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Details and Discussion in the Forum Thread
The Cooper release is named in honor of the new monster infighting system, now you can sit back and watch as your enemies tear each other to pieces. Don't get too close though, they're still out for your blood.
This release also brings the long-requested DeathCam system, which lets you see the aftermath of the glorious fireball or atrocious trainwreck that was your demise.
Gun users will notice a new aiming menu, you now spend time to steady your aim, do you take the shot now, or wait until the zombie gets a little closer?
Tailoring-oriented survivors (and who isn't?) will note the new tailor's kit item, which lets you add insulation or protective patches to your clothes.
Survivors with gigantic deathmobiles may appreciate the new turret options, including being able to enable/disable individual turrets, and being able to fire some turrets manually.
Finally, for survivors with, shall we say, "well-stocked" bases, there are massive improvements to performance when there are many thousands of items nearby.

Details and Discussion in the Forum Thread
The Brin release is named in honor of significant improvements to PC/NPC relations.
This release, containing over 9,000 commits (I counted) brings an unheard-of amount of new features and content, most of which wants you dead.
Start your adventure in a wide variety of different locations, with a selection of different starting scenarios, now with unique character traits. Explore new locations, some of which are ridiculously big (did somebody say 'mall'?), and some of which have inhabitants that don't want to eat you for a change. Vehicles have gotten some love, and now form a basis for an electrical network should you desire to build one. If you've ever wanted to strap a C4 pack onto an RC car and drive it under a Zombie Hulk, you got your chance.
A few more highlights:
You want speed? We brought the speed.
You want more buildings? We have more buildings.
More configurable difficulty? got it.
Better menus? Way better menus.
Mutation chains to explore? Tons of em.
More guns? yep.
More things to bolt on your deathmobile? All over the place.

There was an error in visibility settings, and it turns out most people couldn't see the previous announcement about the release of version 0.A.
So yeah, that's out! Check it out!
In other news, we've also published an official Design Outline, to help developers collaborate and work towards a central vision as we move into the future. If you're interested in reading it, check it out and leave a comment! Or, if you're interested in making some in-depth suggestions, join the ongoing discussion on what changes should be made, if any.

Details and Discussion in the Forum Thread
The Kaufman release is named in honor of a huge expansion to Cataclysm's mutation system. The release, our largest yet also brings innumerable bugfixes, performance enhancements, new items, a long-awaited module manager, new monsters, fullscreen mode, better mouse support, new map tiles and an unheard-of level of stability.
Some highlights:
Module manager now supports enabling and disabling large swaths of content.
Fullscreen mode.
Many mutations, more refined mutation progression.
Improved view options for driving, your view can shift in the direction of your travel, and the game can display a crosshair indicating facing.
Improved item handling, including category views, partial stack handling, and examining the contents of a grabbed vehicle (e.g. your trusty shopping cart).
Mouse move and mouselook.
Fishing, grab a pole!
Working Refrigerators for fish and other comestibles.