I was given a few small 3D Printing, Stereolithography gigs over a few weeks to create custom props for his Photo shoots, and today I am covering a small metal pendant I created for him to use.

As a trained Industrial Designer, my schooling prepared me to work in 3D Printing
as I am trained in Dimensional Design, Ergonomics,and Manufacturing, so
I can design something that will actually work in the real world, and this small prop was refined a bit in a few passes, and delivered.

Today's post also is a bit of a simple tutorial on how I make these objects in 3DSmax using the great N-power Pro-boolean Plug-In built into the product now.

Today in PART II I am covering a bit more details with alternate views of the flying machine I designed in 3D for Menagerie Creative a few years back. I did quite a few projects for them both for outside Entertainment clients, and directly for them as the client like this one.

I love steampunk design, as I am a vintage and antique collector so I love to imagine using only old-Tech to create modern machines, so this was a great project to get on and apply that to.

Flying Mythical Vehicles are so much fun. I only get to do this type of work once a decade or so, so when they do come onto my plate, I go all in.

Check out the Steampunk flying giant Flea I did in 2D and executed in 3D here as an example.

For
the AV [ audio visual] trailer campaign for the film The City of Ember, I was asked to create a generic tunnel similar to a screen shot we had for the film, so off I went to work.

This client was one that usually went simple 2D white on black so we did
have our own expectations very high that they would go for a more artful
direction, but we were asked to explore anyways.

I had locked in a look for a glowing filament type of neon look for the titles that can be reviewed in Part I here. and they wanted a second internal card set for the TV ads that would match the red metal tunnels found in a few scenes of the film.

I
established a 3D Stock Model sales model while in-house
at The Cimarron Group from 2003 to 2009, and today to review is a 3D build of a Mission styled Mica Lamp that is iconic as the the Arts and Crafts movement.

This asset is still available for sale at TurboSquid, the largest online stock 3D house from my prior employer as seen in 3DS.max, and 3DS export formats.

Today
is my final post in this series, PART V on my series showing the 3D Titles I did for Looney Tunes:Back in Action from back
in 02', and today I finish up with the last color versions I created for our pitch.

PART I showing the first set of sepia toned logos can be seen if you go here.
PART II covers the rest of the Black and Whites here.
PART III covers the first seven color titles, and can be seen here.
PART IV: covers the second set of full-color 3D Logos here.

BabelFish Universal Translator Widget

About Me

Trained in Transportation Design at Pasadena’s Art Center College of Design, I have worked for the past 24 years in every facet of Entertainment Design as Conceptual Designer, up to Design Director. I am currently running my design studio full time out of my home in Littleton, CO.
In the past, I have orchestrated teams as large as 100 on an international level , and as small as a few artists. Art Center gave me the formal training in Industrial Design via sketching and modeling to execute my designs.
The variety within the Entertainment Industry that I have been involved with includes: Television Commercial Set Design, 2D Animation Television Series, Restaurant Design and Illustration, Real Time 3D Interactive Gaming, Online 3D Web interface, CD ROM Magazine Design, Theme Park Attraction Design, and finally ending up in Entertainment based Advertising for Theatrical Films.
I have experience starting up both 2D, and 3D design departments, as well as moving into existing studio infrastructures of operation and working within established systems already in place.