Just wanted to say that your DVD is by far the best animation DVD I've ever seen and it's a one of a kind gem. Good luck in your future endeavors and keep breaking those glass ceilings. BTW, consider releasing another animation DVD of some sort...I'll defintely buy that too!

Your work is inspiring man
KidMesh

__________________

"I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it."

I also started in one direction and decided to get into animation. Do you feel that now that you've made the switch from engineering that you've found what you want? Do you find the Career aspect of animation to be just as tedious as engineering?

I just wanted to say that "Killer Bean 2" was one of my first short movies i'v seen when i only started learning CG and i liked it a lot. The moment when the bad bean falls/dies and at that time sees his all life, the moment when he sits on the toilet was so funny, great stuff.

I was wondering when the 3rd part would be out ? Are you constantly working on it or due to your real life work you're lacking spare time for it ?

I didn't know you were also involved in such project as "Matrix Realoded" and as i understand you were using AM for the animation but i thought that mostly Maya was used for the movie. If so did you have any problems working with the team using different applications ?

And the cow in the Kung Pow movie is absolutely hilarious.
Thanks Jeff for your time and good luck to you in every new direction you choose.

Ho Ho! Jeff, you are! It's incredible... I remember when I'd seen Reloaded, the Burly Browl, when I think...."No one made a fighting like this since now"...And now you are here!!!
I must to say that there's a bit of frames where clothes look a bit strange, like when Neo jump over the Smiths near the end...But it's fantastic! Wow!
Just a little question... What is the approach with an animation work with so much elements...
I think that anyone work on singles objects and then they're joined... What is the setup of this, and on what processor a so complex scene is rendered...???
Thank artist, an go on so...Good luck...

You are a self trained animator (I am too). I was wondering if you think you should have taken classes teaching you Maya or Softimage. Do you think it would have helped you out and if so, do you think that those who do have an advantage over those who study on their own?

What do you think of the state of the industry today? Are you concerned about jobs being done in the UK, India, and New Zealand?

Do you see the larger animation and effects studios downsizing to function more like the smaller boutique studios?

Thanks for taking time to answer our questions. A lot of us appreciate your time.

hi mr jeff I really admire you and your work killer bean 2 and I saw this short 2 years ago. But in 2 years my level does not grow in 3d modeling and animation so can you tell me please what to do and what the important areas in the field that I have to master.

hi jeff... i am 18 years old and my name is Darko . I started doing 3d 1.5 year ago ... and now i am skipping mainly to animation , i wanna become character animator... but i don`t know where to start , what to do?
i have your DVD it is awsome...

couple of tips would be great... what do to at first ( i am animating balls at the moment )... , then what to do next and so on... thnx

Just to start off love your work dude your under my bookmark folder called "idols"

Anyway my question is, What advice would you give to a 15 year old animator wanting to get into the game or film industry when he has finshed school? I already animate for mods for half life 2 to build up my portfolio and i plan on going to uni. I just wondered what advice would you give me at this stage of my life.

uncurvyhi Jeff....
1-For movies like MAtrix reloaded or Xmen (i mean the Realstic movements),how many Frames per day do you animate??? (or what is the average time in Hollywood studios,if there are any)

2-For same Realistick Projects,do You animate all the caracters in a scene??? like what Pixar peoples do???and is this methode Diffrent in diffrent studioes???

3-what are the presures and stresses (if there are any) of Working on High Budjet Hollywood movies???

4-was there any deadlines for that CompleX shots on Matrix reloaded???i mean there are always some Unexpected problems....do they make U guys under some presures to finish them ontime or was The Quality more important for them???

5-again for realstic animates,,are The main animatores involved in the Setup/rigging part???or its done by other teams????

1. How is your progress going on KB3? I remember that break dancing test you made a while ago with KB doing a headspin on a table while shooting up the bad guys. Will you still use that scene in KB3?

2. Do u think that u will ever go back to working at studios? or do u want to just focus on personal stuff from now on like your training dvd and KB3, etc?

The KB forum that you used to have was the very first online forum i ever joined. Animation Master was the first 3d program i used back in 2000 when i first got started in CG. Both you and Victor Navone at that time pretty much put AM on the map, and you guys were my first big CG influences. I now work full time on video game cinematics, and i want to thank you for influencing me early on when i first saw KB2. I use maya at work, and I kinda miss using AM. I was wondering if u still prefer AM over other programs you've used? Oh, I also bought your dvd when you first released it on your website, back when u still had your forum. Great stuff, you animate so efficiently on that dvd. Alright, enough praise, I know yer sick of it by now, hehe....

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