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Leonard Nimoy

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Well, it's been a long time coming, but the Yamato's keel is complete as well as the first row of the hull over the waterline. Measuring in at 356 meters long an 37 meters wide, it took me one hell of a long time to surface the floor. I need to go do some research on cross sections. I'd like to try to make this as accurate as possible. Here's the first pic. The hash-marks in the floor are in 10 meter increments, with bigger marks at the 50 and 100 meter increments. Enjoy!

Haha, they kind of look similar in length, but Gebirg's got more surface area, so I don't know. You do have me beat in length though. Maybe I'll end up finishing first. Kind of looks like it could be a sub at this point. I like how you've layed out the measurements. And I find it interesting how we're using some of the same ideas in helping us build it. Though, I assume you're using cobble? Btw, are you building it on the server?

Between four crops, my enchantment platform and the eventual move from spawners to breeding, we've got quite a bit going on.

__________________"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra

Well, I guess now that I'm back home I might as well start researching how potions work.

__________________"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant."

Haha, they kind of look similar in length, but Gebirg's got more surface area, so I don't know. You do have me beat in length though. Maybe I'll end up finishing first. Kind of looks like it could be a sub at this point. I like how you've layed out the measurements. And I find it interesting how we're using some of the same ideas in helping us build it. Though, I assume you're using cobble? Btw, are you building it on the server?

Thanks much - yes, the main surface area is cobble, but the outer hull will be smelted stone, to help it survive explosions from the outside, if necessary.

And I'm doing this on my own local machine in single-player mode, from (I think) a v1.3 generated map.

You will probably finish yours a lot sooner than mine. The hull will go relatively quick, but the superstructure, turrets and AA emplacements will take for bloody ever to complete. I'm taking it slow and steady for now, interleaving it with other projects. I just got a wild hair recently to do something with it. I've given up on getting enough red wool to fill in the water line for now. Unless I can get a good steady supply of sheep, I'll likely just put down more stone at the waterline. It's weird, I used to have sheep running around all over the place and they now seem to have migrated out of the area. Guess I'll have to wait for the next herd to ramble through.

Yeah, I do like the area quite a bit. Btw Spock, you should fix the melon patch. I noticed that it needs replanting.

Oh and Gebirg, maybe you should do like what I've done, but then again it isn't exactly easy to use spawners in singleplayer. Which makes the breeding better for singleplayer, but I think I'll stick with the spawner method on the server. It's too bad that there are some things that are much harder to do in singleplayer.

Btw, I know someone mentioned there being a Minecraft reference in Skyrim in the form of the Notched Pickaxe, but it also goes both ways. Minecraft has a reference to the Elder Scrolls in its enchantments:

Here's something I didn't expect to read today: Jeb is now Minecraft's lead developer. Notch will still be involved, but Jeb makes the final design decisions and Notch will be splitting his time with a new project.

I heard about that a couple days ago, when it was still just a rumor based on a couple vague tweets from Notch. Guess it's true! From what I hear, Jeb tends to have a better grasp on what people like about Minecraft and where to take its development, so I look forward to seeing what it looks like under his direction.

__________________Not affiliated with those other white knights. I'm the good kind.I has a blag.

I agree, Jeb does seem more in tune with what the community wants while Notch (somewhat understandably) didn't want to add other people's ideas into the game because it was his game. So that makes me optimistic that some cool mod ideas might get added. At the same time, going from two full-time developers to one is a step back. I know development on the game will end eventually, but that point seems closer today.

Yeah, but Notch has also indicated that when MC development ends and they consider the game over and done with, they'll open-source it. He could always go back on that, of course, but if a few years from now the game is totally opened and given to the community, I'm convinced it will have a long and interesting life.

__________________Not affiliated with those other white knights. I'm the good kind.I has a blag.

I was testing sheep breeding, but as far as I'm concerned it's next to useless. I suppose it's fine if it's the only way of getting wool quickly enough, but it takes too long for the sheep to mature, and you better have lots of wheat around as you need one bundle for each sheep you want to tag, which is a lot of wheat if you have lots of sheep you want to breed. I'm going to continue using the proven method of sheering them and killing them and waiting for them to respawn.

Sheep would be so much more useful if they regrew their wool over time.

So has anyone else encountered a glitch on the server where you get stuck when you try to walk past or through a hatchway?

__________________"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant."