It is a pity we don't have radars in game.
somebody said russians don't have radars.at least in battle of Moscow，Ussr set them up near Moscow to defend invasion.
as to germany，radars became their weapon.refering to steinhoff's "straits of Messina",they lost technical advantage after he got transfered to Mediterranean.
read the reschke 's book above.it's deadly usefula
Why reject radars? I don't get it.

well said.
but i still could not figure out how a man could instantly pick out so many merits for a game without making a live with it,
For me ,whenever i am starring at the voltmeter of my P40 in game, I am always doubting if the battery was hit or not.
That voltmeter was always showing "zero" ....
How could the hamilton electric driven pitch controller do its work when there is no power???

As other planes?
to my understanding ， a plane with traditional undergear like bf109，people always touch down with front gear first or all the gears at the same time the best.
With a tricycle gear like p39，maingears the first then nose gear will be preferable.
how come they are the similar thing?
i do believe ,as the manual said ,pilot don't have to "down" the nosegear intentionally--that doesn't mean put the stick in neutral position.but to hold the landing AoA pitch until the nose down it self，the counter sequence of taking off.
at last planes differs from each other. Especially a plane with tricycle gear and body engine.
Thx for viewing.

@[CPT]HawkeyeP
thx for sharing ,
in the tutorial vid, taillow landing or taildragger is the main way to differ p39 veteran or newbie.so i feel its real important to learn if you love the plane.
also it's a demostration of BoK aerodynamic.
In the tutorial vid, taillow landing or taildragger is one way to distingwish veteran from newbie ,also the landing part of P39L MANUAL below did emphasize that you have to maintain the same AoA after touching down until the nose let down itself,it's like taking off.

@Eicio
this landing way was introduced by a usaaf movie" Introduction to the Bell P-39 Airacobra Fighter (1942)",you may search it through youtube.
the way it introduced was called "tail low landing" which in the last part.
the ship will land without its nose gear touching on the ground, but two points landing with its aft wheel, by the moment the P39 will still moving foward for a while and the ship will decelerate quickly .
I couldn't finish this landing in BoK
thanks for viewing.
https://www.youtube.com/watch?v=sf9mfAnkUxE

As shown in the real world turorial movie,i tried this kinda landing at least 20 times,following up steps carefully.
But in IL2:BOK each time the nose wheel was forced to touch the ground no matter hlow i pull up the stick?
Any one have any idea how it will be performed?

P40 should not like that because players dunno how to play it.
1.they tend to fly p40 at low altitude so it's diving performance was seriously limited.
2. At high altitude ，the game's graphic engine will blend in faraway enemy，and have speed blur，means the faster you are the more little chance you will see enemy down below.
3.in history kittyhwaks always attack in huge numbers.this can't be seen in most ol servers.

This is slightly off the topic，I think it still worth discussing 1.as discussed before in my post,devs thought an ingame ,fully interactive tutorial cost too many ，they would rather throw it to community.(check the video of YouTube) or crash100 times for taking off.
2.the market stratgey is box is to absorb some online Mmo players (like war thunder) these players learned basics ,and wish to become hardcore .and they always pay .so there is no need to investe to game tutorials.
3.two sweaters? an good idea for players training themselves,i suggest a two seat yak7,but then the post was thrown out an unknown sub forum.

I hate chewing up this game.but there are so many cons in SP and MP，and each time something bad was mentioned，there were always somebody jump up and tell you some internal news ......
Strange and interesting

if you reintall the CloD original version.And check out the cockpit (iCloD can also be called Old il2 for sure)
the cockpit's like a photo.needles trembling,engines roaring....
Though they are different engine.and different color scheme,but the details are much better in CloD

Real wwii air combater would not Miss G6,The harder they pilot the more succesful feelings they get.
Warthunder Flies who could only cheat on planes, abuse bugs of games,will change sides very often. and pick up easy planes.
Wanna be hartmann in game? Here is your chance!

Not the one u have to enter any server，but just login il2 game.
When tired flying，go there do some pilot's talk.
Since the game devs are busy now.I only hope they could build up a basic interface.hopeing the third party could get something more done like following.like add one.
*changing in chat room wallpaper.
•changing music.
•playing and sharing acmi files online.
•playing poker even gambing to have some special emblems.
I dunno if there was any other irc online for il2.but an ingame one would make people more easier to find home and more convenience.and will bring more interaction than reading forums post by post.

The sin of the game is
this game emphasizes the power of in-game planes from day one.
And salesment depend on PLANEs like hell.
When customers complain about the cons of new planes,the devs are glad to determine which should be the next plane to sale.
Human beings are always hunger for new. Always not enough.Soul of marketing was to develop it.
That's the reason why devs always ignore the tutorial part and ai development.
Keep geting back and try not be so serious.
Peace