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Discover the first part of the changes that will be implemented with the next updated, deployed on October 30th.

Today we unveil the list of new features and content that will be implemented on October 30th.

The second part, listing further changes and bug fixing will be published in the next days.

Have a nice read!

Class restat

Due to many changes being brought with this update, a reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.

New Tutorial

WAKFU is a tactical game with a very different combat gameplay from other “classical” online games. That’s why it’s primordial to welcome new players unfamiliar with the turn based gameplay of WAKFU with a clear and fun tutorial, summarizing the basic rules as clearly as possible.

In this intent this update will offer you a brand new tutorial that will put emphasis on basic notions such as AP, MP, or spell casting.

From now on, right upon incarnation, Master Kano will offer you to follow, or not, the tutorial introducing you to the combat basics in WAKFU.

If you accept to follow the tutorial, Master Kano will teach you all he knows about combat. At the end of this tutorial in 10 steps, the Dark Wabbit set will be offered to your character as a reward.
But in case WAKFU holds no more secrets for you and you just wish to jump to Astrub, you will be able to decline his offer. Master Kano will then send you directly to Souls’ Crossing where you can directly get back to your usual business.

Please note the following changes in this part:

The Gemlin will no longer be awarded after your fight with the Bow Meow. To receive it, you will now have to save it in an Epic fight against Wabbits around Sokay.

The Crazy Lumberjane will also be in this area and was significantly improved to give a first idea of group combat.

As you can see, our intention with this new tutorial is to better prepare newcomers, without making it a bother to the most hardened players.

Crafting Revamp

One of the main features of this update is the revamp of craft professions linked to equipment making!

Armorers, Jewelers, Leather Dealer, Tailor, Close-Combat/Area of Effect/Range Weapons Masters are the crafters that will directly benefit from this revamp.

Modifications of the existing recipes, modification of the experience received, new recipes for the Weapons Masters, legendary recipes, but also a global rebalancing of the equipment that can be crafted, and removal of some components… Here’s what you should expect, and more!

If you want to prepare yourself the best way possible, you can already find a lot of information in this devblog, written by Freyrr!

Modification of the Ecosystem Areas

We decided to improve the ecosystemareas of the game. This was already started in the last update with the modification of the monsters families of the Villages of the 4 Nations. With this new update, we will finish what we started.

And as you’re about to see, we’re not talking about small limited improvements!

Modification of the monsters families (Last and final)!

The groups of monsters in all Amakna, Bonta, Brakmar and Sufokia will be modified.
You will find the same families as before but the groups will be built differently to improve your game experience.

And don’t forget the outposts (Amaknastrub, Bontastrub, Brakmastrub and Sufokiastrub) for which the monsters will be improved in terms of level, difficulty and experience!

In these areas, you will find low level versions of the monsters you’ll find in the Nations.

Furthermore, all players (subscribers or not) will be able to have a real influence on the ecosystem of these areas. It will now be possible to harvest seeds, plants them and get more in the Astrub Machines.

Quests with Kama rewards

You will discover a new type of quests that will provide Kamas as rewards.

How will it work? Each Nation’s Jonk (le Clan Member of the Villages) will have a new quest available offering Kamas, and a new treasury (they didn’t have one before).

The Nation’s government will be able to share a part of its savings with this new treasury, and the Challenger will also be able to purchase these quests!

When one of these quests triggers in the area, the Kamas earned by the players are taken from this fund.

This will be a new way for players to earn Kamas without having to make them, but also make the economical aspect of the game more accessible to new players!

Hordes

From now on, when the wishes of a Clan Member linked to the ecosystem are respected, a new quest will start. If the players manage to complete it, hordes of monsters will appear.

A horde is a group of monsters of the same family with a led by a higher level dominant one.

Their particularity is not only that they appear under specific conditions, but also in the items that can be received when defeating the leader of the horde, since it can drop Mythic equipment!

Horde leaders:

New Mythic Equipment

With the new monsters herds, we decided to add about thirty new mythic equipment from level 20 to 105 on the dominant monsters!

Here’s an example with the shield, Égide de Khiel (not yet translated) that can be acquired on Whisperers herds leaders: level 105, it offers +150 HP, +20 lock and +20% resist!

We also added new mythic sets in game that can be looted on dungeons bosses! Note also that these sets will be of a higher level than the level of the dungeon in which they can be looted, in order to motivate those who already completed them!

All in all, when summing up all the new features and content, this update will include more than 150 new items!

Rebalancing of the sets

A global improvement is being implemented on all the ingame sets.

With this update, here are the sets that will be modified:

Kapow Set

Blibli Set

Snapper Set

Scara Set

Mushdskito Set

Chafer Set

Toad Set

Kokoko Set

Carnivore Set

Royal Blibli Set

Golden Scara Set

Black Zordfish Set

Royal Chafer Set

Royal Kokoko Set

Tsar Set (changes from 3 to 5 pieces)

Most of the craft sets have also been rebalanced:

Little Scaraleaf Set

Bow Meow Set

Justice Set

Ugly Set

Kynder Set

Zora Set

Pandawan Set

Sumi Set

Youra Peein' Set

Challenges become Environmental Quests

With this update, challenges will be significantly modified since they will become environmental quests.

The idea is to get rid of some issues linked to challenges and make them more accessible!

Bid farewell to constraining conditions! Now, these environmental quests will trigger as soon as you enter the area. You will no longer have to register to participate: if the quest is already underway when you enter the area, you will still be able to help! Also, the beginning of these quests will no longer require a minimum amount of participants.

Rewards will still be Bronze Tokens, and characterexperience! The Challenger will be able to invest in cooperative quests, very interesting in terms of rewards and experience.

Finally, note that these new environmental quests will also be implemented in Astrub, to make sure that all members of our community can benefit from this feature.

Free Drago-Express!

Drago-Express are becoming more accessible and free! And to make it even better, we will increase the amount of Drago-Express available in each nation from 5 to 20!

Our goal? Ease your travels in the World of Twelve and also make it more accessible to everyone. New explorers or experienced ones, nobody will have to spend a kama to travel!

Mobile Arenas: Season 2

New challenges, reset of the rankings and its implementation on our website, these are the things we will implement for the season 2 of the mobile arenas!

A title will also be awarded to players with the highest rankings in the arenas.

Foggernauts for all!

Don’t forget that since October 16th all WAKFU players are now able to create a foggernaut, subscribers or not! This update is a good occasion to start your own and try this new class if you didn’t already check it out!

Partey!

New guild insignias!

Let’s not leave guilds aside!

4 new guild insignias will be implemented in this update! When your guild reaches a higher level, you no longer unlock new pieces of the insignias but new insignias directly, all better looking than the other!

Bug Fixing and Improvements

Classes

General

Due to many changes being brought with this update, a reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.

Cra

Specialties: Passives will appear correctly in the « active buff » bar of the character.

Ecaflip

Flealine Army: Will now work correctly even if “Flea Love” is level 0.

Dice Roulette: Finishing an enemy off will provide “Winning Streak” as intended.

Double or Quits: The spell will now work correctly even if the target is on a Foggernaut rail.

All or Nothing: Will no longer trigger dolls seeds indirectly.

Eniripsa

Revitalizing Word: Will now give a bonus of +3 to Hygiene and +4 in case of critical hit.

Lethargy Flask: The spell will correctly apply Infection.

Hygiene: the bug triggering a double heal/double hygiene gain if the target was in an area (like Bomb or Glyph) will be fixed.

Enutrof

Drhellzerker: Finishing a fight under Drhellzerker will no longer make your character keep the combat animation after the fight.

Enutrof's Blessing: The spell will correctly work with a character higher than level 100.

Osamodas

Symbiosa: The MP will be obtained correctly during the turn of the transformation, and not the following one.

