Only because just like with the Sports games such as FIFA 14 they using current-gen specs probably next year they begin using next-gen.

that makes no sense. PC is able to handle much more than the PS4. the problem here likely is that they just did not bother with the PC version and it was likely easier for them to do it on the PS4 as they don't have to think about which sort of specs to focus on as minimum and max. all of the resources are ready to use on the PS4.

i think what you mean to say is, yes these games aren't taxing much on next-gen consoles yet so it's easy for them to achieve whatever they want. coming years, PC games will start to look noticeably better and we will see performance issues with the consoles or less objects, resolution, texture detail/resolution.

that makes no sense. PC is able to handle much more than the PS4. the problem here likely is that they just did not bother with the PC version and it was likely easier for them to do it on the PS4 as they don't have to think about which sort of specs to focus on as minimum and max. all of the resources are ready to use on the PS4.

i think what you mean to say is, yes these games aren't taxing much on next-gen consoles yet so it's easy for them to achieve whatever they want. coming years, PC games will start to look noticeably better and we will see performance issues with the consoles or less objects, resolution, texture detail/resolution.

But it does because that's what they did.

Also look at nba 2k14 on the pc, its the same thing as current Gen compared to the ps4 gameplay that was shown

Its all about the code base and target spec PC. If the PC version is 32 bit its likely pulled from the 360/ps3 version and aimed at a much lower minimum spec PC.
Contrast that with something like AC4 where PC is getting exclusive graphical features.

that makes no sense. PC is able to handle much more than the PS4. the problem here likely is that they just did not bother with the PC version and it was likely easier for them to do it on the PS4 as they don't have to think about which sort of specs to focus on as minimum and max. all of the resources are ready to use on the PS4.

i think what you mean to say is, yes these games aren't taxing much on next-gen consoles yet so it's easy for them to achieve whatever they want. coming years, PC games will start to look noticeably better and we will see performance issues with the consoles or less objects, resolution, texture detail/resolution.

Well yes and no, but I am out of it right now, but basically the PC games I think aren't going to start using the next-gen software until next year at least the Sports games from what I hear.

I've heard this from a lot of people that games on PC that come out when a new console comes out it takes them awhile to catch up to the console counterparts.

Heck had FIFA 12 like 2 years ago, and some people had said EA finally caught up with PS3/360 counterparts more or less.

“What we’re seeing with the consoles are actually that they are a little bit more powerful than we thought for a really long time – especially one of them, but I’m not going to tell you which one," Nilsson told VideoGamer.com at Gamescom earlier today.

“I think that both consoles will look pretty much on parity,” he replied, “but one of them might stick up a little bit.”

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