Hey buddy seen as you're the only one giving us any information at all (thankyou) have you and the guys and gals talked about how broken assassins arc blades whirlwind attack is? It's only.tagline is channelling... the description says it hits in a 360° multiple enemies... but it is not affected not by AoE skill tree... it should definitely have the AoE tagline as it does hit multiple enemies... any information on weapon skill updates no matter how small will be much appreciated

The teleportation, on xbox one, do not give me Surprise boost. Nothing appears in the buff list when i click on « start », and my assassin haven’t got the surprise buff visual effect. I don’t know if it appeared with the patch, i use teleportation since this morning.

The patch is really appreciate and seems to overhaul aiming system. There are just few details who needs to be improve:

- It will be nice using the left joystick to change the direction during fire. ´cause i aim a mob, start fire, and need to stopin order to aim in an other direction.

-The possibility to use belt (teleportation/grenad/shield...) during fire. I know i have to quite fire in order to use teleportation (and aim the spot with teleportation take time because of pad, and i’m vulnerable because i stop fire)

I changed my build and i noticed something strange about the Zealous deplacement (passive perk). Teleportation cost adrenaline, it works well, but the supply crate, find during missions, give not adrenaline like the perk description says (or i didn’t understand how it works maybe).

this has made the game unplayable for me as a melee crusaider, will be returning it next week if it isnt reverted, the delay means that even my combo abilities are so slow i get melted, as you said its not a cooldown issue, its a change in the foundation of ability q times that isnt mentioned anywhere and should never have happened

Since the patch yesterday evening my game froze twice (never happened before) once during a mission and once on the command bridge, the third time I launched it run for a couple of hours without freeze but there was some serious lag in the menu input, like A for accessing the star map or Y to accept a Warzone invitation, also this never happened before.

Not too bad, would have preferred new content or at least dismemberement with executions. Current game is to repetitive, I’m max lvl have all upgraded artifact gear and nothing to do. Please bring some new content quickly guys.

Hey all, here is all that I noticed that the update did. First thing I noticed they fixed auto targeting it properly targets but haven't tested it in warzone but did in end game missions (1600+). It feels like the priority targeting is better as well. But I did notice, that my camera angle won't zoom out all the way and don't know if this is on purpose or a new problem due to the patch. I also noticed you can't cast abilities back to back. There seems to be now a small wait window till what you cast as an ability is done before you can cast something else. No I am not referring to cool down times. As in example, I could cast multiple abilities all at once. Now that doesn't seem to happen. Tested on a AOE/DOT Psyker class don't know about the other two classes. They also said in patch notes they fixed the revives but wasn't able to test online co-op to confirm. In any case, this is all that I have noticed so far with this patch. An thanks devs for doing all that you can for the game.

First of all I "hate" this game so much that my crusader is level 28 now and I am therefore merely "trolling". Apart from some tooltip fixes and the overall impression that my crusader has become more squishy I do not see much improvement:

1.) Most covers just disintegrate, while some others do not and have a proper disappearing animation. I dont get this inconsistency. Why is that so? 1.a) Some object are visibly destroyed without an performance impact whatsoever while others - like my beloved tin barrel or wooden covers still just desintegrate. According to my bff Megapull not even the XB1X could handle that (how Diablo 3 manages destructible environment remains a question unanswered. In Martyr they just desintegrate). Yet strangely enough, other objects (not explosives) explode / crumble into dust upon destruction instead of just vanishing. No rhyme nor reason to it.

1.b) Why can't a wooden covers for example not simply disappear in a dust cloud instead of pixeling away in front of your eyes? Some objects even *do* that - without *any* impact on performance I might add -1c) Similarily, why can't barrels not just explode instead of meekly desintegrating. IT.LOOKS.UGLY. You won't tell me @Megapull that the XB1X can't handle a barrel exploding, or a wooden cover disappearing in a quickly dissipating dust cloud - when other objects in the game do just that -

2.) Why do attacks no longer collapse the environment like they used to in an official gameplay footage by a 3rd party gamer which I posted a few weeks ago?

3.) Certain enemy types have the exact same death animation. For example: Black legion chaos marines with a jetback will always drop onto their belly, then dramatically try to rise, then drop over dead. Every single one. Repetitive. Defiantly trying to get up is new btw. Before they would just topple over in the exact same manner. Now they do an additional move. Apart from that they still die the exact same way.

3a) I have only sneak peaked the patch so I cannot comment whether you at least managed to add more execution animations for uber-bosses (like helbrutes), but I doubt it the way this game is developing

4.) Repetitive is the key problem (apart from the still advertised destructible environment - even in the ingame tutorial notes): The game is repetitive like there is no tomorrow. I wonder what Diablo 3 does differently. I have lost count how many times I killed King Leoric, but when I read "nurgle infestation" I can only roll my eyes by now. Maybe it's the fact that I get the same lines from my pilot or magos during or at the end of the mission whereas in Diablo 3 it all happens in blessed silence. But after hearing my pilot say "at this rate you will be back on the ship in no time" for the 1000th time makes me want to kill the voice actor.

Either finally say you wont fix any of these and I will go for a refund (having paid 80€ believing I woul get the PC version on consoles... just like Diablo 3 managed to pull it off) or adress these issues. Some ppl obviously not care. But I for one do want to feel like a powerful inquisitor of the Holy Ordos, and not tumble around walls, see walls being beamed out of existence and experience slowdowns when other games with arguably better / similar graphics quality manage to a) uphold the framerate b) have way more action on screen than Martyr.

-« I can’t find any update. Tech-priests no respond and i’m stand here alone against the darkness. My servitors restart the holy X machine twice but... nothing. There is nothing, only abysses and i am desesperate. »

-« ... »

-« I will retry as many time as necessary, for the Emperor and Humankind. »

Update was supposed to be 4 pm CEST. Which should be you. I am Pacific Standard Time (Oregon). Just for a lark, power cycle console , then try to start game. That is all I did when I found that some one was updating. Best of luck Inquisitor! Ha ha

In my opinion... They tried to release an update. Something went very wrong, now they are in crisis mode and we get radio silence. If you report it, you get the standard... go to updates and download the latest, power cycle, due to different time zones, there may be some delay... please be patient.