Geometries, Drawings, and Visuals

Abstract

In the previous chapter, you started your exploration into WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with transforms, images, and fancy brushes to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications (such as Flash applets).