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M E T R O I D
Z E R O M I S S I O N
YOURE GUIDE TO A NO ICE BEAM RUN
Copywrite Tim Johnson (aka-pacokorn77) 2004. All Rights Reserved
Hello. This guide is to help you through the first half of the game
(beginning to Tourian) without the aid of the Ice Beam. It is very possible,
and its quite easy if you have quick fingers and eyes. I recommend you play
through this game a few times before attempting this, because as soon as you
leave the Ice Beam room, your skills are put to the ultimate test.
This guide will start in the Ice Beam room in Norfair, so don't expect a
walkthrough from the VERY beginning, no. But I will tell you how much and
what items you should have prior to beginning the guide. And you can expect
to see some of my sequence breaks to be plugged in here from GameFAQs and IGN
guide. They'll be labeled in a different box and will have (SB) next to the
name. The reason for this is that with these items earlier on, itll help you
in the case of not having the Ice Beam.
NOTE: If you need to find something quickly, press Ctrl+F to bring up the
[Find] window. You can copy and past the title of something rather than doing
it manually. Its every FAQ-ers friend.
-=-=-=-=-=-=-=-=-=-=-=-=
| Table Of Contents |
-=-=-=-=-=-=-=-=-=-=-=-=
I. Version Updates
II. Legal Stuff
III. Controls
IV. Special Techniques
A. Wall Jump
B. Bomb Jump
C. Diagonal Bomb Jump
D. Shinespark
V. Hints and Tips
VI. Walkthrough
A. Skipping Ice Beam (Norfair)
B. Hi-Jump Boots Early (SB)
C. Back to the Elevator
D. Brinstar
E. Varia Suit Early (SB)
F. Still in Brinstar
G. Quick Stop in Norfair
H. Screw Attack Early (SB)
I. Back to Brinstar
J. Kraids Lair
K. Back to Brinstar
L. Super Missiles Early (SB)
M. To Ridley's Lair
N. Ridley's Lair
O. Back to Norfair
P. Norfair
VII. Alternate Method (next update)
A. Norfair
B. Ridleys Lair
C. Back to Norfair
D. Back to Brinstar
E. To Kraids Lair
F. Kraids Lair
G. Back to Brinstar
VIII. Contact
IX. Thanks
-=-=-=-=-=-=-=-=-=-=-=-=
| I. Version Updates |
-=-=-=-=-=-=-=-=-=-=-=-=
Ver.0.5 [6.14.2004] Almost the entire guide is done. Ive gotten the entire
walkthrough posted. Im taking a break from the guide. Ill get the Alternate
Method posted within a week probably, which has you fighting Ridley before
Kraid, for an added challenge. If you see something thats out-of-whack or you
think that youve found an easier path (which may be impossible, ive played
this game so much, friends say I rip this game a new one over and over),
please send it my way, ill review it and if I think itll help others playing
the game, ill update my guide, and credit you too.
Ver.0.1 [7.7.2004] Sorry, I know I promised an update within a week, but my
computer went on the fritz, and I had to get another computer. Took me a
while to get the money for a new one. Anyways, got the [Alternate Method] up
with a few SB's within it.
-=-=-=-=-=-=-=-=-=-=-=-=
| II. Legal Stuff |
-=-=-=-=-=-=-=-=-=-=-=-=
This document is Copywrited by Tim Johnson (aka-pacokorn77) as of
June 14, 2004 (6.14.2004). GameFAQs and IGN are the only sites I have given
permission to use this guide on. If you would like to use this guide on your
own site, please e-mail me at staticvayne77@hotmail.com or contact me via
AIM at staticvayne77. Please contact me before you even put a link on your
site, or do a Copy-Paste job, because I WILL take legal action. I ask for
you to ask me for permission is so that I can keep tabs on what sites have
my guide, just for those who dont know about the US Legal System.
-=-=-=-=-=-=-=-=-=-=-=-=
| III. Controls |
-=-=-=-=-=-=-=-=-=-=-=-=
[L Button] Aim diagonally up/down
[R Button] Ready (Super)Missiles/Power Bombs
[A Button] Jump
[B Button] Fire beam/selected weapon
[Start] Bring up menu
[Select] Change from Missiles to Super Missiles
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| IV. Special Techniques |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A. [Wall Jump] This tech is probably the oldest yet well known in the book.
A wall jump is where you basically jump off the wall (probably first
introduced in Super Metroid in any game, but the first in the Metroid
games). To do this (its required in some SB, if not all), you first do a
somersault into a wall, then while you are up against it, push the opposite
button, then A. Dont press then at the same time or immediately after. Do
what I do, say [tic-tock] in sync with the buttons. It may seem stupid, but
it gets the job done. You can also wall jump up a single wall without
banking from wall to wall like in Fusion.
B. [Bomb Jump] Bomb Jump is also a well known tech in Metroid. This
basically uses the force of the exploding bomb to propel you into the air.
You can also do this many times, called the [Infinite Bomb Jump] which can
only be appropriately used in this game and in Super Metroid, because any
other Metroid game limits you to how many you can lay down before resetting
the amount. To do this, enter morph ball form and go button happy on the B
button. You can also time the bombs if you must. Lay a bomb down, then,
right before it explodes, lay another. While youre in the air from the first
bomb, lay the third at the peak of the jump. When the second bomb you laid
explodes, itll propel you up, and then the third explodes, pushing you even
further up. This is the [Double Bomb Jump]. In Fusion, there was no need for
it, and in Metroid, hard as hell to pull it off. To continue up even farther
than the DBJ, just lay bomb according to my directions, just replace 1st with
4th, 2nd with 5th and 3rd with 6th and so on.
C. [Diagonal Bomb Jump] This may seem impossible, but does come in handy in
one of the breaks and a tricky tech to pull off. To do this, lay a bomb and
move either left or right of the bomb only just a bit. Before it explodes,
lay another like you were double bomb jumping. When it explodes, itll send
you diagonally in the respective direction. Lay a bomb at the peak of the
jump, then push the direction opposite the way the bomb propelled you. The
second bomb will send you back, and the third one will send you even farther
up and over. Great for reaching ledges that you cant reach over a pit when
you dont have the hi-jump boots or the power grip. To continue even farther,
just keep repeating this patter until your destination is reached.
D. [Shinespark] Probably one of THE hardest moves to use continuously
(especially in Fusion to get the secret dialog ::face_kill::). All you need
is the Speed Booster. When you have the boost going and running, press down
quick enough so that you are still glowing red, but not running. You can
jump and literally fly in 5 directions: Up, Left, Right, Diagonal Left and
Right. You can also enter morph ball and jump in the same directions (useful
for getting through tight passages). If you run into a slope while flying,
youll regain your boost and continue running.
-=-=-=-=-=-=-=-=-=-=-=
| V. Hints and Tips |
-=-=-=-=-=-=-=-=-=-=-=
This section will advise on a few things that will cut down time on
things that may get in your way:
1. The Screw Attack is your Best Friend - the Screw Attack, obtained in
Norfair, will help you destroy most Bomb Blocks and Normal Blocks. They also
can destroy any normal enemy (mini-bosses or bosses a no-no) that may stand
in your way. Make the ultimate use out of this helpful item.
2. The Screw Attack WILL Deceive You - there are instances were when your
playing the game and Normal Blocks may seem like a sturdy object, but
somersault into them with Screw Attack and plunge to whatever that platform
was holding you above. Pay close attention to your surroundings.
3. The Speed Booster is FAST - in areas that span a great distance and where
you can gather enough speed for the booster, USE THAT BOOST! Itll help you
clear a room with a butt-load of enemies.
4. The More, The Merrier - pick up any pick-up that you may pass along the
way. The more missiles, super missiles and energy tanks will make your stay
on Zebes quite nice (unless your doing the 15% or 9% runs, then STAY AWAY!)
5. Harmful Gaps May Actually Help You - in certain situations without the
proper equipment, a well timed series of [Bomb Jump]s and [Diagonal Bomb
Jump]
s will help you traverse these chasms quickly and easily.
6. Lava and Acid WILL Deceive the Eye - in Norfair and Ridleys Lair, there
are instances where the Lava/Acid is fake, and actually lead to more of that
map. Some instances it will make you believe that it is fake, but in fact it
is REAL.
-=-=-=-=-=-=-=-=-=-=-
| VI. Walkthrough |
-=-=-=-=-=-=-=-=-=-=-
As stated above, this guide starts up in Norfair at the Ice Beam room.
Prior to this, the game plays out as normal. There are a few alterations in
the game depending on what difficulty you play on (basically the enemy
layout and the amount of enemies). This guide is based on the Normal
difficulty setting. If your doing this on Hard Mode, there are just going to
be a few more enemies than before, just adjust your method accordingly. And
to be honest, the first time I did the No-Ice Beam run was on Hard Mode, and
it was very fun. If youre confused by the ToC, then heres the 4-1-1. The
section labeled [Alternate Method] is a Boss-Sequence-Break where you can
fight Ridley before Kraid. It fits in after [Screw Attack Early (SB)]. If
you dont want to do this, you can simply ignore that and just play the game
as usual. Good luck to all.
Prior-ness: This is what items you should have and an amount of missiles I
recommend you have:
*Morph Ball (dur)
*Bombs
*Long Beam (if you want it)
*Charge Beam (see above)
*Power Grip
*Missiles (a good 30-40 starting)
*Energy Tanks (2, theres a tank back at the beginning, usually we would get
this going to Kraid, but I recommend taking the time to grab it if your not
confident enough)
-------------------- A. Skipping Ice Beam (Norfair) -----------------------
We start out in Norfair, in the room with that pearly-blue Chozo Statue
holding our Ice Beam, but wait, we aint gonna get it! Still skeptical since
your clicking the link for this guide? Well be skeptical no more! Start out
by morphing and going through the passage on the floor into a room with your
way out and a ripper. [Wall Jump] on the left wall past the ripper as soon
as he goes right. Leave the room, go into the room on the left [Save Room]
and save. This room, you will either be taking damage from Novas, Rippers,
or the lava. There are 3 rippers on your way up and 1 or 2 novas crawling
about. Wait for the first ripper to be heading left, get on the middle
platform (right above the lava) and starting to go [Wall Jump]ing mad on
this wall. You should either skim past the rippers barely or come face-to-
face with novas. Go through the door up top.
The next obstacle is a room with jumpers jumping (about from the lava,
a Chozo statue that marks the Speed Booster and more jumpers here. Wait for
the first jumper to jump out, kill with a missile, run and jump to the wall
and [Wall Jump] up the wall. It may take a few tries, but you should get it
before you die (muahahahah!). Next is another gap with a jumper and lava.
Simply wait for it to recede into the lava and jump across. Heal from the
Chozo Statue and press on. You'll come across 3 jumpers and lava pit. Kill
the first 2 and just jump as far as you can and jump to the ledge and pull
yourself up and leave.
The next room has 4 rippers, a wall and a Missile Tank Upgrade [MTU].
First, wait for the first 2 rippers to be heading left, and [Wall Jump] like
mad up the wall. Pull yourself up and shoot the right wall (2 blocks down)
for a [MTU]. Drop down, shoot the 4x4 block, avoid the ripper and leave.
This next room, well be doing a Sequence Break [SB] from my guide on
GameFAQs and IGN. Im doing a simple copy/paste job of my work in here to
save time on typing. Ive removed the first part from what I just described
to you above, so there was no need for it:
/------------------------------\
| B. Hi-Jump Boots Early SB |
\------------------------------/
There are 2 methods of getting past this spot. [1]: Slowly walk to the
right side, and you should trigger the pit blocks, but not enough on them to
fall through. Stand still and aim up and wait for the ripper to be just
above you to the right. Freeze, and climb on top. If you cant, wait for it
to thaw and try again. [2]: freeze the ripper when hes to the left of the
room. Go to the spot where I mentioned in method 1. crouch and aim
diagonally up and shoot a missile. You should break the missile block.
Simply jump and latch to the wall and pull yourself up. [end of method] Once
you do, shoot a missile to the right wall and a block should disappear. Now
for the tricky part, you must jump across, grip onto the ledge and pull
yourself up without falling down because the entire right side is nothing
but pit blocks. Once you do this, you also must be quite excelling in your
bomb jump technique. If you dont know how to, just go button-mashing happy
on the B button in ball form. A block should be destroyed. To make it
easier, once its destroyed, return out of morph ball form and pull yourself
into the crevice. Bomb your way through, and return out of ball form. Jump
up and shoot and a block should disappear. You can either wall jump up the
narrow passage and grip; you can grip on the side where you destroyed the
blocks with bombs, then jump off to the top. Fall down for a while
(bottomless pit scene from cartoons comes to mind). A small little nook is
at the floor. Crouch and fire a missile. Go through it. Now dont worry, only
one more little tough spot to hit. The door on the left is a save room, if
you dont want to repeat this, save. Next, a giant worm blocks the way. The
third door, a Chozo statue which marks a suit upgrade. Activate this and go
up and exit the door on the right. Once here, jump on the ledge and jus go
right. An invisible morph ball launcher appears. DONT ACTIVATE IT! Instead,
shoot missiles at the wall on the right. Go through it and either wall jump
or bomb jump up to the little block with a missile tank on it. Now, wall
jump up the crevice and enter the door. Continue through this and viola! The
Hi-Jump Boots in the Chozos hands.
----------------------- C. Back to the Elevator ---------------------------
Now thats over, head back out, killing the fiends here. This room, go
to the Morph Ball Launcher immediately to your right, jump in and activate
with a Bomb. Youll shoot straight back up, next to the room leading to the
elevator. Enter this room, and there will be a jumper trapped under the
blocks, shoot the 3 blocks above it and kill it so that its not in your way.
To get this [MTU] which originally required your Ice Beam to freeze the
jumper, you can either [A] wait till the part in the game where you have to
get the Ice Beam to continue through Tourian [B] get the space jump (unknown
#1) or [C] do a crazy-ass method of Paco to get it. If you picked [C]
congrats! Be prepared to be confused out of your little mind. Start by
destroying the blocks and the floor where you can stand on a small platform
under them. Start [Bomb Jump]ing like crazy until you are above the platform
way up above and drop over to it. You can do this or [Wall Jump] the wall on
the left and jump over the chasm and snag the ledge. Either one is up to
you. Continue left, up and over the walls, getting to the [Save Room].
After your save, leave left. This room may seem impossible without the
Ice Beam, but trust me, it can be done. Get on the left side of the inner
wall and wait for the ripper to be just over right enough so that you can
squeeze through (Hard Mode players will find the rippers move faster). [Wall
Jump] up, hug the wall, [WJ] up again on the left just a smigint (that there
is one of them redneck-ian words. Yes, im 100% pure-breed hik) and [WJ]
across passing over the top ripper. If you did this successfully, kudos!
Took me a good 10 minutes to pass them on the first try. Grip the right wall
after you jump across and pull yourself up. Go up the elevator to
[Brinstar].
--------------------------- D. Brinstar -----------------------------------
Now that weve escaped the firey pits of Norfair (oh well be back, trust
me, im writing this thing!), start by heading back left and to the shaft that
led you to this room. Go ALL the way up (yes, as far as little half-inch
Samus will go) to a blue door. We can get an extra MTU in a room on the left
here (but paco, theres no door on the left, and we cant freeze rippers, we
have no ice beam!). Oh but you are wrong. This may be just as difficult as
the 2 rippers blocking the elevator in Norfair just a ways back. Start by
waiting for the first ripper to pass overhead to the right (actually, kill
the red Zoomer first, then do that). Start [WJ]ing up the wall on the left
until you reach an alcove. You may be knocked down a few times, but trust me,
youll get there. Snag it with the Power Grip and pull yourself up. Grab the
MTU and leave the same way you came it. Drop back down to the first blue door
on the right and enter.
This room poses no real threat. Just continue through. When you come to
the silver pillar with the red light, you can either shoot the light and
continue below it or jump above the pillar altogether. Next comes a section
which most Metroid-vets will be very familiar with. This you choose which
tunnel to go through, and depending on your choice you either survive or drop
into an acid pit. Just take the top tunnel and roll on through. When you see
the purple orb encased in the vines, jump above it to the ledge, bomb the
cracked block and go through the small tunnel, eventually dropping down in
front of the door. In this room is where well be starting the [Varia Suit
Early (SB)], but you might want to save in the [Save Room] to the right.
After you save, go back left.
/------------------------------\
| E. Varia Suit Early SB |
\------------------------------/
If youll look at the ceiling in this room, you notice that its broken
into several pieces, each one 2 blocks in width. There are 7 full sections
and half a section. The first 3 and a half sections are nothing but pit-
blocks. Everything else can be shot away. Shoot the second half of the 4th
section. It should disappear. Jump up and grab the ledge on the right and
pull yourself up. Now for a little self-guiding system. Shoot at the floor
(yes, the floor) as far as the real blocks go to the left. You must jump to
the left at the very edge of the blocks and grip on the ledge. Now, shoot
upwards to destroy a block. Jump up and grip if necessary. Go through the
door and just wait. The small parasites will actually eat away at the globs
blocking the way. Once their done with their feast, ball jump up through the
small hole. Jump and grip at the ledge, and when you fall down a hole, jump
back up and go through until you fall on a stable landing. Jump on the small
blocks (theyre the timed pit blocks, they crack then give way) and then pull
yourself up to the small crevice. Youll notice a discoloration in blocks.
When you fall from the ledge, lay a bomb, go through, and the wait for the
parasites to feast again. Go through and open the door with a missile. Inside
awaits your Varia Suit. This nullifies damage from acid and heat (not lava,
heated rooms appear on the map in orange) and reduces damage taken from
enemies. This makes the fight with the Acid Worm in Kraids Lair a frickin
breeze.
------------------------ F. Still in Brinstar -----------------------------
After youve gotten the Varia Suit, head back out. In this room, well be
getting another Energy Tank. Drop down in the acid (it wont hurt you anymore)
and shoot the big block where its flat (there are 2 slants sloping down to
the bottom, then a flat spot. Shoot there). Drop in the hole and crouch and
shoot left. The blocks will disappear, revealing a tunnel to the Energy Tank.
To get out, simply go back the way you came.
This room, drop back down and head right. Save if you want to. Keep
going right. Keep heading left and snag the MTU. Keep going right, and roll
through the small silver tunnel. Shoot the red light, and crawl under and let
the parasites crawl onto your body. DO NOT LAY A BOMB TO DESTROY THEM!
Instead, roll back through and grab the ledge and shoot downwards. AGAIN, DO
NOT BOMB THE FAKE BLOCKS! Drop down in the acid and walk next to the vine-
thingie. The parasites will crawl off your body and onto the vine-thingie,
eating it and allowing you passage to the next room.
Here is a Chozo statue that will mark the location of the Wave Beam down
in Norfair. After you heal in the Chozo (if you want to) continue right.
