Resource density tweaks & more

I’ve seen you complaining that there isn’t enough copper and iron in the world. Spent some time today reviewing this, and indeed I think you’re right! So, I made the resources more abundant. Plus some other changes, see below.

I’ve just published 2.1.13 to Google Play. Here’s the list of changes:

Tweaked cave generation algorithm to make the caves go deeper on average (it’s easier to find certain minerals deeper)

Increased amount of iron, copper, coal and diamond ores

Increased armour durability (especially stick armour – don’t overlook it, it’s very cheap to make even on day 1, and more than doubles your resilience to attacks)

Made boat stronger and reduced chance of fish being able to attack you on the boat (instead of attacking the boat)

Fixed player digging blocks behind animals when trying to hit them but missing, in creative mode

Increased digging time of all stone types by hand by about 25% (more incentive to make tools)

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