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Epic's Tactical Base vs. Base Strategy RPG!

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Never seen anything like it, right? Well, i'll try to explain.Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have more HP, though.The Wall: Attacking units must break through the Wall before attacking the Target building. This is tough to do, but Armor units, with their extra attack power, do best against the Wall.Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on your Base Type, you will start with different starting buildings.Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and Striker.Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone of any army, Infantry troops do well against Support, but lose against Armor.Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of damage, Armor units smash through Infantry but are too slow to fight against Strikers.Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab Armor units, but due to weak constitution they're easy to be picked off by Support types.Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are all Support types. They can pick off Strikers, but have low defence and easily get owned by Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.Flying: Flying units can only be attacked by Support and other Flying units.Healers help...heal, units and Heroes. Priests, Doctors, etc.Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while being suckish at combat, enhance your Resource income. With enough of them, you could be getting DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a Tier 5, Rank 5. Rank is represented by *'s next to the unit name.Heroes: You, the player, are a Hero! You have a Type just like units, but instead of Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with the basics: Cure, costs X MP and heals 50X HPFire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more damage from further attacks. Further levels increase damage and defence lowering.Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the target more.Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase damage and stun chance %.More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a Wizard, look for these.

[b]Some places to visit (For a Hero):Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just starting out.Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure around.Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper you go, the stronger the monsters get.Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary volcano but not always. Full of treasure and monsters.Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or Armor, but they're Final Boss tough. Beware.The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your government structure, influencing how you develop.Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all soldiers also cost Money, a unique resource for this type. Good for those who have a balance between unit strategy and hero development.Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine help costs less, but max Population is lowered. A good type for those who like to pray for Acts of God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:\r\n\r\n[b]Admin Stuff[/b] (For me)\r\n\r\nWeather: Clear/Cloudy/Stormy\r\nTime: Morning/Noon/Afternoon/Night\r\nTemperature: Freezing/Cold/Temperate/Warm/HOT\r\n\r\n[b]Injured Heroes(Lose turns)[/b]\r\n\r\n[b]Dead Heroes(Dead, awaiting revival)[/b]\r\n\r\n[b]Undead Heroes (The dead revived)[/b]\r\n\r\n[b]Base 1 Target Building, Lvl X: 100,000*level HP[/b]\r\n[b]Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP[/b]\r\n\r\n[b]Base 1 Heroes[/b]\r\nGeneric Hero name: Level 1, XP 0/1000 (Class)\r\nHP: 1000*Level\r\nMP: 100\r\nWeapon: Starting weapon (Tier 1/2/3/4/5)\r\nArmor: Starting armor (Tier 1/2/3/4/5)\r\n\r\n[b]Base 1 Resources:[/b]\r\n\r\n[b]Base 1 Buildings:[b]\r\n\r\n[b]Base 1 Troops[/b]\r\n[b]Tier 1 Units[/b]\r\n\r\n[b]Infantry[/b]\r\n\r\n[b]Armor[/b]\r\n\r\n[b]Support[/b]\r\n\r\n[b]Striker[/b]\r\n\r\n[b]Troops in Battlefield between Bases[/b]\r\n\r\n[b]Base 2 Target Building, Lvl X: 100,000*level HP[/b]\r\n[b]Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP[/b]\r\n\r\n[b]Base 2 Heroes[/b]\r\n\r\n[b]Base 2Resources:[/b]\r\n\r\n[b]Base 2Buildings:[/b]\r\n\r\n[b]Base 2 Troops[/b]\r\n[b]Tier 1[/b]\r\n\r\n[b]Infantry[/b]\r\n\r\n[b]Armor[/b]\r\n\r\n[b]Support[/b]\r\n\r\n[b]Striker[/b]\r\n\r\nNever seen anything like it, right? Well, i'll try to explain.\r\n[b]Resources[/b]: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and \r\nrepair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have \r\nmore HP, though.\r\n[b]The Wall[/b]: Attacking units must break through the Wall before attacking the Target building. \r\nThis is tough to do, but Armor units, with their extra attack power, do best against the Wall.\r\n[b]Buildings[/b]: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on \r\nyour Base Type, you will start with different starting buildings.\r\n[b]Troops[/b]: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and \r\nStriker.\r\nInfantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone \r\nof any army, Infantry troops do well against Support, but lose against Armor.\r\nArmor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of \r\ndamage, Armor units smash through Infantry but are too slow to fight against Strikers.\r\nStrikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab \r\nArmor units, but due to weak constitution they're easy to be picked off by Support types.\r\nSupport units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are \r\nall Support types. They can pick off Strikers, but have low defence and easily get owned by \r\nInfantry.\r\n\r\n[b]Subtypes[/b]: There are a few Subtypes in addition to the basic Type of units.\r\nFlying: Flying units can only be attacked by Support and other Flying units.\r\nHealers help...heal, units and Heroes. Priests, Doctors, etc.\r\nWorkers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while \r\nbeing suckish at combat, enhance your Resource income. With enough of them, you could be getting \r\nDOUBLE your normal income rate!\r\n\r\n[b]Rank/Tier[/b]: These just explain how good your units are. You can train your units for 20% of \r\ntheir starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant \r\nupgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a \r\nTier 5, Rank 5. Rank is represented by *'s next to the unit name.\r\n[b]Heroes[/b]: You, the player, are a Hero! You have a Type just like units, but instead of \r\nTier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP \r\nto level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes \r\ncan fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP \r\nis how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for \r\nLevel 3). \r\n\r\n[b]Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this \r\ngame incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with \r\nthe basics: \r\nCure, costs X MP and heals 50X HP\r\nFire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more \r\ndamage from further attacks. Further levels increase damage and defence lowering.\r\nIce: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the \r\ntarget more.\r\nThunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase \r\ndamage and stun chance %.\r\nMore spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,\r\npurchases them from the Black Market, or learns them from the monsters/other heroes he/she fights \r\nand defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a \r\nWizard, look for these.\r\n\r\n[b]Some places to visit (For a Hero):[/b]\r\n[b]Haunted Beach:[/b] Full of low-level ghosts and the occasional lost sword. Good for heroes just \r\nstarting out.\r\n[b]Great Plains:[/b] No, not the Midwest. Monsters here are tougher, but there's not much treasure \r\naround.\r\n[b]Scary Volcano:[/b] Lots of Mines and Dungeons are located in this dormant volcano. The deeper \r\nyou go, the stronger the monsters get.\r\n[b]Small/Medium/Large/Jumbo Dungeon:[/b] You have to look for these, usually found in the Scary \r\nvolcano but not always. Full of treasure and monsters.\r\n[b]Small/Medium/Large/Jumbo Mine:[/b] These mines give some of EVERY resource for your Base every \r\nturn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.\r\n[b]Monster Forest:[/b] The toughest of all the Locations, Legendary Monsters as well as everything \r\nfrom the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or \r\nArmor, but they're Final Boss tough. Beware.\r\n[b]The Black Market:[/b] ANYTHING can be bought here; weapons, armor, new magic spells, even \r\ntroops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.\r\n[b]Base Types:[/b] Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your \r\ngovernment structure, influencing how you develop.\r\n[b]Kingdom:[/b] Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all \r\nsoldiers also cost Money, a unique resource for this type. Good for those who have a balance \r\nbetween unit strategy and hero development.\r\n[b]Native Tribe:[/b] Be just like the Native Americans! Target building is Chief's Tent, divine \r\nhelp costs less, but max Population is lowered. A good type for those who like to pray for Acts of \r\nGod to smash their enemy rather than beat them outright.\r\n\r\n[b]Necropolism:[/b] Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.\r\n\r\n[b]Anarchy:[/b] No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

I thought I did a good job, but I suppose I could explain a few things.

To start off, choose which Base you want, 1 or 2. and then choose your type. If multiple people choose the same base to start in, they'll have to vote and haggle over which Type they want, in case of disagreement.Congratulations, you're now a hero! Depending on your Base Type, you'll recieve different starting buildings and resources. For example, say I choose a Necropolism Base and join it as a Hero. I'd look like this, Buildings/resources wise:Necropolis Citadel, Lvl 1: 100,000 HPNecropolis Wall, Lvl 1: 10,000/10,000 HP

There we go. That's the starting buildings for a Necropolism Base. The rest is up to your imagination! You can describe any unit you wish to build, and i'll tell you how much it costs to produce, and what Tier it is. Or, maybe you wanna start off by upgrading a building. I'll show you both.Ex. 1: Devoidless: I want to summon 10 Zombies.theEPICgameKING: Zombies are Tier 1 Infantry, and cost 100 Flesh, blood, and Dark Magic each, OR 1 body and 100 Dark Magic each. They'll be created next turn. Accept?Devoidless: Okay then. No bodies, so use Flesh and blood. *Accept*Next turn:[b]Necropolis Citadel, Lvl 1: 100,000 HPNecropolis Wall, Lvl 1: 10,000/10,000 HP

...AND so on and so on. Note that I add resources first from buildings, then subtract for the troop cost. Keep going, make more units, upgrade more buildings, go out into the Monster Forest or wherever and level up a few times...Does that help you any?

I'll throw my hat in the ring. It might take me a bit to get into the swing of things, but oh well. XD*******Um, I guess I'll go with Base 1, Necropolis, as an assassin? That work? What else do I need? I'm confused.

I'll throw my hat in the ring. It might take me a bit to get into the swing of things, but oh well. XD\r\n*******\r\nUm, I guess I'll go with Base 1, Necropolis, as an assassin? That work? What else do I need? I'm confused.

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