Petrolution Collected Newshttp://petrolution.net
en-usSun, 06 Sep 2009 19:14:20 +0000Sun, 07 Feb 2010 11:18:58 +0000http://blogs.law.harvard.edu/tech/rssRevora RePort5Petrolution: Remember we work for you!http://forums.revora.net/index.php?showtopic=76158
http://forums.revora.net/index.php?showtopic=76158#firstpost0<p>To all existing hostees and potential new ones that are browsing around, I&#39;d just like to remind you that we, at Petrolution work for you&#33; I&#39;d like to take a few minutes of your time to te...</p><p><a href="http://forums.revora.net/index.php?showtopic=76158">Read more...</a></p>To all existing hostees and potential new ones that are browsing around, I&#39;d just like to remind you that we, at Petrolution work for you&#33; <br /><br />I&#39;d like to take a few minutes of your time to tell all of you and the fans of your mods, what we are doing to get more exposure for your mods. Firstly, it&#39;s all about PR, over at Petroglyph forums lies the main user base for all EaW/UaW players left, that&#39;s why in my new sig and all other sigs I make I will link every single mod that Petrolution hosts. I will of course make my sigs look cool as always to attract the most attention. <br /><br />Arguably, you&#39;re all thinking, what&#39;s that going to do? Well, Berek, the Community Manager at Petroglyph wants to make sure the community of these games stick together, I have proposed that we most mod news and spotlights in their monthly community newsletter which thousands of fans read, to get your mods on there is my top priority and it will give you a massive boost not only in downloads but fans participating in discussion and wanting to know more about your mod&#33;<br /><br />I&#39;m also going to be publishing weekly news updates here on Petrolution about all of the updates and news about your mods, as well as other interesting things that are happening over at Petroglyph.<br /><br />It&#39;s a fantastic time to be a hostee here at Petrolution, a time where you are going to get a lot more exposure rather than in the attic of the Petrolution forums. I have found the key and opening up that attic door, letting your mods flow out, but at the same time attracting new mods and fans in. <br /><br />If you have any suggestions, feel free to PM/Email me or comment here and we can see what we can do for you&#33;<br /><br />DigzSun, 31 Jan 2010 12:20:33 +0000http://forums.revora.net/index.php?showtopic=76158DigzPetrolution General NewsSupport Sc-Fi at War on ModDB Awards!http://forums.revora.net/index.php?showtopic=75707
http://forums.revora.net/index.php?showtopic=75707#firstpost0<p>Hello everyone&#33; The ModDB Mod of the Year 2009 popularity contest has reached the second stage and now it&#39;s time to vote for the best mods from a list of 100 released mods and 100 unreleased m...</p><p><a href="http://forums.revora.net/index.php?showtopic=75707">Read more...</a></p><a href="http://www.moddb.com/events/2009-mod-of-the-year-awards/top100" target="_blank"><img src="http://www.cncguild.net/images/news/moty2009.png" border="0" class="linked-image" /></a><br /><br /><br />Hello everyone&#33; The ModDB Mod of the Year 2009 popularity contest has reached the second stage and now it&#39;s time to vote for the best mods from a list of 100 released mods and 100 unreleased mods. At <a href="http://www.petrolution.net" target="_blank">Petrolution</a>, one mod has reached this stage: <a href="http://forums.revora.net/index.php?showforum=2208" target="_blank">Sci-Fi at War</a>. It&#39;s in the list of unreleased mods section. At <a href="http://www.cncguild.net" target="_blank">CnC Guild</a>, the Command &amp; Conquer games division from Revora, <a href="http://contra.cncguild.net" target="_blank">Contra</a> has also advanced to this stage, so any votes for it is also appreciated.<br /><br /><br />So, check the full list <a href="http://www.moddb.com/events/2009-mod-of-the-year-awards/top100" target="_blank">HERE</a> and cast your vote to:<br /><br /><b>-&gt; <a href="http://www.moddb.com/mods/star-wars-sci-fi-at-war" target="_blank">Sci-Fi at War</a> (Upcoming -&gt; Star Wars: Empire at War - Forces of Corruption)<br /></b><br /><br /><br />and the following mods from our partners:<br /><br /><br />CnC Guild:<br />-&gt; <a href="http://www.moddb.com/mods/contra" target="_blank">Contra</a> (Upcoming -&gt; Command &amp; Conquer Generals Zero Hour)<br /><br /><br />Project Perfect Mod:<br />-&gt; <a href="http://www.moddb.com/mods/tiberium-essence" target="_blank">Tiberium Essence</a> (Released -&gt; Command &amp; Conquer 3 Tiberium Wars)<br />-&gt; <a href="http://www.moddb.com/mods/twisted-insurrection" target="_blank">Twisted Insurrection</a> (Upcoming -&gt; Command &amp; Conquer Tiberian Sun)<br /><br /><br /><br />You can vote at all mods there if you want. So, if you run a site and want us to promote your mod here, inform us and we&#39;ll update this post with your mod as well, as long as your site also promotes <a href="http://www.moddb.com/mods/star-wars-sci-fi-at-war" target="_blank">Sci-Fi at War</a>.Wed, 06 Jan 2010 21:13:10 +0000http://forums.revora.net/index.php?showtopic=75707BansheePetrolution General NewsPetroglyph Forums are back online with a new look.http://forums.revora.net/index.php?showtopic=75317
http://forums.revora.net/index.php?showtopic=75317#firstpost0<p>The Official Petroglyph Forums were re-opened two days ago. Now it features a new cool looking skin and it has been upgraded to IPB 3.X. Here&#39;s the official words from Berek-PG about this event:QU...</p><p><a href="http://forums.revora.net/index.php?showtopic=75317">Read more...</a></p>The <a href="http://www.petroglyphgames.com/forums/index.php?/index" target="_blank">Official Petroglyph Forums</a> were re-opened two days ago. Now it features a new cool looking skin and it has been upgraded to IPB 3.X. Here&#39;s the official words from Berek-PG about this event:<br /><br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It is my pleasure to present to you Petroglyph&#39;s new website and forums&#33; You may have already seen our site undergo the change a few days ago. We wanted to send this announcement out to our current community to inform all of the change.<br /> <br />For the main pages, the basic navigation is similar to the old site, but much of the contents and style have been updated. Take a close look particularly at the news page, as we enhanced sorting of news, as well as adding further community news support. The game pages have also been enhanced to provide more support for community sites and features.<br /> <br />For the forums, while content remains the same, here are some of the things we&#39;ve adjusted in order to provide you with more tools for discussions:<br /> <br />* Upgraded the forums from IPB 2.x to IPB 3.x and added a new skin<br />* Adjusted some of the categories and forum locations<br />* Re-organized Usergroups. We have cleared several specialized &quot;Community&quot; groups in favor of a consolidated &quot;Community Supporter&quot; group. For more information on what the &quot;Community Supporter&quot; group is about, see this forum thread: <a href="http://www.petroglyphgames.com/forums/index.php?/topic/13621-become-a-community-supporter/" target="_blank">http://www.petroglyphgames.com/forums/inde...nity-supporter/</a><br />* Updated rules &amp; guidelines<br /> <br />There is much more to explore with the new site, so we hope you like what it offers. We&#39;re all ears on your suggestions for improving it. Much more will be added in the future as your suggestions and ideas come in.<br /> <br />Note that most future announcement will go through our Newsletter sign-up system. To view the new site and sign-up for the newsletter, head to: <a href="http://www.petroglyphgames.com" target="_blank">http://www.petroglyphgames.com</a><br /> <br />We&#39;ll be sending out an official announcement and contests soon after the holidays and our community has settled in. So, have at it... it&#39;s all open&#33;<br /> <br />Sincerely,<br /> <br />Mathew &quot;Berek&quot; Anderson<br />Community Manager<br />Petroglyph<br /><a href="http://www.petroglyphgames.com/" target="_blank">http://www.petroglyphgames.com/</a><!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><br />The new Petroglyph website also has a lot of goodies. One of the things that you may find at the <a href="http://www.petroglyphgames.com/petrocasts" target="_blank">Petrocasts</a> section is the whole Panzer Generals: Allied Assault soundtrack. And every material from Frank Klepacki is certainly very valuable. So, it will be worth grabbing it once the zip file that holds all these musics is no longer corrupted (the corrupted one has 35.69mb).Thu, 17 Dec 2009 17:40:32 +0000http://forums.revora.net/index.php?showtopic=75317BansheePetrolution General NewsNew Website at Petroglyphgames.comhttp://forums.revora.net/index.php?showtopic=75212
http://forums.revora.net/index.php?showtopic=75212#firstpost4<p>I am posting this due to Berek not being able to post in this forum.---------------------------------------Greetings everyone&#33;As you probably have seen by now, we have slipped in a new website at ...</p><p><a href="http://forums.revora.net/index.php?showtopic=75212">Read more...</a></p>I am posting this due to Berek not being able to post in this forum.<br />---------------------------------------<br />Greetings everyone&#33;<br /><br />As you probably have seen by now, we have slipped in a new website at petroglyphgames.com&#33; It&#39;s been a long time in coming, but something I set out as one of the main goals of my efforts when coming onboard Petroglyph as the CM. I wanted to provide you with a site not only for representation of our games, but representation of your community news and activities as well.<br /><br />Petrolution and Mytheon Sector have been gracious to provide an avenue for us to continue discussions while we make the final forum transitions this weekend. The forum system has undergone quite a revamp (going from IPB 2.x to 3.x), but not to worry, as your forum psots and just about everything you expect there will remain there when you return.<br /><br />In the meantime, take a gander at the new site and let us know what you think&#33; We really built up the news section to provide support for more frequent news by all categories, so send us something you want posted&#33; And of course, anything you see that needs further tweaking before we release our press release and contest next week, please let us know as well&#33;<br /><br />- BerekFri, 11 Dec 2009 20:40:53 +0000http://forums.revora.net/index.php?showtopic=75212LongleafPetrolution General NewsTGL Exclusive with Frank Klepackihttp://forums.revora.net/index.php?showtopic=75192
http://forums.revora.net/index.php?showtopic=75192#firstpost0<p>Last week The Gaming Liberty interviewed Petroglyph's Audio Director, Frank Klepacki, about his history in the industry, his creative sources, and something about being able to play the spoons... chec...</p><p><a href="http://forums.revora.net/index.php?showtopic=75192">Read more...</a></p>Last week <a target="_blank" href="http://thegamingliberty.com/index.php/2009/12/03/tgls-exclusive-frank-klepacki/">The Gaming Liberty</a> interviewed Petroglyph's Audio Director, Frank Klepacki, about his history in the industry, his creative sources, and something about being able to play the spoons... check it out:<br /><p><strong>TGL:</strong> Your career began when you joined Westwood Studios. How has the gaming Industry changed since you became part of it?</p><br /><p><strong>FK:</strong> The technology of gaming changed so rapidly,<br />that it was like new doors and possibility opened every year.&nbsp; Faster<br />systems, better graphics, and of course better sound.&nbsp; We went from<br />beep and blips to symphonys and cd quality music.</p>Head on over to <a target="_blank" href="http://thegamingliberty.com/index.php/2009/12/03/tgls-exclusive-frank-klepacki/">The Gaming Liberty</a> website to read the rest of the interview, then <a target="_parent" href="http://www.petroglyphgames.com/forums/index.php?showtopic=13606">visit our forums</a> to discuss your favorite soundtracks by Frank.Thu, 10 Dec 2009 07:59:23 +0000http://forums.revora.net/index.php?showtopic=75192LongleafPetrolution General NewsHihttp://forums.revora.net/index.php?showtopic=74917
http://forums.revora.net/index.php?showtopic=74917#firstpost3<p>Hello members of Petrolution i would like to know what we can do to make things better around here, Be creative say anything even if you think it is stupid we want to know....</p><p><a href="http://forums.revora.net/index.php?showtopic=74917">Read more...</a></p>Hello members of Petrolution i would like to know what we can do to make things better around here, Be creative say anything even if you think it is stupid we want to know.Fri, 27 Nov 2009 04:00:58 +0000http://forums.revora.net/index.php?showtopic=74917LongleafPetrolution General NewsPetrolution wants you!http://forums.revora.net/index.php?showtopic=74350
http://forums.revora.net/index.php?showtopic=74350#firstpost27<p>Lets see how many people in the Division i get to lead know me any way i have a few jobs positions that i would like filled , I am wanting to hire from inside Petrolution so any body with some spare t...</p><p><a href="http://forums.revora.net/index.php?showtopic=74350">Read more...</a></p>Lets see how many people in the Division i get to lead know me any way i have a few jobs positions that i would like filled , I am wanting to hire from inside Petrolution so any body with some spare time please apply <img src="http://forums.revora.net/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> . <br /><br /><br />News poster For Universe at War x1: You will need to go to different Universe at War modding sites and communities and update our Mod News section with all the latest mod news for all the members of Petrolution to look at. Keeping the Mod News section updated is really something that keeps the forum going and constantly updated, so this is an extremely important role, but it doesn&#39;t take up an awful amount of time.<br /><br />News poster For new Petroglyph games x1: You will need to go and news of the new Petroglyph games News section with all the latest mod news for all the members of Petrolution to look at. Keeping the News section updated is really something that keeps the forum going and constantly updated, so this is an extremely important role, but it doesn&#39;t take up an awful amount of time.<br /><br />Public Relations x1: We need someone to represent Petrolution, to go to other sites and affiliate with them, also your role will be getting ideas in how to make the forums and site more user friendly and also suggest new features that will make the site more attractive. This role could also be merged with the Mod Recruitment role as well if you so wish.<br /><br />Mod Recruitment x2: As you know, divisions on Revora are mostly about modding, so we need lots of mods to make Petrolution active and a great place to be for a large community. Your role as Mod Recruitment would be to recruit mods to Petrolution to get hosting, this could be sub-domain website hosting/forum hosting or both. This role could also be merged with the PR role as well if you so wish.<br /><br />Mod Specialists - as many as we can get: Being a mod specialist, you don&#39;t need to be 100% active, all this requires is to be around the forums for as long as you can spare and reply to some of threads where people are having problems playing certain mods, or having problems with modding. Also a plus would be to make guides on modding and mapping, they don&#39;t have to be big, just in small parts if you wish.<br /><br />When applying reply using the following template.<br /><br />- Where can we reach you? (E-Mail/Instant Messaging)<br />- Out of curiosity how long you have been a member of Revora?<br />- Any experience in the job you are applying for?<br />- Other skills that you have that could be put to use (web designing, forum managing, etc)<br />- If we consider you be more useful in another role, would you be willing to accept that role if given the choice?Fri, 30 Oct 2009 06:23:39 +0000http://forums.revora.net/index.php?showtopic=74350LongleafPetrolution General NewsImperia: Rise of the Time Empirehttp://forums.revora.net/index.php?showtopic=74211
http://forums.revora.net/index.php?showtopic=74211#firstpost0<p>Here is the mod info .QUOTE It will add a few units to the Empire, rebels and the zann consortiumbut the main faction in this mod is the Imperia Empire a empire thatis made up from different moments i...</p><p><a href="http://forums.revora.net/index.php?showtopic=74211">Read more...</a></p>Here is the mod info .<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It will add a few units to the Empire, rebels and the zann consortium<br />but the main faction in this mod is the Imperia Empire a empire that<br />is made up from different moments in time lead by the Lord of time<br />Emperor Imperion who travaled time building a empire<br /><br />Units:<br /><br />Imperia Empire<br />Space<br />Sith Destroyer------------------Battleship<br />PelleaonSD----------------------HeavyBattleship<br />Hammerhead Frigate--------------Frigate<br />Foray Corvette------------------Corvette<br />Leviathan-----------------------Interdictor<br />Paladin Cruiser-----------------Frigate<br />Sabertooth Frigate--------------Frigate<br />Sha-Shore Frigate---------------Frigate<br />Dagger Starfighter--------------Fighter<br />Shadow Droid--------------------Heavy Fighter-Bomber<br />Dianoga-------------------------Fighter-Bomber<br /><br />Land<br />Clone Trooper ----------------------------Primary anti-infantry<br />Super Battle Droid -----------------------multi task infantry<br />Clone Shocktrooper -----------------------Primary anti-armour<br />Sith Assassin ----------------------------Dark Side Field Commander<br />Jedi Guardian ----------------------------Light Side Field Commander<br />Force Lord -------------------------------Light&#092;Dark Side Field General<br />AT-LW - smaller and weeker AT-AT ---------primary walker<br />AT-SST - Bigger and more powerful AT-ST --advanced Walker<br />Juggernuaght medium Tank -----------------Smaller primary tank<br />LAAT -------------------------------------primary airship<br /><br />Heroes<br />Emperor Imperion-Hand of Time - Sith Super Destroyer-------Lord of Time<br />Lord Galvatronis-X-Calibur - Model to be named later----------Force Lord Grand Master<br />Darth Revan-Ebon Hawk--------------------------------------------------Dark Lord of the Sith<br />Ahsoka Tano-Resalute2 - Venator-------------------------------------Jedi Grand Master<br />Jango Fett-Slave-X---------------------------------------------------------Bounty Hunter<br /><br /><br /><br />Galactic Empire<br />Space<br />Tie Advanced Squadron<br />Interdictor Heavy Frigate - attack Variant<br />TartanII Cruiser<br />Venator Destroyer<br />Prototype Executor - smaller with less hardpoints<br />Victory Heavy Destroyer - InHands add hardpoints model VictorySD<br />EclipseSSD<br />VengenceSSD<br />ArmadiaSSD<br /><br />Land<br />Sith Warrior<br />Shock Trooper<br />Clone Darktrooper<br />Imperial Sharpshooter<br />MAAT<br /><br />Heroes<br />Grand Moff Tarkin-Death&#39;s Door - Interdictor Heavy Star Destroyer<br />Emperor Palpatine-Emperor - Victory Heavy Destroyer<br />Darth Vader-Vader&#39;s Fist - Star Destroyer<br />Admiral Daala-Gorgon - Star Destroyer<br /><br /><br />Rebel Alliance<br />Space<br />X-Heavy<br />Y-Heavy<br />Republic Star Destroyer<br />Mediator<br />Viscount<br />Executor SSD Light Variant<br />Aclamator Battleship- replace hardpoints with ion cannons and turbolasers<br />BattleFrigate - InHands add hardpoints model Assult frigate mk2<br /><br />Land<br />Jedi Knights<br />Wookie Bowcasters<br />Plex Wookies<br />Mon Calimari Fleet Admirals<br /><br />Heroes<br />Princess Leia-Alderaan&#39;s Light - Light RepublicSD<br />Mon Mothma-Sha-Shore-X3 - Sha-Shore<br /><br /><br /><br />Zann Consortium<br />Space<br />Kyramud Battlecruiser<br />Providence BattleCarrier<br />Vengence DBM Cruiser - Diamond Baron Missile ship<br />Krayt class Frigate - lighter, replace mega cannons with mass drivers<br /><br />Land<br />Gigas Rancor Rider - 2x sized Rancor slow but hard to kill<br />Rancor Youngelings - 1/2 sized Rancor fast but weak<br />Wampas<br />Mandalorians<br />Elite Mandalorians<br /><br />Heroes<br />Admiral Grievous-Providence Battleship - brain in the ship<br />Tyber Zann-Mandalore - Modified Kadelbi<br />Urai Fen-Merciless - Zann&#39;s Ship<br />Silri-Rancor&#39;s Claw - Vengence Heavy Frigate<br />Tiny - Alpha Gigas Rancor - AT-AT sized Rancor<br /><br />these are only a base plan i will add more as ballacing is vary important.<br /><br />All factions have tech levels and buildings.<br /><br />No more corruption, it was a bad idea to start with.<br /><br />all Consortium unit have there abilitys.<br /><br />Force lords are user of no one force they are trained by sith and jedi masters<br />and keep the balance of power even for both sides.<br /><br />Lots of variants of ship to ballance the game a bit.<br /><br />Imperia will have a the Armadia SSD by Lord X as a star base.<br /><br />new ISD by Codeuser<br /><br />new VSD and Assult Ship by InvisibleHand<br /><br />LAAT and MAAT by Nomida firefox<br /><br />go here to see the many ships Warp Null has made for EAW<br />Empireatwar.filefront.com<br /><br />this mods name has nothing to do with anything. i just made it up<br />Imperial-Imperia thats how i came up with it<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Here is the last news post.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The Mod is running good just setup some hardpoints but im having problems with the factions.xml if anyone can send me a link to a tutorial it will be helpful if not i may remove the Consortium and use them as a template for the Imperia faction<br /><br />as for the rest of the factions i will add more unit to the list soon but i need to make projectiles and new hardpoints for all of the light and heavy varinats of the units<br /><br />also the armadia SSD is a bit hard to code because of all the hardpoint on it so thats going to take a while<br /><br />Revan and Imperion are coded and work working on ahsoka and jango now<!--QuoteEnd--></div><!--QuoteEEnd-->Mon, 26 Oct 2009 04:35:33 +0000http://forums.revora.net/index.php?showtopic=74211LongleafPetrolution Mod NewsQuick, very quick, updates!http://forums.revora.net/index.php?showtopic=74196
http://forums.revora.net/index.php?showtopic=74196#firstpost6<p>Petrolution received few updates in this month. First, a very quick article on Panzer General: Allied Assault. You can also post articles about it as well. The second quick change is that Petrolution ...</p><p><a href="http://forums.revora.net/index.php?showtopic=74196">Read more...</a></p>Petrolution received few updates in this month. First, a very quick article on Panzer General: Allied Assault. You can also post articles about it as well. The second quick change is that Petrolution is the first Revora website to use <a href="http://ras.revora.net/login/6" target="_blank">Revora Account System (RAS)</a> (thanks 2playgames). While the old way to login was a bit better (since you didn&#39;t get redirected to a special screen), this one is safer and can be used by any hostee in the future.<br /><br />Finally, we are looking for a new leader for this place. If you wanna run this website, post in a reply below with a valid Revora account.Sun, 25 Oct 2009 21:37:48 +0000http://forums.revora.net/index.php?showtopic=74196BansheePetrolution General NewsBattlestar Galactica : At Warhttp://forums.revora.net/index.php?showtopic=74053
http://forums.revora.net/index.php?showtopic=74053#firstpost0<p>HI&#33; here is the news post.QUOTE One of our biggest projects, Battlestar Galactica : at War could be ready for a release at XMAS 2009&#33; Production has seen a steady increase, and there are more ...</p><p><a href="http://forums.revora.net/index.php?showtopic=74053">Read more...</a></p>HI&#33; here is the news post.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->One of our biggest projects, Battlestar Galactica : at War could be ready for a release at XMAS 2009&#33; Production has seen a steady increase, and there are more assets coming our way. The mod is approx. 45% complete, but i&#39;m hoping to do some work on the mod over our Half Term Break, my main focus will be on the following:<br /><br /> Completing the Coding of the Cylon Faction<br /><br /><br /><br /> Removing all Star Wars ties to the game<br /><br /><br /><br /> Coding some new Galactic Conquest Maps with Events<br /><br /><br /><br />Yes this list might be a bit bold for a week&#39;s holiday, but i hope to complete as much of it as i can.<br /><br />I will hopefully yes have an extra update on possibly engine glow effects soon, and some more detail and GUI design for the mod. Yes that means EYE CANDY :O :shock:<br /><br />RECRUITMENT<br /><br />EFFECTS ARTIST - We Require an effects artist A.S.A.P. to begin work immediately on new weapon and explosion effects for the mod. Without these new effects the mod won&#39;t be the same, we require members to have a good knowledge of the Particle Effects program created by Mike.nl<br /><br />VOICE ARTIST - Now here is a job im sure many of you would like. We are looking for 5-6 Voice Actors for the Mod, the requirments are as follows:<br /><br /> We require 2-3 Ladies, to do the voices of the Female Charecters in the mod.<br /><br /><br /> We Require 2-3 Men to do the voice of the Male Charecters in the mod.<br /><br /><br /><br /> You are required to record the information that we will hand to you.<br /><br /><br /> You are required to make clear recordings with as little background noise as possible.<br /><br /><br /> We would like an example of a recording from your enviroment<br /><br /><br /> Different Accents won&#39;t matter as most of the charecters in BSG have different accents<br /><br /><br /> If you are interested in any of the above jobs, you will have to contact Byron through the main website, as the Mail Boxes at UnitedStudios are currently experiencing some problems.<!--QuoteEnd--></div><!--QuoteEEnd-->Mon, 19 Oct 2009 23:28:46 +0000http://forums.revora.net/index.php?showtopic=74053LongleafPetrolution Mod NewsHalo: First Offensivehttp://forums.revora.net/index.php?showtopic=74052
http://forums.revora.net/index.php?showtopic=74052#firstpost0<p>I am trying out a new thing here HTML insert.Hey people,Abyssinian here. What is this, you might ask? A new modleader? Oh no, Ds is still the proud owner of that job. He is, however, currently unable ...</p><p><a href="http://forums.revora.net/index.php?showtopic=74052">Read more...</a></p>I am trying out a new thing here HTML insert.<br /><br />Hey people,<br><br /><br><br />Abyssinian here. What is this, you might ask? A new modleader? Oh no, Ds is still the proud owner of that job. He is, however, currently unable to write you all this update so he asked me to do it. And so here I am.<br><br /><br><br />Today we bring you new toys to admire. First up, we have the CV Class Jericho Carrier. The model is a remake of H:FF’s Aeolus Carrier given to us very graciously by OverlordJebus. Remodeled and textured by yours truly. The Jericho will be the UNSC’s main Carrier around the time of the UNSC-Covenant war and will carry several squadrons of Longswords. It also carries several weapons to defend itself against smaller attacks.<br><br /><br><br /><img src="http://i279.photobucket.com/albums/kk122/Abyssinian02/Jericho-1.jpg" border="0"><br><br /><br><br />Second we have the Covenant Refinery. Two updates ago we showed you the UNSC refinery and today we show you this version. Because of certain events a movie couldn’t be made on time to show you all a bit more about the way the refineries and harvesters will work in the game however we promise you that this will be shown very, very soon.<br><br /><br><br /><img src="http://i279.photobucket.com/albums/kk122/Abyssinian02/CovenantRefinery.jpg" border="0"><br><br /><br><br />And third we have another Covenant model for you. The Covenant Frigate. Armed with a plasma torpedo and pulse lasers, the Frigate is 1000 meters long and can withstand two MAC rounds. It’s ideal for an early attack.<br><br /><br /><br><br /><img src="http://i279.photobucket.com/albums/kk122/Abyssinian02/Frigate.jpg" border="0"><br><br /><br><br />Due to before mentioned events this is all that we have to show you for now. However, the Covenant Harvester and the Covenant Research Station are almost done so we will probably have another update really soon. Also, we are currently working on a website of our own which will also be done really soon.<br><br /><br><br />One final thing, we know that Blamtroid released his Halcyon as a demo not too long ago, all I personally can say about that is this: “We are currently at 95% done with our demo, and it’s not just a Halcyon.”<br><br /><br><br />Again, if you have a talent, any kind of talent, and are interested in joining our mod please let us know over at the forums.<br><br /><br><br />Until some other time,<br><br /><br><br />Abyssinian signing off.Mon, 19 Oct 2009 23:27:08 +0000http://forums.revora.net/index.php?showtopic=74052LongleafPetrolution Mod NewsTime For A New Emperorhttp://forums.revora.net/index.php?showtopic=73774
http://forums.revora.net/index.php?showtopic=73774#firstpost3<p>Real life takes over, and it&#39;s true, unfortunately I&#39;m at Uni now, and I also have a job alongside which doesn&#39;t leave me with much free time. I tried many things like moving some responsi...</p><p><a href="http://forums.revora.net/index.php?showtopic=73774">Read more...</a></p>Real life takes over, and it&#39;s true, unfortunately I&#39;m at Uni now, and I also have a job alongside which doesn&#39;t leave me with much free time. I tried many things like moving some responsibilities elsewhere but it wasn&#39;t enough. It&#39;s nothing to do with Revora itself, it&#39;s just my life at the moment does not let me have a moments rest, if I&#39;m not at Uni, I&#39;m at work, if I&#39;m not at work, I&#39;m reading, if I&#39;m not reading, I&#39;m doing coursework or reading about reading. <br /><br />I want someone to be able to give 100% to Petrolution and Revora, and I can&#39;t do that so I don&#39;t want to be a barrier to this sites potential. I feel in the coming months, we have many new hostees and a new leader will be able to really take the reigns and carry on from where I left off, adding in Mytheon and the other games too.<br /><br />Modders here on Petrolution are great, I&#39;ve never seen work like this before, you truly are some of the best modders in gaming, and I would seriously be thinking about a career in game design if I were you, I bet some of you could even make it right now, let alone going through college or whatever.<br /><br />Anyway, I won&#39;t babble, it&#39;s been a pleasure, I&#39;ll be on here checking some mods out and posting here and there, but otherwise this is my final post as leader of Petrolution, and as staff on Revora.<br /><br />DigzWed, 07 Oct 2009 16:55:48 +0000http://forums.revora.net/index.php?showtopic=73774DigzPetrolution General NewsLegacy Era Mini-Modhttp://forums.revora.net/index.php?showtopic=73626
http://forums.revora.net/index.php?showtopic=73626#firstpost1<p>QUOTE Hello, I am introducing a new mod which I have been working on for some weeks now. This mod adds most of Warb_Null&#39;s Legacy Era units, as well as some other units, such as the Defender- and ...</p><p><a href="http://forums.revora.net/index.php?showtopic=73626">Read more...</a></p><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hello, I am introducing a new mod which I have been working on for some weeks now. This mod adds most of Warb_Null&#39;s Legacy Era units, as well as some other units, such as the Defender- and Republic-Class Star Destroyers, and several other units. Also, other changes will include new models and graphics from the FX Mod (with Filo&#39;s permission), as well as some changes to existing maps. Up until this point, I have been doing everything by myself, coding in each unit. It isn&#39;t a ton of work, but I could use some help to really get this moving along faster and increase the quality. Right now, my only skills are some coding and mapping. I&#39;m not sure when this will be released-the first version that is-but hopefully by the end of October I will have a Beta or something ready; the date will be closer if I have at least one person helping me. I&#39;ve already posted this mod on Moddb-here&#39;s the link:<br /><br /><a href="http://www.moddb.com/mods/legacy-era-mini-mod" target="_blank">http://www.moddb.com/mods/legacy-era-mini-mod</a><br /><br />Some units already done:<br /><br />Empire<br /><br />Pelleaon<br />Ardent<br />Sith Destroyer<br />TIE Neutralizer and Predator<br />Sith Fighter<br />Gladiator<br />Enforcer<br /><br /><br />Alliance<br /><br />Republic SD<br />Defender SD<br />Scythe Cruiser<br />Sabertooth Frigate<br />Sha Shore Frigate<br />Crossfire<br />TwinTail<br /><br />With more to be added.<!--QuoteEnd--></div><!--QuoteEEnd-->Wed, 30 Sep 2009 22:01:32 +0000http://forums.revora.net/index.php?showtopic=73626LongleafPetrolution Mod NewsStarship Troopers: 1st Interstellar Warhttp://forums.revora.net/index.php?showtopic=73612
http://forums.revora.net/index.php?showtopic=73612#firstpost6<p>QUOTE I&#39;m going to be honest, I haven&#39;t done a thing lately on the mod. If Blamtroid hadn&#39;t finished a model he freelanced for me, I probably still wouldn&#39;t have messed with it.Speakin...</p><p><a href="http://forums.revora.net/index.php?showtopic=73612">Read more...</a></p><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I&#39;m going to be honest, I haven&#39;t done a thing lately on the mod. If Blamtroid hadn&#39;t finished a model he freelanced for me, I probably still wouldn&#39;t have messed with it.<br /><br />Speaking of freelancing, I want to take a moment to thank some people.<br /><br />Thanks to Blamtroid, who offered to do some freelance work for the mod using concept art and screen caps that I had. He&#39;s busy with his own mod and still had time to help a buddy out. To date he&#39;s made 2 ships for SST. The Alaska Heavy Cruiser and the new ship posted today. Still working on it&#39;s exact class and specific role but, like all of his work, it&#39;s a very cool looking ship. Thanks dude&#33; smile<br /><br />Thanks to Major Payne, who offered the use of some of his models in the early days of the mod. They would have fit in nicely as Federal ships, however, in the end, I decided not to use them, but only because I wanted all unique models. Still, as he has always done, his offer was appreciated.<br /><br />Finally thanks to Lord X, who saw some of my bug work and thought a model he had made while learning 3dsmax might fit in with some minor changes. After seeing it, I agreed and with just a bit of tweaking, I had my 1st Arachnid hero, the &quot;Queen&#39;s Wrath&quot;. Thanks&#33;<br /><br />Anyway, I&#39;ve been busy with work, family, and other stuff. I might try and work on the mod this weekend. Hopefully&#33;<br /><br />Cheers,<br /><br />Rebelmoon<!--QuoteEnd--></div><!--QuoteEEnd-->Tue, 29 Sep 2009 23:30:43 +0000http://forums.revora.net/index.php?showtopic=73612LongleafPetrolution Mod NewsBattlestar Galactica at War Updateshttp://forums.revora.net/index.php?showtopic=73611
http://forums.revora.net/index.php?showtopic=73611#firstpost0<p>QUOTE (&quot;Byron&quot;)Well its been a longtime since we&#39;ve updated you on anything here, and we have a nice update for you today.The mod has seen some good and steady production over the past c...</p><p><a href="http://forums.revora.net/index.php?showtopic=73611">Read more...</a></p><!--QuoteBegin-&quot;Byron&quot;+--><div class='quotetop'>QUOTE (&quot;Byron&quot;)</div><div class='quotemain'><!--QuoteEBegin-->Well its been a longtime since we&#39;ve updated you on anything here, and we have a nice update for you today.<br /><br />The mod has seen some good and steady production over the past couple of months, Betaplayer the main XML Coder for this mod has been busy coding the new colonial Units into the game. So far we have managed to code in some interesting things.<br /><br />All of the Colonial Ships now use a Flak Shield, this shield is designed to take heavy damage but to re-charge at a faster speed. Aswell as multiple changes to the way the mod has been coded, we have also included some of the old abilities but with a twist. <br /><br />The Battlestar Galactica is one of the most important Battlestars used, so we thought this Battlestar would require some special abilities. Betaplayer has managed to edit the stock abilities so that Galactica has the ability to launch nukes, observe the ability in use and also the Flak Canon Ability :<br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4d5llPzdIIc&hl=en&fs=1&fmt=18"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/4d5llPzdIIc&hl=en&fs=1&fmt=18" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />We hope to include some better Particle and Explosion Effects and have plans to make them look different, so dont worry about that at the moment <img src="http://forums.revora.net/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />.<br /><br />Aswell as this Byron has been tweaking the GUI Design and the Layout of the Galaxy Map in Galactica Conquest mod, the results are seen in the Screenshot area. We have edited the Stock textures to include something a bit more realistic and perhaps more accurate to the BSG Universe in our opinion.<br /><br /><i><b>New Galaxy</b></i><br /><img src="http://unitedstudios.co.uk/uploads/galaxy1.jpg" border="0" class="linked-image" /><br /><br /><i><b>New GUI Colour</b></i><br /><img src="http://unitedstudios.co.uk/uploads/main1.jpg" border="0" class="linked-image" /><br /><br /><img src="http://unitedstudios.co.uk/uploads/loading.jpg" border="0" class="linked-image" /><br /><br /><br />Byron has also been updating the original model textures with some more sharpness and some better quality detail just for that extra bit of spark. He will yes be including some new shaders into those textures to get rid of the shinyness on the models. <br /><br /><i><b>Updated Textures</b></i><br /><img src="http://unitedstudios.co.uk/uploads/1.jpg" border="0" class="linked-image" /><br /><br /><img src="http://unitedstudios.co.uk/uploads/chimae.jpg" border="0" class="linked-image" /><br /><br /><img src="http://unitedstudios.co.uk/uploads/pegasus1.jpg" border="0" class="linked-image" /><br /><br />This Concludes our Update, we will yes be working very hard to possibly get you a beta by the end of November, which will hopefully include a fully working BSG Universe, and both Factions coded in so that they can work in Space Battles only. Currently we wont be including ground battles until at least version 3.<br /><br />UnitedStudios<br /><br />Modding for the FUTURE&#33;<!--QuoteEnd--></div><!--QuoteEEnd--><br />Tue, 29 Sep 2009 23:27:05 +0000http://forums.revora.net/index.php?showtopic=73611LongleafPetrolution Mod NewsNew Warn Systemhttp://forums.revora.net/index.php?showtopic=73536
http://forums.revora.net/index.php?showtopic=73536#firstpost1<p>ClickyQUOTE Here is a new system being impletemented:Warn levels will now be in levels 20%0%- Nothing20%- Just a warn40%- 1 day suspension60%- 3 day suspension, member may not be promoted to project t...</p><p><a href="http://forums.revora.net/index.php?showtopic=73536">Read more...</a></p><a href="http://forums.revora.net/index.php?showtopic=73534" target="_blank">Clicky</a><br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Here is a new system being impletemented:<br />Warn levels will now be in levels 20%<br /><br />0%- Nothing<br />20%- Just a warn<br />40%- 1 day suspension<br />60%- 3 day suspension, member may not be promoted to project team or hosted. Will not affect those already there.<br />80%- 7 day suspension<br />100%- Banned<br /><br />Some warn guidelines:<br />Serious flaming is instantly warnable.<br />Less serious flaming is warnable after a warning is given in the topic to cease.<br /><br />Special cases may result in a immediate ban. <br /><br />Warn levels will be reduced after time has passed with no offenses.<br /><br />This is an effort to actually make warns more of a an effective system here at Revora.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Please leave any feedback in the above topic.<br /><br /><br /><br />Alright, first post in Petro. Let&#39;s see how many people actually know me <img src="http://forums.revora.net/style_emoticons/default/tongue.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tongue.gif" />Sat, 26 Sep 2009 03:40:34 +0000http://forums.revora.net/index.php?showtopic=73536ElvenlordPetrolution General NewsEras of the Mercenarieshttp://forums.revora.net/index.php?showtopic=73424
http://forums.revora.net/index.php?showtopic=73424#firstpost0<p>QUOTE Hi guys, I just wanted to make a quick update regarding what I am working on. My last update warned you guys about my lack of updating this week, so yea, dont expect as many as I used to post p...</p><p><a href="http://forums.revora.net/index.php?showtopic=73424">Read more...</a></p><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hi guys, I just wanted to make a quick update regarding what I am working on. My last update warned you guys about my lack of updating this week, so yea, dont expect as many as I used to post per day.<br /><br />My current to do list is (by priority):<br /><br />- Finish skirmish rework<br />- Finish modelling new ground units<br />- Code in new ground units<br />- Make 6 GC maps for the mod (each its own era, plus an equal footing for normal gameplay)<br />- Fix Turbulent SD model<br />- Finish Bastion map<br />- Release Beta<br /><br />and that should be enough for a v.09 release i think, and for the beta testers, hold on for a bit until i finish the skirmish revamp =]<br /><br />sorry for the small update guys, but this is all i have time for.<!--QuoteEnd--></div><!--QuoteEEnd-->Sat, 19 Sep 2009 00:05:29 +0000http://forums.revora.net/index.php?showtopic=73424LongleafPetrolution Mod NewsWING: Commander - Invasionhttp://forums.revora.net/index.php?showtopic=73392
http://forums.revora.net/index.php?showtopic=73392#firstpost1<p>QUOTE As many are aware the current status of the Galactic Conquest mode is causing me no end of grief. I am planning one more shot at trying to get the assanine AI to actually get of its butt and exp...</p><p><a href="http://forums.revora.net/index.php?showtopic=73392">Read more...</a></p><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As many are aware the current status of the Galactic Conquest mode is causing me no end of grief. I am planning one more shot at trying to get the assanine AI to actually get of its butt and expand, but if this doesn&#39;t work then the mod will be going solely skirmish only. For me this is a massive let down due to the three-four weeks spent sorting out the custom GC. Its either that or keep in a VERY basic handful of units. I may even try to get the basic ground troop units (stormtroopers and their rebel equivalent) reskinned to try to make them look more WCish.<br /><br />Anyway, work has also started on the additional units for the v2.0 release (date as yet unknown) the first of which is pictured, so aside from several stations, and additional turret projectiles, there will also be the advanced classes of capital and fighter classes built. I&#39;m also planning a specific unique unit for each of the sides which will be unarmed but very useful. More details on those when the time comes <img src="http://forums.revora.net/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Wed, 16 Sep 2009 00:46:45 +0000http://forums.revora.net/index.php?showtopic=73392LongleafPetrolution Mod NewsStargate Atlantishttp://forums.revora.net/index.php?showtopic=73364
http://forums.revora.net/index.php?showtopic=73364#firstpost0<p>QUOTE Again a small update;A list of some mission i made last week;Mission oneYou have to build the Expedition to Gezi to find the stargate. If you have completed this you will get the report of the E...</p><p><a href="http://forums.revora.net/index.php?showtopic=73364">Read more...</a></p><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Again a small update;<br /><br />A list of some mission i made last week;<br /><br />Mission one<br /><br />You have to build the Expedition to Gezi to find the stargate. If you have completed this you will get the report of the Expedition.<br /><br />Year 1928. Professor Langford led an archaeological expedition in Giza, Egypt, discovering a large circular coverstone and a ring-shaped device (Stargate) underneath it. Langford&#39;s Expedition also founds several small artifacts, including a gold pendant that has the eye of Ra etched on it. Langford&#39;s little daughter Catherine was given the necklace, and she always wore it, believing it was a good luck charm.<br /><br />Mission two<br /><br />Plays in the year 1937, you have to place the order to build a transport carrier witch will get the name Achilles.<br /><br />When you build the Achilles two years have passed, you will get again a text update.<br /><br />Year 1939. The ocean freighter Achilles transports the Alpha Gate from Egypt to the US, to prevent the Germans from getting their hands on it.<br /><br />Mission three<br /><br />You will have to start to finance the researcher on the &quot; gate to heaven &quot; as the U.S. think it is some sort of weapon. They think it could destroy the Germans.<br /><br />When you did this again text update<br />Year 1945. American researchers manage to activate the Stargate. Dr. Ernest Littlefield, fiancee of Catherine Langford, traveled through and was lost during the experiment due to a non-functional DHD on the other side of the wormhole. The military canceled the experiments after his disappearance and the Stargate was moved to an armoury and locked away.<br /><br />Mission four<br /><br />Daniel will find the seven symbols to open the gate to a place witch will later be know as Abydos.<br /><br />Year 1945. American researchers manage to activate the Stargate. Dr. Ernest Littlefield, fiancee of Catherine Langford, traveled through and was lost during the experiment due to a non-functional DHD on the other side of the wormhole. The military canceled the experiments after his disappearance and the Stargate was moved to an armoury and locked away.<br /><br />Mission five<br /><br />Take Oniels team to Abydos, there you have to destroy Ra&#39;s jaffa.<br /><br />As reword you get Abydos and you see Ra&#39;s ship been destroyed.<br /><br />Tomorrow i will upload some pic or a movie of the missions.<br /><br />Have some questions for you;<br /><br />* I want to know what mission you want to play. (SG1 will only have missions)<br /><br />* Do you want to play the mission and some other in a demo? If there will be still no models of the unites in the mod.<br /><br />* As I make mission I do not have any time to build models so I could really use some help of some modellers. So this will takes a lot and a lot of time, so the first models in a demo will be at the end of this year I hope.<br /><br />Thanks for the ideas and the help for getting some ideas for this mod.<!--QuoteEnd--></div><!--QuoteEEnd-->Sun, 13 Sep 2009 21:06:48 +0000http://forums.revora.net/index.php?showtopic=73364LongleafPetrolution Mod NewsSci-Fi at Warhttp://forums.revora.net/index.php?showtopic=73363
http://forums.revora.net/index.php?showtopic=73363#firstpost0<p>QUOTE HiIm anounching a new contestits called &quot;My Hero&quot;Long story short, what i want you to do is make a heros, or name a hero from any of the 4 faction in the mod and the winner will be add...</p><p><a href="http://forums.revora.net/index.php?showtopic=73363">Read more...</a></p><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hi<br />Im anounching a new contest<br />its called &quot;My Hero&quot;<br />Long story short, what i want you to do is make a heros, or name a hero from any of the 4 faction in the mod and the winner will be added, by me, into the mod (balanced in obviously)<br />All you need to do is either PM me a short story or post it in the Forums under &quot;My Hero&quot; section <br /><a href="http://www.moddb.com/mods/star-wars-sci-fi-at-war/forum/thread/contest-my-hero" target="_blank">Contest</a><br />No more than 1000 words, based around a hero either from the show and not in the mod OR a character of your own design (must be in a ship in the mod, like a 304 or a pegasus, if i dont have the model it wont go in).<br /><br />You story can be simple<br /><br />The &quot;MY_SHIP&quot;, an BC304, equiped with asgard beam weapons and drone launchers, exits hypersapce right in the middle of a colonial fleet. It activates its shields and fires its asgard beam weapons while launching a barrage of drones.<br />She destroys a pegasus and disables a valkyrie<br />The enemy fleet turns and fires doing some heavy damage to the shields<br />&quot;MY_SHIP&quot; launches another wave of drones destroying three more colonial ships, but takes heavy damage in the process<br />&quot;MY_SHIP&quot; looses is hyperdrive and decides to detonare the reactor in the middle of the fleet killing all of the colonial ships in the battle<br /><br />So keep is simple and short<br />and the decision will be made by me, Zafrin and Madman4700<br /><br />Good luck to all<br /><br />Oh Entries close 1/10/09 (first of October 2009)<br /><br />Spino<!--QuoteEnd--></div><!--QuoteEEnd-->Sun, 13 Sep 2009 21:03:43 +0000http://forums.revora.net/index.php?showtopic=73363LongleafPetrolution Mod NewsAnd another mod camehttp://forums.revora.net/index.php?showtopic=73329
http://forums.revora.net/index.php?showtopic=73329#firstpost2<p>This is just announcing my new mod Fall Of The Hutts what is does. Adds in the hutts making them playable(75% Of coding complete )Adds New Galactic Conquests.Adds In New Units.Modifies existing units...</p><p><a href="http://forums.revora.net/index.php?showtopic=73329">Read more...</a></p>This is just announcing my new mod Fall Of The Hutts what is does.<br /> Adds in the hutts making them playable(75% Of coding complete <img src="http://forums.revora.net/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )<br />Adds New Galactic Conquests.<br />Adds In New Units.<br />Modifies existing units.<br /> A small post but informing.Sat, 12 Sep 2009 11:21:07 +0000http://forums.revora.net/index.php?showtopic=73329LongleafPetrolution General NewsBabylon 5 at War " Shadow War" (Deutsch)http://forums.revora.net/index.php?showtopic=73324
