I laughed because it's a funny thing to say, but it's nice that they actually do listen to feedback.

Yeah, adding first person view and action combat is huge compared to what they originally planned (which looked like it would play a little like age of wushu in terms of targeting and attack / block mechanics) and will shore up the TES fan base.

Nothing pisses fans off more than when you make an MMO that doesn't resemble the franchise it is based off of.

The only bad part is that they're being pretty clear that factions won't be able to cross into each other's territory, meaning no world PvP. But still, this is a step in the right direction.

world pvp is an idea that hasn't been reality in a long time
to have big sub numbers, you need more than just the hardcore gamers, and the non-hardcore gamers don't wanna play very long at times, damn sure don't want pvp to get in the way of anything but are too stupid to just level on a PVE server because of the nancy-stigma associated with the sissy servers.

world pvp has been nothing but ganking for most of the past decade. it's pointless, people want instanced content

---------- Post added 2013-03-19 at 11:29 AM ----------

Originally Posted by hk-51

Yeah, adding first person view and action combat is huge compared to what they originally planned (which looked like it would play a little like age of wushu in terms of targeting and attack / block mechanics) and will shore up the TES fan base.

Nothing pisses fans off more than when you make an MMO that doesn't resemble the franchise it is based off of.

in the ALPHA before ANY feedback could have possibly been given, the current combat system was in the works. why do you act like public outcry changed it? the word on the alpha was that it was polished and extremely impressive. it's been skyrim's combat with first person and soft target locking since the start. it's the closest thing to the RPG you can possibly get at this point due to ranged vs melee balanced in an MMO

this all reminds me of blizzard's big transition. they did most things in house, took good ideas and made them better, they had experience with MMOs both playing and developing and they took their time

the REAL first person tech that Z has created makes me think of the stuff blizzard has had to come up with over the years, things fledgling companies simply couldn't afford to do. the tech for the megaservers that Z has come up with is the same way. nobody is rushing them (EA called the shots for SWTOR and rushed it according to BW employees) and rift, while a great game, is short in the story department MAINLY because it was created from nothing. there was no backstory that people were already into

TES has a HUGE following already, they made a concerted effort to make TESO feel like TES and look like TES. that effort is all we can hope for and if you're into TES at all you should probably be excited. rift and gw/2 were great games, but i couldn't get into their stories at all. the game wasn't an issue

i love the TES lore, know more about it than i should admit to, even wow's lore isn't this deep and even wow is moving away from the focus on lore lately.

unless there is some major screw up, TESO is gonna be around a while and it will never see 10,000,000 subs, but there are to many MMOs around these days for that to happen again anyway. it won't kill wow and won't try to. from the new info we're getting this week + the alpha info, TESO is a legit heavyweight

Yeah, adding first person view and action combat is huge compared to what they originally planned (which looked like it would play a little like age of wushu in terms of targeting and attack / block mechanics) and will shore up the TES fan base.

Nothing pisses fans off more than when you make an MMO that doesn't resemble the franchise it is based off of.

Targeting system & ranged attacks were never anything like Age of Wushu, it was always an extremely soft targeting assist but people over reacted and were too stupid to understand what they meant when they explained how they wanted the system to work.

lol not having raiding is going to be a mistake. That was GW2's original plan but they caved in and made fractals. Really all they have to do is make an uber hard dungeon tuned for x amount of people. Not asking for WoW quality raiding, but not having a PvE endgame isn't going to end well.

I seem to recall hearing something about how certain keeps/buildings in Cyrodiil will potentially have instanced raid-esque zones tied to them so your faction can enter when you capture the keep, can't remember if it was an idea or a feature though.

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I'm pretty sure what they mean is that you can only go into Faction A territory when you're aligned to Faction A, Faction B when you're B, C when you're C.

Ah, now I see. That seems odd since Zenimax said they wanted to encourage faction pride and enemy faction hate though. As if in WoW: "For the Horde, gather 6 worg heads to aid the war effort to help crush the filthy night elves!"...I'm a night elf >.<

Ah, now I see. That seems odd since Zenimax said they wanted to encourage faction pride and enemy faction hate though. As if in WoW: "For the Horde, gather 6 worg heads to aid the war effort to help crush the filthy night elves!"...I'm a night elf >.<

Or maybe it works different?

Yea I don't know, it's interesting. I'm just really looking forward to the fact that the second faction you do will all be level 50 content, and then the third will be even harder. I think I'll trade my fictitious faction pride for that.

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Yea I don't know, it's interesting. I'm just really looking forward to the fact that the second faction you do will all be level 50 content, and then the third will be even harder. I think I'll trade my fictitious faction pride for that.

Definitely, the ability to explore all areas is worth minor inconsistencies. And players can always just think of their character as a defector.