Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Acquisition

The drop chances for each component are 38.72%, 38.72%, 22.56% for Neuroptics, Chassis, Systems respectively as it is for most boss-rewarded Warframe components, with an expected 5-6 runs to obtain each component at least once and 36±9 runs to be nearly guaranteed each component at least once.

Trivia

"The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.

It was mentioned by Geoff on a Livestream (around 17 - 20) that Rhino was supposed to be using Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."

Release Date: March 5th, 2014

Rhino Prime is the primed variant of the Rhino Warframe featuring more powerful stats: possessing higher armor and sprint speed, as well as an additional polarity.

On February 9th, 2016, it was announced that Rhino Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.

Notes

As a prime Warframe, Rhino Prime possesses a special passive ability where contact with an Orokin VoidDeath Orb will make them release an energy pulse that grants 250Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Rhino Prime is also technically the first Prime that went against previous statements from DE that primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.

Trivia

Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to its unprimed counterpart. In this case, Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.

Up until Hotfix 18.10.6, Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.

In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.

Rhino Prime was the first prime Warframe with a non-static model, the second being Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.

If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.

Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.

Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and PvP for Rhino's Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as Puncture damage.

It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Falling into an endless pit (or anywhere which causes the game to teleport you back up) or migrating hosts will completely remove Iron skin, regardless of the level it is at.

This gives a hint that falling into a pit does instantly destroy any sort of defense systems in the Warframe (health, shields, armor, etc.), although this applies to almost every beneficial abilities in the entire game.

If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.

Procs from Blast damage can knockdown the player even if Iron Skin is still active.

The damage buff grants a multiplicative bonus that's applied to a Warframe's total damage including weapon damage and ability damage (e.g., with a maxed Intensify and a weapon that inflicts 250 total damage, a rank-3 Roar will increase the weapon's total damage to 250 × (1 + 0.5 × 1.3) = 412.5).

While Warframe ability damage is increased, Roar does not increase a Warframe's Ability Strength. As such, Iron Skin does not gain durability from Roar.

Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.

To gain the buff the ally needs be in range at the time of casting, entering it afterwards will not grant the damage boost.

The ally does not need to stay in range to keep the buff for its full duration.

Regardless of the range the caster will always get the buff.

Multiple Roars do not stack.

A stronger Roar will overwrite a weaker one.

However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

This second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1 second delay, 25+ enemies = 2 second delay).

Rhino Stomp can be used while sliding but not while climbing a wall or executing a front flip.

Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst.

References

Rhino is a tank Warframe with great crowd control options and tends to work best in a group, however skilled use of his abilities can make him one of the strongest solo Warframes. His high value base armor and shields make Rhino very resilient when compared to other Warframes, meaning both the Armor (Steel Fiber) and Shield (Redirection) mods scale very well for him. Any Health (Vitality) gained makes use of his high armor and allows him to take much more damage before needing to resort to his defensive skills. Clever timing of his abilities can help both Rhino and his team avoid huge amounts of damage, while enabling much more damage to be dealt.

Skills

Rhino Charge

Sends him dashing forward in a straight line, killing any enemies with low enough health, and knocking down any survivors. This knockdown effect isn't shared by Excalibur's Slash Dash, making it a more useful tool for crowd control. Its un-upgraded range is very low but it scales well at Levels 2 and 3 - especially when combined with the Continuity mod. While it does not deal as much damage as Slash Dash, it is still an energy efficient and useful tool in Rhino's arsenal. A direct charge often results in very little damage, sometimes not even knocking down your target and stops your Charge early. Instead of charging directly at a target or group, aim to charge alongside them, hitting them multiple times for increased damage and knocking them down. If you cannot charge between enemies, jump and charge above them, trampling them into the ground as well as increasing your chance for headshot damage. Just remember that it does not compare to Slash Dash for damage, its knockdown is the key effect. In an energy plentiful mission and/or the Streamline mod the slow base speed of Rhino may encourage its use as a fast mode of transportation, especially as it can be used in mid-air.

Iron Skin

Absorbs up to 1200 incoming damage of all types for Rhino as well as making him immune to: stuns, staggers, and knockdowns, all the while being able to move unhindered. The damage it absorbs increases substantially by upgrading the ability itself and can be increased further by using Intensify, Blind Rage or Transient Fortitude, making it even more efficient when considering the low initial energy cost. Unfortunately, Iron Skin cannot be shared with the team so a Rhino must make sure that he is either tanking, dealing damage/crowd control in a high damage situation, completing an objective or helping to revive downed team members to make best use of this ability. Players protected by Iron Skin can also move through Corpus lasers, allowing team members to pass through. Consider having energy reserves if going into a big fire fight to cast it again if necessary.

Roar

A 360° area of effect group buff which increased all the affected team members, including Rhino's, damage output by up to 50%. For the team to be affected by this, they must be located in the affected radius by Roar. Rhino will always be affected. The radius of Roar is questionable, but is thought to be about as large as Rhino Stomp. Unknown if multiple roars from different Rhinos can stack.

Rhino Stomp

The ultimate 360° area of effect 'knockdown' (up to 9 seconds). Enemies remain motionless mid-air, essentially falling in place, all the while they are taking up to 800 damage. Rhino himself is not slowed down after activation, leaving you free to begin carving them up, open fire or make a break for it. A Stomp is a death sentence for the enemies of a competent team but relies on them being aware that the surviving aerial enemies are only temporarily incapacitated and must be targeted. Rhino Stomp is a true crowd control ability. As this works against a lot of bosses this skill is very useful, even at higher levels despite the energy cost. A well timed stomp against a huge group of enemies/boss can buy time for multiple revival, reloading, shield regeneration or simply make a moving target much easier to shoot/melee, if they are left alive by the initial blast.

Tips

Rhino's base sprint speed is amongst the slowest of the Warframes. Keep this in mind when dealing with impatient teammates playing faster frames or when running from fast-paced enemies such as disgruntled Infested or Corpus Moa. Adding a sprint speed mod (Rush) of 20% or more is usually considered enough to keep up with other players and reduce the frustration from such a slow base speed. The Arcane Vanguard helmet increases Rhino's regular jogging speed as well as his sprint speed in exchange for a small (though noticeable) reduction in power strength and may be considered instead of Rush.

While Rhino's role of a tank is helped by his high armor and shield stats eventually he is forced to depend more on Iron Skin and Rhino Stomp than Rhino Charge. Use your energy wisely, instead of spamming Rhino Charge as if you were playing Excalibur and using Slash Dash.

Rhino's Rhino Stomp is a real life saver if being swarmed by enemies, since it removes them from combat and gives you the opportunity to take cover, reload, deal damage etc.

If deciding between Rhino or Frost, consider what type of tank role do you wish to fulfil. Frost has a higher damage AoE skill and is able to create safe zones for his teammates with Snow Globe but he is otherwise more focused on dispatching a singular target from a static position. However Rhino is more suited to a very mobile and mass crowd control style, using Iron Skin to tank damage and his Charge or Stomp to turn enemies into easy targets.

Before engaging massive groups of enemies while having Iron Skin up, consider having at least 50 energy in reserve to use it again if you get into trouble.

Rhino is an ideal Warframe for solo boss farming as Stomp gives him a lot of time to burn down a single target with a high sustained DPS weapon such as the Boar, Gorgon, Supra or Sobek (boosted further by Roar) while Iron Skin facilitates getting in range of the boss. Boss battles with multiple phases can also be simplified with a modified version of this technique, where Stomp is only used to 'bypass' more dangerous or annoying phases. However, take note of invincibility frames as Stomp can lock a boss in them and so waste the stasis duration.

Due to the above, Rhino is possibly the best choice of a second frame as he is available from a relatively easy early boss despite his amazing utility.

When Rhino Stomp is activated in a very large group of enemies, its effect will have a delay depending on how large the group is. It also appears a bug in U12. If you have steel charge equipped as your aura aura mod, it will decrease damage dealt with the rhino stomp by 60% and ignore power strength mode equipped. Resulting in an average 160 damage at max rank with the stomp.