In this wildly disorienting funhouse of a novel, populated by God-like--or perhaps Satanic--takeover artists and corporate psychics, Philip K. Dick explores mysteries that were once the property of St. Paul and Aquinas. His wit, compassion, and knife-edged irony make The Three Stigmata of Palmer Eldritch moving as well as genuinely visionary.

"A psychedelic odyssey of hallucinations-within-hallucinations from which no reader emerges unscathed."—Boston Globe

On Mars, the harsh climate could make any colonist turn to drugs to escape a dead-end existence. Especially when the drug is Can-D, which translates its users into the idyllic world of a Barbie-esque character named Perky Pat. When the mysterious Palmer Eldritch arrives with a new drug called Chew-Z, he offers a more addictive experience, one that might bring the user closer to God. But in a world where everyone is tripping, no promises can be taken at face value.

This Nebula Award nominee is one of Philip K. Dick's enduring classics, at once a deep character study, a dark mystery, and a tightrope walk along the edge of reality and illusion.