Scores

Contents

The score list is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 50 positions each. One can either chose the type of score wanted, or the desired positions, including the "Own position" choice that automatically shows the accordant 50 positions.

You may also chose to restrict the list to "Search for friends only" to show how you rank with the players on your friends list (you and 12 friends max are listed).

Lastly, you can choose "Search for alliance members only" to see how you rank amongst your alliance members.

If you chose both of these options then you will get a list that has restrictions from both the "Friends" and the "Alliance" settings, thus giving you a list with only you and all of the alliance members.

No matter what options you choose, your name will always be highlighted in green , while those in your alliance are always highlighted in yellow . If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them.

Scores are not updated immediately after the related actions take place (eg. a building is completed or a research bought), but occurs at 25 minutes after the hour every hour at HH:25 (game server time).

The High scores are used to determine the progress of a player in various aspects of the game. Players may also want to compete against each other for the high scores. The different types of highscores are explained below.

This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Reduction buildings do not reduce the amount of points you get, as the points are based on the cost without any reductions.

You will get points for every unit destroyed by your own attackers. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed by your attacking army. These points are then rounded towards higher number. Every day, you will lose 5% of you current Offensive points. [1]

each: 0.05 points

each: 0.05 points

each: 0.05 points

each: 0.05 points

This means you get 1 point for every 20resources needed to build the units / ships that were destroyed by your attackers.

For example, a Swordsman costs 30 and 30 , so each Swordsman killed by your attackers gives you Offensive points.

You will get points for every unit destroyed by your own defenders. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed in defense. These points are then rounded towards higher number. Every day, you will lose 3% of you current Defense points. [1]

each: 0.05 points

each: 0.05 points

each: 0.05 points

each: 0.05 points

This means you get 1 point for every 20resources needed to build the units / ships that were destroyed by your defenders.

For example, a Swordsman costs 30 and 30 , so each Swordsman killed by your defenders gives you Defense points.

This score is determined by the amount of spent resources. The loss of units or ships does not lead to highscore deductions. The starting value for existing players is the sum of the Master Builders score plus the Donate score.