I'm organizing another speed-IF hot on the heels of our last one. Here are the constraints:

You must code in a programming language you've never written a game in before.What's that mean, precisely? Half-hearted pokes at a language don't count, but if you've ever had the thought, Okay, let's try programming a game in X!, that counts. This is a Speed IF, not a minicomp, so I'm not going to be a dictator on what this means. I think if people take to the spirit of how they interpret this constraint that is fine.

Games must be in English.

The game must be loosely themed around the word indigo.

Games due at the end of the month.The deadline, given that you're using a new language and may need extra time, is two weeks instead of two hours. Entries due to my jacqueline.a.lott gmail account by the end of the month: Midnight Alaskan, April 30th. That gives you four more hours to procrastinate than if I had set the deadline via the rather arbitrary Eastern time zone - huzzah!

I guess we'll try to play the games that we can as part of ClubFloyd (just like we did for Speed IF Jacket 4, but Floyd can only run games in ADRIFT, AGT, Glulx, Hugo, z-code, or TADS (2 or 3)--though of course, Floyd can't display graphics or sound or anything fancy like that. But don't let any of that constrain you! I'm hoping some folks try some other stuff... Curveship, Undum, Quest, Alan, ChoiceScript, AAS, JotaCode, who knows what.

[NB: Top People are working on getting ChoiceScript and Curveship to run on Floyd. We're not there yet, but we might get there soon, maybe even by the end of the month. Maybe.]

I think that tying to kick it old skool would count as well... say, if you've only ever programmed in I7, I6 would be valid for this speed IF, because it's so different from I7.

Have fun! Hopefully it will be a good experience and not too frustrating for those of us who take this speed for a spin...

Last edited by Jacqueline on Sun Apr 17, 2011 6:50 pm, edited 3 times in total.

I'm awfully tempted to try something in Curveship, but I sincerely doubt that I can learn rudimentary Python and Curveship and knock out something playable in two weeks. Well, not if I plan on doing anything else.

But I've been meaning to play around with Undum, so I may go with that.

I'm organizing another speed-IF hot on the heels of our last one. Here are the constraints:

You must code in a programming language you've never written a game in before.What's that mean, precisely? Half-hearted pokes at a language don't count, but if you've ever had the thought, Okay, let's try programming a game in X!, that counts. This is a Speed IF, not a minicomp, so I'm not going to be a dictator on what this means. I think if people take to the spirit of how they interpret this constraint that is fine.

Games must be in English.

The game must be loosely themed around the word indigo.

Games due at the end of the month.The deadline, given that you're using a new language and may need extra time, is two weeks instead of two hours. Entries due to my jacqueline.a.lott gmail account by the end of the month: Midnight Alaskan, April 30th. That gives you four more hours to procrastinate than if I had set the deadline via the rather arbitrary Eastern time zone - huzzah!

So as long as the game meets these constraints, and it's a complete game, it will be a valid entry, right?

Just that if I do join, I might not be able to put in time to get the game tested, even with the 2-week limit. Completing an actual game is still a big hurdle for me at the moment.

Heh - no worries. I don't think *anyone* tests Speed IFs. They're usually written in a couple of hours, or an evening. The only reason for the absurdly long (by Speed IF standards) deadline is so that people also have time to get their head around the new language they'll be using.

I thought maybe you meant 'Can I just do an excerpt?' or something. And quite frankly, if you start a game with a clever premise but then run out of time, nothing prevents you from this:

Heh - no worries. I don't think *anyone* tests Speed IFs. They're usually written in a couple of hours, or an evening. The only reason for the absurdly long (by Speed IF standards) deadline is so that people also have time to get their head around the new language they'll be using.

I thought maybe you meant 'Can I just do an excerpt?' or something. And quite frankly, if you start a game with a clever premise but then run out of time, nothing prevents you from this:

Well, we'll see. Thanks!

Last edited by Isxek on Sun Apr 24, 2011 8:06 am, edited 1 time in total.

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