Jak II Walkthrough :

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Walkthrough - FAQ/Walkthrough

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Contents:
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01. Start Up
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02. Legal Stuff
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03. Contact Information
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04. Guide Information
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05. Button Configuration
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06. Characters
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07. Enemies
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08. Dark Jak
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09. Haven City
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10. Weapons
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11. Items
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12. Vehicles And Mechs
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13. Full Walkthrough
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14. Screen Missions
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15. Jet-Board Challenge
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16. Gun Courses
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17. Stadium Races
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18. Onin's Game
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19. Dark Powers
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20. Precursor Orbs
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21. Glitches
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22. Easter Eggs
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23. My Review
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24. Frequently Asked Questions
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25. Credits
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===============================================================================
Jak 2: Renegade
Section 01
Start Up
Section 100% Complete
===============================================================================
-------------------------------------------------------------------------------
Introduction
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Hi this is my first guide and I've decided to right it for Jak 2, sequel to
highly successful Jak And Daxter: The Precursor Legacy, one of PS2's first
Platinum titles. Jak II is a good 3D platformer packed with missions and fun
stuff. This guide plans to share my findings of Jak II but I will not limit
spoilers, if you don't want spoilers you shouldn't even be on Gamefaqs.
Firestorm Zero
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Version History
-------------------------------------------------------------------------------
Version 0.50 - 12/11/03
. Start Up section complete
. Legal Stuff section complete
. Guide Information section complete
. Contact Information section complete
. Button Configuration section complete
Version 0.75 - 13/11/03
. Characters section complete
. Enemies section complete
. Dark Jak section complete
. Haven City section complete
. Weapons section complete
. Vehicles And Mechs section complete
. Items section complete
Version 1.00 - 14/11/03
. My Review section complete
. Walkthrough done to Protect Kor And Kid
. Fortress orbs done
Version 1.25 - 15/11/03
. Walkthrough done to Find Pumping Station Valve
. Pumping Station, Sewers, Dead Town, Strip Mine and Drill Platform orbs done
Version 1.50 - 16/11/03
. Underport, Palace and Construction Site orbs added
. Walkthrough Updated through Go To The Oracle
Version 1.75 - 17/11/03
. Dark Powers section complete
. Walkthrough Done To Beat Scatter Gun Course
. Sorted things alphabetically
. Uploaded to Gamefaqs.com
Version 2.00 - 18/11/03
. Added further information about Weapons
. Done Weapon's Lab and Metal-Head Nest orbs
. Added Precursor Orb rewards
. Added first two FAQS
. Added 3 Glitches
. Gun Courses section complete
. Jet-Board Challenge section complete
. Stadium And Street Races section complete
. Onin's Game section complete
Version 2.25 - 19/11/03
. Added a few more E-Mail rules
. Added more data to Jet-Board Challenge section.
. Added more data to Gun Courses section.
. Added more data to Stadium And Street Races section.
. Added more data to Onin's Game section.
. Given guide a facelift.
Version 2.50 - 20/11/03
. Precursor Orb list complete.
. Orb list layout changed.
. Ring Challenges added to Screen Missions.
. Added more FAQs.
. Added Gunpod and Air Bus to vehicles list.
. Changed ASCII slightly.
Version 2.75 - 25/11/03
. Took Precursor Orbs out of walkthrough as they don't need mentioning twice.
. Added Easter Eggs section.
. Tidied Guide Up
Version 3.00 - 3/12/03
. Changed the My Review section.
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What Needs To Be Finished
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. Walkthrough
. Screen Missions
===============================================================================
Jak 2: Renegade
Section 02
Legal Stuff
Section 100% Complete
===============================================================================
Copyright 2003-2004 Alex Antliff
Jak 2 is a trademark of Naughty Dog
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site, otherwise distributed
publicly without advance written permission or used as a basis for your work.
Use of this guide on any other website or as a part of any public display is
strictly prohibited, and a violation of copyright.
Sites that may host this FAQ
http://cheatcc.com
http://gamefaqs.com
http://faqs.ign.com
http://neoseeker.com
===============================================================================
Jak 2: Renegade
Section 03
Contact Information
Section 100% Complete
===============================================================================
E-Mail Address:
aantliff@hotmail.com
These are my 8 E-Mail and IM rules
Rule 01)
Any inconstructive criticism, hate mail, lies, viruses and accusations will
result in the senders E-Mail address being blocked.
Rule 02)
Anything in all Caps, without an subject or questions that are not about the
game will be deleted.
Rule 03)
Before asking a game related question check to see if its in the FAQ first if
it is don't send it.
Rule 04)
Don't repeatedly send mail if there is no reply as I may be somewhere
unavoidable or my computer may be broke etc.
Rule 05)
If anyone adds me to an Instant Message program they will be deleted from my
account straight away.
Rule 06)
If anyone sees my FAQ on a website or published anywhere and they don't have
permission please inform me straight away.
Rule 07)
If anyone would like to put this FAQ on a website or publish it you must ask me
for an answer, if you plan to make profit with the guide the answer will be no.
Rule 08)
If you want to ask a question not in the FAQ feel free to ask it, i'll reply
and it'll be put in the FAQ section.
===============================================================================
Jak 2: Renegade
Section 04
Guide Information
Section 100% Complete
===============================================================================
Guide Title: Jak II FAQ/Walkthrough
Guide Author: Alex Antliff Aka Firestorm Zero
Guide Authors E-Mail: aantliff@hotmail.com
Guide Version: 3.00
Guide Written For: PAL/NTSC Version Of The Game
Guide Copyrighted To: Alex Antliff
Guide Language: English
Guide Characters Per Line: 79
Guide Created With ASCII
Guide Size Currently 93 KB
Game Name: Jak 2: Renegade
Game Format: Playstation 2
Game Price: £34.99
Game Genre: Has A Bit Of Every Genre
Game Release Date: Out Now
Game Developer: Naughty Dog
Game Players: 1
Game Discs: 1 Gameplay Disc
Game Memory Card Space: 1204 KB
Game Control: Analogue
Program Created In: Notepad
Program Word Wrap: On Or Off
Program Font: Courier,Courier New Or Fixedsys
Program Font Style: Regular
Program Font Size: 10
Program Script: Western
===============================================================================
Jak 2: Renegade
Section 05
Button Configuration
Section 100% Complete
===============================================================================
-------------------------------------------------------------------------------
On Foot Controls
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L1: If moving - roll/if not moving - crouch/with X - high jump/X
when roling - roll jump
L2: Activate Dark Jak, X2 activate Dark Giant
R1: Fire weapon/with Circle - rapid fire/with X and Circle - rapid
fire whilst jumping
R2: Get on Jet-Board
Up: Bring out or put away Scatter Gun
Left: Bring out or put away Vulcan Barrel
Right: Bring out or put away Peacemaker
Down: Bring out or put away Blaster
Start: Bring up options
Select: Pause
Left Analogue: Move/HUD
Right Analogue: Change Camera
Triangle: Get into vehicle/skip cutscenes
Square: Punch attack/turn subtitles off/after pressing X - head bash
or Dark Bomb in Dark Jak
Circle: Spin attack/go underwater
Cross: Jump/pressed twice - double jump/with Square - dash attack or
Dark Blast in Dark Jak
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Vehicle Controls
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L1: Jump
L2: No use
R1: Fire weapon/jump
R2: Toggle flying zone
Up: Bring out or put away Scatter Gun
Left: Bring out or put away Vulcan Barrel
Right: Bring out or put away Peacemaker
Down: Bring out or put away Blaster
Start: Bring up options
Select: Pause
Left Analogue: Steer
Right Analogue: Change camera
Triangle: Get in or out of a vehicle
Square: Brake/Reverse
Circle: Turbo
Cross: Accelerate
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Jet-Board Controls
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L1: With X - duck jump/With X and Left Analogue - trick
L2: No use
R1: With X and Left Analogue - spin (Left/Right) or flip (Up/Down)
R2: Get on or off the Jet-Board
Up: No use
Left: No use
Right: No use
Down: No use
Start: Bring up options
Select: Pause
Left Analogue: Steer, change grind direction
Right Analogue: Change Camera
Triangle: No use
Square: Grind
Circle: No use
Cross: Jump/After hitting ground - boost jump
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Titan Mech Suit Controls
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L1: No use
L2: No use
R1: Pick up or put down an object
R2: No use
Up: No use
Left: No use
Right: No use
Down: No use
Start: Bring up options
Select: Pause
Left Analogue: Move/with R1 - push/pull
Right Analogue: Change camera
Triangle: No use
Square: Punch/throw
Circle: Punch/throw
Cross: Jump
===============================================================================
Jak 2: Renegade
Section 06
Characters
Section 100% Complete
===============================================================================
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Ashelin
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A Krimzon Guard who is on your side and is a informant of the Underground, she
is the daughter of Baron Praxis but insists she is not like him. Has a
mysterious connection with Torn.
