*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset..

>Normal

...You used clap ticks on Hard, so why not here too? I can't see any reason why.

00:07:155 - I personally think that adding a finish would be better here, as it actually goes well with the song. At least that's what I believe. I just feel that it fits nicely and will spice the map better.

00:07:853 - ^

00:10:876 - We can clearly hear the cymbal being played here, so why no finish to follow that?

00:35:760 - Uhm, add whistle here to emphasize the vocal? I also don't like how the vocal is followed to the point where there are rarely any hitsounds on this part (verse) of the song, btw, and it made me feel really weird while playing the diff, so I guess you can add whistles for some varieties. There's no must to stay using hitsounds every white tick on the verse, I believe, especially with your way of mapping this diff.

00:36:690 (3) - ^ (In case I need to say it again, this applies to the later stanzas.)

01:20:876 (5,6,1) - Considering how close (5) is to (1), won't it be a bit trapping, visually? Players might think that (6) is not really long from (1), and thus might hit them faster than expected...

Hard00:49:481 (8,1) - even with nc this jump is sudden,cuz you used that spacing with 3/4patterns and 1/2 here. replace 1 a bit closer to 801:32:736 (1,2,3,4) - here vice versa, raise spacing, it looks as 3/4 again but in fact it's 1/102:19:248 (1,2,3,4) - same as before 1/102:49:015 (1,2,3,4) - same as before (about 1.7x would be fine imo)02:57:853 (1,2,3) - starting from triple right after break is not nice, turn it into 1/4 slider with reverse?03:14:597 (7) - start and end are not parallel? if it's on target then okay03:18:783 (1,2,3,4) - same as before orz

Normal00:36:225 (2,3) - add soft whistles? you put notes on red ticks and better to add hitsounds to make them more clear to hear00:39:946 (2,3) - same pattern, same suggestion00:51:108 (2,3) - here and next to the end of map01:09:713 - add note here to keep 1/1 rhythm between objects? (or make 1/2 slider)02:16:457 - add note here to keep 1/1 rhythm between objects?03:10:643 (4,5) - all diff before you stacked notes/objects with 1/1 rhythm, here 1/2, can be confusing.