As I write, Crafting and weapon equipment has been live in Illyriad for hours, not days, so these are first impressions. But I will be updating the post as things become clearer over time. [Update: as I expand on each … Continue reading →

Banditry, Fact and Fiction: Fiction: A group of rural warfare specialists lurk behind trees and amidst boulders, waiting to leap out on the lightly defended caravan which approaches. If they aren’t the heroes, then they are incorrigible villains who will be … Continue reading →

Waging war in Illyriad is expensive. That’s probably the main reason why people rarely march to war. In conventional browser-based wargames, attacking other players is a way to get rich (and so build more troops, and so attack more players…). … Continue reading →

Scale usually gives the advantage in Illyriad. An attack with 10,000 troops will crush a defence with 1,000, regardless of terrain and tactics and similar subtleties. However, Blockades can favour the small as much as the big. A Blockade of just … Continue reading →

In their recent war against LWO, Black Skull Horde found themselves facing an enemy several days distant. They needed to confuse their enemy, launching fake attacks, but the usual way to do this – to order armies to Feint – … Continue reading →

Undoubtedly the Blockade tactic is under-used in Illyriad. Just looking at the stats on the Herald page, Sieges are more than twice as popular. In part that is because Illyriad has been so peaceful in the last year or so. … Continue reading →