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Description says "Is a fairy and also a leprechaun and also a George Clooney".

Can't test it out as I'm overdrunk but /hardcore is saying it lets you pick an item from the last 3 encounters drops (excludes conditional drops like spice melange).

[EDIT] The item choice 'Heist' starts off immediately available & has a number of 'charges' which appear to be replenished the more you use the familiar in adventures. Also the list of 3 monsters you can steal from is the last 3 you fought with the familiar excluding duplicates and bosses. The list doesn't update when you fight monsters with other familiars out.

Heist tracking:
It takes 10 "charges" to get a heist the first time, then 20 charges, then 40, 80 and so on. The counter resets at rollover.
It gets a charge after every combat you win.
It "charges" every round (Shows an after combat message).
The sleep mask gives 1 extra "charge" randomly after combat. (Shows an extra after combat message).

Haven't been able to test it all, as I foolishly played all my turns before writing the patch, but the display side works at least. If another dev has time to test and release, feel free, or if not I will tomorrow (doing 100% Cat Burglar run).

_catBurglarCharge (should) show the number of charges today (based on the 7 messages known between this thread the wiki and me)
_catBurglarHeistsComplete (should) show the number of heists completed.

If you have heists unused, the familiar will show x / y heists, where x is heists completed, and y is total heists.
If you don't, the familiar will show x / y to heist, where x is charges since last heist obtained, and y is the charge needed for the next.