Paradox Interactive has announced the forthcoming release of a new tactical action game, Leviathan: Warships, for Mac, Windows PC, iOS, and Android platforms. The game, which challenges players to assemble customized fleets of warships and weaponry, will feature cross-platform gameplay across all supported platforms, allowing battles to be fought from nearly any computer, tablet, or location. The game includes a full co-op campaign and several player-vs.-player maps ready to put fleets to the test.

In Leviathan: Warships, players will choose from a wide array of ship and weapon types to build a personalized fleet and fight battles in a unique blend of action and turn-based gameplay. Captains can take their time to plot out their turn, assigning moves and attacks to their ships, and then witness the chaos of battle as each fleet engages their maneuvers in simultaneous action sequences. With Leviathan: Warships, Paradox puts the sea in the cloud, allowing players to start a session from their tablet and continue their cloud-saved skirmish from their computer, challenging foes on any available device.

Leviathan: Warships is a strategic action game where players can build and customize their own fleet of warships to play with or against their friends. Play together in the co-op campaign missions against the growing Marauder threat or fight through special Challenge Missions with your friends. If you rather want to test your admiral capabilities, you can fight against your friends or foes in multiplayer skirmishes across 14 different maps. The fleet editor features multiple ship and weapon types which can be combined in almost any possible way, allowing players to try out a vast amount of strategic possibilities.

Features:

Turn-based gameplay enables you to take your time to plan your moves

Build and Customize your own personal warships, featuring up to 11 ship and 16 weapon types

3 different factions: Commonwealth, Marauders and Elites

Cross-platform play across PC, Mac, iPad and Android devices

Five Challenge missions that can be played with up to 3 other players

Co-op campaign spanning 9 missions which can be played with up to 3 other players

Face your friends and foes in multiplayer skirmishes across 14 maps

Cloud saving ensures the possibility for you to continue your sessions from any computer, tablet or location

Save replays of your battles and use them to improve your tactical skills for the future

Spectraball: Extended Edition from Shorebound Studios LLC is now available for download and purchase at Mac Game Store. The action title combines elements of platforming and puzzle solving, challenging players to navigate their way to the exit of each level as quickly as possible.

Spectraball combines elements of platforming, puzzle solving, addictive gameplay and stunning visuals to deliver an experience that sets a new standard for its genre. The object of the game is simple: make it through each stage as quickly as possible. However, as you progress you will find that each stage presents its own unique obstacles and challenges that you will have to overcome. In addition to the excitement of simply completing the stages, Spectraball also offers mini-games, unlockables, and online competition against others through its leaderboard system. Can you get the best time?

An IMG reader has informed us of a RockstarNexus posting which suggests Rockstar Games may have teamed up with TransGaming, this time to bring Max Payne 3 to Mac users. The posting cites a recent update to a Steam game database.

A recent update to Steam's game database has revealed Rockstar is in the testing stages of an OSX port of Max Payne 3 using TransGaming's Cider technology. The tech has been used in the past to bring other Rockstar titles to OSX such as the Grand Theft Auto III trilogy. While the port has not yet been officially announced, the evidence is pretty solid. The Steam database has been the source for a number of title leaks in the past and the entries are created by the developers themselves.

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals details about the development of the dwarf as a playable race, and the difficulities involved in implementing elements as seemingly simple as usable doors.

One of the goals in preproduction was to figure out how we could make character modeling pipeline be as efficient as possible. The problem is fairly complex: All of the six playable races, human, elf, dwarf, aumaua, orlan, and the god-like can wear armor, boots, gloves, helmets (...well, some have trouble wearing helmets, but we will talk about that some other day...) and have other options that the player can customize like facial hair, hair style and skin color. We also have tons of armor variations and types of armor, like plate, brigandine, leather, and mail. (Josh loves his armor). Ideally, our artist would only need to model one armor piece - let's say plate body armor - and have it fit all six of our playable races even if the races are all of different proportions and body structure. At the end of the day the same model for plate armor could fit a slender four-foot-tall orlan and a burly seven-foot-tall aumaua. The goal for January was to build a system to allow us to do this very thing.

During January, we've developed a new system to allow our human bipedal skeleton to be shaped and morphed into the other playable races and have armor be shaped and morphed along with the skeleton. The character modelers have fine control over the proportions of the races, and only need to model armor pieces once and not six times over. In preproduction we look at developing systems like this. It may cost us time up front, but will save us hundreds of hours down the road in production. The dwarf ended up being our first test case, and now we have dwarves as playable races working in game.