Posted
by
EditorDavid
on Sunday November 27, 2016 @12:34PM
from the shades-of-Isaac-Asimov dept.

"No Man's Sky changed a great deal this morning, getting new modes and a ton of gameplay tweaks thanks to update 1.1, the largest one yet," reports Kotaku. Calling it "the first of many free updates," the game's developers introduced a new Minecraft-style Creative Mode which "allows players to explore the universe without limits, and build a huge base," plus a tougher Survival Mode, "creating a much more challenging endurance experience." The Next Web calls it "features that really should have been in the game from Day One."
Now, when you stumble upon a desolate outpost, you can build your own base on it, which can be upgraded with new housing, hydroponics, research, and storage buildings. If all goes well, you'll start to attract alien settlers who bring their own skills to your new society. As your stockpiles of resources begin to swell, you'll want to schlep them across the galaxy to other bases and trade terminals. Which is where freighters come in... Oh, and did I mention you can now stack items five times per inventory slot, meaning you can carry more stuff? Handy.
"The discussion around No Man's Sky since release has been intense and dramatic," Hello Games announced Friday, describing update 1.1 as "putting in place a foundation for things to come... the first small step in a longer journey." Hello Games founder Sean Murray tweeted "We're getting better as quickly as we can for the players who invested in us," adding "Thank you for sticking with us." At 2 a.m. this morning, he tweeted "If you could have lived our lives over the last months, you'd know how meaningful this is," adding "Here's the update..."

Posted
by
EditorDavid
on Sunday November 27, 2016 @07:34AM
from the virtual-frags dept.

When it comes to VR ports of popular games, "Doom 3's fluid weapon handling, interactivity, and general creepiness put it in a different class entirely," writes Motherboard. An anonymous reader quotes their report:
Using the graphically enhanced "BFG" version of 2004's Doom 3, the mod from "Codes4Fun" skillfully ports to game to the HTC Vive, generally making it look as though it was designed for the platform all along. Swedish YouTuber SweViver recently posted a video showing off his first spin with it... SweViver walks and runs about naturally using only the Vive controller's touchpad...the video shows him jumping and using the mod's impressive hand-tracking to handle his gun and flashlight separately as they float before him in place of the controllers in his hands. At one point, he even whips out virtual fists that let him pummel things with the controllers' left and right triggers.
His conclusion? "This is probably the first AAA game that actually works on the Vive."

Posted
by
EditorDavid
on Sunday November 06, 2016 @12:34PM
from the some-men-fight-alone dept.

An anonymous reader writes:
Two Call of Duty games have been remastered for Windows 10, but if you buy them through the Windows 10 Store there's a problem. "Windows 10 Store players will be isolated from other PC versions of the game," reports the Windows Central site, noting a statement from Microsoft which implies that the decision was made by Activision.

"For unknown reasons, Windows 10 Store customers are segregated from customers who bought the game from Steam, which is by far the most popular platform on PC," reports Motherboard. "Call of Duty fans who made the unfortunate of mistake of giving Microsoft their cash are left sitting in lonely multiplayer lobbies waiting for games that'll never start."
Motherboard reports that at least one player successfully requested a refund, calling the situation "another black eye for a digital storefront that PC gamers already avoid like the plague."

Posted
by
EditorDavid
on Sunday November 06, 2016 @08:34AM
from the World-Series-of-frags dept.

An anonymous reader quotes USA Today:
One of Blizzard Entertainment's hottest video games is making the jump into a professional sports league. [Blizzard] announced Friday the launch of Overwatch League, a professional video gaming league kicking off its inaugural season during the second half of 2017... Blizzard says the league will combine competitive video gaming -- better known as eSports with hallmarks of professional sports leagues like the National Football League, complete with teams based in various cities worldwide featuring owners who will cultivate team and player development... Blizzard will start by recruiting prospective owners representing cities in the Americas, Europe, Asia and other parts of the globe... Players who get picked up by a team are guaranteed contracts complete with benefits, and owners will be required to take steps to develop their players and grow their fan bases.Overwatch already has 20 million players after just four months. Could professional videogame competitions someday become more popular than football?

Posted
by
BeauHDon Monday September 19, 2016 @03:50PM
from the it's-a-bird-it's-a-plane dept.

