Dont get me wrong prey was awesome but it was virtually impossible to get stuck by means of low health because when you die you just spwan right back with more health after killing a few wraiths. I'm thinking maybe they should make it so you can only be resurected as long as you have full spirit or maybe they should make some sort of puzzles to solve to come back. There are many more changes to be made but i'll let you guys post some.

The only thing about the Deathwalk system I didn't like was that it kind of took all the pain out of dying, which tended to make the game unchallenging. I think it's a good idea, but it could have been implemented better.

Another game that had a similar way of dealing with death was the old PS game Soul Reaver. In that game you couldn't die, but if you were killed in the material world, your soul went to the spirit world at the nearest checkpoint. There you had to kill there spirit monsters until your spirit energy was full and then you could go back to the material world at the nearest portal. Sounds familiar, right? But the difference was that fighting in the spirit world was pretty much the same as fighting in the material world, i.e. the monsters fought back instead of just flying aroudn waiting for you to kill them. And the best part was if you got killed in the Spirit Realm, you really died and had to reload the game.

I think they should do the spirit world in Prey like that. It should make you fight enemies that fight back and you can't get back until you've killed enough to recharge your energy. Every one you kill gives you some energy, but you lose energy if they hit you, so it's kind of a tug of war. And if you die in the Spirit Realm, you're really dead and have to reload. That would make it more challenging and fun, IMO.

"Well, the wraiths should be souls of those that you have killed, and the game should actually keep a tally...you stop killing, no more wraiths left to kill. Therefore...game over"

i really like this idea, and they deffinitly should have done somthing like this. Because the whole shooting wraiths thing was cool and all, but it just made game impossible to lose at which really took out the challenge value even on cherokee mode.

The spirits do fight back, if you allow them to fly a full round around you they fly "through" you taking away as much health/spirit as you would have gained from shooting them. Problem is, they are too easy to hit.

The spirits do fight back, if you allow them to fly a full round around you they fly "through" you taking away as much health/spirit as you would have gained from shooting them. Problem is, they are too easy to hit.

And IMO, there is no pain from dying in a game that has quicksave.

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But they only "fight back" on Cherokee difficulty and even then it's not much. I think the deathwalk should take place in somewhere like the place where you meet Enisi and you should have to walk thru there fighting off wraiths and ghosts, etc.

it could do with feeling a lot more action-oriented along with the puzzles. it felt like - clear the room of enemies, when there were any - which was very easy - and then mess around with gravity and consoles. it never really felt like you were in the thick of battle.

in fact they just shouldn't bother sequelising it. i'm still really really annoyed about the online lag. i traded it. there's no excuse for releasing such shoddy products.

If they are going to change anything in Prey they need add more weapons into the game and than change the weapons up a bit. I would like to see bigger and badder weapons. I would also like to see the weapons be a bit more human this time around also. Maybe give us some weapons that are like the ones in Quake 4, ones that are more human like. Shotguns, rifles, and so on.

They should make a mini game where your spirit leaves your body and tries to steal other life force from other enemies, like what happened to the girl except they just die. And you get back to life but you can get killed as a ghost