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Abstract:

In this paper, we present an approach to microadaptivity, i.e. to adaptivity
within complex learning situations as they occur, e.g., in game-based learning. Integrating
the competence-based knowledge space theory and the information-processing theory of
human problem solving we developed a sound model as a basis for microadaptivity and
continuous competence state monitoring. The architectural design of a first demonstrator is
presented.