I'm attempting to make an app to launch along side a game I'm working on, and I was wondering if there was any way of specifying Shapeways to use Point or Nearest filtering for my textures for 3D models?

When I render my character in an engine, it renders perfectly when the filter mode is set, but the Shapeways 3D viewer always applies Bilinear or Trilinear filtering, and for a pixel art based game, this breaks the look. I've attempted to add TextureProperties to my x3d file, but it seems that Shapeways importer doesn't like them - it rejects those models, and accepts again when removing that TextureProperties tag.