Special Skills List A. Poisoning(Attacker) : When you attack with AP1 or more, give the enemy AU or BU intensive poisoning for 3 turns. AP/HP Switcher(Attacker) : If you attack with AP1 or more, your AP and HP are switched. Arm Blocking(Attacker) : If you attack with AP1 or more, and the target is an armed unit, the target's AP, DP=0. Arm Breaking(Attacker) : If you attack with AP1 or more, and the target is an armed unit, the target's AP,DP=0, HP=1. Armor Breaking(Attacker) : If you attack with AP1 or more, the target's DP is diminished by your AP. Armor Piercing(Attacker) : If you attack with AP1 or more, ignore the opponent's DP and hit directly its HP. The target's DP becomes 0. Attack Breath(Attacker) : If you attack with AP1 or more, our hand unit1 AP+1. Attack Cloning(Attacker) : If you are of AP1 or more, the target's AP becomes your own. Beast Avoid(Defender) : You don't get damage from beasts of higher level than yourself.(Additional damage not included.) Beast Mastery(Attacker) : If you attack with more than AP1, and if the target is a beastly unit, target's AP,DP=0, HP=1. Beast Taming(Attacker) : If you attack with more than AP1, and if the target is a beastly unit, target's AP,DP=0. BecomeGeniee : Change the unit's illstration into Geniee's. Berserk(Attacker) : Your HP=1, the diminished number of HP is added to your AP. Blood Fury(Defender) : The damage you have received is added to your next unit's AP. Blood Revenge(Defender) : When you are destroyed, you get the destroyer's AP and give damage to the rest of your enemies. Blood Sweep(Defender) : When you are destroyed, the destroyer dies as well. One of your land cards will be destroyed. Blunt Strike(Attacker) : If you attack with AP1 or more, the opponent's AP-2. Bravery(Defender) : When you are attacking a unit of the same or higher level, your AP+1. Break Through(Attacker) : With over AP1, all of enemy units get their AP,DP reduced by the target's DP. Bringin HP(Attacker) : If you attack with more than AP1, enemy's HP becomes my AP. Chain Attacks(Attacker) : If you attack with more than AP1, your next unit's AP+1. Changing Value(Defender) : When you are destroyed, replace an enemy hand spell card with SP according to the summoning cost.※SPcard according Summ.C0 - 1000sp1 - 3000sp2 - 5000sp3 - 10,000sp4 - 30,000sp5 or more - 50,000sp Charge(Attacker) : Add your DP to your AP when attacking. Charm of Luck(Defender) : Your coin rate goes up 50% when you are destroyed. Charmer(Attacker) : If you have not given any damage to the target, the opponent's AP=0. Cloak(Attacker) : Your DP+1 when attacking. Coin Flame(Defender) : Give damage to all other EUs' HP by the number of your coin heads. Coin Flare(Defender) : Give damage to all other EUs by the number of attacker's coins. Coin Match(Attacker) : If you attack with more than AP1, and if the number of your coin heads and the target's is the same, move the target to the rear end, immobilized. Collection(Attacker) : Copy an enemy hand card which has the level that equals the number of coins' heads, in NCS status in a void by your hand.(If there is no coin or it's all tails, copy a land card that has no level.)※Unit concerned - Card Collector Combat Spirit (Attacker) : If you attack with more than AP1, all your hand units' AP+1, coin rate increases by 5%. Combined Attacks(Attacker) : If you attack with more than AP1, Conditions : 0kill-Killer Knife, 1kill-Crossbow, 2kill-Halberd, 3kill-Canon, 4kill-Mythril Armor, 5kill-Catapult, 6kill-Ballista, 7kill-Wooden Tank Confusion(Attacker) : If you attack with more than AP1, the target's AP and HP switched. Consume(Attacker) : If the destroyed target was below Lv.2, absorb the target's HP. Copy(Attacker) : If you attack with AP1 or more, your unit is exchanged for the target. Corpse Blow(Attacker) : When the target unit is destroyed, give gradual HP damage, as much as the destroyed unit's HP, to the enemy units starting from the first. Cross Counter(Defender) : Give damage to the next EU as much as your AP when you are destroyed. Cure(Attacker) : When you attack with more than AP1, the rest of your units recover their initial status. Curse(Attacker) : If you attack with more than AP1, the target's AP, DP-2. DancingFlame(Defender) : When you are destroyed, give Hellfire state to the enemy units for 3 turns, except the attacker. Dark Call(Attacker) : When the target destroyed, delete 5 cards in your graveyard and summon Dark Fanatic with Satan's Scepter or Dark Templar.(Condition Death Mirror(Defender) : If you are destroyed by an enemy of lower level, duplicate the latter at the next place on your front field. Deathblow(Attacker) : When you attack with AP1 or more, and the target coins are all heads, EU1 destoyed. Defense Absorb(Attacker) : If you attack with AP1 or more, Increase your HP as much as the target's DP. Defense Blessing(Attacker) : If you attack with AP1 or more, your hand unit1's DP+1. Defense Bypass(Attacker) : Ignore the opponent's DP and hit directly its HP. Defense Maneuvering(Attacker) : If you attack with AP1 or more, add the target's DP to your AP and hit directly its HP. Defense Reinforcement(Attacker) : Your AP becomes your DP, AP=0. Defense Reversing(Attacker) : If you attack with AP1 or more, change the target's DP sign(plus/minus). ex)DP3 → DP-3, DP-2 → DP2 Defense Support(Attacker) : If you attack with AP1 or more, the number of your units on the field becomes your DP. Dig up Deadbody(Attacker) : Bring the enemy unit at the bottom of enemy graveyard to the top of your graveyard when you destroy the target. Dominion of GC(Attacker) : If you attack with more than AP1, wear one of the Great Conqueror series. Double Defense(Defender) : You get only half(round off) the damage you are supposed to get from the attacking enemy and give the rest to your next unit. Double Strike-previously, Shower of blows(Attacker) : If you attack with AP1 or more, (AP-1)x2. Dragon Authority(Attacker) : EU1 destroyed, next EU immobilized. Dragon Call(Attacker) : When you destroy an enemy with higher level than yours, you get to wear DragonSword or DragonContract or DragonHeart randomly. Dragon Taming(Attacker) : If you give damage to an enemy beastly unit of higher level, bring the BU to next place. DragonPledge(Defender) : When you are destroyed, the next enemy unit AP=0. Earth Breath(Defender) : When you are destroyed, the remaining enemy units get damage that equals your LPx3, gradually. Earth Push(Attacker) : If you attack with AP1 or more, and the target's AP is higher than yours, move the target to the rear end, with no skill and immobilized. Echo Copy(Defender) : Copy one unit of opponent's hand that has a level equal or less than the player unit's level, at the next place when the player unit is destoryed.※But Echo Copy can not copy Echo Ice. Eikazen : Unknown force. Enchantment(Defender) : You bring all the capacity of your destroyer to the first hand unit.(except for soul)※ Every capacity, including special skill, AP, DP, HP, illustration and coins(but not the summoning cost) will be changed. Souls will be changed after a turn. Even Curse(Defender) : If the target's AP is even number, no damage is given.ex) But additional damage can be given. Evil Piercing(Attacker) : Destroy EU1 and give the rest of the damage to the next enemy unit. Fatal Blow(Attacker) : If you attack with more than AP1, the target's HP=1 Fear(Attacker) : When fighting an enemy of lower or same level as you, AP+1. Fire from Deep(Attacker) : When you destroy an enemy unit, it calls up one Fireball or Fire Ring, unactivated, on the rear end of your field. (summoning condition according to the level of the destroyed unit Flame Attack(Attacker) : If you attack with AP1 or more, the target DP-1, HP-1. ※It doesn't work when DP excels the attack force. FlameChain(Attacker) : If you attack with more than AP1, the next enemy unit HP-2. Forrest Regenerate(Defender) : HP+ the number of heads. Free Soul(Defender) : When you are destroyed, make Ghosts as many as your unit's