Ragnar led the development of two of the biggest flops in gaming history. Casper and Dragon heart. From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever. AO and AoC flopped for good reasons, the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time. AO couldn't hold a candle to DoAC's PvP or EQ's PvE. AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

"Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

So you are going to dismiss the bad games just because he had good games as well?

Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

Nothing subpar about SWTOR except that EA pushed the game out half a year before it was ready.

Although this subpar product still managed to make major sales and keep 2~~million subs. SWTOR was a success if someone were to ask me :o

I hardly doubt TSW is going to fail. Their goal is 500k subs and I find that more than possible :J

Well SWTOR was a fantastic solo 1-50 game. Some didnt like it for that reason. Most didnt like the game because endgame was unfinished and poorly thought out. They will fix it eventually....however ilum being a total and complete flop was a big reason many left. People didnt want pvp queues as the endgame, and raids and endgame dungeons were fairly boring and easy....they just werent very fun.

This game isnt going for the gold, they are not trying to appeal to everyone and all gamers. When games try to appeal to everyone...no one is left satisfied. Either way we wont know how good this game actually is untill its played for a good month.

Ragnar led the development of two of the biggest flops in gaming history. Casper and Dragon heart. From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever. AO and AoC flopped for good reasons, the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time. AO couldn't hold a candle to DoAC's PvP or EQ's PvE. AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

"Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

So you are going to dismiss the bad games just because he had good games as well?

Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

Nothing subpar about SWTOR except that EA pushed the game out half a year before it was ready.

Although this subpar product still managed to make major sales and keep 2~~million subs. SWTOR was a success if someone were to ask me :o

I hardly doubt TSW is going to fail. Their goal is 500k subs and I find that more than possible :J

Well SWTOR was a fantastic solo 1-50 game. Some didnt like it for that reason. Most didnt like the game because endgame was unfinished and poorly thought out. They will fix it eventually....however ilum being a total and complete flop was a big reason many left. People didnt want pvp queues as the endgame, and raids and endgame dungeons were fairly boring and easy....they just werent very fun.

This game isnt going for the gold, they are not trying to appeal to everyone and all gamers. When games try to appeal to everyone...no one is left satisfied. Either way we wont know how good this game actually is untill its played for a good month.

The endgame simply wasn't tested enough. The crafting was bad, fixed in 1.2. The Ilum was bad, they removed it in 1.2. Raids are good imho, but that's a matter of preferance. They keep adding them in upcoming patches though. I personally played at launch, then quit and now came back (mainly because I enjoy the small scale PvP and they are buffin snipers 8).
That said SWTOR wasn't the next WoW but it surely is bigger than Rift (mainly 'cos of the IP) but it will stay online and well for years to come.

TSW truly is a niche game and aiming for a certain gamer crowd, which is good for TSW and it will surely get it's place with around 500k subs. Although a game that tried to please everyone (WoW) did do pretty good.

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If you've played Funcom games for an extended period of time, you'll know a few things:

1. Yes there will be bugs....any game has them

Not to the extent of AOC, AOC was my first MMO and I went from there to everything else. Game quality, performance and general issues were far worse in AOC than any other game I ever tried. In fact other MMO's blew me away in terms of the effort they put into all the different aspects of the game. Funcom put next to no effort into a game after release, they do just enough to keep it going.

2. Every Funcom MMO put out to this day has added their own "wrinkle" to the genre, whether it be combat with AoC or instanced dungeons and an instant quest hub with AO.

Wrinkle is an odd word, when I think of Funcom I think of things like false advertising. Sieges in AOC marketed as a major feature of the game from the start just didn't work. If anything I think Funcom showed the MMO world how not to do things.

3. Don't ever play a Funcom game with the idea that it will be mainstream and should be like other games you've played....never happens and never will happen. They will have similarities but will always stick out from the crowd.

Stick out from the crowd in terms of lack of quality, bug fixing and overall stability. Also the lack of care shown to their user base, the lack of events, promotions, anything really. I agree Funcom stick out from the crowd, but not to my mind in the right way. They would be better if they started following the crowd a little more.

