The Halo 5: Guardians beta from last year offered players a glimpse of the action they can expect in the upcoming first-person shooter. However, 343 Industries was really using it as an actual test of the game and how fans would react. They took in all of the feedback and have announced a huge list of changes that are definitely coming to the final release of Halo 5: Guardians. You can see all of the explanations for the changes and some elaboration in the developer blog, but we’ve cut it down to the main bullet points below:

Spartan Abilities

Increase base speed (faster base movement)

Increase strafe acceleration (faster, more responsive strafing)

Reduce top sprint speed (narrow the delta between base movement and sprint)

Weapons

Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope

DMR: adjust position of the scope to improve visibility

Bring back the SPNKr Rocket Launcher as a legendary version of the weapon

Reduce bonuses for automatic weapons in Smart-Link & w/ headshots

Remove grenade detonation in mid-air based on weapon fire

Ability to turn on/off vibration feedback for weapons

General tuning and bug fixing for all weapons

Presentation

Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)

Medals: decrease frequency and number of medals displayed in the medal feed

Spartan chatter: players will have the option to turn this on or off in the settings menu

Adding highlights to placed/dropped weapons to make them easier to see

General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players