Text Game Survey Results

Here are some of the results from our recent customer survey.

Some of you may find some of the results of our latest customer survey regarding the Iron Realms text games pretty interesting. We had over 1000 people complete the survey so there is no way we could display the results of the essay style questions, but we can give you stats where users rated text game features. Interesting to see how players rate the features they enjoy differently across the games.

At any rate, here are the results, check them out, and leave your comments!

ACHAEA - 484 Responses
How likely is it that you would recommend our text games to a friend or colleague? (0:Not Likely, 10:Very Likely) - 7.77

I find it pretty funny how low player vs player killing scored on imperians report. I've always enjoyed exploring, bashing, and rping a lot higher than pking. Good to see a lot of others enjoy what imperian really offers, a fun atmosphere to enjoy a hobby

Notable point on that. I will say that most of what I hear on combat in complaining about overpowered classes, though. The need for balancing. So, I think it might get a somewhat lower rating regardless.

It not only takes practice but from everything I've read it takes a pretty good system to be able to be one of the top fighters too, and for a game that doesn't require a contribution a system can be a significant investment.

I was very surprised to see that PK was rated so low; there's a much bigger emphasis/interest in the game itself than this survey would imply. But then again, it's likely that most of the people who follow Achaea on facebook (which is where I saw the survey announced, at least) take the RP aspect of the game more seriously. All in all, it was a very interesting survey - thanks for doing it!

Interesting to see that player politics didn't seem to be at the top of anybody's list; I'm extremely interested to see that in Lusternia where you need to read the news each time you enter the realms to find out who your city/commune is at war with today!

Nice to see that Lusty players were the most interested in Crafting as well - it'll be my favourite part of the game once I scrape together enough for my arti's, and it's nice to know I'll have plenty of competition for the rank of 'Pwnest Crafter Eva'.

EDIT - please don't take that last bit seriously. I hate l33t speak as much as you do.

It comes as no surprise to me that roleplay is the favourite Midkemian passtime, or that our playerbase seems to enjoy roleplay more than any other game!

But I am surprised (and pleasantly so) to see that we rank second highest for enjoyng PK, given how simple combat is here. It makes sense, though. With less emphasis placed on the need for complex (read: annoying) system-building, there's more room for non-coders who would rather experiment with various combat strategies.

It's also nice to see that we're the highest ranked for enjoying my two favourite activities after roleplay - exploring and player politics. If I didn't already know it, this would really make me certain that Midkemia Online is absolutely the game for me.

I'd recommend it to anyone who's interested in thrilling politics, an intensive roleplay environment, an ever-expanding world with a solid setting (whether you've read the books or not; I didn't start until months after joining) and player combat than anyone can jump in on.

Our playerbase may be small, but what we lack in quantity we more than make up for in quality.

Everyone in -every- IRE game has their own niche, whether it be pk, crafting, rp or anything else. So before you start saying there's no RP, there is, maybe you don't like it, but others do, doesn't mean you have to react negatively or criticize it.

As for Midkemia, I'm supremely happy with how it's going for the most part. Like Lilah said, we lack a huge playerbase, but we all have so much opportunity to shape the game while it's still in open beta, so that's a really neat part of it for me. We certainly make up for what we lack with hundreds of active players with the quality of our roleplay and the like too!

Coming from someone who has literally spent hundreds of dollars on cartels, trade arti's, and designs, I can't get enough crafting! There is no greater joy than to see someone use a weapon, armour, or other item I designed myself.

It's a good sign that RP is generally satisfactory across the games, and I share that sentiment as well. I was surprised, however, that PvP is rated so low, what with the games' complex and intricate combat systems. Maybe the people who answered the survey just had a bad PvP day..or maybe it's a deeper-rooted system about combat's incredibly steep learning curve and the edge of automated curing against aspiring "manualists".

All seem to be the lowest across the board. Seems like these are also the most tedious things on the survey so in that regard it makes sense. I'm somewhat surprised to find politics so low though. Too much drama for most people?

Perhaps most players view PvP as an integral part of RP, as I do, and not as an activity to be enjoyed on its own, like crafting or exploring. If Achaea had no RP I would -not- play it, but if Achaea had no PvP I would probably still enjoy it.