As mentioned in the discussion about Warhammer being Pelinore II, the argument is that many of the people writing for Imagine Magazine and the Pelinore setting went on to create Warhammer FRP and that many concepts and much of the style developed in Pelinore was continued in the Warhammer setting.

How easy would it be to use material and adventures from Pelinore in a Warhammer campaign? Does anyone here have any experience or thoughts on how to do this?

Havard wrote:How easy would it be to use material and adventures from Pelinore in a Warhammer campaign? Does anyone here have any experience or thoughts on how to do this?

I'm guessing that you have two possible ways to go:

Shoehorn Pelinore locations in or

Reboot Pelinore content.

The shoehorn approach would make it easier to use the Pelinore content "as is". You would have to find a location on the Warhammer planet, that was large enough for the various nations mentioned in Image Magazine to be dropped in. But you might get clashes between the natural laws of the Warhammer world and Pelinore. (I doubt the Warhammer planet is a flat world, for example.)

The reboot approach would make it easier to avoid continuity problems for Warhammer. You would need to compare every Pelinore source with Warhammer canon and look for anything that clashes. You might want to choose some Warhammer nations to be be "foster parents" for any Pelinore content set in specific places. If you did that, you could then "search and replace" any references to the Pelinore place and use the Warcraft place instead. If your players don't know anything about Pelinore, they probably wouldn't even notice you were using non-Warhammer sources.