Aktualizacje Albion Online

Lancelot

TERAZ DOSTĘPNA

Update "Elaine" / Version 1.0.297 - REV 61187 / 28 September 2016

Director's Notes

While the design team is busy analysing the data collected from final beta, reading through your feedback on the forums and developing plans for the future, the art team has been continuing on our quest to bring more visual variety to the world of Albion.

Today, we're introducing Albion's most lush biome yet: the Highlands. Their wild waterfalls and mighty rock formations go well with the return of the Keeper Faction, who've made a home in the Highlands of Albion.

The update also brings several important fixes which were developed in between August's patches and a few balance adjustments. Some of these changes are a little experimental, so expect us to follow with additional adjustments as soon as we've drawn conclusions from their impact.

Finally, while we were awaiting results of the first months of testing, the code team has finally been able to work some magic and improve the underlying technology behind many of Albion's systems. They're not quite done yet, and especially large fights are being further optimized, but you should already notice a significant reduction in "stuttering" and a performance increase in situations with many characters, in particular cities. Additionally, mobile devices have been running significantly more stable in our tests.

That is it for now, but very soon we'll be able to share more about our plans regarding Albion's Road to Launch!

Until then: stay safe out there, and don't let the Keepers get you!

Improvements

Highlands Biome

The Highlands arrive! Half of the old Mountain areas have been switched to the new Highlands biome. Highlands are hilly areas, featuring rock, ore and wood. They are inhabited by the Keepers of Albion, who guard the land from all who would seek to despoil it (this includes you).

New Artifacts

Keeper artifacts are now available, rounding out the full selection of items at the Gateway power level.

Hell artifacts are also available for all item types; these are more powerful than existing artifacts, and can be obtained from Demon Bosses.

Other Improvements

Reduced all resource weights by 40%.

Added an option to set the intensity of spell area indicators.

Biomes can now spawn their least-common resource type (eg wood for Highlands, ore for Steppe) all the way up to Elder resources.

Swamp areas now have a full set of swamp-specific mobs. (Note that this does not apply to areas which will be converted to Forest in future.)

In case you have been banned, the login screen will now display the reason for this action.

All salvageable items should now drop silver on knockdown/death.

Leaving unrestricted PvP Areas while in combat will not instantly cancel the unrestricted PvP mode. This means when a player engages in combat close to a treasure chest, he can be downed without any reputation loss, even if the player leaves the circle again.

Significantly reduced memory allocation per frame, which should reduce stuttering in scenes with many characters.

Added new visual effects for harvesting actions!

Balance Changes

Arcane Staffs

Empower Beam

The damage buff now stacks up over time, starts with 50% damage bonus and maxes out with 140%

Cooldown: 10s -> 15s

Channel Duration: 7s -> 5s

Purge

Now purges all buffs at the moment it is cast, but no longer removes all the buffs on the target for several seconds after the cast.

Axes

New W-Slot ability: Internal Bleeding

Crossbows

New Q-Slot ability: Exploding Shot

New W-Slot ability: Noise Eraser

Caltrops

Area Radius: 1.5m -> 2m

Slow Duration: 2s -> 3s

Daggers

Disembowel

Damage per tick: 44.46 -> 31.26

Added a damage-over-time element to the ability. (The ability's total damage output stayed the same, but a portion of the damage is applied over time.)