Second, nice title screens. I'll have to see how they look on the actual calc. But feel free to come up with more ideas.

Third, SO isn't actually a sci-fi game, more of a fantasy-ish game. So maybe that'll help with the ideas.

Fourth, OmniCalc now can use that bottom-most row of pixels? Yay, another row of sprites!

Fifth, oh damn, I completely forgot about RigView! And I was actually using that already for a few pictures, too, for a more cinematic quality. The only problem is that if any button is pressed, it cancels the picture. If anything, I'd want it to cancel out when either 2nd or Enter is pressed, preferebly 2nd, as I'm trying to keep button use to the directional buttons, 2nd, and Alpha. Maybe Mode.

And sixth, I'm actually not doing all that bad on Ram. Maybe between 6000 and 10000 bytes left... And that could be increased by merging some of the pictures that are used only for sprites.

Fourth, OmniCalc now can use that bottom-most row of pixels? Yay, another row of sprites!

Fifth, oh damn, I completely forgot about RigView! And I was actually using that already for a few pictures, too, for a more cinematic quality. The only problem is that if any button is pressed, it cancels the picture. If anything, I'd want it to cancel out when either 2nd or Enter is pressed, preferebly 2nd, as I'm trying to keep button use to the directional buttons, 2nd, and Alpha. Maybe Mode.

Well, make sure you dont forget to specify in the readme that the game will require omnicalc 1.26 or higher

Hmm, well for rigview I was forgetting about the fact it was waiting for any key. Also I wish there was a version of Flash Gordon that allow you to run not only BASIC programs from flash rom but ASM programs as well.

Sorry to revive this thread, but now that the xLib beta supports running even asm programs from archive, you could use Rigview for your title screen without unarchiving your picture (which is stored as an asm program on your calc, and is compressed, so it takes much less mem for 4-level gray than Basic greyscale takes for 3-level gray).

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