What I've been hoping to see is some kind of psychological study of gamers' decision-making habits in tabletop role-playing games, but so far I've turned up just about nothing; every psychological study of games seems to be focused on whether or not they cause violence in children. Maybe I'm just using the wrong buzzwords; maybe "habits" and "virtual environment" should be the next ones I try.

The sources I've gathered thus far are as follows below. I'm hoping that with a few suggestions from my classmates I can broaden it out a bit more as the texts I've selected seem to have a very narrow focus.