Shapeways – sharing design processes, involvement from people at different stages from ideas, to design also people who can act as mentros as suggestors. no tjust finished product, what does this mean? E.g. different roles for teachers. Virtual existence whereas shapeways ends up with physical realisation . Loop with phantom going inot sculpting back to product

What cany you transfer

Transcript of "Web 2.0 tools in the classroom, for collaboration, investigation and assessment (TS46)"

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Web Tools for Collaboration, Investigation and Assessment Or it has to be the right tool for the job (ish)

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Collaborative Creation <ul><li>Sharing ideas throughout the design process </li></ul><ul><li>Supported by mentors </li></ul><ul><li>Where is the role of the teacher? </li></ul><ul><li>More than virtual object </li></ul>http://www.shapeways.com/

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<ul><li>What research tools your students use? </li></ul><ul><li>What research tools do you use? </li></ul><ul><li>What do you need? </li></ul>

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Assessing? <ul><li>Capturing / documenting work both as evidence and showing developing to self and teacher (eportfolios) </li></ul><ul><li>Informs teaching </li></ul><ul><li>Can encourage peer assessment / AFL </li></ul><ul><li>More refined understanding of contribution </li></ul><ul><li>Lead to more variation, e.g. in presenting work </li></ul><ul><li>Develop / draw on other skills and interests </li></ul><ul><li>Help pupils express in ways that are relevant to them </li></ul><ul><li>More ‘authentic’ (real world feedback) </li></ul>