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As for Steam, why rush the game there? Sell it from your website first collecting almost 100% of the price tag, it will not matter that the game will be few months old when it will hit the Stream or shop shelves.

I think Vince once said somewhere? Steam is a big nonofuckyou and is now afraid to flipflop. HAHA AS IF HE IS A VIRGIN.

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Don't be a tool.

I've never said anything about Steam. I've been using it for a long time, had zero problems with it, and have nothing but good things to say about it. It's a great service and we'll definitely consider it.

Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.

I think Vince once said somewhere? Steam is a big nonofuckyou and is now afraid to flipflop. HAHA AS IF HE IS A VIRGIN.

Click to expand...

Don't be a tool.

I've never said anything about Steam. I've been using it for a long time, had zero problems with it, and have nothing but good things to say about it. It's a great service and we'll definitely consider it.

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Then maybe it's time to start considering it, because the Soldak guy, creator of Din's Curse and Depths of Peril said that he tried multiple times to get Din's Curse on Steam but they refused.

Yeah, BG was a hardcore RPG, especially compared to the casual shite like Realms of Arkania, Wizardry, and Darklands.

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If you cannot get into Mass Effect n Dragon Age, perhaps RPG's are not you're stuff? Or give Oblivion a try, Bethesda usualy made there games for casual players not like Bioware that stickies to more hardcore oldschool RPG mecanics of deep, engrossing storylines and character delvopement.

I don't really care about Steam (in a "I don't expect it to perform miracles" sense) or other portals because I'm not sure that AoD has the right appeal to benefit from such exposure. Text-heavy, turn-based RPGs without monsters and magic don't tend to sell a lot, do they?

Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.

Yeah, BG was a hardcore RPG, especially compared to the casual shite like Realms of Arkania, Wizardry, and Darklands.

Click to expand...

If you cannot get into Mass Effect n Dragon Age, perhaps RPG's are not you're stuff? Or give Oblivion a try, Bethesda usualy made there games for casual players not like Bioware that stickies to more hardcore oldschool RPG mecanics of deep, engrossing storylines and character delvopement.

I don't really care about Steam (in a "I don't expect it to perform miracles" sense) or other portals because I'm not sure that AoD has the right appeal to benefit from such exposure. Text-heavy, turn-based RPGs without monsters and magic don't tend to sell a lot, do they?

Click to expand...

How could they sell if there are none games like AoD on the market? If you would not even try then it will not sell for sure. What was the last game that feat your description? FO2? That sold well, at least let your game fail in sales before declaring decline. So what if popamole360 will sell 500x better then your game? The market is much bigger now, taking much smaller cut from it can be as big as mainstream cut in 1998. If you think that everybody who liked Fallout either visits codex or will not be interested in AoD then you are delusional.

Your game could be pretty popular in Poland, and yes mostly because of people that don't visit the codex or other sources that could inform them about your game, but why believe somebody who actually lives there, you would be shocked if you would see how much shelve space there is for PC games in big shops, you would be paid more potatoes then you had seen in your life, you would be living like a king never being hungry again, and throwing away yesterdays potatoes to always eat the fresh ones.

I don't really care about Steam (in a "I don't expect it to perform miracles" sense) or other portals because I'm not sure that AoD has the right appeal to benefit from such exposure. Text-heavy, turn-based RPGs without monsters and magic don't tend to sell a lot, do they?

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not selling a lot on steam is still selling a fuckton when compared to indie self-distribution, though that depends largely on your price, plus it reaches a lot of regions you wouldn't reach otherwise, and impulse and gamersgate might only have a fraction of steam's users or reach, but a lot of their customers have "old-school" tastes due to stardock and paradox games generally appealing to those.