Yeah, as I suspected, it’s been taken down… I reckon TE were all like “hey, you say too much”…

Anyway, some major points for me are that:

You can use any samples you want across the 4 sample tracks

You can record movements like filter sweeps per-channel, ie. record automation

This thing is not doing everything we’re hoping it might do (at least not at launch), but it’s doing what it does really well.

I was the 2nd person on, and watched the whole thing (lined up perfectly with me finishing work), so if anyone has any questions, I’d be happy to answer anything I can remember.

They didn’t go into whether or not there were any crazy fx like cwo or phone, so I’m guessing not… At least not at launch, but other than not having time to dig deep into the step components, I was not disappointed with the depth of the 2 hrs. New info, etc. I was very pleased.

Fully sold on the OPz for now. However, does seem that the track layout is a little bit limited. Wouldn’t it have been better to have 8 tracks of instruments consisting of 4 sample and 4 engine based?

For example, I’m wondering if the arpeggio track is only engine based, and if the sounds HAVE to be arpeggiated for that track?

Is the bass track only monophonic and can only facilitate bass engine sounds? Do we only have one track for playing chords?

If some of the drums are sample based, would it not make better sense to have a kit based track so you could have a whole kit on one track, sample based synth on a second track and then some synth engines for the others? Just not sure it seems terribly flexible.

On a positive note - Never thought I’d have a use for the transpose feature, but really excited to use it for sure!

@ludicrouSpeed I remember the stereo pan punch effect, but did they confirm the sample and engine tracks were fully stereo? Also, do you recall how many different sound engines there are?

I asked twice about the expansion modules but they did not comment on that.

They mentioned that TE did not want them to show the companion iOS app because it was still subject to change or something like that.

They enfasized the way rotary encoders work. Unlike the OP-1 ones, they have not click feel at all, just turning endless. There is some visual feedback through the LEDs about the intensity and original value as you rotate them.

always my biggest gripe with the pocket operators. Op1’s sequencers make this pretty easy. finger, endless are my go to for this.

i remember early talks of the OPz were very modular in respect to what can effect what. is that still the case. Like I want to get into weird modular shit by modulating the delays time for a chorus like effect or feeding a delay VCA’d noise and modulating the time for karplus strong like synthesis? I dont plan on buying at launch so im sure ill know all this before I buy one.

@punji said:@ludicrouSpeed I remember the stereo pan punch effect, but did they confirm the sample and engine tracks were fully stereo? Also, do you recall how many different sound engines there are?

I asked twice about the expansion modules but they did not comment on that.

They mentioned that TE did not want them to show the companion iOS app because it was still subject to change or something like that.

They enfasized the way rotary encoders work. Unlike the OP-1 ones, they have not click feel at all, just turning endless. There is some visual feedback through the LEDs about the intensity and original value as you rotate them.

6 sound engines. One was very reminiscent of voltage (good cause I like voltage) and one was very reminiscent of string. The info I got from stereo vs mono is that the sound angines are stereo, but they were unable to confirm if the samples were stereo or mono… In fact, based on the info from the Op1andchill sesh, it’s possible that the sound engines are mono W/ stereo fx

@punji said:@Domatron I think these choices were made to facilitate other features (like transpose, randomizer, etc) and create a better user interaction with the device. Generic things may get overly complex.

Maybe @ludicrouSpeed will know for sure, but I guess the sample based tracks (drum) are monophonic and the engine based ones (bass, arpegio) are polyphonic.

The sample tracks are poly. They showed an example of two samples from the same track on the same step ?

I think you can set step components per step to change the length of the step too. Not sure though. The randomizer example they gave seemed very powerful for getting some interesting shizzle happening.