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A Storm on Cobas Haven is the fifth Adventure Pack and the penultimate chapter in the Dream-chaser cycle for The Lord of the Rings: The Card Game.

After crossing the seas, fighting off Corsairs and sea monsters, and then navigating the treacherous jungle paths of an island infested by undead, several of Middle-earth's heroes return to Dol Amroth – only to find the city threatened by a Corsair fleet. Now, in the scenario from A Storm on Cobas Haven, these heroes must lend their strength to the defense of Dol Amroth and its fleet. It's a nautical battle like no other as your heroes have to demonstrate their newfound mastery of the Sailing test as well as their prowess in ship-to-ship combat.

Fortunately, as you fight your way through dozens of Corsairs and their Ships, you'll gain the aid of Dol Amroth, as well as that of a talented new Tactics hero. Additionally, you'll find thirty new player cards (three copies each of ten different cards), many of which reinforce the Dream-chaser cycle's focus on powerful allies and secondary effects that can be paid for by the group as a whole.

It has been many years since the Dwarves last heard from Balin. Now the heroes of Middle-earth must search for signs of him and his fledgling Dwarven colony. Khazad-dûm is the first deluxe expansion for The Lord of the Rings: The Card Game, expanding your game with 165 new cards. Two Dwarf heroes offer their services, and players gain the benefit of new player cards (three copies of each) while facing new scenarios filled with perilous locations and a menacing host of enemies

The Hobbit: On the Doorstep is the second Saga Expansion for The Lord of the Rings: The Card Game and gives players the chance to participate directly in the thrilling narrative laid out by J.R.R. Tolkien in his beloved classic. Its characters, enemies, and scenarios are drawn directly from Bilbo’s final adventures related in the novel. The three new scenarios in The Hobbit: On the Doorstep can be played one at a time, or they can be linked with those from The Hobbit: Over Hill and Under Hill to form a campaign that allows players to relive the entirety of Bilbo's dramatic story arc!The Hobbit: On the Doorstep also introduces five famous heroes, three copies of each player card, and six sparkling treasures!

The Hobbit: Over Hill and Under Hill is the first Saga Expansion for The Lord of the Rings: The Card Game and gives players the chance to participate directly in the thrilling narrative laid out by J.R.R. Tolkien in his beloved classic. Its characters, enemies, and scenarios are drawn directly from the first half of the novel. The three new scenarios in The Hobbit: Over Hill and Under Hill can be played one at a time, or they can be linked to form a campaign that allows players to relive Bilbo's dramatic story arc!The Hobbit: Over Hill and Under Hill also introduces five famous heroes, three copies of each player card, and an exciting new card type–treasures!

The Dead Marshes is the fifth Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game! The hunt for Gollum draws to a close… unless he finds his way to escape once and for all.The Dead Marshes introduces a Quest featuring the unique, new Escape mechanic that allows players to experience how slippery Gollum can be! With 60 new cards for The Lord of the Rings: The Card Game, The Dead Marshes enhances existing decks with new Allies, Attachments, and Treachery cards. This expansion also offers players an iconic Hero and a wholly fresh Quest experience.

As the first Adventure Pack in the Shadows of Mirkwood cycle, The Hunt for Gollum sets the stage for the coming quests by putting players in search of the titular creature, whose capture is the overall goal in Shadows of Mirkwood. For this first quest, players are tasked with uncovering the clues in the form of the Signs of Gollum Objective cards, which are shuffled into the Encounter deck.Featuring a new hero, new player cards for all four spheres of influence, and an assortment of new Encounter cards, The Hunt for Gollum begins your dangerous trek through the Shadows of Mirkwood!

Step into the beloved fantasy world of J.R.R. Tolkien, journey out of Bag End, and avoid the fearsome Nazgûl as you accompany Frodo on a desperate journey while the fate of all Middle-earth hangs in the balance! The Black Riders Saga Expansion for The Lord of the Rings: The Card Game introduces three new scenarios that allow you and your friends to directly relive Frodo's travels and challenges from the early chapters of The Fellowship of the Ring. Meanwhile, five hero cards and thirty-three player cards (three copies each of eleven individual cards) offer players a wealth of deck-building options for strategies built around Hobbits. New Boon and Burden cards ensure your actions have consequences, while a new Easy Mode allows you to tailor the game to your individual play style and skill level.

Step into the beloved fantasy world of J.R.R. Tolkien, journey out of Bag End, and avoid the fearsome Nazgûl as you accompany Frodo on a desperate journey while the fate of all Middle-earth hangs in the balance! The Black Riders Saga Expansion for The Lord of the Rings: The Card Game introduces three new scenarios that allow you and your friends to directly relive Frodo's travels and challenges from the early chapters of The Fellowship of the Ring. Meanwhile, five hero cards and thirty-three player cards (three copies each of eleven individual cards) offer players a wealth of deck-building options for strategies built around Hobbits. New Boon and Burden cards ensure your actions have consequences, while a new Easy Mode allows you to tailor the game to your individual play style and skill level.

Step into the beloved fantasy world of J.R.R. Tolkien, continue the journey out of Rivendell, and avoid the fearsome Nazgûl as you accompany Frodo on a desperate journey while the fate of all Middle-earth hangs in the balance!

The Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game. Its 165 cards introduce three new scenarios to the game, along with two heroes, twenty-seven player cards (three copies each of nine different player cards), eight boons, and seven burdens. Together, these cards allow you to immerse yourself in some of the most pivotal moments of Middle-earth's Third Age as you join Frodo Baggins and his companions on their all-important quest!

New Boon and Burden cards (eight and seven, respectively) ensure your actions have consequences, while a new Easy Mode allows you to tailor the game to your individual play style and skill level.

The Lost Realm is the fourth deluxe expansion for The Lord of the Rings: The Card Game, and its 165 cards bring new focus to the wilds of the North, where a handful of Dúnedain Rangers tirelessly hunt down the Dark Lord’s servants, wherever they may wander, in order to safeguard the quiet and simple lands to their south.

As part of this focus, The Lost Realm introduces two new Dúnedain heroes, numerous Dúnedain allies, and a wealth of player cards that reward players for engaging enemies. Additionally, The Lost Realm relates the dangers of the North in nine encounter sets that you and your friends will use to play through the expansion’s three new scenarios. These encounter sets also lay the foundation for future journeys into the Angmar Awakened cycle of Adventure Packs.

The Lord of the Rings: The Card Game – The Treason of Saruman contains three new scenarios — The Uruk-hai, Helm's Deep, and The Road to Isengard — that recreate the adventures recorded in The Two Towers, the second part of the epic The Lord of the Rings trilogy by J.R.R. Tolkien. Join Aragorn and his companions as they combat the treachery of Saruman. Race across Rohan in pursuit of the Uruk-hai, fight to defend Helm's Deep, and march alongside the Ents as they attack Isengard itself!

In addition to these exciting scenarios, The Treason of Saruman also includes new heroes and player cards that increase the customization options of the game.

Accompanied by the young Dúnedain Ranger Amarthíul, a handful of Middle-earth's greatest heroes make their way out of the deadly troll-fells and into the crumbling ruins of Rhudaur. Their path leads them past piece after piece of evidence of the region's historic collapse; they cross through tattered cities and make their way around towers of stone and rubble, long forgotten and ravaged by years of disrepair.

At length, even as they can still sense the evils that have pursued them since the dungeons of Mount Gram, the heroes come across the remnants of a keep marked by the same symbol that appears on the pendant that Amarthíul inherited from the captured Ranger, Iárion. They are not safe here, and time is pressing. Still, the heroes realize this ruined keep might hold some clue to the threat currently growing in the North. Despite the dangers, they decide to brave its foreboding stairwells and darkened halls in search of whatever secrets it may yield…

The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game, The Land of Shadow allows you to continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers.

Join Frodo Baggins as he draws near to the land of Mordor on his quest for Mount Doom. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor as they ambush the Haradrim in Ithilien, and brave the deadly dark of Shelob’s lair. While these scenarios each provide exciting and memorable challenges when played on their own, they can be combined with your other The Lord of the Rings Saga scenarios in Campaign Mode, where the consequences of your decisions continue to haunt you throughout your ongoing adventures. In addition to its new quest and encounter cards, The Land of Shadow also gives weight to your adventures with new boons and burdens. Finally, three new heroes and player cards for each sphere of influence permit new strategies and further increase your deck-building options.

The Hills of Emyn Muil is the fourth Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game! The hunt for Gollum continues in this exciting expansion, which includes a Quest card and its related Encounters, plus new Hero, Attachment, and Ally cards!Having lost Gollum’s trail at the Carrock, then embarked on a mission of mercy to Rhosgobel, the heroes now come to the hills of Emyn Muil, where they have only one objective: to find Gollum. This engaging Adventure Pack contains the first ever single-card quest, in which players must gather victory points by exploring a wide range of locations. Can you scour Emyn Muil and determine Gollum’s whereabouts before it’s too late? With 60 new cards for The Lord of the Rings: The Card Game, The Hills of Emyn Muil will augment existing decks while providing players with entirely new challenges for their heroes.

A Journey To Rhosgobel is the third Adventure Pack in the Shadows of Mirkwood Cycle for The Lord of the Rings: The Card Game! After facing a fearsome group of trolls, the heroes have pressed further into the Anduin Valley to continue their search for Gollum. However, when they stumble across a dying eagle wounded in a fight with goblins, they are compelled to offer their assistance.During their search for Gollum, the heroes must take a detour in order to save a valuable ally. Since the Eagles play such an important role in the Shadows of Mirkwood Adventure Packs, players will want to retain the trust of their winged allies by saving one of their kin. In order to do so, they must bring the bird to Rhosgobel and seek out the wizard Radagast, who knows many secrets of the wild.A Journey to Rhosgobel contains 60 fixed cards from the Shadows of Mirkwood cycle. In this exciting expansion, even more Eagles join the Tactics sphere, while Leadership players are given a Dъnedain Quest that will inspire confidence in their cause. The heroes’ trek through Mirkwood leads them to Haldir of Lуrien, whose unnatural agility will aid the party in their task. However, the sky grows dark with foul minions of the Shadow, and every step toward Rhosgobel causes the heroes’ avian ally more pain. There is no time to lose!

The scenario introduced in Across the Ettenmoors thrusts you squarely into the heart of the troll-fells, a stretch of land rumored to be riddled with Trolls. As your heroes travel deeper into this dangerous territory with the hordes of Mount Gram at their back, they know there's no path for them but forward. The hills rise, the rocky ground lies quiet under dark clouds and flashes of lightning, and your heroes press on. In this scenario, the oppressive silence is broken only intermittently by the heavy footfalls of towering, lumbering Trolls. To complete your journey through the Ettenmoors, you don't need to slay some fell rider or uncover the Dark Lord's hidden servants; you need only survive…

Fortunately, the sixty new cards in Across the Ettenmoors include more than its scenario; they also introduce a new Tactics hero, who lends versatility to your fellowship's defensive efforts, as well as three copies each of nine different player cards. These touch on several different themes simultaneously, and you'll find new Signals, Mounts, and Ents taking their place alongside new Valour effects and a Tactics side quest.

After Middle-earth's heroes wage a terrific battle against Orcs and fires to save the townsfolk of Amon Dîn, they return to Minas Tirith just in time to join the army of Gondor as it marches to Osgiliath. Led by Lord Boromir, the war host means to strike a blow against Mordor, and the assistance from some of Middle-earth’s greatest heroes may prove crucial to the mission’s success!

Assault on Osgiliath, the fourth Adventure Pack in the "Against the Shadow" cycle, immerses players in the fantastic locations, ferocious combats, and riveting story of one of the most sweeping and epic battles in The Lord of the Rings: The Card Game. As the war host engages the Orcs and Southrons who have garrisoned themselves within Osgiliath’s ruins, players vie with the encounter deck for control of Osgiliath locations, traveling from one to the next. Battles and sieges, Orcs and Southrons, bloody advances and strategic retreats, unique locations, new enemies, and deadly treachery – Assault on Osgiliath has it all!

Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes’ quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden Dъnedain Warning that just might help the heroes avoid defeat.Conflict at the Carrock focuses on the lumbering Trolls terrorizing the Beornings, and while facing them in combat is fearful enough, Sacked! cards will endanger your heroes at every turn. Muck Adders will snap at your heels while you try to navigate the difficult locations surrounding the Carrock.

Emerging from The Druadan Forest, Middle-earth’s heroes begin their return journey to Minas Tirith, but dark plumes of smoke rise across the lands of Anórien. Amon Din is burning, and it falls to your heroes to save the village’s citizens from the spreading fires and the threat of an Orcish siege.Encounter at Amon Dîn is the tale of a dramatic rescue mission, but whether the mission succeeds or fails is up to you! You’ll have to move quickly, battle Orcs, and fight fires, and you’ll need to take advantage of whatever assistance you can find. This time, you’re not just fighting for your lives; your fighting for the lives of everyone in Amon Din!

Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.

For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!

In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.

Having set out from Rivendell to discover the root of the Orcs’ increased activity, the heroes wander deep into the mines of Moria. Hazards slow their movement and threaten their health, and Orcs confront them at every turn, but with little sign of true organization. Still, as the heroes track the Orcs back toward larger encampments, their search leads them deeper and deeper, down into Moria’s Foundations of Stone.

Foundations of Stone is the fifth Adventure Pack in the Dwarrowdelf cycle for The Lord of the Rings: The Card Game. Its 60 cards introduce a new hero, three copies of each player card, and an all-new scenario that traps your heroes in treacherous underground currents that wash them into a dark and dangerous realm where the nameless things lair!

The Morgul Vale is the climactic final Adventure Pack in the Against the Shadow cycle for The Lord of the Rings: The Card Game! After exploring underworld locations, encountering hidden ambushes, and rallying the troops during battles and sieges, the new scenario from The Morgul Vale presents Middle-earth’s greatest heroes with an opportunity to ride against the strength of Mordor, itself. Should they succeed, though, the heroes will find no peace. Instead, they must fend for their lives in battle against one of Mordor’s undying captains, the Nazgûl of Minas Morgul!

Meanwhile, while the Against the Shadow cycle has developed the Gondor trait and strengthened mono-sphere decks, The Morgul Vale draws the cycle’s focus on these themes to a close. Players gain an inspiring new hero and three copies of each new player card.

The sixth and conclusive Adventure Pack in the Shadows of Mirkwood cycle, Return to Mirkwood puts your heroes in the difficult position of escorting Gollum through some of the darkest and most dangerous locations of Mirkwood forest. New predators stalk through the forest, drawn by Gollum’s tantrums.Return to Mirkwood expands the card pool for The Lord of the Rings: The Card Game with 60 new cards, including a challenging new Quest, a new hero, and three copies each of new attachments, allies, and events.

As some of Middle-earth’s greatest heroes escort Arwen to Rivendell, their journey along the Road to Rivendell is fraught with peril. In the high hills west of the Misty Mountains, terrible enemies lie in wait to Ambush the intrepid fellowship…Road to Rivendell is the thrilling second chapter of the Dwarrowdelf narrative arc. The path is not safe, and your heroes must shield her along the way. This exciting Adventure Pack offers players all-new challenges as your heroes must fight for their lives–and Arwen’s–as their escort mission becomes a fight for survival. Road to Rivendell introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.

The heroes of Middle-earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains. Through treacherous mountain passes, goblin ambushes, dark tunnels, and underground waterways, their journey leads them at last to the depths of Moria… and the terrible discovery that awaits them!

Shadow and Flame is the climactic final Adventure Pack in the Dwarrowdelf cycle for The Lord of the Rings: The Card Game. Its 60 cards introduce a new hero, three copies of each player card, and an all-new scenario that pits your heroes against a demon from the times of Morgoth in the fight of their lives.

After having found Celebrimbor’s hidden forge and securing its secrets from a horde of Orcs, several of Middle-earth’s heroes near the end of their service to the White Council. First, however, they must return to Isengard, and this means passing through the hills of Dunland, where war has broken loose.

The Antlered Crown introduces sixty new cards to The Lord of the Rings: The Card Game, including a new Rohan hero, three copies of each new player card, and a new scenario that carries players deep into battle with the wild men of Dunland. Amid ferocious combats and brutal treachery, you’ll find plenty of moments for heroics, and you’ll have plenty need for stalwart allies.

Over the course of the Angmar Awakened cycle, the heroes of Middle-earth have become aware of an evil that threatens the North. Now, the time has come to strike. With its sixty new cards, The Battle of Carn Dûm introduces a challenging, combat-intensive scenario that takes your heroes into the heart of Angmar where you'll need to fight your way through hordes of Orcs and other creatures in order to prevent an ancient evil from returning to the world. However, if the walls of Carn Dûm and the raw might of the assembled Orcs and Werewolves aren't enough to slow you, you'll still need to deal with the dread Captain that leads them and the foul and shadowed Sorcery that fills the air.

Nonetheless, your heroes and their courage are not to be underestimated. Along with its scenario, The Battle of Carn Dûm introduces a new Dúnedain hero and twenty-seven player cards (three copies each of nine different cards), including powerful events for each Sphere of influence. These continue to round out the new mechanics explored within the cycle, as Leadership and Tactics players gain new Valour effects, Lore players gain an event that allows their Dúnedain or Rangers to avoid a scenario's deadliest enemies, and Spirit players gain a Noldor-themed card that plays only from the discard pile. With their new allies and these powerful events, your heroes just might stand a chance...

After Lord Boromir valiantly leads the war host of Gondor to reclaim the city of Osgiliath, he asks the Rangers of Ithilien to pursue their retreating foes. He also asks several of Middle-earth's greatest heroes to join the hunt.

The Blood of Gondor is the fifth Adventure Pack in the "Against the Shadow" cycle for The Lord of the Rings: The Card Game. It immerses players in the dangers and the thrills of the hunt. They control Middle-earth's heroes in an all-new scenario in which they seek to stop their foes from retreating and regrouping. However, the forest roads of Ithilien are full of perils, and the Orcs and Uruks of Mordor lurk in wait along the way. Will the hunters become the hunted? The Blood of Gondor introduces scenario-specific rules for "hidden" cards and the dark menace of the Black Númenorean.

Not only do the sixty cards in The Blood of Gondor introduce a new scenario, but they also offer players a new hero and three copies each of several new player cards that reinforce the "Against the Shadow" cycle's focus on the Gondor trait and cards that enhance the viability of decks built from a single sphere.

For months, several of Middle-earth's greatest heroes have traveled with the Rangers of the North and fought alongside them in the hopes that they might safeguard the realm against a new and massing threat. Now, their adventures have led them to the fortress of Carn Dûm, the very source of the North kingdom's greatest evils. There, accompanied by a small army of Elves and the few remaining Dúnedain, they have fought through the outer guard and their captain, earning passage into the darkened hallways that lie ahead of them, but those hallways are eerily quiet, cold, and lonely in comparison to the battle raging outside…

In the new scenario from The Dread Realm, your heroes must make their final push through the halls of Carn Dûm to prevent an ancient evil from returning to the world, but the halls that initially appear so cold and empty are full of terrible sorcery and other evils. The dead don't lie quiet in Angmar, and you'll need to battle past wraiths, witches, and possibly even those members of your fellowship who fall in battle only to be reanimated by the dark magic that pervades the fortress and its catacombs.

The Druadan Forest is the second Adventure Pack in the Against the Shadow cycle. The dark shadow of Mordor reaches into the realm of Gondor. Conspiracies and conspirators that moved quietly through the alleys and underground of Minas Tirith have escaped the city walls. Now, in The Druadan Forest, some of Middle-earth’s greatest heroes pursue Sauron’s agents into the wilderness outside the city. There, they’ll make a startling discovery: the greatest threat they face is not from the foes they seek...

The 60 cards in The Druadan Forest introduce players to more of the realm of Gondor, and to its wild folk, the Woses. In the Adventure Pack's all-new scenario, Middle-earth's heroes meet these reclusive hunters and archers. Can you survive their attacks even as the encounter deck challenges you with its all-new Prowl mechanics?

In The Dunland Trap, some of Middle-earth’s greatest heroes aid Saruman the White to continue the work that he began in The Voice of Isengard deluxe expansion. As they seek to win a rare victory for the forces of good and their struggle against the Shadow of Mordor, the heroes must face new perils, including the threat posed by angry bands of militant Dunlendings!

The Dunland Trap features a combat-heavy new scenario, in which your heroes must battle their way to freedom against waves of ferocious Dunlendings. Additionally, among its sixty cards, you’ll find a new Silvan hero and three copies of each player card, many of which introduce greater shape and surprises to the Silvan trait. Moreover, as it begins The Ring-maker cycle, The Dunland Trap also provides more support for the Mount trait, as well as the Time X and Doomed X mechanics featured in The Voice of Isengard, and players will also discover thematic ties to Saruman and the White Council.

After a brutal conflict outside the gates of Moria, several of Middle-earth's heroes press forward, into the dark, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. The way is dark and choked with foes and hazards.

The Long Dark adds 60 new cards to The Lord of the Rings: The Card Game, including a new hero, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may result in disaster.

At first they made fair progress, but as they went on, their passage became slower and more dangerous. The marshes were bewildering and treacherous, and there was no permanent trail even for Rangers to find through their shifting quagmires. –J.R.R. Tolkien, The Fellowship of the Ring

The Nîn-in-Eilph is the fourth Adventure Pack in "The Ring-maker" cycle for The Lord of the Rings: The Card Game. Its sixty cards introduce a new scenario in which Middle-earth's heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient secrets. You'll also find a new hero, and three copies of each new player card, several of which permit new interactions with the first player token, representing the leadership and assistance that other companions can offer.

As some of Middle-earth’s greatest heroes escort Arwen to Rivendell, their journey along the Road to Rivendell is fraught with peril. In the high hills west of the Misty Mountains, terrible enemies lie in wait to Ambush the intrepid fellowship…Road to Rivendell is the thrilling second chapter of the Dwarrowdelf narrative arc. The path is not safe, and your heroes must shield her along the way. This exciting Adventure Pack offers players all-new challenges as your heroes must fight for their lives–and Arwen’s–as their escort mission becomes a fight for survival. Road to Rivendell introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.

The Steward’s Fear is a tale of corruption within the heart of Gondor that follows immediately upon the events of the three scenarios from the Heirs of Nъmenor expansion. When Middle-earth's heroes investigate a plot against the realm of Gondor, their search for clues leads them out of the main streets and back alleys of Minas Tirith…deep into an underworld where nefarious plots and deadly villains await them.The Steward's Fear follows startling turns into adventure in an all-new quest like none before it. Kicking off the Against the Shadow narrative arc, The Steward's Fear introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.

In The Three Trials, the second Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game, several of Middle-earth’s greatest heroes must undertake a series of three deadly trials. Can they defeat three ferocious Dunlending Guardian spirits, claim their Keys, and recover an ancient Dunlending artifact, the Antlered Crown?

