teleporting classes and guildwars 1 stuff id like to see in guildwars 2

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i had an amazing assasin in guildwars 1 which was literally a beast. but the assassins on guildwars 2 aint really living up too its former greatness . with the introduction of guns kinda annyoing me. because my guildwars 1 assasin could shadow step and teleport all over the battlefield kill in seconds and teleport away before people even had chance to react

im currently a norn ranger atm im nearly level 65 im always the first person dead in world v world always pick on first. its very hard for rangers to defend against close range attacks i feel with pet offering no real tanking abilty which leaves me open to get destoryed by warriors and such like . even my traps aint as effective as guildwars 1 ones. which doesnt give me many options seems theres only 1 knockback which doesnt recharge that often.why does ranger gear all look same theres not much variety.

i have a level 14 guardian which i hope to level to a tank spec all defence and hp. but also purely because melle classes always seem to get niceest looking gear.

re: teleporting classes and guildwars 1 stuff id like to see in guildwars 2

In WvW rangers are really good since they can just range from on top of high points, thieves are actually really nice as well if you bring the garret wire to pull people off those ledges and into your team.

Pets seem to do nothing in WvW though, they're squish and die as soon as they get anywhere close to the enemy blob.

re: teleporting classes and guildwars 1 stuff id like to see in guildwars 2

Actually rangers are currently very good against warriors, you have to spec for alot of snares and cripples. Now in WvW there is usually more room to avoid them but in the PvP maps you can keep a warrior stuck for quite a while taking away tons of his HP. As for assassin like gameplay, thieves are currently overpowered in PvP, they're the closest you can get to an assassin. Their damage is incredibly high and if you don't use defensive moves during their burst attacks even the most tanky guardians and warriors go down.

Actually rangers are currently very good against warriors, you have to spec for alot of snares and cripples. Now in WvW there is usually more room to avoid them but in the PvP maps you can keep a warrior stuck for quite a while taking away tons of his HP. As for assassin like gameplay, thieves are currently overpowered in PvP, they're the closest you can get to an assassin. Their damage is incredibly high and if you don't use defensive moves during their burst attacks even the most tanky guardians and warriors go down.

i pvp im pretty gr8 tbh ( i have all the traps and the mass entangle 1 ) uselly end up going on a rampage

jus world v world i get destroyed in like 10 secs

-------------------People are stupid, they will believe something because they want it to be true; or because they're afraid it might be true.

re: teleporting classes and guildwars 1 stuff id like to see in guildwars 2

WvW requires a different mentality than PvP. You can't go in expecting to rock the house alone, it always has to be a group effort, and working as a unit. Overextending and leaving that unit will just kill you.