Gas Guzzlers Extreme is a fast, furious, armed-to-the-teeth, trigger-happy shooter, shifted into top gear! Take a white knuckle ride in this crazily addictive combat racing game that features a ton of vehicles, weapons, upgrades, on-track bonuses and environments.

So I wanted to play this game in the other room on the TV using in-home streaming on steam with my laptop, but for some reason my gamepad wouldn't work on the game
It's a wireless xbox controller, I plugged the wireless adapter into the usb on the lapto...

Loving this game, but there's one thing that just infuriates me. When I do a real fast turn, I am literally looking at the hood of my car... Obviously I cannot see what's ahead of me. This is incredibly annoying in death match, because if I do a real fast...

So what are the differences with this game that players have noticed ot the devs have shared? And I mean actual differences, be it stabilty or performance. Not the theoretical "64bit mode is better because its 64bit" line.

I recommend this game however carefully. This game is also not split screen which is it's biggest down fall.

I've read somewhere that this game could be comparable to an xbox 360 version of Mario Kart. Can such a comparison be made? Sort of. The game does deliver a fun arcade impact but instead of over stepping its boundaries and becoming limitless, Gaz Guzzlers Extreme simply plays it safe.

As mentioned earlier, the fact that there is multiplayer is nice however there is NOT split screen (... seriously... get on the split screen thing for PC already people). The gameplay controls are what would one expect from a crash into everything type of game. The impact system is rewarding and when knocking out a player with a good nitro boost kamikaze, apparently you get more points. There are weapons that can be attached to the vehicles but this is where the game starts limiting itself. Playing career mode I've gone through four different types of weapons (one being a shotgun may I add and a second being a shot gun able to shoot forward and backwards). This is where it sort of sucks because I feel a lot more (maybe such as adding mortars etc...) could have been added. Career mode is fun and unlocking new cars slowly becomes rewarding. My favorite part to this game though is being able to choose different sort of races while moving on with your career. There are races where you can put weapons aside and make it a bump only race. This is a high light to this particular racing game, and sadly one of the only things to allow the player to step outside of the box. Career mode also offers players sort of side bonus races where the sponsor will have you play capture the flag. The variation in races is nice, and the tournament feature is a neat bonus.

If you want to run the game at 64x... do it because changing graphics within the game sometimes leads to a crash. None the less my computer goes nuts when running this game but the graphics do look good. The car selection is decent and the weapon selection and effects could have been better.

Sounds are as good as any vroom vroom sound.

This game is cool and has it's moments, but I don't see much replayability in the future either than a game of multiplayer once in a blue moon. If it added split scren this game could have got a +1 easily, followed by another +1 for having a multitude of weapons. But falling short with an appropriate rating of :