So basicly, you could do a command something like /spawngear then it would open up a inventory, showing all the neat gear you have in your spawn kit! Something like This would pop up. You can move it around, like This would pop up! Once you exit it, you could recieve a message saying "Spawn Gear Saved, Enjoy!" Since it would all be held in the data base for MineZ you would only have to do it once. Hope you enjoyed and I hope it gets added :D

This has been asked many times, and i believe the answer was "No." because that would mean that they would have to pay for a WHOLE new database for each and every player. Or something similar to that :3

It would be nice but I'm sure it is way too much data. I think the only way to be able to do this is if it were only for premium members. That way, every unique player that may only play once would not be using valuable memory space.

The data required could be as little as 24 additional bytes per player, probably much less with some optimizations and stricter assumptions. The book you are holding in spawn takes up more space than that.

Why do you think the old minez friends system was saved only for premiums?

So more people donate.

That may not work out as compact as you think, and even if it was close to that low it will add up with how many unique players Shotbow has.

The reason a spawn kit configuration doesn't take up anywhere near as much space as a normal inventory is how limited the items are: If we exclude armor, which currently isn't available anyway, all we need to do for every inventory slot is to store which spawn item goes in it, if any at all. With about 30 different spawn items, we can make do with 5 bits per item which would leave us with one configuration for "no item in this slot" and one unused one. So we'd need to save 36 times 5 bits, which comes out as 180 bits, which is just short of 24 bytes.

Yes, it will add up, but anything which is saved for every player will add up. I'm gonna go out on a limb here and say if spawn gear organizing was implemented and saved like that, the database wouldn't increase in size by more than 5%, probably much less because relatively few people would actually use the feature.

edit: One way to optimize these 24 bytes would be to compress them, but I'm not sure if that's such a good idea. Another way would be to store pairs of "inventory slot" and "spawn item", since most users don't have that many spawn items, this would come out to 11 bits for each spawn item, which would be smaller for up to 12 bought/earned spawn items.