What We Do

Virtual reality allows us to immerse ourselves in a game world, while augmented reality enhances our current world with game and app imagery and data. We have always looked for ways to blend in-game experiences with the "real world", whether designing real jewelry, searching for virtual characters in our real world space, or making characters pop out of cards and into a game!

Imagicard Series

For our partner LeapFrog we created a series of 4 Augmented Reality titles:

Paw Patrol

Teenage Mutant Ninja Turtles

Letter Factory Adventures

Blaze & The Monster Machines

These games were built utilizing an AR engine that we developed which was built on the core of the OpenCV library. Taking this core element and significantly improving on it we were able to come up with a robust system for recognizing cards using the relatively simple cameras available to us in the LeapForg devices.

We created a test database of over 2,000 photos in varying lighting conditions to continually analyze our tweaks to the algorithm to verify our changes without needing to rely on a large amount of QA for each tweak. We built a framework to allow the use of the AR engine in various scenarios in gameplay for the series so that games could utilize AR in several ways (full-screen, slide-in and fully-embedded). We also were able to improve the recognition process in a crucial way by using live video for analysis and recognition in-place of a single image; this allowed recognition to occur without any need for user interaction other than simply pointing the device at the cards to recognize them.