Right. I've had a quick look, and it looks pretty good. As someone who uses rough riders converted to ride bikes, I like the idea of an army of IG bikers. Therein lies my first issue. No bike troops choices. Admittedly I could convert them to ride basic dirtbikes and say that they use the same rules as cavalry because the bikes are so lightweight, but maybe you could give the veteran squad the choice to take vanguard bikes and carapace armour?

The second thing is the quadbike. Nice idea, but it seems needlessly complicated. Just use a similar idea to heavy weapons teams. Make it a 4 wound model and say it can fire as many guns as it has wounds remaining. Merging bikes with artillery is a nice idea, but rather impractical.

I did like the heavy weapons bikes though. They remind me of the mortar cycles from Red Alert 3: Uprising (which is a great PC game).

Right. I've had a quick look, and it looks pretty good. As someone who uses rough riders converted to ride bikes, I like the idea of an army of IG bikers. Therein lies my first issue. No bike troops choices. Admittedly I could convert them to ride basic dirtbikes and say that they use the same rules as cavalry because the bikes are so lightweight, but maybe you could give the veteran squad the choice to take vanguard bikes and carapace armour?

The second thing is the quadbike. Nice idea, but it seems needlessly complicated. Just use a similar idea to heavy weapons teams. Make it a 4 wound model and say it can fire as many guns as it has wounds remaining. Merging bikes with artillery is a nice idea, but rather impractical.

I did like the heavy weapons bikes though. They remind me of the mortar cycles from Red Alert 3: Uprising (which is a great PC game).

I'll add that in in the next version

I had an idea,and I tried my best to make rules for it. I like your version better though.

HQCavalry Command Squad 70 Points[spoiler]The Commanders chosen by the Segmentum Lord, are exemplars of Tactical Genius. Each has proven their worth over many decades of service. Their squads are equally skilled, and some are even tasked with auxiliary duties, such as Regiment Medic, or Standard Bearer.Cavalry Command Squads hail from worlds that still highly favour the Horse over the Automatons of the Adeptus Mechanicus, either through technological stagnation, or superstitious distrust. However, this means they are excellent soldiers for mounted Warfare.

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Cavalry Commander

4

4

3

3

3

3

3

9

5+

Cavalry (Character)

1

Dragoon

3

4

3

3

1

3

1

7

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Cavalry

4

Wargear:- Lasgun (Company Commander has a Laspistol)- Close Combat Weapon- Flak Armour- Frag Grenades- Krak Grenades- The Company Commander also has a Refractor Field

Special Rules:Lord Dragoon (Cavalry Commander Only)So long as the Cavalry Commander is alive, he may issue Orders, following the rules as described in Codex: Imperial Guard. He may use First Rank, FIRE! Second rank, FIRE!, Incoming! And Move! Move! Move! Along with the following Lord Dragoon orders:Crush them Under Hoof!If this order is successful, choose one friendly unit with the Cavalry unit Type. It must move 24” towards the nearest Enemy unit. If it does not reach the target unit, then it is treated as a failed Charge. If the unit reaches the over side, the target unit suffers four Str:3 AP5 hits per model in the unit that moved. If the 24” movement moves the unit into base contact with another unit behind the target unit, then the unit acts as if it has charged.Be Ready to Stomp!If the order is Successful, target one friendly unit with the Cavalry unit Type.It may not move or shoot this turn, but gains two attacks if it charges, or is charged.This order cannot target a unit already in Combat.Get Back in the Fight!See Codex: Imperial Guard for Details.

Options:- The Company Commander may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.- The Company commander may take Meltabombs for 5pts- Any Dragoon may replace their Close Combat Weapon for a Laspistol for free.- One Dragoon may be equipped with a Medi-kit for 30pts- One other Dragoon may be equipped with a Regimental Standard for 15pts- One other Dragoon may be equipped with a Vox-Caster for 10pts.- One other Dragoon may replace their Lasgun with a Heavy Flamer for 20pts- Any remaining Dragoons that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.- The entire squad may have Carapace Armour for 20pts- The Entire Squad may have Camo Cloaks for 20pts

[/spoiler]

Motorbike Command Squad 90 Points[spoiler]Serving from highly developed Hive Worlds, This squads have the greatest advantage in Urban environments. Some have even served as their home worlds’ Adeptus Arbites, and so are even greater skilled in combat. It is these former Arbites, which form the Command Squads. They ride sturdy Vanguard Bikes, a similar design to the Astartes Bikes of the Space Marines.

