There will be so many different gameplay scenarios depending on player actions in Wasteland 2, you could play over and over again for a hundred hours without experiencing everything the game has to offer.

Wasteland 2 developer inXile Entertainment’s Brian Fargo doesn’t believe people are sick of Kickstarter, and has attributed the smaller chance of success compared to what it was previously to “Kickstarter doing its job.”

We’re told that less than half of Wasteland 2 is currently available in the beta accessible via Steam Early Access. A new update coming next week will increase the game world significantly, adding to the beta “most of the Arizona portion of the game.”

Wasteland 2 developer inXile Entertainment has posted a new update on its Kickstarter page, stating that the game will take an average of 50 hours to complete, along with details on the RPG’s Los Angeles map.

Wasteland 2 is doing solid numbers via Steam Early Access, according to inXile Entertainment co-founder Brian Fargo. While it’s not quite raking in DayZ numbers, it’s still doing well despite its high price of entry. Fargo has now touched on the beta’s performance and pricing in a new interview.

There will be so many different gameplay scenarios depending on player actions in Wasteland 2, you could play over and over again for a hundred hours without experiencing everything the game has to offer.

Wasteland 2 developer inXile Entertainment’s Brian Fargo doesn’t believe people are sick of Kickstarter, and has attributed the smaller chance of success compared to what it was previously to “Kickstarter doing its job.”

We’re told that less than half of Wasteland 2 is currently available in the beta accessible via Steam Early Access. A new update coming next week will increase the game world significantly, adding to the beta “most of the Arizona portion of the game.”

Wasteland 2 developer inXile Entertainment has posted a new update on its Kickstarter page, stating that the game will take an average of 50 hours to complete, along with details on the RPG’s Los Angeles map.

Wasteland 2 is doing solid numbers via Steam Early Access, according to inXile Entertainment co-founder Brian Fargo. While it’s not quite raking in DayZ numbers, it’s still doing well despite its high price of entry. Fargo has now touched on the beta’s performance and pricing in a new interview.

Torment: Tides of Numenera crowdfunding backers have voted for inXile to implement turn-based combat rather than a real-time with pausing system as seen in spiritual precursor Planescape: Torment and many classic CRPGs.

Torment: Tides of Numenera developer inXile Entertainment is unsure if it should keep the RPG’s combat turn-based in real-time, or if it should employ a pause system. It’s invited all of the game’s Kickstarter backers to vote on the matter.

Wasteland 2 producer Montgomery Markland has posted an update on the game’s Kickstarter page, showing the world map and discussing some the situations players will come across when venturing around on it.

Wasteland 2 goes into beta in October, and while you are waiting on it and the impending release date, have a look at some shots below showing off the Desert and High Pool areas of the game. We think they are new. If not, have a look anyway.

Speaking with the [a] List Daily, the CEO of Wasteland 2 developer inXile Entertainment Brian Fargo spoke about the changes he is already starting to see in how Microsoft treats independent developers in the wake of their policy shift on self-publishing we learned about a few weeks ago. And he says they’re being way nicer […]