Spend React: After target lower Level character performs a melee strike that killed an opposing character: The target performs a melee strike with the same ATK as the previous strike that inflicts an additional wound. If this fighter is a Paladin, you may ready the target instead.

TrapIf this rogue is a Bard, Bared Heart loses the Trap trait.React: After target character targets this rogue with a melee strike, spend Bared Heart: The target must succeed with a magic save (DC 12, DC 15 if this rogue is a Bard) or the strike is canceled.

React: Before target character is killed with a spell by this wizard, destroy Black Pearl: Target character adjacent to the first target must succeed with a magic save (DC 12 + this spell's Level) or suffer a wound.

"Hmm. It appears that there is more raw power to the seas than we thought possible." - Samanya

The Chosen • Siege • Unique • 2 ChargesMay not equip items or play action cards.React: Once per turn, before a Thrall you control is killed as part of an action's payment: Put a Charge on Cauldron.Spend Order: Look at the top X cards of your deck, where X is the number of Charges on Cauldron. You may reveal a Thrall from the cards and put it into your hand. Shuffle your deck.

ArrowWounds from this rogue's non-spell ranged strikes may not be reduced.React: Before target character is killed with a ranged strike by this rogue, spend Burning Arrow: Remove the target from the game after it dies.

Elf • Aquatic / VanerisCaliopea's spells gain +2 to DC saves and strike rolls against characters with the Poison trait.React: After target opposing character is targeted by Caliopea: The target must succeed with a magic save (DC 15) or permanently gain the Poison trait.

"Fall in disgrace and the Queen will fuse you with her venomous pets." - Leelu

Spend Order: Target up to one (three if this cleric is in the front rank) opposing character(s) in an opposing front rank: Each target must succeed with a magic save (DC 6 + this cleric's Skill) or move backward one rank. Move X characters you control forward one rank (X = number of targets that failed), if possible.

Free Kingdoms Warlord • Ranger • Lycanthrope • Aquatic / PirateYour Rangers may equip two Weapons.Order: Once per turn: Perform a +3 ranged strike.React: After an opposing character enters play: Put a character into play. If you put a Lycanthrope into play, it may maneuver.

Elf / NimbicReact: Before Ciane makes a melee strike roll against a spent character: Ciane gains +5 ATK for the strike and the strike inflicts an additional wound. Remove Ciane from the game after the strike.

Try as she might, Thalaasa could not fathom the diminutive creature's suicidal bravery.

If this rogue is a Bard, he gains +2 ATK.Spend Order: Target all ready lower Level opposing characters within 2 ranks: Each target must succeed with a will save (DC 7 + this rogue's Skill) or become spent. This is a Water action.

"It takes a staunch heart to hear that siren shell song and not weep for a past abandoned." - Blacknose

FamiliarOrder: Spend Corystes, reveal the top card of any deck: The next melee strike by a character you control gains an ATK bonus equal to the revealed card's Level. Return the card to the top of the deck. If this cleric is a Seer, you may place it on the bottom instead.

"I've heard of hermit crabs, but mystics? Do you take me for a fool?" - Inquisitor Dmitir

Order: Target a non-Warlord lower Level character within two ranks: The target must succeed with a magic save (DC 5 + this wizard's Skill, +5 if this wizard is an Illusionist) or may not perform actions until end of turn.

"The low-born are so easily distracted. They make for tiresome company." - Queen Yahia

"Power has no limit. If you have life in your body, there is still more energy that you can channel into your spells. Do not allow mortal concerns to stymie your potential, thrall. Now, show me that you understand." - Sanga-Kish

Order: Target an item equipped to target opposing character within one rank: Succeed with a POWERATTACK check (DC 7 + the item's Level) to destroy the item or perform a +5 melee strike, the item's controller chooses.

Elf • Aquatic / VanerisReact: Once per turn, after a character performs a Water action: Move forward one rank.Order: Once per turn, discard the top card of your deck: Perform a melee or +4 ranged strike. This is a Water action and a spell.

Mercenary • Dragon • Unique • Aquatic • POWERATTACK +4Dragon Turtle gains +4 AC while ready.May not equip items.Spend Order: Target all characters in an adjacent rank: Each target must succeed with a constitution save (DC 18) or suffer one wound. Characters who fail the save by 10 or more suffer an additional wound. This is a Water action.

