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Product description

Platform:PlayStation 3
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Edition:Standard

Product Description

Tomb Raider is an Action-Adventure game that introduces players to the origin of one of the most identifiable video games icons of all-time, Lara Croft. The game features a blend of survival, stealth, melee and ranged combat, and exploration gameplay as a young Lara Croft is forced to push herself past her know limits to survive and unravel the dark history of a forgotten island. In the process she will unlock the adventurer within her. Additional game features include: weapons both familiar and new, upgradable items, a variety of play environments, and human and animal enemies.

Experience the origins of Lara Croft's adventurer's spirit in a reboot of the Tomb Raider franchise.View larger

A Survivor is Born

When the first ever Tomb Raider game launched in 1996 it was a revolution. Outstanding in terms of graphics, gameplay, and storyline, it changed the way that video games were played and developed forever. Fronting the games assault on the world was the central character, Lara Croft. Lara was also to have an incredible impact, quickly becoming the most recognized and celebrated female action heroine and an icon for the video games industry.

This newest rendition of Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to the hardened survivor that she would become known as. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Key Game Features

Tomb Raider Rebooted - The new version of Tomb Raider is designed to reboot the game series for both the new generation of gamers, as well as longtime fans

The Origins of Lara Croft - Set before even the earliest of classic games in the series, Tomb Raider serves as an origin story for Lara Croft, detailing her metamorphosis from an unsure young woman, to a superstar adventurer

Diverse Gameplay - The game incorporates a variety of gameplay genres, including survival, stealth, melee and ranged combat, exploration, and more

Weapons - Utilize a variety of weapons, including bow and arrow, an ice ax, and pistol

PlayStation Trophy Support - Accumulate PlayStation trophies as Lara pushes beyond the limits of human endurance and unravels the dark history of a forgotten island

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I'm a big Tomb Raider fan. More of the older originals than the newer ones, but this was cheap and had excellent reviews so I decided to give it a go. Well it's all a bit brutal! Gone are the days of idly shooting red dinosaurs or shutter the butler in the fridge, this is SERIOUS BUSINESS.The first part is so intense I had to go and have a lie down. It's atmospheric, it's scary, the graphics and gameplay are pretty amazing.This game is however, a commitment and a re-invention of sorts, it has puzzles - but everything is on a much grander scale and part of a story - as opposed to finding a key for a door that opens to a raging T-Rex.

Square Enix really have breathed new life into the Lara Croft story and I look forward to more titles from them.

When I have some time I'd like to take a good few days to just sit down and finish this game, unfortunately life gets in the way a lot.

Considering all the hype that this game gotten it should surely stand to reason that the game would be phenomenal, but alas this is nowhere near as fun as people make it out to be and in general there are plenty of things that are either flawed or missing for Tomb Raider to really get very interesting.

At least in terms of presentation the game goes a pretty good job. There are beautiful vistas to look at and the environments as well as the characters look suitable gritty for the story too. Similarly the voice acting is done very well done with Camilla Luddington in particular being a perfect pick for Lara, and the music as well as the sound effects are suitable in most cases.

The story, however, was another case entirely. The actual narrative is ridiculous even by video game standards and it's really strange to see Lara sobbing one minute over needing to kill an animal for food and having no problem with slaughtering hordes of enemies the next, none of which makes any sense since the entire point of the game is to show a vulnerable archaeology student turn in to a badass killer. Similarly the actual plot twist is obvious from the off and can be seen coming from a mile away. There are a few set pieces here and there that get your heart pumping but they don't provide much consolation.

As for the general game world.. it's okay, but not all that interesting. There are a few tombs to raid if you want to solve puzzles, you can find scattered audio files that give more context to the story, you can run around breaking open random crates to collect salvage" and so on. However, a big problem here is that a lot of these things are either boring or downright pointless. For example, you can hunt animals in the game but doing so adds nothing since all you get is a small amount of experience and salvage, both of which can already be gained just by playing the game otherwise. For a place that is supposedly open world there really isn't much to do outside if looking around and picking up collectables, which in of itself is little more than filler content.

