Recettear: An Item Shop's Tale

twitch.tv/el_platanator, every wednesday for the next month I will be playing this game! I never played it before and wanted to see if the community has any tips and tricks to make me look good playing this game

Ummm, there are plenty tips and tricks about this game on this forum; even I wrote some:

(1) At the beginning focus on dungeons, try to collect all the stuff you can. But do not go to dungeon at the first hour of the day, otherwise you will lose a chance to open your store in the morning.(2) Start selling cheap things, nothing expensive. Since your reputation is low, no one will buy you that expensive vase (you won on early game, at 2nd dungeon), even if you sell that for 50% off. Sell your stuff at 107% and buy the stuff at 70%, so you can build reputation.(3) Try to sell your stuff at the first try (if your bargain, you will break your experience combo of your merch level)(4) Do not rush on selling expensive items, just store them. If you have some surplus, buy items and store them. Wait for them to be red and sell them from not less than 250%. For example, if the price of the swords raised, take all your items and sell them all, you will get a great profit. Never ever put something expensive for sale at the beginning: wait to build some reputation and sell them when they are red. (5) If you got some extra money, do not hesitate to buy red items (even if they are slightly overpriced), because you might sell them for much more!(6) Known your costumers: Little girls and housewife are poor.

Glossary:"Red items": the price of the certain kind of item (for example: swords) increased."Blue items": same that above, but decreased."Merch level": anytime you buy/sell something, your merch level will go up, which will benefit you on many ways.

I would suggest studying the Recettear Wiki's articles on pricing guides, customer reputation, etc. to get an idea of what you should be doing in the early game. As long as you build up your Merchant Level and get good reputations with customer early on, you shouldn't have too many issues with the main game.

FYI the customers budgets are known quantities that people have found exact numbers for. Use them if you so choose, but you should be conscious that part of the game seems to be guessing people's budgets (and possibly failing a bit in the process), as the game doesn't tell you what they are and only gives subtle hints.