Is that why it’s associated with the color red? Red is the beginning note. And, hey, *sea*. C is the beginning note of the scale. Rubisea, then, is “Red C.” R.

Hucka D.:

You got it. But what does this mean?

bb:

Seems to be related to CHRO and maybe Something To CHRO About.

Hucka D.:

Start painting CHRO pictures again.

bb:

Why is the note divided in 2… Sun and Moon?

Hucka D.:

That is the tension at the beginning, isn’t it? Gold verses Silver.

bb:

Yeah, I guess so. l better head back to bed.

Hucka D.:

Thank you.

Loose Thoughts… Chatting?

Now have shifted all emphasis to Noru once again. Will get rid of the 4080 in Horisme in about a week. Sad, but everything worked out so well in the remodelling of Noru properties that it was an easy choice in the end (difficult in the middle, though!). I’m going to keep the name Sylver Forest Galleries for the Noru galleries, even though it isn’t in the Sylver Forest any longer. Landscaping worked out incredibly well in Noru, even though there are probably too many plant textures on the property now. Two small ponds act as types of focus, one more blue and one more white. Blue Pond and White Pond, then? I’m not sure why but it seems I have considerably more land in Noru than Horisme, even though it’s just an extra 1024 to tack on to a similarly square 4096. Only 5/4ths bigger than Horisme, then. But that extra 1024 seems to make all the difference, as I noticed when I first moved to Noru from, well I can’t even remember where (Hibdon?). The arrangement of structures on the property is almost entirely different from the first arrangement stabilized in mid to late May. The only thing that’s really stayed the same is the House of Truth, although I haven’t added in the photographs again. It sits on that “extra” 1024, or the one adjacent to the square of 4 1024s to the east. The new center is b_hivia, which is a combined Edwardston Station Gallery and Temple of TILE. True I’ve also decided to keep the temple around, but it doesn’t have Edna’s photograph collection in it, or any of my collages for that matter. Instead what we have on the ground now in Noru are the narrative SL photographs exclusively, and this would include the Big E or Big Schwa that now sits on the ground and is not up in the air, like it was in Horisme. Seems to work that way very well. The House of Truth and the Big E lie in opposite corners of the property, with the Temple of TILE kind of situated between them, more in the center. The newish tower of the temple is a key, for I aligned the whole landscaping of the ground area on the point extending down from its center. There I created the dimple that is the Blue Pond. Is this also a symbol, somehow, of Rubisea? Anyway, there’s similarly sized White Pond on the ground as well. I’ll make a map soon… it’s a considerably more successful landscaping project than the one I did for the Horisme property. There’s parallel mounds as well: another pairing of convex and concave shapes in a directly line with each other (east-west in the new Noru alignment; north-south in Horisme).

If it weren’t for the construction of the b_hivia Gallery that replaced the Edwardston Station Gallery and the Gallery at the Temple of TILE, eliminating their need, I probably wouldn’t have moved back to Noru, or had that option. Interesting. It’s almost as if something wants me to stay close to Chilbo — live in Greater Chilbo as my neighbor calls our hood. I still want to be peripherally associated. And it appears I will be. As Hucka D. said, there seems to be, also, a kind of psychic pipeline between Jeogeot/Chilbo and Maebaleia/Crabwoo. More important than that, even, might be the new developments in the Rubisea area of Maebaleia below Crabwoo, or what Hucka D. is claiming could be the oldest part of Second Life, and where it all started.

My rent runs out in Bluedrake in about a day, and I’ll be looking for another rental unit soon in that same area, hopefully in a bit nicer place. But I’m hankering for more exploring.

“Let’s bring in Hucka D. now.”

Hucka D.:

Here.

bb:

Hucka D., was it a good idea to name the Noru properties the Sylver Forest Galleries as well, carrying the name over from Horisme?

Hucka D.:

Like the Los Angeles Lakers. And they’ve been a success.

bb:

Good comparison, I suppose.

*****

bb:

I did want to mention for this blog that the newish circle based tower of the Temple of TILE originally came from the Okinu area. I should have probably related that story here before. Will have to retrace my steps to figure it out again, though.

Hucka D.:

Two things set it in motion. The Tower and then b_hivia. The Tower broke the Temple of TILE out of its exclusive 1024 nature, moving it beyond Edwardston Station Gallery still trapped in cube form — Borg Cube form, if you will. The revised b_hivia provided a non-cube alternative to the 2 cube formation found in Ichalon, for example. Same pictures within. This is like an Ubertemple Lite, I believe you said. Well put, seemingly. This freed up the temple to act as something else besides a gallery of photographs, although it served very well for that purpose. Now it holds the SL narrative photographs, starting with the Where are we on that? exhibit. Which also eliminated the need for the stand-alone, modified Slum Apt. dwelling that you also had originally set up in both Noru and then Horisme. Now that has been assimilated into the temple, as it was suppose to be all along. The Tower is the way you re-center yourself in Noru, along with b_hivia itself, of course. But b_hivia is way up in the sky and the temple and its tower is near the ground. Blue Pond. Center. Yellow Fish. But it’s really the mound that is the center. Cemetery Hill, he he.

bb:

But Baker Bloch has removed Baker Blinker’s tombstones now. All 3 of them, 1 by 1.

Hucka D.:

Put *1* back.

bb:

But I don’t want to name it Cemetery Hill. Pool Hill?

Hucka D.:

Bill Hill? Bill from Phil?

bb:

Interesting… maybe.

Hucka D.:

Death of The Bill. 3 of ’em. The last time you used those tombstones… (pause)

bb:

Hucka D.?

Plant:

I am forgotten!

bb:

Hi Plant. RS7 is finished, so maybe you’re not needed as much right this very minute.

