Did you intentionally have their nimbleness-related skills using d10s when their nimbleness traits are d8s? Swimming is written out as d9s.
Ridicule is also a d6, whereas the Smarts is d4.

I like the general trait levels and aptitude levels. As well as the simplicity of their abilities. Kind of like Veteran Walkin' Dead on steroids ;P

At first I thought this might be in reference to one of your players getting the Red Joker draw on the Soldier table. If you don't mind me asking about the adventure you are writing up, what have you got in store for the posse? Old army base? Damocles unit all nabbed by Manitous?

Also, off topic, I generally like and always use the expanded Veteran table you wrote up some time back. So thanks for that.

I wanted to keep it simple so I took the veteran walkin' dead and gave him the super soldier mods, plus undead of course.
One of my players wants to become a super soldier (after character gen) so I'm designing an adventure giving him the chance to do just that.
The soldiers aren't to bright so the automatons will probably be the brains of the operation, the soldiers might even have simple instructions on their persons.
The base is going to be underground, where the government did pre war experiments trying to build a super soldier that wouldn't die, but of course their plans never really worked out (the soldiers turned on their trainers with the help of the automotons) with a lot of help from the evil powers that be.
In the end the players can find the lab with just enough super serum for one last super soldier (he still has to spend the bounty for the edge though)._________________Remember: If you build a fire for a man he will be warm for a night, but if you set that man on fire, he will be warm for the rest of his life.

Search is Cognition based, so gets to be d8s. All others are spot on ... unless you forgot to drop the Cognition die type when adjusting for Super Soldier - in which case Search is good and Cognition is wrong.

Oh, and Pace should be 8 for their d8 Nimbleness.

I like this idea. It seems like a great way to work with your players to give them something they want, but at a high cost.

P.S. I also have been using your expanded veteran tables for years, with much joy. Thank you for those. _________________"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

Arrgg! I botched my stat block roll again!
Thanks Valhalla, you're absolutly right, I'll make those changes.
I did lower the Mental Stats according to the super soldier edge.

I'm glad you guys are still enjoying the Veteran Tables. My goal with that was to make the players think twice before taking veteran._________________Remember: If you build a fire for a man he will be warm for a night, but if you set that man on fire, he will be warm for the rest of his life.