Description

In this side-scrolling platformer/shooter with finely destructible levels and bosses you level up your character by literally going up to the next level. Each level-up earns you some points to spend on upgrades: more health, firepower, new weapons, skills, etc.
Also it's made of voxels, so you can destroy walls and dig tunnels or trenches to hide from enemy fire, and blast holes
in huge bosses to get to the vulnerable spots inside them.

History

LEVEL UP! started as a silly side project to take a break from developing a bigger game Arcane Worlds.
Initially it had 3D voxel graphics with 2D gameplay, but it turned out too much a hassle to develop, especially with larger bosses, so it was switched to 2D graphics while keeping the same fine level of destructibility.

Features

Voxel-based, destructible levels and bosses.

Procedurally generated levels and enemies - each play-through is different.

Monetization Permission

Ranmantaru Games allows for the contents of LEVEL UP! to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from LEVEL UP! is legally & explicitly allowed by Ranmantaru Games. This permission can be found in writing at http://ranmantaru.com/press/sheet.php?p=level_up.