I would like to announce the release of Sylverant PSO Patcher v1.0. What is this program, you may ask? It is a program that acts as a boot disc of sorts for the Dreamcast versions of PSO, and patches various aspects of them to work with private servers. It is designed to allow users to play PSO without using any sort of Codebreaker codes whether they use a BBA or dialup.

In addition to being able to being able to connect with the versions of the game that have always been supported on the various private servers, Sylverant PSO Patcher can also patch the versions of the game that were unable to get online to work as well. That means that all the versions of PSO that have been unable to connect since Sega's Hunter's License server was taken down will now be able to connect once again. Finally, Sylverant PSO Patcher can also patch in support for the maps that Sega forgot about in PSOv2 (which are still on the disc, but the main binary cannot access them).

I would like to announce the release of Sylverant PSO Patcher v1.0. What is this program, you may ask? It is a program that acts as a boot disc of sorts for the Dreamcast versions of PSO, and patches various aspects of them to work with private servers. It is designed to allow users to play PSO without using any sort of Codebreaker codes whether they use a BBA or dialup.

In addition to being able to being able to connect with the versions of the game that have always been supported on the various private servers, Sylverant PSO Patcher can also patch the versions of the game that were unable to get online to work as well. That means that all the versions of PSO that have been unable to connect since Sega's Hunter's License server was taken down will now be able to connect once again. Finally, Sylverant PSO Patcher can also patch in support for the maps that Sega forgot about in PSOv2 (which are still on the disc, but the main binary cannot access them).

The missing maps are the final maps for Cave 1, Cave 3, Mine 1, and Mine 2. They were all available in every difficulty other than Ultimate. This is why the FAMITSU MAXIMUM ATTACK quest doesn't let you get out of the guild on Ultimate.

Seems I'm a bit late to the party, but I want to thank you BlueCrab for making this patcher. It's just what was needed. Should help a lot of people and that's a very good thing.

I do have a question though. Is it possible to have an sdiso version of this patch?

That depends on what you're asking. If you're asking if I will make a version that will patch the game as an ISO file on the SD card, no. I refuse to do that. This is much akin to patching the game on CD-R, another thing I will not do.

This whole patcher quite possibly overwrites data the SD card stuff needs anyway, so it might not be possible to make it work with that at all.

If you're asking if you can put this on a SD card and execute it in the normal way for SD card based homebrew, it should work fine. Everything's self-contained. I pretty much (except for final testing of it) always execute it over dcload. Granted, if there's some sort of exit back to the loader functionality in the SD card reading stuff (I've never used it, so I don't know myself), this may disable that (Just as it does for dcload).

That depends on what you're asking. If you're asking if I will make a version that will patch the game as an ISO file on the SD card, no. I refuse to do that. This is much akin to patching the game on CD-R, another thing I will not do.

This whole patcher quite possibly overwrites data the SD card stuff needs anyway, so it might not be possible to make it work with that at all.

If you're asking if you can put this on a SD card and execute it in the normal way for SD card based homebrew, it should work fine. Everything's self-contained. I pretty much (except for final testing of it) always execute it over dcload. Granted, if there's some sort of exit back to the loader functionality in the SD card reading stuff (I've never used it, so I don't know myself), this may disable that (Just as it does for dcload).

Yeah just a patch that can be luanched from sd. I'll see if I can do it myself and post back any results.

Yeah just a patch that can be luanched from sd. I'll see if I can do it myself and post back any results.

In theory, it should "just work", but that depends on what kind of odd stuff the SD launcher does. I wouldn't expect it to be able to exit back to the SD launcher, but that would be kinda silly anyway (since it will never actually "exit" back to anything anyway). However, if the SD launcher overwrites the GD-ROM syscall pointer (which it would have to do for any sort of GD-ROM emulation), it likely won't work.

There's very few places in RAM to hide stuff so that it won't be clobbered by official games, so I suspect that the SD stuff may hide in the same place as my patcher does. If there's any way to load something and disable the GD-ROM emulation from the SD loader, it should all work fine. Otherwise, don't count on it working without being a hackjob.

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