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Continuing Stargate

Okay, I had an idea: continuing SG-1! In the "Theoretical Season 11" Thread, I created a full Season 11, but it ended the Ori story arc and led into "Ark of Truth". I'm going to use that Season 11 I made to create an extended Stargate, with more seasons, new enemies, and all new adventures.

NOTES:- The writing and length increases with time as I get better at this, so please be patient at the start, especially with Season 11, which was written very quickly and never intended to be the start of this project.
- As Samantha Carter remains head of SG-1 for some time in this continuation, it is assumed that she never becomes full time commander of Atlantis. She serves as the city's head for a brief period of transition before Richard Woolsey is brought in during Season 4 (a year earlier than he normally would have).
- The Lantean invention known as "the wormhole drive" does not exist up to Season 2 of Universe. Period. Ever. It was never seen onscreen, and in "Enemy at the Gate," Atlantis traveled from Pegasus to the Milky Way in a matter of days, arriving just a few hours after the Wraith hive ship.
- The Asgard plasma weapons given to Earth in "Unending" have been significantly tuned down in this continuation. They are still extremely powerful, but not as much so as they have been seen to be in Atlantis and the original SG-1.

Seasons 1 - 10:(Link)Synopsis: A long-buried alien relic is uncovered, prompting the United States government to create Stargate Command. SG-1 sets out into the unknown and makes many new allies--and new enemies.

Season 11:(Link)Synopsis: Earth and its allies strike back against the Ori, rallying their forces for the final battles of the war. In the darkness, however, danger lurks at every turn as the epic crusade draw to a close.

The Ark of Truth(Link)Synopsis: Armed with the knowledge of an Ancient superweapon capable of stopping the Ori threat once and for all, SG-1 plans a suicide mission into the Alteran home galaxy to end the war before its too late.

ContinuumSynopsis: On the run from the new powers in the galaxy, disgraced System Lord Baal rewrites history in an attempt to prevent Earth from ever ending the reign of the Goa'uld.

Season 12:(Link)Synopsis: The Milky Way rebuilds from its terrible war with the Ori, though it seems that not all are determined to bring about peace. A new enemy makes its presence known, but is it all that is in store for SG-1?

Season 13:(Link)Synopsis: The galaxy braces for its greatest challenge yet as the merciless legions of the Der'kal swarm into the Milky Way, threatening to destroy everything in their path.

Season 14:(Link)Synopsis: As SG-1 enters into a race against time to defeat the Der'kal, the alien invaders unleash their most powerful weapons in a bid for victory. The team comes to terms with their destinies, and Earth teeters on the brink of oblivion as the battle draws ever-closer.

Season 15:(Link)Synopsis: A year after the fall of Earth, the fractured Alliance struggles to hold out against the Der'kal advance. But old friends and new allies soon make clear that the fight is far from over as the war comes to its shocking climax.

Season 16:(Link)Synopsis: With the departure of the Der'kal threat, the galaxy is left an unfamiliar place, ravaged by war but full of hope for things to come. SG-1 embarks on a final year of adventures as the Alliance reconsiders its role and Earth rebuilds for a brighter future.

So the events of Season 8 (should I get that far) of Atlantis would be taking place during the one-year bubble of no-SG-1, and then Season 9 (should I get that far) would join up with Season 15 of the original show. Likewise, the events of my later seasons of Universe would begin during that same gap.

Get it? Got it? Good.

Last edited by s09119; June 22nd, 2011 at 03:12 PM.

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Re: Continuing SG-1

The next chapter of my Stargate expansion focuses on the continuing story of the Atlantis Expedition! Follow the team we've come to love on new adventures in the Pegasus Galaxy, facing foes new and old, encountering wild worlds and terrible troubles, all while waging their epic war against the Wraith.

NOTES: - In the canon of this continuation, the Atlantis episode "Ghost in the Machine" has been rewritten, as has the episode "Enemy at the Gate." Please see the Season 5 section for the new additions.
- As Samantha Carter remains head of SG-1 for some time in this continuation, it is assumed that she never becomes full time commander of Atlantis. She serves as the city's head for a brief period of transition before Richard Woolsey is brought in during Season 4 (a year earlier than he normally would have).
- The Lantean invention known as "the wormhole drive" does not exist up to Season 2 of Universe. Period. Ever. It was never seen onscreen, and in "Enemy at the Gate," Atlantis traveled from Pegasus to the Milky Way in a matter of days, arriving just a few hours after the Wraith hive ship.
- The Asgard plasma weapons given to Earth in "Unending" have been significantly tuned down in this continuation. They are still extremely powerful, but not as much so as they have been seen to be in the original Atlantis and SG-1.

- --- -Stargate Atlantis

Seasons 1 - 4:(Link)Synopsis: An international expedition steps through the stargate for the Pegasus Galaxy to unlock the mysteries of the long-lost city of Atlantis... and unknowingly awakens a host of forgotten and deadly enemies.

Season 5:Synopsis: Old enemies are on the run, making way for powerful new groups to emerge from hiding. A new leader steps forward to command the Expedition, and the team prepares for what may be its final battle to save Earth.
5x01 "Search and Rescue"
5x02 "The Seed"
5x03 "Broken Ties"
5x04 "The Daedalus Variations"
5x05 "Ghost in the Machine" (1/2)
5x06 "The Shrine"
5x07 "Whispers"
5x08 "The Queen"
5x09 "Tracker"
5x10 "First Contact" (Part 1 of 2)
5x11 "The Lost Tribe" (Part 2 of 2)
5x12 "Outsiders"
5x13 "Inquisition"
5x14 "The Prodigal"
5x15 "Remnants"
5x16 "Brain Storm"
5x17 "Infection"
5x18 "Identity"
5x19 "Vegas"
5x20 "Enemy at the Gate" (90 minute episode) (1/2/3/4/5)

So the events of Season 8 (should I get that far) of Atlantis would be taking place during the one-year bubble of no-SG-1, and then Season 9 (should I get that far) would join up with Season 15 of the original show. Likewise, the events of my later seasons of Universe would begin during that same gap.

Get it? Got it? Good.

Last edited by s09119; December 19th, 2011 at 05:29 PM.

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Re: Continuing SG-1

The third and final chaper of my Stargate continuation will focus on the journey of the Ancient starship Destiny and its crew! While the vessel drives ever deeper into the depths of space, join in for new enemies, characters, and adventures out on the edge of the universe while sticking to the mythology we all know and love. Season 3 is set to premiere after the conclusion of my above Stargate Atlantis expansion, so stay tuned!

NOTES: - As Samantha Carter remains head of SG-1 for some time in this continuation, it is assumed that she never becomes full time commander of the DSC-304 George Hammond, and thus a new captain will be written in should it appear in the story at a later point. It is assumed her position as commander in "Air" and "Incursion" was temporary.
- Due to the inclusion of the traditional Universe intro/recap segment, episodes of this continuation will be roughly 5,000 characters longer than those of SG-1 or Atlantis.
- The Lantean invention known as "the wormhole drive" does not exist up to Season 2 of Universe. Period. Ever. It was never seen onscreen, and in "Enemy at the Gate," Atlantis traveled from Pegasus to the Milky Way in a matter of days, arriving just a few hours after the Wraith hive ship.
- The Asgard plasma weapons given to Earth in "Unending" have been significantly tuned down in this continuation. They are still extremely powerful, but not as much so as they have been seen to be in the original Atlantis and SG-1.

- --- -Stargate Universe

Season 1:(Link)Synopsis: An obsessed scientist strands nearly one-hundred SGC personnel on a derelict Ancient exploratory vessel on the far side of the universe--with no conceivable way of ever returning home.

Season 2:(Link)Synopsis: Growing more distant from Earth and surrounded by a hostile new frontier, the crew of the Destiny unite in discovery of the ship's true purpose. Their presence in a new galaxy, however, threatens their very existence.

So the events of Season 8 (should I get that far) of Atlantis would be taking place during the one-year bubble of no-SG-1, and then Season 9 (should I get that far) would join up with Season 15 of the original show. Likewise, the events of my later seasons of Universe would begin during that same gap.

Get it? Got it? Good.

Last edited by s09119; November 4th, 2013 at 06:55 PM.

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Re: Continuing SG-1

12x02 "Requiem, Part 2" (Part 2 of 2)Synopsis: The newly formed Alliance faces its first attack, and a stunning revelation is made about a long-lost alien race.

Spoiler:

60 Second Recap of "Requiem, Part 1"

Unwilling to take a threat lying down, Daniel and Carter step forward to address their attacker, demanding to know what the new arrival is talking about. But he merely smiles and repeats his message, affirming that this new "alliance" they have created will not last a day. They have powerful enemies already, ones far more dangerous than they are capable of ever coming to comprehend, and ones who will not allow this coalition to stand. Then the communcation cuts out, and the al'kesh lifts off the ground, revealing some sort of large device that has been dropped off from its cargo bay. The ship's engines roar to life and it races back to return to orbit, sending a few more plasma blasts into the citadel as it does so. SG-1 and the others in the gate room watch it fade into the distance, listening to reports from the Jaffa ships as they try and fail to puncture its hull before it is able to jump into hyperspace.

Carter turns to Anteaus, asking what's the fastest way to get down outside to the landing zone to see what their guest just dropped on their doorstep. The Nox replies that an Asgard beaming station was built into Helopolis, and asks a nearby Tok'ra technician to transport SG-1 to the area. Putting a hand on the Nox's shoulder, Teal'c asks if he may also come along, saying that if this is the end as their assailant claims, he would like to see to it alongside his friends. Off Bra'tac's nod, Anteaus obliges, and a moment later, the five of them disappear in a flash of light. Instantly, they are transported several hundred meters away, down to the nearby beachfront where the al'kesh had parked. Mitchell immediately regrets not coming in offworld gear, as the massive device before them is completely alien to even Carter, not resembling anything they've seen before. Despite the Goa'uld design of the transporting craft, then, this is not a creation of anyone they've ever met.

Suddenly the device, itself around the size of an Earth tank, begins to light up, with various panels brightening in rapid succession. Vala backs away, suggesting they get away from whatever it is in case it's some sort of weapon, but Carter says that they need to at least try and figure out what it is and what it was dropped here for. She goes to take a step closer, but then the object flashes with blinding intensity, and a shock wave pulses out, knocking SG-1 to the ground. As a loud hum begins sounding from within, and Carter finally sees reason and radios back to Helopolis to beam them inside at once, telling the people there to dial the stargate out of here.

Just as the fortress is about to bring them back, though, Daniel's eyes widen, and time seems to slow; suddenly, the world around him is washed away and replaced with the image of a tent on a sand-covered world. Something about this device has triggered a flashback to when he was ascended, and he looks on at an exchange between himself and a very-much-alive Oma Desala. The Ancient is relating to him stories of the Furlings, the last of the Great Alliance to be found by SG-1. Apparently, the Furlings were the most human-like of the Four Races, perhaps even moreso than the Ancients themselves, and their sometimes childlike wonder at the mysteries of the universe was, in the end, their complete and utter undoing.

((Flashback: Millions of years ago))

The Alliance had been in existence for many hundreds of thousands of years when a team of Furling scientists created an artificial intelligence designed to operate aboard their starships, to make them more efficient and less reliant on living crews. At first, it was hailed as a revolutionary invention by many in the scientific community, but the other races had their concerns. And in deed, despite early successes, the computer quickly became self-aware, deciding that the Furlings were not worthy of its assistance. In fact, it would come to decide that organics on a whole were unworthy next to synthetic life. It took control of the vast Furling fleet through their highly networked computer systems and bombarded its creators' worlds from orbit, nearly exterminating the Furlings in the process. They fled in their oldest, non-networked ships ships to Earth, the great Ancient capital where their allies agreed to shelter them from harm.

But the AI was not finished. It ruthlessly attacked the Nox and Ancient worlds, launching a full-blown invasion with the massive Furling fleet, threatening to overrun and destroy them in short order. Even the Asgard, typically so safe in their home galaxy, found themselves under siege, and the Alliance began to fracture. Public opinion within the Four Races turned against the Furlings, seen now as creators of a terrible scourge on the galaxy, and the federation that had withstood all external threats withered from within. The Furlings, unable to bear the shame of what they had done, fled the galaxy for parts unknown.

Eventually, the AI was defeated when the Alliance cut all interstellar communcations devices, disabled all networked computer systems, and destroyed the rogue Furling fleet, effectively giving the entity nowhere to go. It perished, but the damage was already done; the Asgard sealed themselves in the Ida Galaxy, and were soon embroiled in war with the Replicators, which they assumed was the rogue AI born anew. The Nox tried to reuinite the Alliance, but it was useless. The threads had already been cut, and a few centuries later, a great plague swept the galaxy, forcing the Ancients to abandon the Milky Way for the safety of Pegasus. With the Goa'uld quickly emerging from the swamps and rising to power, the Nox tried to fight on their own, but eventually gave in to the inevitable and returned to their homeworld. They buried their warships and vowed pacifism, declaring that they would never again take on the ills of a universe when all it ever led to was disaster.

The Alliance was dead.

((Present Day))

Suddenly coming back to his body, Daniel grabs Sam's arm and tells her not to have them beamed out just yet. He recognizes this device; it's of Furling design, he remembers that much now, and that's very, very bad. As the humming grows louder, he racks at his unlocked memories and pulls out a terrible truth about their situation. He knows what this is, and if it's the Furlings behind this, they have not realized how things have changed. The device resting on the breach in front of them is a naquadah-enhanced fusion bomb, capable of destroying this entire planet.

Mitchell radios the citadel and orders them to beam the weapon away, the location not really mattering as long as it's not Heliopolis. Teal'c reluctantly points out that there are Free Jaffa motherships in orbit, and says that if the device is beamed aboard one of them, it could jump to hyperspace and let it detonate harmlessly in subspace. Without a second to spare, Anteaus thanks the Jaffa on board for their sacrifice and the plan is carried out, the remaining ha'tak reporting that the bomb ultimately explodes a few light-years away, sparing the Citadel and the dignitaries present.

SG-1 (sans Teal'c) then returns to Earth, tired and weary, and meets with General Landry in the meeting room for a debriefing. Daniel theorizes that either the Furlings have returned with a vengeance or someone has found a cache of their deadliest technology. Either way, whoever was behind the attempted destruction of Heliopolis is a serious threat to the new Alliance, and they need to figure out what's going on before they strike again. Nodding in agreement, Landry says that they'll get to it in time, but that can wait for another day; right now, the United Nations needs to be informed of this and the status of the coalition they've just entered.

As the team files out, all relishing the chance for a shower, Vala and Daniel lag behind. When the former asks what's on the later's mind, Daniel replies that he's honestly concerned; fighting off the Ori was bad enough, but if someone out there has access to the technology of the Furlings, and is prepared to use it against them, they could be in for one long haul. Vala puts her arm around his shoulder, pointing out that they've been to Hell and back and won. But as they rush out to join their teammates, neither of them look certain that they can do it again.

The End

Last edited by s09119; March 11th, 2010 at 06:00 AM.

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Re: Continuing SG-1

12x03 "Starcrossed"Synopsis: Rodney McKay temporarily joins SG-1 when Samantha Carter is injured and ends up proving more useful than anyone, including himself, could have imagined.

Spoiler:

Samantha Carter is running experiments in her lab back on Earth, trying to deduce the properties of a strange metallic substance that SG-18 brought back from a Jaffa world the previous day. She tries running a small electrical current through it, but the capacitor spikes, and she is thrown to the ground in a heap of sparks and fire. Lying on the floor, she stares back at her instruments for a second before sighing, reaching up and hitting the call button for the medical bay.

She's quickly rushed to the infirmary, but her ankle is sprained, so she won't be able to join her team on a mission to P7X-914 later that day. Luckily for SG-1, Dr. Rodney McKay is just arriving in the gate room, coming back for a short leave from Atlantis. But instead of getting some R&R, Mitchell and Daniel talk him into joining them offworld for the mission, replacing Carter for this one time only. McKay really has no interest in giving up his free time to go gallivanting across the Milky Way with them, and only gives in when Daniel points out that it would probably impress Sam to no end. Suddenly, Rodney seems more than willing to come along.

A quick trip step through the stargate and the team (sans Teal'c, who is still doing work on Chulak) arrives on P7X-914 amid, surprisingly, a firefight. A small group of Jaffa are being engaged by a larger force of humans, who have them pinned down behind a rock outcropping. At once, Mitchell, Daniel, and Vala rush forward to assist the Jaffa, but McKay lags behind, not quite knowing which side is the allied one. One of the humans sees him and runs towards him, pulling out a pistol. But before he can fire, a Jaffa warrior zats him; after this, McKay joins the others.

With SG-1's help, the humans are quickly pushed back, and they retreat into the nearby woods. Mitchell asks the lead warrior what's going on, and he replies that those men were from the Lucian Alliance. Apparently, their new leader is trying to muscle his way into control of outlying worlds, and he's doing a much better job than Netan ever could. A planet in a nearby system has dropped out of contact, and they think it's only a matter of time before this world falls, as well.

In the meantime, though, the Jaffa bring the team back to a nearby city, one of five that were set up around the stargate back in the days of the System Lords. They're offered lodgings for the night, as the Lucian Alliance troops will do doubt be guarding the gate now.

While Mitchell and Vala head out into the city center to gather information, McKay and Daniel discuss life on Atlantis; Rodney feels a little left out there, never knowing quite where he belongs. Daniel sympathizes with him, remembering the days when he always felt out of place on SG-1. But he convinces McKay that the feeling will pass with time, and eventually he'll see John Sheppard the way he himself sees Jack O'Neill.

Suddenly, the sound of gunfire and staff blasts sound from the square, and the two look out the window to see Col. Mitchell and vala pinned down by... Jaffa!? Cam takes a direct staff hit to the chest and goes down hard, and Vala is zatted a few seconds later. Then, the attackers glance up at the building where Daniel and McKay are waiting, and they rush to the entrance.

Knowing they don't have much time, Jackson grabs their gear and weapons and throws them out onto the ledge outside the window. He seings outside and motions for McKay to join him, but he refuses to budge, afraid he'll fall. With the sounds of feet coming closer, Daniel reaches in and yansk Rodney outside with him, then the two clamber onto the rooftop next to theirs, barely evading the traitorous Jaffa in the process.

Down in the city square, Mitchell and Vala are being taken away, along with the Jaffa that met them at the gate. Obviously, some of the people here were spies for the Lucian Alliance, and decided to round up those they could. From their place on the room, McKay and Daniel watch, helpless. After collecting their things, they sneak into another building via window, steal a pair of cloaks, and head downstairs into the marketplace.

Two dozen Jaffa and humans are walking about, keeping the citizenry in check. There are rumors that the other cities are being ambushed, as well, and that reinforcements are coming through the stargate to control the populace. Someone waves to the two Earth doctors, motioning for them to come into a nearby pub. They do so, and sit down with a trio of men who claim to have a stash of weapons.

The men want to get rid of the Lucian Alliance, but know that there's no way to do it without help from the Jaffa Nation at large. So they have an idea; take zats and stun their way to the gate. Then, they and some others will hold off the enemy while McKay and Daniel get through to Chulak and call for aid. McKay doesn't want to do it, afriad that they'll get captured with ease. But Daniel assures him that he's escaped worse situations, and the duo agrees.

An hour later, they launch their attack. Eight Jaffa come out of the forest near the gate firing, taking down half of the Lucian guards at once. A tense firefight ensues, in which Daniel slowly advances on the DHD. He starts to dial, but one of the enemy zats him from behind, and he collapses. McKay, knowing he needs to do this, rushes out, clumsily stuns the human, "bad" human, and dials Chulak, punching in the last symbol Daniel missed.

The gate activates, and he drags himself and Dr. Jackson through...

((A few hours later))

The stargate activates again, and dozens of Jaffa pour through, along with a few Goa'uld-esque tank-like vehicles the Jaffa have constructed under Bra'tac. McKay, Daniel, and Teal'c come through, as well, and they move toward the city. As sounds of very little staff blasts break out (the majority of the Lucian Alliance men are surrendering), Daniel congratulates McKay; he saved the day.

Back at the ISGC, McKay is preparing to head back to Atlantis. But just as he's about to leave, Carter comes in the gate room on crutches, thanking him for being so brave. She gives him a light peck on the cheek, then watches as he heads home.

Last edited by s09119; March 13th, 2010 at 08:28 AM.

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Re: Continuing SG-1

12x04 "The Fugitive"Synopsis: When reports surface about the man who attempted to destroy Heliopolis, the team returns to an old ally's world in the hunt for their mysterious new adversary.

Spoiler:

Following a short leave while her ankle healed, Samantha Carter is reporting back for duty, and just in time for a new mission. Reports have been coming in from outlying Jaffa worlds about an al'kesh pilot matching the description of the man who attacked Helopolis, and General Landry wants the team to check it out.

((NOTE: At this point in time, it is obvious that Teal'c is not a member of SG-1, and hasn't been for some time now, as he is helping to govern the Jaffa Nation. Unless states otherwise, "SG-1" refers to Carter, Mitchell, Daniel, and Vala.))

Walter dials the gate out to the Jaffa planet in question, and the team departs. The world they arrive on is only spacely populated, with a population of only a few thousand; it was only settled near the end of the war with the Ori, so not many people have arrived yet. They are met at the gate by a Jaffa woman named Telin, who is the elected leader of the small settlement here, and fought for the rebel Jaffa during the years of Goa'uld opression.

As she brings SG-1 to the center of the town, Telin explains the situation; an al'kesh landed here three days ago to trade for supplies, and the pilot (whom she recognized from advisories posted on Chulak) said he would return soon for more. The date he gave is tomorrow, and the people here do not have the firepower to detain him alone.

Carter pulls away and jogs back to the stargate, saying that she'll request a few jumpers from Atlantis via the Midway station to deal with the al'kesh, and Telin takes the other three to a good-sized house where they can spend the night. At first, Mitchell is reluctant, remembering how they were ambushed in "Starcrossed." But eventually they realize it is the smartest thing to do, and they settle down for the night, each person taking a shift watcing the doorway.

Finally, morning arrives. A duo of puddle jumpers were brought in around dawn, and are sitting--cloaked--in a small forest clearing a mile or so from the village. SG-1 dons some of the villagers' clothing so as not to give themselves away, and they wait in the marketplace for their guest to show up.

A few hours later, someone shouts that a starship is inbound. An al'kesh comes soaring out of the sky, heading for a rise about a quarter mile away (we notice now that this al'kesh is slightly different from others, appearing not entirely Goa'uld in design). Telin and a few of the other village leaders tell SG-1 that they are going to go meet with the man, and they head off toward the landed ship. The team watches them grow smaller and smaller in the distance for a moment, then return to the safety of the market crowds.

Just as Vala is beginning to wonder what's taking so long, a plasma blast archs into the village and slams into one of the larger buildings, throwing stone and cement everywhere. SG-1 takes cover, watching in amazement as the al'kesh lifts into the air, coming towards them on an attack run. Mitchell guesses that Telin let slip that they were here, and the pilot has decided to try and kill them while he has the chance.

Carter radios the men in the jumpers and tells them to double-time it to the town center and take the al'kesh down. But then they have to run, as the ship is directly overhead and begins dropping plasma bombs on the marketplace. A small group of Jaffa troops arrive, and valiantly attempt to drive off the bomber with staff weapons, but they are silenced after a moment by a series of blasts from the al'kesh's turret.

The team runs into a narrow alleyway, barely dodging plasma fire that incinerates a trio of produce stands sitting nearby. Luckily for them, though, the jumpers are arriving, and they loose a flurry of drones into the side of the al'kesh. The gunship shakes, wobbling in mid-air, and veers off, heading up into the atmosphere. The jumpers persue, but before they can launch another salvo, the wounded bomber blasts them both out of the sky, its pwoerful turret completely blowing one apart and hitting the engine pod of another, sending it spiraling into the outskirts of the town. Now unhindered, the al'kesh blasts into the atmosphere, escaping yet again.

SG-1 emerges from the alleyway to find dozens of badly-wounded Jaffa lying in the market square, some with limbs missing. Vala and Daniel rush to the stargate to call for a medical team from Earth, and Carter and Mitchell head out of the village to look for the downed jumper. After a half hour of searching, they find it half-submerged, nose down in a small lake. Luckily, the rear hatch is above the surface, so they easily gain access, but the two ISGC personnel inside are dead. Carter radios for the med team to come get the bodies, then raises the jumper onto dry land (revealing that she got the gene therepy during her time on Atlantis).

