Plenty more like this here!

Author Comments

A dark action-adventure game about tragedy, loss, revenge, and the emptiness thereafter. A fast paced sidescroller with an unfolding storyline set in a magical world. A simple woodcutter is taken by a black wind and gets swept off to the end of all things.

All Music by MaestroSegments and XGM-Zeth.
A walkthrough is available on my userpage.

Reviews

Rated 3.5 / 5 stars2007-10-30 12:06:37

Overall, nice

Quick thing that bugged me. The instruction to destroy the gate in the first level shouldnt come after the gate slams down. Makes you take damage for nothing. Overall pretty nice game, controls are a lil stiff but not too bad. Stylish for sure... sound effects could use a boost.

Rated 3.5 / 5 stars2007-10-30 17:58:37

Fun till the frustration sets in.

I was enjoying it until attempting the zombie uprising seven times. Not because the zombies are hard to kill, but because the big monster always hits you when you're stuck with the choice to either kick a zombie and get hit by it, or avoid the monster and get hit by a zombie. Or pop on screen from behind while youur mid kick. I tried the jump kick to solve this, but the game seemed to skip a bit whenever I do and I either got swatted out of the air, or landed on top of the zombie getting hurt even worse. And on the occasions I did flying kick a zombies head off, the landing always ran me face first into the next zombies claw. That and the multiple damages per one enemy kept me from just plowing through.

So in general, cool game. I just wish it didn't make me feel like a pinball.

Rated 3.5 / 5 stars2007-11-14 00:34:25

This is the bulk of my review summed down so the lower intellect of newground can comprehend.
Graphics: Exquisitly made, matching console graphics, animated of course.

Animation: Almost slightly disturbing, you should apply to be a game creator because it's the best I've seen here in a while.

Repitition: For a side-scroller you pulled it off nicely, although the death's of enemies should be altered instead of the same style, (E.G. Zombies only having their head come off the same way every time) & the casting, like the fireball, should be changed slightly, since the warlock and the dragon are going to obviously have different fire balls, also the lightning should be slightly altered each time it's used, and your attack should be slightly altered.

Notes: An idea I thought of while in the midst of playing was this, if you wished to continue this, then have the Witch be mistaken and the Warlock was under mind control of the a greater force. It's just an opinion though.

All in all it's a great game, although the repition category shouldn't be so big, until your next attempt