July 10

General-Fixed an issue where replays would not store the items bought.
-Fixed that replay-to-video conversion would restart endlessly unless you pressed escape
-Reverted Froggy’s bot back to the old one. The old Froggy AI by GMFreaky was doing significantly better than the new Froggy AI, so we brought it back. If you encounter bugs in bots, please report them in their respective topics.
-Fixed link to forums in the bottom left banner in the main menu
-Fixed some overlapping texts in the character select screen.

Clunk-Fixed issue where it was not possible to start Explode while Biting.

Derpl-Changed Derpl’s nuke behaviour, it will now remain still when colliding with floor or ceiling and bounce when colliding with a wall.

Genji-Fixed issue where Genji’s moon nectar would not spawn the correct amount of nectar healthorbs.

Lonestar-Reverted change where grenades without the bounce upgrade would fall straight down when colliding with wall instead of bouncing. Grenades without bounce upgrade will now bounce against walls again.

Sentry-Fixed issue where Sentry’s decoy would not be left behind when teleporting but instead teleported along with Sentry to the beacon location.
-Fixed issue where Black Hole Sun explosion animation was not always played.

Skolldir-Fixed issue where exploding gnome would not immediately explode against an enemy turret but instead would fall to the ground before exploding.

Voltar-Fixed issue where Voltar’s healbot attack would not be applied when healbot expires.

July 8

This update adds an all new free character: Rocco! It also adds two new skins: Shinobi Rocco and Sun Wukong Skree. And of course a series of balance tweaks, fixes and improvements. Especially Lonestar and Voltar got a lot of tweaks this patch. Have a look here for the complete patch notes:

Steam Big Picture Mode

Just Updated

Awesomenauts 2.11: White Hawk Down is now live! This update adds a new ranged character to the roster: Rocco! And best of all: Rocco is free for all players! Of course, 2.11 also has a large number of balance tweaks, fixes, and improvements. Voltar has received a large number of small tweaks following his overhaul in 2.10, and Lonestar received some much-needed love as well. There is also a very cool additional skin available for Rocco (Shinobi Rocco), and the long-awaited second skin for Skree: Sun Wukong Skree!

About This Game

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!

Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!

You hate it. It's bad, poorly balanced, and has toxic community. It's like a mom who beats you in the head with frying pan and yelling bad words at you... but hey! It's still your mom. Deeply in your heart you still love her.

Awesomenauts is based on the premise of casual competition. It is designed to be fun. An interesting result of that is the lack of a real consequence when somebody quits your team. He is replaced by a bot that is often more competent than himself and continues to play in his stead. Another player can join mid-game to replace the bot at any time.

Awesomenauts also has a great community (official forum, not Steam). It has a thriving fanart community, a modding one, a tactics one, etc.

This game really opens itself up to modders. It allows creators to modify in-game bots and make their own using an AI editor. Modders can also create gamemodes using this tool. If Ronimo likes a bot, it can find its way into the official game.

Overall, I highly recommend Awesomenauts. It has a thriving community that you should not miss out on. The gameplay is very fun, if less competitive than its other MOBA counterparts. All that is lacking is you.

The graphics are cute, if you don't mind "cartoonish". The characters are each unique in personality.Hackers/cheaters are relatively rare.The music by Sonic Picnic is exquisite. If you are going to buy anything from this, you should buy the soundtrack.Unfortunately, this is where the fun ends.

Matchmaking is terrible, peer2peer technology which means that lag is abound. For some reason the matchmaker is still stuck in 1998 whereas it only offers you to search games by ever-reducing selection (worldwide, continent, local) instead of pairing you with others on the basis of latency/packetloss compatibilities and tolerance.

Moreover, the pairing of opponents based upon rank is seemingly non-existent whereas you may face a team of extreme aces with a couple of complete novices for teammates and vice versa, or mixed and so on.

Additionally, the game allows late joins. You may be one such lucky 'winner' as to be selected to join a game in progress, for the past twenty minutes, whereas all the players on the team you got tossed onto have quit the game and the opponents been pummeling on bots and becoming superiorly strong for the entire time.You may even rake in the jackpot and join a game that a player has quite precisely five seconds before the base is destroyed and the game is over with a defeat for you (which you WILL take a dive in ranking for).

Think of many such fun small joyful defects the game is rife with.Oh, and it is worth of mentioning to note that the community is chokeful with acidic terribly-behaved children (at least mentally). Which, of course, the developers pander to happily.

