simpleimageviewer4j is easy-to-use library which provides a simple way to display images in Java (using Swing) to aid in debugging applications which manipulate images. It is also available via the Maven Central Repository for easy inclusion in projects built using Maven.

LMIWBEM is a Python library which performs CIM operations using the CIM-XML protocol. It tries to mimic PyWBEM, but does things in a different way. The TOG-Pegasus client library is used for communication, lazy evaluation of CIM objects is used, and a minor API was added for performance reasons.

Muzzley provides an end-to-end solution to connect users to machines and provide interaction through a smartphone. Muzzley is also an M2M technology which transforms the user's smartphone in context of the interaction he's having.

AlgART Libraries is a collection of Java libraries, supporting generalized smart arrays and matrices with elements of any types, including a wide set of of 2D, 3D, and multidimensional image processing and other algorithms. Main features: 64-bit long int indexes, a memory model concept (allowing storing data in different schemes from RAM to mapped disk files), wide usage of lazy evaluations, built-in multi-threading optimization for multi-core processors, etc.

QtWebSockets is a pure Qt implementation of WebSockets, both client and server. It is implemented as a Qt source code module (.pri file) that can easily be embedded into existing Qt projects. It has no dependencies other than Qt. It features text and binary sockets, frame-based and message-based signals, proxy support, and strict Unicode checking.

chem is a command line tool and JavaScript code library that helps you to rapidly prototype 2D canvas-based video games for the Web. It automatically creates a sprite sheet for your assets and loads the assets at runtime, provides an API for drawing animated sprites in a canvas, and uses browserify to compile your code, allowing you to harness the power of code on npm. Everything from code to sprite sheets are compiled automatically when you save. It handles the main loop and frame skipping, provides an API for keyboard and mouse input, and bootstraps the resource loading process, optionally providing a basic loading progress bar.