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Teams of ten will compete for individual and team prizes in this huge three-round event—the largest fantasy Role Playing tournament in the world. No guarantee is made that the individuals will be able to compete with any particular team, or that individuals or teams will be registered in the session desired. Players MUST report to the AD&D Open Meeting Area in Greenquist Hall one hour before their sessions are to start. 3 hours/ round.

An AD&D adventure starting in the great town of Stratford on Ding Dong Avon Calling. The party is sent by the wise King Otto to retrieve the Holy Grail. Players should have some knowledge of the BBC’s Monty Python programs for this lighthearted event.

A group of adventurers is brought together by a wealthy merchant to retrieve the treasure of Zantilis (the Lich), left behind by the fleeing adventurers of last year’s event. Let’s hope they really destroyed him.

A 6-man team competition for the more experienced AD&D players. Modules are based on correctly answering puzzles and riddles (warning: this will not be to everybody’s taste!). One elimination round (choice of morning or afternoon session) followed by a final round taking the top 3 scoring teams in each elimination round. You MUST be in a team of 6 for admission. Teams have preference over individuals.

Deep in the heart of the Whispering Forest lies a virtually impregnable citadel, where priests of Cthulhu seek to free him from his eons of bondage. These foul clerics must be stopped, but huge hoards of Cthulhu’s minions have engaged all available armies, The only hope now is that a hastily assembled party of the most powerful adventurers in the area will be able to prevent the release of this abomination.