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Final Fantasy World is a fansite created by AmberDust (AKA FFFreak) and is currently being maintained as a free Final Fantasy resource along with Emily's (AKA Deepsies) Kingdom Hearts Extreme. Currently us three sisters are focusing on our art, animation and finishing college and University, but we are still avid Final Fantasy fans and want to keep FFWorld alive with your help! So if you want to help support us, please check out our art, follow us on DeviantArt and like and share our Facebook pages so we can continue to run this site. Thank you! ~AmberDust, Edalie and Emily

Your #1 source for Final Fantasy. Please click on one of the links on the navigation to browse information, reviews, character profiles, weapon and item lists, summon locations and walk throughs on Final Fantasy's VII to XIII, including Advent Children, Final Fantasy Type-0 and more. We also have an online shop for cosplay, costumes and merchandise and we also have a media section for official artwork and fan-made graphics for free non-commercial use for forums and personal desktops and Winamp skins. Don't forget to check out the latest news below!

Hi all, it’s that time of year again, so here’s just a quick post from the webmistress to say that yesterday marked 6 years since the opening of Final Fantasy World! We’ve reached an amazing 2 and a half million page views and it couldn’t be without you guys! ^.^

Although I can’t be as involved with the maintenance of a site such as this due to University commitments anymore, I’m usually around to fix things and upload the odd post or bit of info and of course I’m still playing the series, so we’re certainly not gone yet! We also have some great journalist talents here keeping up to date with Square-Enix goings-on (our newest member being Cakez) so you can still drop in for the latest news!

I hope you are eagerly anticipating SE’s next releases, personally I’m hoping for a winner with FFXIII: Versus (whenever that actually gets a release date, anyway) and we’d love to hear what you’re looking forward to this year!

In the meantime, have a good summer guys, I’ll be leaving you with this awesome cover of Terra’s Theme from Final Fantasy VI remixed into a metal guitar version by Sbeast on Youtube, if you haven’t seen it already, enjoy! ^.^

I was in a curious quandary when I found this game at the Square Enix booth. I quickly surmised that Dead Island was not developed by Square Enix which makes Square Enix the publisher for this game. Techland is the company that is developing this wonky multiplayer zombie game.

So the idea behind this game is the stark contrast between hell and heaven. The setting of Dead Island takes place at a luxurious resort. All is fine and well, until a zombie infestation breaks out. Yeah, don’t you just hate it when you’re trying to enjoy yourself and suddenly zombies come from nowhere? Yeah, it’s pretty inconvenient.

Since sex sells, you get all these lurid images of zombies in bikini’s, thus creating a new sort of perverted necrophilia. The idea of a zombie breakout occurring in and island resort is a very interesting one. It’s too bad I can’t say the same thing of the gameplay.

My expectations consisted of fighting through hordes of zombies in glorious, over-the-top fashion. What I got quickly stymied my alacrity. The game plays like an MMO… Which is very, very lame. Supposedly, this game has an actual story but the narrative suffers an ignominious beat down with quests such as “Kill these many zombies” and “Go to this point and find this NPC.” Sure, you get to pick up various weapons and chuck them at zombies, but at its core, it’s an action MMO that features zombies.

There are different characters to choose from (you only get one character in the demo) which represents a class. Some characters are good at throwing weapons, some are good at tanking damage, etc… Each character has a talent tree in which you can learn/upgrade abilities.

Instead of a frenetic fracas of zombies, this game will offer you agonizing grinding that you would do in any MMO. Each zombie you fight has a level so think of it sort of like Borderlands; you obviously will get owned if you fight mobs much higher level than you.

Another odd aspect of the demo is that it stops abruptly after five minutes have elapsed. This is one of those games where I have this sort of reaction: If I wanted to play an MMO, I would buy and play an MMO. If you want to play a true multiplayer zombie game, you’re better off trying out Resident Evil: Operation Raccoon City. There are different classes in Operation Raccoon City, but there’s no insipid grinding and fetch quests involved.

But if zombie games with MMO elements are your sort of thing, then you can begin your long grind sometime in 2011. Dead Island will be available for Xbox 360, PS3, and PC.

Here’s yet another game on the Square Enix floor; but it’s being developed by Eidos. Deus Ex: Human Revolution focuses on the morality of artificial augmentation and its tactical gameplay. Let me say, this game is very tactical. Just because you’re Adam Jensen and have the option to augment your body so that you can do all these amazing things doesn’t mean that the game is easy. If you think you can go in and run ‘n gun like you do in most shooters, you will die a horrible, horrible death.

So the name of the game is player choice. Right at the beginning of the demo, you can decide if you want to go into the mission with a preference of lethal/non-lethal and close range/long range. Depending on your choice, you’ll get a specific weapon. I went with long range and non lethal, so I started off with a tranquilizer rifle. When you talk to NPC’s, you get a wide array of conversation choices.

Human Revolution possesses a high learning curve. These controls prove surly to the non-FPS fan. Even on normal, this game is difficult. I mistakenly thought it’d be as hard as Metal Gear Solid, but the game is hard as those old Syphon Filter games.

From the get-go, you can choose to upgrade some of your augmentations. The list of augments you can upgrade is inundating. You can spend an inordinate time just going through the options.

The melee take downs are short cinematics that dispatch an enemy instantly if you manage to sneak behind them. You have these battery bars which is like the “mana” of this game for your abilities. Doing a takedown takes one battery bars; you have two in the demo. The battery bar slowly refills if you do nothing. If you have a veritable amount of patience, you can take down all enemies just through this method.

Human Revolution awards exploration. You can take out all the enemies right in front of you and enter into the facility or you can take the more surreptitious route and sneak into the facility via vents. It would behoove to be aware of your surroundings while playing. Just by looking around, you can view possible crates or boxes you can jump on which may then lead to other areas.

If you do get caught by enemies, you can run away and hide. If you stay hidden long enough, the enemies will eventually stop chasing you. Although Human Revolution is in 1st person, you enter into 3rd person mode when you take cover. This gives you the advantage of seeing enemies behind your cover, but it also is a bit disorienting. It makes me wish that the entire game was in 3rd person.

Overall, the truculent learning curve will force a veritable plethora of players to get acclimated to its control. Human Revolution truly shines in terms of player choice. You can defeat the demo without killing a single person. I surmise that all the missions in this game can be completed in many different ways.

I must admit… I have not played any of the Dungeon Siege games. I was told that you need not play the previous Dungeon Siege games in order to understand the story of Dungeon Siege III.

Here’s a little background on the story: Dungeon Siege III takes place 150 years after the second game. The Kingdom of Ehb is where all the action will take place. It has been protected by the 10th Legion for many years now. Thirty years before the game begins, Ehb’s king was murdered and the Legion became the scapegoat of blame for this incident. Jeyne Kassynder rose to power, gathered an army, and nearly annihilated the 10th Legion. Odo is one of the remaining few of the 10th Legion. He decided to gather all the descendants of the Legion in an attempt to rebuild the Legion.

The demo starts out with Odo’s secret mansion being attacked by egregious mercenaries. I decided to play as Lucas who is a direct descendant of the 10th Legion and is the game’s melee character. There will be a total of four characters to choose from in the actual game.

My very first reaction of this game is that the voice acting is really good. During conversations, you have the option of selecting several replies that will give you more details about an event, character, or setting. So in a sense, it’s sort of like Mass Effect/Dragon Age in terms of details; you can learn as much or as little as you want before continuing your quest.

The game is pretty much a hack and slash sort of game. Special abilities are assigned to the X, Y, and B buttons. Holding LT and pressing X will activate your defensive ability; which is regen for this demo. You can also dodge roll with LT which comes very handy because you’re invincible for the duration of the roll… Because that’s how dungeon siegers roll, dawg.

In any case, most of the descendants of the 10th Legion have been killed. And you’ll have to make your way out of the mansion and try and locate Odo. As you progress through the demo, you learn a new stance which is the two handed style. Thus, Lucas can switch between sword & shield and two handed style. The former style is better at fighting enemies one on one while the two handed style is more suited to fighting groups of enemies.

