Since I've noticed many people are in need of quests & lots of other things done on their accounts, I've decided to make a Runescape service, in which I can do anything you don't feel like doing on your accounts.

Process:Whatever services you need done (with or without pre-requisites), I'll look into and we'll work out a price from there. If possible I can log onto your account, and find out exactly what's needed and what the price will be.

Other Information:The more pre-requisites you need done, the more it'll cost & vice versa.After finding out what is needed, I'll give you a rough eta on when everything will be done.

Contact Information:Posting on the thread would be ideal or via Discord or Teamspeak.

Discord: Sebbas#1503

RSN: Guzzle Me (I'd prefer not messaging me here for services)

Terms of Service:Have all supplies already purchased, or enough GP for them to be bought.If you need progress reports, I'll be happy to provide them.EVERYTHING IS HAND DONE 100% OF THE TIME (NOT RESPONSIBLE FOR BANS)

]]>14Thu, 01 Mar 2018 00:57:18 +0000PK Trip 8/1 - ZGS, 3x full veracshttp://rs-sanity.com/index.php?/topic/540-pk-trip-81-zgs-3x-full-veracs/
We started out at Revs and smited a ZGS as well as a few other juicy kills but eventually moved to bear. At bear we fought a few teams outnumbered and cleared them as well as picking up a few sets of veracs. San on cocc.

]]>540Wed, 01 Aug 2018 23:35:03 +0000How to make Carl panichttp://rs-sanity.com/index.php?/topic/543-how-to-make-carl-panic/]]>543Sat, 04 Aug 2018 02:19:08 +0000Raids 2 Glitch, Zulu Nearly Looses Dwh.http://rs-sanity.com/index.php?/topic/406-raids-2-glitch-zulu-nearly-looses-dwh/
Pretty much expected there to be a bug upon release, but this is out of order man what if its a twisted bow or a ironman with randoms.

Dev Blog: Theatre of Blood

mod_ayiza

March 07 2018

Dev Blog: The Theatre of Blood

The purpose of this blog is to detail as much as possible prior to the poll going live in-game to allow for player feedback.
Whilst there's a lot of detail to be found, we're purposefully not saying much about the how The Theatre of Blood and its surrounding areas will play out as we don't want to ruin the surprise!

"The Theatre of Blood was created with one thing in mind, Lady Verzik's entertainment. She commanded her followers to create this challenge, in the hopes of watching many a willing citizen of Meiyerditch or travelling warrior perish"Do you have what it takes to defeat the Theatre of Blood? Are you the hero the Myreque need?

It's showtime.

Theatre of Blood

Towards the east of Gielinor, located within the Sanguinesti region, is Ver Sinhaza. Once the home of Queen Efaritay, it is now ruled over by Verzik Vitur, head of the Vitur family and one of the few true-born vampyres on Gielinor. For millennia, Lady Verzik has commanded an army of vampyres whom she has not only used to do her biddings, but also provide her with on-demand entertainment. It didn't take long before this became tiresome, and so she instructed her followers to create a gauntlet filled with some of the strongest warriors, creations, creatures and puzzles. This is what we call today the Theatre of Blood.

The above WIP images detail some of the interior of the Theatre of Blood.

When the vampyres still lived on their home world of Vampyrium, they were near enough the apex predator. However, there was one species that even the vampyres feared, the Yarasa.

Like bats, these large flying predators are visually impaired. However, that does not make them any less dangerous, as they have heightened senses of smell and sound. Their ability to attack in unpredictable ways makes them a deadly foe to the vampyres for it renders their immunities useless.

While the Yarasa are already a deadly foe, there is none more dangerous than their king, Xarpus. When the vampyres were united under the eight tribes, they hunted down and defeated most of the Yarasa, driving them to near extinction. However, they were unable to defeat Xarpus, with him surviving their hunts until they finally left Vampyrium many years later.

It is unknown how they managed it, but eventually the vampyres brought Xarpus to Gielinor. They trapped him in the Theatre. There, he now fights any who enter, desperate to escape and enact vengeance upon the vampyres.

