Blade Symphony

Patch 2447: Guns, Germs and Acquisitions

Dear fellow gamers, today we have a huge and important announcement to make.

A new kind of sword-fighting

It's been a humbling five years with Puny Human and with players in our community. We've learned so much, and grew together to form a tight crew. In the wake of the Facebook acquisition of Oculus, we thought to ourselves, what is natural next step in our own evolution?

New attacks for Pure

Today, we are officially announcing our new partner and sponsor Myspace.com. We've always felt that sword fighting and indie band social network space mesh well together, like peanut butter and jelly. The acquisition went something like this:

To mark this special occasion, we are adding an ultra exclusive Arctic Warfare rifle.

New WeaponThis weapon is a slow-firing, one shot kill weapon, designed for beginners to the game. Our game balance team decided to make it cost a lot of notes in order to balance the game around this new weapon type. You can find it in the customization menu and unlock it by earning notes or using the like button to share the game with your social network. In the future, notes will be deprecated and replaced with likes and you will need to sign into Myspace to continue recording your stats.

Patch Notes 2447Weapons

Added a new weapon type: Guns

New weapon: Arctic Rifle, can be purchased for notes or likes on Myspace

One-shot kill type weapon with a slow reload

Combat

A lot of changes have been made to reduce the effects of juggling in this patch. Part of this goal is to make being hit in the air not such a drag, and make the recovery smoother.

Reduced stun time from being hit in the air from 0.5 to 0.4

applying increasing combo velocity per attack when player is hit in the air

slightly increased knockback value for players hit in the air

reduced movement scale for air stun animation

made air stun movement only apply to first 0.2s of its animation so the rest of the stun is taken over by gravity

There was also a lot of feedback from the players for knockdown. One cheesy play was Ryoku heavy left instantly on a downed player to get free damage. This isn't so fun, so we made recovery much much faster.

Reduced recovery time from knockdown from 1.0 to 0.4

Tracers

Changed tracer parrying so that heavy stance has increased volume for parry detection and fast stance has reduced volume for parry detection, making heavy more likely to get parried and fast stance slightly less so. This change is somewhat experimental, and the effects aren't all that clear, but it's worth a quick try.

Jian

Jian's speed bonus no longer activate when the attack is blocked

Intercept now has a slight warmup time of 0.125s so now it's window is between 0.125 to 0.4 seconds of the click

can i just ask wtf wushu style even means? you might as well be saying he's a fighting style fighter because wushu is an all encompassing Chinese word for martial arts. if you meant specifically Chinese martial arts, it would be better to use wing chun or tai chi because wushu is not a style and could mean any martial art form from any country.