Grip the Clamperl(Move your mouse to reveal the content)Grip the Clamperl (open)Grip the Clamperl (close)

Clamperl [Grip] (Male)Nature: Quiet (+1 Sp.A , -15% Spe , -10% Evasion)Type: WaterDark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:Shell Armor: This Pokemon’s thick, bony outer shell prevents it from taking critical hits.Rattled (DW LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Welcome to this blatantly one sided battle! The battle starts with Glacier's Rotom Discharging electricity from it all around the field, and in response, Clamperl spouts some scaldingly hot water! Rotom chooses to then fire a Shock Wave at his opponent to avoid energy scaling, while Rotom does the same with an Ice Beam! Finally, Rotom's second Discharge htis...what's this Clamperl is paralyzed! Furthermore, it's fully paralyzed and can't move!

Welcome back to this blatantly one sided battle! Rotom Discharges his electricity into the arena once more - and what's this! Clamperl's paralysis has been refreshed! It doesn't matter to Clamperl though who fires a pitiable Scald at his opponent. Rotom follows up with a Shock Wave that KOes Clamperl, and brings this blatantly one sided fight to an end.