Personal Works

Out of the box is a game made for the Asylum Jam 2014 with 8 other students. THE GAME HERE Asylum Jam The Asylum Jam is a game jam that takes place near Halloween period during 48H. The purpose is to create a horror game and explore the genre without negative mental health or medical stereotypes. There is no limitation of size for a team and no need to sign up for participate. Out Of The Box My roles : – Game Designer – Level Designer – Create the Menu on Unity We were two game/level designers, two programers, 1 sound designer and 4 graphists. With my game designer colleague we established a basic gameplay loop, behaviors of the box, of the player, of the innocents and of the monsters, a list of signs & feedbacks and a list of animations and sounds for the other members of the team. We produced 5 rooms to have enough modular places and build them on Unity. To help the programers, I created the main menu on Unity. The Project : In horror games, danger often comes from the environment. In Out Of The Box, we wanted danger to come from you like this the NPCs observing you and fearing you. Finally, danger does not really come from your avatar but a kind of extension of it : The Basket. Summary : The Basket is your enemy, the box is your weapon; keep it hidden but don’t let it eat you ! In Out of the Box, you are stuck with a dangerous creature that you will have to preserve and hide from the other foes… but sooner or later, it will get hungry. The more hungry it gets, the more restless it becomes. If it doesn’t feed on others… it will feed on YOU. In Out of the Box, your goal is to take revenge, the means are in your hands. Explore a ghastly bunker, find your target and kill him; but beware, no one alive should know… what’s in the box. The Basket : The Basket has two main states : Replete and Starving. Of Course, the starvation is something progressive that becomes more and more urgent in the time. To make the player understands this evolution, the Basket gives more and more signs : it wriggles more, talks more and becomes more aggressive. All these elements make noises, so you are more locatable if the basket is very hungry. The loudest sound is the one that the basket makes when it eats someone, so be careful of where you do it! After that the basket ate...

A game made for the indie speed run 2013, a 48H game jam. I was with 3 others students. Our theme was Growth and our element Silverware. I was a graphist on this 48 hours. We can say that this game is a mix between Basket Ball, teamplay and degrees !!! You can play it alone or with 3 other friends. You have to grab things which fall of the sky and throw them in the furnace on the middle of the screen. You have 2 minutes to reach the better score you can. If the temperature falls to 0°, you lose. Some objects if they are put in the furnace make the temperature go down. You have to manage them in your little space. Here you can download and try the...

A project of artistic expression produced in 2012. The grimaces are a distortion, exaggeration of our features. That’s why I chose to start with static grimaces defined as « beautiful » and operate manual deformations using the technique of folding. The Creation of grimaces are then performed by shortening or extension of parts of the face. First try Second try Geometruc...

Video made solely with typography in 2011. Software : – Illustrator – After Effects TypoTrip from Julie Anselm on Vimeo. I wanted to play on the duality between handwritten typography, more natural, and mecanical typography that arrived with Industrialisation. Musically, Gymnopédies of Erik Satie confronts This is Old of State Shirt, that’s to say lightness and fluidity of string instruments against the jerky and abrupt tempo electronic music. Feuille – Poème Lapin Paysage Naturel Tractopelle Paysage Park...

A project of artistic expression produced in february 2011. . . Software : – Photoshop – Flash (AS2) This is my first project on Flash in AS2, without using Flash Develop. . . What is a Pianographique ? It’s an application. Generally, when you open it, you have an empty window. To fill it, you just have to play with your keyboard. In fact, each key is associated to an animation (sound or visual). Thereby, the user will create his own composition at the touch of a keyboard. To try one, click here . The Project . . We had to create a fiction around our school trip to Basel. I narrated an absurd story based on the temperature it was during our trip. A very bad and frosty monster was born. To deliver Basel from the evil, students turned themselves into superheroes. Therefore, the pianographique transcribes a story if the user chooses to tap its azerty keyboard in order. . Main Characters Machine The Bad Guy Victims Ice Attack Super Hero The...