Sokoban Levels

50 original puzzles arranged roughly chronologically. A few previously published variations only differing slightly from the puzzles here are omitted. FirstDate: 2015-11-21 LastDate: 2016-06-29 The puzzles can be freely distributed. Don't remodel or sharpen anything unless it is obviously good. I am the judge on that. Regards DrFogh

Sharpened and reduced versions of all of the levels 51-90 in the collection "Original Plus Extra". The levels were originally collected and/or made by Joseph Traub and others and supplied with the XSokoban player. The changes here are mostly by me (DrFogh). With lots of changes and levels added by Archanfel. More about the project at http://sokoban.dk/original-extra-sharpen/ I think nobody claims any legal rights to these levels. Please publish the collection on your site if you wish but don't change this information. Date_First: 2017-09-09 Date_Last: 2017-10-08 Regards DrFogh

50 original puzzles arranged roughly chronologically. A few previously published variations only differing slightly from the puzzles here are omitted. Firstdate: 2013-07-31 Lastdate: 2015-11-19 The puzzles can be freely distributed. Plese quote me as the original author with name, email and url.

A small collection in the shape of Smileys, arranged from very easy to not so easy, the harder ones probably requre a little imagination to see the Smileys, on the other hand, those are more interesting to solve ;-)

This collection is as its name suggests the selection of my best sokoban puzzles. The puzzles have been created during a long period of time, some of them more than 15 years ago. Many puzzles almost got lost (some others did), after creating them I forgot about them and rediscovered some of them much later only by chance. in order not to get lost something I enjoyed doing from time to time many years, I finally decided to make this effort of making final arrangements and publish them. So here they are, I hope You enjoy solving them :-) Puzzles are arranged from easier to more challenging, with some exception - obviously the last one, which is probabli not the most difficult one, but it certainly requires the largest number of moves (approx. 15k moves of which 5k pushes) Very easy can be considered also puzzles 13 & 14 (Butterflies 1&2), while Butterfly 3 requires a little bit more solving effort. For solving the puzzles at the end of the collection see also my

A wacky style of playing sokoban: by managing LURD solutions. You can find the Golden Ratio (phi=1,618...) by dividing the number of moves of a level by the moves of the previous level. The higher "n" can reach, closer to "phi" the ratio comes. The same happens to pushes, box lines, box changes, pushing sessions and player lines. See how close to the 30-box level you can get solved!

The other large format puzzles contain 25 levels including all 250 puzzles from the MS-DOS, Apple II, Commodore 64, Tandy Color Computer and XSokoban variants. Due to restrictions in Sokoban for Windows, this file contains only the 14 levels that differ from each other. There are four puzzles that are not playable in each set. They are: 12, 13, 15 and 47. This is due to their designs requiring start positions unreachable from anywhere outside their respective blocks. These puzzles are shown in a overstated solution, including all boxes (balls) and targets (goals) as boxes on targets. Differences between variants is shown. The Commodore 64 variant of puzzle 42 is not solvable. This error has existed since the game was released. This puzzle is shown in overstated solution.

The levels in this set were collected, documented and published by Sokoplaza members. Initial supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates). Additional supervisor: Mark (merging of reviewed collections into one big collection, renaming the new collection, removing duplicates equal to conjunction remodel sets).

100 levels of varying difficulty from easy-ish to pretty dang hard. Several years in the making, with lots of breaks. My fascination with patterns and symmetry continues, combined with a lot of nearly-solved initial states. Hope you enjoy.

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Mark (general supervisor and author, coauthored by Anian, original Mill level by Dries de Clercq).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Mark (extracting actual levels by Li Jin You from a much bigger collection of levels by other authors, removing the duplicates, removing usolvable levels, forming a new collection composition in general, coauthor of some remodels).

Copyright: (c) by zhenying, and the authors of each puzzle Date: March 2013 Collection of the remodels of "zhenying", collected by Jordi Doménech. This collection was downloaded from: "Sokoban. The beautiful world of remodels" http://sokoban-jd.blogspot.com/ These levels are copyright (c) by zhenying and the authors of each puzzle and may be freely distributed for non-commercial use provided they remain unchanged, credited with the author's name, and provided the author is notified.

Chrysalis variations 2 Authors: David Buchweitz and Jordi Domenech Email: jd_sokoban@abelmartin.com Website: - David Buchweitz: http://www.letslogic.com - Jordi Domenech: http://www.abelmartin.com/rj/sokoban.html Date: August 2013 Author's note: David Buchweitz has a great ability to create very imaginative structures. As the structure is the most important thing a puzzle, it is sometimes possible to obtain very good and amazing puzzles. These "variations" are modifications of some of his puzzles. For years, David Buchweitz keeps animated his website "Let's Logic" (www.letslogic.com), in which he posted his puzzles in the "Member Puzzles" section. - J.D. These levels are copyright (c) by David Buchweitz and Jordi Domenech and may be freely distributed for non-commercial use provided they remain unchanged, credited with the author's name, and provided the author is notified.

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

This Sokoban level set is published here with the author's permission. The level set is distributed in a text format, that can be imported by most of the major Sokoban programs. For Microsoft Windows we recommend using Sokoban YASC, which can be downloaded from: http://sourceforge.net/projects/sokobanyasc/ Enjoy!

The multipack contains collections by Alberto Garcia: boxes, Bonus, SokoBoxes, The best 4U, Sokomania, Fantasy; with removed duplicates, which were already on the site. The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Mark (merging of initial collections, renaming the new collection, removing duplicates).

Chrysalis variations; Authors: David Buchweitz and Jordi Domenech Email: jd_sokoban@abelmartin.com Website: - David Buchweitz: http://www.letslogic.com - Jordi Domenech: http://www.abelmartin.com/rj/sokoban.html Date: July 2012 Author's note: David Buchweitz has a great ability to create very imaginative structures. As the structure is the most important thing a puzzle, it is sometimes possible to obtain very good and amazing puzzles. These "variations" are modifications of some of his puzzles. For years, David Buchweitz keeps animated his website "Let's Logic" (www.letslogic.com), in which he posted his puzzles in the "Member Puzzles" section. - J.D. These levels are copyright (c) by David Buchweitz and Jordi Domenech and may be freely distributed for non-commercial use provided they remain unchanged, credited with the author's name, and provided the author is notified.

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Mark (removing banal levels, removing levels with disturbing signs, renaming the new collection, removing duplicates, guessing the author's name - the name Iroh is an unofficial guess from one of the wall positions in a certain level, the actual author is unknown or anonymous, mainly due to the disturbing signs used).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

The levels in this set were collected, documented and published by Sokoplaza members. Collection supervisor: Werner Ettinger (merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates).

Rebus 1 collection by Milutin Negovanovic Level 5 is a remodel from Labyrinth of Agony collection level 7. Level 11 is a remodel from Labyrinth of Agony collection level 10. Level 16 is a remodel from Labyrinth of Agony collection level 9. Labyrinth of Agony is copyrighted by Marko Dzekic also known as MD or mark. Additional edit, Level 11 correctly oriented.

I know, to solve this is very easy. But the target was for me, to create this to make a little memory of my beloved girlfriend, who died in the saddest day of my life, 2013 may 14th. Dear ERIKA ! I WILL LOVE YOU ALWAYS !!!

Park collection by Zivojin Trifunovic Side note. Level 2 was the exact copy of Infinity level 1180 or Aerie level 10 (rotated 180 degrees and horizontally mirrored), and level 3 and 12 the remodels with practically the same solution as originals. The actual author of these levels has resubmited the collection, with these plagiat levels removed. Levels 13 to 17 are all remodels from the collection Atroxija level 11. The author of the original, from which these remodels were made, has labeled them as rem 1-5 or remodels.

Another installment of my Anomaly series. This one contains 50 levels of between 4-6 boxes. I tried to arrange each puzzle so that the goals and boxes had some form of symmetry, while also maintaining difficulty. This set is much harder than the previous ones in the anomaly series. Enjoy!

Part 36 contains 130 handmade levels. Level 37 is a variation of MicrobanII level 94, created by David W. Skinner. Level 124 is dedicated to the great sci-fi-movies Starship Troopers and Starship Troopers 3 : Marauder, created by Paul Verhoeven. Enjoy, have fun and keep thinking like a sokoban.

Classic-type levels.That means that goals are not randomly placed all over the screen, unlike most of the other creators do.Everyone who played classic 50 levels know what I mean by that.It contains only 3 levels because I want to know what do you think about them and should I create more.Please tell me what do you think.Thanks

As with the first Quagmire set, there is a wide range of difficult, although this set tends on the harder side. There are some recurring themes throughout the levels, especially my recent infatuation with nearly solved layouts.

Part 34 contains 66 handmade levels. Level 4 is a variation of level 26 from the KenyamSetA created by Kenya Maruyama. Level 8 is a variation of level 7 from the SasquatchX-levelset by David W. Skinner. Level 41 is based on level 2 from the SasquatchII-levelset by David W. Skinner. Level 64 is a variation of level 9 from the SasquatchVI-levelset by David W. Skinner. Enjoy, have fun and keep thinking like a sokoban.

Part 33 contains 50 handmade levels. Level 8 is a remodeled version of level Kevin1312 created by Kevin B. Reilly. Level 31 is a remodeled version of level 4 from the dh1-levelset by David Holland. Enjoy, have fun and keep thinking like a sokoban.

The 32nd part contains 50 handmade levels. Level 35 is a variation of MicrobanV level 2 (from the unofficial release) orginally created by David W. Skinner. Level 48 is a variation of level Kevin1405 created by Kevin B. Reilly. Enjoy, have fun and keep thinking like a sokoban.

The 30th part contains 50 handmade levels. #18 is based on level #35 from the kevin4-levelset by Kevin B. Reilly. #36 is a variation of level #64 from the kevin8-levelset by Kevin B. Reilly. Enjoy, have fun and keep thinking like a sokoban.

The 27th part is handmade, tested and solvable. Level #8 is a variation of #39 from the MagicSokoban-levelset by Jordi Domenech. Level #9 is a remodeled version of my own #21 from RevengeCollcetion08. Level #18 is based on the level 'Sokogravity1' by Dries DeClerq. Enjoy, have fun and keep thinking like a sokoban.

MF8 Sokoban Competition: The MF8 forum is a forum for all twisty puzzles. (i.e. Rubik's Cube) In 2009, a sub-forum is created for Sokoban enthusiasts. The 1st Sokoban competition took place on April 7, 2009. There is a Sokoban competition about every month. Everyone is free to join. Winners of the competition will get a twisty cube. See this page for more details: http://sokoutil.orgfree.com/competition.html Due to the simplicity of the first three competition levels, they are omitted from this set. Authors: (not in any particular order) stopheart, anian, Yang Chao, gyjgw, York Shen, Kevin B. Reilly, Jean-Pierre Martel, Matthias Meger, Jordi Doménech, Thinking Rabbit.

The 22nd part also is handmade, tested and solvable. Level #55 is a remodeled version of 'Atlas08'-level #69, originally created by Eric F. Tchong. Level #64 is a variation of 'Aruba08'-level #3, originally created by Eric F. Tchong. Enjoy, have fun and keep thinking like a sokoban.

Part 21 is handmade. #29 and #30 are based on level #67 from the 'Atlas02'-levelset, created by Eric F. Tchong. #39 and #40 are inspired by levels from Dries DeClerq. Enjoy, have fun and keep thinking like a sokoban.

The 20th part is handmade, tested and solvable. This collection contains just small levels, except #27 which is based on a 'Chuchubi'-level by Eric F. Tchong. Enjoy, have fun and keep thinking like a sokoban.

Part 19 is handmade and solvable. Levels #1 to #4, #18 and #32 are variations of level #176, #177, #206, #227, #239 and #297 from the 'Sven_YASGMind'-levelset, copyright by Sven Egevad. #34 is based on a level by Dries DeClerq. #39 is a variation of level#17 from the 'GrigoSpecial'-levelset, created by GRIGoRusha. Enjoy, have fun and keep thinking like a sokoban.

Part 18 is handmade, tested and solvable. #5 is a variation of level #58 from the 'Miniatures'-levelset, copyright by Jordi Domenech. #26 is a remodeled version of level SE1190 from the 'Sven12'-levelset, copyright by Sven Egevad. This collection is copyright by Marcus Hof. Enjoy, have fun and keep thinking like a sokoban.

Part 17 is totally handmade (except #8 which was generated), tested and solvable. Level #32 is a remodeled version of my own level #67 from 'Revenge Collection 02' which was also remodeled by Jordi Domenech. #33 is another variation of the same level. #34 is a remodeled version of MicrobanIII-#27, originally created by David W. Skinner. Enjoy, have fun and keep thinking like a sokoban.

Part 16 again is handmade, tested and solvable. Level#7 is a remodeled version of Level#2 from the Blazz2-levelset, created by Blaz Nikolic. Level #16 is a variation of Level#21 from the MicrobanIV-levelset, created by David W. Skinner. Level #18 is a variation of Level#20 from the Sven04-levelset, created by Sven Egevad. Level#31 and #32 are variations of Level#1 from the MulhollandD-levelset, created by Shaggath. Level#42 is a variation from the svb495-level from Serg Belyaev. Enjoy, have fun and keep thinking like a sokoban.

Part 15 is a mixture of remodeled versions and handmade levels. Levels #1 to #5 are remodeled versions from levels of the kevin19-levelset created by Kevin B. Reilly. Level #6 is a remodeled version of level #67 from my own RevengeCollection02 which was also remodeled by Jordi Doménech. Level #27 and #28 are two remodeled versions of a puzzle originally created by Dries DeClerq. Level #31 to #33 are remodeled versions from levels of the V2010-levelset created by Shaggath. All levels have been tested and are solvable. Enjoy, have fun and keep thinking like a sokoban.

The 13th part of the RevengeCollection-series, which from now on is named 'Revenge' only, again is handmade (except level #41 which was generated with YASGen 1.42), tested and solvable. Level #2 and #3 are remodeled versions of Level #44 and #41 from the MasterHead-levelset. Level #26 is a remodeled version of a Sasquatch-Level by David W. Skinner. Level #39 is a remodeled version of a level by Sven Egevad. Enjoy, have fun and keep thinking like a sokoban.

Part 12 of the Revenge Collection is totally handmade. All levels have been tested and they are all solvable. Level #42 and #43 were inspired by levels from Thomas Reinke. Enjoy, have fun and keep thinking like a sokoban.

The eleventh part of the Revenge-Collection again contains a series of handmade levels, which are all solvable. Level #13 is a remodel from a level by Kevin B. Reilly. Enjoy, have fun and keep thinking like a sokoban.

Part nine of the Revenge-Collection. Level #1 was inspired by a level from Thomas Reinke and level #2 by a remodeled level from Aymeric du Peloux and François Marques. All levels are handmade and solvable. Enjoy, have fun and keep thinking like a sokoban.

The tenth part contains 126 small levels which first had been generated with the YASGen-generator and then had been modified by hand. For sure they are all solvable. Enjoy, have fun and keep thinking like a sokoban.

The eigth part of the Revenge-Collection. All levels are handmade and solvable. Level 45 and 46 were inspired by Microban-levels from David W. Skinner. Enjoy, have fun and keep thinking like a sokoban.

The seventh part of the Revenge-Collection. All levels are handmade and solvable. Level #20 of this collection was inspired by the 'dh1'-level #7 from David Holland. Enjoy, have fun and keep thinking like a sokoban.

This collection name derives from 'choripan', an spanish word that means 'sandwich of sausage'. This collection includes two subsets called 'chorimalism' (7) and 'susi' (10). The 'chorimalism' subset (that is, minimal levels for Choriban collection) is composed by levels of 2 boxes, and the subcollection called 'susi' is formed by levels of small dimensions, experimenting with different number of boxes, from 2 to 7. The rest of the levels have a small size, normally with 3 boxes. Finally, the last two levels are based in David W. Skinner's 'Microban 60', that I have called 'stack-machines'.

The fifth part of the Revenge-Collection. This set is totally handmade. They are all solvable. Enjoy, have fun and keep thinking like a sokoban/warehousekeeper. Greetings from good old Germany. Comments from other authors are welcome.

The third part of the Revenge-Collection is a mixture of small and not too easy levels. These levels are more tricky than those in the first and second part. They are all solvable. Enjoy, have fun and keep thinking like a sokoban.

Crazy Monk is Copyright (c) 2008 by Jean-Pierre MARTEL and Matthias MEGER. These levels may be freely distributed provided they remain credited with this copyright and all commentaries. The Disciple levels range from easy to moderately difficult. They have been designed for Sokoban players who enjoy "optimizing" solutions. Some levels present an arranged version designed by Matthias Meger (codified changes). Those remodels are more difficult than the initial mazes. Send comments and best solutions to: sokomonk@laposte.net

This is my latest collection. I haven't made puzzles for many years and forgot how many collections I had published! There is as yet no dh3 or dh4, until my next collection comes out. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order

Hello to all Sokoban Lovers.I'm an avid player of this mind games.to date I have more than 8,000 levels all with solutions.It's like a medicine whenever I solve some levels with much difficulty.It took me sometimes, days before I solve it.If your interested in obtaining solutions to some levels you can e-mail me together with a copy of the levels you want to be solve.I would recommend to use the ysokoban program because it is much easier to use and besides less tiring for your hands because all you need to use is your mouse keys just click the box and the destination and presto! it will go there to the shortest possible route.besides you will be able to save your solutions and go back to it in case you are wondering how you will be able to solve it.I have gone also to some sokoban solutions site but the one that I'm most interested to solve are not in their database.I even downloaded some sokoban solver program but to my dismay some failed to solve them even those that are easiest.So I make it a challenge that those level which these solver were'nt able to solve.I try to solve it myself.I get the feeling that If I solve some levels which the computer failed to solve.I feel like superior to the computer.So now here's your chance to solve that nagging levels which even in your sleep still lingering in your mind.You can contact me at this number 00639054446676 .I will give you my full support 24 hours a day.I even convert levels from other sokoban games into txt or xsb format.Pls specify which format you like to send to you.thank you.

The second part of the Revenge-Collection is a mixture of easy and medium levels. But how difficult they are for you ? That is what you must decide for yourself. But don't worry if you get stuck - they are all solvable and not that hard that it would take hours to find a solution. Have fun and keep thinking like a Sokoban. ;-)

Sasquatch VII (50 puzzles, released June 2004) This set has a lot of symmetry but not as much as Sasquatch VI. I tried to do more "normal" puzzles this time. It also contains more expreiments with squares plus other shapes such as diamonds and a circle. As usual several oversize puzzles are at the end of the set.

The Warehouse Volume I - Vertical Mobility (50 puzzles, released January, 2010) I would like to dedicate this level-set to Aymeric du Peloux for inspiration, to lotecsoftware.com who provided the Sokoban player for my mobile phone, and to my family for supporting my projects.

Microban II (135 puzzles released April, 2002) Like Microban, this set is for beginners and children. Most of the puzzles are small and illustrate a particular concept. At the end of the set are four "mega" puzzles which are fun to watch on programs which can handle oversize levels and allow "automated extended pushes".

In addition to new Microban puzzles, this set incorporates those which I had created for Aymeric Du Peloux's LOMA project. For more info see Aymeric's LOMA page. One mega puzzle is at the end of the set.

These levels are getting harder for me to solve. In fact, I was unable to solve most of the levels after Level 10, however, I did use a solver to make sure that they were solvable. This level collection is the 2nd part of my Attrition level set. Hope you enjoy them! Please leave me comments at my email address. Thanks!

Author's note: I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Author's note: There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

This set is inpired from the sets Microcosmos and Nabokosmos. I created it for people who never played Sokoban before. This set contains some twin levels which allow you to learn progressively this game by adding a box. An expert should solve it in less than one hour. This set contains 2 levels "1box", 16 levels "2boxes" and 22 levels "3boxes".

Sasquatch (50 puzzles, released January, 1999) This is my first set. Scott Lindhurst describes them as generally of just the right difficulty to be fun: not too easy, but (usually) not so hard that you get frustrated.

