Inspired by modern racing games, i wanted to create my own car design and show
it in a scene with some nice moving cameras. I decided to go with Unreal Engine 4 and to use
an existing shader from the Unreal Marketplace.
The car is built for realtime specifications and should work great in a complete video game.

Here is an update with some of the work i have done for Tom Clancys The Division.
My art in the game has been both small objects as well as large environmental structures.
In some of the screens you can see the work i did on the tent interiors where i worked alot with cloth simulation.
Im also showing some of the larger structures created for open areas.