Dungeons of Dredmor - Preview @ Rampant Games

Now comes the part I loved: the stats. Those lovely complex stats. First your six main ones: burliness, sagacity, nimbleness, caddishness, savvy and stubbornness. These stats affect your secondary skills as well as affecting how many hit points and mana you have. Next come the eighteen secondary stats like melee power, block chance, armor absorption, enemy dodge reduction, visual sight radius, haywire chance (critical hit with magic), smithing level and so on.

In addition to the stats there are sixteen different damage types and sixteen different resistances for those damage types. David Baumgart, the Principal Artist from Gaslamp Games says, “There are the three mundane types of damage like crushing, slashing and blast damage which can be blocked by your armor. Everything else can be blocked by resistance to the specific damage type (mundane damage types can be resisted as well). Each damage type has an effect associated with the damage. Crushing often has a stun or knockback, slashing and piercing may have bleeding damage or other wound effect, conflagratory (fire) will have a burn effect, voltaic (electricity) will often stun and so on.”