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The Imprisoned (封印されしもの,Fūinsareshi Mono?, The Sealed One) is a character from The Legend of Zelda: Skyward Sword. It is a giant, mysterious beast who haunts Link's dreams. The Imprisoned dwells within the Sealed Grounds, and Link must fight it on several occasions throughout his quest, with the monster gaining a new attribute or ability each time.

Contents

Biography

After his failed attempt to obtain the Triforce, Demise was transformed into the Imprisoned by the goddess Hylia and trapped within the Sealed Grounds. In the present day, Demise's servant, Ghirahim, seeks to break the seal on his master and return him to his original form by using the soul of Zelda, the Hylian reincarnation of Hylia.

During Link's first visit to the Sealed Temple, the Imprisoned's seal is weakened to the point that it attempts to escape and destroy the temple, but with the help of the Old Woman, Link manages to re-seal it. The Imprisoned eventually manages to fully break free of its seal on three occasions; first when Link goes to the Sealed Temple with Groose, again just before Link activates the Gate of Time, and once more when Link goes to Faron Woods to learn Faron's part to the "Song of the Hero". Each time, Link manages to defeat it and restore the seal temporarily; however, the Old Woman realizes that the beast is breaking free more quickly each time, indicating that Demise is regaining his strength.

Later, when Link obtains the Triforce, he and Fi use it to wish for Demise's destruction; in accordance with this wish, the Isle of the Goddess detaches from Skyloft and plummets back to the Surface, crushing the Imprisoned beneath it just as it was breaking free of its seal for a fourth time. Unfortunately, Ghirahim circumvents this by kidnapping Zelda and traveling back in time to resurrect Demise. Despite Link's best efforts to stop him, Ghirahim completes the rite; the Imprisoned emerges from its seal and devours Zelda's soul, allowing Demise to return.

Strangely, while The Imprisoned is breaking free of its seal, Link is free to return to The Sky at any point. Also, ironically, the three boss battles with The Imprisoned that precede the ultimate face-off with Demise are, in a sense, a result of Demise's defeat in the past at the end of Skyward Sword. Chronologically, the events of Skyward Sword begin with Link's defeat of Demise in the past and progress to the loosening of The Imprisoned's seal in the present, to the three times Link reseals The Imprisoned at the Sealed Grounds, and then to the ultimate defeat of Demise via the Triforce and the Isle of the Goddess. In this way, the battle with Demise at the end of Skyward Sword occurred before Link faces The Imprisoned for the first time.

Battle

The Imprisoned is far too powerful to destroy at this point of the story; even the Goddess Hylia could not defeat it. Instead, Link must attack the sealing spike on the monster's head, re-imprisoning him in the Sealed Grounds. Each time the Imprisoned breaks free he becomes stronger, getting closer to fully escaping each time. After damaging the monster by pounding in the sealing spike three times, the Imprisoned will be forced back into the ground, allowing Link to restore the seal with a Skyward Strike.

To gain access to the sealing spike, Link must use one of two strategies. He can destroy all eight of the Imprisoned's toes to topple the monster and expose the spike, or use the updrafts around the pit to reach a position above the beast and jump onto its head where the seal is located. In either case, the Imprisoned must be defeated quickly; if it reaches the top of the pit and gets to the Sealed Temple, the Old Woman will say "It is too late! All... All is lost," as the Imprisoned roars at her, moving in to devour her. After this, the screen fades to black and Link will receive an instant Game Over.

Round One

In the first battle, the Imprisoned simply lumbers around the spiral path to emerge from the pit, ignoring Link almost entirely. It can create a damaging shockwave by stomping its foot on the ground, but Link can avoid the attack by backing away when the Imprisoned's scales glow red - the attack is obviously telegraphed and easily allows for focus on the other foot. After taking damage from the sealing spike, it briefly becomes invincible and slithers on its belly to cover some ground, damaging Link if he is in the way. When it nears defeat, it begins creating shockwaves with every step, forcing Link to time his attacks on the feet or necessitating the use of the second method of attack.

Fi's Notes

“I have insufficient data on this monster. Its enormous size and ominous aura cannot be compared with previously encountered monsters.

I can confirm that the sealing spike observed at the top of its head is the same object originally found in the Sealed Grounds. I hypothesize that damage can be inflicted by driving the stone pillar into the monster's head. But first, I recommend attacking the beast's feet--where your sword can reach--to stop it from moving.

It is probable that the monster will be unable to move if you destroy all of its toes. I recommend using the air vents to move ahead of the monster instead of chasing it from behind.

If you are able to get between the monster's toes, my analysis indicates you can effectively inflict great damage with a spin attack. You can also choose to decrease your risk of physical harm by using bombs to attack from a distance.”

Round Two

In the second match, the Imprisoned is faster than before, and begins generating shockwaves right from the start. Its new arms allow it to scale the side of the pit, and allow it to cover distance more effectively. The arms block Link's path to the sealing spike if the toes are destroyed, forcing him to use the updrafts. Additionally, it will try to shake Link off its head by flailing backwards.

Luckily, the Groosenator's bombs can stun the Imprisoned, knocking it off the wall if it is climbing and staggering it if it is walking. Either way, it is immobilized, leaving the toes and the sealing spike as easy targets. The bombs can also destroy the toes, should Link miss. While waiting for Groose to ready the Groosenator for the next shot, Link can circumvent the foot-based shockwaves using his Bow to hit the Imprisoned's toes.

Fi's Notes

“There is insufficient data on this target to make a full report at this time. But I can confirm the appearance of limb-like appendages that were not previously present. The evil power of this creature has also increased.

Analysis indicates that you should be able to use the same basic strategy as in the previous encounter to seal the monster in its prison once more. The fingers and toes on its limbs can be destroyed with a physical attack, but you should wait to do so until these targets become a very high priority.

I calculate a 100% probability that the large apparatus Groose constructed will be effective against this monster. It is likely that a direct hit from this apparatus will stop the monster's movement, creating a window of opportunity for you to attack.

Groose's defense apparatus can be repositioned by pushing Up. When the monster is in your blind spot, I recommend you reposition the apparatus and target the monster.”

Round Three

The Imprisoned's new tail seems mostly cosmetic, although it can knock Link back when he is trying to catch up with the monster, and, if the toes are destroyed, stop Link getting to the sealing spike as quickly. The Imprisoned gains yet another speed boost for its third attack on the Sealed Temple, near-constantly surrounding its feet with shockwaves - which are nearly twice the size of those produced in the other battles - and throwing Link off almost immediately if he tries to jump on its head.

At this point, attacking it directly is nearly impossible unless it is stunned by the Groosenator first. If a bomb is missed or Link needs to speed things up or conserve health, he can again circumvent the Imprisoned and its shockwaves by using updrafts to get ahead of it, then fire his Bow at its toes. After taking a hit, it will manifest a halo-like ring on its back and begin floating out of the pit. Groose must then fire a bomb from the Groosenator to cause it to collapse, giving Link an opportunity to attack the sealing spike again. Alternatively, Link can wait until the last moment - a powerful updraft will appear at the very bottom of the pit, which will launch him high enough to land onto the monster. Either way, Link must again strike the sealing spike to damage and ground the Imprisoned again.

Unfortunately, the Imprisoned's fall also causes part of the temple to collapse, blocking off Groose's supply of bombs and preventing him from repeating his strategy. As the monster begins to rise once more, Link must quickly ascend to the top of the pit using updrafts and meet up with Groose, who decides that the only way to save the temple now is to launch Link himself onto the Imprisoned's head. Groose must take careful aim with the Groosenator as the enemy rises into view and fire Link right next to the sealing spike - alternately, Link can use the updraft at the bottom of the pit when it appears. However Link gets on the Imprisoned's head, he must attack the sealing spike one last time to defeat it once again.

