That's good to hear, thank you I believe most forum users are developers and don't dedicate much time to playing, so it's expected that this forum would be quiet for now. Once people really start playing for real I think more traffic will arrive.

But if not, I'm happy to just keep creating. This is a 20-year wish finally fulfilled, so even if it were just for me that'd be cool

I want every faction to have a quest where you can get the non-Daedric Daggerfall artifacts. However, to ensure players don't amass them, I want to make these quests mind-bendingly difficult. I think this one approaches that philosophy. I have little doubt it will require balancing once a few people test it.

Great thanks to TheLacus for creating a troubleshooting method for quest writers. If you've wanted to write quests but hesitated because it looks overwhelming, now's the time to get started!! My troubleshooting is now a fraction of the time I used to spend. Writing quests is now even easier than before.

I don't want to abandon the Archaeologists, being DFU's first official custom guild. My greatest difficulty with them is writing material that 1. Makes them unique (not another Mages Guild), 2. Makes them interesting, and 3. Makes them fun. Time will judge whether I achieve those aims, but those are the main reasons why I make quests so infrequently for them.

The hardest part for me is I just want to play all the content you guys are making! The game is at this strange point where it's not done yet, but it's just far enough along that sometimes I catch myself just playing it instead of working. A good problem to have I suppose.

I'm really excited by the new tools TheLacus has made, it's such a brilliant complement to the whole bundle. With VS Code and TheLacus' syntax highlighting, TEMPLATE language, the game client with runtime compilation and debugger, and console commands for starting/stopping quests, we basically have an end-to-end Daggerfall quest IDE at the moment.

With a two monitor setup, you can write quests on one screen while testing them on the other without even restarting the game. I doubt the original Daggerfall devs had it this good. This is a great time to be building Daggerfall quests!

This is the first of many quests that will negatively impact another guild to benefit your own. There'll always be subtle hints about the reputation changes you'll suffer. Accept quests wisely, players!