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Additional commanders can be recruited at a cost of 5 Political Power for each existing commander of the same type (admirals do not count when recruiting generals, or vice versa). Commanders cannot normally die or be dismissed, though some country-specific events will remove particular historical commanders.

Generals can command up to 24 divisions effectively unless they are in "Garrison Area" mode, during which the limit is tripled to 72 divisions. Above this limit, their bonuses and XP gain are reduced proportionally. The traits of generals are oriented towards specialization in different units (e.g., tanks, foot infantry), adverse terrain/climates and tactical situations (e.g., attacking forts). Generals may be promoted to field marshals at the cost of command power and the temporary loss of one skill level.

A field marshal commands army groups, large formations comprised of several armies. A field marshal initially may command up to five armies; with the Expert Delegator trait, this limit can be increased to seven. Their traits give general bonuses, helping any kind of unit, such as, for example, +10% recovery rate, or increasing maximum army sizes. All armies assigned to the field marshal's army group receive these bonuses.

They can still be used as generals, but their field marshal traits will be disabled when they aren't commanding an army group.

This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.5.

Commanders gain experience when the units under their command engage in combat. With enough experience, they will advance a skill level. For generals, the rate of XP gain is proportional to the total number of divisions engaged (including the reserve) times the number of combats.
Experience is shared between all commanders participating in the fight. For example, if commander A commands armor units on the frontline, and commander B commands infantry units in the reserve, commander B will gain armor experience.

Each commander may have a number of traits, represented by medal icons. Traits are acquired when units do a certain action in combat; for instance, if an army under a general manages to encircle and destroy an amount of enemy divisions, the general may acquire the 'trickster' trait which boosts reconnaissance.