At this point PC gamers really need to get used to the fact that XInput has supplanted DirectInput for gamepads and sticks. As nice as DI is in some ways, it's archaic and a pain in the butt to support. Plus all new PC peripherals properly support XInput.

ViRGE wrote on Feb 16, 2016, 17:04:Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.

Tragically enough they didn't do much to sell the kickstarter and that was it, they basically tried to make a single player descent game for themselves and didn't seem all that genuine in understanding the their own fans.

I mean if you're going to come back and make a spiritual successor you need to go all out, not just pussyfoot around.

I don't know, I happened to like their original pitch. What was it you thought they were lacking?

Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.

MajorD wrote on Feb 14, 2016, 18:34:Since RAGE, I no longer get excited about id Software games. I may pick I up on a Steam sale, but with all the other Indie games I've been enjoying, I doubt it.

I don't get all the hate on Rage, while shorter then I expected, it was and still is a nice game and I had more fun with it then Doom 3 and a lot of other more recent FPS games, but to each his own.

I enjoyed Rage overall, but it had two pretty notable problems: the driving was superfluous and otherwise unfun (Borderlands did this much better), and the plot just suddenly ended, as if there's half an act or so missing. They aren't killer problems, but it means that if the gunplay doesn't hook you then there won't be much of a reason to play it.

It was bound to happen. Valkyrie proved to be much more popular than CCP initially expected, and it would have been foolish for CCP not to pursue that first. Now they have a pack-in agreement with Oculus, where the Rift pre-order list is up to 4 months long. (And even Gunjack has done well, despite its simplicity)

The Frostbite engine does a wonderful job as far as graphics are concerned. However looking at this trailer, I can't help but think of the Battlefield single-player modes, and that is not a good memory.

canuck wrote on Feb 2, 2016, 20:16:No offence, but that's a pretty dumb reason. Just because something sounds similar doesn't mean that it is. And if your brain happens to go there, within the first minute of the video they make it perfectly clear that they are going for an infantry game, similar to the early call of duty's.

None taken. That's just where my brain went right away based on the name alone.

canuck wrote on Feb 2, 2016, 17:06:Why is it that everyone is comparing it to battlefield?

Battalion 1944 ~= Battlefield 1942. Same number of syllables, similar structure in the name, many of the same sounds, etc. It's what you'd call a game if you wanted to call it BF1942 without actually calling it BF1942.

Creston wrote on Feb 1, 2016, 20:22:Something doesn't add up there. They blow all the money, but HE is not allowed to talk about anything or HE will get sued, and HE is offering refunds (from what money?)

Seems fishy all around.

The rest of it has already been explained. But I too wonder about where the money for refunds would be coming from. If the money was spent (and is in the hands of the LLC), how do you fund the refunds?

Even though it's unfortunate no one else supports Do Not Track on iOS, it's all a bit naval gazing. Sadly, no advertiser actually honors it, which is why browsers have been pulling support. So although it's cool Apple includes it, it's not really doing anyone any good.