Hideous Laughter(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Will negates Area: One creature; see text
Description: This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature\‘s next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration. A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster\’s receives a +4 bonus on its saving throw, because humor doesn\’t \“translate\” well.

Hypnotism(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 2d4 rounds (D)
SV Will negates Area: Several living creatures, no two of which may be more than 30 ft. apart
Description: Fascinates 2d4 HD of creatures.

Ventriloquism(Illusion)[Figment ] X 1
V,F rng: Close 25ft + 5ft/2 levels Dur: 1 min./level (D)
SV Will disbelief (if interacted with) Area: Intelligible sound, usually speech
Description: You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who

Invisibility(Illusion)[Glamer ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) or Will negates (harmless, object) Area: You or a creature or object weighing no more than 100 lb./level
Description: Subject is invisible for 1 min./level or until it attacks.

Confusion(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Will negates Area: All creatures in a 15-ft. radius burst
Description: This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject’s turn each round to see what it does in that round. Table: Confusion Effects d% Behavior 01-25 Acts normally 26-50 Does nothing but babble incoherently 51-75 Deals 1d8 points of damage + Str modifier to self with item in hand 76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Summon Monster III[Summoning ] X 1
V,S,F/DF rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV None Area: One or more summoned creatures, no two of which can be more than 30 ft. apart
Description: Summons extraplanar creature to fight for you.

Level 4 (5) DC 23
Break Enchantment(Abjuration)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV See text Area: Up to one creature per level, all within 30 ft. of each other
Description: This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.

Dimension Door(Conjuration)[Teleportation ] X 1
V,S (Vi) rng: Long 400ft + 40ft / level Dur: Instantaneous
SV None or Will negates (object) Area: You and touched objects or other touched willing creatures
Description: You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired – whether by simply visualizing the area or by stating directio

Modify Memory(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M,/DF rng: Close 25ft + 5ft/2 levels Dur: Permanent
SV Will negates Area: One living creature
Description: You reach into the subject’s mind and modify as many as 5 minutes of its memories

Advanced Talent Gain Advanced Rogue Talent . No= 1
Archaeologists Luck-1 (Ex) As a swift action, luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls 3
Archaeologists Luck-2 (Ex) Can use this ability for a number of rounds per day equal to 4 + Charisma modifier
Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained
Clever Explorer-1 (Ex) Gains a bonus equal to half his class level on Disable Device and Perception checks
Clever Explorer-2 (Ex) Can disable complex devices in half the amount of time (min 1 rnd) and open a lock as a standard act
Clever Explorer-3 (Ex) Can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps
Distraction within 30ft can save vs an illusion(figment) or illusion(pattern) with bards perform roll
Evasion Reflex save no damage instead of 1/2
Inspire Competence Competence on skill bonus = + 2
Inspire Courage Morale bonus on charm, fear, attack, and damage = + 3
Jack of All Trades Can use any skill even if untrained
Lore Master Can take a 10 on Knowledge check. Take a 20 times per day = 2
Rogue Talents Gain Rogue Talents. No = 2
Trap Master (Ex) Can bypass trap even if check did not exceed the DC by 10 or more.
Uncanny Dodge Retains Dex bonus if flat footed
Versatile Performance Can use Perform skill instead of associated skill no = 2