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Castlevania: Aria of Sorrow FAQ

Castlevania: Aria of Sorrw Guide by Grawl
http://gamerips.gamemusic.us
grawler (@t) gmail (d0t) com
08/31/04 - Version 1.6
==============================================================================
Donations
==============================================================================
If you enjoyed my guide, please, feel free to place some money in my pocket.
http://www.donategrawl.cjb.net
==============================================================================
Introduction
==============================================================================
This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question,
feedback, comment etc. can be mailed to the address. Put "CV: AoS Guide" in
the Subject, so I can pick out the mails easily. Thanks! Also add where you
found the guide, if possible, so I know what places attract the mainstream.
Don't mail me with stuff that is covered in this FAQ. If I get any of these
mails, I'll ignore them, no matter how harsh it sounds.
Do mail me with:
* Stuff that is not covered in this FAQ
* Comment, questions, feedback and fan mail
* Asking if you can put this guide on your site
I'm not related to Konami. This FAQ has been made for fun, not to make any
money out of it. Don't use this FAQ on your site/magazine etc. without my
permission. Copyright (c) 2003-2004 by Grawl. If you are reading this guide
outside of the following sites, please let me know
www.gamefaqs.com
www.neoseeker.com
faqs.ign.com
www.cheatcc.com
==============================================================================
Table of Contents [CV.00.00]
==============================================================================
* History...........................................................[CV.01.01]
* Story.............................................................[CV.02.01]
* Characters........................................................[CV.03.01]
* Walkthrough.......................................................[CV.04.01]
* Enemies/Bosses....................................................[CV.05.01]
* Ability List/Soul Set.............................................[CV.06.01]
* Items.............................................................[CV.07.01]
* Cheats/Secrets....................................................[CV.08.01]
* Conclusion........................................................[CV.09.01]
==============================================================================
Table of Contents (Extended) [CV.00.01]
==============================================================================
* History...........................................................[CV.01.01]
* Story.............................................................[CV.02.01]
* Characters........................................................[CV.03.01]
* Walkthrough.......................................................[CV.04.01]
* Castle Corridor.................................................[CV.04.02]
* Underground Reservoir...........................................[CV.04.03]
* Castle Corridor.................................................[CV.04.04]
* Chapel..........................................................[CV.04.05]
* Study...........................................................[CV.04.06]
* Chapel..........................................................[CV.04.07]
* Castle Corridor.................................................[CV.04.08]
* Chapel..........................................................[CV.04.09]
* Castle Corridor.................................................[CV.04.10]
* Dance Hall......................................................[CV.04.11]
* Study...........................................................[CV.04.12]
* Forbidden Area..................................................[CV.04.13]
* Dance Hall......................................................[CV.04.14]
* Inner Quarters..................................................[CV.04.15]
* Top Floor.......................................................[CV.04.16]
* Castle Corridor.................................................[CV.04.17]
* Floating Garden.................................................[CV.04.18]
* Clock Tower.....................................................[CV.04.19]
* Underground Reservoir...........................................[CV.04.20]
* The Arena.......................................................[CV.04.21]
* Dance Hall......................................................[CV.04.22]
* Inner Quarters..................................................[CV.04.23]
* Castle Corridor.................................................[CV.04.24]
* Dance Hall......................................................[CV.04.25]
* Underground Reservoir...........................................[CV.04.26]
* Underground Cemetry.............................................[CV.04.27]
* Dance Hall......................................................[CV.04.28]
* Castle Corridor.................................................[CV.04.29]
* Top Floor.......................................................[CV.04.30]
* Enemies/Bosses....................................................[CV.05.01]
* Ability List/Soul Set.............................................[CV.06.01]
* Items.............................................................[CV.07.01]
* Cheats/Secrets....................................................[CV.08.01]
* Conclusion........................................................[CV.09.01]
==============================================================================
History [CV.01.01]
==============================================================================
Version 1.0 to 1.5 - Didn't keep track of it properly enough. (110KB)
Version 1.6 (08/31/04) - Added some small stuff and decided to release it,
so it'd be released as complete guide. (87KB) -23KB (thanks to the lay-out)
==============================================================================
Story [CV.02.01]
==============================================================================
The year is 2035.
Japan.
Crowds of spectators are gathering around in anticipation of the first full
solar eclipse of the twenty-first century.
My name is Some Cruz, and I am a high school exchange student studying abroad
in Japan.
I live near the Hakuba Shrine, an ancient shrine with strong ties to
Japanese mythology.
Mina Hakuba, the only daughter of the shrine's caretaker, is both my
classmate and my childhood friend.
I started making my way to the shrine to see the solar eclipse with Mina.
But, for some strange reason, the stairway leading up the shrine felt longer
than usual, as if something was trying to keep us from our destination.
When I finally managed to get through the shrine gate, and my senses began
to dim...
The pitch black sun is holding chaotic darkness together, trying to rouse a
sleeping soul as if looking for its missing other half...
==============================================================================
Characters [CV.03.01]
==============================================================================
Soma Cruz - Some is a high-school exchange student living in Japan. On his
way to the Shrine of the White Horse to view a solar eclipse, he's suddenly
knocked unconscious.
Mina Hakuba - The daughter of the shrine's caretaker and your classmate and
childhood friend.
Genya Arikado - An extremely cold and powerful man, Genya Arikado. Seems to
be intimately familiar with the prophecy of Dracula's ressurection.
Graham Jones - The founder of a new religious sect with horder of devout
followers, Graham is rumored to possess magical powers. He was born in July
1999.
J - The man called J suffers from amnesia caused by a traumatic incident in
1999. Though he can't explain why, J seems to possess magical powers. What
brings him to Dracula's castle?
Yoko Belnades - Yoko has been sent by the Church to investigate the prophecy
of Dracula's resurrection. Her last name should sound familiar to long-time
Castlevania fans.
Hammer - The army dispatched Hammer to investigate the Shrine. Instead, he
decides to set up a shop in front of the castle, where you can buy and sell
equipment.
==============================================================================
Walkthrough [CV.04.01]
==============================================================================
Watch the little conversation and move to the right. Be sure to hit any
candles and other objects you see on your way, because I won't tell you to
hit them. Notice you absorbed your first soul and you can use it by holding
attack and up.
Some words before we'll start:
* If I missed something, please let me know...
* Always hit candles, lights etc. to gain money and hidden items
* Kill the monsters on your way; you'll need to level up
-----------------------------------------------------------------------------
Castle Corridor [CV.04.02]
-----------------------------------------------------------------------------
Right. In the next room just keep on moving to the right, killing the zombies
that bump into you. Watch your steps already, because no matter how stupid
they look (with their chopped heads), they still do 7 HP damage to you.
In the next room, move down the stairs and kill the bats. Grab the short
swordands go down a bit futher.
-----------------------------------------------------------------------------
Underground Reservoir [CV.04.03]
-----------------------------------------------------------------------------
Go to the left, follow the hall and in the next room you'll find a pendant.
You can go to the right if you want some Tasty Meat.
-----------------------------------------------------------------------------
Castle Corridor [CV.04.04]
-----------------------------------------------------------------------------
Go back to the stairs and go to the right. Kill the Mermans here and grab
the ability on the platform. You can now use L to backdash. Move your way up
again (on the right side this time though), but don't enter the new room yet.
Go a bit more up again and grab the cape that's waiting for you. Then enter
the new room.
Go to the right, until you meet the first boss.
This guy is pretty easy and weak. He has two different attack. When his
back begins to glow, he'll shoot a fireball (always at the same position).
When he moved his arm back, he'll swing with a bone (aka move back). Just
keep hitting him till he dies. I suggest to use spears (up and attack)
when he swings his bone.
Continue to the right and grab Castle Map #1. If you want to save go to the
room on the right. When you're done, return to the point where you got the
map and go down. Kill the bats on your way, and the Peeping Eye. Hit the
wall to the left for a secret room. Enter it for a Mind Up. Now go back to
the right.
In the next room you'll find a new ability. The ability to jump higher and
fall down slower. Go back to where you found the Castle Map #1. Now work
your way up. At the top, you'll need to use your new ability to get to the
other side.
Defeat the white dragon and grab the Potion (bet you would have done it
anyway). Into the next room you'll be able to get a Potion and a Leather
Plate using the new ability. Also hack away all the candles to find a Big
Heart. Take the stairs on the right to continue to the next room.
The next room isn't a problem. Use the new ability to get the Potion, but
forget about the armor and the stairway for now. No matter how hard you try,
you won't be able to get there. So work your way up, work your way down
again and then go right once again. Get the Scarf here and go back to where
you first saw the Zombie Soldiers. Instead of taking the upperright door,
take the lowerright door. Keep going to the right until you are outside
again. If you want to save, go right. If not, drop down.
Go left, and work your way down. Take the right door for a potion. Go to
the left to find $500,-. When you're done, go back to the point where you
dropped down again.
Go right and you'll meet Graham Jones. He'll tell you some things you'll
prolly like to know. Continue to move right.
-----------------------------------------------------------------------------
Chapel [CV.04.05]
-----------------------------------------------------------------------------
The fun part is about to start. Keep going right until you enter a big room.
Work your way to the lower right and climb the tower. In the next room you'll
be able to get the Rapier using the Float Ability. Now get back to the tower
and drop yourself down.
There is a saveroom to the left, and I suggest to save now, because a nice
boss if coming your way. So if you're ready, drop down all the way and go to
the left until the boss music starts to play.
If possible, stand on a platform and throw spears at him. If you run out of
MP though, just attack him with Melee Weapons. If he moves a bit back, he'll
swing his tail at you, but this won't happen much. The boss prefers to shoot
fireballs at you. When he's going to shoot, make small jumps each time, or
you'll land into a fireball and does around 60 Hp damage.
When you're done playing, jump on the platforms and go to the room on the
right to find a Silk Robe. Hit the top floor to open a secret room
When you go back, watch out for the new monsters. Drop down and continue
your way until you get to the...
-----------------------------------------------------------------------------
Study [CV.04.06]
-----------------------------------------------------------------------------
A new area...
Go to the right, and follow the path. Drop yourself down and go left to find
yourself in some sort of library. Kill the witches and the ghost here to find
a Bastard Sword on the left side of the room.
Go back to the beginning of the Study again (you got a better weapon, that's
the reason why we went there). Drop down until you reach the kitches or
whatever it is. On the left is a Uncurse Potion. Work your way to the right.
You'll come in a room with a box, but you can't use it right now (well you
can move it, go ahead). Drop down, and follow the path to the left. After a
short walk, you'll end up in a new room. Kill all the enemies and drop down
into the hole.
To the left is a savegame room. To the right is a new character to meet.
Notice how she reveals that Genya Arikado is actually Alucard.
Continue to move right until you come to a point where you have to choice
again. If you go right, you'll find a coin (I smell a secret here, but can't
find anything). So go back and drop down. Take the right side, and you'll
come in a room with a strange head. If you turn your back to it, it'll open.
So simple stand next to it, turn your back to the head, and use backdash to
get in. In this room you'll be able to find a Whip Sword. Go back to the
dropdown room and go left this time. Prepare yourself for a boss-fight.
Really easy boss. Equip your Whip Sword and just hit him. When he moves his
arm back just back off and attack again.
When the boss is finished, go left and talk to Hammer, who tells you he
opened a shop. Also grab the new ability that allows you to jump again in
mid-jump.
Remember the room with the box (you better do)? Go back there and push the
box to the left, so it drops. Then push it to the right and you'll be able
to get the Broadsword. Leave the room, and enter it again. This time, push
the box to the right and enter the room above you. Here you'll find the
Heart Pendant. Now go back again and take the upperleft entrance.
Go back to the beginning of the Study. Now go right, drop down, work your
way up again and take the upperright door. You'll find a hammer here (in
case you didn't get it yet from a Rock Armor.
-----------------------------------------------------------------------------
Chapel [CV.04.07]
-----------------------------------------------------------------------------
Now go back to the room where you saw the Zombie Officer. If you use the
double jump ability and the float ablity, you can reach the upperleft
entrace.
If you didn't get the Winged Skeleton soul in the beginning, you would
certainly be able to get it here :p Just work your way up and follow the
path.
In the big room, if you go to the lowerleft entrance, you'll find one bottle
of Anti-Venom. If you take the upperleft entrance, you'll find a warp gate.
Try it now.
-----------------------------------------------------------------------------
Castle Corridor [CV.04.08]
-----------------------------------------------------------------------------
Ok see how it works? Let's do some stuff here, and then go back. Go to the
right until you're outside. There are two towers here. Each tower had a
Killer Doll (and a light holding $50,-). In the right tower, when you drop
down is a Cestus. Don't miss it.
Go back to the room right of the warp gate and drop down. Go left and you'll
be at the gate again. Talk to everyone. Don't buy something from the shop
yet, we'll do that later. If you use your double jump ability, you can climb
the right side of the room and you'll find a Lucky Charm.
When you're done, go back to the warp gate, because we have some unfinished
business to take care of.
-----------------------------------------------------------------------------
Chapel [CV.04.09]
-----------------------------------------------------------------------------
Go all the way back to the room with the many many ghosts (I obtained my
Ghost Soul here, and the change you did as well is pretty big). Take the
stairs to enter a big room. Work all your way to the top (you can walk on
the small bells) to get a Mind Up, High Mind Up, High Potion and the Bamboo
Sword (from where you get the High Potion/High Mind Up, drop yourself down
where possible and go left from there to find the Bamboo Sword).
Remember the room with the platform you couldn't reach, even with the float
ability? Guess what... you can now ;p Go to the room and enter the next room
for a Copper Plate.
-----------------------------------------------------------------------------
Castle Corridor [CV.04.10]
-----------------------------------------------------------------------------
Go to the room where you first saw an Armor Axe. You can now work your way
up and find a Lance. If you want to sell or buy items, visit Hammer at the
gate. If you're ready, work your way to the top of the room and enter the
new area.
-----------------------------------------------------------------------------
Dance Hall [CV.04.11]
-----------------------------------------------------------------------------
Hooray, another new area. You should have 27.8% of the map explored right
now.
Walk to the left to meet J. Continue your way to the left. You'll in a big
room with Dancing Ghost. Just keep going left. After a while, go up, left,
drop down and go right to find another Warp Gate.
Go back to the lower level of the room with the Dancing Ghost and drop down
into the hole. Keep going right, then drop down and continue your way to
the left for $500,-. Go back to where you dropped into the hole. Now go down
and follow the way. When you see a blue door on your left (boss-door) go
right to save or left to fight the boss...
It's pathetic how easy this one is. Equip the lance, then kneel before his
feet and keep striking at him. He'll never damage you as long as you stay
near his feet and kneeled down.
Go left to obtain the Skeleton Blaze. Notice the green monster. Keep
returning until it shows and you can get his soul if you want to get a
special ring to get souls a bit cheaper. You might want to come back later
because you'll have a bigger chance of catching it.
Go all the way back to the Dancing Ghost room and be sure to pick the High
Potion on your way back (using the slide you just learned).
In the Dancing Ghost room, you can now get the Cutall. Return to the Warp
Gate and go to the Study.
-----------------------------------------------------------------------------
Study [CV.04.12]
-----------------------------------------------------------------------------
Did you perhaps remember a red book you couldn't reach? If not, look for the
only room in the area you didn't visit, you should head there. Slide your
way to the other side and get the red book (Ancient Book 1). Now continue
to the left.
-----------------------------------------------------------------------------
Forbidden Area [CV.04.13]
-----------------------------------------------------------------------------
This reminds me of Metroid Fusion. Especially the music is great at this
moment. Just too bad you can't enter it yet. Return back to the warp point
in the Dance Hall.
-----------------------------------------------------------------------------
Dance Hall [CV.04.14]
-----------------------------------------------------------------------------
Go to the long unexplored hallway and continue to the right.
-----------------------------------------------------------------------------
Inner Quarters [CV.04.15]
-----------------------------------------------------------------------------
Continue your journey here. You'll end up in a tower with quite some stairs.
If you take the right middle door, you'll find a maid here. If you take the
middle door on the left, you'll find a bunny who'll do strange things. You'll
pass him later. The top left door is a saveroom and on the right side on top
is a boss that wants to play with you (how cute).
The first form is easy. Just hit, back off etc. The second form is a bit
harder. Just hit the man when he's floating in the air, but back off when he
uses spells (he summon two heads or try to strike lightning down on you). The
third, true and last form is pretty hard. Just strike as much as possible and
heal when needed. Don't hold back.
Go to the right and up. You'll be on the roof of the castle. Work your way
up. You can get a Hrunting on the left side. After you got it, go to the
right side. Here you'll get Undine. Go back down and go to the lowerright.
You'll be able to walk on the water now, so continue your way. In the tower,
work your way down again and follow the left path to find another Warp Gate.
Go back and go down, then go right for a new area.
-----------------------------------------------------------------------------
Top Floor [CV.04.16]
-----------------------------------------------------------------------------
Go right and you're done here already for now :p
-----------------------------------------------------------------------------
Castle Corridor [CV.04.17]
-----------------------------------------------------------------------------
Walk all the way back to the place where you got the float ability. If you
use undine, and walk almost all the way to the right, you'll end up in a
room you couldn't enter before. Follow the way to end up at the...
-----------------------------------------------------------------------------
Floating Garden [CV.04.18]
-----------------------------------------------------------------------------
You'll see a cute chocobo :D... Take the second lift up, then go right to
find Castle Map 3. If you work your way to the top, you'll be able to visit
some room that are shown on top of the map. You can various goodies here.
Anyway, take the first lift up and follow
the path to above. Then go left.
In this room, all the way in the top of the room, you'll find $500,-. Go
left for a room that looks exactly the same, and $500,- again. Go to the left
for the very same story. Then go left once more to end up in the...
-----------------------------------------------------------------------------
Clock Tower [CV.04.19]
-----------------------------------------------------------------------------
You bump into Graham here. I don't like him anymore :(
Anyway, go; 2 left, 3 down, 1 right, 1 down, 4 left, 1 up, 2 right, 1 up, 1
left, 1 up, 1 right, 1 up, 1 left, 1 up, 1 right and finally 2 up. You'll be
able to get $2000,- on your way. Left is a boss, right is a saveroom. Let's
have some fun with the new boss.
This boss has two forms; in form one, he'll control a sickle. This form has
2 different attacks; it will spin around really hard and will chase after
you, or it will fire beams at you. This form is really easy and shouldn't
cause any problems. The second form is a bit more tricky though. Death will
appear itself, and he'll have a big two-sided sword. He can do 3 different
attacks; He'll throw his sword away, and the sword will come back, or he'll
let the sword spin around in the whole room or he'll come down and rushes at
you.
When you're done, go left for the Skula skill. Go back to where you came
from, but stop in the room with 2 clocks and a wooden bridge. Equip the Skula
ability and go down. From here, go left, then down and right to find the
Burtgang; a mystical sword of protection. Now go all the way to the left and
down to find a new suit.
Go back the the water and go right this time. Work your way to and go right
for a new warp gate. We'll visit some areas to find some stuff we missed.
-----------------------------------------------------------------------------
Underground Reservoir [CV.04.20]
-----------------------------------------------------------------------------
Go back the the place where you got the piece of meat. You can use undine to
reach the platform you couldn't reach before to get the Elfin Robe. Now go to
the far right and use your Skula ability and go down. Go left to find Rahab's
Sword. Go back to where you landed and go right two times. In this area,
you'll not only find King Triton, but also a Super Potion. If you follow the
path to the right, and go down, you'll have a save room to the right. Go down
a bit futher and keep going left. Then go down and slide down to get a Mana
Prism. Work your way up to send up where you already were before. You just
explored a nice part of the map ;)
Now go back to the part where you got the Float ability. Go down here using
the Skula abilty. Well what have we got here, you'll be able to explore
even more of the map. If you explored all the pieces here, you'll find
$1000,-, Milican's Sword and another reward; a nice big map.
However, now it's time to get serious. Go back the the place where you found
the Mana Prism. Follow the path to the right, until you come into a new big
room. Go to the lowerright corner of the screen and enter the door here to
find the Water Armor. Now go all the way to the left, until you have to
choice between down or left. Go down and kick the wall to the left to find
a hidden room with a pudding. Now go back.
Go left and...
Yoko will be stabbed by Graham (you can hate him now). Genya will join the
fun and tell you he'll take care of Yoko (why doesn't Soma trust him? it's
just Alucard after all). Go left, and go down and follow this to find a
High Mind Up. Go back and go left to enter a new area.
-----------------------------------------------------------------------------
The Arena [CV.04.21]
-----------------------------------------------------------------------------
Go left and then work your way up. When you go right after a while, you'll
find another warpgate.
Go back and work your way up. In the upperright room awaits a High Potion.
Go to the middleleft room, and follow the hall to find a Laevatain. Go back
to the tower.
Leave this tower and go left once again. Drop down and go left for a
saveroom. If you go right you'll see a lift. Don't use it yet though. Go
through the door and continue your way to the right (watch out for those
damn statues though). You'll see a big ball. Stand in the middle of it, then
hit it so it'll go right. When it passes you, turn around, and hit it so
it'll go left. Repeat this until the wall is broken. Enter the wall and stand
still (CHOP!), now get the Olrox's Suite.
Go back and go down. Go to the far right (jump on the button on your way
there) to get the Balmung.
Go down and go right. Jump on the platform and be prepared for some small
game; you have to press the direction shown on the display. When you do
this till the end, the wall will explode and you can get a Rare Ring. Go back
and go left for a boss fight.
The first form is the hardest. Just keep striking in his eye and try to avoid
his hands. The second form is easy. Just keep jumping and hitting him in the
other eye.
Go left to find the Giant Bat ability. When you go back right, you'll meet
J. He reveals his real name; this is Julius Belmont.
Go back up, one room right and up from where the saveroom is. If you
transform into a bat, you can go up now. If you go all the way up and right,
you'll be able to find $1000,- in the candle to the far right of the hallway.
The warp gate is waiting for you, so we can grab some stuff we missed.
-----------------------------------------------------------------------------
Dance Hall [CV.04.22]
-----------------------------------------------------------------------------
Go back to the Dance Hall and visit the only room you didn't visit yet, which
is the roof-chamber (or whatever). You'll be able to get a High Potion
(not totally sure) here.
-----------------------------------------------------------------------------
Inner Quarters [CV.04.23]
-----------------------------------------------------------------------------
Go back to the Inner Quarters (walking). The first room of the Inner Quarters
contained a High Mind Up you couldn't reach, right? Now you can :)
-----------------------------------------------------------------------------
Castle Corridor [CV.04.24]
-----------------------------------------------------------------------------
There is an area here you didn't explore yet. Go here. First follow the path
a bit (don't go to the unexplored area yet). See that weapon, get it now you
can transform into a bat. Now go to the unexplorer area. It will lead to the
Clock Tower, but more important it's close to a Warp Gate.
-----------------------------------------------------------------------------
Dance Hall [CV.04.25]
-----------------------------------------------------------------------------
Also here is just an area you didn't explore yet. Go here for a Tallhammer.
-----------------------------------------------------------------------------
Underground Reservoir [CV.04.26]
-----------------------------------------------------------------------------
Also here is just one area you didn't explore yet (2 actually, but you'll
need to check the big unexplorer room). If you take the entrance somewhere
in the middle right of the room, and then in the new room, you go up, you'll
find the Yellow Book (Ancient Book 3). If you go down and to the right,
you'll find the Rune Ring. If you back and down, you'll end up somewhere that
doesn't look very promising. However, there is a secret room on the right
side. You'll find the Osefune here. Go back once again, and go left. Go down
and follow the path to find a Super Potion. Go back again, and go up to find
$2000,-. Finally done here ;p
Now let's get the handgun. As you see, there's only one area we didn't
explore yet (you've been there when you got the Super Potion). It's the
waterfall (see the secrets section for more info). Head there (on your way
there, also check the rooms for a Warp Gate). If you're there, and you
fly all the way to the upperright corner of the screen, you'll be able to
enter a room you saw before, but couldn't reach. The handgun awaits you
here. Restore your MP (by waiting or using a potion) and go back and fly
to the left. You'll find the Ronginus' Spear here.
Again, see the secret section for the waterfall part, because you can get
pretty much items here (and one of the strongest weapons AND armor in the
game).
There is one part you didn't explore yet. If you go there, you'll end up at
the...
-----------------------------------------------------------------------------
Underground Cemetry [CV.04.27]
-----------------------------------------------------------------------------
Go all the way to the right, until you see a platform. Go up here and go
right for a saveroom or left for $2000,-. When you're done, go down again and
head right for a boss.
Not really hard (especially at a high level because I forgot this part
and found out about it later). Just keep distance and chop away. I recommend
using the Ghost soul when you are heading up, to still damage him.
When you win, and you were fast enough, you'll get his soul. Keep heading
right for the Galamoth ablity.
Go back the where you say the platform and go up and right for the Gold Ring.
Go back and left for a High Potion.
-----------------------------------------------------------------------------
Dance Hall [CV.04.28]
-----------------------------------------------------------------------------
Remember the Bunny in a hall you couldn't enter? You can whack him now :) If
you explore the part left of him, you'll find Dainslef and... THE BLUE BOOK!
Weee!
-----------------------------------------------------------------------------
Castle Corridor [CV.04.29]
-----------------------------------------------------------------------------
Go to the Zombie room (the first room you enter when you play the game). In
the next room, use the fly ability to get Vjaya.
-----------------------------------------------------------------------------
Top Floor [CV.04.30]
-----------------------------------------------------------------------------
Return here, because now you use the fly ability to explore this part. When
you arrived, work your way to the top, using the left way and leave the room
on the right side. Go right again to find a high Potion. Go back and and a
bit up. To the right is a warp gate. Go up, to the far left, down and to the
far right to find Satan's ring. Go back left and up. There is a hidden room
above you.
Go back and go up. Keep going left till you are in a garden. Go down and to
the right and destroy the wall on the right side for the Hippogryh ability.
Go back inside again. Work you way up and check the rooms on the left and
the right. You'll find a saveroom. If you end up outside, near the ceiling,
use the fly ability and to left and up to find a Mana Prism. If you go back
and fly to the left, you'll find a Kaladbolg.
Go back and work your way up. If you see a knight with a pink knife on the
left, go to the right room for a Mana Prism. Go back and left for you very
last boss fight. Read the secrets section to find out how to get different
endings. I'll just assume you'll want the normal ending;
His first form is not hard. You'll see where he'll appear. So kneel down
before this spot and slash away. When you goes the middle of the room and he
only summons black things, kneel before him and he can't hurt you. Then
slash away. His second form is also pretty easy, to be honest. Just watch
the thing on top to not get hurt. You'll see a small sparkle when a hand is
about the come your way. So kneel when that happens. Hit him in the middle
to defeat him.
Congratulations! You beat the game! Be sure to check out the secrets chapter
for more fun (wouldn't you want to play as Julius for example)?
Note: Be sure to save after you beat the game or the game won't remember it
for you!
==============================================================================
Enemies/Bosses [CV.05.01]
==============================================================================
-----------------------------------------------------------------------------
NO. 001 - Bat
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons
Drop: Nothing
Exp: 1
Hp: 10
Description: Attacks using supersonic waves
-----------------------------------------------------------------------------
NO. 002 - Zombie
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic, Melee Weapons
Drop: Cloth Tunic, Baselard
Exp: 1
Hp: 18
Description: A rotting corpse animated by magic
-----------------------------------------------------------------------------
NO. 003 - Skeleton
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 3
Hp: 20
Description: A magically animated human skeleton
-----------------------------------------------------------------------------
NO. 004 - Merman
-----------------------------------------------------------------------------
Tolerance: Ice
Weakness: Melee Weapons, Fire, Curse
Drop: Nothing
Exp: 2
Hp: 20
Description: Lives close to the shore and attacks anything that comes near
it.
-----------------------------------------------------------------------------
NO. 005 - Axe Armor
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Lightning, Stone
Drop: Leather Plate
Exp: 10
Hp: 60
Description: An armored soldier that wields an axe
-----------------------------------------------------------------------------
NO. 006 - Skull Archer
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 5
Hp: 42
Description: A skeleton archer
-----------------------------------------------------------------------------
NO. 007 - Peeping Eye
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 8
Hp: 38
Description: The castle's designated "watch dog"
-----------------------------------------------------------------------------
NO. 008 - Killer Fish
-----------------------------------------------------------------------------
Tolerance: Ice
Weakness: Fire
Drop: Tasty Meat
Exp: 10
Hp: 25
Description: A large, man-eating fish. Rumored to be quite tasty
-----------------------------------------------------------------------------
NO. 009 - Bone Pillar
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 9
Hp: 75
Description: The skeletal remains of a dinosaur neck animated by magic.
-----------------------------------------------------------------------------
NO. 010 - Blue Crow
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Stone
Drop: Nothing
Exp: 2
Hp: 25
Description: A blue crow that nibbles upon rotting corpses
-----------------------------------------------------------------------------
NO. 011 - Buer
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Poison
Drop: Nothing
Exp: 6
Hp: 20
Description: A lion with five legs
-----------------------------------------------------------------------------
NO. 012 - White Dragon
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 20
Hp: 95
Description: A magically animated remains of a dinosaur
-----------------------------------------------------------------------------
NO. 013 - Zombie Soldier
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: Melee Weapons, White Magic, Stones
Drop: Unknown
Exp: 9
Hp: 46
Description: Animated corpse of a soldier who marched to his death 36 years
ago
-----------------------------------------------------------------------------
NO. 014 - Skeleton Knight
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 12
Hp: 48
Description: A magically animated skeleton of a dead swordsman
-----------------------------------------------------------------------------
NO. 015 - Ghost
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 1
Hp: 10
Description: A small spirit doomed to wander the castle grounds for all
eternity
-----------------------------------------------------------------------------
NO. 016 - Siren
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 20
Hp: 50
Description: A beast whose beautiful singing voice has the power to mesmerize
-----------------------------------------------------------------------------
NO. 017 - Tiny Devil
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Mind up
Exp: 8
Hp: 20
Description: This demon is quite terrifying, despite his small size
-----------------------------------------------------------------------------
NO. 018 - Durga
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: Melee Weapons, Poison, Stone
Drop: Gym Clotches, Unknown
Exp: 15
Hp: 34
Description: A monster that feasts on the flesh of its victims.
-----------------------------------------------------------------------------
NO. 019 - Rock Armor
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Lightning, Stone
Drop: Hammer
Exp: 24
Hp: 72
Description: An armored soldier that throws boulders
-----------------------------------------------------------------------------
NO. 020 - Giant Ghost
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 22
Hp: 75
Description: Transformed into a giant ghost by exposure to the castle's
magic.
-----------------------------------------------------------------------------
NO. 021 - Winged Skeleton
-----------------------------------------------------------------------------
Tolerance: None
Weakness: White Magic
Drop: Unknown
Exp: 3
Hp: 20
Description: A skeleton that has been given wings of bone.
-----------------------------------------------------------------------------
NO. 022 - Minotaur
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Battle Axe, Meat Strip
Exp: 60
Hp: 200
Description: This mixture of man and bull possessed superhuman powers.
-----------------------------------------------------------------------------
NO. 023 - Student Witch
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Stone
Drop: Unknown
Exp: 28
Hp: 80
Description: A witch-in-training. Can sometimes land her broomstick without
crashing.
-----------------------------------------------------------------------------
NO. 024 - Arachne
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons
Drop: Unknown
Exp: 32
Hp: 100
Description: This beast appears to be part woman, part spider.
-----------------------------------------------------------------------------
NO. 025 - Fleaman
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 15
Hp: 10
Description: Creature that hops around like a flea.
-----------------------------------------------------------------------------
NO. 026 - Evil Butcher
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Baselar, Unknown
Exp: 30
Hp: 112
Description: Loves to slice things with his well-used butcher knives.
-----------------------------------------------------------------------------
NO. 027 - Quezacotl
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 42
Hp: 60
Description: A reincarnation of the ancient snake god.
-----------------------------------------------------------------------------
NO. 028 - Ectoplasm
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Uncurse Potion
Exp: 15
Hp: 30
Description: Cotton-like substance that oozes from the corpses of men
w/regrets.
-----------------------------------------------------------------------------
NO. 029 - Catoblepas
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 40
Hp: 200
Description: The ox-like beast's breath turns living things to stone.
-----------------------------------------------------------------------------
NO. 030 - Ghost Dancer
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Unknown
Exp: 22
Hp: 25
Description: The elegantly dancing ghost of an aristocrat.
-----------------------------------------------------------------------------
NO. 031 - Waiter Skeleton
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 39
Hp: 120
Description: A skeletal waiter that carries a bowl of delicious curry.
-----------------------------------------------------------------------------
NO. 032 - Killer Doll
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire, Stone
Drop: Nothing
Exp: 40
Hp: 110
Description: A figurine possessed by the spirit of a mass murderer.
-----------------------------------------------------------------------------
NO. 033 - Zombie Officer
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: Melee Weapons, White Magic, Stone
Drop: Unknown
Exp: 40
Hp: 150
Description: Animated corpse of a lieutenant who marches to his death 36
years ago.
-----------------------------------------------------------------------------
NO. 034 - Creaking Skull
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 110
Hp: 240
Description: A giant corpse whose body has collapsed under its own weight
-----------------------------------------------------------------------------
NO. 035 - Wooden Golem
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Unknown
Exp: 200
Hp: 250
Description: A man-llike figure built of wood and animated by magic
-----------------------------------------------------------------------------
NO. 036 - Tsuchinoko
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Curse
Drop: Nothing
Exp: 80
Hp: 300
Description: A mythical snake proven to exist by Soma Cruz in 2035
-----------------------------------------------------------------------------
NO. 037 - Persephone
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison
Drop: Scarf, Unknown
Exp: 55
Hp: 150
Description: A demon maid that served a noble master
-----------------------------------------------------------------------------
NO. 038 - Lilith
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: Melee Weapons
Drop: Unknown
Exp: 60
Hp: 220
Description: Sucks away your soul as you dream. Appears as a beautiful woman
-----------------------------------------------------------------------------
NO. 039 - Nemesis
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 75
Hp: 170
Description: An angel who hunts and slaughters man-beats
-----------------------------------------------------------------------------
NO. 040 - Kyoma Demon
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 60
Hp: 220
Description: This demon leaps out from mirrors and attacks his prey
-----------------------------------------------------------------------------
NO. 041 - Chronomage
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Unknown
Exp: 30
Hp: 80
Description: Rabbit that uses a block to stop time Strict in regard to
tardiness
-----------------------------------------------------------------------------
NO. 042 - Valkyrie
-----------------------------------------------------------------------------
Tolerance: White Magic
Weakness: Melee Weapons, Black Magic, Poison, Curse
Drop: Unknown
Exp: 80
Hp: 55
Description: A female warrior with a pretty face and a wicked heart
-----------------------------------------------------------------------------
NO. 043 - Witch
-----------------------------------------------------------------------------
Tolerance: Fire
Weakness: Melee Weapons, Poison, Stone
Drop: Unknown
Exp: 75
Hp: 180
Description: She is so thrilled to have become a witch
-----------------------------------------------------------------------------
NO. 044 - Curly
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: Melee Weapons, Poison, Stone
Drop: Unknown
Exp: 67
Hp: 90
Description: A demon that uses all four of its arms to smash things
-----------------------------------------------------------------------------
NO. 045 - Altair
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons
Drop: Nothing
Exp: 10
Hp: 30
Description: An antrocious eagle that carries Ripper with it
-----------------------------------------------------------------------------
NO. 046 - Red Crow
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Stone
Drop: Nothing
Exp: 44
Hp: 70
Description: A vicious crow dyed red by the splattered blood of wounded men
-----------------------------------------------------------------------------
NO. 047 - Cockatrice
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse
Drop: Unknown
Exp: 120
Hp: 380
Description: One glare from this bird-like beast will turn you to stone
-----------------------------------------------------------------------------
NO. 048 - Dead Warrior
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 100
Hp: 110
Description: The horse-riding ghost of a dead sumurai warrior
-----------------------------------------------------------------------------
NO. 049 - Devil
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 200
Hp: 300
Description: A creature spawned from the deepest abyss of hell
-----------------------------------------------------------------------------
NO. 050 - Imp
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic, Stone
Drop: Mind Up
Exp: 60
Hp: 52
Description: A tiny demon who loves mischief
-----------------------------------------------------------------------------
NO. 051 - Werewolf
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse
Drop: Unknown
Exp: 100
Hp: 290
Description: A wild man that transforms into a wolf
-----------------------------------------------------------------------------
NO. 052 - Gorgon
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 95
Hp: 320
Description: An ox-like creature with hardened skin of iron
-----------------------------------------------------------------------------
NO. 053 - Disc Armor
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Lightning, Stone
Drop: Unknown
Exp: 150
Hp: 240
Description: An armored soldier possessing spinning razor-sharp discs.
-----------------------------------------------------------------------------
NO. 054 - Golem
-----------------------------------------------------------------------------
Tolerance: Melee Weapons, Fire, Ice, Lightning, Black Magic, White Magic,
Poison, Curse, Stone
Weakness: None
Drop: Unknown
Exp: 180
Hp: 200
Description: A man-llike figure molded out of soil and animated by magic
-----------------------------------------------------------------------------
NO. 055 - Manticore
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse, Stone
Drop: Unknown
Exp: 250
Hp: 440
Description: A monster with the body of a lion, but wings of a bat and a
scorpion's tail.
-----------------------------------------------------------------------------
NO. 056 - Gremlin
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons
Drop: Nothing
Exp: 90
Hp: 70
Description: A creature who loves to fiddle with machinery
-----------------------------------------------------------------------------
NO. 057 - Harpy
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse
Drop: Nothing
Exp: 100
Hp: 150
Description: A bird monster with the upper body of a woman
-----------------------------------------------------------------------------
NO. 058 - Medusa Head
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 10
Hp: 30
Description: A creature mass-produced from the head of Medusa
-----------------------------------------------------------------------------
NO. 059 - Bomb Armor
-----------------------------------------------------------------------------
Tolerance: Melee Weapons
Weakness: Lightning, Stone
Drop: Unknown
Exp: 200
Hp: 200
Description: An armored soldier that throws bombs
-----------------------------------------------------------------------------
NO. 060 - Lightning Doll
-----------------------------------------------------------------------------
Tolerance: Lightning
Weakness: Fire, Stone
Drop: Nothing
Exp: 130
Hp: 170
Description: A doll possessed by the spirit of an electrocuted prisoner
-----------------------------------------------------------------------------
NO. 061 - Great Armor
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Lightning
Drop: Great Sword, Unknown
Exp: 300
Hp: 650
Description: A heavily-armed soldier built out of the corpses of great
warriors.
-----------------------------------------------------------------------------
NO. 062 - Une
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Nothing
Exp: 10
Hp: 10
Description: Plant-like monster that assaults its prey with torn-covered
leaves.
-----------------------------------------------------------------------------
NO. 063 - Giant Worm
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Unknown
Exp: 80
Hp: 100
Description: Transformed into a giant insect by exposure to the castle's
magic
-----------------------------------------------------------------------------
NO. 064 - Needles
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Unknown
Exp: 10
Hp: 1
Description: A giant, mutant sea urchin
-----------------------------------------------------------------------------
NO. 065 - Man-Eater
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons
Drop: Unknown
Exp: 444
Hp: 666
Description: A worm that subsists on skulls
-----------------------------------------------------------------------------
NO. 066 - Fish Head
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 100
Hp: 280
Description: Dead fish reanimated to protect the sea
-----------------------------------------------------------------------------
NO. 067 - Nightmare
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Lance
Exp: 280
Hp: 260
Description: A demon that takes up residence in one's dreams
-----------------------------------------------------------------------------
NO. 068 - Triton
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire, Curse
Drop: Potate Pancake, Unknown
Exp: 300
Hp: 400
Description: Ruler of the water kingdom
-----------------------------------------------------------------------------
NO. 069 - Slime
-----------------------------------------------------------------------------
Tolerance: Melee Weapons, Ice
Weakness: Fire
Drop: Nothing
Exp: 200
Hp: 200
Description: A creature whose body is made up of a gelatinous substance
-----------------------------------------------------------------------------
NO. 070 - Big Golem
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Unknown
Exp: 1000
Hp: 1200
Description: A man-llike figure molded out of soil and animed by magic
-----------------------------------------------------------------------------
NO. 071 - Dryad
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Persimmon, Unknown
Exp: 200
Hp: 350
Description: An evil tree spirit
-----------------------------------------------------------------------------
NO. 072 - Poison Worm
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Unknown
Exp: 120
Hp: 100
Description: A large insect that spits venom
-----------------------------------------------------------------------------
NO. 073 - Arc Demon
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 400
Hp: 500
Description: Uses the powers of darkness to wreak havoc upon the world
-----------------------------------------------------------------------------
NO. 074 - Cagnazzo
-----------------------------------------------------------------------------
Tolerance: Nothing
Weakness: Melee Weapons
Drop: Uncurse Potion, Unknown
Exp: 220
Hp: 180
Description: Picky, underworld fiend
-----------------------------------------------------------------------------
NO. 075 - Ripper
-----------------------------------------------------------------------------
Tolerance: Nothing
Weakness: Melee Weapons, Poison
Drop: Crimson Cloak
Exp: 80
Hp: 80
Description: This friend enjoys slaughtering people with a knife
-----------------------------------------------------------------------------
NO. 076 - Werejaguar
-----------------------------------------------------------------------------
Tolerance: Nothing
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 260
Hp: 380
Description: Works on his straight punch so he can defeat Weretiger
-----------------------------------------------------------------------------
NO. 077 - Ukoback
-----------------------------------------------------------------------------
Tolerance: Fire, Black Magic
Weakness: Ice, White Magic, Stone
Drop: Unknown
Exp: 180
Hp: 80
Description: One of hell's cauldron demons with a blazing red hot body
-----------------------------------------------------------------------------
NO. 078 - Alura Une
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Unknown
Exp: 400
Hp: 800
Description: An Une rarsed on Warm blood
-----------------------------------------------------------------------------
NO. 079 - Biphron
-----------------------------------------------------------------------------
Tolerance: Fire
Weakness: Melee Weapons, Poison, Curse
Drop: Nothing
Exp: 280
Hp: 380
Description: Spirit creature whose glow illuminates dark graveyards
-----------------------------------------------------------------------------
NO. 080 - Mandragora
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 100
Hp: 200
Description: Insanity overcomes all who hear his cry
-----------------------------------------------------------------------------
NO. 081 - Flesh Golem
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons
Drop: Rotten Meat, Unknown
Exp: 400
Hp: 2000
Description: A man-llike figure built from the body parts of corpse. Animed
by magic
-----------------------------------------------------------------------------
NO. 082 - Sky Fish
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 3000
Hp: 100
Description: A creature that moves at high speed. Invisible to catch at the
naked eye
-----------------------------------------------------------------------------
NO. 083 - Death Crusader
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 380
Hp: 180
Description: Skeleton swordsman with strong defense
-----------------------------------------------------------------------------
NO. 084 - Kicker Skeleton
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 80
Hp: 200
Description: Flying kicks are this skeleton's speciality
-----------------------------------------------------------------------------
NO. 085 - Weretiger
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 320
Hp: 400
Description: Works on his uppercut so that he can defeat Werejaguar
-----------------------------------------------------------------------------
NO. 086 - Killer Mantle
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Fire
Drop: Unknown
Exp: 345
Hp: 200
Description: An evil cloack that assaults humans
-----------------------------------------------------------------------------
NO. 087 - Mudman
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 400
Hp: 200
Description: The evil spirit of a man who drowned in a marsh
-----------------------------------------------------------------------------
NO. 088 - Gargoyle
-----------------------------------------------------------------------------
Tolerance: None
Weakness: White Magic
Drop: Nothing
Exp: 240
Hp: 70
Description: A grotesque monster with the wings of a bat
-----------------------------------------------------------------------------
NO. 089 - Red Minotaur
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Poison, Curse
Drop: Unknown
Exp: 1000
Hp: 929
Description: A red Minotaur that grew stronger during a recent trip to hell
-----------------------------------------------------------------------------
NO. 090 - Beam Skeleton
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 320
Hp: 400
Description: Skeleton wizard whose powers come from the hole drilled into his
head
-----------------------------------------------------------------------------
NO. 091 - Alastor
-----------------------------------------------------------------------------
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 1500
Hp: 1200
Description: His vengeful spirit possesses a floating sword
-----------------------------------------------------------------------------
NO. 092 - Skull Millione
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse
Drop: Kunitsuna, Unknown
Exp: 300
Hp: 250
Description: Hell spawn with poisoned claws
-----------------------------------------------------------------------------
NO. 093 - Giant Skeleton
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 1200
Hp: 2000
Description: A huge skeleton with no lower body that crawls along the ground
-----------------------------------------------------------------------------
NO. 094 - Gladiator
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 1000
Hp: 600
Description: Though he's dead, this horseback warrior still seeks out battles
-----------------------------------------------------------------------------
NO. 095 - Bael
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Poison
Drop: Nothing
Exp: 380
Hp: 300
Description: A demon that grants cunningness
-----------------------------------------------------------------------------
NO. 096 - Succubus
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: Melee Weapons
Drop: Heart Pendant, Pudding
Exp: 360
Hp: 550
Description: This enticing beauty is really a nightmare in disguise
-----------------------------------------------------------------------------
NO. 097 - Mimic
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 200
Hp: 100
Description: Assumes the form of a trasure and quietly awaits his prey
-----------------------------------------------------------------------------
NO. 098 - Stolas
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 1500
Hp: 1500
Description: An ages, wise owl
-----------------------------------------------------------------------------
NO. 099 - Erinys
-----------------------------------------------------------------------------
Tolerance: White Magic
Weakness: Melee Weapons, Black Magic, Poison, Curse
Drop: Unknown
Exp: 500
Hp: 200
Description: The goddess of revenge
-----------------------------------------------------------------------------
NO. 100 - Lubicant
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse
Drop: Unknown
Exp: 550
Hp: 200
Description: An always angry minion of hell. Not enough calcium in his diet
-----------------------------------------------------------------------------
NO. 101 - Basilisk
-----------------------------------------------------------------------------
Tolerance: None
Weakness: Melee Weapons, Curse
Drop: Unknown
Exp: 600
Hp: 700
Description: The offspring of a lizard and a bird, it's gaze can turn you
to stone
-----------------------------------------------------------------------------
NO. 102 - Iron Golem
-----------------------------------------------------------------------------
Tolerance: Melee Weapons, Fire, Ice, Lightning, Dark Magic, Light Magic,
Poison, Curse, Stone
Weakness: None
Drop: Nothing
Exp: 500
Hp: 9999
Description: A man-llike figure made of iron and animated by magic. Extremely
tough
-----------------------------------------------------------------------------
NO. 103 - Demon Lord
-----------------------------------------------------------------------------
Tolerance: Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 3000
Hp: 1800
Description: The dark king rules over most of the demon population
-----------------------------------------------------------------------------
NO. 104 - Final Guard
-----------------------------------------------------------------------------
Tolerance: Melee Weapons, Fire, Ice, Lightning, Black Magic, White Magic,
Poison, Curse, Stone
Weakness: None
Drop: Unknown
Exp: 2000
Hp: 1200
Description: Specially chosen to defend important areas of the castle
-----------------------------------------------------------------------------
NO. 105 - Flame Devil
-----------------------------------------------------------------------------
Tolerance: Fire, Black Magic
Weakness: Ice, White Magic
Drop: Unknown
Exp: 400
Hp: 500
Description: A fiend born from the hell fires
-----------------------------------------------------------------------------
NO. 106 - Shadow Knight
-----------------------------------------------------------------------------
Tolerance: Melee Weapons, Black Magic
Weakness: White Magic
Drop: Unknown
Exp: 3000
Hp: 3000
Description: This strong knight sold his soul to the Devil
-----------------------------------------------------------------------------
NO. 107 - Headhunter
-----------------------------------------------------------------------------
Kill: The first form is easy. Just hit, back off etc. The second form is a
bit harder. Just hit the man when he's floating in the air, but back off
when he uses spells (he summon two heads or try to strike lightning down on
you). The third, true and last form is pretty hard. Just strike as much as
possible and heal when needed. Don't hold back.
Tolerance: Black Magic
Weakness: Melee Weapons
Drop: Nothing
Exp: 3000
Hp: 700
Description: The demon collects the servered heads of his victims
-----------------------------------------------------------------------------
NO. 108 - Death
-----------------------------------------------------------------------------
Kill: This boss has two forms; in form one, he'll control a sickle. This form
has 2 different attacks; it will spin around really hard and will chase after
you, or it will fire beams at you. This form is really easy and shouldn't
cause any problems. The second form is a bit more tricky though. Death will
appear itself, and he'll have a big two-sided sword. He can do 3 different
attacks; He'll throw his sword away, and the sword will come back, or he'll
let the sword spin around in the whole room or he'll come down and rushes at
you.
Tolerance: Black Magic
Weakness: None
Drop: Nothing
Exp: 4444
Hp: 4444
Description: Dracula's confidant
-----------------------------------------------------------------------------
NO. 109 - Legion
-----------------------------------------------------------------------------
Kill: Not really hard (especially at a high level because I forgot this part
and found out about it later). Just keep distance and chop away. I recommend
using the Ghost soul when you are heading up, to still damage him.
Tolerance: Black Magic
Weakness: White Magic
Drop: Nothing
Exp: 12000
Hp: 5000
Description: He is many, he is one
-----------------------------------------------------------------------------
NO. 110 - Balore
-----------------------------------------------------------------------------
Kill: The first form is the hardest. Just keep striking in his eye and try
to avoid his hands. The second form is easy. Just keep jumping and hitting
him in the other eye.
Tolerance: None
Weakness: None
Drop: Nothing
Exp: 16000
Hp: 4000
Description: Demon with a fear inducing gaze
-----------------------------------------------------------------------------
NO. 111 - Belmont
-----------------------------------------------------------------------------
Kill: He's hard... really hard...
Tolerance: White Magic, Poison, Curse, Stone
Weakness: None
Drop: Nothing
Exp: 0
Hp: 6000
Description: The most powerful Vampire Hunter. Recently regained his memory
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NO. 112 - Graham
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Kill: His first form is not hard. You'll see where he'll appear. So kneel
down before this spot and slash away. When you goes the middle of the room
and he only summons black things, kneel before him and he can't hurt you.
Then slash away. His second form is also pretty easy, to be honest. Just
watch the thing on top to not get hurt. You'll see a small sparkle when a
hand is about the come your way. So kneel when that happens. Hit him in the
middle to defeat him.
Tolerance: Poison, Curse, Stone
Weakness: None
Drop: Nothing
Exp: 0
Hp: 5000
Description: A missionary gone amiss. Believes himself to be Dracula
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Ability List/Soul Set [CV.06.01]
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Abilities
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Galamoth - Recognize places in which time has been stopped
Grave Keeper - Use L to backdash
Hippogrpyh - Perform a high jump by pressing L in the lid-jump
Kicker Skeleton - Kick during a double jump by pressing down + A
Malphas - Jump again in mid-jump
Skeleton Blaze - Slide by pressing down + A
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Red
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Altair - Summons and hurls eagles
Arachne - Ensnares enemies using a sticky web
Balore - Packs a deadly punch
Bat - Attacks using supersonic waves
Beam Skeleton - Fires a deadly beam
Biphron - Shoots out a series of exploding fireballs
Chronomage - Ability to stop time
Cockatrice - Fires a beam of petrification
Durga - Throws Katanas
Evil Butcher - Throws sharpened butcher knives
Fish Head - Shoots fireballs
Flame Devil - Burns enemies to a crisp with its ultra-hot flames
Fleaman - Hops around madly
Ghost - Summons a spirit that will fight evil
Harpy - Shoots out razor-like feathers
Killer Doll - Mesmerizes the enemy
Killer Fish - Attacks enemies underwater. Perishes when out of water.
Legion - Fires an array of lasers
Merman - Fire water pistol
Needles - Tosses mines into the air that explode at fixed intervals
Ripper - Stabs enemies with a blood-soaked knife
Skeleton - Throws Bones
Skull Archer - Fires enchanged arrows
Skull Millione - Weakens its enemies with its poisened claws
Slime - Hurls slimeballs at enemies
Student Witch - Released a lethal cat that runs full-speed at enemies
Tiny Devil - Created a blade vortex around its foes
Waiter Skeleton - Slings hot curry at its foes
Werejaguar - Packs an extremely powerful straight punch
Winged Skeleton - Throws spears
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Blue
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Black Panther - Genereated shock waves while you dash
Bluer - Creates a revolving wall of flame
Death - Attacks enemeis using sickles
Final Guard - Guards against enemy attacks
Flying Armor - Falling speed slows down and jump distance increases
Giant Bat - Transforming into a bat gives you the ability to fly
Giant Ghost - Provides a protective barrier
Imp - Summons "Imp," the familiar
Manticore - Transforms into a magical beast that rushes at enemies
Sky Fish - While Praying, both LCK and STR increase for a moment
Witch - Repels bullets with shield
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Yellow
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Dead Crusader - CON is increased by 16
Ghost Dancer - LCK is increased by 4
Gremlin - LCK is increased by 8
Headhunter - Collects souls to increase strength
Iron Golem - Withstand a lot of damage without flinching
Lubicant - Gains strength as it loses HP
Mimic - Increases money as damage is incurred
Minotaur - STR is increased by 8
Quezlcaotl - CON is increased by 8
Red Crow - INT is increased by 4
Skeleton Knight - STR is increased by 4
Skula - Allows you to walk while underwater
Succubus - Absorbs enemies' HP when an ordinary attack is delivered
Triton - STR is increased by 16
Tsuchniko - Allows you to buy goods at cheaper prices
Undine - Walk on water surfaces
Wooden Golem - MP recovery rate is increased
Zombie Officier - Jumping while taking damage restores health
Zombie - Become stronger when poisoned
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Items [CV.07.01]
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Ancient Book 1 - The first spirit is a demon from hell fires
Anti-Venom - Counteracts the effects of poison
CASTLE MAP 1 - One portion of the castle's floor plan is written on it
Coin, Blue - $10,-
Coin, Blue Bag - $500,-
Coin, Green - $50,-
Coin, Red - $10,-
Heart - Recovers 10 MP
Heart Big - Recovers 25 MP
High Mind Up - Restores 50% of your MP
High Potion - Restores 400 HP
Mind Up - Restores 20% of your MP
Potate Pancake - The burnt edges are the best part
Potion - Recovers 100 Hp
Pudding - It wiggled and jiggles
Rotten Meat - Don't eat it!
Tasty Meat - Recovers 290 Hp
Uncurse Potion - Nullifies the effects of curses
==============================================================================
Cheats/Secrets [CV.08.01]
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Names to Enter
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Beat the game and enter the following names as new file:
JULIUS - Play as Julius
NOSOUL - Play without souls
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Secret Room Location
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#001 - Where you first see a Peeping Eye, hit the wall on the left
#002 - I forgot ^^;; (to be posted soon)
#003 - When you get the fly ability, go to the big unexplored room in the
water district. Follow the path here and you'll find a dead end in the
lower right corner. Not quite; the wall on the right can be broken.
#004 - When you got past the waterfall, and you go to the ship, then to the
lowerleft corner, you'll see that wall (the upper part) can break.
This will give you Claimg Solais.
#005 - The room in the Chapel where you found the Silk Robe has a weak
ceiling
#006 - When you got Satan's ring on the Top Floor, go left and up and hit
the ceiling to find the Gungner
#007 - In the room with the Iron Golem (Top Floor) on the ride side is a
weak wall with the Hippogrpyh ability
If you know more, let me know please!
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How to Go Through the Waterfall
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Equip Undine and Curly's soul. Stand go to the left side of the screen and
hold L. You can also use the MantiCore soul. Other souls may work as well.
Your reward will be the Eversing. You'll also be able to explore a pretty
big part of the map and find tons of money and new weapons.
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How to Get Past the Black Misty Door
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Get a good ending for this. See below on how to get this.
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How to Get Past the Chronomage (Bunny That Sends you Back)
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Go to Legion (after beating Death and taking the Skura soul). Somewhere
around here, you'll find the Galamoth's soul. This negates times magic and
allows you to get past the Chronomage. Kill the Chronomage to get the
Stopwatch ability, so you can kill the Sky Fish you see flying by as a ball
of blue and white in the underground area.
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Get 3 Different Endings
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Bad Ending - Let Gharam beat you in his Dracula form
Normal Ending - Get the Flame Demon, Giant Bat and Succubus soul, equip them
and fight Graham the normal way. You can enter the mystical
black myst door. First go left from the room where you fought
Graham to find a new ability and Dracula's Tunic. Then go to
the black myst door (it's near the flying Skeleton). First
you'll have to find Julius, which is an extremely hard
battle. Then you'll end up in a parallel universe. From here
on it's pretty straight forwarder. You'll be able to find
3 saverooms. Good luck on the last boss (piece of cake). Beat
the first boss, but lose to the second one.
Good Ending - Get the Flame Demon, Giant Bat and Succubus soul, equip them
and fight Graham the normal way. You can enter the mystical
black myst door. First go left from the room where you fought
Graham to find a new ability and Dracula's Tunic. Then go to
the black myst door (it's near the flying Skeleton). First
you'll have to find Julius, which is an extremely hard
battle. Then you'll end up in a parallel universe. From here
on it's pretty straight forwarder. You'll be able to find
3 saverooms. Defeat both bosses for a good ending (it's just
hack and slash, really).
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Unlock Modes
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Sound Mode - Beat the game using the good ending
Hard Mode - Beat the game
Boss Rush - Beat the game
==============================================================================
Conclusion [CV.09.01]
==============================================================================
I hope you enjoyed my guide, since I put a lot of work in it. If you encounter
problems, feel free to mail me. Also suggestions, feedback, comment etc. are
accepted, the mail addy is on top of this file.
Thanks to:
* Likk, Radical Dreamer & Shimer - VisualBoy Advance Cheats
* Gautam Kamath - some info on dropped items and souls
* Lux - Quite some info, including the map with 100%, lot of enemy and soul
info
* Darbura - Info about enemy 82 and 102
* Darkdog - A reader hint and compliments ;)
* Cactuartrapper - 2 hints
* Philip - A reader hint (exclusive ;p)
And especially you, for reading this.
For other guides, you can check this link:
http://www.gamefaqs.com/features/recognition/13739.html
==============================================================================
"Good eye, sniper
I shoot, you run
The words you scribbled on the walls
With the loss of friends you didn't have
I called you and the time is right
Are you in or are you out?
For them all to know the end of us all"
~ Coheed and Cambria - A Favor House Atlantic
"I thought you'd come back, at least I prayed
the romance has been dead for years
but I've been too afraid to dig the grave
relief support never came"
~ UnderOATH - When the Sun Sleeps
"I know the pieces fit cuz I watched them fall away
Mildewed and smoldering. Fundamental differing.
Pure intention juxtaposed will set two lovers souls in motion
Disintegrating as it goes testing our communication
The light that fueled our fire then has burned a hole between us so
We cannot see to reach an end crippling our communication."
~ TooL - Schism
==============================================================================
Copyright (c) 2002-2004 by Grawl. All rights reserved.
Extra special thanks to Revolution reader Grawl!