The new skill ‘Aiming’ widens the area of the hawk’s strike, allowing you to attack from further away. ‘Aiming’ can be used in conjunction with ‘Circling’ and other skills, making it useful for short-range attack classes and party play.

‘Preemptive Strike’ will allow hawks to attack enemies without the direct instruction of a Falconer. The hawk will automatically use the skills ‘Hovering’ and ‘Sonic Strike’, with ‘Preemptive Strike’ being influenced by the skill level of its corresponding Falconer character. Also, any skills used automatically by the hawk will not count towards SP drain nor cooldown times.

We expect to add an expansion attribute to shoot-and-retreat skill ‘Caracole’ that will allow for a wider range of damage. And for reiters with stamina to spare, we will be adding an attribute to reduce the recoil of ‘Caracole’ and allow for faster consecutive attacks.

‘Limacon’ is getting a new ‘Misery’ attribute that will allow it to attack two enemies at once. We also expect to change ‘Limacon’ to a buff-type skill in a future patch; after activating it, you’ll have to press C during its duration to use it.

C3 skill ‘Forward Shot’ will have your character advance forward while shooting two long-range weapons at once. Unlike ‘Retreat Shot’, with this skill your character will keep shooting even if you stop moving, making it an excellent ‘breakthrough’ technique.

The ‘Bazooka’ skill will allow you to deal damage to several enemies through AoE damage at a range that is comparable to ‘Kneeling Shot’. However, you will need to be careful when using this skill as you will not be able to move while using it and will not be able to target nearby enemies.

The most distinct feature of the Hakkapalle is that you will be able to use a one-hand sword as your sub weapon, allowing melee attacks despite being an archer. You will also be able to ride companions just like the Schwarzer Reiter class.

The difference is that you will be able to make a dash if you double-press the movement keys while mounted. However, it is slower than the ‘Trot’ skill of Cataphracts, just about the speed increase of a Swordsman dashing, and uses the companion’s stamina as well.

Archer classes all have the ability to hit enemies with up to 5 arrows and decrease the defense of enemies by 10% per arrow. The ‘Skarphuggning’ skill, which is a melee slash attack, will be able to hit the enemy more according to how many arrows are stuck in the enemy so you will be able to deal a lot of damage by melee attacking enemies after attacking them with ranged weapons.

There are many ranged and melee combinations, including being able lower the enemy’s critical resistance or sticking up to 7 arrows into them, so players that enjoy their combinations are sure to enjoy this class.

Any players that have been using bows should take a close look at the Mergen class. The Mergen class has additional damage bonuses when using Two-hand Bows. The ‘Spread Shot’ skill will fire 5 arrows at once. Players will be able to fire on the move just like normal attacks with bows.

The ‘Homing Arrow’ skill will attack enemies in the surrounding area without having to target them. This should prove useful as a first attack type skill. For instance, if there is only one enemy in the area, any arrows fired with this skill will all focus on it. This makes the skill useful for both focused fire and AoE attacks.

[u]Falconer 3[/u]]S.Reiter 3[/u]]Musketeer 2[/u]]Cannoneer 2[/u]]Hakkapelle[/u]]Mergen[/u]: The thing I love about online games is that even when you have dedicated players watching all the forums and finding all the class leaks, there are still things that can come from COMPLETELY out of left field. Appraiser, Pied Piper? NOPE. MEET MERGEN. This class is one of the best kinds of surprises. Another attribute to enhance 2H Bows and more AoE with kickass damage makes archer an even greater force to be reckoned with. I can see it now... a glorious Ranger3>Fletcher3> Mergen build... and the angels wept.