[1.7.3] Spider Families (V5)

actually i think it would be nicer if the baby spiders did grow up and upon hatching the spiders would turn to the nearest creature AS THEIR MOTHER, why, well if you are near a bird when it hatches it sees you as its caretaker.

This may be going a tad bit "Far"...But, would there be any way to..."Upgrade" your frolicky, summonable spider minions?

E.G: Types that stay hostile to any target (You included), but with different abilities and strengths, or varying "Pet" spiders who are just for show or to defend you...

Let's say that is a spider egg....
And that is Netherrack....

Would make a hostile, flaming spider. A bit bulkier, and with a red tint, this spider would have a 2.5 hp boost onto the normal 5.0, and would "Ignite" mobs when they hit them. Not blocks, just the mobs.

Would make a hostile, creeper-style spider. 4.0 hp, 1.0 less than normal, this spider would target anybody (You or a mob) and explode viciously. Although, the explosion radius is small, about 2x2x1... For the price, it'd have to have SOME worth, costing some coal, iron, flint and gunpowder. Wouldn't it be fun having some hostile creeper spiders? They would be a bit smaller than the normal model, and greener.

]" title="-<->" /> ( the is cowhide)

Pet spider! Won't be targeted by any mobs, and will have 10 hp (For falls). Will munch on nearby flowers, healing itself! Will follow you around. Quite fast, and springy to boot! (Can jump two blocks high! And two far!) Would be a light pink color, and about normal size.

Ninja spider. Very transulent, you can only -faintly- see it's red, glowing eyes. Can't be targeted by hostile mobs until it attacks. Not easy to make, due to gold being a bit uncommon, this spider has 12 hp, and can jump three blocks high. Tends to hide out on ledges. Will make passive animals a higher priority than hostile mobs or the player, except for when attacked. Will attempt to run away from combat when under 3 health. Slowly (.5 hearts per 3 seconds) regenerates in the dark. Will only attack if it has 6 or more health remaining.

Torch bearing spider! Fast, and acts like a pet spider. Requires the player to ATLEAST have a diamond pickaxe, explored for a bit, and make some easy items. The spider will plant torches around in dark (below level 14) light areas. But, it's supply is limited. Every torch you give it let's it place that torch somewhere! 8 hp, and won't be attacked by hostile mobs. Golden colored.

A very, very sneaky spider. It'll burrow into the ground (disappears), and will damage any mob/player that walks over it for half a heart a hit. Kinda like a walk-over-able, invisible cactus. Nasty! But, good for easy death traps. Will only burrow in grass, and if the block it resides in is destroyed, the spider dies. Requires the player to have found a dungeon! It looks like a normal spider when above ground, and if it can't burrow into any place, it'll die after 20-30 seconds.

(The is a Gold Block) (The is an Iron Block)

A very, very scary spider. About the size of a Mother Spider, but much darker. Has 40 health, and deals a painful 3 hearts per hit damage. Immune to arrows, fire, and lava. Will spawn little, dark spiders (Much like the mother spiders normal babies) who will target any foe in the vicinity. They will additionally heal the Evil Mother Spider for half a heart per dead baby, but she can only spawn 10 a minute. If the whole brood is dead, she gains double damage, and wont spawn any more. Has a 1/20 chance to drop a broken Dark Spider Egg on death, allowing recapture...

Now, for...Enhancements!

Take an egg (Any egg! Enchanted or no!) and place it in the part of a where the smeltable-items go (Like or )

Then, in the fuel spot you can place a food! For an egg to absorb a food, it takes 60 seconds, and will "Enhance" the spider by a certain amount. ONLY 10 enhancements can be used per spider, and only 3 max in each catagory. So, you could have 3 Red mushrooms, three Yellow flowers, and three TNT for +6 HP, +3 Damage and a 30% move speed boost! Oh, and immunity to fire/lava!

will boost the spiders life by 2 per one fed! allows the spider to (albeit, slowly) regenerate health at about half a heart per two seconds. permeates the spider to move in water like it was dry land! (The are reeds) will boost the spiders damage by one heart per hit! Cool, eh? will make the spider move about 10% faster than normal. give your spider a small boost to jumping height! One extra block higher! Immune to fire or lava! If you give it three, it will heal in/or on fire lava! One heart per two seconds! Your pet spider (Or torch spider!) will run to the nearest iron/gold/diamond ore! In a 32 block radius. Arrows killing your pets from afar? Reduces damage by 1/4 per use, up to 3/4 less damage! (For arrows) And now, for the ULTIMATE spider... Boosts life by 2, damage by 1 heart/hit, regeneration by .5 per two seconds, immunity to fire and lava, and takes 1/4 less damage from arrows per hit. Oh, and moves in water as if it was land. After dying, the spider can be retrieved, but each retrieval will take one Boost off. (You can re-feed it!) Also, it wont attack you.

And, yes, I DO understand that you probably wont ever do this, but meh. It was fun to type out! (Please comment on it, if you will or wont :tongue.gif:)
Thanks!

Oh my god I love this idea.
For the love of god do you best to make at least some of these ideas.

And there's always room for improvement on these ideas to make it even more balanced but I figured I'd ask permission first to edit your original ideas, so yeah. Can I Kit-Kat?

This may be going a tad bit "Far"...But, would there be any way to..."Upgrade" your frolicky, summonable spider minions?

E.G: Types that stay hostile to any target (You included), but with different abilities and strengths, or varying "Pet" spiders who are just for show or to defend you...

Let's say that is a spider egg....
And that is Netherrack....

Would make a hostile, flaming spider. A bit bulkier, and with a red tint, this spider would have a 2.5 hp boost onto the normal 5.0, and would "Ignite" mobs when they hit them. Not blocks, just the mobs.

Would make a hostile, creeper-style spider. 4.0 hp, 1.0 less than normal, this spider would target anybody (You or a mob) and explode viciously. Although, the explosion radius is small, about 2x2x1... For the price, it'd have to have SOME worth, costing some coal, iron, flint and gunpowder. Wouldn't it be fun having some hostile creeper spiders? They would be a bit smaller than the normal model, and greener.

]" title="-<->" /> ( the is cowhide)

Pet spider! Won't be targeted by any mobs, and will have 10 hp (For falls). Will munch on nearby flowers, healing itself! Will follow you around. Quite fast, and springy to boot! (Can jump two blocks high! And two far!) Would be a light pink color, and about normal size.

Ninja spider. Very transulent, you can only -faintly- see it's red, glowing eyes. Can't be targeted by hostile mobs until it attacks. Not easy to make, due to gold being a bit uncommon, this spider has 12 hp, and can jump three blocks high. Tends to hide out on ledges. Will make passive animals a higher priority than hostile mobs or the player, except for when attacked. Will attempt to run away from combat when under 3 health. Slowly (.5 hearts per 3 seconds) regenerates in the dark. Will only attack if it has 6 or more health remaining.

Torch bearing spider! Fast, and acts like a pet spider. Requires the player to ATLEAST have a diamond pickaxe, explored for a bit, and make some easy items. The spider will plant torches around in dark (below level 14) light areas. But, it's supply is limited. Every torch you give it let's it place that torch somewhere! 8 hp, and won't be attacked by hostile mobs. Golden colored.

A very, very sneaky spider. It'll burrow into the ground (disappears), and will damage any mob/player that walks over it for half a heart a hit. Kinda like a walk-over-able, invisible cactus. Nasty! But, good for easy death traps. Will only burrow in grass, and if the block it resides in is destroyed, the spider dies. Requires the player to have found a dungeon! It looks like a normal spider when above ground, and if it can't burrow into any place, it'll die after 20-30 seconds.

(The is a Gold Block) (The is an Iron Block)

A very, very scary spider. About the size of a Mother Spider, but much darker. Has 40 health, and deals a painful 3 hearts per hit damage. Immune to arrows, fire, and lava. Will spawn little, dark spiders (Much like the mother spiders normal babies) who will target any foe in the vicinity. They will additionally heal the Evil Mother Spider for half a heart per dead baby, but she can only spawn 10 a minute. If the whole brood is dead, she gains double damage, and wont spawn any more. Has a 1/20 chance to drop a broken Dark Spider Egg on death, allowing recapture...

Now, for...Enhancements!

Take an egg (Any egg! Enchanted or no!) and place it in the part of a where the smeltable-items go (Like or )

Then, in the fuel spot you can place a food! For an egg to absorb a food, it takes 60 seconds, and will "Enhance" the spider by a certain amount. ONLY 10 enhancements can be used per spider, and only 3 max in each catagory. So, you could have 3 Red mushrooms, three Yellow flowers, and three TNT for +6 HP, +3 Damage and a 30% move speed boost! Oh, and immunity to fire/lava!

will boost the spiders life by 2 per one fed! allows the spider to (albeit, slowly) regenerate health at about half a heart per two seconds. permeates the spider to move in water like it was dry land! (The are reeds) will boost the spiders damage by one heart per hit! Cool, eh? will make the spider move about 10% faster than normal. give your spider a small boost to jumping height! One extra block higher! Immune to fire or lava! If you give it three, it will heal in/or on fire lava! One heart per two seconds! Your pet spider (Or torch spider!) will run to the nearest iron/gold/diamond ore! In a 32 block radius. Arrows killing your pets from afar? Reduces damage by 1/4 per use, up to 3/4 less damage! (For arrows) And now, for the ULTIMATE spider... Boosts life by 2, damage by 1 heart/hit, regeneration by .5 per two seconds, immunity to fire and lava, and takes 1/4 less damage from arrows per hit. Oh, and moves in water as if it was land. After dying, the spider can be retrieved, but each retrieval will take one Boost off. (You can re-feed it!) Also, it wont attack you.

And, yes, I DO understand that you probably wont ever do this, but meh. It was fun to type out! (Please comment on it, if you will or wont :tongue.gif:)
Thanks!

Oh my god I love this idea.
For the love of god do you best to make at least some of these ideas.

And there's always room for improvement on these ideas to make it even more balanced but I figured I'd ask permission first to edit your original ideas, so yeah. Can I Kit-Kat?

Sorry, but bumping this. An excellent thread has all the right to be bumped.

And if Kit Kat's idea could be implemented, I would happily reward, not bribe, him with a ten, maybe five-teen dollar-donation on a job well done!

I'm not begging for the implemention of the idea, just trying to make my first donation suggestion not sound like a bribe.

No, actually you are begging.
You don't really need to be quadruple posting in this thread for the purpose of bumping it and making sure the OP of this thread sees your post that says "please add this in I'll pay you money" if he didn't already see the other post/s.

Sorry, but bumping this. An excellent thread has all the right to be bumped.

And if Kit Kat's idea could be implemented, I would happily reward, not bribe, him with a ten, maybe five-teen dollar-donation on a job well done!

I'm not begging for the implemention of the idea, just trying to make my first donation suggestion not sound like a bribe.

No, actually you are begging.
You don't really need to be quadruple posting in this thread for the purpose of bumping it and making sure the OP of this thread sees your post that says "please add this in I'll pay you money" if he didn't already see the other post/s.

Apologies if I'm coming off semi-rude or harsh.

No, sir, I'm not. You came off a bit rude when I quoted Kit-Kat's idea. Chill, man.

No.1: I kept bumping this thread to make sure it didn't descend too far down, and so others can enjoy this mod.

No.2: I messed up on the first donation suggestion; bad choice of words. I was trying to correct my first suggestion, but that failed to. You don't have to believe me. Off-topic I know, but I'm quite interesting to talk to IRL, and I'm quite enthusiastic and descripitive. But on the internet, I just can't put my thoughts on a response like I do an IRL conversation. I DID come off as a grabass. And for that, I apologize.

I apologize to you, and you to me. Now were even and off to a better foot, eh? Let's continue to make healthy contributive posts, and no more arguements.

imagine.....
a creeper version
where a mother creeper just spawns more and more creepers (normal sneaky bastards) at a max of 5 or 10 thats a nice everything you have there mind if my family moves in ? can we mistah ? please mistah o_o
oh dear god that would be so funny and harsh at the same time :biggrin.gif: