Stick Ranger Enemy Species

Allspecies' (including Ha55ii's; for reference; separated in a a different table) movements are shown here.

If you'd like to add a new species, then upload the image of a "White Roundhead (insert your species here)", and post it in the comments. Do NOT edit this page before suggesting your idea. Some important rules, however:

It should come with 1px border encompassing your species image.

Special case goes to 'plant' species and its derivatives which have a ground-guideline with color code #7C643F or similar.

If the species is waterborne, then its background (or part of it, depends on the species itself) should be in color code #00559C).

Checking if the name of your species hasn't already been taken helps from making crediting mistakes. If you still think of showing your version/interpretation of said species, suggest so in the comments.

If possible, refrain from using the much-more-than-vague phrase "Like a real (insert your species here)".

How the species move is a MUST, a GIF of a species' movement is OPTIONAL.

Contents

See also

Notes

Some species can be bred to create other species. These are breeding combinations, and are listed here.

The green P marks species as "plants" that are limited to be grown from seeds/beans/nuts in The Greenhouse.

The bluish-white o marks species as "oviparous" that can only be cultivated from eggs in The Hatchery.

The red M marks species as "mutants" that either classify as species that do not appear in the wild (apart from breeding) or have special properties (such as head refractions). Species with such marking will not have the word 'Mutated' in its taxonomy if nothing else that is out of the norm have been added.

For details and instructions for drawing certain species at the top (marked in a blue i), Make sure to check some notes there for specific details (unless stated so in red text nearby).

The grid below is split into 5 sections (not including the canonical one), for the sake of adding new species during image updates.

List of all species

Canon

#

Thumbnail

Name

Medium

Description

Notes

1

Walker

Ground

Walks in a velocity of about 2 px/sec.

2

Snake

Ground

Jumps around even without an enemy in sight.

3

Bat

Airborne

Flies, its wings flapping slightly.

4

Dragon

Airborne

Flies while moving its tail.

5

Tree

Ground (Fixed)

Can swing around.

6

Wheel

Ground

Rolls around quickly, does not move when no enemy is in sight.

7

Fish

Waterborne

They swim regularly.

8

Mushroom

Ground (Fixed)

Attacks only when attacked.

9

Stickman

Ground

Walks around, flailing it's limbs while moving.

10

Eel

Waterborne

Swims like an aquatic dragon. Some Eels, on the other hand, have the ability to leave water and fly in the air.

11

Spider

Ground

Crawls using its legs. Can jump in random intervals.

12

Cactus

Ground (Fixed)

Attacks only when attacked.

13

Zombie

Ground

Staggers around by moving the leg opposite of the direction it is going. Is much more elastic than regular Stickmen, and tend to move faster than them.

14

Copter (Canon)

Airborne

Flies, a bit faster than a bat. Doesn't change altitude often.

15

Bouncer (Canon)

Ground

Acts like a snake, except it doesn't bounce in fixed intervals, and can also move by sliding on the ground like a slug. It also bounces much lower than Snakes do. A fanon version of it is assumed to be the Lasher.

16

Germ

Airborne

Extends its limbs and reaches onto an empty space to "grab" onto. Seems to have a bit more friction in water.

17

Digger

Ground (Fixed)

Alternate between 'dipping' through the ground and rise back up to a tree-like stature.

Fanon

#

Thumbnail

Name

Medium

Description

Credits

Notes

1

Roller

Ground

Its wheels roll like a wheel. Can also jump to clear small obstacles.

Ludicrine

2

Copter [ZX]

Airborne

Flies like a real helicopter - Mostly able to change altitude when not moving to the side.

ZoshiX

3

Twister

Airborne

Flies and spins very quickly, but most have terrible AGI.

ZoshiX

4

Ball

Ground

It bounces in one direction when hit and stops when it hits a wall. Immobile by itself.

ZoshiX

5

Drill

Ground

Drills underground and pops up under enemies to inflict damage, then drills back underground to avoid attack. Slow, but tough. Floats in water, due to there not being ground there.

ZoshiX

6

Gorgon

Ground

Jumps and walks very slowly.

Poisionshot

7

Diver

Waterborne

It swims like a SR character.

ZoshiX?/SR123?/Poisonshot?

8

Oyster

Waterborne (Fixed)

Does not move. Can close its shell to increase defense.

ZoshiX

9

Mermaid

Waterborne

Can flop around on ground, but swims extremely quickly, making it difficult to hit/dodge.

It points at the nearest player with its body. It is attached to a wall.

Ludicrine

Improved by ZoshiX?

13

Flyman

Ground/Airborne Hybrid

It dances like a stickman and can fly like a bat at random intervals.

SR123?

14

Alien

Ground

Walks like a Stickman. Can jump if needed.

Poisonshot

Improved by ZoshiX?

15

Warper

Ground-Airborne Hybrid

The part containing the head is stationary and is the part that can be attacked. The other warp attacks and can move freely on any solid surface, including walls, ceilings, and the floor of water. It can move any distance from the head.

Ludicrine

16

Tiger

Ground

When it sees is prey, it leaps and tears towards them. Otherwise, it sneaks slowly.

SR123?

17

Vine

Ground

Dangles from the top of the screen. They stay rooted to its spot, but can swing around like trees. Does not move.

ZoshiX

18

Solid

Ground (Fixed*)

Hence the name, it is as solid as the ground.*Some can glide around the surface of the ground, but most do not move unless specified.

Neotornado

19

Ghost

Ground-Airborne Hybrid

Floats like dragons and move the same way. Can go through terrain/liquid.

ZoshiX

20

UFO (HGD)

Airborne

Works just like a satellite; orbits around enemies and attacks them.

HankGuideDude

21

Satellite

Airborne

Flies around in an orbit, just out of the reach of regular melee characters (they are generally shy, like Fairy Bats).

ZoshiX

22

Giant

Ground

The torso stays stationary while the lower body moves identically to Stickmen.

Ludicrine

23

Tumbler

Ground

The structure topples (the heads do not) and lands on a head. The pattern is repeated for movement. The Tumbler may also bounce backwards if it is attacked head-on.

Ludicrine

24

Cart

Ground

It moves like a car and summons small enemies, usually walkers (the little heads in the back) when it hits a wall.

Ludicrine

25

Long-Walker / L-Walker

Ground

Same as walker, but taller.

Poisonshot

26

Chip

Ground (Fixed)

Does not move.

Poisonshot

27

Seahorse

Waterborne

Swims like a fish, but is as fast as a dragon.

Poisonshot

28

Pipe [PS]

Ground (Fixed*)

Warps into other pipes on the screen, if available.*Otherwise, it is immobile.

Poisonshot

29

Wyvern [Combak]

Airborne

Files similarly to a dragon, though could be more aggressive.

Combak

30

Devil

Ground

Walks like a Zombie, but can "dig" into the ground and teleport into the target or near it.

HankGuideDude?

31

Rotator

Airborne (Fixed)

Rotates around in a circle. Base does not move.

TheFanMaster

32

Bacteria

Airborne-Waterborne Hybrid

Floats in the air or water by waving its tentacles.

HankGuideDude

33

Robot

Ground

Walks using its legs. Also can jump by remaining stationary for some time.

ZoshiX?/Poisonshot?

34

Fighter

Ground

This species moves like a fighter in Powder Game. Some have AI and will follow to a target and some do not and wander aimlessly but still attack near its target.

Poisonshot?

35

Giantdiver

Waterborne

Swims identically to a Stick Ranger character.

ZoshiX?/Poisonshot?

36

Flower

Ground/Fixed

Does not move.

ZoshiX

37

Crab [PS]

Ground-Waterborne Hybrid

Moves with its legs and pincers, whilst thrusting upwards a little, if in water.

Poisonshot

Improved by HankGuideDude.

38

Hermit-Crab / H-Crab

Waterborne

Functionally the same as a Walker, though it can close its shell for increased defense.

Poisonshot

Renamed from Walkoyster.

39

Butterfly

Airborne

Flies around like Bats, wings flapping just like them.

Combak

40

Submarine

Waterborne

Floats on the surface of water. It can sink deeper into the water, but eventually need to come up again, or they'll die.

Ludicrine

41

Turtle

Ground

Moves slowly with its legs.

Poisonshot

Improved by TheFanMaster.

