The Cities of Eternal Fog

Walk in darkness, hunt in fog.

Awe

This power makes the user seem exponentially more charismatic
and magnetic than he normally is. The force of his
personality issues forth in waves, drawing people to him like
moths to a flame. Perhaps the greatest use for Awe is its ability
to facilitate public speaking or debate. Whatever the vampire
says, people are likely to lend serious credence to his position
and views, and even the staunchest opponents gladly
hear him out. Awe can often turn the tide in a tense negotiation,
tipping the scales from “potentially” to “definitely.”

As with other Majesty powers, Awe ceases to be useful when
more pressing matters come to the fore. Personal safety always
takes precedence, and any commotion pulls even the most rapt
listener from his reverie of attention. Those subjected to the
character’s stature likely remember how good they felt around
him, and tailor future reactions accordingly.

Cost:—

Dice Pool: Presence + Expression + Majesty

Action: Instant

Roll Results

Dramatic Failure: A dramatic failure indicates that the
character actually makes himself more unappealing, and
people actively seek to avoid him until he leaves.

Failure: Failure indicates that the power simply does not
activate. The character knows this immediately and may try
again next turn.

Success: The character succeeds in dazzling his intended
audience with his overwhelming charisma.

Exceptional Success: An exceptional success indicates that
the subjects’ Composures are considered one less than normal
for the purposes of determining who is affected.

The number of successes the player acquires is compared to
the Composure of each intended subject. If the number of
successes exceeds a given target’s Composure, that subject is
affected by the character’s powerful personality. If a subject’s
Composure is equal to or higher than the number of successes
earned, that subject goes unaffected. A character may Awe
whomever is present (see the suggested modifiers below), and
comparisons are made from lowest Composure to highest
among potential subjects. Effectively, a character may not
single out an individual subject in a crowd to Awe. He simply
“turns on the charm” and lets it work its magic.

Those individuals affected by Awe raptly fawn over the user.
Any social rolls he engages in with them gains a number of
bonus dice equal to the number of successes rolled to activate
the power. This effect lasts for one scene, and people may
well expect to thrill to the character’s presence the next time
they see him.

Suggested Modifiers

Modifier Situation

— Character attempts to Awe one person

-1 Character attempts to Awe two people

-2 Character attempts to Awe six people

-3 Character attempts to Awe 20 people

-4 Character attempts to Awe a vast number of
people in the vampire’s immediate vicinity (an
auditorium, a mob)