Saturday, July 23, 2011

Maya - Camera Settings

2. To open camera settings (if you are in Perspective, or any other type of view) - Open the Attribute Editor, then click - VIEW> Select camera. The settings will open for that particular camera. ( other of the ways to select a camera is to open Outliner (Window>Outliner) and click the camera).

4. Environment (in camera settings) - you can change the BACKGROUND of the rendered image, as well use/create an image plane.

5. Display Options: all about the Film Gate, Gate Maks, Resolution Gate.
in Overscan - you can change the size of Resolution Gate (you see in the view). Default is 1.300, but making it 2.500 for example would show more "fit" resolution in the screen, especially if you have bigger IMAGE SIZE values in your render settings.

6. Camera and Angle of View
One of the most important settings for the camera is Angle of View (which is connected directly with Focal Lenght).
Smaller value of Angle of View (lets say 30) - make model look more orthographic, bigger value (lets say 100) - look more 3D and distorted.

First combine all geometry that has ONE UV MAP.
Make sure you have Mental Ray loaded in Maya.

Select geometry >> right click on it >> chose Baking >>Assign New bake set (mental ray) >> Texture bake Set
It appears in OUTLINER (if its not selected, select it). in the Attribute Editor choose:
Light and Color
X resolution 1024 or 2048
Y resolution 1024 or 2048
JPG or TGA or BMP
Number of Samples 4

No comments:

Post a Comment

About Me

I am a 3D Artist in the New York Area for about 7 yrs, concentrating in the Gaming Industry as a Character Artist and Modeler. Before that I have worked for about 10 years in the 2D industry with Photoshop being a Retoucher for various fashion magazines, catalogues and music albums.
Check my Portfolio website to see my ART.