On that note... Broken Age is coming out for the OUYA. Android-based, Tegra3-powered home console for 100 dollars/ quid. Launching imminently to backers from Kickstarter and this summer to the rest of the world. Who's into it? Who's sceptical? Who's waiting for the second generation/ reviews/ more games?

I'm pretty excited, though I won't buy it straight away. They seem to be doing everything right, and though there's apparently a lag issue with the controller, that seems to be the only really negative thing I've heard about it so far. It's an indie-friendly, hacker-friendly, mantelpiece-friendly and wallet-friendly console, how can I NOT want it?!

Admittedly don't know too much about it, but I think after a while when the 2nd Gen is out and I get a good look to see how steadily games are coming in (along with how many people use it), I'll pick it up. I'm glad that the $100 price tag makes it easier to take a chance on it, unlike the Steam Box which I want, but can't justify the expense just yet.

Oh man, I've only been following the Double Fine Adventure process intermittently, so holy shit. It's looking to be a prettier game than the computer screens in the behind-the-scenes videos ever hinted at.

I'm skeptical about Ouya as a games machine, but as an emulator box and video device it looks simply amazing. I definitely need one, although from the Polygon hands-on it might be worth waiting for a gamepad upgrade or two.

A few things about the Ouya:-They recently removed the ability to test purchases without telling anyone, so tons of people got charged real money for what should have been tests.-As Mag mentioned, there is a lag issue with the controller, which is really basic priority one stuff that they should have sorted out before anyone got their hands on one.-There is no online functionality for games at the moment, and while they say they are planning on adding it, I am skeptical.-You cannot remove or edit your credit card number.-It is a smartphone in a box.

I am fairly sceptical (UK spelling for the win!) because as you say, it's just an android phone in a box, and game developers have a lot of issues with Android. They're going to have to work very hard to get enough developers on board to reach a critical mass.

I'm interested in seeing if Apple decide to give the Apple TV enough power to do this same 'iOS in a box plugged into your telly' thing, because I suspect if they do do it they'll hit the ground running far more quickly than OUYA is going to.

One would hope the the test purchase thing was an oversight and not a deliberate thing. Hopefully... The whole credit card number thing... Weeeird. They'll HAVE to fix that at some point, though, since people's credit cards expire.

Why are you skeptical of the online play functionality? Obviously, I'm just making guesses, but seeing as how so many Kickstarter projects see massive delays, it's quite possible they just made some choices about what to focus on in order to get it out on schedule.

The controller? I think it's actually kind of a snazzy idea, as the AAs work as weights and apparently give the controllers a nice, hefty feel. If I recall correctly, you can use PS3 controllers as well on the OUYA.

Isn't the main issue Android developers have the fragmentation? That they can't be sure the game works on all phones because they have different hardware and many can't handle the more advanced games? If that's the case, wouldn't it help that this "smartphone in a box" is in the high end of system power?

These are all just based on what I've seen/ heard while following the OUYA newsfeed and the gadget sites' reporting on it, and I'm not nearly technically minded enough to understand all of it. I agree that if Apple do something snazzy with the Apple TV, it will probably move the OUYA swiftly into niche markets.

-There is no online functionality for games at the moment, and while they say they are planning on adding it, I am skeptical.

This seems odd to me. OUYA is using a re-skinned Android OS, and there are plenty of APIs built in to Android that allow for making online games (unless they've blocked those permissions, which would be ridiculous. Rooting and putting Google Play Market on would be the first thing anybody did, and then they'll be out any revenue from the OUYA marketplace). Or do you mean a more unified Xbox LIVE kind of setup?

The controller lag thing makes it sound like they've maybe overloaded the UI thread (or there's something wrong with the input listeners for the controller), which might mean their dashboard is a bit too intense.

I wasn't at GDC, so I'm wondering if we're missing some context about that Flying Car demo. It seems likely that they were touting it as a demonstration of how easy it is to get something up and running on the system (looking at the OUYA dev forum it looks like this was being made by one guy in his spare time).

Okay, so I did some research and it seems like the Ouya team said they wouldn't have online multiplayer at launch, and then backtracked saying that they would support online multiplayer at launch, but developers need to build in the functionality. I guess we'll see how that works.