Recently I did a Stone Warden to 21, which is the furthest I have gone. In the past I have enjoyed ShadowBlades and Wyrmics.

I have Celestial Light available but not unlocked, I probably will with my next category point unless Aether is recommended instead?

I want to know if the Aether/Meta/Light category points is a good idea. Any suggestions in changes to make in my talent allocation? I am not planning to put any more in Cold/Lighting and am thinking to not put any in Earth. I can't handle the speed sustain yet so should probably invest in other things and maybe put more points into Will.

Also if there is obvious equipment changes to make.

I have found some nice shields, but didn't with the Stone Warden and can't carry around a lot of equipment with this character.

I haven't gotten any Temporal Explorer Escorts recently, I would be much more willing to try Bulwark or something if I could be assured of getting an interesting Escort.

Maybe play a safe character like a summoner/alchemist with at least 2 teleport run. My most successful character is a lvl 30 shalore summoner on normal difficulty with zero deaths on adventure mode right now. Once you hit 5/5 in your most important summons the game becomes very easy untill you arrive in the east (because I havn't played that far yet). Fifty percent of my enemies are killed by my summons off screen, I don't get to see them

It's pretty easy to save the wayist as an Archmage. When you first get to the ruins, immediately recall out of the dungeon and come back after you've cleared the rest of the Tier 1 dungeons. Once you've cleared the rest of lvl 4 of the ruins, you should be able to open the door and use a targeted teleport or targeted phase door on the wayist to get him to safety while you blast Z. That's how I did it, anyhow.

For any super squishy class with no damage mitigation, in this case rogue, it's very worth while to constantly scout ahead with wands of clairvoyance or other such items. And I see you have precognition, which is a good scouting talent as well.

Dual weapon defense is mostly a 1 point wonder, so you got that right. Defense is of limited usefulness against mages and other such casters which are most likely going to be your biggest struggle.

For rogue, any ability that stuns is quite useful because it will reduce your opponents damage output.

On rogue, damage is most important, but I see that you never changed any of your infusions. You still had the 3 basic starter ones. 60 hp regen quickly becomes subpar within a couple of levels. 50 hp instant heal is great... But once again, it is quickly out scaled by your hp. Wild infusions are great and don't need to be replaced as readily as perhaps healing and regen but still can be replaced depending on what kind of status effect you're having the most trouble with. Other inscriptions to consider would be shielding because it doesn't cap off once you reach full hp, unlike regen and healing. Movement infusion is also a good choice because it's very flexible. It can be used for both escape, defense and offense.

Rogue isn't a very easy class, but it is quite possible to win with and from what I've heard, quite fun once you get rolling. Just remember, if you can't see it, you can't kill it.

Also, other ways of getting advice would be asking on the in-game chat or looking at winning rogues builds. I know somebody who recently won with a ghoul rogue...

_________________A little bit of a starters guide written by yours truly here.

One issue with archmage (Beside the normal starting location), is that I am not very careful with it.

With Rogue I have to be very careful, it is a better habbit.

Usually I don't buy anything, I save (I will get something better later). But maybe I should buy to update my starting infusions (lots of people suggest to not update the Wild though?).

Here is my current character. I am considering buying a belt (+life instead of the +size).

I had intended to get magic and go for the trap prodigy, but dreaming looks nice and I have tons of Will. Maybe I betray the temporal explorer (if I get one) but still go for magic? I guess I am thinking to ofar ahead, and should just wait to see what happens.

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