* [http://de.wikipedia.org/wiki/Bridge_Builder Bridge Builder] - setting up Architectures, with a limited Budget and see if it can withstand. Doesn't have to be limited on Bridges.

* [http://de.wikipedia.org/wiki/Bridge_Builder Bridge Builder] - setting up Architectures, with a limited Budget and see if it can withstand. Doesn't have to be limited on Bridges.

* Volfied - you cut pieces of the screen while dodging baddies and you win when you get to X%. (This probably mean something like [http://games.kde.org/kde_arcade.php KBounce], or another jezz ball clone)

* Volfied - you cut pieces of the screen while dodging baddies and you win when you get to X%. (This probably mean something like [http://games.kde.org/kde_arcade.php KBounce], or another jezz ball clone)

* Creating a Nethack port could be done. Tony said on the list: "I'm not entirely sure yet. I imagine I'll first do a text port with a "portal" view (in which you only see a part of the screen at a time), and a user-selected font size. Then I'd try a tiles-based port. It all depends on how readable the text is on the small screen."

+

* [http://dosbox.sourceforge.net/ DOSBox] - would give the Opportunity too play dozens of DOS Games, like [http://www.abandonia.com/games/en/466/LandsofLore.htm Lands of Lore] -- bitbake recipe already exists, but the emulator is to slow without optimization configuration/code changes -- http://www.flickr.com/photos/pitcherfamily/1155008255/in/pool-openmoko/

−

* [http://dosbox.sourceforge.net/ DOSBox] - would give the Opportunity to play dozens of DOS Games, like [http://www.abandonia.com/games/en/466/LandsofLore.htm Lands of Lore] -- bitbake recipe already exists, but the emulator is to slow without optimization configuration/code changes -- http://www.flickr.com/photos/pitcherfamily/1155008255/in/pool-openmoko/

* [http://freeciv.wikia.com/wiki/Main_Page Freeciv] - a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age...

* [http://freeciv.wikia.com/wiki/Main_Page Freeciv] - a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age...

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* GJeweled

* GJeweled

* [http://www.aeonflame.com/ Gloop Zero] - A little like physics-based Lemmings. Get the liquid from one part of the level to another with tools like path-drawing, bombs, anti-gravity...

* [http://www.aeonflame.com/ Gloop Zero] - A little like physics-based Lemmings. Get the liquid from one part of the level to another with tools like path-drawing, bombs, anti-gravity...

* [http://www.mame.net/ MAME] - Multiple Arcade Machine Emulator. This versatile emulator turns a given platform into a powerful gaming system. It has been ported to WinCE and many UNIX flavors as well. It would be wonderul to have this on the Openmoko. '''xmame is in openembedded'''

* [http://www.mame.net/ MAME] - Multiple Arcade Machine Emulator. This versatile emulator turns a given platform into a powerful gaming system. It has been ported to WinCE and many UNIX flavors as well. It would be wonderul to have this on the Openmoko. '''xmame is in openembedded'''

* [http://www.nethack.org/ Nethack] - Nethack port could be done. Tony said on the list: "I'm not entirely sure yet. I imagine I'll first do a text port with a "portal" view (in which you only see a part of the screen at a time), and a user-selected font size. Then I'd try a tiles-based port. It all depends on how readable the text is on the small screen."

* [http://icculus.org/neverball/ Neverball] - Move-ball-in-a-maze game, could be great with the accelerometers.

* [http://icculus.org/neverball/ Neverball] - Move-ball-in-a-maze game, could be great with the accelerometers.

* Nintendo (DS) Emulator (SNES, NES)

* Nintendo (DS) Emulator (SNES, NES)

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* Pipe Dreams

* Pipe Dreams

* [http://www.clickgamer.com/moreinfo.htm?pid=4188&section=PALM Plazmoids!] - A space game with screen-size levels. Move your ship around by touching where it should go. Collect the plazmoids (asteroids) by catching them in your elastic tractor beam (lots of simple physics again), shoot enemies with a button or double tap. need to find a similar game with the sources...because porting a game without access to its sources is nearly impossible

* [http://www.clickgamer.com/moreinfo.htm?pid=4188&section=PALM Plazmoids!] - A space game with screen-size levels. Move your ship around by touching where it should go. Collect the plazmoids (asteroids) by catching them in your elastic tractor beam (lots of simple physics again), shoot enemies with a button or double tap. need to find a similar game with the sources...because porting a game without access to its sources is nearly impossible

* [http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Simon Tatham's Portable Puzzle Collection] is GTK based and includes, among others, both Sudoku and Planarity style games called Solo and Untangle.

* [http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Simon Tatham's Portable Puzzle Collection] is GTK based and includes, among others, both Sudoku and Planarity style games called Solo and Untangle.

* That addictive Photo game where you have to spot the 5 differences in x seconds

* That addictive Photo game where you have to spot the 5 differences in x seconds

−

* [http://www.t-o-m-e.net TOME] - Roguelike set in Tolkein universe (2.x is current, 3.0 is in devel) that makes wide use of lua scripting, TOME and maybe some modules or other standalone versions such as [http://www.furytech.net/furyband/furyband.php Furyband] should be playable with a virtual keyboard on the go or with a real usb/bluetooth keyboard.

+

* [http://www.t-o-m-e.net TOME] - Roguelike set in Tolkien universe (2.x is current, 3.0 is in devel) that makes wide use of lua scripting, TOME and maybe some modules or other standalone versions such as [http://www.furytech.net/furyband/furyband.php Furyband] should be playable with a virtual keyboard on the go or with a real usb/bluetooth keyboard.

Contents

Games on Openmoko

This is the page to centralize the suggestions for creating games on the Openmoko device. See also existing Games.

Existing game concepts that could be realized

crayon physics deluxe and Numpty Physics You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.(DONE)

A classic shooter can work well with continous fire and touchscreen controls. An example is Kenta Cho's Java version of Noiz2

Same is true for a 3D shooter with no/seldom used additional controls. For example a combat flying game like Hunt for the Red Baron. You can control the speed with a slider, shoot rockets and drop bombs with special buttons but those are things you only need from time to time. Most of the time you are shooting continously and aiming which can be done in the corner of the touchscreen (so it doesn't obstruct your view). Use accelerators for steering?

Osu! Tatakae! Ouendan/Elite Beat Agents - Rhythm-based touching of circles and paths on the screen is a great concept and shouldn't be that difficult to pull off if you leave out some of the great presentation.

Pac Pix - The necessary shape-recognition would probably be difficult to manage with a small budget but the general idea is quite cool.

Freeciv - a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age...

Legacy (and successor The Quest) - Classic first person turn based RPG. Movement and menus can completely be controlled with the touchscreen.

Liquid War Liquid War is a unique multiplayer wargame. (DONE / WorkInProgress)

MAME - Multiple Arcade Machine Emulator. This versatile emulator turns a given platform into a powerful gaming system. It has been ported to WinCE and many UNIX flavors as well. It would be wonderul to have this on the Openmoko. xmame is in openembedded

Nethack - Nethack port could be done. Tony said on the list: "I'm not entirely sure yet. I imagine I'll first do a text port with a "portal" view (in which you only see a part of the screen at a time), and a user-selected font size. Then I'd try a tiles-based port. It all depends on how readable the text is on the small screen."

Neverball - Move-ball-in-a-maze game, could be great with the accelerometers.

Nintendo (DS) Emulator (SNES, NES)

Open Transport Tycoon Deluxe. Very possible, in fact the author of the Palm & GP2X ports of the game is already interested in Openmoko. in openembedded

OpenJazz Jazz Jackrabbit clone, needs original data. Would need some external controller or that alternate case

Pipe Dreams

Plazmoids! - A space game with screen-size levels. Move your ship around by touching where it should go. Collect the plazmoids (asteroids) by catching them in your elastic tractor beam (lots of simple physics again), shoot enemies with a button or double tap. need to find a similar game with the sources...because porting a game without access to its sources is nearly impossible

That addictive Photo game where you have to spot the 5 differences in x seconds

TOME - Roguelike set in Tolkien universe (2.x is current, 3.0 is in devel) that makes wide use of lua scripting, TOME and maybe some modules or other standalone versions such as Furyband should be playable with a virtual keyboard on the go or with a real usb/bluetooth keyboard.

Vice - emulates some of old 8-bit computers, especially Commodore 64 and 128.

Warfare Inc. - A full real time strategy game is no problem with a touchscreen. In fact, it's a lot of fun!

Battle for Wesnoth The turn-based game on Linux. Active development, nice community, 100% addiction factor. There is also a port on linux pda that we could use. Here is info how to get it running on FreeRunner: [2]

wormux (it works without 3d acceleration) the game is playable in 640x480 even if the icon play and quit of the menu aren't displayed entierely(but we can click on them)

X-Moto - A cross game like Elastomania (but better ^^) that can be runned with SDL instead of OpenGL which it normally uses.

General ideas about games on Openmoko

A proper OpenGL ES library (preferably SDL) for the SMedia chip.

An easy network library for Bluetooth and/or GPRS connectivity.

Every turn-based game should be possible with on screen buttons.

Action games should need only one main control action most of the time such as moving somewhere on a 2D plane, aiming in 3D, drawing a path. Special items and actions are possible but should only be needed from time to time. Moving and aiming independently could be done by using the accelerometers for walking and the touchscreen for aiming.

The finger getting into the way of seeing what's going on is a problem. Most games would probably need a stylus. Games with first person aiming can be controlled with a thumb in one corner of the screen, however you'd probably need one of them thumbstraps they make for the DS so that your thumb glides over the screen with ease.

GPS can be used for location based games. An example is Tron. Links to location-based/Alternate Reality games in these del.icio.us pages

Bluetooth controllers should be supported. I am especially thinking about the Nintendo Wii remote.

Virtually Real Games; the Openmoko, with it's network connectivity and loads of basic features, could be used to invent/encourage a new(ish) style of game that mixes reality and tech. A basic version would be urban tag; you get close to someone and the buzzer beeps faster, say. There's so many more creative possibilities though.

