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Each move/skill in the game is registered under an "index number" in the game's flash data (just like minions are registered, under their 'Minionpedia' number minus 1). They can be found by looking into the flash data, and they range from #0 (Sear) to 892 (Desperation). (Beyond this, there are only empty/glitchy moves preventing from viewing the minion's submenus. And attempting to leave the Lobby with a glitched move in one's team simply freezes the game.)
Although different skill-lines are not particularly orderly in the game data, every skill-line will have its skill levels consistently organized in ascending order (#N for level 1, up to #N+4 for level 5).

Note 1: Skills #135 to #139 are unknown, because they just won't show up to experimentation. (In fact, they even glitch the save, preventing from loading the saved game.)

Note 2: Trying out all the index numbers allowed me to discover moves that are strictly unobtainable in-game ; I did not report them here, however, as no minion can ever learn them. They can be seen at Unobtainable Skills.