I love scary & I love humour! But if I were to make an adventure game I would have to base it on something I know to start with.

I think it would be on my job - I do such a variety of things, often have to think very quickly about what I am going to do from week to week & also organise a lot of activities & with no walkthrough to help me! This gives a lot of scope to integrate inventory type puzzles & many others in a logical way.

I would try to incorporate a mystery to be unravelled, at the same time it would be humourous (there is at least one thing that makes me laugh every day!!) & I would plagiarise style & ideas from the Carol Reed Mysteries, the Nancy Drew games & Sims type games (in a small way).

Ultimately it would be a game that I hoped people would find fun to play but would probably not be my first choice of game!

I love creepy and myterious. My game would have lots of good puzzles. No sliders and I would leave clues around to tell you how to figure the puzzles out. I hate things that look like my son's errector set. My game would have great graphics. It would be point & click - first person. Last but not least my game would have a great story that made sense.

To answer a modified question, if I could make ANY adventure game, with no budget limit, I would produce a FMV adventure based on Stephen King's novel "Needful Things", starring Anthony Hopkins and Edward Norton.

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I would like to make a game about someone who is stuck in a building with every floor being a different chapter of the game and the goal is to get to the roof - he has to solve puzzles to move to the next floor. The game would be a cartoony game that has mostly inventory puzzles but can also have some mechanical ones.The idea is that the residents of the building are all a little crazy, and their appartments reflect their obsessions.

I would also like to make a cartoony game that has the hero travelling to many original and not so original locations, with an alien planet as one of those locations.