Xarpus is one of the many bosses to be found within the Theatre of Blood. This image in WIP and is subject to change.

The citizens of Meiyerditch often go to the Theatre to fight against the various experiments and abominations contained within, providing entertainment for the vampyres. To encourage them to do this, the vampyres promise them freedom if they survive. With the aid of the Myreque, it's down to you to complete all its challenges and emerge as the victor.

Theatre of Blood: The Basics

The Theatre of Blood is a linear progression raid challenge located in the Sanguinesti region, East of Meiyerditch, that emphasises on the need for teamwork. The Theatre can be accessed via a boat north of Port Phasmatys for a small fee, alternatively you can walk there, but it's quite the journey and not something we'd recommend.

There is no skilling involved within the Theatre, and all rooms are generated in the same order each time you enter. Throughout the raid, you'll have a few opportunities to receive a small amount of loot and supplies, but your success will heavily depend upon the equipment and supplies you take with you, alongside how well you can work together as a group.

The maximum group size allowed to enter the Theatre is 5, and has been balanced for group sizes of 3-5 players. There are multiple challenge rooms that contain difficult to defeat monsters, bosses and puzzles, that eventually lead up to a final epic boss challenge like nothing ever seen in Old School RuneScape.

A new lobby system is being implemented for the Theatre of Blood, allowing players to form groups of up to 5 players.

The Theatre of Blood will have a unique wiping system. Dying in a challenge room means you as an individual must sit out the rest of that room whilst your team carries on. Once the room has been completed, you will be able to re-join your group for the rest of the raid. If a 'full wipe' occurs, for example the whole team dies, the raid is failed completely and you must restart from the beginning. A failed raid is not considered safe and any lost items will go into the gravestone system, like that of Torfinn's, with a gold fee required to retrieve them. Whilst a single death during a challenge room doesn't end the raid,any death within the Theatre of Bloodwill cause a Hardcore Ironman to lose their status, reverting them to a regular Ironman.

The number of deaths reduces the players chance of obtaining a unique reward, which will only be awarded after killing the final boss of the raid. All other bosses throughout the raid will offer a small reward to compensate you for your time, but will have no chance of uniques.

Poll Question
Should we add a new multiplayer raiding experience, The Theatre of Blood, to Old School RuneScape? If this question passes we will also expand the Meiyerditch region.

A Taste of Hope

For many years, the Myreque have fought back against the reign of the Drakans. To many, they act as a glimmer of hope in an otherwise miserable existence. In recent times, the Myreque have been beset by disaster, with numerous members meeting a gruesome end at the hands of Vanstrom Klause, the brutal henchman of the Drakans. However, while the Myreque may be in their darkest hour, hope still remains. Thanks to a recent discovery in the laboratories deep beneath Meiyerditch, the Myreque may have finally found a way to take the fight to the vampyres. They will do just that in the latest instalment in the Myreque questline,A Taste of Hope.

A Taste of Hope will be a brand new experienced level quest available to players who have completed Darkness of Hallowvale. Players who manage to complete this quest will be rewarded with the following:

1 Quest Point.

A Tome of Experience (this grants 2500 XP in any three skills of 35 or above).

A new unlimited teleport that takes players directly to the Theatre of Blood.

A new weapon for killing vampyres.

Poll Question
Should we add a new experienced difficulty quest called A Taste of Hope? Completing the quest will rewards players with 1 Quest Point, a Tome of Experience with 3 uses which gives 2500 XP in any skill of 35 or above, a new unlimited teleport that takes players directly to the Theatre of Blood and a new weapon for killing vampyres.

Theatre of Blood Rewards

The Theatre of Blood is anticipated to be the next big challenge coming to Old School RuneScape and will offer a gameplay experience like nothing else in-game. With something as challenging and exciting as this, you can be sure that you'll be rewarded well.

All rewards detailed below, other than the potions and Judgement Prayer, will be available fortesting in Tournament worlds, going live on the 8th of Marchfor all members. As with prior releases you'll be given the freedom to select your own stats, and you'll have a wide range of equipment to choose from in addition to the new items listed in this blog. Things will be a little different than normal though, as you'll be able totravel anywhere in Gielinor. No content is being locked on these worlds, meaning you'll have plenty of opportunities to test each item fully before they're polled. We've made things a little more convenient for testing purposes too, such as adding teleport tabs to the supplies chest and being able to give yourself a new Slayer task free of charge at any Slayer Master by right clicking them and selecting "Assignment" (cancelling tasks will still cost points, so make sure you right-click and select Assignment to avoid any charges).

All of the rewards are subject to change and we're intending to leave these tournament worlds open for as long as they are necessary. In this timeyour feedback will be invaluable to us, so please let us know your thoughts via thisforum post, which is also linked at the bottom of the blog, Reddit (/r/2007scapeand/r/oldschoolrs) andTwitterusing#TheatreOfBlood.

Vials of Blood & New Potions

The vampyres have long believed that there is great power in blood. A belief that has only increased with their recent experiments with Haemalchemy. These vials contain modified blood that enhances the power of potions and can be used to charge new weapons found from within the Theatre of Blood.

Initially when we discussed the introduction of the below potions, we intended for them to lower your HP by 10 with each dose. After some internal balancing of the potion effects and boosts, we determined it was not necessary. Whilst the potions do allow you to save some inventory space, you would likely be required to take additional food to compensate for the HP loss. We feel the bonuses of the potions do not warrant this, though it is something we will consider should any changes be required.

Bastion potion:This single potion boosts both Ranged and Defence levels by the same amounts that using a Ranging potion and Super defence potion would. Mixing this potion requires 80 Herblore and the following ingredients: Vial of blood, Cadantine & Wine of Zamorak. Completing the full potion grants 155 Herblore experience.

Poll Question
If the Theatre of Blood is added to the game, should it be possible to combine a Vial of blood, Cadantine & Wine of Zamorak to create a Bastion potion? This potion provides the same boosts a Ranging potion and Super defence potion would. Mixing the potion requires 80 Herblore and grants 155 Herblore experience. The potion is tradeable.

Battlemage potion:This single potion boosts both Magic and Defence levels by the same amounts that using a Magic potion and Super defence potion would. Mixing this potion requires 80 Herblore and the following ingredients: Vial of blood, Cadantine & Potato cactus. Completing the full potion grants 155 Herblore experience.

Poll Question
If the Theatre of Blood is added to the game, should it be possible to combine a Vial of blood, Cadantine & Potato cactus to create a Battlemage potion? This potion provides the same boosts a Magic potion and Super defence potion would. Mixing the potion requires 80 Herblore and grants 155 Herblore experience. The potion is tradeable.

Poll Question
If the Theatre of Blood is added to the game, should it be possible to combine a Super combat potion, Range potion, Magic potion, Vial of blood & Torstol to create a Totality potion? This potion provides the same boosts a Super combat potion, Ranging potion and Magic potion would. Mixing the potion requires 96 Herblore and grants 180 Herblore experience. The potion is tradeable.

Poll Question
If the Theatre of Blood is added to the game, should it be possible to combine a Vial of blood, Amylase crystal & Ranarr weed to create a Vigour potion? This potion restores Prayer points (7 + 25% of Prayer level), as well as applying a weak Stamina potion effect that lasts for 1 minute instead of 2. Mixing the potion requires 88 Herblore and grants 110 Herblore experience. The potion is tradeable.

Poll Question
If the Theatre of Blood is added to the game, should it be possible to combine a Vial of blood, Ranarr weed, Snapdragon & Snape Grass to create a Super Prayer potion? This potion restores Prayer points (7 + 25% of prayer level) and restores an additional 6 Prayer points over 30 seconds at a rate of one point per 5 seconds. Mixing the potion requires 91 Herblore and grants 120 Herblore experience. The potion is tradeable.

Infernal Defender

During the Second Age, infernal weaponry was common amongst the forces of the Empty Lord. These weapons, crafted in the liquid fires of Infernus, were some of the most powerful around.

Today, infernal weapons are incredibly rare, the secrets behind their creation having long since been lost. Lady Verzik's Infernal Defender is one of the few to still remain and is a relic from her time in the service of the Empty Lord.

The Infernal defender is an upgraded version of the Dragon defender, requiring 70 Attack and 70 Defence to equip. Due to its age, the full defender has been destroyed, leaving behind only the hilt. To create the Infernal defender, you must combine the Infernal hilt with a Dragon defender. The Infernal hilt is tradeable, but once combined with a Dragon defender the Infernal defender is untradeable. You can dismantle the Infernal defender to retrieve the Dragon defender that was used, but the Infernal hilt is destroyed in the process.

Poll Question
Should the Infernal hilt be a potential reward from the final boss of the Theatre of Blood? The hilt can be combined with a Dragon defender to create the Infernal defender, requiring 70 Attack and Defence to equip. The Infernal hilt is tradeable but the completed Infernal defender is not.

Judgement Prayer Scroll

During the God Wars, Armadyl granted his followers great power so that they may defeat his enemies. Judgement was one of these many powers, one that has since been lost to history. However, when Armadyl left Gielinor after the God Wars, his abandoned fortresses were raided by Lady Verzik's vampyres. Within one of these fortresses, they found a scroll containing the hidden knowledge of Judgement.

Judgement is a new overhead prayer, requiring 85 Prayer to use. It is unlocked via a tradeable scroll which can be obtained from within the Theatre of Blood. Use of the Prayer boosts melee attack by 10% but lowers your own defence by 50%. Whilst Judgement is active, 1/6th of the user's prayer is drained per damage dealt. Use of Judgement stacks with combat prayers such as Piety, but as it is an overhead prayer it cannot be used with similar prayers such as Protect from Melee.

Poll Question
Should a scroll that unlocks the new overhead prayer "Judgement" be a potential reward from the final boss of the Theatre of Blood? Judgement boosts melee attack by 10% but lowers your own defence by 50%. Whilst Judgement is active, 1/6th of the user's prayer is drained per damage dealt. The Judgement prayer scroll is tradeable.

Sanguinesti Staff

One of the more recent additions to Lady Verzik's collection, the Sanguinesti staff is a powerful weapon that was crafted by Lord Lowerniel Drakan himself. The staff was given to Lady Verzik by Lord Lowerniel Drakan as a reward for assisting him in their fights against the Seven Priestly Warriors.

The Sanguinesti staff is a new tradeable Magic weapon requiring 75 Magic to wield. It is identical in terms of stats and damage to that of the Trident of the swamp, with the added effect that it has a 1/8 chance to heal you for 50% of the damage dealt when attacking an NPC. It is charged with Blood runes and uses 4 runes per cast. The staff does not degrade.

Poll Question
Should the Sanguinesti staff be a potential reward from the final boss of the Theatre of Blood? The staff requires 75 Magic to wield and costs 4 Blood runes per cast. It is identical in stats and damage to the Trident of the swamp, with the added effect of a 1/8 chance to heal you for 50% of the damage dealt when attacking an NPC. The Sanguinesti staff is tradeable.

Ghrazi Rapier

Of all Vampyriums tribes, none were more vicious than the Ghrazi. These vampyres took pride in their combat abilities and would regularly bait their prey into battle so that they could test their prowess.

The rapier in Lady Verzik's vault was once wielded by a fearsome Ghrazi warlord. It was given to her by her father who came to possess it after the warlord challenged him to a battle, one that he did not survive to tell the tale.

The Ghrazi rapier is a new tradeable stab weapon that requires 75 Attack to wield. It is not charged and does not degrade. The attack speed of the rapier is the same as the Abyssal tentacle and it also has the same attack bonus, but with the focus being on stab and a slight slash bonus, as you'd expect with a sharp blade.

