Effective virtual learning environment through the use of Web 2.0 Tools

Book Chapter IGI Global Press, Volume 1, Issue 1, 2014, Pages 143-153

Abstract

The use of social networking sites and Web 2.0 tools is increasing. Research shows that education via Web 2.0 tools increases students' motivation and their interest in the learning. Therefore, a teaching environment can be created using social networking sites in which Web 2.0 tools allow effective learning. In this chapter, some of the Web 2.0 tools available for effective virtual learning environment creation are examined. Suggestions are provided regarding possible uses of tools such as Classmint, Pinterest, Voki, Screenleap, Pageflip-flap, Youtube, Prezi, Secondlife, Animoto, Sketchfu, and Quizrevolution, and their positive effects on students.

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The Opinions of Information Technology Students on Using Mobile Learning

Conference Paper Eric, Volume 1, Issue 1, 2008, Pages 1-7

Abstract

The advances in information and communication technologies in present day are moving the education into a different
dimension. Especially, it is not wrong to say that the mobile phones are taking a very important part of our everyday
life. The interest in mobile phones is growing day by day and individuals from age 7 to 70 are interested in such
devices. People not only follow the advances in mobile phone technology, but they purchase new phones and use their
advanced features. As a result of this, we see that educational establishments are including mobile phones in their daily
teaching activities. The acceleration of scientific studies in this area is increasing every day. Based on this point, this
study has been carried out at the Near East University (by information technology students) in order to find out the
opinions of students on mobile learning. A survey was carried out in order to find out the student opinions, and also a
literature study was done such that it could perform the basis of this study. The survey consisted of questions and was
prepared carefully with the aim to find out the opinions of students on the effects of mobile learning. The results of the
survey were analyzed and tabulated using the SPSS packet program. Based on the results of this analysis, positive
suggestions are made on the opinions and recommendations of students on the effective use of mobile learning tools.
In addition, recommendations are made on how the students can follow the recent advances closely in information
technology and also in the right time.

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The attitudes of prospective teachers’ on trusting internet resources

Abstract

In this study a questionnaire about trusting internet resources for the attitudes of the prospective teachers’ have been developed.
The volunteer participants in this study consisted of 255 undergraduate students attending the Near East University in North
Cyprus.100 students from department of Computer Education and Instructional Technologies, 52 students from Department of
Turkish Language Teaching, 59 students from Department of Pre-school Teaching, 44 students from Department of History
Teaching. The study was conducted during the 2008-2009 Fall term. Data were collected using developed questionnaire. After
then SPSS 16.0 was used to analyzed and interpret the collected data. Anova,independet sample t-test, kruskal wallis test,
frequency and percentage methods were used during the analysis process. When the results observed, future teachers mentioned
that they have used the internet sources but they are hesitant about the confidence.

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The Most Preferred Free E-mail Service Used by Students

Conference Paper 1, Volume 1, Issue 1, 2009, Pages 1-8

Abstract

The aim of this study is to investigate the most preferred free web based e-mail used by students in the
technology departments of the Near East University (Departments CIS, CEIT and COM.ENG), and also to find out which
technical characteristics affect the participants when making a decision for the choice of an e-mail service. The volunteer
participants in this study consisted of 150 undergraduate students attending the Near East University in Northern Cyprus. A
questionnaire was developed by the researchers and also literature survey was used to gather general information about
background of the study. Data were collected using questionnaire and Anova, frequency and percentage methods were used
during the analysis process. Students’ choices were affected by different technical features of e-mail while they were
choosing these free e-mail services. Important results that could contribute to the existing literature have been obtained in the
study reported in this paper.

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A study to find out the preferred free e-mail services used by university students

Abstract

The aim of this study is to investigate the free e-mail usage of students in the technology departments of the university, and also to learn which free
e-mail service the participants prefer. The volunteer participants in this study consisted of 150 undergraduate students attending the Near East
University in Northern Cyprus. 50 students from Department of Computer Information Systems (CIS), 50 students from Department of Computer
Education and Instructional Technologies (CEIT), and 50 students from Department of Computer Engineering (COM.ENG). Data were collected
using questionnaire. SPSS 16.0 was used to analyzed and interpret the collected data. Anova, frequency and percentage methods were used during
the analysis process. According to the results indicate that it can be seen that a large majority of the students use the e-mail services and the majority
of them chose to use the Hotmail.

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Abstract

The aim of this study is to investigate the teacher’s education needs towards collaborative learning. The sample of the study
consists of 200 teacher from Secondary and High Schools in North Cyprus. “Web based collaborative learning”
questionnaire developed by Ozdamli & Bicen (2009) was used to collect data. The first phase of the questionnaire
involves 9 demographic questions and second phase involves 20 likert type statements. The result of the study show
that the high school teachers in TRNC need to be educated about creating videos, blogging pages, publishing their
own studies, applying web based education applications, and using wikis in their courses. Ministry of Education
should give in-service training to teachers considering these needs.

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Abstract

The aim of this study is to investigate the teacher’s education needs towards collaborative learning. The sample of the study
consists of 200 teacher from Secondary and High Schools in North Cyprus. “Web based collaborative learning” questionnaire
developed by Ozdamli & Bicen (2009) was used to collect data. The first phase of the questionnaire involves 9 demographic
questions and second phase involves 20 likert type statements. The result of the study show that the high school teachers in
TRNC need to be educated about creating videos, blogging pages, publishing their own studies, appyling web based education
applications, and using wikis in their courses. Ministry of Education should give in-service training to teachers considering these
needs.

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Abstract

While social network sites share main aims of online communication and interaction, at the same time they vary according to
sites in terms of main target and usage regulation. The aim of this study is to investigate the internet usage of students and also to
learn which social network sites are preferred by the participants. The volunteer participant of this study consists of 52
undergraduate students. Literature survey was used to gather general information about background of the study and
questionnaire was used to collect data and to find out the opinions of students about preferring social network sites. Also,
frequency and percentage methods were used during the analysis process. The results of the study show that Live Spaces and
Facebook social network sites are preferred by the participants.

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The most preferred social network sites by students

Abstract

While social network sites share main aims of online communication and interaction, at the same time they vary according to
sites in terms of main target and usage regulation. The aim of this study is to investigate the internet usage of students and also to
learn which social network sites are preferred by the participants. The volunteer participant of this study consists of 52
undergraduate students. Literature survey was used to gather general information about background of the study and
questionnaire was used to collect data and to find out the opinions of students about preferring social network sites. Also,
frequency and percentage methods were used during the analysis process. The results of the study show that Live Spaces and
Facebook social network sites are preferred by the participants.

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A STUDY TO FIND OUT THE MOST PREFERRED FREE MESSENGER SERVICE USED BY UNIVERSITY STUDENTS

Conference Paper Eric, Volume 1, Issue 1, 2010, Pages 1-4

Abstract

The aim of this study is to investigate the messenger
usage of students in the technology departments of the
Near East University (Cyprus), and also to learn which
messenger service the participants prefer. The
volunteer participants in this study consisted of 150
undergraduate students attending the technology
departments of the Near East University in Northern
Cyprus. 50 students from Department of Computer
Information Systems (CIS), 50 students from
Department of Computer Education and Instructional
Technologies (CEIT), and 50 students from
Department of Computer Engineering (COM.ENG)
participated in this study. Data were collected using a
carefully prepared questionnaire. The results were then
analysed and interpreted using the SPSS 16.0 software
package. The results of this study indicate that the Live
Messenger free service is the most preferred messenger
by the participating students.

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Validating the instrument of web based collaborative learning competences using factor analysis

Abstract

There is no available instrument which determines teacher candidates’ competences of web based collaborative learning. Our
study has provided findings about teacher perceptions in Cyprus. This article describes the development, testing and application
of a suitable instrument. Research data for the tests of reliability and validity was obtained from a sample of 300 teacher
candidates from the education faculty of Near East University in 2010. The final version of Web based collaborative learning
competence scale (WBCL - CS) includes dimensions seeking teacher candidates’ feedback on two facets of the web based
collaborative learning. Sub-dimensions are defined as,“Using and development of materials” and “Material sharing and
communication”. Validity has been established by the use of factor analysis. Internal consistency coefficient and reliability of the
scale showed that this instrument can be used for the future studies. According to the results of this research teacher candidates
exhibited above medium levels of competence towards web based collaborative learning.

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Abstract

The usage of social network sites is increasing daily. Facebook, which is a popular social network site, is one of the most
commonly used social sharing sites today, having millions of users. The aim of this study was to investigate the Facebook usage
of students and also to learn which Facebook tools the participants preferred. Eighty six volunteer undergraduate students
participated in the present study. The data obtained by the survey was analyzed and commented upon using the SPSS program
with the percentage, frequency, and mean statistical analysis techniques. As the results show, students spend a significant amount
of their times using the Facebook. Participants use Messages, Chat, Friends, Links, News and Photos tools are the most
commonly used tools of Facebook. In addition, Facebook provides individuals with a way of maintaining and strengthening
social ties, which can be beneficial in both social and academic settings. Future studies should concentrate on integrating the
Facebook into education and teaching, which is important in students’ everyday working lives.

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Twitter usage habits of undergraduate students

Abstract

Twitter has a potential to be used as a professional and social networking since individuals who have similar interests can meet
on Twitter. Twitter is a multiplatform Web 2.0, part social networking - part microblogging tool, freely accessibly on the Web.
The aim of this study was to investigate the usage habits of undergraduate students on Twitter. The study was conducted on
ninety three volunteered undergraduate students. The data obtained by the survey was analyzed and commented upon using the
SPSS program with the percentage, frequency, and mean statistical analysis techniques. As the results show, majority of the
participants, spent most of their time on Twitter. Quotes, photos, videos, music, news, IT news and magazine news are the most
commonly shared items on Twitter. However, educational materials were observed to be least frequently shared by the students.
From this premise, we argue that investigating the most preferred usage habits of students on Twitter is an important and hot
topic research. We believe that in future days more research will be focused on usage of Twitter in education due to its
characteristics and student’s interest in this social network. Therefore, this study could be considered as an important preliminary
study in this field.

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The Cloud Computing Preferences of University Students

Conference Paper Eric, Volume 1, Issue 1, 2012, Pages 1-6

Abstract

With the rapid development of technology, mobile technologies have become widely used. Beside of the smartphone and tabletpc that
are taking the firts place among today’s communication tools, also various application softwares are started to be developed. Cloud computing
system is one of those applications and its popularity is increasing day by day. The research was conducted within the frame of general survey
model. This study was applied to selected sample of 113 fourth class undergraduate students at the ending of the 2nd term of 2011-2012 academic
year, department of Computer Education and Instructional Technology (CEIT) at Near East University. This research was carried out with 97
students because of 16 students do not use cloud computing services. As total, students of this research are 68% male and 32% female. The
average age of the students also participated in the study was determined as 21. In this research, authors developed a data collection form for
determine preferences of students towards cloud computing services. The data obtained by the survey was commented upon using the SPSS
program with the percentage and frequency. Survey was applied online in laboratory courses. Data were collected using this form. Frequency
and percentage methods were used during the analysis process. Besides, the literature review shows that there is not any study that determine the
student preferences towards cloud computing services. As mentioned above, there are many cloud systems. So the aim of this study was to
determine the university students’ most preferred cloud computing services. Most of the students use Dropbox, Open Drive and Evernote cloud
computing services. Docs, images, presentation, video and audio are the most commonly shared items on Cloud computing services. We believe
that in future days more research will be prepared on the usage of cloud computing services in education due to its increasing importance and
students’ increasing interest in mobile technology. In addition, it is believed that, this study will guide the following studies to be prepared related
to this subject.

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The Evaluation Of The Most Used Mobile Devices Applications By Students

Abstract

Mobile devices and mobile device applications have become an indispensable factor in our daily lives. Recent research shows
that the usage of mobile devices is gradually increasing. With the increase use of mobile devices, the use of mobile device
applications has been an agenda for the purpose of education. Due to the factors, which mobile devices hold, the applications
downloaded for the intention to operate the process of education are increasing day by day. In this study, the applications most
used by students on mobile device's will be determined and for these applications to be used in the process of education. Within
the scope of this study, a questioner was applied to 72 university students using mobile devices. When the result of the
questioners where taken in to account, it has been established that the university students did not use their mobile device
applications for educational purposes, but mainly they used them for communication and social networking purposes. If
opportunities offered by mobile device applications are used for educational purposes, a more effective education environment
could be created.