To top it all off, there is no semblence of balance. The disparity becoming fast evident and very wide in scale.With some characters being exquisitely over the top whereas others are scrapping at the bottom. Some of them featuring extremely "cheesy" or "lame" easy methods of combining certain abilities/power-ups to either kill any opponent within mere seconds regardless of their strength/health/abilities or to escape out of any situation essentially becoming unkillable.

Some of the strongest characters are also locked behind a DLC pay-wall, effectively turning the game somewhat onto "pay2win" situation.

Watching plays as a spectator on youtube is also not very enjoyable, barring the game from any possible future as an e-sports entirely.

Yes, it follows the basic MOBA formula of creeps/towers/"heroes"/loadout builds/base, but past that everything changes.Mechanically speaking, the game uses a 2D platforming free-side-scrolling approach. You move using the keyboard, and aim/attack using your mouse. Controllers can be used as well, if that's more your style.

There are 4 main maps, each with an entirely different layout. Generally, 2 lanes exist, though most maps have open areas and choke-points.

The "heroes" (nauts) are incredibly different from each other, in terms of abilities and playstyle. There's a chameleon assassin that goes invisible, a russian monkey that flies using a jetpack, a squid that anchors you in place, an overweight viking that hurls you into the air, an all-eating creature that spawns stationary minions, a floating brain that controls a swarm of drones, etc. for a total of 16 nauts, plus an additional 5 in the still growing expansion (the expansion marked a first step towards a continuous development effort, which I mention further ahead, and is not in any way pay-to-win). Each naut has its own learning curve. This makes the game spectacularly varied, as not only are the nauts unique from each other, the 3 naut teams mean there are a huge number of possible combinations, which in turn mean a huge number of approaches to a single match. Not to mention that many nauts can steer their own style in very diverse directions depending on which items they go for in their build.

Last, but not least, the game is fun. As the intro makes quite clear, the underlying design theme surrounding the game is not fantasy or sci-fi, but instead a sort of nostalgic-childhood-saturday-morning-cartoon-fun.Competitive? Yes. But also a game in which you can kill a flying monkey by having a fat viking throw an exploding gnome at its face.

It is also essential to point out that the developers are still very much working on the game. Yes, it was released back in 2012, but it has evolved immensely throughout the past three years. As you will find if you snoop around the game's website, the developers, who frequently post in the forums, intend to keep working and adding features to the game, while polishing and improving the ones already present. This is a project with long-term goals, and the players are having a blast watching the game grow and having their feedback taken seriously. (this is not early access in any way)

All in all, a very fun game, with a great community, a unique design, and surprising strategic and tactical complexity.

This is a hard game to love, but I do. I've sunk far too much time into it to say I don't love it. It can be extremely fun but also very infuriating.

It's meant to be a casual side-scrolling Moba / Dota-clone and it does that very well, but when I say casual, I mean super casual. Not caring about winning and game-breaking issues casual.

I can handle losing just fine and I couldn't care less about ranking. Being out-played and out-maneuvered comes with any online game. You play until you get better. What I can't handle is losing because you can go 1v3 or the drop-in / drop-out system forcing you to be always down a player because someone forgot they left the oven on and the next person just got a call, so your 3rd is constantly on their way to fight. Or the terrible matchmaking making you join a game where everyone has 300+ ping (yes you can set the game to find only local players but the player base is so small I've had that take 15+ minutes. And then the game is force-started because someone is too impatient).

There's issues involving lag even in local region games that have been around since game launch and continue to persist and will forever persist, because the game uses a p2p hosting model instead of a dedicated server. That cost cutting measure is simply awful and I've been dropped out of MANY games where the host decides to leave and we can't all get connected to the new host, sometimes resulting in the entire match being scrapped.

I've played the game since almost launch, contributed far too much money to the expansion kickstarter and bought some DLC I didn't care about just to support the devs. But I've also uninstalled 6-8 times and quit for months at a time because all the issues got to be too much.

I usually come back after a big patch rollout hoping some more issues are solved, but more often than not it's simply some unless flair added to the GUI and some balance changes which I can rarely understand the reasoning behind.

I've ragged on it a lot and I'm not giving it a thumbs up (in its current state), but I do recommend picking it up, maybe on sale and giving it a shot. Maybe it will have most of my issues with it fixed and if not, at least you can get some good hours out of it.