42

Hydra

Airborne

Floats and moves like dragons; with the center dragon taking control. When one dies, the other heads are still alive and will attack if necessary.

Poisonshot

Improved by HankGuideDude.

43

Skater

Ground

Skates (slides) with its wheels.

TheFanMaster

44

Treant

Ground

Walks and stomps around. Usually very physically strong.

Caagr98

Improved by HankGuideDude

45

Creeper

Ground

Moves by rolling its wheels. It can also scale walls and even ceilings.

TheFanMaster

Improved/renamed by DMSwordsmaster.

46

Cage

Ground/Airborne Hybrid

Has a wheel for a body and a dragon for the tail. Hence that, they can both fly and roll in random intervals.

Poisonshot

47

Spring

Ground

Springs bounce everywhere. Some move, some don't, but all attack only when attacked.

ZoshiX

48

Dog

Ground

Walks with its legs.

TheFanMaster

49

Astronaut

Ground

Moves like Stickmen, but hops every few steps. Exclusive to space-based levels, such as the Moon series.

ZoshiX

50

Wyvern [LD]

Airborne

Files similarly to a dragon, though could be more aggressive.

Ludicrine

51

Chain [HGD]

Ground

Moves similar to a Tumbler.

HankGuideDude

52

Slug

Ground

Crawls like a real slug.

TheFanMaster

53

Chain [TFM]

Airborne (Fixed)

Hangs like a vine and can stretch a little bit. The base is fixed and does not move.

TheFanMaster

54

Moth

Airborne

Flies by stretching their wings a little.

TheFanMaster

Renamed by HankGuideDude from Butterfly (TFM).

55

Pincher

Airborne/Fixed

Pinches about. Does not move.

TheFanMaster

56

Tank [TFM]

Ground

Moves very slowly and attacks with its cannon.

TheFanMaster

57

Bubble

Airborne

Simply floats around.

TheFanMaster

58

Bouncer [TFM]

Ground

They bounce like a pogo stick, hence the name.

TheFanMaster

59

Climber

Ground

Like a Walker/Hanger, but it climbs sideways.

TheFanMaster

60

Cannon

Ground

Throws bullets. Does not move.

TheFanMaster

61

Plant [PS]

Ground (Fixed)

Rooted to the ground, can swing its body like trees. Does not move.

Poisonshot

62

Plant [TFM]

Ground (Fixed)

Swings around like a tree. Does not move.

TheFanMaster

63

Hanger

Ground

Like a Walker, but with reversed gravity.

Poisonshot

64

Tank [Lazro]

Ground

Moves closer to the enemies until its attacks are in range. May retreat if necessary, but is very slow at moving.

Lazro

65

Ace

Airborne

Like a plane, but flies faster and stronger.

Samuel17

66

Lightning

Airborne

Travels straight in a linear fashion, but has the ability to turn, usually in 90 degree angles. Bounces when it hits a wall.

Poisonshot

67

Stacker

Ground

When grouped, it can be separated and re-stacked. Glides on the ground, slightly faster than a Walker.

ZoshiX

68

Ant

Ground

Walks and mobs enemies with other ants.

Ludicrine

69

Boulder

Ground

Like a wheel, but rolls slower, solid, and will hurt its enemies on contact or otherwise slow them down.

Thomas777

Modified/Renamed by HankGuideDude from Snowball.

70

Snowman

Ground (Fixed)

Similar in structure to a boulder, but does not move.

Thomas777

71

Shock

Airborne-Waterborne Hybrid

Blinks (teleports small distances) in the air or water.

Mildlyridiculous

72

Train

Ground

Glides like Roller, But takes damage if it hits a wall.

Lazro

73

Turbine

Airborne (Fixed)

Spins in midair. Does not move.

HankGuideDude

74

Spinner

Airborne

Spins in the air and if stopped it will start to fall.

David7015

75

Bomber

Ground

Walks and only throws bombs. (). Bombs explode after some time, mimicking Time Explosion 5.

TheFanMaster

76

String

Ground (Fixed)

Hangs on the ceiling and swings. Mostly found in Cavern-like stages. Length can be sometimes as long as the ground.

HankGuideDude

Brought up by TheFanMaster with the name Gooey and the argument facilitated by Caagr98.