Fi's Notes

“Though the details are still unclear, this monstrosity is the demonic vessel of Demise. I can confirm a previously unseen tail-like appendage. I recommend generous use of Groose's catapult.

You must attempt to seal this beast away again. I suggest a plan of attack similar to what you used in previous encounters. The monster's fingers, like its toes, are comparatively soft targets and can be destroyed by physical attack.

After toppling the monster, it is possible that the beast's enormous bulk may prevent you from approaching the sealing spike. In this scenario, I recommend that you descend a level and use an air vent to travel to the head of the monster.

The monster has evolved to an immensely powerful state. I calculate the odds you will defeat it by sword alone at approximately 0%. I recommend you utilize Groose's defense apparatus. As a last-ditch measure, you can launch yourself, Master, as a projectile.”

The Imprisoned appears as a boss in the spinoff game Hyrule Warriors and Hyrule Warriors Legends. It is the boss of the Sealed Grounds. When summoned during the story, Ghirahim refers to it as his true master - however, its nature as Demise's sealed form is only revealed in its unlockable profile.

After Link manages to foil Ghirahim's attempt to turn part of the Hyrulean Army against itself, the Demon Lord uses the Sealed Grounds' Gate of Souls to summon The Imprisoned to deal with the remaining Hyrulean forces. The heroes must defeat the beast before they can finally deal with Ghirahim.

The Imprisoned behaves similarly to its appearance in Skyward Sword, slowly stomping forward and creating damaging shockwaves with every step. Link must destroy the beast's toes to knock it down, leaving its weak point open for attack. In addition to its shockwaves, The Imprisoned can attack by lying on its belly and sliding forward while snapping its jaws, charging up dark energy to strike all nearby enemies with lightning, or releasing powerful shockwaves from its body (which also regenerates any lost toes).

In its Story Mode battle, The Imprisoned will attempt to destroy the two Cannon Keeps. When it reaches one of the keeps, it will begin flying and charging a powerful attack - Link must secure the keep before using its Groosenator catapult to knock The Imprisoned out of the sky.

The Imprisoned drops The Imprisoned's Scales as their normal Materials drops and The Imprisoned's Pillar as rare gold material drops.

The Mini-Imprisoned

Dialog Box Portrait for The Imprisoned and Mini-Imprisoned from Hyrule Warriors

In outside of story mode, there are smaller Imprisoned that appear as unique enemies encountered in certain scenarios. The Mini-Imprisoned while somewhat weaker and smaller lack the weakness of the original (as its toes are smaller) and can fire a beam of dark energy from its mouth, however its weak point gauge becomes visible after doing so, making it susceptible to a weak point smash. However they often appear in numbers of two or more, and in some scenarios fight alongside The Imprisoned boss. The Mini-Imprisoned drop the same Materials as The Imprisoned. Despite the differences between them and The Imprisoned, Mini-Imprisoned are simply referred to as The Imprisoned and share the same dialog box portrait as the boss version.

In Linkle's Tale: The Demon Lord's Plan story scenario from Hyrule Warriors Legends, the Mini-Imprisoned appear as the result of a failed ritual to revive Ghirahim's master. In said scenario they act as enemy units that must be defeat by Fi and Linkle's Forces and can be summoned by MoblinCeremonial Troops.
Humorously, Linkle considers them to be cute and says it is a shame to have to defeat them. Eventually, Ghirahim orders his StalmasterController Troops to lead the Mini-Imprisoned to attack the Linkle's Forces main base. When both the Ceremonial and Controller Troops are defeated, Ghirahim uses the remaining Mini-Imprisoned to power himself up in order to defeat Linkle's Forces. Defeating the Mini-Imprisoned results in Ghirahim's power decreasing.

Fi's Notes

“I can confirm the presence if a powerful evil. There's a 60% probability the evil is actually The Imprisoned, a beast of incredible horror. They appear to be far smaller than the legends have stated. Still, they must be defeated.”