Skyhawk, it's a physics DEMO not a released game or anything. It's meant to be for developers, I assume. What was discussed about bundling frameworks in the app doesn't really apply and why would you expect someone to follow every thread in this forum before posting some demonstration application? Why are you so cranky Skyhawk? Sheesh.

Looks good, its very similar to the state of my game right now, except I have a 2 wheeled vehicle instead.

One suggestion, I had this problem in my program at first and had to fix it. When the vehicle is on the side of a slope, it should only accelerate in the direction of the tires, so it can't slide sideways. Here is my code to do that if you want.

Also, you have to do this for each wheel. The code isn't perfect for a 4 wheeled vehicle but on my 2 wheel motorcycle it is, because if you turn sideways you are going to fall off.

EDIT : [1] is the current position and [2] is the last position for the verlet integration

Quote:- (void) checkSideMove
{
[self makeRot]; //gets the rotation of the motorcycle based on the verlet cords

The way I'm working the slide is applying a force negative to the slide force. It does stop the sliding but when the vehicle is running fast enough and you make a quick turn the vehicle flips.
it still happens in the demo even though I'm just applying a quater or so of the slide force.

NYGhost Wrote:I see ...
You guys are developers so I'm not worring about installers for now.
If I ever create a real game I'll make sure to have one click installer.

Well, the idea is to not have any need for an installer. Because there are so many developers here, they know how easy it is for an installer to mess up their system, so they don't want to have to take that risk.

Also, I'm not a developer, just an artist and a dreamer, and I still like to give feedback on demos, but wouldn't know where to begin placing frameworks and such, so you may want to see if it is possible to include it in the bundle (I have no idea what I'm saying) or whatever you'd need to do to make it stand-alone.

nice demo, ghost. every so often something goes wrong with player control and he starts spinning superfast. it would be good if he could spin on the spot, too I think once you add friction, this will get really fun

cool demo! steering is hell of tricky, but other than that things are pretty cool. i especially appreciate the huge cliff after the tunnel (and that if you exit the car when it's flipped over, the guy stands on his head )