Topics Covered

Isometric View Of Entire Scene

As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.

V-Ray Global Switches

- Displacement is enabled
- Default lights are disabled

V-Ray Global Illumination Settings

Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo

V-Ray Irradiance Map Settings

Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame