Originally Posted by JDR13
@TheMadGamer - I find it disappointing that they're claiming to need stretch goal money to add NPC schedules. I would have thought that would be automatic.

They do have behavioral loops as you can see, with the guards training, cooks cooking etc.. Real schedules in a day and night cycle are a considerable effort and anything but "automatic" - which is why even AAA games often don't have them, e.g. Dragon Age. For a mid sized independent developer like Larian it's always a question where to put their resources.
It is interesting, though not surprising, that it seems to hurt their campaign that they have so much to show already - dreams are easier to sell than the real thing.