Jeez, I never realized how bare the bar was!
I don't know how much artistic liberty you are taking with this, but I sketched up an idea of how to imply more seating.

One method is to create a step down area and stretch an area toward the windows with more tables, or even half-tables protruding from the walls that people could stand at.

The other idea is that you could have pull-out stools that fit flush under the bar.

Speaking of the bar, did anyone else ever muse about how the bartender had to vault over the thing to do his job? A gap in the bar for him to get around would be great for realism, or even just a door behind the bar we can assume leads to a kitchen or employee entrance in the ally.

Awesome work. I cant wait to see where you take this. If you're doing direct remake, or if you add flare, either way, I'm digging it.

Is posting a specific self-created visual design suggestion something that you should ask before doing? Not trying to blast you, PS, just wondering.

Now that you mention it, yes. I should have asked. I'll be more considerate in the future.

I'm not expecting, or trying to coerce my suggestions into the actual project by putting up a visual representation. I just find that I'm poor at describing things spatially, and thought a half-hour mock-up would help illustrate an idea of how to expand the bar from a shooting gallery to a legitimate business location. Sorry, Thrawn if that came off as pretentious.

Now that you mention it, yes. I should have asked. I'll be more considerate in the future.

I'm not expecting, or trying to coerce my suggestions into the actual project by putting up a visual representation. I just find that I'm poor at describing things spatially, and thought a half-hour mock-up would help illustrate an idea of how to expand the bar from a shooting gallery to a legitimate business location. Sorry, Thrawn if that came off as pretentious.

I can't speak for Thrawn but I thought it was really cool that you took the time to do that. It makes me feel all nostalgic and **** to see someone doing concept art for something from a game that's over 20 years old.

Sorry I've been off this project lately--work's been extra busy and i'm taking some online classes that are sucking up a lot of my free time. That's going to wrap up in a couple of weeks though and I'm excited to get back to this project.

Sine's Nar map holds a special place in my heart, haha--looking back at these screenshots I think my brain remembered a lot more detail than was actually there, but regardless, his map had this intense sense of atmosphere that was really uncommon in JO maps back then (including the Ravensoft ones). I think he and Gonk were my favorite mappers, probably? I wonder what they're up to now.

SO I ended up with a lot of commitments that meant I couldn't work on this for a while, but I'm hoping to get back into it soon--for now, I'm doing an online texturing mentorship and made those building/spaceship textures a lot better:

So it's been a busy year but I want to get back to this, finally--one thing I did do was a hologram meant to look as close to the ones in the OT as I could get it. It could use some more work but it basically works as intended which I'm pretty happy with. Now I just need a model of Kyle's dad (Z"L).