Hodge is a universal open-source role-playing game built with three goals in mind.

Universal: Any story can be applied to it.

Simplicity: Any player can come along and be ready to play in under 30 minutes with a character in hand.

Revolution: Any player can contribute to the rules within, and no player has to pay a dime for the rules.

"Uh-huh, right. This all sounds well and good, but how could Hodge really pull all that off?"

Well, cynical person you, the last point was accomplished with this Hodge Wiki, but the first two points are accomplished by creating a system that is founded on only four facets.

Statistics are representative of a character’s qualities in combat. The standard equipment a character wears, the race, proficiencies, and raw talent are all portrayed in statistics.

Skills represent qualities of your character such as how well read or persuasive they are.

Utilities are the special abilities that set characters apart from each other. These powers are what sets a “cleric” apart from a “fighter”, a “psion” apart from an “assassin”, and a “wizard” from a “ranger.” Each Utility power has three tiers of strength.

Styles determine the method of attack as well as the type of damage dealt.

And thats it! These four things are the foundation of everything in Hodge.