I made a table of the items you guys should have. Gold is forthcoming. Wiki Item Table

That should be accurate except for 2 Potions of Healing (picked up after the last encounter). If anyone has suggestions how to improve the table/things to add, let me know. I basically have put in the magic items, with levels, consumables and other items that affect your combat (armor).

I think the only major thing I have left to finish are encounter and story summaries. At level 3, you guys are supposed to have cumulative 623 gold per player (this does not include Magic Items). The 4220.8 GP (including 4 healing potions...and some of your money is in the form of gems and 500 GP residuum) that you have is about 1000 more than you are expected to have. However, you do have a dearth of magic items, so its fine. I'll try to get that more balanced in the next adventure.

Josh asked me to make new PC battle tokens, now that we have a fifth player, so I've made a few for us to choose from. I left in the originals in case that's the border you prefer, but I modified all the portraits to zoom in more on the faces. I also included two square shaped tokens although I think it's better if we have round ones since enemies are typically square-shaped.

We've intentionally used round tokens for PC's to differentiate them from the typically square tokens of enemies. Since we are doing this by vote, please choose either silver or platinum as those had the most collective votes.

If we can't agree on a token, Josh, could you just choose one for us based on your sense of aesthetics/what stands out best on maps/or whatever criteria.

I was looking at my character and have noticed my History is only a +1. I remember switching my background so I can get History as a class skill. MY chr is still showing Eldeen Reaches for a +2 Nature.

Hey, this is mostly leveled at Jon. Do you use a chat client anymore? I noticed that you haven't been active on the mrschmiggles account in over a year. If you don't mind sharing, I'd like to add your current account(s) back to my buddies list.

I would choose what you feel is best for 'your' character. I like Ire Strike.---------

Hey, glad u liked my one-on-one descriptions of sniper/hiding in the past combats. The game has to be more than simple roll the die, say u miss or hit, and apply damage...lol Especially on a PbP game.

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I have chosen Superior Reflexes as my feat. This gives Geen a 21 REF, his highest defense now. It also gives me CA against ALL enemies in the 1st round of combat. This means, my new opening salvo will always be to use an Action Point, which allows me to get the most out of the feat.

There was some runner-up choices : Improved Initiative, Improved Defenses (+1 to all NAD's), Distant Advantage (CA while ranged if target is flanked), and Discliple of Divine Wrath (Avenger MC giving Oath of Enmity EonT).

I really like Distant Advantage and am wondering how often you guys can maintain flanking during a combat. I'll have to go back and look at the past encounters. I may switch to this one, although I do like the +2 to REF.

THe Oath feat is also very nice, as it gives 2 rounds (3 actions w/ an AP) of re-rolling attacks. is this limited to melee attackers only?

Viktor, Wind of Sympathy strikes me as a "dig deep" power when we're almost out of powers. The other will see use every single combat, and synergizes with Superior Reflexes.

As for the at-wills, both are strong attack options. Impatient Strike gives nice mobility and buffs while Ire Strike is great, especially with a multiattack in the party. I will most likely pick up intelligent blademaster and I might retrain a current feat at this level.

As for Geen, I believe that we do a fair bit of keeping enemies in flanking. The melee fighters are pretty mobile, and we move around a lot in combat for advantages.

I like Ire Strike. It gives another attack with sneak attack when used with Khav, since I can Sneak Attack once per each character's turn.

Josh, I think using the movement powers without moving is fine (obviously). There's no minimum distance listed, and the rule is always that you can move, slide, shift, whatever less than the power allows. Plus, I'm still spending the move action, so it's not like I can Ambush Trick for CA without moving, then get away after I attack (without using an AP, of course).

Haven't looked at what I'll be doing at level up. I'll probably take the feat that bumps my sneak attack from d6's to d8's, though. I also get to choose another rogue trick.