From what I've experienced, Freeze just makes the character run in place, and therefore unable to move anywhere. At the same time, that play doesn't take damage, is unaffected by the force, and can't be moved by explosions and such.

- CTF_CARRIER_DANGER_PROTECT_BONUS (5) : bonus for fraggin someone who has recently hurt your flag carrier
- CTF_CARRIER_PROTECT_BONUS (2) : bonus for fraggin someone while either you or your target are near your flag carrier
- CTF_FLAG_DEFENSE_BONUS (10) : bonus for fraggin someone while either you or your target are near your flag
- CTF_RETURN_FLAG_ASSIST_BONUS (10) : bonus for returning a flag that causes a capture to happen almost immediately
- CTF_FRAG_CARRIER_ASSIST_BONUS (10) : bonus for fragging a flag carrier if a capture happens almost immediately

- CTF_TARGET_PROTECT_RADIUS (1000) : the radius around an object being defended where a target will be worth extra frags
- CTF_ATTACKER_PROTECT_RADIUS (1000) : the radius around an object being defended where an attacker will get extra frags when making kills

- CTF_CARRIER_DANGER_PROTECT_TIMEOUT (8000) : attacker is on the same team as the flag carrier and fragged a guy who hurt our flag carrier ???
- CTF_FRAG_CARRIER_ASSIST_TIMEOUT (10000) : ??? cvar for team stuff kinda unknown i just made all the defines become cvars
- CTF_RETURN_FLAG_ASSIST_TIMEOUT (10000) : ??? cvar for team stuff kinda unknown i just made all the defines become cvars

--- Client Side ---

- Q3 Rewards (also server side for giving the player the reward)

- New Scoreboard for team games.
- New Scoreboard draws who has the most of each type of reward.
- currentTime cmd displays your local time
- autoScreenshot takes screenshot with date time and mapname
- autoRecord takes record with date time and mapname
- dumploc [message] adds your current origin and the message to the current map's .loc file which can be used for adding to your map or can be parsed on the server.
- dropflag, rssay, rspause, rsunpause autocomplete with the client

From the JA+ bugfix list:
- Fix: the basejka bug concerning the bot_minplayers team values (Bot team is sometimes not equal to the real bot team)
- Fix : the basejka chat exploit which can crash the servers
- Fix : the basejka bug showing player in red team while they are in blue team (or the opposite)
- Fix: the basejka bug allowing to call duel while in spectator.
fix: the jamp.exe bug overwriting the jampgamex86.dll when after a map change on a non dedicated windows server. Now this file is in jampgamex86.pk3 . It is only needed for a windows server.
And player don't need to install it in their games [ensi- um i think this is just cause slider didnt have the dlls in a pk3 and we do so this is fixed]
fix: the basejka bug that consists in not removing the rocket lock target on a player that is using cloak.
fix: the basejka bug with rancor exploit for invisible players.
- fix : fix baseJKA bug with bot_minplayers not 0 => when the server had to kick bots, a player following this bot was kicked instead of this bot.

my basejka bugfixes:

- where command wasnt using an updated origin.
- bot_minplayers kicking specs of bots instead of bots.
- q3f bugfix in et sdk of possibility of flag dropping into the void.
- death/suicide bugfix of flag falling into the void.
- dropflag checks for solid brushes.
- pass problem fixed
- sliding players when standing on top of another
- debugs buggy with certain things like spectators
- ja server command buffer overflow fixed (actually fixed by slider)
- dead bodies use team color in team games, they were using customRGB
- some sounds for saber played when not supposed to
- gloat now only works when saber out because the sparks were flying and saber sounds were playing when saber not even out.
- level 3 mindtrick now affects everyone in the level

OJP Bugfixes added to RS:

[ONLY WITH CLIENT BECAUSE THE FILE NEEDED TO BE MODIFIED]
Bug Fix 001 - Animation.cfg fix for BOTH_WALKBACK2
Fixes an animation bug seen when walking backwards with an ignited single saber in single player by correcting the number of frames.

Bug Fix 2 - Fixes a major issue with the animation timer calculation in MP. The animation timers are now calculated correctly and this should help with animations that play in Force Rage, Force Speed, or at odd saber animation speeds.

Bug Fix 3 - Fixes bug in the fall damage code that causes client number 0 to always take Jedi style fall damage even when not meeting any of the Jedi style requirements.

Bug Fix 4 - Fixes an issue with Linux servers and RandFloat. It was causing all sorts of weird issues. (that is the basejka_pushfix code I think).

Bug Fix 5 - Fixed minor bug with saber clash effect logic.

[CLIENT FIX] - Fixed a bug with debug compiles that caused the animation parsing function to display a minor error whenever it processed the ROOT animation.

BugFix 13 - pretty much more of # 10 but for missile type stuff.[/list]
Debugtweaks/Fixes:

- Some were allowed to be used when spectator
- rs_allowplayerdebugs changed:
- 0 = none
- 1 = all but fly and the insta kill sabermoves
- 2 = all but insta kill sabermoves
- 3 = all
- 4 = no sabermoves or bodyanims
- debugsaberswitch would allow you to toggle on/off of a given client's saber, now it only works for you
- debugdismemberment always works even if debugs are off (but only kills doesnt dismember if off)

Misc Red Slushie Fixes/Additions:

- IPs now display correctly (you may also use /myip)
- /players from ET's OSP stuff
- /showspecs : displays list of spectators and their state (free / following : who)
- Impressive Reward was calculating who had the highest incorrectly, now fixed.
- all admin commands like when u are trying to find out the usage print to only you now.
- /msg /rssay /rscp can be typed in a messagemode box.
- team and single player locking as part of shrubbot.
- !lock [r|b|s|f|all] or !unlock [same as !lock]
- !lockp [name|slot#] !unlockp [same as !lockp]
- mute and freeze status are stored so people cannot reconnect to gain voice ability to move.

This is my first and my last message here, because i'm sure this will tick off a lot of you people, because that's what hearing the truth does.

How old is everyone here? Regardless, you people really need to get away from the computer once and a while - you're talking about the game like it's one of life's greatest dilemmas - I've never seen so much arguing and psycho-techno-babble being slung back and forth over a GAME. It's a GAME, people. Go outside. Get some fresh air. Go for a walk. There are bigger things in life than sitting in front of your computers day in and day out. That's what's wrong with the whole world, especially the US - You're all so hypnotized by the internet that you're ignoring the REAL problems all around us, and you're wasting your teenage years vegetating in front of your computers, living in a fantasy world, getting all emotional toward people that you don't even know and will probably never even meet, instead of putting all that "intellectual babbling" to good use. Think about how stupid it is for a second.

The internet is great for fun and education, and it helps bring our countries together, but for God's sake - TAKE A BREAK FROM IT ONCE AND A WHILE!