Danny's Adventure

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Danny's Adventure

The GD Port and 3DS boxarts, respectively. (3DS Boxart made by Lumogo.)

Developer(s)

GD Gaming

Publisher(s)

Nintendo/GD Gaming

Platform(s)

3DS/GD Portable

Genre(s)

Platformer/RPG

Release Date(s)

December 30, 2013

Mode(s)

Single Player, Multi Player

Age Rating(s)

E

Media Included

Game Cartridge

Danny's Adventure is a platformer and the first game in the Danny's Adventure series. It is also the first game created by GD Gaming Studios. It was released on April 22, 2015 for the GD Port and on May 13, 2015 for the Nintendo 3DS. The game revolves about a young inhabitant from the Golden Empire named Danny, who embarks on a journey in order to save his empire from rising chaos. The sequel of the game, Danny's Adventure: Concord, was revealed later in December 2015 and is set to release in late 2016.

Contents

Modes

Single/Multi Player

Plot

Spoiler warning: Plot or ending details follow.

The first cutscene features Danny sleeping during a stormy night, when he wakes up. After a short cutscene explaining the problem that's bothering the young kid, a loud crashing noise is heard as he finds the culprits of the entire mess, 2 shady looking men in robes. As he wakes up his young sister, Sammy, the two head outside to give chase, beginning the game in the first world, Rose Garden.

After completing the first world, Danny learns that the shady men are Jow Captains and that they are guardians of Seam, a mysterious mage from a faraway land who has seemingly captured the majority of the Golden Empire's population. Danny and Sammy defeat the first Jow Captain, who reveals that they can easily track down a device that will help them get to Seam, but the tower they fought on begins to crumble, and Danny and Sammy end up in the next world, Deserted Suburbs.

Eventually, Danny and Sammy find the Seam Seeker, the device that was said to have the location of Seam: they find out it's at a mysterious island, so the two kids take an underground train to the third world: Endless Waters. After taking a boat, they land on an island that turns out to be one of the tropical bases of Seam; the two eventually find a giant solid sand castle. After defeating another Jow Captain, they find a giant rocket hidden within the base, and use it to fly over to the 4th area: Amazon Jungle.

Danny and Sammy eventually find out that the key to breaking a barrier that blocks the seas of Seam's Island is located in Volcano Valley, and luckily the base of the volcano was located close to a nearby fort in the jungle. Danny and Sammy make their way to this fort and then to the summit of the jungle, but find out the hard way that the volcano had just become active. After mastering the power of the Chrono Bottles, they head into the volcano's crater.

Danny and Sammy successfully defeat the Jow Captain that held the key to breaking the barrier, but things take a turn for the worse as the volcano begins to erupt. This launches the entire fortress inside the crater upwards, and Danny and Sammy land seperated in the 6th world, Celestial Chills. After clearing the world, they end up near a vast sea.

Using a nearby raft, Danny and Sammy climb aboard as they set out, climbing waterfalls and avoiding many dangerous enemies in the 7th world: Challenge Falls. Eventually, the duo reach a large open area, but the key they collected from Volcano Valley begins to glow, rising into the air and exploding, causing a large glass barrier nearby to shatter, where the final fortress is sunken underneath.

As they swim down the tower, they awaken the final Jow Captain, who causes the tower to rise in the sky again. After his defeat, the fortress begins to decline once more, and it ends up crashing in the grounds of Seam's Island. Danny and Sammy travel around the exterior to disable the locks of the doors, and then head inside.

After riding the World Lift, they find the mysterious mage Seam, who believes that he is the hero and won't let "villains" like Danny disturb his visions of the future. However, he is quickly defeated, and left unconscious on the floor and Danny and Sammy continue their ascent, eventually finding many of the captured people.

However, the castle begins to crumble. Danny and Sammy find out a meteor has crashed into the walls, but before they can act part of the castle breaks off, making Danny and Sammy fly off. There, they find a hostile human-like reptilian beast, who attacks the group. After a long and grueling battle, the young twosome manage to win and drive the beast away.

In the end, Danny and Sammy end up rescuing the citizens and triumphantly return back to the Golden Empire. On the way, they meet Seam, who explains that he held the people hostage because he knew of the meteor was on its way and that a terrible beast was inside it.

Super Mode

After beating Single or Multi Player, Super Mode is unlocked. Super Mode is essentially a tougher version of the normal version. Levels have been slightly adjusted to be tougher, enemies are more powerful and move quicker, and there is now a short time limit to most levels, meaning little exploration is possible-however, for this reason, collectibles such as Gold Medals, Stickers, and Backgrounds are nowhere to be found in Super Mode.

While the plot points remain the same between the two modes, the dialogue is completely different; the game goes as far as to include new intro scenes for every level. A lot of conversations are changed to include more characters, and more humorous dialogue, replacing most tips and tricks. In addition, the Super Mode reveals a lot of things normally absent in the regular mode. This includes:

More backstory of Danny and Sammy

Talks about a previously unheard of character known as Mitch, and how Power Bottles came to be

Two completely new characters join the conversations, known as Anton and Chelsea; they also become options for Player 3 and 4 once you start Super Mode

Seam and Princess Kaine also join the conversations through telepathy, revealing more about them

The story behind the beast, who is revealed to be named Orcus, and the history behind it

The credits reveal that Danny is later accepted into the Golden Empire Knight Academy

Mission Mode

Mission Mode is an extra mode unlocked once you have completed Normal Mode once. The mode has you playing special levels given to you, but rather than completing the level normally, there is a challenge involved; this can include clearing it in a certain amount of time, surviving for so long, collecting enough Clips, and more. In addition, 2 minigames, Sun Dash and Tank Dozer also appear in this mode. There are worlds similar to the main story, with each mode having 7 regular missions and one "boss" mission. For a full list of all the missions, see Danny's Adventure/Missions.

Versus Battle

Versus Battle is a multiplayer mode available right from the start. Up to 4 players can connect via wireless in order to access this mode, and it is also playable with just one player and CPUs. The Versus Battle Mode is host to a couple of different minigames; them being Dash To The Finish, Tank Duel, and Monopoly Tower. In addition, there are special Team and Shuffle modes included as well.

Soundtrack

Soundtrack is the final unlockable mode. It's first unlocked after beating Normal Mode where all songs in that mode are found here to listen too. Upon beating Super Mode, Super Mode exclusive music as well as original Mission music is found here. After participating in Versus Battle, original Versus Battle music is found, and after defeating Missions, special sounds are included. When everything is 100% completed and a file is perfect, you might even find some unheard tunes and voices...

Gameplay

Danny's Adventure is for the most part, a platformer. Danny goes through sidescrolling levels in an attempt to reach the Goal Flag at the end of each level. There are enemies in every level as well as collectibles: power ups in the forms of Super Bottles, special Gold Medallions, and Clips, the coin source and national money of the Golden Empire.

There are a few things that sets this game apart from other platformers, however. The first thing is the fact that Danny is almost never alone; Sammy (and later Anton and Kaine) are always with him, either as other human players or as a CPU. Players can perform special moves together in order to defeat a large amount of enemies quickly.

There are also shops in the World Maps, where players can buy things such as health, special in-level items, backgrounds, clothe items, and more. Most items use Clips but Backgrounds can be bought here using Gold Medallions. Backgrounds are sets of items; they include a menu wallpaper, a change of clothes for every character, and a random picture.

Danny also has a Bubble Storage. You might notice a menu of bubbles that you can open up during levels; this is where your items bought in shops are stored. You can also store health recovery and Power Bottles found in the levels in the Storage. If you're unhappy with your items, you can mix them to create something new.

Danny normally gains his powers through bottles. The powers of bottles can stack. The more of a certain bottle he collects in a row without disruption, the more skills he can use related to the powers. Once you've obtained 4 Bottles in a row, one can use the Super Attack of that bottle-however, upon using the Super Attack, your powers are taken away and you can only use the basic skill once more.

