We published Interactex Designer. Download it on your iPad for free from the iOS AppStore. The development environment for eTextiles is being used to create and test software for eTextiles visually without the need to write any code. It supports every hardware component from the Arduino Lilypad family such as LEDs, buttons, accelerometers, light sensors and most iOS user interface elements such as buttons, labels, switches, etc. The tool has been developed by Juan Haladjian and Katharina Bredies. More information about the project can be found in the project's website: http://www.interactex.de. Check also the Demo Video and the GitHub repository.

We published the peer-to-peer real-time framework Reto on Github, that Julian Asamer developed during his Master's Thesis under the supervision of Stephan Krusche. Reto is available in Swift on iOS and OS X (sReto) and in Java 8 (jReto) for Windows, OS X and Unix. Both implementations are compatible with each other regarding the network protocol and the exposed API. Reto allows data exchange between multiple peers in WiFi networks, over Bluetooth or over the Internet using a dedicated, but simple WebSocket server. Reto supports discovery of and communication with peers that cannot be reached directly by using other peers to forward data. The framework offers an easy-to-use, high-level, object-oriented API and can be integrated without much effort into existing applications. Try out one of the example applications on Github and participate in the further development by creating issues and pull requests! Active contributors can also get write access to the repositories.

We are searching for Coaches who want to supervise a project team of the iOS Praktikum. As a coach you gain hands-on experience in project management. Additionally you can fulfill tasks like leading the release management or code quality team. For further information see Seminar/Practical Course: Advanced Project Management.

The Continuous Delivery process for mobile applications developed at our chair was successfully implemented at Capgemini. As part of his Master’s Thesis, Sebastian Klepper adapted the process to the conditions in the company to deal with heterogeneous project environments, globally distributed resources, high security requirements, constraints for cloud-based services and multi-platform support. The process is now successfully used in (international) projects and is a valuable contribution for the knowledge transfer from university to industry.

Apple mentioned us as one of the first universities worldwide to teach Swift. Currently over 100 students in 11 teams are taking part in the iOS Praktikum and have just begun to create their first own Swift Apps to solve real problems of our industry partners. If you want to learn more about this years iOS Praktikum see www1.in.tum.de/ios. Watch the results from this summer on http://www1.in.tum.de/ios14. If you eagerly want to learn more about Swift: We plan to run another course in the summer term, stay tuned!

The paper "Sentiment Analysis of Commit Comments in GitHub: An Empirical Study" by Emitza Guzman, David Azócar and Yang Li won the best paper award in the challenge category of the Mining Software Repositories Conference (MSR 2014). The conference was colocated with the International Conference on Software Engineering (ICSE 2014) in Hyderabad India. In the paper the authors studied the relationship between sentiments expressed in commit comments and other factors such as project programming language, time and day of the week, team geographical distribution and project approval. The study was done with GitHub data provided by the mining challenge.

We offer the Seminar Games Development with iOS again as a block course in September between Monday, 9 September 2014 and Friday, 19 September 2014. Interested students can apply for it by filling out the application form on the course page.

In the first week of the seminar we introduce Apple's new programming language Swift, Xcode 6 and iOS 8. Students also learn how to develop games using Apple's powerful iOS frameworks like SpriteKit and SceneKit. In the second week students develop their first game for iOS (supported by experienced supervisors and tutors), demonstrate and publish it into the iOS App Store.

Emil & Pauline in the Cave - Math Games 1https://itunes.apple.com/app/id542661591 publisher: United Soft Media developer: Serapion Kids have a lot of fun meeting bats and goblins while exploring the world of maths with Emil the polar bear and Pauline the penguin. The App playfully provides, deepens, and consolidates the kindergarten and preschool Math skills in five educational games, and one award game that motivates to play again and again.

Mission Statement

Developing and managing software is always on the move. Continuously growing complexity and shortened development cycles require high flexibility, new ideas and the courage to challenge traditional approaches. This is what we aim in our research projects and teaching courses.

Together with industrial and research partners, we develop, evaluate and implement new methods and solutions to support practitioners in dealing with software engineering today's challenges.

Teaching and training students in topics around software engineering is our main concern. We offer lectures, seminars and practical courses in real projects and with real customers, following a learning by doing approach. Our students can prepare themselves for professional life, gain much theoretical and practical knowledge and have a lot of fun.