killsX3 on your graveyard. Give Coin(Defender) : Add a coin to your next unit when you are destroyed. Great Deed(Defender) : When you are destroyed, your field units' coins + the destroyed unit's kills(and coinrate + killsX5%) Green Blockade(Attacker) : If you attack with over AP1, and if the opponent's AP is lower than the number of green lands on your land field, move the target on top of the enemy deck. GrowGreen(Defender) : If you die, Flower Garden will appear on the land field. Grudge(Defender) : When you are destroyed, the next EU AP/DP/HP -1 HP Reinforcement(Attacker) : Your AP becomes your HP, AP=0. Hero's Cry(Defender) : When you are destroyed, enemy blank souls-the number of your kills. History of Earth(Attacker) : After EU1 destroyed, your land card on the place of the unit of the turn number is replaced by "Fantastic Cliff". For example, if it's turn 13, the 3rd land card on your field will be replaced by a Fantastic Cliff. Hit of the Earth(Attacker) : If you attack with AP1 or more, additional damage occur as much as your LP. Holy Aura(Defender) : If the enemy AP is less than your unit's (DP+HP)/2, you get no damage.(except additional damage)ex) Berserk, Bravery, Fear, SoulBurst, etc.. give additional damage.※If the sum of DP and HP is an odd number, ignore the decimal number. Ice Breath(Attacker) : If you attack with over AP1, all other enemy units DP-1. Illusionist(Attacker) : If you attack with AP1 or more, give suffocation for 3 turns. Intimidating(Defender) : If the enemy is of same or lower level than you, the enemy AP-1. Invincible Iron(Attacker) : If you attack with AP1 or more, your next unit will get an item according to your kills. (Nothing will happen if the next unit is already wearing an item.) Item Breaker(Attacker) : If you attack with over AP1, the target with item get destroyed. Jewel Shot(Attacker) : When the target destroyed, an enemy HU without item gets a jewel according the destroyed unit's level (Lv.1 - Topaz, Lv.2 - Saphire, Lv.3~4 - Emerald, Lv.5~6 - Ruby, Lv.7 and higher - Diamond) Judgement(Attacker) : When you attack with more than AP1, and the target has at least 1kill, send the unit back to the enemy hand, its AP, DP=0. Kill Smash(Attacker) : If you attack with AP1 or more, give damage to the next EU by your KILL. KillTrans(Attacker) : Your AP + the target's Kill. Land Break(Defender) : Destroy one of enemy land cards when you are destroyed. Land Growing(Defender) : When you are destroyed, your LP increases as much as your level. Land Immortal(Defender) : When you are destroyed, replace one land card in your hand to Immortal Tree. Land Ruin(Defender) : Turn your enemy's LP to 0 when you get destroyed. Level Pressure(Defender) : If you are of higher level than your enemy, the damage you get is reduced by the difference of the two numbers. ex) For example your level is 6 and the enemy's 3, and the damage you are supposed to receive from the enemy is 4, you will only get a damage of 1. Lifegoeson(Defender) : when you are destroyed, the destroyed unit's number of kills will be added to all your field units' HP. Longrange Attacks(Attacker) : When you attack with more than AP1 and you succeed to give the target some damage, you are not hit back. ※If you haven't given any damage to the target, the target strikes back. Magic Increase(Attacker) : If you destroy the target, all spell cards of enemy hand will take an additional blank soul to summon. Magic Sword(Attacker) : If you attack with AP1 or more, the sum of all item cards and spell cards in your hand is added to your attack force. Magical Blocking(Attacker) : If you attack with more than AP1, the opponent MU gets AP,DP=0. Magical Breaking(Attacker) : If you attack with more than AP1, and the target is a MU, target's AP,DP=0,HP=1. Make Friend(Attacker) : If you attack with AP1 or more, and the target's AP is 5 or more, the target's AP, DP=0 Mass Attack(Attacker) : Your AP goes up as many as the number of identical units(same unit as the one with the skill).

