Blood Moon cares only that a land is non-basic, and doesn’t look at the land’s abilities at all. So regardless of the order of the two effects, (1) the land loses all abilities and (redundantly) all non-mana abilities, and (2) becomes a mountain and gains the mountain’s implicit mana ability.

]]>http://www.themanadrain.com/post/26589http://www.themanadrain.com/post/26589Invalid Date(Also Ancient Tomb’s damage rider is part of the mana ability, so it stays. City of Brass and Forbidden Orchard side-effects are triggered abilities and are removed. Amusingly, under the new Ixalan rules for how EtB replacement effects are handled, the infamous Lotus Vale also loses its sacrifice clause.)
]]>http://www.themanadrain.com/post/26590http://www.themanadrain.com/post/26590Thu, 04 Jan 2018 18:11:32 GMT@evouga

ah yes, it does get forbidden orchard.

]]>http://www.themanadrain.com/post/26591http://www.themanadrain.com/post/26591Invalid DateBest three-drop cantrip ever.
]]>http://www.themanadrain.com/post/26592http://www.themanadrain.com/post/26592Invalid Date@evouga Is the Lotus vale comment correct? Perhaps I just dont get it but wouldnt it not work for the same reason you cant use it in response to the sac clause?
]]>http://www.themanadrain.com/post/26596http://www.themanadrain.com/post/26596Invalid DateIn what cases is this better than Tsabo's Web? It certainly seems worse to build around.
]]>http://www.themanadrain.com/post/26597http://www.themanadrain.com/post/26597Invalid Date@vaughnbros Just one case among many: Wasteland's land destruction ability still works under Tsabo's Web, as long as it was untapped when the Web entered play and doesn't otherwise tap later.
]]>http://www.themanadrain.com/post/26598http://www.themanadrain.com/post/26598Invalid Date@bazaarofbaghdad So you are a ramp deck playing this to protect your lands?
]]>http://www.themanadrain.com/post/26599http://www.themanadrain.com/post/26599Invalid DateObviously, though not previously mentioned, it hoses Fetches. Also Library of Alexandria.

As previously pointed out, it hoses Orchard to the extent that it prevents Orchard from giving creatures, but Orchard still taps for 5 colors.

This also interacts very favorably with Ancient Tombs which any deck running this would probably also use, and critically, it helps solve the biggest problem in Blood Moon decks - stopping them from finding that basic island.

This also turns City of Brass into a no downside 5 color land... ??? (That is a question) Very, very interesting card.

It doesn’t stop the damage from ancient tomb. The damage is part of the mana ability.

Also replacement effects like Lotus Vale and Scored Ruins are not eliminated.

]]>http://www.themanadrain.com/post/26601http://www.themanadrain.com/post/26601Invalid DateThe major way this is different than blood moon is that fetch lands, Bazaar, etc don’t produce Red mana like they do under moon. But I think overall Moon is the stronger effect.

This card is similar tsabos’s web in some regards.

]]>http://www.themanadrain.com/post/26602http://www.themanadrain.com/post/26602Invalid DateThis card, while probably not something you would run next to bloodmoon effects, may be strictly better in some match ups in multiple formats. No mana from fetches is way scarier than red mana. I'll def be hoarding some copies and I think it could easily slot into existing modern and legacy lists.

Also, does this hose cycler lands, riftstone portal, and the dredge land when they are not in play? I assume it does but I cant be sure, not so brushed up on m static effects rules.

]]>http://www.themanadrain.com/post/26603http://www.themanadrain.com/post/26603Invalid Date@protoaddct Good list, except Horizon Canopy is probably more hosed by Blood Moon than this.
]]>http://www.themanadrain.com/post/26604http://www.themanadrain.com/post/26604Invalid Date@bazaarofbaghdad said in [RIX] Blood Sun:

@protoaddct Good list, except Horizon Canopy is probably more hosed by Blood Moon than this.

Arguable and situational most likely. Both cases it loses the sac outlet which really is the primary mode for the card. I think sun is likely worse for the other player because a) you drew a card and B) they still have to pay life for the mana.

There are a lot of lands that sorta fall in a grey area though.

]]>http://www.themanadrain.com/post/26605http://www.themanadrain.com/post/26605Invalid DateFYI I am wrong. Under the new rules, this does allow Lotus Vale and Scored Ruins to enter the battlefield with no drawbacks.

]]>http://www.themanadrain.com/post/26606http://www.themanadrain.com/post/26606Invalid DateLotus Vale + Blood Sun is neat but probably you're better off using Kazoo lands. They lose the bounce ability, and they're not quite as unplayable beforehand.

Scorched Ruins, though, is a net mana gain even when you play it fairly. So... maybe? After Mishra's Workshop is restricted...?

]]>http://www.themanadrain.com/post/26607http://www.themanadrain.com/post/26607Invalid DateAlso makes Lake of the dead do scary stuff. I think more practically it makes Crumbling Vestige produce 2 on the turn it enters.

Further reading on what this card screws over is scary. Adding to my list
Every man land ever printed.
Gemstone Mines played after the fact
Cavern of souls played after the fact

]]>http://www.themanadrain.com/post/26608http://www.themanadrain.com/post/26608Invalid DateIf the rules allow Lotus Vale to enter the battlefield without restictions unders this card, then I assume those same rules mean Lotus Vale can be played under blood moon, put directly into play without sacrificing lands, and as a mountain. Is that right, can someone please confirm this.
]]>http://www.themanadrain.com/post/26610http://www.themanadrain.com/post/26610Thu, 04 Jan 2018 20:41:58 GMT@gkraigher that is correct.
]]>http://www.themanadrain.com/post/26612http://www.themanadrain.com/post/26612Invalid Date@protoaddct said in [RIX] Blood Sun:

Also makes Lake of the dead do scary stuff. I think more practically it makes Crumbling Vestige produce 2 on the turn it enters.

]]>http://www.themanadrain.com/post/26613http://www.themanadrain.com/post/26613Thu, 04 Jan 2018 22:33:09 GMT@gkraigher interesting. What is the distinction between Orchard, City of Brass, Mana Confluence, Ancient Tomb, and City of Traitors
]]>http://www.themanadrain.com/post/26615http://www.themanadrain.com/post/26615Invalid Date@topical_island et al: Look at the cards and identify the (1) activated abilities and (2) triggered abilities. You can tell two abilities are different because the text will be formatted into different lines or paragraphs. Moreover activated abilities are templated in the form "Cost: Effect" and triggered ability will start with "When, "Whenever," or "If."

Whenever City of Brass becomes tapped, it deals 1 damage to you.
Tap: Add one mana of any color to your mana pool.

Two lines, two abilities, one of them activated and one triggered. The order of the abilities is swapped for Reasons, but don't be fooled, these are still two distinct abilities.

Ex: Ancient Tomb

Tap: Add CC to your mana pool. Ancient Tomb deals 2 damage to you.

One line, one (activated) ability. The damage is part of the effect of activating the ability, and not a separate triggered ability.

Now, once you've identified the activated abilities, check if they're mana abilities. This means making sure (1) the ability could hypothetically produce mana (even if no mana would be produced in the current board state; Tolarian Academy's activated ability is a mana ability even if no artifacts are currently in play), (2) the ability doesn't target (so Deathrite Shaman's land exile ability is not a mana ability), and (3) it's not a loyalty ability (this is safe bet, unless you somehow turned Koth of the Hammer into a land.) Unless it's a mana ability, Blood Sun removes it.

Next, look at the triggered abilities. Triggered abilities can sometimes be mana abilities (Wild Growth) but I can't think of a single land that naturally comes with a triggered mana ability. Like with activated abilities, a triggered ability is only a mana ability if it (1) could generate mana and (2) doesn't target; in addition, the triggered ability must trigger off of activating another mana ability (Wild Growth), or adding mana to your mana pool (Caged Sun). Not a triggered mana ability? Blood Sun removes it.

Finally, not an activated or triggered ability? Blood Sun removes it. This includes replacement effects that modify how the land enters play (tapped, with counters, with a required sacrifice, etc), and as of the Ixalan rules changes, the removed replacement effects have no effect on the land entering play.

If the rules allow Lotus Vale to enter the battlefield without restictions unders this card, then I assume those same rules mean Lotus Vale can be played under blood moon, put directly into play without sacrificing lands, and as a mountain. Is that right, can someone please confirm this.

One point to remember: this is a very recent change in the rules. It used to be that Blood Moon did not "kick in" until certain things were already done, due to layers (i think). So, if you remember it working differently you were right.

]]>http://www.themanadrain.com/post/26618http://www.themanadrain.com/post/26618Invalid DateThe interaction was also broken on MTGO, last time I checked.
]]>http://www.themanadrain.com/post/26620http://www.themanadrain.com/post/26620Invalid Date