Big Bang update.

I've made an excel file for the Post-Revamp DPM. I know it's not correct, stop bashing me for it. This is just for reference as it happens to be now. If you think it's incorrect, don't open it, but also don't PM me/post here. I've had enough of it. I've not added defence for example, which will make mostly DKs stronger, and please be aware that this damage on bosses will be reduced by 25%, on normal monsters by 10%.

I've updated it 5-7-10, and here are some pictures of the DPM list:

No BuffsAll Buffs

The characters are level 200, all neccessary skills maxed, fully 60%ed equips, and +14 atk (2 30%, 4 60%) weapons. They have the best adventurer rings for their job (which turns out to be Critical ring for w.atk classes, magical ring for mage classes, but this is probably incorrect as the effect of adv. rings on MinCritRate is unknown for now). Hero/Paladin have NRW, DrK has Sky Skii, Mages have the highest level ele wand/staff, Bishops have Reverse staff.

AGAIN a new patch

A new patch has been in KMST. There have been some more skill changes, I have updated those.... and a new consume item that EVERYONE will get:

SP reset!

It resets all SP. Appearantly, it got changed to just reset everything to 0.

OFFICIAL RELEASE DATE KNOWN!

The release date for when this comes to KMS is known. Three patches after each other. Called the "Maplestory Big Bang" ( Trailer).

The first patch is shockingish soon: In ONE week, nexon will bring the revamp to KMS. The date is planned on 8 July 2010. This first patch is called "The Initial Changes".

Nexon thought of a nice story along with this though. There is a nice comic about this, credits for it go to spadow this time ^^ And their will be 3 patches pretty fast after each other.

The story is that black mage made all those changes to victoria island and the monster levels, and that the jobs became stronger because of that.

The other 2 patches will be that the Resistance Class is coming out 22 July (patch is called "The Movement against the Black Mage"), and another patch will be 12 August, probably including the Mechanic Job (called "Reinforcements")

Interesting picture about the Resistance!

I like this =3

If you want to prepare for this patch, do NOT add ANY points in DEX if you're a warrior. DEX will play a VERY little role on the amount of MISSes once you're at or above the monster's level. Dexless really seems to overpower regdex. If you're a mage... Add LUK a bit. You'll need it. I do not know how much, just that you need it.

News on Damage System and Accuracy System

DamageThings: Damage System

The formulas for the damage ranges in KMST 1.2.321 are known. Here is what it is:

There are a couple of things I need to point out: Main stat is... well the main stat. For warriors: STR, for bowmen: DEX, for mages: INT, for brawlers: STR, for gunslingers: DEX, for thieves: LUK.Secondary stat is... the secondary stat. For warriors: DEX, for bowmen: STR, for mages: LUK, for brawlers: DEX, for gunslingers: STR, for thieves: STR+DEX.

I have been testing a bit with lv 200 character's stats, and I found out that the damage ranges were ON AVARAGE raised by 53%. The least being Hero/Paladin (23%), the highest being Night Lords (a whopping 134%, so yes, that's more then doubling your current damage ranges, you NLs ^^).

I also have a list of DPM, but I will not be posting it untill I know how Criticals work, and what I did wrong at corsairs/buccanneers (as they end up WAY to high now).

Critical System

The new critical system is something interesting. First of all, everyone starts with 5% chance to hit a critical. Base. This can be increased by skills like holy attractions, Critical Combo and Sharp Eyes (just naming a few). The damage is a little different from what it's now. The description says that the damage lies between 120% Minimum Critical Damage and 150% Maximum Critical Damage. If you just do (DmgWihoutCrits * AvgCritDmg), it does not go smoothly with what we've been seeing in the videos. There must be something else, but we don't know what. Then the skills. There are a lot of skills that have in their description and in the WZ files that it adds to Minimum Critical Damage. There is however, no single skill that says it adds to Maximum Critical Damage. If the skills were really only to add to MinCritDmg, then you soon get a MinCritDmg that's higher then a MaxCritDmg. I guess that's wrong, but we don't know anything more about it. The only thing we know now from observing videos is that Crits do not add as much damage as they do now. Crits will NOT be so overpowered anymore, SE will NOT be so wanted anymore, same for Thorns.

I will update this when I know more.

Monster Defence System

Monsters got a new variable in the WZ files which says how much % damage is reduced from your attack.This variable comes in 3 forms:10, so -10% on ALL your attacks. This applys for almost every normal monster.20, so -20% on ALL your attacks. This applys for some normal monsters.25, so -25% on ALL your attacks. This applys for ALL major bosses (from Mushmom to PinkBean).

Accuracy System

It is confirmed that mages need LUK to hit stuff.For non-mages, it seems like accuracy/dex plays a VERY small role in the % of misses. The thing that counts mostly, is the level difference. Warriors one level under the mob miss (almost) everything, while dexless warriors without equips can almost 100% hit monster of their own level or lower-level mobs.Thus, this patch IS killing LUKless mages, but is NOT killing dex-less warriors.

KMST 1.2.319, 1.2.320 & 1.2.321

Main things:

Exp needed to levelup is nerfed beyond recognition. More then 50% of the exp is cut off. The exact exp to level up for each level remains unknown to me, as it's not just -x% for each level. For level 199-200, f.e., the exp compared to GMS's exp is less (or if you take lv 152, in GMS it's 131m, in KMST it's 66m), but for lv 10-11 it's actually 100 exp more (1244 instead of 1144).New formulas for EVERYTHING (min/max hit, avoid, def, accuracy etc, etc, It makes mages need LUK most probabaly)All of the attack skills for mages now no longer have a basic attack value and instead have a % that will be used with the new magic damage formula. So also mages now can really SEE their min/max hit. Things like gene hit 1100% ^__^NEW max hit: 999k instead of 199k (ZOMGPROZORZ) Picture =D Lots of other skills are removed too, like HP increase. However, nexon made it so that warriors get more HP from leveling up. Result: same HP (more or less) at level 200.Level of some monsters is drastically changed (Coolie/Miner zombies at level 130, Skeles at level 153)Max level for all PQs is level 200 (not competetive PQs like CPQ/CPQ2, sorry forgot to add this =P)Resolution change (a new widescreen option is added. Pic: Pic of resolution changeNew UI: Pic of new UI / gene cooldownVictoria island has a new world map: Picture of it (it got changed a TINY bit in KMST 2.1.322) Monster cards are here to stay, they're just removed from KMST untill the new monster's stats are placed on the monster cards.Change in Family System. Instead of 2x party, there is only 1.2x party now. Family bonding is 1.5x D=

Exp reduction

Okay, this is what I've found out from all the screenie's i saw from KMST.Level | GMS exp | exp without EXP curve | KMST exp | % exp of what it's now in GMS | % exp of what it's now in versions without EXP curve | Source

Warriors: All masteries now give 60 accuracy at max level.Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with charges and so.FA activates with all skills, including skills like Brandish, Coma, Panic, Rush and Monster Magnet, NO DELAY ON FA!All Final Attacks are now 150% at 40% chance (Video of brandish + FA)New skill: Ground smash does a great deal of damage (300% dmg at max) for small mobs (3 at max) (Picture/PictureIngame and a video =D ).Enhanced basic adds 120% and 70% damage to Power strike and Slash blast respectively (2nd job skill)Iron body now gives 200 DEF instead of 40 at max level.Monster Magnet stuns for at most 5 seconds now, cooldown removed.Rush hits upto 15 monsters now, instead of 10.

- Shout damage increase from 30% to 220%- Coma damage increase from 200% to 360%- Combo Attack gives +5% damage for each orb at max level.- Panic damage increase from 350% to 480%, 90% Chance to blind.- Brandish is a 3rd job skill, albeit a bit weaker (220%) but still hits 3 mobs (yes I was wrong on this).- Armor Crash now has a large 300% range and a mob count of 10.

- New skill: Brave slash deals 200% damage to 3 monsters, attacks 3 times (Video, this was 1.2.319, in 1.2.321, the range is reduced and the delay reduced too (which is positive ^^), but in 1.2.322, the delay was improved again, making it a pretty bad skill, worse than brandish. No idea if this got changed in 1.2.322b.)- Advanced Combo Attack gives at max level +10% per orb.- Enrage buff increase from 26 W.ATT to +50% damage on a single target (just like how Homing works), duration decreased from 240 to 180 seconds.

Spearman/Drk/DK

DK: - Iron Will now gives 300 DEF and 100 MDEF instead of 20/20.

- New skill: Dragon Judgment gives Dragon attacks passive Critical damage (30% chance at max level) together with a raise of 30% of the minCritical and a chance of drain effect (10% chance of drain, drains 5% of damage)- Dragon Fury damage increased from 250% to 360%- Sacrifice damage increase from 350% to 650%. Now ignores W.DEF- Dragon Roar HP consumption from 30% to 20%, damage from 240% to 280%- Dragon Blood buff increase from 12 W.ATT to 25 W. ATT, time increased to 200 seconds.- Power Crash now has a large 300% range and a mob count of 10.

- Berserk (now called Dark Force) only gives +60% if your HP is more than 30% of Max. It also adds a 4th attack to Crusher.- Crusher and Fury get a red animation when the character is level 120+- Beholder gives 20% mastery instead of 10%.- Hex of Beholder now gives 40 W. ATT and 120 ACC, avoid and 300 (M)Def. - New skill: Beholder's Revenge: Reflects 700% of damage received.- Beholder summon duration is now 20 minutes

- Spear Fury damage decreased from 170% to 150% (Dragon Crusher)

Page/WK/Paladin

Paladin: - Power Guard now returns 50% of the damage instead of 40%.- Threaten now reduces damage taken by 30% and decreased enemy’s defence by 30% (instead of the old 20%

- NEW SKILL: Combat Orders. Increases all of the party members’ skill levels by 2 (only applies for 3rd/4th job skills). (So if a WK with this skill partys with f.e. a crusader with lv 28 brandish, and then the WK turns this skill on, the brandish becomes lv 30)- Charged Blow damage increase from 250% to 370%, only hits 4 monsters, but a GIANT range; total delay is 600ms.- New Skill: ‘Restorive Nation’: Gives 80% of MaxHP for 10MP with 30 seconds cooldown at max level, max level reduced to 10.- Fire Charge’s damage increased to 135%.- Lightning and Ice Charge’s damages increased to 130%.– All charges are 100% elemental- Magic Crash now has a large 300% range and a mob count of 10.

- ACB damage increased to 460% at max, gives mastery (70% at max level, just for this skill).- Blast damage increase from 580% to 700%, gives a chance to crit (50%), gives +20% minimum critical damage and ignore enemy defence by 20%, has a 15% chance of Instant Killing the enemy (no bosses) and it’s range is increased.- New Skill: ‘Bossing Armor’: Seems to stop the next 5 attacks from dealing damage at max level, cooldown time of 30 seconds. - Heaven’s Hammer’s damage increased to 1100% from 900%, but cooldown increased from 20 to 40 seconds.- Guardian's probability increased by 10% at all levels.- Holy Charge changed to 145% damage

Mages

Mages: All ultimates got a cooldown of at least 30 seconds (that's at max level)They got a mastery skill in 2nd job.- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%. Picture! All mages got some skill in 4th jobthat gives buffs +50% duration time.It looks like there's a new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages? At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 4 minutesAt max level, Mana Reflections returns 1000% damage instead of 200% damage.All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level, it’s changed to an active skill with a new animation.Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2, but it looks like Magic Claw can hit 2 mobs now =D)Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.Improving Max MP Increase and MP Recovery Removed removed. (The MP got on each levelup stays the same as before and after this revamp though)New MP Increase skill that permanently increases MP by 20% at max.

Cleric/Priest/Bishop

Bishop: - Heal gets a new animation (Effect and Affected) and is now a holy attack-Bless give 60 accuracy and avoidability and 120 magic and weapon defense, together with 15 ATK and M.ATK (which makes it better then rage D=)

- Genesis’ damage increased by 100%, has a 20% chance to crit (thus giving bishops while using gene a 5+50+20=75% chance to hit crits with it). - Bahamut's damage increased to 230% at all levels.- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range).- Holy Shield gives 40% Immunity from Holy Attacks.Resurrection max lvl decreased to 5, still with 30 minute cooldown.

F/P Wizard/Mage/Arch Mage

FirePoison: - Poison Breath’s DoT lasts for 10 seconds (from 6)- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.- Elemental Reset added, 100% reset at max level (10) - Element Amplification is now 150% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)- Explosion increased by +140% at all levels- Poison mist changed to 130% damage, but DoT greatly increased to 160 for an extra 7 seconds.- Poison rate for Element Composition went up to 110% (DoT) from 70%, damage changed to 400%.

- Partial Resistence went down to 60% from 70%- Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15. - Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 160, DoTinterval set to 1, and DoTTime set to 5. Damage changed back to 600%.- Meteor Shower's damage increased to 1450%, but a DoT is added (220% damage per second).

I/L Wizard/Mage/Arch Mage

IceLightning: - Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.- Thunderbolt hits 3 times now on 6 monsters. - Ice Strike damage increased to 390%.- Element Amplification is now 150% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)- Thunder Spear can stun for 5 seconds now (80% chance of stunning) and hits 5 times, damage increased to 140%.

- Ice Demon's DoT (Damage over Time) variables are now set. At max level, DoT set to 100, DoTinterval set to 1, and DoTTime is set to 15.-Elemental Composition’s damage increased to 460%- Chain Lightning's damage increased to 720%. Mob count changed to 3 again. Has a chance to hit a critical with 15%.- Blizzard's damage increased to 1400%, does DoT (205% damage per second).- Partial Resistence went down to 60% from 70%- Elemental Reset added, 100% reset at max level (10)

- New skill: “Marksmenship”: Passive skill that ignores the defence rate of the enemy.- New skill: ‘Vengeance’: Can KB the monster from close, stun it and hit the surrounding monsters with 320% (I thought also stunning them) at a 50% chance for each time a monster comes close. - Dragon Breath damage increase from 100% to 190%- Hurricane damage increase from 100% to 200%- Concentrate gives 35 attack at max level for 50% of the MP.- Bow Expert’s W.Atk bonus increased to 30.

- Combo Tempest damage decreased from 1500% to 600%- Over Swing damage increased to 215%x2 and 265%x2 (from 170%x2 and 240%x2)- High Mastery's Mastery rates increased with 5%, max is now 70%, also gives +20% critMinDmg.

Evan

Evan: - Magic guard's % got decreased to 70% of damage into MP, instead of the old 80%- Ice Breath’s damage increased to 315%- They got spell mastery just like every other mage class (max level 10). - Elemental's reset's max level is 10 instead of 20.- Earthquake’s damage increased to 740%. - Fire Breath's damage decreased by -30% at all levels- Killing Wing's damage increased to 580% at all levels- Ghost Lettering damage increased to 800%- Chance of criticals is changed back to 30% at max level of Critical.- Flame Wheel’s damage increased to 720%. - Magic Booster's max level is now 20 instead of 15.- Slow's max level is now 10 instead of 15.- Illusion's damage decreased to 370%- Mastery's rate increased to 70%.- Elemental Amplification now is 150% damage for 150% MP instead of the old 135% damage for 180% MP.- Blessing of Onyx gives now 250 Def and M.Def and 40 M.atk instead of the old 100/100/50.- Dark Fog's cooldown stayed at 20 seconds, but damage increased to 1600%, and has a 20% chance to crit.

Nothing much is known about this. At least, I have no idea about Wild Hunters. What I do know, is that Battlemages are nerfed really, REALLY badly. People saying they lost more then 50% of their damage.

Well. Skill %s have increased. The damage cap has increased. The monster levels have increased. Skeles have 260k HP. EXP needed to lvl is decreasedTraining places will have to be changed VERY BADLY in EACH AND EVERY guide. Nothing is correct anymore, I've seen that Magatia is a full lv 60+ area (even sand rats are lv 59 or so)This will just mean that you will stay at the same mobs for more levels, but more or less for the same time. However, you will not stay at skeles or ToT at level 140 to 200, but your end game monster will be more around level 170.

BIG NOTE: The skill %s say close to nothing, as the min/max damage formulas are changed too. What used to be 300% COULD be 100% now. Not very likely tho. The exact new formulas would take ages to find out.

