Trouble logging in?If you can't remember your password or are having trouble logging in, you will have to reset your password. If you have trouble resetting your password (for example, if you lost access to the original email address), please do not start posting with a new account, as this is against the forum rules. If you create a temporary account, please contact us right away via Forum Support, and send us any information you can about your original account, such as the account name and any email address that may have been associated with it.

So why do people fight, anyway?
Perhaps the meaning of existence lies within their will to fight.
People feel a sense of accomplishment through battle.
And itís also a fact that the ones actually fighting are never perceived as being tainted.

As if that's a bad thing. A Complex design doesn't equal originality. Simplicity almost always dose, because there is usually no other way.

and most of Okawara work aren't all that simple to begin with, compared to other designers from this industry.

I would agree with the whole simple is clean, less is more ideology...usually. But this really doesn't apply to Okawara...at least not now.

Impulse, which is an extreme bastardization of the Strike design. Extremely hideous with a ridiculous combination gimmick that's so stupid they didn't even try. It's basically just...literally...splitting the gundam into three parts...no transformation required. Then his PS armor changes to different colors which are ridiculously ugly...I mean look at Launcher Impulse (forgot his real name)....what the hell is up with that color scheme oh my god.

Then here comes Destiny, the title mech of the series. It's a real freaking shame that its the title mech and you can tell almost no design philosophy or thought went through his mind when he designed poor Destiny. Destiny doesn't even look like a "complete" Mobile Suit, he just looks like a chimera of different gimmicks stuffed into one. First they gave him all the Strike packs, then gave him all the special gimmicks that OTHER main Gundams sported in their OWN series...such as Shinning Finger, Wings of Light and F91's mirage images. Like...wow they didn't even try with this guy. It's a real shame too since Destiny's face is actually quite original in Gundam designs (with the tears on his eyes and all that) but the rest of him is just complete utter crap.

Don't tell me they are homages to older series, that's just a poor excuse. When you want to do an homage you can do it with style and thought like Trans-Am in 00 as an homage to Char. Don't even get me started on Raider, Forbidden, and all the other ugly crap. As much as I dislike Seed I actually agree that there are plenty of beautiful designs from CE....but I guarantee you most of the sexy ones didn't come from Okawara.

I've been rewatching Wing and checking out Gundam X, and I certainly don't mind that Okawara is returning. Always liked his stuff. Except for the eye sore ZOIDS in SEED, but that's just ONE thing I don't like.

No, his designs are pretty simplistic and generic all around. They're nothing but rehashes of the same stuff.

I don't see it. Most of his stuff has lots of unnecessary elements in their design. so I can't call his style 'simple'. And yes, he reuses a lot of element's from his previous work. most artist do tho.

Quote:

I would agree with the whole simple is clean, less is more ideology...usually. But this really doesn't apply to Okawara...at least not now.

I already pointed that out, most of Okawara work aren't all that simple..

Quote:

Impulse, which is an extreme bastardization of the Strike design. Extremely hideous with a ridiculous combination gimmick that's so stupid they didn't even try. It's basically just...literally...splitting the gundam into three parts...no transformation required. Then his PS armor changes to different colors which are ridiculously ugly...I mean look at Launcher Impulse (forgot his real name)....what the hell is up with that color scheme oh my god.

You have to keep in mind that Impulse has to make sense inside the CE storyline. Impulse is supposed to be based on Strike so of course it needs to look like Strike and Okawara has to keep that in mind while working on the designs.

And it's not like Okawara can draw whatever he wants. Artists who get paid to do stuff don't always have 100% creative control, especially on such big projects like Gundam. And I've heard that Fukuda likes to get involved in all the different processes. For example, Destiny's design was supposed to be Fukuda's idea, the design was originally meant for Freedom.