Battlegrounds Players will now be able to queue for battlegrounds from any location. Seaforium Barrels can be looted while mounted, can now be seenfrom anywhere in the zone, and can now be found at the CentralGraveyard. Teleporters can now be used while mounted and can now be seen from anywhere in the zone.Classes: General

Blood Boil’s damage increased to make up for Pestilence no longer doing damage.Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.Blood Plague: Now lasts 15 seconds untalented.Death Pact: This heal cannot be a critical.Frost Fever: Now lasts 15 seconds untalented.Glyph of Pestilence does no damage and has only one rank.Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.Raise Ally has a >15 min cooldown to keep it out of Arena.Raise Dead:Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldownon this ability now begins when the pet dies rather than when it issummoned.Rune of Cinderglacier now procs per minute instead of a 5% chance. Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.Strangulate no longer does damage and has been reduced to 1 rank.TalentsBloodBlood Aura:Replaced with Improved Blood Presence. This allows the deathknight tokeep the healing from damage done bonus of Blood Presence in anypresence, and increases healing received while in Blood Presence. Blood-Gorged now grants armor penetration instead of expertise.Bloody Strikes now increases Blood Boil damage instead of Pestilence.Bloodworms now heal more.Dancing Rune Weapon:Fixed a bug making it trigger an unusual number of effects from theweapon equipped by the Death Knight. In addition, it will now only echoDeath Knight spells whose primary purpose is dealing damage. Alsocorrected a bug making the effect last 8 seconds longer than intended.Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.Frost The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%Blood of the North is 3 ranks instead of 5 for the same effect.Chilblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.Endless Winter: Moved to position currently occupied by Chilblains.Frost Aura:Replaced with Improved Frost Presence. Allows the deathknight to keepthe health bonus of Frost Presence in any presence, and decreases magicdamage taken while in Frost Presence.Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.Icy Talons - This talent how has a new icon.Runic Power Mastery down to 2 ranks.UnholyBlood-Caked Blade: Now has a 3 second cooldown on the effect.Desecration:This talent now has a 100% chance to be triggered. Additional points inthe talent increase the damage bonus and snare magnitude instead ofincreasing the chance.Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.Necrosis: Can now only be triggered by main hand attacks. New talent: Improved Death Strike. Increases Death Strike damage by 10/20.Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.Outbreak bonus for Scourge Strike lowered to 10/20/30%.Scourge Strike: Damage increased. Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.Unholy Blight and Summon Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druid

Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.TalentsBalanceOwlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.Feral New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.Savage Roar is now considered an Enrage effect.RestorationLiving Seed: This talent now accounts for your ineffective healing, rather than effective.Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%. New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin. Replenish: This talent is now re-named “Revitalize” and now also works with Wild Growth.Tree of Life: You can now use Nature’s Grasp and Thorns while within this form.

Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.TalentsBeast MasteryImproved Aspect of the Hawk now has a new spell effect.Improved Wing Clip: This talent has been removed.MarksmanshipPiercing Shotsre-designed: Your critical Aimed, Steady and Chimera Shots cause thetarget to bleed for 10/20/30% of the damage dealt over 8 sec.Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.SurvivalHunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound. New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.Trap Mastery: This talent has been moved up to tier-2, up from tier-9.Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.PetsRoar of Sacrifice can be used on the hunter only.Stampede (rhino)only affects 1 target, but adds a 25% bleed damage debuff (that doesnot stack with Mangle etc.) in addition to its knockback.

Mage

Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.TalentsFrost Improved Water Elemental: Renamed Enduring Winter. Instead of theWater Elemental increasing mana regeneration for the Mage’s party,casting Frostbolt now has a 33/66/100% chance to provide theReplenishment buff to up to 10 people in the Mage’s party or raid.

Paladin

Auras will now persist through death.Blessing of Kings is now trainable at level 20. Removed from talent trees.TalentsProtection New Talent Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.Sacred Duty (Protection) rank 1 now increases Stamina by 4%.RetributionBenediction (Retribution) now affects Hand of Reckoning.Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.Repentance no longer resets the Paladin’s melee swing timer.Righteous Vengeance reduced to 3 ranks for 10/20/30%.

Priest

Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.Devouring Plague: This spell now has a new icon.Divine Spirit is now trainable at level 31.Holy Nova: Mana cost reduced approximately 20%. Hymn of Hope: This spell has been removed. Improved Holy Concentration removed.Prayer of Healing: This spell now heals the target’s party, rather than being limited to just your direct party.Shadowfiend:Health scaling increased. Now receives 30% of the master’s spell power.Mana return increased to 5%, up from 4%. The Shadowfiend now receivesmana when its melee attacks land, rather than when it deals damage.Movement speed normalized to player movement speed. Tooltip revised.TalentsDisciplineDivine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).Grace: Duration increased to 15 seconds, but now is only limited to one target.Improved Power Word: Fortitude - Now also increases your total Stamina by 2/4%. New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.Penance: Damage increased approximately 30%. This spell can now be cast on yourself.Power Infusion: This effect now has a new spell effect and sound. Reflective Shield: This talent has been removed.Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.HolyCircle of Healing: Healing increased by approximately 40%.Holy Concentrationre-designed: Mana regeneration is increased by 16/32/50% for 8 secafter you critically heal with Flash Heal, Greater Heal, Binding Healor Renew. New Talent: Empowered Renew: Your Renew spell gains an additional5/10/15% of your bonus healing effects, and your Renew will instantlyheal the target for 5/10/15% of the total periodic effect.Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.Test of Faith:No longer increases critical effect chance of your heals, but healingdone on targets lower than 50% health is increased from 2/4/6 to4/8/12%.Shadow Blackout: This talent has been removed.Darkness: This talent is now in tier-1, moved up from tier-6.Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed. New Talent: Improved Devouring Plague (Shadow): Increases theperiodic damage done by your Devouring Plague by 5/10/15%, and when youcast Devouring Plague you instantly deal damage equal to 5/10/15% ofits total periodic effect.New Shadowform:Bonus damage from critical strike chance removed and replaced by theability of those periodic damage spells to generate critical strikes.Silence: Range increased to 30 yards.Improved Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

TalentsAssassinationHunger For Blood:No longer stacks. Damage bonus changed to 15% for a single application.Requires a bleed effect active on the Rogue’s target. No longer removesbleeds from the Rogue.CombatAdrenaline Rush cooldown reduced to 3 min.Killing Spree: Now also increases all damage done by the Rogue while active by 20%.Savage Combat improved to 2/4% increased damage against poisoned targets.Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.SubtletyShadow Dance now opens a new action bar when used.

Shaman

Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes. Poison Cleansing Totem and Disease Cleansing Totem have beenmerged into “Cleansing Totem.” Cleansing Totem pulses every 3 sec, downfrom 5.TalentsEnhancementLava Lash now has a new icon. New Talent: Frozen Power: Increases the damage done by yourFrostbrand Weapon if it is enchanted on your main-hand weapon by10/20%, and your Frost Shock has a 50/100% chance to root the target inIce for 5 sec. when used on targets at or further than 15 yards fromyou.Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.Elemental New Talent: Booming Echoes- Reduces the cooldown of your FlameShock and Frost Shock spells by an additional 1/2 sec., and increasesthe direct damage done by your Flame Shock and Frost Shock spells by anadditional 10/20%.RestorationAncestral Awakening: This talent now accounts for your ineffective healing, rather than effective.Cleanse Spirit now has a new icon.Riptide: This spell has a new icon.

Warlock

Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.Curse of Recklessness has been removed.Curse of Weakness - Now also reduces the armor of the target by 5%.Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%. Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.TalentsAfflictionEradicationre-designed: Eradication: When you deal damage with Corruption, youhave a 2/4/6% chance to gain the Eradication effect. The Eradicationeffect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)Malediction: No longer increases the effect of Curse of the Elements.Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.Suppression: Now increases spell hit for all of your spells.Demonology Demonic Empathy has been removed.Demonic Empowerment: This talent spell now has a unique spell effect and sound.Demonic Sacrifice: This talent has been removed.Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon. Improved Enslave Demon talent removed.Mana Feed: Thistalent is now a 1-point talent, down from 3-points. Now is the 21-pointtalent in Demonology. Now grants 100% mana return to your pet, up from33/66/100%. New Talent: Molten Skin: Reduces all damage taken by 2/4/6%. New Talent: Decimation: When you Shadowbolt or Incinerate a targetthat is at or below 35% health, your next Soulfire cast time is reducedby 30/60% and costs no shard. Lasts 10 sec. New Talent: Nemesis: Reduces the cooldown of your DemonicEmpowerment, Metamorphosis, Soulstone and Fel Domination spells by10/20/30%.DestructionAftermathre-designed: Increases the periodic damage done by your Immolate by3/6%, and your Conflagrate has a 50/100% chance to daze the target for5 sec.Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.Conflagrate: Spell now works similar to Glyph of Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.Improved Shadow Bolt: Now increases the damage done by your Shadow Boltspell by 1/2/3/4/5%, and causes your target to be vulnerable to spelldamage, increasing spell critical strike chance against that target by1/2/3/4/5%. Effect lasts 30 sec.Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.Master Conjuror: Increased from 15/30% up to 150/300%.Molten Core: This talent has been moved to Demonology.Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

The fight event for the “Grim(oire) Business” quest at Vim’gol’s Circle in the Blade’s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim’gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim’gol the Vile’s Unholy Growth cast.Dungeons and Raids

New Advanced features for quest tracking are now available.Players will need to activate this option within the Interface panel. A new Color Blind option is available under the Interface panel. For additional notes on Lua and XML changes please visit the UI & Macros forum.Items

Dartol’s Rod of Transformation has had its tooltip corrected. Mace of Unyielding Life is correctly a 2H weapon. Many Northrend maces now make correct noises when sheathed and unsheathed. Many items with 110 attack power now correctly grant 110 ranged attack power.Oracle Talisman of Ablution’s spell data has been clarified. Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly. Several Hateful and Deadly plate helms were over budget and have been corrected.Yaaarrrr now has a detailed tooltip.