- Fixed issue with the AG staying locked if you went directly to the inn in the vignette.- Fixed bug in which you couldn't see Antidas if you didn't show him the map after completing the quests for Dellar.- Fixed issues with rat poison and the food merchant.- Fixed bug with Aemolas in which you could go to their house, exit dialogue and kill them one by one.- Fixed damage for krokspar and trident.- Fixed issue with huge Daratan reputation gain if you convinced the Bandits to attack the mine.- Fixed issue with huge Commercium reputation gain when you complete MG2.- Killing Miltiades in the last conversation you have with him nets bodycount.- Killing Miltiades inside his house no longer causes troubles with the guards.- You now lose 2 of you current HP when you get beaten at the palace.- You can ask Feng about Ibn Hadad al-Sarabi if you are his apprentice.- The merchant outside the MG now disapears after failing to pull the ring from him during the Linos' Gold quest.- The merchant inside the MG now disappears if you got the ring posing as a beggar.- Cado now recognizes that Feng is gone when thinking about the document in TG1, and the journal reflects that.- Fixed the infinite loop with Mercato in MG1.- You now get the golden goblets you steal when infiltrating the Daratan palace.- Fixed issue with the exit screen at the 800x600 resolution.- Description now properly appears in the inventory screen at 800x600.- Centered the play gui slots at the 800x600 resolution.- The GUI no longer displays 0 AP and 0 HP after changing graphical options.- If an inventory filter is selected (e.g. Show Weapons), then close the inventory screen, the filter will no longer be unusable the next time you open it.- When getting knocked down by a hammer and stand up, your AP display is now properly updated.- When strength gets damaged, the damage range on your weapon is properly updated.- You can no longer craft lightened karda or plumbatas.- The Daratan soldiers at the mine can no longer be killed without consequences.- Fixed several issues with arrow collisions on knocked down characters.- THe game no longer considers you part of the commercium when you are expelled.- Fixed issue with hand slots in play screen at 800x600 resolution.- Fixed buttons in the exit screen at 800x600 resolution.- Fixed issue with HP and AP info not updating in the play gui.- Fixed issue with duplicated cart during the mob scene in TG3.- The preacher conversation no longer triggers if he is dead.- Fixed some passability issues at the IG fort.- The cursor will no longer detect the second floor doors of the IG fort when you are on the first floor.- Fixed charisma check with Carrinas when joined after betraying the MG.- Fixed issue with the barricades collision at the mining outpost.

Changes:

- Constitution now greatly lowers the chance of getting stat damage. Now having 10 means only 10% to get stat damage, instead of 20%, 9 has 20% instead of 30%, 8 has 30% instead of 45% and 7 has 40% instead of 65%. 6 has 50% and anything lower 60%.- Penalized defenses for dodge are 3% instead of 4%, while for block they are 9% instead of 8%.- You can now add Reinforced technique to armors, which increase the armor vsCS.- The tower at the mining outpost is less of a chokepoint.- Implemented a new dialogue screen format.- Added alchemy system.- Changed the metal of some enemy armors.- Changed hardened armor first level from 40 to 50.- Increased the price of iron, steel and blue steel.- Changed CS formula. Now chance is CS - vsCS + 5. Minimum chance is 5 + CS/10.- Netting a victim causes a direct 30% increase in THC.- Armor Dodge Class penalty affects attackers THC directly. So an armor with 5% DC penalty increases your opponents THC by 5%.- You get an extra 3 defense points every 10 SP in dodge.- New THC formula is (Attack - Defense)*0.01+0.5. Minimum chance is 5 + Attack/10.- Smaller weapons now grant more THC, making them very effective against dodgers.- Rebalanced weapon damage, adding more interesting differences between weapon types.- Added portrait to Miltiades.- Added light to the napalm fire.- Increased the bypass chance of daggers.- Perception now gives 5% THC per level instead of 4%.- Non-Barbarian leather armors now accept hardened armor technique.- Rebalanced the armors, adding meaningful differences between them.- NPCs are more likely to use aimed attacks.- Lowered THC penalty for infantry and tower shields.

Improvements:

- Added new loot items: goblets and plates, coming in bronze, silver and gold.- Added an option to start the fight at the mine outside the barricades.- You can now use a critical strike to take out the guard or the decanus at the mine.- You can continue talking with Feng after asking him about Ibn Hadad al-Sarabi and about his past and Einar.- You can now start the fight with the spies in AG1 before approaching them.- Added an option to use the throwing and climbing hooks at the mine palisade.- After the caravan battle in IG1, you can walk around and loot the battlefield.- You can now betray the thieves guild with Linos once you know about the plan to steal the gold shipment.- You can see the CS chance in the target cursor.- Added the option to loot Carrinas and his guards after the HD2 battle. There's also a text adventure to escape the barracks.- Modifiers to click on items in the inventory, looting, crafting, alchemy and trading screens: Ctrl = add one item to selection Alt = remove one item from selection Shift = select all items Alt+Shift = deselect all items- You can now decompose several items at the crafting screen by CTRL+clik on a stack.- Added some horses and cows to the town. We will add basic animations later.

New Side-Quests:

- There is a loremaster only encounter in one of the noble homes.- You can cheat a noblewoman out of her jewels, or enter her house and steal them.- You can now explore the blacksmith's house, similar to the exploration at Feng's place.- You can talk to the merchant outside the inn and have some stealing and cheating options with him.

« Last Edit: November 29, 2012, 09:18:00 am by Oscar »

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"Hasta la victoria, siempre."

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