The long-awaited GoPro drone has officially launched. Dubbed Karma, GoPro's new drone works with the Hero5 and Hero5 Session, two new flagship cameras. The Hero5 features a 2-inch touch display, 12-megapixel photos with RAW support, built-in GPS, electronic image stabilization, waterproofing up to 33 feet (10 meters), and voice control. The GoPro Hero5 Session on the other hand consists of a tiny cube camera that is capable of 4K video recording at 30 fps and 10-megapixel photos. It too is waterproof up to 33 feet (10 meters) and offers support for voice commands. You can say, "GoPro, start recording," and it will start recording. They are also both cloud-connected, meaning they can auto-upload photos and video to an account when the camera is charging (requires a paid subscription to GoPro's new cloud service). While the Karma works with the Hero5 and Hero5 Session, it also works with the Hero4 cameras. CNET reports: The Karma's small, too. Like fold-it-up-and-stick-it-in-a-regular-backpack small. In fact, it even comes with the backpack. And of course it's made with the new Hero5 Black and Hero5 Session cameras, but will also work with the Hero4 cameras. So you're not stuck with a camera that's permanently attached to a drone, you're getting a camera you can use on its own or in the drone. Perhaps its greatest asset is the three-axis camera stabilizer on the drone. Not only will it keep your video looking smooth in the air, but it can be removed and attached to the included Karma Grip. GoPro says the grip can then be used handheld, perfect for running, riding, skating, etc. alongside your friends, or mounted on other gear. Karma arrives on October 23 for $799 without a camera, $999 with a Hero5 Session and $1,099 with the Hero5 Black.

Posted
by
msmash
on Tuesday September 13, 2016 @01:50PM
from the exciting-updates dept.

Sony announced today it is rolling out a new system updated -- dubbed Shingen -- to all the PlayStation 4 to bring High Dynamic Range (HDR) support. The new update, in addition, also brings Spotify integration, LAN data migration transfer, and tweaks to interface. From a CNET report: Other refinements to the system's interface include a redesigned content info screen -- the thing you see when pressing down after highlighting a game on your home screen. Similarly, the What's New screen has been updated with a new layout. 4.00 also adds support for HDR to all play PS4s, something Sony announced last week. This will be an option located in the Video Output Settings menu for existing PS4s and the new slim PS4, as well as the PS4 Pro. Those who get a Pro when it launches in November will also find support for several new features added in this update. As we learned recently, the system features 1080p streaming for Share Play and Remote Play (but only to PC/Mac and Xperia devices, not Vita), as well as 1080p/30 FPS streaming to Twitch and 1080p 30/60 FPS streaming to YouTube.

Posted
by
EditorDavid
on Sunday September 11, 2016 @08:34PM
from the weaponizing-demons-for-a-brighter-tomorrow dept.

DOOM 2016 "cleverly re-uses old data computed in the previous frames...1331 draw calls, 132 textures and 50 render targets," according to a new article which takes a very detailed look at the process of rendering one 16-millisecond frame. An anonymous Slashdot reader writes:
The game released earlier this year uses the Vulkan API to push graphics quality and performance at new levels. The article sheds light on rendering techniques, mega-textures, reflection computation... all the aspects of a modern game engine.
Some of the information came from "The Devil is in the Details," a July presentation at the SIGGRAPH 2016 conferences on graphics by Tiago Sousa, id's lead renderer programmer, and senior engine programmer Jean Geffroy. (And there's also more resources at the end of the article, including a July interview with five id programmers by Digital Foundry.) "Historically id Software is known for open-sourcing their engines after a few years, which often leads to nice remakes and breakdowns," the article notes. "Whether this will stand true with id Tech 6 remains to be seen but we don't necessarily need the source code to appreciate the nice graphics techniques implemented in the engine."

Posted
by
BeauHDon Thursday August 25, 2016 @05:00AM
from the camera-gear dept.

It's been a little more than 4 year since Canon unveiled the EOS 5D Mark III. Today, Canon took the wraps off its successor -- the EOS 5D Mark IV. The Mark IV features a 34-megapixel, full-frame CMOS sensor and Digic 6+ processor with support for capturing 4K video at 23.98, 24, 25 and 30 fps. In addition, it features a 61-point autofocus system, built-in digital lens optimizer, NFC, Wi-Fi and an ISO range of 100-32,000. The continuous shooting mode is set at 7 fps, compared to 6 fps on the 5D Mark III. It will also take both CompactFlash and SD cards, and there is GPS included in the body for geotagging images. Canon is selling the Mark IV in early September for $3,499 for the body only. They're also selling two new L-series EF lenses -- the Canon EF 16-35mm f/2.8L III USM Ultra-Wide Zoom Lens and EF 24-105mm f/4L IS II USM Standard Zoom Lens. President and COO, Canon U.S.A., Inc, Yichi Ishizuka said in a statement: "Canon's EOS 5D series of DSLR cameras has a history of being at the forefront of still and video innovation. And today, we add to this family of cameras the EOS 5D Mark IV -- the first in our 5D series to offer 4K video and built-in Wi-Fi and NFC connectivity. In developing this new DSLR camera, we listened to the requests of current EOS users to create for them a modern, versatile camera designed to help them create and share beautiful still and video imagery." Here's a blast from the past: Canon's EOS 1Ds Mark II. Slashdot reader LoudMusic submitted this story back in 2004, highlighting the camera's "802.11a/g and wired networking capabilities."

Posted
by
EditorDavid
on Saturday August 20, 2016 @10:30AM
from the hack-the-planets dept.

Eleven days after its release, No Man's Sky already has over 100 unofficial mods by fans intent on improving the game. "We don't have time to wait for official dev tools to fix what can be fixed by us," one modder told Motherboard. "We definitely want the official tools ASAP but honestly, the players need a game that actually launches and plays at decent FPS first." An anonymous Slashdot reader quotes the article:
In an email to one customer, Hello Games revealed that it will be releasing patches this week and next which will "help to improve the experience further for players" but it is unlikely that the promised official modding tools will be released in the near future...

Among the [unofficial] mods available for anyone to download are ones to...replace the system font with one from Star Trek, disable annoying audio warnings, and replace a "Units Received" alert with "the Rick 'Wubba Lubba Dub Dub' sound bite from Rick and Morty"... The Instagram Filter Remover mod is among the most popular on the No Man's Sky Mods website promising to remove "the stupid Instagram filter from the game"...making everything sharper and clearer.
That last mod has been downloaded 17,655 times so far, and by Friday the site had almost 800,000 views and 60,000 downloads. There's two other mods that add Dr. Who sound clips into the game, and the article notes fans are clamoring for more, "including one request to replace all the voice lines in the game with William Shatner quotes."

GoldenEye 007, the beloved N64 first-person shooter, has been recreated in high-definition glory by a team of dedicated fans over the course of 10 years...the attention to detail and the amount of effort that went into GoldenEye: Source make it one of the most polished HD remakes of a N64 classic.
With 8 million copies sold, Wikipedia calls it the third best-selling Nintendo 64 game of all-time (although this version doesn't recreate its single-player campaigns). Anyone have fond memories of playing Goldeneye 007?

Posted
by
BeauHDon Friday August 12, 2016 @05:00PM
from the nowhere-to-go-but-up dept.

An anonymous reader writes from a report via Ars Technica: No Man's Sky, an indie "video game that promises 18 quintillion planets" from a "small development team," has launched today for Windows PC gamers via Steam or GOG. Unfortunately, the "worldwide simultaneous launch on all kinds of PCs" is off to a rocky start -- as evidenced by the "mostly negative" Steam reviews. Many gamers have complained about frame rate hitches and total system crashes. Ars Technica reports: "Even users with high-end solutions like the GTX 1080 or two GTX 980Ti cards in SLI mode are reporting major stutters -- on a game that runs on a comparatively so-so PS4 console with a mostly consistent 30 FPS refresh. The game's PC version defaults to a 30 FPS cap, which can be disabled in the normal options menus. But with this setting turned on, the game can't help but hitch down to an apparent 20 FPS on a regular basis, not to mention throw up frequent display hitches of half a second at a time. Removing that frame rate cap can get play up to a smooth 60 frames per second, and we enjoyed more consistent frame rates without the cap. But even those frame rates can bounce down to 30 or less at random intervals. The game also suffers from freezing hitches, even without apparent spikes in visible geometry like creatures or spaceships." Ars also mentions that the on-screen prompts don't update the button remapping accordingly. There's been some frustration among PC gamers who have had to learn the hard way that the game's floating-menu interface was built with joysticks in mind. Mouse scroll wheels don't seem to work to scroll through text and between menus, and players are required to hold-to-confirm every menu interaction in the game. What's more is that alt-tabbing out of the game is a "guaranteed crash." For those looking for more information about the game, The Atlantic has a captivating report describing the game as if it were like reading a book.

