Vampire: The Masquerade - 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more]

Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more]

These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled... [click here for more]

Heart of the Union
The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.... [click here for more]

THE FEW, THE PROUD, THE ENLIGHTENED
The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war... [click here for more]

Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans?
Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,... [click here for more]

Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.
You, along... [click here for more]

The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and... [click here for more]

Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon... [click here for more]

Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack... [click here for more]

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more]

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. Luckily for you, you’ve... [click here for more]

Relics of Legendry and Infamy
From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be... [click here for more]

Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more]

'Is Anyone Out There?'
They're all gone. For a second time in memory, the world of ghosts falls silent... but that's about to change. It's time to take the fight across the Shroud, back to where it began... back to the Shadowlands. You have the means and abilities to make a difference, but beware. You'll need every trick in the book to survive this new battleground.
Civil War
In... [click here for more]

Brand-Name Corruption We've got what you need! We make products that make your life a little easier! We can make you happy! We're the big businesses of Pentex - dedicated to bringing you, the consumer, exactly what you want! Eat our food, drink our booze, take our pills and play our games - it's all perfectly good for you. Hey, would we lie?
Big Business at its Worst Storytellers... [click here for more]

Vampire: The Dark Ages takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wafe their ages-old war. Come share in the rich terror and heady thrill of the 12th century. Learn what it means to be... [click here for more]

An Age of Terrifying Mysteries
It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable... [click here for more]

Embracing Science for All Mankind
We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements... [click here for more]

Killers and Thugs....
From necrotic practices in ancient India to modern wheels of chance, the Euthanatos move among all places where fate hangs in the balance. Self-appointed judges and executioners, they seek to keep harmony in the cosmic cycle. But who judges them, and where do their responsibilities truly lie? Only the most careful equilibrium can stave off a descent into the... [click here for more]

A Storytelling Game of Horror in Times Past
Blood's been spilled on these plains by the gallon. The humans, our families, are killing each other. Blue fights Grey. Red tussles with White- And then there's us.
The sun burns pretty hot by day. That's all right. We burn even hotter down inside. And when the sweet moon shines down by night. There's no fort or camp so strong they can keep us... [click here for more]

Advocate to the Masses
Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows... [click here for more]

Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more]

Lore of the Clans
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant... [click here for more]

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,... [click here for more]

Founded a little over a century and a half ago, Portland has always been a destination for those wishing to change their fate. Mortal pioneers and entrepreneurs have looked to Portland as a city where they can start over. Vampires are no different. Portland, small and remote, gives many Kindred a chance to thrive which other cities don't.
But all is not well in the City of Roses. The city's Sabbat... [click here for more]

The Garou Nature
The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning... [click here for more]

A Cult of Killers
The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.
The... [click here for more]

This Is the Way the Underworld Ends
Charon returns. The Smiling Lord unleashes his ultimate weapon - and his ultimate treachery. The Ferrymen fulfill an ancient promise. Necropoli are besieged by the Jade Empire. Stygia faces its greatest threat ever as chaos shakes the Labyrinth to its foundations and unleashes the Sixth Great Maelstrom. It is the Empire of the Dead's darkest hour... [click here for more]

Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.
Still Children of Caine?
Created in the tradition... [click here for more]

Hedonists and Sensualists
Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults sex, drugs... [click here for more]

When Fiends and Warlocks go to War
Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers receive their bloody baptism, limitless power awaits those clever and brutal enough to take it.
The... [click here for more]

The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us.
Note: The Black & White print editions... [click here for more]

The Eve of Twilight
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope... [click here for more]

'This is Radio Free Death
... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'... [click here for more]

The Battle For Eternity... After the last Great Maelstorm they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World... [click here for more]

Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee?
Laws of the Night Revised updates Mind's... [click here for more]

A Nation of Wolves
They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together.... [click here for more]

The Bigger They Are
Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human?
The Harder They Fall... [click here for more]

The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying.... [click here for more]

MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more]

Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas... [click here for more]

This special bundle product contains the following titles.Vampire: The Masquerade - Revised EditionRegular price: $17.97 Bundle price: $2.00 Format: PDF They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal... [click here for more]

Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,... [click here for more]

"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here."
-- Chopper, Nosferatu and Keeper of Information for the Baron of Madison
Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their... [click here for more]

“I was here when this city was little more than mud and stone. And I’ll be damned if I’m willing to abandon it now.”
--Annabelle DuPree, Ventrue and Harpy
Deep in the Rocky Mountains exists an oasis; a bustling cultural center filled with students, tourists, and the largest homeless population in the state. The well-established Camarilla domain of Missoula has... [click here for more]

It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more]