Comments

Comment by Everclarity

This is an excellent talent for tanking (and PvP), so long as you let people know you're using it. It's basically a free potion, though if your healers are not aware of when the buff is over, you'll be going down like a sweet muffin.

Comment by Gulorg

Not worth spending your talents point in Last stand if you are planning on getting a PVP build though.

Comment by Isthari

I know of many tanks that have that skill and it does help in group pvp. It makes them last if they have a good healer in the group to keep others up while at the same time do damage.

Comment by HaKProduct

A few notes about Last Stand:

1) When you use it, you GET 30% of your HP. If you cancel the buff it gives you (+30% max HP) you still get the 30% return. Meaning that it can be used as a heal every 10m. (Nice for prot warriors forced to solo).

2) I can be used pre-emptively, meaning you can use it when you expect a large hit.

3) It does fill that bonus 30%, if you're at 100%. Assume you have 10K HP. If you're at 100% and you use it, you'll be at 13,333/13,333 for the duration. If you're at 50% when you use it, you'll move to 8,333/13,333 (5000+3,333).

4) It can be used anytime you're not stunned or incapacitated. Not affected by silence, however it is affected by the VERY rare pacification effects (namely Locus Swarm on Anub in Naxx.)

Great ability. It has saved my life a lot of times in pvp in the 40 - 49 bracket. Dunno about level 70 but I will keep it. Your enemies just don't expect you to have it, so they like get all surprised and you just pwn them and they sorta... just... *mumble*... Ye...Indeed grea abiliy.. ye ye... hmm... *mumble mumble*...

Comment by BurningStick

Really fun to use if you are 1v1 back in arena, very nice boost to health, even though its better for PvE i think.

Comment by AudreyChandler

On consideration, it's a little odd that someone can make their "LAST. STAND." every eight minutes, but I guess warriors are just really, really emotional people.

Comment by AudreyChandler

Comment by Ingolfur

When you use this, make sure you have more than 30% HP when it wears out, if you have less, it kills you, I have found that out through *Caugh* Exstensive testing *Caugh*.

Comment by Andraes

This Ability has saved me countless times in 2v2 and I now consider is priceless, there is nothing like when you are fighting someone and they are about to down you and then BAM your right up to 30% and then you take them down.

Comment by Azamagon

Ok i have a little trouble fully understanding this ability:Lets presume we have 10k hp in all examples:

1) If i use it when i only have 2000 hp i get 3000 more (=5000). Lets say i wont get hurt at all and the buff expires, will i then go back to 2000? Thats how i figured it should be but HaKProduct's statement #1 says otherwise...

2) If i use it when i only have 2000 i get 3000 more (again 5000). If i then get hurt so i drop to 2500, do i go down to 2000 hp or to 1 single point of hp when it expires (Do i lose the bonus 500 only, or the whole "3000"?).

3) If i use it when i only have 2000 i get 3000 more (again 5000). If i then get hurt so i drop to 1500, do i stay at 1500 hp or go to 1 single point of hp when it expires (Do i lose nothing, cuz it went beyond the buff's bonus pool, or do i lose "3000"?).

4) If i use it at full hp i get 10+3k = 13k. If i get hurt down to only 11k, do i drop down back to 10k or to 8k?

5) If i use it at full hp i get 10+3k = 13k. If i get hurt down to only 11k, BUT then healed back to 12k, do i drop down back to 10k or to 9k?

Nothing of this has really been clarified to me. My assumption is that it does the "worse" things, it seems easier to understand. But I want facts, not just assumptions! Please explain thouroughly!

EIDT:These examples are important to get a hold of because:If it is the "better" ones that happen, then there is no need to heal a "Last Standing" warrior above his original max health, the max he had pre-LS. Because that health above his original max will be lost afterwards anyway...If it is the "worse" ones that happen, heals are MORE important and you should always try to keep the warrior at his max hp (i mean the LS-max hp). The reason i think this is how it works, is because it makes the job, well not easier per se, but easier not having to watch out for unnecessary healing done by the healer (Just heal the crap out of the warrior!)

Comment by DeminRamst

* 30% extra hp for 20seconds, 3minute cooldown.* you gain this hp, and lose it(all of it) after 20seconds,* if you had 1000hp, then used last stand to gain 300hp(1300hp), then dropped below 200hp the buff would finish with you at 1hp.* if you were undead, and cast last stand before Cannibalize, then you would net more health.

It's quite obviously a last stand, you were about to die but give them one extra kick in the nuts, and if you kill them and have no DOTs on you you can bandage your 1hp or cackle maniacally as you eat them ^_^(or some strudel :P)

Comment by kerrymayall

Tanking heroics, I've got this ability in a macro with Shield Wall. The health bonus from Last Stand gets me out of the danger zone, and the shield wall lets my healer easily top me up to full. It works well in heroics because you are never really going to require L.S or S.W more than once every 5 minutes, so there is less harm in blowing them both at once. A raid tank may want to keep them seperate for better cooldown management.

And yes it is important you let the healer know that you are being buffed by temporary health. It is a somewhat ignominious death when you die after a fight once this lapses. Somewhat funny too I guess.

Comment by elliottcable

I’m very confused. I’m *sure* it’s because *I’m* being dumb, but there seem to be a lot of conflicting signals here.

On the one hand, people talk about it temporarily increasing your maximum HP by 30%, *and then giving you 30% of your maximum health in new health!* For instance, if I had 10,000HP, and popped this, my maximum would be increased to 13,000HP… and then, completely seperately, it would *also* give me 3,000 health, thus (assuming I was at 1,000/10,000 before popping it) resulting in me being at 4,000/13,000HP.

Now, this is where I get confused: I see no reason why, when this expires, and you lose the extra 3,000-bonus-to-maximum-HP (thus, my maximum is now back to 10,000HP)… I see no reason why I should have any less than 4,000HP now. Right? Will I, or will I not, suddenly die when this expires? AFAICT, this expiring means nothing whatsoever except that your healers lose their nice extra buffer room.

This makes all those Last Stand / Survival Instincts macros I see completely bass-ackwards. Shouldn’t you instead be warning your healer *not* to top you off, because those 3,000HP at the top of your healthbar are going to disappear in a moment? (That is, let’s say I’m at 9,000/13,000HP… when the buff expires, I would be at 9,000/10,000HP; if the healer dropped a Greater Heal for 3,000HP, expecting to raise me from 9,000/13,000HP to 12,000/13,000HP, they’d *effectively* be raising me only to 10,000/10,000HP, a gain of 1,000 health for the cost of a Greater Heal. A huge waste, in other words.)

All that said, *if* I’m correct, here would be a much more accurate/pertinent macro:

#showtooltip/cast Last Stand/p LAST STAND: I’m gaining some extra buffer HP, but my maximum is going to drop in 19 seconds./in 16.5 /p Last Stand fading; my maximum is going to drop by 23% in 3 seconds. Don’t waste mana topping me off until it does.

(Macro assumes presence of the InDemand mod, which lets you do timed-announces like this. Quite indispensable.)

Comment by zaheer12a

Noticed today that it shares a CD with Rallying Cry. Basically this means this talent is one point wasted, since Rallying Cry gives that health buff not only to you, but everybody in range.

Comment by ahua

In 5.0.4, the shared CD with Rallying Cry has been removed.However these skills can't be activated both at the same time.

Comment by ahua

In 5.0.4, the shared CD with Rallying Cry has been removed.However these skills can't be activated both at the same time.

Comment by myrkat

Protection Warrior's version of Druid/Bear's - or rather, Might of Ursoc is their version of Warrior/Prot's Last Stand. The main difference is, like many things, the warrior tank gets this MUCH earlier (level 38) as opposed to the bear tank getting theirs at 72.

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Comment by potatolover5000

So,since all these comments are outdated since forever I did some experimenting myself.Right now (that is at the end of Legion) Last Stand will increase your maximum health on activation by 30% and heal you by 30% of your maximum health, regardless of your current health. However when it runs out (or is cancelled) it will just keep your percentage health.

Lets say you normally have 20000 maximum health and your health is currently 7500/20000.Activating Last Stand will now increase your maximum health by 30% = 6000 and heal you for the same amount: 13500/26000.Now you take some big hits (probably why you activated Last Stand in the first place) and you get reduced to 25% health: 6500/26000. When now Last Stand runs out it keeps your percentage health, so you are still at 25% health. However this is 25% of your original health: 5000/20000.

So you lost 1500 when it ran out, but healed 6000 when you activated it, netting a total healing of 4500, i.e. 100%-25% of your 30% maximum health.

In general this means the lower your health is when Last Stand runs out, the more effective it is, but the amount of health you have when you activate it doesn't matter. Last Stand will never cost you health.