Ephemeral Nocturne

Main Page

On the use of the Main Page

The main page should ideally be used as a sort of hub for all information in this campaign. Therefore, I highly suggest creating the following sections/pages, and later detailing them. The information provided should be in-character. Actual statistics, skill challenge tables, etc. should be located in the GM only section.

Introduction: This section should provide links to pages that provide introductory information for new players, basic information regarding the setting, like important political leaders, names of major nations/factions, etc.

Campaign Description

This campaign is named Ephemeral Nocturne. Shrewd individuals may note blatantreferences within the title, but otherwise it’s fine to take it as the bizarre sort of word salad title people think up when they’re trying to quick about making an awesome sounding name, and thus largely meaningless. The campaign takes inspiration from the following sources, which should tell you what type of campaign this is: Yeats, Irish mythology, the (Russian/Polish/American) Enlightenment, Steampunk, British Imperial Colonialism, Treasure Planet, Steamboy, Jules Verne, Robert Louis Stevenson, etc.

In other words, the campaign setting features:

A similar political climate to the late 1700s and early 1800s

Magic being studied like a secular science, but unfortunately largely by amateurs in the nobility

Goals in this campaign include allowing the players to do their normal world-destroying, item-stealing, temple-plundering, wanton-killing shenanigans, but to elicit the appropriate moral and emotional reactions from them.