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'Global Agenda' Expands Further With Recursive Colony - Screens

A departure from the traditional online settings of high fantasy, outer space, or military, Global Agenda, powered by the Unreal Engine 3, is set on 22nd century Earth. An invisible war is fought not with armies, but with elite teams of highly trained and well-equipped special agents, where technology is a race, knowledge is power, and everyone has an agenda.

Global Agenda is a fast-paced massively multiplayer action game set in Earth's near future, a spy-fi world of advanced technology and player-driven conflict. Players determine which factions to aid and which to oppose.

In the wake of severe global disaster, the political face of 22nd century earth has changed. Player created factions scheme against each other for power while simultaneously opposing a totalitarian world government bent on domination. Traditional full-scale wars a thing of the past, factions must rely on covert agencies, teams of elite special operatives able to seize and defend key facilities. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has an agenda.

The players are truly in control of Global Agenda, forging alliances with their peers and executing lightning strikes against their enemies. They determine which factions to aid and which to oppose, while the only thing that stands in their way is other agencies.

Gamers that play Global Agenda may earn experience points, in-game credits, achievements, upgrades and loot through either player-vs-player (PvP) or player-vs-environment (PvE) missions. Reinforcing the game's team-based gameplay, PvE missions feature teams of four player agents infiltrating Commonwealth facilities and working cooperatively to defeat an end boss.

Version 1.5 will be the largest content update in the history of Global Agenda, the Recursive Colony expansion (expected to launch early Fall 2011) is significant in that it introduces a brand new Open Zone, the first such addition since the Sandstorm expansion last summer.

“Players seeking a quest-driven, narrative experience post level 20 can now level-up in the new Open Zone as an alternative to, or in addition to, our instanced missions”, says Todd Harris, Hi-Rez Studios COO. “We’ve also included a new set of instanced PvE and PvP content for players at all levels.”

Version 1.5 is themed around the Recursive Colony - an electronic, hive-mind faction of robots constructing robots and intruding upon the player social hub of Dome City.

Notable expansion additions include:

New Open Zone with several instanced missions, quest chains, mid-high level content, vendors, social spaces

New enemy bots - encountered within Open Zone as well as instanced missions

Daily Repeatable Quests - for solo agents and teams. Some quests take place in zones, while others send teams into Recursive Colony hive nodes and ruins. These quests include new 4-man defense Raid missions - now available to smaller groups (1-4) at lower levels (20+)

Experience a dynamic, player-driven world: Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first. Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.

A comparison of the features included in the non-subscription and subscription ("Conquest") portions of the game is available on the official website.