One thing that I don't think is right is the current level of view clipping. Comparing with Orbiter 2010, now the vc view is clipping much further out. Looking from the aft flight deck windows of the default Atlantis, the ODS (and the ISS) are partially clipped. This also affects the RMS end effector camera view, where the target is clipped way before the end effector reaches it. Is there a way to control the clip distance?

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2) The alt readout on the DG attitude indicator does not display negative alt (ie <planetRad) correctly e.g. /Delta-Glider/Brighton Beach.scn shows 2.564k alt. at the start. Maybe it should show Radio Alt like the HUD?
This issue should be fixed. The DG attitude indicator now displays altitude above ground at lower altitudes.

Has this been resolved? Error code 126 means "The specified module could not be found." If the D3D9 client has indeed been installed correctly, this error might point to an unresolved dependency. (maybe the MSVC runtimes?) You could try checking with the Dependency Walker to see if you find any problems.

Quick question here -- and I apologize if this was already asked before and I missed it -- are there high-res texture packs available for Earth/Moon/Mars/etc. in the new .tree format yet? I looked on http://mirror.orbiter-radio.co.uk/orbiter/assets/, but that only has the individual files bundled in 7zip archives.

Can I get some clarification on how the planetary textures could be modified by addons?
Like in the case of the Ascension Island base, there was with Orbiter 2010 custom textures and elevation meshes that added to the base's visuals. How can the Ascension Island, given a hypothetical Orbiter 2016 update, be able to get the modified surface and elevation onto Orbiter? Would it be possible without having to replace the default Surf.tree and Elev.tree?

Optionally, do the same for the night light textures and water masks (Textures\<planet name>\Mask)

Optionally, modify the elevation tiles (Textures\<planet name>\Elev_mod), e.g. for flattening runways, etc. Usually, higher-resolution elevation tiles (up to level 17) may need to be created to get resonable results. The best way to modify the elevation data is with the Utils\tileedit tool (requires Matlab runtimes).

The base config file for buildings etc. should be largely unchanged. Orbiter pushes buildings automatically to the local elevation.

Make sure the data retrieval strategy for planet textures is set to "load from cache+archive" in the inline or client configuration dialog, so that orbiter reads both individual tile files and the tree archive files.

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Originally Posted by SolarLiner

Can I get some clarification on how the planetary textures could be modified by addons?
Like in the case of the Ascension Island base, there was with Orbiter 2010 custom textures and elevation meshes that added to the base's visuals. How can the Ascension Island, given a hypothetical Orbiter 2016 update, be able to get the modified surface and elevation onto Orbiter? Would it be possible without having to replace the default Surf.tree and Elev.tree?

Can I get some clarification on how the planetary textures could be modified by addons?

Like in the case of the Ascension Island base, there was with Orbiter 2010 custom textures and elevation meshes that added to the base's visuals. How can the Ascension Island, given a hypothetical Orbiter 2016 update, be able to get the modified surface and elevation onto Orbiter?

It is possible but as far as I can tell no tools exists for that yet. I have some base/terrain editing tool placed on my work schedule and some parts are already implemented. I should be able to continue the work on that sector pretty soon since the priority is high and the D3D9Client is in reasonable stable state. (There are just a few knows issues to fix)

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Originally Posted by SolarLiner

Would it be possible without having to replace the default Surf.tree and Elev.tree?

Yes, it is possible and I don't really see a any reason to start editing the Trees it would likely create trouble.

Quick question here -- and I apologize if this was already asked before and I missed it -- are there high-res texture packs available for Earth/Moon/Mars/etc. in the new .tree format yet? I looked on http://mirror.orbiter-radio.co.uk/orbiter/assets/, but that only has the individual files bundled in 7zip archives.