Cretacious the Bulbasaur(Move your mouse to reveal the content)Cretacious the Bulbasaur (open)Cretacious the Bulbasaur (close)

Bulbasaur [Triassic] (Male)Nature: Brave (+Atk, -Spe)

Type:Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Abilities:Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Samba the Lotad(Move your mouse to reveal the content)Samba the Lotad (open)Samba the Lotad (close)

Lotad [Samba] (Male)Nature: Quiet (+SpA, -Spe)

Type:Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Abra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

The awkward moment when I realise this was a Double, not Singles. Oops. Oh well. I have no training items, so Jack the Spinarak and David the Abra, get out there! Abra picks up EC 4 here, but I'll be nice and not evolve him.

Let's get out there boys. David, set up a sub to protect yourself against those nasty powders, then hit Lotad with a Zap Cannon. Let's see how he likes paralysis. Finish up with a Psyshock against Bulbasaur. Meanwhile Jack, use my favourite move in ASB - Toxic that Lotad, and follow up with a String Shot and Electroweb combo to bind them both to the ground and slow them down! Should your combo fail on action 2, use it on action 3!

Moderator

Fuck I was sure I made sure of that
Yeah I thought that but you were also using electroweb so I thought maybe you were trying to target a weakness? But evidently not
Bulbasaur: Light Screen~Power Whip Abra~Leech Seed Abra
If Power Whip misses, use Power Whip A3
Lotad: Bubblebeam Abra~Ice Beam Spinarak~Rain Dance

Is there any reason why bulba still has 2 actions of immoblisation while lotad only has one?
Lotad: Bubblebeam Abra~Surf~Bubblebeam Abra
If Abra uses Telport successfully when you are using Bubblebeam, use Surf and push actions back.
If Spinarak successfully use Protect on Abra, redirect relevant attacks to Spinarak
Bulbasaur: Giga Drain Abra~Nature Power Abra (should be Seed Bomb here?)~Power Whip Abra
If Abra uses Teleport successfully, use Razor Leaf and Push actions back.
If Spinarak successfully uses Protect on Abra, use Stun Spore on Spinarak.