Revision as of 03:03, 11 August 2007

WAIT_FOR_EXTERNAL_SCRIPT
default is false
set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
it can be usefull in many cases :
- map rotation/mode rotation at the end so we know if round was win or draw
- preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon)
- updating the ladder
- sending messages to users
RENAME_ENABLED_DEFAULT 1|0 : to set the default flag for player joining the server. if 0, players can't rename ...
RENAME_ENABLED 1|0 : set the default value + all players flags
RENAME_PLAYER_ENABLED playername 1|0 : set the flag for the selected player
RENAME_PLAYER currentname newname : rename the player from server
FORCE_SPECTATING playername : force a player to spectator mode immidiatly. means the player is also killed if he's in the game
ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0 : set the default value for player joining the server
ALLOW_PLAYER_TO_JOIN player_name 1|0 : set the player flag to allow him join the game
RENAME_ENABLED <1> [<player>] : set (the default value and all players flags) or a specific player flag. default value is 1.
RENAME_PLAYER <player> <newname> : to rename the player from script
FORCE_SPECTATING <player> : force a player to spectator mode immidiatly. means the player is also killed if he's in the game
LOGIN_REQUIRED <1> [<player>]: set (the default value and all players flags) or a specific player flag . default value is 0.