41. Capital Exhumer? - in Ships and Modules [original thread]I honestly think that because of the large amounts of people flying pods that there should be a capital ship version of the Pod class. Ship bonuses, high spots, CARGO HOLD, and fitting spots for more specilization! Use that spaceship command 5 for...
- by Lego Maniac - at 2010.05.06 02:28:00

42. Jag/Wolf switcheroo? - in Ships and Modules [original thread] Originally by: VanNostrum ]dude, I have AF V on my main as well as this char and I fly wolf and jag all the time. What you're proposing (switching falloff bonus from wolf to jag) is retar-ded. You want the slower ship to have short range a...
- by Lego Maniac - at 2010.04.30 02:53:00

44. Navy phoon - High sec pvp - in Ships and Modules [original thread] Edited by: Lego Maniac on 30/04/2010 01:16:22 Originally by: testchar2134 rage and hail doin' it wrong use faction amoo edit: if you're going to be sitting on an undock point I'd swap the AB for a sebo ____________________________...
- by Lego Maniac - at 2010.04.30 01:15:00

45. Rockets - in Ships and Modules [original thread] Originally by: Duchess Starbuckington Originally by: Lego Maniac Originally by: RasaelWolf if they'd fix the rockets, flycatcher would be freakishly awesome I hate to break this to you, but the reason CCP hasn't touch...
- by Lego Maniac - at 2010.04.27 22:17:00

46. Jag/Wolf switcheroo? - in Ships and Modules [original thread] Originally by: VanNostrum And what other frig can fit full rack of highest tier long range guns with tackle and tank? Just cos Jag has good tank and speed it has to have falloff too now? Perhaps you don't understand the game mechanics at a...
- by Lego Maniac - at 2010.04.27 11:54:00

47. Jag/Wolf switcheroo? - in Ships and Modules [original thread] Originally by: VanNostrum Oh look, the OP admits there's nothing wrong with the ship but it just appeared to him that the Jaguar can be better. What, you just trained minnie frigs V? What a stupid dooosh. GTFO. the point of the thread ...
- by Lego Maniac - at 2010.04.27 08:49:00

48. Rockets - in Ships and Modules [original thread] Originally by: RasaelWolf if they'd fix the rockets, flycatcher would be freakishly awesome I hate to break this to you, but the reason CCP hasn't touched anything is to avoid making those kind of situations in other words, you're d...
- by Lego Maniac - at 2010.04.27 08:43:00

51. Rockets - in Ships and Modules [original thread]I'm pretty sure some dev said they were looking at them here's to hoping that the next CSM will come through for us __________________________________________________________ ˄ ____________ ˄
- by Lego Maniac - at 2010.04.27 04:45:00

52. Jag/Wolf switcheroo? - in Ships and Modules [original thread] Originally by: VanNostrum uhhh by that logic, whatever the jag is lacking have your gangmate do it DURRR logic fail, I have not mentioned the Jag lacking anything you're clearly too stupid to argue with, GTFO _________________________...
- by Lego Maniac - at 2010.04.27 03:00:00

53. What would you change about the Scorpion? - in Ships and Modules [original thread] Originally by: RasaelWolf armageddon, dominix and the typhoon are all used like 10 times more than the Scorpion, why? Because they are more useful in combat, the armageddon deals heaps of damage, the dominix tanks like hell and does decent...
- by Lego Maniac - at 2010.04.26 16:26:00

54. Jag/Wolf switcheroo? - in Ships and Modules [original thread] Originally by: VanNostrum And if Wolf was changed the way you proposed, how do u expect a slow, tackleless wolf to counter other frigs that just get under the guns (arties)? How would wolf be any useful? please explain gangmates? you h...
- by Lego Maniac - at 2010.04.26 16:11:00

56. Jag/Wolf switcheroo? - in Ships and Modules [original thread]well for chrissake if you agree then stop making non-witty attempts at sarcasm and help me whine about it __________________________________________________________ ˄ ____________ ˄
- by Lego Maniac - at 2010.04.26 03:55:00

58. What would you change about the Scorpion? - in Ships and Modules [original thread]what do you mean the cruiser ECM boats do a better job? because they don't, on all counts with the scorp, there's plenty of advantages - the 8 mids makes sure that there's plenty of jamming to go around, while the 4 lows provide enough of a buffe...
- by Lego Maniac - at 2010.04.26 03:27:00

59. Jag/Wolf switcheroo? - in Ships and Modules [original thread]looking at the two ships, I've come to the conclusion that it makes more sense if they traded their optimal/falloff bonus the wolf is slower, has a longer targeting range, only has two mids which means it cannot fit full tackle, and has more grid...
- by Lego Maniac - at 2010.04.26 03:15:00

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