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2012 MLG Pro Circuit Official Rules

2012 MLG Pro Circuit

Official Rules

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2012 MLG Pro Circuit (including Open Online Qualifier Competitions, Invite-Only Online Qualifier Competitions, Arena Competitions and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1. Eligibility

Any Player in an Arena Competition and/or Championship Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

All Players in the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions must be at least 13 years old as of the date of registration. Children under the age of 13 are not eligible to win prizes. If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age. Any participant of the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions who decides to attend an Arena Competition and/or Championship Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Open Online Qualifier Competitions

There will be Open Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

Please see Open Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Open Online Qualifier Competitions for each game title.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in an Open Online Qualifier Competition. RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Open Online Qualifier Competition for Starcraft 2 are $10 per player if purchased online through the MLG Store. Prices for Player Passes and/or Team Passes for Open Online Qualifier Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase. After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate. Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

Players may request a Credit refund prior to the start of an Open Online Qualifier Competition. After an Open Online Qualifier Competition has started, all Credits will be considered used and will be nonrefundable.

Limit one registration/entry per person, per Open Online Qualifier Competition. No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules

3. Entry for Invite-Only Online Qualifier Competitions

There will be Invite-Only Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Invite-Only Online Qualifier Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion. Limit one registration/entry per person, per Invite-Only Online Qualifier Competition. No other methods of entry will be accepted.

Please see Invite-Only Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Invite-Only Online Qualifier Competitions for each game title.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4. Entry for Arena Competitions

There will be Arena Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Arena Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion. Limit one registration/entry per person, per Arena Competition. No other methods of entry will be accepted

Please see the Arena Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Arena Competition.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new. After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration. Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012. Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

5. Entry for Championship Competitions

There will be four (4) Championship Competitions on the 2012 MLG Pro Circuit.

Please see the Championship Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition. RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Championship Competition for Starcraft 2 are $70 per player if purchased online through the MLG Store and $80 per player if purchased at Check-In. Team Passes for each Championship Competition for Halo: Reach (4v4) are $280 per team if purchased online through the MLG Store and $320 per team if purchased at Check-In. Player Passes for each Championship Competition for Halo: Reach (FFA) are $35 per player if purchased online through the MLG Store and $45 per player if purchased at Check-In. Team Passes for each Championship Competition for League of Legends are $250 per team if purchased online through the MLG Store and $300 per team if purchased at Check-In. Player Passes for each Championship Competition for Mortal Kombat, Soul Calibur V and King of Fighters XIII are each $50 per player if purchased online through the MLG Store and $60 per player if purchased at Check-In. There may be combination Player Passes and/or Team Passes available for certain game titles, and such prices will be posted in the MLG Store. Prices for Player Passes and/or Team Passes for Championship Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase. After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration. Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012. Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate. Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration. Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”). To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence. Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, a Player must provide MLG with written notice prior to a Championship Competition that he/she will not use such Player Pass at such Championship Competition. Purchased Halo: Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition. Purchased League of Legend Team Passes, if not used, will be saved as a $125 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition. For other game titles on the Pro Circuit, MLG reserves the right to deny Credits for unused Player and/or Team Passes.

Limit one registration/entry per person, per Championship Competition. No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

6. Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes. Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners. MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

7. Right to Use Player Name and Photograph By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

8. Release
By participating, each Player and winner waives any and all claims of liability against MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize. If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

9. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER. IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

10. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12. Arbitration and Governing Law

Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

13.Use of Data

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy. Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.

14. Rules and List of Winners

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to: 2012 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

15. Sponsor

The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

2012 Pro Circuit Conduct Rules

1. For the purpose of these Pro Circuit Conduct Rules, Players will be defined as anyone who is currently competing as a Player in a Fall Championship Match.

2. For the purpose of these Pro Circuit Conduct Rules, Coaches will be defined as anyone who is currently competing as a Coach in a Fall Championship Match

3. For the purpose of these Pro Circuit Conduct Rules, Spectators will be defined as anyone who is not currently competing in a Fall Championship Match.

3. For the purpose of these Pro Circuit Conduct Rules, Individuals will be defined as Players, Coaches, and Spectators.

4. For the purpose of these Pro Circuit Conduct Rules, Competitors will be defined as anyone who is registered to compete in a Fall Championship Event, including Coaches.

5. For the purpose of these Pro Circuit Conduct Rules, a Starcraft 2 Match will begin when the Referee asks the higher seeded Player whether they would like to act as Player A or Player B and end when a Player has quit out of the Match’s final Game.

6. For the purpose of these Pro Circuit Conduct Rules, a League of Legends Match will begin when the Referee asks the Home Team whether they would like to act as Team 1 or Team 2 and end when a Team wins the Match’s final Game.

7. For the purpose of these Pro Circuit Conduct Rules, a Mortal Kombat and Tekken Tag Tournament 2 Match will begin when the Referee asks the higher seeded Player whether they would like to act as Player 1 or Player 2 and end when a Player wins the Match’s final Game.

8. For the purpose of these Pro Circuit Conduct Rules, a Halo 4 Match will begin when the Referee asks the higher seeded Team whether they would like to host one or two Games during the Match and end when a Player wins the Match’s final Game.

Spectator Rules

1. Spectators may not stand within two feet of a seated Player.

2. Spectators may not touch a Player.

3. Spectators may not interfere with a Referee’s ability to preside over a Match.

4. Spectators may not touch or get on a Main Stage or Feature Station.

5. Spectators must heed all warnings and follow all instructions given by MLG Staff.

6. Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

Foul Rules

1. Individuals may not eject a disc from a PlayStation 3 or Xbox 360, access a PlayStation 3 or Xbox 360’s system menu, use a memory card or a USB flash drive, unplug anything from a Monitor, PlayStation 3, Xbox 360, PC, or audio equipment, or touch power units without a Tournament Official’s permission. Individuals may not move a Monitor, PlayStation 3, Xbox 360, PC, or audio equipment without a Tournament Official’s permission. Individuals may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2. Players and Coaches may not communicate with a Spectator, or a Player other than a teammate (Halo 4/League of Legends) or their opponent(s).

3. Players and Coaches may not use vulgar language in excess. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4. Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

Technical Foul Rules

1. Individuals may not stand on chairs, tables, or other tournament equipment.

2. Individuals may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3. Individuals may not direct vulgar language at a Player, Coach, or Spectator.

4. Individuals may not incite Spectators into taunting a Player, Coach or Spectator.

5. Individuals may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.

6. Individuals may not engage in unsportsmanlike physical contact.

7. Individuals may not throw anything in the direction of an opponent. Individuals may not throw anything into the audience that could cause injury.

Additional Rules

1. Competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2. Individuals are expected to treat all members of MLG Staff, and Sponsors, with respect.

Penalties

1. Competitors found to have broken a Foul Rule will be issued a Foul. For every two Fouls that a Competitor receives, they will be issued a Technical Foul.

2. Competitors found to have broken a Technical Foul Rule will be issued a Technical Foul. If a Starcraft 2 Competitor receives a Technical Foul, they will lose their next opportunity to veto a Map. Instead, their opponent will be given the opportunity to veto an extra Map. If a League of Legends Player receives a Technical Foul, their Team will lose their next opportunity to choose whether they are Team 1 or Team 2. Instead, their opponent will make the choice. If a Mortal Kombat or Tekken Tag Tournament 2 Player receives a Technical Foul, their opponent will be allowed to switch their side of the screen for the remainder of the Match. If a Halo 4 Player/Coach receives a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host. These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next. If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul. Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3. Competitors found to have broken a Technical Foul Rules #6-7 or an Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified). They may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded or without a Coach.

4. Competitors who receive five Technical Fouls during a Pro Circuit Event will be Disqualified. They will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5. Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away.

6. Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

7. Competitors found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8. Tournament Officials may issue a Foul, Technical Foul, or eject individuals from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

Post-Event Technical Foul Penalties

1. All Technical Fouls that a Competitor receives will be added up over the course of the 2012 Pro Circuit (See Penalties #6).

2. Competitors who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3. Competitors who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry. Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.

4. Competitors who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel. Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.

5. Competitors who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship. Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

6. Starcraft 2 Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty. When a Starcraft 2 Competitor receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Competitor with the One Game Penalty won’t be allowed to create during the upcoming Game. If the Competitor with the One Game Penalty creates that unit during the upcoming Game, they will Forfeit the Game.

7. League of Legends Competitors who receive three Technical Fouls in one Match will be given a One Game Penalty. After three Technical Fouls, each subsequent Technical Foul that the Competitor receives in the Match will result in another One Game Penalty. When a League of Legends Competitor receives a One Game Penalty the opposing Team will make all Bans for the upcoming Game.

8. Mortal Kombat and Tekken Tag Tournament 2 Competitors who receive three Technical Fouls in one Match will be given a One Round Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty. If a Competitor receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game. If a Competitor receives a One Round Penalty following the conclusion of their current Game, one Round win will be awarded to their opponent for their upcoming Game.

9. Halo 4 Competitors who receive three Technical Fouls in one Match will be given a One Minute Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Minute Penalty. If a Competitor receives a One Minute Penalty, they will be instructed by a Referee to put their controller on the ground at the start of their next Game. After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

10. If necessary, One Game, One Round, and One Minute Penalties will be carried over from one Match to the next or one Pro Circuit Event to the next. If a One Game, One Round, or One Minute Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Competitor who received the Technical Fouls. Competitors who fail to follow a Tournament Official’s instructions regarding a One Game, One Round, or One Minute Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2012 Pro Circuit Team Builder Rules

2012 Pro Circuit Team Builder Rules

Team Builder

1. League of Legends (LoL) Teams must be named and have at least five confirmed Players in Team Builder or they may not be entered into their Event. Halo 4 Teams must be named and have at least four confirmed Players in Team Builder or they may not be entered into their Event. Captains are confirmed after entering their contact information. Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.

2. Players who purchase a Starcraft 2, Mortal Kombat, or Tekken Tag Tournament 2 Player Pass will be automatically entered into their Event.

3. Halo 4 Teams may have one Coach. Coaches will not be allowed in any other Events. Coaches must be confirmed in Team Builder prior to the start of the Halo 4 Event. After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4. Prior to the Team Builder Lock, Players will be allowed to join and leave League of Legends Teams, in Team Builder, without restriction. Also, League of Legends Team Captains will be allowed to make changes to their Team Name and Roster of Players, in Team Builder, without restriction (See 2012 Fall Championship - League of Legends Event Format).

5. Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Halo 4 Teams, in Team Builder, without restriction. Also, Halo 4 Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction (See 2012 Fall Championship - Halo 4 Event Format).

6. After the Team Builder Lock, Players must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their League of Legends Team’s Roster of Players. Players who are confirmed on a League of Legends Team will be allowed to move to another Team if both Team Captains and all Players who are switching Teams submit their approval of the changes. After the Team Builder Lock, Players can’t be removed without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

7. After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Halo 4 Team’s Roster of Players and Coach. Players and Coaches who are confirmed on a Halo 4 Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes. After the Team Builder Lock, Players/Coaches can’t be removed without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.

8. The Fall Championship Team Builder Lock will take place at 11:59 PM EDT on Monday, October 29th.

9. Individuals may not register or compete as a Player in two Fall Championship Events if the Event Schedules overlap.

10. Individuals may not register or compete as both a Player and a Coach in the Halo 4 Event.

11. Individuals may not register or compete as a Coach of more than one Team in the Halo 4 Event.

12. Individuals and Teams that break a Registration Rule #3 or #9-11 may Forfeit a Game(s) or Match, be disqualified from their Event(s) or be forced to continue shorthanded. Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

Post-Team Builder Lock Changes & Impersonation

1. Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock. Notification must be made prior to the start of the League of Legends Event or Halo 4 Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk. Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the League of Legends Event or Halo 4 Event, a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

2. Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any benefits (seeding, prize, etc.) earned in the current Event. Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s). The teammates of such Players may be subject to the same penalties. If a Player, guilty of Impersonation, is removed from a Team prior to the start of the League of Legends Event or Halo 4 Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players. If a Player, guilty of Impersonation, is removed from a Team after the start of the League of Legends Event or Halo 4 Event, the Team will not be allowed to add a Player. However, the Team may be permitted to continue to compete in the Event shorthanded.

3. If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match. Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team. If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4. Teams may not make a Roster change, during the League of Legends Event or Halo 4 Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5. If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the League of Legends Event or Halo 4 Event. Individuals who are registered as a Team’s Coach may not play in place of an absent Player. The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Captains, Team Passes, and Release Forms

1. A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass. Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2. Team Builder Captain change requests must be submitted to MLG (email jnye@mlgpro.com) by the Team’s current Captain in Team Builder.

3. Players and Coaches must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.

4. Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.

5. Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6. Once a Player/Coach has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

Travel Info

The venue is 17 miles from Dallas/Ft. Worth International Airport, and 7 miles from Dallas Love Field Airport.
Transportation: Super Shuttle: (800) 258-3826. From DFW airport $25 each way, from Dallas Love Field $15 each way.

StarCraft 2 – Archive

Fall Championship - November 2-4 - Dallas, TX

Congratulations to Life, our Fall StarCraft II Champion! He defeated Life in an incredibly close 4-3 Final match.

StarCraft 2 – Open Bracket

Full list of Open Bracket competitors at the MLG Fall Championship:(Players are listed alphabetically by MLG ID)

