Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Alchemist's Refuge

Alchemist's Refuge

Land

{T}: Add {1} to your mana pool.

{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.

Land

{T}: Add {C} to your mana pool.

{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.

Ally Encampment

Ally Encampment

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{2}{G}

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Aysen Abbey

Aysen Abbey

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add {W} to your mana pool.

{2}, {T}: Add {G} or {U} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add {W} to your mana pool.

{2}, {T}: Add {G} or {U} to your mana pool.

Balduvian Trading Post

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Land

{T}: Add {C} to your mana pool.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Blighted Woodland

Blighted Woodland

Land

{T}: Add {1} to your mana pool.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Blight Herder

Blight Herder

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

4/5

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

4/5

Blinkmoth Nexus

Blinkmoth Nexus

Land

{T}: Add {1} to your mana pool.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land

{T}: Add {C} to your mana pool.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Urn

Blinkmoth Urn

{5}

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.

{5}

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.

{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Brood Birthing

Brood Birthing

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Generator Servant

Generator Servant

{1}{R}

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

2/1

{1}{R}

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {C}{C} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

2/1

Ghost Quarter

Ghost Quarter

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Ghost Town

Ghost Town

Land

{T}: Add {1} to your mana pool.

{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.

Land

{T}: Add {C} to your mana pool.

{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.

Glimmerpost

Glimmerpost

Land — Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {1} to your mana pool.

Land — Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {C} to your mana pool.

Goblin Burrows

Goblin Burrows

Land

{T}: Add {1} to your mana pool.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.

Gods' Eye, Gate to the Reikai

Gods' Eye, Gate to the Reikai

Legendary Land

{T}: Add {1} to your mana pool.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.

Legendary Land

{T}: Add {C} to your mana pool.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.

Grand Architect

Grand Architect

{1}{U}{U}

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

{1}{U}{U}

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)

{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land

{T}: Add {C} to your mana pool.

{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} to your mana pool for each storage counter removed this way.

Magus of the Library

Magus of the Library

{G}{G}

Creature — Human Wizard

{T}: Add {1} to your mana pool.

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

1/1

{G}{G}

Creature — Human Wizard

{T}: Add {C} to your mana pool.

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

1/1

Mana Cache

Mana Cache

{1}{R}{R}

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

{1}{R}{R}

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana Crypt

Mana Crypt

{0}

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {2} to your mana pool.

{0}

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C} to your mana pool.

Mana Drain

Mana Drain

{U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.

{U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} to your mana pool equal to that spell's converted mana cost.

Mana Echoes

Mana Echoes

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, you may add an amount of {C} to your mana pool equal to the number of creatures you control that share a creature type with it.

Manakin

Manakin

{2}

Artifact Creature — Construct

{T}: Add {1} to your mana pool.

1/1

{2}

Artifact Creature — Construct

{T}: Add {C} to your mana pool.

1/1

Mana Prism

Mana Prism

{3}

Artifact

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

{3}

Artifact

{T}: Add {C} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Mana Seism

Mana Seism

{1}{R}

Sorcery

Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.

{1}{R}

Sorcery

Sacrifice any number of lands, then add that much {C} to your mana pool.

Mana Vault

Mana Vault

{1}

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {3} to your mana pool.

{1}

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C} to your mana pool.

Maze of Shadows

Maze of Shadows

Land

{T}: Add {1} to your mana pool.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land

{T}: Add {C} to your mana pool.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Maze's End

Maze's End

Land

Maze's End enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Land

Maze's End enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Metalworker

Metalworker

{3}

Artifact Creature — Construct

{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.

1/2

{3}

Artifact Creature — Construct

{T}: Reveal any number of artifact cards in your hand. Add {C}{C} to your mana pool for each card revealed this way.

{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Snow Land

{T}: Add {C} to your mana pool.

{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Mutavault

Mutavault

Land

{T}: Add {1} to your mana pool.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land

{T}: Add {C} to your mana pool.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Myr Moonvessel

Myr Moonvessel

{1}

Artifact Creature — Myr

When Myr Moonvessel dies, add {1} to your mana pool.

1/1

{1}

Artifact Creature — Myr

When Myr Moonvessel dies, add {C} to your mana pool.

1/1

Myr Reservoir

Myr Reservoir

{3}

Artifact

{T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

{3}, {T}: Return target Myr card from your graveyard to your hand.

{3}

Artifact

{T}: Add {C}{C} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

{3}, {T}: Return target Myr card from your graveyard to your hand.

Mystic Gate

Mystic Gate

Land

{T}: Add {1} to your mana pool.

{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.

Mystifying Maze

Mystifying Maze

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Land

{T}: Add {C} to your mana pool.

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Nantuko Elder

Nantuko Elder

{2}{G}

Creature — Insect Druid

{T}: Add {1}{G} to your mana pool.

1/2

{2}{G}

Creature — Insect Druid

{T}: Add {C}{G} to your mana pool.

1/2

Nantuko Monastery

Nantuko Monastery

Land

{T}: Add {1} to your mana pool.

Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Land

{T}: Add {C} to your mana pool.

Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.

{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.

{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.

Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land

{T}: Add {1} to your mana pool.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.

Land

{T}: Add {C} to your mana pool.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.

Novijen, Heart of Progress

Novijen, Heart of Progress

Land

{T}: Add {1} to your mana pool.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Land

{T}: Add {C} to your mana pool.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Legendary Land

{T}: Add {1} to your mana pool.

{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Legendary Land

{T}: Add {C} to your mana pool.

{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Opal Palace

Opal Palace

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Orcish Squatters Avatar

Orcish Squatters Avatar

Vanguard

At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls.

-1/-1

Vanguard

At the beginning of your precombat main phase, add {C} to your mana pool for each land target opponent controls.

-1/-1

Orzhova, the Church of Deals

Orzhova, the Church of Deals

Land

{T}: Add {1} to your mana pool.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Land

{T}: Add {C} to your mana pool.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Palladium Myr

Palladium Myr

{3}

Artifact Creature — Myr

{T}: Add {2} to your mana pool.

2/2

{3}

Artifact Creature — Myr

{T}: Add {C}{C} to your mana pool.

2/2

Pawn of Ulamog

Pawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {1} to your mana pool.

1/1

{2}

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {C} to your mana pool.

1/1

Prahv, Spires of Order

Prahv, Spires of Order

Land

{T}: Add {1} to your mana pool.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Land

{T}: Add {C} to your mana pool.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Primal Beyond

Primal Beyond

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Prismatic Lens

Prismatic Lens

{2}

Artifact

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

{2}

Artifact

{T}: Add {C} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Pristine Talisman

Pristine Talisman

{3}

Artifact

{T}: Add {1} to your mana pool. You gain 1 life.

{3}

Artifact

{T}: Add {C} to your mana pool. You gain 1 life.

Pygmy Hippo

Pygmy Hippo

{G}{U}

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.

2/2

{G}{U}

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} to your mana pool equal to the amount of mana emptied from that player's mana pool this way.

2/2

Qarsi Deceiver

Qarsi Deceiver

{1}{U}

Creature — Naga Wizard

{T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)

0/4

{1}{U}

Creature — Naga Wizard

{T}: Add {C} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Land

{T}: Add {C} to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

{2}{U}{U}

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} to your mana pool equal to that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

School of the Unseen

School of the Unseen

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

Scorched Ruins

Scorched Ruins

Land

If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {4} to your mana pool.

Land

If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C} to your mana pool.

Scrying Sheets

Scrying Sheets

Snow Land

{T}: Add {1} to your mana pool.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Snow Land

{T}: Add {C} to your mana pool.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Sea Scryer

Sea Scryer

{1}{U}

Creature — Merfolk Wizard

{T}: Add {1} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

1/1

{1}{U}

Creature — Merfolk Wizard

{T}: Add {C} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

1/1

Seaside Haven

Seaside Haven

Land

{T}: Add {1} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.

Land

{T}: Add {C} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.

Seraph Sanctuary

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {1} to your mana pool.

