You must keep 15 active players from year to year unless more than 10 people retire or go to IR. IR is unlimited.

Draft order is worst-to-first, with a 4-team lotto for the top slots. The first round order remains throughout the draft.

Salary is the tiebreaker for teams with same number of wins when constructing the draft order. Lower salary = better pick.

Failure to hit 40 wins by game 120 bumps you to 5th in the next draft.

I will make up First-Round picks when I am around the computer, mid-round, to limit the damage of missing a First-Rounder.

I will makeup picks for all other rounds at the end of round. I will do this until I no longter feel teams are seeking the 'best-available' player.

Don't tank.

Teams are subject to last place in the draft or dismissal for tanking. Tanking can never be defined in black-&-white terms, so basically don't be an ***.

Trades are done through the forum. Trading parties must sitemail the league so that everyone is aware that a trade is pending. Eight vetoes in 24 hours kills a trade. The trade cannot be initiated in the league's system until it has passed via the forum.

If a trade is initiated in the league's system prior to the voting timeframe having elapsed, both teams will have a (+6) added to their win total when determining the following year's draft order.

Trades can include future draft picks.

You may never draft your 25th player in a draft prior to a draft slot you've traded away. The opposite is not true; if you acquire a pick and elect not to use it, that's fine, but the person who traded it to you does not get it back.