Ask about all the
guests until the dialogue is removed. Simone is the scientist across the hall
and the Mozes stay in rooms 1 and 2 and possibly 3. du Barnstocre is the hypnotist. Bruen, a young person has a motorbike. She
doesn't know the someone else that leaves wet footprints and reads the papers.

The call button above
the bed is purple-violet.

Open the suitcase and
take the cigarettes and lighter.

Bathroom:
Enter the bathroom at right. Take the straight razor from the sink,
towels from top of chest and the mirror at left shelf.

Exit the bathroom. Try
to exit room through door. The door is locked.

Sitting room:
Go to bottom left of the room. Check the small sitting room.

Exit at left to go the
balcony.

Open room 4 door:

Balcony:
Check the frozen carpet over the balcony railing. Go around to the left.

Check the floor plan,
second floor in the diary. See that room 5 is beside Peter's room 4.

Room 5:
Try the door at left. It is locked from the inside.

Look through the
window and see a man reading inside. He can't hear Peter's knock on the
window.

Catch the attention
of the man:

Right click to open
the notebook. Open items. Select the mirror.

See the mirror at
right and a hand cursor on the window. Click the window.

See the inside of the
room.

The object of the
puzzle is to get beams of light to surround the man and catch his attention.

Click on the bottle in
front of the man and see a circle and a bobbing light.

Maintain the light
inside the circle until the circle is filled with red and light bounces to
another item.

The beam of light from
mirror to bottle on floor to lamp at right wall and then to lamp of the
dresser beside the bed forms a triangle around the man and eventually shoots a beam to his face and catches
his attention.

Talk to Simon Simone.
He is a physicist.

Check the call button
by the bed. It is red.

Exit at bottom of
screen to the hallway.

Park the car:

Room 4:
Check the lock and automatically take room 4 key.

Peter wants to park
his car. Go to bottom of screen.

Check the floor plan
of the second floor to see where the stairs are located.

See the stairs at
bottom left of the floor plan that will lead to the front door.

There is stairs close
to your room at back. Let's take that one. Go down to the first
floor.

Alec:
Talk to Alec about being locked in. He mentions a "him". He is fixing the call
system.

Talk to him again
about the car. Take the garage key.

Go through entryway to
the library at left. Go forward until the lobby.

Drink the liquor and
click on center of the red circle until the red is emptied out of the circle
and Peter gives a thumbs up. Commentary by Bruen will inform you if you did it
correctly. The game continues even if you lose the puzzle.

Buffet:
Click on the buffet table. You have to select one from each course.

Do not repeat any of
the ingredients on the different courses. If you already selected chicken in
either the soup or salad or casserole; do not choose it for meat.

After waking up, exit
the room and meet Olaf. He invites Peter to ski.

Ski:
See Peter on skis pulled by Bruen.

The object of the
puzzle is to keep the arrow at green area. Use the keyboards left and right
arrows.

The game continues
even if you lose the puzzle.

Find out who is in
the shower:

See that a line is
formed in front of the shower room on the first floor.

Standing in line are
Simone and du Barnstocre. Talk to both completely.

Hincus arrives and
Barnstocre returns Hincus' flask. He leaves to get fresh air.

Olaf stands in line.
Talk to Olaf completely. He will wait at the foyer.

Go to the kitchen and
get breakfast from Kaisa.

Go to the foyer and
talk to Olaf completely.

Go to Alec's study and
see Mozes there with Alec. Talk to both of them completely.

Go to garage via the
basement. Go through the door left of the stairs at top part of the floor
plan.

Exit to garage through
the door at left. Go to bottom screen to the work area. Talk to Bruen. She-he
wants a cigarette and mentions that someone has lain in his-her bed. Go right and
see Bruen's motorcycle Bucephalus. Talk to Bruen again.

Go back to the
basement and up to the hotel. Climb the stairs to the third floor. Check the
floor plan.

Go left to side hall
and enter the dark room at left.

Go back to main
hallway and enter the room at left before the greenhouse door at bottom of
screen.

Take the generator
belt hanging on wall at right. Look around.

Peter realizes that no
one is in the shower room. All characters are accounted for. Lel is missing though. LOL.

Enter the greenhouse
and talk completely to Olga Mozes.

Exit the greenhouse at
back door. At the balcony, talk to Hincus. He asked about the skier (that's
you)).

Go to bottom screen
twice. Check the floor plan and see that the open door at left is way to a
staircase leading down to the billiard room.

It is dark in there.
Use the lighter in that dark room and read the inscription on the wall - There
is no way out.

Shower:
Go down to the shower room at the first floor. Enter.

See the dead
mountaineer's jacket and radio.

Click on the shower.
Later, Peter wants to hang his towel since it is wet.

Exit and talk to the 2
men in line.

Thefts and notes:

Room 4:
Go back to room 4. Peter says someone has been here and to look around.

Check the suitcase. Go
to the bathroom and place the wet towel on top of the chest.

Go to the sitting room
left of the bed.

See an anonymous
note glued to the desk.

Read the note. It states that a dangerous gangster
named Khinkusa also known as Eagle-owl threatens death to one of the clients.

Exit and go down the hallway.

Room 10 - Museum:
Peter hears something at the museum.

Enter room 10 by going
right of the balcony and take the door at right.

Talk to Mozes
completely. He lost his gold watch which was on the table that morning. Exit
the room.

Room 6:
Peter says that he should try to check Hincus' room.

Go to room 6 by the
billiard room and see that it is locked.

Win the gift of the
fair lady:

Hincus:
Go to the back staircase and meet Hincus. Talk to Hincus.

He's pale and scared.
He says that he has tuberculosis. Hincus wants a drink.

Olga:
Go down the stairs to first floor and see Olga standing there.

Talk to Olga. She
invites Peter to join her at the billiard room.

At the billiard room,
Simone challenges Peter to billiard contest. Accept the challenge.

Billiards
(necessary): Olga leaves her shawl as the prize and
then leaves.

See the billiards
table. The object of the game is to shoot more balls into the pocket than your
opponent.

To not get "foul" --- Hit a ball you want to go to
the pocket by hitting it with another ball. (Thanks to oldbroad.)

Left click the ball
you want to shoot.

Move the cursor to the
ball you want to hit while adjusting the cue to face the ball.

Move the
crosshair over that ball to adjust the angle of the hit.

Left click-hold the
cursor and see the bar at bottom of screen change length depending on the
strength you want to hit the ball.

Release the cursor to
shoot the ball. Win Olga's shawl.

Darts
(optional): Click on the dartboard right of the door.

The object of the
puzzle is to shoot when the red bar at right hits the top or close to top.

Move the cursor close to the bull's-eye.

Click the dartboard to
start the game.

Get master key:

Library:
See Olaf and du Barnstocre playing 21 or black jack. Join if you want
(optional).

To end the game, press
ESC key of your keyboard.

Alec study:
Go down to Alec's study.

Talk to Alec about the
watch, Hincus, note and keys.

Click the hotel
registry on the desk. Alec's handwriting doesn't match the note.

Click on the keys on
the desk. Peter says to lure Alec out of the study.

Lure Alec:
Go outside through the main hotel door. See the bell right of the door. Ring
doorbell.

Go back inside and to
the study. Meet Alec on the way out. He locked the study door.

Keep door unlocked:
Go out of the library to another screen or go to the lounge or kitchen. Then come back and
see if the door is now unlocked (Alec is back inside).

While standing on
other side of door (library-picture side), use the matches taken from the kitchen's
worktable on the door.

Get key:
Use the doorbell again. Go back to Alec's study and meet him again on the way
out.

Check the door and
then enter. Take the master key from desk and leave.

Check the rooms
(before doing Hincus' room):

Climb the stairs at
left and look around Alec's private room.

Check the map, the
safe and the books. Alec might come back in soon but Peter makes an excuse. Leave the study.

Check Olaf's, du
Barnstocre's and Bruen's room.

Bruen's room:
Take the wrench-spanner from the tools on the floor. See a woman's bag on
the chair.

Go to bedroom and open
the bottom drawer of the dresser with the phonograph.

See some illegal weed
and Bruen's handwriting on the cover of the notebook. Bruen did not write the
note.

Simone:
Check Simone's room across from Peter's.

Look at the papers on
the wall left of the bed. Simone did not write the note.

Dead mountaineer's
secret:

Power the generator: Go down to the garage via the
basement.

Go down to the work
area. Use the straight razor on the hose on the ground.

Go down and then right
to Bruen's motorcycle.

Take an empty gas can
beside the motorcycle.

Go forward and then
right to go to Peter's car.

In inventory combine
hose and empty gas can.

Use the can with
hose on Peter's car to get can with petrol.

Go back inside - exit
to basement. Go left and then forward pass the 2 closed doors.

Enter the door and see
the generator at bottom left.

Use the wrench-spanner
taken from Bruen's room on generator.

Use the funnel taken from basement by stairs and
then the can with petrol taken from garage on generator.

Use generator belt
taken from room before the greenhouse at third floor on generator.

The generator starts.

Radio room:
Go to third floor and left to side hallway. Enter the dark room at left.

See that there is
light now. It is loaded with radio equipments.

Pick up the key
on the floor.

Go down to Alec's study. Climb the stairs.

Now that you have the
key from the radio room, click on the green safe.

Take the optical disc.
Exit the study.

Mountaineer: Go to where the 2 guys
are playing at the library.

See a spinning globe
at back wall. Go there and then use the optical disk on the spinning globe.

See 3 areas that have a
black X around the picture of the mountaineer.

Go to the painting
close to Alec's study door.

Look close at
painting. Click on those 3 areas where the Xes were seen: above mountaineer's
right shoulder, mountain at right by left elbow and on the rope attached to
belt.

In inventory, get photograph album. Click on it to see the pictures.

Check Hincus' room:

Hincus' room 6:
Go to second floor - room 6. Use the key on the room right of the billiards
room.

Enter and check the
suitcase. Take the gold watch and the woman's handgun from top
right of suitcase. Someone is trying to frame Hincus. Exit the room.

du Barnstocre:
du Barnstocre shows Peter a note he found by Olaf's door. It is a threatening
note.

Dinner is ready.

Get together:

Get Hincus to join
them at dinner: Learn that Hincus doesn't want to join them
at dinner.

Remember that Hincus
wants a drink when you last met him by the back stairs.

Bar:
Go to bottom left and be at the bar. Check the bottom left shelf behind the
bar.