In today’s update, we took a look at weapon handling, putting a greater emphasis on recoil control in successfully landing your shots.

Most significantly, we have removed the upwards recoil, as well as the slight random sideways recoil, for all automatic weapons (Rifles, SMGs, LMGs). The aim kick of these guns is now purely based on the weapon’s recoil pattern, which now has a much greater magnitude multiplier to make controlling it more necessary and challenging. As a result, to master a weapon you must learn to control its recoil, which greatly increases the skill ceiling of aiming.

As a side effect, this change also means that upwards recoil is no longer significantly applied past ~10 bullets fired, as the recoil will switch to mostly horizontal depending on the weapon. This means that you no longer have to pull down on your mouse during the full spray, making it easier for inexperienced players to land some shots. It also makes the game much more gentle on trackpad users who can’t move their mouse across long distances.

The update also contains some performance improvements and QoL changes.

Re-enabled ViaVersion since we have eliminated it as a possible source of lag

Applied certain software storage optimizations on the server machine

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Message from: ryanmoneyman

We have also made some changes to the player report section.

As you may have noticed, there is a new subforums named “archived reports.” This is where reports are moved to when they are taken care of.

There is also a new auto-locking system. When a topic is submitted, it will automatically locked. This is intended to prevent arguments and bias. Staff members are still able to comment on them indicating if the suspect has been taken care of or not.

As you may have noticed, there is a new subforums named “archived reports.” This is where reports are moved to when they are taken care of.

There is also a new auto-locking system. When a topic is submitted, it will automatically locked. This is intended to prevent arguments and bias. Staff members are still able to comment on them indicating if the suspect has been taken care of or not.

Thanks for doing this for me I guess lol (I would've been too lazy to do it)

We'll look into finer balancing details soon enough, but this update certainly does make recoil control a much more important priority when considering whether to use a weapon, which is part of the intended effect.