Author's Note: For the sake of my and everyone else's sanity, I've decided to leave my personal grievances with unrealistic sci-fi at the door. Expect wacky super-science shenanigans to follow.

Elevator Pitch: Party's first quest as a group is a prisoner escort mission to Metroplanet, a bustling mega-structure where species of all kinds meet and do their work. As one might expect, things don't go as planned.Entrance/Guardian: After a quick introduction by the hiring party
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Itís Lake here with another blog about being a DM or GM. This blog is going to be all about NPC creation and the steps I take. This is really only going to cover my process for important NPCs. Minor NPCs I usually improvise.

Step 1: The Role.

When creating a new NPC, I usually start with the role they plan in their communityor the campaign. Are they the captain of the guard, the local blacksmith, or even the lord?
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Free advice for would be dm's:
Setting building is fun. It's entertaining and you can spend hours on end on it. And you should. But it isn't all that important if you don't at least have the skeletal framework to a campaign planned out. This means, villains, storylines, potential foils, possible love interests, metaplot structure, etc. All that is much much more important than the way some language dialects relate to each other or the cool inner politics of the main religion. Because you
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So I have been playing RPGs for about 5 to 6 years. I know thatís nothing compared to some of you all. This does mean that I have a whole lot of characters sitting in my Mythweavers sheets page, some of which Iím currently playing, some were just fun ideas I had, and many are from abandoned games. So, Iím gonna go through each and every one and describe my thought processes and experiences with each character. Some of these will be fairly in-depth,
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