PsychoMoggieBagpuss wrote on Nov 4, 2015, 15:43:Also someone hurry up and find/write a resource calculator like http://anno2070.atspace.eu/ , but for 2205

Well, that's part of what's changed, Bagpuss. You don't really need those calculators anymore since the game is telling you straight up how much of something per minute it creates or consumes. Once you've put down the buildings it will also tell you what your current deficit or surplus will be with what you have. So while the game is simpler, it's really just doing in-game what we were already alt-tabbing to do by reading those charts.

Green Man Gaming has a deal for 40% off of Anno 2205 right now, bringing the price down to $35. I was a bit leery considering all the negative reviews on Steam, but my initial thoughts are that it isn't as bad as people are making it out to be. It's a lot easier to see if you have sufficient production of required resources since everything is deficit-based, but then the whole point of earlier games was to micromanage your economy engine such that you were producing each resource at the same rate as you were consuming anyway. So far, the only negative thing I can really say is that it seems like the game might be too easy, but I'm only an hour into the game so I expect it to get much harder once I move into new regions. Tentative thumbs up at this point.

For all that they've made a near-clone of World of Tanks, I'm actually liking it. Some of the most egregious examples of cash-shop ammunition and skill grinds seem to be missing so far, and I'm hoping it stays that way. Also, the graphics look amazing compared to WoT. I'm having a lot of fun racing through refineries blazing away with 25mm autocannons.

I'm a little disappointed that they set the price on this at $30. I bought the tabletop version of this for $45 on Amazon a while back, but was excited to have a version I could play online against friends now that we have so much less time, or those who have moved away. There's no way I'm going to be able to convince people to drop $30 on this. I was hoping that with multiple people needing to buy a copy each for multiplayer the price for online copies would be priced a lot lower, but no such luck. Guess I'll be sticking to the tabletop after all.

InBlack wrote on Jul 16, 2015, 02:14:If by psionic paladins, you mean psychotic fanatical judges, ready to burn entire worlds if there is even a hint of heresy or alien infestation, then yeah. They "kinda" are...:)

The Inquisitor game was interesting because it explored a much different facet than the fanatical zealots you imagine Inquisitors to be. Rather, Inquisitors in this lore were more like a cross between a politician and Agent Double Oh-Seven. The end result is that heresies are contained and threats to the Imperium are neutralized, but the manner in which they achieve that could very well make use of heretical knowledge/tools themselves. The ends justify the means, and different factions or individuals within the Inquisition have far different ideas for what is best for the Imperium. In fact, in the Inquisitor RPG, your main enemies are often other Inquisitors.

I'm guessing this is based off of their RPG called "Inquisitor". It was actually a very fun pen and paper RPG that put a lot more depth into small-scale fighting than similar games like Dungeons and Dragons. You could inflict levels of injury to different body locations, and all the projectiles had varying accuracy ratings that changed with range, so might be a reason to take a short-ranged pistol over something that was accurate at long range but cumbersome at close. If they can make this computer version look something like the new X-COM game, I'd be very happy.

HoSpanky wrote on Jun 24, 2015, 09:20:Just curious, did ANYONE on here buy this game? I know zero people who bought it. Not ONE person on my Steam friends list has it.

My regular gaming group convinced me to buy it, and I regretted it almost instantly. In theory, the maps and gameplay sound interesting. Requiring the hunters to track a monster through a hostile enviroment sounds cool, especially if the monster can cunningly elude them. In practice, though, the game is a fast-paced clusterfuck of spinning lights and confusion. I can barely keep track of what's going on half the time. I might just be getting old. The bottom line is we do NOT play that game anymore, so it's not just me.

It certainly looks a lot more polished than the first game, but I can't help but remember that the first game shipped with four teams, and every edition that added a few more teams was a full-priced purchase, not an expansion. I'm really hoping we're not going to see the same thing again, but the talk of receiving extra races during preorder already shows that they'll be parceling out the teams again.

For a game series based on tightly-formed regiments of troops fighting in formation, Warhammer Fantasy works a lot better for a Total War game than 40k would. I'm actually excited for this game. There have been a lot of 40k games in recent history, but it's been twenty years since Shadow of the Horned Rat came out. It's high time we got a Fantasy game.

I'll second that Breaking Point recommendation. I've been having a lot more fun playing that than the buggy mess that is Standalone at the moment, and the class system adds a neat dimension to the game. I'm honestly wondering why they chose to create Standalone on the Arma 2 engine instead of the Arma 3 engine, considering how different they look and the fact that the Arma 3 engine must have been readily available.

I really hope M&B 2 happens. After all the Bannerlord announcements happened last year, all talk about it just seemed to dry up. Warband is a brilliantly fun game, but an updated version would be nice.

The season is supposed to make the game more attractive for people playing at lower levels, since it's basically a "fresh start" for all people, and lets you be competitive with people who would otherwise have a huge paragon level and item advantage on you. There's also season-only equipment that can drop, so even people with crazy characters already might want to play it just to see the new stuff.

I thought the winter storms were too gimmicky. That, and the completely overpowered mortars drove me away, though I've heard they've since toned them down. Maybe I'll try it again with the Western forces in...

djinn wrote on Jun 9, 2014, 16:35:Yep. As one example, they replaced the inventory system in the standalone of Dayz and I gotta say it isn't much better than the mod. In some ways, a little more confusing.

More confusing? I thought it was a vast improvement over the original now that it visually indicates what you're carrying and where. The only added complexity I can see in the new system is that the carrying space is split across a number of smaller pockets about your person, but I like that change. No more generic amorphous inventory.

The game is still a mess, though. Maybe in about a year I'll go back and hope for the best.