The problem of having animations in several directions can be solved with the client always sending a turn around command every time one start to harvest and one turn around facings the harvestable. Its the natural thing to do because the current way where one can face away from the harvestable and harvest it is very different from real life.
Also all animations can be handled entirely inside the client without any server interaction since the client today do the harvest animations - this implies that one don't see the harvesting of others as it is today.
So this can be solved with the client utilizing a special emot every time it harvest something (with a condition that each emote is started at most one per 10 sec so the client don't use 100% of CPU with trying to emote a harest every 2 sec.)

It dosnt matter how many who make FE - its still the same chance of making an EFE.
To prevent an abundance of a certain item radu changes the chance of an item being made if there already are too many in the game.
The best way to increase the rate of making an EFE from an FE is to use up all EFE in the game then radu will make the chance to make an EFE higher.
Its well known that sometimes the rate of getting a EFE has been 0.
Ob Urban legend - TD and Hulda sto.

I was killing the polar bears in glac for a quest when goloven start to serp my spawn and kill the polar bears.
Sir Megatron was witnessing this since he was waiting to get my spawn when I was done:
[PM to goloven: its not polite to kill others spawn]
[PM from Sir_Megatron: ? whats goloven doing]
[PM from goloven: blablabla ]
goloven continued to serp my spawn.

Or just make the damage the same as the characters (A+D)/4 + 10-20
a 10/10 gives (10+10)/4 + 10-20 = 5 + 10-20 or 15-25 damage
so a 50/50 gives (50+50)/4 + 10-20 = 25 + 10-20 or 35-45 damage
and a 100/100 gives (100 + 100)/4 + 10-20 = 50 + 10-20 or 60-80 damage
and a 150/150 gives (150 + 150)/4 + 10-20 = 66 + 10-20 or 76-86
So a low-level character does the same damage as today and it requires a high level character to do any decent damage.

A better name for TutorialNPC given that the other NPC is called Wraith is Saint.
But other possible names is Angel, Entropy or just plain Tom.
As for the tutorial quest. Why not make it so Tom need some items and the player have to go out and get them for Tom. The "continue the quest" can become "Tom needs help"