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General note: If there's not much to say in a reply to somebody, then review somebody else's idea. We could always use more reviews!

@DittoDude63: Urshrub is a cool name. I think it could use some more descriptions. For instance, it's called the Twig Bear Pokemon. What is particularly twiggy about it? Does it have leafy twigs growing on its body? Or is it really skinny (that seems un-bear-like). Anyhow, welcome to the club!

@Pacifist3000: That's more than enough. Phandull seems like a neat idea, being a chained spirit. Welcome to the club!

Pokedex OS- Still trying to capture every single Pokemon out there in words: 648/718 Kanto, Johto, Hoenn, and Sinnoh complete!

I don't use "uber" Pokemon (because they're banned), I don't calculate stat values (the simulator does it for me), I don't use cheating devices (because I hardly ever play the actual game), I don't breed my way to perfection (because I use a simulator), and I do care about natures. I battle the most efficient way, so I can use my strategic skills to the fullest. I don't look down on others because of the way they play Pokemon, which non-competitive people seem to actually do more often. If you use this philosophy, copy & paste this into your signature. (Started by DittoDude.)

Firstly, the name pattern for the cities is being changed to acronyms. Bud town has becomes Trast Town.

Second town: Descon Town. A small town. There is a pokemart/pokemon center, three houses, and a small bulding. In the pokemart/center there is the nurse and the salesmand and there is also one of your rivals who notices you come in and talks to you, but they aren't up for battling and leave after they finish talking. One of the houses is empty, the second has a retired trainer who claims to have been the champ once, and the third one has a young couple who give you two heart scales. In the small building, a man is in it who tells you that he's a pokemon afficianado and will rate your connection to your pokemon. If it's high he'll give you a Return TM, if it's low he gives you a Frustration TM. You can get 1 each per pokemon.

Speaking of rivals, some more info:
In your hometown live two other kids your age. They are Braum (A boy. His name is an anagram of Umbra, which relate to Shadows) and Kari (a girl. Her name is related to Light). Kari chooses the starter strong towards yours. She is extremely thoughtful and levelheaded. She's the one you meet in Descon Town's pokemart/center. Braum is hyperactive and does self-imposed challenges for no reason. In the game you get first pick of starter, the Braum who purposely chooses the one weak to yours as a challenge, and then Hikari gets the leftover which happens to be strong to yours.

Moves:
Build-Up
Other
Fighting-type
- Power
-Accuracy
25 PP
Raises user's attack stat by 2 stages, but after the user uses a physical attack their attack reverts to normal.

Focus
Other
Psychic-type
- Power
- Accuracy
25 PP
Raises user's special attack by 2 stages. After user uses a special move, their special attack returns to normal.

Landmarks
**White Pole (Route 17), Black Pole (Wineager City) and Blue Pole (Route 10) were connected by a underground tunnel and acts as a shortcut between the areas in Renva. However, a Bicycle must be used to access the underground tunnel.**

"Versions" names: Azure and Vermilion.
Version's legendary:
- Azure version: Azuryu*(Grass/Dragon) and Byachro*(Steel/Dark)
- Vermilion version: Verminix*(Fire/Flying) and Genrou*(Water/Rock)
* Verminix(ヴェルミス Verminis/Beruminisu) is the Vermilion Phoenix that represents South, Summer, and Fire. It's based on legends about Vermilion Bird of South or Suzaku. It's the symbol of Vermilion version.
* Genrou(ゲンロウ Genrou/Genrow) is the Black Tortoise that represents North, Winter, and Water. It's based on legends about Black Warrior of North or Genbu. It's only appeared in Vermilion version.
* Azuryu(アズリュー Azuryuu) is the Azure Dragon that represents East, Spring, and Wood(Grass). It's based on legends about Azure Dragon of East or Seiryuu. It's the symbol of Azure version.
* Byachro(ビャクロ Byakuro/Byachro) is the White Tiger that represents West, Autumn, and Metal(Steel). It's based on legends about White Tiger of West or Byakko. It's only appeared in Azure version.

In Vermilion, you need the VermilionFeather to got Verminix, and after beating Elite 4, you got Black Pearl and you can waken up Genrou, then it would ran away and roam around the region. It's also the same with Azure, but here you need Azure Scale for Azuryu, and to waken up Byachro you'll need White Horn.
Verminix and Genblac have the 'Yin' Element, while Azuryu and Byachro have the 'Yang' element. When Verminix and Azuryu was almost close to each other, there's a power that will attract them so that they'll meet and keep battling, same with Genrou and Byachro. But when Verminix is close with Genrou or Azuryu is close with Byachro, they can't get closer to each other like there is something blocking them to meet, so they will stay there and can't move or will change direction(like magnet).
This quartet master is Gaigallow(ガイガロウ), a Ground-type in Incomplete Forme, Ground/Dragon-type in Dragon Beast forme while holding the Blue Petal, and Ground/Flying-type in Bird Beast forme while holding the Red Quill.

Flying
Jayden (ショフウ Shofu/Shofuu) of Wineager City (ネッシノシティ Nesshino City)
"The Windmill Nitro" -- Windmill Badge3rd Gym-Jayden the Windmill NitroSide Note - He is the former Red Diamond of Team Joker, but he and the other former Elemental Four betray the King and Queen at the past.

Ground
Sandra (ハイバラ Haibara) of Hartlov Town (アイコウタウン Aikou Town)
"The Oasis Queen" -- Hourglass Badge <<Sandra - from sand; Haibara - contains 薔薇 bara, rose and rhymes with Sahara>>Side Note - She is the former Black Spade of Team Joker, but she and the other former Elemental Four betray the King and Queen at the past.

Shania (ヒメリ Himeri) <<Shania - Rhymes with sun; Himeri - from 向日葵 himawari, sunflower and 姫 hime, princess, or merry>>
Party: Froslass, Mastroo, Meroot, Espeon, Volcarona, Shenrong
There are two 'rotating' champions. They are the twins, the Prince and the Princess of Team Joker/Comet Kingdom, Sigmund and Solidad, respectively. The first champion will be the opposite gender of player, during first rematch the champion is the same gender with the player, then during the second the champion is the opposite gender again, and so on.

Spoiler:- Current Fake Abilities and Moves:

Abilities
Names - Effect

Perfect Armor - Increase the Pokemon's Defense for each Physical attacks that hit this Pokemon.

Season Force - Change forms depends on the season.

Eavesdropping - Increase the Pokemon's evasiveness if it is going to be hit by a physical move, but the Pokemon can't avoid sound-base moves.

Multilayer - Doubles the duration of Reflect, Light Screen and Safeguard in the Pokemon's side.

Crimson Feathers - Ignores the secondary effect of the opponent's attack moves if the move's secondary effect is either can increase the damage/more effective if used consecutively(like Rollout and Fury Cutter), can lower its target's stats (like Bubble and Aurora Beam) or if the move will be more effective after using a specific move before(like Rollout and Clone Attack).

Mossy Scales - Ignores the secondary effect of the opponent's attack moves if the move's secondary effect is either can increase the damage/more effective if used consecutively(like Rollout and Fury Cutter), can lower its target's stats (like Bubble and Aurora Beam) or if the move will be more effective after using a specific move before(like Rollout and Clone Attack).

Frigid Heart - Doubles the damage caused by the Pokemon's move if the target weak to that move.

No Mercy - Doubles the damage caused by the Pokemon's move if the target weak to that move.

Lovey Dovey - The Defense and Sp.Defense stats increased if the partner on double battle is the opposite gender from itself/if the adjacent ally is the opposite gender (In-battle effect). If this Pokemon lead the party, it will increase the chance of wild Pokemon with opposite gender of the Pokemon by 75%.(Out of battle effect)

Reload - If the PP of a move is less than 25% of the Max HP, it'll restore the PP by 50%, but decrease the Defense and Special Defense by one stage each.

ReservedAmmo - Discard the held item(should be non-berries and non-healing items), and the Pokemon could use any moves four times without consuming any PP, works at the first turn of a battle automatically.

Oil Fluid - The Pokemon will receive double damage from Fire-type moves, but prevent itself to take hits from Water-type type.

Early Ace - Pokemon with this ability always moves first and Attack increased by 50% when it is sent out to the battle for 3 turns. If this Pokemon is switched out and is sent out back, the Ability will active again. If there is/are another Pokemon with the same ability active, who moves first is determined from the Speed of each Pokemon.

Competitive - In the battle, this Pokemon's base power increased by 20% if the target is the same species or the same gender(40% if same species AND same gender). If the Pokemon with this leading the party, it will decrease the chance of encountering the Pokemon with same species and/or gender.

Fearless - The Pokemon's Attack and Defense will raised by one stage each if the opponent has a move that is super-effective against it.

Gaia Zone - This ability will create an intense gravity effect, exactly like the move Gravity, however, intense gravity won't affect the Pokemon with this ability. Gaia Zone will always active as long as the Pokemon hasn't faint, this ability can't be changed with Entertainment, Worry Seed, Simple Beam, Skill Swap, can't be cancelled by Gastro Acid, and can't be copied by any means. The only way to stop the Gaia Zone is to use the move Anti-Gravity, and Gaia Zone will change into Levitate(Gaigallow Incomplete and Dragon Beast formes) or Pressure(Gaigallow Bird Beast forme). If Gravity is used when Gaia Zone was stopped, Gaia Zone will active again.

Tyrant - Only works in Double or Triple Battle. All stats drops that the Pokemon with this ability receives, from self-inducing stat drops like Overheat and stat drops from ability like Intimidate or moves like Growl, will be sent to one ally(or one random adjacent ally) instead. If the ally's stat can't be lowered(or in Contrary user's case, can't be increased) anymore, the ally's ability prevented from the stat drops or if the ally has Mold Breaker's variations, then the drops won't be sent, and the Tyrant Pokemon will receive 1/16 of max HP damage. Contrary, Defiant, Simple, etc. will activate if the user receives stat drops from the Tyrant. Magic Bounce/Magic Coat will also reflect the stat drops back to the Tyrant user and it won't be sent to the Magic Bounce/Coat anymore. If there are no adjacent allies in the field anymore, the stat drops will be received and it will receive 1/16 of max HP damage. Tyrant won't active if it's a Single Battle, if there is another allies with Tyrant, an ally or opponent with the ability Justified, or was affected by Gastro Acid. Tyrant can only be copied by Trace.

Hibernator - The Pokemon with this ability has 50% chance of sleeping at the end of every turn and fully restore its HP once and cure any status ailments(except sleep and freeze), during a hail and/or during the Winter season. It won't heal itself if the cause of the sleep isn't caused by this ability. When the hail stops, the Pokemon will automatically wake up. If the Pokemon is frozen, it will heal 1/8 of its max HP at the end of every turn.

Moves
Name - Type / Category / PP / Power / Accuracy / Effect

Spike Ball - Steel / Physical / 20 / 30 / 90 / Spike Ball inflicts damage over five turns, doubling in power for each consecutive hit. The power will reset after five turns or if the move is interrupted. The power of this move will be doubled if the user used Defense Curl before.

Drunken Strike - Fight / Physical / 5 / 120 / ??? / Confused itself on the first turn, then will attack the foe and can not fail/miss. It will keep confused even after using this move. If the user was already confused before using this move, it'll be automatically attack and the confusion cured after that. (kinda same with Solarbeam)

Wave Storm - Water / Special / 5 / ??? / 100 / The Power is 3/4 of the user's max HP. When using this, all Pokemon except user targeted, and the user's HP decreased by half of the damage caused(that means that it may make the user fainted too). This move won't receive STAB effect.

Season Storm - Normal / Special / 5 / ??? / ??? / Uses a random move from a specific type depends on the season (Spring->Grass Summer->Fire Autumn->Flying Winter->Ice). The power of moves(if it's damage dealing attacks) is multiplied by 1,5. The user should recharge in the next turn.

Clone Attack - Dark / Physical / 15 / 40 / 100 / Its base power will be increased by 5 for every time the user uses Double Team (Maximum Base Power 100 with 12 times using Double Team, Baton Pass'd Double Team counts). However the Double Team effects will wear off and the user's evasion will be reset at 0 stage.

String Whips - Bug / Special / 15 / 35 / 95 / Can hit 2 or 3 times, and have 10% to make target's Speed fell for 1 stage. On double battle, both enemy will be targeted, although one will be hit one time, and the other will be hit once or twice. On triple battle, all foes will be targeted, and each hit one time, but the non-adjacent target damage will be halved.

SnowflakeCut - Ice / Special / 15 / 90 / 95 / Have 10% chance to leave the target frozen, and if the target is using Substitute, Reflect, Light Screen, Safeguard or Protect, the effect will be negated. The damage doubles if the target has Multilayer ability.

Black Torch - Fire / Special / 10 / 40 / 95 / The damage will doubled if used consecutively. If this move was used for 3 times in a row, the user will sleep after that. Have 50% to burn target at the third time. Black Torch could hit non-adjacent opponent.

Burst Charge - Fire / Special / 10 / 100 / 100 / Increase the Sp.Attack and Speed by one stage each, but decrease the Attack stats two stages each uses, and will hit all adjacent enemy. It will fail if the user's accuracy was lowered at the previous turn.

Sonar - Normal / Status / 5 / --- / --- / If used, for three turn, the user's moves will never missed, even Dive, Fly, etc. ; Will fail if there is a Pokemon with Soundproof ability or Uproar has been used before.

Bubble Guard - Water / Status / 10 / For five turns, it will halved the damage caused by super-effective against the user or adjacent allies. It'll break if the user was hit by moves that connects with slicing, cutting, like Air Slash, Air Cutter, Psycho Cut, connects with spikes, like Spikes, Spike Ball or is hit by Pokemon with Rough Skin ability.

Frozen Prism - Ice / Status / 15 / --- / 75 / This move will freeze its target at the second turn. It will fail if the target is Ice-type, has Magma Armor ability, has been already frozen, or the target use Fire-type moves after this move is launched.

Conduction - Electric / Status / 25 / --- / --- / Make all Pokemon in the field(including the non-adjacent) became more weaker to Electric for 5 turns. If the Pokemon has already weak against Electric-type, from x2 and x4 into x4 and x8 respectively, if the Pokemon is immune to Electric-type(Ground-type) or Pokemon that resists Electric(Electric, Dragon, Grass), the effectiveness of Electric against Ground became x1. The Pokemon with ability that can affect Electric-type moves(Motor Drive, Volt Absorb, and Lightningrod) will always active(increasing Sp.Attack, speed, etc.), but won't prevent Electric-type move to damage them, and this move itself can't be cancelled when this move is used. The Lightningrod's effect to make all Electric-type moves targeted the Pokemon will also disappear. The chance of Static and accuracy of Electric-type will increase, the Electric-type's chance to paralyzing its target also increased.

Charge Roll - Electric / Physical / 10 / 95 / 95 / The effectiveness of this move will increase if the user is confused, and the user won't hit itself on confusion when using this move.

SneezePowder - Normal / Status / 10 / --- / 95 / If this move was used, the target will sneeze and lowering the target's Defense and Sp.Defense by 1 stage each. If the target is holding an item, the item will be removed from battle temporarily.

Serene Mind - Psychic / Status / 5 / --- / --- / This move will increase the user's Sp.Defense by 1 stage, but lowers the Speed by 2 stages. The user's stat can't be lowered except if it's the result of its own moves and can't be affected by Volatile status like confusion, flinched, leech seed, etc.

Dracrunch - Dragon / Physical / 10 / 90 / 95 / The target of this move may be flinched and also may be confused.

Forge Heat - Steel / Status / 10 / --- / --- / If used, all of the user's stats will increase by 1 stage, but will cause burn on the user.

Cloud Guard - Flying / Status / 5 / --- / --- / For 5 turns, raise the active Pokemon on the user's field Defense and Sp.Defense by one stage each, but lower the Speed by one stage. The effect of this move will be removed if the user or its allies was damaged by Flying-type move. Whirlwind also removed this effect, but it won't force its target to switch anymore.

Preservation - Normal / Status / 10 / --- / --- / Lower Sp.Defense and Defense by one stage each at the first turn, then recover 1/2 of the max HP and sleep(and replace the current status ailment) at the next turn. The sleep and recover will fail if the user is prevented to sleep after this move was used on the first turn. It will wake up if it's damaged by a move with ≥ 50 base power.

Daybreak Air - Normal / Special / 25 / 20 / 100 / Has 10% chance of freezing the target and also has 20% chance of paralyzing the target. After this move was activated, it may clear all weather conditions, except fog.

Dusk Chill - Dark / Special / 25 / 20 / 100 / Has 20% chance of freezing the target and also has 10% chance of paralyzing the target. After this move was activated, it may clear all weather conditions, except fog.

Dandelions - Grass / Special / 15 / 25 / 75 / In the battle, it will deals damage and has high critical-hit ratio. If it deals critical-hit, the target may sleep, paralyzes or poisoned. It can hit all opponents on double and triple battle. Outside the battle, it can be used to fly to random explored area, including routes(but not landmarks). If the user hold 'Faith Cotton', the destination can be chosen.

SurpriseSting - Bug / Physical / 15 / 120 / 100 / After used, the user will receive 1/3 of the damage done to the target. It has 10% chance of poisoning the target.

Windy Day - Flying / Status / 5 / --- / --- / A weather moves that will create strong winds and last for 5 turns. While Windy Day is in effect, the accuracy of all moves with Special and Status category will be randomized, except moves that don't have accuracy/never miss, Air Cutter, Air Slash and Whirlwind, and the active Cloud Guard will broke. The base power of Grass-type and Bug-type moves will be lowered and the Flying-type moves will be boosted, except never miss/don't have accuracy moves, Air Cutter and Air Slash. If user or allies use Windy Day while the Windy Day the user/allies activated hasn't ended, the Windy Day counter will reset, but if the opponents use Windy Day while the Windy Day the original user/allies activated hasn't ended and vice versa, or if the strong wind is natural, Windy Day/strong wind will automatically stop. Weather Ball will become Flying-type under the effect of Windy Day. As an HM(outside the battle), it will stop the strong wind if the user use Windy Day, facing the direction of the strong wind.

Whirly Bomb - Flying / Special / 25 / 60 / ??? / A bombs made of whirly wind that will double its base power instead of only boosted by 50% under Windy Day/strong winds effect. Accuracy varies between 60%-100%, but during Windy Day the accuracy varies between 60%-90%.

Eagle Claw - Flying / Physical / 10 / 95 / ??? / Eagle Claw never misses. Eagle Claw can damage Pokemon that was using the move Fly/Bounce or Dive(but not Dig; but Eagle Claw will only have 90% accuracy), then the Fly or Dive will be cancelled. It can target non-adjacent enemies.

Anti-Gravity - Psychic / Status / 5 / --- / --- / If used, the user will temporarily obtain the ability Levitate and evasiveness raised by one stage during three turns. Anti-Gravity will fail if the user has an active Levitate already, is holding Air Balloon or Iron Ball. Anti-Gravity will stop the Ingrain's effect if it's present and won't allow the user to use Ingrain. If used during intense gravity, its effect changed and only immediately stop the Gravity/Gaia Zone(changed Gaia Zone into Levitate or Pressure). Anti-Gravity will be neutralized if Gravity/Gaia Zone is activated(or re-activated). If the user is holding Float Stone, the duration of Anti-Gravity will be lengthen to five or six turns.

Gaia Force - Ground / Special / 5 / 100 / 95 / Gaia Force deals damages, but the damages will be calculated based on the average(rounded up) of the target's Defense and Special Defense and ignores the stat changes on Defense and/or Special Defense. Gaia Force won't miss during intense gravity unless the target is on semi-invulnerable state(excluding Bounce and Fly, which can't be used if the Pokemon was affected by intense gravity).

Vacuum Blow - Flying / Special / 10 / 65 / 90 / Creates a strong blowing air like a vacuum cleaner and deals damage. It will remove all Entry hazards presents on the enemy side and affect the target based on the entry hazards that were removed (deals damage if it's Spikes(depending on the layers of Spikes and/or Stealth Rock, poisons/badly poisons if it's Toxic Spikes).

Vine Swing - Grass / Physical / 15 / 55 / 100 / Similar with Acrobatics. Base Power doubles to 110 if used when the user is not holding any item. It can attack the non-adjacent opponent.

Virus Sphere - Poison / Special / 20 / 50 / 100 / Power will be increased if used consecutively on the same target by 10 each uses with the maximum base power of 100. If the target is a Steel-type, its Poison-type immunity will be lost until it is switched out and no damage will be caused on that turn. If a Pokemon use Baton Pass immediately after it has been attacked by this move, the switched out Pokemon still counts as the 'same target', and if it's a Steel-type, its immunity to Poison-type is also lost.

Psi Bullet - Psychic / Special / 10 / 40 / 90 / It will always lands as critical-hit unless the target has Battle Armor, Shell Armor, or is under the effect of Lucky Chant.

Charity - Normal / Status / 10 / --- / --- / Will heal a Pokemon by 1/8 of its Max HP. The target will be healed more if the target has stat decreases. If the number of stat decrease is 1, it will heal 1/6 of Max HP; 2-3 stages will heal 1/4 of Max HP; 4-5 stages will heal 1/2 of Max HP; 6 or more stages will fully heal the target. Charity will fail if the target's HP is full, has a total of 6 stages or more stat increases, or if the target is behind substitute/Protect or under the effects of Magic Coat/Magic Bounce(Charity won't be reflected back at the user).

Pep Dance - Normal / Status / 15 / --- / 100 / Raise all of target's stats(excluding Accuracy and Evasiveness) in costs of 1/8 of user's max HP. It will fail if one of the target's stat(excluding Acc. and Evs.) is at +6 stage already. If user's HP is at or under 1/4 of its max HP, the user will faint after the stat boost have been given, and Focus Band will be activated if held.

Amplify Room - Psychic / Status / 10 / --- / --- / Has the Priority of -7. Amplify Room will active for 5 turns and will boost the base power and accuracy(51%-99% become 100%; 100% will become never miss) of all sound-based moves by 50%. The exception is Echoed Voice, which base power will raise to 50 but the maximum base power is still 200. It will also allow Pokemon with Soundproof ability being affected by sound moves, but only receives half of the normal damage. Amplify Room still doesn't allow sound-based move to hit if the target uses semi-invulnerable moves and protecting moves. If Amplify Room is used again when it's already in effect, it will fail.

Noise Room - Normal / Status / 10 / --- / --- / Has the Priority of -7. Amplify Room will active for 5 turns. Every Pokemon will receive damage by 1/16 of its Max HP, except Pokemon with Soundproof ability. The accuracy of all sound-based move will be decreased by 10%, with the minimum of 50% accuracy. It won't allow any attempts to sleep Pokemon and will immediately wakes up sleeping Pokemon. It will ends Uproar immediately after used and Perish Song will always fail. Noise Room will end immediately if it's used again while it's already in effect.

Rabid Fang - Poison / Physical / 20 / 60 / 100 / Has 30% chance of poisoning the target (30% chance of badly poisoning target if the user is also badly poisoned). The power will be increased to 90 if the user is poisoned and doubled to 120 if the user is badly poisoned.

Horn March - Fight / Status / 10 / --- / --- / Raise user's and allies Attack and Sp. Attack by one stage each. It's a sound-based move. Can't be used twice in a row and user will be forced to used Struggle if user is under the effect of Encore or Choice Items.

Guard March - Fight / Status / 10 / --- / --- / It will raise the user's Defense by three stages. Can't be used twice in a row and user will be forced to used Struggle if user is under the effect of Encore or Choice Items.

History -
About 10 years ago, there was an empire named Nebula Empire, which was ruled by King Astron. King Astron and his wife, Queen Acliria, have a daughter, named Astilla. Their daughter has a special ability, she can talk with Pokemon. All the resident in this empire including their king and queen, really love Pokemon. Human and Pokemon work, play, having fun together, and the human never even think that Pokemon are tool. But, when a moon eclipse occurred, a Motsoil that gone wild for an unknown reason, rampaged around the empire and causing chaos at that night. They assumed that there is a demon that controlled it. Then they agreed to seal the demon through 'kill' the Pokemon. Everyone agreed with that, except Astilla. She refused to obey his father's order and tried to 'talk' with that Motsoil. Astron tried to stop her, but she keep refuse the 'killing' idea. Then she finally met the Motsoil and try to talk with it, but the Motsoil hit her with Psychic instead. As a result, Astilla died. Astrona and Acliria shocked. Astron became very angry and since that time, he hate Pokemon and always think that they're merely only living things for tools. He never think that Pokemon is friend anymore, because of thinking they're friend, his daughter died. And also since then Queen Acliria never smile and always crying. Then they created Team Nebula, and aiming to erase all Pokemon's emotions and feelings(if there are no feeling and emotions, Pokemon can't rampage or angry even a demon control them). They believed that Verminix(Azure) or Azuryu(Vermilion) can do that (Actually they think that the legendary can grant their wish, but, only Jirachi and The Compass-Directions Quartet's leader can do that). After that incident, Nebula Empire ruined into the Trash Castle.
They recruited the first Elemental Four, which most of them(all except Flannery) were brainwashed.Hideout location - Trash CastleGoals - To erase the Pokemon's feeling and emotion.

-------------------------------------------

Spoiler:- Ponges:

Three Perfect Ponges and Ponges Case.
Ponges (ポンジュ Ponju)

Ponges, a sponge-like cake (based on Bika Ambon) which name was from portmanteau of Pokemon and Sponges.

Ponges could be made on Amsterdoom City, in the Ponges Factory. Ponges are made from at least two berries, and tinuts(info come later).
To cook Ponges, player should have a Ponges Case, at least two berries, and a tinuts.

Firstly, pick two different berries and put it on the double pan, which has already filled with milk. Stir it a bit, following the arrows instruction(like stirring Poffin), close the double pan, and then flip the pan. Open the pan again, stir it, although it is hard to stir it at this stage. After that, you will be asked to put a tinuts, stir the mixture and tinuts, then closed the pan and flip it again. At this last stage, flip the pan 3 to 5 times. If the player stir too slow, the mixture will 'burnt' and if the player flip the pan too slow or too much flipping, the mixture will 'spill'. If the ponges were finished before 2 minutes or 120 seconds, the level will be higher and it's 'Chewy' stats also will be higher. Every 2 Chewy points, the Ponges will increase 1 Happiness point of the Pokemon, even the Pokemon don't like the flavor.

Paradise Ponges - All Flavor (Very High-level, caused by very minimum burnt/spilled out and caused by done within 45 secs)

Perfect Ponges - All Flavor (High-level, caused by very minimum burnt/spilled out or caused by done within 45 secs)

Smoked Ponges - All Flavor (Low-level, caused by too much burnt)

Dwarf Ponges - All Flavor (Low-level, caused by too much spilled out)

Worst Ponges - All Flavor (Low-level, caused by too much burnt, spilled out and took more than 150 secs)

Neutral Ponges - All Flavor

Spoiler:- Deep-Fried:

Deep-Fried Cheri BerryDeep-Fried Berries

This kind of berry can be made on Bartovia City Cafe, beside the Bartocoffree stall. You must have at least two berries, a Moomoo Milk and Deep-fried Box. To start the deep-frying, you should fight with the Baker first. You should deep-frying the berries covered in Moomoo Milk in the Deep-Fried Stove for at least 30 seconds and at max 90 seconds. If they are deep-fried for the exact time 60 seconds, they'll be on the perfect condition, and could doubled the Happiness if used. If they're deep-fried less than 30s or more than 90s, they'll be burnt and vanished. There is a Timer for how long you have deep-fried the berries.

The effect is mainly same with the usual berry, but if used, the holder's/user's HP will restored by 40 HP (if it's Sitrus, it'll recover 1/2 of the max HP. If it's Oran berry it'll be 50HP), and if used outside of battle, it'll also increase the Happiness depends on the Deep-Fried Berry quality(see above). This kind of berry couldn't be make into Ponges, and can't be planted. This kind of berry still could be affected by berry-affecting move, like Bug Bite, Incinerate, Recycle, Pluck, etc. The base power of this kind of Berry when using Natural Gift or Fling will be increased by 20, and the type will be Fire-type if using Natural Gift.

Hey Guys, long time since i posted here but ive been thinking about makinga new region (not based on japan). I have made 1 pokemon, but it isn't a starter as i'm not really good at making scratches so if anyone wants to help me with my region just ask, id love some help. Anyway here she is:

Region came from: Krohen!Name: Mothawsh! (Mo-Tho-sh)Type: Water + BugDex No. #017Dex Entry: The Splash moth pokemonDex description: A Butterfly type bug which can shoot out water from it's mouth, it gathers the water from moisture of the plants it eats!Best Stats: Attack + Sp.AttackNew moves that only Mothawsh can learn: Water Curve - Mawthawsh shoots the water from its mouth then with it's wings it flaps and the water bends it into a tornado then the tornado strikes the opponent.Move type: WaterMove category: Special PP: 10Move power: 85Move Accuracy: 90

I don't use "uber" Pokemon (because they're banned), I don't calculate stat values (the simulator does it for me), I don't use cheating devices (because I hardly ever play the actual game), I don't breed my way to perfection (because I use a simulator), and I do care about natures. I battle the most efficient way, so I can use my strategic skills to the fullest. I don't look down on others because of the way they play Pokemon, which non-competitive people seem to actually do more often. If you use this philosophy, copy & paste this into your signature. (Started by DittoDude.)

I haven't been on in a LONG time and i can't really be on here that long, but i want to say i liked a lot of ideas, the ghost guy, flying fruit, and dino starters to name a few. And speaking of starters, I realized I hadn't posted mine yet. So i'll just give the names and a quick synopsis of them.

I've come up with a name for my new region, Leto. The games are Orange and Purple, and the mascots, which I haven't done yet, will be a Normal type with crazy high attack, good defense, 0 sp. attack, and mediocre spd. defense. The other one (ghost) will be the opposite, and the 3rd Gen Normal/Ghost type will have high HP and speed.

Last edited by DittoDude; 24th July 2011 at 1:30 PM.

I don't use "uber" Pokemon (because they're banned), I don't calculate stat values (the simulator does it for me), I don't use cheating devices (because I hardly ever play the actual game), I don't breed my way to perfection (because I use a simulator), and I do care about natures. I battle the most efficient way, so I can use my strategic skills to the fullest. I don't look down on others because of the way they play Pokemon, which non-competitive people seem to actually do more often. If you use this philosophy, copy & paste this into your signature. (Started by DittoDude.)

Dark Break (Japanese: あくタイプ らわり lit. Evil Break) I am not sure if the Japanese name is right, can someone provide the Japanese word for break so that I can double check.
Allosw Psychic type moves to hit Dark-type pokemon.