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Well, in ranked, what do you mean you felt at home in B+? Like if you were consistently crushing people, that's not the point of a ranked mode, you'll rise until you hit players of your level.

If half your matches you are slightly behind or decent, you're at your level. Being carried is probably due to:

The game is still slightly new, so Splatoon one vets are still coming in.

Some players are climbing rank really fast still, or trying to get back up.

I do agree that there should be a more casual way to play the other game modes.

However, I feel that you should take getting crushed as a learning experience. If you don't feel your rank, then improve from it when you do get crushed. That's the fun of ranked for me. Every time I go back down to S from S+, I pretty much immediately come back up, but with better game sense than before.

Ranked in general is just in a bad place right now due to how it works. If you think S is going to be world's different from A+, it's really not too big, but there are more advanced techniques. You might even find yourself deranking again, and stabilizing in rank.

I occasionally switch to carbon roller in S+, so it's not an impossible weapon. You just get a different playstyle with each roller, imo. It's still viable, just be aware that at higher ranks, rollers are way more suspectible to being killed from a range. You have to be more offensive, more sneaky, and outplay more. I personally prefer the Octobrushes since it's in a much stronger place than rollers. It would be cool if they gave rollers some sort of buff in the future, but if you feel comfortable on it, don't worry. Ranked teaches you new techniques, such as when to flick, how to use vertical flicks, and how to literally smash people into the ground.

My advice would be to practice vertical flicks and finding the horizontal flick kill range for your preferred roller. You will NOT be able to run anyone over at higher ranks. Also learn how to use your sub weapon, as that will probably be used a lot to get into the fight. Flanking on maps is also important, since you move fast when rolling.

For chargers, go into recon mode and see if the map has good perches. If not, a standard charger will do, since range is negligent, you'll be using positioning more.

If there is a nice perch that overlook the middle, I'd go with the E-liter since you get a lot of range.

If it's mostly narrow, I personally just switch off the charger. You do get some good kills since it's all straight lines (Port Mackerel for example) but it's also easy to get flanked.

Chargers also support different playstyles. If you like being more laid back and play from further away, E-liter is nice. If you like moving around and a decent sub, try the Splat charger. If you prefer creating cover on your own, and being more offensive, try the Firefin.

Goo tuber is pretty meh in my opinion.

Most S rank players seem to have stuck with either the Firefin or the E-liter.

The Tentatek is a good balanced weapon for this mode. I've actually been using it a bit more than the SS Jr. (Just S rank things) and the Rapid Blaster.

If you find yourself needing to self carry games, I recommend trying a blaster (the aoe is really good for killing enemies on the tower) or a slosher (very nice if you like staying at the top).

The main reason those two "carry" at C rank is because they are simple to use to keep enemies off, which is a bit more important when playing with people who don't like pushing the tower.

If you want to continue using the Tentatek, I would recommend finding some good flank points. Most C players are stuck because they are afraid to switch up/don't know about flank routes. In tower control, almost every map has good flank routes. Since flanking usually fills up your special fast, you can pop it to spam inkjet shots at the tower or to keep enemies back.

Now obviously, most of this advice can fall short in some games, but C rank is a small grind for Tower control. Use it to practice other weapons you might be scared to use in other modes. The kinda sad thing about being S/S+ is that you don't wanna try out new weapons as much since losses mean a lot more.

Just gotta learn when to get off the tower, rather than riding it. At higher ranks, (I'm S+) you'll see a lot of people choosing to step off the tower at choke points, pick off enemies then climb back on. Most players in C- won't know this, and it seems you're playing just alright. What weapon do you use in this mode?

Once you hit A rank, you have to figure out positioning with the Blaster more than ever. You have to get a little bit more creative with your manueverability and not rely on enemies being where you want them. You have to constantly be repositioning since in A and S rank a blasters rate of fire is abusable. Think of where your opponents will want to strike and ink over there.

You also rely a lot more on teammates on A rank, don't feel like you have to solo splat. Blasters are amazing as backup to a shooter, so travel in groups.

Ink saver main is mostly used on guns that really blow through ammo reserves. The reason people will tell you not to use it on the N-Zap is because it's ink depletion rate is low. But a gun like the Sploosh-o-matic or .92 gal will enjoy ink saver main.

I felt the same this morning, though it was more that I wanted to climb higher in S (and I wish there was an S- to balance this discrepancy between S players that need more practice and S players that deserve plus).

While you may be getting crushed now, I've been seeing it as a learning experience. I got knocked down to A+ in rainmaker today, and used it to put some more weapon practice in, and techniques from other players. I was literally one win away from reaching S again before the servers switched. I felt so much better for getting absolutely crushed earlier, I developed way more skill than if I had just allowed myself to derank or got carried to S+.

This also just part of the ranking process, you will get some bad team comps that are no one's fault, or bad teammates. Turf war is really relaxing now imo, after a lose streak in ranked.

As both a blaster and slosher user (Rapid and Tri), Blasters win whenever the slosher is attacking them headfirst. Blasters can easily get full body crit hits that way. Sloshers are a 2 hit ko, so you just need to sneak the first hit in and follow up. In A rank, you have to get more creative with slosher kills or attack from above/behind to beat ranged weapons.

Now in general, blasters suffer from terrible fire rate (for the most part). Abuse this to get away or ink a wall and strike from higher up. A+ rank blaster players are pretty accurate, though.

You can also cheese the range of the slosher a little by jump spamming. Jumping increases your range by a little bit, but reduces accuracy. However, sloshers are pretty much unaffected since they are literally paink chunks. Use the environment to your advantage too. Sloshers can ink over walls/small barriers, while blasters will have to aim to the sides or above to get that AoE hit. This can let you massively outplay the blaster.

Also, I haven't seen many blasters in A rank as often as I did in B. Most shooters outrange them, and most blaster players suffer from tunnel vision haha

Depends on the mode, but they play well close up on the objective or flanking. They lack good range and have high ink consumption. S rank Octobrushes seem to play either like assassins or really agressively to the sides of the map. They fill up splat zones pretty well, they work well riding the tower, and are good for sneaking behind the Rainmaker holder. I wouldn't suggest going headfirst into shooters, but rather be creative and sneak up behind them and let your brush fly!

Gyro, once you hit A to S rank you need snappier controls. I had a lot of fun in Splatoon 1 with sticks on rollers though. Some weapons are just worse to control with sticks only (chargers and blasters imo), while some weapons feels better with sticks, like the rollers.

It's good, but I'd personally prefer if my sloshers on my team push forward or stand on the tower, since they are pretty lethal to enemies trying to get on. Filling up turf in the beginning is really appreciated though :D.

Once you get out ranged you can leave a suction bomb on the tower, which either deters or kills anyone who gets on it. While on the floor, you can use missiles and then get back on.
This is the strat I've seen the most with sloshers in A rank. It's pretty good especially in the last few moments since enemies will want to rush the tower.

I wish they had done a tutorial version like they did for Salmon Run. I have finally found good matches in A rank (to the point where most games are equally balanced) but the road to get there was terrible.

They also add ranked modes into regular rotation, but that would be too competitive for Nintendo's taste :/

I was dirty Splattershot Jr. Main in the first game, and I'm still one now.

I'm not sure my highest point game, but I have like 81 wins on the Jr., And average like 15 splats a game on it lol

I use it since it doesn't consume your ink tank super fast and is pretty ok at fighting. Ink spread is comparable to an Aerospray, without sacrificing too much accuracy. If I wanted accuracy, I'd go back to my Tentatek Splattershot or Rapid Blaster.