Alaire stomps heavily, the breastplate clinking, as he takes a place at Lindynt's side. He pauses once there, taking a few moments to catch his breath and scan the line of foes approaching. Already noting that Zerig has gone off to do his own thing, he steadies himself and readies his blade. He offers the mounted knight a salute with his sword before turning back to the approaching foes, "Let us avenge those that have had their lives stolen so callously this day. I am Alaire of the Noble House of Ravness at thy service.".

The first thing that comes out of the forest seconds later are dogs with a couple of kobolds close behind.

You get a free surprise round dear players enjoy they don't expect your company except that of the druid they are hunting like a wild animal

There is a total of 10 Kobold Dogs (medium size animals) with 9 kobolds behind them armed with leather armor, (6)spears and (2)bows. One of them stands out as he is carrying a sword to big for his size and a chain shirt.

Lindynt looks down to the templar at his side as he shifts his lance into his left hand and slides a javelin from a leather loop at the small of his back with his right.

Knowledge(Nobility)1d20 + 6 ⇒ (18) + 6 = 24

"I am Lindynt Auroral of the Fenrisian Knights and it would be an honor to fight at your side, my lord." His voice is calm even as the Beastmen war party draws closer. "It would seem the stars have gathered our people together at the scene of this wicked atrocity to right the wrongs of these honorless creatures." With that, he spins the javelin gracefully over his knuckles and hurls it at the nearest oncoming monster.

Jager:"Easy, fellows. We'll hold them right here. We've got walls to keep on our backs and alleys to choke off their assault." as he takes a fighting pose waiting for the enemy to close in.

Zerig is nowhere to be seen but you know he must be ready to ambush the kobolds when they approach.

Alaire begins chanting in a strange language making the well armed kobold pale, his face disfiguring into what looks like he has seen the dept of hell turning tail and running for his life.

Vance mutters to himself some words and then the sudden explosion of gunpowder and an archer falls not knowing what happen just looking at a whole in his chest he can see through.

Akela urges the power of nature to do his bidding making vines come out of the ground to hold his enemies. Howls of dogs as they are trapped in the vines and a kobold is buried underneath them, allowing a lucky dog to bearly escape growling with anger.

Bisaden draws a magical circle in midair with arcane sigils in a few seconds showing mastery and well practiced art of calling creatures to this world as a war hound comes out of the circle rushing in to kill the dog that escaped the magical vines grabbing it by surprise ripping his neck open, knocking it to the ground still alive and it continues it's relentless attack.

Lyndit picks his target from the kobolds and throws his javeline falling a bit short and missing his target.

Kobolds move for cover as best they can leaving the rest of the dogs race towards their enemies.

I rolled the attack for Lyndit since he didn't roll it when saying he was using his javeline sorry I missed. This is how I work out the round actions I get yours and then add the NPC actions if you share Initiative like the kobold miniboss and Alaire PC have priority (you are heroes after all) then the NPC unless he is a important npc it will be resolved at the same time.
3 dogs entangled

Lindynt pulls the reins at Sylvie's beak and sets off upon the kobolds with his lance in hand. As he rides he pulls the great spear to the side and wit both hands thrusts it at one of the dogs at he charges down in pursuit of the fleeing leader.

Bisaiden smiles as his celestial minion cuts into the dog. He turns to Jasifaxil. "I'll call on you soon." Cutting his hand through the air he dismisses the eidolon, who pops out of existence with a small snap and a spray of salty water.

Alaire grins to himself for a moment before calling loudly, "Come then to thy deaths! Thy leader has seen what awaits you!". He starts moving forward to engage the foes, shield at the ready and fighting in a defensive manner (rather clumsily at that) with so many foes.

I'd like for my charge attack to be against the furthest possible enemy so that I can track down the leading kobold. Also, does anyone know offhand about mounted charge attacks and lances? The CRB says damage is doubled, is that rolled damage or total damage?

I'd like for my charge attack to be against the furthest possible enemy so that I can track down the leading kobold. Also, does anyone know offhand about mounted charge attacks and lances? The CRB says damage is doubled, is that rolled damage or total damage?

It's double for any damage that would be multiplied on a critical hit. So everything but precision damage & elemental bonus damage.

Assuming Zerig's attack did not connect? You didn't post anything about him above though which seemed odd.

Alaire, busy fending off the dog, makes no moves to chase the runners (nor does he speak gnoll). He focuses on the foe before him and brings his sword down, no longer fighting defensively while trying to finish the dog quickly with Zerig's help.

Lindynt waves his lance in circular motion allowing all of the viscera left behind from the animal to fling off in all directions. Ignoring the ones left entangled in Akela's vines, he again makes his attack on the retreating kobolds. "What's the matter!? Were you expecting more defenseless woman and children to slaughter? Stand and fight you pathetic dogs!"Full Round action to charge up to 70ft. I'd like to get closer to the leader if possible.

leader is long gone through the forest but if you can track him and move in a forest terrain you might catch him.

During this brief fight you notice something is a miss this creature are a bit weak to have gotten the best of the towns militia and whatever garrison there could be nearby from the lord ruling this town.

Well we could wrap up this fight it's pretty much done but will let you do the dice rolls if you like or I will let you take a narrative of your actions for the cinematic flare how you deal with the remaining enemies.