SA 2 New Champ Spawns and Draconi clarification: Anyone knows more ?

Stratics VeteranStratics Legend

After reading the threads and Draconi replies to many players' concerns, I gave it some thinking and some things just are not clear to me.

When clarifying the interview we have been reading about, Draconi talks about the 2 new Champion Spawns added to Stygian Abyss which are PvP areas and mentions that for imbuing, at first they were thinking to add some ingredients which would have spawned there but on a second thought they scrapped that idea.

Thank Gawd, because if imbuing is directed to crafters as my understanding is it is, it sounds very odd and not much "role playing" that crafters were expected to enter PvP areas and engage in PvP to get with their business going.......

Anyways, that comment got me thinking though that perhaps the 2 New Champion Spawns coming with Stygian Abyss will not be a Power scrolls drops as those in felucca but different things will spawn from them ?

If so, what will they spawn ? Anything which might be "required" for other game play coming with Stygian Abyss ?

Has anyone done them in beta who can comment on them with more detailed informations ?

Let it die!.......... lol seriously though we won't get much more clarification on some of the stuff in the interview until Calvin is ready to make the official announcement and that won't be until after SA launches apparently so........ might as well chill and enjoy the game until then.

Stratics VeteranStratics Legend

Let it die!.......... lol seriously though we won't get much more clarification on some of the stuff in the interview until Calvin is ready to make the official announcement and that won't be until after SA launches apparently so........ might as well chill and enjoy the game until then.

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Wow, I am SIMPLY asking more informations from PLAYERS who have done the beta and run those Champion Spawns to hear what is the actual deal about them......

ROFL I'm being good today. Will not post back to Popps, but I will say this... can someone pleeeeeeeeeese take away his posting rights or just lock the posts as soon as he posts them????? I have a feeling if someone explains it a thousand times he will either not get it or find something to complain about. Its obvious, hes not happy with anything dealing with Fel or powerscrolls.

Stratics VeteranAlumniStratics Legend

Re: Draconi, a plea about entry points to the 2 PvP Champ Spawns of SA

Popps, have you ever gone through the teleporter in Fire to Despise? or the teleporter in Despise to Destard?

Well now imagine another teleporter, just exactly the same, in one of those old dungeons, only this one goes to a new champ spawn - just like the others, but with different monsters and a different champ, and it's in a different dungeon, the Stygian Abyss.

Stratics VeteranStratics Legend

Popps, have you ever gone through the teleporter in Fire to Despise? or the teleporter in Despise to Destard?

Well now imagine another teleporter, just exactly the same, in one of those old dungeons, only this one goes to a new champ spawn - just like the others, but with different monsters and a different champ, and it's in a different dungeon, the Stygian Abyss.

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Thank you for the clarification.

Since I remember also the (in) Famous "Yew Gate" and all of the camping there to player kill those who got out of it, do you think that these gates will allow for camping to player kill those who get out of them or are they ok to exit from ?

My concern is that these fixed entry points may be used to abush players trying to access the new areas before they even have time to reliaze where they have arrived......

Well...you make a toon, go to the main teleport gate room, and teleport to the spawn areas, either the demon or lich champ. Both champ spawns are fel side. You kill stuff until the champs pop. You kill the champs. Does this answer your question, "What are these champs about?"

Stratics Veteran

Re: Draconi, a plea about entry points to the 2 PvP Champ Spawns of SA

Randomizing the entrance point would be unfeasible and detrimental if there are players waiting to ambush. Imagine you get a group of 10 people together and they end up in 10 different locations. Now you are easy targets for the PKs already there.

Stratics VeteranStratics Legend

Randomizing the entrance point would be unfeasible and detrimental if there are players waiting to ambush. Imagine you get a group of 10 people together and they end up in 10 different locations. Now you are easy targets for the PKs already there.

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Well, but also the pkillers would need to randomize all over the place since they have no idea where the entrying people could spawn...

There should at least be an option to allow a group to be able to entry all at the same time.

The problem is that the fight start is not the same for both parties.

Those who are entering the area need to have their connections and computers catch up with the new location.

The player killers already there, instead, are ready for action.

Therefore, unless something is done to prevent these ambushes those already in the area will always have an advantage and strike as first whomever is entrying.

This does not spell right for a good PvP..........

There needs to be a balancing element introduced somehow between those who are already there and those who are getting in.

The problem is that each answer brings another question - in an endless cycle that's worse than a kid responding to every answer with "but, Why"?

A simple answer is never enough.

I am very eager to experience the new content on my home shard where I can really get into it (I hate test shards), but rather than pick over the details of assumptions, I am waiting to experience it myself.

Stratics VeteranStratics Legend

Well...you make a toon, go to the main teleport gate room, and teleport to the spawn areas, either the demon or lich champ. Both champ spawns are fel side. You kill stuff until the champs pop. You kill the champs. Does this answer your question, "What are these champs about?"

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Partly, what happens when one kills the Champions ?

They yield Powerscrolls ? Anything else perhaps needed to work with any of the new content?

But why do they get anything special? Shouldn't champ spawns just be done for the sheer joy and excitement of killing special creatures that never did any harm to you? Isn't THAT what British was ALL about?

Popps.. the whole point to OPEN BETA is so that we can log in and try the new content ourselves. Theres no fun in being told what the rewards are, what each level is like. The other point to open beta is so that we can provide feedback to the team at EA so that they can makes any changes before the release or work on it to be fixed as we go.

Honestly, the Fel side on Retribution is fairly safe. There havent been too many people coming in and grieving those of us doing the spawns. Most ppl are too busy trying imbuing or other new content. They arent even worried about those of us trying the new spawns. Even if someone did come in and kill you, this is a test shard.. you cant keep what you get anyway.

Stratics Veteran

Still, I have not clear what is the deal with these 2 new Champion Spawns.

Will they give Powerscrolls like the Felucca Champ Spawns ? Will they give any other items/resources ?

If so, what are they and where will they needed ?

I am merely trying to understand from those who tested them what is the deal about them.

Thank you.

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JESUS! GO TEST FOR YOUR OWN SELF INSTEAD OF ASKING EVERYTHING TO BE HANDED TO YOU!

And would it be SO BAD to have to enter into COMERCE to get the bits you need if there are any? I mean, do you seriously raise your own cows, grow all your own food? Craft your own macaroni? Did you build your own car with metal that you personally mined?!

Stratics VeteranStratics Legend

Randomizing the entrance point would be unfeasible and detrimental if there are players waiting to ambush. Imagine you get a group of 10 people together and they end up in 10 different locations. Now you are easy targets for the PKs already there.

Personally, I think this an important addition if more players are wanted to access the new PvP areas.

Unless entry points are randomized, there is too much a high risk for insta-ganking and this becoming a serious deterrant for players from Trammel to access the new areas.

Yet, in order for it to really work well (the randomization I mean), the pool from which the random entry spawn points are generated must be large enough so that a group of player killers could not possibly camp them all.

Also, an option for groups to be able to entry all together would also reduce the risk of insta-ganking, IMHO.

If i wanted to see what was on the spawns i would go check myself in beta.

When it goes live im sure i wont be the only trammy guild wanting to test these new spawns...as such im certain a brief "alliance" of all the trammy guilds would make it very easy to witherstack any chokepoint at an entrance and demolish PvP guilds.

When it goes live im certain ill be there Pk'ing the odd person once the spawns are over and looting there rewards, or on my thief and stealing them.

Point is, when it goes live ill make the decisions of what to do. Until then...WHO CARES!

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