Benefit: Declare that you are using the feat before you make your attack roll (thus, a missed attack roll ruins the attempt). It forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + your character level), in addition to dealing damage normally. If the defender fails his saving throw, he is dazed for 3 rounds. A dazed character can take no actions but can defend against attacks normally. You may attempt a daze attack once per level per day, and no more than once per round. Multiple daze attacks against the same creature do not stack (but the creature can be dazed again once the effect wears off). Creatures immune to critical hits cannot be dazed by the K'tara Mastery attack.