Description

Advantages

Disadvantages

Skills

Offensive

Shadowshock Arrow
Adds 1 charge point, will cause XXX pts of magic damage to a single enemy target and absorb a max of 60% damage for the caster’s use; while this skill is active, XXX HP will be continuously absorbed from target every 2 sec, 50% of which will be for the caster’s use.

Required Level

MP Cost

Cast Time

Cool Down

Price

Damage + Dark

Effect

Sub Effect

I

66

150

1.5 sec

2 sec

104 56 42

912 + 450

60% of Double damage

30% of Triple damage

II

70

150

1.5 sec

2 sec

144 43 57

955 + 450

60% of Double damage

30% of Triple damage

III

74

280

1.5 sec

2 sec

211 53 96

1040 + 450

60% of Double damage

30% of Triple damage

Dark Strike
Greatly Damages an enemy and Stuns target for 10 seconds.

Required Level

MP Cost

Cast Time

Cool Down

Price

Damage

Effect

I

66

150

1.5 sec

600 sec

104 56 42

+50% of M-Damage

Stun enemy for 10 seconds

Corpse Grenade
Magic Finishing skill that requires charges, All enemies within 10 meters of summoned pet suffer damage as follows + XXX points of Dark damage, the spell also interrupt's skill casting, the damage done will be taken from the summoned pets Hp.

Required Level

MP Cost

Cast Time

Price

Damage (Magic + Dark)

1 Charge

2 Charges

3 Charges

4 Charges

5 Charges

I

66

231

instant

123 57 78

530 + 650

1100 + 650

1570 + 650

2040 + 650

2510 + 650

II

74

277

instant

211 53 96

600 + 700

1300 + 700

1900 + 700

2500 + 700

3100 + 700

Debuff

Life Snatching
Adds 1 charge point, will cause XXX pts of magic damage to a single enemy target and absorb a max of 60% damage for the caster’s use; while this skill is active, XXX HP will be continuously absorbed from target every 2 sec, 50% of which will be for the caster’s use.

Required Level

MP Cost

Cast Time

Cool Down

Price

Damage

Effect

Sub Effect

I

66

150

1.5 sec

2 sec

104 56 42

1174

Leech 60% of Damage

Leech Hp every 2 seconds

II

70

150

1.5 sec

2 sec

144 43 57

1254

Leech 60% of Damage

Leech Hp every 2 seconds

III

74

280

1.5 sec

2 sec

211 53 96

1331

Leech 60% of Damage

Leech Hp every 2 seconds

Soul Eater
Adds 1 charge point, will cause XXX pts of magic damage to a single enemy target, and XXX HP will be depleted from target every 2 sec for 10 sec while this skill is active.

Required Level

MP Cost

Cast Time

Cool Down

Price

Damage

Damage over Time

III

68

150

instant

6 sec

123 57 78

290

550

IV

70

180

instant

6 sec

183 48 86

300

650

Atrophy
After casting, players can curse the single enemy target into XXX state and cause XXX pts of magic damage.

Required Level

MP Cost

Cast Time

Cool Down

Price

Damage

Attribute

I

66

150

instant

6 sec

104 56 42

1174

Weaken 6

II

76

150

instant

6 sec

235 80 28

1281

Weaken 6

Soul Torture
Able to curse a single enemy target into XXX state and cause XXX pts of magic damage after casting.

Sacrifice Order
Command your summoned Pet to Sacrifice its own Hp to Restore your own, Restore XXX Points of Hp, Hp taken from Pet is dependant on the summoned Pet.

Required Level

MP Cost

Cast Time

Cool Down

Price

Recovery

I

68

120

instant

30.0

123 57 78

1200 Hp - 2100 Hp

II

74

144

instant

30.0

211 53 96

1370 Hp - 2330 Hp

III

80

144

instant

30.0

312 12 61

1560 Hp - 2600 Hp

Party Skills

Black Imp Ritual
Party skills activated for oneself and for team-mates in same area, after activation, the dark resistance strength will increase by XX pts. In each regular attack on enemy, as much as XX of damage value may be absorbed into oneself. Teammates who leave party or not in same area will lose this party skill. Any skill-user can only active one party skill at a time.

Required Level

MP Cost

Cast Time

Cool Down

Price

Life Drain

+Dark Resistance

I

70

161

4.0

6.0

144 43 57

14%

12

II

80

161

4.0

6.0

312 12 61

15%

12

Enhanced Withering Hand
Party skill for oneself and for team-mates in same area, Party has a XX% chance to force attackers into Plague 6 status.

Required Level

MP Cost

Cast Time

Cool Down

Price

Attribute

Probability

I

74

193

4.0

6.0

211 53 96

Plague 6

20%

II

80

193

4.0

6.0

312 12 61

Plague 6

22%

Bone Breaker Wall
For a magic termination skill that requires charges; within a 10m radius of oneself friendly targets will receive a rebound effect, with a XX chance of rebounding XX of the damage from physical attack sustained back to the attackers while the skill is active.

Reinforced Prison of Dancing Blades - Within a 8 meter radius of a Target location, all enemies will be unable to move and suffer XXX amount
of Magic damage every 2 seconds, Targets Immobilized are unable to Heal wile skill is in effect.

Required Level

MP Cost

Cast Time

Cool Down

Price

Damage

I

70

150

3 seconds

10 seconds

144 43 57

300 - 320

II

80

150

3 seconds

10 seconds

312 12 61

350 - 370

Arcane Cannon - Magic Finishing skill that requires charges, All enemies within 10 meters of enemy Become Dizzy and suffer the following Damage.

Devil Binding - After Casting, a single enemy Target Under level XX will become Possessed by a Evil Spirit, this Target will then actively attack any nearby enemies.
Can not be casted wile in combat or on a Enemy that is already engaged in combat.