World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

PLEASE PLEASE DO 1944 THIS MAP

24 posts in this topic

Please do a map in 1944 with the Americans and Brits versus the Germans. I really believe that it will bring in a good group of new players. Let's think outside the box and supply full spawn list with limited historical supply and see how it goes just for one map. Then you guys can use the player data to see if the numbers go up or not. Just tired of not playing with any of the late war weapons including the later infantry weapons. Please try this just for one map maybe do a poll and see what the player base has to say.

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How would the game be structured...the Germans and Allies as they existed in historical 1944, with the Luftwaffe substantially defeated already, and the Kriegsmarine reduced to submarines and night/storms-only coastal boats? Or, the Germans at a theoretical full strength...however that would be determined?

And, would the Allies have the weapons they had historically, including minimal AA since there were hardly any German air attacks to defend against, and minimally challenged night and day strategic bombers, and massive ground attack forces partly made up of aircraft that likely would have been air superiority fighters if the Germans had presented a threat in that regard?

When will the fighting take place? The game world and models won't yet support an invasion game. Once the Allies are onshore in force, no defense in France is plausible except as a delaying action. The badly damaged Germans ran for the Westwall as quickly as they could; the Allies were restrained not by the combat-incapable Germans, but by their own supply system's limitations.

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That's just a tool, and wouldn't answer any of the questions above. What's the fight, and when?

And, the budget system to date has been used with nominally equal budgets...but in 1944 the historical western-Allies "budget" was several times that of the Germans, and perhaps 2/3 of the German budget was sent east. Would the game be made equally winnable by both sides, and if so, what history would be changed?

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I've been toying with the idea of having mini-campaigns with set major/minor victory conditions that are both strategic and tactical that would occur in between our Tier0-onwards Grand Campaigns. Pick a year or historically-plausible scenario, adjust the map starting towns and side distribution, and let it play out over a set time limit (say 7-10 days).

This breaks things up a bit, allows players who would like to see more late-tier stuff to be able to use it, and gives the "losing side" something to fight for since the outcome isn't simply win/loss, so even if you are on the retreat you can know that the clock is ticking down and you can still hold the opposing side back to score either a tactical victory or at least force a minor victory on the opposing forces. This could be applied to starting in any tier, or even any "what if scenario" such as a hypothetical French attack in Tier0 Alscace-Lorraine across the Rhine.

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Can't you make things more interesting like having the potential to have a new tier 2.5 with snow for a week with like 1 heavy tank per armor brigade.

This could eventually lead to the battle of the bulge late 1944/45 scenario.

Odd you phrase it this way, at least 150 tiger2s took part in the ardennes offensive. Thats a big difference between 1 heavy tank per flag leading to a presumed offensive push that contained about 25% of all tiger 2s ever produced. Of the total combined tank strength, the tiger 2 was about 1/4 of the total.

The germans hit that area with essentially everything they had. Around 1500 tanks and tank destroyers, 450ish being tanks.

2. With the upcoming map expansion - May 1940 with Germany starting on its boarder attacking into the Low Countries.

3. Standard set up

4. If Germans push back Allies from any of the up above, the option to reset the map for a 1943/44 Operation Overlord with US/UK forces being the main fighting force. (German armour is prevented from reacting right away to give Allies time to make a foothold)

5. Operations set ups that last a full week. Things like Operation Market Garden and or the Battle of Sudan, think a long running special event with no resupply and historical TOE. Track the wins and losses just like a normal campaign.

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Odd you phrase it this way, at least 150 tiger2s took part in the ardennes offensive. Thats a big difference between 1 heavy tank per flag leading to a presumed offensive push that contained about 25% of all tiger 2s ever produced. Of the total combined tank strength, the tiger 2 was about 1/4 of the total.

The germans hit that area with essentially everything they had. Around 1500 tanks and tank destroyers, 450ish being tanks.

Yeah but we got no panther and I have more fun with no heavy tanks than with them.. The Pz IVG doesn't scale well with CH 7 and S76.

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What I am saying is just mix in a 1944 map maybe every other reset. I am not asking for historical numbers for each side since the allied side would vastly outnumber the Germans by 1944 esp tanks and air power. ALL I am saying is I get tired of playing French most of the time and hardly using all the newer weapon types since they never are even available till the last days of the map. I just want to mix things up and see what happens to the player base numbers by trying a later map with all the late tiers in the game which includes all the inf weapons as well.

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Well i am not sure how i feel about shaking it up like this. May be worth a try. Absolute worst case scenario is we hear some fresh new criticisms and excuses being offered up instead of the time-tested, tired old ones we hear every single campaign.