Hey all, this is my first thread in this section and i'm most likely going to get a box fort for this but hey, i'm interested in who might like to help.

So, if you have played the game "Uplink" you either love it or hate it, i for one love it and have wanted to make a clone of it for some time but never really got past the planning and UI stage.
So this is the part that will get me the fabulous fort i have wanted since i was a little child.
Where should i start and what should i use to make it?
Could anyone help?
I was thinking about using XNA but i tried learning that a year or two back and i stopped after i made a few height maps and really don't remember much about it.

So, what should i use to actually make the clone?
And would anyone here be interested in helping?

And if anyone is interested on what i already have, post here and i'l hand out what i have so far, including the previous fails i did in my spare time.
If you don't know what uplink is - http://en.wikipedia.org/wiki/Uplink_(video_game)

You probably want to start by choosing your language and graphics library, if your more competent with python I suggest you stick with that, then you either need to find a library to support your GUI needs or create one yourself. After that you can begin working on your game.

Cant get SFML running with Python3.1 for some reason, it just refuses to run anything without any errors.
I'l get C++ Express tomorrow, going to be a change from my usual editor and compiler.

Edited:

I'm not the best at C++, so chances are i'm going to hit a few bumps along the road.
Only ever done basic text based RPG's in it, and again if anyone wants to help out with art or a clean UI go for it, the one i have at the moment looks like windows 98 IMO

I know that, i have seen most of it but i don't want to do it the way they did.
I'd rather make the entire thing from scratch with the idea in mind, in the end it should run smoother and i can add anything without stress of limitations from what they did way back when.

I could finish a small portion of it, only to realise "Hey, i could get *** to work like ***" without coding around what has already been done.