Month: May 2016

I had an epiphany of sorts last night. Also, insomnia; the epiphany might be nothing of the sort. In my previous post about the card crawl I described PCs as starting at ‘second level’, and that each level made them better in one area of endeavor (martial, arcane, divine, skill), …

… or not. I’m working around the edges of a card-based crawl game. I don’t know all the resolution mechanics yet, but I’m starting to see the shape of it. Probably co-op (adventuring party) Possibly competitive co-op: party has a shared goal, but each PC might have individual goals that …