yeah- well the guy is adding speed-up features now, so he says that the 0.5 release will be faster.

for people like me- who can leave the computer on during school/all day, all night and not having to worry about others wanting the computer, or me getting on (my computer- and im only at home for about 2 hrs anyway on weekdays), I don't want to fork out hundreds or thousands for VRay or Maxwell. So this works for me.

It wouldn't render right (overexposure b/c of small area light- and overall very weak skylight) with Bidirectional Path Tracing (which is almost ok with caustics), so I had to just use Path Tracing with it.

Whoo- bad, bad, bad.

This scene is only 3 spheres and 2 triangles. I estimate that at least 10,000+ mutations per pixel are enough for this scene, (for noiseless) and, as you saw, 2300 mpp was barely enough for a pure lambertian scene- with only diffuse interreflections (Global illumination).

And-by the way- Indigo is about the same (rendering technique wise) as Maxwell- just that Maxwell gets the job done in about 1/10'th the time :p

o well- for anyone still interested, the easiest method of importing/exporting objects is directly through the .xml file. I just managed to get a teapot made in 3ds Max (their primitive) saved as a .3ds into Indigo. I will post IMG l8er.

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