Product Details

Game Logo Design with Inkscape

Learn How to Use Inkscape to Create Game Logos That Generate Sales

This course will teach you the design process of making a creative and professional-looking logo. Once you've gone through the basics, you'll then build the technical skills, the tricks, and the buttons to use. This 2-hour course will show you how Inkscape will help you to create an awesome logo for your game. In this course, you will be designing logos for a racing game, dark horror, logical puzzle game, candy-cartoon, fantasy game, space game, and grunge zombie games.

Access 14 lectures & 2 hours of content 24/7

Create awesome logos & app icons for your game

Get better at Inkscape, learn the tricks of fast & effective design from a senior designer

Create logo designs that help you stand out & make sales in game marketplaces

Instructor

István Szép is a graphic designer, illustrator, and design teacher for more than 10 years. He creates clever logos and cute illustrations. He uses Inkscape, an open-source graphic design program in most of his design, and he was teaching this to his students too in a college in Budapest.

Craft Your Own 2D Game Backgrounds with Inkscape

Having quality background art is crucial for every game. This 2-hour course will help you improve your design skills and create high-quality 2D background assets from scratch. During the course, you will learn about the theory of creating an engaging 2D game background design and how to use Inkscape for vector game art. You will also create four different parallax-ready game backgrounds—a simple but hot desert background, a galactic background for a vertical space shooter, a big city background with skyscrapers, and a magical forest background.

Access 15 lectures & 2 hours of content 24/7

Learn about the theory of creating an engaging 2D game background design

Create 4 different parallax-ready game backgrounds

Learn how to use Inkscape for vector game art

Be able to create your very own game assets in vector w/ a free tool

Instructor

István Szép is a graphic designer, illustrator, and design teacher for more than 10 years. He creates clever logos and cute illustrations. He uses Inkscape, an open-source graphic design program in most of his design, and he was teaching this to his students too in a college in Budapest.

Create Modular Game Art & Tile Sets for Faster Results

With 22 lectures, this course will help you effectively create your own game assets and design unique-looking game art faster and cheaper. By applying the principles of modular design, you will be making your game asset creation faster, cheaper and much more efficient. Modular design is a method in which you build up your game assets from pre-designed modules. This course will cover the principles of modular designs in game art, the creation of spaceship fleets from simple geometrical forms and cartoon character heads, design of modular goblin army with fantasy weapons, making a platform game tileset, design of a Zelda 2D tileset, and a lot more Inkscape tricks to make your work more efficient.

Access 22 lectures & 4 hours of content 24/7

Be able to create your own 2D game tiles

Work much faster w/ Inkscape

Create real & effective modular design for video games

Instructor

István Szép is a graphic designer, illustrator, and design teacher for more than 10 years. He creates clever logos and cute illustrations. He uses Inkscape, an open-source graphic design program in most of his design, and he was teaching this to his students too in a college in Budapest.

Important Details

Length of time users can access this course: lifetime

Access options: web & mobile streaming

Certification of completion included

Redemption deadline: redeem your code within 30 days of purchase

Experience level required: basic

System Requirements

Basic Inkscape knowledge

Course Outline

What is modular design?

First question: what is REAL modular design? - 2:00

Is modular design for you? When to use it? - 2:50

The steps of creating modular design elements for video games - 3:03

Creating simple spaceships with modular design

Planning and designing the spaceship moduls - 16:03

Create more moduls and guns for the spaceships - 14:36

Finishing the spaceships and assemble some variations - 5:12

Design modular character game art in Inkscape

Start to create a set of modular cartoon faces! - 11:17

Create the mouth and eyebrow moduls - 10:00

Finish the cartoon head game assets by adding some hairstyles - 17:58

Create (a modular) army of goblins!

Create the blueprint and the first goblin head - 11:24

Design 2 more goblin heads - 12:02

Add three bodies to the heads - 11:41

Creating goblin arms and goblin legs - 9:54

Design a set of fantasy weapons for our goblin minions! - 14:40

Design a tileset for a 2D topdown game with Inkscape

Creating the blueprints and the first tiles! - 14:41

Building more grass tiles and understand the design method more! - 17:18

Draw the final grass tiles and assembling them - 9:53

Designing the blueprint and first assets for the water tiles - 9:47

Creating the final water tiles and assembling them - 13:40

Planning and creating the road tiles - 16:11

Finalize the road tiles - 8:03

Creating individual tiles and assemble a game world map from our tile system! - 12:08

Effective Game UI Design with Inkscape

A good game needs great graphics, nice music, and cool characters, as well as a well-designed game user interface. This 3-hour course is created to help the indie developer community to create clean and engaging UI designs for their games. During the course, you will use the amazing open-source software Inkscape. Inkscape is a vector graphics software, which makes it perfect for 2D game element design. During the course, you will also learn the theory of game UI design and create several icons and icon sets, buttons and menus in various styles, and UI design versions.

Access 19 lectures & 3 hours of content 24/7

Create clean & engaging UI designs for your games

Learn how to use Inkscape for 2D game element design

Understand the theory of game UI design

Create icons & icon sets, buttons & menus in various styles, 2 versions of UI design for a fantasy game, 2 versions of UI for a space shooter, and a version for a casual gemstone game

Instructor

István Szép is a graphic designer, illustrator, and design teacher for more than 10 years. He creates clever logos and cute illustrations. He uses Inkscape, an open-source graphic design program in most of his design, and he was teaching this to his students too in a college in Budapest.

Design Your Ultimate 2D Game Characters with Inkscape

While a good game needs a great story, nice overall graphics, and engaging gameplay, it also needs well-designed characters. This 2-hour course is all about creating amazing 2D characters for your game. During this course, you will learn the theory of character design, what makes a good character, the 6-step character design method, how to create a character sheet, prepare characters for animation, and finally animate your characters, all of it using Inkscape. Practice and create a character sheet and basic animation for all the characters, or your very own game hero/enemy.

Access 17 lectures & 2 hours of content 24/7

Understand the theory of game design & what makes a good game character

Learn & practice the 6-step character design method

Practice & create a character sheet and basic animation for all the characters

Get tips & tricks to work faster and create better-designed figures

Instructor

István Szép is a graphic designer, illustrator, and design teacher for more than 10 years. He creates clever logos and cute illustrations. He uses Inkscape, an open-source graphic design program in most of his design, and he was teaching this to his students too in a college in Budapest.

Dynamic Game Character Animation with DragonBones

Learn How to Use Inkscape & DragonBones to Design & Animate Characters for Your Game

In this 23-lecture course, you will learn how to combine two amazing free programs to create smooth and flexible 2D game character animations. Inkscape helps you create versatile and ready-to-use character designs while DragonBones imports your character parts, creates the bone system and animates characters. You will design a simple knight character in Inkscape and export it to be used with DragonBones. You will then assemble the character and build up the skeletal structure, create and use meshes to animate soft bodies, create four basic animations for the same character, and easily modify your character to a totally new version.

Access 23 lectures & 3 hours of content 24/7

Be able to design, rig & animate your own 2D game character w/ Inkscape and DragonBones

Get a basic character animation knowledge

Create simple animations that are ready to be used w/ any 2D game engine

Instructor

István Szép is a graphic designer, illustrator, and design teacher for more than 10 years. He creates clever logos and cute illustrations. He uses Inkscape, an open-source graphic design program in most of his design, and he was teaching this to his students too in a college in Budapest.

Important Details

Length of time users can access this course: lifetime

Access options: web & mobile streaming

Certification of completion included

Downloadable for offline viewing

Redemption deadline: redeem your code within 30 days of purchase

Experience level required: basic

System Requirements

Inkscape & DragonBones

Basic Inkscape knowledge

Ready character idea (optional)

Course Outline

Before we start...

Introduction - 1:22

Before you start - 1:36

Design your character in Inkscape

Design the knight character in Inkscape - Part 1 - 11:55

Design the knight character in Inkscape - Part 2 - 14:11

Design the knight character in Inkscape - Part 3 - 9:18

Prepare for animation!

Exporting the design from Inkscape - 6:50

Welcome to DragonBones! - 2:01

Import and assemble your character to DragonBones - 7:18

Animate your character in DragonBones!

Create the bone system of your character - 10:43

Using live video references - 3:03

Our very first animation! - 7:12

Idle animation - 9:22

Creating a mesh! - 11:21

Animating more soft parts with mesh editing - 13:37

Character walk cycle in DragonBones - Part 1: the first steps! - 18:29