Is F2P worth it just for the story?

If I want to pretend SWTOR is the KOTOR 3+ set of games that I will never get, and play it as a single player RPG, will F2P allow me to do just that? I'm not interested in Warzones, Flashpoints and anything else (I don't understand most of these terms anyway), just the ability to experience the story unhindered.

Yay.
However F2P receive less XP than subscribers if im not mistaken, you also only have 2 quickbars to use and only 5 field revives (if you die) to spend.
I think those are the more cumbersome restrictions. Some others like bag space and bank acess are standard in F2P limitations.

Yay.
However F2P receive less XP than subscribers if im not mistaken, you also only have 2 quickbars to use and only 5 field revives (if you die) to spend.
I think those are the more cumbersome restrictions. Some others like bag space and bank acess are standard in F2P limitations.

Sounds like levelling a toon on a new server with no heirlooms or gold for support (I play WoW).

most of the flashpoints have a quite intresting story imo so if you can do flashpoints at all with f2p then try do some of them.
I have not played kotor but i believe the flashpoint Maelstrom prison got some Kotor story in it. (and if you cant find grp just go there once ur 10lvls over the instance lvl and see the story )

If I want to pretend SWTOR is the KOTOR 3+ set of games that I will never get, and play it as a single player RPG, will F2P allow me to do just that? I'm not interested in Warzones, Flashpoints and anything else (I don't understand most of these terms anyway), just the ability to experience the story unhindered.

Sounds like levelling a toon on a new server with no heirlooms or gold for support (I play WoW).

I can work with that.

No. It's like leveling a new toon where they double the XP you need to level. Having no heirlooms would mean it's the normal amount of time. The leveling time was increased for F2P. Additionally, you won't have access to all your abilities past a certain point because you won't have enough action bars for them. Any quest where you die within areas of dense mobs will be frustrating and cumbersome, as you will have to reclear them all to proceed. There is no 'run back to your body' here.

Additionally, your ability to do anything other than grind quests (which you might actually run out of with this new system) is limited. Little flashpoints, PvP, etc to boost your experience and give you a break from questing.

Exactly my thoughts. I was under the mistaken impression myself that the F2P version of TOR would basically just be the primarily single-player portions of the game (the class quests and such) with the end-game MMO stuff ripped out, which I was totally cool with. Recently, however, both from watching the official F2P videos and reading up on the restrictions elsewhere (including these forums), I've learned that, while you do have the ability to level from 1-50, you do so whilst being restricted in a far greater manner than even one would be in the current free trial that just takes you to level 15, and that's just ridiculous.

No. It's like leveling a new toon where they double the XP you need to level. Having no heirlooms would mean it's the normal amount of time. The leveling time was increased for F2P. Additionally, you won't have access to all your abilities past a certain point because you won't have enough action bars for them. Any quest where you die within areas of dense mobs will be frustrating and cumbersome, as you will have to reclear them all to proceed. There is no 'run back to your body' here.

Additionally, your ability to do anything other than grind quests (which you might actually run out of with this new system) is limited. Little flashpoints, PvP, etc to boost your experience and give you a break from questing.

The story is worth it, but not with those restrictions.

most of these can be solved by a small investment. 1 extra account-wide actionbar is 540 coins, which, if you buy those coins, also gives you preferred status, alleviating some restrictions and removing others. that 1 extra action bar should alleviate a lot of issues. you don't need to have every skill on your hotbar, especially if you are just interested in questing. for example, buffs can be applied from the spellbook, as can some other skills you don't use.

Currently only reading the Funny Pictures Megathread because the rest of the forums is filled with piss, whiners and pissed whiners.

It's worth it imo. If you want to pay literally nothing then you get a great game 1-50. The story is worth it (twice) as you can level up one class of each faction without too much overlap. Roughly 400 hrs of free content.

EDIT: 400 hrs will take a casual player about a year to go through. Again, for free.

Last edited by Jamos77; 2012-11-14 at 02:59 PM.

SWG - Jamus Divinus - Bria 2005-2011

Originally Posted by edgecrusher

There is plenty to criticize with the game and BioWares handling of it without resorting to exaggeration, so let's not do it : /

Additionally, your ability to do anything other than grind quests (which you might actually run out of with this new system) is limited. Little flashpoints, PvP, etc to boost your experience and give you a break from questing.

The story is worth it, but not with those restrictions.

You will NOT run out of quests...no way, no how !

Since it costs you nothing, just try it. Why would you even listen to anyone on these boards ;P? (Yes, even me!)

He means you have like a daily cap on the number of quests you can do.

No, I totally meant that with no rested, and half the xp gain you could potentially run out of quests. Without boosts and legacy perks, unlimited FPs/WZs, you may find yourself in a sticky situation. People are forgetting that they are decreasing the rate that F2P earns XP. They are effectively doubling the time it will take to level.

Though dear lord, it would be terrible if they actually limited what you could do a day.