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4.82 / 5 stars (14 votes)

CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant

CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.

CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.

CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.

CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb

This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script

HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)

2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.

FAQ:
¿How can I modify the difficulty to reach the sixth star?

Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.

¿Military cars spawn with fast\slow frequency?

Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.

¿Sometimes vehicles spawn in front of me?

That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.

NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.

Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE

CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant

CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.

CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.

CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.

CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb

This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script

HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)

2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.

FAQ:
¿How can I modify the difficulty to reach the sixth star?

Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.

¿Military cars spawn with fast\slow frequency?

Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.

¿Sometimes vehicles spawn in front of me?

That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.

NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.

Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE

@lucasjoseph When you reach the 1000/1000 after 10 seconds the sixth star should appear (remember that it isn t like the other stars, it is more little and also remember to put the "army" folder inside the "scripts" one) and the army vehicles start coming for you. The army cars spawn cycle is ten seconds so it means that every 10 seconds a new vehicle should join the pursuit, but remember that they sometimes spawn far away from the player and despawn. Also the 5 stars dispatch will keep coming. I didn t figured out how to remove them for now. So 6 stars=5stars+army

@5mith Nope. It works. But randomly (I guess?), or just after a few minutes, or after I killed the first few batch of armies. I can't tell for sure. But armies show up and then I kill them, and I'm back to the 5 star dispatch again. I hope you understand my explanation bc I'm finding it hard to explain the situation.

@5mith Alright, sometimes it works fine, sometimes not, sometimes it restarts itself. What could be causing this? Also what line do I have to change in order to remove the counter from showing (*insertnumberhere*/1000)?

@5mith Ah it was "sort of" an incompatibility with Better Chases. It works really good, so never you mind the things I mentioned above. I'm tweaking the script a bit to fit my taste for better dispatch and trying to make the star fit properly on 1440x900 resolution (my resolution), if I ever get it done, should I send the file to you?

Also the helis spawn only rarely for me, once in a blue moon. I only encountered helis on one out of around twenty of my playthroughs.

Looks like fun however I cannot get it to work. Im finding this with a few mods such as air superiority and carpet bomber and shield mod, but lspdfr, mayhem, and many others do. I have put everything where it should be. Army.vb is in script folder as well as army folder and i replaced the vehicles.meta. I dont have iv pack but tried with that as well. and the armoured one. nothing. I will give 5 stars if it works but until then, 2.5

@5mith Could you please add another counter to count army morale, so after x dead soldiers they retreat and wanted level drops to 2 stars? Similar to army and federal response script. https://www.gta5-mods.com/scripts/army-federal-responseThe problem with that script no option do disable air units and messing with my other scripts.

Yours is simple and clean and very configurable. I would do it myself if I knew how. I know it's not hard to do for you. Please please please ;-)