Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's
privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

Sine Mora is a game about time. In this beautiful bullet-hell blaster - just like in real life - it's a commodity you never seem to have enough of. As you guide your futuristic aircraft through the near constant barrage of neon bullet-sprays, you'll find yourself glancing not at an energy bar, but at a timer.
Every time you get shot in Sine Mora, valuable seconds are deducted from the clock. Let the timer reach zero, and it's game over. The only way to win time back is by destroying e…

In what may be a fairly unpopular sentiment, it has to be said that much of the gaming crowd surrounding the App Store has a relatively skewed sense of 'value' when it comes to the content in games. The perpetuation of this need to provide lots of content for little money is certainly great for the consumer, but it does result in some odd aberrant titles like Liberty Wings by Digital Reality.
In what is ostensibly a fairly classic shoot'em-up (shmup) title, Liberty Wings seeks to appe…

That colourful blob freeing his people from the mediocrity of grayscale is back on the iphone, but this time round, it's a puzzle game. There are buildings where the graydians are trapped by INKT agents, and Blob has to make his way to the exit on each level while rescuing as many of them as possible.
You can either tap or drag to lay down Blob's path. The puzzle element enters in that Blob cannot cross his own painted path once it's been layed down, so you have to work out the optima…