A practical approach to build the font engine with multilingual support and learn exciting imaging processing and post process techniques

Who This Book Is For

If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise level from a novice to professional. The book implements more than 90 recipes to solve everyday challenges, helping you transition from a beginner to a professional.

What You Will Learn

Learn the essentials and exciting new features of OpenGL ES 3.0

Discover the physics behind fundaments of light and material concepts with easy-to-follow examples

Scratch the fragments with procedural shaders and learn how they work

Master the basics of texturing, use compressed textures, and learn numerous mapping techniques

Master the working of recognized anti-aliasing techniques and implement FXAA and adaptive anti-aliasing

In Detail

"Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial domains.

The book starts by providing you with all the necessary OpenGL ES 3.0 setup guidelines on iOS and Android platforms. You'll go on to master the fundamentals of modern 3D graphics, such as drawing APIs, transformations, buffer objects, the model-view-project analogy, and much more. The book goes on to deal with advanced topics and offers a wide range of recipes on the light shading, real-time rendering techniques with static and procedure textures to create stunning visualizations and runtime effects.

Buy Now:OpenGL ES 3.0 Cookbook

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