The off-hand drygore longsword is a rare drop from the Kalphite King. It requires level 90 Attack to wield and is the strongest off-hand longsword in RuneScape outside of Daemonheim. The longsword will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).

It can be repaired using 5,000 chitin scraps.
Currently, the cost of a full repair using chitin scraps if purchased from the Grand Exchange would be 380,000 coins.

When received with CoinShare active, the Off-hand drygore longsword will be dropped as 120 off-hand drygore longsword shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

The calculator form will appear here soon. You will need Javascript enabled and cannot be using the mobile version of the Wiki.
If you are on a mobile device, you can load the full version of the site by clicking here.

Has a special attack, Blackhole, which summons a black hole over the player's location for 20 seconds. While this black hole is active, melee damage is increased by 25%, and if your target enters the black hole, it takes 25-50% ability damage every 1.8 seconds. This costs 50% adrenaline and has a 60-second cooldown that is not shared with Berserk.

Has a special attack, Spear Wall, which requires 50% adrenaline. The wielder swings the spear, damaging enemies in a 3x3 grid and reflecting 50% of damage taken for 5 seconds. Using the special attack will take out 0.1% of the weapon's charges.

Is currently the strongest weapon available to use against the Corporeal Beast

Has a special attack, Gravitate, which uses 60% adrenaline. When used, for 30 seconds all successful attacks on your opponent(s) adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack), which increases your damage by 1% per stack (capping at 20%). The effect resets the timer and stacks if you use the special attack twice before 30 seconds, and the effect and stacks are cleared at the end of the 30 seconds, when an attack misses, or if you switch out your weapon.

Has a special attack, Smash, which requires 35% adrenaline and deals up to 50% more damage and lowers your opponent's Defence level by 30%. It also applies a debuff that increases the target's Affinity values by five for one minute. Using the special will take out 0.1% of its charges.

Has a special attack, Feint, which requires 25% adrenaline, has increased accuracy, and deals 50-300% ability damage. This attack has variable minimum and maximum hits; the minimum between 50%-83% and maximum 150%-217% above said minimum. Overall it can hit between 50%-300%, but because of this players are less likely to hit spectacularly high or low. Using the special attack will take out 0.1% of the weapon's charges.