I tried painting the texture using the zprojectbrush today i had a hard time finding good refferencephoto's for the texture (front and side images which aren't overlit, or very tiny), so i had to rotate the model till it matched the refference photo.

Fiddled around with ZBrush some more and i have to say i think i have it right this time.
Let me know what you guys think.

I was also wondering how you paint textures in ZBrush, so that the color is 1 to 1 in photoshop/maya, it also seems that the color seem to differ when i switch materials in ZBrush(so when i choose pink as a color it can change a lot depending on the underlying material.

Well it's been awhile, but i didn't have the time to work on it (excuses, excuses)
i departed ZBrush for a while(love the program but somehow i can work a bit more accurate when in maya ) and i went back into Maya to work on the basemesh for a bit.
I also started modeling a church between refining indy and sleep

I think i have the shape of his face right this time(nose needs some work aswell as his ears), but maybe a fresh pair of eyessay otherwise

Yeah that eyebrow thingy is going to follow me for quite some time, i think :p

I have been tweaking some more today( see picture)

I also stumbeld upon something strange when i export the model as an OBJ and import it in to ZBrush somehow the mesh was different(i matched al the settings in Zbrush, camera lens focal length, image/documentsize), It looked like sort of a mix between the model and the UV map, maybe some of you guys have stumbeld upon this aswell otherwise i will post an example image tomorrow.

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