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Prowling: Scenarios

Anytime you click the Prowl button, your adventures throughout Prowling are made up of any of three different instance types: Singles Scenarios, Multiple Scenarios, and Boss Fights. To keep things simple, here we'll be focusing getting you familiar with Single and Multiple Scenarios.

All of the scenarios in each location are generated randomly. So as it is with real life, there's no sure way of telling what type of adventure you'll have next. Your current clan mates might even be included in the story!

Single Scenarios

A Single Scenario describes one short adventure, immediately resulting in a positive outcome.

There are no negative single scenarios in any location, and single scenarios do not offer choices.

When you receive a single scenario you'll be presented with a picture that accompanies the adventure, the story of the adventure itself, and the outcome of your adventure.

To move on to a new scenario you simply press the Prowl button again! Let's take a look at some positive and negative examples.

Positive Outcome ExampleThis is an example of what you could get on any positive outcome in a single scenario. Keep in mind that the rewards are generated randomly, so even if you land on the same single scenario your rewards may be different!

With all scenarios being randomly generated and there only being so many in each location, it's good to expect you'll get the same scenarios from time to time.

Single Scenario Bosses

As well as normal single scenarios, when pressing Prowl you may also be confronted with an instant boss fight! In this instance you may choose to fight the boss, or press Prowl to skip the fight. To learn more about bosses and how they operate in Prowling, see our article on Prowling: Bosses.

Multiple Scenarios

Multiple Scenarios are where Prowling really shines! Multiple scenarios are plot-based and all about the stories and your exploration of them. Each one varies in length as well as their number of alternating outcomes. Some are short and sweet while others are sprawling! Depending on where you're prowling, there are 5+ individual Multiple Scenarios in each location, each tailored to that locale.

Multiple scenarios end or extend depending on your choices and the laws of chance. These same factors also dictate rewards or penalties. Finding the the best outcome in a multiple scenario will reward with an excellent loot payout tailored to that ending... but figuring out which one is the best will take some focused exploration of that story! Keep in mind that story length does not always guarantee best rewards.

You can differentiate Multiple Scenarios from singles in a couple of ways. The easiest is to look for the title of the story in the picture. Every Multiple Scenario is titled in the same place on their respective graphic.

Another way is to look for the choice option buttons below the story text.

Multiple Scenario ExampleIn this example, you can see the story title in the graphic "Spear of Destiny", and the choice buttons are below the story text.

If you want to explore a given multiple, be sure not to press Prowl or you'll skip to a new scenario! You want to go right for those option buttons to get your adventure going. Conversely, if you're tired of exploring that one, you can skip it by pressing Prowl.

Don't worry, making a choice is completely free! Exploring multiples via your choices does not cost a thing.

Making Choices in Multiples

Choices and choice buttons on multiple scenarios are designed to change positions each time you visit. The button positions are random and as such they may appear to have remained in one position on occasion, but what's actually happened is that it's randomly chosen you the same position.

Each time you make a choice in a story, your chosen decision and the laws of fate combine to decide what will happen next! That means some choices may have multiple outcomes. It will take some experimentation to figure out which choice gets you down the path you want to the story's conclusion and/or the rewards you're looking for.

The choices you're offered will come in the form of multiple button options. This is in the event there is an important decision to be made. While multiple choice is usually the case, there are other times where you may only be offered one button choice. This single button options is used only to move the story ahead. As each story is different and usually filled with alternate branches, you're sure to find a variety of choices and story-movers.

Multiple Scenario Endings

The story conclusions in Multiple Scenarios are wide. Any particular story may go on at length on your first visit, or end very briefly on your next. You should know instantly when a multiple has concluded just by reading! However, you'll also be presented with your positive or negative outcome. As with singles, your positive or negative outcomes will also include your rewards or penalties—depending on how your adventure concluded.

Exploration Multiples

Similar to the above, Exploration Multiples take the rules of multiple scenarios and bring it to a whole new level! Exploration Multiples are only lightly plot-based and every bit is about exploring the locations within them for loot and bosses. You can actually move back and forth to and from locations within the story almost any time you want!

Just like Multiple scenarios, Exploration Multiples end or extend depending on your choices and the laws of chance. These same factors also dictate rewards. Finding a better outcome will reward with an excellent loot payout tailored to that ending... but figuring out which one is the best will take some focused exploration of that story! Keep in mind that length does not always guarantee the best rewards.

You can differentiate Exploration Multiples from Multiple Scenarios in a couple of ways. The easiest is to look for the title of the story in the picture. Every Exploration Multiple is specially titled on their respective graphic.

Another way is the experience itself. Being able to choose to go back to a different place in your adventure is an evident sign of being in an Exploration Multiple.

Exploration Multiple ExampleIn this example, you can see the story title in the graphic is "Hunter: Aerothine", but there's also a icon of a Map and the word "Exploration" above. This can be seen on the titles for all Exploration Multiples

The operation of an Exploration Multiple is exactly the same as a normal Multiple. You can press Prowl to skip it, or make your first choice. Don't worry, exploring Exploration Multiples via your choices does not cost a thing... in fact you'll get the most out of your Prowl point adventuring through these!

All the rest of operating Exploration Multiples is exactly the same as a normal multiple, except your ability to travel without fear of impairment is significantly. If you haven't read through the section above on Multiple Scenarios, please do so now and then come back!

Beginnings& Lore in an Exploration Multiple

All Exploration Multiples have a formula at the very start, which is simply two choices. One choice will always be to immediately begin your adventure, and the other is to "recall what you know" about the given theme of the adventure.

This second option is not critical to the experience, but rather a short section expounding on the lore of the subject. For example, in the Hunter: Aerothine Exploration multiple, choosing "recall what you know about Darkside Bounty Boards" will lead you to a section where your eidetic memory feeds your conscious mind information on all things bounty-related in the world of the Darkside.

Not interested in the lore? Simply choose the other option!

Traveling in an Exploration Multiple

Traveling in an Exploration Multiple is a simple affair. You'll begin your adventure with a selection of story areas to explore. Any chosen section may reveal further areas within that area, and so on. Some areas are larger and deeper than others, and a great many may have isolated structures within them to search for loot.

You can move back to a previous area by looking for the choice which describes the last area you were in. Think of it like a step back. Once you've stepped back, you can step back again using the relative choice. In this way, you're able to recover previous choices you've yet to explore.

No tricky stuff here. These movement choices will always guarantee you to end up where you've chosen. However, as you explore further and further into an Exploration multiple, you may find yourself in a new or important situation where going back isn't an option. In these situations it comes down to choices and luck. You may end up having the ability to escape your situation and continue traveling through the multiple, or your scenario may end with a positive, negative, or boss fight scenario.

A single scenario automatically consumes (1) free prowl point (or Instinct Point in IP mode).

A single boss scenario automatically consumes (1) free prowl point (or Instinct Point in IP mode).

A multiple scenario automatically consumes (1) free prowl point (or Instinct Point in IP Mode). Choosing options within a multiple scenario is done at no cost. Fighting bosses within a multiple is done at no Free Prowl or IP cost.

An exploration multiple scenario automatically consumes (1) free prowl point (or Instinct Point in IP Mode). Choosing options within a multiple scenario is done at no cost. Fighting bosses within a multiple is done at no Free Prowl or IP cost.

Scenario Rewards

Rewards from scenarios are drawn from two sources. The first is a rewards pool that consist of general items such as IP, Rage and Energy Points, Xp points, Devourables, Collectables, and a slew of powers. Every item that is listed from the rewards pool is randomly selected. Rewards pool items are always found from single scenarios and multiple scenarios.

Collectables, Devourables and Point items will display on the left column of the rewards, where only powers will display on the right column.

It's common that at times you'll have a blank column on one side or the other. Should your left column be blank, you'll see that in that scenario you won all powers. If the right side is blank, you've any variety of Point, Devourable, or Collectable items. Because the rewards from the pool are random, it's also possible to receive rewards in both columns.

Other rewards come from sets that are specifically assigned to multiple scenarios. These specific set rewards are tailored to the ending of any given scenario. The items listed within a set are randomly chosen based on percentages, to keep your rewards fresh after each completion.

Not all multiple scenario rewards are sets, however. This is only true for important story outcomes - making it very worth your while to explore the stories to the best of your ability and reap the cream of the crop in reward items.

Note also that any multiple scenario also comes with pool rewards, so when you reach an excellent outcome and gain a set reward, you'll also be awarded items from the pool!

In the Darkside locations, rewarding is handled a bit differently, as bosses all have a chance to reward Runes in the quality of the respective class of boss you've encountered. That's to say Fledglings will have a chance to drop white runes, Adepts: green, Nobles: blue, Champions: purple, Legendaries: Gold, and Titans will have a chance to drop Magenta runes.