EpicDuel PVP Game Design Notes

We made huge progress today on NPC AI. NPCs were completely rewritten for Omega and we were initially a bit concerned that they would need to be cut or severely limited for delaying Omega, but things just kind of came together -- as they sometimes do. Actually, they're even better than they were before since they can now use auxiliary weapons, like our friendly neighborhood Overlord Guard is using on me here:

With this major hurdle out of the way, this weekend should be smooth sailing. Well, smooth-ish. At this point, we're not taking anything for granted. The to-do now quite small, but we don't want to get overconfident. Another full weekend of working is ahead for us!

More Character Previews!

Check out these new screens form the Dev server showcasing the new character customizer with the new Bounty Hunter styles in-game! We're still working on color separations, so look for more previews on our Twitter feeds as the weekend rolls on!

Hopefully you'll enjoy these new armors as much as I enjoyed making them. EpicDuel has come a long way since it's creation and we are confident Omega will be the best phase yet!

Keep following our Twitters and DN posts for further updates! Here's hoping we'll be completely feature-locked by Sunday!

Omega is almost here! Can you feeeeeel it? We've been working tirelessly to bring you the highly anticipated Omega update and everything is really coming together. As I type this, Titan and Rabblefroth are working furiously along with our equally hard-working testers to troubleshoot the newly reconstructed battle engine. The statting system is looking really promising, and allows for extraordinary flexibility with your gear loadout.

One new feature you may notice in Omega is that many items have credit OR Varium options, both to purchase and to upgrade. In order to emphasize credits as an effort currency and Varium as a convenience currency, some credit prices will be increasing. However, this is balanced by the fact that you can still upgrade your existing weapons for a credit fee that would be less than purchasing and unlocking a new set of level-cap gear. Also, with unlimited NPC battles, farming for credits will be a much less painful endeavor.

Mission Guide

Hi there, EpicDuelists - there's a ton of new missions for your playing pleasure. Alydriah has returned to Frysteland and her capture of the Krampus Shaman Aldhagrimm has forced the Krampus and sympathetic Legion forces in Frysteland to join together to drive her out. The main story quest starts with Commander Edgar Boothe (Legion)

and King Alaric (Exile).

Players should report to them to complete the mission “A Frosty Reception” for a Legion Token or Exile Token. This token is your ticket into a class-specific chain. Exiles will turn the Exile Token in to Raymus if they're Bounty Hunters or Cyber Hunters, the Krampus Technician if they're Tech Mages or Blood Mages, and Hank if they're Mercenaries or Tactical Mercenaries. Legion Bounty Hunters and Cyber Hunters should visit Valestra, Tech Mages and Blood Mages should visit Talia, and Mercenaries and Tactical Mercenaries should visit Negawraith to turn in their tokens. For those who want the well-rounded story experience by changing class, Alaric and Boothe have two additional missions that award this token! These all culminate in a single turn-in mission on Rabblefroth, with the same reward for both Legion and Exiles that will conclude part one of this Frysteland saga.

This means that, should you complete this chain 3 times, you'll have extra Misc. items, but fortunately they don't take up space in your inventory.

In addition, there are missions that allow you to train up your Baby Yetis and/or Dark Yetis by giving them a Yeti Growth Serum.

Hulnas the Beast Tamer can train your Baby Yetis into Warrior Yetis, and Ylwa the Beast Rider can train your Warrior Yetis into Omega Yetis. Would you rather have a Dark Baby Yeti? The Arctic Trainer can train your Dark Yetis into Dark Warrior Yetis, and the hard-as-ice Captain Murdoc can train your Dark Warrior Yetis into Dark Omega Yetis. Both can be “convinced” to give you some Omega Yeti Serum as well, if you don't want to go through all the trouble of training them.

I'm very excited about the Omega update! For the first time, there are missions requiring you to turn in multiple disparate objects; that is, turning in different kinds of objects. So, if Hank had a mission asking you to help him out with a mirepoix, you would be required to turn in 2 onions, 1 carrot, and 1 celery in the same mission!

Plus, there's a secret mission. What is it? If I told you that, it wouldn't be a secret! /mysterious

Hey there EpicDuelists. After a brief hiatus where I was working on HeroSmash, we are back with our regular helping of Design Notes. These are gonna be extra meaty today, so make sure you have a good appetite for news!

Infernal Infiltration War

Originally, we planned to release the War this Friday, but after some massive discussions involving the proposed features for the Infernal Infiltration War, including new battle types, new NPC AI, and new consumables, we determined that it will be better to release a fully tested and polished version of the War next week rather than a buggy, less spectacular version this week.

However, we do plan to have a working prototype for Friday so our testers can create some awesome preview videos and demonstrate some of the War's exciting new features! This is disappointing short term news, but we are confident it will be worth the wait!

During the Conflict, players should report to their alignment’s 4 officers. Each side has a General, Lieutenant, 3rd Officer, and Auxiliary Officer. The War Officers are (in order) Exile: John St. Alban (The Lawman), Ulysses, Galatea, and Selina; Legion: Silas Auer (Administrator 7), Valestra, Nightwraith, and Ella St. Alban (Cinderella). There will be NPC adjustments and improvements soon- the Lawman’s revamp is going live with the start of the war, with revamps to Ella and Valestra soon to follow.

