Who'd have ever thought the tense meetings in Fitz's Oval Office and the mean streets of Los Santos would have anything in common? But, indeed, they do.

Lyn Paolo, the ace costume designer behind Olivia Pope's stunning wardrobe on
"Scandal," has been revealed as the person responsible for dressing the characters in the ultra-violent video game
"Grand Theft Auto V."

Paolo, whose credits also include "Southland," "Shameless" and "The West Wing," recently spoke with
Tyrannyofstyle.com about how she landed the surprising gig. "[Rockstar Games' associate art director
Michael Kane] felt that the vision for 'GTAV' was partly displayed in the gritty nature of ['Shameless' and 'Southland,']" she revealed.

She goes on to explain that the process of designing a wardrobe for a video game had quite a bit in common with her usual process in the television world. "Michael and his team sent me concept boards for many of the characters ... They were very detailed and diverse. Each character would have a number of different variations in their look, examples were students, hippie types, professional," she said. "I was amazed at how detailed the boards were, and surprised to see images of Bill Macy from 'Shameless' on a few of the boards and also the guys from 'Southland' on the boards that portrayed the LAPD."

Whatever similarities Paolo noticed, she admitted that there still some key differences in designing for a digital world. "Fit is not as important and we can tweak things as each person is scanned, additionally because of the nature of the process color and tone can be changed after each character is scanned. In film and TV I do not have the ability to alter color or texture. I am sure that will come with time, which would be amazing, but right now what we film is what you see on the screen," she explained. "Additionally, it would be fairly scary to allow someone in post to change the quality or color of items that have been specifically chosen for a character. If someone turned a white suit on Olivia Pope to purple, I would not be entirely thrilled. So, if this technology progresses and we get to that point in film and TV I would work very hard with the Union and Producers to ensure that the Costume Designer retained some creative control over the look of the show."