KIMP = KnightOS image manipulation programI'm new to assembly (and anything calculator related) and decided to try and make a sprite editor for KnightOS. Eventually, it will support KnightOS's image format (and will also require me implementing 'kimg' support into the kernel d: ).

I've asked multiple times lol, SirCmpwn didn't know (or didn't read it) and Ivoah said he'll help me look into it tomorrow. Other than that it seems like a weird bug. I've tried implementing it in 3 ways, once my own, once basically copied/pasted from Fileman, and one copied/pasted from Calcsys. All of them had basically the same issue, so I think the actual issue may be in another function

If you support other formats than KOS, then Axe sprites (hexadecimal data) should probably be supported as well, since Axe is still used sometimes. You would just have to give the hexadecimal of the sprite data to the user so he can write it down. Of course, it's more for people who own two calculators or an emulator, but it could still be handy.