Development RoadmapSticky

Combat Jr. II is not a complete project. We are going to be continually updating this project, and all of our updates will be posted on the game page. This is the roadmap for how we plan on turning CJr2 into something even bigger and better.

Optimize code for faster workflow and adaptability - we need hooks for a faster, more efficient system to add new items, environments, and interactions. Summer 2016

More environments and Items - we will implement the same basic items we already have into the new version of CJr, but we need to test to see how even more items make the game feel Fall 2016

Single Player Dungeon - this is the proof of concept for the single player mode. It will incorporate a small section of the overworld and introduce the small tweaks we plan to add to the classic Zelda formula Winter 2016

Hype & Investment Phase - not exactly a fun part, but necessary TBD

Popeyes Louisiana Kitchen - all good things come in pairs When It's Ready

So we've been neck deep in refactoring and redesigning the game. It's going really well. Movement bugs are going away, adaptability is going up, and it's just looking cleaner.

Sujan is working on the new and improved Character Select interface. Raffy is working on new art, animations, and designing more versatile weapons. Old weapons marked by an asterisk have new moves. New moves come in the form of push or smash attacks like Smash Bros. or autocombos. The new weaponlist is as such

Moon Blade*

Kings Sword*

Tomahawk -->> Polled Hatchet with a fire attack

Iron Lance

Treecutter

new Scaletooth -->> Staff with the head of a firebreathing swamp goblin

Cool development news: Zackery Wilson and his brother Jay, Boba Sweat on SoundCloud, have signed up to do music with us. We are *stoked*.

Other development news: we're adding "Auto" builds for new players. In the next build we have eight armors coming up and each armor will have an Alpha and Omega build in addition to allowing custom builds. Check out the new character select, too:

**THIS GAME IS STILL IN DEVELOPMENT**

The Score Crossbeam is what lays the foundation for our PARTY MODE, MATCH PLAY, and ELIMINATION modes. It's a UI element that displays the ROUND and HEATS won. Eventually it will be used to push our MATCH PLAY and ELIMINATION MODES.