News

Patch 10.9

24 May 2016

Lords and Ladies!

The long-awaited Patch 10.9 was installed on our game servers! Meet a new set of legendary talents, two amazing Skins for two of our latest Heroes, rebalancing of the Heroes S. Putnik and Mimi! Find out about other changes below.

New Skins!

T’aika

Antifreeze

Base Hero: FreezeFeatures: new effectsPrice: 49 gold

New legendary talent set: Legendary Heritage

As we announced recently, a new set of legendary talents has been added: Legendary Heritage. This set, like the last one, has 5 subsets, each containing one active talent and several supporting talents. You can select whichever combo suits you and your hero’s playstyle. But remember that these talents can only be strengthened with three support talents. After that, attempts to strengthen them won’t work.

Brave Wanderer set

An excellent choice for initiators and for characters without a universally effective “escape.” The Brave Wanderer set helps you catch a target, initiate a fight, and escape the consequences quickly.

Brave Wanderer

Required grade: III;

Prime cost to learn: 675;

Cooldown: 120 seconds (Active);

Increases Health by 120;

Increases the target allied hero’s Speed by 40% for 5 seconds;

Can be upgraded with three talents from the Brave Wanderer set.

Skilled Wanderer

Required grade: I;

Prime cost to learn: 350;

Increases Agility by 4.8;

Using the Brave Wanderer talent allows the hero to pass through living creatures and demolish trees.

Accustomed Wanderer

Required grade: III;

Prime cost to learn: 675;

Increases Agility by 10;

When used on Native Terrain, the Brave Wanderer talent also increases the hero’s Speed by 20%.

Obsessed Wanderer

Required grade: IV;

Prime cost to learn: 825;

Increases Agility by 7;

Increases Life Drain by 10.5;

Using the Brave Wanderer talent removes all negative effects from the hero.

Witty Wanderer

Required grade: VI;

Prime cost to learn: 1600;

Increases Agility by 14;

Increases Cunning by 9;

Brave Wanderer’s cooldown is reduced by 60 seconds.

Enchanting Abundance set

Fresh pies? Dig in! With this set, any purchase of consumables you make in stores will earn you a random amount of pies with assorted effects. Upgrades make the pies even more filling and delicious!

Enchanting Abundance

Required grade: I;

Prime cost to learn: 350;

Cooldown: 120 seconds;

Increases Strength or Intellect (whichever is greater) by 2.5

Purchase at the store gets you a random pie:

Restores 200 Health over 20 seconds. (Cooldown: 60 seconds);

Restores 200 Energy over 20 seconds. (Cooldown: 60 seconds);

Increases Speed by 30% for 5 seconds. (Cooldown: 90 seconds);

Removes the most dangerous negative effect. (Cooldown: 20 seconds);

Can be upgraded with three talents from the Enchanting Abundance set.

Wisdom Charm

Required grade: I;

Prime cost to learn: 350;

Increases Energy Regeneration by 2.8;

The energy pie received from the Enchanting Abundance talent restores 200 more Energy.

Harmony Charm talent

Required grade: II;

Prime cost to learn: 500;

Increases Health by 100;

Increases Strength or Intellect (whichever is greater) by 4.

The Enchanting Abundance talent restores 150 Health each time the hero uses a pie.

Swiftness Charm

Required grade: IV;

Prime cost to learn: 825;

Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the largest remains active;

The healing pie granted by the Enchanting Abundance talent restores 260 more Health.

Steadfastness Charm

Required grade: V;

Prime cost to learn: 1160;

Increases Strength or Intellect (whichever is greater) by 10;

Increases Stamina by 9;

When the hero uses a pie, the Enchanting Abundance talent reduces the duration of control effects by 50% for 10 sec.

Balance Charm

Required grade: V;

Prime cost to learn: 1160;

Increases Strength or Intellect (whichever is greater) by 10;

Increases Will by 9;

When the hero uses a pie, the Enchanting Abundance talent increases Max Health by 250 for 10 sec.

Inherited Talisman set

This set gives its owner a shield that is activated when its owner deals damage equal to 15% or more of his current Health. But the set also has a number of other features that make it more of an offensive talent than a defensive talent. After all, in some situations, the shield may activate several times in a single battle against enemy heroes. This set also works remarkably well against Battle Ecstasy.

