The Association for Behavior Analysis International® (ABAI) is a nonprofit membership organization with the mission to contribute to the well-being of society by developing, enhancing, and supporting the growth and vitality of the science of behavior analysis through research, education, and practice.

Abstract: Video games and "gaming" have become a global form of entertainment and leisure activity reaching back to the 1970's release of "Pong." This presentation will further discuss aspects of a contingency analysis first presented at ABAI 2017 which provided a foundation analysis of contingencies that influence game play, with an added discussion of variables that influence player selection of games across genres.

Instruction Level: Intermediate

Target Audience: Members who are interested in a contingency analysis of video game behavior

Learning Objectives: At the conclusion of the presentation, participants will be able to: 1. discuss several types of reinforcement 2. analyze contingencies within video games 3. observe complex contingencies in daily life