Traits & Abilities:

Spend 1 feat point as quick action, to make each friendly character in your command range, under your command and is knocked down, immediately stand up or go prone

Far: Unconventional Warfare

Gales is quick thinking enough to assess any situation, see every potential angle and outcome, and use the environment itself as a weapon. She can use he attacks to off-balance foes and send them careening off ledges or into nearby vats of molten metal, cause them to stumble over terrain features, hit their weak spots to knock them to the ground, or otherwise maneuver them into a position of weakness and jeopardy. Gale mest spend 1feat point to use this ability and explain to the Game Master how she is turning the environment against he enemy. The Game Master the determines the likely effect of Gales action or attack. Outcome include a boosted damage roll (see p. 197), knockdown, push, slam, or a fall from a height.
| God breeding

Hyper Perception

Your Perception rolls are Boosted.

Intellectual

You and friendly characters in command range listening to Your orders gets +1 on attack and damage rolls.

Maestro

You have a refined mastery over electrical storm and can tailor the effects of his lightning strikes to your needs. When you make a Stormsmithing lightning strike skill roll, you can choose one of the following effects. Using a Maestro effect increases your target number for the lightning strike by +2.
*Ball lightning: on a direct hit, the lightning strike gains AOE 3.
*Big one: increases the POW of the lightning strike electrical damage roll to 13.
*Lightning generator: on a direct hit, lightning arcs from the target to d3 consecutive additional characters. The lightning arcs to the nearest character it has not already arced to within 24 feet (4") of the last character it arced to, ignoring you. each character the lightning arcs to suffers a POW 10 electrical damage roll.

Natural Leader

Your Command Range is increased by +2

Specialization (Stormcaller and Lightning Rod),

Your do not suffer attack roll penalties when attacking with a Lightning rod

Team Leader

You may give an earned Feat Point to another character in your command range instead of keeping it for yourself

Weather Vane

You have the uncanny ability to read atmospheric conditions, predict the weather and can tell if the weather is being artificially manipulated.

Weatherman

You can reroll failed Stormsmithing skill rolls. Each roll can only be rerolled once as a result of Weatherman.

Traits & Abilities from assets:

Immunity: Electricity

You are immune to Electricity when wearing Stormsmith armor

Skills

Skills:

Military

Great Weapon

2

6

Hand Weapon

1

5

Occupational

Command

2

Cryptography

1

5

Etiquette

1

Mechanikal Engineering

1

5

Medicine

1

5

Navigation

1

6

Stormsmithing

2

7

boosted

Assets:

70gc

Dagger

Officers uniform

Pocket watch (with minute and hour arm)

Stormcaller and Lightning Rod:

Weather Manipulation

Lightning Strikes

Stormsmith armor

wedding ring

Weapon

Range

MAT

POW

DMG

AOE

Notes

Dagger

7

1

5

Lightning Rod

reach

7

3

9

roll

Lightning Strike

10

7

10

Boosted rolls to hit

- Ball Lightning

3

- Big One

13

- Lightning generator

arcs d3 times

Bio:

After losing her father ”Sir Casper Raspan” in the Sul-Caspia war, Gale joined the Cygnarian army to avoid having her family thrown at the gate by baron XXX whom her father had served as a knight. She was soon appointed an officers candidate and when her ability to predict the weather was noted, she was transferred to Stormsmiths and the Royal academy, where she met Lord Thomas Weatherwise (of north Steel Water) whom she, after a prolonged affair, married, only to receive orders to deploy to the front three days later. Gale is now on her way home after her first rotation.