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I see, gameblabla. Perhaps juju or someone else might know. Reprogramming the game could also be a solution. It was actually a bit hard to make on the CSE because of how xLIBC screen buffers work but otherwise it was kinda straightforward and simple, and the simplicity shows in the game speed (all I do is update the score, the mood meter and swap between two game buffers when a key is pressed).

On a side note, I noticed that in your game, the score increases even when no key is pressed lol. Maybe I should change my game to reflect that.