K i n g d o m H e a r t s I I
G a m e G u i d e
By Aaron Busch
http://www.myspace.com/aaron_busch
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O -=-=-=-=-=-=-| Version History |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Using the Guide |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Walkthrough |-=-=-=-=-=-=- O
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Twilight Town | |
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| | Hollow Bastion | |
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| | Land of Dragons | |
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| | Beast's Castle | |
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| | Hollow Bastion | |
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| | Olympus Coliseum | |
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| | Disney Castle | |
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| | Timeless River | |
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| | Port Royal | |
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| | Agrabah | |
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| | Halloween Town | |
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| | The Pride Lands | |
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| | Twilight Town | |
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| | Hollow Bastion | |
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| | Space Paranoids | |
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| | Hollow Bastion | |
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| | Land of Dragons | |
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| | Beast's Castle | |
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| | Port Royal | |
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| | Olympus Coliseum | |
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| | Agrabah | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Halloween Town | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | The Pride Lands | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Space Paranoids | |
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| | Hollow Bastion | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Space Paranoids | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Twilight Town | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | World that Never Was | |
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O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Treasure Chests |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Side-Quests |-=-=-=-=-=-=- O
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| | Legendary Keyblades | |
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| | 100 Acre Wood | |
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| | Atlantica | |
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| | The Underdome | |
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| | SB Challenges | |
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| | Optional Bosses | |
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O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| F A Q |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Credits |-=-=-=-=-=-=- O
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- - -
Kingdom Hearts 2 Game Guide
By Aaron Busch
Version: C1 X01
Created: Wednesday, March 30th, 2006
Platform: Playstation 2
E-mail: Undernet01@Shaw.ca
Primary Source: http://www.CheatCC.com
Secondary Source: http://www.ign.com
(C) 2006 - Kingdom Hearts II Game Guide
Created by Aaron "Aaron21" Busch
Information in this Game Guide has been created for free, public
assistance to guide you through Kingdom Hearts II. Stealing work
and claiming it as your own, or selling any material within this
Game Guide is strictly prohibited. It's a term called plagiarism,
and is a punishable offense.
Any reference to this Game Guide must be given credit where it's
due. You must contact me, should you want to use any information
in this guide on your own Game Guide.
- - -
A. CONTRIBUTIONS
Contributions will be reviewed for this Game Guide! Would you like to
make your contribution? This has been implemented to allow people the
privledge to update this Game Guide:
- Users may add additional information / content to this Game Guide.
- Users may correct gramatical / misleading information to this Game Guide.
Copy and Paste the Game Guide into a blank TXT-based document. You'll
need to keep the structure of the Game Guide in tact. Scroll down the
document to the area where the contribution is being made and type in
your addition.
After your addition has been completed, proceed over to A21Guides.com
and click on the "Submit your Guide" link.
Upload your contribution and click Submit. I'll immediately receive a
notification, where I will then review the contribution. If your idea
is implemented into the Game Guide, you will receive proper credit on
the Game Guide's next update.
Any addition made MUST be detailed at the top of this Game Guide! The
contribution won't be accepted otherwise.
Please don't E-mail your contributions to my personal E-mail. It will
only prompt me with more work that could otherwise be avoided.
- - -
I. VERSION HISTORY
Version A1 X01 (Updated: 22:55 PM 08/03/2006) > Created Game Guide
Version B1 X01 (Updated: 17:22 PM 17/04/2006) > Completely new outline!
Version B1 X02 (Updated: 15:03 PM 18/04/2006) > Emergency Update
Version B1 X03 (Updated: 13:36 PM 19/04/2006) > Updated Game Guide
Version B1 X04 (Updated: 04:32 AM 24/04/2006) > Updated Game Guide
Version B1 X05 (Updated: 14:10 PM 19/10/2006) > Updated Game Guide
Version B1 X06 (Updated: 11:47 PM 05/07/2006) > Updated Game Guide
Version C1 X01 (Updated: 15:58 PM 17/07/2006) > Walkthrough Complete!
Version C1 X02 (Updated: 15:58 PM 17/07/2006) > Updated Game Guide
- - -
II. USING THE GUIDE
Within this Game Guide, each new section for the Walkthrough will be spaced
out. For example, "Agrabah" will be written as "A g r a b a h". You will be
able to skip all the stuff in between and head straight for this section if
you do the following.
INTERNET EXPLORER / MOZILLA FIREFOX USERS
= Select 'Edit', located on the toolbar at the top of your
screen.
= Select 'Find, or simply hold Ctrl, then hit the F Key.
= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.
NETSCAPE USERS
= Select 'Edit', located on the toolbar at the top of your
screen.
= Select 'Find in This Page', or simply hit Ctrl, then the
F Key.
= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.
With the amount of e-mails I've been receiving regarding the same issue, an
enormous amount of improvements were made to several sections of this guide.
These changes were made to assist people with these problems in much better
coverage. I've removed several references to treasure chests throughout the
guide and placed them all within the Treasure Chest section, instead of the
Walkthrough.
If you are looking to read information in a particular section in this Game
Guide, such as "Agrabah", type "A g r a b a h" in the search parameters and
select 'Find Next'.
If the name of the location consists of more than one word, add each of the
spaces between the letters as usual, and then add three spaces between each
word. This is much less confusing than it sounds.
Remember, because of the game mechanics in Kingdom Hearts 2, there may be a
few occasions where you will be visiting the same place more than once. For
example, when returning to the Olympus Coliseum for the second time, you'll
type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather
than once.
- - -
III. WALKTHROUGH
Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted
to select a mode of difficulty. Selecting one mode over another increases
the difficulty of enemy encounters. There are three selections you will be
able to choose from.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Beginner Mode | | Difficulty: Easy |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Beginner Mode is recommended to players that are new to the Kingdom Hearts
series, or to those who are not yet familiar with the mechanics to Kingdom
Hearts II. It doesn't present much of a challenge, so you can play through
the story with ease.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Standard Mode | | Difficulty: Medium |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Standard Mode is recommended to players that are familiar with the Kingdom
Hearts series, and are looking for the same kind of challenge the original
Kingdom Hearts presented.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Proud Mode | | Difficulty: Hard |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Proud Mode is recommended to players that are hardcore, and looking for an
interesting challenge. This isn't recommended to people who are unfamiliar
with the Kingdom Hearts mechanics.
O - = - = - = - = - = - = - = - = - = - = - = O
T W I L I G H T T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
O =-=-=-=-=-=-=-=-=-=-= O
| The First Day |
O =-=-=-=-=-=-=-=-=-=-= O
After the initial cutscene, approach Hayner, Olette, and Pence by the Armor
Shop. You will then be led through a series of tutorials designed to assist
you with the game mechanics in Kingdom Hearts II.
Begin by speaking to the woman at the Accessory Shop. Continue the tutorial
by reading through the on-screen instructions until you encounter Seifer in
the Sandlot.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 100
/ Boss Battle: Seifer /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
You'll be prompted to select one of three weapons at the beginning of this
battle. Each weapon will add one attribute to your characters based on the
weapon you selected.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Handguard | | +1 Defense |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Club | | +1 Attack Power |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Staff | | +1 Magic Power |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
This battle can assist you through several basic commands of enemy battles.
There are two gauges you need to take note of in this battle. First is the
health gauge, which displays your current health. This battle is over when
you run out of health.
The blue gauge displays your current Magic Power (MP). Magic abilities can
display one of two different colors. When it's displayed in white, it will
consume a patial amount of your magic power. When the ability is displayed
in orange, it will consume all of your magic power.
Another returning feature is the Lock-On command. This is used by pressing
the R1 Button. This command will be used to locate your target and display
remaining health information. After this battle has begun, start attacking
Seifer.
Seifer will use two main attacks on you. He will either strike you with an
aerial attack, or several consecutive attacks. Seifer's aerial attack will
cause quite a bit of damage, but can easily be avoided.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After defeating Seifer, you'll arrive in the woods. Chase the Dusk into the
Old Mansion. Approach the Dusk and select 'Capture'. Following the cutscene,
you will be forced to battle the Dusk.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 32
/ Boss Battle: Dusk /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
You'll be unable to attack the Dusk just yet, because you do not wield the
power to destroy Heartless or Nobodies. Regardless, begin by attacking the
Dusk and use the Reversal command to avoid any unnecessary damage.
This battle introduces you to the Reaction command. It's a command that is
activated by pressing the triangle button. Use this command every time you
see a triangle-shaped prompt appear on the enemy, or above the command bar.
Use the Reversal command as it displays on-screen, and start attacking the
Dusk until you have defeated it.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Second Day |
O =-=-=-=-=-=-=-=-=-=-= O
Once you are back in the Usual Spot, access the Save Point. Once you obtain
the Twilight Town Map, exit the Back Alley and continue to Market Square to
initiate a cutscene.
Examine the 'Help Wanted' bulletin in Market Square and Tram Common. You'll
be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the
Tram Common.
O =-=-=-=-=-=-=-=-=-=-= O
| Market Square |
O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 08.16
/ Mini-Game #1: Mail Delivery /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your duty in this mini-game is to deliver five letters. Skate through this
course, pressing the triangle button once you approach a bird, or resident
of Twilight Town. Complete the mini-game quickly to receive more Munny.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 1 > Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | < 1 Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 20 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 14 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 13.46
/ Mini-Game #2: Cargo Climb /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your duty in this mini-game is to move the cargo up the slope. Finish with
a combo for better results. Lock onto the cargo and strike from behind. If
the cargo lifts into the air, strike it to push it a good deal up the hill.
Equip Sora's Fenrir and Negative Combo abilities to boost effect.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 60 > Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | < 60 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 30 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 15 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: --/--
/ Mini-Game #3: Grandstander /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Lock onto the ball and keep it afloat using Aerial Combos. Once you strike
it into the air, you cannot allow it to fall. Once it's in the air, run at
the ball, and then strike it to keep it afloat. Watch it's shadow for much
better results. Should the ball be too low to perform an Aerial Combo, you
will need to stand beneath it, and then attack it once it comes into reach.
You will lose points once the ball has reached the ground.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | < 4 Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | 5 > Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | 20 > Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 100 > Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 56.23
/ Mini-Game #4: Poster Duty /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Several posters have been placed on the wall. It's your duty to approach a
poster, or group of posters, then press the Reaction command to place them
on the wall. If you come to a group of posters, press the Reaction command
as many times as there are posters.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | 2 > Minutes |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 2 Minutes |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 100 Munny | | < 1.5 Minutes |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 30 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 16.19 Roxas
/ Mini-Game #5: Bumble-Buster / MY SCORE: --/-- Sora
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You will see several bees swarming around the area. Approach each swarm of
bees, then slash the swarm with your weapon. After the swarm of bees stops
moving, back off and attack a different swarm, as each swarm can sting you.
For better results, use Magnet.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 1 > Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 20 Munny | | < 1 Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 20 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 10 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 9
/ Mini-Game #6: Junk Sweep /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your duty is to remove all the piles of junk in as little amount of swings
as possible. Finish with a combo near another junk pile, or push your junk
pile into another to attain better results.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 15 > Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 20 Munny | | < 15 Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 10 Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 6 Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Continue with these jobs until you have made 2000 Munny. You will then head
back to Hayner, Pence and Olette. Your third day in Twilight Town will then
begin.
O =-=-=-=-=-=-=-=-=-=-= O
| The Third Day |
O =-=-=-=-=-=-=-=-=-=-= O
You're back at the Usual Spot. Exit to the Back Alley, and then continue to
the Station Heights to initiate a cutscene. After the cutscene, you will be
in the Sandlot.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 34
/ Boss Battle: Dusk /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
You'll be unable to attack the Dusk just yet, because you do not wield the
power to destroy Heartless or Nobodies. Regardless, begin by attacking the
Dusk and use the Reversal command to avoid any unnecessary damage.
This battle introduces you to the Reaction command. It's a command that is
activated by pressing the triangle button. Use this command every time you
see a triangle-shaped prompt appear on the enemy, or above the command bar.
Use the Reversal command as it displays on-screen, and start attacking the
Dusk until the battle comes to an end.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
STATION OF SERENITY
Similar to the into in the original Kingdom Hearts, select either the Sword,
the Shield, or the Staff. Your selection will effect how Sora will level in
Kingdom Hearts II.
The Sword Raises Strength. Increases Attack Power.
The Staff Raises Intellect. Increases Mana and Magic Power.
The Shield Raises Defense. Increases Attack Reduction.
Following your selection, you will battle three Dusks, receiving a Keyblade
to do so. The Keyblade is a weapon capable of destroying enemies that other
weapons cannot. Remember to use the Reversal command, as the ability should
definitely come in handy throughout Kingdom Hearts II.
After the battle, open the nearby treasure chest to create a door. Continue
into the Station of Calling.
STATION OF CALLING
Head up the path to the third platform, defeating the Dusks on the way. You
should see a door leading you to the Twilight Thorn.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 300
/ Boss Battle: Twilgiht Thorn /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Twilight Thorn has one of eight attacks, four of which you will be able to
counter. Watch for the Reaction commands carefully, as Twilight Thorn will
easily beat your to oblivion.
When the Twilight Thorn begins to charge up, run after it's head and begin
sending out your basic attacks, using Potions when necessary, as this will
be a difficult battle. Once the screen transitions to white, Roxas will be
held in place, unable to act.
Watch for a series of Reaction commands, pressing the triangle button once
it has prompted you to do so. Once Roxas has performed a series of counter-
attacks, Twilight Thorn will create a circular form, then send out several
Nobodies.
Use the Reaction commands to reach Twilight Thorn's head. Repeat until the
Twilight Thorn has been defeated. Should you run low on health, defeat the
Nobodies to receive HP Balls.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Key Counter, Lunarsault, Break Raid, Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Fouth Day |
O =-=-=-=-=-=-=-=-=-=-= O
Stock up on Potion at the Item Shop at Station Heights if needed, and then
return to the Sandlot. Here's how the Struggle competition works. Both you
and your opponent have 100 Orbs that act as hit points. The person who has
the most orbs at the end of each match is victorious.
O - = - = - = - = - = - = - = - = - = - = - = O
S T R U G G L E C O M P E T I T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
= Round 1: Hayner = Round 3: Setzer
Hayner Setzer
= Round 2: Vivi
Vivi
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 210
/ Struggle Match: Hayner /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Hayner's attacks are quite basic. He will do a three hit combo. If you hit
him too many times, he begins blocking your attacks. When you see him move
off into the distance, move to the side to avoid Hayner's charge.
You'll be unable to use Reaction commands, so try to remain behind him. He
shouldn't be too difficult.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 105
/ Mini-Battle: Seifer /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Once Hayner has been defeated, you have the option to battle Seifer in the
Back Alley, near the entrance to the Sandlot. Fight Seifer as often as you
want. Simply exit and re-enter the Back Alley and challenge him once again.
Seifer will use two main attacks on you. He will either strike you with an
aerial attack, or several consecutive attacks. Seifer's aerial attack will
cause quite a bit of damage, but can easily be avoided. It will also leave
Seifer wide open, giving you a great opportunity to attack.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 105
/ Struggle Match: Vivi /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Vivi is quite evasive to most of your physical attacks. He jumps back, and
then charge at you with an attack. Vivi's second attack will charge at you
with a spinning attack.
Vivi's third attack will charge at you with a horizontal swing, which will
then be followed by a massive ground impact. Pay close attention to Vivi's
moves, and strike after he has made an attempt to attack you. You might be
able to score at least two combos on Vivi during this time.
Vivi's final attack will cause him to levitate into the air, then start to
circle around you, waving his weapon wildly. Watch him closely so you will
catch his pattern. This will help you avoid this attack.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After defeating Vivi, you will begin a battle against three Dusks. Once the
Dusks have been defeated, you will encounter Axel.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 105
/ Boss Battle: Axel /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Axel is quick, and dual-equipped. After he kneels, move out of the way, as
he will quickly charge towards you and strike you down with a strong fiery
attack from behind. However, this leaves him wide open for an attack.
Axel's second attack is prompted when he shouts, "Don't make me mad!". The
attack sets Axel ablaze, rushing towards you, and then dealing a string of
attacks. One strategy that works against Axel is to jump into the air once
he begins his string of attacks. At that point, turn around and attack him
from behind.
A second strategy is to push Axel into a corner and unleash several combos
on him, though it's risky because Axel can just as easily send you in that
same corner.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After defeating Axel, the Struggle competition will continue with your last
opponent.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 105
/ Struggle Match: Setzer /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
This battle can play out one of two ways. If you win, you will receive the
Champion's Belt. If you lose, you will receive a Medal. Setzer is a decent
challenge, and quite quick, but will often rest to catch his breath.
Setzer does his best to provoke you, which gives you a good opportunity to
attack. Finish with a combo before moving off to the side, because he will
quickly regain his focus.
You'll want to attack Setzer either from the side, or from behind, because
Setzer will counter-attack whenever he manages to block your attacks.
Though Setzer may be slow, he has two attacks that are quite powerful. His
aerial attack, and his consecutive jab attack, both being rather difficult
to avoid. Keep moving, and strike once he leaves himself open.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Fifth Day |
O =-=-=-=-=-=-=-=-=-=-= O
Exit the Usual Spot to the Back Alley, and then continue to Station Heights.
Head up the hill to the Station Plaza and enter Central Station to initiate
a cutscene. You will eventually arrive at Sunset Station. Continue down the
stairs to Sunset Terrace.
To make navigation much easier, each objective will be exaplined thoroughly,
starting from the Sunset Station / Sunset Terrace entry point. After you've
completed an objective, return to the Sunset Station / Sunset Terrace entry
point to begin the next objective.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #1 |
O =-=-=-=-=-=-=-=-=-=-= O
Approach the stairs near the ticket center at Sunset Station to initiate
a cutscene. Watch the cutscene to discover the first wonder.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #2 |
O =-=-=-=-=-=-=-=-=-=-= O
Head up the stairs on your right, and then proceed along the tram tracks.
Once you reach the end, proceed up the stairs to your right, then around
the corner to your left. Proceed to the top of Sunset Hill, then examine
the bag.
Use the Reaction command to jump on the bag, and then again each time it
prompts you to do perform a Reaction Command. Once the stamina gauge has
emptied, the mini-game will be completed.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #3 |
O =-=-=-=-=-=-=-=-=-=-= O
Head up the stairs on your right, and then proceed along the tram tracks.
Once you reach the end, proceed up the stairs to your right, then around
the corner on your right. Investigate the dark tunnel on your left. Vivi
awaits inside.
You'll be battling three Vivis instead of one. Each Vivi can be defeated
in one strike, but defeating one will spawn another. Defeat Vivi just as
you did in the Struggle competition, and don't let him outnumber you.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #4 |
O =-=-=-=-=-=-=-=-=-=-= O
Head up the stairs to your right, and then continue to the alley on your
right. Approach Hayner, and then turn towards another alley to the right.
Approach and investigate the brown brick wall.
Several balls will begin emerging from the brick wall. You need to evade
and jump past the balls to reach the brick wall. Each ball that hits you
will knock you back a short distance. Once you reach the wall, press the
triangle button to complete the objective.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #5 |
O =-=-=-=-=-=-=-=-=-=-= O
Head up the stairs on your right, and then proceed along the tram tracks.
Once you reach the end, proceed down the stairs to your left and examine
the waterfall.
If you're familiar with the basic attacks and combos that Roxas uses, it
should be a rather easy battle. Trap Shadow Roxas in a corner and strike
him with your strongest attacks.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #6 |
O =-=-=-=-=-=-=-=-=-=-= O
Head up the stairs on your right, and then proceed along the tram tracks.
When you reach the end, proceed up the stairs to your right, then around
the corner to your left. Proceed into Sunset Hill to initiate a cutscene.
O =-=-=-=-=-=-=-=-=-=-= O
| Wonder #7 |
O =-=-=-=-=-=-=-=-=-=-= O
Proceed to the Tram Common, and then through the crack in the wall. Head
through the woods to the Old Mansion. Watch the cutscene to discover the
seventh wonder.
O =-=-=-=-=-=-=-=-=-=-= O
| The Sixth Day |
O =-=-=-=-=-=-=-=-=-=-= O
Twilight Town has become overrun by Nobodies. Exit the Usual Spot, and then
defeat the Nobodies. Following the cutscene, proceed to the Tram COmmon and
enter through the crack in the wall. Proceed through the woods to reach the
Old Mansion.
O =-=-=-=-=-=-=-=-=-=-= O
| The Old Mansion |
O =-=-=-=-=-=-=-=-=-=-= O
Proceed to the second floor, and then enter the White Room on the west side
of the Mansion Foyer. Following the cutscene, exit the White Room, and then
continue to the Library on the opposite side of the Mansion Foyer.
Start down the stairs, and then enter the Computer Room. After the cutscene,
proceed through the door which just opened. Defeat the Nobodies to initiate
a cutscene.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 345
/ Boss Battle: Axel /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Axel is quick, and dual-equipped. After he kneels, move out of the way, as
he will quickly charge towards you and strike you down with a strong fiery
attack from behind. However, this leaves him wide open for an attack.
The surrounding area is set ablaze with a massive wall of fire. You cannot
be near it, because it does burn you. Axel will constantly escape into the
fire, and rush towards you with a wall of fire trailing behind him.
Using the Lock-On command and Reaction commands are essential to defeating
Axel. Watch for the "Burst Edge" Reaction command to appear, as this gives
you a good opportunity to score an aerial combo and some decent damage. If
you see Axel set himself ablaze, move out of the way and don't let him hit
you, as this is one of Axel's most powerful attacks.
Throughout this battle, Axel will constantly change the floor into searing
magma, which will deal a set amount of damage of a period of time. You may
want to defeat Axel quickly, because he does cast this ability quite a bit.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Overtaker, Clear Light, Burst Edge |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed through the south-western door to initiate a cutscene. Head through
the corridor and enter into the next room. Your journey with Roxas will now
be over.
Once you are outside the entrance of the Old Mansion, head back to Twilight
Town to initiate a cutscene.
After speaking to Hayner, Pence and Olette, head to the Sandlot to initiate
a cutscene with Seifer. This will eventually allow you to participate in an
upcoming Struggle match. Head to the Station Plaza and defeat the Nobodies.
Speak to Donald inside Central Station once you are ready to leave. This is
your last chance to do anything in Twilight Town you might have missed. You
will not have access to Twilight Town for quite some time.
After exiting Central Station, you'll arrive at The Tower. Continue towards
the entrance to encounter Pete. After defeating the Heartless, you'll enter
inside the tower.
This area is quite basic. Proceed up the stairs, defeating the Heartless in
the Star Chamber and Moon Chamber. Once inside the Sorcerer's Loft you will
encounter Yen Sid. After speaking to Cid, open the chest to receive a Tower
Map.
Read through each chapter of the book on the table, then speak with Yen Sid
once again. Continue to the Wardrobe and speak to Red Fairy to receive your
new outfit. Return to the Sorcerer's Loft to access the Gummi Ship.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Received Valor Form Ability | | Obtained Star Seeker Keyblade |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
Hollow Bastion has changed quite a bit since the original Kingdom Hearts. A
defensive device has been installed to protect Hollow Bastion. Proceed down
the stairs, across the Marketplace, and then up the stairs on the other end.
Proceed down the stairs just past Scrooge McDuck to initiate a cutscne, and
then defeat the Nobodies. Proceed through the alley, then into the building
directly ahead. After the cutscene, you will be prompted to goto the Bailey.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Received "Blizzard" Magic | | Obtained Membership Card |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the Borough, and then proceed up the staircase on your right. The
entrance to the Bailey is at the end of the walkway. Following the cutscene,
defeat the Nobodies.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Mini-Battle: Nobody Challenge /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Defeat the Dusks, and remember to use the Reversal command. Keep an eye on
the 'Gate Gauge'. Do not let it run empty, otherwise you must restart this
battle. Avoid this conflict by defeating the Dusks near the gate, prior to
the other Dusks.
Donald and Goofy will not be assisting you with this battle. Instead, Leon
helps you defeat the Dusks. After several Dusks have been defeated, you'll
encounter several different types of Nobodies.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 8 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Navigate your Gummi Ship to the Asteroid Sweep, then continue into the Land
of Dragons.
O - = - = - = - = - = - = - = - = - = - = - = O
L A N D O F D R A G O N S
O - = - = - = - = - = - = - = - = - = - = - = O
Exit the Bamboo Grove to reach the Encampment. Once at the Encampment, head
to the back where Li Shang awaits. Defeat the Heartless, then speak with Li
Shang.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Mini-Battle: Morale Challenge /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Morale plays an important role in the Land of Dragons. Each enemy that you
defeat in a scripted battle will drop orbs, needed to boost morale. If the
"Morale Gauge" runs empty, you must restart the battle.
To boost morale, defeat enemies quickly, or collect the orbs that drop. It
is necessary to come out victorious in a battle. You will lose morale over
a set period of time, or when your party takes too much damage.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Encampment Area Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mission #1: Surprise Attack /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll be battling through several Heartless at the Checkpoint. Defeat the
Heartless quickly and collect the orbs to keep your morale sufficient. You
need to defeat fifteen Heartless to complete the mission. This battle ends
after you have defeated fifteen Heartless, or when your "Morale Gauge" has
depleted.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mission #2: The Ambush /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll be battling through several Heartless at the Checkpoint. Defeat the
Heartless quickly and collect the orbs to keep your morale sufficient. You
must defeat all of the Heartless to complete the mission. This battle ends
after you have defeated fifteen Heartless, or when your "Morale Gauge" has
depleted.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mission #3: The Search /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
This will be one of the more difficult missions in the Land of Dragons. It
requires that you scout the entire Encampment for eight Heartless. You may
need to attempt this battle more than once, as it can be quite challenging.
Your morale will lower rapidly, so once you encounter a Heartless, get rid
of it quickly, then pick up the orbs to boost your morale. The battle ends
after you have defeat eight Heartless, or when your "Morale Gauge" has run
empty.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained AP Boost |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mission #4: Secure the Path /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Talk to Li Shang, and then exit the Encampment via the Checkpoint. Proceed
across the river and up the hill to the next area. You will need to battle
through several Heartless as you progress through the mountain pass.
Keep your morale strong and destroy the barricades along the way. Focus on
destroying the barricades while your other party members eliminate all the
Heartless.
To destroy a barricade, you will need to approach it and rapidly press the
Reaction command until you've destroyed the barricade. This battle will be
over if your "Morale Gauge" has depleted.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Village Area Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Head into the Village Cave, and then enter the large room to start a battle
against several Heartless. Defeat the Heartless, and then exit the cave. Go
back to the village to initiate a cutscene.
After the cutscene, proceed to the Ridge. The entrance to the Summit can be
found on the north-western side of the ridge, but you must ride the wind to
access it, because the path is too steep.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Battle: Shan-Yu's Army /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Focus on the Bolt Towers before attacking the Rapid Thrusters. If too many
Rapid Thruster begin to outnumber you, use the Speed Trap Reaction command.
Don't bother with the Lock-On command, because you do not want to focus on
just one enemy. There's also too many Heartless nearby to use it.
This battle will not last long, so just try to keep your health sufficient,
attacking your opponents until the battle comes to an end.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Speed Trap, Bolt Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Head back to the Ridge to initiate a cutscene. Return to the Checkpoint and
proceed through the eastern gate to the Imperial City. Defeat the Heartless,
and then approach the palace.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 102 Hayabusa
/ Boss Battle: Shan-Yu / HP: 442 Shan-Yu
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll have two objectives in this battle. Your top priority is to protect
the Palace Gates, so whenever you see Heartless, swarming near the palace
entrance, stop attacking Shan-Yu and start attacking the Heartless. You'll
be able to restore the stability of the gate by collecting orbs dropped by
the Heartless.
Hayabusa will make several attempts to move you away from the palace. You
can't really avoid this, so just run back towards the palace. Don't worry
about attacking Hayabusa, as Shan-Yu will just as easily send it back out
within moments.
Once the Heartless have been defeated, turn your focus to Shan-Yu. He will
strike you several times consecutively, so it's rather difficult to attack
him. Your best bet would be to clash weapons, and then perform a Breakdown
Reaction command. You'll need to press the triangle button repeatedly once
you clash weapons.
When Shan-Yu has almost been defeated, he will enter his second phase that
prompts several more powerful attacks. Though he doesn't seem to spawn any
Heartless, wait for an opening, rather than just rushing in to attack. The
battle will be over when either Shan-Yu is defeated or the palace gate has
been destroyed.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Press, Takedown |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Hidden Dragon |
| Keyblade |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
B E A S T ' S C A S T L E
O - = - = - = - = - = - = - = - = - = - = - = O
Once you arrive in Beast's Castle, defeat the Heartless, and then exit back
to the Entrance Hall. Ascend the central staircase, and then proceed up the
stairs to your right to reach Belle's Room.
Open the large treasure chest next to Belle to obtain the Castle Map. Leave
Belle's Room to return to the East Wing, and then to the Entrance Hall. Now
proceed down the stairs, and then up into the West Hall.
Approach the Wardrobe, and then press the Reaction command repeatedly until
the bubbles above her have disappeared. You must then refrain from pressing
the Reaction command until the Wardrobe has once again fallen asleep. Enter
into the Undercroft.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 137 Thresholder
/ Boss Battle: Thresholder / Posessor / HP: 98 Possessor
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Focus on the Gargoyles before attacking Thresholder and Possesor. It's not
an easy battle, as Thresholder and Possesor have some strong attacks. They
will summon Hook Bats and Gargoyles which can be disregarded, as they will
not pose a threat.
If Thresholder and Possessor throw you towards the back of the room, press
the O Button immediately to get back on your feet. When you've wasted it's
health to nothing, press the Reaction command to transform Thresholder and
Possessor into dark matter.
You won't defeat Thresholder and Possessor just yet, but attack it anyways
until it returns to the door. At that point, return to square one.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Release |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed into the Dungeon to initiate a cutscene, then open the chest in the
north-eastern corner to obtain the Basement Map. Return to the Undercroft.
Speak to Cogsworth upstairs, then continue into the Secret Passage to begin
a mini-game.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Mini-Game: Secret Passage /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
The first lantern is directly in front of you. Destoy the crate, then head
towards the lantern. Use the Reaction command to light the lantern. Now go
down the southern corridor.
Destroy the crates, and then light the second lantern. One more lantern to
light before you unlock the secret door. Continue up the stairs, then head
around the corner to your right. Destroy the crates, then light your third
and final lantern.
If the "Cogsworth Gauge" runs empty during this puzzle, the challenge will
restart. Approach Cogsworth and push the Reaction command to replenish the
"Cogsworth Gauge".
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the West Hall, and then up the stairs to the West Wing. Go up the
stairs and down the corridor to Beast's Room.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 156
/ Boss Battle: Beast /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Beast is quite easy, you just need to keep attacking him, and then use the
Wake Up! Reaction command. His main attack deals damage to every member in
your party, but he won't deal too much damage.
You need to defeat Beast quickly, because each time you deplete his health,
he will regain it shortly if you fail to make him come to his senses. Once
Beast is low on health, hit the Reaction command rapidly to charge up, and
then the battle should be over.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Wake Up!, Charge, Get Up! |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, return to the Belle's Room, and then talk to the Wardrobe
before returning to the Entrance Hall. After the cutscene, proceed into the
Ballroom.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 176 (SS)
/ Boss Battle: Shadow Stalker / Dark Thorn / HP: 390 (DT)
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
The Shadow Stalker has one of several attacks, difficult to explain. It is
by no means an easy battle.
First, it has an electric attack similar to Hades' Fire Spin attack, known
in the original Kingdom Hearts. The only way that you can avoid this is by
running around in the direction it's spinning. It may also attempt to suck
you into to darkness, and then spit you back out. Fortunately, it will not
deal too much damage.
It will hide quite often, so you will constantly need to press the Lock-On
command. At some point in the battle, the Shadow Stalker disappears into a
pillar against the wall, prompting you to attack the one filling with dark
energy. Approach this pillar and start attacking it.
Once the Reaction command appears, release the Shadow Stalker, then attack
it once again. When the Shadow Stalker moves to the chandelier, strike the
chanelier until the Reaction command appears. Push the Reaction command to
release the Shadow Stalker.
Similar to the Stealth Sneak, the Dark Thorn remains invisible quite a bit.
If it manages to throw you while stealthed, use a nearby column to counter
with a Reaction command. Use the Drive command once the Shadow Stalker has
transformed into the Dark Thorn.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Steep Vault, Catch, Pendulum Round, Slingshot, Release |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Received "Cure" Magic |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
I've created a seperate section on 100 Acre Wood at the bottom of this Game
Guide. Approach Donald, then examine the book to be taken to 100 Acre Wood.
Once in 100 Acre Wood, Pooh's House will become available to explore. Enter
Pooh's House and open the large treasure chest to receive the 100 Acre Wood
Map. Speak to Pooh to initiate a cutscene.
After the cutscene, you are thrown out of 100 Acre Wood, then forced into a
battle against several Heartless. Once you have defeated the Heartless, you
will automatically re-enter 100 Acre Wood.
Head back to Pooh's House and speak with Pooh. After the cutscene, you will
automatically return to Hollow Bastion.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Received Baseball Charm |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O
Speak with Megara, and then proceed through the blue door to enter the Cave
of the Dead. Proceed through the tunnel on your left to initiate a cutscene.
Proceed through the passage and turn right at the end of the tunnel. You'll
eventually reach the entrance to the Inner Chamber.
Once inside the Inner Chamber, locate a large chest to your right. Open the
chest to receive the Underworld Map. Proceed into the Valley of the Dead to
initiate a cutscene, then enter Hades' Chamber.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: ???
/ Boss Battle: Hades /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Right now, Hades cannot be defeated. Save your Drives, Limits, Summons and
mana. Hades will be invincible for the duration of this battle, so attacks
against him will be meaningless. Nonetheless, attack him anyways until the
battle comes to an end.
You cannot physically harm Hades while in the Underworld. Why? Because the
Underworld has some kind of curse on Sora that saps his strength.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Mini-Game: Exit the Underworld /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Don't bother going after Hades, cut the ones that matter and run. Start by
attacking the Heartless as you progress to the exit. Remember to use Auron
and his Limit commands, as he will definitely help. Each time the path has
opened, continue moving to the exit.
You need to defeat three waves of Heartless before you can exit the Valley
of the Dead. Once inside the Inner Chamber, you will no longer need to run
from Hades.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once back in the Inner Chamber, head back to the Passage, then backtrack to
the Unerworld Entrance.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 440
/ Boss Battle: Cerberus /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll be battling Cerbeus with Auron. Donald and Goofy do not help you in
this battle. Cerberus has developed quite a few more skills since when you
fought it in the original Kingdom Hearts.
Cerberus is extremely quick, and quite difficult. After it switches to the
aggressive stance, start attacking with everything you've got. If Cerberus
throws you back quite a distance, immediately press the O Button to regain
your balance.
Each time Cerberus jumps in the air, you need to jump as well to avoid the
powerful impact Cerberus makes when he lands.
Cerberus has a crippling attack, prompted after it has grabbed Sora by the
teeth. You can avoid a series of powerful attacks, performing the Reaction
command that display on-screen. This will momentarily stun Cerberus.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Evade, Jump!, Dog Paddle |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Continue up the stairs to the Olympus Coliseum, and then approach the Lobby
Entrance to initiate a cutscene.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Coliseum Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed into the Coliseum and speak to Phil, and then begin Phil's Training.
You'll need to start with the Practice Match.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Phil's Training: Practice /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Destroy the small pots to create larger pots, then destroy the larger pots
to create smaller pots. Several orbs will drop each time you destroy a pot.
Collect the amount of orbs required to pass in as little amount of time as
possible.
** Destroy 20 pots in 1.5 Minutes. **
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Phil's Training: Maniac /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Destroy the small pots to create larger pots, then destroy the larger pots
to create smaller pots. Several orbs will drop each time you destroy a pot.
Collect the amount of orbs required to pass in as little amount of time as
possible.
** Destroy 100 pots in 2 Minutes. **
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 1, 000 Points |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Talk to Hercules, then return to the Underworld Entrance. Open up the large
chest on your left to receive a Power Boost, then proceed to the Underworld
Cavern.
Drop through the mist to the area below, then proceed through the tunnel to
initiate a cutscene. Leave the tunnel, then continue down the second tunnel
on your left. Head through the tunnel to your right, then turn right at the
two torches to enter the Atrium.
Proceed up the hill and enter the large chamber to encounter Demyx. This is
the first challenging Organization member.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: ???
/ Boss Battle: Demyx /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
This isn't too challenging, you just need to be quick at defeating all the
Demyx Forms within the time limit. Keep an eye on the Reaction command, as
each time the "Wild Dance" Reaction command becomes available, you'll need
to press it to remove the Demyx Forms quickly.
The idea is that you want to defeat the Demyx Forms while they are grouped
together, rather than spread apart. If you don't use Wild Dance, you won't
beat the Demyx Forms. It's as simple as that. If you are unable to do this,
you will need to concentrate more on grouping the Demyx Forms together and
using your Reaction commands.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Wild Dance |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Obtained Olympus Stone | | Obtained Ansem's Report 5 |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Continue into The Lock, and then open the large treasure chest on the right
to obtain a Caverns Map. Examine the large pedestal near the pillar of dark
energy transform the energy into a green stream of light.
Approach the green stream of light to be taken to the chamber, where Megara,
Hades, and Pete await.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 264
/ Boss Battle: Pete /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Part one in this battle requires you to protect Megara while battling Pete
and the Heartless. Use the Bat Cry to defeat the Hook Bats, while you keep
a close eye on Megara.
Megara will keep her distance from Pete and the Heartless, calling out for
help each time Heartless begin to swarm around her. When this happens, you
need to quickly eliminate the Heartless near Megara. At that point, you'll
need to begin attacking Pete.
As clumsy as Pete might seem, he's no pushover. Start attacking Pete until
he creates a shield saying, "Pete's invincible!".
He means exactly what he says. Pete cannot be harmed as long as his shield
is active. During this time, Pete will summon more Heartless that you must
defeat to protect Megara. Collect the orbs that Pete drops to lower "Meg's
Gauge".
You won't need to defeat Pete at this time. You will just need to keep the
Heartless away from Megara until the battle concludes with an interruption.
At that point, you will return to The Lock.
The second battle requires defeating Pete within two minutes. Don't attack
the Heartless, as you don't have that much time. Get a target lock on Pete
and transform to Valor Form. Remember, you cannot attack Pete while he has
his shield active.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Pinball, Aura Guard |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 462
/ Boss Battle: Hydra /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Jump at the beginning of this battle to avoid the Hydra's Tail Attack. The
Hydra will move his head around quite a bit, which makes this battle quite
difficult.
Attack once the Hydra has bowed it's head, but do not use your Drives. The
Hydra moves it's head around too much to be using Drive commands. Once you
Vanquish the Hydra, climb onto the Hydra's back, and then use the Reaction
command to momentarily stun the Hydra.
At this point, quickly destroy one of the Hydra's heads, and then Vanquish
it. Return onto the Hydra's back to perform the Urninator Reaction command,
then repeat the process until you have Vanquished all three of the Hydra's
heads.
After you have Vanquished each of the Hydra's heads, it emerges out of the
ground and begins slamming each of it's heads onto the ground. Move off to
the side to avoid this attack.
It's second attack will cause bomb spirits to attack. Simply use the Guard
command to avoid these, or move out of the way. When the Hydra performs an
attack causing several streaks of lightning to strike you. Keep moving, as
it's incoming damage that can easily be avoided.
Watch for the Reaction command prompting the Pegasus Run. This can be very
helpful by performing several attacks, dealing a critical amount of damage.
You must press the Reaction command to perform each attack. If you need to
replenish your health, locate Megara on the left-hand side of the Coliseum.
You need to Vanquish the Hydra to complete the battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Vanquish, Phil One-Two, Urninator, Pegasus Run, Attack |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Hero's Crest Keyblade |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
D I S N E Y C A S T L E
O - = - = - = - = - = - = - = - = - = - = - = O
Once you enter Disney Castle, proceed up the stairs to the Courtyard. Enter
into the Colonnade, then proceed down the corridor to the Library. Open the
large treasure chest to receive Torn Pages, then speak with Queen Minnie to
initiate a cutscene.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Disney Castle Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Continue down the corridor, and then enter the Audience Chamber to initiate
a cutscene. Use the "Faith" Reaction command to enter the Audience Chamber.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Challenge: Save the Queen /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
There's several Bolt Towers in the Audience Chamber that will distract you
from completing your objective. You must escort Queen Minnie to the throne
while protecting her from the Heartless.
Group the Bolt Towers together and have Queen Minnie cast Faith. This will
make escorting Queen Minnie much easier. You do not need to defeat each of
the Bolt Towers. Simply escort Queen Minnie to the throne.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After examining the Cornerstone of Light in the Disney Castle, you are then
asked to visit Merlin at Hollow Bastion. Return to Hollow Bastion, and then
visit Merlin.
Once you've visited Merlin, you will return to Disney Castle. Following the
cutscene, proceed to Timeless River.
O - = - = - = - = - = - = - = - = - = - = - = O
T I M E L E S S R I V E R
O - = - = - = - = - = - = - = - = - = - = - = O
Jump atop the ledge near the entrance to Disney Castle, then open the large
treasure chest to obtain a Cornerstone Hill Map. Continue to the Pier where
you will encounter Pete.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 123
/ Boss Battle: Pete /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Use basic attacks on Pete, but back off after you send him twirling in the
air, or jump to avoid his shockwave. Pete does not necessarily attack back,
he will just charge at you in a moment of rage. At this point, counter the
attack with a Reaction command. Repeat until Pete has been defeated.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| About-Face |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After a moment of deja-vous, you will return back to Cornerstone Hill. Once
you've returned to Cornerstone Hill, you will be prompted to enter into one
of several doors.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Challenge: Building Site /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
signifies how much time remains before you fail the challenge. You'll need
to complete the challenge before the "Mayhem Gauge" reaches maximum.
Once you have entered the construction zone, several Heartless will attack.
The platform beneath you will act similar to a trampoline. It can send you
soaring into the air. Each time you are thrown into the air, lock-onto the
nearest Heartless and perform an aerial attack on it.
The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
at maximum.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Challenge: Lilliput /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
signifies how much time remains before you fail the challenge. You'll need
to complete the challenge before the "Mayhem Gauge" reaches maximum.
Welcome to Smallville! (Just kidding.) Your objective is to defeat all the
Heartless while protecting the village. Perform your "Stomp Bomb" Reaction
command on the cannon tower to help you eliminate the Heartless.
The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
at maximum.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Challenge: Scene of the Fire /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
signifies how much time remains before you fail the challenge. You'll need
to complete the challenge before the "Mayhem Gauge" reaches maximum.
You have two objectives in this area. Your top priority is to protect that
apartment from burning down. Defeat the Heartless and keep your eye on the
nearby flames that approach the apartment. You can douse the flames simply
by striking them with your keyblade.
When you encounter the Hot Rods, defeat them using magic, because the will
be very annoying if you go melee on them. Use your Guard ability when they
charge towards you.
The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
at maximum.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \
/ Challenge: Mickey's House /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
signifies how much time remains before you fail the challenge. You'll need
to complete the challenge before the "Mayhem Gauge" reaches maximum.
This space is very cramped, so it will be quite easy for you to defeat the
Heartless with your best combo attacks. In this battle, you need to battle
the Heartless while defending Mickey's furniture. You will need to do this
quickly, as the "Mayhem Gauge" will rapidly speed up.
The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
at maximum.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After completing all the stages, you will return to Cornerstone Hill. Enter
into the Waterway and get ready to battle Pete.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: ???
/ Boss Battle: Pete /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Pete begins this battle by throwing several object in your direction. Wait
for one to come into reacg, then use the "Overhand" Reaction command. This
will eventually cause Pete's steamboat to spin out of control.
Quickly approach the steamboat and perform your "Grab On" Reaction command.
Hit the cage, but push the "Hang On" Reaction command each time it prompts
you to do so.
You can most likely destroy the cage on your first attempt. Once it's been
destroyed, the battle will be over.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Overhand, Grab On, Hang On |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the battle, exit to the Wharf to initiate a second battle against
Pete.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 784
/ Boss Battle: Pete /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Pete holds the same attacks as before, he just has quite a bit more health
this time around. Avoid the energy balls that come at you on the ground to
avert any unnecessary damage. Jump into the air at the same time Pete does
to avoid his shockwave.
Keep your target lock on the evil Pete, because you will be able to attack
both. Each time you attack Timeless River's Pete, he will perform the same
routine as when you fought him on the Pier.
The other Pete will perform a series of attacks prompted each time he says,
"Get out of my way!". At this time he will be invincible, but it is Pete's
most common attack, so don't worry too much about it. Remember, you cannot
attack Pete once he casts his shield.
Pete will change the set several times throughout the battle. This will be
used to his advantage, not your own.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| About-Face |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Obtained Monochrome Keyblade | | Received Wisdom Form Ability |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
P O R T R O Y A L
O - = - = - = - = - = - = - = - = - = - = - = O
Open the large treasure chest next to the Save Point to receive a Naval Map,
then exit to the village below.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: ???
/ Mini-Battle: Pirates /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Port Royal can be somewhat tiresome, because each battle requires that you
drag each pirate into the moonlight before you can kill it. Both Goofy and
Donald will make this impossible. After the battle begins, start attacking
the pirates until the battle concludes.
Pete will then tip you off about their one weakness. At that point, you'll
be able to defeat the Pirates.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the battle, head back to the Rampart, and then proceed around the
eastern corner to reach the village.
After the cutscene, return to the Harbor via the Rampart. Once there you'll
encounter Jack Sparrow. Speak with Will once you are ready to depart. After
the cutscene, speak with Jack and select your course of navigation.
Make sure you set your abilities before you navigate to the Black Pearl, as
you will be ambushed. You'll arrive on Isla de Muerta after the battle, and
the cave you need to enter is straight ahead. After you enter the cave, you
will begin an event battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: ???
/ Mini-Battle: Pirates /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Locate the nearby moonlight spots, and hold off the pirates for one minute
until Will gives the signal. Face your back towards a moonlight spot, then
perform the Reaction commands to bring a pirate into the moonlight.
Once a minute has passed, the battle will conclude, eventually prompting a
high-seas combat.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Isla de Muerta Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After you've returned to The Interceptor, speak with Will and navigate back
to Port Royal.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge: Save the Medallion /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Using the same strategies as before, locate a spot of moonlight and attack
the Pirates as best you can. Use the Reaction command to bring the pirates
into the moonlight.
You'll occasionally be prompted that the medallion has been stolen. You'll
have one minute after this happens to locate the pirate with the medallion
and kill him. The pirate with the medallion will have a bubble of his head.
Use the cannons to strike at the Black Pearl, but don't stray too far away
from defeating the pirates that board the Interceptor.
Donald and Goofy might make this battle more difficult than it needs to be,
mainly because they will just attack a pirate when they see it, instead of
bringing it into the moonlight. If you are having a problem with them, use
your Summon command to bring out Chicken Little. This will temporarily get
rid of Donald and Goofy.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, exit to the Deck to intiate another battle. Approach each
of the barrels, and then push the Reaction command to remove them from your
vessel.
You will eventually return to the Isla de Muerta. Continue into the cave to
eventually reach Barbossa.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 612 Barbossa
/ Boss Battle: Barbossa / Illuminator / HP: 26 Illuminator
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Whoa! Who turned out the lights? You'll be battling blind against Barbossa
until you encounter the Illuminator. You can usually see the Illuminator's
glowing eyes somewhere in the room.
Once you have encountered the Illuminator, destroy it to brighten the room.
At this point, start battling Barbossa in the moonlight.
Barbossa's main attack can cause quite a bit of damage. Fortunately, he'll
be quite slow, so you can practically button mash him to death. Every time
the Illuminator goes active, locate and destroy it.
Once Barbossa's health reaches a certain point, he will begin unleashing a
frenzy of attacks that can easily be countered with a Reaction command. It
really isn't too difficult a battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Twin Counter, Sonic Dive, Riding Shot, Reverse Blade, Land |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| |
| Obtained Follow the Wind Keyblade |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Following the battle you'll head back to the Gummi Ship. Your next location
is Agrabah, via the Ancient Highway.
O - = - = - = - = - = - = - = - = - = - = - = O
A G R A B A H
O - = - = - = - = - = - = - = - = - = - = - = O
Once you enter Agrabah, attack the Heartless until the battle has concluded.
After the battle you will arrive in the Peddler's Shop.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Agrabah Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return outside, and then continue to the palace to encounter Jasmine. After
the cutscene, head back to the Peddler's Shop. If you can't locate it, look
for a pink curtain. Once you're back outside, proceed up the stairs next to
the Peddler's Shop, then enter the Bazaar on your left.
Continue down the stairs, then across the Bazaar to reach the entrance that
leads into the Desert. Open the large treasure chest to obtain a Skill Ring,
then exit to the Cave of Wonders.
Proceed inside the Cave of Wonders and continue through the Valley of Stone.
Exit to the Stone Guardians, and then examine the nearby pedestal.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge: Trial #1 /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Aladdin should handle the crystals above, you just need to call Abu to run
and jump over each of the waves. You need to jump over the waves and stick
close to Abu too. Once you have reached the statue, your objective will be
complete.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed into the second area and translate the nearby pedestal to begin the
next challenge.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge: Trial #2 /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll only have two minutes to complete this challenge. Every platform in
this challenge will disappear once you've defeated all the Heartless. Once
all the Heartless have been defeated, the challenge will be complete.
If you cannot complete this challenge within two minutes, you will need to
try again.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have completed the challenge, translate the pedestal at the bottom
to open the entryway directly ahead. Open the large chest to receive a Cave
of Wonders Map, and then proceed into the Treasure Room.
Once you defeat the Heartless in the Treasure Room, you will head back into
the Peddler's Shop in Agrabah. Proceed to the Palace Entrance to initiate a
battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 351 Volcanic
/ Boss Battle: Volcanic / Blizzard Lord / HP: 351 Blizzard
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Bet Pete is getting quite annoying by now, Hmm? The Blizzard Lord spawns a
bunch of ice pillars, while the Volcanic Lord will create several hotspots
on the ground, so watch where you stand.
You can use the Firagun or Blizzagun commands to send either opponent into
the other. This works well, as the Blizzard Lord is weak against fire. The
Volcanic Lord is also weak against blizzard, so it works both ways.
After enough damage has been dealt to the Volcanic and Bliizard Lord, they
despawn into much smaller versions of themselves, which can be defeated in
one hit. Otherwise, the Volcanic Lord and Blizzard Lord are bote painfully
easy, so you shouldn't have any problems with them.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Firagun, Blizzagun |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Lamp Charm |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
H A L L O W E E N T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
Once you arrive in Halloween Town, proceed into the Town Square to initiate
a cutscene, after which you'll arrive in Dr. Finkelstein's Lab. Open up the
large treasure chest in the corner to obtain the Halloween Town Map. Return
to Town Square, then proceed into the Graveyard on your left.
Head through the Graveyard, then to the Hinterlands on the south end. Enter
through the Christmas decorated tree to enter Christmas Town, then continue
down Yuletide Hill into Candy Cane Lane. Defeat the Heartless, then proceed
into Santa's House.
After the cutscene, open the large treasure chest near the window to obtain
the Christmas Town Map, then exit into Santa's Workshop. After the cutscene,
exit to the Hinterlands, then follow the footprints to Curly Hill.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1140
/ Boss-Battle: Prison Keeper /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Be sure you equip your aerial abilities once the battle begins. The Prison
Keeper will attack mostly where you are unable to reach him, so either use
Curly Hill, or wait until the Prison Keeper comes into range.
Cast Comet when available, then spam the Reaction command while heading up
Curly Hill. While the Prison Keeper is being occupied by Comet, you'll see
several openings to attack the Prison Keeper.
When the Prison Keeper swallows you, it will be temporarily invincible, so
cast your "Inside Combo" Reaction command. You will score several critical
strikes, prompting the Prison Keeper to spit you back out.
The Prison Keeper casts three forms, called by Lock, Shock, and Barrel. If
it casts Fire on you, Guard with your Keyblade to reflect the attack. When
it reverts to one of it's another form, you can only guard it's attacks by
casting Reflect.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Inside Combo |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, return to the Hinterlands and enter Christmas Town. Enter
Santa's House in Candy Cane Lane, then continue into Santa's Workshop.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 371
/ Boss-Battle: Oogie Boogie /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Unequip Donald's "Comet" before you proceed into Santa's Workshop. It will
only cause unnecessary problems throughout the battle. You'll need to keep
moving on the conveyor belt while using the "Fore!" Reaction command. This
knocks each package onto Oogie Boogie's platform.
You need to keep moving along the conveyor belt throughout the battle. You
cannot stop, otherwise the spikes will sap your health very quickly.
Oogie Boogie cannot be attacked while on the platform above, but he cannot
directly attack you either. There are three controls that Oogie Boogie has
access to while on the platform above the conveyor belt.
First, Oogie brings down a large glove that will crush anything below. The
glove starts at one end of the conveyor belt, then moves towards the other
end. If you can manage to sneak past it, you can completely avoid it.
Second, Oogie sends out several packages that look similar to the ones you
knock up to the platform he's standing on. This will only occur when Oogie
is over a different conveyor belt than you.
Each time Oogie Boogie moves over a different conveyor belt, you will need
to approach the entry point. Locate the conveyor belt Oogie Boogie is over,
then press the Reaction command corresponding to Oogie Boogie's location.
Oogie falls onto the conveyor belt once enough packages have landed on his
platform. At this point, you have a short time to attack him, so switch to
Valor Form and unleash your strongest attacks.
After Oogie Boogie returns to the platform above, the conveyor belt speeds
up dramatically. Spam the jump button and jump away from the spikes behind
you to avoid unnecessary damage.
Oogie's third attack brings a bit of a challenge when attempting to strike
the packages onto the platform above. When Oogie reaches low health, he'll
cast several bolts of lightning to strike the conveyor belt. They can move
along the conveyor belt, but are quite easy to avoid.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Fore! |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Received "Magnet" Magic |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
T H E P R I D E L A N D S
O - = - = - = - = - = - = - = - = - = - = - = O
Following the initial cutscene, open the large orange fruit on the right to
obtain the Savannah Map, then continue into the Elephant Graveyard. Proceed
down the slope and follow the path until you exit to the Savannah. Continue
north through the Savannah to reach Pride Rock.
After the cutscene, approach the cliff overlooking the Savannah to locate a
large orange fruit containing the Pirde Rock Map. Head back to the Savannah.
Once you're back in the Savannah, proceed to the south-eastern trail. After
the cutscene, continue along the trail until you've reached the Oasis. Open
the two large orange fruits to obtain the Oasis Map and Torn Pages, then go
back into the Jungle.
After the cutscene, speak to Simba, then head back to the Savannah. Proceed
into the cave directly ahead.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 305
/ Boss Battle: Banzi, Shenzi, Ed /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Banzai, Shenzi, and Ed have set their eyes on Timon and Pumba. You need to
attack the hyenas and keep them away from Timon and Pumba at all costs. It
shouldn't be too difficult, just use your "Call" Reaction command whenever
Timon and Pumba are in a dangerous area.
Aside from that, just give Banzi, Shenzi, and Ed your strongest attacks to
eventually fend them off, one by one.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Call |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, proceed deeper into the cave until you encounter Scar and
Simba.
O - = - = - = - = - = - = - = - = - = - = - = O
T W I L I G H T T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
After you've entered Twlight Town, proceed to the Station Heights, and then
to the Sandlot on your left to defeat the Nobodies. Continue to the Central
Station after the cutscene to encounter Hayner, Pence, and Olette. You will
eventually return to your Gummi Ship.
After you've completed Twilight Town, return to the Sandlot to begin a long-
awaited Struggle Tournament. Examine the battle board to begin.
O - = - = - = - = - = - = - = - = - = - = - = O
S T R U G G L E C O M P E T I T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
= Round 1: Hayner = Round 3: Seifer
Hayner Setzer
= Round 2: Setzer
Vivi
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 640
/ Struggle Match: Hayner /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Hayner is a cakewalk, and his attacks are quite basic. He will either do a
three-hit combo, or charge at you, leaving him wide open. You can come out
victorious simply by button mashing against Hayner. When he charges at you,
Guard the attack.
You'll be unable to use Reaction commands, so try to remain behind him. Be
sure to equip Explosion. Beat Hayner ten times to advance to Round 2.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 100 > Points |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 320
/ Struggle Match: Setzer /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Setzer acts tough, but it actually quite simple. Aside from a basic attack
here and there, Setzer's attacks mainly consist of an aerial attack, where
Setzer will jump into the air and begin revolving his sword at you. He can
also charge at you with several consecutive thrusts of his weapon. Both of
these attacks can knock several orbs out of you.
You'll be unable to use Reaction commands, so try to remain behind him. Be
sure to equip Explosion. Beat Setzer ten times to advance to Round 3.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 150 > Points |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 320
/ Struggle Match: Seifer /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Seifer acts tough, but it actually quite simple. Aside from a basic attack
here and there, Seifer's other attacks remain identical to when you fought
him with Roxas. His aerial attack can easily be avoided, and leaves Seifer
wide open to an attack.
You'll be unable to use Reaction commands, so try to remain behind him. Be
sure to equip Explosion.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 200 > Points |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
Shortly before entering the Borough, you'll see Cloud standing near Scrooge
McDuck. Speak to Cloud to initiate a cutscene, and then head to the Borough.
After the cutscene, proceed into the Borough, and then continue to Merlin's
House. After speaking with Cid and Yuffie, return to the Borough.
Continue into the Bailey to encounter the Gullwings. Following the cutscene,
descend the stairs around the corner, then enter the Restoration Site. Head
along the path to the Postern and open the large chest to obtain the Castle
Perimeter Map.
Proceed down the ramp, then enter into the Corridors to initiate a cutscene.
Here's a map illustrating the area.
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
|  Chest E Entrance |
| = Trail X Exit |
| |
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
E ========O As you can see, the map illustrates the
| entrance and exit, and the locations of
O======= each treasure chest in this area. After
| | reaching Ansem's Study, you'll see Leon
| O===O===O and Tifa. After speaking to Leon, enter
| | | Ansem's computer room.
O===O===O |
| |  You'll eventually enter Space Paranoids,
| | | Tron's world.
==O | |
| O===O===O
| |
O======O=======O
|
X ===O
O - = - = - = - = - = - = - = - = - = - = - = O
S P A C E P A R A N O I D S
O - = - = - = - = - = - = - = - = - = - = - = O
Approach the barrier on the cell door and begin attacking it to collect the
clusters. Once you have received enough clusters, push the Reaction command
to release the barrier and initiate a cutscene. After the cutscene, exit to
the corridor and open the large treasure chest to receive the Pit Cell Area
Map. Access the platform to your right to enter the Canyon. Continue to the
energy core on your left and access the console to begin a mini-game.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge #1: Memory /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll have two minutes to reach the pink box, but it's not as easy as the
challenge sounds. Every time you approach it, you will trigger a revolving
process, at which time the entire series of boxes will begin to circle you,
and the pink box will disappear.
If you can manage to get a lock on the pink box, it shouldn't be much of a
problem, otherwise just keep your eye on the box. Once they boxes begin to
slow down, approach the correct box. Equip Explosion, then attack it until
you break the box.
With Explosion equipped, if you are anywhere near the correct box, you can
easily clear this mini-game.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have completed the mini-game, return to the Pit Cell, then examine
the terminal to return to the Research Lab. After the cutscene, examine the
the blueprint on the wall.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Received Master Form Ability |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Head back towards the computer room, and then open the large treasure chest
to obtain a Ukulele Charm. Examine the console in the computer room to head
back into Space Paranoids.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 35
/ Challenge #2: Light Cycle /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll see various on-screen commands prompting you to press the L1 and R1
buttons. The first mini-game prompts you to defeat at least five Heartless.
You'll also need to avoid crashing into walls by pushing L1 and R1, stated
above.
The second challenge requires survival. You need to enter the crack that's
located on the wall directly ahead. If only it were that easy. Just before
you come towards the crack in the wall, you will have to shift to the left
and continue through the maze, battling several Heartlles on your way. The
challenge will be complete once you escape the game grid.
Use Charge to destroy a group of Heartless on one side of you, attack when
you see only one Heartless to eliminate, and Guard when the Heartless have
begun to close in on you. Turn corners sharply and use the pillars to your
advantage to avoid swarms of Heartless.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 30 > Points |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the Canyon, then proceed up the stairs. Enter through the door on
your right to enter the Dataspace. Examine the nearby console to initiate a
cutscene, then be prepared to battle through several Heartless.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge #3: Security Monitor /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You'll need to defeat the Heartless quickly and collect the clusters. Your
gauge in the upper left-hand corner will momentarily max out. At this time,
you're given less than two minutes to use the "Freeze" Reaction command on
each console.
Return to eliminating the Heartless, collect the orbs, and then approach a
second monitor. Repeat this process until all monitors have been destroyed.
The timer won't stop, so you need to complete this challenge quickly.
Once all monitors have been disabled, this challenge will be complete. You
may want to equip Explosion and Comet in this battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Exit the Dataspace and cross over to the wall on the other end. Once you've
reached the platform on your right, continue to the I/O Tower. Proceed into
the large room on the right, then enter the Communications Room to initiate
a cutscene.
Open the two large treasure chests behind the dark pillar to receive an I/O
Tower Map and Gaia Belt. Return to the hallway to initiate a cutscene. This
begins a battle against the Hostile Program.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 640
/ Boss-Battle: Hostile Program /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The Hostile Program is quite simple. Collect the clusters which drop until
you have maxed out the gauge, then cast the "Freeze" Reaction command. The
Hostile Program will then stop momentarily.
Switch into your Drive Form and begin unleashing your strongest attacks. A
simple strategy would be to use your "Setup" Limit command, as the Hostile
Program is quite weak against this attack.
Keep an eye on the large clusters that the Hostile Program towards you. It
will either collide into you, or rapidly fire several lasers at you. These
can easily be avoided, but may outnumber you. Once the Hostile Program has
taken enough damage, it will begin to charge around the room several times,
so quickly run to the center.
It's second attack is similar to a laser pointer, emitting from it's hands.
This attack is slow, but you will need to avoid them. A second occasion is
when the Hostile Program sends these beams swarming all over the palce. It
can be tricky to avoid, so watch the patterb carefully.
If they begin spinning around the room, you need to jump. If they begin to
move in a vertical motion, wait until you are able to pass underneath them
and get out of it's path. When they start spinning around the room quickly,
you might see it as a nightmare to avoid it, but watch the pattern, as you
will eventually get the hang of it.
Because this battle requires to collect orbs, equip Explosion. This easily
increases the amount of orbs that drop.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Freeze |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, access the terminal to initiate a cutscene. You will then
return to Ansem's Research Lab.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--= O
| |
| Obtaineed Photon Debugger Keyblade |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-== O
O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| WARNING |
| |
| After you access the computer terminal, this cutscene will massively |
| spoil the original Kingdom Hearts. If you haven't yet played through |
| or beaten the original Kingdom Hearts, turn off Kingdom Hearts 2 and |
| go beat the original Kingdom Hearts. If it doesn't matter, disregard |
| this message. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the Corridors, and then battle through the Heartless and Nobodies.
After a couple cutscenes, you will arrive in the Postern. After you exit to
the Restoration Site, defeat the Nobodies to initiate a cutscene.
Once you arrive at the Bailey, proceed to the area directly ahead. You will
then encounter Demyx.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1005
/ Boss-Battle: Demyx /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
** Equip Comet, Explosion, and Slide Dash **
You are given 40 seconds at the beginning of this battle to defeat all the
Demyx Forms. This means you will need to defeat one or two Demyx Forms one
second apart. This does not give you a whole lot of time to defeat each of
the Demyx Forms. Keep in mind, you can't perform the Wild Dance unless you
attack them.
While casting Donald's Comet, strike as many Demyx Forms as possible. Have
Explosion equipped to boost effect. Once Donald's Comet has passed, you'll
need to begin using your "Wild Dance" Reaction command to eliminate all of
the remaining Demyx Forms.
Unlike the Underworld, the battle will not be over after you have defeated
the Demyx Forms. Once the Demyx Forms have been defeated, you will need to
begin attack Demyx directly. However, Demyx can seem rather impossible, as
his chain of attacks will not allow you to get anywhere near him.
His most often used attack prompts several water columns to bust behind, or
around Demyx. The attack is quite easy to avoid, but that is only when you
keep your distance. That's not what you want to do in this battle.
Save your Comet ability until Demyx either says "Water", or begins to rush
around the area, creating several water columns to emerge behind or around
him. This will interrupt his rampage, allowing you to get underneath Demyx.
Your best chance to avoiding Demyx's chain of attacks is to run around the
area in a giant circle while Demyx begins his rampage of water columns and
deadly bubbles. This will avoid about 80% of Demyx's attacks.
Once you reach Demyx, charge towards him at a distance, then finish with a
couple combos. If he manages to counter with a series of consecutive blows,
or several water columns, press the O button and back away. Eventually, he
will begin to move slowly in your direction, with several columns of water
emerging directly in front of him. Move away from Demyx, but don't let him
corner you.
You'll want to rely on using the O button each time Demyx manages to sweep
you off your feet. If he happens to be close to you when this happens, you
can press the O button, then quickly move behind him to counter Demyx.
It is extremely important that you use the O button to regain your balance
when Demyx knocks you off your feet. This prevents unnecessary problems.
Here's a second tactic you could rely on. Cast Donald's Comet, and then go
into Valor or Master Form. At that point, alternate between attacking, and
casting Comet.
At some point, Demyx will call on the Demyx Forms to attack. At that point,
you'll have only ten seconds to quickly eliminate all ten Demyx Forms. The
Explosion ability can make this a lot easier. You must be on the ball each
moment you hear Demyx say, "Dance water, dance!".
There's the odd occasion where Demyx runs at you and hits you with several
consecutive blows. Avoid this by using the "Show Stealer" Reaciton command.
If you cannot get near Demyx, back off and hit him with Thunder. Do not at
any point during this battle use your Summon command.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Wild Dance, Show Stealer |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, you will be battling several Heartless alone. Fortunately,
one-by-one, Yuffie, Leon, Tifa, and Cloud will assist you. Proceed down the
path until you enter a cave where Mickey and Donald await.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Received "Cure" Upgrade |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Open the two large treasure chests to obtain The Great Maw Map and the Torn
Pages. Proceed out the exit next to the Save Point, then be ready to battle
through literally one thousand Heartless.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge #1: 1000 Heartless /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
** Equip Explosion **
This battle literally requires you to defeat one-thousand Heartless. It's
not too difficult, it's just time consuming. This battle will require you
to defeat the Heartless alone, but your Reaction commands will do most of
the work. Keep your eye on the Reaction commands, then use Rising Sun and
Snag / Sparkle Ray each time they become available.
Explosion should help when the Reaction commanda aren't available. If you
are having difficulties with this battle, you are probably under levelled,
which means you are not ready to do this challenge yet.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Obtained Ansem's Report 1 | | Obtained Ice Cream |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Picture |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
L A N D O F D R A G O N S
O - = - = - = - = - = - = - = - = - = - = - = O
Begin up the slope to the Ridge to initiate a cutscene, and then proceed to
the Summit.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 760
/ Boss Battle: ??? /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
** Unequip all Aerial Abilities **
Unequip your aerial abilities in this battle, because it just gets in your
way. The enemies above also prevents getting an accurate target lock. Once
you do happen to get a lock, don't take it off.
As for attacks, the Organization member will perform several attacks which
either begin with a charge and thrust, or several consecutive attacks. The
man in black will cast you into the air several times, so you will need to
regain your balance, pressing the O button each time this happens. Each of
the Rapid Thrusters above will also have some part in this battle that can
be rather annoying. Throw them away with the "Speed Trap" Reaction command.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Speed Trap, Aero Blade |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, exit down the Mountain Trail to the Checkpoint, then head
east to the Imperial City. Defeat the Heartless, then proceed to the Palace
to initiate a cutscene. Approach Xigbar, defeat the Nobodies, then continue
into the Throne Room.
Open the two large treasure chests behind the throne to obtain a Palace Map
and Torn Pages. Exit outside the palace to begin a battle against the Storm
Rider.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1216
/ Boss Battle: Storm Rider /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Starting at the beginning of the battle, push the Reaction command as they
prompt you to do so. You will need to do this to remain on the Storm Rider.
Nothing will happen when you fall off, it can just be rather irritating to
reach the Storm Rider.
Begin attacking the two horns on each side of the Storm Rider. Once you've
dealt enough damage, the Storm Rider will land on the ground. At the point,
switch into Drive Mode, then quickly begin attacking the Storm Ride. After
it becomes airborne once again, revert out of Drive Mode.
After you fall off the Storm Rider, and it will happen, locate the gust of
wind nearby and use your Reaction commands to get back on top of the Storm
Rider. Time to discuss the Storm Rider's attacks.
First, the Storm Rider will escape to a distance and begin shooting a slew
of energy balls. If this happens you will need to begin running around the
perimeter.
It's second attack will cause the Storm Rider to begin dropping bombs. You
aren't given too much time, so you need to quickly place your back against
the nearest wall, or use a nearby gust of wind to move out of it's path.
It's third attack begins when the Storm Rider lands on the bridge, it will
allow you to strike the Storm Rider quite a bit, but you'll need to remain
close to it, and out of it's line of sight, otherwise you will be hit with
a massive energy attack.
It's fourth attack is prompted when the Storm Rider begins a slow approach
in your direction. At this time, it will be at a very low altitude, but it
will be high enough so you can't jump over top. This leaves you with using
a Reaction command. Stand so you're directly in front of it and wait until
it approaches. Once it is close enough, press the "Slide" Reaction command,
then perform the "Vertigo Toss" Reaction command. This will perform a very
powerful counter-attack.
It's fifth attack is prompted when the Storm Rider soars into the air. The
area around you will begin to glitter, so either cast Reflect, or move out
of the way.
One last note, while on top of the Storm Rider, if it prompts you to "Hang
On", you need to use the Reaction command. Sora will automatically release
his grip on the Storm Rider once you're safe, because the Storm Rider will
occasionally perform a second aerial maneuver to make you fall off.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Hang On, Let Go, Slide, Vertigo Toss |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| THE GULLWING CONFRONTATION |
| |
| Back at Hollow Bastion, return back to the Postern to encounter Yuna, |
| Paine, and Rikku. Open the treasure chest left behind to recieve the |
| Gull Wing Keyblade. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
B E A S T ' S C A S T L E
O - = - = - = - = - = - = - = - = - = - = - = O
Speak to Beast after the initial cutscene, eventually prompting a battle to
defeat several Nobodies. Return to the Entrance Hall, then contine into the
West Hall. Head to the end of the West Hall, then continue up the stairs to
your right. Enter through the door, then proceed up the stairs and down the
hallway to Beast's Room.
Once you return to the hallway, return to Beast's Room, speak to Beast, and
then return to the Entrance Hall.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Obtained Rumbling Rose | | Obtained Castle Walls Map |
| Keyblade | | |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the cutscene, defeat the Nobodies, and then exit through the front
door to encounter Xaldin. Be sure to equip several health / mana restoration
items, as this will be one heck of an impossible battle.
Your next destination is Beast's Castle. Speak to Beast, and then watch the
events unfold. After the cutscene, defeat the Nobodies, then enter into the
Entrance Hall. Proceed through the West Hall and up the stairs to the right.
Continue to the West Wing, and follow the corridor to Beast's Room.
Return to Beast's Room, then open the chest next to the window to receive a
Mega-Potion. Speak to Beast once again, then return to the entrance hall to
initiate a cutscene. Defeat the Nobodies, then leave Beast's Castle through
the front entrance.
Make sure your equip several health and magic restoring items, as this will
be one heck of an impossible battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1155
/ Boss-Battle: Xaldin /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
** Equip Aerial Abilities and Donald's Comet **
Xaldin is quite a bit tougher than Demyx, but he can be defeated. You will
not have much room to battle Xaldin, as you're battling on a small surface,
so your attempts to keep your distance will not work. Even retreating will
not work, as Xaldin can and will teleport.
When you see the "Learn" Reaction command, press it rapidly, as many times
as possible. This is a major advantage to defeating Xaldin, as he will not
allow you to attack him throughout several moments of the battle. Once the
"Learn" command disappears, a "Jump" command appears in the command window.
Lock onto Xaldin, and then select the "Jump" command to perform a powerful
attack.
Refrain from casting Donald's Comet unless you either have plenty of magic
restoration items, or know what you're doing, because Xaldin will sap your
health like it was nothing. Plus it will have him airborne, which you will
not want.
Remember to press the O Button when Xaldin strikes you off your feet. This
is necessary because you will not want Xaldin scoring too many consecutive
blows on you. Now to discuss Xaldin's attacks.
First, Xaldin will create several energy bombs that will be sent into your
direction. These are homing missiles, so you need to keep moving until the
energy bombs disperse.
Second, Xaldin will become airborne and unreachable. This will prompt five
spears to drop from above before Xaldin drops to the ground. Once you have
seen the fifth spear, begin moving and don't stop until you can begin your
attacks on Xaldin once again.
Third, Xaldin begins a series of deadly combo attacks, remvoing about half
your health bar. There isn't much you can do to avoid this, aside from the
"Jump" command, or Donald's Comet. If they're not avaiable, spam the Guard
command. Keep your distance if you see a green aura around Xaldin.
Xaldin's next attack is prompted when he says, "Wind of despair!". It will
transform Xaldin's spear into a dragon, thus sending a deadly gust of wind
in your direction. You should be on the other side of the bridge once this
happens, otherwise you lose about half your health bar from the attack.
Fortunately, King Mickey will briefly take your place, should you not give
up when it prompts you to make a choice. This will allow you to score some
extra hits on Xaldin. King Mickey will resurrect Sora once your health bar
runs out.
Do not bother with your Drive commands unless you see enough of an opening
to do so. You could use Master Form at the beginning, but after Xaldin has
begun his "Wind of Despair" attack, don't even bother.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Learn |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 4 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
P O R T R O Y A L
O - = - = - = - = - = - = - = - = - = - = - = O
Exit the Rampart, defeat the pirates, and then continue to the docks. After
you've boarded the Black Pearl, speak with Jack, then select Isla de Muerta.
After the cutscene, exit to the deck to encounter the Grim Reaper.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 790
/ Boss-Battle: Grim Reaper /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The Grim Reaper won't do much in this battle, aside from spinning around in
a wild motion. It won't pose too much of a threat, and aside from the basic
attacks, it will basically allow you to attack without fighting back. After
it has reached low health, it will seem a little more aggressive. If you're
looking to quickly complete this battle, either switch into Master Form, or
alternate between attacking, and casting Donald's Comet.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Learn |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once inside the Interceptor, open the large chest behind you to receive the
Feather Charm, then exit to Seadrift Row. Follow the trail to the next area,
then defeat the Nobody to receive a medallion. There's six medallions that
need to be collected, and each holds a certains amount of time in which the
medallion must be retrieved. If you can't retrieve the medallion within the
time limit, exit and re-enter the area.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ship Graveyard Map |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you are back aboard the Black Pearl, speak to Jack, then return to the
Ship Graveyard. Keep in mind, several medallions will be located in Isla de
Muerta and the Ship Graveyard.
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Cave Mouth | | 10 Seconds to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Powder Store | | 2 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Moonlit Nook | | 3 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Treasure Heap | | 1.5 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Seadrift Keep | | 30 Seconds to collect Medallions. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Seadrift Row | | 2 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have obtained enough medallions, return to Port Royal to encounter
the Grim Reaper.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 790
/ Boss-Battle: Grim Reaper /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The Grim Reaper is invulnerable at this time, so physical attack won't harm
it yet. Bring Donald into your party, because each time you strike the Grim
Reaper with magic, it will drop medallions. If you run out of mana, you can
collect MP Balls dropped by the Grim Reaper, every time you attack it while
it's invulnerable. You may also cast Donald's Comet, as it does not require
an entire mana bar. Casting Comet will cause the Grim Reaper to drop enough
MP Balls to completely replenish your mana bar.
At certain times, the "Hinder" Reaction command may appear, allowing you to
deliver a critical, medallion stealing blow. This will usually happen after
the Grim Reaper begins stealing the medallions.
Continue attacking the Grim Reaper until you've collected each medallion it
holds. Once you have collected enough medallions, approach the chest in the
center and press the Reaction command to replenish it.
Once enough medallions have been placed into the chest, you will be able to
momentarily attack the Grim Reaper, so switch into Master Form, then hit it
with everything you've got.
The Grim Reaper will frequently spin wildly around the area. This can cause
problems when attempting to collect the medallions, because the Grim Reaper
will collect the loose medallions, and should you get close enough, it will
throw you into the air, so you will need to counter with the O button, then
begin recollecting the medallions.
It's next attack will cause the Grim Reaper to completely detach itself and
begin wildly stomping around the area. After a few moments, the Grim Reaper
will become re-attached, then land on the ground with a large impact.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Return, Hinder, Loot Launch |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 6 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: ????
/ Tournament: Hades Cup / LOCATION: OLYMPUS COLISEUM
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have arrived at the Underworld Entrance, speak to Auron, and then
proceed through the large blue door. Proceed to the Valley of the Dead and
enter Hades' Chamber to initiate a cutscene.
After the cutscene, eliminate all of the Nobodies. After the battle, speak
to Pain and Panic to initiate a battle against Hades.
- - -
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1230
/ Boss-Battle: Hades /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your attacks will not harm Hades, so you need to play out the battle until
it comes to an end. The battle will eventually continue, and Hades will be
invincible once again.
Watch your Reaction commands, as they are key to coming out victorious. It
is known as Aura Shot, and it will interrupt his shield. You should now be
able to temporarily attack Hades.
Hades has several attacks of which you should be aware of, be it his large
ball of fire, or his enormous pillar of flame, these can easily be avoided.
Apocalypse, Hades' third attack will call several comets to rain down from
above and leave the platform ablaze, so watch your step.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Aura Shot |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
H A L L O W E E N T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 172
/ Boss-Battle: Lock, Shock, Barrel /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Target either Lock, Shock, or Barrel, and then pummel the snot out of them.
Once they have been stunned, target a box and slash it in the direction of
your stunned opponent.
You need to trap all three of them quickly, as they can and will escape if
too much time has elapsed.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Aura Shot |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, return to Halloween Town Square. Defear the Heartless and
pick up all the presents. When you have returned to Santa's Workshop, enter
the room where you previously encountered Lock, Shock, and Barrel.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: --/--
/ Mini-Game: Gift Wrapping /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
This is a rather easy mini-game, simply shoot toys into the boxes and push
the triangle button to reload. If Lock, Shock, and Barrel appear, shoot at
them quickly.
The small boxes require one to three shots, while the larger boxes require
several shots.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 150 > Points |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you're done, return and speak with Santa to begin a battle against The
Experiment.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1290
/ Boss-Battle: The Experiment /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The Experiment will constantly use shockwaves and lasers to attack. It can
also use wind-based attacks to either hold you in the air or keep you from
attacking it.
When the torso disconnects, you cannot attack it. Instead, cast Kickspring
to counter-attack your opponent's action.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Kickspring |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once the Experiment has been defeated, you'll return to the Gummi Ship. The
next destination will be Agrabah.
O - = - = - = - = - = - = - = - = - = - = - = O
A G R A B A H
O - = - = - = - = - = - = - = - = - = - = - = O
Exit to the Palace Gates to initiate a cutscene, then proceed to the Desert
Ruins. Once you're in the Desert Ruins, approach H2O Jafar, then defeat the
Heartless. Chase Jafar through the Desert Ruins to a platform which holds a
mysterious monument.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge: Switch Activation /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
When examining the monument, you will see photos of various locations that
will reveal each switch in the Desert Ruins. If you become lost, return to
the monument and examine it once again. Each switch can be activated using
magic.
Cast Fire on the red switch, Blizzard on the blue switch, and cast Thunder
on the yellow switch. These switches may only be activated when they're in
proper alignment.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have activated each switch, return to the monument and continue to
the hidden chamber located below. Open the two chests inside to receive the
Ruins Map and Torn Page, then continue deeper into the Temple Ruins.
You'll need to escape from the Desert Ruins. Simply swat away the Heartless,
while Carpet does most of everything else. Continue into Agrabah, then head
into the palace to initiate a cutscene.
Once the cutscene has finished, you will begin a battle against Genie Jafar
above Agrabah.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 840
/ Boss-Battle: Genie Jafar /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Navigate with Carpet to avoid Jafar's attacks and the objects that he will
be hurling at you. Start by attacking Jafar's waist. After you've depleted
his health bar, Jafar will be dazed, but only momentarily.
For the duration, switch your target lock onto Jafar's head and attack him
until he regains his concentration. At that place your target lock back on
Jafar's waist and back off for a moment.
When you've dealt enough damage to Jafar, dodge the several fireballs that
he summons, but do not wander too far, otherwise he begins casting several
bolts of lightning at you.
Jafar will soon cast you into a dark realm. Destroy the objects that Jafar
throws in your direction while you wait for Jafar to return you to reality.
At that point, continue attacking Jafar.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Roll Up, Spin Burst |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
T H E P R I D E L A N D S
O - = - = - = - = - = - = - = - = - = - = - = O
Open the large, nearby piece of fruit to obtain the Pride Rock Map. Follow
the path to Pride Rock, and then proceed into the King's Den to initiate a
cutscene.
Exit outside, then enter Stone Hollow at the bottom of Pride Rock. Speak to
Rafiki, then exit Pride Rock and continue to the Elephant Graveyard. You'll
immediately encounter Banzai, Shenzi, and Ed.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 445
/ Boss-Battle: Banzai, Shenzi, Ed /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Chase Banzai, Shenzi, and Ed through the Elephant Graveyard, tackling each
of them when they are within range. You can't catch them by simply running,
you will need to perform your Dash command.
You can also cast your Magnet ability when near a hyena. This will draw it
close to you.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| --- |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the Jungle, and then to the Oasis. After you've encountered Simba,
return to Pride Rock, then exit to the Savannah to initiate a cutscene. You
will now battle the Groundshaker.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1424
/ Boss-Battle: Groundshaker /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
This battle becomes a bit technical, and will only consist of Simba / Sora.
Begin by dodging the Groundshakers attacks by pressing the prompts as they
display on-screen.
After you are in control of Sora, perform the "High Fang" Reaction command.
When you reach the top, begin your attacks on the Groundshaker. You should
see several orbs begin to form, and they do hit hard, so either run around
atop the Groundshaker, or drop below and wait for an opportunity to attack.
If you accidently fall from the Groundshaker, you have some precautions to
worry about. Basically, when the Groundshaker jumps, you will need to jump
too, because the Shockwave attack can be quite health consuming.
To return to the top of the Groundshaker, Simba must be alive. Approach it,
then perform the "High Fang" Reaction command consecutively. Once you have
dealt enough damage, the Groundshaker will begin a rampage. You'll need to
perform the "Fend" Reaction command when it prompts you to do so.
