Thor: God of Thunder Walkthrough & Strategy Guide

This stage begins with a potential boss fight. The Mire Giant that hauled the skiff throughout the previous chapter climbs onto the platform where you are located and attacks. He'll follow the same pattern as a previous Mire Giant that you defeated, if you want to go that route, but there's a better option.

Above Left: Energize the emblems along the platform while avoiding the Mire Giant's attacks to turn the beast friendly. Above Right: The Mire Giant decides to leave rather than hang around this awful place, but you have no such luxury.

Instead of battling the Mire Giant, work your way past him to the red glowing point on the ground (near where the giant first appeared). When you approach that point, you'll have the option to charge it with your electric energy. There's another red patch nearby, and you'll need to energize it also. Doing so is difficult with the giant breathing down your neck, but if you manage to charge both of the patches, the Mire Giant will turn friendly and you'll receive recognition for your achievement.

Once the giant is out of your way, whether because you slew him or because he wandered away after you energized the emblems, your progress will be automatically saved and you'll come under attack by two other monsters. Those particular monsters you have no choice but to actually defeat.

After you defeat the trolls, head over to the lift that they were guarding and activate it. The lift will carry you up to an overhead ledge. You'll see an archway through which you can pass, lined by torches. Head along that route and you will spot a grapple point on a distant ledge. Use it to cross a wide gap. Continue along that passage to reach a drop-off, then drop down to the lower area with the glowing blue cylinders. As you arrive, weak enemies will rush to attack. Defeat them with hammer throws, then continue along the underground route to reach another auto-save.

Above Left: The blue flames drain your life like heated poison. Above Right: Charge up the pedestals, then open the doorway.

Work along the passageway and you'll come to a series of ledges that you can grapple along while defeating enemies that fire projectiles in your direction. None of them are difficult to defeat with a hammer toss or two. When you reach the highest ledge, you can ride another lift like the one you accessed by defeating the two large trolls early in the stage. As you arrive on high ground, some enemies will toss explosive charges at you from the distance. Approach them and they'll disappear behind a bay door. You can run forward to collect the plainly visible Mjolnir collectible.

Note that the sides of the passage will flare to life, belching blue flames as they slowly start to move inward as if to crush you. The heat from those flames will rapidly leech away your life, so you need to do something to eliminate that danger. Jump into the air and ground pound the floor, near the center of the area where the blue flames are approaching from either side. If you're in the right spot, you'll break through the soil and drop into a chamber below. Activate a nearby switch to open a new doorway. Pass through that doorway and another similar door beyond it to arrive in a circular chamber. On the far side of the chamber, there's a pedestal where you can save your progress manually, which we recommend doing.

From that save station, head out to the platform at the center of the room. You can cross along the translucent blue pathway. When you stand on it, the platform will rise up to an overhead chamber. Make a trip around the outside of that chamber, interacting with each of five pedestals to charge them with electrical energy. Once you have done so, you'll be able to open a door leading into the next area.

Pass through that door, then another one. A scene follows. When the scene concludes, interact with another pedestal along the side of the circular chamber where you find yourself. There's a side chamber where you can grab a Gift of the Valkyrie. You can also head to a new room where there's another lift at the center. Ride that lift up to the overhead chamber, then head along it to find a damaged doorway. You can smash through it with your charge move to gain entry to a new arena. A scene follows, then you must defeat a bunch of weaker enemies to build up your Fury Meter. Once it is full, unleash it and then another brief scene follows. When it concludes, you'll find yourself in a boss battle.

War Beast Boss Battle

You've fought enemies like the War Beast in the past. The strategy here is about what you might expect: move in close and deal as much melee damage to his legs and armor as possible when it's safe to do so, then back away as necessary to avoid his massive fists. From a distance, it's possible to deflect his projectiles when he fires a stream of them at you. The laser light doesn't actually harm you, but the projectiles certainly will.

Once you deal enough damage to his armor, it will fall away and the War Beast will give you regular opportunities to grapple him. You can leap onto his chest, but it's typically not safe to stay there. You're better off moving to one of his shoulders and striking a few blows (if you have the option), then switching to another shoulder and continuing the assault on the next round of grappling.

You'll have to grapple numerous times to do real harm to the War Beast. Be prepared for grapples to go wrong and be ready to mash the buttons indicated on-screen to escape his crushing grip. If you mess up too many times and the War Beast knocks you to the ground, he'll refill his life meter. Avoid that outcome by watching the screen carefully for indications as to where you should position yourself on his body before attacking. The last few rounds will require you to leap up to his head and strike him there, so be ready to do a lot of climbing if you want to win.

When you defeat that first boss, Ulik will open a nearby chamber and challenge you to fight him. Head in that direction and manually save your progress along the left side of the short passage, if you like. Then head into the next arena for battle.

Ulik Boss Battle

Ulik is a bit of a bruiser and you probably won't have much luck against him if you immediately move in close and start exchanging blows. Instead, keep your distance and toss your hammer at him to break down his defenses and stun him. Then move in close and grapple to inflict damage.

Above Left: Ulik has strong defenses, but he's weak to hammer tosses. Above Right: Be ready to avoid objects Ulik throws at you from a distance.

Once you grapple successfully against Ulik, he'll retreat to an overhead ledge where you can't harm him. Geysers of lava erupt around you, so make sure that you avoid those and keep your eye on Ulik. He'll toss down a cylinder that you need to dodge (jump into the air when he's about to toss it, then air dash to the side and you'll have no trouble at all). Then he'll return to the battle more actively. Repeat the process that worked previously and continue eliminating his life meter.

Ulik is a dangerous foe not because there's a complicated process involved in defeating him, but because he has numerous powerful attacks that can drain your life meter with distressing speed. You should mostly endeavor to remain at a distance (which makes it easier to jump clear of a three-way icy blast that he issues forth), or move in close and hit him hard with strong physical attacks. Mid-range combat does you no good at all because it makes you more susceptible to all of his attacks but doesn't increase your own efficiency.

When Ulik is almost defeated, you'll need to finish him off by hitting several buttons indicated on-screen. Watch carefully and input the commands quickly or you'll have to find an opportunity to grapple him again.

When you finally defeat Ulik, a scene follows and you'll be taken to your next destination. There, head forward to find a manual save point. Make use of it if you like, then continue along the corridor from there to access a brief cutscene and beyond that the start of the next chapter.