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- - - Notes - - -
This is our very first concrete game, we hope you'd like it as much as we took pleasure to create it. If it reveals to be pretty much liked, we will push further the project and include many new features and contents. Please share your ideas and feelings,
thank you for playing.

Fun idea, generating RPG backstories. Some walls in the grassy world weren´t visible really well and I kept walking into them. Also, sometimes after generating a hero, the intro story doesn´t show up. I do believe that for your next Ludum Dare entry, you should try to save the music files in another format than wav (ogg perhaps) to reduce the download size.

Kvisle, as said previously the game is really heavy because of the music. We are currently working on reducing them. As soon as it's done, we'll release it for Linux/Mac OS X ! Please come back latter and give it a try ;).

The idea is good, graphics are great, but implementation is messy. Collision boxes (especially for weapons) aren't intuitive, sometimes it's hard to tell if I can walk on a tile or not. The game is unbalanced, some weapons (trident and firesword?) seem to deal less damage, some enemies (zombies?) seem to have more hp. Special reloading attacks never hurt anyone, excepting the potato, which is overpowered. It took me several games to realize there are bossed. And I couldn't see the potato explosion, it just showed a white sprite, covering the bottom-left part of the screen.
And why do you call enter "click"?

It's says CLICK TO START, but for me it was PRESS ENTER TO START! so at first I thought the game didn't work.

Other than that it looked and played good.
Very polished looking graphics. Looks professional (which you probably are).

Are all those melodies free? (meaning: I could have had better music for my game but with less fuss ;-))

There was a bug with the sound, where I presume several sounds were repeating again and again after winning (it got VERY loud).
And I think that if you want to push this further you should do some syntax and grammar checking :)

PS: I think you had the idea of the game first and then tried to fit it into the theme. But maybe I think that because that's what I did ;-)

It's a bit buggy and I'm running into some performance issues on my end, but it's a really neat concept and pretty fun, too. Definitely needs polish, but I think you could make something out of this one if you continue to develop it.

Not bad at all ! It's quite beautiful and though the "generic RPG simulator" idea have been worked on quite a bit those last years, I found it quite funny.

It sometimes feels a bit glitchy (collisions mostly, and some strangs things happening, random deaths or stuff) and the forest level is a mess, I couldn't figure out smoothly where to go. With extra polish, you could do wonders. :)

Man, this game is addictive. I just keep playing scenarios. It's really well made. The only weapon I didn't really like was the.. sweeping ones like the wooden plank. I couldn't figure out if it was the weapon that was weak or the enemies that were strong. The music choice was really cool too. One of the songs reminded me of Super Meat Boy and the 8 bit brostep was funny.

Cool idea, i like the random generation stuff and all this content is impressive. Of course, its hard to teak all this weapons ... Maybe you should change your random to ensure it choose another location/guy/weapon each time, because my first 4 try was on the same map, the market, and it's a bit repetitive. Keep doing a great job like that !

Fun fun fun! Abilities are hilariously unbalanced (template guy is OP as frak), only complaint I have is that collision detection is pretty wonky. Please make an extended version with even more variables!

Some of the explanation screens skipped automatically, so I wasn't quite sure who I was or what my setting was. The secondary power didn't seem to ever do anything, except when it was the potato (or whatever that potato-shaped thing was supposed to be). And most primary weapons sucked in comparison to the mighty fishbowl, which isn't a bad thing, it's just fun to say. I played through several different rolls and enjoyed it.

Awesome idea, and pretty amazing implementation too - would love to see this with a coat of polish :) Great job!

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