After a fortnightly review, I noticed there hasn't been an update for sometime. So, come the next fortnightly review, if there isn't an update made, we will have to move into the Recycling Bin until the mapmaker makes an update.

Here's a new update with revisions you suggested on Jan 27th. There is a lot of work still to be done, but before I start to make it look pretty we can solve gameplay problems. I gave the territories generic names so its easier to count and debate them. I didn't give the boats names.42 Territories + 6 boats (which start as neutral 3) = 48 total

**image moved to end of thread**

Last edited by esiemer on Wed Jul 13, 2011 1:27 pm, edited 2 times in total.

isaiah40 wrote:Gameplay still looks good. Can you put all the info on the map please so it will be easier to figure out without going back through the thread? Thank you and looking forward to your next update.

here's small version with info on the map to facilitate better feedback:big version is in OP, i can add it here if requested

Niihau and Kahoolawe: +1 each (alternatively, you could make these auto-deploys, or make them +2 for both)

Oahu: +5

Molokai: +2

Lanai: +2

Maui: +4

Hawaii: +6

Outriggers: +1 for 2, +2 for 3, +4 for 4, +6 for 5, +9 for all 6 (gives a more exponential feel; it seemed odd that the outrigger bonus interval went down from 4 boats to 5)

Also, I assume the outriggers are not apart of the continent bonuses? And I think you should consider moving the H2-Ko1 border to H3. just to open up Hawaii a bit more.

-Sully

Thanks Sully. I will go with whatever bonus suggestions that the experts advise. The only thing I don't want to do is combine islands. I like the idea of +1 autodeploy for Niihau and Kahoolawe. Otherwise someone will start the game with too much of an advantage in my opinion. Another idea would be to split those tiny islands into 2 territories each.

Moving the attack route from Ko1 to H3 is brilliant. Hawaii is not open enough for my tastes, I was thinking of maybe adding another outrigger to H4 also (thats the bay where Capt Cook was killed). Whichever combination of these ideas gains the most support I will go with.

Outrigger canoes are not part of continent bonuses. I will make that clear in next edition. Your canoe bonuses make sense to me, but I will go with the consensus.

Remember, you can set starting neutrals as well as starting positions. I imagine the islands will likely be starting neutral 2's. Also, I think you should leave the islands in tact, instead of splitting them into 2 territories. Most territories on the other islands are around the same size, so I don't think it's necessary to split them into two tiny pieces.

The danger with putting an outrigger in Hawaii is that the one holding Hawaii would gain an additional +1 for holding it if he also held the two outriggers on the island. I suppose this could be remedied by lowering the continent bonus by 1 or adjusting the outrigger bonus, but I think you should refrain from doing so for now.

Victor Sullivan wrote:I'd also suggest lowering the outrigger neutrals to 2, since otherwise you'd have to go through 6 neutrals and a player's stack to break a player's bonus, as opposed to the adjusted 4 neutrals.

-Sully

sounds good. next update will have outriggers start at 2 neutral. What do people think about Kahoolawe and Niihau starting at 3 neutral and being +1 bonus. Does that mess up the # of territories? It would be 40 start random, 2 islands start neutral 3 and 6 boats start neutral 2.

natty_dread wrote:Your territory labels are way too big, where will the numbers go?Also proper names for territories would be good.

I have proper names for territories, but since I've been erasing & redrawing them its a pain to keep adding them. as soon as you guys tell me that the # of territories and attack routes and bonuses and borders are all cool, i will bring back territory names, number circles and tiki font --- or more likely, saberty will do it

we may do it soon anyway, but i thought gameplay came before graphics. or is it different now that they combined into "main foundry workshop"?

I'm going to step in right quick and say that while I understand the Letter-Number designations and the notes of suggestions, it's making this map look WAY rougher than it should be at this point in time. Stick with some bonus values, put the graphical touches that you want there anyway, and start developing the map's graphics more. To have it halfway between a pure gameplay draft (a la Evil Dimwit) and typical map's development likely isn't doing it any favors.

TaCktiX wrote:I'm going to step in right quick and say that while I understand the Letter-Number designations and the notes of suggestions, it's making this map look WAY rougher than it should be at this point in time. Stick with some bonus values, put the graphical touches that you want there anyway, and start developing the map's graphics more. To have it halfway between a pure gameplay draft (a la Evil Dimwit) and typical map's development likely isn't doing it any favors.

duly noted. next update ill restore the names and start work on graphics.coming soon...