Zero-K v1.6.12.0 - Archer fix and Constable buff

There is a tournament in 10 days, so it is a perfect time to fix Archer. The central issue for Archer was physics-based rather than attributes based, which makes solo testing difficult. Thankfully, rooks[vegan], Kingstad, raaar, noobula, and izirayd were nice enough to test it out in multiplayer. Kingstad decided that Archer should cost 180 metal to compensate for the changes.

It is also a good time to give Constable a little damage, because who are we to question the will of Godde? Puppy and Moderator have also received a slight reduction in jank. In other news, the outline widget had its settings tweaked and is now enabled by default. Players already using the widget may want to revise their settings to take the changes into account.

Balance

Archer fires in pulses to remove its unintended ability to hold units in place. It is cheaper to compensate.

Cost 200 -> 180

Range 300 -> 275

Continuous firing replaced with 0.66s reload time.

DPS 104 -> 72

Limpet is apparently to be buffed until it reaches degeneracy.

Cost 180 -> 150

Speed 3.9 -> 4.1

Constable is now able to fend off two Fleas.

Now deals 15 real damage per shot.

Added tactical AI.

Puppy now aims at its target instead of simply firing forwards and putting its faith in homing alone.

Upvote for outline but I'll have to wait and see with this constable thing. Buffing Godde s favorite playstyle :s he might already be master of the meta you created here. Archer nerf timing sucks, I had planned to abuse it a lot in the tournament now I have to rethink how to play the game :(