It would be a huge help if you could pinpoint the impulse that triggers a mini-game-win loot spawn.

I've since given up messing with attribute and skill points, as the game has checks that tend to reset characters whose skill/attribute checksum does not quite pass muster, but adding 19M xp for a level 50 character, and experimenting with natural skill and attribute distribution is interesting. However the only way to find items that match a high level character at early stages of the game is at random in mini-game and boss loot. Generally you still have to play to the late stages in the game to properly equip a level 50 character, even with the trainer as it is now.

If there is some way to train the winning of the mini-game, that would at least allow the next kill's loot to go bazonkers and offer a chance at something suitable for high-level characters.

And if a way can be found to trigger the mini-game win spontaneously, it would also solve the problem of accumulating enough scrap to upgrade items in a timely fashion using the nano-forge.

We've had many people tell us that the current trainer for 1.43.25.4015 is working fine. We've tested it on all of our test PCs and it works fine, not much else we can do. You can send me your dx9 game .exe for comparison if you want and perhaps that will give us some more information. Email it to chris@cheathappens.com.