Ranged combat across multiple rooms is not something our mud is really capable of implementing. The whole room + exit concept just does not work in this scenario.

Specials relating to guilds should probably be discussed on the guild pages. I don't think there should be anything specific to particular guilds built into the combat engine.

Generally medievil ranged weapons are considered less effective in a melee - the target can close too quickly and the likelihood of a hit drops massively. If I'm within 10 feet of you, with no other opponents, then the odds of you being able to load and fire an arrow and come close to me are negligable.