Posts Tagged ‘charlie-brown’

Welcome back to Rock, Paper, Shotgun’s exclusive interview with Team Fortress 2 developers, Robin Walker and Charlie Brown. (Here’s Part One if you missed it.) This time we get down to the finer details of the classes on offer, and talk about their evolution, as well as discussing Valve’s other great obsession, PopCap’s Peggle. But first we talked about the remarkable part humour had to play in TF2’s development.

RPS: I want to ask about the role of humour in the game. You watch the promo movies, and they’re really hilarious, but you think: how can those possibly carry over into a multiplayer game where there’s people playing everyone? And yet somehow it has.

If you’ve explored Team Fortress 2, you’ll have listened to the developer commentaries explaining their thoughts on the game design and so forth. But you’ll have noticed that missing is their thoughts on how RPS’s Alec Meer plays the game.