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I was already familiar with a known phenomenon in NS2 wherein, when existing a chair or a hive, any attempt to attack within milliseconds of having exited the structure would be ignored -- your attack does not occur in either your client or the server if issued during this briefest window of time as you're existing the structure.

What I learned in the experience below is that the same applies to voicecomm. If you issue a voicecomm "command" during the milliseconds following your exit of the command structure, you never actually begin broadcasting, and you can measure that visually on the right side of your HUD (however feasible that might be given whatever's going on).

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

I think it is the mouse that gets inactive as it switches between cursor and reticle. It didn't do that for me when i had it bound to backspace. Note I also have mouse4 bound to backspace in my mouse driver software (steelseries)

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.