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Worked up these sprites for the Health Game Challenge last weekend. Pumped all of these out as well as the main character in one day. Wish there was more time. Had 4 times as many pieces of food I wanted to get in there.

Swizzle: Yeah, totally recognizable as Edward James Olmos. There's something off that I cant place, but it'll probably look a lot better textured. Try to do him without frowny brows tho maybe? Thats been my recent self-challenge. Less frowny, more neutral faces.

Speaking of frowny faces!

Still plugging away at this guy.

He'll have finished eyeballs tonight, and hopefully a hairstyle that took more than 60 seconds.

nice head scoob! As for crits, it's a little weird how the nostril terminates into the dimple above the upper lip... and the back of the neck has kind of a weird angle to it. Lookin great overall though.

Your digital painting is lovely. I liked the fish the best, the lighting on it was excellent and well-blended. The broccoli seemed like you put less effort into it though, is that an accurate assessment?

some sloppy armour blocking in here, goin for some kind of woodland theme

crazyfool - your getting a good sense of weight and overall shape in your cloth experiments, but for the folds themselves, i think you need to be smoother and also a bit clearer with the the forms. its the hard edged kind of effect you have going in places that makes it look more like a sculpt than an actual pair of jeans. dont make the forms toooo clear though, or it starts looking manufactured. im guilty of this, and need to go back and rework my gunslingers jeans in places

Duck, I'll admit I didn't like your characters much at first, but the more I looked at them the more I loved the amount of personality each of them had. This one looks as great as the others, awesome work dude !

also, that block at the top back of the grip would totally ruin ergonomics and it looks bad, especially from 1p view

I agree that the hammer is too thin. Perhaps you should look at some reference material for handguns. I would also agree that the back-strap isn't very ergonomic...

...However Kitteh, I have say that perhaps you want to ixnay comments about how things look silly or bad. I don't think you meant to poke anyone in the ribs but keep in mind that kind of language can turn a critique session sour fast.

WIP of the fast purple ship, planning on either taking it into zbrush and using hard surface tools for the high poly, or try and learn how to do super clean hard surface like so many of you guys do, in maya... On the fence atm.

Awesome stuff guys, thanks for forfulling my night awesomenss and head with inseration, just went from page 1 to 171, and it's all epic stuff. I want to try some but I'm discouraged, don't want to end up like rawtalent did there. Anyway, thanks again hope to see some more amazing things and maybe some of my own?