Just curious ping to y'all about what you think on the event frequency. For those curious the server averages (10) events found a day. about 75 a week. Too many? Too little? I can imagine the frustration if you go out looking for a specific one but what has been the general consensus on the rarity of items procured from events?

ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

ive seen 4 caravan things today i just keep walking because i have 1k sugar 200 pepper. havnt ever seen a pot of gold or candy house or any other eventsso i would say increase the other events and reduce the caravan event

Last edited by nosfirebird on Mon Nov 06, 2017 10:33 am, edited 1 time in total.

Events are not 'random' as they should be.Ive found so many vagons stacked next to each other ( with sugar and peper).Also, beached whale event spawns on the lake beaches as well. Idk what to think about that.

I don't think one should go out looking for them, they just appear and make your day happy Maybe frequency is a small though, weeks could go by without finding one, and i don't feel excited to explore after a new season because they are so rare

Yes I do see wagsons appearing a lot more. I'm curious how much of that is because there is so much grassland, and how much of that is because the events don't 'misfire' because of a collision issue. If the event can't find a safe place to spawn without spawning a bunch of junk inside of junk then it will give up. I suspect wooded areas have this issue more than I first expected. I will increase the number of times the server tries to find a home for the stuff in a more crowded area and see if that helps.

ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

JohnCarver wrote:Yes I do see wagsons appearing a lot more. I'm curious how much of that is because there is so much grassland, and how much of that is because the events don't 'misfire' because of a collision issue. If the event can't find a safe place to spawn without spawning a bunch of junk inside of junk then it will give up. I suspect wooded areas have this issue more than I first expected. I will increase the number of times the server tries to find a home for the stuff in a more crowded area and see if that helps.

are the animal events active right now or do we have to wait for the next season change? if i remember right new events happen when season changes

The way I remember it working is this:When a season starts the 'pool' for events sets to its maximum values. And all tiles are flipped to an 'unvisited state' then upon the first time being loaded by a player. There is a roll done to see if an event spawns.

So my understanding is that it should be active, regardless of when season change was. If you are in the right spot