Witch Doctor

General Description

Strength

16 + 1.80

Agility

13 + 1.40

Intelligence

24 + 2.90

Witch Doctor is a ranged Intelligence support hero whose abilities are strong in a teamfight against clustered enemies. His first ability Paralyzing Cask is a stun that bounces around enemies. After casting Paralyzing Cask, his followup ability Maledict applies continuous damage over time and bonus damage per 100 HP lost to enemy units in an AOE. Voodoo Restoration slowly heals himself and allied units in a surrounding radius, often very useful for healing after a fight. His ultimate Death Ward deals channeled damage to multiple enemies. This following up a Paralyzing Cask and Maledict deals extremely large amounts of damage. Overall, Witch Doctor is an excellent lane support with little item dependence who can cause chaos in teamfights.

Roles: Support - Disabler

Lore

A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him. Abilities ==

Abilities

Paralyzing Cask

Hotkey:

Q

Ability:

Target Unit

Creep Damage:

75/100/125/150

Affects:

Enemy Units

Stun Duration (Hero/Creep):

1/5

Damage Type:

Magical

Bounces:

2/4/6/8

Cast Range:

700

Bounce Distance:

575

Hero Damage:

50

Cooldown:

20/18/16/14

Mana:

110/120/130/140

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Voodoo Restoration

Hotkey:

W

Ability:

No Target, Toggle

Mana Per Second:

8/12/16/20

Affects:

Allied Units

Radius:

500

Damage Type:

N/A

Heal Per Second:

16/24/32/40

Cooldown:

0

Mana:

25/50/75/100

Witch Doctor focuses his magic to heal nearby allied units.

Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

Maledict

Hotkey:

E

Ability:

Target Point

Damage:

5/10/15/20

Affects:

Enemy Heroes

Bonus Damage:

16/24/32/40

Damage Type:

Magical

Radius:

150

Range:

450

Duration:

12

Cooldown:

35

Mana:

120

Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.

Certain voodoo magics can make an enemy regret engaging the Witch Doctor.