Faces of War is a sequel to the award wining title from last year. Faces of War combines real-time strategy with advanced tactics and the ability to control a single unit in battle. Faces of War immerses players right in the heat of WWII action. The game includes all the highlights of the original and provides even better physics and unit models, complex team AI and new tactical opportunities. New unit commands such as move to cover and charge position help team survival while new personal moves like climbing over fences and aimed-shots keep individual soldiers fighting. Four new campaigns give players an opportunity to command American, English, Soviet and German troops during world-renowned battles that include D-Day and the storming of Berlin. On top of all that players will also have a chance to fight through new winter missions that give them a whole new experience. (taken from 3dgamers.com)

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Ubisoft has issued a new patch for Faces of War which brings the game to version 1.04.

Common
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- profiles & screenshots will be placed into folder /my games/faces of war/
- now profile can be deleted from game
- some localization issues fixed
- several game crashes fixed
- many mission bugs fixed
- game will use 5 autosaves per cycle, not just one
- xfire support
- fixed some models and missions errors
- improved game performance

Interface (single & multiplayer)
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- minimap zoom-in and zoom-out
- big map (key M)
- fixed single unit selection when on pause
- unmanned vehicles are shown in squad panel
- guns will have different icons in squad panel
- ability to assign keys 1 to 9 to single units
- alternative unit selection system (available via game options)
- marked tabs in interface
- fixed: camera not following unit in direct control after save/load
- camera can now be moved with keyboard in pause
- irreparable components are marked in black
- fixed: soldiers talking while throwing grenades
- more informative unit icons in single player mode
- displays right amount of bazooka ammo, if soldier has panzershreck in his inventory
- fixed: game crashes when player tries to load savegame unavailable during game progress (for example, when taking savegame from a friend)
- fixed: game crashes during tank explosion, when shell was selected from the weapon panel
- fixed: on scenario start slowdown and scrolling stay turned on

Interface (multiplayer)
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- host name and player name are separated
- ping now shown on all clients in game and in session
- ping on all open games in the lobby
- ability to change game type and map in session
- option to turn flora respawn off
- displays client disconnection explanation
- message "player xxx is gone" is turned off
- statistics sorting
- statistics in cooperative game for all players
- displays client's PC performance in session and in game
- ability to change password in session
- chat enhancement
. colored messages by sender
. private messages
. copy/paste to clipboard
- improved reinforcements panel (more useful info)
- ability to quick lock/unlock password protected session
- ability to set comment for session (select session in lobby to view)
- ability to set up max players count in session
- displays missing mods/resources upon connection
- fixed: game crash when all missions in lower line passed but not all missions in upper line
- fixed: repaired or captured units that didn't show in left panel
- separate color on minimap for human players in cooperative game
- improved display of private messages in game
- player is warned about private message sent to nonexistent recipient

Graphics
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- reworked fog of war
- unlocked camera
- fixed "unable to run game" issue on some Radeons
- realistic reflections on water
- game allowed to run (after user request) if not enough video memory available
- standard minimum and maximum camera distance to the ground for all maps
- maximum zoom out is increased by 20%

Game (single & multiplayer)
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- grenade movement trail
- no ricochet for bazooka and howitzer shells
- lowered howitzer's accuracy
- lowered restitution for grenades
- sapper clear mines upon detection
- fixed fast destruction of buildings by AP shells and bazooka
- no standing up on "attack" order, if soldier can shoot from current position
- now squad follows closer to commander
- fixed installation of AT hedgehogs and dynamite
- other soldiers don't prevent getting to items or boxes anymore
- fixed path planning for cars and cannons
- tank slowing down while crushing buildings
- soldier will not throw grenades if he can shoot enemy or enemy is too close
- no more shooting enemy soldiers with bazooka
- fixed aiming of stationary artillery and self-propelled artillery
- no more standing corpses in water after save/load
- more realistic damage/penetration system
- improved attack point location for commands: attack, throw grenade, shoot bazooka...
- improved path planning for soldiers under cover
- improved soldiers distribution for move-to-cover command
- fixed: after load, impossibility to see enemy sighted by unit before save (tactics difficulty)
- fixed: enemy seen in fog
- fixed: planted bushes not obstructing visibility
- covers are now displayed inside buildings
- lowered ammo wasting for player units
- fixed: crushing constructions/buildings with vehicles
- fixed: soldiers in APC are killed when APC moves through other moving objects
- changed unit appear/disappear time in fog
- fixed: space unavailable in cannons (rare occurrence)
- permanent visibility for units in buildings is turned off
- only prone covers in bushes for prone unit
- higher target priority on tanks for cannons and other tanks
- fixed: stationary mguns very hard to disable with frag grenade or HE shell
- fixed behaviour for "hold position" - now soldiers must stand still.
Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire.
- fixed: guns were able to kill themselves because of blast radius
- fixed: grenade throwing from covers
- fixed: after loading savegame units can start moving to commander
- fixed: in some instances, soldiers who lost their commander can start moving
- teleportation is turned off between neighboring covers
- fixed: soldiers drifting in covers
- increased attach distance for guns
- heavily loaded soldier will not become tired when standing
- fixed: armored van counted as enemy
- fixed: track movement speed on some tanks
- soldiers will get rid of gun or mgun if underwater
- contused tank men will die faster
- weapons don't show on invisible soldiers
- fixed: errors with models il-2 and fw-190 after explosion
- won't count tank kill on turret break

Game (multiplayer)
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- improved scoring system
- ability to set up limit on resources in game (eg: Soldiers)
- new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
- more fragile tracks on tanks
- turret and engine repair is allowed
- new marking for flag zone
- in "Frontline" mode mines are deleted only in flag zone
- improved balance for "squads only" for all multiplayer modes
- new command: "abandon vehicle" (Key L)
- better component-wise tank destruction in multiplayer
- new gameplay options for multiplayer:
. reinforcement - time-based, money-based with refund, money-based without refund
. intensity - low (mostly diversions), normal (battle), high (meat-grinder)
- ability to mask your field gun with bushes (new command for gun)
- ability to place soldiers in buildings' windows (multiplayer only)
- higher damage from blast wave in multiplayer
- removed additional ammo from rocket vehicles in multiplayer game

Multiplayer (technology)
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- improved internet connection stability
- improved lag for fast PCs in game
- connection by IP is now functional
- more options open for modding in multiplayer modes
- fixed: no master of session on dedicated server
- fixed: client crash on connection to dedicated server
- interface lag 2x improved in multiplayer (time lapse between button press & action)
- network code fixed. Game must run much more smoothly now.
- improved caching - game load time will be slightly longer, but again it will add more smoothness to game (especially when you crush something)
- improved game list refresh in multiplayer internet game

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