maybe not THAT much content, but everything there is really nice work. Clearly the winner imho. But please do something about that 2nd cloud fly trough to make it perfect (looks very much like a filler).

Amazing stuff for 64k, really high quality content, plenty of it, and the tune is really great. I guess this is the standard setting demo now, I can't think of anything else that matches it. Still a few bugs on my machine, the flying carpet thing flickered, and there was some jumpiness when the guy rode the cow, but still, minor stuff.

summa summarum: an intro you watches once and thinks "too bad they didnt do it properly, it couldve been nice, now its just booring" and never watch again.

i guess the reason why its so popular here is because the other 64ks at asm sucked and people WANTS to feel impressed, so badly that when nothing impressing is shown in a compo the visitors make a standard prod "perfect, best ever! beutiful! fresh and really cool!!!,technically amazing!!,pure leeet" etc etc.

fuck you. its ok, maybe even better than the average but not anything more.

acidbrain, I think Abyss' pronounciation of Che Guevara on stage beats any attempted disrespect (intentional or unintentional) for the dead hero.. I suppose you chose the wrong prod to be anal retentive about it..

Now... the intro.. well whoa!.. just whoa!. Impressive stuff! Style, and reed's music is just frackin' A! Well deserved win, and prolly next year's scene awards 64k intro winner.

- The music is very well done
- The overall design of the models and characters is pretty nice.

However:
- That's some seriously eye-gougingly bad cartoon rendering there!
- The utterly wrong motion blur just makes me want to bite my screen
- I will hate the character animation until senility finally will kick in for me (whether this is yesterday or in decades to come is open to debate).

On a whole the experience was set back by these two factors. It's still a pretty good piece of work but I can't see what people find so damn earthshattering about this.

Acidbrain: I hope you go up to folks wearing a T-shirt with his image on it and rip it off them in anger as well. It's just silly to complain about something where a person's image/vision has been diluted to this point to people who aren't the instigators.

As for the prod, it's another killer 64k from the FLT guys. If they keep releasing at parties like this we may have problems stopping them from taking all 6 slots on the scene.org awards (tho I will suggest that fiat homo belongs there period)

I liked the music, but I thought the design and animation was a bit ill-advised. I think that if FLT decided to do actual intros instead of trying to cram a lot of 'okay' content in their intros, they would be able to rock.

rave-n, read the fucking info file, it says ps2.0 required. which might give you half a clue while your ti4400 doesnt run it.
kbi, that config should work perfectly fine with it, so check your directx version and drivers. so if you could send some info (like where it exits or fails) that'd be really nice. it might run rather slowly on that cpu tho.

anyway, dont people remember that pouet etiquette says "dont thumb it down just cos it doesnt work on your config"? ... jees. how lame.

some other comments while im here:

manjit: you're absolutely right, the islands are bugging quite badly, i went a little far on float quantising before the deadline and didnt fix that one in time. there are some other bugs and glitches, so our usual promise about a final version goes here. (whether we stick to it, well.. it'd be the first time ever if we did =))

as it says in the info file, it needs a card with floating point rendertarget (16bit f and 32 bit f) support and ps2.0. that means you need something like a 5700 or 9600 to run it, and the 5xxx geforce series is going to do a pretty bad job on it. otherwise you dont need any special stuff, it should be fine on win2k etc and you dont need any d3dx dll. if i remember right it's compiled with dx9.0c, it could be 9.0b. =)
i had to take out the setup dialog and some error messages to make the magic 64k, so you're stuck with 800x600 fullscreen and aa enabled.

as for the name, the demo itself has no relation to it at all actually. but it made you wonder, eh? =)

we finished it, as usual, very late in the day - a few hours after the 64k deadline - but nowhere near as late as at bp, so it's at least in a little better condition than that one. unfortunately i was working on it at asm with a laptop that didnt actually run the intro properly, so fixing any design bugs didnt happen. so, yes, it's another unpolished release.

thanks for the video. i guess i have a new 64k favorite.
whatever you guys have been smoking, i hope it doesn't cause any nasty aftereffects, because i'm willing to pay good for that when we meet next.

no comments yet? well, first thumb would go for probably the best 64k intro soundtrack i've heard... totally friggin' good synth and usage. second thumb would go for the nicely animated 3d models, which is rarely seen delicacy in this category. third one goes for the overall atmosphere. all in all, really top notch release that corrects lots of quirks and flaws we saw in the previous fairlight intro at breakpoint.

excellent 64K, no doubt :) . though I think this could have been even better in a number of aspects: while the character design is great, maybe comic-like cellshading with some outlines would have delivered stronger results here? also the camera work seems super random. especially in the beginning when that character is introduced the still camera sticking to the character in looong shots totally slows down the experience after starting out with pretty funky typedesign in a good rythm. "handy cam" style or some cool cuts would have kept up with the beat.

While the music rocks (reed rarely fails), the sloppy character design and animation (it's supposed to look funky and easy-going, but it doesn't) combined with the whole going-nowhere-esque feeling isn't all that convincing to me.

Thanks for the vid. Unfortunately the high specs took away the "wow" factor for me, but I still think it's a great intro! It was so nice to see a change from 3d objects and dungeons, and the music is awesome! It all stands out as being different and I like that.

There were moments when it made me think of Freestyle, which is no bad thing at all!

yup they are samples compressed with a wavelet packer (i think). here's some interesting trivia though : the drum samples are not taken from real instruments, but are actually recordings of smash doing human beat-box.

the drum samples are not taken from real instruments, but are actually recordings of smash doing human beat-box.

I'll believe it when I see it. To me the drums have too much of a "mechanical" sound to be beatboxed.

The soundtrack is truly one of the best ever. I've got it ripped to mp3 and have listened to it for hours on end while working (hooray for headphones). And as good as it is with the drums and all, the softsynth is also a nice piece of work.