Roll to Dodge Blue is OVER!Blue Epilogue: It's been a ride, it really has. What's that? Sad that you didn't get to play? Don't worry, I have others, such as Mecha and possibly Psychic!

I "borrowed" this from Mouse of the Picture Wars forums, lets see if this goes better than other forum games, shall we?

Rules:

Picture Wars Forums wrote:

Roll to Dodge!Original concept and rules by Mouse

Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.

Jack wants to jump over a wooden fence.I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.Thus, Jack jumps over a wooden fence.

Let's say Jack rolled a 1. The outcome would be much different now.Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.

Now what if he rolled a 6?Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.

I'm sure you can get what the rest of the numbers represent.

Rules!Only (6) people may play at a time.-This is based on a first come first served basis-If you did not make it in time, I can still add you to the waiting list-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.

This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.-I will not post results of the actions until everyone has taken their turn

I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.-There will be some exceptions to this rule-Other minor actions may be used with your major action (look around, talk, ect)-Observing your surrounding will not be effected by the die-Talking to NPCs or players will not be effected by the die

You may post almost any action you desire-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.-You may not god-mod and ruin the fun for everyone, however.

You may kill or be killed by players or your actions-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results-Attempting to do something stupid can lead to a very funny death

Certain events can affect your next roll-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined-The same can be applied if you have an epic failure, only your roll will have -X amount-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)-The same can have positive attributes

I think that's everything you need to know so far. So lets get this show on the road!

Setting: Our unheroic group is on their way to foil the plans of one Senior Goodpants, whose plans to end world hunger and suffering have gone unchecked for far too long, the madman. You are currently floating about the Bermuda Triangle in CrazyMLC's private jet abandoned cruise liner, complete with armament of Air to Air and Air to Surface missiles. zombies.

How about we were rushing to foil a good guy's plans, before our plane crashed in the Bermuda triangle, and now we have to make it over to the good guy before his plan of solving world hunger is finished!

Anyhow, that idea sucked.What happened to being placed into a scenario?

Tue Nov 10, 2009 12:22 am

rjhw1

Joined: Sun Apr 12, 2009 11:10 pmPosts: 128

Re: Roll To Dodge

Love this game.I start growing an awsome beard to hide my "to awsome for you to see" identity.

How about we were rushing to foil a good guy's plans, before our plane crashed in the Bermuda triangle, and now we have to make it over to the good guy before his plan of solving world hunger is finished!

Beautiful. Complications shall arise as necessary to drive the plot. We start on the plane. The players are probably gonna be capped at 4 or whever shows up within about 4 more hours. Whichever is more.

Last edited by TorrentHKU on Sat Feb 25, 2012 3:17 am, edited 2 times in total.

BEAUTIFUL IS SPELLED WITH AN A

Tue Nov 10, 2009 12:39 am

rjhw1

Joined: Sun Apr 12, 2009 11:10 pmPosts: 128

Re: Roll To Dodge

Setting should be on a abandoned cruise liner?

Tue Nov 10, 2009 12:41 am

wiffles

Joined: Fri May 08, 2009 1:39 amPosts: 482Location: Playing a children's card game

Re: Roll To Dodge

If I can, I will change my vote to an abandoned cruise liner only if there are zombies on it, or vats of FEV.

1 or the other, or both would be cooler than cool. Only Vanilla ice would be cooler than that

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