* System: PC/Windows (I guess it was 95 or 98) * Year: Late 90's or early 2000's if I remember correctly * Genre: (city) building/construction game (like Sim City) * Environment: you had to build a city, which included building stuff like car dealers. I remember that you could build "vacation stuff", in particular there was an object with the heads of the easter islands. * Mood: hopeful and bright

* System: PC/Windows (I guess it was 95 or 98) * Year: Late 90's or early 2000's if I remember correctly * Genre: (city) building/construction game (like Sim City) * Environment: you had to build a city, which included building stuff like car dealers. I remember that you could build "vacation stuff", in particular there was an object with the heads of the easter islands. * Mood: hopeful and bright

* Background: I played it with my older brothers , but its a single player game , used to watch eachother. Neither the 3 of us can either remember. Would love to play it now that im older and capable lol. * System: PC / Windows * Year: Early 2000s * Perspective: First Person * Art style: Realistic / Fantasy . Things looked as they should in medieval times , with added monsters and creatures * Environment: Medieval RPG? i remember at the beggining of the game killing , almost an ostrich or some other weird animal with a club you find, and you continue to walk down a opth across a small stream , and then enter a castle. Antoehr detail i remmeber , was that there was a console command it mustve been , that allowed you to take control and play as a NPC IE. get their stats weapons armor and things like that. I used to do this and enter the arena in the city as i was very young , and didnt really play all to well. You could also do the same with monsters (i remember one of my brothers had a game save as a fire or frost elemental , and everyone would attack you if they seen you) The game is similar (from what i remember) as a old school skyrim or kingdom come deliverance.

* Background: I would love to find a (probably non-commercial) game I played once at a friend's house (but they have no recollection of it) and I think my children would now enjoy. My friend was stuck on the final level and I remember using some interesting graph theory on a piece of paper to work out the solution * System: PC * Year: 2003 was when I played it, but the graphics were so simple it could be considerably older * Perspective: Top-down * Art style: Basic pixel-art (probably 256 colours). Probably single screen puzzles (no scrolling) * Genre: Puzzle game * Gameplay: You had to move around a maze of rooms (one square moved per press of arrow keys). When you move you leave a path behind that you can not cross again (i.e. Tron-like). There were coloured teleporters and I think you needed to collect keys to unlock doors. I think you may have had to walk across every square exactly once to complete the level.

Probably not it, but "The Misadventures of Sir Randolph Doogleberry, British Explorer"?

Randolph Doogleberry.jpg (9.5 KiB) Viewed 1262 times

Inserted smaller, one-time puzzles like this in other games (Knights of the Old Republic, for example). Never found a name for this type of puzzle. May not help with searching, admittedly. Requires others to know the name too.

Wow! I think that game fits the description I gave better than the one I remember!

I remember the graphics being slightly better than this, and the puzzle I saw seemed to consist of a number of almost independent rooms with one wide corridors between the rooms, while this one seems just to have the tiles and no surrounding walls.

I tried searching (without success) before posting here, trying terms like Hamiltonian/Euler path or travelling salesman or tron-like, but I don't know the official term for this kind of puzzle.

So here I am trying to figure out an old cd game for my mom. Don't have my hopes up but well see.

* Background: this was in the 90s I believe she played while I was growing up. The idea of the game was you where a knight trying to get across a chess board avoiding fires spiders before the time ran out. I believe it was 2D * System:played on windows 95 * Year:through the 90s * Perspective:played in birds eye view * Art style: 2d with knights almost on a chess board * Environment: could jump over squares to avoid fires and spiders. Each level had about 10 sub levels * Mood: * Genre:time based stategy * Gameplay:hopping on a chess board to reach the end of level by time