Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25

Spite

--

10

100%

Lowers the PP of the target's last used move by 4.

32

Will-o-wisp

--

15

75%

Burns the target.

37

Faint Attack

60

20

--

Never misses.

44

Shadow Ball

80

15

100%

Has a 20% chance to lower the target's Special Defense by one stage.

49

Snatch

--

10

--

Steals the target's move, if it's self-targeted.

56

Grudge

--

5

--

When the user faints, the PP of the move that fainted it will be reduced to 0.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM4

Calm Mind

--

20

--

Raises the user's Special Attack and Special Defense by one stage.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM12

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM24

Thunderbolt

95

15

100%

Has a 10% chance to paralyze the target.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM29

Psychic

90

10

100%

Has a 10% chance to lower the target's Special Defense by one stage.

TM30

Shadow Ball

80

15

100%

Has a 20% chance to lower the target's Special Defense by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM34

Shock Wave

60

20

--

Never misses.

TM41

Torment

--

15

100%

Prevents the target from using the same move twice in a row.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM43

Secret Power

70

20

100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM48

Skill Swap

--

10

--

User and target swap abilities.

TM49

Snatch

--

10

--

Steals the target's move, if it's self-targeted.

HM5

Flash

--

20

100%

Lowers the target's accuracy by one stage.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

44

198 - 292

198 - 292

198 - 292

Attack

75

139 - 224

155 - 249

170 - 273

Defense

35

67 - 152

75 - 169

82 - 185

Sp. Attack

63

117 - 202

131 - 225

144 - 247

Sp. Defense

33

63 - 148

71 - 165

78 - 181

Speed

45

85 - 170

95 - 189

104 - 207

TOTAL

295

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

97

800,000

225

35

Attack: 1 point

Damage Taken

0x

0x

1x

0.5x

1x

1x

0.5x

2x

1x

1x

1x

1x

1x

1x

1x

1x

2x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Flavortext

Black 2

It feeds on the dark emotions of sadness and hatred, which make it grow steadily stronger.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

It uses its horn to feed on envy and malice, or so it's said. It's very active at night.

SoulSilver

Ruby

SHUPPET is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings ofvengeance, this Pokemon will appear in a swarm and line up beneath the eaves of that person's home.

Sapphire

SHUPPET grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people.It roams through cities in search of grudges that taint people.

Emerald

This Pokemon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.

FireRed

It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.