Ten Days Of Mayhem - Updates And Clarifications

Selecting the terrain
The attacking side's military leaders (Country Presidents, Dictators, Ministers of Defense, Ministers of Foreign Affairs and Prime Ministers) will have the ability to choose the Attack Strategy by picking the terrains for the battles to come.
In case of Resistance Wars, the Resistance Force is the attacker and the military leaders of the country fighting to liberate the region will be able to set the Attack Strategy.

Attackers can set their Attack Strategy from the battle console, the wars list and the country military tab.
The terrains selected are valid per battle (round) and are valid for all the divisions of the battle (round). During a campaign, every terrain can be selected only once.

For dictatorship or liberation wars, the order of the terrains is randomly generated at the start of the campaign.
If the military leaders of a country do not select a default Attack Strategy, a random one will be generated.

Battles in progress at day change
The ongoing battles (rounds) at the start of the event will not change their rules and will not have the military rank bonus.
They will also not count in setting the epic thresholds for epic battles under the event rules.

Epic Battles
As announced, during the event, Battles will become epic once they go above the maximal damage of a battle fought in the same divisions over the last days. This will only apply during the Event days.
Only battles that started after day 3,615 00:00 will be considered for the maximal damage mechanic.
That also means that the first batch of battles to start after 3,615 00:00 will be the ones to set the first epic thresholds.

Example Scenario:Battle 1 starts before 3,615 00:00 so standard rules and strength applies.Battle 2 is the first one to start after 3,615 00:00 and no epic threshold is available for it.When it ends at 1h40 it will set the epic threshold of 1,000.Battle 3 reaches the Epic threshold at 1h40 and becomes epic once battle 2 is finished. Battle 3 sets a new epic threshold of 1,200 when it ends.Battle 4 reaches the Epic threshold at 2h20 and becomes epic. It sets a new epic threshold of 1,500 when it ends.Battle 5 never makes the epic threshold and never becomes epic, ending at 1,200 damage.Battle 6 and Battle 7 reach the 1,500 epic threshold at 3:20 and 3:40 respectively both becoming epics. Battle 6 sets a new threshold of 2,000 at 4:00. The new threshold will not affect the status of Battle 7 which remains epic until it ends.
The new threshold will only be considered for future battles or battles in progress that did not achieve epic status.

Based on your feedback, we have lowered the interval on which the threshold is based on to the previous 2 days .

Choosing Skills

A player can distribute its strength points at any time between one or more terrains.
As long as there are strength points available players can assign them to a terrain of their choice.

That means that a division one player with 40,000 strength points can decide to only allocate 20,000 Skill Points for a terrain at the beginning of the event and keep the remaining 20,000 for a later assignment.

If a player does not assign any Skill Points his skills for all the terrain will be 0.
A maximum of 40,000 Skill Points can be assigned to a terrain.

You can check other player’s skill by visiting their profile page or in their hovercards.

Reseting skills

In order to reset the skills a Reset Token is required.
Once used all the strength distributed in Skill Points will be added back to the available strength pool and you will be able to assign it to new skills.

Each citizen will get 5 Reset Tokens at the beginning of the event and will be able to purchase up to 10 more Reset Tokens.

If this event is a test of a strength balancing system before making it permanent, here are my observations:

Despite of the existence of 14 terrain types, country leaders can effectively limit them to just 6. Many battles last 8 rounds, of which two are in the air.

If you're a strong player with many legend ranks, you can spread your strength over those agreed 6 terrain types and still get all the BHs thanks to your TP legend bonus. Does it make the game balanced? No.

If you're a casual mediocre strength player who opens eR 3 times a day, this change is confusing. 'Why the hell is my damage next to null?'. Even if you get it right and allocate your strength here and there, you will not know when your terrain is going to come up and even if you do, you're not going to wait hours until it happens. Does it make the game better for you? No.

A much better change, easily understandable for everyone and new player friendly, would be to switch the division system from XP to strength/maxhit based. No more unfair advantage for 150k STR players who belong in D4 not D1.

I know in real life you have Mountain Divisions that specialize in Mountains, but unless you make the terrain features regional specific instead of random bs like we have in this event (i.e. each round battle terrain changes in a campaign) it will not be of strategic significance.

it is an event. they might make it permanent, but they are just testing. do you prefer permanent without testing and without gathering the statistics, how this will change the gameplay and players?

they might introduce (adult) toy shop terrain without air battles if they decide

sooo.. give useful feedbacks

I believe that both the CP and the MoD should tell them the MUs commanders and advise the soldiers , what the battlefields they chose for each of the battles of a campaign.

If this event is a test of a strength balancing system before making it permanent, here are my observations:

Despite of the existence of 14 terrain types, country leaders can effectively limit them to just 6. Many battles last 8 rounds, of which two are in the air.

If you're a strong player with many legend ranks, you can spread your strength over those agreed 6 terrain types and still get all the BHs thanks to your TP legend bonus. Does it make the game balanced? No.

If you're a casual mediocre strength player who opens eR 3 times a day, this change is confusing. 'Why the hell is my damage next to null?'. Even if you get it right and allocate your strength here and there, you will not know when your terrain is going to come up and even if you do, you're not going to wait hours until it happens. Does it make the game better for you? No.

A much better change, easily understandable for everyone and new player friendly, would be to switch the division system from XP to strength/maxhit based. No more unfair advantage for 150k STR players who belong in D4 not D1.

If this event is a test of a strength balancing system before making it permanent, here are my observations:

Despite of the existence of 14 terrain types, country leaders can effectively limit them to just 6. Many battles last 8 rounds, of which two are in the air.

If you're a strong player with many legend ranks, you can spread your strength over those agreed 6 terrain types and still get all the BHs thanks to your TP legend bonus. Does it make the game balanced? No.

If you're a casual mediocre strength player who opens eR 3 times a day, this change is confusing. 'Why the hell is my damage next to null?'. Even if you get it right and allocate your strength here and there, you will not know when your terrain is going to come up and even if you do, you're not going to wait hours until it happens. Does it make the game better for you? No.

A much better change, easily understandable for everyone and new player friendly, would be to switch the division system from XP to strength/maxhit based. No more unfair advantage for 150k STR players who belong in D4 not D1.

A much better, disable the maverick in D1 and increase the score from 1 to 2 equal to D2(All this will stimulate much new players).

In this tournament you have increased the difficulty of understanding the gamenew players will quickly leave the game.