Game Client Engineer

We’re ZOS - ZeniMax Online Studio. Established in 2007 by ZeniMax Media, ZeniMax Online was created to become a leading developer of online games, with special focus on Massively Multiplayer Online Games (MMOGs). In April 2014, ZeniMax Online released its debut title The Elder Scrolls Online (ESO) - www.elderscrollsonline.com

At ZeniMax Online, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games, particularly MMOGs. We have incredibly talented individuals who are empowered to create, challenged to learn, and encouraged to lead. It’s the ideas, virtuosity, and leadership of these individuals that ensure ZOS’s continued success. Life at ZOS is awesome because we build really cool stuff and are urged to eliminate all obstacles that may hinder our ability to develop a unique genre-defining style of gameplay. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.

As our new Game Client Engineer you will work on client game play and engine systems for The Elder Scrolls Online. The ideal candidate will have the opportunity to work on a diverse array of game development areas ranging from gameplay implementation to lower level engine programming to user interface implementation. This position requires someone with a critical eye, analytical mind, and creative spirit to address areas that may need to be improved: visuals, iteration times, code quality, engine performance, and reliability.

Responsibilities:

Work with designers, artists, and engineers to implement new features in our MMO client

Requirements:

BS or MS in Computer Science or a related/equivalent technical discipline