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[Guide] Post Game Player's Guide

Welcome one and all to a helpful repository of post-game information!
Half the topics I see when I look at the forums now a days are people asking questions about the post game. What happens when I get to level x? When can I get item y? How do I do z? So I thought I’d try my best to make a little post game guide/info section that will try to concentrate on players between levels 50 and 70 that are in a guild, as well as provide advanced players with a helpful guide of game knowledge.
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**Section 0: Re-visiting**
So you just reached level 51. First of all congratulations. Welcome to the post-game, which is arguably much more fun then everything that came before it.
The first thing to note in the post-game is that every single area you have explored and fought in throughout the game will now contain higher level enemies as you level up, starting in the town of Lakeview.
You will notice that the level 1 area has been replaced by a level 51 area. Every time you level up, the next area available to explore will contain enemies that are equal to your level.
When first starting your post-game adventures, its a good idea to spend some time exploring these revamped areas before taking on the tougher enemies ahead.
In your first visit back to Lakeview, take the time to talk to the leader of the town. She’ll give you a quest to defeat all the other town leaders. You’ll probably have to level up a bit before that is possible. Killing a leader for the first time nets you no rewards other than quest progress. However, every time you fight and defeat a town leader after the first time, you’ll gain quite a bit of experience and coin. After defeating all the town leaders, you’ll be rewarded with a skill ring which increases your max skill points.
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**Section 1: Tips’n’Tricks**
This section will go over some of the basic do’s and don’ts when you’re first starting out in the post game.
DO
- Get your stats to their “max level” as quickly as possible (50,120,32,32,32)
- Buy strength and constitution upgrades from the town healers as often as possible!
- Explore plenty to find pills for your other stats
- You can still find pills in mystery boxes for all your stats except Constitution after they reach their “max level”
- Spend time in your guild’s chat room. Be active and talk to people.
- Buy the Block Charm, Wisdom Cap, and Banker’s Guild once you’ve saved up enough gems from crystals (or if you’re impatient, spend some cash)
DO NOT
- Unless told otherwise by your guild, do not donate coins to vault before maxing your stats
- Spend gems on the + 3 to a stat premium item, until your stats are high enough that spending an equal amount of gems on learning Points won’t raise your stats by more than 3 total.
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**Section 2: Demon Gates**
Demon Gates are the first new area you can explore after getting to level 51 and finishing your last storyline quest. Demon Gates contain a number of demons that is based on the size and rank of your guild. If you are not in a guild, your demon gates will be populated by 20 demons, while a full guild can have up to 99 demons.
Each gate also contains 1 boss with a large amount of health. You share each gate with everyone else in your guild, meaning that everyone in your guild can kill some demons and do some damage to the gate boss.
There are 2 types of Demon Gates: Key Gates, and Orb Gates.
_Key Gates_: Demons have between 20,000 and 25,000 hp. (Level 56)
Boss will have between 1,000,000 and 2,300,000 hp based on guild size and rank (Level 60)
Key Gates can be opened in the following ways:
- Key Gates are opened by finding an elemental key from a chest or mystery box.
- Paying 666,666,666 coins
- Spending 6 Gems
_Orb gates_: Demons will have between 60,000 and 65,000 hp. (Level 60)
Boss will have between 10,000,000 and 20,000,000 hp based on guild size and rank. (Level 64)
- Orb Gates are opened by finding elemental orbs from a mystery box or as a drop from any level demon after reaching level 54.
After defeating a gate, every player that did damage to the gate boss will receive experience based on the amount of damage done. They will also receive either an item or coins based on how much damage they did compared to other members of their guild. For a detailed reward breakdown, click the “?” icon next to “Demon Gates” after entering the area.
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**Section 3: Alien Portal/Invasion**
The next area to be unlocked in the post game is the alien portal, which basically works the same way as the demon gates. You must be Level 56 or above to access the portal. The Alien Portal differs from Demon Gates in that it will only stay open for 24 hours. If the Portal is not defeated in that time, no one gets rewards for any damage done to the boss. In the portal you will find:
- _Aliens_ (Level 61- 65 depending on player level)
- _Alien Boss_ has 25,000,000-50,000,000 hp depending on guild size and rank (Level 68)
Rewards are calculated the same way as Demon Gates.
You can open an Alien Portal by:
