Jamey Stegmaier, designer of Wingspan and owner of Stonemaier Games, joined me to expand on his blog post about print runs. We explored how a publisher goes about deciding on a print run size, when a publisher executes a reprint, and more.

print by Ben Davis from the Noun Project run by Gregor Cresnar from the Noun Project

Daniel Newman, designer of Dead Man's Cabal, joined me to talk about his game up on Kickstarter now from Pandasaurus Games. We talked about the uniqueness of the theme and stages it went through to become what it is today.

Steven Aramini, designer of Animal Kingdoms, joined the show to talk about his game, the first one published by Galactic Raptor Games. We focused on the design of the game and his experience with Kickstarter; plus some of our thoughts on the use of Kickstarter as a platform.

If you like this one and want to back it, check it out on Kickstarter now (1/8/19)

simba by Ben Davis from the Noun Project Crown by AFY Studio from the Noun Project

On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.