Introduction

In this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 07

In this chapter, Isaac looks at creating and editing UVs, covering topics like polygon geometry, faces, edges and vertices.

(ID: 275016, pid: 0) Zachary Wiechert on Wed, 14 May 2014 1:22am Thank you for the tutorial! Unwrapping has been eluding me for some time and has put a stop on my current project flow for some time, but this cleared that all up. Cheers!