The AI wasn't bad or very hard at all. The only problem is that, unlike previous games now everyone is agaist you. This would be a problem, if it wasn't for the awesome controls, the largest and colorful maps, the distructible enviroment and the other elements that makes the game so good to be in my top 3 twisted metal games

Then you have extremely low standards for enemy AI, bugs and glitches don't bother you, and you're the type of person who calls hard things easy in front of a crowd because you think it'll make you look cool.

Then you have extremely low standards for enemy AI, bugs and glitches don't bother you, and you're the type of person who calls hard things easy in front of a crowd because you think it'll make you look cool.

I start a very long time ago a new game on twisted difficulty, but i dropped it: is not hard as you making sound like (just spammed juggernaut and the right vehiacles) but getting a gold medal in the iron maden boss fight is a big challenge. I can do it, i'll simply do it another time

How is it hard for a fucking veteran dev team to work on a next-gen console? The PS3 come out in 2006 and they had 6 YEARS to learn about it, that's more than enough time to code a decent game!

Most developers if not all had major issues with the coding and it wasn't easy for anyone. That's why you see more ambitious titles coming out on PS4 and Xbox one due to the ease of coding. It's hard to be ambitious when you can't get a handle on the pain of the ass coding.