Death Worm finally comes to Windows Phone 8: Chow down on puny humans!

I rarely get giddy for games but Death Worm is one of those that has literally garnered millions of downloads on iOS and Android. And now thanks to the power of Windows Phone 8, it is finally here for us to play. Sure, we’re totally years behind but there are reasons why we’re seeing these titles coming to our platform now: ease of porting, potential to make money.

So what is Death Worm? It’s made by PlayCreek and it originally came out in 2010. Since then it’s gone to become one of the most popular arcade style games around. In essence, you’re a big fat killer worm that hides underground, occasionally busting out to eat people, elephants, camels, bust up tanks and take down helicopters. And that’s just Level 1!

The game uses a classic virtual joystick that allows you to control the worm’s direction and speed. Players can power-up with Nitro (temporary invincibility, higher jumping) or fireballs in addition to leveling up your worm’s ability e.g. size, skin, speed, Nitro duration, etc.

It’s a fun time waster with great graphics and a warped sense of humor aka our favorite kind of game.

The best part though is the ability to continuously save your progress on levels, so that you can just pick up and resume where you left off without having to restart the game. In that sense, you can just go on and on, switching between locales, gaining in-game achievements or going for the high score.

Unfortunately, there is no trial of this game, so you’ll have to part with $1.99 in order to play it (see, when other platforms don’t have “trials” it’s hard to port that feature over to Windows Phone). Make sure you watch our video demo to get an idea if it’s for you or not. Personally, we love it and give it a recommendation. Plus it’s just great to see these studios branching out to Windows Phone.

Pick up Death Worm for $1.99 here in the Store or swipe right with our app. Windows Phone 8 only.

@Jay_wpcentral: I don't care what anyone says, Roland Emmerich made that movie kick ass! I'm a Godzilla fan and I felt a lumbering monster was becoming stale and to do it in a new take and make the creature more intelligent was a good move. Never knew Godzilla's origins but if the opening was true to the canon, I'm okay with that. As long as they get a character's beginnings right like The Punisher: War Zone movie did for Frank Castle, the movie will have my attention.

What does GINO (Godzilla In Name Only) have going for it other than a miscast Mathew Broderick and a Jurassic Park rip-off baby thing at the end? But I can't hate it too badly, because GINO did come back to get toasted by the real Godzilla in Godzilla: Final Wars. (I respect you enjoying the movie, I just hate that movie so much.)

All is forgiven with the latest podcast! Thanks for reporting the game though, Dan. While yes it is an older IOS game, it is still great to be getting the titles. I will never play the game but I will give them some money to keep them curious for WP.

I don't think it's hard to enable a trial. These games already have 'lite' versions with fewer levels or lesser features. Often (except sometimes with fewer levels) the data is still there, just disabled (otherwise it's a mission to maintain code). All they need to do on Windows is check IsTrial() (literally) and decide which features are available or not depending on the true/false response.
I think the larger problem is lack of developer education on the try/buy feature and how it works. Which is pretty poor because it's not that hard to explain.

I know its a good alternative, but still most of the people like Jetpack joyride and subway surfers.. and to switch to WP8 these games are must for some people. Subway surfers looks like its never coming to WP and Jetpack is stuck at Xbox live certification for a long time.. This makes the WP appstore lack some important applications and difficult to switch for some people. I know its the developer's fault but hopefully the rise of low-end lumia models may be the solution to it. More and more low-end phones means more users switching.

I did it once but ended up going back to using them for MS points. Because of the tax on the games, the $5 ends up being left with a small balance that's insuficient to buy something else. I have $1.83 left but couldn't buy this game because it's more.
Obviously I could keep replenishing the balance with rewards, but it kinda bugs me I can't use the $1.83 and pay the rest with my credit card. I know I'm being anal, but always having that small balance sitting there unusable, will bug the heck out of me!

I've been placed in that boat with MSFT Points as well. I'm not sure WHAT I bought, but I'm at 291 points. I agree that they need to allow you to charge the spare change on a card, though. I don't want anything bought with MSFT Points right now though, so I'll keep getting Windows Store gift cards.

I kind-of am. I've not spent any personal funds on an app, but I also haven't purchased an app in a long time, simply because there haven't been any games released that I want since Tiki Towers (which I haven't even played) was put up as a Red Stripe Deal.