This will allow us to update many game values for game balance without shipping a new client or server build

Game Conductor System

The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.

On HoE difficulty, the GC only throttles up from the baseline, never below

Item Crafting System

Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.

Craft Weapon Skins or Cosmetic Accessories

10 Common Material > 1 Uncommon Item

10 Uncommon Material > 1 Rare Item

10 Rare Material > 1 Exceptional Item

10 Exceptional Material > 1 Master Crafted Item

Over 70 new community workshop items shipped in the following new Supply Crate and USB series

Horzine Supply Crate | Series #3

Horzine Supply Crate | Series #4

Horzine Supply Crate | Series #5

Horzine Supply Crate | Series #6

Tactical Horzine Encrypted USB

Predator Horzine Encrypted USB

Emergency Issue Horzine Encrypted USB

Street Punks Horzine Encrypted USB

Horzine First Encounter Encrypted USB

VS Survival Additions

Added the ability to play as Zeds (Part of Vs Survival)

Alpha Clot

Slasher Clot

Gorefast

Bloat

Husk

Crawler

Stalker

Siren

Scrake

Fleshpound

Patriarch

Alpha Clot abilities

Slashing Attack

Grab

Commanding Shout (Roar)

Slasher Clot abilities

Slashing Attack

Heavy Attack

Roll

Leap

Gorefast abilities

Light Attack

Heavy Attack

Area of Effect Attack

Bloat abilities

Slashing Attack

Puke

Lay Mines

Husk abilities

Cannon

Flamethrower

Melee Attack

Suicide

Crawler abilities

Light Attack

Heavy Attack

Suicide

Leap Attack

Stalker abilities

Light Attack

Heavy Attack

Dodge

Siren abilities

Scream

Vacuum

Bite

Scrake abilities

Light Attack

Heavy Attack

Whirlwind

Fleshpound abilities

Light Attack

Heavy Attack

Rage Mode

Patriarch abilities

Melee Attack

Chain Gun

Tentacle Grab

Missile Strike

Heal

Mortar Barrage

General

Third person character animations should now look better when characters are looking about and aiming

Headshots now impart force on the ragdoll from the direction of the blow

Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go

Fixed Berserker attack speed UI display

Possible fix for trader not filling ammo when you only need a few bullets

Fixed an issue where you could stand on top of dosh bling

Fixed some issues with FLEX on KF-VolterManor

Fixed some pathing issues in the Birthday room of KF-Bioticslab

Fixed some issues with rarity and conditions of weapon skins

Fixed an issue where Rack Em’ Up UI would persist after death or perk swap

Fixed an issue where you couldn’t break zed limbs in real time

Known Issues

You cannot parry player controlled zeds in Versus

May be some clipping issues with some of the new cosmetics

May be some pathing issues with KF-Prison

SDK/Mod Workshop

Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)

Special note on FLEX: We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival: Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation: