ExpandCollapse

ExpandCollapse

BeamNG.Support

Staff Member

Do I see SubSurf/TurboSmooth? That is not adviced to use if you plan bringing the model to BeamNG.
If you bought BeamNG (Can't see, you haven't activated your forum account yet), navigate trough the official cars folders and import the DAE in Blender to have a general idea on how the polyflow should look like.

ExpandCollapse

If you want that car to crash as well as possible in-game, you'll want to change the poly flow to triangles...

Click to expand...

Not true. Exporting the mesh as DAE or whatever it's called turns the squares into triangles automatically so you don't need to do it yourself at all, some people even advice not to model in triangles at all.