A new scenario places immediate pressure upon Middle-earth's heroes and their efforts while players can summon reinforcements from the Adventure Pack's new Spirit hero and player cards. Fans of Middle-earth’s Elves will be pleased to find two new Elven allies, one Noldor and one Silvan, as well as events and attachments that promote the cycle’s new Silvan subthemes. Additionally, a handful of cards lend further support to the game’s Secrecy keyword and decks that can keep their Threat at twenty or lower.

Now, in The Lord of the Rings: The Card Game – The Wastes of Eriador, several of Middle-earth's heroes must join forces with the noble Dúnedain who have long guarded the region’s simpler folk from the untold evils that still reside within Carn Dûm and its environs. Following immediately upon the heels of the epic events that unfold in The Lost Realm deluxe expansion, the scenario from The Wastes of Eriador tasks you to rescue a captive Ranger. However, as you pursue the enemies who have captured him, your trail leads you ever northward, ever deeper into the hills of Angmar. There, as day fades into night, the howling of wolves suggest that your party of hunters may soon become the hunted...

As some of Middle-earth’s greatest heroes escort Arwen to Rivendell, their journey along the Road to Rivendell is fraught with peril. In the high hills west of the Misty Mountains, terrible enemies lie in wait to Ambush the intrepid fellowship…Road to Rivendell is the thrilling second chapter of the Dwarrowdelf narrative arc. The path is not safe, and your heroes must shield her along the way. This exciting Adventure Pack offers players all-new challenges as your heroes must fight for their lives–and Arwen’s–as their escort mission becomes a fight for survival. Road to Rivendell introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.

Trouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. After finding their way through several encounters with hostile Dunlending warbands, a handful of Middle-earth’s greatest heroes arrive at the ancient, ruined city of Tharbad. There, they hope to locate the Dwarf named Nalir, who holds information that the White Wizard believes may prove valuable in the fight against the Dark Lord of Mordor. Finding the Dwarf proves to be a matter of very little difficult, but gaining the information he can provide proves to be a greater challenge…

The sixty cards of Trouble in Tharbad introduce a new hero, three copies of each new player card, and scenario in which your heroes must help Nalir extricate himself from the unfortunate predicament into which he has placed himself. You must battle Orcs, slip through abandoned streets, and seek to elude the spies from Mordor who have also taken an interest in the Dwarf and his information. Additionally, Trouble in Tharbad adds more support for the Silvan and Gondor traits, the Doomed X keyword, decks that keep their threat levels at twenty or below, and more!

Step into the beloved fantasy world of J.R.R. Tolkien, continue the journey out of Rivendell, and avoid the fearsome Nazgûl as you accompany Frodo on a desperate journey while the fate of all Middle-earth hangs in the balance!

The Grey Havens and its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west...across the uncharted waters where the proud hosts of Númenor met their doom many long generations back. Three new scenarios feature mechanics for ships and sailing, as well as a heavy emphasis on exploration. Then, even as the troubled dreams of one Gondorian nobleman spur you to undertake an epic journey to the ruins of Númenor, The Grey Havens casts you deep into turbulent waters where Corsairs, Raiders, Undead, and the seas themselves pose constant threats.

The Grey Havens, a deluxe expansion for The Lord of the Rings: The Card Game, contains 165 new cards including: 3 new quests, 12 new encounter sets, 2 new heroes, as well as new allies, events, and attachments for each sphere of influence.

Evil stirs in the lands of Mordor. Smoke rises from the mouth of Mount Doom, the Dark Lord’s power grows, and his armies push outward. Against this shadow growing in the East, the Men of Gondor form the first solid line of defense. Can they stand fast against the onslaught from the East?Heirs of Númenor is a deluxe expansion for The Lord of the Rings: The Card Game that transports your games to the realm of Gondor with 165 new cards (including three copies of each player card). Two new heroes and a host of new allies arrive to join an escalating war against the forces of evil, and three new scenarios lead you from the relative safety of the streets of Pelargir to the heat of an epic battle with an army of Orcs and Southrons.