Mercenary Warlord / WandererSpend React: Before you put a Dragon into play: Reduce the Dragon's entering rank by one.Order: Once per turn, target an opposing character within two ranks: The target must succeed with a magic save (DC 15) or move backward one rank and become spent.

PoisonOrder: Until end of turn this rogue gains the ability, "React: Before target character suffers wounds from a melee strike by this rogue: The target must succeed with a poison save (DC 14) or suffer a wound."

"In the swamps poison mirrors the circle of life and death. I use it for the latter." - Grilt Fenstalker

Order: Choose Armor, Helm, Shield, or Weapon: Reveal the top five (ten if this fighter is a Paladin) cards of your deck. This fighter may equip a revealed item with the chosen trait, if possible. Shuffle your deck.

"No steel is stronger than that tempered in The Storm's Tears." - Commander Kaiten

Elf • Undead • Planar / Unclean SpiritReact: Once per turn, after target character with the Poison trait is hit with a melee strike by Flesh-Feeder: The target suffers a wound. You may remove a wound from Flesh-Feeder.

"Zombies decay and collapse, but my creations can sustain themselves by feeding on the living. They are infinitely superior." - Raclesis

Unique • 5 ChargesOrder: Once per turn, remove a Charge from Fountain, target another character within two ranks: Either succeed with a magic check (DC 17) to remove a wound from the target, or the target must succeed with a magic save (DC 17) or suffer a wound. This is a Water action.

Order: Until end of turn, this fighter gains the ability, "React: After target character targets this fighter with a melee strike: The target must succeed with a fear save (DC 10 + this fighter's Skill) or the strike suffers -4 ATK. If this fighter is a Paladin, the target is considered to fail (regardless of the roll)."

Deverenian • Unique • SCRIBE +2Gorlen is a fighter and a wizard and enters play as if he were Level five.React: Once per turn, after Gorlen performs a melee strike that killed: Reveal the top 5 cards of your deck. Gorlen may cast or attach, as if scribed, one revealed spell. Shuffle your deck.

Mercenary • Illusionist • STEALTH +6 / HagReact: Once per turn, after Green Hag or an adjacent Warlord targets an opposing character with an action, target a character within two ranks: The target suffers -2 AC and Skill until end of turn.

"Nasty carrion eater she is. More than once has stolen my kills." - Grilt Fenwalker

Nothrog Warlord • AssassinGrilt's melee strikes inflict an additional wound against stunned characters.React: Once per turn, before targeting a melee strike: If Grilt is in the front rank of your formation, the strike may target an additional rank away.

Spend Order: Target an opposing non-Warlord character within two ranks: The target must succeed with a Will save (DC 5 + this wizard's Skill, +5 if this wizard is an Illusionist) or you gain control of the target until this wizard readies, stuns, or leaves play. Until then, this wizard may remain spent during the ready phase.

The Chosen • ThrallReact: After Hastari performs a melee strike that hit by 5 or more or was a Critical Success: Search your deck for a Level 1 or 2 Daemon and put it into play. At end of turn, kill the Daemon or a Thrall you control.

"I tire of these pirates. Let's see them try to sink a daemon." - Mistress Tamine

WaterSpend Order: Target a character two ranks away, target any characters adjacent to the target: Perform a +7 ranged strike against the target. After the strike, all targets must succeed with a magic save (DC 5 + this wizard's Skill) or become spent or, if already spent, stunned.

"The water witch controls more than the waves. They say she can twist the very climate to her whim." - Keziah

Trap • PoisonReact: Once per turn, after target character targets this rogue with a melee strike, spend Jewel Spider Web: The target must succeed with a dexterity save (DC 15) and a poison save (DC 12) or suffer a wound for each failure.

"Pah. How intelligent can these spiders possibly be?" - Jonah the Burglar

PoisonSpend React: Before target character inflicts a wound on a character you control: Attach this card to the target. While it is attached, the target gains the Poison trait and must succeed with a poison save (DC 18) to ready during the decree phase.

"You believe you won? Can't you feel that scratch on your neck starting to itch and burn?" - Raclesis

Nothrog • Assassin • Barbarian • UniqueKel'suk is a fighter and a rogue and enters play as if he were Level 5.Kel'suk's melee strikes inflict an additional wound.React: Once per turn, after killing an opposing character with a melee strike: Draw a card.

Mercenary / The Knight of the Steel RoseWhile Ersane is spent, she and any adjacent characters gain +2 AC.

"She guarded the passes into Deverenia, once. Now she must find her own path, and make new allies. The tale doth tell how Kerebrus was the only man to best her in combat, yet he refused her attentions. His horsemen so dwindled, can he afford to spurn her once more?" - Magellan

Mercenary • Monster • Unique • AquaticMay not equip items.React: After target ready character is hit with a melee strike by Leviathan: The target must succeed with a reflex save (DC 15) or become spent.

The Chosen / UrsulothOrder: Once per turn, kill a Thrall: Until end of turn, Fabas gains +4 ATK, the Planar and Daemon traits, and the ability "Fabas' melee strikes ignore AC bonuses".React: Once per turn, before a Thrall you control is killed as part of an action's payment: Perform a +3 melee strike.

Nothrog • Scout / GoblinOrder: Once per turn, target an opposing Warlord whose player has one or more cards in hand: The player reveals a random card from their hand, then chooses to discard that card or allow Mollo to perform a melee strike (base ATK = Level of the revealed card).

The Chosen Warlord • Cantor / UrsulothReact: Once per turn, before a Thrall you control is killed as part of an action's payment: Target Thrall gains +1 HP until end of turn.Order: Once per turn, kill a Thrall: Target non-Daemon The Chosen that has not gained any permanent bonuses gains +2 (+3 if the Thrall was Level 3 or higher) ATK, AC, and Skill permanently.

1 ChargeReact: After this wizard casts a Water or an Earth spell: Put a Charge on Orb.Order: Once per turn, remove X Charges from Orb: Perform a +X ranged strike. If X is 3 or greater, the strike gains an additional +3 and, if it hits, spends the target.

Spend Order: Target a stunned character within two ranks: Move forward one rank, if possible. Perform a melee strike or, if this fighter is a Ranger, perform an attack without spending. These strikes must target the target.Order: Perform a +2 melee strike.

"Mobility and stamina counts as much as a strong sword arm." - Set'rokh

Order: Target a Level 6 or lower item equipped to target opposing character within one rank: Succeed with a Skill check (DC 15) to equip the item to this rogue, regardless of class and Level requirements.

Dwarf Warlord / Master EngineerMay equip two Traps.React: After target character targets one of your Dwarves within one rank with a strike: The target must succeed with a reflex save (DC 14) or suffer a wound, the strike is canceled, and this react may not be used again until end of turn. This is a Trap.Order: Once per turn: Ready a non-stunned Level 5 or lower Trap.

WeaponReact: After target character is hit with a melee strike by this cleric, spend Quake Hammer, target any characters adjacent to the first target: All targets suffer -3 ATK, AC, and Skill until end of turn.

Nothrog • Barbarian • Hero • EpicMay not equip Armor or Helms.Ra'Zul's melee strikes from an attack inflict an additional wound for each wound he has.Order: Once per turn, discard a card: Remove a wound from Ra'Zul or Ra'Zul suffers one wound.

Free Kingdoms • Ranger • Scout / PirateReynold is a fighter and a rogue and enters play as if he were Level 4.Spend Order: Once per turn: Perform a +5 ranged strike.Order: Once per turn: Perform a +0 ranged strike that may target an additional rank away.

Order: Spend Ring of Ice, target a non-Warlord character within two ranks: The target must succeed with a magic save (DC 14) or, until end of turn, may not perform actions and gains +4 AC and +1 HP. The target may choose to fail the save. This is a Water action.

SteedWhile this rogue is in an opposing formation, he gains +1 AC.React: After Rustled Mount is equipped in an opposing formation, target a steed within two ranks: Destroy the target.Order: Spend Rustled Mount: Move forward or backward one rank.

WeaponThis rogue's melee strikes gain +2 ATK against characters with the Poison trait.React: After target character is hit with a melee strike by this rogue: The target permanently gains the Poison trait.

"We been make our weapons from animals long time. Sometimes we kill 'em first even." - Scyrax

React: After target character targets a character in this rank with a strike: Perform a melee strike against the target that does not inflict wounds. The target gains +5 AC for the duration of the strike. If the strike hits, cancel the target's strike. If the strike misses, redirect the target's strike to this fighter, if possible.

"These people are under my charge, just as this city doth belong to Deverenia. Be on thy way thrall, and tell thine masters to make peace with their false gods. Our commander is eager to meet with them."

DeverenianWanda gains +1 ATK and AC for each Paladin or Stormwraith in this rank.

"Aye, she is a blood relation, but we both owe more to The Storm than each other. When I call her sister, it is not with compassion, but the respect I would show any servant of the church." - Commander Kaiten

DwarfSpend React: After target character targets a character in this rank with a melee strike: The target must succeed with a reflex save (DC 16) or suffer a wound and the strike is canceled. This is a Trap.

Bards may perform this action regardless of class restrictions as if they were Cantors.Order: You may spend this cleric, target one (two if this cleric is a Cantor) other character(s): Until end of turn, each target gains +4 ATK and AC, and, if you spent this cleric, +1 HP.

PoisonOrder: Attach this card to target equal or lower Level character within one rank. While ths card is attached, the character has the Poison trait and suffers -1 Skill against poison saves.Spend React: After target character with the Poison trait pays the costs of an action without spending: The target becomes spent or, if already spent, stunned.

Spend Order: Reveal the top card of an opposing deck: Perform a ranged strike with a bonus equal to the revealed card's Level. If this rogue is a Scout and the card is either an item or equal or lower Level, discard it.

"Best head back to port now. That's no natural storm." - 'Snuff' Garrett

+2 SkillFamiliarReact: Once per turn, after this rogue is targeted with a melee strike: Redirect the strike to Sugvira as if it were a Level 1 rogue with +2 ATK, 17 AC, +0 Skill, 1 HP, and RIPOSTE +10.

Free Kingdoms • Unique / PirateReact: Twice per turn, after target character is hit with a melee strike by Tabisia: If the target is spent, perform a melee strike against it after the current strike resolves. If the target is ready, it becomes spent.

Deverenian • DEFEND +4 • RIPOSTE +4React: Once per turn, after target character's melee strike is redirected: The new target of the strike must succeed with a RIPOSTE check (DC 15) to perform a melee strike against this action's first target. This is a Tactics action.

"Armor and magic do not win wars alone. Truely, Knight, you will benefit from our spirit."

Elf Warlord • Aquatic / VanerisThalaasa's spells are Water actions.Spend React: After the decree phase, remove up to four spells in your discard pile from the game, target all opposing characters within three ranks: Each target must succeed with a stamina save (DC 9 + 2 per removed spell) or suffer a wound and may not ready during the next ready phase. This is a Water action.

Elf • Planar • Unique / Water ElementalThe Moon's actions that produce strikes are Water actions.React: After target opposing character is hit with a melee strike by The Moon: The target must succeed with a magic save (DC 16) or perform a melee strike against a target of your choice.

"On a full moon fishermen tell a tale of a terrible hunter walking on the sea." - Blacknose

Order: Attach Tidal Mastery to this wizard. While this wizard has one or more Tidal Mastery cards attached, he gains +1 Level for casting Water spells and Water spells cast by this wizard gain +3 to DC saves and ranged strikes.

WaterSpend Order: Target all characters in a rank within two ranks: Each target must make two magic saves (DC 5 + this wizard's Skill). If one save is failed, the target becomes spent. If both are failed, the target becomes spent and suffers two wounds.

NothrogReact: Once per turn, after Verusk performs a melee strike that hit or a Nothrog performs a melee strike that was a Critical Success: Perform a +8 melee strike that inflicts an additional wound.

ShieldOrder: Destroy Net: Perform a +4 ranged strike against a character within one rank that does not inflict wounds. If the strike hits, the target becomes spent and must succeed with a strength save (DC 14) or may not ready during the next ready phase.