In Timeline View toolbar, click the Add New Elements button and select Blockbuster Effect from the Type list.

A Blockbuster effect layer, as well as its child, a Sprite-Drawings layer, is added to the Timeline view. A sprite is the particle multiplied and generated by the Blockbuster effect. In the example below, a drawing of a brick is used as the sprite.

By default, the brick wall shatter effect is selected and visible in the Camera view.

2.

You have the possibility to create your own effect and customize it as you want. Create your own particle on a drawing layer, or import an image to use as a sprite (particle to multiply in the effect). Then you can attach that drawing to the existing Blockbuster effect and it will override the default content.

In the case of the Blockbuster Shatter effects, the first image will be used as the image to break to pieces and the second drawing will be used as the pieces and area to break in the first drawing—see Shatter Effects.

For the Magic and other Blockbuster effects, traditionally animated drawings will be treated as multiple versions of the same particle type. For example, a traditionally drawn walk cycle appears as a series of frames on the same layer. Each frame contains a slightly modified version of a character's legs and arms moving. If this layer were to be used as a sprite, all those different drawings would be randomized and appear as non-sequential, static, singular particles in the effect. Therefore, if you draw a glitter particle in the first cell, a different colour glitter particle in the second cell and a different one of another colour in the third frame, you will obtain a multicolour glitter effect.

You can use this behaviour to your advantage; for example, in the event that you want to create five types of stars to be multiplied and generated. Simply create five different drawings on the same layer, but drawing each on their own frame.

If no sprite is created for a Blockbuster effect, the default sprite will be visible.

Shatter Effects

The Shatter effect produces a simulation of a solid pane breaking to pieces in nine various presets:

•

Wall Destruction: This is the default setting.

•

Wall Breach: Only a portion of the wall breaks apart.

•

Wall Breakthrough: A character shape breaks away from the wall giving the illusion a character ran through.

•

Bottle Explosion: A bottle explodes completely breaks apart .

•

Bottle Break: A bottle breaks apart.

•

Bottle Fragment: A bottle cracks and breaks.

•

Shattered Glass: A glass pane is shattered to pieces.

•

Broken Glass: A portion of a glass pane is broken to pieces.

•

Peak-a-glass: A character shape breaks away from the glass pane giving the illusion a character ran through

To create your own shatter sprite, draw your pane in the first cell of a drawing layer.

In the second cell, draw the pieces in which you want the pane to break apart. The areas where there will not be any drawing will remain untouched. If you want your pane to break in pieces without leaving a gap between the pieces, draw your pieces separately.

With the Select tool, move them together so that they overlap. If you want to make sure that the outline remains with the painted zone and that your pieces do not get mixed up, you should group them (outline and colour fill) together before overlapping your pieces.