Sunday, May 6, 2018

I got a bit distracted and had to do my familiars list for the last post. Now we're back on track with the minor dungeon encounter tables, this time in the Filth Pits. Here's the breakdown of minor dungeons again, with links to their encounter tables.

" Minor
Dungeons:
The Foabeléth
Ordirrex is comprised of many smaller minor dungeons, six of which
connect to the surface. Booezor is built on older layers of its
previous iterations, particularly the Ezordirrexian era when the
city-state as one worked for the glory of the Autarch, and the elder
magic era, when the Sculpted Mountain and the first city was built.

Oldcity Sewer System – the functional
and nonfunctional sewer systems of several iterations of the city
built on top of each other. A huge mess of tunnels and chutes that
spans more than twice the length of the city.

Tomb of Mountain's Heart – its
earliest parts were dug deep into the heart of the Sculpted Mountain,
and the subsequent generational levels were stacked on top of each
other one after another as the city grew. It occupies little horizontal space but a great deal of vertical space.

Filth
Pits (Refuse Dump) – the size
of small town and with a population of people to match, the city's
dumping grounds have become their own multi-leveled ecosystem and
cave complex, eventually meeting the sewers or the twin underground
helical rivers.

Labrynthyne
– a quasi-extradimensional prison structure built to contain magic
users. It is filled with creatures that ignore, twist, or feed on
magic energies, convicts to dangerous (or hated) to kill, and beings
from other planes.

Moonmetal
Mine – silver IS magic in the
“Furthest Lands”, not a currency. Occasionally silver or
Moonmetal will rain down from the sky as meteorites. The most
closely guarded mine on the lower slopes of Booezor's Sculpted
Mountain was once a steady source of the magical metal.

Giant
Termite Mound – a great nest of giant termites at the base of the
sculpted mountain is believed to connect to the deeper parts of the
megadungeon. "

-+-

The
Filth Pits (the Dump)

1. RatQueen
– three to thirteen abnormally large rats with their tails fused or
tied together to create a single being, it is highly intelligent and
speaks with a single voice, can exert psychic mastery over other
rats, use magic, and change forms into other groups of creatures.

2. Pickers
(Dump Lemurs) – red and yellow patterned lemur-like creatures,
annoyances who steal, signal other monsters, and create a horrid
musk, they are able to “throw” their stink from their tails.

3. RotbackHermits – great land crabs that cover their bodies with
assorted debris and occassional treasure, most are merely looking to
eat people but some will fixate on the nicest piece of equipment
their target visibly owns.

4. Otyugh
(single/pair) – the Wretched Sages, the repulsive and often
murderously hungry otyughs are found sometimes in the pits, where
they dine on and bathe in decaying matter, they are in constant
telepathic communication with every being they encounter, and despite
their poor intelligence they have good memories.

5. Rats (1d6)

1. Normal Large
Rats – rats... just rats.

2. PouchRats – thieving rats that distract and take items from the
distracted.

3. PlagueRats – diseased rats with rabid behavior.

4. BristlebackRats – large, powerful and ravenously hungry.

6. BrokenGolem – seamless inscrutable monstrosities of an earlier age
or the half-ruined work of a contemporary mage.

7. LepersandOtherSickfolk – the obviously diseased of various
species, forced to live here on society's edge, too wretched for even
the slums.

8. GluttonWyrm – bloated toad-faced serpents who swallow their
precious Dragonly Treasure then store it in the gullet, after using
their stomach acid spraying breath weapon they always spend at least
one round frantically swallowing their spewed treasure again.

9. Zesmes Flies
– giant black flies that wound or seek the wounded and lay their
eggs inside their prey.

10. Ooze, Slime
(1d4)

1. GreenSlime – contained pools of slime are not rare in the
dumping grounds.

4. Pariah –
myconid pariahs are clerics, monks or wizards, they have commited
“crimes” of thought and expression, exiled from the dreamstory
circle of the others, they grow mouths to facilitate communication
with non-fungal entities.

22. Wretchers
– generic term for the pathetic dumpfolk here to scratch and dig
for valuables, too poor, deranged, or disgusting to eke out of a
living in Bottomshelf or even the Weave.

23. Rubble Ants
– giant ants regularly overwhelm certain areas in the pits and must
be driven back underground.