Download file: http://adf.ly/1TcpKd
Download Audio Filehttp://adf.ly/1TcpQE Download Speak_audio.lua http://adf.ly/1Td5bQ
Create an FPSRPG game very easy with Game Guru -
This tutorial will show you how ya can create a game with voice
Follow me on Twitter► https://twitter.com/SparckmanX
Sparck forum ►http://sparckman.com/forum

published:17 Dec 2015

views:4487

ada yang mau ngisi suara soekarno ?

published:18 Aug 2017

views:9649

published:27 Jul 2015

views:486

Dialog and explain motion for film 3D animasion.
This motion made by combination puppet tool and motion capture.

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.

First stab at a movie review. If you guys like this let me know. I have to say the movie was well balanced. Movies like "The Haunting" and "Transformers Age of Extinction" deliver more obvious thunder for exciting bass, but Avatar was neither lacking nor over done. Everything seemed appropriate. Nothing that should be too groundbreaking for such a popular movie.
On 4K 3D it was a lot of fun to watch, especially when an arrow comes right at you. Avatar was the first movie I ever saw in 3D (Imax) that was not the colored glasses, and my cousin had to drag me to it because I always got a headache from the colored glasses. I have yet to get a headache from the passive 3D.
Avatar: http://amzn.to/1kQc31k
Avatar and Titanic pack in 3D: http://amzn.to/20Pw8G4
Subwoofer101 is designed to help simplify the search for quality bass for those new to the sickness, and very few subs make the grade. I provide a starting point, spilling the beans on good bass. Browse this channel and www.subwoofer101.com for easy tech advice, product reviews, content reviews, and tips to make the most out of your setup.
http://www.subwoofer101.com/best-subwoofers/
http://www.subwoofer101.com/setting-up-your-gear/setting-up-your-new-subs/
I have affiliate relationships to support this channel and the website. If you would like to support this channel, you can follow the links below and on the website shortly before your next purchase, if it makes sense for you to do so. Kind comments are just as welcome!
Here is my setup:
Amplifier, same as mine, but updated for 4k and dual subwoofers: http://amzn.to/20gm9ZY
If you want to get better, I would recommend this unit as it has the better room EQ: http://amzn.to/20gmj3y
Discontinued versions like the 2100, 2000, 4000, and 4100 are good too, just lighter on features. I would avoid refurbished, as you can't get a SquareTrade warranty, which I HIGHLY recommend after both my TV and laptop both benefited recently from such warranties.
Speaker wire: http://bit.ly/1NgYsuB
I also recommend looking at these based on my experience so far,
SVSPrime Bookshelves:
http://amzn.to/1J6DKYq
SVS Towers:
http://amzn.to/1hcwILH
SVS UltraSurround:
http://amzn.to/1GTFf1O
SVS Prime Satellites:
http://amzn.to/1GTFw4I
SVS Prime Center:
http://amzn.to/1GTFnhY
Dual SVS PB-1000:
http://amzn.to/1IMrPSq
LG 4K 3D Replaced previous Vizio with Square Trade type warranty. Love the LG, some issues aside.
http://amzn.to/20gn2BV
Subscribe for more videos like this, and feel free to comment and ask questions.
www.subwoofer101.com

In the 20th century, philosophical treatments of dialogue emerged from thinkers including Mikhail Bakhtin, Paulo Freire, Martin Buber, and David Bohm. Although diverging in many details, these thinkers have articulated a holistic concept of dialogue as a multi-dimensional, dynamic and context-dependent process of creating meaning. Educators such as Freire and Ramón Flecha have also developed a body of theory and technique for using egalitarian dialogue as a pedagogical tool.

Etymology

The term dialogue stems from the Greek διάλογος (dialogos, conversation); its roots are διά (dia: through) and λόγος (logos: speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as dialogus.

Dialog box

The graphical control elementdialog box (also called dialogue box or just dialog) is a small window that communicates information to the user and prompts them for a response.

Dialog boxes are classified as "modal" or "modeless", depending on whether they block interaction with the software that initiated the dialog. The type of dialog box displayed is dependent upon the desired user interaction.

The simplest type of dialog box is the alert, which displays a message and may require an acknowledgment that the message has been read, usually by clicking "OK", or a decision as to whether or not an action should proceed, by clicking "OK" or "Cancel". Alerts are also used to display a "termination notice"—sometimes requesting confirmation that the notice has been read—in the event of either an intentional closing or unintentional closing ("crash") of an application or the operating system. (E.g., "Gedit has encountered an error and must close.") Although this is a frequent interaction pattern for modal dialogs, it is also criticized by usability experts as being ineffective for its intended use, which is to protect against errors caused by destructive actions, and for which better alternatives exist.

Animation

Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation.

History

Early examples of attempts to capture the phenomenon of motion into a still drawing can be found in paleolithiccave paintings, where animals are often depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.

easy 3d game engine: dialog rpg

Download file: http://adf.ly/1TcpKd
Download Audio Filehttp://adf.ly/1TcpQE Download Speak_audio.lua http://adf.ly/1Td5bQ
Create an FPSRPG game very easy with Game Guru -
This tutorial will show you how ya can create a game with voice
Follow me on Twitter► https://twitter.com/SparckmanX
Sparck forum ►http://sparckman.com/forum

L Pack – Modul 5 Dialog 3d Deutsch

3:37

L Pack – Modul 6 Dialog 3d Deutsch

L Pack – Modul 6 Dialog 3d Deutsch

L Pack – Modul 6 Dialog 3d Deutsch

2:43

Dialog Animations

Dialog Animations

Dialog Animations

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.

3D Dialog Animation- Norman Rig

Bass Review: Avatar 3D - Clear Dialog

First stab at a movie review. If you guys like this let me know. I have to say the movie was well balanced. Movies like "The Haunting" and "Transformers Age of Extinction" deliver more obvious thunder for exciting bass, but Avatar was neither lacking nor over done. Everything seemed appropriate. Nothing that should be too groundbreaking for such a popular movie.
On 4K 3D it was a lot of fun to watch, especially when an arrow comes right at you. Avatar was the first movie I ever saw in 3D (Imax) that was not the colored glasses, and my cousin had to drag me to it because I always got a headache from the colored glasses. I have yet to get a headache from the passive 3D.
Avatar: http://amzn.to/1kQc31k
Avatar and Titanic pack in 3D: http://amzn.to/20Pw8G4
Subwoofer101 is designed to help simplify the search for quality bass for those new to the sickness, and very few subs make the grade. I provide a starting point, spilling the beans on good bass. Browse this channel and www.subwoofer101.com for easy tech advice, product reviews, content reviews, and tips to make the most out of your setup.
http://www.subwoofer101.com/best-subwoofers/
http://www.subwoofer101.com/setting-up-your-gear/setting-up-your-new-subs/
I have affiliate relationships to support this channel and the website. If you would like to support this channel, you can follow the links below and on the website shortly before your next purchase, if it makes sense for you to do so. Kind comments are just as welcome!
Here is my setup:
Amplifier, same as mine, but updated for 4k and dual subwoofers: http://amzn.to/20gm9ZY
If you want to get better, I would recommend this unit as it has the better room EQ: http://amzn.to/20gmj3y
Discontinued versions like the 2100, 2000, 4000, and 4100 are good too, just lighter on features. I would avoid refurbished, as you can't get a SquareTrade warranty, which I HIGHLY recommend after both my TV and laptop both benefited recently from such warranties.
Speaker wire: http://bit.ly/1NgYsuB
I also recommend looking at these based on my experience so far,
SVSPrime Bookshelves:
http://amzn.to/1J6DKYq
SVS Towers:
http://amzn.to/1hcwILH
SVS UltraSurround:
http://amzn.to/1GTFf1O
SVS Prime Satellites:
http://amzn.to/1GTFw4I
SVS Prime Center:
http://amzn.to/1GTFnhY
Dual SVS PB-1000:
http://amzn.to/1IMrPSq
LG 4K 3D Replaced previous Vizio with Square Trade type warranty. Love the LG, some issues aside.
http://amzn.to/20gn2BV
Subscribe for more videos like this, and feel free to comment and ask questions.
www.subwoofer101.com

"What’s Wrong" Dialog Box - SolidWorks 2017

The new "What’s Wrong" enhancements in SolidWorks 2017 save you time by enabling you to identify, diagnose, and correct modeling errors and warnings, all from a contextual box.
For info on all of our solutions, including 3D printing and 3D scanning visit cimquest-inc.com.

easy 3d game engine: dialog rpg

Download file: http://adf.ly/1TcpKd
Download Audio Filehttp://adf.ly/1TcpQE Download Speak_audio.lua http://adf.ly/1Td5bQ
Create an FPSRPG game very easy with Game Guru -
This tutorial will show you how ya can create a game with voice
Follow me on Twitter► https://twitter.com/SparckmanX
Sparck forum ►http://sparckman.com/forum

L Pack – Modul 5 Dialog 3d Deutsch

published: 27 Jul 2015

L Pack – Modul 6 Dialog 3d Deutsch

published: 27 Jul 2015

Dialog Animations

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.

published: 29 May 2015

3D Dialog Animation- Norman Rig

Bass Review: Avatar 3D - Clear Dialog

First stab at a movie review. If you guys like this let me know. I have to say the movie was well balanced. Movies like "The Haunting" and "Transformers Age of Extinction" deliver more obvious thunder for exciting bass, but Avatar was neither lacking nor over done. Everything seemed appropriate. Nothing that should be too groundbreaking for such a popular movie.
On 4K 3D it was a lot of fun to watch, especially when an arrow comes right at you. Avatar was the first movie I ever saw in 3D (Imax) that was not the colored glasses, and my cousin had to drag me to it because I always got a headache from the colored glasses. I have yet to get a headache from the passive 3D.
Avatar: http://amzn.to/1kQc31k
Avatar and Titanic pack in 3D: http://amzn.to/20Pw8G4
Subwoofer101 is designed to hel...

Animation Mentor: Lip Sync Dialog 3D Animation

"What’s Wrong" Dialog Box - SolidWorks 2017

The new "What’s Wrong" enhancements in SolidWorks 2017 save you time by enabling you to identify, diagnose, and correct modeling errors and warnings, all from a contextual box.
For info on all of our solutions, including 3D printing and 3D scanning visit cimquest-inc.com.

Download file: http://adf.ly/1TcpKd
Download Audio Filehttp://adf.ly/1TcpQE Download Speak_audio.lua http://adf.ly/1Td5bQ
Create an FPSRPG game very easy with Game Guru -
This tutorial will show you how ya can create a game with voice
Follow me on Twitter► https://twitter.com/SparckmanX
Sparck forum ►http://sparckman.com/forum

Download file: http://adf.ly/1TcpKd
Download Audio Filehttp://adf.ly/1TcpQE Download Speak_audio.lua http://adf.ly/1Td5bQ
Create an FPSRPG game very easy with Game Guru -
This tutorial will show you how ya can create a game with voice
Follow me on Twitter► https://twitter.com/SparckmanX
Sparck forum ►http://sparckman.com/forum

Dialog Animations

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds)...

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.

First stab at a movie review. If you guys like this let me know. I have to say the movie was well balanced. Movies like "The Haunting" and "Transformers Age of Extinction" deliver more obvious thunder for exciting bass, but Avatar was neither lacking nor over done. Everything seemed appropriate. Nothing that should be too groundbreaking for such a popular movie.
On 4K 3D it was a lot of fun to watch, especially when an arrow comes right at you. Avatar was the first movie I ever saw in 3D (Imax) that was not the colored glasses, and my cousin had to drag me to it because I always got a headache from the colored glasses. I have yet to get a headache from the passive 3D.
Avatar: http://amzn.to/1kQc31k
Avatar and Titanic pack in 3D: http://amzn.to/20Pw8G4
Subwoofer101 is designed to help simplify the search for quality bass for those new to the sickness, and very few subs make the grade. I provide a starting point, spilling the beans on good bass. Browse this channel and www.subwoofer101.com for easy tech advice, product reviews, content reviews, and tips to make the most out of your setup.
http://www.subwoofer101.com/best-subwoofers/
http://www.subwoofer101.com/setting-up-your-gear/setting-up-your-new-subs/
I have affiliate relationships to support this channel and the website. If you would like to support this channel, you can follow the links below and on the website shortly before your next purchase, if it makes sense for you to do so. Kind comments are just as welcome!
Here is my setup:
Amplifier, same as mine, but updated for 4k and dual subwoofers: http://amzn.to/20gm9ZY
If you want to get better, I would recommend this unit as it has the better room EQ: http://amzn.to/20gmj3y
Discontinued versions like the 2100, 2000, 4000, and 4100 are good too, just lighter on features. I would avoid refurbished, as you can't get a SquareTrade warranty, which I HIGHLY recommend after both my TV and laptop both benefited recently from such warranties.
Speaker wire: http://bit.ly/1NgYsuB
I also recommend looking at these based on my experience so far,
SVSPrime Bookshelves:
http://amzn.to/1J6DKYq
SVS Towers:
http://amzn.to/1hcwILH
SVS UltraSurround:
http://amzn.to/1GTFf1O
SVS Prime Satellites:
http://amzn.to/1GTFw4I
SVS Prime Center:
http://amzn.to/1GTFnhY
Dual SVS PB-1000:
http://amzn.to/1IMrPSq
LG 4K 3D Replaced previous Vizio with Square Trade type warranty. Love the LG, some issues aside.
http://amzn.to/20gn2BV
Subscribe for more videos like this, and feel free to comment and ask questions.
www.subwoofer101.com

First stab at a movie review. If you guys like this let me know. I have to say the movie was well balanced. Movies like "The Haunting" and "Transformers Age of Extinction" deliver more obvious thunder for exciting bass, but Avatar was neither lacking nor over done. Everything seemed appropriate. Nothing that should be too groundbreaking for such a popular movie.
On 4K 3D it was a lot of fun to watch, especially when an arrow comes right at you. Avatar was the first movie I ever saw in 3D (Imax) that was not the colored glasses, and my cousin had to drag me to it because I always got a headache from the colored glasses. I have yet to get a headache from the passive 3D.
Avatar: http://amzn.to/1kQc31k
Avatar and Titanic pack in 3D: http://amzn.to/20Pw8G4
Subwoofer101 is designed to help simplify the search for quality bass for those new to the sickness, and very few subs make the grade. I provide a starting point, spilling the beans on good bass. Browse this channel and www.subwoofer101.com for easy tech advice, product reviews, content reviews, and tips to make the most out of your setup.
http://www.subwoofer101.com/best-subwoofers/
http://www.subwoofer101.com/setting-up-your-gear/setting-up-your-new-subs/
I have affiliate relationships to support this channel and the website. If you would like to support this channel, you can follow the links below and on the website shortly before your next purchase, if it makes sense for you to do so. Kind comments are just as welcome!
Here is my setup:
Amplifier, same as mine, but updated for 4k and dual subwoofers: http://amzn.to/20gm9ZY
If you want to get better, I would recommend this unit as it has the better room EQ: http://amzn.to/20gmj3y
Discontinued versions like the 2100, 2000, 4000, and 4100 are good too, just lighter on features. I would avoid refurbished, as you can't get a SquareTrade warranty, which I HIGHLY recommend after both my TV and laptop both benefited recently from such warranties.
Speaker wire: http://bit.ly/1NgYsuB
I also recommend looking at these based on my experience so far,
SVSPrime Bookshelves:
http://amzn.to/1J6DKYq
SVS Towers:
http://amzn.to/1hcwILH
SVS UltraSurround:
http://amzn.to/1GTFf1O
SVS Prime Satellites:
http://amzn.to/1GTFw4I
SVS Prime Center:
http://amzn.to/1GTFnhY
Dual SVS PB-1000:
http://amzn.to/1IMrPSq
LG 4K 3D Replaced previous Vizio with Square Trade type warranty. Love the LG, some issues aside.
http://amzn.to/20gn2BV
Subscribe for more videos like this, and feel free to comment and ask questions.
www.subwoofer101.com

"What’s Wrong" Dialog Box - SolidWorks 2017

The new "What’s Wrong" enhancements in SolidWorks 2017 save you time by enabling you to identify, diagnose, and correct modeling errors and warnings, all from a...

The new "What’s Wrong" enhancements in SolidWorks 2017 save you time by enabling you to identify, diagnose, and correct modeling errors and warnings, all from a contextual box.
For info on all of our solutions, including 3D printing and 3D scanning visit cimquest-inc.com.

The new "What’s Wrong" enhancements in SolidWorks 2017 save you time by enabling you to identify, diagnose, and correct modeling errors and warnings, all from a contextual box.
For info on all of our solutions, including 3D printing and 3D scanning visit cimquest-inc.com.

