19:59.47 <sponge-> if anyone wants to try out the new quake live, just right click
quake live on steam, properties, beta, and opt into the beta branch
19:59.54 <sponge-> we're basically at a near release candidate state!

No new features except some font/hud stuff, end of support forever with no mod support and no source release (meaning community can fuck off because the only things they can do is release new maps, wow!), lack of global stats (disabling qlranks, qlstats etc.), impossibility to spawn servers in several locations, because of this worse, not better pings.

Anything else?

Edit: I never used colors in /name but lol@colored names, also goodbye clantags and automatic team names on spechud.

Dunno, for some this update could mean liberation from the chains that held back QL to reach the glory - for others it means game over - in which case it would happen any time now because id was about to shut it down regardless.

So it's either shut it down, or give it to someone who might make something out of it.

Quake can't and won't die, as long as there's people with passion playing it.

It's a niche inside a niche, I enjoy it and I don't need it to be LoL/CS:GO level of popularity.

On the other hand, it's better off this way maybe.
Sure, there are a few drawbacks like you mentioned, but sponge himself said and I quote "TDM players are boring" when we talked about weapon balance. The reason why LG was nerfed was because one of the devs didn't like it. One of the devs who isn't even familiar with the competitive aspect of the game.

Claiming again, and I quote, "You can't dodge LG".

Imagine valve making AWP do half a damage so it needs two hits to kill a target because you "can't dodge it" and this sentiment would only be owned by one bloke from the company.

I would prefer if the devs would have listened to the people when the updates during the years were being made, stayed away from roflSteam and cared for the community and their opinion instead of devouring donuts non-stop and inhaling coke in a deranged manner.

Don't you feel this might make QL more archaic instead? Yes it will have LAN and some Steam integration features, and I am glad about LAN even though it is too late; but to me it's looks like it's gonna end up like Q3 is.

Is there any changelog for the upcoming update? I haven't been able to find any.

And here I was thinking that I would never play quakelive again.... Maybe (but very maybe) there is a small hope after all?
Anyways I still do hate Steam so the chance is small... But perhaps not extinct.

r.i.p to all the newbies that died at the hands of donut eating vets over the years. Now the builied can take their frustrations out on the next wave of newbies in the next installment of quake. And the cycle repeats itself. That's what happens when you put all your eggs in one basket and cater to donut eating vets and ignore the new batch. You get a bunch of frustrated gamers who all end up quitting after one day and never buy into your product again. Hope it was worth it the people who led this development team. Hopefully those people will never be employed again to destroy a game that held so much promise in 2009.

So who supports the exectuble then when it doesn't launch randomly one day like it had happen to me no support could resolve shit. Not even a clean install of the app. But when I created a new account and installed standalone and not convert to steam shit works fine.

This is why I dropped this shitty game too many project management changes. Shoddy support.

Now im not 100% about this because I haven't tried it or looked in to it to much yet.. But it looks like there will be a way for dedicated servers to share stats, and for a 3d party program to read these stats, even in ongoing games if I understood it right..

So it will probably not be to hard for someone with a bit of programming knowledge to set up a system that can recive and collect this stats and info, and from there on, one may even be able to create, a statistics part and an elo system like the one QLranks have for exanple.

As far as servers in EU are concerned: I guarantee you many of us have prepared EU servers for the community.
Many more of us are also willing to host from our pockets.
The new QL will have many dedicated servers.

You mean I shouldnt host on the same server i am playing or you mean a dedicated PC just to host would still not be enough despite beeing a quad core at 3.5Ghz with 4Go of RAM, surely its not the last shagship fo Intel but come on...

I don't post retarded shit and claim for it to be true. However I will point out bullshit when I see it.. Like in majority of your posts. I suggest being more modest and less arrogant, that would be more in your favor.

I don't know if there is a difference between Q3 and QL dedicated server.. but from my own experience managing root and lan servers i found quake servers to be least resource heavy compared to other games.

The biggest issue i was aware about QL servers (back in beta) was the end game choke when every damn piece of stat got saved/sent.

Looking at his specs: 4GB DDR2 1066Mhz, Q9550 should be enough handle quite a few Q3 servers and players..
I guess we will have to wait and see how QL servers behave.

Oh how tough, i know nothing about? LOL people that know and do things, always are more careful and plan on advance. Your "everything will be fine" attitude is common in unprofessional, emotional guided people like you.

You try to be more smart than you actually are. Side effect of that is you spreading complete bullshit most of time. So naturally people need to be informed of your misconception, rather sooner than later.

And you certainly know nothing about me or my approach to anything. I suggest we leave it at that.

Your first comment towards me was "Pure Crap" so you started it, and now youre who says when its enough.

You can tell him your opinion, as a more amateurish approach which is perfectly fine, and leave my more professional reply, bc lagged, warpy servers are a sure way to piss of players and i hate them. No need to try to enlarge your epenis starting a war you end white flagging. Youre childish attitude is laughable, you look like a spoiled kid.

Please stop talking, you're embarassing yourself (whether you are trolling or not, who cares). Many of us have been in the focus/alpha group and have been running servers for over 6 months. We've benchmarked this. It is easily possible to run multiple servers on the configuration mentioned by PerpertualWar. It is even possible to run multiple servers on a machine with even weaker specs than those as well. I get that you want to make a scene, receive attention, and enjoy trolling everything about QL, but you should consider stopping. It is very unbecoming and you look foolish.

