Tossing at the king to lose on purpose to start game two when time limits are short.
The rescue play I saw and how it unfolded.
A lot of young guys with the look in their eyes that they could get into the sport part of it.

Just got an email asking who we thought the favorite is for 2013. Great question. We would say both Team Knockerheads and Kubbsicles are even right now. Can either be beat? Sure, but you will have to bring you A+ game and hope for a slip from them. TK at the Loppet was overly impressive at 8 meters and Josh probably still has the advantage on Mark for the inkastare position. That being said, the young kids get it done and have no fear, not saying TK does. If they are both in the Final again, we would not be surprised and would enjoy the show.

Got another question about sleepers. Remember, Leinenkubbels were the only team to beat Kubbsicles last year. They finished 3rd, and we think some teams might think that was a fluke. We don’t. Solid team with very underrated inkastare. Also, Dark Side of the Kubb seems to be upcoming along

With kubbilicious Maximus and Von trappe family slingers. We say them, as we have played against them since the 2012 Championship and have seen them take some good teams far in a match. We would love to see another top Des Moines team or Twin Cities team come up as well. Heck, we would love to see more teams from all the clubs lie Appleton, Madison, etc.

But I also think that the game has enough room for a dark horse, a freak, an accident…skill is critical but there is more than just skill happening. With so many good teams it comes down to a few tosses. Anything can happen.

Of the 46 tournament games in the wiki, 32 have an advantage line somewhere game play.
The percentage chance that leaving an advantage line results in a loss? 100% 88% (see @chrishodge’s correction below)

Is this in the next turn, or in general?
Is there a way to run a regression, or something, and see how quickly you lose a game based on the number of field kubbs in play when you allow the other team to move up?

This is awesome stuff. A couple quick ideas/questions. Can you have horizontal lines across it so one can see the exact(ish) percentages. Also, I would be very curious on (if it is possible) the percent you lose a match in the turn you let the team move up AND the second turn after you let them move up. Is that possible? That would then tell a person how often you let the team move up AND what the result of that is. I have a feeling that everything is possible for you two guys though. I will also just add one more thing. I think this is for a lot of late in the day games, right? The top teams playing in a tournament. I would be really curious what these results would be like if they were for the “average” game. My thought is that the percentages would go up. Perhaps that is a very easy statement to make, but it would be neat to see how much. Another reason to score more random matches throughout the day. The other cool thing would be to see the results for two-person team tournaments vs. three-person team tournaments. Again, this is really cool. Not sure how long it took you to run the numbers, but whatever it was, thanks for doing it.

@swedenssons – here are the exact percentages:
1:5% (admittedly, this is all me)
2:0%
3:9%
4:10%
5:19%
6:15%
7:23%
8:31%
9:47%
10:100%
Of course – these percentages and all the other overall stats will be much much more accurate with more games. With only 46 games outliers are much more prominent than they should be.