RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

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Monday, December 30, 2013

Here is the current changelog for RSE v21 beta6 as of December 30th. Expect a full version release within the next few days or so. Please note the first few changes. :)

RSE v21 b6 Changelog (as of 12/30/13):

-added scriptmodel animation set for bots
-bots can now sprint
-bot aiming is now smoother
-each bot will now be given a unique personality that remains consistent throughout multiple lives
-bots will now attempt revenge kills on occasion
-improved how bots change stance
-bots will now choose one equipment and special grenade as part of their loadout
-bots will not place claymores as often
-bots will not use the "last stand" or "scrambler" perk as often
-fixed afew errors related to perk selection
-turning off perks in the in-game settings will now affect bots as well
-bots will now pull out their laptop when using an ac130 or chopper gunner
-fixed bot movement process not working correctly after using an ac130
-bots will no longer attempt to take care packages that are beyond their reach
-changed bot movement speed to match real player movement speed
-improved stuck process, bots will no longer commit suicide unless they are truly stuck
-bots will no longer spin when defending bomb sites in demolition
-bots can now find enemies if their uav is active and not blocked by a counter uav
-improved support for LAN play if more than one human player is present
-more code clean up and optimizations
-other small bug fixes and improvements
-increased loading time of the batch launcher to prevent the injector program from crashing

Please keep in mind that the registered flags are likely false positives. Most of the flags come from the injector program as you can see by comparing the three scans. I believe the injector program is safe as I know the person who created it. The injector program is required for RSE to function.

RSE v20 Changelog:

-fixed bots not using the stinger correctly and reduced how often they use them

-bots will now rely on radar and sound to find enemies

-a bot that rage quits will now be replaced with a different bot after a random length of time

-bots will no longer rage quit in capture the flag, demolition, or search and destroy (to fix joining bugs)

Sunday, December 8, 2013

Here is the current changelog for the RSE v20 beta as of December 8th. I'm getting close to finishing this version. I'll probably need another week to fix and add a few more features.

You may give this beta a try. This is not a full package. No Client files or instructions are included. This is a patch that will update the core AI files.

If you do decide to download it, please leave a comment on this post with your thoughts on the current state of the beta and please report any bugs within the next week.

To install the v20 b10 patch, just copy the contents of the "Patch" folder to your directory for Call of Duty: Modern Warfare 2. You must have at least RSE v16 currently installed for the patch to work.

You can download the core patch component of RSE v20 b10 here:
(beta is no longer available)

RSE v20 b10 Changelog (as of 12/8/13):

-fixed bots not using the stinger correctly and reduced how often they use them
-bots will now rely on radar and sound to find enemies
-a bot that rage quits will now be replaced with a different bot after a random length of time
-bots will no longer rage quit in capture the flag, demolition, and search and destroy (to fix joining bugs)
-bots will now use akimbo weapons
-reconfigured auto scale match size, default is now smaller to improve bot functions (can be changed in config)
-bots will use the ac130 and chopper gunner more effectively
-each bot will now choose one loadout (weapon and perks) to use for the majority of the match (based on skill)
-each bot will now choose 3 killstreaks at the beginning of the match and can only earn those 3 killstreaks
-bots will not use the at4, rpg, or m79 as often against other players
-bot accuracy is now set independently to the steady aim perk
-bots will now sometimes watch their killcam
-various improvements to shooting and aiming mechanics
-bots will now sometimes prioritize a melee kill based on skill and distance from enemy
-bots will no longer spin after reaching objective locations

-indexed weapons for the bling perk, fixed a few bugs related to bot weapon selection
-bots will now use every perk and pro perk
-reconfigured how killstreaks are distributed
-added more bot dialogue options
-changing fov in the config will now apply in matchmaking
-some variable and balance tweaks
-other small bug fixes and improvements

Sunday, December 1, 2013

Here is the current changelog for RSE v20 as of December 1st. I may release one of my beta tests for you guys to try if you are interested. Please let me know if you are interested in beta testing for RSE to help iron out bugs.

RSE v20 b3 Changelog to date (as of December 1st, 2013):

-fixed bots not using the stinger correctly and reduced how often they use them
-bots will now rely on their radar to find enemies
-a bot that rage quits will now be replaced with a different bot after a random length of time
-bots will no longer rage quit in capture the flag, demolition, and search and destroy (to fix joining bugs)
-bots will now use akimbo weapons
-reconfigured auto scale match size, default is now smaller to improve bot functioning (can be changed in config)
-bots will use the ac130 and chopper gunner more effectively
-each bot will now choose one loadout (weapon and perks) to use for the majority of the match (based on skill)
-each bot will now choose 3 killstreaks at the beginning of the match and can only earn those 3 killstreaks
-bots will not use the at4, rpg, or m79 as often against other players

-fixed more waypoint issues on the following maps:
-subbase
-terminal

-changing fov in the config will now apply in matchmaking
-some variable and balance tweaks
-other small bug fixes and improvements