Battlefield:
Bad Company 2 is the complete package. It's got a perfectly solid
single-player campaign with some excellent setpieces (and it takes
potshots at Modern Warfare 2 along the way) as well as an excellent
multiplayer that plays out entirely differently to most.

The
real revelation, though, is the way the engine is utilised. DICE's
latest iteration of the Frostbite engine allows you to blow apart
buildings. In single-player, this leads to harrowing defence situations
in which your cover is literally falling apart around you, and it gives
you a few options in an otherwise linear campaign. In multiplayer, it
means that no match ever plays out the same way, and that's a big, big
thing when you want to keep players around. For all of this, Bad Company
2 is the shooter we'll still be popping on throughout 2011.

Click through for the next set of our top games of 2010.

Best Multiplayer Game of 2010 - Battlefield: Bad Company 2Runner-Up: Need For Speed: Hot Pursuit

If
there's one multiplayer game we've kept coming back to all year, it's
Battlefield: Bad Company 2. With a series of huge, well-designed and
extremely varied maps and a need for actual strategy and tactical
thinking, Bad Company 2 is an outlier in a series of shooter multiplayer
modes that tended to focus a lot more on individual skill. No matter
how good you are or what you want to do, Bad Company 2 can cope: if you
want to find a hidey-hole and snipe, then compensating for bullet drop
is incredibly satisfying. If you want to blow holes in walls and storm
control points, go for it. And hey, if you can't get the shooting right,
then you can always repair vehicles, or heal and revive teammates.

Games
rarely play out the same way twice. Maps are wide-open, providing
plenty of avenues for attack or escape, and the destructible buildings
and terrain mean that you're never truly safe. Whether you're charging a
heavily defending outpost with bullets whizzing past your head and
jeeps exploding behind you, or whether you're desperately fleeing an
assault team that just blew down the wall while waiting for squad mates
to use you as a spawn point so you can fight back, Bad Company 2 is a
whole lot of multiplayer fun that never gets old. Forget Team
Deathmatch: hop into a Conquest or Rush server and get ready to lose
yourself in the gripping action for many, many hours.

Awesome, but I disagree with "no match ever plays out the same way". Destroying the M-COM Stations the way it's not supposed be destroyed (C4, UAV, Destruction 2.0, etc.) makes Rush mode repetitive at times.

They've also fixed the Patrol boat glitch in Vietnam today. All they need to do now is fix up some of the stats bugs, the bug where if you are revived in the loadout screen you get stuck there, and the bug where it tells you the wrong match outcome at the end of each game (You Win, or You Lose).

They've also fixed the Patrol boat glitch in Vietnam today. All they need to do now is fix up some of the stats bugs, the bug where if you are revived in the loadout screen you get stuck there, and the bug where it tells you the wrong match outcome at the end of each game (You Win, or You Lose).

This would be nice, but I'd rather they upgrade their servers again. I don't care as much about the Win/Lose at the end of the game as I do about having a lagless game, and ever since Vietnam came out the lag has gotten worse, and last night I played on 3-4 different servers that were HORRIBLE. Black screens everywhere. Pissin' me off.

I played it recently also, and for some reason I got disconnected from a match that i was playing in Vietnam. The match didn't end, but I had gotten returned to the dashboard and had to restart the game. It only happened to me twice before since playing the game, but I wonder what causes it?