Not much has been released in the way of TRIBES Vengeance artwork, but Sierra is
making up for some lost time by releasing this
batch of shots offering the game's logo along with some in game shots,
concept art, and character renders showing off some of what's in the works at
Irrational for the next installment in the online shooter series.

After reviewing those shots of the game, I have to say I'm dissapointed. So far the only true improvements they seem to have worked in there to top the older games are

1.Better Texturing2.Higher-poly counts

Thats it. It also seems that at this point, The dev team hasn't gotten the jetpack to work correctly, since all of these shots are taken from the point of view of someone on the ground. 29% complete and they haven't even got the jetpack working yet? The Jetpack is the foundation on which Tribes is based!

Not only that, but at the moment the game seems to have a draw distance of 500 feet, which I should remind people is about 3 or 4 MILES shy of what the draw distance in Tribes 1 and 2 was.

So, I certainly hope that the NEXT batch of shots we get to see has a substantially increased draw distance, shots from someone 60 or so feet in the air flying on their jetpack, and perhaps some better examples of the volumetric fog, shadows and lighting that we know the UT engine can do.