Doodle God and Doodle Devil, elemental puzzle games developed by JoyBits Ltd. This walkthrough includes tips and tricks, helpful hints, and a complete solution list for how to complete Doodle Kingdom's main game and numerous side quests.

Game Introduction – Doodle Kingdom

Welcome to the Doodle Kingdom walkthrough on Gamezebo. Doodle Kingdom is the sequel to Doodle God and Doodle Devil, elemental puzzle games developed by JoyBits Ltd. This walkthrough includes tips and tricks, helpful hints, and a complete solution list for how to complete Doodle Kingdom‘s main game and numerous side quests.

Getting Started

At the start of the game, players are issued a handful of elements that they can combine to make new elements. Gradually, they “build” a civilization through these combinations, including weapons, warriors, and trades.

Doodle Kingdom also has three separate quests that players can unlock as they progress through the main chapter, “Genesis.” These chapters contain specific goals, including the resurrection of a ruined kingdom and the hatching and breeding of specialized dragons.

This guide contains all the possible element combinations for the main game and the supplementary quests. Keep in mind that some elements can be achieved through different combinations than what’s listed here, though the final product is only counted once regardless of how it’s achieved.

Main Game: Genesis

Starting Elements

Flatlands

Sky

Mountains

Life

Magic

Sea

Dwellings

Lumber + Peasant = Hut

Human + Stone = House

Hut + Hut = Village

Forest + Stone = Ruins

Magic + Stone = Stone Circle

Noble + House = Castle

Castle + Village = Town

Dwarves + Stone = Statue

Magical Creatures

Egg + Magic = Dragon

Druid + Stone Circle = Ent

Fire + Life = Fire Elemental

Magician + House = Mage Tower

Human + Magic = Magician

Fire + Bird = Phoenix

Magician + Stone = Rune

Thunder + Bird = Thunderbird

Dwarvenkind

Life + Mountain = Dwarves

Cave + Darkness = Catacombs

Dwarf Miner + Mine = Gold, Gem

Dwarves + Mountains = Cave, Dwarventown, Mine

Dwarves + Mine = Dwarf Miner, Ore

Dwarves + Weapons = Dwarf Warrior

Statue + Life = Golem

Dwarven Warrior + Mythril Armor = Dwarven King

Materials

Humans + Lightning Bolt = Ash, Bones

Humans + Forest = Lumber, Berries

Humans + Poison = Corpse

Dwarf Miner + Mine = Gold, Gem

Domestic Animal + Tools = Meat, Skin

Berries + Darkness = Poison

Humans + Mountains = Stone

The Sea

Sea + Town = Atlantis

Life + Sea = Fish

Demon + Sea = Kraken

Human + Fish = Mermaid

Lumber + Sea = Raft

Elves + Sea = Triton

Cart + Sea = Ship

Sea + Mountain = Iceberg

Elvenkind

Bow + Elves = Ranger

Elves + Weapons = Bow

Beast + Bird = Pegasus

Domestic Animal + Magic = Unicorn

Catacombs + Elves = Dark Elf

Forest + Magic = Druid

Elves + Forest = Elventown

Life + Forest = Elves

Weapons

Lumber + Wheel = Cart

Dwarves + Lumber = Catapult

Soldier + Team = Chariot

Lumber + Troll = Ram

Cart + Ram = Siege Tower

Cart + Domestic Animal = Team

Lumber + Tools =Wheel

Hunter + Tools = Trap

Blacksmithing

Metal + Skin = Armor

Dwarves + Lava = Forge

Fire + Ore = Metal

Magic + Metal = Mythril

Dwarves + Mythril = Mythril Armor

Dwarves + Mine = Dwarf Miner, Ore

Dwarves + Metal = Tools, Weapons

Elements

Earthquake + Mountains = Avalanche

Cave + Earthquake = Collapse

Cave + Dwarves = Fire, Darkness, Lava

Sky + Island = Flying Island

Sky + Darkness = Thunder

Fire + Mountain = Volcano

Demonkind

Orc + Warg = Orcrider

Darkness + Elves = Orc

Life + Stone = Troll

Magician + Necronomicon = Cultist

Castle + Darkness = Dark Fortress

Cave + Dwarves = Fire, Darkness, Lava

Lava + Life = Demon

Ash + Life = Ghost

Beast + Darkness = Warg

Ghost + Humans = Zombie

Nature

Flatlands + Life = Beast, Forest, Humans

Sky + Life = Bird

Beast + Field = Domestic Animal

Bird + Forest = Egg

Peasant + Flatland = Field

Magical Items

Fire + Magic = Fire Storm

Sky + Magician = Lightning Bolt

Darkness + Spellbook = Necronomicon

Skin + Tools = Parchment

Poison + Scroll = Poison Cloud

Life + Scroll = Resurrection

Magic + Parchment = Scroll

Magician + Scroll = Spellbook

Phoenix + Scroll = Summon

Humans

Knight + Soldier = Army

Flatlands + Life = Beast, Forest, Humans

Bow + Humans = Hunter

Chariot + Noble = Knight

Peasant + Weapons = Militia

Humans + Power = Noble

Flatlands + Humans = Peasant

Gold + Humans = Power

Humans + Weapons = Soldier

Quest #1: The Return of the King

Objective: A prince returns from a long journey to discover his father’s kingdom in ruins. You must help him restore the land to prosperity by matching proper elements.

Starting Elements

Prince

Castle

Forest

Village

The Town

Castle + Rockshaper = Castle Wall

Castle + Smith = Forge

Rockshaper + Village = Mill

Prince + Village = Peasant, Tavern

The Subjects

Prince + Tavern = Drunken Smith, Innkeeper, Thief

Lazy Knights + Potion of Persuading = Knights

Drunken Peasants + Prince = Militia

Prince + Village = Peasant, Tavern

Peasant + Plow = Plowman

Peasant + Pickaxe = Rockshaper

Drunken Smith + Potion of Sobriety = Smith

The Supernatural and the Sots

Forest + Prince = Backwoods, Druid

Beer + Peasant = Drunken Peasant

Prince + Tavern = Drunken Smith, Innkeeper, Thief

Castle + Prince = Lazy Knights, Rusty Weapons

Pond + Prince = Mermaid, Water Lily

Dark Cave + Prince = Sleeping Dragon, Stone

Nature

Forest + Prince = Backwoods, Druid

Backwoods + Prince = Dark Cave, Dogberry, Pond

Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold

Miscellany

Gold + Innkeeper = Beer

Backwoods + Prince = Dark Cave, Dogberry, Pond

Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold

Dogberry + Water Lily = Fragrant Mixture

Gold + Peasant = Meat, Milk

Mermaid + Necklace = Potion of Persuading

Dragon’s Blood + Fragrant Mixture = Potion of Sobriety

Druid + Prince = Dragon’s Blood, Recipe

Pond + Prince = Mermaid, Water Lily

Tools

Sleeping Dragon + Thief = Broken Necklace

Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold

Broken Necklace + Smith = Necklace

Empty Cave + Prince = Ore

Ore + Smith = Pickaxe, Plow

Castle + Prince = Lazy Knights, Rusty Weapons

Forge + Rusty Weapons = Sharp Weapons

Dark Cave + Prince = Sleeping Dragon, Stone

Quest #2: The Necromancer’s Uprising

Objective: An outcast dark wizard wants to conquer surrounding lands. Raise a dark army for him by matching elements.

Starting Elements

Dark Magic

Cave

Warlock

Graveyard

Forest

Lake

Forces of Darkness

Forest + Warlock = Beast

Catacombs + Dark Magic = Demon

Demon + Lake = Horror of the Depths

Cave + Warlock = Cauldron, Orc, Shovel

Orc Warrior + Warg = Orc Rider

Orc + Weapons = Orc Warrior

Dark Magic + Orc = Troll

Forest + Ghost = Walking Tree

Beast + Dark Magic = Warg

Beast + Ghost = Werewolf

Materials

Crypt + Warlock = Bones

Grave + Orc = Corpse

Corpse + Lake = Drowned

Forest + Orc = Lumber

Orc + Stone = Ore

Forest + Warlock = Beast, Plant

Dark Magic + Plant = Poison Plant

Cave + Orc = Stone

Nature

Cave + Shovel = Catacombs

Graveyard + Warlock = Crypt, Grave

Lumber + Stone = Empty Forge

Empty Forge + Skeleton Servant = Forge

Lake + Poison = Poisoned Lake

Tools

Cave + Warlock = Cauldron, Orc, Shovel

Cauldron + Lake = Cauldron With Water

Cauldron With Water + Poison Plant = Poison

Cauldron With Water + Plant = Soup

Forge + Ore = Weapons

Undead Warriors

Dark Magic + Ghost = Cursed Ghost

Crypt + Warlock = Bones, Ghost

Drowned + Ghost = Mereman

Bones + Dark Magic = Skeleton

Cave + Skeleton = Skeleton Servant

Skeleton Servant + Weapons = Skeleton Warrior

Corpse + Dark Magic = Zombie

Weapons + Zombie = Zombie Warrior

Quest #3: How to Train your Dragon

Objective: Match up elements to hatch a family of dragons!

Starting Elements:

Egg

Grass

Water

Earth

Candle

Materials

Egg + Water = Fish

Grass + Water = Leaves, Tree

Dirt + Grass = Moss

Moss + Water = Weed

Elements

Fire + Leaves = Ash

Fire + Tree = Coal

Earth + Water = Dirt

Candle + Grass = Ash, Fire

Earth + Fire = Lava

Stone + Water = Sand

Lava + Water = Stone

Miscellany

Glass + Water = Aquarium

Fire + Sand = Glass

Egg + Fire = Omelet

Fire Dragon

Stone + Stone = Stone Nest

Lava + Stone Nest = Hot Nest

Egg + Hot Nest = Egg

Egg + Fire = Baby

Ash + Baby = Child

Child + Coal = Young

Lava + Young = Adult

Stone Dragon

Stone + Stone = Stone Nest

Egg + Stone Nest = Egg

Egg + Sand = Baby

Baby + Earth = Child

Child + Sand = Young

Stone + Young = Adult

Water Dragon

Aquarium + Weed = Water Nest

Egg + Water Nest = Egg

Egg + Sand = Baby

Baby + Water = Child

Child + Weed = Young

Fish + Young = Adult

Green Dragon

Grass + Stone Nest = Soft Nest

Egg + Soft Nest = Egg

Egg + Grass = Baby

Baby + Moss = Child

Child + Leaves = Young

Tree + Young = Adult

Congratulations!

You have completed Gamezebo’s walkthrough for Doodle Kingdom. Be sure to check back often for game updates, staff and user reviews, user tips, forums comments, and much more here at Gamezebo!