Two points I love: frist, the collection of purity seals on the wall, somehow gave me an instant "Wailing Wall" feeling. Second, all the debris and broken masonry on the base. Gives it the impression of a real(istic) ruin.

Wow! I absolutely love that first picture with Sergi standing in front of the monastery. It has very nice composition, really pulling out how dominating and oppressive the building is. Even better, the inside is very substantial and thought out, with a lot of interesting gaming space. It actually looks like it could have been a real building! Keep it up!

Thank you all! I have to keep the ruins and the boards outside during nights as they make the whole flat smell funny. It's the damn turpentine... Other than that, I'm really looking forward to seeing some game take action within the scenery. Still got one ruin, one bunker, couple of low wall sections and another board to finish...