Do you really want to sell it?Its a good game, thats right, but its not that kind of game that most people would pay for,because its too small, no matter how much content you're gonna add.Keep it free and work on it and when you get it to a really serious game, THAN you can think about selling it.

Confused by these two statements. You say that it's too small no matter how much content is added, but then you say that he can think about selling it when he gets it to become a really serious game? What does "really serious game" even mean?

Don't get me wrong... that may come across as hostile, but I don't mean to be Actually, I get your point about it maybe being too small a game to sell, but I don't get the "really serious game" part.

FWIW, I agree with keeping it free. I think that there's some wisdom in someone's first released indie game to not be commercial, unless they have industry experience, a reputation/fanbase to bank on or something like that. If you start out making free games rather than commercial ones, you'll have time to build a reputation, connections, experience, goodwill and all that.

Such platform games as this are not typically sold as there are lots of them (that are usually 'better' too) that can be played free on flash game portals.

To make it a "serious" game would require somewhat unique mechanics, better artwork, possibly a storyline, decent audio (if you don't already have it. I haven't played the game and so can't judge), and lots of polish.

You know what? He could make money off of this w/out selling it! He could just go here, or here and post it! He could make advertisement money! Lower amount of $ though, seeing as these sites don't get much traffic (as far as I know...). That way it is free to play, and he gets money!0.75*win | win!

Wow. Such discussion. Guyz.... Please. I didn't say "I will sell it". I said something like "I plan on selling it" which doesn't mean I will sell it. I will see what can I make out of it. Besides, price won't be 20$ you know... 1 or 2, 3 maybe. DLC Quest has an hour of gameplay and is charged 3 pounds for it. And in my opinion the game doesn't have proper platforming since controls feel really crap for me(Didn't actually play, can't tell). If I feel like this game is too small, I will just make it free. This actually started as LWJGL test project to learn some stuff.

Minecraft also started as a small project. Look at what it has become. You might say that Minecraft was created by a experienced programmer like Notch, but I'm not aiming for millions of sales here. That would be cool if I sold 100 copies. That would mean something to me. Hell 100. 10 would be already awesome

This is the launcher for game. It will download latest version of the game for you. Since the server is up on my computer, I will turn it off after few people download my game via the client.

I would also like to ask someone, who uses MAC/LINUX for a full system path to Applications like folder. It is called /appdata in windows. It also has to be full path, since I can't find it anywhere on the internet.

I ran it and Norton removed it... Got it to work after disabling it though.Right off the bat, I kinda like the launcher. Makes it look professional. But it says that the server is offline when I try to get the latest version. So I unchecked the download latest version, and I start. It stops. I try again, and It cant locate the jar file...Is it just me?

That's because I'm not running the server o-o. Those cheap ass anti - virus programs are shit. My launcher uses sockets and writes files to appdata. I see no point in running the server since nobody would use it, and it's very not-secure.

It needs external natives and doesn't start when placing them...What is it?

hmm. The file I was using to upload this works for me. When I download the same file from my own download link it doesn't work o-oMhm. I've had a folder of natives on my desktop, that's why it works.. Gonna make this work.. Hopefully.

Summer is out and I have the will to work on the game once more. Made a cool looking tile system and was going to make a nice, new level editor, but I don't think it's worth the time. If you want to check out latest updates of the game, visit www.indiedb.com/games/squaball.

I will update all the info and put some screenshots in about 1 hour from this post.