Last updated 16/4/2003
Contributions to Dean Johnson at: z0001283@zoo.co.uk
All marks give +3INF,+2Prestige (I think that's right)
That is pretty good on its own.
On top this, all marks give a small (1-5%?) chance of gaining
an extra action for the character at production.
There are 2 layers of Marks:
Original: Evil,Power,Destiny,Divinity,Wizardry,Glory
New: Honor,Fate,Battle,Wealth,Good(never seen),Cruelty any more?
The Effects of Marks have generally been left to be discovered in
game play, hence the vagueness of some statements. Some of the
effects of the original marks were incorporated into the LII
rule book but some info is still player determined. Rumors or doubtful
statements are indicated by a ? at the end of the statement.
All marks, -10% vs. being interrogated, may curse a thief digging up
a body
ORIGINAL MARKS
Can be transferred, often with negative effects on the giving character.
Evil: Chance -1beauty at production, stops you influencing GOOD chars,
stops a GOOD status morphing (my guess), Chance of causing
wounds,Pox,BD on blood enemy delaration, +15% influencing undead,
+5% vs. Orc and Troll like races
Power: Heals all wounds at production, +10/5% on spell research
+3mana rec, -50% vs. interrogation, Chance of causing wounds on BE
declaration, positive effects in combat. Increased chance of Arcane
level increasing when casting spells?
Destiny: Gives Random +bonus on INF attempts (power gamer mark of choice)
+5% on influencing Tasen and Half Elf like races.
5% chance to increase Prestige on production, -50% vs. interrogation,
-100% vs. arrest. Also seems to give bonuses on chance to escape.
Divinity: Chance of: +1 Priest and resurrecing a dead Priest at production,
+6 to +8 holy mana rec, +5% influencing relig. status, +5% infing
elf like races
Wizardry: +50% on spell research, increased mana rec?
Glory: Chance of +1PC at production, bonuses during battle,sometimes awarded
when a character takes 98-99% wounds in a battle.
NEW MARKS:
Cannot be transferred
Little is know and statements should be taken as rumor, additions welcome:
They seem to have little effect on Blood Enemy Declaration.
Honor: Guess, good for Knight?
Fate: Obseved healing rate doubled? 15% instead of 8% at production
Battle: Chance +1TAC at prodution, believed to enhance chance of Knight and
weaponmaster skills increasing in battle.
Wealth: Guess, good for Merchant?
Good: ????
Cruelty: Bonus vs. being interrogated?