Dragon Quest VI: Realms of Revelation Walkthrough & Strategy Guide

If you've been following the guide carefully up to this point, you now have enough medals to meet with King Medford and claim his final prize in the dream world. You should also have the resources that are necessary to complete other mini-games across the globe, and this is a terrific time to level up your characters and their vocations, if needed. The next dungeon is the last that you must explore in the main game, so it makes sense to prepare yourself fully before you enter it.

When you're ready to make the final assault, return to the dread realm and work your way to the well west of Gallows Moor. That well is your base of operations. Rest up and save your progress, then use Zoom magic to warp to the Prison of Sorrow. Head north from there a short distance to find Mortamor's Dreadlair.

Enter the lair and start forward. You'll climb a wide flight of stairs, then ascend some stairs to the left or right before returning to the doors at the back center side of the room and passing through them into a new room. Here, head straight up to reach a wide staircase. Climb those stairs to reach a room with tiles along the floor that will cause your party to slide along a predetermined route. Step straight forward and onto the tiles ahead of you. Let them carry you around so that you are positioned to the upper left of the tiles. Now look just to the lower right, where a series of three arrow tiles point right. Step onto the leftmost of those tiles and you'll sweep to the right and arrive at the area in the center of all of the arrows. Head to the right and step on the switch to turn off the arrows.

Walk directly up through the room to reach the top of a staircase. Now you can decide whether or not to descend those stairs. If you do head down the stairs and then walk to the upper left side of the lower room (across poisonous water), you'll find a treasure chest. Open it for a Mini Medal if you still need any of those. If you already have 100 of them, there's no point bothering because there are no other prizes for you. After grabbing the medal, return upstairs to the previous room.

From the head of that staircase, walk left and step onto the arrows. They'll send you on a ride to the left and then down, granting you access to the left side of the room in the process. Head left and then step onto the leftmost column of arrows that lead up toward the top of the room. They will carry you to the top left area, where you can open a treasure chest to obtain the Demon Spear. It's not a bad weapon for someone like Nevan, but otherwise it's not especially worthwhile. Step down onto the next set of arrows below the chest and they will carry you right and then down so that you're at the middle of the arrow path. Don't step onto any more arrows now. Instead, walk a short distance to the right to find another switch. Step on it to deactivate the remaining arrows. Now you can head toward the back center of the room. There, you'll find a staircase to a higher floor. That room is only worth a visit because you can step into a glowing column of light to restore your life and magic. That may or may not be thrilling depending on how the dungeon has been going for you.

With your health restored, return to the previous floor. At this point, it's worth noting that if you have thieves in your party, you can get a lot of powerful gear here. The Loss Leader monsters will sometimes give up the Metal Slime King Helm, one of the very best pieces of headgear available in the game. Another exciting item, the Dupic Hat, can be stolen from the Pudgedevil enemies that roam the area. That hat duplicates any spell your character casts without costing any extra MP. It's tremendously valuable. Not only that, but you can also steel Pretty Betsy and Seed of Strength items from some monsters (the Hacksaurus is especially likely to drop the latter of those items, if he drops anything at all). Come here with a party of nothing but thieves and stock up on supplies, if you like, before you continue through the dungeon. An hour or two spent grinding in that fashion will reward you with all sorts of amazing loot.

When you're ready to proceed, step on the switch near the top of the room again so that the arrows are once more imbued with magical power and can move you around the room once more. Step onto the arrows and they'll carry you to the upper right portion of the room, where you can climb some stairs to the next floor.

On that next floor, you'll notice some new arrow tiles. Stepping on these will blow you across a gap in the direction indicated. Step onto the one to your left and it will blow you to a platform with a treasure chest. Open the chest to battle a Mimic and win a Seed of Life. Then step on the higher of the two arrows that lead left. On the next platform, head up to the next arrow and let it carry you along a series of arrows to the right. You'll arrive on the platform that you were on when you first entered the room, only at a higher point. Head up from there and step lightly onto that arrow. It'll carry you left, where you should land just shy of another arrow pointing left. Do not step left onto that arrow! Instead, head up and left to hit the top left of the four left-facing arrows on the platform. That top arrow will carry you safely to the left, where you can walk around on the platform, first past another left-facing arrow, then up to reach an arrow that points to the right. Step on that arrow and let it carry you to a ledge to the right, where you can either descend some stairs or hit an arrow that faces to the right to land on a new platform with a treasure chest. If you go with the latter option, you can grab a Golden Tiara from the chest for Milly, but you'll have to work your way through the room again to return to the stairs.

Once you descend those stairs, you'll arrive in a small room with a switch. Step onto the switch to turn the room into an elevator of sorts that rises along the tower. Then head back down to the stairs and climb up them to find that you're now in a different room. Step onto the arrow to your right and fly over to that side of the room, then head up toward the stairs to your upper left. You can climb them to advance to the next floor, or you can stay here and battle enemy groups. Quite often, those groups will include metal enemies that yield a ton of experience points, so it's a decent place to grind (except for some of the other enemies, who are particularly adept at giving your party members a hard time).

When you climb the stairs leading up to the next floor, you'll appear in a large chamber with no points of particular interest. Just head straight down a long corridor to reach a set of double doors that leads to the next floor. There, head right and up to find a treasure chest that you can open for the Dragonic Diligence. Then head to the left and pass through those doors to appear in a new room.

Here, you will find yourself in a chamber where the walls fade in and out of view. You have to negotiate a maze of sorts if you want to get through. There are four treasure chests along this floor and nearly all of them contain precious loot, so you'll want to make sure that you don't miss any of it. Start by heading left to a wall, then up, left, down, left and up to another wall. Here, you are at an important fork in the path. You can head right, up to a back wall, right, down, right and down to reach the area with the three treasure chests that you saw upon entering the floor. The left of those holds a Mini Medal, the middle is a Mimic and the chest on the right holds the Princess's Robe. Grab those goodies, then return to the intersection to your left. Continue left to the far left wall on the dungeon floor.

Now head up to the wall in that direction, right and then head up. As you travel up, watch for an opening to the right. Head through that opening, then follow the path up, right, down, right and up to an intersection where you can either go right or up. If you head right along a passage until you reach a wall, you can then head up a short distance and left along a passage to find a chest that contains the Metal King Sword. It's a terrific weapon that pretty much anyone can equip. Grab it, then return to the intersection that you passed to the left. Head up along that intersection to pass through another set of doors.

You now have reached the final floor in the dungeon that you can explore before reaching the dungeon's boss. If you have a lot of items and experience that you'd like to save, you might consider using an Evac spell to leave the dungeon and save your progress. You can always come through a second time and work your way straight to the boss. Whatever the case, eventually you will arrive on that final floor with murder in your heart and the strength to back it up. Head up along the passage, then right and then down through some doors to reach the boss chamber.

In the boss chamber, just drop forward off the ledge where you appear floating in space. After healing everyone, walk to the upper left and up two flights of stairs to a high platform. Your arrival on that platform will initiate a scene and then the boss battle, which lasts a total of three rounds with no breaks in between.

Mortamor Boss Battle

Mortamor's first round should be an easy one to win. He doesn't look especially powerful and his attacks match his appearance. You should start the battle as you would any battle, with Kabuff and Magic Barrier spells while using Oomph to boost the damage that your physical warriors can deal. Insulatle is also a good idea, as Mortamor uses a lot of fire attacks that otherwise can do serious harm to your party members. Finally, the Gust Slash move is probably your best bet for your physical fighters (if they have it). Riskier moves don't land as often, as you well know, and you want to deal consistent damage each round so that the fight doesn't last longer than it must and drain too many of your resources.

When you have dealt enough damage, Mortamor will appear to die, but then he will return in his main form. This is a dangerous round that you'll likely have trouble winning because Mortamor is capable of casting Oomph magic on himself. When he does that, he'll follow it up with powerful Roundhouse Kick attacks that hit all of your party members at once, sometimes killing them instantly (particularly if in a previous round he has disrupted any Kabuff magic that you might have put into play). The trick to this round is to rely on Hatchet Man attacks to do as much damage each round as possible. Some of your attacks will still miss, but the ones that do connect always feel terrific and take you that little bit closer to victory. You need to use Multiheal magic a lot, as well, and it's important to conserve magic as possible. You need to burn through this second phase of the battle quickly, which is made more difficult by the fact that Mortamor has such a large life meter.

When you finally do triumph, the battle jumps right into the third phase. By now, your party members are probably limping through most rounds. Hopefully, you have enough resources left to make a real fight of things. Your foe now has three separate parts: his left hand, right hand and his head. You should destroy the parts in that order. The left hand can use Kazing magic and the right hand can use Kazing, so hopefully you can bring them both down to low HP and then take them out within a round or two of one another, leaving yourself to face just the head. All three body parts are capable of inflicting a tremendous amount of damage to your party members, so make sure that you have every possible buff in play or you could find yourself losing two and three party members each round. That's a good way to lose quickly.

If you do manage to triumph against Mortamor in the third round, then you've finally beaten the game. The closing sequence will begin. You'll go on a whirlwind tour of the world that you've saved. At each destination, talk to the people who are relevant (the leaders of each area, basically) and then head to the map. In each instance, you'll be taken automatically to your next stop. Your last stop is Somnia in the real world. Talk to all of your companions in the area where the dance takes place, then head upstairs to the throne room to talk to the final person. Then the credits will start rolling. There are scenes between the credits, so be sure to keep watching. When the "Fin" screen appears, wait a moment, then press the 'A' button and you'll be given the opportunity to record your achievements. Do so, naturally. If you have an extra space, you might want to save it as a new file rather than overwriting your old save data. Then reset your DS and load the save file if you want to check out post-game content. Congratulations!