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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2015/02/02/smedley-announces-soe-is-no-more-becomes-daybreak-game-company/https://massively.joystiq.com/2015/02/02/smedley-announces-soe-is-no-more-becomes-daybreak-game-company/https://massively.joystiq.com/2015/02/02/smedley-announces-soe-is-no-more-becomes-daybreak-game-company/#comments

In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games:

Dear Players, Partners and Friends,

Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!

As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward.

So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.

Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.

Listen up grunts, did you honestly think you'd live forever? Well, you won't. No sir, you're going to head back to the front lines of Firefall with its upcoming patch and probably die. Then we're going to drag your corpse back to the base, jolt it with enough juice to make you glow in the dark, and send your reanimated wimpering frame into even more harm.

But that's the fun, eh?

Firefall's posted a new video that highlights the big upcoming patch. Features incoming include the Amazon Warzone, the big game hunt, the reputation system, and improvements to loot and ranged weapon modules.

Those of you who turned out to help PlanetSide 2set a world record this past Saturday now have the satisfaction of knowing that you're officially a part of gaming history.

The Guinness World Records title for "Most Players Online in a Single FPS Battle" was set by the combined efforts of three factions and 1,158 players on January 24th in the game. The immense fight took place in a single instance and surpassed the previous record holder of Man vs. Machine, which reached only 999 players in 2012. The title will be included in the Gamer's Edition of the World Records.

PlanetSide 2 Producer David Carey wanted to thank those who participated, adding that this put the title right back where it belonged: "PlanetSide held the original record for this achievement and we're thrilled to have officially taken it back with PlanetSide 2."

Good news, Defiance fans: Your questions have been answered. Assuming that your questions were closely tied to the 12 questions answered here, of course. Otherwise your questions remain unanswered. But if you want to know more about expeditions or the upcoming Alcatraz hub, the answers have you covered. Whether or not you'll like the answers is another story entirely; expeditions are very much about straightforward shooting engagements with a full group using a drop-in-drop-out approach to forming a party.

At this point there's no exact ETA for when the Alcatraz update will be available on the game's test server, although the developers are hopeful for "soon." The answers also discuss some long-standing issues and a few bugs as well as take on the issue of character customization, which isn't going to be expanded any time soon. Even if your question isn't among the ones answered, it still would behoove Defiance players to take a peek at what's in store for the game.

Firefall's latest news blurb concerns reputation. It's not all about grind and 20 different currencies that will clog up your inventory, though. In fact, Red 5 says that the work-in-progress rep system will ultimately feature reputation points that function like experience. Which, OK, is still about grind. But yay for inventory space!

The devs are also enthused about the future of the rep system, which they say will make use of Firefall's NPC corporations that "aren't much more than flavor" in the current build. You can read all about rep at the official Firefall website.

Good news for those disillusioned with the state of crafting in Firefall: Red 5 is preparing an "all-new crafting system" to replace the current setup. New crafting dev Gortok spoke a little to this on the forums over the past month, saying that as a person who's designed four such systems for MMOs, he finds Firefall's crafting both pointless and grindy.

Fortunately, Gortok has ideas to make it all much, much better: "It will take some time, and my plan is to actually rip out the existing recipes and research, replace the entire thing from scratch, and implement an entirely new system for the actual act of crafting. There are a lot of great things that we lost, and I want to bring some of those feelings back without the complication and confusion"

Some of the changes include restructuring research, consolidating recipes, crafting in batches, and making thumping "more desirable" again.

Today, PlanetSide 2 has taken another large step for gamerkind by embarking on the closed beta test for its PlayStation 4 version. To help clarify the process of bringing this sci-fi shooter to this console, we sat down with SOE Executive Producer Clint Worley and peppered him with nine eight vital questions.

Massively: Can you go into some of the logistics of adapting PlanetSide 2 to the PlayStation 4?

Clint Worley:PlanetSide 2 has its own identity, and it is important for us to stay true to that, even on the PS4. Our main focus has been on a redesigned user interface that makes navigation easier for players using the Dualshock 4 controller. Player customization, navigation, and organization are all critical elements that require intuitive controls. The team has done a few passes on the user interface, and now it is time to get it in front of the players. We are looking forward to getting player feedback and tuning the experience for the launch of the game.
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betabetasclint-worleyclosed-betafpsfree-to-playinterviewinterviewsmmo-shootermmofpsplanetsideplanetside 2planetside-2playstation-4ps2ps4sandboxsci-fishootersoesonysony-online-entertainmentTue, 20 Jan 2015 12:30:00 -0500319|21131129https://massively.joystiq.com/2015/01/12/planetside-2-players-planning-world-record-attempt-for-jan-24/https://massively.joystiq.com/2015/01/12/planetside-2-players-planning-world-record-attempt-for-jan-24/https://massively.joystiq.com/2015/01/12/planetside-2-players-planning-world-record-attempt-for-jan-24/#comments

PlanetSide 2 players are trying to beat the Guinness world record for the largest number of gamers simultaneously in a single instance of an online FPS. That's kind of a mouthful, isn't it? In any event, organizers have taken to the PS2 forums and are planning to pull 1,100 players together on the Jaeger server on January 24th.

