Robot (4e Future Origin)

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Hulking slabs of plasteel and rivets, capable of both pushing and shoving.

Appearance: Whilst some robots are humanoid, they are more likely to be some functional shape suitable for the task they were designed for. They can be asymmetrical, have aesthetic carapaces or reveal their bolts-and-all inner machinery. These heavy units might use multiple stock legs for movement, but continuous tracks or ducted hover fans are also common.

Animate (Level 1): You do not need to eat, drink, or breathe. You are considered an Animate for the purpose of effects relating to creature type (if this doesn't conflict with a type granted to you by your primary origin.)

Robot Critical (Level 2 or 6): When you score a critical hit, you deal an extra 1d10 damage, and you push the target 3 squares.

Effect: You move your speed. If this move provokes an opportunity attack, the attacker is knocked prone if they hit or miss you. During your move you may enter the square of an enemy, in which case they must slide 1 square or be knocked prone. You must end your move in an empty square.