Jörg Hofstätter studied Architecture at the University of Applied Arts Vienna and Oslo. In 2004 he founded ovos, an Online Studio with a focus on Branded Entertainment and Serious Games. He considers himself a digital Architect, Edupreneur and Chocolate addict and has a passion for Games with a purpose. He frequently shows up at Games4change, an international movement dedicated to support games for social impact. Jörg has had lectures on various Universities and currently teaches digital strategies at at the University of Arts Linz.

Video games, a powerful tool for
learning

Plato

Every form of new media had a rocky start

The video game industry is larger than the film
industry

10,000 hours playing video games

5,000 hours reading

Games are the new books

one area where they have trouble catching on

In the classroom, we think that we can increase productivity but
pushing more and more content at students, Kids are playing enough at home, why should
they play in the classroom, It's increasingly hard to get the attention of kids

a huge difference between entertainment
games and learning games

Games are not a substitute for books

they serve different purposes

..and Teachers are key

Ludwig

a physics game based on the topic of
renewable energy

Showing trailer

wow!, playludwig.com

A game made not for, but together with
students and teachers

better to play a game at school/, at home?

Can I learn by playing games?, Can a physics game increase my total overall
interest in science/physics

Learning Objective=Gaming Objective

Game mechanics used to spur players on and
create an educational competition