Friday, 3 June 2016

The latest version of ADRIFT is now available for download. Aside from the usual host of bug fixes, I've focused a little bit on Events, giving them some love. The enhancements in a little more detail are as follows:

Events can now be Time based in addition to just Turn based. This means that instead of the event start, length and sub-events all being defined in terms of turns, they can be defined in seconds instead. This allows you to create events that trigger completely independently of user input.

Rather than having to independently setting the length of the event in addition to any sub-events, the length will automatically be calculated based upon the sub-events you add, making it quicker to create the event.

When sub-events are moved up or down, they stay selected, making it easier to move them further up or down the list.

Change the Name/Prefix properties of the object from a task (ID 19085)

It is now possible to dynamically change the article, prefix and name of an object, by setting the relevant property of the object in a task action. This can allow you to change how an object is referred to in the game, and removes the need to swap out objects with other objects if their description changes.