Sure. For one I was thinking that it wouldn't be possible to grow plants in a town. Just because the ground is probably going to be rock or brick etc, not ideal for digging in. But yeah I think that the classes could be split up that way. Number class could have to do with climate while a Letter type would be the type of terrain it is. -- AureleaGu - 24 Mar 2006

Ok so here's what I think. You can grow your own plants. There are certain plants which will grow better in different conditions. IE a moss/fungus will grow well anywhere, but it is the only thing that can be grown in a northern climate. as opposed to a fruit which would need a warmer climate. You need to clear your patch for gardening, then dig your little hole to plant either your seeds or spores. If you want you can soak the seeds in water prior to planting them which will increase there chances of producing anything, though it is not necessary. After planting your seeds, you water them and it will take a set amount of time before they grow. You can then use these plants for potions and whatnot. Another option is to give the seeds to a planter and as suggested elsewhere, to pay him to grow them. I think a fantastic place for this could be the elfrea farm. It would give a reason to recode that area anyways, which is old and not up to standards. If you don't pay a farmer to do it, you always run the risk of having your plant stolen by some player that just runs along, sees it just sitting there and goes yoink.
I'd be willing to classify each room in the mud according to the type of climate it is and how well stuff would grow there. IE the northern tundra would be Class 1 (cold). whereas a little further south in the swamp of dmoor it'd be Class 4 (it'd be warm but damp), and the forest of dmoor would be a Class 5 (warm and semi-dry). etc. I know it'd be a lot of work. And while I coded it all into the mud we'd probably have to go into temp mode. But the players like that sort of thing anyways.

get seeds
seeds may be gathered
seeds may be purchased or traded
germinate seeds
seeds may be germinated naturally
seeds may be germinated by players or NPCs
watch the plant grow
plants may grow in a cultivated environment
plants can grow wild
fruit/spores (birth)
some plants grow fruit/spores
% chance of fruit (depending on the type)
some plants do not bear fruit/spores
drop seeds
or no seeds
fruit drops
seeds come from the fruit
seeds (reproduction)
% chance of seeds spreading in this room
% chance of seeds spreading to adjoining rooms
the plant eventually dies
the plant leaves behind a 'dead object'