draw_sprite_tiled

Draws a sprite at a given position, and tiles it
to fill the entire view.

Syntax:

draw_sprite_tiled(sprite, subimg, x, y);

Argument

Description

sprite

The index of the sprite to draw.

subimg

The subimg (frame) of the sprite to draw (image_index or -1
correlate to the current frame of animation in the object).

x

The x coordinate of where to draw the sprite.

y

The y coordinate of where to draw the sprite.

Returns: N/A

Description

This function will take a sprite and then repeatedly tile it
across the whole view (or room if no view is defined), starting
from the coordinates that you give in the function. Tiling is based
on the width and height of the sprite as defined by the
sprite variables of the instance running the code.

Example:

draw_sprite_tiled(sprite_index, image_index, x,
y);

This will draw the instances assigned sprite (sprite_index) and
its current frame of animation (image_index) at the instances own x
and y position, and tiled horizontally and vertically across the
view.