Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...

I have a good grasp in C++ and C and have also experience developing AAA game using C++.
Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I ...

I asked this on StackOverflow, but it might make more sense here:
Has anyone implemented deferred rendering/shading under OpenGL ES 2.0? It doesn't support MRTs, so with only one color buffer, it's ...

I'm an iPhone app developer. I want to get into iOS gaming. The question is-should I start with learning 2D like Cocos 2D or Corona SDK before learning 3D gaming like Unity? I'm more interested in 3D ...

So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with ...

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...

I'm currently making an app that focuses a lot on procedurally generated content. So far, I've successfully implemented the procedural generation of the terrain and shape of a map using simplex noise. ...

I want to show user shot power in standart way
(the more user holds finger on the screen the stronger is shot)
Where is the best place to show this icon on touch screen(when I use mouse it's better ...

What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d?
I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...

We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...

In "modern" environments, the "NV Occlusion Query" extension provides a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension ...

We're a small company without enough employees to run a large scale beta in house. The app is geo-location based so we're trying to recruits some beta testers from all over that aren't "friends and ...

I've just gotten into iOS development, and would love to develop some games, but need inspiration/support, all that stuff a great community gives you.
Does anyone know of a community to get involved ...

I am writing a game that needs Game Center leaderboards. These however, are not very extensive leaderboards. I just need the ability to submit a score automatically when the player completes a level. ...