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Last month we embarked on the journey of corralling the remainder of the EverQuest Next Round Tables for you, adding the fifth installment to the previous four. But that last roundup did not quite bring us up to date. Why? It wasn't just a matter of space: There was a fundamental shift in the round table discussions that I felt warranted a separate Norrathian Notebook.

The next section of round tables were focused on the collaborative efforts of the devs and the community in building and shaping EverQuest Next. While there is a smattering of other topics sprinkled in, the bulk is dedicated specifically to the Norrathian races and building collaboration. As such, many of the polls were more time-sensitive; some have closed, and some were just more relevant to determining design direction during the specific The Workshop Show series. However, the information is still valuable, and opinions can still be shared on a number of the proposed questions. If you have an opinion on coloring, racial mounts, and architectural styles, this is the collection of inquiries for you.

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building-collaborationeqeq-2eq-iieq-nexteq-next-landmarkeq2eqiieqneqn-landmarkeqnexteqnleverquesteverquest-2everquest-iieverquest-nexteverquest-next-landmarkf2pfantasyfeaturedfree-to-playlandmarknorrathnorrathian-notebookopinionraceracesrosie-rappaportround-tableround-table-round-upround-table-roundupround-uproundupsandboxsoesonysony-online-entertainmenttattered-notebookthe-tattered-notebookThe-WorkshopThe-Workshop-ShowThu, 09 Oct 2014 16:00:00 -0400319|20964457http://massively.joystiq.com/2014/09/18/norrathian-notebook-everquest-next-roundtable-roundup-v/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions.

It's been quite a while since we'vegatheredtheseall up into one concise spot for you to peruse (so long that Landmark lost part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

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eqeq-2eq-iieq-nexteq-next-landmarkeq2eqiieqneqn-landmarkeqnexteqnleverquesteverquest-2everquest-iieverquest-nexteverquest-next-landmarkf2pfantasyfeaturedfree-to-playlandmarknorrathnorrathian-notebookopinionround-tableround-table-round-upround-table-roundupround-upsoesonysony-online-entertainmenttattered-notebookthe-tattered-notebookvideovideosThu, 18 Sep 2014 15:00:00 -0400319|20963771http://massively.joystiq.com/2014/05/13/latest-eq-next-round-table-response-covers-combat-in-landmark/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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One feature that many Landmark followers are watching for is combat, and the 35th EQ Next Round Table Response addresses just that. In the video, Lead Systems Designer Michael Mann and Senior Brand Manager Omeed Dariani discuss the difference between the class-based combat of EQN and the sandbox combat of Landmark. In the latter, all players are adventurers, so instead of combat abilities being determined by class, they will be dictated by what is equipped. Focusing on versatility, players will be able to switch between weapons during combat to access the various abilities. The number of weapons available to players will increase over time; a small subset will release first, but more will be added based on player feedback. And yes, there will be magic!

How do movement tools play into the combat scene? Players can utilized grappling hooks as a means to gain distance quickly and then use ranged abilities. There will also be abilities that trigger from other movement types, such as dashing and dodging. Hear about all these details in the video below.

EQN Round Table Response #35
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eq-next-landmarkeqn-landmarkeqnleverquest-next-landmarkfantasylandmarkMichael-MannOmeed-Darianipgcplayer-generated-contentround-tableround-table-responsesandboxsoesony-online-entertainmenttrailertrailersvideovideosTue, 13 May 2014 15:00:00 -0400319|20885057http://massively.joystiq.com/2014/01/28/massively-speaking-episode-282-crafting-and-economy-roundtable/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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This week we're changing up the normal format of our podcast by hosting a roundtable on MMO economies and crafting systems! We've got several of our experts on these topics to talk about games past, present, and future. What makes an economy great? What should crafting be able to do? Stay tuned after the discussion for a few important news bulletins as well!

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
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Listen here on the page:

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brantbrianna-roycecraftingeconomyfeaturedhumorjustin-olivettimassively-speakingopinionpodcastpodcastingpodcastsround-tableroundtableTue, 28 Jan 2014 14:30:00 -0500319|20816111Massively Speaking Episode 282Massively.com Staff01:14:43podcasthttp://massively.joystiq.com/2013/12/21/norrathian-notebook-everquest-next-round-table-roundup-round/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmarkcomes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle, grouping, preferred Landmark building styles, and the role of NPC merchants. And of course, devs also offered their personal opinions on these topics.

Did you participate in all the polls the first time through? If not, we've got them all right here for you. Go ahead and join in the discussions; it is never too late to voice your opinions! You never know when your comment might be the one that turns the tide of thinking or offers a new solution no one had considered before.

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Dave-Georgesoneqeq-2eq-iieq-nexteq-next-landmarkeq2eqiieqneqn-landmarkeqnexteqnleverquesteverquest-2everquest-iieverquest-nexteverquest-next-landmarkf2pfantasyfeaturedfree-to-playJake-SonesJeff-ButlerlandmarkMichael-Mannmoddable-UInorrathnorrathian-notebookopinionpollsRosie-Rappaportround-tableround-table-responseround-table-round-upround-table-roundupround-tablesround-uproundupsandboxsoesonysony-online-entertainmentstarting-areasSteve-Klugtattered-notebookTerry-Michaelsthe-tattered-notebookUIvotingSat, 21 Dec 2013 14:00:00 -0500319|20782725http://massively.joystiq.com/2013/12/18/everquest-next-will-feature-a-longer-day-night-cycle/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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If you're one of the few people who have ever given serious and lengthy thought and consideration as to the day/night cycle in MMOs, you might be a developer (real or armchair). In the latest EverQuest Next round table, the SOE team discusses how the day/night cycle will impact players and whether it should change from the EverQuest standard.

The EverQuest standard day/night cycle is 72 minutes (36 minutes for each half). In the poll, the most players said they were open to lengthening this cycle due to how the emergent AI will act depending on the time of day.

So what did the developers decide to do with this polling data? According to the round table, they're going to make the day/night cycle an even two hours long. Just as in real life. You can watch the discussion after the break.

Round table poll
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day-night-cycleday-night-cycleseqeq-nexteq-next-landmarkeqneqn-landmarkeverquesteverquest-nexteverquest-next-landmarkfantasylandmarkpollround-tableroundtablesandboxsoesony-online-entertainmentWed, 18 Dec 2013 14:30:00 -0500319|20791475http://massively.joystiq.com/2013/11/30/everquest-next-devs-talk-lore-delivery-in-latest-roundtable-resp/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/11/30/everquest-next-devs-talk-lore-delivery-in-latest-roundtable-resp/http://massively.joystiq.com/2013/11/30/everquest-next-devs-talk-lore-delivery-in-latest-roundtable-resp/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments Lore -- love it or leave it? EverQuest Next's 15th roundtable response focuses on the recent question posed to players: What is your favorite way to consume lore? In the video, Lead Content Designer Steve Danuser and Senior Brand Manager Omeed Dariani tackle the idea of how to deliver that game lore, especially when the vast majority of respondents voted for a mixture of methods.

Danuser talked about taking a different approach to how story is delivered; NPCs talking, cutscenes, and such are all tools in devs' story-telling toolbox (and will be utilized in the game), but they're not the only ways. "We don't rely on those to get the story across for you," he said. "We want you to be exploring the world and having this very dynamic story playing out." Players can take lore or leave it, just play or seek out deeper stories. Find a library of ancient tomes? You can read them or not -- it's up to you. Catch all the details in the video below.

Round Table response #15
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eqeq-nexteq-next-landmarkeqneqn-landmarkeverquesteverquest-nexteverquest-next-landmarkfantasylandmarkloreound-table-responseround-tableroundtable-responsesandboxsoesony-online-entertainmentvideovideosSat, 30 Nov 2013 21:00:00 -0500319|20778978http://massively.joystiq.com/2013/10/30/everquest-next-may-allow-you-to-join-multiple-guilds/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/10/30/everquest-next-may-allow-you-to-join-multiple-guilds/http://massively.joystiq.com/2013/10/30/everquest-next-may-allow-you-to-join-multiple-guilds/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsEverQuest Next's unique character structure is pushing SOE in the direction of allowing player characters to join more than one guild at a time.

The community was nearly evenly split on the topic during the recent roundtable, with half loving the idea of one-guild-per-character, and the other half desiring a more... flexible arrangement. However, the studio saw a lot of discussion concerning creative ideas for connecting players with social groups.

SOE is leaning toward allowing for multiple guild memberships because it anticipates that EverQuest Next's one-class-can-do-it-all flexibility will encourage players to reach out to several social circles. The following video posits situations like how a character may want to be in a social guild during the week but join a mass project guild for weekend work. Give it a watch and let us know what you think!

