With this Zip-would file can its out of the german version of Diablo 2 (almost) an English make! Your simply only the d2lang.dll must extract into your Diablo 2 indices of your hard
disk after its the old file secured!

Since the Beginning of Time the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm... And neither Man, Demon, nor Angel will be left unscathed...

- Ignoring players is now saved between sessions of the game. All ignores are now written out to disk (file: \'ignorelist\'). This feature can be toggled by issuing the command \'/ignorepersist\'.
- Users can now filter messages based on content by issuing the command \'/filtermsg \'. To unfilter content issue the command \'/unfiltermsg \'. (The maximum length of a filter pattern is 128 characters)
- Users can now set their home channel by issuing a new Battle.net chat command \'/home \' while in the Battle.net chat interface.
- Users can return to their home channel at any time by issuing the command \'/home\' while in the Battle.net chat interface.

Major Bugs

- Fixed a known dupe method.
- Fixed another issue where players were able to stack auras in an unintended way.

Minor Bugs

- Fixed a bug where Mercenaries wouldn\'t have multiple auras active when they should have.
- Fixed an issue where players could create games prefixed with color codes.
- Potentially fixed an issue where players would be disconnected when watching the cinematics when in a Battle.net game.
- Fixed an issue where the game would crash when running in windowed mode with sound disabled and the game tried to play a cinematic.

This is a rather simple drop mod by volf for DiabloII expansion 1.11b patch. What makes this drop mod different from others is that the player gets to choose between 4 difficulty ranges on startup, easy, medium and hard.

This is a modification for Diablo II: LOD that revamps skills for all characters and allows new ways to play Lord of Destruction. See more info for full details on this version. Ancestral Recall - Skills Enhanced means skills are changed from LOD with inc

A small bugfix patch for Median XL: Ultimative.
Note, if unless you want awful drops, update to this version, drop rates of v6c
are terribly awful, it was a precaution I implemented in case stuff had gone
very wrong.

Druid
- Is now the fastest character.
- Gains more health per level and point into vitality.
- Treewarden Morph: increased slow from 25% to 50%.
- Trap Rat: max health is now 3000 up from 1500.
- Quill Storm: now starts with 3 targets and triple amount of quills.
- Spells: all have increased damage.
What is your excuse now?

Mana tide totem locks out ranged skills: already fixed in Sigma, but I didn't feel like fixing this
because it takes some time.

Kabraxis spawning accidentally: after loosing hours, d2 didn't want to accept the new level from
SIGMA on v6b. Tried EVERYTHING, it just didn't work. Simply stay away from the chaos sanctuary
star after activating the fifth seal and you shouldn't have any problems.

Uldyssian: this quest is overall a mess and I didnt' feel like going back to the earlier mess
considering I already overhauled this one in SIGMA.

Runemaster bug after death: didn't feel like going deep into this as I don't know whether it
would work or not. I will in SIGMA, but for now, learn to play and stop dying!

All Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have a long health bar.
New Uberquest: Kabraxis
New Uberquest: Athulua.
New Uberquest: Uldyssian.
New Uberquest: Diablo Clone (Multiplayer).
New Uberquest: Secret Boss.
Increased Inventory size.
Increased base run/walk speed for all characters
Visually modified over than half of the active character skills.
Several charms merged, and resized to 1x1.
Shrines no longer have text-walls.
Mercenaries can wear belts/boots/gloves/amulets. NOT. RINGS.
'Target Takes Additional Damage of X' works with ranged attacks.
Increased gold sell cap for ALL NPCs by x10.
Only SU's/Sets can be used for Learning Sigs.
You can gamble jewels now.
You can teleport in town now.
Changed frequency of some set drops.
Leech penalties halved for terror/destruction
Fresh Characters start with 3 signets of gold. (brotip: cube them)
Several minor changes to smoothen the game.
Items

227 New Sacred Uniques.
50 New Runewords.
Rebalanced all Mystic Orbs.
Elixirs: now last 1 minute instead of 20 seconds.
Optical Detector: now gives resistances and all stats.
Apples now regen 100% of your life in 3 seconds.
Gift Boxes - New item type, that can be found from specific bosses.
Maps

Act 3: Khalim's Will is now dropped by Lachdanan.
Act 2: Staff of Kings is now dropped by Plaguewrath.
Cube Recipes (see: Cube Recipes thread)

Dupe recipe is disabled
Scroll of Resistances from Anya quest is now a cubable
Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: merges your Book of Summoning to save inventory space.
New recipes to upgrade signets.
Mass Signet Disenchant: disenchant up to 25 Uniques/Sets (separatedly) at the same time!
Custom Signets: check Cube recipes thread for more info.
Jewelcraftig: New recipe On (500 CP) - Life/Mana after kill.
Shards: now there are shards that equal to 1,2,3 and 4 items (5 is crystal).
Shard Disenchanting: now you can disenchant up to 10 uniques/sets (separatedly) to shards!
UMO reroll recipe: 3x umo -> new UMO.
I Am Rich Gem: no longer dropped by secret boss, now requires 3 (changed) trophies again.
Monsters

