BigFishGames

Let’s Dish

A social Match 3 cooking game!

A casual cooking Match-3 game for iOS & Android devices. My team worked with Product managers & UX to create the core gameplay and meta systems for Dish. The project underwent various prototypes and visual changes throughout the process. My duties included UI Lead, Asset production & Implementation in game ( Cocos Studio 2D ).

“Let’s Dish” Casual Match-3: Mockup created in Lucid Chart, From load, Gameplay & completion back to the Saga map screen.

A few key screens to help solidify the look & feel of the game, screenshots from within the game engine. (Unity)

Win Sequence Mockup

Created an animated prototype of the Win flow sequence in Proto.io for the team to review and iterate on. We white-boarded various layouts emphasizing delivery to the NPC and the feeling of accomplishment for the player.

This screen was created to encourage players to login everyday and raise the Day 7+ retention.

“Lock screen” players see when trying to enter a restaurant they don’t have enough stars to enter.

Marketting interstitial to encourage players to update their profile images for the holidays. Features a previous UI look.

Dish went through a few design changes along the way, as did the currency for the game. We started with classic gold coins and evolved into illustrated piles of paper money for our currency.

Social Emotes

Our match 3 game included a player emote and quick text feature during gameplay to interact with other players. We eventually went away from this look and went towards a more traditional emoji look.