CLASSIC GAME POSTMORTEM

Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life.

Please note: the information on this page reflects GDC Europe 2014. Check back for updates.

2014 LINEUP

Classic Game Postmortem:
Broken Sword

Charles Cecil

Charles Cecil, the influential game designer best known for his work creating seminal adventure games like the Broken Sword franchise and Beneath A Steel Sky, will be delivering a Classic Game Postmortem about the groundbreaking Broken Sword: Shadow of the Templars at GDC Europe 2014.Cecil currently serves as the managing director of Revolution Software, the venerable U.K. game development studio he co-founded in 1990. Over the past two and a half decades Cecil has repeatedly raised the bar for games as a storytelling medium, releasing a string of award-winning adventure titles and earning a number of top honors, including an appointment to the Order of the British Empire in 2011.Now he's coming to GDC Europe to speak at length about his work writing and directing "Broken Sword: Shadow of the Templars", the award-winning 1996 adventure game that developers at studios like Telltale Games and the now-defunct LucasArts cite as a meaningful influence on their work.