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Evaluation of university students’ opinions about learning Russian language

Abstract

Since ancient times foreign language is the most important communication tool for societies to reflect their cultures. In this study, university
students’ views towards learning Russian language are evaluated. Aim of the study is to research the students’ knowledge and how much they
have learned Russian languages. The study was conducted on 49 volunteered undergraduate students from the Department of Tourism and Hotel
Management at Near East University in Cyprus. During the 2011-2012 Spring term, data was collected by means of a survey developed by
Gomleksiz (2002). The survey consists of 15 positive items. The Cronbach’s alpha reliability coefficient of this scale was 0.95. The data obtained
by the survey was analyzed using the Statistical Package for the Social Sciences (SPSS) program with the percentage and frequency statistical
analysis techniques. According to results from this research finding, the majority of university students believe in the necessity of knowing and
learning Russian language. The main reason for this is that it provides a better opportunity to be employed. The students who find that Russian
language education provided at universities is insufficient, argues the main reason for this is the weekly Russian language lessons not being
enough hours.

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Abstract

The aim of this study was to determine the opinions of regarding the use of the Twitter Micro blog site with mobile applications for educational purposes. The study ran for a period of 5 weeks, and involved the teaching of a Distance Education course. Course materials such as course concepts, slides and videos were shared, using Twitter as a platform, by using a variety of mobile applications such as ThingLink, Wevideo and Dropbox. As a result of the research findings, I suggest that Twitter usage in combination with mobile applications for educational purposes, created a positive effect on student opinions. It can be said that, when using Twitter for educational purposes, follow ability and share ability nature of Twitter micro blog site in combination with a variety of mobile applications, causes an increase in student-teacher and global student-student communication. Therefore the number of student websites that have this ‘sharing’ function will increase and a platform can be provided that promotes the growth of information as it is shared.

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Effects of training on Cloud Computing Services on M-Learning Perceptions and Adequacies

Abstract

Cloud system users are able to access documents, photos or other data and used applications through their terminal devices such as PDAs,
smartphones, tablets, PCs etc. that are connected to the network. However, there is no study on what are the effects of cloud systems on mobile
learning perceptions and adequacies. Therefore this study aims to pinpoint the conditions which affect students’ perception and adequacies
towards mobile learning using mainly cloud computing services. 50 students from the Computer Education and Instructional Technology
Department (CEIT) all taking the lesson “Instructional Multimedia Development” participated in the study. Learners were trained in a computer
laboratory before the study. At the beginning of the training “Mobile Learning Perception Scale” (MLPS) and “Mobile Learning Adequacy
Scale” (MLAS) were applied to the students to determine perceptions and adequacies before the study. The course required learners to study in
this environment to develop an instructional multimedia project. Course materials stored into the Dropbox. Other online materials’ links were
also added in the cloud computing software. Dropbox accounts were set up by the researcher. After 10 weeks questionnaires were applied again.
According to the results students’ mobile learning perceptions are significantly increase positively.

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The Impact of Social Networks on Undergraduate Students Learning Foreign Language

Abstract

The aim of this paper is to identify under which circumstances undergraduate students use social networking sites in order to learn foreign language. The study was conducted with students studying at the Near East University, Department of Tourism and Hospitality Management, Department of Computer Education and Educational Technology, Department of Teaching for the Mentally Retarded, Department of Music Education and Department of Mathematics teaching. In total 85 students agreed to take part in this study. Research was conducted during the fall semester 2013-2014. Students were asked to express the extent of their feeling while learning foreign language through social networking sites for each of the 16 positive items on a 5-point Likert scale. The reliability of the questionnaire was measured through Cronbach Alpha, yielding a score of 0.89. The findings of the study indicate that even though students learn foreign language through social networks, they are still apprehensive in communicating with one another.

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Giftedness and Technology

Abstract

The aim of this study is to determine the gifted students’ opinions on the use of technological tools. Furthermore, it seeks to determine the gifted students’ mobile phone usage purposes, use of social networking sites, the hours spent with technological tools, opinions on social media usage, opinions about the place of technology in their lives, opinions on technology usage in education and opinions on technology usage as a communication tool. The descriptive method is applied in this study. The population of the study consists of 105 secondary school students enrolled in Science and Art Center. 45 of them are female and 58 of them are male. “Students’ technological device use habits on their social lives”6 scale is used to collect the data. According to results of the study, gifted students have stated that they cannot imagine a life without technology. Gifted students who have membership in more than 3 social media accounts reported that they feel sad and angry when there is no internet connection. In addition, they indicated that technology plays an important role in their education. Furthermore, they stated that they contact with other students for a short period of time through technology and share their experiences and knowledge with each other.

Abstract

This study examined the effect of Augmented Reality and QR Code Integration on achievements and views of undergraduate students taking computer course. Study group of the research included 50 voluntary students taking compulsory computer course studying in the department of Guidance and Psychological Counseling at Near East University. Experimental research design was used in the study. In the beginning of the term, students were seperated into two groups including experimental and control group consisting of 25 students in each group. Pre-test was administered to the two groups in the first lecture and lecture was given with traditional methods, computer features were defined and functions of computer features were explained to the 1st group. Three-dimensional images of hardware features in the hardware chapter of computer course were explained through augmented reality and QR technology in laboratory environment with computer, projection and voice systems to the 2nd group. Students examined computer hardware with QR code cards and augmented reality technology during the lecture from their own mobile devices and all lectures were given by this way until the end of the semester. At the end of the term, post-test was administered to the experimental and control group and a questionnaire related with augmented reality and computer hardware course application with QR code integration was also applied to the experimental group.
Results obtained from the study revealed that achievement level of experimental group is higher. In this context, results showed that computer hardware course application with augmented reality and QR code integration has a positive effect on academic achievements of students and students have positive views towards this course. Based on the results, it is expected that method used in this study might contribute to the integration of technology into education and therefore technology and education could support each other.

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Determination of the Opinions of Students on Tourism Impact Using Mobile Applications

Abstract

Since smart phones has become popular, we have been introduced to a huge volume of mobile applications. Every day, we are able to find a new mobile application for different purposes. With these applications, we can edit our photos or contact people on social networks. The main aim of this study is to determine the students’ opinions on Tourism impact using Mobile Applications. In line with this aim, the authors developed a 5-point Likert-type scale consisting of 20 positive statements. The scale was administered to 352 distance learning students during the 2014-2015 spring terms at Near East University. Data were analyzed with IBM SPSS 22. The results showed that students prefer Trip Advisor application to find historical places and they select places to visit after they read user comments. Students also revealed that booking.com are more reliable than other applications. Besides, students prefer to download maps applications and they use GPS when they travel the cities.

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Determining the Perceptions of Teacher Candidates on the Effectiveness of MOODLE Used in Flipped Education

Abstract

This study was carried out to determine the efficiency of implementing Moodle in Remote Flipped learning environments by identifying the perceptions of teacher candidates. The survey consisted of 120 volunteer teachers from Near East University who have received education through remote learning. The survey was carried out in the fall term of 2015-2016. The 5 type Likert scale results developed by the researchers were analyzed using the SPSS program. The results of the analysis were given using percentage, frequency and descriptive analysis methods. When examined the research findings show that the teacher candidates receive a high amount of Moodle in their remote flipped learning, they do not loose connection or face slow stream when watching educational videos, they have access to information when and where they want with remote learning, and lastly they stated that the remote learning system is very useful and effective.

Abstract

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A Descriptive Study of High School Students Game-Playing Characteristics

Abstract

With the expansion of the internet and the increasing use of computers, certain changes have occurred in the social lives of all individuals. Several negative effects, brought about by the use of computers, have also emerged along with numerous benefits of using the technology. Also, computer game skills have increasingly been applied to almost all areas of human activities within modern societies. This study aims to observe high school students’ game-playing characteristics and their personal opinions about the effects of these games, as well as giving suggestions to students, academic staff and families about the use of computer games in an effective and safe way. The study was conducted in the fall term of 2009/2010 and was carried out as a descriptive research. The study was based on 4823 students studying in North Cyprus and was held among 1148 students randomly chosen from all areas of the republic.

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THE TEACHERS EVALUATION OF SOCIAL ACTIVITIES WHICH TAKE PLACE IN FULL TIME EDUCATION

Abstract

This research is based on the teachers` evaluation of social activities which take place in full time education. In order to receive
the teachers` views on the social activities in full time education, a 5 level Likert type questionnaire has been prepared. This
questionnaire is formed by 70 positive views of 8 social activity clubs about the social activities, which take place in full time
education. The 16th program of SPSS (Statistical Package of the Social Sciences) has been used to analyze and verify the
outcome of this questionnaire. In this study, views of the teachers have been used. The teachers, who have attended to the
questionnaire, have all ticked "strongly agree", that the social activities in full time education will improve and have positive
effects on the students. After collecting and analyzing all the data on this research, propositions have been given. By using
these propositions, all the teachers should be informed and motivated to be able to apply the social activities in full time
education. Also, there would be an appendix attached to the research.

Abstract

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The efficient virtual learning environment: A case study of Web 2.0 tools and Windows live spaces

Abstract

Technological developments have affected teachers’ instructional techniques: technology has allowed the concept of education to be viewed from different perspectives. The aim of this research is to integrate Web 2.0 tools, which are sparsely found on the internet (each tool is on a different site), into education and see if it positively affects learning; also, students’ opinions about this formed environment will be sought. The study sample consists of 55 students, from whom data was collected. Descriptive statistics were calculated and a paired sample t-test was used, in order to compare pre-experience test and post-experience test means. The univariate of variance (ANOVA) was used to compare group means. Positive opinions of students show that the use of the WLS environment within Web 2.0 tools brings a new dimension to distance learning. This paper is orientated towards anyone interested in social networks and Web 2.0 tools and individuals who may be interested in this includes teachers, instructors, students and educational organisations, such as universities and schools. It may also be useful to those who have a general interest in social networks and Web 2.0 tools.

Abstract

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The Use of Social Networking Sites in Education: A Case Study of Facebook

Abstract

The purpose of this research is to find out how Facebook and Web 2.0 tools create a positive effect when used in education and to investigate teachers' opinions about the Online learning environment. This experimental study was carried out in primary and secondary schools with teachers who use Facebook. The study took six weeks and 30 hours. The teachers attended lessons and accessed materials online and offline, in face-to-face learning environment. Moreover, they were able to co-operate and share information with their colleagues via Facebook. The study sample consisted of 35 teachers from primary and secondary school who constituted a blended learning group and 36 teachers from primary and high school who formed an online learning group that enrolled in the material development for Facebook course. These teachers were chosen randomly. The participation was anonymous and the study was carried out amongst volunteered teachers. Data was collected using a 5-point Likert scale questionnaire created by the authors and entitled "Teachers' Opinions about Facebook in Education". The questionnaire consisted of 39 positive statements about Facebook. It was completed by teachers at the beginning (pre-experience test) and the end of the study (post-experience test). Results show that, if used for educational purposes, Facebook could bring about a positive change in teachers' opinions. Results also indicate that Facebook virtual environment helps teachers to do many activities with online classes, which is not possible to do in schools. Teachers are convinced that this environment helps students not only to improve their team work, but also to improve their learning skills. Based on the findings, recommendations are made about using Facebook in education.

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Effects of training on cloud computing services on M-learning perceptions and adequacies

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Online and blended learning approach on instructional multimedia development courses in teacher education

Abstract

In this study, an e-learning environment was designed for teacher candidates. Teacher candidates developed multimedia-based projects by means of multimedia tools. This research aims to determine the effects of online and blended learning approaches on the success level of multimedia projects and the teacher candidates' attitudes, opinions and perceptions on e-learning. This study used a combination of qualitative and quantitative methods. There were two different groups in the study: online and blended groups. The online and the blended groups consisted of 30 and 32 teacher candidates, respectively. Teacher candidates in the blended group developed multimedia-based projects and shared information communicating in a WiziQ and Facebook environment with their peers and instructors when they were not at school. On the other hand, the teacher candidates in the online group communicated with their instructors and peers only in a WiziQ and Facebook environment. The results showed that the blended learning approach was more effective than the online learning approach. The usability of online learning and blended learning in higher education is addressed in recommendations for future research and practice.

