These are a list of parts from the original LocoRoco game. Players can add items to the Loco House or the Loco Editor mini-game with this list from the first LocoRoco game. There are 144 parts overall (156 if you count the Loco Editor Parts).

Contents

Main Parts List

Main Parts List 1

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Image

Number

Name

Rarity

Description

#001

Basic Land (Small)

★

These are the mundane parts which you use to shape your machine in the way you want. They are not particularly interesting by themselves, but are quite essential in most designs. They are just land, but they can be used in any number of ways, for any number of things.

In practice, they are more often rotated (with the L/R buttons) than not: even the sample house you get at the start has #001 rotated.

#002

Basic Land (Medium)

★

These are the mundane parts which you use to shape your machine in the way you want. They are not particularly interesting by themselves, but are quite essential in most designs. They are just land, but they can be used in any number of ways, for any number of things.

#003

Basic Land (Long)

★

These are the mundane parts which you use to shape your machine in the way you want. They are not particularly interesting by themselves, but are quite essential in most designs. They are just land, but they can be used in any number of ways, for any number of things.

#004

Triangle

★

#005

Small Circle

★

These parts are often used to create branches: their top surfaces conveniently divide the flow of LocoRoco into two. Although you can have better "space efficiency" by using a basic land (with steep rotation) to split the path, these large parts look more fancy.

#006

Big Circle

★

These parts are often used to create branches: their top surfaces conveniently divide the flow of LocoRoco into two. Although you can have better "space efficiency" by using a basic land (with steep rotation) to split the path, these large parts look more fancy.

#007

Funnel

★★

The funnel is used for channeling the LocoRoco into a narrow flow. You can use it to collect LocoRoco scattered by a bumper, for example.

#008

Basin

★

This can catch LocoRoco and keep them there for a while before they wander away.

#009

Staircase

★

This is a more fancy way than the #003 to guide LocoRoco down a slope.

LocoRoco may stay on the staircase for longer, and there is a higher chance of someone going up against the stairs.

#010

Square

★

Considering only the top surface in its normal orientation, the square is functionally much the same as #002. It is a lot larger and less space-efficient, but looks more fancy.

When rotated 45 degrees, it can be used for branching just like the #004.

#011

Pocket

★

If you have seen a Pachinko machine, this part should look familiar.

The difference is that, there is no hole behind the pocket to drain the ball away, so the LocoRoco will stay in the pocket for a little while, before it leaps away.

In its normal orientation, it is usually used to add emphasis to an interesting spot, for example an unusual path (derail or drop-out).

#012

Plate

★★

Be careful when using the plate: if you put it in a main path, you'll soon have too many LocoRoco gathering here, leaving your other features underpopulated. An arrow bug or some rotation can change that.

The plate is perhaps more useful for the Loco Editor than for the Loco House.

Main Parts List 2

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Image

Number

Name

Rarity

Description

#013

Ice Basic Land (Small)

★

#014

Ice Basic Land (Medium)

★

#015

Ice Basic Land (Long)

★

#016

Ice Triangle

★

#017

Ice Small Circle

★

#018

Ice Big Circle

★

#019

Ice Funnel

★★

#020

Ice Basin

★

#021

Ice Staircase

★

#022

Ice Square

★

#023

Ice Pocket

★

#024

Ice Plate

★★

Main Parts List 3

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Image

Number

Name

Rarity

Description

#025

Ice Bend

★★

This small part can be used for various things. It is similar to #023 but wider.

#026

Right Ice Jump

★★

The standard use is to let LocoRoco slide down the slope and ending with a jump.

#027

Left Ice Jump

★★

The standard use is to let LocoRoco slide down the slope and ending with a jump. Unlike #026, this ice jump is longer.

#028

Ice U-Turn

★★★

This part is used to guide the LocoRoco into a big U-turn. But for it to work, the LocoRoco needs to enter at high enough speed. You may consider blowing a #097 into the U. If used for a U-turn, it is usually placed with a large rotation. In its default orientation, it easily becomes a large pocket which traps LocoRoco inside it.

#029

Ice Wavy Channel

★★★

Among the large ice channel parts, this one is the easiest to use, because its shape is simplest. It can be used in many different orientations.

#030

Ice Dots

★★★

This part is typically used to create a scatter, and for this purpose it is excellent.

#031

Ice Sharp-Zigzag Channel

★★

This channel part is somewhat difficult to use, requiring high entry speed or LocoRoco will get stuck inside.

#032

Ice Bend Channel

★★

This small part is typically used to make a 90-degree turn. A fancy version of #025. This one is preferred when one of the ends exit downwards, to keep LocoRoco from falling off the path.

#033

Ice Wavy Slope

★★

This is more fancy than just a plain slope using #014, but is also slightly more difficult to use. If the speed is too low, LocoRoco will stop at the middle bump.

#034

Ice Zigzag Channel

★★

A fancy channel on a vertical path. Usually used without any rotation, or LocoRoco may get stuck inside.

#035

Ice Looping Channel

★★

A fancy but difficult to use part. High entry speed is required regardless of the orientation. Also, LocoRoco may collide at the intersection, and then they will get stuck and jam the channel.

#036

Ice Parallel Channels

★★

A small fancy part. Useful for branching. (You need something below it to further seperate the branches, such as a bumper or a triangle.)

You can line up several of them side by side to make many parallel channels. This makes a nice way to decorate a scatter.

Rotating Parts

Rotating Parts List 1

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Image

Number

Name

Rarity

Description

#037

See-saw

★★

This is one of the parts which cause time-based branching; i.e. LocoRoco will go left or right depending on when they arrive (rather than their entry path, angle, or speed).

#038

Rotating Log

★★

This slow-rotating part can be used for various branching or drop-out effects.

#039

90-degree Rotating Cross

★

This part is great for making time-based branching.

Its behavior can be changed significantly by rotating it 45 degrees. The LocoRoco will branch more efficiently, without staying long on the cross.

#040

Steadily-Rotating Part

★

This part deposit LocoRoco onto a mostly fixed path.

#041

Steadily-Rotating Part (Left)

★

This part deposit LocoRoco onto a mostly fixed path but this part causes to drop-out more often because of its shape.

#042

Steadily-Rotating Part (Right)

★

This part deposit LocoRoco onto a mostly fixed path but this part is the most predictable with its fast rate of rotation.

#043

Small Wheel (Right)

★

These wheels can be used to throw LocoRoco in a certain general direction, with some scatter. They are more predictable than bumpers, yet can be used to create good branching with the proper receiving mechanisms.

#044

Small Wheel (Left)

★

These wheels can be used to throw LocoRoco in a certain general direction, with some scatter. They are more predictable than bumpers, yet can be used to create good branching with the proper receiving mechanisms.

#045

Big Wheel (Right)

★

These wheels can be used to throw LocoRoco in a certain general direction, with some scatter. They are more predictable than bumpers, yet can be used to create good branching with the proper receiving mechanisms.

#046

Big Wheel (Left)

★

These wheels can be used to throw LocoRoco in a certain general direction, with some scatter. They are more predictable than bumpers, yet can be used to create good branching with the proper receiving mechanisms.

#047

Rotating Star

★

Similar to the other steadily-rotating parts, with very slow rotation and a fancy shape which invites drop-out.

#048

Cloud

★★★

Mostly a more fancy #003 but it moves seperately.

.

Rotating Parts List 2

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Image

Number

Name

Rarity

Description

#049

Ferris Wheel

★★★

A very interesting part, ranked among the top fancy parts, and creating fun branching and scatter effects.

Don't forget that you can change its behavior by rotating it. You can adjust the branching distribution with a slight rotation, or even rotate it 90 degrees and turn it into a unique drop-out interceptor against horizontally-flying LocoRoco.

#050

Rotating Square

★

Unlike the steadily-rotating parts, this one makes a 90-degree rotation periodically.

#051

Moving Square

★★

An interesting part for creating branching or drop-out.

#052

Moving Platforms

★★★

A fancy drop-out machine. You can control the speed at which LocoRoco transverse the platforms with L/R rotation, and this will also affect the drop-out rate.

#053

Flippers

★★★

I like to use this to decorate a drop-out path (such as directly under #052). It can cause derailing: after letting a LocoRoco through, it may hit a following LocoRoco when it is closing.

#054

Rotating Gap

★★★

LocoRoco you toss at it has a small chance of entering the gap, and then it will probably exit towards the lower right.

#055

Moving Land

★★

A very simple and effective part for creating an interesting scatter orbranching. Again, don't forget that you can adjust its behavior by L/R rotation.

The moving land strikingly resembles #002.

#056

Bottle

★★★

15 seconds after a LocoRoco has entered, it will pour out its contents. It even shakes a few of times to make sure that it is properly emptied. LocoRoco which arrive when it is pouring will be derailed to the left.

#057

Conveyor Belt

★★★

This is a very useful part for sending LocoRoco in the direction you want. Unlike a real conveyor belt, both surfaces move in the same direction. So by rotating it 180 degrees, you can send LocoRoco left. Also, if placed on the ground, it will send LocoRoco in the direction you want, even if they get under it.

This part can only be got in the huge Loco House.

#058

A

★

While you can use them for their shapes (they can fit into narrow spaces because of its small size), their standard use is to spell out words. You can use them to spell out the name or the theme of your house, or your own name or any word you want.

You can just put the word in an unused area. You can instead scatter LocoRoco all over it. Or you can do something in between, putting the word on a path so that some alphabets will be touched by LocoRoco but some will not.

When you watch carefully, you can see that the alphabets are not entirely stationary, but rather, they are dancing alphabets.

#059

B

★

#060

C

★

Rotating Parts List 3

Image

Number

Name

Rarity

Description

#061

D

★

#062

E

★

#063

F

★

#064

G

★

#065

H

★

#066

I

★

#067

J

★

#068

K

★

#069

L

★

#070

M

★

#071

N

★

#072

O

★

Rotating Parts List 4

Image

Number

Name

Rarity

Description

#073

P

★

#074

Q

★

#075

R

★

#076

S

★

#077

T

★

#078

U

★

#079

V

★

#080

W

★

#081

X

★

#082

Y

★

#083

Z

★

#084

!

★

This is part is not actually an alphabet despite its part of the group.

Rotating Parts List 5

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Image

Number

Name

Rarity

Description

#085

Pink Flower Spinner

★

Spinners are typically used for decoration. Sometimes, players usually put a spinner at a spot which is either too small or too "quiet/unimportant" for a larger feature, such as a drop-out path, or as the last feature before a path ends at the ground.

#086

Yellow Flower Spinner

★

Spinners are typically used for decoration. Sometimes, players usually put a spinner at a spot which is either too small or too "quiet/unimportant" for a larger feature, such as a drop-out path, or as the last feature before a path ends at the ground.

#087

Fan Spinner

★

Sometimes players usually use these larger spinners as bona fide features (unlike the small ones, which some use just for decoration).

#088

Blue Spinner

★

Sometimes players usually use these larger spinners as bona fide features (unlike the small ones, which some use just for decoration).

#089

Spike Wheel Spinner

★

Sometimes players usually use these larger spinners as bona fide features (unlike the small ones, which some use just for decoration).

#090

Swinging U

★★

This part has a larger scatter effect than the spinners. Sometimes it tosses the LocoRoco quite far away.

#091

Right Scoop

★★

Delivers a single LocoRoco quite precisely, but following LocoRoco which arrive when it is serving an earlier visitor may roll along the shaft, or even be derailed to the other side.

#092

Left Scoop

★★

Delivers a single LocoRoco quite precisely, but following LocoRoco which arrive when it is serving an earlier visitor may roll along the shaft, or even be derailed to the other side.

#093

T Splitter

★★

Unlike #037 and #039 which causes time-based branching, this part causes count-based branching. It's designed to alternate LocoRoco between the right and left paths, but in practice sometimes several LocoRoco accumulate before it tips over, so the splitting is not exactly one-by-one. Yet you can be sure that both paths will get some LocoRoco (unlike time-based branching, which may split more unevenly depending on luck).

#094

Balance Beam

★

A fun, fancy branching mechanism.

#095

Suspension Beam

★★

Somewhat different behavior from #094. Note that the small graphical icon in the parts list has an error: this one actually doesn't have an axis (pivot), while #096 does.

#096

Ice Balance Beam

★★

The ice version of #94, with different size and even more different behavior.

Special Parts List

Special Parts List 1

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Image

Number

Name

Rarity

Description

#097

Straight Air Stream

★★★

This is a very useful part which you can get only in the small Loco House. You can rotate it to send LocoRoco in any direction you want. You can line them up in a series, too.

#098

Looping Air Stream

★★★

This part has a more fancy shape than #097, and is larger, so it is great for taking LocoRoco a long distance.

Unlike #097 though, you cannot line them up into a series. A LocoRoco which has just exited a looping air stream will not be affected by any (the same or another) looping air stream until it lands on something solid. This is probably a feature designed to avoid (small) infinite loops.

#099

Flower

★★★

This part is quite plain functionally, but its fancy look makes good decoration. Available only in the Large Loco House.