Original models from Capcom,Nintendo,Konami,Xnalara and tombraider forums Users(rexil,Oocrofty,fullmoon etc),Valve and all the other models I rig that were done by the other game companies.I do not take credit for their hard work!I only take credit for the rigging and/or converting of the models.Also if you do want to use my mods for another program or game please contact me and ask my permission!

Tuesday, 28 April 2015

So another actual outfit model from CW. Which we still can't get textures from. But capcom re-used npc parts and their textures when the created this model. So I took these textures and photoshopped them to change the colour to match the colours of the outfit in CW. After a long a day and a half of work and using a screen shot for the belt buckle. It is now finished. Will be rigging this soon. :)

Also here is pics of the outfit as it appeared in game. Obviously Chuck is wearing it but the textures used are the same in CW with Frank's.

So expect this soon. I will be looking at if I can recreate or use textures to texture the phenotrans security outfit and maybe the phenotrans casual wear. :)

Sunday, 26 April 2015

So I am back a bit and actually had the urge to rig a model again today. This is the actual Case West outfit model obtained from the CW npcs.big and the model was imported in to 3ds max using a rever engineered script to import the geo model files. The texture however are not the CW textures. They are in face the DR1 textures. Capcom reused and halved their size in CW for some reason and changed the belt colour to brown. I did the same for the texture. I changed the belt to brown to match the CW version of the outfit. Also I merged the textures with their normal/bump maps to give them more detail without you guys needing the normal maps plugin mod. So I hope you enjoy this model as it is the only one that can have reused textures applied to it. I may try to do a custom set of texture for the scientist outfit aka the dr wily outfit soon. Anyway enjoy!