Fallen London

As an ongoing side-project, I was one of a small number of writers creating content for Fallen London (formerly Echo Bazaar), a browser-based game set in a version of London that has been dragged under the ground by unknown forces.

The game is primarily text-based and is known for the quality of its writing. I can in no way claim to be responsible for that quality, I was just one of the writers, and contributed only a handful of storylines. But I was very proud to be considered good enough to be a part of it.

“Intriguing and addictive…The world of Fallen London is a joy to explore, a weird and wonderful playground.”– The Escapist

“Rich with clever machinations… Far and away the best browser game of today. Why? Flavour and story.”– The New Yorker

“Addictive, atmospheric and enthralling…You are the only company I ever allowed to use me for Twitter marketing and, having explored, I do not feel embarrassed at being your hoarding.”– Naomi Alderman (Disobedience, The Lessons)

“One of the most enjoyable social games of late! Echo Bazaar has a unique and original setting, and makes great use of turn-based ‘appointment gaming,’ resource collection and economics, character development, and especially storytelling.”– Naomi Clark, (Game Designer – LEGO, Gamelab, Rebel Monkey, Blue Fang)

“The writers of Echo Bazaar use concrete nouns and active verbs. They don’t abuse adjectives. They have a sense of rhythm […] This is not pyrotechnic prose, with lots of flashy words and obvious rhetorical figures. It’s something better: it’s disciplined.”– Emily Short (Galatea, Alabaster, Bronze)

“Yeah, I don’t normally play games. But I played this one. I wanted to know what happened next.”– Russell T Davies