Daedal Macabre

Daedal Macabre is an online, text-based, computer role-playing game (RPG) Multi-User Dungeon in theMedieval/Fantasy category. Set in a scenario where everything can be played, from dragons battling each other to theforces of good and evil led by their gods, and in the middle, the mercenaries lay waiting for riches and plunder!But there has been a rumour that one of the gods accidentally ripped open a dimensional portal leading to placesunknown.....

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Originally known as RodHead, because the original owner was Rod. It was later renamed to Daedal Macabre. Daedal Macabre(DM for short) Alpha stage started on January 21st 1998. Beta stage took place on April 1st 1998. Ownership laterchanged hands to Yuki. At that time, DM allowed multiple individual character creations. In 2000, DM installed anaccount system to reduce the probability of Multiplaying.Daedal Macabre is orginally based off ROM Version 2.4 beta Original DikuMUD and based on the MERC 2.1 code.However heavy modifications were made and there are now bare traces of ROM contained in it. DM's code mainly consistsof C and uses Ivan's OLC(Online Creation) for building areas.

DM is a large medievalfantasy world which currently has two continents and several islands. The majorcontinent contains the majority of the population. There are three cities in DM; Brengaard (renamed after
Midgaard), New Thalos and Ailandar. In the last half of the decade, Brengaard was used as the main city. However,currently each city has been allocated a certain alignment. Those who are of good alignment starts off in Brengaard,evil in New Thalos and neutral in Ailandar. Each of these cities are separated by a huge desert.Though in rumours, there is only one plane of reality, DM boasts of three different planes of reality; the solarianplane, normal plane and demonic plane.

DM combines the traditional hack and slash with advanced mid round combat skills. Role-playing is mandatory todiscourage the use of twinking. There are many ways to play this game; clanwars, godwars, storyline quests,immortal-run quests, clan quests.There are 51 mortal levels. Once a character reaches level 51, the player can choose whether to remort. The \character will be set back to level 12 with additional racial skills/spells and bonuses. However to achieve the remortstage, the character needs certain requirements which usually is a mix of hours, questpoints and mobkills (monsterkills).

DM boasts customized equipment where Non-Player-Character as well as Player-Characters (merchants) can forge their ownequipment and name it too! DM currently has a list of 172 materials; ore, gem, wood and cloth.

Based slightly off the Advanced Dungeons & Dragons 2nd edition, players can create and customise their character totheir needs.In character creation, players are allowed to choose different races, classes, perks, disadvantages, statistics,alignment, city to recall to and finally spell/skill customisation.

Generally, both players and staff are from majorly the United States and parts of Europe. However there are severalplayers from Taiwan, Malaysia, Singapore, Indonesia, New Zealand and Australia. The players and staff are
newbie-friendly and usually help where they can.The team of friendly immortals work hard, especially the coders to introduce new features, races and fix bugs. Theworld of Daedal Macabre is always in motion, updates added everyday.