Lightmap texture files are mentioned in the module MDL files & stored as "texture1 <filename>" in the uncompiled ascii MDL (none of our tools can decompile/compile MDLs to have this option or lightmapped). "texture0 is the same as "bitmap", so its not needed. If we can get these lightmap texture names stored in the module MDL and then successfully read by the game, then we can make our own module MDLs with lightmaps instead of without.

After some digging through NWN stuff, "Lightmapped <0 or 1>" is to tell the game that this MDL uses lightmaps, so load the lightmap texture from the second texture mentioned.

We need MDLOps updated to decompile/compile these options, then we can worry about adding these to NWMax.