Tribes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for
Charlemagne.

A tribal holding

Tribes are the preferred settlement type for tribal rulers. There can only be one tribe in a province, but it gets +50%income and levy size for each empty slot in the province.

At game start, tribes are usually the only holding in their province. As the game progresses, rich tribal rulers may choose to build temples.

Tribal rulers can construct tribes in provinces without them, e.g. after conquering land from a feudal realm. The cost is 25 prestige per empty slot in the province, and they only take a year to build.

A tribe can be upgraded to another settlement type in two ways. When a a tribal ruler adopts feudalism or founds a merchant republic, all of their demesne tribes are upgraded. Rulers who already have a modern government can upgrade tribes in provinces that share their religion. Tribes can also be destroyed by pillaging nomads or by a settled ruler who chooses to build another settlement in the same slot.