Monday, June 15, 2009

A Raid Leader Previews the Isle of Conquest

Okay, everybody, it's time to hit up Ulduar. We're going to be trying for Freya's hard mode tonight.

Not you, though, buddy. You've got a much more important task. Yep. You're needed on the Isle of Conquest.

That's right. While we're all raiding, you'll be going to an island somewhere off the shores of Northrend. A rock, hardly worth a second look.

No, wait. That's not what I meant.

It's a test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest, while everyone else is in Ulduar.

You don't need the petty trappings of lesser players, like loot and achievements and iron proto-drakes. You're too great a player to be distracted by such foolish trifles. No. You keep your eye on the big picture, and the big picture is a picture of you, standing victorious atop whatever people stand atop on the Isle of Conquest, while the rest of us go to Ulduar.

Which strategic location will you capture for your advantage? Will it be the cobalt mine? The airship hangar? the oil derrick? The docks? We really don't care, because we're going to raid. But whatever you do out there, it will be written in legends that none of us will read.

Don't get me wrong. We'll miss you in Ulduar, especially the druids. Without you there, they won't know who to battle res. And the tanks have learned so much about their threat generation deficiencies from the way you rip aggro off of them with your epic spike damage immediately after the pull.

You're not just the kind of player who brings top-notch performance; you elevate the rest of us. And I mean that, dude. But we're going to soldier on without you, because whatever is going on out on Isle of Conquest is really, really important.