Online:Overland Sets

Overland Sets are sets that provide players with various bonuses when items of the same set are equipped simultaneously. Items constituting overland sets can only be found on monsters or in treasure chests in their respective zones. All overland sets are bind-on-equip. All sets will drop items for all armor and weapon slots, but only in a specific armor weight, as listed below.

Set pieces can be found from multiple sources:

Delve bosses will now drop a waist or feet set piece from the zone they are located in.

Overland group bosses drop head, chest, legs, or weapon set piece from the zone they are located in.

Public dungeon bosses drop a shoulder, hand, or weapon set piece from the zone they are located in.

Treasure Chests gained from defeating a Dark Anchor have a 100% chance to drop a ring or necklace set piece from the zone they are located in.

The above is also true of Unstable Anomalies found in Craglorn.

Treasure chests found in the world have a chance to grant any set piece that can drop in that zone.

Simple chests have a slight chance of dropping an item set piece.

Intermediate chests have a good chance of dropping an item set piece

Advanced and Master chests have a guaranteed chance of dropping an item set piece.

If you have the Treasure Hunter Champion Passive, both the above chances and quality of an item will be improved.

Treasure chests found from a Treasure Map have a guaranteed chance to drop one random set piece that can drop in that zone.

Quest reward items from major quests have been updated to now be part of an item set.

Many quest rewards’ item qualities have been rebalanced, meaning that the most important quests in the zone will now reward blue-quality items. (Combined with the above, these will be blue-quality set pieces.)

2 items: Adds 1-129StaminaRecovery3 items: Adds 12-1096 MaximumStamina4 items: Adds 9-833Weapon Critical5 items: When you block an attack, you have a 20% chance to cause all enemies within 5 meters of you to bleed for 100-8600 Physical damage over 8 seconds. This effect can occur once every 8 seconds.

2 items: Adds 34-2975Physical Resistance3 items: Adds 1-129StaminaRecovery4 items: Adds 34-2975Spell Resistance5 items: When you block an attack, you have a 33% chance to blind the attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.

2 items: Adds 12-1096 MaximumMagicka3 items: Adds 1-129Spell Damage4 items: Adds 1-129Spell Damage5 items: When you deal damage, you cause the enemy to take 10% additional damage from the next attack. This effect can occur once every 4 seconds.

2 items: Adds 1-129MagickaRecovery3 items: Adds 12-1096 MaximumMagicka4 items: Adds 12-1096 MaximumMagicka5 items: When you heal a friendly target, you have a 50% chance to remove up to 5 negative effects from them. This effect can occur once every 30 seconds per target.

2 items: Adds 14-1206 MaximumHealth3 items: Adds 1-129Spell Damage4 items: Adds 12-1096 MaximumMagicka5 items: Reduces the duration of all disabling effects applied to you by 20%. While you are affected by a disabling effect, heal for 23-2000Health every 1 second.

2 items: Adds 14-1206 MaximumHealth3 items: Adds 14-1206 MaximumHealth4 items: Adds 12-1096 MaximumMagicka5 items: When you take damage while you are under 35%Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 81-7000Health. This effect can occur once every 20 seconds.

2 items: Adds 12-1096 MaximumStamina3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10-27%.4 items: Adds 14-1206 MaximumHealth5 items: When you take melee damage, you deal 23-2000 Poison Damage to the attacker. This effect can occur once every 1 second.

2 items: Adds 34-2975Spell Resistance3 items: Adds 34-2975Spell Resistance4 items: Adds 14-1206 MaximumHealth5 items: When you take non-physical damage, you have a 10% chance to deal 50-4373 Shock damage all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds.

2 items: Adds 4% Healing Taken3 items: Adds 14-1206 MaximumHealth4 items: Adds 14-1206 MaximumHealth5 items: When you take damage while you are under 35%Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 81-7000Health. This effect can occur once every 20 seconds.

2 items: Adds 14-1206 MaximumHealth3 items: Adds 12-1096 MaximumMagicka4 items: Adds 12-1096 MaximumStamina4 items: Reduces your damage taken from environmental traps by 40%.5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for 10-860 Magic damage every 1 second, and heals you for 100% of the damage done.

2 items: Adds 14-1206 MaximumHealth3 items: Adds 12-1096 MaximumStamina4 items: Adds 12-1096 MaximumMagicka4 items: Reduces your damage taken from Guards by 20%.5 items: When you deal damage, you have a 5% chance to cause a burst of lamia poison that deals 11-967 Poison damage in a 5 meter radius and an additional 66-5802 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 6.5 seconds.

2 items: Adds 1-129MagickaRecovery3 items: Adds 12-1096 MaximumMagicka4 items: Adds 1-129MagickaRecovery5 items: When you cast a damage shield on an ally, you have a 20% chance to call down a fragment of Trinimac that heals you and your allies for 42-3667Health and damages enemies for 42-3667 Magic damage in a 5 meter radius. This effect can occur once every 5 seconds.

2 items: Adds 4% Healing Taken3 items: Adds 14-1206 MaximumHealth4 items: Adds 4% Healing Taken5 items: When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 65-1000Health for each enemy hit. This effect can occur once every 8 seconds.

2 items: Adds 9-833Weapon Critical3 items: Adds 17-1487Physical Penetration4 items: Adds 1-129Weapon Damage5 items: When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 46-4000 Physical Damage. This effect can occur once every 15 seconds.

2 items: Adds 1-129Weapon Damage3 items: Adds 9-833Weapon Critical4 items: Adds 9-833Weapon Critical5 items: When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 69-6000 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.

2 items: Adds 14-1206 MaximumHealth3 items: Adds 4% Healing Taken4 items: Adds 14-1206 MaximumHealth5 items: When you take damage from a single target direct attack or ability, you have a 10% chance to become a living shadow, causing your light and heavy attacks to heal you for 14-3440 and gaining Major Evasion for 5 seconds, increasing your dodge chance by 15%. This effect can occur every 15 seconds.