Grea/tg/ary Cloud Hex 1 In Search of the UnknownDungeon Master11/06/12(Tue)21:22No.21465581

Alright, you're in the long thin kitchen, and the skeletons have been turned. Do you go through the door at the northwest end of the kitchens and follow the path foreward, or go back the way you came and go down one of the corridors?

You're in a 20 foot wide passage heading north. It continues for 40 feet, the the west wall just out 10 feet. It then goes on for another 30 feet to a T junction, the left way being a 20 foot wide corridor going south west, and two 10 foot corridors going east (the northern one of the two turning north after 20 feet)To your left, there's a passage just south of this one heading east, you think back to where you came in.

>>21465734"Shouldn't be too hard." He manages to find and work the latch mechanism, and the door swings open, releasing a musty smell. He describes the room as irregular, a sort of triangle with an 80 foot base running north to south and 40 feet tall, east to west. The point is directly opposite you. There are barrels and sacks stacked up to your left and ahead of you, but the room is mostly empty. He also sees seven giant rats, feeding from a sack of grain

"We have a thief with us to check for such mechanisms." Leod reassures Alvaro, before falling quiet as Krago opens the secret door. He peers inside and tenses.

Leod doesn't openly reply to Alvaro and Cleode in any other way but to hand Cleode an oil flask and torch. "Light them up when they charge." He whispers calmly, before pulling his crossbow, taking aim, and firing.

>>21465839"Fire is all well and nice, but is a noticeable thing. If you deem it wise though, by all means. I would warn against smoke though. That, and whatever might be in there would undoubtedly be ruined if not metal, or even then possibly."

>>21465914I think we can handle it, but I'm fine with the use of fire. Smarter and safer, but I wouldn't expect much loot out of it though. I'd shut the door though afterwards, else the smoke would be distracting.

>>21466115Alvaro frowns at the damage the rats are inflicting. "Step back Leod, you're hurt, time for me to crush some rodents." He swaps places with Leod, bring his mace and shield to bear, swinging at the rats.

>>21466319Alvaro sighs as he brings out his lantern to try and peer into the room past the rat corpses. "Surly it wouldn't be trapped if so many giant rats were in here..." He mutters to himself, and unintentionally the group.

>>21466543The rats had been mostly breaking into sacks, which generally contained grains or flour. Only the sacks lavelled LC were undisturbed, these apparently containing salt. The barrels and casks are all sealed

>>21466599Alvaro noted the sacks of salt, wondering on their worth, but then turned his attention to the barrels. "Anyone got a good way to pry these open? I don't have a knife." He asked the group as he looked for a way to get in without having to resort to smashing it with his mace.

>>21466644Leod considers the situation. "...Well, unfortunately, there doesn't appear to be much we can do with this at the moment. I suggest we press on for now, and worry about how we will get all of this back to town later, once the floor is cleansed."

>>21466666Apart from heading back to the entrance and taking another corridor, you'd choose one of the exits from the junction at the north end of this passageway. West, which becomes a wide passage headed southwest, or one of the two east passages, the more northern one turning north after twenty feet

"/Cleansed/, you say? Alvaro has only been with us a short time and you are already starting to talk like a Sunny. Anyway, we should look for that wizard's workshop. There are bound to be more things more valuable than salt there."

>>21466677"Considering we passed through the kitchen to get here, almost certainly." Leod agrees with Alvaro. "There seems a great deal in this place that, while valuable, would be difficult to transport."

>>21466716"I dislike monsters." Leod replies with a shrug. "And we don't know where the workshop is. Let's go back and take the right corridor off the main passage, clear out what's near the entrance and see what our options for deeper exploration are."

>>21466716"...A 'Sunny?'" Alvaro chuckles at the term, before looking onward. "I'd suggest checking out that indent ahead of us, probably nothing there though. After, I think heading in the closest east hallway would be good."

>>21466782Okay. You head back to the entrance area. There are two corridors east: one just by the stairs which turns south after 20 feet, and one north of the dining hall which continues for about 40 feet before branching out

>>21466892>>21466893After turning south, the path continues for 60 feet before it comes to an intersection with a corridor heading east. You can continue south or follow that corridor. To the west is a secret door to the entrance corridor.

>>21467049Leod nods. Teamwork was the lifeblood of adventuring parties. And on that note, he makes sure the party is ready to throw down an oil flask and torch and leg it if the fight proves too much for them as one last preparation. After that is done, he opens the door.

>>21467018>>21467039Opening the door, you find yourself at the entrance to a 20' by 40' bedroom. It is beautifully decorated with mirrors and tapestries, but you're more interested in the two bipedal lizards in the room. With a disgusting scent and a spiny crest on their head, the two troglodytes turn to you for a fight

Anyone intending to fight them in close combat must make a save vs poison, or be nauseated by their stench giving a -2 to hit

"Haley, give Krago your sling!" Leod cries out. as Krago shies back from the frontlines after that second hit with a grimace on his face. The Fighter meanwhile brushes off the 'scratch' and strikes again.

(First die is Leod, second die is Krago if Haley can pass off her sling to him and he can use it.)

Leod leans his head back and gives a tired laugh as the party stands over the corpses of their defeated foes. "Nothing worth doing was ever easy, eh mates?" He says to the others, looking around the elegantly decorated room with a wide grin.

>>21467387Alvaro sighed as the fight was finally over. "That was something. Glad they're dead, disgusting things." He snarled in disgust as he gave one a hard kick to its head. "So then, shall we see our hard earned spoils?" His demeanor changed quickly to a happy one as he addressed the group.

This is a beautifully decorated room. Against the south end of the west wall is an ornately carved walnut bed, beneath a canopy of green cloth with red trim. Next to it is a nightstand, and beside that is a chest of drawers. On the north wall, next to the west wall, is a full length mirror with the inscription "To the fairest of all in my eyes" in its frame. In the northwest is a waterbasin, clearly with a crude drainage system but now without running water. On the east wall is a 3' by 4' tapestry, depicting a powerful warrior rescuing a beautiful maiden from a burning village, as hordes of enemies look on. In gold letters the scene is captioned "Melissa, the most dealy won and greatest of all my treasures."

>>21467453Alvaro nods at the go ahead and enters the room, looking at the various things. He stares at the tapestry for a while, pondering. "Who uses vile beasts to guard a room like this? Not someone I'd assort with. Anything else of worth within the room, such as possibly the mirror or tapestry?"

>>21467469"Well, they might have simply moved in once the previous occupants left." Leod says to Alvaro, a little quietly, stepping up next to him to gaze at the beautiful tapestry as well. Then he looks around, and sighs. "I doubt we'll ever know."

>>21467488Alvaro simply "hms," to himself at that. "I suppose... I'll probably see if I can learn anything once back at town. Doesn't sit right with me." After seeing that it would be hard to bother with the mirror or tapestry now, he shrugs. "Best head on back. We all need a good rest after today."

>>21467502Leod nods his agreement with Alvaro. "Aye. That we do, and it'll be a well-earned one. Though, we do have one last task; making sure the bodies of the humans and the dwarf are given proper respect."