Really awesome. I think this is my favorite! Really atmospheric. That's so nice you gave the player a motivation. Different fight mechanics... love it. the Ice axe is freaking "cool" :) The roll doesn't allways work. The Scene with the water reflexion was beautiful. Super Game!

On of the most in depth and polished entries. Good animations and emotional attachment to the story, quite an achievement in post God of War world. Nice touch with very good tutorials in-game! Made it very easy to follow through the end and know what was expected next.

The ice axe might be slightly overpowered, but for short game, perfect.

Wow! This was so beautiful. The attacks were really fun and satisfying and I really enjoyed the wordless story of this. The graphics were perfect: simple and not messy, and so atmospheric for the 64x64 limit.

Brilliant! Loved this one - great art, brilliantly executed, an exercise in minimalist/non language story telling. I love that each level/chapter is quick - it feels really rewarding to finish this. A couple of tweaks to improve this - more variety would be good and I found the boss a bit easy while using the axe - once frozen I just battered it while it couldn't do anything... Lovely animation and use of the res limitation - probably my favourite game of the jam so far!

This is excellent. Hack-and-slash, as it says, but really well implemented; the graphics are evocative despite being pixelated, the storyline is good (she got her daughter back! yay!), the music is cool (especially the title screen), the monsters are scary, the fighting is well done, the mysterious spirit between levels that gifts you new weapons is mysterious (why’s it doing this? Not that I want it to stop, you understand). The best of the old pixel art games managed to make their characters expressive even though they were only a few pixels tall, and this succeeds in that too.

A couple of minuscule issues, none of which harm the rating. I didn’t at first grasp that the weapon switcher (from pressing Space, which was very clearly indicated with the little space bar keyboard graphic, well done) needed me to hold space down and then use the arrow keys; I was just hitting space expecting that by itself to switch weapons. Maybe show left/right arrows on that screen too to indicate that? Tumbling/rolling seems to be a bit sensitive to the order the keys are pressed in; pressing z and then an arrow key does a little roll in place, whereas pressing an arrow and then z does a proper roll as expected. Perhaps this could be tweaked? This didn’t matter that much to me because I never needed to roll, or to use the health potion (was it a health potion? I guess so, but I didn’t use it) because of the final small issue: if this does become a real game, the ice axe is waaay overpowered. I loved the implementation — it was clear the ice axe was an ice axe, and I like a lot that you can kill things without having to be horizontally aligned with them which most games of this sort forget to do — but once I had the ice axe, all the battles were super easy. That’s fine because the idea of this is to tell the story rather than being a challenging battle in itself, but that may not apply if this becomes a fuller game.

The developer also is very responsive; I found some technical issues with the game (as in other comments) and they were quickly fixed, which is good because it meant I got to play this.

Sorry - there seems to be an issue with the game framework losing focus and not being able to play after. Working on it now. If you refresh the game and just click once inside the window to start, not clicking anywhere else on the page, it should work. Please let me know if that works!

I think this is my favorite thus far, the controls are solid, moving around and attacking feels alright, rolling feels pretty smooth although I managed to get stuck outside of the screen a couple times and had to restart. Music and theme are exceptional, really enjoyed this one, feels like a world I'd want to see more of.

Thanks for the info. There seems to be an issue with the game losing focus - if you click anywhere outside the game window then the game is unable to receive any key/mouse input thereafter. I've just tried out a few other games on itch using the PhaserJS framework and they have the same issue. Looking into a fix, but if you refresh the game and just click once inside the window to start, not clicking anywhere else on the page, it should work. Please let me know if that works!

Love the artstyle! The music is very solid too. Gameplay works well, though it feels a bit unfair for enemies to spawn beneath you and damaging you without having seen them, but that's just nitpicking. :)