working title: MOLD

production blog

prototyping in Visionaire….

This is a ingame screenshot of the prototype. I finished developing the controls (if i can call it that way ;), because in Visionaire it’s basically a kind of visual batch scripting (like GOTO, simple variables and conditions) so while its pretty easy on the outside, it can be disturbingly complicated if you don’t want to use the “standard” control scheme (which is like in the old Sam&Max(dos))

In the end everything worked out, the layout interface works, a few items were added which can be grabbed and used (partially).

but the main attractions, in my opinion ;), are the 7 ants, which move independently and randomized through the set.