Castle Conqueror -- RevolutionReview

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The beginner's RTS.

By Lucas M. Thomas

Billed by its developers as "a beginner's RTS," Castle Conqueror -- Revolution is actually pretty accurately described that way. It takes the tactical gameplay of the real-time strategy genre and distills it down to as basic a form as possible, reducing the action you take on-screen to troop movement alone.

You direct squads of soldiers to either stay encamped or walk straight toward another encampment to attack it. That's it.

And it works pretty well. Without having to think about different terrains to navigate, resource gathering to manage or all of those other common RTS elements you end up with a fast-paced attack-and-defend design that's bent entirely on where you send your troops and when.

There are a few more layers of complexity brought in outside of active missions, when you can use gold won from past victories to upgrade your units' stats or research new technologies. There are also a handful of commander powers to activate in the midst of combat that temporarily boost your fighters' speed, strength or defense.

The Verdict

But all the while nothing ever feels too hard to understand, and the RTS uninitiated really could look to this as a beginner's course in the genre.