Sunday, November 22, 2015

I'm getting ready to run a game for some of friends on roll20. I know, I know. Still, it's free.

Because I never do things the easy way, I've made different classes along late-medieval themes and modified the d20 ruleset down to the barest bones possible. I doubt that will interest any randos that stumble across my blog, though.

Class Abilities

Anyway, here are the classes. They have strong, thematic capabilities. These assume you agree with the objectively correct, morally superior position of death to ability scores. They also assume that you receive two feats at first level and rely on them for all of your player-driven character customization. So feats have to be pretty chunky, more like 5e feats than 4e or buy-in 3e. Lastly and perhaps most objectionably, they assume that you don't receive more hit points as you increase in level. If you want that so much, take a feat.