Metamagics:Enlarge, Extend, QuickenTarget: Friend, Self
Grants a creature limited resistance from an elemental damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The creature gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (Whether from a natural or magical source.), that damage is reduced by 10 points before being applied to the creature’s hit points. The value of the energy resistance granted increases to 20 points at 7th level, and to a maximum of 30 points at 11th level.

Metamagics:Quicken, Eschew, EnlargeTarget:Friend, Self
Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.

Metamagics:Embolden, Empower, Eschew, Heighten, Maximize, QuickenTarget: Foe, Directional, Breakable
You release a bolt of lightning that springs forth from your hands towards your target, dealing 1d3+3 Points of Electric Damage per caster level to it (Maximum 10d3+30 Electric Damage at Caster Level 10), unless they succeed on a Reflex save for half damage. There is a chance that this spell will split, as if you cast the spell twice, with a new damage roll and reflex save. This can only happen once.