Bullet Time
Cost: 10 Points 10 More Points To Upgrade
Effect: Level 1:Slow's Down Time But The Player Act And Moves In Real Time To Dodge Bullets Or Just To Get To Cover. The Players View Is The The Game Slows Down And To Everyone Around The Player it Looks Like The Player Is Going Very Fast.

Level 2: When Your Target A Player It Makes There Game Slow Down To Everything Making It Hard For Them To Shoot A Player Or Saber A Player.