Last edited by Pocketst on Sat May 16, 2009 3:05 pm; edited 1 time in total

Master Calling(Defender) : Summon a spell or item card of the grade "special" on the first place of your hand if it is empty, and you have just destroyed an enemy with skill. If the first place of your hand is occupied, summon a special grade unit on your field. Midas Hand(Defender) : Turn all the enemy card images into that of GoldEgg, when you are destroyed. Moon Strike(Defender) : When you are destroyed, destroy one of enemy land cards that doesn't produce any colored soul. Moonbeam(Defender) : When the unit is destroyed, and the first card in your hand is a land, it is switched to Moon of Hope. Morale Rising(Attacker) : If you attack with AP1 or more, all your units on the field, AP+1. Moving Defense(Defender) : When you are attacked, move the attacked unit to the rear end of the row, immobilized. Multi Attack(Attacker) : If you attack with AP1 or more, the next enemy unit's HP-1. Name Defense(Defender) : The number of letters in the name of the enemy unit becomes your DP. Natural Healing(Attacker) : If you attack with AP1 or more, all of your field units except yourself get HP+1. Natural Summon(Attacker) : When the target destroyed, copy one of your hand unit with lower level than the target and put it at the end of the units' row. Nature's Warning(Attacker) : EU1 destroyed, next enemy unit which is not a BU becomes "MagicFrog". (You can not get MagicFrog from card market or trading.) Normal Attack(Attacker) : Hit with your own AP. ※It's not a special skill. Ocean Hymn(Defender) : When you are destroyed, enemy hand cards are replaced by WavesOrigin by the number of your kills. Overwhelming(Attacker) : If you attack with more than AP1 and your AP is higher than the target's, AP+3. Petrify(Attacker) : If you attack with AP1 or more, the target's AP=0, DP+1. Plunder Attacks(Attacker) : If you attack with more than AP1, you get additional strike power as many as the difference between your coins and the enemy's. Prodigy(Attacker) : When you attack with AP1 or more, diminish one colored soul from your hand card1. Protective Suit(Defender) : If you are destroyed wearing the item, recreate the unit in the void in your hand.(The item disappears.) PurifyingLight(Attacker) : When you attack with more than AP1, and the target has at least 1kill, move it to the rear end and replace it with PureSoul. Rage Storm(Attacker) : When enemy unit1 destroyed, enemy's hand spell card1 is changed into your hand card1 with NCS(Non consuming soul). Rainbow Cast(Attacker) : If you attack with AP1 or more, summon Rainbow Cast at the next place.※Rainbow Cast - Light spell card. [all kinds of colored soul+2, blank soul+1] Recovery(Attacker) : Your HP+1 when you hit. Recreate(Attacker) : If you attack with AP1 or more, The item1 on the pile of cards in the graveyard is put on your unit. Red Horse(Attacker) : If you destroy EU1, ride RedHorse.※It doesn't summon the unit RedHorse but an item card of same capacity. You can not purchase this item at the market. Reincarnation(Defender) : When you are destroyed, the same unit reappears in your hand. Return Value(Defender) : If you are destroyed, all the enemy units with item on the field will be destroyed as well. Reverse Attack(Attacker) : The target's AP diminished by half your AP, the diminished AP(round off) is then added to your AP. Rouse(Attacker) : If you attack with AP1 or more, and the enemy unit has DP1 or more, your AP+2/HP+1. Sacrificial Attack(Attacker) : If you attack with more than AP1, your HP=1, the diminished HP is added to the next unit's AP, HP. ※A unit with this skill has to be put at the first place on the field. Sacrificial Defense(Defender) : When you are destroyed, your next unit AP,DP,HP+1. Scorn(Defender) : If you attack with more than AP1, the target's HP=1, AP+the diminished HP. Seven Tunes(Attacker) : When you attack with more than AP1, change your characteristic randomly and an EU of the same kind destroyed. Shaking(Attacker) : With over AP1, the rest of enemy units' DP-the sum of all voids in both camps. Shield Aura(Defender) : when you are destroyed, add the destoyed unit's DP to the next unit's DP. Shield Break/Destroyer(Attacker) : If you attack with AP1 or more, the target's DP=0※It doesn't work if the DP is below 0. Skill Absorb(Defender) : Your AP/HP increased by the number of special skills. Skill Block(Defender) : Turn the enemy's special skill to nothing. Skill Detection(Attacker) : If you attack with AP1 or more, the target, given that it has special skills, gets 1 additional damage. Skill Mastery(Attacker) : If you attack with over AP1, you will exercise a random skill. Skill Neutralizing(Attacker) : If you attack with AP1 or more, you make the enemy units with special skills go AP/DP=0. Skill Shut(Attacker) : If you attack with AP1 or more, the target's special skill becomes nothing. Skull Rising(Attacker) : If you destroy the target, summon a Skeleton in the next place. Snowball(Attacker) : If you attack with AP1 or more, summon Magic Snowball as many as twice the number of your remaining soul. ※Magic Snowball -Event Card, enemy unit1 HP-1 Sonic Attacks(Attacker) : If you attack with AP1 or more, the next EU AP,DP -2 Soul Advantage(Attacker) : If you attack with AP1 or more, the number of blank souls of the opponent is added to your AP. Soul Blast(Attacker) : If you attack with AP1 or more, the next enemy unit gets the damage that equals your remaining souls. And SOUL=0. Soul Burst(Attacker) : Add the remaining(unused) souls to your AP when you attack. Blank soul goes 0. Soul Collection(Defender) : When you are destroyed, you bring in the colored souls of the destroyer(opponent) in the next turn. Soul Making(Attacker) : If you attack with AP1 or more, one colored soul is added at the time when you pay the soul cost. Soul Producer(Defender) : When attacked, all kinds of soul +1※If you are attacked or die on the battle field, one colored soul is added to all kinds of colored souls in the soul window. but nothing happens to total(blank) soul. Soul Restore(Defender) : Create new souls as many as your destroyed unit's summoning cost.(After your destruction) Soul Retrieve(Attacker) : You bring in the summoning souls of the target you have destroyed, in the coming turn. Stealing Luck(Attacker) : If you attack with more than AP1, all enemy coin rate -20%, all of your units' coinrate +20%. Steel Clad(Attacker) : If you attack with AP2 or more, your AP-2, DP/HP+1. Stone Throwing(Attacker) : If you destroy the opponent, one Falling Rocks will be summoned at the next place. Suicide Attack(Attacker) : Add your AP/DP/HP when you hit. Your unit is destroyed as well. Summon Arrow(Attacker) : Enemy unit1 destroyed, summon a Living Arrow to the next place. Summon BigBird(Defender) : Put up a BigBird after you are destroyed. Summon Death Ash(Defender) : Summon DeathAsh at the next place when you are destroyed. Summon Fireball(Defender) : Call up a Fire Ball card on the next place when you are destroyed. Summon Gift(Defender) : When you are destroyed, put on a christmas gift unit card on the enemy field.※The card summoned is HP0 and it will be destroyed right after summoning.※Each summoned card gives you 50SP.

Summon Item(Attacker) : If you attack with AP1 or more, your hand card1 is replaced by an unlimited type item card with blank soul.(It won't happen if there is no card at the first place of your hand.) Summon Legend(Attacker) : If you attack with AP1 or more, put one of the "Legendary Items" on your unit.(It may not happen under some conditions.) Summon Lightning(Attacker) : If the enemy unit is detroyed, bring Lightning Bolt to player's front field. Summon Magic(Attacker) : If you attack with AP1 or more, exchange your hand card1 with a spell card of blank souls.※Swap the first card in the hand and a spell card with only blank souls randomly.Card concerned - Pandora's Box

Summon Soul(Defender) : All units in your graveyard destroyed when you are destroyed. Create blank souls as many as the destroyed units. Summon Undead(Defender) : When the unit destroyed, it goes to the enemy graveyard. Symbol of Peace(Defender) : When you are destroyed, the attacker turn into "PeaceDove". Teacher(Defender) : EU1 destroyed, your hand unit1 gets Carnation. Terror(Attacker) : If the target is of lower or same level as yours, your AP+2(additional damage) Time Attack(Attacker) : If you attack with AP1 or more, the second unit of the turn becomes your AP. TouchofDeath(Attacker) : If you attack with more than AP1, give the target Death Status for a turn. Vampire(Attacker) : If you attack with more than AP1, add 50% of the damage the target received to your HP. Venom(Attacker) : If you attack with AP1 or more, the target AP,HP=1 Walking Wood(Defender) : Make Treant at the next place when you are destroyed. Destroy one land card. Water Freeze(Defender) : When you are destroyed, make an enemy unit immobilized. Water Fury(Defender) : Make Storm at the rear end when you are destroyed. Change 3 lands into Wavesorigin. Weakening(Attacker) : If you attack with AP1 or more, the target's AP-1, DP-1. Wrath(Defender) : If our unit is attacked, diminished HP is added to AP.