Call of Duty: Ghosts - PlayStation 4http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Call of Duty: Ghosts Customization Items Trailerhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2014/02/21/call-of-duty-ghosts-customization-items-trailer.aspxSat, 22 Feb 2014 01:32:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6600635Ben Reeves33http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=6600635http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2014/02/21/call-of-duty-ghosts-customization-items-trailer.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision/call-of-duty/ghosts/dlc/cats610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>If you&#39;re tired of using a standard assault rifle while playing Call of Duty: Ghost then you might be excited to customize your gear with some cats...or rubber ducks!</p>
<p>It&#39;s not April Fool&#39;s Day yet, but the trailer for Activision&#39;s new customization options for Call of Duty: Ghosts seems to act like it is. The new customization options are available for download right now. Some of these options have to be seen to be believed. And see them you can. Right here: </p>
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<p>You&#39;re probably already familiar with Ghosts, but how much do you know about it&#39;s upcoming <a target="_blank" href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2014/01/14/action-screens-for-call-of-duty-ghosts-39-onslaught-dlc.aspx">Onslaught DLC? </a></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=6600635" width="1" height="1">ShooteractivisionPreviewPlayStation 4Call of Duty: Ghostscall of dutyghostscustomization optionsAction Screens For Call Of Duty: Ghosts' Onslaught DLChttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2014/01/14/action-screens-for-call-of-duty-ghosts-39-onslaught-dlc.aspxTue, 14 Jan 2014 23:03:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6515885Ben Reeves16http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=6515885http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2014/01/14/action-screens-for-call-of-duty-ghosts-39-onslaught-dlc.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision/call-of-duty/ghosts/extinction/breeder610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Call Of Duty: Ghosts&#39; Onslaught DLC pays homage to horror films, aliens, and trollies. Pretend you&#39;re already playing the game by looking intensely at these screens. </p>
<p>Yesterday, we gave you the <a target="_blank" href="http://www.gameinformer.com/b/news/archive/2014/01/13/call-of-duty-ghosts-onslaught-dlc-michael-myers.aspx">full scoop</a> on Onslaught, but if you&#39;re still hungry for more, check out the screens below.</p>
<p>Onslaught will release first on Xbox Live on January 28, and at a later, unspecified date for other platforms. This DLC is included in Call of Duty: Ghosts&#39; Season Pass, and can be purchased separately for $14.99.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=6515885" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: Ghostscall of dutyghostsDLCImpulseonslaughtA Fresh Start With A Familiar Feelhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/11/05/call-of-duty-ghosts-review.aspxTue, 05 Nov 2013 08:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6288407Dan Ryckert0<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/call-of-duty/ghosts/customization/CallofDutyCustomization610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Since 2008, every Call of Duty release has featured a Modern Warfare or Black Ops subtitle in its name. After finishing the Modern Warfare story with the decisive conclusion of its third entry, Infinity Ward had every chance to inject the long-running series with new life. With Ghosts, the developer introduced a new universe, populated it with a new cast, and brought the franchise to a new generation of consoles. One thing the studio hasn&rsquo;t done is introduce significantly new elements to the gameplay experience.</p>
<p>Even on PlayStation 4 [<i>NOTE: The Xbox One version of this review is embargoed until next week</i>], Ghosts feels like any number of previous Call of Duty games. Most of its predecessors featured at least one big hook that made them stand out. For example, Modern Warfare 2 greatly expanded on the killstreak system, and Black Ops II offered branching campaign paths and smartly streamlined loadouts with the Pick 10 system. Ghosts simply doesn&rsquo;t have its own hook.</p>
<p>Sure, it contains a handful of new multiplayer modes. Grind mixes Halo&rsquo;s Headhunter mode with Call of Duty&rsquo;s own Kill Confirmed match type, and it results in some tense moments as you struggle to return dog tags before you&rsquo;re killed. Blitz is fast-paced and fun, tasking players with sprinting into a designated scoring zone before enemies stop them with a hail of gunfire. Search and Rescue is a smart variant of a series favorite, and gives players hope to return after being eliminated. These new match types can be a lot of fun, but the only thing that feels different is the method of scoring.</p>
<p>Infinity Ward touted environmental &shy;destructibility in Ghosts&rsquo; multiplayer maps, but these moments rarely have an impact on the matches. A gas station may fall over, some doors can be opened and closed, and specific sections of walls are destructible, but these events never feel like an organic (or necessary) development of shootouts. The most significant tweak to multiplayer is the toning down of air-based killstreak rewards. Without choppers, fighter jets, and drones constantly buzzing above you, there are far fewer instances of dying seconds after spawning.</p>
