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The Star Wars Roleplaying Game originally came out around the time of the release of Star Wars Episode I: The Phantom Menace. It included statistics for many of the major characters of that movie. The later Revised game included material from Attack of the Clones and changed various feats and classes.

The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus. A character's Wound points are equal to their Constitution score.

Most game mechanics are familiar to players of Dungeons and Dragons and other d20-based games. Characters have six ability scores, a class and level, feats, and skills. Most actions are resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds the difficulty, the check succeeds.

Other species are detailed in the Ultimate Alien Anthology. Each species has its own advantages and disadvantages. An example of this is the Wookiee, who is very strong but not as charismatic or well-received as other species.

The character classes are as follows:

Fringer - A class representing those who live in the far reaches of the galaxy, they're good at learning new things and fixing broken objects. Examples include both Anakin and Luke Skywalker prior to their Jedi training.

Noble - Similar to the aristocrat class from Dungeons & Dragons and the noble class from the Dragonlance Campaign Setting. The noble focuses heavily on diplomacy as well as calling in much needed favors for the group. Examples include Princess Leia and Queen Amidala, as well as Senator Bail Organa.

Scout - Similar to the ranger class, the scout is an excellent addition to any group. Examples include Chewbacca and Booster Terrik.

Soldier - The soldier is the fighter of Star Wars d20, and can specialize in many different roles, from fighter pilot to foot soldier. Examples include Kyle Katarn and Jango Fett.

Tech Specialist - A character adept at using technology and repairing broken equipment. Examples include Chewbacca and R2-D2. Note: This class was introduced in the 2002 Revised Core Rulebook.

Force Adept - A person who is Force-sensitive, but who has not received formal training. Possibly believes that the Force is magical in nature. The Witches of Dathomir are a prime example.

Jedi Consular - Consulars possess great knowledge of the Force but rarely enter physical combat. Consulars are the primary scholars and diplomats of the Order, often becoming instructors. Yoda is an example of this type, and in the Expanded Universe, Jorus C'Baoth and even Leia are considered such.

Jedi Guardian - Guardians focus on martial training and combat. They usually engage in combat more than any other Jedi class. Like all Jedi, they are keepers of the peace, acting as a kind of special police force for the Republic. Notable guardians include Obi-Wan Kenobi, Mace Windu, Anakin Skywalker, and, in the Expanded Universe, Kyle Katarn and Anakin Solo.

Prestige classes allows characters who wish to specialize in certain suites of abilities to join a class devoted to them. For example, Jedi with special talents at helping others can choose to specialize as a Jedi Healer. Jedi Investigators are the eyes and ears of the Jedi Council. A character might become a master Bounty Hunter. Others include:

Jedi Master

Jedi Ace

Crimelord

Elite Trooper

Starship Ace

Starfighter Ace

Officer

Darkside Marauder

Darkside Devotee

However, These are only the classes in the core edition. From additional sources, there are over twenty prestige classes.

The Star Wars Roleplaying Game section of the Wizards of the Coast website regularly features new material available for free download. This includes web supplements, Q&A, short adventures, and character profiles, to name a few.

On June 5, 2007, Wizards released the Star Wars Roleplaying Game: Saga Edition. The game was streamlined to be easier to play and a greater emphasis was placed on miniatures. Some of the major changes include:

Standard hit points have replaced the former Wounds/Vitality system. Each character begins first level with three times their maximum hit die in hit points based on their class which is modified by the character's Constitution bonus. Jedi and Soldiers for instance, have a hit die of d10, and begin 1st level with 30 hit points + Con bonus. Characters then roll a hit die for additional hit points as they progress in level. Characters also have a Condition Track which measures how much they are currently impaired.

The number of character classes have been reduced to five — Jedi, Noble, Scoundrel, Scout and Soldier. Each class progresses along "character trees" similar to the d20 Modern system where characters are built with talents and feats. Jedi for instance, can follow paths such as Jedi Guardian, Jedi Consular, plus the new Jedi Sentinel and Lightsaber Combat talent trees. This allows for greater customization and more variety amongst characters of the same class. Prestige Classes are still available, but they also have one or more talent trees.

Saving Throws have been changed to a series of "Defenses". Virtually all attacks and powers now require a roll against one of three defenses — Fortitude Defense, Reflex Defense, or Will Defense. These Defenses are analogous to both Saving Throws and Armor Class (or Defense as in the previous system) in other d20 games.

Skill points have been eliminated. Characters have a number of trained skills they can pick based on their class and Intelligence bonus. When a character makes a skill check, they roll a d20 and add half their character level + any other bonuses. If they roll for a trained skill they get a +5 bonus to the die roll. Skills themselves have been simplified with such skills as Deception covering the former skills of Bluff, Disguise, and Forgery. The Mechanics skill now encompasses all the Repair skills and Demolitions. Likewise, the new Perception skill combines the Spot, Search, Sense Motive, and Listen skills.

Force sensitive characters now have a single "Use the Force" skill, which allows them to do a number of things such as moving small objects and searching their feelings. Force Powers are special abilities such as Force Choke or Move Object that form a "suite" of powers, similar to a hand of cards, which are used and recharged. Force users can also have Talents related to the Force, and prestige classes grant Force Techniques and Force Secrets which improve their ability to use the Force.

The game includes an optional Destiny system. Characters receive "Destiny Points" which are more powerful than Force Points. They allow such things as scoring an automatic critical hit without rolling, gaining 3 Force Points, or automatically succeeding at a virtually impossible task. Destiny Points are used to help characters with a predetermined fate eventually fulfill their specific goal.

The character class Attack Bonus progressions no longer allow for multiple attacks during a full-round action. Instead, a character wielding a single weapon must pick the new "Double Attack" feat (for one extra attack) and "Triple Attack" feat (for two extra attacks). Multiple attacks are, in general, less common.

Rules and stats for NPCs have been refined. There is only one non-heroic class for NPC characters. They do not get heroic Defense bonuses, their Hit Points are limited to 1d4 + Con bonus per level (and they do not receive triple maximum starting hit points at first level), and they get only the feats granted by gaining levels. Non-heroic characters do not gain Talents. Creatures in the game used the "Beast" class and gain 1d8 + Con hit points per level.

Many minor bonuses have been eliminated. Alien races and classes now rarely grant bonuses to skill checks; instead they often allow a reroll of the check under particular circumstances.