King Basil's Quest

Homeward is a 2D platformer for the PC built in the Unity engine. It is the tale of two space-shipwrecked adventurers - Milo and his ship's AI, Daisy - as they venture throughout the cosmos trying to find a way home. Explore humanity's homes spread across unique star systems, discovering unique interactions and characters, and ultimately experience the coming of age of the two brave adventurers. I joined the project halfway through its production as a level designer, and throughout my time on the project I worked with engineers to create unique level puzzle mechanics for the non-linear episode I created.