Patch 4.0.6 Now Available on Live Servers!

The much-anticipated World of Warcraft Client Patch 4.0.6 is now available on live servers, so fire up that Blizzard Downloader and check out our rundown of everything you need to know to survive this latest batch of major changes!

Be sure to check out the complete official patch notes, fully Wowhead linked, or check out the official Blizzard post here!

I've tweaked the formatting of the patch notes a bit from exactly how Blizzard presents them to provide our readers with a more enjoyable (and legible) experience. You can now easily navigate to a specific section of the patch notes with it's handy new Table of Contents! Be sure to tell us what you think!

We've taken some of the more important changes of mention and made a quick reference for you guys, but you should definitely check out the full patch notes! Check out our Patch 4.0.6 mini guide after the break!

Class Changes

Check out the full class changes and bugfixes being applied to your favorite (or least favorite) classes!

Click a class name to expand or collapse that specific class' section.

Death Knight

Golpe Necrótico's absorption effect is now reduced by the target's resilience.

The spell hit bonus previously given by (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.

Talent Specializations

Blood

now has 4 charges, up from 3.

Flagelo Vermelho has been redesigned slightly. Instead of a 50/100% chance to make the next free when is used on a target with , the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.

now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.

now increases the damage of Golpe da Morte by 30/60/90%, up from 15/30/45%.

Coibição now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.

's cooldown and duration have been modified to make it closer aligned with (same effect, different pet).

: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.

can no longer be dispelled and now also increases Lança de Gelo damage by 15%.

now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Seta de Gelo damage by 15%.

Impor as Mãos now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Proteção Divina caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.

Impor as Mãos cannot be a critical effect and will not be affected by most abilities which modify healing (such as Foco de Luz). In addition, Lay on Hands is no longer on the global cooldown.

mana cost has been increased by approximately 10%. no longer counts nearby critters when dividing damage among its targets. is no longer dispellable. can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.: All single target attacks (including Julgamento, Martelo da Ira, , and Veredito do Templário) can now trigger this seal.Talent Specializations

will no longer cause Purificação to remove movement impairing effects from vehicles the paladin is riding.

: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.

The talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.

Penitência mana cost has been increased by 7%, but healing has been increased by 20%.

now occurs when the priest casts on oneself, rather than Palavra de Poder: Escudo. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

Holy

will now proc when the priest is critically hit, in addition to its current effect.

states now last 1 minute, up from 30 seconds.

Cura Vinculada and now refresh the duration of Renovar on the target, in addition to the other direct heals.

Palavra Sagrada: Santificar effectiveness has been increased by 30%.Prece Desesperada now heals the priest for 30% of their total health, up from a very subpar value.Espírito Guardião: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target. now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.Palavra Sagrada: Castigar now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.'s health has been increased by 50% (for PvP purposes).Serendipidade now has Spell Alert and Floating Combat Text feedback support. can now also proc from Cura Célere and Cura, and can now also critically hit.

Furtividade is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Talent Specializations

Assassination

critical strike bonus now lasts for 15 seconds, up from 10.

Combat

Rajada de Lâminas is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Onda Curativa mana cost has been increased by 10%; healing done has been increased by 20%.

has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

has been redesigned. It now reduces the cooldown on and Cutilada by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during . This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.

Grito de Batalha now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.

no longer increases the cooldown on Investida, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.

: Instead of granting 10/20/30% damage to the next Golpe Mortal, Subjugar, or Executar, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.

The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.

Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Patch 4.0.6 brings a massive amount of changes and bugfixes to many dungeon and raid encounters. Check out the Dungeons & Raids section of the 4.0.6 Patch Notes for full details!

Profession Changes

This is not a complete list of profession changes in 4.0.6! Some additional, minor profession changes were made that may not be detailed below. Be sure to check out the Professions section of the 4.0.6 Patch Notes for the full details!

Many epic quality items crafted by professions have had their stats modified and now sport a gem socket.

Comentado por kaxtzor

Comentado por waddlethepenguin

Has the fix been put in place for the broken "A Gift For" quests? Due to the people in question being either deal or petrified....

Comentado por Iruced979

on 2011-02-08T10:14:04-06:00

They just had to go and Nerf Holy Pallys :( why blizz why? did you think we had it too easy? /sigh

Comentado por byte1

on 2011-02-08T10:20:40-06:00

wow, good thing they really did nothing at all 2 help Shamen with mana issues...why on earth make 2 healing classes top of the rung.... pally priest... and leave the rest out 2 the damn fields makes no sense go 2 a random as a seasoned shammy almost a damn instant kick from group.

Chain Heal's effectiveness has been increased by approximately 10%.....ya not what I was wanting 2 see... not bad but wont help mana issue

Healing Rain now has a 40-yard radius, up from 30, to be consistent with other shaman heals.... ya pretty nice but WAY 2 much mana being used

Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown..... do not even get me going on this .... 6 sec use and 1 min cool down ? /toss fail..

Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%. ...serious... what is the point make a heal better... but also make the mana cost more... ? how did that help ... really >?

well, that just about sums up the balancing for the Healers huh... nope even with the pally /cough nerfs they will still be top of the rung... and real close second will be priests... druids... then sitting in the pot of shi# is the shammy.. how sad...