After much hacking and slashing, I gained a level. Through the level-up screen, you can choose how to increase your abilities. If you’ve ever played an MMO with a talent tree, you should have an idea of how leveling works in Dungeon Siege III. You assign points to learn and improve skills from specific weapon styles.

As interesting as this game is, I feel like it’d be much more enjoyable when played with other people. Thus, it’s a good thing that this game supports local two player co-op and four player online co-op.

You can begin sieging dungeons this June 21, 2011 for 360, PS3, or PC.

Heroes of Ruin is an action RPG developed by Square Enix for the Nintendo 3DS. The demo featured a melee character and a gunner class. I decided to use the melee character. The final game will have four classes with male and female options.

First off, the 3D effect disoriented me and I’m starting to wonder if any 3DS game will have the awesome popping-out effect that I was so fond of as a child.

In any case, the game plays like Diablo, a crappier version of it. I picked up some quests and I spent the next few minutes killing spiders and then dying and then respawning and then killing spiders again. I feel like this game would not be fun unless you played with other people.

Some neat features of this game is being able to use the StreetPass function to trade items and weapons. You can use the microphone to talk team members. Other than that, the game is pretty lame if you play it by yourself.

Final Fantasy XIII-2 began development as soon as Final Fantasy XIII was released so it didn’t really matter whether fans wanted a sequel or not.

First of all, this game looks aesthetically beautiful. As always, the graphics of the Final Fantasy are at an ineffable level of amazing. Before I get into the demo, I should delve a little into the backstory of the game. The game takes place about two-three years after the events of XIII. The residents of Cocoon have been hard at work creating a living on the fierce lands of Gran Pulse. Lightning has gone missing; she has been gone so long that most people in the world presume that she is dead. Serah, however, believes otherwise. Serah and NORA have been eking out a living in a city called New Bodhum on Gran Pulse. Suddenly, the town gets attacked (You can’t have an RPG without your hometown getting owned in the beginning of the game) by monsters. During the fracas, a man named Noel saves Serah and makes a move on her. (Square Enix are sure good at coming up with great male names) Noel is a man with no with no past and fights so that everyone has a future. I have no idea what Snow is up to when there’s this random guy getting at his girl.

The demo starts off with newbie Noel and the mawkish Serah jumping through a portal. In front of them is giant who is causing trouble to the locals. The only part of him that is visible is his arm. In XIII-2, all the paradigms are the same. Thus, paradigm shifting is back in action for XIII-2. During the battle, the giant whose name is Atlas, rears up and attempts to deliver a haymaker but you’re given the option to press the left control stick to dodge it. These are called cinematic live trigger events; it’s a fancy way of saying quick time events. XIII-2 will now have feature QTE’s in boss battles. The only time you’ll see a QTE in a normal battle is through your monsters (which I’ll get to).

After the battle, Noel and Serah find themselves in a town. Yes, you heard that right! There are towns in XIII-2. Are you surprised and shocked?! Yes, XIII-2 will be incorporating a handful of towns and cities. Also, get this: there are NPC’s in this town. Yeah, I know, that’s quite a portentous feature to this game, or any other RPG for that matter. This game is already looking to make up for all the foibles of XIII.

Oh, something I forgot to mention is that there’s a moogle that follows you around. The moogle transforms into Serah’s weapon which is a bow that can transform into a sword. Noel rushes into battle with dual swords which can combine into one sword. Another feature of the moogle is the ability to find treasure. Yes, put on those pirate hats; it’s time to find some booty (and I’m not referring to Serah’s meretricious outfit). By holding down the R1 button, the moogle will reveal hidden treasure chests. You can tell that there’s a hidden treasure chest because you’ll see blurred outline surrounding it which is very much the same blur you see when you use stealth in a Metal Gear Solid game or use stealth units in StarCraft.

You wanna know what else is neat about this game?! You can manually jump. Personally, I find this feature cool because you can’t manually jump in any of the Final Fantasies.

After exploring, I ventured into the dungeon area to see what I could do about Atlas (he wasn’t defeated in the first encounter). When you fight monsters, they have a chance of dropping a monster crystal. Once obtained, that monster joins your party. Each monster only has one paradigm. For instance, the Flan is your ravager partner. If you paradigm shift into Cerberus, the Flan will be switched out with the Feral Behemoth who is your commando monster. Each monster has a Feral Link bar. This bar will fill as the monster attacks and receives damage. Once full, press the square button to unleash the monsters’ special ability. I burst in resplendent laughter as I noticed that the Flan’s special move was a reference to Kenshiro from Fist of the North Star. Square Enix has stated that there are over 150 monsters to capture… Well… With a statement like that… I suppose I just…. GOTTA CATCH ‘EM ALL!

Anyway, dungeons are no longer mere straight lines. They actually have different routes and ways to navigate them. Dungeon exploring has returned once again to its rightful place in the Final Fantasy series. The way encounters work in XIII-2 is through the moogle time meter. Monsters no longer roam around aimlessly on the field. Instead, they pop out of nowhere. When this happens, you’ll see a recondite clock at the bottom of the screen. This clock will go from green to yellow to red as time passes by. When the clock is green, hit the X button to attack the enemy and you’ll get a pre-emptive strike and possibly other buffs such as haste and protect. If you engage the enemy when the clock is yellow, you will enter into a normal battle. If the enemy engages you when the clock is red, you will be at a disadvantage. It is possible to run from the enemies that pop out, but sometimes they catch up to you and fight you when the clock is red. In the demo, it is extremely easy to get the preemptive strike on enemies.

During the dungeon exploration, a conversation regarding Atlas will happen in which you’re given a conversation choice. This is called a live trigger. Supposedly, these live triggers can affect the game. This particular live trigger in the demo doesn’t seem to affect anything though. This WRPG staple has reared its blithe head in XIII-2. Conversation choices were non-existent in XIII so this should definitely be a welcome edition.

At this point in the demo, you can take on Atlas head-on, which will result in you getting one-shotted. This may earn the ire of several people trying out this game, but I think this instant death sends a clear message: XIII-2 is no longer the linear game that XIII was. You actually have to explore a different part of a dungeon and find an ancient control device in an attempt to control Atlas. Once you reach this device, you get sucked into a butthole (aka some weird portal). In this portal, you must solve a relatively easy puzzle. I absolutely love this addition to XIII-2. I feel that most RPG’s nowadays just feature dungeons where all you do is fight through enemies and fight the boss at the end. I want to see some of the dungeon innovation that was in the original Wild Arms to be incorporated in these modern RPG’s.

After completing the puzzles, you can now take on Atlas. Once Atlas is defeated, the demo ends. Oh, something else I forgot to mention is the music has a hip-hop feel to it. It’s very redolent of Shoji Meguro’s work (music composer of Persona 3 and 4). Overall, FF XIII-2 is shaping up to be everything that XIII was not.

My only real issue is the story of XIII-2. Square Enix is just as good as Disney in terms of telling stories through sequels and prequels. Already, this game is featuring some space-time-warp dimension aspect. Lightning is in a place where time no longer exists; and Lightning notices that the future for Gran Pulse is no longer certain. Noel also feels the same way about the uncertain future. The dungeon in the demo has several paradox portals so we are most likely going to see some time-bending-paradox-portal-extra dimensional-holy horse nuts-what the eff is going on-type of plot lines… Which can get convoluted very quickly. Other than that, everything else about the game looks pretty solid.

So here’s a little background on the story: Set a few years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Together, the two set off to find Lightning…

Square Enix CEO, Yoichi Wada, has decided that creating a new MMO would be beneficial for their financial woes. They feel that operating three large scale MMO’s simultaneously will lead to a stable cash flow. In theory, this works out… But FF XIV was a debacle. To this day, Square Enix has apologized for the horrible job they did on FF XIV by making it free to play until it becomes a game that they consider “good.” Wada hopes to announce this new MMO during this year.

My question is: Is the new MMO they’re talking about Wakfu? Wakfu is part of Square Enix’s 2011 lineup, but it’s not being developed by Square. If it is indeed Wakfu, then that’s pretty disappointing. I think a FF Tactics or DragonQuest MMO would be more appealing to fans.