A strategy/puzzle game where you take on the role of an undead civil servant, a Ghost Master in charge of a group of ghosts tasked with scaring the living for a variety of reasons.

There are ghosts of people, animals and even general feelings, each with their own powers. These are further divided into Elementals, Frighteners, Sprites, Vapors and Horrors.

Each ghost has its own 'Fetters' or objects/areas they can be attached to while in the mortal world.

Missions involve scaring 'mortals' or tricking them into doing you bidding. It's not that simple though: to scare effectively you need to work out what the mortals fear, their conscious and unconscious fears as well as what is likely to rattle them enough to cause them to go insane.

Hailed by ''PC Zone'' as a '''[[VideoGame/TheSims Sims]]'' beater'; you can guess how that went.

----!!This game provides examples of:* AllThereInTheManual: There was an official strategy guide. This supplied one with [[strike: useless]] informative tidbits that couldn't be found anywhere else, such as that Old Man Carter once commissioned a self portrait from The Painter, Harriet is Irish-American (you wouldn't tell -- she's NotEvenBotheringWithTheAccent), and the reason Fingers has cement shoes is because that was how they disposed of the body.* BuriedAlive: One ghost, the spirit of a Native American chief, can do this to mortals.* CementShoes: 'Fingers', a former piano player for Don Bartholomew, is shown with cement shoes, plus tendrils of seaweed floating up from them. Makes for some FridgeLogic as he clearly states he was ''shot''. I guess ThereIsNoKillLikeOverkill.* DeadlyPrank: Wendel, one of the ghosts in the "Weird Seance" level, was the victim of a fraternity hazing that, in his own words, "really ''was'' suicide."* DemonicPossession: Sort of, the only real demon-like ghost is The BadAss Darkling (some ghosts ''can'' possess mortals and make for hilarious bodily function manipulation.)* DontGoInTheWoods: There are a few locations that take place in the woods, on at a cabin where an occult summoning ritual takes place ([[Franchise/EvilDead Sound familiar?]]), and another on a farm.* ElementalPowers: Anything's a go...except maybe the element of void and space (if you count it as an element).* EmotionEater: Mortal fear gives you power, in the form of Plasm.* FearDiscoverPower: Various powers can uncover a mortals conscious or unconscious fear, using this against them fills their terror bar faster.* GameBreakingBug: occasionally a mortal would freeze up, preventing them from fleeing, often making the mission {{Unwinnable}}.* GhostlyChill: An ability of many ghosts is to create a chill in the area near their fetter.* GuideDangIt: You'll have to think a bit to figure out how to accomplish anything other than scaring people, but the only way you'd find the two secret ghosts without a walkthrough is through pure, blind luck.* HeadlessHorseman: The Dragoon.* HauntedHouse: Many of the locations you're assigned to haunt already have a few spirits trapped inside.* HauntedTechnology: Ghosts with the technology Fetter.* {{Homage}}/AffectionateParody: the [[Film/{{Ghostbusters}} Ghostbreakers]]** Actually, every single scenario and mortal (and many of the ghosts) are all pop culture references.* IncendiaryExponent: Arclight, Firetail or [[OddNameOut Sparkle]] can make ''any'' cutscene more awesome by setting fire to mortals in the background, or the foreground.* IncrediblyLamePun: 'Deadfellas', 'Poultrygeist'...not to mention the description of 'The Painter' stating 'No one wanted to hang his paintings, so he hung himself'. The list goes on.* IndianBurialGround: And somebody built a shed on top of it. Also parodied in the "Poultrygeist" mission, with an ancient ''chicken'' burial ground.* InformedAbility: Averted big time, every ghost has abilities and none of them are proclaimed. However, the Darkling's soul-eating abilities is pretty much not usable.* KavorkaMan: Dr. Seth Greenwood. Half-bald. Wears glasses. Has an affair with half the nurses in the hospital.* LuckBasedMission: Any mission that involves getting mortals to do a particular thing [[strike:has an element of this, at least if you want to complete the level quickly]] ''almost entirely involves goddamn luck.''* MirrorScare: There are a few ghosts who inhabit mirrors (Rose, Tricia, etc).* ObviousBeta: Not in the typical fashion, but the game ended on a {{cliffhanger}}, despite the lack of sequel. Thankfully, the final mission, bringing a more satisfying end, was released for download via the internet and packaged with the Steam version.* OddNameOut: The emotional ghosts are Shivers, Fingers, and...The Painter.* OffScreenTeleportation: One doesn't have to wait after binding a ghost to one room before binding them to another -- which must lead to a peculiar effect for the mortals, as they can see the ghost they just ran away from in the room they just ran into.* OurGhostsAreDifferent: Very, very different, and all over the place. Former humans, a cat, a [[{{Squick}} monkey that got caught in a barrel organ's gears]], assorted elemental creatures, and even the rage of the aforementioned chickens.* PeoplePuppets: the power 'Dance macabre'* ScaryScarecrows: Scarecrow, who is, predictably, [[ExactlyWhatItSaysOnTheTin a scarecrow.]]* {{Shapeshifting}}: Two ghosts (a Seductive Female Bunny (no, not that bunny) and Coyote) have the ability to transform into a visible mortal that isn't their fetter, before being able to walk around without need of proximity to same fetter, and then they commit [[BodyHorror Bodily Horror]], oh ''Film/TheExorcist'' reminiscent horror...* ShoutOut: Many of the names of the mortals, the names of the missions, and even some of the ghosts are shout outs.* SpeakingSimlish* StealthPun: The strategy guide says about Hogwash's origin story: "A surfing groundhog? Surely he must be making it up." Which would make it...well...hogwash.* {{Tricksters}}: The same two Shapeshifter Ghosts as before. Another ghost however, one who uses mirrors as her fetter, can create a clone of anyone who looks into her surface.* TotallyRadical: Hogwash, a groundhog with a technology fetish, speaks this way.* {{Unwinnable}}: Certain missions had characters that could banish some of your most vital ghosts, were you not careful. This could effectively drive a player mad.* UnfinishedBusiness: Ghosts that are trapped in certain locations are usually there because they still have a grudge against the living or something they want you to do for them.* ValleyGirl: Tricia, one of your haunters.* WhoYouGonnaCall: ...Ghostbreakers! And they are not afraid of no ghost.* WhyDidItHaveToBeSnakes: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).

