Overview

Magnanimous Tools

Table of Contents

Overview

If you haven't heard of the mod Tinkers Construct - go play it now! It is an awesome mod that revolutionized some aspects of how tools work.It did however abandon the use of experience so I made a mod that currently adds a small toolset of the second tier tools (hammer, excavator) as well as a sword that does added damage based on the players experience.

What are they made of?

The Magnanimous Gem is found in the core of the Magnanimous Tree

The Leaves of the tree drop Magnanimous Sticks that are used to craft the Hardened Handle for all of the tools.

The Gems are used to craft the head of the tools which are combined in the anvil to make the completed tool

Please refer to NEI for the head and handle recipes at the moment, and read all tooltips for in game help

I am not quite sure what stats you are referring to; the sword damage currently increases linearly based on the player's experience and the extra damage is in the tooltip.

If you are referring to the screenshot with the anvil, the cost is a fixed cost to do the crafting to basically gate the items behind the player getting xp. The cost will be configurable in an upcoming release.

I am not quite sure what stats you are referring to; the sword damage currently increases linearly based on the player's experience and the extra damage is in the tooltip.

If you are referring to the screenshot with the anvil, the cost is a fixed cost to do the crafting to basically gate the items behind the player getting xp. The cost will be configurable in an upcoming release.

Is that one damage per ten levels? Interesting choice.

Also it feels like the pickaxe's increased drops might actually be capping at something, not sure if that's intentional, with 9970 levels and "level 398 drop bonus" I'm only getting 4-5 diamonds per ore.

edit: wearing two of a bauble from Witching Gadgets that "boosts your fortune and looting by two levels" (not sure if they stack) and putting fortune on the pickaxe still only gets me to 7.5 diamonds an ore.

Currently the sword indeed does 1 damage per 10 levels, this will at the very least be configurable and their may either be a cap, or I may convert it to be an arctangent or logarithmic relationship.

The pick does cap out at level 10 fortune, I forgot to carry the cap over to the tooltip, thanks for this. It is also important to know that the "fortune" bonus doesn't actually change the nbt tag for the tool's enchantment, it stacks with the enchantment. So a bauble that grabs the fortune value on the item and then modifies it will still grab the fortune enchantment level of 0.

The fortune level value gets passed through the dropBlockAsItem function and minecraft uses various randomization functions to determine what the drop number will be. The max you can get is a bonus of 10, but the average would likely be between 4 and 5, based on the slightly random number I pass, and what happens to it afterwards. I may also change this from a linear relationship as well. I will try to look into how the witching baubles work exactly.

Everything is going to get config options as I want to enable players to enjoy the mod how they want.