Baristan wrote on Mar 18, 2013, 12:26:The Rift isn't about stereoscopic 3D. It's about fooling your eyes into believing that you are in the game. The DEV kit has generated a lot of buzz, but has a long way to go before it is accepted as not just another gimmick. Unlike other attempts at VR the Rift appears to have some game support. Star Citizen(Space Simulation), Hawken(FPS, Mech), Strike Suit Zero(Space Flight Combat), The gallery(FPA 'mist like' still in kickstarter),0x10c(Notch's space sandbox) and several other games(not all set in space...) promise support. With big name developers who have tried the Rift like Gabe Newell, Chris Roberts, Cliff Bleszinski, Paul Bettner... excited about it there is hope that the Rift won't be garbage like all the previous attempts at VR. Watching youtube videos of people trying out the Rift has me excited, and I can't wait to see it for myself, but until an Apple logo is slapped on it many people will be too scared to even try it.

I believe you may not be correct there. I watched Caramack talk about the displacement of each eye, hence it being stereo. It's two displays, one for each eye with slight displacement on each camera set ingame. I believe each screen is 1280x800 for the planned retail Oculus

Seems to me like it's about a Stereoscopic headset mixed with Track IR

Hence 3D when both eyes are completely covered and given independent displays isnt nearly as terrible for you as staring at ONE screen and having polarized lenses and or strobing lenses.