Finally made some progress with in-game and editor UI element variations for my Space Taxi remake!
Also had time to improve and clean up some sprites. Next art tasks: Clean up and the first (default) tileset.

Nice
In case you're missing the ppl who complain about everything everytime:
- Not enough words, too easy
- Words get selected multiply times in a row, literally unplayable
- No AAA graphics, not immersive at all
- No battle royal mode?!

Thanks, easiest answer you ever had to give I guess.
I didn't used it for quite some time and I can remember that this worked in the past. "Arg" is also used in the Lua PIL that is linked
in my bookmarks, maybe I should update the link. I go back to bed! n8

Hey. Maybe it's just to early in the morning for me right now but for some reason I can't get behind it: -- Conf.lua function love.conf(t) t.console = true end -- main.lua local function foo(...) for _,v in ipairs(arg) do print(v) end end foo("Hello", "you", 1, 2, 3) -- Output: C:\Users\Lars\Desktop...

I'm working on a new game design (again). It's based on an old turn-based strategy game called "Chaos" which released as Public Domain title on the Commodore Amiga, but I want to add my own twist to the gameplay and I'm also changing the theme from fantasy to sci-fi.. Old original: https://i.gjcdn.n...

Nice, I love farming games. The tool selection seems to be buggy though. I get different items with the same number and sometimes they switch positions (scythe switched from 3 to 1 for example). And yes, it's very basic. ^^ Definitely needs more gameplay mechanics and possibly some graphics. Do you ...