I was reading somewhere about invisible recipes. I tried the Beta with the latest forge and found no recipes, not even the Thermionic Fabricator (realizing the others are Carpenter recipes). Ideas? Thanks.

Still doing trial and error so it's a bit of a crapshoot for me. In the event I get stumped, does anyone know which thread on the Buildcraft forums dedicated to Forestry bees will give me hints but not spoilers? I've been avoiding looking for helpful hints over there for fear of seeing something that's more than hints.

Still doing trial and error so it's a bit of a crapshoot for me. In the event I get stumped, does anyone know which thread on the Buildcraft forums dedicated to Forestry bees will give me hints but not spoilers? I've been avoiding looking for helpful hints over there for fear of seeing something that's more than hints.

You can breed a trait in (like nocturnal) and then breed back until the hybrid is gone. I.E. Modest to Meadows to get nocturnal, then breed back Meadows until you have nocturnal Meadows. Likewise, Fast worker trait, etc. You wind up with super basic bees that will give you very good advanced bees. My Meadows are nocturnal, fast workers, with fertility 4, and double production.

Just FYI: Upon first load----it (Beta) takes out all placed Additional Buildcraft Objects. Main cost to replace is obviously all of the pistons for the waterproof balance pipes. (then redstone for Insertion pipes). Remapping of the tin or something I'm only guessing.DO like the new Beeswax uses---although am unclear right now what they're all for. Interesting. Sorry, think those came from denoflions. Now to the bigger, thermionic build (sans mail---------hell, might even build the mail stuff just to look at it)

Oh yeah, got my adventure bp figured out a while back as well. [just because someone has nine degrees doesn't mean they can code]

Edit: Uh oh---right clicking Api pipes crashes to saving chunks.

java.lang.NoSuchMethodError: buildcraft.core.BuildCraftContainer.<init>(Lio;)V
at buildcraft.forestry.CraftingPropolisPipe.<init>(CraftingPropolisPipe.
java:25)
at buildcraft.forestry.GuiPropolisPipe.<init>(GuiPropolisPipe.java:130)
at buildcraft.forestry.GuiHandler.getGuiElement(GuiHandler.java:29)
at forestry.core.GuiHandlerBase.getGuiElement(GuiHandlerBase.java:41)
at forestry.core.GuiHandler.getGuiElement(GuiHandler.java:20)
at yw.openGui(EntityPlayer.java:1940)
at buildcraft.forestry.PipeLogicPropolis.blockActivated(PipeLogicPropoli
s.java:79)
at buildcraft.transport.Pipe.blockActivated(Pipe.java:129)
at buildcraft.transport.BlockGenericPipe.b(BlockGenericPipe.java:408)
at aes.a(PlayerControllerSP.java:213)
at net.minecraft.client.Minecraft.c(Minecraft.java:1357)
at net.minecraft.client.Minecraft.k(Minecraft.java:1800)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-06-20 18:24:17 [SEVERE] A critical error has occurred.
java.lang.NoSuchMethodError: buildcraft.core.BuildCraftContainer.<init>(Lio;)V
at buildcraft.forestry.CraftingPropolisPipe.<init>(CraftingPropolisPipe.
java:25)
at buildcraft.forestry.GuiPropolisPipe.<init>(GuiPropolisPipe.java:130)
at buildcraft.forestry.GuiHandler.getGuiElement(GuiHandler.java:29)
at forestry.core.GuiHandlerBase.getGuiElement(GuiHandlerBase.java:41)
at forestry.core.GuiHandler.getGuiElement(GuiHandler.java:20)
at yw.openGui(EntityPlayer.java:1940)
at buildcraft.forestry.PipeLogicPropolis.blockActivated(PipeLogicPropoli
s.java:79)
at buildcraft.transport.Pipe.blockActivated(Pipe.java:129)
at buildcraft.transport.BlockGenericPipe.b(BlockGenericPipe.java:408)
at aes.a(PlayerControllerSP.java:213)
at net.minecraft.client.Minecraft.c(Minecraft.java:1357)
at net.minecraft.client.Minecraft.k(Minecraft.java:1800)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)

You can breed a trait in (like nocturnal) and then breed back until the hybrid is gone. I.E. Modest to Meadows to get nocturnal, then breed back Meadows until you have nocturnal Meadows. Likewise, Fast worker trait, etc. You wind up with super basic bees that will give you very good advanced bees. My Meadows are nocturnal, fast workers, with fertility 4, and double production.

Gotcha, thanks. I'm still trying to figure out how to get the acquired trait to "stick" to bees, but I guess that's just part of the genetics aspect. I made some nocturnal meadow queens but their offspring weren't all nocturnal meadows so I'm still learning now to make nocturnal meadows. Thanks for the tidbit, that was just enough of a hint without spoiling anything that I have a better idea now of what to try out.

Gotcha, thanks. I'm still trying to figure out how to get the acquired trait to "stick" to bees, but I guess that's just part of the genetics aspect. I made some nocturnal meadow queens but their offspring weren't all nocturnal meadows so I'm still learning now to make nocturnal meadows. Thanks for the tidbit, that was just enough of a hint without spoiling anything that I have a better idea now of what to try out.

You really have to use the Bee Analyzer and check all the tabs. I set up a disposal chest with a Void pipe and chuck all the offspring that don't have the trait I am currently looking for. Just keep breeding until you get the trait both dominant and recesssive. At that point you should be able to breed true and then focus on the next trait. I wasted a lot of time before getting a handle on that. You can breed out temperature, humidity, and effects such as poison that way.

One further tip, keep the lifespans short, you get a faster turnover for your mutations. You can breed that up when you start on the advanced bees. Multiple hives help as well.

If you're complaining that Technic doesn't have Forestry, go complain to the people who made Technic. They tried to use Forestry without permission and then tried to "ask" for permission AFTER already taking the mod. Simple as that.

And as far as I can gather, it does not seem terribly difficult to manually add Forestry to a Technic modded game on your own. If you really like the mod that much, you can go through just a little effort to add this one mod.

EDIT: I'm having problems with my bee breeding. Nearly every time I breed Modest bees with Meadows bees and analyze them in the beealyzer, when I place them in my inventory they go to saving chunks crash and I lose the bees in question. It's getting pretty frustrating in regards to trying to learn about the bees and making the hybrids when I keep crashing and losing them.

I am in 1.4.6.2. Is anyone else having a problem with inexplicable saving chunks crashes after combining different bee types (specifically meadows and modest bees) and subsequently losing the new bees either after they are bred in an apiary or after analyzing them in a beealyzer?

still it is a bit stupid to go and make it so the biggest mod pack out there cant use it

still it is a bit stupid to go and make it so the biggest mod pack out there cant use it

Incorrect: The biggest mod pack out there got stupid and made it so the biggest mod pack out there can't use it. Like I said the first time, if you don't like it, complain to Technic for not having simple courtesy and respect.

There's nothing stupid about having principles and sticking with them. What is stupid is taking someone's copyrighted work, using it without permission knowing full well you were doing so, and then backhandedly, belatedly asking to use what they already misappropriated.

You really have to use the Bee Analyzer and check all the tabs. I set up a disposal chest with a Void pipe and chuck all the offspring that don't have the trait I am currently looking for. Just keep breeding until you get the trait both dominant and recesssive. At that point you should be able to breed true and then focus on the next trait. I wasted a lot of time before getting a handle on that. You can breed out temperature, humidity, and effects such as poison that way.

One further tip, keep the lifespans short, you get a faster turnover for your mutations. You can breed that up when you start on the advanced bees. Multiple hives help as well.

Thanks again, I think I have all the hints I need to get crackalackin' on this. I got myself MASSIVELY lost in my giddy romp through my world looking for beehives. Now that I got my bearings after about 2 RL hours spent figuring out where the heck I was, I can set up a permanent operation near my base.

Oh, and I learned painfully what happens when you break an Apiary near a cactus. Sengir... NOT cool, man!