NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today!NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six?Both of these new pistols have statistically identical black and gold tinted versions available in the Depot.New Helmets for Heavy Assault and MAX:New Conglomerate: GD Titan 113 HelmetTerran Republic: Bravo MHS HelmetVanu Sovereignty: Protos Helmet

New Features:

New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips.Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature!

Infantry Updates

Active Heavy Assault Shields and flak armor will no longer stack.Jump Jet audio has been increased in volume.Grenades are now thrown directly at the aim point. The arc has been slightly modified to work with this change.Tanks mines have been increased in size.Removed the forced weapon swap after deploying an object.Lock-on rocket launchers can no longer lock on to turrets.The repair tool targeting now functions similar to the heal tool.All extra VS damage scaling at range has been removed. VS minimum damage now matches the damage scaling of the other two factions.VS Semi-automatic sniper rifles are an exception to the above. The details for these weapons are listed below.

Weapon Specific Changes:

Battle rifles will now more consistently recoil to the right.Added the High Velocity Ammunition attachment.

Fixed health and shield bars intermittently displaying as empty when wearing nanoweave.Fixed reticule flicker when compensators are equipped on LMGs and slug ammunition is equipped on shotguns.Fixed 3rd Person animation issues with the Phobos VX86Fixed an issue that caused 1st and 3rd person animations to break for the Lancer if it was reloaded under the right conditionsFixed issue that removed access to the VMS or DMO scopes when logging out with them equipped on the Eridani SX5 or SMG-46 ArmisticeFixed visual firing inconsistencies in 3rd person for the LancerPurchasing the TMS 4x Scope will no grant access to the correct scopeFixed 1st person reload animation issue for NS-11 CFix for flickering OG-4 scope cross hairsHealing an ally damaged by friendly fire will no longer grant XPAddressed problems with the AV MANA Turret not displaying 3rd person projectiles accurately once at least one level of the turret’s cool down cert was purchased

Vehicle Updates

Increased Magrider base strafe acceleration rate.Increases top speed to 20 KPH (up from 15)Takes 2 seconds to reach 20 KPH (down from taking 3 seconds to reach 15)This should also cause the Magrider to not slow down as drastically when strafing over small inclines.Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.Added option to toggle off inverting steering controls when a tank goes into reverse.Improved Flash HandlingShould be easier to control while in reverseTraction should be improved at higher speeds

Bug Fixes

Fixed issue that would not allow the S12 Renegade to be equipped while being trialedProximity Repair system should now properly award support XP to the owner if they are not in the driver seat

UI Updates

Strategic Communication ImprovementsRemoved blinking map regionsCapture progress is now displayed on the mapAlly activity displayed on the mapInfluence pie charts have been replaced with population percentagesChanged the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colorsDisabled generator/spawn display for facilitiesSecondary objective timer display added to HUD indicatorsFacility icons now visible at all zoom levels on the mapMap legend addedService Ribbons can now be earned for capturing and defending basesImproved Item PreviewPreview is now full screenItems can now be previewed on multiple classesLoadout Screen ImprovementsLocked gear and weapons can now be viewed and unlocked from the loadout screenQuick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehiclesRemoved the old class and vehicle landing pagesThe currently equipped consumable can now be resupplied directly from the main Class screenMedals are now displayed in the loadout from the main Class screenAdded a class/vehicle cert button to main Class screenSpecific weapon attachment slots can now be selected from the main Class screen and weapon selection screenItem descriptions added to the weapon selection screenBetter Weapon Stats shown on weapon selection screenReplaced stat bars with numbersAdded damage-range degradation graphMore weapon stats displayedMuzzle velocityAmmunitionHip AccuracyAim AccuracyIron Sight ZoomIndirect DamageNew HUD indicator for Ammo PacksAdded a Bundles category to the DepotAdded invert reverse steering option for track vehicles

Bug Fixes

Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked itThe Squad listing in the social window should now display additional squads when scrolling down