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It's a while since my last attempts, but I'm fairly sure I've tried that and it didn't work - possibly, as I think about it, the problem was more about how hideously uncomfortable it is to not Sellotape the key down than not being able to reach per se.

I'm on the verge of reinstalling and replaying TLJ, so I'll give remapping a go again once I move on to Dreamfall. Oh, to get past the lab...

Ah, I didn't really mind the sneaking and fighting. It was just an added option for a variety of gameplayers.

Originally Posted by JimS

Broken Sword 3 had a number of sneaking in the shadows puzzles but at least the camera angle wasn't strictly limited to being tethered around the character. It usually switched to a higher camera angle and you could see what patterns the guards moved in. Dreamfall requires you first to find your way around corridors that you haven't a clue where the guards might be or what movement patterns they might be taking.

April can't see from that angle, so I don't think we should either. It's about the experience as well as the gameplay itself. One of the reasons I really liked DF- it was fairly realistic to the perspective of the characters. Almost like a book. A story.

Ah, I didn't really mind the sneaking and fighting. It was just an added option for a variety of gameplayers.

April can't see from that angle, so I don't think we should either. It's about the experience as well as the gameplay itself. One of the reasons I really liked DF- it was fairly realistic to the perspective of the characters. Almost like a book. A story.

But if you have to replay a certain part at least several times, because your character dies, than that is hardly realistic, is it?

April: "Wow, I've finally made it to this mysterious gate after dying eight times."