A new patch hit around 1AM PDT tonight and should be up on the beta later today! There are tons of new achievements, a couple new items, and more which we have datamined. We also have spell changes under the break.

Challenge Conqueror: Bronze: Achieve a Bronze Challenge in every Mists of Pandaria dungeon.Complete every Challenge Mode dungeon with a rating of Bronze or better.

Challenge Conqueror: Gold: Achieve a Gold Challenge in every Mists of Pandaria dungeon.Complete every Challenge Mode dungeon with a rating of Gold.

Challenge Conqueror: Silver: Achieve a Silver Challenge in every Mists of Pandaria dungeon.Complete every Challenge Mode dungeon with a rating of Silver or better.New reward: Mount

Challenge Conquerors: Bronze - Guild Edition: Achieve a Bronze Challenge in every Mists of Pandaria dungeonComplete every Challenge Mode dungeon with a rating of Bronze or better while in a guild group.Reward removed: Title: The Challenged (NNF)

Challenge Conquerors: Gold - Guild Edition: Achieve a Gold Challenge in every Mists of Pandaria dungeonComplete every Challenge Mode dungeon with a rating of Gold while in a guild group.Reward removed: Sweet mount

Heroic: Will of the Emperor: Defeat the Will of the Emperor in Mogu'shan Vaults on Heroic difficulty.New reward: Title Reward: Delver of the Vaults

Must Love Dogs: Defeat the Stone Guard without any player exceeding 50% petrification in Mogu'shan Vaults on Normal or Heroic difficulty while every member of your raid is accompanied by a canine companion pet.

Classes

: You fire off a rope spear, grappling the target's non-ranged weapons and shield, returning them to you for 10 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.

: You create a Fire Blossom at your feet every 1 sec for 3 sec. The blossom will last for 10 sec and deal 5255 Fire damage to the first enemy that walks over it. Fire Blossoms cannot be created within 3 yards of an existing blossom.

Talents and Specialization

Life Cocoon: Encases the target in a cocoon of Chi energy, absorbing (((($SP * 3.74) + 39958))) damage and increasing all periodic healing taken by 50%. Lasts for 12 sec.

Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 1 Statues. Only one statue can be active at a time. Eminence (Passive) When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done. Serpent's Salve (On - Click Effect) Allies can right-click the statue to instantly be healed for 9722 to 11297. 10 Charges.Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.

Vivify: Instantly increases the duration of all of your Renewing MistsMist periodic effects on allies by 6 sec, and heals them for 4507 to 5236.

Travel Form: Shapeshift into aquatic form, increasing swim speed by 50% and allowing the Druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement impairing effects.

: Creates a violent storm in the target area causing 242 Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell.

Moonfire: Burns the enemy for 577 to 704 Arcane damage and then an additional 1385 to 16901710 Arcane damage over 12 sec.

Talents and Specialization

: Increases Agility and Intellect by 6% andat all times. When activated, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization: Non-Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

Nature's Vigil: Increases all damage and healing done by 30% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 50% of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for 50% of the damage done.

Ursol's Vortex: Conjures a vortex of wind at the Druid's location that pulls all enemies within 8 yards toward it.

Explosive Trap: Place a fire trap that explodes when an enemy approaches, causing 216 to 277 Fire damage and burning all enemies within 0 yards for (32 * 10) additional Fire damage over 20 sec. to all within 0 yards. Trap will exist for 1 min.

Alter Time: Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 46 sec. Effect negated if the caster dies within the 46 sec before the effect occurs or moves too far away.

Evocation: Gain 15% of your total mana $?s56380&!s114003 of your total health ] of your total health ]]] of your total health ]upon completion]

Conjure Refreshment Table: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

Talents and Specialization

Incanter's Flow: Places a magical ward on you, absorbing up to (1374 + $SPA * 1.320) damage for 8 sec. Absorbed damage will restore up to 15%18% of your maximum mana. When this effect ends, you gain up to 30%36% increased spell power for 15 sec, based on the absorption used. Passive: Increases spell power by 8% and regenerates 1% mana every 2 sec10% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

: Instantly deals 650 to 770 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. When cast, resets the cooldown of your Inferno Blast ability.

