HoSpanky wrote on Nov 1, 2016, 13:55:The processing power really doesn't worry me on this thing; first party WiiU titles consistently has 1080p/60fps titles that look absolutely gorgeous. Nothing in Mario 3D world or Mario Kart says "we had to compromise here". I'm assuming the Switch will have as much muscle as the wiiU, if not more.

I got my WiiU for free through my job, and I only have a few titles for it, but they're spectacular. Rayman Legends is available on everything, but only the wiiU version has the 5th player option, and it's ridiculous fun. They play a very different game from everyone else, manipulating the game environment to help (or hilariously ruin) the other 4 players' progress.

As long as they still put out top notch games, I'll buy Nintendo's consoles.

I'm pretty sure the only 1080/60 Wii U games are SSB and Rayman, and maybe some 2d indie titles. I agree though that Nintendos first party games had a great aesthetic and didn't seem hamstrung by the lack of power.

ItBurn wrote on Oct 20, 2016, 21:05:Looks like a bad idea to me. It's too bulky/big to be a handheld and it's not powerful/different enough to replace the WiiU which wasn't very successful in the first place... Maybe they'll have more to show or the sum of it's parts is greater, but I don't see it for now.

I think they're hoping that by consolidating all development efforts around a single device that they'll be able to create a strong enough library of exclusive titles to drive sales.

Beamer wrote on Oct 11, 2016, 14:22:$499.99, including input. Rift and Vive will run you $300 more. Of course it's cheaper and using lesser tech. But, at the price point, it has a higher chance of success.

The lighthouse units do fine sitting or standing (as long as one of them has a view of the headset). One of my Lighthouses failed, so I was stuck using a single unit for a week, which worked for non-360 degree stuff.

harlock wrote on Jan 6, 2016, 19:04:could be mainstream in a decade tho, once there are consoles (and mobiles) that can pump out that kind of data with no issue

On the bright side Morpheus is coming out this year and they surely cant charge any more than half what the PS4 costs, otherwise why bother?

only problem is it will barely work at all, if that - i cant imagine it being anything except super horrible given the hardware its working with

who knows maybe it will come down on a flying pig

I thought it was recently reported that Morpheus is going to ship with some sort of external processing box. Undoubtedly it will never be able to run something like elite dangerous at high settings, but it may be better than you would think given the base performance of the ps4.

jacobvandy wrote on Jul 18, 2015, 13:23:Stop trying to pretend this is some killer feature for Windows gamers. It's not. I really hope I will be able to remove any Xbox nonsense Win10 installs for me...

Given how many people on this board laude the wiiu for letting them game while their spouse or kids watch tv, I'd say this is actually a fairly big deal.

My understanding is that if you're utilizing the hdmi pass through of the Xbox one the TV will still be unavailable during remote play.

In the case of physical goods the burden of proof would be on the company to prove any merchandise was stolen and require the assistance of the authorities to retrieve.

With digital goods companies have all the power to revoke your purchase at anytime for any reason and aren't required to prove anything prior to doing so. My guess is even if they were taken to court they would argue the EULA gives them the right to do anything they want rather than try to prove anything about fraudulent keys.

If they succeed in putting out enough content to fill all the gameplay types they're aiming for (sp/co-op/mmo lite/competitive shooter) it could be awesome. If it lacks content or if the content feels too spread out over all the styles it could get boring quick.

I was at the gearbox panel at PAX and my understanding, unless I misinterpreted things, was that because of the investment by gearbox shipbreakers is going to be a "full release" and no longer simply a f2p title.

webweaver wrote on May 8, 2012, 00:53:Battlefield 3 at $59.95 is 20% off??? Hmm, let's just raise the price of the game by 20%, then take off 20% and call it a "SALE". Way to insult our intelligence GameStop.

I don't like the argument of "just don't use the RMAH". It ignores whether the game is designed and balanced around the RMAH. Look at so many free to play mmorpgs, or even many iPhone games, they are designed around in-game purchases. Those in-game purchases can normally in theory be unlocked without spending any real money, but the games are often balanced in such a way to make the unlocks too time consuming to actually be fun.

For example, what if drop rates of rare items were reduced to 1/10th of what they were in D2 to encourage participation in the AH. That would be something that would greatly affect any players enjoyment of the game whether they choose to use the AH or not.

As for piracy not creating revenue, again, you're contradicting yourself. You can't claim that saving money on a used copy will inevitably lead to sales of new copies, then turn around and say that saving money on a pirated copy won't

.

A few quick points, as I think this debate is losing steam. When you trade a game in at GameStop people pretty much always take store credit for it because of the reduced cash value for trade ins, and proably more importantly, because promos only apply to trade ins for credit. That's why I talk about the money remaining in circulation within the industry, because it has to go towards additional game purchases.

And if used sales disappeared, do you think these people would stop buying games entirely? Or would they just buy fewer games? Keep in mind that used sales are non-existent sales for publishers and developers since no compensation is given to them. So basically, these people would still be buying the same amount of new games as before. That said, GameStop typically sells used games for only $5-10 less than new ones, so I'm guessing that most customers would accept the slight price increase and end up buying more new copies than they would have otherwise.

Consumers only have so much disposable income, what would happen without the abillity to buy and sell used games is anyones guess. My guess is that so called must have AAA titles would see increased sales while more fringe titles would see decreases due to more dollars being spent on the must have AAA games.

Saying that used games are only $5-10 less than new really isn't true. Most used games are sold pretty aggressively, GameStop is consistsnly offering promos on used games, as do most used game dealers. I bought my sisters family an Xbox 360 for Christmas and found most older titles to be anywhere from 50% to 75% off used vs new. I ended up being able to start them off with a much larger library of games by choosing to buy some titles used.

So if I buy a game, then upload a copy onto the net, that means that neither the publisher nor developer ever received compensation? Most pirated games originate from a legally-obtained copy. While each used copy was initially a new copy, that only applied to the first transaction (just like with many pirated copies). All the used sales? No compensation whatsoever (just like with pirated copies).

You should really drop this line of argument. The copy you post on the Internet is not the copy they received compensation for, it is a duplicate, as is every other copy downloaded. Your argument only makes sense If GameStop was manufacturing additional copies of the used games they sell.