Thief

Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust.

In abolutely every domain except graphics, it does much less than any of the original titles.

This is not a subjective statement, it's not about taste or preference, or being nostalgic, it's about being unable to do a lot of specific things that were possible in a game from 1998 !

The value of the older games was that you could do things that the developers did not think of, and did not plan for.

But in this game exploration is non-existent, you can jump here (no, not there!), you can shoot your rope arrow only here in this exact pre-aproved spot, but not in any other wooden surface. You are literally being prohibited to engage in any action that was not planned by the "developers".

I am sorry for the younger people who might think that this tripe is acceptable because they didn't get to experience something that is so much more. This is how the standard gets lowered by unscrupulous developers and publishers looking to work as little as possible for our money. (graphics alone do not make up for the removal of 80% of gameplay capabilities)

I'm getting a bit frustrated here. There are several places where I just can't jump properly. I don't know if it's as a result of using a keyboard and mouse, rather than a game controller. Currently I'm in a second chapter, trying to jump at the meathook ...

so after a long time hearing people say "the old thiefs are so much better." i decided to buy thief 2 and thief deadly shadows, are they really all that better so far ive only completed the first mission of metal age and i gotta say the stealth system is....