Re: [stella] Stella 2.0 Alpha 2 available

On Jun 27, 2005, at 2:21 PM, Glenn Saunders wrote:
> Frying is the holy-grail of 2600 emulation. If you get this
> working it will be a huge event. But what you really need to do is
> be able to load up a particular frying scenario for a game so you
> don't have to actually fiddle with the frying to get certain well
> known scenarios like double-shots in Space Invaders.
Well, that particular example is hardly "frying," is it? It's
repeatable, when you hold down reset as you turn on the power.
I always thought frying was dependent on having RAM come up in an
unpredictable state, and that therefore it wasn't replicable, except
via lots and lots of power-switch-twiddling.
Am I mistaken?
Adam
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