Monster Property (Skill ID# 93, iRO Name: Sense)Type Active Max Lv 1 SP Cost 10 Target Enemy Range 9 cellsDuration Until status window is closed. Required For Ganbantein (High Wizard)Effect Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.

Magic Rod (Skill ID# 276)Type Active Max Lv 5 SP Cost 2 Target Self Duration 0.2 + 0.2*SkillLV sec Requirements Advanced Book Level 4Required For Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), Health Conversion (L1 Professor).Cast Time InstantEffect This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.Other Notes Level Description1 0.4[s] Active Period/20% SP absorbed2 0.6[s] Active Period/40% SP absorbed3 0.8[s] Active Period/60% SP absorbed4 1.0[s] Active Period/80% SP absorbed5 1.2[s] Active Period/100% SP absorbed

Spell Breaker (Skill ID# 277)Type Active Max Lv 5 SP Cost 2 Target Enemy Range 9 cellsRequirements Magic Rod Level 1Required For Dispell (L3), Soul Change (L2 Professor).Cast Time 0.7 secEffect This skill lets you cancel any skill with Cast Time (ANY skill).When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.Other Notes Level Description1 0% SP Absorbed2 25% SP Absorbed3 50% SP Absorbed4 75% SP Absorbed5 100% SP Absorbed, 1% HP Absorbed

Volcano (Skill ID# 285)Type Active, Area Enchantment Max Lv 5 Attack Type Fire PropertySP Cost 50 - 2*SkillLV Target Ground Range 2 cellsDuration SkillLV min Requirements Flame Launcher Level 2Required For Land Protector (L3)Cast Time 5 secItem Required 1 Yellow GemstoneEffect This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor.This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.Other Notes

Deluge (Skill ID# 286)Type Active, Area Enchantment Max Lv 5 Attack Type Water PropertySP Cost 50 - 2*SkillLV Target Ground Range 2 cellsDuration SkillLV min Requirements Frost Weapon Level 2Required For Land Protector (L3), Wall of Fog (L2).Cast Time 5 secItem Required 1 Yellow GemstoneEffect In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.Other Notes

* Only cells with a shootable path will be placed

Level Description1 +10% DMG from Water Attacks/+5% Maximum HP for Water Armor2 +14% DMG from Water Attacks/+9% Maximum HP for Water Armor3 +17% DMG from Water Attacks/+12% Maximum HP for Water Armor4 +19% DMG from Water Attacks/+14% Maximum HP for Water Armor5 +20% DMG from Water Attacks/+15% Maximum HP for Water Armor