TurretBot wrote:Rightclick values are also allowed, but please use an image editor rather than saying them in your post! You can do either, but putting it in the image makes my job a lot easier. If you don't put anything at all, the default value will be used.

Gel wasn't allowed for rightclickness, so this applies.

EDIT Response: Yeah, I've updated the main post 20 times since this post, I imagine most people missed something I've edited. So whatever. (Also, I just edited it but I only reworded the quote above.)

That thing behind the IO of MARIO is a door, btw. And yes, that gel is blue gel.Turret's level design make it kind of hard to get the cube, especially with all the fishs jumping around, though it's not a big deal. Ideally the bottom pipe could be 1 tile longer.

And keep in mind that you are supposed here to come out fullspeed (orange gel) from a portal on the wall behind the door to bounce on the mushroom. So ideally it would be cool if the next person place the next platform far enough ; so that it's not possible to avoid the whole puzzle and jump directly from the mushroom to the next platform.

I've played the second song's game and would never have expected it to show up here. O.oLove the song though, the only downside is that it's not 8-bit which isn't your fault, and I might use it anyway. But first I have some songs of my own to put on the table.Think I might use this:

Though I also found this which is more of an ambiance tune (but not really one), which I think fits puzzle levels best.

So, uh, take your picks...I guess? Or suggest a different song if you want.

EDIT: Actually, Metroid series in general has a lot of songs that could work; Metroid Fusion comes to mind from the similar setting to Portal.Metroid 2 was on the GameBoy, so it might have something as well.

Last edited by TurretBot on 05 Dec 2014, 02:20, edited 3 times in total.

So to help you guys out I decided to work on a little neat tool that automatically generate level files from images

Screenshot:

I still didn't implemented entities finding and reordering level pictures (because I'm probably too lazy to do that. Also don't expect me to create an autolinker.)The level pics must be size/scale 1 or else the block parser fucks up and starts to put tiles everywhere and destroys the whole level.The block parser also has some errors a few times. During debugging it happened that the block parser considered the background as blocks and filled everything with SMB terrain.

QwertymanO07 wrote:How are you even supposed to get up there? The start of the level?

Yes. You can portal the highest space and then jump through.

But how do you expect people to not just go that way and skip the entire puzzle?And what's worse, you don't give any hints about the button (except for the cube that is not a good hint), and so the puzzle feels unfair and it would make you go for the lower way twice (go, return, put the button, go again).

QwertymanO07 wrote:How are you even supposed to get up there? The start of the level?

Yes. You can portal the highest space and then jump through.

But how do you expect people to not just go that way and skip the entire puzzle?And what's worse, you don't give any hints about the button (except for the cube that is not a good hint), and so the puzzle feels unfair and it would make you go for the lower way twice (go, return, put the button, go again).