V0.9.40 Progress (and a bit of Tyranny)

More progress on the Unity port. The task assignment has been moved to the world map from the follower UI. This means that when you select a hex, an icon will appear for each available action. There is still work left on a more user-friendly and intuitive interface, but this change is a big improvement on the old design. You no longer have to navigate a huge list of possible actions and targets on a dialog which obscures the map.

In order to alleviate the boredom of porting I spent some time implementing the first of the Tyranny mechanics. You can now levy special taxes on your cities and get access to some of the gold from the coffers of burghers and merchants. The maximum gold gained from this is calculated based on the Wealth reserves of the city, and the general potential for extortion of the populace (which depends on production levels, culture, squalor, etc.). The actual gold gained depends on how much military force you have in the hex – counting armies as well as garrisoned defenders – and the discipline/courage of these forces. You cannot be a Tyrant without an iron fist of loyal and ruthless soldiers. Beasts and monstrous creatures cannot be used to collect taxes. Unrest, Tyranny and Squalor are increased by this act – the extent of which depends on a lot of factors. I’ll make a full write-up on the forums, including the formulas for calculating the outcome.

I have also started work on riots, uprisings and rebellions – an integral part of the City and Tyranny mechanics. The next build should hopefully include this, in addition to the ongoing UI work. I am currently working on Army management and display, which is sorely lacking in the Unity build. After that I will add a first iteration of the Diplomacy UI.

Finally, when testing the build, I had a funny test run. As with many other things in the game, the names of characters are randomly generated, based on their culture and language, so this combination of names was not done on purpose. The name generator for this particular culture has hundreds of name of combination, so the odds are actually quite slim. Any fans of Game of Thrones will notice the coincidence I am referring to.

About

Wizards and Warlords is a turn-based fantasy grand strategy game currently in Early Access.

Play as a wizard or a warlord (not yet available in Early Access) in a fully-realized randomly generated world. Forge a great empire, become a master of the arcane, defend the world against ancient evils and planar invasions, build grand cities and great fortress, or be the outsider, mostly watching, only interfering when history is unfolding in a way not to your liking. There are many ways to play the game.