I am Environment Artist in the video games industry. For the past 20 years, my main job has been creating 3D levels, objects, and props for fantasy and sci-fi games. I've done a little bit of everything for environment art projects; mainly 3D modeling and texturing zones, decorations, props, and objects, as well as other world building tasks; lighting, particle effects, level design, concept and background details.

I work primarily in Photoshop and Maya, but also have used 3DS Max, custom level building tools, Quixel, Unreal Engine, Substance, and ZBrush.

Beyond video games, I also do other work. I've been working with TableWar Designs, doing artwork for some of their large 6' x 4' gaming mats. I've also done some hobby 3D printing projects, making objects for tabletop games and cosplay bits. And in my free time, I enjoy painting miniatures and building terrain for hobby games.