NoQ wrote:Out of these ten you just posted only ONE, at most, is related to saving games; and it doesn't break your progress.

have you tried it?start game and try to save then load after you get each objectiveit is screwed up sometimesand it is more than one of the ones I posted that break things your just trying to hide the problems

Originway wrote:have you tried it?start game and try to save then load after you get each objectiveit is screwed up sometimesand it is more than one of the ones I posted that break things your just trying to hide the problems

I am starting to wonder whether you are deliberately just trying to add noise to these forums.

Of course I've tried it. We did not release 3.1 without testing campaign. But of course it is also "screwed up sometimes", since finding and eliminating every bug is something even NASA can't do.

This us a very good guide. I'm working on a different strategy relying more on indirect fire weapons and sensor towers.I made a discovery and I'm wondering if any one else has seen this.I was experimenting with the final Beta mission "Evacuate Beta Base" As an experiment, I ignored the first three transports transporting no units to the safe haven. The last of the transports shows up with about one second - just enough time to order the units sitting on the pad to board the transport. I wound up at the first Gamma site with 6 units: four tracked tigers with heavy cannons and 2 tracked tiger trucks. I have no reinforcements available so I'm dead right? Wrong. I managed to build enough defenses to hold off the Nexus nasties, build a factory, 2 oil derricks and a power generator and begin to expand my forces. Much to my surprise, I heard the "reinforcements landing" announcement and received two full transports. What landed were not units that I had built but tracked python assault guns and HPV cannons. These units were highly experienced some as high as 900 level hero units - These units were far more experienced than any units I had developed. I played Warzone 2100 years ago when it was first released in 1999 or 2000. Don't remember anything like that. Has the scenario been tweaked at all. And is a new scenario outside the scope of the scenario?

Strategy in campaign? Hmmmm. This walktrough is a very good "Tactical" way. Not the best-but a very good one.. The best way to solve the campaign is:"Try it for yourself". Sorry for my bad english. Did you ever try this mod?, Hesterax? Very strong. Thats WZ....http://addons.wz2100.net/238

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

I meant that I would have preferred if this was a guide that focused on strategy in Warzone 2100 games in general like skirmish and multiplayer games, but its okay to leave it as a walkthrough, I am not saying that I am against this guide. Plus to be honest I never seen this mod.

Hey, mousemaster, I noticed you said to create a save at the very start of a mission. If you use a save slot other than Autosave, the game saves at the very beginning of a level in the Autosave folder. I ended up having to do that when I was playing the Kill NP level, and I messed up my save at a point where I got killed at the LZ.