Remake the Grievous Jedi hunter piece and grievous clone strike piecemake grievous's kaleesh warrior Ronderu lij Kummar with the current kaleesh pieceNas Choka as a Subalternvoxxyn with vornskrJan Ors with an old republic recruit

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Wedge772 [ Sun Sep 19, 2010 9:29 pm ]

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Re: Ideas

GeneralGrievous wrote:

Jan Ors with an old republic recruit

Some good ideas there, but especially +1 vote on this one

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dnemiller [ Fri Nov 05, 2010 3:12 pm ]

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V-Set 3 - Minis, Force Powers and Abilities You want to See

ok this is for the community. Get on board and voice your opinion. If you dont say anything here please dont gripe later we werent listening.

List the stuff you want to see int he next set. Please pay attention to what is already been taken care of.

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Disturbed1 [ Fri Nov 05, 2010 3:42 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

Force Powers:some kind of Force Pull ability to bring characters closer to you, but deals no damage, preferraby as a 'on this characters turn' ability, so it doesnt take away the attack option.

characters:Ric OleNaboo PilotsBoss NassRoyal HandmaidensDexter? (the cafe owner/info broker from ep 2)New Zam WessellNew Jango Fettnew stats for Reek, Ackley, Nexu, and RancorNute GunrayLott Doddother neimodian bigwig who I cant think ofunique Kaminoansupdates stats for other out of date hugesupdates for out of date jedi (Even Piell, etc)Darth NihilusImperial Palpatine who can actually use a lightsaber wellNR or Fringe ChewbaccaLowbaccaTenel KaBrakiss? (am I making that name up?)ZekkGardulla the huttZiro the HuttGuri

Im sure Ill come up with some more later on.

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LeftiesWillRule [ Fri Nov 05, 2010 3:52 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

I'm looking forward to some characters from Star Wars: The Old Republic. Due to LucasArts' policy of brand recognition, a lot of the characters are quite similar to minis that already exist, and this would further boost the Old Republic, Mandalorian, and Sith factions. I understand that we may want to wait until after the game is released to make V-set pieces from it, but I'd still like to propose it.

I think the reason we're having this list now is to that the Designers can start work on V-Set II while we wait for V-Set I to finish up. So even though not everyone knows all the stats, we still want more opinions on stuff to include for next time...

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jhc36 [ Fri Nov 05, 2010 4:44 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

Yeah I agree, I'd like to wait and see at least what the set list is for DotF before I start thinking of what I'd like to see for V2

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Sithborg [ Fri Nov 05, 2010 4:45 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

General Themes:

1. Darktroopers revamped for Imperials, whether it is just Mohc, or preferably, all three versions.2. Black Sun expanded. Ideally a Xizor that gives a big bonus for having a Fringe only squad.3. The One Sith made into a theme, probably with a Krayt or Veed creating some limited crossover.4. Some Trooper specific CE's for Republic, along with maybe a new boost to Commandos.5. Living Seps. We have plenty of Quarren, Aqualish, and a few other species that can be Sep. Maybe work in the Clone Wars Death Watch.6. Try to make Rebel Troopers workable.7. Add a few Trooper options for NR.8. Make an Infiltrator theme for Nom Anor with Humans and Duros.9. Heck, make enhance the Peace Brigade.10. Do some interesting things with Sith non-Sith, or the Troopers and Assault Droids.11. Huge Seperatist support. Comon, they've got the most Huges, it would be awesome to face down a couple.12. Make a bit more fun Death Star/Navy Trooper theme.

EDIT:I thought of some more...A Chewbacca with an ability that scares Mouse Droid's, like in A New Hope.And I agree, we need some mini's of The Old Republic MMORPG.A (weaker?) Cad Bane with a comander effect for fringe.ARC Trooper captain.Storm Commando strike leader

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jedispyder [ Fri Nov 05, 2010 5:36 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

I'm in the middle of playing TFU for Wii and noticing a lot of potential characters we can use:Felucian Shaman (with some sort of "mass heal" FP that allows all allies within 3 squares can remove 10 damage from them)Felucian Chieftan (a CE that grants Force Renewal to allied Felucians or a simple attack/defense boost)Felucian Dark Warrior (with Dark Temptation since on Wookieepedia it mentioned how Felucians are always on the verge of falling to the dark side of the Force)

Imperial Jumptrooper (Flight and Flamethrower 20)Purge trooper (anti-Force Push/Grip, Missiles 20, something that reduces damage of lightsabers)Imperial Senate Sentinel (Force Pike [Parry+Shock Staff], Lightsaber Duelist)Incinerator trooper (Flamethrower 30)Stormtroopers who were Melee-attackers with the pikes that were resistant to Force Lightning (can't find the name but they were awesome and difficult to go against)

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jonnyb815 [ Fri Nov 05, 2010 5:50 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

A new starkillerSome type of republic rein trooper and more republic troopersMore Imp troopersNew Carth New JangoMore Ewok stuffA Rebel melee Luke thats goodBoss NassSnoovaGURIE1 C3posome new wookiees of some typeA CE or two that can make NR troopers playable.

