It's really annoying for a lock to build up his embers before a boss pull, to just lose them while waiting for the tank to pull. Blizzard needs to look into this and either change or take away completely!

Why try to repair something that isn't broken? I don't complain about my disco priest mana-saving-dps-and-healing-increasing-buff-whatsitsname wearing off, because that's how they work and are suppose to work.

OP-HOLY FUCK GUYS HURRY UP AND PULL ALREDY!! LOSING VALUUUUUUABLE EMBERS OVER HERE!!
Tank-Hold on a sec people are still eating
OP-I DONT GIVE A SHIT!!! PULLING! ROOOOOAAAAAAARRRRRR

opthewarlock dies

Thats a little extreme. However its a case that all resource building classes suffer from and something that isn't likely to change. Full fury or embers at a start of a fight can really boost a warlocks damage so it shouldn't be something dismissed in hyperbole.

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

Thats a little extreme. However its a case that all resource building classes suffer from and something that isn't likely to change. Full fury or embers at a start of a fight can really boost a warlocks damage so it shouldn't be something dismissed in hyperbole.

Same thing has happened to warriors for years, Pallies with holy power that decays when out of combat etc etc. Its not a warlock only problem OP. My only real problem with it is tanks that sit and wait when everyone has eaten and buffed and ready to go. Its like they are just waiting for your resource to fully decay before they pull. But now that a lock has complained blizzard might do something to fix it :P

You're not meant to start with Embers though, it's something worth doing because it boosts your damage but balancing that against the headache is intentional.

You don't want Blizzard to fix it, because if they did it'd be with the Monk method of resetting them to 1 every time a boss gets pulled (even if Monks have found a way around that) and then you wouldn't get any "extra" damage at all

reminds me a bit of affliction, where i soulburn prefight and hope the tank pulls in the 10sec window where i have 4 shards + soulburn up. every pull is a gamble. and no my guild doesnt want to make a 20sec+ pull timer ^^

Blizzard does balance assuming you are starting from a set point resource wise on every pull. If they didn't degrade of out combat we would see a repeat of Cata boomkiins that had to either quit trash early or find critters so they could get setup right. Besides a majority of your pulls you won't have those embers so why worry about them.