Remove the 180cr daily limit on Credit - > Lesson conversion.

Simply put, this is an archaic method that was put in place many years ago and one that has been removed in at least two of the other IRE Muds (and perhaps all of them) without any detrimental effects whatsoever.

I feel it serves no purpose these days and I for one would like to enjoy greater freedom in my Credit and Lesson based activities.

Can anyone explain why they felt it necessary to restrict our purchases? This limit used to be at 60 per irl day as I recall.

That limit goes back to almost the beginning of Achaea. I put it in limit the ability of newbies to be instantly competitive (was a lot easier to be competitive back in the day), which was a pretty much universal desire from the pbase at that time. No longer relevant though.

Can anyone explain why they felt it necessary to restrict our purchases? This limit used to be at 60 per irl day as I recall.

That limit goes back to almost the beginning of Achaea. I put it in limit the ability of newbies to be instantly competitive (was a lot easier to be competitive back in the day), which was a pretty much universal desire from the pbase at that time. No longer relevant though.

We all wanna be superstars too you know! Cut us some slack. Bring back the the age-old "autobash to win"

Can anyone explain why they felt it necessary to restrict our purchases? This limit used to be at 60 per irl day as I recall.

Back in the day people didn't want others to become instantly powerful. I'm not gonna say it was RP to limit credit conversion, but some people considered it that way and thought learning should be very limited.

It used to be a much stricture limit. Could convert far less per day. I remember that because I started converting in advance of being able to learn my third skill set in order not to be delayed further. My guess is that the restriction is so somebody cannot show up one day and be fully transed the next. I do understand that from an RP pov.

- To love another person is to see the face of G/d- Let me get my hat and my knife- It's your apple, take a bite- Don't dream it ... be it

Hmm, I recall the days when one could only use 3 lessons at a time (rather than 15). At that time I thought the credit conversion limit was to stop people from driving themselves bonkers by learning for 20 hours straight.

Hmm, I recall the days when one could only use 3 lessons at a time (rather than 15). At that time I thought the credit conversion limit was to stop people from driving themselves bonkers by learning for 20 hours straight.

We should bring that back,.. in fact, you only learn 1 lesson at a time and eating a myrrh allows you to learn 3. Once this change has been made, then allow them to convert as many credits as they want!

If you want to REALLY go back, you'd get lessons for just being online.

I remember the days of playing First Age where this happened. Approximately 3 lessons per hour was the rate you gained them at.

I first heard about Achaea when I learned that you'd bought the rights to the engine.

Worst piece of shit engine you've ever seen. Did not even have local variables. (Coders amongst you - I'm not making that up.) The owner (Genesis) also helpfully included a backdoor for himself that allowed him to watch all incoming input to the game. Total scumbag whom I haven't talked to since the day I discovered the backdoor and immediately set about finding a replacement engine (which also sucked, but sucked less than the original one. We developed Rapture ourselves.)

If you want to REALLY go back, you'd get lessons for just being online.

Please no. I have lessons accumulating just from Iron Elite and I have no way to get rid of them and I am trans everything.
I know it would likely get abused but I'd love a way to transfer lessons to other people.

If you want to REALLY go back, you'd get lessons for just being online.

I remember the days of playing First Age where this happened. Approximately 3 lessons per hour was the rate you gained them at.

I first heard about Achaea when I learned that you'd bought the rights to the engine.

Worst piece of shit engine you've ever seen. Did not even have local variables. (Coders amongst you - I'm not making that up.) The owner (Genesis) also helpfully included a backdoor for himself that allowed him to watch all incoming input to the game. Total scumbag whom I haven't talked to since the day I discovered the backdoor and immediately set about finding a replacement engine (which also sucked, but sucked less than the original one. We developed Rapture ourselves.)

Yeah, Genesis wasn't the best bloke I've ever met, that's for sure, but that sounds like an absolute nightmare, haha.

I think I speak for everyone when I say we're glad you developed Rapture in house.

It'd be nice if you did acquire lessons (Not necessarily at the rate of Iron Elite, which is essentially 630+ lessons a month), but rewarding long-time consistent play with allowing easier transcendence of skills for people that have been actively playing and maybe hey, even contributing to the environment for everyone else would be great!

Shameless plug of easier skill acquisition.

I have not much to say on the actual topic, it's a good idea. It should be implemented, Sarapis has already agreed. Done deal.

I have a difficult time seeing a scenario where you could ever directly convert lessons, gold, herbs, runes, dead mobs, or anything else that wasn't purchased WITH credits into credits. Super unlikely to ever happen.

I have a difficult time seeing a scenario where you could ever directly convert lessons, gold, herbs, runes, dead mobs, or anything else that wasn't purchased WITH credits into credits. Super unlikely to ever happen.

Good, because the value of credits are maintained purely because nothing else can become credits.

Just thinking about the mayhem that would rock the in game economy if the value of other currencies/items were able to be translated into credits directly scares me.