Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1400

HP

9 / 22

296.2

View range

11 / 22

Firepower

Shell

2209

DPM

15 / 22

200

Penetration

11 / 22

310

Damage

3 / 22

150

Devices/crew damage

3 / 22

—

Burst damage

— / —

970

Velocity

12 / 22

12.50%

Penetration loss over distance

19 / 22

—

Explosion radius

— / —

1853

DPM

15 / 22

250

Penetration

14 / 22

260

Damage

3 / 22

150

Devices/crew damage

3 / 22

—

Burst damage

— / —

970

Velocity

19 / 22

—%

Penetration loss over distance

— / —

—

Explosion radius

— / —

2850

DPM

9 / 22

53

Penetration

3 / 22

400

Damage

3 / 22

150

Devices/crew damage

3 / 22

—

Burst damage

— / —

970

Velocity

12 / 22

—%

Penetration loss over distance

— / —

1.91

Explosion radius

3 / 22

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

105.0

Caliber

3 / 22

7.13

Rate of fire

19 / 22

8.42

Reload time

17 / 20

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

1.90

Base aim time

9 / 22

0.317

Dispersion

9 / 22

Dispersion factors

0.140

When moving

10 / 22

0.140

When rotating

10 / 22

0.100

When rotating turret

17 / 22

4.000

After shot

7 / 22

Gun angles

10°

Depression

1 / 22

20°

Elevation

2 / 22

180°/180°

Aiming arc (left / right)

1 / 22

51.03

Turret traverse speed

7 / 22

Mobility

33.78

Weight

21 / 22

Speed

48

Forward

16 / 22

18

Backward

20 / 22

Effective Power / Weight ratio

17.91

On hard terrain

12 / 22

16.28

On medium terrain

10 / 22

11.94

On soft terrain

10 / 22

Traverse speed

54.67

On hard terrain

15 / 22

49.70

On medium terrain

14 / 22

36.45

On soft terrain

16 / 22

5.69m×2.65m×2.52m

Size

11 / 22

Armor profile

Click or tap on the image to see 3D model

Primary armor

240–300

180–240

120–180

60–120

0–60

Spaced armor

288–360

216–288

144–216

72–144

0–72

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Average

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

Average

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Good

Dispersion
good

Shell speed
good

Damage
good

Penetration
good

Average

Dispersion
good

Shell speed
good

Damage
average

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Average

Aiming Arc
good

Traverse Speed
average

Power/Weight Ratio
average

Average

Aiming Arc
good

Traverse Speed
average

Power/Weight Ratio
average

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
good

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
average

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Not recommended

DPM
bad

Not recommended

DPM
bad

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

In the 1950s, the M4 Sherman of various modifications was supplied to France as part of MDAP. French design bureaus started modernizing the vehicle with the goal of improving its firepower. This initiative was followed by a modernization program for the Israel Defense Forces (Sherman M51). The tank never saw service in France. The number of prototypes built is unknown.