New Elders Scroll V: Skyrim details: DirectX 11 support and more

Tod Howard recently spoke to IGN regarding his upcoming RPG, The Elders Scroll V: Skyrim and a lot of new information came out of the closet by the end of it.

We’ve collected the juicy bits for you below:

Bethesda’s using Havok’s animation system (Havok Behavior) in their game

The .nif file extension used for mods is still used in Skyrim

Alongside the Fast-travel system from Oblivion will be a Carriage-system that takes you to other cities for a certain fee. This includes cities you haven’t visited yet.

There will be areas that are too hard for low-level characters.

There is no set amount of Dragons in the game, they’re placed pretty randomly, like other creatures

The conversation system, while now in real-time and without the zoomed-in view, still functions similarly to Oblivion’s

The new combat system is also supposed to help players differentiate and develop their characters into a specific form: “You can’t be everything at once.”

There’s crafting for each archetype (Magic, Combat, Stealth). The magic crafting system, as we know, is Enchanting, and allows you to enchant items and tinker with their effects.

There are more unique armor sets than in Oblivion

For those still hoping, no multiplayer, brah.

But the biggest thing which came out of this interview is the announcement that the game will be supporting DirectX 11 on the PC:

Yes, but I guess the real question here is do we take advantage of DX11’s big new features and the answer is ‘not specifically’. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC.