Oracle

The Oracle is an agile support vessel boasting some of the most advanced protoss technologies in existence. Deciding when to use the ship's combat systems is a specialty among Oracle pilots, as these brilliant individuals hail from an order of young dark templar dedicated to understanding--and controlling--time itself. Their unique knowledge allows them to calculate how their ships can most effectively turn the tide of battle. Although small in number, the Oracle pilots believe that they can change the outcome of any conflict, and by extension, the fate of the protoss race.

Production

Combat

Causes enemy units and structures within the target area to grant vision for 43 seconds. Reveals cloaked or burrowed units and structures.

Hotkey: R

Energy: 50

Cooldown: 3

Stasis Ward

Places a cloaked Stasis Ward at the target location. Once activated by an enemy ground unit, the ward traps nearby enemies in stasis for 21 seconds. Trapped units cannot be attacked or affected by abilities.

Hotkey: T

Energy: 50

Duration: 5

Activate Pulsar Beam

Charges the Oracle’s Pulsar Beam and allows it to attack enemy ground units.

Drains 2 energy per second.

Hotkey: C

Energy: 25

Cooldown: 4

3D Model

Basic information

Race:

Protoss

Life:

100

Shield:

60

Regeneration: 2.000

Energy:

200

Starting: 50Regeneration: 0.562

Armor:

0
(0)

Movement:

Fast

Acceleration: 2Turn Rate: 999.844

Attributes:

Light -
Mechanical -
Psionic

Production

Producer:

Stargate

Hotkey:

None

Cost:

150
150

Supply:

3

Build time:

50

Combat

Weapon:

Pulsar Beam

Target: Ground

Range:
4

Speed:
Fast

Type: Normal (Spell)

Damage: 15 (15)

Bonus: Light +10 (10)

Ability:

Revelation

Causes enemy units and structures within the target area to grant vision for 60 seconds. Does not affect cloaked or burrowed units and structures.

Hotkey: R

Energy: 75

Cooldown: 3

Envision

Allows the Oracle to detect cloaked, burrowed, and hallucinated units for 60 seconds.

Hotkey: T

Energy: 50

Cooldown: 60

Activate Pulsar Beam

Charges the Oracle’s Pulsar Beam and allows it to attack enemy ground units.

Drains 1.4 energy per second.

Hotkey: C

Energy: 25

Cooldown: 4

DATA MATRIX

TEMPORAL SIGHT

WARP TORRENT

PULSAR BEAM

PRECOGNITION

ENTRY 1/4

The manipulation of time allows Oracle pilots to see through the eyes of their enemies for a brief period. This preternatural technique can also reveal burrowed creatures, invisible troopers, or machines obscured by cloaking fields without the need for specialized detection systems.

The Oracle’s core generates a warp field of immense power to contain large amounts of chaotic energy, which is then funneled into an intricate network of miniature crystals and psionically receptive mono-filaments. The stream of raw energy splits and stabilizes as it ebbs through the network, supplying power to the Oracle’s systems.

Activation of the Oracle’s weapon system creates an opening in the warp field generated by the ship’s core. Raw energy flows through sets of simple focusing crystals, which shape each chaotic discharge into a coherent bolt. Shots from the Pulsar cannon simmer with violent power, and are designed to cause heavy damage to ground targets.

The Oracle does not have a central computer to deal with the minutiae of navigation and targeting. Instead, it is equipped with a multi-node hub that links the pilot directly to the ship. Oracle pilots are masters of time that use their knowledge of future and past to gain the upper hand in battle. They rely exclusively on their temporal mastery to direct the deadly salvos of the vessel’s Pulsar Beam.

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General Strategy

Fragile but powerful harassment unit with multiple special abilities and fast movement speed.