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Baron Praxis
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The ruler of Haven City, Praxis conducted 2 years of Dark Eco experiments on
Jak to try and get a warrior to fight the Metal Heads, as the experiments
failed he has cut a desperate deal with the Metal Heads instead. The Baron is
obsessed with finding artefacts of Mar the ruler of Haven City as well as being
Ashelin's father.
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Brutter
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A Lurker who dislikes the way the Baron and Krimzon Guard capture Lurkers and
the way the treat them, he wants you to save Lurkers being patrolled by Krimzon
Guards and bring them to him.
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Daxter
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Jaks ottsel sidekick, Changed by Dark Eco in the start of the first game he
often makes the life of Jak more difficult and likes to annoy others. Daxter
is more funny and less annoying this time around though.
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Erol
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Works for Baron Praxis. Hates Jak and desires vengeance. Krew admires Erol for
his racing talents and Erol is the best racer in Haven City, he chzallenges you
to races in the stadium and street.
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Jak
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This is the person you'll control for 99% of the game. Jak has been sent 1000
years in the future to Haven City by a rift along with Daxter, Keira and Samos,
immediatly after arriving Jak is imprisoned by Baron Praxis and is changed by
Dark Eco experiments.
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Keira
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Samo's daughter is back from the first game, her and Samos were seperated from
Jak and Daxter in the rift, she is an expert on racing and mechanics and runs a
racing team at the stadium, gives you the Jet-Board too.
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Kid
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A young boy who is a decendent of Mar, the founder of Haven City. Has the right
to rule the city. He is looked after by Kor. Kid has a pet Croco-Dog, he and
Jak have a strange link.
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Kor
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An old man who is quite sarcastic, he looks after Kid and gets more important
as the game proceeds, gives you a few errands. Kor also has a freaky second
identity
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Krew
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A huge green guy that runs a bar on the waterfront, likes guns, smuggling and
money, Sig is his action man whilst Tess is the waitress at his bar, has a
connection with Keira's racing team.
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Onin
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An old thing that lives in the bazaar, Pecker is her interpreter, doesn't speak
and goes on about mystical energy channels and evil curses, also gives you
strange missions.
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Pecker
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Onin's interpreter, adds statements of his own to Onin's sentences though,
dislikes and disagrees with Daxter on most things.
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Samos
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The green sage from the first game is back to give advice, you do see two of
him though a younger and older version. His hut still remains and his hut is
sacred.
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Sig
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Krew's action man, a wastelander. Sig owns a Peacemaker the best weapon in this
game, spends most of his time doing missions for Krew. Always very confident
with his gun.
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Tess
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A member of the Underground who works at Krew's Hip Hog Saloon, she has been
sent to work their by Torn to spy on Krew, is the waitress and bar person, sort
of admires Daxter.
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The Shadow
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Samo's younger version, he doesn't recognise Jak and Daxter and although Daxter
insults him he still lets you join the fight. He is the also the leader of the
Underground.
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Torn
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The vice-leader of the Underground second only to The Shadow. Torn is a real
task master and is you're main point of contact early on, he has a strange
connection with Ashelin.
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Vin
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A scientist who dislikes Metal Heads, helps you activate the lift to the
Baron's palace. Wants to keep the city security walls up so you have to go and
kill Metal Heads for him, the only good guy not in the ending cinematics.
===============================================================================
Jak 2: Renegade
Section 07
Enemies
Section 100% Complete
===============================================================================
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Centurian
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Bipedal Metal-Heads with laser guns and sometimes shields that are used for
attacking, when it uses it shield it cannot be hit.
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Crab Head
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Slow Metal-Heads that shoot long range lasers that are fortunatly slow, they
are awful in short range combat.
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Glub
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Small frog type creature that isn't a Metal-Head, it is weak and slow and can
be killed with one hit.
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Grunt
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The first Metal-Heads you encounter, they are strong and use claws to attack
you. Usually found in numbers, quite fast.
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Gunner
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Metal-Heads armed with fast shooting laser rifles that will kill instantly in
short range combat, hit it from far away.
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Hopper
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Small green Metal-Heads that attack in large numbers and use their legs to
attack prey.
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Krimzon Guard
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The Baron's personal police force, if you attack one they come in numbers have
short range but powerful guns.
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Metal Jacket
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Winged Metal-Heads that fly and hover with high speed, they have a rapid
reaction time and throw energy at you, careful aiming is required.
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Ram Head
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Enormous Metal-Heads that charge at prey, their weak point is their tummy but
that can only be hit when it stands up.
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Roto
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Small Metal-Heads, their bodies are covered in blades. They are incredibly fast
and attack in large groups, cannot be hit without use of a weapon.
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Slinger
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Fierce Metal-Heads that use slingshots to fire balls of Dark Eco, they also
have very long range and move constantly.
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Stinger
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Metal-Heads that rise from the ground, they have suprising attack range and are
also fast and hard hit, a job for the weapon.
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Straffer
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Metal-Heads kept in the air by jets, large and easy to hit, they fire powerful
lasers at you from their chests.
===============================================================================
Jak 2: Renegade
Section 08
Dark Jak
Section 100% Complete
===============================================================================
-------------------------------------------------------------------------------
Information
-------------------------------------------------------------------------------
During his time in prison, Jak was subjected to regular experiments where he
was injected with an extract of Dark Eco. The effects went almost unnoticed at
first, but Jak's body has begun to change.
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Transformation
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By collecting enough Dark Eco found with dead enemies and in crates Jak can
transform into this form, it only lasts a short period of time and after one is
finished you must collect enough Dark Eco again.
===============================================================================
Jak 2: Renegade
Section 09
Haven City
Section 100% Complete
===============================================================================
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The Radar
-------------------------------------------------------------------------------
The radar is shown in the bottom right hand corner of your screen, this map
shows the location around your current position. When the Krimzon Guard are
after you this map flashes red.
Big Red Dot: Krimzon Guard in vehicle
Blue Arrow: Your position
Green Dot: Screen Mission
Flashing Green Dot: Destination
Small Red Dot: Krimzon Guard on foot
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City Map
-------------------------------------------------------------------------------
The city map is shown when you select it from the options menu, it shows the
whole city and gives you a more accurate plan of where to go. Many areas of the
city require a certain security pass to enter, distinct areas are.
Bazaars
Buisness District
Garden
Industrial Area
Port
Slums
Stadium
Water Slums
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Area Map
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When you are in an area not in the city when you select the map option you'll
get the map of that area, individual areas are.
Caspad
Construction Site
Dead Town
Dig
Drill Platform
Fortress
Haven Forest
Mar's Tomb
Metal-Head Nest
Mountain Temple
Palace
Pumping Station
Sewers
Strip Mine
Underport
Weapons Lab
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Jak 2: Renegade
Section 10
Weapons
Section 100% Complete
===============================================================================
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Blaster
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Obtained After the Destroy Turrets In Sewers mission
Max Ammo 100 Bullets
Upgrades Ammo Upgrade To 200
Best Used Against a long range enemy or an enemy you want to hit accurately
Ammo Black and yellow bullets
Assinged To Down Button
Notes Kick then shoot for a more powerful shot
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Peacemaker
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Obtained After the Find The Peacemaker mission
Max Ammo 10 Bullets
Upgrades None
Best Used Against A Large Group Of Enemies
Ammo Purple and black balls
Assigned To Right Button
Notes Must be charged first
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Scatter Gun
-------------------------------------------------------------------------------
Obtained After the Make Delivery To Hip Hog Saloon mission.
Max Ammo 50 Bullets.
Upgrades Rate Of Fire Upgrade, Damage Upgrade, Ammo Upgrade To 100.
Best Used Against a group of enemies close to you.
Ammo Red and grey discs.
Assigned To Up Button
Notes Knocks enemies back.
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Vulcan Barrel
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Obtained Before the Protect Site In Dead Town mission
Max Ammo 100 Bullets
Upgrades Ammo Upgrade To 200
Best Used Against a large group of enemies
Ammo Blue and black curves
Assigned To Left Button
Notes Holding shoot down gives you rapid fire
===============================================================================
Jak 2: Renegade
Section 11
Items
Section 100% Complete
===============================================================================
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Air Bus Pass
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Description: Pass that allows transport on the Air Bus.
Obtained: Before the Destroy Equipment At Dig mission
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Ammo
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Description Shapes that each give you gunshots.
Obtained: Various Places
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Dark Eco
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Description: Purple Eco that allows Dark Jak transformations.
Obtained: Various Places
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Health Pack
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Description: Green boxes that restores 2 bars of Jak's health.
Obtained: Various Places
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Metal-Head Skull Gems
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Description: Yellow gems, collect enough for new Dark Powers.
Obtained: Various Places
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Precursor Orbs
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Description: Red Gem, collect enough to unlock stuff.
Obtained: Various Places
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Security Passes
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Description: Passes that allow access to various parts of the city.
Obtained: Various Places
===============================================================================
Jak 2: Renegade
Section 12
Vehicles And Mechs
Section 100% Complete
===============================================================================
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Air Bus
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Description: Big red bus that takes you to the Caspad.
Found: Port.
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Air Racer
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Description: Fast and a good accelerator.
Found: Stadium races.
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Cruiser
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Description: A sluggish but strong hover vehicle.
Found: Various Places
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Flyer
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Description: A slow but responsive and strong hover vehicle.
Found: Various Places
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Gunpod
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Description: Turret that shoots.
Found: Drill Platform
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Hell Cat
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Description: Strong and slow, used by Krimzon Guards, has double guns.
Found: Various Places
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Jet-Board
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Description: Hoverboard that can grind and do tricks.
Found: During Catch Scouts In Haven Forest mission.
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Titan Suit
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Description: Mech suit with good strength and a variety of abilities.
Found: Dead Town and Underport.
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Zoomer
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Description: Fast but weak hover vehicles.
Found: Various Places
===============================================================================
Jak 2: Renegade
Section 13
Game Walkthrough
Section 5% Complete
===============================================================================
Escape From Fortress
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Prequisites: None
Items: 8 Precursor Orbs
Diffculty: Easy
-------------------------------------------------------------------------------
After you've selected new game and watched the opening cut-scene you'll take
control of Jak in his prison cell, head to the crates on the right hand side of
the room and climb them. Go through the tunnel thats in front of you.
Inside the tunnel head right straight away, you'll here an alert but ignore it
for now. In the room you just entered jump the crates on the left of the room
to find its exit, use it to enter the Moving Platforms room. In the next room
break open the crates and jump up the raised platforms one by one until you
reach the first moving platform, jump on it when its low and then jump left to
reach a lone ledge, high jump up to the next ledge and jump across the next
moving platform. Jump and swing on the pole you see to continue, you'll reach a
sliding platform, immediatly turn left and jump into the next area. Defeat the
two Krimzon Guards and move along until you reach the first pit you must roll
jump over, do the roll jump. Keep moving along following the path set until the
area with holes in the floor, move along it quickly as Krimzon Guards shoot at
you from underneath, follow the path in this room to get out of it and into the
next area. In the next area head smash the grate and go forwards to the next
room. kill all Krimzon Guards and follow the path, head smash the next grate to
reveal the slide to the water, jump the crates on the eastern wall to leave the
fortress and finish the mission.
Protect Kor And Kid
-------------------------------------------------------------------------------
Prequisites: Escape From Fortress
Items: None
Difficulty: Easy
-------------------------------------------------------------------------------
Walk forward after getting to the street to start this mission, you will meet
Kor and Kid who explain about the Baron and Haven City, some Krimzon Guards
will show up though and try to arrest everyone in the sector for assisting
Underground fugitives, Kor doesn't want that and you mission is to wipe them
out. Go straight at the guards and use the kick attack repeatedly until Jak
automatically transforms into Dark Jak, after that use the dash attack to wipe
them out, this will trigger some more cinematics about the powers.
Kor will then tell you about Torn and them Underground, after that he leaves
and you've finished the mission
Retrieve Banner From Dead Town
-------------------------------------------------------------------------------
Prequisites: Protect Kor And Kid
Items: None
Difficulty: Easy
-------------------------------------------------------------------------------
Take Kor's advice and follow the sword icon on the map to the Underground
hideout, you'll meet Tess and then Torn who says to prove yourself you must
steal the Baron's flag from the top of the tower in Dead Town.
Firstly take someones vehicle and head over to Dead Town which is shown by an
brown building on your map, enter it.
Inside Dead Town follow the path and jump across to the island, go right and
jump on the platforms to take you to the next island. On the next island jump
onto the ledge at the right hand side of the island, follow the path on the
wall and jump up the stone ledges one by one until you reach the next large
ledge and on that go left. Follow the path on the ledge to the bridge that
leads to the tower, jump up the rocks here one by one, some of these ledges
will collapse after you step on them so be quick. Once you reach the top go up
the stairs and get the banner, watch the cinematics and Torn will recognise
your worth, mission complete.
Find Pumping Station Valve
-------------------------------------------------------------------------------
Prequisites: Retrieve Banner From Dead Town
Items: 7 Precursor Orbs
Difficulty: Easy
-------------------------------------------------------------------------------
Head back to Torn's for your next mission he'll explain that the Baron blocked
all water to the slums, Torn wants you to find the valve and turn it back on
at the Pumping Station, head to the pipe icon on your map and enter the Pumping
Station.
Upon entering kill the games first 3 Metal-Heads and take their Skull Gems, go
up the pistons in front of you and go right, jump across to the large pipe.
Follow the path and leap to the next ledge, kill every enemy and quickly move
across the rotating pipe, at the next ledge jump across the electrical fields
and follow the pipes, you'll eventually reach a ramp go up it and follow the
ledges and you'll reach the valve, watch the cut-scene and its mission complete.
Go To The Oracle
-------------------------------------------------------------------------------
Prequisites: Find Pumping Station Valve
Items: None
Difficulty: Easy
-------------------------------------------------------------------------------
Head to the new symbol on your map for a very quick mission, when at the
location the Oracle will tell you about Metal-Heads and how she will give you
Dark Powers in exchange for Metal-Head Skull Gems, after your chat head back to
Torn.
Blow Up Ammo At Fortress
-------------------------------------------------------------------------------
Prequisites: Find Pumping Station Valve
Items: Red Security Pass
Difficulty: Easy
-------------------------------------------------------------------------------
Head back to Torn for your next mission, he wants you to destroy a load of ammo
in the Fortress, so head to the red castle icon on the radar and enter.
Inside the Fortress immediatly head left, as an unauthorised user the security
tank will chase you around the next area, follow the set path and jump or
crouch to avoid fire from the tank. Once behind the screen the tank will break
through underneath you and make chase again, this time you must avoid fire from
turrets as well, if you avoid the lasers these turrets will not shoot at you
though. At the end of this section climb the crate and swing to the upper room,
thats it for the tank - for now. Travel along the path to the area with moving
platforms, now the tank will be shooting at you from underneath so move quickly
and accurately, when at the end of the path with holes in jump on the rotating
platforms and destroy the things in the centre, there are two and platforms
orbit both, after both are destroyed a new area opens that was previously
protected by electricity, proceed to this area. This area is full of sliding
platforms, follow the route back and forth on them, killing Krimzon Guards as
you go, you'll soon come to spiked floors, get across them and kill more
Krimzon Guards and at the end of the path head-bash the grate for access to the
next area. Travel along the conveyor belt and jump up the moving ledges,
killing more Krimzon Guards, follow the last conveyer belt to the next area. In
the next area you'll automatically see and pick up the Red Security Pass, the
tank will re-appear now so get running. Head to the large object in the back of
the area and hide behind the things around it that must be destroyed, if you
are behind them the tank will destroy them and not you, after they're all
destroyed you have ten seconds to escape through the door at the back, and
after thats done its mission complete.
Make Delivery To Hip Hog Saloon
-------------------------------------------------------------------------------
Prequisites: Blow Up Ammo At Fortress
Items: Scatter Gun
Difficulty: Easy
-------------------------------------------------------------------------------
Head back to Torn for his next mission, he wants you to deliver a bag of Rare
Eco Ore to the Hip Hog Saloon whilst being chased by the Krimzon Guard. Hop
on the zoomer outside and head to the wine glass icon. As soon as you are
spotted by a Krimzon Guard he will set of the alert so then switch to low so
you mash people instead of hitting vehicles, avoid going up again there are a
few roadblocks and Krimzon Guards coming at you in Hell Cats.
When you reach the port head over the water on low and then switch to high as
you reach the bar, drive the zoomer into the field and go into the bar, you'll
see a cut-scene and Sig, Krew's assistant will give you the Scatter Gun.
Beat Scatter Gun Course
-------------------------------------------------------------------------------
Prequisites: Make Delivery To Hip Hog Saloon
Items: None
Difficulty: Easy
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After getting the Scatter Gun you are told to test it at the gun course, head
there and Sig will give you a tutorial about using the weapon, after that you
must play the Scatter Gun training. On the course shoot everything you see
quickly except for civilian targets, there are crates to get ammo from if you
run out but generally all you have to do is follow the path and shoot, 3000 is
easy enough to get.
