Here is the change log - it was posted by High_Plains_Bifta on TMX - United so all the Thanks goes to him & the TMF Testers who made the list(there we go zoOz )

high_plains_Bifta on TMX - united site wrote:Well here it is, for those who want to know here is a copy of the official changelog which was built by the players and users who were members of the TMF tests.

* 3 customizable and Mood-following avatars that will be displayed according to the smiles you type in server chat.
* bi-directional buddy system. You are aware of buddy addition and deletion
* you can invite a buddy
* You can one-click join a buddy on the server where he/she is playing on.
* Accounts of TMNF (with its limitations) and TMU-F are usable in both games.
* TMNF accounts upgradeable (full or with a time limit) to TMU-F accounts
* Third party can be invited to play TMNF/TMU-F via ingame e-mail invite feature, (Registration and join process can be monitored)
* Inviting a friend (via email) results in release of some campaign tracks.

Solo mode changes:

* TMNF: An incredible new solo Race campaign (was a smash hit amongst beta-testers!)
* TMU-F: A new stunt campaign never seen in any other TM game.
* TMU-F: A new Puzzle campaign.
* TMU-F: A new Platform campaign.
* Conditions for unlocking the solo tracks are displayed clearly (and include a few surprises)
* Possibility to delete user tracks ingame.
* Play official on custom campaigns.
* Option to show medal ranking of buddies only

Multiplayer changes

* Favorites server menu
* Suggested servers (new for TMU-F)
* Cup mode: In this team flavor mode, your score will span across the batch of maps that you select for the server. (great for competitions)
* Warm-up time, A server admin can now opt to let you warm up for a while before the real match is started.
* You can now display opponent names as their avatars for multiplayer games
* Message when buddy connects (while you are playing on a server)

* /Internet is redundant now and will be a default startup state
* /lan will be the alternative for the default Internet launch state
* /autoquit is now redundant, and will be a default state. If you still want stopserver state, you need to issue /noautoquit at launch
* Respawn at checkpoints can now be disabled/enabled at server level for Stadium (TMNF) and all other environments (TMU-F only)
* Many new methods that concentrate on further streamlining competition experience, reflect game updates and boost interactivity for scripts. Live method listing (by Phere - new are highlighted)

Manialink:

* File Upload
* new predefined styles / substyles - Global template example by Smurf : Use Copy Shortcut and paste this address in TMU-F/TMN-F 'explorer' menu address bar to watch everything you can use.
* customizable background menu music and images
* Manialink / PHP integration.
* Option to disable and replace multiplayer GUI elements like chat and avatar
* new tags like "quad" "label" "frame" (can be compared to div in HTML)
* "entry" "fileentry" which allow a real interactivy with the user
* a new positioning system (posn one) which includes a z-index value.
* Integration of png image (partial) [on tmu manialink only dds, tga and dds were accepted]
* Automatic translation system based on game language with the include tag and textid
* Timeout system which allows dynamic manialinks with the same address (on tmu if the address was the same, the manialink was directly taken in cache and not updated)
* Partial update of manialink with manialink's id (used on dedicated servers)

Track editor changes:

* Added Simple editor. This editor is a basic version of the track editor and includes basic blocks and a rough scenery for beginners to get used to track building. It's included for all environments.
* Passwords are now more secure and encrypted.
* Further relaxed building freedom.

basicly why i was hesitant to move it at first , you'll not believe it but the list ise like only 85% complete. There's other little things under the hood that wern't obvious at first glance and this topic needed a bit longer to "mature".

But it can do so right in the open as well but please make real contributions

Hi i'm having the same problem as a previous poster. When trying to install trackmania united forever it says "You can install TmUnitedForever 2.11.11 only if TmUnited 0.2.0.0 - 0.2.0.9". I did read all posts after this comment and something was mentioned about steam? I have no idea if the version of the game i purchased and downloaded online is steam or starforce. I did a search of my drives and there is no record of "steam" in there. So is there another way of telling if my game is steam or starforce? Thanks in advance for any suggestions or help. I'm really jonesing to play this

Thank you for the prompt reply. I did google for it earlier and it all looked double dutch to me (not literally dutch). Would it be on the steam site or gamers hell or where? Sorry i have no idea where to even start to look for it

Blade420 wrote:Thank you for the prompt reply. I did google for it earlier and it all looked double dutch to me (not literally dutch). Would it be on the steam site or gamers hell or where? Sorry i have no idea where to even start to look for it

Look in the My Games tab in your Steam window. It might already say that TMU is updating. If it stays at 0 %, just pause and resume updating to get it going.

If you don't have Steam, you can't have the Steam version of TMU installed either, it would be some other edition.
Find the Nadeo.ini file in your TMU installation folder, change the version number (probably 0.2.1.0) into 0.2.0.9, and apply the standalone patch.