Plant:

But a double is coming up. I will be used!

bb:

We’re back on Jeogeot now, Plant. The Bakers.

Plant:

Yes, I am happy. Return to Nowtown soon. As soon as you can. Deer.

bb:

Deer? Oh… I see.

Plant:

Fire Maven. Ruled all the land. Source of all good and evil. Rubisea is the source, but Rubisea is just the start. It expanded and expanded from there, and is now being re-revealed at last. The Bills.

bb:

Plant, I’m thinking of naming the central mound of my Noru properties Bill Hill. Do you have any thoughts on that?

Plant:

Lime. Lindens. The Man. The Bill.

bb:

Ok.

Plant:

Noru is now a true microcosm because of The Hill. Mountain to Hill. Bill.

bb:

But not a cemetery… now.

Plant:

The Ancients…

bb:

Like Mr. Low?

Plant:

Where is the 4th?

bb:

Always the question, Hucka D. likes to say about that.

Plant:

Microcosm.

bb:

I didn’t have that on the Horisme properties. Don’ have that — still rent there for now.

Plant:

Rubi Forest and Great Wall were too strong of presences. You may go back to Rubi sometime, though.

Hill…

Karoz sits on what’s been called Bill Hill in the last post of this blog. Not sure it’s a name I want to stick with, though… perhaps it’s a historic name of some sort, carried over from another, larger, perhaps even nearby Bill Hill (?) But anyway, Karoz believes it to be the center of his circle as depicted on this map of Jeogeot. He is in the calm in the middle now. Coolie.

He’s looking directly west here. I consider this the most interesting view within the whole property, perhaps.

Looking toward the south and back we see White Pool sitting close by as well. That’s Blue Pool directly in front of Karoz on that first snapshot here. Both are about the same size, with White Pool being the paler and less deeper blue (duh) and also the shallower. Both have 4 fish swimming in a circle within, their only animal life. Blue Pool has 4 yellow fish and White Pool (Pale Pool?) has 4 darker, redder fish. Pale Pool also has two clumps of bamboo growing from opposite banks of its small shoreline, along with some eelgrass. The closest plant to Blue Pool is a draceana, about a meter to the south but not visible in the first snapshot above.

Then we continue to circle around behind Karoz to see the Big E sitting on the ground of the property now, in its northeast corner more or less. One can also see the particle maiden grass immediately behind Karoz, which gives us a reference point for comparing this with the picture before.

Looking north this time, we are coming around to the edge of Blue Pool again. Directly in the center of this photo is a century plant found in the Bluedrake sim, free to copy. At 2 prims it looks quite nice. The single teleporter on the grounds of the property use to be just beside this plant, but I decided to create 2 ground teleporters and insert them in the House of Truth and Big E (or Big Schwa, depending on which way the broad side is facing). There’s still a rock path leading to this spot.

Drawing back further out. You can get a better idea of the size and shape of “Bill Hill”, which lies in the general center of the 4096 base of the property, or parcels 2, 3, 4, and 5 on this former map. I’ll make a new, more detailed map asap. More accurately, the hill or mound, which can also be described as a ridge, begins at the very center of this 4096 square and proceeds directly west for about 16 meters (or about 1/2 the size of a square 1024 parcel with 32 meter sides). Basically, then, it runs directly along the line between parcels 2 and 3 according to the earlier map.

The top of the mound, at 134 meters elevation, is about 10 meters above the bottom of the 2 meter deep Blue Pool (or 8 meters above the surface). The top of the ridge is also about 16 meters due west of the center of Blue Pool.

View of Bill Hill from the west, with Blue Pool between the hill and the viewer now.You can clearly see the draceana I mentioned before now (the multicolored plant to the right of Blue Pool). , although I don’t think it’s quite focused in in this picture.

Drawing further back from the same angle as before. Suddenly the relationship of the newly modified Temple of TILE becomes apparent: it is hovering just above the tree level of the property, as the Edwardston Station was before it in Noru, and also Horisme. The point of the recently added circle-based tower of the temple points directly to the center of Blue Pool immediately below it. This is indeed the focus of attention for the property.

There is also strong reason to believe that the Blue Pool represents the Blue Feather Sea of the Maebaleia continent as a whole, in microcosmic form. As such, it may also stand for nearby Rubisea, which has direct connections with the Blue Feather Sea. I’ll give more reasons for these judgments in future posts.

Drawing even further back, then. I’m looking from the sim to the west of Noru (Megi) which is now up for sale, or at least the great majority of it is. Thus its vacant quality now.

You can also see a viewing rock in front of the Victorian House (House of Truth), which marks the western boundary of my Noru properties and also sits on the west edge of the sim itself.

Another shot of Karoz on Bill Hill looking west. He is one with the pool and so on.

A look down at Karoz on Bill Hill from in front of Big E/Big Schwa. And I’ll leave this poor little hill alone for now. 🙂

Gallery Picture, Then…

A better view of the whole Noru gallery complex, minus the main structure, b_hivia, which sits way up in the sky instead. In the center you have the Temple of TILE with the newly added circle-based tower I’ve been speaking about in the blog lately.

A look up to the bottom of b_hivia using a longer draw distance.

b_hivia in all its, ahem, glory.

