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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Ye Only Get One Aye

You are the pirate Captain's trusty pirate parrot. The Captain's rival, Captain Windybottom, has blown all of the treasure off of the Captain's ship. As you fly out to collect the Captain's treasure before it sinks into the sea, Captain Windybottom is inpersonating the captain, trying to confuse you. Don't respond to any of his commands. Make sure you still respond to the Captain's commands, however.

-The left and right arrow keys control your movement
-The up arrow key will flap your wings
-Space will make you say "aye aye, Captain", but beware: you may only do so once!
-The Captain's treasure will be blown into the ocean unless you collect it. He might not notice one or two pieces gone, but if you lose three or more you lose.
-The Captain and his impersonator, Captain Windybottom, will both be yelling commands at you. If a command sounds like something the Captain, a real pirate, would say, respond with "aye aye, Captain".
-Do not respond to Captain Windybottom or else you lose!

>Written in C++ using SDL, SDL_Mixer, SDL_Image, and SDL_tff and using the Code::Blocks IDE.
>Graphics made using Paint.NET as well as the rotsprite rotation and scaling tool.
>Sound effects and dialogue done vocally and recorded in Audacity. Yarr!
>Music is a playing of the traditional hornpipe melody "The Sailor's Hornpipe" by Wikipedia user Kildwyke.(http://en.wikipedia.org/wiki/File:College_Hornpipe.ogg)
>I had some help with my code from various online sources including the LazyFoo SDL tutorials.

Bwahaharrr. I hope you don't mind if I save these sound files to play at appropriate false-piratey times in my life. So good.

Regarding the gameplay, it took me a while to realize that all the items were treasure (I though I was supposed to dodge the debris/swords/hooks and catch the gold) but once I understood, it was quite manageable.

Almost lost it at "Eat a nutritious breakfast." Not the game, my composure. Didn't like how any key got out of the win screen. Had to beat the game again to actually read the win screen. Oh who am I kidding, that's as good of an excuse as any to replay this game.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

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PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

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MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.