Well, they are right, the DMC fans are to blame for the poor sales. Who would have thought that pleasing your existing install base would be an important factor in the overall success of a brand? That's crazy.
I've said it elsewhere, but personally I am bursting with pride and glee that such a clear message has been sent from our fanbase. I really did not think that our cluttered community would actually be consistent enough in their boycott threats that it would dent their sales this much; usually games doing the reboot gamble at least maintain their numbers because the new audience gained is about equal to the hardcore fan sales they scared away, but this time it has really blown up in their faces.

Regardless of what the actual game turned out to be like, the overall promotional tactic of this game was controversy. Their entire media presence balanced on the idea of radical changes to the brand and the divided opinions it caused. They were using our rage and disgust to generate their primary media interest, and it backfired big time. I for one never thought they'd get such a fitting karmic backlash, but it's happened and I ****Ing love it. The fact these sort of articles exist is just the kind of delicious salty tears that the DMC fanbase wanted to be drinking all along.

Well, they are right, the DMC fans are to blame for the poor sales. Who would have thought that pleasing your existing install base would be an important factor in the overall success of a brand? That's crazy.
I've said it elsewhere, but personally I am bursting with pride and glee that such a clear message has been sent from our fanbase. I really did not think that our cluttered community would actually be consistent enough in their boycott threats that it would dent their sales this much; usually games doing the reboot gamble at least maintain their numbers because the new audience gained is about equal to the hardcore fan sales they scared away, but this time it has really blown up in their faces.

Regardless of what the actual game turned out to be like, the overall promotional tactic of this game was controversy. Their entire media presence balanced on the idea of radical changes to the brand and the divided opinions it caused. They were using our rage and disgust to generate their primary media interest, and it backfired big time. I for one never thought they'd get such a fitting karmic backlash, but it's happened and I ****Ing love it. The fact these sort of articles exist is just the kind of delicious salty tears that the DMC fanbase wanted to be drinking all along.

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Absolutely this.

Also I feel like that article could be used in some college class somewhere as a perfect example of unbiased journalism. Solid, fair, objective reporting on that guy's part.

-Make DMC2 (Everyone says it's crap!)
-They make DMC3 (Everyone loves it, they even make an SE for Vergil's new fanbase)
-Make DMC4 (They rush the hell out of it, and even if people have some complains, the game is the best seller of all the DMC franchise)
-They put Dante and Trish in MVSC3, Everyone loves that, they even put Vergil in the Ultimate version.

Soooo, what did they do next? Make a complete version of DMC4? Make DMC5? More Original Dante Cameos?

Nooooooo! Reboot everything, forget all that money DMC4 gave us! Change everything you can just for the sake of it! Give it to an amateur studio with nothing but flops in their resume! mock, antagonize, alienate and insult the old fanbase!

I don't really consider Heavenly Sword a flop, but it didn't sell well either, it was fairly 'meh'. Enslaved and DmC have been flops though. Ninja Theory could hide behind the excuse that their first two games were new IPs, but now they've fumbled with a well established franchise. That's going to stick to them for a while.

I still can't get over the fact that they think RE6 failed when it sold nearly 5 million copies. There are devs out there that would love to sell that many copies. Anyway, back on topic, I knew we would eventually see "journalists" pitting the blame on DmC sales on the old fan base. They and the pro DmC fans think it is still all about the damn hair. The majority of the problem lies elsewhere. I know for a fact that my PSN friends didn't get the game not due to the game itself, but to all the mudslinging Capcom, NT, and the media were doing in the months leading up to the release.

I sincerely hope that everyone in the industry has learned a valuable lesson from all this. Never alienate your old fans. They are the reason your series are as big and popular they are today.

If you're going to do a reboot, make sure it's done right and in a way that does not alienate the old fan base. A perfect example is The Dark Knight Trilogy. Though one could say it wouldn't have been that hard to make a better film than the previous Batman film.

Meh, the more I think about this, the more I think I'm ok with the possibility of other Capcom series such as Okami and Viewtiful Joe never getting third installments in their franchises; they're liable to be screwed up just as badly, particularly since the original studios behind both no longer exist.

No, but it was still an excellent game. Most of its problems came from the limitations of its hardware and an incredible amount of filler material towards the end of the game. But the story was very well done(take notes on how to make the player feel emotional attachment, NT), the environments were beautiful, the gameplay was engaging, the soundtrack was incredible and the boss battles in particular were very well done(especially considering how lackluster some of the normal fighting was due to the limitations of the DS control scheme).

No, but it was still an excellent game. Most of its problems came from the limitations of its hardware and an incredible amount of filler material towards the end of the game. But the story was very well done(take notes on how to make the player feel emotional attachment, NT), the environments were beautiful, the gameplay was engaging, the soundtrack was incredible and the boss battles in particular were very well done(especially considering how lackluster some of the normal fighting was due to the limitations of the DS control scheme).

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Didn't get it because I want a sequel that continues off from that epic ending of Okami. So many possibilities. T_T

No, but it was still an excellent game. Most of its problems came from the limitations of its hardware and an incredible amount of filler material towards the end of the game. But the story was very well done(take notes on how to make the player feel emotional attachment, NT), the environments were beautiful, the gameplay was engaging, the soundtrack was incredible and the boss battles in particular were very well done(especially considering how lackluster some of the normal fighting was due to the limitations of the DS control scheme).

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Didn't get it because I want a sequel that continues off from that epic ending of Okami. So many possibilities. T_T

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It'd certainly be nice, but in all honesty, I'd prefer the side story they did with Chibiterasu instead of a full fledged sequel with Amaterasu if it had to be on the DS. The DS's scheme just really doesn't work for giving the sense of being an all powerful goddess, but it works well enough for giving the sense of being a semi-powerful kid god.

If Okami gets a sequel with Amaterasu, I'd rather have it be on a console or just avoid it altogether(or maybe a generation or two later when portables have increased dramatically in power).

No, but it was still an excellent game. Most of its problems came from the limitations of its hardware and an incredible amount of filler material towards the end of the game. But the story was very well done(take notes on how to make the player feel emotional attachment, NT), the environments were beautiful, the gameplay was engaging, the soundtrack was incredible and the boss battles in particular were very well done(especially considering how lackluster some of the normal fighting was due to the limitations of the DS control scheme).

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Didn't get it because I want a sequel that continues off from that epic ending of Okami. So many possibilities. T_T

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It'd certainly be nice, but in all honesty, I'd prefer the side story they did with Chibiterasu instead of a full fledged sequel with Amaterasu if it had to be on the DS. The DS's scheme just really doesn't work for giving the sense of being an all powerful goddess, but it works well enough for giving the sense of being a semi-powerful kid god.

If Okami gets a sequel with Amaterasu, I'd rather have it be on a console or just avoid it altogether(or maybe a generation or two later when portables have increased dramatically in power).

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Yeah, I agree. If it wasn't on consoles, I'd probaby not get a true sequel to Okami either.

This, basically. I'd entirely base Heavenly Sword's decent sales on the fact that it was a Sony-backed launch title. But, is this good or bad? By not buying, did we seal the fate of a series we love? Or was it already sealed, but revived in an ungodly fashion as the Frankenstein beast that is DmC?

This, basically. I'd entirely base Heavenly Sword's decent sales on the fact that it was a Sony-backed launch title. But, is this good or bad? By not buying, did we seal the fate of a series we love? Or was it already sealed, but revived in an ungodly fashion as the Frankenstein beast that is DmC?

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If the game had sold, old DMC's fate would have been sealed for good, with no possible hope of resurrection. At least here, there's a chance, however small, of Uncle Dante making a return sometime.

And, quite honestly, I would much rather DMC just end as opposed to the mockery that is DmC continue. If Ninja Theory wants to make a simplistic action game for casual gamers with that cesspool of terrible characters, dismal attempt at storytelling, failed social commentary and boatload of platforming sequences, then fine, let them go do that somewhere else. I certainly won't buy it. But don't do that and then attempt to pass it off as a Devil May Cry game. You might as well take reboot Zelda, make Link a douchebag who curses every five seconds, turn Ganondorf into an evil banker, attempt to tell some story with no actual character development, install a bunch of shooter sequences into the game, and then call it "LoZ: Legend of Zelda."

This, basically. I'd entirely base Heavenly Sword's decent sales on the fact that it was a Sony-backed launch title. But, is this good or bad? By not buying, did we seal the fate of a series we love? Or was it already sealed, but revived in an ungodly fashion as the Frankenstein beast that is DmC?

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If the game had sold, old DMC's fate would have been sealed for good, with no possible hope of resurrection. At least here, there's a chance, however small, of Uncle Dante making a return sometime.

And, quite honestly, I would much rather DMC just end as opposed to the mockery that is DmC continue. If Ninja Theory wants to make a simplistic action game for casual gamers with that cesspool of terrible characters, dismal attempt at storytelling, failed social commentary and boatload of platforming sequences, then fine, let them go do that somewhere else. I certainly won't buy it. But don't do that and then attempt to pass it off as a Devil May Cry game. You might as well take reboot Zelda, make Link a douchebag who curses every five seconds, turn Ganondorf into an evil banker, attempt to tell some story with no actual character development, install a bunch of shooter sequences into the game, and then call it "LoZ: Legend of Zelda."

It didn't make me happy because it was a bunch of people not admitting why the game actually failed. I mean i love dmc I'm playing it right now, but if you change something that much you better be damn sure it is polished and amazing. It really didnt add anything new to the table. I can see w hy people wouldn't buy it

That article was quite satisfying to read. I am glad Capcom is feeling it in their wallets, the power of the fanboys! They are blaming fans for their failure, and i as a fan love to take my fair share of blame for boycotting their POS product.

Well, they are right, the DMC fans are to blame for the poor sales. Who would have thought that pleasing your existing install base would be an important factor in the overall success of a brand? That's crazy.
I've said it elsewhere, but personally I am bursting with pride and glee that such a clear message has been sent from our fanbase. I really did not think that our cluttered community would actually be consistent enough in their boycott threats that it would dent their sales this much; usually games doing the reboot gamble at least maintain their numbers because the new audience gained is about equal to the hardcore fan sales they scared away, but this time it has really blown up in their faces.

Regardless of what the actual game turned out to be like, the overall promotional tactic of this game was controversy. Their entire media presence balanced on the idea of radical changes to the brand and the divided opinions it caused. They were using our rage and disgust to generate their primary media interest, and it backfired big time. I for one never thought they'd get such a fitting karmic backlash, but it's happened and I ****Ing love it. The fact these sort of articles exist is just the kind of delicious salty tears that the DMC fanbase wanted to be drinking all along.

This article is horrendous.
They can't even get their facts straight, Devil May Cry has ONLY existed in the 21st century, I personally loved Devil May Cry 4, and I've met very VERY few people who hated it, no one thinks it's the best DMC game, but no one hated it. Saying "everyone can agree that after DMC4, the series needed an update" is just immature and trying to sell the idea of your own opinion in far too high of a regard. DexterXS put it best, and I'm laughing my ass off at how butthurt these "journalists" are getting over someone not buying a game.