If you want more rally and less nascar then you can do that with adding more rally events to the existing game, as it stands I can't see why you need to release another game. The game engine is solid and they've already shown they are willing to add to the game so why can't you simply keep adding more content to the existing game.

Anyway they've all but confirmed they are working on GT for the vita so GT6 won't be out until after that makes an appearance.

I never bought the first release, because many people wrote about the mandatory patches taking a day to download and install. Even if that is exxagerated, I dislike the direction game development has taken, using early customers as game-bug-testers. So I was turned off the game.

After a few months, I read more about the game, because I was a bit curious despite the criticism. Then I read about the absense of car damage, and I thought "how can anyone call a car racing game 'realistic' if crashes do not affect car handling".

Unfortunately seems the way a lot of games have gone this generation. Never buy a Codemaster's F1 game or a FIFA game (or any annual update for that matter) as you'll be sorely disappointed.

Back OT though the game is excellent. Always has been. Depends on your view of 'finished' as, from a developer's point of view, nothing is ever finished. There are always improvements to be made. That's what patches are for

Edit: Just to be clear i agree with your original point about 'unfinished' games but find it hard to label everything as unfinished. Regards GT5 i'm sure you'll enjoy it.

It's funny though the way some people moan if a game isn't supported by the devs, and they moan if they do (PD's support has been outstanding IMO).

I've been playing this continuously since day one and can't see myself abandoning it for the foreseeable future. It's by no means perfect and that includes the damage model and also the racing (I personally couldn't care less as all I play it for is the car porn), but the actual driving and graphics are still sublime.

The menus have always pissed me right off in all GT games. I too am tempted to get this, even though I know I'll never be able to give it the hours it deserves. But it's soooo pretty, and I do like how Sony and PD have supported it with constant improvements.

A couple of notes for anyone who buys the Academy Edition (as I did at the Expo):
- There is an update from what's on the disc, v2.02 to v2.08, 227MB.
- The Academy Edition Driving Challenge code included in the box doesn't become active until 01/01/2013, then the challenge starts. This isn't mentioned anywhere on the box or in the manual - I called Sony Support about it not working and that's what they told me. The GT website does mention the start date, though.

I didn't have a previous edition so I wouldn't know for sure, but I wouldn't expect so. The Academy Edition is just the latest version of the game (well, nearly), with a PSN code to get the previously-released DLC.

Seems he takes the pittlane route, which had crossed my mind. He also does a lot of cutting across grass, something I tend to avoid doing.. Here goes..

This cheat I found to be useless, although it did inspire me to go more off road. I discovered 2 corners one after the other that allow for both to be cut via much cutting across the grass, no steering or breaking permitted, as total spin out occurs. It allowed me to achieve the all important 3rd place. Having passed all C, B, and A Class, with many Gold Cups, Some Silver, a couple of Bronze, the credits rolled complete with footage of various locations on where the tracks were based. Bonus options became available, like adjustment of car settings. Roll on GT6!

There's also the licence tests, that'll really test you, with bonus cars for getting all bronze/silver/gold respectively, the auto shop for cosmetics and the tuning shop for performance. There are online seasonal challenges, races which are added every few weeks with certain restrictions, and a special dealership for obscure/rare cars.

Wouldn't worry at all about the B-Spec stuff for now - that's all about training your own AI drivers.

Try some of the seasonal events. They give more money and XP and will help you get into the game quicker than the grind of A-spec. Though you may need to do a little bit of A-spec to get a good vehicle for a seasonal event.

Deleted my save game recently as I was bored with the game (too many cars, only the endurances races to do which I know I'll never ever complete). The seasonal events have kind of broken the game as they allow you to gain credits and xp much quicker than through the main game; also the incentive to play the single player races has been reduced due to comparatively low rewards (apart from the odd prize car perhaps).

Still, the enjoyment of the game has returned, as I'm playing the game differently - rather than buying every car under the sun I'm focusing on winning as many races with as few cars (that I don't tune to the max either) as possible, which makes them a lot more 'personal' to me (not sure if that makes sense to anyone...).

It's amazing that this game, which I bought on release, is as much fun as ever, despite its many flaws. Can't think of any other game that I played continuously for such a long period of time.

Can recommend the Suzuki Capuccino as a starter car. Tuned up it's very nippy, is a premium car (I try to avoid the standard ones if I can, personally), and can take part in a quite a number of different categories (Kei, RWD, lightweights spring to mind).