Xenophobe

1987

Bally/Midway

Conquer the Final Frontier!

A distress call is received from space stations orbiting your homeworld, then silence. A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos. A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld.

Many of the alien designs are modelled heavily off of Aliens / H.R. Giger's artwork, although with a cartoony bent to things, with very expressive faces on the larger versions of the aliens.

Description

The goal of each level is to defeat all the aliens before time runs out. Some rooms routinely display the percentage of alien infection and time remaining until self-destruct when the level ends. Levels may contain more than one floor, and players use elevators to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

How to Play

The weapons a player collects are fairly diverse. In order of damage, the weapons are: punch, phazer, laser pistol, lightning rifle, gas gun, and grenades. The guns tend to trade power for range. The one exception to this is the phaser, which has medium range and very low damage. Great care has to be taken with the grenades, as they bounce off walls and doors and can hit the player who threw it, or even other players. None of the guns can hurt other players, but punching can, and makes the punched player fall down, and drop the gun he was carrying, which the attacker is then free to pick up.