4. I don't PVP, but I've never really seen Funcom as the leader in PVP...they focus most of their attention on PVE. So all you PVP nuts better not rage quit a month after TSW comes out saying that there isn't enough love for PVP....that's commonplace in Funcom games.

PVP was solid in AOC at the beginning, the Game Director turned the game into a PVE game. Against all the requests from the players to focus more on PVP. The only reason people moved to PVE in AOC was because of imbalances that were not corrected. The majority of the user base was asking for more/better balanced PVP. It was a popular element that just got neglected by Funcom, because the either didn't want to fix the issues or they couldn't fix the issues. PVP players were strung along for a long time with various promises that never came to anything. They showed more loyalty to the game than Funcom has ever shown to them.

5. AO and AoC (this is my opinion only) were not only ground-breaking, but are still my 2 favorite MMO's out there.

Ground breaking I would argue about, a lot of things such as combat in AOC were not ground breaking but the same old formula repackaged. AOC was my favorite MMO, but for various reasons Funcom ruined it. Which to me is a more of a crime than just releasing something which is substandard from the start.

6. What Funcom does the best is create atmosphere in a game. I think there are two ways to tell a story, with text or with atmosphere and I tend to like atmosphere better because than I get to use my imagination a bit more.

The players create the atmosphere in an MMO to my mind, what I will say is in the case of AOC the player base was a little more adult. Which in turn helped to create a better game and atmosphere.

7. This game WILL be awesome for many but will also suck for many too....it won't flop though....Ragnar knows how to make a game.

I don't know how you can say a game will be awesome before it's even seen the light of day properly. Having played the beta awesome is not a word I would associate with the game. Funcom have burned a lot of people in the past, good reputations are hard to make and easy to lose. This isn't a forward thinking company to my mind, this is a company that needs this game to be a commercial success. That can easily happen through clever marketing and biased reviews. They will care more about that commerical aspect than the game, don't be fooled into thinking that this is some sort of labour of love. Funcom have shareholders they need to make money and quickly.

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AO was a solid game but really only appeals to the gameplay>graphics crowd.....AoC was eye candy but I found it very boring......TSW seems to have elements of both of its previous titles in it and we can only take a wait and see at this time.

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Originally posted by Sector13

Atmosphere is not worth full retail + sub + cash shop. Once it goes freemuium, then we can talk.

Atmosphere is the biggest draw for me. I want a game that is unique, with good graphics, plenty of exploration, and a well developed storyline. What is not worth it to you may be completely worth it to others. It's all subjective.

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Its funcom plus the added horror of EA does anyone really expect to not be let down especially early on?

While this game looks great and will likely be fun for some and hopefully many i have an anti funcom policy about buying their games unless i can try it, add EA to the mix and i will leave it, at least for the time being...

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Originally posted by dageeza

Its funcom plus the added horror of EA does anyone really expect to not be let down especially early on?

While this game looks great and will likely be fun for some and hopefully many i have an anti funcom policy about buying their games unless i can try it, add EA to the mix and i will leave it, at least for the time being...

For once i want a community that i dont have to completely ignore and hide within my guild. I would be estatic if whatever community was in SWTOR and games like it, saw this game and ran for the hills (GW2)

Personally i think games that attract massive crowds like 750k+ are so full of garbage community that it sucks the fun out of playing a game with others.

Basically i hope this game drives the kind of players that sit in town trolling while the queue for pvp, and drives away the kind of player obsessed with hitting endgame as fast as possible, as well as the people who will ask what the "best" or "OP" class is.

I know theres going to be an open beta that will be absolute community hell, since everyone who isnt interested in the game will be there, but after they start charging...i just want a game with a community thats decent for once, not where i have to seek out the normal people then hide from everyone else.

This is why i hope that GW2 is a smashing success.

I know i cant be the only one whos just fed up with the community in mmorpgs over the last few years. I want an adult game with adults as the main playerbase, not preteens (yes i know a lot of people act like idiots well into their 20's but i think at some point it drops off and people start acting normal)

Anyway not sure if i want to jump in at launch or wait out the rocky launch, if the game isnt rocky the community tends to be quick to rage and "doom and gloom" during the first month.

