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Author: Jose

It’s been a while since the last post, and truth is I’ve spent most of my spare time lately devoted to my photography. Back however to more technical matters, one of the topics I find fascinating is NPR techniques, and particularly Stippling as an interesting example of them. I’ve been reading about it for some Read More …

It’s not unusual that a given algorithm requires values or positions to be sampled from a geometric mesh – some of the projects described in past entries of this blog are examples of it: the Weathering Simulation and Space Colonization Algorithm required points to be placed on the surface of a mesh, wereas the Voronoi Read More …

This post is a continuation of the first part about my Voronoi Shattering project, please make sure to read it first. Fragment carving On the previous post we left it at the point where we had a Voronoi Diagram generated from a set of points sampled from the source geometry’s volume. We’ll now take it Read More …

The project I’ve been working on for some time now is an implementation of a shattering algorithm used to break objects into pieces which could then be plugged to a physics simulation. The technique I went for is so-called Voronoi Shattering because it applies Voronoi Diagrams to generate the fragments, being fairly easy for the Read More …