Then it’s on to new Atoll continent mysteries. Thanks, Flynn, for recent information about the history of Cypa and Sylvia, courtesy of one of its current residents. For the record, Flynn, who I’ve mentioned several times before in this blog (and who is a long time email friend, minus the more recent SL connection), rents in the Sylvia sim currently, and spoke of some odd similarities concerning the name of the sim, the next sim over to the west (Cypa), and then a parcel called Syd’s Place in Cypa but bordering Sylvia. In teleporting over to examine the place for myself after her initial email about renting there, I landed right in front of a quite nice duplex, I suppose you could say, and seeing the rent was really cheap there, promptly rented the southernmost of the two units. That was about a week ago, and until today I hadn’t had a chance to go back because of the building projects/moving projects I’ve been involved in. Now that’s resolved (hopefully!), I can get more involved in exploring, perhaps starting with Sylvia/Cypa. So I was able to get back to the rental apt. today, after a follow-up IM from Flynn inworld about the history of Sylvia/Cypa from that long time resident. I won’t relay details, but several things struck me about the history as it was summarized to me. The first concerns the relationship between the sim names Sylvia and Cypa, and Syd of Syd’s Place. Apparently all this is coincidence, as the Lindens named the sims in 2005 when the Atoll continent was originally formed. An avatar named Waleis Moseley owns both Syd’s Place in Cypa, and the majority of the adjacent Sylvia sim as well. Most of the Sylvia land Mosely owns is under the New Beginnings rubric, but the person who contacted Flynn also stated there are presently 3 other, smaller Moseley owned Sylvia parcels set aside for the “convenience of managing media.” One is named Diamond, for the current renter’s first name. When I read this, I immediately thought of Syd Barrett and the famous tribute song about him composed by Pink Floyd called “Shine on You Crazy Diamond”, on the Wish You Were Here album from 1975 (the album title also may refer directly to Syd). I won’t go into the story of Pink Floyd and Syd Barrett again, but instead point interested readers to the Barrett wikipedia article. But the presence of a Diamond parcel added to the Syd mystery brewing in this area.

To the name Syd’s Place itself, where I have my own current rental: apparently when Waleis Moseley first came to Sylvia in 2005, an avatar named Syd or Sydney was already living there. This might be Sydney 30 — yes, in searching for this name came up with a profile for “Sydney Thirty”, who must be the same. It’s a woman avatar (I was personally thinking male avatar, like Syd Barrett). Hmmm, apparently some kind of slave (?) of Moseley. Well, we won’t dwell on that aspect, but just to note that there *was* a “real Syd” in Sylvia, and that this Syd, again according to the note sent to Flynn, left Second Life in 2006. Then the note states — this again really, really interested me — it’s possible that you’ll still see Syd in Sylvia, although it won’t be the real Syd but a ghost (!). This again was much like Syd Barrett, who left from Pink Floyd in 1968 but retained a spectre like presence for the group down through the years.

Now to the maps below. When Flynn originally told me about the Syd name “coincidences” surrounding geographically connected Sylvia/Cypa/Syd’s Place, I told her that the Rubi sim where I first found a picture of Syd Barrett in Second Life is immediately west of both Sylvia and Cypa. In double checking this today (after knowing about the detailed history of Sylvia/Cypa), I noted the grid location of my Cypa apt., and then teleported over to Rubi to see what I could find on the same latitude. Firstly, I noticed a green dot near my Cypa apt., but in scanning the area could find no avatar. No big deal. But as I subsequently walked around the apt. to find the exact grid locations, the green dot moved closer; in fact, it seemed to be in the same apt as me, but, again, upon checking found no one there. I though that it may be just my own location trace — that might be part of it — but when I teleported over to Rubi, I decided on a hunch to find the odd triple 97 that marked the beginning point of my explorations of the Rubi Diagonal. My regular blog readers may remember at least an inkling of this from a series of posts on the Diagonal from last fall, found in the Rubi Forest category of the blog. I eventually found the 97,97,97 spot on the map, as demonstrated below.

Here’s the really queer part of this particular aspect of the subject. When I shifted over to Cypa and my apt. using the SL map, either my trace was still there in the symbol of a green dot, or someone else was still there. Again, it was probably my trace. But when I clicked on it, miraculously the “97, 97” popped up (!). The last “97” was explained by the fact that the elevation I would teleport into would be the same as where I was standing in Rubi. But the middle “97” means that *that green dot*, whether it was the last place I was standing in Cypa or where someone else was currently standing, was situated *exactly east* of the 97, 97, 97 triple point in Rubi. Could it have been the aforementioned “ghost of Syd” if not my trace? And, if so, I could ask, “*which Syd*?” (Thirty or *Barrett*).*

I also should point to my quite mysterious dialog with Hucka Doobie upon first visiting the Rubi sim and finding the Barrett/Floyd picture in Zarek Lock’s gallery, just before I bought land there myself and stayed for 4 additional months. It’s, then, also the earliest post you’ll find in the Rubi Forest category of this blog. To summarize, Hucka Doobie paints the picture of Barrett as a ghost or spectre that perhaps haunts the Rubi Forest. Creeps!

Add all this up, and I think you get a pretty deep mystery. At any rate, I rented in Cypa for another week; I’ll relay any new developments asap.

* I should add that when I teleported back over to Cypa after this to see if anyone was there, discovered only an empty apt. once again.

Back to Zen City/Nowtown…

A nighttime mediation moment for Baker Bloch on “Bill Hill”. Very nice.

Then after a couple of other stops, it’s on to the Zen City/Nowtown area again. I don’t think I’ve included a picture of Zen City yet on this blog so here’s one for ya. Very deserted. What you see here is about what you get. To remind: this is the “city” Little Robert Plant Variant supposed destroyed, maybe several times, and, alternately, with his own, bare raging hands, or, moving to the other extreme, with atomics — think Hiroshima on a very miniature scale. This is just north by northeast of Nowtown, where the Plant Plantation was supposedly located. Apparently there was some intense rivalry going on between the two communities during Plant’s childhood, with Zen City being the more modern and urban of the two, and considering Nowtown and its residents backwards and hick in comparison. Perhaps this is sorta like the rivalry between Pixley (“urban”) and Hooterville (“rural”) in the Green Acres sitcom from the mid to late 60s.

Baker Bloch also notices that the asphalt road connecting the two communities has been mostly pulled up, perhaps another aspect of the ongoing rivalry — just a guess; may have nothing to do with the rivalry, especially since Zen City seems completely abandoned anyhow.

Baker revisits the stream supposedly marking the southern boundary of the Plant Plantation in Nowtown. Does this now have something to do with Unnasty Branch in Bluedrake on a completely different continent? We may find out soon enough.

Baker now above the Fyre Maven Temple at dawn, where Robert Plant Variant attended cultish religious ceremonies while growing up in Nowtown. In fact, the ceremonies were compulsory attendance for community members, with death by dismemberment a possible punishment. Plant said this would not be accomplished by the community itself but the huge Fyre Maven bird. Plant also adds that the bird may just have been an old wizard named Maven in disguise. But Plant also did not see anyone dismembered by the bird. Nor did he ever see the giant Maven bird itself, nor the supposed wizard behind the guise.

“We just took it on faith that it was there on top of the mountain somewhere and never went to that place. We also took it on faith that we could be killed, torn limb to limb even, if we did not attend regular worship service in its temple, supposedly built by its own wings, er, hands. What-ever. So I knew that if I ever stopped attending services that I’d have to leave Nowtown forever, which is what happened. Now I didn’t go to Zen City — that wasn’t an option since I’d destroyed it and all. I’m not saying how many times this happened but I will admit it happened once at least. And I won’t say how it happened — you’ll have to speculate amongst yourselves, Bakers, for that.”

Interesting fellow this Robert Plant Variant is. So he supposedly left for Sternberg and with the tube which may be the same as the atomics. But let’s save that for another time.

I think I’ve already outlined the basic division of Jeogeot continent region that Baker and Karoz have forged for the purposes of future explorations. The Big E or, looking from the opposite direction, the Big Schwa sitting on the northeast corner of the Noru properties now, helped the two define this boundary. Basically Karoz’s territory is found on the “Schwa” side, or 13 of the 14 southern sims of the Korean Channel that the letter, overall, represents. Baker’s territory covers the northern 12 sims of the same channel picture on the “E” side. In-between sits a square of 4 sims (Redazillion, Lemongrass, Bestimax, Qui Quon) which is so called “Neutral Territory”. These are pictured on the front of the letter, and technically not a part of either side, “E” or “Schwa”.

However, very close to this neutral territory, just south of Bestimax, is also found the island pictured below, which is technically in Karoz’s realm but, well, let’s save that for later as well. But anyways, Baker Bloch decides to visit this smaller, green rectanguly island near the middle of the Korean Channel this same night, and surprisingly finds it inhabited, and by none other than Head Mole Michael Linden himself. according to the Land description.

And here’s a picture of the same island on the very top of Big E/Big Schwa, completely bereft of objects apparently. And the texture was only created about a month ago. I also noticed today that the Moles are building a huge bridge across the southern expanse of the Korean Channel. More on that soon as well!

Plant Another One…

Plant:

I’m glad you decided to go back to Nowtown, baker Beach. Now you will see the truth. I lived there. In a Psycho House. Same as in Ashville… surrounded by ring of ash, but now destroyed. The Fyre Maven, well…

bb:

Is it the same as the one who created Rubisea? Is the Fyre Maven stream the same as Unnasty Branch in Bluedrake? After all, there is a Black Drake sim just above it.

Plant:

Black Dog?

Hucka D.:

I’m here. We must continue with The Plant. Century?

Plant:

Call the Blue Feather Gallery again, baker Beach. 123-456-7890.

bb:

I’m not sure…

Hucka D.:

Do call. You’ll…

bb:

Alright.

(baker b. calls the number; the same woman, or apparently the same woman as before, answers the phone).

“Blue Feather Gallery, how may I help you?”

bb:

Hello. It’s me again. The person who called from Ashville, North Carolina and ordered the Sternberg print.

Woman:

Sternberg is one of our more popular items. You chose the Zeppelin tube print, correct? I remember.

bb:

I think so. Are you… well, remind me of your address.

Woman:

That print was shipped out yesterday so it should arrive sometime next week, hopefully.

bb:

Yeah, great. Can’t wait… good price.

Plant:

Ask her about the star.

bb (ignoring Plant):

So can you send me a brochure or something? I have some other artists in the area that might be interested in , especially, Sternberg.

Plant:

That’s just Page again…

Woman:

We don’t have a brochure prepared. Sorry. We’re a little in the backwater here in Iowa.

bb:

Iowa?

Woman:

Yes, Audubon County.

bb:

Gray something, by chance?

Woman:

Yes sir. Gray itself.

bb:

Hmmmm…

Woman:

As I said, you should get that print next week sometime. Is there anything else I can help you with today?

Plant:

Ask her where Sternberg lives.

bb:

Alright, alright. Ma’am?

Woman:

Yes?

bb:

Can you tell me the location of the artist Sternberg? I don’t remember the first name.

Woman:

Charles Aspinger Sternberg.

Plant (impatiently):

Did you get it?

bb:

Hold your horses, Plant.

Woman:

Yes, here it is. He’s in, um, Wall Lake, Iowa. He works exclusively with us right now, but I believe he wants to open his own gallery soon. I’m not sure if it will be in Wall Lake or not.

bb:

Thank you for your time. Nice talking with you and thank you once again for the Sternberg print.

Woman:

Our pleasure. Let us know how else we can assist you in your art collecting. Have a nice day.

