Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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Recent Blogs Posts

Say Hello to Playable Fairies
We've long planned to add three "advanced" character races to Project: Gorgon: Fairy, Orc, and Dwarf. Unlike the standard races (Human, Elf, and Rakshasa), the advanced races are unlocked by completing quests in-game. This is important because these races are harder to play. They require more experience and knowledge than the other races and aren't suitable for brand new players -- you at least need to understand the basics of the game first.
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(This started out as a forum post but got too big and became a blog post. The Fairy race blog post is about a week away, I expect.)

Let's Brainstorm About Housing
We're deep in the middle of coding the playable Fairy race, and after that we've got a new dungeon lined up, and after that there's a major city to add! So why talk about housing now? Because that city, Statehelm, is also where we'll introduce housing later in the year. Now is the time to brainstorm housing, to let
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[If you're looking for info about the upcoming Fairy playable race, stay tuned -- there'll be a blog post about that soon! This blog post isn't about upcoming features at all -- it's behind-the-scenes design notes about recent game updates.]

The Life and Death of the "Charged Pig" skill
Have you ever noticed that all the talking pig NPCs in the game mention that they obtained sentience after being struck by lightning? Probably not. But they do! And this is because
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Hello everyone! Today, I want to talk about all of the changes that have been made with the newly revised Crafting Caravan event.

More Tasks
Using the game's live event system, we were restricted in the way we could deliver parallel tasks without there being one entity per task given. Looking forward, the casino's theater room would have filled up with NPCs very quickly as
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Time for another developer blog! I want to go behind-the-scenes and talk about the stuff we're working on. (This ended up being pretty long, but it's mostly shop talk; there's no earth-shattering news in here. The tldr is "next update is in a couple weeks with new content and some rebalances.")

Next Patch Content: "War Caches"
There's a lot of features coming in the next update, but the bulk of our development time has been focused on a new system of level
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