THQ announces a change in direction for Warhammer 40,000: Dark Millennium, saying this will no longer be an massively multiplayer online game, as originally planned, but will rather be "an immersive single player and online multiplayer experience with robust digital content, and engaging community features." They say details on release timing and platforms will come at a later date. They also announce this has consequences for their staff, as it will cost over 100 jobs: "As a result of this change, team sizes at two THQ internal studios will be reduced by 79 full-time employees at Vigil Games in Austin, Texas, and 39 employees at Relic Entertainment in Vancouver, B.C." Here's the reasoning behind the shift away from the MMOG model:

“As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features,” said Brian Farrell, President and CEO of THQ Inc. “Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.”