Currently, I'm undecided. I'm trying both, but leaning towards the Ravager for a few reasons:

- Range. Neither the Ravager nor the Scourges are survivable, but with 36" dark lances, the former can often fire from far back (preferably obscured by a terrain piece) and avoid exposing itself too much. Scourges, on the other hand, have to come pretty close to the enemy to fire - and are very unlikely to survive a return volley. Plus, if they want to make use of cover, then they'll frequently be taking dangerous terrain tests.

- Utility. S8 AP2 is useful against a lot of targets - MCs, Elite Infantry and so on. S4 AP4 is virtually worthless if your opponent isn't using vehicles (or when they've all been destroyed).

- Track Record. I'm well aware of the math, but at the same time my haywire blasters just don't seem to do anything - it always seems to be my dark lances and blasters that have to pick up the slack and blow vehicles apart. Perhaps this will change at some point, but so far I'm definitely leaning towards Dark Lances over Scourges.

Though, I might also try attaching a WWP to some Heat-Lance scourges and see how that works out.

Yeah, I like those too. I was considering replacing them with Scourges... but then in my first game scourges did naff-all, whilst my Blasterborn squads ploughed their way through a Librarian Dreadnaught, a squad of Death Company and Seth.

I usually field both, 2 ravagers and 1/2 scourges at 1500.I prefer ravagers on the field T1, as they are easier to redeploy if needed, and scourges for DS, not being affected by the direction you place them if scattering.I'm not goin to add a wwp with HL, in that case I just use fire dragons, much more reliable and with the possibility to jump on a raider for more survivability, also from the vehicle explosion, or blasterborn if playing full DE

Last edited by Javorra on Tue Dec 30 2014, 23:44; edited 1 time in total

I struggle with all forms of DE AT...it's frustrating...I don't own any ravagers but my luck with lances is poor. I like assaulting tanks to kill generally. I'm currently experimenting with 2 5 man haywire scourge squads and at least their presence forces my opponent to change tactics...despite my inability to hit in the first place.

Trueborn in a raider aren't even an option for me anymore. Ignoring the impossibility of actually finding enough blasters, for the cost of a WWP Blasterborn raider, you can get 2x Triple Lance Ravagers .... Why would you bother? More shots over more turns.

I currently use 4 units of full haywire blaster Scourges and they haven't let me down so far. As for Ravagers I do not own any of them so I can't make some serious testing, but I find the 2+ of the haywire blaster much much better odds than the usual 4+ of dark lances. Sure they have a chance to get a vehicle blown but it is slim.

Granted they can be more usefull for instant death shots or ap2 shots on infantry, but so far I make do with sheer volume of poison from my other units...

Trueborn in a raider aren't even an option for me anymore. Ignoring the impossibility of actually finding enough blasters, for the cost of a WWP Blasterborn raider, you can get 2x Triple Lance Ravagers .... Why would you bother? More shots over more turns.

If you have to jink a ravager its nearly worthless trueborn dont have this problem

Ravager 3 darklances 125 points

Trueborn 2 darklances in a raider 160

35 poin tax that says if have to jink (and you will) you can still fire 2 darklances at full ballistic skilland assuming you didnt jink same firepower and the ability to fire at a different target assuming you kill the enemy with one volley

It is very annoying when you bring haywire scourges to an infantry game. They do give a nice punt to our standard dark-glance abilities but just aren't that versatile. I've actually been trialing scourges with blasters and they are doing ok. Its just another case of spamming lance weapons and hoping one will ho through. But it also gives a bit of versatility for when you need to take out crisis suits, terminators etc that haywire cant do. But when you get one glance on a obj-sec land raider from 4 hits your gonna miss that haywire.

That being said I still like the ravager for main anti tank, its got that range, can make good use of cover to make it really survivable compared to scourges and its never not got a target!

By the sounds of it, the general consensus is take both basically. Have to say, I absolutely love taking 1 Dissie Ravager. I take one in every game since 6th. That has left me, in the majority of my lists with 2 Lance Ravagers and 2 units of Haywire Scourges. I then use the Dark Artisan formation as my backup anti-tank when arriving from DS if needed.

I remember very few games when my 2 units of Scourges haven't done extremely well. They obviously have a much higher chance of getting rid of vehicles than Lances and even once the tanks have gone, actually having some AP4 has been useful. Then end game, they are great objective grabbers, as Thor said.

It really depends on the situation. Sometimes Ravagers are better and sometimes Scourges are. But unless you know exactly what you'll be fighting and under what conditions (terrain, deployment, ect.), taking only one option is likely to result in a disadvantage on your side.

Outside of super heavies, I am hard pressed to think of a situation where haywire weaponry is superior to lances.

The big difference is not so much in the weapon as it is in the carrier - and if you rather want to shoot the enemy in the face or in the back.Scourges are the more sneaky option. They can more effectively move through cover and get close to the enemy at a lower risk than a Ravager. They can take Blasters, but those have a lower range than Haywire Blasters. And Void Lances are hardly a viable option for them.