I think I get what you're saying. But no. I say no because I'm not sure you're clear on what the different captain abilities bring to the table as opposed to what you can skill any captain to bring. I also say this as a player that uses a tac captain, a sci captain, and a engineering captain in cruisers. All the tac captain abilities buff all the damage that your ship does. Period. Doffs, system batteries, gear, boffs, skills, plus the cruiser bonus will bring ship power management up to par with what an engineer can do. As the ship itself is so strong, and strong in engineerign slots, Miracle Worker [the selfish heal] isn't really a requirement, and certainly not a damage boost, to make this ship work in any role that you wished it to.

Tac will always do more damage. Sci will always bring more support. And engineers will always write the after combat reports as they'll be the only ones left.

Cheers!

Hm... And here I disagree, but I will say why. I see the Negh'var as more of a tank, one that will live forever and be the last one standing. The reason I wouldn't put a Tactical in a neggy is because the Vor'cha is so much better suited for them. Faster, more nimble, better console and BOff setup for dealing damage, which is what tacs do. I wouldn't put a sci in them because you have the Fleet Varanus and Vo'quv, both of which are far more scientifically oriented. Oh, and the mirror Vor'cha too.

I say Engi in neggy because the way the Negh'var is set up with BOff and console layout, you will live through everything. And you can heal well and cycle power well. But why an engi? Usually with playstyle, engineers tend to skill more towards the tanking skills and other skills you don't usually see on tacs. For example, most tacs don't take many (if any) points in Electroplasma systems, whereas engineers always max that (or come close).

The same goes for a lot of the tanking skills, like starship hull armor etc. Those are the skills I would see better purposed towards the Negh'var. And I see that ship as either the opening wall or a support craft. Let the smaller more nimble battlecruisers and raptors do the fighting, the Negh'var does the tanking and support healing. I won't argue she can be a damage dealing monster, I have seen enough Negh'vars do that, but I personally would fly her with an engi and let my tac stay in a raptor or vor'cha.

Hm... And here I disagree, but I will say why. I see the Negh'var as more of a tank, one that will live forever and be the last one standing. The reason I wouldn't put a Tactical in a neggy is because the Vor'cha is so much better suited for them. Faster, more nimble, better console and BOff setup for dealing damage, which is what tacs do. I wouldn't put a sci in them because you have the Fleet Varanus and Vo'quv, both of which are far more scientifically oriented. Oh, and the mirror Vor'cha too.

I say Engi in neggy because the way the Negh'var is set up with BOff and console layout, you will live through everything. And you can heal well and cycle power well. But why an engi? Usually with playstyle, engineers tend to skill more towards the tanking skills and other skills you don't usually see on tacs. For example, most tacs don't take many (if any) points in Electroplasma systems, whereas engineers always max that (or come close).

The same goes for a lot of the tanking skills, like starship hull armor etc. Those are the skills I would see better purposed towards the Negh'var. And I see that ship as either the opening wall or a support craft. Let the smaller more nimble battlecruisers and raptors do the fighting, the Negh'var does the tanking and support healing. I won't argue she can be a damage dealing monster, I have seen enough Negh'vars do that, but I personally would fly her with an engi and let my tac stay in a raptor or vor'cha.

But that's just me, I won't try to dictate how someone else plays.

OK, but that's what it seems like what you are doing.

Seeing how you spent two posts on pushing your opinion on what you do, and what you presume most other players to do.

"For example, most tacs don't take many (if any)blah blah blah..."

Well if you don't want to skill your captain in that manner, don't. That doens't mean it isn't done by others. Do as you wish.

But it won't change these facts. Tacs bring more damage. Sci brings more support and debuffs and shield heals. Engineers bring more power management and hull heals.

Those would be facts.

If you bring something to a ship that it doesn't already have a LOT of, you increase that 'something' by a relatively large amount. If you bring something to a ship that it already has a lot of, well, not so much. Get it?

For instance an Engi in a Sci can really keep power levels high, increasing the value of all the ships systems, and provide the ship a huge self heal in miracle worker to counter the weaker hull and use the Fleet Engineering to boost heals for tight times. HE is a sci boff skill u know, but its boosted by engineering. Who knew?

So before you go off with the "But that's just me, I won't try to dictate how someone else plays" Take a look at what I was saying. I'm the one saying to not limit yourself (or anyone really) to a certain ship due to preconcieved notions of playstyle or whatever. I'm saying see what you can achieve by being a little outside the boxxy. Not that boxxy.

To be honest, I have been planing on buying a Fleet Negh'var. I even have 2 of the Modules, and plan to buy one more each month while I wait for us to get from T3 to T4.

Don't get me wrong; I love my Vor'Kang. It is nimble, fast, and can deal almost frightening amounts of DPS. The problem is that the small size means that is has almost no hull strength. Even with the consoles, and my Engineering abilities, the new Borg have been known to just plough through me. I need something that has stronger hull and shields.

Seeing as how 5000 Zen is a long ways away from me right now, the Fleet Negh'var is going to be my next project until then.

Seeing how you spent two posts on pushing your opinion on what you do, and what you presume most other players to do.

"For example, most tacs don't take many (if any)blah blah blah..."

Well if you don't want to skill your captain in that manner, don't. That doens't mean it isn't done by others. Do as you wish.

But it won't change these facts. Tacs bring more damage. Sci brings more support and debuffs and shield heals. Engineers bring more power management and hull heals.

Those would be facts.

If you bring something to a ship that it doesn't already have a LOT of, you increase that 'something' by a relatively large amount. If you bring something to a ship that it already has a lot of, well, not so much. Get it?

For instance an Engi in a Sci can really keep power levels high, increasing the value of all the ships systems, and provide the ship a huge self heal in miracle worker to counter the weaker hull and use the Fleet Engineering to boost heals for tight times. HE is a sci boff skill u know, but its boosted by engineering. Who knew?

So before you go off with the "But that's just me, I won't try to dictate how someone else plays" Take a look at what I was saying. I'm the one saying to not limit yourself (or anyone really) to a certain ship due to preconcieved notions of playstyle or whatever. I'm saying see what you can achieve by being a little outside the boxxy. Not that boxxy.

Cheers!

I concede that point. You are correct in that I seem to be pushing my opinion on others, but it's just how I write and speak, and that's how it's always been, even since high school. I was taught both at home and at school in persuasive writing and speaking styles and it stuck. So if you think I was trying to force an idea on you, I apologize.

What I was merely saying was from personal observations, nothing more. And you are correct, adding to strengths doesn't do as much as shoring up weaknesses. All I was saying was that the Negh'var to me, and me alone, seems like more an engineering ship. And for tacticals I would see them more in a Vor'cha, and science I would see them more in a Vo'quv or Varanus.

If you felt that I was being overly pushy, my apologies again, it's just how I write XD.

I have had my Fleet Negh'var for about 3 weeks. I am a tac and like it very much. It is a tank. It has yet to disappoint me. I have gotten killed in it twice and both times were my fault. I would recommend this ship to anyone who wants a tank. I hope this helps anyone who is thinking about getting one.

I recently acquired a fleet neggie for my tactical Klingon toon. I also have the Tor Khat and have been flying that prior to the fleet neggie.
The console layouts are almost identical, though I lost one tac console and gained an engineering slot for a neutronium.
The BOFF layout of the Negh Var is geared for more surviveability and even healing other players, which I managed only a copy of HE for previously in the Tor Khat. The trade off is less tactical skills. The expectation is a noticeable drop in DPS with an increase in surviveability.
When pugging STFs, I would routinely find myself constantly dropping in health to dangerous levels due to drawing agro, when flying the fleet Tor Khat.

After flying the Negh Var for a few hours, my observation is that my DPS is down by .5 to 1.0k per STF according to ACT. The feel though is that the DPS is only slightly down. The surviveability is definately better, but not to the awesome levels I had hoped for.
Still, I will take the trade-offs as I learn how to make better use of the Negh Var with how I fly a ship.

The biggest waste was the Fleet Negh'Var, not because it is a bad ship, don't get me wrong, but there's literally no point at all for it to even exist outside of aesthetics.

If you want a battleship that can pummel through a group, get the Bortasqu'
If you want a Battle Cruiser (difference) that can perform on par with an escort and still serve a function of a Cruiser, get the Fleet Tarkhat.

The Negh'Var plays similar to the Bortasqu', and stuck with the weakness of the Tarkhat (Can't spell it right, not in game right now to check).

THere's literally no point at all operationally. It doesn't survive like the Bort can, and it doesn't maneuver like the Tarkhat Can (Fleet Vorcha really) You're essentially screwed in all aspects using the Fleet Negh'Var.

I still fly my Negh time to time, because I paid for it. but of all the fleet ships so far I've bought, and all the ships overall I've purchased, the Fleet Negh is the only regrettable purchase I have.

You can't play it like the Bort, and because of its size, you can't play it like a Vorcha/Tarkhat.

I would get a Fleet Negh'var, if my fleet's shipyard was high enough to provide it

As far as being a sturdy cruiser like a Bortasqu, there's another major factor. Turn Rate of the Negh'Var being 9 compared to the Bortasqu's 5. That is a world of difference and makes bringing heavy weapons to bear far, far more easy than the Bortasqu'.

I've had a fleet Negh'Var on one character for over a month now. I usually pick a ship that I want a character to have at endgame and skill them appropriately for that ship. Also, means all my alts get action since sometimes I want to run a BoP, or maybe a Raptor for another game. I mostly PvE BTW.

Anyway, I have a tac in a a Fleet Negh'Var. I decided to put a tac in it because....well lets face DPS is king in PvE and anyone can tank the NPCs no matter what class. Even with only three tac consoles, I have no problem getting top DPS in games. This thing will tank almost anything, I've only been destroyer once in thing and thats because I was lazy. Also I run with some points in threat control and spray cannon fire and torpedoes all over the place to pull in agro, works great.

I do think the Fleet Vorcha is still a better ship because of its diversity, but the Negh'Var is just something different, and a great tank also. Honestly, I think the Negh'Var should be the T2 ship and the Vorcha the T4 ship. And I know people say the Bortas is a better tank, but unlike the Bortas, the Negh'Var can turn and tank almost as well.