Inherited Talisman

Required grade: II;

Prime cost to learn: 500;

Cooldown: 120 seconds (Passive);

The hero receives a shield for 5 seconds that absorbs up to 300 damage, if the damage dealt by an enemy hero or summoned creature exceeds 15% of current Health;

Can be upgraded with three talents from the Inherited Talisman set.

Talisman of Life

Required grade: I;

Prime cost to learn: 350;

Increases Health by 125;

When used on Native Terrain, the Inherited Talisman talent absorbs an additional 225 damage.

Talisman of Treachery

Required grade: I;

Prime cost to learn: 350;

Increases Cunning by 4.8;

The Inherited Talisman absorbs an additional 14% damage for each nearby enemy hero.

Talisman of Health

Required grade: IV;

Prime cost to learn: 825;

Increases Health by 265;

Reduces the cooldown time of the Inherited Talisman talent by 1.5 seconds whenever a nearby allied hero takes damage.

Talisman of Superiority

Required grade: VI;

Prime cost to learn: 1600;

Increases Health by 425;

Increases Strength or Intellect (whichever is greater) by 10;

The Inherited Talisman absorbs an additional 300 damage.

Toxic Effect set

This is an excellent set for support heroes, as well as for “auto-attackers,” since its upgrades turn it into a formidable control weapon.

When used on Native Terrain, increases the duration of Toxic Effect by 1 sec..

Spider Venom

Required grade: IV;

Prime cost to learn: 825;

Increases Cunning by 7;

Increases Stamina or Will (whichever is greater) by 6.

The Toxic Effect talent also immobilizes the target.

Destructive Poison

Required grade: V;

Prime cost to learn: 1160;

Increases Health by 280;

Increases Cunning by 8;

The Toxic Effect talent deals 40 more Magic damage.

Deadly Poison

Required grade: VI;

Prime cost to learn: 1600;

Increases Cunning by 14;

Increases Agility by 9;

The Toxic Effect talent cools down instantly if a target with its effect dies.

Inspiring Hymn set

This set supplements and expands the 10.8 update’s changes to soldiers and towers. After all, one of the improvements was aimed at encouraging a clear “push” against enemy towers.

Inspiring Hymn

Required grade: IV;

Prime cost to learn: 825;

Cooldown: 150 seconds (Active);

Increases Max Health by 310 for all nearby allies for 20 seconds;

Can be upgraded with three talents from the Inspiring Hymn set.

Hymn of Might

Required grade: I;

Prime cost to learn: 350;

Increases Strength or Intellect (whichever is greater) by 4.8;

The Inspiring Hymn talent also increases Max Health by 100% for allied soldiers and now lasts 100% longer.

Hymn of Celebration

Required grade: V;

Prime cost to learn: 1160;

Increases the Stamina of all nearby allies by 12.9;

The Inspiring Hymn talent also increases Max Health by 70 for each nearby ally.

Hymn of Resolution

Required grade: V;

Prime cost to learn: 1160;

Increases the Will of all nearby allies by 12.9;

Increases the radius of effect of the Inspiring Hymn talent;

Hymn of Freedom

Required grade: VI;

Prime cost to learn: 1600;

Increases the Strength of all nearby allies by 15.6;

The Inspiring Hymn talent increases Strength by an additional 8.

Hymn of Enlightenment

Required grade: VI;

Prime cost to learn: 1600;

Increases the Intellect of all nearby allies by 15.6;

The Inspiring Hymn talent increases Intellect by an additional 8.

Talent Forge/Talent Garden

Great news! Now that the number of legendary sets has reached three, the Talent Forge/Talent Garden has a new special filter to help you pick the legendary set you need!

The Fair

Now that the game has three legendary talent sets, finding the right legendaries at the Fair can be complicated. To make getting the new legendary talents easier, the first set of legendary talents, Birth of a Legend, has been removed from the assortment. However, you can still get this set at the Talent Forge/Talent Garden. Also:

Fixed the sound volume at the Fair.

