Dream is an adventure game with a focus on narrative and exploration. Play as Howard Phillips, a young man whose waking hours are filled with feelings of dread and despair, but whose dreams are clear, lucid and powerful. Do these dreams hold the key to Howard's future?

Fixed an issue causing a crash when entering the Act III Side-dream 'Meadow'

Sorry to those of you who were getting crashes since the last update. This patch should sort it, again thanks for the support!

You can find the previous patch notes here

/>

Ash

Dream

5

23

[SPOILERS] [SOLVED] 1. Stuck at meadow dream /// 2. small bug

1.
I´m stuck in the new side dream in act 3; i cant find the seventh egg.
I have unlocked: hat, tie, glasses, maid outfit, monocle and bunny ears
Eggs: behind tree, end of river, bench, potty house, in building and wall near building
Can someone he...

Dream as a game can be easily compared with the Stanly Parable, but unlike the Parable, is slightly harder to Google for walkthroughs. This guide will attempt to explain at what point you could say "that was it?".

Currently I am experiencing some kind of crash with the latest update so will enlighten on how I felt about the game last I played it (last review is deleted). For a while I loved DREAM and it still is a great game. Good enough that I still recommend it. The premise is a fantastic and unusual one for a video game: Lucid Dreaming. As a result this opens so many doors to how creative and fun the game can be. For its already existing good points, DREAM is filled with quality. The environments are stunningly detailed and beautiful and even more enjoyable to explore given the non-linear design of the game. Puzzles are varied and at times really challenging to accomplish. As you wander in Howard's dreamland your ears are bombarded with some beautiful and appropriate music. Added together, these things highlight significant promise for the developers' ambition. Overall, I commend them for taking a brave turn in development in this unique setting.

HOWEVER, there are a few negative points that really need addressing:

- I must be honest with the story. It's really not as good as it could have been. Though the premise is fitting enough, as it focuses on a lonely young man whose life seems futile and non-progressive, and depends on the ability to lucid dream in order to find reason to live. And that simplicity is completely OK if it can be executed well. You'd think it could given that it focuses on the psychological/dream world which opens the ability to produce so much depth and surreal interpretation for an otherwise basic plot. Unfortunately it doesn't utilize that potential. I know it's an indie game made by a very small and inexperienced team, but it still would have been nice to have more in the way of mystery and reason that is not all that well-developed. Things might change in the final release once the (various) endings become available but until then, I can't laud the story too much.

- Though it is an early access game, the controls are really terrible. It's easy to get stuck in weird places and it makes some of the already challenging puzzles even harder to accomplish. For the setting of an inner subconscious world I would expect one to feel more "free" in their experience and gameplay. I would have forgiven the clunky feel if the game still took some advantage of "freedom" like adding some flying sections (a large domain of lucid dreaming) instead of constantly walking/running around and doing too many physically basic 'waking life' routines. Additionally, the nightmares are a bit lacking. Though they have good atmosphere and some appropriately bizarre design they just feel more like anxious thoughts than actual *nightmares*. There is no danger to the player and they always take place in the same area which wouldn't be a problem were there more variation in added environmental designs. Given that the nightmares are the major point in the game's storytelling they don't provide nearly as much sense of horror and progression as I would have liked.

I applaud the team for tackling a project like this, particularly as their very first! And the game is still worth buying if you wish to support the game and developers. As excited as I am that there's a game that takes on the subject of lucid dreaming with a very ambitious focus, its current form makes it difficult for me to give a high rating for the time being (higher than 7/10). I'm sure my review will change as the game further improves. In fact, I still encourage you to get it if you are interested as it's full of potential! Just for the time being it hasn't quite reached it yet.

In its current state, Dream is a great game. However, if you want a full game with an ending, I would definitely wait until the game is complete. As of right now they haven't even given it an ending, but it's worth a look if you want to get it anyway.

I like this game a lot...The music is amazing and the textures are beautiful.Lots of easter eggs, not a lot of annoying HUD like most games have getting in your way, I'd probobly put objects a little lower in your view because it gets hard to see past them but thats just a nitpick...I'd recommend this to alot of people and to be honest I'm really glad I bought it early. Terrace Walkway needs fixing. The dialouge is pretty cool but sence much of it's still not recorded I can't give a solid thought.Sorry, this is a good review, my bad.Anyway, This game gives my mind a good flip while also showing alot of style and having fun to solve puzzles that actually had me reaching for a pen and paper. You may buy it whenever you like, but give it a go at some time.You won't regret it...

Everytime I load the game, or when I enter dream or a portal, my mouse doesn't work, I can't look around. I can do everything else (WSAD, etc).
The only way to get the mouse to move again is to go into Options / Game and Save. I have to do this every t...

I was interested to try the game out considering it has a 33% off, and I liked the concept of Dream. Sadly I couldn't start the game due to this error. :C
I understand it is still in development, and I hope there might be a fix for this error soon. I appr...