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As ever your luminous imagination and persecution complex amuses. I generally find your statements largely weak, lacking in forethought and inclined towards murky conspiracy more than rationality. Not sure where you're pulling this flag burning idea from tbh. You seem very much in the 'America fuck yeah!!!' camp from what I can recall.

Greenlight page is now a popup (unblock it and drag it to a 2nd-screen or a new tab or just block and ignore it)
MANY more games visible at any one time
Tower play-area is bigger - games overlap slightly - links shorter - borders moved - moar space to play!
Games which 'fall off' the tower/out of the playarea are put at the top of the list instead of the bottom (where no-one could find em!)

Question
Do I remove the sidewalls so that a collapsing tower is a bad thing? :)

I'm not sure if you guys will find this interesting, but last week I wrote a post on Kotaku Australia about our Greenlight experience. As a marketing and promotional tool, it's the best $US100 we've spent, especially as we've struggled to catch the attention of the media.

I'm not sure if you guys will find this interesting, but last week I wrote a post on Kotaku Australia about our Greenlight experience. As a marketing and promotional tool, it's the best $US100 we've spent, especially as we've struggled to catch the attention of the media.

I'm not sure if you guys will find this interesting, but last week I wrote a post on Kotaku Australia about our Greenlight experience. As a marketing and promotional tool, it's the best $US100 we've spent, especially as we've struggled to catch the attention of the media.

We're sitting at about 52% now, and it's still chugging along at 1-2% a day.

That's 52% of your way towards the Top100 IIRC?

In the old system, that's "less than 2%" - 114 games had 2% of more before they obscured that.

For perspective, there were 52 games which had 3% or more - so that's 5 months at 10 a month before anything else gets a look-in !?

Obviously they've made this all 'secret' so they can choose what the hell they want - the stats they are showing developers are so vague??

"You are xx% of the way to the Top100" probably means "we've not decided to look at your game yet" wheras once you make it into the Top 100 you know they've looked but you have to wait to see if they're going to say yes.

I am glad it's good for you as a developer - it was certainly a good move at first and probably was still worth $100 for the first week but the movement on games now seems glacial.

They have GOT to make it more interesting for the voter - there really is no incentive to hack through that heap of games, whatsoever...

They have GOT to make it more interesting for the voter - there really is no incentive to hack through that heap of games, whatsoever...

Yes, my interest in wading through all of the stuff in Greenlight has diminished quite a lot over the last couple of weeks. My attitude now is along the lines of, "I'll just check if the game is on Desura or something, and get it there" because I can't be bothered with the searching, the voting, and then likely having to wait ages for the off chance that maybe it'll actually be available on Steam, assuming it gets enough votes in the first place.

Assuming you have an email address for contacting Valve, let them know about your specific concerns and suggestions. Brief and polite and to the point, one developer to another.

They need the feedback. And hopefully they'll listen.

As an indie game studio, no, we haven't been given a direct contact. But I do have an email address for Augusta (interviewed in the RPS piece) from my previous job at Firemint (now Firemonkeys). I'll collect my thoughts and fire something through to her. Certainly can't hurt.

Not unique to this particular Greenlight but there's waaay to many folks trying to compete on Greenlight. Which is insane, when they're pulling stuff like "if I get on Steam, I will give you..." it makes you wonder if they've really thought this through.

It's fairly often stuff I wouldn't even consider promising like prices for unreleased games they plan on selling primarily through Steam. Given Valve work in concert with the developers on pricing and can recommend the smartest price point for you to launch at, it seems mad to forfeit that before you make it to the gates. Offering launch sales of x amount the same, again, without access to people who know their own storefront remarkably well to advise, it's posturing and possibly complete idiocy.

Obviously not including keys to existing purchasers in this, in a lot of cases this is simply smart thinking and it's already well established that it's a viable and welcomed thing.

All in all, better to underpromise and overdeliver or just deliver what you were supposed to rather than screw yourself just racing to get on Steam, I'd have thought.

I had to laugh at some of that. "Very real explaination of how we made the art and world of Organ Trail." I presume by making pixel art and calling it retro...

This sort of stuff basically says "Steam or bust" and seems to show a lack of planning from my perspective. It's an admission of "Well, if we don't get on Steam, this project is sunk" which doesn't inspire faith.

Originally Posted by Hypernetic

Having your game added to steam doesn't mean it has to be DONE and ready to release, it just means it will be available on steam........

That said it seems a bit ridiculous that they can bring forward release dates like that based entirely on a ranking. It's like they're deliberately delaying the release of the game as a marketing device... which seems stupid. Surely if the game is ready you'd release it and not delay it for absolutely no good reason? Alternatively the game isn't going to be ready and thus they're rushing it for no good reason again.

Also the wording says "release" so I'm running with the idea that it means it'll be out and playable by the (which is what "release" means in gaming).

That said it seems a bit ridiculous that they can bring forward release dates like that based entirely on a ranking. It's like they're deliberately delaying the release of the game as a marketing device... which seems stupid. Surely if the game is ready you'd release it and not delay it for absolutely no good reason? Alternatively the game isn't going to be ready and thus they're rushing it for no good reason again.

Also the wording says "release" so I'm running with the idea that it means it'll be out and playable by the (which is what "release" means in gaming).

That was my impression as well. I'm getting the sense that they believe there's some value in making the release and Steam release one in the same, perhaps so as not to lose, ahem, steam in terms of (what) buzz (there would be) were it to come to Steam months after release. Desura drops don't make a big splash.

Ah, I just checked their Kickstarter thinking I might see requests from backers that it be distributed through Steam, and I found this:

So it appears that Steam is no longer accepting submissions for games until the 30th due to Steam Greenlight.

Although we can release through other platforms, my grand vizier tells me that we should wait to launch them all as close as possible; and I've learned to never disobey a talking stuffed animal.

It's possible that the intent is to ensure that backers have a choice as to distributor, but I think it's equally possible--and more worrisome--that they've delayed (or are prepared to delay) the release of the game to suit their purposes, at the expense of people who've already paid for it. I hope this doesn't become a thing.