Brass: Lancashire – first published as Brass – is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton.

Ohanami consists of a deck of 120 cards that are numbered from 1-120, each card will have one of four symbols. Players will have three rounds to score the most points, scoring at the end of each round, in addition to bonus scoring at the end of the game.

At the start of a round, each player receives a hand of ten cards. Each player chooses two cards, then passes the remaining cards to the left. All players reveal their cards at the same time, then decide whether to use 0, 1, or 2 of them in personal rows of cards. When you start a row, you can use any card; to add a card to an existing row, that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.

Players repeat this drafting, passing, and playing process until they have played ten cards. The first round ends, and players now receive 3 points for each blue card in their rows.

Players then receive a new hand of ten cards to start round 2, once again choosing two cards and passing the rest, but now to the right. Players continue building on the rows that they already have, scoring 3 points for each blue card and 4 points for each green card at the end of round two.

For round three, players have ten more cards and pass cards to the left once again. At the end of this round, players once again score for their blue and green cards, while also receiving 7 points for each gray card in their rows. Additionally, each player scores for their pink cherry blossom cards, with these cards having a pyramidal scoring structure: one card = 1 point, two cards = 3, three cards = 6, etc. Whoever has the highest total score wins!

Don't miss out on owning your own copy, pre-order yours today from a Wizard in our shop!

Canadian publisher Next Move Games has previously challenged you to arrange ceramic tiles, coral reef, and stained glass, and now it asks: How do you feel about rocks?

In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

ThunderGryph Games puts a lush look on most of its game releases, and the just-announced Iwari from Michael Schacht continues this pattern. Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board.

Iwari is a revised version of Schacht's classic game Web of Power, which was previously remade as China, then briefly appeared as Han. All the games feature the same basic gameplay: A landscape is divided into regions; these regions have lines throughout them with various building points, as well as more than a dozen connection points between regions. On a turn, you can play cards to place up to two pieces in one region. The color of the cards must match the region in which you're playing, although you can use a pair of cards as a joker.

You're trying to achieve majorities in a region and in the connection points, but the trick is that you want to expend as few of your own resources to win as possible. When you have majority in a region, then you score based on the number of units that all players have in that region; when you place second in a region, then you score based on the number of units that the winner has in that region.

Thus, if a region has five spaces and you control four of them, then you score 5 points and the second-place person scores 4. Hmm, you did more work and used more resources, but you barely scored more than they did! Better to win that region with only three pieces while still scoring 5 points, yet if you wait too long to dominate a region someone else might carry it instead. Scoring for the connection points between regions works similarly.

Fists of Fury!

Introducing Super Punch Fighter, a game of arena battle and video-game powers for 1-6 players! Choose a fighter, grab their deck, and start knocking your opponents off the stage. Each knock out will earn you a star, and don’t forget to try for each of the achievement cards as well, for extra stars! The first player to reach 9 stars is the winner!

Some technologies become so ubiquitous that it is hard to imagine what life would be like without them. For most citizens of New Angeles, the Network is always there. Users order food, pay for products, and find love—or at least company—all without leaving the Network. Young people who have grown up in the fully connected world incorporate the Network seamlessly into their daily lives, filtering between PAD holograms, the physical world, and augmented reality as it suits their needs.

At the heart of the Network underground are runners: users who grew up on the Net and know it better than the people who made it. Any serious runner uses a brain machine interface to get online and a whole suite of tricks to hide their real identity and location. Once they're jacked in, runners use code tools and raid vulnerable businesses, breaking into digital systems for profit, fun, and challenge.

The Net is the most prolific technology in New Angeles, and those who can manipulate or defend it hold untold power. Join us today as we preview the rules for running the Net in Shadow of the Beanstalk, an Android sourcebook for Genesys Roleplaying!

While the Great Clans are often the focus of Legend of the Five Rings: The Card Game, they are but a small part of the Celestial balance holding the Emerald Empire together. Minor clans, Imperial families, and Emperor Hantei XXXVIII himself all have a role to play in the conflicts to come.

Children of the Empire is the first Legend of the Five Rings: The Card Game Premium Expansion, featuring a massive influx of 234 cards (three copies each of 76 cards and one copy each of six cards) spread across all seven Great Clans, making Children of the Empire the perfect next-step for new players and veterans alike. The neutral cards included in this expansion can be used by any clan, and can completely change how conflicts play out.

Join us today as we preview the neutral cards in Children of the Empire, a new Premium Expansion for Legend of the Five Rings: The Card Game!

Unable to match the Empire’s production of military equipment, the Rebel Alliance makes do with whatever they have on hand—which often means converting civilian vehicles into weapons of war. In addition to being outfitted with stolen weaponry to support Rebel soldiers in combat, the nondescript appearance of these vehicles is often useful in avoiding capture. Soon, you’ll be able to adapt one of the Star Wars saga's most iconic speeders to fit your needs on the battlefields of the Galactic Civil War.

Fantasy Flight Games has announced the X-34 Landspeeder Unit Expansion for Star Wars™: Legion!

Already a speedy craft thanks to its powerful repulsor engine, an X-34 Landspeeder becomes a threat to even the toughest Imperial opponents when driven by an experienced pilot and equipped with an assortment of weapons. The X-34 Landspeeder Unit Expansion adds one X-34 landspeeder miniature—complete with two unique weapon options—to your Rebel armies. Along with the beautifully sculpted, finely detailed miniature, you’ll find a unit card and all the tokens you need to get your X-34 up and running, as well as a range of upgrade cards to customize it to your specific battle plans.

For the Galactic Empire, conquering a planet is only the beginning of the battle. Massive vehicles like AT-STs and elite shock troops like Imperial Death Troopers may be effective at sweeping across battlefields and capturing new territory, but they rarely stick around to hold this ground. Soon, however, you’ll gain a powerful tool that can help quell any opposition that might rise against Imperial occupation.

Few symbols of Imperial occupation are more readily apparent than a TX-225 GAVw Occupier Combat Assault Tank. Heavily armed and capable of carrying either cargo or personnel, one of these tanks can be a versatile asset to stormtrooper detachments on occupation duty. With the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion, you’ll find a single finely sculpted, menacing TX-225 miniature that can work in tandem with your ground troops to impose the Empire’s will wherever it’s been assigned. This beautiful miniature is accompanied by the full assortment of unit cards, upgrade cards, and tokens that you’ll need to add one to your armies.