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January 28, 2013

Hillfolk backers, hackers and gawkers take heed—it’s time for me to pop up from a pile of virtual manuscripts and illustration submissions with a progress report. A shockingly high percentage of series pitch writers have gotten their pieces in ahead of this Thursday’s deadline, making my job easier and giving me a big head start on the gargantuan task of assembling the core book and its companion, Blood on the Snow. As of this writing I have over half of the submissions for Hillfolk and over a third for the sourcebook.

Emily has also submitted her DramaSystem LARP rules, which will constitute a prime reason to grab Blood on the Snow.

I’ve written my own series pitches for Blood, adapting Mutant City Blues and my short story “The Dog” to the DramaSystem platform.

My main contributions to that book’s DramaSystem Master Class are also done. The biggest piece provides players with 14 different approaches to scene-calling. No matter how your creative brain works, there’s a step-by-step for unstumping yourself when the GM calls your name.

If you’ve been planning to submit to this section, by all means do so. We’ve got some great pieces so far but there’s still room to squeeze in a few more.

Our stable of artists has also been hard at work. At right is the subtly compelling illustration for Wade Rockett’s “The Secret of Warlock Mountain” pitch, by the stellar Jonathan Wyke.

About Me

Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.