[Patch 8.10] Jungle Changes v∞. Scuttle King.

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Unreal. The hard nerfs. First we farmed too much, nerf that respawn CD. Now we gank too much and have too much influence, better nerf the jungle experience. Not exactly sure what they want junglers to do.

Also, these changes are brutal to Kindred. She really should get compensated imo.

Unreal. The hard nerfs. First we farmed too much, nerf that respawn CD. Now we gank too much and have too much influence, better nerf the jungle experience. Not exactly sure what they want junglers to do.

Also, these changes are brutal to Kindred. She really should get compensated imo.

There should be no fog of war until the 20 minute mark. That would fix jungling for sure!

Legit its so much XP its kinda ridiculous. First scuttle camp basically snowballs the game; you get big dick XP lead (including fast level 4, with 2 camp breathing room), then you can easily go get the other scuttle, and then continue to get the rest of the scuttles all game. Like basically whole jungle is decided by first scuttle crab.

Even worse... they say they changed the jungle because it felt bad for top laners to have to rely on their jungler getting priority and / or winning the 2v2 in order to influence the game... I don't even have an XP lead over the lanes as a jungler anymore, and I NEED that crab, or at least to have enough lane priority so that he can't take it either. Basically whole game is suddenly hoping my lanes have priority during the first scuttle skirmish, otherwise I'm guaranteed to be WAY behind. Awful.

This is going to kill jungle diversity. Can't pick a champ unless it can skirmish for that crab. I'ma assume you'll see like Lee+Rek+Xin+WW almost exclusively.

That or we will see like buff>scuttle become new standard with junglers trading sides (or starting where their lanes should be winning and shoving). I imagine you get level 3 off of Buff+Camp+scuttle and can gank same time anyway.

Unreal. The hard nerfs. First we farmed too much, nerf that respawn CD. Now we gank too much and have too much influence, better nerf the jungle experience. Not exactly sure what they want junglers to do.

Also, these changes are brutal to Kindred. She really should get compensated imo.

well she did get a buff to her passive now so it seems riot did notice she would struggle.

and i would have thought that they wanted junglers to be more involved in the vision game...except they got rid of the trackers knife too.

On May 16 2018 12:58 iCanada wrote:I hate the scuttle changes a lot.

Legit its so much XP its kinda ridiculous. First scuttle camp basically snowballs the game; you get big dick XP lead (including fast level 4, with 2 camp breathing room), then you can easily go get the other scuttle, and then continue to get the rest of the scuttles all game. Like basically whole jungle is decided by first scuttle crab.

Even worse... they say they changed the jungle because it felt bad for top laners to have to rely on their jungler getting priority and / or winning the 2v2 in order to influence the game... I don't even have an XP lead over the lanes as a jungler anymore, and I NEED that crab, or at least to have enough lane priority so that he can't take it either. Basically whole game is suddenly hoping my lanes have priority during the first scuttle skirmish, otherwise I'm guaranteed to be WAY behind. Awful.

This is going to kill jungle diversity. Can't pick a champ unless it can skirmish for that crab. I'ma assume you'll see like Lee+Rek+Xin+WW almost exclusively.

That or we will see like buff>scuttle become new standard with junglers trading sides (or starting where their lanes should be winning and shoving). I imagine you get level 3 off of Buff+Camp+scuttle and can gank same time anyway.

you do realise there are 2 scuttles at the start...if you have a weak jungler or your laners dont have priority then start the opposite side. id bet that some junglers will just go for scuttle at lvl 2 and smite it before going to their 2nd buff.

Unreal. The hard nerfs. First we farmed too much, nerf that respawn CD. Now we gank too much and have too much influence, better nerf the jungle experience. Not exactly sure what they want junglers to do.

Also, these changes are brutal to Kindred. She really should get compensated imo.

well she did get a buff to her passive now so it seems riot did notice she would struggle.

and i would have thought that they wanted junglers to be more involved in the vision game...except they got rid of the trackers knife too.

Legit its so much XP its kinda ridiculous. First scuttle camp basically snowballs the game; you get big dick XP lead (including fast level 4, with 2 camp breathing room), then you can easily go get the other scuttle, and then continue to get the rest of the scuttles all game. Like basically whole jungle is decided by first scuttle crab.

