No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or character. Each one has notes about how to adapt it for different types of games, adventures, and characters. ... [click here for more]

The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action!
At 240 pages, Champions Complete includes... [click here for more]

The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition rules... [click here for more]

The Basic Rulebook contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment - but without all of the options and details found in the standard rulebook. The Basic Rulebook boils the HEROSystem down to its essential elements so you can easily teach yourself the game, bring new players into your campaign quickly,... [click here for more]

Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist character in any campaign, genre, time period, or setting.
... [click here for more]

There are thousands of possible superpowers that a hero or villain could have - and you'll find them all in Champions Powers! If you need to create a Champions character quickly and easily, or are looking for inspiration for a character, this book provides you with just what you need.
Champions Powers includes:
-complete descriptions of superpowers in nearly fifty categories, including Acid, Cyberkinesis,... [click here for more]

Daring swordsmen, wise wizards, noble knights, deadly dragons, and mythic kingdoms — all these, and more, are part of the wondrous worlds of Fantasy. Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules.
<o:p></o:p>... [click here for more]

ADVENTURE AMONG THE STARS!
Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO... [click here for more]

The widely acclaimed d20 super-heroes PDF comes to RPGnow.com with a huge new revision! 376 pages chock full of detail, complete with 15 character classes, nearly 300 feats, 180 general super-powers, 119 original spells, an original psionics system, and updated equipment lists, vehicle systems, and combat rules for three styles (Classical, Modern, and Gritty) of comic-book action!
Deeds... [click here for more]

Champions, the world's greatest superhero roleplaying game! Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces! ... [click here for more]

Champions Villains - a trilogy of Champions supplements - describes the bad guys of the Champions Universe in thorough detail. It doesn't describe every single villain, of course (three books, even big ones, aren't enough for that), but within these three volumes you'll find over 300 villains - the most important, intriguing, dangerous, and defining supercriminals in the setting. This... [click here for more]

Champions Villains — a trilogy of Champions supplements — describes the bad guys of the Champions Universe in thorough detail. It doesn’t describe every single villain, of course (three books, even big ones, aren’t enough for that), but within these three volumes you’ll find over 300 villains — the most important, intriguing, dangerous, and defining... [click here for more]

This Hero Plus adventure for Champions pits the super heroes against the infamous Black Paladin, who's begun a dark crusade of murder and havoc with a sinister purpose in mind. The adventure features three new villains and numerous maps (including a fully mapped-out haunted mansion!).
... [click here for more]

This collection of game aids for both players and GMs contains useful stuff for every HERO System gamer! It includes: a 48-page booklet with a summary of the character creation rules, helpful forms for players and GMs, and other goodies; a five-page GM screen with charts and other useful information for you to print out and assemble; 36 "paper miniatures" (12 modern-day,... [click here for more]

The Ultimate Gamer's Toolkit
Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules! Unlike any other roleplaying game, the HERO System provides you with unfettered flexibility, allowing you to exercise your own creativity without hindrance. Build any character, power, gadget,... [click here for more]

THRILLING PULP ADVENTURE!
The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era! Pulp Hero discusses and describes the Pulp genre for gaming, covering everything from masked crimefighters, to globetrotting adventurers,... [click here for more]

The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition Character... [click here for more]

Whether it’s a castle, a gadget-filled secret headquarters, a starbase in deep space, or something even more unusual, a Base provides both resources for the Player Characters and adventure ideas for the GM. The Ultimate Base is your guide to creating any sort of Base using the HERO System rules, whether it’s a two-room apartment or an entire world.
... [click here for more]

A Universe Of Superheroic Adventure! Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun. ... [click here for more]

A superhero needs just the right villains to make his adventures exciting. Whether you want world-threatening master villains, teams of supercriminals, or solo villains to oppose your heroes, you'll find what you're looking for in Champions Villains, a trilogy of books describing over 300 of the most important, powerful, and fun supervillains of the Champions Universe! This book, Volume 1, describes... [click here for more]

HERO System Skills examines the subject of Skills from numerous perspectives. It addresses Skills not only in general terms - as a major game element within the HERO System as a whole - but specifically, on a Skill-by-Skill basis, with new information and rules about every Skill (and several new optional Skills). As always, all the new and expanded rules in this book are strictly optional. ... [click here for more]

The HERO System Grimoire presents thousands of pregenerated spells in a wide variety of categories - alchemy, necromancy, divine magic, and more. IF you can't find the spell you want in this book, you can easily use its contents as guidelines for designing your own spells.
This file also contains the book's cover image and a Summary Index, that summarizes most of the spells from The HERO System... [click here for more]

Villains get the royal treatment in Bold Costumes, Black Hearts, which features a total of 85 original and ready-to-use super-villains for all campaign power levels and play styles! This is the largest and most popular Deeds Not Words supplement, newly revised and updated with heaps of additional material.
Weighing in at 148 pages, BCBH is chock full of pregenerated villains,... [click here for more]

Delve into the mysterious world of San Angelo's Chinatown neighborhood in this critically acclaimed supplement to San Angelo: City of Heroes 1.5The Dragon's Gate features a detailed description of the neighborhood, numerous businesses and personalities, both beneficial and dark.
Includes numerous NPCs, a map of Chinatown, adventure seeds, and an in-depth timeline of San Angelo's... [click here for more]

YOU'VE
GOT THE POWERSometimes a player or GM needs to create aChampions
character as quickly and easily as possible. The UNTIL Superpowers Databaselets him do just that by providing thousands of sample superpowers. Covering
the entire spectrum of potential powers and power types, the Superpowers Database
makes playing or running Champions... [click here for more]

The Algernon Files 2.0For the HERO System Fifth Edition "The Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers' campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes... [click here for more]

Every super hero group has one. The X-Men have Blackbird, The JSA have the Silver Eagle, the Fantastic Four have the Fansticar. But what do your superheroes have? Introducing the new series of vehicles for super powered super hero teams: Super Powered Vehicles. And with this first release we give you the Revenger’s Quadjet. This set gives you over tiles with everything you need to build... [click here for more]

Every super hero group has one. The X-Men have Blackbird, The JSA have the Silver Eagle, the Fantastic Four have the Fansticar. But what do your superheroes have? The next vehicle in the series of vehicles for super powered super hero teams: Super Powered Vehicles. And with this release we give you the Alpha Men’s Whitebird. This set gives you over tiles with everything you need to build... [click here for more]

Monsters of the Game Mat: Supermetro is a 30mm tabletop paper miniature set with a variety of heroes and villians perfect for any superhero RPG. The set also includes cops, guard dogs, thugs and terrorists.
*These figures do have a front and back view.
Assembly required and instructions included.
Thank you for purchasing Cerberus Art Products! ... [click here for more]

This classic Champions RPG supplement is available again for the first time in more than a decade, now in electronic format.
Who is the Crimson Claw? What is the Crimson Claw's dread secret? Why has he gathered the most powerful villains alive in a deadly contest for the mighty Emerald Eye of Azog?... [click here for more]

What If Lovecraft Wrote Comic Books?
Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes:
A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be.
Plus! Full HERO System statistics... [click here for more]

Created by the A-ar for reasons best left to the imaginations of the philosophers, theologians and minstrels; Kamarathin was the crown jewel of their work. A world of balanced elements, and flawless design. Then came the Scale Wars. Chaos reigned and civilizations fell; Spirits roamed across Kamarathin warping and changing the world and her populations to fit their own images. The Elder Gods were... [click here for more]

THE TIME OF THE DESTROYER Of all the villains in the Champions Universe, the most powerful and most feared is Dr. Destroyer. Gifted with phenomenal intelligence and possessing some of the most advanced technology on Earth, he’s dedicated all of his resources to conquering the world and defeating anyone who dares to oppose him. The Book Of The Destroyer is your guide to everything Destroyer.
... [click here for more]

