I don't usually bother linking to things that already exist elsewhere, but I totally missed this announcement, so I figure you might have too. My apologies if this is old news! We updated several Content Pipeline samples to take advantage of the automatic...

Pop quiz – given: Stack< int > stack;
what is the difference between:
return stack.Count;
and:
return stack.Count();
Is it:
No difference: both return the number of elements on the specified stack
The first...

The best way to understand the performance of a program is to run it with a profiler attached , but that isn't always possible. Maybe the program isn't written yet, and you want to investigate the performance of a possible design before committing to...

A while back I was doing some performance investigation on a Zune game. It was CPU bound, and Remote Performance Monitor said garbage collection was not a significant problem, so I knew this must be a good ole " too much code taking too long to run...

I recently bought a new house, and along the way our agent recommended we get a sewer inspection. Those things are so cool! The guy arrived with a roll of tubing attached to a gizmo that looked like a prop from City of Lost Children , unwound this into...

Automatic XNB serialization works best when the same classes are available at content build time and at runtime. Pedantic correction: if you are making an Xbox game, they can't actually be the SAME classes. You must compile the code twice , once for use...