Nasus
Build Guide by The_Nameless_Bard

This build has been archived and is for historical display only.

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Summoner Spells

& Ghost makes you extremely hard to kite, which makes it a very good pick for Nasus. It also allows you to chase a bit easier that Flash does. The standard is to jungle with Smite, so I don't really have much else to say about it.

other options: Flash: If you prefer to have the gap closer, you can take this. It's equally as good as Ghost, just in different situations

Teleport- For those full a$$hole Teleport to ward in a bush ganks that everyone just loves. Keep in mind that Nasus has no gap closer or escape, so you really gotta go balls-deep if you take this.

Most of the other spells are not even worth mentioning, I know you people are smarter than that.

Masteries

so far, I've ended up with this. Focusing damage mitigation, CC reduction, and sustain increasing masteries in the defense tree makes you quite tanky and very hard to kill. In utility, I've mostly stayed away from early game masteries, as Nasus doesn't particularly need any of them.

Skill Sequence levels 1-4

Standard skill order > > >

Spirit Fire provides excellent clearing power, this makes it the most efficient skill to max in the jungle. While Wither is taken last in the first three levels, it's maxed second because it is far more significant than Siphoning Strike will ever be. Siphoning Strike is taken second, but maxed last because the damage on it is largely unnoticeable until late game.

Jungle Path

Fairly standard jungle path. Nothing to see here.

(working on getting a new jungle map)

It should also be noted that Nasus can actually gank without taking red because he has Wither, though if the enemy you're going to gank has flash or a built-in escape tool I probably wouldn't recommend it.

Ganking

Wither is your main CC, this is the bread and butter of your ganks. Spirit Fire will enable you and your allies to dish out quite a bit of damage. If possible, place Spirit Fire in front of Withered enemies and force them to run through it. Obviously this will make them take more damage, and make it more likely you will kill them.

Nasus doesn't have the strongest early game ganks, considering he mostly enables allies to deal more damage rather than dealing a lot himself.

Core items

: Everything about this item is amazing on Nasus. It makes it very hard for the enemies to kill you because it increases your sustain as well as giving you a whole lot of health and health regen.

Ranger's Trailblazer - Juggernaut: This item and passive is really good on Nasus. It gives you all the stats you really want, plus a nice smite passive that gives you a bit of extra clearing power.

: definitely worth getting on a jungler as you can use it to reveal and disable enemy wards when you gank. Warding Totem can be useful for warding your jungle, but I prefer Sweeping Lens for its stronger utility.

Situational Items

defense items: Randuin's Omen: Great against high AD champions, as it lowers their attack speed and movement speed when they attack you. The active can really screw up the enemy team in a teamfight, as well, which makes this item good pretty much all the time.

Locket of the Iron Solari: Very good if you want to give your allies a strong buff against a high magic damage team. The active is also great if you're trying to make turret plays.

Gameplay

Nasus is fairly simple as a general statement. Wither should mostly be saved for singling out and crippling the enemy AD carry or for peeling bruisers off of your carries. Mostly the former. Or just punishing a bruiser who gets cocky if the enemy AD carry is really bad. While you could Wither other enemies, this isn't really optimal except when you're trying to clean up after killing or peeling the enemies that Wither really affects. Or if the enemy team is just full of complete idiots. Your main job is to hamper the enemy team by being a giant brick they have to beat through while heavily crippling their main source of late game damage and giving your entire team 40 free armor pen with Spirit Fire.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!