It's even easier to do in reaper. Every instance of nebula can have only one channel routed to it (reaper in fx track parameters window has a button "2in 2out" - or something like that, if You click on it a new window pops up called "plug-in pin connector", where You can create additional channels for the track and route differently for each selected insert, and there's a reaper plugin "channel mixer" where You can easily mix if using more channels). Easy as that. here's an article about this feature:http://www.soundonsound.com/sos/jun11/a ... h-0611.htm

..also reapers easy fx rendering and switching inserts offline is heavily used in my projects with lots of nebula instances..switching kernels in every nebula before rendering would take an hour for me, also it's impossible since i'm summing through hardware console and have to have all tracks running real-time when recording 2-bus..

Brilliant - thanks Lipa - never knew you could do that. Still trying to get my Sonar brain around Reaper.

Lipa you only need to switch the kernels to clean in one instance and restart. As it is in the master page, all instances are affected. Then mix as usual and finally go into one instance and return to full prior to render.

For those of you wishing to add to your pallette I have a few more sounds available. Toodle pip!

I just got the G-20 Vocality. As i put the 'Fuller' preset on my vocal, i was like 'What? So what have you done with your vocal tracks until now?'It cleans up my vocals, and boosts the right spots. I was skeptical first if these quick presets gonna work, as there's not much about them in the manual. I was completely wrong i guess.

I've been working a project that has involved several of your commercial Q-Clone libraries.

First let me say, these have been very useful ... and plenty of great sounds!

Having a chance to scroll through some of the 'Mastering Presence' presets [I think that's what it was called [gee ... I have many of your q-libs, now I can't think of the sub folder name ... anyway

In one of them is a preset called 'DEPTH'. This is a very interesting patch, and I wondered if you may relay any insight as to how/what was used to create that? I'd understand if its a 'guarded secret', but inquiring minds would really like to know

Thanks for all your great work ! and any additional info you like to expose