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Lex Luthor Krypto is a very well-balanced Gold card. Like all versions of Lex Luthor, his special 1 is an easy and effective power drain. His passive offers a significant maximum health boost to the entire team that is only possibly equaled or exceeded by that offered by Solomon Grundy/Red Son's passive, though Solomon Grundy's passive can only respectively do so with one or two other Red Son teammates. As such, Lex Luthor Krypto can add a lot of health and endurance to an arguably much wider array of teams, which combined with the aforementioned power drain may well leave him the preferred card of the two and the ultimate benefactor for any team that would prefer a lengthier fight.

Lex can be a support character to increased the health of his teammates!

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Lex Luthor. Having a card that "counters" Lex Luthor does not mean it is always a good choice.

These stats are the final damage and health levels at level 50, per Elite rank, with ALLsupport cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

It should be noted that the third hit of his basic heavy attack is a projectile. This can be seen when the third hit of his basic heavy attack is interrupted midway, as the attack will still hit an opponent.