[IonutCava]- Rework ThreadPool/Task system for clearer parent<->child relationship between tasks— Disable Prio pool since it doesn’t work properly with the newest boost libraries— Modify the C++11 threadpool to remove the boost dependency- Reduce memory usage by allocating command buffers on use instead of on creation

[Ionut]- Rework RenderTarget class— RTAttachment now deal with textures directly— RT size needs to be specified upfront- Application class is no longer a Singleton but passed around in the PlatformContext