As
like all of the MK Team's past games, there is sure to
be TONS of hidden features in The Grid. As of now
we know of a few of the types of secrets hidden in the
game. We do know there are Secret
Characters, a bunch of Select
Screen Codes and now we have proof of Level
Secrets.

This is just the tip of
the iceberg, there are many more codes in the game that
will be revealed once the game has been out for awhile
and they feel everyone is ready for the shock of
the new codes (they may be harmful to your health,
just kidding)

To
play as secret characters you first must meet the characters
criteria to unlock him/her. You can tell when the character
is unlocked when you see his/her head on your player
profile page at the bottom under all your stats. Once
they are unlocked just enter their selection code at
the character select screen.

SUB-ZERO

Unlock
Criteria:
Total of 3,000 points(v1.0)Total of 4,500 points
(v1.2)

Select
Code:SUB# (782#)

Description:After
losing the last 100 Mortal Kombat tournaments,
Sub-Zero enters The Grid tournament just to
have a new tournament to attempt to win.
He must remain hidden, for his long time foe
Scorpion is still close on his trail.
Sub-Zero will have to win this tournament under
a veil of secrecy.

Description:Still on the trail
of his mortal enemy Sub-Zero, Scorpion follows
Sub-Zero to The Grid tournament. Having
little remaining time before he has to return
to the bowels of hell, Scorpion also enters
The Grid tournament to hopefully end Sub-Zero's
life for good.

Special
Move:Fire
Ball - Throws a ball of fire that combusts the
victim.

Starting
Weapon:Fireball
Gun

THE
HOST, Chuck Smiley

Unlock
Criteria:
Total of $200,000 (v1.0)Total of $400,000 (v1.2)

Select
Code:HOS# (467#)

Description:The announcer
of the game is also controllable in The Grid.
He does this only when the show's producers
think they are in need of a ratings boost.
When he does play the game is weighed in his
favor, you think they'd let him die do you?

Special
Move:Clone
Decoy - Creates clones of himself that bounce
around the arena.

Starting
Weapon:Host
Wave Gun

CAMERAMAN

Unlock
Criteria:
Total of 7500 points(v1.0)Total of 10,000 points
(v1.2)

Select
Code:CAM# (226#)

Description:You can control
a very funny looking character that is seen
behind the cameras in some levels. He
is not very detailed at all.

Special
Move:Snapshot
Teleport - He teleports players that are around
him away from him.

Starting
Weapon:Tri
Gun

TROM

Unlock
Criteria:
Total of $750,000(v1.0)Total of $1,500,000 (v1.2)

Select
Code:TRO# (876#)

Description:What happens after
a player is burned to a crisp by someone's flame
thrower? Do they quit the game?
Do they go on the disabled list? NO THEY
DON'T! You can play as a burn victim by meeting
the unlock criteria!

Special
Move:Toast
- Sets EVERYONE around him on fire, killing
everything instantly. VERY POWERFUL.

Starting
Weapon:Tri
Gun

THE
GRIDMAN

Unlock
Criteria:
Total of 2,000 points(v1.0)Total of $1,000,000 (v1.2)

Select
Code:GRI# (474#)

Description:Someone got stuck
in limbo in an early version of The Grid.
Rumor was it was the software's lead programmer
who was testing the system and got stuck in
The Grid for good. He doesn't compete
much, because he fears that if he dies in The
Grid, he will REALLY die unlike the other contestants.

Special
Move:Shield
- Puts an energy shield up around him.

Starting
Weapon:Brick
Gun

DARLA

Unlock
Criteria:
Total of $500,000(v1.0)Total of 3,000 points (v1.2)

Select
Code:DAR# (375#)

Description:The African American
cheerleader.

Special
Move:Shockwave
- Sends out a pulse wave that makes opponents
fly away from her.FARTHEST

Starting
Weapon:Grid
Pom-Pom Gun.

KRISTY

Unlock
Criteria:
Total of 500 points(v1.0)Total of 700 points
(v1.2)

Select
Code:KRI# (574#)

Description:The blonde cheerleader.

Special
Move:Shockwave
- Sends out a pulse wave that makes opponents
fly away from her.STRONGEST

Starting
Weapon:Grid
Pom-Pom Gun.

CLEO

Unlock
Criteria:
Total of $100,000(v1.0)Total of
$250,000
(v1.2)

Select
Code:CLE# (253#)

Description:Short dark haired
cheerleader.

Special
Move:Shockwave
- Sends out a pulse wave that makes opponents
fly away from her.AVERAGE

Description:Old man in a green
suit and a suitcase with a $ on it. He
appears in game and you can kill him to get
loads of free money.