- Using your Demon Ring (more info in the ring section) _Note: Using your demon ring will reduce your constitution by 2 points every time it is used_
- Paying 2,500,000,000 coins
- Spending 6 gems
**Invasion**
You can participate in Invasion by clicking the “Fight” button next to any of the towns on the World Map after reaching level 56. In Invasion, you will encounter aliens that are 2 levels higher than you (capped at 75) and an invincible boss called the Mothership. For every 1-3 aliens you fight, you will encounter the Mothership.
Guilds compete on a weekly basis to do the most damage to the Mothership in each town. For every 25,000,000 damage your guild does to the Mothership, the entire guild will receive +1% Exp and +10 Max Sp Bonus for the next week, capped at +10% Exp and +100 Max Sp. Please see the official announcements thread for a more detailed breakdown of guild rewards from invasion: [http://www.kongregate.com/forums/35-dream-world/topics/74043-official-announcements-thread?page=1](http://www.kongregate.com/forums/35-dream-world/topics/74043-official-announcements-thread?page=1)
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**Section 4: Isendel**
Isendel is located in the bottom left corner of the world map. To travel to Isendel, you must be at least level 66. You must also pay 2,000,000,000 coins and 10 energy, or be in possesion of a crystal ring and spend 5 energy (more info in ring section)
Isendel is set up like other areas in the game. There are 4 sections to explore, each requiring a higher level to access. Each area also holds a high level boss much like the ones found in gates or portals. Killing 1 normal enemy in an area raises the “Rage” meter by .25%. When the rage meter hits 100%, explore in that area and you will encounter a boss. Boss rewards work the same way as gates and portals, however, a player must do at least 10% of the bosse’s total hp in damage to be eligible to receive an item. The rage meter may be raised by 25% by throwing 1,000,000,000 coins in to the wishing well, or raised by 100% by paying the Imp 6 gems.
The areas to explore in Isendel are as follows:
_Area 1_
- Level Required: 66
- Boss: Level 73, 60,000,000 hp
_Area 2_
- Level Required: 71
- Boss: Level 78, 100,000,000 hp
_Area 3_
- Level Required: 76
- Boss: Level 83, 150,000,000 hp
_Area 4_
- Level Required: 81
- Boss: Level 88, 200,000,000 hp
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**Section 5: Hell Gate & Fallen**
Fighting the Fallen is only avaiable to players level 81 and up that have helped kill the area 4 boss by dealing at least 10% of the boss’s total health. After a player accomplishes this, an option to fight in the Hell Gate area will appear. In order to reach the boss, a player must raise the area’s rage to 100% by themselves.
Once done, they will have the oppurtunity to fight against the Fallen boss. A player is allowed to attack the boss a maximum of 10 times before they must repeat the entire process of raging the area up to 100% again.
Boss: Level 93, 2,000,000,000 hp
The Fallen Boss is shared among all players and thus is often killed very very quickly. After the boss is defeated there is a three hour break before the boss becomes available to attack again.
The rewards for dealing top damage to Fallen boss seem to be rebalanced and changed quite often. Please check the announcement thread if you’re interested in learning about the rewards.
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**Section 6: Mystic Mines**
The Mystic Mines can be found in the final area of the main story portion of the game, in Mt. Killjoy.
The Mines are split up in to 3 areas, and basically work the exact same way Isendel does. Each area must be explored until the rage meter reaches 100% for the boss of the area to appear.
The rage meter may also be raised by 25% by throwing 1,000,000,000 coins in to the wishing well, or raised by 100% by paying the Imp 6 gems.
The areas to explore in the Mystic Mines are as follows:
_Area 1_
- Level Required: 61
- Boss: Level 71, 40,000,000 hp
_Area 2_
- Level Required: 82
- Boss: Level 90, 100,000,000 hp
_Area 3_
- Level Required: 90
- Boss: Level 98, 150,000,000 hp
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**Section 7: Mystic War**
The Mystic War battles are available to players level 72 and up.
The basic preimse for Mystic Wars is that you and your guild are trying to build a “wonder” out of mystic stones. This process is called the Build phase. Your guild must collect 100 mystic stones to build a wonder.
To earn stones, kill bosses. Each boss on Isendel is worth 1 stone, while the Mystic Mine bosses are worth 1, 2, and 3 stones for the first, second, and third area respectively.
The Mystic War lobby can be found in the upper-right corner of the world map. In the lobby you can check and see how close your guild is to completing a wonder, as well as what other guilds currently have a wonder built. Once 7 guilds have completed a wonder, the War phase of Mystic War starts. No more mystic stones can be earned during the war phase. Additionally, guilds must try to destroy other guild’s wonders in order to earn experience bonuses, as well as protect their own wonder if they have currently built one.
_On the Attack_
