[Vorp!] Flux Hole problem

Flux Hole.
#1: It claims to slow time.
#2: It only slows players and bullets.
What the difference is is simple:
If you fired a bullet with a lifetime of 1.5 seconds with #1, it would continue out of the field after the field ended.
If you fired that same bullet with #2, it would stay around for 1.5 seconds and then end before the field ended.

slow time is just flavor lol in terms of gameplay far easier for developers to add a slow by a certain percent rather than slow time and have the bullets accelerate after the time field ends, also graphically easier as you won’t have a crap ton of bullets suddenly accelerate causing massive lag.

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