CL's game seems to have stalled because baby. So I'm going to start a 9p sign up for the game I was going to run on the queue at 12 (which is also seemingly stalled). How fitting this title will be if the world completely stalls. Sad but fitting. Edit: Ha, he totally posted while I was drafting this...

The Final Fantasy

So this is one of those complex combat based systems like the Star Wars games of ol'. That said set up will take a while regardless of how fast the slots fill. So lets get into it, shall we?

First we'll go over the setup. This will be a seven on two game. The Heros (the town) will be made up of 2 fighter class, 2 mage class, and 3 support class roles. The Villains (the mafia) will have an open choice as to what roles they want to take on. Each player will start with set of base stats at 1 each. The stats are:

STR - The Strength stat will determine how much physical damage is dealt in an attack.MP - The Magic Point stat will determine how much magical damage is dealt in an attack. HP - The Hit Point stat will determine how much damage a player can take before they are KO'd. Evasion - The Evasion stat will determine an attacks success.

Combat will be pretty basic. Fighter types will use the STR stat to attack other players during the night if they so wish. Mage types will use the MP stat to power their spells. Offensive spells will function in the same manner as physical attacks. Other spells will function like additional HP, Evasion, or support actions depending on the spell cast. Support players will have a combined STR/MP stat that will function in the appropriate capacity for their roles needs at the moment. For an attack to succeed the attacking player's STR or MP stat must be higher than the defending player's Evasion stat. Anything less will simply be dodged. A successful attack will reduce the defending player's HP by an equivalent amount to the attacking player's STR or MP stat. When a player's HP is reduced to 0 they are KO'd. HP will reset at the start of each day.

Each player will be given 30 additional attribute points to distribute in any fashion they wish between their stats. Players will also be given a choice of role classes they wish to play. For the town, to determine which players will be given limited slots if too many players want to roll a certain class, a number will be randomly determined for them between 1-100. The highest numbers will win those roles. Once players have their roles and set their attributes, they will be ready to begin the game. Each player's character at this point will consist of their attributed role with an item and an ability to use each night (unless otherwise stated). Certain roles will already be equipped with their item (most fighter types, for example, will fill their item slot with their weapon). Those that do not start with a pre-determined item will be given a consumable item to start the game with.

The rest of the game will function like a standard mafia game. During each day players will vote for the player they think is a Villain. At the end of day the player with the most votes will be stricken by the Death spell, reducing their HP to 0. During the night players will take their actions in an attempt to uncover their threat. The Villains will masquerade during the day and attempt to subvert the Heros at night.

I'd probably plan three builds before the roster is set: town 1St choice, town 2nd choice, and mafia build. If you role scum then nobody can bump your build anyway. If you role town then more than likely you'll be set on first or second choice. If you're really crazy like me then you probably already have each setup figured out already.

Well then, let's get started. What's a RPG based game without at least one NPC anyway? The players that rolled scum have been PMed instructions to create their build around that. If you did not get a PM stating as such, then please PM me a first and second choice town build complete with stat distribution. We can then begin setting the line up. NPC will plug any holes left in the town and I'll be making his build. Any actions the character will take will follow my standard random selection process.

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