> Since I have development access to Mac OS X, Windows, and Linux, I've
> been debating creating a patch for SDL that essentially allows you to
> choose which monitor your context is created on, probably by creating a
> new function that you would call instead of SDL_SetVideoMode. It would
> be essentially the same, except take one additional argument to choose
> which screen to use. This would also require new analog functions for
> SDL_ListModes and the like, as well as a function to query available
> screens.
I'd be interested in seeing such a patch, for SDL 1.3 development.
See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment