Rhetoric/Composition/Play Through Video Games

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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learningaspecifically reading, writing, and critical thinkingain myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.College English, 55(3), 311a316. The Live Desk ... Oregon trail history [Video File
]. Retrieved from ... Retrieved September 18, 2010, from http://blog.nielsen.com /
nielsenwire/wp-content/uploads/2009/09/GamerReport.pdf aaa . (2009b).

Title

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Rhetoric/Composition/Play Through Video Games

Author

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Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby

Publisher

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Palgrave Macmillan - 2013-03-20

ISBN-13

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