The latest version of KS+ (1.2.9) is recommended for this add-on, as it contains a lot of KS+ exclusive stuff. It's still playable in regular KS, though.

Vanilla KS is supported, although ego's Knytt Stories + is heavily recommended. KS+ greatly reduces flickering issues during certain animated sequences, providing a much better experience. Also, some additional sound effects and bonus features will only be available when playing on KS+.

Greetings, fellow Nifforumites! It's been a while since my last KS release. This here is a very short level that started both as an experiment on textured tilesets and a simple joke, but later grew into something more complex than I first imagined, despite the small size of the map. As a direct result, and just as it happened with Escape from Knyttstein, I got tired of working on it and ended up leaving the incomplete level collecting dust for almost an entire year after my initial enthusiasm died out. Fortunately, I recently resolved to give closure to this project, even if that meant discarding some of my original (maybe too ambitious, especially for a lazy person such as myself) ideas so the finished product can finally see the light of day.

Next Gen Knytt is also my first "Misc" type level (with a small side of Challenge). It's of a rather gimmicky nature, so I prefer to not explain it in detail in order to avoid spoiling the surprise as much as I can. Just grab the level using the download link above and discover all the horrible secrets for yourself

Hmm, how can this truly be a next-gen experience without forced walking-and-talking to allow important storytelling to take place and cliffs breaking as Juni climbs up them to let the player know that they should feel tense?

This seems like a fun level!Too bad I didn't get to actually play it because as soon as the game loaded my graphics card started heating up (the fans were going crazy ). I got a bit worried since, as you may know, I store all the Saving Thalanill data files in my GPU's VRAM... Seems like it's too "low-end" for this next-gen experience.

I'll give it a try as soon as nVidia releases new drivers to fix this issue .

Hmm, how can this truly be a next-gen experience without forced walking-and-talking to allow important storytelling to take place and cliffs breaking as Juni climbs up them to let the player know that they should feel tense?

...you haven't had a taste yet of the Epilogue DLC, complete with forced NPC dialogue and the obligatory "boss lair collapsing after battle", QTE-ridden final escape section. All for only for $14.99!

Glad you liked the level and the custom stuff I had a few other ideas that I wanted to implement, but I had to discard them all so I could finally release this before I ran out of inspiration again. I still plan to put these unused ideas to good use sometime in the future, though

@Purple Ink: Thank you for your words and your totally not hyperbolic review score Glad you enjoyed the level!

@ixMarcel: The upcoming 10GB+ patch will hopefully fix all performance issues on nVidia cards. In the meantime, I suggest enabling triple overflowing and setting the anti-aliasing mode to 17x OMGWTFAA. The only downside is that all sprites will be corrupted and look like deformed squirrels... but you'll still be able to get all the achievements, which is all that matters!

The PC version is only available on Origin. I mean, come on, everyone knows that.

As a modern gamer, you shouldn't even be playing the PC version anyway. Don't you know that gaming PCs always cost at least $413612 and require you to buy at least $1025 worth of upgrades every 1.5 days if you want to keep up with the latest AAA titles? Also, you're forced to sit right in front of a ridiculously small screen on an insanely uncomfortable folding chair, and play with some kind of hideous elongated typewriter-y controller that has a button for every letter. And on top of all that, local multiplayer is physically impossible, and the online community for every PC game in existence is incredibly toxic, no exceptions.

That whole boss + ending sequence was amazing. I enjoyed the KS+ exclusive bonus features, glad you're not like all those other devs who dropped support the second KS++ was announced.

In terms of feedback, the level could use an autosave shortly before the first bit of water you have to jump over (I fell in and had to... ugh... replay some of the tutorial). Also, in the end credits, the images don't fade 100% to black, so they linger barely visible for a little longer than they should.

@ego, @SF: As a matter of fact, we're planning on adding cross-play and shared achievements/leaderboards between the Steam version (which doesn't exist) and all the available console ports! (i.e. none)

There was going to be a fake online leaderboard in the level, complete with all-caps immature names and hacked scores, and a pop-up error message at the very end that would say something along the lines of "Error: Couldn't sync profile with cloud. All achievement progress was lost."

@sergio: Thanks! Those sequences were the main reason the level burned me out so quickly (especially the final battle, since it required so many COs to implement), but I'm proud I didn't give up on them I'll address the issues you mentioned and a few other minor problems I spotted in the next (real) update.

We couldn't reach an agreement with egomassive's representatives for the KS++ exclusivity deal, as one of the conditions was to include an EgoCola(tm) vending machine in the level... which conflicted with our existing product placement deal

Added a completely transparent frame at the end of each "vanishing credit picture" animation sequence.

Edited the "true credits" screen so "KS" and "+" won't end up in separate lines (d'oh!).

Added some almost-transparent pixels to some tiles to prevent Juni from sinking one pixel into the ground in some areas.

Modified the New Game + menu screens a bit.

Removed Junibrine.

Since it's only a minor update, it's probably not worth re-downloading the entire thing if you already played the original release. If you're interested in the update anyway (as you should, since it's mandatory for the non-existing Online Play function!), just grab the new .knytt.bin file using the link in the first post.

@pfrangip: Thank you for playing! Unfortunately, our current agreement with Microsoft for Windows 10 / DirectX 12 support prevents us from releasing a Linux version at this moment As for 386 support...

...you can try the "Retro" display mode that's available on the "New Game +" menu for a more nostalgic experience. It kinda reminds me of those old EGA games

Also, please note that distributing unauthorized Double-Jump enabled copies of this level may result in getting all your current achievements revoked in your NGK online profile... and then getting the "Losing all your achievements at once" achievement.