Bloodling

I love situations in the game where you can form choke points and defend them, letting huge waves of enemies crash against your traps. What are your favourite trap layouts, and what are your favourite defences?

I'm very inexperienced with multiplayer where players probably use more cunning strategies to break through fortifications (like proper use of ember demons etc) so feel free to discern between SP and MP!

Chunder

I play a lot MP, but I'm more used to play aggresively.
But since the 1.4 I also play aggresibe with defenses, that means
10 defense parts in my hand and boom, instant 3 Blade Lotus and 2 Bombards + 500mana with forge a 3th bombard.

If I want to defend a Shrine.
Rampart with a Bombard on overdrive.
1 BoneChiller, if there's a good place for a gargoyle then one of then there or a Well of Souls in a Rampart.
Rest some Bombards or another BoneChiller.
Most important, a Garrison.

Bloodling

I play a lot MP, but I'm more used to play aggresively.
But since the 1.4 I also play aggresibe with defenses, that means
10 defense parts in my hand and boom, instant 3 Blade Lotus and 2 Bombards + 500mana with forge a 3th bombard.

If I want to defend a Shrine.
Rampart with a Bombard on overdrive.
1 BoneChiller, if there's a good place for a gargoyle then one of then there or a Well of Souls in a Rampart.
Rest some Bombards or another BoneChiller.
Most important, a Garrison.

Chunder

The Gorgoyle is since the 1.4 very powerfull. But I would place them 1 or 2 rows behind your blade lotus, because you/I want to place Bone Chillers or Well of Souls there, or Bombards as placeholders :].

But mostly I do not have to defend myselfe in MP, because I have a decent army at about 14 minutes.
And I'm crappy at playing sloth

Bloodling

Chunder

Is it s rush when I have an army of
5-6 Chunders at lvl 4-6.
4-5 Cultists at lvl 2-4
2 Crackpots at lvl 1-2
2 Beastmasters at lvl 3-4
A bunch of beasts
7-10 Ember Demons
Ana a Behemoth?

For me that's a good army to attack. It has meat shild, tanks, anti defence units, debuff and healers and they all deal good damage. Further to 700-1200 mana to cast spells.
That's just a good moment to attack, so why not?
If I would like to Rush, I would do that with Gnarlings and beasts.

Chunder

Witch Doctors are Healer and Supporter, Cultists are Healer and Debuffer.
In my mind, a 3x3 or 5x3 Spirit Chamber is big enought, due to the Special Rule, you will allways get 2 Minions out of a single room-prop (If it hasn't changed in the 1.4. I haven't ask Simburgur ot the Coders, because they have enough stress with fixing bugs).

In my mind, if you have plenty of Gold and and many (hight leved) Melee Units and a low Minion Spawn Rate, I would increase my Spirit Chamber, because the Witch Doctor can ressurect minions.
But at the beginning, try to get high leveled Cultists at first, and get some Melee Units.
Never underrestimate Cultists! They are damn strong and usefull!

The best Melee Unit for now are (what I have tested so far)
Augres
Chunders
Beast Masters with Beasts
Gnarlings
Succubus
Beast master without Beasts

Warden

If possible I like to funnel the enemy to a couple of blade lotus's with bombards behind them. Depending on the space available I generally don't bother with gargoyles but with the rebalancing I may have to look again. When I'm expanding into a new area I generally like to place bombards over an area to disrupt enemy workers from claiming my tiles, bone chillers are also helpful here, though I don't expect this kind of arrangement to do much against actual enemy forces.

For battling I like to chuck my gnarlings in with most of my chunders and then the necromancers behind if they have enough ghouls to form a meat shield. I like to train augres to a fairly high level as they make great tanks. In a rush I'd rather not have to use them at level 1-2 as they're rarer than gnalings and chunders, but obviously you do what you have to do!

Oculus

I like to hide a bonechiller inside rock, make a line of blade lotus and two lines of bombards, first line with rampart. *maybe* use a gargoyle or two if there's a straight and narrow path, but generally avoid using them as they are so inflexible in regards to aiming.

About us

Brightrock Games is an independent videogame studio based in Brighton, UK, with a core team of ten people from around the world. Our goal is to create genre-twisting simulation games in which players can experience their own stories.

And if we can do it with a quirkily British sense of humour, then all the better!