Before anyone asks. Yes you may modify and use this deck in anyway you like. However I'd appreciate you all posting here how you used it and any interesting changes and stuff to make as well. You know what I mean. You gather data from me I gather data from you.

First and foremost, note that this is a casual deck just for fun. I'm well renown for running gimmicky decks and yeah I guess this counts as one of those. The extra deck is incomplete and I usually use it for thinking purposes. Lel.

Metalphosis Ultimaya

Aim of this deck you say?Get out the big boss signer dargon asap, spam all the fusions and syncros and then proceed to beat face.

First and foremost, I'm going to talk about the Metalphosis for those of you who might not be too familiar with them.

The Metalphosis monsters when set in the scale. They all have the effect to pop one face up card to set a Metalphosis spell/trap. That's all you need. Searches and thins out the deck like crazy and helps set up really nice for pendulum summons.All Metalphosis have either a scale 1 or a Scale 8. 2 Metalphosis with scale 8 and 2 Metalphosis with scale 1.

The trap Metalphosis Combination when popped, allows you to search a Metalphosis from deck. This can be used to search out the exact metalphosis you need either for their levels, attack power or scales, whichever one you have in mind for the situation. Allowing you to pop your own scale to set scale the one you searched or to fill the empty scale for pendulum summoning or to just pop something else again.Also worth to note that if either you or even your opp fusion summons a Metalphosis monster while you have this trap active, you can special summon one Metalphosis monster from your grave with a level lower than the one fusion summoned. Handy in mirrors or if you're using atleast one material from the hand. Or even to recover them poor Metalphosis that got Solemned.

The trap Metalphosis Counter. if ANY of your cards gets destroyed in anyway either by battle or even effect, this card triggers. You can special summon any Metalphosis monster from your deck as you need. Which would usually be the 2400atk Volflame to save your ass from tiny monster swarms. lel. Bonuse with Metalphosis. They are pends so if your summoned monster gets destroyed, they go the extra deck.Speaking of which. Best part of Metalphosis Counter. When in grave you can banish that card during either player's turn to grab a Metalphosis from your extra deck into your hand. Which is a MAJOR lifesaver for resetting the scales and popping more things even. So make sure you use Metalphosis Counters often.

Metalphosis Fusion is an amazing fusion spell. Searchable via Metalphosis scales. Then instantly usable. And then on the same turn (once per turn) you can shuffle it from the grave into the deck then draw a card from your deck! Really handy indeed.This spell is what keeps your Metalphosis scale effects going even when your deck runs out of all the Metalphosis traps (which you will really really fast).You'll be using this often to help clear your board via fusion to spam more monsters via pendulum summon.

The fusion monster, Metalphosis Orihulk is my favourite one and most important one too. He's the only effect monster in the archetype.While he's on the board, if a Metalphosis monster you control attacks a defense position monster, they cause double damage!!! O_OAlso if Metalphosis Orihulk is sent from the field to the Graveyard in anyway, you can target one card on the field and destroy it. That's some serious punish! o_oYou can send him into the grave easily by using him as fusion fodder or popping him yourself using the Metalphosis scales. Really handy fellow that's a team player.The rest of the Metalphosis fusion are there for sheer brute force and to help you clean up the for their summons, especially Cardinal. And believe you me, brute force works wonders. Just ask the 1.9k beaters.

Supply Squad. REALLY sets off with Metalphosis. You pop one of your own monsters using a Metalphosis scale, it triggers Supply Squad AND you get the usual Metalphosis spell/trap set. Is best deal, yes?

Rescue Rabbit. Vanilla staple. Yes Metalphosis are vanillas. Helps you set up like crazy, is special summonable with the right scale setup. With rabbit special summon two of the same card you need from the deck. Then if you have a Metalphosis scale you can pop them if you like. Lel. At the end of the turn the special summoned ones via Rabbit will get destroyed and return to the extra deck anyway. Helping to trigger off some of your own cards like Metalphosis Counter and Supply Squad maybe? lel

Geartown. Metalphosis is one of the few decks that can really easily abuse this card.Use it, then pop it using a Metalphosis scale to special summon an Ancient Gear monster from the deck.Which for most cases in this deck is one of my favs, Ancient Gear Engineer (note that its lvl5). Or if you need the brute force, Ancient Gear Gadjiltron Dragon.When you attack with these Ancient Gears, your opponent can't activate spells or traps.Also, Ancient Gear Engineer negates the effect of any trap that targets it and then destroys that trap. Also if he attacks, he can pop an opponent's spell/trap at the end of the Damage Step.

Ah yes... Gofu the Hazy Shadow. Some might say this dark lvl5 tuner is broken even.When you control no monsters, you can special summon this fellow from your hand to the field. If summoned this way he special summons up two Hazy Shadow tokens alongside him.There are SO many uses for him.In Metalphosis you can pop his tokens via the scales to set the spells/traps and even trigger off Supply Squad. You can even use the tokens as fusion fodder.You can also synchro with him normally. lel

The summoning condition for Ultimaya Tzolk'in?Can only be special summoned rom the extra deck by sending 2 level 5 or higher monsters we control with the same level (1 Tuner and 1 non-Tuner).Now Gofu is a level 5 tuner. Ancient Gear Engineer and Metalphosis Cardinal are non-Tuners. All 3 really easily summonable (depending on your hand turn 1 even. lel).And whenever you use a Metalphosis scale erf to set a spell/trap, Ultimaya Tzolk'in, it's effect to special summon any dragon type lvl7 or lvl8 monster is triggered!As long as you have another synchro monster on field, it cannot be targeted for attacks or card effects.Really nice and simple-like huh?

Synchros to note.Ignister, best friend of pendulums. Summonable via Ultimaya's effects. Target a pend or pend scale of your own, shuffle any opponent's card into the deck. Doesn't target.Ancient Fairy Dragon. Big Wall. Pops all field spells on the field. Searches another one for ye. Yknow what to do.Fill in the extra with lvl7 and lvl8 dragons you like to use with Ultimaya X'D

So yeah. I hope you guys enjoyed this deck.This deck has the potential to be made into something extremely crazy and tis scary. Lel.As always, let me know how it goes by posting below.Glhf and most importantly.

_________________"Hidden in my heart, my passionate feelings are dreams of the future and the risk of death. The dream has began to move, with the limits already heard. The road leading to that place seems to me to bestruck with dazzlingly bright light." La-Vie, Freedom[You must be registered and logged in to see this image.]Smash mains:[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]

@LeoI should probably make some space for BeelzeKeeps Ultimaya alive for longer as you say.

@ZaioEhehehe ye. Abouts that.Maybe I should add in the Fire Ant and Supay parts into the deck as well as the Moon Dargon as you suggest?I just noticed I could easily bring out Sun Dargon using Ultimaya and twas hillarious to me. Lel.

1 - Ye dingus get to summon all of the fusions? Because you still need space for Crystal Wang Dargon because it's OP, just OP.

2 - I would big nono Sun and Moon Dargons. I already tried on my Ultimaya, it uses the summon of 2 Crystal Wang Dargons, so nope.

3 - Beelze. Yeah, it's a good card with synergy with our lord and savior Ultimaya, but you will mostly want to get Scarlight Red Dargon Archfiend to pop set field or Crystal Wang Dargon because Crystal Wang Dargon..

Last edited by Lord Alucard on Wed Jun 29, 2016 9:30 am; edited 1 time in total

_________________[You must be registered and logged in to see this image.]"The Bird of Hermes is my name, eating my wings to make me tame."

"Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards."

MADA’s Card of the Week

"Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it."