Dragonmead Brewery

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

A picturesque player home located on the cliffs near Ivarstead. Do a circuit of the lake near Ivarstead and you will come across it.

Comes with:
A merchant living next door
A dual wielding sneaky companion
2 new types of Beer to make with Hidden Recipes
Brewmasters Hood
Lots of storage and everything an adventurer needs.

The keys are located "somewhere" inside the brewery cellar...

Dragonmead Brewery also comes with it's own special beer which increases carry weight for a short time. You can make your own if you can find the recipes. Inside the house is a keg of Dragonmead Special Reserve which increases Carryweight significantly for a couple of minutes, Useful for moving a loads of stuff around the house. Dragonmead special reserve can be made as well good luck finding the recipe ;)

Update 27/02/12 - Dragonmead Special Reserve now gets you properly hammered.
- Added hidden recipes for the beer. You can only make it if you can find the recipies
- Companion and Trader can only die by your hand.
- made plans for Jezebel the Cow
Update 26/02/12 - Companion will return to the brewery when dismissed. Added some secrets.
Update 26/02/12 - Added a Dual Wielding Sneaky companion and some better lighting in the basement.
Update 25/02/12 - More Merchant Gold, a Cow called Jezebel, a Recipe for Dragonmead and some minor tweaks
Update 24/02/12 - Now with more Tree and a Map Marker Fix
Update 24/02/12 - Fixed Depth Bias (stripy shadows!) in the Cabin Basement

KNOWN ISSUES & BUGS:

As some of you may or may not know, there are a number of bugs with the Creation Kit: NavMeshes (which tell NPCs where they can walk) are bugged and can occasionally cause your followers not to follow. As well, large statics (buildings, objects, etc) can sometimes not load correctly in-game. If you encounter these issues, please enter and exit the building, fast travel to another location and back again or try saving and reloading.

Please let me know if you encounter any issues or have ideas for improvements or new features. This is my first public mod, and appreciate the feedback.