Monthly Archive: March 2018

Steering behavior is a great way to make your game characters move in a lifelike manner. After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his third article (Wander). I suggest you give the article...

After my last post about a cubic bezier curve that could be moved around, I started thinking if that could be combined with Wade’s built in path functionality to create…”Dynamic Pathing”. I’m not sure if this idea has any merit, so I put together a little demo to test it...

This post shows you how to create a cubic bezier curve, add sprites between the points of the curve and finally add a shader to the sprites for a lava river effect. After reading a tutorial by Tomislov Podhraski, here, I thought I’d implement what he did using Wade. I...

This post show you how you can add a water wave effect in Wade. No shaders or physics plugin required. After reading a great tutorial by Michael Hoffman here, I thought I’d implement what he did using Wade. I suggest you give the article a quick read because this post...

Steering behavior is a great way to make your game characters move in a lifelike manner. After reading a great set of tutorials by Fernando Bevilacqua here. I thought I’d implement what he did using Wade. This post will cover his first two articles (Seek, Flee and Arrival). I suggest...