The essence of all INTERLOGICTM games is solving
problems. The purpose of InvisiClues hint booklets is to maximize your
enjoyment of the game by giving you only the hints that you need to
continue playing and complete the game..

The invisible hints generally progress from a gentle
nudge in the right direction to a full answer. The questions, which
naturally have to be visible, have been worded to give away as little
as possible. You should not use the presence or absence of a question
on a certain topic as an indication of importance, and you should not
assume that long answers are associated with important questions. This
booklet includes dummy questions and answers in order to minimize the
problem.

How to use this booklet

If you are stuck at some point in ENCHANTER, find the
question that most pertains to your problem. Uncap the marker and run
it once over the first hint. The writing will appear within a
second or two. If you are still stumped, go on to the next hint.
(Remember to recap the marker when you are done to prevent it from
drying out. And by the way, these books are not immortal. InvisiClues
you've developed will start to fade after six months.)

Your marker contains more than enough fluid to develop
the entire booklet. However, if your marker gets lost or dries out,
you can order a replacement marker for a nominal fee.

Once you have finished ENCHANTER, try the things in the
"For Your Amusement" section. Don't look at them before
you've finished, though -- they may reveal the answers to certain
problems.