Unity Basics - How To Create a Dialog Box & Import Text - Part 1

Get the art assets used in this video here: https://www.dropbox.com/s/ldywy2ssyx976gl/Unity%20Text%20Box%20Tutorial.zip?dl=0
Don't forget to hit that like button and if you'd like to see more gaming goodness then hit this link to subscribe for more! http://www.youtube.com/subscription_center?add_user=gamesplusjames
And you can also find me on twitter and facebook!
Twitter - http://www.twitter.com/gamesplusjames
Facebook - http://www.facebook.com/gamesplusjames
Outro music "Theme for Harold var 1" by Kevin McLeod - http://www.incompetech.com

Finishing up our interactions and create a simple dialogue system!
In this series we cover we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.
Low Poly Asset Pack:
https://goo.gl/qf39uZ
Unity 5:
https://unity3d.com/unity
Good stuff.

published: 04 Nov 2016

Good morning+More Kids Dialogues Learn English for Kids Collection of Easy Dialogue

published: 12 Aug 2015

NPC Chat Introduction Tutorial

NPC Chat lets you manage dialogue, notifications, and trigger events based on collision areas, UI buttons or key presses. The Chat Manager (Scriptable Object) will allow you to switch between configured conversations on each NPC and set the conversation needed for the given scenario. Conversations can have any number of pages and can be managed by referencing the conversation index of the Chat Manager through your own logic. Assign up to 6 buttons in chat boxes to create decision based dialogue, dynamic dialogue sequences, merchant/inventory interfaces or any other purpose you may think of.
Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/9723?aid=1011lGiG

This tutorial goes through the basics of making characters, triggering dialogue events, creating a dynamic UI for branching dialogue, and determining events based on prior actions.
It is by no means a "complete" framework, definitely a rough outline or sketch to show you how parts fit together, and a lot of refactoring would have to be done for it to support a full game, BUT hopefully this helps some of you get started. Regardless of this disclaimer I anticipate nitpicking, and I wholeheartedly embrace it as constructive criticism for everyone to learn from, like a massive, chaotic code review.
By the way, check out my Patreon, all funds go directly back to the show! It's $1 for all benefits, and you get access to our Discord community, which has been a great resource for networking, pr...

published: 26 Nov 2016

Unity Game Creation: Pokemon Freedom Ep.12 - Node Based Dialog System

This episode we take a look at the new node based sequencer system I've been working on, which will control the dialog and interactions.
Twitter: https://twitter.com/AKGamation
Welcome to my PokemonFreedom. This series will be a 3D Pokemon game, where you take control of various Pokemon. The beginning of series is a demo/trial to get the core game mechanics down before production of the game begins.

Dialogue Systems in Double Fine Games

In this 2015GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/

published: 07 Aug 2016

Dialog - Peter Podlunšek

published: 22 Feb 2016

Behind the Scenes of the Cinematic Dialogues in The Witcher 3: Wild Hunt

In this 2016 GDC session, CD Projekt Red's Piotr Tomsinski explains the process for creating the dialogue animation system of The Witcher 3.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

published: 05 Aug 2017

English For Little Children - Basic English Conversation For Children 2

English For Little Children - Basic EnglishConversationFor Children 2 Learning english for little children - Learn english conversation easy for children 2.
▶ Playlist English for little children: https://www.youtube.com/watch?v=SNYFIAsWH2c&list=PLkdLBhG1Y5UbTLTyjz64XmuzDjDGep7CM
☞ Thanks for watching!
☞ Please share and like if you enjoyed the video :) thanks so much ♥
───────────────────
▶ Please subscribe to update new videos.
Subscribe To Update New Lesson:
https://www.youtube.com/user/EnglishKidsTV?sub_confirmation=1

How's it going everyone, in this First ImpressionsRPG Maker MV video we take a look at a game by LordMacbeth called "The Last Summer." This is an interesting narrative adventure with the context of playing as a 10 year old boy who is trying to deal with many aspects of growing up and how his mind plays tricks on him. The game has some beautiful maps and art work. The game doesn't have a huge number of maps, but what it lacks in quantity, it makes up in quality. The dialog is well written, however there are some grammar errors and capitalization errors. This game has no official battle system, which for the most part I think was the right call. I'd much rather have no combat system than a bad combat system.
I had to record this twice because the first time I recorded a black screen for ...

Unity Basics - How To Create a Dialog Box & Import Text - Part 1

Get the art assets used in this video here: https://www.dropbox.com/s/ldywy2ssyx976gl/Unity%20Text%20Box%20Tutorial.zip?dl=0
Don't forget to hit that like butt...

Get the art assets used in this video here: https://www.dropbox.com/s/ldywy2ssyx976gl/Unity%20Text%20Box%20Tutorial.zip?dl=0
Don't forget to hit that like button and if you'd like to see more gaming goodness then hit this link to subscribe for more! http://www.youtube.com/subscription_center?add_user=gamesplusjames
And you can also find me on twitter and facebook!
Twitter - http://www.twitter.com/gamesplusjames
Facebook - http://www.facebook.com/gamesplusjames
Outro music "Theme for Harold var 1" by Kevin McLeod - http://www.incompetech.com

Get the art assets used in this video here: https://www.dropbox.com/s/ldywy2ssyx976gl/Unity%20Text%20Box%20Tutorial.zip?dl=0
Don't forget to hit that like button and if you'd like to see more gaming goodness then hit this link to subscribe for more! http://www.youtube.com/subscription_center?add_user=gamesplusjames
And you can also find me on twitter and facebook!
Twitter - http://www.twitter.com/gamesplusjames
Facebook - http://www.facebook.com/gamesplusjames
Outro music "Theme for Harold var 1" by Kevin McLeod - http://www.incompetech.com

Finishing up our interactions and create a simple dialogue system!
In this series we cover we'll be creating an ARPG-style movement system, a world full of int...

Finishing up our interactions and create a simple dialogue system!
In this series we cover we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.
Low Poly Asset Pack:
https://goo.gl/qf39uZ
Unity 5:
https://unity3d.com/unity
Good stuff.

Finishing up our interactions and create a simple dialogue system!
In this series we cover we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.
Low Poly Asset Pack:
https://goo.gl/qf39uZ
Unity 5:
https://unity3d.com/unity
Good stuff.

NPC Chat lets you manage dialogue, notifications, and trigger events based on collision areas, UI buttons or key presses. The Chat Manager (Scriptable Object) will allow you to switch between configured conversations on each NPC and set the conversation needed for the given scenario. Conversations can have any number of pages and can be managed by referencing the conversation index of the Chat Manager through your own logic. Assign up to 6 buttons in chat boxes to create decision based dialogue, dynamic dialogue sequences, merchant/inventory interfaces or any other purpose you may think of.
Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/9723?aid=1011lGiG

NPC Chat lets you manage dialogue, notifications, and trigger events based on collision areas, UI buttons or key presses. The Chat Manager (Scriptable Object) will allow you to switch between configured conversations on each NPC and set the conversation needed for the given scenario. Conversations can have any number of pages and can be managed by referencing the conversation index of the Chat Manager through your own logic. Assign up to 6 buttons in chat boxes to create decision based dialogue, dynamic dialogue sequences, merchant/inventory interfaces or any other purpose you may think of.
Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/9723?aid=1011lGiG

This tutorial goes through the basics of making characters, triggering dialogue events, creating a dynamic UI for branching dialogue, and determining events bas...

This tutorial goes through the basics of making characters, triggering dialogue events, creating a dynamic UI for branching dialogue, and determining events based on prior actions.
It is by no means a "complete" framework, definitely a rough outline or sketch to show you how parts fit together, and a lot of refactoring would have to be done for it to support a full game, BUT hopefully this helps some of you get started. Regardless of this disclaimer I anticipate nitpicking, and I wholeheartedly embrace it as constructive criticism for everyone to learn from, like a massive, chaotic code review.
By the way, check out my Patreon, all funds go directly back to the show! It's $1 for all benefits, and you get access to our Discord community, which has been a great resource for networking, project feedback, and meeting like-minded people! patreon.com/thehappiecat
And here's the sample project! Use it to follow along with the video, or for your own tinkering!
https://github.com/anneomcl/GodotGameSample
Also sorry if some things don't make sense... apparently my cursor wasn't being recorded and I'd waggle it around a lot when I'd say "This thing right HERE". So it just looks like I'm yelling at empty space.
Find challenges and ask questions here: https://www.reddit.com/r/TheHappieMakers/
My second channel! https://www.youtube.com/c/TheHappierCat2
Follow me on Twitter: https://twitter.com/TheHappieCat
Or Facebook: https://www.facebook.com/TheHappieCat/
Or Twitch: twitch.tv/happiecat

This tutorial goes through the basics of making characters, triggering dialogue events, creating a dynamic UI for branching dialogue, and determining events based on prior actions.
It is by no means a "complete" framework, definitely a rough outline or sketch to show you how parts fit together, and a lot of refactoring would have to be done for it to support a full game, BUT hopefully this helps some of you get started. Regardless of this disclaimer I anticipate nitpicking, and I wholeheartedly embrace it as constructive criticism for everyone to learn from, like a massive, chaotic code review.
By the way, check out my Patreon, all funds go directly back to the show! It's $1 for all benefits, and you get access to our Discord community, which has been a great resource for networking, project feedback, and meeting like-minded people! patreon.com/thehappiecat
And here's the sample project! Use it to follow along with the video, or for your own tinkering!
https://github.com/anneomcl/GodotGameSample
Also sorry if some things don't make sense... apparently my cursor wasn't being recorded and I'd waggle it around a lot when I'd say "This thing right HERE". So it just looks like I'm yelling at empty space.
Find challenges and ask questions here: https://www.reddit.com/r/TheHappieMakers/
My second channel! https://www.youtube.com/c/TheHappierCat2
Follow me on Twitter: https://twitter.com/TheHappieCat
Or Facebook: https://www.facebook.com/TheHappieCat/
Or Twitch: twitch.tv/happiecat

Unity Game Creation: Pokemon Freedom Ep.12 - Node Based Dialog System

This episode we take a look at the new node based sequencer system I've been working on, which will control the dialog and interactions.
Twitter: https://twitt...

This episode we take a look at the new node based sequencer system I've been working on, which will control the dialog and interactions.
Twitter: https://twitter.com/AKGamation
Welcome to my PokemonFreedom. This series will be a 3D Pokemon game, where you take control of various Pokemon. The beginning of series is a demo/trial to get the core game mechanics down before production of the game begins.

This episode we take a look at the new node based sequencer system I've been working on, which will control the dialog and interactions.
Twitter: https://twitter.com/AKGamation
Welcome to my PokemonFreedom. This series will be a 3D Pokemon game, where you take control of various Pokemon. The beginning of series is a demo/trial to get the core game mechanics down before production of the game begins.

Dialogue Systems in Double Fine Games

In this 2015GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the mom...

In this 2015GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/

In this 2015GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/

In this 2016 GDC session, CD Projekt Red's Piotr Tomsinski explains the process for creating the dialogue animation system of The Witcher 3.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

In this 2016 GDC session, CD Projekt Red's Piotr Tomsinski explains the process for creating the dialogue animation system of The Witcher 3.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

English For Little Children - Basic EnglishConversationFor Children 2 Learning english for little children - Learn english conversation easy for children 2.
▶ Playlist English for little children: https://www.youtube.com/watch?v=SNYFIAsWH2c&list=PLkdLBhG1Y5UbTLTyjz64XmuzDjDGep7CM
☞ Thanks for watching!
☞ Please share and like if you enjoyed the video :) thanks so much ♥
───────────────────
▶ Please subscribe to update new videos.
Subscribe To Update New Lesson:
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English For Little Children - Basic EnglishConversationFor Children 2 Learning english for little children - Learn english conversation easy for children 2.
▶ Playlist English for little children: https://www.youtube.com/watch?v=SNYFIAsWH2c&list=PLkdLBhG1Y5UbTLTyjz64XmuzDjDGep7CM
☞ Thanks for watching!
☞ Please share and like if you enjoyed the video :) thanks so much ♥
───────────────────
▶ Please subscribe to update new videos.
Subscribe To Update New Lesson:
https://www.youtube.com/user/EnglishKidsTV?sub_confirmation=1

How's it going everyone, in this First ImpressionsRPG Maker MV video we take a look at a game by LordMacbeth called "The Last Summer." This is an interesting narrative adventure with the context of playing as a 10 year old boy who is trying to deal with many aspects of growing up and how his mind plays tricks on him. The game has some beautiful maps and art work. The game doesn't have a huge number of maps, but what it lacks in quantity, it makes up in quality. The dialog is well written, however there are some grammar errors and capitalization errors. This game has no official battle system, which for the most part I think was the right call. I'd much rather have no combat system than a bad combat system.
I had to record this twice because the first time I recorded a black screen for an hour and nine minutes while I thought I was recording the playthrough. It was audio-only and black screen, so unfortunately I had to re-record after I'd already beat it. It wasn't a big deal but shaved off about 20 minutes of exploration from the first one.
I would highly recommend this game to anyone interested in adventure games, visual novels, or for people who want to see some nice looking maps. Check this game out if you get a link, and as always, thanks for watching! :)
If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :)
DG Discord Server:
https://discord.gg/YcxySsj
Website:
http://driftwoodgaming.com
Twitch:
http://www.twitch.tv/DriftwoodGaming
Twitter:
http://www.twitter.com/DriftwoodGaming
Patreon:
http://www.patreon.com/DriftwoodGaming
-------------------------------
Special thanks to all my Patrons:
DamianFloyd, Meteodros, Morekong Moua, BattlePisces Gaming, Rusty_Gears, Fun4theBrain, Matt, Karyn, Staphanie Lynner, David Phillips, StudioBlue, Joseph Nigro, Linky317, Nicholas Watson, Derek DiBenedetto, Jai R - Fisher, TheLoneWarrior, John Gibson, Scott Lynch, Scott Zarwell, Eduardo Santizo, ChrAndGow, KX Production, Noriko, R.A.M. Reed F. NeoSoulGamer, Michael Flynn, WarioLGP, Valryia, DarkKrow13, StalkerRoguen, ervin mcclure, HeathOsborn, Chris Van Essen, Mithrandir, MichaelNoles, Ben English, and all of those who have supported me in the past. Thank you all very much.

How's it going everyone, in this First ImpressionsRPG Maker MV video we take a look at a game by LordMacbeth called "The Last Summer." This is an interesting narrative adventure with the context of playing as a 10 year old boy who is trying to deal with many aspects of growing up and how his mind plays tricks on him. The game has some beautiful maps and art work. The game doesn't have a huge number of maps, but what it lacks in quantity, it makes up in quality. The dialog is well written, however there are some grammar errors and capitalization errors. This game has no official battle system, which for the most part I think was the right call. I'd much rather have no combat system than a bad combat system.
I had to record this twice because the first time I recorded a black screen for an hour and nine minutes while I thought I was recording the playthrough. It was audio-only and black screen, so unfortunately I had to re-record after I'd already beat it. It wasn't a big deal but shaved off about 20 minutes of exploration from the first one.
I would highly recommend this game to anyone interested in adventure games, visual novels, or for people who want to see some nice looking maps. Check this game out if you get a link, and as always, thanks for watching! :)
If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :)
DG Discord Server:
https://discord.gg/YcxySsj
Website:
http://driftwoodgaming.com
Twitch:
http://www.twitch.tv/DriftwoodGaming
Twitter:
http://www.twitter.com/DriftwoodGaming
Patreon:
http://www.patreon.com/DriftwoodGaming
-------------------------------
Special thanks to all my Patrons:
DamianFloyd, Meteodros, Morekong Moua, BattlePisces Gaming, Rusty_Gears, Fun4theBrain, Matt, Karyn, Staphanie Lynner, David Phillips, StudioBlue, Joseph Nigro, Linky317, Nicholas Watson, Derek DiBenedetto, Jai R - Fisher, TheLoneWarrior, John Gibson, Scott Lynch, Scott Zarwell, Eduardo Santizo, ChrAndGow, KX Production, Noriko, R.A.M. Reed F. NeoSoulGamer, Michael Flynn, WarioLGP, Valryia, DarkKrow13, StalkerRoguen, ervin mcclure, HeathOsborn, Chris Van Essen, Mithrandir, MichaelNoles, Ben English, and all of those who have supported me in the past. Thank you all very much.

easy 3d game engine: dialog rpg

Download file: http://adf.ly/1TcpKd
Download Audio Filehttp://adf.ly/1TcpQE Download Speak_audio.lua http://adf.ly/1Td5bQ
Create an FPSRPG game very easy with Game Guru -
This tutorial will show you how ya can create a game with voice
Follow me on Twitter► https://twitter.com/SparckmanX
Sparck forum ►http://sparckman.com/forum

Dialog Animations

This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.

