In this tutorial youll learn some of Mayas often overlooked tools which if embraced can help dramatically speed up your workflow.Well begin by utilizing its dynamics systems to automate the animation of key areas like the snakes on Medusas head while also adding the ability to override the snakes motion allowing an animator to also pose and hand animate them as well. Once the dynamics are in place well look at MEL Mayas powerful scripting language to help create and apply a basic rig to tie all the controls together.Finally well look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application without any loss of data.By the end of this training youll have the ability to build a controllable dynamic based system into your own characters or even environments as well as generate a simple script to help with those repetitive tasks.

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