Mad Max Patch 4 download available now on PC, PS4 and Xbox One

After a month or so, Avalanche and Warner Bros. Interactive have recently released a new Mad Max patch 4 today on PC, PlayStation 4 and Xbox One.

Mad Max Game Screenshot

Today, a new version of patch 4 has been released for Mad Max the video game and the download is already out. This new update includes a number of fixes and some additions as well, including performance & map improvements and also support for Steam Controllers.

Checkout the full list of Mad Max Patch 4 changelogs that apply to all platforms here and below:

General Updates for All Platforms:

Map improvements and fixes.

Fixed a problem with a draw bridge’s winch in Great Watcher.

Fixed an instance where The Jaw’s locks couldn’t be destroyed.

Fixed several issues involving projects in Strongholds

Improved performance in several locations

Corrected a couple of annoying softlock issues

Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.

Fixed a camera problem in some instances

Fixed an instance where Insignias wouldn’t be accurately tracked after being destroyed.

Polish of collision meshes against the certain terrain and objects

Fixed a couple of persistent UI issues

Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.

General bug fixes

Win64 Specific Updates:

Steam Controller support added to the game.

Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution.

Fixed an issue where overall volume remained low after adjusting Volume settings.

Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch. Those settings now correctly persist through updates.

Fixed a problem with remaining stuck in Jeet’s Stronghold after completing the Dinki-Di’s mission in some cases.

Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change.

Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller.

Implemented a smoother loading screen transition across the screens when using a multiple screens display setup.