I've been looking over the map and counting on my fingers. I'm pretty sure that a power mill, arms manufacture, textile industry, and arsenal all produce 1 WS each, except for London which produces more.

Trade ports and requisition offices on the other hand seem to produce money.

Using all of England, I count a total of 15 WS produced per turn. The break down is: New Castle 1, York 2, Hull 1, Shrewsbury 1, Hereford 1, Birmingham 1, Lyme Regis 2, Taunton 1, Portsmouth 1, Norwich 1 and London maybe at 3 or more.

Anyone else have a better guess?

If I'm right, that means if all production is spent on replacement chits, the total game production will be 3 infantry, or 2 cavalry and 1 foot chits per turn. Remember, this is the total map production and the count is divided between two sides.

Folks, this is not the game to march up and down hills in nasty weather. Doing so will rapidly turn your armies into hollow shells, almost impossible to reinforce.

What do you think?

Edit:There seems to be a limit on how much WS the king can produce. In a test game, even though the king controlled London and all sources of WS on the map, royalist WS production never exceeded 10 per turn.

Your list is much better than what I could have gathered. I do think, however, you have left Oxford off the list. If the crown holds Oxford, which you and I know is challenging to do, then a workshop or factory can be built to increase available WS.

edit: Heads up - spoiler alert for some events. Do not read on unless you wish to have knowledge of the event before the event.

Here is the start of a list; please jump in to correct or add information.

Sources of WS for the king:2 Grab Weapons events, late July 1642 & early February 1643, each giving 30 WS for 2 EP.3 RDC Break Blockade cards each giving 5 WS for 5 pounds and 2 EP; then 1RDC Break Blockade card in early January giving 5 WS for 5 pounds and 2 EP.The Oxford Center of Arms event which allows the production of 2 WS at Oxford.

Sources of replacements:8 RDC recruitment cards, each having a chance of producing an infantry or cavalry replacement chit.After you have taken prisoners, several Recruit Prisoner events, each producing an infantry replacement for 3 EP.

Please don't give the game's secrets away. I enjoyed finding a decision I had overlooked on earlier plays. It'll become like other games where they say "wait for the "XXX" event, then declare war on Y".

Fortunately I only read part of your post before realising what was happening. But it has already mucked up my next play because I know there is another gather weapons thing coming.

Taillebois wrote:Please don't give the game's secrets away. I enjoyed finding a decision I had overlooked on earlier plays. It'll become like other games where they say "wait for the "XXX" event, then declare war on Y".

Fortunately I only read part of your post before realising what was happening. But it has already mucked up my next play because I know there is another gather weapons thing coming.

Right, I can see where you're coming from; I never look at the other side in a game until I play it.