FlightGear v3.2 Released

The FlightGear development team is delighted to announce the v3.2 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include an experimental aircraft manager allowing users to download and load aircraft in-sim, a very capable built-in HTTP server, built-in voice synthesizer for ATIS messages, and many improvements to the Canvas rendering framework.

Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.

Major enhancements in this release

The JSBSim flight dynamics model now has support for ground effects like bumpiness, solid-ground detection and adjusting of friction factors. Additionally, bogey type contact points sink in non-solid surfaces, making it no longer possible to ride on water.

YASim now has versioning support. The YASim FDM now checks a version tag in it’s configuration file to allow improvements to the YASim FDM without risking breaking older aircraft.

A text-to-speech system based on flite+hts_engine has been implemented, which is used for ATIS and other messages.

Improved loading behaviour for AI/MP aircraft

Bug fixes

A serious bug was found late in the release causing large numbers of crashes. Fixing this delayed he release, but had a nice side-effect of improving performance on some systems that were previously CPU-limited.

See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.

The new version of flightgear is the best yt. Still, there is room for improvements, especially as far as damage is concerned; collisions, g-force damage,disintegration etc. Nevertheless, it is unparalleled. Keep up the good work!

I want download world scenery 2.12 with torrent but in your sites torrent link is old world scenery 2.10.Can you help me?I want download all of world scenery.I tried this with terrasync but i didn’t do it.I wait your reply please help me.Good work.

Just installed it and flew a quick sector around Australia and New Zealand in the 777-300ER – nice work! I tried both with and without rembrandt – rembrandt looks great on my system, and doesn’t seem to tax the GPU (GTX 560Ti) at 2560×1440 too much even with shadow settings much higher than default. Without rembrandt ALS also seems to work well, and the new cloud shadows look good, especially over mountains and rough terrain where the shape of the shadows is not so obvious. Big ups to the devs and contributors… 🙂

I’m very happy for this release and I can report that it performs tremendously well on my quiet, new GTX 750 Ti card (which I can really recommend). Getting 35-40 fps at KSFO with every effect and shader tweaked to the maximum.

I’m just an enthusiast simmer but I still like the dimension of friendly competition towards a common challenge. For example, landing in such and such cross-wind conditions, soft landing with a particular airplane etc etc.

I’m having tremendous fun flying on my own but many times I’m just wondering just how well I’m really doing when I’m performing some particular maneuver. I can always know that I did land the aircraft and that it’s still on the runway but I’m not sure if I followed the procedures or actually made what could be considered a soft landing in terms of Gees imparted on the passengers.

I guess I’m really talking about a scoring system in addition to actual missions.

According to our main OSX developer, the FlightGear program itself should work fine in OSX 10.7 on up. But the launcher fails in OSX 10.10 because it is written in ruby/cocoa and Apple took away the ruby/cocoa library in OSX 10.10. We are looking into a few ideas to see if we can find a quick workaround.