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Martelai addresses the party"Good work, Kendrick, bravo Bell! Veruzak, can you destroy that other swarm? Chainer, Atlas, we need to get to melee to that mage ASAP! Can you go? Atlas, would you heal me before you go?"

Catein seems a bit incoherent after its encounter with the wall. "Swarm first, then mage..."

Kendrick hardly has time to gloat before he finds that once again he has the Broodlord's undivided attention. If he were still in control of his nervous system, he would feel a trickle of blood running down from his nose.

The mage moves as though in a trance as he releases a puissant bolt at the shrouded girl, but the magic dissipates uselessly into the nearby stone pillar.

The mass of skittering creatures sweep towards Catein. A split second after they begin biting, there is a flash of light and the majority of them are scattered across the room. However, some of them remain, jamming Catein's limbs with their corpses.

With an expression much more serene that that you normally see on Kendrick, he turns towards Martelai and rapidly slashes at the warlock.

The swarm shifts to G9 and charges Catein, drawing an AoO from Bell, which misses badly. Martelai and Kendrick are currently unable to make AoOs. The charge hits Reflex 20 for 9 damage and Catein is immobilized, as well as bloodied. This triggers Armor of Wrath, which deals 13 damage to the swarm, bloodying it, and pushes it to H9. I mean, you don't have to push it to H9, but if it's in H9 then none of your allies are going to start their turn adjacent to it. F6 also accomplishes this, if you'd prefer.

Swarm:
AC 18 | Fort 14 | Reflex 15 | Will 12
HP: 37. Immune: Psychic. Half damage from melee and range attacks. Vulnerable 10 against close and area attacks
MBA: +6 vs Reflex, 1d8+3 damage, and the target is immobilized until the start of the swarm's next turn.
Swarm Aura: Any enemy who starts adjacent to the swarm is attacked with a MBA.

Map Info

The disgusting ponds of goo have no effect. They are too shallow and not sticky enough to hinder you in any way.

However, whenever you start your turn adjacent to a red wall (corners don't count) it makes an attack at +4 vs Will. On a hit, you are slowed and grant combat advantage until the end of your next turn.

ooc: The swarm's attack at the start of your last turn. Since you can teleport while immobilized, it didn't matter as much...*trails off* ...and it matters even less because the immobilization has since worn off. Nevermind, I'll fix that.