http://forums.revora.net/index.php?showtopic=73324#firstpost1<p>An update i just found enjoy.QUOTE Information zum kleinen Beta Patch 1.1 - Aggressivere KI - Vorlonen und Schatten wie auch die Flotte der &quot; Uralten &quot; wurden Stärker gemacht - Fehler an...</p><p><a href="http://forums.revora.net/index.php?showtopic=73324">Read more...</a></p>An update i just found enjoy.<br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Information zum kleinen Beta Patch 1.1 <br /> <br />- Aggressivere KI <br /> <br />- Vorlonen und Schatten wie auch die Flotte der &quot; Uralten &quot; wurden Stärker gemacht <br /> <br />- Fehler an einigen 3D Modellen und ihren Dead Clone ( Schiffswrack ) wurden behoben<br /> <br />- Größe einiger Schiffe korrigiert<br /><br />Armee des Lichtes : <br /> <br />- Botschafterin Deelen auf Minbar als Held <br /> <br />- Neue Raumbasen der Stufe 1 , 2 , 3 und Babylon 5 als Stufe 5 Station<br /> <br />Erd-Allianz <br /> <br />- Raumbasen Babylon 6 und Babylon 4 als Stufe 4 und 5 Stationen <br /> <br />Centauri <br /> <br />- neue Stufe 5 Raumbasis <br /> <br />Information on the small patch 1.1 beta<br /><br />- More aggressive AI <br /> <br />- Vorlon and Shadow as well as the fleet of the &quot;Ancients&quot; were made stronger <br /> <br />- Errors in some 3D models and their Dead Clone (Shipwreck) were fixed <br /> <br />- The size of some vessels corrected <br /> <br />Army of Light;<br /><br />- Ambassador Deelen on Minbar as hero<br />- New space bases of level 1, 2, 3 and Babylon 5 as level 5 station<br /><br />Earth Alliance<br /><br />- New Level 4 and 5 Space Station (Babylon 6, Babylon 4) <br /> <br />Centauri<br /><br />- New level 5 space basis <br /><br />And a new BSG 3d model ship Pack<!--QuoteEnd--></div><!--QuoteEEnd-->Fri, 11 Sep 2009 21:08:34 +0000http://forums.revora.net/index.php?showtopic=73324LongleafPetrolution Mod NewsRepublic At Warhttp://forums.revora.net/index.php?showtopic=73258
http://forums.revora.net/index.php?showtopic=73258#firstpost2<p>This is the latest update from RAW.QUOTE Hello Everyone, and welcome to our next installment where the team unveils a a new planet, and we preview everyday scenes from that world from within the mod. ...</p><p><a href="http://forums.revora.net/index.php?showtopic=73258">Read more...</a></p>This is the latest update from RAW.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hello Everyone, and welcome to our next installment where the team unveils a a new planet, and we preview everyday scenes from that world from within the mod. When we set out to make this mod, it underwent many changes, early on the staff all agreed that we were not happy with the way the land maps were designed. They seemed for lack of a better word &quot;dead&quot;. Our goal was to re-create all the worlds in the mod and breathe life into them. People going about their daily routines. Vehicles coming to and fro. Spacecraft taking off and landing. Animals roaming, birds flying etc. We also new that if we were to do this then we had to add ambient noise in the mix also. So not only will all of these levels be bursting with life, but you will hear it also. As for the final mod, we have created, and added in over 300 new props, including about 15 different new plants. Many new animals, and other things to help landscapes feel alive. So without further ado, we bring you Naboo&#33;<br /><br />Naboo<br />Here in this scen Naboo Security Troops converse while citizens go about their buisness.<br /><a href="http://everythingeaw.com/z3r0x/naboo_theed1.jpg" target="_blank">http://everythingeaw.com/z3r0x/naboo_theed1.jpg</a><br />In this scene The Royal Square is a hive of activity<br /><a href="http://everythingeaw.com/z3r0x/naboo_theed2.jpg" target="_blank">http://everythingeaw.com/z3r0x/naboo_theed2.jpg</a><br />Here, we see two Royal Naboo Starfighters buzzing the captial.<br /><a href="http://everythingeaw.com/z3r0x/naboo_theed_flyby.jpg" target="_blank">http://everythingeaw.com/z3r0x/naboo_theed_flyby.jpg</a><br />The Lake Country is a remote area of the planet that is dominated by beautiful lakes, surrounded by mountains and valleys. Wide meadows of grass and wildflowers sat among the waterfalls and lakes, and much of the planet&#39;s native shaak population make their homes here.<br /><a href="http://everythingeaw.com/z3r0x/naboo_lakecountry.jpg" target="_blank">http://everythingeaw.com/z3r0x/naboo_lakecountry.jpg</a><br /><br />Lake Retreat, was the name of the island in the Lake Country of Naboo that consisted of the Naberrie&#39;s family&#39;s retreat house.<br /><a href="http://everythingeaw.com/z3r0x/naboo_lake_retreat.jpg" target="_blank">http://everythingeaw.com/z3r0x/naboo_lake_retreat.jpg</a><br /><br />Thats all we have this time around. Stay tuned for the next installment where we profile Dantooine. If any of our fans have a Location they woud like to see profiled, feel free to comment. We are always open to suggestion. If you can all agree on one location we would be happy to showcase it.<!--QuoteEnd--></div><!--QuoteEEnd--><br />Tue, 08 Sep 2009 04:14:59 +0000http://forums.revora.net/index.php?showtopic=73258LongleafPetrolution Mod NewsAnd Then There Were Two...http://forums.revora.net/index.php?showtopic=73231
http://forums.revora.net/index.php?showtopic=73231#firstpost0<p>Greetings Mod Enthusiasts,Here is a sneak preview of two models fully textured and ready for the game. Soon these will be coded and we will bring you some In game shots, but for now I present the Ultr...</p><p><a href="http://forums.revora.net/index.php?showtopic=73231">Read more...</a></p><div align='center'><img src="http://media.moddb.com/images/members/1/311/310441/WH40K_News_Image.PNG" border="0" class="linked-image" /></div><br /><br />Greetings Mod Enthusiasts,<br /><br />Here is a sneak preview of two models fully textured and ready for the game. Soon these will be coded and we will bring you some In game shots, but for now I present the Ultramarines Thunderhawk Gunship:<br /><div align='center'><img src="http://media.moddb.com/images/mods/1/13/12283/Thunderhawk_Promo.PNG" border="0" class="linked-image" /></div><br />And our first Hero Ship, the Planet Killer:<br /><div align='center'><img src="http://media.moddb.com/images/mods/1/13/12283/Planet_Killer_Promo.JPG" border="0" class="linked-image" /></div><br /><br />Full Size Images can be found on our forums.<br />Hope you like what you see, Feel Free to Check in at our Forums, and Check Back Later for Info.<br /><br />-WH40k:UW TeamMon, 07 Sep 2009 08:24:53 +0000http://forums.revora.net/index.php?showtopic=73231LeandenPetrolution General NewsA Little Update From Warhammer 40k: Universal Warhttp://forums.revora.net/index.php?showtopic=73222
http://forums.revora.net/index.php?showtopic=73222#firstpost0<p>Greetings Mod Enthusiasts,Here is a sneak preview of two models fully textured and ready for the game. Soon these will be coded and we will bring you some In game shots, but for now I present the Ultr...</p><p><a href="http://forums.revora.net/index.php?showtopic=73222">Read more...</a></p>Greetings Mod Enthusiasts,<br /><br />Here is a sneak preview of two models fully textured and ready for the game. Soon these will be coded and we will bring you some In game shots, but for now I present the Ultramarines Thunderhawk Gunship:<br /><img src="http://media.moddb.com/images/mods/1/13/12283/thunderhawk_rear.jpg" border="0" class="linked-image" /><img src="http://media.moddb.com/images/mods/1/13/12283/thunderhawk_front.jpg" border="0" class="linked-image" /><br />And our first Hero Ship, the Planet Killer:<br /><img src="http://media.moddb.com/images/mods/1/13/12283/rear_planetkiller_complete.jpg" border="0" class="linked-image" /><img src="http://media.moddb.com/images/mods/1/13/12283/planetkiller_complete.jpg" border="0" class="linked-image" /><br /><br />Hope you like what you see, Feel Free to Check in at our Forums, and Check Back Later for Info.<br /><br />-WH40k:UW TeamSun, 06 Sep 2009 19:14:20 +0000http://forums.revora.net/index.php?showtopic=73222LeandenPetrolution Mod News