Special
Move:Steals
Money - Steals money from players around him.

Starting
Weapon:Grid
Brick Gun

Noob
Saibot

Unlock
Criteria:Not Available In Version 1.0Defeat the single player
game once (v1.2)

Select
Code:PNS# (767#)

Description:The classic hidden
character from the Mortal Kombat series is now
a hidden character in The Grid.

Special
Move:Suction
Attack - Sucks all players close to him in and
kills them. Very few players can actually escape
this special move if lucky.

Starting
Weapon:Noob
Shotgun

Red
Dog 6

Unlock
Criteria:Not
Available In Version 1.0Defeat
the single player game three times
(v1.2)

Select
Code:RED# (733#)

Description:Ex-paratrooper
with the number 6 on his back.

Special
Move:Steam
Roll - Rolls up into a ball and hurls himself
at whoever may be in his way, taking them down
as he goes.

Starting
Weapon:Red
Dog Uzi

Select
Screen Codes These codes
are entered on the player select screen via the keypad
before you pick your player. You can enter up
to 5 codes each time you change characters.
You must follow all 3 digit codes with the # button,
and also if u messed up the code hit the * button to
clear it.
If the code is entered correctly you will see a code
box at the start of the round with the code name in
it if entered properly.

Player
Effect CodesThese
codes change how your player looks.

Code

Result

763#
RND#

Random
Select
(Increased Money Value, non-secret characters only)

244#
BIG#

Big
Head

245#

Big
Hands

246#

Big
Feet

543#
KID#

Grid
Kids (Big Head, Hands, and Feet)

324#

Giant
Mode
(enter this after any of the BIG parts codes to
get a SUPER sized body part)

265#
BNJ#

Blue
Karasu Code (Turns Karasu Blue)

Gameplay
Altering CodesThese
codes effect how the game works, either takes powers
away from you, gives you more powers, gives more
money or less money.

Morphing
Mode: A new character each time u respawn.
(Version 1.2 only)
(You must complete the single player game twice
)

Single
Player Tier CodesThese
codes place you at different levels of the game
in the single player game. You can't go to a tower
or level that you already haven't been to though,
that is the only limitation.

Code

Result

6XY#

Go
to Tier X, Level Y in a single player game.

Play
as the Developers CodesThese
codes allow you to play with an alternate head
from one of the game designers in place of your
player's normal head.
You must enter 774# before you enter any other
codes.

Code

Result

774#,
851#

Steve
Beran Alt. Head

774#,
852#

Ed
Boon Alt. Head

774#,
853#

Mike
Boon Alt. Head

774#,
854#

Nigel
Casey Alt. Head

774#,
856#

Eddie
Ferrier Alt. Head

774#,
857#

Dan
Forden Alt. Head

774#,
858#

Paulo
Garcia Alt. Head

774#,
859#

Tony
Goskie Alt. Head

774#,
860#

Brian
LeBaron Alt. Head

774#,
861#

Herman
Sanchez Alt. Head

774#,
862#

Taaron
Silverstein Alt. Head

774#,
863#

Mike
Taran Alt. Head

774#,
864#

Alan
Villani Alt. Head

774#,
865#

Mike
Vinnikour Alt. Head

774#,
866#

John
Vogel Alt. Head

All
One Weapon CodesThese
codes will make all weapons the type of weapon you
pick. All players must enter this code to
make it work.

Code

Result

BWO#
296#

Only
Basic Weapons (all players must enter this code)
Only ammo to pick up.

BAZ#
220#

Only
Bazookas (all players must enter this code)

FTH#
384#

Only
Flame Throwers (all players must enter this code)

SHG#
744#

Only
Super Shotguns (all players must enter this code)

WYG#
994#

Only
W.Y.G. Guns (all players must enter this code)

GRE#
473#

Only
Grenade Launchers (all players must enter this code)

RAI#
724#

Only
Flash Cannons / Railguns (all players must
enter this code)

CNN#
266#

Only
Cannons (all players must enter this code)

GAT#
428#

Only
Gat Guns (all players must enter this code)

HRN#
476#

Only
Horns (all players must enter this code)

Change
Play Control CodesThese
codes effect how the game controls work. Warning
these codes are very impairing to your gameplay.

WARNING: These are for Pros only. You must save
settings or they will revert to DEFAULTS next round.

