Borka Kegslayer & Keg Carrier

A one man bar brawl, the towering Borka always comes to battle accompanied by a pyg carrying a keg of booze. His army is held together by his raw charisma - it otherwise resembles a rolling drunken party, with Borka being the biggest and rowdiest drunk of all. Those who follow him have a great time in one continuous party combining his three activities - boozing, fighting, and rutting - at least until their luck runs out with any of those and they die. Also, he has a pimp fur collar and a giant codpiece, pretty daring mode of dress for a priest of Dhunia. How could you not love a guy like that?

CriticalPitch - Equal and smaller-based models critically hit by this weapon can be thrown d6" directly away from this model. The model thrown does not deviate. Collateral damage POW is equal to the STR of this model.

While in Borka's CTRL range, friendly Faction models gain knockdown on their melee weapons for one turn. Knocked down friendly Faction models in the Borka's CTRL range immediately stand up. Models that became knocked down this turn are not affected by Mosh Pit.

Friendly Faction models gain +2" movement when they begin a charge/slam/trample in his CTRL range. Warbeasts gain an additional die on collateral and power attack damage rolls and can charge/power attack without being forced.

Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.

Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can only have one model/unit attached to it.

Companion: (Borka Kegslayer) - This model only comes with Borka Kegslayer, is part of their battlegroup, and when Borka Kegslayer dies it leaves play.

Party Foul - When this model is destroyed by an enemy, a friendly faction model/unit can move a short distance and make a melee attack.

Top Off (★ Action) - If B2B with Borka Kegslayer, Borka gains 2 fury and Stumbling Drunk. (Stumbling Drunk - This model cannot become knocked down. When hit by an enemy attack, this model moves d3" in a direction decided by the deviation template.)

Borka Kegslayer is everyone's favourite beer and pretzels warlock. Great fun theme and decent and straightforward to play. Charging in with his feat, and knocking everyone down with Mosh Pit while Stumbling Drunk makes him very hard to assassinate.

Borka is pretty clearly primarily a melee infantry warlock. The only serious question is whether you want Band of Heroes for the pure melee and remove from play effects or Storm of the North for the advance deployment and combined arms.

The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.

... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.

If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Warcasters/Warlocks can't cast spells or use their feat while resolving Impact Attacks. Because Impact Attacks occur during movement - you can use spells or feat before moving, or after moving, but not during movement.

Exception: If your Impact target(s) include your charge target, then your movement has ended (refer rulebook, last paragraph of 'Impact Attacks') and thus you're fine to use "any time" abilities before starting the Impact attacks.

Even though they're warcasters, if they're out of formation they suffer the normal penalties (can't make attacks, actions, spells, etc).

They can't upkeep each other's spells.

They can only dominate one SteamRoller scenario element at a time.

Each warlock/warcaster can have different upkeeps on them if those upkeeps are "target SELF" or "target model". If you cast an upkeep that is "target model/unit", that is the only upkeep any of them can have.