Wouldnt that require model editing and stuff like that? Theres no way i could just.. combine the two? and make the unit in the middle of said structure? Maybe turn collide off once right mouse clicked im not sure..

I didn't know any other way to describe what I was trying to do in the title.. so heres a better explanation. I'm trying to get it so when a specific unit right clicks a specific structure the unit will go up to that said unit and then proceed to the center of that structure. Once the unit has stopped in the center of the structure it sort of becomes the structure and opens it's command card to a different command card. When ever you just left mouse click the building your unit pops up with that command card.

Can this be done? Any clue on how this could be done? I've tried a few things.. with abilities and stuff.. but im not quite sure how to even start this. I will give credit on my map if u help me.

Juts like the same. You choose the command center instead tank, orbital instead marauder. If you want it play some animation when morph to this building, make new event: unit birth> animation branket start: ...(choose some suitable action) for the addon. And Morph start>animation branket start... for the main.

I will try to make one and post it later.

That would be great if you could post something like that.. because i've been trying to for past half an hour with no luck.. will keep trying though.

How would you say.. combine two buildings together..? Much like the orbital command and the command center. I'm trying to make it so you can upgrade a building and it will play certain animations from both buildings when upgrading into such building. I'd also like to know how to just combine buildings.

I would really like a tutorial on how to make an ability where you send off a "unit" (projectile) that targets a unit that exerts creep as the unit. So it would look like a tiny bit of creep following a unit and if it catches up to that unit that unit dies.

You know how the force field makes it so no one can go through it well.. i want to make something simular but instead it traps units inside it! and units from being able to get inside it.. so yea.. haha :P anyone know how this could be done?