Pillar and masonry objects

When you draw a new object you can specify that it is a wall/pillar, as you can see in the following image.

Such attribute allows the Application to consider it as a virtual wall.This means that it will be filled in the same way Walls are (but in the Property Grid you can change the filler pattern anytime you want), and this will let them being more visible in the layout.Moreover, as for walls, when you drag furnishing elements in the room, you have the option to automatically align them to the pillar object. As soon as you have aligned the furnishing to one of the sides of the object, dimension fields will appear so that you can digit the exact distance you want to drop the furnishing related to the left/right corner of that side (see next image).As you can see in the next image, the pillar object is a low wall (1.20 mt. height, and toilet + bidet will be aligned to it) and we decided to fill it with a different pattern than the one of the walls, so that it can be seen at a glance.

Over it any furnishing element can be automatically aligned as soon as you move the mouse over the pillar object.Once you have joined the dragging furnishing to the pillar object, the fields for exact position will appear, referring to the left/right corner of the side of the pillar object itself.With this option available, you can now create blueprints that are technically correct (when dealing with pillars in the middle of the room) from an Architectural point of view.