So... what you are saying is that TI is great because it caters so well to douchebagery?

I think Blizzard may be on to something here. Let's create more content that makes it easier for players to annoy each other because annoying others is the greatest form of pleasure. Surely this must be the way to win back subscribers!

I guess TI is great content, but I stopped going there in week 2.
It offers nothing, unless you want to pvp or do achievements.
Feels odd to say this, but I'd prefer dailies :P They atleast kept me going back to the zones for what a month+?

1-I think that every mob on the isle should share tags, in the same manner as GW2. As it is, the isle promotes people having to fight for mobs, which isn't good for community, imo.

2-I think the rares should scale significantly higher (or simply have more base HP). Nothing more infuriating than hearing a rare called out as being up, only to have it die in about 4 seconds. Heck, on most nights you're lucky to even get the tag if you're nearby because there are so many people crowding the mob as he spawns-at least on my high pop server.

Other than those two things, I hope they continue making similar zones.

Blizzard has admittedly made a very big mistake with putting way too much mandatory dailies at the launch of MoP. As a result of their error, we are now getting the opposite side of the spectrum with no structured content at all in patch 5.4.

I understand how Timeless Isle can be appealing to some people but running around aimlessly whilst waiting for stuff to spawn is the worst game design I could probably think of. The only thing I do there is the two dailies.

I like the direction, structure and pacing that dailies provide and I am very disappointed that there will be hardly any dailies in WoD.

Different players will like different things. Therefore Blizz should provide a variety of options at max level in WoD. Include some Timeless Isle style content but also include some dailies. Just make sure that none of it is mandatory and that players have a choice.

It's ok but there's not a lot of depth here. There are some rare mobs and a boring rep grind. That's about it. I really wish they had daily quests and unlockable content like Quel'danas to keep players interested in it since this is the only content we will have for the next 6 months.

I loved its design to bits. The fact that Draenor will be one massive huge Timeless island with secrets and events is one of the things that is keeping me glued to WOW.
It's a matter of personal opinion, like many people said. Why is your need for validation so strong?

anyway, just to make things clear:

Originally Posted by Battlebeard

Hi!

Supports the lazy and the bad
I should say more about those 496 items. They are really easy to obtain.

If -after solid months of ToT- level 496 gear with random stats was a good upgrade for you then....

I tend to agree. The worst bit of GW2 is the champ train and Blizzard copied it. And made it worse. And did a bad job of it. If this is a flavour of how end-game content is going to be implemented in WoD, it may be the first expansion were i unsub straight after levelling.

It was also a test bed for the system that they will improve on based on the data of how we played it (along with the system used in kasarang and in barrens) . Blizz has already stated this is what they were doing and that WoD will have a more refined version based on our feedback and the playing feedback from watching people do timeless isle/barrens/kasarang.

So... what you are saying is that TI is great because it caters so well to douchebagery?

I think Blizzard may be on to something here. Let's create more content that makes it easier for players to annoy each other because annoying others is the greatest form of pleasure. Surely this must be the way to win back subscribers!

On that particular case they are the root of the problem though. They had the false perception that being in a high pop faction would mean they would endure less world pvp or they would be the aggressors on the minority faction. In reality they should have sticked to PVE servers. It's very rare to my experience that someone is annoyed by timeless island world pvp. That makes up for the extra satisfaction for those that do get annoyed.

Originally Posted by rhorle

A Daily quest is about as much effort as organizing 20 people.

Originally Posted by Ghostcrawler

Brian may answer differently, but I would say mages are hard to counter for average players but easy for great players.

why is it a problem people having decent gear ? is that the only proof you have to yourself, that you are more skilled ?

i personally couldn't care less if blizzard had characters starting fully equipped with gear that scales as you level all the way to heroic gear, wouldn't care in the slightest, would you ? ahhhh that's right your special snowflake status may be revoked.

"Have you had the dream again? A black goat with seven eyes that watches from the outside."