Street Fighter III Series – 1997-1999

Street Fighter III - The New Generation

In February of 1997, we got what we were waiting for, a direct sequel to Street Fighter II. Street Fighter III discarded the character roster from previous games (only Ryu and Ken returned), and introduced us to a pile of new characters. Street Fighter III also introduced the Super Arts selection system, not to mention the greatest feature in any Street Fighter game ever, parrying. The ability to parry an opponents attack blew the game wide open for pro players, to be able to beat someone without them landing a successful hit on you is no easy feat.

Several months after The New Generation we got the next one, 2nd Impact: Giant Attack. 2nd Attack adjusted the gameplay, and gave us another two characters, as well as throwing Akuma back into the mix. It also fine tuned the parrying system making it more responsive and removing the “recoil” from the parry. There were also a few new arenas and some new music.

Street Fighter III - Third Strike

3rd Strike: Fight for the Future, was released released in 1999, and is possibly the finest looking Street Fighter game to date. 3rd Strike was the last iteration of Street Fighter III, it brought back Chun-Li and added four new characters. The parrying system was again improved, the game sported new voice actors, moves and animations for the characters. 3rd Strike is often hailed as one of the best Street Fighter games, its certainly one of the best looking and the gameplay is top notch, not to mention its my own personal favorite.

The first two Street Fighter III games were ported to the SEGA Dreamcast as a compilation titled Double Impact. Ports of 3rd Strike were released for the Dreamcast as a stand-alone game and then included in the compilation Street Fighter Anniversary Collection for the PlayStation 2 and Xbox, these are still floating around so try and nab a copy!

Street Fighter EX Series – 1996-2000

For those that thought Street Fighter IV was the first 3D experience for Street Fighter, you’re wrong. Back in 1996 Street Fighter EX was released. Although EX still played like a 2D fighter it was never really the same as the 2D games. EX was still using special moves and super combos familiar or similar to the previous games in the series, and the Super Combo gauge was divided into three levels again. EX also allowed Guard Breaks. An enhanced version of Street Fighter EX called Street Fighter EX Plus was released 1997.

Street Fighter EX2

In 1998 a second installment, EX2 was released for arcades, shortly after EX2 plus was released. Street Fighter EX3 was released exclusively for the PlayStation 2. Although there are differing opinions on the EX series, some regard it as the weakest in the Street Fighter series. Tt differed in the way it used polygons and liberal combos instead of a strong art style and tight gameplay. Whether it was because of this or people just rejecting something new we’ll never know. But one thing is for sure, the EX series isn’t bad, its just different.

Street Fighter Vs. Series – 1996-2008

Marvel Vs. Capcom

Capcom created several cross-over titles for the Street Fighter universe. These received a lot of success; but none more than the Marvel Vs. Capcom games. There were several games in the Vs. series, but I’m not going to get into them as they’re not true Street Fighter games.

I think SF: Anniversary Collection has been added to the rare game lists. I almost bought a second copy when I saw one at the Circuit City out of business sale. But yeah, I’ve played it from time to time and it’s one of the best looking 2D fighters save for the newer KOF’s.

A1ienDrummer / Ya know, Mark’s not the only guy that thnkis it should be called the Street Fighter 2 collection. When I bought this game at a trade in store, Street Fighter 2 Collection was on the tag! XD

Seeing as this game has some similarities to smeily-wars is it safe to expect a map editor? Also it seems like this game will work with a single player campaign, obviously with weaker enemies and a stronger you.

We think it is not about our acutal policies, but about the fact that standing for these policies for so long when they were unpopular, and speaking up loudly about them, has gained us the reputation of being overly radical, not the kind of people you want on your platform if you are trying to capture the attention of centrists. (Even this year Tikkun took out a full page ad in the New York Times criticizing Israel for the Gaza invasion when other Jewish groups held off.) This is what Josh Healey was talking about in this interview, and I should have linked also to Michael Lerner’s editorial about J Street and Tikkun in the current print issue of Tikkun, here: . In that editorial Michael compares this with the way many liberals who turned against the Vietnam War continued to resent the radicals who had opposed the war much earlier: they couldn’t forgive them for being so outside the consensus when they had been in it. I think this is a very common human reaction, or maybe only very common among liberals: I’d like to hear of examples involving conservatives so I could get a better handle on it.

RayaThese are great ptoins. I feel this began as a concise protest on wealth inequality with blame on banker zillionaires but given all the dissatisfaction in the country it’s becoming a larger, muddy anger platform. This opens up many opportunities for the right to skew, twist and rebrand as they do.

two different types of fun. MW3 will rely on spiaecl forces type battles in claustrophobic settings, like real spiaecl forces fight in, whereas Battlefield focuses on wide, BATTLEFIELD gameplay. Not to mention in battlefield you’re meant to feel like a soldier, whereas in MW3, you’re meant to feel like a badass.

xan1242 / @Erotomaniax I’ve seen that some PS3 Slims can play PS1 and 2 games.You just need to download the BIOS’es from PlayStation Store,and then make meomry cards and there you go!It works perfectly fine as long as you have original discs for PS1 and PS2.