Today we have an exclusive video from Game Developers Conference 2015 that usually is only available for members of GDC Vault. It is the recording of the talk »Content Optimization Pipeline for an Open World Game« by Martin Thorzen from CD Projekt Red. Martin explains how the team behind

About six month after the release of their well-received RPG Deck13 is looking back at how a small German developer studio managed to create a AAA game and why this is not always the best thing to aim for.

Ubisoft is working on a game that will need to be prescribed just as a normal drug. We talked to the designer behind this concept to find out how Ubisoft ended up at working on »medicine« and what challenges this kind of games bring up.

Making Games

Making Games

We've been keeping a close eye on the tweets posted by members of the video game industry over the past week. Here are some of the best, coolest and funniest tweets - providing the occasional insight, too.

Today we have an exclusive video from Game Developers Conference 2015 that usually is only available for members of GDC Vault. It is the recording of the talk »Content Optimization Pipeline for an Open World Game« by Martin Thorzen from CD Projekt Red. Martin explains how the team behind

Today we have another exclusive video from Game Developers Conference 2015 that usually is only available for members of GDC Vault. It is the recording of the talk »Design by Constraints: Hitman GO Design Postmortem« by Daniel Lutz from IO Interactive. Daniel who was design director