Is there a roster with just putting barkley and the rest of the dream team on free agents or even on their teams? This roster replaces the actual sixers so i cant play with it even though it seems that my game crashes with this roster when i start association

v0.3.3 released!- Fixed player entry reading after Player ID 1365 in X360 rosters- Known Issue: (X360) Editing Signature Skills of Jamaal Magloire on Player ID 1364 doesn't work for now- If you have a "names.txt" file in your "My Documents\NBA 2K13 Roster Editor" with tab-separated Player IDs and names, the tool will now show you the name of the player you're editing.

To try out the "names.txt" feature, copy paste all but the first line of the first two columns of this spreadsheet and paste it into Notepad. Save the file as "names.txt" in the folder mentioned above, and you should see the names of the players in the file showing up when you edit them in the Players tab.

Mind you, this spreadsheet only has the first 75 players in it, so anyone that can contribute to it, feel free. It's open to editing to everyone, so please improve it by adding new players. If we get a full database, I'll make sure to include it with every new release of Roster Editor.

v0.4 released!You'll now be able to directly edit all 30 current teams' rosters as well as the FA pool. There's no IsFA parameter from what I can tell, but there's a pool of Free Agents like a separate team roster.

Hide a Player: Remove him from any teams or the FA pool (enter -1 where his ID is).Unhide a Player: Enter his ID in any of the teams or the FA pool.

Remember to always click on "Fix Order & PlNum" before saving so that the players are placed in the right order (no "-1" entries in the middle of a team's roster) and that all the PlNum entries are correct. That way the game won't crash/freeze.

If you put more than 15 players in any of the current teams, you're on your own. I haven't tested it yet, and it may corrupt your roster.

One final thing. Creating tools like this takes up significant time out of my everyday life (7 straight hours without break today, although I've had 10-14 hour days), time I could be spending working on something that pays. I hope that you appreciate what I give to the community, and that you'd consider donating to support me. Even the smallest donation goes a long way into giving me motive to continue providing to the community.

To prove my dedication to the community, I'm continuing my open-source effort by opening the code of Roster Editor, just like I did with all my 2K12 tools. You can browse all the source code and contribute to the project if you have the programming knowledge. In the same site you'll find a Wiki, to which you can add any tutorial or help related to Roster Editor, in order to help others.NBA 2K13 Roster Editor on BitBucket

Anything you guys research, I'll add as time allows. I can't do research on things I can't edit in-game, so I won't be researching team colors. If someone else does the research though, it should be easy for me to add it.

v0.5 released! - Players and Options tab are now spreadsheet like as well - Ratings, Tendencies and Hot Spots added to Players - Teams' PlNum and Player Order will automatically be fixed on save - Now the user can change the name of the file to load Player names from, to allow for multiple files

Note that I didn't have the time to match the Ratings/Tendencies/Hot Spots columns to the actual names in game, so you'll just see them numbered. I really don't have time to do the matching myself, but if someone does the matching for me by midnight Greece time (5PM Eastern), I should be able to get the column names in. Any release by tonight will be the last release until Wednesday.

v0.5.1 released!- Ratings, Tendencies and Hot Spots columns now are named- Copy-pasting for the Players table should work completely

Big props to everyone that helped, especially solovoy for doing the research required to get all ratings, tendencies and hot spots implemented, as well as Hyperballer21, slimm44 and Eaglerock562 for matching them up with their names in-game.

This is my last release until next Wed/Thu, so enjoy! See you then everyone!

P.S. Note that when you paste into the Players table, you're not required to have your data sorted by Player ID, nor do you have to have the columns in the right order, nor do you have to have all the columns, nor does it matter if you have more columns than expected. The tool will automatically detect all compatible players based on ID and all compatible columns based on column name, and only update the compatible data. So you could have the columns and players arranged however you like, and you could even have only 2-3 columns in the data you're pasting, or you could have other irrelevant data in-between the columns (something that's part of your calculations, for example). It shouldn't matter, it should all work fine.

For example, the following should work and update the CFID of players 2, 4 and 6.

Well I just tired the new version and I still have a crashing bug I think, that is unless you disabled being able to use a player ID and fill with concurrent numbers. I didn't see it mentioned anywhere if you did. I can post the error log as text or in code if you would like me to. Of course if you are out of time that's fine too.

This part is what I am talking about from your tutorial.6. Enter whatever IDs you want. (If you want to try some consecutive ones, for example 10-21, just enter 10 in the first box and click Fill with Consecutive.)

Roster Editor crashes as soon as I Hit the fill button.

EDIT: 1I did a bit more testing and if I in fact enter the numbers manually and save, Roster Editor does not crash and the roster loads fine.

DukeW74, yeah, just by the error report I know what I forgot to fix. I did some major changes behind the scenes to make it easier for me to scale to new parameters later, but I forgot to fix "Fill with consecutive". I'll fix it as soon as I come back on Wednesday, maybe a bit earlier since the code is on BitBucket too.

Will this tool get the ability to edit players on classic teams eventually? Looking to edit the scrubs on classic teams and change there name/port/face and such. Also maybe we could hide some classic teams?

Enjoy your vacation.

EDIT: Draft round, pick, and draft year if you could, so we can add to missing players.

Last edited by Dmayne on Sat Oct 13, 2012 10:52 pm, edited 1 time in total.

Classic teams rosters that are in the "Assign Player" dialog should be pretty easy to research. If someone takes a look at my code and looks at how I do team rosters, maybe they'll realize what they need to do, along with the research tutorial video I posted in the Tutorials subforum.

Yeah, but if I were to spend so much time as to make it compatible with savegames and do my own research, it would be a closed-source payware like REDitor. Yes, it would be big, so if you want it to become that big, help with research, or ask someone else to help. I've made a tutorial video that couldn't make it any clearer on how you could help with the research so that new features would be added.