Over the course of 12 intense hours, 7pm Saturday to 7am on Sunday, we had over 3000 people come by to either play or watch the game as it was projected onto a massive cinema screen in TIFF Bell Lightbox Theater.

Louis and I have been hard at work experimenting with a lot of new stuff for Poltergus lately, and it's been really great! One of those little experiments that I wanted to share with you all is our pretty silly approach to facial animations.

Have you ever wanted to play a game that simulated all of the joy of discovering that your computer needs to reboot itself in 30 seconds to install updates and you haven't saved any of your work? We asked this question to the world a few weeks ago at TOJam 10...

Last month, Louis and I were contracted by TAG co-director Bart Simon and GRAND NCE to come up with two game prototypes that explored different ways of using gestures to interact with games and other players.

The two of us could not be more excited to announce our new studio: Rad Sandwich! We've been working our butts off for months to get everything set up and today is the big day! Website, Twitter, Facebook, and more amazing announcements to come... very soon in fact!