yo i learned a thing or two about animation. Took all night but i did. i might make some new animations now like breathing(almost easy), maybe some guarding(you guys did a good job already but i wanna make it a little more flashy), maybe some new attacks... you'll never know whats gonna come outa the dome piece. i got one prob tho. i don't know how to get the game to use my anims in the game. can someone help? i gotta cut this short cuz the class bell just rang. hit me back. i wanna help.

thats great! actually we could really use some new low parries that go along with the higher parries. I'm thinking one handed dooku style blocks' be sure to aniimate them with a quick return to ready pose. Talk to darth and max on how to put them in and be sure to have maxes latest anims.

Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs

Max, Darth, Someone, please show me how to put my anims to use. By the way i have 3dsmax 8(keeps crashing tho. idk y. i got an 8600gt), Milkshape 3D(full version), Dragon(idk wut version), and the JK3 SDK. Wut plugins should i get? how do i make a gla file with the XSIs that i make? I also dont know how to get a gla skeleton in milkshape. Im gonna need that to start animating. so if anyone can answer any of my probs, please do. it will help in the long run. thanks

Wow I haven't been here for ages, work for MB really has got on top of me.

Right BushidoBoy I wrote this http://www.moviebattles.com/forums/s...ad.php?t=20526 a while ago. It goes through merging your animation with the game. If you want to implement new animations (as in completely new, never before in JA) then you'll need a coder to help you as well.

Ah, those arent bad wytchking. We could maybe use the two low block ones for replacement for the parries, but they may need to move more like the other parries just so they can be more easily distinguished as parries. Since its a single frame in the illustration, I can't tell how much they move, but essentially they are what I had in mind for the look of the lower parries.

Fyi, in case anybody is trying to reach me at my computer, I'm in west virginia right now for personal business and will be gone from my computer until monday.

Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs

Ah, those arent bad wytchking. We could maybe use the two low block ones for replacement for the parries, but they may need to move more like the other parries just so they can be more easily distinguished as parries. Since its a single frame in the illustration, I can't tell how much they move, but essentially they are what I had in mind for the look of the lower parries.

Fyi, in case anybody is trying to reach me at my computer, I'm in west virginia right now for personal business and will be gone from my computer until monday.