182 comments on “F1 2010″: are you going to buy it? (Poll)

I’ll buy it on PC……I haven’t got any of the consoles actually. I just hope that there will be a replay function so I can enjoy a great race over and over again, from different angles! Unlike the Wii F1 2009 unfortunatly, no replay funtion there sadly…!!

I’m really looking forward to F1 2010. Consider the recent experience Codemasters have with GRID and DIRT (both excellent games) I would like to think that they can do F1 justice.

I’m going to be getting the Xbox 360 version. The PC version might have better graphics, but I don’t think my rig will be able to handle it at high settings whilst remaining smooth (which is very important for an F1 game). I think the multiplayer experience could be a bit better on the Xbox, especially as my friends are more likely to buy the Xbox version.

“F1 Fanatic will have a full review of â€œF1 2010â€³ on all three formats next month. If thereâ€™s anything you particularly want to know about the game, please say in the comments.”

Hi, could you do some testing of the difference between directx9 and directx11 on the PC versions?

thanks

Be warn PC version of F1 2010 uses “Games for Windows LIVE”, so will be block from racing online if live in an unsupported country. Unless know the trick of lying about what country you live in when setting up a LIVE ID.

as a die-hard pc gamer, i usually steer clear of console ports. the graphics in f1 2010 are already dated by pc standards (the engine is dated by console standards) and how well, if at all, the pc’s flexibility is utilized is anyone’s guess.

i’ll likely buy it, but i won’t be the first. once the game is on the shelves, the real info will start circulating. if this turns out to be another MW2, my money stays in my pocket.

If I did not have PS3 F1CE, the answer would probably be “I have pre-ordered it already”. I will instead wait until I have seen reviews . The reasons is I want a simulator and judging from some of the video material that are available, the physics does not seem very much like a simulator.

I am afraid that the “live the life” aspect in the game has stolen (development) time and attention from the actual drivig/sim aspect. I also know that if I buy the game only to realize it is more of an arcade than a sim, I would hate myself.

I’m wondering… will Codemasters be releasing DLCs throughout the season with updated car models and liveries? I think if they want to satisfy the more serious F1 fans, they’ll have to include the developments the teams introduce on the cars.

I’m shocked at the amount of negativity this is getting. Ok, it might not be rFactor style, but to be quite honest, I found rFactor very dry and was very aware that it was modded. Now I understand that half of this was my inability to set up the handling (I asked around plenty of times but to no avail), because literally everytime I steered I seemed to spin (and I really am a sim-head) and found myself tip-toe’ing round corners and rapidly losing ground. The fact there’s no career or developments made rFactor feel somewhat dry. Codemasters have spent 2 and a half years on this game, getting Ant Davidson in to give it tweaks and a final nod, which should surely be commended. We have engine limits (something rFactor doesn’t have), strategies including a weather system like no other, and a career.

I just can’t help but think people might be a little negative for the sake of being negative… And this is coming from quite the pessimist :)

I’ll be getting my grubby mits on it as soon as possible, for the 360, as I don’t particularly trust my PC, and have a steering wheel set up for my 360, anyway.

voted “undecided” simply due to GT5 being released (allegedly) on ps3 in november. that is a ‘must buy’. the demo version of the F1 game that’s been out for 2 or so years was disappointing and way too arcade-y. have not been able to see the videos above as they’re blocked where i am, but the screenshots look promising.

for the pc, it still has to be r-factor, and that is down to the physics and wide variety of mods