Specter Spelunker Shrinks

The ability to change size is an oft explored trope from our favorite stories, from Alice in Wonderland to classic science-fiction films. But how many have asked what effects such an ability would have on the protagonist of classic sidescrolling platform games? That's the gist of the odd premise of Specter Spelunker Shrinks. Created by Ken Grafals, Specter Spelunker Shrinks is an experimental puzzle platformer where the ability to grow and shrink the main character is key to navigating a world of dangerous pink prisms and disparately sized passageways.

An EXCELLENT game that could be easily expanded into a fully-fledged adventure by way of more detailed and interesting environments (not to say the existing environments aren't already interesting!).

Playing it gave me parallels to Katamari Damacy and Small Worlds. Both games began with the player investigating tiny areas with lots of details, and gradually the game "opens up" as you can see more and more of the world, until eventually it's all laid bare before you. The end of the game is worth playing through just to see it.

I hope the developer gets a lot of positive response to this, and develops this into a larger game with more areas to explore!

BRILLIANT! i give 5 stars for the concept and the physics of the game feel great!

i finished the game by entering the snowglobe in the end and going into the house... but is there another way, because i only discovered that other yellow area by chance... what if you jump down. do you still die?

Like cluffy said, I recommend that you play Specter Spelunker Shrinks, but also go to the game site, scroll down a bit, and play the original Specter Spelunker 3D. Both are quite short and lots of fun. :-)

I haven't played it yet, but would just like to note that all my attempts to load it Google Chrome meet with Unity crashing. I looked up more Unity games, and they work, but this doesn't. Works on Firefox, though, so I'm excited to give it a go!

Definitely a bit on the short side as is, but there is definitely some potential in the concept. I could see it going in one of two directions: a Metroidvania style exploring/collecting game, or a just plain masochistic I Wanna Be the Guy or VVVVVVVV style "Die at least 5000 times trying to finish it" style game.

This totally sucks. I tried downloading the Unity Web Player but it says that Google Chrome is already using it or something and I can't stop it. And every time I try load the game the whole browser crashes and I have to restart it. This sucks. Somebody help, this game sounds good.

I recommend playing it in Firefox rather than Chrome. Google's browser is good for many things, but working with Unity is not one of them. At least not entirely.

I love games that play with perspective shifting, and this is definitely no exception. I can't wait for the designer to come up with a more fleshed out version. Many of the concepts he touched on suggested some brilliant possibilities for a full-fledged game.

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