The BLUE die represents the 10's die for purposes of critical attack chances (CRT) and ability rolls, and the WHITE die represents the 1’s die.

The player that goes first sets up their characters on one side of the field. Characters must be on the line at the end of the field (playmat) in any position they like.

The player that goes second sets up their characters on the opposite side of the field. (farthest line on opposite end of playmat)

One player now shuffles the ‘Speaking Stone Deck’ which consists of 140 cards used for resources in the game. Players can choose to draw from one pile and discard into one pile, or players may choose to split the deck and have two draw piles and one discard pile. After the resource deck has been fully used the deck is reshuffled.

Finally, each player takes one character stat card for every character they are playing with. Each player then sets the starting stats for their character on the card and places the character's ability cards in the indented card area on the right side of the card. Players will use these cards to track their character's stats throughout the game. Each stat is tracked by sliders, and activated abilities ([Fuse] Abilities) can be recorded using pegs on the card.