After we will fix our technical problems I'll record some 20v20 pvp video for you like it works on EU so you will be able to look real fight before suggesting something. For now it looks ugly cause of all technical problems in game not fixed. So I won’t post anything. :)

nice post man!
This week i was planning to suggest new mechanics in the game to make combat more dynamic, especially guild wars. That would include traps and and maybe some players could be doctor or something like that so they could heal their friends and team mates.

About the "medic" thing will be nice at pvp, but thinking in general, i dont think this works well in game, this game not even have magic or spells, i dont think heal can be a good think, but maybe they can add Alchemy to craft bar, and you can use itens to heal ur self or heal other players (like Bandage stoping bleed) i guess that way fits more with the game scenario

nice post man!
This week i was planning to suggest new mechanics in the game to make combat more dynamic, especially guild wars. That would include traps and and maybe some players could be doctor or something like that so they could heal their friends and team mates.

About the "medic" thing will be nice at pvp, but thinking in general, i dont think this works well in game, this game not even have magic or spells, i dont think heal can be a good think, but maybe they can add Alchemy to craft bar, and you can use itens to heal ur self or heal other players (like Bandage stoping bleed) i guess that way fits more with the game scenario

Yes, I considered that. But my idea is to add healing through pure science, and no magic. Medicine exists for more than 6000 years in mankind, people who have really dedicated their lives to healing others, and not just wearing a bandage as it is in the game today, i see no reason not to implement it in the game.

@Nightmare no it wouldnt, but the main reason healing quickly will not be implemented is in reality it could takes months to heal from a bear attack, and then you'd have to take into account infection. A sword hit would not only slice through flesh and muscle but would also more than likely break bones as well, and thats if it didnt sever the limb to start with. The romans had surgery, the gladiators lived primarily on legumes which promoted regenerative healing but even then a wound could still take weeks if not months to heal and more then likely end the gladiators career.
Thats the reality of healing if its not a magic world, even alchemy never caused instant healing which is what would be needed for PvP or even PvE battle damage.
Mind you the biggest thing I see ruining it are baby predators that can one shot kill you where in reality they never could...
Also dont forget that it was possible to solo kill even a grizzly bear in real life, though hard, but then there also brown, kodiak, black, koala and panda bears which would be a lot easier to kill solo. LOL...

@Waylander i guess adding healing to the game will have to much work to reworks everything, i guess they want make every battle epic, instead of full griding like other gamers, when you heal ur hp, hit the mob, heal (even small amount or even healing over time) and kill, i understand it, feel more satisfing after battle u place a bonfire with some wood to recover you hp (i dont like how inventory can be small to you save some slots to fire some woods to heal, maybe increase the Wood stack can be better) and cook some food to heal ur vigor and lay low at fire to recover you hp

i'll drop one sugestion just came to my mind now, what about place some "Oasis" randomly or fixed at the map, like rest of food and materials from supposedly other player (its like Spoil thing, but instead of click to collect and disappear, will be like permanent Camp in the game),,, lets try to mentaly draw it, one place with 1 drink barrel (having some drinking stuff like wine) something with food, and one bonfire with some woods.

How that will work, some players can pass by and find that stuffs in this lets call "Oasis", so they can pick it or just relax there to recover some stats like hungry and stamina, the itens inside it will appear randomly, so you can go there and find something to loop or nothing, and the constructions will not disappear when you loot (like the spoil thing) so you can start calling it as Checkpoint, when players can meet there to recover stats to get back to battle

I guess this can increase interative between players that is online, since we dont have map (i like the game dont have map, feels like Dark Souls) the coordinate thing dunno if it will keep when game lauchs... and it of that oasis can have unique names to help find that random players

Ps.: Of course you can just party people and see where they are, but that idea can help you find players that you dont know or even sent a message (its like Chrismass event when you meet ppl by the Xmass Tree but ppl just get there to get the gift and left quick, that way you can stay a little longer)

@ZhaoKuro I like the idea of an oasis, would have to be a more generic term considering oasis is desert based.
But instead of being ablke to collect water and food, make it a self sufficient camp site, a large area where you can drop a campfire which takes into account endless supply of wood to burn (you dont need to collect) and as you sit next to it your fatigue restores then your health. Each time stamp automatically feeds you in 2 or 3 areas and provides water to boost fatigue restoration.

Devs might be able to code it so if your within a certain distance from one and die, then you get the option to spawn at predesignated or oasis. They might even add a battle respawn to an oasisi which keeps youre home one (for instance) in memory so if you die you get to choose which one to return to.

@ZhaoKuro I like the idea of an oasis, would have to be a more generic term considering oasis is desert based.
But instead of being ablke to collect water and food, make it a self sufficient camp site, a large area where you can drop a campfire which takes into account endless supply of wood to burn (you dont need to collect) and as you sit next to it your fatigue restores then your health. Each time stamp automatically feeds you in 2 or 3 areas and provides water to boost fatigue restoration.