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Age of Wonders III

Age of Wonders III

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially release the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone.

Multiplayer and PBEM

Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.

Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.

Increased the PBEM save game size limit.

Fixed ironman exploit where a player could exit TC without triggering an ironman notification

Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with

Fixed an issue with PBEM Ironmode warnings.

Balance

When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.

Leaders affected by swallowed whole can now be rescued by killing the swallowing unit

Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.

Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.

Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.

Modding and Tools

Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.

Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.

Added support for additional workshop tags to PackageManager

Modding: All of the 'AoW City Operation' now correctly check their required properties