Classes

Contents

This rough-and-tumble spirit is always ready for anything. Upbeat and
hearty, this fast moving adventurer takes the lead in any situation and
never backs down. Possessing high proficiency in most weapons, and able
to wear all kinds of armor, this is a good choice for those who want to
stand on the front lines of battle and discover treasures and secrets
before anyone else.

Alchemists are primarily interested in the conversion and transference
of one material to another - at a cost. The main pillar of Alchemy is
that of Equivalent Exchange: For every gain, there must be an equal
loss. Alchemists can create amazing potions unseen elsewhere in the
world, using specialized waters and plant materials. They can also
create poisons, able to be applied to weapons, food, drink, and used
directly on the target of the poisoning. Alchemists are able to imbue
precious metals, and even convert them to new metals altogether.

The Archer is a master marksman, luring her prey into snare traps and
then picking them off from a distance with her bow. A capable scout and
hunter, the Archer can aid allies by foraging for food, fishing, leather working, and providing basic medical care.

The Assassin is a master of dealing death unexpectedly. Lurking in the
shadows, one never knows when an Assassin may strike. These clever
rogues are proficient in using piercing and slashing weapons for a
clean, quick kill. The Assassin is able to talk his way out of almost
any situation, and will be quick to flee when things don't go according
to his plan.

Noble and just, Dragoons serve as natural champions for the causes they
see fit. Taking the moral high ground in any situation, Dragoons are a
trustworthy and valuable partner. Dragoons specialize in two handed
weapons, particularly giant broad swords and lances, with which they are
also able to bash their opponents. Dragoons wear heavy armor and plan
their attacks strategically, sometimes opting to stand in the back and
throw heavy spears.

Enchanters are masters of the material world, augmenting and altering
objects as they see fit. With a wave of the hand, they can curse and uncurse items, supercharge their allies, and severely weaken their
opponents. Enchanters are also able to communicate with the supernatural
realm, calling forth a friendly magical wisp to aid them on their
travels. Many Enchanters choose to specialize in the art of jewelcrafting, as precious gems are particularly conducive to their
enchantment magics.

Monks are a sect of priest that have taken a vow to remain pure and
chaste. They diligently train their bodies to ignore earthly temptations
and needs. A Monk's ultimate goal is to achieve a state of
enlightenment that transcends the mortal plane. Pacifist by nature, a
Monk will defend himself if necessary, using hand to hand weapons, blunt
objects, deadly shurikens, and sharp katanas.

More than just mere dabblers in the macabre, Necromancers are truly undeath itself. They are responsible for bringing the undead into the
world, and over time have served as the mortal planetary grim reapers.
Necromancers help the lost spirits of the dead find their way, and a Necromancer will almost always be spotted at the scene of a murder or
death, collecting the lingering ambient souls.

An Occultist does not possess innate magical abilities, but rather has
delved deep enough into the occult that he can invoke void magic through
rituals and sacrifices. Many of the Occultist's
spells are contained within dark grimoires and texts that are only
legible to a highly trained occult scholar. Being that the Occultist is a person born out of the magical realm, he has training in all armor types and can wield most weapons.

Stern and revered, these members of the clergy dedicate their lives to
theological studies. Their connection to the gods grant them divine
powers, able to heal the most tainted of souls with a splash of holy
water and prayer. Some priests delve into the world of politics, moving
their way up the ranks of the churches, while others go their own route,
choosing to live a life of isolation and solitude.

Summoners are mages who specialize in the creation and invocation of
supernatural objects and creatures. Pulling these things from seemingly
nowhere, these summoners are deeply connected to a plane of existence
that no one else can see.

Tamers have wilderness survival in their blood. With their animal
companions, a tamer spends all of her free time out in nature. They are
exceptionally skilled in hunting, gathering, foraging, fishing,
woodworking, and first aid.

Witches are highly attuned to nature and the protection of the natural
world. Witches have such respect for plants and animals that they will
avoid harming them at all costs, instead seeking guidance and comfort in
their presence. Every Witch has a familiar with whom she has a deep and
lasting relationship. Witches are natural healers and spiritual
leaders, offering both physical and mental aid to her friends and
allies.

A Sorcerer's philosophy is simple - magic in its purest form is the
greatest gift to all mankind. Viewing other magical specialties as
inferior and watered down, a sorcerer constantly tries to sharpen his
mind and stay focused on his craft. Knowledge is literal power to a
sorcerer, and he looks down upon those that don't expend an effort to
learn and develop.