Decades of exploitation by “adventurers” have left many species such as Orcs, Kobolds, and Trolls in danger of extinction. The monstrous dragon Uozeni, who once burnt your family and your village to cinders, lurks at the bottom of a previously undiscovered cave.

Populations here are much stronger than elsewhere, and the Society for Conservation and Ecology of Dungeons are protecting the inhabitants in the hope that they can later be reintroduced to other locations. Adventuring is restricted by strict limits on killing and looting, which are enforced by the Rangers, Inspectors, and Castigators of SCED.

These kill limits aren’t nearly enough to sustain a traditional approach to dungeon adventuring. To avenge yourself on Uozeni, will you work within the rules, subvert them with stealth, or publicly flout them?

Remember: SCEDRIC decapitates poachers!

The game is completely mouse controllable. Left/right click on abilities to select them, and click on the map to use them. Mouse over an enemy to see its stats and abilities.
Travelling is interrupted by enemies in view. You may want to use numpad, HJKLYUBN, or custom controls (see readme) to move more easily.
Your objective is to reach dungeon level 19 and kill the evil dragon Uozeni, who is responsible for the loss of your home and family. You do not currently have enough power to defeat Uozeni; you can gain power by upgrading your stats and taking items from the floor.
Upgrading your stats, as usual, requires you to slaughter dozens of other montsers. However, SCEDRIC is keeping track of how many monsters you kill. If you exceed the limit of 20, you will be branded a poacher and SCEDRIC will attempt to decapitate you.
Inventory interface is not fully implemented. You can pick up items and use them, but not choose what to equip or drop.
Character development is not fully implemented. You get a random stat boost when you upgrade.

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Welcome!

This is the community blog for the Seven-Day Roguelike (7DRL) Challenge. Here you can share your plans, updates on progress (or lack of progress), helpful algorithms, screenshots of your game, and other 7DRL-related content!

This year’s challenge will run from Saturday 4th through Sunday 12th of March 2017. You can choose any 168-hour window within this period to develop your roguelike.