This was excellent! Was stumped for a while but then all was well! The trick is to move sideways when flinging! Also, in the first chamber, leave the cube down next to the orange portal. When you get to the top ledge near the exit, pop a blue portal and just reach in and grab the cube! I can't believe some of the folks complaining about this map. I loved it.

I am stuck in the first room of this map for 20 minutes now, and after having played 100+ custom maps, I seriously don't have a single clue what you want me to accomplish here to reach the exit. I suppose you call it "hard difficulty".EDIT: Ok, I just watched the video, and yeah, it seems simple when you see it, but not in a week of trial and error would I have figured out that solution. Good effort, but not a fun puzzle to solve. Sorry, thumbs down.

Also, even after having watched the video, I found it pretty tedious to grab the cube. Standing in front of the portal the cube kept 'falling' right through me, so I had to stand next to the portal, seeing nothing, and button bashing 'grab' until I had it, which seemed kinda weird to me.

First room: I kept thinking I had to do something fancy with the cube. Looked at solution video. Cube had nothing to do with it. First thing I would do is remove the cube altogether. Have the door be open automatically so that way it forces test subjects to focus on the more important thing; to be able to exit. Second, never thought to use air control because of Killing Machine Part 5.

the problem I had with the 1st chamber, was it looked like I could get over the fizzlers, if I could figure out how to get enough hieght.this caused me to waste loads of time, in vain.the solution itself is good.most players are used to controling 2 portals.so the solution is harder, because of this.which is fine, if it was obvious, that we can't get over the fizzlers.the 2nd chamber, I missed where the portal moves to.even after completing it.so I did it just by trying what was there & hoping for the best.though it was a quick result.I would like to see the fizzlers going to a solid cieling, in the 1st chamber.the 2nd, perhaps the 2nd portal was clearly marked ?if not, rectify please. (I may have just missed it ?)good single portal puzzles. (which is rare)lots of work went into it.thumbs up

it took me like 40 minutes to figure out the first room! i was about to lose my patience and give up, and then... fuck, so obvious! the second room is neither easy, but quite easier than the first one. almost an hour spent on solving this test chamber, but now i'm happy. Excellent job, thumbs up!

Oof! I guess I made that a lot harder than it needed to be! I guess I tried to make it more ninja than it really was.In 2200+ hours of this game, I don't think I have ever seen that particular technique, interesting! Once I actually got to the platform, I didn't have much of a problem.Thumbs down averted! Good job!

@buckfuts1, there is a video, it is the first image near the top of this apge, with the play button. As for why was this one made first, it was the first puzzle that was challenging using the single portal mechanic I could come up with. I respect the dislike for this technique, when you solve it, and have thus, never used it since. All the other maps are much fairer to the player. Sorry bout that, but goodluck!

I agree! I have spent almost an hour trying to walk in midair back into the orange portal to get more height (which is kind of a pain to accomplish anyways), but I don't seem to be able to find the "sweet spot" on the floor where I don't bounce off the ceiling before I get high enough to get to anything! (even when it appears open above me). I would love to see how this was supposed to be done, but your FAQ lied and there is no walkthrough. This seems totally ninja, and I hate that (my coordination sucks)!When I saw chamber 5 in my queue and realized I hadn't played 1 & 2 (I played and liked 3 & 4) you suggested to play them in order, so I tried to start from 1. Why would you do that!! When you knew 1 might be the most difficult. I think I will give up on this for now.I don't generally vote something down if I can't figure it out, but I seem to have done that and yet can't seem to execute it. I haven't downed it yet, we'll see.I will try 2 & 5 though.

The biggest problem with this map is not the mechanic itself, but the fact that it's completely frustrating that you finally figure out how to get high enough that you'd normally be able to get over the fizzlers, only to be slammed back down by all the random crap up there. If someone figures out the trick they should at least be rewarded with a smooth transition instead of all that junk bumping you around.

Great looking chambers and an excellent puzzle. I admit I needed a little hint on the first chamber but I don't feel bad. I got the second one and it seems everyone is struggling with the first one. Looking forward to the rest of the series.

Oh Hello: Well I made it after about 1&1/2 hours. I got my Migraine trying to get past the 2 side by side emanicapation panels. Wow who would have ever thought of that trick except (yea you guessed it) "tmast98". :) Very clever you are.... Thanks for the play time it was a Great map. <<< I may file charges in court for hair replacement >>>

@jbiggs2, thanks! Some people do enjoy hard maps requiring ninja tricks (like this map for example), however the majority don't. As a designer you want to make alot of people enjoy your game/map rather then a minotrity, so I will be staying away from them from now on. It doesn't mean, however, that the maps still won't be hard :).

Yeah, I have to disagree with Jay on this one. So long as you mark it as Hard difficulty, you are covered. And the "obscure" mechanics involved here are totally within the bounds of what I've seen in other monoportal maps (I assume you've played Gig's monoportal maps, if not you should). It's not like you have to do any ninja skilled moves or bunny hops. Fantastic map.

@Jay, yes I see exactly what you mean, like I said earlier. This was the first puzzle I came up with using the single portal mechanic, and therefore, was obviously not the best. I tried to come up with challenging, while fun, single portal puzzles, and hope goal is achived in the 3 maps released so far. Rest assured, I do not plan on returning on using obscure mechanics, as it does, for the most part, detract to the map.

"Avoid forcing the player to use moves or techniques which don't fit with what Aperture would really be trying to test."

I can see this map frustrating a lot of people, and the average player is not likely to think of the solution for quite some time.

I've played almost 2,000 maps and it took me a good amount of looking around and trial and error before I got the solution, simply because I didn't think that's how it was intentionally designed; I actually thought I had broke the map and only found out that I had not broken it when I came here to the comment section.

Still, good work overall. And I look forward to more of your maps in the future.

@THE, almost forgot to respond to the two fizzlers. The reason there are two (fizzlers) is for two reasons, first, to hopefully get the idea across that you cannot fling yourself over there, as the double fields added a more compact and secured feeling i found, when testers tried to use flinging techniques (which inevitably failed), the other reason was to make the puzzle slightly more challenging, as it required more mastery of this rareley used technique.

@THE, to be honest, the air strafing method, as you call it, is what I wanted players to do. There is a very limited amount of things avalaible to puzzle designers when working with only using one portal (and only physics and fizzlers in my case). Hopefully, people will figure it out after a while. As for the cluttered art, that is the style of these maps, though I hope it isn't to terribly distracting :)

There is no reason for there to be two blue fields. It makes reaching the ledge an exercise in tedium after one figures out the solution. I spend far too much time trying to the other side and then land on the ledge, which you could have made much more accessable. A pannel angled to fling the player onto the ledge would still leave the solution a mystery. Not everyone knows how to airstrafe. In my opinion, also, the cluttered art made it very difficult to figure out the solution.

Wow... that first chamber I was thinking "hmm... this will be tricky to navigate with a cube" =Then realizes= Oh wow... that was such a simple portal technique to solve....Very nicely done. Definitely a favorite.

@kerning, not ganna lie, this test chamber is very difficult, probably the most difficult of the bunch. As for the no walkthrough video, that is due to no guide being made on youtube that has not used an exploit method yet, sorry bout that. If you want a hint though, I suggest you think about why I placed the portal in a pit...

@Stimich, I am completly aware of this solution, but thanks for showing it to me! I plan on fixing it relativley soon, just when I get the time. As for the solution in the 2nd chamber, I've never seen that one before.....I'll work on fixing that as well. Either way, thanks for letting me know!