Cover Story: Odds 'N Ends

This week, 1UP takes you to the island of forgotten stories.

Life has a tendency to sneak up on you. Nearly one year ago, we were discussing the ideas of cover stories and the Essential 100. Suddenly in the blink of an eye, 2012 was over, and it was time to start preparing for 2013. Over 30 cover stories are under our belt, and we've counted down the 100 games that define our medium. Seriously, where the hell did the last year go? Well, this week is all about trying to answer that question by picking through the relics of the past 52 weeks.

Here's the biggest non-secret you'll read all day -- things rarely go as planned. No matter how diligent a schedule you create, road blocks pop up without so any sign of an apology. Review copies arrive hours before an embargo lifts, new games are announced without any warning, and interview plans fall through. Like any job, working at 1UP requires us to always be on our toes and fluidly adapt to the changing tides of the industry. But while this means that some stories are left behind, they're certainly not forgotten. This week is all about revisiting those ideas that we wanted to write in 2012, but for one reason or another, just couldn't.

We're going to deliver reviews of games and DLC that came out in late 2012, interviews that remained untranscribed, and features that were half-written before we had to move on to something else. We'll have content centered around various cover stories of the past year, as well as ideas that we wanted to flesh out but just never had the time to. Honestly, some of these features are things that we've been talking about in the office for nearly a year, so the idea of finally seeing them come to fruition is exciting. -- Marty Sliva