Given that blacksmith techs will already upgrade the power and armor, I'd suggest having the upgrades give +8 hp (slightly higher than your 5) and +15% spell resistance, but nothing else and use the base stats described. Net result is +16 hp and 30% spell resistance, neither of which is insurmountab...

Well whatever the case, blue dragon was one of the starting units of AoF. For balance compared to other dragons, it was denied flight since it had the best damage output via breath weapon. Of course, this was also at a time when the elf dragon had vanishing 5 (yes, a strange time indeed back when ea...

There's no need to make a new spell to heal 90% hp. Just do the 100% regeneration spell from orcs. That 10% difference really doesn't matter anyway, as I don't think you will be finding many units above 90% damage that aren't outright corpses. Try forest walk as an aura. It's really not that useful ...

@makazuwr32 don't take it upon yourself to hide all the heroes. You should get permission from each individual before hiding their hero. Personally, I'd rather hide my own so I can have my choice of map and story to go with it.

Unfortunately the part about can't enter wagons has been rendered into can't enter buildings at all. While I'd be fine if ents can't enter factories and towers, I'm quite bothered by the inability to enter tcs. Ents are supposed to be the elven equivalent of an elephant in a tc when you need to defe...

no code dive... :( please try to find it without it - the question is how hard to find! DO NOT POST HERE THE KEY TO THE EGG! i would like to know hard hard to find without the solution published :lol: we still haven't found it in game, just the json. You had to know if it was too hard we'd end up o...

@Stratego (dev) General Brave and I had to code dive to find your easter egg unit. Unfortunately, looking at the json we discovered it's buildable in tc by any race without fun mode necessary. I think it's a bit much for not being fun mode.

Left as "corpse" Debris Same stats as corpse, with same vanishing, but Power 5 (slowing 1 weapon) Is a trap, but is not invisible and can't be targeted. Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get ...

changes: - human assassin can steal techs from tc-s again - before stealing the "stealable techs" are listed in the dialog (good for testing of the stealing mechanism) - you can set for any tech a "equivalent" list so you can say X elven tech is the same as the Y dwarf tech, so you can steal with d...

Daily Challenge: an identical pregenerated skirmish map from the list of random maps with random settings and fun mode on is sent to every player from the server at the same time every day. It is assigned a difficulty value in turns to complete based on map size, fog/revealed, starting units, and nu...

i have queried and now we have paid maps: 256 so -> 1024 gems all upgarde gemcost: 1011 so we are almost ok Many maps are bugged by poor design, balance changes, etc. and completely unwinnable. Many more are simply too difficult, virtually requiring gem spells to have a chance at winning for all bu...

It is unfortunate, but if Daniel says it won't happen with a valid reason we either give an option to fix the problem he has with it or work with his statement. Since I see no way around the statement that the idea is too complex for the game (which still is rather simple and easy to understand desp...

Alright, since the word of the dev has spoken, let us assume that because this is a fantasy setting, it is a relatively simple spell to scry a nearby area, allowing you to look even past a wall with some kind of scrying mirror as a bow sight and see where your arrow will land at any firing arc. Migh...

Games are double posting for some reason. You make one game and get two with identical settings. you did not get the latest version, this one is fixed already. Arg its updating so fast I can't keep up lol. By the time I get it updated there's another one up. Too many bugs fixed so quickly :lol:

More to the point with walls. Assuming two calculations for range have equal distance (for example, range 2 at a diagonal) where one way has a wall and the other does not, assume the direction with no or fewer walls. Also, id suggest a standard 20% penalty per tile over the perfect accuracy distance...

Please remove ability for melee form of my hero to be affected by double strike spell for balancing reasons. Also mirror armor for both forms (it must be not 5/3 and 7/5 but 3/5 and 5/7) Noted. I'm working on all the heroes, so I'll fix the armor while I'm at it. Not sure if double strike can be di...