Autodesk 3ds Max: Character Development and Animation

Description

3ds Max is the industry standard 3D software used in computer games and films such as Street Fighter IV and X-Men. This course has been designed for those seeking to develop and animate characters.

Taught through a series of demonstrations and exercises, this practical skills-based course will teach you the process of modelling, rigging and animating a character. You'll learn human anatomy, how to rig a character using bones, and how this informs character design and motion. You will be introduced to the Character Animation Toolkit (CAT) system and use this to develop your characters further. The course will also cover hierarchies, constraints and how to use them

Topics Covered

Modelling, rigging and animating a character

Human anatomy

How to rig a character using bones

How bones inform character design and motion

Character Animation Toolkit (CAT) system

Hierarchies, constraints and how to use them

Course OutcomesBy the end of this course you should be able to:

Understand human anatomy, bones and how this affects character development

Tutor Description

Florian Stephens is a visiting Lecturer in the School of Media at LCC and a freelance 3D graphics artist and designer.He specialises in high quality 3D modelling and animation, from photorealistic imagery and visualisation, to stylistic animation for TV and web-based 3D virtual assets.

Florian has an extensive portfolio of 3D projects which demonstrates his work for clients such as the Daily Telegraph Homes Magazine, Rimmel and MTV.