I know these have probably been asked before but to the best of me I can't find them. So apologies ahead of time if it was.

(1): How do you bail out a crew. I have AFV's I want to keep unmanned with the crews nearby. I thought there was a hotkey for this and if so, it probably only works during game play. But is there a bail out key to use during scenario development?

(2): Can you set a helicopter/aircraft to sit on the ground (occupied or unoccupied?)? I want to sit helos on an airfield for an assault team to attack. I've tried setting the speed to zero and that keeps them in place, but when I set the occupants to zero, they of course, fall and crash.

unless someone has found a workaround I'm not aware of.....but it seems to me maybe someone has found a way......IDK after 20 years things start to blur

Don

Thanks Mate! I figured the first one would be the case. As for the second, I've worked around it by eliminating the weaponry, putting the crew to 1, speed to zero. I guess they are hovering but at least they are stationary and sitting ducks.

Point 2. Already done for you in the UN OOB, landed aircraft (ie a utility vehicle with speed 0 and a plane icon). Buy as allies or captured as necessary for the scenario.

Or jut place a utility vehicle of your own OOB on the map, change the speed to 0 in the scenario editor. And then..

Finally - use scenhack to change the icon (There may be a way in the scenario editor to change icon ID as well?) to whatever helicopter you want. You will have to find this in an OOB that has the plane or helo wanted.

Yeah there's that but I thought he was trying to have empty Helos and crews separate......if all you want is sitting ducks then buy trucks, make speed zero crew 1 put them where you want them then rename them with ScenHack and change the Icon to the Helo of your choice....Voilà....targets

You cannot bail a crew during scenario design... a tank without a crew at start up is a dead tank
Don

Not entirely true.
If during scenario design you put a vehicle aboard an aircraft the a crew will be created. During the scenario you can have the crew re-man the vehicle. It's a "bit" fiddly, but it works.

I'm using this in one of my campaign scenarios. A surprise attack where you need get the crews out of their barracks and into their vehicles.

__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein

As Suhiir said this works, only downside is the uncrewed gun vehicle can only be destroyed by entering the hex till it is manned.

With helicopters it can be done did one with Chinese advisors trying to escape by helo.
From memory you need to adjust the helos Load Cost to something smaller so it can fit in the plane.
Important save before unloading, once the crew splits from its vehicle you cannot move that vehicle, also remember you will be deleting the planes so buy them with that in mind.