This is all very bittersweet. Gathering of some of the older folk around the closure of the site.

Hey btw!

I can see I pinned your original guide Bag! And remember reading it maybe 30 times over to get any sort of traction on my own Wizard. Where I completely failed, of course. But hell, I also remember starting up here myself. Just an angry 20-something, flaming around the forums until I saw the mod application thread. Suddenly I decided to behave and for some reason Molster gave me a big thumbs up and got me on staff, alongside Dae. I think it was rather quick I started proofreading his news articles (<3) and writing them as a whole shortly after. Waiting to format some new datamined stuff has been some of the most exciting times of my life. Just tremendous passion about both Diablo and DFans. Not sure I've actually replicated it anywhere else since.

I really hope the devs make it balanced so that we are not gimping our DPS too much by using other cubed weapon passives.

Also I salvaged the 1 Furnace I found after months of playing and don't know when I'll find another. lol

I feel you, they are indeed rare!

However, a blue post said you can only put items found AFTER the patch in the cube collection. So no need pre-patch hoarding!

Haven't seen a blue post for that, however I am 90% certain that is what they will do anyway, they have said in the past they don't want to create a culture of hoarding, not wanting a "just in case" player choice.

What you're doing right now is hoarding though. You're hoarding until the cube arrives. It will almost definitely be for new items only.

It would be unfair for new players or players that haven't played recently, since you'll have 95% of all bonuses in the game on day 1. None of that is good game design. I'd be quite surprised if Blizzard gives retroactivity on this, though I suppose it's not impossible.

The rot of organic life assaults the senses as fetid earth gives way beneath each step. Murky water bubbles along the sunken trailsand strange, violent creatures lurk just beyond light's reach. Belowthe layers of silt and grime of thisunwelcoming marshland lays an ancient ruin of great power. . .and even greater mystery.

Welcome to the Blood Marsh,the second locale to take the spotlight in the upcoming Reaper of Souls™ expansion. Just as we've coveredthe founding of Westmarch in our previous First Look series, let's take some time to peerbeyond the marsh's veil of uninviting squalor and dig in to the lore and design of the wondrous treasures hidden within.

The History of the Blood MarshEnveloping a large portion of the western reaches of Khanduras, the Blood Marsh is a massive,swampy stretch of land, split by rivers and tributaries often utilized for passage and trade. Despite its current inhospitable nature, it was not always a dread-inducing locale and in fact was once the home of one of Sanctuary's greatest civilizations.

The City of Corvus & Rakkis' Claim: Long before King Rakkis ever touched foot on the land that would become Westmarch, the Blood Marsh was the site of untold glory—the city of Corvus.

A curious adventurer cautiously explores some mysterious structures. In ancient days, when the world was still teeming with the children of Inarius and Lilith, Corvus became one of the first cities ever founded on Sanctuary. A community entirely composed of nephalem was certainly a site to behold, and for many years, it thrived. After the events of the Purge (as covered in The Book of Cain), Inarius attuned the Worldstone to diminish the power of the nephalem. As this power waned and the years passed, the nephalem grew mortal and ignorant of their past. So did the glory of Corvus come to pass, and through the years, it, too, was lost to history.

The Crusader holds off a vicious enemy in one of many Blood Marsh caverns.

Glorious finds have a habit of attracting attention, and when Rakkis swept across the West, one of his greatest draws were the ruins of this ancient city. The king was fascinated by the nephalem and the ancient power they held, and it became his greatest desire to unlock their potential. He founded the city of Westmarch nearby, likely to feed his curiosity and obsession. The lure of potential immortality convinced Rakkis that he might even be nephalem himself, though after many fruitless years of wandering the crumbling remnants of the city, his only consolation was to have his remains entombed within.

Left: The Ruins of Corvus lay waiting to be explored. Right: An early concept for the Blood Marsh.

In time, the Blood Marsh’s ancient secrets were forgotten, and the powerful defenses left behind by the nephalem have deterred most adventurers from plumbing the ancient (and undoubtedly lucrative) depths.
[header=1]Corruption Spreads:[/header]
As noted, the Blood Marsh wasn't always as dangerous as it is today. While the land itself has always been marsh, recent events (including, but not limited to the return of Malthael)have brought out the worst in the local flora and fauna.

The bogans, for example, tribal creatures that have inhabited the area for as long as anyone can remember, have recently grown more aggressive, defending their territory with increasingly insidious traps and fortifying their hovels with crudely constructed watch towers and palisades. What was once a verdant wetland has quickly evolved into a repugnant quagmire that grows less habitable by the day.

The corruption isn't unwelcome by all, however. Shortly after the defense of Bastion's Keep, whispers began to circulate of a powerful force arriving in the area.The marsh itself, renowned for the lost nephalem city of Corvus, is a hotbed for Blood Magic and surely one could only have nefarious deeds in mind when looking to exploit such terrible, primal power. . .Blood Essence: Bringing the Blood Marsh to Life
Crafting a treacherous bog to explore as a bridge between two fantastic locations (Westmarch and Pandemonium, the final stage for Act V) could have been a relatively simple, straightforward task. Our designers, however, rose to an unspoken challenge and took the creation of the Blood Marsha step further, delving into this location both physically and thematically.
[header=1]Creating the Theme: The first step in exploring any area's design is nailing down the ultimate fantasy of the environment, or its theme. In the case of the Blood Marsh and Ruins of Corvus that rest within it, the central themehappens to be one that's integral to the story of Diablo itself:blood.

A lost civilization peeks out from the primordial overgrowth.When thinking of a sinking, festering marshland, the idea of exploring ruins of an ancient civilization hidden beneath the grime and muck became too tantalizing to pass up. Not only did this setting pair well with the physical representation of blood (in terms of palette and textures), but it also allowed the designers to touch on the environment's theme in perhaps a less obvious way—blood in terms of lineage.

The flora reflects the Blood Marsh theme while the remaining ruins are consumed by it.

Of Bloodlines and Birthrights: In addition to affecting the visual look of the Blood Marsh and Ruins of Corvus, the blood theme also plays an important part in determining how the environment interacts with your heroes. Specifically, with their heritage, or bloodline.

At this junction of their journey, each hero has fully embraced their birthright and shown but a glimpse of their powerful potential. This power has a long history, and though it was once thought to be lost to the passage of time, it's certainly not been forgotten. As you explore the Blood Marsh and surrounding areas, distant remnants of the past will reach forward in time, resonating and responding to your very presence. In fact, don't be too surprised if you find the ancient relics and defenses that lie within coming to your aid.

Building on the Past: The theme of blood and bloodlines even stretches into Diablo's own history when it comes to inspiration. For example, one of the main quests you'll complete in Act V involves finding the correct entrance to the Ruins of Corvus. Long-time players of Diablo II might experience a pang of familiarity for an oft-remember\ed tomb search from Act II.

The Crusader valiantly defends the entrance to one of many lost ruins.

Speaking with Senior Game Designer Michael Chu, he shared some of the many ways in which this blood theme is explored in nearly every facet of the location:

"From the standpoint of the visuals, you can see how the marsh, the water, the mud, seems to evoke that feeling of blood. There are also the blood golems, enemies created through blood magic rituals. If you really take a step back to think about the various storylines in the area, you can definitely also see the influence of the idea of blood, in the concept of lineages, relations, and in the more traditional sense."

The Blood Marshes are, both literally and figuratively, steeped in blood. Be it the blood spilt by the conquest that swept across the land or the distant lineage of Sanctuary's first inhabitants, you'll find remnants and reminders under every rotten log or crumbled passageway.

The Journey Continues...
The Ruins of Corvus provide a glimpse into the past while the Blood Marsh itself represents the arduous journey that lies ahead for our nephalem heroes. Blood, sweat, and tears have been shed on this journey, and the losses continue to mount. How many more must fall before the world can be at peace? What will it take to stop Malthael’s slaughter, and more importantly, to what lengths will you goto end it?

Are you prepared to take on the challenges ahead? Tell us what excites you the most about exploring the Blood Marsh in the comments below, but be warned: This journey leaves no room for faltering hearts.

Bracers are one of the items which have always had a high mat cost. Prob due to main stat, chd, %ele etc. I dont mind personally, just means picking up a little more crap along the way.

I really dislike the PS3/PS4 Xmog set ... not that its bad but why the hell didnt PC users get something also? After all Diablo is a PC based game and as PC users we have had to put up with a lot of bugs, some since the release of the game

10 year old kids... trapped in an adult's body... they have internet access, and there are millions of them. They will never understand how reality works. Every single one of them will spend their life slightly angry, slightly confused, and clinging to increasingly implausible explanations. Take a moment to let that fact sink in.

So am I to understand this is Blizzard's version of LoL/Dota? By the way, not trying to be the guy who is like, "omg u copy my fav game be original **fanboy squeel**", but rather understand the type of gameplay because LoL/Dota has a unique gameplay unlike other strategy games.

I would absolutely love to test this.

It is indeed part of the MOBA genre, or as Blizzard like to define the game themselves - Hero Brawler. You can call it whatever you want though, I still go with "DotAs".

I hope I'm missing something in ROS/the PTR because I've been playing it for a while and the gold drop rate is still at most a few hundred per kill. There's no way that players are going to be able to easily upgrade gems or enchant or any of that because gold is going to be so damn hard to find.