Iremaw

Map points for "shardslanding.txt" map file (note for all Shard's Landing named map points, see this quest entry):

P -1069.0780, 1411.9004, 9.0668, 127, 0, 0, 1, Iremaw

P -1042.1383, 1062.5179, 2.1984, 127, 0, 0, 1, Iremaw

P -1001.8813, 1350.5663, -2.0078, 127, 0, 0, 1, Iremaw

In-game locations:

-1410, 1070, 9

-1060, 1040, 2

-1350, 1000, -2 (shown in image)

PH is "an elder prowler".

Every 45 seconds, casts "Iremaw's Attention" on random target and buffs itself with "Scent of Blood". If Iremaw moves 250+ range away from its current location at the time of cast, it switches its top aggro (and holds it) to whoever has "Iremaw's Attention" on them.

The "Attention" debuff can be cured, but causes "Iremaw's Vengeance" to be triggered on the curer.

Switches off agro on the party....and I found I just have to focus heals on whoever is getting the attention, because he can do some serious damage when he has you in his sights. Good drops....took two tries, but primarily be ready for that nasty "Iremaw's Attention", because he can mess up the take down pretty seriously.

100 Mage, Silver capped account. Camp is a bit awkward because the cats roam about in bursts. Plenty of "Elder" placeholders. The agro effect from Iremaw is quite nasty to a soloer. Tried this mob several times and my corpses were piling up, when the agro effect happens it tended to take out my healer merc. Not sure what the key ingredient to my final success was, I sent in Host of Elements pets, hoping it would agro one of them. Also, I noticed that main pet wasn't taking too much damage early on so I backed myself off and put merc on passive for a while. That may have saved her. When the second agro happened, Iremaw was on about 5%. Merc went down but fluffy and I struggled on and I eventually took it down tanking on a rage pet.