Pretty sure it was Charles. Let’s see… (checking) I don’t think this is the fellow... long dead, you see, and not seemingly an artist.

Plant:

I can’t see what you’re seeing.

bb:

Well come over here and look over my shoulder. (Plant comes over; sees same article bb is looking at on his laptop). It seems to be just these 2 Sternbergs in wikipedia, father and son both named Charles. Interesting reference, perhaps to Bone Wars. Meat vs. Bone.

Plant:

What?

bb:

Never mind. I guess I should hit the sack again.

Plant:

We’ve failed tonight.

Hucka D.:

There are 2 Wall Lakes. You’re looking at the wrong one. The second is an inland sea. It’s been shrinking for a long time. In the early 1900s it was still the largest lake in Iowa. Today it’s not even close. Look it up… quickly. Here, let me look it up.

(Hucka D. goes over to bb and takes his computer, types something in, and hands it back).

Pictures of Unnasty Branch & Bluedrake as whole

The entire length of Unnasty Branch within Bluedrake, as well as almost the whole Bluedrake sim starting roughly at the bottom of the picture and working back toward the squarish urban area, which is, instead, the difficult to know how to pronounce sim of Vygg to Bluedrake’s west.

More angles of Unnasty Branch. My rental cottage in Bluedrake is to the far left center in the first picture below.

Plant Another 1, 2

Hucka D.:

Sink, Sank, Sunk, baker b.

bb:

Yeah, I know.

Hucka D.:

You do not know.

bb:

Not yet. But soon. I’m in the Bluedrake area, though, for a spell.

Hucka D.:

Here’s Plant.

bb:

Hucka D., wait just a second. Why does Mr. Plant hate The Beatles so much?

Hucka D.:

It’s Beetles. And he hates them because he is the same as them. Or Led Zeppelin is the same. It’s like Wagner and Beathoven. The Beetles did have more talent, because they could make fun of themselves… did it all the time. Led Zeppelin had trouble along those lines. Page was dark. Plant is trying to rectify, but he is having some fun with you as well. Don’t take him totally seriously.

bb:

Believe me I won’t! But the reaction to The Beatles…

Hucka D.:

Beetles.

bb (ignoring Hucka D.):

… The Beatles freaked me out a bit. It was an intense, icy stare.

Hucka D.:

They met once, you know. It was in Sunklands. They lived near each other. Jethro Tull was there as well. Ean Andirson. Same thing.

bb:

Ian Anderson is a member of Jethro Tull.

Hucka D.:

Yes as well. Did you know Jon Andarsin and Ean were 1/2 cousins?

bb:

You’re pronoucing those wrong, though.

Hucka D.:

Not the same name spelling… that changed when both came over into Second Life. Like jello. (pause) Summer of ’74. It was a good summer for Sunklands.

bb:

So Plant went from Sternberg to Sunklands.

Hucka D.:

Well, here he is… any more questions?

bb:

No, send him on in I suppose…

Plant:

Sunklands was the pits!

bb:

Hucka D. said you met some fellow musicians there. This was in 1974?

Plant:

We were part of some initiative. Atomics were involved. They made me give up my atomics. Said it would warp that particular portion of virtual unreality if used again. Said they could feel even the tiny, tiny doses I used on Zen City… yes, I’ll admit I blew it up at least once. Maybe twice. But wasn’t that strange? How they knew about that, or could feel it. And these people came from a different planet altogether.

bb:

Oh yeah? Where was that?

Plant:

Plitu… um, Plato. Plato.

bb:

Pluto?

Plant:

Maybe that was it. Square and jagged they were. 4 of ’em. Called themselves Ancients. In fact…

bb:

Ancients??

Plant:

Yeah, from Pluto, but the square ones called it The Moon. But all 4 said Pluto and The Moon were the same, since Pluto, yeah that’s it, Pluto was actually a moon of Neptune and not an independent planet on its own. Then they said I was a planet, and usually laughed when they did.

bb:

And all this happened in Sunkland.

Plant:

Yeah, they led me there, I think. It was in the upper sink, the one, well… not sure I’m suppose to say that yet.

bb:

How did you get from Sternberg to Sunklands, Mr. Plant?

Plant:

Well, I walked. It’s not far, really. Went to X-ville and Y-borough first, though. The twin cities. Twin dumps, if you asked me. Actually, X-ville wasn’t too bad. Y-borough is as bad as your Crabwoo. I’ve been there too. Nice tribute area by that store.

bb:

DazedAndConfused?

Plant:

Think that’s it, yeah.

bb:

Ok, we may get back to that. But Sunklands is what I’m more interested right now.

Plant:

Well, it’s all about what you’re interested in, baker Beach.

bb:

Right, I suppose. What are you interested in, Plant? From SL in particular?

Plant:

No, in this case I’m interested in Sunklands too. Don’t worry. Admittedly, well, I’ll admit I didn’t get along with all my neighbors there at the initiative. And I was pissed because I had to give up my atomics. Couldn’t blow them to smitherines, har har.

bb:

Who were your neighbors? Anyone I know?

Plant:

Well, I’ll mention one. Page didn’t go with me… he didn’t want to be part of this unreality. So I was stuck there all alone with these vagabond clowns. Variants like me. But the one I hated the most… no, I won’t even go there. There’s something you should know. You like Mozart?

bb:

He’s ok. I prefer Beethoven.

Plant:

Well, I will admit that he was there in a way.

bb:

Beethoven?

Plant:

No, funny. Mozart. (pause) It was The Ancients, you see. They revealed it to me. And they told me why Page probably didn’t want to be involved.

(bb guessed who Mozart was at the time but didn’t reveal this to Plant)

bb:

Do you know about the Fuchsia Diamond, by chance?

Plant:

Yeah, Karoz was there as well. For a spell. Sunklands is different from other parts of your SL. Below the level of normal unreality in a way. Others could sneak in. Like The Ancients. Like the other variants. Mozart, for instance.

bb:

Did you know Karoz’s father?

Plant:

No.

bb:

Did you know Hucka Doobie then?

Plant:

Nope.

bb:

But you knew The Ancients.

Plant:

They supposedly set it all up. So the others could sneak in, under the radar. That’s what attracted me. The below-the-surface lifestyle

bb:

Were there any toy avatars there?

Plant:

I’d heard of them. Pixellation. But none were there during my stay. I was there 3 years. Maybe 7.

bb:

You lived in the sinks all that time?

Plant:

Around them. I went to Chilbol a couple of times. Before it became just Chilbo.

bb:

You didn’t blow it up, did you??

Plant:

I’m not saying. But someone there did piss me off a bit.

bb:

Plant!

Plant:

We’re jumping ahead too far.

bb:

But you didn’t see Hucka D. or Gene Fade there or any toy avatars?

Hucka D.:

He was there before we arrived. Or after.

bb:

Is The Arab from the Sunklands, Hucka D.?

Hucka D.:

Yes indeed! It was a positive use of atomics.

bb:

Was it a spaceship?

Hucka D.:

It was all ships.

bb:

I’m fascinated that The Ancients were in Sunkland. Fascinating idea, I mean. Did you know that Hucka D.?

Hucka D.:

Yes.

bb:

That’s not surprising, I suppose. What don’t you know.

Hucka D.:

Rent in Sunklands.

bb:

Thank you.

Rubisea Again, 01

Baker Bloch renews his Bluedrake cottage rental for 2 more weeks and boldly ventures out into the land of active security systems. Can he possibly make a big loop around Rubisea and return to his cottage without being sent all the way home to Noru this time? We’ll see.

He’s at least made it, so far, to the chapel on the upper edge of the ridge to the west of Rubisea, a good couple of hundred meters away. On the north side of the chapel he finds a mysterious blackstone grave marked “Ben Dover”. In thinking about it more now, I might consider it a joke if the script was very tiny, making your avatar have to at least figuratively “bend over” to see what it said. But I don’t think it’s meant to be a joke. There is this fellow though, as I’m also just finding out.

From the attached porch you can view the larger lake to the north of Rubisea. Don’t have a name for this lake yet, but, once again, I think it might be associable with Grasmere Lake, as Rubisea itself might directly resonate with Rydal Water. We’ll explore those possible ramifications soon enough.

Very nice walk behind the ridge as well in the Lycanthrope sim. It’s risky to walk directly on the ridge itself, no matter how tempting it is to Baker this night. Too many high end 3V Rentals up there to chance it! But this is quite a nice walk as is, despite the lack of view.

Interesting small pond along the general walk in this area. Very deep, and with a menagerie of animals bobbing on the surface.

Another, nearby and smaller pond. This demonstrates a fundamental rule in SL: never overlap transparent textures. This is what you’ll get! But sometimes it can’t be helped.

Soon Baker reaches the southwest corner of Lycanthrope and decides to hike the steep gorge once again to The Werehouse Cave. Once again, I think a direct link to Rydal Water is implied, since that famous pool of water, too, has a large cave on a ridge just above it. And one used in the collage 10×10 as well.

Before ascending, a look down at yet another body of water visible on this hike, and one once again considerably larger than Rubisea itself. The eastern portions of this unnamed lake lie in Oathkeeper and Loogaroo, just fyi.

Rubisea Again, 02

Heading back down to Rubisea again from the top of the Lycanthrope ridge. Baker Bloch is standing just below the Werehouse cave now.

A place also owned by 3V Rentals called “Oasis” in the land description, an oasis in the sea of activated security systems is more like it. OK, I’ll let that little flaw in my landlord’s policy alone now. Actually this is a nice, little spot near the lower, west bank of Rubisea.

Baker Bloch taking a load off his feet at this oasis. As you can see, many other poseballs are nearby which allow your avatar to float, meditate, sun bath, or, as Baker is doing here, just “kick back”.

Just south of Lycanthrope and its Rubisea, in Mabinogion, Baker Bloch revisits the pond and central island where Karoz found this chicken, just before hiking north and initially discovering Rubisea for the extended family. Karoz immediately thought of the legends of people called The Bill, perhaps with rooster or chicken legs themselves, who supposedly inhabited the general Lake District region of Maebaleia.*

Another chicken along with a rooster this time, perhaps from the same family as the chicken from the island on the same parcel (island and pond just hidden behind foliage in the below shot).

In Flayer now to the west of Mabinogion, Baker finds this attractive if small, rock lined pond and decides to take another snapshot. The land is admittedly well protected here, with numerous shade trees and no really unsightly terraforming.

Another shot of that mysteriously vanishing stream on the south side of Bluedrake not far from the pond. Only a couple 100 meters til the cottage. Can he make it?

Another view of the same stream a little closer to its source on the east edge of Bluedrake. But it was shortly after this, maybe when he crossed this bridge, that, poof!, Baker Bloch was sent home to Noru by one of those ludicrous security systems. And so close to the cottage! Well, at least he made it as far as he did.

Lill Burn Valley, Prelim.

Baker Bloch rents his first place in Sunklands proper, in the Lill Burn Valley sim. This is in what could be called the westernmost of the larger sinks in Sunklands, but only about a sim in size.

Loose Thoughts, Chatting?