A strategy/puzzle game where you take on the role of an undead civil servant, a Ghost Master in charge of a group of ghosts tasked with scaring the living for a variety of reasons.

There are ghosts of people, animals and even general feelings, each with their own powers. These are further divided into Elementals, Frighteners, Sprites, Vapors and Horrors.

Each ghost has its own 'Fetters' or objects/areas they can be attached to while in the mortal world.

Missions involve scaring 'mortals' or tricking them into doing you bidding. It's not that simple though: to scare effectively you need to work out what the mortals fear, their conscious and unconscious fears as well as what is likely to rattle them enough to cause them to go insane.

Hailed by ''PC Zone'' as a '''[[VideoGame/TheSims Sims]]'' beater'; you can guess how that went.

----!!This game provides examples of:* AllThereInTheManual: There was an official strategy guide. This supplied one with [[strike: useless]] informative tidbits that couldn't be found anywhere else, such as that Old Man Carter once commissioned a self portrait from The Painter, Harriet is Irish-American (you wouldn't tell -- she's NotEvenBotheringWithTheAccent), and the reason Fingers has cement shoes is because that was how they disposed of the body.* BuriedAlive: One ghost, the spirit of a Native American chief, can do this to mortals.* CementShoes: 'Fingers', a former piano player for Don Bartholomew, is shown with cement shoes, plus tendrils of seaweed floating up from them. Makes for some FridgeLogic as he clearly states he was ''shot''. I guess ThereIsNoKillLikeOverkill.* DeadlyPrank: Wendel, one of the ghosts in the "Weird Seance" level, was the victim of a fraternity hazing that, in his own words, "really ''was'' suicide."* DemonicPossession: Sort of, the only real demon-like ghost is The BadAss Darkling (some ghosts ''can'' possess mortals and make for hilarious bodily function manipulation.)* DontGoInTheWoods: There are a few locations that take place in the woods, on at a cabin where an occult summoning ritual takes place ([[Franchise/EvilDead Sound familiar?]]), and another on a farm.* ElementalPowers: Anything's a go...except maybe the element of void and space (if you count it as an element).* EmotionEater: Mortal fear gives you power, in the form of Plasm.* FearDiscoverPower: Various powers can uncover a mortals conscious or unconscious fear, using this against them fills their terror bar faster.* GameBreakingBug: occasionally a mortal would freeze up, preventing them from fleeing, often making the mission {{Unwinnable}}.* GhostlyChill: An ability of many ghosts is to create a chill in the area near their fetter.* GuideDangIt: You'll have to think a bit to figure out how to accomplish anything other than scaring people, but the only way you'd find the two secret ghosts without a walkthrough is through pure, blind luck.* HeadlessHorseman: The Dragoon.* HauntedHouse: Many of the locations you're assigned to haunt already have a few spirits trapped inside.* HauntedTechnology: Ghosts with the technology Fetter.* {{Homage}}/AffectionateParody: the [[Film/{{Ghostbusters}} Ghostbreakers]]** Actually, every single scenario and mortal (and many of the ghosts) are all pop culture references.* IncendiaryExponent: Arclight, Firetail or [[OddNameOut Sparkle]] can make ''any'' cutscene more awesome by setting fire to mortals in the background, or the foreground.* IncrediblyLamePun: 'Deadfellas', 'Poultrygeist'...not to mention the description of 'The Painter' stating 'No one wanted to hang his paintings, so he hung himself'. The list goes on.* IndianBurialGround: And somebody built a shed on top of it. Also parodied in the "Poultrygeist" mission, with an ancient ''chicken'' burial ground.* InformedAbility: Averted big time, every ghost has abilities and none of them are proclaimed. However, the Darkling's soul-eating abilities is pretty much not usable.* KavorkaMan: Dr. Seth Greenwood. Half-bald. Wears glasses. Has an affair with half the nurses in the hospital.* LuckBasedMission: Any mission that involves getting mortals to do a particular thing [[strike:has an element of this, at least if you want to complete the level quickly]] ''almost entirely involves goddamn luck.''* MirrorScare: There are a few ghosts who inhabit mirrors (Rose, Tricia, etc).* ObviousBeta: Not in the typical fashion, but the game ended on a {{cliffhanger}}, despite the lack of sequel. Thankfully, the final mission, bringing a more satisfying end, was released for download via the internet and packaged with the Steam version.* OddNameOut: The emotional ghosts are Shivers, Fingers, and...The Painter.* OffScreenTeleportation: One doesn't have to wait after binding a ghost to one room before binding them to another -- which must lead to a peculiar effect for the mortals, as they can see the ghost they just ran away from in the room they just ran into.* OurGhostsAreDifferent: Very, very different, and all over the place. Former humans, a cat, a [[{{Squick}} monkey that got caught in a barrel organ's gears]], assorted elemental creatures, and even the rage of the aforementioned chickens.* PeoplePuppets: the power 'Dance macabre'* ScaryScarecrows: Scarecrow, who is, predictably, [[ExactlyWhatItSaysOnTheTin a scarecrow.]]* {{Shapeshifting}}: Two ghosts (a Seductive Female Bunny (no, not that bunny) and Coyote) have the ability to transform into a visible mortal that isn't their fetter, before being able to walk around without need of proximity to same fetter, and then they commit [[BodyHorror Bodily Horror]], oh ''Film/TheExorcist'' reminiscent horror...* ShoutOut: Many of the names of the mortals, the names of the missions, and even some of the ghosts are shout outs.* SpeakingSimlish* StealthPun: The strategy guide says about Hogwash's origin story: "A surfing groundhog? Surely he must be making it up." Which would make it...well...hogwash.* {{Tricksters}}: The same two Shapeshifter Ghosts as before. Another ghost however, one who uses mirrors as her fetter, can create a clone of anyone who looks into her surface.* TotallyRadical: Hogwash, a groundhog with a technology fetish, speaks this way.* {{Unwinnable}}: Certain missions had characters that could banish some of your most vital ghosts, were you not careful. This could effectively drive a player mad.* UnfinishedBusiness: Ghosts that are trapped in certain locations are usually there because they still have a grudge against the living or something they want you to do for them.* ValleyGirl: Tricia, one of your haunters.* WhoYouGonnaCall: ...Ghostbreakers! And they are not afraid of no ghost.* WhyDidItHaveToBeSnakes: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).[[redirect:VideoGame/GhostMaster]]