Sony Online Entertainment president John Smedley knows a thing or two about running free-to-play MMOs on consoles. The studio already has DC Universe Online as a free-to-play title on PlayStation 4, it's bringing PlanetSide 2 to the console soon, and both titles are already free on the PlayStation 3. And there's good reason for it: Smedley said recently to Gamasutra that players on the PS4 have been monetizing on DCUO at nearly three times the rate of PC players.

This isn't unique to the newest console, as DCUO players on the PS3 shell out cash twice as often as PC users. He also notes that it's a challenge to port to the console, as the lack of a mouse has to heavily influence design, plus it requires a method of dropping simultaneous updates across multiple platforms, which in and of itself can be a tricky venture. Read the full article for more insights from Smedley regarding the console market's free-to-play sustainability.

[Update: Smed further clarified his statements over Twitter earlier today. "People think we're becoming a console first shop. NO! consoles are a great place for F2P, but we have always been a PC first company because that's our heritage. We aren't dumbing down PC ever."]

"We'll be using this beta period to test our servers, performance, and various other aspects of the game, and we also want you to share constructive feedback on PlanetSide 2," says SOE Executive Producer Clint Worley. "How does the game look and feel? Is navigating through the menus intuitive and utilizing DualShock 4 in the best way? All players in the Closed Beta will have access to our special Beta forums, which will be the primary location for development interaction and feedback. We want the massive battles to make your heart pound and adrenaline pump, so share your thoughts with us."

Beta signups for the PS4 edition of the game have been live since early December. PlanetSide 2 has lately made news for its frank discussions about monetization; SOE president John Smedley admitted that "PlanetSide 2 only recently has turned profitable on an operating basis."

John Smedley's not done talking about monetization. The SOE CEO posted on Reddit a bit ago and added to the recent discussion surrounding PlanetSide 2 drop rates, the cert economy, and F2P in general.

"PlanetSide 2 only recently has turned profitable on an operating basis," Smedley wrote. He also says that the majority of players have a ton of certs because SOE didn't balance properly and "erred on the side of giving away too many or making things cost too little so we don't make you grind too hard."

Smedley takes issue with the rhetoric painting SOE as "money grubbing a-holes," but he does own up to the company's lack of clear communication on this particular issue.

Gaming blog In An Age is tracking the recent saga of PlanetSide 2's implant system, noting that the team quietly nerfed the drop rate of free implants and downwardly adjusted the power of tier 1 through 3 implants in order to push sales for the new tier 4 implants. Implants offer temporary buffs or abilities for characters and require an energy cost to activate.

Commenting on accusations of promoting a pay-to-win environment with these changes, CM Tony Jonesresponded on Reddit, "Depends on how you define P2W. If implants are P2W, then yes, you may not like everything in the future."

It's been a while since PlanetSide 2 fans have heard much about the game making the leap to the next generation of console hardware. But that's changing today, as the game has opened closed beta signups for testing its PlayStation 4 version. As always, the closed beta signup is no assurance that you'll actually get to test the game, but it does mean that it's closer than ever to being a reality. Signups currently require nothing more than an email address, although it's probably a good idea to have a PSN ID beforehand. (And a PS4.)

Want to know what's coming in the next Firefall patch? Head to the sci-fi shooter's official website, then, and read all about it. Red 5 has apparently taken crafting feedback into account, as it's drastically reducing the high costs of participating and it's giving players the ability to choose prefixes on crafted items.

A new looking-for-squad window will also debut in the next patch, as will a large open-world boss battle, campaign reward tweaks, and more!

Firefall fans, it's time for another Chosen Offensive event. It's all happening on Sunday, December 7th from 2:00 p.m. to 5:00 p.m. EST.

"For the duration of the event, Chosen encounters will spawn throughout Coral Forest and Sertao including Chosen Incursions, Chosen Thumpers, Chosen Death Squads, and more," Red 5 explains via its website. "In Devil's Tusk, Chosen Encounter spawns will be ramped up above their regular rates, and Darkslips will appear and lay siege to the area's POIs. In addition, Firefall developers will be taking the form of powerful Chosen bosses to spread terror and destruction through the world."

Defiance has received a free update called Aftermath that builds "off of the climactic season two TV finale," according to a Trion press release. There's new content that will "carry players across various locales from Silicon Valley to Paradise as the world teeters on the verge of all-out war between the Earth Republic and Votanis Collective," and it includes new events, contracts, pursuits, and enemies.

Don't forget about the Thanksgiving-themed New Frontier Harvest, which runs from November 26th through December 10th. As well, don't forget about the Aftermath trailer that's waiting for you behind the break.

