I hope the Commander role will be reintroduced into the franchise. Sorely missed in BFBC2. EA gave us a small Commander "reach-around" in BFBC2 by allowing us to control drones but it pales in comparrison.

In the BF2 days...with a strong commander it was extremely helpful in winning over a map. Sattelites, air strikes, air supplies and most importantly directing squads.

One of my favorite memories where air dropping vehicles on snipers...until they patched that.
-Kat

Heavy metal is nice and large but just imagine what it would be like if instead of those 5 or 6 snipers there was 10 or 15 per side, it may look and feel large but with more players it would feel as small as the smallest of maps.

I hope the Commander role will be reintroduced into the franchise. Sorely missed in BFBC2. EA gave us a small Commander "reach-around" in BFBC2 by allowing us to control drones but it pales in comparrison.

In the BF2 days...with a strong commander it was extremely helpful in winning over a map. Sattelites, air strikes, air supplies and most importantly directing squads.

One of my favorite memories where air dropping vehicles on snipers...until they patched that.
-Kat

"most importantly directing squads" Nah, its was a free for all.

But I did help out with the rest of being a Commander.
And yes, bring on Commander in BF 3.
I loved sitting on my arse playing god.

Anti Air has sucked in every single bf game. In 1942 a good pilot would just dive bomb the hell out of any armor and Anti-air guns. On the ground you just cant point straight up, which makes it impossible to defend against dive bombers

The maps will be the real acid test. 64 players is great, but only if the maps are big enough, open enough etc. Will we get 64 players, but the 24 player "console" maps...?

I don't think maps have ever had to be consolized, only the number of players. Maybe I'm being naive, but I have confidence that all the maps will be large enough for 64 players (but console will just have half as many people on those maps), or the maps will be like BF2 and larger and larger area will open up as more and more people join.

Jet are back, which require room. to manoeuvre. Prone is back. I think DICE has seen that the PC is where their supporters are, and I think we will be pleasantly surprised (/me hopes he doesn't have to eat his words).

Anti Air has sucked in every single bf game. In 1942 a good pilot would just dive bomb the hell out of any armor and Anti-air guns. On the ground you just cant point straight up, which makes it impossible to defend against dive bombers

Two fixes for that. One, make the vehicle tougher but no respawn. So no more dive bombing because the vehicales just became far more important. Or two, get better at using the Anti-Air weapons, apart from the rocket, i have no trouble taking out the helicopters in BC2.

Two fixes for that. One, make the vehicle tougher but no respawn. So no more dive bombing because the vehicales just became far more important. Or two, get better at using the Anti-Air weapons, apart from the rocket, i have no trouble taking out the helicopters in BC2.

In BFBC2 a good helo pilot will always be far enough above your tank and at the right angle to take you out with impunity due to the limitations on the angle of the turret and machine gun on the tank, and that is what I am talking about. I don't even know how they would fix this at all.

Same thing with the tanks and the AA guns in BF1942, the planes can come in from such an angle that you are defenseless. A good pilot in 1942 will never ever die from anything but another plane (and the occasional rocket launcher), and once they take out the first wave of planes no other planes will ever get in the air. That is a fact.

That is what I am talking about, I am not talking about anything else.