Constantly experiment with new courses – Every field is advancing and converging with other fields at an ever increasing pace. Innovation in cross-disciplinary fields is the life blood of new industries. Teaching students how to learn and apply knowledge across domains should be prioritized to advance the overall progress of education.

Create course content that is up to date – Most traditional education teaches outdated concepts and techniques that rarely apply to industry or contribute to employability skills.

A/B testing framework for course creators – Almost all consumer software that we use today is continually improved using A/B tests. There are plenty of sophisticated frameworks available for all major software platforms to easily incorporate such experimentation in the content creation process. Online education software should have such frameworks and tooling available for course creators to constantly experiment and figure out what works and what does not in teaching specific concepts.

Accreditation widely accepted – Not just to give students peace of mind, but to facilitate efficient recruitment and better mobilization of talent.

Gamification – Kids (adults also in fact) never have to be forced to play video games. Making education as engaging as a popular video game might be too high a bar, but there’s definitely huge opportunities to gamify and make education a lot more immersive and fun.

Focus on the developing world – High cost of education and opportunity cost is often the prohibitive factor stopping kids from attending schools and colleges in most parts of the developing world. Online education can be an order of magnitude cheaper than traditional schools and thus have a compounding effect in those countries to get more kids to learn.

Student collaboration across disciplines and geographies – One of the most important and underrated aspects of traditional education is lateral learning that happens outside the classroom. Online education should compensate for that by developing a collaborative model that encourages and rewards peer-to-peer learning.