BioWare MMO Adopts New Engine

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StreamBase to power the mysterious new title.

By Micah Seff

As a means of accelerating the development of its next-gen, MMO gaming platform, BioWare has adopted StreamBase's Stream Processing Engine. StreamBase has previously provided Complex Event Processing software to many leading financial institutions as well as the government and military sectors, and has now set its sights on gaming.

With its entry into the popular realm of MMO gaming, BioWare has decided to expand its offerings beyond its beloved role-playing games. BioWare contracted StreamBase for its platform's scalability and persistence capabilities for storing, processing, and querying large volumes of data in real time.

"StreamBase is designed to process enormous amounts of real-time information at blindingly fast speeds, making it an ideal platform for delivering a rich online gaming experience for thousands of players simultaneously," said Barry Morris, Chairman and CEO of StreamBase. "BioWare's MMO gaming initiative is an excellent example of the many kinds of real-time applications that can take advantage of the rapid time-to-value our CEP software offers."

The use of StreamBase allows BioWare to monitor the entire game environment in real time, and immediately offer fixes for any problems, as well as shut down malicious player behavior instantly. Additionally, the "point & click" development architecture has enabled a development period that is supposedly exponentially faster than traditional coding. BioWare hopes that this will allow the development team to concentrate on delivering compelling stories and characters without worrying about infrastructure performance.

"After we evaluated the StreamBase CEP software, we quickly realized that partnering with them would cut our server development costs by multiple man years," said Bill Dalton of BioWare. "Therefore, partnering with StreamBase was clearly the right choice to deliver on budget and on time."