Now I see why you had such a powerful jumpjet as a suggestion in that other thread too... I was imagining that it was some kind of elite jump-pack! You might as well consider that jetpack integrated with the armor of the powersuit so that it's all one cohesive piece of equipment.

Whiteagle wrote:Loving the Scout mech myself, thought I would like to see its legs in greater detail.

Earlier in the thread I have a breakdown of it's frame. It's still the same old Punisher I've been updating for the past few years.

@IV: Also, I'm considering counting the round plates on the bottom of the Dreadnut's feet as a kind of jump-pack too, except the kind that launches it pretty far, and it lands on the next turn... with the force of an artillery shell. (It'd count as a high explosive artillery shell hit, and the Dread couldn't do anything that turn.) (Also note it'd be a one-use thing)

It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.

It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.

Not exactly an explosion, more of a massive shockwave upon landing. Then again, some kind of a jump-pack equipped kamikaze style unit would be epic...

It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.

Not exactly an explosion, more of a massive shockwave upon landing. Then again, some kind of a jump-pack equipped kamikaze style unit would be epic...

I haven't had much experience with this game, but if you were to design a suspension system for the legs of aforementioned jumping explodeybot wouldn't you be able to fudge in some kind of rule where you reduce or negate the damage the mech would take when landing?