Oh, yeah, I get blocked, and then you all get to go have fun with quantum mechanics. That's really just the sort of thing that makes me not want to play anymore.

And with that declaration, I can now claim the Park Royal meta-chit, place three armies on Russell Square, and move to Knightsbridge. In the spirit of fairness, I will not make public my analysis of this move's effect on Someone Else's most probable plan, except to suggest that Covent Garden is likely to be a critical location very soon indeed.

By my calculations, between the Dollis Hill business and what looks like a Creilton exchange going on between coppro and Calamarain, there's only one car still free for a Mornington Crescent run. While I'm not in a position to use it in that direction, I can still get rid of it for a few turns by routing it to South Wimbledon and hopping off early at Elephant and Castle.

Looks like I'm hoofing it from here.

Oh, and Sillyman, I think you need to recheck which dimension you're in at the moment...

Sorry, but we were playing with the classic rules. That means that you have to wait three turns after moving into phase until you actually get there. So, I pull off the Northern combo with a move to Morden, preventing anyone from moving on to the Northern line as their next destination, and granting me immunity from any Line preventions.

I assume then, Nuntar, you're not worried about the standard Sloane Square response? I haven't done any reading on new strategies in a while, but I just can't see navithmastero's opening being too concerning.

I'm actually joining in at Finchley Rd (yes, it is allowed for as long as you make slight orthographic changes compliant with the Oxford Concise). You didn't see that coming did you? No one ever does, tends to be consistently overlooked as a valid option.

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Autocorrect is not my friend. Apologies for the typos.[Last edited by Dying Flutchman at 10-31-2018 07:20 AM]

Y'all have got me flashing back thirty some-odd years to my first year of college and a group of us sitting down to a card game when the Perpetually Annoying person on our dorm floor drifted in to join and by some miracle of groupthink our game morphed into an invented drinking game whose rules we somehow all knew and whose violations kept resulting in the interloper having to drink. Sometimes alone, sometimes as part of the group ("Four of diamonds? Wow, that means you, you and YOU , all drink"), while the poor soul just struggled to get a grasp of the 'rules' ("Why do I drink? Last time you played a nine on a three, you didn't drink." "Ahh, but I'm showing Clubs, any one else have Clubs?...oooh, looks like that's four sips for you" [rest of group nods sagely]).

It didn't take long for our uninvited guest to become too inebriated to continue and left...

A little while later, I came across a book called 50 Drinking Games and one of them was called TEGWAR, The Endless Game Without Any Rules, whose description was exactly what we'd 'invented' that night, a savage communal means to dispose of an unwanted visitor.

So to me, M.C. looks looks like TEGWAR's funnier, more benevolent predecessor.

Can anybody explain to me what LeoS and disoriented are taking about? Humour? Pretend?
I'm stuck with Nuntar in a tube station in an upside-down position. There's very limited humorous potential in that, mind you.

Would anyone like to continue gameplay? Is really like to have the opportunity to get out of my (admittedly self-inflicted) awkward situation.

I'm seriously considering warping this entire game to Wellington. [Invoking paragraph 44.a.iv from the "turn the tables" exemption rule set]

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Autocorrect is not my friend. Apologies for the typos.[Last edited by Dying Flutchman at 11-01-2018 10:36 AM]