Monster stats, level, type and dungeon difficulty

Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.

Base stats and level

For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :

for base hp, you use (n(n+6)-1), where n is the monsters level,

for base attack, you use (n*(n+5))/2, where n is the monsters level.

The monsters base stat depending on the level are shown below :

Level

Base Attack

Base Health

1

3

6

2

7

15

3

12

26

4

18

39

5

25

54

6

33

71

7

42

90

8

52

111

9

63

134

10

75

159

Monster type modifiers and traits

After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :

Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

They also receive traits, which give them special abilities (such as Curse Bearer for the bandit, which will add one layer ofCursed to the player every time he gets hit by the Bandit, or when he kills it)

However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.

Monster stats and dungeon level

The difficulty level of the dungeon you are in also affects monster stats :

Monsters in easy dungeons have 90% of way they would normally have,

monsters in Normal dungeons have their normal stats,

monsters in hard dungeons have 120% of what they would normally have,

and monsters in vicious dungeons have 133% of what they would normally have.

Distribution and level

Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution