hello guys,I'm familiar with java, but not with a game dev. please, help me get started... i'm going to create some hybrid of minecraft, lode runner and quadrax. it is should be 2d and with a basic physic. in general, I have next questions:1. which framework is better or how to chose, any suggestions?2. any good resources/docs/links/best practice/etc to get started?

I have an odd habit. I pretend that both lwjgl or slick2d are some kind of optimization way. So I'm planning to complete project in java2d completely and port it to one of them. I feel it wrong but better

I have an odd habit. I pretend that both lwjgl or slick2d are some kind of optimization way. So I'm planning to complete project in java2d completely and port it to one of them. I feel it wrong but better

Well, you do get hardware rendering, which should be a huge performance change. Heh, I also just use Slick2D for it's hardware rendering, and when I find myself wanting to use pathinding for instance, I think "That's wrong! Do it yourself, so you'll learn something!", so I always end up reimplementing a lot of it's features if I need them

I have an odd habit. I pretend that both lwjgl or slick2d are some kind of optimization way. So I'm planning to complete project in java2d completely and port it to one of them. I feel it wrong but better

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org