MANUS

«A fearless warrior who could fight a dozen men alone, Manus served in the vanguard of the Royal Army; but after one of the battles had cost him an arm, he was transferred into the rear. His inexhaustible desire to fight in the front drove Manus into the Gorge of Burning Creeks. The dwarves that lived there combined their mechanical skill and the magic of the Saxum monolith they brought down, and replaced the warrior’s lost hand. From that day forth, those who flee from battle come face to face with Manus before they know it».

Abilities

JOINT ASSAULT

Type: Attack ability.

A proper formation makes the good assault.

Target: any enemy hero in an adjacent hex.

Attack Power: 0 base, +1 for each allied hero adjacent to Manus.

Cooldown: all Attack Abilities have a cooldown of 1 turn. You can use it to Attack, or spend it to Move the hero into any adjacent free hex.

MECHANICAL ARM

Type: Support ability.

Extend the mechanical arm to pull a hero.

Target: any ally/enemy hero one free hex away from Manus in a straight line.