Party is there for having fun and solving hard quests. This is MMORPG and it does not have party system. This is a suggestion on how to implement party system into RS. I have played a lot of games and these suggestions will be similar to some games. But that way of playing works, obviously, so why not in RS too?

To make a party you need two people. Two people or more. One is a leader of the party and others are members of it.

Leader can adjust party options.Party options are:- open or closed party- loot share option- add or kick people in/out of party- other.

Party can be open or closed. Open is when players can join without leader permission. Closed are vice versa. Player can apply for a party via "Look for a party" screen, or if leader invite him. "Look for a party" only works in certain zone around an existing party. You are walking, for example, near Camelot, and you press "Look for party" button. Small window pops up telling you there are 3 partys, 1 is closed, 2 are open. There is a name of location where party is. Select one party, jump in and you are ready for fun.

Party chat is made by typing /p.

Loot share is regulate by a leader of the party. Drops and loot are adjustable by a leader who can change it in the party option screen (rarity of drops, need for drops, etc.). Roll system is a main system of obtaining an item. When NPC/player drops an item (dragon scimmy, for example), small window appears with the name of an item, picture and 3 buttons: need, greed and pass. Roll system will determine who will get an item. If one person press need and other greed, item will go to the person that pressed need.

Leader can add players to a party. He/she can also kick them out of it. Party members can suggest to a leader to call certain player. Also they can suggest to a leader to kick the same.

Leader will have an option: "Tag/Mark" player/NPC. It will enable every1 in the party to see what target is selected (arrow above) and ready to be killed. Skills and buttons for party leaders and memebers of the party can be putted in the new window, right next to, for example, system window.

Involving party system in RS requires lot of game improvements. Not on the technical lvl, but on the new zones, new dungeons, new monsters etc. Not only map and NPC's should be adjustable, players and skills will have to get make over.Monsters for party raiding have to be stronger, have to do AOE damage, something similar to KBD or KQ. Off course, better and unique items should be presented in their drops.Dungeons should be long, hard and full of surprise. Various NPC's and rewards included.There should be monster killing above dungeons, in certain zones, parts of the maps. Here we come to some party questing. Kill one boss, then kill other, then obtain an item, then destroy artifact... And so on...Make over for skills should be conduct via transforming spellbooks and adding new spells. Lunar for healing and boost, Ancient for damage and curse, Regular for party teleport and snare. New spellbooks would be awesome here! Player should solve the quest first in order to be able to have a spellbook. Some spellbooks can be made only for partys.

If you are in the party you have to act something in it. You must have some role in it.What about player who can heal? We have lunar spellbook. We can make new healing spells in it. Not just healing, there can be boost skill spells also.What about player that can make a lot of magic damage? There is an ancient magic spellbook. Spells that exist in it are awesome. That spellbook also needs a curse spells.We need a ranger? We already have one. Add some snare spells to him and he is ready for party.Tank? We have shields and good armor. Let that player be a tank.DPS player, also melee? RS have 2H swords and axes and lot of weapons which can produce large amount of damage.

Where can this party go?They can go to kill some easy monsters. Shared exp and loot is a goal.They can go killing some hard monsters. New zones and dungeons are must here.They can go and fight others party's.They can go and solve party quests.They can fool around.

_________________When shadow comes, to claim our souls,Some must rise, the light of old,Names in stone, spirits of legend,Deeds unknown, yet never forgotten,These are the Duranin!Of honor within, and of fear witoutRemmember them... When in hope you doubt.