With Akjagara Prime coming, I feel necessary to point something out

Something that bothered me for a while. Prime dual secondaries usually require the most amount of work to get, which can get pretty damn ridiculous if you're really unlucky. More so than with pretty much any other item. And all for what? They don't necessarily have any advantage over single Prime secondaries or primaries that would justify it.

Now, I'm not a math genius, but I would assume that with each extra item required, average time to obtain the whole thing increases. Correct me if I'm wrong. I have just one question. What is the logic behind this? I assume that average time to obtain for these various weapon types vastly differs, with dual weapons taking a lot more time (from my experience, they're always the ones taking most time to obtain) in comparison to single weapons. Which seems absolutely arbitrary to me.

What would bring non-legacy dual Prime secondaries and melee in line with single counterparts is one simple change – instead of requiring two of, let's say, "barrel" items, blueprint will ask one item named "barrel**s*" (and just get rid of the goddamned "link"). Meaning these parts already come in twos, making building dual weapons equivalent to single counterparts. Which I think is absolutely reasonable, since dual versions of single weapons are usually just sidegrades, while weapons that don't have single version are already un/balanced with other weapons of their respective class in mind.

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I have a few suggestions on how to make the achievement of hitting pirate legend less anticlimactic. This is in response to the thread a little while ago that discussed how anticlimactic it was to reach Pirate Legend (

Skt doesn't make it to worlds Korea doesn't make semifinals C9 goes from last place NALCS to semifinals in worlds EU makes it to semis and finals Goldenglue performs well Caps goes to G2 with Perkz as ADC Le Baguette Leaves FNC Bang and Wolf Leave SKT Madlife retires People don't complain about world's balance…

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