I haven't had any performance issues at all. The only annoying thing is the online stuff, which constantly interrupts you to re-connect to the flaky Square Enix servers. I blocked the game's .exe in Windows firewall so it stops bugging me. (Some people say this increases framerate too.)

I see the usual suspects are still trying to proclaim the death of "hardcore" gaming. Before the Xbone and PS4 launched they were lining up to call them "dinosaurs" and insisting the console era was over. Then the Xbone and PS4 sold in record numbers. Whoops. But that hasn't stopped them, they're still insisting that consoles must appeal to every single person, as though 30m PS4 sales are not enough.

There will always be a "hardcore" gaming audience that spends more money than more casual players. And there will always be commentators dedicated to criticizing them.

Eirikrautha wrote on Nov 25, 2015, 11:14:And this entitled twat has pretty much guaranteed that many people won't bother with his next game at all. Because he can't be trusted to support his flops along with his successes, and we're not willing to take that chance. He's so the poster-child for the spoiled, entitled generations that live now, unwilling to defer gratification for future rewards...

Seems like you're the entitled one for expecting a guy to keep supporting a game despite compromising his ability to earn a living because he wouldn't have time to make new games.

Something tells me you've never bought one of his games anyway though.

I don't know why Bethesda insists on some personal plot point as though anyone cares. The fantasy of the post-apocalypse is not to go finding your family members. The fantasy is to get away from your previous life. To start over. Cast off shackles. Making us go looking for family members is antithetical to the post-apocalypse. We should just be wanderers in this new world. That doesn't mean you can't have a strong plot, and it doesn't mean you can't form bonds with characters. But it does mean you shouldn't drag those elements with you from the old world. The entire point of the genre is to start afresh.

El Pit wrote on Oct 23, 2015, 10:21:ArenaNet: "Thank you, Guild Wars 2 veterans for your money when you bought the base game! And here is our middle finger to you! We'll give the base game FOR FREE to our new fans! And we won't even offer a rebate on the expansion to our veterans. How do you like that?"

Me: "Easy. I won't buy your expansions. How do you like that?"

LOL

Dumbest thing I've ever read. When I buy a new release blu-ray I don't go bitching to the store when they lower the price 3 goddamn years later.

Bit silly to say games "can't" have plots since most do. But it's true that most game plots are either not very good or don't really matter much except to hold the game together and give players a sense of purpose.

I think what Lucas actually said is interesting and worth listening to: i.e. making better characters is important, much like we are compelled by sports star "characters".

Squirmer wrote on Oct 12, 2015, 01:43:Is there some reason why she needs a degree to do her job?

Kosumos reply hit that one pretty good. Nepotism. Not his wife? She wouldn't be considered for the job without the degree as she wouldn't be qualified. So why does being his wife make her qualified? (Regardless of the job she is doing, if her relationship got her a job as opposed to having qualified skills.)

This is assuming she doesn't based on a hypothetical though.

I'd say past work experience trumps a degree for anyone, wife or not. I don't know what her past experience is though.

"Open world" games needs to take more inspiration from Mount & Blade. If all you did in M&B was ride around looking at randomly generated towns it would be boring as hell. In M&B you can have an actual impact on the game world, and other units in the game are always pursuing their own goals. You impact the world and the world pushes back.

Sid Meier's definition of a game is simple but still very useful: a series of interesting choices. All these recent games where all you do is walk/drive/fly around looking at things have "choice" (you can go here or there) but those choices are not interesting.

Even Oculus is saying now they don't expect VR to take off immediately. They're suggesting it will take time to build a consumer base. That makes it a pretty risky business. They need to have content creators to make games (or whatever) for the tech, but those creators need to be able to make money from a smallish initial base to keep producing. That's why Oculus has been courting a lot of indie developers who don't need huge budgets.

Recently Jesse Schell suggested that all the VR platforms are different from each other, so you can't simply port games across; you have to design for each specifically. If true, the market and the developers will be split across Oculus, Vive, PSVR, Gear, making it even harder to make money.

I backed this and honestly don't care to keep track of all this. The game will either be released or it won't be. It's either a scam or it's not. Time will tell. Until then, there are more important things to spend time on.

In the meantime, I'd suggest you all remember who Derek Smart is. He's the guy who has been a running joke around here for literally years and years. Remember? Just because his current crusade happens to coincide with your own concerns doesn't mean the the guy is credible. Keep some perspective.