You’d be hard-pressed to convince me that I didn’t grow up in a golden age of cartoons, as there was always animation inspired by video games, movies, comic books, and action figures to be found. Shows like Teenage Mutant Ninja Turtles, Super Mario Bros., Batman: The Animated Series, Spider-Man, GI Joe, Transformers, and more would serve as constant imagination fuel, but often only in half-hour increments at a time. Because of this, there was a clear king of the animated landscape: the Disney Afternoon block. Not only was the animation and antics top-notch, but we also got shows for two solid hours. Four different cartoons crammed back-to-back, and we didn’t have to wait until Saturday morning for it—we got it daily. Since a lot of animation at the time took inspiration from other media, it should come as no surprise that the osmosis worked both ways, and it wasn’t long before Capcom was working with Disney to crank out games based on the Afternoon shows. Those days of my childhood are long gone, and those cartoons can no longer be found on TV. But the games—the games are back.

The Disney Afternoon Collection takes six of the most beloved NES-era side-scrolling video games inspired by the Disney Afternoon block, polishes them up real nice, and presents them to us in a single package. DuckTales, DuckTales 2, Chip ‘n’ Dale Rescue Rangers, Chip ‘n’ Dale Rescue Rangers 2, TaleSpin, and Darkwing Duck all make triumphant returns on modern day consoles with an assortment of bells and whistles, including an HD coat of paint or the option to stick an old-school CRT TV grain filter over everything.

Each one of the six games is basically a side-scroller with minor variations thrown in. For example, DuckTales is primarily a platformer and TaleSpin a shooter, while Darkwing Duck is both. Whatever the case may be, I always consider myself a bit of a savant when it comes to these old-school games, and if you’re like me, you’ll be thrilled to know that all the challenge and difficulty that these titles were known for back in the day remains largely intact. Enemies will respawn when you walk off screen and then back, collapsing platforms still only give you the narrowest windows for success, and health recovery items are as hard to find as health bar extenders. But, if you’re also like me, you’re big enough to admit when you’re a little rusty, and everything might not be exactly in the same spot mentally as it was nearly 30 years ago.

Luckily, in case you’ve never played these games before, or you just need that gentle nudge in the right direction until your timing comes back, there’s a brand new “rewind” feature. By tapping a bumper button, you can reverse time and save yourself from a perilous pitfall, sharp spikes, or bouncing baddie that just won’t get out of your way. Each game also has a single save state, so you can save mid-playthrough if you need to turn the game off for some reason. Of course, both of these remove a lot of the original challenge, thereby shortening each of the six games to an under two-hour experience should you resort to using those options. And I will say, removing the challenge of these games is like sucking the life out of the games themselves, since it’s not exactly like you got a ton of story back in the days of the NES. The choice of how you play is entirely up to you, though, and that is always appreciated.

If you want your initial playthrough to be about re-learning the games without the temptation of using these tools, Time Attack mode removes all potential assists. Here, all that’s changed is the addition of a clock, pushing you and your reflexes back to the 80s and taunting you with leaderboards to see just how skilled you are. If replaying the entire game sounds like a bit of a time sink, there’s then the Boss Rush mode, which also removes assists and touts leaderboards while catapulting you right into (arguably) the most memorable parts of each level. It’s still so satisfying beating that damn Moon Rat in DuckTales.

There are a few other downsides to the rewind feature beyond the lessening of the challenge, however. Sometimes, if you don’t hold it down for long enough, or if you use it in short bursts in quick succession, the entire game you’re playing will slow down (because it’s trying to catch up to the changes you’re making, but you’re making them too quickly). I actually had Chip ‘n’ Dale Rescue Rangers 2 completely freeze up on me while rewinding during the final boss against Robot Fat Cat, because I was micromanaging the battle in preparation for my Boss Rush run (which I was going to do afterwards while the boss fights were fresh in my mind). So, that is definitely something to keep an eye out for.

If you are at all a Disney nerd, the biggest addition The Disney Afternoon Collection might bring isn’t even in any of the six games. Instead, it’s the Museum mode, where design documents, box art, never-before-seen concept art, and all the music for each game is available for you to check out at your convenience. Seeing the access Capcom had to the Disney vault, and now finally being able to share in some of that, is really something special.

Whatever served as imagination fuel for you as a kid tends to turn to nostalgia fuel as an adult—kind of like how dinosaur bones turn into oil. It’s clear that a huge part of the appeal of The Disney Afternoon Collection for a gamer such as myself is that I get the chance to relive a large part of my gaming childhood with this assortment of games, and even get to play some of them for the first time (I missed out on the sequels originally because I had already switched to the SNES by then). Besides a few hiccups with the rewind feature and the occasional crash, this is a great way to relive the past or to use it as an introduction to a new generation of Disney fans—as long as they can appreciate the 8-bit “vintage” look.

It’s pure nostalgia, but if you loved these games as a kid, there’s just enough new features to bring you back to it again—and they hold up well enough if you have someone you’d like to introduce these games to for the first time

The Good

New optional rewind features and save states serve as nice crutches while you shake the rust off.

The Bad

Occasional crashes and lag caused by liberal use of the rewind feature.

The Ugly

Your realization of how skewed time was as a child, when you find out none of these cartoons made it more than 100 episodes (DuckTales’ 100th was its final, while no others made it that far).

The Disney Afternoon Collection is available on Xbox One, PS4, and PC. Primary version reviewed was for Xbox One. Review code was provided by Capcom for the benefit of this review. EGM reviews games on a scale of 1 to 10, with a 5.0 being average.

About Ray Carsillo

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

Loading...

391866

The Disney Afternoon Collection review

Grab a CapriSun or Ecto-Cooler, and prepare for a trip down memory lane.

You’d be hard-pressed to convince me that I didn’t grow up in a golden age of cartoons, as there was always animation inspired by video games, movies, comic books, and action figures to be found. Shows like Teenage Mutant Ninja Turtles, Super Mario Bros., Batman: The Animated Series, Spider-Man, GI Joe, Transformers, and more would serve as constant imagination fuel, but often only in half-hour increments at a time. Because of this, there was a clear king of the animated landscape: the Disney Afternoon block. Not only was the animation and antics top-notch, but we also got shows for two solid hours. Four different cartoons crammed back-to-back, and we didn’t have to wait until Saturday morning for it—we got it daily. Since a lot of animation at the time took inspiration from other media, it should come as no surprise that the osmosis worked both ways, and it wasn’t long before Capcom was working with Disney to crank out games based on the Afternoon shows. Those days of my childhood are long gone, and those cartoons can no longer be found on TV. But the games—the games are back.

The Disney Afternoon Collection takes six of the most beloved NES-era side-scrolling video games inspired by the Disney Afternoon block, polishes them up real nice, and presents them to us in a single package. DuckTales, DuckTales 2, Chip ‘n’ Dale Rescue Rangers, Chip ‘n’ Dale Rescue Rangers 2, TaleSpin, and Darkwing Duck all make triumphant returns on modern day consoles with an assortment of bells and whistles, including an HD coat of paint or the option to stick an old-school CRT TV grain filter over everything.

Each one of the six games is basically a side-scroller with minor variations thrown in. For example, DuckTales is primarily a platformer and TaleSpin a shooter, while Darkwing Duck is both. Whatever the case may be, I always consider myself a bit of a savant when it comes to these old-school games, and if you’re like me, you’ll be thrilled to know that all the challenge and difficulty that these titles were known for back in the day remains largely intact. Enemies will respawn when you walk off screen and then back, collapsing platforms still only give you the narrowest windows for success, and health recovery items are as hard to find as health bar extenders. But, if you’re also like me, you’re big enough to admit when you’re a little rusty, and everything might not be exactly in the same spot mentally as it was nearly 30 years ago.

Luckily, in case you’ve never played these games before, or you just need that gentle nudge in the right direction until your timing comes back, there’s a brand new “rewind” feature. By tapping a bumper button, you can reverse time and save yourself from a perilous pitfall, sharp spikes, or bouncing baddie that just won’t get out of your way. Each game also has a single save state, so you can save mid-playthrough if you need to turn the game off for some reason. Of course, both of these remove a lot of the original challenge, thereby shortening each of the six games to an under two-hour experience should you resort to using those options. And I will say, removing the challenge of these games is like sucking the life out of the games themselves, since it’s not exactly like you got a ton of story back in the days of the NES. The choice of how you play is entirely up to you, though, and that is always appreciated.

If you want your initial playthrough to be about re-learning the games without the temptation of using these tools, Time Attack mode removes all potential assists. Here, all that’s changed is the addition of a clock, pushing you and your reflexes back to the 80s and taunting you with leaderboards to see just how skilled you are. If replaying the entire game sounds like a bit of a time sink, there’s then the Boss Rush mode, which also removes assists and touts leaderboards while catapulting you right into (arguably) the most memorable parts of each level. It’s still so satisfying beating that damn Moon Rat in DuckTales.

There are a few other downsides to the rewind feature beyond the lessening of the challenge, however. Sometimes, if you don’t hold it down for long enough, or if you use it in short bursts in quick succession, the entire game you’re playing will slow down (because it’s trying to catch up to the changes you’re making, but you’re making them too quickly). I actually had Chip ‘n’ Dale Rescue Rangers 2 completely freeze up on me while rewinding during the final boss against Robot Fat Cat, because I was micromanaging the battle in preparation for my Boss Rush run (which I was going to do afterwards while the boss fights were fresh in my mind). So, that is definitely something to keep an eye out for.

If you are at all a Disney nerd, the biggest addition The Disney Afternoon Collection might bring isn’t even in any of the six games. Instead, it’s the Museum mode, where design documents, box art, never-before-seen concept art, and all the music for each game is available for you to check out at your convenience. Seeing the access Capcom had to the Disney vault, and now finally being able to share in some of that, is really something special.

Whatever served as imagination fuel for you as a kid tends to turn to nostalgia fuel as an adult—kind of like how dinosaur bones turn into oil. It’s clear that a huge part of the appeal of The Disney Afternoon Collection for a gamer such as myself is that I get the chance to relive a large part of my gaming childhood with this assortment of games, and even get to play some of them for the first time (I missed out on the sequels originally because I had already switched to the SNES by then). Besides a few hiccups with the rewind feature and the occasional crash, this is a great way to relive the past or to use it as an introduction to a new generation of Disney fans—as long as they can appreciate the 8-bit “vintage” look.

It’s pure nostalgia, but if you loved these games as a kid, there’s just enough new features to bring you back to it again—and they hold up well enough if you have someone you’d like to introduce these games to for the first time

The Good

New optional rewind features and save states serve as nice crutches while you shake the rust off.

The Bad

Occasional crashes and lag caused by liberal use of the rewind feature.

The Ugly

Your realization of how skewed time was as a child, when you find out none of these cartoons made it more than 100 episodes (DuckTales’ 100th was its final, while no others made it that far).

The Disney Afternoon Collection is available on Xbox One, PS4, and PC. Primary version reviewed was for Xbox One. Review code was provided by Capcom for the benefit of this review. EGM reviews games on a scale of 1 to 10, with a 5.0 being average.

About Ray Carsillo

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo