As noted in the other thread, I have very limited experience with 5e, my one and only character was a rush job with no understanding of the game, so it's a pretty screwed up attempt. I would love to try with the actual understanding of the basics... I like rogues, so if anyone has an opening... I'm game...

I'll admit that I don't like what has been done with the paladin, but I'll try anything with a little help.

I think the only thing that I really need is an OK for a homebrew archetype and just how much I have to spend on gear. It seems just off to be 3+ levels and all you have to show for it is starting gear... I want a forgery kit and some toys to play with.

I usually just offer a character for a game, but let me see if I can come up with something for a couple of profiles. There's two spellcasters, I think, so I'll see if I can find something to fill a slot.

Starting level depends entirely upon what the players go with by consensus, so it's up to you guys. I prefer level 3 because it allows for some concepts to be partially realized, but one is also perfectly fine (i'm actually accustomed to running stories for level 7, 33 point-buy characters with a free uncommon magic item, so don't worry if you want to go with a higher starting level for any reason).

Edit: Whenever you three nail down what you want to do starting level-wise, i'll throw out some basic campaign world information (based off of your characters' plot hooks) and off we go.

My only other question: Where would you guys prefer to put this? I tend to go for Extreme by default just in case. And if you have any hard limits and such as far as sexual content, please do let me know. i don't intend this to be an especially smutty game, but i'm not against it if it happens.

My only other question: Where would you guys prefer to put this? I tend to go for Extreme by default just in case. And if you have any hard limits and such as far as sexual content, please do let me know. i don't intend this to be an especially smutty game, but i'm not against it if it happens.

I have no preference on where you put the game. I'm so new to E, I'm not really sure of the difference in most cases. Extreme is fine 'just in case.'

Corra is the only daughter of a Tribal Shaman and a Forester. She was born in late winter in a brothel for reasons that have never been explained to her. Her father was small, even for a Halfling, and unknown to Corra, he was secretly a former pickpocket, wanted by higher authorities. Her mother kept her hair cropped very short, claiming it was easier to manage.

Shortly after she was born, her entire tribe was displaced by a group of invaders, and they fought constantly to defend their new land in the wilderness. Raised to follow Torm, the god of war, courage and self-sacrifice, she would also learn to wield axes with great skill. At the age of nine, she took an interest in story-telling, and also proved to be very skilled at impersonating voices, sounds and animals. Through these stories she learned to be very impartial when it came to right and wrong, always seeing both sides of a situation.

Due to her privileged upbringing as the Shaman’s daughter, she never wanted for anything, and was well-mannered and polite. She became very close with a large family that ran a nearby tavern, going there often to hear and tell stories and play with the children. It was here she heard tales of a long lost relic of Torm, stolen by the invaders and never seen again. She was also given a silver bell missing it’s clanger as a birthday present. The presenter said they’d gotten it off of a peddler and thought it was pretty regardless of the missing piece.

At 16, her mother suddenly became very cold and distant toward her, seeming to be obsessed with the family of a common fisherman. Her trust in her parent dulled, she became suspicious of most everyone, fearful that they could turn on her at any moment.

At 19 there was a great revolt in the tribe, and she came down on the opposite side as her parents. They disowned her, and when the revolt tore the tribe apart, she was set adrift to prove her worth. Determine to prove her worth, she has set herself to finding the missing relic of Torm.

I am aware that it would be preferred that I offer a series of characters, but I simply don't know the system and don't have enough access to create multiple characters for a new system to me to give a selection. So, there's this one and that's pretty much all that I have.

Background: Although Dasha has always been a little free with both her affections and the definition of property, This isn’t to say that she isn’t trustworthy and honest… well, honest may be a little strong, but she has never stabbed a friend in the back, literally or otherwise.

A product of her early childhood of hard life just inches from homelessness, Dasha understood that no matter how hard you try, there are only two things that you could rely on; yourself and those few proven friends who’d help you get rid of the body… figuratively speaking. Sometimes, life was more than hard for the slender girl with the big blue eyes under all of that midnight hair, There were people who happily cut your throat for a copper, or do worse than kill you, so Dashah learned and learned quickly how to be nearly as bad as those people just to keep her skin in one piece… For the most part, it worked. In the end, it all instilled in her A fbelief that you got what you could in life by doing things that may not be exactly legal, but if people are foolish enough to believe a lie, then they get what they deserve.

By the time that Dasha was 14, she had blossomed out into a striking, if not conventional beauty and had been working for the local thieves guild as a straight man, errr, girl, for a number of small cons about town that ranged from bait and switch to selling false documents for the sell of entire crop ventures in the next town over. After fleecing one family of a significant amount of coin and later seeing the same family on the verge of starvation, she stopped working the con jobs for the guild and swore to herself that she would never put someone into a situation like she had endured as a child!

Within a year though, Dashah was doing her own cons, taking the occasional odd job and doing fairly well for herself when tragedy struck her. Noble from a neiboring community had realized that he had been conned, not by her, but her former partner, for a measly 30 gold pieces. The con had been the purchase of a “potion of fortune,” that had been garrenteed to give him a full day of good luck and make all of his decisions great ones. Dashah hadn’t even been involved, but the noble had tracked down the conman and in an attempt to save his own life had given the noble the name of Dashah. The conman died anyway, but so did Dashah’s family in retribution for the embarrassment of the noble… All except for Dasha, who had not been at home and her younger sister had been mistaken for her.

With the skills that she had already learned, Dashah created a false identity for herself and immediately relocated to begin establishing it in a way that would hide her… and prepare her to take her revenge upon the man who had stolen from her and killed innocent people!

Dashah, under her new guise of Natashah Riskmonte, has become obsessed with gaiing money in her pursuit of her revenge; taking on any job or task, regardless of the risk, to make more and plan for the night that she would plunge a dagger into the eye of a certain noble…She may even have a bit of a deathwish.

BACKGROUND: CharlatanFAVORITE SCHEME: I convince people that worthless junk is worth their hard earned moneyPERSONALITY TRAITS: I pocket anything I see that might have some valueIDEALS: Fairness, I never target people who can’t afford to lose a few coinBONDS: A powerful person killed someone that I loved. Someday soon, I’ll have my revenge. FLAWS: I’m too greedy for my own good, I can’t resist taking a risk if there’s money involved in it.

As far as starting level, I lean toward starting off a little past 1st; mainly because on E, the system games rarely last long enough to get to level 2, much less anything more interesting and at 1st level, aside from the backstory, the characters don't have much variety to them. One PC rogue is pretty much the same as another PC rogue, or whatever class you're playing. You see a little more variety and individuality start to appear by 3rd or 4th level. In a tabletop situation, I don't mind 1st level because you have a fair amount of certainty that you'll see levels fairly quickly at first... On Forums, you'll be lucky to ever see 2nd level. If it were up to me, I would go for 3 or 4th to start with.

As far as the forum itself, I tend to go for at least NC, if not extreme simply to have the freedom to allow a little unusual content if it popped up. I did have a game once that a player refused to play because it was in NC; he was absolutely positive that NC meant that non-con had to be present and he wasn't comfortable with even the possibility. *shrugs*

FEATURES & TRAITS Second IdentityYou have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.Expertese: Pick 2 skills and double the modifierSneak Attack 1D6: If you have advantage or if an ally is within 5’, you can attack with an extra 1D6 of damage if you do not have disadvantage or the target is incompasitated.

Tristan was left on the doorstep of a temple of Lathander as a child. It wasn't anything tragic, his parents weren't dead or murdered or anything. They were simply too poor to raise another child. As a result, Richard and Leigh left their newborn son in the care of the clergy of the Morninglord.

Tristan grew up as a thin and reedy child, but deeply devout. He always knew who his parents were and they didn't shy from acknowledging him as their child at a young age either. They were very open with him regarding the issue and that if they could have it any other way, they certainly would not have given up their child. Tristan, full of forgiveness in his heart, held no grudges against them. Instead, he tended to his duties in the temple, leading the flock in prayer, aiding to mend and to heal as and when he learned how to.

It was when he was on the cusp of adulthood, that one day, he stood on the banks of a river, watching the sunrise as all Lathanderian clerics are taught to do, that he noticed a woman, bare and naked, bathing herself. It was love at first sight for the child. He later on learned that she was new to the city when she came to the temple for prayer. Since then, the young but sprightly boy had been enamoured with the female form.

It wasn't illegal or anything, as they did not swear an oath of chastity (afterall, part of the Morninglord's domain was birth and fertility) but he became a touch too enamoured by it. He became well-known at the local brothels, visiting ladies of the night and seeking their favors. The head priest frowned upon this and tried to stomp it out, but it merely resulted in him continuing in secret.

Other than that, Tristan was a model citizen, as proven during a particular bandit raid on his town when he was 25. He knew he was not capable of frontline assaults, so he stayed back, supporting the guards. But when they were outflanked and attacked from the rear, Tristan was the first to throw himself in the way of innocents, buying them time to escape and suffering numerous wounds in the process, a particular vicious scar on his forehead being one of the many souvenirs one the attack.

He was regarded as a folk hero after that and shortly after, once he turned 26, decided it was time to go on his pilgrimage, to seek out other like-minded individuals, help the innocent and of course, find more women.

I have been trying to find a new job, and after getting my very amazing wife to rewrite my resume` i have....a plethora of companies chomping at the bit to hire me. I'll get us rolling within the next day or two, though. I am in a very good mood