[Angband 3.0.6 Character Dump]
Name LuckyX Self RB CB EB Best
Sex Male Age 129 Str! 18/100 +1 -5 +8 18/140 18/110
Race High-Elf Height 78 INT! 18/100 +3 +3 +3 18/190
Class Mage Weight 185 WIS! 18/100 -1 +0 +3 18/120
Title Sorcerer Status 72 DEX! 18/100 +3 +1 +4 18/180
HP -93/744 Maximize Y CON! 18/100 +1 -2 +16 18/250
SP 276/325 Preserve Y CHR! 18/100 +5 +1 +0 18/160
Level 43 Armor [29,+168] Saving Throw Heroic
Cur Exp 4745557 Fight (+25,+27) Stealth Superb
Max Exp 4809276 Melee (+34,+47) Fighting Heroic
Adv Exp 4830000 Shoot (+34,+22) Shooting Heroic
MaxDepth 2700 ft Blows 4/turn Disarming Superb
Gold 2565305 Shots 1/turn Magic Device Legendary
Burden 176.3 lbs Perception Superb
Speed +3 Infra 40 ft Searching Superb
You are one of several children of a Vanyarin Warrior. You have light
grey eyes, straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+..+... Blind:........+....
Elec:.........+... Confu:......+......
Fire:.........+... Sound:.......+.....
Cold:.........+... Shard:.............
Pois:......+.+.... Nexus:.............
Fear:........++... Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:+............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:....+........
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:..+..........
Invis:.....+...+..+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.+...........
[Last Messages]
> It was a great hit!
> You hit the Impact hound. <2x>
> You have slain the Impact hound.
> You have found 119 gold pieces worth of opals.
> You have no room for a Cutlass (1d7) (+3,+4).
> You have no room for a Dagger of Lightning (1d4) (+12,+9).
> The Dracolisk breathes nexus.
> You hit the Dracolisk. <3x>
> You miss the Dracolisk.
> The Dracolisk bites you.
> The Dracolisk misses you. <2x>
> You miss the Dracolisk.
> You hit the Dracolisk. <3x>
> The Dracolisk breathes nexus.
> You die.
[Character Equipment]
a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
b) a Heavy Crossbow of Extra Might (x4) (+9,+22) (+1)
It increases your shooting power by 1.
c) a Quartz Ring of Speed (+3)
It increases your speed by 3.
d) a Sapphire Ring of Damage (+12)
e) a Mithril Amulet of Searching (+8)
It increases your searching by 8.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
h) a Cloak of Aman [1,+26] (+1 to stealth)
It increases your stealth by 1. It provides resistance to sound. It
cannot be harmed by the elements.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Soft Leather Boots of Stealth [2,+9] (+3)
It increases your stealth by 3.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions] {10% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 4 Yellow Potions of Healing {50% off}
k) 9 Pink Potions of Restore Mana
l) a Brass Rod of Drain Life
m) 2 Titanium Rods of Acid Balls
n) 3 Copper-Plated Rods of Fire Balls
o) an Iron Wand of Fire Bolts (13 charges)
p) a Mithril Wand of Annihilation (8 charges)
It cannot be harmed by the elements.
q) a Cypress Staff of Teleportation (7 charges)
r) a Walnut Staff of Dispel Evil (0 charges)
s) a Topaz Ring of Acid [+10]
It provides resistance to acid. It activates for acid resistance
(20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be
harmed by acid.
t) 13 Seeker Bolts of Frost (4d5) (+10,+10)
It is branded with frost. It cannot be harmed by cold.
u) 22 Mithril Bolts of Venom (3d5) (+10,+10)
It is branded with poison. It cannot be harmed by acid or fire.
v) 16 Mithril Bolts of Flame (3d5) (+10,+10)
It is branded with fire. It cannot be harmed by acid or fire.
w) 26 Mithril Bolts of Venom (3d5) (+10,+9)
It is branded with poison. It cannot be harmed by acid or fire.
[Home Inventory]
a) 5 Silver Speckled Potions of *Healing*
b) 29 Pink Potions of Restore Mana
c) 3 Scrolls titled "rezun fidsta" of Mass Banishment
d) 2 Walnut Staffs of Dispel Evil (13 charges)
e) a Coral Amulet of ESP (+1)
It increases your searching by 1. It grants you the power of telepathy.
It cannot be harmed by the elements.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
j) The Cloak of Thorongil [1,+10]
It provides resistance to acid and fear. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
k) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
l) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
It provides resistance to light. It sustains your constitution. It
lights the dungeon around you. It grants you immunity to paralysis.
It activates for magic missile (2d6) every 2 turns. It cannot be
harmed by the elements.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength and constitution by 2. It increases your
speed by 2. It slays demons and all evil creatures. It is branded
with poison. It provides resistance to lightning, light, and dark. It
lights the dungeon around you. It grants you immunity to paralysis and
the ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
q) an Executioner's Sword of Gondolin (4d5) (+8,+18)
It slays orcs, trolls, dragons, and demons. It provides resistance to
dark. It lights the dungeon around you. It grants you immunity to
paralysis, the power of telepathy, and the ability to see invisible
things. It cannot be harmed by acid or fire.
r) The Spear of Orome (4d6) (+15,+15) (+4)
It increases your intelligence by 4. It increases your infravision and
speed by 4. It slays animals and giants. It is branded with fire. It
provides resistance to fire and light. It is blessed by the gods,
makes you fall like a feather, and lights the dungeon around you. It
grants you the ability to see invisible things. It activates for stone
to mud every 5 turns. It cannot be harmed by the elements.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It increases your constitution by 3. It slays orcs, trolls, giants,
and all evil creatures. It grants you the ability to see invisible
things. It cannot be harmed by the elements.
t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
provides resistance to lightning, fire, and cold. It slows your
metabolism. It cannot be harmed by the elements.
u) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
v) 21 Seeker Bolts of Venom (4d5) (+7,+8)
It is branded with poison.
w) 24 Seeker Bolts of Venom (4d5) (+4,+9)
It is branded with poison.
x) 8 Seeker Arrows of Frost (4d4) (+9,+10)
It is branded with frost. It cannot be harmed by cold.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

On 19.1.2007 17:35 jafohebert@gmail.com wrote:Level 38 with 46 dead uniques so far. I've got some nice equipment, but still missing my favorites: Thorin and Ingwe. Heading down below 2100' to look for those and some speed.

On 1.2.2007 19:40 jafohebert@gmail.com wrote:No changes to my kit this time. Dropped from 2150' to 2400', killing 8 more uniques along the way. Picked up three levels, but no new spells. Found Khamul way OoD, but I survived and he didn't. That must mean I can dive a lot deeper...

On 16.2.2007 16:03 jafohebert@gmail.com wrote:I was cleaning out a monster pit because I hoped it would get me to level 44. Calris had sliced and diced at least 5 Dracoslisks when another one hit me with a nasty nexus ball. I didn't even see it coming before the tombstone popped up.