4NOTJakeBake

A_Sasquatch

Aeneas_

Ailuj

Alenko

all3nvan

Anktious117

baconayse

BeastSkynet

binskiLighT

buttoxide

cAdama

CaliberLighT

cFButterfly

chaknowme

Cheeseheadlogic

cJookto

Clackity10

colganzi

coLRyze

CombatEX

CoolCoachDan

CranK829

demigod18x

dongbang

edzwoo

EG-LzGaMeR

EGDeMusliM

EGiNcontroL

EGJYP

Eifersuchtig

EliGE2

ensign_lee

epgimix

Ero_Sennin

escapismc

Everize

EVOBoyo

EzPzLmnSqz

fathan

filthyrake

FinalForm7726

FiNYuMe

flamingcow

flosc2

forthowin

FredPenner

FuryOfAres

Future-SC

FXOtgun

gaulzi

GB29

GosuHuK

GoSuSTX

goswser

Gx_Iron

hendralisk

Hurricane603

ICEmAyMnR

IdrA1

iMLight

iPBatman

iS_Insur

iSPyre

ivnadaviking

Jag783

Jecko

jjled3406

JoshFreeman

K0ali

Kanbei42

karasaj

Karbyn

KatuStarcraft

KawaiiRiceLighT

Keij

KingBumi

kiwiLighT

LgNMaker

limniscate

Link462

LiquidRet

LiquidSheth

Livinpink

lolpzpz

LuckyFool

LukeV92

MaestroSAGA

manarch

ManToss

massan

Mekhami

mnmdayal

MoB_FlatLine

mothershipatx

motokoblah

Mudrekh

MysterySC

Nathanias

nevek89

noobeater5

notcwall

Nvdeth

NvDox

NvmOOnGLaDe

NvRossi

NvYoonYJ

oGsMC

Oobios

Panda0

PengWin_SC

Perfectsc

Phate4219

potiguar

prime_directive

Projekt21

proudamerican9

QuanticApocalypse

QuanticGolden

QuanticMaximusBlack

qxc

QxGtheognis

Rehio

reikai

Rhinomeister

ROOTMinigun

ROOToD

Rudamentry

RuFF13

SC2Bright

Sc2Nova

scifly27

sfynx929

shadow154

ShamansForest222

Shew

SirRobin701

smaug81243

SniXSniPe

StarDustLighT

stoicfuzzy

SuGaReeBoY

SyNBaboo

SyPH

tGFuRy

TGLookNoHands119

ThorZaIN

ThreeOfSwords

TJAWS

Tnerb14

travisano

Treisk

Tri_Master

TriumphBosnic

TropicalBob

TSLPolt

TubbyTheFat

URWaZ

Veritus

vileDdoRo

vileIllusion

vileState

vistal

VTgiX

vvvglon

watcherfromtheshadow

wombutt23

xGMaFia

xSixSuppy

StarCraft 2 – Event Format

2012 Fall Championship - Starcraft 2 Event Format

Fall Championship Event Format

1. The following Players will earn a starting spot in Fall Championship Group Play:

Summer Championship = 1st-8th

MLG vs. Proleague Invitational = 1st-8th

Fall Europe Invite-Only Online Qualifier = 1st-3rd

Fall Korea/Taiwan Invite-Only Online Qualifier = 1st-3rd

Fall North America Invite-Only Online Qualifier = 1st-2nd

2. The following Players will earn a starting spot in Fall Championship Open Bracket Winners Round 5:

Fall Europe Invite-Only Online Qualifier = 4th-8th

Fall Korea/Taiwan Invite-Only Online Qualifier = 4th-8th

Fall North America Invite-Only Online Qualifier = 3rd-8th

Bracket Format

1. The Event will be separated into 3 Stages, an Open Bracket, Group Play, and a Championship Bracket.

2. The Event will support as many as 232 Players, including 208 Players starting in the Open Bracket and 24 Players starting in Group Play. Finally, 40 Players, including 16 Players who started in the Open Bracket, and the 24 Players who started in Group Play, will compete in the Championship Bracket.

3. The Open Bracket will have a Winners Bracket and a Losers Bracket. After losing a Match in the Open Bracket Winners Bracket, Players will enter the Open Bracket Losers Bracket. A Match loss in the Open Bracket Losers Bracket will result in elimination from the Event.

4. The final 8 Players in the Open Bracket Winners Bracket will advance into Group Play.

5. The final 8 Players in the Open Bracket Losers Bracket will advance into Championship Bracket Losers Bracket Round 1.

6. Group Play will have four separate Groups, each with their own Winners Bracket and Losers Bracket. After losing a Match in a Group Play Winners Bracket, Players will enter the corresponding Group Play Losers Bracket. A Match loss in a Group Play Losers Bracket, or a Group Final Match, will result in elimination from Group Play and placement in the Championship Bracket.

7. Each Group’s 1st Place Player will be placed into a Championship Bracket Winners Bracket. Each Group’s 2nd Place Player will be placed into a Championship Bracket Losers Bracket Round 6. Each Group’s 3rd Place Player will be placed into a Championship Bracket Losers Bracket Round 5. Each Group’s 4th Place Player will be placed into a Championship Bracket Losers Bracket Round 4. Each Group’s 5th Place Players will be placed into a Championship Bracket Losers Bracket Round 2. Each Group’s 7th Place Players will be placed into a Championship Bracket Losers Bracket Round 1.

8. The Championship Bracket will be separated into two halves, each with their own Winners Bracket and Losers Bracket. The winner of each half of the Championship Bracket will play in the Final Match. After losing a Match in a Championship Bracket Winners Bracket, Players will enter the corresponding Championship Bracket Losers Bracket. A Match loss in a Championship Bracket Losers Bracket, or the Final Match, will result in elimination from the Event.

Match Format

1. All Matches, except for each Group’s Final Match and the Championship Bracket Final Match, will be Best of 3 Games, unless the Players have already played each other in the specific Stage of the Event.

2. If Players are scheduled to play each other for a 2nd time in a specific Stage of the Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off. For example, if Player A beat Player B 2 Games to 0 in their first Group Play Match, their second Group Play Match will expand to a Best of 7 that will resume with Game 3 and Player A leading 2 Games to 0. If Players are scheduled to play each other in the Championship Bracket and they previously played each other in the Open Bracket or Group Play, their Match won’t expand and include the previous Match.

3. If the Players scheduled to play each other in a Group Final Match or a Championship Bracket Semifinal Match have not yet played against each other in the specific Stage of the Event, an initial Best of 3 Games Match must be played. If the Player who came from the Winners Bracket wins the initial Match, they will advance. If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off. For example, if the Losers Bracket Player beat the Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Player leading 2 Games to 0. The winner of a Group Play Final or Championship Bracket Semifinal Best of 7 will advance.

4. The Championship Bracket Final Match will be Best of 7 Games, between the winners of the Championship Bracket Semifinal Matches. The winner of the Championship Bracket Final Match will win the Event.

Seeding

1. Players who have earned a starting spot in Group Play will be seeded #1-24 based on the following criteria in this order: MLG Rank, Fall Invite-Only Online Qualifier Standings, and MLG vs. Proleague Final Standings. Ties will be broken using the next available criterion, MLG vs. Proleague Regular Season Standings, or randomly.

2. Players who advance into Group Play from the Open Bracket will be reseeded #25-32, based on their Open Bracket Seed.

3. Group Play Players will be separated into one of four Groups as follows: Group A will consist of Seeds #1, #8, #9, #16, #17, #24, #25, and #32. Group B will consist of Seeds #2, #7, 10, #15, #18, #23, #26, and #31. Group C will consist of Seeds #3, #6, #11, #14, #19, #22, #27, and #30. Group D will consist of Seeds #4, #5, #12, #13, #20, #21, #28, and #29.

4. Players who are set to start in Open Bracket Winners Round 5 will be seeded #1-16 for the Open Bracket based on the following criteria in this order: MLG Rank and Fall Invite-Only Online Qualifier Standings. Ties will be broken using the next available criterion or randomly.

5. Players will be seeded #17-208 for the Open Bracket based on the following criteria in this order: MLG Rank, Fall Invite-Only Online Qualifier Standings, and Fall Open Online Qualifier Standings. Ties will be broken using the next available criterion or randomly. In order to be seeded by Fall Open Online Qualifier Standings, Players must have finished in the top 32. Players who have no MLG Rank, didn’t participate in a Fall Invite-Only Online Qualifier, and failed to finish in the top 32 of a Fall Open Online Qualifier will be seeded randomly.

