Event Phase

The Event Phase occurs at the end of a player's turn, being the last thing possible excluding a Forced End. Most Event Phase base events lead to subevents; only events which can appear as base events are included on this wiki page (excluding a select few major subevents). It should be noted that only 1 base event can be gone to per turn per player.

Each player has their own event queue. If the event queue is empty for the turn when it is checked, you go to a random event if you reach the Event Phase. Some random events have higher chances of occurring than others, and these chances can be influenced by certain effects, items, or seasonal promotions. Multiple of the same event can be placed in the queue at once.

The event queue is typically checked on the visible page immediately preceding the Event Phase (but can be the one immediately preceding the Poll Phase), at the earliest the Effects Phase page (though this could potentially be on the 1st Resurrection Phase, after making a choice for either Jukebox Phase, or for the Choose An Item Phase). If the visible page immediately preceding the Event Phase is before the Effects Phase, the event queue is checked on an invisible page immediately before the first visible Event Phase page.

In general, queued events are gone to in the order they are queued (with even delayed queues like the Relic prayer and Loan Shark out-prioritizing subsequent immediate queues (like with a Wildcard) if many turns are gone without an Event Phase and the turn counters for each have reached 0), though certain events can simply out-prioritize other events.

Delayed, queued events (like with the Relic prayer) have their turn counters tick down invisibly during the Effects Phase.

You are actually treated as being inside a queued event the moment it is taken from the queue.

It should be noted that the description presented on this wiki of how broad the "Event Phase" is more narrow than what the admin Dysprosium would call the "Event Phase" (which would include as far back as the 1st Jukebox Phase). This is a nominal difference in turn structure made for precision rather than a substantial difference.

This event will be out-prioritized by all other events queued after it.

Crossroads (queued for each player after 2-4 of their own Effects Phases after the game begins and also always queued for each player 8-10 Effects Phases after their last Crossroads event was taken from the queue; note that each player's queuing schedule is independent)

Karma Events (queued by having the Reincarnated Neutral Effect; can be unqueued by losing the Reincarnated Neutral Effect; these are the only Event Phase events that can be taken from the queue for the turn while Reincarnated.)

The Smoking Mirror (queued by the The Smoking Mirror Buff; this event is tied with Three-Eyed Raven to have even higher priority than the other Positive Priority events excluding the Karma Events)

Three-Eyed Raven (queued by the Three-Eyed Raven Neutral Effect; this event is tied with The Smoking Mirror to have even higher priority than the other Positive Priority events excluding the Karma Events)

Jumanji (queued upon gaining the Gift Of Jumanji Buff and queued randomly by the Gift Of Jumanji Buff at the moment the event queue would be checked; can be unqueued by losing the Gift Of Jumanji Buff)

The Bear! (queued for the target with certain options/results in this same event or in The Addicted Bear! or in The Bear Is Loose! Fixed Chance Phase event; this is a 2-5 Effects Phase delayed queue from The Bear! or a 2-4(?) Effects Phase delayed queue from The Bear Is Loose!; The Addicted Bear! one has a ? Effects Phase delayed queue)