No, I don't like playing solitaire and that's why I prefer for my opponent to resign as soon as they have no chance of winning so that we can start a new game instead of having me play solitaire for a while, and I return the favor when I have no chance of winning.

This is pretty much why I don't play online. There's no way you would enjoy playing a game against me.

The sports analogy you used also isn’t great, because sports is usually entertainment and the teams agreed to provide gameplay for a fixed amount of time to the ticket holders. Additionally, most major sports leagues do not allow for true resignation.

Actually, there are relevant analogs in combat sports. Many MMA fights, for example, end in submission or TKO. The former is directly analogous to resigning in Dominion. The latter doesn't happen, because we don't have third-party referees to stop the game, but there are times where it arguably should happen. I have been in games where it was technically impossible (based on available points) for the losing player to come back and win.

I also like to finish my turn, but I also think resigning in the middle of someone else's turn is fine, especially because you can continue against bot. (if it's your last turn or last couple of turn's and you're winning anyway, it doesn't matter how stupid the bot is, as long as you have fun playing your deck the way you wanted to)

For al these "do's and don'ts" you're talking about here, there's no right answer: some people prefer you resign when you're losing, some people not. Some people like chat, some people not. You can't know until you asked, and if it's to difficult to ask, it's simple: do what you like the best, then at least one of you two is happy, and there's a 50/50 percent chance the other one is also happy. (and try to remember: there's no other reason to play this game then to have fun)

As an aside, I think in chess proper etiquette is that you should resign in a clearly losing position (at least at the higher levels). This to me seems like a better comparison than sports or something.

As an aside, I think in chess proper etiquette is that you should resign in a clearly losing position (at least at the higher levels). This to me seems like a better comparison than sports or something.

I agree on this point (and your judgment of chess etiquette matches my experience).

On the other hand, a chess game tends to decrease in complexity as the game goes on, while a Dominion game often increases in complexity. Based on a miscount of the buys, or an overlook on piles, or missing the possibility of a dud hand, what's obviously a dead won game to one player might not be such to the other. So there are very few Dominion games played at a relatively advanced level where I'd consider not resigning be bad etiquette.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

Some people will say "gg" early when assuming their opponent is able to end the game or is otherwise super far ahead. Said opponent might not see things that way from their perspective and get confused by the "gg". I happens often on streams where two players are able to discuss this mismatch in perceptions afterwards, but against random opponents this is much less likely to happen.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

I say gg during a game if it is exciting and/or interesting.

Your opponents probably interpret that as you being passive-aggressive about being in a losing position.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

I say gg during a game if it is exciting and/or interesting.

Your opponents probably interpret that as you being passive-aggressive about being in a losing position.

Maybe, but given the context, I kind of doubt it. Most times when I say it it isn't clear who is ahead.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

I say gg during a game if it is exciting and/or interesting.

Your opponents probably interpret that as you being passive-aggressive about being in a losing position.

Maybe, but given the context, I kind of doubt it. Most times when I say it it isn't clear who is ahead.

If a game is interesting/exciting, then it is maybe worth your time to spell out what you mean and say "this is a good game" or something to that effect. Why risk ruining a player's mood by giving them a chance to misinterpret a "gg".

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

I say gg during a game if it is exciting and/or interesting.

Your opponents probably interpret that as you being passive-aggressive about being in a losing position.

Maybe, but given the context, I kind of doubt it. Most times when I say it it isn't clear who is ahead.

If a game is interesting/exciting, then it is maybe worth your time to spell out what you mean and say "this is a good game" or something to that effect. Why risk ruining a player's mood by giving them a chance to misinterpret a "gg".

That's way too much work. My poor fingers might fall off if I type all of those letters.

You should not say gg until the game is over. You can say gg and resign, ending the game, but saying gg while you are either winning or it isn't clear who will win is poor etiquette.

Resigning is also fine if you have no chance of winning. I think playing it out if you have a slim chance is the way to go but if it is extremely improbable, I don't mind a resignation.

As for ending the game quickly, not everyone knows how close a margin they can get away with and still guarantee victory, and not everyone knows when they have clearly lost, and sometimes the margin needed is quite large. In an engine with explosive potential for points, for example with goons, groundskeeper, or kings court/monument, with loads of vp per turn, a large margin is necessary to safely approach the endgame. New players also may not spot that they are down too far to have any possibility of winning, and keep playing even though they will lose when the game ends no matter what. Further, if you aren't confident of your deck tracking and you don't know if your alt-vp will quite be enough buying just the last silk road, it is fine to play a slightly longer turn to ensure you get the points you need.

One thing I would add is to not play attacks that aren't necessary. Don't make them discard to militia unless you need the coins, don't play a witch when they could have a moat unless you need the cards, or the curse vp will make a difference. You playing 3 actions doesn't take much time, but forcing them to make a decision takes a lot longer.

I say gg during a game if it is exciting and/or interesting.

Your opponents probably interpret that as you being passive-aggressive about being in a losing position.

Maybe, but given the context, I kind of doubt it. Most times when I say it it isn't clear who is ahead.

If a game is interesting/exciting, then it is maybe worth your time to spell out what you mean and say "this is a good game" or something to that effect. Why risk ruining a player's mood by giving them a chance to misinterpret a "gg".

I like to think I've never played someone emotionally fragile enough to have their mood ruined by me being perceived as passive aggressive.