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Steelshaper's Gift Discussion

3 hours ago

It's definitely debatable whether it's worth it over the speed advantage of 4 Steelshaper's Gifts though, because the deck is quite powerful without the full combo it could be more important to secure playing an early sunforger.

On the other hand Open the Armory sits well at the double 2 drop curve at turn 4 or 3 (if ramping) since the deck has so many 2 drops, so the potential tempo loss is not actually that big, and the risk of running out of relevant tutor targets is much smaller when the wheels can be fetched.

Another thing to consider here is that Wheel of Sun and Moon is also our graveyard hate card and a golden bullet against mill decks, the armorys giving us effectively a full playset of wheels is not nothing when facing dredge, KCI, mill decks, living end etc.

3 hours ago

6 days ago

@CianHauser Thanks for the comment! :) The original copy of this deck ran Steelshaper's Gift as an "extra" copy of Deathrender but I found that Idyllic Tutor was better a better option since it hit the CMC 3 slot (as the only card in the deck) and has the ability to tutor Enduring Renewal. However I'm still not sure whether or not to run Steelshaper's Gift instead of Idyllic Tutur.

1 week ago

Masterwork of Ingenuity would be a solid inclusion. One of the strongest starts in my Kemba deck is Stoneforge Masterwork followed up by Masterwork of Ingenuity. You could easily drop lost Leonin and add this card in, as Lost Leonin doesn't work well with the Commander Voltron plan nor does it work well with the damage your tokens will perform. For Lost Leonin to be a reasonable threat, you need to either attach multiple equipment to it (over Kemba? Not often), have Cathars' Crusade, or Coat of Arms. Alternatively, you could drop Godsend for it because a significant portion of Godsend's ability doesn't do a lot in Commander, and the exile-on-block won't typically be relevant.

Sigarda's Aid would go well here. It basically eliminates the need to pay equipment costs when you first play the equipment cards, which can accelerate you greatly.

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Fogwalker: it just serves no purpose in the deck, there are walkers that do this, looking at you Tamiyo, the Moon Sage, that do the same thing and are just better value.

Mycosynth Fiend: Look if this is a meta thing I get it, but... you don't use poison counters in your deck at all! So why?

Prognostic Sphinx: Just find a better card than this... It's "meh" at best complete trash at worst. You want better value out of your card slots.

Rattlechains great card in a spirit tribal deck, but this isn't spirit tribal. Again its about valuing the card slot.

Viscera Seer: PHENOMENAL card, but it thrives in a deck that pumps out tokens or creatures you can recur. In your deck if a creature dies it's pretty much dead, not bringing it back.

Witch Hunter: It's too expensive for what it does, at 4 CMC you want a card that brings value.

Drop of honey: Again, if you have to kill one of your creatures they are dead, not worth it in this deck at all.

Again not trying to bash you at all, just helping you. I made some of the same errors when I first started building decks and it took a lot of poeple on TappedOut and in my LGSs to help me understand the value of a card slot and what makes good value and bad value.

1 month ago

So I just want you to know vasarto77 I'm not trying to trash the deck but there's no coherent strategy. If you are going to use O-Kagachi that's fine but you have to build around that or build around a strategy. "Good Stuff" decks only work in decks like Jodah's Fire Sale! where we cheat stuff like Omniscience, Eldrazi titans, and Nicol Bolas, God-Pharaoh.

You are stuck in between a tron deck and random cards.
Here are some cards that I feel should go in ANY 5 color deck immediately

If you are going to go the "good stuff" route I'd honestly just suggest switching commanders to Jodah, Archmage Eternal but if you are sticking with O-Kagachi here are some actual good stuff suggestions:

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