A Living Game

Waste Not is a living game, meaning that it will be updated as conditions change. Much of what we play with is static, but our lives and behaviors shift as discoveries happen. In the early 90’s all of a sudden someone is making biodegradable packing peanuts where there were none before.

For many years incandescent light bulbs just had to be thrown away. With a little creativity and intention, I’ve seen those light bulbs upcycled into vases, oil lamps, and more. While I’m not sure we can really use every light bulb that will no longer cast light, removing as many as possible from the waste stream turns them into resources.

What will creativity and innovation bring tomorrow? I certainly don’t know. That’s the best part of having a game that can be updated to reflect change. The text descriptions can be added to as players write back with their ideas, and as science makes progress.

Progress towards zero waste may one day mean that the understanding of our cycling process is simply understood and products are designed with this in mind. But until we get to that point we need to build and play with the understandings that are a part of the cycle. For example, there is no away. The food system is not a pyramid and more of a circle, or really many circles.

Supporting Waste Not on Indiegogo from now until March helps to raise awareness and help move society towards zero waste. That’s pretty awesome of you!

<3

PS The Earth said to say ‘Thanks a bunch!’
PSS In the next update: Film bags and technovomit…