Ratchet & Clank: Going Commando

The fuzzy alien and his metallic sidekick return with more guns, more planets, more mini-games and more platforming action. That's a lot of mores! Read Review

Ratchet and Clank return as heroes for hire in Ratchet and Clank: Going Commando, the second game in this action platforming franchise. A greedy race of aliens called the Blarg has ruined its own planet and now seeks to build a new homeworld, by stealing the choice parts of other inhabited planets and destroying the rest. Our heroic duo take up a job to find a stolen experiment for mega-corporation Abercombie Fitzwidget, meeting a large cast of characters who will help them along the way.

There are 18 entirely new weapons, as well as five weapons from the first game (you can upload them if using your old memory save). Each weapon is upgradeable, utilizing a new experience system, where weapons transform into more powerful forms the more they are used. In addition to main story levels, new Maxi-games give players a chance to test their skills and gain experience.

Latest Articles for Ratchet & Clank: Going Commando

I was one of the few people (or critics, anyway) that wasn't completely enamored with the original Ratchet & Clank. While it was a beautiful game, I found myself bored and uninterested by the time I reached the halfway point. So, I was a bit apprehensive about the new Ratchet & Clank: Going Commando, which is here barely a year after the release of the original. To my surprise, Insomniac was able to add just enough tweaks and twists to last year's formula to turn a somewhat generic-feeling character action game into something that actually holds my attention.
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Ratchet and Clank are almost ready for their next intergalactic adventure, only a year after the first appearance of the fuzzy alien and his logical, metallic sidekick. The brevity of the game's dev cycle would seem surprising if it were by any other developer, but Ratchet creator Insomniac Games has a long history of churning out decent quality sequels at an otherworldly pace. What is surprising is that Ratchet and Clank: Going Commando is in the neighborhood of 150% as large as its prequel, a feat Insomniac accomplished by nearly doubling the size of its hard-working development staff. The end result is a sequel that should surpass the original in just about every way, and may even please the rare people, myself included, who were not crazy about the original. Read More »

The platforming genre has experienced a stunning rebirth in recent times, and no game quite epitomizes this newfound prosperity so much as last year's Ratchet & Clank. A "character action game" (as its developers would call it), Ratchet & Clank made quite the splash this past Christmas season, and proved that there was life beyond Spyro for developer Insomniac. More surprisingly, the game enjoyed unprecedented success in Japan, where it actually outsold its U.S. counterpart. Considering this success (and Insomniac's history of Spyro sequels), it's no surprise that the studio is hard at work on a sequel. What is surprising is that Ratchet & Clank: Going Commando will be in stores in time for the holiday season. Read More »