DSOGaming writes: "Seems that Ubisoft is really supporting the PC version of Far Cry 3. Yes, the team has not addressed the DX11 performance as of yet, however it has already rolled out 4 patches for the PC version that fix a lot of gameplay issues. Among other things, this latest patch improves stability, fixes one hell of bugs/issues, fixes several crashes, adds some tweaks for the Map Editor, and introduces new options the hide the HUD."

I could use FXAA easily enough, although I personally dislike that particular type of AA. That's really not the issue. The problem is that I have an SLI setup nearly as powerful as a GTX 690 (2 GTX 670 4GBs) but notice drops in frames if I go over 2x MSAA. I'm sure much of this is due to deferred rendering, which tends to cause major performance issues when you use MSAA.

I'm hopeful more games get TXAA soon. That seems to work pretty well in Assassin's Creed III. AC III is the only game I have so far that allows me to use TXAA.

they need to fix the no rock and no cam and the relic glitches on the system...right now their doing serves work(MP) tune ups lol...PC is on patch 1.04 (which still didnt fix some people issues) they need to work on PS3/Xbox or give us a time frame when the patch be out...