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Watercolor Wheel Evolution

*** Had to make a bugfix (within bugfixing rule #1). The original version will eventually crash when reaching generation 10. If you have downloaded the original version, please redownload. ***

* Almost all arts by my daughter, who will become 3 this week! *

Absorb the stuff floating around with the Wheel to influence the next generation. Depending on the stuff you absorb you will be faster, bigger, slower or smaller next round. The stuff that makes you smaller and slower also hurts you. Your size represents your health.
Each type of stuff influences an aspect of the Wheel.
Absorbing stuff influences aspects and number of the stuff in the next generation. If you leave out types of stuff they will be bigger and faster next round and even get random movement changes.

Pretty fun to play, I played for more than a few mins. Kudos for involving your kid. You should probably include some kind of packed exe version, for those without Python (yes, there are such people - crazy, I know!) or PyGame, though. Try py2exe or something similar. Anyway, very nice entry.

ok I am really displeased I tried so hard to get only the good ones and did it I got every good stuff and no bad stuff in one level but I didn't get some special award for this :(
I really like the art style ^^

@Kayelgee:
The "special award" issue is something I noticed to late. Would enhance the gameplay alot, I guess.

@Guardian_Bob:
Do you mean stop shrinking at contact or from generation to generation? Was the movement in the second stage slower after absorbing a lot of brown/black stuff? If that's the case, that is intended by gamedesign but probably not communicated clear enough.

It was a lot of fun. Animation and/or variation would have been nice, but you can't expect too much from a three-year-old. :) Initially, I was confused with the whole 'evolution' part, until I played it a while. Then I noticed that the 'cripples' started getting bigger.

Great game! The watercolor artstyle combined with the music offer a very pleasant mood :)
The gameplay is fun too even if in some levels I could barely move...mostly because in the beginning I tried to eat everything instead of selecting stuff :)

As far as generation 14, I could absorb all enemies and it still wouldn't kill me, so I didn't like the difficulty curve, but the rest of the game is very sweet, from the paintings to the guitar music.

This is fun - reminds me of my entry for Tiny World in LD 23 ( http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10977 ). I love your daughter's art - really fun, and I'm sure she enjoyed working on it with you. Sound effects and music are fun and cute, and gameplay is smooth. I wish there were a little more variety to it, although I enjoyed playing (got to level 12). The evolution aspect was fun; the speed was really the most noticeable improvement. Nice work!