Requirements

WebGL Graphics

KineMan uses WebGL, the new web-compatible standard for 3D graphics. WebGL leverages your computer's
graphics processing unit (GPU) to display realistic 3D light & shading effects, perspective,
textures, and layering
(compositing). With WebGL, you don't have to download and install any plug-ins, add-ons, or
extensions -
your browser takes care of all that. However, you have to use a WebGL-compatible browser, and
adequate computer
hardware, as outlined below. More about WebGL

Browsers

KineMan is intended to work with Chrome & Firefox
browsers, as these are the most widely used
browsers offering WebGL compatibility. Note that other WebGL-compatible browsers are not currently
supported for KineMan use.

Also, for KineMan to work, your browser must have Javascript enabled. It may be disabled if you see
a blank window when trying to run KineMan. To re-enable it, follow the instructions provided here:
http://www.enable-javascript.com.

Hardware

There is no distinct hardware requirement for KineMan operation. However, KineMan is a
memory-intensive graphics app,
which means it will work best on a high-end graphics, gaming, or scientific/engineering workstation,
as these
generally include a dedicated graphics processing unit (GPU), specifically designed for accelerated
3D rendering.

Modern desktop and laptop computers that don't have a dedicated GPU often include an 'integrated'
graphics processor instead.
With such hardware, 3D graphics displays can be generated, but KineMan motions may appear slow or
jerky.

If your computer includes a dedicated GPU, and you can't get KineMan to work using Firefox or Chrome,
please try upgrading the driver for your graphics card, to the latest version.

Cookies

If you subscribe to KineMan Pro, we must save cookies in your browser, to allow you to access the protected portions of our website.
These cookies are essential for proper operation of the KineMan Pro website. If you don’t want to accept cookies from other websites,
you can disable them globally in your browser, but then you must define an exception to Allow cookies from www.kineman.com
(don't forget the 'www': using kineman.com alone won't work!).
Instructions for how to do this are provided at the following links: