Comment: Downloadable content (DLC) or codes for online play may require additional purchase. Small mark on disk. Small cosmetic damage on item case. Item may come repackaged.

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Product description

One thousand years ago, daemons invaded the world of humans. They subjugated humanity and created the great barrier to separate the realms. The world was thrown into upheaval, and the dark current was born. It carved a cross-shaped swath across the ocean, swallowing countless cities in its wake. Humanity was decimated. Hundreds of years later, daemons rule atop a hierarchical society. However, the time for resistance has come. The world is about to change yet again. One thousand years ago, daemons invaded the world of Human. But those who purchase The Alliance Alive Launch Edition will receive three powerful relics to resist their hierarchical rule: an exclusive CD soundtrack, a thoroughly detailed 30-page art book, and a Robbins penguin keychain.

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Wow. I bought this on a trusted recommendation from a gaming website and I'm very, very glad I did. It's wonderful. The story is interesting, the characters are great, the music is excellent, it has a nice balance of battles and exploration, and the battles can be surprisingly challenging even given the fact that the character's HP gets restored after each fight. Any JRPG fan would do well to give Alliance Alive a chance. It's worth it.

I'm really between giving this game a 4 and a 5 star rating, so let's go with the generic "I'd give this 4.5 stars if I could". I want to lean towards the better side in my rating because this game hasn't been getting phenomenal reviews but I'll be honest, I had a lot of fun playing it. The story is pretty good, albeit a little shallow in some places; I would have liked there to have been a bit more "optional" exposition (that you could find via exploration, for example) than there was, but most plot threads had satisfying payoffs in the end and whenever I was left wanting more from the story, it was in the good way (the kind that allows for sequel potential). I really like the majority of the characters - every main character has a pretty unique skill set and personality that goes well with the alliance in the story as well as your party in battle. The main story is pretty linear but once you get about half way through the story, the map opens up a lot more and you can do much more free exploration. There are also plenty of hidden "boss fights" and items scattered throughout the game once the map opens up for exploration, I definitely recommend retracing your steps and checking areas for secrets. One of the more unique aspects of the game was the guild system; there are five guilds that you can recruit members into and the guilds will give you occasional buffs in fights if you're near guild towers. You can also create different formations (tactics) to battle in and that system is pretty fun to mess with although I often times just did a traditional five in the front, all attack stance composition. The Arts system (the different abilities you can use in battle) was pretty cool, and the rate you learn new arts (awaken) was pretty well paced. Apparently the combat system is very similar to The Legend of Legacy (but I've never played that game), so if you enjoyed that title then you should definitely look into purchasing this game as well. Lastly, the soundtrack was pretty solid - albeit a little bit inconsistent - and some of the battle themes were very good. I didn't find the violin tracks "grating" at all, rather, they carried the compositions very well. In summation, I think that The Alliance Alive can be fun for both min/maxers as well as more casual people (and I'm somewhere in between) and overall it was a very positive JRPG experience for me.

As a huge Suikoden fan I picked this up the moment I heard about it. 18 hours in so far and enjoying every moment. I appreciate the bonus items, especially the art book. It's been a long time since I picked up a JRPG that was nice enough to include such things.

This is hands down my favorite game this year, if not in a long while. Its a classic JRPG done with modern graphics and quality of life improvements. Fans of anything from the SaGa series from Square Enix, stop reading now, just buy this gem. They employ a battle system reminiscent most from the Romancing SaGa series, with multiple characters able to be placed into custom formations and the characters learn new attacks based on the weapons they are using. The attacks learned are done so at random and it makes battles fun, because you never know when your character will learn something cool. Even better, you can choose what character uses which weapon types, though some are inclined towards certain ones. The game is overall a tad on the easy side so far, but battles can still be challenging and you have to use some strategy to win. The story itself is a little slow for the first hour or so, but picks up and so far I've enjoyed it. Some characters get a bit more screen time than others, but most of the cast is interesting and feels unique. After that first hour, the pacing in general feels pretty quick, and areas so far haven't outstayed their welcome and dungeons are never long or arduous. Encounters are not random, but monsters on the map that chase and attack you. This helps keep the pacing fast and really cuts out the grind. Overall, the game respects your time and keeps you moving through the story, and makes sure combat is usually fun, not a slog.

Box was not dented, came plastic wrapped, and all pieces of the release day version were there. I haven't gotten far enough in the game to understand if the merchant penguin keychain was worth it, but this version costs the same as the game on it's own so I don't mind having the extras.

Fun, turn based combat in true JRPG style, cute Chibi art (on close ups, overview is a little rough looking) Characters can be any class and only truly level HP and SP. Moves come from the weapon equipped. Full upgradable armor slots, def a great buy.