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What you see is what you get. We know just as much as you do. Like I said, this version of the killing game is very much like Mafia.

Yup, I am glad someone noticed this game pattern too.
I think they adopting forum/web based customized mafia game than real life one.
I hope this mean we can get mafia game in console version someday will be awesome if they make one.

Quote:

Originally Posted by gecd

it is only me who think that Gekkogahara is suspicious?

Spoiler for reason:

everyone else pointed at Naegi but only the SCOUTMAN points at her

Maybe after they pulled the unpredictable in D1 they maybe choose the most obvious as villain this time, i wonder what Monokuma did to other bear he maybe planted something to her. I don't buy Monokuma just redesigned her.
Also technically Koichi (Scoutman) has big possibility being remnant of despair remember before Chisa he was the homeroom teacher of despair students,so he also big possibility somehow.

It's basically a very sadistic real life version of Mafia. Where a group of players contains a number of "mafiosi" who 'kill' one of the other players during the night, and the players vote to lynch one of their own during the day, hoping they get a mafioso.

Spoiler for Long Story Short:

In the second game, a number of the "terrorists" who used be Hope's Peak students were captured by Naegi and the others, and put into a sort of "VR" space in an effort to deprogram them. However, an AI monokuma invaded that VR space and made them play another killing game.

Wow, now that I think about it, it really is just a real life version of Mafia. Random lynch anyone? Actually that's exactly what the Student Prez was suggesting.

Quote:

Originally Posted by Marina2

How about: There is actually no traitor among them

When everyone was sleeping Monokuma (controlled by someone else) came out from its hideout, killed 1 person then went back to its hideout and woke everyone up. This way, there is no way to win this game for the participants, totally perfect way to bring despair.

……………………………………………………………..

OR: Gekkogahara = Monokuma

I like VR world theory, I meant, we have New world program creator in the group right? What if her PC didn’t get hacked by Monokuma but she did it herself. She can also control anything she want in the world.

………………………………………………………………………….

Other theory: Monaca = Monokuma

If they really got move to somewhere else, I hope they are in Towa city right now. It will create connection to “Ultra Despair Girls” game. Maybe this Monokuma is really Monaca who has become Junko v.2. She should be only who can produce more Monokuma robot at this point. I also want Naegi’s sister, Toko and Warriors of Hope to break in to save them somehow.

I...huh...what? I'm sorry, I think lost you. I was only trying to highlight that what you said about Nekomaru, reinforces that Danganronpa has its fair share of absurdities and exaggerations, due to the nature of the series. Hence, a requisite suspension of belief on certain stuff. Comparing plausibility or power levels is the last thing I want to be doing here.

That was more a joke and a humorous addition to the discussion. I got confused a long time-ago when you compared severing an arm to breaking down a wall with your fists, one is more plausible and can work if other examples of visual novels are anything to go by, it doesn't necessarily undermine the whole premise if elements of the game can be circumvented; it's not like previous students haven't used brute force to undermine Monokumas design.

@Klashikari Can I not draw comparisons from any other series without citations, more so when the "plot point" has no context? In any case, I was Referring to instances when other games had characters undermine the rules presented to them without destroying the narrative.
Reply/Edit: I see, I figured it was Ok as long as I didn't alude to which character specifically acted or wether it was successful or not as well as which game in the series I was referring too; thanks for clarifying and sorry. it didn't feel right not citing my sources.

I started really fearing for Aoi's life during her conversation with Makoto, and sure enough, she was found dead not even two minutes later. Her fate is rather cruel. She survived the school life of killing only to die a few years later in another twisted game. Talk about bad luck.

The forbidden actions add quite a lot of spice to the game. Like others, I think it's obvious Kyoko is forbidden to share her deductions with the others. It's the best way to keep her talent in check.

Quote:

Originally Posted by MeoTwister5

Given that plot armor no longer exists I'm actually kind of worried on Kyouko's fate, since she's the first game's fan favorite and such.

So far, the killer has only been targeting girls with big boobs, so Kyoko is safe

@Klashikari Can I not draw comparisons from any other series without citations, more so when the "plot point" has no context? In any case, I was Referring to instances when other games had characters undermine the rules presented to them without destroying the narrative.

The moment you mention something from another series, it is considered as a spoiler except information that is obtained either with the synopsis or right from the get go.
Mentioning what characters have done in another game falls within the spoiler category (it isn't like you are supposed to know characters have done that in the game before reading it).

That was more a joke and a humorous addition to the discussion. I got confused a long time-ago when you compared severing an arm to breaking down a wall with your fists, one is more plausible and can work if other examples of visual novels are anything to go by, it doesn't necessarily undermine the whole premise if elements of the game can be circumvented; it's not like previous students haven't used brute force to undermine Monokumas design.

You're actually right in your assumption, because I don't think cutting off an arm is very plausible. Let's leave that matter at that, and agree to disagree.

Maybe "trying to cut off your arm" counts as "taking off your wristband" which will cause the poison to be injected before your knife lands.

I can't imagine a way the bangle could autonomously identify when someone is attempting to remove their bangle by cutting off their hand without an AI or observer.

Which goes into the idea I presented earlier about a second individual managing the kill switches by watching all the students through the live feed(which means the observer could be the one killing everyone during nap time), but the rules you stated only refers to "your" bangle, doesn't say anything about having someone else remove it for you or you removing someone else's, seems like this is a call back to the Student handbook rule from the first school life killings. This could all be a translation logical loop hole or maybe this monokuma is much less lenient with his rules and would just kill anyone attempting to circumvent the design.
Edit: Also the rule only covered "attempting to remove your bangle" from the translation I read, successfully removing the bangle could not result in a penalty. so as long as you aren't the one making the attempt it should be fine.

That and i don't think removing your arm is an tantamount to removing the bracelet; as it's still connected to your wrist... it's just that you now have a disjointed wrist. honestly this whole bangle thing seems like the most implausible thing about the whole series, I hope this season doesn't just ignore the issues here. we'll likely find out more about monokumas boundaries and clauses in his rules in the following episodes.

So instead of looking at this from an in-universe angle, look at it from a more meta perspective.

What would be the point of throwing them in a VR simulation again? Other than to not permanently kill off characters? And we know the author does not shy away from killing people. Plot amor is really only reserved for the main character. (And I'd like to point out that the DR2 victims are still, for all intents and purposes, dead)

As for the whole "to spread more despair" thing. Remember that the M.O. for spreading despair has always been to put people in an escapable death trap.

the point that you can repeat it over and over still stands though. You can exchange the traitors, the setting heck you can even exchange the no-go actions. All that just to show people that no matter what or how you do it you can't fight the despairs and that everyone can be one of them from the very beginning.

Different persons will lead to different ways of killing. - there are dozens of possible advantages coming from that those above are really just examples.

Quote:

Originally Posted by Klashikari

I don't exactly believe Kodaka would use that trick twice, but claiming it doesn't make sense in a meta perspective doesn't fit, especially when it comes to DR as a whole.

The problem I have with this is imho that no matter how you look at it one trick gets used twice.
Assuming the damage that has been caused in the short while they were asleep the most logical other than VR is that more time than the characters actually think has passed between when they got knocked out and when they woke up.

Please note that the building in general was more than just 'way less' damaged than it is now; When they were knocked out the building was, despite the damage it took from the attack, still rather prestine; When they woke up however, the entire structure (heck even the table) had cracks on it.
Tbh the table kinda looked like that chandelier fell on it before - yet the damage was already there before Chisa and the chandelier fell on it.

Other thing is imho still the cinema scene.

More time than anticipated having passed would however not explain the door problem you mentioned earlier.

As said though might really just be me wanting Asahina to be alive
-----
As I had to mention no-go actions:

The killer is imho pretty set on framing Naegi, so I'd like to put up the theory that it might be related to his ng action.
So for example it could be like 'Not framing naegi for killing' - that(/those) is if that person(s) even have an NG action.

__________________

Those who forget about the past are condemned to repeat it - Santayana

Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.

An AI can do other things than live in virtual space or possess a real person though.

Quote:

Originally Posted by AC-Phoenix

the point that you can repeat it over and over still stands though. You can exchange the traitors, the setting heck you can even exchange the no-go actions. All that just to show people that no matter what or how you do it you can't fight the despairs and that everyone can be one of them from the very beginning.

Different persons will lead to different ways of killing. - there are dozens of possible advantages coming from that those above are really just examples.

Making the traitor a different one each time would ruin the game. It would make the game of "kill the traitor before he kills all of you" entirely meaningless.

Quote:

Originally Posted by AC-Phoenix

The problem I have with this is imho that no matter how you look at it one trick gets used twice.

The problem isn't "using the same trick twice", the problem is "using the VR thing twice". Not to mention we have already established that it might have some entirely different explanation. Also, in the first game the time lost was a whole year. I doubt it was a whole year. Just long enough to set up the scene.

An AI can do other things than live in virtual space or possess a real person though.

the posessing thing has even been stated by AI junko btw. (one of my 2 junko still/alive again theories btw)

Quote:

Originally Posted by Dengar

Making the traitor a different one each time would ruin the game. It would make the game of "kill the traitor before he kills all of you" entirely meaningless.

You misunderstand me here - I am talking about the possibility of repeating the game over and over in an endless loop when they fail and everyone died. (of course you could do it even if they win)

Quote:

Originally Posted by Dengar

The problem isn't "using the same trick twice", the problem is "using the VR thing twice". Not to mention we have already established that it might have some entirely different explanation. Also, in the first game the time lost was a whole year. I doubt it was a whole year. Just long enough to set up the scene.

Actually the time between their memories and the actual time is almost 3 years, as it apparently happened in their last year (at least going by Monokuma's graduation ramblings,which would make them 3rd years.) - moreover the place wasn't run down at all.

This place however doesn't look run down in the sense of 'a few months' but more like its been several years. Moreover parts of it it look like that one hallway in the academy where there was an actual battle between people.
To be precise it looks like Mr Satan and Child Goku had a spar in there.

Again the most pressing part there being the conference table which is already damaged before the chandelier falls on it. (Which vpuld also be an animation mistake though)

__________________

Those who forget about the past are condemned to repeat it - Santayana

Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.

What if Chisa's still alive and she's the actual culprit? She could've had the Ultimate Make-up artist make a fake dead body of her since in the killer killer manga, Makoto's dead body was super realistic. Would kinda seem like an asspull though. But it could explain why her death is different from the one shown in the OP. Also interesting how Juzo's death is shown getting cut in half by Munakata's sword. It would be crazy if it goes even further and Munakata's actually collaborating with Chisa to plan this thing.

I doubt Chisa is still alive. Not that your scenario is implausible, someone being actually alive even though we thought we saw them die is not unheard of. That being said, the fake corpse would have to be a REALLY good forgery. I mean once you do a bit of an examination... Like Kirigiri is prone to doing.

I don't believe Chisa is alive either, both due to the situation at hand AND in term of meta: she is now a "retired" character in the scope of the story hence why she is presented as the narrator for despair arc.

It isn't like the probability of a false corpse is zero, but again, similarly to the VR issue, using a fake corpse right from the get go again is unlikely for Kodaka's team, especially considering the context of the game this time.

This place however doesn't look run down in the sense of 'a few months' but more like its been several years. Moreover parts of it it look like that one hallway in the academy where there was an actual battle between people.
To be precise it looks like Mr Satan and Child Goku had a spar in there.

Again the most pressing part there being the conference table which is already damaged before the chandelier falls on it. (Which vpuld also be an animation mistake though)

Forgive me if this has been answered before; but wouldn't you run into the issue from Danganronpa 1 that was addressed in Danganronpa 2 where time disparity of several years would cause notable change in age of the individual, more so when two people are well aquatinted. I could buy a couple of months or maybe even a year, any more than that would be pushing it, or cryo-freezing will be introduced into the series in this season. The idea that they could have been repeating the game multiple times is interesting though, it looks like there have been multiple skirmishes throughout the building in the past. It's possible the damage to the building could have been from other future foundation captives and teams(was that a part of your point?), I swear if byakuya was killed off screen. It would be even more interesting if there was only ever one traitor across all the games, and that same traitor is the only one who would have his memories.

Forgive me if this has been answered before; but wouldn't you run into the issue from Danganronpa 1 that was addressed in Danganronpa 2 where time disparity of several years would cause notable change in age of the individual, more so when two people are well aquatinted. I could buy a couple of months or maybe even a year, any more than that would be pushing it, or cryo-freezing will be introduced into the series in this season. The idea that they could have been repeating the game multiple times is interesting though, it looks like there have been multiple skirmishes throughout the building in the past. It's possible the damage to the building could have been from other future foundation captives and teams(was that a part of your point?), I swear if byakuya was killed off screen. It would be even more interesting if there was only ever one traitor across all the games, and that same traitor is the only one who would have his memories.

too much speculation from me, Just throwing my thoughts out there.

My point is that something is fishy with the building pointing to it either a VR or an unknown amount of time having passed. With VR imho being the more plausible one here.
Te damage done there is just too much for just a few months having passed. Next thing is - there is no dust.
Even if it was just a few month's there would be tons of dust by now.

From what we saw though is that a completely pristine building turned into a ruin in a matter of hours while a door that was most definitely damaged is suddenly intact again.
The most pressing damage is the one done to the room they were in during the attack though, since it got completely wrecked with the table having damage it should honestly not yet have (signs of an impact on its surface, right where the chandelier would come down) - off course the table could just be an animation screwup but something is definitely wrong in the state of this Hope's Peak Academy branch.

(Yeah if you watched despair - this is pretty much the building shown when Munataka talks about the oversea branch)

__________________

Those who forget about the past are condemned to repeat it - Santayana

Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.