5.31.2012

5.27.2012

Remedy had a hit on their hands when they created Max Payne back in 2001. They refined that experience with the sequel in 2003, which is still beloved by fans. When it was revealed that one of Rockstar’s internal studios would be developing Max Payne 3 instead of Remedy, fans had concerns whether it would still feel like a Max Payne game. Does Rockstar Games have what it takes to keep Max Payne alive, or are extra painkillers needed in the latest game?

5.21.2012

When Sonic 4 Episode 1 was released back in 2010, it aimed to bring Sega’s mascot back to his 2D roots that fans wished for. What fans got was a Sonic that that felt off; mostly the physics of Sonic himself was off. Combine that with levels that were moderately fun resulted in a game that was enjoyable, but did not quite capture the essence of what made a great Sonic game. With the development and release of Sonic 4 Episode 2, Sega and Dimps try to address the fans’ issues. Did they succeed, or does Sonic trip over his red sneakers?

5.14.2012

Warhammer 40,000 holds its origins in a tabletop miniature game with a moderately deep fictional universe as its setting. Throughout the years, this universe has been captured by various video games. Yet, very few if any of them allowed players to directly be one of the super-human space marines. Warhammer 40,000 Space Marine is one of the first that let players be one of the famed Ultramarines in the Warhammer universe. Is being a space marine all that it is cracked up to be?

Thats right, Sega finally announced the release of the long overdue Virtua Fighter 5 Final Showdown. Sega will be releasing the game via download only on June 5th for PSN and June 6th for XBLA. Hopefully this will resurge the scene for the slowly dwindling VF community.

5.13.2012

Our special guest for GVN Radio episode 23 will be Richard Bantegui, aka FilthieRich, from Namco Bandai. We are sure to have one hell of a show for you people. So tune in and check it out this thursday at 11:30pm EST.

"Atelier Meruru is a real difficult game for me to describe. On one hand you have an RPG where you, as Princess Meruru, are trying to expand her kingdom and prepare it for the merger with another kingdom. Then there’s the kingdom expansion that is reminiscent of a town growth simulator. On top of all of that, you have an alchemy system that the game completely revolves around. I’ve never really experienced a more robust system inside a role playing game before, and I was definitely interested in trying something new."

With the critical and commercial success of the original Max Payne, Remedy had some big shoes to fill. Everyone clamored for another game, and with how loved the original game was, expectations were set high. Two years later in 2003, Remedy obliged with the release of Max Payne 2: The Fall of Max Payne. Did Max Payne 2 live up to the expectations and hype established by its predecessor, or did it truly fall in slow motion?

When Max Payne was released in 2001, it was critically acclaimed for its gunplay and its unique story presentation. The gunplay was largely inspired by John Woo films, and it introduced some game play ideas that have largely influenced other shooters that have been created since. With the impending release of Max Payne 3 for the current generation of consoles and PC, we are here to see how the original game holds up a decade later. Does the gunplay of Max Payne still remain fun, or has time not been kind to this classic?