If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.

However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.

I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.

If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.

DonFer wrote:If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.

However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.

I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.

If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.

_________________"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

DonFer wrote:If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.

However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.

I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.

If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.

DonFer wrote:If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.

However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.

I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.

If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.

SmokinBrown wrote:Also, it is stated in the feel no pain rule itself...

"Note that feel no pain rolls cannot be taken against wounds that inflict instant death"

SB

The point with FNP vs. NFW is that force weapons do not inflict ID by themselves, they have to be activated to do that. So, when do you activate it if FNP activates at the same time? Hence the discussion and later the FAQ to that problem.