Several Monster tweaks.
Uberbosses/Superuniques/Questbosses

Several tweaks to almost every endgame uberboss, matching difficulties.
Many tweaks to those easy superuniques like Griswold or Blood raven.
Baal on Destruction now has heroic shield. Entire quest harder.
Densities

Blood Moor: increased density in hatred by 5x
Tran Athulua: increased density in destruction by 40%
Fautzinville: reduced density in hatred/terror by 25%.
Several density changes too.
ALL densities scale with difficulty level, and are no longer equivalent like in older patches.
Uberquests

Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death.
Rathma Square: now spawns flying scimitars with huge life regen.
Akarat: followers now have 50% ctc thunder hammer when they get hit, so careful with prebuffing!
Inarius Secret Uberquest: minions now cast deahtstrike on death.
Tran Athulua: amazons have 8% crushing blow now, 5% chance to cast arrowside on death.
Character Specific Changes: this part of the list has not been compressed. I didn't do this so people can know specific changes about their builds and know what kind of character they will choose

Amazon

Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels
Moonbeam: Starts at 1 second duration, +0.2 per level
Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death.
Barrage now gains +4 arrows per level
Hyena Strike:
R; capped at 10% (down from 50%)
Barrage: changed mechanics, new barrage density is high for very low time but leaves less arrows for a long period of time.
Fire elementals: 50% Fire pierce every 10 hard point, 10% FSD per hard point
Dragonlore: slightly reduced damage
Balefire: increased damage
Assassin

Way of the Gryphon: slightly ncreased damage.
Beacon: Now starts at 10% velocity +2% per soft point.
Shadow Refuge: Now has doubled total duration.
Perfect Being: Now starts at 25% avoid, +1.25 per hard point
Batstrike: Bats now get half of perfect being avoid bonus
Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point.
Queen of Blades: Now starts at 2 minutes.
Bionetic Blast: removed.
New Skill: Dark Spirit - energy based summon with many spells
Batstrike: bats now have slow and chance for AoE attack
Starbrust: shurikens now pierce enemies, added 1 ND to compensate. (talk about AoE now)
Perfect Being: starting avoid is 25% down from 30%.
Barbarian

All this would be for nothing without the monster AI modifications and new abilities, elite and heroic monsters with even more powerful skills, and for advanced players there are 30 new uberquests based on Diablo lore and the challenges, which reward you for killing bosses at a low level or two of them at once.

- Ignoring players is now saved between sessions of the game. All ignores are now written out to disk (file: 'ignorelist'). This feature can be toggled by issuing the command '/ignorepersist'.
- Users can now filter messages based on content by issuing the command '/filtermsg '. To unfilter content issue the command '/unfiltermsg '. (The maximum length of a filter pattern is 128 characters)
- Users can now set their home channel by issuing a new Battle.net chat command '/home ' while in the Battle.net chat interface.
- Users can return to their home channel at any time by issuing the command '/home' while in the Battle.net chat interface.

Major Bugs

- Fixed a known dupe method.
- Fixed another issue where players were able to stack auras in an unintended way.

Minor Bugs

- Fixed a bug where Mercenaries wouldn't have multiple auras active when they should have.
- Fixed an issue where players could create games prefixed with color codes.
- Potentially fixed an issue where players would be disconnected when watching the cinematics when in a Battle.net game.
- Fixed an issue where the game would crash when running in windowed mode with sound disabled and the game tried to play a cinematic.

All drops are perfect. All items made are perfect.
This include cube recipes, runewords, crafted items, etc.
Drop rates are significantly increased as well as experience rates.
Comes with an easy installer & more!
View the update log for more informat

This is the biggest patch never made by me. Just read the description for all new things! Almost all monsters changed of animations. NPC in all towns almost changed. New WP and quest background. Act 5 town bug fixed

Outstrip Baal and assemble Universum Control Center before he will do it! Difficulty of Mod is increased in comparison with vanilla Lord of Destruction :). Mod for Diablo 2 with accent on cube recipes.

Here is the latest version of Median XL. It contains new skill trees with 210 new skills, new base items, gems, runes, uniques, runewords, sets, crafting improved monster AI and new monster types, elite and heroic monsters, and more.

Back to Hellfire is a modification for Diablo II Lord of Destruction v1.10. It focuses on re-creating the feel and the atmosphere of Diablo and its expansion Hellfire while keeping some features from the sequel.

This is the most current version of Dominus Rex. If you have any older versions, I suggest you patch 0.1e over your current patch. Please read the readme that accompanies the download for more information.

The latest patch for Median 2008. It is a significant update to Median 2008, with two additional uberlevels, major skill changes, 14 extra runes, 100+ new runewords and jewelwords, and Level Challenges for expert players.

The latest patch for Median 2008 has been released. It is mostly a bugfix patch, ironing out some issues with minions and other bugs. It also replaces a useless necromancer skill with a combat skill to make use of those necromancer crossbows.

Beta Patch 4.01 for the Back to Hellfire mod. This is a mod for Diablo II Lord of Destruction 1.10. It focuses on re-creating the feel and the atmosphere of Diablo and it's expansion Hellfire while keeping some features from the sequel.

Some players love the monster respawn feature in Median 2006 1.18, others hate it. This small patch turns off monster respawns in Median 2006. Read the readme for instructions on how to apply it to your copy of Median 2006.

KD2GE is a modification for Diablo 2: Lord of Destruction which enables a lot of hefty features from the game. New monsters, more treasure drops and new difficulty gameplay! Be sure to try it out! or visit the site http://2ngax.20m.com

This is a modification for Diablo II: LOD that revamps skills for all characters and allows new ways to play Lord of Destruction. See more info for full details on this version. Ancestral Recall - Classic Skill means skills are as per LOD, no stash/inv/cu

The DiabloII Cap Editor allows the player to alter the built-in resistance limits applicable to players. Its useful for mod-making or for making yourself plain invincible. The editor can also edit memory allowing you to test your changes before saving the

The Cain Rap Lyrics Mike Scandizzo Michael Gough Micky Neilson and Tami Donner. Music Jason Hayes Vocals Michael Gough and Jason Hayes My name s Deckard Cain and I come from Tristram. If you re looking for Diablo then you just missed im.

Spider Liner Notes October 4 2000 So did EVERYONE think I was lazy to reuse the original dungeon track I suppose I have no excuse. This track actually has some respectable writing for strings in the newer half even if they are totally

Kurast Liner Notes September 27 2000 More great architectural stuff here which always makes the background tunes much easier to write. I loved the truly gross subtext implied in the Kurast sewer system The sinister altars of blood sacrifices

Hell Liner Notes October 18 2000 The musical inspiration for this one came after a night of bar hopping with Bernie Wilkens last December through the Irish drinking establishments of San Francisco. Around 2 AM in the final pub we ran across

The following movie contains terminal footage of Diablo II, Act 1. If you don't want to spoil it for yourself, check out our other movies and go about your business. If you do want to see Dame Svenice — a femme fatale level 20 Sorceress — deliver the beat

Svenice, a sorceress currently ranked No. 7 on the ladder — and legged it through some of the later levels in the beta Act 1. Take a look at some of the nasties down there, and marvel at the power of Svenice! Her tasty spells and equipment will have you s

Features even more in-game adventuring with the Sorceress class. The Sorceress, of course, is Diablo's resident mistress of magic, plying her trade through a variety of devastating offensive and defensive spells.

d2nutcracker v0.9 (prerelease) by xodac 12/17/2000 1) Start Diablo2 and create a new game ("Host", i.e. YOU have to create a game) 2) Start "d2nutcracker" or switch with ALT+Tab to "d2nutcracker" 3) Edit what you like ;) You can edit all values

If you cannot create a character on your desired realm or cannot log onto the realm with an existing character, then download the Gateway Selector from our FTP to manually select which gateway you will connect to when you log onto battle.net.

Makes a new character for your game that is stocked with tons of items. You run the dos program, and pick what type of item you want to make. After that, you copy all the gold.* files to your diablo 2/save directory, and run the game....pick Gold as your

If you cannot create a character on your desired realm or cannot log onto the realm with an existing character, then download the Gateway Selector from our FTP to manually select which gateway you will connect to when you log onto battle.net.

Contains 2 programs; The first program is DiabloItems.exe, this program gets input about an item and outputs the best and worst results to a file named 'The Item.txt'. The other files called Librarian.exe takes the item in 'The Item.txt' and moves it into

This is a cool editor from http://diablo2.cheatlist.com/
This tight editor is everything john doe's is and more. Its got item editing and tons of kickass stuff. You can move stuff around in your inventory and identify stuff.

This magical thing lets you change the look of your character on the character select screen to up to 30 different characters. Its also in chat it changes but when you start the game it returns to normal.

Blizzard found out that there was still certain problems with the Play CD when some players attempted to start up Diablo II-- specifically relating to their CD-ROM or DVD-ROM drives. This is fixed in the version 1.04C patch.

It is not a total converison of Diablo II to something else, though, just various enhancements like: new unique items, new base items, new prefixes and suffixes and some changes to skills and character.

