Author's Note: Following is a portion of the original readme file included with
The Renovation. The complete file is packaged with your download.

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| WOLF3D'S RENOVATION |
| Additional Levels |
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(C)opyright 1994 by Brian Rowan
**** IMPORTANT NOTICE ****
These additional levels are in no way affiliated with Apogee Software
or ID Software. If you experience any problems while playing these
levels, DO NOT CONTACT EITHER OF THESE TWO COMPANIES! They will not
provide you with any support for modified games. If you get any
problems, please contact me (the author). My E-mail addresses are
listed below.
**** **** ****
=======================================================================
Title : Wolfenstein 3-D: The Renovation
Author : Brian J. "B.J. Blazkowicz" Rowan
Misc. Author Info : I am a fan of Wolfenstein, Doom, Spear of
Destiny, Blake Stone, Corridor 7 - you name
it; if it uses a 3-D action game engine, I
completely approve.
Commitment to Quality : That probably sounds like a scam these days,
but it's true: I wanted to make these Wolf3D
levels so impressive that you would want to
keep playing them, or just remember that one
room and that feeling of "being there" that
it gave you, as did id Software's original
levels (well, they did for me).
Some levels I've seen are just a collection
of floors hurriedly whipped together by
just another guy. The Renovation took time,
effort, and a lot of debugging and reworking
to perfect. Approximately 6 months of work
went into this project. This is realism at
its best, people! If you can't take it, tuck
your tail between your legs and run, but
otherwise, stay for the fight - you've got
60 big ones comin'!
Overall Description : THE RENOVATION is broken into 6 10-level
episodes, as with every version of Wolf-3D.
Each episode's theme will be described
below, under the appropriate section.
Levels Changed : 60
Graphics Changed : None
Sounds Changed : None
Will operate on : * Wolf3-D version 1.4
* Wolf3-D version 1.2 (as far as I know)
Relative Timeframe : These episodes take place INSTEAD of the
original ones. They are not sequels or
prequels. That way you can still kill off
all the same bosses and have it make sense.
Additional Credits to : * Bill Kirby, David Huntoon, Bryan Baker,
and Matt Gruson for their level editor(s)
* Carlton Griffin, the guy behind WOLFMASTER
* Apogee and id Software for THIS GREAT
GAME!
Playability : I DO guarantee the following:
* Each of these levels CAN be finished on
the highest difficulty setting using no
cheat codes.
* On all of the levels where it is
intended, 100% ratios in all categories
are achievable.
I do NOT guarantee the following:
* Any one of these levels can be finished
without saving the game (except E4L7!).
* Any one of these levels can be finished
within that level's default par time
(except E5L8, where your par time is 4:00
exactly! If you know what to look for
you can beat it!)
--------------
Construction
Base : Totally new levels (what did you expect?)
Software used : * MapEdit (originally Copyrighted in 1992 by
Bill Kirby), versions 7.0 through 8.0
* SodEdit 1.1 (then saved as single floor)
Yes, this program existed! Why does no one
seem to know about it?
* Playtested (to ensure you can beat it without
cheating) on Wolf-3D v1.4
Known Bugs : Every once in a while some of the patrolling
guards will do one of the following:
* Get "stuck" somewhere
* Move along the desired path, but will not
be animated (this bug is in the game, not
in my levels).
Ratios Achievable : On the following levels, you will not be
able to achieve full ratios in:
KILL : E4L1 (via a two-way pushwall)
SECRET : E3L7
E4L1
E4L2
E5L1 (unless you're the king of patience and
you loved the original E2L8 thing)
TREASURE : E3L7
E4L1 (a two-way pushwall)
E5L1 (you'll see what I mean when you get
there!)
Remember that your ratios are not displayed
or recorded on boss or secret levels. Also
take note that if you cannot achieve full
ratios on a level not mentioned in the above
list, you are either just not good enough,
or it is a BUG (horrors!). If all else
fails, just send me an E-mail message with
the episode and level # you're stuck on and
I'll look it up and/or play it again myself
to try to confirm or deny the problem.
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EPISODE SUMMARIES
=======================================================================
-----------------
EPISODE ONE:
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* Play Information *
Level #'s : 1 - 10
BOSS = Level 9
SECRET = Level 10
Difficulty Settings : Yes
Title : Escape from Wolfenstein (Unchanged)
Description : The first episode is simply a re-make of the
original. The theme is the same: Escape from
the Nazi prison. Don't worry - the other
episodes have different themes. Once again
you get to dash out of the castle, make a
tremendous leap while yelling wildly, and
claim victory rightfully yours!
-----------------
EPISODE TWO:
-----------------
* Play Information *
Level #'s : 11 - 20
BOSS = Level 19
SECRET = Level 20
Difficulty Settings : Yes
Title : The Annihilation Factor
Description : Your mission here is to infiltrate a new
Nazi mutation hospital from the sewers
beneath it and take out the mastermind
behind the new legions of undead killing
machines: Dr. Shabbs.
