Hey guys… sorry for the massive delay. But many things have changed recently so I couldn’t find any time to work on UME until 2 days ago, where I started to fix all bugs and annoyances left for doing a (more-or-less-final-for-a-while) update for the Windows Version.

What will you get? Well first of all, the final update will be definitely a .NET 4.0 compatible version, a new ID system for the modules (so that naming will be more consistent), massive bug fixes, especially in code generation and picture management, as well as some UI glitches.

This is what I have in my board atm. Please let me know if there’s something important you want to have fixed:

I think that, if you’re going to do a FINAL update you put the things on the “Changes you can expect in the next release” list and some things of the “Planned things for future version(s)” list…

Also remember to fix that coding bug that crashed my mod and TimeZonePack

And… That thing were you were (terrible english) going “pass over” UME to the famous coders of this forum like @DzjengisKhan, so they can update it with more frequency… It ended in something? It would be nice…

@alphabit I don’t know if your still coming on but I found an issue where in an event the year is limited to 4. Also I think the main new feature you should work on is adding genres since that is something I would like to see appearing in mods soon.

@alphabit Got a win7 32bit VM (Virtual Machine) running so that I can use this and other windows only applications, and upon trying to install this so I can (finnaly) use it, it says my processor is not supported. It is a 2 GHz Intel 4 Core i7 (Cira 2011 or so). is there any way to fix this?

hey, after a couple hours of work I was ready to test my mod and then put it up on the forums/workshop, but when I click the “Build expansion pack mod package” it says: Error in code detected I then click the button directly left of the build expansion pack one assuming that fixes it nothing happens…help D: