Tag: creativity

Both the immediate (Eriri collapsing) and long-term (finishing the game) crises are resolved this week, with one major caveat: to rescue Eriri, Tomoya gave up on a full Winter Comiket release, even though that’s the reason Eriri ended up in such a state (that, and her obsession with quality with the threat of Hashima Izumi looming).

Ironically, it’s Izumi’s bro (and Tomoya’s chief rival) Iori who comes to Tomoya’s aid, offering a ride to Eriri’s villa. Tomoya finds Eriri really did get everything done, and more to the point, he believes it’s her best work and the best work he’s seen all year.

That brings a smile to the gradually-recovering Eriri, but she’s even happier to hear him say, categorically, that she’s his “number one;” that her new art is better than Izumi’s. She doesn’t mind that he doesn’t go so far as to tell her she’s beaten Utaha and Michiru, but she happily infers it.

After that, the two settle back into the same routine as when they were little kids: staying indoors, playing games and watching anime, which Tomoya both notes was because Eriri was so sick so often, but also doesn’t complain about.

He goes further in wanting to apologize to the others in Eriri’s stead, as he’s the director and all, but Eriri insists: if she can’t apologize properly, she can’t keep moving forward. So she does so, and the whole crew is on hand for Winter Comiket…albeit with only 100 hastily burned copies of Cherry Blessing.

It’s shocking how quickly all the work they’d done suddenly becomes a finished product, which sells out within 30 minutes due to lots of buzz about a new game with studs like Kashiwagi and Kasumi collaborating. At the market, Eriri also apologizes to Izumi for how she treated her, and explains why she did (fear of being surpassed).

Yet in the midst Eriri dispensing all of her apologies and the team dispensing every last copy of their game, something seems off. The camera uncharacteristically lingers on Megumi too often, and she seems to be hiding something that will certainly rain on the parade of the big release.

Content to quietly skip the post-release party and go home for the time being, when Tomoya forces the issue, she finally has a very Kato-ish “outburst”, one that cuts Tomoya to the quick, far more than if she had yelled or cried. In his haste to save Eriri, he neglected to tell her about anything that was going on, during the precise days she said she’d make sure she was available for him, no matter what.

Tomoya took her earnest promises and commitments lightly, and ultimately ignored them altogether and took everything on himself, keeping her in the dark until everything worked out. That is something Megumi cannot forget, nor easily forgive.

As happy as I am to see Tomoya and Eriri on such good terms again, I can’t say I blame Megumi. If getting out of the doghouse is even possible, Tomoya, with his famous lack of awareness, may find doing so even tougher than making a dating sim from scratch.

After witnessing Megumi reject a request to date from another guy, Tomoya has to keep Utaha from being too harsh on Eriri, who has fallen way behind on the art despite a schedule extension.

Utaha now considers a Winter Comiket launch a “pipe dream” until proven otherwise, but Eriri promises she’ll make it, and Tomoya has her back…though saying “she’ll deliver exactly what you expect” probably wasn’t the best choice of words for an artist.

One morning, Eriri stops by Tomoya to tell him she’s going away to her family’s winter house in the woods to draw in seclusion, even skipping school to meet the deadline.

Tomoya seems more or less fine with this, but he—and I, for that matter—feel a foreboding atmosphere; like somehow Eriri won’t be coming back, or won’t be the same when she does.

Letting Eriri go “off into the wild” was a big, possibly fatal mistake, according to Utaha, who is ready with a whole “five-stages of creative deprivation” spiel with Tomoya and Megumi, predicting all the ways Eriri will stray from her usual self in her desperate attempt to make the greatest art ever with which to beat the Hashima siblings, ultimately leading to her dropping the project altogether and never being heard from again.

What with Utaha’s added “sixth stage” of Eriri finding another guy and another job and thus Tomoya won’t have to worry about her anymore (the implication being he can focus more on her), Tomoya is loath to take these predictions so seriously…even if they don’t sound so far-fetched.

Megumi proposes he and she go to the villa the Saturday before the Monday deadline, but Tomoya humbly declines, both due to the situation of a guy going away with two girls, but more importantly, because he has deadlines of his own to meet. Megumi lets the matter drop for now, but is already concerned that Eriri would go to such lengths to complete her work.

