Monday, September 3, 2012

Why Should You Vote for Mutant Mudds on Steam?

You might be asking yourself, "Why should I vote for
Mudds on Steam?" when you may already have Mutant Mudds on your 3DS, or
you’re waiting for the 20 new Grannie levels to land on the eShop (which is
totally going to happen btw, as a free update). You may also
be thinking to yourself, “Erp, I don’t want to play Mutant Mudds on Steam or
even the PC for that matter!”

Right, well – these are all excellent reasons not to care
about Mutant Mudds being on Steam. However, if you care about the games that
Renegade Kid produces, please read on.

Steam is the largest distribution channel for PC games,
period. They outsell all of their competitors to the magnitude of something
like 1000 to 1. They’re very impressive. Some games that were previously
released on XBLA typically outsell the XBLA lifetime sales in just a few days
on Steam.

We have ported Mutant Mudds to the PC. The result is a
pretty great version of the game imo that sports 20 new levels, on-line leader
boards, nifty depth-of-field effects, and an all-around solid package. I am
proud of the game. The reason we devoted our time to this port was to bring the
experience that many Nintendo fans have enjoyed to a new audience on the PC.
And, yeah, to make some money!

In fact, money was one of the main reasons we developed
the port. You see, the eShop version sold pretty well, which helped pay back
our investment into the development of the game – which is totally awesome, and
I feel lucky and I am thankful it achieved this. But now, we need to figure out
how to fund future development.

Please don’t offer kickstarter as the solution, in your
comment below. You and I can chat about that some other time, cool?

Porting Mutant Mudds to the PC, and selling it on Steam,
has the potential of bringing some much needed funds into Renegade Kid, which
will go straight into the development of new games. As we’re being perfectly –
and frankly – honest here; I would like to put the majority of our future
development efforts into the 3DS eShop and Wii U eShop titles (we’re authorized
Wii U developers now btw – excite!).

"I get the impression that we’re in need of about 100,000 total ‘thumbs up’ votes to reach the goal on Greenlight – so we only have about 98,000 positive votes to go…"

Yea, I voted for it day one, and came to the same conclusion...though I hope they have some other factors involved in the calculation. If so, that's very crazy for indie games. Many don't seem to get popular right away, and take a while to build up.

Good news, can't wait for the update! With that said I do like the attitude of showing support for steam meaning further potential support for the eShop. A way to share experiences while supporting the platforms those experiences are on.

A positive far cry from Ubisoft's lame early Wii generation talk of using funds earned from casual Wii software to fund development of new games on other platforms. Talk about a kick in the teeth.

I voted right away. Also I doubt you need all that many votes. What I assume is that they set the amount as high as they dared, so no game actually reaches it easily, or at all. If they did set it lower and they ended up with all games getting greenlit, it'd be a complete failure.

As it is now, I heard they look at the achieved numbers each game achieved, compared to other games. So it's not about get 100k and get greenlit or not, but get 100k and it's a no brainer, but if you get more votes than other games, or in a short amount of time, then they look at those titles more closely, instead of sending the "no good fit" for steam mail.