Unlike his Fellowship counterpart, this version of Haldir has a very reliable strength bonus. Many shadows do not bother with site control at all, and the ones that do have to first achieve it and then not get those sites liberated in order to nullify Haldir's strength bonus. Consequently, he usually has a strength of 7, gained at a twilight cost of 2, which is quite powerful, and you can easily give him an Elven Sword and Naith Longbow to boost his strength further. Additionally, there are no spotting requirements for this version of Haldir, which makes it easy to have him in a starting fellowship. His method of site liberation is quite expensive, and is ineffective in the subsequent ROTK sets, as none of the ROTK sites are battlegrounds. Consider That is No Orc Horn instead, which also heals elves, and as such is useful even when there are no controlled sites. Haldir is also an example of a character who is more effective in games with fewer players; in a game with more players, it's more likely that one of them may have site control, which would benefit all of them.