Minigame Competitions

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So far there have been dozens of competitions, although due to a general lack of interest they are not as popular as Sprite and Drawing Competitions. This is usually due to the fact that games take more time to complete than sprites or drawings, and therefore not many people have time to complete their entries (or even start them), despite the fact mini-game competitions tend to be longer. Extending the length of competitions further does not help, as people begin to get tired of the topic or forget that it exists altogether. There are less members with game making skills than spriting and drawing skills, which further contributes to the lack of participation.

Guinea wants to do something for the competition so that they will become as popular as the other competitions (sprite/drawing).

Contents

Rules

As with any competition, there are a few rules that the entries must follow:

The game must match the given theme.

Participants may develop their entry in whatever program that they like.

The winner of the competition is responsible for the next one.

Entries may not use any pre-made engines, even if the participant created the engine themself.

24 Hours of MFGG

The 24 Hours of MFGG is a setup for the Minigame Competitions, which are hosted on the MFGG Message Boards. In this variant of traditional Minigame Competition, the entrants have just 24 hours to create a theme-fitting minigame from scratch. As with traditional competitions, no engines may be used. Badges are given for the winner, runner-up, and top five entries. The winner gets to host the next Minigame Competition, and also has the option of choosing whether to make it last 24 hours or longer (thus, expanding the deadline).