposition more time, retreat into a defensive shape and minimise the risk of being opened up.

Get Stuck In

Instructs your players to be aggressive and strong in the tackle. This may increase the risk of fouls and disciplinary action.

Stay on Feet

Instructs your players to stay on their feet when making tackles instead of going to ground.

Play Even Safer

If you wish to preserve a lead, selecting this option will instruct your players to play with safety foremost in their attentions.

Take More Risks

If you are chasing a game, this option will instruct your players to take whatever risks necessary to get themselves back in it.

Run at Defence

Instruct players to run at the opposition more than your tactics allow by default.

Play Through Defence

Instructs players to play their way through an opposition's defence with passing along the ground.

Play Out of Defence

Encourages defenders to pass their way clear from the back rather than clear the ball long.

Hit Early Crosses

Instructs players to cross the ball early.

You can also change the overall team strategy on the fly, as well as make quick tactical adjustments such as a swapping of two wingers, a man-marking job on an individual who is running the show, or even a quick substitution.

Any quick instruction will be placed in the 'Pending' section until the next break in play, at which point it will become activated. To cancel an instruction, click on cancel button. This will no longer be in effect in your team's tactical approach.

You can also load in any shout 'groups' you may have previously created.

At half and full time you will have the opportunity to offer a team-talk to your players. The half time team-talk will generally be about what has happened in the first half and what you expect to happen in the second half, whilst the full-time one will be of a reactionary nature to the result. As with your pre-match team-talk, take care in what you say to your players, as it can have a strong effect on how they handle things from that moment on, particular half-time team-talks.

If, at the end of the match, you wish to save it for later viewing in the external match viewer (available from the 'View Match' option on the Main Menu), click 'Save' from the 'Match Controls' menu and you will be prompted to save the match .pkm file to My Documents\Sports Interactive\Football Manager™ 2013\matches.