Halo Wars 2 Adds Fixes and Balances in its Latest Patch

Halo Wars 2 Adds Fixes and Balances in its Latest Patch

Halo Wars 2 has been out for exactly a month, and developer Creative Assembly has a few updates they want to make. Coinciding with the release of the Kinsano DLC that launched today, a new patch was pushed out today bringing more than a few fixes, tweaks, and modifications to gameplay.

Posted on the Halo Waypoint Forums, 343 has given a hefty explanation of all the changes you can expect to see.

DualShockers reviewed Halo Wars 2 on Xbox One where we awarded the game a 7.5 out of 10, noting that it may “not capture the same hype and build that other Halo titles bring, by no means should Halo Wars 2 be dismissed.”

Halo Wars 2 is available exclusively on PC and Xbox One — check out the fill patch notes below:

Crashes / Errors / Performance

Fixed a crash that occurred in Skirmish against AI opponents

Fixed some error handling with Xbox live service messages

Fixed a crash that can occur in a LASO play through

Fixed a hardlock that could occur when loading into “Lights Out”

Fixed a desync that could be hit in Firefight

Fixed a crash that could occur while watching the prologue cinematic

Fixed a crash that could occur while a user signs out while loading into a certain game mode

Fixed a crash that could occur when transporting newly deployed units

Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission

Fixed some suspend/idle issues that caused infinite loads

Fixed some Intel Iris Graphics 520 issues that could cause a crash

Improved performance when running on various Intel integrated GPUs

Fixed some improper localization strings in controller layout while playing the Basic Tutorial

Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it

Improved stability by fixing a large variety of one-off crashes

Fixed some performance hitches in Campaign that were caused by scripted events triggering

Gameplay

Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers

AI now garrisons a bit more often in Legendary when low on health

Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave

Damage against Bases show as soon as it happens

Fixed an issue with Hornets sometimes not responding to Banished unit attacks

Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen

Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists

Fixed Shift-Right-clicking to set multiple waypoints not working in some cases

Fixed an issue with AI ignoring Sentinel recaptured Control Points

Fixed some units getting stuck on the campaign mission “The Halo”

Fixed a bug where the enemy AI retreats too often on Normal

Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge

Fixed an issue with units doing no damage in a specific scenario

Fixed an issue with “Departures” video being unlocked after completing “The Halo”

Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly

Fixed an issue where players would get their Favorite Leader instead of the one picked

Various unit animation fixes

Added three new achievements unique to the upcoming “Kinsano” leader DLC

Cosmetic

Fixed some text truncation that could occur in some Campaign missions

Fixed some text in a few Phoenix logs

Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission

Audio

Fixed some cases of audio corruption when multiple sound effects were played at the same time

Fixed an issue with vehicle engine audio stuttering when on the edge of battle

Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight