Oh Noes!
How could I not realize!, damnit... Way too sneaky for me.
I hope this does not lead to a Shitstorm... O.o
Hey there Tom how's the weather looking for this thread?

Not good Gene, not good at all. We've got high winds coming in from the East and a storm full of shit headed our way.

That's not good Tom, not good at all.

@Admin: Rename thread to "Star Wolves 3: Development in Ashes" - oh wait, there are no Admins... silly me.

EDIT:

BTW: What do you think about StarSector? its an pretty awesome pre-alpha Game, which allready has an huge Modding community in it.

When I finish my Mod (most likely v1.1 - v1.3), I'll probably switch my modding to this Game, since Star Wolves is pretty much Dead.
Since it is still pre-alpha, it still has an very long life-time, in matters of Community and support of *cough* developers *cough*.

I could totally see myself Doing an Star Wolves Mod in StarSector hehe.

One thing I like about this game is that -
This game has some similarities to Star wolves, maybe they even took some inspiration from it. since there are is an Faction "Tri-Tachyon" which has the SAME description and same motives as of the InoCo, they specialize in AI Development, Laser Technologies, always use the mod Advanced Stuff available, etc. and to top it all off, the default color their ships use is Blue... there even is an Similar faction to the USS, which is the "Hegemony".

Hello all!
First off @nocalora29: I bought the game and got my $10.00 worth for sure but it has little to do with Star Wolves other than being set in space. I enjoyed it but the lack of a story or purpose other that being stronger for strength sake got kinda old. I got more life with Starsector Plus Nexerelin and Faction mods but it is on the shelf until the next game patch. I do recommend it for anyone who reads this thread.

OK, so now to the monthly wine grind. Devs? *tap* *tap* *rattles cage* news? C'mon someone is paying for this server board to be open. Hell just tell me to piss off already and stop nagging I'd be cool with that. Much love - ME

Glad you enjoy the game as much as I do, it may not have to do very much with SW, but its one of the few Space games kinda Remind me of it.
+The Devs are extremely Passionate guys that are Actively talking to the Community on their Forum, something 1C Company is Incompetent to do as we can See. (I Don't even have any fear of getting Banned for saying this, its obvious they DO NOT check these Forums)

Development is kinda Slow at the moment, but atleast they actually Care about what they do with the Game, judging by this if they will Implement a Story-mode, it is probably gonna be Awesome.
AND I Agree, Nexerlin ROCKS.

Anyway, any favourite games you're waiting to finish development atm? (except sw3:aov )

My personal favourite would be SPAZ2.

--

@Nike-it
yo, if you were so kind to announce this game some Years ago, would you also be so nice and just make another post telling it is "CANCELLED" thats 9 letters!, can't be that hard!

The silence.... its quiet.. too quiet.
oh right its just the Star Wolves forum.

Since all this forum is now is an Advanced Chat utility seemingly, maybe I can announce that I released some personal tools that I use, in the Sig.

one of these Include an functioning GUI Slot Creator[SWX.Patcher], without it, I could have never made the Hurricane's GUI with over 100 Turrets. Source is also Included to everyone wanting to modify it, it is coded in VB.NET using the .NET Framework 4.5.1

anyways...
Hey Lotrek, lets play Tic-Tac-Toe, I'll start

[X] [ ] [ ]
[ ] [ ] [ ]
[ ] [ ] [ ]

... I can't believe that I try to play this game on a Games grave.
<dramaticmusicactive>what have I become?</dramaticmusicactive>

BTW:
Do you like the Idea of Enemy AI Opponents or "Agents" which can also gain power and will eventually become a threat to the Player?, they also Move as you move to other Systems, eventually they start tracking you when they are confident enough to Fight, and when an specific function detects their current location is where the player is... well then the spawn in from another portal (hopefully not yours) and Move to the Player's MS Location, of course with intention to pick a Fight.
I recently started working on this, even tho I can't test my Code too well, but it is possible alongside with the other Basebuilding Script.

They aren't like other npc fleets, their Information is actually Saved, and have an Mothership, their Strength, their amount of Fleets and their Current Location on the universe is Saved in variables.
They get basically get "Updated" on their Location each time the Player changes systems, but ofc they dont just go from corrino to charon or something like that, they also go from their current system to the next one that is Connected to theirs.
Also: they won't just Become "+1" Stronger, their Gained Strength is being calculated with help of Random number Generation, to add a bit of variety to the Agents, so they don't have the exact same Fleet amount and Equipment Quality(Strength) everytime you encounter them.

Atleast there will be actually be "Danger" and "Threat" to the Player after he has Endgame Equipment and Perks.
It will also be Completely Configurable, from RNG to Default settings in the InitTeamScript.script file, which I treat as an Configuration file in my Mod.
aaaand you can also influence your Relations with the "Agents", I plan to create maybe 7 Agents at the start of the game, all start with Neutral Relations to you, but as Story scripts are getting executed I plan to make 1 or 2 to become Aggressive towards you.

Advanced chat function on: Yes the addition of an enemy to fear would make it less predictable for those of us with multiple play-throughs. May be a bit much for someone more casual so a configurable menu at start is a good idea. When you say you'll have multiple agents, will they all be a new faction or somehow tied in with the various game factions. If the latter I would suggest color-coding them according to which faction they belong to:

My main concern is them somehow appearing during the campaign and really messing things up. I can think of a couple times where either stealth is key or where a friendly faction turns hostile if you attack anything in their systems. Overall a worthy pursuit and I will help beta test it if you need.

OK now then to my monthly rant - C'mon devs what's it gonna be this month, trick or treat? I suspect trick but I blindly hope for treat.

... its getting INTENSE IN HERE!.
--
I didn't thought about that until now, I thought I'd make them just Neutral, but it seems like an Nice Idea, I think I'll also make an RNG-Function which decides what Faction these Agents are on, but I'll probably Force the game to have atleast 2 Neutral-Faction Agents via some IF's

--

Don't worry about them interrupting your Story, I will just let the tracking function decide about it if the player is in an Important Mission(Escort, Ending, Stealth) or not.

But just for the lulz im gonna make it Configurable, imagine just an overpowered Agent entering one of the ending missions (Especially the berserk one in New-Kyoto)... the Lag would be Real.

--

I don't really know tho how I am gonna make them to be able to Change Relations to the Player, ofc if you attack them they are gonna be Pissed, but what would be the best way to Establish an "Alliance"?.

Would be making an "Contact with Agent" sub-menu in the Maintance Station's be enough?, or do you have any Ideas on how the player is supposed to change Relations to Neutral, Alliance/Friendly?.

-- (I love these seperators, they look so damn fancy)

Color coding?, You mean how they are represented in Text or their Ship's Textures?, If you mean the Textures I could make the spawning functions Easly decide what kinds of ships they will be using (Meaning _pl0, _ino, _uss and so on)

Did Trucidation come up with this Idea?, props to him, when did he ever suggested something like that?.

*We briefly interrupt this Chat for a Childrens-Story*

Code:

Once upon a time... where an Publisher existed, named 1C Company.
They were the best People around, helping an Developer Team named X-Box to Create their best game yet(and maybe last) holding the name of Star Wolves.
It was a Wonderful game, with the Modding Community greatly involved due to its Accessible Resource Files, but then something happened, and X-Bow changed...
They made an Sequel to the Game, which has been Cursed by the Evil powers of Greed, and they finally vanished off the world(website gone).
Now, the remaining Forces which would be able to Program another Sequel to the SW Series would only be the Elite-Games-Team, People greatly speculated if they fucked up, or just made an Worthy succcessor, but in the end, the Hope we had in it... has been.... mmmm'kay(See what I did the... **** it), but forreal, in the End, it has been an Good Game. BUT THEN(Dramatic music plz insert herr), An So EPIC GAME NOBODY HAS EVER SEEN BEFORE WITH CRYSIS 10 GRAPHICS AND OPEN-SOURCE AND DEV-TOOLS FEATURES HAS BEEN ANNOUNCED AND IT WAS... oh wait
it never got released, didn't it?... well ****.
Story-Teller: What the actualy ****, is this? YOU ARE BROADCASTING THIS SHIT AS AN CHILDRENS-TALE? WHAT THE ACTUAL ****?
Producer: Yeah I--
Story-Teller: ****. YOU. Im Outta here! *smashes door*
Technician: Ummm Childrens Story over!

* Over *

I just realized something, did they just Implement the Censoring of Curse words but they FAILED to do it properly?
**** <- Gets censored: 'F'U'C'K'
SHIT <- Does not get censored. LOL

<advancedchatutility>ON</advancedchatutility>
Heres a little overview of one WTF Mod for Amnesia: The Dark Descent, I have worked on a little bit, I always work on it when Im extremely Bored, so have fun watching that, oh and Turn down your volume, + If you're epileptic you shouldn't watch it.