Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Light

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

On

Team Unit Transfer

On

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,4,5,5,6,6,7,7,8,8,9

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Capital cities

On

Capital city capture

On

Capital city unit assimilation %

0

Destroy unallocated Capitals

On

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

103

Continents

37

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

345

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

On

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

4

Default

3

Blue

5

Default

4

Black

5

Default

5

Orange

6

Default

6

Purple

5

Default

7

Grey

6

Default

8

Cyan

6

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position:3,4,5,5,6

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Capital cities

On

Capital city capture

On

Capital city unit assimilation %

0

Destroy unallocated Capitals

On

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

103

Continents

37

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

68910

Card Sets Worth

4,5,6,7,8,9,10

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

On

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

4

Default

4

Black

4

Default

5

Orange

5

Default

6

Purple

5

Default

7

Grey

5

Default

8

Cyan

6

Default

9

Lime

6

Default

10

Pink

6

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6

.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,5,6,7,8,9,10,11,12,13,14

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Capital cities

On

Capital city capture

On

Capital city unit assimilation %

0

Destroy unallocated Capitals

On

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

103

Continents

37

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

2

Card Sets Worth

5,10,15,20,25,30,35

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

On

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

6

Default

3

Blue

Default

Default

4

Black

Default

Default

5

Orange

Default

Default

6

Purple

Default

Default

7

Grey

Default

Default

8

Cyan

Default

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

5,10,15,20,25,30,35,40,45,50,55

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Capital cities

On

Capital city capture

On

Capital city unit assimilation %

0

Destroy unallocated Capitals

On

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

111213141516

Card Sets Worth

4,4,5,5,6,6,7

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

3

Default

4

Black

3

Default

5

Orange

4

Default

6

Purple

4

Default

7

Grey

4

Default

8

Cyan

4

Default

9

Lime

5

Default

10

Pink

5

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,4,5,5,6,6,7,7,8,8,9

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

345

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

4

Default

3

Blue

5

Default

4

Black

5

Default

5

Orange

6

Default

6

Purple

5

Default

7

Grey

6

Default

8

Cyan

6

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

678910

Card Sets Worth

4,5,6,7,8,9,10

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

4

Default

4

Black

4

Default

5

Orange

4

Default

6

Purple

5

Default

7

Grey

5

Default

8

Cyan

6

Default

9

Lime

6

Default

10

Pink

6

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,5,6,7,8,9,10,11,12,13,14

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

2

Card Sets Worth

5,10,15,20,25,30,35

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

6

Default

3

Blue

Default

Default

4

Black

Default

Default

5

Orange

Default

Default

6

Purple

Default

Default

7

Grey

Default

Default

8

Cyan

Default

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

5,10,15,20,25,30,35,40,45,50,55

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

111213141516

Card Sets Worth

4,4,5,5,6,6,7

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Light

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

3

Default

4

Black

3

Default

5

Orange

4

Default

6

Purple

4

Default

7

Grey

4

Default

8

Cyan

4

Default

9

Lime

5

Default

10

Pink

5

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

On

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Light

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,4,5,5,6,6,7,7,8,8,9

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

345

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Light

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

4

Default

3

Blue

5

Default

4

Black

5

Default

5

Orange

6

Default

6

Purple

5

Default

7

Grey

6

Default

8

Cyan

6

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

On

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Light

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

678910

Card Sets Worth

4,5,6,7,8,9,10

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Light

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

4

Default

4

Black

4

Default

5

Orange

5

Default

6

Purple

5

Default

7

Grey

5

Default

8

Cyan

6

Default

9

Lime

6

Default

10

Pink

6

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

On

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Light

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,5,6,7,8,9,10,11,12,13,14

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

2

Card Sets Worth

5,10,15,20,25,30,35

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Light

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

6

Default

3

Blue

Default

Default

4

Black

Default

Default

5

Orange

Default

Default

6

Purple

Default

Default

7

Grey

Default

Default

8

Cyan

Default

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

On

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Light

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

5,10,15,20,25,30,35,40,45,50,55

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

111213141516

Card Sets Worth

4,4,5,5,6,6,7

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Heavy

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

3

Default

4

Black

3

Default

5

Orange

4

Default

6

Purple

4

Default

7

Grey

4

Default

8

Cyan

4

Default

9

Lime

5

Default

10

Pink

5

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

On

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Heavy

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,4,5,5,6,6,7,7,8,8,9

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

345

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Heavy

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

4

Default

3

Blue

5

Default

4

Black

5

Default

5

Orange

6

Default

6

Purple

5

Default

7

Grey

6

Default

8

Cyan

6

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

On

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Heavy

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

678910

Card Sets Worth

4,5,6,7,8,9,10

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Heavy

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

3

Default

3

Blue

4

Default

4

Black

4

Default

5

Orange

5

Default

6

Purple

5

Default

7

Grey

5

Default

8

Cyan

6

Default

9

Lime

6

Default

10

Pink

6

Default

11

Yellow

5

Default

12

Navy

5

Default

13

Brown

6

Default

14

Violet

6

Default

15

Khaki

6

Default

16

SkyBlue

6

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

On

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

3

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Heavy

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,5,6,7,8,9,10,11,12,13,14

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

4

Elimination bonus

4

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

97

Continents

31

Advanced Features

View Only BordersOne-way BordersBorder ModifiersCapitals

Board Settings

Gameplay

Turn Based

Available Players

2

Card Sets Worth

5,10,15,20,25,30,35

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Heavy

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

3

Default

2

Green

6

Default

3

Blue

Default

Default

4

Black

Default

Default

5

Orange

Default

Default

6

Purple

Default

Default

7

Grey

Default

Default

8

Cyan

Default

Default

9

Lime

Default

Default

10

Pink

Default

Default

11

Yellow

Default

Default

12

Navy

Default

Default

13

Brown

Default

Default

14

Violet

Default

Default

15

Khaki

Default

Default

16

SkyBlue

Default

Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.