The progress that they made within just one year from clumsy low poly characters and low res textures to what we finally got is amazing. Can’t believe that in a few years this game is 20 years old. An ...

I think this script, as well as how traffic behaves (which turn to take, stop when red light, stop when car comes from the right, drivings pullig a gun when you hijack a car,...) is all hardcoded and ...

I once had those during gameplay at the PC as well. I think perhaps you can try to change some sound settings. I am sure there was echo as well while I played it on PC. I think during the shootout in ...

What I like about your mod is that the models and textures are not too high quality for the original mafia graphics, but totally enough to be clear, smooth and just stunning. The work and dedication y ...

As far as I remember, you need to add an extension to the model with hexeditor. To flag it as glass object. Then simply add a collider to it with Mafia world editor and it should break when you shoot ...

Did you see them when in MWE, just not in game? This is, I think, because of the rendering. The map is kind of huge, and computers that time could not render the whole scene at once, this is why some ...

It would be interesting to find out where the developers put the code that is responsible for what guns the police or the street gangsters are carrying, or the civilians you drag out of a car (sometim ...