In Bloodstained, it is possible, from a certain moment on, to precipitate events in order to unlock different endings. With this section of the Bloodstained: Ritual of the Night Guide, you will learn how to access these different conclusions.

Bad Ending n°1

To access this conclusion, cross the Livre Ex Machina area immediately after obtaining the Reflector Ray Shard, and reach Gebel’s Throne Room in the Hall of Termination. Then, face Gebel, and eliminate him to obtain the “Just a Flicker” Achievement/Trophy.

As a result, you are automatically transported to the entrance of Arvantville with Johannes. There, you learn that Dominique and the church will take care of the rest of the demons in the castle, and the scene ends with a Game Over.

Bad Ending n°2

Immediately after obtaining the Zangetsuto in the Oriental Sorcery Lab, cross the Hall of Termination and confront Gebel. During the fight, do not hit the Red Moon (or don’t equip yourself with the Zangetsuto), and just eliminate Gebel.

At the end of the confrontation, you will witness a small scene during which Miriam will question herself on her choices. You will then hear Gremory congratulating herself on the success of her plan. At the end of the cutscene, you’ll unlock the “Usurper” Achievement/Trophy, and then your adventure will end with a Game Over.

True Ending

To reach the true ending of the game, you will first have to destroy the Red Moon with the Zangetsuto during your confrontation with Gebel. Afterwards, you will have to walk through the Den of Behemoths and the Glacial Tomb to eliminate Gremory, Dominique and Bael.

The castle will then be destroyed by Johannes, and you can watch the end credits of Bloodstained: Ritual of the Night.