Get to know: Gio Coutinho – Rooster Teeth Productions character TD

We have been talking with Gio for a few months after Brad met her at his visit to Rooster Teeth and seeing her first rigging video, where she did an excellent job in quickly and clearly presenting the technique. She has since created a great series of videos for Autodesk Learning that cover a solid groundwork of foundation rigging techniques and tools in Autodesk Maya.

Here we are happy to share her work and some information about her with you all as a character TD you should know.

Gio Coutinho is a rigging artist at Rooster Teeth Productions. She’s done a variety of rigging work for the web series RWBY, RWBY Chibi and Red vs. Blue, and has also shared some of her rigging techniques and helpful tips on multiple Autodesk video tutorials.
Gio first got into rigging while attending the Savannah College of Art and Design for a degree in animation. Her introductory class on the subject gave her a fascination with the combination of technical and aesthetic art.
From the classroom, she moved to online resources (including the Rigging Dojo!) to expand her knowledge, which she put to practice on multiple student films and games produced at SCAD. The experience acquired through these projects led her to Rooster Teeth, where she’s made extensive rigging contributions, some of which she has shared with the public in the form of tutorials.
The tutorials showcase the Ruby rig used in the Rooster Teeth series RWBY to teach rigging tips and techniques in Maya, including information on blendshapes, rivets, skinning and set driven keys. They were all developed and recorded by Gio to share some of the rigging knowledge she has obtained as a rigging artist, and display how she has used that knowledge to make high quality rigs at Rooster Teeth.