Cargo – The Quest for Gravity 구매

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The Gods haven’t looked too kindly on humanity and Earth, as we know it, has been reduced to a group of island archipelagos, populated by “BUDDIES” – pint-sized creatures, unbound by gravity’s forces and free to float and frolic at their own whim and leisure.
The Gods have given the BUDDIES free reign over these colorful islands for their own willy-nilly, topsy turvy pleasure. But, there is a way to stop them ….FUN is the secret ingredient that will ground the BUDDIES and return gravity to Earth.
As one of Earth’s last human survivors, it’s up to you to dish out a healthy dose of amusement to restore order on Earth.
Do you have what it takes to outwit the BUDDIES and win back the favor of the Gods?

Key Features:

Packed with unique and innovative physics-driven gameplay that offers multiple solutions to each mission; not to mention an unlimited sandbox mode!

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I like this game, I've completed it twice. It's ♥♥♥♥ing weird, which is what I have come to expect from Ice-Pick Lodge, and why they're probably my favourite developer. They never play it safe, and they're always trying something new.

Cargo is totally strange, set around a rather shakey premise (stopping the rotation of the planet would NOT "switch off" gravity... I'm just saying) involving harvesting Fun (the game's currency) from little naked dudes and conversing with these mechanical "gods" with grotesque circus masks...

The voice acting is dreadful (may just be a problem with the English version, the developers are based in Russia), the music is obnoxious and the controls at times can be frustrating. The story is convoluted and doesn't make a lot of sense, and the tasks the game has you carry out are nonsensical and vague. So why do I like it? I am not entirely sure, it just has a certain charm to it, it made me think about metaphysics I didn't expect it to and on occasion surprised me.

My recommendation is don't play this if you expect a polished or familiar experience, but if you want to play a game that is nothing like anything you've played before I can't think of many better candidates.

This game is a odd, wacky, and just plain weird. I can imagine this game being thought of one late night at the office with nothing better to do. Theories asside, lets talk about the game.

The story of the game is somewhat hard to follow, but without trying to give out spoilers here, you must help these mechanical "gods" re-create the world with your engineering and creative powers. There are four seasons in the game, each one with different themes, like winter freezes all the water so you can drive on it. The game took me about six hours to finish, and thats with me messing around a bit. After you finish the story mode there are little to no reasons to do it again. The only thing for replay is sandbox mode, where you play around on the island with many (but limited) tools, making any vehicle your heart desires.

One small thing this game did horribly is sound, the begining sequence the voice acting was bad enough to make me want to quit the game. It got better from there, but the sound just isnt there in this game.

Throughout the game there is a little bar at the bottom of the screen that tells you what to do next, but I would of rather seen a check list menu or really anything other than this. It doesnt grab your attention easily, and I offen times would find my self forgeting about it and wondering what to do next. Other times when I did see it, what it said didnt make sence, one example that tool me awile to figure out was, near the end of the game it told me to "Find a large object" and it tool me almost fifteen minutes to figure out what I was suppost to do.

Now the big grabber in the game, making your own vehicle, is somthing this game does fairly well, you startout with a base for your vehicle and build from there. So, say you want to build a car, start with a car base, add a few connectors, add wheels to the connectors. and you are all set! However, on occasion you will run into problems. The game gives you blueprints that you can find, these are pre-made vehicles that A. get the job done, B. Are faster to make and,C. Look cooler than anything I could make.By the end of the second season I found myself going to these rather than building anything myself. Also the gravity and physics in this game dont feel right. Planes and helicopters feel like they're made from paper, the cars are too drifty, and the boats feel like your anchor is alwase down.

All in all this game is a quirky, fun, just plain weird building game that lets you be creative in a world full of weird things. But the story isnt there, the gameplay is diffferent and it really feels like its incomplete. But if you have six plus hours to burn, this isnt the worst of all choices. (Just dont get it for full price) :)

Kicking little naked gnomes in the butt and taking them for a ride on your crazy homemade flying submarine while protecting them from giant penguins that try to sit on them. That's cargo, in a nutshell.

Story Summary: Three bumbling Gods responsible for recreating Earth as an experiment hire a zeppelin captain and his pilot/mechanic Flawkes to deliver parts so they can repair their planet-building machine. The devil, who sabotaged the planet-building machine, talks Flawkes into editing the Earth into his own image. Flawkes must entertain the proto-humans (called Buddies) to produce FUN, a currency that can be used to build machines and pull heavy objects out of the stratosphere.

This game is a mix of puzzle-solving and building and driving around in your own crazy vehicles. The faster/higher they go, the more entertained the Buddies will become and the more FUN you earn.

Playtime: about 6 hours to complete the story mode

Pros:* The story and visuals are hilarious at times: the first time I had a “Buddy dance party”, I was laughing so hard I couldn’t breathe.* Vehicle building is easy and fun, designs can be saved and reloaded at will. Or, if you don't enjoy it, you can use pre-made blueprints and skip vehicle building altogether.* Game lets you import and use your own music for Buddy dances.

Cons:* Crashes, bugs, and insufficient auto-saves. Twice I managed to strand a submarine underneath the seafloor, once while going past a loading screen and another while editing the submarine when it was resting on the sea floor. The game only autosaves at the beginning of a new season, and seasons are very long. I’ve also read reports of the game failing to load saves made at particular times.

*** Important: if you decide to play this, save your game often and save in a new slot each time. ***

* Sometimes it’s hard to know what the game expects you to do. I had to consult a walkthrough for the volcano restarting section in winter, and for the tornado sequence in summer. I also had to look up online what the key for placing clefs was. (Enter.) This might be due to poorly-done translation of the guiding text (Cargo was originally developed in Russian.)* Airplanes don’t control well.

If you’re a fan of games with weird characters and settings, like Zeno Clash, a fan of games where you build vehicles, like Spore or Kerbal Space Program, or a fan of silly nonsense humor, I think you'll enjoy this game.

Have you ever felt down? Ever heard a negative remark? Does the world just seem glum? This game is 100% guaranteed* to make you smile and change your entire outlook on life. Kicking babbies for extra fun™ has nevre been so much fun™ as it is in Cargo! The Quest for Gravity®. Have you ever looked at the modern design for a boat, automobile or aeroplane and thought 'Hey I could build something way better than that!'? Well look no further for your in-home fun™tertainment™ transportation design fun™ game!!!!! !

It is a fun game but get it on sale. I beat it within 1-2 hours for both the good and bad ending. In the end though it is a good game and light on your hard drive but like I said get it on sale it will not last and is not worth the normal price.

For being a game devoted to "fun," the constant reminders across the screen asking "Are you having fun?" serve to make me aware of the lack of fun. I played it to the end (one end of two), and only stuck it out to check it off a list of games I have in my library. It is short (less than 6 hours). The physics of the game are frustrating (especially at the end when flying comes in). The humor is not my style, but it may be yours... The story is terrible. Making your own vehicles serves little to no purpose as the blueprints of vehicles are often good enough. They force you to build one time during the game, but that even that was limited (as there was only one real option on how to build). I do not think this is worth your time let alone money.

I should add that the time listed for me is slightly off due to steam network issues. It was less than 6 hours of play time though.

Ahahahahahahaha--This game is WHACK! It's freekishly fun. The story is a complete trip. There is no way to describe this in words, you just have to experience it for yourself and go WHAT THE ♥♥♥♥? Nice sandbox environment allows you to build your own vehicles--kind of like Garry's Mod, but much simpler. Awesome music too! Check it out.

One of my favourite games of all time. If the part of Garry's Mod that you liked was the building part, or if you ever played Garry's Mod and were all like "Man, I wish it was easier to make awesome vehicles", this game. The storyline barely makes any sense, but it is hilarious. Don't go into it thinking "OH MAN WHERE'S MY PERFECT PHYSICS" or "GAAAAAAWD GUYS THIS PLOT DOESN'T EVEN MAKE SENSE". It doesn't need to. It's not supposed to. It's fun. It's just fun. That's all it's suposed to be. Build random things, play with the bizarre locals, have a few hours of laughs and giggles, then put it down. You won't play this every day, and you won't ponder over the story and its depth for days to come. You won't. You just won't. But it will let you have fun for a few hours, and it will teach you that sometimes replayability or depth just aren't necessary for a game.

If you go in demanding these things and ignoring what Cargo! is trying to show you, you will be let down. If you listen to Cargo!, and embrace what it's trying to give you, you'll truly come out better and happier for it.

This is what would happen if The Residents and The Polyphonic Spree made a game together. Actually, if they did make this game, the result would be a bit more coherent and a lot less bewildering than this! I appreciate what the game is trying to do - blend surreality and a little of everything into their game, then marry it to their vehicle building gameplay mechanic. You build vehicles! You're not really sure why you're building them or why the hell you're doing this, but the main thing to know is this: You can kick little naked midgets off of the sides of mountains for points. Plus you can put music in the game and have the little naked midgets dance to this. The high point of this game is getting the little naked midgets to dance to The Residents' Commercial Album. So get that if you're going to get this.

Sometimes you just struggle with controls but the setting is really insane and you can create weirdest venicles pretty easily. A fun game, worth every penny, you just need to set your expectations accordingly.