She powers up the HUD, and she and Mitchell recieve a shock; the al'kesh is still in orbit, with its hyperdrive systems offline. The drones scored a lucky hit and knocked them out, so their man is stuck. While Carter diagnoses the damage done to the jumper, the med team, along with Daniel and Vala, arrive. The bodies are taken, and Carter says she can fix the damage in under an hour.

An hour later, she's done. They fly the craft back to the village, where the badly-burnt body of Telin is being transported through the gate to her homeworld. The team appologizes to the townsfolk for what they caused, and say they'll help them get back on their feet. Then, Carter lifts the jumper into the sky, breaking orbit and heading to where the al'kesh is drifting. She cloaks the ship as they approach, and easily pull alongside its airlock.

The four of them grab their weapons (zats and P90s), lower the back hatch, and enter the gunship. The power is flickering, and the artificial gravity isn't as strong as usualy. Daniel notices that several doors are sealed, no doubt to block off areas exposed to space from this section. After a few minutes of sneaking, during which they see no one, they arrive outside the pel'tak. They burst in at once, zats raised, but see no one. Suddenly, the craft shakes violently, and they rush to the window in time to see something amazing; the side of the al'kesh is blown apart (from the cargo hold within), and a death glider soars out. Then, even more amazing, it opens a hyperspace window and disappears... their man has escaped.

Afterwards, the team returns to the ISGC, landing the damaged al'kesh and the jumper outisde. They explain the situation to Teal'c through the stargate, asking if there have been anymore sightings by Jaffa. He says no, but that two more outlying Jaffa worlds have mysteriously cut contact with Chulak. Something is definately coming, and it can't be good.

Last edited by s09119; March 13th, 2010 at 08:28 AM.

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Re: Continuing SG-1

You've got talent. But I'm not sure a theoretical SG-1 continuation is the best use of that talent. If I were you i'd try my own project. A novel based spin off, or even jsut a mini series type thing based on sg-1.

I jsut think sg-1 finished so completly that a continuation isn't really needed.

Re: Continuing SG-1

Originally Posted by Esquin

You've got talent. But I'm not sure a theoretical SG-1 continuation is the best use of that talent. If I were you i'd try my own project. A novel based spin off, or even jsut a mini series type thing based on sg-1.

I jsut think sg-1 finished so completly that a continuation isn't really needed.

Haha, while I appreciate the compliment, I did try my own project (unfortunately, my friend and co-writer was activated and is now in Iraq :/), so for the time being that is shelved. I'm doing this just because.

Besides, I wanted more SG-1, as I think the series had so much more to explore, especially considering we had just become the Fifth Race (which is the idea this whole thing is based off of).

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Re: Continuing SG-1

I read some of the outlines for season 11. They're good stories msotly. Not all of course and a few things could of been better.

Spoiler:

I'd of had Jonas die personally. Or have his fate be unknown. Adds to the overall atmosphere of dispair ya know?

But yeah they're not bad. They have the feel of seasons 9 and 10. So not quite classic SG-1 but still modern sg-1. The continuity issues annoy me, but yeah I've overlooked that in light of the fact that you're obviously not trying to stick to continuity. That wasn't the point of the project.

Re: Continuing SG-1

I read some of the outlines for season 11. They're good stories msotly. Not all of course and a few things could of been better.

Spoiler:

I'd of had Jonas die personally. Or have his fate be unknown. Adds to the overall atmosphere of dispair ya know?

But yeah they're not bad. They have the feel of seasons 9 and 10. So not quite classic SG-1 but still modern sg-1. The continuity issues annoy me, but yeah I've overlooked that in light of the fact that you're obviously not trying to stick to continuity. That wasn't the point of the project.

I have been meaning to go back and revise/flesh out those ideas for 11... Maybe I'll do it later today.

In any case, he was someone I really wanted to have back in things, and I really liked him. And there aren't that many continuity issues, really, only a few that I couldn't know about at the time they were written.

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Re: Continuing SG-1

Re: Continuing SG-1

12x05 "Old Friends"Synopsis: Taking a leave offworld, Vala Mal Doran takes the opportunity to visit a old acquaintance of hers, and nearly winds up dead in the process.

Spoiler:

With no further leads on their missing man, SG-1 breaks up for some personal leave from active duty. The team meets briefly in the ISGC mess hall to discuss what they're going to do before they head off; Carter plans on visiting Cassandra, who is an aspiring medical student in Boston. Dr. Jackson wants to spend some time getting idependent research done, but also hints at seeing Sarah Gardner. Cameron Mitchell remarks that he just wants to get some rest, and will probably spend the vacation with old friends. But Vala wants to get out and get some air, and determines to ask General Landry for permission to head offworld.

After a brief argument over security concerns and clearance, Landry agrees to let Vala go provided she leaves anything tying her to Earth back at the ISGC. She agrees to wear strictly "galactic" clothing (basically what was seen in "The Ties That Bind", and promises to only take her own pistol and a zat for weaponry. After changing, she makes her way to the gate room and asks for Cimmeria to be dialed. The gate is powered up and she leaves.

When Vala arrives on the formerly-Asgard-protected world, she finds one completely different from what SG-1 encoutnered years before; a bustling urban center has sprung up around the stargate (still based in Norse achitecture), with hundreds of people going about their daily business. In the distance, Earth's old ally Gairwyn can be seen, mediating a dispute between two traders.

But she doesn't spend long enjoying the view. Vala makes her way down the busy streets to a tower that sits more-or-less in the center of the town, and proceeds up the spiral staircase to a room at the top. She calmly knocks on the door and waits, clearly expecting someone on the other side. The door opens to reveal a rough-looking member of Jup and Tenat's species ("The Ties That Bind"), who seems shocked to see Vala here. He starts to pull a weapon out of his vest, but Vala, equally shocked, manages to bring him down with a shift kick to the chest. As this one falls, though, two more are revealed inside, holding a pistol to the head of a human man who seems to recognize Vala.

The SG-1 member goes for her gun, but it's too late; one of the thugs shoots her, the blast catching her on the shoulder, and she spins into a railing, toppling over the edge into the stairwell. With her one good arm, Vala hangs on for dear life... and one of the aliens grabs her and throws her into the room, closing the door behind him. Apparently, they came for Aed (the human man), hoping to learn something from him, but they decide Vala would provide even more. Although she tries to argue that she doesn't know anything, one of the thugs grabs her zat and stuns her.

