Using Micro-games to Evaluate Learner Performance

Conference Archive

DevLearn 2013 Conference & Expo - October 25, 2013

Massimo Canonico

Technical Director NOVACONCEPT

Micro gaming is an
easy and effective way to embed interactive elements in a course. You can also
use these elements to evaluate the learner in other ways than just answering
questions. As the word “micro” suggests, you can develop gaming as portions of
a course. You can include drag and drops, explorations, associations, platformers,
scrolling shooters, catching games, and many others into a learning context. You
can use gaming techniques such as scoring systems for evaluation and use levels
to give access to more information relative to the learners’ current
understanding of the subject without overwhelming them with too much
information.

Participants in this
session will learn about development techniques such as blitting, sprite
sheets, physics engines, and open-source libraries. Any good programmer can use
these simple solutions to create small and fun eLearning environments that, when
done properly, you can port to multiple platforms. You will learn how
programming for code reuse can lower development costs and risk for future
iterations of similar products, enabling good returns in the future. You’ll
learn how to identify gaming areas in a scenario, a simple workflow on developing
micro games, common bottlenecks and issues, and ways to prevent projects going
over budget.

In this session, you will learn:

Game
concepts

How to design
tools for games

Various
production tools for games

The
workflow for a game project

Audience:Novice designers and
developers with basic coding or designing skills.

Technology discussed in this session:The session will be
platform -and device-agnostic, but will deal with advanced programming concepts
and data structures.

Student Technology needs:N/A

Session Video

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