ARkit Part 1

Today I’m beggining my series on ARKit, and I’m going to be working on a basic ARKit app, that’s going to involve some basic physics, and 3d modeling (two things I’m really terrible at.)

To start, I had to download iOS 11 on my devices and then I had to install the Xcode 9 beta which includes an easy starter for ARKit apps.

After starting up the simulator I realized that running the simulator would not work because it doesn’t have access to the camera. My next step is to get the demo working on my iPhone and then mess around with the code and adjust and play around with things.