Our next destination is a town called Falgabard, a place we've never been before but that can be accessed thanks to our new airship. Head to the northwestern continent and go around either side of the continent towards the middle of it. Then, head inward. Coming from either direction (though from the east is quicker), you'll see a mountain range to your south, but it thins at one area, allowing you to literally jump over it with your new craft. Continue southward, jumping over another similar thinned mountain range, and then land near the town, where you can enter the town of Falgabard.

Here, run around and talk to everyone. You'll find, of course, an inn and item shop, as well as weapon, armor and magic merchants. Sadly, unless you're using a Dark Knight, little will be of use to you in the realm of equipment. Alas, there's still some exploration to be done, and there's even a dungeon within this town to tackle as well. When you're done doing what you need to do in town, head to the north end and seek out a waterfall. Walk towards it to pass through it into an area beyond. You can use a staircase here to enter the waterway and walk back down into town. If you follow the waterway southward, you'll come to an island with a big rock on it. Search the ground around the rock to find four items - a Blessed Hammer, a Demon Shield, some Demon Mail, and a Hi-Potion. Then run back north into the previous area and get back on dry land, heading north. Talk to the old man you find here for a laughable battle with a Shinobi. Kill it and the old man will yield to the party a powerful weapon, the Kiku Ichimon Ji.

You can now enter the town's cave from the northwest part of town, where there entrance can be discovered. Be weary of the enemies here, who are hard to contain if you're not using strong physical fighters or Dark Knights. Any non-lethal hit will multiply the threat, so be weary. Right in the first room, you can grab another Blessed Hammer from the treasure chest there, and then head east into the next area via the hidden corridor connecting the two areas. Follow this linear winding pathway into another area, grabbing another suit of Demon Mail from the chest en route. This is a hidden pathway, and you'll have to follow your instincts here, going east and the north, being west to another room. Here, a Kotetsu can be found, as well as an Ashura. With those in hand, backtrack back to town, use the inn, grab anything you may have forgotten, and then head back out to the world map.

The massive continent along the eastern section of the world map holds our next destination. The continent can be split into three noticeable sections, and the middle section is where we want to be. Scour the mountains in this area for an opening that you can jump over, and begin to traverse the pathway (that sometimes splits but is generally linear) towards the Cave of Shadows. When you arrive in front of the cave entrance, simply depart from your craft and head on inside.

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(Floor 1) (dark knights or casters recomended)

This cave is like the short dungeon back at town - Dark Knights are your best bet in order for the enemy threat not to multiply and overwhelm you, though if you have one-hit killers, they work the same way. Upon entering, head right and through the semi-obscured passageway into another part of the room, towards a treasure chest containing Black Musk. Backtrack towards the entrance and head south thereafter. Follow the passage as it swings eastward, grabbing the Dark Claws en route. At the end of the passage, speak to the fallen Dark Knight to obtain his Kotetsu. Take the stairs to the south.

(Floor 2)

Upon entering this area go east and then north along the corridor. Seek out a mostly-obscured passage west, leading to a small section of the room containing a Tranquilizer. Then, go back to the main corridor and continue following the path until you reach another hidden path going west. You'll find a Lilith's Kiss here, head south though the hidden passage it will lead to a staircase.

(Floor 3)

Simply circle around this linear passageway and to another staircase leading deeper into the dungeon.

(Floor 4)

Head directly east upon entering. Once back in a visible room, head south thought though the hidden passage below the skull. Go west to grab the Genji Gloves from the treasure chest, and then south down the staircase.

(Floor 5)

Walk south until you hit the wall, and then swing west. You'll enter into a secret passageway, in the next visable you will be forced to take another hidden path southward and to the east. The path continues to alternate between visible and otherwise until you reach the next staircase. (No tresure on this floor)

(Floor 6)

Immediately go east upon entering. Then, go southward along the broad corridor, and then westward through another secret corridor. Be sure to grab the Kiku-Ichimonji as you do.

(Floor 7)

Grab the Genji Shield to your left, then cut right along the north end of the room yet again. Follow the identical pattern that we did in the last room to reach the next area.

(Floor 8)

Here, swing rightward over an interesting, skeletal passageway. At the end of it, grab a Genji Helm from the treasure chest, then go north into the final room of the dungeon.

(Floor 9)

Head east through a secret corridor immediately here, grabbing the Genji Armor in the room you come across. Then, go back to the entrance into this, the final room, and go north to engage in a boss battle.

Boss - Hecatoncheir

Info: HP: 30,000 | Gil: 8,000 | Experience: 3,000

Hecatoncheir is a fairly easy enemy to defeat. His normal range of attacks is limited, as he relies primarily on physical attacks. He can attack twice a round, but even then, he's little threat, especially if your party is on or around the 1,500 HP mark. You may want to throw in a party-wide Cura spell during the battle, but otherwise, concentrate on harsh physical attacks, coupled with strong attack magic (whatever you have will work, the higher-leveled, the better). He'll be defeated before long, and you'll gain the Fang of Earth for your hard work, and we have some more good news for you too. After the foe is defeated, the enemy concentration is far less than it was on the way in.