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What Makes Windwalker Special

Fantasy: Windwalker Monks are masters of zen. Their attacks are as fast as lightning and as swift as the wind.

Resources: Windwalker Monks use two forms of resources, Chi and Energy. Energy builds up over time and you spend it to use abilities such as Palma do Tigre which will also grant you Chi which in turn you can use other abilities such as Punhos da Fúria.

Defensive Abilities: Unfortunately Windwalker Monks don't have the best defensives. The do have Toque do Karma.

Artifact Weapon: Windwalker Monks artifact weapons are two Punhos do Paraíso fist weapons. One named Al'burq and the other named Alra'ed.

Unique Mount: Monks have a unique mount named Voo Zen. You float on a cloud.

Armor: Agility Leather

Strengths: WIndwalker Monks are a jack of all trades. They have great mobility, they can do decent single target and AoE damage as well.

Flavor:The Monte Kun-Lai is a special Monk-only area reachable via Peregrinação Zen. This area has Monk trainers and many lore-flavored NPCs, as well as quests that teach you the importance of various abilities. Later, the same ability will be used to access our class order hall.

Tempestade, Terra e Fogo – Formerly Storm, Earth, and Fire and Cerveja Olho de Tigre, with some additional modification. This is the other large change going into Legion. They've removed the individual control and summoning of the spirits. You will always be the Storm (blue) spirit. It now has two charges and a 1.5min cooldown, functioning as our large DPS increasing cooldown. Casting it once will summon the Fire and Earth spirits, if there are multiple targets they will jump to the targets and begin attacking them. Their first priority is tagging multiple targets for Chute Giratório da Garça stacks, prioritizing the target you're attacking last. However, if there are only 2 or 3 targets, they will attack and stick to their target. Pressing the button a second time will cause them to converge on your current target and remain there until that target dies or the buff runs out.

Toque da Morte – Formerly Touch of Death. It has moved from a finisher to an opener of sorts, we'll definitely want to be using this basically on cooldown. It is modified by the artifact trait, Estouro de Ventania which will make its use much more intricate, lining it up with other major CDs for maximum effect.

Maestria: Sessão de Porrada – Formerly Mastery: Bottled Fury. This will be active for all our hardest hitting abilities since they have cooldowns. It's something to be conscious of, but generally a small step away from a passive.

Expelir o Mal – Beyond an instant heal, this was used to generate Chi before a fight. We're not doing that anymore, which is somewhat a relief, although it certainly hurts our survivability some, as well as the ability to generate Chi when not in melee range.

Nimble Brew – Use infrequently during PvE encounters, but was very useful when it could be used. This loss hurts our survivability and DPS since we will stay controlled longer.

Postura do Tigre Agressivo – Its currently still in the game, but reduced to 0% from 10%. This is used for Blizzard to quickly and easily modify our DPS, however that's not as necessary at the start of the expansion when they can tune all other numbers separately. It also had the movement speed bonus, Andar sobre o Vento, separated from it.

Além-vida – This will be our main source of self-healing while questing, leveling, etc.

Raio Jade Crepitante– It was testing to be a single target increase when worked into the rotation, but was promptly nerfed. Still functions as a ranged attack if you can't get into melee range. No longer costs energy, but otherwise unchanged.

Desintoxicação – For most of your dispelling needs, occasional use in PvE, often just nice to help out the healers. Dispelling your own diseases speeds things up and helps to keep you alive.

Desativar – Used to slow a target down. Useful when questing or when a target wants to run away.

Chute Voador da Serpente – An iconic Windwalker ability to me. Great for a filler, awesome to get from Point A to Point B quickly.

Paralisia – Occasionally useful in PvE, mostly used for dungeons; specially when undergearing them where CC is paramount.

Provocar – Used to pull bosses to places quickly or to try and game Toque do Karma if you're extra brave (or insane), or for when all else fails and you need to kill the target really bad.

Ressuscitar – Don't forget to use this. Energy classes never have to wait for regen to res people, help out. It no longer costs energy, so even less excuse not to help res.