And the PS3 suspension was not because of system issues. It was because of the current status of the game needing reworked battle system, UI tweaks, various other adjustments, as well as substantial amounts of content being added.

For the love of the twelve, please stop defending PS3. The setbacks are due to developing the game on PC and trying to port to console. It has been done successfully for a few games, but works much better the other way around.

PS3 is the reason all of these changes that the game needs so much are taking so long. Every time they make a decision to change something or make adjustments they have to take extra care to make sure it's something they can port over without any troubles. For every change that is made to the core system functions of this game, the possibility of many more become a reality for them when programming the PS3 version.

TL;DR PS3 is the reason why it is taking so long to implement changes into the game.

____________________________

Rinsui wrote:

Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:

30 bucks is almost free

cocodojo wrote:

Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.

And the PS3 suspension was not because of system issues. It was because of the current status of the game needing reworked battle system, UI tweaks, various other adjustments, as well as substantial amounts of content being added.

For the love of the twelve, please stop defending PS3. The setbacks are due to developing the game on PC and trying to port to console. It has been done successfully for a few games, but works much better the other way around.

PS3 is the reason all of these changes that the game needs so much are taking so long. Every time they make a decision to change something or make adjustments they have to take extra care to make sure it's something they can port over without any troubles. For every change that is made to the core system functions of this game, the possibility of many more become a reality for them when programming the PS3 version.

TL;DR PS3 is the reason why it is taking so long to implement changes into the game.

Okay, some people seem to have the wrong details.

PS3 version was delayed twice. The first delay was when it was delayed to March of 2011 due to system limitations. (This is what one poster referred to at the end of the first page.) The second delay was announced in December when it was postponed due to the change in development team and upcoming fixes.

The only thing really that PS3 has trouble with are the textures, and it seems to me that they already had that fixed and were going to meet the March deadline had the game not had such a disastrous reception. They don't have to make sure everything ports over to PS3 well, save for maybe the new dungeon content, spell animations and the like. But that all has to do with the compression issues which seems like they fixed well beforehand.

The second delay was announced in December when it was postponed due to the change in development team and upcoming fixes.

Fixes due to poor coding which was going to cause issues when porting to PS3. Pretty much the same thing. Trying to port bad coding causes issues that the dev team knew they had to avoid. "Optimizing the system and adding content to make sure PS3 release is successful" is just the nice way of saying "Our code is a mess and we need more time to unravel the ball of spaghetti".

Freeing up memory restrictions doesn't mean they don't have to work around other issues, especially when they're making such drastic changes to the game.

____________________________

Rinsui wrote:

Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:

30 bucks is almost free

cocodojo wrote:

Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.

Being honest, I this time last year all I could think about was the release of FFXIV. Up until a few months ago I was determined to stick it through as it got better.

That said, I have been broken. I can barely remember to check ZAM once a week to see if there is any news, or if the plug has been pulled yet.

I can promise you that 99% of gamers out there haven't thought about this game in at least 5 months. If you forced them to think about it, most of them would assume that the plug was pulled a long time ago.

If the game dies now, it will **** off a tiny community of hard core fans, but otherwise would have no worse effects than have already been suffered up to this point.

I said before that the best thing they could do would be to shut it down and quietly finish the game over the next year or two - or however long it takes. Then re-release it (maybe even under a different name) simultaneously on PC, PS4, WiiHD, xBox720, orwhatever.

FF13 alienated some of the long time players yes, but a pretty and accessable (or easy) RPG will sell just fine.

If SE's long-term business solution is ditching their current fanbase for a new generation of casual consumers, then they are doing the same thing as every other game developer conglomerate and we shouldn't be surprised.

Khornette wrote:

Almalexia wrote:

I am under the impression you never played RoF, don't like a high opening difficulty in your RPGs, or you played the game for the main plot--something you should never, ever do with a Tri-Ace game.

Whut? The original Valkyrie Profile has awesome main plot with the A ending. At least for all Tri-Ace games.

The premise is interesting. The Einherjar side stories are interesting. The main plot leads into that convoluted, PSX JRPG, bigger-than-itself cliche. RoF is the same way: the characters and setting are good enough to carry the whole game, but about 25% of the way through, a bleak and incongruous plot wanders in and sh*ts on everything.

Imagine VP without Lenneth's backstory being especially significant. Imagine if she was just a Valkyrie doing her job, and the entire world was illustrated by her encounters with the various gods, humans, demons, Einherjar and wizards-who-like-little-girls. Your reaction will depend on how you like your JRPGs; I just don't think Tri-Ace does "big" stories well.

You know, in the US version (Teknoman), the mechanic Maggie was just a regular woman but in the original JP version (Tekkaman Blade) it's actually a man. Got to say that surprised me good deal when I rented Tekkaman Blade on Netflix. Really used to enjoy watching that cartoon on Sunday mornings (Teknoman I mean).

its sad if this hasnt been mentioned but 140~ million dollar loss isnt going to sink a multi billion dollar company. carry on.

SE net is worth roughly 900 million. So to say a company can squander away over what equals 10% of its net worth is beyond stupid.

your source is a 2007 article on wiki. congrats. i think you need to do more research on the matter honestly. and no they're perfectly fine even if they did lose that much money in comparison to how much money they have

Principal: Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul

Seriously, Minecraft is better than anything SE has done in years and one dude made it on no budget. Are HD graphics just killing development studios?

I think anyone here can run Portal 2 at max settings with a blazing fast framerate and it looks great and it's a blast to play.

I think the issue is they have set the bar pretty high. If all of the sudden they release a game that is only 1/2 as graphically stunning as their last game, that will be the story... if you never focus on graphics in the first place it is not something people expect from you.

It might we worthwhile for them to make a spin off studio that focuses on gameplay over graphics and just have the SE brand on flag-ship, graphics heavy titles (and make less of them)

____________________________

lolgaxe wrote:

When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

Nicely done... I didn't think I would have to explain this, but that link was for the people posting here complaining about things that were fixed months ago, seem to have not played the game since beta, and obviously haven't seen lately the progress that has been made.

Nicely done... I didn't think I would have to explain this, but that link was for the people posting here complaining about things that were fixed months ago, seem to have not played the game since beta, and obviously haven't seen lately the progress that has been made.

its sad if this hasnt been mentioned but 140~ million dollar loss isnt going to sink a multi billion dollar company. carry on.

Losses like that are still a loss, especially when you add up other losses. Suggest you google Spirits Within, it cost far more then a game and put them in to trouble - hence came the square enix merger. This movie got News reviews, but for bad reasons.

I have just been reading two interesting articles on IGN about SE, at the final line it mentioned is a FF7 remake a no brainer when it comes to making money. SE may not go for money when it comes to making its games but they are starting to learn the hard way that loyal fans will not just simply flock to some thing thats fail (XIV Launch, FF13, FFX-2). As much as people may not care, reviews are very important, rarely will you see some thing do well when a review is that bad. Money is the world language and to survive you must make it and make a profit. It requires money to employ staff, to create new projects, new games, new engines that money is spent and selling a game brings it back. One good thing about releasing a game early is you can rake in the money while its being created (XIV) shame it caused more issues then it was worth. I still hold out on it becoming some thing special and I do see it happening.

Just as much as I hold out to FF7 remake, many may not like the idea but ask your self this; will it rake in the money big time?

Losses like that are still a loss, especially when you add up other losses. Suggest you google Spirits Within, it cost far more then a game and put them in to trouble - hence came the square enix merger. This movie got News reviews, but for bad reasons.

That's actually a bit of a well-spread misconception that, in truth, is the opposite of what happened. The Spirit's Within, if anything, almost scuttled the merger between Squaresoft and Enix, as Enix was unsure if they should toss their chips in with Square after such a drastic loss of money. A whole $50 million to be exact, if you compare revenue with costs.

Quote:

The merger between Square and Enix, which had been under consideration since at least 2000 according to the then Enix chairman Yasuhiro ********** was delayed because of the failure of the film and Enix' hesitation at merging with a company that had just lost a substantial amount of money.

Nonetheless, losing about $140 million is nothing to just scoff at and say it's not going to have some drastic effects on a company, like Igloo is saying. There's already been reports abound on other gaming sites which state outright that SE is culling IPs. Now you could very well say it's just coincidence that they're doing so at this time, but I'd be inclined to disagree and say it has everything to do with going from a projected $1 million profit to a $140 million downturn.

its sad if this hasnt been mentioned but 140~ million dollar loss isnt going to sink a multi billion dollar company. carry on.

SE net is worth roughly 900 million. So to say a company can squander away over what equals 10% of its net worth is beyond stupid.

your source is a 2007 article on wiki. congrats. i think you need to do more research on the matter honestly. and no they're perfectly fine even if they did lose that much money in comparison to how much money they have

LOL at the stupidity from your post. A company's net worth (total equity) does not equal liquid cash they have available for spending. Last year they reported a 1,821 million yen profit. That is roughly 23 million dollars. So to say they can just lose a 100 million dollars is beyond stupid.

its sad if this hasnt been mentioned but 140~ million dollar loss isnt going to sink a multi billion dollar company. carry on.

SE net is worth roughly 900 million. So to say a company can squander away over what equals 10% of its net worth is beyond stupid.

your source is a 2007 article on wiki. congrats. i think you need to do more research on the matter honestly. and no they're perfectly fine even if they did lose that much money in comparison to how much money they have

LOL at the stupidity from your post. A company's net worth (total equity) does not equal liquid cash they have available for spending. Last year they reported a 1,821 million yen profit. That is roughly 23 million dollars. So to say they can just lose a 100 million dollars is beyond stupid.

sir, i said nothing of equity, revenue, profit, net worth, or cash flow. i'm not going to argue with you over economics. what i originally said is A, that a 140million dollar loss wont sink a multi billion dollar company. aka it wont be going out of buisness over this. and then B. that your source is 4 years old and unreliable at that since its from wiki. the "even if" part is that if my data is wrong and they're a mere 900 million and not billion dollar company a 1/10th loss still wont put them out of buisness. read more, flame less. move on. good day.

Whats the chart on the far right say? Whats 150bn yen to USD? Hmm.. Yeah thought so. Go back to business school and let the people who have their CFA and degree in finance, like me, talk about this stuff. Also little buddy google Square Enix holdings and look in Bloomberg and look at their turnover ratios compared to the sectors and such. They have problems but something this loss is quite miniscule in the grand scheme of things. Even analyst predictions, which you can see on Bloomberg, have majorly picked SquareEnix as HOLD and UNDERPERFORMING, very few have SELL.

Edited, May 18th 2011 8:41pm by zxBrobert

Amazing how many "CFA" all the sudden pops up. Never claim to be a financial genius like you fools but common sense says a 140 million waste is a lot of money to any company. I never said the company would fail over it. Please point out where I said it was. As for a company being worth X amount. There are list of companies bigger than SE that have died so don't think just because they are worth about 2 billion means anything. Oh thats right Mr I'm an CFE on the internet was looking over those companies too.

Butch of fing smarta$$. People point out that losing that kind of money is a stupid thing to do and all they read is the company is going to die.