Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Screenshots

Here is Scrap Mode. This mode was probably changed more than any mode of the game, but that's probably because there was no hook, no direction. Even as it is in the final game, it's not fun, but it is mildly entertaining. It serves as little more than a distraction that breaks up battles.

Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.