For those of us that can't handle the rain for some odd reason can you please add some adjustments for the particles in the world?

What makes rain so "expensive" right now (in terms of performance) is the "depth check" from the point of view of the rain - to make sure it's properly blocked by buildings etc. Unfortunately there isn't much room to improve performance in this regard (in the Java version) However, rendering works quite different in Unity, so it's difficult to predict the impact of rain in the new version. There is a good chance that we will get better performance in the new version

it would be cool if in the new version there were both standard spiders and larger ones, and in the caves at the depths where they spawn there was a web along which they could move and the player simply passed through and torches burned illuminating the space around them for a while after they were thrown away

Unfortunately it's difficult to give exact figures Since we're implementing so much stuff from scratch, it's difficult to predict how long it takes until a certain feature is completed... but we've made great progress so far!

That's definitely our intention Right now we're still working on "core features" so unfortunately there isn't much we can show about that, but soon we will focus on other things where we can share a lot more screenshots and videos

hey 'red51' is it possible to get an update. im craving some Rising World news. hows the process going? going smoothly? better then expected? having issues?

Well, we've made some great progress in the last months, but there is still a lot of work to do^^ We're happy about the features we've implemented so far - they already feel very polished, and things like the new world generation look very promising (in terms of performance, which enables us to provide larger view distances, for example).

Nevertheless, we will post an announcement with more details about that very soon

Well, we've made some great progress in the last months, but there is still a lot of work to do^^ We're happy about the features we've implemented so far - they already feel very polished, and things like the new world generation look very promising (in terms of performance, which enables us to provide larger view distances, for example).Nevertheless, we will post an announcement with more details about that very soon

so good to hear. i cant wait to play this new version. i had so much fun in RW. thanks for the update.

I'm really happy to see that the game rewrite is going well! I appreciate the dedication you have to your game and that you won't abandon it, it really does have so much potential. Can't wait to see more screenshots, they looked beautiful!

Will you make an announcement when the first beta build goes live? I'd love to test it ASAP!

Also, have you considered making a Discord? Having a locked announcements/screenshots text channel would be a great way to get news quick with an @everyone notification, and a lot easier to discuss the game there than on a forum.

Currently it's 7 days a week, more or less the whole day (of course that doesn't mean 24 hours non-stop, everyone needs to sleep, eat, take small breaks periodically etc)

Wow! I speak for everyone when I say, thank you so much for all the hard work and time that you guys have put in this game! I hope that one day, you guys can recruit more Developers, in the result of shorter time in update development! Not saying that having a little group of developers is bad, of course!

Was just looking through the roadmap on Trello and was wondering about animations for first, second and third person view perspectives. An example would be like swimming, fist fighting fishing off boats or even walking. So what I am asking is will the animations be extended for both Character and NPC alike? When you go swimming your standing up not sure if that's intended but it would be kind of cool to see the character's arms. Could later be used for VR compatibility?

So what I am asking is will the animations be extended for both Character and NPC alike? When you go swimming your standing up not sure if that's intended but it would be kind of cool to see the character's arms

Unfortunately I can't say much about the animations yet... we will definitely improve them, but we haven't started working on this part so I can't share any details yet...

Will you be introducing a built-in equivalent to the popular plugin pnb by miwarre?

Yes and no In the new version, all blocks will be treated as construction elements (i.e. they will be resizeable etc). Effectively, all textures become available for construction elements without having to use commands