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betaeqeq-nexteq-next-landmarkeqneqn-landmarkeverquesteverquest-nexteverquest-next-landmarkfantasyguildguildslandmarkplayer-pollpollround-tableroundtableroundtable-discussionsandboxsoesony-online-entertainmentvideoWed, 30 Oct 2013 15:00:00 -0400319|20757513http://massively.joystiq.com/2013/10/22/everquest-next-landmark-to-focus-on-public-building-with-possibl/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/10/22/everquest-next-landmark-to-focus-on-public-building-with-possibl/http://massively.joystiq.com/2013/10/22/everquest-next-landmark-to-focus-on-public-building-with-possibl/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsEverQuest Next Landmark's building projects will mostly take place in public although there might be a "black box" mode for private endeavors, SOE discussed in a new roundtable discussion.

The developers explained that this issue wasn't something that's ever come up in other games, since Landmark is so different. Thirty-seven percent of players polled said they would like to build their creations in public, which the team found encouraging.

There was concern about griefing, which the devs said shouldn't be an issue. When you stake a claim in the world, you're the only person who can build on it unless you give friends or the entire public permission to change that area.

The playerbase also expressed concern about how to keep their player studio projects a secret so that other players can't rip off their ideas. SOE will look into giving such players a way to develop in private, although Landmark will remain focused on public building. However, there will be no offline mode for building because SOE believes that it defeats the social aspect of the game.

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buildingdev-diarydiscussioneqeq-nexteq-next-landmarkeqneqn-landmarkeverquesteverquest-nexteverquest-next-landmarkfantasygriefinglandmarkplayer-studioq-and-around-tableroundtablesandboxsoesony-online-entertainmentvideoTue, 22 Oct 2013 15:00:00 -0400319|20751625http://massively.joystiq.com/2013/10/15/everquest-next-debates-which-small-race-will-make-the-cut-for-la/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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The EverQuest Next team is tackling the issue of smaller races and is using a round table poll as a way to assist the devs in deciding which iconic shorties should make it to launch.

While Dwarves are a given for a launch race, several other short races are up in the air as to whether they'll make it in the initial cut of the game or be held back until later. Fae and Gnomes ended up at the top of the poll, while Ratongas and Froglocks tied for last place. The devs were surprised by how popular the Fae ended up being in the poll, which in turn caused them to take a closer look at their potential as a launch race.

One of the issues that the team is grappling with is the difficulty in giving shorter races the new "heroic movement" that will take place in EQN. Watch the debate after the cut!

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dwarveseqeq-nexteq-next-landmarkeqneqn-landmarkeverquesteverquest-nexteverquest-next-landmarkfaefantasyfrogloksgnomeslandmarkpollraceracesratongaround-tableroundtablesandboxsoesony-online-entertainmentvideoTue, 15 Oct 2013 15:00:00 -0400319|20745970http://massively.joystiq.com/2013/09/14/the-tattered-notebook-everquest-next-roundtable-round-up/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games.

Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form.

Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.

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bearded-female-dwarvesbuildingcustomizationDarrin-McPhersonDave-Georgesondesign-toolseqeq-2eq-iieq-nexteq-next-landmarkeq2eqiieqneqn-landmarkeverquesteverquest-2everquest-iieverquest-nexteverquest-next-landmarkf2pfantasyfeaturedfree-to-playJeff-ButlerJohn-Smedleylandmarkopinionplayer-feedbackracesRosie-Rappaportround-tableround-table-responseround-table-round-upround-table-roundupround-tablesround-uproundupsandboxsoesonysony-online-entertainmentSteve-KlugSteven-Klugtattered-notebookTerry-Michaelsthe-tattered-notebookSat, 14 Sep 2013 18:00:00 -0400319|20711284http://massively.joystiq.com/2013/09/04/eq-nexts-third-round-table-response-focuses-on-landmark-tools/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Each week, EverQuest Next devs throw out a new question for players to weigh in on through voting and forum discussion. Then after gathering all the comments, devs put out a video to respond to the conversation. This past week's question focused on the desired complexity of EverQuest Landmark's design tools. Lead Building and UI designer Jake Sones and Senior Brand Manager Omeed Dariani got behind the camera to respond to player feedback.

In a nutshell, players like powerful tools, but want them to be user-friendly. Complexity will come in the form of unlocking more advanced tools as a user becomes more skilled in using current ones. You can catch all the details in the clip after the cut.

The proof of the proving grounds is in the, um, proving? That poorly constructed phrase is what the WoW Insider Round table set out to explore this week, with Matt Low, Dawn Moore, Sarah Pine and Olivia Grace sitting down to discuss the new feature coming in patch 5.4 which just recently went live on the PTR.

Between the panel we'd tried out all the different roles within the Proving Grounds system, to varying degrees, and had quite some differing opinions on the ease and difficulty of the systems, as well as whether or not gear should be scaled, and how hard they should really be. We discuss the endless mode, the achievements that come from it, and class balance within the proving grounds system.

We also chat about the NPC artificial intelligence, and their rather patronising flavor text! We hope you enjoyed this Round Table, and if you have any suggestions for future discussions, do let us know!

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proving-groundsround-tablevideowow-insider-round-tableMon, 22 Jul 2013 17:00:00 -040099|20672910http://wow.joystiq.com/2013/07/12/wow-insider-round-table-on-the-in-game-store-for-99c/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
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The WoW Insider Round Table returns with a somewhat longer discussion of the hottest news of the moment: the In-Game Store. This was recently datamined, and latterly confirmed by Blizzard. We start off by getting a clarification from Matticus on just how Asian servers work, and why their different structure came about, then move into why this store is relevant for those regions. Then we chat about the in-game XP boost, and whether that is a good or a bad thing to sell on the store, before moving into uncharted waters and talking about the other items that have been both confirmed and rumored to be appearing.

The panel are all very positive about the idea of an in-game store, and would encourage more and more items to be sold on it, or at least would buy them themselves, but also see the downsides and the risks of such a move by Blizzard. Overall, the end of the world is not nigh just yet.

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featuredin-game-storein-game-storesround-tablevideoFri, 12 Jul 2013 15:00:00 -040099|20664440http://wow.joystiq.com/2013/06/11/wow-insider-round-table-3-flexible-raiding-and-its-impact-on-wo/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
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Welcome back to episode three of the WoW Insider Round Table! This week, we had Olivia Grace, Dawn Moore, Matt Low and Sarah Pine, and new panelist Joe Perez, and our topic of discussion was, inevitably, flexible raiding. We started off, selfishly, by giving our own opinions, the panel runs teh gamut from the hardcore end to the casual, so we had most perspectives covered. We discussed whether this would cause or contribute to burnout among hardcore raiders, as well as wondering what the impact on casual guilds would be.

We then moved on to consider the new tier's impact on the Raid Finder, whether players would choose to run this new content instead of the Raid Finder, particularly tanks, and while the panel concluded that a good number of them would, they were fairly sure that, while queue times were likely to increase, the Raid Finder would not die an untimely death.

As far as other considerations for the new raid system, the panel discussed some of the issues inherent with flexible raid sizes, particularly the numbers and how abilities would scale, before moving on to talk about the looting system chosen -- the same as the system for Raid Finder. We concluded, just as we began, that this was a system that would have a positive impact, far more so than the Raid Finder. One panelist even asserted that this was what they always should have done, instead of LFR. We hope you enjoyed this panel, and if you have any ideas for future topics, do let us know!

Welcome back to another WoW Insider Round Table! In this second round table, we're talking diminishing returns on valor. Managing Editor Adam Holisky posted a brief editorial last week on this topic, and it was interesting enough that we decided to bring it up for discussion.

We began by explaining just exactly how such a system would work, as clarified in Adam's original article, and then delved into the pros and cons of such a system. The Round Table was pretty universally opposed to such a system, based purely, of course, on our own gaming experiences, and while we tried our best to isolate redeeming qualities, we failed pretty miserably. And, finally, on comparing previous expansions' dungeon valor methods, the surprise winner was Cataclysm!

We're really hoping you continue to enjoy this new format, and do remember that you can actually watch the Round Table live on our YouTube channel every week. Keep an eye on Twitter for announcements of when we're going live. And if you have any ideas for future round table discussions, let us know!

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diminishing-returnsround-tablevalor-capvalor-pointsvideovideoswow-insider-round-tableTue, 04 Jun 2013 16:00:00 -040099|20597898http://wow.joystiq.com/2013/05/29/wow-insider-round-table-heroic-scenarios/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
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Welcome to the first WoW Insider Round Table. Every week or two we'll give you the inside scoop on the key opinions and facts about a specific area of the World of Warcraft. In today's inaugural video we're talking about what's on everyone's mind: heroic scenarios.

They're beasts right now. People are quite divided on how useful they are, and what the best way to go about finding a group for them are. We've even had Ghostcrawler weigh in on the mechanics of the rewards via Twitter. Olivia, Matt, Dawn, and Sally sit down in a Google Hangout and share their thoughts and opinions. And we want to hear yours! What do you think heroic scenarios are doing for the game? Are they everything you wanted them to be ... or can you not even find a group for them?

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heroic-scenarioheroic-scenariosround-tablewow-insider-round-tableWed, 29 May 2013 14:00:00 -040099|20586676http://massively.joystiq.com/2013/04/25/what-to-expect-from-eve-fanfest-2013-today-dust-514-keynote-and/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/04/25/what-to-expect-from-eve-fanfest-2013-today-dust-514-keynote-and/http://massively.joystiq.com/2013/04/25/what-to-expect-from-eve-fanfest-2013-today-dust-514-keynote-and/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsEVE Online's colossal tenth anniversary Fanfest hasn't even officially begun, but the excitement from attendees is already practically palpable. The Reykjavik nightlife has been invaded by hundreds of foreigners yelling about internet spaceships as players from around the world reunite with their online comrades and meet corpmates for the first time. Over the course of the weekend, a record 1,400 EVE fans and hundreds more press and partners will flood into the Harpa building for non-stop news and festivities from EVE Online, DUST 514, and World of Darkness.

The talks and events start later today, but last night CCP kicked off the festivities with the Icelandic Symphony Orchestra delivering stunning renditions of tracks from the EVE Online soundtrack. Today, I'll be reporting back from key talks including the Retribution expansion roundup at 8 a.m. EDT (noon GMT), ship rebalancing at 9 a.m. EDT (1 p.m. GMT), lowsec PvP and crimewatch at noon EDT (4 p.m. GMT), and of course, the DUST 514 keynote speech at 2 p.m. EDT (6 p.m. GMT). I may also be able to join in on the roundtable discussion on wormholes and live events at 10 a.m. EDT (2 p.m. GMT) for an inside look at CCP's current thoughts. Check out the Fanfest timetable and let me know if there's something interesting you think I should try to squeeze in.

I'd expect the tone of these talks to be one of looking back at another successful year and the great player response to the Retribution expansion. We probably won't hear much of anything about the Odyssey expansion today, but I do expect some big DUST 514 news from the keynote. While many are probably hoping for word of a PC release, I'd be very surprised to see CCP actually do it. We'll most likely just get a release schedule for the PS3 launch and possibly footage of the game running on a PS4 devkit. I'm personally also hoping for more details on post-release updates such as the ability for DUST corps to own and manage their own territory and industrial supply chains.

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is theEVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light on some hot issues as well as simply providing a little more insight into the Blizzard Encounter Design Team's creative processes.

Again, these aren't verbatim quotations from Ion and John, as I simply can't write that fast, but the overall statements are accurate representations of their responses.

Are there any encounters Blizzard have had to alter or leave out due to technical constraints?

There was a boss leading up to the Lich King who you had to heal (Valithria Dreamwalker), and that was a huge challenge for their existing technology. If you think about it, Ion explained, up to that point, every healing spell in the game was designed to be cast on a friendly target, that is to say, a player. So the devs were faced with the task of reworking every healing spell in the game. They didn't want players to only be able to use certain spells on her, as that would have been bad, so they redid every healing spell. The technical team changed the game's design so that the boss basically became a raid team member. Ion and John explained that it's all about working out creative ways to implement the designers' ideas.

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blizzard-round-tablecataclysmdeathwingdevsdragon-souldragon-soul-raiddungeon-journaldungeon-journalsgamescomgarroshion-hazzikostasjohn-lagravelfrlooking-for-raidmadness-of-deathwingmistsmists-of-pandariamists-raidsnerfingnerfsraid-finderraid-finder-lootraid-nerfsround-tablesha-of-fearWed, 22 Aug 2012 14:00:00 -040099|20305332http://massively.joystiq.com/2011/10/31/hear-ye-hear-ye-castlot-has-entered-open-beta/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/10/31/hear-ye-hear-ye-castlot-has-entered-open-beta/http://massively.joystiq.com/2011/10/31/hear-ye-hear-ye-castlot-has-entered-open-beta/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsClapAlong's MMO venture into Arthurian myths and legends has transitioned out of closed and into open beta. Castlot is now available to try for any and all curious knights, and ClapAlong is not shy with the efforts to woo them to this round table.

In addition to featuring several improvements from the closed beta, including a newcomer's guide and ransack function, the open beta will feature daily login bonuses. ClapAlong is also promising to roll over 150% of any in-game currency you purchase to the live edition, even if you spend the currency in the closed beta. Finally, there are prizes to be had to the first player who spots and reports a bug, and to anyone who is willing to do a little Facebook promotion for the game.

This browser-based title gives players a choice between joining the "light" side of King Arthur or the "dark" side of Lord Blackmore. There's a variety of gameplay elements at work, including both turn-based and real-time combat depending on your particular venue.