Games for Learning Andy Griffith. Outline for the session Can we explore: 1.The importance of play in learning? 2.Different types of games? 3.Managing.

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Presentation on theme: "Games for Learning Andy Griffith. Outline for the session Can we explore: 1.The importance of play in learning? 2.Different types of games? 3.Managing."— Presentation transcript:

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Games for Learning Andy Griffith

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Outline for the session Can we explore: 1.The importance of play in learning? 2.Different types of games? 3.Managing students before, during and after games? 4.Unpicking the learning from games? 5.Build your confidence in the using, adapting and devising games?

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Types of Games Creative thinking games Problem-solving games Strategy Games Mystery games Decision making games Communication games Energising games Story games Question games Concentration games Language games Number games Memory games

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Known to the Unknown First start off with something they know and can make a positive association with.

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Motivational Styles/Deficits Learned Helplessness (Seligman, 1975) Whats the point? Im going to fail ANYWAY. Students do not persist or take chances. When they fail they Personalise it, think it will be Pervasive, and think it will be Permanent. High self-worth concern and the threatened sense of self (Covington, 1984): Im not doing this, its rubbish Fear being seen as incompetent. Prefer to be seen as rude and abusive rather than having their ability called into question.

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Games for Ideas If at first, the idea is not absurd, then there is no hope for it. Albert Einstein

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Some Ground rules, maybe? We encourage everyone to contribute ideas. We give reasons for our ideas and opinions. We can disagree with others but we treat other peoples ideas with respect. We are prepared to change our minds but we dont have to. We work with our group members and teachers to learn.

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3 Minute Motivators - Steps: 1.Cue to gain attention. 2.Explain why motivator being used. 3.Explain the activity. 4.Remind students to begin and freeze on cue. 5.Cue to begin. 6.Present the 3 Minute Motivator. 7.Cue to Stop. 8.Conclude and refocus by summarising what was done and why.

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Step 2 Explain why the motivator is being used: I have lost you… You seem restless… I can see you need a break… You seem to need some talk time…

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Step 8 Conclude and refocus by summarising what was done and why: We were all a bit restless so we just played _______. Now that youve used up a bit of energy its time to return to… You seemed sleepy and many of you were losing attention so we played _______. Now that youre awake… I felt we needed a quick break so we played _______. Okay now back to …