Hi,
I have uploaded a new version of Visual D. Apart from changes to the
build system, the semantic analysis is now considered stable enough to
leave experimental state. I guess too many people just didn't know that
it existed at all, because it was buried somewhere in the global
options. Although it hasn't improved a lot (no UFCS, no class templates,
no operator overloading) it seems quite useful.
Some excerpts from the change log:
* a number of bug fixes and improvements to the build system, e.g.
- new linker option to disable using global and standard
library search paths
- added preliminary support for upcoming dmd win64 compiler
- added console application project template with
configurations for DMD and GDC for Win32 and x86
* semantic analysis now enabled by default
* "goto definition" now uses semantic analysis to find declaration
* added build project to build Visual D from within Visual Studio
itself without the need to modify makefiles
* now installed as an "extension" to VS 2010 and VS 2012
* fixed spurious crashes due to bug in precise garbage collection
The full list of changes can be found here:
http://www.dsource.org/projects/visuald/wiki/VersionHistory
Visual D is a Visual Studio package providing both project management
and language services for the D programming language. It works with
Visual Studio 2005-12 as well as the free Visual Studio Shells.
The Visual D installer can be downloaded from its website at
http://www.dsource.org/projects/visuald
Visual D is completely written in D, the source code is available at
github (https://github.com/rainers/visuald) and dsource
(http://www.dsource.org/projects/visuald/browser/trunk).
Rainer

Cool, thank you very much!
On Monday, 3 December 2012 at 18:58:44 UTC, Rainer Schuetze wrote:

I have uploaded a new version of Visual D. Apart from changes
to the build system, the semantic analysis is now considered
stable enough to leave experimental state. I guess too many
people just didn't know that it existed at all, because it was
buried somewhere in the global options. Although it hasn't
improved a lot (no UFCS, no class templates, no operator
overloading) it seems quite useful.

Hi,
I have uploaded a new version of Visual D. Apart from changes
to the build system, the semantic analysis is now considered
stable enough to leave experimental state. I guess too many
people just didn't know that it existed at all, because it was
buried somewhere in the global options. Although it hasn't
improved a lot (no UFCS, no class templates, no operator
overloading) it seems quite useful.
Some excerpts from the change log:
* a number of bug fixes and improvements to the build system,
e.g.
- new linker option to disable using global and standard
library search paths
- added preliminary support for upcoming dmd win64 compiler
- added console application project template with
configurations for DMD and GDC for Win32 and x86
* semantic analysis now enabled by default
* "goto definition" now uses semantic analysis to find
declaration
* added build project to build Visual D from within Visual
Studio
itself without the need to modify makefiles
* now installed as an "extension" to VS 2010 and VS 2012
* fixed spurious crashes due to bug in precise garbage
collection
The full list of changes can be found here:
http://www.dsource.org/projects/visuald/wiki/VersionHistory
Visual D is a Visual Studio package providing both project
management and language services for the D programming
language. It works with Visual Studio 2005-12 as well as the
free Visual Studio Shells.
The Visual D installer can be downloaded from its website at
http://www.dsource.org/projects/visuald
Visual D is completely written in D, the source code is
available at github (https://github.com/rainers/visuald) and
dsource (http://www.dsource.org/projects/visuald/browser/trunk).
Rainer

After switching to this version it started to build my windows
app as a console one. It seems to ignore the subsystem choice, I
don't see any mention of -L/SUBSYSTEM: in generated build scripts
anymore.
Previously I had 0.3.33, I guess, which compiled and linked in
one go, not in separate steps, it worked fine.

After switching to this version it started to build my windows
app as a console one. It seems to ignore the subsystem choice,
I don't see any mention of -L/SUBSYSTEM: in generated build
scripts anymore.
Previously I had 0.3.33, I guess, which compiled and linked in
one go, not in separate steps, it worked fine.

After switching to this version it started to build my windows app as
a console one. It seems to ignore the subsystem choice, I don't see
any mention of -L/SUBSYSTEM: in generated build scripts anymore.
Previously I had 0.3.33, I guess, which compiled and linked in one go,
not in separate steps, it worked fine.