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Thursday, January 5, 2012

Karma, the Enlightened One!

Hello people! Today is Thursday the 5th. Lets see, Trolls!!! they have attacked my elo I'm down to 1507. making me freaking sliver rated but i plan on getting back to 1532+ by today. Live maintenance yesterday lets see what that was about. LOL i guess they didn't tell us what they did. I guess we will find out sooner or later. maybe some bug fixes. oh well. well today we will be discussing today next champion in line.

Karma, the Enlightened One

Mantra can be used and stored for approximately 8 seconds after casting. During this time, Mantra's cooldown will be refreshing.

When the game starts, Karma has one charge of Mantra with the other one recharging, as if just used. This means you'll have 2 charges by the time you reach the lane.

Mantra does not require skill points; therefore, Karma's other abilities can be leveled up 6 times.

Heavenly Wave: Karma sends forth hidden blades from her fans,
dealing magic damage to units in a cone in front of her. Mantra Bonus:
In addition to dealing damage to enemies, Heavenly Wave will also heal
allies in the cone based on a % of their missing life.

Spirit Bond: Karma bonds an ally or enemy creating a beam between
them. Allied anchors have increased movement speed and enemy anchors
have reduced movement speed. Enemy units that come in contact with the
beam take magic damage. Karma strengthens the bond to double the effect
of the movement speed modifier.

Soul Shield: Karma summons a protective shield that absorbs incoming
damage. Mantra Bonus: In addition to casting the shield, energy
radiates out from the shield dealing damage to enemy units around
Karma's target.

Mantra: Karma empowers her next ability to do an additional effect.
Mantra is available at level 1 and does not require a skill point.

Now I've bought and played this champion and I would say that she would be a great support if she received some buffs into her soul shield and her heavenly wave. With would also transition into AP carry skills, But as of right now she is pretty weak in the support area and as a AP carry their are other people that do her job better. I would build her as a sutainer ap carry with her shields and heals sutaniner hp AP carry so that she gets more shields and heals thru the fight making it better for the team. So I would run. Two Doran \Rings, Sorcerer's Shoes or The Ionian Boots of Lucidity, Rylai's Crystal Scepter, Rabadon's Deathcap, Void Staff. Thats for the core build from there its up to you. You may want to run her as a tanky support cool down reduction also if u don't wanna run her as a AP carry. Either Support on Bottom lane or Mid AP carry. That is how i would play her. and for runes I would run, Magic pen reds, Mana regen per lvl Yellows, AP per lvl blues, and flat AP or movement speed quints. Masterys AP carry (21/0/9) Support (0/7/23).