The conference will offer insight and actionable advice on how to make a hit game. Speakers hail from across the industry spectrum, with developers, publishers, retailers, analysts, media consultants and leading social media platforms all talking.

16:05- KEYNOTE ADDRESS: Next-gen games retailMartyn Gibbs, CEO at Game Retail Ltd, on how GAME is combining the best of the high street and digital channels, driving deeper customer relationships.

16:25- What gamers are talking aboutBruce Daisley, UK director, Twitter UK will share new insights around game trends, based on terms and time of day. He will share case studies from games publishers who are getting Twitter right, and describe what best actions can grow followers and engagement, with both free and paid for activity.

16: 40- Sharing great stories on KickstarterRevolution founder Charles Cecil on how the KickStarter campaign for Broken Sword - the Serpent's Curse Adventure got 14,032 backers, almost doubling its funding target. A brilliant lesson on how to engage with your audience.

16:55- Videogames, by the numbersMichael Pachter, Research Analyst at Wedbush Securities, shares insights and analysis on both the state of the videogames market and where the opportunities are

17:10- The whole world is watching… the explosion of video game videoTwitch CRO Jonathan Simpson-Bint will share the rapid audience growth and user behaviours around video streaming and show what it means for both game experiences and marketing.

17:25- Driving growth and engagement of your game with FacebookTarquin Henderson, Facebook's Head of EMEA Gaming Sales will discuss the value of Facebook in driving dynamic user growth & engagement at launch and throughout your game's lifecycle.

17:40- The changing face of motion capturePhil Elderfield, Product Manager at Vicon Motion Systems will share how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture.

17:55 – 18:20Coffee Break

18:20- The Indie RevolutionShahid Ahmad, Strategic Content at SCEE, describes how with fantastic tools, digital distribution and gaming everywhere, there has never been a better time to make a game.

18:35- Ratings warSimon Little, Managing Director PEGI will share the challenges of maintaining and communicating a games age-rating system in the digital era.

18:50- Making the cutRoberta Lucca, CMO and co-founder at Bossa Studios on creating hit game Surgeon Simulator by doing things differently. Over a million YouTube uploads, over a hundred million views and six-figure sales.

19:05- Building a community and keeping trackWith its Football Manager series continuing to grow in strength, Sports Interactive's Studio Director Miles Jacobson, will share business insights around creating thriving communities and unique software piracy and usage data.

19:20- The long con(version)N'Gai Croal, founder and CEO of Hit Detection, on the role of external feedback and consumer dialogue during the development process.

19:35- The challenges of quality assurance for a constantly changing productErik Hittenhausen, Head of Functionality and Compliance QA - Games, Testronic. Today, many of the most popular global franchises continually evolve rather than relying on a day one ship. The advance of digital games and DLC has meant that it is now more important than ever that quality of a product and subsequent updates remain consistent.

19:50- Google and gamesRoss Brockman, Strategic Partner Lead, Mobile & Games, delivers a single snapshot of all the ways the Google ecosystem touches the games market and the opportunities it presents for the games industry.

20: 05- Creating the perpetual franchiseDavid Reid, CMO at CCP Games, the Icelandic developer behind Eve Online, will share the secrets of how they've kept the Eve Universe growing and thriving for more than ten years. CCP's business strategy is to build communities through the creation of virtual worlds that elicit personal experiences more meaningful than real life.

20:20– Closing RemarksJo Twist, Chief Executive Officer at UKIE on the place for the UK in global games development and publishing.