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The idea here is pretty obvious. Gorm acts as the Tank while Virtus makes the kill.

Since the images don’t show yet, here’s the text:

Virtus the Veiled
2B
Legendary Creature – Azra Assassin
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle)

Deathtouch

Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
1/1

Gorm the Great
3G
Legendary Creature – Giant Warrior
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle)

Vigilance

Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creature if able.
2/7

Zndrsplt, Eye of Wisdom
4U
Legendary Creature – Homunculus
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, draw a card.

1/4

… is apparently the best friend of this guy:

Okaun, Eye of Chaos
4R
Legendary Creature – Cyclops Berserker
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, double Okaun’s power and toughness until end of turn.

Muldrotha, the Gravetide
3BGU
Legendary Creature — Elemental Avatar
6/6
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

My favorite tribe: Wizards. Not very supported one in general, but here’s one:

Naban, Dean of Iteration
1U
Legendary Creature — Human Wizard
2/1
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Last night we gathered together to try out the new Magic the Gathering pre-constructed Commander decks. Four players, four decks and about four hours of fun! In this post I will be summarising our experiences on the playability of the pre-constructed decks and share our initial feeling about how it all went.