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An insight to Naughty Dog's outsourcing experience through the Uncharted series. It will be a joint presentation with Naughty Dog's first outsourcing partner, XPEC, and they will share their perspective on how they adjusted to match the quality requirements and agile working environment of Naughty Dog.
The areas to be discussed will include basic principles of outsourcing and how we built systems to fit the Naughty Dog pipeline, the vendor selection process, creating technical and art style bibles, setting up a spec sheet, giving feedback and iterating work.
Finally we will present, in context, a typical workflow by deconstructing and sharing our experiences in creating levels with outsource vendors; specifically XPEC. The success and failures we encountered along the way, and how we plan to adjust for the future projects.