AuthorTopic: A forest Render, RATE PLEASE (Read 2979 times)

I quickly did some tree tests with a terrain, mind you this was done under 20, and took a whole 3 minutes to render!, but then again I was rendering 3 things at onece so thats probably why.

Well here it is. CAN SOMBODY RATE!!! ANYBODY!!! 0 meaning bad - 10 meaning good (I like it when people rate things, that way I can tell if it needs to be worked on, well I know it needs to be worked on, just I dont know how much!?!?!?!RATE)Any other feedback (comments and things) are welcome/preffered than no one answering.

i think you should break down the rating system a bit. divide all of what you did up. u said it took 20 mins. and u couldnt model one of those trees in 20 mins. u might b able 2 transmap it then copy and past everywhere. but u really should break it down. cause theres alot of software that does most of that for u.

but if you want a real rating (from me) for your render alone...

depending on what it was for...

id give it a 4 for a game scene.

and a 2 for a movie/film scene.

the realism isnt there. and when you say "mind you its under 20." i think 20 mins. and its really really hard to but so little work into something and have it come out great.

like i said break it down so u know specifically what u need 2 work on.

A whole 3 minutes to render is hardly something to boast about. It just means you haven't put enough effort into your work, and therefore a person like me wouldn't give you a rating even though you beg for it. Make it worth it for me to rate it instead of some "tree tests" done in under 20 minutes. If it's just a test then there's obviously no visual achievements you had as a goal, so please....tell us why you think it's worth rating...if you actually spend some time on it then you'd see the basic improvements you can make without needing to ask for suggestions...

Well Thanks for the reply (I actually mean it), and yes it was made in 20 mins, also 3 minutes to render in scaleline is EXTREAMLY LONG for my computer (even at high poly with big textues and antialiasing on), so point oneI generated (by height) a terrain which took about ten minutes, in the mean while I made the tree stump (which with the anim8or tools goes quilcky), I applied a texture I made for a differn't project, then made the tree branch, aplied it's texture from the same project as the base of the tree texture, used the random script to distribute it randomly arund the tree, deleted some branches, joined it's solids, realized terrain had been done generating, so I imported it into anim8or used the same random script to distibute the trees amoungst the terrain, then twiked it, rendered it, and wala, roughly 20 minutes.piont 2 (not as long) I was bored and desided to attempt a forest with the random scriptedpoint 3Comparing how long this took and how fast I make buildings ( I make buildings - untextured, in about five muniutes), I think it was pretty good timing, but could be done quickerAnd to stop wasting your timeI do think it wuld turn out better with more time spent on it.