77

Rope

Ground (Fixed)

Hangs from the ceiling to ground. If an enemy gets under it, it will attack (usually by throwing projectiles or sending shocks through the rope). The head can move up and down too.

TheFanMaster

78

Cloud

Airborne

Hovers in the air.

TheFanMaster

79

Tornado

Airborne

Flies around in the skies and attacks from above. Often very fast.

Caagr98

80

Seaweed

Waterborne (Fixed)

Like a tree, but aquatic.

Thomas777

81

Spirit

Airborne

Floats around, usually have more AI than average species. Often skilled in magic.

Caagr98?

82

Plankton [HGD]

Waterborne

Swims in small thrusts.

HankGuideDude

83

Coral

Does not move.

Poisonshot

Improved by HankGuideDude.

84

Vase

Ground (Fixed)

Does not move.

TheFanMaster

85

Spike

Ground (Fixed)

Does not move. Damages enemies on contact.

TheFanMaster

86

Coil

Ground

Bounces around in one spot. When a player gets hit by it while descending, it can blow characters into the distance.

TheFanMaster

Renamed by HankGuideDude from Spring (TFM).

87

Shrub

Ground (Fixed)

Like a plant, it does not move.

TheFanMaster

88

Car

Ground

Most face in the direction of the target. A bit faster than a Wheel if moving forward, but slower if in reverse. Mostly found in flat terrain.

Thomas777

89

Mole

Ground

Digs through the ground and pops up somewhere else along the ground (i.e. will teleport if it disappears from the bottom of the screen).

TheFanMaster

90

Square

Ground

Rolls like a wheel/tumbler.

TheFanMaster

Renamed by HankGuideDude.

91

Pot

Ground (Fixed)

Does not move. A tree can be planted in it for extra support.

Ludicrine

Including a tree version:

92

Totem

Ground (Fixed)

Does not move.

Thomas777

93

Spikeball

Ground

Bounces around the stage and damages enemies on contact.

Cola160

94

Plane

Airborne

Files like a real plane - flies at a constant speed.

SR123?

Improved by HankGuideDude.

95

Lilypad

Waterborne

Floats there. Like the Ball species - when hit - it moves slowly away from the target before halting. Is solid.

HankGuideDude

96

Fairy

Ground/Airborne Hybrid

Can both walk and fly short distances. CANNOT have a Fairy head due to redundancy.

ZoshiX/DMSwordsmaster

Improved by HankGuideDude.

97

Pixie

Ground/Airborne Hybrid

Same as a Fairy, but cannot fly as far and CAN have a Fairy head.

ZoshiX/DMSwordsmaster

Improved by HankGuideDude.

98

Centaur

Ground

More aggressive and faster than horses

HankGuideDude

99

Chicken

Ground

Walks around and frequently hops.

TheFanMaster

100

Monkey

Ground

Climbs walls and ceilings. Often they steal your carried gold and then attempt to avoid other targets. You can get the gold back if you defeat them.

TheFanMaster

101

Eelskater

Waterborne

Skates underwater.

TheFanMaster

102

Seasnake

Waterborne

Similar to Eels, but faster and stronger.

TheFanMaster

103

Waterbug

Waterborne

Skates on water, but cannot go on land.

TheFanMaster

Renamed by HankGuideDude from Skeeter.

104

Thornbush

Ground (Fixed)

Inherently deals about 8 LP of damage rapidly by touching their thorns. Does not move.

TheFanMaster

105

Glider [TFM]

Airborne

Glides around like a flying squirrel.

TheFanMaster

106

Horse

Ground

Like a Tiger, but faster.

TheFanMaster

107

Hedge

Ground (Fixed)

The "hedge" is the same size as the head, but with this constant pattern. Does not move.

TheFanMaster

108

Rocket

Airborne

Flies around the stage with bursting red pixels (Fire) from the two nozzles. They try to land on the stickmen with their exhausts. The fire typically drains 5 LP.

TheFanMaster

109

Frog

Ground-Airborne Hybrid

Jumps and hops both in land and water.

TheFanMaster

110

Pegasus

Ground/Airborne Hybrid

Runs like a horse and flies as well.

TheFanMaster

111

Dino

Ground

Lifts its legs in the air whilst walking.

