mods

The hard fought work definitely shows here. The mod, titled 'Holds: The City Overhaul' depicted in Youtube user Shinji72's video touts an impressive display of all the game's settlements revamped, as well as two new settlements Black Moor and Amber Guard. Check it out in the video below:

And this comes so soon after the previous, awesome Fire Emblem-inspired mod..Good and interesting times we live in, indeed. Anyways, here's how the process works:

“Go to a soldier in the Armory, click on Find a bondmate. If anybody meets the requirements, click on them, click through the resistance communications thing (it’s basically a dummy alert to do all the magical kid stuff), then exit out of the armory. You’ll notice the number of soldiers has gone up, go back, and find the new kid waiting to be promoted to Squaddie in the menu, with two additional cross class abilities from their parents (or psionic/lightning reflexes if the parents weren’t the base 4 classes) by default.”

For the sake of full disclosure, this is the most beautiful news I've seen all day today. I've been a committed fan to both Fire Emblem and XCOM since I was a lil rugrat catching that impressively long, epic Sacred Stones epilogue while the rest of the fam was doing things like eating dinner together.

I only ever dreamt we'd wake up in a world one day where a game might merge favorable elements from each differing game. This game is it, man, and all thanks to mods. The description reads:

“This mod puts a dash of Fire Emblem into your XCOM, leveraging a ‘squadmate score’ system to give small buffs for squads that trust in each other.”

Who wouldn't be on board for running around, and laying waste to an an urban jungle as a ferocious tornado that wreaks havoc on everything in its path? The mod was created by JulioNIB, who has already established himself as something of a modding legend. See below for a list of the features available for your enjoyment, should you decide to give this mod a go:

This mod affords you the stellar capability to play as Fallout's iconic canine, 'Dogmeat' or any of the other dogs you might come across while navigating The Commonwealth. As a newly outfitted dog, you have two basic, generally ineffective bites as well as two impressive power attacks -- jumping, and the more acrobratically commendable, run-to-jump bite.

And perhaps the best part about this mod, is the fact that you still keep a hold on your Pip-Boy and can even recruit Dogmeat a trusty companion.