While drawing objects like pipes, this makes it easy and it's also quick to change the position and shape to how I need them. In another way, when you create polygonal topology, it would be harder to edit it. You can use modifiers to make life easy - it is useful!

As you can see in Fig.13, all the body details are now almost complete.Â I imagined that it would be completed and so placed the model's roof on it for checking.Â And it was finally complete (Fig.14 - 15)!

Fig. 13

Fig. 14

Fig. 15

Modelling the Arms

My Autobot could be a very huge model so I thought his arms would be also huge and muscled. That is why I made his arms like this.Â To begin with, again, I made a basic model (like in the picture).Â On the elbow part of the arms, the point is joined which made it easy to pose my Autobot realistically.Â Because of this, I made the model's system using joints to move the arms. If you check the image you can see the join parts are circular.

I wanted to design my model with a different concept, so I preferred to put weapons on his shoulders and hands at this stage (Fig.16 - 19).