I want to play this game with several mods and they can be summed up in three types: Ones that add more stuff like chems, food, weapons, armor, and gear, ones that make the gameplay more interesting or challenging, but make sense, more quests, and a few extra companions.
However it seems if I enable all the mods I wish to use the game stalls on the title screen. As in no menu shows up so I can start the game. The number of plugins is around 140. I can get the menu to load if I only have less than 100 plugins enabled.
I wonder if its ok to wait until I reach the Mojave to activate the mods that effect it and deactivate the ones that effect the CW?

Sorry to necro this, but no one ever figured out how to fix the plug-in soft limit? With 3-4 big expansions on the horizon , this is going to severely limit modding potential for most ppl using TTW with those.

The reason for lower esp cap is that the internal numbering of FalloutNV.esm doesn't start at 0 like Fallout.esm. Because New Vegas was built on top of Fallout 3 all of the esms have a later number, thereby reducing the available range.﻿

Yes but there is 16777215 forms available per plugin, so that's not true. In fact, I think that's the biggest load of nonsense I've heard in a while. The problem is memory management, which is the reason for most of the really bad issues with the game I'm pretty sure.