Studs are a bit tricky since there is a 64k vertex limitation and if all spaces in a baseplate (1024) have them, I'll be over. So I'll be doing the studs as a separate mesh sitting on the ground and do that as a quad tree of meshes. This will theoretically solve the problem, but may kill frame rate. So its just an experiment still.

Lego Universe didnt even try because those studs are round. With square studs its more manageable but might still be too much for some lesser computers.

Blitzen wrote:I can't believe you're still working on this, after 2 years. What are you modelling in?

Well its on and off.
If I didnt have to work a regular job, I would be further along.

-I use Lightwave 9.6 to make the 3D models.
-I import those into the Unity 3.1 game engine. All the recent screen shots are from the game running in a Unity editor window.
-All my programming is in C#.