Team Ninja’s Hayashi Wants To Make A 3DS Game Designed Around 3D

“This time, we used the 3D for presenting the game, but next time I want to make software that involves 3D in the game design,” Team Ninja leader, Yosuke Hayashi, recently said to Nintendo’s president, Satoru Iwata. “When I read Miyamoto-san’s interviews, I realized that he designs games that can only be accomplished in 3D. Like games that involve jumping into the distance.”

When he said “this time,” Hayashi was referring to Dead or Alive: Dimensions, which will release on the Nintendo 3DS next week. Dimensions is a chronicling of the first four Dead or Alive titles, and while the game’s fighting system has been overhauled, the 3D effect from the 3DS is merely a visual upgrade and has no effect on the way you play the game. Hayashi says he’d like to change this with future projects.

“There’s a particular enjoyment to a game designed specifically for 3D,” Hayashi said to Iwata. “While I don’t know exactly when I will land any such future projects, I think the challenge of the games I make from now on will be quite rewarding.”

He elaborated: “I’m looking forward to playing games by all kinds of game developers. But I’ll be incredibly jealous the moment someone achieves something that until then seemed completely impossible, so I want to find that door and open it myself!”

Another point Hayashi considers important while developing Nintendo 3DS games is to keep in mind the difference between a console and a portable system. Team Ninja are also planning a Ninja Gaiden title for the 3DS, which Hayashi tells us will be “appropriate for a portable system” when they decide to show it off.

Food for thought:

Prior to Dead or Alive: Dimensions, Team Ninja collaborated with Nintendo on development of Metroid: Other M. Iwata appears to want the two companies to work together again, as he says: “We may be able to work together again in the near future, and it would be great if we did something that made you jealous or you did something that made us jealous.”

You heard it here first. DOA Extreme is coming to 3DS. Simulations of busty girls playing volleyball never really worked in the past, but if there is anything that only 3D could make work, I’d say that’s it.

Oh wait, it occurs to me that some people may consider this comment sexist, so I’m going to go ahead and say there should be plenty of dudes in speedos as well.

Exkaiser

DOA Extreme did need some dudes. It’s only fair.

malek86

I actually wouldn’t mind seeing some dudes in DOAX too, if anything for the comical factor. I can’t imagine how Ryu would behave in such a situation.

I mean, he’s used to seeing skimpy-dressed girls, but skimpy-dressed girls playing volleyball and relaxing by the pool? Not so sure. Maybe it turns out he’s actually a pimp.

Excuse me? The difference between console and portable is blurring with handhelds becoming, at the hands of a forward looking company, as robust and feature filled as their stationary counterparts. What is his statement even supposed to mean? If console game single player experiences are already clocking in at even the under 4 hour mark, than woe be to portabalizing a series and making it less immersive, involved, and as long as a console game…one hour games here we come. They should be aiming to bring console like experiences to handheld electronic devices that people are around more often than they are with their stationary consoles. Though perhaps its just me being in the minority of people who seem to want fully fledged console like experiences in the palm of my hand…

I do hope Ninja Gaiden 3D is like and intense and as fun as Ninja Gaiden Sigma 2. That series would be phenomenal in 3D.

CleruTesh

Don’t read too much into his comment. It may not mean less content. Elite Beat Agents comes to mind as a title well suited to portability. It still had lots of content and replay value, but was easily played in small chunks. Not a perfect analogy, but I love it and I’m using it. Another one of my favourite DS games is Time Hollow, which I consider to be an example of why shorter games can be great. No matter the critcism it got for it’s short length: I never regret for a second paying full price for it. If games are short but fantastic, I’m fine with that. Yeah, a one-hour game would suck, but seriously, I don’t think you have to worry about that.

Woah, another fan of Time Hollow. That game took my by suprise. One of the best hidden DS gems.

kylehyde

And for that same reason many handhelds that competed against nintendo in that ground (before the psp) failed. The psp began to have their wings when it embraced it handheld nature.

Even if handhelds and home consoles have the same purposes, the experiences that they delivered are very different. The handheld experiences are the ones that you can enjoy easily on a trip or in circunstantces when you have little time, but you want to experience in a very quick time. The console experience need time and dedication and are not easy to interrupt as the handhelds experiences.

OneOkami

That is no longer true. Many handheld games offer experiences that rival and/or mimic those you can find in console games. In fact, there was time when the PSP was often criticized for having a library full of PS2 ports. BlazBlue: Calamity Trigger, Continuum Shift I & II and Super Street Fighter IV and Dead or Alive (Dimensions) offer practically the same gameplay experience whether you’re playing it on a home console or a handheld.

Grand Theft Auto Liberty City Stories and Vice City Stories were PSP games that were ported to the PS2! I could easily see the 3rd Birthday, and Dissidia being PS3 games. Ace Combat Joint Assault was the same ole’ Ace Combat, being on the PSP made no real difference (same goes for Kingdom Hearts). Metal Gear Solid: Peace Walker’s was still a darn evident Hideo Kojima cinematic work of art, even the gameplay was still intact. Mario Kart DS IS simply Mario Kart. There are an abundance of JRPGs on handhelds such that, simply by their own convention, have similar experiences.

Furthermore, its just plain inaccurate to imply handheld games don’t need time and dedication (Disgaea says hi!). I’ve lost track of the tens of hours I’ve put into Dissidia 012 [duodecim]. I’ve had to nervously put my PSP in standby mode because I was being interrupted by something and couldn’t get to a save point anytime soon. Heck, Persona 3 Portable has the same rules for saving your game as the original version, making it no more or no less interruptible as a portable game.

Yes, handheld games can and do offer different experiences from consoles game (Hotel Dusk being a good example ;)), but my friend, the line that signifies clear distinction between “handhelds” and “home consoles” has blurred way more than you seem to have noticed.

kylehyde

Sorry but the line will always be there, you have reafirmed my position about this. Is true that you can find home consoles experiences on handhelds, but they are exactly that, home consoles games on handhelds, is not a bad thing, however these are not games that have the values of a handheld game.

Just to put it simple. What is the most succesful franchise on handheld on the whole story? Pokemon, a game that you can save anywhere, anytime (at least most of the time), you can interrup it easily and retaked later without feeling “nervously” about when I’m going reach the save point, is a long game, but is not necessary to play it during hours, other thing is that you wanted play it during hours.

I don’t know too much about psp, but at least in the DS case were games like pokemon, professor layton, new super mario bros that make it very succesful, games that have the values of the handheld gaming.

Now, when I implied that “handheld games don’t need time and dedication”? becuase I as much as I see my post I’ve never did that, so don’t put words in my that I’ve never said in first place.

When I mentioned that “The console experiences need time and dedication” (which is what really I say) I was referring to the fact that most of the time you can’t interrupt them as easily as a game with the handheld experiences, you can pause it, put on hold or whatever, but still you really “need” to be on the console until theres a chance to save and generally this takes longer than the handheld experiences. Also I was not referring about how long is a handheld game. The handhelds games (that conserve the handheld experience) can be very long, but still the time that you can dedicate them on a day can be very short and still have some progress. Other thing is that you wanted to dedicated more than the third of your day.

Now I’m going to question, you really “need” to play Dissidia 012 during ten hours? Heck nobody really “need” to play during a long time without interruptions, however I guess that it was more like you “wanted” to play it during 10 hours. Theres a big difference between “need something” and “want something”.

OneOkami

“Even if handhelds and home consoles have the same purposes, the experiences that they delivered are very different.”
“Sorry but the line will always be there, you have reafirmed my position about this. Is true that you can find home consoles experiences on handhelds, but they are exactly that, home consoles games on handhelds, ”

How can you clam handheld experiences are very different but at the same time acknowledge that you can find home console experiences on handhelds?!? My point is that you can find home console experiences on handhelds. Also, my point is not just that there are home console games on handhelds, I’m also trying to show you that there are original handhelds games that bear the quality of a home console experience.

When you say: these are not games that have the values of a handheld game” you are missing my point. That is a statement to sounds evident of a mentality of the perceptions of handheld games many years ago analogous to relationship between arcade and home console game experiences back in the early ’90s. One of the greatest appealing quality of the arcades back then was that there was a very significant leaps graphical quality and gameplay experiences that consoles simply could not come close to matching. That greatly helped make it work continually spending money to play the same game rather than buying a game once and playing it infinitely many times for “free”. However, consoles have caught up, now they offer games with comparable graphics and gameplay experiences and multiplayer ability, the line that once drew a clear distinction between the two has blurred greatly. My point is I don’t think its accurate to make such a quite so definitely a distinction between what is a “console” game and what is a “handheld” game because the two are increasingly becoming able to overlap in the experiences they offer. I stand by that point. Firmly.