6. Group Play Players will keep their Seed in the Championship Bracket.

7. Players who advance into the Championship Bracket from the Open Bracket Losers Bracket will be reseeded #33-40 based on their Open Bracket Seed.

Replacement Players

1. If a Player earns a starting spot in Group Play via both the MLG vs. Proleague Invitational and an Invite-Only Online Qualifier, a Replacement Player will be selected to take their place from the Invite-Only Online Qualifier in which they participated.

2. If a Player set to start in Group Play chooses not to participate in the Fall Championship Starcraft 2 Event, and notifies MLG prior to the start of the Event, a Replacement Player will be selected to take their place using Fall Invite-Only Online Qualifier Standings with ties broken by MLG Rank.

3. If a Player set to start in Group Play chooses not to participate in the Fall Championship Starcraft 2 Event, and notifies MLG after the start of the Event, a Replacement Player will not be selected to take their place.

4. If a Player who has earned a starting spot in Open Bracket Winners Round 5 chooses not to participate in the Fall Championship Starcraft 2 Event, another Player will be selected to receive a starting spot in Open Bracket Winners Round 5 using Fall Invite-Only Online Qualifier Standings with ties broken by MLG Rank.

5. In order to be eligible as a Replacement Player, Players must have received or purchased a Fall Championship Starcraft 2 Player Pass. Players who are replaced will not be eligible to be a Replacement Player.

6. If a Replacement Player is needed for Group Play, and all Group Play Seeds have been set, the Replacement Player will be given the #24 Seed and take the exact position of the Player that they have replaced. As a result, other Registered Players may see their Seed change. However, all other Registered Group Play Players will keep their exact position within Group Play.

Registration

1. Online Registration for the Event will open at 7 PM EDT on Monday, September 24th for Gold Members and at 7 PM EDT on Tuesday, September 25th for all other Players.

2. Online Registration for the Event will close at 11:59 PM EDT on Monday, October 29th.

3. If there is an open spot(s) in the Event, passes may be sold at Check-In.

4. After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

5. Unused Player Passes may be kept as a $45 Credit and later used in the purchase of a 2012 or 2013 Event Pass, as long as the Player emailed jnye@mlgpro.com, notifying MLG of their non-participation, prior to the start of the Event. All emails submitted to jnye@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Player Pass Prices

1. Fall Championship Starcraft 2 Player Pass = $70

2. Gold Members will receive a $10 discount when purchasing a Team Pass online or at Check-In.

3. The Check-In price for a Player Pass will be $10 higher unless Online Registration sold out prior to 11:59 PM EDT on Monday, October 29th.

StarCraft 2 – Rules

2012 Fall Championship – Starcraft 2 Event Rules

Equipment Rules

1. Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America Region.

2. Players must provide their own mouse, keyboard, headset, and mouse pad. Players must use the PC and Monitor provided by MLG.

3. All Player equipment is subject to approval. MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4. Players must submit all mouse, keyboard, and headset driver requirements to rcoley@mlgpro.com by 5 PM EDT on Friday, October 19th.

5. Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets. Players may not use a Wireless headset or a headset that requires an outlet for power.

6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

7. For all Main Stage Matches, Players must wear noise dampening headphones and ear buds. Players must wear the noise dampening headphones provided by MLG. Players may wear the ear buds provided by MLG or their own, approved, ear buds.

8. Players may not use 3rd party Add-ons.

9. Players may not alter game files or modify drivers.

10. Players may not change the video settings in Windows.

11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher, or application, and any necessary drivers.

12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

13. Players may not watch a replay between a Match’s Games.

14. Players who break an Equipment Rule #5-13 will be given a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #10).

General Rules

1. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game. Players who are disqualified during a Game must quit out of the Game. Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event. Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3. Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

4. In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

5. If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game. If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match. If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match. If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.

6. If their Match has not been completed, Players must ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit. Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7. Between Games, Players may ask their Referee for permission to speak with an advisor(s). If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.

8. Players may ask their Tournament Director for an extended break between Matches. The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request. Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game. Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules

1. Players may not Pause a Game unnecessarily.

2. Players may not chat about companies, sponsors, or products.

3. Players may not chat excessively.

4. A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.

5. During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

6. Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Stations for Warm-Up.

7. Players must disable Toast Notifications in the Battle.net options.

8. Players must set their status to Busy.

9. Players who break a Conduct Rule #1-8 may receive a Foul. For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules

1. The exact MLG Map version must be used for all Games.

2. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team. The highest seed is 1.

3. If a Game ends in a tie, it must be replayed. The Commissioner of MLG may also declare a tie.

4. Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

5. Players may request that their Referee conduct a Blind Pick of Races for any Game.

6. Both Players may switch their Race after each Game.

7. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

8. Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.

9. The higher seeded Player must host all Games in a Match unless the Match is broadcasted. If a Match is broadcasted, an observer will host all Games in the Match.

10. Only MLG Staff members may connect to a Game as an observer. Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).

11. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used. If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.

12. If an observer loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

13. If an observer loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

Map Selection

1. All Vetoes and Map Choices must be made prior to the start of a Match.

2. For a Best of 3 Games Match, the higher seeded Player must choose to act as Player A or Player B. Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map. The vetoed Maps will not be played in the Match. Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map. The Game 3 Map will be the Map that hasn’t been chosen or vetoed.

3. If a Best of 3 Games Match is expanded to a Best of 7 Games Match, a new set of Vetoes and Map Choices must be made. If Game 3 wasn’t played in the first Match, the Game will be played on the Map that was originally designated for Game 3. Before choosing the Vetoes and Maps for Games 4-6, the winner of the first Match must choose to act as Player A or Player B. Player A must veto one Map first and then Player B must veto one Map. The vetoed Maps can’t be chosen for Games 4 or 5. Player A must choose the Game 4 Map. The Game 5 Map will be the Map that hasn’t been chosen or vetoed. Player B must choose the Game 6 Map. The Game 7 Map will be the last Map remaining.

4. For the Final Match, the lower seeded Player must veto one Map first, then the higher seeded Player must veto one Map. The vetoed Maps can’t be chosen until Game 5. The Players must alternate choosing each Game’s Map, starting with the higher seeded Player choosing the Game 1 Map.

5. No Map may be played more than once in a Best of 3 or Best of 7 Games Match.

6. No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.

Results

Halo 4 – Event Information

As we approach the MLG Fall Championship in Dallas from November 2-4, we are excited to share new details about the pre-release Halo 4 tournament.

The Tournament

Some of the world’s best teams and players including past MLG Halo Champions Instinct and Status Quo, renowned player Ogre 1, Call of Duty team Optic, and more will compete in the 4 v 4 tournament for a chance at $40,000 in prizes. Competitors will have the opportunity to practice and scrimmage on Friday, November 2 beginning at 1:30pm with the competition taking place on Saturday, November 3 and Sunday, November 4. Passes are available now.

In Dallas, teams will compete in a dedicated tournament area with a feature station showcasing select matches leading up to the finals on Championship Sunday. A large video screen above the competition area will broadcast gameplay for spectators to congregate and watch the action LIVE from the show floor.

Halo 4 – Event Format

2012 Fall Championship - Halo 4 Event Format

Bracket Format & Seeding

1. The Event will support as many as 256 Teams in a Double Elimination Bracket.

2. The Event will have a Winners Bracket and a Losers Bracket. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket. A Match loss in the Losers Bracket will result in elimination from the Event.

3. Teams will be seeded randomly.

Match Format

1. All Matches will be Best of 3 Games, unless the Teams have already played each other in the Event.

2. If Teams are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.

3. If the Teams scheduled to play each other in the Final have not yet played against each other, an initial Best of 3 Games Match must be played. If the Team that came from the Winners Bracket wins the initial Match, they will win the Event. If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off. For example, if the Losers Bracket Team beat the Winners Bracket Team 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Team leading 2 Games to 0.

4. The winner of a Final Best of 7 Games Match will win the Event.

Registration

1. Online Registration for the Event will open at 7 PM EDT on Sunday, September 9th.

2. Online Registration for the Event will close at 11:59 PM EDT on Monday, October 29th.

3. If there is an open spot(s) in the Event, passes may be sold at Check-In.

4. After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

5. Unused Team Passes may be kept as a $180 Credit and later used in the purchase of a 2013 Event Pass, as long as the Team Captain emailed jnye@mlgpro.com, notifying MLG of their Team’s non-participation, prior to the start of the Event. All emails submitted to jnye@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Player Pass Prices

1. Fall Championship Halo 4 Team Pass = $280

2. Gold Members will receive a $10 discount when purchasing a Team Pass Online or at Check-In.

4. The Check-In price for a Team Pass will be $40 higher, unless Online Registration sold out prior to 11:59 PM EDT on Monday, October 29th.

Halo 4 – Rules

2012 Fall Championship - Halo 4 Event Rules

Equipment Rules

1. All Player equipment is subject to approval. MLG reserves the right to deny the use

of anything suspected of providing an unfair competitive advantage.

2. Players may not use a Turbo controller, a Button Macro controller, a Wireless

controller, or a Play and Charge Kit. Turbo controllers allow Players to press a

button that results in their Character performing a set of actions that would normally

require the Player to press the same button multiple times. Button Macro controllers

allow Players to press a button that results in their Character performing a set of

actions that would normally require the Player to press multiple buttons.

3. Players may not use a controller that has been modified in such a way that it alters

their Character’s abilities and/or in-game mechanics. Players are allowed to make

cosmetic changes to their controller.

4. Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

5. Players and Coaches may not use a Wireless headset or a headset that requires an

outlet for power.

6. Players may not watch a replay between a Match’s Games.

7. Teams that break an Equipment Rule #2-6 will be given a Warning. Each subsequent

Warning that a Team receives will result in a Forfeit of the Game.

General Rules

1. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from

the Event.

2. Players/Teams that are disqualified prior to the start of a Game will not be allowed to

play in the Game. Players/Teams that are disqualified during a Game must quit out

of the Game. Players/Teams that are disqualified won’t receive any benefits (seeding,

prize, etc.) for their ranking in the Event. Such Players/Teams may also be subject to

a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro

Circuit Event(s).

3. Players and Coaches may not appear on a Main Stage or Feature Station with sponsor

insignia that is not approved by MLG or conflicts with MLG sponsors. Players and

Coaches may be asked to wear MLG apparel for Main Stage and Feature Station

Matches.

4. In the case of an Xbox 360/Monitor/Network malfunction, the Game may be restarted

from the beginning, determined by the Commissioner of MLG. A King of the Hill

(KOTH) Game will not be restarted if its outcome had already been mathematically

determined.

5. If a Team fails to report to their Station within 5 minutes of their Match’s

announcement (Grace Period), they will Forfeit the 1st Game. If a Team fails to

report to their Station within 15 minutes of their Match’s announcement, they will

Forfeit the Match. If Teams scheduled to play each other both Forfeit a Game

or Match, the higher seeded Team will win the Game or Match. If a Match is

announced prior to its scheduled start time, the Grace Period will start at the Match’s

scheduled start time.

6. If their Match has not been completed, Players may ask their Referee for permission

to leave their Station. Referees may set a time limit by the end of which the Player

must return to their Station or they may deny the Player’s request. Teams may Forfeit

a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned

by the end of their Referee’s set time limit. Teams may Forfeit a Game(s), or be

forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their

Referee’s permission, or is otherwise unable to play.

7. Teams may ask their Tournament Director for an extended break between Matches.

The Tournament Director may set a time limit by the end of which the Team must

report to their upcoming Match’s Station or they may also deny the Team’s request.

Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they

haven’t reported to their upcoming Match’s Station by the end of their Tournament

Director's set time limit.

8. In order to dispute Game results, Players/Teams must notify their Referee that they

would like to Protest the Game before a new Game has begun. In order to dispute

Match results, Players/Teams must notify their Referee that they would like to Protest

the Match before the Match’s Score Sheet has been submitted to the Tournament

Director. As part of a Protest, Teams are permitted to request a review of a Game

film, if they believe that their Referee made an incorrect call related to a Capture the

Flag (CTF) Game’s initial time limit (See Gameplay Rules #12 & 13).

9. Teams may request that they be allowed to concede victory of a Game. Teams may

request that their opponent not receive a Forfeit penalty or a penalty associated with

receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the

Commissioner of MLG.

Conduct Rules

1. A Match’s designated Station may not be used for Warm-Up Games during, or prior

to the start of, a Match.

2. On Friday, between 1:30 PM and 3:00 PM CDT, all Stations will be made available

to all Teams for warm-up. During this time, only Infinity Slayer (IS) may be played.

Also during this time, Teams must get up at the end of each Game and allow any

Teams who have been waiting to take their seats.

3. On Friday, between 3:00 PM and 11:30 PM CDT, and on Saturday, between 8:00

AM and 10:00 AM CDT, all Stations will have scheduled warm-up. Starting at 10:30

AM CDT on Friday, Teams will be allowed to sign up for 2 one-hour Friday Warm-

Up Sessions and 1 half-hour Saturday Warm-Up Session.

4. Teams that haven’t been eliminated from the Event have priority over other Teams

regarding the use of Stations for warm-up.

5. Players must use their registered MLG Username during all Games. No Team Name

abbreviations are allowed.

6. Players and Coaches who break a Conduct Rule #1-5 may be given a Foul. For the

consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit

Conduct Rules.

Gameplay Rules

1. The exact MLG Map and MLG Game Mode version must be used for all Games.

2. The higher seeded Team must play as the Red team and the lower seeded Team must

play as the Blue team. The highest seed is 1.

3. If an IS Game should tie, the Game must be replayed with a 5 minute Time Limit. If

a KOTH Game should tie, the Game must be replayed with an 8 minute Time Limit.

4. If a Game is started without the approval of a Tournament Official, it will be restarted

from the beginning.

5. Players may not go outside the normal boundaries of a Map.

6. Players and Coaches may not look at an opposing Player’s Monitor or projected

screen during a Game.

7. Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-

Pad, and/or joystick on a teammate’s controller while a Game is in progress.

8. Players may not quit out of an IS Game.

9. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

10. Breaking a Gameplay Rule #5-9 will result in a Forfeit of the Game. This rule will

not be enforced when a KOTH Game’s outcome had already been mathematically

determined.

11. Players who quit out of a CTF or KOTH Game, before it has ended, will be allowed

to rejoin the Game, but a Team will Forfeit the Game if all of their Players quit

without a Tournament Official’s permission.

12. CTF Games will have an initial time limit of 15 minutes. If the Game Timer reaches

15:00, one Team is leading, and their flag is in the starting position or they are

leading by more than one Point, the Game is over. If the Game Score is tied when

the Game Timer reaches 15:00, the Game must continue and the next Team to score

a Point will win the Game (Sudden Death). If the Game ends and the Game Score is

tied, the Game must be replayed in Sudden Death.

13. If the Game Timer in a CTF Game reaches 15:00, the difference in Points is one, and

the leading Team’s flag is not in the starting position, the Game must continue. If

the trailing Team scores a Point and ties the Game before the leading Team’s flag

is returned, the Game must continue in Sudden Death. If the leading Team’s flag is

returned and they maintain their one-Point lead, the Game is over. If the Game ends

and one Team is leading, the leading Team will win the Game.

14. Teams are permitted to start CTF and KOTH Games with three Players. However,

Teams with fewer than four Players are not permitted to start an IS Game and Teams

with fewer than three Players are not permitted to start any Games. If a Team doesn’t

have the required minimum number of Players to start a Match, they will Forfeit

based on the timeline set in General Rules #5. If a Team doesn’t have the required

minimum number of Players to start a Game, 5 minutes after the previous Game has

ended, that Team must Forfeit the upcoming Game. Players are permitted to join

Games that are in progress, however, Players are not permitted to add a Character to a

Halo 4 – Confirmed Players

Here are some the top confirmed players for Halo 4 at the Fall Championship. Teams are changing, and players are being added everyday, so don't worry if your favorite player isn't listed yet. Players are listed in alphabetical order:

Mortal Kombat – Event Format

2012 Fall Championship - Mortal Kombat Event Format

Bracket Format & Seeding

1. The Event will support as many as 96 Players in a Double Elimination Bracket.

2. The Event will have a Winners Bracket and a Losers Bracket. After losing a Match in the Winners Bracket, Players will enter the Losers Bracket. A Match loss in the Losers Bracket will result in elimination from the Event.

3. Players will be seeded based on MLG Rank. Ties will be broken randomly. Players without an MLG Rank will be seeded randomly.

Match Format

1. All Games will be Best of 3 Rounds.

2. All Matches will be Best of 5 Games, unless the Players have already played each other in the Event.

3. If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off. For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.

4. If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played. If the Player that came from the Winners Bracket wins the initial Match, they will win the Event. If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off. For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.

5. The winner of a Finals Best of 11 will win the Event.

Registration

1. Online Registration for the Event will open at 9 AM EDT on Wednesday, October 3rd.

2. Online Registration for the Event will close at 11:59 PM EDT on Monday, October 29th.

3. If there is an open spot(s) in the Event, passes may be sold at Check-In.

4. After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

5. Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices

1. Fall Championship Mortal Kombat (MK) Player Pass = $50

2. Fall Championship MK & Tekken Tag Tournament 2 Player Passes = $70

3. Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.

4. The Check-In price for Event Passes will be $10 higher, unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, October 29th.

Mortal Kombat – Rules

2012 Fall Championship - Mortal Kombat Event Rules

Equipment Rules

1. All Player equipment is subject to approval. MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

2. Players may not use a Button Macro controller/fight stick. Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

3. The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.

4. Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game. Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.

5. Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller/fight stick.

6. Players may not use a Wireless headset or a headset that requires an outlet for power.

7. Players who break an Equipment Rule #2-6 will be given a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules

1. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game. Players who are disqualified during a Game must quit out of the Game. Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event. Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3. Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

4. In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score. If the Round Score is not known at the time of the malfunction, the Game will be restarted from the beginning. When a Game is reset, all Meters will be set to zero.

5. If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game. If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match. If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match. If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.

6. If their Match has not been completed, Players must ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit. Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7. Between Games, Players may ask their Referee for permission to speak with an advisor(s). If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.

8. Players may ask their Tournament Director for an extended break between Matches. The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request. Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game. Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules

1. A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match (See Gameplay Rules #10).

2. During scheduled Warm-Up periods, all Games must be played with Best of 3 Rounds or less.

3. During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

4. Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Stations for Warm-Up.

5. Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.

6. Players who break a Conduct Rule #1-5 may be given a Foul. For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules

1. Players may not use any game breaking glitches. This includes, but is not limited to, anything that prevents gameplay from continuing as normal and anything that grants unintended invincibility.

2. Players may not use Kombat Codes.

3. Players may not use the Character Kratos.

4. Players may not use the Mileena Flesh Pit Costume.

5. Players may not use the Smoke Invisibility Glitch.

6. Players may not Pause a Round, without a Tournament Official’s permission.

7. Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.

8. Players may not incorrectly end a Game, without a Tournament Official’s permission.

9. Players who break a Gameplay Rule #1-8 will Forfeit the Game.

10. With a Tournament Official’s permission, Players may start a Warm-Up Game, prior to the start of Game 1, in order to check their settings. Such Games may not last longer than one minute.

11. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

Character, Stage & Side Selection

1. The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match. The Players must then select their correct side of the screen.

2. Players may request a Blind Pick of Characters for Game 1 of a Match.

3. The loser of each Game may select a new Character for the next Game. The winner of each Game won’t be allowed to select a new Character for the next Game. If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game. The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game.

4. The Stages Chamber of Flame and The Streets may not be played. If a Player selects one of these Maps, the Game must be restarted from the beginning and the Player must select another Stage.

5. The higher seeded Player must select the Game 1 Stage of each Match.

6. The loser of each Game must select the Stage for the next Game. If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select the Stage for the next Game.

Mortal Kombat – Event Schedule

2012 Fall Championship - Mortal Kombat Event Schedule

Friday

10:30 AM - 4:00 PM Problem Check-In

10:30 AM - 8:00 PM Registration

10:30 AM - 9:00 PM Check-In / Warm-Up

5:00 PM - 5:30 PM Welcome

9:00 PM - 10:00 PM Winners Round 1

10:00 PM - 11:30 PM Winners Round 2

Saturday

8:00 AM - 4:00 PM Warm-Up

4:00 PM - 5:00 PM Winners Round 3

4:30 PM - 5:30 PM Losers Round 2

5:00 PM - 7:00 PM Winners Round 4

5:30 PM - 6:00 PM Losers Round 3

6:00 PM - 6:30 PM Losers Round 4

6:30 PM - 7:00 PM Losers Round 5

7:00 PM - 7:30 PM Losers Round 6

7:00 PM - 8:00 PM Winners Round 5

7:30 PM - 8:00 PM Losers Round 7

8:00 PM - 8:30 PM Losers Round 8

8:30 PM - 9:00 PM Winners Round 6

9:00 PM - 9:30 PM Losers Round 9

9:30 PM - 10:00 PM Losers Round 10

10:00 PM - 10:15 PM Losers Round 11

10:15 PM - 10:30 PM Winners Final

10:30 PM - 11:00 PM Losers Final

11:00 PM - 11:30 PM Final

*All times are subject to change based upon the number of registered Players.

