OCTAFRAG2.WAD

About This File

This is a DEATHMATCH-only level, designed for optimal fragging. Although the level is small, the rooms are multiply and redundantly connected so it seems larger than it really is and the action will always be fast and furious. No toxic waste or barrels, so suicide wussies have no choice but to duke it out 'till the end. This also means that there are no sniper's nests per se; be sure to watch your back! Other features are a unique central elevator shaft with four random lifts, as well as a cooperative exit which requires at least two players to operate. Happy fragging!! This modified version is optimized for altdeath! No BFG's but all other weapons are there. Secrets are not obvious.

Description : This is a DEATHMATCH-only level, designed for optimal
fragging. Although the level is small, the rooms are
multiply and redundantly connected so it seems larger
than it really is and the action will always be fast
and furious. No toxic waste or barrels, so suicide
wussies have no choice but to duke it out 'till the end.
This also means that there are no sniper's nests per se;
be sure to watch your back! Other features are a unique
central elevator shaft with four random lifts, as well as
a cooperative exit which requires at least two players
to operate. Happy fragging!! This modified version is
optimized for altdeath! No BFG's but all other weapons
are there. Secrets are not obvious.

Additional Credits to : The guys at id for the best game to come along
(that is untill Quake is released :)
Authors of DEU, the DEU GCC port & IDBSP10

Episode and Level # : E1M1
Single Player : No
(Exit impossible with only one player)
(*very* boring)
Cooperative 2-4 Player: Yes
(Supported, but not recommended)
(Proably not enough ammo)
Deathmatch 2-4 Player : Yes!
(Altdeath 2.0 optimized!)
Difficulty Settings : Not implemented
(If you can't play on UV why are you playing DooM?)
Difficulty : N/A
New Sounds : I riped off some I liked (added by Icecube)
New Graphics : No
New Music : No
Demos Replaced : None

I assume no responsibility for anything of any sort
in any way, shape, or form - now, then, hence-foreword,
in this life (or the next several) for any screw-ups or
even minor inconveniences this PWAD causes you, your
family, your relatives, friends, ancestors, associates,
employers, pets, neighbors, lovers, congressional rep-
resentatives, nor any other person -- living, dead, or
undead -- that you have or will ever have any contact
with in even the slightest form.
This PWAD has been tested and tested ad infinitum,
so it shouldn't mess with your computer or anything else
remotely associated with it. But if it DOES, then that's
the way the cookie crumbles. Don't come crying' to me.
It must be something YOU did. If you don't like it, lump
it.. (I ran out of clich‚s.)

ONCE AGAIN LET ME MAKE THIS CLEAR

I will not accept any responsibility
for problems caused with this WAD.

It is not even guaranteed to work on your machine...
only take up hard drive space.

* Comments *

-I HATE- texture aligning, Wolf editing was MUCH easier!!)

If you like it, SEND MONEY :) or just e-mail me
with some constructive feedback.

For the humor impaired, the :) emoticon equals sarcasm

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels
(ya, like I could really stop you, if I modified it why couldn't you?),
but if you upload the results you must:

Wear a pink tu-tu and bowling shoes while doing so

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You MAY distribute this WAD
pursuant to the following limitations:

1. You include this file, with no modifications.

2. You MAY NOT distribute this WAD, in whole or in
part, as part of a commercial product without the
permission of the author. This includes any use for
profit, including the use of this level in competitions
or collections of files on physical media.

Distribution via electronic means
is exempted from this limitation (you may post this WAD
on commercial and private BBS systems) as long as it is
distributed free of any charge.

ONCE AGAIN
YOU MAY NOT USE THIS WAD TO MAKE MONEY IN ANY WAY, WHAT SO EVER, AT ALL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The same goes if you include this in any collection of WADs for
distribution

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File Reviews

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.

Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.
this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?
WRONG
while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.
it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.

More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.