Players will need an Xbox Live gold membership to install the game for free, and they can then enjoy all of the content up through the aftermath of Season 2. Trion Worlds gave a bunch of goodies to Defiance owners with the conversion, including a 30-day patron pass, four character slots, and 1,000 Arkforge.

Firefall fans are eagerly anticipating the release of new content patch Together Toward Victory later today. Along with more open-world encounters and improvements to the Broken Peninsula PvP continent, this free update includes the shooter's first five-man instance, Operation: Miru. Set in a molten cavern, the operation tasks players with putting a stop to the Chosen's plan to release a colossal monstrosity on the Accord. The open world encounters include battling to protect the supply lines at Accord Skydock and repelling multi-stage enemy assaults on the watchtowers. Broken Peninsula now offers missions via the new job boards so players can contribute to their faction. Need something to help set the mood for battle? Check out the propaganda-style clip below.

What's more, Red 5 Studios is changing up basic cosmetics by making all hair, facial hair, and head cosmetic choices available to all players for free. And that's permanently, folks, not just for a limited time. Anyone who's bought any of those cosmetics within the last three months will receive a full Red Bean refund for the purchase price.

In addition to all this, players will be able to try out the Rhino Dreadnaught frame -- with its increased mobility and firepower -- for free from Friday, November 21st, at 7:00 p.m. EST until Monday, November 24th, at the same time.

The PlayStation 4 version of PlanetSide 2 is still on track for beta before the end of this year, SOE says.

SOE's Matt Higby told Eurogamer that the nearly-two-year-old MMOFPS sandbox has been slow to arrive on the PS4 because SOE didn't want it to feel like just another cruddy console port.

"As much as it sounds like we're blowing smoke, we're working hard to release a game that feels like a full-on console experience and not just like a port. So it's taken us quite a long time to re-jigger our user interface and our controls. There's a lot that needs to get done."

The PS4 edition will also sport a slightly different business model in that microtransactions will be purchased with Marketplace Cash (as in DC Universe Online) in place of Station Cash.

Firefall's offering up a reputation bonus weekend starting Friday, November 14th at 7:00 p.m. EST. The promotion runs through Monday, November 17th at 7:00 p.m. EST and includes a 25 percent boost to all collected rep vouchers.

Indie developer Fernando Zapata of CPU Dreams is taking on a subgenre not often challenged by indies, the MMOFPS, but he doesn't seem daunted. In fact, his fledgling MMOFPS, Hunternet, can already handle 700 players on a map, more than PlanetSide 2 -- more "any other MMOFPS."

The video below includes footage from a Hunternet network stress test, with "700 clients spread across the cloud connected to a single dedicated server," a server where "players are not limited in their interaction by network culling as done in other large scale MMOs that spread out players and limit when you can see other players."

After two years in development, the game is in alpha, so placeholder art is seen throughout the tech demo video and screenshots. Zapata says he's revisited and rethought many genre tropes, like "controls, health, scoring, shooting, spawning, teamwork," along with more "mundane" bits like a scaling UI and integrated voice chat. The website welcomes tester signups from gamers who "embrace failure as an integral part of learning" and "value mechanics over aesthetics." Skip the signup, says the dev, if you think shooters must be ultra-realistic "big macho war fests."

An update is coming to Firefall, and it promises to be a big one. A brief overview of the game's next major update has been posted on the official site to show off some of what players can expect, starting with the new Operation: Miru. This is endgame instanced content designed for five players at level 40, featuring a combination of mechanics and gunfights that heretofore have not been present in the game.

The update will also feature a new piece of open-world content via the Accord Skydock, a new form of watchtower content, and a new live event. Broken Peninsula has also received updates to make it less broken from a mechanical standpoint rather than a geographical one. You can read up on all the sketchy details here, and keep your eyes peeled for more hard information as it becomes available.

Heroes & Generals has updated with a new skirmish map, new weapons, a new battle briefing screen, a new messaging system, and more.

The Village Skirmish map is located in rural France and boasts a chateau, a small farm, and a sunken ruin as objectives. New weapons include the German P08 pistol and the US M1917 revolver. It's also worth noting that players who favor the generals side of Heroes & Generals shooter/strategy gameplay will now have to "play smarter," according to developer Reto-Moto. This is because the new Spaatz update has introduced limited army resources for both factions.

Reto-Moto has released a new Spaatz videolog, which you can watch after the break.

The latest PlanetSide 2 patch is a pretty big one even without the pumpkins. Yes, there are pumpkins. Space pumpkins. You will need to shoot them to get currency, which you can then cash in for Halloween-themed masks, maximizing your character's spookiness through the month. But the patch has a lot of other changes in it as well, starting with major improvements to Directive tracking and overall Directive progression, complete with a new Leadership tree.

Experience awards are also adjusted slightly, changing certain bonuses and how they're distributed to make life a bit easier for players. Offline cert points have also been removed from non-Member accounts and added exclusively to Members, thus making your subscription seem just a bit more worthwhile. For a full rundown of these changes, other balance tweaks, and the like, check out the full patch notes.