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As simple as it gets...

Game Info

The Idle RPG is just what it sounds like: an RPG in which the players
idle. In addition to merely gaining levels, players can find items and
battle other players. However, this is all done for you; you just idle.
There are no set classes; you need to name your character and create a class.
The best part, if you're a BitMeTV member, you can potentially win up to 20 GiGs of upload credit every other month until the promotion ends! For more information on BitMeTV related credit, visit here. Also, for support or game talk, visit #Wolf on LostIRC.

Location

Registering

To register, simply:

/msg Idlerpg REGISTER <char name> <password>
<char class>

Where 'char name' can be up to 16 chars long, 'password' can be up
that if you're a BitMeTV member and hoping to receive upload credit, you must sign up with matching usernames. If you do not do this, you will NOT receive any upload credit.

Logging In

To login, simply:

/msg Idlerpg LOGIN <char name> <password>

Logging Out

To logout, simply:

/msg Idlerpg LOGOUT

Changing Your Password

To change your password, simply:

/msg Idlerpg NEWPASS <new password>

If you have forgotten your password, please use the
INFO command to find an online admin to help you. If your
administrator does not have the INFO command enabled, then just message
an op in the channel. They can probably help you.

Removing Your Account

To remove your account, simply:

/msg Idlerpg REMOVEME

Changing Your Alignment

To change your alignment, simply:

/msg Idlerpg ALIGN <good|neutral|evil>

Your alignment can affect certain aspects of the game. You may align
with good, neutral, or evil. 'Good' users have a 10% boost to their item
sum for battles, and a 1/12 chance each day that they, along with a
'good' friend, will have the light of their god shine upon them,
accelerating them 5-12% toward their next level. 'Evil' users have a 10%
detriment to their item sum for battles (ever forsaken in their time of
most need...), but have a 1/8 chance each day that they will either a)
attempt to steal an item from a 'good' user (whom they cannot help but
hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After
all, we all know that crime doesn't pay. Also, 'good' users have only a
1/50 chance of landing a Critical Strike when
battling, while 'evil' users (who always fight dirty) have a 1/20
chance. Neutral users haven't had anything changed, and all users start
off as neutral.

I haven't run the numbers to see which alignment it is better to
follow, so the stats for this feature may change in the future.

Levelling

To gain levels, you must only be logged in and idle. The time
between levels is based on your character level, and is calculated
by the formula:

800*(1.18^YOUR_LEVEL)

Where ^ represents the exponentiation operator.

Very high levels are calculated differently as of version 3.0. Levels
after level 60 have a next time to level of:

(time to level @ 60) + ((1 day) * (level - 60))

The exponent method code had simply gotten to that point that levels
were taking too long to complete.

Checking the Active Quest

To see the active quest, its users, and its time left to
completion:

/msg Idlerpg QUEST

Checking Your Online Status

To see whether you are logged on, simply:

/msg Idlerpg WHOAMI

Penalties

If you do something other than idle, like part, quit, talk in the
channel, change your nick, or notice the channel, you are
penalized. The penalties are time, in seconds, added to your next
time to level and are based on your character level. The formulae
are as follows:

Nick change

30*(1.14^(YOUR_LEVEL))

Part

200*(1.14^(YOUR_LEVEL))

Being Kicked

250*(1.14^(YOUR_LEVEL))

Channel privmsg

[message_length]*(1.14^(YOUR_LEVEL))

Channel notice

[message_length]*(1.14^(YOUR_LEVEL))

So, a level 25 character changing their nick would be penalized
20*(1.14^25)=793 seconds towards their next level.

Items

Each time you level, you find an item. You can find an item as
high as 1.5*YOUR_LEVEL (unless you find a
unique item). There are 10 types of items: rings,
amulets, charms, weapons, helms, tunics, gloves, leggings,
shields, and boots. You can find one of each type. When you find
an item with a level higher than the level of the item you already
have, you toss the old item and start using the new one. As of version
3.0, there is an optional, p0 STATUS command that your admin may have
enabled, but you cannot see which items you have over IRC (only your
total item sum). You can, however, see which items you have on the web
here.

As you may guess, you have a higher chance of rolling an item of a
lower value than you do of rolling one of a higher value level. The exact
formula is as follows:

for each 'number' from 1 to YOUR_LEVEL*1.5
you have a 1 / ((1.4)^number) chance to find an
item at this level
end for

As for item type, you have an equal chance to roll any type.

Battle

Each time you level, if your level is less than 25, you have a 25%
chance to challenge someone to combat. If your level is greater than or
equal to 25, you have a 100% chance to challenge someone. A pool of
opponents is chosen of all online players, and one is chosen randomly. If
there are no other online players, you fight no one. However, if you do
challenge someone, this is how the victor is decided:

Your item levels are summed.

Their item levels are summed.

A random number between zero and your sum is taken.

A random number between zero and their sum is taken.

If your roll is larger than theirs, you win.

If you win, your time towards your next level is lowered. The amount
that it is lowered is based on your opponent's level. The formula is:

This means that you gain no less than 7% of your next time to level.
If you lose, your opponent is not awarded any time.

Battling the IRPG bot is a special case. The bot has an item sum of
1+[highest item sum of all players]. The percent awarded if you win is a
constant 20%, and the percent penalized if you lose is a constant 10%.

