All feedback,suggestions and critisism are welcome.
Such as the army bonuses right, the (attack/defense)positions of the countries, gameplay and more.

So let us know what U think about the map BeNeLux.

Grtz
MarVal
member of De Veroveraars Club_____________________________________

History:
BeNeLux is an economic union in Western Europe comprising three neighbouring monarchies, Belgium, the Netherlands, and Luxembourg. The name is formed from the beginning of each country's name, and was created for the Benelux Customs Union, but is now used in a more generic way. The treaty establishing the Benelux Customs Union was signed in 1944 by the governments in exile of the three countries in London, and entered into force in 1947.
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Last edited by MarVal on Fri Jun 22, 2007 11:32 am, edited 70 times in total.

All feedback,suggestions and critisism are welcome.Such as the army bonuses right, the (attack/defense)positions of the countries, gameplay and more.

So let us know what U think about the map BeNeLux.

GrtzMarValmember of De Veroveraars Club_____________________________________

History:BeNeLux is an economic union in Western Europe comprising three neighbouring monarchies, Belgium, the Netherlands, and Luxembourg. The name is formed from the beginning of each country's name, and was created for the Benelux Customs Union, but is now used in a more generic way. The treaty establishing the Benelux Customs Union was signed in 1944 by the governments in exile of the three countries in London, and entered into force in 1947._____________________________________

I really, really like your map. It looks very good. Well done. Might I suggest making a kind of extra bonus for occupying the cities of Amsterdam, Bruxelles and Luxembourg City? Whoever has the three cities could get a +2 army bonus per turn for example.

dafranca wrote:Luxemburg having 3 countries and only 1 border should have only 1 bonus.belgisch Brabant should have only 2 bonus

You should devide zuid- en Oost-Nederland into two continents, 5 countries each.

eum look to other maps, they all have 2 bonus and if he would spilt zuid- en oost-Nederland in two then oost will be with 4 countrys and zuid with 6 because of this:
oost means east (and east netherland has only 4 countrys) and zuid means south, and has 6 country's

Maybe a little late, cause i saw the map in 'de veroveraars club' as well. But why don't you take 'de Maas' as another natural border? You can put a couple of bridges on, but now to much countries can invade each other, you would split, for example, belgisch and zuid limburg.

MAPS??? what maps? We don't have maps with continet of 3 countries and only 1 border! That a easy way(luck factor) to start a game, should only have 1 bonus.

Wisse wrote:and if he would spilt zuid- en oost-Nederland in two then oost will be with 4 countrys and zuid with 6 because of this:oost means east (and east netherland has only 4 countrys) and zuid means south, and has 6 country's

This map have huge continets and very tiny continets... If he split in 4 and 6 would improve alot

Wisse wrote:and i like the idea of Ruben Cassar

I personaly don't like the Ideia of Extra Bonus... We allready have Cards and Regular Bonus. Extra Bonus add more luck factor.

seems like a 3 bonus for belgisch brabant is too high. probably 2 would work. i know it has 6(?) borders but if you start with both or one and two near it, you could easily just pile them up and receive the same bonus as holding africa

No, the map already have many borders, this map need more non-crossing border, do not think about removing non-crossing borders.
Luxemburg should only get +1 bonus. Luxemburg is the best place to start a game for 5 or 6 players.

What is the problem of Luxemburg have only +1 bonus???

Last edited by dafranca on Thu Dec 21, 2006 10:41 am, edited 2 times in total.

I didnt read all. But you need correct many things if you want make this a map.

1st, the image is too small. The numbers will never fit well in those tiny circles.
2nd, as mentioned, you need change some colours. Its easier have a dark map with light names, or vice-versa.

3rd, for what names like "Zuidhollandse Eilanden" to a small territory? That are looks crowded, and a name that long would make the drop list (where you choose your target) very big. Its unnecessary. You can rename countries with names like this.

4th, would be needed rethink some continents. Look at Vlaanderen, what a wasted area: 5 countries, 5 borders, and they arent all connected. We all know some realism is very good, but playability is much more important. And the country dispersion is something crazy: 2, 3, 5, 5, 8, 9, 10 >> no medium continents. I like at least one big area, but I think we could remove one of those tiny, and take some other countries to produce a medium continent.

5th, maybe you can join some islands. Beyond the white area, where they are crowded, Waddengebied is very strange as it is. Name in one island, circle in another one, and a route in another one. Think aout a way to make it clearer.

6th: flags: Holland and Luxembourg are so alike that its looking very bad, I think. How about use other national symbols? Or at least put Belgium one in center?

Ruben Cassar wrote:I really, really like your map. It looks very good. Well done. Might I suggest making a kind of extra bonus for occupying the cities of Amsterdam, Bruxelles and Luxembourg City? Whoever has the three cities could get a +2 army bonus per turn for example.

Any feedback on this suggestion?

Also I don't know what all the fuss about the flags is about. Those are the original flags and that's what should be used. The flags don't affect gameplay or anything so leave them like they are in real life.

Ruben Cassar wrote:I really, really like your map. It looks very good. Well done. Might I suggest making a kind of extra bonus for occupying the cities of Amsterdam, Bruxelles and Luxembourg City? Whoever has the three cities could get a +2 army bonus per turn for example.

1 - Add overijssel (Salland + twenthe) to Noord Nederland
2 - Get rid of the strange deviding of Drenthe
3 - And the waddeneilanden are what they are, a part of the two nothern countries of Noord-nederland, and no longer a separate country.

If you do it this way you have 5 countries in Noord-nederland and 8 in Zuid-oost-nederland.

And the islands of Zeeland must be one country, the same as on the real map of Holland, accept of the nothern island which belongs to country Zuid-Holland. Texel which actually belongs to Noord-holland will in this case be a separate country. So this continent then has 6 countries

Deviding Zuid-oost-nederland in 2 continents of 5 countries isn't a good idea because then you have 3 continents in row with 5 countries.

The extra bonus for holding the Amsterdam and Brussel is a good idea, but then we have to get rid of Brabant.

If you do it on this way then there are six contionents left, as on the classic world-map.