Lead UX Designer

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation®Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, PlayStation®Original and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions and regional headquarters in California, London and Tokyo.

Lead UX Designer

Come join the award-winning God of War development team! Sony Santa Monica is looking for a Lead UX Designer to partner with the UI and Gameplay teams to design a range of User Interface and User Experience content and functionality.

In this role, you will interpret the needs of the game and its systems to understand what drives the information being presented to the player, and the desired player experience. You will lead a team of engineers, artists and designers to drive technical implementation and asset creation. You will take ownership of the player experience, and not just menus and on-screen overlays, but how we communicate information to the player in general.

Responsibilities:

Design the UI and UX for the project.

Support and supplement the creative vision of the Game Director, Art Director and Design Director, achieving clarity and visual quality within technical constraints.

Lead the creation and maintenance of a functioning, iterative UI pipeline, in collaboration with other disciplines.

Ensure information is conveyed to the player clearly, and in keeping with the visual style and context of the game as a whole. In addition to a front-end shell and pause menus, this might also include (but is not limited to) health/damage information, leading the player, indicating objectives, weapons, pickups, items, skills, upgrades and player progression systems.

Own and communicate the high level vision and creative goals for the User Experience.

Play and analyze many games, and understand a wide variety of approaches to UI and UX.

Requirements:

6+ years in game development, with at least 4 years in a lead UI or UX design role.

Be passionate and knowledgeable about UI and UX design, and able to articulate this.

Ability to generate and convey the vision for the user experience.

Understand how to break down that vision into a roadmap for getting content into the game and up on the screen.