NOTE: this program is still classified as BETA. This means it is not considered a representation of the final product. It also means that bugs may be apparent and by releasing a BETA program to the public you guys can help test it and provide feedback.Please report any bugs that you come across over here.

* Updated Slider control code to now change position to wherever you click on the slider, instead of just increasing/decreasing by a set amount if you clicked to either side of the "button"* Revamped scrollbar code to extricate it from being directly tied to listboxes* Scrollbars on listboxes are now "clicky", meaning the bar itself sort of snaps up or down between actual positions instead of smoothly sliding up or down; this description might be confusing, but you'll probably notice the different feel* Text which is too long to fit in the provided areas now have scrollbars automatically added; you can smoothly scroll pixel-by-pixel by dragging the bar, or scroll one line of text at a time by using the up/down buttons or your mouse scrollwheel* fixed quite a few typos, mainly thanks to bj (http://pinkpetal.org/index.php?topic=585.0)* Animated images should now be completely supported, where support was semi-broken before* Code which was supposed to cull old (no longer needed) images from memory has been fixed, so memory usage should be lower with extended playSeveral changes by WonderDog, as follows:* Torturer job and torturing in general has been updated and improved quite a bit* Turn Summary message colors are updated based on severity of events and health o girls/gangs (dark blue or red)* Weekly girl stat changes based on house percentage (obedience, fear, hate, happiness) are a bit more fluid* some further code refactoringMany many changes by myrikhan, as follows:* High-quality sex acts (from skilled girls) now often give flavorful mad-libs style turn summary descriptions * Turn Summary screen message display order changed: - Girls with ciritical (red) messages are displayed first, followed by warnings (dark blue) - Within the message list itself, red messages are displayed first, then dark blue* Worked in the security job: - Attackers who cause trouble to girls is now a group of 1-10 people. (I'm specifically NOT calling them gangs to avoid confusion.) They don't have healing potions or weapon levels. - The first layer of protection is one of the security guards. - If she is defeated, the second layer is defending gangs, if they pass the coverage check. - The third layer of defense is the girl herself. - Casualties to the attackers accumulate from layer to layer - Traits worked in to the security point calculation - Stopping a group of attackers costs (#attackers x 5) security points - Security points decay by 50 each round (To prevent banking in the early parts of the game.)* Added Catacombs05 and Catacombs01 to rarity. Didn't change any items in the items file. (I figure we can do that over time if we like this change.)* Improved and bugfixed the item use automation function* Girl level cap raised to 999. Function modified to reflect this: Skill-ups occur for only the first 20 levels (same as before). This is cosmetic, as nothing depends on level, except girl sell price.* Turned some repetitive code into functions* Random bugfixes* Added natural healing of 2% per shift for each girl. It is a flat 2% that isn't affected by traits like tough or fragile - Tried to add a 2% per shift reduction to tiredness, but it caused tiredness values to go to 100% unexpectedly, so it's commented out.* Noticed that statuses like 'controlled' currently don't do anything. For a few of the items that add the 'controlled' status I added on to them the ability to remove the strong willed trait. - (eg: disguised slave band, necklace of control)

Note that an updated version of WMEdit, version 0.7.1, is included in the usual "\Docs&Tools\Character & Item Editor" folder.