All damaging moves are either physical or special. Physical moves use the Attack stat while Special moves use the Special Attack stat.

For the first three generations, these moves were based on type. All Bug, Flying, Fighting, Ground, Normal, Poison, Rock, and Steel moves were physical. All Dark, Dragon, Electric, Fire, Ghost, Grass, Ice, Psychic, and Water moves were special.

Head Smash is an option over Stone Edge on either set, as the Choice Scarfer needs all the power it can- Jolly Head Smash has an almost always 2HKOes Skarmory, which can Roost and stall out Stone Edge.

the Opinion paragraph for the GSC review of Moltres (http://www.smogon.com/gs/pokemon/moltres) is written very poorly. It has two syntax errors ("it's" and "2") and contains irrelevant/unhelpful information. The author also used first person.

The other moves on this set allow Jirachi to provide even more support while beating certain threats. Body Slam is an awesome move on Jirachi, dealing some damage with a 60% chance of paralyzing anything but Ghost-types. This is especially annoying if you paralyze a Ground-type like Mamoswine or Flygon, whom normally don't have to worry about losing their Speed.

Wish and Thunder are the obvious extra moves on this set. Wish allows Jirachi to support the entire team and possibly even fake a non-Rain set if you're interested in mind games. Thunder OHKOes Skarmory and has a 60% chance (in rain) of paralyzing anything.

Instead of using Impish and Dragon Claw, one might choose to use Bold and Dragon Pulse. Dragon Pulse has a slight chance of 3HKOing opposing Giratina and will always break Groudon's Substitutes, in case one tries to Substitute to block Will-O-Wisp. Outrage gives Giratina extra power and does not lock Giratina into a single attack.

Click to expand...

Correct me if I'm wrong, but Outrage does in fact lock Giratina into a single attack. It should be Dragon Claw being mentioned as the not locking into a single attack, and Outrage for the extra power. Not Outrage accomplishing both.