In this episode, we tall about the problems with numerical rating systems, and how they don't really work for their intended purposes. Is there anything that can fix that? We also discuss how that leads to overrating of games, disappointment due to hype, and, of course, long lists of games that we thought we would like but didn't.

In this episode, a triumphant return! Chris plays Codenames too many times and Impulse with too many people. Brandon gets involved with a D&D game set in London, and collects Star Wars heroes inexplicably. We talk at length about learning to program with Human Resource Machine, and cover our Games of the Week.