This mod is not a full-scale modification of the game, it is only a version of D2 with some annoyances removed and a few gameplay improvements. We wanted to create a mod which you can play with characters from the standard game, without any changes to equ

This is the ultimate hack created by me. It first of makes all defencsive items to there maximum ability. Second it makes all weapons of the items you have do there max damage as well as makes hardcore and hell a little easier. Stuff can also be bought fo

This mod comes with a character with the edited gear. i changed ALOT of the names.. most of the normal items have a new name. Most of the menus have different stuff written... there are a few surprises (try to activate the gem) for you to look for...

This mod allows you to skill ppl who join the games that you HOST. There are mods available for the Barbarian, Necromancer, Paladin, Sorceress, and now the | Amazon. All of the characters Ive provided are ready to go. All if them have the ability | to kil

This all started as a stupid bit of fun. I made 250 chickens appear in town. Taking it further I added Andarial to the monsters that appeared on the blood moor. I later added Mephisto, Duriel and a load of cows.

Poor, poor, Tristram. What did such an innocent little village do to deserve such a dark fate? This track originally consisted of only the newer music - the last three minutes of the current selection - until Max here at Blizzard North suggested using the

This track has an unusual name because it is difficult to remember the spelling of "Lut Gholein" and because Toru Takemitsu's brilliant use of spacing and time was a great inspiration for what I was trying to achieve in this track.

This piece, which needed to be reworked from a 50 second quickie into its current state when the size of the area grew exponentially over the course of 1999, provided the first chance to put the chinoiserie of Act II in an action setting.

Standing in your own shadow can be a truly strange experience. Although I feel like we more than lived up to the pressure to improve upon the original Diablo, some elements were particularly sticky. The opening town theme was a good example of this.

This track, which dates back to the first pass on Act II music in early 1999, was almost the track for the Harem. It is a fun piece of music, but it is pretty easy to see why it did not make it into the final game.

This track, which dates back to the first pass on Act II music in early 1999, was almost the track for the Harem. It is a fun piece of music, but it is pretty easy to see why it did not make it into the final game.

Hurry up or you'll miss the train! This track is part of a good ten minutes of "Look-at-my-pretty-guitars" garbage that was mercifully tossed before release. Despite a disgustingly cute midgets-in-lederhosen quality, it is given some dignity by the oboe s

Hurry up or you'll miss the train! This track is part of a good ten minutes of "Look-at-my-pretty-guitars" garbage that was mercifully tossed before release. Despite a disgustingly cute midgets-in-lederhosen quality, it is given some dignity by the oboe s

This edit is the original incarnation of the "Monastery" as it first appeared back in October 4, 1999. The first 1.5 minutes, particularly the opening 30 seconds, provide a good example of what may work as title music but suffers a bit as game action musi

I wish I could have come a bit closer to capturing the sound of the Semana Santa marches in Guatemala. While there in the spring of 1997, I was struck by the sound of the small marching bands which follow the incredibly heavy wood "floats" carried by the

The original call and response line between the bass and the electric twelve-string found in the beginning of this tune was scratched out on a cocktail napkin at a Chevy's in San José in October of 1998.

This is another of the older tracks in Diablo II, going all the way back to summer of 1997. This was the last track to be largely assembled on the Ensoniq ASR-10 sampler, and was originally intended to be in Act IV.

This is another of the older tracks in Diablo II, going all the way back to summer of 1997. This was the last track to be largely assembled on the Ensoniq ASR-10 sampler, and was originally intended to be in Act IV.

Svenice, a sorceress currently ranked No. 7 on the ladder — and legged it through some of the later levels in the beta Act 1. Take a look at some of the nasties down there, and marvel at the power of Svenice! Her tasty spells and equipment will have you s

Features even more in-game adventuring with the Sorceress class. The Sorceress, of course, is Diablo's resident mistress of magic, plying her trade through a variety of devastating offensive and defensive spells.

The Necromancer's unique abilities make it the class of choice for sojourners. And while summoning an army of minions to do your dirty work is cool. Check out the magical mayhem that ensues when a 7th level Sorceress and 12th level Necromancer team up for

The Necromancer's unique abilities make it the class of choice for sojourners. And while summoning an army of minions to do your dirty work is cool. Check out the magical mayhem that ensues when a 7th level Sorceress and 12th level Necromancer team up for

This track has an unusual name because it is difficult to remember the spelling of "Lut Gholein" and because Toru Takemitsu's brilliant use of spacing and time was a great inspiration for what I was trying to achieve in this track.

I wish I could have come a bit closer to capturing the sound of the Semana Santa marches in Guatemala. While there in the spring of 1997, I was struck by the sound of the small marching bands which follow the incredibly heavy wood "floats" carried by the

The original call and response line between the bass and the electric twelve-string found in the beginning of this tune was scratched out on a cocktail napkin at a Chevy's in San José in October of 1998.

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