I didn't have internet for quite a while. I got back online in January, just as I was fixing up an old prototype from 2017. I really didn't know which direction to take it. It was a convoluted mess of ideas

Then I found these forums again (I used to lurk a looong time ago) and noticed the 8-bit compo. Somewhere on the forums, Xerra mentioned MultiPaint, so I gave it a blast. I loved it! Thanks Xerra! After a few hours I knew I'd be doing a C64 style version of my game. I didn't think I'd be entering the compo, but it did give me a solid direction for the game. So I started from scratch developing it once I had enough graphics to test.

The game is quite far along that I may just get it done in time for the compo. Who knows :}

dungeon screenshot looks preeetty cool - especially with the old dude and his cat.

"you're dead"-screen is a bit ... hard to recognize - a bit "too big" when scaled up. So on your old 13 inch screen it might look cool but on todays big screens you might experience the effect of sitting in one of the first rows of a big cinema: you cannot "gasp" the whole screen presentation at once.

dungeon screenshot looks preeetty cool - especially with the old dude and his cat.

"you're dead"-screen is a bit ... hard to recognize - a bit "too big" when scaled up. So on your old 13 inch screen it might look cool but on todays big screens you might experience the effect of sitting in one of the first rows of a big cinema: you cannot "gasp" the whole screen presentation at once.

Cheers matey. Yep you're absolutely correct. I had planned to replace it at some point, but for now, it serves its purpose :}