Australian censors ban Mortal Kombat game

The highly anticipated video game Mortal Kombat, published by Warner Bros. Interactive Entertainment (WBIE) in Australia, has been refused classification by the Australian Classification Board and will not release in
Australia. We are extremely disappointed that Mortal Kombat , one of the world's oldest and most successful video games franchises, will not be available to mature Australian gamers. WBIE would not market mature content where it is not
appropriate for the audience. We understand that not all content is for every audience, but there is an audience for mature gaming content and it would make more sense to have the R18+ classification in Australia. As a member of the iGEA, WBIE
is reviewing all options available at this time.

Ron Curry, CEO of the Interactive Games & Entertainment Association had this to say:

The granting of another RC to a video game clearly designed and targeted at ADULTS again highlights the shortcomings of the current classification scheme. In particular, the absence of an adult classification.

And indeed the BBFC, with a complete range of age classifications avaialbale, passed the game 18 uncut with the comment: Contains strong bloody violence.

Australia's Government censorship board said that the game contains excessive levels of violence, and is unsuitable for a minor to see or play, specifically citing more than 60 death scenes, with graphic images of decapitations, dismemberment
and spraying blood .

Despite the exaggerated conceptual nature of the fatalities and their context within a fighting game set in a fantasy realm, impact is heightened by the use of graphics which are realistically rendered and very detailed.

Warner Brothers to appeal Australian ban on Mortal Kombat game

Warner Brothers is appealing a ban on one of the most anticipated game releases of the year, Mortal Kombat .

Earlier this week it was revealed that the Classification Board had banned Mortal Kombat due to its violent gameplay.

Warner Bros Interactive Entertainment Australia said it had decided to appeal to the Classification Review Board over the Mortal Kombat decision. It refuses to budge and submit a cut version of the game, arguing that wouldn't be Mortal Kombat
.

After reviewing both the game play and the Board's original decision WBIE Australia believe the violence in the game is on par with numerous other titles readily available for sale in the Australian market .

As such the company wants to exhaust all options to make the game available to Mortal Kombat fans in this country. An identical version of the game will be submitted for appeal.

Warner Bros. said it was considering hiring Classification Board ex-deputy director Paul Hunt to help in its appeal. Hunt now runs his own consultancy, MLCS Management, and has previously helped overturn the banning of other titles by Australian
censors including F.E.A.R. 2: Project Origin and Aliens vs Predator.

Australian appeal board upholds ban on Mortal Kombat game

Mortal Kombat remains banned in Australia after an unsuccessful appeal against the ban. The appeal board released a statement:

A four-member panel of the Classification Review Board has by majority decision determined that the computer game Mortal Kombat is classified RC (Refused Classification).

In the Review Board's opinion, Mortal Kombat could not be accommodated within the MA15+ classification as the level of violence in the game has an impact which is higher than strong. As MA15+ is the highest classification
category available to computer games under the Australian Classification Scheme, the Classification Review Board must refuse classification to Mortal Kombat.

Computer games classified RC cannot be sold, hired, advertised or demonstrated in Australia.

Australia cuts computer game, The Witcher 2, to avoid being banned

Namco Bandai has confirmed to Kotaku that The Witcher 2 has been cut for Australian release under an MA15+ rating.

According to Namco Bandai:

In the original version your character Geralt was given the choice of accepting sex as a reward for successfully completing this particular side quest. The Australian Classification Board originally refused classification
as they deemed the inclusion of sex as a reward as not suitable for an MA15+ classification.

The change is only minor, in that the character choice is now made automatically for him. The character and the side quest are still in the game but presented in a slightly different context. No other cuts have been made and this change has no
impact on gameplay, storyline or character development.

Games delivery service makes it easier for Australians to get hold of censored games

A noted online distributor of popular video games such as The Witche r series has removed restrictions from its platform which limits some features to customers based on what country their internet address is from, potentially allowing
Australians to clandestinely escape local video game censorship rules.

The feature, known as geo-IP or geo-location, is used by many online video game delivery platforms to restrict what forms of content customers in different countries can consume, and how much they will pay for it.

For example, it is common for Australian video game players to complain that the price of video games bought online can be different locally than in the United States with the price being set by determining a customer's IP address, despite the
same content being delivered.

In a statement on its site published this week, game distributor Good Old Games said it had come to the conclusion that there were a number of issues with using a customer's IP address to determine what offer they were being presented with.

