But with the mass texture editor you can convert all your textures to DDS. In the mass texture editor you enter your texture path and set the right size and format. As soon as you press convert the DDS textures are made in the folder you indicate.

If you then export the object to MDL it will call those DDS files. During export no textures are converted, you have to do that manually in the mass texture editor.

But with the mass texture editor you can convert all your textures to DDS. In the mass texture editor you enter your texture path and set the right size and format. As soon as you press convert the DDS textures are made in the folder you indicate.

If you then export the object to MDL it will call those DDS files. During export no textures are converted, you have to do that manually in the mass texture editor.

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Hello Arno!

Well,... ok, then I have been doing that I just tried again using the mass texture editor: first with jpg to dds... didn't work,.. I reloaded the dae file and I tried again from jpg to bmp and it worked. Rename change also worked with bmp but not jpg to dds; since dds files not being created (on my system).

so I'm not sure what going on and I'm not sure I have enough hair to pull out .

I also tried to change to jpg to DXTBMP and it gave me a error message; unable to locate mip file,... which makes sense I don't have any mip files,... but allong with the error it asked to either continue or quit etc....