A humanoid which feasted upon the flesh of a ghoul or been afflicted with Ghoul Fever.

Upon turning into a Ghoul a creatures flesh goes pale, it loses all its hair, its eyes turn blood shot, and all its senses are empowered. Its hands become claws and there teeth can tear a chunk out of even the most armored warriors.

An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects.

Mighty Blow (Ex): Four times per day, this ghoul may declare any single melee attack he makes to be a 'mighty blow'. A mighty blow is treated as a normal attack in all respects, except for the fact that it deals untyped bonus damage equal to the ghouls Strength modifier, this bonus damage stacks with the normal damage that would be derived from the threats Strength score. This ghoul may declare multiple attacks in a single round as mighty blows, but he cannot gain the benifit of a mighty blow more than once on a single attack.

Numb (Ex): As this Ghoul grows more accustomed to battle, he begins to grow unfeeling, and numb to the things that seek to kill him. This Ghoul gains a +1 resistance bonus to his Fortitude save and a +1 enhancement bonus to his natural armor. These bonuses are already added to the statistic block.

An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects.