I explain Weaver mechanism, Build, Gear, Rotations, Combos, Advanced tactics fight, for Sword/Dagger Weaver (WvW-PvP) & Staff Weaver (WvW-PvE)
It’s both for beginners & for more advanced players looking for Fight Tricks at the end of the video.
I worked for 1 month on this 47 min Video.

Comments

I'm a casual-ish returning player who primarily solo's world content and occasionally does fractals. I'd also be interested in SPVP and possibly WvW once I get a bit better at the class.

I find the staff very clunky solo in PvE, so really only use it for Fractals, or occasionally for world bosses. But I really like the sword / dagger combo, which is what I spend most of my time using.

I've got ascended weapons and I've got a stockpile of ascended mats for armour. I really like the idea of a hybrid dps build, and the use of Marshal's in your builds fits the ticket. However, I'm worried for T4 fractals (when I eventually get there) or if I was to ever raid, that I'll be investing in gear that is considered sub-optimal for those encounters.

Would you recommend I just get exotic Marshal's and spend the ascended mats on Berserker armour for the meta staff weaver PvE build? Or could I get away with using Marshal's and sword / dagger in T4 fractals?

"Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

I thing you're right. I will split in in 3 part : Sword, Staff, & Advanced Tips. Will upload later.
Anyway I'm glad you like it, was a lot of work !

@TotalScrub.8079
Welcome back ! Zerk Staff will be always better for fractal & PvE, but if you want to keep going on Sword/Dagger i'd recommand you to use Grievers Stats on PvE : Power/Condition Damage/Precision/Ferocity

God...ele gameplay remains the same after 6 years....pack as much healing power as you can...proceed to "aoe sneeze" at your target for mins ( or maybe forever ?! )...how can people find this enjoyable...it's behind my ability to understand....I have nothing against players but I can't stand this kitten anymore, I had enough of this heal goofball in 2014....my opinion won't change anytime soon

-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

@Arheundel.6451 said:
God...ele gameplay remains the same after 6 years....pack as much healing power as you can...proceed to "aoe sneeze" at your target for mins ( or maybe forever ?! )...how can people find this enjoyable...it's behind my ability to understand....I have nothing against players but I can't stand this kitten anymore, I had enough of this heal goofball in 2014....my opinion won't change anytime soon

Some people enjoy prolonged fights.
I've played the bruiser ele for a long time, and still enjoy the gameplay where I can outsustain my oponents and try to skew the fight for my bursts. Like make the opponent waste his CD while I build my might stacks and prepare for a churning earth or fire grab combo... or having to adapt mid fight to a more defensive rotation to avoid being downed by the opponent... knowing how to adapt to condi heavy opponents or dmg heavy oponents...

I've played burst thieves and mesmers before, the "one-shot" builds can be funny but I feel it gets old to me really quick.

@Arheundel.6451 said:
God...ele gameplay remains the same after 6 years....pack as much healing power as you can...proceed to "aoe sneeze" at your target for mins ( or maybe forever ?! )...how can people find this enjoyable...it's behind my ability to understand....I have nothing against players but I can't stand this kitten anymore, I had enough of this heal goofball in 2014....my opinion won't change anytime soon

It's because without healing power, ele will melt real fast before it can do any damage unless you're in a team in pve and using staff. Stacking healing is exponentially more powerful than stacking any sort of damage and it's basically a necessity for survival against any good player/boss or whatever. There are some spike builds that work, like the insta kill weaver build, but it's not a justifiable damage build outside of ganking. Our damage coefficients just aren't strong enough. On top of that, ele needs to bring the water trait line anyway in order to stay alive, and because you are already invested so heavily into one trait for basically every build you might as well build healing in order to compliment that.

Great video. Of course skill explanation at the beginning is not for us that have over 1k PvP ele matches but the guide is great to explain weaver. Propably the best that is available now.
I am a fan of versile builds but can´t stand the ele water dependency and want to do strong sustained dps with some surprising jokers. I am a fan of using earth traitline and enjoy fire and arcane. No healbot and no fresh air which propably is strange or some might say stupid for an ele main ...
What i enjoy is marshall and viper stats on ele. Durability rune for shure.

I'm looking forward to hearing your post Feb. 6 update changes to your ele build! Especially with the riptide nerf. Your guide got me into pvp (with decent success). I've been looking at lots of profession guides on YouTube and I've gotta say, you have the most thorough and best explained guide out there. Thank you for that!

I explain Weaver mechanism, Build, Gear, Rotations, Combos, Advanced tactics fight, for Sword/Dagger Weaver (WvW-PvP) & Staff Weaver (WvW-PvE)
It’s both for beginners & for more advanced players looking for Fight Tricks at the end of the video.
I worked for 1 month on this 47 min Video.

Enjoy, feel free to ask any question, & Merry Christmas !

Thank you! This is very helpful as a new person to GW2! I have such gratitude for people who are willing to work so much to help others!

Just watched this in its entirety. I'm coming back to the game from a long break and this has been SO very informative. Thank you a thousand times for taking the time to do this. I subbed to your channel as well. You rock man, keep up the good work.

@Zera.8907 said:
Just watched this in its entirety. I'm coming back to the game from a long break and this has been SO very informative. Thank you a thousand times for taking the time to do this. I subbed to your channel as well. You rock man, keep up the good work.

Thanks a lot for your kind word, & welcome back to GW2 .

About the balance patch : no change at all to the build :

The nerf is only the Water 2 Sword Heal : its a moderate nerf but only to the heal, no change to water field/evade, which were the most important here

The buff are massive to DPS : insane +50% DPS on few dual skill #3 on Sword.

@Zera.8907 said:
Just watched this in its entirety. I'm coming back to the game from a long break and this has been SO very informative. Thank you a thousand times for taking the time to do this. I subbed to your channel as well. You rock man, keep up the good work.

Thanks a lot for your kind word, & welcome back to GW2 .

About the balance patch : no change at all to the build :

The nerf is only the Water 2 Sword Heal : its a moderate nerf but only to the heal, no change to water field/evade, which were the most important here

The buff are massive to DPS : insane +50% DPS on few dual skill #3 on Sword.

Overall : Its a small buff of weaver. No change at build.

Has the build changed for WvW because of the nerf to Riptide's healing? I noticed you're running Invigorating Strikes in your latest WvW vid, so I wondered if that's a permanent change for the WvW build or if it was just something you were testing for that fight.

@schmots.6803 said:
I can tell you the guide I would like "How not to die in HoT as a Weaver" :-) I love my weaver and I got a lot from your guide. Mostly its probably just me or my build, but the jungle... it hurts.

HoT Map are way harder, especially if you play solo, than PoF or core Tyria, imo Best is to make meta with huge squad, but if you want to solo you should take more tanky gear/stuff, like celestial :P

never played Ele but after the guide i started one and i finished all 3 maps with weaver.
thank you for the guides it helped me a lot as noob ele .
not perfect in WvW roaming still having some rotations/combo issues but getting better im runing same armor/trink/weps/ stats you provided.
waiting on new tutorials.
Merci bcoup et bon travaille.

@voodoo.7412 said:
never played Ele but after the guide i started one and i finished all 3 maps with weaver.
thank you for the guides it helped me a lot as noob ele .
not perfect in WvW roaming still having some rotations/combo issues but getting better im runing same armor/trink/weps/ stats you provided.
waiting on new tutorials.
Merci bcoup et bon travaille.

Thanks a lot Small Guide coming in 2 days to explain my gameplay on a video, next friday
Here is the "trailer"

Incredibly good guide video. I just came back to the game and am completely new to Ele, so focus on finisher/field synergy is basically new ground within a class (spent 1700 hours on Warrior/Necro, one has very few fields and the other has/had very few finishers). The video has an excellent review of how traits, abilities, and combos work together for incredible benefit.

@Cogbyrn.7283 said:
Incredibly good guide video. I just came back to the game and am completely new to Ele, so focus on finisher/field synergy is basically new ground within a class (spent 1700 hours on Warrior/Necro, one has very few fields and the other has/had very few finishers). The video has an excellent review of how traits, abilities, and combos work together for incredible benefit.

Cello, using your staff build. Love everything about it. Dropping 12k+ meteors (thanks to the recent change to it) is always fun. More of a buff wvw imo increased spike dps and let's admit it, who stays in meteor for more than the first few hits? Now they're lucky to survive it.

Question about changing either a piece of gear or trait. Running full marauder armor and staff, full zerker trinkets and back. To hit the "magical" 15k hp, do you suggest a celestial trinket/back like in your build or can we settle for the hp trait in weaver, 3xx? I get that 1xx guarantees crit on full bomb with fury up but what's the difference are we talking here if we use full zerker trinkets/back? Another option is since I'm running marauder staff, hitting 15k+ is easy to obtain with vitality infusions without changing the build (personally in favor of this.)

Also, in 15-30 squad gvg do you still suggest arcane brilliance over ether renewal. Getting hit with condi bombs in backline a lot and have been running ether mostly.

Would love to see a positioning guide from you in field gvg if you ever have the time.

@TSOdinson.2518 said:
Cello, using your staff build. Love everything about it. Dropping 12k+ meteors (thanks to the recent change to it) is always fun. More of a buff wvw imo increased spike dps and let's admit it, who stays in meteor for more than the first few hits? Now they're lucky to survive it.

Question about changing either a piece of gear or trait. Running full marauder armor and staff, full zerker trinkets and back. To hit the "magical" 15k hp, do you suggest a celestial trinket/back like in your build or can we settle for the hp trait in weaver, 3xx? I get that 1xx guarantees crit on full bomb with fury up but what's the difference are we talking here if we use full zerker trinkets/back? Another option is since I'm running marauder staff, hitting 15k+ is easy to obtain with vitality infusions without changing the build (personally in favor of this.)

