[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

SAN FRANCISCO (March 19, 2014) – At the 2014 Game
Developers Conference, Epic Games opened Unreal Engine 4 to the
world, releasing all of its leading-edge tools, features and
complete C++ source code to the development community through a new
subscription model. Developers can sign up for UE4 for PC, Mac, iOS
and Android by paying $19 per month, plus 5% of gross revenue
resulting from any commercial products built using UE4.

“This is our complete engine, with everything Epic
provides to leading game developers, priced accessibly for teams of
all sizes, budgets and aspirations,” said Tim Sweeney,
founder of Epic Games.

With the release of UE4, Epic is moving to a community-centric
model built around forums, a Wiki and AnswerHub Q&A, with
GitHub hosting the complete C++ source so developers can utilize
its robust collaboration functionality for experimentation and
sharing.

“This is smart. It's an enlightened way for developers to
create great games and easily bring them to Steam,” said Gabe
Newell of Valve.

“Now is a great time to be an independent
developer,” said Sweeney. “There are amazing platforms
and distribution opportunities available, and with this release we
hope the Unreal Engine can help developers build cool new
things.”

Further Details

- Unreal Engine 4 engine and game code are developed in C++,
using Microsoft Visual Studio (a free version is available), and
Apple’s Xcode.

- In addition to the new subscription model, Unreal Engine 4 can
be licensed via custom-negotiated terms, for companies that wish to
form a closer support relationship with Epic, or to reduce or
eliminate the 5% royalty in exchange for up-front payment.