Of course, Danny is not left defenseless without a bottle. He also has some basic attacks that he can use, such as a punch on the ground and a Drill Stomp in the air. The main difference between the bottle powers and your standard attacks are that you can buy equipment that boosts the power of some moves: for example, a pair of Quick-Draw Gloves might increase how fast the execution of a punch is, while Sleek Cleats might increase the power of foot attacks at the cost of ending lag.

Characters

Danny is the main playable character, and a young boy who resides in the Golden Empire. He must be brave as he travels to Seam's Castle to help his empire. Compared to the other characters, Danny is more powerful but doesn't jump as high.

Sammy is the second playable character, and appears in single player mode to assist her own brother, Danny. Compared to the other characters, Sammy is better at jumping high but isn't as powerful.

Anton is the third playable character, and a knight in the Golden Empire Knight Academy. Compared to the other characters, Anton attacks with a sword and has better defense but is slower and can't use Power Bottles.

Chelsea is the fourth playable character, and a mysterious girl who has recently moved into the Golden Empire, instantly befriending Danny. Compared to the other characters, Chelsea is more athletic and runs faster but is more fragile than the other characters.

Seam is supposedly thought of as the main villain of the game, until it is revealed he kidnapped everyone to keep them safe from Orcus. He does not appear in person until the very last level, but is spoken of many times throughout the game. He is also the penultimate boss.

Orcus is the true villain of the game, an unknown being who lived in the area known today as the Golden Empire long ago. He returns to take back his land and is the final boss of the game.

Mitch is a minor character who is talked about in the game. According to various texts, he is the one who created the Power Bottles that the characters use. However, he does not make any physical appearances.

Kaine is a minor character and the princess of the Golden Empire. She is rescued in the normal game at the end but will join conversations during Super Mode.

Alfonzo is a mysterious merchant who seems to be some sort of fanatic for Danny's adventures. He'll follow him through every world offering items in his shop. The items will change every time you clear a level, and sometimes you'll need to pay a visit to continue the plot.

Darky is a mysterious doppelganger of Danny exclusive to the Mission Mode. At first he is wary of his lookalike and challenges Danny to races, but eventually the two team up and work together to finish off Mission Mode. Just where did he come from, though? That's a story for another time!

Levels

Power Bottles

Power Bottles are the main power ups of the game. When collecting a Power Bottle, you gain a skill to use, and the more bottles you collect in a row, the more skills you can unlock. When you have 4 bottles, you can use the Super Skill of that bottle, but it reverts your skills back to if you had one bottle after use. All powers are kept until the player loses a life or a different bottle is used.

The sole exception is the Invinci Bottle, which acts more as an invincibility power up: while Danny necessarily doesn't become invincible, his defenses are raised significantly, and it can't be stacked like other bottles. He also has all four basic skills right away and his Super Skill is automatically used when the time limit of the bottle runs out.

Below is a table showing all the different bottles, their in-game descriptions, and their moves.

Name

Element

Description

Skills

Description

Flame Bottle

Flame

"Ouch! I can feel my heart pulsing...but that's a good thing, because it means I can bring on the HEAT! Flames are quick and deadly-they'll spread anywhere they land!"

Burn Palm1B

Shoot a small stream of fireballs.

Phoenix's Wings2B

Pull back as you spin in a fiery spiral. This move can be freely controlled once the start up is over.

Crusher Fist3B

Spiral upward with a fist covered in molten rock.

Heat Press3B

Slam the ground with a palm of fiery fury, causing fire to jump out and spread.

Super Flame4B

Create a giant Chinese dragon made of fire, bouncing around the stage for a period of time like a trail of flames.

Thunder Bottle

Lightning

"Sometimes it feels a little hard to move with this power...must be all the static. Electricity can stun enemies and leave them in place too, though. I guess it's only fair!"

Shock1B

Fire a quick line of lightning.

Twirling Lights2B

Spin like a tornado covered in electricity using a lightning whip.

