A team, called "panic-dev" created a 3D engine for various application areas. One of these areas is game interaction. We created some content to test it on their platform. The purpose was to produce high quality low-poly models plus different textures such as normal maps, AO maps & other texture channels. For the animations we used manual methods and also motion-capture data. Everything was imported into the engine and worked fine. For more information, please visit the panic-dev / codecreator.net site ■