Even worse... they say they changed the jungle because it felt bad for top laners to have to rely on their jungler getting priority and / or winning the 2v2 in order to influence the game... I don't even have an XP lead over the lanes as a jungler anymore, and I NEED that crab, or at least to have enough lane priority so that he can't take it either. Basically whole game is suddenly hoping my lanes have priority during the first scuttle skirmish, otherwise I'm guaranteed to be WAY behind. Awful.

This is going to kill jungle diversity. Can't pick a champ unless it can skirmish for that crab. I'ma assume you'll see like Lee+Rek+Xin+WW almost exclusively.

That or we will see like buff>scuttle become new standard with junglers trading sides (or starting where their lanes should be winning and shoving). I imagine you get level 3 off of Buff+Camp+scuttle and can gank same time anyway.

you do realise there are 2 scuttles at the start...if you have a weak jungler or your laners dont have priority then start the opposite side. id bet that some junglers will just go for scuttle at lvl 2 and smite it before going to their 2nd buff.

On May 16 2018 13:02 iCanada wrote:Its even funnier because I usually run Jungle+Fill, and in my 290 ranked games this season I've played 2 games not as jungle... so clearly jungle is the least popular role as it was.

They changed the system so that people get their primary more often, most people get their primary 95% of the time when queuing for solo, at least on EUW in gold-low diamond.

Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.

The more I think about it I think lanes will like this less. I'd hazard a guess that seeing a level 2 gank after a leashless smite becomes much more likely.

You can start opposite side of other jungler then buff>gank>scuttle and it's basically impossible to punish. Feels coin flip-y.

You basically split the map at this point and be behind like a third of a level at best while you likely won top with no counter play available. Doesn't even fix the perceived problem... which imo is mostly a bad player problem anyway. When's the last time you saw like KZ Khan die to a level 3 gank? Not to mention, your jungler should have a say in getting vision and threatening a countergank as well.

I don't like scuttle becoming more important; I think the most fun part of jungling is out smarting your opponent for a lead. Scuttle change makes most optimal play "Get scuttle" most of the time. Makes jungle matchups much more hard counter-y because you can't outsmart them, you have to contest that scuttle or bleed out regardless.

I hate Sol. Granted it was fun watching Caps play the champ because he's a rare pick, but when he's meta, it really blows having him roam bot lane while keeping up in cs, results in a lot of flaming and blaming each other. But what changed in him for this patch?

Riot once again buffing random AP ratios, this time on Sion and Zac. They seem to be catering to some niche crowd.

Lane priority is already super good. What is the rationale for making it better (aside from Kai'Sa favoritism)?

On May 16 2018 16:20 DarkCore wrote:I hate Sol. Granted it was fun watching Caps play the champ because he's a rare pick, but when he's meta, it really blows having him roam bot lane while keeping up in cs, results in a lot of flaming and blaming each other. But what changed in him for this patch?

Riot once again buffing random AP ratios, this time on Sion and Zac. They seem to be catering to some niche crowd.

They had Khazix changes up last PBE cycle but decided to not put it in patch. Really confused why they go and butcher other champs while being insanely cautious with Khazix. There just should not exist stealth in this game that has zero ability to be interacted. That kind of thing has to be either extremely rare or on a very long cooldown. Just fucking remove that from his R, how hard is that.

On May 16 2018 21:14 Numy wrote:They had Khazix changes up last PBE cycle but decided to not put it in patch. Really confused why they go and butcher other champs while being insanely cautious with Khazix. There just should not exist stealth in this game that has zero ability to be interacted. That kind of thing has to be either extremely rare or on a very long cooldown. Just fucking remove that from his R, how hard is that.

Yeah. I'm fine if the bullshit invis was hit ult active because it's such a short duration, but "lul wards never matter" of the passive has to go.

On May 16 2018 21:14 Numy wrote:They had Khazix changes up last PBE cycle but decided to not put it in patch. Really confused why they go and butcher other champs while being insanely cautious with Khazix. There just should not exist stealth in this game that has zero ability to be interacted. That kind of thing has to be either extremely rare or on a very long cooldown. Just fucking remove that from his R, how hard is that.

Because without it, nobody will upgrade it. And Riot made a big deal of making "every evolution possible" when they 'reworked' him.