Comments

Comment by Vexikuri

This ability could possibly be a major impact for Battlegrounds or PvP in general. Think of AV when everyone is close together & you get a few BEs blow this ability off & the Alliance is unable to cast spells. The casters will have to keep close to melee characters for protection.

Comment by Archangel

Indeed, this is a very powerful racial. However, I believe you will get diminishing returns from it. For instance;

If you are silenced from it for 2 seconds, if it is cast again on you within 10 seconds of the intitial one, it will only silence for 1 second. If it is used again, you are immune.

It will be a pain, for sure, but I think it will be mostly annoying due to the interuption, rather than the actual silence.

~Archangel

Comment by Foodz

If summoning icelord/tree can be silenced by this it would be very helpful with this.

Comment by madedog

Boy I can't wait to do a belfadin myself and then run in middle of Alli zerg, bubble up and use this :) It'll be a chaos. Followed by some blood elf mages that aoe the hell out of it.

It's just a silence, therefore there is no diminishing returns. I've tested the silence diminishing returns by getting 5 shadowpriests chainsilence me in Gurubashi Arena. Always lasted full durations. So gogo Arcane Torrent!

Comment by mariuses

This ability can be used without stacking Mana Tap first. It will still silence your enemies, but give you no energy back.

The rogue-version of this racial should be very useful when stunlocking enemies, especially so for a subletey rogue.

Against a spellcaster, combined with the new ranks of garrote, this should be very handy. Garotte, from lvl 61 and up, silences an enemy for 3 secs.

Imagine the following battle. I assume "Worst" conditions for energy ticks. If you're lucky, you get 3 energy ticks during 4-5 seconds. In most cases, you get 2 (because the two silence-periods will have to overlap, or you risk the enemy getting in an instant).

At this point, a finishing move. If you have the assassination talents Ruthlessness and Relentless strikes, you have a good chance of getting both a combo point and 25 energy back. It is important that you use it less than 6 seconds after you broke stelath, if you want it to be affected by Master of Subtlety (tier 6 Sub) for 10% additional damage.- If the enemy is at low health, Eviscerate. But if the enemy did not have all that much health in the first place, you should've started with Ambush rather than Garrote.- If you can/need to outlast the enemy, Rupture. Especially so against paladin, as they're having a lot of armor. Against non-healers, use Vanish and watch them bleed, then restart the fun again. - In most cases, use Kidney Shot. Now you have another good while to whack at the enemy. You might also vanish right before kidney shot breaks and restart the process.

The bright side about Garrote is that you can use it without a dagger, and it benefits from a lot of talents. +20% dam from Oppurtunity (tier 1 Sub), +10% dam from Master of Subtlety (tier 6 Sub), +20% dam from Shadowstep (tier 9 Sub), -20 energy from Dirty Deeds (tier 5 Sub), 75% chance of getting another combo point from Initiative (tier 3 Sub), . It is also increased by 18% of your attack power, and thus indirectly affected by +10% AP from Deadliness (tier 6 Sub) and +15% Agility from Sinister Calling (tier 8 Sub).

If a said rogue have 2000 AP (Including activatable trinkets such as Figurine - Nightseye Panther, after the bonus from Deadliness and Sinister Calling), Garrote will at lvl 70 with the listed talents do 1853 damage over 18 secs for 30 energy and in most cases give 2 combo points. Rupture will for the same setup (and used within 6 seconds of breaking stealth with 5 combo points), do 2145 over 16 secs (plus chance of giving a combo points and a garantueed 25 energy back). So just Garrote and Rupture will do 3998 dam, not reduced by armor.

You can also simply use Cheap Shot as a starter, Arcane Torrent once you've used an attack to get back 30 energy, and follow up with Kidney shot to keep them locked down.

Comment by Supergeek

It should be noted that this is 2 abilities, not 1.If you use this ability, regardless, it will silence enemies around you. (Energy Tap or not).If you have Energy Tap counters, you can use this ability at anytime to gain energy/mana (you don't get mana per target, it's per counter).Please note that the second ability is more powerful for casters then rogues (since at any point you can bring back mana) and have less downtime.

(I'm putting this on both aspects of the Arcane Torrent)

Comment by Craje

this ability is very powerful in PvP. for, lets say, a paladin, to run in and absorb a bunch of dmg, use this, and tehn bubble, could literally turn the tide if done well, it would be hard to pull off, but if done over vent and such, this could be a POWERFUL teamwork tool -Craje

Comment by helmers

For a pally this tool is Godlike in PvP. Being able to stop fear, heals and other spells, it is like another stun against those classes (warlocks, shammys, priests etc). It can also prevent a mage from blinking out, even if it is only 2 seconds - he will be confused after that.

In PvE it has the very nice effect that you can 'pull' casters to you (you have to get close for the silence to work, but then they'll run after you for 2 secs).

It's on a 2min cooldown, so you can use it aprox. once per 2-3 fights, which is enough to stack up Mana Tap's.

Comment by SilentMetronome

One thing many people seem to overlook about AT is that it, like all other spells, CAN be resisted. In fact, in the many Arena matches I've played and attempted to use this while within range of 2 casters, I've seen it resisted by both many times. Powerful? Yes, but no way near as reliable as many would believe it to be.

Comment by Quyx

For you blood elf rogues out there, when you encounter an Alliance paladin they like to use Hand of Protection in order to avoid you and heal. The majority of the time they will cast two Holy Lights, bringing their health back to 100% or at least close to it. With this racial ability you can interrupt one of those Holy Lights, denying them a full heal. (kick does not work because the blessing makes them immune to physical attacks)

Comment by Lectris

This breaks people close to you out of stealth(or if they changed it,it did).

Comment by bloodseek

Use this macro to put both arcane torrent and mana tap into one space on your action bar.

Comment by PoisonSlang

Comment by oldiron79

Its terribly over rated. I'd rather have Orc/Troll/Tauren/Undead racials if they could have pallis.

2 minute cool down means you can only use it once in most fights. Most fights against a caster are over before 2 minutes.

Comment by Ex0dus

New version of Arcane Torrent in Beta:Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect). Source

Comment by Kyrra

With 3.0.2 patch, Arcane Torrent is off of GCD (Global Cooldown) just like most/all other spell interrupt abilities.

Comment by xotix

how do i get that?

Comment by Kinta

I think it's kinda funny - Used to be 30 energy, and now it's halved that to 15. And now the caster version is actually usable. Almost plausable to just use it before drinking if you hardly ever use it in combat, or aren't on a PvP server. (or a BG.)

Kinda switched it up.

And Xotix, it's the Blood Elf racial. You can't get it unless you're a blood elf. In the case you are, you'll already have it.

Comment by Deldramar

It would seem the Mana Tap was removed due the the fact that the Sunwell was restored and Blood Elves no longer need to drain the Mana from others to feed their addiction.

Comment by Moshy

Comment by Rattja

Hey would just like to share this little idea, if you either play a hunter or a paladin (not holy). Even though you do not need intellect, keep a spare set with a lot of it anyway.The reason for this is if you have an addon which can hot swap between gears fast, you could have a free mana potion every 2 min.Whenever you need a little mana boost, and is out of combat, swap, tap and return.