Apply a Drought Hazard to all opposing rows.
Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Dudu

Deploy: Choose an Enemy and copy its Power.

Epidemic

Destroy all the Lowest Units.

Ermion

Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards from your Hand.

Eskel

Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.

Expired Ale

Transform into Foul Ale, move to your opponent's Hand and Reveal.

First Light

Spawn Clear Skies or Rally.

Full Moon Potion

Boost up to 6 random Allies by 2.

Gaunter O'Dimm

Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.

Gedyneith Flaminica

Deploy: Clear Hazards from the row and move 2 Allies to it.

Geralt

No ability.

x1

Geralt: Aard

Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.

Geralt: Igni

Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.

Germain of Fox Hollow

Deploy: Spawn 2 Cows to the right and 2 Cows to the left.

Gremist

Deploy: Spawn Impenetrable Fog, Clear Skies or Bloodcurdling Roar.

Hanmarvyn's Blue Dream

Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.

Harald Houndsnout

Deploy: Spawn Wilfred to the left, Wilhelm to the right and Wilmar on the opposite row.

Herbalist

Doomed.
Deploy: Play a random Bronze Organic or Hazard card from your Deck.

Heymaey Battle Maiden

Deploy: Damage a Machine or Soldier Ally by 1 and play a copy of it from your Deck.

x1

Hjalmar

Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.

Holger Blackhand

Deploy: Damage a Unit by 5. If it was Destroyed, Strengthen the Highest Unit in your Graveyard by 3.

Impenetrable Fog

Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Iris

Deathwish: Boost 5 random Units on the other side of the Board by 5.

Johnny

Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).

Jutta an Dimun

Veteran 1.
Deploy: Damage self by 1.

Kambi

Doomed.
Deathwish: Spawn Hemdall.

King of Beggars

Regressing.
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Lacerate

Damage all Units on a row by 3.

Lambert

Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.

x2

Light Longship

Regressing.
Deploy: Damage the Unit to the right by 1, then Strengthen self by 2.
Every turn, at the start of your turn, repeat the Deploy ability.

Madman Lugos

Deploy: Discard a Bronze Unit from your Deck and Damage a Unit by the Discarded Unit's base Power.

Mahakam Ale

Deploy: Boost a random Ally on each row by 4.

Mandrake

Spawn Mandrake Root Extract or Mandrake Cordial.

Manticore Venom

Damage a Unit by 12.

Marching Orders

Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.

x3

Mardroeme

Spawn Spores or Mutagen.

Merigold's Hailstorm

Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).

Morkvarg

Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).

Muzzle

Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.

Myrgtabrakke

Deploy: Damage Units by 2, 2 and then 1.

Necromancy

Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.

x1

Ocvist

After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.

Olgierd

When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.

Operator

Doomed, Stubborn.
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Overdose

Damage up to 6 random Enemies by 2.

x3

Priestess of Freya

Doomed.
Deploy: Resurrect a Bronze Unit.

Prize-Winning Cow

Doomed.
Retaliation: Spawn a Chort on the row.
Deathwish: Spawn a Chort on the row.

Queensguard

Deploy: Resurrect all copies of this Unit.

Quen Sign

Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.

Ragh Nar Roog

Apply a Ragh Nar Roog Hazard to all opposing rows.
Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Raging Berserker

Retaliation: Transform into a Raging Bear.

Regis

Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).

Regis: Higher Vampire

Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.

Renew

Resurrect a Gold Unit.

x1

Restore

Return a Bronze or Silver Skellige Unit from your Graveyard to your Hand and set its base Power to 8, then play a card from your Hand.

Roach

Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.

Royal Decree

Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.

Sarah

Deploy: You may Mulligan a card, but draw a card of the same color to replace it.

Savage Bear

After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.

School of the Wolf: Eskel

Deploy: Play all other School of the Wolf Witchers from your Deck.

School of the Wolf: Lambert

Deploy: Play all other School of the Wolf Witchers from your Deck.

School of the Wolf: Vesemir

Deploy: Play all other School of the Wolf Witchers from your Deck.

Scorch

Destroy all the Highest Units.

x1

Sigrdrifa

Doomed.
Deploy: Resurrect a Bronze or Silver Unit.

Skellige Storm

Apply a Skellige Storm Hazard to an opposing row.
Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.

Skjall

Deploy: Play a random Bronze or Silver Cursed Unit from your Deck.

Stammelford's Tremors

Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.

Summoning Circle

Doomed.
Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.

Svanrige

Veteran 1.
Deploy: Draw the top card from your Deck, then Discard a card from your Hand.

Swallow Potion

Boost a Unit by 8.

x1

The Last Wish

Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.

Thunderbolt Potion

Add 2 Armor to 3 adjacent Units and Boost them by 3.

Torrential Rain

Apply a Rain Hazard to an opposing row.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.

Triss: Butterfly Spell

Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Revenge: Boost all other Lowest Allies by 2.

Triss Merigold

Deploy: Damage a Unit by 5.

Udalryk

Doomed.
Deploy: Look at the top 2 cards from your Deck. Draw one and Discard the other.

Vabjorn

Deploy: Damage a Unit by 2. If it was already Damaged, Destroy it instead.

Vesemir

Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.

Villentretenmerth

After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board.
Deploy: Gain 3 Armor.

War Longship

Whenever you Discard a Unit, Damage a random Enemy by 2.

Whale Harpooner

Deploy: Move an Enemy to this row on its side and Damage it by the number of other Units on that row.

White Frost

Apply a Frost Hazard to 2 adjacent opposing rows.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Wild Boar of the Sea

Every turn, at the start of your turn, Strengthen the Unit to the left by 1 and Damage the Unit to the right by 1.
Deploy: Gain 5 Armor.

Wolfsbane

While in your Graveyard, after 3 turns, at the start of your turn, Boost the LowestAlly by 6 and Damage the HighestEnemy by 6.

Yennefer

Deploy: Spawn a Unicorn or a Chironex.

Yennefer: The Conjurer

Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
Revenge: Damage all the Highest Enemies by 2.

Deck Title

Deck Description

Featured Image

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Deck Style

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Leader

5Harald the Cripple1Doomed, Stubborn.
Every turn, at the start of your turn, Damage the LowestEnemy on the opposite row by 1 (ignoring Armor).
Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

5200

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