[Angband 3.0.6 Character Dump]
Name Faramir Self RB CB EB Best
Sex Male Age 54 STR! 18/100 +1 +5 +12 18/280
Race Dunadan Height 76 INT! 18/100 +2 -2 +2 18/120
Class Warrior Weight 175 WIS! 18/100 +2 -2 +4 18/140
Title Lord Status 6 DEX! 18/100 +2 +2 +3 18/170
HP 1164/1164 Maximize Y CON! 18/100 +3 +2 +8 18/230
SP 0/0 Preserve Y CHR! 18/100 +2 -1 +2 18/130
Level 50 Armor [38,+105] Saving Throw Heroic
Cur Exp 8675766 Fight (+36,+29) Stealth Good
Max Exp 8675766 Melee (+41,+47) Fighting Legendary
Adv Exp ******** Shoot (+56,+22) Shooting Legendary
MaxDepth 3450 ft Blows 5/turn Disarming Superb
Gold 2029929 Shots 2/turn Magic Device Superb
Burden 154.8 lbs Perception Poor
Speed +20 Infra 0 ft Searching Poor
You are the illegitimate but acknowledged child of a Serf. You are a
credit to the family. You have brown eyes, straight brown hair, and a
very dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.... Blind:.........+...
Elec:+.....+...... Confu:......+......
Fire:+...+.+...... Sound:......+.+....
Cold:......+...... Shard:.......+.....
Pois:....+........ Nexus:...........+.
Fear:+...+.+.+...+ Nethr:.............
Lite:............. Chaos:........+....
Dark:+............ Disen:.+...........
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.+...........
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.++++........
Invis:.....+....... Blows:.............
FrAct:........+.... Shots:.+...........
HLife:............. Might:.............
[Character Equipment]
a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
c) an Engagement Ring of Speed (+8)
It increases your speed by 8.
d) an Engagement Ring of Speed (+9)
It increases your speed by 9.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
h) a Shadow Cloak of Protection [6,+19]
It provides resistance to shards. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+22] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) a Set of Gauntlets of Slaying (+2,+2) [2,+9]
l) a Pair of Metal Shod Boots of Stability [6,+9]
It provides resistance to nexus. It makes you fall like a feather.
[Character Inventory]
a) 9 Rations of Food
b) 3 White Potions of Speed
c) 10 Cloudy Potions of Heroism
d) 15 Metallic Purple Potions of Cure Critical Wounds {25% off}
e) a Tangerine Potion of Healing
f) an Orange Speckled Potion of Life
g) a Grey Speckled Potion of Restore Life Levels {10% off}
h) 11 Scrolls titled "snaorg fidblaa" of Phase Door {25% off}
i) a Scroll titled "lech ion nis" of *Enchant Weapon*
j) an Ivory Rod of Perception {@z1}
It cannot be harmed by electricity.
k) 4 Zinc-Plated Rods of Recall
It cannot be harmed by electricity.
l) 5 Chromium Rods of Illumination {@z2}
m) 6 Magnesium Rods of Detection {@z3}
It cannot be harmed by electricity.
n) 2 Mithril-Plated Rods of Teleport Other
o) a Silver-Plated Rod of Lightning Bolts
p) 2 Eucalyptus Staffs of Speed (0 charges)
q) a Flint Stone Amulet of the Magi [+5] (+2)
It increases your intelligence by 2. It increases your searching by 2.
It provides resistance to confusion. It sustains your intelligence.
It grants you immunity to paralysis and the ability to see invisible
things. It cannot be harmed by the elements.
r) 17 Seeker Arrows of Slay Giant (4d4) (+16,+13)
It slays giants.
s) 19 Seeker Arrows (4d4) (+2,+7)
t) 20 Mithril Arrows of Frost (3d4) (+12,+10)
It is branded with frost. It cannot be harmed by acid, fire, or cold.
u) 16 Mithril Arrows of Flame (3d4) (+9,+7)
It is branded with fire. It cannot be harmed by acid or fire.
[Home Inventory]
a) 4 Copper Speckled Potions of *Healing*
b) 3 Orange Speckled Potions of Life
c) a Scroll titled "nes orgfor" of *Identify*
d) 3 Birch Staffs of *Destruction* (8 charges)
e) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
f) a Bronze Amulet of Devotion (+3)
It increases your wisdom and charisma by 3. It provides resistance to
fire, light, dark, and life draining. It sustains your wisdom and
charisma. It lights the dungeon around you.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
i) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
k) a Robe of Permanence [2,+26]
It provides resistance to acid, lightning, fire, cold, nexus, and life
draining. It sustains all your stats. It cannot be harmed by the
elements.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
m) The Cloak 'Holcolleth' [1,+9] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
n) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
o) a Golden Crown of Might [0,+8] (+3)
It increases your strength, dexterity, and constitution by 3. It
sustains your strength, dexterity, and constitution. It grants you
immunity to paralysis. It cannot be harmed by the elements.
p) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance to
confusion. It cannot be harmed by the elements.
q) The Iron Helm 'Holhenneth' [5,+9] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
It slays animals. It is branded with frost. It provides resistance to
cold and light. It lights the dungeon around you. It cannot be harmed
by the elements.
s) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
u) The Bastard Sword 'Calris' (5d4) (-6,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
v) The Executioner's Sword 'Crisdurian' (4d5) (+15,+16)
It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
It grants you the ability to see invisible things. It cannot be harmed
by the elements.
w) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
It slays animals, demons, and all evil creatures. It provides
resistance to acid, lightning, fire, and cold. It cannot be harmed by
the elements.
x) The Short Bow of Amrod (x2) (+9,+11) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

On 23.1.2006 17:15 kazafstan@hotmail.com wrote:My first character that has gone under 2000ft.
Post it before death.
Yet to clear a big vault...

On 23.1.2006 20:10 wrote:With your current gear, the Beaked Axe of Gondolin might be a better choice. Sting is really good only if you have extra damage bonueses from other equipment (rings, gloves, necklace, even Gorlim.)

Gondolin does excellent damage if you are willing to specialize. Totila also has a good brand, effective against most monsters, but lacks SI.

At the least, carry a damage ring as a swap.

On 24.1.2006 15:22 Kazafstan@hotmail.com wrote:Took the advice to wield Beaked Axe of Gondlin instead of Sting. Fighting much better. I had thought 8 hits better than 6, but dragon and demon slaying is great. Took on the feared AMHD, wasn't too bad. Found a Bow of Amrod to supplement my Str and Con.

On 26.1.2006 02:02 kazafstan@hotmail.com wrote:Update: Found several new stuff... hmm
getting complicated.

On 26.1.2006 09:55 nckmccnnll@yahoo.com.au wrote:I recommend *ID*ing and uncursing Calris; it will at least make a good swap weapon, and is probably better than your current one.

On 29.1.2006 19:41 pmac360@hotmail.com wrote:You can also usually break the curse by enchanting Calris up to (+7, +20), though it takes a lot of scrolls to enchant an artifact. (~60 +to_hit scrolls.)

Calris is a *great* swap weapon, for disenchanters, dangerous enemies, and especially for clearing dragon pits, but aggravation is ordinarily a real nuisance, unless you really like to clear levels. So use it as a swap.

On 29.1.2006 19:49 pmac360@hotmail.com wrote:PS: you might want to go back to Sting for the primary weapon around now. Westernesse slays are pretty much worthless at this point; killing Giants isn't all that useful a specialty.

Assuming that damage ring is good, Sting is better than Westernesse, though not nearly as good as Calris.

On 30.1.2006 17:54 Kazafstan@hotmail.com wrote:Took advice and switch backed to Sting for a while descending carefully.... Then found 'Crisdurian'!! Great weapon!
I assume this is going to be his main weapon for a while..
Found another speed ring (+5)
hmm.... subtle..

On 3.2.2006 16:53 Kazafstan@hotmail.com wrote:Update: Finally reached Lv50, previously thought impossible.Had a *very* good level with a Black dragon pit (Being immune to acid, Faramir slayed them all with ease), and a mid-size vault. Found several speed rings, and also found Belthronding. This bow really helps fighting Nether hounds and Ghosts. Suddenly he has two sources of the sought after Rdisenchantment in 'Anduril' and 'Belthronding'. Chose the bow for fire-power and wield 'Mundwine' for the Basic4 resists previously covered by 'Amrod'

On 6.2.2006 11:02 donalde@pp.inet.fi wrote:Have you noticed that thundeist is such heavy weapon that you only get 5 blows with it? I suggest carrying Calris as a swap, it will do more damge. ( 6 blows versus 5, bigger to_dam)

Also, carry Celeborn as a portable Banishment scroll. Ok, it quite heavy, but nice way to get rid of annoying hounds or if demonsummoning gets out of hands..