Critical changes

There has been a lot of critical changes, for almost every job. However, something most of you probably didn't know yet, is that there is a BASE crit rate of 5%. For example, this mage has a crit rate (2nd row from the top) of 45%. I know that this bishop just has a +40% crit increase skill, but I think crit can be increased by a couple of other things: Crit rate from a skill, but I haven't seen a single mage skill that would give crit rates, Crit rate from equipment, crit rate by level (the last one would be really, REALLY interesting), or crit rate by LUK/INT/STR/DEX/Hands (that would be REALLY interesting then, that would mean that warriors maybe need LUK/INT for higher crit rates...). The strangest part I'm wondering about however is that there is no set Critical Damage for the skills. I think that would mean that criticals ALWAYS deal 150% or 200% or w/e of the damage.

Map Changes

Video's of the new Victoria Island towns; thanks to Nena (Link to her original thread) =D:

- The base critical chance with all the jobs have been added to critical damage. (?)

- Mugibyeol skills have changed the default value. (?)

- Archers, thieves use professional skills not played melee attacks has been fixed. (?)

7. Provisional monster book menu has been closed.

- Information on the monster book collection cannot be found in the character info1. New skills have been added to 1st job.

[Test(?), Dawn Warrior]

- HP increase

[Magicians, Blaze Wizard]

- MP Increase

2. New skills have been added to 2nd job.

[Fighter, Page, Spearman]

- Ground Smash

- Improved fundamentals

[Hunter, Crossbowman]

- Improved fundamentals

[Wizard (F/P) Wizard (I/L), Cleric, Blaze Wizard, Evan]

- Spell Mastery

[Assassins, Cypress(?), Dualer]

- Shadow Resistance

[Brawler]

- Critical punch

- HP increase

[Thunder Breaker]

- HP increase

[Gunslinger]

- Critical Shot

3. New skills have been added to 3rd job.

[Crusader]

- Chance Attack

[Knight]

- Restorative Nation

[Dragon Knight]

- Judgement Dragon

[Mage (F/P), Mage (I/L)]

- Teleport Mastery

- Elemental Reset

[Priest]

- Teleport Mastery

- Holy Attractions

[Ranger, Sniper]

- Dodge

[Hermit, Chief Bandit]

- Shadow Mirror

[Marauder, Outlaw]

- Lucky Dice

4. New skills have been added to the 4th.

[Hero]

- Brave Slash

- Combat mastery

[Paladin]

- Blazing Armor

[Dark Knight]

- Beholder's Revenge

[Archmage (F/P), Archmage (I/L), Bishop]

- Master Magic

[Bowmaster]

- Benjeonseu(?)

[Marksman]

- Marksmanship

[Shadower]

- Grid(?)

[Night Lord]

- Experienced pyochangsul(?)

[Buccaneer, Corsair]

- Counter Attack

5. Some skills have been removed.

[Swordsman]

- Improving HP increase

- HP recovery

- Endure

[Fighter]

- Axe Mastery

- Axe Booster

- Final Attack: Axe

[Crusader]

- Panic: Axe

- Panic: Coma

- Shield Mastery

[Hero]

- Guardian

[Page]

- BW Mastery

- Final Attack: BW

- BW Booster

[White Knight]

- Blizzard Charge: Sword

- Flame Charge: Sword

- Thunder Charge: Sword

- Improve MP Recovery

[Paladin]

- Holy Charge: Sword

- Monster Magnet

[Spearman]

- Polearm Mastery

- Polearm Booster

[Dragon Knight]

- Polearm Buster

- Polearm Crusher

[Brawler, thunder breaker, dawn warrior]

- Improving HP increase

[Magicians]

- Improving MP increase

- MP recovery

[Flame Wizard]

- Improving MP increase

[Bandit, Assassin, Dualer]

- Endure

[Archer]

- Blessing of the Amazon

- Hp and mp gains have been modified to make up for the deleted skills

- Weapon skills that were originally separated are now integrated, such as mastery, booster, charge, weapon skills, and final attack without weapon restriction.1. Some of the starting level quests, rewards experience and completion conditions have changed.