After a bit of work, PGE Editor now has much better integration with SMBX:

It's no longer required to launch SMBX Editor to test SMBX levels, SMBX level editor window will be launched automatically when you will want to test a SMBX level in PGE Editor.

Compatibility with Vanilia builds, you still do a test even LunaLUA is not installed, but you should start a dummy episode yourself.

configure.exe (a tool provided with SMBX Integration config pack) now gives a flexible configuring of configuration package: it will automatically import custom musics and sound names from music.ini and sounds.ini presented in LunaLUA-SMBX, and it will convert all SFX'es in the Vanilia-SMBX into OGG format to allow compatibility with SDL Mixer Ext library.

LunaLUA

LunaLua v0.7.3 is finally released! Kevsoft apologizes for long waiting, since this version has a lot of critical changes.Please make sure that your CC12 level works with this version of LunaLua!

Recent update now finally allws us to have fixed resampling, therefore all applications which use it no longer play garbage on non-44100 hz music files!

Note: Auto-starting of episode will work if you have LunaLUA 0.7.3. If you have older LunaLUA, SMBX will start in a game mode with escaping of the startup web-window, therefore to launch a level test, you should start playing episode "_temp_episode_pge" which should appear in a list.

SMBX Integration configuration package is available from the Online Installer. It also can be downloaded here.

Added support for reading SMBX65-38A LVL file format (WLD, WLS and writing are still WIP)

Fixed miss up of order priority applying for BGO-190

Added circle fill

Added grid showing

Added separated support of portal and instant warps: instant warp will do same as in SMBX, portal warp will teleport character with keeping of keenetic energy

NPC-Containers now support saving of extra special properties for contents (LVLX and SMBX65-38A only), SMBX64 LVL supports extra special filed for one NPC container only (herb which includes magic potion)

PGE Engine changes (0.2.5.1-alpha[dev]):

Fixed custom folder confusion caused with dot-contained file names

Added more physical environment zone types, including air chambers for underwater sections

Added separated support of portal and instant warps: instant warp will do same as in SMBX, portal warp will teleport character with keeping of keenetic energy

New update completely changes NPC-Container configuration, therefore you no longer need to manually define NPC-placer button in lvl_npc.ini. Instead you have the ability to configure any NPC with special parameter even if it's stored into container (container itself no longer uses special1 field. Instead, it uses its own "content" field)

Also you can build PGE from source code yourself:https://github.com/Wohlhabend-Networks/PGE-Project(Note: If you get "Config pack outdated" message, ignore it until I will officially release a new update. To avoid that window you need to copy INI-files from my git repisotory and replace all files in "configs/SMBX" folder.)

Don't forget that this version is still in works and some bugs and glitches may appear, so, please report to me about any troubles and bugs with PGE Apps, and I will try to fix them.