Sweden, the country in the north, where polar bears roam the streets and every woman is blond and beautiful.

At the start of the setting for Empire: Total War, Sweden
has been a major European power for a little more than 50 years. The 30
Years' War saw Sweden rise from a regional power to a nation that
matters, most of all thanks to the genius of Gustavus II Adolphus. The
Swedish Empire is an aggressive Empire, hungry for conquests and to
assert it's rightful place amongst the great powers of the world.

At the start of the 18th century, however, the Swedish Empire is in
danger of declining. It's three arch-enemies, Denmark, Poland-Lithuania
and Russia, are allied together in an alliance with the goal of
disputing, disrupting and thwarting Swedish hegemony of the Baltic Sea,
and thus the source of Swedish power. Denmark has been the foremost
enemy since medieval times, and Russia has always coveted the Swedish
territories on the eastern shores of the Baltic. To the south lies
another potential enemy in Prussia. The Prussians are no fans of
Sweden, the Baltic is their link to the world beyond Europe and they
will not see that link severed.

As you can see, Sweden starts with four regions under their control.
The starting position may seem more precarious than it actually is,
Sweden has the potential to grow extremely quickly if managed correctly.

If you take a look at the victory conditions for the Long Campaign,
you'll see your goals set out in stone. The Baltic Sea and the lands
that surround it are your targets. Denmark, Russia, Poland-Lithuania
and Prussia are the nations that stand in your way.

II. Overview
On your first turn, your Swedish Empire looks like this:

As stated above, Sweden's starting position is really not that bad,
it's actually quite a good one. You start with strong armies, a decent
economy and no war, although the last is bound to change very quickly.

Economy

Sweden has great potential to become an economic powerhouse. You have
an excellent home region in Sweden with numerous ports and towns. The
ports will make sure that you have several trade lanes to fill with
trade partners. Sweden and Finland also has fur trading posts, giving
you access to a trade commodity right off the bat. You also start out
with trade agreements with both Britain and France, two lucrative trade
partners. Timber and mines are all over the place, which coupled with
the normal towns ensures substantial regional wealth once you get your
nation developed a little bit.

What you do not have is infrastructure. The roads in your empire are of
the dirt variety, and Finland doesn't even have roads. Roads are
something that most people overlook. A developed infrastructure goes
long ways toward improving your economy.

Another thing you lack is population. Maintaining a steady population
growth in your starting regions is both hard and important. Farms are
pretty scarce and of poor quality. This makes it impossible for you to
raise the taxes for the lower classes, you want population growth in
all of your regions, most of all Sweden which has many villages left to
develop. Due to this it's advisable to keep the fishing fleet on
Gotland (the island to the south of Stockholm) intact.

Military

Your starting armies are fairly strong and will enable you to get a
head start on your enemies. The majority of your troops are located in
St Petersburg and Riga, which is actually beneficial. You'll see why
further down. You'll notice though that your military is of fairly poor
quality. Your two units of Line Infantry and your unit of Regiment of
Horse (located in Riga and outside St Petersburg) are very valuable to
you, don't throw them away.The majority of your early armies are
comprised of Militia and Provincial cavalry. Don't fret though, you
have several military advantages over your enemies, especially over
Russia. Sweden has larger units of cavalry than other nations, on large
settings your cavalry units will number 60 men as opposed to 45 men for
everyone else. In addition, the only nations that can field better Line
Infantry than you are Britain, France and Prussia.

As far as generals go, you start with one decent general in Ingria. Worth mentioning is your starting admiral:

The rest of your starting navy is not very impressive, but it is enough to cope with your only enemy on the sea, Denmark.

The main point I would like to make here though, is that your empire is
divided into two parts, the western and eastern shores of the Baltic
Sea. These two parts will largely have to fend for themselves at the
start, with their bases in Stockholm and St Petersburg respectively.
Reinforcing by shuttling troops over the Baltic is not productive at
the start and should not be counted on. You will need all ships you can
get to deal with Denmark.

Government

Sweden starts out as an Absolute Monarchy, meaning that your King's
traits (both the positive and the negative ones) have double the effect
stated in the tooltip. You are also able to move your ministers around
and replace the ones you don't like to your heart's content.

Your starting cabinet is one of your main strengths playing as Sweden.
You have access to some really powerful ministers which will aid you
substantially. This is why I recommend that you keep your government
form and refrain from establishing a Republic. Of course, if you really
want to, you shouldn't let some dude on a forum tell you that you can't.

Your King, Carl XII, starts the game as an 18 year old, so he's not
going to die anyway soon. This means that you can build him up to
become an extremely impressive monarch.

This is what your cabinet looks like when you start your campaign:

Notice the two high-ranking ministers in the
"Candidates" field. They are people that we will instantly make use of.
The optimal positioning of your ministers looks like this:

What I've done is that I switched places of the Head and the Army
ministers, as well as moving the 7-star Candidate minister to the
Justice position and moving the 5-star Candidate minister to the Navy
position.

This gives you an 8-star Justice minister, which in effect means that
you won't have to worry much about placing troops to placate newly
conquered regions. You also have strong Head, Army and Navy ministers
which means increased economic growth and less expensive armies and
navies, all huge benefits.

The only weakness in your cabinet is your Treasury minister, which is a
fairly big weakness. With a little luck you'll get a good minister for
the Treasury position in one of the two Candidate slots. If you don't
get one, keep replacing your Treasury minister with one of the
Candidates, even if the candidate minister is not better. Eventually
you will get a candidate that you can place as Treasury minister
permanently. Make sure you keep an eye on your candidates every turn
and take note of their traits.

Technology

You start with a School in Uppsala, north of Sweden. Your starting
Gentleman is Cristopher Polhem, who has +2 research for industrial
technologies.

As you will wage alot of wars and fight many battles early on, my tip
is to research "Fire by Rank" as soon as you possibly can. No other
technology is as useful to you in the beginning as this one. You will
also need the upgraded bayonets. The research order will thus be Plug
Bayonets -> Ring Bayonets -> Military Syllabus -> Fire by Rank
-> Socket Bayonet. Only once you have the Socket Bayonet researched
should you start researching naval and artillery technologies. The only
exception to this is Canister Shot, one of the first technologies in
the artillery tree. Research this one while you are constructing the
improved barracks you get access to after researching Military
Syllabus. The building and the researching will finish at the same
time, which is perfect. You won't be wasting a single turn of
researching.

In order to get a head start on your enemies tech wise, I advise you to
demolish the Coaching Inn in Karlstad (located in Sweden close to the Norwegian border) and construct a School in it's stead. This will give
you two Schools from the beginning, which you will need. Don't worry
too much about the increase of public disorder from the second school,
your Justice minister and your museum building plus government building
in Stockholm will soak it up. However, if you do this, you will have to
go down the museum route instead of the research laboratory route in
your cultural building slot in Stockholm. This is not really a
drawback, since one of Sweden's unique buildings is the Royal Museum.

Have Uppsala, with Cristopher Polhem in it, focus on getting Fire by
Rank. Put any Gentleman that might spawn thanks to the School in
Karlstad in Uppsala as well to speed up this process even more. With
the school in Karlstad, I'd get Empiricism (one of the first
technologies in the philosophical tree) first so that you can upgrade
your Schools. After that, I'd go for Common Land Enclosures (one of the
first technologies in the farming tree) so that you can upgrade your
farms and get a population increase going. After that, I'd focus on the
economic technologies in the philosophical tree, starting with
Physiocracy.

As you expand you'll conquer more schools. Once you have 3-4 schools,
don't be afraid to demolish the one in Karlstad if the public disorder
is starting to pile up. It's only really needed in the very beginning
anyway, after 30-40 turns you will have other schools to assign work
to. Replace the Karlstad School with a Workshop or, if needed, a
Coaching Inn.

III. Enemies And Potential Allies

As stated above, your main opponents in the contest for the Baltic Sea
are Denmark, Russia, Poland-Lithuania and Prussia. There is also the
minor nation of Courland, probably the most aggressive minor nation in
the game, they should not be underestimated.

Denmark, Poland-Lithuania and Russia are allied and form an
anti-Swedish coalition. When you declare war on one of them, the other
two will join in.

Denmark

Let's start with Denmark, our neighbour to the west. They start with
three regions, Denmark (their capital region, obviously), Norway and
Iceland.

Denmark is the historical arch-enemy of Sweden, the two nations have
pretty much been waging war against each other since their formation. Denmark will be your first obstacle to overcome, as well
as your only opponent on the Baltic Sea itself. They are the only
nation, except yourself, that starts with a navy. This means that you
will have to beat them on the sea, or they'll blockade your trade port
and starve your economy to death. Luckily, you have one advantage over
them: you have a dockyard (in Ingria) where you can build more ships,
should the need arise. They don't have this luxury.

In terms of economic power, both Denmark and Norway has substantial
growth potential (Iceland not so much, it just doesn't earn any money).
Norway is a more lucrative region than Denmark if you only look at the
region wealth, but Norway has another benefit. On the south-western
edge of Norway there is a port. Build a trade port here and it will
connect with Sweden by land, and you can thus use this port as if it
was in your home region (it will give you trade lanes and will
import/export trade goods). However, Denmark houses a School and is a
multi-slot city. There are plenty of villages/towns in both regions.

In terms of military power, Denmark is nothing special at all. They
start out very weak and don't field any special units. They more or
less exist to be conquered by you, Sweden. You have to be fairly quick
about it though, as with any minor nation Denmark is more than capable
to spout out full-stack armies ad infinitum if you let them.

As you can see the Russian territory is so large you cannot fit it in a single screenshot.

Russia is actually not as big of a threat as they may seem. They
control vast lands, yes, but the land is essentially empty. The only
really economically significant region of theirs is Muscovy, which
houses Moscow, their school and almost every single industrial town in
their possession. The rest of Russia lacks infrastructure and
industrialization. What they do have is timber and furs. However, the
furs won't do them much good since they start as a landlocked nation,
which means that they have to conquer the Crimean Peninsula or a
coastal region in the Baltic if they want to gain access to sea-trade.

In terms of military might, Russia starts out really weak. Their Line
Infantry is of poorer quality compared to yours, and your cavalry will
beat their thanks to your larger cavalry unit sizes. All in all, Russia
will not be able to stand against a dedicated Swedish invasion for
long. As for their navy, they start out being landlocked, so there is
no Russian navy for you to worry about.

You are also not alone in battling with Russia. The Ottoman Empire and
it's protectorate the Crimean Khanate will also wage war against
Russia, and probably Dagestan as well. In conclusion, Russia is far
from your most dangerous foe.

Courland

Courland is an interesting minor nation. In every single campaign I've
played (and not just as Sweden), they seem to want to declare war
against the whole world. They are highly aggressive, and as with all
minor nations, they should be watched out for.

Don't let the size of the region fool you, it's actually quite a
lucrative region. It will make as much money as your Estonia &
Livonia and Ingria put together. Since minor nations love to upgrade
their roads, don't be surprised to see cobbled roads in Courland when
you take it.

Courland starts out as a protectorate of Poland-Lithuania, so if you
declare war on them, expect Poland to counter. This might not matter
that much, if at all, since Poland-Lithuania is also allied with
Denmark which you'll be at war with from the start. You'll end up at
war with Poland any way you play it.

As you can see from the screenshot, Courland has a Governors Military
Barrack, which turns the region into a very nice place through which to
funnel your invasions into the southern Baltic countries. Use Courland
to keep a steady stream of reinforcements to your army(ies) fighting in
Poland. This frees you up to focus St Petersburg entirely on beating the
Russians.

Poland-Lithuania

Poland-Lithuania will probably be the nation that puts up the biggest
fight against you. They control a large chunk of eastern Europe, and
you'll have to battle through pretty much all of it. The regions under
their control are West Prussia, Poland, Lithuania, Belaus &
Volhynia and Galicia & Podolia.

Military speaking Poland-Lithuania will be far from a walk in the park.
Their Line Infantry is on par with yours, and even though your cavalry
is more numerous, theirs is of very high quality. Their Winged Hussars
have absolutely lethal charges.

They also have the economy with which to back up a serious army. Poland
is a pretty developed region with good growth potential. The farms in
the Polish regions are very fertile, so their population growth is high.
What they lack is a trade port, so they cannot engage in sea trade
which is something of an Achilles heel.

As is the case with Russia, you are not alone in having your eyes set
on Poland's lands. Prussia and perhaps Austria will also make grabs for
it.

Prussia

Finally we have Prussia. The nation starts out very small, but it has
an extremely high potential expansion rate thanks to it's strong
starting army, it's very fine military units, proficient military
commanders and talented government ministers. Prussia starts with two
regions, Brandenburg (their capital region) and East Prussia. Notice
that their two regions are not connected with each other.

As stated above, Prussia is extremely strong for it's small size. Their
starting army is most impressive, and their whole unit roster is simply
excellent.

Brandenburg is one of the most lucrative regions in central Europe and
can grow into an economic powerhouse. They also have ready access to a
trade port on the Baltic Sea, so they are not incapable of sea trade
like Russia and Poland-Lithuania.

It's a little hard to predict how big a challenge Prussia will put up.
In my campaigns I've seen them wipe out Austria and Poland-Lithuania as
well as most of the German states single handed, but I've also seen
them reduced to Brandenburg as their only region for a whole game.

Your best bet is to count on them to put up a serious fight. If you're
lucky though, they'll be occupied in the south against Austria, which
will mean that Brandenburg will be mostly empty of troops. This enables
you to sneak in the back door via landing troops from the sea. Brandenburg is the only Prussian region you need for the campaign
objectives anyway.

Potential Allies

Even though you are more than capable of taking on your foes by yourself, having alliances can really help. You start out on good terms with Britain and France, trading with both of them. The Ottomans will also start to like you when you get your first trade deal with them, and they won't start hating you just because you're conquering Northern Europe.

An alliance between you and the Ottomans is something very beneficial, they border every single nation you will fight in Eastern Europe, and if you want to take on the Austrians they can help with that too.

Britain is another noteworthy potential ally. They are a naval power and a trading power, getting an alliance with them is beneficial for many reasons. They have a large presence in North America, which means that you can land your troops into British territory and not have to land your troops on enemy territory directly from the sea. This is extremely useful if you want to make a stab into North America, against the natives or the French. Britain's sea power will also serve you well, particularly in Europe. Britain will keep the water of the Eastern Atlantic Ocean empty save for themselves and the Dutch, which means that you, as their ally, can cruise around to your hearts content.

IV. Your First Turn

Right, we're set to begin with your first turn as Emperor of Sweden. I
just though I'd put in this section since the first turn can have an
enormous impact on the rest of the campaign.

Sweden

The first thing you want to do is get your cabinet in order. See above under Introduction and sub-category Government on what to do.

Next, move Christopher Polhem into Uppsala and start researching Plug
Bayonets. Also demolish the Coaching Inn in Karlstad so that we can
construct a School in it's stead the next turn. See Introduction and Technology for more information.

Having done that, we need to set out some priorities and goals, both
long-term and short-term. Your immediate and most pressing concern is
to blitz Denmark out of the European mainland by taking Norway and
Denmark.

Our first target will be Norway. The first thing we move is our navy,
we position it in the waters separating Denmark and Sweden, so that
Danish troops cannot cross into Sweden.

This will keep our southern frontier safe until Norway is ours. The
Danish fleet will most probably attack yours, but this is a fight you
should win since you have two frigates against their one, as well as an
outstanding admiral.

The next thing on the agenda is to prepare an invasion army in
Stockholm. Select your army that's located outside of Stockholm and
disband the unit of pikemen to save a few gold on upkeep. Next move all
your units that are in Stockholm into your army outside the city. Then
queue up three units of Line Infantry in Stockholm.

This means that you will have an army of a general, two provincial
cavalry, two militia, three line infantry and a cannon on turn 2. This
will be enough to invade Norway with.

The last thing we do in Sweden is to build an Indiaman in our trade
port in southern Sweden. Keep building these ships as fast you can. I
usually get two trade nodes in the Ivory Coast, one in the Straits of
Madagascar and one in the East Indies before the rest are taken by the
AI. You really need to hurry up building these ships though since
you're so far from the trade theatres. They are a priority.

East of the Baltic Sea

On the other side of the Baltic Sea, however, our priorities are a
little different. We will basically be spending our resources to defeat
Denmark in a Blitzkrieg á la 1939. This means that we will be focusing
on defense around St Petersburg and Riga. Since Poland and Russia are
allied with Denmark, they'll come knocking as soon as we attack
Denmark. Therefore our goal will be to keep them at bay until Denmark
is defeated, at which point we'll be able to redirect our resources
into fighting in the Baltic countries.

There is one notable exception to this though. Courland. We're hitting
those guys on turn three, before they have a chance to build an army.
This will help tremendously.

Select the army outside St Petersburg. Send the general and the unit of
pikemen into St Petersburg and queue up a unit of militia. Then move
the rest of the army from outside of St Petersburg towards Riga. In
Riga you queue a unit of militia (also queue one unit of militia up the
next turn). Combine the army in Riga with the one coming from St
Petersburg when it get's there, and you can invade Courland.

Other than the things mentioned above, I suggest you do the following:

Move the Rake located outside St Petersburg towards Moscow, so that you can keep an eye on their build-up.

Build Farms in Sweden and Ingria.

Build Roads and the Mine in Finland.

Construct Barracks in Ingria.

V. Master of the Baltic Sea

If you follow the advice in the previous chapter, you should be
attacking Norway and Courland at the same time, turn three. This is
where all hell breaks loose. You should be able to take Norway and
Courland with the armies that you have on turn three. We are now a
little closer to controlling the Baltic Sea.

The Western Frontier

After taking Norway, that army will not have to stay there thanks to
your awesome Justice-minister. Simply repair the building, then move
your army south towards Denmark, retraining your units as you go. Don't
forget to demolish the Fishing Port in Norway so that you can replace
it with a Trade Port.

You should have trained 2-4 units of Line Infantry in Stockholm to meet
up with your Norway army on it's way towards Denmark. The amount of
units will depend on your battle difficulty setting and how many
casualties you've taken.

Now, if you've lost the naval battle in the straits between Sweden and
Denmark you're facing a set back. If the Danish navy can block your
access and your trade port at the same time, that's really bad news, so
make sure you win that naval battle (which shouldn't be an issue since
you have the advantage). If you should lose your navy, you'll have to
build a ship in Norway, embark your troops and then invade Denmark via
sea from the north.

You should have control of Denmark between turn 7 and 10. Now, after
you've taken Denmark, you have two options. If Poland-Lithuania and
Russia are doing considerable damage on the other side of the Baltic,
leave a garrison that is large enough to control the Danish population
and sail the rest over the sea to help your eastern regions out. If you
do this, simply offer Denmark a peace treaty with no other conditions,
they will accept and you won't have to think about them ever again.

What I usually do instead, is to retrain my army in Denmark to full strength, maybe recruit a few units so that I have 14 or so of them. I
then embark them on the Swedish navy and set sail for America. The two
Pirate islands are your goal, they are usually very easy to take out.
This will earn you two warm water ports and some sugar. On the way,
stop by Iceland and wipe the pesky Danish from the face of the Earth.

From these two islands you can pretty much do anything you want. The
settlement on the Leeward Islands can train good quality troops, so you
can recruit armies directly in America. With these armies you can
either go fight the Cherokees to get a foothold in North America, or
you can pick a fight with Spain/France and take their colonies. If
you'd rather go to India, simply embark them on your navy and sail
there. Mysore is an excellent invasion point, but be prepared to fight
multiple stacks. If Mysore is under Marathas control, I suggest
invading a Mughal coastal region, most preferably Bengal. If Maratha
has taken Mysore they're about to conquer the whole of India, so take
the Mughal lands before they do. Hindustan + Bengal makes you tons of
money.

The Eastern Frontier

While you are busy fighting Denmark in the west, Poland-Lithuania and
Russia will start to send troops into your regions on the eastern
shores of the Baltic. The mission here is to hold Courland, Estonia
& Livonia and Ingria until you've secured Denmark, at which point you can
start focusing your resources on fighting in the east. It's ok if you
don't manage to hold all three regions, that can be quite challenging.
Try to raise as many units as you can to help hold the hordes from the
steppes at bay. I generally like to have a strong defensive force
between Riga and St Petersburg. This army can beat off invading armies
in both regions, or retake a region that has been lost. I generally
keep a garrison in Courland since I don't want to lose that province,
it's such a nice springboard into eastern Europe.

Once Denmark is dealt with, assemble two armies consisting of cavalry,
Line Infantry and cannons. Leave any militia units in the regional
headquarters as garrisons and safe-guards. Disband any pikemen you
might have left.

One army should be trained out of Courland. This army will be used to
press onward into Poland-Lithuania. Supply this army with
reinforcements from Courland.

St Petersburg will focus on Russia. You should have your Rake around
Moscow so that you can see the Russians' strength. March an army you
judge sufficient to take Moscow towards the city and take it. While you
do that, send your Protestant Missionary located in Ingria up towards
Karelia to check out that garrison's strength. Assemble another force
and march it through the forests and take Karelia.

I don't go further into Russia than Muscovy and Karelia. It's generally
not worth it, it takes such a long time to move your armies around. In
addition, I dislike wiping out major European factions, the campaign
get's much more enjoyable if you let them live. I also leave Galicia
& Podolia to Poland-Lithuania for this very reason. When you've
taken Karelia and Muscovy, Russia will agree to peace, as long as you
only offer peace and don't demand anything else. Leave a few units as garrisons and move the bulk of your forces in Russia towards more
productive things, like helping out with Poland-Lithuania or Prussia.

With only Galicia & Podolia left, Poland-Lithuania will be begging
you for peace as well. Now you can focus on Prussia and Central Europe.

Prussia, the Southern Frontier

The only provinces you want for your Baltic domination are Brandenburg
and East Prussia. By the time you're done with Poland-Lithuania and
Russia, Prussia has usually expanded at least into Silesia, sometimes
Saxony and Bohemia & Moravia as well (or even further into Austrian
lands). The point of this is that if Prussia is engaged to the south,
Brandenburg and East Prussia are generally yours for the taking. Simply
invade them with your forces left over from the conquest of
Poland-Lithuania. By now you have the economy to train armies large
enough to take on Prussia even if they're still strong at home.

After taking Brandenburg and East Prussia, Prussia will accept peace as easily as Poland-Lithuania and Russia did.

Master of the Baltic Sea

After my wars against Denmark, Russia, Poland-Lithuania and Prussia, my European settlements looks like this:

The Baltic Sea and surrounding territories are all mine, but Prussia,
Poland and Russia are still alive, which adds alot of extra fun to the
campaign.

At this point I like to stop my territorial expansion in Europe altogether. I replenish my armies, repair the buildings and start to
focus on upgrading every single road and town in my entire domain. The
armies I used to take this territory I usually divide in half. One half
will stay behind in Europe and garrison my settlements so that the AI
can't just waltz in and re-take everything. The other half I send into
the sunset, to America or India.

Making Money

Making money as Sweden is far from hard. The turning point comes when
you capture Norway and gain access to another trade port, enabling you
to have 4 trade routes. You can have an income of 10,000 per turn at
turn 10. Since you start with trade agreements with Britain and France,
hand the extra two out to the Ottoman Empire and Marathas. Once you
research Division of Labour, enabling you to upgrade your trade ports,
you'll get two more trade routes. Give one of them to the Mughals if
they're still around and you're not at war with them. Persia and Spain
are two other nice trade partners.

Here are a few general pointers on how to get your economy going and what to prioritize:

Keep sending those Indiamen to your trade spots in the trade
theatres. Since you will have a large number of trade partners, these
ships really pay off.

Focus your spending on roads, upgrading
your Fur Trading Posts and your towns. Only build the first step of the
mines, don't upgrade them. You get a much larger return from your money
elsewhere.

Upgrade the Government Buildings in regions such as
Sweden, Norway, and Finland. The ones in conquered regions will almost
always already be upgraded as far as they go.

Colonies are the
key to making the big bucks in this game. Sending your Denmark-army to
take the Pirate islands in the Caribbean as described previously will
give you sugar, which generally has a quite high price.

