Gearbox Software Recruiting (Multiple Opening)

Art Director

Description

Gearbox Software is on the lookout for an industry leading Art Director to work on an exciting unannounced project, where we’ll continue to pioneer and explore new aesthetic opportunities! If you want to grow and lead a team of talented artists in continuing to redefine visuals in the game industry then you should apply!

Responsibilities:

Establish game vision working alongside the Creative Director and other project leads, collaborating in all aspects of the creative process Maintain high aesthetic standards while crafting flow, visual storytelling, and progression Provide concepts, style guides, paint overs, and supporting documentation as required for clear high level visual direction & vision Motivate, mentor, supervise and support our team of artists with clear and consistent direction Assist in maintaining milestone and general art schedules with art production team Responsible for quality of all milestone & deliverables as they relate to the art department

Skills Required:

Demonstrate a high level of creativity and originality while being comfortable in adapting to a wide range of styles Able to balance being holder of the vision while supporting consensus from a talented team of artists and game makers Come equipped with an understanding of bleeding edge art techniques Excellent communicator and team player — here at Gearbox we thrive on collaboration and working together to meet our project artistic goals Be able to relocate to Dallas, Texas area to join the Gearbox team

Experience Required:

A proven and seasoned ability to express your ideas and vision visually in an inspirational and exciting fashion Strong background in visual arts, with a solid understanding of 2D and 3D design principles Should have firm understanding of necessary art creation tools (3D Studio Max / Photoshop / Mudbox / Zbrush / etc) Unreal 3/UDK experience a plus Have 5+ years game industry experience with shipped games Must have leadership experience Must provide tangible proof of your tremendous capabilities

Content Artist

Description

The content artist will be responsible for crafting 3D high poly models, textures, UV maps and materials for current gen & next gen titles. They might be props, environment pieces, weapons, or vehicles! The content artist is our general artist position at Gearbox, so it’s a great place to be a part of every aspect of our art culture and team!

Responsibilities:

Create exciting and attractive assets that are detailed and interesting Contribute and interact with level designers, Art Director, concept artists and other art leads to achieve visual goals that match gameplay, aesthetic and performance objectives Work from concept art, style sheets, or reference to achieve these goals Provide feedback to other artists or external partners to ensure we’re working together to meet project’s artistic expectations Work alongside environment artists to craft new or additional content to meet necessary aesthetic goals Constantly playing GBX projects, making sure our art is looking exciting and with quality

Skills Required:

Have excellent 3D modeling skills Be able to model, UV map, and create textures Be proficient in 3D Studio Max, Photoshop, and Zbrush or Mudbox Understand what it means to implement and import art into a game editor / engine Excellent communicator and team player — here at Gearbox we thrive on collaboration and working together to meet our project artistic goals Be passionate about making games

Experience:

At least 1 – 2 years professional experience or published mod work UDK / Unreal3 engine experience a plus Technical material creation a plus Luxology Modo experience a plus

Creative Director

As the creative head of the project, the team will look to you for inspiration and guidance. A passion for working with a team, creativity, and patience are all required to excel in this role.

Responsibilities:

Oversee and guide the team towards shared creative goals Use your vision of the ideal customer experience to drive your decision-making Work closely with Production and Executives to understand, influence, and adapt to the constraints of Time, Budget, and Scope Write design documents that communicate concepts clearly to multiple disciplines Create project development milestones by working with department leads and Production

Required Skills:

Have an enthusiasm for growth and mastery by both mentoring and learning from other designers on the team Demonstrate an understanding of the state of the industry and customer expectations; analyse and defend your view on what works and what doesn’t work in competing games, where applicable Must be proficient in all aspects of game design such as gameplay, balancing, and reward system, etc. Must have experience using Photoshop, MS Excel, and MS Word Extremely creative with a passion for developing video games Must work well under pressure Excellent communication, interpersonal, and organizational skill Provide samples demonstrating ability to understand, communicate, and/or create gameplay experiences 3+ years of experience as a Game Designer or Creative Director Must have shipped at least 2 AAA titles Must have 3+ years of Lead/Management experience Degree preferred Must live in or be willing to relocate to the Dallas, TX area

Web Developer

Description

As part of our agile team you will build, test, and deploy services used by millions of fans around the world. We use Ruby heavily throughout the infrastructure, focusing primarily on Rails but also employing Grape, Sinatra, and Java where appropriate.

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