Attack the Vault

Ok, here’s the real meat and potatoes. This war will function differently than Frysteland- we’ve learned from our mistakes and we’re ready to take on this next challenge. Basically, this is set up as a race to the finish. Instead of strictly Legion vs. Exile, both Legion and Exile players will be punching through the Vault gates. Baelius spared no expense when securing the Delta Vault so the Vault doors are protected by multiple layers of shielding to protect the them from human activity. When breached, each level of protection releases a special “something” that will be discovered when that level of defense is breached. What is the reward? That’s for you to discover!

So, how are you getting through the Vault's defenses? You’ll be using grenades, available from drops or by purchase, to inflict massive damage on the Vault doors. ALL grenades will be available as drops (no exceptions), so anyone can use any bomb on the doors. There will also be mission chains that award even more war bombs! The catch is the Vault doors fight back! How long can you last against its devastating security systems? We will be featuring the most devastating players in Infernal War leaderboards!

The Mechachillids are, understandably, not happy about surface dwellers ransacking their home, so they’re sending Mechachillid soldiers out into the world to bring you down in a new battle mode. Random 1v1 or 2v2 battles have a chance to match you with a Mechachillid AI opponent or ally!

Loyalty is the Key

Just a reminder that the special Alignment Shops will remain open for the duration of the conflict, and will be periodically updated with more items (though not this week). Don’t like what’s available? After the Infernal Infiltration War is won, the Legion or Exile Key will be converted into an achievement!

But remember- choose your alignment wisely. Once you’ve chosen a side during wartime, there’s no turning back. You may still leave an Exile faction and rejoin another Exile faction, but there will be absolutely no turncoating during the Infernal Infiltration War.

New War Cheevos

Along with a new War comes new War Ranks- the stats for each rank are the same as they were for the Frysteland War and the player with the most points for his or her alignment (in this case, the one who inflicts the most damage upon the vault) at reset will win the Infernal War Hero achievement! Yay!

U Jelly?

Honeybees (Apis mellifera) are well known for their production of honey, which is formed by purifying and concentrating the nectar harvested by workers. The worker regurgitates the honey into cells in the hive several times to treat the nectar with the enzyme invertase (which breaks sucrose into its monosaccharide components glucose and fructose) and lower the water content, making it into a sticky syrup. The honey is then consumed by the colony members, including the larvae.

However, this is not the only food consumed by bees. All larvae are fed initially with Royal Jelly, which is secreted from the mouthparts of workers. Royal Jelly is a high-quality nutritious food high in B vitamins and fatty acids, and female larvae that are destined to become Queens are fed Royal Jelly spiked with Royalactin. This peptide causes stimulation and maturation of the ovaries, which differentiates her from her sterile worker sisters.

First of all, I want to congratulate each and every one of our players who have participated in the Frysteland War so far. The war is still going on, so be prepared for even more goodies and ways to defend your side. This conflict is far from over!

Remember, your actions WILL determine the fate of the Yetis and the Krampus people permanently. There are consequences to your actions, so fight well, EpicDuelists!

We've got a lot to do this week and not much time to do it! We plan on releasing Thursday, but depending on progress, we could release as early as Wednesday. I apologize in advance if anything in these DNs don't make it for this release, but we're aiming high and we're willing to stock up on enough caffeine to make it happen!

There Will Be Bugs

As with most new features, bugs are inevitable. We’ll be fixing a few things for this next update- the War schedule will be synchronized with the daily events from here on out, and many people were finding it more difficult to defeat the Yetis than the Krampus, so we’ll be balancing out the War NPCs. The Cryostaff and Kringlebot will both be returning to Hank, and Frostbane is being set to Permanent Rare.

New Threads

This week, we’ll also be introducing two new armors for purchase, the Frost Reaper armor for Legion players and the Beast Rider armor for Exile players. Equipping this armor increases the amount of War Points you earn for your cause by 20%. They will also offer an 11% chance to deliver a defense variant of FrostBite, which can apply to the attacker if they hit you with a normal strike while you have the armor equipped!

Moar War!

We’re adding THREE new War Ranks to bridge the large gaps between ranks, which should make ranking up a little bit easier for all players. Some of you may notice that you have a different rank that you had before, but that will be a good thing since some ranks are easier to obtain than before. We have also readjusted the rating points that the higher-end achievements award.

We’ll also be implementing missions that will award points toward the war- remember, missions take forever to test, so if it’s a late night release don’t be too disappointed. Hope I don’t disappoint!

NPC Improvements

Since many were having trouble getting those Krampuses and Yetis to cough up War Bombs, we are increasing the drop rate for all NPCs, with the stronger NPCs offering a significantly higher chance to drop. We’re also implementing an Ice Gem drop that can be exchanged for credits, with more valuable Gems being dropped by higher level War NPCs.

We might be implementing a drop armor from War NPCs, but that depends on how much art Nightwraith and Charfade get done- you may have noticed that the areas are pretty art-heavy and Nightwraith and Charfade can only do so much with the hours in a day!

Also, the NPCs are pretty strong and silent right now, but we will be adding in the battle text soon! Maybe I’ll even take some time this week to write even more conversation into their text!