Caagr98

112

Guard

Airborne

Moves by flying or hovering, depending on their head. Mammoth guards can even make players levitate to make it easier to attack them.

Look-a-troopa

113

Tower

Ground (Fixed)

Does not move.

TheFanMaster

114

Sprout

Ground (Fixed)

Does not move.

TheFanMaster

115

Parachute

Airborne

Glides around the stage.

TheFanMaster

116

Building

Ground (Fixed)

Does not move.

TheFanMaster

117

Planet

Airborne

Only appears in Space-like levels. Moves around, looping at the side of the screen.

Poisonshot

Renamed from Solar. (?)

118

Bird

Ground/Airborne Hybrid

When it sits on the ground and the player approaches it, it will fly away.

Poisionshot

119

C-Shroom

Ground (Fixed)

Exclusive in cavern-like stages. Does not move.

Poisonshot

120

Pipe [JMB]

Ground (Fixed)

Does not move.

Jumbods64

121

Balloon

Some can fly slowly towards players. Some are tied to the ground and act like trees.

Jumbods64

122

Chest

Ground (Fixed)

The rectangle behind the head lifts up and down. Other than that, it does not move.

Poisonshot

123

Slider

Ground

Slides on the ground. Has less friction than Wheels/Rollers.

Poisonshot

124

Cyprinid

Waterborne

Swims the same way as mermaids.

Poisonshot

125

Gravity

Airborne

They alternate between going near the top, then near the ground.

Poisonshot

126

Cordyceps

Ground

Crawls using its legs. Sometimes, it suddenly jumps or sprints. The smaller heads on the big version can be different from the main one.

Look-a-troopa

2x bigger version:

127

Bubbler

Ground (Fixed)

Only blows bubbles (

), which has a different attack for different enemies. Does not move.

TheFanMaster

128

Mine

Ground (Fixed)

Lays on the ground and waits for someone to step on it. "Attacks" when stepped on. Does not move.

TheFanMaster

129

Crusher

Ground

Acts like the "Thwomp" of the Mario franchise; Drops from the ceiling when target is in close horizontal proximity to, attacks and goes back up. Can deal massive damage from the drop alone.

TheFanMaster

Renamed by HankGuideDude from Thwomp.

130

Web

Airborne (Fixed)

Sticks on the background. Does not move.

TheFanMaster

Improved by HankGuideDude.

131

Snail

Ground

Crawls along the ground.

TheFanMaster/0176

Improved by Thomas777.

132

Stickbot

Ground

Walks like a stickman, but is less flexible.

TheFanMaster

133

Springbot

Ground (Fixed)

Wiggles its arms and shoots. Does not move.

TheFanMaster

134

Spiderbot

Ground

Walks like a spider. But faster. Can jump and stomp.

TheFanMaster

135

Trout

Waterborne

Swims like a fish, but faster.

TheFanMaster

Modified by HankGuideDude from Fishbot.

136

Warplane

Airborne

Flies around the stage with its rocket (located at the bottom, not at the wings). Its pattern involve flying towards the player then back up.

TheFanMaster

Renamed by HankGuideDude from Planebot.

137

Silverfish

Ground

Acts like an Eel above ground.

Poisonshot

138

Starfish

Waterborne

Acts like a walker, but speed is in-between the Walker and the Roller (moderate).

Poisonshot

139

Reed

Waterborne (Fixed)

Does not move.

Poisonshot

140

Octopod

Ground

A hybrid of the Walker, Hanger and Climber.

RisingStar

141

Naga

Ground-Waterborne Hybrid

Slithers towards the players and strikes with its arms. When underwater, it will move like an Eel.

Look-a-troopa

142

Flaytrap (regular)

Ground (Fixed)

Does not move at all until a player is within range. When that happens, it grabs the player with its leaves, immobilizing it until the flytrap is slain.

Look-a-troopa

143

Basilisk

Ground

Walks very slowly. Can walk on all terrain. Stands still when attacking.

Look-a-troopa

144

Lasher

Ground (Fixed)

Lashes at its surroundings. Hops slowly when a Stickman is in range.

Poisonshot

145

Flytrap (royal)

Ground (Fixed)

Same traits as the regular Flytrap.

Look-a-troopa

146

Bumper

Airborne (Fixed)

Does not move. "Deflects" the enemies/projectiles when touched.

Poisonshot

147

Ocotillo

Ground (Fixed)

Does not move.

Poisonshot

148

Cholla

Ground (Fixed)

Does not move.

Poisonshot

149

Grasshopper

Ground

A slower version of spider. Tends to be shy and jumps approx. 5 times higher than the spider.

Poisonshot

150

Palmtree

Ground (Fixed)

Does not move. Swings slower than the regular tree.

Poisonshot

151

Invader

Airborne

Floats around the stage until it notices a target, when it will charge and attack.

Look-a-troopa

152

Hound

Ground

Walks towards the player. When there is a large group, it'll walk faster.

Look-a-troopa

153

Clione

Waterborne

Swims like an eel but much much faster.

Poisonshot

154

Manta-Ray

Waterborne

Swims like a fish but slower.

Poisonshot

155

Virus

Airborne

Flies in the air in a straight direction until it touches a wall or the top of the screen. Then it bounces in another direction.

Poisonshot

156

Fungi

Ground (Fixed)

Does not move.

Poisonshot

157

Parasite

Ground

Sticks on a player/an enemy until either it dies or whom it's attached to. In latter case, it falls back to the ground. Itself, it does not move.

Poisonshot

158

Ctenophore

Waterborne

Propels itself using his tentacles.

Poisonshot

159

Jelly

Ground

Similar to the Bouncer, but is faster and doesn't jump as high.

Poisonshot

160

"Mutation"

??? Hybrid

A combination of the Jelly and the Pincher species. Doesn't occur in the wild and only gotten by breeding said species. Because of this, it is a mutant compared to other species. Its taxonomy will not include the word "mutated", however.

Poisonshot

Not to be confused for Makarus13's "Mutater".

161

Serpent

Airborne

The inverse of (most) Eels - They fly, but avoid water.

44hymaster

Renamed by HankGuideDude from Sky Eel.

162

Subwoofer

Ground (Fixed)

Does not move. Its attacks usually have high knockback.

Popetipap

163

Dancer

Ground

Moves slowly by "dancing"; always found in packs.

Popetipap

164

Walkerbot

Ground

Stays in place until a Stickman is near, then it jumps around.

Poisonshot

165

Wagon

Ground

Moves about much like a roller, but even faster.

Poisonshot

166

Claw

Ground (Fixed)

Does not move. Is assumed to be fixed at the top part to a ceiling and attack using the head.

Poisonshot

167

Corruptor

Airborne

Hovers around targets and keeps a decent distance while constantly facing in the direction of the target, almost as if there was an invisible bubble around the target. Occasionally lunges forward, then resumes pattern.

ZoshiX

168

Golem

Ground

Walks about rather slowly and heavily, capable of making the targets to spring up by causing small tremors.

Look-a-troopa

169

Worm

Ground

Members of this species vary greatly in length and mostly move only in the ground, sometimes coming out of the ground to enter a new land mass or attack. Their motion is quite like an Eel, except it is "swimming" through land instead of air, and the movement is less frenzied in a way.

ZoshiX

170

Bot

Ground

Moves on ground, by walking around on its legs. It's torso isn't stationary but moves much less than the other body parts. It attacks by hitting the player with its arms.

A, Mori

171

Slime

Ground

Moves by bouncing up and down. They can stick to walls and ceilings. When a Slime comes in contact with any liquid, the body will dissolve and only the head will remain, unable to move but still able to attack. Pet Slimes who have lost their body will regenerate it on the next screen. Taken from Stick Ranger 2.

Ludicrine

172

Cube

Ground

Can be pushed around by other players and enemies, sliding across the screen until it hits a wall, at which point it bounces back a bit.

A, Mori

173

Ouroboros

Waterborne (Fixed)

Counter-productively spins around in a circle as though fixed to a center point.

A, Mori

174

Tarantula

Ground

Is identical to the Spider.

Look-a-troopa

175

Tree

Ground

Moves similarly to a Walker.

DMSwordsmaster

176

Angel

Ground/Airborne Hybrid

Runs like a Zombie and occasionally switches to flying.

