Hello everybody, I have decided to post one of my oldest mods to the Curse forge. This mod adds a house outside of White run and can be used to store stuff and live in. The mod is set up for followers to walk around in but may have a little glitch here and there. I am widely open to any kind of criticism to help improve and if you like what I do then you can donate if you want. If there are any bugs in the mod, please send me a PM about the bug and I may be able to patch it.

READ UPDATE PROCEDURE BEFORE UPDATING This is a quest for a new home I call Hillside. The Quest begins inside Breezehome (look on the table.) If you have modified Breezehome with console etc then you most likely won't be able to start the quest, so below I will give you the location of the house, those who want to complete the quest don't read past the warnings. The house includes: - 23 Weapon Racks - 99 Extra Bookslots - 2 Mini-Mannequins (Dolls...?) - 3 Mannequins - 8 shield plaques - 2...

This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...

UPDATE 12/30/2011 Added an updated version of the armor which adds the purple kilt back in, with new hi-res texture. This had been requested by a few people and I think it was a good idea.. thanks to those who brought it to my attention! Please note that only the dwarven armor texture is included in the Royal Heroic Armor file, so if you want it you'll need to install the main file and then overwrite the armor files with the Royal Heroic ones While I was making that change, I took the...

This mod will replace all eye textures, of all races, of both genders (except the "Demon Eye" which is completely black). The difference is huge, I tried them all in game, no problems detected, they all look amazing, believe me. I have created the iris details in photoshop, using lots of altered and distorted pictures of flowers, many layers were blended together to get the final result. Hours and hours of work went into it. I have used the original eye textures as base, so they all have...

Replaces the scars with high resolution textures. All scars have been hand drawn using the originals as reference, at a resolution of 2048x2048. Although with some of them I had to improvise a little, due to the lack of detail. They were then scaled down to 1024x1024, the originals are 128x128. Most of the original scars looked like bloody, open wounds, I did not like that so I have not replicated it. I recently got a Wacom tablet, never used one of those before. This mod is the first one I...

Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit...

This mod adds many new map marker locations to popular city areas for easier traveling. In addition to these, the College of Winterhold travel location has been moved to the statue in the college courtyard. Dawnstar: -The White Hall Markarth: -Smithy Riften: -Docks -Market Solitude: -Bards College -Castle Dour Whiterun: -Jorrvaskr -Market Windhelm: -Docks -Gray Quarter -House Quarter -Market Copy the esp to your Skyrim\Data folder and activate in Data Files of the Skyrim Launcher.

Replaces dog sounds with either silence, half volume sound clips, or quarter volume sound clips. Installation: Select any of the 3 zips within the larger .zip package and extract into your Skyrim/Data directory Removal: Delete the dog_xxxxx_xx.wav files from the various subdirectories under Skyrim/Data/sound Options: Delete any individual dog.wave files to restore the original sound clip. Want idle barks silenced but combat barks original or reduced volume? Just whines removed? No injured dog...