MidEast Crisis is a total conversion for the EA game Command and Conquer Generals: Zero Hour. It is a mod featuring Israel and Syria in a hypothetical modern war setting.

This is a non-political, non-biased mod, where no party is good nor evil. Both factions have their own unique arsenal and abilities.

MidEast Crisis also contains a new gameplay element where you battle for key locations. Enormous efforts have been made to provide an authentic feel to the project, including the traveling of several team members to Israel to record authentic Israeli and Arab voices and audio samples.

Accompanied by a soundtrack, which was recorded in a professional recording studio, MidEast Crisis is all about atmosphere.

Recently updated in July 2009 for a final, complete version, titled MidEast Crisis 1.9 the features include:

Release of MEC 1.9

MidEast Crisis 1.5 was a big deal for Isotx and its fans. Many hours of our life were lost as we played the war torn maps, exploded into brilliant fires, and demolished enemies. In many ways, we had been looking for an opportunity to go back to the mod that changed our history and brought us up from our roots. It just seemed, with all our other projects, we never had the time. Affluent modder Larry "bhones" Griffith, however, changed all of our time constraints by tackling on the project himself with a drive that astonished us all. Thus, I'm proud to present MidEast Crisis 1.9 - an homage to the fans, a great addition to the MidEast titles, and a project that would never have happened without Larry's dedicated and determined work.
MidEast Crisis 1.9 still runs for Command & Conquer: Zero Hour - this is a disclaimer, in case our recent CnC3 projects have confused anyone.

MEC 1.9 Changelog

MEC 1.9 is the result of a year of Bhone's slaving and attention to detail. Relentlessly, he picked apart bugs and added maps to the mod's repetiore. The below are just some of the vast changes he made in upgrading the game from 1.5 to 1.9:

Added a new unit, Quad Bikes, to Israel

Changed build list layout for better fit and more build options

Implemented all levels of difficulties

Implemented all units in AI

Replaced unfinished maps with finished versions and added new ones

Adjusted footprint slightly for all structures to allow for standard base sizes

Fixed Syrian Guard Towers: now built with troops garrisoned

Added all specialties at all levels with randomizer for both Israel and Syria

Now works with ALL EA built Official Zero Hour maps. That’s 80+ maps!

Easily convert custom ZH maps to MEC1 with a simple script import

Utilizes all Zero Hour tech structures

The AI utilizes everything within MEC now to its fullest compacity; previous versions left some errors.

Overall bug detection and removal to make MEC 1.9 run smoother and provide the best experience possible

MEC 1.9 Screenshots

You don't believe us that this is an awesome upgrade? That MEC 1.9 is pretty spiffy? Then see it for yourself in the gallery! Below are a few of our favorites:

MEC 1.9 Download

You may download MidEast Crisis 1.9 right here on ModDB. In the .zip folder, all you have to do is drag it into a MidEast Crisis 1.9 folder in your Zero Hour and play. Further instructions are in the included PDF manual in the download file so be sure to read if you have any problems.

One Last Thank You

Thank you Larry “bhones” Griffith for taking a year of your life to refine MEC 1.9 into a vicious unrelenting masterpiece of carnage.

In particular, to anyone out there going to try MEC 1.9 for the first time, we suggest the Dune map. The Dune map is a whole new experience. It is so easy to get lost in this vast sprawling sea of sand, only to find yourself face to face with an enemy before it's too late. We've played against 7 AI on the 1000 x 1000 Dune map and encountered minimal lag; we're amazed that Larry was able to create maps more than 2.5 times the recommended size, and still make them playable.

So thanks Larry, and thanks to the fans who kept this project going. Dust off your copies of Zero Hour and give it a go!

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Video featuring digital Michael Jackson and the A-Team as Easter Eggs in MidEast Crisis 2 a modification for the EA game Command and Conquer Generals...

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Does this have skirmish AI or is it multiplayer only ? whenever i start an skirmish it declares me victorious within a couple seconds.
Had to ask since this does not happen on vanilla or any other mod.

Find the file "SkirmishScripts.scb" in the folder "<installed folder>\Command & Conquer Generals Zero Hour\Data\scripts", and move it completely out of that installed folder to somewhere like "My Documents". The mod will run.

That files is usually included in one of the EA files, and is really un-neccessary, but if you find that the AI is not working with regular Zero Hour, put that file back in the folder mentioned above, and it'll restore the Zero Hour AI.

Hey wait, i looked inside 0mecdatan.big and looked for campaign.ini...and i saw the following missions and where the maps located...BUT I DIDN'T SAW ANY MISSIONS MAPS....i looked in other big files of this mod but it is the same..they don't have any mission maps....only skirmish maps stored....just wandering....WHERE ARE THESE MISSIONS?
somebody please gave me a copy(if it is allowed) of these mod that are working...don't mind about the problem in skirmish...thanks..