I'd love to. However, this is a screensaver and one aspect of my screensaver website will be to show videos as a fallback. But also you know that people out there will commit the effects to video and upload them to youtube and that might dissolve some of the need to purchase, so I'm a bit wary of moving to video until I figure out how best to approach that. Rest assured this and other effects will be pretty cool when you see them and, better than a video, you'll be able to see the webplayer version on my site when it goes live.

Is this going to be one of those games where you have those anti gravity ships and you race them

Click to expand...

I don't really know where I'm taking it right now. As I said earlier, it's mostly for fun/ educational purposes. Right now it's more of an advanced Tunnel Runner than a racing game. Adding some basic hover ships [AI] would only take a couple of days of work though. Should be fun.

Just as a starter (I'm new to Unity, not to programming) I'm working on modifying, extending, and making the Unity3D car tutorial much more advanced. Of course I've almost completely replaced the physics model with the help of someone else's tutorial.
It features an orange McLaren, rendered with a glass shader (lolwut) that has the usual cubemap, an orange colour, and set to fully opaque to fake metallic reflections.

The physics so far is excellent - Much better than the tutorial physics considering that wheels now have actual proper grip, rather than a rotating car body for the "physics".
The steering wheel also rotates according to user input, and the tunnels have a reverb sound modifier when the listening device of the camera is within the proximity of the reverb sound effect sphere.

Once I've fully worked out all the curious little kinks here and there I'll be releasing it, and continuously updating it (when I can).

Haha, no i didnt kill and skin otter for texture, but i did use photo reference + manual paint applied first so then i combined both colors together. Then i make specular from diffuse map and multipliying it as much as needed, and then extract normal map from high poly model, and creating normal map from diffuse map and blend those two together. Thats it.

Haha, no i didnt kill and skin otter for texture, but i did use photo reference + manual paint applied first so then i combined both colors together. Then i make specular from diffuse map and multipliying it as much as needed, and then extract normal map from high poly model, and creating normal map from diffuse map and blend those two together. Thats it.

Haha, no i didnt kill and skin otter for texture, but i did use photo reference + manual paint applied first so then i combined both colors together. Then i make specular from diffuse map and multipliying it as much as needed, and then extract normal map from high poly model, and creating normal map from diffuse map and blend those two together. Thats it.

Here is another model:

Click to expand...

Really liked your work, art and concept very nice and i am shure educational.
good luck!

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