Adventurer is the lore name for player characters.[3][4][5] They are also referred to as champions, heroes and recently as commanders and later generals. Although unnamed and numerous, it is thanks to these brave individuals that Azeroth, Outland and Draenor have been saved on numerous occasions in recent and past times. As of Legion, they have been promoted to class leader.

As the skirmishes between the Horde and the Alliance continue to push the two factions to all out war, the adventurers of the world are always on the forefront of many battlefields. While the old hatreds burn bright in the hearts of many of them, they have been willing to fight alongside one another against greater foes, as seen at the Dark Portal.

Adventurers are very loyal to their home factions, however, and will quickly respond when they hear the call to war.

Power

Where a regiment of orc grunts or human footmen fail, the adventurers succeed. Many are one-man (or one-woman) armies, being able to defeat a large number of enemies and become even stronger in the process. Their strength comes from slaying foes and performing tasks as well as from the magic coming from their armor, weapons or magical items. Yet when the time comes, adventurers work together, unlocking incredible power to defeat powerful monsters.

Although each adventurer has a different sort of gear, all have a [Hearthstone]. This magic stone, through some sort of strange, arcane ritual performed by an innkeeper, allows the wielder to return to a specific location where the stone is bound to.

The Shattering

Just when the battle-hardened adventurers of Azeroth had triumphed against the Scourge, they returned home, only to find another major threat was on the rise — the Twilight's Hammer cult. With reports of earthquakes, wayward elementals and doomsday cultists preaching the end was nigh, adventurers once again heeded the hero's call. The chaos brought about by sudden changes in leadership, the rising tensions between factions, and mass panic due to the cataclysm placed a great burden on the adventurers. They were not without help, however, as the Goblins of Kezan, forced from their homes in the Great Sea, bolstered the forces (and technology) of the Horde. The secluded Gilneans, transformed into savage Worgen, rejoined the Alliance for assistance in the face the Forsaken invasion. The re-emergence of Deathwing and his forces brought Azeroth in a war against Deathwing and the raging elements.

Ragnaros, after being banished in the Molten Core, was resummoned to Azeroth by Deathwing in order to destroy the World TreeNordrassil. Ysera had adventurers reawaken other Ancient guardians to aid in the battle and finally pushed the Twilight's Hammer out of Mount Hyjal. To prevent the world from breaking apart, adventurers joined forces with Thrall and the Earthen Ring to repair the World Pillar, battling the Twilight's Hammer in Deepholm to recover the broken pieces, while renewing trust between Therazane and the mortal races. The naga, allied with Deathwing and the Twilight's Hammer, began waging a war against Neptulon, in an effort to take control of the seas themselves. The Naga invaded the Abyssal Maw and forced Neptulon into hiding with the help the kraken of Ozumat. Inside the Abyssal Maw, heroes helped Neptulon as he cleansed the waters, defeating the kraken who fled the battle. Al'Akir's domain, the Skywall, was brought down into the hidden providence of Uldum. After having allied with those who refused his gift, against those who accepted it, adventurers managed to bring the fight into the elemental lord's lair and slew him. In the Twilight Highlands, the dire Twilight Citadel, entrance to the Bastion of Twilight was besieged by adventurers, who then made it to Cho'gall, killing him and afterwards Sinestra (who was hidden under the great spire).

In the midst of this crises, the Zandalari, with their homeland destroyed by the cataclysm, united many of the trolls, seeking to create another Troll Empire. Thanks to the warning of Vol'jin and the Darkspear tribe, the adventurers managed to stop them and launched invasions of Zul'Aman and Zul'Gurub. Once the surface of Mount Hyjal had been cleared, Malfurion Stormrage, Hamuul Runetotem and Cenarius lead a charge against Ragnaros in Sulfuron Spire, driving him back to the Firelands. Just when the situation across the seemed to be coming under control, Ragnaros reinvigorated the invasion of Hyjal and gained a foothold. Adventurers rushed to its aid once again and established a permanent outpost in the Molten Front. After the loss of many warriors and the recruiting of many allies, the Avengers of Hyjal plunged into the depths of the Firelands and assaulted the Firelord himself on his throne, killing him once and for all. Meanwhile Kalecgos of the Blue Dragonflight, with the help of an adventurer, exposed Arygos betrayal, and was chosen as the new aspect of magic.

In a final push to end Deathwing's plaguing of Azeroth, the Dragon Aspects, now joined by Thrall and some adventurers, decided to retrieve the Deathwing's own creation — the Demon Soul. As they traveled across differenttimelines, they retrieved the artifact and prepared for the final battle. Deathwing, aware of their intentions, launched a massive assault on Wyrmrest Temple, attempting to stop Thrall from reaching the Aspects. Using a powerful Alliance gunship to get on the back of the mighty aspect, heroes of the Alliance and Horde dismantled his armor, allowing Thrall to blast a hole through his chest with the Dragon Soul. As Deathwing fell into the Maelstrom without his armor, his molten form began to mutate, granting him a form far more terrifying than before. With the assistance of Thrall and the Aspects, the mighty dragon met his demise, thus concluding the Elemental war.

Mists of Pandaria

Immediately after the fall of Deathwing and his servants, the adventurers' respective leaders dedicated their factions completely to war. They later accidentally rediscovered the mythical and long-forgotten lands of Pandaria, a continent far to the south that had until now been shrouded in magical mists and touched by the ancient malevolence known only as the Sha.

With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren, whose wisdom will help guide them to new destinies: the Pandaren Empire's ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.

As conflicts heated up between the Alliance and Horde, the land changed over time, with subsequent events escalating the conflict between Alliance leader Varian Wrynn and the increasingly unbalanced Horde Warchief Garrosh Hellscream, eventually leading to a schism within the Horde itself.

As civil war wracked the Horde, the Alliance and those in the Horde opposed to Hellscream's violent uprising joined forces to take the battle directly to the enemy, leading to direct confrontation with Hellscream and his Sha-touched allies in a concluding showdown deep within the bowels of Orgrimmar itself.

Warlords of Draenor

Iron Invasion

Months after Garrosh Hellscream's mysterious escape from his trial, the Dark Portal suddenly turned red and a seemingly endless and technologically advanced army of orcs calling itself the Iron Horde poured through it into the Blasted Lands. The combined forces of the Alliance and Horde were able to push the invasion back to the portal and break through to the other side along with Thrall, Khadgar and a number of other heroes of Azeroth. On the other side of the portal they recognized Draenor, not the broken world of Outland but a living, breathing world free of fel corruption — and an even more massive army than they imagined. Securing the immediate area, it was discovered that Gul'dan, Teron'gor and Cho'gall were imprisoned beneath and their fel magic was actually powering the portal to Azeroth. In a decision that would later have dire consequences, the champions chose to release the warlocks, disabling the portal.

New Allies

Surrounded by the Iron Horde, the champions fled to other parts of Draenor to find allies on the savage world — the Alliance champions to the draenei of Shadowmoon Valley and the Horde champions to the orcs of Frostfire Ridge that they learned had not joined the Iron Horde. Adventurers established garrisons in the respective areas and as they did so it became clear that the Iron Horde may have invaded Azeroth prematurely — they had not fully secured Draenor yet. Alliance champions broke through the siege of Karabor while Horde champions cut off the Iron Horde's advance in Thunder Pass. The defeat of the Shadowmoon clan in the Defense of Karabor provided the opportunity for adventurers of both factions to push further into the Anguish Fortress into the Shadowmoon Burial Grounds, where they defeated the first of the mighty Warlords Ner'zhul.

With their new allies, both factions' champions pushed north to Gorgrond in the hopes of bringing the fight to the Iron Horde's facilities in the region. The champions discovered powerful Titan artifacts and used them to break the Iron Horde's defenses at the Iron Docks and eventually took the facility and the nearby Grimrail Depot. The champions also destroyed the Kirin Tor camp in the Everbloom which had been infested by the native Primals — hostile to both sides.

Talador and the arakkoa

The champions continued to augment their forces with heroes from Draenor and Azeroth and expanded their garrisons to formidable fortresses for the battle ahead. Both then pushed into the heart of the continent —Talador, where they liberated Shattrath City from the Iron Horde's forces under the command of Orgrim Doomhammer and Blackhand. During the battle, Blackhand killed Doomhammer for insubordination, but even as his fleet lay broken he escaped back to Gorgrond. The champions then pushed south to break the siege of Auchindoun by Gul'dan, Teron'gor and their allies who had intended to use the souls in repose there for their own ends.

The champions then traveled even further south to the Spires of Arak to assist the Arakkoa Outcasts in their insurgency against the Adherents of Rukhmar. The Adherents' leader, High Sage Viryx was defeated in Skyreach and the Outcasts summoned the spirit of Terokk to help the champions repel the advance of the Shattered Hand into the region. Kargath Bladefist, however, was able to defeat Terokk even as his forces were forced to retreat.

Nagrand and the Blackrock Foundry

The champions then advanced west to the rolling plains of Nagrand, where they found the Warsong clan led by the fugitive Garrosh from their own world who had forged an alliance with the Gorian Empire capital of Highmaul. The champions pushed into the Warsong capital of Grommashar but were subdued by Garrosh. Thrall rescued the defeated champions and killed Garrosh in mak'gora. The champions then turned their attention to Oshu'gun and the Pale under the leadership of Cho'gall. The champions defeated the Pale but Cho'gall managed to escape. The defeat of the Warsong left the Iron Horde in disarray in the area, opening an opportunity for the champions to invade Highmaul. Kargath Bladefist made a last-ditch attempt to defeat the champions, an attempt which cost him his life and became the second Warlord to fall. The defeat of Highmaul's leader Imperator Mar'gok brought an end to Highmaul's support for the Iron Horde as well as an end to the ogre threat. In fury, Cho'gall also attacked the champions but was brought down by the same champions who defeated Mar'gok.

With Nagrand secured, the champions returned to Gorgrond to lay siege to the Blackrock Foundry. Deep in the bowels of the Foundry, the champions defeated Blackhand, the third Warlord to fall.

Tanaan Jungle

With the Iron Horde defeated in most outlying areas, Gul'dan was able to seize control of its remaining army, now calling itself the Fel Horde. The champions then invaded the Tanaan Jungle to attack Hellfire Citadel. Here they slew the last member of the original Warlords, Kilrogg Deadeye, and destroyed the mutated abomination Teron'gor had become in the aftermath of the events in Auchindoun. Further on, they defeated the newly "cured" Shadow-Sage Iskar, rescued Grommash from the grip of the Burning Legion, struck down the revived Mannoroth and ultimately stopped Archimonde's attempt to destroy the world.

Legion

With the advent of a massive Legion invasion, a select few adventurers of Azeroth have stepped forward. Those strong enough to brave this fractured world have resurrected long forgotten orders and become champions of the old. Wielding powerful legendary weapons, these adventurers have been chosen to marshal a resistance to the Legion. Of these few, eleven veteran commanders of Draenor and an IllidariDemon Hunter, from both the Alliance and Horde, have stepped forward to end the Legion's destruction of Azeroth, and have brought together many notable heroes to serve alongside them. These dozen are:

Trivia

Despite long being able to obtain a variety of in-game titles, it was not until Warlords of Draenor that the adventurers were given titles directly in the lore, those of commander and later general, with all other titles being mechanic-oriented and never referenced in quests or dialogue. Ironically, the player is never actually given an actual associated title of Commander or General, likely due to the two titles already being obtainable through PvP: [Commander] and [General].

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