Longtime fans of Doom's uncomplicated "shoot the crap out of demons with large guns (and a chainsaw)" gameplay have nothing to fear: our first look at game footage at E3 featured lots of large guns (and a chainsaw) laying waste to all the demons.

Doom's visuals get a significant upgrade thanks to the new id Tech 6 engine powering the game. That means sharper lighting and visual effects, more detailed environments and creatures, and an intense — perhaps disturbing? — level of gore.

Speed is key here. Doom's space marine hero bounds around nimbly, aided by an all new double jump. Weakened demons can be ripped to pieces using a variety of contextual executions that fill the screen with enough blood and guts to make Mortal Kombat seem blanch.

The competitive game takes Doom's trademark speed and enhances it with some new quirks. One notable moment from Bethesda's demo, meant to highlight the multiplayer mode's "unique powers," featured a player transforming into a Revenant.

The big surprise of Bethesda's reveal, however, was Doom Snapmaps. Framed as a content creation mode that's been built into the game, players use an interface to build their own Doom-y maps and activities. Some of the possibilities showcased included a cooperative wave-based survival mode and a points-focused minigame where players can spend what they earn on ammo and weapons.

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