Contract [game name], or simply [game name], is a trick-taking game using a standard 52-card deck. It is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play [game name] worldwide in clubs, tournaments, online and with friends at home, making it . . .

[alternate game name], or [game name] as it is known in the US and Canada, is a genre of card games that can be played by a single player. [alternate game name] games can also be played in a head-to-head fashion with the winner selected by a scoring scheme. In the US, the term [game name] . . .

[game name] is an 'evasion-type' trick-taking playing card game for four players, although variations can accommodate 3–6 players. The game is also known as Black Lady, The Dirty, Dark Lady, Slippery Anne, Chase the Lady, Crubs, Black Queen and Black Maria, though any of these may refer to the similar. . .

[game name] or [alternate spelling] is a trick-taking card game most commonly played with four people in two partnerships with a deck of 24, or sometimes 32, standard playing cards. It is the game responsible for introducing the joker into modern packs; this was invented around 1860 to act as a top . . .

[game name] is a group of matching card games notable for similar gameplay based on the matching cards of the same rank or sequence and same suit. The basic goal in any form of [game name] is to build melds which consists of sets, three or four of a kind of the . . .

[game name] is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are extremely simple, there is enormous scope for scientific play. [game name] is a descendant of the 16th century game of trump or ruff. [game name] replaced the popular variant of . . .

[game name], also known as [alternate game name], is the most widely played casino banking game in the world. [game name] is a comparing card game between a player and dealer, meaning that players compete against the dealer but not against any other players. It is played with one or more decks of 52 . . .

[game name] is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/'cutthroat' game. The object is to take at least the number of tricks (also known as 'books') that were bid before play of the hand began. In . . .

[game name] is a shedding-type card game for two to seven players. The object of the game is to be the first to get rid of all the player's cards to a discard pile. The game is considered a pre-extension of Switch and Mau Mau, much favored in schools during . . .

[game name] is a family of gambling card games involving betting and individual play, whereby the winner is determined by the ranks and combinations of players' cards, some of which remain hidden until the end of the game. [game name] games vary in the number of cards dealt, the number of shared . . .

[game name] is a card game usually played by two to five players, although it can be played with up to ten. Five cards are dealt from a standard 52-card deck to each player, or seven cards if there are four or fewer players. The remaining cards are shared between . . .

[game name] or [alternate game name] (sometimes [alternate spelling], or [alternate spelling]) is a trick-taking card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered . . .

[game name] is a Victorian card game for two to eight players probably deriving from an ancient gambling game in which the loser pays for the drinks. It is known in Germany as Schwarzer Peter, in Sweden as Svarte Petter, in Denmark as Sorteper, in Hungary as Fekete Péter, in . . .

[game name] — also known as Find the Lady or the Three-card Trick — is a confidence game in which the victim, or mark, is tricked into betting a sum of money, on the assumption that they can find the money card among three face-down playing cards. It is the same as . . .

[game name], or [alternate game name], is a card game traditionally for two players, but commonly played with three, four, or more, that involves playing and grouping cards in combinations which gain points. [game name] has several distinctive features: the [game name] board used for scorekeeping, the eponymous [alternate game name] or box (a separate hand counting . . .

[game name] or [alternate game name] is a children's card game, using a standard deck of 52 playing cards, that is usually played as a practical joke. The name has also been used for solitaire versions and for legitimate educational children's games that are based on the fundamental principle of picking . . .

[game name] is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as 'Christian cards' or 'missionary poker', [game name] playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition or Mennonite culture who . . .

[game name] is an American trick-taking card game derived fromthe English game of All Fours (Seven Up). Historically, [game name] started as 'Blind All Fours', a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back . . .

[game name] is a card game that was popular in the 18th century. A variant of the Spanish card game Ombre, it is played by four players in pairs, with a deck of 40 cards (the 8s, 9s and 10s being removed). By the end to the 19th Century the card . . .

[game name] is a card game typically involving two players. It uses a standard French playing card deck. Due to its simplicity, it is played most often by children. The deck is divided evenly among the players, giving each a down stack. In unison, each player reveals the top card of . . .