SEE YOU AT E3 2018!

State of the Game: September 7th, 2017

09/07/2017 12:00 PM

Agents, incoming State of the Game transmission:

During the last State of the Game, Community Developer Hamish Bode met with Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to preview the West Side Pier map expansion coming in Update 1.8.

This week, Terry and Keith joined Petter to provide an exclusive look at the new 4-player PVP mode, Skirmish.

If you missed the stream you check out the VoD below.

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Weekly maintenance completed this morning with no issues.

We’ve done a ban wave for many users abusing the RPM glitch. Remember that this glitch is a bannable offense, and more ban waves will be implemented if necessary. Multiple offenses will result in a permanent ban to player accounts.

Again, if you missed the 1.8 Skirmish preview, be sure to view the VOD above.

As the new PvP mode, Skirmish is characterized by more gunning/less running. Teams will fight in this first-to-20-kills TDM, with arenas being roughly the size of the DZ landmarks. Skill-based matchmaking will be employed to keep games balanced, and Last Stand normalization will apply in Skirmish as well.

Last Stand ranking will become an overall PVP ranking, with Skirmish being included under this umbrella. This means that playing both Last Stand and Skirmish will increase one, consolidated PVP rank that is now capped at 99. Players can expect Classified Caches among other rewards for increasing their overall PVP rank.

Gear Optimization is the next evolution of gear-improvement in The Division. This allows players to chase the perfect build by rolling best-in-slot statistics for every piece of gear available. Gear Optimization Stations will utilize D-Tech as the primary currency. As a result, World Tier 5 now ranges from 256 – 286.

In Update 1.8, Gear score will reflect the quality of rolls on all items. We wanted to provide a simple indication to players of how powerful gear is, and so items will be given an individual gear score.

Remember that a PTS for 1.8 is on its way, but no date is available yet. We are currently finalizing a schedule for the next Global Event as well.

We have a fix for the RPM glitch, but it requires a client-side patch. We understand the community is requesting a fix as soon as possible. As there are usual certifications with console patches, we are aiming to push the fix to PC first.

Stamina and Toughness are being adjusted in 1.8 to allow players to push further into PvE content.

Changes to the Rogue System are coming! Rogue 2.0 will introduce a voluntary toggle for going Rogue, thus preventing unwarranted friendly fire in the Dark Zone. Next week’s State of the Game will address further changes to the Rogue System, so be sure to stay tuned!

As always, be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division.

This week, Petter and Yannick provided an update on the connectivity issues players have been experiencing In the last couple of days, announced the extension of the ongoing Global Event and showcased a couple of recent community creations.