Same here, I mean I get them trying to stop pirating, but in the end, you really can't. And for the few people you may stop, your possibly hurting plenty of paying customers. And to be honest, especially for games without demos of any kind for the PC, having no protection can mean some free marketing, in terms of someone who "tries" it, likes it, and then goes and picks it up.

I myself am not keen on the whole pirating thing, and I do my best to buy every game I truly thought was worth supporting. To know I, as a paying customer, don't have to go through a jumble of DRM crap just to play or keep playing my game, is something thats a big plus in my book.

And I know everyone seems to hate EA, but I have to admit its pretty nice that they listened to what gamers were saying and loosened it up. Even if the developers of the games pushed it on EA, EA could have just said F U but they didn't. So I think thats kinda cool.

Logged

-Give a man a fire, and hes warm for a day. Light a man on fire, and hes warm for the rest of his life.-

Well, if you had a computer that could run this game full spec and you don't have internet at all for it, then something's seriously wrong really. -.-;;

That's not the point. DRM is anti-consumer because it punishes paying customers. Pirates always find ways to circumvent copy protection, and cracked versions of the software get distributed across networks to people who had no interest in paying for the product in the first place. In essence, pirates end up with a superior version of the product... they don't have to deal with DRM.

Your argument is not unlike what's used to justify invasion of privacy... "well, if you weren't doing anything wrong, then you shouldn't care."

Well, if you had a computer that could run this game full spec and you don't have internet at all for it, then something's seriously wrong really. -.-;;

That's not the point. DRM is anti-consumer because it punishes paying customers. Pirates always find ways to circumvent copy protection, and cracked versions of the software get distributed across networks to people who had no interest in paying for the product in the first place. In essence, pirates end up with a superior version of the product... they don't have to deal with DRM.

Your argument is not unlike what's used to justify invasion of privacy... "well, if you weren't doing anything wrong, then you shouldn't care."

Oh I wasn't saying anything abouut DRM, I was just pointing out a fact to people who complain about having to connect to the internet to activate the game. I should have elaborated. :p

Besides, this method of drm checking isn't the first time and didn't start in the states. You can blame Taiwan companies for this bs. Alot of their games have to be registered online and can only be installed 10 times exactly no matter which computer you use it on. UserJoy is the biggest prick about this.

That isn't the only problem though. The authentication server for older games tend to die or have alot of downtime, so people who reinstall an old game and still have install count will find they cannot authenticate the game regardless.

UserJoy got a severe whupping by alot of very angry buyers. Even then they just continue and ignored the complaints.

Now recently they complain of recent piracy increase for their games (Fantasia Sango etc). I wonder why? :P