Job: Terragen Educator and Content Developer Job Description We are looking for a Terragen artist or experienced 3D generalist with excellent communication skills and a passion for sharing knowledge. As part of our team you will learn new skills to push your Terragen craft further than ever before, and you will be responsible for…

Build 4.2.10 (Release) July 10, 2018 Rendering Much faster ray tracing of displaceable surfaces in some cases, especially where rays travel nearly parallel to the surface. Corrected a flaw in the rendering of clouds whenever the camera’s altitude is higher than the base altitude of a cloud layer (either within the cloud layer or looking…

It’s time for another entry in our Support Diaries series, again drawn straight from an in-depth support case discussion. This time we take a look at how to use Terragen’s realistic atmosphere shading model to replicate the atmosphere and lighting in a reference photo. …The best way to achieve your result is to think about what is…

Today we’re kicking off an ongoing series where we publish interesting and useful support cases. We’re calling this Support Diaries. This time we cover a couple of options for architectural visualization workflows. The question is: how to get the benefits of Terragen’s atmosphere and lighting realism with the interior rendering quality of more general purpose…

We have enjoyed a tremendous reception for Terragen 4 and now we’re pleased to bring you the first major update, the 4.1 release. Terragen 4.1 includes extensive optimizations to cloud and atmosphere rendering, resulting in significantly faster and cleaner renders in many cases, especially where multiple cloud layers are involved. Easy Cloud layers also now include a Mask input…

Next week is SIGGRAPH 2017, and we’re going to be there. This year we also have a booth in the exhibit hall! Get yourself to Los Angeles between the 1st and 3rd of August, and come and see us! We are sharing booth number 200 with Pixel Plow. Get a FREE Exhibits-Only Pass by registering with…

Build 4.1.11 (Release) July 25, 2017 The Linux render node is now built against the VFX Reference Platform CY2017. Fixed Bug #693: Pausing a render could cause the application to freeze. Faster Shaders Approx 2.2x speedup of the Voronoi functions used by by Power Fractal Shade V3, Fake Stones Shader and non-smooth Voronoi function nodes.…

Happy Holidays! All Terragen products are 20% off until the end of the year. Now is the perfect time to get that upgrade you’ve been waiting for! Buy Now By the way… The image above was rendered with an internal development version of Terragen using Path Tracing. The snow is really a cloud layer. Look forward to more…

Build 4.0.04 (Terragen 4 Release Update) Performance fix: Many scenes with clouds will render much faster in this build. Mac users will see the biggest improvement, but it also affects Windows users especially at high thread counts. The Geog Image Map Shader has been adjusted to fix some problems loading certain files. Node creation menus…

Paramount’s 100th Anniversary Logo Created With Terragen Planetside Software worked closely with Devastudios on Paramount’s new 100th Anniversary Logo animation, with extensive use of Terragen throughout the entire sequence. Watch the new logo animation below in high definition. All terrain, background clouds, atmosphere, and the majority of the lighting are rendered with Terragen. “Paramount Pictures today unveiled…

Build 4.0.00.0 (Terragen 4 Release) GENERAL Windows only: Installer creates an application called “Terragen 4” which is distinct from Terragen 3. You can have Terragen 3, Terragen 4, Terragen 4 Alpha and Terragen 4 Beta installed at the same time if you want. Library files, Preferences, Custom Bindings settings and automatically-saved renders of Terragen 4…

Terragen 4 Now Free for Educational Use With the launch of Terragen 4, we are proud to announce a new policy regarding educational licenses of Terragen products. From this point forward all educational users are eligible for free licenses of Terragen 4 Professional with no feature restrictions or other functional limitations. Whether you’re a faculty member…

Pixel Plow is the Official Render Farm of Planetside Software Planetside Software is excited to be partnered with Pixel Plow as our Official Render Farm. Pixel Plow is a relative newcomer to the render farm business but they bring critical IT-industry experience to the table resulting in increased efficiency and allowing them to dramatically reduce…

Lufthansa and Terragen A project recently shared on the Planetside Forums impressed us with its seamless integration and highly realistic results. We spoke with artist Marcin Gruszczyk about the project and he shares some details of his workflow. Marcin explains: “We were asked by Lufthansa to produce a still that would show both of their…

Drain the Earth’s Oceans 422 South used Terragen to show the incredible landscape of the ocean floor for the National Geographic Channel and ORF PDF presentation by Chris Hunt, senior 3D artist at 422 South. Full article and visual effects reel at 422’s website Terragen artists: Chris Hunt, Aidan Noonan-Ganley.

Halo 5 : Guardians Terragen artist Mukul Somon worked on Halo 5: Guardians, utilizing Terragen for some really impressive planetary skyboxes. I used Terragen to great effect for rendering 2 cloud cards which then are UV scrolled in the game engine to get the effect of moving clouds. I also used it for rendering planetary…

Hangar 1 by Hannes Janetzko Hannes Janetzko brings us an innovative and exciting new use for Terragen, creating fully animated 360 degree VR videos. Check out the short video below, and feel free to look around! We can’t wait to see more experiments from Hannes.

A Terragen environment I created for an episode of Why Planes Crash. 3D artist, Steve Rogers, animated the scene while I exported the camera motion from Lightwave 3D as a .chan file and created the environment. The plane and flocks of birds were rendered in Lightwave 3D and everything was composited in Eyeon Fusion. Emergency…