Description

Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.

The new apocalypse expansion will include:

That’s no moon, neither is that one, that one might be a moon, wait, no:

Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe

All your base are belong to you:

New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.

Pirates of the constellation:

Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new mid-game crisis!

Some non-violent features:

New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.

Sounds of destruction:

To accompany your planet-shattering expedition, three new musical pieces have been composed by Andreas Waldetoft for your listening pleasure.

Thin on content

Military additions

This DLC adds a lot, especially to warfare, in Stellaris. What I find most useful is Titan-class warships, which add a new dimension to space combat and serve as effective flagships. The new Colossus-class ships also add the ability to destroy whole planets instead of spending vast amounts of time bombarding a planet into submission. Buy this on sale.

Stellaris - Apocalypse

The amount of stuff that changed with 2.0 is completely batshit crazy. It's like a whole new game!

One I'm having a lot of fun with. Expansion is faster and more dynamic now, you can build up a fleet in no time with a shipyard-specced starbase, and you can decommission them, change them around, and fast-retool your economy too.

I don't care too much about Raiders, though I did have one rather cataclysmic mongol horde situation once. The colossus ships are more just for fun I think than practicality.

But man, they sure did shake things up, and I'm having tons of fun with it.