I am eternally happy at the fact that the first time I played new vegas, I did it without realizing the arrows on the compass were quest markers. NV's really give you too much hint as to where you're supposed to go. I can appreciate that in Fallout 3, quest markers weren't even present for some quests.

people only liked nuketown because it was very simple and no matter how bad you were, you were going to get lots of kills. It was the most casual and plebby part of the call of duty series, no wonder it was the most popular.

So what's up with BF1? What's this thing with too many automatic weapons, is that a thing? Surely they wouldn't be stupid enough to not put standard Berthier/Lebel/Gewehr/Lee Enfield rifles for standard units

i love it. recently gone back and played both adventure games plus this and StH easily comes out on top. the others hardly come close to it in content and at least to me, was only good due to nostalgia. i could spend hours in the chao garden but that's about it really.levels are many times the length of the Adventure games, multiple ways to complete them and nearly an hour long final FINAL dungeon after experiencing every other path. so satisfying. it's really fucking good and it's a shame people dismiss it on principle because of the tone and character.