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The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.

The VulkanSceneGraph project is now underway,combining Vulkan and C++17 to create a next-gen scene graph. Developed under the auspices of OpenSceneGraph Project Lead, the new project is the natural successor to the OpenSceneGraph, with the OpenSceneGraph project remaining supported and moved to a maintenance phase. The new project is hosted on github and will be developed over the coming year with the goal of a stable 1.0 release late 2019. For support head over to the vsg-users googlegroup.

OSG.JS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an "OpenSceneGraph-like" toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces.