Answers for "Dynamic Shadow from Stationary Point Light in Forward Renderer only partially visible after light bake"https://answers.unrealengine.com/questions/703435/dynamic-shadow-from-stationary-point-light-in-forw.html
The latest answers for the question "Dynamic Shadow from Stationary Point Light in Forward Renderer only partially visible after light bake"Answer by Charlie.Stanglehttps://answers.unrealengine.com/answers/704253/view.html
Pretty sure this edit to ShadowProjectionPixelShader.usf (at line 232, as of the 4.17 release in UE4-QA) fixes it:
float4 HomogeneousWorldPosition = mul(float4(ScreenPosition.xy * SceneW, SceneW, 1), View.ScreenToWorld);
becomes
float4 HomogeneousWorldPosition = mul(float4(ScreenPosition.xy, SceneW, 1), View.ScreenToWorld);Thu, 07 Sep 2017 19:05:58 GMTCharlie.StangleAnswer by Rudy Qhttps://answers.unrealengine.com/answers/703791/view.html
Hello MXII,
After doing some digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: https://issues.unrealengine.com/issue/UE-48146
Make it a great dayWed, 06 Sep 2017 14:59:49 GMTRudy Q