I'm making a top down game. I developed the skeleton in demina and I then intend to draw the various body parts over the top of it in a logical order (i.e, i draw the feet first, then the legs and make the way up etc.). Getting the transformation of a bone
then calling spritebatch to draw a texture at the players position + the bone's position with the players rotation + the bone's rotation makes it appear completely offcenter. Is this an issue when defining the origin?