I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...

I started recently GMing a Fate Accelerated campaign set in modern day. This is my first attempt at using the system. During the session the PCs ended up in a shoot-out and none of us were really sure ...

When defending against an attack, do you have to use the same approach that the attacker used? It seems like if the foe is hitting hard Forcefully, you should likewise defend Forcefully. If they are ...

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice:
First the example:
The basic, on-the-fly idea was that the hero gipsy arrives in ...

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...

I'm going to be running a FAE mini-campaign in the near future. My planned setting has mythological "creatures" in the modern world that are all essentially human in appearance, and merely have some ...

When one Fate Accelerated character takes an action and is actively opposed by another character using the Defend action, when do those characters get to spend fate points to invoke aspects? Which of ...

Well, I'm running a FAE single player campaign and I gave my player 3 companions. He's a wizard of sorts and on his group are a girl who can paint "weathers", a super strong luchador and a girl who ...

We've recently started playng Fate Accelerated and my players faced a boss composed of multi parts, a living totem with a Spinning Base, a Hammering Torso and a mighty head, and I designed each part ...

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot.
I made the areas so my players would fight a Titan on the forests, one of the ...

I'm planning a Fate Accelerated campaign with a "monster of the week" episodic structure (sorta, but that's a valid simplification for the purpose of this question). I'm hoping to have scenarios wrap ...

Is Fate Accelerated Edition lighter in tone than Fate Core? To rephrase is Fate Core inherently better at running dark or noir games than Fate Accelerate Edition?
This is the impression given by the ...

I am shortly going to be starting a game of Fate with my friends, using either Fate Core or Fate Accelerated Edition (hereafter just “Core” and “Accelerated”). I am well aware they are both the same ...

Me and a few of my friends are starting to play Fate (currently the accelerated edition) and I think we are all loving it.
One of my friends seems to grasp the collaborative narration very well. When ...

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...