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Category Archives: Eyebeam

In preparation for EyeBeam’s latest Computational Fashion exhibition, Kaho’s custom-built game dome took a trip from the Game Innovation Lab in Brooklyn all the way out to it’s new home at Eyebeam, in Manhattan. Despite the size of the dome, the process of taking down and then reconstructing the dome is quite simple! The dome itself is one large piece of fabric (formerly 3 pieces) sewn together by Kaho, a set of tent poles, a lightweight rope, and a dome-shaped mirror to properly size the Read more [...]

While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt.
When I designed Hit Me! I was looking for inspiration -- anything -- with the idea in mind that I wanted to create a game that was intense and Read more [...]

I am teaching this workshop again starting next week September 21st - October 26th, Wednesdays from 6:30-9pm. For more info go here: http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-alternative-physical-interfaces-0 Read more [...]

I recently needed an obnoxiously large push button for the Ninja Shadow Warrior game cabinet. I have been working on making the cabinet whimsical by adding oversized elements to it.
I found a 5 dollar pack of 2 lights at Home Depot and took them apart. I then opened it and did the following:
I replaced the on-off switch inside the light with a momentary snap switch that is normally open and glued it down.
I rewired the snap switch with the usual "button circuit" -- a 10k resistor, ground, Read more [...]

http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-alternative-physical-interfaces
I am running this workshop series weekly on Tuesday Evenings for 6 weeks, starting on June 28 to Aug 2 at Eyebeam. It's basically for artists, designers and hobbyists interested in starting to think about and explore alternative physical interfaces that can be used in games, toys or interactive art projects. We'll be learning about using the Arduino and some Processing with various sensors and Read more [...]

On Friday, I figured out the doorbell receiver signals and how arduino can tell which doorbell is being rung. Here is the project list which helps me code but also know exactly what goes where.
MODE
INTERFACE
BUTTONS
ARDUINO
SOUNDS
1. Rest
Start Button which goes to Intro
Show screenshot of last game
Start button
Nothing
Background loops
2. Intro
Intro background
Show 2 streaming videos
Wait for snapbutton
Timer to 3 mins then returns to Rest
Exit button
Exit button
Snapbutton
Introduction!
3. Read more [...]

I finally purchased the equipment to make the two wireless cameras feed simultaneously into processing.I am using the following set up:
2 x Wireless Security Kit from Geeks.com (they work on different channels around 2.4Ghz)
XLR8 XtraView USB (composite video to USB adapter using, driver that comes with it)
Canopus ADVC-55 (composite video to firewire adapter, no driver necessary)
Read more [...]

I will be showing Hit Me! at the next Eyebeam Mixer. I am really excited about it. I need to do some updating to the game. Here is a list of intended updates:
1. Better wireless pin-hole cameras. For the game, I need 2 cameras that are same but run on different channels. I found some rechargeable ones at Geeks that have a choice of 4 different channels around the 2.4 Ghz frequency. Unfortunately I won't know how the system would run in a space until I actually try it out. There are always going Read more [...]

I have been obviously neglecting my blog for the last few months, but I assure you there is a good reason -- X-lab! X-lab was sort of a work-in-progress exhibition in the main space at Eyebeam. So imagine the gallery usually for finished works, filled up instead with artists working on their projects, engaging with the public during gallery hours. I used to space to set up Ninja Shadow Warrior and to build the physical game, as well as used the generous table space to work on improving Mary Mack Read more [...]