Sorry i haven't started DawnGuard yet,with me playing the Dragonborn DLC(which i am loving)

However,i did a search on the Skyrim Wikia and UESP(whatever its called),they have a list of bugs associated with the quest,i can't see yours on there though,it may be PS3 'exclusive' bughttp://www.uesp.net/wiki/Skyrim:Bloodline

i think it has the bug listed on this page,but unfortunately only has a fix for Console commands on PC

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Sometimes the gate to Castle does not open after the gate keeper says his line, or does not say it at all. This can occur if Castle Volkihar is discovered beforehand, although this is not proven, nor has this yet been addressed by Bethesda.Fix: Type in console: setstage DLC1VQ02 10. After doing so, select the gate while in the console and type disable. You will be able to continue normally.

makes me nervous,because i have already discovered Castle Volkihar..i hope it's not screwed for when i come to it

I beat Dragonborn the other day and may I just say that the final battle is outrageous. I used my dragon aspect shout to beat it and then also used it versus the Ebony Warrior back in skyrim and may I just say it can work wonders. Quite enjoyed Herma Mora's realm myself, minus the seekers.

I guess what the problem would be is that the gate wont go up for me to get to those doors and since I play on Ps3 I was hoping someone else on here may have. If anyone wants to swing by my skype and compare strategies though its tarren.derais

Hey I just got the Dlc for Skyrim thanks to it finally coming out on the Ps3 and I was wondering if anyone else was having trouble with the Dawnguard Quest "Bloodlines"

I get Serena back to the Vampire castle but the gate wont open for me, and I cant complete the quest, its making me quite angry.

I played on PC. Spoilered info is original answer.

Okay, I originally answered thinking you were returning with her towards the end of the DLC, and so maybe your not. I think I had some trouble getting through there myself. Try walking up to it several times, talking to her in front of it, have her get in front of the gate. I remember after several minutes it was like I just got in the "right" spot and bingo, I was in.

The spoiler info is if you are returning to the castle later in the Dawnguard DLC...

Spoiler for Hiden:

I played this on PC and stumbled upon the entry. If you veer to the left from the front door you will eventually find a loading dock type area guarded by some bad ass skeletons. I started to the right and when I finally got there she was waiting for me.

I guess I will just have to continue to try, i've talked to her on the shore, on the bridge, infront of the gate and nothing has been working. I even tried to go in through the back door that you apparently need a key to get in, found that loading dock you mentioned on accident myself.

Legendary difficulty settingLegendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

fixes in the spoiler tags...you know what that means(its friggin' massive!!)the bolded ones are just so the list is easier to read

Spoiler for Hiden:

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BUG FIXESGeneral memory and stability improvementsFixed issue with quest scripts that were not shutting down properlyCompanions will equip better weapons and armor if given to themFixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”Fixed rare issue where protected companions could be killed from poison damageFixed rare issue with certain ash piles left from resurrected NPCs not clearing properlyFixed rare issue with NPCs and creatures respawning improperly after player fast travelsFixed rare crash when entering Dark Brotherhood SanctuaryFixed rare crash when entering a player owned homeRandom dragon attacks will no longer occur during “Battle for Whiterun”Fixed a rare crash when attempting to save your game during “Waking Nightmare”Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-ManeThe white phial is no longer consumed if given to a followerIf player marries Aela, the “Totem of Hircine” quest will be availableUnused briar hearts can be dropped after finishing “The White Phial”Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properlyThieves Guild caches are now properly enabled in the appropriate citiesThe Dragon Infusion perk now works properly when taking Esbern’s PotionCragslane Cave properly resets if player receives a radiant quest to clear it outFixed rare issue with bounty quest objectives not properly clearing after completionGallus’ Encoded Journal is no longer a quest item after completing the Thieves GuildIn “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the questVekel the Man now gives rewards for completing “Toying with The Dead”Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”Fixed issue with followers becoming over-encumbered after being repeatedly rehiredFixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properlyFixed issue with receiving a duplicate radiant quest from a JarlFixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”Fixed issue with using shouts while in jail and having guards unlock the jail cellFixed rare issue with quest NPCs not properly moving to quest locationsFixed issue with NPCs not selling master level spellsFixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”Fixed rare issue with disappearing containers after upgrades in player owned houseFixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”The Ebony Blade is now only improved by two handed perksLocked door to Proudspire Manor can now be unlocked by proper keyFixed issue with merchants not receiving the proper additional gold with the Investor perkFixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”The Nord Hero Bow can now be improvedThe Purity perk no longer requires the Experimenter perkFixed rare instance where Lovers Comfort would not be applied properlyIf you approach Frostmere Crypt from the north, “The Pale Lady” will start properlyFixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the playerFixed instance where player could get stuck in Japhet’s FollyFixed rare instances where Arngeir would not teach Worldwind SprintFixed issue with “Ill Met By Moonlight” if Sinding dies before the quest startsGharol can now properly train up to level 75Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”Reduced the instance of random dragon attacks after fast traveling post main questRecruited Blades now have appropriate dialogue while at Sky Haven TempleFixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognizedFixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”Fixed issues with Matching Set perk not working properly with certain pieces of armorFixed issues with Custom Fit perk not working properly with certain pieces of armorFixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”Fixed rare issue with swinging door becoming stuck and blocking an entrance in VolunruudImperial Light Armor can now be craftedFixed issue with “Vald’s Debt” where Vald was not leveled properlyFixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”Fixed issue with respawning actors that were raised by using the Ritual Stone powerFixed issue with the Ancient Knowledge perk not calculating properlyThe Palace of Kings now has patrolling guards on upper floorsReduce percentage chance of getting a werewolf loading screen while player is a werewolfPantea’s flute is no longer a quest item after completing “Pantea’s Flute”Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused againAdjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemiesFixed issue with falling damage on high difficulty levelsFixed bad collision on certain clutter objectsFixed rare instance of couriers who would appear only dressed in a hat

Briarhearts no longer quest items after they have been used,thank hasselhoff for that,sick of having that in my inventory

Actually,saying that i hope i don't have to start a new game for these fixes to work..i now have over 150hrs in this second playthru(and still have lots to do)

I gave Skyrim another shot over this past weekend, this time delving into the mod world. I was amazed at the difference just some simple tweaks made (especially the UI mods). One of them - SkyUI - singlehandedly eliminated 90% of my frustration with the vanilla game.

I gave Skyrim another shot over this past weekend, this time delving into the mod world. I was amazed at the difference just some simple tweaks made (especially the UI mods). One of them - SkyUI - singlehandedly eliminated 90% of my frustration with the vanilla game.

Why the PC version is always, without a doubt, the superior version with all Elder Scrolls titles.

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"All opinions posted are my own, and not those of my employers, who are appalled."

I also wear the Ring of Peerless welding that gives another 40% to One-Handed attacks

Still left to do:-Deadric Quests-Most of the dungeon quests-A few actual named Side Quests-Companion Radiant Quests-Temple Quests-Act III of the Main Story-A Few Sidequests from Dragonborn DLC-Dawnguard DLC

And potting about exploring when i just like to go out and set the world on fire

Locations 399-I am hoping the Dawnguard DLC will give me at least one more to get me to 400(i have already found that castle on the West Side coast of Skyrim)

Concerning the Dragonborn DLCI came across 2 new quests that belong to that DLC that i was not aware ofThe Ebony WarriorI honestly thought immediately of Dark Link in Ocarina of Time,as he was wearing the same stuff as i was(Ebony Armour) and said that he had done everything there was to do in Skyrim....turned out it was just a coincidence,and he wanted to fight me,so i did,with the help of Arniel's Shade,it was quite a hard battle

Summoning KarstaagI found Karstaag's skull and had no idea what to do with it,looked it up and found i had to go to some ruins and place it on a throne with the rest of his remains and then fight the spirit...quite honestly I found it the hardest fight in the game up to now

had to reload about 4 times,and try quite a few different strategy's and shouts,before he finally fell

and finally,i defeated a Legendary Dragon ..and got the achievement,funnily enough he flew to where a lot of Drauger were and a Dragon priest so from afar i used my bow,and they did the rest,but now Legendary Dragons are the common dragons that appear in the world

I have to go,i can hear Lydia calling me...she better have my half of the profits from her shop!!

Finally finished this,Dawnguard was a lot better than i was expecting and had quite a few massive new areas to explore,although the Soul Cairn was very annoying because there were no markers or anything and the local map is and always has been crap,so i really had problems making my way around there..took me quite a few hours wandering around aimlessly

200hrs/402 locations found1550/1550 achievements

I think i can finally put Skyrim to bed started it on 5th February,now i just have to wait until the rumored Redguard DLC makes an appearance ..and maybe spend an hour or two on the game after the big patch arrives at the end of this month(be able to finally drop that damn briarheart!!)

I have a sword that used up all it's charges. I've learned the enchantment to add fire damage and I have multiple filled Soul Gems. However, whenever I click on "item" at an Arcane Enchanter, my sword doesn't come up as an option. Not sure what I'm doing wrong.

I have a sword that used up all it's charges. I've learned the enchantment to add fire damage and I have multiple filled Soul Gems. However, whenever I click on "item" at an Arcane Enchanter, my sword doesn't come up as an option. Not sure what I'm doing wrong.

View the sword in your inventory, and there is a button to press to charge the item...I can't recall what it is on PC, perhaps 'F'...This will then let you select a soul gem to use to charge the item back up.

I have a sword that used up all it's charges. I've learned the enchantment to add fire damage and I have multiple filled Soul Gems. However, whenever I click on "item" at an Arcane Enchanter, my sword doesn't come up as an option. Not sure what I'm doing wrong.

