Obviously it's all a work in progress and a little rough but it could end up being really fun to play with a bunch of friends. Looks very promising!

The main developer sent word about it and after looking it up, it does state how it "won't be a complete recreation". When querying this with them, they told me that it's more along the lines of just how much work it is to get literally every part of it working. They don't have a list of things they won't do but it's more about priority stuff first. They may also eventually move onto supporting other GTA games like Vice City too.

Like other similar recreations, you need to own a copy of the game to run it. It's open source under the MIT license on GitHub. Well, it's as open as a Unity project can be anyway.

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razing32Curios about one thing.
Won't Rockstar DMCA-nuke this into the ground ??

It requires you own the original game to play it, so they shouldn't be able to do anything. If they do and they manage to succeed, it would put basically any other similar project in a grey area: openXcom, OpenMW, OpenRA and so on.

DMCA-nuke actually means threatening with so much legal shit without even going legal, that even if you are right, it does not really matter. There are 2 ways you can defend against that: comply, or money up for the actual legal defense.
Now seriously: who is going to invest so much time and money into a legal war, just to be able to program it.

They would have zero standing with such a case since none of Rockstars copyright (The 'C' in DMCA) can be infringed with a rewrite of their game engine. They would have to prove that these guys somehow had gotten access to the source code of the original engine or that they shipped Rockstars assets (which they don't since you are required to own the original game since this new engine reads those files).

Unity=Proprietary garbage
MIT=GPL Compatible
GPL=You can sell non-libre games as long as all of the code is libre.

License conflict. OpenMW isn't dependent on proprietary middleware. So if somebody makes a game using OpenMW with no Morrowind assets, they can sell it. Not the case with unity.

Erm... no. Either they can sue you for rebuilding their stuff (which I, unlike others here, wouldn't rule out) or they can't. Either way it's got nothing to do with the licence of the engine they're using to do so.

wvstolzingThis reminded me to check up on these guys: https://github.com/rwengine/openrw
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.

More of active contributors are needed. Spreading word of the projects existence would probably help to gain some devs.

Nearly every from-scratch open source engine rewrite project is undermanned. I've been mentioning OpenVIII where I can since the Final Fantasy 8 Remaster turned out to be a very-very bad port technically speaking.

OpenVIII really needs a AUR PKGBUILD, but I am not sure the exact build process since their git requests building with a GUI IIUC.

Edit: Also who do I pay to work on this lol? I will be stupid giddy when they reach 1.0

Yes, the copyright covers the source code of the game engine (which they don't use since they have built a completely new one from scratch) and the assets (which they also don't use since you are required to read them from the original game).

DesumFor one, Unity is going to be abandoned one day. Meaning we will be stuck with an old binary one day. This is KINDA bad for game preservation compared to an engine that has free source code.

Pffft - nonsense. There's plenty old gaming systems on closed platform (even "closed hardware", totally proprietary architectures) that are preserved.
And quite frankly - it's absurd, and not so little pompous, to let such an argument be the deciding factor on what engine to build a hobby project on. In case someone in the distant future want to "preserve this game".

BeamboomPffft - nonsense. There's plenty old gaming systems on closed platform (even "closed hardware", totally proprietary architectures) that are preserved.
And quite frankly - it's absurd, and not so little pompous, to let such an argument be the deciding factor on what engine to build a hobby project on. In case someone in the distant future want to "preserve this game".

If the purpose of this project was to perverse the game, Godot would have been the better way to go vs Unity3D. You can insult me all you like, but that, from a practical point, is just the truth.

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