If you are an iOS owner who has been waiting for the dungeon crawling action-RPG title better known as Infinity Blade Dungeons, you are going to have to wait a bit longer. In fact, a lot longer, as Epic has confirmed that the title is delayed till some point next year.

Apparently, part of the delay is due in part to the new studio that it has opened which features developers from Big Huge Games (that was owned by 38 Studios). The new studio, called Impossible Studios, has apparently been busy adding a number of great ideas to the title and that has slowed the process of getting the title out the door a little. The good news is that the title will be better for all of the additions.

The extra time in development is being well spent, and it is going to yield a much better game, which is a good thing.

Intel’s delayed software that conserves battery life is holding up development of some tablets running the latest version of Microsoft Windows.

Bloomberg said that Mirosoft hasn’t yet approved any tablets featuring an Intel processor codenamed Clover Trail because the chipmaker hasn’t produced necessary power-management software. This sort of news follows a statement by Intel Chief Executive Officer Paul Otellini that Windows 8 was not really ready to ship.

Alex Gauna, an analyst at JMP Securities LLC in San Francisco said that the PC channel is in chaos right now with no one knowing what to do. He said that the people don’t know what to design for, as they don’t know what the consumers are going to buy. Tablets have stolen their growth trajectory, plus the macro situation, plus Wintel has made a mess of their ecosystem.

PC makers, including HP, Dell and Lenovo Group Ltd. (992), are counting on the new version of Windows to help them compete in the $63.2 billion tablet market.

Ghost Recon: Future Soldier players have been expecting the first map pack that was scheduled for release on July 3rd. Sources now confirm that Ubisoft has officially pushed the release of the map pack back at least a couple of weeks, and it is now scheduled for a release at some time in late July.

The map pack, which is called Arctic Strike, is going to cost 800 Microsoft Points or $9.99 when it finally makes it to release. The only reason that has been announced for the delay is that the developers feel they need extra time to polish it prior to release.

It is expected, however, that once the developers have a better handle on their time table, they will make an official announcement of a new release date; but our sources seem to believe that it will be released during the last week of July, which we suspect is likely pretty accurate.

We have been hearing whispers for some time that Thief 4 has been in development at Eidos Montreal, but there has been little to confirm that this. Now, from an article that appeared on Kotaku, it would appear that the rumors of development difficulties could be accurate.

What seems to be the word now is that the game has been in development for nearly four years, and a number of people associated with the project have since departed. It seems the mess is complicated by a trailer that was leaked after it never was officially released. It has been suggested that Thief 4 was slated for a 2011 appearance but was pulled for reasons that still remain unknown.

With Deus Ex: Human Revolutions taking so long to make it out the door, one has to wonder what is going on, with still no official comment from Square Enix. While we have heard everything from ‘it is done, but it isn’t very good,’ to ‘it needs significant debugging and polish before it would ever be released.’ It is hard to know where the bear really sits. Stay tuned, as we hear from lurkers in the shadows that official comment is coming soon; and that might even end with a cancellation of the project altogether.

The release of Take-Two’s financials has shed some light on the fate of the release of the Xcom titles. The Xcom FPS title that still does not have an official name has been delayed once again and had its release window pushed pretty far out.

Latest word is that we will not see it till sometime between April 1st 2013 and March 31st 2014. No reason was given as to why the date was pushed out yet again, but originally the title was due to be released yet in this fiscal year.

As for the traditional strategy-based Xcom title known as Xcom: Enemy Unknown, the title is still on track and will be released in October. Early looks at the game have been positive, but it is difficult to say what to expect till we see more of it.

One other thing of note is that in the Take-Two financial report, Grand Theft Auto 5 is listed as “TBA” (To Be Announced), which could be a sign that we might see the title sooner than later; it is still anyone’s guess at this point, as no one is talking.

Skulls of the Shogun is being developed by Haunted Temple Studios for Microsoft. Word now comes from Microsoft that the game (which was nominated for best strategy game at E3 in 2011) will slip from its estimated original release window.

The game is being developed by a team that is mostly made up of former laid off Electronic Arts developers who were on the Command & Conquer 4 team. Hunted Temple Studios is being led by Jake Kazdai, who has worked on Rez, Space Channel 5, and the EA/Spielberg project known as LMNO that never made it out the door.

The original release timetable called for the title to be ready for release in February, but it is slipping, as the developers swat bugs and tweak the AI. The game is a retro-inspired strategy game that Microsoft got fully behind and expects it to be quite successful when it is released. No new release date or window has been confirmed, but it is expected that an announcement will come soon.

Ghost Recon: Future Soldier has a few changes in store, and publisher Ubisoft has also confirmed that the launch of the title has again been delayed. The new release date for the console version is now May 22nd for North America and May 24th for Europe. While Ubisoft confirmed the new dates for the console version it provided no new date for the PC version. The company did comment, however, that the PC version does exist and it will arrive at a later date.

According to Ubisoft the game is featured complete in the single player, multiplayer, and four-player-co-op campaign modes. Pushing the game’s release date back will allow the development team to take two extra months to fine tune the title and to make sure that it will provide a very unique shooter experience.

The promised beta for the multiplayer is now expected to happen in April at some point; but Ubisoft would not confirm that this is the case.

Google really needs to learn how to launch phones. Weeks after Galaxy Nexus and Ice Cream Sandwich were demonstrated to the more than eager public, the phone and the OS have yet to appear.

Although no firm launch dates were set, the Galaxy Nexus was expected to launch in mid-November, but all rumoured launch days have come and gone, with no launch in sight.

Business Insider is now reporting that Verizon has confirmed the launch was pushed back to December, but there is still no word on the exact date. In the meantime European retailers are also stating that the phone should be available in KW48 or KW49, or the week of November 28 at the earliest.

It's worth noting that the new Nexus has been on sale in Britain for about a week now, but availability is limited to say the least. Hopefully Google will manage to fully implement Flash support and resolve some pesky volume bugs by then.

Due to the perhaps much unexpected popularity of Dead Island, the developers at Techland have apparently decided to focus on working to fix the reaming bugs and problems in the game before moving forward with first installment of DLC content for the game.

Techland has already released a couple of patches, but apparently they still have a way to go, if their posting on the official Dead Island Facebook page is any indication. It would seem, however, that putting the finishing touches on the game by resolving these issues would be good strategy if Techland wants to extend the game with additional DLC content.

The first DLC content that Dead Island players have been waiting for is called the Bloodbath Arena. While Techland has admitted that it is still in development, the work on it has been suspended while they work on the main game prior to finalizing the Bloodbath Arena code.

While reviews were mixed on Dead Island, it would seem that players could have cared less; they purchased the game regardless, with sales already eclipsing the two million copies sold mark. Our take on the game is that it is actually pretty good and has much potential. It has gotten better with each released patch on the Xbox 360 version, and with additional work it could continue to improve and just get better. The question is whether or not Techland has missed their window to extend the sales and buzz about Dead Island.

We all know that 28nm from AMD has been demonstrated and that AMD is doing quite well with the chip, but it looks like it’s the fab that is holding things down. Reportedly, both TSMC and Globalfoundries have serious issues with mass production of 28nm chips and the yields are simply not there.

Our sources are saying that to their knowledge, AMD's Southern islands 28nm are going to ship next year, most likely in early Q1 2012 and this goes for both desktop and mobile chips. Professional graphics based on 28nm has a chance to ship in this year, but this is something that will be decided at a later date.

Nvidia has already said that they will ship in 2012, meaning that the new architecture codenamed Kepler should start shipping next year. The company also went on record and said that Kepler 28nm production starts this year, but it refered to actual chip production, with no comment on the actual market availability or retail / OEM products.

AMD might actually launch at some point in Q4 2011 but with current yields, we would expect that the product would be sold out and literary nonexistent all the way to Q1 2012 when they expect to ramp up production. AMD did this last year with Northern Islands, Radeon HD 6000 series, and it was almost impossible to get the card throughout Q4 2010. The big issue is, once you launch the new generation, sales of the previous one take a serious hit.