As most of you know already, the RPQ staff has resigned from the MUD recently. Their reasons are their own to talk about if they choose, but suffice it to say that they all had personal reasons for choosing to leave the MUD at this time. We are all still on good terms and nobody holds any ill will. I waited this long to make a formal announcement because I wanted to talk to the RPQ sphere one on one before making it official.

Auril, Eilistraee, Jergal, and Leira were all exemplary staff members and they will be dearly missed. They've done a lot for Toril over the years, including running special events, roleplay quests, coding, admin work, new areas, keeping the theme intact, and in general helping to foster an envrionment conducive to roleplayers. I am very proud of the work they've done, and the fact that Toril featured a dedicated staff for roleplay and questing.

Just to be clear again, this departure is not a split, a catastrophic intra-staff argument, or anything of this sort. This is four people deciding to retire, and I hope you all join me in thanking them for their hard work and wishing them luck in the future.

So what's next for the RPQ sphere? To be honest, we're still trying to figure that out. If anyone reading this is interested in an RPQ position within the staff, or just wants to talk about the future of RPQ on this MUD, please send me an email at shevarash@torilmud.org.

Thank you all for your patience in this matter. Feedback and comments are welcome below, but please remain respectful and polite.

Auril wrote:There has been some question about whether the RP-Q staff members have resigned. I have. I can no longer be what TorilMUD requires of its staff, so I have resigned my position. Eilistraee, Jergal and Leira have also individually resigned, although their reasons may differ.

Shev,

This doesn't sound like a personal reason this sounds more like someone pissed them off.

Shevarash wrote:You're welcome to your opinion, Pril. I won't be discussing their reasons for leaving, and if you feel you need to speculate about it you're welcome to - but it isn't going to accomplish anything.

I'm not speculating. I'm quoting the reason one of the gods who quit gave. Not once did I say what I thought it was that Auril could no longer be etc. Just saying that between that the post states that she can no longer be what Toril wants her to be.

To me "personal reason" is along the lines of I gave birth and need to be with my child, my *insert family member* passed away, Work has gotten to hard and I need to spend more time on it. The likely hood of 4 separate people leaving for personal reasons is highly unlikely. Maybe I need to redefine what "personal reason" means.

Karae wrote:All I know is that all of the RPQ staff will be greatly missed, RPing was one of the main reason I came back. I had good times back in the day before I had to grow up and get a job, and start a life.

Me too. I live and breathe RP.

It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

Karae wrote:All I know is that all of the RPQ staff will be greatly missed, RPing was one of the main reason I came back. I had good times back in the day before I had to grow up and get a job, and start a life.

Admin: Areas: Code: =-=-=-=-=-= =-=-=-= =-=-=-= Callarduran Dugmaren Oghma Marthammor Talona Lathander Annam Silvanus ---------------------------------------------------------------------------------------Not to seem like I'm making it personal, but..Cyric: MIA for yearsShar: See her on rarely in the morningShev: ditto, but sporadic, and no announcements from him in x long

It appears that Dugmaren, Annam, Silvanus, Callarduran do the volume of zone addition lately, save our favorite elf who's added at least 3 zones now. Not sure a mud can survive on Forger-autopilot(tm) for much, if any, longer.

Just the other day, there were 7 mortals playing. Too bad that Kegor and Corth weren't really playing, so there's just 5. That was around noon.

When I've seen something besides zones that's new, and not including weapon or strategy mods, it piques my interest. Unfortunately 2.0, nor anything that comes to mind, has been introduced except for more specific ID's on weapon critics in select zones.

I'm glad I'm not the only one who feels that way, Brian! I don't want to come across as an ass or personal to shev and shar, it's just that this game is full-time for some people. At best (at this point) it would seem it's not even a hobby for S/S now. Am I right on Cyric? The last time I even saw Cyric say (echo) anything was when Menzo came in a looong time ago -2006 or 2005-

Having Dug as a co-forge would be nice in you have the power to term all the elve..oh, wait I play elves - and you can term them as you are. Well, damn! At least you could limitless end stuff as you see fit. I'm running out of options to keep my interest here, after xp'g all classes etc. I don't need new zones or anything like that. It's just nice to have cycles of new things, like having some of the old classes brought back - or those damned myconids!

Even having ogre wield 2h sword as a 1h, while wearing shield would be sweet. A 900 lb blob isn't going to think twice about a 15 lb sword in its single hand!

Clearly there are things that add to the mud. We could all just not say anything since forgers don't even show. An idea is an idea.

Shar's last post was August, 2008Cyric's last was May 2007Shev's cycles bi-weekly @ best.

So rather than add something pointless, lay off what I say and add something maybe, and add something YOU think would help the mud for variety. So many people have lost interest in false promises, it's no longer a sadistic joke even.

Now if people had just listened to me and the few others who had the balls to call out the forgers all these years maybe things would have been a little different. Or maybe not.

In any event, the social mudders who typically stood by and defended the do-nothing forgers can't even get their meet and greet booked this year. Apparent lack of interest. They thought that even if the game sucked at least they would have their mud friends. But when all is said and done the whole thing revolved around the game.. and when the game sucks, so does everything else revolving around it.

Now if people had just listened to me and the few others who had the balls to call out the forgers all these years maybe things would have been a little different. Or maybe not.

In any event, the social mudders who typically stood by and defended the do-nothing forgers can't even get their meet and greet booked this year. Apparent lack of interest. They thought that even if the game sucked at least they would have their mud friends. But when all is said and done the whole thing revolved around the game.. and when the game sucks, so does everything else revolving around it.

That about summarizes things?

I don't necessarily agree with this Corth. I think the meet and greet issue is majorly due to people growing up and just being busy. I'd personally love to go but just don't have the time with everything that has been going on.

I think he is saying that it is easier to draw from a pool of 100 versus a pool of 10. The fact that the average age has increased also means that the average income and stability has increased.

I also strongly agree with Corth on the suggestion that the place never had to die. It was always going to be a tough sell with graphical versions and a million other distractions, but there are also many times more people online now than in 1993. I also always point out that the number of people playing tabletop roleplaying games continues to grow.

One of which, is derived from Sojourn 1, where you can dual class...and it's very successful. That avenue did not dumb the game down, as xp is relative to your class order..also, strength lies in the synergy of your Class order. You have primary, secondary, tertiary, quaternary, quinary, senary, septenary, octonary, nonary (Avatar class) XP literally doubles per class as it goes out. So secondary needs 2x primary's to get same level, quaternary needs 8x primary's xp to be same level, etc.

Chaotic, and very broad in how you can play there. Given that, there's clearly other options of variance that can be done here. 2.0 is a great example. The mud I just spoke of doesn't seem as interesting as what little I saw of feats of 2.0