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PS dusknoir can easily take 4 earthquakes from a non-ground pokemon and 3 from a pokemon like excadrill
PPS that false battle is without choice band
PPPS with those three pokemon i have it's a good team (2 sweepers 2 tanks 1 scouter 1 wall/hasards)
PPPPS I'm keeping heat wave on chandelure (it's like the spatk version of earthquake)

PS dusknoir can easily take 4 earthquakes from a non-ground pokemon and 3 from a pokemon like excadrill
PPS that false battle is without choice band
PPPS with those three pokemon i have it's a good team (2 sweepers 2 tanks 1 scouter 1 wall/hasards)
PPPPS I'm keeping heat wave on chandelure (it's like the spatk version of earthquake)

You seem to have an idea of what your doing but the Pokemon you seem to expect in ou are incredibly... Rare.... Also if you expect Chandelure to sweep a lot of teams after a flash fire boost you will probably be in for a very rude awakening. While your team seemed solid at first, I think you should learn a bit more of the tier before pushing onward to much

I'm not against creativity, I find myself using non ou pokes all the time, it's just I feel like you need to know the tier a little better is all

^You ever have that moment you realize you forgot to give credit? Sorry Irra!!^

You seem to have an idea of what your doing but the Pokemon you seem to expect in ou are incredibly... Rare.... Also if you expect Chandelure to sweep a lot of teams after a flash fire boost you will probably be in for a very rude awakening. While your team seemed solid at first, I think you should learn a bit more of the tier before pushing onward to much

I'm not against creativity, I find myself using non ou pokes all the time, it's just I feel like you need to know the tier a little better is all

Well I am not using tiers just wifi battling.
team checkup (where I give my pokes a rating) says bye to chandelure and jellicent bye
Well I say hi to

So, I'm having trouble finishing up a Wi-Fi OU Doubles team. I'm planning to use an offensive team with Tailwind support, and would like some help simply on deciding on my final team member. I'll take other considerations, but my focus here is to complete the team itself and testing it before creating a RMT. So far, this is what I have:

This is my main sweeper here. Timid ensures that I have a reliably fast sweeper even if Tailwind is down. Dragon Gem is used over Life Orb because I don't want that residual damage, especially in doubles. It also boosts damage output with Draco Meteor, because if I'm going to have that Special Attack drop, I want to make sure Latios is going to KO or severely dent anything it hits. Psychic provides additional STAB, and can lower Special Defense, and HP Fire takes care of Ferrothorn and such. Protect is there for scouting, and there isn't a reason to not have Protect in doubles.

Intimidate support and lead. Typical build for a Hitmontop, designed to help the majority of the team either sweep, or in Whimsicott's case, aid it in setting up Tailwind and surviving beyond that. Close Combat over Mach Punch, because with Tailwind up priority isn't as necessary. Wide Guard is for the omnipresent spread moves.

Fire Gem is there to deal some massive damage with Heat Wave, potentially KO'ing both opponents. HP investment over speed is due to Tailwind support, and it really needs that bulk. Shadow Ball provides extra STAB and coverage, and helps if the opponent tries to send out a Flash Fire user expecting Heat Wave. Trick Room is there to reverse the effects of an opponent's Trick Room, since they will be a huge threat to a Tailwind strategy.

The one behind it all. Whimsicott is almost guaranteed to get Tailwind up at least once, and with Hitmontop to help, it could possibly stick around to annoy with Encore or Taunt. Focus Sash is a safeguard, and with the cotton ball's pitiful defenses, this is almost necessary if it wants to see more than one turn of battle. Protect is Protect.

Aside from Hitmontop, who prioritizes support before offense, this team lacks a strong physical presence. Krookodile helps by not only bringing a STAB Earthquake alongside a Rock Slide for strong coverage, but also adding Intimidate support to weaken physical threats later in the battle. Crunch also adds a strong STAB move to take out Psychics that threaten Hitmontop. And then there's Protect...

So yeah, that's my team so far. It's nearly done, but I can't fill in that last gap to complete my team. I feel that another physically oriented Pokemon would help, but I'm lost as to what will help me round out this team best. Ideally, I'm looking for something to help with major threats, as well as patch up blatant weaknesses on my team, but I'm finding it too tough to find something to fill that role.

*Limited activity for the next few weeks, ask another mod if you need mod assistance as otherwise I'll be slow to respond to messages*

So, I'm having trouble finishing up a Wi-Fi OU Doubles team. I'm planning to use an offensive team with Tailwind support, and would like some help simply on deciding on my final team member. I'll take other considerations, but my focus here is to complete the team itself and testing it before creating a RMT. So far, this is what I have:

This is my main sweeper here. Timid ensures that I have a reliably fast sweeper even if Tailwind is down. Dragon Gem is used over Life Orb because I don't want that residual damage, especially in doubles. It also boosts damage output with Draco Meteor, because if I'm going to have that Special Attack drop, I want to make sure Latios is going to KO or severely dent anything it hits. Psychic provides additional STAB, and can lower Special Defense, and HP Fire takes care of Ferrothorn and such. Protect is there for scouting, and there isn't a reason to not have Protect in doubles.

Intimidate support and lead. Typical build for a Hitmontop, designed to help the majority of the team either sweep, or in Whimsicott's case, aid it in setting up Tailwind and surviving beyond that. Close Combat over Mach Punch, because with Tailwind up priority isn't as necessary. Wide Guard is for the omnipresent spread moves.

Fire Gem is there to deal some massive damage with Heat Wave, potentially KO'ing both opponents. HP investment over speed is due to Tailwind support, and it really needs that bulk. Shadow Ball provides extra STAB and coverage, and helps if the opponent tries to send out a Flash Fire user expecting Heat Wave. Trick Room is there to reverse the effects of an opponent's Trick Room, since they will be a huge threat to a Tailwind strategy.

The one behind it all. Whimsicott is almost guaranteed to get Tailwind up at least once, and with Hitmontop to help, it could possibly stick around to annoy with Encore or Taunt. Focus Sash is a safeguard, and with the cotton ball's pitiful defenses, this is almost necessary if it wants to see more than one turn of battle. Protect is Protect.

Aside from Hitmontop, who prioritizes support before offense, this team lacks a strong physical presence. Krookodile helps by not only bringing a STAB Earthquake alongside a Rock Slide for strong coverage, but also adding Intimidate support to weaken physical threats later in the battle. Crunch also adds a strong STAB move to take out Psychics that threaten Hitmontop. And then there's Protect...

So yeah, that's my team so far. It's nearly done, but I can't fill in that last gap to complete my team. I feel that another physically oriented Pokemon would help, but I'm lost as to what will help me round out this team best. Ideally, I'm looking for something to help with major threats, as well as patch up blatant weaknesses on my team, but I'm finding it too tough to find something to fill that role.

I see that you have a pretty big ice weakness, so you could try an offensive steel type like Metagross or Scizor.

Metagross is pretty good because of its great bulk, and a cool ability in Clear Body, which prevents intimidate from reducing its attack. Meteor Mash is STAB, Bullet punch is a good priority move, earthquake gives it coverage against many types, and Explosion can be used when you're at low health, to go off with a bang. If you don't want to use Explosion, protect is an alternative, and you should use an Occa berry instead.

Metagross is pretty good because of its great bulk, and a cool ability in Clear Body, which prevents intimidate from reducing its attack. Meteor Mash is STAB, Bullet punch is a good priority move, earthquake gives it coverage against many types, and Explosion can be used when you're at low health, to go off with a bang. If you don't want to use Explosion, protect is an alternative, and you should use an Occa berry instead.

Hm...even though Whimsicott's not going to be out for very long, you've got a point. Metagross definitely helps out, and works wonderfully with most of my team, especially Latios. Clear Body is also a great help to me, and Metagross would love the speed boost from Tailwind. I'll give it a shot, especially since I already have a Metagross EV'ed in that exact manner. Thanks for the help!

*Limited activity for the next few weeks, ask another mod if you need mod assistance as otherwise I'll be slow to respond to messages*

Could anyone recommend me a good moveset for Skitty? I know she (or occasionally he) is not the best Pokemon, but I'm just playing casually.

You might have better luck here, since it's about individual Pokemon as opposed to team building in this thread.

But no good moveset exists for Skitty, because Skitty is terrible. Even evolved into a Delcatty it has no worthwhile niches. It's also a little ironic to ask for casual advice in the competitive section, no?

