If a target is affect by the Primalist's healing over time effects, move Focus 10 points towards Fury every 2 seconds. While in Fury increases your direct and channeled healing done by (6/12)%, but reduces your healing over time effects by 6%. While in Cunning increases your healing over time effects by (6/12)%, but reduces your direct and channeled healing done by 6%. While in Harmony increases your healing done by (6/12)%.

Refreshing Gale (3)

8

Prevailing Wind removes (1/2/3) Curse, Disease, or Poison on use.
(Requires 1 point in Breath of the Mountain)

Eye of the Storm (1)

8

Prevailing Wind will apply an absorb shield to targets for 30% of the healing done. Lasts 6s.

Reposeful Winds (2)

8

Reduces the threat generated by your heal over time spells by (50/100)%.
(Requires 2 points in Tranquility)

Protective Wind (1)

12

AE Absorption – 3s Channel – Cooldown: 30 seconds – Requires Melee Weapon
Applies a shield, absorbing 85% of incoming damage, up to XX to YY damage to all party or raid members in an expanding ring. Lasts 10s.

Sedated Canyon (2)

12

When you cast Foehn, Caver, Coromell and Ostria, reduce the cooldown on Prevailing Wind by (1.5/3)s.
(Requires 2 points in Reposeful Winds)

Self Buff – Instant – Requires Melee Weapon
Increases damage done, healing done and absorption granted with direct and channeled abilities by 10%, against targets affected by your healing and damage over time effects. You may only have 1 Font buff active at a time.

AE Damage – Instant – Cooldown: 8 seconds – Requires Melee Weapon
Deals XX Air damage to enemy targets, and restores XX health on ally targets over 16s. Spreads to 1 nearby target not affected every 4s. Applies Breeze. Can only affect up to 5 enemies and 5 party or raid members at a time.

Harsh Wind

18

AE Damage – Instant – Cooldown: 10 seconds – Requires Melee Weapon
Creates a field of wind which deals XX Air damage over 10s to up to 10 enemies. Allies have Breeze applied to them every 5s when within the area. Moves Focus 10 points towards Fury every 2 seconds. Shares cooldown with Ostria.

AE Heal – Instant – Cooldown: 10 seconds – Requires Melee Weapon
Creates a field of wind which restores XX health over 10s on up to 10 party or raid members. Allies have Breeze applied to them every 5s when within the area. Moves Focus 10 points towards Fury every 2 seconds. Shares cooldown with Harsh Wind.

Calm the Storm

31

Self Buff – Instant – No Global Cooldown – Cooldown: 1 minute – Requires Melee Weapon
Reduce the global cooldown on healing abilities to 0s, and your healing abilities has a 15% chance to trigger the effect of Prevailing Wind on a target with Breeze. Lasts 10s. Your Focus becomes 0 for the duration. Requires to be in Harmony.