Gothmog II is an AI by the well-known scripter of the same name. While it is somewhat lacking on the strength department, it is a flexible and versatile file. It has over a dozen files, and a comprehensive readme explaining the AI and how it works. It struck me that perhaps the readme exaggerated a little (making Gothmog II sound better then it actually is). Gothmog II's main problem is that it's slow, and can be overpowered by even a newbie human player. I tested it against many other AIs with my AoK CD, and it lost every time. When left to itself for a few hours, Gothmog II will slowly build itself up over time in both economic horsepower and military units, but seemingly skips many crucial technologies. In the time I played against it, I never saw Gothmog II upgrade its knights, or research the last set of Imperial blacksmith technologies. A few times, it will launch a halfhearted rush at the start of the game, but if you anticipate it, it is easy to knock over. If you build walls, Gothmog II is completely helpless! This is because siege rarely finds its way into Gothmog II's arsenal, so it struggles countering fortifications -- be it a defensive line of bombard towers and fortified walls, or simply stone wallings around its feudal age buildings. Gothmog II will build units starting from the feudal age, and also defensive towers, so rushing it is not at all easy. Gothmog II is a noisy AI, and it is recommended you download the full set of taunts from the Market. And I liked the liberal doses of humour added to the text messages. If you play as Japanese, Gothmog II will tell you "It's the Yellow Peril, remember Pearl Harbour!" If you ask it for stone, it will tell you "Just chop off a few of your peasant's heads, that will provide plenty of stone." It is, on the whole, a defensively motivated AI, attacking is most definately not it's strong suit.