IGNcube: Let's go back to E3 2003 for a moment. It was at this event that you showed the Twin Snakes playable demo for the first time - and so far you haven't let us go hands-on with an updated version. There were definitely some complaints about demo, most notably in the framerate department. Some critics said that it just wasn't up to snuff. Do you agree with that assessment and if so will you be tweaking the fluidity?

Denis: With that demo, we might not have been up to a consistent 60 frames per second. If that's the complaint then yes we agree with it. But it is going to be running at 60 frames per second by the time the game is done. If they want more fluidity beyond 60 frames per second then I don't know what to do. [Laughs] We can try for 120 but it won't make a difference on a NTSC television.

IGNcube: If you're guaranteeing 60 frames per second then we're happy.

IGNcube: Will there be any extras in the game? Say, the original version fully emulated?

Denis: Yeah, I heard the rumor that we're throwing in Metal Gear Solid 2 - that's true, actually. [Laughs] No, it's not true! There will be extras, but there won't be another game in there.

IGNcube: Okay. No Metal Gear Solid 2 then?

Denis: No. I wish we could do something like that, but it's a lot of work.

IGNcube: Give it a month and the rumor mill will have you including Metal Gear Solid 3 as an extra.

Denis: You know, the Metal Gear Solid 2 rumor all started on the IGN forums. Someone wrote that they heard from a reliable source at Konami that MGS2 was included in the game. I had eight reporters call me about it.

IGNcube: GBA support? You had mentioned something about doing this at E3 2003 - any news?

Denis: That's a good question. We actually decided to pull it out. Yeah, we did. The reason we did that is because we had to make a choice between the overall quality or trying to squeeze more in and there's so much now. We asked what was more important - we all talked together as a group, and we decided that the best thing to do was to not include GBA support and instead make the game as best as it can be.

IGNcube: Will there be any DVD-like extras? Say, a making of or a behind-the-scenes?

Denis: I don't think there will be any of that, but there will be fun stuff in there. There will be different modes where you can watch polygon demos with people in different uniforms. Many, many things like that - there are a ton. I think these define a Metal Gear title, really, so to not have them would be a disservice. Players can expect the same level of detail and some new stuff because this is a new game.

Denis: We have a unified lighting pipeline which means that we have a hardware light that lights dynamically the background and the characters at the same time. That's the technology they were talking about for the new Doom title. We also have some pre-lit stuff. So when the character goes into some darker areas he'll get dark, but at the same time as the camera moves around you'll see lighting effects on the background as well. In our opinion, it looks pretty nice. Bump-map, shine-map, yadda, yadda, yadda - we do it. I don't think there's anything we don't do, that I'm aware of.