Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for MS-DOS in 1995 and for Mac OS in 1996.

The game takes the continuing saga of Azeroth to the next level as the battle rages on over land, sea, and air. Using new weapons of war, including Dragons, Battleships, Elven Archers, Zepplins, Death Knights and Juggernauts, both Humans and Orcs must use combined-arms tactics in an effort to become the true rulers of Azeroth.

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The human nation of Stormwind had fallen before the Horde. Knight Champion Anduin Lothar gathered the scattered remnants of the human army and led the refugees north across the Great Sea to the kingdom of Lordaeron. By enlisting the aid of other nations - humans, gnomes, elves, and dwarves - Lothar helped form a great Alliance to stand against the orcs and their ruthless new leader, Orgrim Doomhammer. The seemingly unstoppable Horde continued its rampage, reinforcing its growing army with savage trolls and brutish ogres. But, on the eve of victory, Gul'dan and his followers selfishly abandoned their allies to seek out powerful artifacts, forcing the weakened Horde to retreat. Doomhammer momentarily rallied the orcs when he slew Lothar in a harrowing battle, but the hero's death did not break the Alliance's resolve. Turalyon, Lothar's loyal lieutenant, quickly took up leadership of Azeroth's defenders and finally defeated the Horde.

Warcraft II: Tides of Darkness is a real time strategy game (RTS) where two sides fight each other across the lands of Azeroth: the Humans and the Orcs. Each must try to destroy the other by collecting resources, creating an army and crushing the enemy forces. In addition, there's a neutral faction featuring wild monsters which can be very dangerous or sometimes friendly. The game takes place in a medieval landscape with strong fantasy elements.