The game is a demake of indie developer messhof's excellent Flywrench, with permission from the author of the original title. I've got just over half a kilobyte of space left to play with - any suggestions are much appreciated. It is fairly likely I'll use at least some of that remaining space to add more levels.

Instructions for playing the game are available on the site.

There's also a level editor for the game - to load a level in game, press "L":

I've tweaked the physics a bit to make it match the original a little more closely. Note that it's still not a perfect replication of the latter's physics - the original even more sensitive than this version (though you get to play in full screen, which helps a bit). I decreased left-right sensitivity a small bit, but increased upwards and downwards forces (less air resistance, more upwards boost per flap, lower maximum upwards speed). I worry this might make it harder - I'm a bit torn between staying true to the original (which is seriously difficult) and wanting to make it accessible. Let me know what you think of the physics again, please

I've also added a couple more levels, including a final level where I allowed myself some artistic license - if you reach it, you may note it's slightly different from the others in terms of layout.

The feedback's much appreciated, everyone - keep it coming, please!

EDIT: I'd love some feedback on level order and design as well. What do you think of the order of the levels? The introduction pace for new gameplay elements? Are there any levels you don't like that I should remove in favor of new levels?

EDIT2: One more question - how's performance for everyone? Anybody seeing the game running slowly, or having drawing/buffering issues?

I needed some tries to understand that my green transformation can touch the wall...After that level 5 was easy.I left the game in level 12 because I didn't reach the goal after 30 tries but until that the levelorder was good (imho). =)

Well, if you don't want to type it in the instructions, then just making a level with a bunch of green gates in a downward path followed by a diagonal wall bounding you to the finish should do the trick. Basically, you want to force the person to use the wall bounce. I didn't know it either, but I found it by accident when playing the game...

If you want to be more direct... you could put hints after they die enough times or something

You should make more obvious in your instructions that pressing the up key also change the wrench's color to red, and that pressing the down one make it green and able to bounce against normal walls.

Made it through all 16 levels. Ending the last one may allow the player to know the total time it took her/him to complete all levels, including the time lost in failed attempts. Then the game may restarts from level 1, as it does now.

I found some of the later levels very difficult, especially from level 14. I would rate your game as hardcore !

I've now uploaded a level editor for the game, which is available via a link from the applet page (bottom right). It's the one I've used internally for, so my focus was on making it easy for me to create levels. Because of this, the interface is fairly simple (though it's all explained on the page).

@Localhorst: Thank you! I've made the game slightly easier (by changing how collision works). I'm afraid to make the game easier by slowing it down, though - even though I think it'd be more approachable, I want to keep it close to the original (which is punishingly hard, and at least as fast as this 4k version).

EDIT: The game has now been submitted to Java4k.com. I still have a tiny bit of space, so it might not be final, but it's getting closer. Still very much appreciating input and critique though!

This is an excellent game! I've rage quit repeatedly - curse these sausage fingers - but I keep on coming back to it. So I think you must have the difficulty level just right.Performance is perfect on my creaky 10 year old PC.

Just made it through all 16 levels once again, without any technical or other problem noticed. The experience gained on my previous tries some weeks ago helped me a lot. Level 14 was still the most difficult in my opinion. Still quite a hard game on the whole !

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