«.. and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it.»

An execution of a succession of intuitive ideas, that revolve around virtuality, video games, simulation, art tradition, the character of the image, materiality, science aesthetics and pseudo-science expression; in different mediums; to be presented as a randomized string of visualized concepts that becomes an abstract and obscure narrative.

The nature and construction of virtual imagery, and how it relates to, and can communicate ideas about reality, is the main focus of my practice is the subject of my works.

The simulation of light and volume on the flat surface bridges the mediums of painting and CGI (computer graphics imagery), and suggests interesting parallels between their history, methods and techniques.

In my paintings, this representation is opposed to the natural properties of the medium.
The frame of the painting-as-window is often moved around in this virtual world, and adapted to the model it imitates: it then becomes a painting-as-object. The picture plane, inherently flat, can be bend in three-dimensional space. At other times it acts more like a texture map: a registration of a surface, stretched over a 3d model.
Through experimentation with the materiality and tactility, both real and virtual, along with different levels of abstraction, layering, revision, and destruction, the interpretation of the paintings shifts depending on the distance to the observer.
The materials portrayed are usually classical, cliché, timeless and/or universal. Besides this being the result of my inclination towards elementary structures, their generalness improves the readability of the artworks.

Through 3d animations and machinima, I address additional aspects of virtuality, such as artificial intelligence, the uncanny, its fundamental immateriality, and the void of digital 3d space. Compared to my other works, these videos are more erratic and anecdotal in nature.

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