Va'del should have been returning to a hero's welcome. In saving Jain, he also saved his people from a threat that the entire Guadel Council had been powerless to stop. Instead he once again finds himself caught between rival power blocks as his people teeter on the brink of disaster.

With a touch, Tessa can see her future with a boy, a future where they die. She must choose her best option before she turns seventeen. An unfortunate incident at school starts a chain of events that reveals a centuries old chaos demon and a chance to remove her ‘gift’ forever.

Shade has been left all, but shattered. Travelling to the Ice kingdom, along with her 'body guard' Dylan-who continues to be bound to her-to where the holder of her magic dwells. The war of Faerie amplifies and her only chance to save it will be to resist the enchantments of the Ice King, one of the Ancient rulers of Faerie.

Indal, chronomancer werewolf, is dragged home from exile, because Michelle, his would-be girlfriend, has discovered her own dead body, sent back from the future. But the body is actually a deathless killing machine, and Indal's investigations reveal smugglers, alchemists, and a far-reaching plot that will shake the entire multiverse.

After their brutal victory in Prague, Charlotte and Valek have returned home. But Charlotte soon finds that a strange new disease is destroying her from the inside. Danger lurks around every corner and their happily-ever-after has not ended so happily after all, in this highly anticipated sequel of the Of Light and Darkness series.

Sherry and Merrick's story continues in this sequel to Collide. In this installment, we come face to face with old acquantances and new friends and new enemies. Things will change for all of them especially when a little girl is found and everyone's loyalties are tested. A revelation may upset the delicate balance they've all tried so hard to set. There's new love, new rivalries and new enemies.

Zak Steepleman: Not your average teenage gamer. He determines to become the greatest gamer on planet Earth. Only one thing stands in his way: His games console. After Gamers Con, Zak forges friendships with his competitors. They move online. Adventure beckons. Just one problem: What offered them a world of wonder… Will bring them a world of pain. Inside Kids: The Second Zak Steepleman Novel.

Zak Steepleman: Not your average teenage gamer. He determines to become the greatest gamer on planet Earth. Only one thing stands in his way: His games console. Friends in tow. Summer holidays drawing to an end. Zak goes camping in Wales. Surely a time for relaxation. Nope. And now Zak must strive to prevent a welcome break becoming a great mistake. Phantom Arcade: The Third Zak Steepleman Novel.

Zak Steepleman: Not your average teenage gamer. He determines to become the greatest gamer on planet Earth. Only one thing stands in his way: His games console. Zak Steepleman finds himself locked in a constant battle between good and evil and video games. But this time he might just have a helping hand. Echoes of the Undone: The Fourth Zak Steepleman Novel.

When Rose and Snow White are caught in the middle of a political conspiracy, they are separated for their own protection. Snow White fears for Rose's safety. Rose, however, beings to fear herself. Isolated and hunted, Rose must rely on Ambrose's advice to survive. But as her relationship with him deepens, she learns things about her character and desires that should have stayed hidden.

Tragedy thrust Princess Arianne of the Deachair into the role of ruler as a young girl. Duty dictates that Morainian soldier Tearloch Donne must pursue his clan's traitor at any cost. With the fate of two dying clans depending on their success, a proud princess with dangerous secrets and a loyal warrior bent on revenge must embark on a journey that could save them all... or destroy them both.

Untold darkness rules the Unseelie realm of the Land of Faerie. Hidden in this vast area, Aveta, the future queen of the Unseelie Army, perfects her gifts over lifetimes. Learning that magic isn't the only way to manipulate the world around her, this naive girl grows into a woman of strength and cunning, ultimately becoming one of the most feared leaders in Faerie.

A new city…a new apartment…a cute new running partner…. Despite a less than stellar start to his adult life, things were finally starting to fall into place for Adam. That is, until he met the shadows in the woods. Shadows with teeth. Adam is quickly swept up into a world of magic and danger as he discovers his own hidden talent with the help of a reluctant mentor. One moment can change your life.

Seventeen year old Jackie, a magically gifted cheetah shapeshifter, and Garrett, her vampire lifemate, journey to Faerie to celebrate the Midsummer Solstice with their new allies. During the visit, Jackie puts herself in danger, drawing the attention of an ancient being.
As the Rogues, Inc. team gears up for their first assignment, Jackie fears for the lives of her mate and her friends.

Wisdom - the fourth book in the My Blood Approves series...
For her eighteenth birthday, Alice Bonham takes a vacation to Australia only to have her trip cut short by an unexpected murder.
While Alice tries to understand what happened, she regrets some of the choices she's made, especially the more permanent ones.

Being a teenage girl is difficult. Being a teenage Werewolf is almost impossible. Grazi Kelly is a High School sophomore and a Werewolf. Join her in this second installment of the Grazi Kelly Novels as she learns more about who she is and what she has to do to avenge her parents, keep her friends safe, and save the world from demons and witches.