I have been playing this game for a while now so I thought I would write a review on it! But before you read on read this: In most countries this game is rated R18+ and in rare cases band, here in Australia we don't have an R18+ rating so don't go on about it at me (it's rated MA15+ here) it contains certain sexual references, extreme blood and gore, violence, drug use and course language.

The game is based on the popular tourist retreat island of Banoi, in Papua new guinea. But a strange disease has mutated deep in the jungle causing the entire island to be overridden by a plague of zombies, you, the player, get to choose one of the four playable characters, each character has their own special abilitys, strengths and weaknesses and preferences. There is Purna, a former police officer of the Sydney police department. Logan, an ex football star. SamB, a one-hit wonder rap artist. And Xian Mei, an employee that worked on the islands tourist resort. The game has a very long story board with main quests and side quests so chances are you will never 100% finish the game. The storyboard is immense and addicting so always prepare for something unexpected as the game will give you many cliff hangers throughout its four acts that will leave you craving more. The graphics provided by the chrome 5 engine run at 720p and when on a console (provided you have a HDMI capable device and TV) Look astonishingly good, the design of the island has been very well thought out as the whole this is explore able in this sandbox style game. Throughout your time playing you will find yourself hitting fermilliar looking zombies over the head with your weapon of choice as they do repeat the textures quite often, but the AI of the zombies will more than compensate for the few negatives in game. The level up system is used as a point system for buying new upgrades for your characters special ability, survival and combat skills. The artists who made the game were extremely creative with their use of objects as from time to time you will find yourself looking for a way to get somewhere when a path has been bridged out of discrete objects. The weapon system has 2 modes, analogue and digital, digital provides quick attacks depending on the position of hostiles while analogue provides a manual accurate way of performing moves you can't in digital, and never fear if you want to chop up a zombie the AI for the digital and analogue is still in play for rag dolls, but this will damage your weapon. That brings me to another point, the complexity of the weapon customisation system, you will never find yourself using a weapons that feels the same as another as all weapon stats generated in game are unique! And through a clever use of household items they have thought of many logical ways to make torturous weapons with special abilitys and extremely high mortality rates!Enough chit-chat, time for the scores

Game play: 9Graphics 8.5Music: N/AGlitchy ness: 5

Overall score: 7

This is my first review on anything besides a motorbike, so yeah, tell me what I did wrong.

The main problem I had was the game felt dead. The Npcs felt like robotic quest givers, none of them felt life like. The joy of killing zombies runs thin after a while of playing. Sure, they introduce the hostile human but with clunky shooting, its annoying to fight them.

The missions seem really boring and not very original, they even make you go into the same sewer 2 or three times.

The zombie AI isn't bad, they act like typical zombies. On the escort missions, the human npcs are dumb. They won't get into your vehicles and they don't follow you. They run ahead taking on any zombies that come their way. Most of the time, you'll have to drop what ever you're doing and save them. Usually, you're trying to fight off more zombie and saving the NPC proves impossible.

The graphics are good and the gore is really good. Nothing to complain. They do use the same models quite a bit at times.

The music is all most unmemorable. I can tell you that somebody needs to stop leaning on the saddest key on the piano. It didn't make the situation any more dramatic.

Combat is mainly stuck to kicking a pile of dead zombies still nothing moves. You spend a good amount of time kicking zombies because of how fast your weapons deteriorate. You would think that a machete would last long against zombies. Though, the crafting system was good, it offered a nice variety of choice and stagey.

Dead island is made to be played with friends, playing it by yourself is frustrating and annoying. At some points, the game had way to many zombies for a single person. The jump in feature was nice but playing with random can be a pain in the butt.

Dead Island is an okay game. Its a great co-op game but that is about it, it doesn't really stand out. What ever features it has, has been done better some were else.

The main problem I had was the game felt dead. The Npcs felt like robotic quest givers, none of them felt life like. The joy of killing zombies runs thin after a while of playing. Sure, they introduce the hostile human but with clunky shooting, its annoying to fight them.

The missions seem really boring and not very original, they even make you go into the same sewer 2 or three times.

The zombie AI isn't bad, they act like typical zombies. On the escort missions, the human npcs are dumb. They won't get into your vehicles and they don't follow you. They run ahead taking on any zombies that come their way. Most of the time, you'll have to drop what ever you're doing and save them. Usually, you're trying to fight off more zombie and saving the NPC proves impossible.

The graphics are good and the gore is really good. Nothing to complain. They do use the same models quite a bit at times.

The music is all most unmemorable. I can tell you that somebody needs to stop leaning on the saddest key on the piano. It didn't make the situation any more dramatic.

Combat is mainly stuck to kicking a pile of dead zombies still nothing moves. You spend a good amount of time kicking zombies because of how fast your weapons deteriorate. You would think that a machete would last long against zombies. Though, the crafting system was good, it offered a nice variety of choice and stagey.

Dead island is made to be played with friends, playing it by yourself is frustrating and annoying. At some points, the game had way to many zombies for a single person. The jump in feature was nice but playing with random can be a pain in the butt.

Dead Island is an okay game. Its a great co-op game but that is about it, it doesn't really stand out. What ever features it has, has been done better some were else.

Well that is pretty much the part I missed out on! Yeah that crappy sewer is annoying, and I hate floaters! It's great in co-op because it's easy, I can't count the amount of times I rage quit due to being raped by the same zombies over and over, it makes infected look easy when fighting a horde of walkers by yourself. I should mention the point this is the first zombie game I have so I have nothing to compare it to. NPC's walk like they crapped their pants and zombies just go past them, mob you, kill you then kill them, mission faild! And humans are just stupid, I hope they fix the AI there.