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Ranked from 17 ratings. Score is adjusted from raw score by the median number of
ratings per game in the jam.

How does your submission match the theme?This game's main dual purpose entity - color palette swap, which let's colors not only make a level look a different way, but also change the level's core geometry while being the foreground for a lot of in-game puzzles. Colors coupled with other game entities make the game beautiful and calming to play.

Third-party resourcesMusic & Sound - FL Studio 11

Game Engine - Unity 2017.01

Textures & Sprites - Photoshop CC

Models - Blender & MagicaVoxel

ContributorsKarntaka (Tadas Knieza)

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Comments

The aesthetic and sound design are both great. The first two (pink and green puzzles) were fun. The blue and black ones kinda just felt tacked on, which I'm assuming is more to do with time constraints than anything. My biggest problems, as most have stated, is that the control scheme is totally unintuitive. Even after getting the hang of it for movement, when using it for precision puzzles like the green one, I was constantly making mistakes.

I think it would also be helpful to provide an indicator as to what color the player should be using in an area, or at least make the color transition snappier. As it stands, it feels like a chore to switch through all of them to figure out what you should do.

Overall, cool game. I think you main issue you've got to get sorted is the controls.

Nice little game with a cool art style, but keyboard controls for an isometric view puzzle game is not the best fit I will say. A controller will be more intuitive I think. It was hard for me to navigate safely.