Making The Game Should Be Enough

Explosion.com says "What consumers expect from a video game has changed over the last thirty years. In the 80′s there were cloth maps and thick manuals in every box. When slim CD cases became the standard packaging, players stopped expecting pack-in items beyond a tiny manual. Since hard drives were added to consoles Downloadable Content has become nearly unavoidable, as are “Ultimate Editions” that compile it all. Despite the proliferation of digital delivery, Collectors’ Editions with physical bonuses have resurged, packed in monstrous boxes that loom ominously on store shelves. With all of these bells and whistles clamoring for consumers’ attention, is just making the game enough anymore? Explosion spoke with industry vets Brian Fargo and Steve Allison to find out."