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This is quite exciting I've just found out that there's a script that can export geometry from Blender to Quake 3 .map format. That means you can not only make static meshes but also BSP entirely in Blender. It's hidden by default, you have to enable it in user preferences -> addons -> import / export.

So, this is what I mean about interoperability between tools. The capacity may be there, sort of, but it is not intuitive. No wonder they cannot find map artists.

So, this is what I mean about interoperability between tools. The capacity may be there, sort of, but it is not intuitive. No wonder they cannot find map artists.

I think you are completely right. It is hard getting time to focus on all different aspects of game making, and artists/content creators are very very hard to find. Especially since a lot of programmers want to focus on maximizing their engine, to make it better for artists and players. It's like "Yeah, I'll do that, I just need to tweak this thing a little bit more, THEN I'll bring in more artists.". I think the Agile way to go here is to bring in artists/content creators much earlier in the process, and develop things together. But it's so hard finding them. Or at least looking for them =)

I've been developing a game (http://subspacebattle.sf.net) and I'd really like new maps and everything (I only have one static, and old meshes/textures) but I just feel "Why ask artists to join when I don't even have the time to code on it anymore". I'm using Irrlicht (cross-platform game engine, like Ogre, which both are very invisible on Phoronix for some reason) and it can import all kinds of files, so working in Blender is the preferred way to go. I'm even importing whole *.3ds files, since Irrlicht handles the BSP-tranformation itself.

EDIT: What I really wanted to say with my post: I think more information on how to contribute as a non-programmer would be very welcome on many projects. I know many technical people don't think so, but websites are important. Information flow is important. Clear and concise information is important.