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<p>Squads is a new multiplayer mode that aims high but simply isn&rsquo;t much fun to play. Players have the ability to create 10 different soldiers, each with their own specific loadout. These squads can be put to work in a variety of match types, most of which involve one or two human players in rounds otherwise populated by bots. Unsurprisingly, spending a ton of time in menus as you tweak characters for AI-filled matches isn&rsquo;t nearly as fun as participating in shootouts filled with real opponents.&nbsp;</p>
<p>While Squads misses the mark, the new Extinction mode is a great co-op distraction. It may be limited to one large map, but teaming up with three friends to take down increasingly difficult waves of aliens and their hives is a blast.&nbsp;</p>
<p>For better or worse, Treyarch took risks with Black Ops II&rsquo;s campaign in the form of branching paths, alternate endings, and the disappointing Strike Force missions. Rather than continuing down that path, Infinity Ward chose to play it safe with the story of Ghosts. New characters are devoid of personality, and the plot is so clich&eacute;d that it plays out like a <i>South Park</i> parody of action movies. You&rsquo;ve got your badass soldier &shy;flipping his captors the bird, the tough-but-loving father whose two boys are &ldquo;all he&rsquo;s got left in this world,&rdquo; the melodramatic death speeches, and the once-noble soldier who&rsquo;s gone rogue and joined the bad guys.</p>
<p>As stupid as the story is, I found myself enjoying it for exactly that reason. This is a big, dumb action game, and it makes no attempt to be more than that. Instead of the &shy;convoluted techno-babble of the Modern Warfare series, Ghosts&rsquo; campaign is simply about blowing up everything you see in progressively bigger ways. It&rsquo;s short and wastes no time with character development, opting instead to shuttle you along to the next exploding satellite station or chaotic chase scene.&nbsp;</p>
<p>Ghosts had potential to be more than it is. As the first series entry on new consoles and the first of what will assuredly be a new brand, I was disappointed to see it resemble its predecessors even more than the franchise typically does. Even without its own significant hook or sense of identity, however, Ghosts is still fun thanks to Call of Duty&rsquo;s polished and reliable backbone that&rsquo;s been established for years.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=6288407" width="1" height="1">Shooteractivisioninfinity wardPlayStation 4Call of Duty: Ghostscall of dutycall of duty ghostsghostsreview248Extinction Mode Comes To Call Of Dutyhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/10/28/extinction-mode-comes-to-call-of-duty-ghosts.aspxMon, 28 Oct 2013 17:32:25 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5957377Mike Futter53http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=5957377http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/10/28/extinction-mode-comes-to-call-of-duty-ghosts.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision/call-of-duty/ghosts/extinction/CallOfDutyGhostsExtinction-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Call of Duty: Ghosts is just one week away from launch. We&rsquo;ve known about the single- and <a href="http://www.gameinformer.com/b/features/archive/2013/09/27/the-new-multiplayer-modes-for-call-of-duty-ghosts.aspx">multiplayer modes</a> for some time. The <a href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/xboxone/archive/2013/10/03/call-of-duty-ghosts-squad-modes-detailed.aspx">Squads mode</a> has been detailed, also. Today we&rsquo;re learning about something a bit more unnatural.</p>
<p>Extinction is coming to Infinity Ward&rsquo;s Call of Duty: Ghosts. This new mode pits a team of up to four against mutant creatures. Activision describes the offering as a blend of survival action, base defense, and scavenging.</p>
<p>You can learn a bit more in the trailer below, featuring a few varieties of the monsters. Call of Duty: Ghosts is out for Wii U, PlayStation 3, Xbox 360, and PC on November 5. Next-generation versions will be coming alongside the PlayStation 4 and Xbox One. For more on Call of Duty: Ghosts, check out our <a href="http://www.gameinformer.com/codghosts">coverage hub from the October 2013 issue</a>.</p>
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<p><a href="http://www.gameinformer.com/codghosts"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/call-of-duty/ghosts/coverreveal/1013_COD_Hub_Ad_01.jpg" border="0" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=5957377" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: GhostsLaunch Trailer Arrives Two Weeks Earlyhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/10/21/call-of-duty-ghosts-launch-trailer-arrives-two-weeks-early.aspxMon, 21 Oct 2013 17:33:14 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5546058Mike Futter0http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=5546058http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/10/21/call-of-duty-ghosts-launch-trailer-arrives-two-weeks-early.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/call-of-duty/ghosts/military/MilitaryCOD610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Last week, we shared with you a humorous advertising campaign for Call of Duty: Ghosts called &quot;<a href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/xbox360/archive/2013/10/14/this-marketing-campaign-reminds-us-that-it_2700_s-call-of-duty-time.aspx">It&#39;s Call of Duty Time</a>.&quot; That watch continues to run a bit fast, as Activision has released the launch trailer for this year&#39;s installment two weeks early.</p>
<p>The trailer shows some of the franchise&#39;s blockbuster moments, along with featuring Riley, the canine companion. Call of Duty: Ghosts is out on Wii U, PlayStation 3, Xbox 360, and PC on November 5. It will also be available alongside the launches of both the PlayStation 4 and Xbox One.</p>
<p>For more on Call of Duty: Ghosts, check out coverage from <a href="http://www.gameinformer.com/codghosts">our October 2013 issue</a>.</p>
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<p><a href="http://www.gameinformer.com/codghosts"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/call-of-duty/ghosts/coverreveal/1013_COD_Hub_Ad_01.jpg" border="0" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=5546058" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: GhostsClan Details For Call Of Duty: Ghostshttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/10/10/clan-details-for-call-of-duty-ghosts.aspxThu, 10 Oct 2013 20:09:29 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5139522Matthew Kato17http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=5139522http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/10/10/clan-details-for-call-of-duty-ghosts.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/call-of-duty/ghosts/clans/codghostsclans610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Activision is expanding the functionality of clans in Call of Duty: Ghosts, including a companion app, cross-platform XP, and a mode called Clan Wars.</p>
<p>The trailer below showcases some of the clan features of the title such as clan vs. clan playlists, a handy app that lets you edit your emblems and which recommends clans for those not already in one, and Clan Wars. The latter (see screen below) creates clan vs. clan battles to secure and hold locations for exclusive items and XP bonuses.</p>
<p>Ghosts also allows clan members on different consoles to contribute XP to the clan pool &ndash; unless you&#39;re on the Wii U.</p>
<p>Call of Duty: Ghosts comes out for the Xbox 360, PC, PlayStation 3, and Wii U on November 5; PlayStation 4 on November 15; and Xbox One on November 22.</p>
<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/call-of-duty/ghosts/clans/codghostsclansshot.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=5139522" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: Ghostsxbox oneWii Ucall of dutyPCPlayStation 3Xbox 360New Campaign Trailer Shows Battle In Space, Devastation On Earthhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/09/10/new-campaign-trailer-shows-battle-in-space-devastation-on-earth.aspxTue, 10 Sep 2013 15:34:45 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4363135Jeff Cork1http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=4363135http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/09/10/new-campaign-trailer-shows-battle-in-space-devastation-on-earth.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision/call-of-duty/ghosts/callofdutyghostsing0910-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Activision has released a new trailer for Call of Duty: Ghosts, with a focus on the traditionally bombastic single-player campaign. The clip shows a battle in space, as well as the effects on Earth following a devastating attack.</p>
<p>Fans of the game&#39;s canine companion, Riley, will likely appreciate the quick shot of him yanking an enemy from a helicopter.&nbsp;</p>
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<p>For more on the game&#39;s multiplayer, take a look at our <a title="video impressions" href="http://www.youtube.com/watch?v=G2SsKUgBg4w">video impressions</a>.</p>
<p>Look for the game on current-gen consoles on November 5, on November 14 for PlayStation 4, and on November 22 on the Xbox One.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=4363135" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: Ghostscall of dutyghostsInfinity Ward's New Mode Blitz Is A Blasthttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/08/22/call-of-duty-ghosts-blitz-is-a-blast.aspxThu, 22 Aug 2013 13:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4005625Ben Reeves75http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=4005625http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/08/22/call-of-duty-ghosts-blitz-is-a-blast.aspx#comments<p><img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/blitz/codgblitz610.jpg" border="0" alt="" /></p>
<p>Call of Duty: Ghosts features a new mode called Blitz, and this fresh take on multiplayer makes clever use of portals. </p>