Glyphs

: Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, this healing is reduced toyou instead gain 20% of your health upon completing an Evocation. With the Rune of Power talent, you gain 1% of your health per second while standing in your own Rune of Power.

: Your Ritual of Refreshment spell no longer requires the assistance of other raid members to complete, but has a 1 min cooldown.

Prayer of Mending: Places a spell on the target that heals them for (((5919 + ($SP * 0.318)) * (10.571)) * $pctH)) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. ($pctH)

Shadow Word: Death: A word of dark binding that inflicts 593 Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage If the target dies, the caster takes no damageand the cooldown is reset if the target does not die, the cooldown is reset. This reset cannot happen more often than once every 6 sec. If the target dies, the caster takes no damage. Grants a Shadow Orb if the target is below 20% health.

Talents and Specialization

: Discipline: When you cast Penance, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Mind Flay increases the damage ofShadow Word: Pain has a 15% chance to reset the cooldown on Mind Blast and cause your next Mind Blast by 10%, stacking up to 10 times.within 12 sec to be instant cast.

Surge of Light: Surge of Light You have a 15% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Surge of Darkness When your Shadow Word: Pain deals damage, there isPeriodic damage from your Vampiric Touch has a 15% chance your next Shadow Word: Death will treat the target as if it were below 20% health.to cause your next Mind Spike to not consume your damage-over-time effects.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 349 Shadow damage every 15 for 6 sec. 30% of damage caused by the Devouring Plague heals the caster. Damage increased based on the number of Shadow Orbs consumed.

: You have a 15% chance when you deal periodic damage with your Vampiric Touch to instantly resetReduces the cooldown of your Mind Blast and cause its next cast within 12 sec to be instant.based on your Haste.

: When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the Weakened Soul debuff on the target is reduced by 2 sec.

: Temporarily transform into a demon, increasing damage dealt by 10.00%. Demon form consumes Demonic Fury and10.00%.Corruption and orphosis prevents the use of Corruption] and Hand of Gul'dan.Designer Notes: Yes, Demonology is mega OP. Will fix.

: When Shadowflame or a Wild Imp deals damage you have a 5%an 8% chance to trigger Molten Core. Molten Core Reduces the cast time and mana cost of your next Soul Fire spell by 50%. $?(0>0)Seed of Corruption: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

Shadowburn: Instantly blasts the target for 3365 * (1 Shadow damage. Only usable on enemies that have less than 20% health. Restores 15% of your total mana after 5 sec. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember instead.

Berserker Rage: You become Enraged, increasing the rage you generate from normal melee attacks by 50% for 6 sec. Also removes and grants immunity to Fear, Sap and Incapacitate effects for the duration of the Berseker Rage.

: A reckless combat stance. Generates some Rage from normal melee attacks and some Rage from damage taken.

Second Wind: Whenever you are below 35% health, you regenerate 3% health per second. Whenever you are struck by a Stun or Immobilize effect, you generate 20 Rage over 10 sec.Whenever you take direct damage, you have a 10% chance to regenerate 10% of your total health over 10 sec.

Bloodthirst: Instantly attack the target, dealing 75% weapon damage plus 1246 with your main hand weapon and restoring 1% of your health. The chance for Bloodthirst to be a critical strike increases the longer it has been since you have been Enraged. Generates 10 Rage.by 10% until it achieves a critical strike. Generates 5 Rage.

Revenge: Instantly counterattack an enemy and two additional enemies for 5378 to 6572 damage. Only usable after a successful block, dodge or parry. Generates 10 Rage.

Sword and Board: Your Revenge has a 60%Devastate has a 30% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 10 for 5 sec.5. Lasts 5 sec.

: You have a 100% chance for Mortal Strike to enable the use of Overpower, and a 30% chance for Overpower to enable the use of an additional Overpower. Each additional Overpower will hit for an additional 20% damage. This effect stacks up to 5 times.

Ultimatum: Your DevastateShield Slam has a 30% chance to make your next Heroic Strike or Cleave cost no Rage.

Professions

: This recipe automatically improves when you reach 500 skill in Tailoring. Embroiders a magical pattern into your cloak, giving you a chance to restore 400 manaincrease your Spirit by 250 for 15 sec when you cast a spell. You can only embroider your own cloak and. Embroidering your cloak will cause it to become soulbound Requires 400 Tailoring to use.and requires the Tailoring profession to remain active.

: This recipe automatically improves when you reach 550 skill in Tailoring. Embroiders a magical pattern into your cloak, giving you a chance to increase your Spirit by 580 for 15 sec when you cast a spell. You can only embroider your own cloak and Embroidering your cloak will cause it to become soulbound Requires 500 Tailoring to use.and requires the Tailoring profession to remain active.Reagent Eternium Thread amount decreasaed from 38426 to 3.Reagent removed: Volatile Water.

: This recipe automatically improves when you reach 500 skill in Tailoring. Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell powerIntellect by 295 for 15 sec when casting a spell. Embroidering your cloak will cause it to become soulbound Requires 400 Tailoring to use.and requires the Tailoring profession to remain active.

: This recipe automatically improves when you reach 550 skill in Tailoring. Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your Intellect by 580 for 15 sec when casting a spell. Embroidering your cloak will cause it to become soulbound Requires 500 Tailoring to use.and requires the Tailoring profession to remain active.Reagent Eternium Thread amount decreasaed from 38426 to 3.Reagent removed: Volatile Life.

Master's Spellthread: This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing spell power by 50 and Stamina by 30. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.

Master's Spellthread: This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing Intellect by 95 and Stamina by 80. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.Reagent Eternium Thread amount decreasaed from 38426 to 3.

Sanctified Spellthread: This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.

Sanctified Spellthread: This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 95 and Spirit by 55. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.Reagent Eternium Thread amount decreasaed from 38426 to 3.

: This recipe automatically improves when you reach 500 skill in Tailoring. Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 400 for 15 sec. You can only embroider your own cloak and Embroidering your cloak will cause it to become soulbound Requires 400 Tailoring to use.and requires the Tailoring profession to remain active.

: This recipe automatically improves when you reach 550 skill in Tailoring. Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 1000 for 15 sec. You can only embroider your own cloak and Embroidering your cloak will cause it to become soulbound Requires 500 Tailoring to use.and requires the Tailoring profession to remain active.Reagent Eternium Thread amount decreasaed from 38426 to 3.Reagent removed: Volatile Fire.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal shadow damage. While moving, the chance to summon the shadowy apparation is increased.615 shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Alter Time: Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 46 sec. Effect negated if the caster dies within the 46 sec before the effect occurs or moves too far away.

Blessing of the Serpent: The Blessing of the Serpent has allowed you to create Life Force. from death. Killing an enemy summonsDamaging an enemy or helping an ally summons Life Force. When picked up the Life Force of the defeated creature healing you for 34125 to 35875.

Brain Food: Restores 3780 health and 567 mana over 21 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 4 Mana every 5 seconds for 15 min.

Brain Food: Restores 8400 health and 1260 mana over 21 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 8 Mana every 5 seconds for 15 min.

Brew Strike: Calls down a Brew Strike at the targeted location! After 106 sec, the Brew Strike inflicts 487500 to 512500 Fire damage to enemies within 10 yards.

Brew Strike: Briaw Shan has the ability to throw a Brew Strike at a targeted location. After 106 sec, the Brew Strike inflicts 487500 to 512500 Fire damage to enemies within 10 yards.

Burst: Explode in a shower of amber, dealing 99000 to 12100040950 to 50050 Nature damage to enemies within 8 yards and healing any other Living Amber oozes within 8 yards for 0% of their maximum health.

Burst: Explode in a shower of amber, dealing 63000 to 7700040950 to 50050 Nature damage to enemies within 8 yards.

: Instantly deals 650 to 770 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. When cast, resets the cooldown of your Inferno Blast ability.

: Instantly deals 650 to 770 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. When cast, resets the cooldown of your Inferno Blast ability.

Consuming Terror: Inflicts 0195000 to 205000 Shadow damage and fears enemies in a 0 yard cone in front of the caster.