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Its funcom plus the added horror of EA does anyone really expect to not be let down especially early on?

While this game looks great and will likely be fun for some and hopefully many i have an anti funcom policy about buying their games unless i can try it, add EA to the mix and i will leave it, at least for the time being...

For once i want a community that i dont have to completely ignore and hide within my guild. I would be estatic if whatever community was in SWTOR and games like it, saw this game and ran for the hills (GW2)

Personally i think games that attract massive crowds like 750k+ are so full of garbage community that it sucks the fun out of playing a game with others.

Basically i hope this game drives the kind of players that sit in town trolling while the queue for pvp, and drives away the kind of player obsessed with hitting endgame as fast as possible, as well as the people who will ask what the "best" or "OP" class is.

I know theres going to be an open beta that will be absolute community hell, since everyone who isnt interested in the game will be there, but after they start charging...i just want a game with a community thats decent for once, not where i have to seek out the normal people then hide from everyone else.

This is why i hope that GW2 is a smashing success.

I know i cant be the only one whos just fed up with the community in mmorpgs over the last few years. I want an adult game with adults as the main playerbase, not preteens (yes i know a lot of people act like idiots well into their 20's but i think at some point it drops off and people start acting normal)

Anyway not sure if i want to jump in at launch or wait out the rocky launch, if the game isnt rocky the community tends to be quick to rage and "doom and gloom" during the first month.

+1

I also want a smaller game (not mainstream) that has a solid and fun community. The game also needs to offer longevity so the community won't start falling apart bit by bit. I'm also wishing the very best to GW2 and it will definately draw away the players I don't want to see in games like TSW. Having the so called "WoW KidZ" go off to GW2 will definately improve the communities in "offstream" games such as TSW. The only real downside in playing smaller games is that if they don't get the solid 500k subscribers it will start affecting development choices and more intruisive CS will be introduced.

GW2 is a great game, especially for the casual audience but it doesn't fit my needs as an experienced gamer. Thinking in this aspect I can understand why TotalBiscuit (Youtube reviewer, who doesn't have much time on his hands to play games) and Yogscast (Youtube "reviewers" who are bad at games) are praising GW2 ;)

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Its funcom plus the added horror of EA does anyone really expect to not be let down especially early on?

While this game looks great and will likely be fun for some and hopefully many i have an anti funcom policy about buying their games unless i can try it, add EA to the mix and i will leave it, at least for the time being...

For once i want a community that i dont have to completely ignore and hide within my guild. I would be estatic if whatever community was in SWTOR and games like it, saw this game and ran for the hills (GW2)

Personally i think games that attract massive crowds like 750k+ are so full of garbage community that it sucks the fun out of playing a game with others.

Basically i hope this game drives the kind of players that sit in town trolling while the queue for pvp, and drives away the kind of player obsessed with hitting endgame as fast as possible, as well as the people who will ask what the "best" or "OP" class is.

I know theres going to be an open beta that will be absolute community hell, since everyone who isnt interested in the game will be there, but after they start charging...i just want a game with a community thats decent for once, not where i have to seek out the normal people then hide from everyone else.

This is why i hope that GW2 is a smashing success.

I know i cant be the only one whos just fed up with the community in mmorpgs over the last few years. I want an adult game with adults as the main playerbase, not preteens (yes i know a lot of people act like idiots well into their 20's but i think at some point it drops off and people start acting normal)

Anyway not sure if i want to jump in at launch or wait out the rocky launch, if the game isnt rocky the community tends to be quick to rage and "doom and gloom" during the first month.

Did you play imps? If you roll the faction everyone knows will be more populated and stronger, you are part of that community you chastise. The topic of community and MMOs has been debated a lot in SWTOR, but at the end of the day the only factor is the reputation of the avatar you play, nothing else.

