Imperator5 wrote:To quote you in another thread, "Only a fool would not take them." A notion with which I agree, but it does sound compulsory.

By my definition, something compulsory means that the ship is utterly unusable without it.Closest in game example is the old Ork squig cage upgrade. That's my idea of compulsory.

You still gain so much from these upgrades that I'd highly recommend you take them ASAP, but the ships can perform... decently, without them (although they are harder to play without said upgrades).

Imperator5 wrote:I would like to ask you to consider that these ships have too high skill requirements to be mediocre, and too niche roles too.

Maybe. I'd agree they are niche, but I don't think the skill cap is really any higher than any other faction. I feel its just that its a new faction that people haven't fully gotten to grips with yet, they clicked with me pretty quickly, their play style is somewhere in between the Eldar and Chaos brawler/boarding fleets that I experimented with: lots of fun, but requires lots of risk assessment and timing management.

Imperator5 wrote:Stat wise, the Strike Cruiser is on par with the dauntless. It simply has better boarding and weapons than other light cruisers.

And that's a bad thing? I'd take a CL with bigger guns and better boarding over a true cruiser any day.I really don't see problems with the Strike Cruisers.

Imperator5 wrote:The Vanguard... I'm not sure what it is, but it has half the health than an ork Basha. It is too easy to counter in early games.

I've been over this many times so I'll just let you read back over my arguments on that one.The Crux of it: Good boarding, Excellent speed, decent weapons (frontally), carrier capacity and good armour; although weak to AP, poor broadsides and low health. Balanced.

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My biggest beef is that one crit to the prow and, depending on the ship, I've lost half of my weapons (the vanguard with dual lances loses 3/5 of it's weapons off one crit.) Absolutely fucking ridiculous. The damage states to the prow should work the same way the broadsides do, otherwise one crit can cripple your ship into uselessness.

Avenwing wrote:My biggest beef is that one crit to the prow and, depending on the ship, I've lost half of my weapons (the vanguard with dual lances loses 3/5 of it's weapons off one crit.) Absolutely fucking ridiculous. The damage states to the prow should work the same way the broadsides do, otherwise one crit can cripple your ship into uselessness.

Orks also suffer from this, but Eldar do not, and both have forward only prow weapons. So it is doable to make them crit individually.

I think that was cut because the prow blows up in animation, not 3 separate animations they would have to make.

Avenwing wrote:My biggest beef is that one crit to the prow and, depending on the ship, I've lost half of my weapons (the vanguard with dual lances loses 3/5 of it's weapons off one crit.) Absolutely fucking ridiculous. The damage states to the prow should work the same way the broadsides do, otherwise one crit can cripple your ship into uselessness.

Orks also suffer from this, but Eldar do not, and both have forward only prow weapons. So it is doable to make them crit individually.

I think that was cut because the prow blows up in animation, not 3 separate animations they would have to make.

Still it is a huge issue for both supposedly brawly factions.

If the Orks have the same problem and it hasn't been changed I doubt they'll change it for SM either. Guess I'll stop playing again because losing half of my potential dps from one crit isn't fun at all. I had high hopes for this update too.

Avenwing wrote:My biggest beef is that one crit to the prow and, depending on the ship, I've lost half of my weapons (the vanguard with dual lances loses 3/5 of it's weapons off one crit.) Absolutely fucking ridiculous. The damage states to the prow should work the same way the broadsides do, otherwise one crit can cripple your ship into uselessness.

Orks also suffer from this, but Eldar do not, and both have forward only prow weapons. So it is doable to make them crit individually.

I think that was cut because the prow blows up in animation, not 3 separate animations they would have to make.

Still it is a huge issue for both supposedly brawly factions.

If the Orks have the same problem and it hasn't been changed I doubt they'll change it for SM either. Guess I'll stop playing again because losing half of my potential dps from one crit isn't fun at all. I had high hopes for this update too.

PistonMiner and I are trying to work on modding the game. If it can be done, we plan to solve this ork and sm issue. It may glitch the prow damage animation to only blow up when one weapon does, but that's better than orks and marines getting crippled in one hit.

Imperator5 wrote:Orks also suffer from this, but Eldar do not, and both have forward only prow weapons. So it is doable to make them crit individually.

I think that was cut because the prow blows up in animation, not 3 separate animations they would have to make.

Still it is a huge issue for both supposedly brawly factions.

If the Orks have the same problem and it hasn't been changed I doubt they'll change it for SM either. Guess I'll stop playing again because losing half of my potential dps from one crit isn't fun at all. I had high hopes for this update too.

PistonMiner and I are trying to work on modding the game. If it can be done, we plan to solve this ork and sm issue. It may glitch the prow damage animation to only blow up when one weapon does, but that's better than orks and marines getting crippled in one hit.

If you end up being unable to fix it, can you at least inflict the same penalty on the eldar? The strongest attack fleet shouldn't get extra special treatment in avoiding damage.

Avenwing wrote:If the Orks have the same problem and it hasn't been changed I doubt they'll change it for SM either. Guess I'll stop playing again because losing half of my potential dps from one crit isn't fun at all. I had high hopes for this update too.

PistonMiner and I are trying to work on modding the game. If it can be done, we plan to solve this ork and sm issue. It may glitch the prow damage animation to only blow up when one weapon does, but that's better than orks and marines getting crippled in one hit.

If you end up being unable to fix it, can you at least inflict the same penalty on the eldar? The strongest attack fleet shouldn't get extra special treatment in avoiding damage.

We'll try to make Pulsars into normal lances first. I feel that will solve the huge eldar issue to begin with. I do not want to commit to anything else, PistonMiner wants the mod to be very balanced.