Whip: Damages will be correctly dealt to the Sadida Totem and Vampyro platform.

Pandawa

Milk Fountain: The state will correctly apply in case of critical hit.

Rogue

Runaway: The spell was corrected; the character will now run away from the enemy.

Sacrier

Colonnades: Damages will be correctly dealt to the target, even if this one is hit by the second line of the spell.

Coagulation: The armor will only absorb 50% of the damage per attack. It will no longer be possible to remove it.

Sadida

The +50% summons damage timeline bonus will now apply correctly.

Voodoll: The totems will now disappear correctly upon death of the character.

Sram

General: Finishing off a target from its back will provide the correct bonuses like stealing and the Stabber state.

Execution & Torment: the damage bonus becomes a bonus to final damages.

Invisibility: when invisible, damage to the Sram is reduced by 50%. From now on, this penalty will be reduced by -10% per enemy in the combat, after the first. If you have at least 6 enemies facing you, you damage penalty will therefore be canceled. Summons also count as one enemy.

Specialties: Passives will appear correctly in the « active buff » bar of the character.

Foggernaut

Insignias worn by Foggernauts will now display correctly.

Prisoner's Clothes will now correctly fit the Foggernaut.

In static pose, the elements of his forearms will no longer disappear.

From back, the color of his head will no longer flicker.

Brushfire: Damages will now take the Foggernaut’s element mastery into account.

Fire and Oil: Damages will now take the Foggernaut’s element mastery into account.

Xelor

Temporal Burn: The spell will no longer consume more than 10AP. The effects were limited to 10 AP but could still consume more. This has been fixed.

Sinistro: AP loss will now be effective, even if the Sinistro is placed outside the dial.

Hydrand: Damages will now take the Xelor’s element mastery and mechanics bonus into account.

Combat

The states Stunned, Zombification, Blood Cocktail and Ghoulification will be automatically removed when a character is KO’d. He will therefore be available for resurrect correctly.

New Willpower mechanic

The current mechanic will be simplified:

We will use the following principle: Willpower increases the chance to apply or resist to a state, and AP or MP removal. 1 point of Willpower increases the chance by 1%.

However, to clarify the role of Willpower, we will no longer use the following mechanic: the effect of Willpower will no longer be reduced by 75%, 50% or 0 depending on the type of state: gamebreaker (like: Stunned), semi-gamebreaker (like: Blindness) and normal (like: Explosion).

From now on, the Willpower of the character receiving the spell will be subtracted from the one of the character that casts the spell. If the result is positive, the chances to apply the state will be increased. Otherwise, they will be reduced.

Professions

Revamp of the crafting professions relating to equipment making. You’ll find all the details on this devblog.

Farmer:

The following recipes will now be available for craft by stacks of 5 (like breads):

Seal of Companionship: its bonus will now work correctly and is changed from +10% resources received to +50%.

Api Juice: The level 15 recipe will be available again to Farmers.

Islands

General: all islands will now be displayed with a special icon in the world map.

Shhhudoku's Kingdom: a Zaap was added in the center of the island.

Dungeons

Sureberry Fields: it will be possible again to plant Tasteless Seed in the dungeon.

Three Pistes & The Boarthroom: the barrels of the Three Pistes dungeon and those used by Boarnigen the Damasker will disappear correctly after being destroyed.

Abandoned Scarapit: it will no longer be possible to pass through its entrance gate.

Crackapult Range: it will no longer be possible to pass through the rock of the second room and avoid the fight.

Wagnar's Castle (third room): A Transcendent Eniripsa entering on one of the “Death” cells of the Borbats will be killed instantly.

Monsters

General

All monsters groups of Amakna, Bonta, Brakmar and Sufokia have been rebalanced to improve your game experience. They will be composed of the same monster families as before, but in a different way. For example, in the Ronwen Sly in Sufokia you will be able to face Gobballs and Albatrocious in the same fights!

Monsters no longer have perception, except bosses, who will have a Perception equal to 0,5 times their level.

[New]Hordes: when the ecosystem wishes of a Clan Member are fulfilled, a quest will trigger. If the players complete it, “hordes” of monsters will appear. A horde is a group of monsters of a same family led by a dominant monster. When defeating the “leader” of the horde you will have chances to loot mythic equipment.

Boowolf family:

Rebalancing of their stats and damages (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative),

Better visual effects for some spells,

Optimization of their AI,

Added a family state (only in the dungeon) giving a bonus to damages of the monsters depending on the amount of players in the fight, and a wisdom bonus,

Added a state “Bleeding Injury” on the attacks of the “Were-“: each attack will weaken the targeted player,

Added a state “Lunar Protection” on the Boowolfine and Priestesses: they will become invulnerable when a moon is in the fight,

They will reward you with more experience.

Crobak family:

Rebalancing of their stats and damages (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative),

Better visual effects for some spells,

Optimization of their AI,

Added a state “Wind Soul” to the Crobak which gives them 10% chances to rebound a spell,

Added a heal effect on the spell “Lucky Crobeak”,

Removed the spell KamaVacuum from the Snoofle to replace it with another spell more interesting in terms of gameplay (see next point),

Added a spell KamaVacuum to the Snoogle: it will allow him to drain life from a target to the Crobaks,

They will reward you with more experience.

Boowerewolf: HP will change from 930 to 970.

Master Shhhudoku:

He will now have dialogues,

Summons of his opponents will stop attacking him when he becomes invincible (when he is on his organ). They will instead target other enemies still in the fight.

Whispered Crackrock: will now cast its spell Rockochet correctly.

Monks family:

Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.

They will reward you with more experience.

Ghouls family:

Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.

They will reward you with more experience.

Ogrest's Cult: If a Sram member of the Ogrest’s Cult is in contact with one of his teammate, and has nothing to do, he will no longer cast “Diversion” on this one. This should help him not spending his WP for nothing.

Ultimate Bosses

Excarnus, Milkar and Black Crow: Since last update, all monsters have Parry in fights. This had consequences on the balance of the fights. That’s why we decided to remove Parry on these 3 monsters in order to adjust their difficulty.

Quests

[New]Quests with Kama rewards: Integrating a new type of quests providing Kama rewards. Each Clan Member in the “Village” areas will now have a new quest offering Kamas, and a treasury. The Nation Government will be able to spend part of its income in this new treasury, and the Challenger will be able to purchase the quests. It will trigger in the area and the Kamas received will be taken from this treasury.

You-Goh!: The icons of these exploration quests will display correctly in the “Headquarter” area of Amakna and Bonta Wild Prairie.

The Whispering Island: The dialogue relating to this quest will no longer be available to character below level 95.

Al Howin:

Al Howin quest: steps have been clarified to make the quest more accessible.

World map: a token has been added to identify the location of the Wabbit Cemetery and the dungeon in Astrub.

Achievements book: The Al Howin achievement has been modified. The step “kill 15 Gobballs” has been replaced by “Complete the Al Howin dungeon with 6 players”. The two other steps “consume 5 Al Howin lollipops” and “consume 5 Al Howin candies” stay the same. The reward of this achievement is still the Witch Insignia.

Al HowinPumpkwin: Will be tradable and no longer limited to the Garden Haven-Gem. It will be possible to place it anywhere in your Haven-Bag.

Al Howin Candy: The Critical Hit penalty will only apply during the next fight, and no longer during the next 15 minutes. Its recipe will now be displayed (it will no longer be a secret recipe): Piece of Pumpkwin x1, Bucket o' Water x1, Al Howin Lollipop x1.

Al Howin Candy and lollipop: Will now be tradable.

Challenges

[New]Become Regional Quests: challenges turn into Regional Quests that will trigger directly upon entering the area. You will no longer have to register to participate: if the quest is already underway, you will be able to contribute. Also, starting these quests will no longer require a minimum amount of participants. Rewards will still be Bronze Tokens, and character experience. The Challenger will be able to invest in cooperation quests providing good rewards and experience. These Regional quests will also be available in Astrub.

Mobile Arenas

General:

The ladder will be reset.

A title “Champion of the Arena” will be offered to the players with the best rankings.

Rankings will also be available on the official website.

Guilds

Insignias: 4 new insignias will be available. They will be available from guild level 8 (Presplak), 10 (Chaferion), 14 (Draconic) and 17 (Samoussai). The old insignia will still be available at guild level 1. They will all be available integrally (and no longer separated in pieces).

Uniforms: stars and gears symbols will now display correctly on the guilds’ capes and standards.

Incarnam

Revamp of the tutorial:

From now on, upon incarnation, Master Kano will offer you to follow, or not, the tutorial teaching you the basics of combat in WAKFU.

The Gemlin will no longer be awarded after a fight against the Bow Meow. To receive this pet, you will have to rescue him from Wodents close from Sokay.

The Lumberjane will also be close from Sokay. Its difficulty has been significantly improved: you will now have to find a group to face her!

General: A phoenix (respawn point) will be available in Incarnam, next to Sokay.

Astrub

General: All players (subscribers or not) will be able to have a real influence on the ecosystem of the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub). It will now be possible to harvest seeds, plant them and get more in the Machines of Astrub.

Monsters: Monsters in the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub) have been modified in terms of level, difficulty and experience reward. You will see new low level versions of the monsters in the Nations.

Nations

General: with the revamp of the beginners’ zones, the Border Controls will be removed from the World of Twelve! With the arrival of quests with Kamas rewards and the addition of an ecosystem in the “Village” areas of the game, they were deemed no longer necessary. The goal is to facilitate the mobility of new players between nations.

Drago-Express: will now be free and 20 per nation (instead of 5).

Sufokia:

It will no longer be possible to import Farmer crops of level 65 to 90 in the Turfo Canyon: you will have to find the area that can now receive them!

It will no longer be possible to import Herbalist plants of level 65 to 90 in the Jumpin' Jungle: you will have to find the area that can now receive them!

The wishes gauges of Billon Stroud (Ronwen Sly) will be balanced separately. Due to this modification (and also the groups rebalancing mentioned in the “Monsters” part of this changelog), Gobballs seeds will also make Albatrocious appear in this area in order to keep interesting groups of monsters. Snappers will have to be planted with their own seeds.

Steamulating Shore: the Molluskies gauge will be easier to balance.

Politic

Taxes: To help the economy, the minimum taxes applied by governors have been decreased from 10% to 5%.

Improvement of the government popularity interface:

Popularity displayed: “Popularity: % actual”,

Modification of the pop-up concerning a deposed government: “Popularity -70%: Government deposed”,

Modification of the pop-up concerning an appreciated government: “Popularity +70%: Governor statue in the Headquarter”,

Modification of the pop-up on the popularity of the government: “Score” is renamed “Popularity” and the percentage is removed to only display the amount of players that gave their opinion.

Haven-Bags

Permissions: removing an individual access to the Haven-Bag will now work correctly.

Decorations:

Crates will be visible again in Haven-Bags.

It will be possible to delete dummies in the inventory.

Ogrest Chaos

Frequency: To make them more present and oppressing, the frequency of Ogrest Chaos has been doubled!

Resources linked to the Chaos: They will no longer appear on cells allowing teleportation to another area (like the cell teleporting you to the entrance of a dungeon).

Monsters: Killing members of Ogrest’s Cult will no longer provide Stasis gain.

Items

[New]Mythic equipment:

Added around 30 new mythic equipment from level 20 to 105 that can be obtained by defeating hordes leaders.

Added new mythic sets that can be obtained on dungeon bosses. Among them you will find the Imperial Gobball, Imperial Tofu, Imperial Blibli, Ivory Zordfish, and even Imperator!

