Unless support buffs damage output or effective fire rate, I don't see how you can break that equation. IMO support buffing is lame to introduce in BF.

Maybe that is what they are going for?

They did say they're going to reduce gadget ammo which means running empty happens more often. Support will then be needed to up the effective fire rate.

In the provided example, and based on the current function of the Ammo Box, the 3 Assaults effectively become 9 Assaults.

Reducing assault ammo pool and forcing them to rely on support players for meaningful damage output against armor is IMO completely fucking disastrous in terms of impact on anti-tank balance. Being at the mercy of blueberries for damage output doesn't work in the pub context.

The support already is really good in combination with assaults for engaging tanks. The HE mortar is honestly a solid anti vehicle option if you're not going for the kill, and you can also smoke out tanks with it beyond the ability to damage it with great protection. In combination with assaults at close range, the support player with a limpet is also amazing.

Reducing assault ammo pool and forcing them to rely on support players for meaningful damage output against armor is IMO completely fucking disastrous in terms of impact on anti-tank balance. Being at the mercy of blueberries for damage output doesn't work in the pub context.

The context is in terms of stacking Assaults which means ammunition probably won't be an issue if there are 5 guys shooting at once.

But it shouldn't be that it should play more "Alright, we have a support and a medic once this tank is down we can continue our assault without worry.". Right now it's "Everyone go assault til this tank is down, then die and go back to the class you started as."

It's like people forgot that in BF4 1 engi. was enough to 2 shot a tank in the best scenario, at least make them run at worst. So why this backlash against squad diversity now?

I don't think going 5 assaults should be the only viable strategy, but should be equally as viable as 3 assaults + 1 support + 1 medic.

On the effectiveness of rocket gun against tank, the main reeason that it is not effective is because you need to deploy to use it. A lot of times you cannot deploy at a good spot to shoot it, and are forced to shoot it at an angle, causing reduced damage or even ricochet. That is the reason why the rocket gun is not that effective compared to BF3/4 RPG/SMAW. Giving the rocket gun more ammo does not make it more effective, but only would that give people more opportunity to prone and wait for people to come out of a corner and one shot them.