OK, EVE fans, help me out here, where are the critical changes and cool new features in this list. There was a link which lead to more detail but truthfully, nothing in the above list enticed me enough to bother if this is the highlights of this patch.

More importantly I guess, when Inferno launches in May, what sort of cool things are they adding that might encourage me to return, because the above list certainly isn't doing it for me.

And I apoligize if I'm coming off as trollish in this post, it's 7 am and my dog got me up early on a Saturday against my will.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?Still currently "subscribed" to EVE, and only EVE!!!"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

Report this post

Explain why you are reporting this post:(750 characters max.)

Definitely nothing in this Escalation that I would see worth sending them money again. That said, there are some interesting changes here and this summer. If you have some form of RSS aggregator (like Google Reader) I highly recommend that you follow EVE's official news and devblogs. They have gone into much more detail on each of those items listed as well as discussed a number of things happening this summer - some of it quite possibly game changing as it were.

Report this post

Explain why you are reporting this post:(750 characters max.)

Loot Table Updates

I didn't even reflect over that. After I went to the site reading this.

"?NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items."

Perhaps they take for granted that the reader of the email knows what they (the sender) know.

Report this post

Explain why you are reporting this post:(750 characters max.)

Yeah not hugely impressed either. However I do want to try my hand at manufacturing again. The patch will definitely boost the prices of minerals, not sure if that such a great thing though. More miner bots I guess :P

I am just kind of biding my time until DUST comes out..Until then I don't expect to see any significant changes..imo.

Report this post

Explain why you are reporting this post:(750 characters max.)

This pre-expansion is actually huge in terms of inpact on in-game economy. Miners are going to be the main mineral faucet again, so if you enjoyed that particular playstyle, now is a good time to join. It will also make mining in low/null somewhat profitable again, which encourages more roaming gangs, which encourages more home defense fleets etc. All of those things are healthy for the EVE ecosystem in my opinion.

CCP has temporarily abadoned the big shiny feature expansions after the Incarna rage in favour of fixing the existing gameplay and making obsolete or never iterated upon game systems usable again - Faction Warfare (which was horribly broken) is the first example coming in Inferno. I, for one, am happy for their shift in focus.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Chram

This pre-expansion is actually huge in terms of inpact on in-game economy. Miners are going to be the main mineral faucet again, so if you enjoyed that particular playstyle, now is a good time to join. It will also make mining in low/null somewhat profitable again, which encourages more roaming gangs, which encourages more home defense fleets etc. All of those things are healthy for the EVE ecosystem in my opinion.

CCP has temporarily abadoned the big shiny feature expansions after the Incarna rage in favour of fixing the existing gameplay and making obsolete or never iterated upon game systems usable again - Faction Warfare (which was horribly broken) is the first example coming in Inferno. I, for one, am happy for their shift in focus.

OK, now this is interesting news, I always thought faction warfare was a good idea...except it didn't work out.

I'm not angry they sent me emails btw, I'm looking for a good reason to return to EVE and so far, not seeing much. (not even revised loot tables, lol)

But I'll keep my eyes on it, the game keeps improving, someday they may bring out something I'm more interested in.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?Still currently "subscribed" to EVE, and only EVE!!!"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Kyleran

Originally posted by Chram

This pre-expansion is actually huge in terms of inpact on in-game economy. Miners are going to be the main mineral faucet again, so if you enjoyed that particular playstyle, now is a good time to join. It will also make mining in low/null somewhat profitable again, which encourages more roaming gangs, which encourages more home defense fleets etc. All of those things are healthy for the EVE ecosystem in my opinion.

CCP has temporarily abadoned the big shiny feature expansions after the Incarna rage in favour of fixing the existing gameplay and making obsolete or never iterated upon game systems usable again - Faction Warfare (which was horribly broken) is the first example coming in Inferno. I, for one, am happy for their shift in focus.

OK, now this is interesting news, I always thought faction warfare was a good idea...except it didn't work out.

I'm not angry they sent me emails btw, I'm looking for a good reason to return to EVE and so far, not seeing much. (not even revised loot tables, lol)

But I'll keep my eyes on it, the game keeps improving, someday they may bring out something I'm more interested in.

The details are not yet set in stone (=written in a dev blog), devs are still discussing this heavily with CSM and presumably adjusting some stuff. The idea is to give faction Warfare some actual meaning by giving the controlling (player) faction some means of enhancing a system.

Also coming is a war declaration revamp featuring an integrated option to hire a merceranry corp. Should hopefully make high sec wars less lame (I still doubt they can magically make them enjoybale for both sides though). Changes are also coming to aggresion mechanics, which is another thing that hasn't been touched in ages.

On the horizon for winter are changes to poses, by making them easier to use, more modular and "cooler", then null sec sov revamp and presumably some shiny stuff CCP hasn't told us yet.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Kyleran

Originally posted by Chram

This pre-expansion is actually huge in terms of inpact on in-game economy. Miners are going to be the main mineral faucet again, so if you enjoyed that particular playstyle, now is a good time to join. It will also make mining in low/null somewhat profitable again, which encourages more roaming gangs, which encourages more home defense fleets etc. All of those things are healthy for the EVE ecosystem in my opinion.

CCP has temporarily abadoned the big shiny feature expansions after the Incarna rage in favour of fixing the existing gameplay and making obsolete or never iterated upon game systems usable again - Faction Warfare (which was horribly broken) is the first example coming in Inferno. I, for one, am happy for their shift in focus.

OK, now this is interesting news, I always thought faction warfare was a good idea...except it didn't work out.

I'm not angry they sent me emails btw, I'm looking for a good reason to return to EVE and so far, not seeing much. (not even revised loot tables, lol)

But I'll keep my eyes on it, the game keeps improving, someday they may bring out something I'm more interested in.

Fine, I'll play along... It's an empire expansion but there's some goodies for everyone that, from what I hear, will change the way we fit our ships.

This mini expansion:

They are removing the drone alloy loot drops.

Incursions are going to be more random.

Some ships are being balanced.

The actual expansion:

FW changes.

War Dec changes and an additional introduction of a mercenary market place. .

New modules that will "change the cookie cutter setups people have for their ships" the ultimate goal (probably not this expansion) is to remove separate PvE and PvP fits.

Remaning ship designs will get their improvements, some graphical effects are being improved, launchers are going to get the love that turrets got.

Report this post

Explain why you are reporting this post:(750 characters max.)

I'm still waiting for the final info but the FW changes are by far the most interesting to me. I'm a pessimist anyway but from what I can tell they are going to make FW more like Null. If that is the case I'll likely just quit again. I'm in lowsec FW because I DON'T WANT to be in Null. They've added Alliances. Okay. But this occupancy can't dock non-sense is silly, imo. Sure, we need some reason to win but hey - why not have the zone add some effect like Incursions do? Positive effect for those that hold occupancy and a negative one (or none?) for those that don't? Or vice versa? Anyway, if they make it more like Null then fail.

Aside from FW though, I keep up with all the DevBlogs and, as I said previously, there are some potentially game changing uh... changes... coming down the pipe so we'll see.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Chram

This pre-expansion is actually huge in terms of inpact on in-game economy. Miners are going to be the main mineral faucet again, so if you enjoyed that particular playstyle, now is a good time to join. It will also make mining in low/null somewhat profitable again, which encourages more roaming gangs, which encourages more home defense fleets etc. All of those things are healthy for the EVE ecosystem in my opinion.

CCP has temporarily abadoned the big shiny feature expansions after the Incarna rage in favour of fixing the existing gameplay and making obsolete or never iterated upon game systems usable again - Faction Warfare (which was horribly broken) is the first example coming in Inferno. I, for one, am happy for their shift in focus.

This exactly.

The "new shiny" in this expansion is mainly graphics. http://www.youtube.com/watch?v=zXNWgeQmiOE

Along with that we are getting new frigate models. I imagine all ship models will be redone within the next few expansions to have tech 3 textures.

Along with that, expect major ship rebalancing. CCP wants to make under-used or what are commonly believed to be terrible ships atm up to par. Their stated goal to make every hull used on a regular basis.

As for brand spanking new, there are a few new modules and stuff being released which while not a whole lot should prove rather game changing. For example, a micro jump drive which is inderdiction nullified and can jump your ship out 100km. Or the new salvaging drones.

EVE already has more features than other several other MMOs combined. I think they can afford not to add features for a year in order to revamp whats already there.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by BizkitNL

I think they SHOULD revamp. A lot of stuff is outdated and well.......doesn't make sense anymore (FW).

Yeah, I'd rather see realistic expansions that improve the game and that they can actually deliver on time than more half assed and incomplete Jesus expansions some of the people in this thread are looking for.

Report this post

Explain why you are reporting this post:(750 characters max.)

not enough to keep me subbed. If you didnt find it in the game to stay before I honestly don't see anything on the horizon. Lately CCP is marketing nerf after nerf as some type of feature improvement. There are some neat turret effect changes and missle changes but other than that I have found no real compelling reasons to play lately and I've let me subs lapse.

The economy is going to hell with rampant inflation due to many factors (that CCP would BS their way through) and the game just isnt fun for me anymore. The drama with the meta game used to be entertaining but on top of everything else the fact that goonswarm has such a pressence in the game basically nails it for me.

I never , never say never but I dont think I'll be returning this time (2004 player).

Report this post

Originally posted by ChramCare to spell out the obvious reasons? I think I have been enough times both on the hunting and defending side to know how the dynamic works. But feel free to correct me.

Increasing rewards won't attract more players as limiting factor is risk, people care very little about rewards.

Originally posted by OrphesWe will most likely see more people mining in low/null to kill, or?Will it balance things up so that expensive ships no longer is a throw away ship?

We will see the same amount of people mining in null/low sec, or some negligable increase at best.

What will happen is that supply will drop rapidly and prices go up. How the change will turn out in long term depends how will CCP react on supply shortage - they either increase the supply or leave the shortage.

No big deal anyway, there is so much ISK spawning into EVE economy that those changes won't really matter - prices will adjust to reflect mineral supply.