The month of October is officially behind us and with it came more treats than tricks for developers looking to find the right fit for their projects. As we’re quickly becoming accustomed to, last month saw a slew of new arrivals inside the Unreal Engine Marketplace that meet a wide variety of developer needs. Read the rest of this entry →

The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:

Spherical Stereo images rendering support for VR

Grease Pencil is now a full 2D drawing & animation tool!

Viewport Rendering improvements

New Freehand curves drawing over surfaces!

Bendy Bones, powerful new options for B-Bones

Alembic support: import/export basic operators

Cloth Physics: new Dynamic Base Mesh and Simulation Speed option

New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons!

▪ `Label` color was broken▪ applications will crash in debug mode if you don’t specify a design resolution▪ may crash if coming from background by clicking application icon on Android▪ `AudioEngine`: could not play audio if the audio lies outside APK. Also `AudioEngine::stop()` will trigger finish callback on Android.▪ applications would crash if using `SimpleAudioEngine` or the new `AudioEngine` if playing audio on Android 2.3.x▪ `object.setString()` has not effect if passing a number on JavaScript bindings

Cocos Creator is a complete environment for game development tools and workflow, including a game engine (based on Cocos2d-x), resource management, scene editing, animation, physics editor, game preview, debug and publish one project to multiple platforms.

At Google I/O 2016, Google announced that Google Play would be launching on Chromebooks. As an Android developer, your apps will soon be compatible with Chromebooks. Here’s how you can improve the Chromebook experience for your Android apps:

One of the issues I had these days was installing an Primefaces application in Glassfish application server running in a container with no external IP address and configuring a nginx front-end for it. While making the two servers work together is just a matter of right configuration files, issues start to pile up when we want to have the context path removed from the nginx. Tried couple of approaches, using URL rewrite, proxy pass, etc, but in the end all of them ended up with links and resource files (ex. CSS files for the themes) not being found. Eventually after many tries ended up with this solution, which (so far) seems to work without any issue. Read the rest of this entry →

In November 2015, Google announced and open sourced TensorFlow, its latest and greatest machine learning library. This is a big deal for three reasons:

Machine Learning expertise: Google is a dominant force in machine learning. Its prominence in search owes a lot to the strides it achieved in machine learning.

Scalability: the announcement noted that TensorFlow was initially designed for internal use and that it’s already in production for some live product features.

Ability to run on Mobile.

This last reason is the operating reason for this post since we’ll be focusing on Android. If you examine the tensorflow repo on GitHub, you’ll find a little tensorflow/examples/android directory. I’ll try to shed some light on the Android TensorFlow example and some of the things going on under the hood.