The Forrest Francis Project

The Forrest Francis Project is one of Full 52's most anticipated releases ever! Two volumes, each containing 10 new, never before seen effects from the creative minds of Dave Forrest and Cameron Francis!

Dave Forrest and Cameron Francis join forces once again to bring you twenty brand new killer close-up effects over two exciting volumes! And, each volume includes select effects performed LIVE in front of REAL PEOPLE in the REAL WORLD!

'The Forrest Francis Project" is quite literally filled to bursting point with all new, high impact material to turbo-charge your repertoire! Crammed with visual eye-poppers, head scratching mind numbers, revamped classics, insane gaffs and crazy, off the wall plots - 'The Forrest Francis Project' is guaranteed to deliver the goods!

VOLUME 1 CONTENTS

Hadron ColliderYou attempt to find a selected card - the Six of Diamonds. You find instead the Eight of Diamonds - close but no cigar! Out comes your trusty 'Hadron Colllider' card - which looks suspiciously like a blank card with two holes in it! Using this incredible technological marvel you visually 'suck' two pips from the Eight - filling the holes of the 'Hadron Collider' card - changing it to the selected Six! Very, very weird science!

FF CollectorsThree Kings magically trap two selections then they suddenly change into the mates of the third selection and also indicate its position in the deck!

The 3 Card TrickAttempting to perform the famous '3 Card Trick' you are continuously thwarted by the persistence of a fourth card! Every time you discard one of the four Aces, it somehow makes its way back to the packet! Killer commercial close up with a 'kick in the teeth' finale!

BetweenYou make two predictions on business cards but, they both turn out to be wrong! The chosen card is then magically produced from between the two business cards!

Invisible PokerLarry Jennings classic 'Invisible Palm Aces' gets an overhaul! This easy but stunning version wraps the effect up in a presentation that really makes sense and has the type of kicker ending that audiences just can't get enough of!

OffshootTwo cards are selected - a Two and Five, say. The three mates of the Two suddenly appear between the four Jacks. Then suddenly the Jacks transform into the mates of the Five!

Coin thru HandYou borrow a coin and attempt to push it through your hand but - something goes horribly wrong! On turning your hand over the coin is seen to be sticking half-way out of your palm! You grit your teeth, yank out the coin and hand it straight back!

5 Card MonteA 'no palm' card to pocket built into an engaging 'street hustler' routine! Easy and entertaining - you'll definitely be using this one!

LimelightThe cards take on a life of their own! One pops out of the deck and directs you to the location of a selection while some others make a suggestion for your next trick! This routine is practically self working and makes use of a very cool but rarely seen gaff!

Impossible SandwichA spectator freely selects ANY card which is then lost back into the pack! The spectator then fairly cuts two red Kings into two separate halves of the deck and re-assembles the deck themselves With NO MOVES you spread the deck and the two red Kings have mysteriously come together in the deck with just one card in between them - the selection! You just won't believe it - you really won't.

Running Time Approximately: 1hr 44mins

VOLUME 2 CONTENTS

EighteenA shuffled deck is spread and any card is freely named. This value of this card is used to select two more cards and all three cards are added together to form a random number. The named card is turned over and amazingly it is seen to be the only card bearing a message: TURN THE BOX OVER! The card box is turned and in huge black letters is the sum total of the three cards!

Pip My RideYou visually move a pip from one card to another - then you eat the pip! Seriously!

GnomaA strange kind of sandwich effect where nothing is as its seems!

ProgressionA progressive assembly with a backfire!

Trick QuestionA spectator names a four of a kind and an 'observation test' takes place - the spectator being asked to follow the movements of one of the cards. Suddenly the cards all change to a completely different four of a kind and the named four is discovered in the center of the pack! All but the one the spectator was keeping track of that is - that one's in your pocket!

Void VoyageYou visibly remove a hole from a playing card and have it appear on a selection that is held tightly between the spectators hands! A crazy 'moving hole' gimmick makes all this possible!