0:14

3D Dialog Animation- Norman Rig

Used an audio clip from "The Emperor's New Groove" and the Norman rig downloaded for a cla...

Bass Review: Avatar 3D - Clear Dialog

First stab at a movie review. If you guys like this let me know. I have to say the movie was well balanced. Movies like "The Haunting" and "Transformers Age of Extinction" deliver more obvious thunder for exciting bass, but Avatar was neither lacking nor over done. Everything seemed appropriate. Nothing that should be too groundbreaking for such a popular movie.
On 4K 3D it was a lot of fun to watch, especially when an arrow comes right at you. Avatar was the first movie I ever saw in 3D (Imax) that was not the colored glasses, and my cousin had to drag me to it because I always got a headache from the colored glasses. I have yet to get a headache from the passive 3D.
Avatar: http://amzn.to/1kQc31k
Avatar and Titanic pack in 3D: http://amzn.to/20Pw8G4
Subwoofer101 is designed to help simplify the search for quality bass for those new to the sickness, and very few subs make the grade. I provide a starting point, spilling the beans on good bass. Browse this channel and www.subwoofer101.com for easy tech advice, product reviews, content reviews, and tips to make the most out of your setup.
http://www.subwoofer101.com/best-subwoofers/
http://www.subwoofer101.com/setting-up-your-gear/setting-up-your-new-subs/
I have affiliate relationships to support this channel and the website. If you would like to support this channel, you can follow the links below and on the website shortly before your next purchase, if it makes sense for you to do so. Kind comments are just as welcome!
Here is my setup:
Amplifier, same as mine, but updated for 4k and dual subwoofers: http://amzn.to/20gm9ZY
If you want to get better, I would recommend this unit as it has the better room EQ: http://amzn.to/20gmj3y
Discontinued versions like the 2100, 2000, 4000, and 4100 are good too, just lighter on features. I would avoid refurbished, as you can't get a SquareTrade warranty, which I HIGHLY recommend after both my TV and laptop both benefited recently from such warranties.
Speaker wire: http://bit.ly/1NgYsuB
I also recommend looking at these based on my experience so far,
SVSPrime Bookshelves:
http://amzn.to/1J6DKYq
SVS Towers:
http://amzn.to/1hcwILH
SVS UltraSurround:
http://amzn.to/1GTFf1O
SVS Prime Satellites:
http://amzn.to/1GTFw4I
SVS Prime Center:
http://amzn.to/1GTFnhY
Dual SVS PB-1000:
http://amzn.to/1IMrPSq
LG 4K 3D Replaced previous Vizio with Square Trade type warranty. Love the LG, some issues aside.
http://amzn.to/20gn2BV
Subscribe for more videos like this, and feel free to comment and ask questions.
www.subwoofer101.com

In the 20th century, philosophical treatments of dialogue emerged from thinkers including Mikhail Bakhtin, Paulo Freire, Martin Buber, and David Bohm. Although diverging in many details, these thinkers have articulated a holistic concept of dialogue as a multi-dimensional, dynamic and context-dependent process of creating meaning. Educators such as Freire and Ramón Flecha have also developed a body of theory and technique for using egalitarian dialogue as a pedagogical tool.

Etymology

The term dialogue stems from the Greek διάλογος (dialogos, conversation); its roots are διά (dia: through) and λόγος (logos: speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as dialogus.

DUBLIN--(BUSINESS WIRE)--May 23, 2018--The "3D Metrology Market... The report predicts the global 3D metrology market to grow with a CAGR of 8.50% over the period of 2018 - 2024. The study on 3D metrology market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2016 to 2024 ... Global3D Metrology Market Overview ... 3.5 Competitive Landscape in the Global 3D Metrology Market....

&nbsp;Global printing and PC major HP is seriously looking at partnering with the Indian government to push its 3D printing solutions in the domestic manufacturing and prototyping market that has the potential to grow exponentially in the coming years ... In a bid to take industrial manufacturing in India to a new level, HP in January brought its acclaimed Multi Jet Fusion (MJF) 3D Printers to the country....

Unity Basics - How To Create a Dialog Box & Import Text - Part 1

Get the art assets used in this video here: https://www.dropbox.com/s/ldywy2ssyx976gl/Unity%20Text%20Box%20Tutorial.zip?dl=0
Don't forget to hit that like button and if you'd like to see more gaming goodness then hit this link to subscribe for more! http://www.youtube.com/subscription_center?add_user=gamesplusjames
And you can also find me on twitter and facebook!
Twitter - http://www.twitter.com/gamesplusjames
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Outro music "Theme for Harold var 1" by Kevin McLeod - http://www.incompetech.com

Finishing up our interactions and create a simple dialogue system!
In this series we cover we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.
Low Poly Asset Pack:
https://goo.gl/qf39uZ
Unity 5:
https://unity3d.com/unity
Good stuff.

32:24

Good morning+More Kids Dialogues Learn English for Kids Collection of Easy Dialogue

NPC Chat Introduction Tutorial

NPC Chat lets you manage dialogue, notifications, and trigger events based on collision areas, UI buttons or key presses. The Chat Manager (Scriptable Object) will allow you to switch between configured conversations on each NPC and set the conversation needed for the given scenario. Conversations can have any number of pages and can be managed by referencing the conversation index of the Chat Manager through your own logic. Assign up to 6 buttons in chat boxes to create decision based dialogue, dynamic dialogue sequences, merchant/inventory interfaces or any other purpose you may think of.
Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/9723?aid=1011lGiG

This tutorial goes through the basics of making characters, triggering dialogue events, creating a dynamic UI for branching dialogue, and determining events based on prior actions.
It is by no means a "complete" framework, definitely a rough outline or sketch to show you how parts fit together, and a lot of refactoring would have to be done for it to support a full game, BUT hopefully this helps some of you get started. Regardless of this disclaimer I anticipate nitpicking, and I wholeheartedly embrace it as constructive criticism for everyone to learn from, like a massive, chaotic code review.
By the way, check out my Patreon, all funds go directly back to the show! It's $1 for all benefits, and you get access to our Discord community, which has been a great resource for networking, project feedback, and meeting like-minded people! patreon.com/thehappiecat
And here's the sample project! Use it to follow along with the video, or for your own tinkering!
https://github.com/anneomcl/GodotGameSample
Also sorry if some things don't make sense... apparently my cursor wasn't being recorded and I'd waggle it around a lot when I'd say "This thing right HERE". So it just looks like I'm yelling at empty space.
Find challenges and ask questions here: https://www.reddit.com/r/TheHappieMakers/
My second channel! https://www.youtube.com/c/TheHappierCat2
Follow me on Twitter: https://twitter.com/TheHappieCat
Or Facebook: https://www.facebook.com/TheHappieCat/
Or Twitch: twitch.tv/happiecat

25:36

Unity Game Creation: Pokemon Freedom Ep.12 - Node Based Dialog System

This episode we take a look at the new node based sequencer system I've been working on, w...

Unity Game Creation: Pokemon Freedom Ep.12 - Node Based Dialog System

This episode we take a look at the new node based sequencer system I've been working on, which will control the dialog and interactions.
Twitter: https://twitter.com/AKGamation
Welcome to my PokemonFreedom. This series will be a 3D Pokemon game, where you take control of various Pokemon. The beginning of series is a demo/trial to get the core game mechanics down before production of the game begins.

Dialogue Systems in Double Fine Games

In this 2015GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/

Behind the Scenes of the Cinematic Dialogues in The Witcher 3: Wild Hunt

In this 2016 GDC session, CD Projekt Red's Piotr Tomsinski explains the process for creating the dialogue animation system of The Witcher 3.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

1:52:18

English For Little Children - Basic English Conversation For Children 2

English For Little Children - Basic English Conversation For Children 2 Learning english f...

English For Little Children - Basic English Conversation For Children 2

English For Little Children - Basic EnglishConversationFor Children 2 Learning english for little children - Learn english conversation easy for children 2.
▶ Playlist English for little children: https://www.youtube.com/watch?v=SNYFIAsWH2c&list=PLkdLBhG1Y5UbTLTyjz64XmuzDjDGep7CM
☞ Thanks for watching!
☞ Please share and like if you enjoyed the video :) thanks so much ♥
───────────────────
▶ Please subscribe to update new videos.
Subscribe To Update New Lesson:
https://www.youtube.com/user/EnglishKidsTV?sub_confirmation=1

2:34:53

Company 2002-Hindi | Ajay Devgan | Hindi Movie |

Company 2002 | Ajay Devgan | Vivek Oberoi | Full Hindi Movie |
Company is a 2002 Indian c...

Do What You Like

Do right, use your headEverybody must be fedGet together, break your breadYes, together, that's what I saidDo what you likeDon't fight, use your headIt's all right every nightDo what you like, that's what I saidEverybody must be fedDo what you likeOpen your eyesRealize you're not deadTake a look at an open bookDo what you like, that's what I saidDo what you like

DUBLIN--(BUSINESS WIRE)--May 23, 2018--The "3D Metrology Market... The report predicts the global 3D metrology market to grow with a CAGR of 8.50% over the period of 2018 - 2024. The study on 3D metrology market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2016 to 2024 ... Global3D Metrology Market Overview ... 3.5 Competitive Landscape in the Global 3D Metrology Market....

&nbsp;Global printing and PC major HP is seriously looking at partnering with the Indian government to push its 3D printing solutions in the domestic manufacturing and prototyping market that has the potential to grow exponentially in the coming years ... In a bid to take industrial manufacturing in India to a new level, HP in January brought its acclaimed Multi Jet Fusion (MJF) 3D Printers to the country....

At the convention, there were a dozen forums and dialogs about topics including the space boom; international cooperation in sci-fi films; food for tomorrow; sci-fi; games; artificial intelligence and education ... ....

This comprehensive and innovative platform seamlessly integrates processed 3D data coming from the FARO SCENE software platform and can then support point cloud modelling (i.e. the set of data points acquired by a 3D laser scanner that are then displayed as a visual representation of an object or area) for the latest 2019 Autodesk design tools....

A specially adapted 3D printer has been used to create biomaterials from multiple sources, an advance that could lead to bioprinting complex artificial tissues on-demand. 3D bioprinter has two key components ... According to UCLA, the technique uses stereolithography and a customised 3D printer designed by Khademhosseini that has two key components....

The Symphony of Blockchain website suggests that it is a tool that lets users interact with a 3D model of the blockchain. It is a 3D representation of the blockchain with each block presented at a different depth to the viewer ... bitcoin blockchain explorer that enable view in 3D or VR by @kevnsmall https.//t.co/ANlqPbJZnw https.//t.co/4O3Xy9Pc6o....

The maternofoetal medicine unit at the hospital uses 3D scans. A 3D ultrasound scan provides more information about a known abnormality because it can show more detail from different angles. Dr Gosar Pemba said it’s a high-end machine for obstetrics and a person needs to be trained in MFM to be able to use the 3D ultrasound ... Of a total of 1,709 high-risk pregnancy cases seen at the hospital last year, 433 underwent 3D ultrasound....

3D seismic system. According to the statement published by RAKPA, the 2,200sq km of new 3D seismic, acquired in 2018 will be a game changer in creating regional understanding and unlocking Ras Al Khaimah exploration potential. 3D seismic data provides detailed information about fault distribution and subsurface structures....