Comentado por Silkspinner

on 2011-02-08T10:21:15-06:00

In the Unholy DK notes, the text here reads "Dreadblade" on both occasions, although it links to Blightcaller.

Tentatively excited about the Blade Flurry change to rogues, curious as to how the enhancement shaman damage shuffling will ultimately play out, and thoroughly weirded out by Healing Touch being a level 78 spell.

Comentado por nik666

on 2011-02-08T10:22:25-06:00

They just had to go and Nerf Holy Pallys :( why blizz why? did you think we had it too easy? /sigh

We all saw that comming, so no surprises here.

Comentado por Hyperspacerebel

on 2011-02-08T10:23:06-06:00

Fury PvP, here I come.

Comentado por Iruced979

on 2011-02-08T10:29:13-06:00

So the +100 Int Enchant is that now totally gone? or did they make it so Now its +40 down from 100?would love to keep +100 on the nice 259 Shield I have :)Cause thats a HUGE! drop. well... at least they made up for it with the new alch trinkets :) yay!

Comentado por chillbilly

on 2011-02-08T10:30:11-06:00

They just had to go and Nerf Holy Pallys :( why blizz why? did you think we had it too easy? /sigh

We did have it too easy. I couldn't heal heroics in quest greens on any of my healers besides my pally.I don't know if 10% mana cost is the right nerf, though. It still feels like either holy shock need a bit of a longer CD, or daybreak needed a bit of a lower % chance. We'll see how it plays out. /shrug

Comentado por Hecate14

on 2011-02-08T10:32:00-06:00

@ byte1 seriously im not sure why your having issues with your mana because i have not ran with a resto shammy yet that has had issues with their mana. And the fact that you think priest are one of the best healers also shows that you know nothing, did you just buy your account or something? If you look at statistics on wow-heroes or something equivilent about 80% of priests are now shadow because of the fact that priest suck so hard at healing right now, I had got mostly used to healing on my priest but now they went and screwed it up all over again so now i might become a statistic as well. However my point being is that I have never seen a resto shammy have any type of mana issues in heroics at all so maybe you need to do some research and fix your toon before complaining on a forum and stating facts that are no where near true or relevent!

Comentado por SpareSimian

on 2011-02-08T10:33:49-06:00

Can a player less than level 85 get TotT or BRC as a random dungeon if an 85 is in the group? If my 80 parties up with level 85 guildies, can he run the lower instances and get the random credit?

Comentado por Iruced979

on 2011-02-08T10:36:12-06:00

@ byte1 seriously im not sure why your having issues with your mana because i have not ran with a resto shammy yet that has had issues with their mana. And the fact that you think priest are one of the best healers also shows that you know nothing, did you just buy your account or something? If you look at statistics on wow-heroes or something equivilent about 80% of priests are now shadow because of the fact that priest suck so hard at healing right now, I had got mostly used to healing on my priest but now they went and screwed it up all over again so now i might become a statistic as well. However my point being is that I have never seen a resto shammy have any type of mana issues in heroics at all so maybe you need to do some research and fix your toon before complaining on a forum and stating facts that are no where near true or relevent!

^ /agree

Comentado por SpareSimian

on 2011-02-08T10:41:13-06:00

Tip for healers: Once the fight is over, STOP healing. If the tank wants to start another fight at 10% health, too bad. He needs to bring food. So do the DPS. I'm busy drinking.

When I'm on my DPS that include any self-healing skills at all, I USE them. My DPS may suffer a bit but anything I can do to offload the healer I'll do. And those that have real healing ability stand ready to take over when the healer goes OOM.

Comentado por Adalianar

Comentado por Adalianar

i noted these spells specifically because i have to this point thoroughly enjoyed adding dps as a pally healer.

Comentado por Azrile

on 2011-02-08T10:57:57-06:00

Can a player less than level 85 get TotT or BRC as a random dungeon if an 85 is in the group? If my 80 parties up with level 85 guildies, can he run the lower instances and get the random credit?

a lvl 85 player cannot get TOT or BRC as the daily dungeon.. so the answer is No.

Comentado por Hulluporo87

on 2011-02-08T11:04:49-06:00

So the +100 Int Enchant is that now totally gone? or did they make it so Now its +40 down from 100?would love to keep +100 on the nice 259 Shield I have :)Cause thats a HUGE! drop. well... at least they made up for it with the new alch trinkets :) yay!

im allso glad about new trinks as alch but still, drop from 100 to 40 was abit too much imo, to 60 it would have been acceptable.

and what comes to holy pally nerf, we all saw it coming so dont whine, you were OP ;)

Comentado por endow

on 2011-02-08T11:06:38-06:00

Hunter change is rotten!

Survival Spec was finally a worthwhile choice. But since it was working well, they just HAD to go and take away 15% of the damage from Black Arrow and Explosive Shot. The rest is fine, but this change effects DPS without due cause. -15%... /sigh

Comentado por kintotech

on 2011-02-08T11:13:08-06:00

Meh, so much for using healing touch to solo stuff I probably shouldn't've been able to at sixty.