Bringing up Pokemon and why it is a “handheld game” doesn’t really change my point. Sure there are handheld games that can be saved anywhere, making them more convenient to take and play on the go but IMO, that doesn’t really “define” a handheld game. If it did, then Xenoblade is a handheld RPG that just happens to be for the Wii, The Legend of Zelda: Ocarina of Time was a handheld Action/Adventure game that just happened to be for the N64 (hey guess what thats being re-released for) Furthermore, that definition just denies a great portion of my handheld library their own identity and “existence” because they are games that were made for a handheld (original games, not ports of console games) and cannot be interrupted and saved at any convenient time. Heck, get this. I was playing The 3rd Birthday when I got an email notification on my phone (which happened to be a notification of your reply). I couldn’t stop and save my progress for another 15 minutes because I was in the middle of a level then had to sit through a somewhat lengthy cutscene. If I was back in college playing this game while waiting for my next class to start, I’d have to put my PSP in standby mode and hope it doesn’t lose power before I can wake it up and save and/or get it to an outlet. If your argument is that this isn’t what “handheld gaming” is because of this reality (which seems to be the case), what I’m simply telling you is: Welcome to May 21, 2011. Handheld games don’t necessarily have save anywhere and can’t always be played in bit-sized chunks. You’re arguing those are the values of handheld games, I’m arguing that those values have changed. Handheld games are evolving. I know because I play them just at much (heck, even more nowadays) as console games.

“Now, when I implied that “handheld games don’t need time and dedication”? becuase I as much as I see my post I’ve never did that, ”
…
“The console experience need time and dedication and are not easy to interrupt as the handhelds experiences.”

I guess you don’t realize it, but you just did right there. Don’t bring up that console experiences need time and dedication if you’re not trying to imply that handheld experiences don’t. It may not have been intentional, but your wording did imply that. Furthemore:

” I was referring to the fact that most of the time you can’t interrupt them as easily as a game with the handheld experiences, you can pause it, put on hold or whatever, but still you really “need” to be on the console until theres a chance to save and generally this takes longer than the handheld experiences.”

Again, my point is that handheld games are blurring the line that makes this distinction.

“Also I was not referring about how long is a handheld game. The handhelds games (that conserve the handheld experience) can be very long, but still the time that you can dedicate them on a day can be very short and still have some progress. Other thing is that you wanted to dedicated more than the third of your day.”

Again, my point is that your definition of the “handheld experience” is becoming increasingly inaccurate as a generalization. I can say that confidently as a handheld gamer just as much if not more than I am a console gamer.

Finally, the point I was trying to make by bringing up all the time i’ve put into Dissidia was that it is a handheld game that requires time and dedication to experience and master. That was in response to your implication that handheld games don’t require that. Again, I’ll give you that you probably didn’t realize you were implicating, but you did, even if it was not intentional.

EDIT: Also, I just want to apologize for the really long post but I’m not just talking out of my rear end here. I stand by my point.

And again I’m asking you when I said these (“The console experience need time and dedication and are not easy to interrupt as the handhelds experiences.”) words in which part I’m implying that handheld games don’t need time and dedication

Answer none, sorry but you are victim of a “fallacy”, an incorrect reasoning on your side: If Kylehyde says that “The console experience need time and dedication and are not easy to interrupt as the handhelds experiences.” so that means that he thinks that “The handhelds experiences don’t need time and dedication and are not easy to interrupt as the handhelds experiences.”-Fallacy

I only mentioned the fact that home consoles experiences need time and dedication, not that hanhelds didn’t need it, in fact I didn’t even touched that point in my first comment, just because I say that one thing is white that doesn’t mean that the other thing has to be black.

As I see you are very firmly in your point, which is as valid as mine, however, that doesn’t change a fact, that psp taked the fly when it began the embrace the handheld nature, before that many believed that it would be really hard to see a succesor of this handheld, but after it embraced it handheld nature was whent things began to luck really shinny to it. The actual risk of the handhelds is that if they began to lose his handheld values then they will become disrupted by a device that carry those values, iphone still can’t not do these, but they are pretty close to made it. The day that handhelds games can not difference from console games that would be the day that handhelds (the devices) are going to dissapear, because they won’t be needed anymore if I the people play a home console in the comfort of their living room, room and whatever room they use to play games. Welcome to the real life son.

OneOkami

Allow me to repeat myself: “Don’t bring up that console experiences need time and dedication if you’re not trying to imply that handheld experiences don’t.”

