I’ve decided to post the guide here first before posting on my blog because I know that there are more people that view the CC forums instead of mine. Hence I hope my guide will be able to benefit more people which is the whole point anyway.

Please appreciate the fact that I’ve done so and after reading help me out ;D (read the end of the thread ;D)

Introduction.

This guide will help you decide which build you will want to go for to hit 10k Critical in 40 CAP

There are THREE possible builds here.

Before jumping into the builds itself, please read on with regards to the concept behind crit 17% potentials as well as other questions from other players that might also be of concern to you

I know that the primary concerns for most players are the following:

1. Can I still reach 10k Critical Cap without losing out on too much base damage?

A: Yes, I have 2.4k Patk and 10484 Critical currently.

2. I want to hit 10k Critical Cap while still using Bear/Wise accessories and Destruction/Magician rings.

A: Yes you can, but be prepared to have at least 4 crit 17% potentials from 2 rings and both main and secondary weapon. Also have 7 3rd stat Critical Heraldries. Check out Build 1

3. Can I hit 10k Critical Cap with no 3rd stat critical Heraldries?

A: Unfortunately not highly possible, with the current lvl 32 gears.

4. Can I hit 10k Critical Cap without any critical 17% on my rings? (i.e Crit Potentials from Weapons only)

So yes, those people looking into no fatal rings and wind accessories can go for this build.

You will have maximum damage output from your necklace/earrings being bear/wise as well as using destruction/magician rings.

Unfortunately, you still have to go for wind crafted gears, maybe one/two parts lesser out of the 4 available ones since lvl 40 cap will have new lvl40 epic gears that will definitely give more base agi, so it’s still possible to craft one/two bear/intellect gears.

This is especially important for int/crit builds because you want to get as much INT stat as possible!

Note that I’ve not taken into account another 4 possible 4.5% AGI hidden potentials from 2 rings and weapons because to get crit potentials and crit at the same time is highly unlikely as well as expensive. However, to get 4.5 AGI from 5 armors and necklace/earrings is highly possible. So this is not the full potential of the build, you definitely can tweak it more to squeeze out even more patk/matk.

This is the most expensive build because destruction/magician rings with crit prices are way above what anyone can afford.

If you’re planning to go this build, I strongly suggest into investing in intermediate diamond codes now and code/revert yourself to get them. Buying from a player will probably cost you 10k gold or more if you’re talking about destruction violet rings which is what I used as a basis here.

This build is recommended for people who are planning ahead, i.e saving up intermediate diamond codes to code the new fatal rings once 40 cap is out, yes there will be even a better fatal ring in 40 cap.

This allows you to use even lesser 3rd stat crit heraldries or craft lesser pieces of armor into wind.

Basically this build utilizes the fact that Fatal Kara Rings have a higher base crit than fatal ruby rings which are the ones I’m using. The prices for Fatal Kara Rings with crit potentials are also steadily dropping. You can wait until lvl 40 cap for their prices to drop even further but I believe this is a good period to buy them. Don’t spend more than 3k Gold on them if you’re planning to buy 1.

If not, start farming DTMI and save up to 30 codes/reverts to try and code a ring.

Yes you only need 1 crit ring!

So overall this build only uses 4 3rd Stat Crit heraldry if you’re using 32 premium, allowing you another 3 heraldries with 3rd stat patk/matk to further boost your base damage!

This is definitely the build that is much more affordable to everyone out there compared to the above 2 builds.

Final Analysis

Basically, my current build is similar to build 3, which is the most cost effective build to hit 10k critical.

The only worry for most of you is that your base dmg will be low compared to those who used build one.

But not to worry, look at me? I’ve 2.4k patk and 1.6k Matk, which is higher than many people that go even pure builds.

Remember Critical Builds damage output is not based on the numbers you see on your character page.

Also your base dmg is very very highly dependent on getting those patk/matk/crit potentials together.

You can’t be satisified with a agi/str/crit potentials for example, or even int/crit or str/crit potentials

Getting the FOUR 5.8% Patk OR MAtk potentials is FUNDEMENTAL in critical builds.

Last but not least,

You will definitely need at least +10 40 Rare Weapons to have decent base patk/matk so if you’re planning to have only +6 weapons, either (quit the game, kidding) or start farming those comet dusts to get those Lvl40 spiral/vortex pouches so that you need not rely on jellies!