The reason it’d be rejected is because it has drugs/bombs/weapons/yoghurt on it and therefore you’d destroy it as oppose to return the illegal items to the owner. You wouldn’t divert them to the arrival baggage belt and you’d probably try and arrest the owner too.

I know Frederik has already replied, but what’s your reasoning for it being such an urgent “must-be-fixed” bug and why do you think that it must be done with minimal coding? Surely you use the amount of coding necessary?

I know Frederik has already replied, but what’s your reasoning for it being such an urgent “must-be-fixed” bug and why do you think that it must be done with minimal coding? Surely you use the amount of coding necessary?

After a point baggage system will occlude itself because there is nowhere that rejected baggages go. As you can see in third gameplay video a problem in baggage system can cause delays easily.

It has to be fixed with minimal coding because even a little change in coding or game’s itself needs hundreds of hours of testing which delays relrease. ACEO coding is so hard and intense that a simple code change in something can cause a bug on cıompletely different thing.

@Fredrik i was wondering if they should be searched by a human first (ground crew, airport security,& police depending what scanner it triggers) before they secure and destroy so if the scans were faulty they could bring it over to the drop off and also what about legal checked weapons?

Maybe there should be airline ‘confidence’ in the safety of your airport. I agree that some kind of recurring inspection audit should be implemented into the game. If you have the most basic scanners than you can only accept the most basic airlines. The larger airlines require higher baggage security clearances.

Realistically and typically, there will be search station after a “baggage scanner” (explosive detection, x-ray, CT) whereby a staff member in a security screening capacity will remove the rejected bag from the active belt to perform a search. This might be a mechanically assisted action, using a lift-assist system or a diverter. After a search and removing any items, a card notifying the owner of the baggage will be left inside their baggage,

that their baggage has been searched, and

an itemized list of what items have been removed, and

if and how any locks were opened in the process, and

contact information
The baggage is them reinserted onto the active belt to continue downstream.

That means a “baggage destroyer” might not be the best representation of what actually occurs and could be replaced by a search station instead.
A search station and each scanner needs to be staffed by a single security staff member.

It’s not uncommon for passengers to be hailed over the intercom in the airport and told to report to the check in desks, a lot of the time this is because something suspicious has been found or seemingly found in their bag.

(1:59)
At the end of the scanning process, we see a manual bag checking station (indicated by the red graphic showing staff requirement).

I guess the long run implementation of baggage scanning would tie into the Events feature.
Finding Forbidden items on a passenger bag would lead to detaining the passenger, interrogation, arrest, etc.
Letting a bag with Forbidden items through and on to the plane may result in trouble on board if passenger has weapons or crash if hazardous materials, etc.

However, my short term solution is as follows:
For every bag found with Forbidden items (for check in bag at manual station or carry on at security check), the bag is destroyed (deleted from the simulation), and you get a bonus (money added) for successfully finding said item.
If an item is missed and it is allowed on the plane, you get a penalty (money deducted) when the flight takes off, and if airline ratings is already implemented, then your airline rating drops a little.

This will result in a direct incentive for having better and more stringent security (more expensive, so you need something like bonus to offset the costs), where as if you run a cheaper security, the process may be faster, but may result in greater penalties over time.