BTW, it is easy to script a function that would replace the colors on dynamic sprite according to certain rule. You can create a set of sprites in greyscale, for example, and template will have several coded presets (color mappings), one of which would be chosen and applied in the game_start function.

Now I'm really interested in this. How would it work? The only way I thought of by looking at the help manual is to separate BGs from icons, use the Tint function to add monochrome colours on them and then compositing them. (I have done this before on other games, but never on AGS... I really should read up and test the DynamicSprite section).

Ali raises a valid points and CW has the solution, though that would require making the template some kind of short demogame that explains where to define the colormapping or where to switch the predefined palettes.

This could be interesting, and better than duplicating assets for multiple character games.

I like CC's greyish version, but let's not jump ahead, we should first all be happy with the basic palette for the first iteration of the icons and so, have some contests, get the final designs, then we can play around with palette swappings to darkness and brighter values and vote on that. Well, noone is stopping you from experimenting with palette swapping now already, but we don't need it atm.

Thanks, but those were just to point out that palette swapping on assets is easy when you have a small palette. The green-pink one was deliberately low on contrast and non-generic.

@Borders:What about we don't define the borders now, but rather say max 2px wide borders (or 3px max?) please on icons that are w x h and then see what comes out of the contest, both borders and the icons.So if nothing game/template/contest breaking happens in the next few hours I'll make a thread for this in the competitions board tonight. I'd say gIconbar is the first thing from the template to get the overhaul.Does anyone have a fancy title for all this? Like RessurAGSion. Or like, better than this?

I'm completely up for it. except for the punny name .I'd also only start with the basic 320x200 resolution and leave the HD ones for later.

Thanks! I remember that, and the considerable resistance against making the default template "too good", thereby either discouraging newbies with impossible standards or tempting them to use the defaults rather than make their own.

Too good? Whew, when I tried AGS for the first time I was about to drop the ball for how ugly it looked, Presentation is important, sadly.

It might be a personal preference only, but I'm not particularly fond of the type of anti-aliasing you used on the planet. I think it's called banding? Did a quick and sloppy edit on it. I also moved the door a bit, so it wouldn't line up with the shadow so much. Otherwise I like it, good old simple and clean pixel art.

Are we set with this Roger sprite? If so, then are there some additional must-have animations he should have?

I like the recoloring, and I feel it sets him enough apart from the other Roger.I'm more of a Lucas guy myself, so I instantly thought of the reach-high reach-mid reach-low sprites used in those games.

But then again, if this is just a template, I don't think it would need more stuff. Though the more I see all this stuff the more I think "All this could be put in use to make some nicely updated demo games that we were talking about in another thread."

Selmiak, hurry up with the SpriteJam so we can start tinkering with the verb icons

pffft, I'll just sit here and wait until the new demogame is done, looking good already

seriously though, @abstauber+hobo:keep on pixeling that BG, but actually we want to start with a new template, not a complete game, but don't let this stop you, the new demogame needs assetts too So what about using this in both the demogame and this template, but make sure it kind of fits the palette we are defining for the icons and also that it or something on it screams THIS IS JUST A TEMPLATE, REPLACE ME WITH YOUR OWN PAINTING YOU LAZY BASTARD!

oh these complicated decisions, both look great. idk, lets have this contest with both palettes! and make it a jam in both threads.

after getting some sleep I think using 2 different palettes for the contest will not work and only get confusing and brainmelting and hairtearing and heartbreaking and running up the walls of crazyness and so on. And dawnbringer has a nice palette.