H1Z1 Update by John Smedley

Take a look at the update below:

Hello Infected!

Today I was able to play H1Z1 through Steam. It’s our first step towards Early Access launch. We don’t have a date yet, although it’s getting a lot closer. Why don’t we have a date? Because instead of marching towards a date, we’re marching towards an internal feature list that we’ve set as the high bar. Things like crafting a bow, shooting a dear in the eye with the bow (yeah we’ve got that). Prone.. and other features we felt like we needed to add after getting to that original 4-6 week mark we had set out. That turned out to be a version of the game we are proud of, but we knew in our hearts we wanted to add more features.

We don’t mean to be coy about the date. We just realized after that initial date it would be smarter to announce it after our feature list was complete. So expect to hear more on the date fairly soon.

In the meantime, we’re going to keep updating you via twitch streams of what we’re doing. We appreciate your patience and just realize our goals are the same as yours.. an awesomely fun game. We just want to make sure this is a fully featured Early Access release. I’m a big fan of that program, but we refuse to put something out there until we feel like it’s up to the standards we’ve set for ourselves.

Thanks

Smed

H1Z1 will be released first on PC on Steam Early Access for around $20. The full game will be free-to-play and supported by microtransactions.
Related: H1Z1 Official Pre-Alpha E3 2014 Video