Empyrean Citadel:Your Thoughts

Would it be possible to set it on a rotation? So you aren't limiting it to one "feel" while giving reason to return there multiple times without need of an exp reward.

For example, on some days they're discussing important lore topics. Another they're bringing in wounded Aviansies and caring for the last of their people. And one day a week dedicating it to remembering the fallen?

I think it should be a social place, over anything else. I always imagined that if the Aviansie wanted to contemplate anything, they just flew the skies to be alone with their thoughts.

PLEASE DO NOT LET ARMADYL BE IN HIS TOWER POST ENDGAME AT THE SAME TIME. I swear Kara said during BnB that the godless would work to make sure that the Gods do not remain in the area once the battle was over.

I would LOVE if you moved the "homeless" Armadyleans there (all the NPC's from BnB that aren't currently in-game, like Kaimee, Gee'ka, and Taka'ra), and just gave them some fun dialogue.

Maybe give Armadyl dialogue updating us on his stuff with Seren. At the very least just some dialogue on what it's like to reclaim his old base.

I would like to see Aviansies from different tribes and professions and learn about how they dealt with the struggles of their homeland, how they got the metal to work their weapons (as I hear they are master blacksmiths). Is the ore obtained within the floating platforms or near the surface where the water was collected?

I would enjoy seeing one or two new characters who may have came from "New" Abbinah from the civilian caste (or what-have-you)

Mod Ravensaid: The court of ArmadylAssuming no XP/physical rewards, would anyone be interested in this? It sounds fun, but I feel like it would become dead content pretty fast..The RS Wiki will post your IP Address online

ok, so if you're committed to those ideas then a miniquest and justice minigame and god throne room and clan interaction content is too much for one area, but I really like the idea of driving more inter-clan activity. Portals and communal games keep being shoved into an untraveled area away from social hubs, I really think allowing players to help their clan (clan plots) while talking to other clans can help inspire more inter-clan fights again.

What about only being able to unlock the cosmetic overrides but not the emotes to preserve something as a badge of honor from the WE2? (or vice versa)

It would be a nice way to add graphical elements to everything without actually having to create it... (and I was F2P during WE2 and was desperate to get all the unlocks but was unable to get them all... >_>" )

I am completely and totally fine with this being exceptionally niche content. It's why I'm TAPPing it, rather than putting it behind a proper budget.

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Thought on the court cases.

Would anyone be interested in writing court cases? Similar to what we've done with Menaphos and the library. I'd need to set up the mechanism for how you'd submit them, but anyone could write an interesting moral dilemma and send them in.

I am completely and totally fine with this being exceptionally niche content. It's why I'm TAPPing it, rather than putting it behind a proper budget.

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Thought on the court cases.

Would anyone be interested in writing court cases? Similar to what we've done with Menaphos and the library. I'd need to set up the mechanism for how you'd submit them, but anyone could write an interesting moral dilemma and send them in.

= Raven =

I'm down, especially if this helps narrow the scope of the Court so you have more room to make a Tale/other Lore write to your heart's content.@Fannygirdle on Twitter | Co-Owner of The Scrying Pool, a future updates and lore clan

I love the idea of a tale for reclaiming the citadel (Tales of Nomad was AMAZING), and the court of Armadyl idea sounds very cool.

For the citadel itself - I'd really like this space to be more about Armadyleans than Armadyl. In game, we're presented with multiple interpretations of his philosophy, multiple groups that express their devoutness in VERY different ways (partially due to the shift in how Armadyl's been presented in the 6th Age), and we've never really seen anything to acknowledge this, the way we've seen philosophical differences among godless, Saradominists, Zamorakians.

You've got the modern faithful, those pushing for cooperation and co-existence - modern Aviantese and WE2 leadership. These folks would share Armadyl's doubts, his regrets about violence, poor stewardship, representing mortal concerns. I imagine these folks would be working to right the collateral damage Armadyl's campaign has done - preparing anima to be siphoned back into Gielinor, or maybe even repurposing war golems as tools for aid and rebuilding (skilling opportunities?)

You've got the lawful neutral Armadyleans, folks like the Guardians or Matthew Hopscotch - essentially, Armadyleanism as it was presented pre-6th Age. These folks seem to value an inviolable social code, free of sympathy or exception. This point of view seems to have arisen in the interim between Armadyl's exile and return, but apparently had gained the most traction by the 5th Age (see Book of Law). I could see these dogma-minded folks educating new recruits - for example, the many WE2 Bandosian veterans who switched over to the Big High War Chicken.

Then the war hawks. Aviantese from GWD, maybe warbanders. The militia-minded who believe peace is best enforced through deterrence, and threats are best dealt with pre-emptively. This probably also includes some of those legendary smiths - building ranged melee weapons and WMDs.