Part 2: Salon Lighting

We've added some furnishings at each of the workstations areas, tidied up the pin lights layout by adding some more Component#2 components. Starting TourTool with 'Incremental Render' unchecked should give a result like this.

Lets do a quick check on lighting levels are getting to 250 lx at the workstations. Open Preferences and

- Choose 'Lux Contours'

- Set Lux Lo to 0

- Set Lux Hi to 250

- Uncheck 'Show Textures'

- Check 'Stroke'

Now we can start TourTool and see how the light is distributed. Looks good, press Escape to exit back to SketchUp.

Open Preferences and select 'Direct Sources' again and ensure 'Incremental Render' is unchecked and 'Show Textures' is checked again

We are now going to add some realtime reflections. Start Tourtool and move over to the wall mirrors. Double click on the mirror material.

From the LightUp Shading Properties dialog, we are going to choose the preset 'Mirror'.

Instantly the surface reflects the rest of the scene. We can adjust the Specular component to give brighter reflections. This type of reflector in LightUp is called a Planar Reflector and as its name suggest only works for flat surfaces. Its great for floors, windows and mirrors.

Using the arrow keys, move around your model to see the effect of the realtime reflections.

Move to the back of the room and there is a glass divider. Its transparent so hard to see. If you get close, you'll see the LightUp red reticle marking the surface.

Sometimes it is easier to open Preferences and enable 'Stroke' to outline your geometry.

Now we can see the edge of our transparent face.

Double click on the transparent face and from the Shading Properties presets, choose 'Glass'

As before, you may wish to tweak the controls to get the look you're after.

Move the camera back to the entrance of the room and double click on the wood floor and from the Shading Properties presets, choose 'Lacquer'.

Try adjusting the lighting intensity. Its realtime, so you will see the effects instantly.

This concludes the second part of the tutorial. We have learned how to add realtime reflections to flat surfaces. In the next section, we'll show how to handle reflections on curved surfaces and outputing HD Stills.