I really have no clue how I could make that typo :D Read it as 'ove for the time being, or something.

Excellent demo. Fairytale-like atmosphere, greatly enhanced by the wonderful soundtrack, and it ran extremely well on my PC (something I don't dare to expect from the Fairlight/CNCD demo). This demo just oozes atmosphere, it's a brilliant experience.

A bit ASD-ish (yeah, typical 2010 comment).
At the very beginning I was like "oh yeah, thats something I could enjoy" and then, it went all flyby and beautiful, very nice rendering and and.. and.... and... got bored.

Yeah it's awesome technically. But still, the more it kept going, the more I disliked it. And the music didn't help at all.

really wonderful in all aspects (maybe besides that bird anim). beautiful production! also, a big big hand to wayfinder for the truly amazing soundtrack! i tried to guess who made it during the show, but failed :) great work.

I can't really put my finger on it but certain elements of "rove" left me cold. Please take my criticism lightly, since this is clearly a solid, rememberable demo that will rank high amongst other production of this year; make that *any* year.

But I think it had the potential to reach another level altogether if, maybe, it was rearranged differently:

for a start it felt without a purpose: a fly-over with certain, rather disconnected elements (ribbons/tower ribbon?) appearing twice or more without any significant alteration in the way the look or move.

The last minute typography (actually *all* typography) was a let-down, felt like an afterthought with its bland type and presentation. I didn't quite get the point of binary base but I'm sure optimus would find it geekily cool.

On the plus side there were a couple of killer effects (the flock and the mirroring at the beginning) and the music was fitting (albeit not very memorable).

I loved it for its sheer beauty! A massive experience to see this on the big screen. Although I wouldn't have missed those facehuggers.
Anyone else expected to see some alien easter eggs during that demo? ;)

Just incredible.
This is a balanced production.
Has the typical 3d fly-by wow-factor: LIghtmaps,self-shadows,enviros,..
Has the brain-factor: has effects. as the real oldtimes demos, but also focusing on showing a coherence to the spectator(off-scene or scene geek) . Guessing:
Skeletal animation?
Particles distribution?
Shader smart cool stuff like the cube-lava-cube-tentaculus.
Recursive scene inmersion on rocks?
Elastic wires.
So, this is a perfect demo. Shows-off the coder habilities, and even more important has no valium-effect coz, on every transition your ager to see what cool stuff comes next.

Well,...as negative part. Yes, transitions, are soo evident and simple. A white fade...but who cares.
Perphaps, the sinus spikes does not fit pretty much well in the planet-concept. but well, if we accept this is representing the debris-cubes native planet (as heard on some of the parts in the soundtrack,...the debris distort- effect), well..it fits. And finally, in negative aspects, the lava flow, it's just ok. expecting some "heat" fx, or some sinus movement, not just a nice orange texture.

Did not saw the winner demo neither, but I consider this prod. an instant winner.

I wonder how it must feel like to be confronted by fanboy expectations that are impossible to fulfill...
Well, I am happy about any fr-release, but I want to see a final version of this one, with a decent arrangement of all the gorgeous content/effects and without the texts, the party ending and unnatural flight animations. But who am I to tell you what to do? Yet another fanboy, I guess.

Farbrausch in ASDish way of making demos, maybe better than ASD. Best FR demo so far, way better than Debris and Popular in my eyes. This stuff catch my attraction from beginning to end. Flawlessly directed, perfect camera moves and twists, eye catchy with oustanding, i mean FUCKING OUTSTANDING Wayfinder´s music score.

This is what I called a "perfect demo". Thank you. Moral winner of BP2010 for me.

music: not my cup of tea
design/technology: very cool
polishing: could have been better
never the less, it made a huge impact on me in the compo and seemed to touch a spot in my mind other productions could not reach.

Oh my god, this is soooo beautiful! It's a flybye but there is something different about it. Maybe the alien out of this world landscapes, with strange ribbon creatures, flocks, alien grid twisters, dreamy places and of course the music that is so dreamy and fit sooo much with the whole thing. From one point it's like the farbrausch version of elevated in an alien world, from other points it brings back memories of the product by having an upscroller while showing more cameras. I can't say more what is the magic in there but it's really 2nd in my liking from this compo after 'wir sind einstein'.

p.s. At first I didn't got the 1000 years but when I saw another 1111 years I remembered that there are 10 types of people.

good solid demo -- was a pleasure to see. two points of criticism though:
- became a tad repetitive after a while (especially in terms composition/colorization..)
- that flying bug/animal was horribly animated

but still, a cool and "bombastic" big-screen experience worthy of closing the compo/party with.

A beautiful show. There was a very distinct atmosphere in this demo that gave me chills. Great work all round, but for me the emotive soundtrack was what stood out above everything else. Amazing composition that captured the mood just perfectly.

Way to say goodbye to BP, with a HUGE bang :) . This was fantastic...I've watched it many times already :D . The birds felt a bit cheesy, but still looked very cool...and that is quite literally my only complaint. Soundtrack is one of the greatest ever produced, especially with the ambient sounds matching the scenes. Wonderful :) Deserved to win, though.

This demo started off *really* well, there were some scenes which reminded me of Avatar even... but then what? Just more or less the same scenes again and again with different camera angles... For example, if you have the same "mechanical flying fish" on screen during the last 2 minutes, you shouldn't loop the same animation again and again without any variation.
While both the visuals and the music are great, this demo is less than the sum of its parts, simply due to a lack of overall design.

To be honest, the first thing that crossed my mind was "overambitious". To me, this demo is trying to be epic in every respect, but then it just about falls short of its own goals. But without a doubt, there's some really good stuff to see here as well. Loads of blood, sweat and tears must have been required to produce a very good demo. Well, and that should be celebrated.

Small criticism: fading out the music was bad. Not that fading out is wrong but the visuals didn't complement it and the music didn't sound like it was meant to fade, it sounded like you were suffocating the music to cram it into the demo length.

My personal Favourite in the compo.. Too bad it only get second. Even thinking on it let me get a big smile in my Face, same only happened before with the Fr-025 - and its still my second favourite.. right now after that one... Biggest Respect... I love that one so much - Soundtrack runs in my player on and an from now on :D

Nice! I liked the day/night cycle and the greetings pullback especially.

For some reason I also find it to be an oddly 'retro' demo. The music and the whole concept feel very late 90's. This is not a bad thing, mind you, but somehow when the sinewave-spikes appeared it made total sense.

As always, more could've probably been squeezed out of the idea, but it's still a fine demo.

Best demo ever (to me). I never felt these inner feelings while watching a demo. Probably because I am an old schooler and this demo gathers everything from the past, the present and... the future.
Thank you.

BTW just a personal opinion: I would have liked it better, if the infinitive zoom into the planet in would have been reversed into the pull back from the planet, placed at the end of the first half of the demo, as the final scene.

I was thinking recently that Debris was the best demo you ever produced, but now I'm wondering which of those two it is. This one succeeds in its wow effect, and the emotion of the end of Breakpoint is very present for sure. Maybe it's not as well finished (bird animation, a few simple transitions) as Debris, but at this point, this would be the difference between wonderful and even better.

I can see why people say they were sad while watching this demo. It has a whole "goodbye scene" vibe, the opposite of "Hello World!". It was presented at the very end of the last compo at the last breakpoint, so I find it fitting.

I just prefer demos that don't make feel so depressed, but hey! If it brings me down that means it's working, right? It means it's well done.

Had to watch on capped, crashed twice during loading after reboots :/ By the looks of it, it crashed just about when the loading was over and the loading bar became the first scene. XP32/nvidia9800/2gb ram, possibly oldish drivers.

I showed this to my mum, and she said:
- "This is more harmonic than the other one" (Agenda Circling Forth, that is).
- "I bet those flying Spaghetti things are pretty common."
- "And there goes all the Spermazoids!" (particles in the end)

It is quite literally the "Never Ending Story" of demos! Seriously, thats the film I think of while watching it, from the track to the general atmosphere.. any inspiration there? lol. Anyway, it was a great end of compo / breakpoint demo and shows that the scene spirit is most certainly still there!

Watching it again and i must make my piggy to a thumb up. It could be 5% better, but then again it`s few demos that are better then this one. It`s just that the expectations is so much higher for those who have made quality prods in the past. I would give it 9 out of 10.

I think what makes a flyby slightly annoying is if it's all randomly chosen static meshes/objects (where the most effect-like property is rotation) but this has interresting details and effects here and there and thus makes you wait for the next surprise. Also the music and design makes it a soothing experience for me which I like. Thanks!

OMG this is SO BORING! Still awesome visuals... the graphics are just perfect (apart from the bird things that are seriously crummy). Thumbs up for the visuals but PLEASE try to avoid putting everyone to sleep with the music next time.

The lava/magma stuff reminded me of some stages from Super Mario Galaxy, which is a good thing.
I agree with some of the commenters that the animation of those bug-like creatures was way too jerky.
The soundtrack is massive, and overall it's a great demo.

Great demo. Great music. A lots of "stupid boids". But after watching rove and FLT demo at home, I think It's a well deserved second place. There's a nice sparkling detail texture working everywhere :).

so glad you pulled this out to close the last bp. a massive and fitting end to the compos at breakpoint, like a summary of all that's been great about pc demos over the last few years.
it felt a bit subdued, sad even - like the "blockbuster compo-killer" vibe was (intentionally) toned down - but it's all the better for it.

Farbrausch.. we rove you!! =) Contrary to Navis, i found this demo much to my liking even though there was far less content differentiation than I'd be a happy panda with. I also found the soundtrack to be excellent and it excited me very much. The only complaint I have is about that blasted bird... damn I wish I had control of a virtual shotgun in Rove to hunt it down!!

As for Rove being ASDish.. uh.. I don't see any ASDish element there (except of course the ASD logo in the greets..)

Finally on an unrelated note, it's funny how most of the groups greeted in this demo did not submit a demo to BP..

