Octodad: Dadliest Catch + Soundtrack

Greetings, fellow normal humans! Did you have enough fun playing Octodad: Dadliest Catch? Of course not, you can always have more fun playing Octodad: Dadliest Catch! But instead of yelling with your friends into a Youtube camera, now you can have fun that is officially sanctioned by the Young Horses. Behold new content, Octodad Shorts!

Octodad Shorts are DLC levels we’re releasing for FREE, which explore new scenarios in our tentacled father’s life. New levels were our number one most requested feature (next to making the game free), so we’ve been hard at work doing what you all tell us to!

But why look at screens when you’ve got bullet points!?

Over 40 new objectives!

Over 20 breakable plates!

Over 0 unconscious ragdolls!

An unspecified amount of new octopus sounds!

Probably a pizza!

Want to see all this and more? Just wait in front of your computer for a while (weeks) until the new Octodad content washes over you like a summer breeze. Don’t have Octodad: Dadliest Catch to enjoy this content? Well, you can buy the current game on Steam right now (hurry before the Summer Sale ends!)

You can find more music from Kozilek here.Ian McKinney's Bandcamp is here.and more of Whitaker Trebella's tunes are here.

If you purchased the soundtrack DLC the files will be placed in your Octodad Dadliest Catch folder in the Steam Directory: ...\Steam\SteamApps\common\Octodad Dadliest Catch\Octodad Dadliest Catch Original Soundtrack\ (Right click Octodad Dadliest Catch in the Games list -> Local Files -> Browse Local Files).

Octodad: Dadliest Catch is a game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about his life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.

Resize fullscreen resolution down if desktop resolution is smaller than 1280x720 (or game resolution)

Tutorial notifications now change instantly based on dominant device

Linux uses CLOCK_MONOTONIC_RAW now instead of CLOCK_MONOTONIC.

Editor

Fixed an issue with fog settings affecting multiple tabbed levels

Fixed an issue where attributes would not properly show up when creating an object

Added link to wiki in Help menu

Log when end level event occurs

FAQ:

Why did you make significant changes to some of the levels in the later part of the game?

Many players found these levels to be a significant departure from the earlier levels because it too heavily relied on stealth as a game mechanic, which did not work out too well. These levels did not get as much iteration and playtesting as the earlier levels did.

How does this affect speed runs?

Most of the original paths still exist, but there is an emphasis on the new objectives/solutions for typical players to complete.