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The Impact of Social Networks on Undergraduate Students Learning Foreign Language

Abstract

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Determining the effects of technological tool use habits on social lives

Abstract

Differences have arisen between newly developed technology and the consequently changing generation’s integration of this technology into their social lives. In this study, research has been undertaken on students who use many different kinds of technological devices all together and their effects on their social lives. Also, students’ habits of technological device use, social media, educational life and communication types are discussed in this study. The general scanning model was used in the study in order to determine the effects of students’ technological device use on their social lives. These students are studying in educational departments at universities. The method determined was applied to the sampling group of the research. The questionnaire was determined in accordance with the method and was applied to all the educational faculties of universities during the scanning process. A total of 2334 students participated to the research. When the research findings were analysed in terms of friend choice, the students preferred communicating with people who use technology of the same quality as themselves. Also, the students claimed that they went through some problems with their families and friends as a result of intense technology use. It is obvious that students who spend more time on technological devices are more behind in their lessons and also have some inconveniences in their social lives. For instance; even when they go to the cinema they surf the Internet on their smart phones and while choosing a place to go they prefer places with a Wi–Fi connection. It has been observed that students can express themselves more easily in the Internet environment and they prefer places that are popular on the Internet.

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Determine the Usage of Mobile Applications among University Students

Abstract

Net Generation people have grown up with new technologies such as
Internet, high powered computers and mobile phones. They like to multi-task and prefer
to collect and learn information through multimedia such as pictures, audios, animations
etc. more than text. In other words, they are able to engage with multiple sources of
information at the same time. But traditional teaching methods are not enough to keep
them occupied, so it is necessity in order to ensure Web 2.0 learning tools and mobile
applications in the education arena. The main aim of this study is to determine the usage
of mobile applications among university students. 144 voluntary university students
attended the study. Data was collected by questionnaire and descriptive statistics, paired
t-test, frequency, and percentage methods were used. The results of the research showed
that students frequently use Whatsapp, Facebook, and YouTube through other mobile
applications.

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The Role of Social Learning Networks in Mobile Assisted Language Learning: Edmodo as a Case Study

Abstract

In this study the effect of the Edmodo social learning environment on mobile
assisted language learning (MALL) was examined by seeking the opinions of students. Using a
quantitative experimental approach, this study was conducted by conducting a questionnaire
before and after using the social learning network Edmodo. Students attended lessons with their
mobile devices. The course materials were shared in the network via Edmodo group sharing
tools. The students exchanged idea and developed projects, and felt as though they were in a
real classroom setting. The students were also able to access various multimedia content. The
results of the study indicate that Edmodo improves students’ foreign language learning,
increases their success, strengthens communication among students, and serves as an
entertaining learning environment for them. The educationally suitable sharing structure and
the positive user opinions described in this study indicate that Edmodo is also usable in other
lessons. Edmodo can be used on various mobile devices, including smartphones, in addition to
the web. This advantageous feature contributes to the usefulness of Edmodo as a scaffold for
education.

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Determination of student opinions in augmented reality

Abstract

The rapid development of the new technology has changed classroom teaching methods and tools in a positive
way. This study investigated the classroom learning with augmented reality and the impact of student opinions.
97 volunteer undergraduate students took part in this study. Results included data in the form of frequencies,
percentages and descriptive statistics. The results show that, with gamification methods, augmented reality
content affected students’ opinions in a positive way. When QR codes are used in the classroom, students feel
independent from classroom materials and can access various resources. Moreover, students think that, when
augmented reality in the classroom is used, education is more enjoyable.

