Other Enemies

Enemies that appear in the code and\or have models and textures, but don't appear in the final game and don't seem to fit any specific time period.

Tentaclor

The Tentaclor is a gigantic cyborg squid that was removed from the final game. It is mostly brown, but is black near it's mouth nad has black tentacles. A piece of metal with a fan in it is on top of the Tentaclor. Based on it's size, it's very likely that it was meant to be a miniboss.

The only sounds that exist for it in the pre-alpha are its idle sounds. The sounds can be downloaded at File:Daitentaclor.rar

Concept art for the Tentaclor exists.

Tentaclor's back.

Tentaclor concept art.

Squid

A model for a removed Squid enemy can be found. It looks like a giant and brown squid. Like the Tentaclor, it was likely meant to be a miniboss.

The Squid's back.

Robog

A very incomplete .bmp texture for an enemy named “robog” exists in the data\skins folder. There is no coding associated with this enemy.

Robog texture.

Quake monster leftovers

Models for the Shambler and Demon enemies from Quake 1 can be found in the game's files, but are unused. It's likely these are placeholder models for enemies whose models were still being worked on.