I'm afraid I'm going to have to admit defeat like DCBSupafly. After a good start with my game, I got tangled up in problems with using v5 and I went way over the time limit just trying to figure out how to make my puzzles work properly. I thought I had a basic grasp on it but I think I can safely say I have no idea how to use v5.

I think I'm just not cut out for three hour comps, my entry always starts well and then halfway through I realize it's too ambitious or too complex for the time limit. And knowing it was going to be played by a wider audience this year put a lot more pressure on me not to use the simpler ideas I had. Also just too many dang interruptions this year, the last couple of weeks I've had to either stay up ridiculously late or get up ridiculously early for a precious hour of uninterrupted computer time, neither of which I'm exactly good out.

Oh well, here's hoping for a better turn out next year. Maybe if I start attempting to write the thing in May I'll have something workable by October.

The EctoComp is only for a bit of fun and no one expects the games to be masterpieces. And considering some of the efforts entered this time - "You Are A Blob!" take a bow - I doubt your game, no matter how bad it was, could be worse than them. I'm not expecting to win anything with my game but just figured it would be fun to enter.

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In progress: Shadows of the Mind 72k and counting. ETA: sometime in 2018.

I managed to play a few with the SF Interactive Fiction Meetup Group in Oakland at the beginning of the month, but didn't vote because I didn't feel I got around to playing enough of the entries. We played "The Horrible Pyramid," "Chemistry and Physics," "Zombie Dating.zom," "The Nessa Springs Slasher," and the one Ren'Py game where you're a ghost. Time was short, though, so despite my suggestion that we play the other zombie game, we didn't end up getting around to playing David's game. I probably will play more at some point, and vote them all <3.