Skills

Software proficiency

Experience

Concept Artist at Crytek

Frankfurt am Main, Germany

July 2015 - Present

• Work as a Concept Artist on the PC Multiplayer game, Hunt: Showdown and various internal Pitches

• Tasks include: Visual development of internal Intellectual Properties, providing Character, Environment, Prop and vehicle Concept artwork using various techniques in 2D and 3D and working close with the related departments to ensure results are up to quality standards

Concept artist, 2d production artist. at Engine Software

Arnhem, Netherlands

November 2007 - June 2015

• Worked as a concept and 2D production artist in the development of various Nintendo DS/3DS/DSi/Wii and iOS titles.

• Tasks included: Visual development of internal and external Intellectual Properties, Character and Environment art, UI design and the creation of high quality promotional artwork.

• Active in promoting the use of various tools and techniques to speed up concept art creation, resulting in faster iteration and easier communication with art director and 3d environment artists.