Each class/race combos have certain weapons/armor available to them. Factions only matter for “fluff”, a special chat channel, special location (with special gear possibly), and in-game stuff. (GMs summons all of the Imperial Fists for an event)

Equipment:

Imperial Ranged Weapons:

Bolter

Bolt Pistol*

Plasma Pistol*

Imperial Tactical Weapons:

Storm Bolter

Missile Launcher

Flamer

Imperial Heavy Weapons:

Heavy Bolter

Lascannon

Plasma Cannon

Imperial Melee Weapons:

Combat Knife*

Chainsword*

Company Standard* (A flag that grants small HP regen)

Imperial Tactical Melee Weapons:

Power Sword*

Lightning Claws

Powerfist*

Storm Shield* (Lowers armor save)

(*This indicates weapons that can be used in 1 hand)

Imperial Armor:

Scout Armor (4+)

Power Armor (3+)

Jump Pack/Assault Armor (3+)

Servo Harness (3+)

Terminator Armor (2+)

Artificer Armor (2+)

(Note: I would like to use the 40k way for armor. Armor provides no defense. It provides a chance to negate an attack completely. After a hit is scored, the MUD rolls a number 1-6. If the result is higher than the value of the save- it hits.)