Noise Function

Define a procedural noise function

This category groups procedural noise generation algorithms. Those noises can either be generated in 2D for images or in 3D for effects in 3D space.
In both cases, the noises have a Transport to make them animated.
This function can be used over any parameter through a Function Cue to create a wiggle effect.

PARAMETERS COMMON TO ALL ELEMENTS

Loading
(Activation State): The loading status of the noise function. It can be
loaded
,
enabled by not loaded
or
unloaded

Activation
(Activation State): The activation status of the noise function. It can be
active
,
enabled by not active
or
inactive

Color Label
Associate a color label to your noise function to make it easily locatable

Solo
Activate this to keep only this noise function active and hide all other noise functions in same location

Editable
(Activation State): The editabiliy status of the noise function. It can be
locked directly
,
locked indirectly
or
editable