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21 Answers

5 votes

I Would Put In Rain Dance Instead Of Toxic, To Power Up Surf, Then Add Thunder, Instead of Thunderbolt. This Gives A Powerful Lapras, And He Has The HP, and Defenses to set it up:) I Would Also Have It Hold a Damp Rock, so Rain Dance Lasts Long Enough, So Lapras Does Not Have To Waste Another Turn, Setting it up again. But Toxic Works Great Too, As Lapras is more of a staller.

Other Options: Special Attacks(Since Yours Is Trained in Sp Atk, I wont Even Bother With Physical Moves for it): Psychic(Strong Move, Covers Fighting Weakness), and Dragon Pulse(Though Probably not a good choice, as it only covers 1 type, which is already covered by Ice Beam).

I don't think this Lapras is common. Damp Rock is here to extend the duration of Rain Dance. Rain Dance is here so with Hydration, she awakes faster from Rest. Whirlpool traps the foe while Perish Song guarantees a kill. EVs here are to give her the maximum bulk and just enough Speed to set up. Calm Nature for more Special Defense. She's like a mini Perish-Trapper :D

Don't use this set in gen VI, as it won't get far. This is because it requires permanent rain to work(Unless you were to keep up Primal Kyogre in a double or triple battle, for some reason). However, in an appropriate environment, Hydration becomes an immensely powerful defensive Ability. Not only does it give an essential immunity to poison, and a near-perfect immunity to Sleep, Burn, and Paralysis, it also makes Lapras go from having no recovery moves, to having a powerful, 100% complete restoring move in the form of Rest. Restoring 100% of your HP as apposed to just 50% cannot be underestimated, as it means anything that doesn't 2HKO it not only can't stop it, but can't even prevent it from doing whatever it wants; it will just alternate from X move, then Rest and bring itself back to full HP. Hazards and prior damage are rarely significant as well. With Special Bulk nearly equivalent to that of a Specially Defensive Sylveon or Umbreon, not 2HKOing it from said front without a Super Effective STAB is an absolute possibility. The combination of HydraRest alone makes Lapras very difficult to stall out due to its immunity to status and very hard to kill outright, but it gets worse. Curse allows Lapras to bring up its physical Defense to similar levels to its Sp. Defense and beyond, letting it take physical hits well and also boost its Attack, making productive use of being able to do "Whatever it wants". Its most notable weaknesses are to Fighting and Rock, but once it cushions those moves to manageable levels your opponent will be in serious trouble due to Hydration. Waterfall is STAB and takes advantage of Curse's Attack Boosts, as well the fact that it gets boosted by rain to give it an impressive 120 BP without drawbacks. Lapras may only have 206 Attack, but it has a much better 309 Attack at +1 and a relatively impressive 412 Attack at +2, meaning after a boost Waterfall with definitely hurt. Avalanche has secondary STAB, and also has 120BP if the opponent Attacks Lapras, and overall Water/Ice gets good coverage. Ice Shard can be used to quickly nail Grass Types that might try to hurt Lapras, and to some extent Electric Types that are weak to Ice, especially after it has gotten a boost.

This set might be outdated to some, but at the same time it single-handedly made climbing the Gen V Smogon OU ladder extremely easy as if it were some sort of cake walk, and not just me, but pretty much every friend of mine who knew about it. Rotom-W and Ferrothorn might look good against it on paper but both of them generally can't handle Lapras once it comes down to it, unless they use relatively abnormal and unusual, non-standard sets. So honestly, I had to do this at some point.

Set up a Dragon Dance or two, and you'll be a very powerful bulky sweeper. Waterfall provides STAB, while Ice Shard is priority STAB. Bulldoze is there for type coverage. Leftovers keeps you alive. Water Absorb is the most useful ability, as if you are low on health, you can switch out and then back in on a Water type attack, then set up Dragon Dance and continue the sweep now that whatever was threatening Lapras is gone. EVs give you bulk, as well as a nice base to work off of for sweeping after Dragon Dance.

Full support. Rather than go on the offensive, this lapras helps its team with status and support. Its main use is in its surprise factor, and its not always the way to go, but its good to keep in mind.

Lapras
Nature: bold (if carrying special moves) impish (if carrying physical moves)
Item: leftovers/damp rock/icy rock
Ability: water absorb
Evs: 252 hp 200 def 56 sp defHeal bell: helps keep the team status freeSing/toxic: status move. Sing is a high risk high reward way to go, while toxics a guaranteed burden on your enemyIcy wind/ice shard/scald: more support, but this is taunt proof. Icy wind lowers speed, ice shard is handy priority, and scald is strong stab that burns.Roar/rain dance/hail: in the final slot, lapras supports his team with either phasing or weather.

Rest can also be used in a slot if leftovers recovery isn't enough. Other options include body slam and confuse ray

Okay, I always send out my Lapras first, just out of pure adoration. XD Don't look at me with those judgeful eyes. Depending on the opponent, I'll either use Safeguard or Aqua Tail. If the opponent is weaker-ish, I'll use Safeguard just to be..safe. Yeah, stupid pun. Thanks to Lapras's high Defense and HP, we can endure hits. Aqual Tail is for STAB, as well as Dive. Dive is good for evading, and actually, Lapras isn't that slow, even with the nature Brave, so with luck she'll be able to go first and evade the hit. Avalanche is the best move for Lapras. It makes Lapras go last, and after being attacked first, Avalanche's power is raised with Type advantage and Attack power, it is the absolute STAB.

Special Moveset:
Lapras c:
Nature: Modest <3

Psychic

Surf

Ice Beam

Brine

With Lapras's high Sp. Attack, these moves work perfectly. Psychic is excellent against Fighting types, plus it's an overall great move and can lower Sp. Defense. Surf is a good STAB, as well as Ice Beam. I'd suggest Blizzard too, if you're confident enough to sacrifice the lower accuracy for power. Brine is great for when your opponent's HP is lower than half, which is inevitable with Lapras's strength. ^.^ You'll knock 'em out. (:

Perish Song: The main trickster of the entire moveset making your opponent faint in 3 turns.
Confuse Ray: To help prevent Lapras from getting hit during the 3 turns that it stalls for
Protect: Again useful to stall
Toxic: If your opponent keeps switching out just use this move to make them continue taking damage

This is the first time I post, but I think this set is good. Shell armor is probably the best ability for a tank.
Lapras:
Item: Apicot berry
Ability: Shell armor
EVs: 252 HP 252 Sp.Def 4 Atk
Nature: Careful (+ Sp.Def, - Sp.Atk)
- Curse (Without it, no tank.)
- Avalanche (You would still move last, but now it's to your advantage.)
- Rest (Heal up after some Curses and continue to set up.)
- Attract (Prevent opposite gendered foes from attacking 50% of the time, good for setting up and ennoying the opponent.)
Max Sp.Def so it will take special hits good, since you boost your physical Def with Curse. I don't know if one gender is better than the other when you have attract, but if you know, please tell me.