Been watching a thread at AA where Carl from Songbird and a few others have been working to fix the network bug. Turns out it's NOT the infamous UART bug in the hardware but entirely in Doom itself. Now, it's been worked out and is supposed to be solid.. After I asked if someone would post a working ROM, OMF was nice enough to edit the binary and upload the ROM. Although I wanted to test it out vigorously, haven't flashed it to a single Skunkboard yet.
Anyone try this?

Carl said he easily had it connected for 30-60 minutes without a connectivity loss. I'm looking forward to trying this and wanted to get the word out to all possible for feedback (and to finally be able to play it how it was actually meant!).

I've played the heck out of this and found it to crash on Area 7 repeatedly during Co-op. Other than that, no problems in Areas 1-6 and 8-10. Still quite a way to go but having a blast tearing through this game.
Not sure if it's an accident but found whoever presses the B button first to connect when setting up a network can enable God Mode and All Items/Ammo for their player. To my knowledge, cheats aren't supposed to available in networked modes so I find this to make life a lot better, anyway

Yeah Jags are through the roof now Glad I got an extra when I did, would hate to be starting to collect for this thing right now. Seems impossible to find it all anymore, let alone the prices of some items.

I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.

If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.

What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman