working title: MOLD

production blog

mhhhh… milestone adjustments ;)

I was busy working on commercials in the last weeks (i gotta eat somehow ;) ), so i had to adjust the current milestone to a more “realistic” date for the moment.

The story was recreated in ApacheOpenOffice, and is still progressing nicely… but I have to admit, It is far more complicated to plan an adventuregame than i expected (or appreciated :) ) in the first place. The closer you get, the harder it goes, and with the increasing complexity, it has become a real pain to work the game through every time from start to finish.

I`ll try to get it all done this year (Research, Story, Concepts and RnD), and focus on the actual production beginning of 2013.