Predicate: decide

Roleset id: decide.01 , decide, Source: , vncls: , framnet:

decide.01: DECIDE-V NOTES: No VNcls. Maybe these last two should be regarded as a separate sense/roleset;they essentially mean "cause an unstated entity to make a decision".They're also different in that they take a straight nominal "decision". (from decide.01-v) DECISION-N NOTES: Updated by Julia. No Vncls. *Lots of .LV instances: "make a decision", even a "take a decision". Watch out, and see examples. (from decision.01-n)

Aliases:

Alias

FrameNet

VerbNet

decision (n.)

Choosing Deciding

decide (v.)

Choosing Deciding

make_decision (l.)

Roles:

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp This frame varies from the frame for 'decide' in that arg3, instrument, has been replaced with arg3, subject matter of decision. No examples of instruments with the nominalization were found even in internet searches, and subject-matter of the decision was seen in the corpus. (from decision.01-n)
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg0-PAG: decider (vnrole: 13.5.1-agent)
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg1-PPT: the decision itself (vnrole: 13.5.1-theme)
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg2-GOL: beneficiary (vnrole: 13.5.1-beneficiary)
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg3-VSP: subject-matter of decision

Example: decide a predicate

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp The city decided *trace* to treat its guests more like royalty or rock stars than factory owners.

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg0: The city
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Rel: decided
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg1: *trace* to treat its guests more like royalty or rock stars than factory owners

Example: ARG0 and ARG2

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp However , the Western educational model , in which children are shown respect and allowed to decide and choose for themselves , is not without drawbacks .

Example: decide a sentence

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp A good number decide (that) it's not worth it.

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg0: A good number
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Rel: decide
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg1: (that) it's not worth it

Example: ARG0 and ARG1

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp She had thought that these stores were only crowded on the weekends , but on a rainy weekday in November she decided she did n't feel like cooking and went to buy some prepared foods at the RT - Mart 's deli department .

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Argm-tmp: on a rainy weekday in November
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg0: she
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Rel: decided
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp Arg1: she did n't feel like cooking and went to buy some prepared foods at the RT - Mart 's deli department

Example: arg0 + arg3

&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp In fact, even a rule that-1 *T*-1 simply decided the game with a coin toss would not be unfair.