This is just a quick, short straw poll about how you feel about the possibility of making the next competition be 100 days long?

Answers are:

A. I like it and would prefer the longer 100 day competition.
B. I prefer something shorter, but would probably do 100 days if that's what everybody else wants.
C. I want something shorter. If it's 100 days, I would either not participate or call it quits well before the 100 days are up.

Technically speaking, I think I'm somewhere in between A and B honestly. I do like the 30 day period because that kind of forces me to focus and move a little quicker than I normally would. I do want to try out the 100 day scenario just to see how it works out. And, given the fact that I haven't actually completed either project of the last two 30 day challenges, I think 100 days does give me a better change of having something mostly complete. Thanks to my work schedule its sometimes a little hard to stay on topic for the 30 day ones, but given 100 days I can completely drift away from the project, do something else, and then come back when I get excited about it again. (Or look things over, say "this is crap", overhaul the design and take off again) Those things kind of happen with me sometimes and I should concentrate on having a project closer to the finish line by the end.

Take care all, and good luck with your en-devours!

"May the mercy of His Divine Shadow fall upon you." - Stanley H. Tweedle, Security Guard class IV, The League of 20,000 planets

B. I prefer something shorter, but would probably do 100 days if that's what everybody else wants.

That being said, it is hard to know without trying something, so I guess the worst thing that happens is everyone drops out after a month with 70 days to go. The best thing is people work on their games for a focused 100 days.

Currently, I'm thinking that I may not go for a big game this competition, but instead try to make something complete, publish it in one capacity or another, and do it in Unity. With these goals in mind (although probably the only one that will actually happen is doing it in Unity, to be perfectly honest), a longer time frime would be ideal because it gives me more time to figure out how Unity works and also to take a break from it if I get particularly frustrated.

I believe that my schedule will be very consistent for the next 100 days allowing me to put time on whatever project I end up pursuing, I will probably be working on "Future Game", but I split up the 100 days and continue working on "The Inside" for part of it.