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Taking the excavator thing - one thing they can't easily to is turn around 180 degrees and 'quickly dig a whole there'

That's something you need to do in a game ;0

Ah, the old 180° no scoop, a majestic but rare sight to behold.

My shower thought of today: Why hasn't there been an indie equivalent to Metal Gear Solid yet? Or indeed any equivalent. Only without all the story, I mean (of course). The gameplay in MGS was so great, but... Yeah.

My shower thought of today: Why hasn't there been an indie equivalent to Metal Gear Solid yet? Or indeed any equivalent. Only without all the story, I mean (of course). The gameplay in MGS was so great, but... Yeah.

The guy who made Thomas Was Alone is working on Volume which people are saying reminds them of the VR mission gameplay of MGS.

"Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""

I can answer any "why hasn't there been a good [insert specific genre] game since XXX" generally, I think.

It's because all the big studios/publishers are obsessed with cramming every genre into every game - there's no interest or motivation to make a good [xxx] game when they can make some wide-ranging, low-aimed Tutti-Frutti bullshit.

See that EA/Bioware teaser-trailer today - NFS: Mirrors Slenderman Edge - or almost anything else out there (as I said in the "Crew" thread, there will be a stealth/parkour section for cars in there somewhere for sure!)

Niche games - games which simply focus on one thing - are the preserve of solo developers and small teams now. Everyone else is putting anchovies in with the strawberries and balsamic vinegar...

Should've been more specific about bitching the lack of tps games without covers system, zoomsight, overshoulder, "drifting" etc but then again such games are not meant to be multiplatforms with the exception of hotline miami. And tps games are generally hated online (that's where I played a lot of them though). damn you classic location damage go back to ut99:(

If Dundee is as influential in the games industry as it likes to claim, why has no developer of city builder games ever looked at it and gone, "Whoops, I guess it is possible to build roads up steep inclines!"

If Dundee is as influential in the games industry as it likes to claim, why has no developer of city builder games ever looked at it and gone, "Whoops, I guess it is possible to build roads up steep inclines!"

Are we agreeing that roller coaster tycoon doesn't count :p

Originally Posted by Xercies

I mean just look what they did with Hitman!

It's annoying because absolution had flashes of brilliance (take the sniper mission free DLC or the Corn Field as a moment of catharsis).

Originally Posted by Xercies

Actually thats a good point, why hasn't there been any decent third person stealth game since Chaos Theory? Don't listen to those people that want action, they are not stealth fans!

Not the Robots is an excellent and pure stealth game which can burgeon into the frantic at times but you are not a fighter.

I disagree that making the player dangerous disarms the stealth. Chaos theory had an accurate scoped assault rifle, but it was awkward to use so it gets discounted. Conviction's Deniable Ops Infiltration mode was an excellent zero tolerance stealth game.

I disagree that making the player dangerous disarms the stealth. Chaos theory had an accurate scoped assault rifle, but it was awkward to use so it gets discounted. Conviction's Deniable Ops Infiltration mode was an excellent zero tolerance stealth game.

A lot of it is personal preference, and I am quite aware that no-one gives a shit what I like, but I do prefer games that make me deal with it when I fuck up my stealth, rather than games that make me reload when I fuck up my stealth.

I really loved Dishonoured for that. Yes, you could go the hack and slash route and ignore stealth anyway, but playing it as a stealth game was pretty much necessary to get the 'good' ending. And I noticed something interesting happening. When I was spotted, I didn't kill everyone in sight even though I totally could, but instead decided to try to escape.

Now I do think Dishonoured could have encouraged me not to kill everyone in a better way (like, actual dialogue in the game rather than loading screen tips), but the point is that rather than saying I couldn't kill everyone, it did encourage me not to. It gave me an option, and made me aware of what the consequences of that option would be. And I found that far more interesting than not having the option and having to play the game the 'right' way.

It seemed like Deus Ex had the same idea, but didn't finish it. Head-on combat wasn't good enough to make it a true 'choice', and whether you chose combat or stealth didn't actually have any real consequence past the first couple of missions.