Brrrriiing! The sound of the phone cuts in sharp and intrusive over the persistent patter of the rain pelting the roof and the occasional angry growl of thunder rolling through the night. For a moment it's possible that the phone will go unanswered. Nights like these are perfect for turning off the lights, curling up in some blankets and watching a scary movie. They are not for listening to your mom ramble on about how you never call, or the rapid-fire pitch of a telemarketer. It is only the threat of more ringing that keeps the call from being relegated to the answering machine.

The voice on the other end is panicked. It's Sarah, barely able to get out the words between terrified gasps. Someone broke into their house. Someone armed. The power's out and she and Scott are hiding, but she doesn't know how long before they are discovered. You're the only person she trusts to come and save them from the Intruder.

Now the fate of your friends rests squarely on your shoulders, in this short and scary point-and-click adventure. Using your mouse, navigate your way into and throughout the darkened home. Keep your eyes peeled for anything that can be used to defend yourself and try to get to your friends before the intruder does.

As you work to save your friends, don't forget that the intruder is not likely to look kindly upon your presence either. Keep quiet and don't alert him, or he'll come after you, bringing up a "Think Fast" scenario in which you'll have mere seconds to make a decision that could save your life, or end it. You won't be much help to your friends if you wind up dead, will you?

Analysis: Intruder might be relatively old in the world of online gaming (okay, maybe it's the casual gameplay equivalent of a senior citizen), but it still stands as an example of good horror done right in Flash. There is no shortage of horror games available on the internet, but Intruder remains in the small company of those that are actually scary.

The success that Intruder enjoys on the horror front stems directly from the care it takes to establish a nearly perfect atmosphere. Most of the game takes place in grainy black and white with a few colors sparingly added at key moments. Deep, dark shadows that could be hiding anything dominate the game. Occasionally a burst of lightning will rip through the atmosphere, sending some shadows dancing malevolently against the walls while painting everything else in split seconds of glaring white. This gives you precious few moments to spy out lurking dangers before they are again concealed by the darkness.

For the most part, Intruder is a fairly conventional point-and-click game. But one innovation, the "Think Fast" sequences, is a brilliant device that heightens the suspense even more. It forces you to make quick decisions under duress, and does a fairly good job at simulating the kind of stresses you might feel in a real life situation.

There are only a handful of puzzles, not too difficult to get through, and there are only a few items to pick up during this short game. You have three life hearts, which means that you can make several bad decisions before your game is over. That will be a relief for those who aren't adept at this style of game, but may make things a little too easy for those who are. Also, due to the grainy black and white quality of the background, there may be some hotspot hunting in your future, which is rarely a good thing. Intruder manages to compensate for that in two ways. First, there is passive text at the top of the screen that automatically changes whenever you hover the cursor over anything of interest. Usually if you've done everything you can in a room, the room's base text will say something to that effect. Also, the game has a built-in strategy guide that gives helpful hints from room to room. In short, Intruder doesn't have many challenges, and jumps through hoops to help the player overcome the ones that do exist.

It should also be mentioned that the plot is not exactly air tight. It strikes me as a little strange that you are the person the captives trust to save them. Call me crazy, but there are people who get paid to take care of things like that. What are they called? You know the ones that wear the blue uniform? Oh, right, the police! Further, the intruder's motivation is hinted at, but never fully explored. This is a small disappointment, but an ultimately forgivable one. A good horror story doesn't need to be void of plot holes, it just needs to have enough of a plot to get the audience to the scene of the scares, which Intruder does.

For its modest ten to fifteen minutes of gameplay, Intruder manages to cram in scares of both the subtly eerie, and jump and scream varieties. So you know what to do by now. Turn off the lights, crank up the volume, and prepare to share a pitch black house with a murderer.

1. You're in front of the house. The front door is unlocked, but it's not safe to enter through there. Go left to the driveway and make your way towards the back.

2. Get to the garage. The left and right garage door won't open so go through the large middle doors. You'll need to pick up 2 batteries - one from the table and the other is in the box on the table.

3. Leave the garage and make your way to the back porch. Before you enter through the back porch door, pick up the flashlight from the table, on the cabinet-like thing, on the left side of the door.

4. Go through the back door. You have a choice of three doors - to the Kitchen, the Laundry, and the Bathroom. There's nothing in the Bathroom worth checking out, so make your way to the Laundry.

