Pathfinder Legends - Rise of the Runelords 1.2 The Skinsaw Murders

Sandpoint used to be such a safe place to live - until the scarecrows started to walk. A series of grisly murders points to an undead killer. With Merisiel missing, Valeros, Harsk and Ezren must track the mysterious Skinsaw Man back to his haunted lair. Can they survive vengeful spirits, necrotic guardians and assassin cults to discover the secrets of the ancient rune carved into each of the corpses? Or will death find them as they explore the dangerous streets of Magnimar?

Ezren, Merisiel, Harsk and Valeros answer a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification. And in the surrounding wilderness, a sinister force is growing.

Pathfinder Legends - Rise of the Runelords 1.4 Fortress of the Stone Giants

A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. Ezren, Merisiel, Harsk and Valeros learn that attack was just a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war.

Pathfinder Legends - Rise of the Runelords 1.5 Sins of the Saviours

Ezren, Merisiel, Harsk and Valeros discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge.

Pathfinder Legends - Rise of the Runelords 1.6 Spires of Xin-Shalast

Having steeped their weapons in the ancient magic of Thassilon, Ezren, Merisiel, Harsk and Valeros prepare to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they are confronted by enormous giants and dragons before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?

Pathfinder Legends - Mummy's Mask: Secrets of the Sphinx

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek - the architect of the flying tomb of the Sky Pharaoh Hakotep I - Ezren, Harsk, Merisiel and Valeros track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they confront monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh.

Pathfinder Legends - Mummy's Mask: The Half-Dead City

For almost 2,000 years, the tombs of the Necropolis of Wati have remained sealed - until now. Adventurers from all over Golarion have travelled to the ancient city to find lost treasure and uncover the secrets of the past. But some things are best left buried. As Valeros, Ezren, Harsk and Merisiel face traps, ghosts and undead spirits, sinister forces descend on Wati. The Mask of the Forgotten Pharaoh is about to be discovered - and an ancient evil unleashed. Directed by John Ainsworth.

Pathfinder Legends - Mummy's Mask - Empty Graves

The dead are walking. The dead are screaming. The dead are killing. Opening the Necropolis of Wati was a mistake. Undead hordes are streaming from the tombs, causing terror in the streets. Zombies. Ghouls. Mummies. Soon the dead will outnumber the living. Valeros, Ezren, Harsk and Merisiel must find the Mask of the Forgotten Pharaoh. But can they trust anyone - including themselves?

Pathfinder Legends: Mummy's Mask - Shifting Sands

The Great Library of Tephu holds many secrets - and ways to die. As Valeros, Ezren, Harsk and Merisiel search for the truth about the Forgotten Pharaoh, a mysterious and deadly cult closes in. From chariot races to lost tombs, no-one is safe. Sphinxes circle in the sky, assassins lurk in the shadows and traitors hide in plain sight. Directed by John Ainsworth.

Pathfinder Legends - Mummy's Mask: The Slave Trenches of Hakotep

The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! Valeros, Ezren, Merisiel and Harsk return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb. Journeying to the Slave Trenches of Hakotep, the four adventurers must learn how to activate an ancient weapon to pull Hakotep's tomb back to earth.

Hakotep's flying pyramid has been grounded, but Ezren, Valeros, Merisiel and Harsk must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself.

Dan Dare: The Audio Adventures - Season 1

The complete collection of season one of
Dan Dare: The Audio Adventures. This includes all six episodes: 'Voyage to Venus', 'The Red Moon Mystery', 'Marooned on Mercury', 'Reign of the Robots', 'Operation Saturn' and 'Prisoners of Space'. Also included are both the documentary
Dan Dare: 21st Century Spaceman and
New Worlds - the Music of Imran Ahmad.

Predator: Incursion: The Rage War, Book 1

Predator ships stream into human space in unprecedented numbers. The Colonial Marines, controlled by Weyland-Yutani, respond to the incursion, thus entering the Rage War. This terrifying assault by the Yautja cannot go unchallenged, yet the cost of combat is high. Predators are master combatants, and each encounter yields a high body count. Then, when Lt. Johnny Mains and his marines - the VoidLarks - enter the fray, they discover an enemy deadlier than any could imagine.

Winter Witch

This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her sister from a nation of witches, and Decclan, a ne'er-do-well young spellcaster-turned-forger who wants only to prove himself a hero. Together, they'll face monsters, magic, and the fury of Ellasif's own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as people, will it be too late to save the girl from the forces of darkness?

