Work on Perloo – our upcoming game – continues and the project is really starting to take shape. This week we had the honor of showing an early preview version of Perloo to some smart people at Gramble. It was great to get feedback from outside our team, and they had some solid advice.

In fact, we liked demoing Perloo so much that we decided to plan our development around a series of demos to people we admire. This also helps set us deadlines and forces us to chunk the project into presentable parts. Planning is hard, and when there's no external client it's even harder.