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Developer Harebrained Schemes walked away from their completed Kickstarter today with the support of over 30,000 people and $1,204,726. With that kind of cash on hand, here's hoping they don't attract any less than scrupulous runners!
Toward the beginning of this year, the minds behind Shadowrun Returns and Shadowrun: Dragonfall launched their Kickstarter campaign for Shadowrun: Hong Kong, a turn-based tactical RPG in the same vein as its predecessors. Set in a setting where cyberpunk meets high fantasy, Shadowrun: Hong Kong will focus on the the criminal undercurrents of a dystopian Hong Kong full of neon lights, scheming corporations, and the runners who risk their lives to make a living. Not only did Harebrained Schemes reach their initial Kickstarter goal, they raised a little over welve times what they originally asked for from backers, allowing for a greatly extended list of features. These features include:
Enhanced player controls
Animatic scene transitions
An additional character: Racter, a robotics expert who manipulates an advanced combat drone.
More animatic endings
A side mission for Gobbet, an Ork shaman who adheres to the path of Rat.
Better sound
Another additional character: Gaichu, a former red samurai and master swordsman.
Enhanced cyber abilities
A side mission for your dwarf hacker companion, Is0bel.
Expanded magic system
A side mission for Gaichu
A revamp of the virtual world with which hackers interface.
An additional 4-5 hour long mini-campaign as a follow-up to the core campaign.
Even with all of these additional features, Shadowrun: Hong Kong is reportedly on track for a mid-2015 release, with an expected release date sometime in August.
Congratulations to the team at Harebrained Schemes. I thoroughly enjoyed both Shadowrun Returns and Shadowrun: Dragonfall. Here's hoping that they can keep the magic alive for the third time around!

Developer Harebrained Schemes walked away from their completed Kickstarter today with the support of over 30,000 people and $1,204,726. With that kind of cash on hand, here's hoping they don't attract any less than scrupulous runners!
Toward the beginning of this year, the minds behind Shadowrun Returns and Shadowrun: Dragonfall launched their Kickstarter campaign for Shadowrun: Hong Kong, a turn-based tactical RPG in the same vein as its predecessors. Set in a setting where cyberpunk meets high fantasy, Shadowrun: Hong Kong will focus on the the criminal undercurrents of a dystopian Hong Kong full of neon lights, scheming corporations, and the runners who risk their lives to make a living. Not only did Harebrained Schemes reach their initial Kickstarter goal, they raised a little over welve times what they originally asked for from backers, allowing for a greatly extended list of features. These features include:
Enhanced player controls
Animatic scene transitions
An additional character: Racter, a robotics expert who manipulates an advanced combat drone.
More animatic endings
A side mission for Gobbet, an Ork shaman who adheres to the path of Rat.
Better sound
Another additional character: Gaichu, a former red samurai and master swordsman.
Enhanced cyber abilities
A side mission for your dwarf hacker companion, Is0bel.
Expanded magic system
A side mission for Gaichu
A revamp of the virtual world with which hackers interface.
An additional 4-5 hour long mini-campaign as a follow-up to the core campaign.
Even with all of these additional features, Shadowrun: Hong Kong is reportedly on track for a mid-2015 release, with an expected release date sometime in August.
Congratulations to the team at Harebrained Schemes. I thoroughly enjoyed both Shadowrun Returns and Shadowrun: Dragonfall. Here's hoping that they can keep the magic alive for the third time around!
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