If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly...

So, you have a brilliant product idea and you think Uncle Sam should fund it. I can’t blame you. Compared to VC money, SBIR funding comes with relatively few strings attached. Most importantly: you don’t have to give up any equity. So...

The learning games market is embroiled in a quiet conflict over the true definition of game-based learning. According to the Level Up Learning study by the Joan Ganz Cooney Center, “Nearly three-quarters (74%) of K-8 teachers report using...

I recently delivered a talk at the National Science Teachers Association entitled “Engagement Unlocked: Using Learning Games for STEM”. I began the presentation by disavowing the title because it suggests that, up to this point, engagement has been…

Filament isn’t just excited about Game-Based Learning (GBL), we’re excited about all forward-thinking pedagogies that involve hands-on experiences, and that produce students who can think critically and design solutions to real world challenges. This is why, for instance…