Just saw the trailer for the DLC and I'm quite impressed, glad Bethesda still lets you choose between either side like you could in the civil war. I'll be dusting off my mage breton and get him ready to tear apart the new enemy.

Go High Rock!

This is still a surprise however. I thought it would lean more towards the Falmer, or maybe High Rock and such. Maybe the next DLC?

One of the twins is the Master trainer, and he can be a follower as well. So, free training.

I believe it's Farkas, and why do you think it's 67, instead of 62? Not trying to be an ass here, but I have done everything possible, sticking to a concept, to get it that high. It'll take a while but maybe I will hit 70 in Heavy Armour to get Conditioning, but even then, the Bandoleer mod is my bestest buddy.

New dragon class of Legendary which are supposed to be more challenging then the Ancient class. They are also bringing in new enemies there are only three named so far: Gargoyles, death hounds and armored trolls.

We all know of the new crossbows, but some more info has added that they are slower to reload then bows, but have a chance to stagger enemies. On a great point you archery perks cross over so there is no new tree to put points into. They are also adding dragonbone weapons....

Of course we know there are two sides to the Dawnguard story, but joining has perks of there own... Join the Dawnguard and move into Castle Dawnguard and have access to new weapons and armor with other unnamed perks. Join the vampires and move into Castle Volkihar and also get bonuses to vampiric powers and blood potions.

Another benefit to joining the vampire cause is an upgrade from vampire to vampire lord which is a transformation like the werewolf. The only difference is that vampire lords can exit their form at will unlike werewolves. Another upside to vampire lords is a perk tree that increases when you kill foes by using you vampiric powers. A couple of perks that were mentioned are Vampiric Grip which allows you to lift foes with your mind and drain their life, hovering and turning into a swarm of bats as well as a bite power attack.

Not to be outdone the werewolves will get their own perk tree. Perks are gained the same way as is the vampires like killing when transformed. One of their perks will allow you to call upon werewolf allies when you howl...

We know about mounted combat so nothing more with that, but they are adding a character to the Ratways in Riften which will allow you to change your appearance, though you can't alter you race or gender. Other things are new shouts like soul tear which allows you to rip a defeated enemies soul out and turn them into an undead minion and a return to Oblivion though it's a different part of Oblivion named the Soul Cairn and looks different.

Dawnguard is also for characters past level 10 and 360 owners get the DLC sooner as its a timed exclusive...

Would have thought they would have used the Vigil of Stendarr instead of just creating a new faction. Also, as this DLC is about preventing the blotting out of the sun, may I ask who wishes to be the first to make a video with the music of Snuff Out the Light?

I'm definitely stoked, made a Dunmer Nightblade Illusion/Sneak master with vampirism just in anticipation. I actually enjoy it a lot more than I thought I would, far more than my Nord Barbarian type character.

I wonder if we'll actually be able to make it permanently night time? That would be hilarious and make being a vampire much more enjoyable.

You know, I too made a Nord Barbarian type. But I'm finding I'm playing my Orc Barbarian much, much more. I admit that axe mod is immensely silly, but for some odd reason, having an Orc with a massive battle axe is cooler than the Nord with the sword. Even if the Dovahkiin is more of a Nord idea in my head.

well I got my xbow up to enhanced dwarven with all the fun quarrels, made some dragonbone weapons..and I have to admit the Dragonbone bow (Legendary) is nasty with Fire/Soul Trap and Dragonbone arrows.. but the Xbow has it's moments with Dwarven Steel bolts of (Ice/Fire/Electricity)

I like the ability to sneak with it and not have to draw.. point, shoot.. watch the guys flop around. The Dragonbone bow/arrows are nastier at range though. There is less 'sight' drift with the xbow though. And on a ledge you can pop guys off it with fun.

So far.. with the patch, I've seen dragonbone weapons (which are pretty nasty), arrows (craftable), crossbows, bolts (steel/dwarven), a few new spells (two resto spells for the undead), kill cams for spells, ranged weapons.

Two new quest hubs (Vampire's castle and Dawnguard Keep) as well as several areas.

Spoiler: Click to Show/Hide

Like a hidden snow elf valley, the realm where souls go after their soul gems are used and other spots.

So far.. with the patch, I've seen dragonbone weapons (which are pretty nasty), arrows (craftable), crossbows, bolts (steel/dwarven), a few new spells (two resto spells for the undead), kill cams for spells, ranged weapons.

Two new quest hubs (Vampire's castle and Dawnguard Keep) as well as several areas.

Spoiler: Click to Show/Hide

Like a hidden snow elf valley, the realm where souls go after their soul gems are used and other spots.