Elements

A UI kit designed with customization in mind

Companies

Work

Elements is a UI kit built as a Library that can be used to get started on a new iOS project. Our goal
when making it was to both create a strong visual style and showcase Symbols and Libraries. We started by defining
a scope of 35 screens as 5 different apps : Food, Social, Music, Photography and Travel. Keeping customization in
mind, most of the design process was then figuring out what core components could be shared between apps, while
still remaining visually distinctive.

Alembic

Quickly extract color palettes in Sketch

2017

Choose an image or drag it here.

Alembic

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Company

Open Source

Work

Alembic is a Sketch plugin that extracts color palettes from layers and images. It started from a quick
mockup
Davey Heuser sent me after he saw
this tweet from
Jeffrey de Groot. I loved the idea so I decided to quickly
play around it with the Sketch API. I was already familiar with making Sketch plugins using standard macOS
components, but those didn't really work for what I had in mind here. I decided to move away from that and built
it as a floating panel instead, with an entirely custom Web-based UI. I learned a lot in the process and wrote a
two-part
article on my findings and how to build something similar.

Sketch Maps

Add context with real maps in Sketch

2017

Sketch Maps

Address

Options

Zoom
20

Bearing
360

Pitch
60

Style

Custom Style
URL

Open Source

Work

Sketch Maps is a Sketch plugin that adds static maps from
Mapbox to layers. I find trips to be a great time to think
about new project ideas, and this one came from a ski trip in the Alps. Inspired by ski trail maps, I started
designing
Descente : a minimal tracking app to record skiing sessions. I had worked with Mapbox' products in the
past and
loved them so I decided
to use
Mapbox Studio to design custom maps for it. After some
back and forth between Studio and Sketch, I started working on a quick way to automate and bridge the two.
Designing with real data is essential, so I then decided to build an easy-to-use plugin around it that would allow
everyone to quickly add context to their designs.

Icons

Various works for iOS and macOS

2013 → Present

Work

I love drawing icons. Over the last 5 years, I've been drawing a lot of them for
apps, plugins or just for fun as alternative versions of other things I like. Inspired by
Marc Edwards and
Ollin, I've recently
started adding 3D as an early step to my workflow. It's not there yet, but I already learned a lot and I find
myself really enjoying working in Blender 2.8.

Azendoo

An unobtrusive and interactive onboarding

2016

Company

Work

Product
• Research
• UI
• Prototyping

Azendoo is a collaboration and project management platform built around tasks. I joined them in 2016 for
my first internship and I mainly worked there on designing an onboarding for the iOS and Android apps. After some
initial research, I found out that a majority of users see the desktop onboarding before even installing the
mobile app. From there, I decided to focus on features that were different from desktop : Timeline, Tasks and
Notifications. Following a
learning by doing Nintendo-inspired philosophy, I tried making most of the teaching feel interactive,
while remaining unobtrusive by appearing contextually and blending with the content.

Sketch Constraints

Making UI design dynamic when it wasn't

2015

Open Source

Work

Sketch Constraints is a Sketch plugin that adds constraints to layers. At the time, designing layouts
visually with dynamic constraints wasn't really a thing outside of Xcode's Interface Builder. After reading
Josh Puckett's great
article
on adaptive layouts and seeing his early prototypes, I started exploring what would it look like if Sketch had
something similar. I quickly felt limited by the staticity of what I was designing, so I decided to build it. The
Sketch API was new to me, let alone learning about CocoaScript and AppKit classes, but it was a great tool to
explore how Sketch works and how it can be extended. Almost 4 years later, it's great to see how design tools have
changed and how building layouts is now as important as everything else.