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Using camera render options

The render camera in Modo comes with a few helpful options that can…allow you to add some extra detail and realism to your finished renders.…You can get to these options by selecting the camera item in the items list.…And then going over to the properties.…There are options for the camera view. Which covers the lens of the camera.…And also camera effects.…Which adds some interesting effects to the finished render.…Let's first look at the camera view.…Moving down the section labeled projection,…you'll find that you can change the projection type of the camera.…Usually we'll leave this on perspective, but if you need a completely…flat render, without perspective at all, you can choose the orthographic camera.…

You can also choose cylindrical or…spherical renders that will cause a rendering…to wrap all the way around to the current location of the camera.…This can be useful if you need to capture an entire scene and save it as an image.…In addition to adjusting the type of projection, you…can also change the focal length of the camera.…

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Author

Released

10/23/2013

While product designers have been using MODO for years, it never really caught on with VFX artists or character animators. However, when The Foundry and Luxology joined forces, MODO 701 was born—a high-caliber, end-to-end solution for 3D modeling and rendering. Find out how to use MODO 701 to bring your 3D project to life in this course with animator Ellery Connell. Learn to use its polygonal and subdivision modeling tools, sculpt and retopologize meshes, and build materials that give your surfaces realistic detail. Then Ellery walks through its lighting and animation modules. The course also covers dynamics, particles, and rendering, giving you the skills to start modeling everything from product visualizations to game characters with MODO 701.