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Topic: Trigger probability... (Read 298 times)

Hi there, i did do a quick search for this but sorry if i've missed something.

I was wondering is there a way to give a trigger a propability of presense like you can with a unit?

Basically i'm creating an occupied template for my squad to use on the new Avgani map. I want to place triggers around the map as (IED'S), have them on a low probability, but there is a chance that one will be set off.

Well, one way is to use a number of invisible H Pads as the getPos points for each explosion. If you give these invisible objects (or IED objects, whatever) a probability of presence, you should get the same result...

If you can find a good IED object to use (there are a few addons out there available), it could be an editor placed log, barrel, wreak, or even a rock. Just be careful not to make the object to obvious or else they will be easier to spot than a Mine in the middle of the road! Try to blend them in or disguise them as real Insurgents do! This in my opinion is the more realistic way to go, as by setting each objects Probability of Presence, the object is either there or not. If the IED object ain't there, the trigger will still activate for each, but nothing will happen as the explosion has no object to 'getPos' to