I think u should put LIKO-12 as "early access" or "unreleased" on Google play store (since tic is on there) and see what happens. People with Android phones and tablets will probably be interested and adopt it. It works on Android now, but a proper app in the play store would be a big step in terms of the community.

It may need a more "gaming retro buttons" icon since that is why I tapped on Tic in the play store without even knowing what it was! A cool looking retro gaming icon sets it apart from the other million+ apps on the play store.

Some people just play retro games and know nothing about making them, but they will by inspired to try making them after playing pong or minesweeper with LIKO-12.

The built in Gameboy style buttons Tic has are a nice feature for casual phone game players too. LIKO-12 is amazing as it is, not trying to criticize here. I think it helps the user-base grow if you have features for non-coders too though ... just to plant the seed game design obsession and watch it grow like pico-8 has.

Hello everyone. I am created classic pong game in 100 lines of code. I am learning programming for 1 day. Thank you for creating LIKO-12, it's awesome and i love it. [...]http://pastebin.com/VBr4K220

Hi Watola, nicely done! That's an excellent 1-day project. One potential bug you may want to be aware of is that your game will run in slow-motion on slow computers and at hyper-speed on powerful computers. This is because you let the game run and update as fast as it possibly can. It's usually more desirable for the game to run the same speed even on faster computers. This can be implemented very simply using an accumulator, like this. What are you going to make next?

Also, LIKO-12 is fantastic work, and just the sort of thing I was hoping to see after PICO-8 was announced. Good luck developing it, RamiLego4Game.

Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.

Hello everyone. I am created classic pong game in 100 lines of code. I am learning programming for 1 day. Thank you for creating LIKO-12, it's awesome and i love it. [...]http://pastebin.com/VBr4K220

Hi Watola, nicely done! That's an excellent 1-day project. One potential bug you may want to be aware of is that your game will run in slow-motion on slow computers and at hyper-speed on powerful computers. This is because you let the game run and update as fast as it possibly can. It's usually more desirable for the game to run the same speed even on faster computers. This can be implemented very simply using an accumulator, like this. What are you going to make next?

Also, LIKO-12 is fantastic work, and just the sort of thing I was hoping to see after PICO-8 was announced. Good luck developing it, RamiLego4Game.

Thanks for this nice feedback, yes he has to used dt (delta time) [the time in seconds between every update call] it's passed as an argument to _update