gio963tto: Built 3d model and assembled cockpit folders using parts of the 3d model.

Pete Shaw aka Mission_bug: New aircraft slots from the 504. Updated the cockpit java with new names for some parts and reorientated various cockpit controls so they moved correctly. FM renamed from previous but with some entry changes for the 184.

Elements of the mod: 1C Maddox Games from within IL-2 Sturmovik 1946.

Notes:

The Mod uses Cooper bombs and they have always been problematic, for some reason they are named differently in some packs, please make sure you have these in your game:

The model uses the game MK.12 torpedo java and that is what will show in game unless you move the mod to the top of your SAS, DBW folder using the title '! Short184', this is how the folder has been named in the links posted. Used this way you will see the 3d torpedo model Gio made for the aircraft. If you place the folder alphabetically, 'Short184' the in game Mk.12 model will show.

Be aware that if you use this at the upper end of the SAS/DBW folder other mods using the Mk.12 could show the torpedo model by Gio.

All weapon options use WWI bomb packs from Dreamk.

Self Stationary Planes included:

Note: Due to the way some of the gear parts are used in the weapon selection screen they are not part of the aircraft hier so do not show in the centre of the floats on the statics.

If you wish to use the Self Stationary Plane add the folder in the download that begins with the title 'PS_Short_Type184_SSP' to your mod folder and add the entries below.

Note: If you do not have a section for the self staionary aircraft you will need to create one using the headers shown below after your stock static entries.

I whooped with joy when I spotted the lifting eye on the top wing of some of the variants Q.2 (Not a request) Do you think our game (4.12 /BAT DOF) could ever be modded to use a winch ? I'm thinking of something like the catapult the Jet boys use on modern carriers.....but in reverse....... and a lot slower

Once again many thanks to you & Gio for your tireless work providing us with superb Vintage and WW I aircraft

Hello Alfie, as explained in the readme the torpedo uses the in game Mk.12 so as such is a little more powerful and heavier than what I believe was a Mk-4 tested on these originally, torpedoes it seems were a little problematical due to the low power of the engines so most of the time the 184 seems to have used bombs.

Every time I tried to drop one it just missed the intended target, never was much good at torpedo work.

Not sure why but I could not make a class specific for the torpedo, it would not show in the arming screen whatever I did, maybe because most folks like Dreamk seem to enclose their weapons in cod files, whatever they are, I do not have access, not worthy I guess.

Maybe these stop anything else I try to make useless or it could be the other weapon packs made by such as western are put together in such a way that they also stop anything else but the stock weapons loading besides the new stuff they use.

Maybe I was just doing it wrong, who knows.

You would need one of the coders here to make something specific for this bird, I have done all I am capable of doing, things such as the FM need the attention of a expert, my efforts are purely placeholders to at least allow the aircraft to function in game even if not exactly as would the real thing.

Maybe if the aircraft makes it into BAT some of the problems might get sorted, if not you will have to enjoy things as they are until someone comes along to put things right, the java is included for anyone wanting to make changes.