View the sword in your inventory, and there is a button to press to charge the item...I can't recall what it is on PC, perhaps 'F'...This will then let you select a soul gem to use to charge the item back up.

For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.

Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.

« Last Edit: April 15, 2013, 04:24:52 PM by CeeKay »

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

I'm LTTP, but I just finished Skyrim. I would give it a score of 83. While the game mechanics were great, I did not get a feeling of attachment with any of the other characters. In this respect, I really liked the Fable games in which you could more readily see the impact of your decisions.

nothing has been clicking for me game-wise lately, so I'm thinking it's time for a new playthrough. I was debating on just going ahead and playing the DLC with my old character, but I kind of want to start fresh and explore everything again. I am going to make sure to back up my old save; I'd hate to lose the 83 hours I put in on the old character.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

I actually wanted the softcover of the Legendary guide, because I sometimes take game books with me for reading during my commutes and don't like toting around a heavy hardcover. However, the hardcover was actually cheaper for me, because my favorite online book retailer -chapters- offers free shipping on purchases over $25. Put in my order today.

I've been playing this off & on on the 360 over the past week or so. I've just reached level 15, but I've run into a quest that's screwing up my advancement in the Companions. The quest is called "Hired Muscle" and it involves ruffing up someone who's been causing problems in their local town. The details for my particular quest were to go to a ship docked just outside Solitude and rough up a NPC there. The problem is, when I attempt to initiate dialog with him he just speaks "you shouldn't be here." To make matters worse his ship is full of decently skilled NPC's, who all say the same thing. If I try and brawl with the quest targeted NPC, he immediately draws his weapon as do all of the other NPCs at the ship. Needlees to say I'm soon dead unless I'm lucky enough to escape.

I'm thinking this has got to be a broken quest. I read 1 of he FAQs at gamefaqs and it's description for the actual quest was to find the NPC in Riften? My son, who beat the game last year, suggested I delete the quest and see if Farkas (quest giver) of the Companions will grant it to me again. Having not done that yet in the game, I'm a bit doubtful it will reset the quest to the correct target NPC. So my question is:

Has anyone tried deleting an errant quest and retaking it, and if so did it correct the error?

I'm surprised a key quest like this could become so bugged in a game that was critically claimed. I don't recall this happening in ES3 Morrowind or ES4 Oblivion, but my last play through of ES3 was quite some time ago.

Some targets reside in locations that require you to trespass. In these cases, your target's dialogue will constantly loop "You're not supposed to be in here" and not allow you to initiate the brawl, rendering the quest impossible to complete correctly. One solution to this problem is to assault the target and then run to a non-trespassing location out in public, where the target (and perhaps others) will follow you. If your character is an Imperial, you may then calm the target (and, if applicable, the group of people now assaulting you) by using the Voice of the Emperor power. If your character is not an Imperial, you may be successful in stopping the hostility by sheathing your weapon (yielding). Alternatively, you may approach a guard and go to jail for the assault, but hurry back to the fight location before the target has returned to the trespassing zone.

You may clear the quest from your active questlist by killing the target and thus failing the quest. After killing the target, return to Farkas and he will give you a lesser amount of gold for your payment before allowing you to take another job.

Sounds like this is indeed a bug and since I'm a Nord it's going to be a bitch to correct it. The ship is far from a public place and there's many, and I mean m-a-N-Y, NPC's accompanying him. I'm thinking my days in the Companions are over. Bummer, this has got me wondering if I actually want to complete this game or just trade it in.

decided I wanted all the Stones of Barenziah out of my inventory, especially since some stack and others don't, so I'm bit the bullet and grabbed the mod that adds quest markers to the remaining ones. holy cow, they sure made that quest a pain.

[edit] upon further research it appears they'll stack until you find out what they actually are, then they won't. dumb move there, no reason why they should clutter up your inventories with up to 24 separate entries.

« Last Edit: June 18, 2013, 10:40:07 PM by CeeKay »

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

OK, after some time with the perk you get from finishing the Stones quest, Prowler's Profit, I can see why they spread out the stones so much.

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Prowler's Profit greatly increases the chance of finding multiple precious gems in chests, burial urns, corpses etc. Usually, one of these containers can yield about 2-4 gems of any type, and with high values.

so, after a simple dungeon run, I ended up with all these:

I'm at the point where I don't even need to bother grabbing any loot that is worth less than a 1000 gold. even then it is kind of pointless as merchants are always running out of gold- I've gotten probably 10 times the amount of each of those gems just sitting in a chest at Breezehome.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Good to know about that perk. I've been working my way through the series (well, starting at Morrowind, at least) and I'm 3/4 done with Oblivion at this point, and I'm looking forward to Skyrim, as I never did start the Dragonborn DLC, nor take advantage of the extended skill increases.

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