Communities are fine in most MMOs, no idea what games you have been playing but I can count the server idiots on one hand in most MMOs I have played and often they are from the same guild. Warcraft, rated teen, horde side was mature at release and past level 30. AoC, rated MA +, seemed more like a middle school lunch table chat though at FTP launch up the entire way up (only game I have played where racism, sexual jokes, and worse were the majority of the global chat instead of a rare blip. SWTOR was a bit quiet but mature, just a lot of my server were french canadians so not sure what they were saying in french but most of my guild were scientific sorts such as chemists or engineers and I'm a pre med student so guild vent was fun.

The average age of MMO players is around 28 so I have no idea what issue you are having with the MMO community as they should be mature. I spent a lot of time in the main chat zones Quing for PvP or creating groups and saw little sophmoric banter and I would put my tolerance threshold very low.

If you want a true adult community, stay away from mature/adult games, (call of duty, gears of war, age of conan) and easy games (like warcraft's ally faction at release or swtor's imperial faction at release). Before the game comes out is easy to find out which side will be the underdog faction, I always roll that one and have had no problems with community. If you want an even more mature community, then just find something hard to play. The harder the game the more mature the community should be. I'm playing EQ is pretty quiet but are players to group with while leveling, can't imagine the level 95s with 7+ years invested in their raiding toon and 1000s of AAs being childish as they are likely 30-40 years old.

Inconclusion, the harder the MMO experience, the uglier the avatar's, the stronger the opposing faction is, the slower the progression curve the more mature the community will be. Adult rating has nothing to do with anything, though it may entice adults that behave like children to play.

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While I agree with much of what you said, I suspect many Gamers will point out that you skipped over some of the biggest issues with that developer. Until SWTOR, AOC was the biggest online rage I have ever wittnessed. There were allegations of forum censoring to try and quash the Gamers from complaining about real problems, and I recall many players had to use the bank to cancel their account, because CS was ignoring them or inopperable. Some ruthless business practices were used to try to cover a game delivered unfinished amid an advertising scheme that promoted much more as available. Very heavy-handed,bullying combined with deceit at worst ,or gross negligence at best, is not something you just skip over lightly and move on. Tell the entire story. Not just the good parts. And that is just that one game by them, there are others.

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i honestly feel it Funcom breaks the molds, i still play age of Conan and AO. i mean don't get me wrong the launch we bad, i think AO was worse then age of Conan but i had very little issues with AOC at launch. i look forward to this game being good and yeah it will be rough during it 1st year but, i am sure after the 1st year it will grow and mold. but the only thing is with EA sort of in the background god only know what will happen. i mean if EA didn’t get there hands on warhammer online that game might have been awesome. but i will play TSW and i am sure i will enjoy since i do enjoy the class-less and level-less type of thing there doing sort of like fallen earth.

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Originally posted by Boatsmate

While I agree with much of what you said, I suspect many Gamers will point out that you skipped over some of the biggest issues with that developer. Until SWTOR, AOC was the biggest online rage I have ever wittnessed. There were allegations of forum censoring to try and quash the Gamers from complaining about real problems, and I recall many players had to use the bank to cancel their account, because CS was ignoring them or inopperable. Some ruthless business practices were used to try to cover a game delivered unfinished amid an advertising scheme that promoted much more as available. Very heavy-handed,bullying combined with deceit at worst ,or gross negligence at best, is not something you just skip over lightly and move on. Tell the entire story. Not just the good parts. And that is just that one game by them, there are others.

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Originally posted by Boatsmate

While I agree with much of what you said, I suspect many Gamers will point out that you skipped over some of the biggest issues with that developer. Until SWTOR, AOC was the biggest online rage I have ever wittnessed. There were allegations of forum censoring to try and quash the Gamers from complaining about real problems, and I recall many players had to use the bank to cancel their account, because CS was ignoring them or inopperable. Some ruthless business practices were used to try to cover a game delivered unfinished amid an advertising scheme that promoted much more as available. Very heavy-handed,bullying combined with deceit at worst ,or gross negligence at best, is not something you just skip over lightly and move on. Tell the entire story. Not just the good parts. And that is just that one game by them, there are others.

LOL....ruthless business practice? This was the first MMORPG (AOC) that Funcom put out in the "age of advertising" so they went all out. They really did NOT false advertise either. Brutal PVP, great story, tons of dungeons. Those haven't gone anywhere....the PVP is so brutal that the "Tyranny" server is infamous amoung AoC fans....if you've played the game, you probably know something about Tyranny....

Also, I purchased at launch and realize that many weren't able to unsubscribe, but that was a technical error....they didnt have an unsub button. If Funcom did it on purpose, than they could easily be sued...they weren't. AoC is still running strong as well. I play almost every day...

If you ask me, what is ruthless are game companies putting out vanilla, linear crap that has no story, less content and is wayyyy too easy to play. That's the real crime...(you listening Trion, SOE and Blizz?)

I would add ArenaNet in there, but they are HIGHLY unproven. I wasn't impressed with Guild Wars and I probably won't be impressed with the 2nd Guild Wars either, but they are still a young company....they deserve a chance.

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yeah i think funcom even issued a public sorry on that mess, along with refunding everyone correctly. as for the guild wars comments from above, guild war one was more of it if u liked it u liked it, if u didn't type of deal. but i personal play age of conan still, along with AO here and there along with guild wars here and there.

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I'm not overly impressed with this game now that I have seen some actual gameplay. Been following this for some time, but was weary with Funcom behind it. After seeing some gameplay, however, the combat seems too....basic. Also the movement seems to be a bit clunky. Though I will still give this game a shot, I don't see it being what I expected. Graphics do look nice though.

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If you've played Funcom games for an extended period of time, you'll know a few things:

1. Yes there will be bugs....any game has them

2. Every Funcom MMO put out to this day has added their own "wrinkle" to the genre, whether it be combat with AoC or instanced dungeons and an instant quest hub with AO.

3. Don't ever play a Funcom game with the idea that it will be mainstream and should be like other games you've played....never happens and never will happen. They will have similarities but will always stick out from the crowd.

4. I don't PVP, but I've never really seen Funcom as the leader in PVP...they focus most of their attention on PVE. So all you PVP nuts better not rage quit a month after TSW comes out saying that there isn't enough love for PVP....that's commonplace in Funcom games.

5. AO and AoC (this is my opinion only) were not only ground-breaking, but are still my 2 favorite MMO's out there.

6. What Funcom does the best is create atmosphere in a game. I think there are two ways to tell a story, with text or with atmosphere and I tend to like atmosphere better because than I get to use my imagination a bit more.

7. This game WILL be awesome for many but will also suck for many too....it won't flop though....Ragnar knows how to make a game.

Now, while I'm intrigued to see what TSW offers in the long run, I have to make a few comments:

1. Yes every game has them, but AO's launch was so bad the game was completely unplayable with lag and crashes for months. It was nearly a year before the game really got off the ground. AoC, while much smoother had months of horrible lag, entire zones devoid of content, and let's not forget the ninja-censoring.

2. Almost entirely true. Not sure if AO was the first to add creatable insta-dungeons like that or not, but they did change the game quite a bit. It was also the first game to introduce 3 faction content.

3. I'll agree.

4. See, funny thing about focus...they have one. And that's my main gripe with the company. "OK guys, AO is gonna be about a balance of pve and pvp content in a hard sci-fi world ala Dune". "Wait, Notum Wars, we're ALL about player made cities and pvp." "Erp, Shadowlands..OK we're gonna focus on two main 'good v evil' factions, and make it more like a traditional fantasy MMO. Look, we have a rogue now!" "Alien Invasion time! OK we're back to player cities again...oh and the focus is gonna be pve content against aliens" Bah. They couldn't make up their mind. And the famous "five year storyline" that just kinda vanished...Ragnar and co waffled so many times on this game, that's why I left.

5. Matter of opinion, but I still have a soft spot for pre-Shadowlands AO.

6. They do build unique worlds. And I like a story that isn't on rails.

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If you've played Funcom games for an extended period of time, you'll know a few things:

1. Yes there will be bugs....any game has them

2. Every Funcom MMO put out to this day has added their own "wrinkle" to the genre, whether it be combat with AoC or instanced dungeons and an instant quest hub with AO.