5. In the Laundry you'll knock over a can of Kitty Bits. This will alert the Intruder who will make his way into the room. You're given 3 choices - Do you hide behind the door? Meow like a cat? Hide in the bathroom?

6. Meow like a cat and the Intruder goes away. Look down at the floor. Next to the Kitty Bits can is a piece of paper. On it is a PIN number '10' and two other numbers smudged out. Remember this.
(Somewhere in the Laundry, the cat will pounce on you. It won't harm you, but watch out for it If it doesn't get you here, it'll get you in the Kitchen.)

7. Make your way out and go to the Kitchen. In the Kitchen, pick up the chef's knife that is on the counter, between the coffe-maker and the fridge. Go to the fridge and look at the calender. Take note of the date of Sarah's birthday (Oct 20).

8. Make you way towards the Pantry. The Intruder's silhouette can be seen in the Dining Room so don't go too far. Slip into the Pantry.

9. There's nothing to take on the Pantry shelves. Click right on the Cellar Door. There's a combination lock and you'll need 4 numbers. Take the first two numbers from the PIN paper and the birthday date from the calendar. (If you've forgotten, it's 1020). Click this in and click on the top of the lock. It'll open the cellar door.

10. Go down to the Cellar. Nothing to take here. You just need to throw the fuse switch so the power comes back on. The Intruder will be alerted to your presence, but this time that's a good thing, because he'll move away from the Dining Room.

11. Move out of the Cellar and Pantry and make your way to the Dining Room and into the Lounge.

12. In the Lounge you'll find a TV cabinet and clicking it will turn the TV on. That will bring the Intruder into the room, so don't do that.

13. Get out of the Lounge into the Hallway. On the extreme right is Scott and Sarah's Bedroom which is locked. Straight ahead is where the Hallway continues, and the door before that, on the right, is the Office. If you go further into the Hallway, you'll find a corner and see the Intruder's silhouette. "You are vulnerable without heavy artillery it says." Turn around and make your way to the Office.

14. Inside the Office you find Scott's body. The phone rings and this alerts the Intruder. Again you have 3 choices - Hide under the desk, run outside or hide behind the door?

15. Hide behind the door. The Intruder does not see you. After he goes away, click on Scott's desk and look at Scott's phone. Clicking on it will reveal a message from Sarah. There's a gun in the office drawer, she says. She's hiding in the bedroom. (If you click on the laptop, you'll have to play a maze game. If you don't complete it the Intruder will come into the room).

16. Click on the drawers. The top one is locked. To pry it open, drag the chef's knife from your inventory to the drawer. Inside the drawer, you see an empty box of blanks, some bullets and a gun. Take the gun and bullets. You will now need to kill the Intruder before freeing Sarah from the bedroom.

17. Leave the Office. Facing the doors that will bring you 'Back Outside', click left to go to the Hallway. You should find yourself in the corner with the Intruder's silhouette looming. Click on your gun so that you'll get a target on screen.

18. Go forward and shoot the Intruder. He will slash at you twice and leave you lying for dead. After you get up you'll find your target less steady, because you're now injured. You'll still have to look for him and kill him.

19. On the left and right of the bookshelf are two bedrooms. Go right to Sam's bedroom and aim for the Intruder's head. If successful, he will fall over and his hand will release a key. Pick up the key and make your way to Scott and Sarah's bedroom.

20. Drag the key to Scott and Sarah's bedroom door. Sarah is delirious and thinks YOU are the intruder. You have 3 choices - shoot her, tackle her, or let her shoot you. Pick one and watch the final scene unfold. (The game allows you to replay this part, to find out where each choice will lead).

Oh, now I remeber this game! *Sigh*
...
It scared the mess out of me.
Thanks Kyle for piquing my interest in this very scary game before I could get a chance to remember it.
Happy Halloween
(Re-read this message 10 days after it has been posted)

1. You're in front of the house. The front door is unlocked, but it's not safe to enter through there. Go left to the driveway and make your way towards the back.

2. Get to the garage. The left and right garage door won't open so go through the large middle doors. You'll need to pick up 2 batteries - one from the table and the other is in the box on the table.

3. Leave the garage and make your way to the back porch. Before you enter through the back porch door, pick up the flashlight from the table, on the cabinet-like thing, on the left side of the door.