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C} to your mana pool.

Serum Powder

Serum Powder

{3}

Artifact

{T}: Add {1} to your mana pool.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

{3}

Artifact

{T}: Add {C} to your mana pool.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Sheltered Valley

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {1} to your mana pool.

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {1} to your mana pool.

1/1

{2}{W}

Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C} to your mana pool.

1/1

Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land

{T}: Add {1} to your mana pool.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Land

{T}: Add {C} to your mana pool.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Swarmyard

Swarmyard

Land

{T}: Add {1} to your mana pool.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel.

Land

{T}: Add {C} to your mana pool.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel.

Tainted Field

Tainted Field

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Tainted Isle

Tainted Isle

Land

{T}: Add {1} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Tainted Peak

Tainted Peak

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.

Tainted Wood

Tainted Wood

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.

{3}

Artifact

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

0/0

{4}{G}

Creature — Troll Skeleton

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

0/0

Homarid

Homarid

{2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

2/2

{2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Marjhan

Marjhan

{5}{U}{U}

Creature — Leviathan

Marjhan doesn't untap during your untap step.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

8/8

{5}{U}{U}

Creature — Serpent

Marjhan doesn't untap during your untap step.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

8/8

Mighty Leap

Mighty Leap

{1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

{1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn.

Shadow Rider

Shadow Rider

{2}{B}{B}

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

3/3

{2}{B}{B}

Creature — Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

3/3

Tidal Influence

Tidal Influence

{2}{U}

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

{2}{U}

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

4 loyalty

Chitinous Cloak

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {3}

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R} to your mana pool.

Cinder Hellion

{4}{R}

Creature — Hellion

Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

4/4

Cliffhaven Vampire

{2}{W}{B}

Creature — Vampire Warrior Ally

Flying

Whenever you gain life, each opponent loses 1 life.

2/4

Comparative Analysis

{3}{U}

Instant

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

Consuming Sinkhole

{3}{R}

Instant

Devoid (This card has no color.)

Choose one —

• Exile target land creature.

• Consuming Sinkhole deals 4 damage to target player.

Containment Membrane

{2}{U}

Enchantment — Aura

Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Corpse Churn

{1}{B}

Instant

Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

Corrupted Crossroads

Land

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

Crush of Tentacles

{4}{U}{U}

Sorcery

Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

Cultivator Drone

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)

2/3

Cyclone Sire

{4}{U}

Creature — Elemental

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

3/4

Dazzling Reflection

{1}{W}

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Deceiver of Form

{6}{C}

Creature — Eldrazi

({C} represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

8/8

Deepfathom Skulker

{5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

Eldrazi Aggressor has haste as long as you control another colorless creature.

2/3

Eldrazi Displacer

{2}{W}

Creature — Eldrazi

Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)

3/3

Eldrazi Mimic

{2}

Creature — Eldrazi

Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.

2/1

Eldrazi Obligator

{2}{R}

Creature — Eldrazi

Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)

Haste

3/1

Elemental Uprising

{1}{G}

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Embodiment of Fury

{3}{R}

Creature — Elemental

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4/3

Embodiment of Insight

{4}{G}

Creature — Elemental

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

General Tazri

{4}{W}

Legendary Creature — Human Ally

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

3/4

Gift of Tusks

{U}

Instant

Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

Gladehart Cavalry

{5}{G}{G}

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6

Goblin Dark-Dwellers

{3}{R}{R}

Creature — Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

4/4

Goblin Freerunner

{3}{R}

Creature — Goblin Warrior Ally

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)

3/2

Gravity Negator

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)

2/3

Grip of the Roil

{2}{U}

Instant

Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Harvester Troll

{3}{G}

Creature — Troll

When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Linvala, the Preserver

{4}{W}{W}

Legendary Creature — Angel

Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.

When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.

5/5

Loam Larva

{1}{G}

Creature — Insect

When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

1/3

Make a Stand

{2}{W}

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Makindi Aeronaut

{1}{W}

Creature — Kor Scout Ally

Flying

1/3

Malakir Soothsayer

{4}{B}

Creature — Vampire Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.

4/4

Matter Reshaper

{2}{C}

Creature — Eldrazi

({C} represents colorless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

Oath of Jace

{2}{U}

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Oath of Nissa

{G}

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

Oblivion Strike

{3}{B}

Sorcery

Devoid (This card has no color.)

Exile target creature.

Ondu War Cleric

{1}{W}

Creature — Human Cleric Ally

Cohort — {T}, Tap an untapped Ally you control: You gain 2 life.

2/2

Overwhelming Denial

{2}{U}{U}

Instant

Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Overwhelming Denial can't be countered by spells or abilities.

Counter target spell.

Press into Service

{4}{R}

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Prophet of Distortion

{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{3}{C}: Draw a card. ({C} represents colorless mana.)

1/2

Pulse of Murasa

{2}{G}

Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

5/5

Reaver Drone

{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.

2/1

Reckless Bushwhacker

{2}{R}

Creature — Goblin Warrior Ally

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

2/1

Reflector Mage

{1}{W}{U}

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

2/3

Relentless Hunter

{1}{R}{G}

Creature — Human Warrior

{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.

3/3

Relief Captain

{2}{W}{W}

Creature — Kor Knight Ally

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

3/2

Remorseless Punishment

{3}{B}{B}

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

Roiling Waters

{5}{U}{U}

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Ruin in Their Wake

{1}{G}

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Saddleback Lagac

{3}{G}

Creature — Lizard

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

1/2

Slaughter Drone

{1}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)

2/2

Slip Through Space

{U}

Sorcery

Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.

Sparkmage's Gambit

{1}{R}

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

Spatial Contortion

{1}{C}

Instant

({C} represents colorless mana.)

Target creature gets +3/-3 until end of turn.

Spawnbinder Mage

{3}{W}

Creature — Human Wizard Ally

Cohort — {T}, Tap an untapped Ally you control: Tap target creature.

2/4

Sphinx of the Final Word

{5}{U}{U}

Creature — Sphinx

Sphinx of the Final Word can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered by spells or abilities.

5/5

Stalking Drone

{1}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.)

2/2

Steppe Glider

{4}{W}

Creature — Elemental

Flying, vigilance

{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

2/4

Stoneforge Acolyte

{W}

Creature — Kor Artificer Ally

Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/2

Stoneforge Masterwork

{1}

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}

Stone Haven Outfitter

{1}{W}

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

2/2

Stormchaser Mage

{U}{R}

Creature — Human Wizard

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

Sweep Away

{2}{U}

Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

Sylvan Advocate

{1}{G}

Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

2/3

Tajuru Pathwarden

{4}{G}

Creature — Elf Warrior Ally

Vigilance, trample

5/4

Tar Snare

{2}{B}

Instant

Target creature gets -3/-2 until end of turn.

Tears of Valakut

{1}{R}

Instant

Tears of Valakut can't be countered by spells or abilities.

Tears of Valakut deals 5 damage to target creature with flying.

Thought Harvester

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.

2/4

Thought-Knot Seer

{3}{C}

Creature — Eldrazi

({C} represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player.

5/4

Umara Entangler

{1}{U}

Creature — Merfolk Rogue Ally

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/1

Unity of Purpose

{3}{U}

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

Unnatural Endurance

{B}

Instant

Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

Untamed Hunger

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Vampire Envoy

{2}{B}

Creature — Vampire Cleric Ally

Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

1/4

Vile Redeemer

{2}{G}

Creature — Eldrazi

Devoid (This card has no color.)

Flash

When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Vines of the Recluse

{G}

Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

Visions of Brutality

{1}{B}

Enchantment — Aura

Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.

Void Grafter

{1}{G}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

2/4

Void Shatter

{1}{U}{U}

Instant

Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Walker of the Wastes

{4}{C}

Creature — Eldrazi

({C} represents colorless mana.)

Trample

Walker of the Wastes gets +1/+1 for each land you control named Wastes.

4/4

Wall of Resurgence

{2}{W}

Creature — Wall

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

0/6

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.