A good number of users can find themselves negatively impacted by a policy of using geo IP to set their region, the company said. For example, customers may be travelling when they want to purchase or download a game from GOG.com. In
this case, automatic IP address capture might change the price or the content of the game they're ordering (such as the default language of the installer).

Furthermore, the company said, geo-IP data collection didn't always function correctly --- and could report an incorrect region for users. And lastly, it didn't want to violate its users' privacy by collecting data it didn't need to --- so had
taken the decision to trust customers to voluntarily tell it their correct region when making a purchase.

It's a particularly strange decision, considering the fact that the original Wii version was released as MA15+ without incident, but the Classification Board's issue is with a new Hardcore mode which has been added to the game.

The Hardcore game mode allows players to play in a manner that exceeds strong in impact, claims the report, engaging a headshot-only mode which results in frequent, detailed blood and gore as the zombies and mutants [sic] heads
explode into bloody pieces that spread around the environment and onto the screen. The game also contains an Extra mutants mode which increases the amount of mutants the player must kill to proceed, resulting in an increased intensity and
frequency of violence. In addition the game contains a baby mutant that jumps onto the screen and explodes into bloody chunks when killed.

Australian censors un-ban The House of the Dead Overkill on appeal

House of the Dead: Overkill Extended Cut has been re-classified MA15+ on appeal.

A three member panel of the Classification Review Board has by unanimous decision determined that the computer game should be classified MA 15+ with the consumer advice strong horror violence, strong coarse language .

The decision overturns the ban imposed by the Film Classification Board. The Review Board convened in response to an application from Sega Australia Pty Ltd, to review the decision made by the Classification Board on 23 August 2011 for the
computer game House of the Dead: Overkill Extended Cut. The Board classified the computer game RC (Refused Classification).

For perspective, the game was passed 18 uncut by the UK censors of the BBFC.

It is the view of the Review Board that the violence in this computer game, occurring in a familiar fighting game format, is stylised, unrealistic and graphically relatively unsophisticated compared to other computer games available in the
Australian market. Given the fantasy theme of zombie horror and the characteristics of that genre, the violence, although frequent, is justified by context. The zombies and mutants themselves and most of the combat action involving them is
lacking in realistic detail and occurs at a distance rather than in close up. The zombies and mutants are visually homogeneous and with a couple of exceptions that are individually grotesque, are not humanised. Victims and blood and gore
disappear within seconds from the game. The settings in Bayou City are stylised and not realistic. It is therefore the opinion of the Review Board that the cumulative impact of the violence in the game is no higher than strong and as noted above,
is justified by the fantasy zombie horror, rail shooter context.

In addition, the game contains frequent strong, coarse language which is not aggressive and is used conversationally. The cumulative impact of this language is no higher than strong.

As the impact of both the violence and the language in House of the Dead: Overkill Extended Cut is strong, the game is not suitable for persons under the age of 15.

Australia bans the computer game Syndicate

The Australian Classification Board has banned the upcoming computer game Syndicate. No doubt it would have qualified for an 18 rating, but as there isn't one then the game was banned.

The Australian censors justified their decision as follows:

In the Board's view this game warrants an 'RC' classification in accordance with rule 1(d):

Computer games that: are unsuitable for a minor to see or play will be Refused Classification.

The game contains violence that is high in impact and is therefore unsuitable for persons aged under 18 years to play.

The game is set in a futuristic dystopia where people have computer chips in their heads that allow them to interact with the "dataverse", It is a first person shooter with realistically rendered graphics. A player controls Kilo, an
agent of one of the "Syndicates" (powerful corporations), as he moves through levels completing objectives such as rescuing Eurocorp employees and extracting chips from people's heads.

In order to complete the missions, a player has to engage in intense combat with swarms of enemy combatants who are clad in light armour. A variety of weapons is available and these often cause decapitation, dismemberment and gibbing during
frenetic gunfights. For example, an intense sequence of violence commences when a player collects a "G290 minigun", which operates much like a Gatling gun. A player moves through a building rapidly firing at enemy combatants. Combatants
take locational damage and can be explicitly dismembered, decapitated or bisected by the force of the gunfire. The depictions are accompanied by copious bloodspray and injuries are shown realistically and with detail, Flesh and bone are often
exposed while arterial sprays of blood continue to spurt from wounds at regular intervals.

Similar injuries can be caused by many other weapons, including shotguns, high-calibre revolvers, sniper rifles, assault rifles, rocket launchers, laser guns and grenades.

The game also allows a player to repeatedly damage enemy combatants' corpses. This is shown in realistic depictions. For example, it is possible for a player to decapitate a corpse with a headshot before individually blowing off each of its
limbs. Depending on the weapon used, it is also possible to bisect a corpse, with realistic ragdoll effects noted. The depictions are again accompanied by arterial sprays of blood and detailed injuries that include protruding bone.

Throughout the game, a player consistently encounters unarmed civilians and has the choice of whether to target them or riot. Civilians can be shot, accompanied by copious bloodspray, but it is not possible to decapitate or dismember them,
whether they are alive or dead. Their corpses can still be targeted, resulting in bloodspray only. In single player mode, the game treats civilian deaths neutrally, but it is noted that in cooperative gameplay, points are awarded for civilian
casualties.

In the opinion of the Board, the game contains intense sequences of violence which include detailed depictions of decapitation and dismemberment that are high in playing impact. The game also contains the ability to inflict repeated and realistic
post mortem damage which exceeds strong in playing impact.

It is therefore unsuitable for a minor to see or play and is therefore Refused Classification.

Australia bans Playstation Vita version of Mortal Kombat

The Sony PlayStation Vita version of the Warner Brothers classic fighting game reboot Mortal Kombat has been banned by the Censorship Board.

The game was submitted to the misleadingly named Classification Board of Australia by Warner Brothers despite previous console versions of the game being similarly banned for explicit violence. The publisher felt that the impact of the
violence in the Vita version of Mortal Kombat would be lessened by the portable console's smaller screen size.

Obviously, the censors didn't agree.

Warner Bros. clarified that the version submitted was the same, unedited version of Mortal Kombat for the Vita that will be released globally, except Australia, on April 19.

A cut version of State of Decay has been resubmitted to the Australian Censorship Board. All references to drugs have been removed.

Undead Labs explained on their Facebook page that the game has been edited to comply with the censorship guidelines of the Board:

Stimulants out! 'Supplements' in! Who could possibly not like vitamins? They're good for you.

Meanwhile there are reports that a cut version is also being prepared for the other game banned by the Australian censors, Saints Row IV . A 'low violence' version is now listed on Steam, a download centre for computer games.

The Australia's Censorship Board banned the video Game Saints Row IV citing issues with drug use related to incentives and rewards.

The distributors then appealed the ban to the Censorship Review Board who have turned down that appeal.

A three-member panel of the Censorship Review Board unanimously confirmed the ban. In the Board's opinion, Saints Row IV could not be accommodated within the R 18+ classification as drug use related to incentives and rewards is not permitted. The
detailed reasons for the decision will follow.

It is expected that the game distributors will now submit a cut version.

A cut version of the computer game Saints Row IV has been classified MA15+ by the Australian Censorship Board.

An optional side mission has been removed. The mission contained the use of a substance Volition referred to as alien narcotics which improved certain superpowers temporarily within the game. The cut episode represents about 20 minutes of
game play.

The anal probe weapon, which was highlighted as problematic when the Censorship Board initially rated Saints Row IV RC back in June, is due to be available in Australia as part of scheduled online update which has been agreed with the censors.

Game developer Deep Silver has revealed that the recent Australian cut version of Saints Row 4 will not enable play with international fans in the optional co-op mode. The company explained:

We feel that you deserve to know what you are getting in Australia. Due to the changes we were forced to make, this version is different than the version rated by rating boards like the ESRB, USK, and PEGI, which is why it will be incompatible
with those versions in co-op.

The Facebook post also revealed that the other controversial topic for classification, the Rectifier weapon that acted as an anal probe, is still under consideration on whether to be included in the Season Pass for Australian versions.

Uncut in New Zealand

Those in New Zealand who are concerned they may also be getting a cut version will be happy to know that this isn't the case. Gamers will have access to both international co-op and the Rectifier weapon in the uncut version.

Australia's film and games censors has published its Annual report revealing some facts and figures about game censorship.

The Australian Classification Board considered 695 computer games during the year, with 291 receiving the G classification as suitable for viewing by anyone. 17 games received the new R18+ classification, which has been available only since the
start of the year. And 2 games were banned.

Saints Row IV , in which players seek to destroy the alien Zin empire, was given the thumbs down for implied sexual violence and use of alien narcotics to increase a player's in-game skills.

The same went for State of Decay , a zombie apocalypse game in which players can use morphine, amphetamines and other drugs to enhance in-game abilities.

Censorship rules bar any sexual violence or drug use related to incentives and rewards. Both games are now available after their producers made cuts to meet the rules.

