Imagine, if you will, that the industrial revolution occured decades before the apocalypse, only to be picked back up a century later amongst the pieces of a broken world. Sordid Dystopia is a post-industrialist and vaguely post-apocalyptic game set in a low-fantasy world, where the public, concerned mostly about their social and economic livelihood, are blissfully ignorant to the inhuman eyes that watch from their shadows. Written by Nathan Knapp, Sordid Dystopia is the flagship game for the TOPIA engine.

The supernaturally charged wanderers have found themselves in the middle of a town that wants them dead. Even worse, a group of Zekist Paladins are on the trail of the wanderers. These bloodthirsty inquisitors will stop at nothing to strike down those they see as heretics and monsters.

Can this strange group of misfits work together to survive? Or will they be swept into the dust of history?

A ghost was fought. A mansion was exorcised. A storm was stopped, and amazingly, the supernaturally charged band of ruffians actually got paid!

They skipped town soon after, moments ahead of the Zekist Paladins. They find themselves coming to the broad edge of shore at the end of the long river they had been travelling down. The town of Faro stands before them, ripe for opportunity.