This collection is currently composed of 8 levels. Each level contains only one package (hence the name of the collection). I created this collection of levels for the complete beginner who have never played Sokoban. It makes it possible familiarize with the goal of the play, its operation, moving of packages. After having finished this collection (in a little less than 30 minutes), the beginner can attack the collection of Novoban.

The SokHard collection of Sokoban puzzle designs were generated by a program that used random numbers and Brian Damgaard's YASGen program to rapidly 'evolve' them, using the least number of pushes required to solve a design as its fitness value. Most of these designs feature a single target/goal area.

Author's note: The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Sokompact (Soko Must Place All Cans one Targets;) This collection contains only very small levels which were considered to be rather difficult. Each level of this collection took more than ten minutes to solve for a good player.

This set is the logical continuation of the sets Minicosmos-Microcosmos-Nabokosmos (It sounds like Milli-Micro-Nano-Pico !). It's intented to the fanatics of Sokoban. This set contains 3 levels "6boxes", 7 levels "7boxes" and 10 levels "8boxes".

"Life is like a box of chocolate, you never know what you get!" Mr. Gump It is in this collection that I place my small levels, which are not difficult enough to be in Sokompact and a little too difficult to find their place in a collection for beginners.

Sasquatch VI (50 puzzles, released October, 2002) This set, is a symmetrical feast. Forty of these levels involve some form of symmetry. There is also a sequence of levels where I explore the possibilities of working within squares of various sizes. This set contains several puzzles which exceed the 31x18 size limit of my first sets.

This collection of 50 levels is intended for beginners. The difficulty of the levels is increasing. The collection ends with some medium levels. I submitted these problems to my 10 and 14 year old nephews who completed all in one day (which is not bad at all for complete beginners). However, if you are an expert, solving the whole collection in less than 45 minutes is quite a challenge.

Hello to all Sokoban Lovers.I'm an avid player of this mind games.to date I have more than 8,000 levels all with solutions.It's like a medicine whenever I solve some levels with much difficulty.It took me sometimes, days before I solve it.If your interested in obtaining solutions to some levels you can e-mail me together with a copy of the levels you want to be solve.I would recommend to use the ysokoban program because it is much easier to use and besides less tiring for your hands because all you need to use is your mouse keys just click the box and the destination and presto! it will go there to the shortest possible route.besides you will be able to save your solutions and go back to it in case you are wondering how you will be able to solve it.I have gone also to some sokoban solutions site but the one that I'm most interested to solve are not in their database.I even downloaded some sokoban solver program but to my dismay some failed to solve them even those that are easiest.So I make it a challenge that those level which these solver were'nt able to solve.I try to solve it myself.I get the feeling that If I solve some levels which the computer failed to solve.I feel like superior to the computer.So now here's your chance to solve that nagging levels which even in your sleep still lingering in your mind.You can contact me at this number 00639054446676 .I will give you my full support 24 hours a day.I even convert levels from other sokoban games into txt or xsb format.Pls specify which format you like to send to you.thank you.

This is our first collection of Sokoban levels. The theme Demons & Diamonds is inspired from the vintage Atari game of the same name. Of cause, it's only the pattern of goals and boxes that reminds of the game. The levels are of varying difficulty, but not too hard all in all. Have fun playing! D&R.

Sasquatch III (50 puzzles, released June, 2000) This set ranges in difficulty from medium to very hard. Thirtyone of these levels explore some form of design symmetry. It is interesting (to me at least) to solve levels in which sections are reversed or rotated. Each transformation often suggests different approaches to the solution. However, sometimes the confusion created requires that each section be solved from scratch. Sometimes, I find levels in my earlier sets which I would do differently today. Included here are improved versions of two previous levels. Sasquatch III (41) = Mas Sasquatch (46) Sasquatch III (48) = Sasquatch (49)

The 17 first levels were published on Visual Sokoban in 1999. During the year 2000, some web sites accepted to publish the 20 first levels. Finally, I stopped at 40 levels. This set contains 5 levels "3boxes", 26 levels "4boxes", 6 levels "5boxes" and 3 levels "6boxes".

Enjoy these beutiful levels created in several categories, Easy, Middle, Hard and Extra Hard (With many steps...) About me: I'm a boy of 18 years-old. Comments Are Welcome: Feel free to contact me for suggestions or anything regarding my levels using the e-mail provided below. Thank You for playing. Enjoy It....!!!!!!

Hello to all Sokoban Lovers.I'm an avid player of this mind games.to date I have more than 8,000 levels all with solutions.It's like a medicine whenever I solve some levels with much difficulty.It took me sometimes, days before I solve it.If your interested in obtaining solutions to some levels you can e-mail me together with a copy of the levels you want to be solve.I would recommend to use the ysokoban program because it is much easier to use and besides less tiring for your hands because all you need to use is your mouse keys just click the box and the destination and presto! it will go there to the shortest possible route.besides you will be able to save your solutions and go back to it in case you are wondering how you will be able to solve it.I have gone also to some sokoban solutions site but the one that I'm most interested to solve are not in their database.I even downloaded some sokoban solver program but to my dismay some failed to solve them even those that are easiest.So I make it a challenge that those level which these solver were'nt able to solve.I try to solve it myself.I get the feeling that If I solve some levels which the computer failed to solve.I feel like superior to the computer.So now here's your chance to solve that nagging levels which even in your sleep still lingering in your mind.You can contact me at this number 00639054446676 .I will give you my full support 24 hours a day.I even convert levels from other sokoban games into txt or xsb format.Pls specify which format you like to send to you.thank you.

Sven Egevads collection The levels are in chronological order. Levels 1-49 were made in 1992, in the old Sokoban, and 50- made 2000 and later in Notepad. All tested in Sokomind. I have made a minor change in level 525, because it was a mirrored copy of level 522. (I thanks George Petrov for his observation.)

Hello to all Sokoban Lovers.I'm an avid player of this mind games.to date I have more than 8,000 levels all with solutions.It's like a medicine whenever I solve some levels with much difficulty.It took me sometimes, days before I solve it.If your interested in obtaining solutions to some levels you can e-mail me together with a copy of the levels you want to be solve.I would recommend to use the ysokoban program because it is much easier to use and besides less tiring for your hands because all you need to use is your mouse keys just click the box and the destination and presto! it will go there to the shortest possible route.besides you will be able to save your solutions and go back to it in case you are wondering how you will be able to solve it.I have gone also to some sokoban solutions site but the one that I'm most interested to solve are not in their database.I even downloaded some sokoban solver program but to my dismay some failed to solve them even those that are easiest.So I make it a challenge that those level which these solver were'nt able to solve.I try to solve it myself.I get the feeling that If I solve some levels which the computer failed to solve.I feel like superior to the computer.So now here's your chance to solve that nagging levels which even in your sleep still lingering in your mind.You can contact me at this number 00639054446676 .I will give you my full support 24 hours a day.I even convert levels from other sokoban games into txt or xsb format.Pls specify which format you like to send to you.thank you.

Microban (155 puzzles, revised April, 2000) This is a good set for beginners and children. Most of the puzzles are small and illustrate a particular concept. More experienced players should also find them interesting, since they are as different from each other as I could make them given their size. Sokoholics could perhaps time themselves on completing the whole set. This set also contains puzzles which I thought were interesting but too easy to include in my regular sets.

Hello to all Sokoban Lovers.I'm an avid player of this mind games.to date I have more than 8,000 levels all with solutions.It's like a medicine whenever I solve some levels with much difficulty.It took me sometimes, days before I solve it.If your interested in obtaining solutions to some levels you can e-mail me together with a copy of the levels you want to be solve.I would recommend to use the ysokoban program because it is much easier to use and besides less tiring for your hands because all you need to use is your mouse keys just click the box and the destination and presto! it will go there to the shortest possible route.besides you will be able to save your solutions and go back to it in case you are wondering how you will be able to solve it.I have gone also to some sokoban solutions site but the one that I'm most interested to solve are not in their database.I even downloaded some sokoban solver program but to my dismay some failed to solve them even those that are easiest.So I make it a challenge that those level which these solver were'nt able to solve.I try to solve it myself.I get the feeling that If I solve some levels which the computer failed to solve.I feel like superior to the computer.So now here's your chance to solve that nagging levels which even in your sleep still lingering in your mind.You can contact me at this number 00639054446676 .I will give you my full support 24 hours a day.I even convert levels from other sokoban games into txt or xsb format.Pls specify which format you like to send to you.thank you.

Note that there are as many o's in the title as there are trapdoors in the level. Like most levels with "fixed topology" this too is above all a matter of logical analysis. So if you are quick it will take you about 10 minutes to solve. 10 minutes of breathless run, not of thinking, though ;-)

This set was published progressively on the site of Paul Voyer, Gerald Holler and Frantisek Pokorny. I wanted this set more difficult than Microcosmos, but still with small levels. And why Nabokosmos ? Read backwards "Som(e)sokoban";-) This set contains 2 levels "3boxes", 8 levels "4boxes", 21 levels "5boxes", 7 levels "6boxes" and 2 levels "7boxes".

There are two different ways of playing Level 2. The first is the normal way, moving any ball anywhere at any time. The second way, which is more interesting and difficult, and the way it was designed to be played, is treating it as eight levels in one. Each letter of 'SOKOBAN!' must be completed before the next is started, using only the balls arranged below each letter in the shape of that letter. These can be put into the letter goals in any order. While doing any letter all the other balls must be considered locked, becoming walls. After any letter is finished, the balls used for that letter become locked and the ones in the following letter become unlocked. Your target is 635 moves (or better!). Instead of doing Level 2 this way as one big level, you can do it as eight separate levels using levels 3 - 10 to progress automatically. In these the locked balls are walls and the goals for other letters are floor. This looks a bit peculiar, but the playability is correct. Note that the start position for the man for each letter is the end position for one way of doing the previous letter. You might have done it a different way.... When you've finished all eight letters, you've earned the right to do the one-push "small reward" level, where all the balls are shown in their goals, looking normal again. The last few levels are joke levels, mostly needing just two clicks to solve. Hey, let the program do the work!

A single level originally distributed as sample with the freeware game "SOKO-BAN" produced by ZX-SOFT Brazil for the ZX-Spectrum, currently available at http://www.worldofspectrum.org/infoseekid.cgi?id=0017733 This level can be freely distributed and/or used commercially provided it remains unchanged and the author is properly credited.

The SokEvo collection of Sokoban puzzle designs were generated by a program that used random numbers and a solving program to 'evolve' them, primarily using the least number of moves required to solve a design as its fitness value.

A set of 14 levels so far that explore the limits of 12x12 square. The levels are not hard at all. However I am staying open to any suggestions and/or improvements that might help make the level more interesting and/or difficult!!

Levels created by Alberto García. Enjoy these beutiful levels created in several categories, Easy, Middle, Hard and Extra Hard (With many steps...) About me: I'm a boy of 18 years-old. Comments Are Welcome: Feel free to contact me for suggestions or anything regarding my levels using the e-mail provided below. Thank You for playing. Enjoy It....!!!!!!

Enjoy these beutiful levels created in several categories, Easy, Middle, Hard and Extra Hard (With many steps...) About me: I'm a boy of 18 years-old. Comments Are Welcome: Feel free to contact me for suggestions or anything regarding my levels using the e-mail provided below. Thank You for playing. Enjoy It....!!!!!!

Enjoy these beutiful levels created in several categories, Easy, Middle, Hard and Extra Hard (With many steps...) About me: I'm a boy of 18 years-old. Comments Are Welcome: Feel free to contact me for suggestions or anything regarding my levels using the e-mail provided below. Thank You for playing. Enjoy It....!!!!!!

Author's note: The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Sokoban Levels Design Contest
I would like to announce, the opening of a Sokoban contest site, that is very different from other such contests. This contest is called "Sokoban Levels Design Contest", and is intended to further the art and science of small and medium Sokoban level designs. It is based on an automated solver, and levels are measured simply by the move length of the optimal solution. If you are interested in Sokoban level design and Sokoban programming, please visit the site and join the contest!