Even if folks don't dig Radiant Historia as much as I do, you really can't go wrong with it. It's Atlus in-house, has members of the Shin Megami Tensei and tri-Ace teams on it (the game is not like either SMT or tri-Ace), and has a killer Yoko Shimomura soundtrack.

Someone at GAF said that Radiant Historia was like Atlus making thier best impression posible of a Matsuno game, plus the staff of this game is pretty talented. That alone pretty much screams that this is a RPG of quality.

I still don't know if I will be able to buy it, I guess that I'll wait for the review of RPGFan before doing that though. Yep. ;)

Even if folks don't dig Radiant Historia as much as I do, you really can't go wrong with it. It's Atlus in-house, has members of the Shin Megami Tensei and tri-Ace teams on it (the game is not like either SMT or tri-Ace), and has a killer Yoko Shimomura soundtrack.

But, yes, 2011 is looking to be an insane year for gaming.

tri-Ace did not work on this game. Hiroshi Konishi is a freelance artist and Satoshi Takayashiki works at a company called Headlock. They were only involved with the character/world art design though, like you said the game was made by Atlus in-house.

I'm about 21 hours into the game now and the review should come before release. Unless the game pulls an about face and turns into InuYasha: Secret of the Divine Jewel at the last minute, it'll get good marks from me.

I've been really excited by this game. It has staff from some of my favorite games, a unique combination of themes from Tactics Ogre and Chrono Trigger, and it gives me a lot of free choice, even if it is a JRPG. This is what really excites me: its steps towards the blending of the WRPG and JRPG genres (even if it isn't really intentional in any way, shape, or form).