Hey if people continue to ask...I'll tell them where things stand at that moment. So long as they realize that the moment is almost completely unpredictable

Seriously though, there's been very good reasons for the delays here. Some were technical but most were positive behind the scenes upheavals. Like I said elsewhere, 2010 is going to be an extremely interesting year for WWG

Here's the TerrainlinX Planner overview video. One part promotion, one part tutorial.

I just realized that I neglected to mention "group select/copy/paste" for copying larger groupings of tiles and symbols. Oh well, I'll have to catch it on the updated video when we add additional features.

However I do have a question on the software.It looked like the walls were generic when they are dropped in the planner.Is there any way to specify what wall you are dropping in where?

For example, I know Streets has six different 6 inch walls. Is there any way to specify which type of wall is being used in each spot?

also does the manifest just list you need this many walls/connectors or does this also say x walls from Set 1, y walls from set 2, etc.

Not right now, but it's something that is going to get implemented. The problem is figuring out a way to effectively do it as all walls look identical from top down. There's talk behind the scenes about how we want to do this, but suggestions are always welcome. In fact, feel free to hit the TerrainLinX Planner sub forum to make requests/suggestions for the planner.

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I'm curious about this point as well. Also, are there keyboard shortcuts for rotating tiles?

I just added it in after reading your post. It should be in the initial release, if not it'll be in the first update.

We've got plans for V2 which will cover specific walls from specific sets which work in conjunction with the current generic wall sizes and iconic representations. We tried to get it in there for V1 but we wanted a release candidate out there sooner than later instead of pushing this even further back. The planner currently adds posts, walls, railings and balconies to the manifest in a generic format whereas tiles are implicit.

One thing we'll be stressing constantly is that the TLX planner is absolutely going to involve "feature creep" and we fully expect a number of free updates based on fan suggestions. We've already go a laundry list of features to add to V2 but we're holding off on that discussion until we get some feedback from V1.

A HUGE congrats to Brant Hestrup for helping us forge ahead on an entirely new line of products. Planner development was a long and deep process and Brant was upbeat and thoughtful throughout. His ideas and execution make this piece of software something genuinely special.

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