The Ultimate Vehicle is a comprehensive guide to vehicles in the HERO System. It provides advanced and expanded rules for gamers who want to build anything from a chariot, to a sleek sportscar, to an airplane, to a star cruiser, to a mech! Whether you need to know how sailing ships work, how to make five small mecha that combine into one gigantic super-mech, or how to run... [click here for more]

Since the dawn of the Champions Universe, the fiendish robot Mechanon has been trying to exterminate all organic life on Earth - and only the might and valor of the world's heroes has stopped him. The Book Of The Machine is a detailed look at Mechanon, covering everything from his alternate forms to his hidden lairs, his robotic minions, and his many schemes to rid the Earth of organic infestations.... [click here for more]

Super hero Art for RPG's
This new PDF combines first class art for your your choice of Supers RPG, for usw with character sheets, NPCs or Villains, they can be used as part of player handouts and are suitable for all Supers Role Playing Rules.
Free Bonus Feature
- Includes 12 ready to print and cut card miniatures using the quality art included.
Further Information
... [click here for more]

The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition rules... [click here for more]

Steven S. Long, the Champions Universe line developer, recommends this bundle for Champions Online players who want to learn more about the history of the Champions setting. It includes Champions Universe, Champions Universe: News of the World, and Champions Worldwide.
... [click here for more]

The HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of.
But sometimes a few more rules can make your job easier, or open up possibilities for your character that you hadn't considered. If you're interested in ways to expand the HERO System, or to change it to suit particular campaigns or play... [click here for more]

Serpent Scales: Fragments from the World After the Serpentfall
There are a thousand tales to be told in the world of The Day After Ragnarok, some big and some small. Serpent Scales is an ongoing series of articles shining some light into the interesting little corners of the world after the Serpentfall. These smaller articles will cover the people, places and things of... [click here for more]

SERPENT SCALES #2 (HAPPINESS IS A) STEN GUN
It was the best of guns, it was the worst of guns. Okay, it was mostly the worst of guns. They called it the “Plumber’s Abortion” and the “Stench Gun.” Soldiers shot themselves and each other with it, or saw it jam up in combat instead; they feared it more than they feared their enemies’ weapons.
But the British... [click here for more]

The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules,... [click here for more]

Ecumenopolis, the world city. Science fiction is full of them, from Trantor to Coruscant. But then it all stops working.
What happens to a world of 40 trillion people when the food shipments stop and the lights go out?
What's inside: setting details common species character archetypes gameplay mechanics cultures and creatures gear & equipment Post-apocalyptic mutants, aliens, freaks,... [click here for more]

Like its predecessors (The Book Of The Destroyer and The Book Of The Machine), The Book Of The Empress is an in-depth look at one of the major supervillains of the Champions Universe: Istvatha V’han, the Empress of a Billion Dimensions. Ruler of an empire that encompasses much of the Multiverse, she now has her sights set on the greatest prize of all: Champions Universe Earth!
The... [click here for more]

This large pirate ship map features multiple decks and masts, with two lifeboats, a cargo hold, plenty of cannons, and some unspecified rooms for you to fill in. The map utilizies a 1" standard square grid.
Included with the .pdf map is a sample quick adventure for both Savage Worlds and Hero System 6th Edition. ... [click here for more]

Allies and antagonists! You won’t find goblins or giants in this book, no dragons or orcs or werewolves. What you will find are strange, unique, and excitingcreatures; creatures to stir the imagination and surprise your players with. With almost three hundred different creatures from the Accursed to the Zhar, this book is packed with friend and foe, and none of them fit the usual pattern. What... [click here for more]

This is a simple sheet with some ideas on what to do in combat when playing Hero System games. It has very simplified information, leaving the bookwork up to the GM, and includes a quick and dirty combat maneuver chart on page 2. The Combat Survival Guide is designed to be printed front and back on a page and handed out to players so they can check it between phases and see what they might find helpful.... [click here for more]

This is the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide,... [click here for more]