The zone includes three mystic fountains that grant you five minutes of invisibility. Although you cannot use any skills or traits while in this mode, you can walk undetected, making it easier to avoid foes. The fountain has a 30 second cooldown between uses and you cannot extend the duration by using the fountain while invisible; you must wait for the cooldown to end. In addition, the cloak will be dispelled if you are damaged by opponents. The fountains are located as follows:

To the right of the entrance in a cave accessible by a short jumping puzzle starting at a structure in the water.

At the top of a scalable incline just before entering the well with the board platforms.

Past the top of the arena. At the last spike trap area in the puzzle, instead of going up the short staircase with the boulders to continue the puzzle, go in the opposite direction down the other staircase and turn right.

The Dark Room refers to the pitch black section of the jumping puzzle located about halfway through the instance. To help illuminate your path, you can pick up a torch from the dispenser at the start of the Dark Room. It offers three skills, including the ability to throw a torch to light up a target area. In addition to the darkness, you must also navigate jumps and traps that can knock you down.