Meanwhile, back at the ISGC, Landry is getting worried. It's been a day and a half, and Vala promised to check in every 24 hours or so; he decides to send SG-3 to Cimmeria to see if she's okay, and calls the members of SG-1 to let them know what's up.

On Cimmeria itself, Vala is just waking up. She's been bound with rope and tossed in the back of some structure that is clearly not Norse-influenced. After a moment, one of the thugs enters--the one she knocked out earlier. He tells her that they're still on Cimmeria, a few miles from the town. At once, Vala demands to know who they're working for; the Lucian Alliance? Former Ori soldiers? A rogue Goa'uld? But the truth becomes clear soon enough... these men are privateers, nothing more. The man's radio beeps, and he leaves, but not before revealing that they plan to ransom her back to Earth.

Now Vala becomes aware of someone else in the room with her; Aed, who is just waking up, too. As the two converse about their situation, it becomes clear that Aed is a smuggler, and once helped Vala escape the clutches of Sokar with one of his tel'tak. She was going to visit him to see if he had anything interesting for sale, or if she could convince him to purchase some of the things she's collected on her travels with SG-1. After a while, they try to work out an escape plan.

But escape won't be easy now. The pirates' base is a half-completed cave structure, and there are dozens of them. They were apparently going to operate here due to Cimmeria's backwater location and lack of Jaffa or Earth presence, but did not anticipate an old friend of Aed's coming on the day they chose to make their first move in the township itself.

Back at the stargate, SG-1 is arriving, prepared to track down the missing Vala. Gairwyn meets them and SG-3 before they head off, informing them that a woman matching Vala's description was seen entering the tower in the town center, and was later reported being supported by a trio of aliens as they left the area for the valley to the south.

After an hour of searching, SG-1 has located the pirate base in the hillside, and prepare to try and take it with SG-2's help. But unknown to them, Vala and Aed are about to launch their own escape attempt, and they knock out the alien that comes to interrogate them, steal his pistol, and head into the hallway.

((A firefight both inside and out ensues, with the SG teams making good headway, and Vala and Aed getting closer to the exit.))

But Aed is shot and killed as he and Vala round a corner, and Vala herself is pinned down with little ammunition left. Luckily for her, SG-1 arrives and overtakes the pirates, grabbing Vala and the body of Aed and rushing back to the town.

Several days later, Vala and the team return to Cimmeria for Aed's funeral. The town knew him as a generous man who, in his old age, became something of a patron for the arts and social projects, and who helped fund the construction of the new settlement after Heru-er attacked the planet ten years before.

Mourning the loss of an old friend, Vala places a single rose on the casket, an ever-so-slight tear in her eye.

Last edited by s09119; March 13th, 2010 at 08:30 AM.

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Re: Continuing SG-1

Very nice so far s09119, definitely feels like it could be a true continuation you'd watch on TV. One thing you might want to do is remove Sam soon since it seems like your getting to the point where this could line up in the Stargate universe when "Adrift" and "Lifeline" take place. Still gotta catch up on your last two episodes, but I defiantly love it so far.

Question though, since Avalon is on hold (dang it too, I wanted to read Deucalione too), do you plan on writing this out, or just doing the outlines?

Spoiler:

Woolsey: That sounded like another explosion.
O’neill: Yes. Yes, it did.
Woolsey: What does that mean?
O’neill: Something exploded. Thank god for common sense.

Supported Ships: Sheppard/Weir ~ Ronon/Keller ~ O'neill/Carter
Pro - All Seasons of Atlantis (Etchy on Season 4 though) and Pro - All Seasons of SG-1 plus the Stargate Movies
The Jury is still out on Destiny though...

Re: Continuing SG-1

Originally Posted by Zar_wolf

Very nice so far s09119, definitely feels like it could be a true continuation you'd watch on TV. One thing you might want to do is remove Sam soon since it seems like your getting to the point where this could line up in the Stargate universe when "Adrift" and "Lifeline" take place. Still gotta catch up on your last two episodes, but I defiantly love it so far.

Actually, it won't. As I mentioned in the first post, it is assumed that someone else has taken over Atlantis by now (remember, this is Season 12, so it would be taking place alongside Atlantis' Season 5.)

Question though, since Avalon is on hold (dang it too, I wanted to read Deucalione too), do you plan on writing this out, or just doing the outlines?

Probably just stick with the outlines for now, but you never know.

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Re: Continuing SG-1

12x06 "Secrets and Lies"Synopsis: Following up on a new lead, SG-1 visits a reclusive world of industrialists which may hold the key to locating their missing attacker.

Spoiler:

Cameron Mitchell is waiting expectantly in the gate room, facing an active stargate. In the background, something slightly odd is seen; a Chinese SG team is preparing for an offworld mission. But no one seems to take note of it besides a few ISGC personnel, no doubt because things are changing ever since the Program was revealed.

Suddenly, Teal'c comes through the stargate, dressed in Jaffa politician clothing. He greets Mitchell warmly, happy to be back on Earth, and appologizes for being away for so long. Apparently, he's been very busy rushing across the galaxy to settle planetary disputes within the Jaffa Nation, and couldn't break away sooner. But he claims to be back for SG-1 now, and that's all that matters.

As the two leave the gate room, they are nearly bowled over by a jubilant Samantha Carter, who just stepped out of the elevator from a higher level. She says she has great news, and tells her teammates to meet her in the briefing room in twenty minutes. When they arrive, they find Vala, Daniel, and General Landry waiting for them. Carter has a presentation all ready for them, so everyone is seated and the lights are dimmed.

Quickly, Carter summarizes recent events for Teal'c's benefit; she has spent the last few weeks studying the al'kesh they retrieved from their missing man ("The Fugitive"), and managed to finally crack its memory crystal's encryption layer. After spending a morning of searching, she thinks she's got a gate address to a planet he stole the ship from, and wants to head there right away to pick up any leads. Landry wholeheartedly agrees, and tells the team to be ready for departure in a half hour.

A short time later, SG-1 steps through the stargate into an impressive-looking hall, filled with people of all races hurrying about. The five of them look somewhat confused for a moment, but are soon approached by a Serrakin man who asks them what they want; Daniel replies they're looking for information on a stolen al'kesh. The alien nods solemnly and asks that they follow him.

The team is led down a widning maze of windowed hallways, through which dozens of al'kesh, tel'tak, death gliders, and numerous craft never before seen are being built. Vala recognizes the place and tells the othersthat this world is called "Cindari", and is renowned for its shipbuilding facilities around the galaxy. During the reign of the System Lords, this sector was one of few able to retain its sovreignty, owed to the massive amount of starcraft churned out on this planet.

Finally, they arrive at an officer overlooking a snow-covered valley. In fact, a fierce blizzard is blowing outside, and they begin to understand why everything has been enclosed indoors; the outside is deadly. As they enter, a female Jaffa stands and introduces herself as Mina, the coordinator of this facility and two others like it scattered across Cindari. She explains that there are dozens of them, along with a few underground cities, but they are only accessible via an underground transit system or ship transport, since land travel would kill anyone stupid enough to try.

Mitchell gets to business at once, asking about the stolen al'kesh they found and its possible stealer. Mina brings up some security footage for that incident, which shows their man using a strange energy pistol to take out the guards in an assembly room. Then he lowers the ship's entry ramp, gets onboard, blasts through the roof, and flies away. The coordinator explains that the loss of a single ship wasn't that hard, as they produce a dozen or so every month and a half, but it was still hard to believe one man could fight through all their security. Carter asks if there are any leads as to where he went next, and Mina tells them to check with the man in charge of that sector for the day; Joman Shern.

As they make their way to Shern's office, Mitchell wonders why they never heard of this place before, as Earth could have really used the ships during the Goa'uld days. But Vala quickly fills him in; Cindari usually only trades with mercenary or pirate groups, and rarely makes ties with established galactic powers. In this way, they can avoid getting caught up in any intergalactic disputes while still turning a hefty profit.

Suddenly, an explosion can be heard coming from just ahead. Sub-zero air blasts the team as the outside winds creepy indoors, and the power flickers overhead. Still, they rush ahead, round a corner, and stop... the entire area ahead, where Shern's office was located, as been ripped away by a massive bomb. As security officers arrive to seal off this area, SG-1 is hurried away to avoid the freezing temperatures.

Waiting for Mina in one of the lounges overlooking an assembly room, Daniel states what is now obvious; someone does not want this investigated, and it's someone with enough power to know they're here and kill who they need. Carter is busy looking over some files she has been given, and notices a gate address amid a scramble of Goa'uld writing (not all of Shern's files were in his officer). She asks Teal'c to translate, and it is revealed that this is a planet that the Cindari Security detail believes their man fled to. But why weren't they told earlier?

Just then, the door slides open and Mina enters, flanked by two guards who immediately pull weapons on SG-1. The team, caught offguard, can do nothing. Mina calmly explains that "they" have been watching this facility, and that she must eliminate the team for the safety of all the people on this world. Mitchell tries to reason with her, bringing up the new Alliance and saying that it could protect Cindari from any sort of attack. But Mina just laughs and says that the Alliance will be gone before long, and it will matter little to "them".

Vala realizes then that it must have been Mina that ordered the bomb detonated to kill Shern, probably because he wasn't in on whatever's going on here. Mina admits she did it, and for exactly that reason; as the coordinator of this facility, "they" only watch her. Most everyone else here is completely innocent, but if she was to cross "them", "they" would destroy this place.

As she's talking, Teal'c has slowly been reaching behind him, and has grabbed a thin, decorative piece of naquadah from a shelf. Before anyone can react, he hurls it at the nearest guard's throat, and the man goes down. Carter lashes out with a kick as soon as she sees what's going on, bringing the second man down, too, and grabbing his weapon. In an instant, they have Mina at gunpoint, and try to convince her that if she comes with them, to Earth, she'll be safe. They have the gate address they need, and they can protect her at the ISGC.

She seems about to agree, but suddenly a dull roar builds. Everyone turns to the window and is shocked to see a ship (much like the Covenant Phantoms in Halo) rise up, its rear hatch opening to reveal six men with staff weapons. the SG-1 members dive through the doorway into the hall just as the people on the ship open fire, shattering the glass, destroying much of the room, and killing Mina. Then the hatch closes and the ship veers off.

Some time later, the team is back on Earth, talking in Daniel's office. Apparently, the Cinbari government isn't pressing charges for the damage caused and has launched an internal invesitgation into the corruption of Coordinator Mina, but they doubt they'll find anything. Whoever was controlling her and the facility has enough influence to cover their tracks.

Still, they have the gate address they need to track down their man. But as Daniel reminds them, innocents had to die for them to get it. How far are they willing to go to figure this out?

To that, no one has an answer.

Last edited by s09119; January 31st, 2008 at 03:42 PM.

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Re: Continuing SG-1

12x07 "Collision"Synopsis: SG-1 goes after their new enemy in full, but the plan goes awry when it becomes clear they have underestimated him.

Spoiler:

The Aurora, Earth's only surviving battleship in the Milky Way, is en route to a world on the far edge of the galaxy to track down the Alliance's ever-escaping new enemy. Onboard, SG-1 is meeting in the rec room, discussing their situation. Apparently, it was decided by General Landry that direct gating to this world was out of the question, as there was no telling what kind of defenses would be waiting to gun the team down as soon as they came through. So instead, they're heading out in hyperspace.

Daniel is saying how thankfull he is for the Tok'ra on this mission; they supplied the intelligence on this world, Nuibia, that seriously gave Earth a boost in success odds. The planet is being protected by a small fleet of light vessels, and the stargate is being heavily defended. A ground assault would have been impossible, as would have a normal assault through space. But luckily, the upgrades provided by the Asgard a little over a year ago have been fine-tuned, and will be more-than-capable of dealing with whatever's in orbit. Carter agrees, and mentions that this mission should be relatively easy... considering they'll be beaming the gate onto the Aurora to prevent the enemy from escaping again.

Suddenly, an announcement comes over the intercom—it's the captain, Col. Via Sanders. The ship is about to drop out of hyperspace over the target world, and she wants the team on the bridge. The five of them immediately rush out, hurrying to get there before the attack begins.

They arrive just in time. Sanders orders the ship to revert to subspace, and suddenly they're thrown into chaos; two ha'tak are already firing on them! A swarm of al'kesh and gliders head their way, hammering the Aurora's Asgard-upgraded shields with plasma blasts. At once, Carter recommends the 302s and jumpers in the hanger be launched, and Sanders does so, scrambling Green Squadron for intercept duty. Mitchell demands to know how the enemy could have known they were coming, but Teal'c reminds him that this isn't the best time for that.

Tired of being pounded on, Sanders brings the Aurora in on a fast attack run against the nearest ha'tak, and orders the energy weapons fired. Three blasts in a row strike, but they merely hit the shields, doing nothing. Everyone is shocked; these weapons have decimated Lantean shielding, why not the pathetic systems on ha'tak? But there's little time to wonder, as shields are down a whopping 45% already. Something is definately wrong here, and everyone knows it.

Thankfully, Carter then locates an underground base on the planet with a large energy signature. But there's a problem; the stargate is shielded, and can't be beamed aboard. They'll have to get down there and try not to spark an evacuation. With the shields starting to fail, Sanders agrees and has the team beamed into a section of the facility with the fewest life signs, then jumps the Aurora a few lightyears away to safety.

Down in the alien complex (which looks like a strange fusion of Goa'uld and an unfamiliar type of architecture), Carter has already pulled out an Ancient scanner and begins checking for life signs. When Vala asks how she got the device, she says that she requisitioned a few from the Atlantis Expedition months ago, but never really remembered to bring it along until now. Once she has determined that there are no other people in this section, the team moves out into the base. After a few minutes of avoiding duos of security guards, they stumble opon a security checkpoint station, and Carter immediately hooks up her laptop to interface with it.

She determines that she can effectively block the sensors from reading their presence, but it would come at a cost; a systemwide message about it would be sent out the second she activated the program, and people would know in no-time. Mitchell decides it's not worth it, and Sam hury-rugs a solution by telling the computer it should have 5 extra personnel on its logs. It won't fool a person, but it'll keep the machine quiet.

A little while later, they decide to split up to cover more ground. Daniel, Teal'c, and Sam will head towards what the latter thinks is the control center, while Mitchell and Vala will head down to the computer core (Vala is confident she can hack in while Sam is hacking into the control room's systems). As the three original SG-1 members leave, Vala and Cameron head toward a ring room one floor below, which will provide direct access to the computer core's section. They easily zat a few guards in the ring room, locking them in an adjouring room afterwards, activate the rings, and are off.

On the other side of the base, Sam, Daniel, and Teal'c have arrived at the corridor outside the control center, and there's a problem; there is a large group of guards between them and their destination, and any sounds of a fight would prompt a seal of the area. After a minute of thinking, Teal'c comes up with a solution, and they go to work. They retreat a few feet around a bend and fire a few zat blasts into a wall. The guards, barely able to hear it from so far away, come rushing after a moment, and are promptly stunned as they round the bend, one after another.

The trio makes their way quickly to the control room, and they burst in... to find no one. The door slams shut behind them, and a video screen comes online in front of them. A shocked SG-1 looks on as their missing man appears onscreen, smiling viciously, and tells them that they should have heeded his warning on Heliopolis; now they will die.

Meanwhile, Vala and Mitchell have reached the mainframe station, and Vala has hooked up an alien device about the size of an Ancient scanner to it. SHe's scanning numerous files for information on their man, and finds some after a moment; his name is Zanous Garrin, a former high-ranking member of the Lucian Alliance, but he left a year ago, just before the Trust kidnapped Jack O'Neill and Samantha Carter ("Shore Leave"). Apparently, he hasn't been seen since, and was thought dead by many. The question now is... why is he back? And, perhaps more frighteningly, what has he discovered?

Speaking of Garrin, he's continuing to preach to SG-1 about their imminent destruction. He claims that soon, very soon, the Day of Reckoning for Earth and its allies will come, and a new age will be ushered in. Daniel fires back, reminding him that they've defeated those that have said that before, but Garrin just laughs at him and cuts the transmission. Knowing more guards will be coming, Sam hurriedly tries to get the door open. But after a minute, it becomes clear that she can't. Teal'c standing by the small window in the control room, notices that directly below them is the hanger, only a 10-15 foot drop down. He and Sam pull out some C4, plant it, and rush to the other end of the room, then blow it... but the wall isn't destroyed all the way. Stubbornly, Teal'c rams into it, shattering the thin layer of material left.

Just as they're sneaking out, the door opens and a group of guards rush in, weapons raised. They fire at SG-1, but the trio is already slipping down into the hanger and rushing past various small craft; they need something bigger. At length, they find a tel'tak and get onboard, radioing Vala and Mitchell to hurry to a ring platform and come aboard.

The last two members of the team quickly disconnect from the database (afetr downloading a few more files) and run to the ring room, taking out the soldiers that get in their way in the process. They ring aboard the tel'tak and the team blasts out of the base, heading for orbit. The ha'tak open fire on them, but before any blows can land, they open a hyperspace window and jump back to Earth.

Some time later, SG-1 meets with Col. Sanders and Landry to dicuss what they learned. Garrin's ships have recieved incredible upgrades, and a single one of his ha'tak is now capable of taking on three or more normal ones, tipping the balance far in his favor. Should he launch an attack on the Alliance, and should his fleet be of significant size, he could easily overwhelm the Jaffa Nation and the Tok'ra, and possibly Earth and Hebridan.

But Carter remains hopeful; the Nox should be able to keep things even, and now they have some information to decipher that should give them some clues. Unfortunately, Garrin will have no doubt relocated by now, and will be more intent on striking at them than ever.

Last edited by s09119; March 25th, 2009 at 05:03 AM.

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Re: Continuing SG-1

WOW! That's quite a story put out there. I might use that format for the rest of mine myself. However, I would lose much of the ability to put out the dialogue in mine. One clear advantage here is that stories can be put out faster.

Re: Continuing SG-1

Originally Posted by ussrelativity

WOW! That's quite a story put out there. I might use that format for the rest of mine myself. However, I would lose much of the ability to put out the dialogue in mine. One clear advantage here is that stories can be put out faster.

Haha, that's why I'm sticking with this method; it's faster, and much of the interpretation can be left to the reader. That way, I don't have to nail down everyone's personalities exactly or have to nail shipping pairs... the reader's mind handles that.

Speaking of your stories... anymore coming soon?

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