- New player model: Neko. - Specular maps have been added to many player and weaponsmodels. These can be disabled by turning off detail textures.- Invulnerability powerup and effects- Grappling hook model, shader, and sounds- Angelyss, Gargoyle have been reanimated- Liz and SMarine animation glitches fixed- Music- Many of the old maps got entity tweaks, gametype unlocking and other fixes.- Benchmark demo- Fixed TEAMMATE kill message bug.- Prevent team changing and disconnect from changing team score in Team Deathmatch.- Don't let vampire resurrect dead players.- Now uses FFA spawnpoints in domination.- Workaround for Kamikaze bug.- g_autonextmap added ("Auto change level" in the menu). Randomly picks a new map once the current map has ended. The maps allowed for each gametype are configurable.- You can now see how much health the obelisk have left in Overload- Autoswitch weapon can now be set to only change to better or new weapons.- Chat beep can be disabled in options.- Changed default customvotefile to customvote.cfg.- Added the possibility for spawning in waves. The cvar g_respawntime says how often players should spawn.- Added a CVAR g_voteBan X - bans a player for X minutes using the KK-admin system- Added g_gravityModifier (default 1.0) that modifies g_gravity relatively to the value set by the map.- Additional dmflags. Most notably "Fast weapon switch" and "No self damage".- Added a CVAR g_damageModifier to modify damage of all weapons and triggers.- Added replace_* cvars like disable_*. Can be used like "set replace_weapon_shotgun weapon_bfg" for replacing shutgun by BFG.- Handicap is reset to 100 once returned to the main menu. It is no longer changeable thorugh the GUI to prevent new players from hurting themself.- Added "Click to respawn"-message. Tells the player how long until they are allowed to respawn. Very relevant for wave spawning.- New specular code, r_specmode 1 to enable- New environment map code, r_envmode 1 to enable- Cascaded bloom, which is more 'natural', and is much faster on lower end hardware r_bloom_cascade 1 to enable- Support for GLSL shaders! - Bloom is not allowed if we don't have 32-bit color for textures. This stops the user from playing with corrupt bloom in 16-bit color since the bloom code doesn't really support that yet.

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asking when OA3 will be done won't get OA3 done.Progress of OA3 currently occurs behind closed doors alone

Hi!I should check again, but I'm quite sure the sentence about handicap that "It is no longer changeable thorugh the GUI to prevent new players from hurting themself." is not correct. Now the GUI warns the user that it makes you weaker, but the option still there (and I think it is good this way). It's true, instead, that it returns to default value when you quit from a match.

PS: if you want to mention the restored compatibility with third-party bots designed for Q3...

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

wait, wait! are you sure that it's the newest one, Virus?because there was an unofficial one with some bugs which got fixed now.i am still running the unofficial one because i'm waiting for the official one.

i already added 0.8.8 behind the servers names a few days ago.can't really make it more obvios.and people also tend to not read the motd.on my servers.one day i had a special event and announced it with both motd's and people still didn't know whats going on...people need to learn to read :Owe should make a log in screen before people can join a server they would have to confirm that they read the text by clicking on a letter in the text XD

Hi!I should check again, but I'm quite sure the sentence about handicap that "It is no longer changeable thorugh the GUI to prevent new players from hurting themself." is not correct. Now the GUI warns the user that it makes you weaker, but the option still there (and I think it is good this way). It's true, instead, that it returns to default value when you quit from a match.

PS: if you want to mention the restored compatibility with third-party bots designed for Q3...

Checked again with the complete 0.8.8 download: Handicap has NOT been removed from the GUI (and, IMHO, it's good this way).So, if you wanna change that phrase, Fromhell, and add something about bot compatibility...

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

1) You mean those player models? No. Theres' no source for any of them, all are non-commercial and also many are derivative, most of them use copyrighted Q3 biped files ID released and most of them are based on a property. Also, all are made with non-Free programs, so if we had sources (.max files typically) it would be no use.2) Closed source, possibly GPL violating since it includes a modified engine with no source in sight.

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asking when OA3 will be done won't get OA3 done.Progress of OA3 currently occurs behind closed doors alone