It's about uptime, not actual DPS or burst damage, IMO. Ferals and Warriors and Hunters rarely get kited nowadays. Their uptime is higher than ever so they generate more resources so they never stop doing damage.

Exactly, uptime is the real thing at play here. Warrior/Feral/Hunter are always hitting something so they're the best, other melee can actually be controlled so they are shit in comparison.

Remove interrupts + blankets. It should be either/or. CS and Spell Lock changes were a good start. Silencing Shot and Spear Hand Strike need their silences removed as well.

Remove disrupting shout. No comment necessary.

Nerf instants. Ice Lance could use a 20-25% damage nerf. It also shouldn't proc off Frostfire Bolt, and should have a lower proc chance on Frozen Orb. Same goes for some of the other classes' instant casts - both damage and healing. Blizz can just give the instants some random secondary effect to make sure they're actually used in PvE.

Buff casts. All else equal, Frostbolt should do more damage than Ice Lance. Buff Lightning Bolt, etc. as well.

Reduce stun durations. The proper way to go about it is to give the longer stuns the deep freeze treatment, by taking them off GCD but reducing duration by 1 second.

Remove some instant-cast AOE CCs. Make POM not work with Ring of Frost, and reduce Ring of Frost cast to 1.25-1.5 seconds baseline (from 2seconds). Give Blinding Light a similarly short casting time.

I agree with all of the above suggestions, would make the flow of the game a lot better and less frustrating for each side. What do you propose in place of Disrupting Shout?

They more or less never change damage of the spells that could effect pve in anyway, for example I wouldn't mind dots doing more damage and haunt/mg doing less, or as destro incinerate doing more damage chaos bolt/fel flame doing less, but that would change pve too much.

But you wouldn't be doing any healing, so what would be the point in stunning the healer?

Well yea, true.

But then I'd turn it around and cast those Mind Blast/Lava Burst to reduce stun on me and heal with only instants when trained. And still I'd be unkillable. I don't think I'd be able to kill someone with only a lockout, some meleecleaves would possibly be able to though.

OPs idea is pwetty zick tbh, although you'd have to make the stun reduction something like 20-35% to not give casters an insane advantage, i especially see how this could work with the incoming nerf to blanket interrupts it would really promote knowing when to- and not to cast.
Fucking well sick idea OP, I think im falling in love with you.

Did you know I pmuch played with Jballer? That pmuch makes me famous. He pmuch even said I'm pmuch a legit contender for R1, I'm pmuch already famous before I even got my first 1#.
Peace Heaumes, yoloOnce ;-) :$

They more or less never change damage of the spells that could effect pve in anyway, for example I wouldn't mind dots doing more damage and haunt/mg doing less, or as destro incinerate doing more damage chaos bolt/fel flame doing less, but that would change pve too much.

This is the main reason behind the logic of my original post. Ideally Blizzard would just reduce instant cast damage, buff casted damage, get rid of a bunch of stuns, reduce the duration of all instant CC, etc etc etc.

But that involves so much individual change that EVEN IF it's what's best for the game, it's just not feasible given Blizzard's laissez-faire attitude to PVP balance. Not to mention the profound impacts on PVE that those changes would have. This idea would have zero impact on PVE while also not requiring individual attention on each skill and each class. One change to rule them all, so to speak.

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

This is the main reason behind the logic of my original post. Ideally Blizzard would just reduce instant cast damage, buff casted damage, get rid of a bunch of stuns, reduce the duration of all instant CC, etc etc etc.

Although I really like your idea and outside the box thinking, I don't think the game needs such a large overhaul. We are a few tweaks from having one of the most balanced competitive seasons I can remember.

Step 3: tone down some of the melee mobility and give them passive damage mitigation in return. Giving casters the ability to get range on melee to dps increases the skillcap compared to today's instant spam.

Random Idea: Buff the 2 min on use trinket. It's difficult to decide sometimes when to trinket b/c you are eating a wave of 3-4sec stuns and cc, what if when you use your 2 min trinket you are immune to cc for 4~6 sec. Granted if you make the immunity too high it will lead to more CD stacking by dps mongos.