Aerodactyl's job is to be my lead off rain dancer/hazard set up. My plan is Move 1: Taunt, Move 2:

Rain Dance, Move 3: Stealth Rock. I'm hoping that in most situations I can outspeed the opponent and absorb enough hits to get those three moves off. In any situation, I should at the very least be able to get rain dance off before a KO. I'm not sure what to use for the last slot. I was debating on Aerial Ace or something similar, but I'm wide open to suggestions.

This was the second pokemon I picked. Rest + Hydration + Rain seems like a good combination in a physical wall. I wanted to use an EV split that still left some options for offense. Ice Beam to help against grass (with his 4x grass weakness) scald for STAB and burns, and I put earthquake, but I debated on using protect or substitute here as well.

I was looking for a second wall/staller type that would give better special coverage and avoid the weakness to grass that Whiscash suffers from. Ludicolo seemed like a good choice. The main issue I have with this pick, is I have access to white and black 2 + dream world pokemon. My research is giving me conflicting information, so I'm not sure if I can even get a ludicolo in my version.

I have no idea what to put for the last pokemon. I've been debating between an annoyer or maybe a healer type. I'm completely open to suggestions. I should also point out, I am clueless when it comes to "tiers." This seems to vary by what sites I look at, and there doesn't seem to be any "official" tier system.

Iron Defense- Makes up reg DEF.
Substitute- Set up iron defense
Dark Pulse- Back up STAB
Earthquake Back up power

THanks guys let me know what you think!

Um........ This thread is only for non-finished teams this one's full

I hate to butt in but does anyone have any ideas for my team (I like making lots of teams)

Well first I have the gen three starters sceptile blaziken and swampert I need an electric ground and something else I'm thinking
Breloom dusknoir scizor I have access to all pokemon though so help plez but no leg or non breeds le plez. thanx

Aerodactyl's job is to be my lead off rain dancer/hazard set up. My plan is Move 1: Taunt, Move 2:

Rain Dance, Move 3: Stealth Rock. I'm hoping that in most situations I can outspeed the opponent and absorb enough hits to get those three moves off. In any situation, I should at the very least be able to get rain dance off before a KO. I'm not sure what to use for the last slot. I was debating on Aerial Ace or something similar, but I'm wide open to suggestions.

This was the second pokemon I picked. Rest + Hydration + Rain seems like a good combination in a physical wall. I wanted to use an EV split that still left some options for offense. Ice Beam to help against grass (with his 4x grass weakness) scald for STAB and burns, and I put earthquake, but I debated on using protect or substitute here as well.

I was looking for a second wall/staller type that would give better special coverage and avoid the weakness to grass that Whiscash suffers from. Ludicolo seemed like a good choice. The main issue I have with this pick, is I have access to white and black 2 + dream world pokemon. My research is giving me conflicting information, so I'm not sure if I can even get a ludicolo in my version.

I have no idea what to put for the last pokemon. I've been debating between an annoyer or maybe a healer type. I'm completely open to suggestions. I should also point out, I am clueless when it comes to "tiers." This seems to vary by what sites I look at, and there doesn't seem to be any "official" tier system.

Well, it seems to me that you only use this team on Random matchup or WiFi battles, which do not have any real tiers. Tiers are only present on simulators like Pokemon Showdown! Or Pokemon Online.

It also looks like you don't have access to a Politoed, which is why your chucking Rain Dance randomly. I highly recommend you try to get a Politoed instead, it will allow your pokemon to us better moves, and gives you a never ending supply of rain that doesn't need one turn of setup. You could try to get one on the trade forums here.

He'ya everyone I've just recently got more into the competitive side of pokemon and to be honest I am pretty clueless about what makes a team good I know what makes specific pokemon good but I feel like I'm missing out on a solid composition. Here is the current team of 6 pokemon I'm training.

Skarmory
Conkeldurr
Haxorus
Scizor
Ninetails

at the moment I also have a Gliscor, Vaporeon, and an Umbreon im training because im not sure which I want. I've read a bunch of guides everywhere i can find but Im just not sure about how well my coverage could be and if my team has any kind of huuuge gaping whole i haven't noticed.