I liked the recursive fly-into-part and the look-for-the-greetings-part before it. No rendering bugs, Digitally-Imported-like music gave me a bit of that sense of wonder as with your earlier demos, that firefly alien looked a bit stupid flying so slow, and I agree it was a bit the same for a little too long time. A second world/change of theme at half-time would have kicked ass. If the memory of it makes me want to watch it again I will thumb it up!

to everyone who complained about the size: final will probably be a bit bigger, not smaller. most of the file size goes into meshes, and both the planet and the landscape meshes are handmade (awesome work by atom!) and not easily generated.

as we've said multiple times now, we're done with optimizing for size (heck, look at the size of the player executable!). these meshes are a lot better than anything we'd have been able to do procedurally, and definitely worth their size.

hmmm, it doesn't quite get to me.
It's very atmospheric, some of the scenes are great ( the "Lava Beast")
but it turned out to be a very loooong flyby even if the demo isn't that long. Adding the fact that it refused to start and I've got no clue WTF you need today to run a top notch PC demo (FLT^CNCD at least ran like a slideshow) ...plus the terrible terrible font ... holy crap please get rid of this typographic nightmare.

...but a bad font can't destroy the content of the endscroller, which was heartwarming :)

Wer die size braucht hat es kapiert[tm] :)
Also apart from some smaller shortcomings mentioned this really was the demo we all wanted as closure for breakpoint, don't you think? Truly great execution and modelling but I'm quite happy with Fairlight leading the compo after all. Apart from that what blockbuster said.

Beautiful. I would give thumbs up even for the visuals only, but also the music and design fit very nicely.. Usually I dont like so much this type of demos, but this one just works. Scenes and those flying thingies somehow bring Avatar movie to my mind.. Nice work once again!

Incredibly massive, and not only on the bigscreen.
The only demo sending continuous chills down my spine during 6 minutes! On top of that, I absolutely love the direction and the meaning that went into it.
(On the minus side, the two last minutes felt out of place and the transitions feel too samey.)

Really cool visuals, and maybe one of the best pieces of music at Breakpoint this year. Kudos to Wayfinder for creating such an awesome soundtrack!
Only flaws: ugly animated insects(?) and white fadeout, white fadein

--- the share-shit in the dialogue !
-- boooring demo !
- music bores a lot !
+ music in the end-part makes a change ! eventho its the same track :p
++ the end-part makes it really interesting, coz of fast.paced !
+++ u suck that much, i needed to make it even somehow !

well made and with lots of interesting ideas. I wasn't super keen on the animation of the flying creature, also didn't really like how everything is very clean looking - but it still rules! I particularly enjoyed the glowing towers and the way the mood changes when the lighting is dimmed down :)

i could complain about this and that,'cause normally i don't like this type of demos.
but hey, this one has a nice flow and extremely polished visuals. i also like the idea of using sound effects to carry the visuals. plus the endscroller creates a great "end of an era"-mood.

shuffle2: Fail in what? Using an operating system that's NOT SO 2001? ;-)

.retro: Yeah, its really easy and fast to find that file under Windows 7, take that XP! :P

Nah Just think of it. I know it would´have been cool to release a MS DOS 3.3 demo in 1996, but....

Anyways, since you wanted to read it:

+ Nice mountains, even if they are shown through some caleidoscope effect.
+ Okayish music for a Farbrausch Demo.
+ Good Pace
+ Nice Greetings

- Flying things have very small wings compared to their body and their movement is rather silly. Looks like a standard Sine curve has been used for animation.
- These waving concrete reinforcements remind me of work. Which is not a good thing. ;-)
- Telescope sticks as Water? Nah, lets stick to some water effect.

I don't really know what to think about this one. On the other hand, I like the idea of mixing "natural" landscapes to synthetic elements, though I am not sure if this was the point of the creators ... but then the whole end product feels too plasticky, too smooth, both visually and aurally, the fractal-generated(?) mountains(?) look too obviously like fractals also. Nitpicking, I guess, but going to go with a piggy.

I've been watching this one a lot lately. For some very personal reasons it's become one of the most important demos of recent years to me and I attach a lot of emotions to it. Here's to 1000 years of Breakpoint!

I would like give additional thank you to everyone involved making this, especially Wayfinder.

hm, just rewatched this two-three months ago and it struck me that this god-less thing still has something going for it. This is not a demo I would make myself, but I still like it. The seamingly endless zoom-out sequences probably helpes. Solid stuff, in its way.

Love this demo, I want to fly around in this world. I like the integration of the demo-ish objects with the alien type terrain. Interesting to read that everything is hand modeled yet at the same time it looks like procedural style objects. Quite cool.

I vividly remember running this and other Farbrausch demos on my dads computer in winter around christmas; as my machine just wasn't beefy enough. Snow outside, hot coffee on the table and my dad standing next to me, curiously interested what I'm doing there. Tried to explain him the demoscene as good as I can, and what the thought process of my demos at that time was - and how I would love to do a demo just as good as Rove at one day.
That afternoon will always stay in my mind when I think back on my father, he sure is long gone - but that demo brings back those wonderful memories <3