Fraternity sounds like drunken jocks playing beer pong to my European mind :)

I like brotherhood better. Also, I was joking, but it would be an insanely cool thing to do :)_________________PoV: I had to wear pants today. Fo shame!

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Mon Mar 02, 2009 11:32 am Post subject:

We should do this. We can come up with a member queue, and dole the keyboard out for a couple of weeks before sending it to the next person. We can route the keyboard semi-intelligently (heh) to minimize postage.

- It would be simpler to let the shipper pay postage rather than the receiver. As long as the keyboard keeps circulating, everyone pays their share (relatively) because the receiver will be the shipper next time around.

- Reuse the box and packing material for shipping each time. At the end, we'll have a cool box full of postal labels and customs stickers, etc.

- Take pics of you using the keyboard to work on your game(s) and we'll post them to a website.

Now I know you hate it when people ask "when's this game gonna done already?", so I'll just ask for the basis on the features that've already been completed, along with those that might not be so.

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Sun Mar 08, 2009 2:09 pm Post subject:

Total guesstimations here:

Coding:

Rendering - 95%
I want to say this is done, but I have a few z-buffering glitches to investigate, and there's always a few bits of custom code when a graphic effect gets added in... and I do so love adding things.

Sound/Music - 95%
I have a weird bug that causes the game to crash when a music file repeats. Other than that, everything else is done.

Menus - 50%
I've got a good GUI now, so these come together significantly faster than they did during the old FB days. Thank god.

AI - 25%
I have many of the basic building blocks working, but I haven't put any of them together to create any advanced strategic ability on the part of the AI units. Presently, all AI units pick the closest enemy, close in on them, and attack until one of them is dead. Sadly, this isn't much less advanced than the AI in many commercial sRPG games.

Map Editor - 75%
Hells bells! I was finished with this until I made a major change to the underlying GUI code, which effectively broke almost every feature in the editor. I don't think it'll take long to fix, but I've been putting it off for a while now.

Content Creation:

I've done very little at all on this. The good news is that there's hardly anything to draw, and the scripts and maps come together fast, so when it's time to turn 100% on this area it'll fall into place with little effort.

Animations for Magic, Skills - 10%
I need a lot of work in this area. I figured I'd lump this into the content creation phase, since it's more about drawing and scripting effects than outright coding.

Maps - 0%
I have a few test maps, but nothing I'd bring to the party, as they say.

Sound Effects - 15%
I made all of the sound effects for Frenetic Plus in a day. Don't sweat this ;)

Music - 0%
PantsuPanic will be doing the music. We'll worry about that when the game is complete in all other respects.

Dialog - 5%
I have a few journal entries done, but little else. The game will feature a journal a bit like the one in Frenetic Plus, but without all the extra categories (email, news, journal), and occasionally there will be an optional cut-scene attached to the entry. If you want to follow the story, watch and read, otherwise you can play straight through and ignore the story entirely.

xegnmaMemberJoined: 14 Sep 2005
Posts: 24

Posted: Wed Jul 15, 2009 12:18 pm Post subject:

Any more progress updates available on this project...

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Wed Jul 15, 2009 12:24 pm Post subject:

Not for the moment, unfortunately. It's on hold until I finish up my current project, which is roughly a month from release (give or take). Then I'll resume working on it with a properly debugged and updated framework :)

n29DeveloperJoined: 13 Sep 2005
Posts: 879

Posted: Wed Jul 15, 2009 7:28 pm Post subject:

All Hail All Mighty PROGRESS!

DantheKatMemberJoined: 10 Oct 2008
Posts: 19

Posted: Thu Jul 16, 2009 1:26 pm Post subject:

n29 wrote:

All Hail All Mighty PROGRESS!

Oh, I'm trembling in my socks. So glad to see this project still exists.

It's proving to me that my own ambitious game will someday be finished.

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Thu Jul 16, 2009 1:55 pm Post subject:

It's actually pretty damn far along. If I could just stop making improvements and get along with the AI and content, I'd be finishing it up instead of lamenting the fact that it's not finished ;)

Still got one eye on this. Always good to read an update._________________Avatar: Yu Suzuki (Virtual Fighter, Shenmue)

xegnmaMemberJoined: 14 Sep 2005
Posts: 24

Posted: Thu Sep 17, 2015 5:11 am Post subject:

Any chance you'll resurrect this project? If not, would you consider going open-source and throwing it up on a repo like github so others can take a crack at modding it?

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Sun Sep 20, 2015 5:23 am Post subject:

I get asked that a lot, which really surprises me given how old it is and how little I advertised it.

I have no idea what I'll do with it just yet. I plan on closing out some of my old projects in the coming years, but if that means release, or ports, or just handing out the (admittedly shitty) source, I can't say. It's still on my mind, though._________________NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)

xegnmaMemberJoined: 14 Sep 2005
Posts: 24

Posted: Sun Sep 25, 2016 7:01 pm Post subject:

Just here on my yearly pilgrimage checking to see if there has been any change to the status of this project. It appears 'tis not to be...I'll check back next year...

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Tue Oct 04, 2016 4:37 am Post subject:

Never say never, but not at the moment ;)_________________NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)