During a fight between two characters A and B, this move allows the character A to switch with his/her/its partner. Sometimes leads to the partner tagging in with a DynamicEntry.

See also TagTeam, where an ''entire match'' revolves around characters fighting one-on-one, with them tagging in/out with their partners as needed. Compare NinjaLog, where a character switches places with an inanimate object. Contrast StandYourGround, where a character cannot be forced to switch out.----!!Examples:

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[[folder:{{Anime}} and {{Manga}}]]* In ''Anime/YuGiOh'', Yugi Mutou switches consciousnesses with Yami Yugi in this way, at least after little Yugi finds out about Yami. Whoever's soul is not using the body stays in the holding place in the brain. They tag in and out to switch. Their ability to do this comes in handy when fighting an opponent who can read their thoughts.* In ''HunterXHunter'', this is the basis of Goreinu's abilities. He can summon two gorillas, a black one and a white one, both of whom can move about on their own. Goreinu can instantly switch locations with the black gorilla; he can cause someone else to switch locations with the white one.* [[OnePiece Luffy]] attempts this with Zoro, who is holding off Arlong. Unfortunately for the swordsman, [[IdiotHero Luffy]]'s idea of a SwitchOutMove involves sending Zoro (who, mind you, is heavily wounded by this point) flying backwards about 100 feet in the air.* ''BirdyTheMighty'': Given that Tsutomu and Birdy share the same body, they can switch with each other whenever needed.* ''LightNovel/SwordArtOnline'': Switching is heavily used technique where the player switches with their partner after attacking the enemy, offsetting it, and the partner does a follow-up attack so the former can recuperate.[[/folder]]

[[folder:BoardGames]]* Castling in TabletopGame/{{Chess}} swaps the player's king with one of his rooks.* The number 11 card in the game ''Sorry'' has two options, like several other cards in the game. If you draw a number 11, you can a) move eleven spaces, or b) swap places with an opponent.[[/folder]]

[[folder:CardGames]]* Some cards in ''MagicTheGathering'' allow you to do so, such as the "[[http://magiccards.info/bok/en/44.html Ninjutsu]]" mechanic, which allows you to trade one attacking creature for another in the middle of combat.* The Gladiator Beast monsters in the ''TabletopGame/YuGiOh'' card game have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.* The ''TabletopGame/{{Pokemon}}'' Trading Card Game allows Pokémon to switch back to the Bench [a reserve area] after it attacks. The most infamous card to do so among players is Dunsparce, which, for minimal Energy costs, inflicted Confusion and would retreat back, making it near impossible to defeat. Most subsequent cards based on Dunsparce have had an attack-and-retreat move since.[[/folder]]

[[folder:ComicBooks]]* The first MarvelUniverse ComicBook/CaptainMarVell had this ability. His partner, Rick Jones, could send himself to the Negative Zone (and release Captain Marvel to take his place) by striking the Nega Bands on his wrists together over his head.[[/folder]]

[[folder:VideoGames]]* A staple in ''SonicTheHedgehog'' games' multiplayer races is a Monitor that, when struck will cause the players to switch places. This began in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and has most recently been done in ''VideoGame/SonicColors''.* Some items and events in the ''VideoGame/MarioParty'' games allow you to switch spaces with other players. Some do so with one specific character (such as the Warp Pipe), while others will shuffle everybody around (such as a number of Bowser events).* ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' had a [[GrapplingHookPistol Hookshot]] variant (appropriately called the Switch Hook) that acted like this, causing Link and the target to switch places.* ''VideoGame/{{Pokemon}}'': While combat in this series mostly revolves around one-on-one TagTeam matches, there are various moves that cause a Pokemon to be switched out. These provide additional effects over a normal tag-out, and/or may be used in situations where normal switches are not possible:** The "Baton Pass" move passes on any of the user's stat changes (e.g. attack/defense boosts or drops) to the next Pokémon switched in. The same applies for all adverse non-cardinal status, like binding, infatuation, confusion, and the like.** "U-Turn" and "Volt Switch" attack the opponent and then immediately switch the user out, all during the same turn.** Ally Switch switches position with the partner in a Double or Triple battle.** Moves like "Roar" or "Whirlwind" force the ''opponent'' to switch out, while "Dragon Tail" and "Circle Throw" inflict damage ''and'' force the opponent to switch out (during the same turn). These moves have decreased [[ActionInitiative priority]], allowing the opponent to strike first before it hits. Use of these moves forces the opponent's stats to reset; this no doubt infuriates a player using Baton Pass to power up his would-be sweeper.** The fifth-generation "Escape Button" item causes the user to switch out after being hit by an opponent's attack; this can allow the user to strike first and be switched out on the same turn, but the item is consumed after one use. Also in the same generation, the "Red Card" item causes whoever hits the holder to switch out.** A few sacrificial moves (like "Healing Wish") cause the user to faint, but in return grant effects (such as restored HP) on the next Pokemon sent out.** "Parting Shot" switches the user out after lowering the opponent's Attack and Special Attack stats.* Shows up in wrestling games all the time, for one, as double-team moves.* The ''CapcomVsWhatever'' series has these as super maneuvers for the most part, to bring your partner in. ''Marvel vs. Capcom 2'' and ''3'' also have the "Snapback" command that forces your opponent to tag out if possible.* ''VideoGame/{{Skullgirls}}'' takes inspiraction from the ''CapcomVsWhatever'' series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.* ''{{Tekken}} Tag Tournament'' lets everyone have one tag grapple to trade off with his or her partner with a generic stomp, along with coming in after a launcher for a nastier tag juggle (as it killed your ability to recover its lost health). Characters would also get specific partner maneuvers, such as King Irish Whipping an opponent to Armor King for a power slam.* Out-of-battle party members in the [[ManaKhemiaAlchemistsOfAlRevis Mana Khemia]] series can swap in at the end of an allie's attack [[DynamicEntry to throw in one of their own]], sometimes with additional effects such as reducing the target's defense. These attacks can be chained, which sometimes triggers a CombinationAttack. Alternatively, [[BigDamnHeroes they can swap in to protect a targeted ally]].* ''VideoGame/HearthstoneHeroesOfWarcraft'' has a card called the [[http://hearthstone.gamepedia.com/Alarm-o-Bot Alarm-o-Bot]], whose entire purpose is to be cast cheaply and then, at the beginning of your next turn, trade places with a random card in your hand. The intended purpose is to empty your hand of everything except some AwesomeButImpractical BadAss beater and sneak it into play without actually paying its casting cost.[[/folder]]