I don't really have Game reports for this one, Dominate was a factor in every match (although sometimes we resigned before we got there, but every board we were building towards it and it was possible/reasonable to get there). Keep was less important, although sometimes it was a factor in maneuvering.

Catapult was gained in every game; the strength of the attack varied (it was at its best in the third game, I think). Tower played a minor role in all the games; it was more important in the first and fourth games.

5. 16507116Tournament, Steward, Tomb, I got the jump on prizes w Steed/Princess, tried to get Bag o' Gold/Stables going but wasn't too consistent. QR took Followers but I got a few Caravans down and stayed ahead. I picked up a few GKs toward the end but they weren't crucial.