-----------------
EPISODE THREE:
-----------------
* Play Information *
Level #'s : 21 - 30
BOSS = Level 29
SECRET = Level 30
Difficulty Settings : Yes
Title : Operation: Depredation
Description : Now it is time for you to kill the ultimate
Fuhrer: Adolf Hitler! I've put my biggest,
hardest levels here. On floor 7 is, once
again, the hardest-to-find secret elevator
in The Renovation (horrors!). I call this
level "Maximum Overload, as it uses near to
the maximum # of static objects & guards allowed.
-----------------
EPISODE FOUR:
-----------------
* Play Information *
Level #'s : 31 - 40
BOSS = Level 40 (This method was also
SECRET = Level 39 used by Keith Heitmann)
Difficulty Settings : Yes
Title : The War Rages On
Description : This episode depicts Capt. Blazkowicz's
actions in the depths of Castle Verwechslung
(look it up!) on his fourth dangerous
mission: Blaze your way through the Nazi
castle where all of the young, unintelligent
(Hitler's way) officers spend their time
preparing for battle. Lotza officers here -
but then you get to meet the ultimate - and
fattest - officer of them all, Otto
Giftmacher. Otto has a private office on the
10th floor - that's where you'll have to go
to find him!
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EPISODE FIVE (the big MAZE episode!):
-----------------
* Play Information *
Level #'s : 41 - 50
BOSS = Level 49
SECRET = Level 50
Difficulty Settings : Yes
Title : Speak Softly and Carry a Luger
Description : Here we find faithful B.J. wreaking havoc in
a former Nazi insane asylum. Not long ago
the inmates escaped and murdered all the
Nazi guards. Since then, the dilapidated old
asylum has been turned into a secret weapon
storage warehouse. However, intelligence
reports indicate some of the crazy lunatics
still remain in parts of the castle, waiting
for some more juicy meat...
-----------------
EPISODE SIX:
-----------------
* Play Information *
Level #'s : 51 - 60
BOSS = Level 59
SECRET = Level 60
Difficulty Settings : Yes
Title : Success In Numbers
Description : In this final episode in the chronicles of
Wolfenstein's infamous Renovation, you are
required to find the legendary Nazi General
Fettgesicht (yeah, the big meathead himself)
and put him permanently out of action. The
Allies are counting on you, B.J.!! Good
luck!
=======================================================================
A WORD ABOUT MY WAY OF ORGANIZING MAZES AND SECRET DOOR PLACEMENT:
For those of you who hate scrubbing walls to find secret rooms and
also hate being forced to navigate tremendous mazes, I have bad news
for you. That's the way I was "brought up", so to speak - way back
when, before I even knew of Compuserve (oh, God! Stone Age!), I
painstakingly broke my back to find every crummy little secret door in
the 6-episode Wolfenstein game. I was scrubbing walls for hours, but I
enjoyed it. Each new secret door that opened gave my adrenaline level
a jump - "What could be in there? A secret elevator? Who knows where
I'll be led by this next corridor?" were common, sudden thoughts as I
saw the door slide back. I hope you get the same kick out of my
levels. Just try to think as you play them: This IS Wolfenstein. There
is no MORE Wolfenstein. There is NO level editor, and I want to crack
EVERY secret in this game so I can brag to all my friends... you get
the picture.
Now, about the mazes: They're not that bad! Really! I beat one of the
worst ones in LESS than that level's default par time! Seriously!
Almost three MINUTES less! Here's how: The correct path(s) in each of
my mazes is always marked, be it by a different wall pattern or a
static object, like a pool of blood or a ceiling lamp. Just look for
common objects and follow them - you'll be led right to the key, or
the elevator, or whatever. Watch out, though, because some times I
tag the WRONG path - take it and you've screwed up the rest of the
maze PERMANENTLY! Fortunately for you, only one of my levels is
like this (oh, what the hey, I'll tell you: E6L3). Take note, though,
that I don't mark the path to the nonessentials, like treasure and the
#1-favorite chaingun - you have to find that yourself! After all, that's
the price you pay if you weren't a good boy and didn't save your game
before you got here...
=======================================================================
* Copyright / Permissions *
Authors may NOT use any of these levels as a base to build additional
levels. After all, this isn't a competition. Your primary function in
my objective is to obtain, play, and enjoy the levels I make.
Therefore, I would be grateful if you didn't hack them to pieces and
dump them on a network with your name on them. Just play or you'll
pay, Jackson!
=======================================================================
* A Final Word *
To finish this oversized document off, I'd like to say the following:
Enjoy playing The Renovation! That's all I ask (besides what I already
asked in the above paragraph). Watch for some more new Wolfenstein /
Spear / Blake Stone levels and missions I've got in the works even as
you read this - I'm trying to create 89 levels for Blake Stone. Quite a
job, but somebody has to do it...
Brian J. "B.J. Blazkowicz" Rowan