Crackling Jade Shock: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

Deathforce: Inflicts 16 to 19647 to 752 Shadow damage to enemies in an area around the caster.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 349 Shadow damage every 15 for 6 sec. 30% of damage caused by the Devouring Plague heals the caster. Damage increased based on the number of Shadow Orbs consumed.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

Dire Beast: Summons a powerful wild beast to assist you in combat for 12 sec. Each time the beast deals damage, you will gain 5 focus.

: Your next Prayer of Mending will ntonot trigger its cooldown and will jump to each new target instantly.

Shadowy Insight: You have a 20% chance when you deal periodic damage withDiscipline: When you cast Penance, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain to instantlyhas a 15% chance to reset the cooldown of youron Mind Blast and cause its next castyour next Mind Blast within 12 sec to be instant cast.

: Reduces the healing penalty by 118730% and mana return by 118730% of Divine Plea.

: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 1 Statues. Only one statue can be active at a time. Eminence (Passive) When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done. Serpent's Salve (On - Click Effect) Allies can right-click the statue to instantly be healed for 9722 to 11297. 10 Charges.Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.

Emperor's Brand: Deals 73125 to 7687548750 to 51250 Physical damage to those caught in the path.

Explosive Trap: Place a fire trap that explodes when an enemy approaches, causing 216 to 277 Fire damage and burning all enemies for 320 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min.

: Launch a fire trap to the target location that explodes when an enemy approaches, causing 216 to 277 Fire damage and burning all enemies within 0 yards for (32 * 10) additional Fire damage over 20 sec. to all within 0 yards. Trap will exist for 1 min.

: Launch a fire trap to the target location that explodes when an enemy approaches, causing 216 to 277 Fire damage and burning all enemies within 0 yards for (32 * 10) additional Fire damage over 20 sec. to all within 0 yards. Trap will exist for 1 min.

Fizzy Energy Drink: Restores 8400 health and 1260 mana over 21 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become refreshed and gain 8 Mana every 5 seconds for 15 min.

Fling: Hurl a grabbed target at an enemy, causing 161875 to 18812575156 to 87343 Physical damage to targets within 0 yards of the point of impact, stunning them for 3 sec.

Food: Restores 21480 health and 2934 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 24 attack power and 12 Intellect for 1 hour.

: You fire off a rope spear, grappling the target's non-ranged weapons and shield, returning them to you for 10 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.

: You fire off a rope spear, grappling the target's non-ranged weapons and shield, returning them to you for 10 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.

: You fire off a rope spear, grappling the target's non-ranged weapons and shield, returning them to you for 10 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.

Greater Dreamless Sleep: Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 2100 health and 2100 mana.

Heart of Fear: The void of The heart of fear lures you in...has chosen you.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Balance specialization for 45 sec. Grants the following benefits in the listed roles: Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Restoration Healing increased and mana cost of all healing spells reduced by 100%.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Feral specialization for 45 sec. Grants the following benefits in the listed roles: Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Restoration Healing increased and mana cost of all healing spells reduced by 100%. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Guardian specialization for 45 sec. Grants the following benefits in the listed roles: Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Restoration Healing increased and mana cost of all healing spells reduced by 100%. Allows Rejuvenation to be cast while shapeshifted. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Restoration specialization for 45 sec. Grants the following benefits in the listed roles: Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

Impaling Spear: Hurls a spear at one of Mel'jarak's warriors, stunningincapacitating them for 30 sec. Any damage taken directly will cancel this effect.

In the Rumpus: Shoot inside the Rumpus PitRing of Inner Focus to start the Rumpus.

Incanter's Flow: Places a magical ward on you, absorbing up to (1374 + $SPA * 1.320) damage for 8 sec. Absorbed damage will restore up to 15%18% of your maximum mana. When this effect ends, you gain up to 30%36% increased spell power for 15 sec, based on the absorption used. Passive: Increases spell power by 8% and regenerates 1% mana every 2 sec10% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

: Places a magical ward on you, absorbing up to (1374 + $SPA * 1.320) damage for 8 sec. Absorbed damage will restore up to 15%18% of your maximum mana. When this effect ends, you gain up to 30%36% increased spell power for 15 sec, based on the absorption used. Passive: Increases spell power by 8% and regenerates 1% mana every 2 sec10% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

Pheromones of Zeal: Zor'lok inhales the pheramones in the lower region of his chamber, increasing his power.

: Reduces the damage bonus of Inquisition by 10% but increases its duration by 100%

: You have a 20%100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.

Molten Amber: Deals 115625 to 13437545093 to 52406 Fire damage to enemies that come into contact with the superheated amber.

: When your Mortal Strike is affecting a target, healing effects on you are increased by 10%.

: Cleave hits increases the damage of your next Overpower by 10%.

Parasitic Growth: Infects the target with an amber parasite, causing a minimum of 2500016250 damage every 2 sec. Healing received will cause the parasite to grow, further this increasing damage.

Pheromones of Zeal: Releases pheramonespheromones into the lower area of Imperial Vizier Zor'lok's audience chamber.

Pheromones of Zeal: Players entering the area filled with PheramonesPheromones of Zeal will be silenced and suffer 9500 Nature Damage every 1 seconds for as long as they remain in the area of effect.

Pollen Puff: Poisons the air around the caster, doing 60000 Nature damage over 6 sec to enemies who enter the area.

Prayer of Mending: Places a spell on the target that heals them for (((5919 + ($SP * 0.318)) * 10.571)) * $pctH)) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. ($pctH)

: Places a spell on the target that heals them for ((5919 + ($SP * 0.318)) * (1.0 + 0 + 00.571)) * $pctH) and then jumps to a party or raid member within 20 yards. Jumps up to 5 times. This spell can only be placed on one target at a time.

Pure Energy: Siphons power away from the Lingering Doubt, trapping it within the Jade Spirit Vessel.Can be used to weaken Sha Remnants.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

Rough Landing: Crash violently into the ground, causing 161875 to 18812575156 to 87343 Physical damage to allies within 0 yards of the point of impact, stunning them for 3 sec.

: Whenever you take direct damage, you regenerate 10% of your total health over 10 sec.are below 35% health, you regenerate 3% health per second.

Seed of Corruption: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

Seed of Corruption: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

: Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 + $SP * 1.8) total damage from the caster or dies, the seed will inflict 593 to 6881186 to 1377 Shadow damage to all enemies within 15 yards of the target.

Shado-Pan Bandage: Heals a Wounded Golden Lotus Defender for 60% of their health over 6 sec.

Shadowburn: Instantly blasts the target for 3365 to 4112 Shadow damage. Only usable on enemies that have less than 20% health. EmberstormRestores 15% of your total mana after 5 sec. If the target dies within 5 sec, and yields experience or honor, the caster gains 10 Unstable Embers.a Burning Ember instead.

: Your Shield Slam now dispels 1 magical effect.

Slam: Deals 115625 to 13437575156 to 87343 Physical damage to all enemies within 20 yards, knocking them down and stunning them for 2 sec.

Stream of Blades: Deals 73125 to 7687548750 to 51250 Physical damage to those caught in the path.

Sunbeam: NalomoniTsulong is resisting the Sha and is able to shield herhis friends from the Dread Shadows with a Sunbeam. Standing in the Sunbeam makes the target immune to Dread Shadows, but slowly shrinks the Sunbeam.

Surge of Darkness: When your Shadow Word: Pain deals damage, there isPeriodic damage from your Vampiric Touch has a 15% chance your next Shadow Word: Death will treat the target as if it were below 20% health.to cause your next Mind Spike to not consume your damage-over-time effects.

: Reduces the rage cost of your Sweeping Strikes ability by 1%.

: When your Devastate deals damage, it has a 100% chance of finishingYour Devastate has a 50% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 105 for 5 sec.

Yeti Smash: Jumps onto a random target's location, dealing 19500 to 2050014625 to 15375 damage to all enemies within 5 yards of that location, knocking them back.

Yeti Smash: Jumps onto a random target's location, dealing 19500 to 2050014625 to 15375 damage to all enemies within 5 yards of that location, knocking them back.

: Your normal melee attacks have aautoattacks have a 101% chance to increase the attacks speed by 25% for your next 3 melee swings.your critical strike chance by 3% for $107397 d. This effect stacks up to 3 times.