Your weapons choices are standard with things like a shotgun, a pistol, a machine gun and a bow being your main ones. The guns feel like they do in every other game so nothing new is added there, but the bow was a lot of fun to use and allowed you to quietly pick off enemies which gave it a nice tense feeling to boot. There was also the addition of a pickaxe which allowed you to not only go up previously unclimable walls, but also allow for stealth kills of enemies from behind, which was also quite fun.

The one saving grace that this game did have is the multi-player. The modes range anywhere from a standard team deathmatch type mode to one where a team is trying to scavenge supplies and survive all the while being hunted by the other team. It's also interesting that the environments are able to be moulded in this as you can set traps and so on which can trap the other team, which is a great addition and very fun to experiment with. There are also a lot of weapons, accessories and characters to unlock so there's plenty to sink your teeth in to as you move up the levels. This isn't exceptional by any means, but it is still a whole lot of fun.

Overall the game is presented well with a single player experience that is dull apart from a few things here and there whereas the multi-player is significantly more enjoyable even if it is standard fare.

I suppose all games are repetitive to an extent, but each game has unique ways of dealing with this. Far Cry and GTAV used the infinitely explorable environment and secondary missions, Uncharted and The Last Of Us used its meticulously scripted characters, emotional cutscenes and graphics, while Tomb Raider appears to rely on its fresh take on adventure gaming already introduced at the beginning of the game.

OK, so weapons are upgradeable, skill points attained are expendable on unique skills, and interesting discoverable items are scattered atop houses and in undergrowth. But... that's about it. However, my most enjoyable feature was the ease in which you control Lara and make her run, jump, dodge, scramble and climb in the environment of the island. Her movement feels very fluid and realistic, and I've never felt annoyed that she did something I didn't intent from the controller - something that did occur with Naughty Dog games.

Unfortunately, this is not really enough to 'hook' me to the game like 'The Last Of Us' did. The whole story is underpinned by a tension of the barrier between the realms of supernatural and physical, but you really don't see much of it until a long way into the game (no spoilers, don't worry). Without this, you tend to rely on your first-hand missions which are mainly to do with helping others, which unfortunately fails to keep the tension levels high. This isn't helped by the simplicity of the story; essentially, a shipwreck, several survivors, (not very) mysterious island and a cult (basically, the 'enemy') who worship a 'Sun Queen' who supposedly controls the weather of the island. I suppose with all the investment going into the gameplay, which I have to say is one of the best experiences (if not 'the' best) I have had in games of this genre, corners must be cut somewhere. But character acting is very very good - just a bit predictable.

Finally, lots of people berating the lack of puzzles in the game, and also them not being challenging enough. Well, I did notice a puzzle theme throughout the game - the most interesting ones are found in tombs (about 2 per section of map), and a few along the main missions, but importantly, they are absolutely brilliantly crafted. Some did make me think for a good while. So for me, someone who hasn't played Lara Croft before, there were enough of these puzzles in the game. Bear in mind that in almost all instances of encountering enemies, you can play strategically and stealthily (you'll see/hear them before they see/hear you), so for me nearly all non-travelling instanced of the game was a puzzle. And a very well executed one.

As much as I enjoyed this game - a refreshing break from Uncharted - so much more could have been done with the supernatural theme. Many will say also that there's too much shooting of enemies - a fair argument, but to be expected with such a weak and shallow storyline. However, never did I really get bored in this game. The weapon mechanics, which I haven't mentioned, are sublime and they have great feel, look and sound. Couple this with a really well designed environment and unique 'brawler' skills which can see Lara dodge attacks, deliver a 'killer' blow or simply throw soil at enemies to daze them, you've got a hugely promising adventure game - one I really hope has a sequel!