Analyze four games you have played, each from a different medium.
Identify the medium, player format, objectives, rules, resources,
and theme (if relevant). Discuss with your counselor the play experience,
what you enjoy in each game, and what you dislike. Make a chart
to compare and contrast the games.

Describe four types of play value and provide an example of
a game built around each concept. Discuss other reasons people play
games.

Discuss with your counselor five of the following 17 game design
terms. For each term that you pick, describe how it relates to a specific
game.

Thematic game elements:

story,

setting,

characters

Gameplay elements:

play sequence,

level design,

interface design

Game analysis:

difficulty,

balance,

depth,

pace,

replay value,

age appropriateness

Related terms:

single-player vs. multiplayer,

cooperative vs. competitive,

turn-based vs. real-time,

strategy vs. reflex vs. chance,

abstract vs. thematic

Define the term intellectual property. Describe the types
of intellectual property associated with the game design industry. Describe
how intellectual property is protected and why protection is necessary.
Define and give an example of a licensed property.

Do the following:

Pick a game where the players can change the rules or objectives
(examples: basketball, hearts, chess, kickball). Briefly summarize
the standard rules and objectives and play through the game normally.

Propose changes to several rules or objectives. Predict how
each change will affect gameplay.

Play the game with one rule or objective change, observing how
the players’ actions and emotional experiences are affected by the
rule change. Repeat this process with two other changes.

Explain to your counselor how the changes affected the actions
and experience of the players. Discuss the accuracy of your predictions.

Design a new game. Any game medium or combination of mediums is
acceptable. Record your work in a game design notebook.

Write a vision statement for your game. Identify the medium,
player format, objectives, and theme of the game. If suitable, describe
the setting, story, and characters.

Describe the play value.

Make a preliminary list of the rules of the game. Define the
resources.

Draw the game elements.

Do the following:

Prototype your game from requirement 5. If applicable, demonstrate
to your counselor that you have addressed player safety through
the rules and equipment. Record your work in your
game design notebook.

You must have your merit badge counselor's
approval of your concept before you begin creating the prototype.

Test your prototype with as many other people as you need to
meet the player format. Compare the play experience to your descriptions
from requirement 5b. Correct unclear rules, holes in the rules,
dead ends, and obvious rule exploits. Change at least one rule,
mechanic, or objective from your first version of the game, and
describe why you are making the change. Play the game again. Record
in your game design notebook whether or
not your change had the expected effect.

Repeat 6b at least two more times and record
the results in your game design notebook.

Blind test your game. Do the following:

Write an instruction sheet that includes all of the information
needed to play the game. Clearly describe how to set up the game,
play the game, and end the game. List the game objectives.

Share your prototype from requirement 6a with a group of players
that has not played it or witnessed a previous playtest. Provide
them with your instruction sheet(s) and any physical components.
Watch them play the game, but do not provide them with instruction.
Record their feedback in your game design notebook.

Share your game design notebook with your counselor. Discuss
the player reactions to your project and what you learned about
the game design process. Based on your testing, determine what you
like most about your game and suggest one or more changes.

Do ONE of the following:

With your parent’s permission and your counselor’s approval,
visit with a professional in the game development industry and ask
him or her about his or her job and how it fits into the overall
development process. Alternately, meet with a professional in game
development education and discuss the skills he or she emphasizes
in the classroom.

List three career opportunities in game development. Pick one
and find out about the education, training, and experience required
for the profession. Discuss this with your counselor. Explain why
this profession might interest you.

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