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In case you haven't heard; There is an existing remake of Plug and Pray episode available (Google is your friend). Also, there is Duke Nukem Total Meltdown Mod, which already has done everything you're planning to do, even knowing where it stands right now. I made a remake of Duke Royale-level from Plug n' Pray, but I don't see myself doing any of the other maps, simply because of Duke Nukem Total Meltdown Mod.

Also, releasing a partial version of our patch would mean that most people would play that version, but then when the finished version comes out, only a fraction of the original players would try out the polished patch.

EDuke32 does not have the feature set needed to make a fully functioning Total Meltdown happen. It's on me.

I've played Nightmare Zone, and it's really really faithful to the original. There is one bug (HOM effect which appears if you look at that small "bathroom" area above from the main tomb area with Enforcers).

Btw. with no music, it becomes pretty obvious that this map is really silent with no ambient sounds which is badly needed here. Also, I'm not sure if the level is shaded 100% of the original, sometimes it's badly missing, or just the level is uglier than I remembered.

And the female pigs are definately better for this level, and so that trap area with the yellow key is a lot more thrilling, if one of the pigs attack the zone. I also hate that how many of the enemies can enter water that shouldn't suppose to be there. Pigs and Enforcers have no business underwater.

I still have the maps that I extracted from original PSX game, Perhaps it's time for me to continue my 'Plug And Pray' version?

Yes of course, I'd like to see your version, especially if she are extracted from the psx

max_nukem, on 20 October 2016 - 02:41 PM, said:

Great maps, very similar to PlayStation version.
Are you working on other Plug and Pray maps?

Yes I currently made map E5L2

Nancsi, on 20 October 2016 - 06:07 PM, said:

It's a good thing, but I still think that the full rip of levels should be the real release. All maps and all new enemies had been ripped IIRC.

I completely agree with you, but it's been a year that many people say have ripped the maps and never she was released.

Nancsi, on 21 October 2016 - 07:14 AM, said:

I've played Nightmare Zone, and it's really really faithful to the original. There is one bug (HOM effect which appears if you look at that small "bathroom" area above from the main tomb area with Enforcers).

I found a bug in Gates Motel. In the green slime area, there's a small room with blood dripping from the ceiling and Enforcers that you can get trapped in. There's a light switch in the room which I think is supposed to open the door, but it doesn't do anything.

In Alien Redenzvous, the Battlelord inside the green pillar starts out small than becomes big.

In Faces Of Death, there is a button missing next to the Battlelord door, in the tripbomb room.

I found a bug in Gates Motel. In the green slime area, there's a small room with blood dripping from the ceiling and Enforcers that you can get trapped in. There's a light switch in the room which I think is supposed to open the door, but it doesn't do anything.

It's not a forgotten but a trap. This is for the enemies to appear in the back.

Quote

In Alien Redenzvous, the Battlelord inside the green pillar starts out small than becomes big.

This is normal, the Battlelord is larger than the size of the sprite. There is the same phenomenon on PSX.

Quote

In Faces Of Death, there is a button missing next to the Battlelord door, in the tripbomb room.

To open this door there are 5 switches to operate. They are everywhere in level.

I've updated the link in the 1st post and add a link for musics.
Spend a good end of year party.

If I was a little sceptic about these remake-ideas earlier, I'm glad I was wrong. I played these recently (including Trackside Tragedy), and geez are these spot-on remakes.

I did come across some inconsistencies in E5L5 (Alien Rendezvous):

- The original map has only 2 secrets (a Jetpack behind a breakable vent and the secret with a Portable Medikit, RPG ammo and Pipebombs at end of the staircase). This remake had a third secret (next to that Jetpack in the vents).

- There appears to 2 more monsters than in the original level. The original map has 106 on Come Get Some.

- Those 3 Battlelords near the alien ship seem to be "stayput" (except the spawning 2) as well as the first Battlelord (on Come Get Some). Unless they are stayput to "emulate" their behaviour on PSX where they are too tall to fit those doorways, etc.

Wooow. I hadn't played this since I stopped playing Duke on my old psx in 1997... I just finished your Nightmare Zone remake and this seems spot-on ! Great, GREAT work !

I have to say, I'm quite suprised at the quality of the level... Since this wasn't developed by the original mappers, I was afraid it wouldn't hold up. But I was wrong, the level has great shading, great gameplay, ... Not on par with the original episodes, but still great work.

Hi, for now I do not have time to do the last two maps. But when I could I will finish them.

Nancsi, on 24 February 2017 - 04:49 PM, said:

I tried to install Hendricks' PSX ogg files, but only the grabbag and stalker replacements work. Tried various thing, created sub-directories, changed the def files, etc. none of them worked.

I made a folder named "highres" and inside this folder I made another folder named "psx".
The folder "psx" has the music.
For the file psx_agg.def, I remember finding it on this site but I know more where.