What you were expecting to happen, and what actually happened?
Humility’s 3rd trait triggers after fatal damage and so, saves troops who should have died…What are the steps to make it happen again?
Spell any AoE troops which should finish the AI team and the troops who should have died will still be there with 2 pts of EDIT:Life and not Armor…

I have this happen frequently with split damage troops. Troops below the Humility survive because the trait triggers and gives everyone two armor, but the “randomly split” spell won’t do more than their total life and armor when the spell started.

I bet this is why some people say they haven’t noticed it. It sounds like if a spell does fixed damage it’ll still kill the troop, but if the damage does some kind of pre-hit calculation and will only damage “up to” some number, it should be picking after the armor boost happens.

But that’s also kind of complex. The split happens before damage starts. The boost doesn’t happen until Humility is damaged. That tells me the algorithm is like:

Not sure that everyone understood the issue so I just add an example:
AI team: Forteress Gate/Humility/FGx2
So Rowanne did 118*2+Magic so at least 236 damage.
And total Armor+Life of all AI troops was at that time 67 so even with +6 due to Humility’s 3rd trait 236>>73…

So we’ve looked into the cause of this and it appears to be an issue specifically with split damage troops. As previously mentioned, troops doing fixed damage numbers (Krystenax, Knight Coronet etc) will kill the troops as expected, but split damage troops will leave the troops alive with 2 health.

I’ll add this to the Known Issues thread and we’ll investigate a fix for it.

EDIT: Also worth noting that this only applies to troops below Humility in the team order, any troops above it will die from the split damage as normal.

@turintuor Just re-reading your first post, you’re saying troops are surviving with 2 armour? Did you mean 2 life instead?