Could we please do something about the rotating skybox? It's giving me nausea every time the map comes up.

Unfortunately (or luckily) there are no stock maps with a real rotating skybox. So we can't really take anything as reference for a proper way of doing things.But aside from reducing the rotation rate, another thing that could be taken into account is the size of the room that the SkyZoneInfo is in. Increasing the actual distance to the wall makes it less bothersome when it's rotating.

Then again, I don't see why the skybox needs to rotate at all (other than "because we can"). As it stands, only the space station itself seems to be rotating around its axes, while everything else is perfectly stable. Wouldn't it make more sense to align the rotation of your space station with the orbit of the planet it's following (like Phobos) or have it not rotate at all if there is no planet to orbit?

Another weird phenomenon that I noticed at least when testing it in offline play: the RockingSkyZoneInfo only seems to be moving if you are actually looking towards a specific spot in the map. So it's randomly alternating between moving and not moving throughout the course of the match. The same was true for some community version of FacingWorlds, which was also using a RockingSkyZoneInfo that only moved if you looked from base to base but not when you looked sideways into space.

I only played that one for a couple of seconds when it was up on the server and didn't notice it at that time because I was mostly looking at the ground. But now that you mentioned it, I took a look in the editor and it's almost worse than SpankJox if you look at the sky. Probably because there are so many large things in the sky that you can focus on. :/

On a side note, on one occasion I fell through the map by ejecting out of an EONS Scorpion near the mountain range at south west edge of the map. Three other times I died on top of the mountain that's west from the central node, every time with the "left a small crater" message. I was in god mode and throwing some grenades at that mountain. One time I even died just by walking there. I was speeding the game up by factor 5 at that point, though, so maybe the physics got confused.

I've tried everything to get the rotating skybox to work. A very large room, using a rotating SM, an emitter etc but it either doesn't look right or has the same problems as the old version. In the end i gave up, but if someone else wants to have a go, please do