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Windchaser12의 댓글

If you don't like it, then leave the game! No amount of whining, crying and complaining will get you what you want. In moP, we did not have flying off the back. We had to earn it as well as in WoD.

ken68m의 댓글

on 2019-04-14T13:28:09-05:00

\r\rIf you're playing the game as they intend it to be played then there should be no problems with the rep, because you would already be earning the rep by doing the normal game play.\r\rif you're just sitting around not doing any content then you should fully expect to not earn anything.\r\r\rI agree we should have to earn things, but after earning flying four times already this is getting ridiculous.

EricDouglas81의 댓글

on 2019-04-14T15:04:38-05:00

Listen I hate not being able to fly just as much as the other guy but the intent behind it is to immerse us in the world and prevent players from avoiding the content and experience. I do have to agree that not being able to fly has done that. I also love that Flying means you have to engage the content. Sorry to those that don't enjoy the story, but maybe you would if you read the quest text. \r\rIn the end, I appreciate that flying is unlocked with reasonable barriers and at a reasonable age of the expansion.

Whalekiller의 댓글

on 2019-04-14T17:49:53-05:00

I think flying was just the most recent thing that Blizz used to disguise the smaller amount of in game content outside of Dungeons when compared to other expansions.

Daeryus의 댓글

on 2019-04-14T20:46:04-05:00

I find it very strange that some people's idea of "fun in World of Warcraft" is tied to whether or not they can fly, i.e., "The game's just not fun if I can't fly." I mean, the inability to fly didn't take away any fun for me, exploring Zandalar and Kul Tiras and immersing myself in the stories told in each zone. In fact, I dare say that I would've missed out on a fantastic experience if I had just been able to fly from quest giver to checkpoint without the challenge of possibly having to fight my way there.\r\rThat said, I obviously agree with Blizzard's reasoning behind gating the ability until a couple patches in. That's why I'm not seeing the problem with getting flying across all of your characters on both factions once you've earned it. I mean, if you really want to level your alts from 110-120 using flying, then that's the way to do it, and it's a reasonable compromise. If your fun is tied to your ability to fly, then your issues with the game might go deeper.

Taenamyr의 댓글

on 2019-04-14T22:23:07-05:00

Why they keep locking flying behind reputation grinds? This makes no sense and is really annoying...It should just be "explore areas" and may be complete few quests... Stop those grinds already...

TBH flying should have been released in 8.0 and Pathfinder should only have one part.

TBH most expansions don't even need flying. I mean Dranor was designed to have all zones with no flying... which is why the Pathfinder thing was added later on. It takes away a lot of the challenges for puzzles and hidden treasures, as well as making it easier for some people to farm materials which are already super easy to farm yes, but it does give an advantage.

Flying is a luxury. It's not needed to the game, it does not add to game play. Technically it takes away from game play as it means you can skip more things that you don't need to do. So from a design stand point it's a bad mechanic. I mean it wasn't even added to EK or Kalimdor until Cata because there were zones added that did need flying in the higher leveled zones.

The only reason they put flying in Dranor, Legion, or this expansion is because people won't stop crying that they want flying. It's kinda silly actually, because you loose out on a lot and miss a lot of the hidden things once they put flying in. So if they HAVE to put it in to make people stop complaining the least you can do is work for it, rather than it just being another gold sink that they would have to reduce the cost of later on or take out, as they did with previous expansions.

Taenamyr의 댓글

on 2019-04-14T22:32:41-05:00

Sorry you have to play the game to unlock flight.\r\rExcept game was much better when that wasn't a case. Look at WotLK, MoP, Cata...\rThe game is simply better with flying available immediately.\rGating fun behind many months and multiple patches is never good idea.\r\rExcept you did have to play the game to unlock flight. In past expansions you had to be Max or close to max level to have flying open on a character, and then pay a large sum of gold, per character, to learn flight. Again, on every character. Now you only have to unlock it on one character and every character has access to the achievement. I mean if you had been playing since the start of the xpac and doing your dalies ... you would have had the achievements and reps necessary months ago. And the two they are adding in the next patch will be easily obtainable by doing dailies, that even casual players do every day, so by the time the time gating is over you would have the rep grind done, since it's just revered not even exalted for that one. \r\rMaking flying part of the experience of the game is a great idea! Rather than a gold sink that lets you skip all the content right from the start.

WowHistorian의 댓글

on 2019-04-15T02:46:41-05:00

If you don't like it, then leave the game! No amount of whining, crying and complaining will get you what you want. In moP, we did not have flying off the back. We had to earn it as well as in WoD.\r\rHuh? I don't necessarily disagree about earning flying (though I wish it had been available to finish earning sooner) but the idea that we had to "earn" flying in Pandaria is just wrong. Pandaria was the final expansion where we could just purchase it outright from the beginning of the expansion, there was no achievement required to unlock it.\r\rBurning Crusade allowed you to purchase it at level 70.\r\rWrath of the Lich King allowed you to purchase it slightly sooner, at level 77 instead of 80 (and also allowed the purchase of the Tome of Cold Weather Flight, which could be used by an alt at level 68+).\r\rCataclysm was the first and only expansion that allowed flying in all leveling zones from the very beginning.\r\rMists of Pandaria allowed you to purchase Wisdom of the Four Winds at level 90 (and you could get an heirloom tome from the Black Market AH to teach it to a level 85+ toon).\r\rWarlords of Draenor was the first expansion that required any sort of achievement beyond simply reaching max level and having gold to unlock flying

Peredhil의 댓글

on 2019-04-15T03:58:48-05:00

\r\rFlying is a luxury. It's not needed to the game, it does not add to game play. Technically it takes away from game play as it means you can skip more things that you don't need to do. So from a design stand point it's a bad mechanic. I mean it wasn't even added to EK or Kalimdor until Cata because there were zones added that did need flying in the higher leveled zones. \r\rThe only reason they put flying in Dranor, Legion, or this expansion is because people won't stop crying that they want flying. It's kinda silly actually, because you loose out on a lot and miss a lot of the hidden things once they put flying in. So if they HAVE to put it in to make people stop complaining the least you can do is work for it, rather than it just being another gold sink that they would have to reduce the cost of later on or take out, as they did with previous expansions.\r\rThe same argument can be made for the majority of game mechanics. While I'm not totally against Pathfinder (although I believe is a bit artificially extended, especially if 8.3 zones will be non flying), I am 110% against blind defenders of every stupid move Blizz has ever taken. The idea of " no more flying from WoD onward" being one of the most notorious ones, and a big culprit for the decimation of subscriptions.

BuzzerkTV의 댓글

on 2019-04-15T08:42:59-05:00

hmmmm i got Part 1 done as alliance - i have to do it all again has horde huh?

Ogrot의 댓글

on 2019-04-15T10:23:05-05:00

I find it very strange that some people's idea of "fun in World of Warcraft" is tied to whether or not they can fly, i.e., "The game's just not fun if I can't fly." I mean, the inability to fly didn't take away any fun for me, exploring Zandalar and Kul Tiras and immersing myself in the stories told in each zone. In fact, I dare say that I would've missed out on a fantastic experience if I had just been able to fly from quest giver to checkpoint without the challenge of possibly having to fight my way there.

Giving them the benefit of the doubt here, but I think the "it's not fun if I can't fly" crowd just struggles to articulate their point in a meaningful way. For my part, I wouldn't be playing the game if I simply wasn't having fun (and I do take long breaks when I get burnt out). That said, flying is a pretty intractable problem that Blizzard has created for themselves. The genie is out of the bottle, so to speak, and the Pathfinder gating method is their awkward way of trying to partially stuff it back in there.

From a player perspective: It's nice. It's convenient. It lets us get to the point of doing our world quests and such, without having to fuss over negotiating the same roads and terrain for the 2000th time. I get that Blizzard wants us to engage deeply and directly with the content that has been created for us. This is fine; I enjoy the discovery that comes with new expansions, and I of course want to be immersed in the world as I work my way through zone quest lines (and if you feel differently about that, I agree that it's a little weird for you to be playing an MMO at all, as there are probably other types of games out there that would satisfy you way more).

But also, Battle for Azeroth came out on August 13, 2018. That was eight months ago. And while I know that my playing habits aren't shared by everyone, I've been there and done that, when it comes to Zandalar and Kul Tiras. The shine of manually negotiating every winding pathway and finding my way to every relevant NPC I need to visit has long worn off. Making my way through Dazar'alor's extremely vertical architecture, heading up and down to the temple and the ship, committing mental energy to pathing around (or through) every group of enemies in Nazmir that I do NOT want to fight en route to my destination -- I'm quite over this, and it has become something of a thousand-cuts annoyance every time I want to get something done. None of it is particularly challenging or engaging at this point, and it's just become a low-level hum of constant irritation every time I want to play WoW.

That, to make a long story short (too late!), is why I get frustrated that a) there is no flying that I can just pay gold to unlock once I have reasonably explored all there is to explore, and b) I know I will be made to jump through a bunch of other arbitrary hoops in 8.2 for the privilege. This is all done in the interest of time-gating the mechanic, I imagine in service to whatever player retention metric Blizzard is going off of. It certainly strikes me as a cynical "We'll do this because the grind is what keeps people here" sort of logic. But meanwhile, we've all been suffering through the aforementioned thousand-cuts annoyance for months now, when Blizzard's whole game plan is just to arbitrarily string out the introduction of flight, because they want to keep the genie in the bottle for as long as possible, until they inevitably must let it out (even if it would make sense to let it out much earlier, for people who have done the content already). They're trying to keep you on the treadmill for as long as possible, and throw as many grindy logs in the road as possible, because they always seem to be afraid that players won't stick with the game (or... something) once they have the power of flight.

As someone who is currently sitting on 100 Exalted reputations, I really believe that Blizzard should be actively looking for ways to alleviate WoW's grindy aspects, and not using them as THE central method for the almighty player retention. Being required to tick a checkbox that says I filled a couple of rep bars and finished X world quests before I can have access to flying -- these are not meaningful accomplishments at all. They are not indicative of anything other than time spent. That's a stupid way to gate things. When players say "It's not fun if I can't fly," they're really making a statement about the bigger picture of how these types of pure-time-gates are structured, even if they don't realize it.

And the other point that I was trying to make is: Blizzard is weirdly scared about flight. Man, get over it, guys. It's fine. It's a good convenience mechanic in a video game, an entertainment product that people play for fun.

Earlinde의 댓글

on 2019-04-15T14:18:16-05:00

It was explained that the gating of flying forces players to experience all the content equally. The devs consider flying a way to bypass certain mechanics in questing, which is true, and therefore it alters the experience considerably. \r\rI like the principal of some sort of gate to flying, but the pathfinder requirements are a bit ridiculous. Hit level 120, complete 100 WQ's, fully explore 6 new regions, complete 3 meta quest achievements which each include multiple story lines, complete a fourth meta achievement which itself could be it's is a novel of quests which are gated by rep, and now at least two more factions to rep grind as well as the possibility of other requirements. \r\rThis is far too much at this point for something as trivial as flying. We are about to see the third raid open up but we can't fly. How does it make any sense to lock this up so tight?

Askania의 댓글

on 2019-04-16T06:24:16-05:00

Why they keep locking flying behind reputation grinds? This makes no sense and is really annoying...\rIt should just be "explore areas" and may be complete few quests... Stop those grinds already...\r\rTBH flying should have been released in 8.0 and Pathfinder should only have one part.\r\rBecause flying is a reward and why should players who play for 5 minutes get the same as those of us who put the hard yards in? If Blizzard is going to stop something then it should be allowing players who only play for 5 minutes come in at the end of the expansion and get everything handed to them on a plate free of work.\r\rAs for your comment about flying being at 8.0 WHY? Before path finder started in WOD the previous expansion Pandaria required you to be max level and that came to quickly. I actually prefer the challenge of earning things in game and if people can't be bothered they shouldn't bother playing. \r\rBeing time poor is no excuse either, there are many people who work very long hours including night shifts that manage to complete the requirements of the game and all without complaint.

Dharkuul의 댓글

on 2019-04-18T20:40:19-05:00

Sorry you have to play the game to unlock flight.\r\rExcept game was much better when that wasn't a case. Look at WotLK, MoP, Cata...\rThe game is simply better with flying available immediately.\rGating fun behind many months and multiple patches is never good idea.\r\rYes, instead destroy the content immediately via flying That's true fun.

maddmaddux의 댓글

on 2019-04-20T08:30:27-05:00

I disagree about your 8.0 comment. Exploring by foot gives a greater sense of awe for the world. Timing is everything and I think Blizzard did well with it in this instance.

robbiedehand의 댓글

on 2019-04-20T18:49:27-05:00

Sorry you have to play the game to unlock flight.\r\rExcept game was much better when that wasn't a case. Look at WotLK, MoP, Cata...\rThe game is simply better with flying available immediately.\rGating fun behind many months and multiple patches is never good idea.\r\rIt is probably only 2-3 weeks tops. I would also argue that just giving us flying right away would not be the only thing that makes the game good\/bad. You will get the rep naturally by doing the content as it is. Kudos if flying is the only thing that makes it good or bad for you. And if it is for everyone - please please give it to us so everyone stops complaining.\r\rOnly 2-3 weeks tops? i was under the impression we where playing in bfa since august last year.......

robbiedehand의 댓글

on 2019-04-20T18:50:38-05:00

I disagree about your 8.0 comment. Exploring by foot gives a greater sense of awe for the world. Timing is everything and I think Blizzard did well with it in this instance.\r\rthen explore by foot nobody forces you to use a flying mount when it available.......Sorry you have to play the game to unlock flight.\r\rExcept game was much better when that wasn't a case. Look at WotLK, MoP, Cata...\rThe game is simply better with flying available immediately.\rGating fun behind many months and multiple patches is never good idea.\r\rYes, instead destroy the content immediately via flying That's true fun.\r\rnothing gets destroyed walk \/land mount slowwalk for al i care nobody forcing you to fly

robbiedehand의 댓글

on 2019-04-20T18:55:24-05:00

I find it very strange that some people's idea of "fun in World of Warcraft" is tied to whether or not they can fly, i.e., "The game's just not fun if I can't fly." I mean, the inability to fly didn't take away any fun for me, exploring Zandalar and Kul Tiras and immersing myself in the stories told in each zone. In fact, I dare say that I would've missed out on a fantastic experience if I had just been able to fly from quest giver to checkpoint without the challenge of possibly having to fight my way there.\r\rThat said, I obviously agree with Blizzard's reasoning behind gating the ability until a couple patches in. That's why I'm not seeing the problem with getting flying across all of your characters on both factions once you've earned it. I mean, if you really want to level your alts from 110-120 using flying, then that's the way to do it, and it's a reasonable compromise. If your fun is tied to your ability to fly, then your issues with the game might go deeper.\rNobody stopping you form imersing and exploring on foot or land mount WITH flying enabled, anyone that been playing since launch in august has seen it all by now......

robbiedehand의 댓글

on 2019-04-20T18:57:18-05:00

Why they keep locking flying behind reputation grinds? This makes no sense and is really annoying...\rIt should just be "explore areas" and may be complete few quests... Stop those grinds already...\r\rTBH flying should have been released in 8.0 and Pathfinder should only have one part.\r\rBecause flying is a reward and why should players who play for 5 minutes get the same as those of us who put the hard yards in? If Blizzard is going to stop something then it should be allowing players who only play for 5 minutes come in at the end of the expansion and get everything handed to them on a plate free of work.\r\rAs for your comment about flying being at 8.0 WHY? Before path finder started in WOD the previous expansion Pandaria required you to be max level and that came to quickly. I actually prefer the challenge of earning things in game and if people can't be bothered they shouldn't bother playing. \r\rBeing time poor is no excuse either, there are many people who work very long hours including night shifts that manage to complete the requirements of the game and all without complaint.\r\rflying only became a reward when they introduced pathfinder bullcrap....... the only challenge in unlockign lfying is being able to put up with land navigation for 8 months and counting.....

applebiscuit의 댓글

on 2019-04-22T15:04:08-05:00

Getting Pathfinder is one of the few real long-lasting rewards in WoW. Nobody NEEDS flying. If you want it, you should earn it