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Motorbike Commander

4

4

3

4

3

3

3

9

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Bike (Character)

1

Vanguard Rider

3

4

3

4

1

3

1

7

5+

Bike

4

Heavy Weapon bike

3

4

3

4

2

3

2

7

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Bike

Upgrade

Wargear:- Lasgun (Company Commander has a Laspistol)- Close Combat Weapon- Flak Armour- Krak Grenades- Vanguard Bike- The Company Commander also has a Refractor Field

Special Rules:Lord Vanguard (Motorbike Commander Only)Up to three Units held in reserve may enter the Table on any board edge, on a 2+. The Commander must survive until then. If he doesn’t, they follow the normal rules for units in reserve.So long as the Motorbike Commander is alive, he may also issue Orders, following the rules as described in Codex: Imperial Guard. He may use First Rank, FIRE! Second rank, FIRE!, Incoming! And Move! Move! Move! Along with the following Lord Vanguard orders:If the Order is successful, choose a single friendly unit with the Bike Unit Type. That unit must move towards the closest enemy unit in the movement phase. The units’ ranged weapons gain an additional shot during the shooting phase, and they must fire at the enemy unit they moved towards..Kick up the Cover!If the order is Successful, target one friendly unit with the Cavalry unit Type.It gains a 3+ Cover save after the movement phase, in addition, If an enemy units fires past the squad, the target gains +1 to its Cover Save, up to a Maximum of 4+.Get Back in the Fight!See Codex: Imperial Guard for Details.

Options:- The Company Commander may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - The Company commander may take Meltabombs for 5pts- Any Vanguard Rider may replace their Lasgun for a Laspistol for free.- One Vanguard Rider may be equipped with a Medi-kit for 30pts- One other Vanguard Rider may be equipped with a Regimental Standard for 15pts- One other Vanguard Rider may be equipped with a Vox-Caster for 10pts.- One other Vanguard Rider may a Heavy Flamer to their Vanguard Bike for 20pts - Any remaining Veterans that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.- Replace two Vanguard Riders with a Heavy Weapon Bike, armed with one option from the Heavy Ranged Weapons list of the Armoury- The entire squad may have Carapace Armour for 30pts

[/spoiler]

Rough Rider Lord of Attilan 130 Points[spoiler]The Rough Rider Lords of Attilan are the strongest, Smartest, and most brutal Warriors the Imperium can muster from its non-Space Marine forces. As their name suggest, they are High Ranking Officials of Attilan, and command both Respect and Fear from their own soldiers. To see a Rough Rider Lord on the charge is to see the purest form of ferocity employed on the battlefield.

Special Rules:Skilled Rider, Furious ChargeLord of Attilanll friendly units within 12” of the Lord of Attilan, gain the Fearless Special Rule, as described in the Warhammer 40k Rulebook. However, he may not join any other unit.So long as he is alive, he is treated as a Senior Officer, as described in Codex: Imperial Guard.

Options:- May select options from the Melee Weapon and Ranged Weapon lists of the Armoury.- May be equipped with Meltabombs for 5pts- May be Equipped with a Camo Cloak for 10pts

[/spoiler]

Cadian Master of the Vanguard 130 Points[spoiler]While Motorbike Command Squads are chosen from Adeptus Arbites, the Master of the Vanguard is chosen from the best of the best. The Master of the Vanguard will have twice as much combat experience as any standard Regimental Commander, and has used this time to specialise in Rapid Redeployment Warfare. A Master of the Vanguard can interpret battlefield motion, near on par with a Space Marine Captain. They take is comparison with Pride, but never let it distract them on the battlefield.

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Master of the Vanguard

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5

3

4

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10

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Bike (Character)

1 (Unique)

Wargear:- Laspistol- Power Weapon- Flak Armour- Frag Grenades- Krak Grenades- Vanguard BikeA sturdy machine, smaller than the Astartes Bikes of the Space Marines.A model with a Vanguard Bike is Unit Type: Bike.If the Bike was part of their wargear, the Toughness boast is already shown in the riders’ profile.- Refractor Field

Special Rules:Skilled Rider, ScoutLord of AttilanProvided the Master of the Vanguard is on the table at the start of the turn, any Vanguard Squads entering from Reserve may re-roll which table edge they enter from.The Master of the Vanguard also has access to the Lord Vanguard Orders, as well as Bring it Down! And Fire on my Target! As described in Codex: Imperial Guard.

Options:- May select options from the Melee Weapon and Ranged Weapon lists of the Armoury.- May be equipped with Meltabombs for 5pts- May be Equipped with a Camo Cloak for 10pts

[/spoiler]

Catachan Reptilian Knight 130 Points[spoiler]Catachan Reptilian Knights do not have quite the same pedigree as a Master of the Vanguard, or Rough Rider Lord. No, a Catachan Reptilian Knight Takes his rank by force by hunting and taming one of the vicious Reptilian creatures of Catachan, known as “Cold Ones.” By taming such a beast, the Catachan soldier proves his devotion to the Emperor, and that he is a fearless Warrior. To make sure only does devoted to the Emperor can achieve this task, each aspirant must face several challenges beforehand. These challenges are a secret affair on the world of Catachan. Knights never mentioning the trails they faced before beginning their hunt for a Cold One.

Special Rules:Skilled Rider, Fear, Fearless, Move through Cover, FearReptilian KnightThe Reptilian Knight treats any naturally formed terrain (Trees, hills, rivers) as open ground. He also gains an additional +1 to his cover save when within the terrain.He has access to the Junior Officers Orders, as described in Codex: Imperial Guard.Any named Catachan Character (Straken, Harker, Marbo) may re-roll any test that uses their Leadership Characteristic.

Options:- May select options from the Melee Weapon and Ranged Weapon lists of the Armoury.- May be equipped with Meltabombs for 5pts- May be Equipped with a Carapace Armour for 15pts

[/spoiler]

Lord CommissarSee Codex: Imperial Guard for details.May upgrade their Unit Type to “Cavalry” for 15pts, or purchase a Vanguard Bike for 20pts, or a Reptilian Mount for 25pts. If an of the former options are taken, they cannot also take a Transport.

Primaris PsykerSee Codex: Imperial Guard for details.May upgrade their Unit Type to “Cavalry” for 15pts, or purchase a Vanguard Bike for 20pts, or a Reptilian Mounted for 25pts.

ElitesDragoon Squad 80 Points[spoiler]Dragoons are masters of mounted Ranged Warfare. They are able to keep steady, no matter the terrain, or the speed of their steed. Predominantly armed with Sniper Rifles, they roam the battlefield look for the best vantage point to take out enemy leaders. They are often Sergeants of Veteran Cavalry Squads first, and by surviving conflict show their worth to become Dragoons.

Options:- The Dragoon Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.- The Dragoon Sergeant may take Meltabombs for 5pts- Any Dragoon May replace their Lasgun with a Shotgun for free.- One Dragoon may be equipped with a Vox-Caster for 10pts- One other Dragoon may replace their Lasgun with a Heavy Flamer for 20pts- Any remaining Dragoons that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.

[/spoiler]

Reptilian Cavalry Squad 80 Points[spoiler]The Catachans of the Reptilian Cavalry have been chosen to ride a Cold one raised in captivity. This isn’t truly considered a failing to the soldiers, as to be chosen is an honour. The Cold Ones are also strangely different to their wild kin. They almost show a Martial Pride, only letting a single Rider be their master in a single life-time. Mount and Rider rely on each other to survive on the battlefield.

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Rider Sergeant

3

4

3

3

1

3

2

8

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Cavalry (Character)

1

Catachan Rider

3

4

3

3

1

3

1

7

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Cavalry

4

Wargear:- Laspistol- WhipThis weapon is as much for combat with an enemy, as it is to keep the Cold One mount in line. Sometimes the mounts gain a spark of their primal self, and become restless. A quick act of discipline ends this sharply. When used on an enemy however, it is greatly more fearsome.It is treated like a normal Close Combat weapon, but has the Specialist Weapon special Rule, as described in the Warhammer 40k Rulebook.

- Flak Armour- Frag Grenades- Krak Grenades- Reptilian MountModels with a Reptilian Mounted are Unit Type: Cavalry. They also gain the Fear and Move through Cover special rules, as described in the Warhammer 40k Rulebook.

Special Rules:- Fear- Move through Cover

Options:- The Rider Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.- One Catachan Rider may be equipped with a Vox-Caster for 10pts- Up to five additional Catachan Riders may be added to the squad for 16pts per model- Up to four Catachan Riders may replace their Whips for a single option from the Special Weapon list of the Armoury.

[/spoiler]

TroopsVeteran Cavalry Squad 110 Points[spoiler]When command decides, Veteran Squads are mounted to increase their mobility. Though they lose the ability to take Heavy Weapons Teams, the additional manoeuvrability allows them to maintain their threat to the enemy. They are often tasked with quickly dispersing enemy troops that have occupied defensive positions. With the speed of the steeds, thy can easily flank the enemy positions.

Options:- The Veteran Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.- The Veteran Sergeant may take Meltabombs for 5pts- Any Veteran may replace their Lasgun with a Shotgun for 1pt per model- One Veteran may be equipped with a Vox-Caster for 10pts- One other Veteran may replace their Lasgun with a Heavy Flamer for 20pts- Up to four Veterans may replace their Lasgun with one option from the Special Weapons list of the Armoury.- The squad may replace its Flak Armour for Carapace Armour for 30pts

[/spoiler]

Veteran Bike Squad 80 Points[spoiler]Some Commanders favour the reliability of machines over fragile horses and over steeds. They acquire suitable numbers of revered Vanguard Bikes, and allocate them to their finest Veterans. These Veterans take great pride in their new mechanical steeds.

Options:- The Veteran Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.- The Veteran Sergeant may take Meltabombs for 5pts- Any Veteran may replace their Lasgun with a Shotgun for 1pt per model- One Veteran may be equipped with a Vox-Caster for 10pts- One other Veteran may replace their Lasgun with a Heavy Flamer for 20pts- Up to four Veterans may replace their Lasgun with one option from the Special Weapons list of the Armoury.- The squad may replace its Flak Armour for Carapace Armour for 30pts

[/spoiler]

Mounted Infantry Platoon[spoiler]- See Infantry Platoon in Codex: Imperial Guard for details. Each unit has the same options as before, with the exception the Platoon Command and Infantry Squads cannot take Heavy Weapon Teams.- Units bought as part of a Mounted Infantry Platoon, may not take a Dedicated Transport.- Captain Al’rahem may be purchased for a Mounted Platoon Command Squad. He gains the Cavalry Unit Type for no additional cost.- Platoon Command Squads, and Infantry Squads, become Mounted, but cost 15pts extra per unit.- Conscript squads do not gain additional wargear when part of a Mounted Infantry Platoon.

- Special Weapons Squads are replaced with the following entry:Mounted Special Weapon squads are what their name suggests. They are utilised heavily as Line-breakers, and Tank Hunters. Some highly skilled Riders can use Sniper Rifles on the move, and can match a standing infantrymen’s’ aim with ease.

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Mounted Guardsman

3

3

3

3

1

3

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Cavalry

6

Wargear:- Lasgun- Close Combat Weapon- Flak Armour- Frag Grenades

Options:- Up to three Mounted Guardsmen must select one option from the Special Weapon list of the Armoury.

Fast AttackVanguard Squad 80 Points[spoiler]Chosen to harass key enemy positions from unexpected angles, The Vanguard are also Veterans. They are highly trained user of the Vanguard bike, and rarely fail their superiors.

Options:- The Vanguard Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.- The Vanguard Sergeant may take Meltabombs for 5pts- One Vanguard Rider may be equipped with a Vox-Caster for 10pts- One other Vanguard Rider may mount a Heavy Flamer onto their Bike for 20pts- Any remaining Vanguard Riders that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.

Heavy SupportRapid Support Squadron 50 Points[spoiler]A wholly unique unit made specifically for the mounted division of the Imperial Guard. Forgoing the large calibre weapons mounted upon slow tanks, smaller weapons are attached to smaller vehicles called Trackbikes. They are the size of a Land Speeder, and are large enough to seat two crew members, whilst an additional two crew control the Heavy Weapons. To maintain a steedy firing platform, they run on tank track. With a little persuasion, these vehicles can press through near any terrain.

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Rapid Support Trackbike

3

4

3

4

4

3

X

7

4+

Infantry

1

Wargear:- Lasgun- Two Mortars- Carapace Armour- Frag Grenades- Rapid Support TrackbikeThe Rapid Support Quadbike follows the normal rules for Infantry, with the following exceptions:- Its crew benefit from the Armoured Steed rules for bikes (Already included in profile).- It has the Hammer of Wrath, Relentless and Move through Cover special rules, as described in the Warhammer 40k Rulebook.

Special Rules- Very Bulky- Trackbike CrewEach Rapid Support Trackbike is crewed by four Trackbike Crew (represented by 1 wound each). Each may fire their Lasguns, and up to two may fire the Heavy Weapons. It needs a minimum of three still alive to fire both its Heavy Weapons.

Options:- Up to four additional Rapid Support Trackbikes may be added to the squadron for 50pts per model - Each Rapid Support QuadBike may replace each Mortar with one of the following: - Heavy Bolter 5pts - Autocannon 5pts - Missile Launcher 10pts - Lascannon 15pts

[/spoiler]

Unfortunately, I don't know If I included the changes from the suggestions earlier.

Just so you know this thread is know going to be home to all my old fan-dex projects. I'll see about uploading one of the next codexi either tonight after work, or tomorrow.

Ah, I remember this. I've only skimmed it, since I'm at uni at the moment, but here's my thoughts.

All the units seem fairly similar. This is especially exemplified by comparing Dragoon squads with Vanguard squads. The only difference is that one is a bike unit while the other is a cavalry, and the fact that dragoons have scout while Vanguards can only outflank. They could easily be one unit without detracting from the codex.

The HQ choices seem good, but again it seems like they could probably be merged into a smaller number of entries. Also, I'm not sure why you disallowed the "Fire on my target!" and "Bring it down!" orders, especially since you kept "Incoming!" which seems less sensible to me. Oh, and you put get back in the fight separately from the other standard orders for some reason. Typo?

On the whole, I like the idea. That said, I feel you need to add more variety, since there aren't many truly unique units. How about a techpriest on a bike that is an IC and grants feel no pain to any squad he joins? You could even let him take modified biker servitors (that specifically do not remove his IC status, the same as tau drones) that improve the FNP roll or can take heavy weapons.

Hell, you could add one-man helicopters like an IG deffkopta, or do something with snowmobiles or jet skis or segways, or add a MC similar to knarloc riders. You could even make a couple of special characters for the list.

I can understand why the units seem the same. For the most part, I was trying to show at least three different mounts (Horse, Bike and Cold One). Not sure what to really change to make them much different. Maybe making the Horse and Cold One units more Assault Orientated, whilst the Bike units are Shooty? Perhaps if I do that, the Horse units should be cheaper than the Cold Ones?

By IG Deffkopter, I simple think of this recent model by someone on IGMB (model on the right):[spoiler][/spoiler]

I like the idea of a Techpriest Biker I think I'd make him some sort of Special Character to have the Whole FNP bonus, and probably in a similar fashion to Fabulous Bills' "Enhanced Marines" unit

Not sure which Fandex to do next. I'll have a quick read through what I have to make my decision. Until theh, more coments on the Imperial Riders is fine for me ^_^

Options:May replace their Bolt Pistol with:- Boltgun..........free- Plasma Pistol..........+15ptsMay replace their Flak Armour with:- Carapace Armour..........+5ptsMay be upgraded with:- up to three Servo Skulls..........+15pts per Skull- Servo-harness..........+20ptsMay be upgraded to one of the following:- Logis......................+35pts- Lexmachanic..........+35pts- Genetor..................+35pts

[/spoiler]

Angry Marines (Part 1)Wargear[spoiler]Power Sack Full of Power Door KnobsThe models attack are treated exactly as Monstrous Creature attacks. It also confers a +1 Strength bonus to all close combat attacks, and all hits inflict D3 wounds.

ChoppaIs a Close Combat Weapon which confers +1 Strength to the wielder in close combat.

Heavy X – The launcher can only fire the number of Angry Marines mounted in it. I may not fire Vehicles with the Walker sub-type.For every 1 scored when rolling to hit, and wound, An Angry Marine in the launched squad takes a Str4 AP- hit.After resolving the ranged attack, place the Angry Marine squad in Base-to-base contact with the target unit. The unit counts as having assaulted the target unit in the Assault phase.

Grenade Launchers - Vehicle WeaponThis is a Defensive Weapon with the following profile:

Pissed-off Guard 150 Points[spoiler]You may include a single Piss-off Guard squad for each Captain, Chapter Master Leonidas McButtkicker, or Temperus Maximus. This unit does not count towards you HQ allowance.

Transport:If the squad numbers 10 or less, it may be mounted in either a Drop Pod, or Predator Angrinator

Options:The whole squad may be equipped with one of the following:- Jump Packs..................50pts- Angry Marine Bikes..................75ptsMay add up to seven more Angry guard for 25pts per modelFor every two Angry Guard, one may replace their Bolt Pistol and/or Power Weapon with:- Boltgun..................free- Storm Bolter. Choppa..................5pts- Combi-Flamer, -Melta, -Plasma..................10pts- Storm Shield, Lightning Claw, Plasma Pistol..................15pts- Powerfist, Chainfist..................25pts- Thunder Hammer, Thunder Wrench, Power Feet..................35ptsUp to three Angry Guard may be upgraded to one of each of the following:- Apothecary..................35ptsReplacing Bolt pistol with: Narthecium- Banner Bearer..................20ptsReplacing Bolt Pistol With: Banner of Fuck You

Special Rules:- ATSKNF- Infiltrate- Move through Cover- Scouts- On Loan

Options:May add up to five more Scouts for 25pts per modelAny model may replace their Boltgun with:- Shotgun, Sniper Rifle, Combat Blade..................freeOne scout may replace their Boltgun for a Missile Launcher for 15ptsThe squad may take Camo Cloaks for 3pts per model

TransportIf the squad numbers 5 or less, it may be mounted in a Drop Pod

Options:May add up to five more Terminator for 40pts per modelThe Sarge may replace his Power weapon for a second Assault Cannon, giving him Paired Assault Cannons, for 20ptsFor every three Terminators, one may replace their Paired Storm Bolters for:- Heavy Flamer and Powerfist..................10pts- Cyclone Missile Launcher and Powerfist..................25ptsEach terminator may replace a single Storm bolter for one of the following:- Choppa..................15pts- Combi-Flamer, -Melta, -Plasma..................20pts- Storm Shield, Power Weapon, Lightning Claw, Plasma Pistol..................25pts- Powerfist, Chainfist..................35pts- Thunder Hammer, Thunder Wrench..................45pts

TransportIf the squad numbers 10 or less, it may be mounted in a Drop Pod, Predator Angrinator, or Angry Raven

Options:May add up to five more Cock-knockers for 18pts per modelThe Sarge may replace his Close combat Weapon and/or Bolt Pistol with:- Choppa..................5pts- Power Weapon, Lightning Claw..................15pts- Powerfist..................25pts- Thunder Hammer, Thunder Wrench..................35ptsFor every three Angry Marines, one may replace their Choppa and Bolt Pistol for:- Paired Powerfists..................30pts per model- Thunder Wrench..................35pts per model

TransportIf the squad numbers 10 or less, it may remove its Jump Packs, and be mounted in a Drop Pod, Predator Angrinator, Or Angry Raven

Options:May add up to five more Ass-kickers for 23pts per modelThe Sarge may replace his Close Combat Weapon and/or Bolt Pistol with:- Choppa..................5pts- Power Weapon, Lightning Claw..................15pts- Powerfist..................25pts- Thunder Hammer, Thunder Wrench..................35ptsFor every three Ass-kickers, one may replace their Close Combat Weapon for:- Power Weapon..................10pts- Powerfist..................20ptsFor every three Ass-kickers, one may replace both their Close Combat Weapon and Bolt Pistol for:- Paired Powerfists..................20pts- Thunder Wrench..................35pts

Options:May add up to seven more Bikers for 23pts per modelThe Sarge may replace his Close Combat Weapon and/or Bolt Pistol with:- Choppa..................5pts- Power Weapon, Lightning Claw..................15pts- Powerfist..................25pts- Thunder Hammer, Thunder Wrench..................35ptsFor every three Bikers, one may replace their Close Combat Weapon for:- Power Weapon..................10pts- Powerfist..................20pts- Thunder Wrench..................35ptsThe squad may be Upgraded with Fist Rams for 15pts per model

Keep in mind, I do not own a copy of 6th ed Space Marines, so can't really do much in that respect. These are pretty much what I have already written. I've made a couple changes, but mostly were I've spotted errors in the old work.

Some of the work is either bare bones, only one section made, or in one case, just a single word doc with a title and nothing else

Thinking I'll next post up my Exodite, 40k Zombies and "Host" stuff. the last one is going to feel awkward, as I'm not sure what the original dudes thoughts on the project is.

The Master of Mindfuckery had a special Perils of the warp on the old AM dex. If he suffered perils, he did not lose a wound. Instead he can take no action until the following turn as he rips the offending deamon from the warp and beats it to death with his bare hands.

The Master of Mindfuckery had a special Perils of the warp on the old AM dex. If he suffered perils, he did not lose a wound. Instead he can take no action until the following turn as he rips the offending deamon from the warp and beats it to death with his bare hands.

I'd actually use the elysian (sp?) vehicles for the heavy weapons for the riders. It is a bit less mounted unit, I think it works better for including heavy weapons into the army. Navy support would be something else I think could work with it. Orbital bombardments and fighter strikes.