I guess this is the appropriate forum for these, so here's the first episode of our latest effort: Escape from Monster Manor. Since the game is too long to creatively edit down to even a gargantuan two hours, we're doing this one in episodic form as we work our way through the entire game. I'll post links in this thread to new episodes as they become available.

In addition to the fact that my co-host and I both used to work at 3DO, I also wrote (most of) Monster Manor in a blur back in 1993, and thus can hopefully lend a genuinely unique perspective on the game and its creation.

In which we go way over an hour (largely because I died again), gammadev speculates on Monster Manor's possible place in console gaming history, and I get to show off the fruits of my 3DO cel plugin for the GIMP.

I encoded this one as 720p, in the vague hope that some of the imagery -- particularly the original cel artwork -- would be clearer. Success? Failure? Let me know!

On the "source code" disc I burned nearly two decades ago are all the art assets we created for the game, including stuff we didn't use. Understandably, there isn't much of it -- we threw very little away.

In the finished game, the "extra life" object appears as a rotating, beating heart. But apparently there was an earlier version of that:

On the "source code" disc I burned nearly two decades ago are all the art assets we created for the game, including stuff we didn't use. Understandably, there isn't much of it -- we threw very little away.

In the finished game, the "extra life" object appears as a rotating, beating heart. But apparently there was an earlier version of that:

The shocking truth (a truth) about Trip Hawkins.
A deal with Sega and 3DO.
A nice story about Need for Speed 3DO vs Ridge Racer PS1. Two games I really like (unlike Nights ) and yes, they dumbed down 3DO games for the PS1.
And that story about the chipset for the M2 is kind of cool too.