A, Mori

Initially suggested by TheFanMaster as a stickman with halo.

177

Titan

Ground

Can move its arms around and can be pushed around by other players and enemies, sliding across the screen until it hits a wall, at which point it bounces back a bit.

BrokenMartyr (as NazcaColonyDrone1121)

Modified by A, Mori

178

Wave

Waterborne

Slides on the water.

Poisonshot

179

Chesspiece

Ground

Slides or hops for a certain length and inflicts damage by touch. They react mostly after being attacked to simulate a turn-based attack system for each attack the player inflicts on them. Their movement is predetermined in relation to the chesspiece's head.

A, Mori

180

Bee [DMS]

Airborne

Passively hovers in one place and aren't fast or aggressive while having low range of sight. The body rotates to the enemy's direction around the head (which doesn't rotate). Normally they attack with needle-based attacks which can have a variety of effects.

DMSwordsmaster

It is made to be the prototype version.

181

Bee [LAT]

Airborne

The array of heads align to point to the target's direction - with the main head being the farthest. Functionally, it acts the same as DMSwordsmaster's version.

Look-a-troopa

Added as a suggestion to DMSwordsmaster's Bee species.Comparison with heads:

182

Droplet

Ground

Starts in air, falls down, then "splashes" to the side.Elaborate

NutikTehWolf

183

Lemonwheeler

Ground

Functions similarly to a car.

NutikTehWolf

184

Glider [NTW]

Airborne

Behaves like a Bat, but hangs to the "wind".

NutikTehWolf

185

Toppler

Ground

Rolls on its two wheels, but then rotates depending on which direction it goes and uses the wheels that were on the side. Cannot climb.

NutikTehWolf

186

Skateboarder

Ground

Similar to a Train.

Poisonshot

Although introduced by Poisonshot and only intended as a one-time species, it was later suggested by NutikTehWolf as the Boarder species - which was then standardized.

187

Stong

Ground

Movement varies from being able to move like a walker to not moving but being able to be pushed around and slide.

Poisonshot

Suggested by A, Mori.

188

Werewolf

Ground

Behaves as a Stickman at first but then lunges like a Tiger towards the enemies with great speed.

Makarus13

189

Archane

Ground

It walks like a Stickman, occasionally jumping. It can climb and hang on to walls.

Makarus13

2x bigger version: created by Look-a-troopa.

190

Snow Giant

Ground

Stays anchored in one spot until a player is within range, at which point it will inch and hop towards them. The amount of segments is variable.

Makarus13

Renamed by Fire-in-the-Hole from being named Snowman.

191

Plantwalker

Ground

Crawls around.

TheFanMaster

192

Octopus

Waterborne

Can easily grab its enemies in place.

Poisonshot

193

Wheelbot

Ground

Skates like a Roller but also has a drill that can be used as a melee attack method. Could have more modules as its arms. (?)

TheFanMaster

194

Treebot

Ground (Fixed)

Looks like a tree, but has a different look. Does not move.

TheFanMaster

195

Spewer

Ground (Fixed)

Functions similarly to a Cannon; throws bullets. Does not move.

TheFanMaster

196

Mirror

Ground (Fixed)

Does not move. Due to the head refraction, it is a mutant compared to other species. Its taxonomy will not include the word "mutated", however.

TheFanMaster

197

Shark

Waterborne

Swims around, but is much quicker especially if in near proximity to enemies.

TheFanMaster

198

Skeleton

Ground

Walks just like a Stickman but much faster. When it dies, the bones will stay in the ground until player will go to next stage.

TheFanMaster

199

Forcefield

Hybrid

The four corners (the holders) are fixed to the background (and thus are randomly placed (?)), and the head can move freely within the holders. The wider the margins of those holders, the greater the range the head can move.

TheFanMaster

200

Fern

Ground (Fixed)

Does not move.

TheFanMaster

201

Grasper

Ground

Its hands appear from the ground and can capture the enemy one per hand. By then, the body will slowly approach its prey and attack it whilst releasing it afterwards. Normally has two hands but can be allowed to have more.

TheFanMaster

202

Stationary Monster Tree

Ground (Fixed)

An immobile version of the Monster Tree species, which is evident by the fact that it is forced to hover above its original ground.

