Sub-Weapons

Sub-Weapons are items which can be equipped alongside your Main Weapon. These are often projectiles which have unique attack patterns, useful for reaching enemies in tough spots, fighting Guardians, and in some cases are necessary to break walls/objects. Most Sub-Weapons rely on Ammo and can only be used if the player has enough ammunition in stock. Sub-Weapons can be enhanced by the Ring.

(To-do: List specific enemies which can be farmed for each type of ammo, and add any known pots/chests containing ammo)

Use: Rolling Shurikens arc forward slightly onto the ground, then travel horizontally along the floor. They will fall off platforms and continue to roll until making contact with a wall or enemy. Two can be fired at a time. Up to 100 can be held. Useful in "combing" the floor for breakable tiles.

In-Game Description: A shuriken that rolls on the ground. It tears through enemies as it rolls.

Location: Inferno Cavern (C-4) - Break a wall on the left side of (D-4) to enter. Solve the block puzzle to reveal the Flare Gun.

Use: The Flare Gun fires flares straight up into the air, passing through most floors until making contact with an enemy or object. They will explode automatically after traveling a set distance. Can be used to light torches in the Chamber of Extinction and are required for several puzzles. Two can be fired at a time. Up to 80 can be held.

Location: Graveyard of the Giants (E-3) (can't be obtained until you can enter from E-5 or G-4) - Begin in (F-3). Jump on the leftmost ice block to free the ice block in the upper-right corner. Jump on the new block to place a weight on the dais, thawing the dais at the top of the screen. Place a weight on that dais to clear a path to a dais in (E-5). Place weights on daises between (E-4) and (E-5) until a ladder appears in (E-5). Take this up to (E-4) and push the block onto the floor switch to reveal a ladder to (E-3). Defeat the Kamaitachi to reveal the Bomb.

Use: Bombs are thrown forward in an upward arc, or can be rolled along the ground by holding Down while throwing. Bombs will bounce off walls, but explode on contact with a breakable surface, object, enemy, or the ceiling, and the resulting explosion can damage the player if standing too close. Bombs are powerful weapons when used against enemies, and are required to break open many secret walls. Only one can be thrown at a time, and another cannot be thrown until the previous one has exploded. Can hit an enemy twice with one explosion. Up to 30 can be carried.

In-Game Description: The bomb's powerful blast sure does pack a punch! Careful though, as it will damage the professor as well.

Damage depends on the invincibility period of the target. Each burst may deal 8 damage.

Use: The Chakram is a powerful boomerang-type weapon which fires forward and floats up/down relative to the player. It will ricochet off walls, objects and enemies after making contact, and then float back toward the player. If it hits a wall on return, it will fall to the ground to be picked up again, or you can catch it in mid-air to return it to your stock. It is possible for Chakrams to be permanently lost off-screen. Required for a puzzle in the Chamber of Birth. Only one can be thrown at a time. Up to 10 can be carried.

In-Game Description: A weapon that returns after being thrown. Manage to catch it and you won't lose ammo.

Location: Spring in the Sky (B-6) - Stand on the floor below the right-most ladder until it drops to the bottom, then place a weight on the revealed dais to reveal the Caltrops.

Use: Several Caltrops are thrown behind the player on the floor, causing damage to anything that passes over them - including the player. They last for a fixed duration before disappearing. It is possible to exploit this form of self-damage to avoid taking larger amounts of damage from other sources. Two handfuls can be dropped at a time, and more cannot be used until the rest have disappeared. Up to 80 can be carried.

In-Game Description: A weapon that you scatter behind you. Any enemies that step on the scattered pieces take damage.

Use: The Pistol fires extremely fast single shots across the room, causing high damage to enemies. The Pistol holds 6 bullets (represented by the right number) and can only be reloaded with purchased Boxes of Ammunition (represented by the left number). Due to the high power of this sub-weapon, ammo is prohibitively expensive and cannot be found anywhere outside of shops. No limit to firing speed. Up to 3 boxes of ammunition can be carried.

In-Game Description: The end-all in sub weapons, it has superior destructive power.

Use: This is an item specific to the Pistol which can only be purchased in shops. Each Box of Ammunition purchased contains 6 rounds for the Pistol and is displayed as the left number (e.g. A Pistol with 2:6 ammo would have 6 shots loaded and 2 boxes of 6 shots for reloading, 18 shots total).

Use: Press the sub-weapon button to hold out your shield. It will absorb a set number of enemy projectiles before breaking, after which a new one must be purchased. Reequipping the shield resets how much health it has. It is recommended to save your money and wait for the unbreakable Silver Shield.

In-Game Description: A shield that can block bullets from small enemies. It may break if used to block powerful attacks.

Use: Press the sub-weapon button to hold out your shield. It will absorb a set number of projectiles before being knocked away, requiring you to press the sub-weapon button again, but it will not break. Reequipping the shield resets how much health it has. The amount of damage it can take before being knocked back is the same as the amount of damage the buckler can take before breaking.

In-Game Description: A shield that can block bullets from strong enemies.

Defeat Enlil at (A-4) to access (A-3), where a dais appears. Place a weight here, then defeat another Sub-Boss in the area to make two more daises appear in (A-3) (one at a time). Place weights accordingly to make the Angel Shield appear. The left dias appears every time an even number of Children of Tiamat has been killed. The right dias appears every time an odd number of Children of Tiamat has beed killed.
Important: If you fail to place a weight on either of the two dias before defeating the remaining Children of Tiamat, the next daises will not appear and you will no longer be able to obtain the Angel Shield here. Instead, you will need to purchase it from the shop at Graveyard of the Giants (A-1) for 400 coins.

Use: Press the sub-weapon button to hold out your shield. It will absorb more powerful attacks from enemies than the Silver Shield and cannot be knocked away.

In-Game Description: A shield that can block bullets from almost all enemies.

Use: Ankh Jewels are used to summon an area's Guardian at their corresponding Ankh. Note that while each area has one ankh and one ankh jewel, any ankh jewel can be used to summon any Guardian. Can also be used a weak weapon as one can thrust above, sometimes theough thin platforms above.

In-Game Description: A jewel that can destroy the Ankh, in which Guardians sleep.