Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title refers to a startown... [click here for more]

Mysterious Passenger is a game aid for gamemasters running a space opera style game where the PCs own their own ship, and regularly transport passengers. It provides 6 possible adventure seeds for a "mysterious passenger" who comes on board, but doesn't seem quite right. Some of these seeds can be the entire focus of a session, while others may merely provide a diversion on the trip to make... [click here for more]

In most space opera settings, at some time or another the PCs are going to be passing through a starport. Whether it’s a massive structure that puts today’s modern airports to shame or the futuristic equivalent of a small tin shed on a hill, starports can be a fantastic location for adventures. 15 Starport Encounters offers 15 different encounters that the PCs could find... [click here for more]

If you've ever needed a quick name for a place or city in your game (fantasy or sci-fi), 101 City & Place Names is for you! Perfect for the busy gamemaster no matter what the setting. Never get caught out by your players again! ... [click here for more]

No matter what sci-fi setting you are using, if the PCs are around starships at some stage they're probably going to ask what's in a particular cargo container. 101 Starship Cargos offers a quick list for the busy gamemaster of possible contents - some mundane, and some surprising. Several examples include:
12. Bolts of cloth66. Money (counterfeit)96. Stun... [click here for more]

Making a game universe seem alive and 'real' is a challenge all gamemasters face. Once thing that can help is throwing in the occassional small detail, to make the players feel the setting has many more details they just haven't noticed yet. In a space setting, one simple detail a gamemaster can add is a model name for the different ships in the settings, beyond generic ship types like "trader",... [click here for more]

Making a game seem alive and 'real' is a challenge all gamemasters face, and NPCs can be the hardest element to get right. If the players ever decide to search a bag, briefcase, or box that an NPC was carrying, coming up with the contents off the top of your head can be a real chore. 120 Modern Bag Contents offers a quick list for the busy gamemaster to pull out as needed. Refer to... [click here for more]

Making a game seem alive and 'real' is a challenge all gamemasters face. If the players need to visit a bar or nightclub during their adventures in a modern or near-future setting, it's an extra chore for the gamemaster to come up with a name on the fly that hasn't been used previously (and isn't the name of a local club that all the players are familiar with!) 120 Modern Bars & Nightclubs... [click here for more]

Making a game seem alive and 'real' is a challenge all gamemasters face, and NPCs can be the hardest element to get right. If the players ever ask in-game what an NPC has in their pockets (or handbag or purse), coming up with something off the top of your head can be a real chore. 120 Modern Pocket Contents offers a quick list for the busy gamemaster to pull out as needed. Refer to... [click here for more]

Making a game seem alive and 'real' is a challenge all gamemasters face. Adding features like a tattoo to an NPC that the characters have just met can be a great way to make the NPC feel unique, but coming up with a tattoo design on the fly (that you haven't used before) can be a real chore! 120 Modern Tattoos offers a quick list for the busy gamemaster to pull out as needed. Refer... [click here for more]

This special bundle product contains the following titles.15 Space Opera Passengers - Space Opera Support #2Regular price: $2.50 Bundle price: $1.84 Format: PDF
In space opera settings that allow the PCs to own their own ship, transporting passengers is a common occurrence. But coming up with unique passengers for each trip can be a real drag for the gamemaster... [click here for more]