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making a legendary a starter isnt so bad if you edit their leveling up speed and change the levels they learn moves so they arent 10 levels apart. otherwise its pointless cause you end up spending forever training until the poke is actually useful.

perhaps a non-effective attack triangle: flying/electric/ground. the only problem there is that flying has the advantage, for its attacks can effect both others, but electic doesnt effect ground and ground doesnt effect flying.

My opinion is that a combination of fighting/rock/flying would make sense. The reason behind this is that in all the other games there has been Fire/Water/Grass. These types are all non-physical, whereas Fighting/Rock/Flying is purely physical. Psychic/Fighting/Dark delves into both of these catagories, thus it is imbalanced.

Ah! indeed, Fighting/Rock/Flying would be well balanced. when I make a more normal hack (as opposed to the Pokemon Colosseum remake I'm making) I shall use that combo. Starly, larvitar (or geodude), and machop (or tyrogue maybe) would fit that combo.

Does it technically matter if the types aren't all physical or special? I don't grasp that concept. Also, there is a list of type triangles on The Cave of Dragonflies, under Fun Facts, which is on the left menu under Pokémon.

I was going to suggest the Rock/Fighting/Flying triangle, but it was already suggested. I think the most important thing dealing with starters is that they have the same number of evolutions and nearly the same total base stat. If we do something like pidgey, geodude and machop, itd be fairly bad for pidgeot to confront a machamp. Not only for being a normal type. So, using flying as first option may be good, but then you have to think very well on the second tiping.
About being a special-based or physical-based triangles, it's an important factor, but not when it comes to D/P.
As I love poison types, I'd also like the poison/grass/ground triangle. Pity that we don't have Ground/Fighting pokémon nor Poison/Rock. It'd make an interesting triangle: Poison/Rock -> Grass/Flying -> Ground/Fighting
Although Poison would make itself not weak to fighting attacks, it'd be extremely weak to the ground ones, and both types would cause serious injuries on Grass/Flying, which would be immune to ground, resistant to fighting, and would be able to choose on which defense [special or physical] to hurt. Poor thing on this imaginary set is that the poison one isn't resistant to grass attacks, although it could have a great special defense.

This way, I guess the best options are Flying/Rock/Fighting and the original Fire/Water/Grass.

__________________

Hi.
I'm Brazilian, by the way.
So, feel free to speak portuguese with me.
Well, guess it's all I have to tell.20122011

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