That’s a really long title to say, “Hey, look at this! You can see the selection highlighting on light surfaces and dark surfaces without having to mess with the selection highlight color yourself.” This falls into the bucket of little things I’ve polished up while integrating the virtual tabletop surface into the rest of EpicTable.

Nothing earth-shattering, but some of the tabletop textures made it tough to tell what was selected. It’s even smart enough to look at the color directly under it, rather than the color of the whole surface, in case you happen to have light and dark areas on the surface. That’s not as likely with a tabletop, but with a map it’s more common. Since maps are now just specializations of tabletop surfaces, they get this same goodness for free.