So I was reading the spells and abilities for shadow magic, and in the rulebook it says "After a spell from the Lore of Shadow is successfully cast and resolved, the casting wizard can shoose to immediately swap places with a friendly character of the same troop type anywhere within 18"."

This is the question I have.

Lets say that my Vampire is casting a spell from the Lore of Shadow, and I miscast. In the book it says:

`When irresistible force occurs, first resolve the effect of the spell the Wizard was attempting to cast.... Once the effect of the spell has been resolved, the Wizard now needs to roll 2D6 on the miscast table to see what happens to him.'

I resolve the spell effect, but then do I move my wizard first, as if the teleportation is part of the spells effect since it's shadow magic? Or would I roll and resolve the miscast first?

Keep in mind it would matter since you could cast the spell with the caster in a unit, switch places with a character out of it to protect your guys from a potential small template strength 10, then just cast another and switch back.

The Lore of Shadow says swap the character after the spell's effect is resolved. The miscast rule says roll on the table to see what happens after the spell's effect is resolved.

So we have a rule that says two things happen at the same time. Send in a faq question!

My call would be to have the spell's effect resolved, including the swapping effect, and then do the miscast. In effect, swapping with another character is part of the spell's effect, since it is part of the specific magic lore's rules, and the specific generally takes precedence over the general.

That would be true if there was not a specific rule that clearly states that every time there is a timing conflict, with two rules which would otherwise be resolved simultaneously, the player whose turn it is gets to pick the order of resolution.

No roll off, no faq needed, the rule exists to answer this situation, and any other timing conflict.

I will quote it with the page reference when I get home, but I believe it is near the front of the book if someone wants to beat me to it.

'Sequencing... you`ll find that two or more rules are to be resolved at the same time - normally `at the start of the movement phase` or similar. When this happens, and the wording is not explicit as to which rule is resolved first, then the player whose turn it is chooses the order.'

So I guess shadow magic is so tricky that you could miscast 3 times and never even kill 1 of your own guys. Picking whichever is better, teleporting before or after the boom, thats pretty awesome.

There you go! They put in a catch all to cover all that undefined stuff - good job GW. And you still have to sacrifice somebody.

Personally, after watching Rob's wizard destroy all but three of his chaos warrior unit with miscasts, I will be deploying wizards in skirmishing units or on their own. That is seriously nasty. A wizard in a unit needs to take it slow - one dice or two dice casting rolls!