Getting Started with Sculptris ProThis 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.Getting Started with...Using TessimateLearn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.Using TessimateThe Basics of PolyGroupItIn this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.The Basics of...Using Elastic & Liquid Curve ModeThis Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!Using Elastic &...Discovering Groups by NormalsCreating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.Discovering Groups by...DeformersA Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.Deformers

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I have been planning to pay a tribute to Stan Lee for ages, I started with the caricature head a long time ago - you can search for it, as I released it with Badking as a free pack of heads of my heroes I did as objs -
Anyway, here it is my humble tribute to "The Man"...
Modeled and polypainted in zbrush, plus some photoshop

Hi there!
Recently I had the pleasure to sculpt this majestic creature for my buddy Artur Szymczak for his upcoming project It was pretty hard for me to get the body to anatomically correct level. In terms of details I focused mainly on the face, as the rest of the body is covered with fur.
I would love to hear some critics from you guys, cheers!
Also, I attach render of the previous version as well as images of her final look. All lookdev work made by Artur, so huuuge props for his brilliant job. You can check all of his work over here: https://www.artstation.com/synapse

Hi Guys,
New post here. I made it as a friendly battle with Eugene Lukashevich.
His version:
https://www.instagram.com/p/BqDdRIpFwRk/
Based on the sketch by Marko Djurdjevic https://www.instagram.com/p/BkK8AAaH-yp/
It took 4 days. It was really nice to try out male character masculine type!

Your works always inspiring, congratulations the twice on top row that was for sure!
Your hardworking encourage me to look forward and do not stop learning and post new works.
Thank you for teaching me some software skills and be given some art...

Here is an original character I developed to educate using humor, about human anatomical function and health. Sculpted and textured with Zbrush. Setup in 3dsMax. Rendered with V-Ray. I plan to make more situations and characters to go along with him. I hope you find it disturbing and weird
https://vimeo.com/291152740

Steampunk design girl with robot agaporni. I got the idea after seen Tim Löchner's Gravity Gloves concept but then designed my own thing, inventing is so hard! Next time I'm following a concept! haha
More images here https://www.artstation.com/artwork/Qznzdl

hi! Want to share my latest personal character I created.
It was modeled in Autodesk Maya and Pixologic Zbrush. Allegorithmic Substance Painter Autodesk Mudbox and
Adobe Photoshop for texturing. Rendered in vray(Maya).
about The Draxian are a race of aliens that form part of the Draxian Hegemony,
a fledgling empire that's beginning to conquer Imperial space
Had a lot of fun designing it, hope you like it!
Feel free to critic .