Krenko's Way (5e)

A Guildmaster's Guide to Ravnica Adventure

The Notorious Goblin crime boss Krenko has escaped confinment in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds.

You must find Krenko and secure him before all out war ensues!

An introductory adventure for 1st level characters

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Want to create and publish your own Ravnica PDFs?

Krenko's Way is an adventure companion for Guildmaster's Guide to Ravnica and can serve as your jumping off point to create your own monsters, adventure modules, and other tabletop content set within Ravnica and put it up for sale on the Dungeon Masters Guild.

Is this the exact same adventure that comes in the Guildmaster's Guide to Ravnica?

Michael GDecember 15, 2018 12:29 am UTC

Yes it is.

December 06, 2018 6:11 am UTC

PURCHASER

Does this include pregenerated characters?

Michael GDecember 06, 2018 6:19 am UTC

If it's the same version they gave us for the Ravnica Event, then it should come with 10 level 1 pregens, one for each guild. If you're planning to run it, I recommend bumping them up a few levels before you start though.

January 03, 2019 12:47 pm UTC

PURCHASER

Yes, it includes a premade level one PC for each of the ten guilds.

CRISTHIAN C HNovember 21, 2018 9:44 pm UTC

I have run this adventure twice now, the first time for the event, and the second time for my regulars. i think the adventure have some loose ends that you need to tie up before you can run it, also you need to be prepared for a weird scenario at the start if your PCs have the villain guild options taken, And as such, i have to improvise some motives at the first run, luckly i got the GMGR in DnDB, so i could bs my way out of it. BUT as such i MUST warn, if you don´t have GMGR this adventure could be very very hard to run, and if you have it, well... you are not going to need this item for your collection because this is included in GMGR... so... yeah ..WoC...could you publish something like idk... planeswaker adventures? to tag along them or having an idea of their character sheet, at least one...you know ...to have a point of reference?

Michael GNovember 20, 2018 7:54 pm UTC

Obviously I can't write a review without buying this thing, but I ran it for a special event the week before Guildmaster's Guide to Ravnica released and let me offer this before anyone buys it: This adventure is neither well-written nor a good introduction to Ravnica. If you plan to run it, take some time to read through the adventure and make some changes. I definitely recommend bumping the PCs up to 2nd or 3rd level if you want them to survive the adventure.

Michael GNovember 21, 2018 5:35 am UTC

When you say not well written - how does it falls short? Spoilers are fine - just indicate them as such.

Michael GNovember 25, 2018 9:37 pm UTC

Not a single one of the Guilds are actually involved in the adventure: you could drop in to any setting with few changes. The investigation to find Krenko also has multiple points of failure, and a few bad rolls can cut off the player's progress entirely or even make things ridiculously hard.
It's also not balanced: the goblin enemies use mostly crossbows that deal 1d8+3 damage, more than enough to drop 1st-level characters (and one easily-triggered encounter has *six* of these goblins).
Even if the players find Krenko, it's very unlikely they'll catch him. Of the 3 groups that ran in our location on the event day, 2 of them were party wiped without making it past Krenko's minions and Krenko escaped from the last group.

Bought and ran for a group of 4 for a friend's birthday. 3 players were level 1, the birthday player was level 2. Love the idea, hate the execution. The idea of the module is interesting, although it didn't necessarily tie very well into the set [...]

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