I've been playing a bit of Oracle today. So far its pretty good, but I think you should tone the random encounters down a bit. Its irritating having to deal with one every twenty steps. There are also a few grammar and spelling errors in the dialogue. Other than that, I like it! Nice job!

I am not brave, I am only just, for fear knows no man's name better than the one called "fearless", but there is no fear in love.

I've just finished that battle with the three guards people and won (but the characters were still kidnapped even though I killed the kidnappers. How does that work?), and now I'm running around trying to level up.

I am not brave, I am only just, for fear knows no man's name better than the one called "fearless", but there is no fear in love.

HunterOfEvil wrote:I've just finished that battle with the three guards people and won (but the characters were still kidnapped even though I killed the kidnappers. How does that work?), and now I'm running around trying to level up.

Taskforce doesn't stop coming. You bought enough time to get Koda, Kyro, and Sylvia out without them noticing.

You should talk to all the NPCs in town, particularly after Dragon Gulch. ;D

Not quite the "Legendary Blade" asthetic I imagined but It certainly looks dangerous.

I'm not done yet. I want to make some textures, like runes on the other side of the blade that glow when Sylvia's inhibiting it, and not when she's not. Any other ideas you want me to give a shot on this?

I'd say make the handle silver or gold, rather than a wood color. The blade is a few centuries old and wood would've deteriorated completely in that time. I'd also stretch the blade out so it looks less like a dagger, and maybe tone down the contrast between the red and the grey.