4. Go through the back door. You have a choice of three doors - to the Kitchen, the Laundry, and the Bathroom. There's nothing in the Bathroom worth checking out, so make your way to the Laundry.

5. In the Laundry you'll knock over a can of Kitty Bits. This will alert the Intruder who will make his way into the room. You're given 3 choices - Do you hide behind the door? Meow like a cat? Hide in the bathroom?

6. Meow like a cat and the Intruder goes away. Look down at the floor. Next to the Kitty Bits can is a piece of paper. On it is a PIN number '10' and two other numbers smudged out. Remember this.
(Somewhere in the Laundry, the cat will pounce on you. It won't harm you, but watch out for it If it doesn't get you here, it'll get you in the Kitchen.)

7. Make your way out and go to the Kitchen. In the Kitchen, pick up the chef's knife that is on the counter, between the coffe-maker and the fridge. Go to the fridge and look at the calender. Take note of the date of Sarah's birthday (Oct 20).

8. Make you way towards the Pantry. The Intruder's silhouette can be seen in the Dining Room so don't go too far. Slip into the Pantry.

9. There's nothing to take on the Pantry shelves. Click right on the Cellar Door. There's a combination lock and you'll need 4 numbers. Take the first two numbers from the PIN paper and the birthday date from the calendar. (If you've forgotten, it's 1020). Click this in and click on the top of the lock. It'll open the cellar door.

10. Go down to the Cellar. Nothing to take here. You just need to throw the fuse switch so the power comes back on. The Intruder will be alerted to your presence, but this time that's a good thing, because he'll move away from the Dining Room.

11. Move out of the Cellar and Pantry and make your way to the Dining Room and into the Lounge.

12. In the Lounge you'll find a TV cabinet and clicking it will turn the TV on. That will bring the Intruder into the room, so don't do that.

13. Get out of the Lounge into the Hallway. On the extreme right is Scott and Sarah's Bedroom which is locked. Straight ahead is where the Hallway continues, and the door before that, on the right, is the Office. If you go further into the Hallway, you'll find a corner and see the Intruder's silhouette. "You are vulnerable without heavy artillery it says." Turn around and make your way to the Office.

14. Inside the Office you find Scott's body. The phone rings and this alerts the Intruder. Again you have 3 choices - Hide under the desk, run outside or hide behind the door?

15. Hide behind the door. The Intruder does not see you. After he goes away, click on Scott's desk and look at Scott's phone. Clicking on it will reveal a message from Sarah. There's a gun in the office drawer, she says. She's hiding in the bedroom. (If you click on the laptop, you'll have to play a maze game. If you don't complete it the Intruder will come into the room).

16. Click on the drawers. The top one is locked. To pry it open, drag the chef's knife from your inventory to the drawer. Inside the drawer, you see an empty box of blanks, some bullets and a gun. Take the gun and bullets. You will now need to kill the Intruder before freeing Sarah from the bedroom.

17. Leave the Office. Facing the doors that will bring you 'Back Outside', click left to go to the Hallway. You should find yourself in the corner with the Intruder's silhouette looming. Click on your gun so that you'll get a target on screen.

18. Go forward and shoot the Intruder. He will slash at you twice and leave you lying for dead. After you get up you'll find your target less steady, because you're now injured. You'll still have to look for him and kill him.

19. On the left and right of the bookshelf are two bedrooms. Go right to Sam's bedroom and aim for the Intruder's head. If successful, he will fall over and his hand will release a key. Pick up the key and make your way to Scott and Sarah's bedroom.

20. Drag the key to Scott and Sarah's bedroom door. Sarah is delirious and thinks YOU are the intruder. You have 3 choices - shoot her, tackle her, or let her shoot you. Pick one and watch the final scene unfold. (The game allows you to replay this part, to find out where each choice will lead).

Good game, suspense and atmos'fear' really well set up and maintained, having to make on the spot choices contributed to that hold your breath suspense to see what happens. Liked playing it despite the jump and scream moments.

Can somebody please tell me how the 3 choices end it for you? I'd find out on my own in a heartbeat if I weren't such a scardy cat! I was gonna play the game, but then it said: not for those of a nervous disposition. I just went: I'm outta here! I was SO gonna play it, but I admit it. Even 'Being One Episode 2' creeped me out at times. I closed the program to THAT one like 4 times before I realized I was being so weak & spineless. It's a good game, incidentally. But really, how does each choice affect the endings??
PLEASE TELL ME!!!!!

Ok. Some people are having trouble with this fairly simple game. Here's my walkthrough and warnings :P WARNING! SPOILERS! CONTINUE AT YOUR OWN RISK!

1) You start at the front gate. Click on the gate, but do not enter the house through the front door. It is risky!!
2) Look for a driveway that leads to the back porch and the garage. Try looking to the left side of the house.
3) Scurry up to the large middle doors on the garage. The side doors are locked.
4)Once inside, you will require two batteries. You can find them...
A) On the table. Look at your left!
B) Click the shoebox and get the second
battery inside.
5) Now leave the garage and approach the back porch.
6) Look for a flashlight with dead batteries and click on it to equip it.
7) Get inside the house, and click on the large door in front of you that leads to the laundry.
8) In here, you will knock over a can of kitty bits. This will startle the intruder, who is alerted to your presence. Thus, he will walk towards you. Don't panic! You have a chance!
You are given 5 seconds to choose to hide behind the door, run to the bathroom, or meow like a cat...
9) Meow like a cat and the intruder stumbles away. Here, look on the laundry floor and look for a small paper with "10" on it.

-Scare here. Be aware of the REAL cat, who will jump at you. It won't harm you, but you might jump at its sudden timing. If it won't come to the laundry, it will get you in the kitchen or pantry.-

10) Exit the laundry and walk towards the kitchen. There, look for a chef's knife on a wooden chopping board.
11) Look on the fridge for Sarah's birthday on the 20th. Remember this.
12) Now leave the kitchen and walk to the pantry. The intruder's shadow can be seen in the dining room, so be careful not to go too far. Slide into the pantry on the right.
13) Here, go to the cellar door on the right. Input the notecard's words and Sarah's birthday. "1020"
14) Go down the cellar's shadows and restore the power to the house. This will startle the Intruder, but this time he will not cause panic. He will slide away from the Dining Room.
15) Enter the dining room and slip past the lounge. DO NOT CLICK ON THE TV CABINET!! This will turn on the TV, and will bring the Intruder into the room.
16) Go in the hallway. Going further into the hall is a dead end with the intruder, so jump to the office.
17) Inside, Scott's corpse is seen on a chair. His phone will go off and alert the Intruder. You are again given 5 seconds and 3 choices. Hide behind the door? Run outside? Or hide under the desk?
18) Hide behind the door. The Intruder doesn't see you. Now, click on Scott's phone to get a message from Sarah. She's hiding with a lockpad on the bedroom door, and mentions there's a gun in the top drawer of the office.
19) Drag your knife icon to the top drawer to snap it open.
20) Get the gun and bullets. Make sure they are NOT blank bullets!
21) DO NOT CLICK ON THE COMPUTER!! YOU ARE CHALLENGED TO A MAZE GAME. IF YOU DON'T COMPLETE IT OR LEAVE, THE INTRUDER WILL WALK IN.
22) Look for a farther way down the hall and stop when you see the Intruder's silhouette on the right side of the wall.
=THE INTRUDER IS LYING IN WAIT. YOU ARE VULNERABLE WITHOUT HEAVY ARTILLERY. PROCEED AT YOUR OWN RISK=

23) Click on your gun icon on the southeast part of your screen. When you get a red aim circle, get ready to shoot. Click anywhere to shoot the gun.
24) Go forth and fight the Intruder. As long as you shoot first before he strikes first, you will be fine. He will eventually hit you.
25) You will recover, but now you know the Intruder is wounded and you must end this now. You will notice that your aim is wobbly and uncontrollable. This is because you are wounded as well, presumably limping.
26) Now you are back at the hallway. To the left is Rose's room. Nothing there. To the right is Sam's room, with a trail of blood leading to it. When you enter, the Intruder will charge at you. With precise accuracy, aim for his head and fire away. If successful, he will drop a key in his hand.
27) The key is your ticket to the bedroom of Scott and Sarah.
28) Look for Scott and Sarah's bedroom (Door). Drag your key to the padlock to open it.
29) Inside, you will see that Sarah is pointing a gun at you, not knowing its you. You have 3 options:
a) Shoot her.
b) Tackle her.
c) Let her shoot you.
Pick any and watch the ending. Make sure you don't...

Shoot her or tackle her.

