Settings Changes

New Features

Stage Striking (Z to unstrike all, Y to strike all but random select, X to strike currently highlighted stage)

Unbounded Pause Camera

Every player can control the debug menu

Hold A+B on game end for salty runback

X + Y disables Start during game (helps recalibrate joysticks)

Tags can be 8 characters and lower case can be togged with X

Name tag boxes scale with name tag

Debug menu exits to CSS

L+R+A+Start during stage load goes back to CSS instead of Main Menu

New Debug Menu

Debug menu is now the SDR Options menu. The options include:

General Options >

Widescreen

Stock dependent platform colors (only works in 4 stock matches)

Hold Start for 2.5 seconds at the results screen to force other players to press Pause.

Toggles:

Disabled: Turns the next two menu items off. Disables all toggles inside of those menus. Changes “Ready to fight” banner color to Yellow.

Enabled: Turns the next two menu items on. The toggles inside those menus follow what the user sets them as. Changes the “Ready to fight” banner to Green.

Only Melee+ Enabled: Turns the next two menu items off and changes the “Melee+ Toggles >” text in the menu item to “~Melee+ Enabled”. Turns off all toggles in “Other Toggles >” and enables all toggles in “Melee+ Toggles >”.

Melee+ Toggles >

Handicap (Damage Ratio, Stock/Crew): Damage Ratio is normal handicap. Stock/Crew means stocks are controlled by handicap setting. Setting handicap to Auto enables Crew Battle mode, which automatically sets the handicap to whatever the remaining stocks were in the last match.

Overtime (Normal, Tournament): By default, it is set to “Normal” which make Sudden Death behave normally. If set to “Tournament”, any ties at the end of a match are broken by percentage. If percentage is tied as well, the 1st place players go into sudden death, but with percentage set to 0%, bomb rain disabled, and the timer set to 3 minutes. If tied at the end of sudden death, it goes into another sudden death.

Ledge Invincibility (Normal, Dynamic): Dynamic means that ledge invincibility is treated like shields, where ledge invincibility is reduced each time it is used, but it recovers over time.

Wall Bracing (Disabled, Enabled): Wall bracing allows a player going into a wall to hold left or right to brace the next grounded (non-launching) attack, so that their feet leave the ground. This combats wall infinites.

Capped Points (Disabled, Enabled) – This uses the “Stock Match Time Limit” as the limit number (if the time limit is None, it behaves exactly as if you’d Disabled Capped Points entirely). During a timed match, if someone’s number of points reach the limit, the match ends and they win. In coin battle, whoever reaches limit times 100 in coins ends the match and they win.

Other Toggles >

Shields (Normal, Infinite)

Tap Jump (Enabled, Disabled)

Always Rain Bombs (Disabled, Enabled, Pokeballs): If enabled, bombs rain from the sky, like in sudden death. If Pokeballs, instead of bombs, pokeballs rain from the sky (may cause lag)

This is a parsed down version of the old Debug Menu. It’s got Dairantou, rule select, Global Data Edit, DBLevel (so you can turn on hitboxes and frame by frame among other things), and Publicity on/off).

Stages

Background and laggy elements disabled if four players are playing on Fountain of Dreams

Stage Selection now has an Alpha and Omega pages

Omega page is the default page on the stage select screen

Omega page can be reached by pressing R on from the Alpha page

Alpha page can be reached by pressing L on from the Omega page

Omega and alpha pages have altered graphics to show which page you’re on

Icons and stage text altered to reflect new stages on Omega and Alpha pages.

Default Random Stages options menu controls Omega Stages.

Alpha stages on Random Stages options menu can be accessed by holding L while loading menu.

Alpha and Omega random stages can be set separately as a result

Pressing “Start” to select a random stage selects a random stage from the current page only.

Pressing “A” while highlighting “Random” to choose a random stage selects a random stage from either page (though it doesn’t actually show the page changing). Plays a sound if you’re loading the omega version and a different sound if you’re loading the alpha version.

Changes from 3.2 to 3.2.1

Single button melee is fixed (does not affect Lite)
Both Mount Olympuses no longer crash in training mode (also affects Lite)
Cranky’s Treehouse right side can no longer be clipped through (also affects Lite)
Ganondorf’s Up+B is no longer broken on inclines (also affects Lite)