I’m done with sculpting for now, there are ~1.2m tris at the moment and things start to get a little choppy. Not that I can’t work with that, I just figured that retopo plus multires will do the job much smoother and I will have low poly mesh ready for baking normals. As far as it goes for the model I made back legs thinner and kept on working on the muscles (humanoid like muscles makes the creep factor go all the way up), I didn’t do much when it comes to the head, I think it’s good as it is. Or maybe I’ll skip the retopo and just go on with sculpt.

I’m trying to get a grip on dyntopo modeling, and I can say it’s much easier than old sculpting system (classic one still has it’s advantages tho). I started sculpting with base mesh made with skin modifier (it’s really cool when it comes to working without crystallized concept).