Disappointing. What about people who are not in populated areas for example, or for those who are new to an area or just don't have anyone local in general. I think total WiFi needs to be mandatory from now one. There is no excuse that can be that dire not to exclude WiFi anymore. Sorry, Capcom.

Apparently people are forgetting that WiFi=/=good game. Sure, we might be a bit disappointed at the lack of WiFi, but if you're going to use that as a reason to not buy something, that's just silly. Remember that JP-made console games ARE NOT US or Korean MMOs that focus on the WiFi.

In addition, EXE's always been more in-game focused compared to SSR's OHHAIGUIZE, IF YOU DON'T HAVE WIFI OR ANY BROTHERS YOU ARE GOING TO GET SLAUGHTERED nonsense. Kizuna Ryoku was a bitch to gather due to the sheer pain of getting the brothers you needed at times. And those without WiFi would get a sense of loss, when it didn't really affect in-game gameplay(HONESTLY, you can slaughter everything in SSR WITHOUT any brothers or abilities AT ALL).

The focus isn't the WiFi, so I think it's a nice touch of nostalgia. They're going back to in-game quality and systems instead of mass-media crap. Whether or not it'll be a smart move with today's stupid masses is a question to be answered, but I for one like it. It's not like EXE1 actually has the necessary features for decent WiFi PvP. Even WITH a rehaul you'd have to be on par with at least EXE6 for decent strategizing.

*sigh* Why don't they just make the game super-awesome..? I had some ideas that'd make things way cooler, and they just don't seem to want to make a game that looks interesting before it's even released.

No no no, no points for KidWillow. The LEAST you can do when porting an old game is add wifi support. It was an obvious step, especially since all of the DS games post BN5 have had online, but none of the EXE games got to. Not adding it was just plain stupid.

@Techokami: It's quite obvious that they dropped the ball. With this evidence... you don't have to wait. Of course whether no wifi and... no new content aside from some ryusei dabblage is suckage is personal opinion.

To be fair, I wouldn't call this "another EXE." Stupid disappointed. I can't imagine why they didn't have Wifi... there's not a single excuse I can think of not to have it. Even without the first Wifi-based RockMan feature, Brother Bands, there was no reason not to have online Net Battle functionality. Maybe I'm being shortsighted, but as has been mentioned many times, Capcom has seriously dropped the ball big time here. I love that I get to play a fresher EXE1, but this is unbelieveable. I could understand EXE5TL-- DS Wifi was in its infancy then.

Still hanging on to the hope that there's SOMETHING big that Capcom hasn't revealed yet.

You know, I kinda feel sorry for Protodude when his blog gets completely trashed with mindless trolling when these "heated" stories come up.

Allow me to side with KidWillow and others that this is absolutely no big deal at all and those complaining should get over it.

The fact of the matter is that WiFi battling is nothing but an extra gimmick and has no real purpose to the game other than to give some people a little added replay to the title. And I assume for most, it's a feature used only AFTER they've beaten it in the first place/are leveled up enough so they can beat their friends. I also highly doubt most of you complaining put in more hours playing WiFi battles than you did through the rest of the game.

I have never once bothered trying WiFi battles in either series. And I can tell you I'm not missing out on anything. Other than, say, something like fighting Acid Ace BB. Yeah, no big loss, even for a completionist like me.

It's one thing that you kids want to play against your online friends, but you know there are plenty of games throughout the years that might have been good multi-player titles, but never had that option. Suck it up, chill, and enjoy what's there.

Getting enjoyment out of the game itself should have nothing to do with online play in the first place. Hate to say it, but the gameplay isn't gonna get any fresher with a human opponent controlling the other side.

Leave your whining for when there's an actual EXE arcade-style-Battle Chip Stadium-ish game on a console, with no RPG-ish plot and storyline as the base of the title, and they drop the WiFi option for that.

"I have never once bothered trying WiFi battles in either series. And I can tell you I'm not missing out on anything."

You just null and voided your second sentence with your first one. There is nothing wrong with expressing discontent that it doesn't have wifi, because it DOES add hours of gameplay onto a game. Halo would be in our rearview mirrors if not.

The point is not just that there's no wifi, it's that they didn't put any effort at all into this game. You might as well just replay the GBA version. :P

Guess what? I think when Capcom USA trying to localize this game, I think they might add the Wifi feature in there because they'll take the system Sf2, and Sf3 anyways cuz BN is not as big as in Japan.

I think it is a perfectly legit reason to be upset that there is no Wifi versus compatibility when it's been shown to be a completely viable option to have. I think some people are completely undermining EXE's competitive possibilities, even for EXE1. While Link Battles obviously still exist, Wifi Battles open up possibilities to a much wider group of people, and honestly, I certainly don't think that EXE's appeal was due to its in-game features, but there's a strong possibility that I'm wrong. In my opinion, it seems to me that if SSR can get Wifi Wave Battles, EXE can get Wifi Net Battles.

Personally, it's not a matter of the game sucking because there is no Wifi-- we liked EXE1 before, though it is arguably the worst in the series (and the only real argument against that is that it was the first). While the improvements are minimal so far, they're there and it makes EXE1 a better game for it. The people saying the game is going to suck because there aren't any improvements don't really make any sense-- as I said, we liked EXE1 before, even for its long list of shortcomings.

