“However, with current machines, our games would not work that easily, as they require a fair bit of memory. So I’d expect us to have to do pretty creative engineering to handle it, because we can’t do stuff like removing features or making less countries playable, as that would not be a Paradox Development Studio game,” he said.

Not that Andersson thinks Paradox’s games are a bad fit; he highlighted Victoria II as a “complex and fun” game which would adapt well to a touch interface.

Paradox is well-know for its PC catalogue but has dabbled in console publishing with Fatshark’s multiplatform shooter Lead and Gold; Andersson reaffirmed that Paradox’s internal development staff “definitely prefer PC” because the lack of restrictions means they can “create the games we want to create and make them just as we want them to be”.