During the year, the Censorship Board received 795 complaints, the vast majority presumably from gamers objecting to the bans. Saints Row IV attracted 507 complaints, most opposing the RC rating. State of Decay prompted 270 complaints, with most
opposing its ban.

The Australian Censorship Board has just banned the upcoming video game, Hotline Miami 2: Wrong Number.

The censors were offended at an implied rape featured in the game. The censors wrote in a report:

In the sequence of game play footage titled Midnight Animal, the protagonist character bursts into what appears to be a movie set and explicitly kills 4 people, who collapse to the floor in a pool of copious blood, often accompanied by blood
splatter. After stomping on the head of a fifth male character, he strikes a female character wearing red underwear. She is knocked to the floor and is viewed lying face down in a pool of copious blood. The male character is viewed with his
pants halfway down, partially exposing his buttocks. He is viewed pinning the female down by the arms and lying on top of her thrusting, implicitly raping her (either rear entry or anally) while her legs are viewed kicking as she struggles
beneath him. This visual depiction of implied sexual violence is emphasised by it being mid-screen, with a red backdrop pulsating and the remainder of the screen being surrounded by black.

The censor's rules say that games that

depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally
accepted by reasonable adults to the extent that they should not be classified; will be Refused Classification.

Publisher Devolver Digital and developer Dennaton Games have released a joint statement explaining that the censorship board had stretched the facts to justify their ban:

We are aware of the recent report published by the Australian Classification Board in regards to Hotline Miami 2 and have been in communication with them. As such, we and Dennaton Games would like to clarify a few things:

First, to clear up any possible misconceptions, the opening cinematic that was first shown in June of 2013 has not changed in any way. We also want to make clear that players are given an choice at the start of the game as to whether they wish
to avoid content that alludes to sexual violence. The sequence in question is presented below in context, both after choosing the uncut version of the game and after choosing to avoid content that alludes to sexual violence.

Second, in response to the report itself, we are concerned and disappointed that a board of professionals tasked with evaluating and judging games fairly and honestly would stretch the facts to such a degree and issue a report that describes
specific thrusting actions that are not simply present in the sequence in question and incorrectly portrays what was presented to them for review.

Though we have no plans to officially challenge the ruling, we stand by our developers, their creative vision for the storyline, its characters and the game and look forward to delivering Hotline Miami 2: Wrong Number to fans very soon.

And if you want to see the silly censorship for yourself than the scene causing the ban has been uploaded to youtube. See
video .

Paranautical Activity is a 2014 first person shooter by Code Avarice developed further by Digerati in 2015 as the Deluxe Atonement Edition

The PC and consolde gamen Paranautical Activity made the news in 2014 when developer Mike Maulbeck got involved in a twitter storm over incorrect details and was pulled from Steam.

The game reappeared in February last year as a Deluxe Atonement Edition . But this has now been banned by Australian censors.

The Classification Board listing is dated 5th January 2016 and lists the film as banned or 'Refused Classification' The Australian censor does not give reasons for the ban beyond vague words about it not fitting within the censorship rules.

Current distributors Digerati told
kotaku they would look at removing the 'offending item' to comply with the Classification Board's requirements:

The reason they gave was 'illicit or proscribed drug use related to incentives and rewards' -- the prescribed drug in game is Adderall and picking up the item gives you a 15% speed increase.

I have asked if we can resub [Paranautical Activity] without the item, waiting for a reply.

Bug Butcher is a fun shoot 'em up computer game from Awfully Nice Studios.

It has just been banned by the Australian Censor Board for reasons which are not yet apparent. The censors have provided just an uninformative stock statement on the website noting the game as 'Refused Classification'.

The description of the game does not really make the game sound very bannable:

You play Harry, an exterminator who gets tasked with slaughtering bugs in a futuristic research facility, in order to buy the surviving scientists time until the total decontamination process is complete. It's a simple game where you face wave
after wave of enemies, picking up new weapons and power-ups in order to enhance your slaying skills.

We have been in the age rating process for our upcoming console release in Australia. Seem like this triggered the ban from Steam as well. The reasoning behind is, is sad but at the same point also funny. We have a powerup called Speed powerup
where Harry injects himself a syringe. Looks like the combination of the injection with the word Speed someone could assume that it's a drug. We are shocked but are trying to get in touch with Australia to see if we can fix this.

From the creators of Senran Kagura - Valkyrie Drive is an intense brawler set in a universe where girls turn into giant super-weapons when sexually aroused. Wielded by partner girls called Liberators, players must use this power to take on
levels swarming with enemies and giant bosses. Box Contains

The console games has been banned the Australian Censorship Board.

