Massively OP Podcast Episode 108: PAX East power-up

As Massively OP is on the scene at PAX East this year, we’ve got plenty of juicy news and interviews to discuss on the show! What game is coming to console this year? What secret is Eliot hiding? Which MMO just got a name change? Find out in today’s episode!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Thanks, CD! You can always just send them to tips too. We’ve noticed a lot more of these ads lately, but they are all targeting Europe and Canada, which makes them harder for our team to track down to get blocked. Much appreciated.

WoW has bad graphics, Blizzard doesn’t know how to make decent graphics any more than Funcom, the love Blizzard’s “stylized” graphics get is proportional to the hate the very same graphics get in every other game, i don’t fault Blizz for sticking to what they do well, but their fans are like cultists.

I’ve always been a fan of permadeath, but usually only played it in PvE scenarios (either single player games or small scale multiplayer games). Always wondered why MMOs never really played around with it… Completely forgot about lagspikes. Duh-doy.

I also never thought about playing a non-permadeath game with self-imposed permadeath rules. GENIUS. It even solves the lag deaths: server lag killed you? Doesn’t count. Feel free to pick back up at the nearest graveyard, maybe wait a day or so just to guarantee the servers are stabilized.

I’m curious about the guilds that choose to play a permadeath style…Are the members more or less likely to pick up new guildees? More people means​ more meatshields, but if you take in new players your chances of dying probably increase dramatically as well. Such a neat topic/concept.