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Fallout 4's patch 1.02 went live last night, a 512MB file that puts to rights some of the game's outstanding issues on PS4. Stability issues, glitches and areas of performance are in the crosshairs this time - while Xbox One's patch is still pending. Based on its update notes, Bethesda singles out the Corvega factory as a focal area of gain on PS4 - a nightmare to play in its launch state, with drops to 20fps and under on the console. Thankfully, we have some good news on this front.

Starting at its sewers and working up to the rooftops, Bethesda delivers a notable boost in Corvega's overall performance level compared to the day one patch. Across the breadth of our video below, a run of this area puts us at a fixed 30fps in places where the older version dwelled in the mid-20s. It's a night and day difference at points. It's a handsome boost then - but it must be stressed that we're still in the process of determining whether this improvement reflects the game's other stress-points on PS4 - such as effects-heavy battles.

As for the rest of the game, we'll be back with more extensive tests on patch 1.02, checking whether a similar boost is in effect elsewhere. And of course, Xbox One is due for an equivalent update in the coming days, something we'll cover as soon once it lands.

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Perhaps I haven't been playing long enough, or got into much of the story arch (I'm at level 21 and just

found out who took Shaun

) but I've had no noticeable problems in terms of performance with the game on PS4, and I've been playing on day one. Could be that I have it downloaded on an upgraded 2TB HDD instead of the stock, which I've seen can ease some technical issues, but outside of the game just being stupidly cheap on Hard mode, and the expected Bethesda glitches, the game has been great to me.

Honestly though, any support and bug fix patches that smooth out gameplay is always a welcomed addition, but I guess my experience with the game hasn't been one where things got out of hand bad.

Not even just open world at this rate. At some point publishers and devs have to be held accountable for their trash without these games being used as ammunition for thinly veiled platform wars about specs and power.

Its up to the developer to assure smooth performance for these SKU's. Which they do after 6 months or so, which is unacceptable.

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Perhaps I haven't been playing long enough, or got into much of the story arch (I'm at level 21 and just

found out who took Shaun

) but I've had no noticeable problems in terms of performance with the game on PS4, and I've been playing on day one. Could be that I have it downloaded on an upgraded 2TB HDD instead of the stock, which I've seen can ease some technical issues, but outside of the game just being stupidly cheap on Hard mode, and the expected Bethesda glitches, the game has been great to me.

Honestly though, any support and bug fix patches that smooth out gameplay is always a welcomed addition, but I guess my experience with the game hasn't been one where things got out of hand bad.

That's true, which is why I prefaced my post saying I'm not far into it as I probably should be. It's crazy how a specific part/area of a game can be so piss poor, performance wise, compared to the rest of the game. But at least it's not a game breaker like in the past? Idk, glad they at least patched it relatively quickly. #silverlinning

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That seems weird tbh. Was it really necessary to remove a non-dynamic baked shadow like that?

It's a nice boost but it still concerning to see it drop to 21 fps from a crappy looking explosion and fire in a hallway. I mean...how do other games even run if a something like that can cripple a system.

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Looks more in line with other indoor areas now. Fallout 4 indoors don't really have shadows for the most part. Corvega had dynamic moving spotlights which was probably why it hurt performance so bad. The funny thing is Corvega is only the start of where bad performance were, it gets worst.

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Looks more in line with other indoor areas now. Fallout 4 indoors don't really have shadows for the most part. Corvega had dynamic moving spotlights which was probably why it hurt performance so bad. The funny thing is Corvega is only the start of where bad performance were, it gets worst.

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I rarely notice these issues either, but Converga always seemed like it chugged from the moment I stepped in. You could just feel the framerate grind to a halt. Glad it's improved, but terrible that they only way they seemed to fix it was removing shadows.