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This is very welcome and particularly for the WW2 experience which, though not exclusivley, is very much a rivet counting close combat experience.

That ED green lite this info to go out is the take away I am most encouraged by as it bodes well for broader expectations of the future of DCS WW2.

S!

That this is very welcome especially in view of WW2 there is no doubt, but it would be equally welcome to have news on a possible release date or at least see some image to realize what it is ...

Considering the fact that the months pass and in fact we have not seen anything yet, this new DM is an essential thing for the WW2 in DCS if we really want to give that turn to this sector that we all want...

Too many open fronts I guess. But hope we see this sooner than later, together with 3D models updates apparently being worked on, plus new P-47 and Mosquito, plus new assets units, plus current bugs corrected, plus… well, maybe there really are too many fronts already opened after all, and that's talking about WWII era only.

S!

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"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice

I distantly recall reading somewhere that some people working on the Yak are now starting to transition to the work on improving the damage models. If this is true...are these the same guys who also did the damage model on the Yak-52?

I distantly recall reading somewhere that some people working on the Yak are now starting to transition to the work on improving the damage models. If this is true...are these the same guys who also did the damage model on the Yak-52?

The DM on the Yak hasn't been finished yet (so I know what you are setting up there), developers are resources, as a project is finished, resources come available for other projects.

Great news. I guess developers surely know what to do, when has to be done & how to do it, but in my opinion ( and I'm talking from my own experience as a virtual pilot not as a software developer) the main issue I've noticed is not the visual damage yo can see in your opponent while you're rolling, diving, checking your 6 for another threats,.... it is that the damage you inflicted to the opponent is not linked, slaved,... to its A/C lack of performance. I cutted several times the rudder and/or the ailerons of a 109 and it can perform HammerHeads as a fresh one, or a 109, 190, can cut half wing of the Spitfire and you can perform tight turns or even aileron, barrel rolls to evade them.

If They/You fix both issues visual / A/C performance in the same shot would be the best news. Otherwise I choose the performance as the first priority. All my support for the developers in this huge workload and many thanks for the huge work already done.

Great news. I guess developers surely know what to do, when has to be done & how to do it, but in my opinion ( and I'm talking from my own experience as a virtual pilot not as a software developer) the main issue I've noticed is not the visual damage yo can see in your opponent while you're rolling, diving, checking your 6 for another threats,.... it is that the damage you inflicted to the opponent is not linked, slaved,... to its A/C lack of performance. I cutted several times the rudder and/or the ailerons of a 109 and it can perform HammerHeads as a fresh one, or a 109, 190, can cut half wing of the Spitfire and you can perform tight turns or even aileron, barrel rolls to evade them.

If They/You fix both issues visual / A/C performance in the same shot would be the best news. Otherwise I choose the performance as the first priority. All my support for the developers in this huge workload and many thanks for the huge work already done.

thats not quite true oldcrow...while the 109 can keep flying with an aileron missing...it definitely CANNOT with the rudder missing. it will enter a spin that u cant recover. its the only plane which has this behaviour btw...but every dcs 109 pilot will confirm...rudder missing means bail out or die.