Doubtful. One of the reasons ME3 was hard for them was having to account for the wide variance in what they allowed for ME2.

I am not a fan of this story so far. It was one thing playing as humanity in ME1-3. The mass relays discovered, Prometheans viewing humanity, just starting to join the galactic community, visit the citadel, first human spectre etc. Going to a completely different galaxy doesn't seem as interesting.

Maybe the goal will eventually be a return to the milky way galaxy to reconnect with whatever option red, blue or green EA wants to go with.

Banned

-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship

Banned

other than that sounds good except no weapons on the nomad. That'll just get frustrating having to leave the vehicle every time you have to fight something, plus it would have been cool to customize the nomad's weapons.

Member

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

Purple Drazi

Member

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

not me

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

Member

I think the worst part about losing the pause wheel is how fucked us controller users are going to be. We're probably going to get some awful tactical menu bullshit from Dragon Age where I have to hold left bumper and another button at the same time just to use a simple ability. There's no way they can fit 8+ single input abilities on a controller otherwise.

Member

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

Banned

I think the worst part about losing the pause wheel is how fucked us controller users are going to be. We're probably going to get some awful tactical menu bullshit from Dragon Age where I have to hold left bumper and another button at the same time just to use a simple ability. There's no way they can fit 8+ single input abilities on a controller otherwise.

Member

Doubtful. One of the reasons ME3 was hard for them was having to account for the wide variance in what they allowed for ME2.

I am not a fan of this story so far. It was one thing playing as humanity in ME1-3. The mass relays discovered, Prometheans viewing humanity, just starting to join the galactic community, visit the citadel, first human spectre etc. Going to a completely different galaxy doesn't seem as interesting.

Maybe the goal will eventually be a return to the milky way galaxy to reconnect with whatever option red, blue or green EA wants to go with.

it seems like the story starts before all that shit from the first trilogy starts. Sounds like a light reboot where the game setting will be just like in the first game, but with "pathfinder" instead of "specter"

People called Romanes they go the house?

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

One thing Bioware's been pretty great on is the inclusiveness model in terms of providing romances to multiple orientations.

but at the same time, I kind of echo this sentiment, at least insofar as the worry of being stretched thin or over-emphasized. That being said, whether a romance (or any story beat, really) is 'good' is subjective. It really depends on how much of a focus of any one specific NPC's 'character arc' is, and how well conveyed things are.

I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.

Understandable (to a point) from a gameplay perspective, but it's literally uncharted worlds....how would that ever be considered 'okay' from an in-universe narrative standpoint?

And even to the 'point' of game-balance reasons, that still feels like it's an idea that Bioware just didn't want/couldn't make work, so they scrapped it.

Admittedly, I haaaaated the Hammerhead not having any weapons, even though it was way faster than the mako - but some of that may be due to the relative linearity of the Hammerhead sequences compared to the physics defying beast that was the mako.

The conversation with Sovereign is better written than anything that takes place in 2 or 3, the series never managed to reach that height ever again, in fact the series actually ended up retconning Sovereign's excellent dialogue in the sequels.

I know it's a controversial opinion, but I find the combat of ME1 while unquestionably jank as fuck, to be more interesting than any of the encounters in 2/3. Playing a shitty gears of war clone is not exactly what got me interested in the series, I might agree with you if there wasn't SO much of the same repetitive combat it in 2/3, to the point where level design became exclusively linear, funneling you through hour long sub-par TPS levels until you can get to the next piece of story. I feel like an encounter in ME1 could play out in many different ways depending on your choices, I remember outsmarting my enemies and getting myself out of tricky situations, where in 2/3 I just remember one infinite loop of take cover, shoot repeat ad nausieum, and the abilities didn't really change that, the game still played the exact same as a different class.

It's worth mentioning, I've replayed ME1 3 times, twice on 360 and once on PC years later, and I would definitely say it wasn't until I played it with a mouse and keyboard where I actually found myself thoroughly enjoying the combat, which blew me away at the time, as I always thought (like most of you) that ME1's combat was irredeemable trash, to find myself enjoying it was pretty surreal, I even ended up doing a lot of the combat-heavy side quests purely for the fun of it. Having every ability on a hotkey definitely felt like it was the intended way to play it, to the point where I'm shocked I even beat it in the first place, the way it plays on a controller feels terrible and stifles improvisation.