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Hey folks! Today DXX-Rebirth v0.58 stood in front of my door and asked where I’ve been for so long. So we had a drink or two and decided it’s time to bring the new release out today. And here it is. This release is mainly fixes and improves some things but also holds a few new features. Here are the...

I am also not a real friend to restrict user-set features/options via Multiplayer host-setup. So whatever option should be put in there should be suitable for ALL Multiplayer matches. If a possible FOV option would be considered too much of an advantage - hostly I don't think it should be in the gam...

You can try enabling "-debug -verbose -safelog" arguments in your game INI file and try re-opening again. Then after the crash you might be able to find some error in your gamelog.txt file that might help you find the issue. If the game already crashes before the difficulty selecton there already mi...

Right now DXX already adjusts the FOV automatically for widescreen resolutions. Means that you "see more" on the left and right sizes of the screen. However when using 4/3 monitors you still get the same FOV - no matter the size of the screen - that's right. Of course that means that in Multiplayer ...

I still run a poll in the Rebirth forums on how to deal with FOV. I myself would like to see an automatic adjustment based on the aspect ratio. Then there's a suggestion for having a FOV slider or just leave it as it is. All three poll options currently have more or less the same amount of votes. So...

Hey folks, Today I'd like to introduce you to DXX-Rebirth v0.57.3. And as before it's mostly a Bugfix release. A lot of work went into making the Multiplayer a lot more enjoyable and I took a lot of time to squish all the bugs that have been reported so far. Here are some of the most important chang...

Hello folks, DXX-Rebirth v0.57.2 has been released. Again it’s just a Bugfix version. It’s intention is to make the time for the next big release (v0.58, which is supposed to introduce a fully reworked Multiplayer) a bit shorter. It’s fixes inhclude: * Fix for bosses which did not attack after loadi...

Hello folks! Precisely one month after the release of v0.57 I would like to offer you it's successor: v0.57.1. It is a pure Bugfix version. That means no new features just less errors, less glitches and less crashes. For a full list of all fixes please check out the Changelog which comes with each p...

Hello folks! Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it's probably the most feature-rich release we've pulled out so far. Here is a small overview of the most important changes and additions: * ...

Since the (# of Web sites intending to output tracker information) > (# of trackers), it makes sense to me to centralize the game information in the tracker itself instead of requiring Web sites to reinvent a secondary tracker to track something that the primary tracker could easily track itself. A...

One example where you can make changes a tracker can handle is if you add a new game mode. The tracker can make a text string out of the bit or whatever you might use internally to specify the mode. The TDS only needs to read the text string. Of course not ALL changes can be covered by the tracker, ...

That is now the first point I was asking for in my first post here. 1) IF the tracker handles the game info, formats it you gain flexbility: Other services do query the tracker and get some readable contents - independent on how the actual game works. If your game changes the way how game info is ha...

Of course for timeouts the tracker would need to "connect" the IPs to the game info. A Host STILL frequently sends the regular "I am here" packets. But the game info it only sends if it's needed. The tracker should be able to associate the "I am here"-packets with the game info - by comparing the IP...

Okay I guess I either spoke explained it wrong or I oversee something: The current way how the tracker works - just exchanging IPs I think is fine as it is. My suggestion would only be to let hosts send their actual game info to the track "as well". Not to exchange this with other clients - only so ...

Actually I like the 2.2 idea - just because the tracker can stay as simple as it is (really love how "kiss" karx' tracker works). But so the hosts need to send their game info so it can be parsed. My primary question would be "where" they send this info to? Directly to the DBB? I'd personally vote t...

I DO have a copy of the game however I am not sure if it's legal to distribute as it says on the box not to copy and bleh. I think this is distributed as an OEM version of Descent 2 rather than Shareware. However you do not miss much: Destination Quartzon is pretty much a 100% copy of the first 8 le...

Yeah, Foil's right. All D1 data you can get directly from the disc, without any installer. For the D2 content you just have to look at descent2.sow and use any archiving program that can still manage ARJ archives. I think the D2 movies are not compressed there but also just sitting on the disc... go...

Yeah I know about that. I was rather referring using some modified AddOn DXX can already use to replace any music format with another one. All we need for this is PhysFS and this definately is a must-have for Rebirth (and it's pretty portable). So I can take the soundtrack, put it into a NDS comapti...

Considering the actual development goes as slick as it goes right now, I'm planning to integrate the DS port into DXX at some point. I do not wanna promise too much right now, but so long my R4 (I think I am one of the few only using such a card to not rip a new hole in the NAND memory of the module...

I agree with KoolBear. It's you project. You shoudl do whatever the heck you want with it. After all - and this is my opinion - why complain about the FONT? The friggin FONT? Yes it looks like Descent. So does the Pyro, so do the textures, so do the robots. But yeah ... hey, it's up to you if you WA...

I was trying to take a look but right now I have no Windows at hand.
Since it was made with Blender... Is it possible to play it straight out of Blender instead? If yes I'll raise my hand to make the Linux port (*cough* if I get some more time *cough*).

I have a DS, a R4 card and by DXX I know the code pretty good. Please send me a PM with your eMail address and maybe the link to the source. I am sure we can - if I find a little time - figure something out.

Hey guys - thanks for the nice words. @tunnelcat: Movie Filter will smooth out the Movies in the same way it affects the textures ingame using Texture Filtering - they won't look *that* pixilated anymore then. However this effect can be a bit heavy on some machines (making movies choppy) and the qua...

Hello folks! Today, September 28th 2010 marks a big day for DXX-Rebirth. Not only is it the 5th birthday of the project, it’s also the day of the release of v0.56 which was in the works for 20 months! Last but not least you surely have noticed that the website has changed as well. I hope you like it...

Hello folks, After a VERY long time of silence I figured it is time for me to say something. For everyone still interested in DXX-Rebirth (and not looking to the DXX-Rebirth forums) I want to say: We are still there, we are still working. Well, what could I say for my excuse? Nothing. I've just been...

While trying to stay a bit more neutral to this here's my explaination why I do not allow mouselook in Multiplayer games: Fact: The game has a defined rule of a limited turn speed of the ships. This is a rule of the game which differs with many other FPS games. Keyboard and Joystick controls *always...

Well at least for custom Music I could say: Ship them as MP3/OGG so at least the new ports (XL, DXX) can play them directly. Not trying to be selfish, but we all face more and more problems getting HMP/MIDI running (observation based on user reports).

Hello guys As you might know, you will require v1.4a of the Descent1 data files to run D1X-Rebirth. I initially created a patch to patch Descent.hog/pig correctly on Linux/*NIX. However as the DOS patch always required a full Descent 1 installation it always caused problems, as new players tried to ...