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kamikaze13 [ Fri Nov 05, 2010 5:58 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

Sithborg wrote:

5. Living Seps. We have plenty of Quarren, Aqualish, and a few other species that can be Sep. Maybe work in the Clone Wars Death Watch.

Ahhhhhhg...How did I miss that. +1 to this, especially a Separatist Commando captian!

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swinefeld [ Fri Nov 05, 2010 8:23 pm ]

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Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

Yes to more living Seps.

Yes to NR troopers.

Yes to Sith troopers.

Yes to stuff for Felucians, Ewoks, Black Sun, Death Watch.

Yes to restating the out of date Huges, especially the beasts, and the Republic Speeders.

Yes to restating Even Piell, Agen Kolar, Quinlan Vos etc.

Shaak Ti and/or Maris with some gimmick for Rancors.

Soontir Fel

And for God's sake, please do something for the old speeder bikes! Down with Accelerate!Heck, give 'em a save to put a plain old trooper/commando on the board if the bike gets shot out from under them.

Just finished TFU 1 as well, and was wondering why the heck we never got the Purge Trooper! It's more or less a Dark Trooper Phase 3 with some anti-force gadgets.

Other stuff I'd like to see:

- More Ep. 1 content (Gungans, Naboo, Watto)- more species specific boosters: Onaconda Farr for a Rodian booster? Tion Medon that is decent?- more cowbell- a boosted Jabba, with a CE/SA that really lets you run a whole "Jabba's Court" of random aliens- boosted Gamorreans to go with Jabba- Slave Leia!- restat for C-3PO Ewok Deity. Too cool a sculpt to never see play- a Han or Chewie with Synergy for the other (so either one or both get a boost. I just want to see a reason to team Han + Chewie up)- NR Leia with Noghri booster?- Tyranus with a living Sep CE

Author:

obikenobi1 [ Fri Nov 05, 2010 10:37 pm ]

Post subject:

Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

Some things I'd like to see:

1. More living Seps. The Seperatists are kinda lacking in this area. I think its time they get some more support.2. A good Seperatist Commander that benifits living Seperatist allies. Count Dooku, I'm looking at you! 3. Chazrach (I'm not sure on the spelling). Basically a cheap Vong mini with swarm. 4. Some more Sith troopers/ Trooper Commanders. I love the Sith Troopers. They look so cool in their armor. They have some great commanders so far, but they still need some boost of some kind. The Elite Sith Trooper can only get up to +11 attack, and thats just not going to cut it against most squads. Maybe a Sith Trooper commander with a CE similar to Commander Gree from CW would be a huge boost. 5. I would really love to see more fringe mini's with Stealth. I really like playing Nom Anor and I love to see things go Boom! 6. Along the lines of number 5, I'd like to see more high cost non-unique fringe that can play competitively. I say this because it give more options to a Nom Bomb squad when Nom can give his Ooglith Masquer to someone and then make them get super stealth. 7. I'm not sure if DotF is going to be coming out with something along these lines, but I'd like to see the Jabba's crime organization sub faction see some more action. The Black Sun are already good. It's time for some criminal competition to arise. 8. I'd like to suggest a new sub-faction: The Genoharadan. This secret organization held a lot of power, and I'd like to see some minis made to reflect this more, and give benifits to Genoharadan mini's.

Author:

DarthJawa [ Fri Nov 05, 2010 11:43 pm ]

Post subject:

Re: V-Set 2 - Minis, Force Powers and Abilities You want to See

sentience Programming: Choose an allied droid character at the start of the Skirmish. THat droid is Subject to Commander effects,

Cloned : when this character is defeated, make a save of 1. If the save succeeds return this character to full health and place him in your starting area. (I used this for My Bevel Lemelisk)

Impulsive Force 3: Each Time a unique ally is defeated this character gains 3 force points (used on a calista custom i made)

Pilot Training: choose 1 ally at the Begining of the Skirmish, that character gains Pilot

SHien Style Mastery: whne hit be a non melee attack, this character takes no damage with a save of 11. The attacker takes damage equal to the damage prevented, save 11.