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Kojima: Peace Walker And Rising Teams At Odds

As Kojima Productions tackles two big projects - Metal Gear Solid: Peace Walker for the PSP and Metal Gear Solid: Rising for the PlayStation 3 and Xbox 360 - we've been wondering how the split team feels about each other.

Well, it seems there's a bit of jealousy coming from the Peace Walker camp, as according to the boss man himself, the Rising staff has "all the money and specs" to work with. During a recent GamePro interview with Hideo Kojima, we get some interesting behind-the-scenes information.

"The core of it is, of course, the Rising team. So they're doing a lot of high-level stuff with great staffs. And that doesn't mean the guys who are making PSP are the shi**y staffs...it's not that. However, we have the core team who is doing real high-level experiments and alongside we have the PSP team, which are not really good friends right now, but in Kojima Productions and with Rising that is what's happening right now.

The reason why I say they are not good friends is because the PSP is working day and night to make it even better than MGS4, but of course they can't do it because of a lot of restrictions. On the other hand, the Rising team is using loads of money and loads of capacity and hardware specs. If you could imagine the PSP team looking at the Rising team saying, they have all the money and specs. That's the one reason why they are not good friends."

Well, from our standpoint, Kojima can do no wrong...even when he has to deal with two separate teams on two separate - and very different - projects. Some may worry that they're spreading themselves a little thin, but the day Kojima releases a game he's not entirely happy with is the day we see a crappy Gran Turismo installment. Yeah, that's never.

I think I'm going to distance myself from this, I don't see Rising being very satisfying. It will be Kojima's first piece of hot garbage. Quote me if you like.Last edited by WorldEndsWithMe on 9/2/2009 10:05:35 PM

I'll say this, he didn't look too happy to be having to make it. When I HAVE to do something creative that I don't want to, it turns out pretty sub par. Kojima is more talented than I, but that syndrome is pretty common methinks.Last edited by WorldEndsWithMe on 9/2/2009 10:28:32 PM

Peace Walker like Kojima said himself is the true MGS. He didn't necessarily say directly that MGS: Rising wasn't an MGS, but after all the recent talks he's been giving about MGS: Rising and MGS: Peace Walker I think it's damn clear that MGS: Rising is simply a knock off HD MGS is on a mission to put money in Konami's pockets, while MGS: Peace Walker is on a mission to blow away the fans of MGS and put money in Konami and the developer's hands.

i agree with WorldEnds, my feeling is -- altho the Rising is on the Ps3, however, it is the Peace Walker still has the soul of the legendary MGS series, and it is going to be very very good.

Reason being: Raiden is no SNAKE, as simple as that. I dont want to see a MGS without a Snake. MGS2 would not be as good if there was only Raiden and no Snake, would it?Last edited by BigBoss4ever on 9/3/2009 2:42:21 AM

I'm looking forward to Peace Walker just to see how Kojima dose it on a hand held console like the PSP. As for Rising, even if the game play isn't to our full liking I bet the story will still kick ass. After all how did Raiden find Sunny anyway?

Rising could be cool if they let you vary from slashing to stealth and stuff. Think of all the brutal stealth kills you could do with a sword..sounds fun to me. And that picture of the cat is hillarious ^^

Rising could be cool if they let you vary from slashing to stealth and stuff. Think of all the brutal stealth kills you could do with a sword..sounds fun to me. And that picture of the cat is hillarious ^^

Peace Walker will probably be amazing no matter how technologically inferior it is. MGS is still far superior than a lot of current gen games I've played, even with it's incredibly dated graphics. Rising is being forced to go multi-plat it seems, meaning it's likely that it will suffer. Also, it seems to be a departure from the trademark stealth aspect of the other games, which means it could very well suffer. Given it's Kojima still, he probably won't let it be too bad (I hope) but I'm still afraid of it being held back because of the whole DVD being 1/5th the storage space of blu-ray.

While it's true that Konami *could* release it on 5 DVDs, many gamers would find that a major inconvenience. Considering that MGS4 took around 20 hours, that makes a disc change every 4 hours. I personally would be very annoyed if I had to change the disc that frequently. So the solution as seen by Konami would be to avoid that at all costs, and since they would want the quality to be the same, that means they tell Kojima to make them both the same. This is my theory as to why he made Peace Walker a PSP exclusive. Kojima seems like the kind of guy who likes to have complete creative control, and if you make a game that can only be released on one console, it's much easier to have that.

btw kojima was dissapointed on MGS4 final release graphic quality. because on the tech demo MGS4 is a lot more awesome, the debris the dusts, and run @ 60fps.

i think kojima can try making game for PC. thats will eliminate the hardware performance limitation. or atleast release games in multiplatform including PC. so the console get the normal version and the PC get the highest quality version just as what kojima wanted.