Role Playing Games Tutorial with Sprite Kit and Swift 3 - Part 35

Throwing Projectiles (continued)

In this Swift and Sprite Kit video tutorial, we’ll begin writing code to make the player throw projectiles (do a “ranged” attack). We’ll pull data for the player’s projectiles from a separate Projectiles dictionary in the property list. Since this data is separate from the player’s data, it will make it easier down the road to swap the player’s projectile weapon. For example, the player should eventually be able to pick up an Axe and throw it.