Fahlbtharz

Fahlbtharz is a very large Dwemer ruin, south-east of White Ridge Barrow. Rieklings guard the entrance to the ruin. There are also some Rieklings inside, but the Dwarven automatons have killed some already.

To open the first locked gate, go to the console with two rows of five buttons. The second buttom from the right on the bottom row opens the gate. Proceed on through the dor and activate the mechanism by shooting it with a bow, or a destruction spell such as Fireball.

Fahlbtharz iz home to a new type of spider, the Oil Spider. This spider seems to release a cloud of fumes which can be set on fire.

Continue through the ruins. Activate the next valve the same way as the previous one. Continue down the steps, through a door and defeat the Dwarven automatons. Continue through the next door, into a large area with a closed gate directly ahead. This gate cannot be reached yet.

Head down the stairs to the right, and continue straight on. Junp down onto the revolving cogs and proceed to the entrance to Fahlbtharz Corridor. Dwarven spiders jump out of tne centres of the cogs, so be prepared.

Open Fahlbtharz Coridor. Do not activate the lever on the left up the first stairway. This activates a couple of traps. Up the next stairway, to the left, is an adept level gate, which unlocks to a chest and some scrap metal. Continue and open a door back into Fahlbtharz. Go up the stairs and activate the valve. A ramp, visible behind the valve, drops down. The ramp leads down to the water. Do not follow the ramp.

Activate the lever on the wall right of the valve. The walkway across the room now swings into place. Cross the walkway. Jump down to the cogs and continue to the body of Eydis. Search her body and read her journal, which explains that she and Ulyn are searching Fahlbtharz for the "Visage of Mzund".

Now go past the door to the Boilery on the left and activate the valve at the end of the walkway. Return to the door and enter Fahlbtharz Boilery. Follow the corridor to Ulyn's body.search Ulyn and read his journal which provides some clue as how to activate the mechanism. There are six valves that must be shot. Each fills a different amount of lights in the centre. The correct valves need to be shot in order to fill twenty lights. Any more than that results in Dwarven automatons coming out to attack.

The number of lights released by each valve is as follows:

Far left = 3

Far right = 18

Middle left = 4

Middle right = 13

Centre left = 6

Centre right = 9

Use a bow and arrow to shoot the valves on the Far left (3), the Middle left (4) and the Middle right (13) to fill the 20 lights. Destruction spells like Fireball also work.

Head back to the left and up the stairs through the now open door. Open the valves along the way. Open Fahlbtharz. Pull the lever on the right and the walkways realign themselves. Proceed over the walkway, and over the cogs to the next walkway, and then through to the next valve. Defeat the Dwarvan automaton and search a chest first. Return to the last walkway, before activating the valve, as it immediately this swings around to another exit, and it is not possible to otherwise reach it. Follow the walkway and enter the Fahlbtharz Grand Hall.

In this next room are some spiders, two Dwarven Ballistae Masters and and two Dwarven Centurion Masters. Defeat the spiders and the Dwarven Ballistae Masters before taking on the Centurion Masters. Search the Dwarven Centurion Masters for their Centruion Dynamo Cores. These are needed so as to activate the machanisms for the next gate. Proceed upwards to a platform in the centre of the room. Here are three Dynamo Actuators, one of which is already active. Activate only the left one. The doorway immediately over past the activators now opens. Jump down and continue further.

The next room contains a chest, piles of gold, a Kagrumez Resonance Gem as well as the "Visage of Mzund". Continue further and exit to Solstheim.