FINAL TEXT: Deal Physical damage to target enemy and inflict Offense Down for 2 turns.

Special 1: VICTORY THROUGH POWER

FINAL TEXT: Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns.

Characters: If this attack scores a Critical Hit, reduce the target's Max Health by 15% until end of the encounter (not resistible).

Raid Bosses: This attack ignores Armor.

Unique: THE FORCE SHALL FREE ME
Sith Marauder has +10% Defense, +10% Health Steal and +10% Tenacity for each buff on all characters. Sith Marauder has +2% Critical Chance, +2% Offense and +2% Potency for each debuff on all characters. When an enemy uses an ability outside of their turn, Sith Marauder gains 20% Turn Meter.

General Strategy, Synergy and Utilization

In PvE...

Sith Marauder’s basic ability, “Strength Through Passion,” generates Offense Down that helps reduce the damage coming at the team and gives an additional debuff which scales up his own damage.

His Special, “Victory Through Power,” is very effective in dealing damage against Raid bosses and grants Potency Up. The Potency Up should allow teams like Vader/Wampa to more reliably apply negative effects.

Marauder’s Unique, “The Force Shall Free Me,” scales exceedingly well with Vader lead, as it helps Sith Marauder spin up over time. The Health Steal and Offense scaling also plays well with Nihilus lead and allows Marauder to recover quickly when he attacks.

In PvP...

Sith Marauder hits hard and his saber-throw is as mesmerizing as it is deadly. Marauder fits in nicely with a Zeta-upgraded Darth Vader-led squad. The persistence of Damage Over Time effects means Marauder will have a consistent damage boost throughout the encounter.

Sith Marauder also pairs nicely with Wampa, since both have strong synergy with Vader’s lead. When they’re all together, Vader, Marauder and the gang do considerable damage in Territory Wars, slicing through their opponents with style and malice.

"When an enemy uses an ability outside of their turn, he gains 20% TM". What does this mean? How can a character use ability outside of their own turn? Or which character does that? I mean they can ATTACK outside of their turn by countering/assisting, but using ability? How?

"When an enemy uses an ability outside of their turn, he gains 20% TM". What does this mean? How can a character use ability outside of their own turn? Or which character does that? I mean they can ATTACK outside of their turn by countering/assisting, but using ability? How?

An ability is any move a char makes, so basics are an ability. Which means that all those counters will feed 20% TM per EACH one.

"When an enemy uses an ability outside of their turn, he gains 20% TM". What does this mean? How can a character use ability outside of their own turn? Or which character does that? I mean they can ATTACK outside of their turn by countering/assisting, but using ability? How?

"When an enemy uses an ability outside of their turn, he gains 20% TM". What does this mean? How can a character use ability outside of their own turn? Or which character does that? I mean they can ATTACK outside of their turn by countering/assisting, but using ability? How?