Tim talks Psychonauts, you listen

What are your hopes for Psychonauts? "Rhombus of Ruin," "Psychonauts 2," but also the franchise in general?

Well it's definitely a world that has a lot of emotional hold for us, because we really love that world and those characters, and that feels very real to us. The first game, when it launched, it did okay, but when we got the rights back to it [in June 2011], we were able to sell more and more, and it sold more in the last five years than it did in its first five years. And I think that's shown the audience has grown kind of organically over the last 10 years, so we have hopes it'll reach more people than it did the first time. But I think what we're really concentrating on now is more of the "If they build it, they will come" philosophy: Just make a great game, make it true to Psychonauts, and if you make a great game, people will come play it.

I have to appreciate the fact that Tim's aware of Psychonauts being DF's flagship franchise... despite the fact that it's a game that nobody seemed to have wanted for the better part of its existence, yet is a game that EVERYBODY should have played.