Protect Sig At Pumping Station
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Prequisites: Beat Scatter Gun Course
Items: None
Difficulty: Easy
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Back to the Hip Hog for your next mission and its one of the most fun missions
in the game. Krew wants you to bag him some Metal-Heads at the pumping station
with Sig. After listening to Krew head all the way through the city for your
second visit to the Pumping Station.
You'll meet Sig aty the entrance, after listening to him go and kill the
enemies on the left
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Jak 2: Renegade
Section 14
Screen Missions
Section 5% Complete
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Ring Challenge 1
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Location: Slums
Prequisites: Find Pumping Station Valve
Items: 3 Precursor Orbs
Diffiulty: Easy
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This is the first screen mission you can do and its an easy one, after the
prequisite mission check the map from the pause screen to find this missions
location. Listen to Torn's banter through the screen and hop in the zoomer, I
prefer to park a stronger vehicle here before accepting the mission. Drive
through the rings, there is a time limit of seven seconds every time so you
must be quick. The rings are located in both flying zones so change when you
need to, but watch out for Krimzon Guards, triggering an alert sends the
difficulty of the mission up to medium, the last ring is on a roof and driving
through that gives you your Precursor Orbs.
Ring Challenge 2
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Location: Port
Prequisites: Catch Scouts In Haven Forest
Items: 3 Precursor Orbs
Difficulty: Medium
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The next screen mission is easy to find, its right next to the Hip Hog Saloon,
get your Jet-Board ready beforehand and listen to Torn before hopping in the
Jet-Board, again just drive through the rings that appear, you'll have to swap
into a vehicle at some rtime and then drive carefully as there is only a seven
second time limit, avoid hitting vehicles and Krimzon Guards. Triggering an
alert makes the mission hard. Zoom through the last ring to finish the mission
and get the Precursor Orbs
Ring Challenge 3
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Location: Slums
Prequisites: Get Life Seed In Dead Town, Ring Challenge 1
Items: 3 Precursor Orbs
Difficulty: Medium
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Go back to the screen where you started the first screen mission, this time
don't have a vehicle ready. Hop in the one provided and go through the rings,
some require jumps to be reached and often flying zones need to be changed,
avoid Krimzon Guards are drive accurately on the walkway, speed through the
last ring for another 3 Precursor Orbs.
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Jak 2: Renegade
Section 15
Jet-Board Challenge
Section 100% Complete
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How To Play
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Factor 01 The game is played at the stadium.
Factor 02 Before the Drain Sewers to find statue mission only.
Factor 03 Precursor Orbs are available for beating records.
Factor 04 To start the challenge you must activate the robot.
Factor 05 Points are scored doing tricks.
Factor 06 There is a time limit of 90 seconds
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Tricks
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Grind: Square
Trick 1: L1, Left Analogue Stick Up/Down And X
Trick 2: L1, Left Analogue Stick Left/Right And X
Flip: R1, Left Analogue Stick Up/Down And X
Spin: R1, Left Analogue Stick Left/Right And X Spin
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Target Scores
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Storyline Mission: 015000 Points
Bronze: 050000 Points
Silver: 090000 Points
Gold: 120000 Points
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Good Point Scoring Spots
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The Grind Rails: In front of you at the start, combine meaty grinds with a
variety of tricks in the same combo for big scores.
The Half Pipe: Behind the Grind Rails, with big air here you can pull off
multiple combo tricks
===============================================================================
Jak 2: Renegade
Section 16
Gun Courses
Section 100% Complete
===============================================================================
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How To Play
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Factor 01: The courses are played at the gun range.
Factor 02: The courses are only available when you have the gun.
Factor 03: Precursor Orbs are available for beating records.
Factor 04: To start the challenge you must select to play.
Factor 05: The Vulcan Barrel and Peacemaker courses require orbs.
Factor 06: Points are scored by hitting the right targets.
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Targets
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Civilians: Targets that will lose you points if shot.
Normal: One hit kills, the faster you kill them the more points.
Medium: Two hit kills, the faster you kill them the more points.
Large: Can only be killed with Peacemaker
Golden: Appear rarely and disappear quick but worth more points.
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Scatter Gun Course
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Storyline Mission: 03000 Points
Bronze: 08000 Points
Silver: 10000 Points
Gold: 12000 Points
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Blaster Course
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