Here are the versions of Mechy that shoot bombs. Here are both colours. I'm thinking the regular Necky colour should be more for a DKC1 factory level, while the green should be more for a DKC3 level (probably more of a factory level).

bombing-mechy.gif (6.18 KiB) Viewed 28340 times

bombing-green-mechy.gif (6.03 KiB) Viewed 28340 times

I didn't add an explosion to the bombs, but I think that can be done without me animating it. If I'm wrong about this, Simion32, please let me know, and I'll add it.

And I'm still working on making a DKC3 version of Krash and Klank. I'm not sure when it'll be finished.

I've finally finished the DKC3 version of Kart and Klank. His name is Klink.

klink-all-animations.gif (17.21 KiB) Viewed 28255 times

I will make the barrels with Kiddy's and DK's face on them, but since they aren't animated, I'll just put them in the custom/edited sprite section.

I'm not too sure about Neek shooting lasers... Sorry... I might do that with another enemy, though.

The DKC3 Kremling sprites were ripped by Fabio. Also, If any of you are interested, I found a pretty cool program. I'm sure some of you already know about it and I'm sure some of you have used it. It's called Rotsprite. As its name suggests, it rotates the sprites for you without losing any of the hard edges. I have tried rotating sprites in Photoshop, but it always blurs pretty bad (unless doing a 90 degree turn). This fixed the problem completely. Also, the program is free. It's super easy to use. I do suggest using it in combination with Photoshop, though. There is no visual, so I rotated the sprites in Photoshop FIRST to know how many degrees I needed to rotate them in Rotsprite.

Are there any other editing requests? I would much prefer to edit sprites, rather than just animate existing ones.

Also, I'm currently working on making sprites for DK and Diddy getting struck by lightning (like Lightning Lookout). I haven't played through my DKC3 rom the whole way... or I erased my previous data a while ago... so if anybody has the sprites of Dixie and Kiddy getting struck, please let me know. I'm almost positive that it's just one frame. If nobody has one, that's fine... I should play that rom through the whole way, anyway.

*EDIT* I took one of the unused sprites and made a new thing. I think it would make for a cool enemy!

Also, if you have any other sprite requests, lemme know! Emunator and I are directing the DKC3 OC ReMix album project, and over a several month-long period, created 300x200 custom sprite banners for every track on the project.... so I'm pretty much a master at getting my respective resources, not to mention I've saved WIPs & scrapped ideas of literally every banner I worked on. In other words, I'm the go-to guy for anything DKC-sprite related!

How were you able to rip the DKC3 related sprites from above? Currently, there does not exist a master sprite sheet with unused material (with the exception of the TNT Knocka and others as listed on MarioWiki).

Oh, these were used, but only in one level. I don't use master sprite sheets but instead rip my own sprites and graphics.

I generally use an AR code to change the palette to Cavern Caprice, which makes the background a bluish-grey color (allowing sprites and graphics to be distinguished from the background and thus ripped easily). Fortunately, in the riverside level Lightning Lookout, I didn't have to worry about that: waiting for the lightning to strike once changes the hidden black background to that same bluish-grey color, allowing dark sprites like these to be ripped with no problems whatsoever

Actually, they're used in three levels, the other two being Kastle Kaos and Knautilus.

In Lightning Look-Out, the colors of all sprites are darkened. In Knautilus they all have a red tint. Kastle Kaos is the only place you can see the sprites with their proper palette, which I've ripped below.

I'd prefer it be level-builder related, but it's not set in stone. Also, I'd probably consider cat o'9 tails on a cart LB related. That would be relatively easy, especially with the program rotsprite.I would prefer more of a challenge, other than simply rotating sprites.Maybe I should make an animation request thread?

You guys seriously need to make some suggestions in the suggestion thread! I am working on putting cat o'nine tails on a skull cart, but for some reason, I work better when I have several things I feel I need to do.

I just went through the whole thread and I must say I think everything is PERFECT except for maaaaayyybe the Dixie crawling animation, something is off, but other than that, everything in this thread looks sooooo... official.

Phyreburnz knows his stuff, son. You want something to move, do it yourself. But if you want the best animation of custom sprites ever known to Kong, then you go to him, for only he knows The Ways of Sprite Animation!

Wow... I kinda want to make a poll to see how many people thought I was a dude...

Well... here is the freezing barrel Kremling. The "ice breath" is just the gba version of that ice gas that Kaptain K. Rool shoots. I'm not too fond of it and I'd like to find something that would work better. I might just make some sprites, since I don't think I'll be able to find anything better.

freeze-barrel-krem.gif (22.23 KiB) Viewed 27911 times

I'll be doing the fire one. I will make two versions of a fire Krem. One will actually shoot fire, the other will shoot that red gas.

Please let me know if you have or know of something that will work better for the ice breath.

*EDIT* Oh my god... what was I thinking?! Why didn't I make the freezing barrel Kremling come out of the freeze element barrel Simion made?!

Well, I made it now! Meet KoolFreeze.

koolfreeze.gif (30.39 KiB) Viewed 27901 times

I'll be working on making the fire one. His name will be FireKracker.

*EDIT* Here is FireKracker!

firekracker.gif (28.73 KiB) Viewed 27898 times

I'm thinking of a purple one, but I'm not sure what the element should be.

Okay, I think I did something stupid. I'm going to redo FireKracker and KoolFreeze. I used the element barrels Simion made... but I forgot to flip them horizontally. The shadow on the barrels is on the wrong side and does not match up with the shadow on the Kremling (or the original barrel). When I finish them, I'll re upload the PSDs, as well.

Also, I think I have a name for the Kremling that shoots purple gas: Bakwards. I wish I could come up with two words to put together (and one with a "c" that I can change to a "k"), but I can't think of one that will work. I made a circular arrow to put on his barrel.

I know the whole shadow thing might sound weird, but I really feel like I need to fix it.

This is what I think happened to them: While Kap'n K. Rool was gathering his chemicals, these 3 guys started inhaling them. Then, their skin changed color and they noticed that they could breath the effects of the gases. Then they went off to go get some monkey.

This is just my opinion, but what if instead of breathing gas, they chase you and explode on contact like Kaboom, but instead of a fire, their explosion is of their respective gasses? Makes sense since they are variants of Klobber, and perhaps there could be Koolfreeze, Firekracker, & Bakwards variants of Kuchuka, if you wanted stationary versions.

mentholcase wrote:what if instead of breathing gas, they chase you and explode on contact like Kaboom, but instead of a fire, their explosion is of their respective gasses?...they are variants of Klobber, and perhaps there could be Koolfreeze, Firekracker, & Bakwards variants of Kuchuka, if you wanted stationary versions.

The whole point was to make a different kind of enemy, rather than just another version of Klobber. It wouldn't work with Kuchuka, because there is no head, and throwing gas doesn't make sense.

I am planning on redoing them (again... for the third time ) and I will remove the feet to make the barrel stationary, as Tonberry suggested. I don't know why I didn't remove his ability to stand in the first place.

DKCFan188, you can try to animate stuff if you want! There's a free program, paint.net, that, I believe, is very similar to photoshop. I suggest trying it out! I'm sure you can find tutorials and videos. Just make sure you don't try anything too complicated when you first start; you might get discouraged. It's definitely important to learn how to use the program first; it can be complicated at times.

I don't know how well versed you are with photoshop, if you're not or you don't have it, I definitely would suggest trying out paint.net.

Thanks guys! I'm going to be working on completing the animations for Diddy holding a heavy Kong (which would be when they first team up, when he throws the heavy Kong, and when he jumps). Then I'm going to see what I can do with DK. I would also like to redo some of my older animations. I have a few things I think I can do to improve them. I'd like to redo a few of Dixie and kiddy animations, like swinging on a rope, and Dixie's crawling.