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A powerful new fantasy from Hugo award–winning author Elizabeth Bear, Range of Ghosts creates a world both deep and broad, where a sorcerer-prince seeks world domination for the glory of his God.

Temur, grandson of the Great Khan, is walking from a battlefield where he was left for dead. All around lie the fallen armies of his cousin and his brother who made war to rule the Khaganate. Temur is now the legitimate heir by blood to his grandfather's throne, but he is not the strongest. Going into exile is the only way to survive his ruthless cousin.

Once-Princess Samarkar is climbing the thousand steps of the Citadel of the Wizards of Tsarepheth. She was heir to the Rasan Empire until her father got a son on a new wife. Then she was sent to be the wife of a Prince in Song, but that marriage ended in battle and blood. Now she has renounced her worldly power to seek the magical power of the wizards.

These two will come together to stand against the hidden cult that has so carefully brought all the empires of the Celadon Highway to strife and civil war through guile and deceit and sorcerous power.

The Eternal Sky Trilogy#1 Range of Ghosts#2 Shattered Pillars#3 Steles of the Sky

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The Shattered Pillars is the second book of Bear's The Eternal Sky trilogy and the sequel to Range of Ghosts. Set in a world drawn from our own great Asian Steppes, this saga of magic, politics and war sets Re-Temur, the exiled heir to the great Khagan and his friend Sarmarkar, a Wizard of Tsarepheth, against dark forces determined to conquer all the great Empires along the Celedon Road.

Elizabeth Bear is an astonishing writer, whose prose draws you into strange and wonderful worlds, and makes you care deeply about the people and the stories she tells. The world of The Eternal Sky is broadly and deeply created—her award-nominated novella, "Bone and Jewel Creatures" is also set there.

The Eternal Sky Trilogy#1 Range of Ghosts#2 Shattered Pillars#3 Steles of the Sky

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Elizabeth Bear concludes her award-winning epic fantasy trilogy, The Eternal Sky, with Steles of the Sky.

Re Temur, exiled heir to his grandfather's Khaganate, has finally raised his banner and declared himself at war with his usurping uncle. With his companions—the Wizard Samarkar, the Cho-tse Hrahima, and the silent monk Brother Hsiung—he must make his way to Dragon Lake to gather in his army of followers.

Temur has many enemies, and they are not idle. The sorcerer who leads the Nameless Assassins, whose malice has shattered the peace of all the empires of the Celedon Highway, has struck at Temur's uncle already. To the south, in the Rasan empire, a magical plague rages. To the east, the great city of Asmaracanda has burned, and the Uthman Caliph is deposed. And in the hidden ancient empire of Erem, Temur's son has been born, and a new moon has risen in the Eternal Sky.

The Eternal Sky Trilogy#1 Range of Ghosts#2 Shattered Pillars#3 Steles of the Sky

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"You ain't gonna like what I have to tell you, but I'm gonna tell you anyway. See, my name is Karen Memery, like memory only spelt with an e, and I'm one of the girls what works in the Hôtel Mon Cherie on Amity Street. Hôtel has a little hat over the o like that. It's French, so Beatrice tells me."

Set in the late 19th century—when the city we now call Seattle Underground was the whole town (and still on the surface), when airships plied the trade routes, would-be gold miners were heading to the gold fields of Alaska, and steam-powered mechanicals stalked the waterfront, Karen is a young woman on her own, is making the best of her orphaned state by working in Madame Damnable's high-quality bordello. Through Karen's eyes we get to know the other girls in the house—a resourceful group—and the poor and the powerful of the town. Trouble erupts one night when a badly injured girl arrives at their door, beggin sanctuary, followed by the man who holds her indenture, and who has a machine that can take over anyone's mind and control their actions. And as if that wasn't bad enough, the next night brings a body dumped in their rubbish heap—a streetwalker who has been brutally murdered.

Bear brings alive this Jack-the-Ripper yarn of the old west with a light touch in Karen's own memorable voice, and a mesmerizing evocation of classic steam-powered science.

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A Companion to Wolves is the story of a young nobleman, Isolfr, who is chosen to become a wolfcarl -- a warrior who is bonded to a fighting wolf. Isolfr is deeply drawn to the wolves, and though as his father's heir he can refuse the call, he chooses to go.

The people of this wintry land depend on the wolfcarls to protect them from the threat of trolls and wyverns, though the supernatural creatures have not come in force for many years. Men are growing too confident. The wolfhealls are small, and the lords give them less respect than in former years. But the winter of Isolfr's bonding, the trolls come down from the north in far greater numbers than before, and the holding's complaisance gives way to terror in the dark.

Isolfr, now bonded to a queen wolf, Viradechtis, must learn where his honor lies, and discover the lengths to which he will to go when it, and love for his wolf, drive him.

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At last the generation ship Jacob’s Ladder has arrived at its destination: the planet they have come to call Grail. But this habitable jewel just happens to be populated already: by humans who call their home Fortune. And they are wary of sharing Fortune—especially with people who have genetically engineered themselves to such an extent that it is a matter of debate whether they are even human anymore. To make matters worse, a shocking murder aboard the Jacob’s Ladder has alerted Captain Perceval and the angel Nova that formidable enemies remain hidden somewhere among the crew.

On Grail—or Fortune, rather—Premier Danilaw views the approach of the Jacob’s Ladder with dread. Behind the diplomatic niceties of first-contact protocol, he knows that the deadly game being played is likely to erupt into full-blown war—even civil war. For as he strives to chart a peaceful and prosperous path forward for his people, internal threats emerge to take control by any means necessary.

On a broken ship orbiting a doomed sun, dwellers have grown complacent with their aging metal world. But when a serving girl frees a captive noblewoman, the old order is about to change....

Ariane, Princess of the House of Rule, was known to be fiercely cold-blooded. But severing an angel’s wings on the battlefield—even after she had surrendered—proved her completely without honor. Captive, the angel Perceval waits for Ariane not only to finish her off—but to devour her very memories and mind. Surely her gruesome death will cause war between the houses—exactly as Ariane desires. But Ariane’s plan may yet be opposed, for Perceval at once recognizes the young servant charged with her care.

Rien is the lost child: her sister. Soon they will escape, hoping to stop the impending war and save both their houses. But it is a perilous journey through the crumbling hulk of a dying ship, and they do not pass unnoticed. Because at the hub of their turning world waits Jacob Dust, all that remains of God, following the vapor wisp of the angel. And he knows they will meet very soon.

Once Jenny Casey was somebody’s daughter. Once she was somebody’s enemy. Now the former Canadian special forces warrior lives on the hellish streets of Hartford, Connecticut, in the year 2062. Racked with pain, hiding from the government she served, running with a crime lord so she can save a life or two, Jenny is a month shy of fifty, and her artificially reconstructed body has started to unravel. But she is far from forgotten. A government scientist needs the perfect subject for a high-stakes project and has Jenny in his sights. Suddenly Jenny Casey is a pawn in a furious battle, waged in the corridors of the Internet, on the streets of battered cities, and in the complex wirings of her half-man-made nervous system. And she needs to gain control of the game before a brave new future spins completely out of control.

There's a harpy with bronze wings living in the dumpster behind Desiree's building. She's ugly and she eats garbage, but she has a little kingdom back there. Desiree wants something of her own, too -- something all hers. Can that foul old thing possibly help her?

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The year is 2062, and after years on the run, Jenny Casey is back in the Canadian armed forces. Those who were once her enemies are now her allies, and at fifty, she’s been handpicked for the most important mission of her life–a mission for which her artificially reconstructed body is perfectly suited. With the earth capable of sustaining life for just another century, Jenny–as pilot of the starship Montreal–must discover brave new worlds. And with time running out, she must succeed where others have failed.

Now Jenny is caught in a desperate battle where old resentments become bitter betrayals and justice takes the cruelest forms of vengeance. With the help of a brilliant AI, an ex—crime lord, and the man she loves, Jenny may just get her chance to save the world. If it doesn’t come to an end first…

She is known as Seeker. Spellbound by the Faerie Queen, she has abducted human children for her mistress’s pleasure for what seems like an eternity, unable to free herself from servitude and reclaim her own humanity.

Seeker’s latest prey is a Merlin. Named after the legendary wizard of Camelot, Merlins are not simply those who wield magic––they are magic. Now, with the Prometheus Club’s agents and rivals from Faerie both vying for the favor of this being of limitless magic to tip the balance of power, Seeker must persuade the Merlin to join her cause—or else risk losing something even more precious and more important to her than the fate of humankind.…

Sarah Monette and Elizabeth Bear return with the third book in their Iskryne trilogy, An Apprentice to Elves. The trilogy began with A Companion to Wolves, and continued in The Tempering of Men. This novel picks up the story of Alfgyfa, a young woman who has been raised in the Wolfhall by her father Isolfr, who is the human leader of the queen-wolf Viridechtis' pack, and was the protagonist of the first book. The warrior culture of Iskryne forbids many things to women—and most especially it forbids them bonding to one of the giant telepathic trelwolves. But as her father was no ordinary boy, Alfgyfa is no ordinary girl. Her father has long planned to send his daughter to Tin, a matriarch among the elves who live nearby, to be both apprentice and ambassador, and now she is of age to go.

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A frontier world on the back end of nowhere is the sort of place people go to get lost. And some of those people have secrets worth hiding, secrets that can change the future–assuming there is one. . . .

André Deschênes is a hired assassin, but he wants to be so much more. If only he can find a teacher who will forgive his murderous past–and train him to manipulate odds and control probability. It’s called the art of conjuring, and it’s André’s only route to freedom. For the world he lives on is run by the ruthless Charter Trade Company, and his floating city, Novo Haven, is little more than a company town where humans and aliens alike either work for one tyrannical family–or are destroyed by it. But beneath Novo Haven’s murky waters, within its tangled bayous, reedy banks, and back alleys, revolution is stirring. And one more death may be all it takes to shift the balance. . . .

In Elizabeth Bear's All the Windwracked Stars the last of the Valkyries has come to the last city at the end of time, to reclaim the ancient swords of her dead brothers and sisters

It all began with Ragnarok, with the Children of the Light and the Tarnished ones battling to the death in the ice and the dark. At the end of the long battle, one Valkyrie survived, wounded, and one valraven – the steeds of the valkyrie.

Because they lived, Valdyrgard was not wholly destroyed. Because the valraven was transformed in the last miracle offered to a Child of the Light, Valdyrgard was changed to a world where magic and technology worked hand in hand.

2500 years later, Muire is in the last city on the dying planet, where the Technomancer rules what's left of humanity. She's caught sight of someone she has not seen since the Last Battle: Mingan the Wolf is hunting in her city.

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Give Canada’s Master Warrant Officer Jenny Casey an inch and she’ll take a galaxy. That’s just the kind of person a world on the brink of destruction needs. The year is 2063, and Earth has been brutalized. An asteroid flung at Toronto by the PanChinese government has killed tens of millions and left the equivalent of a nuclear explosion in its wake. Humanity must find another option....

Perched above the devastation in the starship Montreal, Jenny is still in the thick of the fray. Plugged into the worldwire, connected to a brilliant AI, her mind can be everywhere and anywhere at once. But it’s focused on the mysterious alien beings right outside her ship. Are they there to help–or destroy? With Earth a breeding ground for treason and betrayal as governments struggle to assign blame, Jenny holds the fate of humankind in her artificially reconstructed hand....

In Old Earth’s clandestine world of ambassador-spies, Michelangelo Kusanagi-Jones and Vincent Katherinessen were once a starring team. But ever since a disastrous mission, they have been living separate lives in a universe dominated by a ruthless Coalition—one that is about to reunite them.

The pair are dispatched to New Amazonia as diplomatic agents Allegedly, they are to return priceless art. Covertly, they seek to tap its energy supply. But in reality, one has his mind set on treason. And among the extraordinary women of New Amazonia, in a season of festival, betrayal, and disguise, he will find a new ally—and a force beyond any that humans have known….

This direct sequel to Elizabeth Bear's highly acclaimed All the Windwracked Stars picks up the story some fifty years after Muire went into the sea and became the new Bearer of Burdens.

Beautiful Cathoair, now an immortal warrior angel, has been called back to the city of Eiledon to raise his son--Muire's son as well, cast up on shore as an infant. It is seemingly a quiet life. But deadly danger approaches...the evil goddess Heythe, who engineered the death of Valdyrgard, has travelled forward in time on her rainbow steed. She came expecting to gloat over a dead world, the proof of her revenge, but instead she finds a Rekindled land, renewed by Muire's sacrifice.

She will have her revenge by forcing this new Bearer of Burdens to violate her oaths and break her bounds and thus bring about the true and final end of Valdyrgard. She will do it by tormenting both Cathoair and his son Cathmar. But Mingan, the gray wolf, sees his old enemy Heythe's return. He will not allow it to happen again.

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In art as in life, you've got to change in order to live. Even when your audience—and maybe your friends—thinks it would be great if you stayed the same forever. In some cases, literally forever.

The author of over seventeen SF and fantasy novels published over the last half-decade, Elizabeth Bear won the John W. Campbell Award for Best New Writer in 2005, and the Hugo Award and the Sturgeon Award in 2008 for her short story "Tideline."

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The generation ship Jacob’s Ladder has barely survived cataclysms from without and within. Now, riding the shock wave of a nova blast toward an uncertain destiny, the damaged ship—the only world its inhabitants have ever known—remains a war zone. Even as Perceval, the new captain, struggles to come to terms with the traumas of her recent past, the remnants of rebellion aboard the ship still threaten the crew’s survival.

Yet as Perceval’s relatives Tristen and Benedick play a deadly game of cat and mouse in pursuit of a traitor through a vast ship that is renewing itself in strange and dangerous ways, an even more insidious threat is building in a place no one ever thought to look. And this implacable enemy could change the face of the ship forever if a ragtag band of heroes cannot stop it.

In Iskryne, the war against the Trollish invasion has been won, and the lands of men are safe again...at least for a while. Isolfr and his sister, the Konigenwolf Viradechtis, have established their own wolfhaell. Viradechtis has taken two mates, and so the human pack has two war leaders. And in the way of the pack, they must come to terms with each other, must become brothers instead of rivals--for Viradechtis will not be gainsaid.

She may even be prescient.

A new danger comes to Iskryne. An army of men approaches, an army that wishes to conquer and rule. The giant trellwolves and their human brothers have never hunted men before. They will need to learn if they are to defend their homes.

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For five hundred years the immortal Children of the Light, einherjar and valkyrie, have lived together in the North of Valdyrgard. They were born out of the Sea, each with a shining crystal sword in his or her hand; they are Angels of Light created in the formation of a new world. But three have come before them, from the death-throes of the old world, Midgard: the world-girdling Serpent, Bearer of Burdens; the Wolf Fenris, eater of the Sun, who now takes the form of an einherjar; and his demon sister, stealer of souls.

The Children spend their days feasting, fighting, hunting, and guarding their human charges. But one dreadful day a woman is washed up from the sea, a Lady who is no mortal, though she is not valkyrie either. Thus begins the breaking of the Children of the Light, the tarnishing of their power, and the death of Valdyrgard.

By the Mountain Bound is a prequel to Elizabeth Bear's highly acclaimed All the Windwracked Stars, and tells the painful tale of love and betrayal, sorcery and battle, that led up to the day when Muire was left alone in the snow at the end of the world.

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Kit Marley, playwright and spy in the service of Queen Elizabeth, has been murdered. His true gift to Her Majesty was his way with words, crafting plays infused with a subtle magic that maintained her rule. He performed this task on behalf of the Prometheus Club, a secret society of nobles engaged in battle against sorcerers determined to destroy England. Assuming Marley’s role is William Shakespeare— but he is unable to create the magic needed to hold the Queen’s enemies at bay.

Resurrected by enchantment in Faerie, Marley is England’s only hope. But before he can assist Will in the art of magic, he must uncover the traitor among the Prometheans responsible for his death…

It's hundreds of miles from the nearest ocean, and a hundred times too big to be a ship. It looks like nothing anyone ever saw. And it's crashed just outside Tombstone with something alive inside.

"Bear is an author you can count on to deliver the good read. This one shows a serious interest in the Doc Holliday character, about whom more has been written than known. I like Bear’s take on him, particularly the way he picks up on the time travel bit. This isn’t your usual pulp Doc."--Locus

**This story is told in a non-traditional fashion. Chapters will appear out of order.**

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