Or is it? Keep an eye on your health and take it slowly (but not too slowly) to be sure that none of these enemies sneak up on you or flank you. When you reach the roof, you're near the thug's location, and when you climb stairs from the roof to an even higher portion of the roof, you're right on top of him. Remember that if he escapes, this will all play out differently, because you'll have to chase him and kill him. But here, you'll have some options.

The guy surrenders to Niko and is hoping for a break, so his life is in your hands. We opted to kill him, but if you let him live he will have some optional non-percentage bearing missions for you later in the game. So, the choice is yours (keep in mind you won't have this choice if he makes a break for it -- you'll have to kill him). Either way, all of this shooting will have drawn police attention. It's time to escape the projects and make a run for it.

The good news is you don't have to report back to Francis this time, so once you work your way out of a building and into a car, all you have to do is lose the police and you're home free. Getting out of the projects is more difficult than the vehicular escape, however, because not only will it be crawling with hoodlums you let go earlier, but it will also be crawling with cops. You'll be dealing with the ire of two types of enemies (who will, by the way, turn on each other as well). So, take it easy, kill who you come across, and once you emerge, jump in a car (a cop car, even) and make a run for it. Once you lose the cops, Niko will call Francis and let him know of the success. And just like that, the mission comes to its conclusion.

The readers have informed us that instead of running into the projects to fight a plethora of foes, you can find a crane parked near the building. Climb up to the top of it, and, wielding a sniper rifle, do in your target without so much as a fuss.