Introduction

With the leaks of 8th edition floating around everywhere and the release just around the corner, we couldn’t wait to get a game in. I quickly prepped some of my favorite unites and some stuff I never play, while Will prepped a lot of his newest stuff. Curious about the Power Level system, we elected to use it and built our armies at Power Level 60. In effect I think it felt like about 1850 in 7th edition.

It’s been a while since I wrote a batrep, so I kept forgetting to take pictures of the board setup, and I didn’t take notes of exactly what happened.

We played the basic mission and rather than role the objective, we selected Dominion. We also setup on my smallish dining table with a play space of about 3’x4′. We decided to play along long edges, and since my army was slightly lower power level (2 points difference), I was the Underdog and got to choose whether to go first. So, first I went.

Dominion calls for setting up 4 objectives, 2 per player placed in an alternating fashion. These are scored at the end of each player’s turn. We placed them roughly in the corners of the map. Unfortunately, I placed mine in spots that were hard to control for both of us.

Blood Angels

I hadn’t looked at the rules for any of his stuff so I really didn’t know what to expect. I figured a mix of light and heavy weapons and some strong melee should serve both as an all takers army, and as a good test of many of the new mechanics. Corbulo and Lemartes should help the Death Company stay alive and hit hard, and the Assault Squad in the Razorback should serve as a good anti armor unit. The Scouts should do their job to kill characters, and the Stormraven can mop up whatever is left.