Ezalor the Keeper of the Light is a rangedintelligencehero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push. He can also restore mana and reduce cooldown for himself and his allies as well as blind his enemies with an intense light that also damages and displaces them. His Ultimate hypnotizes enemies in an AoE periodically, allowing his allies to follow over with their attacks around this immensely powerful crowd control. Keeper of the Light requires patience, confidence, and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His set of abilities also requires good timing, reflexes, and knowledge to use well.

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

Cast Animation: 0.3+0

Cast Range: 1800 ( 2150)

Travel Distance: 1550 ( 1900)

Wave Radius: 375

Max Channel Time: 2/3/4/5

Damage/Heal Increase per Second: 100

Max Damage: 200/300/400/500 ( 400/500/600/700)

Max Heal: 0 (200/300/400/500, 400/500/600/700)

10

150/160/170/180

Allows Illuminate to heal allies during the day for the same amount as its damage values.

Damage on enemies is blocked. Heal on allies is not.

Modifiers

Illuminate: Undispellable.

Spirit Form: Undispellable.

Ezalor's hidden light reveals itself in marvelous fashion.

Notes:

The wave travels at a speed of 1050, taking 1.48 ( 1.81) seconds to travel the full distance.

Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units outside of the radius, dies after a certain number of attacks.

Cast Animation: 0.1+1.27

Cast Range: 900 ( 1250)

Radius: 675

Attacks to Destroy: 4/5/6 ( 5/6/7)

Hypnotize Movement Speed: 25

Number of Flickers: 3/4/5 ( 5/6/7)

Initial Delay: 1

Off Duration: 1.85

On Duration: 1.3

Wisp Duration: 9.35/12.5/15.65 ( 15.65/18.8/21.95)

120

250/350/450

Modifiers

Will O Wisp: Dispellable with any dispel.

Notes:

The wisp starts flickering 1 second after cast, and then every 3.15 seconds, up to 3/4/5 ( 5/6/7) times.

Tranquil Boots gives Keeper of the Light more movement speed for little expense. The passive regeneration keeps his health at full, allowing him to be self-sustaining as he can replenish his mana with Chakra Magic.

Glimmer Cape may save Keeper of the Light and allies with invisibility and magic resistance. Also, he can activate it before or during channeling of Illuminate and Town Portal Scroll.

Force Staff can be used for mobility, saving teammates, or forcibly dispositioning enemies, particularly effective when combined with and Blinding Light.

Late game:

Ghost Scepter grants immunity against physical damage so Keeper of the Light can survive against enemy carries.

Scythe of Vyse provides a large boost to attributes and excellent mana regeneration, allowing Keeper of the Light to use Chakra Magic on teammates more frequently instead of on himself. The Hex it offers is very powerful on Keeper of the Light, as he otherwise lacks an instant hard disable.

Situational items:

Eul's Scepter of Divinity gives Keeper of the Light a sustainable mana pool and increased movement speed, allowing him to be much more active on the battlefield. The active ability dispels debuffs such as silences while making Keeper of the Light temporarily invulnerable, or disables an enemy long enough for Illuminate to charge up damage.

Veil of Discord gives Keeper of the Light attributes and armor, making him more survivable. Its active ability also gives him powerful teamfight contribution, especially when coupling with Illuminate, and is a good item to buy if your team can capitalize on their magic nukes.

Solar Crest gives Keeper of the Light armor, attributes, and mana regeneration. As a ranged support, you have the ability to reduce an enemy's or Roshan's armor for your team to capitalize on, or give an ally more armor to extend their survivability.

Rod of Atos grants more survivability and a larger mana pool. Its root makes chasing or escaping from single enemies much easier due to its extremely long cast range and low cooldown.

Mekansm synergizes well with Keeper of the Light's support abilities, as he can heal his teammates as well as restore their mana. The overall attributes and armor also provide Keeper of the Light with considerably more survivability, while Chakra Magic covers the item's high mana cost.

Pipe of Insight resists and shields Keeper of the Light and teammates against magical damage so they can survive and contribute to teamfights.

Shiva's Guard gives Keeper of the Light more physical survivability, a larger mana pool, and better teamfight contribution. The intelligence and armor allow Keeper of the Light to participate more in fights, while the attack speed aura and active freeze aura slows enemies' attempts to deal damage with their physical attacks and slows their movement speed with an additional damage nuke.

Octarine Core helps Keeper of the Light use abilities more often, especially with Chakra Magic. Illuminate will also heal him for a good amount after hitting many enemy heroes.

Lotus Orb improves Keeper of the Light's armor and regeneration. The basic dispel and active ability increase survivability of him and his allies by removing debuffs and may dissuade the enemies from using targeted abilities.

What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He replenishes his companions with Chakra Magic, while casting a Blinding Light over the land, causing attacks to miss. Heads turn to stare at a mysterious shimmering orb, unable to look away as the Keeper's allies encircle foes hypnotized by the flickering lights of the Will-O-Wisp.

Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.

His clothing is almost purely white, similar to Gandalf's attire.

Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Gandalf cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.

The Mana Leak cast line Play "You shall not cast!" is a reference to one of Gandalf's most famous quotes: "You shall not pass!"[1]

The unused Mana Leak cast line Play "Run! Run, I say!" is a reference to another one of Gandalf's famous quotes: "Fly, you fools!"[2]

The respawn lines Play "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."

Io's lore mentions "the great twin riders Dark and Light," referring to Chaos Knight (weak interaction) and Keeper of the Light (electromagnetism) uniting under the electroweak interaction.

The rivalry line Play "And chaos fled!" may be a reference to an official bug that can occur when fighting the final boss of Final Fantasy, Chaos, as you can win the fight without damaging him (he simply just fled).

His rare line Play "I'll tell thee everything I can, there's little to relate." and Play "Very gladly will I drink your honor's noble health." are quotes of the poem by "Haddock's Eyes" by Lewis Carroll, a poem about a very odd old man.[3]

His rare line Play "I'll forego green girdles and questing beasts, for all such knightly trifles pale before the light." is a reference to the book The Sword in the Stone.

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