My regrowth crits 43k with an MS effect up, so the only way for me to survive in 3s is by locking down 1 dps for 90% of the match. But considering the amount of interrupts in the game right now and me dropping to 30% in a warbringer stun, i can't see how druids can start off on the right foot in any arena match.

Even though i like that we are forced to play a lot more skillful i still think that it is unfair because playing rdruid is not forgiving AT ALL atm.
After 5.2 i noticed that being fully hotted doesn't mean shit anymore and that just outhealing damage without having to cast is not going to work.

I am running 66& resi and all games vs warriors start by them popping reck on me in warbringer and dropping me to 30% before they even use shockwave. Every match consists of my teammates peeling for 20-30 seconds before getting an opportunity to get some counterpressure going. But guess what, by the time i top my self, warbringer+shockwave is up again and i am panichealing for the rest of the match, eventually going oom from spamming regrowths to barely stay at over 50%.

But do not get me wrong, we were stupidly potent healers pre-nerf, and not even needing to cast vs meleecleaves was plain stupid. I like that i have to play with a brain now and that we have to use our brains to heal, but it feels like i am healing in feral spec rather than resto. And not even turtling with SP offheals/utility can turn the tides in a match.

I personally think that pre-5.2 we were just like in tbc, but now we have dropped to being just as bad as discs and mistweavers

I want to hear your opinion on the current state of rdruids, and if we are still 2k4+ viable

You must not have played druid in Cata if you think you are playing a weak class.

ya lol. I lose games because i fuck up. Not because I'm rdruid. Worst case scenario is duelist again like s11
Dru heals are strong, only thing that costs games is being cc'd long durations or fumbling keys vs melee cleaves

altho I dont know in what world you didnt have to cast vs meele cleaves pre nerf.

I havent touched enough 3v3 to call the situation, but we def have a proper hard time keeping people alive.

Jacquel "The Druid" is currently not playing wow.

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We would have less an issue, if there would be anything else than meelecleaves queuing.Indeed healing is weak and seeing mates die eventho we just spam heal without having CC on us kinda sucks aswell but you gotta live with it. I started playing Druid last season, I'm used to getting "outplayed" by cleavers.

Removing the additionally added 15% Battle Fatigue would help us a lot but that wont happen I guess.

They had a niche, and Blizzard will be removing that niche if they add in Cyclone DR. That's the only real change. Healing output can be handled by playing with an OP hybrid (spriest), or characters with a lot of survivability (mage/warr etc), but once Rdruids have low output and no CC... yeah, no point.

5.2 will be the death of rdruids if changes go live, THEN they will be below Priest/Monk.

Hunters/mages/warriors just to unhealable damage, the only classes who can do anything are shamans and pallies because their instant casts full heal. Ironbark either needs 0 CD or this 15% debuff shaman/pally only being caught without a trinket by a warrior with any cooldown is just game over and its retarded. Nothing should die being spamed regrowth'd but any class with an MS debuff requires shadowpriests in order to survive.

Almost all classes do insane burst
Hunters are fine only because they are playing with op wars/dks/ferals
As a hunter i can't just burst down any healer 1vs1 if he heals himself unless he start typing "hunter op" and forget to cast spells