Castle Torgeath: Descent into Darkness

INFORMATION

Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle you must scavenge for supplies, avoid traps, and master combat to dominate your foes. Do you have what it takes to survive?

We are currently in early access and expect to get to full release in the late winter of 2016.

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In this release, we made improvements to melee combat both for the player as well as how the enemies operate. The player animations have been reworked to provide a better feel when hitting something. We also adjusted the hit effects for all enemy types so that they look better and are more accurate. Finally, we created differences to how many enemies fight giving you new challenges to adapt to.

In this release we made several changes to the player and the enemies to improve combat and game feel. Based on your feedback, we slightly adjusted the player's melee weapons and enemies hit boxes to make the combat feel and look better. We also made adjustments to how the enemies move to make it smoother in normal, hard, and rogue modes. The player was also improved by adding motion to the arms while changing direction. Finally, we made several art improvements to enemy types such as spiders and skeletons

In this release we made significant combat and game feel improvements as well as implemented many of your suggestions. How the enemies fight and move is now much smoother. It is also much easier to select items like torches, food, loot, and potions. In addition, we added mana regeneration to make it easier to use spells over time. We also modified some of the spiders to have different attacks and behaviors (e.g. poison attacks). Finally, we implemented several suggestions made by the community including do

In this release we have made several combat feel and gameplay improvements many of which are based on your comments. Blocking has been made faster and the inventory now has the much requested item count. We also readjusted enemy melee and ranged attacks so they are more in sync with what you see and expect. Finally, we changed the morphs to have a shield against all normal melee and ranged attacks but you can still affect them with magic spells and special powers.

In this release, we have added trading cards, improved NPC trading, and made it easier to pick up loot. We now have eight new trading cards that show some of our game characters as well as custom scenery. We also made exchanges with NPC’s and the Ghost Trader a bit easier. We did this by letting you view the Inventory and RPG Character Sheet while in an NPC conversation. Finally, we made it easier to pick up small loot items by extending their selection areas.

We have added a new map feature, more art, upgraded graphics, rebalanced combat, and improved the look of our morph enemies. Our new map feature will help you navigate the dungeons and has both a wide and detail view. We also rebalanced combat so that you can spend more time exploring the dungeons as well as try to sneak your way around some enemies. Speaking of enemies, all the morphs inside the game got retouched to look more unique. Finally, we improved the look of the dungeons and made it easier to see

For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon.

We have made more scenery improvements and fixes based on your feedback. We improved voice overs for some characters in the game (e.g. friendly orcs) and made the hidden rooms and spells a little easier to find and look better. We also added some new scenery in level 2 (The Library). Finally, puzzle levers now move faster and have a unique "busy" sound which may sometimes be heard when you press multiple puzzle levers or open/close doors too quickly.