Since the patch I've noticed a huge uptick in the amount of fails when tailoring Velious armor. If the still level hasn't changed from 335 from before patch chance of success should be at 50.25% if tailoring is at 250 skill. Which seemed to fit the pattern of tailoring in the past. (anything over 200 is your %) example tailoring 225 =25% chance of success. Here are 3 screenshots of my tailoring since patch. When I was 247-250. First screen success rate it 29% Second is a horrible 14% lastly is 28% when I'm 250 skill.

This isn't a small sample size of say 10 combines. This is 62 combines with an overall success rate of 16 out of 62 or 25%.

Can you please look into this. With haze panthers at 1k a pop 62 fails to 16 successful is just insane.

Originally Posted by MrHooker[You must be logged in to view images. Log in or Register.]

This isn't a small sample size

It kind of is, though

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Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.

It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.

Originally Posted by aaezil[You must be logged in to view images. Log in or Register.]

It kind of is, though

Yeah you're right. But who has sample sizes in the thousands where we could get a real accurate % with 335 skill combines? They are pretty pricey per combine. At least with tailoring anyhow. I not an expert on the other trade skills. Perhaps it was just and extremely unlucky and costly string of bad luck. It would just be nice if someone could look at the code and confirm nothing has changed.