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When played, cards with Choose One effects offer the player a choice of options. The card itself does not count as played until after an option has been chosen. For example, an enemy Counterspell will not trigger upon playing the Choose One card, but only after the player has chosen one of the possible options.

Individual Choose One effects are themselves uncollectiblechoice cards, and do not count as cards played. However, the Choose One card will count as normal.

Example: Playing Power of the Wild counts as a spell, but neither of its Choose One effects will count as a spell. The Panther summoned by the card's Choose One option Summon a Panther will also count as a minion summoned.

Similar to Battlecry, Choose One effects on minion cards are only activated when the card is played directly from the hand. If the minion is placed into play through effects such as Alarm-o-Bot, any Choose One effects will not be activated.

However, Choose One effects are not Battlecries, and are not affected by related effects such Nerub'ar Weblord.

If a Choose One option is not playable, only the other option will be highlighted for selection.[1] Examples include Dark Wispers' second option, when there are no minions on the board, or Power of the Wild's second option, when the board is full already.

Fandral Staghelm has a unique relationship with Choose One effects, bypassing the selection process entirely and activating both effects, in the order they are written on the card. In the case of minion transform effects, unique minions are summoned in place of the ones normally available, combining the effects of both options.

Choice cards are special cards which appear when choosing between possible effects. Choice cards only exist during the selection process and cannot be collected or placed in the hand or deck. Most choice cards are produced through Choose One effects, and these are listed below.

The choices between Choose One effects are designed to be easy to understand. Ben Brode states, "I think a well-designed [Choose One effect] is when they have interesting decisions, but the decisions are easy to compare against each other."[2] For this reason choices are often written in terms of the difference between the options, rather than the results of each options. For example, Ancient of War states its options as "+5 Attack; or +5 Health and Taunt." as opposed to "a 10/5; or a 5/10 with Taunt." However, as the designers have moved forward with the game, a greater emphasis on clarity and detail over simplicity and ease of understanding has evolved. As a result, later Choose One effects such as Druid of the Flame explicitly state the results of each option, in order to make it clear that the result is a transform effect and not simply a stat buff.

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