I've modified the VOTG version to increase the reactor power and to prioritize the targeted object if it is valid rather than just using the nearest ship. Overall a major usability improvement. In addition, I removed the library declaration that caused Ares and Teraton encounters to show up outside ...

George suggested this a while back, and I agree wholeheartedly. It gives players a reason to use ship classes that would otherwise be ignored, like the slow, conspicuous Centurion and Britannia. It also adds a much - needed money sink, and makes it a bit more difficult to just skip through system af...

@ JBW: I have no problem with base .27+c ships, especially if they have other weaknesses. No, it cannot outrun missiles since most are .40c or more, although it can probably get shot at less by avoiding enemies that shoot those missiles more easily, assuming its agility is as good as top speed. Mis...

For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you...

I prefer to see a new, different playership with that gimmick, perhaps something with .27c, .28c, or even .30c, but with few segments. Something that fast would be able to easily avoid taking damage from anything. It'd even outrun most missiles. Now that I've done the image for the Minotaur, I agre...

I think a better idea is to rework the loot system to be more similar to other roguelikes. Make wrecks and intact loot a lot less common, and limit the number of capital ships any given station can call, while reducing the number of pieces of equipment sold by each merchant. In most roguelikes, loot...

This is really good with certain items (e.g. 2 omni thermo cannons). The ammo use is prohibitive here, unless you've got the nanofac(which is overpowered with one omni thermo cannon). In any case, I wouldn't consider a 100% damage increase to be excessive in exchange for a 100% increase in ammo use...

* It's designed for various missions: station defense; escort transports; attacking enemy stations (with Centurions as escorts). That's a solid role. A heavy hitter that does WMD damage definitely has a niche in the Fleet. What do you all think? Do you have load out suggestions? Respond and let me ...