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Tag Archives: animal crossing

I’ve been in love with Animal Crossing ever since I first played Wild World nearly 10 years ago. The gameplay is simple, and some would even argue repetitive, but there’s a charm about the games that taught me patience and money management skill I still use today.

I’ll admit that I was probably among the first people to cry out against a ‘pay-to-win’ mobile variant of one of my favourite games of all time, but it’s surprisingly not bad. Even with the addition of ‘Leaf Tickets’ in Pocket Camp, it doesn’t feel like the game is a freemium cash grab, but a genuine installment in the series that just so happens to be free and on mobile. Sure, the whole thing where you have to move around all your furniture just to invite one animal over is slightly more annoying than I think was intended, but at least I haven’t been in a frustrating position that can only be resolved with spending some of my IRL cash.

Despite the final game’s dismissal of my original skepticism, I only played it for about 4 hours when it came out and I haven’t touched it since.

So, then, why aren’t I enjoying it? What do I like about Animal Crossing that Pocket Camp has failed to capture? What do I even like about Animal Crossing?

To be honest, these feel like harder questions than the meaning of life…

Is there anyone out there who’s actually been enjoying this game?

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