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2 months ago

I don't like that as much as Sheltering Light, which lets you protect your Creature one turn earlier PLUS Scry your way out of trouble, or Make a Stand which you can use either for protection and/or to finish the game.

2 months ago

I would play only two color if you are on a budget. It isn’t feasible to do without shelling out around 80 dollars on the mana base. Very cool deck none the less

If you went UW then you could play Cleansing Nova in place of cast downs, and Seal Away in place of murder. Maybe play a Sheltering Light instead of ritual of soot. You could get away with playing Discovery / Dispersal with playing only 3 or so black sources for the occasional utility of the back half. Realistically, discovery is good enough by itself though. That could replace notion rain.

2 months ago

Nearly all of your cards have rotated as of October 5. In fact, the only cards still legal in Standard are your basic lands, Lightning Strike, Sheltering Light, and Boros Guildgate in your sideboard. Every other card oin this deck is no longer Standard legal.

3 months ago

Hey SSK, nice new deck, but why are you limiting your options? I think Boros can be a pretty powerful deck in Standard with Angels and Knights (Knight of Grace, History of Benalia and Lyra Dawnbringer). Why playing cards from only Guilds of Ravnica? I don't think playing cards from other Standard legal sets is taking away the flavor of the Boros Legion on Ravnica.

If you're limiting cards only from Guilds of Ravnica then you're going to want to count on Aurelia as you're finisher and best mentor enabler (3-4x Aurelia) you want to consistently curve into her turn four. I'm not a fan of Captain I don't think she does enough for a four drop. Her difficult mana cost with 3 toughness is what turns me off because the reason to play her in the first place is to be able to redirect damage that's done to her to your opponent (it's a strong ability).

3 toughness is not enough toughness to take advantage of this ability without using other cards to protect her, give her indestructibility (Make a Stand, Sheltering Light, Assure). 3 toughness is not enough toughness to consistently be able attack with Captain turn five without help. Integrity helps to pump her, but this means using another card to make her good. She really should of had 5 toughness especially because of her difficult mana cost.

Consider Healer's Hawk as your one drop? Hawk is good with mentor because it has flying and lifelink, both these abilities can take advantage of +1/+1 counters. Having a one drop who can take advantage of mentor can be helpful to better curve out, but top decking Hawk later on in the game is not good.

Consider Legion Warboss? Warboss can take over a game if left alive. His mentor ability is a bonus, the main reason to play him is because he makes a creature each combat. Warboss is especially good in control matchups where your opponent will not have many creatures to block therefore consider him as a sideboard card?

Consider Venerated Loxodon? I've been playing Loxodon in my aggro Selesnya Elves deck, Elves of Ravnica. Loxodon is very good with one and two drops in fact he's a better mentor enabler then a lot of other Boros creatures because he can put counters on a lot of creatures (up to five of them) at one time. He puts a counter on each creature you use to convoke him this can put a lot of power on the battlefield. I very much like Loxodon with Thorn Lieutenant and Boros Challenger is your Thorn. Loxodon's 4 toughness is nice to survive Deafening Clarion as well as getting lifelink. Consider 3-4 Loxodon?

Consider this creature base:

4x Hawk

4x Challenger

4x Swiftblade

3x Stalwart

3x Tajic

4x Aurelia

3x Loxodon

1x Legion

or

4x Challenger

4x Swiftblade

4x Stalwart

3x Tajic

4x Aurelia

3x Loxodon

1x Legion

Justice, Integrity / Intervention, Response / Resurgence and Clarion these are all good Boros spells especially Justice. Another card I'm playing and having good success with is Conclave Tribunal. The convoke makes this a powerful removal spell especially when playing a lot of two drop creatures. Tribunal gives you a catch-all removal spell for the main deck. More of it can go in the sideboard or all of it main deck.

Clarion is a strong main deck card when you're playing more Angels especially Lyra, but it's risky to play with so many two drops unless also playing Ajani, Adversary of Tyrants who can reanimate or pump two drops. Relying on Tajic to save everyone is a not a good game plan because in response to casting Clarion your opponent can kill Tajic and then you wipe your own battlefield. It's situational therefore it might be better in the sideboard. You however want it in some matchups such as Selesnya Tokens, Goblins, other aggro.

Consider this final example:

4x Challenger

4x Swiftblade

4x Stalwart

3x Tajic

4x Aurelia

3x Loxodon

1x Legion

Other Spells

4x Justice

4x Integrity

2x Response

3x Tribunal

24x Lands

The sideboard is where you're going to really miss having cards from other Standard legal sets especially Dominaria. For the sideboard I suggest including draw. One of the reasons that Boros could fail in Standard is the color combination lacks draw. Once you run out of gas if you didn't win the game then you're stuck, relying on the top of your library. Many other color combinations in Standard don't have this problem. Dawn of Hope and lifegaining sources can be a sideboard plan for Boros. Lifegain is another reason that Healer's Hawk can be an option because Hawk is good with Hope. Every time you attack with Hawk and do combat damage you gain life as a result pay and draw a card. Hawk as a life gain enabler is however problematic because it's a creature, easier to removal a creature than anything else.

Sources that can gain life without the use of mana are welcomed because then you're only paying two mana to draw a card, which is great value. Combine Hope with Ajani's Welcome or Fountain of Renewal. Renewal gives you a constant source of 1 life gain each upkeep for no additional mana cost and it can be saced later on in the game to draw a card. Welcome is worse than Renewal because to gain life you have to play a creature which means consistently you have to use more than two mana to gain life.

Welcome is however good with Legion Warboss because he can make a creature for free and you want both Warboss and Hope in the same matchups. But this set-up requires three cards (Warboss, Hope and Welcome) which is much harder to assemble than only two cards (Hope and Welcome). Hope itself can make a creature which is good with Welcome later on in the game for six mana each turn make a token, gain 1 life and draw a card.

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