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Apex Construct is one of our favorite story-focused shooters and it does a great job of replicating the feeling of shooting a bow and arrow in VR. It’s a lengthy adventure by VR standards and delivers a great sense of freedom and action. We’re hosting a giveaway here at UploadVR to send out five physical copies of Apex Construct on PSVR. All you have to do is enter here or at the widget down below inside this article. Winners will be picked at 4PM PT on Monday, October 8th.

Winners will be randomly selected. We have five physical copies of Apex Construct on PSVR to give out. US entries only. Winners will be contacted via email to secure shipping address. Copies will be mailed via UPS.

For more on what we think of the game here is an excerpt from our full review earlier this year:

“Apex Construct is a rare chance to jump into an expansive journey and become a part of an engrossing world, warts and all. It proves that VR developers can now deliver the adventures we dreamed of having when we first picked up our headsets. “

Winners will be selected at approximately 4PM PT on Monday, October 8th, 2018, and will be notified by email promptly. If you’d rather not click the link above, here is the embedded contest widget:

Beat Reality transforms any environment into a music-reactive art installation. Available on the Vive Focus — HTC’s China-only replacement for its discontinued Daydream headset — Beat Reality generates a colorful filter that allows you to experience any locale with literal rose-tinted glasses. Created by Enea Le Fons and Anthony “SkarredGhost” Vitillo as a result of their

First Man, the new Neil Armstrong biopic from La La Land director Damien Chazelle, is getting the expected VR tie-in treatment. Rolling out to AMC Theatres across, LA, San Francisco, New York and Washington, the piece is set to give viewers a first-hand account of the events of the film.

Utilizing the Positron Voyager chair (which has been used for other tie-in experiences like last year’s lackluster piece on The Mummy), the app starts off in Nasa Mission control, where viewers can watch interviews with Chazelle and stars Ryan Gosling and Claire Foy. It then puts you in the boots of Armstrong himself as you strap into the Apollo 11 Command Module as the Saturn V rocket lifts off.

After that, the experience fast forwards to day four, where you’ll pilot the Lunar Module, The Eagle, as you attempt to land on the surface of the moon. Obviously, you won’t be at risk of messing it up and being sucked into space, but it could still be pretty thrilling. It’s developed by RYOT in collaboration with Universal.

There’s no word on if the experience could ever release at home, though we’d be pretty interested to see how it holds up to Immersive VR Education’s excellent Apollo 11 experience.

Showtimes and locations for the experience are below

WHERE:

Universal Cinema AMC at CityWalk Hollywood, Los Angeles

AMC Metreon 16, San Francisco

AMC Georgetown 14, Washington, D.C.

AMC Lincoln Square, New York City

WHEN:

Friday, October 5 – Sunday, October 14 in LA, San Francisco, Washington, D.C.

Just the thought of David Lynch-level weirdness in VR is already enough to make my head spin, but I’m sure lots of people will be pretty excited for this official Twin Peaks VR experience.

The cult classic series is indeed getting its very own experiential piece for the Oculus Rift and HTC Vive, Collider reports (in fact, it appears Collider’s Games Team is actually working on the project). Set to debut at Lynch’s Festival of Disruption in LA later this month, the piece features key sequences that will tip their hat to fans of the series. You’ll start out at Glastonbury Grove before heading into the iconic Red Room, with audio from the show being used throughout.

The piece promises to let players “follow in the footsteps” of Special Agent Dale Cooper. We’re not exactly sure how long it will last nor if there will be any interactive elements, but expect references to both the original series and the recent revival, Twin Peaks: The Return.

I must admit I’ve never partaken in Twin Peaks, so much of the experience would most likely be lost on me (hence the lack of puns I won’t understand in this article). I’ve got no doubt that there’ll be enough in there for fans to pour over and create exotic theories about, however.

The experience will be launching on the Rift and Vive at an undisclosed date via Steam.

The Walking Dead: Our World, the location-based AR game that puts zombies into the world around you using your phone’s GPS and camera, is getting weekly mission content themed around Season 9 of AMC’s The Walking Dead TV show. New missions will release after each new episode.

According to a press release from AMC and Next Games, the missions will go live immediately after episodes air on Monday nights, beginning next week on October 8th. After completing missions (which will vary from solo encounters to group encounters) players will be able to earn guaranteed rewards, such as characters from the show.

“The AMC Games team can’t wait for fans to see what lies in store for their favorite characters
when Season 9 of ‘The Walking Dead’ debuts this Sunday,” said Clayton Neuman, VP of Games for AMC in a prepared statement. “We’ve worked with Next Games to weave upcoming events from the show into the design of the game, giving our fans a unique new platform to interact with the ‘The Walking Dead’ universe. We will continue to innovate and add new content to expand The Walking Dead: Our World, and the upcoming Season 9 missions are a great next step.”

When we published our initial impressions of The Walking Dead AR back in July, we commended it for nailing a good balance between content that you can do from home versus content that requires actively seeking it out in the real world. The AR mode could use some work, but given the limitations of current technology it’s not bad. Especially since it automatically records footage for you to share.

Connecting the two universes together is a great move to keep fans of the show coming back to the game across the entire stretch of Season 9. We’d love to see more IPs promote across mediums like this.

Valve’s SteamVR Home platform is rolling out another environment for you to make yourself cozy in. Meet the Gulping Goat space farm.

That may be the most Valve sentence anyone has ever written. Anyway, this colorful new environment is now yours to explore. It features robot farmers lazily tending to alien crops, which we’re pretty sure we wouldn’t eat. As always, there’s an asset pack for the new environment that will allow you to incorporate its materials for your own creations. It joins the supervillain layer environment Valve introduced earlier this year.

Perhaps more importantly, this new environment is joined by a host of new tweaks to the SteamVR beta. This includes a new mirror window mode that Valve has named ‘Center View’. According to the company it “maximizes the view for any window size inside the hidden area mesh (the black area of pixels at the periphery)” and is designed for improving the spectator experience so that those outside of VR can see more of what the person inside VR is looking at.

Elsewhere there’s a new mini performance graph for developers to utilize both in and out of the headset and a whole host of smaller tweaks to numerous to recount here (the full changelog is over here).

This is great and everything but, really, Valve, where the heck at those three VR games you promised us nearly two years ago now?