Substance Source – Physically Based Material Library Substance Source is Physically Based Material Library. With procedural, hand-painted and scanned textures, it is a source of inspiration for 3D artists, whatever their technique, style or workflow. An ever-growing library, Substance Source is included in Substance Live and also as a site …

Blurgha – The Beast – Realtime model by Vick Gaza VICK GAZA is a Character Artist at Guerrilla Games from Amsterdam, Netherlands. In this post you will see Blurgha – The Beast – Realtime model by Vick Gaza. This piece started for the Beast Challenge hosted on Polycount by Allegorithmic. …

Custom Alphas in ZBrush tutorial by Jaakko Saari Making your own custom alphas in zBrush can really speed up your workflow. These can be used for anything from buttons in clothing to latches and other hard surface details in mechanical models, or bullet holes, for example. Rock surface details can …

Zbrush Connecting elements together (Dynamesh) by Matt McIntosh This video shows how to connect/ merge together different subtools, eliminate seams and blend them before converting in to one piece with Dynamesh. Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d …

Zbrush Shadow box tutorial by Matt McIntosh How to use the Shadow Box feature within Z-Brush 4R7, Matt will also show how to use the radial symmetry and then how to project on to another surface using the Match-Maker brush. Digital art, 3d art, 3d artist, 3d character …