If you argue that console games need time and dedication, but at the same time believe handhelds do, then there is no point in even bringing it up. It adds nothing to your argument. The only way it does is by implying that its a requirement of the console game experience that handhelds don’t have, thus the experience differs. If thats not your argument, then even mentioning that is useless. The fallacy here lies with you and your wording, it should have been omitted.
“I only mentioned the fact that home consoles experiences need time and dedication, not that hanhelds didn’t need it, in fact I didn’t even touched that point in my first comment, just because I say that one thing is white that doesn’t mean that the other thing has to be black.”

I have to say then, that adds nothing to your argument. It doesn’t back up your stance that the distinction between console and handheld game experiences isn’t blurring.

“As I see you are very firmly in your point, which is as valid as mine, however, that doesn’t change a fact, that psp taked the fly when it began the embrace the handheld nature, before that many believed that it would be really hard to see a succesor of this handheld, but after it embraced it handheld nature was whent things began to luck really shinny to it.”

That is not a fact. That is your perception of it (or something somebody told you) and it is debatable. I can argue that the PSP took off when it simply started getting stronger 3rd party support and starting building a much stronger library of interesting, original games. I don’t think it was so much “embracing its handheld nature” as “wow, that game looks cool, I wanna play it, guess I’ll need to buy a PSP so I can”.

“The day that handhelds games can not difference from console games that would be the day that handhelds (the devices) are going to dissapear, because they won’t be needed anymore if I the people play a home console in the comfort of their living room, room and whatever room they use to play games. ”

I strongly disagree with that. For one, my argument is that handheld games are increasingly able to offer experiences that rival those of home consoles. I believe that increases their value because one is, quite simply, able to take those experiences on the go with them. I don’t see that making them less valuable. Furthermore, I’m not saying handhelds currently do not, or eventually will not offer experiences that you are hard-pressed to find on home consoles. In fact, I explicitly stated that in my original reply to you. My argument is that the distinction between what is a handheld gaming experience and what is a console gaming experience is blurring.

Finally, kylehyde, I’m an adult, and I’ve been playing games since I was in Kindergarten. I’m not talking out of my rear end, so I don’t need your welcome to the real world and I am not your son.

I don’t think he meant any of the things you inferred from his statements…I believe he was talking more in terms of structure and how a game is broken up, rather than richness of content or length.

One example that comes to mind is Dissidia…tons of content, would probably take most people MONTHS to unlock everything, extremely replayable and so on. And yet, I don’t know if Dissidia would be a good fit for consoles because look at how long some of the fights in that game take to complete. I’ve had some harder fights go on for ten minutes before reaching any kind of conclusion, and that made me thankful that I could just put my PSP in sleep mode and come back to the game later.

Dissidia doesnt have time limits? I guess you could be right, I wish he had expanded on that which he was saying. But then console games have autosaving so one could just turn off the game and resume from where they were at later.

I…don’t think Dissidia has time limits if I recall correctly. But I’ve had some fights last for ages before either I or the other guy could even land a hit that actually connected, haha. It really does feel like a crazy fight right out of Advent Children or some shounen anime.

I do wish more frequent auto-saves were more common with console games, yea. Some games are starting to get smarter about this. But then, not everyone has access to a console whenever they like either, so…

That said, what Hayashi’s thoughts are on making portable games different from their console counterparts is up for debate. I guess we’ll have to wait and see, heh.

PrinceHeir

“We may be able to work together again in the near future, and it would be great if we did something that made you jealous or you did something that made us jealous.”

Sakomoto actually said if they plan on making Other M 2, they need Team Ninja again for collaboration :P

Guest

Thats why I think those 2D dungeon crawler RPG’s in 3D seem like a waste of time. The enemies should be in 3D and so should your attacks; meaning, seeing the character attack

lostinblue

Really unrelated, but I think The Magic Obelisk and Lost in Shadow “shadow manipulation” type of games could work really well with 3D.

I don’t think I will ever understand why people continue to insist that portable games must be experiences that can be played in short, bite-sized bursts. I don’t think there has been any reason for that ever since sleep mode was introduced. I mean, with sleep mode, you can play your game as much as you want and take it with you if you have to go somewhere, so you can continue playing when you have some free time, and the sleep mode keeps the system alive indefinitely with practically NO power loss. I had my old DS Phat sitting in my room in sleep mode for months one time without plugging it in, and when I finally opened it up, the battery was still green! However, when you’re playing on a console, if you’re interrupted by ANYTHING, you have to leave and you won’t be able to continue your game until you come back. Not to mention, since home consoles are usually shared by multiple people whereas handhelds are typically one per machine, you probably couldn’t even leave your game running until you got back because someone else would want to play their game!

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