Worry not, those of you who feared the entirety of Drake’s Deception would take place in the swirling sands of the Rub’ al-Khali Desert. The scene we witnessed (demoed in real time) took place in a dilapidated French chateau. Nathan Drake and Sully are following the trail of T.E. Lawrence (you’ve likely heard of “Lawrence of Arabia”) to find a clue that’ll take them to the lost Arabian referred to as “The Atlantis of the Sands.”

Before reading on, take a look at this excerpt, which shows about a quarter of what was demoed.

Early on, we see some of the details that Game Director Justin Richmond tells us to keep an eye out for: Drake jumping onto, and then off of a swaying chandelier, climbing not only up, but backwards if he reaches a ledge, and new contextual animations that show Drake interacting more with his surroundings (e.g. placing your hand along a wall for balance as you approach it).

And here in a secluded corner of France, it quickly becomes clear that you’re not the only one on Lawrence’s trail. At this point it’s not clear exactly who’s standing in the way of our protagonists, but they’ve got guns… and really, that’s all that matters right now. Even worse, they’re pouring gasoline throughout the villa and lighting the place on fire.

“It is important to mention that the fire is happening in-game (it’s not a cutscene) and it looks absolutely incredible. Panic sets in, so the goal of the rest of the demo is to get Drake and Sully out of the quickly burning chateau alive! You can only imagine how cool all of this is.“ – Chad Concelmo, Destructoid

Now that you’re not only escaping the fire, but fighting your way through enemies at the same time, more new features are demonstrated. When Drake happens upon an enemy below him, he can now take him down stealthily from above. Ezio Auditore would be proud. In one of the new “Brawl style” combat situations, one enemy held back Drake while another took a couple of jabs – then pulled a gun to try and cap him. He dodged, and the captor was more than a little worse for the wear.

“Even this early on in the game’s development, it feels that the combat will offer a robust, but logical set of surprises and “Oh, sh*t!” moments as the adventure progresses…” – Christopher Monfette, G4

The environment shown is incredibly dynamic; Drake isn’t climbing on a static, beautiful jungle gym, but rather a crumbling façade that seems as if it’s trying to kill him even more than the well-armed enemies in the mansion. At times it seems like Nathan Drake has the worst luck in the world, but always musters just enough to survive.

“The changing structure of the world was akin to the twisting suspended train car of Uncharted 2, which fell apart as Drake scaled it, only this level transformed more dramatically, more organically.” – Michael McWhertor, Kotaku

At one point, Drake gets his foot caught in a rotted staircase (not unlike Phil’s broken step from “Modern Family”). When an enemy tries to take advantage of the stumble, Drake shoots from the hip while Sully works to free him.

“Moments where you actually feel like a team are really cool, and I’m interested to see how Naughty Dog expands on them through the game.” – Greg Miller, IGN

Ascending through a crumbling building demonstrates not only the stellar, bleeding-edge visuals, but upgraded sound effects – the firing of the assault rifle just sounds more… real, and the punches thrown seem to carry even more weight this time out. Of course, the series’ trademark witty banter between Drake and Sully remains intact, lending a bit of levity to the serious situation.

“The action delivered on the cinematic thrill moments as huge chunks of the chateau caved in or shifted as Nate made his way to different potential escape routes. We were especially impressed by how smoothly the heart-stopping cinematics of a collapsing roof or floor would cut into the action just long enough to get you to jump without interrupting the flow of gameplay.” – Ricardo Torres, GameSpot

The scene ended not with a close shave and some relieved tension, but with things going from bad to worse as our heroes are engulfed in the conflagration. We’re not going to see how this one plays out until next November.

After the demo, we had a chance to speak on camera with Creative Director Amy Hennig and Game Director Justin Richmond. You’ll see that later this month.

What to do until then? How about go behind the scenes of the making of that VGA’s trailer. Naughty Dog’s Arne Meyer sat down with the 2 Player Productions crew to get a more in-depth look at their influences, process and philosophy that drives their high-quality documentary work.

ayy add me bros and i hoep it hhas coop cause all good games have coop like one as drake another person as sully or drake and allan like the warriors now that was the best game in the world u guys shoudl try and top it its made by rockstar

That game looks freaking amazing, I loved the other two. the only ONE thing that I found needed to be fixed was the amount of bullets it took to kill an enenmy. You could shoot him almost 7 times in the head and he wouldn’t die. Either way awesome game ;) can’t wait to get Drakes Deception.

NG, be careful in hyping the game. It is sad to see GT5 didn’t get that praise as it should have got. It is just human stupid psychology sometimes that we put our expectation too high. See Rockstars strategy, they do not hype the game at all, they just wait and wait and then just when the game is ready they release only the trailers, and then they just get perfect score.

@Jeff
He is Amazon going to offer the pre-order bonus’ for KZ3 with the Helghast Edition or not? Their consumer support keeps giving me the run around on the matter and I don’t want to waste my time with them if I’m not getting the pre-order bonus.

Also you guys are making it really hard to not look at any Uncharted 3 footage, I’m shooting for total cluelessness when I play the game so I’m wow’ed every step of the way lol. Really excited about this game. Completely makes up for the way Legacy of Kain Defiance ended without a sequel *cough*amy*cough*.

You have no idea how tempted I am to watch this. I told myself that I’d watch the VGA trailer reveal and that’s it. No more media on the game at all until the game releases in 2011. Will I make it? I have no idea but it’s going to be one hell of a game to enjoy once I finally get my hands on it, assuming I can go through with this. Of course it will still be amazing even if I slip up but just a bit slightly so :P

I don’t finish games all that often. There are just too many to play and not enough time.

Uncharted 2 I have beat 4 times now and will probably give another play through just to find the rest of the treasures I have missed.

I honestly felt like it was one of the most epic cinematic experiences I have ever experienced thanks to the camera setups, sound design, and the score was INCREDIBLE.

I am sure UC3 will blow me away. Only issues I have is the insane hype about it already. Couldn’t you have at least waited till 1st quater of next year? Just feels like jumping the gun. I dunno. Doesn’t matter since it is going to be amazing. The other issue I have is it sounds like some of the sounds from UC2 are being recycled. Now I know “Oh crap” can sound a lot alike in two different recording sessions, but I hope there is more variety in the little quips and comments so it doesn’t feel like a crappy sports game commentators saying the same things over and over. And “Kitty Got Wet” needs to be in there no matter what.

Well, I’m ready to poop my pants next time I see game footage. Let’s hurry it up. Thanks.

Uncharted is definitely the appropriate title for this series. Naughty Dog has gone into Uncharted territory with the level of gameplay, graphics and sheer entertainment that they provide. Sure there are good, even great games out there, but Uncharted will become Legend.

I can’t wait, but the multiplayer better not be screwed up like #2’s was. First of all, the lag needs to be addressed. When I run 10 feet around a wall and still get shot and die from a guy standing behind me before I had turned, there’s a problem. Also, it would probably never happen but an increase in the health and FAL rate of fire like it was in the good ol’ days of Uncharted 2 would attract a lot more players. The old saying still goes… “If it’s not broken, don’t fix it!”

HA Ha its the youtube Uncharted2 Game of the year song all over again…Game of the year!Game of the year!Game of the year!Game of the year!Game of the year!Game of the year!Game of the year!Game of the year!Game of the year!Game of the year!year!year!year! …Peace out!