As of version 3.0, if more than 15% of online players are level 45 or
higher, then a random level 45+ user will battle another random player
every hour. This is to speed up levelling among higher level players.

Also as of version 3.0, there is a grid system. The grid is a 500 x 500
area in which players may walk. If you encounter another player on the
grid, you have a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance to battle them.
Battle awards are calculated using the above formulae. More information
on the grid system is available here.

Also as of version 3.0, a successful battle may result an item being
stolen.

Unique Items

As of v2.1.2, after level 25, you have a chance to roll items
significantly higher than items you would normally find at that level.
These are unique items, and have the following stats:

Name

Item Level Range

Required User Level

Chance to Roll

Mattt's Omniscience Grand Crown

50-74

25 or greater

1 / 40

Juliet's Glorious Ring of Sparkliness

50-74

25 or greater

1 / 40

Res0's Protectorate Plate Mail

75-99

30 or greater

1 / 40

Dwyn's Storm Magic Amulet

100-124

35 or greater

1 / 40

Jotun's Fury Colossal Sword

150-174

40 or greater

1 / 40

Drdink's Cane of Blind Rage

175-200

45 or greater

1 / 40

Mrquick's Magical Boots of Swiftness

250-300

48 or greater

1 / 40

Jeff's Cluehammer of Doom

300-350

52 or greater

1 / 40

The Hand of God

As of v3.0, every online user has a (roughly) 1/20 chance per day
of a "Hand of God" affecting them. A HoG can help or hurt your character
by carrying it between 5 and 75 percent towards or away from its next time
to level. The odds are in your favor, however, with an 80% chance to help
your character, and only a 20% chance of your character being smitten.

In addition to occurring randomly, admins may summon the HoG at their
whim.

Critical Strike

As of v2.0.4, if a challenger beats his opponent in battle, he has a
1/35 chance of landing a Critical Strike. If this occurs, his opponent
is penalized time towards his next time to level. This amount is
calculated by the formula:

((random number from 5 to 25) / 100) * OPPONENT'S_NEXT_TIME_TO_LEVEL

Meaning he gains no less than 5% and no more than 25% of his next time
to level.

Team Battles

As of v3.0, every online user has (roughly) 1/4 chance per day of
being involved in a 'team battle.' Team battles pit three online
players against three other online players. Each side's items are summed,
and a winner is chosen as in regular battling. If the first group bests
the second group in combat, 20% of the lowest of the three's TTL is
removed from their clocks. If the first group loses, 20% of their lowest
member's TTL is added to their TTL.

Calamities

As of v3.0, every online user has a (roughly) 1/8 chance per day of a
calamity occurring to them. A calamity is a bit of extremely bad luck that
either:
a) slows a player 5-12% of their next time to level
b) lowers one of their item's value by 10%

Godsends

As of v3.0, every online user has a (roughly) 1/8 chance per day of a
godsend occurring to them. A godsend is a bit of extremely good luck that
either:
a) accelerates a player 5-12% of their next time to level
b) increases one of their item's value by 10%

Quests

As of v2.3, there are Quests. Four level 40+ users that have been
online for more than ten hours are chosen to represent and assist the
Realm by going on a quest. If all four users make it to the quest's end,
all questers are awarded by removing 25% of their TTL (ie, their TTL at
quest's end). To complete a quest, no user can be penalized until the
quest's end. As of v3.0, there are two kinds of quests: grid-based quests
and time-based quests. Time-based quests last a random time between 12 and
24 hours. Grid-based quests are based on the grid
system and do not have a set time to completion. Rather, the questers
must reach certain points on the map for their quest to be complete. If
the quest is not completed, ALL online users are penalized a p15 as
punishment.

Grid System

As of v3.0, the IRPG has a grid system. The grid can be considered
a 500 x 500 point map on which the players may walk. Every second, each
player has an equal chance to step up, down, or neither, and an equal
chance to step left, right, or neither. If a user encounters another
player, there is a 1/(NUMBER_OF_ONLINE_PLAYERS) chance that they will
battle one another. Normal battling rules apply.

Some quests require that users walk to certain points on the map. In
the spirit of IRPG, of course, the trek is made for you. Your character
will automatically walk in the direction that it is supposed to, although
at a much slower than normal pace (to avoid accidents, of course. you
don't want to fall down and risk a Realm-wide p15!).

Item Stealing

The IRPG has item stealing. After each battle, if the
challenger wins, he has a slightly less than 2% chance of stealing an
item from the challengee. Only items of a higher value are stolen, and
the challenger's old item is given to the challengee in a moment of pity.

Fight another Player

Since the update, you are now able to fight another player by simply typing in /msg Idlerpg FIGHT {player here}. In order to be able to fight another user, they must be equal or greater then the level you are on and above level 50. Each user gets 1 fights per level and the chance to take alot of time off. With everything else there are risks. You have the risk of dropping a level, breaking your items, losing your items and other risks so beware!

Note: That the number of fights will vary while the game promotes BitMeTV. Don't be surprised if you aren't allowed to fight at all!

Credits

Many thanks to version 3.0's map creators, res0 and Jeb! The game
wouldn't be the same without you.