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Wednesday, 28 June 2017

[RPG] The Knight City Dominoes Continue To Fall...

The other week an old school friend drew my attention to the availability of a Knight Industries t-shirt. Not that I was ever a big fan of Knight Rider, but it says "Knight" on it, right?

The t-shirt that started it all...

I had to have it, of course, but that set-off a chain of mental dominoes that saw me creating a whole new business to drop into Knight City (Knight Industries, with ties right back to the city's 17th Century founding father, sea captain Theodore Knight), but this, in turn, threw up some ideas for my rejigged origin of the Acrobatic Flea.

For my Knight City campaign I'm planning to take the Flea back to his roots, make him 17 again, and ready to take on the world.

As part of the Villains & Vigilantes 3.0: Mighty Protectors Kickstarter I invested in an original character sketch, and character stat-up, by the man himself, Jeff Dee (it was my 50th birthday present to myself).

So, naturally I'm going to get him to work his magic on the Acrobatic Flea.

While the Flea's powers remain untouched, I thought it was time to take a new look at his origin. He remains a mutant, but I'm looking for more depth in his actual backstory. Originally, I was thinking of a kid raised 'on the wrong side of the tracks' inspired to take up the heroic mantle by the death of a friend.