dva13 and I played before I left on vacation, and he beat me out, but for the life of me I can't remember the score or details - I remember that I made a ton of armor rolls, but got something like 95% stuns and maybe one late-game CAS, whereas he CAS'd three of my players (two MNG, I think, after apoth).

The Pointy Eared Lords win 2 - 1 against the Flaming Geckos in a game where the final two turns were basically not played, for cause of an on-call call of the Flaming Gecko's coach. APointy Eared Lords spokeself denied all involvement in the call

The game started with the Geckos receiving the ball, in what seemed to be a blizzrd. However, the temperature cleared up just before the initial kickoff, which saved a bit of trouble to the Geckos. The first part of the half was spent with the Geckos slowly breaking down the defense of the elves, the lizardmen proving to be to much muscle. The Kroxigor Frenzied himself all over the place, and not much of a defense was left. However, a missed pass by Uteclitz to Klitzalt ended up in the sidelines, and was thrown in near another skink. The elves were able to recuperate the ball, and after a turn or so of stalling, while the Lizards tried to catch up, was able to score the first touchdown.

The Geckos were very quick to respond. Two turns were left in the half, and they used them to score a TD. The elves thought they had made it difficult enough to get to the endzone, but the Lizards' ingenuity in breaking a whole in the defensive line proved to be enough to let a lone skink run in and score. That, and their long range!

Second half started with the Elves receiving, and the drive started well with a cage setup behind the defensive lines! All of this was taken down by something the elven coach hadn't noticed: the Reptiles had a wizard! Teh wizard did his job, and tore down the cage, and injured one elven player! At this point a mad struggle for the ball took place: on their turn, the skinks were able to bring back the ball halfway into elven territory. The ball carrier was prompltly taken down by a blitzer, and the ball was recovered by the elven catcher. At this point, the Kroxigor again blitzed and was able to take down the catcher... only to have the ball bounce into the hands of the blitzer mentioned earlier (one in 9 chances the ball landed there). The blitzer was encircled, doomed to be taken down on the next turn, however a tactical blitz action caused him to be placed in an area where it was much easier to dodge out (not within range of the prehensile tail of the kroxigor)! The ball was passed upfield, only to have the player who caught it brought down by 3 skinks. The ball was again laid out on the pitch, but the Geckos were not able to pick it up. The ball, being in three tackle zones of the Geckos, seemed to be in a pretty bad place. But the +ST elf, Lord Sunderthin, was able to knock down and push a skink on it, making the ball land in an unprotected area of the pitch. The elves recovered, and made a small cage that should have been enough to protect the ball carrier.... But that was without counting on the terrific range of the Kroxigor! Again, the large beast blitzed, and again, the ball carrier was taken down. The Geckos were unable to take advantage of this, as the skink that was marked to get the ball wass tripped up on a dodge! A couple turns of stalling again... and the ball was brought in by Lord Nereilen.

The last part of the half started, but after having the ball handed off to a lizard, Ravebomb was called away, and all I could do was click next turn, helpless as Ravebomb couldn't play his part near the end. However, the ball was in a place where he would not have been able to make it.

GG Ravebomb! That second half was pretty intense, what with the blitzing Kroxigor of doom!

It was a tight game without too many developments. The Freebooters started receiving but the Exiles stopped them in their tracks until the first half expired. With some luck and positioning, there were not too many places to go around. civbat got 3 Both Downs in a turn with his Minotaur which gave the elves a breath. It didn't help either that Mordekai Jones, the catcher killed one of civbat's Beastmen. Apothecary failed miserably for civbat. It was the 3rd kill in his career for Mordekai which is unusually high for an Elf Catcher. But after that there were just scuffles and not much advancement. Both teams received KOs that wouldn't wake up for the rest of the game. 1st half ended 0-0.

2nd half started with the Exiles receiving. With the number disadvantage being 8vs10 against the Chaos team,the Exiles looked to score quickly to get the KOed players back into the fold, although Sweltering Heat was in the field. It was a double-edged move, but there wasn't too much the Elves could do to hold out against the Chaos team. In 3 turns the Elves went to the back field and scored for a 1-0 lead. The next kickoff ensued. No one on either team woke up from their KO, and the Exiles suffered 2 players being out due to Sweltering Heat. With a number disadvantage of 10 vs 6, the Exiles couldn't do much against the Freebooters. The elves just couldn't stop them and let the Chaos score. They stalled the whole rest of the half and scored for the final 1-1 tie.

It was a good game. Elves only got one BH, but civbat got one Dead Beastman, which hurts. I'm thinking of giving that catcher Mighty blow in the future hah.

civbat got 3 Both Downs in a turn with his Minotaur which gave the elves a breath.

Just before this match started the mino had leveled up. He took +1AV instead of Block.

That's your problem there. If you get the chance to pick block on a big guy - YOU TAKE IT. Only exception is +ST. It just saves so many headaches.

Ah, but rekard's statement isn't completely accurate. It wasn't just 3x [both down]. 8 out of 9 dice came up [both down]. And I really hate passing up anything that will improve a player's longevity >.<

Big Guys aren't blocked often enough to worry much about longevity, especially in Chaos where very few teams will engage in a bashing war with you for too long. Chaos is just too threatening on too many levels as they gain SPP to worry about hitting the Minotaur.

Well to a degree not having block gives more chances for an unlucky death roll doesn't it?