Posted
by
msmash
on Friday July 29, 2016 @12:20PM
from the affinity-for-power-GPUs dept.

Some more graphics cards news via our long time reader MojoKid: AMD is officially announcing its newest mainstream members of the Polaris graphics family today, known as the Radeon RX 470 and Radeon RX 460. AMD is touting the RX 470 as a perfect companion for 1080p resolution gaming, offering 60+ FPS performance (with anti-aliasing enabled) in popular game titles. The RX 460, on the other hand, is based on Polaris 11 architecture, which has a more budget-minded performance profile. If all you're looking for is an efficient, yet capable eSports gaming card, then AMD claims the RX 460 still has you covered. Peak compute performance for the RX 470 drops in at 4.9 TFLOPs (compared to 5.8 TFLOPs for the Radeon RX 480). The RX 460 has less than half the stream processors and less than half the compute units of the RX 470 and as a result, the peak compute performance stands at 2.2 TFLOPs. Pricing for the Radeon RX 470 and Radeon RX 460 is set at $149 and $99 MSRP, respectively.

Posted
by
EditorDavid
on Sunday July 24, 2016 @02:35AM
from the wanna-bet? dept.

An anonymous Slashdot reader quotes a report from HNGN: Game maker Valve is threatening to shut down sites dedicated to gambling with add-ons to its popular Counter Strike game. On Thursday the company sent cease and desist letters to 23 sites, demanding that gambling operations be stopped, and that the sites had 10 days to comply. The row revolves around the software overlays that change the appearance of the characters people play in Counter Strike: Global Offensive (CSGO) and the weapons and other virtual items. Last week the company reiterated that its user agreements ban external sites from asking users to connect their Steam accounts in order to trade items for real money. The company added that it would use "all available remedies" against sites that did not stop players using virtual goods to gamble.
Bloomberg reports that in June a class action lawsuit was filed against Valve "for its role in the multibillion-dollar gambling economy that has fueled the game's popularity" -- by a man who had been gambling on the site since 2014. This was followed in July by a second class action lawsuit
by a mother on behalf of her son, reports ESPN. "The case alleges that the Valve knowingly allows and profits from teenagers participating in illegal, unregulated and underage gambling of in-game cosmetic weapon skins through third-party sites."

Posted
by
BeauHDon Wednesday July 13, 2016 @06:30PM
from the smooth-frame-rate dept.

dryriver writes: Graphics cards manufacturers like Nvidia and AMD have gone to great pains recently to point out that in order to experience virtual reality with a VR headset properly, you need a GPU capable of pushing at least a steady 90 FPS per eye, or a total of at least 180 FPS for both eyes, and at high resolutions to boot. This of course requires the purchase of the latest, greatest high-end GPUs made by these manufacturers, alongside the money you are already plonking down for your new VR headset, and a good, fast gaming-class PC. This raises an interesting question: virtually every LCD/LED TV manufactured in the last 5 or 6 years has a 'Real-Time Motion Compensation' feature built in. This is the not-so-new-at-all technique of taking, say, a football match broadcast live at 30 FPS or Hz, and algorithmically generating extra in-between frames in real time, thus giving you a hyper-smooth 200-400 FPS/Hz image on the TV set with no visible stutter or strobing whatsoever. This technology is not new. It is cheap enough to include in virtually every TV set at every price level (thus the hardware that performs the real-time motion compensating cannot cost more than a few dollars total). And the technique should, in theory, work just fine with the output of a GPU trying to drive a VR headset. Now suppose you have an entry level or mid-range GPU capable of pushing only 40-60 FPS in a VR application (or a measly 20-30 FPS per eye, making for a truly terrible VR experience). You could, in theory, add some cheap motion compensation circuitry to that GPU and get 100-200 FPS or more per eye. Heck, you might even be able to program a few GPU cores to run the motion compensation as a real-time GPU shader as the rest of the GPU is rendering a game or VR experience.

So my question: Why don't GPUs for VR use real-time motion compensation techniques to increase the FPS pushed into the VR headset? Would this not make far more financial sense for the average VR user than having to buy a monstrously powerful GPU to experience VR at all?

Posted
by
EditorDavid
on Saturday July 02, 2016 @08:34PM
from the trendy-traffic dept.

Slashdot reader Bob768 writes: Over the last 20 months, with the rise of virtual reality technology, the number of Google searches for the phrase 'VR Porn' have soared nearly 10,000%. The leading country for these searches is Norway.
Last November searches for the term experienced the "spike of all spikes", according to a post on the VR Talk forum, which also identifies the top cities (two in Australia) for the searches -- Helsinki, Melbourne, Sydney, Brisbane, Singapore, Tel Aviv, and Seoul.

Posted
by
EditorDavid
on Sunday June 26, 2016 @01:31PM
from the BFG dept.

An anonymous reader quotes this report from Motherboard:
The months leading up to this year's phenomenal reboot of Doom were stuffed with all kinds of fun developments surrounding the original series, whether it was mods that let you play as Duke Nukem or whole new levels from famed designer John Romero. There's now a new Quake game in the works, and already it appears to be enjoying a similar renaissance. Yesterday MachineGames, the studio behind Wolfenstein: The New Order, released an entirely new episode for the original Quake in celebration of its 20-year anniversary, and you can play it entirely for free.

Posted
by
EditorDavid
on Sunday June 26, 2016 @12:30PM
from the pick-a-card,-any-card dept.

An anonymous reader writes: Michael Larabel at Phoronix has combined their new results from intensive Linux/Windows performance testing for popular games on Intel, AMD, and NVIDIA graphics cards, and at different resolutions. "This makes it easy to see the Linux vs. Windows performance overall or for games where the Linux ports are simply rubbish and performing like crap compared to the native Windows game." The games tested included Xonotic, Tomb Raider, Grid Autosport, Dota 2, Middle-earth: Shadow of Mordor, F1 2015, and Company of Heroes 2 -- and the results were surprising.

Xonotic v0.8 outperformed Windows with a NVIDIA card, but "The poor Xonotic performance on Linux with the Intel driver was one of the biggest surprises from yesterday's article. It's not anything we've seen with the other drivers." And while testing on the Source 2 engine revealed that Valve's Dota 2 "is a quality Linux port," most of the other results were disappointing -- regardless of the graphics card and driver. "Tomb Raider on Linux performs much worse than the Windows build regardless of your driver/graphics card... Shadow of Mordor's relative Linux performance is more decent than many other Linux games albeit still isn't running at the same speeds as the Windows games..."
The article concludes with a note of optimism. "Hopefully in due time with the next generation of games making use of Vulkan...we'll see better performance relative to Windows." Have Slashdot readers seen any performance issues while playing games on Linux?

Posted
by
EditorDavid
on Monday June 20, 2016 @02:30AM
from the Rise-and-shine,-Mr.-Freeman dept.

"Can you love a game so much you must take its sequel?" asks Ars Technica, posting an excerpt from the new book "Death By Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline."
At 6am on May 7, 2004, Axel Gembe awoke in the small German town of Schonau im Schwarzwald to find his bed surrounded by police officers bearing automatic weapons... "You are being charged with hacking into Valve Corporation's network, stealing the video game Half-Life 2, leaking it onto the Internet, and causing damages in excess of $250 million... Get dressed..." The corridors were lined by police, squeezed into his father's house...
Gembe had tried creating homegrown keystroke-recorders specifically targeted at Valve, according to the book, but then poking around their servers he'd discovered one which wasn't firewalled from the internal network. Gembe spent several weeks discovering notes and design documents, until eventually he stumbled onto the latest version of the unreleased game's source code. He'd never meant for the code to be leaked onto the internet -- but he did share it with another person who did. ("I didn't think it through. The person I shared the source with assured me he would keep it to himself. He didn't...")

Eventually Gembe contacted Valve, apologized, and asked them for a job -- which led to a fake 40-minute job interview designed to gather enough evidence to arrest him. But ultimately a judge sentenced him to two years probation -- and Half-Life 2 went on to sell 8.6 million copies.

Posted
by
EditorDavid
on Saturday June 11, 2016 @08:34PM
from the gaming-the-system dept.

On Thursday the $110 Deluxe Edition Bundle of Fallout 4 appeared in the Xbox store priced at $0.00. The Escapist reports that "The mistake went viral, and there's no telling how people were able to take advantage before the error was corrected..." An anonymous reader shares their report:
If you grabbed Fallout 4 for free on Xbox One, it will be disappearing from your account... Microsoft has confirmed that any copies obtained due to the error will have their license revoked, and the games will disappear from the user's Xbox One library.
Now Microsoft is telling affected users that "your free download will no longer work. For the inconvenience we will deposit $10 by the end of June in your Microsoft Account."