Youll notice the skreebats have started to evolve into a metal-encased
version of them. Just keep going right, eventually leading to the shaft that
led us to the Bombs. Drop down and enter the second door on the left (right
above the Map Room). Just keep going through here, eventually getting back to
the shaft that led us up to the Varia Suit. Now, head back down to the
Norfair elevator, were going to get the Screw Attack early, which will help
us without an Ice Beam.
------------------------ G. Quick stop in Norfair -------------------------
Now, head back to the Ice Beam room. No, we aint getting it, what do you
think this guide is. Instead, go back through the roundabout like you were
escaping to get back to Brinstar, but since we have the Hi-Jump boots this
time around, the [WJ]ing will be easier. Remember the room where you shot out
the Missile Block so that you could get to the Hi-Jump Boots early? Well, get
back to that shaft (it's the longest green one of the map) and drop all the
way down. Head back up to the Hi-Jump Boots room. Now, notice that small
tunnel underneath the Chozo statue? Well, go underneath that into the first
heated room of the game. Normally, you wouldn't survive in here without the
Varia Suit, but since we have that, we can go through here without dieing
(yay!). Continue into the next room.
/---------------------------------\
| H. Screw Attack Early (SB) |
\---------------------------------/
In this room, you would normally shoot out all the blocks and use your
Speed Booster to jump a pit. Well, we dont have the booster yet, so well have
to improve. Go all the way to the left to a ledge hanging over lava. Morph
into the ball, hang just enough over the ledge so that you wont fall in and
[Bomb Jump] like crazy straight up, eventually getting to the top of the
wall. Go through the door into a room with a large hopper. You can either
avoid it or kill it, either one is up to you. Next room, [Save Room]. Either
save or continue left, again, its up to you. This room is where we start
working for the Screw Attack. Go left and press up against the wall and shoot
4 missiles straight up, destroying Missile Blocks. Jump up, [WJ] and open the
door and go through. In this room, we have a good 8 giant rippers and a MTU.
Avoid the rippers, get to the other side, open the door, and grab the Screw
Attack from the Chozo statue. On your way back, kill the rippers with the
Screw Attack, blast through the blocks encasing the MTU, snag that and leave.
To get out, just somersault into the floor and the Screw Attack will take
care of the rest.
Here is a big turn in events. If you are wanting to give yourself a
challenge and fight Ridley first, scroll down to the [Alternate Method]
section of this guide. If not, keep reading.
After you get the Screw Attack, just head back up to the elevator, which
is just a simple matter of retracing your steps. And instead of using the
morph ball launcher, there are two areas that you may think youre trapped,
but there are Screw Attack blocks that you can destroy to get back up. You
can also use those to get back down here without having to take that annoying
detour.
---------------------------- I. To Kraid ----------------------------------
After you resurface in Brinstar, head left into the vertical shaft. Go
up, and enter the first left door. Go through this small room, head into the
other vertical shaft and drop down. A little ways down, youll notice a small
metallic alcove with a discolored block. Jump over there, and bomb the block,
revealing a hidden passage.
In this room, kill the 2 Skreebats, walk all the way left, and the timed
pit blocks will give heed. Next, kill all the Zoomers on that small platform.
Crawl underneath until the pit blocks give way. In this small section, snag
the MTU. Crawl right onto the pit blocks and drop down. Youll see a Super
Missile Tank Upgrade (from here on out, a SMTU). If you bomb the small strip
of blocks, youll notice a yellow arrow pointing left. You may think [well
duh, its saying go left to get the SMTU]. That may be it, but its actually
Speed Booster Blocks. And notice how its only one block? If you guessed
correctly, you can only fly in there in Morph Ball form while launching in
Speed Booster mode. Confused? Well get that later. Leave via the right
tunnel.
Continue to drop down and head back like you were going to the
beginning. If you pay close attention to the map, youll see a circle,
notifying you of an upgrade. Shoot the ceiling and an Energy Tank is
revealed. If you actually got this before you went into Norfair at the
beginning of this guide, continue on. If not, kill the Skreebats so they dont
maul you (if you've read the Maru Mari comics on metroid2002.com, youll see
the humor in this). [Bomb Jump] up to get it. Normally, the Skreebats would
have evolved into the metal-encased version, but thats after Kraids defeat.
Instead, there is a small room with a green Zoomer in it. Crawl in that small
space and bomb it. Youll drop down into a secret shaft. Continue all the way
down into the room on the right. Elevator to.......
--------------------------- J. Kraid's Lair -------------------------------
[Bom Bom Booooooommmmmmmm] Heh heh, that worked quite nice. Anyhoo, in a
new area, there are false hopes for what can deceive the eye, and that kicks
in a few times in this visit. Start out by heading into the first door on the
left, a [Save Room]. I suggest that if you havent saved lately, do so now.
Before leaving this room, curl into a ball and jump up against the left wall
and hold left. Youll catch a niche in the wall, so continue on. In this
secret room, bomb the two obstacles in your way and snag the MTU on the
pillar. Leave the way you entered. Leave the [Save Room] and go to the door
on the very opposite side of this shaft.
Here, just keep hopping from platform to platform. Snag the MTU here as
well. Later in this room, youll run into a few hoppers, so dispose those with
the Screw Attack (told you that would make this trip easier). This next room
will introduce another Morph Ball Launcher. Jump so that you are next to the
giant glass tube and Screw Attack down to dispose of a nasty little Bomb
Block. Here, bomb the floor above the launcher, get in it and activate it.
Youll be propelled through the air, blasting several rippers along the way.
Youll drop from the blast once you hit a solid object, so make sure you dont
fall back down. Jump and grab the ledge on the right side. Normally without
the Hi-Jump Boots, you would have to jump side to side, but since we have
that ability, you can simply jump straight up to the next alcove, disposing
of the enemies along the way. Jump across once youve reached the top and
enter the top left door. Here, an enemy will fly out of the lava, dispose of
him, and shoot out the two blocks at the top that are cracked. Jump over,
pull yourself up and continue on.
In this next room, we can get by here easier without using the Launcher
like you would have to normally. Shoot out the three large blocks and jump
down so that the Screw Attack activates. Press right after you are down the
small tunnel so that when the screw attack destroys a block, youll snag it.
Pull yourself up into this newly opened area, and open the door with a
missile. Here, morph into a ball and hop into the activation unit, which will
power-up the Zip Lines found throughout Kraids Lair. Shoot the red light up
top, and when the zip line stops, jump into it and go for the ride. Along the
short ride, youll pick up an Energy Tank. The next room is a [Save Room] and
I suggest you make good use of it, since well be dealing with a mini-boss
here. Go right, drop through the pit block and head left. Go through this
small room to be introduced to the Kraid Lairs Mini-Boss, the Acid Worm. To
defeat him, simply wait for him to open his mouth, grab the zip line, fly
across, and hell miss you, and slam into the wall. Use this opportunity to
unload as many missiles into his side as you can. Repeat this until he is
dead. Occasionally, hell raise the level of the acid, but since we have the
Varia Suit, you dont have to worry about that. Watch him shrink into the acid
while the acid level recedes. Follow after him, while Screw Attacking through
the floor. Head left in the [basement] of this room, and shoot out the
cracked block here. Go through and snag yourself a MTU. Head back through and
go left.
In this room, use the morph ball launcher to head back up, go right,
call for the zip line and ride it back all the way right. Go through the door
and drop down. On your way back down, there is a MTU you can snag. Grab the
ledge as your falling through the shaft the launcher sent you through, and
roll your way to it. Make your way back to the shaft prior to the [Save
Room]. Drop down and go through the second door on the left.
In this room, shoot out the first two cracked blocks to your left up
top. Grab the ledge, pull yourself through and bomb the next three blocks.
Jump through this small maze, and jump into the zip line, which will take you
across a gapping acid pit and over blocks that normally you would have to
shoot out. In the next room, go up through the door, screw attack into the
enemy, pull yourself up into the hole, jump up, go through the small tunnel,
confront this next enemy and destroy him. The latch on the door will unlock
allowing you through. Here, curl into a ball and snag the MTU. Drop back down
onto the floor. This next part may seem like suicide, but heres some
deception. Bomb the floor above the acid and drop through. Youll notice the
acid is indeed fake. Just a heads up, there are also fake-lava/acid pits
throughout the game, and sometimes, the game will make you believe a pit is
fake, but indeed it isn't, so watch out. When you hit rock-bottom, go left 3
rooms, eventually bypassing a Missile Door. In this room, well be getting yet
another MTU. Dispose of the hoppers and go right. When you see the floor that
is 3 blocks in width and green, bomb the center block, revealing Morph Ball
Launchers amongst the floor. Activate the 3 that are underneath ceiling
pillars to destroy them, and on the last one, call for the zip line, and jump
into it with your Morph Ball. Itll carry you to the MTU. Exit through the
door you came in. Screw Attack next to the door to destroy a Bomb Block, and
youll drop down into a new area with a strange block. Yes, another Unknown
Item is at hand. Metroid-vets will notice that this is the passage to Fake
Kraid in the original, but they got rid of him and put in Unknown Item #2,
which is the Space Jump. The door on your left leads to a [Save Room].
Continue right, and destroy the large fake block and the small cracked block
up top. Pull yourself up and into the room with the Space Jump item. Snag
that, and head back out.
Here, go through the tunnel at the top, eventually getting to the door.
Go through it, and this room would be hella hard to get through normally, but
screw attack a path through the enemies, eventually getting to a [Save Room].
Save here, cause this is the last place to save before big-bellied Kraid
himself. Next room, bomb the cracked tile and drop down. As your falling
through into the next room, shoot the left unknown block to gain access to
Kraid. If you by chance miss this, when you land, go right and platform your
way back over, and jump back across to the door. Here is a Boss Door Lock.
When his eye opens, shoot a missile into his eye. Next room, Kraid.
/-------------------------------------------------------------------------\
< BOSS FIGHT: KRAID >
\-------------------------------------------------------------------------/
Kraid, the first main boss of the game. If youve play Super Metroid
before, you can just skip this paragraph, its naturally the same way to fight
him, but your on the right side of him this time. If not, heres what you
gotta do. Shoot a missile in his eyes (painful) to open his mouth, then
unload as many missiles as you can into his mouth (usually you can get about
4 or 5 at a time). Basically keep repeating this pattern over and over, and
make sure to avoid his flying claws he throws at you. He will shoot giant
claws from his stomach that will destroy the platform underneath you. The
darker the color
he gets, the more of the platform is destroyed.
/-------------------------------------------------------------------------\
< END FIGHT >
\-------------------------------------------------------------------------/
When hes dead, the first lock on the gate to Tourian opens (through a
neat little cutscene). Drop down to the bottom, wait for him to die (I sound
like an ass when I say that) and go through the little niche at the bottom
(its Bomb Blocks, but Screw Attacking into it is faster). Snag the Speed
Booster from the Chozo Statue and drop down to the floor and align yourself
with the left wall.
Now, for a Speed Booster trick called the [Shinespark]. Dont worry, its
relatively easy. Just a heads up if you havent realized this yet, with each
item you pick up, the game challenges you to use that item to get used to it,
everytime you get a new item. Anyways, start in the Chozo room on the left
side and start running right without stopping. The Speed Booster will kick
in, allowing you to pummel Speed Blocks and enemies that are unfortunate
enough to stand in your way. Here, youll be running up a few slopes. Dont
worry about these enemies, theyll die on impact. Make sure you open this door
before you run into it, or you will loose your charge. In this next room,
wait till you go through the wall, then press down to save the charge. Align
yourself up so that when you jump straight up, your flush with the wall you
recently ran through. Heres a quick diagram (sorry if it sux):
------------------------------
| | | | Key: \ ^
| |___|_ ^ | | = Door | = Samus' Jump
\ | | | | | |
| |___| | | / |
| | |
/ | |
|----------------------------|
You should jump between the platforms throughout the shaft and long
vertical blocks, and you should end up at the top between two blue doors.
Next, go through the blue door you passed on the way up (when you drop from
the jump, you should be able to see it). If you want to get through here
quickly, heres a tip: [Shinespark] it. If your still uncomfortable with a
[SS] just jump over to the left side, bomb the wall, snag the MTU and go
back, if not, you can do the [SS], with the assistance of me here. What you
do, from the shaft, start running into the room. The Speed Booster should
kick in on your way down the slope. Make sure you run OVER the tube the flies
come out of, but save the charge by pressing down before you run off the
ledge. Jump and hold right to run into the slope. As you hit the slope, press
down to save it again. Roll into a ball, roll a bit down the slope so that
your about halfway down, jump and hold left. Youll launch clear across the
room, shooting through enemies and Speed Blocks in the various columns. If
you are lucky enough to hit the slope, save your boost, bomb the wall at the
peak of the slope, snag the MTU, roll back out a bit, jump and press right to
get back to the door.
If you havent noticed yet, ive combined the No Ice Beam guide with a
speed-run in the sections of Zebes that well be covering.
After you get back to the shaft we shot up through, you can enter the
right room and save, and then continue through the left door. Here, since we
have the Screw Attack early, you dont want to somersault onto that platform,
as it will be destroyed and youll be sent down to the room below. Rather,
stand next to the platform, jump up then hold left, as you will be jumping
and not somersaulting. Snag the zip line and go for a ride, but this time,
youll be taken on by 14 adversaries. These can be quickly taken care of by
Missiles, one a piece. When the ride ends, shoot the unknown block, roll
through, bomb the block and leave. Youll end up back at the main shaft of
Kraids Lair. Next, go into the room on the left that you see.
In this next room, drop down to the bottom (the platform you see is pit
blocks) and dispose of the hoppers. Jump up the small platforms so that you
are above the red light. Roll into a ball, bomb the light, and as the zip
line passes overhead, jump into it as a ball. As it brings you over the MTU,
press A to drop out of it to snag the MTU. Leave the way you came in. Head
back up the shaft and enter the red door. Open it, run to the side where the
pit blocks start, kill off the fly that comes at you, run back to the door to
activate the Speed Booster. When it does activate, press down to save it, and
jump right. Youll plow through the rest of the flies, some Speed Blocks and
youll snag an Energy Tank. Call for the zip line and ride it back across.
Leave through the door and take the elevator back to Brinstar.
Watch the spiffy cutscene of the Space Pirate Mother Ship in orbit. Itll
go to a screen of Ridley, second in command to the Space Pirate army. Kraid
was third in command, and Mother Brain is the almighty leader. Youll notice
that the wall on your right crumbles, revealing a hidden passage to a Chozo
Statue. This is unnecessary as it marks the Hi-Jump boots (see, told you we
got it hella early). Here is a list of items that you should have at this
point just in case you are lost:
Beams:
Long
Charge
Unknown (Plasma)
Missiles:
Normal (125 Max, or somewhere around there)
Bomb:
Normal
Suit:
Varia
Misc.:
Morph Ball
Power Grip
Speed Booster
Hi-Jump
Screw Attack
Unknown (Space Jump)
Energy Tanks: 5
As you are headed back to Brinstar, before you even venture up the shaft
that led us to Kraids Lair, jump on the rised rocks to the left there, bomb
the center of them, revealing a launcher. Activate it, sending you up the
shaft and next to a MTU. As you fall, press right to catch the niche and roll
through to get it. After its yours, drop back down and head back through
Brinstar.
/----------------------------------\
| K. Super Missiles Early (SB) |
\----------------------------------/
To get the almighty Super Missiles earlier than you are supposed to,
your [Shinespark] skills are put to the ultimate test. If you have played
Metroid Fusion, and you have attempted to read the secret message via
[Shinespark], this little trick is the hardest [Shinespark] in the game, but
a LOT easier than the crap you had to pull in Fusion, believe me. For more on
the secret message, check out the Cheats section of Fusion on GameFAQs.com.
Ive got the code posted there for your enjoyment. Anyhoo, back to the
sequence break. To begin this, go back up the main shaft in Brinstar like you
were headed to the Long Beam. But as you make your way up, I want you to play
attention to the mini-map in the top right corner. Notice the green area
marked there that has a circle or an item you havent picked up. That is the
Super Missiles Tank Upgrade (SMTU) well be getting (and the only one in
Brinstar). To start this, you want the section of the map that is adjacent to
that circle to be all glowy like. Thats your current position on the map
(also, the center square. And this aint Hollywood Squares here people). Jump
up against the right wall while you are adjacent of the secret room that has
the SMTU. You should snag a niche in the wall. Pull yourself up, and this
room serves as a reminder during the break. Here, roll against the wall and
bomb the ground, revealing a small underground path. Youll also notice that
some Speed Blocks are uncovered, but only big enough for the Morph Ball to
break. Heh heh heh, see, aint I a maniacal person, tricking you into this
(commence evil laugh)? Anyways, kill the rippers via Screw Attack and grab
the MTU. Leave through the small niche on the right. Youll come to the bottom
of the second shaft, keep rolling right, and when you are stopped, bomb and
jump up. For reminders, I want you to bomb the wall to your immediate left in
front of the door. Thats the Speed Blocks well be plowing through. Next, go
through the door and run all the way right until you are stopped by the wall.
Press against it, turn around and start running. When you get to the door,
make sure you open it, as right now we are gathering speed for the Boost. As
soon as you get into the shaft, the Speed Booster will activate. What you
want to requires VERY FAST FINGERS. Open the door, run back through and make
sure you are on the flat surface of the ground (not the space next to the
door or the slope). Stop there, shoot to open the door, curl into a ball,
jump and hold left. Dont think were out of the woods yet, were only halfway
done (everyone reading this screams in mental pain.........now). KEEP HOLDING
LEFT, as you will run into a slant in the room we recently snagged the MTU
in. When you come to this room, make sure you destroy BOTH rippers and the
Speed Blocks in here. Next, press down to save the boost. You want to stop
the jump, but save the boost relatively near the Speed Blocks, as they will
reform if your not quick enough. Roll back, bomb the floor, and make sure you
drop on the middle platform. Jump up and press left. As soon as you start to
fly right, congrats, the Sequence Break is done. Youll fly across the shaft
and through the Speed Blocks in the secret room. Jump and snag your SMTU.
Your first one, way before the Imago fight in Ridleys Lair. Without doing
this, you will be facing Ridley with only 6 SM, but doing this, you can get
nearly double that and make the fight a breeze, and the Imago fight as well.
Well, thats done, go back to the Norfair elevator, thats all were doing here
in Brinstar until your trip to Tourian, which is where this guide will end.
More on that when the time comes.
--------------------------- L. To Ridley's Lair ---------------------------
Ok, another [Shinespark] tech here people, and this one was supposed to
be here so that you could venture down Norfair more, but since we have the
Screw Attack, we can take a shortcut if you by chance miss and screw up on
the [Shinespark]. Anyways, when you drop down to the bottom of the room with
the elevator, line yourself up with the left door, open the right door and
start to run. When you enter the [Save Room] shoot to open the door so that
you arent stopped by the door. This room, where you originally need the Power
Grip to bypass, wait for the Speed Booster to kick in, save it, jump and
press right. Keep holding right as youll land on a slope and continue
running. If you screw up on this, dont worry. That [SS] was mainly to get
through the two columns faster than going up and over them. The next room, if
you got to keep your charge, youll blast through the floor, revealing the
rest of Norfair. If you didn't, Screw Attack into the floor in front of the
door and youll go through the first SA-Shortcut in Norfair (there are 2). Go
through the room on your left.
Another [SS] will save us time. Start to run, shooting the blocks and
killing the Nova that are in the way. There is a Dragoon in a lava pit at the
end (not sure on name, and I know a Dragoon does NOT look like that). When
the Boost kicks in, jump over the Dragoon, and open the hatch with a Super
Missile (press Select to switch from Missile to SM). When the door is open,
jump and press left. Youll launch through this room, which would be annoying
as hell to get through. Youll end up next to a door. Before we go though, go
back, and look at the top of the last column we blasted through. Now look at
the map. See the circle? Shoot the top block of column, revealing a MTU. Snag
that, and go through the door you recently slammed into. Here, you must lay
the Bomb were I say, or youll meet Mr. Lava soon. Go all the way left, curl
into a ball so that you in the corner. Jump up and lay a bomb in the top left
corner. If you dont, the entire platform will be destroyed. Jump over and
grab the SMTU. Start another [SS] by starting on the edge of the newly formed
platform. Start to run right, open the door, and when you enter the next
room, save the charge, jump and press right to zoom through this room. Go
through back to the shaft.
Here, well uncover the 2nd SA-Shortcut. Simply Screw Attack into the
wall underneath the platform on the right. Youll be brought through the wall,
down it, and left. Drop down, and go left into the Hi-Jump Room. Crawl
through like we were going to get the Screw Attack Early on. Remember the
Speed Boost room that we had to [Bomb Jump] our way up the room? Well, we now
have two items to help us through this room, the Screw Attack to destroy the
Novas, the blocks and the fire-flies, and the Speed Booster, to get through
here quicker. Destroy the blocks, the Novas and the majority of the flies
thatll get in your way. Start by being flush with the right door, and start
to run. A block may materialize back, so make sure to destroy it. When the
boost activates and your at the peak of the ledge, jump and you somersault
through a wall of Speed Blocks. Go through the door, defeat the giant
hoppers, continue on and stop in the room after the [Save Room]. Bomb the
floor near the right door to reveal a fake block. Drop down and head left
(the rooms through the SM door require the Ice Beam to get a power-up if you
want it early, but we dont have that. Why? This is a No-Ice Beam Run).
This room, dont worry about the red door, its just a map room. The areas
were going through are the only ones youll need to unearth. Drop down through
another fake-lava pit, and walk around till you fall through a fake-block.
Youll encounter 2 Novas, so dispose of those, and shoot out 2 blocks on the
right. Drop down and do NOT fall into the lava pit, as this one IS real. Go
through the door on your right. Were almost to the Wave Beam. Oh, I forgot to
mention this earlier, but doing this run will allow you to see the Wave Beam
in its natural color, without being blue-ified. Pass through this room,
hopping from column to column. This next room, bomb the floor near the right
door to reveal a hidden passage (actually, this is the straight trajectory
path of a launcher sending you to the Screw Attack after Ridley. Told you im
good :p ). Fall down this shaft and go through the door at the bottom. Run
through here until you get to the area where there is a tunnel between a
rised platform and the ceiling. There are two platforms you encounter after
the pass the two jumpers. One platform is taller than the other, I want you
to stand on the lower platform. The hanging part of the ceiling is where a
MTU is hidden in. Jump up on the left side of the hanging section and shoot
the top block on the left of it. A MTU should appear. Snag that. Continue
right to snag another MTU on a silver column. Leave the way you entered and
go back up and through the door on the right.
This room, youll encounter flying enemies trapped in vines. You can
Screw Attack through the enemies and vines, but when you come to a thick
vine, you are required to shoot it out with 2 Missiles (dont waste SM on
them). Continue on into this next room. Look at the floor and youll be able
to immediately tell were a fake big block is. Shoot it out, drop down and go
left. Here, bomb the wall, Screw Attack into the enemy (or pass it) and bomb
the other wall. Open the hatch and claim the Wave Beam. In Super Metroid, the
Wave Beam alone is a much darker purple, but here, its almost white, and some
are to speculate that its because the Ice Beam would add a blue hue to it,
and that you are supposed to get the Ice Beam. Well, if thats the case, how
come weve made it this far without an Ice Beam? And there is a feint purple
hue around the shot. Anyways, leave the way you came in and continue right.
[Save Room] if you want to use it, but continue on.
In this room, jump over the lava pit and start to run while shooting out
blocks. The Wave Beam travels through solid objects (not enemies) destroying
multiple blocks at a time. Your Speed Booster will activate, destroyed 2
Speed Blocks. Go through to the next room. Youll encounter 2 large worms in
here. Get underneath the first one and shoot charged Wave Beam shots at its
underside until it dies. Go through the path it was blocking and curl into a
ball and confront the next worm. As it charges at you, lay bombs so that they
explode and hurt its underside. If it pushes you all the way back, push it
back with missiles. Repeat the bombs until dead. For an energy tank, shoot at
the ceiling above the worms cocoon. Fire a missile to destroy the Missile
Block blocking the tank. Continue right. In here, shoot out the block in the
floor in front of the door. Crawl through and drop down to the door, open it
and save. Youll be fighting a worm entangled in vines (a mini-boss). If youve
played Super Metroid, your in for an audio treat. Remember Spore Spawn and
his eerie music? Well, you get to listen to that while fighting (yay!). You
may want to recharge so that you have a full arsenal of Super Missiles. Head
up and enter the 3rd door for a Chozo Statue. This guy told us where the
Varia Suit was, but we didnt need that, did we now? Recharge, and you should
have 4 Super Missiles. If you dont, you werent paying attention, were you?
Backtrack for them. The tank your missing up a ways back. Use the launcher
nearby to get there. If you look at your map, its going to be the 6th door
from the bottom. Anyways, drop back down and continue on past the [Save
Room]. Here your going to have to kill a few pesky vines and flyers again. At
the end, go through the door, roll into a ball and crawl through the hole,
drop down, bomb a block to hell and enter the boss fight with......Vine Worm!
(bom bom booooooommmmmmmm)
Oooo, a scary name for such a scary boss! [end sarcasm] Seriously, this
guy is easy as eff. What you want to do is, since there is no Ice Beam to
freeze the winged ripper (which is what you are supposed to do), after the
ripper is on one side and the little spores are gone, jump out in a diagonal
fashion and fire a super missile into the vines holding him up. There are 6
vines, 3 on each side. One Super Missile will take out a vine, and 3 missiles
will take out a vine. With perfect aim, youll only use 4 Super Missiles and 6
missiles. Hell be dead when all vines are cut and he turns blue. Hell crash
down, revealing the way to the elevator to Ridley. Go right, enter the door
and go down the elevator to......
--------------------------- N. Ridleys Lair ------------------------------
Oooo, scurry (god forbid I EVER use [urry] on a word). See that cut
scene? That means Ridley is on his way to kill you! Anyways, drop down and go
left. Youll notice a Super Missile door, but we want more of them, right?
YES! Then go straight up, as far as you can go. Youll see our dear, thought-
to-be-dead friend Vine Worm, but hes all sleep-sleepy in a half-assed cocoon.
Lets go pay our friend a visit, shall we? No, seriously, go back up the
elevator. Go left and drop down the hole he formed to get there. We reenter
Ridleys Lair, but in a new area. Lets go see our friend, but whats this? Hes
gone! He must of got word we were coming to see him. I hate people that do
that. Lets track that little bugger and kill him (again, im being serious).
Go through the hole on the left and drop down the pit blocks. ::squash::
hmm, guess we landed on a baby-worm. HEY! Theres more! ::squish::
MUAHAHAHAHA!! ::bzzzzzz:: OH S***! Hes pissed. Notice that big, red, bulbous
boil on his......oh wait, that is his......never mind. Unload missiles in
that region of him continuously until he dies. To trigger his death, run all
the way left to the bubbly-vines until he rams into it. And go snag yet
another SMTU. Leave through the locked hatch when you first dropped in.
Here, kill the 3 bubbles, hang off the right side of the block and fire
a missile straight down. Drop down and open the green hatch. Here, you can
bypass all this non-sense by bombing the floor on the left side of the
grayish platform. Roll down there and go all the way left (you can see what
you are missing, and so much fun it wouldve been at that). When you stop,
bomb, jump up and open the hatch.
In this room, Super-Met-Vets will recognize this room from Green
Brinstar. Remember how you had to time your jump so that you wouldnt fall
down and miss 2 SMTU? Well, its the same as before, but as you move ever so
slightly ahead, youll notice that the floor is invisible (I suggest you move
VERY slowly to see this. The gap is 4 blocks in width. The gap starts 6
blocks from the right. Go back to the door, and start to run and jump. You
wont make it clear across, but you will grab the ledge with the Power Grip.
Continue through this room, bombing the bottom of the wall. But as you enter
that hole, you notice that its an entire gap in a wall and that its filled
with red and green bubbles. Dispose of these with the Screw Attack (I love
this item, it better be a weapon in Metroid Prime 2) and continue through. In
this shaft, drop down, ignoring the 2 rooms on the side (the right room was
the room you would fall into if you fell down that gap and the left is a
[Save Room]. Well get to one soon enough). Drop down, snag the MTU, and drop
down. Open the red hatch and upload the Map. The map will catch you in a
[Shinespark] soon, so get it out of the way.
In this room, youll notice a grate at the top. There are 2 fake blocks
that you can shoot out and use that to gain speed for the booster. Run right,
stop when the boost activates (so that you have enough room for it) and run
left. When the boost activate AND you are still up top near the grate, save
the boost. Shoot out the blocks if they have reformed, drop down and jump
over near the door so that when you jump, youll jump into the slant. Run
through the [Map Room] and back into the shaft. Youll destroy a few Speed
Blocks, revealing an area with 2 MTU (woo hoo!). Start for another Speed Jump
by being flush with the right wall, open the door and run left. Your speed
booster will kick in, and when it does, continue to run down the end of the
hall. When your there, save the boost, and jump straight up in that vertical
tunnel. When you end, you want to snag that right ledge. Do so, pull yourself
up, drop down the hole and keep pressing right so that you snag the ledge.
Roll in, out the other ledge, and youve landed on a timed pit block. Morph
out of the ball, and jump up to snag the ledge on the right. Pull up, drop
down and morph out WHILE FALLING and snag the ledge. Shoot a missile to the
block on the right while hanging, jump right, press right to snag the ledge
and pull yourself up. Next, jump up and enter the first tunnel and roll
right. Bomb the gray block to reveal 2 Missile Blocks. As you roll, youll
trigger pit blocks. This is normal. As your falling, shoot the fake block on
the platform that houses a MTU. Grab the ledge and pull yourself up so that
you get there before the pit blocks reform and keep you from getting back up.
Roll all the way over for the MTU. Youll notice youve uncovered another timed
pit block. Roll onto it, morph out, wait to fall and grab the ledge. Shoot a
Wave Beam shot to destroy 2 blocks, then a missile to destroy one of those
missile blocks you uncovered with a bomb. Jump up, snag the ledge, shoot the
Missile Block out, shoot a beam to destroy 2 more blocks, shoot another
missile to destroy another Missile Block. Jump up, snag the ledge, and shoot
a missile up to destroy a Missile Block and jump for the MTU. Good, now thats
over, drop down, run left, and start to run right to gain speed for the
booster. When you get to the room prior to the 2 MTU, jump straight up the
way you fell. Continue through to the long, horizontal passage.
Now, in this room where you got your speed boost saved to gain access
for the 2 MTU, jump back up to the grated area. Run all the way right, save
the boost, destroy the blocks in your way, drop down and jump right. Youll
fly through this entire passage while gaining another MTU. Youll slam into a
door leading to a [Save Room]. Save here, then leave through the right.
Go up this shaft, and pass the first door and enter the second one.
Here, crouch and shoot out the platform so that the hopper falls to his death
(im maniacal, I know it) and continue on. Use this method to avoid fights
with these guys. On the third pit, its fake lava, so drop down there. Snag
the ledge, pull up and destroy the platform falling into another fake lava
pit. Bomb the bottom right corner for a MTU. Jump up, snag the right ledge
and bomb the corner. Stand and shoot up to reveal that one of those tubes are
fake, and so are a few others in this room. Continue left.
Here, lay a bomb in the small tunnel to destroy the ceiling above you.
Snag the MTU here, and go left, and climb into the small alcove underneath
what seems to be a drainage pipe. Bomb that revealing a hidden passage. Jump
up and shoot a Super Missile at the block, crawl through, lay a bomb at this
hypnotic bomb block maze, eventually leading to a SMTU. Leave the way you
came up and go left. Here, this room is VERY HARD TO GET PAST without the Ice
Beam. Kill both blue bubbles (and these arent the same from Zelda, no. but
that would be cool) before attempting this. Your [Wall Jump] skills are put
to use here. You are going to be [WJ]ing at the bottom of this pillar holding
the MTU. You MUST [WJ] at the bottom here if you are wanting 3 MTU and a
SMTU. If you dont succeed, just come back. At the bottom, go left, Speed
Boosting through the enemies in the next room (or if you dont get the speed,
destroy the block above them, go right. In this room, you can pick up an
Energy Tank. Bomb the bottom corner before the raised platform to reveal an
enemy-free passage with the tank in there. At the end, go though, and just go
back through the passages up top until you get back there. It will take at
least 2 tries, even those with fast fingers. If you got it, congrats.
Continue through, destroying enemies. In the next room is the SMTU. It may
seem like there is a trap or something, but rest assured, there isnt. After
you get it, jump up to snag a hidden ledge on the top right area. Pull up and
when you see the lone block floating in midair (like who could miss that)
shoot it for a MTU. Next room, start by shooting straight ahead to destroy a
few blocks. Roll into a ball and crawl through the hole, drop and immediately
grab that ledge. Roll across, and the end block is a timed pit block, so
morph out and jump to snag the ledge. Pick up the MTU, roll off the right
edge, morph out and shoot right when you hit pit blocks. Grab the timed pit
block, pull yourself up for the MTU, crawl back out and use the launcher to
get back up. Return the room with the hard-as-eff MTU to snag. Drop down, and
enter the left door. SAVE HERE! Youll be fighting Ridley soon. If you still
arent confident in your boss fighting techs, you want to save. Go right, jump
onto that ledge, falling through the pit blocks, and when you come to the
boss-door-lock enemy, he got smart and decided to shoot at you. Retaliate by
jumping over the blast and give him a Super Missile to the eye. Open the
door. On your mini-map, youll notice your in the boss room, but not boss.
Strange? Eerie? In a sick, twisted sort of way, yes. Go through the left door
and snag the Unknown Item #3, the Gravity Suit. Recharge in the statue, go
left, destroy the block or an Energy Tank.
Quick Item Review: you should be sitting on 9 Energy Tanks, about 200
missiles and 10 Super Missiles. Good, great, grand, wonderful. Switch to
Super Missiles before you return to fight Ridley. To trigger the fight, run
to the right door, then turn back and run to the left. A cut scene commences
with Ridley flying down and Samus shocked.
/-------------------------------------------------------------------------\
< BOSS FIGHT: RIDLEY >
\-------------------------------------------------------------------------/
This fight is probably the easiest in the game before your suit is taken
away. Starting out, Ridley has to shoot fireballs at you. Stand in front of
his claw, aiming diagonally up and shooting out the fireballs. When thats
done, unload all your Super Missiles into his underside. All 10 Super
Missiles WILL kill him.
/-------------------------------------------------------------------------\
< END FIGHT >
\-------------------------------------------------------------------------/
As of writing this guide, I did not take a single point of damage nor
have to resort to Missiles to finish off the job. See, its hella easy! Watch
the second lock of the Tourian gate unlock. You now have access to Tourian.
Wait for him to die in the most cliched way of dieing in a video game,
blowing up. Snag the ammo and energy and reload Super Missiles back at the
Chozo Statue.
-------------------------- O. Back to Norfair -----------------------------
Return through the boss room and enter one of the most confusing
leaving-
the-boss-room rooms in the game. Here, kill the re-spawning fly from the
tube, but dont snag the ammo/energy. Hell just re-spawn even faster. [Bomb
Jump] up starting on the tube, straight up. Normally, you would have to
freeze the fly, and use it as a platform to get out of here, but we cant do
that. Once you get to the top, destroy the Unknown Block. Drop down and save.
Continue right, through the passage that you had to go through if you screwed
up on the whole MTU thing a while back. Go up this shaft on the right,
destroy the Unknown Block, and continue up and go through the door at the top
left. Here, we can get another MTU. Move left so that you are on the platform
to the left of the tube that the flies come out of. Start to [Bomb Jump] like
mad up, land on the ledge and snag the MTU. Drop back down and head left.
Youll encounter 3 owl-type looking enemies, kill them, and when you get as
far left as possible, youll see a block that stands out among the rest. Its a
missile block. Destroy it, screw attack into the hole to destroy bomb blocks,
curl into a ball and drop down. Leave through the left door and take the
elevator up.
------------------------------- P. Norfair --------------------------------
Here, the wall will crumble on the side, just like over in Brinstar. Go
through this newly formed hole, through the door, and youll see the Screw
Attack Chozo Statue I was talking about earlier, destroyed. But weve already
got that. Instead, screw attack through the wall next to the launcher,
activate it, and launch up next to a [Save Room].
And beyond this point, it is virtually impossible to beat the game
without the Ice Beam. Your next objective from here on out is to get the Ice
Beam, venture to Tourian, defeat Mother Brain, and escape Tourian within a 2
minute timeframe. After that, you venture into the Space Pirate Mother Ship
(suitless) to find an escape ship, but you find out that you can get your
suit back, only after proving yourself to a Chozo Warrior's Ghost. Good luck.
-=-=-=-=-=-=-=-=-=-=-=-=-=-
| VII. Alternate Method |
-=-=-=-=-=-=-=-=-=-=-=-=-=-
This part of the guide picks up immediately after we get the Screw
Attack in Norfair (part VI, section H). Well be fighting Ridley before Kraid,
again, another Sequence Break from my guide. Actually, this entire section is
the SB. Anyways, when you get the SA, this is where the guide picks up from
then.
------------------------------- A. Norfair --------------------------------
After you drop through the SA blocks, shoot the floor near the right
door, revealing a secret path to the area below. Dont go through the Green
Hatch, it leads to pick-ups that you can only get with the Ice Beam or Space
Jump. Since we dont have one of them, and the other is unknown, its
pointless. Rather, go through the door on the left.
Just run through this room, and enter the shaft. Youll notice a Red
Hatch, which leads to a Map Room. Just ignore it, and fall through the fake
lava. Work your way down (Screw Attack helps) and enter the door at the
bottom. Somersault your way across and enter the next room. Here, there are
fake blocks here you can destroy, which are near the right door. Drop down,
enter the room here and enter the right door. In this area, well be getting 2
MTU. The first one is hard to describe were it is. First, cross the first
lava pit, then youll land on a platform that is secured to the floor, versus
the floating ones you crossed just now. Look at your mini-map. See the
circle? That indicates the MTU. See the ceiling part that is hanging down
(the larger one)? Jump and shoot at the top of the part that is dropping down
on the left. You should hit the MTU. Snag that, and continue right, jumping
platforms and eventually getting the second MTU. Backtrack to the shaft, work
your way up and enter the first door on your right.
Here, just Screw Attack (for now, im calling it the [SA]) through the
vines and enemies. Some vines need to be shot with 2 missiles. Work your way
through this room, and enter the next room. Shoot the large block in the
floor, drop down, go left, bomb the wall, SA the enemy, bomb the next wall,
open the Red Hatch, and snag your Wave Beam. The Ice Beam would normally
cover its color, but its not that much of a significant change, just a bright
purple. Backtrack through the room, and up and backtrack all the way to the
Hi Jump room (yes, all the way back there).
The reason why I called you back here is that to continue the path you
were going, you need the Speed Booster to get through there. And since that
is rewarded to us AFTER we kill Kraid, and since we are killing him AFTER
Ridley, there is no way we can go through there. Anyways, go right into the
shaft, drop all the way down, and go left. Save if you want to, then continue
left. SA through the vines, killing the ones that need missiles, then enter
the next room with the Vine Worm boss. Shoot missiles into the vines at the
top. 3 normal missiles will take out a single vine. After he dies, drop down
and head right. Go down the elevator into...
------------------------------ B. Ridleys Lair -----------------------------
Drop down and head left. Save if you want to, then head left. Go up and
youll see the Vine Worm in a cocoon. Drop back down, go to the elevator and
head back up. Go to were he dropped down and follow his path. When you
reenter Ridleys Lair, youll notice hes gone through another path. Follow that
path and drop down. Run left to activate the fight with Imago, the worm-
turned-wasp. Shoot missiles into his bulbous ass to end this fight. Snag your
first Super Missile Tank Upgrade (SMTU). Leave through the door on the right.
Blast the lone block with a missile, drop down, use a Super Missile to open
the Green Hatch. Enter, and bomb the floor between the first pillar, and the
lava pit. You should open a path that lets you crawl beneath everything here,
and on your way, you can see exactly what all that is. When you are stopped,
bomb your way out and head into the next room.
Here, youll see a lone Energy Tank. But before you go all gun-ho on
this, there is a pit that is invisible. Its 4 blocks wide, and starts 6
blocks from the door on the right. If you walk slowly over towards it, the
blocks will fade out, showing you the pit. Keep your eye on the space between
the 2 blocks at the start of the gap, and walk back to the door. Start to
run, and when you are at the edge of the gap, jump. You wont make it clear
across, but your Power Grip will kick in and youll snag the edge of the pit.
Pull yourself up, snag it and enter the next room.
Here, bomb the corner of the wall, and wait for the green and red
bubbles to crawl out. SA to kill them quick, go through the hole, bomb the
next wall, crawl through and leave. Here, drop down, ignoring the room on the
left and right (save room and hallway if you fell down the gap,
respectively). Keep going down, snagging the MTU on your way. Drop to the
bottom and head right. Download the Map if you want to and continue heading
right.
This room would be so much easier to traverse if we had the Speed
Booster. But we dont get that until after we kill Kraid. But there are
certain spots up top that will allow you to walk over the mess below. Its
hard to describe where the second gap is, but the first one, just jump over
the pit and shoot up to the grated-area. You should destroy 2 fake blocks and
gain entrance to the first walk path. Youll be forced to drop down
eventually, but youll get a MTU not too far after that. On your way, just
shoot where it looks like you can crawl up, I cant give an accurate
description just by typing it, so youll be on your own for this one.
Youll eventually work your way to the end of the tunnel, save if you
want in the next room, and continue on. Head up to the third door on your
left. Enter and there is a MTU you can snag in this room. Jump over the first
2 lava pits, and on the third area that has the tubing, walk into the second
one. Its fake. Jump up and shoot down to destroy the blocks. When you land,
crouch and shoot left, destroying the platform above the lava. Drop into it,
again, fake, and shoot the bottom right corner for MTU. Get back up top and
continue left.
In this room, bomb the ceiling of sorts above you when you are forced to
crawl into a ball. Snag the MTU, and crawl into the small alcove on the left.
Bomb it, jump up, destroy the Super Missile block and crawl through. Bomb the
blocks and watch em fall like dominos. The last block wont destroy, so shoot
it for a SMTU. Leave through the door back at the bottom on the left.
This room, the only way to get the MTU up there and continue left is
either: A. Freeze the green bubbles with the Ice Beam and use them as
platforms, B. Have the Space Jump ID'd or C. [Wall Jump]. Only one of those
affects us at this point, yep, [C]. your going to have to [WJ] for 4 MTU and
a SMTU. If your not confident enough, drop down to the next paragraph. If you
want to give it a shot, go ahead and try. But if you fall, youll have to
circle back around and try again. If you do that, Save on the left so that
you dont waste time if you fall back down over and over. Kill the 2 bubbles,
and jump towards the wall. Your going to hit the VERY bottom of the column,
so make sure you have fast fingers and [WJ] up the column. If you get it on
your first try, kudos. It took me almost 7 times to get it. Anyways, snag the
MTU, and drop down. You wont land on the platform, so keep pressing left so
you can snag the ledge. Pull up, and go left. SA into the enemies and go into
the next room. Snag the SMTU, dont worry about gaps or traps, there are none.
To advance to the last 3 MTU, this will be hard to explain. Ill try another
one of my wonderful ASCII art for this room to show the fake block you can
crawl through:
|---------------------------| Key: /
| -------> | | | = Door -------> = Invisible path
| |-------| |
| / \
| _____________ |
| | | |
|----| |--------\
Hmm, better than I though. Anyways, if you understand this room, THANK YOU!
If not, try and let that art sink in a little bit more. Crawl through, and
when you emerge, hmm, a lone, floating block that seems to serve no purpose.
Wonder what its there for? Lets shoot it! A MTU is unveiled. Go through the
door on left, and shoot left. The Wave Beam should take out several blocks on
the far side. Crawl through and go through the small little path there you
see. You get to the very edge, youll activate Timed Pit Blocks. Exit the
morph ball and jump up to get the MTU there. When you drop down on the right,
shoot down to destroy a block in front of the final MTU through this path.
Youll want to snag the ledge there and pull yourself up. Drop down, activate
the launcher and head back out to the shaft that we had to [WJ] to avoid
dropping down it. Drop down it and head left.
Save, because its the last time you can before Ridley, and since we only
have so little equipment and supplies, you might not make it. Head left, and
destroy the Boss Door Enemy. Head into the boss room, pass through it, enter
the room and snag an Unknown Item, the Gravity Suit. When you get it, shoot
the unknown block and get the Energy Tank. Recharge in the statue and heres
how many Energy Tanks, MTU, and SMTU you should have:
4 Energy Tanks
130 Missiles Max (or somewhere around there)
6 Super Missiles Max
If you have that, good. Switch to the SMs and reenter the boss room.
Walk all the way right, then go back left to trigger Ridleys entrance.
/-------------------------------------------------------------------------\
< BOSS FIGHT: RIDLEY >
\-------------------------------------------------------------------------/
This is VERY easy, if you dont care about damage. When he lands, walk up
next to his claw, aim up towards his mouth and shoot the fireballs he shoots
out. After hes done with that, hell fly above you, so fire all your SMs into
his underside. When theyre depleted, youll resort back to missiles
automatically, so just keep unloading into him until hes dead. You should
kill him before he gets a chance to do anymore of his attacks.
/-------------------------------------------------------------------------\
< END FIGHT >
\-------------------------------------------------------------------------/
--------------------------- C. Back to Norfair -----------------------------
-
After he blows up, leave through the door on the right. To leave here,
you would originally wait for the fly to come up, freeze it and jump up.
Well, we cant do that. Instead, kill it, but do NOT pick up the thing it
drops. Itll just re-spawn faster. Instead, curl into a ball and sit on the
block to the immediate right of the tube and start to [Bomb Jump] like crazy.
Youll work your way up, hopefully, and destroy the Unknown Block and drop
down to the door. Head right, and when you get to the room with the s-load of
enemies trapped in the little area, shoot the wall at the top that is
trapping them at the top. You should destroy a large block. Go right, and
here, were picking up an Energy Tank (from now on, its a ET). At the corner
before you have to jump up to continue any further, shoot or bomb the corner
there to reveal a secret passage. Drop down and walk right. Youll pick up the
ET and avoid the mess above. At the end, shoot the block and crawl through
the wall
there and leave. Head up the shaft, destroy the Unknown Block, and continue
up. Go through the door on the left.
This room, you can pick up another MTU, but its going to be harder to
get it without the Ice Beam. For this one, your going to have to [BJ] your
way up to the top. Crawl into a ball and roll over near the edge of the
platform there and [BJ] like crazy. Youll eventually get to the top there, so
snag the MTU and drop back down and head left. Work your way around, and when
you get to the lone block in the corner, shoot a missile to destroy it, SA
into the hole and crawl through it. Leave through the door and head back up
through the elevator back to Norfair.
--------------------------- D. Back to Brinstar ----------------------------
Here, go through the wall that just collapsed and enter the door. Youll
see the destroyed Chozo statue. It revealed the SA, but we already have that.
