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Summary

It's often forgotten that EA's Medal of Honour pretty much invented the gaming genre that it now shares with Call of Duty, and like that game, it has evolved from a historical battle simulation to a modern theatre of combat. Warfighter is the 14th game in the series, and in it the player takes the role as part of Tier-1 Operations, fighting in various locations across the globe including Afghanistan, Bosnia,Somalia and the Philippines. Expect a realistic dose of undercover operations, because EA worked with a team of two dozen veterans of real life combat, including US Special Forces operatives.

The result is a gritty and visceral slice of combat action in which you the player can assume the role of six different classes of military operations: Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. You can play missions that require you to rescue hostages or assault pirate bases as you work to track down the dealers of an explosive, PETN. You can play as a lone wolf, but certain missions will require you to work in co-operation with one other player, as opposed to the four-man squads of the previous MoH game. You'll play as either Stump or Preacher. Kill-Streaks are back, and chaining your kills will affect the gameplay, and how your mission plays out. Keep dropping enemies, and the rewards will pile up as quickly as the bodies.

The multi-player game will enable you to play as one of 12 different Tier-1 units from any one of ten countries.

In both modes, the player will have a high degree of customisation ability on their weapons, enabling them to change barrels, muzzles stocks and magazines, to create a unique and distinctive gun.

The game has been developed by Danger Close Games, the current name for what was DreamWorks Interactive, using DICE's FrostBite engine, which was used in the just the multi-player part of 2010's Medal of Honor, throughout the game.