TBH, he probably got that very much wrong idea from the absurdly high specs the QL devs demanded the official servers to have. Since in lolsouthamerica the servers were provided by the community, then those specs are what he is familiar with

By that I mean he had a legitimate excuse for his mistake, since the only other ways for knowing that were to either have uploaded servers in Q3 (a million years ago), or have uploaded servers in the recent beta (which was private until few days ago).

And well, in any case I do agree he shouldn't always post/write/talk with such an aggressive tone. Also, it would be nice of him that in the future he doesn't spread any information based on the first source he is familiar with, as that leads to mistakes and misinforming. In the end those two defects are why we see him the way we do.

Bah what's the point of posting this. He sees everything as a personal attacks and he thinks he is always right.

At least in Q3 you could setup a toaster running Linux and encounter no issues, with a reasonable amount of servers (8). In QL the requirements for the official locations were much higher to take into account even unreasonable amounts (80), as they were centralized and players with pro accounts could spawn servers there

You realize I just repeated what Sync wrote, right? Your answer was in his post.

Heck, you already heard the correct answer many times and you were proven wrong multiple times, from Sync as well if you want an authority figure, but you are either too dumb to understand what he and others wrote, or too stubborn to acknowledge you are wrong.

Alright ty. I was already hosting L4D2 dedi server with 100 tick and 500 fps but it was just for 1 server i never tried to setup more than one. IF QL is not so demending i might host 3 or more of them, my connection is optic fiber to the home, means the optical line come directly to my router in my appartment, then from router to PC it is RJ45 copper.

The dedi server for QL is located in the Tool section of steam btw? I can't seem to find it where i found L4D2 dedi server tools and SDK.

Great stuff. I hope we can see at least 1 server for each european country. Specially South Europe (Italy, France, Spain, Portugal) were wages are lower, not as easy for a Quaker to invest in a dedicated server.
You are the modern day hero. Please keep supporting QL until the end of times, it's the last good game left. I hope we can see someday actual mods for the game, like cpma/osp, but id are trash that wouldn't make it open source.

So this is now basically Q3 CPMA (the client/mod, not the gameplay) with a server browser, friend system, steam lock-in, 6dmg shaft, billboards, worse netcode and no osx/linux support for 30$ a year or free-but-you-can't-vote-on-maps? No thanks.

Not sure if i want to spawn Wierd but what differes from QL netcode to CPMA?

I have not much of an idea and one of the cpma help files said it's basically some kinda hack, but after playing a few matches in both games anybody should notice that cpma's solution deals much better with spikes, 999, and higher ping in general. It's just better. The section "network settings" in http://cpma-news.org/guides/content/config/clientsettings goes into more details.

Thats actualy the problem i saw too with QL netcode, some players with spikes and or/warp are extremly hard to hit even on some situations where it is impossible to miss (ie: going up a jumppad etc), and when it comes to shoot them its like you drop 20% accuracy while they can still hit you.

same here... i think its related to ql trying to read something to an idle steam client (but its just a thought, no evidence)... i never said anything cuz i just re open it again and again until it works (usually 2nd or 3rd time)

It has nothing to do with "things changing". It has all to do with pro subscribers getting scammed for months since we haven't been able to spawn servers on our vicinity which means we haven't been able to play at all (fuck playing with 100 ping). Of course they will do nothing about those 3 or 4 months, its id/betamax.

Because the server providers in my country went bankrupt. It has been a while since you couldn't find no Paris servers, and no Spain servers or Portugal servers as well which leave me with shitty pings only. They went bankrupt and the servers just disappeared. The guys at id didn't do shit about it beyond "just wait a couple of months more so the community will launch servers on your country" of course meanwhile they will still get your money for the Pro subscription.

Imdaniel: yeah like perpetual war said you can host easily even though it is recommend to use dedicated servers which you can purchase on the internet. If you do it on your PC it is likely the ping that people will get on it will not be optimal. However, you can always give it a try.. It is easy to do.

Lolatrofloxtimers: Yeah technically we can host servers nearly anywhere we like. At the moment those willing to pay out of their pockets are mostly doing it in DE servers because that is what was most convenient for everyone in QL's current state. However I do believe more servers in different locations like France Spain Italy would be great (i myself would liie FR servers).

So technically all is possible. However financially is another issue. If we have money we can host servers anywhere. Those willing to do so at the moment are limiting it mostly to DE.

However, nothing excludes a donation system which will allow us to host more broadly over Europe.

so i was able to start a dedicated server similar to q3 methods. however, i am unsure as to whether or not there is some method by which i may decouple the dedicated server instance from my personal steam account, so that i can run a dedicated server and still use my steam account to play.

What makes you think it is so? It should be 40. I'm under the impression you joined servers and looked at /sv_fps in your console. That would only give you the value for when you create a listen server, not what the server you're connected to is running.

also, zurn and I did some testing the other day. you can change /sv_fps all the way to 125 but.. anything outside of setting it to /sv_fps 40 and you will have problems with rocket jumping. For instance, rocketjumping up the side of the large jump pad on overkill is not possible on anything outside of setting it to 40.

so now I have to beg for a free key by email, wait for it, then if I do get a free key reinstall the game on steam, add my quake buddies on steam, and sort out my game config.
or I could just play another game that's active like dirty bomb :)