Medieval II: Total War Kingdoms features 4 brand new campaigns, including
an opportunity to more fully explore The New World that was unlocked toward
the end of Medieval II. In the Americas campaign, players can retrace the steps
of Hernán Cortés in 1519, as he seeks to explore and conquer The New World.
Players can earn the support of Spain and explore the mystery and riches of
the New World, or take control of the Aztec or Native American factions and
call on the Gods and the bravery of vast armies to see off this new threat.
Three other campaigns offer more detailed magnifying glass campaigns within
Great Britain, Northern Europe and the Holy Land, with many more regions than
were originally shown in Medieval II. Featuring 13 new playable factions and
over 150 new units, Kingdoms allows players to control thousands of men on a
single battlefield and lead them into conflict with new hero characters such
as Richard The Lionheart and Saladin, each armed with new, powerful battlefield
abilities. In addition, players can use moated forts to garrison vast armies
or seize control of key strategic points and explore new technology trees,
governed by religion and prestige.
Players can experience a bloody clash between pagans and Christians in the
Northern European Teutonic Wars, or take control of one of 5 factions in the
Britannia campaign when England faces war on 4 fronts as once conquered lands
rise up against them. Kingdoms also includes a new expanded Crusades campaign,
where players renew their fight for control of the Holy Lands, with new factions,
devastating new units (such as the terrifying Greek Flame Thrower),
legendary heroes and powerful holy relics.
Kingdoms also includes six new multiplayer scenarios, and 20 new Custom Battle
battle maps. Each of the campaigns is also fully compatible with the brand new
Hotseat multiplayer mode, making this an essential addition to any
Total War fans' collection.