Me first. Power in the East, designed by Konstantin Lubsky and developed by John Stafford. Covers the 1938 and 1939 campaigns on the Manchukao / USSR border. The Japanese thought they won because their soldiers at Nomohan maintained unit integrity with losses as high as 92 per cent. The Soviets thought they won because Zhukov proved numbers and mechanization can drown infantry. The 1939 campaign deserves full boxed game treatment, and will probably get it one day.

Airborne remastered. Mostly infantry, reasonable sized fights, a fair mix of units. The rewrite cleaned up most of the errors. Probably make Invasion of Germany my second favorite.

... actually you Americans are probably the most dangerous people in the world. This is because you treat war as a job, and your culture has an excellent work ethic.
-- paraphrased from John Keegan's Fields of Battle

(03-21-2017, 08:36 AM)JayTownsend Wrote: But I won't answer this, as I designed two of them, so my opinion would be too biased.

Biased? What an odd thing to say. This thread is just an opinion gab, it is all about bias. If you are concerned about inappropriate bias, exclude your designs from your consideration. I may be insightful to us.

... actually you Americans are probably the most dangerous people in the world. This is because you treat war as a job, and your culture has an excellent work ethic.
-- paraphrased from John Keegan's Fields of Battle