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TextRPG2 is progressing nicely again. I finished coding the quest engine, and am in the process of writing the first test quests. It's a bit hard, but I'm getting there - you have no idea how much storyline you suddenly have to write when you give the player free choice!

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i found this game few days ago, and, im thrilled. I mean, like there is multimillion dollar companies, that can make less entertaining games with huge budjet, which all goes to graphical improvement, and yet simple text rpg does better work, because, it has nice gameplay. It maybe a bit repetitive for a while, but, i loved the story. 5/5 Bro, you rock!

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For all those who don’t have the collab thread in their favorites (and who would), TextRPG 2 is progressing nicely. Most of the code behind the scenes works, and I’m on my way to basic demo in a matter of DAYS. Hmm. I hereby PROMISE to deliver a demo THIS YEAR. DUN DUN DUUUUUUUN

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Nice game, can't wait for the next one. And an idea for the new game, if you already beat the first one you can get a bonus to help you in the beginning. Like +5 on str. and int.. I hope the new one will be just as good as this one.

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This game is a great game and I cant wait for a 2 if you make one also it is kind of repetitive and I look forward to you making another one that has more dungeons quests side quests and items. You also should work on showing the monster and you and more classes such as ranger and rouge. Other then that this is a fantastic addicting game that i cant stop playing.
You got my 5/5

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@hankstone
It is called "textRPG" Not imageRPG/RPG. lol, you should've seen it coming, please don't complain when it is plainly a style of game, and a very nice classic as well.

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yeeeessssss ur making a second one thats amazing but there should be one improvement less repetitiveness other than that this is one of my favorites on kong keep up the good work 5/5

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I know only highly rated games typically get achievements, but let's be honest: text adventure games just turn some people off, so this game will never be rated high enough to get achievements even though it deserves them. + if you agree that's not cool.

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look what happen when i was on impossible mode fighting a champion monster :
i was at about 150 hp used a hp potion , enemy attacked , managed to trick death , then i was standing in awe and used a super potion , last thing i saw was a schyte => death is a bitch

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'Something tells you this man will keep fighting until both his arms and legs are gone, and even then the man will try to bite his attacker.' For he is... The black knight!

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@ettyone: v1.348: from the updates, "Well, I decided to end some big load of whining by increasing the chance of Legendary items from treasure chests – an increase of ~0.05% chance for each digit in the number found (1 = 1 digit, 10 = 2 digits, 100 = 3…), on top of the 5%." so, it starts at 5% and goes up slightly as you find more treasure chests. Hope you get them soon! :)

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I checked why - It most likely has to do with Kongregate not being able to properly handle the highscores submitted. The early highscores used to be in the 10-100k range, since no-one bothered to get through the first painful levels. As a result, any score above about 1000K is deleted, even although that has got to be a very easy thing to achieve (slaying some level 6 trash mob nets me 400 points, and at level 13 as mage on Impossible I already have 410K points). I'll start raging at Kong for you, because this isn't fair.

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