Comments

After you apply them does the tag at the top next to the word shader change to OnUberSurface2 on the surface tab? If not what does it say? I was going to guess that you needed to update it but I honestly don't think I have and it is working properly.

After you apply them does the tag at the top next to the word shader change to OnUberSurface2 on the surface tab? If not what does it say? I was going to guess that you needed to update it but I honestly don't think I have and it is working properly.

When I apply the US2 to any surface, the name changes from "Daz Studio Default" to "Custom".

Do you know what the partition that the shader is on is formatted as? Is it a Windows native format (NTFS) or a Linux native?

I think the file name, having a space in it, may be part of the problem. If it's a Linux native partition, that space isn't being passed on; the file name ends there, so it won't actually apply, which is why you have 'custom' listed as the shader. It never actually applied or completed loading.

Do you know what the partition that the shader is on is formatted as? Is it a Windows native format (NTFS) or a Linux native?

I think the file name, having a space in it, may be part of the problem. If it's a Linux native partition, that space isn't being passed on; the file name ends there, so it won't actually apply, which is why you have 'custom' listed as the shader. It never actually applied or completed loading.

She was actually having the problem in Native Window7 and the Wine installs were working OK (all of the Linux boxes are busy ATM). I had a chance to look at it a few moments ago (it's been a REAL busy day) and found that some corruption was in the .dsa file. I reinstalled the US2 and it is working now.

Uber LIghts as in additional purchased ones not the ones we get with Daz Studio (sorry I should made that clear).

All I did was to run the installer again and as long you are installing to the same folder it should detect the old one and ask you if you want to uninstall the old (even if there are the same version) click yes and follow the steps.

I read a tutorial somewhere in the forums of how to create light emitting surfaces (e.g. to create glowing eyes or something like that). And in this tutorial it was done with the ShaderMixer. And as I am still a bit of a noob ( :-) ) I did it exactly this way. But I will also try what you said. Maybe it works better then.