This was a project I started a while back now. I thjink I'm beginning to need a team for development, too.

Game Features

Font changed! It's now 'Papyrus' since I thought it looked better.
Party-Switcher and Team Members follow you!
Maximum of 4 chars in your party increased to 8!
Fly around Lost Continent Marus on a Harpy!
New classes: Grapplers and Soldiers - plus the ultimate Gold Makice class and character!

Characters

- Makice
Age: 25 - Class: Warrior
Makice. A warrior blessed with the 'Avalon' spirit. She is an expert at thrusting axes - just like her brother Cyrus. However, Cyrus passed away and now it's up to Makice to get the crystals by defeating bosses. Makice also has the power to wield the ancient 'Tribe Weapons'. What are they? You will have to find out!

- Kaori
Age: 19 - Class: Magician
Kaori is a skilled magician. She is only 19, but she's very experienced at magic. Her signature move, Baron Magic, gives enemies the most powerful of blows, although Kaori is still mastering the Baron Mage Shimeji's magic. With the Power of Ankarus, she becomes the Shining Mage and her enemies can't stop her! Master her power inside the Lost Wonderland!

- Mika
Age: 15 - Class: Grappler
Mika is only 15, but he can give his enemies the ultimate final blow. His 'Red Guiding Flame' grappling hook allows him to burn his enemies. Makice is good friends with Mika, and he's such a bossy boots at times!

- Azonia
Age: 23 - Class: Thief
Bio coming soon!

More info coming soon, here's the team I need (PM me if you want to join!)

-Mappers
-Spriters
-Scripters
-Skill and Weapon makers
and any position you want really..... if it helps with my game.....

- Game starts without any introduction, or explanation of what's going on.
- Ungodly horrible names; Makice, Kaori, Azonia
- The "next" graphic is broken for dialog boxes, as it has a grey border around it.
- Text is cut off in beginning dialog; "WHICH WEAKLING RESTORED POWER? HAHAHAHAHAHAHA! SO MUCH YOU Y[...]"
- Text cut off in very next dialog; "Lich: HAHAHAHAHA! SO YOU THOUGH[...]"
- Yet again; "Lich: I WOULDN'T THINK SO. I'VE MADE MY PO[...] STRONGER..... AND NOW YOU DIE FOR S[...]"
- And again; "Makice: POWER OF ANKARUS (heehee)!!!!!!! GOOOOOOOO[...]";
- Yuck @ this idiom; "How's about that" - don't ever use it. Ever. Ever ever.
- The battle cursors appears to be broken as well... as it's a grey box.
- We jump from level 1 to level 46 before the battle? Wow, talking sure earns a lot of EXP!
- Uh? No clear specification on where to go after first 'boss', only through trial and error did I discover to walk where the crystal USED to be..
- I can walk behind the crystal in the second room, and outside of the border of the mysteriously floating flat platform of nowheres land (See example 1).
- Exact same text being cut off in re-used dialog for second room; "WHICH WEAKLING RESTORED POWER? HAHAHAHAHAHAHA! SO MUCH YOU Y[...]"
- Second fight is... against Quetzacoatl, yet the fight begins and it's "Darkness King Lich" again?
- Battle 'Switch' function broken? Switching with someone changes their battle pic, but cancelling and going back to them switches it back, but they still have all the skills/stats of the other dude.
- Again, another huge level jump, from 46 to 91.
- Game Abruptly ends without rhyme or reason after second fight, with absolutely nowhere to go.

- For shiggles (as I like doing with extremely bad/short demos), I was able to speed run through this 'demo' in 1 minute and 22 seconds.

- Game starts without any introduction, or explanation of what's going on.
- Ungodly horrible names; Makice, Kaori, Azonia
- The "next" graphic is broken for dialog boxes, as it has a grey border around it.
- Text is cut off in beginning dialog; "WHICH WEAKLING RESTORED POWER? HAHAHAHAHAHAHA! SO MUCH YOU Y[...]"
- Text cut off in very next dialog; "Lich: HAHAHAHAHA! SO YOU THOUGH[...]"
- Yet again; "Lich: I WOULDN'T THINK SO. I'VE MADE MY PO[...] STRONGER..... AND NOW YOU DIE FOR S[...]"
- And again; "Makice: POWER OF ANKARUS (heehee)!!!!!!! GOOOOOOOO[...]";
- Yuck @ this idiom; "How's about that" - don't ever use it. Ever. Ever ever.
- The battle cursors appears to be broken as well... as it's a grey box.
- We jump from level 1 to level 46 before the battle? Wow, talking sure earns a lot of EXP!
- Uh? No clear specification on where to go after first 'boss', only through trial and error did I discover to walk where the crystal USED to be..
- I can walk behind the crystal in the second room, and outside of the border of the mysteriously floating flat platform of nowheres land (See example 1).
- Exact same text being cut off in re-used dialog for second room; "WHICH WEAKLING RESTORED POWER? HAHAHAHAHAHAHA! SO MUCH YOU Y[...]"
- Second fight is... against Quetzacoatl, yet the fight begins and it's "Darkness King Lich" again?
- Battle 'Switch' function broken? Switching with someone changes their battle pic, but cancelling and going back to them switches it back, but they still have all the skills/stats of the other dude.
- Again, another huge level jump, from 46 to 91.
- Game Abruptly ends without rhyme or reason after second fight, with absolutely nowhere to go.

- For shiggles (as I like doing with extremely bad/short demos), I was able to speed run through this 'demo' in 1 minute and 22 seconds.

*yawn*

Try harder next time.

OK, the new version of the demo is here but it's quite short..... I've just made my intro for it. This one has been COMPLETELY checked twice and edited, and it's quite an opening! Hope you're happy with it. Make sure to give me feedback on it!

- Right off the bat, logic error in text; "Today, I will give you a task for you all."
- "Next" graphic still broken; grey box around it.
- "Aluxes"... -_-
- Tree top autotile used (incorrectly) as a border, with absolutely no hint of trees themselves (ie, TRUNKS...).
- Game, again, starts fairly quickly with no clear indication of what I should be doing.
- Guard at bottom of starting map; "Sorry, the road to the Stiliyan Isles are closed." - Really should be IS closed, as the ROAD is what is closed, not the isles themselves.
- Looks/plays odd; can walk all over tree trunks in starting map, but firewood, which is smaller, I can't walk on?
- Back of the tent in starting map; can walk ON TOP of it. Setup the priority properly, *1 for the bottom one, then *2 for the back one (See example 1).
- Talking to the blue haired chick at the start; "Everyone else made is there too!" - Obviously should be "in" not "is"
- Tent entrance requires the player press a button to enter... Yeah, no. Should be on touch.
- Same goes for the inside of the tent.
- And why is the inside of the tent suddenly in reverse angle compared to the entrance?
- And... why does the inside of the tent have WALLS? Don't just say because RMXP doesn't come with a tent interior, either...
- Annnnnnd... just because the minimum size a map can be is 20x15, it does NOT mean every map has to be that size. You CAN add a ceiling/make the room smaller. Helps with adding detail as well.
- What's the point of having the player walk into the tent manually? Couldn't figure out how to make them walk, and use tranfers?
- More clipping errors inside. I can walk on top of and behind the beds/into the wall (See example 2).
- The blue haired chick is suddenly and without reason inside the tent already, even though she was just outside? And she's STILL OUTSIDE IF I GO BACK OUT!? Omg, the time space continuim is melting before my very eyes! :'(
- Oh hey, Aluxes and Michael are inside the tent too, even though they just left to kill some undisclosed monsters.
- Nobody talks. I have to move onto a stool before anything happens? That makes no sense.
- Lmao... "Who wants to go on an adventure!?!?!?!" - Is this game made for 5 year olds?
- Aluxes threatens to leave, then mysteriously teleports without walking over to the bed...?
- "Yes.... I have a good grappler for the winning person of camp!" - wtf?
- "I have a great thief for the winner, too!" - DOUBLE wtf!?
- Okay, so people are talking about character classes or something? Trading people like they are a commodity!?
- Aluxes is magicly back to where he was before...
- Now I have a party of, you guessed it, a mage, grappler, and thief, unintroduced. Are they robots that were given to me? I don't know them...
- The blue haired chick; "The Soldier allows you to go there so good luck" - no clue where you were going, but, maybe "The soldier will allow you to pass now"?
- Lmao, "May the magic feel you" - I am going to be molested by MAGIC!
- Ahaha, I leave the tent, and now everyone's back outside, AND inside at the same time, but this time they don't talk! YOU DEFY PHYSICS AND MUST DIE!
- I talk to the guard, and am now transported smack dab in the middle of a road with lampposts, and can't go back. Nice.
- Houses without doors... nice.
- Uh... there's a dude behind a fence to the right of this doorless house village... is it supposed to be a balcony or... you were just too lazy to make interiors...? I am utterly confused.
- God damnit the village is BARREN. Too much road to grass ratio, and NO trees or other superfluous things.
- There is NOBODY to talk to in this "village"? Can't enter anywhere... okay, wtf?
- And... can't go anywhere, so I guess that's the end of it.
- Oh wait, I CAN go back! Sweet! Just had to stand on an UNMARKED SPOT, and PUSH THE ACTION KEY! Yeah, real intuitive there. Exits without doors should ALWAYS ALWAYS ALWAYS BE ON TOUCH!

- Yep, you guessed it... 42 second speed run, counting walking to the bottom "exit" of the barren empty town. I am good.

Edit: It's encouraging to see how much effort you put into making fun of peoples' games. :')

Edit 2: I believe in the "Skills" and "Equip" menus the Q and W buttons cycle through the characters so you don't have to back out. I don't feel like opening up the program to check but I think that's right.

Edit 2: I believe in the "Skills" and "Equip" menus the Q and W buttons cycle through the characters so you don't have to back out. I don't feel like opening up the program to check but I think that's right.

! That totally worked. Stupid controls... I play on the right side of my keyboard; the numberpad [0/Ins] for menu/cancel, and [Enter] for accept.

God, I look forward to hearing what you think about my demo(coming when I find my blasted flassh drive!).

There are four truths in life that all must come to terms with:
1. I will die and all that I am will cease to be.
2. I am born alone and will die alone. I can never truly know another.
3. The suffering in my life is my own creation. I create my reality through my choices.
4. ALL meaning is arbitrary and relative. Life is ultimately meaningless.