Thoughts:
-Shepard's model is INCREDIBLY flexible and expressive, which is great but also a massive pain in the ass to pose convincingly
-Buuut everyone else isn't. Which is why Ganondorf and Zelda are always scowling at everything. And the PMMM MMD models are weirdly distorted sometimes. I know simplicity is important but I think they could benefit from a few more polygons.
-The Link model I used in the first 2 pages is different from the recent ones because I realized the first one wasn't face-posable, so that's why he suddenly turns blonder and gets the Master Sword.
-While I was building the tower earlier I accidentally hit an oil tank with a prop and it exploded, taking out half the stuff around it
-As stressful as it is, I kinda secretly enjoy doing these because it forces me to go crazy with the lines and expressions and make it look a little more fluid. It's hard to be a perfectionist when you're in a huge hurry.

April 1st, 2014, 8:16 pm

@Koal: Man I'm so sorry about that. I don't know. I lost steam a while ago and a bunch of life stuff happened and suddenly two years had passed with barely any progress.

Please keep in mind that this is only my personal side project. I am taking 15 hours' worth of classes and I'm just now starting a part-time job. Everyone's interest and feedback is probably the only reason it's still going, and the annual "bonus" stuff like this I make sure gets done because you guys seem to react more to it than the main story.