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In the latest Game Face, MMORPG.com's "Pokket" takes a look at the Hutball Warzone from Star Wars: The Old Republic. You'll get tips and tricks for surviving this action-packed PvP zone. Check Game Fact #17: Guide to SWTOR's HUTBALL Warzone and let us know what you think in the comments.

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Great tutorial video, and your game looks like it is running a lot smoother that your previous videos. This video did a good job of making me want to play SWToR. I am still holding out until they add a few patches though. I always find it better to play a game after it rids all of the release bugs and glitches. Good Job, Happy New Year! ^^

"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."

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issue i most often have in hutball is the chain CC which prevents me from passing as i get killed. If the ball is gonna slow you down by having it it should give you a greater resistance to getting chain locked.

As a non tank i only get one break and as my server is almost always Emp on Emp huttball there are always 2 or 3 Sorc waiting to lock down any ball holder.

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Me on RP-PVP. Had the same thing on WAR RP-PVP servers, by the way: the "goodies" dominating in battlegrounds.

I'm on one of thems there, whatchoo call'em.. PEE-VEE- E servers.

So, I guess I should expect a lot of poor PvPers. Republic is way outnumbered on my server though, and Imperials seem to run premades. Last night I was in a match on huttball against a premade.. we were shutout 6 - 0 in roughly 3 minutes. Afterwards I promptly logged off and cried in a corner.

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The problem with Huttball is that you're given such little instruction. The ball should be marked in the game world, but it's only a tiny dot on the map and mostly obscured by the dots of other players.

If you don't already know your objectives, you aren't going to have much luck figuring them out.

I use it as an example a lot, but TF2 marks everything very well. An arrow points to the current objective, and if you go to the objective and kill anyone near it, you're helping your team. To be honest, the objectives in Huttball are just too complicated for casual play.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

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GREAT VIDEO!

Went in to pvp the other day and didn't know what I was doing, but I figured out the basics. This video cleared up several things for me and is very helpful. Thank you, I know I'll probably enjoy Huttball a little more now for sure :)

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Originally posted by Shroom_MageThe problem with Huttball is that you're given such little instruction. The ball should be marked in the game world, but it's only a tiny dot on the map and mostly obscured by the dots of other players.

If you don't already know your objectives, you aren't going to have much luck figuring them out.

I use it as an example a lot, but TF2 marks everything very well. An arrow points to the current objective, and if you go to the objective and kill anyone near it, you're helping your team. To be honest, the objectives in Huttball are just too complicated for casual play.

Too complicated for casual play? Seriously? The loading screen makes it very very clear to anyone with half a brain that the objective is to take the ball across the enemy's line, and that you have an ability to pass the ball if you happen to have it.

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Originally posted by travdoty

Originally posted by Shroom_Mage The problem with Huttball is that you're given such little instruction. The ball should be marked in the game world, but it's only a tiny dot on the map and mostly obscured by the dots of other players.

If you don't already know your objectives, you aren't going to have much luck figuring them out.

I use it as an example a lot, but TF2 marks everything very well. An arrow points to the current objective, and if you go to the objective and kill anyone near it, you're helping your team. To be honest, the objectives in Huttball are just too complicated for casual play.

Too complicated for casual play? Seriously? The loading screen makes it very very clear to anyone with half a brain that the objective is to take the ball across the enemy's line, and that you have an ability to pass the ball if you happen to have it.

Loading screen? What makes you think anyone reads that? I'm sorry, but that's just not how game design works. People clearly aren't understanding what to do. This is because the objectives are poorly indicated.

If it's so obvious, then why do people seem to have so much trouble? It's the most common complaint with Huttball by far. When you design something, you have to make it understandable. You don't just roll the dice and hope that people's brains don't temporarily short just for the duration of the match.

You can blame players for not reading the instructions all day long, but that won't change a damn thing. There's a reality that needs to be accepted. Bioware makes a game. People don't have fun playing said game. Bioware's job is to make sure people have fun. If people aren't having fun playing Huttball, then Bioware is doing a bad job.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

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very good guide pokket!i loved the tip about the trow ball feature a lot dont know it is avail,their skill bar is full when they receive it so they never noticed it!use this as often as permit ,if you think you have the time ?YOU DONT HAVE THE TIME!the enemy is already on you tail!and yes as we learn the rope of huttball it is way more addictive then it look it take insane amount of strat to win and the other team are also adjusting ,when this goes level 50 pro-pvp this will be a sport into its own