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The latest GDC State of the Industry report has been made available, and while the number of developers for PlayStation 4 and Xbox One have doubled, PC and mobile remain the top platforms for most studios.

In SuperData’s latest digital games report, the firm takes a look at the subscription-based MMO market and unsurprisingly, World of Warcraft remains the top revenue earner despite the sector’s loss of subscription-based players.

Researchers at Stanford University have developed a prototype control pad that monitors the autonomic nervous system via peripheral signals detectable in a player’s hands, such as heart rate, movement, perspiration and respiration rate.

Researchers in Berlin report that regularly playing video games can increase the power of certain sections of the brain, and may be able to help counteract mental diseases such as schizophrenia, Parkinson’s and Alzheimer’s.

Digi-Capital has just published the Q2 2013 update to its global Games Investment Review, and according to the firm’s findings, games investment is recovering from the 2012 decline; however, it is still well-below the $2 billion record logged in 2011 and mobile development is “fundamentally disrupting the games market” on a global scale.

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The latest GDC State of the Industry report has been made available, and while the number of developers for PlayStation 4 and Xbox One have doubled, PC and mobile remain the top platforms for most studios.

In SuperData’s latest digital games report, the firm takes a look at the subscription-based MMO market and unsurprisingly, World of Warcraft remains the top revenue earner despite the sector’s loss of subscription-based players.

Researchers at Stanford University have developed a prototype control pad that monitors the autonomic nervous system via peripheral signals detectable in a player’s hands, such as heart rate, movement, perspiration and respiration rate.

Researchers in Berlin report that regularly playing video games can increase the power of certain sections of the brain, and may be able to help counteract mental diseases such as schizophrenia, Parkinson’s and Alzheimer’s.

Digi-Capital has just published the Q2 2013 update to its global Games Investment Review, and according to the firm’s findings, games investment is recovering from the 2012 decline; however, it is still well-below the $2 billion record logged in 2011 and mobile development is “fundamentally disrupting the games market” on a global scale.

The ESA has released a report which states that 31% of video game players are adult women, and 17 year old boys make up only 19%. This makes women 45% of the entire game playing population and 46% of the time they are the most frequent game purchasers.

The Guardian has posted a graph and a video, which shows information the site compiled through research regarding guns and violence in games. According to the site, an analysis of the top 50 video games sold in 2012 found that “more than half contain violent content labels,” and “one-third have weapons that depict real-life firearms.” […]

GDC organizers have released results from its State of the Industry survey, which independently polled 2,500 North American developers which attended the conference in 2012 or had plans to attend in 2013. Turns out, 4.6% have developed titles for Wii U; 6.4% are currently developing a title for Wii U; 13.2% are currently developing for […]

A survey conducted by Emily Matthew over on the Pricecharting blog, found that 80% of 874 respondents polled believe sexism is rampant in the gaming community, and 35% have been on the receiving end of sexual harassment while playing online.

A survey conducted by UK’s AskMen.com asked participants what the most important innovations were in the modern world. With over 30,000 votes cast, the Internet won out over everything else, and Sony’s PlayStation came in at number four on the list followed by PC. Microsoft’s Xbox Live came in at 20th. Via IGN.

A new book by creator of the 1971 Stanford Prison Experiment and retired Stanford University professor Dr. Phillip Zimbardo cites addiction to video games and pornography as the cause of what he calls the “demise” of young men.

The British Psychology Society Annual Conference has released a study which shows Tetris can help treat Post Traumatic Stress Disorder. Too bad our dad wasn’t aware of this upon returning from Vietnam. Seriously, though, the firm tested the effects of playing the arcade classic over many week and found participants suffered significantly fewer flashbacks when […]

According to a survey conducted by UK website Playr2, of the 1221 parents who participated in the questionnaire with children aged 17 or younger, 64% said they didn’t check the ratings on the game box to see if the game was age appropriate for their children.