Kallienova's Demonology Guide

Talents

I have 2 talent systems that I use for most of my runs. My raid talent system I mostly use the Single target, then for M+ and world exploration I use the AoE system.

Haste

Demonology does have a haste cap that changes your rotation and talent setup. If you have at least 10k haste, then Demonic Calling becomes a better talent DPS wise over Shadowflame. This is because most of your dreadstalkers are now going to be instant cast. This also changes your rotation, which I discuss right before the Shadowflame section.

Single Target

Single TargetSingle Target with 10k HasteThe damage from improved dreadstalkers tends to take the cake for numbers, and Synergy tends to work out the best as well, since it's less to focus on when summoning demons. Having a second Felguard out could be nice during burn phase, but then your missing out on the damage to GET there.

AoE

AoE (stun for M+)IMPORTANT: These rules are assuming the fights generally have 4+ targets!The main difference here is switching improved dreadstalkers for Implosion. If your going to be in long and drawn out fights, you may also consider summon darkglare.The goal during AoE for Demo is to summon as many imps as possible and casting Implosion, While having your other pets out. I would suggest casting dreadstalkers first (if there are higher HP targets that will survive an Implosion or 2), then using Demonwrath to get soul shards to replenish. For how demonwrath works, please refer to the demonwrath section under Spell Priority. The Infernal should be summoned if there are 5+ targets in the fight.

Spell Priority

The general spell priority I follow is similar to the priority from Icy-Veins.

from there it starts to get reactionary depending on your haste ratings and movement.

Doom

Doom is an interesting dot compared to the other dots we have. Demonology IS a DoT class, but they are living and cannot be clipped. Doom is SOMEWHAT the same way. Doom ticks fractionally depending on the time since the last tick. if you apply Doom at 1/3 of the duration remaining, you will get another full damage tick. This generally works out when using the Hand of Doom Talent. My haste brings my Doom down to a 15.2 second duration, that means I can reapply Doom at 5 seconds left for a full damage tick. Anything earlier then that and the damage will be factional. This generally means I cast Hand of Gul'dan at 5 soul shards. it is mostly never worth casting Hand of Gul'dan at any value less then 4. Remember: The imps Stack, they have their own lifespans that can only be cut short by Implosion.

Rotation

The priority of spells changes depending on your haste. 10,000 haste (31%) makes the Demonic Calling a better talent DPS wise over Shadowflame. Your casting then basically turns into a flat rotation rather then priorities.

Very simple. Otherwise, if your under 10k, you will need to weave Shadowflame into the rotation.

Shadowflame

Shadowflame Is the only DoT we have that does tick. To properly cast Shadowflame, you NEED to make sure you have 2 charges before applying the first cast. For each application, you want to clip the last 2 seconds of the previous stack.ex: Shadowflame lasts 8 seconds.1. Have 2 charges (Cast)2. Cast the Second charge after 6 seconds (2 seconds left of the DoT) will make it have 2 stacks3. Cast the Third charge after 6 seconds (2 seconds left of the 2nd DoT) will make it have 3 stacks (Maximum damage)4. Wait for all 3 charges again before casting

Empowerment

Demonic Empowerment Should be used after summoning ANY demon. The only time that this should not be done, is when casting Hand of Gul'dan at 3 or less shards. There are 2 demons that will have to be empowered twice, and that's your Summon Doomguard and Infernal, after the original has almost fallen off.

Demonwrath

Demonwrath's damage becomes higher then Demonbolts at 3+ targets, but for the soul shard cost, I highly suggest not using Demonwrath until yo have 4+ targets. Demonwrath has a 15% chance to generate a soul shard, every tick. It is a 2.3 second channel, with 3 ticks. The damage from Demonwrath is only applied to each enemy once, no matter how many pets you have out. The damage does NOT come from the caster, though the threat generated does. At 4 targets, you have a 4x15% chance to get a soul shard from each tick, generally by 6 targets, depending on RNG, you can get full soul shards by the first or second tick. Then spam down the Hands ;)

Add-ons

The 2 major add-ons I use are ZPets and Weakauras. ZPets gives Weakauras access to some very useful global variables which can be tracked. This is the Goggle Docwith all the variable names.

ZPets

ZPets tracks which pets you have out, which ones are empowered, and all your major CD's. It also has text information that tracks how many targets your Felguard and Demonwrath are hitting.

WeakAuras

Weakauras 2 This is the main tool to get your priorities in order. I have made some very useful auras that track your shards, and what actions are available to you. The main Priority wheel requires ZPets to be added and activated.

WeakAuras Strings

The Weakauras I link are the RAW strings to import. These are all made by yours truely!

评论

评论来自 Zelzahn

Great guide, just one thing. When I tried accessing your WA's they were not there on Pastebin. I could access all of them except the priority wheel through a cached version, is it possible that I could still get it?