NVIDIA Leaps Forward in Presentations With Unreal Engine 4

NVIDIA is now exclusively using Epic Games’ breakthrough Unreal Engine 4 (UE4) game engine to create product presentations such as the one used to render the SHIELD’s full-size, console-grade controller and Tegra 4 GPU.

NVIDIA heavily relied on the Unreal Matinee cinematic system to create the fly-through video which provided a glimpse of SHIELD. This was the first time NVIDIA engineers have used a third-party game engine instead of their own internal engine for visual product demonstrations.

“As a long-established Unreal Engine partner, we understand the sheer power that Unreal Engine 4 puts into developers’ hands,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “We immediately took the opportunity to utilize UE4’s high-end graphics features and incredible workflow to showcase how our graphics hardware is pushing the industry forward.”

“NVIDIA are always on the cutting edge, and we were thrilled to be a part of their awesome SHIELD presentation,” said Mark Rein, vice president and co-founder of Epic Games. “The visuals their team are producing using Unreal Engine 4 in real time are fantastic, and they're already exceeding some of the best pre-rendered visuals of only a few short years ago.”

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms. Unreal Engine 3 (UE3) is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, UE3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and five Develop Industry Excellence Awards. The Unreal Engine also owns a seat in the Front Line Awards Hall of Fame. Unreal Engine 4 (UE4) offers unprecedented graphical capabilities and workflow improvements that provide unparalleled accessibility for developers building the next generation of games and applications.