Among The Stars: Intelligence Agency is a set of 2 (TWO) identical promo cards for Among the Stars. These were released only at Gen Con and Essen 2014 with the purchase of an Among The Stars product at the convention. Two of these cards are used together in a game of Among The Stars, which is why two are provided in this promo set.

Among The Stars: Intelligence Agency gives your space station points for Red locations in another player’s station that you don’t have. It is a great way to capitalize on the militaristic ways of your opponents!

Among The Stars: Intelligence Agency is available here for a limited time and in limited quantities.

City Of Spies: Promo Cards is a mini-expansion for City Of Spies: Estoril 1942.

This mini-expansion consists of 5 promo cards (tiles) for use in the base game. The characters (and the Enigma machine) are representations of historically accurate spies and devices from the WWII period of the game.

In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others.

The Arctic is especially vulnerable to the effects of global warming, as has become apparent in the melting sea ice in recent years. Climate models predict much greater warming in the Arctic than the global average.

“CO₂ – Arctic mini-Expansion” adds the Arctic area in game, a global Event – The Arctic Melts, and The Arctic Company Goal card.

By the way, if the pollution isn’t stopped, it’s game over for all of us.

The Stronghold can simultaneously invade with intense Fleet Strength (5) and Ground Strength (5). When backed up by a variety of unit types, The Stronghold is easier to deploy into the Warzone, so ensure that your commanders are well rounded for battle.

The Stronghold is a promo card for our deck-building game, Core Worlds.

Diamonds: The Thief, a mini-expansion for Diamonds, consists of a 60mm (2.4 inch) circular wooden token (“The Thief”) that moves around the table whenever the clubs suit action is taken. The rules for using The Thief change/replace the rules for the the Club Action in the base game of Diamonds.

NOTE: This new Clubs Suit Action is mandatory for all official Diamonds Tournaments starting in September 2016.

La Granja, the smash-hit eurogame from Stronghold Games, has a 6 card mini-expansion!

These cards are numbered 67 – 72, and are seamlessly integrated into the game:

67 – Buy either 1 harvest good for 1 silver or 1 pig for 2 silver.
68 – Trade any one harvest good for one of each other two harvest goods.
69 – Pay 1 victory point to use one roof tile immediately twice.
70 – Discard a card from your hand to take 1 harvest good of the field depicted on the discarded card. Draw a card.
71 – You receive 1 pig (offspring) even if you only have 1 pig.
72 – Pay 1 silver to change the chosen die by +1 or -1. A 6 can become a 1 and a 1 can become a 6.

This is the Panic Station: Survival Kit mini-expansion, which contains 6 new cards for the great thematic semi-cooperative game, Panic Station. It really can be considered a “Survival Kit” for the Humans in the game, which are fighting an uphill battle as The Host is after each of them, infecting them to join the The Host’s team…

The cards in “Panic Station: Survival Kit mini-expansion” are:

2 Night Goggles: This allows players to search an already searched room (one time use) without a Parasite spawning.

2 Parasite Signals: This allows a player to lure a Parasite away from a location where it would otherwise land. This would normally be used to ensure that Parasites do not land in a space with Humans. Of course, if this item is in the hands of the Host or an infected player, it can be used a little more devlishly.

1 Sniper Rifle: This ranged weapon allows players to target Parasites and Players up to 2 rooms away, and thus it is a very powerful weapon to defend yourself or attack another without the need to move to a more dangerous location.

1 Antidote: this is a one-time use injection. If this card is traded to an infected player, the player will be cured of the infection and be turned back to Human. This can be very dramatic, since it can give a human team on the brink of defeat a way to fight back.

NOTE: This is available in North America ONLY on the Stronghold Games website! That’s what I’m sayin’, Pardner!

Revolver: By the Gun They Died is an expansion set of cards, which can be used to customize the two decks in Revolver 1: The Wild West Gunfighting Game. Between matches, the owner of a deck can draft new cards in for old, leaving each deck at 62 cards. The cards included in the set are:

Colonel McReady’s deck:

Apache Warrior (5 copies)

“Set the train ablaze!”

Pony Express Relay Station

Ruined Chapel at El Ray

Herschel Papazian – Pinkerton Sharpshooter

Sefton Redshaw – Bounty Hunter

Clear Skies

Brady Logan

Elias Hooker

“Wriggler” Hooley and the Swain Boys

Jack Colty’s deck:

Austin Granby – Railroad Engineer

“She’s carryin’ your grandchild!”

Banditos (5 copies)

Turkey Joe

Bullet: Vicious Mutt (alternate bandit)

Uncouple the Caboose

Buttermilk – Colty’s Mustang

Robber’s Roost (2 copies)

NOTE: You must have the base game “Revolver 1: The Wild West Gunfighting Game” to enjoy this expansion.

Elias Hooker had a bitter dispute during a Poker game in a saloon in Oklahoma, and was later arrested for the murder of Gus Armstrong during the most ferocious thunderstorm anybody could recall.

On April 19, 1885 a vigilante mob of over a hundred fifty men stormed the jail, and dragged out Elias, along with Jim Evans, Jesse Miller, and D.B. Nott. All four of them were hanged in an abandoned barn behind the jail.

Elias survived, against the odds, when he was cut down minutes after his short-drop attempted execution, by Deputy ‘Clay’ Beckwith – he and ten lawmen broke up the vigilante gathering. The records state that thirty men were arrested that moon-lit April night, but the records do not tell if the other prisoners survived.

After being taken to Surgeon’s Hall, the authorities decided to reprieve Elias and his sentence was commuted to transportation for four years. While serving his sentence, Elias turned to the teachings of the Good Book for guidance – returning to Repentance Springs a changed man. Soon, he found that his gunfighting and horse-handling skills had attracted the recognition of Ned McReady, who gave the man a badge.

When Jack Colty rained bullets about town, Elias was one of the first to ride with Ned. The rest is history…

Revolver 1.x: Elias Hooker is a single promo card for Revolver 1: The Wild West Gunfighting Game. [Price includes shipping]

How can you command the respect of your crew, Captain, without… well, without them knowing you are the Captain?

And how will you, the Captain, know who to demote when your Helmsman runs you into the third Asteroid field?!

Introducing… Space Cadets – Bridge Station Insignia BUTTONS !

The Space Cadets – Bridge Station Insignia BUTTONS are an indispensable tool for the Bridge Crew of any non-IP infringing Starship. Have each member of your crew wear the insignia of the one or more Bridge Stations that they are manning. They will not only be stylin’, but you will know who to bark orders out during those critical seconds before a Core Breach!

Captain, these insignia buttons could be the difference between life and death! How could you not want a set!

Space Cadets – Bridge Station Insignia BUTTONS will only be available directly from Stronghold Games.

This is a full set of all 102 plastic miniatures in the game of Space Cadets: Away Missions!

These are the gorgeous Golden Age Sci-Fi retro miniatures that everyone has been talking about… including the BRAINS-IN-A-JAR! Yes, there are BRAINS in JARS (actual JARS – removable for painting!) in this game…

You ALSO get all of the other plastic components from the game, like the 8 translucent speckled die, the colored bases for the Rocketeers, and the 94 transparent plastic cubes!

20 new cards for use in Space Cadets: Away Missions. This Promo pack was originally available via the Kickstarter, but a limited number are now available on the Stronghold Games website. The 20 Promo Cards are:

The “Space Cadets: Away Missions – Promo Scenarios and Illustrations Book” is a HARD COVER, LIMITED EDITION book that was originally published for Kickstarter backers of the “Space Cadets: Away Missions” project. A very limited number are available only from the Stronghold Games website now.

Contains:

64 glossy pages

8 additional PROMO SCENARIOS for Space Cadets: Away Missions

Rocketeer character illustrations and Bios: 1 page for each of the SIX Rocketeers

Alien enemy illustrations and Bios: 1 page for each of the seven aliens in the game

Additional special illustrations, like the “Rocketeers in Shuttle”

Some of the original character sketches and concepts

Forwards by the Designers (Dan Raspler and Al Rose), the Printer (Frank Jaeger), the artist (Bill Bricker), and the publisher (Stephen Buonocore)

This mini-expansion enables you to enjoy the great game, “Survive: Escape From Atlantis!”, with up to 6 players!

In “Survive: Escape From Atlantis!”, you don’t want to leave anyone behind on the sinking island of Atlantis. And now with this “5-6 Player Mini-Expansion”, you don’t even need to leave your friends and family behind when playing the game! Play with up to 6 players for a bigger and even more fun game of “Survive: Escape From Atlantis!”

This “5-6 Player Mini-Expansion” includes:

20 Plastic People Tokens (10 Orange and 10 White)

1 Rules sheet

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

The Sea Creatures around the sinking island of Atlantis have always been dangerous… but now these behemoths can move faster and dive across the seas to attack Swimmers and Boats!

However, friendly Dolphins now can be found in these waters as well! The Dolphins are there to protect your Swimmers, but will they be enough to keep you safe as you try to Survive!

“Survive: Dolphins and Dive Dice“ mini-expansion is compatible with “Survive: The Giant Squid” and “Survive: 5-6 Player” mini-expansions, each sold separately.

“Survive: Dolphins and Dive Dice” mini-expansion includes:

4 Dolphin Tokens

1 Rules sheet

2 blue Dive Dice (engraved)

1 red Creature Die (engraved)

NOTE: The red Creature Die is not used with this mini-expansion, but rather is a small gift to those who preferred the engraved red Die from the original blue box edition. Enjoy this little extra gift from Stronghold Games!

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

In the “Survive: Dolphins and Dive Dice” mini-expansion, your enemies become more powerful… but so do your allies!

All Sea Creatures in the game will have the powerful ability of “diving” to unoccupied sea spaces, as well as having the potential to move up to three spaces, whenever they move! Their movement is now controlled by the blue Dive Dice contained this mini-expansion, making them more deadly to your People than ever!

However, there are friendly Dolphins now in the game, which will protect your Swimmers from the attacks of other Sea Creatures!

NOTE: The red Creature Die is not used with this mini-expansion, but rather is a small gift to those who preferred the engraved red Die from the original blue box edition. Enjoy this little extra gift from Stronghold Games!

NOTE: You must have the base game “Survive: Escape From Atlantis! – 30th Anniversary Edition” to enjoy this expansion.

There has long been a debate in the scientific community: Which creature is mightier, the Whale or the Giant Squid? At long last, you can decide! The Whale and the Giant Squid are pitted against each other here in battle!

But wait… Will they attack each other? Or will they attack your poor escaping people and their boats? Let the battles begin!

In “Survive:The Giant Squid” mini-expansion for “Survive: Escape From Atlantis!”, players add an additional creature, The Giant Squid… and it is hungry! With its long tentacles, The Giant Squid can not only reach into boats to attack people, but it can also reach onto land to chomp on people, making your opponents’ people on land vulnerable as well! The Giant Squid adds a whole new twist to the great game of “Survive Escape From Atlantis!”

“The Giant Squid” mini-expansion includes:

5 Giant Squid Tokens

1 Rules sheet

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

This promo card was released with limited exclusivity during the “Launch Kit” event for the smash hit hot game on Board Game Geek, Terraforming Mars. It is now being made available to the general public.

Small Asteroid – Event
Increase temperature 1 step (and therefore gain 1 Terraform Rating).
Remove up to 2 plant resources from one opponent (since you “accidentally” directed the asteroid to their plantations — After all, redirecting an asteroid is not an exact science).

The Golden Ages – 1st Edition Upgrade Pack is ONLY for owners of the original (Quined) edition of The Golden Ages. Owners of the Stronghold Games (2nd) edition do not need this upgrade pack.

This contains the original 16 Wonder cards, but in full-size/poker-size cards (the original cards were “mini-sized” cards).

These cards provide owners of the original edition with compatibility to the new Stronghold Games edition. Therefore, original edition owners can now use the new Stronghold Games expansion for The Golden Ages — The Golden Ages: Cults & Cultures!

Völuspá: Lightning Bolt is a six-tile expansion for the Völuspá base game. It can be integrated with the Völuspá base game, the Saga of Edda expansion (including in the base game) and/or with the Order of the Gods expansion.

Just as the gods use lightning to zap their enemies, when you add a lightning bolt tile to the playing area, you zap a tile in play and replace it with the lightning bolt, scoring that line at the same time.