First off, mod support gets all the props. I presume that this extends to GOI events, not just scip related ones, which makes me super happy. granted it makes me super happy anyway to have "author content packs" where authors can dump all their stuff in a zip file and put it out for people to use.

Can't think of anything regarding management and whatnot. O5 look good too. Might submit some event ideas when the time comes for that.

I aim to make all things as moddable as possible. One way I'm doing this is to store all game data and content in the form of JSON files. For the computer illiterate these are text files with a simple and defined layout. This greatly reduces the complexity for adding your own content and editing existing content. It should also make it very easy for people to make "content packs" that you can download and put in your game.

I'll be sure to let you know when its time to generate game content. I'm hoping to let the genius of the community shine rather than let my unpublished self create all of it. My only wiki article got killed after a day.

Kudos to you for being sensible enough to include mod support. Mods are what keep gaming alive, yo.
O5 council is looking good, and I can't find much wrong with the various departments. Keep up the good work, man!

And if the whole world is crashing down… fall through space out of mind with me.

I agree that mods are critical to extending the life of a game. I also know the community are writers not coders. I'm striving to put modding as much as possible within reach of all the community's talent.

Riscvul YOU F*CK*NG GENIUS! this will for sure make the game the most popular of all the scp games out there, ever, this its because if you see the other ("big four" for their popularity among all the released out games) which are 087-B, containtment breach, scp 354 and its 4 episodes and scp 682, these games either dont have mod support, or its very limited and difficult to mod or add things to such games, this hot piece of art you are making right there on the other hand, gets to have support and intervention directly from the community, not only it will give the right message of what the foundation its for those who play but dont have readed the wiki itself, but it gets faster developement by getting almost anyone involved and put things in it than only 2 or 3 people could do in a so short time, good played man!

By the way the main thing I was going to say its, that I really have in mind 2 mod "frameworks" that could be good for people who like writing and dont want to break and frustate themselves in the process:

*A la warcraft 3, im not a god level expert in this engine or something of the like, i once did some models and a custom map with some triggers and nice features for this game, but i fiddled enough with the triggers to know this:

If-then-else

That nice structure, I even made a scp 173 map with that, I must have it somewhere in my hard drive, but I droped the idea when I saw your game, what I mean its that with that kind of codding, modders could make the GOIs have certain behaviours to certain events, that would be useful for modding or creating behaviours at gloval and GOI level, then…

*Dwarf fortress style, in before, no I`m not trying to make you do the game with a lot of dwarf fortress aspects, but this could be useful for modding and adding creatures, by that I mean species of animals, scps, vehicles and humans or anything that its a entity which can move or do something in the "local map mode" it would be like:

So in that way you could add a creature to the game through tags, very much like in dwarf fortress. Though know I`m getting ahead of myself and you most likely have a even better method of modding. We`ll talk this weekend, classes are rather demanding.

By the way I couldn`t find the collapsible Button, maybe I`m just too blind or dumb to see it.