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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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The Hole Thing

The Hole Thing is about the about how YOU got dumped on a whole way beneath the surface, and with no apparent way up, resolve on going down. It's supposed to be just hard enough to make going further down feel rewarding. Try different paths, there a lot of different way to get to the end. Experiment!

Reach the bottom, find the button, press the button. Simple as that. At the moment, the HTML5 version only works properly on Google Chrome.

LEFT, RIGHT to Move ;
UP to Jump;
'E' mid air to Glide (Has limited time before touching the ground again);
'W' to Wallgrab (Has limited time before touching the ground again);
Alt+F4 to Quit.

The game is about (quite carefully) exploring your surroundings with limited perception of, while searching for your way out.

***UPDATED: Fixed some gamebreaking bugs and turned the music up because I was in derp mode when I set it.***
****PORTED TO HTML5 REJOICE!****

There are many features I wish I had been able to add, but since time was short, I did the best I could.

I like a good challenge, and this definitely provided one! I did run into a bug where I accidentally pressed some button combination that gave me an auto-win. I couldn't quite figure it out, but I think I pressed about 6 buttons at the same time.

Almost every jump is a leap of faith, try to use some other jumps as well. It wasn't clear exactly how the wall grap worked when playing, sometimes it was possible to use multiple times and sometimes not.

That's a bit unfair to say, considering how there is almost always either a glowing mushroom, a wall or a platform in sight, but I appreciate the constructiveness of your comment! Both the Wallgrab and the Glide have a timer that resets when you hit the ground, I just edited the description, thanks ^^ Also, that music thing isn't supposed to happen, I'll check the code.

Really great game! Reminds me a bit of Risk of Rain. It was pretty hard-- maybe too hard-- but I could totally see myself having fun with this on a big screen in a dark room. Sort of like the dark levels in Spelunky. Yeah, tweak the gameplay a bit, and this could be pretty amazing!

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.