In an interview at CES 2017 with AMD’s head of the Radeon Technologies Group Raja Koduri it was revealed that the impressive 4K/60FPS+ DOOM demo that the company showcased was in fact running on the company’s brand new high-end Vega 10 GPU, rather than the smaller mid-range Vega 11 chip. No only that, but the Vega 10 powered Radeon graphics card engineering sample was later pictured.

The card did indeed look like a high-end part. It was quite long, noticeably longer than the RX 480, and boasted a bold LED-lit Radeon emblem. Raja was later pressed to reveal whether the demo unit was boasting the full Vega 10 configuration or a cut-down variant of Vega 10 but he wouldn’t budge.
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One very interesting question that came up during the interview, which you can find here, was whether Vega 10 would still “beat the pants off the GTX 1080” if the DOOM demo was ran on OpenGL instead of the more efficient Vulkan. This is an important question because low level APIs like DirectX 12 and Vulkan have shown a clear tendency to favor AMD’s graphics architecture over Nvidia’s. While older highly abstracted APIs such as OpenGL and DirectX 11 continue to favor Nvidia’s GPUs. If Vega 10 can maintain its lead over the GTX 1080 in OpenGL this would bode well for the GPU’s performance in DirectX 11 titles as well. The answer to the question was yes, Vega 10 would still outperform the GTX 1080 had OpenGL been selected.

There was an important caveat to Raja’s answer however. He said that Vega 10 should in fact beat the GTX 1080 running the same 4K resolution. Although, at lower resolutions where the game is more CPU bound there would be less of a performance differential between the two. Speaking of low level APIs, Raja confirmed that 2017 is going to be a much bigger year than 2016 was for DirectX 12 and Vulkan titles. The number of DirectX 12 and Vulkan game releases this year is expected to be exponentially higher than last year. Something that Raja was clearly very excited about.
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When Raja was asked about what AMD expects out of Vega 10 in terms of overclocking he said that RTG engineers are still figuring that out themselves and should have more information in a couple of weeks time.

When our own Keith May sat down with Scott Wasson, technical marketing manager at RTG, he talked about Vega 10’s high clock speed potential with a huge grin on his face but would not give us any specific details. Overclocking potential is one of those things that’s incredibly hard to predict early on, so definitely expect more info as we get closer to Vega’s launch.

First up, Radeon RX 500 series are said to include Polaris rebrands and new GPUs based on Vega architecture. It is also said that Radeon RX 580 and 570 might be rebranded straight from RX 400 series. This, however, was not decided yet, but AMD has different plans for RX 590+ series.

The biggest star of Radeon RX 500 series is not Vega 10. If everything goes as planned Vega 11 will be as popular as GTX 1070 is for NVIDIA. This sweet spot GPU will likely take the vacant spot of x90 series as RX 590. The most important information here is that Vega 11 will not replace Polaris 10. Both GPUs will coexist in Radeon RX 500 series lineup. It’s too early to talk about the specs, but it would make sense for Vega 11 to feature GDDR5(X).

Meanwhile, Vega 10 is likely*to succeed Fury series with its*new naming scheme. Whether that’s Fury Vega or Fury Maxx, we have no idea, because it was not decided yet. What we do know is that Vega will not be cheap (at least not as cheap as Polaris series). We were told it should cost between 599 to 699 USD, but yet again, no final decisions were made and I’m certain that upcoming launch of GTX 1080 Ti will be a huge factor for this decision.