My Colony v0.64.0 Released

New release of My Colony has just been pushed out and should be heading out to all devices over the next couple of days. This is a minor update, as with the weather warming up I have been pretty busy with yard work and landscaping around the house over the last few weeks. Still though, there are some important changes, so let's take a look at what is new!

My Colony v0.64.0 Changelog

New Stuff

Added a Delete All button to the building stats screen. Use with caution!

New Research build category added

Added new in-game texture mod downloader

Changes

The in-game commonwealth chat now shows which colony each user represents

Players on the Xbox One console can no longer play online 😕 (Microsoft requirement, nothing I can do about it)

On Android and Windows 10, lighting effects are now turned Off by default, for performance reasons. Can be changed back in the Engine Settings screen

Slightly improved Starship construction time

Starships and Wheels have been added to the GBT

Multiple texture mods can now be activated at once

You can now upload your custom texture mods to the My Colony server in-game

Notes
As you can see, this update primarily focuses on cleaning up existing content and a complete rewrite of the texture modding system. If people utilize the new Texture Mod upload/download server, I will expand the feature allowing for in-app screenshots before downloading, and user ratings for the mods so you know what you are getting ahead of time.

I am thinking of implementing an entire in-game complete modding system, allowing the modder to start with a completely blank slate game file and build their own My Colony like game from scratch, defining their own civs, graphics, structures, and all related content. More information on that will be forthcoming.

Anyway, next update will probably be back to content again, unless something major comes up. Let me know if you have any issues with the new texture mod system, as I did rewrite the entire thing from scratch to allow for multiple mods to be activated at once.

that looks like a major theam to be added I must admit you will keep life in this game with this kind of content .
The modding idea could be expanded on were a person can define resources a building produces and well frankly any in game basic thing along with buildings . NOT network modding though ) transport walk that much to complicated for most .
It took a special team doing ONLY that to have it come out right .
Me and many others who I hang with all enjoy stats ( aka resource )modding as much as adding new buildings wich we did not even consider modding .Now textures we did consider mods .
Building were player created content the rest was mods .

Ovesly this type modding would be offline only . Wich we also implanted as well ( accutly we had them as separate files so we could just drop them in downloads folder and take them out when ever we wanted .

But this only was workable for resource type mods removing a building caused a blank box to be on the tile .
Your game is a step ahead on that as removing a texture ( building mod it reverts back to original no problem .
anyway a few good points in wich your system is a improvement over most .

malakhglitch said:I got the update notification for the Android app, but not for the desktop one.

EDIT: Just checked the Microsoft store and it still only has v0.63.0.

Yeah, the update has been rejected from the MS Store because it allows online play and does not conform to the Windows Parental Controls or something. I am currently working with their app certification team to get it resolved :-/

bastecklein said:Yeah, the update has been rejected from the MS Store because it allows online play and does not conform to the Windows Parental Controls or something. I am currently working with their app certification team to get it resolved :-/

-Lumber mills- I think doesn't have any function in the game, they don't process trees in wood and if they process the appreciated resource of wood the building doesn't show any kind of visibles stats like the others buildings

-Education- we have schools and jobs demanding certain amount of IQ to their employees and students for work

But in the stats of every person it should be very useful to have the quantity of IQ each one have. On that way should be easy to know what job you can assign to each one

Since that now not everyone can work in the same place by coefficient lack we have hard times to fill the jobs without mention no one want to study🤷🏾‍♂️

-Lumber mills- I think doesn't have any function in the game, they don't process trees in wood and if they process the appreciated resource of wood the building doesn't show any kind of visibles stats like the others buildings

That building stores AND processes harvested trees into wood. As it does both, I don't think the building shows things properly unless you actually pull up the stats screen.

I don't really post on forums, but I have a suggestion, can you make it to where you can see who lives in a residential building, because I want to give the first two people who started the colony $2,000 each and I could only find one of them. Sooooo... only one of them got the $2,000 and I think the other person is jealous. 😂 Anyways, can you add that please?