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*KEEP IN MIND THIS MOD IS STILL IN DEV - THIS IS NOT THE FINISHED PRODUCT, PLEASE REVIEW THIS MOD AFTER 0.8 OR 0.9 IS RELEASED*
After almost 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered that they were just a small part of a greater cluster of stars and planets in the neighbourhood of Kerbol!
Kerbal Star Systems presents "The Kermes Cluster", a collection of 125+ celestial objects, 15+ star systems, a revamped Kerbol System, and one very important object to hold it all together, greatly expanding the scope of the Kerbal Universe.
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TRAILERS
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I DO NOT GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS
This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
USE this version of Kopernicus (RELEASE 3 - 1.3.1-3)
! Must be run through KSP_x64.exe !
THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB
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Video by Greatness101
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KSS DISCORD
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KERBOL SYSTEM / STOCK SYSTEM
The Kerbol system got a little upgrade, the stock planets got a new look + some new worlds were added! The Kerbol system is now comparable to the real solar system.
Go to this page for more info!
NOVA KIRBANI SYSTEM
The Nova Kirbani System is the closest star system to the Kerbol system. It is an analogue to the real-life Alpha Centauri System. It consists of 3 stars: Kirb (a G2V yellow main sequence star), Kelin (a K1V orange main sequence star), and Kernim (a M6V red main sequence star), each with its own planetary system.
Go to this page for more info!
KORMIN SYSTEM
The Kormin System is currently the smallest system in the game. It consists of Kormin, a brown dwarf (failed star), and its only planet, Tide.
Go to this page for more info!
KEROLON SYSTEM
The Kerolon System is a close binary between Kerolon (A-type main sequence) and Kerilim (K-type main sequence). The binary is surrounded by a system of 8 planets.
Go to this page for more info!
KELNIS SYSTEM
The Kelnis System is a planetary system that revolves around the ultracool red dwarf star called Kelnis. The system contains 7 nearly Kerbin sized worlds, with three of them in the habitable zone, and three of them capable of supporting some sort of life. The system is based on Trappist-1.
Go to this page for more info!
KORLON SYSTEM
The Korlon System consists of a K-type subgiant star nearing the end of its life. The outer layers of the star have already begun to drift off in a brilliant planetary nebula. The star does not possess any planets in the current stage of the mod.
KELARIS SYSTEM
The Kelaris System is a ternary star system consisting of two F-type (Yellow-White) stars and one G-type (yellow) star: Kelaris (F7 Supergiant), Kirlim (F6V), and Kerbos (G8V).
Go to this page for more info!
THE ALL
THE ALL is one of the most mysterious celestials in the Kerbal Universe. Is it a star? A black hole or something else? No one seems to know it. The only thing Kerbals know is that "Light can only exist with a source to provide it. Likewise, the continued existence of matter requires The All to maintain it. The All is one, and the one provides for all.". Some astronomers think some kind of object orbits THE ALL.
It is the most distant of all the objects in KSS.
Go to this page for more info!
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HOW TO GET TO ANOTHER STAR SYSTEM: TUTORIAL BY @Voodoo8648
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WHY THE NAME "KERBAL STAR SYSTEMS"?:
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CHANGELOG:
**RELEASED 0.7.2 and 0.7.3**
Contains various fixes from 0.7.2
* Fixed gasgiants 'surface' in all systems
* Fixed Aquel's and Irke's scatterer
Changelog from 0.7.2 + some things I forgot to mention.
TO INSTALL KSS, START WITH KSS_0.7.2_BASIC
IT CAN TAKE UP 10 MIN TO LOAD KSP WITH KSS
* Added a revamped Kerolon System containing 22 new celestials
* Added the Kelar System
System contains Hetoo, Lyrne and Tesyl. More will be added in the future.
* Added Kereksus (neutron star) and Kerulum
Every star has now a more realistic layered atmosphere
(photosphere, chromosphere, corona, ...)
Kerbol system:
* Jool is retextured
* Added rings to Hal
* Retextured Pol
* Tropical Laythe reinserted into the game
* Kuiper Belt analogue added using asteroids
Nova Kirbani System:
* Renamed some of the biomes on several planets to be more exciting.
Kelnis System:
* Renamed the biomes to make them more exciting.
Kormin System:
*Rings around Tide
Karkua:
* Mass increased to become a supermassive black hole.
* Moved much closer to The All to prevent detection
* More custom sciencedefs
* Fixed apostrophe errors in multiple sciencedefs
Silne, Iain, Keles, Esle, Cal, Dalne, Hesmin, Dunem, Alar, Um, Irnil, Orph, Trytho, Sern
Erel, Mork, Phain, Leyn, Rav, Bop, Gilly, Kerolon, Kerilim
Lore:
*Black Pyramid on Duna
Visuals:
* Complete overhaul of clouds and auroras
* This is a result of a copyright issue caused by Part 1 of KSS
* Redone engine particles for the plasma engine
* Flares for Karkua and The All
* Total retexturing of all stars
* Smoother light curves for all stars
* Geysers on Icy Laythe and Eeloo
Parts:
* Micrometeorite Shied: 16m in diameter and non-inflatable
* New particles for the plasma engine.
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**RELEASED 0.6**
* Reduced KSS with 300 Mb
* Converted textures to .dds (saves RAM)
* Other improvements to save RAM
* Renamed the Kerbol StarSystem folder: KSS
* Added several new planets and retextured others
* Added a few KSS flags
* All atmospheric bodies have now custom atmospheres (floatcurves)
* All planets have sciencevalues and working biomes!
* New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe
* Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies
-> more will be added soon
* Custom gradients (when not using visuals)
* Improvements and more terraindetails
* Added groundscattering to several celestials
* Starspots and better/improved star colors
* Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more)
* Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation
* First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system
* First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel)
* KSS loadingscreen
* 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!)
* Kelnis System (Optional)
* Should be career ready
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**RELEASED 0.5**
* Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore!
* A lot of retexturing and new details!
* Added new planets
* Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog)
* Added the Kelaris System acting as a North Pole Star (with scatterer)
* Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work)
* Some planets have groundscattering (test)
* Calculated new parameters for a some bodies (gravity, atmo, ...)
* Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure
* Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer
* ... A lot more!
***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon)
NOT INCLUDED:
* new engines (still testing)
* compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are)
* science
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**RELEASED 0.45 (TEST 0.5)**
* A lot of retexturing!
* Terrain texturing - textures provided by Galileo + own textures
* Minmus is now a comet (75y orbit)
* Added Ceth, Klip, Eran, Isme, Aryl, ...
* Calculated new parameters for a lot of bodies (gravity, atmo, ...)
* Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5.
* ... A lot more!
***rings might be broken
The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5
* Old page got removed by bug on the forum -> previous data lost
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COMMON ISSUES & PROBLEMS:
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* SPECIAL THX TO :
@Thomas P., @blackrack, @Galileo
Contributors:
@JadeOfMaar, @Calvin_Maclure, @Greatness101,@TheSpacePotato, @Gyrfalcon5, @Itsdavyjones, @Cortwade
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This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

So, I've started this thing that's similar to Scott Manley's Galileo Conquest series, where you try to expand to the very edges of an unfamiliar modded system, made even less familiar by mods such as Research Bodies. The modlist is slightly different, and instead of Galileo's Planet Pack as the modded system, we have Kerbal Star Systems by @StarCrusher96 as the main focus of the challenge, a system which, if you include the stock bodies, contains a total of 125 carefully designed bodies!
The challenge? Construct a base as self-sufficient as possible on each land-able body with specific mods and gameplay settings (I shall provide the specifics soon).
As for me, I will record each day with anything worth noting in the spoiler below, including mission launches, mission endings, mission failures, etc.