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The effects of social media on students’ behaviors; Facebook as a case study

Abstract

Social networks are one of the most used communication methods of today's world. Their use in different fields has been examined in several research studies. This study aims to examine the effects of social media on student's behaviors which will mainly focus on Facebook. Whether there is a positive relationship between confidence, social media participation and social media related behaviors will also be assed with regard to using Facebook. In order to collect the primary data, a general scanning model was used to observe attitudes of high school students. The participants chosen were 362 high school students from level 9 to 12. The findings highlight that Facebook is used for communication entertainment and sharing news, pictures and songs. In addition, their Facebook profile picture is alone and students were aware that swearing is considered a form of misconduct, which is a good sign. The study also indicates that students were aware of protecting their social identity as their Facebook shares are not public. Furthermore, they respect privacy as they do not use their friend's Facebook account.

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Determination of university students' most preferred mobile application for gamification

Abstract

In this digital age of technological advancement, mobile applications are fastly approaching acme of development. In order to increase the efficiency of the developed applications, mobile applications which are suitable for gamification have become a contemporary issue. In this study, the applications of Kahoot, ClassDojo, Classcraft and Socrative which are suitable for gamification were examined. The study was conducted with the students in the department of preschool education at Near East University. 130 students participated in this research. The data were collected with survey method and analyzed with the SPSS program. According to the results, it was revealed that Kahoot was the mostly preferred application by students who used applications designed or suitable for the gamification method and Android was the mostly preferred operating system in the mobile devices of the students. Future research should determine the achievements, motivations and opinions of the students related with the gamification method. Besides, it can be inferred that Kahoot would be the learning platform of the future and it should be integrated into classroom activities. Keywords: Gamification, Kahoot, mobile device, operating systems.

Özet

Does the Inclusion of Robots Affect Engineering Students’ Achievement in Computer Programming Courses?

Abstract

Applied courses are difficult to teach to undergraduate engineering students in classical classrooms. To facilitate students’ understanding and capture their motivation, technology should be incorporated into classrooms. In the Engineering Faculty, there are courses that are difficult to learn in a classical classroom and laboratory sessions; the programming algorithm course is one such class. Educational robots are required for teaching and learning programming algorithm logic. The Lego Mindstorms EV3 robots represent excellent technology to teach programming algorithm course subjects. The important point about the programming algorithms course is that it enables understanding of the logic of programming, as it enhances students’ understanding of what it means when they are coding. This paper investigates how engineering faculty students’ achievements are affected by robotics technology when learning computer programming algorithm logics. It analyses a usable solution with the Lego Mindstorms EV3 robot in the engineering classrooms for the introduction to computer programming course. The statistical results showed, Lego robot usage has raised student achievement in the introduction to computer programming course.

Özet

EXAMINATION OF THE STUDIES ON TECHNOLOGY ADDICTION PUBLISHED BETWEEN 2008-2016

Abstract

Within the development of technology manner, technology addiction, which has become
widespread and still continuing to expand over the globe, is genuinely affecting individuals,
mainly the youth generation in terms of social, physical and mental. The fact is that the
advanced technology has made it impossible for individuals to live without technological
devices. The study aims to guide researchers who want to study on this particular subject which
is technology addiction. A literature review was carried out in order to evaluate the existing
studies, to identify current reviews, journal articles and ongoing research on technology and
technology addiction. Articles published in 2008 up to 2016 were appraised through
scholar.google.com.tr, Science Direct, ISI Web of Science, Assosindex, Ebsco,
www.ulakbim.gov.tr. The results were categorised according to the year of publication, the
country of publication, the research area, the aim and the method of the study.

Özet

TRENDS IN BLENDING UNIVERSITY COURSES WITH MOOCS

Abstract

Since 2008, the Massive Open Online Courses (MOOCs) have brought innovation, research, new policies and paradigms, but also challenges to Academia worldwide. Usually developed and delivered as independent online courses, MOOCs are used for blended learning in many universities. This study analyses a corpus of 52 selected articles related to using MOOCs in higher education courses. The aim of the research is to find answers to the following questions: Which models of MOOC integration exist? Which are the research topics and trends identified in the state-of-the-art literature presenting the integration of MOOCs into blended courses? The article could be useful for teachers/instructors wanting to integrate MOOCs in their courses, but also for researchers and policy makers.