Java is very slow in my Linux box. I think Python is faster, the same speeds with compiled programs in my comp. python faster than java? noooo way that would happen unless something is terribly wrong on your linux box. I used to hate java but I've really grown to like it a lot. Especially since I'm...

Better to chose Java, C# or ActionScript 3, particularly if employment is a goal. They are much slower than C++, because they require a virtual machine. A good alternative could be D (more modern than C++, supports much features of Java/C#/Actionscript, built-in string support, and compiles to nati...

If by your question you mean how would you draw a menu then what you would need to do is do all your 3D drawing as normal, then setup an orthographic projection with something like gluOrtho2D() and do all the 2D menu drawing, and voila, a nice 2D overlay on top of a 3D scene.

What a coincidence! Dave's unite! Anywho, what would be nice about your current sprite engine is tileset support. From looking at the file format it seems that every frame has its own file. My sprites work in the sense that all the frames are going to be in one image and you simply give tile indexes...

As far as animations go. I make an animation container to hold many animations for an object in one place. animations are then made up frames which is also it's own class that contains things like tile index and time delay. The hierarchy is like this: AnimationContainer->Animation->Frame Then for al...

I could be of some help but I would definitely want someone "in charge." Given a plan of how the port is going to be done I'd be more able to contribute As far as the stuff I know well enough to help with would be the input because it uses glfw (right?) and i use that a lot, or the graphics because ...

Well that's great that it can be done without TOO much hassle. Replacing std::string will be easy enough with fb's string. As for the linked list, doesn't fbext have a linked list class? I really liked using Yagl back when work was still being done on it and think it has great potential since it pro...

Yagl can't be ported easily since it uses a lot of c++ features that aren't available in FB. Yagl would probably lose a lot of its flexibility when the port is made unless you have some clever ideas I'm not aware of.