Will weapon-specific skills stay fixed for specific weapons like they are at the moment, or will there be a more randomized system implemented later?

Like a Bolter that comes with burst fire instead of single shot, or firing-retreat (like currently only used on the autoguns), or maybe just expanding the weapon specific skill list with more powerful firing modes poping up only on rare loot.

Since the patch missions are not granting reward/loot, still encountering the occasional equipment not changing properly or reverting back to previous load outs when starting a mission this bug can also lead to the new attempted swapped in weapon being deleted from inventory/existence aswell.

New item skins look good, nice work. the loot box window is a nice improvement also, havent seen either of the new weapons yet but as the coretech 2 error has basically reduced the game to a character generator havent been able to do missions to get one, which is a shame, half my weekend is gone already and was looking forward to some inquisitorial madness today :(

Is there an ETA on a fix for missions crashing? It's a bit hard to play and test without being able to get in to most missions.

Some missions/tilesets that previously worked seem to intermittently throw up the error as well. The station/indoor and rock/nurgle infested maps worked reliably for a while but are throwing up the error and the crash now.

so far for me, before this patch, i could not finish a mission. i would get the weapon switch or the "play for 10 minutes" crash. this crash would usually only be resolvable with a restart. rarely did ctrl-alt-del even work. so far, after this patch, i have not had either crash and got my melee to level 7 with some gear.

i have, however crashed at the end of every mission. a simple restart loads up my drops from the mission. i am getting a gear-eating bug somewhere. two boxes definitely did not give me the loot when i hit claim. others did work, but somewhere along switching weapons in the inventory a shield got eaten, basically disappeared. i'm sure it is known that pistols are weird with melee, clearly the animations for pistols on melee (w/ sword and/or shield) are not created yet. i'd talk more about the way they work with melee as well, but that's for another thread.

this patch does make the game run much better for me. previously, i hadn't gone much over 30 fps, and down to 20 or less sometimes when a lot was on the screen. now i get a solid 60 fps sometimes when there are no enemies (it looks really nice too), with dips to above 30 during fights. may go below 30 once in a while, but i am enjoying the game enough to not be looking at the frame counter. this is with almost max graphics, i may have the AA at 4 and not 8, but everything else is maxed.

Definitely more playable now! Crashing at the end of missions but not during so things are getting better!

I am thinking that game-play feels a little sluggish. I realize we are only playing the heavy class right now so things should feel heavier and more ponderous than some of the other classes. However it just feels slow walking around.

Maybe a run or sprint feature? Maybe the heavy class just takes longer to get up to speed and longer to stop so still feels weighty?

The game runs smooth(er), 40-50 frames in hallways but still drops down to around 20-25 in bigger rooms, but during combat the FPS doesn't drop like a wrecking ball anymore - kudos!Haven't experienced crashes since 0.1.2.

@Camponotus you can always equip two pistols in one slot and a heavy in the other - switch to the pistols when you need to move around and switch to the heavy when fighting enemies :)But I agree, a sprint key would be appreciated

whatever you used to smash the heresy worked.....I mean the game still eats items constantly, but it hasn't crashed at the conclusion of missions the last few times, and seems to be running smoother other than the a fore mentioned warpstorms eating my items...

Game is a lot more stable for me, the only issue I'm now having it item noming by the Statis chest.

The Grenade launcher is ridiculously overpowered and seams to have an ammo capacity of around 200 rounds (loving it though)

Melta is still way underpowerd/ineffective, it should do massive damage to single targets but not have any AoE 'modes', in my opinion.

Certain item buffs can be multiples of the same effect e.g. I have a Bolter that has +11% and +7% to frag shell damage and there is no reason to use any other fire mode (as it refreshes so quickly) as this wrecks face.

Equipping a pistol and CC weapon or shield causes the Character to freeze pose with no walking animation (looks like he's skate boarding ) when moving around. That being said im not entirely sure what class pistols are for ?

Exploding 'fake' chests do no damage.

The graphics for me a too 'shiny' this is the Grimdark future, it doesn't yet feel bleak enough or dirty enough. Everything is Gloss when it should be Matt, again in my opinion.

It is still totally awesome though and I'm loving trying out all the new stuff, keep up the good work guys, this is going to be a great game !

Pistols are suitable for any class, I run the 'Cypher' loadout of one bolt pistol and one plasma pistol works a treat I do run a las pistol and auto pistol build aswell and I hold the LMB and No. 1 key down for alternating fire between the two (works for the Cypher build too)

I agree with the Melta needing to deal more damage to single targets the Melta weapons are deadly in the 40K tabletop game, Multi melta should do massive damage but also have decent AOE aswell its one of the most deadly low to mid range weapons available lore wise.

Managed to play 2 player coop until end for 2/6 games. For both games we finished we sticked close (half a screen distance for example). If one of us delayed entering a room or was far , server timed out error. The loot for all those missions had 0 rating so unusable. Also every game I hosted, server timed out error. The "successful" ones were hosted by my buddy.

Then 2 days ago I think my 17lvl character is missing. New character unable to sustain a stable inventory. Items change right after purchase. for example a greeny turns yellow instantly. If it wont turn yellow and equip, goes away at the start of the mission.

Also it would be helpfull, and I would be grateful if u fix that nvidia not recognizing game.exe and have to change global settings.

The game had actually been running fine for the first week, no issues, no crashes. Now after this update I'm having two issues: either it crashes to the desktop as soon as I start a mission, or if I do get to complete a mission it doesn't give me any results or rewards after I click okay to leave the mission and go back.