What is not possible without magic tricks / an external controller*:

Classic first person shooters, action adventures, jump 'n' runs

Emulators for classic systems

Network lib for easy Bluetooth and/or GPRS connections.

Bluetooth controllers should be supported. I am especially thinking about the Nintendo Wii remote.

Views

Personal tools

Wishes warning! This article or section documents one or more OpenMoko Wish List items, the features described here may or may not be implemented in the future.

Games on Openmoko

This is the page to centralize the suggestions for creating games on the Openmoko device. See also existing Games.

Existing game concepts that could be realized

crayon physics deluxe and Numpty Physics You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.(DONE)

A classic shooter can work well with continous fire and touchscreen controls. An example is Kenta Cho's Java version of Noiz2

Same is true for a 3D shooter with no/seldom used additional controls. For example a combat flying game like Hunt for the Red Baron. You can control the speed with a slider, shoot rockets and drop bombs with special buttons but those are things you only need from time to time. Most of the time you are shooting continously and aiming which can be done in the corner of the touchscreen (so it doesn't obstruct your view). Use accelerators for steering?

Osu! Tatakae! Ouendan/Elite Beat Agents - Rhythm-based touching of circles and paths on the screen is a great concept and shouldn't be that difficult to pull off if you leave out some of the great presentation.

Pac Pix - The necessary shape-recognition would probably be difficult to manage with a small budget but the general idea is quite cool.

Creating a Nethack port could be done. Tony said on the list: "I'm not entirely sure yet. I imagine I'll first do a text port with a "portal" view (in which you only see a part of the screen at a time), and a user-selected font size. Then I'd try a tiles-based port. It all depends on how readable the text is on the small screen."

Freeciv - a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age...

MAME - Multiple Arcade Machine Emulator. This versatile emulator turns a given platform into a powerful gaming system. It has been ported to WinCE and many UNIX flavors as well. It would be wonderul to have this on the Openmoko. xmame is in openembedded

Neverball - Move-ball-in-a-maze game, could be great with the accelerometers.

Nintendo (DS) Emulator (SNES, NES)

Open Transport Tycoon Deluxe. Very possible, in fact the author of the Palm & GP2X ports of the game is already interested in Openmoko. in openembedded

OpenJazz Jazz Jackrabbit clone, needs original data. Would need some external controller or that alternate case

Pipe Dreams

Plazmoids! - A space game with screen-size levels. Move your ship around by touching where it should go. Collect the plazmoids (asteroids) by catching them in your elastic tractor beam (lots of simple physics again), shoot enemies with a button or double tap. need to find a similar game with the sources...because porting a game without access to its sources is nearly impossible

That addictive Photo game where you have to spot the 5 differences in x seconds

TOME - Roguelike set in Tolkein universe (2.x is current, 3.0 is in devel) that makes wide use of lua scripting, TOME and maybe some modules or other standalone versions such as Furyband should be playable with a virtual keyboard on the go or with a real usb/bluetooth keyboard.

Vice - emulates some of old 8-bit computers, especially Commodore 64 and 128.

Warfare Inc. - A full real time strategy game is no problem with a touchscreen. In fact, it's a lot of fun!

Battle for Wesnoth The turn-based game on Linux. Active development, nice community, 100% addiction factor. There is also a port on linux pda that we could use. Here is info how to get it running on FreeRunner: [2]

wormux (it works without 3d acceleration) the game is playable in 640x480 even if the icon play and quit of the menu aren't displayed entierely(but we can click on them)

X-Moto - A cross game like Elastomania (but better ^^) that can be runned with SDL instead of OpenGL which it normally uses.

General ideas about games on Openmoko

A proper OpenGL ES library (preferably SDL) for the SMedia chip.

An easy network library for Bluetooth and/or GPRS connectivity.

Every turn-based game should be possible with on screen buttons.

Action games should need only one main control action most of the time such as moving somewhere on a 2D plane, aiming in 3D, drawing a path. Special items and actions are possible but should only be needed from time to time. Moving and aiming independently could be done by using the accelerometers for walking and the touchscreen for aiming.

The finger getting into the way of seeing what's going on is a problem. Most games would probably need a stylus. Games with first person aiming can be controlled with a thumb in one corner of the screen, however you'd probably need one of them thumbstraps they make for the DS so that your thumb glides over the screen with ease.

GPS can be used for location based games. An example is Tron. Links to location-based/Alternate Reality games in these del.icio.us pages

Bluetooth controllers should be supported. I am especially thinking about the Nintendo Wii remote.

Virtually Real Games; the Openmoko, with it's network connectivity and loads of basic features, could be used to invent/encourage a new(ish) style of game that mixes reality and tech. A basic version would be urban tag; you get close to someone and the buzzer beeps faster, say. There's so many more creative possibilities though.

What is not possible without magic tricks / an external controller*:

Classic first person shooters, action adventures, jump 'n' runs

Emulators for classic systems

Network lib for easy Bluetooth and/or GPRS connections.

Bluetooth controllers should be supported. I am especially thinking about the Nintendo Wii remote.