Change to the Top View
and use the View
tools to center and zoom. Now use the Object
Tools to move the panel face into
place.

Change to the Perspective
view and use the View
tools to get the angle you want, then Render
the scene.

Change back to the Top View,
use the View
tools to position, zoom and center the panel. What you are doing
here is setting the view for the panel as it will appear in the sim.
Play around with the paint tools, slider options, add textures etc.
right click on the render icon to bring up the render options menu again
and change the Background Color
to 0,0,0. Click on the render icon and take a look at your panel
face.

Kind of boring looking aye? Welp time to add some
extras.

Looking at the image of the panel the gauge face borders have rounded
edges with four screws around them. this
link will take you to a tutorial on how to make screws for a panel,
once you've done that come back here and we're ready to continue.

Lets start by making the border of the gauge face. Since the edges
are round lets use a torus from the Primitive
Shapes menu. Right click
to bring up the properties for the torus and set them like the are in the
image. Left click to create the torus, you'll only see the very top
of the torus but don't move the view any. Right click on the Object
Selection icon to bring up the
object
info page. In the X and Y boxes in the size category enter
11.0 and 11.0 in each. The top of the torus will go away, just use
the Object Move
tool and the left mouse button to drag it back into view (up) and position
it.

Using CTRL+C make copies of the torus and postion the copies on the
panel for the rest of your gauges using the Object
Move tools. I'm not placing
the gauges exactly as they are in the image....HEY, it's your panel so
put them where you want to!!! :)