I am wondering if i enable MSAA 4x and disable Tessllation and DOF and play on very high settings on 1920*1200 or use AAA and enable DOF and Tessellation in order to improve the performance in Very high?

Because i tested it. if i enable 4x MSAA and disable DOF or DOF and Tesslation, the gameplay is very fluid.

Metro 2033 is one of the most demanding games out without a crossfire setup you will be lucky to have playable framerates at max detail even on as great a card as a 670. Also what is your current OC compared to stock clocks?

Metro 2033 is one of the most demanding games out without a crossfire setup you will be lucky to have playable framerates at max detail even on as great a card as a 670. Also what is your current OC compared to stock clocks?

I am wondering if i enable MSAA 4x and disable Tessllation and DOF and play on very high settings on 1920*1200 or use AAA and enable DOF and Tessellation in order to improve the performance in Very high?

Because i tested it. if i enable 4x MSAA and disable DOF or DOF and Tesslation, the gameplay is very fluid.

yeah, then you overclock the 7970 and it shits on the 670s face. Kepler GPUs 670/680 do not scale clock for clock as well as the 7950/7970. You overclock the 670/80 10% and get 5fps increase you do the same to the 7950/70 you get 10fps increase.

The AMD cards actually run Metro 2033 a bit then Nvidia cards believe it or not.

FXAA improves the AA without killing your framerate, and Adaptive V-sync helps remove some annoying stutters. DOF is a framerate killer, the same with the 4x MSAA.

Click to expand...

I concur.

With the right driver settings, AAA (nVidia may have given it a different name) performs better than 4xMSAA especially if the AAA settings in the CP are set on "performance". No need to set AA high with modern games, IMHO. The last time I noticed significant amounts of jagged edges feels like millenia ago (probably because modern games are being rendered at way higher resolutions than those of the old days).
DOF should definitely be turned off, it is an framerate killer on all cards while in the same time it makes little sense to use it. Most parts of the game consist of pretty small, dark spaces so there is no visible effect while playing).
PhysX? I cannot make any recommendations here (lack experience with the tech), but I lean towards agreeing with KingPing because your card should be capable of handling it.
Tesselation should be working well enough, altough if you decide to disable it I recommend switching from D3D 11 to D3D 10. That is because features other than Tess and DOF don't differ in generation 11 compared to 10, while there is some speed improvement. When benching my new HD 6670 with Heaven 2.1 I saw an improvement of 5-10 fps when going from D3D 11 withoput tess. to D3D 10 without tess. (and a small improvement in openGL with moderate tess. compared to D3D 11 with the same settings, but that is off topic). I don't know whether it matters that much in Metro though, because I did not try my new card with it yet. With the right settings, performance (w/ my new card) should be as smooth as with my HD 4850 though as long as the drivers are sufficiently matured.

Metro 2033 is one of the most demanding games out without a crossfire setup you will be lucky to have playable framerates at max detail even on as great a card as a 670. Also what is your current OC compared to stock clocks?

Click to expand...

See my remarks directly above this qoute of yours. Max detail settings are no problem with the card mentioned in the first post. Max quality settings? Likely not. Max detail? Hell yes.
DOF and Tess. are not there to increase detail level.

People whining about lack of performance should put that same effort in attemps to adjust game and driver settings.

The frame dips could be CPU related or so, I get them too sometimes although they are rare with my stealthy playstyle ("Trolley Combat" is the only level in which the game is showing serious stutter during the first few seconds of the action). BTW, where in the demo did you notice any visible stutter (by visible I mean visible ingame, not by looking at an fps counter)? The demo should not contain any, except perhaps during the mutant attack when Artyom and some NPCs are gathered around that vehicle (during the prologue). Yet that should be of the barely noticeable, unhindering kind.

Yes, that is a pretty intense scene but you just confirmed that you have been looking way to much at a fps counter. No way that you experience 50 fps as stutter if there is no counter at the corner of the screen. Your gameplay experience should be fine and it is normal to get some drops in that level.

I'm betting that if you don't keep your eyes locked on that FPS counter and just turn it off and play normally you won't even notice any drops cuz 50 FPS and it a very smooth play rate and like i said wouldn't even be noticeable if you had the FPS counter off

he payed 700 dollars(us?) for it lol get got ripped off bad ... card retails for 400
metro is demanding on high settings it takes a pair of 680's in sli to see 60FPS on high settings +aa
metro isnt that well optimized if you take the dark lighting away it looks like shit they use a lot of fancy lighting tricks to make it look good but in reality most of the assets are fairly low res

he payed 700 dollars(us?) for it lol get got ripped off bad ... card retails for 400
metro is demanding on high settings it takes a pair of 680's in sli to see 60FPS on high settings +aa
metro isnt that great of a game anyway so