You will once again be dodging the Groundshaker's attack by peforming each
prompt displayed on-screen.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Hold Back, Jump, Fend, High Fang |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
Enter the Borough, then defeat the Heartless. After the cutscene, return to
the Borough, then proceed to the Bailey.
Proceed the Restoration Site, then continue to the Postern. Follow the path
to the Corridors, then proceed to Ansem's Study. After the cutscene, access
the Space Paranoids console and proceed to the Pit Cell.
O - = - = - = - = - = - = - = - = - = - = - = O
S P A C E P A R A N O I D S
O - = - = - = - = - = - = - = - = - = - = - = O
Acess the terminal in the Pit Cell, then select Light Cycle. Defeat all the
Heartless to rescue Tron. Once the Heartless have been defeated, proceed to
the I/O Tower.
Defeat the Heartless, then continue into the Communications Room. After the
cutscene, exit the I/O Tower, then
Access the terminal, and then enter the Light Cycle. Once you have defeated
the Heartless, proceed to the I/O Tower. Return to the Hallway, then locate
the nearby entrance to the Simulation Hangar.
** ADD TRON TO YOUR PARTY **
Access the console on the left to enter the Solar Sailer Simulation. Depart
from the Solar Sailer, then defeat the Heartless. You'll need to defeat the
Heartless quickly, because once the Solar Sailer has exceeded it's capacity,
the battle will restart.
When you reach the Central Computer Mesa, proceed along the platform. There
are two large treasure chests nearby containing a Cosmic Arts and a Central
Control Mesa Map.
Proceed into the central tower to initiate a cutscene. You will then battle
Sark and the MCP.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 230
/ Boss-Battle: Sark /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
There's no need to explain Sark, simply defeat the enemies surrounding him.
Once they have been defeated, begin your attacks on Sark.
Follow Sark when he performs his Data Transfer ability. If you keep a lock
on Sark, you won't have any problems with this battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Zone Guard, Disc Strike |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 920
/ Boss-Battle: MCP /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
** TRON MUST BE IN YOUR PARTY **
The Master Control Program (MCP) cannot be physically harmed. Start off by
attacking Sark's lower body. Once he has collapsed, begin attacking Sark's
head.
Now begin your attacks on the wall surrounding the MCP. A Reaction command
will appear on the MCP when you have destroyed a piece of the barrier. Now
perform the "Delete" Reaction command to damage the MCP. You need to press
the Delete command continously.
As the battle progresses, you need to break open new barriers. Why? Simply
because the barrier will spin when you come close to a broken barrier. The
barrier will eventually emit beams of light, so you may need to jump often.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| High Climb, Needle Dive, Erase, Charge |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
T W I L I G H T T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
Head to the Old Mansion, defeat the Nobodies, then continue inside. Proceed
to the Library, then enter the Computer Room.
Speak to Pence and select "Sea-Salt Ice Cream". Examine the nearby beam to
return to Roxas's Twilight Town, then exit to the Basement Hall. Enter the
portal to initiate a cutscene, then defeat the Nobodies.
You will soon enter The World That Never Was...
O - = - = - = - = - = - = - = - = - = - = - = O
W O R L D T H A T N E V E R W A S
O - = - = - = - = - = - = - = - = - = - = - = O
Proceed from the Alley to Between to Fragment Crossing, then enter Memory's
Skyscraper to initiate a cutscene. Proceed down the path to the left of the
Skyscraper to The Brink of Despair. Open the large treasure chest to obtain
the Dark City Map.
Approach the Castle, then continue from Nothing's Call to Crooked Ascension.
Defeat the Nobodies, exit to Twilight's View, open the large treasure chest
to receive a Cosmic Belt, then proceed into the Hall of Empty Melodies.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1300
/ Boss-Battle: Xigbar /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The battle will begin in Xigbar's point of view, but you will control Sora
throughout the battle. Watch your Reaction command, then perform the Break
to interrupt Xigbar. Keep doing so to bring Xigbar to the platform.
This battle can be extremely difficult mainly because he is not melee, and
he will teleport constantly. This puts the battle at Xigbar's advantage.
Second, Xigbar will switch the environment to his advantage. Your best bet
is to cast Donald's Comet while running towards him. This is a long battle
and it cannot be rushed.
Xigbar will attack from a distance, so you must perform your Guard quite a
bit. Focus on defending, and only attack Xigbar when he is either close to
Sora, or needs to reload. If Xigbar is not nearby, don't rush him, because
he has the advantage.
If you're near Level 50+, you should not have a problem chasing Xigbar and
the above precaution can be disregarded.
When Xigbar has reached low health, he will submit you to a small platform.
You will need to run around Xigbar in a circular motion, otherwise he will
deplete your health in a matter of seconds.
The battle soon returns to Xigbar's point of view. Cast the Break Reaction
command to interrupt Xigbar and keep doing so to bring Xibar down onto the
platform.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Break, Warp Snipe |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 3 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After the battle, continue to Naught's Skyway, then enter the Hall of Empty
Melodies (Upper Level) to initiate a cutscene.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| | | |
| Obtained Oblivion Keyblade | | Obtained Castle That Never Was |
| | | |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed to Proof of Existence, then examine the door near the blue platform
"The Gambler of Fate" to encounter Luxord.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1300
/ Boss-Battle: Luxord /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The battle with Luxord will be a time-based challenge. To win, begin basic
combos on Luxord and deplete his health gauge before he depletes Sora's. I
need not mention that "Game Over" occurs should your health run out.
You need to deal damage to Luxord and complete the several challenges that
he passes at you, otherwise the battle will be over quite quickly. Here is
a detailed description of Luxord's challenges.
STEP ONE:
Luxord will transform you into a die, prompting you with a Form Gauge. You
need to press the O Button to dodge Luxord's attacks. After the Form Gauge
has depleted, Luxord's hold on Sora will disappear.
STEP TWO:
Begin your basic combos on Luxord. Watch Luxord closely, as when you see a
command prompting you to "Flip", Luxord will create a barrier. Perfom this
Reaction command so it can be prevented.
CHOOSE A CARD, "Look Closely!"
Locate the card where Luxord has been imprisoned. Flip Luxord's card, then
attack quickly, as he will prompt you to select another card.
A CHALLENGE IS IT? (Optional):
Approach Luxord, then press the "Begin Game" Reaction command. Press the X
Button when the O reaches bar 1/4.
GOT TIME?, (Prompted on Low Time)
Guard Luxord's initial attacks. When he has enclosed you into a barrier of
cards, you must press the X Button when the O is ONLY in bar 1/4. You must
do so four consecutive times.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Flip, Start Game |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 9 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed to Proof of Existence, then examine the door near the blue platform
"The Luna Diviner" to encounter Saïx.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1500
/ Boss-Battle: Saïx /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You must watch your Reaction commands, because Saïx's attacks will be your
key to victory. Remember the Berserker Nobodies? You can disarm Saïx, then
perform the "Eclipse" Reaction command too! (Hence the Berserk Gauge.) You
will want to wait on Master Form or Final Form.
When Saïx is in Berserker Stance, he becomes a problem. Transform into the
Berserker Stance and begin your Eclipse as often as possible. Once Saïx is
down to two health bars, convert to Master or Final Form.
Saïx begins a rampage, and it will become almost non-stop, breaking only a
couple moments in between.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Berserk |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 12 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The barrier in the Proof of Existence will have disappeared, so you may now
proceed into Naught's Approach.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 11 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
The path in Ruin and Creation's Passage will be invisible, but you will see
a blue line that points you in the right direction. Continue into The Altar
of Naught and ascend the stairs to encounter Xemnas.
<> <> <>
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
| | HP: 1500 STAGE ONE
O Final Boss: Xemnas O
| |
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
Xemnas will imprison you in a dark ball of energy which will be surrounded
by three crystals. They absorb your health quickly, so you need to head to
Memory Skyscraper and perform several Reaction commands.
There will be no Summons or Drive commands, and your buddies won't be here
to support you. Fortunately, you have your Trinity. Xemnas can be defeated
easily, so you don't rely much on strategy.
- - -
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Obtained Ansem's Report 13 |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
WARNING!
This is your last Save Point in Kingdom Hearts II. You should complete each
entry in Jiminy's Journal before you enter Kingdom Hearts.
Before you battle Xemnas, you need to break past the several buildings. The
"Slicer" Reaction command will prompt you momentarily. Enter the cave, then
proceed onward and Xemnas will elevate you onto the platform.
Approach and be prepared to dodge Xemnas with several Reaction commands. It
will bring you onto Xemnas's reactor.
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| | HP: 1000 STAGE TWO
O Final Boss: Xemnas O
| |
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
CYLINDERS:
You have a "Left Cylinder", "Right Cylinder", and "Charge Gauge". The Left
Cylinder and Right Cylinder will emit a massive amount of energy, but only
once the Charge Gauge reaches maximum.
Attack the Nobodies, but once you see a countdown, press your "Stunt Dodge"
Reaction command. Failing to do so will result in a Game Over. When you've
defeated enough Nobodies and have depleted a Cylinder Gauge, perform Stunt
Dodge.
ENERGY CORE:
Alternate between the Energy Core and the Nobodies. The Energy Core cannot
be eliminated with a barrier active. Press your "Proceed" Reaction command
once you've eliminated the Energy Core.
XEMNAS:
Xemnas perform a cleave, but it doesn't deal much damage to your health. A
precaution, you're safest to remain near Xemnas because he will cast magic.
His basic defensive actions will include a barrier that performs knockback
properties. This can be quickly countered with your Square Button.
Xemnas shares a similar ability with Demyx, so perform the Wild Dance once
you see nearby H2O Nobodies begin to spawn.
Heal when Xemnas performs too many cleaves, or counter by performing Limit
Breaks between Sora and Riku. Save your Drive command, because you haven't
beaten Kingdom Hearts II.
- - -
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
| | HP: 1200 / 1500 STAGE THREE
O Final Boss: Xemnas O
| |
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
[+] Lasers need to be drained by pressing your O Button.
- Perform the "Megalaser" Reaction command once you have absorbed enough
energy. Effective in Phase 1 - 5.
[+] Eliminate distant enemies by pressing your  Button.
- Alternate between the O Button /  Button, because you cannot Heal. If
you're low on health, absorb oncoming lasers and perform the Megalaser
Reaction command. You need to dodge distant enemies in this case.
[+] Perform a basic attack on nearby enemies by pressing your X Button.
- Missiles and Snowflakes must be dodged.
- Perform a basic attack on nearby enemies in Phase 2 - 5. You will need
to send them back to Xemnas immediately.
- - -
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
| | HP: 1000 STAGE FOUR
O Final Boss: Xemnas O
| |
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
Stage Four and Stage Two are both similar, but you have a slight advantage.
When your health has nearly depleted, press your O Button and cast Heal to
replenish your health.
When Xemnas performs his Cleave attack, press your  Button to immediately
return to Xemnas. However, when Xemnas casts you back near the vortex, you
need to Glide into an inanimate buiding and perform your "Riding Shot" and
"Meteor Rain" Reaction commands. Dodge the Snowflakes with the O Button to
reset Xemnas.
Glide down to Xemnas and attack Xemnas. Rinse and repeat to proceed to the
Final Form of Xemnas. Perform Riku's Session Limit when needed.
- - -
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
| | HP: 1500 FINAL FORM
O Final Boss: Xemnas O
| |
<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
This battle will prompt you to perform Reversal incessantly. Using it will
either dodge or send you behind Xemnas, prompting a surprise attack.
The battle will begin with Xemnas beating Sora and Riku to oblivion. Start
by performing your "Reversal" Reaction command repeatedly to dodge each of
Xemnas's attacks. Once you reach the bottom, perform Limits as they become
available and cast Heal when needed.
Xemnas casts Teleport incessantly, so running will not be an option. Magic
and Limits will be your safe harbor, but you must conserve them, otherwise
he will imprison Sora. This will occur a couple times without much warning.
You MUST reach Sora before Sora or Riku's health has depleted.
Xemnas doesn't attack, but casts a barrier which has a bad knockback. Your
best bet will be to run around Xemnas in a circular motion. After you have
approached Sora, perform your "Rescue" Reaction command. Failing to rescue
Sora will result in a Game Over.
When Xemnas begins to engulf you in red lasers, either jump or perform the
Guard command. Xemnas will make a much greater attempt once his health has
nearly depleted.
You will need to simultaneously spam your X Button and Triangle Button. If
Xemnas depletes either Sora or Riku's health, you will receive a Game Over.
- - -
You've completed Kingdom Hearts II!
IV. TREASURE CHESTS
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T W I L I G H T T O W N
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- Obtained with Roxas -
Station of Serenity Obtained after defeating three Dusks. Contains
a Potion.
Station of Calling Obtained on the second platform of the Station
of Calling. Contains a Potion.
Sunset Terrace In Sunset Terrace, near the entrance to Sunset
Hill. Contains a Potion.
Sunset Terrace Next to the tree on the lower walkway. Holds a
Potion.
Sunset Terrace Next to the tree, to the left of the Tunnelway.
Contains a Hi-Potion.
Sunset Terrace Found on the high platform on the left side of
the tram tracks. Approach the tram and use the
Reaction command to reach it. Holds an Ability
Ring.
Old Mansion The western staircase in the Mansion Foyer. It
contains a Potion.
Old Mansion At the back of the Mansion Foyer by the window.
contains a Hi-Potion.
Old Mansion Located in the corner of the Dining Room. Open
the treasure chest to receive an Elven Bandana.
Old Mansion The treasure chest is in the Dining Room, next
to the entrance. Contains a Potion.
Old Mansion Found on the second level of the Mansion Foyer.
Contains a Potion.
Old Mansion In the corner of the Library. Found in a chest
on the lower level. Contains a Hi-Potion.
Central Station (2) Two treasure chests containing a Tent and a Hi-
Potion can be found sitting next to each other
in front of the purple train.
The Tower (3) There are three chests outside the entrance to
the tower that contain a Potion, Hi-Potion and
Ether.
The Tower (2) Look to your right once you enter the tower to
see two treasure chests. Contains an Ether and
a Mythril Shard.
The Tower Found in the Sorcerer's Loft. Contains the Map
of the Tower.
The Tower Located in the Wardrobe next to the Sorcerer's
Loft. Contains a Mythril Stone.
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T W I L I G H T T O W N
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- Found with Sora -
Old Mansion Located outside of the mansion, near the hedge
in the north-eastern corner, on the right side
of the mansion entrance. Holds a Mythril Shard.
Old Mansion Located outside of the mansion, near the hedge
in the south-western corner. Holds a Hi-Potion.
Old Mansion Found in the alternate Twilight Town. Found in
the Mansion Foyer: Upper Level. Holds an Ether.
Old Mansion Found in the alternate Twilight Town. Found in
the Library near the staircase. It contains an
Orichalcum.
Old Mansion (2) Found in the alternate Twilight Town. Found in
the Dining Room.
Old Mansion Found in the alternate Twilight Town. Found on
the eastern staircase in the Mansion Foyer. It
contains a Mythril Stone.
Old Mansion Found in the alternate Twilight Town. Found in
the Basement Corridor. Contains a Recipe which
will create the Ultima Weapon.
The Woods (3) Three treasure chests can be seen on the north-
west, south-west, and east, against the forest
wall. Holds a Potion, Hi-Potion, and a Mythril
Shard.
Tram Common Located near the entrance to the woods. It can
be seen to your right, near a purple and brown
building, next to the tram tracks. It contains
a Potion.
Tram Common From the Station Heights, go around the corner
to your left, past Jessie's Accessory Shop and
up the stairs. Locate a treasure chest next to
the green rooftop. Contains a Tent.
Tram Common From the Station Heights, go around the corner
to your left, past Jessie's Accessory Shop and
up the stairs. Jump past each green rooftop to
a treasure chest on top of a blue rooftop. The
chest contains an AP Boost.
Tram Common Found behind Elmina's Synthesis Shop. Contains
a Potion.
Tram Common Enter via the Sandlot, then head down the ramp
on your right. You'll see a chest on your left,
just as the path begins to turn. It contains a
Hi-Potion.
Tram Common From the Station Heights, go around the corner
to your left, past Jessie's Accessory Shop and
up the stairs. Turn to your right and continue
across the bridge. The chest can be located to
your right. Contains a Mythril Shard.
Tram Common From the Station Heights, go around the corner
to your left, past Jessie's Accessory Shop and
up the stairs. Turn to your right and continue
across the bridge. Use the overhead walkway on
your left which connects the two buildings and
open the nearby chest, holding a Mythril Shard.
Central Station Proceed down the stairs on your right and head
over to the door that leads into the direction
of Sunset Terrace. Open the chest to the right
to receive a Mythril Shard.
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H O L L O W B A S T I O N
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Borough Ascend the stairs towards the Bailey. You will
see a treasure chest behind the crane. Open it
to obtain an AP Boost.
Borough Next to the staircase that leads to the Bailey.
Contains a Tent.
Borough Found to the right of Merlin's House. Contains
a Hi-Potion.
Borough Halfway down the walkway leading to the Bailey.
Contains a Drive Recovery.
Borough Next to the entrance to the Bailey. Contains a
Mythril Shard.
Restoration Site From the Bailey entrance, start down the trail,
and then locate a somewhat hidden ledge on the
left. Locate a treasure chest against the left
wall. Contains an AP Boost.
Restoration Site From the Bailey entrance, start down the trail,
and then locate a somewhat hidden ledge on the
left. Locate a treasure chest against the wall
to your right. Contains a Moon Recipe.
Postern On top of a pipe, next to the stairs, near the
Restoration Site entrance. Holds a Mythril Gem.
Postern Proceed down the ramp towards the Corridors. A
treasure chest can be seen on your left. Holds
an AP Boost.
Corridors From the entrance, head east, south, then east.
Locate a treasure chest in the corner. Holds a
Hi-Potion.
Corridors From Ansem's Study, head to the large room and
continue west. Head up the stairs, then locate
a treasure chest in the corner. It contains an
AP Boost.
Corridors From Ansem's Study, head to the large room and
continue west. Head up the stairs, then locate
a treasure chest in the corner. It contains an
AP Boost.
Corridors From Ansem's Study, head to the large room and
head east. Head along the path until it trails
off into two directions. Proceed up the stairs
on the left, then locate the treasure chest to
your left. Contains a Mythril Crystal.
Corridors From Ansem's Study, head to the large room and
head east. Head along the path until it trails
off into two directions. Proceed up the stairs
on your right, then proceed along the corridor
until you locate a treasure chest on the right.
Contains a Mythril Stone.
Ansem's Study Located near the painting of Ansem. Contains a
Skill Recipe.
Crystal Fissure (2) Found next to the large treasure chest holding
The Great Maw Map. You'll see two chests which
contain an Elixir and an AP Boost.
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L A N D O F D R A G O N S
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Bamboo Grove (3) You will see three treasure chests next to the
Save Point. Holds an Ether, Mythril Shard, and
Hi-Potion.
Checkpoint Near the entrance to the Imperial City. Obtain
a Mythril Shard from the treasure chest.
Checkpoint Near the entrance to the Imperial City. Obtain
a Hi-Potion from the treasure chest across the
nearby river.
Mountain Trail On the cliffside to your left. Open the nearby
treasure chest to obtain a Hi-Potion.
Mountain Trail On a ledge to the left, just as you're exiting
the Village. Contains a Mythril Shard.
Mountain Trail (2) One of two treasure chests that you'll find on
a ledge near the Village entrance, against the
cliffside. Holds an Ether and Recovery Recipe.
Village Cave At the mouth of the Village Cave. Find a chest
to your left containing an AP Boost.
Village Cave At the mouth of the Village Cave. Approach the
cart on the right, then destroy it to reveal a
Hi-Potion.
Ridge You'll see one of two treasure chests near the
cliffside, overlooking the Imperial City. They
contain a Hi-Potion and an AP Boost.
Throne Room (4) There are two treasure chests at the bottom of
both sets of stairs on each side of the throne,
near the door, and next to the staircase. They
hold two AP Boosts, a Queen Recipe, as well as
an Ogre Shield.
Throne Room (2) Locate two treasure chests directly behind the
throne in the Throne Room. Holds an Orichalcum
and a Mythril Crystal
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B E A S T ' S C A S T L E
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Courtyard (3) Locate three treasure chests to the north-east,
south-west, and southern area of the Courtyard.
Contains a Hi-Potion, Mythril Shard, and an AP
Boost.
Belle's Room Located in the south-eastern corner of Belle's
Room. Contains a Mythril Shard.
East Wing Located down the East Wing on the left side. A
Tent can be obtained from the treasure chest.
East Wing Found near the stairs, leading to the Entrance
Hall. Contains a Hi-Potion.
The West Hall (3) Located on both sides of the stairs. They hold
a Drive Recovery, Tent, and a Mythril Shard.
The West Hall (2) Two chests can be found near the armor statues
by the entrance to the Entrance Hall. Contains
a Hi-Potion and Mythril Shard.
The West Hall Behind the statues, next to the Secret Passage.
Contains an AP Boost.
Dungeon Near a large treasure chest where you obtained
the Basement Map. Contains an AP Boost.
Secret Passage (2) After revealing the hidden passage to the West
Hall, turn around and proceed up the stairs to
find two treasure chests. Contains a Hi-Potion
and Mythril Shard.
Secret Passage Near the entrance to the West Hall. Contains a
Mega-Potion.
The West Wing At the bottom of the stairs, near the entrance
to the West Hall. Contains a Tent.
The West Wing Around the corner at the top of the stairs. It
contains a Mythril Shard.
Beast's Room Found to the right of the mysterious rose. The
chest contains a Mega Recipe.
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1 0 0 A C R E W O O D
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Pooh's House (2) Left of the large treasure chest that held the
100 Acre Wood Map. You can see two chests that
contain an AP Boost and Mythril Stone.
Piglet's House Located near the stump, next to Piglet's House.
Contains a Mythril Gem.
Piglet's House Received from a large chest near the cliffside.
Contains a Defense Boost.
Piglet's House Found behind Piglet's House. It contains an AP
Boost.
Rabbit's House In a large treasure chest, near Rabbit's House.
Contains a Draw Ring.
Rabbit's House Located within the Pumpkin Patch near Rabbit's
House. Contains an AP Boost.
Rabbit's House Behind the gate, next to the pumpkin patch. It
contains a Mythril Crystal.
Kanga's House Found in a large treasure chest to the left of
Kanga's House. Cotains a Magic Boost.
Kanga's House Found in a treasure chest on the right side of
Kanga's House. Contains am Orichalcum.
Kanga's House Near the trail leading back into 100 Acre Wood,
head to your immediate right to locate a chest
next to the fence. Contains an AP Boost.
Spooky Cave Found on the first stretch of ice. It contains
a Mythril Gem
Spooky Cave From the large room where the path splits into
five different directions, locate two treasure
chests through the third passage from the left.
Holds a Mythril Crystal and Guard Recipe.
Spooky Cave From the large room where the path splits into
five different directions, locate the treasure
chest through the first passage from your left.
Contains an Orichalcum.
Spooky Cave From the large room where the path splits into
five different directions, locate the treasure
chest down the first passage on your left. The
treasure chest contains an Orichalcum.
Spooky Cave From the large room where the path splits into
five different directions, locate the treasure
chest down the first passage on your right. It
contains an AP Boost.
Spooky Cave Found at the start of the icy corridor leading
to Pooh, on a layer of ice. Holds an AP Boost.
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O L Y M P U S C O L I S E U M
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Cave of the Dead: From the entrance, start down the passage, and
Passage then up the ramp on your left. Holds a Mythril
Shard.
Cave of the Dead: (2) From the entrance, start down the passage, and
Passage then up the ramp on you left. Proceed down the
passage and you will pass two chests that hold
an Ether and AP Boost.
Cave of the Dead: From the entrance, start down the passage, and
Passage locate the chest on your left. You can find it
past the ramp. Contains a Hi-Potion.
Cave of the Dead: By the entrance to the Inner Chamber. Contains
Passage a Mythril Stone.
Cave of the Dead: Across from where you found the Underworld Map.
Inner Chamber Contains a Mythril Shard.
Caverns: Entrance Next to the Underworld Entrance. Drop down the
ledge to your right. Holds a Mythril Shard.
Caverns: Entrance (2) Upper level of the cavern entrance, reached by
entering through the Lost Road. Two chests can
be opened on this ledge. Contains an Hi-Potion
and AP Boost.
Caverns: The Lost Found along the right wall as you are entering
Road The Lost Road. Contains an Ether.
Caverns: The Lost Proceed clockwise around the central structure,
Road then proceed through the first corridor on the
left-hand side. Contains a Hi-Potion.
Caverns: The Lost Proceed clockwise around the central structure,
Road then proceed through the first corridor on the
left-hand side. Follow the corridor to the end
to see a chest against the left wall. Contains
a Mythril Stone.
Caverns: The Lost Found near the entrance to the Atrium. Holds a
Road Mythril Shard.
Caverns: Atrium Enter the Atrium and look to your right. Holds
a Tent.
Caverns: Atrium Found on a ledge outside of the room where you
encountered Demyx the first time. The treasure
chest contains an AP Boost.
The Lock (2) On both sides of the pillar of energy. Holds a
Mythril Shard and AP Boost.
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D I S N E Y C A S T L E
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Courtyard Next to the hedge with a Disney character that
holds the trombone. Contains a Mythril Shard.
Courtyard Next to the hedge with a Disney character that
holds the cymbals. Contains an AP Boost.
Courtyard Next to the hedge with a Disney character that
holds the trumpet. Contains an Mythril Stone.
Courtyard Next to the hedge with a Disney character that
holds the flute. Contains an Ether.
Courtyard Next to the hedge with a Disney character that
holds the tuba. Contains a Mythril Shard.
Courtyard Found around the perimeter, at the base of the
hedge resmbling the Disney castle. It contains
a Hi-Potion.
Courtyard Located at the top of the hedge that resembles
the Disney Castle. Contains a Star Recipe.
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T I M E L E S S R I V E R
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Cornerstone Hill Left of the path leading to the Wharf. Holds a
Drive Recovery.
Pier (2) Locate two chests underneath both trees at the
Pier. Contains a Hi-Potion and a Mythril Shard.
Waterway Located next to the windmill near the entrance
to the Pier. Contains a Hi-Potion.
Waterway Located next to the entrance to the Wharf. The
chest contains a Mythril Stone.
Waterway At the end of the Waterway near the bridge. It
contains an AP Boost.
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P O R T R O Y A L
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Rampart Eastern side of the Rampart next to the stairs.
Contains an Ether.
Rampart Eastern side of the Rampart, around the corner
and against the wall. Contains a Mythril Stone.
Town Enter the Town via the Harbor and proceed into
alley on your left. You will find the chest at
the end of the alleyway. Contains an Ether.
Town Enter the Town via the Harbor and proceed into
alley on your left. Destroy the crates to your
left to access chest. Holds a Mythril Gem.
Town Enter the Town via the Harbor and proceed into
alley on your left. Destroy the crates to your
right to enter into a second alleyway. Destroy
the crates directly ahead to access a treasure
chest containing an AP Boost.
Town Enter the Town via the Harbor and proceed into
alley on your left. Destroy the crates to your
right to enter into a second alleyway. Proceed
to the left and locate a treasure chest at the
end of the alleyway. Holds a Mythril Shard.
Isla de Muerta: (2) Locate two treasure chests near the river. The
Cave Mouth chests contain an Ether and a Mythril Shard.
Isla de Muerta: Located behind the third set of crates to your
Powder Stone right. Contains an AP Boost.
Isla de Muerta: (3) Three treasure chests can be seen scattered in
Moonlight Nook the Moonlight Nook. Contains a Mega-Potion, an
Ether, and a Mythril Shard.
Seadrift Row Found on your right, near the entrance to what
is left of the Interceptor. Holds a High Drive
Recovery.
Seadrift Row Found to the right, near the collapsed lookout,
past the treasure chest holding the High Drive
Recovery. Holds a King Recipe.
Seadrift Row Located shortly ahead, near the right wall. It
is near the entrance to Seadrift Keep. Holds a
Mythril Crystal
Seadrift Keep Near the entrance to the Black Pearl, found in
the corner on your left. Holds a Meteor Staff.
Seadrift Keep Near the entrance to the Black Pearl, exit the
ship via the ramp on your. You can see a chest
in the corner, at the top of the ramp, holding
an Orichalcum.
Seadrift Keep Near the entrance to the Black Pearl, exit the
ship via the stone staircase on your left. The
treasure chest can be located at the bottom of
the stone staircase. Contains an AP Boost.
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A G R A B A H
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Agrabah At the top of the stairs, near the entrance to
the Peddler's Shop. Contains a Hi-Potion.
Agrabah At the top of the stairs, near the entrance to
the Bazaar. Contains a Mythril Shard.
Agrabah Go to the top of the stairs near the Peddler's
Shop, then around the corner to the right. You
will see a treasure chest across the bridge on
the right. Contains a Drive Recovery.
Agrabah Go to the top of the stairs near the Peddler's
Shop, then around the corner to your right. Go
across the central bridge, then open the chest
on your left to receive a Mythril Stone.
Agrabah Go to the top of the stairs near the Peddler's
Shop, then around the corner to your right. Go
across the central bridge, then open the chest
against the wall on the right. Holds a Mythril
Shard.
Agrabah Near Iago, on your first visit to Agrabah will
be an alley to your left and the palace on the
right. Enter the alley, and then jump onto the
upper walkway. Cross the walkway, then drop to
a small, enclosed area. The nearby chest holds
an AP Boost.
Agrabah Near Iago, on your first visit to Agrabah will
be an alley to your left and the palace on the
right. Enter the alley, and then jump onto the
platform to your right. The nearby chest holds
a Mega-Ether.
Bazaar Rather than heading downstairs, continue along
the walkway to the left. The treasure chest is
around the corner. Contains a Mythril Gem.
Bazaar Down the stairs and to the right. The treasure
chest contains a Hi-Potion.
Bazaar Against the wall, left of the entrance leading
into the Desert. Contains a Mythril Shard.
Bazaar On the right side of the entrance leading into
the Desert. Contains a Hi-Potion.
Bazaar Found in a market near the entrance that leads
into the Desert. This market will have a white
canopy. Destroy this market with Fire and open
the chest to obtain an AP Boost.
Palace Walls In a treasure chest near the Save Point. Holds
a Mythril Stone.
Cave of Wonders: (2) Found outside of the Cave of Wonders. You will
Entrance find two treasure chests located on both sides,
leading inside the Cave of Wonders. Contains a
Mythril Shard and a Drive Recovery.
Cave of Wonders: (4) Scattered on top of four seperate ledges. Open
Valley of Stone the treasure chests to receive a Mythril Shard,
Hi-Potion, AP Boost, and a Mythril Stone.
Cave of Wonders: Found to the right of the Treasure Room. Holds
Chasm of Trials an AP Boost.
Cave of Wonders: (2) Sitting near two money piles in the north-east
Treasure Room and north-western part of the room. Contains a
Serenity Shard and AP Boost.
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H A L L O W E E N T O W N
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Town Square Located next to the guillotine. The chest holds
a Mega-Potion.
Town Square Located next to the self-swinging gate. Holds a
Mythril Stone.
Graveyard Across from the entrance to Curly Hill. Holds a
Hi-Potion.
Graveyard Next to the entrance that leads into Curly Hill.
Contains a Mythril Shard.
Hinterlands (3) Scattered behind several trees. Holds a Mythril
Stone, Hi-Potion, and AP Boost.
Candy Cane Lane Facing away from Santa's House, the chest is on
your left, next to the green building. Contains
a Hi-Potion.
Candy Cane Lane Facing away from Santa's House, the chest is on
the right, near the large gate. Holds an Ether.
Candy Cane Lane Facing Santa's House, locate the chest to your
right, next to the entrance leading inside. It
contains a Mythril Stone.
Candy Cane Lane Facing away from Santa's House, the chest is on
the right, next to the entrance that leads into
Yuletide Hill. The chest can be found on top of
a purple building. Contains a Mythril Gem.
Santa's House Located on the north side of the room, near the
window. Contains an AP Boost.
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T H E P R I D E L A N D S
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Gorge (2) Locate two orange fruits next to both cliffs in
the Gorge. Holds a Mythril Stone and an Ether.
Elephant Graveyard From the Gorge entrance, locate an orange fruit
at the bottom of the slope. Holds an AP Boost.
Elephant Graveyard From the Gorge entrance, start halfway down the
slope, then turn north. Proceed along the trail
and locate the orange fruit on your left. Holds
a Hi-Potion.
Elephant Graveyard Found next to the Savannah entrance. The orange
fruit contains an Ether.
Elephant Graveyard From the Savannah entrance, an orange fruit can
be seen past the ramp, and to your right. Holds
a Mythril Shard.
Elephant Graveyard From the Savannah entrance, proceed up the ramp
and to the cliffside on your left. You will see
an orange fruit that contains a Mythril Stone.
Wildebeest Valley (5) The area is quite small. Scout around the cliff-
side and the rock pillars to locate five orange
fruits. Holds an AP Boost, Mythril Gem, Mythril
Stone, Hi-Potion, and a Tent.
Wastelands Once you've entered the Wastelands, head around
the corner to your left. You will see an orange
fruit to your left. Contains a Mythril Shard.
Wastelands Located halfway through the Wastelands, on your
right-hand side. Contains a Hi-Potion.
Wastelands Shortly before the entrance that leads into the
Jungle. Contains a Mythril Stone.
Jungle Near where the path begins to split. Contains a
Hi-Potion.