Alien: Covenant Origins: The Official Prequel to the Blockbuster Film

The Covenant mission is the most ambitious endeavor in the history of Weyland-Yutani. A ship bound for Origae-6, carrying 2,000 colonists beyond the limits of known space, this is a make-or-break investment for the corporation - and for the future of all mankind. Yet there are those who would die to stop the mission. As the colony ship hovers in Earth orbit, several violent events reveal a deadly conspiracy to sabotage the launch.

Based upon the graphic novels by Joe Harris - with creative direction from series creator Chris Carter - and adapted specifically for the audio format by aural auteur Dirk Maggs (The Hitchhiker's Guide to the Galaxy, Alien: Out of the Shadows), Cold Cases marks yet another thrilling addition to the pantheon of X-Files stories. Featuring a mind-blowing and otherworldly soundscape of liquefying aliens, hissing creatures, and humming spacecraft, listeners get to experience the duo's investigations like never before.

Liar's Blade

With strength, wit, rakish charm, and a talking sword named Hrym, Rodrick has all the makings of a classic hero - except for the conscience. Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman invites them along on a quest into the frozen north in pursuit of a legendary artifact, it seems like a prime opportunity to make some easy coin - especially if there's a chance for a double-cross.

Pathfinder Tales: Liar's Island: A Novel

Rodrick is a con man, as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together, the two travel the world parting the gullible from their gold and freezing their enemies in their tracks. But, when the two get summoned to the mysterious island of Jalmeray by a king with genies and elementals at his command, they'll need all their wits and charm if they're going to escape with the greatest prize of all - their lives.

Publisher's Summary

Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church.

After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia. Can they discover the sinister connection between the goblin attack and the removal of mortal remains from a crypt in the town’s graveyard?

This is just the beginning of a new quest for the iconic Pathfinder characters Ezren, Merisiel, Valeros and Harsk. The Rise of the Runelords begins with burnt offerings - and only four heroes stand against it.

It was really good for what it was. The performance was great and the soundtrack and sound effects were appreciated.

My problem was with the length. The whole thing was around 1 hour. I used a credit, but if I'd paid for it outright it would have been a price I really regretted paying. Still this credit would have been better spent on a longer story.

4 of 4 people found this review helpful

Tyler

25/12/15

Overall

Performance

Story

"the time length is a lie "

last 10 and first 5 minutes are just music good but it's not entirely long so if 1/5th of it is theme music it's kinda disappointing

3 of 3 people found this review helpful

G. Cortez

06/12/16

Overall

Performance

Story

"Only issue is the length of the audio book"

I wish this came with 3 chapters of the rise of the runelords story rather than one then u would have been worth the money.

1 of 1 people found this review helpful

John K.

06/08/16

Overall

Performance

Story

"great story but pricy and lots of filler"

fun and enjoyable. voice actors were wonderful. the 10 mins of music at the end seemed out of place though and was kinda boring yo listen to. also could we not make it 15 dollars a book?

1 of 1 people found this review helpful

Neal

Nanuet, NY

16/01/16

Overall

Performance

Story

"Wish it were a little longer"

I play the Pathfinder RPG and have also played through the Rise of the Runelords campaign, so I did rather enjoy this story but I did seem a little rushed. It could have done with more character and story development, and there's soooo much opportunity to do that with the story as it's presented in the source material. So overall I thought it was okay but a missed opportunity to be really great.

1 of 1 people found this review helpful

xfiles40

28/11/15

Overall

Performance

Story

"Superb performance"

Perfect for any fan of dungeons and dragons. Definitely recommended for any fan of the Pathfinder series.

1 of 1 people found this review helpful

Eric Larson

Los Angeles, CA

29/11/17

Overall

Performance

Story

"Great production value. Shorter than a podcast. "

Each of these is the cost of a whole credit. The whole series is one hour episodes with LONG bumpers of music. I feel like one credit for all 6 would have been a more fair price.

A rip off. For a severely abridged radio drama of a fantastic story.

0 of 0 people found this review helpful

Chris

United States

12/04/17

Overall

Performance

Story

"Good, but short."

Because it's the translation of a Pathfinder module I wasn't sure what to expect, but it's very faithful (as much as one can be in a free form format) and listens less like an audio book and more like a radio action/adventure show. The size of the cast is probably the cause of the seemingly high price to duration. And it's a small piece of a much larger story. I did enjoy it.

0 of 0 people found this review helpful

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