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XreaL Is Switching To The Enemy Territory Engine

08-15-2010, 06:50 PM

Phoronix: XreaL Is Switching To The Enemy Territory Engine

As was reported earlier this week, id Software has open-sourced Wolfenstein: Enemy Territory and Return To Castle Wolfenstein. Opening up these older games under the GNU GPL was done as part of id's long-standing tradition of putting out the code into the public domain once it makes sense for them a few years after their succeeding engine updates have fully replaced them in the marketplace. The developers behind ioquake3, the project that's based around the Quake 3 engine that was previously opened up by id Software, is already working on iowolfet and iortcw forks to incorporate this new code, but other free software developers are already utilizing this code too...

Comment

The title for the article is very misleading; it suggests that XreaL is using Enemy Territory code for its own base, which isn't true - the title should read "XreaL renderer being ported to Wolfenstein: Enemy Territory GPL source." or something along those lines.

Comment

Sadly at the same time the Xreal game was also cancelled, so someone has to step up and start a project to use the engine for an actual game, create the artwork, design the levels, work out the balancing.

Comment

As was reported earlier this week, id Software has open-sourced Wolfenstein: Enemy Territory and Return To Castle Wolfenstein. Opening up these older games under the GNU GPL was done as part of id's long-standing tradition of putting out the code into the public domain once it makes sense for them a few years after their succeeding engine updates have fully replaced them in the marketplace. The developers behind ioquake3, the project that's based around the Quake 3 engine that was previously opened up by id Software, is already working on iowolfet and iortcw forks to incorporate this new code, but other free software developers are already utilizing this code too...