Also, in 15-30 squad gvg do you still suggest arcane brilliance over ether renewal. Getting hit with condi bombs in backline a lot and have been running ether mostly.

Would love to see a positioning guide from you in field gvg if you ever have the time.

If you need just a bit more tank, you can add celestial back (Back is the gear that benefits the most from celestial). If you still need more tank, you can add celestial to either Chest & head gear Celestial stats (these 2 piece benefits the most of celestial after back)

Yes, Ether Renewal is the best versus condition & also a good choice ! I use often both, Arcane Brilliance is better for burst fast heal, but Ether is better versus Condition.

I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

Also equally likely, this is why you don't post WvW videos using staff.

I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

Also equally likely, this is why you don't post WvW videos using staff.

All you need in wvw with staff are flash and twist of fate. You can survive almost anything and reposition easily, everything else is just a bonus, but not mandatory most of the time.

I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

Also equally likely, this is why you don't post WvW videos using staff.

1/ My Staff Build is for WvW. Not for Roaming but for Zerg Fight.

2/ The damage comes from Meteor Shower but also Lava Font, Fire/Earth #3, Water #2. CC is also important.

I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

Also equally likely, this is why you don't post WvW videos using staff.

1/ My Staff Build is for WvW. Not for Roaming but for Zerg Fight.

2/ The damage comes from Meteor Shower but also Lava Font, Fire/Earth #3, Water #2. CC is also important.

3/ The survive is hard & is all about placement & positioning.

4/ Enjoy my Staff WvW Videos with this build

Like I said, with that build you would get wrecked repeatedly. Cast meteor shower, run away and that includes using blink and twist of fate. If anyone focuses you, you are dead. Your biggest hope is to mist form from downed state and hope someone revives you or you get somewhere out of site.

It's a one-hit wonder build, simple as that. No sustain and all damage means you just sit on the edges of the actual fight. The moment you get hit, you get downed and become a rally bot. It's a hindrance to the server you are on.

I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

Also equally likely, this is why you don't post WvW videos using staff.

1/ My Staff Build is for WvW. Not for Roaming but for Zerg Fight.

2/ The damage comes from Meteor Shower but also Lava Font, Fire/Earth #3, Water #2. CC is also important.

3/ The survive is hard & is all about placement & positioning.

4/ Enjoy my Staff WvW Videos with this build

Like I said, with that build you would get wrecked repeatedly. Cast meteor shower, run away and that includes using blink and twist of fate. If anyone focuses you, you are dead. Your biggest hope is to mist form from downed state and hope someone revives you or you get somewhere out of site.

It's a one-hit wonder build, simple as that. No sustain and all damage means you just sit on the edges of the actual fight. The moment you get hit, you get downed and become a rally bot. It's a hindrance to the server you are on.

Stick to sword weaver, or any build that provides more sustain.

Whats wrong with this dude? Is he talking about something else? Wvw zergs?

@biofrog.1568 said:
Like I said, with that build you would get wrecked repeatedly. Cast meteor shower, run away and that includes using blink and twist of fate. If anyone focuses you, you are dead. Your biggest hope is to mist form from downed state and hope someone revives you or you get somewhere out of site.

It's a one-hit wonder build, simple as that. No sustain and all damage means you just sit on the edges of the actual fight. The moment you get hit, you get downed and become a rally bot. It's a hindrance to the server you are on.

Stick to sword weaver, or any build that provides more sustain.

Whats wrong with this dude? Is he talking about something else? Wvw zergs?

He isnt wrong though, you die if enemy sneezes in your direction, but at the same time you can wreck half of enemy zerg with one skill. As Celo said, it's all about positioning.

I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

Also equally likely, this is why you don't post WvW videos using staff.

1/ My Staff Build is for WvW. Not for Roaming but for Zerg Fight.

2/ The damage comes from Meteor Shower but also Lava Font, Fire/Earth #3, Water #2. CC is also important.

3/ The survive is hard & is all about placement & positioning.

4/ Enjoy my Staff WvW Videos with this build

Like I said, with that build you would get wrecked repeatedly. Cast meteor shower, run away and that includes using blink and twist of fate. If anyone focuses you, you are dead. Your biggest hope is to mist form from downed state and hope someone revives you or you get somewhere out of site.

It's a one-hit wonder build, simple as that. No sustain and all damage means you just sit on the edges of the actual fight. The moment you get hit, you get downed and become a rally bot. It's a hindrance to the server you are on.

Stick to sword weaver, or any build that provides more sustain.

His build is for zerg fights - sword weaver can't do anything in zergs, there's no way sword weaver has enough sustain to stay in frontline to do something meaningful (because of melee range). For staff eles it's all about positioning - sure, if you get focused you can go down easily, but if positioned well you can react early enough to get out and re-position. If for some reason you get hit and go down immediately, I would say it's definitely a positioning problem - you're supposed to be backline and backliners can't get downed that easily, especially when weavers have twist of fate, lightning flash and mist form.