Higher Ed Professionals stepping up VR game

January 19, 2017

With the expected $38 billion industry growth by 2026, it seems unimaginable that virtual reality will not pervade nearly every segment of our lives. Some evidence of this growth in higher education is prompting professionals to seriously consider how to effectively use the tech in their curriculum, classroom interaction, and more. Three potential scenarios include: VR-Enabled 360° Panorama Images (aka “Photospheres”), VR guided campus tours, and VR-3D immersive campus models. Offering a primer on virtual education, its costs, and some helpful how-tos, this article also cites other resources to help higher education professionals ring in the new semester with new immersive VR experiences.