*The original model is smoothened using TurboSmooth/MeshSmooth in Max, PolySmoothFace in Maya, Subpatch in XSI & Lightwave, and HyperNurbs in C4D, which renders exactly like the preview images, and yet preserving the original low mesh density like the wireframe preview.

The user only need to crank up the subdivision to get a high poly & detail mesh for rendering, OR crank down the subdivision for a low poly mesh while animating. ==========================================

No special plugins needed.Just load and animate!

All formats are tested in their respective 3D applications, re-worked if necessary to ensure compatibility.

MotionCow is the publisher of high quality photorealistic 3D Models & we proudly stand behind all our products.Pls do not hesitate to contact us if you need help with our models.