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Re: Request a Homebrew: Thread 2!

Sorry to say this but

The Homebrew Should Be Fairly Small in Scope: Requests should be for homebrew that could be easily contained in one post - asking for a whole new base class or magic system would be a bit too much for this thread. The concept here is really for DMs to request something they expect to use in short order and don't have the time to develop themselves.

Re: Request a Homebrew: Thread 2!

C 768 Any specific fluff? Do you want it based off a specific type of fish? Angler, Puffer, Clown, Shark, Tropical?

Saddly I don't think I'll be able to get a picture though...

Maybe an oceanic fish, i'm not too familiar on the types of fishes. I would like them to have a hard time living on land, if they can at all. The world I want them for is heavily controlled by the elements, so making them a Water Elements chosen race to protect the seas would be ok.

Re: Request a Homebrew: Thread 2!

Originally Posted by Amburst

Maybe an oceanic fish, i'm not too familiar on the types of fishes. I would like them to have a hard time living on land, if they can at all. The world I want them for is heavily controlled by the elements, so making them a Water Elements chosen race to protect the seas would be ok.

Re: Request a Homebrew: Thread 2!

This might be too powerful. I didn't spend a lot of time computing balance.

The Shadowcrafter

When a human is born with a touch of draconic blood, sometimes the result is a sorcerer. When that blood is from a Shadow Dragon, the result can be a little different: a shadowcrafter. The arcane energy is turned in a way that isn't exactly spellcasting, but instead links closely to the plane of shadow.

Shadow Points: A shadowcrafter's ability to shape shadow is finite. Each usage costs shadow points. These points are restored with 8 hours of rest (like a sorcerer's spell slots).

Shadow Conjuration(su): A shadowcrafter can imitate any conjuration from the sor/wiz list up to the "max spell level" for his class level. The reality (see the shadow conjuration spell description) is given in the "conjuration reality" column. The save dc is 10 + imitated spell's level + cha mod. The point cost is the level of the imitated spell.

Shadow Tool(su): A shadowcrafter may form from raw shadow a single non-magical object small enough to lift with one hand. He must make a craft check or the object will be non-functional. The object remains so long as he concentrates on it. This ability costs 1 shadow point.

Darkness(su): A shadowcrafter may use the spell darkness for 2 shadow points.

Shadow Evocation(su): Like shadow conjuration, but for evocations and using the "evocation reality" column. Shadow Evocation cannot be used to create light.

Hide in Plain Sight(su): As shadowdancer

Shadow Magical Weapon +1(su): When a shadowcrafter uses the Shadow Tool power to create a masterwork weapon, he may spend an additional shadow point to make it a +1 weapon.

Shadow Jaunt(su): A shadowcrafter can teleport from a natural shadow to another natural shadow within 50 ft for 2 shadow points as a standard action.

Summon Shadow(su): A shadowcrafter can summon a shadow (the monster) as if by a Summon Nature's Ally spell for 3 shadow points.

Shadow Stride(su): Like Shadow Jaunt, but a move action

Shadow Magical Weapon +2 (adjustable)(su): When using Shadow Magical Weapon, a shadowcrafter may spent one more shadow point to either make a +2 weapon or add an enchantment with a +1 cost (e.g. shocking).

Shadow Creature(su): A shadowcrafter at the peek of his art becomes a creature of shadow. He is treated as having the [shadow] subtype when it is beneficial to him. He also may planeshift himself and up to 5 allies to or from the plane of shadow for 1 shadow point.

Halberd An Electiri's Halberd is not a physical object, but an extension of its will formed of darkness and light. The Electiri chooses when it interacts with normal matter, so all attacks are touch attacks. Furthermore, the halberd qualifies as magical, good, evil, lawful, chaotic, silver and/or cold iron for overcoming damage reduction. If an Electiri is deprived of his halberd, he can form a new one as a swift action.

Re: Request a Homebrew: Thread 2!

Medium: As Medium creatures, Kebekra have no special bonuses or penalties due to their size.

Kebekra base land speed is 20 feet.

A Kebekra has a swim speed of 30 feet. It can move through water at it's swim speed without making Swim checks. It has a +10 racial bonus on any Swim check to perform some action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

+2 Natural Armor.

Hold breath: A Kebekra can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning

Low-Light Vision: Kebekra can see two times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination.

Re: Request a Homebrew: Thread 2!

R. 780: I'm fairly certain something like this exists somewhere -- but I'm looking for a base class kind of archer that's capable of crafting its own magical arrows with or without actually having magic.

P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.my creations in homebrew signature thread
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Re: Request a Homebrew: Thread 2!

Originally Posted by Milo v3

He didn't say anything about Crocodiles....

Are you talking about Shadowfirelance's request?

Yep. edited my earlier post so it is correct now.

R. 780: I'm fairly certain something like this exists somewhere -- but I'm looking for a base class kind of archer that's capable of crafting its own magical arrows with or without actually having magic.

C. 780. As long as you take Craft Magic Arms and Armor as a feat and can cast the appropriate spells, this is not really an issue. A ranger can do this at 8th level.

Debby

Last edited by Debihuman; 2012-05-30 at 08:21 AM.

P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.my creations in homebrew signature thread
Thanks Gurgleflep for my avatar!

Re: Request a Homebrew: Thread 2!

Originally Posted by dspeyer

(quoted due to lack of a number)

This might be too powerful. I didn't spend a lot of time computing balance.

The Shadowcrafter

When a human is born with a touch of draconic blood, sometimes the result is a sorcerer. When that blood is from a Shadow Dragon, the result can be a little different: a shadowcrafter. The arcane energy is turned in a way that isn't exactly spellcasting, but instead links closely to the plane of shadow.

Shadow Points: A shadowcrafter's ability to shape shadow is finite. Each usage costs shadow points. These points are restored with 8 hours of rest (like a sorcerer's spell slots).

Shadow Conjuration(su): A shadowcrafter can imitate any conjuration from the sor/wiz list up to the "max spell level" for his class level. The reality (see the shadow conjuration spell description) is given in the "conjuration reality" column. The save dc is 10 + imitated spell's level + cha mod. The point cost is the level of the imitated spell.

Shadow Tool(su): A shadowcrafter may form from raw shadow a single non-magical object small enough to lift with one hand. He must make a craft check or the object will be non-functional. The object remains so long as he concentrates on it. This ability costs 1 shadow point.

Darkness(su): A shadowcrafter may use the spell darkness for 2 shadow points.

Shadow Evocation(su): Like shadow conjuration, but for evocations and using the "evocation reality" column. Shadow Evocation cannot be used to create light.

Hide in Plain Sight(su): As shadowdancer

Shadow Magical Weapon +1(su): When a shadowcrafter uses the Shadow Tool power to create a masterwork weapon, he may spend an additional shadow point to make it a +1 weapon.

Shadow Jaunt(su): A shadowcrafter can teleport from a natural shadow to another natural shadow within 50 ft for 2 shadow points as a standard action.

Summon Shadow(su): A shadowcrafter can summon a shadow (the monster) as if by a Summon Nature's Ally spell for 3 shadow points.

Shadow Stride(su): Like Shadow Jaunt, but a move action

Shadow Magical Weapon +2 (adjustable)(su): When using Shadow Magical Weapon, a shadowcrafter may spent one more shadow point to either make a +2 weapon or add an enchantment with a +1 cost (e.g. shocking).

Shadow Creature(su): A shadowcrafter at the peek of his art becomes a creature of shadow. He is treated as having the [shadow] subtype when it is beneficial to him. He also may planeshift himself and up to 5 allies to or from the plane of shadow for 1 shadow point.

Wow....... thank you............... This is amazing.

Last edited by miz redavni; 2012-06-08 at 08:31 AM.

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Re: Request a Homebrew: Thread 2!

H781
Some time ago I happened to find some alternate rule for weapon proficiencies, that I quite liked, but never remembered to save it or link back to it, so I thought I would ask the nice people here for help.

If I remember right, that rule was based on giving classes a characteristic called a 'proficiency rating' (or something similar) based on their BAB/class (maybe an ability modifier too?) and then assigning similar scores to weapons ('complexity/skill/aptitude score'), so a character is proficient with all weapons whose complexity rating is equal to or lower than his proficiency rating.
Does anyone know where to find this rule? If so, I would be quite happy.
Thanks in advance.

Last edited by ScIaDrd; 2012-06-19 at 11:25 AM.

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Re: Request a Homebrew: Thread 2!

H782

Requirements:

Able to cast limited wish, polymorph any object, summon swarm, and sympathy

Feat: Heighten Spell

Alignment: evil

Must perform the transformation ritual. This takes a full day and requires 10000gp of rare reagents. At sundown, the caster kills himself. Provided the body is not disturbed, it rises at the next dawn as a mass of worms.

Re: Request a Homebrew: Thread 2!

R 783

I was hoping for a PrC of a spellcaster who specializes in the Servant Horde spell. I see the Str increasing as well as the skills improving (they are currently only able to perform skills with a DC up to 10). These two will increase each level.

Servant Power
Unseen servants you create (via servant horde, unseen servant or another spell) have a strength score equal to twice your Servant Commander level. It requires area damage equal to 1/4th your own maximum hitpoints to dissipate one of your unseen servants or 6 damage, whichever is greater (no save).

Talented Servants
Unseen servants you create may use your skill ranks to perform tasks, up to a maximum of your Servant Commander level plus 9. A servant's effective ability modifier for the purpose of these skills is equal to his strength modifier. Talented Servants applies only to the following skills: craft (any), any dex based skill, any str based skill, disable device, forgery, perform and search.

Faithful ServantsUnseen servant, servant horde and other spells you cast that create unseen servants and normally last 1 hour per caster level have a duration of 24 hours instead, if this is greater.

Independent Servants
Unseen servants you create remain in existence at any range, even if you move to another plane. However they still must be within the spell's range for you to issue new orders.

Diligent Servants
Unseen servants you create have a land speed of 30 feet. Additionally they may be targetted by spells that grant a form of movement that normally only target other creatures, such as spider climb or fly. Any benefits such a spell has beyond providing a form of movement has no effect on your unseen servant; not even enhancement bonuses to speed.

Formal Servants
Unseen servants you create may assume a humanoid form similar to your own race. They are still invisible, however they may wear items meant for a humanoid (which remain visible). You or another creature may create a disguise for one of your servants, at a -4 penalty for not having a gender nor age category, as if it were a humanoid of your race. It still lacks intelligence and may not speak nor make complicated decisions, which may foil the ruse. Your unseen servants gain no benefit from wearing magic items, though those that don't need to be worn to be effective and don't rely on command words might still be activated by the servant. This ability does *not* grant the servant other abilities such as the ability to fight in combat.

Ghostly Servants
Your unseen servants, along with any of their equipment up to their carrying capacity, may become ethereal at will to pass freely through walls. Activating or dismissing this ability is a standard action for the servant. This ability leaves something to be desired for scouting, since mindless servants are limited in their abilities to understand what they see or to communicate. However they might write down literal descriptions of what they see. They do not know the names of unusual creatures or objects.

In all cases it is a move action to direct an unseen servant to perform any task, as with the original spell, including tasks involving a special ability granted by this class.

Other comments: I tried to keep the abilities strictly limited to utility to limit the power so that there would be no lost spellcasting. Wizards also lose bonus feats, whereas sorcerers are forced into a permanent spell known and difficulty with skills. Both lose levels that could be put into other PrCs as well. In the end I decided it still required the payment of 1 more feat which I made enlarge spell, since it is mildly useful for servants.

Re: Request a Homebrew: Thread 2!

R 784

A spell, probably high level but preferably not epic, which inflicts small amounts of ability burn, and maybe other effects, like temporary blindness or raw damage. Also preferably with a material component of autunite gems, which are probably expensive, since I sort of want to it to be radiation themed, as well as derived from a combination of elemental stuff from the Negative Energy Plane and Plane of Radiance, maybe, though that's just my personal opinion and can be ignored.