It is an experimental game. A simple “proof of concept” demo. There are many bugs.
I didn’t spend much time on the game design because my time went to the engine.
I think the interesting part is to freely explore the voxel world. Yes, just forget the time meter and the objectives! Try to go to a higher place with the flying skill, or do some destructions using the max armor skill.

Well, I think I should thank Ken Silverman for his handy tools slab6 and poly2vox.
These tools are useful when I was editing my voxel game map.
And Ken’s voxlap engine is the inspiration and motivation for me to create Bengine.
Also, thanks to Bit101, you may realized, the game UI is created by his minimalcomps library.
Finally, flashkit and sfxrfor the sound effect and many other free online resources/codes I used for the game!
Next time I will give you more details on the engine and plans for the next game power by Bengine v0.2 – Blaze.