Improved resistance to some kinds of mod conflicts Added g_prefab_replace command simplifying rename of prefabs. Fixed issues with advisor after teleport. Fixed several possible instabilities. Fixed positioning of some company trailers.

Reworked force feedback feature Engine torque simulation improvements. Idle throttle and clutch changes. Many new physical properties added to the simulation model. All dashboard gauges are simulation based now Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0) Fuel consumption during engine idle fixed

GAMEPLAY

Redesigned Job Market's job listing to be able scroll through all jobs The speed limiter can be now disabled in Options screen. Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral. Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse Ferry route length displayed in the job selection. Loan installments are properly rounded up and displayed, improved timing of loan payments Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0) World map can be closed by same key that opens it (default key M)

MAP

Fixed navigation lines on UK variant roundabout Hundreds map fixes, tweaking and prettyfications A2 highway completed (as in real life 2 lane highway) including tollgates New road leading south from Szczecin in Poland Fix - added some no-weather areas placed under some bridges to avoid rain appearing there Wrongly set border between France and Belgium fixed Grass, terrains and rocks intersecting walls of some tunnels fixed Tons of other minor map fixes

MODELS

Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later) Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill New small tollgates in Poland on A2 road Fixed animations of various pedestrians

CODE

Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate It is possible to skip the intro animation using a -nointro parameter Fixed garage name in player truck relocation UI Rain probability in both corner values ensures infinite weather duration Weather can change after time fast forward The save slot selection is shown after profile selection if there was problem with automatic load There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads Increased range of non-linerity slider in controller option screen Fix potential crash related to recent Nvidia Optimus drivers changes Added more job-start autosaves Improved robustness to mod removals Improved behavior of input wizard Improved efficiency of memory pool usage Renamed game.log and game.crash files to game.log.txt and game.crash.txt Improved behavior of non-widescreen resolutions while driving Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars The game will reset jobs whenever it detects certain changes in data Added Georgian language to the game

SOUND

Money sound played only on important events Air brake sound fixed

STEAM

Game will pause when Steam overlay appears Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING

New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors. Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod. As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

1.3.1

(1.3.1) several safety checks added to improve stability with unofficial game mods created for previous versions of the game official licenses from Iveco and Volvo ability to change the company name, logo or preferred brand retarder (automatic or manual) per-profile mod selection (can be overridden using -force_mods command line parameter) support local currencies of each country in the game gearbox accessory selection new online radio stations (now up to 190 stations) physics takes into account different weights for trailers and cargos Renault Premium upgrades Renault Magnum side-skirts are now an optional upgrade hired driver log hired drivers more likely to find suitable cargo on the way back re-hired driver issue fixed ferry fee is not charged to player for quick jobs UK distances in GPS fixed fixed memory leak when playing mp3 files using radio improved handling of corrupted save files improved resiliency to some types of corruptions caused by mod removal fixed cabin blur during rain over 200 map changes and fixes several German roads thoroughly tweaked and prettyfied bump causing damage on German A3 fixed powerline columns in the middle of the road removed gas station in Bremen AI curves fixing on some prefabs increased vertex buffer sizes to improve game stability with more detailed vehicle models Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+

1.2.5.1

DAF - added as new licensed truck brand added command line parameter -nodx9ex which disables extended DX9 interfaces for compatibility with Xfire support for Unicode characters support for Japanese, Korean, Vietnamese, Chinese, and Bulgarian enter your name in profile with non-ASCII characters better automatic save/load system fixes in registration plates for SK, NL, FR, I, S, BE, A recreated lamps illumination of all trucks, trailers and AI vehicles readjusted fatigue simulation new gearboxes for each truck adjusted steering over two hundred individual map fixes and prettyfications, fixed weather areas, added new lamps to prefabs several inaccessible roads removed from navigation system bus added as AI vehicle in traffic improvements of AI handling on prefabs - speed, acceleration, and braking decreased Valiant dashboard brightness route advisor's "running line" corrected added extra tier to progress history - progress is shown up to level 150 now skill screen doesn't pop up on level up anymore if there are no skill points available rain probability slider added to Options truck braking intensity slider added to Options subtle improvements in HDR tonemapping