[size=1][color=#aa271a]A forum is for discussion, so you can't tell people not to reply to you if you post.

And you're skipping what's actually being said, like my question of what downsides you think there are, since you said "A game with a Countering Basis is a game that has Upsides and Downsides that even out into an experience suited for specific players that can handle it (myself being one of them)". No one's questioning the fact it'll be a while until the game is released; that's just common sense.

Oh I know, I was mostly asking, I'm not going to try to limit responses, I just wanted people to consider what I waas saying.

Anyways, since I know what people are asking, I'll attempt to spell this out one last time;I personally don't think there are many problems, the only one I see is that, as said, the dungeons are probably the worst in any 3D Zelda game, but that's not a problem for me. What I think is the problem is that this game will not appeal to all fans.

I'm finishing there, I don't feel like typing, so have fun with the debate.

If I'm reading that right, you're talking about it appealing to all Zelda fans? It's impossible to please everyone all the time, and I pointed out previously how a target market works. Not everyone likes Ocarina of Time, but it didn't stop them redoing it for the 3DS.

This discussion has got me rather excited for it now. The ability to transform into a Goron = win.

Well, if you count Pirate's Fortress and Ikana's Castle, that makes six. Even though they're short, they're still dungeons nonetheless.

That's a bit of a stretch. It's kinda like referring to OOT's Hyrule Castle and Gerudo Fortress as dungeons.

But that line of thinking still doesn't help because then you'd apply that same line of thinking to the other Zelda titles and MM would still have a rather significant shortfall in the number of dungeons to explore.

And what are those downsides you speak of? The only one that immediately springs to mind is the focus on side quests, and that's not going to kill sales or demand.

When people have a problem with Majora's Mask, the time limit is always the prime target to point at, as it is said to work against the exploration elements of the game since you need to keep jumping back to the first day and undoing a lot of things.

That's a bit of a stretch. It's kinda like referring to OOT's Hyrule Castle and Gerudo Fortress as dungeons.

But that line of thinking still doesn't help because then you'd apply that same line of thinking to the other Zelda titles and MM would still have a rather significant shortfall in the number of dungeons to explore.

My point is that the main dungeons of Zelda titles don't have to be considered the only dungeons of the game.

I wouldn't want a Majora's Mask remake.I loved the dungeons and the whole transforming thing those aspects were fun and creative but there are only a few of those good dungeons and the whole time thing ruins it.I like side quests but the 3 day thing ruins those too.I consider Majora's Mask to be in the same catagory as Spirit Tracks they are really good games with one HUGE flaw.

I have always wanted to play the original OOT and MM... But I never had the consoles. If they made MM that would be completely epic because it would be my first time playing it and it would look amazing.

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