The board claims that the game promotes elements that offend standards of morality, and also uses sexuality as an incentive and reward. A major factor in the refusal of classification is due to implied sexual violence in the game,
especially if they pertain to incentives or rewards..

In the game, the girls are able to turn into weapons by kissing and touching one another. This may be part of the reason for the ban.

Outlast 2 is a first person survival horror shooter from Warner Brothers. It is PEGI 18 rated in Europe and and M rated in the US.

Kotaku Australia has learned that Outlast 2 has been banned in Australia, predominately for the depiction of implied sexual violence.

Australia's Censorship Board provided a detailed explanation of the reasons to Kotaku. The censors identified multiple scenes where sexual violence is implied in hallucinatory scenes involving the main character, Blake.

One particular scene shows a female creature thrusting against the main character while his wife is tied up in chains. The censors explained:

[ Spoilers! hover or click text ]

In one cut-scene in the game ... a female creature prepares Blake for a ritual. She says, I want to see your true face. Your seed will burn this world. Shortly afterwards, he objects to having psycho-active dust blown into his face,
yelling, Nope! Nope! before he stumbles into a forest clearing.

His vision blurring, he witnesses what appears to a ritualistic orgy. His wife, Lynn, calls out for his help, saying, It hurts! Oh god!, as she hangs from chains on a raised platform at the front of the clearing. Humanoid creatures,
their skin grey, spattered with blood and scarred, implicity have sex as others pray, or chant, or gesticulate.

One creature has another bent over a rock, thrusting as they implicitly have rear-entry sex, another sits astride the pelvic region of a creature prone on the ground, moving their hips rhythmically as they too implicitly have sex. Two other
pairs of creatures in the clearing are also implicitly having sex.

As Blake yells for the creatures to Get away from her! a female creature, her greyish breasts bared, pushes him onto his back, holds his arms to the ground and repeatedly thrusts her crotch against him. As Blake protests, saying No!
Stop that! the creature thrusts again, before placing its face over his midsection and then sitting up and wiping its mouth.

Although much of the contact between the creature and Blake is obscurred, by it taking place below screen, the sexualised surroundings and aggressive behaviour of the creature suggest that it is an assault which is sexual in nature. The Board
is of the opinion that this, combined with Blake's objections and distress, constitutes a depiction of implied sexual violence.

In the Board's opinion, the above example constitutes a depiction of implied sexual violence and therefore cannot be accommodated within the R18+ classification category and the game is therefore Refused Classification.

The Board's report also notes that the game could be passed R18+ should the offending scene be cut.

The Australian Censorship Board has now passed a cut of Outlast 2 with the adults only rating R18+ for high impact horror themes, violence, blood, gore and sex.

The board told IGN it is satisfied that that the original version of the game that was refused classification has been modified to allow the game to be classified R18+, implying that the game's previously objectionable sexually violent
content has been edited.

Developer Red Barrels then issued a statement saying that they have adopted this cut version for worldwide distribution:

Outlast 2 has been rated R18+ by the Classification Branch in Australia and will be released 26th April 2017. There will be only one version of Outlast 2 available worldwide.

The game producers have now claimed that the version cut to obtain an Australian R18+ was the version that the intended to release all along and that it should not be therefore be referred to as a cut version when it is distributed worldwide. Red
Barrels said:

The original submission of Outlast 2 sent to the Australian Classification Branch contained the final game code and a video file for reference taken from an Alpha version of the game. This video file should not have been sent along with the game
code, as its content was not representative of the final game.

In the second submission, the same game code was submitted with a video file reflecting the final game content. The game was then approved for release with an R18+ rating. There will be only one version of Outlast 2 available worldwide.

kotaku.com.au has managed to get hold of the Australian censor's reasoning behind its ban of Omega Labyrinth Z . The censors write:

The game features a variety of female characters with their cleavages emphasised by their overtly provocative clothing, which often reveal the sides or underside of theiur breasts and obscured genital region. Multiple female characters are also
depicted fully nude, with genitals obscured by objects and streams of light throughout the game. Although of indeterminate age, most of these characters are adult-like, with voluptuous bosoms and large cleavages that are flaunted with a variety
of skimpy outfits.

One character, Urara Rurikawa, is clearly depicted as child-like in comparison with the other female characters. She is flat-chested, physically underdeveloped (particularly visible in her hip region) and is significantly shorter than otehr
characters in the game. She also has a child-like voice, wears a school uniform-esque outfit and appears naive in her outlook on life.

At one point in the game, Urara Rurikawa and a friend are referred to as "the younger girls" by one of the game's main characters. In the Boards opinion, the character of Urara Rurikawa is a depiction of a person who is, or appears to
be, a child under 18 years.

In some gameplay modes, including the "awakening" mode, the player is able to touch the breasts, buttocks, mouths and genital regions of each character, including Urara Rurikawa, while they are in sexualised poses, receiving positive
verbal feedback for interactions which are implied to be pleasurable for the characters and negative verbal feedback, including lines of dialogue such as "I-It doesn't feel good..." and "Hyah? Don't touch there!," for
interactions which are implied to be unpleasurable, implying a potential lack of consent.

The aim of these sections is, implicity, to sexually arouse these characters to the point that a "shame break" is activated, in which some of the characters clothing is removed - with genital regions obscured by light and various
objects - and the background changes colour as they implicitly orgasm.

In one "awakening" mode scenario, thee player interacts with Urara Rurikawa, who is depicted lying down, clutching a teddy bear, with lines of dialogue such as "I'm turning sleepy...", "I'm so sleepy now..." and
"I might wake up..." implying that she is drifting in and out of sleep.

The player interacts with this child-like character in the same manner as they interact with adult characters, clicking her breasts, buttocks, mouth and genital regions until the "shame break" mode is activated. During this section of
the game, with mis-clicks, dialogue can be triggered, in which Urara Rurikawa says, "Stop tickling...", "Stop poking..." and "Th-that feels strange...", implying a lack of consent.

...

In the Board's opinion, the ability to interact with the character Urara Rurikawa in the manner described above constituted a simulation of sexual stimulation of a child.

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. In this alternative 1960s England, conformity is key. You'll have to fight or blend in
with the drug-addled inhabitants, most of whom don't take kindly to people who won't abide by their not-so-normal rules.

In May 2018, the Australian Censorship Board announced that We Happy Few has been banned in Australia.

The censors noted that the game's depictions of drug use related to incentives and rewards, in this case the beneficial effects of using Joy pills, could not be accommodated within the R 18+ category.

The Soma-like drug Joy is used in the game to detract the citizens of Wellington Wells from the Orwellian reality they live in.

There's no word yet on if Compulsion Games will make cuts to the game to satisfy the Board, but it s often the case.

The game is set for release on PlayStation 4, Xbox One and PC this summer.

To our Australian fans, we share your frustration. We will work with the ACB on the classification. If the government maintains its stance, we will make sure that you can get a refund, and we will work directly with affected Kickstarter
backers to figure something out. We would appreciate if you give us a little bit of time to appeal the decision before making a call.

We Happy Few is set in a dystopian society, and the first scene consists of the player character redacting material that could cause offense to society at large, as part of his job as a government archivist. It's a society that is forcing
its citizens to take Joy, and the whole point of the game is to reject this programming and fight back. In this context, our game's overarching social commentary is no different than Aldous Huxley's Brave New World , or Terry Gilliam's Brazil
.

The game explores a range of modern themes, including addiction, mental health and drug abuse. We have had hundreds of messages from fans appreciating the treatment we've given these topics, and we believe that when players do get into the world
they'll feel the same way. We're proud of what we've created.

We would like to respond to the thematic side of We Happy Few in more detail at a later date, as we believe it deserves more attention than a quick PR response. In the meantime we will be talking to the ACB to provide additional information, to
discuss the issues in depth, and see whether they will change their minds.

The Australian Censorship Review Board is currently reviewing the ban on Compulsion Games' upcoming dystopian adventure game We Happy Few .

The review is the result of an appeal from Compulsion Games, as the decision was made due to the appearance of the incentivization of drugs in the game. As the Cesnorship Board's report explained, A player that takes Joy can reduce gameplay
difficulty, therefore receiving an incentive by progressing through the game quickly.

The appeal argued that the usage of Joy is indeed negative, as Joy itself is a product of a dystopian society that exercises drug-induced control over its population, and should not in fact be seen in a positive light.

The Board has scheduled a meeting for July 3, where it will review public submissions from those who want to discuss the matter as a interested party to this review, specifically as the process relates to We Happy Few. From there, a decision will
be made in the coming weeks following the review.

The Australian Censorship Board has banned another console, Song of Memories published by PQube. It is another Japanese games no doubt featuring too sexy behaviour by characters of indeterminate, but young looking age.

The censors have yet to explain their reasons with just a worthless catch-all statement posted so far on their website.