I thought that this tutorial might be of particulate interest of some of you folks out there, spending awful amount of time on hard surface models.

I've created this tutorial back in 2008 when I was fanatically interested in getting super clean type of hard surface modeling, but one that won't take me so time to create it. So I came up with really nice technique utilizing what was then third party plug-in for 3dsmax called polyboost , now integrated in the package.

The technique is really good because it enables you to work with big primary volumes and shapes first and then progress to the smallest detail. It is also very forgiving regarding correct topology which so much bothers beginner modellers.

The .rar archive contains 23 slides like the ones shown in the preview image here, supported with explanations.

To be more exact it is part of a workshop I did and there is 1 hour long video full with demonstrations. Unfortunatelly it is in Bulgarian (now you will blame me forever ). Anyway, you can find it here [link]

Hi , well since max 2010 the polyboost is part of the whole program. It is now called graphite modeling tools. You can find the same old polyboost options and buttons scattered within the new max interface. Cheers!

You are welcome The cool thing about this technique is that it is applyable to almost every modeling package, you just needto have some sort of retopology toolset so it would be efficient. Maya has NEX, 3dsmax has polyboost, modo has good retopo tools, there are standalone apps such as topogun dedicated to retopology only, so yes I'm sure you can apply it

Because I graduated from a gaming course this was all extremely clear, I focused on concept art though and so my modeling skills have become a rusty. Your tutorial presented a much more efficient way for me to get back into modeling and hopefully pump out some seriously good looking models, it could even get my skills up with enough practice to get me from applying for just 2d and concept artist positions and start applying to be a character artist.