Model and lighting.

Model and lighting.

SO I'm using Vluzacn's ZHLT tools coz it makes lighting look better and also adds some shadows with transparent textures. The thing is, I want a model to look dark but I don't know how to do it. With the default compiler I could do it but with the new one it looks bright.

I made a clip brush around it and set its zhlt flags to opaque (the one that blocks light) so it can cast a shadow. I noticed that when I use vluzacn's zhlt, the model will look dark if the brush above has an opaque texture instead of a transparent (talking about the net).

The thing is, I wanna have the transparent brush cast its shadows and shit AND make the model look dark. I tried messing with the render modes but nuttin changed :(

I'm not really sure what might be different about your new compilers, but I think models take their light value from the floor directly under them. Can you try moving the model over a darker patch and see if that helps?

I did but it didn't work. That being said when I walk there there's only one spot that the player model gets dark but I noticed it after I released the map. I also tried changing the transparent texture to an opaque one and it worked, but I wanted to keep the net.