OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................

(inserts 12312412 more lines of dots)

If you find the tree taking up too much screen space, just click the double arrows button to minimize it

But out of curiosity: Did you not say a while ago you want to make the UI look less like an operating system?Now, after the new neocom sidebar, which feels alot like the bottom bar of Windows 7, you introduce atree structure, which is basically the Windows explorer.

I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.

Posted - 2012.05.03 10:46:00 -
[41] - Quote
Can we have an equivalent of the loot-all button from looting wrecks which moves the contents of active ships cargo hold to main hanger (or a nominated default)? Rather than having to select all/drag.

Would make salvaging & hauling ore from belt to station much nicer.

Gosh maybe even be able to pick a default container based on filter or just type of thing (ore to the ore holder, mods to the mod container etc).

This move contents to hanger button could also be present in other containers.

Posted - 2012.05.03 10:47:00 -
[42] - Quote
I see many wifes disapointed tonight for the nerdgasms of this blog are too much to handle.

Also who does this work with WiS? maybe yo ufunnaly added more buttons to access ship bays ? Fancy hud interface for ivnentory access (minority report anyone) ?

Also maybe there could be a possibility to see what is "fittable" to your current ship (some autopopulated filter depending on pg/cpu/slots of current ship, maybe artificial limitations such as cloak, covert cyno beacons etc.)

Posted - 2012.05.03 10:48:00 -
[43] - Quote
One thing I'd like is to be able to sell multiple stacks at once.

Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.

- changing ship does not open the cargo hold of the new ship- you cannot see you're current boarded ship in the ship hangar- takes a few extra steps selecting things in the tree

this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.

hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.

this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.

so, i hope you pay some attention to the practical aspect of the inventory system.

Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually?

Yes. If you select a wreck and click the "Loot all" button, the wreck will be removed and you will automatically switch over to the next wreck you have in the tree view (if any).

- changing ship does not open the cargo hold of the new ship- you cannot see you're current boarded ship in the ship hangar- takes a few extra steps selecting things in the tree

this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.

hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.

this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.

so, i hope you pay some attention to the practical aspect of the inventory system.

/me raises the warning flag

you can still do that

Quote:

If this GG#One window to rule them allGG% doesnGGVt sound like the thing just for you then donGGVt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.

Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.

This is something we really want to do, but just couldn't fit it within the current release. We'll make it happen, hopefully sooner than later.

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