Little Girlie Man was living proof of this. I accidentally gave her Tackle instead of Block on her first level. Her next 2 levels? Both were Doubles, which were automatic Mighty Blow and Piling On.

I had SO MANY turnovers because she didn't have Block. I largely abandoned that team because I didn't want to play nearly an entire season just to get her to Level 5 where she could FINALLY get Block and stop costing me games.

Ravers defeat Freebooters 3-0 in a match that saw civbat's team suffer from multiple failed loners on his Mino, multiple failed GFIs, and a work call he had to take. He did manage to crowd-surf a Norse thrower to death on turn 16, but I was able to apo it to BH.

Horn'n'Scorn managed to eke out a 1-0 victory over Full Field Press, and more importantly, remain relatively unscathed, with all players able to participate in the next game. Being short two Chaos Warriors this game had me worried about the relative ST of the teams a bit more.

Chaos received the first half, and managed to work their way down the sideline just ahead of the Ogres before being stopped from a late-half score by two very strategically placed snotlings. The beastman (Bitey, unfortunately) was able to blitz one down, but the downed snotling sidestepped in such a way that I had to make two dodges - the second of which failed. Highlight of that half was probably the Multiple-Block Ogre that managed to CAS and KO two beastmen with 1D blocks in a single turn (although the interface told Hellheart he had a 2D block in there). And that was probably the last good thing the Ogres did for Hellheart.

The second half saw all three of my KOs revived before Hellheart received. The snotlings worked the ball slowly down the sideline in a loose snotling cage while the front lines bashed around, which was working well until three ogres boneheaded (with a reroll), which allowed Chaos to move off the line and start beating up some snotlings. Even then, they were breaking free - until three ogres boneheaded (with a reroll) again. At that point, Chaos was able to take out the carrier, and after several turns of scrum, the ball landed in Bloody Ruxpin's hands. Having failed several WA's already, that was bad, but he managed to make the critical run and handoff to the waiting beastman, who was able to outdistance any pursuit. While that beastman stalled at the goal line for a turn, the ogres were looking to do some damage. Fortunately, three of the four on the field - yes, that's right - boneheaded in one turn (without a reroll, though).

Otherwise, I only had one BH, which made me very happy. Bloody Ruxpin managed to kill a minotaur, but the apothecary bashed his hand with a boulder and revived him - he'll miss the last week of regular play, but be back for the playoffs.

Good game, Hellheart. The triple-triple-boneheads were, I think, the only reason I was able to turn that Snotling TD into a Chaos one.

The game started off smooth enough with the Geckos opting to receive the ball. The Boars however, could not muster against the combined might of the saurus heavy team. Combined with a stiff helping of Nuffle-hate, by half time the Geckos were up 2-0, with only a single BH on each side. In the second half, the Boars troll goes stupid on multiple consecutive turns, while the lizards blocked and punched their way up the field. Not even the ref was on the Ork's side, ejecting a late game Black Ork for kicking the Krox when it was down.

It should be noted that the skink Uldatilt, had learned block somewhere. This game that choice paid in spades has he fended of several crippling blows. Additionally, as part of the Skink Kombat Krew he nearly killed the Ork thrower. (Dead -> BH)

Ultimately, the Geckos ran circles around the Orks, while the skinks were able to dodge up cleared lanes to take the ball across the line, repeatedly.

My computer got busted though I'm fixing it. I thought I had said it here, but it seemed I only said it on the other BB thread. Can you do it this weekend? Probably will be good to do it Saturday-Monday. If I'm not ready by the day, I'll just forfeit.

The game was a close one with the Exiles getting favored in the Kickoffs practically every time. When it was time for Durandal to get the ball, two times, the kick was placed in a really far away place from the thrower, while at the same time the Exiles got Perfect Defense and could reposition the players. Take that along a Blizzard that we had, and his passing game got delayed by one turn every time. The 1st half was relatively normal scoring with each team using their dodge and range to their advantage. The score was 1-1.

In the 2nd half, one of those kicks was fundamental. Durandal got it with his thrower, but it was too far away, and when he tried to do a GFI, he got a turnover. The Exiles took advantage and with their Catchers got to his zone and scored 2-1. But the High Elves would not give up and attempted it again. After a scuffle in the middle with all the elves around, one of Durandal's catchers dodged around, and made a succesful pass for victory.

3 turns left and well, with elves you never know. The Exiles focused on one side while the Pointy Eared Lords equalized forces in there. With only one more turn left, and the Lord defense getting so close, the Exiles went for a gamble, and did 3 dodges and 2 GFIs for the winning TD. In hindisight that was a dangerous move because if it had failed, the Lords could have capitalized almost succesfully. The game ended after one turn and final score was 3-2.

And that's the Blitzing FRENZIED Kroxigor from Hell, with Block and Guard. thankyouverymuch.

Lets not forget the Skink with block. He's hilarious, and responsible for so many KOs.

It'll be interesting to see how often the ST6/Horns/Frenzy Minotaur gets Both Downs against the Block/Frenzy Krox. I'm going to guess ~60% (with another ~25% going to Attacker Down).

Stunty guys with block are awesome - I'm running a goblin team through single-player just for fun. I've actually been able to remove an entire team from the pitch several times now (11 CAS/11 KO is my record for one game - had a single troll get 6 of those CAS + MVP for a 17SPP game). Tough balance, though - was able to kill four/three(a) orcs in my last game, but they killed one of mine in return (never seen so much death in one game).