Hello Commanders!

First off, a big THANK YOU to our Kickstarter backers and our player community for being amazing and providing great feedback on our game. We wouldn’t be here without you and this Lightspeed Edition is the result of your support!

Literally EVERYTHING in Halcyon 6 was tweaked and optimized to make the Lightspeed Edition. Almost every single number and algorithm was adjusted.

Overall, the campaign takes a much shorter time to complete (down to about 12-15 hrs instead of 20-25 hrs) but no content was removed, we only adjusted the overall progression to be faster and require much less grinding.

The bulk of balance and progression tweaks fall into three main degrees of change:

“Greatly increased/reduced” indicates changes in the 25% to 50% range

“Increased/reduced” indicates changes in the 15% to 35% range

“Slightly increased/reduced” indicates changes in 1% to 15% range

We also posted an overview video here:

MAJOR CHANGES

STREAMLINED CAMPAIGN:

Reduced total campaign grind/length by:

greatly reducing costs for unlocking tech research

reduced costs and build times for building starbase rooms

reduced time to complete exploring ruined areas of the starbase

reduced times required for recruiting crew

greatly reduced times required for creating Dark Matter Multiplier

greatly reduced times required for replicating Materials

reduced number of starbase room clearing encounters

greatly reduced frequency of Chruul base incursions

reduced time it takes before player is allowed to build satellite drones and allocates 3 drones immediately when the tech is unlocked

Lowered officer level restrictions for deploying satellite drones and reduced costs and time to build and deploy satellite drones