This Dev blog we spent most of our time on polish and getting things ready for our first public release so not very many fixes or additions.
Removed unused assets
Polish pass over all UI
Polish pass over all gameplay
Polish pass over player movement
Polish pass over modular construction system
Began implementing construction requirements.
Updated to Unity 2018.2.0f2 Relase
Updated some network code "netcode" to prevent black screen during load.

Welcome to the Bleak bug reporting section. Please read the instructions below before posting bug reports.
Please subject your bug report in the following format
"Bug Title - BuildID" You can find build ID in the bottom right of the main menu it will be a string of numbers and letters
In your bug report please list the following information
Short description
reproduction steps
video or images
is it repeatable if so how many times out of 5

As the title suggests, we are going live on BrightLocker very soon! With that we will finally be able to properly start building a following and gathering the very much needed funds and feedback.
If you don't know what BrightLocker is check out their website here https://www.brightlocker.com/, make sure to make an account so you are ready for our page to go live! We will post another announcement with more information and links to our page.
Thank you everyone for your support so far, we cant wait to see what the future holds for us all!

This week we focused on the UI. While it isn't final I know you still want to see the progress. Also, as usual here is this weeks delta change log.
Updated to Unity 2018.2 Beta 7
Updated various third party packages
Updated Main Menu UI design
Added Vitals menu to PDA
Added Home Menu to PDA
Added Single Player and Multi Player screens to main menu
Fixed PDA tabs and screens
Fixed Main Menu toggles
While the list is shorter we are still on track! Now enjoy some progress screenshots!

This week is business as usual. See below for a complete list of all updates and changes since the last dev blog.
Fixed object snapping and placement
Fixed building object teleporting when placed
Implemented step assist
Implemented re-spawn system
Implemented death screen
Player position now stored per world save
Implemented versioning
Added automatic commit assignment when making game builds
Added multiple save loading
Implemented tips on loading screens
Added auto save manager with time interval option
Added night light to PDA
Updated Zenject and UniRx
Updated old code to new syntax
Implemented object zone spawning
Added save and quit option to pause menu
Added auto save toggle option
Began multiplayer framework
Began redesign of main menu UI and Single/Multiplayer menus
Implemented basic PDA map

A bit late but for good reason! We have made significant progress on new systems and fixes to old ones. See below for a complete list of changes since the last post.
Vitals V1 implemented
Death mechanics implemented
Added kill command
Added test charging objects to construct-able items for debug and testing
Updated to Unity 2018.2 Beta5
Updated to Unity 2018.2 Beta6
Added more construct-able objects,
Added construction UI to PDA
Fixed PDA animations
Began implementing the Multi-tool "This still needs hand animations and VFX/SFX"
Fixed structure snapping and placement.
Added placeholder IK for Multi-tool.
That's all for this update! Feel free to post any questions or suggestions!

This is our first of many development blog posts detailing what we have been doing. We are going to try to post one every Friday.
This week we focused on performance and managed to improve 4k framerates from a measly ~15fps to well over 60 fps.
We also started working on in game settings menus for audio and graphics.
As a little bonus we implemented Nvidia Ansel so all of you screenshot junkies can get to work once we start seeding out early pre-alpha keys.
Below is a list of all of our project updates for this week
Implemented Nvidia Ansel
Added Head Bobbing option
Updated pause menu UI
Fixed main menu planet, adjusted in game pause menu
Implemented Head Bobbing
Pause Screen now derives from Options Screen
Updated planet shaders and fixed FPS issue caused by volumetric light noise
Updated cloud editor tools and updated project to Unity 2018.2 Beta 4
Here are a few images of the work done this week as mentioned.

Just in time for spring; Unity has released version 5.6 and with that comes Vulkan support.
We have just finished updating the project to Unity 5.6 and switched over to the Vulkan rendering API. This will allow us to support more platforms and should reduce our workload a bit.
Other than that I have been going through cleaning up the source and removing old files preparing to add the Corvette.
That's all I have for now! I hope you all have an awesome weekend!