Frieza wrote:Just out of interest [spoiler]did E'Chee Khun'T manage to kill a battlebeast in anyone's playthrough?[/spoiler]

[spoiler]While I was doing final testing, he and the Gasbag Battlebeast killed each other at the same time (It seemed like E'Chee did crazy damage), but the sequence went on just fine despite the warning at the start[/spoiler]

I'm sorry I disappeared before the project was finished and didn't get to polish my part or do a second part, I'm glad my part got finished off past the very hacky setup I had though. Life got a little busy and I also had trouble with the net for a while. Just finished a playthrough of the final version, and it was great that everyone else managed to finish it. Things look like they're getting steady again now, so hopefully I can do more if there's ever a part 2.

Turboman wrote:[spoiler]Originally i had the warlord being nearly invulnerable+beefed up stats to make the fight impossible to win, i should have kept it like that, serves you right for stealin mah beer and not apologizing![/spoiler]

[spoiler]I didn't realise something was meant to happen. I took the beer and walked out with no issue.[/spoiler]

Finally played this, it got better and better. At first it was like "nice, showing off 227 features. decent build. RCR. nothing overly special but a nice walk". But towards the end it was like "holy shit this is so epic and lulworthy and awesome". That scene where all the characters turn up at the same time and try to get at the chalice was hilarious (the bit right after the pokemon part).

Frieza wrote:Just out of interest [spoiler]did E'Chee Khun'T manage to kill a battlebeast in anyone's playthrough?[/spoiler]

I played twice to see what would happen if I lost. I saved the titan till last and echee blew him away in one go. I lol'd.

Currently have unreal in a window off to the side and waiting for the "hilarious" messages to start again.

just got told, "isn't this music wonderful". I can't hear any. Is that a bug? I couldn't hear any during the credit flyby too, which seemed kind of odd. That stage show at the end was classic

also, when i saved and reloaded to do the battlebeast segment again, the cybernetika track didn't play. bug

edit: checked in editor. Apparently music was supposed to play during the credits. it didn't for me.

What happens if you start fresh from map 3, still no sound? I remember during playtesting that some sounds/music would invariably stop playing when the maps were played in succession, and not when they were played seperately (the cause of this I still dont know)