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This is the Full Version of Dibella's Watch, with all of the massive continent designed, the Main Storyline Quest complete for you to play and lots, lots more.

REQUIREMENTS

REQUIRED: Oblivion and the Shivering Isles expansion as well as the latest official patches. Dibella's Watch also requires OBSE to be run (http://obse.silverlock.org/). OBMM is required to set the load order of the files (http://www.tesnexus.com/downloads/file.php?id=2097). Referr to the documentation of those utilities for issues regarding them.

Tips: OBSE ELYS (http://www.tesnexus.com/downloads/file.php?id=16622) is required for the silent voice, but comes with only an eight second file for silent voices. Since this mod involves a lot of written dialogue, you might want to use the longer silent voice file which is also supplied with this mod in the "DWOptional" folder. Copy the file to your Oblivion/Data/OBSE/Plugins folder. This will replace the eight second file with a twenty second. Backup the original file in the folder by renaming it.

RECOMMENDED: HGEC Body format for female characters (http://www.tesnexus.com/downloads/file.php?id=15802), Robert's Male Body for male characters (http://modsreloaded.com/roberts-male-body-5) and Coronerra's Skeleton (http://www.tesnexus.com/downloads/file.php?id=27945) are all highly recommended, though not strictly required. Some clothing and armour items will work best with these mods installed.

INSTALLATION

1. Unzip all the contents of the downloaded .zip-archive to your Oblivion/Data folder.

2. Use OBMM to activate ALL the .esm and .esp files that come with the mod. There are three of them. DibellasWatch.esm, DWAnvilTransport.esp and DWInGameMap.esp. Use that load order. All of them are required to play the mod.

3. The Load Order is important. DibellasWatch.esm NEEDS to be loaded as the first file right after Oblivion.esm. Use OBMM to arrange this.

STARTING OUT

There is boat transport to Dibella's Watch from Cyrodiil. Go to Anvil and speak to the Orc at the docks, and he'll take you by sea transport to the island and you'll land at the docks at Port Zerrva. You can also talk to the female orc near the Floating Bloat at Imperial City Waterfront for transport to Port Constanze in Dibella's Watch. There are captains at the docks in those towns in Dibella's Watch who can transport you back to Cyrodiil too when you wish to leave Dibella's Watch.

To start the main storyline quest, travel to Shardville which is already marked on your map when you arrive in Dibella's Watch. you will either be approached by a Deadtree warrior who will start conversation with you, or you can search by the Governor's body to find a note that starts the main questline.

The continent is large and there is a lot to see and do; so you might want to start out with some exploring before you tackle the main quest, but it's your choice. The eastern parts of the continent are quite safe, with few enemies, but the further west you get, the more dangerous the land becomes. Dibella's Watch will require a well-established and experienced character to tackle the beasts of the west and the main storyline.

For more quests outside the main storyline, there's a list of all the quest-givers in Dibella's Watch below.

PLEASE REFER TO THE README FOR MORE INFORMATION; IT IS PACKED WITH GOOD, VALUABLE STUFF!

Robert's male Body is a recommended mod for Dibella's Watch, although not strictly required. It's the best male body replacer ever for Oblivion, like HGEC for female characters. I found a thread about its installation procedure on TesNexus forums here. Thenexusforums.com

I installed the mod, but when I talk to the orc at anvil and travel,I arrive underwater, and the rest of the continent appears to be buried in water. Do you know if I've ballsed up installing it or else what's going wrong?
Cheers!

Your load order is wrong. Use Oblivion Mod Manager (OBMM) to set it right. In short, just select DibellasWatch.esm in OBMM and click the "Move Up" button to move it up right under Oblivion.esm. More detailed instructions are found in the ReadMe (Oblivion/Data/DWReadMe.txt).

I've done this on three different mods myself and all have worked well (admittedly, with only about 1-2 hours of testing) and the silgrad tower mod team uses this method, too. When I get a free hour or two I'll try it out myself with your 1.0 release and see if I can get it to work.

Weird, that it didn't work out for me, because I used that very tutorial too in my tests. It created problems with the in-game map, where the markers wouldn't show up on the in-game map and there was some other stuff going on too in the mod, as I recall. I will try again though, since I might have gone about things in a wrong way or something... Thanks.

I played Oblivion since it`s release for years, but I missed this mod. Seems like a lot of dedication was put in it - 5 years after the game`s release,a mod like this appears. Nice :D Downloading now :) Thank you all for making it !