Virtools Announces New Features for Virtools Software Suite

Promises to provide solid answers to current and future development and production needs
(April 20, 2005)

Virtools, the leading solutions provider for interactive 3D applications, announces new features for upcoming Virtools Software Suite release, available mid-2005.

The new release of Virtools Software Suite expands on the previous platform that was consolidated with the launch of Virtools Dev 3.0. By taking client and partner feedback into account, along with issues identified by Virtools Services and comprehensive analysis by Virtools' own R&D team, Virtools Software Suite promises to provide solid answers to current and future development and production needs.

The release will offer a broad spectrum of new features oriented towards better compatibility and optimized support for external technologies and formats, as well as enhanced control over the rendering pipeline.

With the integration of the point clouds feature, millions of points can be optimally stored and displayed with associated functionalities such as addition of attributes for each point, display of such points by shaders, collision management and level of detail.

Thanks to thumbnail previews, it will be possible to preview media assets and resources used in Virtools compositions. A "Thumbnail" mode will offer previews of various Virtools resource libraries (.cmo, .nmo) directly in Windows explorer, as well as media preview in the Resources window of Virtools Dev.

About Virtools

Virtools launched its commercial activities in 1993 with consulting and services targeting the VR sector. With the needs of this and other key markets in mind, Virtools built the company's initial software solution, Virtools Dev. As an Independent Software Vendor since Q4 1999, Virtools has become the leading provider of comprehensive software development solutions for building highly interactive 3D content.

With several thousands of users throughout the world, the Virtools Software Suite enables prototyping, development and deployment of offline and online/networked video games, along with applications in the fields of industrial simulation/virtual reality and marketing/multimedia.