Jungle Proceed up the main path, then down the path to
your right once it begins to split. Jump to the
ledge on your left and open the orange fruit to
receive a Serenity Stone.
Jungle Proceed up the main path, then down the path to
your right when it begins to split. You can see
an orange fruit on your right once the path has
reconnected. Contains a Mythril Stone.
Oasis Near the waterfall, across from where you found
the Torn Pages. Contains an AP Boost.
Pride Rock Directly underneath Pride Rock. Holds a Mythril
Stone.
Pride Rock Located on the far side of Pride Rock. Contains
Mega-Ether.
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S P A C E P A R A N O I D S
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Pit Cell Located next to the chest that contains the Pit
Cell Area Map. Holds a Mythril Crystal.
Canyon Next to the entrance that leads to the computer
terminal. Contains a Drive Recovery.
Canyon Halfway up the stairs, located on the corner of
the ledge. Contains a Mythril Stone.
Canyon Proceed to the top of the stairs, then locate a
treasure chest on your right, containing a Mega-
Potion.
Canyon Proceed to the top of the stairs, then continue
to your left. Locate the treasure chest against
the wall. Contains a Mythril Gem.
I/O Tower: Hall (2) Near the entrance to the Simulation Hangar. The
two treasure chests hold an AP Boost and a Tent.
Central Control (2) Found next to the Solar Sailer. They contain an
Mesa AP Boost and Orichalcum+.
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W O R L D T H A T N E V E R W A S
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Fragment Crossing (2) Found in the darker region of Fragment Crossing.
Holds a Mythril Crystal and a Mythril Stone.
Fragment Crossing (2) Located on top of two seperate platforms in the
second brightened region just prior to Memory's
Skyscraper. Holds an AP Boost and Orichalcum.
Memory Skyscraper Located on the right side of the Skyscraper. It
contains an AP Boost.
Memory Skyscraper (2) Locate both to the left of the Skycraper. Holds
a Mythril Crystal and Mythril Stone.
Naught's Skyway Near the entrance to the Hall of Empty Melodies.
Contains a Mythril Gem.
Naught's Skyway Near the Hall of Empty Meldies: Upper Level. It
contains a Mythril Crystal.
Naught's Skyway Atop of a small ledge past the second ramp. The
chest contains an Orichalcum.
Nothing's Call Ascend the starting ramp, then locate the chest
atop the nearby column. Holds an Orichalcum.
Nothing's Call Near the entrance to Crooked Ascension. Holds a
Mythril Gem.
Ruin & Creation's (4) Except at the entrance, a treasure chest can be
Passage located on each platform. Holds a Mythril Stone,
AP Boost, Mythril Crystal, and Orichalcum
VI. SIDE-QUESTS
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L E G E N D A R Y K E Y B L A D E S
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\ \
/ Side-Quest #1: Ultima Weapon /
\ \
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First, you need the recipe, which can be received from the basement in the
Old Mansion of Twilight Town. You won't be able to see this until you have
access to the Old Mansion as Sora. Synthesizing the Ultima Weapon requires:
13 Orichalcum(+) Refer to the FAQ Section of the Game Guide.
1 Twilight Crystal Dropped off of Sorcerers
1 Energy Crystal Dropped off of Bookmasters and Shamans.
1 Dense Crystal Dropped off of Berserkers
1 Orichalcum Refer to Treasure Chest section of Game Guide.
1 Mythril Crystal Refer to Treasure Chest section of Game Guide.
Once your Synthesis Level is high enough, use an Energy Crystal to cut the
amount of Orichalcum(+) by half, bringing the amount of Orichalcum(+) that
is needed to complete the recipe down to seven.
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\ \
/ Side-Quest #2: Fenrir /
\ \
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Complete the "Meet Sephiroth" Mission in Radiant Gardents. Please refer to
the Sephiroth strategy in the "Optional Boss" section.
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1 0 0 A C R E W O O D
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\ \ MY SCORE: 19, 910
/ Mini-Game #1: Blustery Rescue /
\ \
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Your objective is to score as many points as you can while also attempting
to rescue Piglet. Swat each beehive and jar of honey to earn points, while
performing a Reaction command on the gusts of wind to magnetize all nearby
beehives, thus destroying them. This is absolutely necessary in completing
Jiminy's objective.
Each time you are struck by an oncoming object, you need to rescue Pooh by
approaching him and pressing the Reaction command.
After you've cleared the area below, you will be taken above to tackle the
trees and honey jars. The trees can take several hits to destroy, and will
require top priority, as they take up most of the screen. Fortunately, you
won't be up there very long.
In the final area, you'll be encountering trees, beehives, honey jars, and
gusts of wind that will be moving. This will make it trickier to eliminate
all the destructibles nearby. Your score needs to be almost perfect, so if
you are missing quite a few objects, you'll want to restart this mini-game.
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| Jiminy Objective | | 18, 000 Points |
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\ \ MY SCORE: 9417
/ Mini-Game #2: Hunny Slider /
\ \
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Your objective is to score as many points as you can while also attempting
to avoid the several obstacles that stand in your way. Remember, each time
you are hit by an obstacle, you will need to approach Pooh, then press the
Reaction command, otherwise you cannot collect the yellow orbs.
Whenever you approach Gopher, a Reaction command will appear. This will be
your lifeline, used to protect Pooh when you run into an obstacle. He will
disappear once you run into an obstacle, until you see him later on in the
mini-game. This mini-game is much easier and funner than A Blustery Rescue.
Hold down the  Button when you need to quickly reach Pooh, or escape from
a rather tight situation.
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| Jiminy Objective | | 8, 000 Points |
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\ \ MY SCORE: 11, 876
/ Mini-Game #3: Balloon Bounce /
\ \
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This shouldn't be difficult, you simply need to bounce on ten balloons and
score as many points as possible. Falling results in a lost attempt, so it
helps to know the destination of your jump. You only get three attempts to
score as many points as possible.
Balloons will earn you a different amount of points, depending on how long
you can remain in the air, and your current altitude. If you make it up to
the top, pop the large yellow balloon to earn several points, and spawn an
enormous amount of red balloons below.
The red balloons can be quite difficult to land on, but are worth the most
points.
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| Jiminy Objective | | 2, 000 Points |
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\ \ MY SCORE: --/--
/ Mini-Game #4: The Expotition /
\ \
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You'll need to roam through the Spooky Cave in search of Pooh, but each of
Pooh's friends must be with you once you find him. Oh, and you'll be given
three minutes to complete this mini-game.
Though there are no Heartless in the Spooky Cave, you'll need to swat away
each group of bees that approach. Press the "Forward, March!" and "Company,
Halt!" Reaction command to inform the group to continue moving, or stay in
place.
Watch out for falling debris, bees, slippery ice, and the Courage Gauge at
the upper right-hand corner of your screen. When you approach slippery ice,
walk slowly. The Courage Gauge will deplete slowly, and once it's depleted,
your friends will become panicked. This can be resolved simply by pressing
the "Settle Down!" Reaction command.
For locations and contents of each treasure chest in the Spooky Cave, head
to the "Treasure Chests" Section.
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| Jiminy Objective | | 8, 000 Points |
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A T L A N T I C A
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Once you arrive in Atlantica, speak with Flounder to begin a mini-game. The
musical challenges will be the only events in Atlantica. There's no battles!
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\ \
/ Challenge #1: A Musical Challenge /
\ \
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You're about to participate in a series of musical challenges that prompts
you to press a certain button each time it displays on-screen. Once you've
seen a prompt, press the corresponding button on your controller. This can
either score you a "Bad", a "Good", or an "Excellent".
Your current and target scores are listed in the upper left-hand corner of
the screen. Each musical will be quite challenging, but you can restart by
pausing the game. Keep in mind, when you pause the game during a rehearsal,
you must restart the challenge.
Here is a list of pre-requisites you will need to begin each new challenge,
as Atlantica will be a world that requires end-game abilities. Each of the
challenges begins by speaking to a character in the Undersea Courtyard.
1st Musical > Nothing is required.
2nd Musical > Magnet is required.
3rd Musical > Drive Level 5 is required.
4th Musical > Magnera is required.
5th Musical > Thundaga is required.
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\ \
/ Challenge #2: Ursula's Revenge /
\ \
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Speak with Ariel to initiate a cutscene, and then speak to Sebestian. This
leads to a second, and very lengthly cutscene, which eventually leads to a
musical battle.
This musical challenge will introduce a new prompt, in which you will need
to press the X button rapidly until the gauge disappears.
Aside from that, this challenge is not much different from the others. You
will simply need to deplete Ursula's Gauge at the top of the screen before
the musical has completed.
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| |
| Obtained Mysterious Abyss Keyblade |
| |
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\ \
/ Challenge #3: A Musical Challenge /
\ \
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After you have completed each musical, return to Atlantica, and then speak
to Sebastian. Your objective is to score at least 30, 000 points. Once you
have completed this challenge, Atlantica will be locked.
5th Musical > Thundaga is required.
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T H E U N D E R D O M E
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\ \ MY SCORE: ????
/ Tournament: Pain & Panic Cup / LOCATION: OLYMPUS COLISEUM
\ \
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Speak with Panic at the entrance in the Underworld after Disney Castle has
been completed. There are no advanced regulations in this tournament.
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| Jiminy Objective | | 2, 000 > Points |
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\ \ MY SCORE: ????
/ Tournament: Cernerus Cup / LOCATION: OLYMPUS COLISEUM
\ \
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Speak with Panic at the entrance in the Underworld once you have completed
Halloween Town, Agrabah, and the Pride Lands.
When the tournament begins, you will be given two minutes to complete each
round. Fifteen seconds will be added onto the timer each time you complete
a round. The last couple of rounds will be illuminated.
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| Jiminy Objective | | 1, 000 > Points |
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\ \ MY SCORE: ????
/ Tournament: Titan Cup / LOCATION: OLYMPUS COLISEUM
\ \
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Speak with Panic at the entrance in the Underworld once you have completed
your second visit to the Olympus Coliseum. Watch out for falling debris as
you near completion.
You will begin this tournament with 500 points. A partial amount of points
will be deducted each time you are struck in combat. If either your health
or remaining points reaches zero, you will be eliminated.
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| Jiminy Objective | | 5, 000 > Points |
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| |
| GODDESS OF FATE CUP |
| |
| Speak to Panic at the Underworld Entrance after once Xemnas has been |
| defeated prior to Kingdom Hearts. All previous tournaments must also |
| be complete. |
| |
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S B C H A L L E N G E S
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\ \ MY SCORE: 1529
/ SB Challenge: Street Challenge / LOCATION: TWILIGHT TOWN
\ \
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This SB Challenge will begin in Twilight Town. Speak to the woman standing
next to Wantz' Shop in Station Heights.
You only have five attempts to rack up a high-score. An attempt is lose as
a result of landing on the ground after a stunt, a combo of stunts. You'll
also lose an attempt as a result of jumping into the air, and then landing
back on the ground.
The trick is to perform various stunts while grinding, or while you are in
the air. You'll earn more points the longer a stunt, or combo of stunts is
performed.
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| Jiminy Objective | | < 40 Seconds |
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\ \ MY SCORE: 0'19"56
/ SB Challenge: Time Attack / LOCATION: PORT ROYAL
\ \
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This SB Challenge will begin in Port Royal. Speak to Will Turner, standing
in the Rampart.
Several crystals will spawn around Port Royal and you need to collect each
of them in as little amount of time as possible. The challenge is not that
difficult, you just need to know the route. Play through a couple times so
you get an idea of where the next crystal will spawn.
Towards the stairs at the end and the blockage in the road, you'll need to
perform aerial maneuvers to reach the crystals.
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| Jiminy Objective | | < 40 Seconds |
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\ \ MY SCORE: 36
/ SB Challenge: Sand Slider / LOCATION: AGRABAH
\ \
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This SB Challenge will begin in Agrabah. Speak to the Peddler, standing in
the Peddler's Shop.
Several crystals will spawn around Agrabah and you'll need to collect each
of them in as little amount of time as possible. The challenge is not that
difficult, you just need to know the route. Play through a couple times so
you get an idea of where each crystal will spawn.
Once you passed the tenth crystal, you need to perform and aerial maneuver
across the alley, then Air Walk continuously until you've obtained all the
crystals in the air.
Several sets of crystals will require that you grind and perform an aerial
maneuver to reach a certain crystals. They are the basic commands that can
be seen in your command window.
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| Jiminy Objective | | 10 > Points |
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\ \ MY SCORE: 2876
/ SB Challenge: Workshop Rave / LOCATION: HALLOWEEN TOWN
\ \
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This SB Challenge will begin in Halloween Town. Speak to Lock, standing on
Yuletide Hill, near the Synthesis Shop.
Similar to Twilight Town, your objective is to perform as many stunts, and
aerial stunts as possible before time runs out. There's no limit as to the
amount of attempts allowed, so just go nuts.
No matter what you're doing, you should be performing stunts regardless of
where you are. This is key to a high score.
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| Jiminy Objective | | 1000 > Points |
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\ \ MY SCORE: 9448
/ SB Challenge: Freestyle / LOCATION: HOLLOW BASTION
\ \
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This SB Challenge will begin by speaking to Scrooge McDuck, located in the
Marketplace of Hollow Bastion.
You'll be given as much time as you want to perform one combo and score as
many points with it as you can with it. The mini-game will not be complete
until you press the pause button and select "Quit".
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| Jiminy Objective | | 200 > Points |
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O P T I O N A L B O S S E S
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O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 3000
/ Boss-Battle: Sephiroth /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Coming Soon!
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| |
| REACTION COMMANDS |
| |
| Block |
| |
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VIII. FREQUENTLY ASKED QUESTIONS
1.0 GENERAL QUESTIONS
Q: May I use this Game Guide on my website?
A: Please send all requests to Undernet01@Shaw.ca. I will personally
e-mail anybody who publishes this Game Guide on their website who
did not request consent from me.
Q: May I add my own information to this Game Guide?
A: I will review suggestions and answer questions or comments. Submit
your suggestions, questions, or comments to Undernet01@Shaw.ca.
Q: May I copy this Game Guide as a template for my own?
A: You may copy the template only within reason. Please make sure to
provide credit to "Aaron21" or "Aaron Busch".
Q: Is this Game Guide for the American or Japanese version?
A: American.
Q: What is a "Player Hi-Score"?
A: There is a high-score chart, which can be located through each of
the Coliseum Tournament sections. This has been designed so those
who wish to compete against each other may earn their name on one
of the Internet's most read Game Guides for Kingdom Hearts II. If
you wish to do this, please submit an e-mail providing a snapshot
of your high-score to Undernet01@Shaw.ca.
2.0 SUMMON QUESTIONS
Q: Where can I locate Chicken Little?
A: Received from Merlin on your second visit to Hollow Bastion.
Q: Where can I locate Genie?
A: Received after completion on your first visit to Agrabah.
Q: Where can I locate Stitch?
A: Located in the large treasure chest near the entrance to Ansem's
Computer Room. Accessible once you've visited Space Paranoids.
Q: Where can I locate Peter Pan?
A: Located on-board the Interceptor in Port Royal.
3.0 SYNTHESIS QUESTIONS
Q: What is Orichalcum(+)?
A: This is an ingredient which is used to create rare items through
synthesis. It's main purpose is to create the Ultima Weapon.
Q: Where can I locate each Orichalculm(+) in Kingdom Hearts II?
#1 Located in the Central Computer Meda of Space Paranoids
#2 Located in Sunset Terrace (L4) of Twilight Town
#3 Found in The Brink of Depair of The World that Never Was.
#4 Complete the "Starry Hill" Side-Quest in 100 Acre Wood.
#5 Complete the "A New Day is Dawning" Side-Quest in Atlantica.
#6 Complete the "Goddess of Fate" Cup in the Olympus Coliseum.
#7 This is received by creating at least one of all 50 types
of synthesis materials.
Q: How many Orichalcum(+) are in Kingdom Hearts II?
A: Seven.
4.0 DRIVE QUESTIONS
Q: How do I obtain Valor Form?
A: Found at the tower in Twilight Town. You must have Goofy in your
party to use Valor Form.
Q: How do I obtain Wisdom Form?
A: Received once you have completed Timeless River. Donald needs to
be in your party to use Wisdom Form.
Q: How do I obtain Master Form?
A: Received once you have encountered King Mickey in Hollow Bastion.
Q: How do I obtain Anti-Form?
A: This is a side-effect which takes place occasionally when you're
attempting to transform.
Q: How do I obtain Final Form?
A: Randomly received in the World That Never Was.
IX. CREDITS
Referred to several Boss Guides for Kingdom Hearts 2 throughout the
Internet ONLY for Hit Points and Experience Points information. Any
strategies you see in each Boss Section are strictly my own.
A special "Thanks" to everyone who submitted corrections to various
sections of the Walkthrough.