Chrome 18: Canvas2D GPU-acceleration + WebGL SwiftShader

The latest stable release of Google Chrome, Chrome 18 includes some change that should make HTML5 Game Developers happy. It enabled GPU-acceleration on Canvas2D on supported Windows and Mac computers.

On the WebGL side of things, Google has included a software shader called SwiftShader which means that the WebGL 3D canvas will be even available on older machines without supported hardware (albeit at a significant performance penalty).

With the rise of HTML5 technology, large platforms such as Facebook have used it to power their games system within Facebook Messenger. This allows developers to create interesting content to reach massive audiences.