Author
Topic: GLBasic v15 (Read 2696 times)

After some nights of coding and I present you a new version of the SDK. Mainly the debugging was improved, but also KEYWAIT and other issues were fixed.I wanted to implemet serializtion for types, but it was a bit too much work for now.

Usually, I wanted to have an upgrade fee for this version, since the web-server costs are currently not covered by the GLBasic sells. But I gave up this idea, because it would be too complicted to implement. Maybe some day later.But if anyone likes the new debugger and wants to donate some upgrade fees, I'm going to say "thank you" .

Also for macosx we need to update it to using 64bit now. Since 32bit will get removed, property next year.

Here im should try the same idea by doing a xcode project in same thing I'm did for ios.

Do you consider to release this to Steam Direct (no more green light required, it's now costs 100$ and you get it back after a 1000$ sale). Then all downloads would been on thier server and updates is easy when first its have been setup (which does take some time). Here im thinking prices could have been per platform as dlc. Etc glbasic as free, but pay per platform. Its would even been easier for me for Android and iOS versions and download updates would been much smaller (only changes is updated).

Just idea. I'm could also host some of the downloads as well (example extractly ios and android versions), and give you a ftp account. I'm don't use much bandwidth on my server anyway, so im will happy too donate some bandwidth instead.

Pm me.

PS. For Me steam has been the best platform for me hand have outsold much more than iOS and Android versions (They mostly like Genius Greedy Mouse).

« Last Edit: 2017-Aug-04 by spacefractal »

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Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Updates are always welcome.. Improved debugging is nice, yet it has problems, with bigger projects (like 8 source files) after pausing it show error "Out of memory" and doesn't show any variable info. Also I have question, that variable watching is something internal to GLB, or other external debugger can be used to track variable values?

Donated, couple of days back. I did(seems to have been erased) post about suggesting getting GLB on Steam, which would almost certainly spawn some extra sales IMHO.

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Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

Setting 'size of debug arrays' to 10 or below helps, but of course it limits array size, so real debugging for UDT's is impossible. There is another issue with project options - first character of 'name of the executable program' can't be number now, for example '3pack' is changed to '_pack'..