Poll Question
Should the Ghrazi rapier be a potential reward from the final boss of the Theatre of Blood? The rapier requires 75 Attack to wield. The attack speed of the rapier is the same as the Abyssal tentacle and it has the same attack bonus, but with the focus being on stab with a slight slash bonus. The Ghrazi rapier is tradeable.

Justiciar Armour

The justiciars were elite warriors in Saradomin's army during the God Wars. Unlike the rest of his forces, the justiciars operated alone, often working as assassins and saboteurs. Selected from a variety of races, they were all chosen by Saradomin himself who granted them great power.

When the vampyres invaded Hallowvale, some of the last remaining justiciars fell in battle. The Justiciar Armour found in Lady Verzik's vault was taken from one of these fallen warriors.

The Justiciar armour is a brand-new set of tradeable tank orientated gear requiring 75 defence to equip. Each individual piece of armour offers defensive stats slightly higher than that of Torag the Corrupted's equipment, with the addition of some Prayer bonus.

When the full set of Justiciar armour is equipped, all incoming damage taken is reduced by x/3000, where 'x' is your equipment's defence bonus. This is based on the style of attack being used against you. For example, if an enemy was using a Crush style attack and you had a defensive bonus total of 450 against Crush then 450/3000 = 15% damage reduction. The Justiciar armour does not degrade and does not require charging.

Poll Question
Should the Justiciar armour set be a potential reward from the final boss of the Theatre of Blood? The armour set requires 75 Defence to equip and has defensive stats slightly higher than that of Torag the Corrupted's equipment with the addition of a slight Prayer bonus. It offers a new damage reduction effect based on your defence bonus when all 3 pieces are worn. The Justiciar armour is tradeable.

Vampyrium Vambraces

The Vampyrium vambraces are amongst the oldest items in Lady Verzik's Vault. They were crafted back when the vampyres still lived on Vampyrium. Their original use was to assist the vampyres in their fight against the Yarasa.

Vampyrium vambraces are a new tradeable ranged hand slot item that require 75 Ranged and Defence to equip. Due to their age, when you first obtain them they are broken and require repairing - this is done by combining them with a pair of Ranger gloves, just as the Pegasian crystal is combined with a pair of Ranger boots to create the Pegasian boots.

They offer a slight offensive bonus when compared to Barrows gloves, at the expense of some defensive stats.

Poll Question
Should Vampyrium vambraces be a potential reward from the final boss of the Theatre of Blood? The vambraces require 75 Ranged and Defence to equip and are made by combining broken Vampyrium vambraces with Ranger gloves. The Vampyrium vambraces are tradeable.

Scythe of Vitur

Of all of Lady Verzik's possessions, one of the most valuable is the Scythe of Vitur. This legendary weapon was once wielded by the founder of House Vitur, a vampyre now worshipped as a god.

The Scythe of vitur is an extremely slow but hard hitting tradeable 2-handed weapon. It has no special attack but can hit up to three enemies once in a 1x3 arc in front of the player. Similar to the special attacks of the Dragon and Crystal halberd, each swing can also hit large creatures up to three times in the same attack. The scythe can only hit a maximum of three NPCs and can only hit a maximum of three times. The first hit deals 100% damage, the 2nd deals 50% and the 3rd deals 25%. Each attack, regardless of which enemy is your primary target, is rolled independently based on your attack bonuses versus the NPCs defence bonuses.

The scythe requires 75 Attack and 75 Strength to wield and has two variants, and uncharged and charged version. The uncharged version has relatively low stats, but once charged, gains additional bonuses. Charging the scythe costs 1/100th of a Vial of blood and 3 Blood runes, meaning 100 charges would cost a full Vial of blood and 300 Blood runes.

Poll Question
Should the Scythe of vitur be a potential reward from the final boss of the Theatre of Blood? The scythe requires 75 Attack and Strength to equip. It is charged with 1/100th of a Vial of blood and 3 Blood runes. It has no special attack but can hit up to three enemies in a 1x3 arc in front of the player. Each swing can also hit large creatures up to three times in the same attack. The scythe can only hit a maximum of three enemies and can only hit a maximum of three times. The first hit deals 100% damage, the 2nd deals 50% and the 3rd deals 25%. The Scythe of vitur is tradeable.

Sinhaza Shroud

In the courtyard outside the Theatre of Blood, a mysterious figure watches. No one knows why he is there, but he takes a great interest in any who would enter the Theatre. Anyone who manages to survive the Theatre may find that this figure has a strange gift for them, a shroud of unknown origin.

The Sinhaza shroud is an entirely cosmetic cape that players will receive after completing the Theatre of Blood. It is possible to change the appearance of the cape after completing the Theatre of blood 100, 500, 1000, 2500 and 5000 times respectively.

Poll Question
Should the Sinhaza shroud be awarded to all players who complete the Theatre of Blood? The shroud is an entirely cosmetic cape you can change the appearance of after completing the Theatre of blood 100, 500, 1000, 2500 and 5000 times respectively. The Sinhaza shroud is untradeable.

We're really excited for you to try out the rewards over the next few weeks. As well as discussing this Dev Blog on ourforums, remember to use#TheatreOfBloodonTwitterso we can see all of your feedback!

QoL Improvements & Deadman Permadeath Beta

mod_ayiza

March 01 2018

Quality of Life Improvements & Deadman Permadeath Beta

We've recovered from our 5th Birthday shenanigans just in time for this week's update. We've released many of the outstanding Quality of Life updates alongside the Achievement Diary interface rework. We're also running a beta test of the most recent Deadman Tournament changes!

Deadman Spring Finals: Permadeath Playthrough

We'll be hosting a beta playthrough of the final stages of the Deadman Spring Finals later today. It's important to note that the purpose of the beta playthrough is to determine that the mechanics in-game work as expected, and it's not an opportunity to practise and refine your game plan. As such, we're opting to go ahead with the usual open first-come first-served policy to ensure that the world will be at capacity and allows us to gather the best possible feedback.

We've changed the appearance of the arena section of the Permadeath Stage to better reflect the seasonality of the Spring Finals.

The playthrough specifics:

The beta playthrough will take place on Thursday 1st March at 2pm GMT (9am EST)

The playthrough is going to be held on World 400.

The world will be accessible from 3pm GMT (10am EST) and you will be given 15 minutes to login and prepare.

The playthrough begins properly at 3:15pm GMT (10:15am EST).

The event is expected to last around 90 minutes but will run through to its completion.

The supply chests will be included in the beta playthrough.

You will login and be given this inventory and this gear:

If you're intending to take part, we recommend visiting theSpring Finals Deadman pageto see the major tournament content changes.We've also spent some time working on our spectator system and refining the overall viewing experience. We'll be keeping it all under wraps for now, so be sure to register for the event on our twitch pagetwitch.tv/OldSchoolRSto get notified when the tournament kicks off!

Satisfaction Survey

This update also sees the introduction of a new feedback system in-game that will go live Monday 5th March. When logging out, you'll see a slightly updated interface showcased below - allowing you to share your feedback on whether you enjoyed playing Old School RuneScape.

We believe Old School has been a success because we take your feedback seriously, and use it to improve the game.

This minor change is designed to be as unobtrusive as possible - you don't have to rate your experience, but we believe it's important to give you the option to do so. We see this as another tool in our arsenal, and gives us another avenue to gather and understand your feedback. Logging out still works as normal and doesn't require you to select an option. If you are willing to give feedback, all you need to do is select the thumbs up at the end of your game session if you've enjoyed playing Old School RuneScape during it (or the thumbs down if not) and then hit logout - your result will be sent to us once done.

You can still expect to see our Community Management team getting involved in discussions and taking your feedback direct to the developers, but they will now have additional evidence which helps validate the feedback you give us, to make sure we're making fully informed decisions.

We see this as a first step, and we'll be working to improve the system with your feedback.

Revenant Caves: Further Tweaks

We've been closely monitoring data gathered from players interacting with the Revenant caves and recently made some changes, as detailed inthis news post. We want to ensure that the Revenant caves remain profitable, but also that their reward matches the effort and risk involved.

Our initial batch of changes listed in the aforementioned news post intended to target players that were getting much more gold per hour than most, and the increase of resources being introduced to the game. Whilst we achieved that, we believe that after anlysing the new post-change data, we didn't quite hit the mark. In fact, we overstepped it a little with the reductions and so in this week's update we're making a few minor changes following our recent data analysis.

Revenant statuettes are no longer protected on death, even if they form part of your 3 protected items, much like the Bracelet of ethereum.

Whilst the statuettes are quite rare, this change will replicate the behaviour that was in place when they were added to replace previous drops, further increasing the risk of staying inside the caves.

The magic attack of the Revenants will now target several players at once. Up to 10 players stood on the same tile as the main target will be targeted with the magic attack.

When the caves are saturated with players, we often noticed that many players do not wear a Bracelet of ethereum as they very rarely take damange due to how many players are being attacked rather than them. This change should promote the use of the bracelet which is not protected on death.

The chances of rolling on the normal loot table have been increased slightly.

Quality of Life Changes

QoL month has officially finished and what a journey it's been! This year we've been more ambitious than ever, pushing to get as many of your most popular Quality of Life and low effort update suggestions done within a month. We took on a huge amount in the QoL month polls. Much of it's arrived already, but you'll be aware that we've got other things going on too, with staff working on preperations for the announcement of the Theatre of Blood, Mobile, and on preparing today's beta test, so you can expect the remaining QoL Month features to turn up over the next few weeks.

The Achievement diary interface has been given a new lick of paint - now visually showing how many tasks have been completed in each sub category of Easy, Medium, Hard and Elite.

The "Total level" box in the stats interface has been repositioned to be more in line with the rest of the skill level boxes.

Players will now have a warning when attempting to cast any wilderness teleports from the Ancient spellbook. This can be toggled on/off by right-clicking the relevant spell.

Players who have completed the Wilderness Hard diary and are able to choose their teleport location with the Wilderness obelisks will now find the list of locations is ordered via their Wilderness level.

The Revenant teleport scroll will now take you to the northern cave entrance, as opposed to the southern one.

The "Your resistance to poison is about to run out..." message will appear a little less frequently and in less sporadic locations.

It is no longer possible to stack multiple Mud pies on the same target to reduce their run energy to 0% in a single game cycle whilst is a single combat area.

Additional bank chests have been added to the Blast Mine to help improve the amount of viable areas to use dynamite.

The names of fishing spots have been changed so they are more relevant to the method of fishing used there. For example, "Net Fishing Spot" has become "Big Net Fishing Spot" or "Small Net Fishing Spot".

Completing Champion's scrolls will now also reward you with a lamp of experience which grants 10 times that of which you would normally be given from the challenge. You claim this lamp from a chest that has been added to the Champion's Guild basement. Players who have previously completed a Champion's scroll can obtain their unclaimed lamps from the same chest.

Players may now right click music tracks to "Unlock hint" and be told which location the music track is unlocked in.

Players are now able to move immediately after casting Bloom. This has not increased the rate at which people can Bloom and harvest Mort myre fungi.

The left click option for Enchant jewellery tables has been changed to "Use".

In Other News

Players will now be able to withdraw the Prop Sword from the POH Toy Box, as originally intended.

A graphical issue with male Ahrim skirts has been fixed.

The size of diary boots has been reduced to assist in preventing some graphical issues. They now stop at the same height as other boots, as opposed to riding up the calf.

Players should find that the final fight during the Lunar Diplomacy quest will start a little more consistently. Previously, it would sometimes take multiple attempts to start the fight.

#MyFiveYears

Last week we celebrated our 5th Birthday, and the celebrations continue with the release of our #MyFiveYears video! Take a trip down memory lane with Mods Ash, Ghost, John C, Kieren, Mat K, Roq, and Sween.