<p>At Gamescom, we got a chance to check out Call of Duty: Ghosts new multiplayer mode, Blitz. In Blitz, players are divided into groups and tasked to defend a portal stationed at their base. Each team&rsquo;s goal is to rush their opponent&rsquo;s base and dive through that portal. Teams score points for each player who walks, slides, or falls into the hoop, and after touching the hoop, players are teleported back to their own base where they can begin their journey again. </p>
<p>&ldquo;The way we design is always iterative,&rdquo; executive producer Mark Rubin told us. &ldquo;We come up with a new idea, &lsquo;Okay let&rsquo;s do a mode where players have to run through a portal to score points,&rsquo; but then that brought out a lot of questions about how that works, and you have to explore the solutions. So Blitz started out as a kind of fast-paced, maybe more accessible, version of capture the flag, and it turned into something that requires its own unique strategy. It&rsquo;s almost like playing basketball where each team has its own ball at the same time.&rdquo;</p>
<p>The mode is simple but fun, and is very fast paced. Similar to capture the flag, teams will have to be good at both penetrating their opponents base and defending their own, but unlike capture the flag, you have less time to defend your base, because as soon as players touch the portal they disappear. After a score, portals power down for a number of seconds, so you&rsquo;ll have to plan your strategy around that, but it&rsquo;s still a viable option to bum rush a portal and hope to overwhelm your opponents in order to get at least one player through the gate.</p>
<p><i>Don&#39;t stop, read more about Call of Duty: Ghost&#39;s <a href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/08/14/call-of-duty-ghosts-multiplayer-reveal.aspx">new multiplayer modes</a>.</i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=4005625" width="1" height="1">ShooterPreviewPlayStation 4Call of Duty: Ghostsxbox onePCmultiplayergamescom 2013PlayStation 3Xbox 360Infinity Ward Reveals A Wealth Of Multiplayer Improvementshttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/08/14/call-of-duty-ghosts-multiplayer-reveal.aspxWed, 14 Aug 2013 19:24:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3877977Ben Reeves157http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=3877977http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/08/14/call-of-duty-ghosts-multiplayer-reveal.aspx#comments<p><img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/activision/call-of-duty/ghosts/multi610.jpg" border="0" alt="" /></p>
<p>During a recent <a href="http://www.gameinformer.com/b/news/archive/2013/08/14/live-stream-call-of-duty-ghosts-multiplayer.aspx" target="_blank">livestream press event</a>, Activision revealed the new multiplayer modes that will be featured in Call of Duty: Ghosts. Activision is calling this the biggest overhaul to multiplayer since the first Call of Duty 4: Modern Warfare. Here&#39;s a breakdown of what you&#39;ll be playing this November. </p>
<p>After showing a trailer that featured dudes blowing each other up, calling down airstrikes, and using drones to firebomb enemies, Activision went into detail about Call of Duty: Ghosts new multiplayer upgrades. Here are the highlights:</p>
<p><b>Customization: </b>In the past, you customized a class, now you&#39;ll be able to customize a soldier who you&#39;ll journey with across the breadth of your Call of Duty experience. Ghost features over 20 thousand customization possibilities, including details of how your soldier looks, and whether you are male or female. You can customize a team of up to 10 soldiers, who can all have different skillsets, and you&#39;ll earn experience for each soldier you play. This is important because one of the new modes in the game, Squads, allows you to let the AI control your teammates as you play alongside them in various multiplayer matches.</p>
<p><b>New modes: </b><b>In addition to the aforementioned Squads mode,&nbsp;</b>Activision showed off another new mode called Cranked, where players face a countdown clock that ticks towards their death. Players can add to their clock with each kill, and as they kill their movements speed up, resulting in a fast paced, frantic match. Another mode, called Search and Rescue has players resurrecting their friends. When players die, they drop their dog tags. If a team member can get to those tags they&#39;ll resurrect that player, but if an opponent gets there first, the downed player will be out for the rest of the round. </p>
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<p><b>Dynamic World:</b> Ghost&#39;s maps won&#39;t be static areas like in previous games, but will be fluid environments that change as the battle ranges on. Players can open up new lines of sight by blowing holes in walls. During the trailer, we watch one player shoot out the tanks at a gas station and cause the station&#39;s roof to collapse on top of several opponents. Traversing these environments will also be smoother thanks to a number of systems that Infinity Ward has added to the game. Ghosts features a new mantling system and a lean system that lets you lean around cover without pressing a button. A knee slide also allow players zip around the map and slide into cover quickly. <br /><br /><b>Mobile:</b> Activision is hoping to expand your Call of Duty experience outside of your consoles will a new Call of Duty mobile app that will integrate with your online profile. With the new app you can check your loadouts, profiles, squads, and prestige level. This app also adds some second screen functionality by allowing you to pick your loadout for your next spawn while playing the game.</p>
<p>All told, Ghost features 7 new game modes, 30 new weapons, and a host of new killstreaks. A new
weapon class called marksman rifles now bridges the gap between rifles and
sniper rifles. We&#39;re getting our hands on the game&#39;s multiplayer at a special Call of Duty: Ghosts event, so stay tuned for impressions. If you&#39;re interested in checking the game out yourself, Activision will be touring Ghost through 10 cities around the world before launch, including: London, Dubai, Sydney, Sao Paolo and Paris.</p>
<p><i>For more on Ghosts, read our hands-on impressions of the game&#39;s <a href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/12/ghosts-e3-federation-day.aspx" target="_blank">single-player from E3</a></i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3877977" width="1" height="1">ShooteractivisionPreviewPlayStation 4Call of Duty: GhostsE32013call of duty ghostsinfinitywardmultiplayerNew Call Of Duty: Ghosts Mission Shown Behind Closed Doorshttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/12/ghosts-e3-federation-day.aspxThu, 13 Jun 2013 00:47:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2985408Dan Ryckert42http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=2985408http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/12/ghosts-e3-federation-day.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/e3/ghosts610.jpg" style="max-width:610px;" border="0" alt="" />
</p>
<p>Shooter fans had a chance to see the Into the Deep mission during the Call of Duty: Ghosts live stream on Sunday, but an entirely different level was demonstrated for the press at E3. I had a chance to watch about ten minutes of the Federation Day mission, which tasks players with infiltrating an enemy-filled skyscraper in Venezuela.
</p>
<p>It begins on a rooftop at night, and fireworks pepper the sky as the city celebrates a festival dozens of stories below. Along with a few other members of the elite Ghosts team, the player has to set up zip-line launchers. Once these launchers fire their lines to a massive skyscraper across the street, the Ghosts begin their assault. </p>
<p>Detaching their lines prior to reaching the enemy building, the team swings down and lands in a rappelling position on the side of the building.
As the Infinity Ward developer at the controls snuck down the side of the building, an assortment of guards were seen playing poker and hanging out in an otherwise empty room. When one leaves to go to the kitchen, the Ghosts walk along the outside of the building until they have a good shot. The enemy is filled with bullets as he reaches for his mug of coffee, and the team moves back to take out his card-playing fellow soldiers.
</p>
<p>With the room cleared, the Ghosts cut circles in the windows and enter the building. As the player arms a bomb of some sort and places it in what appears to be a server room, one of his teammates protects him by stealthily taking down patrolling guards. Once the bomb is armed and the coast is clear, the Ghosts hop back out of the windows and start to sprint down the side of the building.</p>
<p>(Please visit the site to view this media)</p>
<p>A blissfully unaware guard stands on a balcony below, and the player detaches from his rappelling wire and kills him with a knife to the throat. The noise alerts his buddies, who come running onto the balcony to investigate. Slow motion kicks in as the player takes the knife out of the dead guard and throws it into the head of one of the living soldiers. The other baddie is shot, and the demo fades to an &quot;In the interest of time...&quot; text screen.</p>
<p>When the action reappears on the screen, something has apparently gone wrong. The building is on fire and rumbling as a collapse appears to be imminent. The player begins sliding down a rocky, angled floor as he shoots surviving enemies. Crashing through a window at the end of the sloped floor, it appears that the player is about to plunge to the streets below. On that note, the demo ends.&nbsp;</p>
<p>Call of Duty has always been known for crazy set-piece moments, but Ghosts appears to be going above and beyond the typical assortment. The added power of next-gen hardware adds another layer to the insane sights that Ghosts will surely pump out on a regular basis.</p>
<p>Check out our other stories on Call of Duty: Ghosts to <a target="_blank" href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/ps3/archive/2013/05/21/real-soldier-dogs-and-i-am-legend-inspired-call-of-duty-ghosts.aspx">read more</a> about the game&#39;s <a target="_blank" href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/ps3/archive/2013/06/09/call-of-duty-ghosts-dog-named-other-details-mentioned.aspx">canine companion</a> and Activision&#39;s <a target="_blank" href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/ps3/archive/2013/05/21/activision-shows-off-next-gen-graphics.aspx">next gen graphics</a>.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2985408" width="1" height="1">ShooteractivisionPreviewPlayStation 4Call of Duty: GhostsE32013call of duty ghostsinfinitywardThree More Call of Duty: Ghosts Screenshots Surfacehttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/11/three-more-call-of-duty-ghosts-screenshots-surface.aspxTue, 11 Jun 2013 20:34:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2976356Adam Biessener23http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=2976356http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/11/three-more-call-of-duty-ghosts-screenshots-surface.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/e3/e3presskit610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Activision is whetting appetites with another handful of screens from what is destined to be one of this year&#39;s defining titles.</p>
<p>Click into the media gallery below for a look at a next-gen urban environment, a soldier getting jacked in a server room, and an underwater battle scene.</p>
<p>Be sure to check out the latest trailer as well to see Ghosts in action.</p>
<p>Call of Duty: Ghosts comes out November 5 on current-gen consoles and PC, and shortly afterwards on PlayStation 4 and Xbox One.</p>
<p><i>Visit our&nbsp;<a href="http://www.gameinformer.com/b/news/archive/2013/06/07/your-e3-2013-news-headquarters.aspx" title="E3 News Headquarters">E3 News Headquarters</a>&nbsp;for all the stories from the show.</i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2976356" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: Ghostscall of dutye3 2013Into The World Of Call Of Duty: Ghostshttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/10/into-the-world-of-call-of-duty-ghosts.aspxMon, 10 Jun 2013 14:35:22 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2963051Matthew Kato97http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=2963051http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/10/into-the-world-of-call-of-duty-ghosts.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/codghosts6.10610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Activision has been very generous so far in divulging information about Call of Duty: Ghosts, and in that spirit the company has released this video showing off some of the tech features that will make the game look great.</p>
<p>The trailer below is running in real-time, and shows some of the tricks of the trade being used by Ghosts&#39; next-generation engine to improve everything from your in-game scope to the environment around you.</p>
<p>Be sure to also check out what Activision showed off for the game at its <a href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/xboxone/archive/2013/06/09/call-of-duty-ghosts-dog-named-other-details-mentioned.aspx">pre-E3 special</a>, including more details on your canine companion in the game.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2963051" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: Ghostsxbox oneE32013call of dutyPCCODe3 2013Call Of Duty: Ghosts' Dog Named, Other Details Mentionedhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/09/call-of-duty-ghosts-dog-named-other-details-mentioned.aspxSun, 09 Jun 2013 18:41:01 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2960337Matthew Kato7http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=2960337http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/06/09/call-of-duty-ghosts-dog-named-other-details-mentioned.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/codghosts-1102-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Activision&#39;s pre-E3 special revealed new details on the game, including more on your canine companion.</p>
<p>The demo started off with the Into the Deep underwater level running on next-gen hardware, some of the footage of which we&#39;ve seen before. You and another swimmer take on some guards and pilot an underwater missile into an enemy vessel before encountering hostile swimmers. The level seems to occur in the waters around South America/Antarctica, and there are numerous levels in the map that take place on or around the continent.</p>
<p>Ghosts starts out with a cataclysmic event that takes out the U.S. government and hits several targets within our nation. As the game&#39;s name implies, you&#39;re relatively on your own in the aftermath; without the backup, superior force, and tech advantage that you might otherwise enjoy if you were working alongside a full-fledged force.</p>
<p>One of your companions will be your brother, but more importantly, you&#39;ll also have your combat dog &ndash; named Riley &ndash; by your side. Another level in the demo appeared to take place in California (complete with earthquakes), and here Riley was controlled to great effect. Players will see what he sees via an attached camera, and in the demo it appeared that you get full control of him. He can take out enemies stealthily, as well as flush out larger groups so you can pick them off. Riley and his attached camera can also be used to recon areas, and his bark to distract patrols.</p>
<p>We will have more on Ghosts when the show starts.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2960337" width="1" height="1">ShooteractivisionPreviewPlayStation 4Call of Duty: GhostsdogsWii URileyE3E32013Real Soldier Dogs And I Am Legend Inspired Infinity Wardhttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/05/21/real-soldier-dogs-and-i-am-legend-inspired-call-of-duty-ghosts.aspxTue, 21 May 2013 21:35:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2877188Tim Turi1http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=2877188http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/05/21/real-soldier-dogs-and-i-am-legend-inspired-call-of-duty-ghosts.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/XBOXREVEAL2/CodDog-2-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p><span style="font-size:12px;">Activision and Infinity Ward recently <a href="http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/05/21/activision-shows-off-next-gen-graphics.aspx">gave us a look at the next-gen capabilities</a> of Call of Duty: Ghosts. We also got some tidbits about new gameplay that will involve canine soldier units. We spoke more about these furred companions in an interview with Infinity Ward executive producer, Mark Rubin. We touched on film and real-life inspiration for the new dog companion in Ghosts.</span></p>
<p>&ldquo;One of our production guys got in contact with a Navy Seal from San Diego who was retired and had a retired service dog,&rdquo; says Rubin. &ldquo;We invited him to the studio, and they came by the studio and he told us some of the most amazing stories. I still have a hard time believing some of the things that those guys would do together. Not just the action they&rsquo;ve been in, but the equipment and technology they use. Those stories and that time we spent with them, we came away from that meeting saying &ldquo;We have to have this dog in the game.&rdquo; Some of the stuff he would say is how the dog is a teammate. He&rsquo;d take a bullet for that dog. I was floored by that statement. You could see that emotional attachment he had with this dog and how integral that dog was with the team he was on.&rdquo;</p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/XBOXREVEAL2/CodDog610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>On the top of emotional attachments, I brought up the film <i>I Am Legend</i> as an example of audiences forming a closer bond with a dog character than they do with most human characters. Rubin responded to this example with recognition.</p>
<p>&ldquo;One of things in the office, we&rsquo;ve always done this where movies have always been our biggest inspiration.&rdquo; Says Rubin. &ldquo;Never other games. We have some TVs in office and we put up movie clips from different scenes and stuff that impact us.<i> I Am Legend</i> was up there quite often.&rdquo;</p>
<p>Rubins says the game inspired by other famous film dogs, but decided not to share more examples.</p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/XBOXREVEAL2/Iamlegend-420-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p><i>(Above) Warner Bros. Pictures&#39; I Am Legend, starring Will Smith and an awesome dog in a post-apocalyptic world</i></p>
<p>Infinity Ward isn&rsquo;t implementing a dog into the story just to tug at your heart strings. The developer is enthusiastic about the military tech that soldiers use to interact with these dogs. Could these hint at potential new gameplay features for Ghosts?</p>
<p>&ldquo;[The retired Navy Seal] was talking about some of the tech and the tech was amazing,&rdquo; says Rubin. &ldquo;You saw in some of those pictures he&rsquo;s wearing body armor, he&rsquo;s like a jugger-dog. That&rsquo;s real. That&rsquo;s real equipment that he brought into the studio and we got capture. It has a parascope on the back with a camera on it. Basically he&rsquo;s got a TV screen on his arm and can see whatever the dog sees through that parascope, basically. The dog can be maneuvering around and he can see it on his screen. The dog is also wearing an earpiece. So this dog has a little clip-on earpiece and the Seal can give the dog directions. If they need to be really quiet he&rsquo;s also got these vibrating devices on his neck. So if the Seal pushes the button on the right, the device on the right shakes and the dog knows he needs to go to the right. Push the left one, and he&rsquo;ll go over to the left. It&rsquo;s like video-gaming a dog.&rdquo;</p>
<p>Rubin left me with an story about the retired Navy Seal and his dog companion&rsquo; fateful standoff against a group of enemy forces.&nbsp;</p>
<p>&ldquo;The Seal told us about this thing that happened with the dog,&rdquo; says Rubin. &ldquo;They were trapped in a house. His Seal team and the dog were trapped in the house. I can&rsquo;t say where. He wouldn&rsquo;t tell us where. They were trapped in this house and surrounded by somebody, he wouldn&rsquo;t tell us who. They were getting fired on, rockets were hitting the walls. They were really holding on. I think they were there for like 18 hours just holding them off. The roof was caved in on them and they were taking explosive cuts and bruises from shrapnel. He was saying that in this difficult time he would just look over at the dog and it kind of had that &ldquo;I&rsquo;m here, I&rsquo;m happy, we&rsquo;re good&rdquo;, and it sort of reinforced the team as a whole. It really boosted morale.&rdquo;</p>
<p>The Call of Duty series has always done a great job of implementing memorable, impactful moments into the battlefield. These moments are usually emphasized with cut audio and dramatic slow-motion action, and we can see this new four-legged friend adding to that cinematic feel. We&rsquo;re also excited by the possibility of remote controlling a dog. Call of Duty: Ghosts is heading to <a href="http://www.gameinformer.com/b/news/archive/2013/05/20/your-xbox-reveal-headquarters.aspx">Xbox One</a>, Xbox 360, PlayStation 4, PlayStation 3, and PC.</p>
