Mwaha! Once again, you prove yourself to be the best storyteller in the OHR kingdom.

The way you mix animated movie scenes with pictures from the game is brilliant. The gigantic explosion on the world map was pure genius, as was the slime rushing towards the camera in a spiral.

The fights were a bit difficult though, I was gonna die in the second zombie, so I pressed F4. But then, that was probably because I was just mashing the spacebar to hit STRONG over and over again, I'll have to try it again with a more varied technique.

Now I've played every PHC game besides Walthros 1 and Mercenaries. (Actually, I started Walthros 1 today)

Another thing, I find it brilliant that you make all these games that are not direct sequels, and in fact tend to have dramatically different gameplay, while keeping within the same universe. You show a lot of loyalty to the reality of these ridculous fellows. Your use of ebonics is in a league of it's own as well._________________BANDIT REVOLVER, DOWNLOAD IT OR ELSE.

I'm glad you enjoyed it. I tried to make the battles difficult without a bit of strategy. I hope they're somewhat enjoyable, because the battles in the original Walthros are too bland. There aren't going to be too many standard RPG style battles in Armageddon, though. The later stages will be a bit more odd.

And the explosions in the SHARK-BOT scene took about two hours to put together, so I hope they're enjoyable.

At the start of Armageddon, it says that three months have passed since the Sun Stone incident. At the start of Walrus, it says six. Heal works perfectly fine. It costs 8 points to use. Build up points by using the weaker attacks. The game's text file should have made this blatantly obvious.

The gameplay was interesting. I liked the points system. Also, during PRSL's animation thing, the tiles are different than they are in the actual map. I think that's funny (but, then again, in 7th book, during Geoffrey's big slash/scene change, you might've (but prolly didn't) notice that the spear looked a lot worse, so, whatever).