A, Mori

203

Stationary Monster Tree (alternate)

Ground (Fixed)

A differing version of the above Stationary Monster Tree species that has the ability to swing under the land that it was originally on. The land that it was originally on it actually considered a part of it. Though the species can not move of its own accord, it is possible that it could be pushed or forced to a different spot, unless rooted to the ground or to a platform by a pot.

A, Mori

204

Gargoyle

Ground

Hops around until they're in the range of sight of the player, at which point they will idle.

A, Mori

205

Kappa

Ground-Airborne Hybrid

Potent swimmers, sub-par ground movement. Will generally float near the surface of the water, though when attacking they won't hesitate to dive.

Look-a-troopa

206

Cotton Ball

Ground-Airborne Hybrid

Rolls or floats around. Bounces off of terrain, player characters and enemies.

Look-a-troopa

207

Sheep

Ground

Just grazing. Predominantly, they're passive as enemies, and used for resource harvesting as pets.

Look-a-troopa

208

Wisp

Airborne

Moves in a zippy manner. It is almost as fast as bats.

TEHxGUY4248

209

Ammonite

Waterborne

Swims around at slow speeds, constantly sinking and having to correct itself during pathfinding. Can retract into its shell, ceasing all movement and generally speaking raising defense.

Look-a-troopa

210

Crab [Combak]

Ground

Moves similarly to a Walker, pinching about.

Combak

211

Crab (alt) [Combak]

Ground

Moves similarly to a Spider, pinching about.

Combak

212

Turret

Ground (Fixed)

Shoots horizontally either to the left or right. Itself it can't move.

James1011R

213

Walrus

Ground-Waterborne Hybrid

Swims quickly towards the target when underwater, and slowly strolls when above water.

Look-a-troopa

214

Plankton [LAT]

Waterborne

Moves away from the target, in all directions.

Look-a-troopa

215

Swamp Monster

Ground

Slowly strolls towards the target, and can walk over water.

Look-a-troopa

216

Undead

Ground

Remains completely still until its target is in a certain range. When that happens, it quickly rushes towards it and attacks.

Look-a-troopa

217

Rat

Ground

Walks around fairly quickly. (?)

BrokenMartyr

218

Meleer

Airborne

Floats close to the ground and cannot float more than 2 tiles/16 pixels above the ground. Slashes with its attack (in this case, a white spear) similarly to a Gladiator. Sometimes accompanies Guards.

jumbods64

219

Mutater

Ground? (initially)

Crawls similarly to a Snake, but when it touches the target, said target's A.I. replaces the Mutater's movements (e.g. If a Mutater touches a Dragon, it gains aerial properties.)

Makarus13

Not to be confused for Poisonshot's "Mutation".

220

Molecule

Airborne?

The middle head controls its position, while the secondary heads can move around but will still be attached to said middle head. Can connect with other molecules.

StickkPlayer11

2x bigger version:

221

Mothership

Airborne

Flies around and "pulls" the target by using its Tractor Beam and then tends to gain altitude, forbidding the target to attack and tend to be attacked by other mobs. Can only hold one target and when killed will release the captive target back down. Usually don't attack. (?)

StickkPlayer11

222

Ape

Ground

Walks around slowly. When in range, charges with greater speed and throws punches with its arms. Also capable of climbing objects attached to ceilings.

ZoshiX

223

Gear

Fixed

Rotates. Other nearby gears which are interlocked will also spin accordingly. Entities on top of gears will be pushed in the direction of their rotation.

ZoshiX

Has two different usable sprites, which can be used to display two or more interlocking gears.

Also has a specific big sprite and mini versions which are compatible with normal sized gears.

224

Angler

Swimming

Swims like a fish, but slower. Some Anglers shoot their attack from their smaller head / 'light'

JWDD

Has a larger version, 2nd head functions similarly to cordyceps.

225

Station

Floating

Flies like a UFO, but moves at the speed of a walker. Most have attacks with high AGI and damage, and some have spawning attacks.

JWDD

Larger versions do not have larger heads, EG:

226

Object

Walking / Floating

Walks and flails it's arms like a stickman. Some don't have arms, while some don't have legs. Legless objects fly like bats, and flail their arms.