When attacking a wonder, a player must enter and win 3 pvp matches against players from an opposing guild. Once they have beaten 3 defenders, they can attack that guild’s wonder. An attacker will be matched up against any player from the opposing guild that is within 10 levels of the attacker’s level. This can include players below level 72. After attacking a wonder, the player must again defeat 3 more players in pvp before being allowed to attck the wonder again.
_Defending_
When your guild has built a wonder, you gain an exp bonus for the duration your wonder remains standing. It is therefore in your best interest to keep the wonder standing as long as possible. The best way to do this is to repair your wonder as it is damaged by other players. Each guild can repair their wonder a certain number of times, which is specified in the mystic lobby next to their wonder’s remaining health. To repair a wonder, a guild must simply defeat any boss in Isendel or the Mystic Mines. This will regenrate 1% of the wonder’s max health.
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**Section 8: Rings**
There are a couple of post game rings to find.
_Demon Ring_
- Level Required: 51
- Effects: Maximum Energy + 12
- Can be used to open Alien Portal once every 24 hours by sacrificing
2 Constitution
- How to get it: Complete the quest given by the trainer in Mt. Killjoy after
beating the game.
_Alien Ring_
- Level Required: 66
- Effects: All Attacks do +15% damage
- How to get it: Can be dropped by Elite Aliens or found in a mystery box.
_Crystal Ring_
- Level Required: 66
- Effects: +25 Max Energy. Allows you to travel to Isendel without paying coins. Costs 5 energy
- How to get it: Can be found in mystery box.
_Elf Ring_
- Level Required: 81
- Effects: All Attacks do +20% damage
- How to get it: Complete the Evil Queen Quest, given by Leader in Emerald
City
_Orc Ring_
- Level Required: 82
- Effects: +50 Max Energy
- How to get it: Can be found in mystery box.
_Drow Ring_
- Level Required: 90
- Effects: All Attacks do +25% damage
- How to get it: Can be found in mystery box.
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**Section 9: Allies**
There are 2 “premium” allies that can be unlocked and used without paying any gems. Other premium allies are available for purchase.
- _Demon Wings_ is unlocked by opening one Demon Gate using an elemental orb and defeating the gate.
- _Alien Lord_ has a small chance of joining you for free after fighting the
Mothership in Invasion.
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**Section 10: Items**
There are plenty of new items to get during the post game. Be sure to check your guild’s vault often and ask what you’re allowed to take to upgrade your current gear.
- _Demon_ (Level 56-60): Dropped from demons and Key Gate rewards
- _Greater Demon_ (Level 60-64): Orb Gate rewards
- _Alien_ (Level 64-68): Dropped from aliens level 65 and below and Portal rewards
- _“Greater” Alien_ (Level 68-72): Dropped from Elite Aliens (Level 68) and 1st Isendel Boss Reward (highly enhanced)
- _Crystal_ (Level 72-76): Found in mystery boxes after reaching required level
- _“Greater” Crystal_ (Level 72-76): 2nd Isendel Boss Reward and 3rd Isendel Boss Reward (highly enhanced)
The following item sets can give march larger than normal bonuses to your stats, as well as grant you additional damage/protection when fighting bosses.
- _Orc_ (min 85): 2nd Mine Boss Reward
- _Fallen_ (min 88): Fallen Boss Reward
- _Drow_ (min 95): 3rd Mine Boss Reward
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**Section 11: Miscellaneous Game Mechanics**
This section will be dedicated to various game mechanics that are not covered above.
_Weapon_ | _Class_ | _60sp Attack_ | _Unlisted Effect of 60sp Attack_
Sword | Devil Slayer | Banish Dance | +15% Block Against Post Game Bosses\*
Staff | Divine Staff | Divine Light | +30% Shield Against Post Game Bosses
Gun | Big Shot | Big Bang | +30% Critical Against Post Game Bosses
Any Weapon | Jester | Call Bunnies | +5% Weaken, Guard, and Critical
\*Calculated on a separate roll. More info on block chance below
Blocking is calculated as follows:
The first die roll is your weapon + charm. The maximum block for the first die roll is 80% (5% default + 15% strength bonus + 20% class bonus + 20% guardian weapon + 20% charm bonus) If attack is not blocked by first roll, the skill bonus die roll (Guard (15%) or Banish dance(20%)) is attempted. If that doesn’t block, the ally block die roll (15%) is processed.
Sword users gain an additional 5% block chance against the Mothership for a max of 85%
You gain 1% block chance for every 18 points of strength you have up to 15% (270 Strength)
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Updated 12/18/2011
For the record, there’s been a lot of balance changes and additions to the game since I originally wrote this guide and I’m sure lots of the raw numbers are slightly innacurate, however it should still work for its original purpose, which is to help newer players figure out the post-game.
The best way to learn more about what you should be doing at your level is by asking some friendly guild members in chat rooms.
Also, finally got around to fixing the one little typo about the Drow ring since people apparently can’t stop talking about it.

