Even at this early stage, it's the most realistic swordfighting I've ever seen in a video game. N.B. that the game system is designed to be modded and adapted to different weapons and fighting styles in future iterations.

4/10/2013 12:39pm,

W. Rabbit

It's funny, Nintendo Wii Sports has a goofy Mii sword dueling game similar to CLANG. Obviously the Wii version is child's play but the basic movements are the same.

Duel simulation is a neat concept alone, but combined with things like RPG or historical elements it will be interesting. Hack and slash is way more entertaining when you're not just hitting buttons.

4/11/2013 4:49am,

Mr.Miyagi

Wow, the mapping looks cool, the most annoying thing would be to miss the precision. I've always wanted something like this!

4/11/2013 11:31am,

Eudemic

I hope they have messerfetchen. . .

4/11/2013 11:50am,

Permalost

Do you suppose this will be educational for the player about how historical fencing "works"? Obviously not as training but to teach the gamer/layman about swordsmanship?

4/11/2013 11:55am,

Eudemic

. . . What do you mean by 'how historical fencing works'?

4/11/2013 12:38pm,

DdlR

Quote:

Originally Posted by Permalost

Do you suppose this will be educational for the player about how historical fencing "works"? Obviously not as training but to teach the gamer/layman about swordsmanship?

Yep. The strategic "rock/paper/scissors" of moving fluidly through the various wards is already a giant leap forward from the way sword fighting is typically portrayed in games and I think the physics-based play will allow for realistic subtleties.

I do kind of regret that the close-quarters options are currently limited to a pommel smash and close thrusts, in that half-swording and sword-grappling are obviously major aspects of real historical longsword play; I'm hoping those elements can be added as the game system evolves.

4/11/2013 12:41pm,

It is Fake

Looks interesting; may have to give it a try when it is finished.

4/11/2013 12:49pm,

Permalost

Quote:

Originally Posted by DdlR

I do kind of regret that the close-quarters options are currently limited to a pommel smash and close thrusts, in that half-swording and sword-grappling are obviously major aspects of real historical longsword play; I'm hoping those elements can be added as the game system evolves.

The addition of the half-sword seems like it'd be quite a change to gameplay. I think it might even make it too cumbersome to be done fluidly. Maybe they could introduce sword grappling as a gaming concept in a similar way to stealth kill techniques in games like Tenchu and Manhunt.

4/11/2013 1:12pm,

DdlR

Quote:

Originally Posted by Permalost

The addition of the half-sword seems like it'd be quite a change to gameplay. I think it might even make it too cumbersome to be done fluidly. Maybe they could introduce sword grappling as a gaming concept in a similar way to stealth kill techniques in games like Tenchu and Manhunt.

That's what I'd expect, and using that approach for cinematics (the technique normally used for stealth kills and "special moves") would also allow for some half-sword actions. Players wouldn't have the same level of control over those actions as they would over in-game actions (as seen in the video), but it would still be satisfying to play and increase the historical accuracy quotient.