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Every night, Eva Martinez dreams about the same man. During the day she tries to convince her mother she knows what she’s doing with her life—but it would help if Eva actually believed it.

It’s been centuries since Michael has had a real reason to live. After the loss of his love, nothing keeps his interest for very long—not even his friends, dabbling at being human.

When Eva and Michael meet, it awakens something in both of them. Eva’s dream-man-turned-real completes her in ways she’s never thought possible, and Michael feels his fire start to return.

But Michael's kind—angels—are forbidden to join with humans. And Eva has attracted the attention of Michael’s ancient enemy—the one who took his first love from him. He couldn't protect her, so he's determined not to let the same fate befall Eva. But can their relationship survive all he’s not telling her?

A city that is the whole world: Theosophy and her companions in the City militia do their best to protect the civilians from the monsters, but they keep crawling from the Rift and there’s nowhere to run. Theosophy knows she’ll die fighting. It’s the best kind of death she’s seen, and at least she can save lives in the meantime.

They say the Scarred carve you up while you’re still alive.

A village in the shadow of a forest: Refugees from the border whisper about the oncoming Scarred, but Briony can’t convince her brother to relocate his children to safety. Briony will do anything to protect them. She owes them that much, even if it means turning to forbidden magic.

When Theosophy and Briony accidentally make contact across the boundaries of their worlds, they realize that solutions might finally be within reach. A world beyond the City would give Theosophy’s people an escape, and the City’s warriors could help Briony protect her family from the Scarred. Each woman sees in the other a strength she lacks—and maybe something more.

All they need to do is find a way across the dimensions to each other before their enemies close in.

Margery was lucky enough to stumble across the Spork Room, a magical writing community. The Spork Room has many useful writing tools, but the crowning one is the Door, through which all stories come to life.

Margery is writing a story about a pirate queen trying to bring her dead lover back to life. When she gets stuck, she decides to go through the Door. However, in the process, she breaks the number one rule: don’t go in without telling someone. She and her main character release an unspeakable evil, unbalancing the Door and making escape from it impossible. Now, aided by a jack-of-all-trades character named Someone, Margery and her pirate queen must set everything right by defeating this evil, or be trapped inside the Door forever.