A great game guide. My only comment for criticism is gates/isendel/invasion, etc have no relevance to new players and to be honest never will. section 1 is the only thing that applies to 90% of people who ever play this game sadly.
Looks great

Nice to have this all in one place. I would support a sticky as well. See some corrections/changes below:
Section 0:
All of this actually starts at level 51 (not 50 as you are still in Mt. Killjoy at this point – the Ancient One doesn’t show as a seek option until level 51).
2 post game quests that can be accepted after obtaining the last badge: 1 at the Lakeview trainer (defeat town leaders), 1 at Mt. Killjoy trainer (Demon Gate quest).
After defeating all the town leaders, the reward is skill ring (not attack ring, this is the daily dreamer quest playing 5 consecutive days from uncle bob in lakeview).
Section 2:
Again, Demon Gates are not available until level 51 and the final quest must be completed first.
Orbs do not drop from demons until player level 54 (though can be found in mystery boxes before this).
Key gate boss hp would range from 1mil to 2.3 mil (depending on guild size/rank).
Section 4:
Area 4 level requirement is 81 I believe (not 66)
Section 5:
Demon Ring minimum level requirement to obtain would be 51 (available anytime when you can open 3 normal gates and an orb gate). Reward can be obtained prior to the orb gate being completed.
Section 7:
The levels of the items are in ranges of 5 (base, +1, +2, +3, +4). Demon 56-60, greater demon 60-64, alien 64-68, greater alien 68-72, crystal/greater crystal not sure…both 72-76?, xyphite 76-80 I assume.
Enhancements to the items from area 1 and 3 Isendel bosses are +10?
Section 8: Base experience to portal boss is 5000 (not 6000)?
Coin per damage to bosses if no item is rewarded:
Key gate: 500/damage
Orb gate: 200/damage
Portal: 100/damage
Isendel Boss 1: *? 80/damage ?*

@Sharkhunter
As it should be noted by the title post of the thread, this is meant to be a guide for players that have reached the post-game. There are already a couple great guides for players who haven’t yet reached that point, however I couldn’t find any that dealt primarily with the post-game
Also, for some reason all the formatting for the guide just stopped working. Anyone know why/how to fix this?

+1 for this thread beeing stickied..
Missing the info on the final Emerald princess quest ( defeat all bosses on Isendel for an awesome ring..)
Only a few have completed this quest, perhaps they can fill the gap in this awesome guide!
Regards, Goontra

excellent guide.
“greater crystal” items don’t exist. The crystal items dropped by Elderonoak are simply enhanced/enchanted (compared to those dropped by the Lord who are not enchanted) but they are not named “greater”.

> *Originally posted by **[degadezo](/forums/35/topics/158465?page=2#posts-3470016):***
>
> excellent guide.
> “greater crystal” items don’t exist. The crystal items dropped by Elderonoak are simply enhanced/enchanted (compared to those dropped by the Lord who are not enchanted) but they are not named “greater”.
the term greater crystal items means those that have: void blaster, great sword, grand staff, battle plates in the name. and yes both crystal lord and elderonoak drop greater crystal items. the difference is elderonoak gives items with a +8 or +40 enchant on them.
regular crystal items are those with: sword, blaster, staff, and plates in name.
and for those of you who are confused by why we call items greater and regular, it was first established by the demon and greater demon item names.
on a further note, greater crystal and xyphite items cant be received from mystery boxes. this is so lower leveled players don’t get an obscenely overpowered item for their level.

> Blocking is calculated as follows:
> The first die roll is your weapon + charm. The maximum block for the first die roll is 80% (5% default + 15% strength bonus + 20% class bonus + 20% guardian weapon + 20% charm bonus) If attack is not blocked by first roll, the skill bonus die roll (Guard or Banish dance) and ally block die roll is processed.
About this second part: does this mean there are 2 additional dice rolls, the skill bonus dice roll and the ally block dice roll? Or are the 2 options named here just one extra dice roll altogether?

This guide is an excellent one, thank you for creating it!
May I suggest one little correction:
> *Originally posted by **[quiznossubs92](/forums/35/topics/158465?page=1#posts-3465254):***
> _Greater Demon_ (Level 60-64): Dropped from orb demons and Orb Gate rewards
>
> According to my knowledge and experience greater demon items are only rewarded upon orb boss defeats and are impossible to obtain while figting orb demons.

Demon gate quest requires you to open 3 normal gates, return to the trainer in Mount Killjoy, and then open and finish an orb gate. This doesn’t have to be done solely; guild can participate, as long as you opened them.