Mortal Kombat – Prizes

2012 Fall Championship - Mortal Kombat Prizes

1st = $6,000

2nd = $3,600

3rd = $2,400

4th = $1,600

5th = $1,000

5th = $1,000

7th = $550

7th = $550

Mortal Kombat – Player List

Full list of players competing in Mortal Kombat at the MLG Fall Championship:(Players are listed alphabetically by MLG ID)

TEKKEN Tag Tournament 2 – Event Format

2012 Fall Championship - Tekken Tag Tournament 2 Event Format

Bracket Format & Seeding

1. The Event will support as many as 64 Players in a Double Elimination Bracket.

2. The Event will have a Winners Bracket and a Losers Bracket. After losing a Match in the Winners Bracket, Players will enter the Losers Bracket. A Match loss in the Losers Bracket will result in elimination from the Event.

3. Players will be seeded randomly.

Match Format

1. All Games will be Best of 5 Rounds.

2. All Matches will be Best of 5 Games, unless the Players have already played each other in the Event.

3. If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off. For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.

4. If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played. If the Player that came from the Winners Bracket wins the initial Match, they will win the Event. If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off. For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.

5. The winner of a Finals Best of 11 will win the Event.

Registration

1. Online Registration for the Event will open at 9 AM EDT on Wednesday, October 3rd.

2. Online Registration for the Event will close at 11:59 PM EDT on Monday, October 29th.

3. If there is an open spot(s) in the Event, passes may be sold at Check-In.

4. After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

5. Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices

1. Fall Championship Tekken Tag Tournament 2 (TTT2) Player Pass = $50

2. Fall Championship TTT2 & Mortal Kombat Player Passes = $70

3. Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.

4. The Check-In price for Event Passes will be $10 higher, unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, October 29th.

TEKKEN Tag Tournament 2 – Rules

2012 Fall Championship - Tekken Tag Tournament 2 Event Rules

Equipment Rules

1. All Player equipment is subject to approval. MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

2. Players may not use a Button Macro controller/fight stick. Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

3. The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.

4. Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game. Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.

5. Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller/fight stick.

6. Players may not use a Wireless headset or a headset that requires an outlet for power.

7. Players who break an Equipment Rule #2-6 will be given a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules

1. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game. Players who are disqualified during a Game must quit out of the Game. Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event. Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3. Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

4. In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score. If the Round Score is not known at the time of the malfunction, the Game will be restarted from the beginning.

5. If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game. If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match. If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match. If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.

6. If their Match has not been completed, Players must ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit. Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7. Between Games, Players may ask their Referee for permission to speak with an advisor(s). If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage, on a Feature Station, or within a Tournament Area.

8. Players may ask their Tournament Director for an extended break between Matches. The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request. Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game. Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules

1. A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match (See Gameplay Rules #12).

2. During scheduled Warm-Up periods, all Games must be played with Best of 3 Rounds or less.

3. During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

4. Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Stations for Warm-Up.

5. Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.

6. Players who break a Conduct Rule #1-5 may be given a Foul. For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules

1. Arcade Mode must be used for all Games.

2. Round length must be set to 80 seconds.

3. In addition to the default Characters, Players will be allowed to use the Characters Angel, A. Ogre, Kunimitsu, Michelle Chang, Sebastian, Miharu, and Slim Bob (See Gameplay Rules #7).

4. Players will be allowed to use Button Configuration.

5. Players may not use any game breaking glitches. This includes, but is not limited to, anything that prevents gameplay from continuing as normal and anything that grants unintended invincibility.

6. Players must select two Characters for each Game.

7. Players may not use the Character Combat.

8. Players may not Pause a Round, without a Tournament Official’s permission.

9. Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.

10. Players may not incorrectly end a Game, without a Tournament Official’s permission.

11. Players who break a Gameplay Rule #5-10 will Forfeit the Game.

12. With a Tournament Official’s permission, Players may start a Warm-Up Game, prior to the start of Game 1, in order to check their settings. Such Games may not last longer than one minute.

13. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

14. Games can’t end on a Round 5 Draw. If a Game’s Round 5 ends in a Draw, the Game must be reset and only Round 5 must be replayed.

Character, Stage & Side Selection

1. The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match. The Player set to play on the left side of the screen must then press start at the title screen.

2. Players may request a Blind Pick of Characters for Game 1 of a Match.

3. The loser of each Game may select new Characters for the next Game. The winner of each Game won’t be allowed to select new Characters for the next Game. If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select new Characters for the next Game. The winner of the Best of 5 Games Match won't be allowed to select new Characters for the next Game.

4. The Random Stage Option must be selected for all Games of a Match unless both Players agree on a specific Stage.

TEKKEN Tag Tournament 2 – Event Schedule

2012 Fall Championship - Tekken Tag Tournament 2 Event Schedule

Friday

10:30 AM - 4:00 PM Problem Check-In / Registration

10:30 AM - 5:00 PM Check-In / Warm-Up

5:00 PM - 5:30 PM Welcome

5:30 PM - 6:30 PM Winners Round 1

6:30 PM - 7:30 PM Winners Round 2

7:00 PM - 7:30 PM Losers Round 1

7:30 PM - 8:00 PM Losers Round 2

7:30 PM - 8:30 PM Winners Round 3

8:00 PM - 8:30 PM Losers Round 3

Saturday

8:00 AM - 11:00 AM Warm-Up

11:00 AM - 11:30 AM Losers Round 4

11:00 AM - 12:00 PM Winners Round 4

11:30 AM - 12:00 PM Losers Round 5

12:00 PM - 12:30 PM Winners Round 5 / Losers Round 6

12:30 PM - 1:00 PM Losers Round 7

1:00 PM - 1:30 PM Losers Round 8

1:30 PM - 1:45 PM Losers Round 9

1:45 PM - 2:00 PM Winners Final

2:00 PM - 2:30 PM Losers Final

2:30 PM - 3:00 PM Final

*All times are subject to change based upon the number of registered Players.

TEKKEN Tag Tournament 2 – Prizes

2012 Fall Championship - Tekken Tag Tournament 2 Prizes

1st = $6,000

2nd = $3,600

3rd = $2,000

4th = $1,200

5th = $700

5th = $700

7th = $400

7th = $400

TEKKEN Tag Tournament 2 – Player List

Full list of players competing in TEKKEN Tag Tournament 2 at the MLG Fall Championship:(Players are listed alphabetically by MLG ID)

-KoDee-

1stelther

AGE_Fab

allin4jc

ATL-Drum-EFX

Atlantakin

ATLPOKCHOP

ATParis

BOSSARARIO

Daydreamest

DMG_KOR

DoctrineDarK55

Ecks007

eddypiston

Electrical_Steve

EvilBuho

Fly_Mike

FOPoster

fubarduck

Glass_Sword

GRieVeR_SKeiTH

Hyubushu

i_eat_bamboo

iperfectlegend

jchantra85

JKFLBOB

Kayyal

ken11

KidZero64

KOFTEKKEN

Lil_Majin

liquidFW

NaclaM

NYCKS_

Overall__

raybonekilla

Shin-Blade

SperoGin

SuperNacho

tekkenxpert

ThaGreatNeoX

The_FREAKIN_Exalted

TheReciever

True_Master_Ogre

trungy

TwisteDPheaR

tz_kane

VickTX

WayGamble

Zbeast1

Zoidberg747

League of Legends – Archive

Fall Championship - November 2-4 - Dallas, TX

Congratulations to Azubu Blaze, our Fall League of Legends Champions! They defeated NaJin Sword 2-0 in an extended Final match.

Lineup

League of Legends – Event Information

MLG Fall Championship to Feature League of Legends InvitationalTournament with $30,000 in Prize Money on the Line

We are excited to announce the League of Legends Invitational Tournament at the Fall Championship in Dallas, Texas, from November 2-4. Eight teams will be invited and receive all-expenses paid trips to compete for a chance at $30,000 in prizes with the first place team taking home $16,000.

The League of Legends tournament will be cast by Deman, Jatt, Phreak, MonteCristo and OptimusTom.

For those not attending in person, the three-day competition will be broadcast LIVE online at http://www.majorleaguegaming.com/live beginning Friday, November 2 at 5pm CST and continuing through the Finals on Sunday, November 4. HD passes are now available online for viewers to watch ad-free in HD in up to 1080p, and have access to DVR to rewind and re-watch any of the action. As always, fans can watch standard definition for free.

More details about the Fall Championship, along with spectator passes are available online. Additional information about the League of Legends tournament will be released in the coming week.

League of Legends – Invited Teams

Eight teams have been invited and will receive all-expenses paid trips to compete in Dallas for a chance at $30,000 in prizes.

League of Legends teams include:

Azubu Blaze (KR)

CLG Prime (NA)

CLG EU (EU)

Curse Gaming (NA)

Najin Sword (KR)

Team Dignitas (NA)

Team Dynamic (NA)

Team SoloMid (NA)

League of Legends – Prizes

2012 Fall Championship - League of Legends Prizes

1st = $16,000

2nd = $8,000

3rd = $4,000

4th = $2,000

League of Legends – Event Format

2012 Fall Championship - League of Legends Event Format

Bracket Format & Seeding

1. The Event will support as many as 8 Teams in a Double Elimination Bracket.

2. The Event will have a Winners Bracket and a Losers Bracket. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket. A Match loss in the Losers Bracket will result in elimination from the Event.

3. Teams will not be seeded and the Bracket will be generated randomly.

Match Format

1. All Matches will be Best of 3 Games.

2. In the Final, the Teams must play an initial Best of 3 Games Match. If the Team that came from the Winners Bracket wins the initial Match, they will win the Event. If the Team that came from the Losers Bracket wins the initial Match, another Best of 3 Games Match must be played. The winner of a 2nd Finals Best of 3 Games Match will win the Event.

3. A Coin Toss will be used to determine the Home Team for all Matches except for the Final Match. Before the Final Match, the Winners Bracket Team must choose to act as the Home Team during the initial Best of 3 Games Match or the 2nd, if necessary, Best of 3 Games Match.

4. The “Extended Series” rule will not be used.

Registration

1. Only Invited Teams may participate in the Event.

2. All Teams must confirm their attendance by 5 PM EDT on Friday, October 19th.

3. There is no Entry Fee for participation in the Event.

4. After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

League of Legends – Rules

2012 Fall Championship – League of Legends Event Rules

Equipment Rules

1. Players must provide their own mouse, keyboard, headset, and mouse pad. Players must use the PC and Monitor provided by MLG.

2. All Player equipment is subject to approval. MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3. Players must submit all mouse, keyboard, and headset driver requirements to rcoley@mlgpro.com by 5 PM EDT on Friday, October 26th.

4. Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets. Players may not use a Wireless headset or a headset that requires an outlet for power.

5. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

6. Players may not use 3rd party Add-ons.

7. Players may not alter game files or modify drivers.

8. Players may not change the video settings in Windows.

9. During a Game, Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.

10. Players who break an Equipment Rule #4-9 will be given a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

General Rules

1. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game. Players/Teams that are disqualified during a Game must quit out of the Game. Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event. Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3. Players may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for all Main Stage Matches.

4. In the case of a Computer/Monitor/PvP.net malfunction, a Tournament Official will attempt to Pause the Game. If the Game can’t be resumed, it may be restarted from the beginning, determined by the Commissioner of MLG.

5. If a Team fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game. If a Team fails to report to their Station within 30 minutes of their Match’s announcement, they will Forfeit the Match. If Teams, scheduled to play each other, both Forfeit a Game or Match, a Coin Toss will be conducted in order to determine the winner of the Game or Match. If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.

6. If their Match has not been completed, Players must ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Teams may Forfeit a Game(s), or be forced to start a Game(s) despite an absent Player(s), if a Player(s) hasn’t returned by the end of their Referee’s set time limit. Teams may Forfeit a Game(s), or be forced to start a Game(s) despite an absent Player(s), if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7. Between Games, Teams may ask their Referee for permission to speak with an advisor(s). If granted, such discussions may not last longer than 2 minutes and may not take place on a Main Stage or within a Tournament Area.

8. Teams may ask their Tournament Director for an extended break between Matches. The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request. Teams may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

Conduct Rules

1. Players may not Pause a Game unnecessarily.

2. A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.

3. Players who break a Conduct Rule #1-2 may receive a Foul. For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

4. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules

1. The current version of the League of Legends Tournament Realm will be used for all Games. The “Kha’zix Patch” will be used.

2. The Home Team must choose to be Team 1 or Team 2 for Games 1 & 3. The Away Team must choose to be Team 1 or Team 2 for Game 2.

3. Players may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.

4. Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

5. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6. Players who quit or disconnect from a Game, before it has ended, will be allowed to rejoin the Game. A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7. The Home Team must host all Games in a Match unless the Match is broadcasted. If a Match is broadcasted, an MLG Staff member will host all Games in the Match.

8. Only MLG Staff members may connect to a Game as a spectator. Inviting someone to spectate a Game, without permission from a Tournament Official, will result in a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #10).

9. If a Player loses their connection to a Game, or their connection becomes unstable, the Game will be paused and the Player will be allowed to reconnect. If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared. If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.

10. If a spectator loses their connection to a Game, when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.

11. If a spectator loses their connection to a Game, after the Game launches, but both Teams remain in the Game, the Game must continue.

12. Games will not be restarted in order to allow for Rune, Mastery, or Champion changes.

Settings

1. Map = Summoner’s Rift

2. Team Size = 5

3. Allow Spectators = All

4. Game Type = Tournament Draft

League of Legends – Event Schedule

2012 Fall Championship - League of Legends Event Schedule

Friday

10:30 AM - 4:00 PM Problem Check-In

10:30 AM - 5:00 PM Check-In

1:30 PM - 5:00 PM Warm-Up

5:00 PM - 5:30 PM Welcome

5:30 PM - 11:30 PM Winners Round 1

Saturday

8:00 AM - 10:00 AM Warm-Up

10:00 AM - 4:00 PM Winners Round 2 / Losers Round 1

1:30 PM - 7:00 PM Losers Round 2

5:30 PM - 10:00 PM Winners Final / Losers Round 3

Sunday

8:00 AM - 12:00 PM Warm-Up

12:00 PM - 3:00 PM Losers Final

1:30 PM - 9:00 PM Final

*All times are subject to change based upon the number of registered Teams.

Fall Championship - November 2-4 - Dallas, TX

Results

PlayStation All-Stars – Event Information

We are pleased to announce PlayStation All Stars on PS3 will be featured at the Fall Championship in Dallas.

All event attendees will have the exclusive opportunity to participate in a pre-release tournament for PlayStation All Stars before the game is released on November 20th. Free of charge, attendees can play and compete on open stations on Friday, November 2 and Saturday, November 3. Top finishers will advance to a bracket on Sunday, November 4 for a chance at $5,000 in prizes. Purchase a Spectator Pass now and stay tuned for more information.