lol, i am going to assume you have not been a pc gamer for too long. and can't think back to the 90's. Quake 2 for instance, had thousands upon thousands of mods/skins/ models/maps and websites dedicated to one single game. hell people even made full length movies with the quake 2 engine.

and this wasn't for just quake 2, it was pretty much any game you can think of allowed you to do this. these were the block buster games of the time. Where are you making maps and mods for BIG FRANCHISES like Call of Duty, not some sand box games like you mention, minus skyrim. Your not. Your geting charged $15+ for dlc packs and dont even have any tools to do so even if you wanted to. Even ID software has failed with the pile of steam they called Rage. This was supposed to launch WITH a editor. But it never did. So we COULD have gotten a true DM experience from the game that for some reason never had it, from the godfather of deathmatch online games. Instead, we get some crappy Twisted Metal bologna with NO EDITOR as promised. Do you remember those contests for MAKE SOMETHING UNREAL to use the unreal engine as a platform for creativeness? Ya, i really don't either.

Fallout 3 has few thousand mods, Skyrim (which you mentioned already) is very popular for modding obviously, Dragon Age is sort of dragging its feet with less than two thousand mods (if you can call some of these mods as some are just a single sword), Legend of Grimrock has some mods and then there's ofc Oblivion and Witcher 2 although the later one is not worth mentioning really in the sense of modding as it has in a nutshell only few texture replacement packs.

And then there is some classics which are still popular - like Civilization IV which has been huge for various mods and stuff and Neverwinter Nights 2. There has been some very well done community packs also for several other RPG classics, like, for example, Baldurs Gate 2 (although the engine of that one is pretty venerable by now admittedly). Hearts of Iron 3 has some pretty damn solid mods as well including, for example, random map generators and such.

The problem with some of these games is ofc that they are only 32 bit and at some point when the modding gets pretty serious it puts the game engine against the RAM wall - more of an issue, for example, for Hearts of Iron 3 and Civilization 4 larger mods than to fps genre mods. So in that sense I'm pretty exited about the new consoles being 64 bit and hoping fervently that this drags the gaming out of stone age into the 64 bit territory. It has been astonishing what the modders have been able to do with just 3.5 GB of RAM so I'm exited to see what can be done with full 64 GB of RAM in an engine which supports multithreading properly. Especially in the turn based strategy genre and for open world RPG's where this should allow absolutely huge (possibly proceduraly generated) maps with fully simulated world NPC populations.

Edit: Forgot to mention Half Life 2 which has also pretty solid modding community with many very good mods like, for example Black Mesa (redoing Half Life 1 in Source engine), Zombie master and several other which are quite enoyable.Edited by Carniflex - 8/16/13 at 12:07am

Fallout 3 has few thousand mods, Skyrim (which you mentioned already) is very popular for modding obviously, Dragon Age is sort of dragging its feet with less than two thousand mods (if you can call some of these mods as some are just a single sword), Legend of Grimrock has some mods and then there's ofc Oblivion and Witcher 2 although the later one is not worth mentioning really in the sense of modding as it has in a nutshell only few texture replacement packs.

And then there is some classics which are still popular - like Civilization IV which has been huge for various mods and stuff and Neverwinter Nights 2. There has been some very well done community packs also for several other RPG classics, like, for example, Baldurs Gate 2 (although the engine of that one is pretty venerable by now admittedly). Hearts of Iron 3 has some pretty damn solid mods as well including, for example, random map generators and such.

The problem with some of these games is ofc that they are only 32 bit and at some point when the modding gets pretty serious it puts the game engine against the RAM wall - more of an issue, for example, for Hearts of Iron 3 and Civilization 4 larger mods than to fps genre mods. So in that sense I'm pretty exited about the new consoles being 64 bit and hoping fervently that this drags the gaming out of stone age into the 64 bit territory. It has been astonishing what the modders have been able to do with just 3.5 GB of RAM so I'm exited to see what can be done with full 64 GB of RAM in an engine which supports multithreading properly. Especially in the turn based strategy genre and for open world RPG's where this should allow absolutely huge (possibly proceduraly generated) maps with fully simulated world NPC populations.

Edit: Forgot to mention Half Life 2 which has also pretty solid modding community with many very good mods like, for example Black Mesa (redoing Half Life 1 in Source engine), Zombie master and several other which are quite enoyable.

Can barely run FO3/FNV with more than 5 mods .esm/esp mods that is. Without crashing.

Yeah that has crashfest written all over it unfortunately. I run all of these in New Vegas (minus the "NPC Project mods"), and all of these in Fallout 3 minus EVE. FO:NV only crashes sometimes under specific scenarios: loading quicksaves in AWOP locations, or crashing upon exiting the game. FO3's crashes are random but rare.

Uh, as for the topic at hand, I don't think anyone really cares to discuss it anymore. This thread has run its course, which could have been said dozens of pages ago.

Yeah that has crashfest written all over it unfortunately. I run all of these in New Vegas (minus the "NPC Project mods"), and all of these in Fallout 3 minus EVE. FO:NV only crashes sometimes under specific scenarios: loading quicksaves in AWOP locations, or crashing upon exiting the game. FO3's crashes are random but rare.

Uh, as for the topic at hand, I don't think anyone really cares to discuss it anymore. This thread has run its course, which could have been said dozens of pages ago.

But it would be such a shame to let a thread with such a nice arousing title to pass away.
Where else we would go to tell anyone not interested but somehow being in this thread how awesome it is to play on PC.