Just as Utaha foretold, Eriri starts exhibiting signs of stage one (rough language), and Tomoya is worried, since two (blaming herself) can’t be far off. Tomoya tries to play lip service by saying “he believes in her”, but what he’s asking Eriri to do has become increasingly unlikely, even for someone with her talent, because there’s too much pressure and not enough time to pull it off.

Tomoya’s attitude irks both Utaha and Megumi; and Utaha is doubly irritated that she has more respect for Kashiwagi Eri thant Tomoya right now. She puts a lot of words in his mouth, but he can’t or won’t dispute any of them. Tomoya is starting to look like a failing director.

But Eriri does eventually manage to make some progress in drastically changing her style, once it starts to snow. She and Utaha knew the grand route would need a different style, and Eriri isn’t the most versatile artist…but she works her butt off in that cabin and finally, apparently, has the necessary art ready.

Whether she actually does or not, I have no idea, honestly. All I know is, Eriri doesn’t look like she’s in a particularly good physical or mental state by the end of this episode. While Utaha got a degree of resolution in her episode, lying on the floor with Tomoya, Eriri finds herself lying on the floor alone, isolated in a snowy forest cabin, in need of food, sleep, and affection. Here’s hoping she gets all three, soon.

Maybe it was because I was so tired, but I was off in my assessment of Tomoya’s assessment of Utaha’s script. It’s not that he demanded perfection; his true qualm lies in his exact words: “It’s a crap game.” Meaning, the script is written like a novel, and is thus unsuitable for a dating sim. This is why, as compelling as it is, it must be re-worked.

Of course, Tomoya delivers his criticism with all the delicacy of a sledgehammer through a plate glass window, and he and a still-stunned Utaha have a little shouting match in the maid cafe of what is otherwise, mercifully, a completely in-the-background school festival.

Tomoya is a rude ass about it, but he’s not wrong, and after making Utaha cry, Tomoya is contrite and assures her she did nothing wrong; it was he who failed as game director, getting sucked into the text without considering how it would fit in a dating sim structure.

As he attempts rewrites, Utaha sleeps in his beat, deflated from the rejection of her new arc, which, by the way, was an arc in which the character most resembling her gets the guy rather than the character resembling Megumi. Megumi calls Eriri to report Utaha’s whereabouts, but Eriri is unconcerned.

Eriri’s been in the boat Utaha’s in right now, and can relate, and in any case, she’s got a mountain of her own work to do, surrounded as she is by crumpled balls of art that don’t meet her standards or vision. Eriri isn’t even interested in entering the Miss Toyogasaki Pageant, despite being the reigning champ.

From there, it’s almost a purely Utaha-and-Tomoya episode, with the two combining forces in a creative odyssey during which Utaha gets so exhausted she falls asleep wearing only an open dress shirt and panties, much to the painfully oblivious Tomoya’s shock.

They re-work the Ruri path, then Tomoya gets it in his head he needs a third arc as well: one in which everyone lives happily ever after, which also seems to match what he wants in real life with Utaha and Megumi. While initially frustrated Tomoya wasn’t responding to her feelings, by the end she comes out confident they’ve made a stronger, more fun game by working together.

On the evening the festival ends, when the bonfire is about to be sparked, Megumi asks Utaha, her writing duties now complete, if Ruri is based on Sayuka from Metronome in Love. And she is; of course she is, because both of them are actually Utaha. And Utaha makes it clear she still hasn’t given up on the ending in which her character is chosen by the protagonist.

Megumi straightens out and her eyes focus upon hearing this, before bowing and heading down to the bonfire, where she romantically approaches Tomoya. Megumi tells him she’s not Megumi right now, she’s Ruri, Sayuka, and also…then takes his hand, and dances with him, as Eriri draws them and Utaha looks on. Lovely stuff.

Tomoya and Eriri find themselves suddenly confronted by the Hashima siblings, whose Rouge en Rouge game company put out a demo of a game very similar to their own.

While Megumi does her best to keep things diplomatic, it isn’t long until Eriri and Izumi are coming to blows.

Sure, they’re low-impact blows, and each seems to want to empower the other to do their utmost to beat each other (at art, not physically), but then there’s the fact that, at the moment, I don’t much care particularly how well Blessing’s game does relative to Rouge’s.

Isn’t it enough that the team works hard and puts out a game they can be proud of, into which they put their blood, sweat, tears, and passion?

In between acting like she and Tomoya have been married for years, irking certain male classmates, Megumi is preoccupied and fired up by Utaha’s surprise story revision.

But the only way they’ll know whether it works or not, and which script to choose for the game, is by implementing it. That means a lot of work just to catch up to the Rouge demo, with no guarantee their output will surpass their rival’s.

When one all-nighter involving Tomoya and Megumi only nets 20% of the work, other measures need to be taken. When Michiru suddenly arrives, appalled that Megumi spent the night, Tomoya sees an opening, and asks his cousin to recruit her Icy Tail bandmates into doing the gruntwork necessary to plug Utaha’s new story into the game.

They pull a second all-nighter, and considering how late I’m writing this on a Thursday night, I can’t say I don’t relate to their exhausted state when they’ve completed their task.

All that work makes it that much more harsh a slap in the face when Tomoya meets with Utaha and utters the line above. Apparently, after story, art, music, and programming have been combined, neither of Utaha’s stories cut the mustard; at least not now that Tomoya is convinced Iori has a better story up his sleeve.

He requests a complete rewrite—certainly his prerogative as game director—but I assume Utaha is dismayed by his blunt assessment, as I was. In an attempt to outdo Rouge, could Tomoya be overplaying his hand? By demanding perfection when perfection may be unattainable, will he only end up driving his partners away one by one?

Utaha has finished her script, and to celebrate has Tomoya take her out for a day of shopping, dining, and watching films that aren’t poorly-received (i.e. ghosty, shelly) live-action anime adaptations.

It’s a date, no doubt about it, at least as far as Eriri is concerned, observing the couple’s interactions from afar like, well, a stalker, with Megumi forced to tag along for plausible deniability.

But Utaha doesn’t merely toy with Mr. Ethical: she makes it a point to bring up the fact that now that the script is complete, her job with Blessing Software is also done, and she’s looking to the future.

She asks Tomoya his opinion not only on where she should attend university (out in Kansai or fifteen minutes away) as well as to pick which script should be used: she wrote two. She’s basically telling the director to choose a direction; not unreasonable.

When Eriri and Megumi meet with Tomoya (thanks to Megumi having a key to his place!) they see the ending and see Tomoya’s dilemma. Eriri both acknowledges Utaha’s artistry, comparing it to the Metronome of Love series she claims to have never read, while complaining that it’s a lot more work.

Still, she doesn’t automatically reject this new ending, nor does Megumi: they, like Utaha, leave it up to Tomoya. Sorry dude, gotta make some hard choices, and not everyone is going to be happy. Especially with Izumi’s doujin game already out there in demo form, living in the same genre as their game.

Saekano excels when Tomoya is one-on-one, as he is with the lovely Utaha most of this episode. But I also liked how their interactions were shadowed by Eriri and Megumi (especially the difference in Utaha and Eriri’s reactions to the movie, which chose a “childhood friend-friendly”, and thus Eriri-friendly, ending).

I can’t say whether the script of Saekano is cliched per se;all I can say is that it is unafraid of commenting on the very genre and medium it exists in, or of being almost self-back-pattingly self-referential and irreverent of those institutions.

But the dialogue is expertly delivered by the actors, and the character design is strong, so even if this show’s ‘weakness’ is its script (which I’m not saying is the case), it’s more than capable of making up for it in other areas, which makes this show enjoyable to watch on any given week.

“Why are things so bad between them?” asks Mr. Awful Thick-Headed Deaf Protagonist, AKA Aki Tomoya, referring to the near constant bickering and fierce competition between Eriri and Utaha. Cue a flashback to a year ago when the two rivals first meet, and Eriri learns Utaha is not only the author of the “Metronome In Love” novels she enjoys with Tomoya, but that she’s trying to snatch her Tomoya away.

Eriri tries in vain to steer Utaha away from Tomoya, while Utaha is irritated to learn how well Tomoya knows his childhood friend Eriri. Utaha brings Eriri up to Tomoya because she’s “interested in knowing more about her”, meaning she’s eager to gather info on a foe.

For all the contempt Eriri and Utaha have spewed at one another throughout last season, they are nonetheless connected by a strong underlying mutual respect. They’re not just foes, but worthy foes. And however much they may differ in creative philosophy, neither can deny the other’s obvious talent, or even be a bit envious of it, considering they excel in different areas (Eriri art, Utaha words).

Utaha learns that Eriri’s motivated by revenge for all the frustration she’s suffered having to hide her talent away beneath a pristine social facade; while Eriri believes she has the haughty Utaha figured out as a cold, calculating ice queen who looks down upon and manipulates her fans with her technique. Neither is wrong!

So back in the present, while they’re still bickering as fiercely as when they first met (with Tomoya as the totem of their rivalry), they can still acknowledge one another’s skill and passion for their craft, and can agree with Tomoya when he says theirs could be a collaboration for the ages.

The praise and enthusiasm of the guy they both like makes it easier for them to look past their surface hate for one another, and the value in working together, even if it’s not always, or ever, smooth sailing.

When Tomoya requests an illustration by Eriri autographed by both her and Utaha as Kashiwagi Kazumi, Eriri, Utaha, and Megumi also requests autographed illustrations. The apparent mortal enemies proudly hang them in their homes, proving their respect and admiration for one another beyond any doubt, even if they’d never ever say it to each other’s faces.

Saekano is back, baby! And it has not changed its ways, no sir. In its Episode 00 special, it doubles down on the enticing Episode 00 of its predecessor, piling on the fan service thick and garnishing with witty banter.

We arrive in the middle of an argument between Eriri and Utaha about an anime they disagree about, and again they seem to be talking about the very anime they’re in, and whether it’s deserving of a second season. After this first taste, I’d tend to agree with Eriri.

Like the hot springs episode 00 of last season, all the girls are after Aki’s attentions in one way or another, and everyone remains consistent in their respective approaches: Michiru with the cousin angle, Eriri with the childhood friend angle, Utaha with the Mr. Ethical schtick, and Megumi with the stealthiness and running commentary. Saekano 2 adds Hashima Izumi, another childhood friend of Aki’s and a fan of Eriri’s, to the mix, because hey, why not?

At a hotel in Odaiba overlooking the Rainbow Bridge and Statue of Liberty (yes, Tokyo has its own small one) the game-making group has gathered, and donned swimsuits because Megumi wouldn’t pose in a bikini unless everyone else was so attired. Aki has zero designs on spending the night, but when all the girls but Utaha end up in the room and she’s nowhere to be found, it’s clear she’s used her power of the purse to arrange things so she’d end up alone with Aki.

She claims to have only poured ginger ale for Aki and herself, but he has the sneaking suspicion it’s actual alcohol, and we know how that turned out for him and the girls at the hot spring. Unfortunately for Utaha (but fortunate for everyone else), while she turned her phone off, Aki’s remains on, and the gig is up. Utaha has not given up, but I wonder how far she realistically thinks she can get with such schemes.

At first Michiru only seem to be here to do pool suplexes on her cousin and put him in holds that mean something a lot different now that they’ve both grown, but it turns out she’s been working hard like Eriri and Utaha, writing not one but ten pieces of BGM for the game so far. As she gives the others a sample, her work has a motivating effect on the artists and scriptwriter, and they whip out their own tools of the trade and get to work as Izumi looks on in awe.

That leaves Megumi free to slip out and admire Tokyo Bay with Aki, among many other couples. For all the attempts of the others in the harem, it’s clear who truly has the upper hand, and she makes it look effortless as usual. For all the inappropriate contact Aki endured from Michiru, the advances from Utaha, the hugs from Izumi, and the reminiscing with Eriri, simply standing close but not too close beside his heroine seems to be ideal for Aki.

The other girls may be shapely and beautiful (and the camera never lets us forget it) but Megumi’s appeal just seems to run deeper and fuller. I look forward to seeing how she, Aki, and the others traverse their relationships with each other as the development of their dating sim progresses. And the only people who would sit there and find faults in someone’s hard work are pathetic losers who have forgotten how to enjoy life!!!