Taze Shooter3B

Shoot 3 quick shots of powerful lightning blasts.

Thunderclouds3B

Summon a thundercloud that acts as a quick counter, then throw it.

Super Lightning4B

Cover the sky in dark clouds as lightningbolts rain down.

Water Bottle

Water

"I've kind of got a fear of drowning...but this really does the trick! Water isn't really that powerful, obviously, but it clears things out of my way. I kinda wish the water was stronger, like if it was acidic...actually, let's not."

Waterbend1B

Form a sphere of water that absorbs attacks and sends them back.

Surf's Up2B

Ride shortly in one direction on a wave.

Geyser Erupt3B

Jump high from an exploding geyser

Defense Water3B

Form an invincible water bubble that can be pushed and moved to attack enemies

Super Water4B

Flood the entire screen with special water that hurts enemies while you swim unharmed.

Chill Bottle

Freeze

"Fear not, ice-skating novices! The Chill Bottle will fix this!...But at the same time, it makes everything kinda slippery. Freeze does exactly what the title implies - foes will get stuck in ice! They won't be as easy to beat up afterwards, but we can chip through!"

Cold Pierce1B

Toss an icicle in a quick motion.

Crystal Cross2B

Swing around a giant crystal to attack foes.

Defrost3B

Create a convection current that cannonballs you into the air.

Tundra Emergance3B

Form giant crystals that sprout from the ground.

Super Freeze4B

Summon a large snowstorm that blows enemies away.

Beam Bottle

Beam

"With Beam, you can watch as pure energy flows through your veins! This energy solidifies into white orbs of light that can go long distances. I'm sure this whole "energy's physical form" thing was some sort of revolutionary science discovery!"

Laser Beam1B

Fire a ray of beams, mimicking a laser gun.

Portal Beam2B

Launch a long beam of energy that slowly pushes you back.

Energy Kickflip3B

Flips upwards leaving a trail of energy silhouettes.

Limit Wave3B

Kicks diagonally down with a light trail.

Super Beam4B

Fire a large laser taking up close to the whole screen.

Wing Bottle

Flight

"It feels a little uneasy being this light, but having the breeze blow in my face feels relaxing...Oh, but don't think I'm weak! My light limbs allow me to move quick and crash down with little recoil!"

Gust Winds1B

Blow a current of damaging rapid winds.

Whirlwings2B

Turn around and propel yourself back with a large windflap.

Helicopter3B

Twirl up in the air and then fly straight down.

3603B

Jump forward in a circular motion, grabbing anything in your path and then slamming it into the ground.

Super Flight4B

Shoot a giant arrow up into the sky as many smaller arrows rain down.

Chrono Bottle

Time

"How COOL is it that I can control time?! Anybody in my way will be forced to stay in a standstill when hit! But on the other hand, these moves don't really seem the quickest...Why did the gameplay have to be so balanced?"

Aura Time1B

Gather energy in your palm and let loost a short blast, slowing down anyone caught in it.

Teleport2B

Disappear into time and strike back elsewhere with a kick.

Freeze Frame3B

Perform 3 quick teleports with time explosions following behind.

Time Bomb3B

Plants a time bomb, exploding and freezing anything in its radius after a bit.

Super Time4B

Freeze the entire level for a short time, letting you move without worry of getting harmed.

"I can feel the rainbow - see the rainbow - taste the rainbow!

Superstar1B

Fire a large flaming star, with smaller exploding stars following nearby.

It tastes a bit like chocolate...

Rainbow2B

Pull out a bow that unleashes a large rainbow arrow.

Invinci Bottle

Invinci

But never mind that! It's not important right now!

Spotlight3B

Rise up gloriously in a heavenly spotlight.

Just let me into a gauntlet of tough enemies!

For Glory3B

Call to the heavens as a meteor shower strikes down.

I can go against the world with these ultra-powerful moves!"

Super Invinci4B

1HKO everything with a color blast. Only used when Invinci's time runs out.