IndieDev

Replica (2016)

OVERVIEW

Replica is an interactive novel game played through a cellphone and social media.

You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner’s account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. Try this puzzling new experience in gaming.

The insane experience of peeping into someone’s private life through a cellphone will transform you into the state’s greatest patriot.

Background

The virtual country in the game has suffered a major terror attack just a few days ago. People are terrorized, and the state is increasing security in order to arrest the terrorists and to prevent further attacks. Governmental intelligence obtained the power to legally inspect personal information such as movement record and cellphone usage, and whoever declines inspection must be hiding something. A cellphone password and privacy, as you know, isn’t necessary unless you’re a terrorist.

HISTORY

I’m a solo indie developer from South Korea. I love game development because I think video games are the best art medium for me to transfer my thoughts and stories to people. During the day time I work hard to get enough money to survive and be able to take care of my baby girl, but once midnight hits I’m all into game development.

I’ve started programming since 2009 because I wanted to make fun and meaningful softwares on my own. At first, I had worked on iOS titles, Tarot Holic(2010) and One Year Letter(2012). In 2014, I’ve seen iOS game, Super Hexagon and VVVVVV by Terry Cavanach. I was so impressed and I wanted to be like him. After that moment, I’ve started to learn how to make games.

As a solo developer, I have made the first title, Rabbit Hole 3D in 2014, and RETSNOM in 2015. Replica is my third project. I want to make it as a medium of trilogy novel.

In the future, I want to be a creator. Genre doesn’t matter. I love all games, apps, novels and all creative things that have stories and rooms for imagination.