This is where you can post your characters after filling out the app found in the Character Application section. All characters have to be approved before posting in other sections by either a mod or admin.Moderators:Lord, King/Queen, Elder, Chieftan

This is where all "dead" Characters are posted meaning those that died in battle or combat of any form as well as those already dead within the storyline. Those dead in battle or any other form of combat may be resurrected and the times is up to the Admins and mods.Moderators:Lord, King/Queen, Elder, Chieftan

The Nether Caves are not named that because of the fact that they have nether but because of the fact that they have many exits into different lands across the world of Graal, most of the paths are twisting and winding but the green glow of the veins of demonic nether lights the passages fairly well.Moderators:Lord, General, Viceroy, Senior Commandant, Commandant, King/Queen, Elder, Chieftan

Silent Coast (Drow/Dark elves)

Stillsea Grotto is the underground homeland to the Drow, just not the capital of the Drow. They live in this vast cavernous system with many other dark dwellers.Moderators:Lord, King/Queen, Elder, Chieftan

Dead Lands

The Dead Mire is a bog in which many have died. The bog for some reason lures many victims and drowns them without a hassle almost as if it was quicksand or had a mind all of its own.Moderators:Lord, King/Queen, Elder, Chieftan

Neutral Zone

Lockheed Tavern is a tavern often frequented by soldier and even commanders from the multiple kingdoms to get together and not have to be at war with one another. Because it is within the Neutral zone fighting isn't permitted anyways.Moderators:Lord, King/Queen, Elder, Chieftan

Crimson Lake is on the edge of the Neutral zone but still does not permit anyone fighting. It is for relaxing and taking in the views. Crimson Lake also gets its name from the red waters due to a supposed curse but noone knows it's only really speculation and lore.Moderators:Lord, King/Queen, Elder, Chieftan

The council of Elders is a group of 7 people that mediate the kingdoms. These elders are assigned the duty to make sure wars do not happen, but at times they know that war must happen and they do allow it. They also realize peace is needed at times as well which concerns the signing of a treaty for so many years maybe.Moderators:Lord, King/Queen, Elder, Chieftan

The arena is the only area where fighting is permitted amongst any members of all the kingdoms. There are also events held here for the kingdoms mostly once a year.Moderators:Lord, King/Queen, Elder, Chieftan

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Special Unit Section

The Hell fire Brigade is a special unit in charge of enforcing all laws and rules of the site, unless each kingdom has their own rule enforcers then this group will only govern the Dravinas kingdom, for now though they govern the site for enforcing the rules. They are also the first unit into a war or battle to do covert ops. Do not enter this section without permission or unless you are a Hell fire member, Lord, King/Queen, Elder, or Chieftan.Moderators:Lord, Hell Fire Member, King/Queen, Elder, Chieftan

The Dragoons are a special riding unit and slayer unit. They are dragon riders and slayers. They bear a talisman that allows them to connect with a single dragon and it allows the dragon and dragoon to be connected by mind and heart. They become one unit, eating, sleeping, fighting, and even dying together. Only Dragoon are allowed in this forum as well as the Lord, King/Queen, Chieftan, and Elder no other members will be allowed here.Moderators:Lord, Dragoon, King/Queen, Elder, Chieftan

The Sigil Knights are a group of elite knights that work directly under the Lord. They are a group of 6 members each Sigil Knight possess' a sigil that is socketed into their armour. The sigils are Water, Fire, Earth, Wind, Light, and Darkness. Each sigil is embued with those specified powers and enchances the abilities of the wearer if they have them to begin with. The sigil power works by rune magic, meaning the knight has to draw the rune for each spell into the air. The runes will be taught to the knights by the Lord. This section is off limits to those that are not a Sigil Knight, the Lord, King/Queen, Chieftan, and Elder.Moderators:Lord, Sigil Knight of Fire, Sigil Knight of Water, Sigil Knight of Earth, Sigil Knight of Wind, Sigil Knight of Light, Sigil Knight of Darkness, King/Queen, Elder, Chieftan

Death Knights possess the power to call on the dead for aid as well as using unholy energies to destroy their opponents. The Death Knights are a special unit that do most of what others cannot such as using recently deceased enemies to infiltrate an enemy camp or garrison to get information. This section is off limits other than to the Lord, Death Knights, King/Queen, Elders, and Chieftan.Moderators:Lord, Death Knight, King/Queen, Elder, Chieftan

Dark Knights are an elite group of knights that can use Dark Magicks in a defensive and offensive manner along with wielding two-handed weapons. They are also the most heaviest armored group out of all the special units. Nobody but the Lord, Elder, King/Queen, Chieftans, and Dark Knights are allowed here.Moderators:Lord, King/Queen, Elder, Chieftan, Dark Knights

The priests are the healers. Some use magicks while others use potions and consider themselves alchemists.This is a special unit and like all special units is only open for the Priests, Lord, King/Queen, Chieftan, and Elders.Moderators:Lord, Priests, King/Queen, Elder, Chieftan

Mages are an elite group of magick users, some use defensive and offensive magicks to either attack an enemy or bolster an ally or even heal themselves and others. They are among the lightest and weakest armored of all the special units. There are also classifications of magicks that can be used by each mage some may also be able to tap into more than one class of magick depending on their rank/title. This is a special unit and like all special units is only open for the Mages, Lord, King/Queen, Chieftan, and Elders.Moderators:Lord, King/Queen, Elder, Chieftan, Mage

Sacred Temples

One of the Sacred Temples guarded by a Temple Guardian known as Ifrit. He guards a sacred object called the Hammer of the Phoenix. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

One of the Sacred Temples guarded by a Temple Guardian known as Tiamat . She guards a sacred object called the Trident of Leviathan. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

One of the Sacred Temples guarded by a Temple Guardian known as Gaia. He guards a sacred object called the Twin Swords of Titan. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

One of the Sacred Temples guarded by a Temple Guardian known as Zephyr. He guards a sacred object called the Gauntlets of Gales. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

The Sacred Temple of Lightning is guarded by a Temple Guardian by the name of Rahmuh. This guardian guards the sacred treasure known as the Staff of Thunder. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

One of the Sacred Temples guarded by a Temple Guardian known as Neros . He guards a sacred object called the Shield of Gods. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

One of the Sacred Temples guarded by a Temple Guardian known as Bahumut. He guards a sacred object called the Scythe of the Void. No traveling to any sacred temple alone or without permission from Yethorian himself.Moderators:Lord, King/Queen, Elder, Chieftan

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Spirit Realms

The realm of foresight is a realm in which its master can predict the movements of anyone inside as well as see into their future as well as his or her own. No master yet.Moderators:Lord, King/Queen, Elder, Chieftan

This realm will kill those who are not its master within minutes depending on their race. The only person to be able to live in this realm is Death himself. The master of this Realm is Yethorian.Moderators:Lord, King/Queen, Elder, Chieftan

Forum Suggestions & Issues

This is where you can post suggestions for the forum. Basically what you like what you think we can add to make it more interesting and even what you don't like about it. Keep in mind that some things will change and others wont.Moderators:Lord, King/Queen, Elder, Chieftan