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Monthly Archives: August 2009

The crawl devteam, from the unholy grounds of akrasiac.org, would love it if you emailed them answers to this poll:

1. What is your age?
2. Which country do you live in?
3. Do you play locally, on a server or both?
4. Do you play Tiles or ASCII or both?
5. Which Operating Systems do you use at home?
6. Which Roguelikes have you played before? (Nethack, ADOM, Angbandetc.)
7. Where did you learn about Crawl?
8. And when?
9. How often did you win Crawl? (If none, you may specify your best game.)
10. If you take part in the Crawl tournament: where did you hear about it?
11. Did you ever recommend Crawl to someone?
12. Which computer game played most in the last month (July)?

…Notably MPRDB bears quite a lot similarites to Rogue. Dungeon is discovered in exactly same fashion. One square of visibility in corridors while whole rooms are revealed upon entering. Dungeoneering hero is described by only two main attributes: body and agility.

Apart from being working hard on the much enhanced version of his main roguelike, Joe has started up again his GearHead related web comic at Ataraxia Theatre, along with the much fun post-apocaliptic Voles series, which he is distributing as a book. Good luck with it Joe!

Since the start of development, GH2 has used mostly the same game system as GH1, but that changed in v0.600. The character rules have been streamlined. The number of skills has been chopped from 43 to 25. Conversation is no longer a mandatory skill, and the rumor system has been reworked. It should be easier to create distinct characters with a strong concept, rather than having every character end up the same.

Another addition is that you can now let your summons and allies handleyour spare weapons and items allowing for many new strategies and a relative harmless way of testing if an unidentified item is hazardous.

Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.

The basic premise of the scenario is the story of a lowly Khazad guard, who fails catastrophicly in his duties. Instead of being exiled from the Clan, however, Lord Kandros Fir gives him a chance to redeem himself by drafting him into the service of the 133rd K.R.A.G. (Khazad Resource Acquisition Group).

The story takes place in the early days of the Khazad exodus (exile?) to the the Surface. At this time, the Khazad still have some holdings in the Underhome, and just starting to explore and colonize the Surface World.