History Funny / TheLegendOfZeldaSpiritTracks

* Simply the fact that Zelda, traditionally a DistressedDamsel, serves as TheBigGuy and TheLancer to Link. When she posesses phantoms she somehow manages to turn a giant suit of armor into a BadassAdorable. Though still afraid of rats.

* Near the beginning of the game, after mopping the floor with Alfonzo, Byrne approaches Zelda in order to capture her. But wait! Link jumps in front of her to protect her from the evil man... only for Byrne to slap him several feet to the side, [[CurbStompBattle knocking him out instantly.]]

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* Near the beginning of the game, after mopping the floor with Alfonzo, Byrne approaches Zelda in order to capture her. But wait! Link jumps in front of her to protect her from the evil man... only for Byrne to slap him several feet to the side, [[CurbStompBattle knocking him out instantly.]]]]* It's small, but during the confrontation between Byrne and Anjean, notice Link and Zelda's absolutely ''spooked'' faces when Byrne makes TheSlowWalk right past them while ignoring the duo completely.

* The solution to the puzzle in Papuchia Village with The Wise One. Link needs her to tell him how to contact the sage of that area and she demands he answer some questions and she'll tell his fortune. Questions: gender, eye colour and star sign. Solution: [[spoiler:Say nothing. Link is a HeroicMime after all.]]

Reason: With much regret i must remove this. While i theory, it is indeed humorous to think about, in practice, the game is programed to wait untill it hears a noise, any noise, and you will get the correct answer you need to continue your quest no matter what gibberish the system hears.

* The solution to the puzzle in Papuchia Village with The Wise One. Link needs her to tell him how to contact the sage of that area and she demands he answer some questions and she'll tell his fortune. Questions: gender, eye colour and star sign. Solution: [[spoiler:Say nothing. Link is a HeroicMime after all.]]

to:

* The solution to the puzzle in Papuchia Village with The Wise One. Link needs her to tell him how to contact the sage of that area and she demands he answer some questions and she'll tell his fortune. Questions: gender, eye colour and star sign. Solution: [[spoiler:Say nothing. Link is a HeroicMime after all.]]* Near the beginning of the game, after mopping the floor with Alfonzo, Byrne approaches Zelda in order to capture her. But wait! Link jumps in front of her to protect her from the evil man... only for Byrne to slap him several feet to the side, [[CurbStompBattle knocking him out instantly.]]

* The intro to the game is a CallBack to that of the game before it, Phantom Hourglass. We start with a story being told through a slideshow, presented by Niko no less (and considering it's been over a hundred years since then, the guy REALLY hung in there). Link fell asleep through the story, which causes his master, Alfonzo, to wake him up by shaking him silly.

to:

* The intro to the game is a CallBack ContinuityNod to that of the game before it, Phantom Hourglass. We start with a story being told through a slideshow, presented by Niko no less (and considering it's been over a hundred years since then, the guy REALLY hung in there). Link fell asleep through the story, which causes his master, Alfonzo, to wake him up by shaking him silly.

* It can be pretty funny watching the Wrecker Phantoms transform into Morph Balls.* After the [[ShiftingSandLand Desert Temple]], a cutscene ensues of Zelda and Link rushing towards Anjean excitedly, telling her what just happened. Zelda then asks how they find Malladus. A mere response of "I don't know" from Anjean causes Zelda to crash to the ground, which is pretty weird considering she's a ghost a this point.* When we find out that the demon king intends to possess Zelda's body, she reacts with appropriate horror, and goes on a mini rant about how Link has to get her body back ''now'', while [[LampshadeHanging she waits here for him to get the job done. Family tradition, after all]]. But what really sells it is her eyes, deadly serous as she floats closer and closer to Link, and you just know that she would be shaking him by the shoulders if she could. One of the only few times where you can see Zelda with an angry face. Watch it [[http://www.youtube.com/watch?v=GXfM9lgzr0M here]].** The moment she shows Link her ability to possess Phantoms. It creeps link and causes him to give a nervous chuckle, but it ends as a funny scene.* There's a sidequest where a woman in Papuchia Village is looking for a husband, but she's rather picky and the only suitable candidate is the Chief of Whittleton. However, she's pleased with the choice and they become a couple. Later on in the game, you rescue a prisoner from a pirate fortress and he says that he cannot wait to meet his girlfriend who is waiting for him... back in Papuchia Village. Even Zelda points out how awkward the situation became.* ''Spirit Tracks'' is the perfect parody of your typical Shonen Anime: After Link and Zelda defeat Byrne/Staven, who then insists that ThisCannotBe since they're just human, Zelda proceeds to give him the stereotypical "With ThePowerOfFriendship" speech, followed by BishieSparkle radiating from Link's smiling face. They proceed to giggle at each other, give each other High Five and everything seems lucky and merry and happy... until the music gets {{Record Needle Scratch}}ed and they [[DoubleTake realize]] that Byrne, who's not quite finished off yet, has been ignoring them and took the exit in the back.

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* It can be pretty funny watching the Wrecker Phantoms transform into [[BeTheBall Morph Balls.Balls]].* After the [[ShiftingSandLand Desert Sand Temple]], a cutscene ensues of Zelda and Link rushing towards Anjean excitedly, telling her what just happened. Zelda then asks how they find Malladus. A mere response of "I don't know" from Anjean causes Zelda to crash to the ground, which is pretty weird considering she's a ghost a this point.* When we find out that the demon king intends to possess Zelda's body, she reacts with appropriate horror, and goes on a mini rant about how Link has to get her body back ''now'', while [[LampshadeHanging she waits here for him to get the job done. Family tradition, after all]]. But what really sells it is her eyes, deadly serous serious as she floats closer and closer to Link, and you just know that she would be shaking him by the shoulders if she could. One of the only few times where you can see Zelda with an angry face. Watch it [[http://www.youtube.com/watch?v=GXfM9lgzr0M here]].** The moment she shows Link her ability to possess Phantoms. It creeps link Link out and causes him to give a nervous chuckle, but it ends as a funny scene.* There's a sidequest where a woman in Papuchia Village is looking for a husband, but she's rather picky and the only suitable candidate is the Chief of Whittleton. However, she's pleased with the choice and they become a couple. Later on in the game, you rescue a prisoner from a pirate fortress Pirates' Hideout and he says that he cannot wait to meet his girlfriend who is waiting for him... back in Papuchia Village. Even Zelda points out how awkward the situation became.* ''Spirit Tracks'' is the perfect parody of your typical Shonen Anime: After Link and Zelda defeat Byrne/Staven, who then insists that ThisCannotBe since they're just human, Zelda proceeds to give him the stereotypical "With ThePowerOfFriendship" speech, followed by BishieSparkle radiating from Link's smiling face. They proceed to giggle at each other, give each other High Five and everything seems lucky and merry and happy... until the music gets {{Record Needle Scratch}}ed [[LettingTheAirOutOfTheBand suddenly dies down]] and they [[DoubleTake realize]] that Byrne, who's not quite finished off yet, has been ignoring them and took the exit in the back.

* The intro to the game is a CallBack to that of the game before it, Phantom Hourglass. We start with a story being told through a slideshow, presented by Niko no less. Link fell asleep through the story, which causes his master, Alfonzo, to wake him up by shaking him silly.

to:

* The intro to the game is a CallBack to that of the game before it, Phantom Hourglass. We start with a story being told through a slideshow, presented by Niko no less.less (and considering it's been over a hundred years since then, the guy REALLY hung in there). Link fell asleep through the story, which causes his master, Alfonzo, to wake him up by shaking him silly.

* After the [[ShiftingSandLand Desert Temple]], a cutscene ensues of Zelda and Link rushing towards Anjean excitedly, telling her what just happened. Zelda then asks how they find Malladus. A mere response of "I don't know" from Anjean causes Zelda to crash to the ground.

to:

* After the [[ShiftingSandLand Desert Temple]], a cutscene ensues of Zelda and Link rushing towards Anjean excitedly, telling her what just happened. Zelda then asks how they find Malladus. A mere response of "I don't know" from Anjean causes Zelda to crash to the ground.ground, which is pretty weird considering she's a ghost a this point.

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