Read almost all of 2009 part of this blog while at beach. Loose thoughts from this reading.
10×10 collages should be analyzed more carefully for certain, maybe the next Chro show? Already ties are being made between Sunklands on Jeogeot continent and pictures of sinks from 10×10, perhaps. Rubisea is likewise being connected to Rydal and assoc. locations, seemingly, in a 10×10-SL link. Unnasty Branch from Bluedrake might be resonant with or perhaps even be the same as stream of half fire, half water in Fyre Maven. Both start from maven/fountainhead. Unnasty Branch was rumored to once be the color of fire (blood red?); waterfall at mouth of Unnasty Branch is pictured in Wheeler 09, but importantly not in Jasper 09, which was suppose to be a *fire* portal and not a water portal. Same “11” rocks from picture of shore of Rydal Water, though. Little Robert Plant Variant is symbolized by this waterfall between parrots representing Chilbo and Crabwoo in Wheeler 09. Cave on west side of Rubisea resonates directly with cave on south side of Rydal Water, pictured in Yale 09. Both Wheeler-Jasper 09 collages and Yale-Newton 09 collages are in direct resonance, including “TILE Waterfall” of Newton 09. I’ve hung all 4 of these collages in newest rental on northern edge of Sunklands on Jeogeot continent. Robert Plant Variant has a number of stories about these Sunklands (Lill Burn Valley). They are connected, also, to the Magic 9 Square that my Noru property makes with nw corner of Noru sim itself. [Delete name] use to be Karoz’s neighbor there, and owned basically same property as Olando7 does now. We are going to assoc. these 9 parcels with the 9 numbers in the Magic 9 Square of Iowa. Empty center is key, on Manila-Red Line Diagonal. *Diagonal* is same as unmeasurable nw-se Diagonal of Noru (sw-ne line would be the measurable one, like the Rubi Diagonal). Noru may have something to do with Norumbega, mythical land of New England, perhaps near Bangor and including Gray, Maine recently brought up in this blog.
Sunklands: This is where LRPV (Little Robert Plant Variant) went to after Sternberg. He had the Zeppelin Tube even then. Misused it in Nowtown/Zen City perhaps. Sunklands is where he began to control it. He was suppose to meet Page in Sternberg but instead received the tube. He then realized he was both 17 and 59 at once, and that Zeppelin had already come and gone. After some thought and meditation he decided to join the as yet unnamed initiative in Sunklands, headed by Ancients. General time: 1969-1975. Other Variants gathered by these Ancients in same spot, including Ean Andirsen (sp?), the equvalent to Jon Anderson of Yes, The Beatles (Hucka D. insists they are spelled Beetles), which LRPV apparently had difficulties with. At least one of their primary initiatives was to build The Arab, powered by some kind of clean atomics, perhaps the Zeppelin Tube itself. The Arab was called Barracuda on occasion. The Arab was a ship — all ships, as Hucka D. has recently put it, which means it was probably a space ship as well. Once built in Sunklands it could appear in other locations in SL, perhaps through independent teleportation. Other locations it was rumored to be at are: Ziczac (Atoll continent), Rubi (Atoll continent), Gelsomina (“moon” of Maebaleia), Ross Sea (Sansara), Sink Creek, Missouri (near a parallel Sunklands in same county of Shannon, which may be connected to Shamon sim where Michael Linden has recently moved to in the Korean Channel).
Other Variants involved in creating The Arab — must be careful — are someone, a superhero perhaps, who Zaps. At center of Sunklands is perhaps a town called Centerville itself, where I landed today in looking at land there for sale. Center of largest, longest sink. The Arab created the Rubi Diagonal (explore this concept). Red Line. The Arab may have even created Rubisea, or perhaps visa versa. Elements of Plant’s childhood in Nowtown/Zen City were incorporated into the build at any rate, which would include, of course, the Fyre Maven concept and attached fire/water stream. Again this seems to be depicted on both Wheeler 09 and Jasper 09 collages, as it moves beyond “Crabwoo-Chilbo” direct resonation (2 parrots on wall). Must understand Karoz’s role, if any, in building Arab in Sunklands. And the fuchsia diamond…
… the initiative may have been called R110. R110 is involved somehow at least, first mentioned in connection with the as yet to be understood “Bill” of Maebaleia and the Blue Feather Sea region, assumingly.
…The Arab wants to connect itself with SID’s 1st Oz. That’s why Tull is there. Queen? Barrett/Waters (Geesin)? The Arab may have been a way to bypass the powers of [delete name] who may have already lived in the nw corner of Noru and was trying to occupy the central parcel of 9 in that corner; wrestle it away from Karoz and attached family.
…..Instead of “reliving” his career as Zeppelin singer, LRPV was merely given possession of the tube that represented their entire career. Through it he understood the Mountain Lake, and the difference between Page and himself. He knew what a moving hill was. Bill Hill?
Let’s bring in Hucka D.?

Plant:

I knew what a moving hill was, then.

bb:

Plant, was this the same as Bill Hill?

Plant:

Yes indeed.

bb:

Was Bill Hill the name of an actual person, though?

Plant:

It is your hill, after all. Central parcel. One which controls. We knew. The Initiative. Atomics. Atomics.

bb:

So the nw corner of Noru was a miniature battleground of some sort.

Plant:

Not a bloody one, a mental one. No blood. Blood red, though. Red Line. Diagonal. Rubi and all its facets. Rubi.

bb:

Now this central parcel supposedly contained essentially the same Victorian House that is now known as the House of Truth on the property. But it’s not on the same parcel now.

Plant:

Caddycorner, though. And when you bought the parcel…

bb:

Yes, that’s where it was, true. Karoz lived in this house.

Plant:

Yes.

bb:

Karoz established the center.

Plant:

Karoz was the fought over center.

bb:

Blue Pool is positioned between where that old Victorian house would have been, and where the present, apparently duplicate House of Truth now is.

Plant:

And Bill Hill itself. The ridge.

bb:

So — let me get this straight — when you went to Sunklands with The Tube — first of all, you were recruited, it seems, to go to Sunklands. It was a sort of hidden state.

Plant:

Yes. The Initiative. I could not accept the tube until I joined. Or better, they talked me into giving up the tube for a higher cause. The Initiative. What you call The Ancients.

bb:

The Ancients numbered 4 or 5, though, correct? And from Pluto which was the same, to them, as The Moon.

Plant:

Yes. P is the 5th. Last P in the Pod. You.

bb:

Baker Bloch?

Plant:

Yes.

bb:

Why did you have to give The Tube to them? Was it too dangerous for you to handle?

Plant:

Yes. They showed me the future where I blew up Chilbo and allowed Crabwoo to rule the metaverse instead. Believe me, we need Chilbo!

bb:

So Chilbo was not destroyed in an atomic explosion, like Karoz thinks.

Plant:

It was and wasn’t destroyed. Both at once. But more the latter than the former now. Thanks to the initiative. They wanted to reduce that probable path to less than 33.33 per cent, which was accomplished.

bb:

Can you tell me more about Centerville?

Plant:

Not yet.

bb:

Can you tell me more about Mozart?

Plant:

His real name is Sgt. Pepper. His music, that is. But they are one and the same, at least when he was Mozart. Is Mozart.

bb:

Did you get along with this Sgt. Pepper in Sunklands?

(Plant does not answer.)

bb:

Is Rubisea the oldest part of SL, Plant?

Hucka D.:

I am here. Yes, it is. Not Sunklands.

bb:

But it seems now Sunklands came before Rubisea.

Hucka D.:

No sir. It didn’t.

bb:

I have a feeling you can’t tell me much more tonight.

Hucka D.:

Sunklands was a mostly hidden project, like that other Initiative you know quite well now. Below the surface. A catastrophe formed it.

bb:

A catastrophe which also destroyed Chilbo on the same continent?

Hucka D.:

You better get some rest.

bb:

Thank you.

Piecing Together a SL Story… Slowly…

Hucka D.:

A battle took place in the nw corner of Noru. Not a physical one but a mental one. [Delete name] was there. Let’s call him Pete.

bb:

Pete sounds good.

Hucka D.:

Pete created the Sunklands *from* this property tension. This is the microcosm. The Red Line is the center, but it tears perpendicular to this. Sinks are created. Sunklands. (pause) In the center of Sunklands is the pink or fuchsia diamond that Karoz carved with his own, moss colored hands. Is it chance that Karoz’s home is also in the center of this Magic 9 Square in Noru? No. Karoz had to be involved, and he was. The time is 1969 through 1975, approximately. But it isn’t.

bb:

It’s really the time of the 10×10.

Hucka D.:

Yes. You must sit the Edwardston Station Gallery, the “Borg Cube” version, in the center of Sunklands. If you desire. Not a necessity, really. But it could help. Centerville. Sunklands will be the next story in Big E or Big Schwa.

bb:

Where was The Arab built?

Hucka D.:

A line of sinks or sinkholes was formed. Water must be involved. You find that in several places.

bb:

We’re going to have to bring in a number of other characters for this one, aren’t we?

Hucka D.:

You have Robert Plant Variant already a seasoned interviewee. Tull must be involved. He controls the beginning. Then The Beetles. Not The Beatles with an “a”. More Variants, then.

bb:

Should we begin tonight?

Hucka D.:

Marty is here.

bb:

A Beetle?

Hucka D.:

Yes.

Marty:

Hi.

bb:

Hi Marty. Are you involved in the Sunklands project or intiative?

Marty:

I’m told to answer as simple as possible. So: yes.

bb:

Are you the same as McCartney? You have the same beginning and ending letter, and also the same 3 middle letters.

Marty:

Not really the same, no.

bb:

Variant?

Marty:

I can probably say yes to that.

bb:

Did you know Robert Plant Variant, as we’re calling him?

Marty:

Yes.

bb:

Did the two of you work together in the initiative?

Marty:

Yes. Kind of.

bb:

Did you know about his Zeppelin Tube, then?

Marty:

Oh yes. Never heard the end of it. (laughs)

bb:

Did you know Karoz Blogger?

Marty:

I believe so. The diamond guy, correct?

bb:

Yes. Fuchsia diamond, if that’s what you’re implying. Or so the story goes.

Marty:

Yes. I knew him.

bb:

Did you know Gene Fade the Mossman?

Marty:

No.

bb:

Hucka Doobie?

Marty:

Don’t believe so.

bb:

Did you work on The Arab?

Marty:

Most definitely.

bb:

Did you work on other projects?

Marty:

Yes.

bb:

Can you tell us about those?

Hucka D.:

Marty will talk about those another night. Fine variant he makes. Very realistic.

bb:

So that’s it for Marty tonight?

Hucka D.:

Yes. Would you like to talk to another member of the initiative?

bb:

Oh sure.

Hucka D.:

Let’s see who we have. Tull is not available tonight. Marty is very important, and we’re very fortunate that he wants to speak with us through this blog. He is the spokesperson for The Beetles.

bb:

Why doesn’t he get along with Robert Plant Variant?

Hucka D.:

Marty is really a deep subject. A Big Hole. He channels others through him.

bb:

Mozart?

Hucka D.:

Yes.

bb:

Beethoven?

Hucka D.:

In a manner. (pause) Oh, here’s an interesting attempt. How about Jordan?