So just go through and SA into the wall there blocking the launcher. Get in
it and activate it. Youll be launched up to the room prior to the Vine Worm
fight. Leave through door on the right, save if you want to, and enter the
gynormous shaft here.
Traverse back up to the launcher, activate it, and youll be launched to
the near-top of the shaft. Remember the door there above the one that lead to
the Ice Beam Room? Well, go through there and snag a MTU. Leave this room and
enter the shaft. Press Start to pull up the map. Look a little ways down the
shaft your in. See that door you havent opened yet, the one below the door
that leads back to the elevator? Get there. You dont need to take the green
shaft on the map anymore, we have the SA. There will be instances were you
can destroy some SA blocks at the Speed Booster points (where you have to use
the SB to destroy some of the blocks in the floor) near the doors. Well, when
you get to that door, enter it, and work your way to the green hatch, open
it, and work your way through this long room here. When a circle appears on
the mini-map, and your at the end of the destroyable columns, shoot the top
of the last one. Youll reveal another MTU. Keep heading left, and in this
room,
crawl into a ball, roll as far left as possible, jump as high as possible,
bomb the top corner and snag the SMTU. Work your way back through and leave
Norfair via the elevator to Brinstar.
--------------------------- E. To Kraids Lair ------------------------------
Back in Brinstar, theres nothing special until you get to the first
shaft you had to climb back in the beginning. On your way down the shaft,
youll notice a strange, arrange of metal blocks with a ripper flying
underneath them. Get on top, bomb the block and enter the secret room. Work
your way down to the MTU, snag it, and get to the bottom, and leave through
the small alcove. Drop all the way to the bottom, go left, and when the
circle on the mini-map appears, shoot the ceiling just to the right of the
giant wall
there. A ET should appear. [BJ] your way up there, snag it, head left, SA
through the blocks in this room, drop down and go down the elevator to...
----------------------------- F. Kraids Lair -------------------------------
Here, drop down, enter the first door on your left, roll into a ball,
jump and hug the left wall, entering a small passage. Bomb your way through
here, and snag the MTU. Leave the same way, Save if you want to, and enter
the Red Hatch on the opposite side. Go through here, snagging the MTU, and SA
through the blocks and enemies. In this room, SA and hug the tubing on the
right. You should fall through down to reveal a launcher. Bomb the floor
above it, activate it, shoot up and work your way to the very top. Here, just
jump to the top and work your way to the end. Here, on your way down the
small shaft, SA your way down and hold right to catch the alcove. Pull
yourself up and enter. Activate the Zip Lines, call it over, and ride it back
over, collecting an ET on your way. Save if you want, then leave through the
right, drop down, go left and enter the next room. Here, jump into the Zip
Line, ride across to activate the fight with the Acid Worm. You can get 2 SMs
into him on the first try, then when his mouth twitches, ride the ZL back
across, and when hes stuck, unload the rest into him. You should only need 7
SMs to take care of him. After hes dead, drop down to where hes going, and
after the acid resides, SA into the pit, and head left. SA into the wall
there up at the top to reveal a secret passage. Snag the MTU in this room and
head back to the main shaft of Kraids Lair.
Drop down to the second door on the left. Here, shoot the blocks at the
top and the lone block in the shaft just to save time. Crawl through, bomb
the 2 blocks, drop down, jump through the maze, and jump into the ZL. If you
jumped into it as a ball, youll glide over several large blocks. If not, just
shoot them out, then enter the next room. Here, go up and enter the door up
top. Weave your way through, killing the giant jumper thingie. This will
unlock the door to your left. Leave this room, morph into a ball and enter
the small hole to the left. Snag the MTU, drop back down and bomb the floor
above the acid. This giant pit is fake, but it wouldnt hurt you because you
have the Varia Suit. Drop down to the bottom, and continue right. Enter the
Red Hatch, and in this room, go right until you see small sections of
discolored blocks. Bomb the middle one of each and activate the launcher,
destroying some Speed Blocks. Do this three times, and at the end, call for
the ZL, jump into it as a ball, and take a ride for the MTU. Leave the same
way you came in, and in this small room, SA against the left door, destroying
a block and dropping down. Do this again in this new room, and drop down. To
your left is a Save Room. Go right, and you can get your last Unknown Item,
the Space Jump. To get there, destroy the large block, and crawl through the
tunnel up top to the right. Snag the SJ, and leave. Crawl up to the tunnel at
the top left, crawl through, bomb the unknown block, and continue through.
Open the door, and work your way through this room, killing the enemies as
you go. Next room, Save if you want to. In the next room, SA into the cracked
block and drop down. As your falling, shoot the unknown block on the left and
snag the ledge. If you didnt, dont worry. Just circle back around and hop the
gap. Kill the Boss Door Enemy and enter the fight with Kraid.
/-------------------------------------------------------------------------\
< BOSS FIGHT: KRAID >
\-------------------------------------------------------------------------/
And since we have Super Missiles, this fight will be a freakin breeze.
You can kill him before he even closes his mouth! When you regain control of
Samus, just unload about 3 or 4 SMs into his mouth and he should die, even
before he stops emerging. After he dies, drop down to the bottom and snag the
Speed Booster.
/-------------------------------------------------------------------------\
< END FIGHT >
\-------------------------------------------------------------------------/
------------------------- G. Back to Brinstar ------------------------------
After you get the SB, drop down below the statue and begin to run right.
The booster will kick in, and youll destroy Speed Blocks. Keep running
through, barreling through enemies. Open the door while still running. In
this room, your going to save your boost and jump. Its hard to explain were
to jump, so heres another crappy ASCII art of mine. I used this way back up
top in the Walkthrough section. Here it is again:
------------------------------
| | | | Key: \ ^
| |___|_ ^ | | = Door | = Samus' Jump
\ | | | | | |
| |___| | | / |
| | |
/ | |
|----------------------------|
Your jumping right next to those blocks that are hanging down. Youll fly
to the very top of this shaft. Drop back down to the second door from the top
on the left. Before you go in, walk to the edge of the ledge (ima poet and
didnt know it) and start running left into the room. Here, youll run over the
bump here. As your running, youll kill one of the flies that comes out of the
tube. Run past the tube, but save the boost before the ledge. Using the
boost, Shinespark right into the ledge, killing the second fly. Save the
boost, curl into a ball and roll about halfway down the ledge. Shinespark as
a ball and jump left. Youll fly past the annoying columns you have to jump to
and from, you should hit the slope here. SAVE THE BOOST! Bomb the corner of
the wall here to snag a MTU. Roll about halfway down the ledge and jump. This
just saved you some time from having to do all that annoying jumping from
ledge to ledge. Return to the shaft, and go through the door at the top left.
Here, do a straight jump onto the platform. A straight jump is jumping
without somersaulting. Jump into the ZL and prepare to destroy the flies
below you. At the end of the ride, destroy the unknown block and leave. In
the shaft, go into the room opposite of you.
In this room, your going to get a MTU. Drop down to the bottom, then
work your way back up to the platform with the red light so that your on top
of it. Curl into a ball, bomb the light, move left, and as the ZL is coming
your way, jump into it as a ball. To drop down into the MTU, as you are above
the MTU, press A to drop down. Snag it, and go back to the shaft. We have one
more thing to get before we leave, an ET. Go into the room that is guarded by
the last Red Hatch here. Start at the ledge in the shaft and run right. Your
boost will kick in, and youll be running through enemies and pit blocks. At
the end of the pit blocks, jump and hold it down to get the full length of
the jump. You should blast through Speed Blocks and pick up the ET. Call for
the ZL and ride it back. Leave this room and head back up to Brinstar. You
can get one more MTU nearby before this guide is over. In the shaft leading
back up, jump to the raised floor there, bomb it and fall into the launcher.
Activate it, and youll be propelled through the shaft there, up to the MTU.
Snag it.
And this guide is over. As of this point, it is virtually impossible to
beat the game without the Ice Beam. Your next objective from here on out is
to get the Ice Beam, venture to Tourian, defeat Mother Brain, and escape
Tourian within a 2 minute timeframe. After that, you venture into the Space
Pirate Mother Ship (suitless) to find an escape ship, but you find out that
you can get your suit back, only after proving yourself to a Chozo Warrior's
Ghost. Good luck.
-=-=-=-=-=-=-=-=-=-=-=-=-
| VIII. Contact |
-=-=-=-=-=-=-=-=-=-=-=-=-
You can email me info you have at staticvayne77@hotmail.com or
contact me on AIM at staticvayne77. If you email me, please put [No Ice Beam
Guide] or something to that effect so I know what it is. I get a lot of junk
mail and I dont have a filter on, so if I dont see an email or name I dont
recognize, I immediately delete it. If it was of your own work, please
tell me your contact name (preferably AIM so I can get a hold of you or your
GameFAQs or IGN s/n so people of the site know its you). That is the info
ill be posting in the credits section. If its not of your work, give the
site URL of were you got it and the authors name. If I find out you
plagiarized someones work and told me it was your own, then I will
immediately notify the author and post a little side-note next to your name
in the credits section and say [Plagiarized (enter name) Work] and I will
delete the break from my guide. I do NOT want to have published plagiarism
in my guide. If you are stuck in the game and you dont know where to go or
what item you need next, use one of the helpful guides on either IGN or
GameFAQs. If you are still having trouble, contact me either email or AIM
and ill assist you in any way necessary.
-=-=-=-=-=-=-=-=-=-=-=-=-
| IX. Thanks |
-=-=-=-=-=-=-=-=-=-=-=-=-
[Nintendo] Remaking such a kick-ass game into an even better game (enter
Steve-Os tattoo with thumbs-up here).