At least you don't main a DK. All 3 our 90 talents are 100% useless. The first one seemed like it might be useful as blood, but I have tanked ever heroic now without using it once.

Useless for pve maybe, but godly in pvp. Desecrated Ground in particular is amazing and will impact game outcomes very frequently. Ours are pretty awful across the board and worse than that, barely noticeable.

The only class I'm not jealous of for lvl 90 are mages just because theirs is more of a negative talent everywhere outside of IW for pvp.

I only remembered my level 90 talents the day AFTER I'd turned 90, and I was topping damage everywhere I went without it. I was kinda meh about it all. The talents have situational uses, and WE at least have the advantage of having our coolest, class defining talents at 75 all ready, meaning our class was much cooler for us up till now AND is a nicer playstyle for people leveling Warlocks. All in all, if you look at the total package we have, we're doing allright, even if everything we have gotten past 85 is lackluster and situational. (except Pandemic )

I think Blizzard needs to come out and make a statement saying that, unlike the previous system the end of the talent tree isn't always a major, game changing amazing talent ability.

While many classes may have it, you shouldn't compare to them, in the old way that we used to. Now if certain talents are falling behind other classes majorly, then there is a concern, but I've yet to see any reliable parses that show Warlocks suffering majorly because of the end-of-tier talents.

I think Blizzard needs to come out and make a statement saying that, unlike the previous system the end of the talent tree isn't always a major, game changing amazing talent ability.

While many classes may have it, you shouldn't compare to them, in the old way that we used to. Now if certain talents are falling behind other classes majorly, then there is a concern, but I've yet to see any reliable parses that show Warlocks suffering majorly because of the end-of-tier talents.

Ice Flows - (Mage tier 1 talent): Allows you to move while casting and channel the next 2 mage spells with a casting time of under 4 secs. Lasts 8 sec and is OFF the gcd.

I think Blizzard needs to come out and make a statement saying that, unlike the previous system the end of the talent tree isn't always a major, game changing amazing talent ability.

While many classes may have it, you shouldn't compare to them, in the old way that we used to. Now if certain talents are falling behind other classes majorly, then there is a concern, but I've yet to see any reliable parses that show Warlocks suffering majorly because of the end-of-tier talents.

They already did say that. Then again, they also said they'd feel like the last row talent in the old trees was a failure if no one used them. With so many people seemingly just sitting on the passive effect of AV, I can see the argument from that side too.

For me, it is a little disappointing feeling like I've not really gained anything new in the levelling from 85-90 since Gateway is such a tiny niche with a huge setup, and Pandemic and the final tier so passive and again, niche. On the other hand, we had become bloated with abilities, so more active stuff probably wasn't a good answer. I felt much the same when I'd levelled my DK to 85, on which I have still yet to use Necrotic Strike and Dark Simulacrum. I'm not sure if I'd prefer to get to 90 only to have to get used to a whole new rotation with a brand new ability - or indeed level up lamenting the fact I didn't have it yet, hoping it would be the answer to all my prayers for the class only to get there to find out that it wasn't. Maybe it'd be worse if it was?

the thing is, after the warlock revamp blizzard thinks they can neglect the lvl 90 talents and gateway because warlocks already got their "shiny" new mechanics etc, so for them , warlocks are "fine" atm, they can focus on other more important issues.

so I doubt warlocks are going to be fixed anytime soon , maybe not until late in the expansion.

My guild vent on launch day - "ooh! I can use Alter Time now!", "fuck yeah! Avatar time!", etc etc etc. Me 2 hours after hitting 90 on launch day - "oh, I guess I should put my gateway on my bars and get around to picking a level 90 talent."

KJC- Specs MAIN "filler" spell "MG,Shadow bolt, Incinerate" can be cast on the move...fixed

MF- Include shadowfury,howl of terror,etc...fixed

That is all

100% Agree. Post this to blizzard. When I write up my feedback for 85-90 for warlocks, I will be including this suggestion.

---------- Post added 2012-09-28 at 04:42 PM ----------

Originally Posted by jimmy valmer

Seriously, 2 hours? Or you just exaggerating?

I don't think he is. I hit 90 last night and didn't even think about my level 90 talents. I kept questing, queue'd for coren direbrew. This morning I was more interested in finishing off 600 engineering and STILL haven't selected a level 90 talent. I didn't even think about them once in all that time till I saw this thread.

I don't think he is. I hit 90 last night and didn't even think about my level 90 talents. I kept questing, queue'd for coren direbrew. This morning I was more interested in finishing off 600 engineering and STILL haven't selected a level 90 talent. I didn't even think about them once in all that time till I saw this thread.

He isn't. I've got AV atm just because. I don't notice it.

It's not just that our lvl 90 tier should be meaningful, which I would argue that it should, but honestly as a stand alone tier, I can't think of any other tier in the game (for any class) with 3 flat out irrelevant/highly-situational abilities. There is always at least 1 pve or pvp viable talent in each tier that makes a noticeable impact on gameplay. The Warlock lvl 90 tier is pretty much meaningless outside of a few very niche situations.

If you want to offer a niche talent, fine. But don't offer multiple ones on the same tier. It's just very poorly designed and more importantly, it's plain unfun. We really need a revamp here.

It makes me sound really retarded but I actually forgot about the level 90 talents, it was only the day after hitting 90 that I noticed the talents tab flashing when I remembered. tbh I haven't noticed much difference with them, it was only when I wanted to cancel spells (I usually cancel by tapping a movement key) that I would get gimped by KJC, and for moving i'm pretty sure spamming FF is better than 50% increased cast time and derp snare

Look at rogues' 90 talent, and see how useless they are. At least yours are a bit original.

Original, but they're not very good. Rogues got a target switching (woo, finally!) mechanic, a can't stand by the boss while he casts sorta thing, and a talent that's perfect for slightly laggy people.

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