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ArenaNet's Jonathan Sharp is now on the official Guild Wars 2 Twitch.tv channel hosting a combat mastery session. The event will go over all of the basics as well as how he creates a character build with consideration for weapons, skills, stats and traits.

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...but... the combat in GW2 isn't even that complex at all... and you use the same skills from level 1 to 80 and its basically the same thing repeated over and over... how could you NOT master it by then?

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Btw GW2 has the same skills available in number as wow and rift. The difference here is you cant have them all on the same bar or at once. But feel free to count your attack skills active and passive. And count how many you have in those games. You will see the numbers not that different. I think people more dupe themselves not being used to a limited bar and choices on said bar.

Both wow and rift had base skills for each class that never change all the way to max. Samething is the case here only it doesnt have a bunch of tool bars hiding it.

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Originally posted by Purutzil...but... the combat in GW2 isn't even that complex at all... and you use the same skills from level 1 to 80 and its basically the same thing repeated over and over... how could you NOT master it by then?

Abviously either you come from past cookie cutter mmos, and apply your play style onto your GW2 character , or your havent reached lvl80- and presuming what you think you do in this game for combat.

Iam not gonna say your playing wrong=caouse the beauty of this mmo is there are multyple ways to use your character in combat- but you may wanna try a different angle to playing him/her.

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Ok I know you guys are upset that this isn't GW1 with 50+ skills for each class, but seriously, come on. GW1 was a clusterfudge of a combat system. The reason I didn't ever pick it up and stick with it after the second expansion was because there was just too many skills. Now I'm not really trying to compare a video game to real life, but if you think about it, if you were fighting in real life, would really do much more than a few different moves to gain an advantage over your opponent? How many different skills do you need to kill a mob? If you're finding it boring, then you're racing to the end and aren't really playing the game for what it is.

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GW2 starts as a button mush but evolves into a complex combat system. To say otherwise most likely means you never did a dungeon or PvP. Enjoyed Wow back in the day but you really do use the same skills over and over there.

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Yeah, that is nothing new. It even enforces the wrong impression about GW2 combat more. Most of the comments I read about GW2 combat are from players that apparently only played some low lvl PVE and some zergfest DE's. In mass zerg events, you just spam AOE, don't swap weapons and barely have to move. This is what makes GW2 combat seem so simple. When they are on their own, they die all the time, getting the impression that GW2 PVE is zerg or die (and dungeons are assumed to be zerg and respawn).

They should create a video with explanation about combo fields and how much they can make a difference when putting them to efficient use.And some good utility/trait combinations to show how effective certain protection can be. In dungeons for example or the more difficult areas in the game. Because at the moment many players think that dungeons are just zerg and respawn experiences. Even in story mode lol. In that case you are actually playing it wrong.

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Originally posted by frestonIve seen a lot of people comment about the combo fields in dungeons. Makes me curious to try it.

Combo fields are an integral part of the game, period.

Not just in dungeons, you should be learning what they do and how to utilize them to the best of your ability. Anyone who doesn't possess that knowledge is significantly gimping the efficiency of there character.

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Combat system and skills in gw2 are bad and boring ..I uninstall this boring game from time The ball was in Anet side we spent alot of money and they sold many keys but i think 5 years are not enough to them to make a game or maby they want that style of game Any way idc i am done

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Originally posted by gessekai332if you think combat is not complex in gw2, you are extremely wrong. this is coming from an avid pvper from all sorts of games lineage 2, aion, rift, aoc, warhammer online, league of legends, gw1.

Have you played Tera? I enjoyed that combat system much more than I do GW2 at this point.

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Originally posted by Purutzil...but... the combat in GW2 isn't even that complex at all... and you use the same skills from level 1 to 80 and its basically the same thing repeated over and over... how could you NOT master it by then?

Why do you make it sound like a bad thing?

The more you practice the more you learn. Repeating something = mastery of said thing. GW2's combat evolves but, you won't see it until you play PvP and see what Traits and Runes can do to COMPLETELY change your build from generic Engineer 1 to not so generic Engineer 2.0