I love the concept, but it's pretty buggy for me. If I click a hex to soon after moving my mouse to it it'll record it as a mistake. If I wait a second and click the same mouse button, it'll act like it should.

Holy moly, Hexcell Plus is tough! I just completed 3-6, and my brain nearly melted. "If that one is, then that one is and that one isn't, but if that one is then that one needs to be too, so that one can't be..."

For those of us that can't get enough of Hexcells: The developer has just released Hexcells Plus (www.matthewbrowngames.com) for only 3 Bucks! Be warned: it is much more difficult than the original, but even more brilliant. Matthew Brown, you are obviously a genius.

This is a great game - only criticism is that I blasted through it all too quickly and was sad there were no more levels. It is a bit minesweeper-ish, but with other mechanics coming into play which are more akin to sudoku or picross, and it doesn't need to involve any guesswork, you can always figure out the progression from the clues.

Bought and finished - beautiful and absorbing puzzle game. This is not a minesweeper clone, there multiple mechanics introduced as you progress, and the synergy between music and gameplay make it a true ambient logic game.

Just like English Country Tune, there will be no guessing at all if the player meditates on the puzzle - every single move has a logical solution. Definitely worth the tiny purchase price.

Bought and played through all of this and it's great, but I had a terrible time trying to trace the diagonals. Perhaps if you added a faint hex grid to the background it would help. That, and the ability to hold down a key to destroy hexes. Right clicking on my trackpad needs two fingers, and it's easy to accidentally left click and ruin a perfect game.