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Andrew Pilley wrote:
<blockquote cite="mid1076843478.2673.1.camel@mycrondo.mycronite"
type="cite">
<pre wrap="">On Sun, 2004-02-15 at 21:14, Gian Paolo Mureddu wrote:
</pre>
<blockquote type="cite">
<pre wrap=""> I don't know if this has been asked before (just joined the list as
of 1 minute ago). The problem I am experiencing is the following: The
music volume is just too low, unperceptible on my regular speaker system
(unless I blow up all the way up the volume, externally) and nearly
unperceptible with my earphone system (which is what I use for gaming).
Anyway, the volume sliders in the game seem to work right for the speach
(anouncer) and the sound (FX?), but not so for the music (Ok, it
acutally works, but since you can't hear almost nothing...
</pre>
</blockquote>
<pre wrap=""><!---->
It's a known bug (it's in bugzilla) and it's not limited to ALSA. i'm
using the OSS-style emu10k1 driver here on 2.6.2, and it similarly has
very quiet sound effects.

no other warfare-based game has the same effect here.

Andrew 'ashridah' Pilley</pre>
</blockquote>
Thanks for clarifying that, since a friend of mine with an Nforce2
motherboard with the SoundStorm chip (also running with ALSA) has the
same problem, I naturally thought it was due to ALSA (since the game is
built around OSS), but now that you say that it's a known bug, well...
I'll go check bugzilla.icculus.org then. Thanks.<br>
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