sm_cabinet // Spawns a temporary Health Cabinet at your crosshair.
sm_cabinetsave // Spawns a Health Cabinet at your crosshair and saves to config. Usage: sm_cabinetsave <first> <pills> <adren> <defib>.
sm_cabinetlist // Displays a list of Health Cabinets spawned by the plugin and their locations.
sm_cabinetglow // (L4D2 only). Toggle to enable glow on all cabinets to see where they are placed.
sm_cabinettele // Teleport to a cabinet (Usage: sm_cabinettele <index: 1 to MAX_CABINETS>).
sm_cabinetdel // Removes the Health Cabinet you are aiming at and deletes from the config if saved.
sm_cabinetclear // Removes all Health Cabinets from the current map.
sm_cabinetwipe // Removes all Health Cabinets from the current map and deletes them from the config.
sm_cabinetang // Displays a menu to adjust the cabinet angles your crosshair is over.
sm_cabinetpos // Displays a menu to adjust the cabinet origin your crosshair is over.

New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.

Updating from 1.2 or older:

If you saved cabinets, the old config cannot be read. Use the sm_silvercfg plugin to reformat the config.
The old data config is saved as l4d_cabinet.old.cfg in your servers \addons\sourcemod\data\ folder.

EDIT: managed to edit the sp, now pills and medkits spawn randomly as they should have.

EDIT #2:NOTICE & WARNING
The following plugin below is not the official version, nor may it incorporate the original intent of the author. The plugin fixes the issue with Pills and Medkits spawning on a 4:1 ratio thus no random amount of Medkits to pills is spawned.

This fixes the issue and spawns randomly the amount of items based on the user's config file.

2 Medkits, 2 Pills, vs 3 Medkits, 1 Pill.

DO NOT DOWNLOAD THIS FILE IF YOU ARE NOT EXPERIENCING THE ISSUE BELOW: