About this map
The map is in a desert/mountain settings and is very small. Everything evolves around a hill oasis and there are 3 ways to get to the enemy. the way over the hill is very tight and a bad choice for siege units. Overall, the map should provide constant action, even with very little players in the match.

I still don't have network connection at home yet (damn snow) so I loaded up many of the maps I had to take a look at them. Do not turn the shadows to very high for this map! Due to the lighting (I think), shadows on high give me ~ 110-120 FPS when I am running around, turning them to very high = 20-30 FPS. I also remember that I had major FPS drop playing on this map when a building was being constructed. I am guessing this is again the lighting and the particles from the building.