Eidos Montreal Talks Deus Ex 3

Using Crystal Dynamics's Tomb Raider engine. Just don't expect the game to arrive any time soon.

By Martin Robinson

Following the official opening of Eidos's new Montreal office, studio head Stephane D'Astous has spoken out about its first project, the long-awaited Deus Ex 3.

Talking to Develop, D'Astous set out his vision for the third instalment in the critically revered series, and acknowledged the weight of anticipation surrounding the game, noting, "Our first challenge is a major one in Deus Ex [...] All the developers working on Deus Ex 3 pretty much know the series inside and out - coming here, they were pretty aware of the opportunity and what they could do. We did our research to find out what worked well, what people enjoyed about it - especially the first game."

D'Astous also revealed that Deus Ex 3 would utilise Crystal Dynamics's Tomb Raider engine, last seen in this year's Tomb Raider: Anniversary. Don't expect the game any time soon, however - D'Astous noted that "because of the commercial pressure that developers and publishers have, many try to desperately crank up games within 12 or 15 months. We don't want to go that way - and we want people to know that - because we don't think it's a good decision in the long term".