I’ve been doing some Time Temple quests and it’s going good right now.

It’s a good thing that Final Cut (4th job skill) was given a cooldown of 100 seconds.
This skill doubles your attack for 60 seconds when it’s maxed.

Chain Hell is a skill similar to Demolition of Viper. You can use this skill only in Dark Sight, when used, it will grab one monster towards you (similar to Snatch) and attack the monster for 12 times. 24 times with Mirror Imaging on.

Sudden Raid. Ah… At level 1 it does not consume a lot of MP, but when it’s maxed it will use 980 MP.
600% damage and attacks 15 monsters. Not bad.

Dummy Effect. You can summon a dummy of yourself only when you have Mirror Imaging on.
Your alternate self will separate and be a dummy.
Monsters will attack the summoned dummy, but your dummy has a certain value of stamina. Once that value has been reached, your dummy will disappear.

Limited creation period is a [censored] method of “balancing”, and you all know it.

If you’re going to compare damage between a Dual Blade and any other class, will the fact that Dual Blades are limited make any changes to individual damage comparisons? No.

All it does is limit the amount of people that play this so-called overpowered class. Even then, this method of limiting won’t mean much in the long run in terms of whatever crap meaning of “balance” they have. This is especially considering that it appears that many are planning on making accounts full of Dual Blades and selling them all later for profit.

Seriously, if they were going to make a class be this powerful and be limited at the same time, they should have done a Level 100+ character requirement instead.

They could still make sales off 2x cards (assuming KMS has 2x cards) from people leveling up characters to 100 so they can unlock Dual Blade, and they wouldn’t have to worry about as many people selling accounts behind their backs.

I’m more interested in wondering when the content of this supposed big patch is released in KMST. If we’re lucky, we might see it all later today (read: in the middle of the night for us living in the United States).

Alilatias :Limited creation period is a [censored] method of “balancing”, and you all know it.
If you’re going to compare damage between a Dual Blade and any other class, will the fact that Dual Blades are limited make any changes to individual damage comparisons? No.
All it does is limit the amount of people that play this so-called overpowered class. Even then, this method of limiting won’t mean much in the long run in terms of whatever crap meaning of “balance” they have. This is especially considering that it appears that many are planning on making accounts full of Dual Blades and selling them all later for profit.
Seriously, if they were going to make a class be this powerful and be limited at the same time, they should have done a Level 100+ character requirement instead.
They could still make sales off 2x cards (assuming KMS has 2x cards) from people leveling up characters to 100 so they can unlock Dual Blade, and they wouldn’t have to worry about as many people selling accounts behind their backs.

Sounds like a good idea to me. Keep in mind, Nexon America has been known to stray away from small aspects that KMS has implemented ( A good example being The ill-fated Mu Lung Dojo).

I would think that you also start with 25 base DEX no matter what, although this is going off of the logic that you would have that much DEX because you start as a 1st job Rogue with half of the standard skills. You’ll have to wait for Spadow to answer this if you want a concrete answer though.

…Besides, I would imagine that going DEX-less on a Dual Blade isn’t really worth it anyways, seeing as the Blades have the normal DEX requirements.

I know many here voted for PVP, but in a old interview with GMs of BMS ( Brazil MS XD) they said that there will never be a PVP ’cause Nexon wants to keep the general rating on the game. So, very likely, this will continue. Probably the March’s patch will be another frustation for everyone. Enjoy it! =D

I really hope they DON’T bring out PVP it would kill NAMS’s economy and make the douches in NAMS even more cocky then ever… High level training maps would be good also maybe level 70ish-120 type mini dungeons, as we all should know by now dissapointment is a garentee, a new job would be cool

Not entirely true. I’m European and I still play GMS. The thing with this block is that no new accounts from outside North America can be registered, but the old Global players are still allowed to stay there. We just can’t make additional accounts.

“WHats this crap?
It wont have any point…
Cause everyone in maple is like 100+”

Really? There are plenty of people who don’t have a Level 100+ character yet. Suggesting that -EVERYONE- here has a Level 100+ character seems like leecher mentality at this point.

Also, note that I am primarily talking about KMS at this point, in which being at a higher level in KMS means a lot more than it does in other versions (due to KMS not having the reduced EXP curve and broken equips/cheaper pots of the other versions).

…Although now that I think about it, 100 might be too low. Perhaps 120?

Either way, I know that what I’m suggesting still isn’t good enough if we want TRUE balancing. Limits on character creation does nothing that actually makes a so-called overpowered class become balanced in the long run.

Wait did u guys say that the third legend is cummin out in the March patch? what day, whats the name of it, and why is it cummin out before duel blade and evan on GMS if they were advertised WAY earlier?

…We’re talking about KMS. Some Q/A sessions were held by Nexon of Korea back in December, promising us that KMS will get a HUGE patch in March. By huge, they appear to have said something like ‘Training areas for Level 100+ people’ huge.