The following sets have been rebalanced, you will be able to discover all the modifications directly in game:

Kapow Set

Blibli Set

Snapper Set

Scara Set

Mushdskito Set

Chafer Set

Toad Set

Kokoko Set

Carnivore Set

Royal Blibli Set

Golden Scara Set

Black Zordfish Set

Royal Chafer Set

Royal Kokoko Set

Tsar Set (changes from 3 to 5 pieces)

Little Scaraleaf Set

Bow Meow Set

Justice Set

Ugly Set

Kynder Set

Zora Set

Pandawan Set

Sumi Set

Youra Peein' Set.

Battered Hushed Set & Worn Hushed Set: Once merged, the level of a set equals the one of the lowest level item. That’s why these two sets will now be level 117. As a reminder, since the last update you were able to merge/unmerge a set no matter your level. If you were level 15, nothing can prevent you from merging/unmerging a set level 117.

Shield in Briefs: Will no longer appear blurred in combat.

Tofu Dumpling: Will be usable again.

Limes: Will work again as intended.

Fire of Love: Will be acquirable again in Bonta.

Baby Grougal Stuffed Toy: Will now be tradable.

[New] Recall potion: It will be obtainable on a Consumable Machine for 1 Bronze Token. It will also be craftable by Chefs (Recipe level 15: Bucket O’Water x5, Intemporal Dust x1, Canoon Powder x1). Upon consumption, you will be teleported to your last save point (last Phoenix used).

Sacred Scepter & Nun Scythe: To keep a cost coherent with the one of same type weapons, it will be changed from 4 to 5 AP.

Pets

General: Animations and behavior of all the pets now have sounds!

Clawbot: Is now tradable.

Gazette

General: Publication of the new edition of the Gazette.

Sound

State “Bound”: will now have the correct sound.

Miscellaneous

Bonus display: All bonuses (buffs) of your character will now be displayed on the top part of your screen.

Parry bonus: Those brought by equipment will be correctly displayed in the pop-up “Total bonus/penalty” of the character sheet.

Character display: Icons above the characters (group, government, outlaw) will now display correctly when using the attractions.

State “Ghostly Stupor”: Under this state, all characters will appear again as Ghostofs.

Sorry if I've missed anything but When does the Masqueraider come? o.ONo signs about that :/ I remember sth that it is very difficult for Ankama but well...any hints??Even if we have to wait a year for them?

So basically Bonta gets to share its savings with its players while the other nations dont have kamas to spare, improvements to the eco mean that there's more eco available for players to ruin and crafting recipes become harder to make.

Great.

Short Strich

FlyingWhaleStyleGO26 October 2012 01:08

(Arathyra @ 26 October 2012 00:55)

So basically Bonta gets to share its savings with its players while the other nations dont have kamas to spare, improvements to the eco mean that there's more eco available for players to ruin and crafting recipes become harder to make.

Great.

I especially like the passive-aggressive "Great" at the end, got a good laugh out of me.

Lazy Bow Meow

fenixgamer26 October 2012 02:56

Oh My God... Can't this time for coming... I Just want this :

Class restat

Due to many changes being brought with this update, a reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.

Aw... Forgot to put "wait" at "Can't this time for coming".

It should "Can't wait this time for coming"

Short Strich

unreveal-truth26 October 2012 03:44

got hyped like Xed,

OMGOMGOMG, THIS IS KEWL

Overweighted Chafer

gmatahari26 October 2012 03:53

AWESOME !!

Member

nishantjung26 October 2012 04:28

YES AWESOME!!!!!! NOW THERE IS REBALANCE IN SPELLS HURRAY!!!

Narcissistic Larva

Randgri26 October 2012 12:32

(Arathyra @ 26 October 2012 00:55)

So basically Bonta gets to share its savings with its players while the other nations dont have kamas to spare, improvements to the eco mean that there's more eco available for players to ruin and crafting recipes become harder to make.

Great.

Part of Bontas taxes (if not a large amount) already comes from non-bontarians who visit your market so it's not like they steal your money or something.