This syllabus is my fifth version of a course aimed at introducing the digital humanities at an undergraduate level. In consultation with my colleagues, I decided that this year’s version should also include a unit that looked at digital objects with a humanities perspective. The course is organized around four projects, each of which is oriented by a theoretical reading: mapping a novel; writing about video games; creating composite images from digital films; and text digitization, extraction, and analysis from a large, in-copyright corpus.