Guild Launch CT RaidTracker

This is the evolution of CT_RaidTracker used by and maintained for the Guild Launch Rapid Raid DKP System for WoW. This mod provides dead simple tracking of raids, item drops and user defined events such as Attendance, On-Time and other DKP awards.

We are working on translations and we need the following things from the following languages:

German

Spanish

Italian

Russian

French

Screenshot of the YELL the boss makes when it dies.

Exact name of the Bosses. (Some names are translated)

Exact name of the Instance. (Some instances are translated)

Exact tranlsations of "'playername' receives bonus loot: "

"You receive bonus loot: "

"'playername' receives loot: "

"You receive loot: "

"'playername' has left the raid group"

"'playername' has joined the raid group"

If I used one single character different in any of these for the translations, it will not track that line.

6.21 - Fixed a bug with DKPmon Logging. So far tested Gruul, Darmac, Thogar, Hans and Franz, and Ka'graz. Ka'graz doesn't seem to track correctly (working on this), all the others do. Will report back more once we've downed them.

6.20 - Fixed the ask for cost bug. Double checked all defaults and they should be correct.

6.19 - A couple more settings fixes. Tested on Heroic Gruul successfully last night, will be testing more Thursday.

6.18 - Fixed Item Options (/rt io). Also added name-server for non native server members. This may cause these members to not import correctly on GL, this is currently being worked on.

6.17 - Loot and Boss kills should now track correctly.

6.16 - Version number fix, one of these days I'll remember the first time!

Note: The Auto Create option works only after you have created your first Raid. So, if you start tracking one raid, then switch to a different instance, the first raid will be stopped and a new one created. It does not create a raid if you don't already have one started. Enabling the 'Start Tracking when Joining a Raid' option will typically make these to options play nicely together and make the mod pretty hands off.

as the new exansion has been here for a long time allready, when can we expect the addons to be updated? I became a paying member to be able to use all rapid raid functions and now we just cant really.

Which bosses have you downed so far? I think I have the first boss figured out and will have an update tomorrow for it, but want to check the others. Some of the fights that are not standard single target fights always cause some initial issues until we figure out yells or the exact name of the thing that "dies".

-Stephen

The Stone Guard, Feng, Gara'jal and Elegon imported fine. So the ones that need fixed are The Spirit Kings and Will of the Emperor.

At the end of Will of the Emperor fight there is only speech that goes as follows:

[11:51 PM] Lorewalker Cho says: It is done, then. Yet...how many of these machines are hidden beneath the earth? How much do we not know about the dark secrets of the mogu?

[11:51 PM] Lorewalker Cho says: I fear that our war against our ancient enemies is still far from over.