As has been said, I just think not enough effort is being put into an EXE revival-- personally, I think EXE deserves a lot more than what OSS is getting-- and it should have been a very gratuitious remake, in the vein of something like HGSS, especially for something that comes across as a series revival. Maybe it's because I came into this expecting too much.

Mega Man is cool and all, but every update concerning this game confirms that it's just a cheap, flimsy way to grab a few quick yen(which is perfectly fine from a business perspective, maybe a little genius) Think of it as malibu stacy. It's the same game we all played ... what 8 years ago? But they added a silly (and coincidentally enough, it's Mega Man with a new hat!) new feature that makes it seem new. I'm not going to buy this game, it isn't worth the DS card it's being burned to, but few Mega Man games have been lately.

If this game is an indication of what's in store for Mega Man's 25th in 2012, then I think all of the fans are in for a severe disappointment.

There's not much enjoyment to be had after you beat an EXE game(or Pokemon, or any Hobby-RPG like this), and these days, online play is a big selling point. Such a big selling point that people will find themselves wondering why it wasn't included, even if it's still relatively new. What if Super Smash Bros. Brawl didn't have wifi? Would you have still bought it? I sure as hell wouldn't have. And calling everyone trolls is a little much. It's a game feature that they don't like, and Protodude never saw fit to remove his comment box, so I don't think he has such a big problem with it.

I wasn't calling everyone trolls, but the statements like "fail" and "no excuse for this faggotry" with nothing else to back up why they feel that way are a little trolly. I can understand disappointment, and don't have issues with people feeling that way, but it's all about how you present it. I know, this is the internet. But I have little tolerance for posts like that compared to people like MegaMac or JDA who at least did put effort into explaining why they feel disappointed. I know PD would say something if he cared, but for some of us, enough is enough.

And as far as online play and enjoyment, it's not like I don't understand that. But comparing SSB and Halo to EXE/SF's Wifi battling options are night and day. As KidWillow stated, the features for online battling would be weak anyhow.

They have been for all the EXE/RnR titles. It'd be one thing if it were a larger environment to battle in, different locations, you had a huge cast of characters with different moves/powers to choose from, or the option to only use specific chips from previous titles, for example. I'm sorry, but a few cust programs, a handful of style/form changes for Rock, varying HP, etc, isn't exactly plentiful. There are ways it can be customized into a unique battling experience each time, but by no means is it rich with depth.

And that's why I ended my initial post with the line about calling me when they do create a net battling game that is more intended to be an online fighting game than this game ever was.

As Gonzo said, better for it to not be in than not be up to it's potential. You know Cappy wouldn't pull out all the stops for online play in the first place. It's a Megaman game. It's the same cash cow it's been for 22~ish years. Changes never are mindblowing and plentiful, because that's what Inafune wills.

PS: I bought Brawl and haven't played any WiFi battles yet. Still fun. Not mindblowing, but no fighting games ever are, due to mindless repetition. Human counterpart or not. Plus I'd rather play with someone in the room with me than online any day. ;p You still feel like you're playing a computer when you play online, IMO.

Hm...Till i have heard form Capcom, Coro Coro, or the offical site(which is Capcom) I am not going to belive this what so ever. Magazine misprints are very common nowadays. Besides I am 98-110% sure that TGS is going to reviel something fantastic about this game. I mean come on, Capcom isn't stupid guys. Sure they are milking but they aren't stupid lol. Right, Protodude?

I agree with about everything you said, Rock Miyabi. I have played a few matches in Starforce's Wifi, and I must say it leaves a lot to be desired. I find myself dropping cards left and right, spending entire turns not attacking just waiting for the giga-class attack to pop-up(and given the game's various systems, most of these attacks are an instant kill!). The opponent does the same or might cloister himself behind an unbreakable shield of some kind. The later EXE games might have been with this(never did the multi-player in that series)

I would love a new game that broke the Mega Man mold like a "Mega Man Galaxy"; but everyone knows a new Mega Man game is basically the same as eating a burger in a new restaurant. you know what to expect, but it just might surprise you(but most likely won't).

One thing I hate to admit is that Mega Man is the least of Capcom's worries right now and they're just focusing on other franchises that sell stronger. My hope is that they don't amble along desperately trying to court an audience that has deemed the subject matter irrelevant like Sega is doing with Sonic the Hedgehog.(Their business practices are eerily similar, if you really look at it)

ZX series' mediocre sales aren't a cause, they're another symptom. Megaman's just getting old, and Capcom hasn't put effort into reinventing him or really progressing with sequels probably since EXE3, if not earlier.

Sega: courts new audiences by creating a new character based on a very specific Japanese arch type(They've been doing this since the series was created.) Write stories that only appeal to Japanese fans and leave Americans(who made the series popular enough to last 20 years in the first place) by the wayside.

Capcom: Courts new audiences by creating a whole new Mega Man series more or less based on a very specific Japanese archtype. EXE and Starforce in particular are focused on a very niche market of Japanese school boys, probably the smallest market for videogames. ZX and Starforce is based on your typical Japanese genre of transforming superheroes(Kamen Rider, Power Rangers, ect). Sometimes Mega Man's name is put on a game that was probably meant to be a new IP(Like Mega Man X: Command mission)