/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+| |+
+| "Grand Theft Auto: Vice City" |+
+| Version Differences FAQ for PlayStation 2 and Xbox |+
+| |+
+| Version 7.2 [Revision 19] (January 2015) |+
+| |+
+| By Robert Allen Rusk. |+
+| Copyright 2004-2015 Robert Allen Rusk. |+
+| |+
+| E-MAIL: rarusk[at]netzero[dot]com |+
+| |+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
\=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
Just some minor format tweaks for this revision and changed the date.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
"Grand Theft Auto: Vice City" is copyright 2002-2003 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
"Jacked: The Outlaw Story of Grand Theft Auto" by David Kushner. Copyright
2012 by David Kushner. Published by John Wiley & Sons Inc., Hoboken, New
Jersey.
"Jacked" was used as reference for the "The Haitian Controversy" chapter.
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0============================================0============================0
| VCT1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1. About The FAQ
GEN2. The Haitian Controversy
0=========================================0===============================0
| VCT2. Vice City (PlayStation 2 Version) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=========================================0=================================0
PLS1. PS2 Version Descriptions
PLS2. Cover Differences
PLS3. Disc Differences
PLS4. The Disc Ring
PLS5. Replacement Hints
PLS6. PS2 Vice City Version Summary
0============================================0============================0
| VCT3. PlayStation2 Original Version (1.40) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
OGN1. Detonator Bug
OGN2. Cherry Popper Save Glitch
OGN3. Little Havana Glitch
0==========================================================0==============0
| VCT4. PlayStation2 (Original) Double Pack Version (2.01) |~~~~~~~~~~~~~~~\
0==========================================================0================0
DPV1. "Trial By Dirt" Altered
DPV2. Song Removal
DPV3. Weapons Renamed
DPV4. Easier To Get Cop Uniform
DPV5. Detonator Bug Fix
DPV6. Blurriness For "Boomshine Saigon" Reduced
DPV7. Cover-Up For "Recruitment Drive"
DPV8. Cherry Popper Save Fix (?)
DPV9. Rain And Blood Droplets Toggable
0====================================================0====================0
| VCT5. PlayStation2 Haitian-Friendly Version (3.00) |~~~~~~~~~~~~~~~~~~~~~\
0====================================================0======================0
HFD1. Haitian References Altered Or Removed
HFD2. Tear Gas Replacement
HFD3. "Trial By Dirt" Stats Rebroken
0================================0========================================0
| VCT6. Vice City (Xbox Version) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0================================0==========================================0
0=======================0=================================================0
| VCT7. Altered Scripts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=======================0===================================================0
ATS1. Two Bit Hit (Avery Carrington)
ATS2. Cannon Fodder (Umberto Robina)
ATS3. Naval Engagement (Umberto Robina)
ATS4. Juju Scramble (Auntie Poulet)
ATS5. Bombs Away! (Auntie Poulet)
ATS6. Dirty Lickin's (Auntie Poulet)
ATS7. Trojan Voodoo (Umberto Robina)
0==================0
| VCT8. Conclusion |
0==================0
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT1. Introduction And General Information |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, and 3), Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server. It is now being maintained using TextWrangler on an Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The FAQ |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The main reason for this FAQ is to go into more detail about the differences
between the three versions of Vice City for the PS2 and the two versions of
Vice City for the Xbox.
This document not only catalogs the changes within the games but also lists
the packaging changes so you can help find the right version of Vice City so
you can continue to use your game saves should you need to find a replacement
disc.
This document also lists the complete scripts for the missions most affected
by the Haitian-American protest that led to the creation of the
Haitian-Friendly version of Vice City.
I now have *FIVE* copies of Vice City (PS2 - Original, PS2 - Double Pack,
PS2 - Haitian-Friendly, Xbox (Original Double Pack), Xbox (Haitian-Friendly
Double Pack)).
I did find quite a few changes for Vice City on the Double Pack. When I
initially posted my findings on the GameFAQs message boards, I got responses
from others that said that these changes were also found in the PC version.
Based on those responses I concluded that Rockstar tweaked the PS2 versions
of both games to be more or less equal to the PC version which had some new
ideas incorporated into it.
However, a gentleman by the name of "magnus jason" gave me some information
that suggests that these changes were made prior to the PC version.....
"i thoght you might want to know that all the changes with the double
pack/original were already in the pal version of vice city original so the
playstation 2 original version of vice city which was realesed later in
australia because of censorship issues (they had to remove hookers) has
all of the changes mentioned in your guide"
In one of the letters from the removed e-mail section, written by Nick D., he
mentioned something about added cars:
"And also i wanted to tell you i found another change they made, which is
that they added a enforcer to the parking lot of the vice point police
station in the DB version."
After completing 100% in both the DP and Haitian-Friendly Versions then I did
laps around Vice City hitting certain spots where I found additional parked
vehicles in the Xbox version and tried to find them in the PS2 versions:
>>Love Fist Limo (VROCK)
>>Bus (near Airport)
>>Police Cheetah (behind the Little Havana Police Station)
>>Enforcer (Vice Point Police Station)
>>Securicar (in front of El Banco Corrupto Grande)
After doing several laps in each PS2 version I've found that there are *NO*
additional parked vehicles in any of the PS2 versions. This feature is
exclusive to the Xbox and maybe the PC version also.
There were also a few changes in the Haitian-Friendly version beyond the
removal of the offending lines of script. I'll go into more detail a little
later.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. The Haitian Controversy |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In the spring of 2012 a book called "Jacked: The Outlaw Story of Grand Theft
Auto" (by David Kushner) was released. It details the history of Rockstar
Games from its beginnings to the present (as of publishing). Part of the book
chronicles the controversy concerning the Haitians, the basics of which
are as follows:
One of the New York television stations had a feature called "Shame on You"
which exposed shady goings on within the city and nearby areas. In November
of 2003 newscaster Arnold Diaz, who runs the feature, ran a piece on Vice
City.
He focused on how you are supposed to kill the Haitians within the game.
Arnold considered it racist and was very upset with it. This was why he
featured it on "Shame on You".
It didn't take long for the Haitian community to respond. The Haitian Centers
Council put out a press release protesting the game's content.
Haitian-Americans protested outside New York's City Hall. Haitian president
Jean-Bertrand Aristide went talking to the U.S. authorities about the racism
within the game.
The protests became so loud that Rockstar Games was forced into making an
apology and then into making changes within new prints of the game to rectify
the situation. This controversy is why there is a Version 3 of Vice City,
dubbed "Haitian-Friendly".
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT2. Vice City (PlayStation 2 Version) |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
This section goes into general descriptions and cosmetic (cover and disc)
differences of all three versions of Vice City. The aim of this part is to
help you avoid the single biggest issue between all three versions:
incompatible game saves.
/!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| Game saves from one version will *NOT*, I repeat, will *NOT* work with |
| *ANY* of the two other versions! |
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
\!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!/
If you try to load a game save from the Original into the (Original) Double
Pack or Haitian-Friendly Version (Stand-Alone or Double Pack) then the game
will respond with a "Load Failure" and then will restart the game.
If you try to load a game save from the (Original) Double Pack or
Haitian-Friendly Version (Stand-Alone or Double Pack) into the Original
Version then the game will crash at the "Loading Data" screen.
This will also happen if you try to use game saves from the (Original) Double
Pack Version with the Haitian-Friendly Version (Stand-Alone or Double Pack).
I should note that Stand-Alone means the non-Double Pack version of the disc.
The main reason for the incompatibility issue is because if you make any
significant changes to the main program then the game saves from the old
version will no longer be recognized by the new version. This is an issue
that is unfixable.
There have been many topic threads on some of the message boards about
someone replacing a Vice City disc because of wear or theft and realizing
that their game saves will no longer work even though they thought they
replaced it with a comparable disc.
One of the main objectives of this document is to show you how to tell the
three versions apart so if you need to replace a Vice City disc or want to
play around with another version you can tell what version is what.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PLS1. PS2 Version Descriptions |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are general descriptions of the three versions of Vice City
(American) for the PlayStation 2.
The version numbers listed can be found by placing Vice City into a PC or Mac
that has a DVD-ROM drive. Then use a program that can open up text files
(like Notepad (PC) or SimpleText (Mac)) and open up the file "system.cnf".
I've also included the shorthand for each version that I may use from time to
time in this document.
>>Original Version (1.40)
***********************
This is the version that came out on release day in October 2002.
Approximately four million copies were pre-ordered (including mine)
before release day. This version has several bugs in it that caught
gamers by surprise like the Cherry Popper Save Glitch and the Detonator
Bug.
>>Double Pack Version (2.01) [Shorthand: DP Version]
**************************************************
When Rockstar announced that they were doing a combo package with GTA3
and Vice City for the Xbox they also planned one for the PlayStation 2
as well. They took the time to get rid of the major glitches and made
other additional changes. This may also be called (Original) Double
Pack Version.
>>Haitian-Friendly Version (3.00) [Shorthand: HF Version]
*******************************************************
A lot of Haitian-Americans got mad about how they were represented in
Vice City. They raised enough of a stink to get Rockstar to change Vice
City to remove or alter references about Haitians within the game.
This version was released in early 2004. This version comes as a
Stand-Alone as well as being part of later runs of the Double Pack. The
Double Pack Version may also be called the (Haitian-Friendly) Double
Pack Version. The Greatest Hits copies of Vice City (PS2) are also
Haitian-Friendly.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PLS2. Cover Differences |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There are two major covers for Vice City: Stand-Alone (single disc) and the
Double Pack.
Both the Original Version and Haitian-Friendly Version come as Stand-Alones.
The Greatest Hits version of Vice City (PS2) is also Haitian-Friendly. As
noted earlier, the Haitian-Friendly version was introduced into the Double
Pack in later production runs.
When looking at the covers for the Stand-Alone discs there are *NO*
differences between the Original and Haitian-Friendly (non-Greatest Hits)
Versions. Same goes for the Original and Haitian-Friendly Double Pack covers.
But there is something on the lower corner of the back cover that will help
you tell the versions apart. That would be the bar code. At the very bottom
of the bar code are two sets of numbers. The first set starts with "10425".
This does not change from version to version so I will not use this set of
numbers again.
It is the *SECOND* set of numbers that change from version to version. Below
are the four bar code numbers for the packaging variants (second number set
only):
0========================================0
| Stand-Alone Package |
| ******************* |
| Original Version: 27145 |
| Haitian-Friendly Version: 27388 |
0========================================0
0========================================0
| Double Pack Package |
| ******************* |
| (Original) DP Version: 27300 |
| (Haitian-Friendly) DP Version: 21383 |
0========================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PLS3. Disc Differences |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you look at just the disc itself there are two variants of the disc
artwork. The one thing that stands out more than anything else is what I call
the Disc Banner. At the bottom is the PlayStation 2 logo. The area
surrounding the logo is the Disc Banner. It will come in one of two colors
depending on whether it is a Stand-Alone or Double Pack Disc:
0====================0
| Stand-Alone: Black |
|====================|
| Double Pack: Red |
0====================0
When comparing the Original and Haitian-Friendly discs I found that there is
absolutely *NO* differences in the artwork. Period. Although I don't have the
Haitian-Friendly-Double Pack discs I can only assume that the disc artwork is
the same between the OR-DP and HF-DP versions.
However, there is something you can look at on the game discs that you can
use to determine what version you have.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PLS4. The Disc Ring |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the more important discoveries that was made, inspired by reader Matt
McAlister, in better identifying the Vice City discs is what I will call the
Disc Ring.
Take your Vice City disc and flip it over so you are looking at the data
(silver) side. Near the center hole you should see the PlayStation 2 logos.
Beyond that you should see some bar codes. This is the Disc Ring. Opposite
the barcodes you should see some lettering:
PDSS-004995A1
If you see this then this is a Haitian-Unfriendly (Original) Version.
But if you see this:
PDSS-004998A1
Then this is a Haitian-Friendly Version.
This will make it easy to determine what version you have in conjunction with
the disc banner:
0=======================================================0
| Stand-Alone Discs (Black Disc Banner) |
| ************************************* |
| PDSS-004995A1: Original Version (1.40) |
| PDSS-004998A1: Haitian-Friendly Version (3.00) |
0=======================================================0
0=======================================================0
| Double Pack Discs (Red Disc Banner) |
| *********************************** |
| PDSS-004995A1: Original DP Version (2.01) |
| PDSS-004998A1: Haitian-Friendly DP Version (3.00) |
0=======================================================0
However, these Disc Ring numbers are going to be different for units made
outside of the United States.
Another reader, Stuart Summers (who lives in Europe), had some issues with
his disc and I asked him for the Disc Ring numbers and he responded with:
A0100434781-A511
Based on some of the things he listed from his game he has what I call
OriginalV 1.5. It has about half the changes that would be found in the
Double Pack Version.
Apparently, Rockstar made some changes to Vice City for the European release
then made some more changes for the Double Pack version that came later.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PLS5. Replacement Hints |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
All new copies Vice City on the store shelves at all of the major store
chains are of the Haitian-Friendly version (Stand-Alone and Double Pack).
For versions 2.01 and 1.40 you will probably have to go to a used game store
to find. Use the Disc Ring method to determine what version you are holding.
You can replace a Stand-Alone disc with a Double Pack disc (and vice versa)
but only if it is a Haitian-Friendly Version (3.00).
All of the above information should go a long way in helping you tell the
versions apart so you can get the version you need to allow you to continue
using your game saves.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >PLS6. PS2 Vice City Version Summary |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0================================0
| Original Version (Stand-Alone) |
|================================|
| Version Number: 1.40 |
| Bar Code Number: 27145 |
| Disc Banner Color: Black |
| Disc Ring: PDSS-004995A1 |
0================================0
0================================0
| (Original) Double Pack |
|================================|
| Version Number: 2.01 |
| Bar Code Number: 27300 |
| Disc Banner Color: Red |
| Disc Ring: PDSS-004995A1 |
0================================0
0================================0
| (Haitian-Friendly) Double Pack |
|================================|
| Version Number: 3.00 |
| Bar Code Number: 21383 |
| Disc Banner Color: Red |
| Disc Ring: PDSS-004998A1 |
0================================0
0================================0
| Haitian-Friendly (Stand-Alone) |
|================================|
| Version Number: 3.00 |
| Bar Code Number: 27388 |
| Disc Banner Color: Black |
| Disc Ring: PDSS-004998A1 |
0================================0
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT3. PlayStation2 Original Version (1.40) |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
In this section I will go into the major bugs that are in the Original
Version and how you can best avoid them.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >OGN1. Detonator Bug |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0========0
| The Bug \
0=================================>
On the southwest part of Viceport (in the big open area just east of the
Airport), you will find 8-Ball's car shop. Here you can set up your car
with a bomb just like you could do in GTA3.
Just park the car and detonate it at your leisure from a safe distance.
When you exit the car then you will see the Detonator icon in your weapon
slot. Press Circle to blow up the car. But, when you press R2 or L2, then
you will find that you are stuck on the detonator - you can't switch to
another weapon. This can be quite distressing.
This also happens with the Remote Grenade weapon when you throw the grenade
and it switches to the Detonator part of the weapon.
0================0
| Dealing With It \
0=================================>
The reason for this, based on several sources, has to do with the Infinite
Ammo Feature that you earn when you get 100%. The Detonator weapon was not
designed to have any ammo and the program gets confused when it has
infinite ammo and it switches to the Detonator.
There are, however, a couple of ways to get rid of the Detonator.....
>>Get Wasted or Busted.
>>Go through a metal detector at either the Leaf Links Golf Club or
Escobar International Airport to remove your weapons. Then go back and
get all of your weapons except the Detonator.
Of course, you can just not use the weapon at all after getting 100%
completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >OGN2. Cherry Popper Save Glitch |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0========0
| The Bug \
0=================================>
One of the nastier bugs within the PS2 Original Version is the Cherry
Popper Glitch. When you open the property you can save there just like any
other property in the game.
However, on occasion, your game save can become corrupted when you save
there thus forcing you to start your game over again. It doesn't do it
every time but each time you save there you're rolling the dice betting
your game save doesn't frag.
0================0
| Dealing With It \
0=================================>
The best way to avoid it is simply *NEVER* to save there in the first
place.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >OGN3. Little Havana Glitch |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
While perusing the GameFAQs Vice City Message Board I came across a topic
concerning the Little Havana Glitch started by one of the "gods" of Vice
City, robbman. Below is what he had to say on the topic (with a little
embellishment).....
"I think people don't know or don't think about this glitch when playing.
That's why I made this topic."
"Later in the game you will be able to get the Little Havana Outfit. Though
there is a glitch which puts the Little Havana Outfit behind an invisible
wall.
"All you need to do to avoid this glitch is to do the mission "Copland"
(Tommy Vercetti) before you do Avery Carringtons last mission "Two Bit
Hit".
To be honest, I've never encountered this bug regardless of what order I did
the missions (of course, I've rarely use the outfit too). Still, this appears
to be a pretty solid strategy to help avoid this bug.
Glen T. Winstein would later write to me verifying that this bug also happens
in the PC version. Plus this little bit of info from Townranger:
"However, I found out that in the PC version the invisible wall in front of
the Havana outfit icon still exist if you finish Copland before Two Big
Hit. The way I get rid of the glitch is to finish Copland before
Demolition Man."
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT4. PlayStation2 (Original) Double Pack Version (2.01) |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
In this section I will go into the changes made for the (Original) Double
Pack Version.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV1. "Trial By Dirt" Altered |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The "Trial By Dirt" mini-game has been altered. The rain, Haitians on
motorcycles, and barrels won't show up when you do it the first time. The
second time around, the barrels will appear.
If you beat your best time, rain will appear on your next attempt. If you
beat your best time again, the Haitians on motorcycles will appear an your
next attempt.
Also they fixed the stat glitch for "Trial By Dirt". The stat glitch was
that when you played the mini-game, the stats for that mission would not
show up until you played "Test Drive", the mini-game with the Landstalker,
and only with the same time as that mini-game.
This was basically a minor problem since it didn't affect getting 100%
completion or cause other problems in the game.
0======0
| Notes \
0=================================>
I guess that Rockstar must've felt that they were throwing too much too
soon for those playing the mini-game so they altered it to have a more
gradual difficulty curve.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV2. Song Removal |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The Lionel Ritchie song "Running With The Night" (Flash-FM) has been
removed from the Double Pack version.
0======0
| Notes \
0=================================>
The removal of this song may have been due the expiration of the licensing
for it prior to the creation of the Double Pack version thus forcing
Rockstar to remove it from the revision. But one of my readers, Josh Lupo,
suggested that this change may have occurred shortly after releasing some
of the early copies of the DP Version overseas.....
"Hey. I would just like to report something about my Double Pack Version.
I'm from Australia and I got my DP at Christmas. The things is, my Flash
FM has that Lionel Ritchie Song "Running With the Night". I don't know
why, so I thought you may be able to tell me why."
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV3. Weapons Renamed |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
Many weapons have been renamed.
--Colt .45 = Pistol
--Python = .357
--Spaz Shotgun = S.P.A.S. 12
--Ingram Mac 10 = Mac
--Uzi 9mm = Uz-I
--MP5 = MP
--Ruger = Kruger
--PSG-1 = .308 Sniper
Also some graphical changes were made to some of the weapons which can be
seen when at the Ammu-Nation.
0======0
| Notes \
0=================================>
Although the graphical changes are OK I felt that changing the names of the
weapons was unnecessary. However, I did get an e-mail from a gentleman
named "ejperlock" that gives a possible reason for changing the name of one
of the weapons.....
"i think i know why the name for the ruger has been changed. In real life
their is actually a gun comapany named ruger and I guess seeing thier
name on vice city they didn't really think that was a good thing for
thier company since thier moto is 'arms makers for reasponsible
citizens'. I guess they don't think tommy is responsible lol. I wasn't
sure if u knew that or not."
Another gentleman, named "Keffa", gave me a more detailed explanation on
the name changes.....
"The most likely reason for them changing the name is simply economics.
The words Uzi, Ruger, Ingram, MP5, Spaz, Python and Colt are all
trademarks in the same way that Coca Cola and Pepsi and Adidas and so on
are trademarks. If you wish to use the names you have to obtain
permission from the trademark owner and pay any licensing fees they wish
to impose. They are referred to as "licensed" guns when used in games
and the developers often have to pay them a royalty to use the name.
Rockstar probably wanted to avoid having to pay any more royalty fees to
the individual gun manufacturers. It's exactly the same reason why they
do not use real car names with the vehicles even though we can clearly
see they are intended to be famous brand cars and other vehicles.
If they have done it with the double pack edition of the two current GTA
titles then I am guessing they are probably going to adopt the policy
for future versions of the game. However as with the cars, I think this
would be somewhat advantageous. After all, I'm pretty certain I read
somewhere the other day that the car names in the GTA games have almost
as much brand awareness as the cars they are pretending to be."
And another reader, "Gamefaqs Info", offered a more interesting reason for
the name changes.....
"I read on a website that the gun name changes were due to soccer moms
speaking out about some random crap. I'm not sure why, but that's what I
read. Meh."
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV4. Easier To Get Cop Uniform |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The number of cops wandering around on the first floor or the locker room
in the Washington Beach Police Station have been reduced. When you earn the
Cop Uniform then it will be inside the locker room. However, when you enter
the room to get the uniform, then you will get a 2-Star rating which will
go away when you get the uniform.
Unfortunately, there always seems to be a cop inside the locker room who
will shoot at you, taking off armor or health, while trying to get the
uniform. So Rockstar tweaked it so that there are fewer cops to hurt you
while getting the Cop Uniform.
0======0
| Notes \
0=================================>
A welcomed change. It wasn't fair losing chunks of your armor while trying
to get the uniform while a cop was inside the locker room (which was most
of the time in the Original version). While there is the occasional cop
wondering on the first floor in the DP version, most of the time he won't
be in the locker room so you will have a much easier time getting the
uniform.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV5. Detonator Bug Fix |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The Detonator Bug has been fixed for the DP version. The Detonator Bug
(Original Version) occurs when using a car bomb or Remote Grenades in
conjunction with Infinite Ammo (either with cheats or by getting 100%
completion).
After using the car bomb or Remote Grenades, you are stuck on the detonator
because the detonator wasn't meant to have any ammo and the game gets
confused when using the remote with Infinite Ammo on.
0======0
| Notes \
0=================================>
Another welcomed change. Although these weapons weren't used much it is
good to have this particular bug fixed.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV6. Blurriness For "Boomshine Saigon" Reduced |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The blurry vision in "Boomshine Saigon" is far less in the DP version
although the screen will still swerve around.
0======0
| Notes \
0=================================>
At first I thought this was to make it easier for beginning players but a
gentleman by the name of "christopher greeson" offered this
observation.....
"In your guide on gamefaqs to the differences between GTA3 and Vice City
in respect to the Double Pack versions you mention that in GTA: VC the
boomshine mission's motion blurring has been lessened. You also
mentioned that it may be due to the fact that they wanted to make the
mission a bit easier. The actual reason is that when they ported over
Vice City to the XBox they got a little lazy. Motion blurring requires
programmers to create complex algorithms that are very specific to the
hardware. Thus you might say, because they didn't recreate the algorithm
specifically for the XBox, that the XBox emulates the effect. Because
they fixed a whole bunch of bugs when developing Double Pack for the
XBox, when creating the PS2 Double Pack they translated the XBox's code
back over to save time and money. That's why this alteration appears in
the PS2 version as well. A similar circumstance can be seen in Metal
Gear Solid 2: Substance with its weather effects and its stylistic
motion blurring."
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV7. Cover-Up For "Recruitment Drive" |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
In the opening cutscene for "Recruitment Drive" (Interglobal Films Asset),
the big breasted woman with the pasties (?) is now wearing a halter top
instead.
0======0
| Notes \
0=================================>
This was probably not a bad idea. In the Original version she was wearing
pasties (who wears pasties in a porno film anyway?) or she had some weird
looking nipples. Giving her a halter top makes things look a little more
natural (unlike her breasts.....).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV8. Cherry Popper Save Fix (?) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
I had a reader, roothorick, suggest to me that Rockstar may have fixed one
of the more annoying bugs in Vice City.....
"I have the double pack version of Vice City, and every save I make at
the Cherry Popper ice cream factory appears to load and start just fine.
Is there a known sure-fire way of triggering the bug or is it purely by
chance? Because as far as I can tell, in the Double Pack version the bug
has been fixed. This might also account for the incompatible saves
issue..."
0======0
| Notes \
0=================================>
I have never had a problem with the Cherry Poppers glitch since I learned
from others not to save there in the first place. So therefore I have no
direct verification of the fix hence the question mark.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DPV9. Rain And Blood Droplets Toggable |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the letters from the now removed e-mail section, written by Kevin
Frushour with additional comments from another reader, he mentioned the lack
of splatters from rain or blood:
"I've noticed that in Vice City when you drive in the rain and when you use
the chainsaw there are no longer spatters or droplets of water or blood on
the screen. I'm playing with the display setting "trails:off" though -- I
don't know if that affects it."
"I'm also having some trouble with the Sparrow helicopter (and checkpoint
mission) that was in the fenced in yards near the Pay & Spray and
Mercedes' house (and save point). When I played the single pack there was
a helicopter there, but now it's gone AWOL. Don't know if I've just not
hit the trigger in the game that allows it though -- I just opened up the
west island ("mainland"). I last did The Avery Carrington Hatian crime
lord mission, and it's still not there."
"The double-pack VC is much cleaner looking, IMHO. I thought that the
single edition looked way to grainy."
With additional comments from "Janken Master".....
"In your vice city double pack changes guide on gamefaqs, Kevin Frushour
said that the blood and rain on screen effects disappeared, this probably
was the trails off thing, I have the double pack and when I mangle
unsuspecting bystanders there is still blood on the screen and the rain
still hits the screen too."
After playing around a bit on both the DP and HF versions, I've found that
you can toggle the splatters on or off by using the Trails option in the
Display section. You turn on the splatters by turning the Trails on and turn
off the Trails to turn off the splatters.
You can do this in the Original Version also. If you turn off the Trails at
the beginning of the game you will get rain and blood splatters. To turn them
off, you turn on Trails then turn them off again.
I should also note that the Chopper Checkpoint Mission that Kevin had
problems getting to activate can only be turned on by completing "Rubout"
(Ricardo Diaz).
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT5. PlayStation2 Haitian-Friendly Version (3.00) |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
In this section I will go into the changes made for the Haitian-Friendly
Version.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HFD1. Haitian References Altered Or Removed |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
References to Haitians have been either altered or removed in the following
missions:
>> Guardian Angels (Colonel Cortez)
>> Two Bit Hit (Avery Carrington)
>> Cannon Fodder (Umberto Robina)
>> Naval Engagement (Umberto Robina)
>> Trojan Voodoo (Umberto Robina)
In all fairness, references to Cubans have been either altered or removed
from the following missions:
>> Juju Scramble (Auntie Poulet)
>> Bombs Away! (Auntie Poulet)
>> Dirty Lickin's (Auntie Poulet)
0======0
| Notes \
0=================================>
This is the primary reason that the Haitian-Friendly Version exists. As I
said before, the Haitian protests were kind of silly because they waited so
long to say something. However, Rockstar made the diplomatic choice and did
the changes to appease them.
The complete scripts for all of the affected missions (except "Guardian
Angels" (Colonel Cortez)) will be presented in Section VII.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HFD2. Tear Gas Replacement |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The Tear Gas Grenades that were behind the Washington Beach Police Station
have now been replaced by regular Grenades.
0======0
| Notes \
0=================================>
An interesting decision. The Tear Gas was hardly used and could slow down
the PS2 under the right conditions.
I've heard from a couple of sources at local game stores that the Tear Gas
Grenades could really slow down the PC Version so they took it out of later
runs. So when they decided to do the Haitian-Friendly Version for the PS2,
they decided to do it here too.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HFD3. "Trial By Dirt" Stats Rebroken |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=======0
| Change \
0=================================>
The "Trial By Dirt" stat glitch which was fixed in version 2.01 appears to
have returned for version 3.00.
0======0
| Notes \
0=================================>
Interesting. This may have occurred while Rockstar was making changes to
the Haitian-Friendly Version. But time constraints due to the Haitian
protests may have kept them from re-fixing the bug.
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT6. Vice City (Xbox Version) |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
One of my readers, Kenneth Lowery, wrote to me concerning differences for the
Xbox versions. After reading the previous version of this FAQ he checked the
bar code on the back of his Double Pack copy.
He noticed that it was a sticker that covered another bar code. After reading
his letter I tracked down a copy of what he determined was the
Haitian-Friendly version for the Xbox.
Just like in the PS2 versions, the Xbox versions also have the game save
incompatibility issue. However, the Xbox will make another Vice City game
save folder instead of overwriting the older one so you can have two Vice
City folders on the hard drive.
Outside of the script changes for the Haitian / Cuban missions there is only
one other change to note:
>>They fixed the Pedestrians Go Silent bug. The Pedestrians Go Silent bug
was a glitch that caused the pedestrians to go quiet even if you hit them
with a car. Unfortunately, this fix introduced more sound glitches so the
game actually sounds worse.
Xbox Bar Code data:
0==============================================0
| Double Pack Package |
| ******************* |
| (Original) DP Version: 10425 29284 |
| (Haitian-Friendly) DP Version: 10425 29387 |
0==============================================0
In addition, the Disc Ring method also works for the Xbox versions. However
the lettering is smaller and can be found in two places along the ring area:
0==============================================0
| Disc Ring |
| ********* |
| (Original) DP Version: TT01502A |
| (Haitian-Friendly) DP Version: TT11504A |
0==============================================0
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT7. Altered Scripts |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
Listed in this section are the complete scripts for the seven missions most
affected by the Haitian-American protest that led to the creation of the
Haitian-Friendly version of Vice City.
"Guardian Angels" (Colonel Cortez) isn't covered here because only a couple
of words were changed during the course of that mission.
I went and copied the sections of text from the "american.gxt" files for both
of the Original and Haitian-Friendly versions (PS2) and pasted them into new
text files. Then I went and arranged things and went over the missions to
make sure I did them right.
Each script listed are broken into two parts: Original Version and
Haitian-Friendly Version.
In-Game Text (IGT) are the instructions and information that appear during
the course of a mission. Other Text are pieces of text that can appear during
certain situations within the mission. The scripts are listed according to
the order I did the missions for my Vice City guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS1. Two Bit Hit (Avery Carrington) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
Avery: "Tommy, this is Donald Love. Donald, this here is Tommy Vercetti,
the latest gunslinger to come to these parts."
Donald: "Yeh...uh..."
Avery: "Donald, you just shut up and listen, and you might learn something.
Now, nothing brings down real estate prices quicker than a good
old-fashioned gang war - 'cept maybe a disaster, like a biblical
plague or something, but, that may be going too far in this case.
You getting this down, you four-eyed prick?"
"Now recently a Haitian gang lord died. Apparently the Cubans did
it, nobody's certain. But let's make them certain! You disguise
yourself as a Cuban hombre, and head on down to crash that funeral.
Mix it up, and then high tail it. You getting this down, Donald?"
"Well, that ought to put the coyote in the chicken coop, huh? And
then we'll just sit back, and watch the prices tumble."
##########[End of intro]##########
IGT: "Go get yourself some Cuban gang colors in Little Havana!"
+++[Get gang colors]+++
IGT: "Take out the Haitian Gang Lord at Romero's Funeral Parlor!"
+++[Drive on over to the Parlor and attack]+++
IGT: "Excellent! They've spotted you!"
+++[Kill the gang lord]+++
IGT: "Now get out of Little Haiti!"
##########[End of mission]##########
>>Other Text
**********
"Fool! People have to WITNESS a Cuban doing the hit!"
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
Avery: "Tommy, this is Donald Love. Donald, this here is Tommy Vercetti,
the latest gunslinger to come to these parts."
Donald: "Yeh...uh..."
Avery: "Donald, you just shut up and listen, and you might learn something.
Now, nothing brings down real estate prices quicker than a good
old-fashioned gang war - 'cept maybe a disaster, like a biblical
plague or something, but, that may be going too far in this case.
You getting this down, you four-eyed prick?"
"Now recently a gang lord died. You disguise yourself and head on
down to crash the funeral. Mix it up, and then high tail it. You
getting this down, Donald?"
"Well, that ought to put the coyote in the chicken coop, huh? And
then we'll just sit back, and watch the prices tumble."
##########[End of intro]##########
IGT: "Go get yourself some gang colors in Little Havana!"
+++[Get gang colors]+++
IGT: "Take out the Gang Lord at Romero's Funeral Parlor!"
+++[Drive on over to the Parlor and attack]+++
IGT: "Excellent! They've spotted you!"
+++[Kill the gang lord]+++
IGT: "Now get out of Little Haiti!"
##########[End of mission]##########
>>Other Text
**********
"Fool! People have to WITNESS a gangmember doing the hit!"
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS2. Cannon Fodder (Umberto Robina) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
Tommy: "Un cafecito, por favor, Alberto.."
Papi: "No problema, Tommy."
+++[Umberto Robina runs in very upset]+++
Umberto: "Papi! Una grande problema!"
Papi: "Umberto my son, what happened?"
Umberto: "The Haitians! I hate these Haitians! They mess with me for the
last time!"
"These Hai - these Haitians! We take 'em out! Only we need some
backup. I lost a few hermanos already out there. Amigo, you drive
good!"
Tommy: "For a woman. Right?"
Umberto: "This is no time for joking! Come on, drive for me again! Take my
boys over there, and then we'll take these Haitians down! They
mess with me, they mess with the biggest boy in town!"
##########[End of intro]##########
IGT: "Get a car and pick up the Cubans from outside Robina's Cafe."
IGT: "Get a car and pick up the Cubans"
+++[Get car and drive over to pick up the Cubans]+++
Cuban (in car): "We gonna fight like men!"
IGT: "Go and drop the Cubans off at the fight."
IGT: "Little Haiti will be swarming with Haitians trying to even the score
with the Cubans. Watch your back."
+++[Drive over to the fight and exit car]+++
Rico: "Hey amigo! Good to see you could make it! Stinking nest of Haitians,
we gonna kill 'em all! CHAAAAAARGE!"
IGT: "KILL ALL THE HAITIANS!!"
+++[Deal with first wave of enemies]+++
Rico: "Now, my brothers, CHAAARRRGGEE!!"
+++[Cubans get cut down by sniper]+++
Rico: "Sniper on the roof! They fight like girls! Take cover!"
"We need reinforcements from the cafe!"
+++[Reinforcements arrive]+++
Rico: "Take out that cowardly sniper!"
+++[Take out sniper]+++
IGT: "Finish off the rest of the Haitians so the Cubans can move forward."
+++[Deal with second wave of enemies]+++
Rico: "Fight like men with huge cojones!"
"Tommy, we have proved our manful bravery! Let us steal the van full
of drugs and make good our escape!"
+++[Steal van]+++
IGT: "Return to Robina's Cafe with the Van and park it round the back."
##########[End of mission]##########
>>Other Text
**********
"Not enough room, man, you need a bigger car."
"You fool, we needed that car."
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
Tommy: "Un cafecito, por favor, Alberto.."
Papi: "No problema, Tommy."
+++[Umberto Robina runs in very upset]+++
Umberto: "Papi! Una grande problema!"
Papi: "Umberto my son, what happened?"
Umberto: "Una grande problema..."
"They mess with me, they mess with me for the last time!"
Tommy: "What is your problem?"
Umberto: "We take 'em out! Only we need some backup. I lost a few hermanos
already out there. Amigo, you drive good!"
Tommy: "For a woman. Right?"
Umberto: "This is no time for joking! Come on, drive for me again! Amigo,
take my boys over there. They mess with me, they mess with the
biggest boy in town!"
##########[End of intro]##########
IGT: "Get a car and pick up the Cubans from outside Robina's Cafe."
IGT: "Get a car and pick up the Cubans"
+++[Get car and drive over to pick up the Cubans]+++
Cuban (in car): "We gonna fight like men!"
IGT: "Go and drop the Cubans off at the fight."
IGT: "Little Haiti will be swarming with rival gangsters trying to even the
score. Watch your back!"
+++[Drive over to the fight and exit car]+++
Rico: "Hey amigo! Good to see you could make it! CHAAAAAARGE!"
IGT: "GET THEM ALL!!"
+++[Deal with first wave of enemies]+++
Rico: "Now, my brothers, CHAAARRRGGEE!!"
+++[Cubans get cut down by sniper]+++
Rico: "Sniper on the roof! They fight like girls! Take cover!"
"We need reinforcements from the cafe!"
+++[Reinforcements arrive]+++
Rico: "Take out that cowardly sniper!"
+++[Take out sniper]+++
IGT: "Finish them off so we can move forward."
+++[Deal with second wave of enemies]+++
Rico: "Fight like men with huge cojones!"
"Tommy, we have proved our manful bravery! Let us steal the van full
of drugs and make good our escape!"
++[Steal van]+++
IGT: "Return to Robina's Cafe with the Van and park it round the back."
##########[End of mission]##########
>>Other Text
**********
"Not enough room, man, you need a bigger car."
"You fool, we needed that car."
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS3. Naval Engagement (Umberto Robina) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
+++[Tommy walks into the cafe]+++
Tommy: "Alberto. Una cafe, senor."
Umberto: "Poppa, don't serve this snake in the straw. You're two-faced,
Tommy! You're either two-faced, or you're a wimp, baby boy! The
Haitians, man. They're laughing at me."
Tommy: "Easy, easy. What's your problem?"
Umberto: "They're laughing at me, Tommy. At me! Umberto Robina! They're
doing whatever they like!"
Tommy: "Nobody does whatever they like, Umberto, they do what you let them
do."
Umberto: "What?"
Tommy: "You want somebody taken care of? I can handle it, but it's gonna
cost you. I know we're brothers and all, but this is business."
Umberto: "Tommy. You a real man. Businessman, a gentleman. These Haitians.
They have a load of product coming in off shore, really good
stuff."
"We take it, and we finish them. You take it, and I look after
you. Like my brother. Like my son."
Tommy: "I think I prefer the cash to being bounced on your knee, amigo."
##########[End of intro]##########
IGT: "Go meet Rico. He'll drive you to the meet location."
+++[Drive to Rico]+++
Tommy: "Hey Rico. Nice boat, you ready?"
Rico: "Si Tommy. Now you be a good shot today, My boat, she no good full of
holes, ok?"
+++[Go over to the meet location]+++
IGT: "KILL ALL THE HAITIANS ON THE BOATS!!"
+++[Start shooting]+++
Gangster: "Uh oh.. Pack of Cubans. We under attack!"
+++[Get on land]+++
IGT: "Collect all the briefcases filled with the drugs and cash."
+++[Collect everything]+++
IGT: "Get the drugs and cash back to Umberto."
##########[End of mission]##########
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
+++[Tommy walks into the cafe]+++
Tommy: "Alberto. Una cafe, senor."
Umberto: "Poppa, don't serve this snake in the straw. You're two-faced,
Tommy! You're either two-faced, or you're a wimp, baby boy!
They're laughing at me."
Tommy: "Easy, easy. What's your problem?"
Umberto: "They're laughing at me, Tommy. At me! Umberto Robina! They're
doing whatever they like!"
Tommy: "Nobody does whatever they like, Umberto, they do what you let them
do."
Umberto: "What?"
Tommy: "You want somebody taken care of? I can handle it, but it's gonna
cost you. I know we're brothers and all, but this is business."
Umberto: "Tommy. You a real man. Businessman, a gentleman. They have a load
of product coming in off shore, really good stuff."
"We take it, and we finish them. You take it, and I look after
you. Like my brother. Like my son."
Tommy: "I think I prefer the cash to being bounced on your knee, amigo."
##########[End of intro]##########
IGT: "Go meet Rico. He'll drive you to the meet location."
+++[Drive to Rico]+++
Tommy: "Hey Rico. Nice boat, you ready?"
Rico: "Si Tommy. Now you be a good shot today, My boat, she no good full of
holes, ok?"
+++[Go over to the meet location]+++
IGT: "KILL ALL THE GANGSTERS ON THE BOATS!!"
+++[Start shooting]+++
Gangster: "Uh oh... We under attack!"
+++[Get on land]+++
IGT: "Collect all the briefcases filled with the drugs and cash."
+++[Collect everything]+++
IGT: "Get the drugs and cash back to Umberto."
##########[End of mission]##########
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS4. Juju Scramble (Auntie Poulet) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
Tommy: "Hello? Hello?"
Auntie: "Come in, my dear, and rest your soul. You must be the big bad man
me grandaddy been chattin' 'bout. Tells me tings about you, you
know, when he visits, and about the others who wait for you. Now,
we all dead for long time, but you, I wouldn't want to be in your
shoes, hee-hee-heh!"
Tommy: "I got a message to come here."
Auntie: "Can you hear dem? Dem callin' your name, boy, must want you pretty
bad, don't ya tink? Now you do old Auntie Poulet a turn, huh,
maybe she help you. Maybe she can give you a little juju after all
of dis. Give you some magic to give the law man the stink eye,
hmmmmm?"
Tommy: "Look, this is all very, um... give me what? I,I, I think I've got
the wrong address..."
Auntie: "Do me these tings, Tommy......The Cubans, nasty proud foofoos,
mmm, been making my lovely Haitian boys shake de heads. Now they
told the policeman where me been stashing my powders. Dey tink it
drugs, them stupid. Now be a good boy Tommy and go and get the
powders for Auntie Poulet."
Tommy: "Yeah, yeah, sure, sure."
+++[Tommy leaves the house]+++
##########[End of intro]##########
IGT: "The cops are closing in on our stashes. BE quick, and beat dem to
it!"
+++[Drive over and get the first stash]+++
Policeman: "Don't move a muscle, chump!"
IGT: "Good! Now get the next one!"
+++[Get next stash]+++
IGT: "Good! Now get the next one!"
+++[Get last stash]+++
IGT: "Get this stuff back to the hideout!"
##########[End of mission]##########
>>Other Text
**********
"The cops got to the stash first!"
"The cops have got our stash! Retrieve it before they get away!"
"The Stash was destroyed, you idiot!"
"The cops are on the way to pick up the stash, get a move on!"
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
Tommy: "Hello? Hello?"
Auntie: "Come in, my dear, and rest your soles. You must be the big bad man
me grandaddy been chattin' 'bout. Tells me tings about you, you
know, when he visits, and about the others who wait for you. Now,
we all dead for long time, but you, I wouldn't want to be in your
shoes, hee-hee-heh!"
Tommy: "I got a message to come here."
Auntie: "Can you hear dem? Dem callin' your name, boy, must want you pretty
bad, don't ya tink? Now you do old Auntie Poulet a turn, huh,
maybe she help you. Maybe she can give you a little juju after all
of dis. Give you some magic to give the law man the stink eye,
hmmmmm?"
Tommy: "Look, this is all very, um... give me what? I,I, I think I've got
the wrong address..."
Auntie: "Do me these tings, Tommy......The nasty proud foofoos, mmm, been
making my boys shake de heads. Now they told the policeman where
me been stashing my powders. Dey tink it drugs, them stupid. Now
be a good boy Tommy and go and get the powders for Auntie Poulet."
Tommy: "Yeah, yeah, sure, sure."
+++[Tommy leaves the house]+++
##########[End of intro]##########
IGT: "The cops are closing in on our stashes. BE quick, and beat dem to
it!"
+++[Drive over and get the first stash]+++
Policeman: "Don't move a muscle, chump!"
IGT: "Good! Now get the next one!"
+++[Get next stash]+++
IGT: "Good! Now get the next one!"
+++[Get last stash]+++
IGT: "Get this stuff back to the hideout!"
##########[End of mission]##########
>>Other Text
**********
"The cops got to the stash first!"
"The cops have got our stash! Retrieve it before they get away!"
"The Stash was destroyed, you idiot!"
"The cops are on the way to pick up the stash, get a move on!"
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS5. Bombs Away! (Auntie Poulet) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
Tommy: "Oh, sorry, I - I must have the wrong address..."
Auntie: "Well, you might as well come in and rest your soles and have some
tea. Do you have something there for me, Tommy?"
Tommy: "Yeah..."
+++[Hands package to Auntie Poulet]+++
Tommy: "This place feels familiar to me, uh - it's - a smell from childhood
- a deja vu..."
Auntie: "Now Tommy, I'm going to whisper a lickle errand for you. Hear me
well, aye?"
Tommy: "You look like someone I, I..."
Auntie: "The Cubans have fast boats they use to cross the seas with drugs.
It is their livelihood. Me nephew bin making lickle flying bombs
to take dem out. Blow de boats to coffin wood."
Tommy: "Thanks for the tea."
+++[Tommy leaves the house]+++
##########[End of intro]##########
IGT: "Get to the van that contains the flying bombs."
+++[Get to Top Fun van]+++
IGT: "Kill the Cubans..."
IGT: "....and destroy their boats!"
##########[End of mission]##########
>>Other Text
**********
"The RC plane is getting too far out of range!"
"You have no RC planes left!"
"The Cubans are making a run for it. Don't let them get away!"
"One of the Cubans is escaping in a car. Don't leave any witnesses!"
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
Tommy: "Oh, sorry, I - I must have the wrong address..."
Auntie: "Well, you might as well come in and rest your soles and have some
tea. Do you have something there for me, Tommy?"
Tommy: "Yeah..."
+++[Hands package to Auntie Poulet]+++
Tommy: "This place feels familiar to me, uh - it's - a smell from childhood
- a deja vu..."
Auntie: "Now Tommy, I'm going to whisper a lickle errand for you. Hear me
well, aye?"
Tommy: "You look like someone I, I..."
Auntie: "Them have fast boats they use to cross the seas with drugs. It is
their livelihood. Me nephew bin making lickle flying bombs to take
dem out. Blow de boats to coffin wood."
Tommy: "Thanks for the tea."
+++[Tommy leaves the house]+++
##########[End of intro]##########
IGT: "Get to the van that contains the flying bombs."
+++[Get to Top Fun van]+++
IGT: "Kill the Cuban gangsters..."
IGT: "....and destroy their boats!"
##########[End of mission]##########
>>Other Text
**********
"The RC plane is getting too far out of range!"
"You have no RC planes left!"
"They are making a run for it. Don't let them get away!"
"One of them is escaping in a car. Don't leave any witnesses!"
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS6. Dirty Lickin's (Auntie Poulet) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
Tommy: "Hello? Hello - uh..I'm looking for somebody around here..."
Auntie: "You looking hungry, Tommy."
Tommy: "Do I know you?"
Auntie: "Hush now. One more ting an I can let you go, Tommy. My boys gone
war wit dem Cuban boys. But no guns. Hmm, but de Cubans have a
surprise comin'. While they fight in de streets, you take this
rifle and kill dem in de hubbub. No one sees you, no one hear you.
Now, Tommy, you do this for me, and you no longer tied to my apron
strings."
Tommy: "Kay auntie.."
+++[Tommy grabs Sniper Rifle and leaves the house]+++
##########[End of intro]##########
IGT: "We must win this battle. If all the Haitians die we lose."
IGT: "You must kill the Cubans from a distance. You must not be seen."
+++[Get to sniping point]+++
IGT: "I expect the Cubans to cheat so be on your guard."
+++[Cubans bring more men]+++
IGT: "Look Out! The Cubans have brought reinforcements. Kill them all!!"
+++[Cubans still bring more men]+++
IGT: "Look Out! The Cubans have brought reinforcements. Kill them all!!"
##########[End of mission]##########
>>Other Text
**********
"The Haitians have died!"
"Haitians are dying! Improve your aim."
"You have been spotted! The mission is a failure!"
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
Tommy: "Hello? Hello - uh..I'm looking for somebody around here..."
Auntie: "You looking hungry, Tommy."
Tommy: "Do I know you?"
Auntie: "Hush now. One more ting an I can let you go, Tommy. My boys gone
war wit dem boys. But no guns. While they fight in de streets, you
take this rifle. No one sees you, no one hear you. Now, Tommy, you
do this for me, and you no longer tied to my apron strings."
Tommy: "Kay auntie.."
+++[Tommy grabs Sniper Rifle and leaves the house]+++
##########[End of intro]##########
IGT: "We must win this battle. If all our boys die, we lose."
IGT: "You must kill the gangsters from a distance. You must not be seen."
+++[Get to sniping point]+++
IGT: "Expect the other gang to play dirty so be on your guard!"
+++[Cubans bring more men]+++
IGT: "Look Out! They've brought reinforcements. Kill them all!!"
+++[Cubans still bring more men]+++
IGT: "Look Out! They've brought reinforcements. Kill them all!!"
##########[End of mission]##########
>>Other Text
**********
"You let too many of your boys die!"
"Our boys are dying! Improve your aim!"
"You have been spotted! The mission is a failure!"
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ATS7. Trojan Voodoo (Umberto Robina) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0=================0
| Original Version \
0===========================================>
+++[Umberto approaches two ladies at the Cafe]+++
Umberto: "Hey, ladies. You know what I'm gonna do? I'm gonna kill me a
Haitian. And then? And then I'm going to make love like a man.
You know that, chica? Something like this."
+++[Umberto makes thrusting motions. Both ladies spill coffee on
Umberto's pants and then they walk off]+++
Lady 1: "Loser!"
Lady 2: "Prick."
Umberto: "Hey, baby, I wouldn't touch you with a ten foot pole! Umberto
Robina, he likes the ladies! Not some goat in a skirt!"
+++[Tommy walks in]+++
Umberto: "Tommy!! Tommy, I love you, I love you! Let's go!"
Tommy: "Go where? Can't I get a cup of coffee first?"
Umberto: "No time for coffee! Besides, I just had one.
+++[Umberto points at his pants]+++
Umberto: "We gonna take out the Haitians. Tommy, how do you take out a
snake? You bite him in the ass! Hahaha!"
Tommy: "Whatever you say, Umberto."
Umberto: "Tommy, you go and get us a little Haitian car. When you get it,
come back and pick up my boy. Pepe, and take him out to the
Haitians. Then, you go around to the Haitians processing plant,
and you use their solvent as an explosive. Boom! Bye bye!"
Tommy: "Umberto, what about you?"
Umberto: "Uhh... I'm going to stay behind, and watch over the cafe with
Poppa. He not feeling so good. You know?"
##########[End of intro]##########
IGT: "Take Pepe, head North into Little Haiti and steal a Voodoo car."
+++[Get in car]+++
Pepe (in car): "Man, this a nice part of town..."
"This place is a dump, man."
"I had a beautiful woman... lived around this neighborhood."
"You know, they do nice pizzas here."
"Whoah, man. You drive like a crazy bitch!"
"You lost, man?"
+++[Find and get inside Voodoo]+++
Pepe: "Oye, let's go find our muchachos!"
IGT: "Go and meet up with Rico and the other Cubans."
+++[Drive to Rico]+++
Rico: "Hola, amigos. Oy - the solvent is round the back, amigo. Bueno.
Haitian Putas. Muerte. Vamos."
Tommy: "Vamos indeed."
Pepe: "Follow my compadres."
IGT: "Join the other Cubans at the Haitian Drugs Factory."
+++[Drive to the Drug Factory]+++
IGT: "Stay in the car until safely parked inside the compound."
Guard: "Ok, in you go..."
+++[Drive inside the compound]+++
IGT: "Park the car at the blip and get out."
+++[Park the car and get out]+++
Tommy: "I'm going to plant the bomb, cover me!"
IGT: "Walk into each of the markers to plant a bomb at that location."
IGT: "The bombs will be set with a 45 second timer."
IGT: "After all three bombs are planted, get clear of the factory before it
blows."
+++[Plant all three bombs]+++
Tommy: "RUN!!"
IGT: "Get clear of the factory!!"
+++[Run to safety]+++
##########[End of mission]##########
>>Other Text
**********
"Hey, we need a Haitian gang car!"
"You've left Pepe behind, go and get him."
"You've alerted the base, there is no way we will get in now!"
"You did not get far enough away from the base and we had to abort the
explosion!"
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
0=========================0
| Haitian-Friendly Version \
0===========================================>
+++[Umberto approaches two ladies at the Cafe]+++
Umberto: "Hey! Heh heh heh...Hey, ladies. You know what I'm gonna do? I'm
going to make love like a man. You know that, chica? Something
like this."
+++[Umberto makes thrusting motions. Both ladies spill coffee on
Umberto's pants and then they walk off]+++
Lady 1: "Loser!"
Lady 2: "Prick."
Umberto: "Hey, baby, I wouldn't touch you with a ten foot pole! Umberto
Robina, he likes the ladies! Not some goat in a skirt!"
+++[Tommy walks in]+++
Umberto: "Tommy!! Tommy, I love you, I love you! Let's go!"
Tommy: "Go where? Can't I get a cup of coffee first?"
Umberto: "No time for coffee! Besides, I just had one.
+++[Umberto points at his pants]+++
Tommy: "Oh."
Umberto: "Tommy, how do you take out a snake? You bite him in the ass!
Hahaha!"
"You go and get us a little car. When you get it, come back and
pick up my boy, Pepe, and take him out to such and
such...their processing plant."
Tommy: "Whatever you say, Umberto."
Umberto: "Hey Tommy! Tommy! Use their solvent as an explosive. Boom! Bye
bye!"
Tommy: "Umberto, what about you?"
Umberto: "Uhh... I'm going to stay behind, and watch over the cafe with
Poppa. He not feeling so good. You know?"
##########[End of intro]##########
IGT: "Take Pepe, head North into Little Haiti and steal a Voodoo car."
+++[Get in car]+++
Pepe (in car): "Man, this a nice part of town..."
"This place is a dump, man."
"I had a beautiful woman... lived around this neighborhood."
"You know, they do nice pizzas here."
"Whoah, man. You drive like a crazy bitch!"
"You lost, man?"
+++[Find and get inside Voodoo]+++
Pepe: "Oye, let's go find our muchachos!"
IGT: "Go and meet up with Rico and the other Cubans."
+++[Drive to Rico]+++
Rico: "Hola, amigos. Oy - the solvent is round the back, amigo. Bueno.
Putas. Muerte. Vamos."
Tommy: "Vamos indeed."
Pepe: "Follow my compadres."
IGT: "Join the boys over at the Drug Factory."
+++[Drive to the Drug Factory]+++
IGT: "Stay in the car until safely parked inside the compound."
Guard: "Ok, in you go..."
+++[Drive inside the compound]+++
IGT: "Park the car at the blip and get out."
+++[Park the car and get out]+++
Tommy: "I'm going to plant the bomb, cover me!"
IGT: "Walk into each of the markers to plant a bomb at that location."
IGT: "The bombs will be set with a 45 second timer."
IGT: "After all three bombs are planted, get clear of the factory before it
blows."
+++[Plant all three bombs]+++
Tommy: "RUN!!"
IGT: "Get clear of the factory!!"
+++[Run to safety]+++
##########[End of mission]##########
>>Other Text
**********
"You've left Pepe behind, go and get him."
"You've alerted the base, there is no way we will get in now!"
"You did not get far enough away from the base and we had to abort the
explosion!"
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT8. Conclusion |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2004-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide then please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"The Darkness", and "Hitman" titles.
0=========================0
| Additional Contributions \
0=======================================================>
--ejperlock --magnus jason --roothorick
--Nick D. --Kevin Frushour --christopher greeson
--Keffa --"Cloud ." --Janken Master
--Chad B. --Ripperspirite --robbman
--Gamefaqs Info --Josh Lupo --Kenneth Lowery
--Townranger --Glen T. Winstein --Matt McAlister
--Stuart Summers --general pepper - Proofreading
--GameFAQs Vice City Message Boards (PS2 Vice City Version Numbers Topic)
--cheesewhizz --ChaosCreator 13 --ElCapo
--denim demon --KidinHelmet
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating one of the best games ever made (again) and for giving me
the single biggest reason to relive the 80's (hey I was nineteen in
1986).
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Vice City".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>