Interesting posting. I tried to go one step further based on your math. No gurantee I'm correct - was a quick Excel I did on your numbers.

As we have 6 different stats, this allows for many more combinations. It is simplest for all Singletons. There are 28 combinations with 6 different values. This results in 6*5*4*3*2*1 = 720 possible stat combinations.

So doing similar math for the other combinations I get

Array/occurence/Stat Combinations/Total
All Singletons/28/720/20160
One Duplicate/107/360/38520
Two Duplicates/56/360/20160
One Triplicate/42/120/5040
Three Duplicates/8/90/720
Duplicate/Triplicate/23/60/1380
Quartett/11/30/330
Duplicate/Quartett/3/15/45
Quintett/2/6/12

Interesting posting. I tried to go one step further based on your math. No gurantee I'm correct - was a quick Excel I did on your numbers.

As we have 6 different stats, this allows for many more combinations. It is simplest for all Singletons. There are 28 combinations with 6 different values. This results in 6*5*4*3*2*1 = 720 possible stat combinations.

So doing similar math for the other combinations I get

Array/occurence/Stat Combinations/Total
All Singletons/28/720/20160
One Duplicate/107/360/38520
Two Duplicates/56/360/20160
One Triplicate/42/120/5040
Three Duplicates/8/90/720
Duplicate/Triplicate/23/60/1380
Quartett/11/30/330
Duplicate/Quartett/3/15/45
Quintett/2/6/12

86367 different legal stat combinations for PFS.

Thod

Thod, the issue is that you need to only consider unique combinations. 17 16 14 10 7 7 is the same as 16 17 14 7 10 7

280 is the number of unique combinations that add up to exactly 20. You could also consider not spending all 20 points if you wished.

Thod, the issue is that you need to only consider unique combinations. 17 16 14 10 7 7 is the same as 16 17 14 7 10 7

280 is the number of unique combinations that add up to exactly 20. You could also consider not spending all 20 points if you wished.

Kyle

I'm aware of that. There are only 280 different combinations of absolute stats.

If you regard 17 16 14 10 7 7 and 16 17 14 7 10 7 the same depends. If my first value is Str, then Con, etc (not sure what the official order should be) then you get 360 combinations of 17 16 14 10 7 7 - or more genral - 360 combinations for each of you 280 stats that have a single duplicate stat.
I write 360 above as in principal you can have 720 - but half the combinations are redundant in this case.

It is a question how far you want to enumerate the combinations:

280 different stat combinations.
86367 combinations

The next step would be to combine this with the core classes.

And one step further you can multiply with the races.

If you want, add male/female to double the number.

Now you have all possible starting characters (awaiting equipment options for give even more choice).

I just want to say that you are both right, just in different ways. Kyle, you are right when people are assigning numbers to the stats in the order they want them, while Thod, you are right when people are generating stats randomly or if they are having to pick a list of numbers and assign them in the order written rather than getting to place them as they see fit.

Hello,
So a 20 point buy system is used. I see there is a mention in the society rule book on page 13 saying that it uses such a creature, but does not explain how to use it.
Anyone want to share how the system works?

Hello, could someone point out where the rules are for the point buy system in Society play? I can't seem to find how this is done.

Ability score costs are on pg. 16 of the core rulebook. The rule on how many points to create a character is in the Guide to Pathfinder Society Organized Play in chapter 4, step 2:abilities. That's pg 13 of my older version of the document(haven't printed the latest version due to no ink for my printer and no extra money in budget to get some). Hope this helps.

Since a few have asked for something, I figured since I threw it together for myself, might as well share in case someone else wants it.

http:// jstockmann.com /pfrpg/20_Point_Buys.xlsx

Wanted to keep out any bots, so just copy, paste, and remove the space before the "j" and after "com" and you'll be good to go. I may move change the link later when I have access to a shared space, but can't right now.

"18 11 11 11 10 10" has to the be the best one. There should be a challenge on the boards using it. Make a spellcasting character with that array, dropping the 18 in your casting stat, and see how long the character lasts.

"18 11 11 11 10 10" has to the be the best one. There should be a challenge on the boards using it. Make a spellcasting character with that array, dropping the 18 in your casting stat, and see how long the character lasts.

NEW CHALLENGER:

Lab_Rat wrote:

Thx for the list. It's nice to see how many min/max suicidal options I have. I am sure that some point along the line someone took that wonderful 18 18 8 7 7 7 for a synthesis summoner.

18 8 18 7 7 7 down the line, play human and take

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Someone needs to make a random pfs character generator which picks one of the valid spreads, class, race, faction, and perhaps core only traits/feats.

Or at least tables that one can roll on to ditermine their next PC.

STATS:

1. Roll 2d6+6. This is one of your stats. Calculate remaining points. Repeat until you have 10 or fewer points left.
2. Find your points among the following:
• If you have 5+ points left, roll 2d4+7 for this stat.
• If you have 0 points left and this is your last stat, it's 10.
• If you have 0-1 points left and it's not your last stat, this stat is 8.
• If you have 1 point left and it's your last stat, it's 11.
• If you have 2-4 points left, this stat is a 12.
3. Repeat step 2 until you have all your stats. Verify your point total, and if it's off, raise or lower your lowest stat(s) to comply with 20pt buy.

STATS2d6 + 6 ⇒ (6, 4) + 6 = 16
That's 10 points, which means I have 10 or fewer left, and 5+ left, so...
2d4 + 7 ⇒ (3, 4) + 7 = 14
Which leaves me with 5 points, therefore I repeat...
2d4 + 7 ⇒ (2, 3) + 7 = 12
Which leaves me with 3 points, therefore my 4th stat is a 12.
Which leaves me with 1 point and not looking at my last stat, which means this one's an 8.
Which leaves me with 3 points for my final stat, so it's a 12. Since I have a point left over, I adjust my lowest stat to compensate, changing the 8 to a 9.
This makes my final spread (before race) look like this: 16/14/12/12/12/9.