The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

Environment Creation for VR using Photogrammetry

with Guilherme Rambelli

Description

In this Workshop, Guilherme Rambelli shows, step-by-step, his workflow to process and set-up an environment captured using Photogrammetry for VR in Unity Engine. First Guilherme shows how to pre-process images using DNG Converter and create a color profile using ColorChecker Passport. Once that is done, the images are taken to Adobe Lightroom for treatment and rendered out for Photogrammetry. Using Reality Capture, the images are processed to generate a high-resolution asset that will work as a source to create the low poly version of the environment used in Unity 3D Engine. After that, a cleanup pass of the data and retopology is handled within ZBrush and Maya, with the textures then baked in Xnormal. Finally, a project in Unity is set up, where the virtual reality viewer will be able to navigate and explore the photogrammetry environment captured and processed throughout this tutorial. The entire execution focuses on a high-quality scene that is developed within a realistic production schedule.

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Software Used

IMAGE GALLERY

3D Artist at DICE

Guilherme Rambelli started his career working as a 3D Generalist at “Hello There”, helping to create promos for clients such as Marvel, Hasbro, Bravo TV and Toyota, creating, scanning and assembling 3D environments. In 2015, Guilherme joined 8i Labs, a group created by former Weta Digital artists to research and create a new format of volumetric capture using photogrammetry and other techniques. There, Guilherme was responsible for creating & delivering environments for VR experiences combining 3D scanning and digital 3D techniques for projects with NASA, Warner Brothers, Buzz Aldrin and others. Currently, Guilherme works at DICE Los Angeles as a 3D artist, participating on the development of the Battlefield franchise, as well as researching new methodologies to create real-time content.