3.1 - Conjurer Spell List

Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding

2

Heal Servant

Heals the Conjurer's pet

3

Burn

Deals instant heat damage and additional heat damage
over time to an enemy

4

Magi's Shielding

An augmentation spell that benefits the caster by increasing
avoidance, maximum health, and decreasing the chance of interruption

5

Abate

Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed is reduced for a short
duration

5

Bind Sight

An augmentation that grants the mage the ability to see
through the eyes of a target ally. This augmentation breaks if the
mage enters combat

6

Cure Arcane

Cures magic, mental, and divine impairments on target
ally

6

Sand Blast

Deals instant magic damage to the target

7

Elemental Cover

An augmentation that increases the power pool and
elemental resistance for the Conjurer's group. The elemental resist
protects more against cold than heat

8

Sleet

Deals instant cold damage and decreases the movement
speed of the target enemy and surrounding encounter members

9

Dispel Magic

Dispels beneficial magic spells from the mage's target

9

See Invisibility

An augmentation that allows a mage's ally to see
invisible enemies

10

Greater Burn

Deals instant heat damage and additional heat damage
over time to an enemy

11

Agitation

And augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed, and intelligence at the cost of decreased defense
and parry

12

Earthly Brand

A group augmentation that increases resistance to all
types for the Conjurer's group and their pets. Pets in the
Conjurer's group receive an additional bonus to their defense

12

Rock Blast

Deals instant magic damage to the target

12

Tellurian Follower

Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding

13

Aqueous Stone

Summons an item to an ally that will grant them
water-breathing

13

Essence Shift

Converts health from a summoned minion into power for
the Conjurer

14

Conjuror's Symbol

An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemy's elemental and magic resist every time
it attacks or receives damage

14

Soothe Servant

Heals the Conjurer's pet

14

Volatile Brace

An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed

15

Call Servant

Summons the Conjurer's pet to the immediate area

15

Invisibility

Grants invisibility to an ally and reduces their
movement. If that ally has a pet, the pet is also granted
invisibility. You can only maintain this spell on a single ally

16

Petrify

Stuns the Conjurer's target and deals instant magic
damage. The stun effect does not apply on epic targets

16

Seism

Violently shakes the earth around the Conjurer, dealing
magic damage and knocking down all nearby enemies

17

Burning Agony

Deals instant heat damage and additional heat damage
over time

18

Splinter Essence

Summons an item to an ally converts health into power

19

Immobilize

Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed it reduced for a short
duration

20

Fireshield

An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

20

Igneous Apprentice

Summons a native of the Plane of Fire to do the Conjurer's bidding.

20

Spiked Earth

Deals instant magic damage to the target.

21

Pullulation

An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.

A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.

23

Fire Seed

An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

24

Aqueous Stalkers

Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

24

Tellurian Soldier

Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.

25

Minion's Stance: Provocation

An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

25

Shattered Ground

Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.

26

Alluvial Brand

A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.

27

Instant Vim

Converts health from a summoned minion into power for the conjurer.

28

Conjuror's Mark

An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.

28

Minion's Stance: Volatile Refuge

An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

28

Repair Servant

Heals the conjurer's pet.

29

Spiked Rain

Deals instant magic damage to the target.

30

Frozen by Time

Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.

30

Tremor

Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies

31

Flaming Agony

Deals instant heat damage and additional heat damage over time to an enemy.

32

Aery Outrider

Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

33

Offering

Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.

33

Quicksand

Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect

33

Sliver of Essence

Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.

34

Igneous Adept

Summons a native of the Plane of Fire to do the Conjurer's bidding.

35

Embers

An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.

35

Roaring Flames

Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane

35

Scorchshield

An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

38

Aqueous Hunters

Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

38

Tellurian Avenger

Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.

39

Minion's Stance: Vexation

An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

39

Shattered Earth

Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.

40

Geotic Brand

A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.

40

Stoneskin

Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks

40

Vehement Stone

Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill

41

Instant Vigor

Converts health from a summoned minion into power for the conjurer.

42

Conjuror's Signet

An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.

42

Minion's Stance: Volatile Haven

An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

42

Renew Servant

Heals the conjurer's pet.

43

Klicnik's Bite

Deals instant magic damage to the target.

44

Heatwave

Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.

44

Quake

Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies

45

Fiery Doom

Deals instant heat damage and additional heat damage over time to an enemy.

46

Aery Stalker

Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

47

Quagmire

Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect

47

Sacrifice

Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.

47

Shard of Essence

Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.

48

Igneous Magi

Summons a native of the Plane of Fire to do the Conjurer's bidding.

48

Minion's Intervention

Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.

49

Phlogiston

An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.

49

Pyrotechnic

Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane

50

Blazing Presence

Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire

50

Flameshield

An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

52

Aqueous Swarm

Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

52

Call of the Hero

Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.

52

Tellurian Myrmidon

Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.

53

Minion's Stance: Aggravate

An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

53

Shattered Land

Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.

54

Geotic Rune

A group augmentation that increases the power pools of the coercer's group.

54

Vehement Rock

Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill

55

Burning Vigor

Converts health from a summoned minion into power for the conjurer.

55

Frigid Winds

Deals Cold damage over-time and slows the target.

56

Conjuror's Insignia

An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.

56

Minion's Stance: Transient Haven

An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

56

Rebuild Servant

Heals the conjurer's pet.

57

Snapping Mandibles

Deals instant magic damage to the target.

58

Calcify

Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.

58

Elemental Vestment

Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenver the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost

58

Seismic Tremor

Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies

59

Fiery Annihilation

Deals instant heat damage and additional heat damage over time to an enemy.

60

Aery Hunter

Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

61

Expiation

Sacrifices the Conjurer's summoned minion to restore
health and power to the Conjurer's group

61

Scintilla of Essence

Summons an item to an ally that converts health into
power

61

Sandpool

Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed is reduced for a short
duration

62

Igneous Savant

Summons a native of the Plane of Fire to do the
Conjurer's bidding

62

Intervention

Augmentation that prevents damage that would kill the
summoned minion and instead heals them. This augmentation has a
short duration

63

Pyromancy

Summons an inhabitant from the Plane of Fire that will
attack an opponent specified by the Conjurer. Once this opponent is
slain or the duration of the summoning expires, the summoned minion will
return to their native plane

63

Escutcheon

An augmentation that increases the power pool and
elemental resistance for the Conjurer's group. The elemental resist
protects more against cold than heat

64

Deluge

Deals instant cold damage and decreases the movement
speed of target enemy and surrounding encounter members

64

Pyreshield

An augmentation placed on an ally, that deals instant
heat damage to any attacker of that ally. This spell does not
require any concentration, but can only be maintained on a single ally

65

Plane Shift

Shapeshifts the Conjurer's summoned minion into a
powerful planar creature for a short duration. The type of planar
creature is based on the current summoned minion type. When Plane
Shift expires, the pet is returned to normal

65

Ember Seed

An augmentation placed by the Conjurer on target ally,
that grants a chance to deal heat damage with every attack, and place an
impairment on the opponent. If the opponent dies while under this
impairment, it will deal instant heat damage to the encounter

66

Aqueous Horde

Summons a pack of inhabitants from the Plane of Water
which attack an opponent specified by the Conjurer. Once this
opponent is slain or the duration of the summoning expires, the summoned
minions will return to their native plane

66

Tellurian Champion

Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding

67

Shattered Terrain

Deals magic damage over time and prevents any hostile
actions from the target and target encounter members for the duration of
the spell. The prevention of hostile actions effect does not affect
epic opponents

67

Exasperate

An augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed and intelligence, at the cost of decreased defense
and parry

68

Geotic Seal

Group augmentation that increases resistance to all
types for the Conjurer's group and their pets. Pets in the
Conjurer's group receive and additional bonus to their defense

68

Vehement Gem

An augmentation that grants stoneskin that protects
against all physical damage to the Conjurer's summoned minion for up to 3
attacks. As long as this spell has not expired, it also increases
the minions defense skill

69

Blazing Vigor

Converts health from a summoned minion into power for
the Conjurer

70

Restore Servant

Heals the Conjurer's pet

70

Temporal Haven

An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed

70

Conjurer's Brand

An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemies elemental and magic resist every
time it attacks or receives damage

70

Blazing Avatar

Engulfs the Conjurer's summoned minion in a blazing aura
for a limited duration, dealing heat damage every time the minion attacks
or is attacked in melee. Once this spells has triggered 5 times, it
will expire

71

Crystal Blast

Deals instant magic damage to the target

71

Earthquake

Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies

71

Vampire Bats

Deals piercing damage over time to target enemy and decreases their defense

72

Effigy

Deals unresistable instant heat damage and additional heat damage over time to an enemy

72

Solidify

Stuns the conjurer's target and deals instant magic damage

73

Najena's Essence Summoning

Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence

73

Scale of Essence

Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence

73

Sediment

Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration

73

Wind Sensei

Summons an inhabitant of the Plane of Air to do the conjurer's bidding

74

Expire

Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group

74

Master's Intervention

Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration

74

Winds of Velious

Deals cold damage over-time and slows the target

75

Elemental Aspect

An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat

75

Inferno Golem

Summons a native of the Plane of Fire to do the Conjurer's bidding

75

Pyro

Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane

76

Elemental Unity

Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost

76

Infernoshield

An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

76

Torrent

Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members

77

Aqueous Serpents

Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

77

Earthen Avatar

Summons an inhabitant of the Plane of Earth to do the conjurer's bidding

77

Magma Seed

an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

78

Antagonize

an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

78

Shattered Tectonics

Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell

78

Vehement Skin

Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill

79

Capture Vigor

Converts health from a summoned minion into power for the conjurer

79

Geoticism

A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense

80

Blazing Manifestation

Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire

An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage

80

Defensive Haven

An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance