Epyx’s Gateway to Apshai is a game I grew up playing on my Commodore 64 back in the 80’s. It was the first dungeon crawler I ever played and is still fun to play today.

These are my initial thoughts as to what I would like to see in a 16-bit port. Palettes need to be resolved, graphics need further refinement, and additional detail will be added as I get a better sense of what is possible.

This is not the first time I have done a rescale of this game, last year I mocked up a 1-bit Arduboy port.

1-bit Arduboy descale.

Gateway to Apshai hero - Lot’s of opportunity to infuse character into this sprite.

Dungeon Map.

This project is in it’s infancy so I don’t want to advertise the potentials just yet, but as always, there is a chance that this project could continue to grow. Here’s to hoping!

Industrial case design plays an integral role in a gamer's relationship with their console. Here are my illustrations of a few designs that would never see a wide release, save for a handful of rare prototypes.

In 1992, Nintendo teamed up with Sony to produce a SNES with built-in CD-ROM capabilities. After many development issues, Nintendo decided to focus on proprietary cartridges for the Nintendo 64, while Sony would use the experience to develop the Sony PlayStation.

A surreal mashup of branding on the iconic Super Famicom controller hints at a reality that never would be.

The Sega Neptune combined the Genesis with the 32X, which Sega planned to release in fall 1995. The Neptune was delayed for over a year then canceled with the discontinuation of 32X hardware and the recent release of the more powerful Saturn.

The Atari 2700 was was intended to be a 1981 follow-up to the famous Atari 2600 and would feature wireless controllers. At least 12 of these units are rumored to be in existence.