Drew is a game designer, writer, and game-engine programmer with 10 years professional experience. He has worked since 2011 on Shuyan the Kung Fu Princess, which launches in the iPad App Store Fall 2013.

Previously Drew spent five years with Graham Software Development, the parent company of Garage Games, as a core team member on a cutting-edge 3D interactive online experience utilizing the Torque game engine.

Aside from his technical competency, Drew also has four years of kung fu training in the Wing Chun discipline, and is an accomplished musician whose first album "On My Way Home" made it to the 2009 Grammy entry ballot.

Yeah playtesting is just so valuable. And when you are able to have multiple playtests in rapid succession, it becomes very clear where the big problem areas are, because everyone trips up in the same spot.

Hey Samuel, thanks for the comment r n r nThere 's so much awesome information on Gamasutra that 's benefited our team. We wanted to share some of our development experiences in case they could be of benefit to others.