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"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.

Hey the ancient dungeons base pack is missing the waterfall tiles matching the water ?The waterfall tiles look so different from rest of the water while in the image you have as sample shows it very nicely complimenting. Am I missing something here.?

I totally have a question. I do parallax and isometric graphics for my rpg, and it is my first one, so maybe I am being ridiculously ambitious but when designing tilesets in 30degree iso a lot of the stuff is face forward and harder to do. I made a bookshelf that looks right to me on the grid then I put in game and it looks off. Did you run into any issues when designing your tilesets with perspective? I have a iso grid with varying degrees but sometimes it is still hard to tell if I have it right!~ Your art is beautiful and very good for referencing when stuck on an item you are creating. There is an example here. My eyes tell me the corners should be cut where the red lines are, but then it looks to be jutting out too far from the wall *bangs head on wall*s29.postimg.org/d9mn8xs5j/shel…

If you're designing for RPG maker, you don't want to have an angle, so the corners should NOT be cut off.

Basically, everything that is facing the very front, should be 100% front, no angles. The top of the object should be squished in length. For example, if I made a square box, the top of the box would be a rectangle instead of a square. The front would be a perfect square though.

It can look weird, but if you're consistent with the style, then eventually you won't notice it at all.