Fixed an error that delayed the color change of Fair slots when a purchase was made.

Fixed an error that occasionally prevented some of the slots at the Fair from updating.

Fixed an error that displayed a permanent slot as bought.

Fixed an error that could drop previous jackpots at the Fair after the jackpot type was changed.

Improved the Fair’s visuals.

Heroes

S.Putnik

S.Putnik is a sufficiently strong auto-attacker in his power form. Despite the fact that he has no defensive abilities or attack modifiers, he is still a little stronger than other late-game carry heroes. With the help of his faithful Comrade, S.Putnik can remain beyond enemies’ reach and yet be a powerful fighter. So this Comrade had to be reconsidered.

So of course you’re a proud, strong bear, Comrade, but we need some revenants now and then!

Frontline Comrade

The bear’s Speed no longer depends on the hero’s Speed but is always 65.

Increased the Prime earned from killing the bear from 10 to 20.

Comrade’s Health has been reduced by 10%.

Exemplary Sniper

The Mark no longer prevents the Sniper from becoming invisible.

Marks now last 3 seconds rather than 4.

Also:

Fixed a bug that prevented neutral soldiers from responding to the hero’s attacks in some cases..

Fixed a bug that prevented Comrade from being affected by slowdown effects.

Fixed a bug where S.Putnik moved toward the target after the latter lost a Mark.

Mimi

Initially, we assumed the Beware! Ability would be used mainly to initiate conflicts or to move quickly to the enemy’s rear. But practice has shown that the ability is most often used to escape the enemy.

When combined with charging, this is just too many escapes for a single character. In beast form, Mimi has seriously high protection, which grows quickly with his attack stats. Now the choice Mimi must make between damage and tank ability will be felt more keenly.

Beware!

In Mimi form: duration reduced from 3 to 2.5 seconds.

In Mimi form: the Catch! upgrade now increases speed by 60%, not 70%.

Defend Yourself!

In Grrr! form: Stamina and Will boost reduced by 15%

Quarrier/Rumbler

Despite the fact that Rumbler’s ultimate is one of the most powerful and effective abilities in the game, its cooldown is too long for the game’s current pace. Massive conflicts have become more common, fighting is more frequent, and the Rumbler fights rather poorly without his main initiating ability.

Rumbler’s damage has remained the same, but the cooldown of his ultimate has been significantly reduced.

Avalanche

Cooldown reduced from 160 to 100.

Gigantic Pace

The slowdown aura now affects nearby enemies whether the hero is moving or not.

Archer/Amazon

Amazon, despite being a late-game hero, has serious potential for early aggression. Aggression nearly always means fighting on foreign terrain, and this is the part of Amazon’s game that has been improved in this update. Her damage has been slightly increased, and her shield absorbs more damage.

This allows Archer/Amazon to defeat her opponent more quickly and with fewer wounds.

Smashing Whirlwind

Damage increased by 20%.

The damage increase modifier applied when using this ability on native terrain has been decreased from 1.5x to 1.3x. Thus the total damage when used on native terrain has remained virtually the same.

Redeploy:

The shield’s duration after learning Active Defense has been increased from 4 seconds to 5.

The shield now absorbs 15% more damage.

Talents

Like heroes, talents are a very important part of game balance. Game balance adjustments have affected some talents from the second legendary set, Legendmakers.

Ritual Extermination set

Ritual Extermination ended up being too powerful for such an early stage. A portion of this damage has been moved to once of its upgrades, and its cooldown has been lengthened.

Cooldown of the Ritual Extermination talent increased from 80 to 100 seconds.

Damage of the Ritual Extermination talent reduced from 190 (230) to 160 (196).

After learning Ritual of Ruthlessness. If the talent’s target is a soldier, the talent’s cooldown is reduced by 30 seconds.

Deathtouch set

Deathtouch is strong for “auto-attackers,” even though its enemy defense reduction is virtually identical to that of Suppressive Touch. To allow the rest of the talents to compete with this new bomb of a talent without making the set useful has led us to reallocate a portion of the talent’s effectiveness to Suppressive Touch/Touch of Sophistication.

Reduced the reduction in Stamina and Will to 19 (25) and 16 (22) once the upgrade Suppressive Touch is learned.

Increased the damage boost when learning the Indomitable Touch and Touch of Sophistication upgrades from 9 (13) to 11 (15).

Demolition Mania set

Demolition Mania has proven too difficult to use. Its small blast radius makes it ineffective in most game situations.

Damage increased from 90 (130) to 120 (152).

Blast radius increased from 4 to 7 meters.

Since the changes made to the Ritual Extermination, Demolition Mania, Ritual of Ruthlessness, and Ritual of Ruthlessness talents are quite extensive, these talents will be unbound from your heroes and moved to the Library.

Towers, soldiers, main building

We’ve continued improving the interaction between soldiers, heroes, and towers. Changes have been directed towards simplifying the mechanic of soldiers along the line of combat. For instance, soldiers no longer deal critical damage.

Main building:

The main building’s Health has been increased by 20%.

The damage calculation for the main building’s mass attack ability has been reworked. Attack damage was previously multiplied by a random number from 3 to 5. Damage from the mass attack is now always equal to attack damage times 3.

Soldiers:

Soldiers no longer deal critical damage. The chance of a critical attack has been converted into additional attack strength (+4% max). This way, damage per second remains the same as before.

Decreased the importance of attacking an enemy hero if an enemy tower is in the soldier’s range of aggression.

Now, if a siege soldier (crusher/flamethrower) is near a tower along with a hero, the tower will attack the siege soldier first, not the enemy hero. As before, if both normal and siege soldiers are present around a tower, the tower will target the normal soldiers first.

Changes to the unified login process

In order to connect an additional social network, you must enter your account login and password for both accounts: both your main account and the connected account. Also, you can no longer merge accounts, as this often led to unpredictable results. So you can no longer, for example, merge two social network user accounts if they are each registered game accounts.

Clans

Fixed a bug where no text message alerted the player to the need to build a Clan Hall for a player who had been invited to a clan.

Fixed a bug in the clan join message sent after the leader invites a new member.

Fixed a bug that could cause long load times in the Clan’s Recommended tab.

Fixed a bug that caused an “Internal Server Error” when leaving a clan.

Fixed a bug that altered the display of the lowest vassal when hovering over a central castle’s ranking.

Fixed a bug that sent a message about all players leaving the clan when one player left the clan.

Fixed a bug where some players, especially new players, lost progress for some heroes.

Fixed a bug where it was sometimes impossible, to make a complaint about a player by reason of "Obscenity".

Clan buffs do not increase the characteristics of Heroes in Tavern.

Fixed a bug where it was impossible to see characteristics of the Heroes of a first level.

Now if a player violates the game rules in battle, he will see the following message when returning to his castle:
“You have violated the standards of conduct towards other players in battle. Players who repeatedly violate these standards are named deserters or punished and have to complete more matches before the penalty is removed.”

Now you no longer have to click the text field in the pre-match screen to start entering a message. Focus always defaults to the chat message entry field.

Fixed a bug where a player’s name was sometimes displayed incorrectly if it contained more than 25 characters.

Fixed a bug with the display of titles.

Fixed a bug where the gate screen and pre-match screen displayed an incorrect build if talents were removed from a hero.

Fixed a bug where the Continue button was not always shown in the Path to Mastery quest.

Fixed a bug where some buildings, when you hovered over their upgrade icon, did not show the changes in production/storage that would result from the upgrade.

Fixed some bugs that caused crash of the Castle.

Fixed a number of inaccuracies in talent descriptions and displayed stats.

Battles

Fixed information about Tu’Rehu’s boosts to Agility and Stamina provided by the Battle Fury talent.

Fixed a bug where the loading screen displayed the average power rating if the team included heroes with ranks below captain.

Fixed a bug where the loading screen displayed the average power rating if the team included a group.

Fixed a bug with the Conjuress skin for the Demonologist hero.

Fixed a bug where the Fatal Passion and Curse of Terror talents activated when an invisible hero entered attack range.

Known problems

Challanges mode is currently not available for playing. We know about this issue and are working on bringing this mode to live already in our next update. Sorry for all the inconveniences!