Torment: Tides of Numenera release date pushed back by – you guessed it – Wasteland 2

Fulfilling a prophetic concern many backers voiced when InXile announced a second Kickstarter-backed project, the release date for Torment: Tides of Numenera has been bumped.

We had expected Torment: Tides of Numenera in the first half of 2015, but a few months ago InXile hinted that due to Wasteland 2′s extended development and delay the Planescape: Torment spiritual successor may be pushed back.

That has indeed happened, and we’re now looking at a fourth quarter 2015 release date for Torment: Tides of Numenera.

It’s frustrating to have to wait a bit longer, but InXile’s explanation of why the project has expanded beyond the developer’s original expectations is pretty hard to argue with:

“Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything… except for our release date,” the developer wrote.

“Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule. And, as you may have guessed, the first half of 2015 isn’t realistic anymore and we’re looking at the fourth quarter of 2015.”

As for how InXile is planning to pay for this, the developer managed to save a stack of cash by keeping its preproduction team small. It expects the knock-on effects of this tiny core team to include a more precise vision and pipeline for the months ahead.

“One year following TTON’s Kickstarter, more than 80% of the development budget remained, so we have a lot of firepower for our production, beta, and finalization phases,” InXile said.

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Tides of Numenera is looking… unusual. At least from some of the art I’ve seen. If they’re not being horrible liars, it looks like it’s from a period when ‘sci-fi’ didn’t exist, there was just ‘fantasy,’ and it could include elements of both. That was my favourite time, before the likes of Tolkien and Gygax ruined everything by turning fantasy into a static, unchanging thing.

I’m a fan of the Wizardry kind of fantasy, honestly. I mean, why can’t I encounter a talking, threatening-looking spaceship with my wolf bard, and then proceed to irritate it with thousands of questions about its very nature? I want that! But then, I’ve always been one for science-fantasy — I like fantasy in my sci-fi, and vice versa. I find that the correct intermix of the two fuels the imagination like nothing else.

Numenera looks like it dares to straddle that line. I can’t be sure, but if it does, then I’m very interested. I’m tired in this stale separation of things, these days. I want more quirky science-fantasy! And, honestly, I consider many forms of retro sci-fi to fall under this umbrella. Many of the forms of ‘technology’ in Ratchet & Clank, for example, do seem like magic with technobabble attached, and that’s great.

There was a time when this sort of thing was commonplace, and no one said no to something just because it existed out of genre. Where the crossing of genres wasn’t something so unusual because it was par the course, and made for the best reading. If Numenera does straddle that line and isn’t lying to me, I could be very happy with it. But it’s just a matter of how much it is what it appears to be.

Oh, hey, I’m not the only one that noticed. And it seems like someone at io9 has had the same longing that I’ve had. I don’t share his optimism as to this being an ongoing thing, since boring people have invaded roleplaying as much as any other niche of life (and made that boring, too), but…

Well, if a return to the way things were, when things were so much more fantastic and creative without worrying about going over some idiot’s head… if that could happen? That’s all I’ve ever wanted.

So they need more time to make it as good as possible. Sounds perfectly reasonable to me.

Are there actually people who hear of delays and fly into rage and despair because they’ve got NOTHING to play? Well, probably, but I don’t see how it’s even possible, unless they play every game for an hour and then move on to the next one, in which case they only have themselves to blame and should probably be medicated.

I’m perfectly fine with that, still Wasteland 2 and Pillars of Eternity not out, wouldn’t mind a huge delay on PoE and Torment so I can sink myself deep in W2 once all the content is out. Plus spending more time on it makes the final product even better. Look at how Wasteland 2 changed from its early access launch. The UI is better, the gameplay is better the inventory is better and it’s all thanks to the time they spend on listening to their fans and delaying the game so they can implement those changes.

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