Hard to believe that it has been 3 years of work hasn't it really the largest difference of quality has been within the first who years when I was developing my ability. Hopefully I continue to develop other skills as I produce content for this modification. This is via a phone with speech to text.

I would reply via the computer what I have just shut it off and I do not wish to turn it on once again.

I see. Good to hear. I like the overall design of Metelson and the clumsiness of their ship. Definitely give them the heavy industrial feeling.

Oh, the Molaris Blaster can't mine the ore despite it is the combat/flux efficient version of Mining Blaster? That is kinda bummer since most of Metelson weaponry are dual purpose to combat and mining.

I looked into mining_weapons.csv and there is no variable for Molaris Blaster. Only theseid,strengthmaser_lance,12maser,4.75minerAC,1light_maser_beam,3

Hmm. If anything the balance for that is likely going to be 1/4 compared to the standard mining-blaster due to the nature of the weapon.I've been working on balance a lot- hence why things are still somewhat broken -and hope to not be worrying too much about balance after this and working mainly on fleshing out some content.

Big patch and a teaser at what's going into the next release of metelson's, Portraits!!!Yes, I'm working on content as well as balance passes. Hopefully this newest patch with be more balanced than the previous with little to no issues up front from players, mods, and the rest alike!=================

8/12/2017:: All CR normalized on Metelson vessels. All ships- save for one -have been given normal CR stats A lot has been done to the ships either to give them more load-outs that're worth a damn, or otherwise. Some load-outs are suicide or otherwise rare to see. Ye' have been warned and keep on your toes.

Rostor Field's have been lowered to only 5 ships in the metelson fleet. Replacements have been made to the others. Rostor Fields no longer have individual boosts to speed. Rostor Fields now have the same cool-down and regen as the Damper Field. Actel H35 now set in standard fleet generation as a "2", meaning it's more rare to actually see (hopefully) Likewise, fleet generation has been normalized copying the Nueteral fleet generation. Actel h35 speed has been lowered to 60 from Actel hull has been lowered to 3000 from Actel CR lowered to 300 from 400 Actel Cannon nerfed and flux generation increased Standard cannon has a default spread of 8 from 10 Actel Canopy has a a max spread of 12 from 15. Both cannons have had an increase to their cool-down phase and flux generation. Both cannons have a projectile speed of 800 from 1000 making the shot easier to dodge for smaller targets. (unless it's point blank which, yeah, good luck...) Obex- NERFED, no longer is it a flying Hammer barrage. removed one hammer torpedo and replaced the Mining laser and Molaris Blaster with a single Maser. Securi- CR reduced from 575 to 300 Hull reduced from 4250 to 3000 Armor reduced from 600 to 400 Turn-rate lowered from 60 to 20 Speed unchanged Flux reduced from 6000(!!!) to 4250 Shield arc reduced from 220 to 200 Pala:L Speed reduced from 170 to 165 Acceleration reduced from 175 to 150 Shield arc reduced from 270 to 220 Thrudgelmir Fleet points increased to 20 NEXE: mining strength reduced from 125 to 75 NEXE: Additional mining weapons added- Molaris Blaster mining strength set to 5. Half of the standard mining blaster.

Fighter refit time normalized All fighters have refit times parallel with vanilla counterparts. Grudiver is set to 5 Negl is set to 10 Obex and Golgata are set to 15

Actel Egg removed

8/18/2017::

Liten Field Removed due to annoying and random bug that I have no idea how it occurred.

This is to inform everybody that there is a mug that intermittently occurs in Mendelson Industries regarding the Litton field which is a light variation of the roster filled. I am unsure how the mod comes to crash and frankly it has been a bothersome occurrence. I am uncertain how to replicate this error how to fix it or where it is exactly occurring. this mod is not intended to cause issues during gameplay.

Initially when the bag first surfaced while working it was during the main menu it had never occurred while I was playing a game however since recently it has occurred in a player's game this bug is something I need to work on ASAP. As such if anyone would be willing to help knowing some code. Please by all means send me a message in Discord at the starsector chat. A p.m. via the forms or through Skype if anyone happens to have me on there.

This has been a PSA to inform you that I am aware of the situation. This has been via my phone. I will be going to bed now.

EDIT:8/18/2017::

Liten Field Removed due to annoying and random bug that I have no idea how it occurred.

Welp, I got a job again, and school'll be coming up, SOOO, the only updates will be major- as in game-breaking and otherwise 0.7 Rostor Field balance shininigians -realases. Some of these might be content releases that are developed over the months in my spare-time.

The planet cracker damage is quite underwhelming for the build-up time it taken. I might adjust it's damage on my own since if it can't one shot a Dram, how come it can crack an asteroid? Otherwise, the ship itself is damn good at mining.

The planet cracker damage is quite underwhelming for the build-up time it taken. I might adjust it's damage on my own since if it can't one shot a Dram, how come it can crack an asteroid? Otherwise, the ship itself is damn good at mining.

The laser is admited to be an exageration when it comes to using the term, "Planet Cracker".

Quote

Thrudgelmir is Metelson Industry's largest vessel for massive mining projects and defensive purposes when the need arises. This beam called a Planet Cracker but, "Planet Cracker" is a bit of an exaggeration. Gulimjnor however is intended to crack massive asteroids that normally would take many smaller lasers using the same principles as the padent system, but on a larger scale.

But I see the reasonsing, and as others have pointed on the Discord as well. Metelson ships aren't very actively combat styled. However they are combat Competent at the least. So, I'll fuss with the beam again- I went for under-powered for a few reasons -and release a minor content patch later with the update beam specs.

Despite me playing from time to time currently as a evil-esque version of my alien character. I still can't bring myself to roleplay out a playthrough against mod factions too, any other default core game faction (apart from independents) is a victim to my ship's front end but once I see a fleet of Metelson, Corvus Scavengers, Diable Avionics, O.R.A, Blackrock Drive Yards and SCY Nation and etc. I just don't really want to or bring myself to wreck their ships and if I do I feel usually a bit worse after that, thus I end up with a story of an originally evil character who over the course turned one's mindset and values to good and in a way realizing the value of not only human life but all of other life from creatures to sentients and why taking it away is a sad thing. Ironic thing is that my good characters turn evil and my evil characters turn good, go figure.

EDIT: Whoops, due to typo "r" was previously "c" there. *facepalm*

« Last Edit: August 27, 2017, 10:17:21 AM by Drokkath »

Logged

For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

The laser is admited to be an exageration when it comes to using the term, "Planet Cracker".

Quote

Thrudgelmir is Metelson Industry's largest vessel for massive mining projects and defensive purposes when the need arises. This beam called a Planet Cracker but, "Planet Cracker" is a bit of an exaggeration. Gulimjnor however is intended to crack massive asteroids that normally would take many smaller lasers using the same principles as the padent system, but on a larger scale.

But I see the reasonsing, and as others have pointed on the Discord as well. Metelson ships aren't very actively combat styled. However they are combat Competent at the least. So, I'll fuss with the beam again- I went for under-powered for a few reasons -and release a minor content patch later with the update beam specs.

I know it is exaggerated. It just doesn't feel right when it can't even crack a small random asteroid that floating around in the field too. I'm a bit bias toward mining laser stuff in space sci-fi since if it can crack a hard dense space asteroid, it should be able to tear down ship's armor plating with ease. You mess with miner, your ship get mining!