- Haunt cost a shard, dafuq seriously : it's the main spell of affliction and you can use it only a couple of times during an arena ? dafuq

- Sacrifial Pact / Dark Bargain : Could be good in certain situations but that's all.

- Blood Fear : dumb abillity but it compensated a bit our very low damage, basically you CC while your mate do the job.
Now, they nerfed it, so we have shit CC and shit damage, affliction will probably be the worst spec in arena on 5.2

- Burning Rush : Dafuq with this talent, they just choose to add it randomly before the xpac goes live or what ?

- Unbound Will : I think it could be "okay" now, i mean, better than nothing because they nerfed blood fear but 20% health seems a bit too much for me, if someone notice you play with this talent, they gonna train you i guess.

- Supremacy/Service/Sacrifice : Doesn't really help, nothing good about those talents, seems like they made that very quickly.

Our final talents :

- Archimonde's Vengeance : What the fuck ? So useless xd.

- Kil'Jaeden's Cunning : I don't like this talent tbh, maybe because i'm not used with it, i dunno.

- Mannoroth's Fury : Talent for scrubs in rbg.

I think we need that to be competitive again :

- Shadowflame back.
- Haunt doesn't cost a shard anymore.
- If the bloodfear nerf goes live, Howl need to be a affliction base talent.
- Spiritual Link need to work like it was before.

i think one of the biggest problems with aff is that it still actually has to lifetap when all the other casters just have infinite mana. but everything else you listed pretty much sucks with it as well.

Don't worry, there is a place for a lock in pretty much every 5.2 top comp.

Three econometricians went out hunting, and came across a large deer. The first econometrician fired, but missed, by a meter to the left. The second econometrician fired, but also missed, by a meter to the right. The third econometrician didn't fire, but shouted in triumph, "We got it! We got it!"

i think one of the biggest problems with aff is that it still actually has to lifetap when all the other casters just have infinite mana. but everything else you listed pretty much sucks with it as well.

This. Having 500k health doesn't mean much when you spend half of it just to play the game.

- Haunt cost a shard, dafuq seriously : it's the main spell of affliction and you can use it only a couple of times during an arena ? dafuq

- Unbound Will : I think it could be "okay" now, i mean, better than nothing because they nerfed blood fear but 20% health seems a bit too much for me, if someone notice you play with this talent, they gonna train you i guess.

- Supremacy/Service/Sacrifice : Doesn't really help, nothing good about those talents, seems like they made that very quickly.

- Kil'Jaeden's Cunning : I don't like this talent tbh, maybe because i'm not used with it, i dunno.

Sucks that we lost shadowflame, one of your biggest tools to kite with gone sucks.

Both are needed considering how easy it is to tunnel a shaman

Its called drain souling a pet / apparation / whatever, if you thought the heal was good and needed you're ignorant, i prefer dark regen anyday

Its called Soul Link and you're getting half the effect it had free next patch together with the new Soul Link (which is kinda shitty) / Pact (which is gonna be REALLY strong next patch ( sac 100k hp from yourself get a 400k shield ) or Bargain (which is still an undispellable immunity, even though it ticks for a shit load when you have people hammering you)

Haunt needs another mechanic, outside of that i'm cool with it, does considerable damage now and you can spam it...

Unbound will is terrible against any comp that has some form of dispel protection

How is more damage + extra hp / utility from pets or yourself bad

You should learn to play with it then , KJ cunning is one of the best end talents in the game

I can't see playing afflic lock would be very satisfying now. They seem to have dropped the skill cap a lot with Cds and ability to swap dots. I can't tell a good from bad lock anymore. Arena starts, big dot swap, crazy damage for 1 ish min, then the lock falls over if someone doesn't die.