Firebird deals damage through both a jet of flame and the resulting burn that occurs upon contact, capable of ailing opponents even after the weapon has stopped firing. Firebird, like Freeze, can deal damage to several tanks within close proximity simultaneously. For a novice player, the main advantage of Firebird is that aim isn't really necessary; all that is required is to point the stream of fire in the general direction of a foe.

Description in Garage

A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls.

Table of characteristics

Damage (HP/sec) — damage dealt to an enemy tank in one second.

Amount of energy — amount of energy the turret has.

Energy consumption (energy/sec) — amount of energy spent by the turret per second.

Min burning damage (HP/sec) — minimum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).

Max burning damage (HP/sec) — maximum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).

Temperature limit — maximum temperature that an enemy tank can be heated to. Affects burning time and burning damage.