First off let me say that the free reticle is a damn fine piece of work and I'm loving every second of it, but I feel there is room for improvement. I have several things in mind.

1st. Seeing that development of new features has stopped you (remaining) guys have much more time to take a look at zooming in when in free reticle mode, the ideal situation would be that the zoom wouldn't snap to the middle. I know it's not in the current build because it produced way too many bugs and it couldn't made it onto 0.7.0, but now that it is in it is essentially a bug fix/optimization and thus shouldn't cause any legal trouble.

2nd. When reticle "hits" the edge what happens is your torso starts moving to that side often throwing off your aim. Ideally what should happen is either your torso shouldn't move to that side until you have have moved your mouse further and should start decelerating (due to torso inertia) once you have stopped moving your mouse, or the game should try to center your torso circle edge to the reticle. This way your aim wouldn't be thrown off (since your torso wont move or will simply center to reticle) and you won't find your self readjusting your torso in the heat of battle.

3rd. The promode - Simply add the ability to bind torso movement on keyboard keys and not just analog input (like moving your mouse X axis or mouse wheel or joystick, etc.) I can't use that mode since I have no additional devices that enable the selected input.

4th. Currently when your reticle moves beyond the torso circle you are still allowed to fore those weapons. What this means is that often, if you have form torso and arms grouped in the same group, you will fire all our weapons and thus miss and generate unnecessary heat with your torso weapons. I suggest that weapons that cannot fire at your reticle be turned off, that way mistakes like firing all your HSL on solitaire and hitting with only 2 won't happen since that third laser will be turned off. This will also enable you to remove/add an option to hide the torso circle since there will be no worries that you might fore with the wrong weapon.

I don't notice the autocenter on zoom too much anymore. What I do notice though is how low the sensitivity is when zoomed, its really hard to make snap shots at full zoom.

Yeah same here. With full zoom level (E-Optics), the free reticle mouse sensitivity is extremely low. Every zoom level reduces the mouse sensitivity by a certain factor (for the locked mode), but it seems that there is another factor for the sensitivity of the free reticle and may be that one is applied at each zoom level as well, thus reducing the overall sensitivity dramatically.

1st. Seeing that development of new features has stopped you (remaining) guys have much more time to take a look at zooming in when in free reticle mode, the ideal situation would be that the zoom wouldn't snap to the middle. I know it's not in the current build because it produced way too many bugs and it couldn't made it onto 0.7.0, but now that it is in it is essentially a bug fix/optimization and thus shouldn't cause any legal trouble.

Already planned on doing so. Camera movement has been taken out for 0.7.1 eniterly as it caused to many issues.

2nd. When reticle "hits" the edge what happens is your torso starts moving to that side often throwing off your aim. Ideally what should happen is either your torso shouldn't move to that side until you have have moved your mouse further and should start decelerating (due to torso inertia) once you have stopped moving your mouse, or the game should try to center your torso circle edge to the reticle. This way your aim wouldn't be thrown off (since your torso wont move or will simply center to reticle) and you won't find your self readjusting your torso in the heat of battle.

3rd. The promode - Simply add the ability to bind torso movement on keyboard keys and not just analog input (like moving your mouse X axis or mouse wheel or joystick, etc.) I can't use that mode since I have no additional devices that enable the selected input.

Did you already try to bind it to a key? But that should be rather easy to do and is a good idea.

4th. Currently when your reticle moves beyond the torso circle you are still allowed to fore those weapons. What this means is that often, if you have form torso and arms grouped in the same group, you will fire all our weapons and thus miss and generate unnecessary heat with your torso weapons. I suggest that weapons that cannot fire at your reticle be turned off, that way mistakes like firing all your HSL on solitaire and hitting with only 2 won't happen since that third laser will be turned off. This will also enable you to remove/add an option to hide the torso circle since there will be no worries that you might fore with the wrong weapon.

In the original imiplementation we actually turned of the weapons that couldn't fire. But it caused severe issues with contiously firing weapons like the RACs or ACs. In favor of these weapons this feature has been removed, because otherwise it would have been to hard to use them.

Logged

There comes a point where the talking must stop, and people have to do actual work.

2nd. When reticle "hits" the edge what happens is your torso starts moving to that side often throwing off your aim. Ideally what should happen is either your torso shouldn't move to that side until you have have moved your mouse further and should start decelerating (due to torso inertia) once you have stopped moving your mouse, or the game should try to center your torso circle edge to the reticle. This way your aim wouldn't be thrown off (since your torso wont move or will simply center to reticle) and you won't find your self readjusting your torso in the heat of battle.

This should already have improved with 0.7.1

It has, but it sill works like this and it still throws off your aim. The torso shouldn't move when mouse is on the edge unless you push it in that direction.

3rd. The promode - Simply add the ability to bind torso movement on keyboard keys and not just analog input (like moving your mouse X axis or mouse wheel or joystick, etc.) I can't use that mode since I have no additional devices that enable the selected input.

Did you already try to bind it to a key? But that should be rather easy to do and is a good idea.

No I didn't try, because the command is for general torso movement, not move torso in left/right/up/down direction.

4th. Currently when your reticle moves beyond the torso circle you are still allowed to fore those weapons. What this means is that often, if you have form torso and arms grouped in the same group, you will fire all our weapons and thus miss and generate unnecessary heat with your torso weapons. I suggest that weapons that cannot fire at your reticle be turned off, that way mistakes like firing all your HSL on solitaire and hitting with only 2 won't happen since that third laser will be turned off. This will also enable you to remove/add an option to hide the torso circle since there will be no worries that you might fore with the wrong weapon.

In the original imiplementation we actually turned of the weapons that couldn't fire. But it caused severe issues with contiously firing weapons like the RACs or ACs. In favor of these weapons this feature has been removed, because otherwise it would have been to hard to use them.