Sustained Barrage was inspired by Hearthstone's forbidden spells. I really liked how they work, so I wanted to have something like that in Sector Six. For every 5 ether player has, Sustained Barrage releases seeking missile. If Sustained Barrage is unleashed, player spaceship will start releasing one seeking missile every three seconds, for no ether cost and that will last until the end of the mission. I'm really proud of Sustained Barrage and I hope players will like use it.

Mine Mayhem instantly fills screen with mines! While Mine Mayhem is active, detonated mines will release from one to three smaller mines, that doesn't need to be detonated.

Heavy Shield is second shielding ability in game, I'm planning to make two more in future. Heavy Shield stays 3 seconds longer, but has slightly higher cooldown than Unstable Shield. Heavy Shield also doesn't deal damage to enemies. Instead, Heavy Shield increases ether gained on kill while active. The only downside is that Heavy Shield reduces spaceship movement speed.

Besides new abilities, I have done few smaller things. I have relocated effect timers, increased damage of Unstable Shield ability, decreased Assemble Obelisk ability ether cost to 10, improved ability descriptions and nerfed armour gained on kill. From now on parts will give 50% less armour on kill. This was done so I can add effective repairing abilities.

That's all I've done this week, hopefully I'll have more time to work on Sector Six next week.

Mission IV has been released and now I am preparing to work on the next update.Next update is focused on combat!

Currently there are several problems with combat that I want to fix.

1st problem. There's not enough abilities.2nd problem. Ether is still barely useful. Currently it's only used for three abilities.3rd problem. Most abilities does not do anything when unleashed.4th problem. Mastery attribute gives too big boost to unleash chances.5th problem. Parts that increase maximum ether are useless.6th problem. New enemies aren't as good as older ones.7th problem. There could be more enemies.8th problem. Scion and gatherer teleport attacks are frustrating.9th problem. It's possible to avoid all enemy attacks by going back.

I'm planning to fix some of these problems by adding new strong abilities with high ether cost and long cooldowns, that become even more powerful when unleashed.

Apocalypse class will get Sustained Barrageability, which will continue launching seeking missiles at enemies as long as you have ether. Unleashed Sustained Barrage will turn into Infinite Barrage, which will keep launching seeking missiles every 3 seconds until the end of mission.

Carrier will have Mine Mayhem, which will make your spaceship launch mines for 15 seconds. Unleashed Mine Mayhem will also release release mines from destroyed enemies. Mine Mayhem mines will detonate automatically when near enemies.

There will be more abilities like that!

Strong abilities demand strong enemies, so I will add new veteran level enemies and new weaker enemies, that will appear in groups of 2-4. Currently veteran is the strongest enemy in game, but that is going to change, because I'll add dreadnought!

So, yeah, I got a lot of work!

Until next week!

PS.: If you have ability/enemy suggestions, I'm ready to hear them.PPS.: Next update is all about new enemies and abilities because several people voted for new abilities and enemies on Trello.