Re: [Discussion] OFFICIAL Everybody Edits Tournament

Tbh I dunno how this is a theme really.. you could take any previous contest world and surround the trophy with death doors set to 5 or something, and now it fits the theme? Or with any world ever that has a means of dying. This feels more like a "Do whatever you want" round with potential frustration thrown in. Old, classic, rescue, opposites, and the others were themes, this one.. not really. You can even set the death limit to 999 and it still follows the "theme".. I don't blame peace for needing clarification on this. Not meaning to sound negative, this just doesn't seem like a theme to me

I have an idea for a world, just spending a lot of time trying to think how to better incorporate death limit on it.

Re: [Discussion] OFFICIAL Everybody Edits Tournament

sorry for double post but kirby you said if we dont knwo what the theme of LR5 means we can ask in the discussion thread so you shoudl answer there too or just explain it

It's not that complex really. The meaning is that the player or someone else has "limited lives" to achieve something. An standard example can be limited lives in mario, if you run out of 1-up mushrooms it's GAME OVER. It doesn't have to be exactly like that though, just an easy example. It can be whatever as long as it follows the theme to an extent. https://i.imgur.com/z4p9AnM.png

thanks i htought it wa sosmething like ,mario run oup otf 1-up is gameover but wasnt sure doit it ACTUALY means you have limited lifes to beta the world hmm gott go to school so have an full day to think tf i wanna build in a medium world

ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign

Re: [Discussion] OFFICIAL Everybody Edits Tournament

The challenge is figuring out how to encorporate the death limit as an interesting limitation - something like end quote's world, for instance. i can think of at least one other idea that isnt just a normal platforming world but with a death cap.

Re: [Discussion] OFFICIAL Everybody Edits Tournament

I think this round might have been poorly timed for everyone. I built the entire last half of my level in the space between my classes today and it shows. Lengthier rounds would really make the whole contest drag on but it's pretty fast-paced right now.

"Sometimes failing a leap of faith is better than inching forward" - ShinsukeIto

Re: [Discussion] OFFICIAL Everybody Edits Tournament

What a hectic round, I mean seriously my entire team had such busy schedules that we got hardly any time to work on anything. I'm genuinely surprised that we finished a world at all.

Different55 wrote:

I think this round might have been poorly timed for everyone. I built the entire last half of my level in the space between my classes today and it shows. Lengthier rounds would really make the whole contest drag on but it's pretty fast-paced right now.

azurepudding wrote:

I've come somewhat burnt out on building and waited until the last 24 hours to build this time, doing another all-nighter

Wish the rounds were a day or two longer, plus if the judging periods could be a bit longer as well. Building this much can be draining, oof..

But.. anyway.. I think we have a somewhat presentable level. And now to cross fingers again..

peace wrote:

i woudl like to have more time since now i take all the time up to the last 1-2 days to get an idea then rush in tim eot build it hwile i have school too

Hey guys...

I'm genuinely not trying to be a duch-bag, but they gave us more than enough time to build this world because just like you all were busy I was too. I work 30 hours a week and am a full-time college student, I volunteer places, but I build time in 'My' schedule to do something that I signed up for ***knowing in advance that I needed time for it*** Given that they politely gave us a schedule well advance enough for us to plan or just remind ourselves.

I can understand, and the community and staff can understand if your busy, that is why it is your decision to sign up knowing if you have the time for it or not.

Re: [Discussion] OFFICIAL Everybody Edits Tournament

What a hectic round, I mean seriously my entire team had such busy schedules that we got hardly any time to work on anything. I'm genuinely surprised that we finished a world at all.

Different55 wrote:

I think this round might have been poorly timed for everyone. I built the entire last half of my level in the space between my classes today and it shows. Lengthier rounds would really make the whole contest drag on but it's pretty fast-paced right now.

azurepudding wrote:

I've come somewhat burnt out on building and waited until the last 24 hours to build this time, doing another all-nighter

Wish the rounds were a day or two longer, plus if the judging periods could be a bit longer as well. Building this much can be draining, oof..

But.. anyway.. I think we have a somewhat presentable level. And now to cross fingers again..

peace wrote:

i woudl like to have more time since now i take all the time up to the last 1-2 days to get an idea then rush in tim eot build it hwile i have school too

Hey guys...

I'm genuinely not trying to be a duch-bag, but they gave us more than enough time to build this world because just like you all were busy I was too. I work 30 hours a week and am a full-time college student, I volunteer places, but I build time in 'My' schedule to do something that I signed up for ***knowing in advance that I needed time for it*** Given that they politely gave us a schedule well advance enough for us to plan or just remind ourselves.

I can understand, and the community and staff can understand if your busy, that is why it is your decision to sign up knowing if you have the time for it or not.

Sorry for the Shpleef, but ye.

A lot of us signed up for this as it's kind of a one time opportunity. I wouldn't say there's "more than enough" time, I think building just comes quicker to you. Some of us are a team of one or two, also.

Re: [Discussion] OFFICIAL Everybody Edits Tournament

What a hectic round, I mean seriously my entire team had such busy schedules that we got hardly any time to work on anything. I'm genuinely surprised that we finished a world at all.

Different55 wrote:

I think this round might have been poorly timed for everyone. I built the entire last half of my level in the space between my classes today and it shows. Lengthier rounds would really make the whole contest drag on but it's pretty fast-paced right now.

azurepudding wrote:

I've come somewhat burnt out on building and waited until the last 24 hours to build this time, doing another all-nighter

Wish the rounds were a day or two longer, plus if the judging periods could be a bit longer as well. Building this much can be draining, oof..

But.. anyway.. I think we have a somewhat presentable level. And now to cross fingers again..

peace wrote:

i woudl like to have more time since now i take all the time up to the last 1-2 days to get an idea then rush in tim eot build it hwile i have school too

Hey guys...

I'm genuinely not trying to be a duch-bag, but they gave us more than enough time to build this world because just like you all were busy I was too. I work 30 hours a week and am a full-time college student, I volunteer places, but I build time in 'My' schedule to do something that I signed up for ***knowing in advance that I needed time for it*** Given that they politely gave us a schedule well advance enough for us to plan or just remind ourselves.

I can understand, and the community and staff can understand if your busy, that is why it is your decision to sign up knowing if you have the time for it or not.

Sorry for the Shpleef, but ye.

You're on a team with 2 other people. It's not exactly surprising you managed to finish your world. Plenty of us are solo teams, so if there are days (and there are) where we're up til 2 or 3am working at jobs or trying to finish projects and papers, then nothing gets done at all.

"Sometimes failing a leap of faith is better than inching forward" - ShinsukeIto

Re: [Discussion] OFFICIAL Everybody Edits Tournament

Re: [Discussion] OFFICIAL Everybody Edits Tournament

Literally going to have 2 days off my building time for this next round... there goes a perfectly good weekend where its the only time my teammates will have actual time to build ****. Now I have to do all nighters again just to build with my teammates. DAMMIT!

Re: [Discussion] OFFICIAL Everybody Edits Tournament

Different55 wrote:

You're on a team with 2 other people. It's not exactly surprising you managed to finish your world. Plenty of us are solo teams, so if there are days (and there are) where we're up til 2 or 3am working at jobs or trying to finish projects and papers, then nothing gets done at all.

Re: [Discussion] OFFICIAL Everybody Edits Tournament

I'll be giving a short write-up on each team and matchup going forward, as new posts in this discussion thread. Here's L5/W4:

▼L5

▼Intromania vs. Mercury Takes Over

Intromania: I enjoy the "cats have nine lives" tie in and the minis were nice, but fairly standard. The art left a little to be desired.

Mercury Takes Over: Very creative and well made. I greatly enjoyed the depiction of the limited lives. However, I'm not musically inclined to the degree this world requires, and I am counting that a bit negatively - even though the difficulty isn't the classic type, a too difficult world will alienate some players and reduce their enjoyment.

Winner: Mercury Takes over. Even though Intromania's world was more approachable and more fun for me, Mercury Takes Over's was much more creative and very well put together.

bring peace: Basic interpretation of theme, but has a more important effect on gameplay than their opponent's world, especially with 1ups. Minis are basic and fallback mechanic is not well explained. Art is appropriate, but npc enemies look weird. Deductions for poorly functioning/breakable system.

Studios Ghibli: Fairly basic interpretation of theme, but multiple difficulties improves. Gameplay was nice, but got a bit repetitive, and the fact that the double jump wasn't made more explicit probably hurts. ingame art is quite nice.

[\quote]: Great creative take on the theme. Minis were clearly polished, especially with the challenge mode. Art has some very nice detail with decorations, but also feels a bit noisy otherwise.

Winner: [\quote]. Studios Ghibli's solid level and nice ingame art just did not match up to the creativity and polish that went into [\quote]'s level.

▼Radioactive Sunflowers vs. Dragons

Radioactive Sunflowers: Uses theme well with building blocks to help you as you die, but I'm bothered by the cat has 9>>4 lives subversion. Minis are a bit standard, but the story, art, and overall presentation make the world quite enjoyable.

Dragons: Very basic theme that just feels like an arbitrary cutoff. Mini concept seems uninspired and needlessly difficult - especially with the limited lives adding insult instead of improving the level. Art style is simplistic and consistent throughout the world, but less isn't always more - especially with an ugly world border to top it off.

Winner: Radioactive Sunflowers. While I would have preferred some more interesting minis, their world doesn't really have any flaws.

▼W4

▼Derps vs. "dude i'm so tired end this already"

Derps: Classic theme in a very appropriate setting. Slot and race minis seemed a bit too simple, but the poker minigame was better. There was some very nice detail art throughout the casino.

"dude i'm so tired end this already": Unexpected but nice interpretation of the theme, however the coinhunt concept isn't the most exciting. I'm sure there's a flow to doing great in the level with few jumps, but the openness of the world and how well hidden this path is just ends up being discouraging. The simple art style looks nice and works well for the world.

Winner: Derps. "dude..."'s world had a more interesting take on the theme and nice art, but Derps had better gameplay, and executed their world a bit better.

▼Three Musketeers vs. MusicMan

Three Musketeers: Wrong theme. Minis were built upon nice flows and little thinking which can be nice, but can easily be eclipsed with more interactive designs.

MusicMan: Classic theme in a very appropriate setting. Mostly standard minis are roughly grouped by difficulty, but there's some iffiness to the groupings. Great art is integrated very nicely with the setting and minis. Deductions for an easily exploitable system (/reset) and for having 10x as many coins as needed (so much annoyance with frequent restarts, which can happen regardless of exploiting).

Winner: Musicman. While Three Musketeer's minis may have flowed more nicely and felt more appropriately curved (even if the curve is fairly flat), Musicman blows it out of the park with integrating setting art and gameplay together. But even that doesn't compare to Three Musketeers seeming to have missed the intended theme for their bracket and making more of a "limited lives" world that "risk and rewards".

And now for something completely Different55: Theme is good and incorporated in a few various ways which is nice - the different55 mini games are good in concept, but could certainly be much more polished. However the art is not decent and not naming your world is just bad class.

beeef brocoli (served with oyster sauce): Theme was good at getting me to press my luck, and the rising stakes as you collect coins only makes it better. The minis clearly had a lot of thought put into creation and refinement, especially with the increasing risk factor, however the very harsh difficult and timer definitely detract from the world. Art was decent, but didn't do much either stellar or bad.

Winner: Beeef. Different55's world showed off a greater variety of risk vs reward and may've actually been more fun due to the more approachable difficulty, but the time and attention put into beeef's world paired with another great way of incorporating the theme takes the cake.

▼2 french 1 cup vs. CK and Unau

2 french 1 cup: Great theme that really emphasizes pushing your luck and puts it all in the players hands. Very enjoyable level that crams a lot into a small world: a variety of well built minigames and thematic art to set the zones apart.

CK and Unau: Another great interpretation of pressing your luck, and the various upgrades let you choose your preferred way to do so. Minis are nice and work well with the different upgrade paths. Art is as wonderful as always in CK&Unau worlds.

Winner: 2 french 1 cup. Both worlds are amazing and I wish they could both go through. CK and Unau have better art, but I prefer the concept in 2 french 1 cup. While both worlds give a lot of choice, the choice is more interesting and allows for more challenge in 2 french without giving me the pressure of a ticking clock.

Re: [Discussion] OFFICIAL Everybody Edits Tournament

What a hectic round, I mean seriously my entire team had such busy schedules that we got hardly any time to work on anything. I'm genuinely surprised that we finished a world at all.

Different55 wrote:

I think this round might have been poorly timed for everyone. I built the entire last half of my level in the space between my classes today and it shows. Lengthier rounds would really make the whole contest drag on but it's pretty fast-paced right now.

azurepudding wrote:

I've come somewhat burnt out on building and waited until the last 24 hours to build this time, doing another all-nighter

Wish the rounds were a day or two longer, plus if the judging periods could be a bit longer as well. Building this much can be draining, oof..

But.. anyway.. I think we have a somewhat presentable level. And now to cross fingers again..

peace wrote:

i woudl like to have more time since now i take all the time up to the last 1-2 days to get an idea then rush in tim eot build it hwile i have school too

Hey guys...

I'm genuinely not trying to be a duch-bag, but they gave us more than enough time to build this world because just like you all were busy I was too. I work 30 hours a week and am a full-time college student, I volunteer places, but I build time in 'My' schedule to do something that I signed up for ***knowing in advance that I needed time for it*** Given that they politely gave us a schedule well advance enough for us to plan or just remind ourselves.

I can understand, and the community and staff can understand if your busy, that is why it is your decision to sign up knowing if you have the time for it or not.

Sorry for the Shpleef, but ye.

You're on a team with 2 other people. It's not exactly surprising you managed to finish your world. Plenty of us are solo teams, so if there are days (and there are) where we're up til 2 or 3am working at jobs or trying to finish projects and papers, then nothing gets done at all.

Though in a way isnt it kinda like asking a brand new job that has already made your schedule, that you commited and sighned up to do, and you complaining because you do not have enough hours for the week. We know since they just hired you they aren't going to promote you yet or extend your hours yet until you have worked there for some time and proven that you could do it, here in the tournament it is very very similar. Though the points to really talk ab

Zoey2070 wrote:

can we just delay this tournament until the first week of October because I have no time not ability to build right now

azurepudding wrote:

TaskManager wrote:

Hey peace how does it feel to be on the losers bracket? Oh wait.

Not cool.

Why do you want to prolong the tournament that is supposed to take a long time anyway out of convenience? This is a TOURNAMENT! meaning we have to make time out of no time and work harder than usual because what we make depends on whether or not we can pass, "I don't have time for this and that and this..." NOT AN EXCUSE SRY <3 nope. I want to agree to the reasons why you want to extend the time... NOT no, lol but okay, if I am actually being serious, I don't think it is fair to All the rest of the people in the tournament to have to go through waiting longer for other teams that haven't built in time, the reason I think this is simple, Would you stop selling beans because 2 out of the 50 happy customers didn't like it?

Enurp wrote:

Different55 wrote:

You're on a team with 2 other people. It's not exactly surprising you managed to finish your world. Plenty of us are solo teams, so if there are days (and there are) where we're up til 2 or 3am working at jobs or trying to finish projects and papers, then nothing gets done at all.

preach it brother

Also yes I am biased because I am on a full team, but guess what all three of my team members do have lives and we are busy all the time, but we make time to complete our world, how? usually waiting until last minute because of timezones finishing homework so we can start working, I'd say our teamwork so far in this competition is outstanding, so how is yours? and if you are 1 person to a team... then my question is this, Do you still have the confidence and enthusiasm from when you signed up for the contest?

Re: [Discussion] OFFICIAL Everybody Edits Tournament

Kaleb wrote:

Though in a way isnt it kinda like asking a brand new job that has already made your schedule, that you commited and sighned up to do, and you complaining because you do not have enough hours for the week. We know since they just hired you they aren't going to promote you yet or extend your hours yet until you have worked there for some time and proven that you could do it, here in the tournament it is very very similar. Though the points to really talk ab

I don't think you finished there but..

No, it's not. Needing more hours to make it by in life is not the same as an optional EE contest that gives a bubble aura.. I don't see how this anology lines up at all. This is asking for more time to complete a project vs asking for more work to complete (for more money). One is a way of living, the other is for a cosmetic item in a game. This comparison is absurd.

Kaleb wrote:

Zoey2070 wrote:

can we just delay this tournament until the first week of October because I have no time not ability to build right now

azurepudding wrote:

TaskManager wrote:

Hey peace how does it feel to be on the losers bracket? Oh wait.

Not cool.

Why do you want to prolong the tournament that is supposed to take a long time anyway out of convenience? This is a TOURNAMENT! meaning we have to make time out of no time and work harder than usual because what we make depends on whether or not we can pass, "I don't have time for this and that and this..." NOT AN EXCUSE SRY <3 nope. I want to agree to the reasons why you want to extend the time... NOT no, lol but okay, if I am actually being serious, I don't think it is fair to All the rest of the people in the tournament to have to go through waiting longer for other teams that haven't built in time, the reason I think this is simple, Would you stop selling beans because 2 out of the 50 happy customers didn't like it?

A lot of us were skeptical of the time restraints before the contest even began, and once again this is a once or never opportunity, so of course we signed up to give it a chance. We did not fully know our schedules 2 months in advance either. We're all busy and after several rounds, building begins to drain on you and I think it's perfectly understandable to want a few extra days- even as a break between rounds. But judging periods are actually going to shorten soon, giving us even less down time between rounds.

You argue it's not fair for the rest, but I argue it's not fair to those with busy schedules. Someone who otherwise might be deserving to win, might not win because of too much school and work overlapping a contest round.

Kaleb wrote:

Also yes I am biased because I am on a full team, but guess what all three of my team members do have lives and we are busy all the time, but we make time to complete our world, how? usually waiting until last minute because of timezones finishing homework so we can start working, I'd say our teamwork so far in this competition is outstanding, so how is yours? and if you are 1 person to a team... then my question is this, Do you still have the confidence and enthusiasm from when you signed up for the contest?

Yes, bias. And all three of you being busy doesn't change the fact that there are three of you- effectively tripling your time compared to someone going solo.