The Cities of Eternal Fog

Walk in darkness, hunt in fog.

Fighting Style Fencing

Effect: Your character is trained in the art of fencing.
He likely learned this skill at a fencing academy, and is
familiar with the sport in more than a passing capacity.

Dots purchased with this Merit allow access to
unique combat maneuvers using fencing weapons. Each
maneuver is a prerequisite for the subsequent maneuver.
So, your character cannot have “Feint” until he
has “Thrust.” These maneuvers and their effects are
described below. All maneuvers are based upon the
Weaponry Skill.

Fencing is meant to be performed with specific
swords. The maneuvers below can be used without
penalty provided your character is using one of the following
swords: curved sword, fencing sword, rapier or
sword cane. Any other type of sword incurs a –1 penalty
against any of the maneuvers listed below. (For more
information on swords as melee weapons, see Chapter
One.)Thrust (•): The thrust is a simple yet powerful
attack. A fencer’s stance (one leg anchoring your character’s
position and the other leg lunging him forward)
gives this attack extra force. When your character makes
a thrust attack, plunging the blade toward an opponent,
he does so with a +1 bonus.

Feint (••): Your character knows how to make a
fake attack intended to throw off an opponent. Make a
“normal” attack roll (Strength + Weaponry), and this
roll is penalized by the opponent’s Defense, par usual.
This attack is fake; it does not strike the foe or do any
damage. If your character achieves even a single success,
however, the opponent is momentarily confused
and off-balance, and may not apply her Defense against
the next attack she suffers (which may be from your
character the following turn or may be from some other
source beforehand).

Riposte (•••): A Riposte requires an attack to be
made against your character. He steps out of the way of
the attack using his Dodge (i.e., her Defense, doubled).
While his opponent is open, he can then make a sudden
and quick attack, which is performed at a –1 penalty.
However, the opponent’s Defense does not further penalize
the attack roll. Drawback: If your opponent suffers
any further attacks on a turn where she has used Riposte,
she cannot apply her Defense against them.

Moulinet (••••): If your character makes a successful
hit on an adversary with his sword, he may then
rotate his wrist and perform a quick spiral cut with
the tip of the weapon. This additional cut requires no
additional roll; the cut does lethal damage to the opponent
equal to your character’s Dexterity. Drawback:
To perform this maneuver, the character must spend a
Willpower point before he makes her initial attack roll.
The Willpower does not grant him the additional +3 to
attack. If the initial attack roll fails, the Willpower point
is wasted and the Moulinet may not be added.