I really want to use Quiver Dance Butterfree, but I can't get a good lineup of 6 Pokemon. I figured if Butterfree wants to be effectivley used, then I'd have to use a Spinner. I picked Torkoal who is a good defensive Pokemon and can set up Rocks. Skuntank is to assist Torkoal by Pursuit trapping Spin-blockers.

Butterfree is aiming to be the main sweeper of the team; the base Pokemon. Compouneyes gives Sleep Powder near-perfect accuracy (I think about 97.5 %). While my opponent is asleep, I can get off Quiver Dance whether he stays or switches. Bug Buzz is a decent STAB and whatever move selected is for coverage.

Torkoal: Is what keeps Butterfree alive if the sweep hasn't been set up yet. It not only gets rid of hazards, but sets up it's own. Lava Plume is a STAB move not making Torkoal completely susceptible to Taunt. Yawn is questionable, as I already have Butterfree. I think Torkoal will need a walling partner on the special side.

Skuntank is an effective bulky Pursuit trapper and with Sucker Punch can be be an effective Revenge-killer. As I really don't want hazards on the field at all, I figured I'd need a counter to spin-blockers. When a Pokemon like Haunter looks to stop Torkoal, Skuntank looks to stop Haunter with Pursuit. Poison Jab sits there for an extra STAB as well as a decent chance to Poison. Taunt actually ensures a Sucker Punch hit, except if they switch, which can be predicted and hit by Pursuit.

I can already see that this support core is troubled by Golurk, so a counter for that would be good. I also would like a Special Wall paired with Torkoal for a defensive duo. I'm also now starting to think Scarf Sawk would be a good fit.

I really want to use Quiver Dance Butterfree, but I can't get a good lineup of 6 Pokemon. I figured if Butterfree wants to be effectivley used, then I'd have to use a Spinner. I picked Torkoal who is a good defensive Pokemon and can set up Rocks. Skuntank is to assist Torkoal by Pursuit trapping Spin-blockers.

Butterfree is aiming to be the main sweeper of the team; the base Pokemon. Compouneyes gives Sleep Powder near-perfect accuracy (I think about 97.5 %). While my opponent is asleep, I can get off Quiver Dance whether he stays or switches. Bug Buzz is a decent STAB and whatever move selected is for coverage.

Torkoal: Is what keeps Butterfree alive if the sweep hasn't been set up yet. It not only gets rid of hazards, but sets up it's own. Lava Plume is a STAB move not making Torkoal completely susceptible to Taunt. Yawn is questionable, as I already have Butterfree. I think Torkoal will need a walling partner on the special side.

Skuntank is an effective bulky Pursuit trapper and with Sucker Punch can be be an effective Revenge-killer. As I really don't want hazards on the field at all, I figured I'd need a counter to spin-blockers. When a Pokemon like Haunter looks to stop Torkoal, Skuntank looks to stop Haunter with Pursuit. Poison Jab sits there for an extra STAB as well as a decent chance to Poison. Taunt actually ensures a Sucker Punch hit, except if they switch, which can be predicted and hit by Pursuit.

I can already see that this support core is troubled by Golurk, so a counter for that would be good. I also would like a Special Wall paired with Torkoal for a defensive duo. I'm also now starting to think Scarf Sawk would be a good fit.

you need something for the big rock threats like golem, such as gabite, as well as something to weaken stuff because even with 1 quiver dance butterfree is weak. I think your team would benieft from zwelious>skuntank as its a better check for ghosts like lampet and golurk, and because of hustle is a solid wallbreaker, baiting in stuff like tangela that butterfree easily sets up on. I would also suggest warturtle>torkoal as it can switch in on rocks more making it a more reliable spinner. I suggest for spot number 4 metang as its a solid rocker, and can beat rock and ice threats, plus its steel type gives you a solid resistor to multiple types.

you need something for the big rock threats like golem, such as gabite, as well as something to weaken stuff because even with 1 quiver dance butterfree is weak. I think your team would benieft from zwelious>skuntank as its a better check for ghosts like lampet and golurk, and because of hustle is a solid wallbreaker, baiting in stuff like tangela that butterfree easily sets up on. I would also suggest warturtle>torkoal as it can switch in on rocks more making it a more reliable spinner. I suggest for spot number 4 metang as its a solid rocker, and can beat rock and ice threats, plus its steel type gives you a solid resistor to multiple types.