Dodge/Avoid/Evade Skills
The Dodge/Avoid/Evade skills will kick-in and work if
your Amazon is in the middle of an attack animation, without
showing the Dodge/Avoid/Evade animation.

Inner SightRequired Level: 1Prerequisites: None

The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To
better adapt to their environment, the Amazons have developed a technique whereby they can attune
themselves to the life forces in the surrounding area and transfer these energies into a source of
luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.

Effect: Illuminates monsters and decreases their ability to defend themselves.

This skill is very useful early on. In dark areas, Inner Sight will make monsters
easier to see. At early levels, the Defense reduction will significantly reduce enemy Defense.
Defense determines how easy a monster is to hit, so you will have an easier time
hitting monsters with Inner Sight. However,
this spell becomes less effective as monsters start to have higher Defense, especially on
higher difficulty levels. Consult the Monster
Section for a listing of monster Defense. If you're having trouble hitting a monster, or
there are huge packs of monsters that are difficult to see, cast Inner Sight. It is
a cheap spell to cast and certainly can't hurt.

You may notice if you are hit while trying to cast Inner Sight, the spell will be interrupted. Cast
the spell again until it works.

Inner Sight has a larger area effect than most Curses. It is not difficult to hit every monster
in the area with Inner Sight.

Inner Sight does not stack. If two Amazons cast Inner Sight the last one to cast Inner Sight is the one that's used.

Level

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8

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20

Mana Cost: 5

Radius (yards)

13.3

Duration (seconds)

8

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16

20

24

28

32

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48

52

56

60

64

68

72

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80

84

Enemy Defense -X

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65

90

115

140

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190

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260

305

350

395

440

485

530

575

635

695

755

815

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Critical StrikeRequired Level: 1Prerequisites: None

Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents
carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike
at precisely those areas that will cause the greatest injuries.

Passive Effect: Grants a chance to do double physical damage with your attacks.

Critical Strike will work with any weapon. Critical Strike is a very important Amazon skill because it
adds the chance of doing double damage. Since it's passive it can combine with any of the Amazon's
skills. The beauty of Critical Strike is that it is a Passive skill so it is always "active" and it
will combine with additional skills you may use such as Multiple Shot, Pierce and so on.

Does the Amazonís Critical Strike double all of the damage done, or only the base damage done without any double in elemental attacks?
The rules for what modifiers get applied when are very complex. In general, all bonus multipliers are
added together and then applied (+50% and +20% = +70%) and then all bonus adds are then
applied. Some magic modifiers affect the base damage of the weapon before the bonus
multipliers - generally the non-elemental ones.

Level

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2

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4

5

6

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8

9

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Chance to 2x Damage %

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25

32

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DodgeRequired Level: 6Prerequisites: None

To anyone familiar with their natural agility, it should came as no surprise that the training
regimen of an Amazon warrior includes exercises specifically designed to avoid potentially
devastating blows in combat.

Passive Effect: Grants a chance to move out of the way of a melee attack while standing still.

When Dodging, the Amazon will lean back in the opposite direction of the attacker.

Dodge will work while attacking.

You probably don't want to put more than a few points into Dodge. The benefit of additional
points drops off significantly.

Through strict martial discipline and focus, an Amazon warrior can attune herself to her
environment and the dangers around her, allowing her to react to these hazards with superhuman
agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon
must master the bow and javelin, she must also learn to defend herself from these same
weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal,
enabling her to avoid them.

Effect: Slows down all missile and spell projectiles cast by enemies.

Slow Missiles is a pretty funny spell. It allows you to run circles around enemy missile weapons
and spells. This is also very useful against Multiple Shot Unique Monsters that are difficult to
avoid. Slow Missiles will also make it easier for other party members to avoid enemy missiles.

This skills slows down all incoming projectiles magical or not from enemy monsters and players. Some are slowed down (Arrows, Magical bolts, Bone spirit), others range shortened (Inferno, Arctic Blast).

Slow missiles also slows down Lightning Enchanted monsters released bolts and bolts of those Scarabs alike. They still release same number and do same damage. But it will be much easier to avoid.

Use Slow Missiles against those pesky Abyss Knights and Oblivion Knights. If you see fire coming from them,
run up ahead and cast Slow Missiles then retreat. This is very effective and can allow you to easily dodge
their deadly fire.

This ability hones the natural defensive ability of an Amazon. If she stands still, she can
predict incoming missile attacks and elude them before they reach her. Most Amazon people can
do this if all of their thoughts to the task, but only a warrior trained in this skill can do
this even whilst caught unaware.

Passive Effect: Grants a chance to move out of the way of a missile attack while standing still.

Avoid will work while attacking.

You probably don't want to put more than a few points into Avoid. The benefit of additional
points drops off significantly.

Amazons derive another benefit while learning to fight in the rainforests of their homeland. They
learn, through misdirection and deception, to fool attacking forces into thinking there is another
Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey
while the Amazon moves in for the kill.

Effect: Creates a duplicate image to distract enemies.

Decoy allows you to reduce the amount of damage you take. When cast, a Decoy will appear
where your mouse pointer was when the spell was cast. The Decoy looks exactly like you but
it does not move. If it is hit a lot, it will sometimes appear to walk a little bit.

Most monsters will attack the Decoy instead of you if the Decoy is closer. Cast a Decoy in front of you then
stand behind it. Use it as a Human or Magic shield. In most cases the monsters will attack
the Decoy instead of you, especially when it's closer. Some monsters have different ideas as to what
to attack but even if all of the monsters don't attack the Decoy, any monsters attacking the Decoy instead of
you is helpful. Many Unique Monsters are not fooled by Decoys.

Decoy is great from level 24 to 30 before you have a Valkyrie. Use Decoy a lot to
help deflect fire. Lead monsters until they are on one side of you then cast a Decoy and hide behind
it. Decoy is still useful once you get a Valkyrie. The Valkyrie attracts the fire of some monsters
but there are still situations where Decoy will help out. When there are a lot of dangerous ranged
attackers hitting you, cast a Decoy. The Decoy will absorb some of the fire. Also use Decoy when
there are a lot of monsters that you cannot quickly kill.

Hot key Decoy so you can easily cast it.

Decoy is a good monster detector. Cast a Decoy up ahead of you and see if it is hit. If so, you know
there are monsters ahead. Walk up and stand behind the Decoy and use it as cover.

If you are hit while casting Decoy, your spell casting will be interrupted and the Decoy will not
appear. If you are hit while casting Decoy, cast the Decoy again. With % Mana Steal items you can
quickly recover your Mana.

The Decoy will only last as long as it has Life. Decoys have
the same Life as the casting Amazon. Decoys will be destroyed if they take too much damage. The duration time
for Decoy is only the case if the Decoy doesn't take enough damage to be killed during that time.

Strafe will fire more Arrows if you have a Decoy out which is another good reason to use Decoy.

Some players can be fooled by Decoys in player vs. player battles. Not everyone is aware of
this skill.

A warrior skilled in Dodge and Avoid may eventually learn this additional ability. Once an Amazon
has sharpened her defensive concentration to this level, she will eventually be able to dodge
blows and other attacks while moving. This skill can also help keep the Amazon from harm as she
moves out of the way of an exploding siege engine or avoids the wrath of an enraged Sorceress!

Passive Effect: Grants a chance to escape any attack while moving.

This skill also helps characters evade Area Effect Spells.

You probably don't want to put more than a few points into Evade. Some Amazons recommend
just one point. The benefit of additional points drops off significantly.

Evade Lock
The skill when successful will lock you in a dodging motion. This has the potential to stop you in
your tracks when you are trying to run away. If monsters hit you while you are stopped you may
die. Usually this is not a problem.

When a warrior has proven her devotion to Athulua through her brave deeds and exceptional skill in
battle, the Goddess shows her favor by granting a spiritual emissary to aid the Amazon. These
emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from
the Amazon people. The power to summon a Valkyrie is the greatest honor that an Amazon warrior can
receive. It is believed this gift is a sign that your place beside the Goddess is assured when you
pass from this world-perhaps even as a Valkyrie.

Effect: Summons a powerful Valkyrie warrior to fight by your side.

A Valkyrie is much more powerful than a Hireling and you can create one whenever you have
enough mana. You can only have one Valkyrie at a time. Valkyries have a glow about them so
it's easy to pick them out. Their attack is a Melee Spear attack.
Valkyries can have other abilities as the result of the magic spears and armor they receive when they are created.
These items are level 25 plus 3 per level. This means that they could potentially have almost any ability normally
attached to a spear or armor.

Valkyries work very well with Ranged Amazon attacks such as Javelin, Bow, and Crossbows. A Valkyrie is great to use because
like a Hireling, they will attract Melee Monsters which will reduce the number of Monsters
that are directly attacking you. The Valkyrie will also draw fire from ranged Monsters which further
reduce the amount of damage you're taking at one time.
Valkyries are very powerful and become more powerful as you spend more skill points. Valkyries can
also take advantage of Paladin Auras or any other beneficial party member skill or spell.

You can Heal the Valkyrie via a Town Healer, a Paladin's Prayer Aura or you can simply cast a new Valkyrie.

Don't be afraid to recast your Valkyrie to reposition her closer to the enemy. With % Mana Steal items, you can
quickly recover the Mana.

Combine Valkyrie with Decoy to reduce the amount of damage you take.

Sometimes Valkyries may have Immunities on higher difficulty. You may wish to recast Valkyrie until you get one.

Its armor will have a random color each time you summon it.

Hidden Stats

Resistances
The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level
10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus
from Decoy, where every physical point in Decoy will add +2 Resist All. The
whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2

Magic Level
The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e.
the ilvl that her equipment is spawned with, therefore denoting which mods
can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at
level 1, and increases by 3 for each level.

Dexterity
Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will
have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character,
but this is not reflected in their skill description.

Synergy Skills
The Valkyrie gains Synergy bonuses equal to the amount of base skill points you have placed in
Critical Strike, Dodge, Avoid, and Evade. For example, if you have placed 1 point into Avoid, the Valkyrie will have
a 24% chance to dodge a missile.

After long hours of training, an Amazon warrior's bow arm can develop tremendous amounts of strength.
With this strength, and some additional training, the Amazon is able to maximize the power of her
bow, enabling her to penetrate multiple targets with a single arrow.

Passive Effect: A chance that your missile will continue through its victim.

This is a very powerful passive skill since it affects any and all missile weapons you employ a chance to
damage, pass through, and then damage another creature. When using a Plague Javelin or enchanted Arrow, this
can be especially devastating. Also, consider the damage potential if you are using the Strafe skill.

Some recommend maximizing this skill at 20, however the benefit of additional points drops off significantly. You
can decide how many points are enough for you. If you cannot think of a better skill or spell to spend a point
into, spend it on Pierce.