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Peter Moore Thinks Gamers Are Stupid

EA Chief Operating Officer (COO) believes on disc DLC conspiracy is nonsense. It is pretty much common knowledge that game studios will make plans to create DLC during the production of the game itself. Some other people believe game studios go as far as create content during production while holding it back for post release sales. This is what Peter Moore among other things believe is nonsense.

Peter Moore had some statements

“A lot of resistance comes from the erroneous belief that somehow companies will ship a game incomplete, and then try to sell you stuff they have already made and held back. Nonsense,” Moore said.

“My desk in the office is about fifty feet away from Visceral, and it’s a hive of activity developing extra content for Battlefield Hardline. You come and stand where I am, and you see the work that is being done right now. And it’s not just DLC, this is free updates and ongoing balance changes.”

When it comes to DLC now being bundled and season passes being all the rage in how game studios can make their money back, this really feeds into the thoughts of people who believe some companies develop DLC during the production of a base game, before locking it away and charging you later.

“You have to do that from a technical perspective. Think of them as APIs,” he said.

“Knowing down the road that something needs to sit on what you’ve already made, means you have to put some foundations down. What people are confused about is they think DLC is secretly on the disc, and that it’s somehow unlocked when we say.”

Moore also touched on a few other things like games development and how post release content requires lots of staff and manpower.

“The big games drive so much engagement nowadays, because they are not games you play for a while and then walk away from. Triple-A games today have live elements to them, and things like season passes are a way of keeping people engaged.

“Season passes themselves are also a huge investment. Today we’ve got what used to be the size of a whole game development team, of about 40 or 50 people, working solely on the extracontent.”