LYTHIUM vom FFAAMOD (v1.06)
***** Update *****
Das FFAAMOD Team veröffentlichte sein LYTHIUM Addon in den Bi-Foren. Das Addon soll Stammesgebiete Afghanistans darstellen. Enthalten sind u.a. große Täler, zwei Hauptstädte, Dörfer, kleinere Städte, Flugplätzen.
Zitat
The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place between 2002-2015 to secure the route between Badghis and Bala Murghad.
Technical Details
GRID: 2048...

Little Yacht von [Dust]Sabre (v1.0)
[Dust]Sabre veröffentlichte sein Little Yacht Addon in den Bi-Foren.
Zitat
A little side project that I have been playing around for a while
Credits/Thanks to:
Sergei for the Sailboat 3D model and textures
Download:
Little Yacht
Quelle: Bi-Foren...

Lake Chester von TeTeT (v1.0)
TeTeT veröffentlichte sein Lake Chester Addon in den Bi-Foren. Das Addon enthält ein Testgelände für See- und Luftfahrt Aktivitäten.
Zitat
Lake Chester was an attempt to get a map made for flying and carrier activity into Arma 3. It is a rather large map with 100 x 100 km, but it's mainly sea, some spread out islands and to the northwest a continental landmass. Unfortunately I do not have the time to push this any further and so it sat idle on my harddisk for the better part of 10 months.
Which is a bit of a waste, as the map is functional for the purpose of placing a carrier and flying over large amount of empty space :) So it essentially is a test map for flying and not much more. I've had some fun on it with using a plane vs Pookie's SAM p...

Little Australian SASR Mod von howells (v1.0)
howells veröffentlichte sein Little Australian SASR Mod Addon in den Bi-Foren. Das Addon enthält verschiedene australische SASR Uniformen etc.
Zitat
Not much of a modder myself but I thought I might try have a go at something I'm familiar with - Australian gear.
This mod includes vanilla uniform and backpacks re-textures, and Voodoo's Opscore helmet in both AMP and AMCU camouflages used by the Australian SASR.
If anyone wants me to apply my textures to other vanilla items or items of others feel free to comment below and will make magic happen. Any aesthetic alterations or recommendations are highly appreciated.
Thanks and have a good one.
Credits & Thanks:
- Bohemia Interactive - Uniform, Backpacks, Arma 3
- Voodoo - A...

Lesh's Tow Mod von leshrack (v0.4)
***** Update *****
leshrack veröffentlichte sein Lesh's Tow Mod Addon in den Bi-Foren. Das Addon enthält die Möglichkeit Fahrzeuge zu schleppen und zu ziehen.
Zitat
Changelog:
v0.4
- Removed mode setting for remoteExecCfg. Was causing compatibility issues with mods and scripts that haven't defined whitelists for remoteExec calls yet.
Introduction
Lesh's Tow mod allows for towing of vehicles by other vehicles. The goal is to provide a framework for towing so that various mod makers can allow their users to use their vehicles with towing without having to bundle your own towing solution with the mod. Much like what ASDG Joint Rails does for weapons and attachments.
I have been hacking away at many different methods to achieve smo...

LAxemann's DynaSound - Sonic Cracks Standalone von LAxemann (v1.0)
LAxemann veröffentlichte sein LAxemann's DynaSound - Sonic Cracks Standalone Addon in den Bi-Foren. Das Addon enthält neue Überschall-Sounds.
Zitat
What is this?
First: Nope, this is not the full modification DynaSound.
If you want to discuss the mod, please use the linked thread. :)
It may still take a while until I can finish the full version of DynaSound, but I wanted to release the sonic cracks separately.
Why? ArmA3 would actually have three bullet crack sounds, one for a close, mid and far distance. But for some reason, each distance has pretty much the same sound, which leads to situations
where you can't really decide if the bullet passed you close or far.
In DynaSound, every distance...