Lets cut the crap, i know Grab will never be removed which is a damn shame, so Atleast impliment somekind of nerf to it, Like nerf the damage Done with The grab Punch which is Ridiculously overpowered, and maybe even make some sort of limit to how many times you can grab or something in that...

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Eller hur?

That should be an alright change then, but maybe the recovery roll distance should be changed? I think it would be more melee range if the person just did a short roll to just get on their feet. So it wouldn't be as long as a normal roll with melee immunity.
I have a hard time...

Superfighters Deluxe is an upscale game
That means that the game does not need a one mistake in the maps who had a time ?
That will reduces the importance of the game ...
here's some mistakes of the maps in SFD including Zombie Nightmare , i did not want to tell the other official maps because...

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No bug, it's just how light works. You can't always assume what shape something is in the darkness of Sunny City.

CueStick00Debris, SuitCase00Debris1, SuitCase00Debris2, and LightSign00Debris are all in the Objects category rather than the Debris category in the map editor.
On a side note, WoodDebris00D and WoodDebris00E are identical looking. Thought this was so minor it doesn't need a separate thread so I'm...

This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems.

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We do a tunneling check from the middle of your X-position to the gun's barrel. Anything between is hit (except teammates). We do a similar approach for melee attacks - even if your chain/axe/katana clips through a thin static wall you won't hit anything behind the wall.
Imagine if we would try to...

Idk if this was already pointed out or something... When you jump and kick before you land a on a crate, you move (fly) a few feet to the direction your facing. It happens with other objects too. Ill make a vid showing it in acton

As far as I know, the sniper has 75% chance of critical hit, and the critical hit does 45 damage, while a non-critical deals 30 damage. But sometimes, you hit a critical (the enemy gets knocked down) but he only takes 30 damage. I just tested it in a damage testing map I made.

PS: sometimes the...

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It didn't seem like multiple projectiles in the second case I described. But if the effect/mechanic can last a few seconds, then the guy was probably being shot a few seconds earlier (maybe 2 seconds) which explains the knockdown.

I think axe, katana, machete and specially knife throws should be nerfed in terms of damage. You can't dodge throws by rolling or diving and throwing weapons go through portals. Besides, it's too easy to hit a throw: all you have to do is stand next to the enemy and pretend you're gonna throw...

I was just playing on a random official maps server in fairground map when i encountered this crash. Usually when the game crashes the game window terminates and it shows the error log but this time it just freezed like this. I could still type and view scoreboard, change controls, exit from server...

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It sounds/looks like a graphics driver related problem. We have never encountered anything similar and we do not use orange-colored areas like that in our official maps. It could also be a script running on the server. Without more information than a picture I will just say update your graphics...

This is just a random Idea I had, so don't expect anything amazing or anything...

OK so I think a kind of competitive / ranked mode of super fighters would be pretty awesome. I for one love getting ranks ETC in competitive games. Players would get bored A LOT less easily and it would encourage...

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Merged a new take on an idea with an existing thread.
Alright here my idea, Right listen up. I think it would be a really great idea to have a Competitive Game mode. And by that i mean As far as the game can possibly get with all the rng and Erhm lets just say not so polished physics/mechanics,...

Im sure if you were around in the pre-alpha days,you remember that there were alot of cool and fun scripts to play with,specifically,the DBZ one made by Xhomie,with an abundance of others,including Extremely fun maps.My request is that can some one remake the DBZ script,it would be greatly...

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Most old scripts are broken either because of
1. The new AI system (BotBehaviour, instead of BotType) or
2. The new camera system.

Quick fix that might really help in most cases:

1.1 Write this in top of the script:
BotBehavior Fix_Behavior = new BotBehavior(true,...

The gamepad support for SFD is pretty much a finished feature!
Hjarpe and I have played around with different keybindings separately and pretty much came up with the same schematic with a few subtle differences. We will see what the final default gamepad bindings will be but that's a topic for...

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i love to hear this i used a third party tool to play with my controller but now i can finally get right with it :lol:

Hi, sorry for my bad English!
Can I buy a game on gog.com? this is not advertising. I use gog to buy games and really want to buy and play Superfighters Deluxe. Steam is scrapyard I do not want to contact him (((

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We will first focus on selling the game through steam. There are many other services to look into after that.

● Connect to the game 3 times a month, so if it is not seen by the leader it will be out

● Have good playability on both custom maps and official maps

● Learning to lose, is the most part of a player

● The members...

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Thanks for wishing us luck! the clan is good, and if it is from a series when I was little I saw a series called '' Bajoterra '' and wanted to create this clan to share with my friends and remember my infantry :)

Here's a suggestion. I think we should vote on the next map at the end of a round, not at the beginning. At the beginning, we're busy checking our surroundings, searching for items or even fighting. I don't know about you, but I always forget to vote for the next map.