I didn't come here with an agenda to prove you wrong, but I just wanted to clear up some misinformation in your description referring to standalone SweetFX:
Unfortunately there isn't a working Version for the WOW 64 Bit client with Direct X 11.
However, there is, and I've been using it for well over a year now. ;)
http://forums....

First off I love these frames. Is there any way to decrease the size of the health text size for the player frame? I wouldn't mind it being like the target ones only a little bigger, but not as big as the player.
If not I can learn to live with it.
Thanks.
It should be listed in the cfg.lua file with the rest of the options:...

Long time _Cursor user here, but since 6.0.2 I have been experiencing a slight bug. When I hold the RMB to move/steer my character the _Cursor effect doesn't disappear for 1-2 seconds (although the cursor has disappeared as it should) and, upon releasing the RMB, the effect doesn't always return to the cursor immediately.
I'm usi...

This add-on paired up with Extended Social UI causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab:
Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil)
Time: 10/25/14 19:59:22
Count: 2
Stack: : in function `min'
Inter...

This add-on paired up with Friend List Colors causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab:
Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil)
Time: 10/25/14 19:59:22
Count: 2
Stack: : in function `min'
Inter...

Go to miirgui/core.lua
Change line 590 from
spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);
then change line 593 from
subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))
that should do the trick.
Thanks, that did it. I also noticed this...

Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?
http://i.imgur.com/NUlxmuQ.png
It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities. :)
Thanks!

Hi Tuller,
This might be a weird question, but...
Currently when in configuration mode with snapping is enabled, each button or bar snaps to the edge of the blue square of another button or bar as it should. However, this leaves gaps between my buttons and bars (probably because of the Masque skin I'm using). So, is there a l...

Very cool. Thank you, sir.
The new shop button uses an outer glow rather than an inner glow. Was this intentional? I only ask because everyone other button on the character selection and login/title screen uses an inner glow.

Tuhljin, after checking out your user profile on this site (in a non-stalker-ish type of way), I see you're still semi-active, but it looks like this amazing add-on has been neglected for quite some time. I'm running into a few small issues with Zone Defense and was wondering if maybe you could bring this add-on back up-to-date? I'...

First, I'd like to say thanks for creating and maintaining Dominos. I've been using it since probably Wrath (as well as Bagnon and OmniCC) and was pretty bummed out when you almost decided to stop updating them. I'm glad it all worked out in the end and hopefully the next expansion will help motivate you for at least one more year....

Not quite; The position of the widget is usually set by theme's widget init function. It looks like you've already modded Neon.lua, which contains this line of code:
WidgetConfig.DebuffWidget = { anchor = "CENTER" , x = 15 ,y = VerticalAdjustment + 17 }
You can adjust the x and y values right there.
Well I'll be... No wonder...

As Kat mentioned, you can switch the debuff widget to a compact, square-shaped style, which allows for a couple more icons to fit in the usual size. To add more columns, you'd have to edit the AuraWidget.lua file. I can't recall the exact variable, but it's probably something like, "DebuffColumns". I'll have to look when I'm back...

Hey danltiger, I was hoping you could point me in the right direction for a small adjustment I'd like to make.
Rather than have the auras in a 2x3 grid, I'd like to increase that to a 2x4 pattern because I've widened the healthbar/border and 2x3 just looks awkward. I've made this change in the past, but I can't remember where I d...

1) There will at some point be a second flat button style, but I'm not bringing back the pulsating glow as that had too many issues which I couldn't solve because of bugs in the default UI.
Understood. You have a supporter if you ever feel like bringing it back. ;)
2) Aurora never had role icons which looked like that. It must'v...

First of all, thanks for making, and continuously updating, this add-on. I have a few questions about some minor modifications, though. It's probably been a bit since I last updated prior to yesterday, so bear with me if something I say changed months ago. ;)
1) There is no longer a pulse when hovering over buttons and I'm goin...

The only difference I see in your screenshot is that an additional texture is displayed on OPie. The black around the edges looks the same on both. Unless I'm missing something, that's intentional -- that additional texture is actually the "border" layer, and you should see the same thing appear on "equipped" action buttons, typed de...