Derekku wrote:

I doubt that peppy/greg will add anything more complex than these, but in case you don't know about either of them...

I meant something akin to the way objects are manipulated in Photoshop.Maybe I'm just a bit biased because I'm so used to Photoshop, but I find that rotation and scaling using an anchor point and dragging edges is more intuitive than using the dialog already in place.

Daru wrote:

Derekku wrote:

I doubt that peppy/greg will add anything more complex than these, but in case you don't know about either of them...

I meant something akin to the way objects are manipulated in Photoshop.Maybe I'm just a bit biased because I'm so used to Photoshop, but I find that rotation and scaling using an anchor point and dragging edges is more intuitive than using the dialog already in place.

I knew exactly what you meant, and peppy pretty much summed up the answer. ;P

Support! This would be great. For hitobjects too.Especially if you could move the center of rotation operations by freely dragging the point in the middle of the box around.

That way you'd have both of the current options (selection center by default, playfield center by dragging the point there with grid snap) as well as the option to rotate around, for example, any of your hitobjects. That's something I need quite often when mapping