If you have a tag on galleon (name appears red), you can drop group & invite anyone to your group, and they will get the tag after hitting galleon a few times. You can also join an already formed raid, and they will all get the tag.

When Galleon spawned, I instantly formed a group of 40, and we got the tag. From there, I dropped group, and formed 2 more groups of 40 each, spreading the tag.

So hopefully for future kills we can spread the tag better. If you see me on during a Galleon kill, just whisper me "invite", and my addon should throw you an invite.

If I remember right, the sha of anger and galleon will only drop a total of 6 pieces of loot. Who gets the loot is determined LFR style, but nonetheless, 6 pieces. So when you spread the tag from 40 people to 100 people, you've just greatly reduced everyone's shot at a piece of gear.

We might have loot work slightly differently on the two world bosses since they appear at different frequencies. In general world bosses work exactly like LFR. If you want to invite everyone in the area into the raid, it won't diminish your chance to get loot. The only reason to not invite people is if you want to be a jerk for some reason.

We considered that approach, but were concerned that it would pressure groups into killing a boss with the smallest group possible. Theoretically if you killed a boss with 5 characters, then each would win loot and you would be motivated not to invite friends or strangers. We went with a model where the number of characters has no bearing on whether you win loot or not.

The game decides who is going to get loot. Each player has a small and independent chance to win loot.

It starts at the first player and rolls a number from 1-100. If it rolls <5, you win loot. Then it goes to the next player. The game doesn't care what any individual player rolled, so once under a blue moon it might be possible for all 25 to get loot. (The actual chance might not be 5%, but you get the idea.)

This is why there is no concept of passing or anything else, because whether you win loot or not has no bearing on whether other players win loot.

Most of DM has a kill (I have the helm). Not our fault that NCP decided to make up a story about us taunt griefing them, then taunted our 2nd kill to reset it. If alliance some how think they've been wronged in the whole exchange, I find that incredibly laughable. Some serious mental gymnastics at work there.