Create and Share Your Own Browser Games With Gameglobe

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Create and Share Your Own Browser Games With Gameglobe

Image courtesy Bigpoint Games

LOS ANGELES – Later this summer, Square Enix and Bigpoint Games will bring the LittleBigPlanet-esque, free-to-play title Gameglobe to browsers everywhere. It was easily the coolest browser game that I saw at Electronic Entertainment Expo last week.

I know, I know: "Coolest browser game" isn't saying much, but hear me out. I was shown a demo of Gameglobe, and it seems to have just as much creative potential as full-priced console games like the aforementioned LittleBigPlanet. It's possible to sculpt an interesting and unique 3-D world from scratch in a matter of minutes, and the game's expanded tool set allows players to develop their own platformers, action-adventure games, score-attack games, miniature RPGs, and more.

Some of the things that have already been created by players of the closed beta are rather predictable. One of the top downloaded levels was an Angry Birds clone. But there are demonstrably cooler levels already available.

As is now popular to do in games of this nature, all of the pre-packaged levels in Gameglobe were created using the in-game editor, so if you see it, you can do it. One of the game's designers showed me an hour-long campaign that he'd created which took place on a tropical island and ended with a descent into a temple. Some crazy people are definitely going to be re-building entire other games within Gameglobe.

I was impressed by Gameglobe's level-creation tools, and I have no doubt that users are going to pile on and fill the game with great content, but by far the smartest thing it does is made possible thanks to the fact that it's a browser game: Every "game" or "level" created by users is assigned its own unique URL which can then be shared in the same way that you would share a YouTube video. There's no login required to start playing, so you build a level, share it on Twitter or Facebook and watch as people test out your design simply by clicking a link. For everything that LittleBigPlanet did right, they weren't able to make level-sharing as simple as this.