I recently offset the names on my raid frames and really dig it; although it feels a little out of place since I can't offset much other text from being centered. Wondering if you guys have played around with this much or if you have criticism.

Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far

<3
Ish

- i'd cut the hp values; better to have them truncated/rounded so they will have a fixed width.
- is the font shadow OUTLINE or THINOUTLINE? I like more the second (personal preference though)
- you absolutely need to tell me how to do that merged borders

I can help you with that.
Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

I can help you with that.
Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

Top - kgpanel in place (right side)
Bottom - moved it out

Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.

@cold
Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
On the party frames for example, each one has 3 panels.
panel 1: black @ strata 3
panel 2: gray @ strata 2
panel 3: black @ strata 1

As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.

That sure is easier
The 2 in the screenshot is however my healthbar and my pets healthbar so i need to do it the way i wrote for that since i dont have a pet up at all times, i will do it your way for my target tho, thanks!

@cold
Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
On the party frames for example, each one has 3 panels.
panel 1: black @ strata 3
panel 2: gray @ strata 2
panel 3: black @ strata 1

As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

<3
Ish

Thanks Do you think that a border like that would be cool for my UI? i'm not completely sure about it.

EDIT: reasoning over it, i don't think it would be possible - because of the panel over the HP bar.

What doesn't?
If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.

What doesn't?
If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.

Because if the paneling shares the same respective stratas it shouldn't matter...post a pic with and w/o your pet frame up lol

Currently testing some stuff on the PTR.
Added optional orb value fading on mouseover.
Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).

Morning zorkie
My s/o just started playing wow and I downloaded your Ui for them because they had played D3 before playing wow and they love your Ui
It made it a lot easier for them to pick up the new game
Question, on the bottom set with the opal-esque health orb, what is the animation for that one?
My first impression (other than loving the red chocolate) is that the opal orb doesn't need those white whispies in front, they degrade the quality.
It could just be because its a still image of something animated, but the background is so beautiful that I think the cloud overlay is over-complicating the orb.

Here's the concept i had in mind - no time to code yesterday so i used the image Rusk provided me. What do you think? Hopefully today i'm going for some coding and a new layout. I really like the connected borders, but i don't want to lose the minipanel on player/target.