Comments

Comment by Dave

Just killed this rock now with a group/raid of 7 people from my guild.

He has 25m HP and 8 little adds circle him with 800k HP each. So that was why we opted to kill him with 7 people, to make it go a bit faster.

We were going to tank the adds and kill the boss but a Rogue in our group noticed he could distract an add at a time and was able to pull it successfully without aggroing Garr or his followers.

So we opted for the easy option of pulling one add at a time and killing it.

Once we had just Garr left we tanked him in an open area and found it quite an easy (yet long and boring) fight.

He casts Magma Explosion every 30 seconds or so which the Melee AND the Tank need to run out of.

He also casts Magma Shackles on random people which can be dispelled. We had that dispelled from the Tank as priority and then the other Melee.

One other thing I should add is that when we first pulled him and I (the Tank) got knocked back from the Magma Explosion I got knocked back quite far and caused him to evade bug and reset. So after each Magma Explosion I ran away from I turned him 180 degrees so I would run the opposite way the on the next explosion.

Comment by waaagh

Had a shot at him today. A few important things:

- He can be pulled without his adds.- He casts magma shackles which needs to be dispelled from melee asap.- Melee need to run out when he casts massive explosion which deals around 175k damage.- He hits a tank for around 20k damage.

Comment by Dwesknow

Managed to kill him with a group of 5: 1 tank, 3 dps (1 melee, 2 ranged) and myself, a Holy Priest.

As stated above, adds should be killed first to make the encounter more simple.It should also be noted, that if you die it only takes half a minute to get back to the fight, so don't give up if this happens!At one point our tank died but we managed by having our dps warrior tanking him until the tank returned.

I was dispelling the Magma Shackles on melee (ranged dps certainly have an easier time in this fight, although it is good to have an off-tank ready) always prioritizing the tank. Occasionally I used Leap of Faith / Guardian Spirit if the tank was in trouble. Healing isn't too stressfull and one healer should be enough - having more dps is desirable though, as the healers mana can be an issue in the long run. Also, the faster he goes down, the smaller the chances of dieing from Magma Explosion are.

In addition to the belt he dropped almost 400 gold.

Comment by Rukrow

Just killed him today. We used 1 tank 2 healers and 6 dps. More players just made him a faster kill. he deals nearly no damage to well geared tank.

Adds do not respawn if you kill them and wipe.

You can pull the boss solo but adds continune to path. We ran into a evade problem when trying to dodge adds and had to start over.

He only droped the belt and nearly 400g.

Comment by bonavox

After watching a group of Alliance attempt (and repeatedly fail) to kill Garr, I grabbed anyone in my guild that wanted to participate and we killed him. He hits hard, but 1-2 healers can take care of that easily. The shackle debuff is magic so it's dispellable, though for some reason it was not showing on my VuhDo frames. The Alliance group could not figure out that they just needed to run out of the aoe, which shows as a cast bar on the boss and is 4 seconds - plenty of time to move. My guild group ended up being nearly all ranged, so only the tank needed to run, making this a trivial (if long) encounter. On a funny note, the Alliance were pissed off that we were killing him when they couldn't, so toward the end they kept taunting Garr off our druid tank, which caused a few of our ranged to get accidentally caught in the aoe range and die. Was an easy fight though, and like others said he dropped the plate belt and about 400g.

Comment by distrata930

Just killed this fool 4 man style... with three hunter and one fire mage... wonder who or when that will be beaten.

Drop me a pm if you do.

Comment by Galcynta

killed him with a 12 or so man PuG. He dropped a ilevel 346 blue belt. Submitted a screenshot

The only mechanic to worry about is Magma Explosion. He'll slow the melee and kill them if they're too close. (slow deduff is dispellable, druids can shapeshift out of it) It is considered magic so an AMS worked for our DK tank. Our tank, if hit at 100% hp, would drop to ~15% I believe he had around 150k HP. He has 25767K health and adds that will heal him. we just killed adds and then him. I wish there was a FoS or something, or at least a purple. One rogue in our group must've died 12 times on him.

Comment by blowtorch

I downed this today with 4 other guys.

Had a bear tank, two boomkins, a mage and a priest. We pulled the adds separately and killed them.

We started with me and the priest healing, but after seeing that he doesn't really hit hard, i respecced to boomkin - just have to run far enough away to drop out of combat.

Fight is straightforward, you must dispel the magic debuf (Magma shackles) from all melee because otherwise the aoe (Massive Eruption) will kill them. However, like the poster above said, some raidframes don't show it, so be careful. What we found out though, for feral druids, you can shift out of it - that's what our tank kept doing.

Other than that, just tank and spank - ranged are in no danger at all and me, the mage and the other boomkin ran off to drink once during the fight.

Edit: He does an offensive magic dispel, so we lost our bloodlust.

Comment by Borodin

We had problems removing the Shackles so as a Warrior I escaped the Eruption with a mixture of Heroic Leaps (really does anyone use this heroically?) and Intervening to a Mage.

No achievements and just a 346 Blue drop. Meh :P

Comment by Kelticfox

Killed him today whilst on a mage alt.NPCScan picked him up whilst I was doing one of the quests in the area.

Although a group had already engaged him I managed to get an invite to the raid.Vast quantities of Horde then tried to gank the raid and steal the kill, but luckily the graveyard is only 300-400 yards away and it's quick to get back should you be killed.

No achievement for the kill however which was disappointing.

However, I did manage to get an achievement for 100 honourable kills from all the horde trying to gank us!

Comment by Netherscourge

So he's the exact same dude in Molten Core right? Same adds, abilities, etc...? Just higher level?

Comment by kellnoor

there is an feat of strength i heard to kill all 5 rare spawns in the new cata area's and garr being one of them can anyone tell me the pther 4 rare spawns?

Comment by Khayr

Just did this with my guildies on a whim, it took us some time but we finally got it. He wasn't exceptionally hard after we took out the adds, but he did evade on us several times... we used one of the dead trees on his patrol as a marker and stayed there to avoid him doing it. We found if you moved too far from where you started the pull, he would evade and run back. Try picking a marker to stay at if you can.

If you die from the magma explosion you can graveyard run back to him with no problem. I'm sure they eventually might add a debuff to him like the old world dragons had to prevent this from happening.

Comment by m0j0NL

Killed yesterday with around 15 guildies.

We downed him fairly fast, was fun!.

Funny thing was that the Tank invited us all and told us he dropped epics :P

Guess he was looking at the Garr from MC.. (that would suck, killing a 85 rare elite with 25 mil hp and getting level 60 Epic items as loot :)

Comment by blazzerm

Only drops plate, not much use for clothers this battle.

Comment by DoomedDomain

This is of the 5 rare-elite mobs added in cataclysm, with one in each new zone as follows:

Garr - Everyone's favourite Molten Core boss, relocated to Mount Hyjal. Now with 99% less rage over the drops, guaranteed!

Akma'hat <Dirge of the Eternal Sands> - A Tol'vir style colossus located in Uldum. Still no eye lasers... everything's better with eye lasers.

Julak-Doom <The Eye of Zor> - A flesh giant, its mind taken over by a Merciless One, found wandering Twilight Highlands. You could chew through its 30 million hp, but a cork stopper would probably do the trick too.

Comment by Murray667

Did this in a guild group of 5Warr tank (me)Druid HealerDruid (cat), Pally and Mage

Pulled adds off one by one and got them down, watch your positioning as when they exploded we had a coulple of dps die by getting thrown into him.

LOOOONG fight with just us 5 but simple enough, set up an intervene macro to run from Magma Explosion to the healer or used Heroic Leap to get out the way. Druid healer dispelled what he could of Magma Shackles and Druid cat went into travel form to get out in time aswell.

Dropped the belt and a nice 100g each, shame theres no achi :(

Comment by shintenma

Just did this with a Pally tank, a mage and 3 shamans....and a late to the fight DK...sorta.

For us, his adds didn't aggro when we pulled him. They just continued on their merry way following the his patrol path.

The tank ran him back and forth when he cast Massive Eruption and our shaman healer dispelled the Magma Shackles the moment Garr cast it and, as our only melee, the tank had no issues or difficulty with it. Our unlucky DK joined us once we had him down to 20 million health and landed right next to Garr just as he finished casting Massive Eruption and quickly faceplanted. After running back and getting the explanation about where not to be when that went off, he proceeded to join the fight and died almost immediately as Garr had Cast Magma Shackles on him and couldn't get away in time. During his next run back our healer explained that his Grid didn't update midfight as I had changed the group to a raid to invite the DK and never saw the debuff on him. He worked to remedy the issue and our fearless DK joined the fray once more surviving his first Massive Eruption with a well timed Anit-Magic Shell only to be killed again at the next Massive Eruption. Our Dk finished with 3.9% of the total dmg and a hefty repair bill.

Comment by fmvhero

Beware that the tank does not get thrown outside of his leash range (which seems to be around 100yd), he will evade bug and run back to his original position.

This happened to us 3 times before we realized what was going on, don't let it happen to you!

There will be plenty of time to run back and res when you die, even for a tank. If the dps volleyballs him around for a minute or so, the tank should be back and ready before you all get incinerated by his magma farts ^^

Comment by HordeSkorp

10 manned him with a PUG... took around 6 minuites for us. If you die you can always run back to your corpse and Ress then carry on. Only thing to watch out for is Massive Eruption which 1 shotted anyone too close except for the MT. only drops 1 piece of Ilvl 346 loot and 430 coins to share between the group.

Comment by Shivrael

Wow. this guy is a jerk. What can I say?

We 5 manned him with your standard heroic group build. I tanked, and used the AMAZING POWER OF TRIGONOMETRY (ie, strafing is a safer retreat than backing up) to not get exploded.

The only things of note are: Slow sucks. Hands of Freedom does not.

Explosion is impressively lethal.

Tethering is a $%^& move, Garr... $%^&... move...

aaand he has umptymajillion hitpoints. it took a while to kill him after we stopped faffing about with evade resets. I chose the tip of a log as a landmark and kept him spinning on it, saved us the trouble.

All in all, I didn't look at how much money he dropped, but the belt was kinda cute. I would have bought her flowers to get that belt off if I wasn't already dating an epic. or something... equally weird.

Also, in case you weren't aware, it's funny as hell to watch single cross faction dillholes try to pull this guy out from under your group. Repeatedly. at L.83. in PVP gear.

lol. ol, ol. Jussayin.

Comment by SilvermoonPib

Found him the other night, early hours though, went to SW and asked if anybody wanted to group up, didnt get any replies :(

Comment by Chilali

We started by pulling his adds 2 at a time. Then 50 minutes later received our blue and 400g. The question of the day was, how do you run a mana battery (Boomkin) out of mana? 3 times. Was probably one of the best fights I've ever had the pleasure of being a part of. Image proof as soon as I find a photo hosting site that likes me.

To keep the healer with mana for 50 minutes we used the innervate every time it was on cooldown. Judgement from Seal of Insight. The tank's Guardian of Ancient Kings and Ardent Defender so I could stand and regen for a bit. I also used Corrupted Eggshell on myself every 2 min. It was pretty brutal and we used everything we had.

Comment by Wukam

I don't think this has been mentioned, but the Magma Eruption is on about a 30s timer, with the slow being just a bit before that. If you don't have someone to dispell, or they're not very good at it, just count to about 20 after he does Magma Eruption, run away, and start counting again. Makes the fight a whole lot easier.

Comment by Sonicbonzai

Just 5 manned this on Anvilmar. Disc priest, Feral Tank, 2 Ret Pallies, and a Boomkin.

He dropped 109 gold a person, gave 105 Hydraxian Waterlord Rep and the typical belt.We accidently leashed him once, but we got him the next time.Interesting tidbit, the druids can shift out of his slow. Travel form, for the win! <3

Comment by Waterdragon

Dropped him today with a PUG of 9, 1 tank, 2 heals, and the rest were RDPS, easy fight....annoying when he reset once. But overall fun fight. Key to the fight is staying out of his range and Dispelling his Magma Shackles, tank and melee need to run away when they get dispelled to avoid Magma Eruption, then back in for fight. Hardest thing for me was keeping up on my mana, ran out several times and had to wait for Evocation CD.

RE: Why was this downrated?

Comment by Vlad

From a raid ready feral Druid perspective (350 avg. ilvl, 63% damage reduction from armor), this is how the damage input is:

Firesworn hit for around 5-6k so like vanilla you can not tank boss and adds at once, not one tank alone.

Garr hit for around 20k damage so pretty much like a early raid boss (only a tad easier) I would say.

Garr and his adds are not linked, you can pull him or any add one-by-one out from the stack.

Each add has a Eruption as opposed to Garr's Massive Eruption. You do not wish to take this and you do want to run out of his melee range. Each add does 50k while Garr's version hits for around 200k! Not to mention a knockback effect that can in some cases reset Garr. (If tank flies far away.)

My tip is to pull boss to 35.60,81.90 and avoid the adds from patrolling and joining the fight. They won't reach that position so you got time to deal with Garr only.

You can do this with 1 tank and 1 healer, but only if you got a healer that can keep from going OOM for 10 minutes. You then only need 43k group dps (~14.4k dps per dpser if you got 3 dps classes) to finish him off within that time-frame.You may wish to consider using 5 dps (ranged helps), this would make him a 5 minute fight if the dps can pull off 86k dps (~17.2k per dps).

In short, as long tank can move out (and dps) from the eruption and healer does not go OOM, you can easily kill him 5 man or even less, just takes time. The key is that tank does not take damage for some seconds after each eruption (since you move out) so healer gets a moment to regen back mana from just not casting anything. :)

Comment by Souliepiekin

Paladin healers be ready to reapply beacon every so often.

This guy seems to be able to remove the buff from the one he's hitting.

Comment by kaorin

just an FYI to anyone who is going to kill Garr

LOOK AROUND... any horde/alliance around that are of opposite faction? Anyone not in your grp? add them to your grp if there are ppl there. (combine grps if need be)

Make sure no one is going to steal him from you.

Today I found him, no one was around, I got a grp of 12 ppl together, we pulled his adds away from him and killed them 1 by 1.

Then about to pull Garr, and BAM this grp of 3 horde players tag him first, and an hour long battle ensues of us trying to get Garr back and the horde taunting us and resetting him to try to tag him first, and the GM's can't do anything about it. People in my grp eventually just left because of the BS and the horde called ppl in the help taunt away and they ended up getting the kill. So PLEASE please if you see someone already working on him, be respectful! help them kill him and don't steal him away!

also, make sure you run out of his AOE, because it really does 1 shot you. :)

Comment by RoboNoob

Molten Core was just a setback.

Comment by Swiftwing

Our methods turned out unorthodox but we managed to down him with 5, pally tank, cat druid, ele shammy, boomkin, and a disc priest healing. after our tank died to not getting out of the massive erruption about a quarter into the fight I noticed how slow he moves and shifted bear ant taunted with a faerie fire to lock a little bit of threat before I shifted to travel form and kited him while our ranged pummeled him. shifted bear and growled + faerie fire to reestablish threat when one of them pulled aggro. also dropped an insect swarm and a moonfire when he cast his erruption. the whole thing was rediculously easy at that point with our healer only working dispells when I got slowed.

on top of the belt he dropped enough gold for 72 each in a 5 way split and 110 water lords rep.

Comment by StaticLgtBrngr

New blue ptr post:

Quests & Creatures

Loot from the creatures Garr, Julak-Doom, Mobus, and Poseidus has been adjusted to be commensurate to their rarity and invested effort.

Will be interesting to see what they drop once the patch goes out, I'm betting they will drop several blues instead of just the one.

Comment by Ganrokh

Just to confirm, on the PTRs for 4.1, the belt he drops has been updated to an ilevel 359 epic:

Comment by sitecow09

Comment by Drshadowsong

just killed garr. at 12am today. you can kill adds and not pull him. we killed him with a good size raid and it took about 3mins to kill him.

Comment by pll11

this guy sux no usefull drops at all me and a friend 2maned him in 80 mins oh well i was not attacking just healing and taunting setup:hunter(ofc) survivalshammy restowe killed his adds first and him after

Comment by amazad

PVP Servers sounds better and better now aren't they ?

Comment by topher2k7

My guild found this character not too long after logging in for the days normal events. Raid composed of 6 of us, me included.

Method was the same with the adds as some others have posted. Take one away, kill it, rinse and repeat.

First attempt we were going alone fine, until he was running back and evading everything. That was a let down.

2nd attempt was when we downed him finally. Only 6 of us indeed. 4 dps, 1 tank, and 1 healer. I'm sure others have done it with less, but it was very entertaining. Kited him in a circle and everything. Learning his ability wasn't a real challenge. I counted the time between casts, and tank did the rest.

Fun boss, but boring to continuously re-spam auto-shot from back in the day.

Comment by Lynvik

downed by klemo data @ kazzak-eu 12:55 :)

Comment by MorphiusVashj

Found him today at sulfurons spire.. he hitted me 70k.. i almost died man.

Comment by MikaRen

This guy drops more then just the belt listed. We killed him with 13 people, it was an epic battle, since horde got a group together and Alliance was battling against them for it. So we failed many times but so did they. Eventually we came out victorious. The big damage burst is easy to run out of but getting him away from the adds...not so much. Especially with a horde hunter who kept mding him away from us and mding the adds to us....

Comment by MrDZ

I know so far been farming him for over 5 months. STILL NOTHING!

Comment by Manarak

Garr also dropped Zom's Electrostatic Cloak along with the always dropping belt, now at ilvl 359, my guild killed it last night before our raid, we were 25 manning it with the mass summon to his spot so it was an easy kill for us!

Comment by Zelton

Guild just played him today we did a 15 man pug, 2 tanks (incase main died during the fight) which he didn't. Had only one guildie die to Magma Eruption. He dropped a different shield which'll be uploaded in a moment. Everything he drops seems to be BOE so a good thing to either equip on guildies who need or AH to help your guild's funds.

*Edit* Shield is on there, for some reason it was showing just 'Noteworthy' drops but we got a .7% drop rate shield (as going by wowhead.com's ordeal)

Comment by FinalMasterM

Found at 11AM EST on Magtheridon. Group of 10 people, myself the tank, had a problem with him evade bugging once, but downed him quickly after that with his adds. Dropped the Belt, Cape and a JC pattern, 54g+ each.

Comment by jonaman

Did this today with 6 people. One tank, two healers and 3 dps. Dropped Signet of High Arcanist Savor, which I noticed now is not listed as something he drops here on wowhead. He also dropped Garr's Reinforced Girdle of Memories and Design: Steady Jasper.

Comment by jonaman

Comment by jonaman

He also drops /script DEFAULT_CHAT_FRAME:AddMessage("\124cffa335ee\124Hitem:67129:0:0:0:0:0:0:0:0\124h\124h\124r");

Comment by Kemaria

Found him today, and advertised for a group to take him down. However, another person decided to take advantage of our advertising to put together a rival group. The wouldn't join forces with us, calling our group members names and acting like all-around jerks.

We'd done our research and knew how to take him down, but they didn't know anything about the fight, like how you can pull him without his adds. Their group was bigger than ours, though, so they were eventually able to bring him down.

Bottom line, it's really a shame when players can't work together. There's just no call for that kind of behavior.

Comment by Beldeine

Found him today, and advertised for a group to take him down. However, another person decided to take advantage of our advertising to put together a rival group. The wouldn't join forces with us, calling our group members names and acting like all-around jerks.

We'd done our research and knew how to take him down, but they didn't know anything about the fight, like how you can pull him without his adds. Their group was bigger than ours, though, so they were eventually able to bring him down.

Bottom line, it's really a shame when players can't work together. There's just no call for that kind of behavior.

Comment by Bnecse

In patch 4.1 he has 12 milion hp.

Comment by Pathane

Got my last one two weeks ago. :)

Comment by DELWebmant

He had some bad memories... Being killed and having his loot taken... He's coming back to kill us!

Comment by cheeseismilk

just killed w/ group of 6 people dropped Garr's Reinforced Girdle of Memories and Ritssyn's Ruminous Drape. Rolled and won Ritssyn's Ruminous Drape sold for 19k Burning Legion AH :D

Comment by kinivus

Tank was able to pull Garr away from his adds and tank him out of their path. He kept getting killed by his special ability so I went into def stance and threw on my shield and weapon and had no problem tanking him like that. He doesn't hit hard at all except for his ability which is a 1 shot.He dropped the following plus 460g totalGarr's Reinforced Girdle of Memories http://www.wowhead.com/item=69842Icebone Hauberk http://www.wowhead.com/item=67143Lightning Jasper http://www.wowhead.com/item=52386

Ya, I got tired of looking for codes and ways to link it correctly after about half an hour. Any help?

Comment by Mazik90

He seems to be unkitable. Not because he is fast or anything. I tried on my hunter today, and he unaggroed if I got him to far away from where I pulled him. No matter how much I shot at him

Comment by malcore1nathan

Another World Boss for cata, Drops 2 BoE Epics, 1 will be his Plate Belt, another will be 1 of the world drops that can be dropped off of Trash -- If your lucky.

Comment by jonaman

Comment by DeadMAX

Just found and killed with 12-man raid....i found him while in Serathea (you know that dragon) roost while doing daily for Hyjal's offensive with NPC scan addon......btw i really love this addon, it's so cool.

Comment by azuraluna

Ghostland: 4 man Group: DK tank, Pally Healer, Shadow Priest, Hunter

1rst Attempt - Pulled boss only no adds ...Failed - Because Garr evaded when knocked up against rock and run back to adds.

2nd Attempt- Pulled adds only - killed 2-3 at a time, when 1 add left, pulled boss and last add, killed add immediately. Once you are already Dps'ing Boss, this is the long easy part. Magma Explosion is every 30 seconds or so which the Melee & the Tank need to run out of.Magma Shackles on random people which can be dispelled.If anyone dies ...The GY is near by so its pretty much a ZERG fest til Garr is dead. IF Tank or Healer is dead and waiting for them to Zerg back..DPS can Ping-Pong Kite the Boss back and forth. Garr is really slow.

NPC Scan went off and did the dumb thing of trying to solo it first. Went down in about 2 seconds. Pulled together a group and other than the Massive Eruption, everything went pretty smoothly. A few of us had to run back when the Massive Eruption hit.

Comment by TheEngineerBeast

Killed him today in a raid of 15 people, necessary because of the large amount of horde trying to wipe us. There's only one thing you need to watch out for, and thats the massive eruption. When he casts it, run far, far away or you will die.

Comment by Rominiust

Just killed him with about 11 other people. Watch out though because the raid leader just ninja'd all the loot and legged it. His Massive Eruption does 1 shot people though, so be careful.

Comment by aenia

Two last posters are you guys US or EU?

Comment by Dahknight

Just downed him on Rivendare with 10 others. Two healers and a tank with a backup is all you'll need.

Comment by matamoros

you can pull Garr without aggro'ing any of his adds, doesn't look possible since they encircle him, but you can.

Comment by aramea

We were also periodically accosted by an Alliance warlock, but he was downed easily enough whenever he resurrected to give us trouble.

Garr went down in about 15-20 min. for us. At one point he actually reset while his adds stayed on us. After we killed the adds we took him on. His adds did not respawn.

Wiped once because we had never encountered/read about him and Magma Explosion caught us off-guard.

Second time 'round, healers all stayed at >90% mana; one tank died twice and one dps died once. Both just ran right back into the fray, since the graveyard isn't too far away. Pretty much just lit him up and popped cooldowns and he eventually fell. Not a difficult fight overall. Just have to stay out of that magma explosion. It hurts.

Comment by childofnewlight

We almost 4-manned him today with:

Tank - Paladin

Healer - Disc Priest

DPS - Boomkin

DPS - Hunter

Had him down to 4k, but healer and tank were on an off day. Finally got more people from around hyjal and downed him with about 9 people. Had very low DPS, but as long as tank doesn't get hit by the eruption his damage is low and a decently geared healer shouldn't have a problem.

BE AWARE: Its very easy to evade bug him if you're pulling him off to the side with his adds. We lost the boss multiple times to this until we figured out where to position him and how far we could run from him when he was erupting.

A small group can do this as long as you stay focused and pay attention to where you are standing.

Comment by releina

Just 5 maned him, 2 heals 2 tanks 1 dps, very good dps and we did good droped a few good things, easy to do just avoid his caster and you'll do gine with a good tank =]

Comment by Wolf123

was flying over his spawn area and NPC scan goes off, i fly back to storm wind, start a 10man raid group going, we get there and there's about 10 horde there as well, they engage first, we watch, they wipe then we go in, pretty basic fight, melee needs to run out when he does his aoe, but besides that just down adds first, he dropped; Kit of trollish dreams, Design Steady jasper & garrs reinforced grittle.

Extra:he has about 12million health

Comment by Djurmamma

Hunter pets have 90% reduced damage to massive eruption so it's actually very easy to kill with just a hunter + healer. I wouldn't say it's unthinkable that a well geared hunter could solo it either with their tier 5 bonus.

Comment by moopert

Easy way to deal with the adds: bring a shaman and have them bind elemental one of the Firesworn. After Garr and the others pat away, you can safely pull and kill the single add without agroing the rest. They won't respawn right away, i'm not sure how long until they do. we took a couple minutes to single out the firesworns and kill them.

Comment by childofnewlight

Use the wowhead looter addon and it will automatically show what he drops without wasting comment space.

Comment by Deadfunk

Just two manned him.Blood DK and Ret Pally.

We pulled the add's off two at a time and tanked them with our backs to the mountain in order to negate the knockback when they die before engaging the boss.

Here are the macros that ret pally used for survivability and utilization. The Blood DK (Me) was obviously the ret pallies focus target.

#showtooltip/stopcasting/cast Hand of Sacrifice

#showtooltip/stopcasting/cast Hand of Freedom

#showtooltip/stopcasting/cast Word of Glory

Protips:

Make sure to keep up Kings because it will get dispelled.

Pally can use cleanse to remove the slow debuff.

A mixture of those macros with the pally, and rotating defensive cooldowns on the DK made this possible.

Comment by Interest

Comment by Impa56562

can someone PLZ tell me the spawn timer of this npc, i cant find it ANYWHERE on google or yahoo or thewowbott or w/e, its like no one knows it

Comment by Malyria

Just did this 2½man, prot warrior, shadow and disc priest.I was playing the shadowpriest, nothing exciting to mention.The other guy was playing prot warrior and disc priest, 2 accounts - 1 pc.

We just started off with the adds, pulling 2-3 at the time.When adds were done we went on the boss, took 9min 33sec to kill it, me doing around 18-19k dps. He dispelled himself just before the aoe (which will 1 shot tanks), tabbed back to his warrior and moved a few yards out.

As for the comment below me, I can confirm that Garr gives rep at revered.

Comment by Icee

Soloable By a Blood dk in T12 or Heroic Firelands gear

Pull the adds one by one they have 600k Die pretty quick.When you Fight Garr make sure you ONLY use Antimagic Shell For massive eruption.With out the shield he will do about about 80% of your Hp bar in damage. But you will always have AMS up for the Next eruption .

Example you will have AMS for the first one, Nothing for the second, AMS for the third and so on.

Make sure to Death strike away You can absorb most of the damage he does and heal back the rest from death strike alone.

it is a long Solo but worth it for the free gold

Comment by power12

Just killed him on Aszune with a team of 6 players.

had a rouge pick the adds 1 by 1 and then nuked Garr.

Loot: 2 boe 1 plate, 1 cloth, and 1 JC recipe.

Garr's Reinforced Girdle of Memories

Grips of the Failed Immortal

Design: Polished Hessonite

Comment by kaotikdt

just an FYI to anyone who is going to kill Garr

LOOK AROUND... any horde/alliance around that are of opposite faction? Anyone not in your grp? add them to your grp if there are ppl there. (combine grps if need be)

Make sure no one is going to steal him from you.

Today I found him, no one was around, I got a grp of 12 ppl together, we pulled his adds away from him and killed them 1 by 1.

Then about to pull Garr, and BAM this grp of 3 horde players tag him first, and an hour long battle ensues of us trying to get Garr back and the horde taunting us and resetting him to try to tag him first, and the GM's can't do anything about it. People in my grp eventually just left because of the BS and the horde called ppl in the help taunt away and they ended up getting the kill. So PLEASE please if you see someone already working on him, be respectful! help them kill him and don't steal him away!

also, make sure you run out of his AOE, because it really does 1 shot you. :)

Comment by Vanquisher

There is no way in hell this can be 2-3 manned! Please post strats for the way this boss should be downed please!

Comment by TheUltimateDuffe

Just downed him with 5 guild members.We pulled each add separately with "Moonfire." So we pulled each add separately, killed them, then killed the boss no problem. He dropped and

Comment by judge40

Soloable by Protection Paladins, I was able to do it in DS LFD gear. It felt very easy though so it could likely be done with even less gear.

Using Seal of Insight and WoG when needed I very rarely got less than full health, had a few unlucky streaks with misses/parries/dodges and had to use Divine Light to heal up - this can be done after running away from the explosion without getting hit.

As soon as you get the movement speed debuff remove it with HoF and run away, rest is easy - just takes a long time (roughly 45-50 mins). Could be sped up with Seal of Truth but I didn't try it as I wasn't sure how high the healing requirement would jump up without Insight.

Comment by Caribald

Just soloed as a MM hunter. Kill the adds first (possible to pull them one by one and boss doesn't aggro either) because getting him too far away from his patrol area will make him Evade and reset very easily. Antimagic pulse will remove Mend Pet, so be sure to have your pet on focus and reapply instantly! It is very easy to get your pet to full health though, as you can Distracting Shot him, seemingly without diminishing returns. I believe he hit for up to around 36k, my pet once died to a 35k something hit because I thought he hit for a few thousands less.My kill took 11 minutes and 55 seconds according to DBM, but it was worth it seeing as he dropped Design: Deadly Hessonite (I'm a JC and didn't have it), 2 BoE epics and 375g.

Comment by smarken

was two-manned yesterday by a hunter and druid on youtube /watch?v=LGSEME4rzhU (last few minutes of a looong fight ^^ )(I didn't participater, only watched it, and filmed it :P)

Comment by jaxsonbateman

He's soloable, to an extent. As a prot paladin, I was well on my way to soloing him (while dreadfully slow I single handedly got him down to 50% using no cooldowns longer than 1 minute - that is, I still had Ardent Defender, Lay on Hands and Guardian of Ancient Kings available for emergencies), before he punted me and I found out the hard way that he leashes. -.-

Looking over this WoWHead page I see no indication that the strat at 1% is any different from 100%, so it certainly seems soloable for a decently geared prot paladin (I'm ~378 in my prot set). Blood DK and Bear Druid might also be able to do it; as I'm not experienced with those classes I'm unsure if the Blood DK could deal with each snare, or if the Druid would have enough healing - but I'm sure someone would be able to test it out.

Keep in mind that while certainly doable, it's just incredibly, incredibly slow as you have to focus more on survival than damage. But still, if you can do it you get ~3 high value items for your trouble.

Comment by ritalinn

Comment by odorous

Can confirm that he is solo able as a port pally. Soul drinker and seal of insight. 30 minute fight at best. ( 31:22 for me) Keep your health up, WOG when its up and hand of freedom to get away when needed. Don't bother with a kings or bom, he just dispel's it. Most important, is to kill the adds before you engage him. They CAN be pulled and killed 1 by 1 without aggro on Garr.

Comment by Redbyrd

Hello All! This NPC is a hard one but we took him down 5 of us a rogue dk tank pally 2 mages and myself holy priest. it can be hard if u dont disspell after the first CD then u do wipe but if u do it right and disspell tank stays alive and all melee u have will stay alive! it took us 2 times to get the hang of it but with DBM going the AOE's were easy to tell when he was going to do them. a great feeling to accomplish killing him. he dropped a belt a shield and a jc recipe along with 450g. Killed adds first one at a time then took him on.

Comment by KittiWithKatana

Just took him down 3 man, had a dk tank, resto shaman, and a bm hunter. The trick is to kill adds one by one before taking Garr on. Also, the debuff slowing tank down before massive eruption can be removed, just have tank let the healer know when he has it on as vuhdo doesn't pick it up.

Comment by Eioth

Very easy soloed by a Blood DK. Never dropped below 90% hp in full 397 dps gear.Pulled his adds first, 3 at a time and cleaved them down. They exploded on me for 45k damage each when they died, so make sure you don't kill too many at the same time.

DBM has a timer for this boss, so with it was very easy to avoid his Magma Explotion, just start strafing away when you see the casts is about to come, and you can easily avoid it every time, even with the slowing debuff on you since he is rooted in place while casting it.

I did 26k dps and never used any defensive cooldowns apart from Dancing Rune Weapon, simply because I never needed any. All his normal damage is physical and my blood shield took care of most of it.

Comment by Deathsdefend

Took a shot at him a few months ago. Forgot to post this, and heres a few helpful things to remember when killing Garr.

Magma Shackles need to be dispelled.Run away from Massive Eruption BECAUSE IT WILL 1 SHOT YOUKill adds first, Away from Garr because they explode knocking you back and it's a painDon't try soloing him, He's nearly impossible

Hope this helped!

Comment by autolame

Just solo'd him with my BloodDK with formidable DS gear.Took me nearly half an hour, but the loot is worth it.

Just keep the Bloodshield up and running away from the Eruptions, then you will be able to solo him in... well looooong time :]

Edit: I didn't see any adds though, just caught him all alone wandering.

Comment by Random771452

indeed is soloable as a moderately geared DK but make sure you pick off the adds before jumping in to it. Takes a while to wear down with 12.8M hp and the fight in monotonous so make sure you keep watching the DBM timers. Much to my dismay I also found if you go just a bit too far from him during his massive eruption while he's casting it, and don't get back to his melee range right away he will reset. Bringing a strong DPS friend speeds it up considerably and prevents any possible resets.

Comment by mikiejj

lol just killed adds and after that 1 druid tryed to help me with healing my pet.after that it dint work so i asked for a healer in my guild.and the other druid that whas helpen me lvl 82 left the group and got his own group.i did like 40% dps and got nothing from them well my repair cost...people aint that friendly these times.

Comment by phoenixeternia

Some older comments saying he has 20mil hp. looks like he's been nerfed and he now has only 12.9mil and his adds 641.6k.

He's still not much easier. we did it with six, a pala tank, a DK who joined as a tank but lag was so bad so he just dps'd with out his presence, mage, hunter, enhancement shaman and resto shaman.

Nuke the adds they make all the difference in this fight as they cause the debuff so from a healer point of view its just nice if they die and beware of a knock back explosion they do when they die.

Once the adds are down its a cake walk just try and avoid the eruption as its high damage and a knock back of quite some distance.

Our tank and melee could not manage to avoid the Eruption so our melee got one shotted every time and did a corpse run, our tank just popped cooldowns.

The tank died once from the eruption + knock back it causes and the DK stepped in which was handy.

Comment by wowkilller

i just killed him with a 5 player party, we barely made it but it is possible.

Comment by Azrilar

Ok, so myself and a friend found this guy today on our horde characters and he obviously wiped the floor with us. But later on about 3 allies appeared, and we both cleared the adds (the allies and us that is). Ultimately they got the tag (and naturally the loot), but we chose to help them anyway. Later myself and my friend got this letter, attached with 75 gold:

Today you helped us kill Garr, a rare boss near sulfuron spire, and even though we could have done it alone, good sportsmanship deserves to be rewarded.

Included below is your cut of the gold he dropped, divided equally to all 5 of us.

The 2 epics and 1 green jewelcrafting pattern he also dropped we kept to ourself and will use the money we get from selling them to buy some better pvp gear.

85 Alliance Priest

Made my day, and is probably the most epic thing I have ever seen in WoW to date. Especailly the pvp bit xD

Comment by BoringTundra

Just killed this guy with 2 other people. one healer and other dps, and we were doing it in pvp gear because we were killing a group of 4 other players in other faction, but this guy is pretty easy if you memorise the attack patterns

Comment by Strath

Comment by DoctorLock

Killed Garr with 2 Hunters. What we did was pull him away from the adds, and Kited with Cheeta on. When he got too close to one Hunter the other Distracted Shot away. Easy kill.

Comment by Azshroon

Just killed Garr on my lvl 83 hunter in a group of only four people!Myself - 83 Hunter85 Hunter85 DK85 Shaman

We pulled the adds first, then went after him. Was a pretty easy fight with ranged dps able to stay out of his AOE, Magma Exposion.

It can be done in a small group, it just might take a little longer to down him. If you are doing it with hunters make sure they turn off growl so the tank can keep agro.

Comment by Mega88zero

Just killed this with the help of a warrior from Gorefiend (Smallzz) while i was on my Rogue. It took a little while and a bunch of CDs. It's doable, just pop what you can to get away from his Massive Eruption.

Comment by mikepic

Not a terribly hard solo at 90 for tanks. My paladin isn't the best geared at probably 473ish and as long as I stayed out of his Massive Eruption I was fine. I did attempt it at Ret at first and quickly ran to reset him because my healing couldn't keep up with his damage. Just make sure to have a way to break his shackles so you can run out of ME.

Comment by ficholasnorneris

Question now that Garr spawns much more often, and is obviously solo-able. Was not in a party this last kill, but I killed him with another same faction 110 with me, near me - again, not in a group - but I had to roll on the loot. Is that normal?

I ask because what if, in some insane act of kindness - the RNG drops either of those rare patters (Top Hat and Rhinestone Glasses) - would I then have to roll against someone for either, just because they're nearby? Seemed odd that's all.

Killed him 8 times now - twice in a day, so I can confirm the spawn rate has increased - maybe around 6 hours for a rough estimate. Haven't run strict timers, yet...

Comment by Mork623

I'm not sure if these bosses are connected, but when I killed Jaluk-Doom, Garr was also up roughly 20 mins after I killed Jaluk. I had also killed akma'hat and xariona had spawned 15 minutes later.

I'm waiting to hear from a GM to get a verification that there might be a connection with these world bosses. Just seems like two world bosses spawn every 2hr30mins - 3hrs. Blizz must have lowered the spawn rate, I've been picking these bosses off much quicker than the suggested 4-6 hour spawn rate that I've seen in most posts.

Comment by Ozzkat

As a farmer of gold from the Cata world bosses, here's some information I've gathered from killing all of them in study of who dropped the most gold. I killed each mob 10 times to capture a large collection of numbers:

In conclusion, Garr consistently dropped the most gold. The others, save for Xariona, dropped around the same ~200g. Killing Garr also rewards you with 100 rep towards Hydraxian Waterlords, and you can eliminate the adds around him first for 10 points of rep each (I believe it's 10...).