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Asura's Update - June 11th, 2017

Unlike most developer corner posts, this will be a bit different. I don't enjoy typing much if it's not code, so I'll try to keep this small and to the point.

Where are we?

We are slightly behind our internal schedule. Due to real life constraints, I've been limited the past few weeks. In the next week or so, people like @Soulson and @Roadblock will finally have proper scripting realms, so we can really push in that direction. We already have many scripts done from a previous iteration of our scripting engine, and we will be porting those to the new engine, which should help make this easier. Our focus, as well as scripting focus, will be on 1 - 20.

So, when does the open beta start?

We've always tried to avoid giving a direct date, and we're still going to do that. We're finally starting to look better, but we still have a lot we want to clean up. We were still fixing things with the highly updated spell system recently, so we're still making sure there's no major issues left (Like cooldown types being swapped in a function resulting in permanent cooldowns in some places). We also did some more database expanding to make it easier for new guys like @Xaverius and @Nogar to be able to help even more. I'm really hoping in the coming weeks we can decide on something.

@Elicas and I came up with a couple month plan, and we know where we'd like to be at specific dates, but as I said in the first paragraph, real life has slightly pushed back our dates. We originally had an 8 week preparation point for middle of July, but I have a business trip around that time period, and most of May was rush time for IRL work, so we've had to push that back a bit. We're doing an internal checkup to figure out where we are vs where we wanted to be, so we can at least provide solid idea of what is happening for everyone.

So what is the plan for open beta at least?

Our main priority is still 1 - 20, with 20 - 30 as a buffer. When open beta testers hit 1 - 20, we'll work on 30 - 40, when you test 20 - 30, we'll fix 1 - 20, and continue on 40 - 50, and so on. Essentially we'll be preparing the next batches while we clean up an already tested level grouping. Now, we acknowledge we can't have a perfect server, and we don't plan to be "perfect", but we really want to get literally as much as possible completed, and ensure all high priority (class quests, events, instances/raids/pvp, etc) are as polished as possible prior to any release. Once we finally do decide on an open beta time and have launched said open beta, the public Discord will become active again, and we will engage with testers so that we can move as quickly as real life allows us.

Realistically, how does it look from developer standpoint?

Well, it's hard to say. I'm really happy seeing how much we have actively fixed, but there's tons of stuff yet to do, and we've still got a ways to go after rebuilding everything. That being said, we're in the... "easier" part of development. Now we're fixing creatures, fixing spells, scripting content, and as real "major" things occur, we get them fixed as fast as possible to prevent downtime or issues. As I said, we're behind where @Elicas and I had hoped to be, but delays are always possible. We're still pushing for a 2017 release, so at least that hasn't changed. As of now, there is about 1100 issues found thus far, with about half of them fixed while we focused on major problems. Many of those left are related to quests, which were waiting on scripters to begin, spell fixes (NPC, Player, Items), or object data (Creatures, Items, etc) that are easily fixed and can be picked up by our newer guys (@Xaverius and @Nogar).

Closing

This will be the only announcement I have for a while. My priority has been focusing on development whenever I have the time, and I haven't had much time for forums or being social with people who may have messaged me on Discord. We have another Q&A coming up this next week, and we're going to skip Darkrasp's update this rotation so we don't double up, but he will be back as normal on Monday, June 26th. As always, thank you all for your interest and/or faith in Crestfall. I know past few months have been a bit slow publicly, and I know people are antsy, which makes me even more thankful that people are willing to wait and see what we are building. As far as our administration team is concerned, we remain committed to a 2017 release, and maybe even Open Beta soon™. - To reiterate; Open Beta is not imminent, but we have now started the final phase of development in the push towards Open Beta.

Regards,
Asura

-- Edit --

Just to prevent questions about it: When we do in fact start Open Beta, it will not be 1x. That's why we have a testing team.

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First of all, a big Thank You to @Asura@Darkrasp and all other staff members for the work you're doing, I'm really glad to have found a project with a team that dedicated.

With that said, it's great to hear that most major issues are cleared up or will soon be, and that you're steadily moving towards open beta. Don't rush it, take however long you need, I'm sure most here will patiently wait for the work to be done and help out as soon as we get the chance.

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Pretty much confirms what I've suspected by reading between the lines: release probably won't happen until Nov/Dec 2017 if it's not pushed to early 2018. Still, it sounds like most of the nitty-gritty core work is nearly done which means more people can get involved by contributing to things like scripting and such (if I understand this development stuff properly).

Having the open beta not at 1x is a good move I think. I certainly wasn't planning on participating since my memory for how things should be isn't good, but if the exp rate can be boosted I might tool around and try things out, maybe catch something obvious. If other people like me feel the same it should help by getting more eyes open for potential issues.

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So we're still waiting for the 2030 release, this is embarrassing. Is there still people who believe in CF? There's no beta, there's no coding, there's nothing, just words. I don't believe a single word anymore, let us play the beta even if it has flaws or stop threatening us like sheeps.

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So we're still waiting for the 2030 release, this is embarrassing. Is there still people who believe in CF? There's no beta, there's no coding, there's nothing, just words. I don't believe a single word anymore, let us play the beta even if it has flaws or stop threatening us like sheeps.

Acta, non verba.

Your looking at this the wrong way bud. You are looking at it as a situation where someone owes you something and hasn't given you what you want on time. Look at it instead like a neighbor who is building a sick ass shelby mustang anf promises you that you can take it out for a spin wheneveryou want. He builds it in his spare time so its taking a while but man, when you get to drive that thing, its gonna be sweet.

Bitching at him to build it faster is just annoying, and makes him think he shouldnt let you drive it because why would someone want a pretentious person having fun with something he put his hard work into. Kind of how I see you comment tbh.

If you had followed their updates at all, you would see where they are at. They are exactly where I expected them to be based off what theyve provided in the past. Glad its still scheduled for this year, that was cool to hear. I hope it can stay on track, keep up the hard work guys, thanks for everything y'all are doing.

11

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So we're still waiting for the 2030 release, this is embarrassing. Is there still people who believe in CF? There's no beta, there's no coding, there's nothing, just words. I don't believe a single word anymore, let us play the beta even if it has flaws or stop threatening us like sheeps.

Acta, non verba.

Yes, we're still waiting for 2017 release. It's been the case for a while now and nothing has really changed. Why should we not 'believe'? They've been doing almost just as they've had anticipated. Nothing that makes me not 'believe' all the sudden.