The Mercenaries Reunion

The Mercenaries Reunion

Game:

Charactersfeatured:

Numberof stages:

8

Playernumbers:

1-2

Canon?:

Non-Canon

Method ofunlocking:

Downloadable Content

The Mercenaries Reunion is an alternate version of the Mercenaries minigame in Resident Evil 5. The initial game and sets of characters can be acquired by purchasing and downloading each of the four segments to the Resident Evil 5: Gold Edition download pack or by buying the Gold Edition disc which has all the downloadable content.[1]

The game mode features a partially new set characters and different costumes. The stages are the same but there are new enemy spawns; the Adjule can be fought in the Mines, the Bui Kichwa has been placed in the Public Assembly as well as the Village level, Duvalia now appear on almost all levels. In addition normal enemies spawn in rapidly.

Contents

Rules

Unlike the normal Mercenaries, sub-bosses take 3 to 4 minutes to spawn in, as well as only appearing after 50 kills, whereas previously, bosses took about 45–60 seconds to spawn, and the extra point bonus per second after the 150th kill is only worth 300 points as opposed to the original value in The Mercenaries, which was 1000 points. The new costumes and characters are: 2 Sheva skins (Business and Fairy Tale), 2 Chris skins (Warrior and Heavy Metal), Excella Gionne, Josh Stone, Rebecca Chambers and Barry Burton. All characters have alternate and more powerful moves usable depending on their partner. For example, if Sheva is paired up with Excella or Josh, Impale will be replaced by Double Fang. It should be noted that some melee attacks deal increased damage—Chris Redfield's Straight and Uppercut, and Sheva's Somersault and Roundhouse now dealing 600 HP damage, compared to their original 350-400 HP damage, for example.

The same area from the main game where Chris and Sheva witnessed the death of the Butcher and fought the Instigator Majini. A certain amount of time after the round begins, the Executioner will arrive in the area. If he is killed, more Executioners will eventually spawn in. Only one Executioner appears at time.

The underground mines where Chris and Sheva needed the portable spotlight in order to see, although now the tunnels are well-lit and the GPS Map is available. Although they were not encountered at this stage in the main game, Reapers show up every now and then after a certain amount of time. Only one Reaper appears at time.

One of the Ndipaya villages Chris and Sheva fought through in the marshlands. Just as in the main game, Giant Majini lead the Wetlands Majini into battle. A pair of spike traps can be activated with a good swift kick to their trigger buttons, killing any Majini standing on top of them. The time bonuses remain at the same location as in The Mercenaries.

One section of the ancient Ndipaya city the BSAA agents found themselves inside while hunting Wesker and Excella, at the same time searching for answers about Jill's whereabouts. While the solar lasers are deactivated, they have to deal with both Giant Majini and fire-breathing Majini. More than one Giant Majini may appear at time.

One of only two areas not directly taken from the main game, this map is based on the abandoned TriCell facility hidden beneath the Ndipaya Ruins. The battle here is difficult, as the Majini tend to wear bulletproof armour, and their electric batons cause major damage. Making matters worse, in two player mode, the players start on different levels, requiring an elevator trip to meet up. Every once in a while, Majini with a Rocket Launcher will show up, also Majini with AK-74. Unlike The Mercenaries, Lickers will spawn alongside the Base Majini rather than in a large swarm. A large room in the facility contains a spike trap similar to those in the Village level.

The factory area within the Tricell facility, where the missiles that contained the Uroboros virus are kept. The player is able to access some locations of the map that are inaccessible in the campaign. In the main game, some of these specific locations can only be viewed from on top of the platforms. Both variations of the Gatling Gun Majini appear, but only one at time.

The cargo deck of Wesker's TriCell tanker. The Adjule may be gone, but in their place are a steady stream of Chainsaw Majini, sometimes appearing more than one at a time (after killing the initial one), with a distressing tendency to get back up after they are "killed". There is a secret Grenade Launcher with explosive rounds hidden near the zipline, you will also find flash rounds next to it, there are also nitrogen rounds at the top north tower, and at the top of the crane control tower you will find a Rocket Launcher. The Chainsaw Majini appear in waves and the next wave will arrive after the previous has been killed; Red and Blue Chainsaw Majini never show up together. Gatling Gun Majini may appear alongside the two Blue Chainsaw Majini. The time bonuses remain at the same location as in The Mercenenaries.

The second Mercenaries level that is not directly lifted from the campaign mode, and the only map that isn't based on a campaign level, the action takes place, as the name suggests, in a large prison, surrounded by volcanoes. Narrow hallways abound, making grenades, land mines, and shotguns very useful. With this unique level comes a unique enemy not seen in the campaign: a red and much tougher version of the Executioner, with a flaming axe. However, a Plaga parasite sticks out of his back, and inflicting any damage on it is usually enough to stagger the Executioner. After he is killed, ordinary Executioners and Red Executioners will spawn in. It should be noted that in here the regular Executioner has more health than the Executioner from the Public Assembly, although only one Executioner appears at the same time, being it either regular or Red.

Further notes

Rebecca and Barry's ages are listed as being 18 and 38, respectively. These are the same ages they were in 1998 when the first Resident Evil game took place, while Chris' and Jill's ages have been updated to correspond to the year Resident Evil 5 takes place, 2009.

Jill and Wesker have leftover voice files for calling the Reunion characters, and vice versa (Excella, Rebecca, Barry and Josh voice calls for Jill/Wesker), Jill and Wesker's HUD Names show up fine when memory hacked into Reunion (unlike normal Mercs characters) suggesting they may have been intended but were ultimately removed.

These lines were eventually used in The Mercenaries United game mode which is exclusive to the PS4, Xbox One and Switch releases of Resident Evil 5.