You will soon be rescued by the police. SCARY THING HAPPENS! Sheesh, that Intruder has gunshots on his head and body, but he's still...

I know I'm way late in commenting ... but this was terrific! One scene made me jump out of my skin! This is my favorite type of game: a little bit of hunting and just a few "act quickly" moments. Very well done.

100% Walkthrough
Yes I am a little late in this, but soo bored I wanted to do this before the scariest day of the year arrivess... har har.

1. You pick up Sarah's call. She informs you that there is a random person in the house. And you were the only one to pick up the phone in the storm. Her line gets cut. Sheesh, just call the POLICE.
2. You're now in the front of her house. You can go in through the front or through the driveway. I would take the driveway, but its your choice. I'll tell you what happens if you go through the front door.
3. Creaky front doors can give your position away. Hmm. An Intruder walking around with a large knife. Don't think he wants to rob the house. The Intruder hears the door creak and now you got 5 seconds and 3 choices. You can hide in the next room, get outside, or stay and fight (lol you won't win, no brainer) You can get outside, or hide in the next room. I prefer running outside though, because the house is dark if you hide in the next room, and you WILL run into the Intruder again without lights.
4. Outside, go through the driveway. You will see the garage up ahead. Maybe there's worth the look, so go through the large middle doors. The side ones are locked.
5. Get the battery on the table and the one in the box. Then leave.
6. Go towards the back porch. This will be much safer. Get the flashlight, then go inside. Nothing worth looking at in the bathroom, so head to the laundry.
7. In here, you'll knock over an empty can of Kitty Bits. This will hit the hard floor, and this alerts the Intruder. Again you got 5 seconds and 3 choices - hide behind the door, hide in the bathroom, or meow like a cat? You can meow, or hide in the bathroom, but in real life your voice would likely crack up. You can do either for now.
8. With the Intruder gone, look at the bags. Cat sleeps here. You'll find a code. Remember this. Leave and head to the kitchen.

NOTE: POP-UP OF A CAT WITH GREEN EYES. IT MIGHT SCARE YOU. IT APPEARS RANDOMLY EACH PLAYTHROUGH.

9. Get the chef's knife on the counter-top. Next, take a look at the calendar. On it says Sarah's birthday was October 20th. So 1020? Remeber that.
10. Head to the pantry entry. The intruder has his back to you in the Dining Room, so don't go that way. If you make the mistake, the game will prompt you that he is in the next room and if you want to proceed. NO. Go into the pantry.
11. Click on the lock. Input Sarah's B-Day into it (1020) and you're in the cellar.
12. Go in the darkness and flip on the switch. The intruder will obviously know this, but he moves away from the Dining Room and the Lounge.
13. Go into the Lounge. Don't turn on the T.V., there's a silly cartoon of an elephant running around. The noise will bring the intruder, and he slashes you, resulting in the loss of a heart. So enter the hallway.
14. Go to the Office. Nothing in the corridor to Sarah/Scott 's rooms, because their bedroom door is locked. Down the hall, there is a dead end with the Intruder "The Intruder is lying in wait. You are vulnerable without heavy artillery. Continue at your own risk". So just jump to the Office (Not literally, lol)
15. In here you find Scott's corpse. His cell phone goes off and alerts the intruder. Again, you get 5 seconds and 3 choices. Hide under the desk, behind the door, or run outside. (Seriously, who doesn't silence their phones in a dangerous situation like this?)Hide under the desk, or hide behind the door. Either works.
16. Looks like the Intruder got Scott before you. Read that lousy text. Its from Sarah. She tells you there is a gun in the top drawer of the desk. Open it. And use it for protection.
17. Use the chef's knife to pry open the drawer. TAke the gun and bullets. Now you something better than a knife.
18. Go backwards to enter the hallway again. Equip the gun, then step forth. Shoot the intruder. But soon enough he will get you.
19. You took a hit but you're fine. You see a trail of blood. Left is Amy's room. No one there. In Sam's room on the right, The wounded intruder will charge at you. As the game instructed, SHOOT HIM IN THE HEAD TO KILL HIM. Take his key in his hand and leave.
20. Head to Scott and Sarah's bedroom. Use the key. Inside, Sarah is delirious and thinks you are the intruder. Pick any and watch the ending.

The End..? (There should be an Intruder 2, but the creators are now gone :( )

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