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Topic: Alpha 10.10 officially out (Read 3611 times)

Steam PostAlpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.

Alpha 10.10.11 (2019-02-28)Changes

Added ability to favorite furniture to put it first, and filter furniture by favorites

Added ability to fine tune sliders in options window using arrow keys while hovering with mouse

Fixes

Employees will now attempt to get at a section of path in different ways if it is blocked, instead of just idling

More work towards fixing save state corruption

Benefits requiring money upfront (e.g. company car) would be free when activating them for new employees

Fixed number keys getting translated as being 1 number higher in UI

Alpha 10.10.10 (2019-02-21)Fixes

Possible fix for rare save state corruption

Fixed error sound still playing after successfully splitting a room

Fixed being able to put furniture in invalid rooms by rotating near a wall while placing

Improved feedback window content sizing at bigger UI zoom levels

Alpha 10.10 highlights (including Alpha 10.9.9)Changes

Added path system

Added secondary role and task system, so certain tasks and roles can be prioritized over others

Ability to drag selection to rectangle to select employees, furniture and parking spaces (using multi select will filter by current selection)

Added grass (you can increase the amount or disable completely in graphics options)

Employees now walk 25% slower on grass

Added performance column to active deals

Road crossings are now added dynamically to improve look of roads and parking

Added warning to product detail window when product has no more people to sell to

Elevated roads no longer appear blocky in miniatures

Added footprints and direction to dirt, and improved dirt spread

Employees now actively look at what they're interacting with and randomly around when idling and walking

Replaced newsfeed with offline patch notes in main menu

Duplicate shortcut now works for rooms (in build mode) and room clone button works for furniture

Anchor grid is now mapped to G by default and mapping is shown on grid gizmo

Ability to use arrow, esc and enter key in save game window

Price overlay when building will now default to being colored according to current bank balance

Select building now includes roof in selection

Improved how game generates nav and build mesh boundaries for modded furniture when using AutoBounds. Specifically sets minimum width and height for nav mesh and converts build mesh to a line if very thin. This should fix bugs with cubicles, if updated by author (If you are re-using the vanilla cubicle, leaving out nav and build boundary from the XML would be the best solution)