The enchanter staff proc really sucks. Especially compared to the other staves. This has mainly to do with the fact that it procs stumble/fumble.
These happen to be the most useless spells in the entire enchanter arsenal. Even though I tested quite extensively, so far I still have to notice any effect.

Upgrading these spells would be to powerfull I guess, and it's not like enchanters have a lack of spells so I would suggest removing these spells alltogether.

I would like to see the proc replaced with ray/breach or something like that. Something usefull at least like the illu staff which fluxes.

I have to disagree with removing stumble and fumble from enchanters. They are both quite useful when used under the correct circumstances. (Having them as a proc on the staff however I have no comment on.)

"Being God isn't easy. If you do too much, people get dependent on you; and if you do nothing, they lose hope. You have to use a light touch [...]. When you do things right, people won't be sure you have done anything at all"
--Futurama

*shrug* the Illusionist staff fluxes, but the odds of it fluxing a mob with MR is pretty slim, plus any illusionist doing his job is going to flux it manually anyway. At least stumble/fumble/ray is always useful.

I thought the proc frequency got tweaked recently anyway? Anyone have info on its new success rate?

Hell, the elementalist staff isn't all that cool either. has a melee proc vs elementals (which i've seen work MAYBE twice ever) and the summon elemental proc once every week or so. problem is, if you leave the room, the mob switches, you flee, it flees, the mob dies, whatever, the summoned elemental goes away. If it stayed until killed it would be far more useful, and not just a silly little trinket.

Delmair Aamoren wrote:Hell, the elementalist staff isn't all that cool either. has a melee proc vs elementals (which i've seen work MAYBE twice ever) and the summon elemental proc once every week or so. problem is, if you leave the room, the mob switches, you flee, it flees, the mob dies, whatever, the summoned elemental goes away. If it stayed until killed it would be far more useful, and not just a silly little trinket.

Sounds like a bug. I doubt whoever wrote it intended for it to be a one room thing only. That would be pretty weak, and we've seen far better ideas and creativity from Savras.