This article will focus on debugging JavaScript code within Firefox’s Developer Tools. The Dev Tools within Firefox are an extremely powerful tool which will speed up your bug finding and fixing process!

The steps we are going to follow are:

Sample Project Introduction.

Analyze a Raygun Error Report.

Explore the Anatomy of the Dev Tools.

Add Breakpoints to your Code.

Step through your Code.

Determine the State of your Application.

Fix the Bug!

So, let’s dive in!

Step 1: Sample Project Introduction

To demonstrate how to debug an application with Firefox Dev Tools, I’m going to use a simple Add Person form. This form allows you to enter a first, middle, and last name. On clicking the ‘Save’ button, the form will do a bit of processing, and the data will be sent off to your (imaginary) server.

Unfortunately, after shipping this to production late on a Friday evening, you start to see error reports coming into your dashboard. There’s a bug, and you need to fix it. Fast.

Step 2. Analyse the Raygun Error Report

Error reports that come into Raygun have plenty of info you can use to find and fix the error, so let’s have a look at what we’re dealing with.

The information you will need to debug the error is located in the Stack trace module.

The Message part of Stack trace is a short overview of what is wrong. In this case, the toUpperCase method is being called on an undefined value.

Stack trace tells you where the error occurred and the sequence of function calls that led there. As you can see in the screenshot above, the error happened in the capitalizeString function on line 20 of the index.js file.

Knowing which line triggered the error means you can jump straight to the place where the error occurred and start digging into what has caused the problem.

Step 3: Exploring the Anatomy of the Dev Tools

The first step is to launch the app in Firefox and open up the Dev Tools. You can do this with the keyboard using the shortcut CMD-OPT-I on OSX or CTRL-SHIFT-I on Windows.

The Dev Tools will now be open inside the browser tab, and the Console tab will be active. This tab allows you to execute arbitrary JavaScript code at any time or to view any outputs from console.log calls.

Try entering alert('Hello!'); and hitting Enter—you should see the alert appear straight away.

The Console tab is a valuable debugging tool as you can use it as a scratch pad for trying out the code and evaluating variables as you diagnose your problem.

To debug the code, you first need to be able to navigate through your source code in the Dev Tools. You do this in the Debugger tab.

The left pane of this tab has a tree view of all the source files loaded into the page. You can navigate these as you would in an IDE, as the contents are displayed in the central pane. Once a script is selected, you can use the Outline tab in this pane to view an overview of the file’s functions.

The right-hand pane gives you all your debugging options, which I’ll talk about later.

If you have a lot of files, you can search through them by using CMD-P on OSX or CTRL-P on Windows and then start typing the name of the file.

In the app, you know the problem lies in the index.js file, so select it from the list on the left to view its contents.

Step 4: Add Breakpoints to Your Code

Now you can view your code, we want to be able to step through it a line at a time to see where things go wrong. To do this, we use breakpoints. Breakpoints are markers at specific points in the code which stop execution so you can inspect the state of the code at that point in time, and continue execution line-by-line.

There are a few different ways to add breakpoints which I’ll go over here.

Line Breakpoints

Probably the most common way to add a breakpoint is to find the specific line you want to stop on and add it there. Navigate to the file and line you are interested in and click the line number. A blue marker will be added on that line and execution will stop every time it hits this line of code. In the screenshot below it will stop on Line 7 of index.js.

Programmatic Breakpoint

You can also add breakpoints programmatically which can be useful if you don’t want to search through your code in Dev Tools when you have it handy in your IDE. You can also use this approach to conditionally introduce breakpoints, for example at certain iterations of loops, or if the code runs on page load and there’s no time to add the breakpoint manually.

To do this, you add the debugger; statement at the position you want to break the execution. The code below will have the same effect as the Line Breakpoint above.

Error Breakpoint

Dev Tools has a handy feature which will stop execution when it hits an exception in your code, allowing you to examine what’s going on at the time of the error.

To enable this feature click the stop sign icon with the pause symbol within it. It will be blue when enabled.

Step 5: Step Through Your Code

Now that we know how to break into our code we want to step through each line so we can figure out what’s going wrong. First, put a breakpoint on Line 7 - just inside the Add button’s click handler so we can start at the beginning.

In the previous section, we inferred from the Raygun error report that the error came from the capitalizeString method. This method is called three times, so, which instance is the culprit? You can look a little closer at the Stack trace and see that it was the call that came from Line 13 which caused the error. You know that line 13 relates to the Middle Name value. Therefore, you should focus your effort on reproducing the error by crafting your input correctly.

With this extra knowledge, you can fill in the First and Last Name fields but leave the Middle Name blank to see if this triggers the error.

Hit the Save button. From here, the Source tab will open where you can see the breakpoint activated. You can now start to step through the code. To do this, you use the four buttons in the debugging pane.

Resumes execution of your code and continues until the next breakpoint Steps over the current line, moving us on to the next line Steps into the next function call that is on that line Steps out of the current function call, back up the callstack one level.

You’re going to use these to step all the way to your capitalizeString function. So from Line 7, use the “Step Over” button until we get to Line 13. The active line is shown with a light blue background and lines above and below it.

You can now use the “Step In” button to move into the call to the capitalizeString function.

Navigating the Call Stack

When you’re moving through the code like this, you might want to jump back to a parent function to check what was happening at that point. To do this, use the Call Stack section, which lists all the functions that have been passed through to get to this point in your code—exactly the same as the Callstack shown in the Raygun error report.

You can simply click on an item in this list and you will be moved back to that function. Bear in mind that the current position in the execution doesn’t change, so using the Step Over button will continue from the top of the call-stack.

Step 6: Determine the State of Your Application

Now that you’ve navigated to where your error happened we need to examine the state of the application and figure out what’s causing the error.

There are a bunch of options for figuring out what values variables contain and evaluating expressions before the code moves on. We’ll look at each in turn.

Mouse Hover

The simplest way to determine the value of a variable is to just hover the mouse over it and a tooltip will pop-up with the value.

Watchers

You can add expressions to the Watch Expressions panel which displays the current value of the expression as you move through the code. This is handy to keep track of how more complex expressions change over time.

You add these by either clicking on the “Add Watch Expression” text at the bottom of the panel, where you can type in the expression you want to add and hit enter to add it. Alternatively, you can select an expression, right-click it, and choose “Add watch expression.”

Scopes

The Scopes panel displays a list of variables currently within the scope and their associated values. The Scopes panel is similar to the Watch Expressions panel but is generated automatically by the Dev Tools. The Scopes panel is ideal for identifying local variables and saves you from explicitly adding them to the Watch Expressions list.

Console

Finally, the Console tab is a time-saving tool for checking expression values and experimenting with code. Just switch back to the Console tab, type some code, and hit enter. Firefox Dev Tools will execute the code within the context and scope of the current breakpoint.

Step 7: Fix the Bug

Switch over to the Console tab and let’s start to break down the line that caused the error so you can fix it using the Console tab

First, check the output of the value.split(‘’) call so you can get the first character then call the toUpperCase function on it.

Executing the expression value.split(‘’) in the Console shows it returns an empty array—this code is where the error comes from! Since the return value is an empty array and we try to call toUpperCase on the first item (which is undefined, since there are no items) that gives you the error.

You can verify this by entering the full expression into the Console:

So, to fix the problem, you need to check that the string passed into the capitalizeStringfunction is either empty or undefined. If it is, you need to return an empty string back, without trying to do any processing.

Summary

That wraps up this quick introduction to debugging JavaScript in Firefox’s Developer Tools. It is a hugely powerful tool and taking the time to master it will make a huge difference in speeding up your debugging skills!

Unfortunately at the time of writing Firefox’s Developer Tools aren’t quite up to the level of Chrome’s, but they are still excellent for debugging.

I expect to see a big push in features for these tools in the coming months to ensure they are competing with Chrome at the forefront of developer tooling.