Make sure your Treasury Minister is good at his job.

Research
the economic enlightenment technologies (such as Division of Labour,
Wealth of Nations etc) as fast as you can. Aside from the economic
bonuses they give you (which are substantial), they also allow you to
upgrade your trade ports, which means more trade lanes, which equals
more trade partners and more cash.

VI. Translations of Unit Names, From English to Swedish, provided by Ulfnor.

Im playing as Sweden now (for some time now).. I actually played almost identical to ure guide here and can be the second (since ure the first) to say it
works. I battled Denamrk first (first the capial city, then Norway), courland attacked me in round 4, a little 2 soon for my taste, bur i wiped them out fairly
easy (playing on H/H). Poland was a litle bit worse to handle, but as soon as Denmark was fallen (besides Island) i could give them my full attention. Russia
was a walk in the park. It was when (around 1730-40) when i went for GB the best time ever in E:TW occured. I landed 6 full stacks around GB. They had like 8-9
full stacks, most of them around Scotland. The first AI turn they went for the one full stack i left alone between London and scotland. I fought badly and lost
almost half my army (though i beat their army), then came another full stack the same turn and i thought my army would for sure loose, so i almost just pressed
autoresolve to get it over with, but... i thought it could be a good move to do the most damage to them so i went to battle. The map had (to my surprise) a
litle hilltop with a fenced square on top of it. So i place my 4 inch mortars within the fences and surounded the hilltop with the remains of my line-inf and
the 2 and a half cav i had left. I think i had about 6-700 men, GB had 16-1700 men. After an insanely cool battle i actually WON!!!! And i didnt win because
the AI sucked grape.. i actually never encountered a better AI, but the hilltop made all the difference in the world. Each time they tried to take it my few
inf shot the to pieces.. their inf shoot directly in the hill in front of them, my inf shot downwards right at them... son needless to say, they strugled :) My
cav deserve some honour to... they killed so many, and lured of half their army during the battle.. Due to that i only needed to fight of an army the same size
as mine. Thats actually an AI-flaw right there when i think of it... why did they send 600 men after 60..? I won a Heroic Victory that night...and it felt oh
soooo good :)

When I played Sweden I destroyed the dockyard in Ingria and built a trade post which gives you more trade routes which give much more money. The fishing port
in Sweden I change it for a dockyard (it's strategic position in the middle of the Baltic is very good), and if you investigate de tier 2 farms quickly the
next port in Sweden will appear quickly to replace the destroyed fishing port.

I didn't think about destroying that inn to make it a school, very good idea.

As always, an awesome job Spraetter.

EDIT: Right now I have left my Swedish campaign unfinished because I already control all Russia, Denmark lands, Polonia-Lithuania, Austria, Prussia, Courland,
Wutemburg, United Provinces territories, half of India, Great Britain, North Africa, the two pirate islands, the two UP lands in america and the French Guayana
(sp?).And it is the year 1765... It is completely boring right now,
let's hope the CA solves this.

Sweden was my second attempt at a GC.. took courland and allied with britain who cleaned the seas for me... from there on it was a bit annoying because I had
to gather huge armies to take norway but by the time i readied a small army and took iceland, building a shipyard there, it was pretty much domination
onwards.. some provinces are really good because they're 1 ship move away from the theatre crossing zones..

Another excellent guide, Spraetter! Thanks for the insight and ideas. Myself, I hope to play Russia when the MP Campaign is released and your recital of the
situation between Sweden and Russia matches my SP Campaign experiences closely. Very frustrating attempting to take St. Petersburg. I have both of your
previous guides and thank you again for sharing of your ideas, knowledge and opinions!

Excellent guide spraetter! However, in my Swedish campaign, I focused my attention on Russia. I noticed that Russia tends to be slightly more powerful than the
Ottoman Empire and begins taking its territory within a few turns. However, Russia is no match for an alliance between Sweden and the Ottoman Empire. I
actually blitzkrieged Russia (conquering the ENTIRE country with the help of my Ottoman allies, since the AI doesn't ever make peace with each other) and
then took out Denmark.