Eureka: 501 Adventure Plots to Inspire Game Masters

"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review

2010 Golden Geek Award nominee for Best Supplement

Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GMing advice and tools for making the most of every plot.

If you game once a week, that's nearly 10 years of adventures, all right here in the largest collection of its kind ever published. Written by nine veteran game masters -- the authors of the most widely read game mastering blog on the planet, Gnome Stew -- Eureka is more than just adventure seeds.

Each plot includes a hook to draw your players in, an outline detailing enough material for a complete adventure, generally in the form of 3-5 meaty encounters, and any game mastering notes, plot twists, and advice you might need to turn that plot into a fun night of gaming.

Adventure hooks alone don't give you much to work with, but fully developed adventures can be hard to personalize and fit into an ongoing game. Eureka is the perfect middle ground: We provide the main ingredients, and you decide how to prepare them.

Packed with ideas and inspiration and including DRM-free PDF, EPUB, MOBI, and text versions of the book, this massive collection is designed to be the ultimate adventure toolkit:

Clear, concise game mastering advice: We show you how to adapt plots to other genres (effectively giving you 464 fantasy, 420 sci-fi, and 338 horror plots) and how to turn Eureka plots into full-blown adventures

The tools you need: Plots are grouped by theme, from "Revolt" to "Mistaken Jealousy," and categorized by tags like intrigue, exploration, and combat-heavy

Four indexes: Quickly find a plot for any situation by genre, tag, title, or author

No game mechanics and no proper names: These system-neutral plots are simple to use and easy to personalize to your game

Fully hyperlinked and bookmarked: We've made Eureka as user-friendly and GM-friendly as possible

Want to find out more about Eureka? You can download a free 19-page PDF excerpt of the book and read more reviews on the Engine Publishing website.

I find this pretty useful. I'm not very good at coming up with plot ideas, but once I have an idea, I am good at fleshing it out. This book helps me with my weak point, so I can focus on what I am good at. I'm not saying they're all amazing idea [...]

This review starts with the (this time very few) bad things then gets to the more positive things. Please keep that in mind. First of all, having all those indexes is neat - except for the rather awkward fact that they are using page numbers ins [...]

Wow! Being a very busy person all-around (wife & 3 kids, demanding job, Church responsibilities, obligatory gaming, etc), this saves me a lot of time as a GM. And I, like many, even though pretty well-read & well-gamed, I still seem to gravitat [...]

I found some samples of Eureka and Masks on Engine's website and was very impressed with the information, samples, and ideas provided, so I decided to buy the full ebook for both. This book is very well written and provides lots of easily expand [...]

Have you ever found a sandwich that’s so big, juicy, messy, and full of sandwichy goodness that you can’t figure out where to start eating it? That’s kind of what happened when I grabbed a copy of Eureka: 501 Adventure Plots To Inspire Game Maste [...]

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