Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?

Necrophob wrote on Apr 12, 2012, 11:45:If EA had published it, it wouldn't be DRM free, it would be 2 hours long, and it would have cost $50 at release. And a year after release, the studio that made it would be let go. Or renamed to Bioware Finland.

Straw man argument. You basically read what I said and proceeded to completely disregard it.

If they did that, you'd have reason to complain. But a bunch of people here seem to give an irrational amount of slack to a game simply because it's by an indie developer.

I've put a bit of time into LoG myself... it is quite good. Still has its rough edges, but it does, as the Brits are fond of saying, what it says on the tin. Definitely a worthwhile scratching of a nostalgic itch, now to see just how deep this rabbit hole actually goes...

I think the fact (and argument around) it is by an indie developer isn't purely the reasoning... It's more the other aspect... Indie title are typically cheaper...

If this were an indie title priced at $50, I wouldn't have picked it up, and if I had, I would be disappointed...

If it were an EA title at $15, I don't think things would be much different, for me, but I would have expected more...

So essentially, I agree, but think the cost is more of a factor than that it's labelled 'indie', especially in these times when some big big companies label their shit as 'indie' : )

Necrophob wrote on Apr 12, 2012, 11:45:If EA had published it, it wouldn't be DRM free, it would be 2 hours long, and it would have cost $50 at release. And a year after release, the studio that made it would be let go. Or renamed to Bioware Finland.

Straw man argument. You basically read what I said and proceeded to completely disregard it.

If they did that, you'd have reason to complain. But a bunch of people here seem to give an irrational amount of slack to a game simply because it's by an indie developer.

I've put a bit of time into LoG myself... it is quite good. Still has its rough edges, but it does, as the Brits are fond of saying, what it says on the tin. Definitely a worthwhile scratching of a nostalgic itch, now to see just how deep this rabbit hole actually goes...

Alamar wrote on Apr 12, 2012, 12:24:Another thing to note... Falling down trap holes can be beneficial

-Alamar

Really? I haven't fallen down any - what exactly do you/can you get from falling in them?

I haven't been in each one, but you can get gear (there is even a note somewhere that tells you something is down one), as well as an achievement (that I believe can be gotten no other way), if you care about that sort of thing

InBlack wrote on Apr 12, 2012, 10:27:Where are all those goddamn trolls who keep sayin:

'What a bunch of whiny loosers you Bluesnewsers are...'

now? This game has passed the Bluesnews test, it has recieved universal acclaim on these boards meaning its actually a fun and well made game.

Yeah we whine a lot about games, shitty fucked up games mostly that usually dont even deserve the whine they get.

Only because it was an indie. If nothing else changed about the game, and EA was publishing, you'd all be raising hell.

If EA had published it, it wouldn't be DRM free, it would be 2 hours long, and it would have cost $50 at release. And a year after release, the studio that made it would be let go. Or renamed to Bioware Finland.

There was some minor complaining here and elsewhere from people who were apparently expecting and hoping for a Wizardry/Bard's Tale/Might & Magic turn-based crawler, which I think is a little silly. There have been a fair number of recent turn-based crawlers (albeit mostly on consoles and handhelds) while the last real-time one was... Stonekeep? I can't think of newer one. And I didn't even like Stonekeep (although EotB 1 & 2 were aces).

Also, I'm not a fan of the magic system. Yes, it's the same as Dungeon Master. It's still bad. I don't know why anyone would make players find recipes and then not randomize them. The game is downloadable, so it's not like they haven't heard of the Internet.

Also, the game sure lets you put points into skills (e.g., bows) that you're not going to get to use for a fairly long time. The system seems a little more vulnerable to min-maxing than most.

I just got this. Yeah it is fun. I wish there was a 180 swing to look behind you button though

Necrophob wrote on Apr 12, 2012, 11:45:

killer_roach wrote on Apr 12, 2012, 11:28:

InBlack wrote on Apr 12, 2012, 10:27:Where are all those goddamn trolls who keep sayin:

'What a bunch of whiny loosers you Bluesnewsers are...'

now? This game has passed the Bluesnews test, it has recieved universal acclaim on these boards meaning its actually a fun and well made game.

Yeah we whine a lot about games, shitty fucked up games mostly that usually dont even deserve the whine they get.

Only because it was an indie. If nothing else changed about the game, and EA was publishing, you'd all be raising hell.

If EA had published it, it wouldn't be DRM free, it would be 2 hours long, and it would have cost $50 at release. And a year after release, the studio that made it would be let go. Or renamed to Bioware Finland.

Yep, and we'd be justified in voicing complaints about each of those too.

InBlack wrote on Apr 12, 2012, 10:27:Where are all those goddamn trolls who keep sayin:

'What a bunch of whiny loosers you Bluesnewsers are...'

now? This game has passed the Bluesnews test, it has recieved universal acclaim on these boards meaning its actually a fun and well made game.

Yeah we whine a lot about games, shitty fucked up games mostly that usually dont even deserve the whine they get.

Only because it was an indie. If nothing else changed about the game, and EA was publishing, you'd all be raising hell.

If EA had published it, it wouldn't be DRM free, it would be 2 hours long, and it would have cost $50 at release. And a year after release, the studio that made it would be let go. Or renamed to Bioware Finland.

ASeven wrote on Apr 12, 2012, 10:39:Time to start spoiled discussions since I'm sure a lot of us have gone a good way into the game by now. Highlight below for spoiler

Who else found the secret room right at the first room when you start playing the game?

I did, it was almost literally the first thing I did. Turn around and spot the hidden button. But I wouldn't have noticed it, likely, if I hadn't watched the TotalBiscuit WTF - the buttons tend to be similar.

On the other hand, I seem to already be stuck - stupid hidden keys!

edit: lol - I actually watched the part of the wtf which showed where the key was. Doh!