Cool-B in Search of Floyd was playable at the Escapist Expo, and I got lots of great feedback from players. Using that feedback, I made some changes to the game. Many of these changes are part of what makes up this update to the game, version 1.21. It’s not quite enough to call it 1.3 yet, as there are a lot of new features I’m still working on, but this is a pretty substantial update to the game either way. Featuring some updated visuals, refined physics, refined difficulty, and many other new things, I’m glad how well 1.21 has turned out to be.

Cool-B in Search of Floyd will be playable this weekend at the Escapist Expo in Durham, NC. I will be holding small competitions for anyone playing the demo and giving out coupon codes to all competitors. Top players each day will get Solanimus shirts. The game will be playable on Friday from 12 to 4, Saturday from 10 to 2, and Sunday from 10 to 2. I hope to see a good turnout at the expo and I hope you’ll stop by to try out the game!

Update 1.3 for Cool-B in Search of Floyd is taking longer than expected, which I guess should have been expected anyway. It will unfortunately be weeks until completion of development and testing. It’s shaping up very well, but is taking a long time with just me working on it. I apologize for making people wait, but I’m just one person, and can only do so much in a day before I physically give out. Please remain patient, and expect the best.

The 1.3 update for Cool-B in Search of Floyd is still in development, and may take another few weeks to complete. I just wanted to post a few of the things you’ll be able to enjoy when the update comes…

Revamped Visuals

Refined Physics

TONS More Variety of Gameplay

More Customization Options

A LOT More Extra Modes

Multiplayer Extra Modes

Revamped Scoring System

Game Engine Refinements

Ability to Save & Continue

Support for Gamepad Control

Online High Score Boards

Level Creator

Reminder: As always, if you purchase the game before the update comes out, you will receive the update for free. I suggest buying the game now during the current sale, because the sale will end when the update is released.

Please remain patient, and expect the best. This update will not disappoint.

The version 1.3 update for Cool-B in Search of Floyd is coming along at a good pace. I’m working heavily on it, and it will not disappoint. Along with addressing some main flaws with the game people have spoken of such as the visuals, I’m also adding a ton of new features that will make the previous versions seem almost like demos of a mobile phone game. I’m really looking forward to releasing this update, but I won’t release it until it’s done.

As I’ve said previously on the site, anyone that owns the game will always receive the version updates for free. At the time of making this post, the game is currently on sale 66% off. I suggest taking advantage of the sale, as the sale will end when the 1.3 update comes out, and since you would have the game already, you would get the 1.3 update for free anyway.

Thanks to IndieGames.com for having an article on Cool-B in Search of Floyd! Here’s an excerpt from the article written by Danny Cowan:

“…Players control Cool-B, a cat who travels the world in search of his departed brother Floyd. Controls are simple, and use the arrow keys exclusively. The platforming increases in intensity throughout each level, and the game occasionally issues Survive and Escape challenges to keep players on their toes.

Developer David Klingler also notes: ‘There is also a survival mode separate from the main adventure in which players try to survive for as long as they can by jumping on objects moving across the screen from both sides. The game features numerous options for customization, detailed statistics tracking, and things such as game timers for speedrunners to use to time themselves easily.’…”

Concerning the remarks in the comments section: I have of course come to recognize the confusion and discontent surrounding the quality of the graphical side of the game. The purpose of it all did not come through (I’m not even going to discuss it), and is being worked on heavily. The perspective on the gameplay and its ability to be shown clearly and understood has suffered because of this, and is a top priority right now to be fixed. I know exactly what everyone means with their comments (not just on indiegames.com), and I feel your frustration. I’m paying attention to the other flaws in the game as well and am working very hard on improvements. I’m just one person, though; give me some time.

I was interviewed recently regarding Cool-B in Search of Floyd, and it was published today in a few newspapers in the area. Here is an excerpt from the article:

“Watch out, Angry Birds. Cool-B the Cat has arrived. As pencil-sketched Cool-B the cat leaps over butterflies in search of Floyd, his close friend who has died, a combination of Scottish fiddle music and retro video game sounds play in the background.

Fuquay-Varina resident David Klingler, 20, developed every piece of the newly-released video game; from each piece of the code, to each handwritten drawing and graphic, to each musical note, many of them played by Klingler himself, an award-winning Scottish fiddler.

To honor real-life cats Cool-B and Floyd, Klingler also plans to donate a portion of the proceeds to animal charities….”

~Anne Woodman – correspondent

The article is available in the Southwest Wake and Cary newspapers for Wednesday, June 20th.

The next update coming for Cool-B in Search of Floyd is being worked on right now. This will be version 1.3.

I wanted to post a few of the things that will be in version 1.3:

Many More Types of Sets (more gameplay variety)

Built-in Support for more forms of Control

Saving and Continuing

Further Elaboration of Game Mechanics

Advanced Level-Gameplay Structuring

More References/Homage to Classic Gaming

Refined Scoring System

New Items

More Options for Customization

Refined Difficulty Settings

Warp Zones

New Backgrounds

A Lot of Redone Artwork

Achievements

Standardized Art Styling

New Movement Techniques and Refinements

New Sound Effects

Weekend Tournaments will Begin

More Extra Game Modes

Game Engine Refinements

…and there will be much, much more than that. As always, anyone who owns a copy of the game will get the version updates for free, for example if you buy the game now (version 1.2 right now), you will be able to upgrade to version 1.3 for free immediately when version 1.3 is completed. Updating your copy is very easy and streamlined so that anyone can handle doing the updates with ease.

Forums

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I normally stay fairly focused on the Solanimus activities (it is the company website after all), but today I’m talking a bit about something else for Video Games Day today. When I was really little, I didn’t play video games. It was my brother that got me into games. My father, the graphic artist, had already […]

Hello!! David here as always. Just wanted to give a quick update today on what’s been in the works at Solanimus! We had fun in the Limited Run Games and Mighty Rabbit Studios building in Apex NC and made progress, but we’re making internal changes that made it so it wouldn’t be beneficial really for […]

The East Coast Game Conference went well last week (so did Pixelfest, for that matter), and Solanimus finally showed Signal to Noise to event attendees with the live music from Eight Bit Disaster at the Lincoln Theatre in Raleigh NC! The game analyzed the music in realtime as it was being played on stage and […]

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Industry News

I normally stay fairly focused on the Solanimus activities (it is the company website after all), but today I’m talking a bit about something else for Video Games Day today. When I was really little, I didn’t play video games. It was my brother that got me into games. My father, the graphic artist, had already […]

The East Coast Game Conference went well last week (so did Pixelfest, for that matter), and Solanimus finally showed Signal to Noise to event attendees with the live music from Eight Bit Disaster at the Lincoln Theatre in Raleigh NC! The game analyzed the music in realtime as it was being played on stage and […]

There were (obviously) some roadblocks with the porting of Signal to Noise involving some engine issues that have now been fixed in Unity. The animator, Daniel, is now checking and fixing animations that may have broken in the conversion to the updated version of Unity. Once that is completed, I’ll be able to continue with where […]

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