Contents

Gameplay

In Mutiny, the levels consist of several enemies on different parts of the map. Both the pirates and enemies take turns moving and using weapons against each other until all of one side's units are destroyed. More weapons can be obtained from the treasure chests that fall from the top of the screen. While playing, a map in the upper left hand corner of the screen shows the locations of the player's pirates as well as the enemy units' or player 2's pirates. Player 1's pirates will always appear as red dots on the map, meanwhile player 2's or the CPU's units will display as blue. Treasure chests will appear as yellow dots as well.

Controls

Mouse - Select a unit, use weapons, throw a selected unit.

Levels

01: The Docks

The player, with five pirates, has to fight three pirate boys in an area with an island and boats on both sides of the island. The pirates have the bigger boat.

07: Marooned

In this boss level, the player is up against the big hat pirate in an rather small island. It is a 2 on 1 battle, but the big hat pirate has a large arsenal of weapons at his disposal, while the player only has infinite crates and one cherry bomb.

11: Flatlands

In this level the player has to fight the crabs mostly by throwing dynamite in an area where the ground is flat and there are seven platforms in the air. It is a 4 on 4 battle. This is the first level with a night background.

12: Skull Island

The player has to fight the living dead in this area - pirate skeletons. The place where the fight takes place is a platform in the shape of a skull with many other platforms scattered across the Map. It's a 5 on 11 fight, with the pirates outnumbered by 6.

15: Mega Beach

This level is the longest in the game. The player has to fight the big hat pirate's zombie on a very long beach. It is a 1 on 7 fight, the only problem is some pirates have a crate, or a bomb, and sometimes nothing, while the enemy has all the weapons. It can get very annoying.

Ending

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Mutiny E

The ending of Mutiny

After defeating the last enemy, they appear in their boat with some treasure chests and a lot of money. They say:

Captain:Arrgh, ahoy mateys! That be too easy. Them bunch of lilly livred land lubbers never stood a chance. We be both filthy and rich now. Nothing be standing in our way. Yo ho ho...Pirate A:Aye... that be true. Unless we be bumping into the Kraken that is?Captain:Kraken... What kraken?Pirate B:Yearrrgh... I think he be on about the sequel captin!Captain:...sequel ...What sequel?

After that, "Congratulations" appears, and the player can submit their score or go back to the title screen.

Multiplayer-only levels

16: King of the Hill

The red pirates are up against the blue ones in a area with a mountain in the middle and a beach on each side, with the Blue on the left, and the Red on the right. It is a 6 on 6 battle.

Strategies

The player can deploy a "kamikaze" pirate to kill multiple enemies at once, but it comes at the risk of weakening his or her own brigade.

It is recommended to use the weapons with the highest quantities, then deploy the other weapons in emergencies.

The boulder is best used on a line of enemies.

If using a cannon, the player should hide behind a wall so that the enemy cannott counter-attack easily.

If on the offensive, the player should position the troops so that the enemy is unable to escape without being attacked.

If on the defensive, the player should place the weaker troops at the back and the stronger troops at the front.

It is not advised to put the troops all in one place as the enemy can kill them all with one good attack.

It is recommended to use a voodoo doll when on an area with a hole or surrounded with water nearby.

Weapons

Cherry bombs - Weak weapon which is thrown and explodes on impact. Does low damage compared to most weapons. On the other hand it is also more common.

Boulders - To use a boulder, pull back to aim and fire. This is used to push other players, and the longer distance the players are pushed, the more damage is caused.

Dynamite - Dynamite is thrown weapon that can bounce off walls and crates, exploding when it comes to rest and can affect a large radius with considerable damage.

Pieces of eight - The player throws eight coins, each of which inflict a small amount of damage upon contact.

Rum bottles - This weapon explodes on impact and sets the nearby area on fire, able to cause additional damage.

Bananas - This weapon is thrown, and it bounces a lot. To make it explode, it must be clicked. When it explodes, it does a significant amount of damage.

Parachute bombs - This bombs can be thrown way high up in the air, and have a parachute which will open up in mid-air and drift down slowly. A fan can be used to blow the bomb to its destination.

Crates - Three crates which can be used to form a wall to protect or trap pirates or enemies. Crates can be used as barriers to prevent weapons from directly hitting the pirates.

Gunpowder barrels - Two gunpowder barrels which explode on impact with a weapon's explosion, causing additional damage with the weapon.

Seagulls - A path is chosen by the player for the seagull to fly, then repeated clicking causes the seagull to drop explosive poop. Good for causing damage to multiple enemies. But important to make sure that the enemies are exposed and nothing above the enemy is obstructing it.

Mines - When a mine is set it will do nothing until a pirate gets close to it, or the flight path of a weapon or pirate touches the mine. Could explode to do large amounts of damage of a considerable radius. But the weapon would be a waste if the enemy quickly moves away from it upon launching.

Cannons - The player must drag a cannon into a position within a certain radius. The player must then pull back at the pin to aim and fire. Good for making an accurate, direct hit from long range.

Anchors - Clicking anywhere on the stage will drop a huge anchor down on enemies. Efficient when there are multiple enemies on the same location, and the must not be anything above the enemies obstructing the anchor drop.

Voodoo dolls - Choose an enemy as a victim, then throw the doll and the enemy will fly in the direction the doll was thrown. Good for easily eliminating one enemy with full health by throwing them into the water or setting off a mine that is near a group of pirates.

Tidal waves - Use to send a huge wave across the bottom of the stage. This will affect everybody it hits. Can do extensive damage to anybody it hits but must make sure that most of the enemies are near the bottom of the screen and most of pirates are safe up.

Glitches

Underground player glitch

Sometimes, if the player tries to move when he is close to a crate, he will be teleported underground.

Anchor glitch

If an anchor falls into the water, the player's turn will never end, because the water never ends, and thus the anchor never stops falling. The player has to restart the level if this happens.

Beta elements

Found in the files of Mutiny is a boulder with ink on it, and a weapon with the icon of a heart. The heart weapon may have possibly been able to be used to give health to nearby teammates, the boulder with ink's purpose unknown.

Trivia

At the end of the game, the pirates talk about running into a Kraken in the sequel, but it is unknown if there will be a sequel.

The rum bottle appears in Nitrome Must Die, but with the name Molotov.

It is possible to stand on the very edge of a platform and not be damaged by the fire of a Rum Bottle.

During single player, if the last pirate of both teams (the player and the opposing team) die on the same turn, the player fails the level, even though they have eliminated the enemy. This is most easily done on the levels that have the big hat pirate as the enemy, or on the hamerhead sharks level if the player uses the tidal wave two times.