* EndingFatigue: The bonus level ''Class of Spook'em High'' gives the game a legitimate ending in which you and your minions [[spoiler: leaving the town [[GoIntoTheLight by entering a bright light in the sky]]]]. Unlock all or most of the ghosts in the game, and the sequence seems to go on ''forever''. Each ghost [[spoiler: rises up, does a pose, and flies off]]. Did I mention there's a ''lot'' of ghosts in the game?

* EndingFatigue: The bonus level ''Class of Spook'em High'' gives the game a legitimate ending in which you and your minions [[spoiler: leaving the town [[GoIntoTheLight by entering a bright light in the sky]]]]. Unlock all or most of the ghosts in the game, and the sequence seems to go on ''forever''. Each ghost [[spoiler: rises up, does a pose, and flies off]]. Did I mention there's a ''lot'' of ghosts in the game?

* WhyDidItHaveToBeSnakes: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).

to:

* WhyDidItHaveToBeSnakes: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).

* DontGoInTheWoods: There are a few locations that take place in the woods, on at a cabin where an occult summoning ritual takes place ([[EvilDead Sound familiar?]]), and another on a farm.

to:

* DontGoInTheWoods: There are a few locations that take place in the woods, on at a cabin where an occult summoning ritual takes place ([[EvilDead ([[Franchise/EvilDead Sound familiar?]]), and another on a farm.

* [[WhyDidItHaveToBeSnakes]]: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).

to:

* [[WhyDidItHaveToBeSnakes]]: WhyDidItHaveToBeSnakes: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).

* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Spiders]]-----[[WhyDidItHaveToBeSnakes]]: All mortals have two fears (conscious and subconscious) for the player to exploit, ranging from creepy-crawlies to storms to water to being hunted. Things that relate to their fears will scare them as well (i.e. a mortal scared of water will also be scared by storms).

* {{Homage}}/AffectionateParody: the [[{{Ghostbusters}} Ghostbreakers]] ** Actually, every single scenario and mortal (and many of the ghosts) are all pop culture references.

to:

* {{Homage}}/AffectionateParody: the [[{{Ghostbusters}} Ghostbreakers]] [[Film/{{Ghostbusters}} Ghostbreakers]]** Actually, every single scenario and mortal (and many of the ghosts) are all pop culture references.

* {{Shapeshifting}}: Two ghosts (a Seductive Female Bunny (no, not that bunny) and Coyote) have the ability to transform into a visible mortal that isn't their fetter, before being able to walk around without need of proximity to same fetter, and then they commit [[BodyHorror Bodily Horror]], oh TheExorcist reminiscent horror...

to:

* {{Shapeshifting}}: Two ghosts (a Seductive Female Bunny (no, not that bunny) and Coyote) have the ability to transform into a visible mortal that isn't their fetter, before being able to walk around without need of proximity to same fetter, and then they commit [[BodyHorror Bodily Horror]], oh TheExorcist ''Film/TheExorcist'' reminiscent horror...

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