Bored of clicking text to select it? Here's how to create a menu which you can highlight the text with the arrow keys then select it with Enter or space.

First create 3 active objects with any different black words and then under "user animation 1" create the same picture but with the text yellow (or anything). Do that for all of the active objects.
(BOTH ANIMATIONS NEED TO BE LOOPING)

You know, you could just change the colour of the text rather than making them active objects. Also if you do it so when you press down when you are at the end of the menu, make it go back to the top, and visa-versa, then its cool . Oh, and good first article, I guess

Elementary, I think not! Why...you never see people using this kinda stuff. I think people really cheapen up menus sometimes. Menus are an important part of games. I think we should pay more attention to them. Perhaps I will write a nice article on some of the cool tricks you can put in....

You know, you could just use modulos when adding to your counter to save yourself a couple of those events. It might also be slightly more robust, but I've forgotten how MMF deals with negative modulos (which can be worked around by offsetting by 1 instead of base 0.)

Blargh! What's the obsession with all these modules, arrays and loops? If you know how to do it with basic counter-logic, then go for it. It'll be slightly less efficient, but you can save yourself a lot of time by doing things the simple way, and probably end up making more games as a result.

Hmm... but if you use the modulos instead of checking bounds to loop back with the counters, you're achieving the exact same effect only that it takes longer to type in (unless for some reason you think that typing the function MOD when you add or subtract to your counter takes longer than adding two new events) and may be of the tiniest less efficiency. I would suggest that people take the route that is easier, faster to type, and more efficient, but if people wish to not, then so be it.

Errr, in my last post I meant that you're achieving the same effect using modulos except that it DOESNT take longer to type in and is NOT the tiniest less efficienct, whereas the method used in this article is somewhat more confusing in code, takes more time to type in, and requires more instructions to complete.