3. Don't ever play a Funcom game with the idea that it will be mainstream and should be like other games you've played....never happens and never will happen. They will have similarities but will always stick out from the crowd.

4. I don't PVP, but I've never really seen Funcom as the leader in PVP...they focus most of their attention on PVE. So all you PVP nuts better not rage quit a month after TSW comes out saying that there isn't enough love for PVP....that's commonplace in Funcom games.

5. AO and AoC (this is my opinion only) were not only ground-breaking, but are still my 2 favorite MMO's out there.

6. What Funcom does the best is create atmosphere in a game. I think there are two ways to tell a story, with text or with atmosphere and I tend to like atmosphere better because than I get to use my imagination a bit more.

7. This game WILL be awesome for many but will also suck for many too....it won't flop though....Ragnar knows how to make a game.

Now, while I'm intrigued to see what TSW offers in the long run, I have to make a few comments:

1. Yes every game has them, but AO's launch was so bad the game was completely unplayable with lag and crashes for months. It was nearly a year before the game really got off the ground. AoC, while much smoother had months of horrible lag, entire zones devoid of content, and let's not forget the ninja-censoring.

2. Almost entirely true. Not sure if AO was the first to add creatable insta-dungeons like that or not, but they did change the game quite a bit. It was also the first game to introduce 3 faction content.

3. I'll agree.

4. See, funny thing about focus...they have one. And that's my main gripe with the company. "OK guys, AO is gonna be about a balance of pve and pvp content in a hard sci-fi world ala Dune". "Wait, Notum Wars, we're ALL about player made cities and pvp." "Erp, Shadowlands..OK we're gonna focus on two main 'good v evil' factions, and make it more like a traditional fantasy MMO. Look, we have a rogue now!" "Alien Invasion time! OK we're back to player cities again...oh and the focus is gonna be pve content against aliens" Bah. They couldn't make up their mind. And the famous "five year storyline" that just kinda vanished...Ragnar and co waffled so many times on this game, that's why I left.

5. Matter of opinion, but I still have a soft spot for pre-Shadowlands AO.

6. They do build unique worlds. And I like a story that isn't on rails.

7. We'll see.

AO's launch was and I believe still is considered the worst launch in MMO history. I can't deny that, but what also cannot be denied, is that behind that terrible launch stood an amazing game that has been around for ages. I'd be so bold to say that the only thing keeping people from playing it now are the graphics.

When I mentioned that Funcom is not the leader of PVP, that's what I meant....they stink at it and eventually realize that their very STRONG strength is in PVE content. I think they lose sleep over the fact that they cannot provide valid PVP content, but I also know that they make up for it with truly good PVE content and boss fights in dungeons and raids that make other games raids feel like breaking out of a wet paper bag.

Pre SL AO was AWESOME!!! My favorite dungeon to this day is still Temple of the Three Winds. I wish I could have leveled from 1-220 in that dungeon alone. The coolest dungeon entrance was the Madness one....the eye in the middle of the woods...

I think as long as they don't try too hard with the PVP aspect, they'll be fine. They seem to get themselves into trouble when they think they can actually make good PVP content.

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Originally posted by Boatsmate

While I agree with much of what you said, I suspect many Gamers will point out that you skipped over some of the biggest issues with that developer. Until SWTOR, AOC was the biggest online rage I have ever wittnessed. There were allegations of forum censoring to try and quash the Gamers from complaining about real problems, and I recall many players had to use the bank to cancel their account, because CS was ignoring them or inopperable. Some ruthless business practices were used to try to cover a game delivered unfinished amid an advertising scheme that promoted much more as available. Very heavy-handed,bullying combined with deceit at worst ,or gross negligence at best, is not something you just skip over lightly and move on. Tell the entire story. Not just the good parts. And that is just that one game by them, there are others.

Truth isn't something people like to hear. Whenever you raise issues like these people will defend them by saying 'such and such' is worse. Like that is any defense in itself. I can't make out why people have such selective memories of Funcom. All I can think is a lot of Funcom employee's must have MMORPG accounts. There is no indication Funcom has changed, the beta signup for TSW was indicative of the Funcom we all know and love (to hate).