Level 1. Fighting Ninja's on skyscrapers. Boss fight is a giant spider on a helipad.

Level 2. Fighting Ninja's in a town owned by your clan. Boss fight is a Nina with a backhanded katana with red lightning and Wolverine claws.

So far, not so strange right? Aside from the giant spider, it's just the typical nina stuff, right?

Level 3. Fighting Ninja's, Dog Ninja's that use a dagger in their mouth and toss exploding shurkens, demon bats, and massive pink monsters that breath fire through New York. Boss fight is a cyborg worm with a cherubs face that conducts lightning.

They really should remake the original nina gaiden series. It had some great story telling moments. Then again, I feel the story might be unoriginal considering every fantasy game seems to have to have demon elements by law

Ya know what I would like to see though? A nice werewolf game. Give me a game where its a shadow world similar to Werewolf: The forsaken and let me have the 5 forms, each one having its strenghts and weaknesses. In fact make it an rpg where speech, combat, stealth, and shaminism are equally viable as well as a well written, overarching story that takes me from the city into the vast wilderness, and even further into a shadow world to destroy something big, ugly, and awesome

Level 1. Fighting Ninja's on skyscrapers. Boss fight is a giant spider on a helipad.

Level 2. Fighting Ninja's in a town owned by your clan. Boss fight is a Nina with a backhanded katana with red lightning and Wolverine claws.

So far, not so strange right? Aside from the giant spider, it's just the typical nina stuff, right?

Level 3. Fighting Ninja's, Dog Ninja's that use a dagger in their mouth and toss exploding shurkens, demon bats, and massive pink monsters that breath fire through New York. Boss fight is a cyborg worm with a cherubs face that conducts lightning.

Spoiling what, the deep story and characterisation? NG2 is everything that gaming was made for but feels obligated to deny. Boobs, explosions and killing monsters. A lone man with a sword and martial arts training taking on modern military by himself, saving extremely large chested women with guns, turning air into spinning blades to behead and de-limp entire crowds of demons and then slowly walking away from the explosion that was the end boss fight a few seconds ago.

And then out of no where, a giant Werewolf with a scythe decides to send hundreds of his children to destroy Venice and find a warrior (in other words, you) who can put up a decent fight... out of boredom... with almost no relation to the story at all...

Soon. (AS in, a few weeks) I'll be playing BlazBlue: Continuum Shift...despite my total lack of skill with fighters. LOL.

I suck at fighters too, but I like to play them anyway and BlazBlue is just awesome.

Well, at least Calamity Trigger is, what brings me to the question, when Continuum Shift will be released in Europe. The fact, that one year was needed for the release of Calamity Trigger, doesn't fill me with confidence.

Ya know what I would like to see though? A nice werewolf game. Give me a game where its a shadow world similar to Werewolf: The forsaken and let me have the 5 forms, each one having its strenghts and weaknesses. In fact make it an rpg where speech, combat, stealth, and shaminism are equally viable as well as a well written, overarching story that takes me from the city into the vast wilderness, and even further into a shadow world to destroy something big, ugly, and awesome

Bioware will develop it and you will have a revolutionary moral choice system where you can either be a baby eating, slobbering monster or a misunderstood beast with a heart of gold.

Seriously though, somebody needs to reform Troika, give them some people who can actually code and then allow them to go back to the World of Darkness license and pick up from what they did with Bloodlines.

Bioware will develop it and you will have a revolutionary moral choice system where you can either be a baby eating, slobbering monster or a misunderstood beast with a heart of gold.

Seriously though, somebody needs to reform Troika, give them some people who can actually code and then allow them to go back to the World of Darkness license and pick up from what they did with Bloodlines.

Bloodlines was a masterpiece that suffered the impatience of funding company. As much as I'd like to see new players introduced to epic RPG titles board, with all the fresh ideas and ways of thinking taking form and shape on screens, I'll choose the evil way and say that it's Bioware that should do it.

Bioware will develop it and you will have a revolutionary moral choice system where you can either be a baby eating, slobbering monster or a misunderstood beast with a heart of gold.

Seriously though, somebody needs to reform Troika, give them some people who can actually code and then allow them to go back to the World of Darkness license and pick up from what they did with Bloodlines.

Never ever ever gonna happen. Not with WW owned by a vidja game company now.

Prince of Persia: The Forgotten Sands. (Twas my free game..heard it wasn't as good as the original Trilogy, but meh..I think it's pretty good so far..)The Force Unleashed. (Finally getting to play this after soooo damn long. lol..)Darksiders. (Meh..Heard it was like Zelda...and Devil May cry 4...haven't started playing it yet.

o-o..I plan to finish them before this friday so that I can take them back, get the whole Refund thing, and pick out something else. Or Pre-order Blazblue and Monster Rancher DS....

Forgotten Sand's had great platforming, but everything else about it was crap. Prince looked like he had down syndrome, combo was repetitive and clunky, and the story... well, this is POP. It's plot should never be anything short of superb, and this was so not superb...

It's an attempt to return to The Sand's of Time, yet misses everything that made SoT great. Still, platforming is excellent :)

I've buyed the Sands Of Time trilogy a year ago, but didn't got too far on any of the games. What I don't understand is, why so many people think that Warrior Within as harder battles than SoT. That may be right, if SoT didn't have these incredibly aggravating endless battles. They are the reason I probably will never play it again, as it sucks away all the fun and makes the game an exercise in frustration.