i7 2930MHz 4x2threads: Raydiant

So after finishing and using the Raydiosity engine I could see some ways to improve the quality and performance of the renders. And with the new true multikernel CPUs may be even realtime true radiosity interactive movement could be achieved, a game can be made… . As with the previous Raydiosity engine a fundamental feature is a strong and easy procedural geometry and texture generation API. This time I linked with Qt library. After 6 months of redesign and heavy coding this are some of the screen shoots of the new Raydiant engine in preview mode (most of them are obtained at interactive rates):