March 25

Now you can find and save 8+ lost heroes from within the dungeon! Return them to the Tavern and they will unlock as playable classes.

Tame wild animals (or die trying) and they will help you. By petting some creatures within the dungeon you can Tame them and they will follow you from room to room, fighting monsters for you and other things!

If you posses the mystical helm of Oculus Rift, you can explore this game as a unique 3D diorama! Take this 2.5D game to a whole other 0.5D!

Along with these new features we've added more Monsters, Bosses, Weapons and Hats! Overall, the game is more fun than ever! ːrobotloveskittyː

January 22

The promised massive update with classes and tame-able pets is nearing completion! What you may not know, is that you can play the update right now! All you have to do is Opt into the Beta.

New features like:

Unlockable Classes

Tameable Pets

New Bosses, Monsters, and Items

Finale Music

Oculus Rift Support

Full Controller Support

Go to your Steam Library, Right-Click on
Legend of Dungeon > Preferences > betas tab
and opt in from the drop down menu! (no password required)

It's true you might run into a stray bug, (if you do, please report it!) But we also think its pretty stable and really really close to being finished :)

STARR MAZER Crossover!

We are pretty excited about Starr Mazer. For the duration of their Kickstarter, the protagonist, Brick M. Stonewood will be visiting Legend of Dungeon's Tavern as an unlockable class! The creator of Starr Mazer, Don Thacker, is the writer for our new game Upsilon Circuit. When he told us about his dream game, we knew Brick would make an excellent addition to Legend of Dungeon.

Reviews

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”
Gamezebo

Steam Greenlight

About This Game

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

It's a rogue indie game, but it's not another rogue indie game. Legend of Dungeon is an addictive romp on classic dungeon crawlers. The graphics in this mix 8- bit characters, modern day textures, and AMAZING lighting that work so well together you'll find yourself just stopping to appreciate it time and again. The story is simple, you are generic adventurer A in search of treasure, and go searching a dungeon. You make your way down gaining exp as you desecend by killing monsters. The farther you go down the stronger the enimies, with it all being random each playthrough.

Items give the game a good idea of how seriously you should take the game. Hats are the armour for the game. Different hats giving different stats. They can vary from a miners hat that lights up an area, to a cat helmet, to a literal cat sitting on your head and so much more. Weapons vary from all shapes and sizes. You can be very lucky with weapons, or just get nothing. I've had playthroughs where on the 5th floor obtained a Scythe that did +199 damage, and enimies were mearly targets, until a giant minatour appeared from a trap door and tossed me to the side. The only way to heal yourself is by eating apples, or finding a health potion, but potions are random depending on their color. An Aqua potion could be a health potion one game, and make you vomit the next game.In the end Legend of Dungeon will always have me trying again to see if I can make it to the bottom of the dungeon. It's simple and easy on the eyes, but provides a challenge if the playthough allows it. It's a great time consumer and is definetly worth the buy.

Legend of Dungeon has no story whatsoever. You are simply an adventurer (or four adventurers, if you have three friends who are willing to crowd around your computer screen) attempting to reach the 26th floor of the dungeon to find and retrieve the legendary treasure there. The controls are configurable, and gamepads are supported, so a session full of yelling at three friends to give you that new helmet can be yours if you've got the hardware for it. There aren't many buttons required for each player, but I don't relish the idea of putting more than two people on the same keyboard; a gamepad just feels more natural for this game. Still, as long as one player remains alive, anyone who dies has the chance to avoid the aforementioned permadeath by collecting orbs that will bring them back to life, and that's the kind of perk that makes a little keyboard crowding feel like less of a hassle.

Whether you're playing alone or with friends, randomness is the main characteristic of Legend of Dungeon. The levels are randomly-generated, as are the enemies you find there and the items you pick up along the way. In fact, although you find a rainbow's worth of potions as you progress, even those are randomized at the start of each playthrough. In one play, the inky black potion may put you to sleep, but in another, it may heal 100 HP. The game never tells you what a potion does, even if you've already tried one of that color during the current game, but the developers have hinted that this may change in a future patch.

How you feel about this chaos will almost entirely determine your overall reaction to the game. I've played it quite a few times now, and I've never reached the end, but the intrigue of what items may appear next time brings me back. Will I get a machine gun? A top hat that spews smoke like a chimney? A miner's helmet with a light for dark rooms? Or maybe something else that I've never seen before? There's no way to know, and the creativity the developers put into the items makes it fun to find out each time. Of course, the flip side is that when you don't know what you'll get, every time you play can begin to feel the same and you may feel that there's more luck involved in your success than skill.

The game's visual presentation is another element that could strike some gamers differently than others. It's an intentionally pixelated style, similar to that seen in Superbrothers: Sword and Sworcery. There's no denying that it is a frequently-used style these days, and that turns some gamers off, but I think it's done well here. Legend of Dungeon's environments and enemies are all clearly defined, and the particle effects fit well with the game's overall look.

Light can play a big factor in your survival, so it's fortunate that plenty of attention was focused into creating a lighting engine that works well. Some rooms are pitch black and, unless you've found an item that provides more light, you must inch forward and watch for any hint of a monster coming near your tiny pool of visibility. And even if you have your own light, is it a helmet, or is it something you'll have to carry in your hands instead of a weapon? Is that worth the risk?

The sounds of enemies play a similar role in your survival, particularly in those dark rooms. Each type makes a distinct noise when they notice you and come to attack, and you quickly begin to recognize common foes. This helps not just in dark rooms, but in knowing how to time your attacks in any room where you're facing a number of enemies. There is no voice acting and only occasional, but perfectly serviceable, music. This might be a negative in some games, but in this one the crucial need to hear the monsters makes the lack of constant music a good thing.

Legend of Dungeon is fun to play, but it's a game that you're unlikely to actually finish without trying a great number of times. And since you can't save your game, each attempt is a fresh start. The question is whether you'll continue to enjoy the game's randomness long enough to attempt it that many times. As for me, it's the kind of game I find myself thinking about when I'm not playing it; making plans for the next round; trying to decide what I could do better and how to progress farther. I'd rate that as a pretty good indicator of success for any game.

Fun little time killer with unique art and cool lighting effects. Not overly compelling, "Legend of Dungeon" is kind of the Solitaire of rogue-like games to me; I never found myself thinking, "I can't wait to play again!" but every time I've played, I've enjoyed it. There are a lot of fun surprises to discover if you make it further into the dungeon.

That may seem surprising if you just look at the screenshots, but this game actually supports the Oculus Rift. And that literally adds a whole new dimension to it.

Played normally, it's a 2d game that uses 3d techniques for its rendering but sill looks and feels very 2d and retro. But in the Rift you can see the whole level in true 3d from any angle just by moving your head. It's like the game is an animated diorama or board game. That works surprisingly well and I'm sure this kind of perspective will become very common in VR games in the future.

This is not the type of game I would normally consider playing on a flat screen, but in the Rift it's a lot of fun.

(Note: currently steam does not count my play time in VR as it's a different .exe)

Legend of the Dungeon is a game that doesn't offer much. The game plays much like Binding of Isaac MIxed with Castle Crashers, but less polished than both. The game has no built in controller support and the menus are hard to navigate. In a game where the main gameplay mechanic is fighting, it amazes me that it is so poor. It is hard to hit eneimies and you get damaged to often because there is basicly no way to really doge enimies when you are attacking. The inventory is clunky and items arent explained very well. Alot of the time hats that add "special abilities" don't seem to do anything noticable.

After reading that paragraph you probably think I hate this game, I don't. The art is amzing, and the game is still very fun. I kinda like it. This game isn't something that you can play for a long time, but it is fun to play a little bit at a time when you don't want to play any other game in your library. There are alot of items and levels, but the difficulty spikes up like crazy around the 8th floor, making it hard to really get into the game and play it constantly.

For the price of the game it is so worth it if you are a fan of rogue-likes and have $10 to spare. If you at all interested in this game buy it, exspecialy if it is on sale.

Pixel art, procedurally generated, dungeon hack n' slash. Even with the simplified "how to play" menu option, there's a bit of a learning curve when you start. That being said, the game is a pick-up-and-play kind of game - it's just that there really isn't much in terms of direction. Go through doors, kill enemies, collect things, try and find the next floor/level, and kill bosses. There always seems to be something new each time you play. Once you get going, you won't want to stop.

If you're looking for a quick and easy pick-up-and-play dungeon crawler, Legend of Dungeon does it in style!Think about it like Diablo, but the loot system isn't as in-depth.

Key points I'd say is that it's co-op. The items are funny and imaginative. Spells don't require mana so finding a really good one can be really overpowered (in a good way) and overall I love the art direction :D

Excellent dungeon crawling roguelike in 3D Voxelation with throwbacks to the Isometric graphics of yesteryear. Easy to play controls with gamepad support. This game is hours of fun! Thanks for making an awesome game!!

As with most of my reviews I'll keep this straight and to the point, Legend of Dungeon is a great game and deserves a lot more than it recieves though it has some annoying flaws. As of when this review was written, I have played 25.1 hours of Legend of Dungeon.

The Pros and Cons.

Pros:

There are lots of good items, each with randomized stats and perks though it is nothing compared to BoI: Rebirth

Enemies are varied and require multiple strategys to defeat

Bosses are EXTREMELY hard

The potion system works very well and provides an intresting twist into the game

Gameplay is varied and makes a great way to kill time

CATS!

The Class sytem works very well [BETA]

The way to complete the game (retrieving the treasure) makes it different from other games in which you 'kill the boss and The End'

Multiplayer is very useful and makes it more fun to play, it's better together!

MOAR CATS!

Cons:

You die a LOT!

Game sometimes gets repetitive as you adapt to a routine strategy

Floating Green Death Eyes are COMPLETELY OVERPOWERED AND SHOULD BE REMOVED OR NERFED, PLEASE LISTEN ROBOT LOVES KITTY!

Updates are released every 4 months

A giant rebalance of Monsters should be done, some are really OP whereas some aren't. Though they have tried to balance them in Wraith [BETA], only the slime has been worked on so it's more of a challenge.

My Opinion

I think it's really fun to play but needs to have some things looked at.

Final Score

I give Legend of Dungeon an:

8/10

Because: They need to adress some minor problems but is overall a fun experience, if you have friends to play it with.

The goal sounds simple: start in the tavern, work your way down to the 26th level, get the treasure, and bring it back up to the tavern, and you win. Simple, right? HA!Ha!Nope.I usually play this game late in the evening, after I've done everything for the day and am winding down. I can't beat it, I can't even get close to beating it, but I enjoy every moment playing it. When I die, then I go to bed. ;-)

Legend of Dungeon is colorful and gorgeous. The pixel art style here is well drawn & attractive. The colored lighting of effects, with light sources & real-time shadows vault what might have been an "ordinary" pixel art game of the '90s into a beautiful, 21st century game.

It combines the randomly generated levels/rooms/monsters/objects of a rogue-like with a classic "beat 'em up" style of movement & gameplay which I enjoy more than normal 2-D side-scrollers or classic top-down games.The neat quirks of this game keep it interesting. Everything's randomly generated, even the color of the potion bottles to their effects; different every game. The swing of your melee weapons need to be timed well to hit your enemy best: you don't just button mash. Spellbooks that shoot flaming skulls or spawn monster companions mix up your strategy as you go, as do rare projectile weapons. A spray paint can will help you mark your path on walls (or just vandalize the walls!). Sometimes you get a room with so many baddies, or really wicked ones, that the only thing you can do is RUN! Or get lucky and find a path of rooms around.

I really enjoy playing the Daily generated dungeon, and this is the only game where I've cared to know where my score ranks world-wide.

If I had to use 1 word to describe Legend of Dungeon: FUN.2 words? Colorful fun. =)

This game looked awesome due to the art style, and my friends and I love rogue-likes. We quickly discovered that there is 1 attack, a clunky inventory, and when 1 of them dies, they just have to wait it out. Single player its even more boring. This game is just shallow. I've played flash games with more content.

This is a great dungeon crawler/roguelike/RPG with an excellent graphical style and a soundtrack that fits the visuals. It is a lot of fun if you can get 4 people playing on the same PC and harkens back to 4-player arcade games like Guantlet except with way more random events and the quirky sense of humor of the devs to keep you on your toes. Most of the potions have unknown effects so you have to experiment quite a bit to see what each on does, oftren with harmful and hilarious results. Did I mention hats? There are some amazing hats in this game that have all kinds of different stat modifiers for the players. The monsters are tough, varied and often do things that you are not expecting. So if you are a fan of classic 4-player beat 'em ups and modern roguelikes you really will love this game.

Quite awhile ago me and my friend purchased the game thinking we could play online multiplayer, but sadly there was none. Although everytime either of us would go to eachothers house we would play the game untill we won or lost.. it took nearly a year, everytime we'd run into some kind of new or crazy monster that would one shot us and we wouldnt even be upset because it was expected. well finally we got too the bottom floor gathered all the loot and raced upward ((after finding floor 27, and falling and then breaking my inventory)) when we finally reached the top we were so full of joy that we overcame this game, it was like at the end of jumanji.. like ♥♥♥♥ it was so damn good.If you dont believe that we beat this impossible game.. you'll see that the 11th highscore in the world is Swaglord69 thats right, we ♥♥♥♥ing did it.

Walk into first room, have no idea they are invinsible. Find my way to the bathroom, run in and out over and over until I get a good character.After 10 minutes in the traven am so drunk have no idea how to walk but go down to level 1 anyway.Died.Tried to make a friend by petting a snake. Died.Found dinoman and hired him, died 2 seconds later.10/10 Would die again.

Amazing! Legitimately wonderful to just explore and grab shiny things, hats, weapons, very challenging as well but gives you a drive to keep going beyond your previous tries. buy this game. also pajama pants and spilunking.

Not only is this game really unique in many ways it is also really polished and plays excellent. The combination of familiar elements mixed with some new ones creates a very fresh experience without any significant learning curve. This game is very easy to jump into and start playing without having to go through a boring 20 minute tutorial just to grasp the basics. There are many ways to play and the many different strategies for playing keep this interesting every time. This game also keeps getting better as new and intersting things are added. All in all this is a very cool game that is very well done and thoughtout I would recommend this to anyone looking for a fresh new experience that you can jump right into and start having fun right from the get go.

I have been playing this game for a bit, and every time has led to failure at some point of another. I have JUST reached the treasure, with 9 health and died nonetheless. You may have the best weapons in the whole damned game, but you will still die, over, and over, and over.Maybe i just suck, maybe the game is hard, but either way, I get mad. I may ignore the game, call it names and even have deleted it a couple times, but there comes this moment, and I cannot explain the insanity of it, but i come back to think "maybe this time i'll get the treasure."This game has so much variety, even when at its base it is simple. As a pretty big fan who has gotten a friend or two to buy the game from my incessant nagging of the game, I would say it is a top notch game. Wish there was Online, but I am guessing it will (hopefully) come soon, and if it does, the game will go from some unknown indie to a bigtime game IMO.Love it overall, will continue to fail.