Coros Mods 1.8.9

Mod Experiments

Weather & Tornadoes v1.591

Main Features:

- Wind system that brings the world to life with particles for leafs, waterfalls, waves on water and more!
- Extended storm system with 5 stages of increasing intensity.
- Naturally spawning water spouts, tornadoes, and hurricanes at the highpoint of storms.
- The storms rip up the terrain and toss it around. (configurable)

- NOTE: This mod wont get much maintinance/updates anymore and is being replaced with Localized Weather Mod, I might update it to 1.7.2/10 but not much else. Aside from waves, if you feel Localized Weather mod needs something that this mod has, please do ask me on my forum page.

Mod Update News:

- To resolve sensor recipe conflict with steves carts: Sensor recipe is now what Siren recipe was, and Siren recipe is what Sensor was except it needs a sensor instead of gold in the recipe now
- Removed demo item recipies, as they were made before creative mode existed, so now only creative mode people have access as it really should be anyways, but the demoItems config still exists to fully remove them

Fixes
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- Wind effecting vanilla particles like torch fire is fixed, might not have been broken but is more future proof now
- Tornado sounds possibly not fading based on distance to player properly
- Render ordering glitchyness of clouds overtop tornado
- Weird brightness issues on tornado funnel, clouds, leaf particles, and rain particles have been fixed using better wave brightness code

New in v1.58:

Fixes
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- Fixed client side wind not working / debug info crashing

New in v1.57:

Fixes
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- Fixed crash when connecting to server
- Fixed snow rendering like rain
- Fixed temp code left on for tornadoes making them spawn during times other than storm peak

New in v1.56:

New
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- More controlled tornado spawning, now they can only happen every 10 days with a 20 to 1 chance:
-- Storm_Tornado_oddsOfTornadoTo1 (default 20): odds of a tornado spawning in the time window it has
-- Storm_Tornado_minDaysBetweenTornado (default 10): minimum # of days between a natural tornado spawn event

Fixes
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- waverenderrange doesnt reset when tropicraft is installed
- fixed error console spam when tornado is checking if it should grab a block for some mod blocks

- New demo/experimental feature, Vector Trees, tree grows over time once block placed, adapting to the environment. Looks like a wood block, beside the siren
- 13 available configurations for the vector tree, type "/config" ingame and look for Vector Tree config category
- Early dev example:
- Definately still experimental, likes to eat memory, wont persist between save/reloads, do not recommend for dedicated servers (set demoItems to false if dedi)
- Configuration is global for now until a more comprehensive config system is designed

Changes:

- demoItems defaults to true again, since most downloads are for singleplayer anyways

New in v1.42 - Tweaks & Bugfixes:

New:

- Live Config edit, type /config and find the page
- Wind volume is halved, and a config option "Wind_VolumeScale" has been added, default 50, keep in mind the base wind volume is still based off of the wind speed

Notes:
- To use with hostile worlds you must use latest Weather mod version
- My particle renderer has been moved into its own mod included with this

New in v1.41 - Bugfixes:

Bug fixes:

- block ID based grabbing caused errors for dedicated servers
- flying blocks would push you in creative mode
- flying blocks didnt require line of sight to hurt you
- Rain falling through blocks, also improved performance on it

Notes:

- in higher intensity storms, rain might appear in areas that are covered due to the way it renders more rain visual without making more particle instances

- Full Tropicraft compatibility, this zip will be the same zip used in tropicraft, detects tropicraft and changes default configs if not already there
- Lots of multi dimensional support updates, only targets overworld and tropirealm for weather processing for now
- Fixed sirens crashing server
- Fixed tornadoes always spawning at end of regular rainstorms
- Random polish

- New wind system, multiple stages of intensity, normal wind and wind gusts
- Many many new particles, leaves, air and sand particles all help show off the wind
- New tornado look
- New rain appearance, uses particles
- All new features revertable/disablable in config
- Not recommended for weak PCs! Runs well on my Core2 Duo, 3GB RAM, GeForce 9500 gt System

More Information:

New console command: /waveheight #, sets the base wave height to #, use for maximizing the joy of surfing
waveRenderRange = how much of the waves to render (for performance tweaking)

Tested and working with minecraftforge-universal-4.0.0.234, 4.1.1.251, should work with latest in theory.

Naturally spawning tornadoes, with detection blocks, recipes are:

Tornado Sensor:

Tornado Siren:

How To Install:

- Extract the zip, and copy the contents of the folder inside into your %appdata%\.minecraft folder
- Run the game, and let them spawn naturally or create the Tornado item from the top recipe in the picture inside zip file
- Extra configuration is possible, WeatherMod.cfg inside %appdata%\.minecraft\config