I am going to do the lovly Ada from Parasite Eve 1+2. One of the most underrated games I have ever played - and still the only ever game I have imported because sony thought it was a good Idea not to release this in the UK. Eeeerrrrr.

This really is the only game (apart from FF7) I wish they would remake.

Any way in both games the character was kick ass - but done up too much like a sexy icon (A little bit like what they did to tombraider 2 up words) - so I`m going to bring it back to a much more realistic level. They also did not do good job with her face. She was meant to be part Asian part American but looks like a cheap manga character. Therefor I am going to be using the actress Dichen Lachman as ref as she is part asian and part Australian (close enough i think) and started in the show "Doll house" where she was put into a number of different action scenes that are perfect ref for my character. (I have all eps on Bluray) But plz note this will not be a photo perfect match to Dichen - just more a likeness.

HAHAHAHAHAHA - In fact thats the very reason I want to re due her - she a tough NYPD cop not some slut in a dress. Ok the story starts with her at the opera (thats why shes in the dress) but even after that she has a short top on and silly shower scenes. Time for this girl to grow up and get real.

Re-playing this game is the best ref ever - so much fun - but I have been doing some work as well.

Got the head blocked out, but I`m thinking if I don`t get the hair right the whole thing is not going to work. Sat down and watched a training video on how to make game character hair and then read a website (link here) and got some good results from that - so going to redo it but this time for this character - hoping to have some progress in a few hours.

My G.F. thinks I should do the black dress outfit as it is how most people know the character and is the start of the game. - so I might try and find time to do that as well as the standard uniform, but def-o a after thought not the main project.

(Plz note I know you can see the edge of the plains on the hair but its because I used final gather in the render - just forgot to turn that off - they don`t turn up if I turn that off)

Shape of the head no where near finished (and therefore so is the shape of the hair) but as I said before without being able to get the hair right I did not see much sense in carrying on with this project and was going to try a different character. But I think I`m safe to carry on. Back to work on the face 2mo.

oh dude, i've never been able to play that game (due to insufficient funds at the time, and now i dont know where it is. although i think they are going to put it on the psn? or maybe thats a different game)

I used a web page that I posted earlier to get it looking a lot better. (Its in the post before the image).

Parasite eve is up on PSN in japan and USA for sure but still no date for it here in the uk - so would prefer a remake - I never got round to playing number 2 but think that will change if it gets a PSN release.

At the mo Hair and face 3050 Tri`s but will be re-working the face a little today so I think that may go up. But I think thats a good number to start.

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Last edited by Miss_Nova; 04-04-2011 at 11:48 PM.
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I am known for my speed - but got alot on this week (interview 2 days time) and this is still a very early stage - the hair was a must to get right so spent most of the time there so far - the face is a little basic in that render but tweaked it now as you can see...

No problem about the hair tut - its a really good tut and needs to be shared.

Think the head almost done - need to get some eyes in there next - but liking what I got so far - here is some wires

Oh and from now on will only be counting quads as I hate tri`s with a passion and I only work with quads. I know its a game challenge but I just don`t care. There are many polys I think I could tri up in places (Neck and ear defo) but going to keep mesh clean until I get to the end.