So I ran this adventure for a group of 6. They fell right for the trap I set, thinking the whole time that the ship's AI was the culprit. I also threw in a couple of great twists. First I had every character have a dark secret that might have come to light or a mission that wasn't merely to solve th...

First a bit of background. I played a game of Kuro at Origins this year (great fun especially because I didn't know I was actually going to play a game). During it, I noticed the GM "bought" some of the Shi's (4 on the die) from the players to use later on. It was a cool mechanic but I couldn't reme...

Since I mentioned doing this one shot elsewhere, I thought I'd give you all a look-see at my idea and see what you all think. First background: May 4, 2046 – During the Kuro Incident, several hundred ships in the area of the second missile’s “disappearance” themselves disappeared. Among them the Tan...

Re-going over the Kuro Core Book (gonna be running a one-shot for my local group) and I got to the section about Ranged Combat. For most ranged attacks its a simple check against a TN based on range. But for some reason with the Fast Attack it changes to the Target's Def (so apparently range doesn't...