Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.10b10 changes

* FEATURE: Bumped toc for patch 6.1
* FEATURE: Added option to show helm/cloak only while in combat
* FIXED: Fishing script "Disable click to move" option works again
* FIXED: Delay on summoning companion pets is no longer hardcoded to two seconds

* FIXED: Added support for WoD item sub-codes. You will need to re-memorize those items on your locally-stored outfits in order for Outfitter to pick up the new codes. Outfits in the Equipment Manager already handled these correctly)

* FIXED: New drops are claiming to require level 100 instead of 90 in Blizzard's addon APIs so I've turned off the check for item level
* FIXED: Missing items show their names again
* FIXED: Changed title detection to work with patch 6 (thanks to Silarn)

* FEATURE: Updated LibBabble-Zone to WoW4.0-compatible version
* BUGFIX: Fixed error when trying to use spellbook icons (thanks to xlion)
* BUGFIX: Fixed error when hitting Enter after renaming a set (thanks to GreyWolfSC)

Version 5.1 changes

* FEATURE: Added support for Mastery outfit optimization
* FEATURE: Updated to LibStatLogic-1.2
* FEATURE: Selecting an outfit from the minimap or LDB menu while holding a modifier updates to current items
* FEATURE: Added support for identical-but-reforged items
* BUGFIX: Fixed various bugs in Trinket Queue script

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* FEATURE: Trinket Queue script supports trinkets which don't have a Use: effect (they'll be equipped if all other trinkets have more than 30 secs of cooldown)
* FEATURE: Improved UI for creating outfits
* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: Ability to change title with an outfit is partially restored. Feature works for macros, outfit bar, keybindings, and tradeskill open/close
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage
* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* FEATURE: '/outfitter update outfitName' command to quickly update your outfits while leveling
* FEATURE: '/outfitter updatetitle' command to manually force your player title to update
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Script editor now shows the correct line number when syntax checking scripts
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 5.0b10 changes

* BUGFIX: Character pane title menu is no longer hidden when there's only one title (thanks to Corveroth for the report)
* BUGFIX: EM outfits which fail to return item lists no longer crash (thanks for Jiminimonka for the report)
* FEATURE: Updated LibBabble, LibBabble-Inventory, LibBabble-Zone, and LibStatLogic to current versions
* FEATURE: Added "Equip on target" script

Version 5.0b9 changes

* FEATURE: Cataclysm/WoW4 compatibility

Version 5.0b8 changes

* BUGFIX: Shifting into Druid Bear Form no longer locks out equipment changes

Version 5.0b7 changes

* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* BUGFIX: Fixed layout of Rename dialog

* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)

Version 5.0b1 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

* FEATURE: Changed LibButtonFacade to only load if installed with another addon (corrects Bartender4 compatibility)
* BUGFIX: Fixed compatibility API used by old versions of OutfitterFu
* BUGFIX: Fixed slot-to-slot swapping bug (MH/OH, Trinket1/Trinket2, Finger1/Finger2) when one of the slots is also being emptied

Version 4.9b7 changes

* FEATURE: Added option to druid scripts to control whether scripted Complete outfits should unequip
* FEATURE: Added new donors to About tab
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* BUGFIX: Fixed offhands to equip after mainhand so that 2H -> 1H/OH swaps work again when you have a MH with a U-E gem

Originally posted by droganis I've been searching for this and really haven't found anything, if you have answered this several times apologies in advance.

Wondering if there is a way when the riding outfit is equipped to modify the script and have the movement increasing aura/aspect cast?

No, auras and aspects are spellcasts and can't be automated. You might be able to work them into a mount macro, though I'm not sure if the system will allow you to begin summoning a mount at the same time as a spellcast.

Originally posted by Twidget That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned?

I should've made the SummonCompanionByName() function do it that way from the start. I've changed it so that it no longer cancels the pet if it's already summoned, it'll appear starting in the next build.

or change the 5 to some other number of seconds to adjust the summon delay.

Hi,
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned? Something like if exists don't summon... don't know, lua is still new to me though I did buy the wow programming book.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?

If I understand what you're looking for, I think you can do it this way:

- Create an outfit and attach the Warrior: Berserker Stance script to it
- Change the script to Custom and insert this at the top:

Code:

if GetActiveTalentGroup() == 1 then return end

That will disable the Berserker Stance outfit whenever you're in your primary spec (change the 1 to a 2 to disable it on your secondary spec instead).

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Originally posted by mundocani The category is determined by whether all slots are enabled. Just disable all the slots except your fishing pole and hat and other slots you want as part of the outfit and it'll become an accessory outfit instead and will layer onto your current gear instead of replacing it.

Originally posted by gumby_dammit223 Newbie question - I'm trying to change my standard outfit by swapping out my sword and helm for my fishing pole and lucky fishing hat. On one toon this works as a fishing accessory but on all others, it becomes a complete outfit. I know it's a small detail, but what do I need to do in order to make my fishing outfits accessories instead of full outfits? Thanks!

The category is determined by whether all slots are enabled. Just disable all the slots except your fishing pole and hat and other slots you want as part of the outfit and it'll become an accessory outfit instead and will layer onto your current gear instead of replacing it.

Newbie question - I'm trying to change my standard outfit by swapping out my sword and helm for my fishing pole and lucky fishing hat. On one toon this works as a fishing accessory but on all others, it becomes a complete outfit. I know it's a small detail, but what do I need to do in order to make my fishing outfits accessories instead of full outfits? Thanks!

Originally posted by SkunkWerks Well, oddly enough I do find the script useful, since I have been grinding for Argent Dawn Rep on and off for achievements and such, making that small alteration would keep it useful without making it, well, annoying.

Oh, I meant the Naxx part being the useless portion. Use the settings for the script to disable the Naxx stuff for now -- I'll remove it from the script entirely eventually, but you can just turn the "Disable in Naxxramas" checkbox in the script's settings to avoid the nuisance.

Originally posted by mundocani Yeah, that's a leftover from the days when it mattered in Naxx (ie, WoW Classic). There's a setting in that script to disable it in Naxx, but you're right -- it should just be removed since nobody cares about it anymore.

Well, oddly enough I do find the script useful, since I have been grinding for Argent Dawn Rep on and off for achievements and such, making that small alteration would keep it useful without making it, well, annoying.

The "Argent Dawn" activity script still recognizes Naxxramas as a zone to equip the Argent Dawn commision from Vanilla WoW.

Not terribly crucial, or addon-breaking, just something you might want to change at some point.

Yeah, that's a leftover from the days when it mattered in Naxx (ie, WoW Classic). There's a setting in that script to disable it in Naxx, but you're right -- it should just be removed since nobody cares about it anymore.

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