Player Centric

As all good developers I try and spend some time on personal development. I’ve been watching some of the talks from the Full Indie Summit 2014 and amongst them was about player centric design by Nels Anderson (Lead Designer on Mark of the Ninja), which currently has a criminal number of views so you should probably carve out 40 minutes and watch it yourself.

Enjoy it? It mostly made me think about how I want the player centric design of Spy Game to play out. Using real life ideas such as love and betrayal to help generate interesting player centric stories.

Perhaps Agent Alpha is captured, however Agent Juliett is in love to Alpha, so she throws her current mission to rescue him.

Do you send in more agents to help with the rescue? If they come back alive to you keep both, one or none of them as active agents? What are the consequences of Juliett throwing the mission?