Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.

Pirates, Vikings, and Knights II をプレイ

12月1日

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Cave sections enhanced with updated displacements as well as assets contributed by Yanzl

Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)

Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:

Added enable/disable checkboxes to the add-on list

Added multi select to add-on list, hold CTRL to select multiple items

Added “Open in Workshop...” and “View change notes...” into drop menu

Added support for VGUI modifications

Added VPK validation on mount

Added BSP validation for maps

Added ability to import/export add-on config

Added option to reset all add-on settings

Heavily optimized the Manager GUI, everything is much faster now

Improved Workshop Publisher design

Manager GUI is now resizeable

Improved preview image caching

Improved config saving

Description markup tags are now stripped properly

VPK errors are now localizable

Add-ons that fail VPK validation are now marked as “invalid”

Removed redundant "Followed" category

Fixes:

Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit

Fixed removed Workshop add-ons being mounted

Fixed an issue with Workshop maps that bloated the addons config

Fixed add-ons config being reset in rare cases when add-ons were disabled

Fixed potential crashes with GUI search & add-on list

Fixed an issue that prevented custom particles from working

Fixed misc. issues in Workshop Publisher

Misc. Changes:

Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)

Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)

Fixed round start timer not working

Fixed missing localization string being used for round end screen in Team Deathmatch

Added $rtnlframe as a VMT param

Textures

Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading

Improved normal map texture for Gestir's Spear

Version 0.3.5.5

https://discord.gg/pvkiiJoin the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!

Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

11月22日

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

レビュー

"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
- IGN

"One of the greatest Half-Life 2 mods to date."
- Mod DB

"I did have sexual relations with that game."
- Bill Clinton

このゲームについて

Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Features & Accolades

Three teams with 9 unique player classes

Fun, skill-based combat

Swords, axes, guns, and explosives

Unique voice acting for every character

A variety of gorgeous levels

Whimsical and challenging achievements

Command-able attack parrots

100% FREE!

Pirates

Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.

Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!

Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.

Vikings

Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.

Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.

Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.

Knights

Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.

Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.

Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.

Game Modes

Booty

Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.

Territory

Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.

Trinket Wars

Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.

Last Team Standing

Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.

Objective Push

This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!

Team Deathmatch

Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!