Beginnings are a delicate time for gamers. This week we look at some starting ideas for Warhammer 40,000, Dungeons & Dragons, and Battletech.

Beginnings are a delicate time; there are learning curves to climb and tabletop initiation dues to pay. This week we are going to look at some starting ideas for Warhammer 40,000, Dungeons & Dragons, and Battletech to help cut down that learning curve and get you started with tabletop glory…

In 40K, when does that “first turn” really begin? Let’s look at some pre-game tactics and checklist items to give you a starting advantage over your opponent for your next game.

As a mechwarrior some missions are very straightforward- take the star-port at all costs and sweep aside any resistance, while other missions have you up against a more nimble mission structure. It this Battletech training discussion we look at the idea of executing a skirmish line for your lance to help reveal what your opponent is doing.

With awesome power comes awesome responsibility, and as a new Dungeon Master much is expected! Let’s take a look at some of the starting DM skills needed to elevate your next gaming session with the party.