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Soul Calibur: Lost Swords is the most recent entry in the Soul Calibur franchise, released exclusively on the PS3. A F2P title, it has no multiplayer - rather unusual for the franchise and, you know, fighters in general.

Why is this?

Q: Can you tell us a little bit about Lost Swords?

Masaaki Hoshino, Producer: So SoulCalibur: Lost Swords will be the first in the franchise to be a free-to-play model. Unlike previous installments of the franchise, this time around, we’re looking at a single-player experience where it’s built around customization and really molding the character to fit your play style.

Q: Why was it decided that Lost Swords would be singleplayer only?

The reason that we went singleplayer…well, originally, we were thinking about having a multiplayer option, but because we’re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear—and we didn’t want to have that kind of negative impact on new players.

So the next Soul calibur game has no multiplayer? Interesting. In related news, The next call of duty wont have guns. The next mario game wont allow jumping and the next zelda game wont have a world to explore, Link will just float around in space for 30hours.

It's no longer free-to-pla.. *ahem* pay-to-win is getting in the way of the core features of the game (multiplayer here).
Now it's the core features, and arguably the game itself (judging from the card game trend) getting in the way of the pay-to-win part.