<div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2877188" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: GhostsdogsActivision Shows Off Next-gen Graphicshttp://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/05/21/activision-shows-off-next-gen-graphics.aspxTue, 21 May 2013 18:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2874196Tim Turi100http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/rsscomments.aspx?WeblogPostID=2874196http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/05/21/activision-shows-off-next-gen-graphics.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/codghosts-1102-610.jpg" alt="" /></p>
<p><strong>Update:&nbsp;</strong>Call of Duty: Ghosts&#39;s <a href="http://www.gameinformer.com/b/news/archive/2013/05/21/call-of-duty-ghost-dlc-exclusive-to-xbox-one.aspx">DLC will be a timed exclusive</a> for the recently revealed&nbsp;<a href="http://www.gameinformer.com/b/news/archive/2013/05/20/your-xbox-reveal-headquarters.aspx">Xbox One</a>.</p>
<p><span style="font-size:12px;">Activision has found incredible success with the Call of Duty series while having to make arguably few changes to the core formula. For the next-gen entries on PlayStation 4, Xbox One, and PC, Call of Duty: Ghosts, Infinity Ward is rebuilding the engine from the ground up. During a pre-E3 event last week in Santa Monica, California, the developer walked us through the new engine&rsquo;s graphical advancements. We also learned some tidbits regarding the story and were walked through an underwater gameplay sequence.</span></p>
<p>Infinity Ward executive producer Mark Rubin took the stage to explain the basic plot. America has been crippled and is fighting against superior forces. The remaining branches of the armed forces have united, forming an underdog force called Ghosts that the player is part of. The story is being penned by Stephen Gaghan, creator of <i>Traffic</i>.&nbsp;</p>
<p>Speaking of underdogs, a canine companion joins the player throughout the game. This war pup sniffs out bombs, attacks enemies, and more. Infinity Ward hopes players attach to this dog emotionally. The team even extensively mo-capped actual soldier dogs and researched the stories of these furry veterans.</p>
<p>Along with an engine overhaul, Infinity Ward is also revamping multiplayer. While the developer isn&rsquo;t going into many specifics, it did highlight dynamic maps. &nbsp;An example shown was a truck&rsquo;s load of huge metal pipes being loosed on enemies. Rubin also mentioned earthquakes, floods, and other player-driven traps affect the flow of the map.</p>
<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/activision2013/call-of-duty/ghosts/codghosts-1114-5.jpg" alt="" /></p>
<p>Infinity Ward spent a lot of time comparing <a href="http://www.gameinformer.com/games/call_of_duty_modern_warfare_3/b/xbox360/archive/2011/11/08/review.aspx">Call of Duty: Modern Warfare 3</a> side-by-side to Call of Duty: Ghosts. As to be expected with next-gen hardware, the new game looks much better. Character models are much more detailed, fewer polygons are visible upon further inspection, and lighting looks amazing. Infinity Ward offered a walkthrough of a jungle environment to demonstrate the new engine&rsquo;s capabilities. Sun rays peak through the foliage above, a creek babbles quietly, ambient insects and birds fly along, and rocks in the riverbeds show impressive detail. Displacement mapping allows these riverbed rocks to go from flat textures to detailed geometric shapes based on your proximity. Another new technique called sub-d turns jagged polygonal curves into perfect circles, such as the curve of a pilot&rsquo;s helmet visor or the iron sights on your weapon. These enhancements may sound minor by themselves, but together they make a convincing demonstration of the benefits of next-gen.</p>
<p>Finally, we watched an underwater gameplay sequence. Two Ghost soldiers swim along vivid coral reefs, teeming with colorful plant life and fish going about their business. The duo encounters another set of enemy soldiers. They take out the threat with timed shots from their waterproof rifles. Eventually a loud pinging noise sounds overhead. A huge submarine passes above, which feels reminiscent of the Star Destroyer&rsquo;s introduction at the beginning of Star Wars Episode IV: A New Hope. The player takes down the huge vessel with a remote-controlled torpedo from within the ruins of a sunken lighthouse. The concussive blast knocks him unconscious. When he comes to, his oxygen tube has been severed and his buddy works to free him from pinning rubble. The protagonist is freed, his air supply is fixed, and they begin their swim to safety as huge chunks of the destroyed ship rain down. The demo ends as their escape is interrupted by a descending group of enemy divers.</p>
<p>Activision&rsquo;s demonstration of next-generation technology makes a compelling case for the PlayStation 4 and the Xbox One. The story behind the Call of Duty games have been hit and miss in the past, but the addition of a proven filmmaker may help Ghosts. We were impressed by what we saw of the new engine, and look forward to learning more about the changes to multiplayer leading up the game&rsquo;s launch on current and next-gen systems.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2874196" width="1" height="1">Shooteractivisioninfinity wardPreviewPlayStation 4Call of Duty: Ghostsxbox one