This is invaluable guide for when building implants & you want a specific quality level.

QL1-49 : Will not bump (not even if you have 5000 NP)QL50-99 : 1 QL bump per cluster if you have enough NP so max is 3 ql's higherQL100-149: 2 QLs per cluster so max is 6 ql's higherQL150-199: 3 QLs per cluster (well, obviously you can't bump a ql199 more than 1 QL..) so max is 9 ql's higherQL201-249: 4 QLs per cluster so max is 12 ql's higherQL250-299: 5 QLs per cluster so max is 15 ql's higher

(Basically it's the QL of the implant, divided by 50 and rounded down..)

Shiny clusters have to be 86% of the ql of implant, Bright have to be at least 84% and Faded 82%

Shiny clusters will require 300 NP above the requirement to bump the implant by 1 QL. 600 NP to bump it 2 QLs, 900 to bump it 3 QLs.. etc.. Bright clusters will require 200 NP above the requirements to bump the implant by 1 QL, 400 for 2, 600 for 3... etc..Faded clusters will require 100 NP above the requirements to bump the implant by 1 QL, 200 for 2, 300 for 3.. etc..

Pls remember to check that the tradeskiller has enough Nano Programming to allow for the relevant elevations.Hope you all enjoy making your implants & good luck

NOTES:
* you may also not be able to AVOID making a 300 without using multiple tradeskillers
* this means you can blitz Faded clusters from 250 missions for use in QL300 implants
* the following assumes you are having the implant created by someone with enough skills to bump the max 5 QLs per cluster
* Jobe implants don't just use NP, and I don't have a valid formula for bumping 5 QLs for Jobes, get the highest skilled tradeskiller you can and hope

However, you can still build QL298-QL300 implants with QL250 clusters if you have the right QL empty implants to start with. QL298 implants will give the same -ability- (STR/STA/AGI/SEN/INT/PSY) buffs as a QL300. QL299 implants will give the same -skill- (weapons, nanos, etc) buffs as a QL300. 1 lower than that will drop the buff by 1 point. In many cases you won't -need- that 1 point, so you can go lower, but we're going to use QL298 as the threshold for this guid since I'm writing it for people twinking abilities.

Based on Grind's guide at the top of this post, you would need a tradeskiller with 2900+ NP to be able to bump an implant 5 QLs with a Shiny cluster. 2600+ for 4 QLs, 2300+ for 3, 2000+ for 2 and 1700+ for 1 QL bump with a Shiny. 5 QLs just isn't reasonable, 4 is insanely hard, so we're assuming you can get 2 QLs from the Shiny bump (ie, we're not relying on finding someone with more than 2K NP). Bright is easier, 5 QLs with slightly over 2K NP so we'll assume that you can get 5 QLs from Bright and Faded implants.

The min/max quality empty implant to obtain a QL300 implant changes depending on how many clusters you are adding. You -can't- use QL250 clusters in a QL300 implant unless it uses at least 2 clusters, and the most flexible is using 3 clusters.

REMINDER: The following is ONLY about trying to use QL250 clusters. If you can get higher than QL250 (basically get lucky at Primus Camp or get them from someone who has randomly looted them in a Fixer rolled mission) then you have a lot more flexibility.

Just a confirmation ... got a tradeskiller (no names here, don't want people browsing the forums to bug them incessantly for tradeskills, but they're uber and they know it) who got 2640 Nano Programming.

With that and 3 clusters, a QL286 waist became a QL300 waist. Quite nice.

We did notice that another implant of the same QL bumped 1 QL less. We don't know why, both were NP requirement implants.

Remember to read above ... the magic of a QL286 implant is you can use blitzable QL250 clusters. Just make sure you put them in in the order of Shiny, Bright, Faded.

Just a confirmation ... got a tradeskiller (no names here, don't want people browsing the forums to bug them incessantly for tradeskills, but they're uber and they know it) who got 2640 Nano Programming.

With that and 3 clusters, a QL286 waist became a QL300 waist. Quite nice.

We did notice that another implant of the same QL bumped 1 QL less. We don't know why, both were NP requirement implants.

Remember to read above ... the magic of a QL286 implant is you can use blitzable QL250 clusters. Just make sure you put them in in the order of Shiny, Bright, Faded.

Cluster NP req isn't only dependant on the Shiny/Bright/Faded thing, but also on what slot it is in. For example, a Shiny Head Cluster takes more to combine than a Shiny Right-Arm Cluster Use Auno.org or NanoNanny to know what the req is - and then get an uber tradeskiller to get it bumped enough

Cluster NP req isn't only dependant on the Shiny/Bright/Faded thing, but also on what slot it is in. For example, a Shiny Head Cluster takes more to combine than a Shiny Right-Arm Cluster Use Auno.org or NanoNanny to know what the req is - and then get an uber tradeskiller to get it bumped enough

Wasn't the issue. Both implants were QL286, both had 3 clusters put in. Seems like some random roll might occur in the process OR a buff wore off and the skiller didn't notice. Not a big deal, but something to be aware of.

Cluster NP req isn't only dependant on the Shiny/Bright/Faded thing, but also on what slot it is in. For example, a Shiny Head Cluster takes more to combine than a Shiny Right-Arm Cluster Use Auno.org or NanoNanny to know what the req is - and then get an uber tradeskiller to get it bumped enough

Wasn't the issue. Both implants were QL286, both had 3 clusters put in. Seems like some random roll might occur in the process OR a buff wore off and the skiller didn't notice. Not a big deal, but something to be aware of.

Those with the Shadowlands expansion have access to a special cluster vendor located in the city of Jobe. This vendor sells clusters that raise skills not otherwise covered by standard implants like addalldef, addalloff, %XP gain, Damage Add, or nano cost reduction. For a bonus, anybody can use implants with Jobe clusters in them, not just people who have access to the Shadowlands, but people who cannot go to Jobe will require other people to buy their clusters for them.

Another way to get hold of Jobe clusters are RK missions, where these are dropped randomly by mobs [?] or as part of the chest loot.

There are several major differences to note when using Jobe clusters:

* They always require an additional tradeskill to insert them into an implant, such as Computer Literacy or Psychology (see table below).
* Implants with Jobe clusters in them have title level requirements and cannot be built lower than QL100. Except for QL100 implants, which require TL3 (level 50+), implants with Jobe clusters add a TL4 (level 100+) requirement.
* The ability and treatment requirements are higher than these of normal implants of the same QL.
* Implants made with Jobe clusters cannot have their clusters removed or be 'cleaned' in any way.

Just something I have noted: Some people are having trouble adding Jobe clusters to pre-QL100 implants, for a TL3 req imp. Therefor, make sure that the implant is EXACTLY QL100 before you add in the Jobe cluster. Also don't have one of those meanies like Creac or Maminella make it, since they -will- bump it up.

Best is to ask a random non TS 220 to make it with some buffs, or maybe city HQ.

For Shiny clusters, you can have MAX 299 skill over the minimum requirement to combine, Bright 199, Faded 99.

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