Assassin

Falstad

Hammerang (Q)

BOOMerang (Talent)

Damage increased from 121 (+4% per level) to 150 (+4% per level)

Hinterland Blast (R)

Base damage increased from 411 (+4.75% per level) to 475 (+4.75% per level)

Developer Comments: We’re primarily seeing players run Basic Attack builds as Falstad, and would like to make ‘mage’ Falstad a bit more powerful. We also felt that Hinterland Blast isn’t doing enough damage with its higher cooldown, so we’re further increasing that damage.

Developer Comments: We’re starting to pull Basic Attack damage out of characters who don’t rely upon it, namely Jaina and Kael’thas. For Jaina, this will make less of her damage guaranteed and allow for more advanced plays. Jaina’s win rate is also a little on the low end, so we want to offset the Basic Attack nerf and add to her overall power by buffing Frostbolt and Cone of Cold.

Developer Comments: Kael’thas is a powerful hero with too few downsides. We’re nerfing several aspects of his kit, and are still planning a Talent overhaul coming soon™. The stun duration of Gravity Lapse is too long and guarantees kills more often than we would like. Reducing the stun duration makes it less frustrating to play against and adds a bit more counterplay for the enemy team. Phoenix is the drastically favored Heroic Ability right now, and it’s up far too often. By nerfing its cooldown, while also pushing Pyroblast to create more impactful moments, we expect there will be more situations where Pyroblast is the optimal pick.

Nova

Snipe (Q)

Damage increased from 268 (+4% per level) to 295 (+4% per level)

Snipe Master (Talent)

Damage bonus increased from 5% to 12% per stack

Maximum stack bonus increased from 50% to 60%

Maximum stacks decreased from 10 to 5

Developer Comments: While we are happy with the variety of Talent options Nova has after the rework, her overall damage is too low. We like Snipe Master, and it encourages a different playstyle, but a single miss resets a ton of progress toward the Talent’s reward. With these changes, players will get more out of Snipe Master without having to rebuild so many stacks after a miss. We’ve heard a lot of community feedback and suggestions about not removing stacks as long as your Snipe hits something. We’ve discussed this, but feel that even if Snipe misses the intended target, it still hits something the majority of the time. By making this Talent sharp, with an obvious downside, it allows us to crank up the tuning and really celebrate flawless Nova play.

Thrall

Developer Comments: Thrall sits near the top of our win charts, so we feel that small nerfs to his damage and most-picked Heroic Ability are necessary. We expect this to only slightly nudge Thrall down, as we’re otherwise happy with how he is currently being played.

Support

Rehgar

Ghost Wolf (Trait) (D)

Basic Attack damage bonus reduced from 100% to 75%

Lightning Shield (W)

Damage reduced from 36 (+4% per level) to 30 (+4% per level)

Developer Comments: Rehgar’s new Talents have opened up a number of different strategies and builds, which has been exciting to see. We like this more aggressive playstyle, but noticed that the majority of Lightning Shield Talents are now clear winners. Focusing nerfs primarily on Lightning Shield’s damage will help to reduce Rehgar’s win rate and open up even more Talent options.

Warrior

Diablo

Fire Stomp (W)

Fire Devil (Talent)

Damage reduced from 23 (+4% per level) to 17 (+4% per level)

Developer Comments: Diablo has hovered near the top of our win rate charts for a while. We wanted to see how the Tyrande nerfs would impact him first, as we know those characters have very strong synergy together. We haven’t seen much of a dip in Diablo’s win rate, so we’re targeting a ‘must pick’ Talent with this nerf.

Bug Fixes

Art

Lunar Jaina’s legs will no longer separate from her body on endgame score screens.

Battlegrounds

Dying will no longer cause the player’s Healing Well cooldown to reset.

Heroes and Talents

Fixed an issue that could cause Greymane’s Gilnean Cocktail to deal more than the intended amount of damage in certain situations.