The sub weapon is a secondary weapon in Splatoon and Splatoon 2. They use up considerably more ink than a main weapon, and as such, usually serve specialized purposes limited to specific combat situations and are not often used as the main method of inking the environment.

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Usage

Sub weapons are deployed by pressing . If the sub weapon is throwable, holding down will display a trajectory to help the player aim the weapon. If the sub weapon is not throwable, it will be placed on the ground.

Sub weapons consume a great deal of ink, so it may be necessary to monitor the ink supply before and after deployment of a sub weapon. When the ink supply becomes sufficient for using a sub weapon, a sound effect will play and a red light will show on the ink tank.

A bomb that explodes on impact. Multiple Burst Bombs can be thrown without having to refill the ink tank. They deal less damage than other bombs; two direct hits or three indirect hits will splat an opponent, or they can be used in combination with the main weapon.

A bomb that travels in a straight line across the floor, leaving a trail of ink and bouncing off of walls and obstacles. It explodes after its timer expires. The maximum distance of the Curling Bomb can be shortened by holding the deployment button to 'cook' the timer before release.

A bomb that hides in ink once planted. It deals damage to enemies that get too close. As of Splatoon 2, the Ink Mine also applies a tracking effect to its victims, letting everyone on the user's team know where the victim is.

A bomb that releases a poison mist which causes negative status effects to opponents that come into contact with it. Affected enemies will suffer from reduced mobility and gradual loss of ink supply. Unlike the Disruptor, the mist remains active for a short time after being used.

Device that transforms into a floating homing missile when within range of a target. The missile itself is incapable of splatting an opponent alone but will deal a large amount of damage. The missile can be shot down by opposing players.

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Abilities

Abilities on a player's gear can affect sub weapons. The following abilities have effects that specifically focus on improving the performance of sub weapons.