Code

Result

FRE#
373#

Free
Look On (You must aim up and down by hand, no longer
automatic)

DOO#
366#

Free
Look Off (DEFAULT, Doom style assisted
vertical aiming)

741#

Invert
Aim On (Roll the ball up: the cursor moves down
in Free Look Mode)

147#

Invert
Aim Off (DEFAULT, Roll the ball up: the
cursor moves up in Free Look Mode)

773#

Enable
Save Control Settings
(follow it with code below to save control settings)

728#

Save
Control Settings in your profile
(enter code above before this code to save current
control settings)

Level
Select CodesWhen
these codes are entered by all players you will
be in the level all players selected.

Code

Result

900#

Blastoff
Arena (must be entered by all players)

902#

Showfloor
Arena (must be entered by all players)

904#

China
Chamber Arena (must be entered by all players)

906#

Electro
Arena (must be entered by all players)

908#

Mutha's
Vineyard Arena (must be entered by all players)

910#

Ground
Zero Arena (must be entered by all players)

912#

Basement
Arena (must be entered by all players)

914#

Toxic
City Arena (must be entered by all players)

916#

Gladiator
Arena (must be entered by all players)

918#

Pooltable
Arena (must be entered by all players)

920#

X-Fan
Castle Arena (must be entered by all players)

922#

Buzzkill
Arena (must be entered by all players)

924#

Track
Attack Arena (must be entered by all players)

926#

Trench
Arena (must be entered by all players)

928#

Inferno
Arena (must be entered by all players)

930#

The
SECRET Grid World Arena! (must be entered by all
players)

Developers
Option Mode CodesThese
codes allow you to play with the default options
that different developers like to use. These are
pretty pointless, some will do many secret modes
like free look AND inverted aim.

Code

Result

772# (S?B#)

Steve
Beran's Options (??)

352# (EJB#)

Ed
Boon's Options (FREE LOOK)

628#

Mike
Boon's Options (??)

784#

Nigel
Casey's Options (FREE LOOK)

698#

Mike
Taran's Options (??)

238# (A?V#)

Alan
Villani's Options (??)

No
Effect CodesDoesn't
do anything special.

Code

Result

123#

Booya!
(The Host pops on screen and says Booya!)

878#
TST#

Toasty!
(The Host says Toasty! instead of character name)

274#
CRI#

Crispy!
(The Host says Crispy! instead of character name)

243#
CHE#

Cheat
Mode #1
No idea what this code does, it might be 1/2 of
the code for infinite super moves, or similar.

Secret
Character CodesThese
codes are entered at the player select screen to
select a hidden character you have unlocked. Your
accessible hidden characters are on your profiles
page. See Above

You can also unlock any character below without having to unlock them by entering the following cheat code: 847# 392# before the character code.

Code

Result

SUB#
782#

Sub-Zero

SCO#
726#

Scorpion

HOS#
467#

Host

CAM#
226#

Cameraman

TRO#
876#

Trom

GRI#
474#

Gridman

DAR#
327#

Darla
(Cheerleader)

KRI#
574#

Kristy
(Cheerleader)

CLE#
253#

Cleo
(Cheerleader)

LAW#
529#

Lawyer

PNS#
767#

Noob
Saibot (Version 1.2 Only)

RED#
733#

Red
Dog 6 (Version 1.2 Only)

Level
Secrets I have been
informed of a secret room in the hidden Grid World level.
The following post is from karasu on our Grid Message
Board. I haven't had a time to test this out myself,
but it's from a good source.

First
post from karasu

Check THIS out.... there
are a couple secret rooms in the GRIDWORLD background.
One is next to impossible to get to (if not totally
impossible), but the other is just plain hard.

There are 2 vertical
protrusions on one of the walls. You can jump through
a fake wall to a hidden area that has a cannon and
some ammo er something. As you stand there, you are
hidden behind a wall that YOU see through, but OTHERS
can't... like a one-way mirror.

You can just sit there
and pick people off without them seeing you.

You have to use Chiller
(Edit: removed Karasu) to supermove-jump from a pillar
to an invisible ledge on the closest vertical protrusion.
Then, just walk into the secret room and pick up the
goodies.

I've done it once, but
I've never gotten to the other secret room which is
in the further vertical protrusion. I think you can
jump from the invisible ledge of the first protrusion
to the invisible ledge on the second protrusion. Or
maybe supermove-jump there.

UPDATE
from karasu

I tried the secret room
last night and I can only get to it with Chiller's
super-jump. Karasu didn't work. I haven't tried Cyrus's
stomp, though. You kinda have to stand back a little
from the edge of the pillar/platform to make sure
his super-jump lands right in the middle of the room.
It's way easy to slip through a crack in one of the
side walls and effectively over-shoot the room.