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I'm a big Nintendo fan, but I don't harbor any major illusions regarding Nintendo's control freak tendencies. To me, the major difference is that they have far fewer opportunities to abuse their position than the competition. They don't have other major product divisions (so no chances of a Blu-Ray or rootkit fiasco), nor do they have a horribly robust online service to try to get its tentacles into your life.

coondoggie writes "NASA this week said its Wide-field Infrared Survey Explorer, or WISE satellite is heating up — not a good thing when your primary mission instrument needs to be kept cold to work. According to NASA, WISE has two coolant tanks that keep the spacecraft's normal operating temperature at 12 Kelvin (minus 438 degrees Fahrenheit). The outer, secondary tank is now depleted, causing the temperature to increase. One of WISE's infrared detectors, the longest-wavelength band most sensitive to heat, stopped producing useful data once the telescope warmed to 31 Kelvin (minus 404 degrees Fahrenheit)."

kthreadd writes "The LLVM project is now working on a debugger called LLDB that's already faster than GDB and could be a possible alternative in the future for C, C++, and Objective-C developers. With the ongoing success of Clang and other LLVM subprojects, are the days of GNU as the mainstream free and open development toolchain passé?" LLVM stands for Low Level Virtual Machine; Wikipedia as usual has a good explanation of the parent project.

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."

CWmike writes "Mozilla has shipped a release candidate build of Firefox 3.6 that, barring problems, will become the final, finished version of the upgrade. Firefox 3.6 RC1, which followed a run of betas that started in early November, features nearly 100 bug fixes from the fifth beta that Mozilla issued Dec. 17. The fixes resolved numerous crash bugs, including one that brought down the browser when it was steered to Yahoo's front page. Another fix removed a small amount of code owned by Microsoft from Firefox. The code was pointed out by a Mozilla contributor, and after digging, another developer found the original Microsoft license agreement. 'Amusingly enough, it's actually really permissive. Really the only part that's problematic is the agreement to "include the copyright notice ... on your product label and as a part of the sign-on message for your software product,"' wrote Kyle Huey on Mozilla's Bugzilla. Even so, others working on the bug said the code needed to be replaced with Mozilla's own."

Last month we discussed news that Microsoft had banned hundreds of thousands of Xbox users for using modified consoles. The Electronic Frontier Foundation has now pointed to this round of bans as a prime example of the power given to providers of online services through 'Terms of Service' and other usage agreements.
"No matter how much we rely on them to get on with our everyday lives, access to online services — like email, social networking sites, and (wait for it) online gaming — can never be guaranteed. ... he who writes the TOS makes the rules, and when it comes to enforcing them, the service provider often behaves as though it is also the judge, jury and executioner. ... While the mass ban provides a useful illustration of their danger, these terms can be found in nearly all TOS agreements for all kinds of services. There have been virtually no legal challenges to these kinds of arbitrary termination clauses, but we imagine this will be a growth area for lawyers."

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting:
"To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."

paltemalte writes "Simon Marlow has posted an announcement of Haskell 2010, a new revision of the Haskell purely functional programming language. Good news for everyone interested in SMP and concurrency programming."