Simply <sp>5</sp>.Though it's worth noting that a high enough speed *will* cause projectiles to ignore shields completely (like they're moving too fast to register a hit against the shield) as can be seen in my Descent into Darkness mod, where the ultrasonic cannon penetrates even zoltan shields (regular shield piercing does not).

Hey, new guy here on the fourms. I've noticed a pretty big bug, I've tried unistalling things thinking it's a conflict, but I've noticed that sometimes whenever you get boarded via random events you get stuck saying "WARNING INTRUDERS DETECTED" and you can never upgrade your ship. Even after visiting a store.

DinosaurSpyKraig wrote:Hey, new guy here on the fourms. I've noticed a pretty big bug, I've tried unistalling things thinking it's a conflict, but I've noticed that sometimes whenever you get boarded via random events you get stuck saying "WARNING INTRUDERS DETECTED" and you can never upgrade your ship. Even after visiting a store.

They are likely stuck in the space between rooms. Try pressing the open all doors button to see if that fixes it.However this mod was made during patch 1.0.3.1 so if some later update broke something, well that's unfortunate, but I'm not about to go back and change it now. If you are using that version, you could simply press U to access the upgrade menu...

I fixed the console glows, added clone bay support, removed other AE systems from the shops, and added positions to doors and sensors without actually updating the graphics (no consoles, just like I did for Escort Duty and The Viper.)

Firstly, this the last reply to this thread was made 1 1/2 years ago. Secondly, DryEagle doesn't do FTL modding anymore.BUT, i'll answer your question anyways.

there are two ways of doing this:1. editing the blueprints.xml.append file2. using a mod published not too long ago which switches which ship gets replaced ( I haven't used this, so I can't explain it, but it's out there )

so number 1:{ make sure you can see file extensions }1. locate the .ftl file, in this case scarab.ftl or whatever2. rename the .ftl file from scarab.ftl to scarab.zip3. extract the scarab.zip file4. open the data folder5. open the blueprints.xml.append file ( a good editor for this stuff is notepad++, which then you should rename it to blueprints.xml, but this isn't necessary in this case, just a general thing to do )6. locate where it says <shipBlueprint="PLAYER_SHIP_HARD" ...7. change it PLAYER_SHIP_HARD to whatever ship you want. In this case, change it to PLAYER_SHIP_JELLY_27a. save the file (duh!)7b. rename it back to blueprints.xml.append if you changed the file extension8. zip up the folders inside the main folder (these are data, resource, maybe mod-appendix) by selecting all of them then either sending them to an archive (7zip, winrar?) or sending them to a compressed zipped folder9. rename the newly made compressed zipped folder from scarab.zip to scarab.ftl10. place the ftl file in the mods folder of SMM and enjoy!