You could be right, i just installed them all from a package and didn't think twice!

The way mod organizer works though is that the lower order .esp will take priority in using the resources for the .esp and if two .esps share the same files, the lower order (higher priority) .esp will be used, so there is no harm in using multiple .esps like that.

It's all relative, depends on which textures you are using, how much AA you have, where in the world space are those textures located.
As an example, if you download 4k grass textures and use glorious grasses mod that multiplies those textures, then add some 4k tree textures and 4k landscape textures and use 8x AntiAliasing on these, there wont be enough memory in the world for this.

But if you only use 4k textures on stuff like cheese, then you can get away with having 1gb memory and wont have issues, unless you end up in a room filled with cheese.

As long as your game is properly set-up you won't ever have to deal with any fps drops, and the only stuttering you'll have is when new objects are loaded into your frame. But out of Vram stuttering is different, it's longer (up to the point where you can have your screen frozen for a second or two) and is accompanied by severe FPS drops even when you are not stuttering.

Yeah, it's kind of hard to tell yourself to stop with this game, it's like a lego, you make of it what you want and what your system can sustain, I guess my system hit a brick wall and it's forcing me to stop..which is kind of sad..

Again, just thinking back a bit, when I didn't have that many texture mods (over 20 gigs of them as of right now), my Vram would still go up as i'd travel the world, but it would stop at a certain point (below 3.5gigs) and hover around there without causing any issues, there were no FPS drops and stutters.

I probably just overmodded for my current system then and more Vram would certainly help.

I've tried to look into it by watching youtube videos from people who run heavily modded skyrim, but it's hard to pinpoint people who run loads of texture mods like i do (I have over 20 gigs of texture packs alone) and have on-screen stats enabled whered i could see their Vram/Ram usage.. So i am kinda unsure whether it's a particular mod issue, or a game engine issue, or my video card issue..

But it's good to hear that you've had no issues with other games, maybe it's silly to exchange a perfectly good card just because one, heavily modded game isn't working right for me.. although I do love it and has been the only game that i could really stay attached to for so long.

When I run around any zoned town, the Vram does not continuously build up and no matter how long i run around, it will never go above a certain point, same goes for interiors (even big ones, like Dragons Reach), yet when I run around in the open-world, the longer I travel, the more Vram and then Ram is used, until Ram starts to dump itself and then refilling again. I just figured, since it's an open-world then textures just get stuck in Vram for later use and they can't clear themselves since there are no loading screens and then new textures need to be loaded and there is no space..

Does that sound like a memory leak ?
I'm not being cheeky, I just never experienced one.

Russia is also #1 Turkeys Gas supplier, having a 57% share of total supply.

And over 2,000,000 Russian tourists visit Turkey every year.

And Russia was planning to build a multi-billion dollar gas pipeline to Turkey, which was supposed to become a transit pipe to Europe and Turkey was going to rake in very nice transit fees, construction on this pipe was already under way, now millions of dollars will have to be written off.

And Turkey sacrificed it all, over ~35,000 barrels of ISIS oil with a market value of 1.7 million dollars that was heading from Syria to Turkey which Russia has destroyed, and Russia knew perfectly well that this oil was heading to Turkey.