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Rapidly losing interest in this game. The new patch did nothing for me except nerf Act 3 drop rates. Prior to the patch I was able to kill everything including Invulnerable Soul Rippers so the nerfs to Inferno meant nothing to me. What does bother me now is the fact I am getting a ton of level 50-59 items in act 3 Inferno. What the fuck Blizzard. Getting a level 50 97 DPS dagger used to be funny because it happened rarely, but now I'm getting one every other elite. What am I supposed to do with this shit?

Drop rate for Inferno – Act III and Act IV

iLvl 61: 24.1%
iLvl 62: 16.1%
iLvl 63: 8.0%

So half of your drops are iLvl > 60 and you are qqing? Really?

Coming from D2 where you can basic weapons 80% of the time in Hell, this sort of whining seems downright ridiculous.

Blizzard is just giving false hope by swarming you with rare drops, however, 99.9% of them are complete and utter trash. I rather them be a basic weapon I don't have to bother picking up, then be given false hope by all these rares that will inevitably be vendored off. And the problem persists even further in that once you do get a lvl 63 item, it's doomed to get a trash troll. Good job Blizz, way to ruin the fun of the game with this patch.

And I know Blizz is doing this just to feed the cash cow that is the RMAH. Supply and Demand, zzzzz.

Screw you, Blizzard.

Yes, I'm furious from farming 10 straight hrs, and having nothing to show for it. Well, except my repair bill.

In D2, even white items were somewhat worth picking up sometimes because the better ones can be socketed for runewords or sold for large amounts to cover repairs. The majority of stuff that drops in inferno can't even be given to a lower character-- that's how useless they are are. Lvl 60 150 dps?

And yes, we have more ilvl 63 items, but that just affects the base item, not quality... in conjunction with stuff like:

Quote:

Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Quote:

The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced

is why people are seeing worse drops. Destructible item drops being nerfed hurt as well.

The majority of stuff that drops in inferno can't even be given to a lower character-- that's how useless they are are. Lvl 60 150 dps?

That's the main problem. In effect no matter which difficulty or level you are playing, most of the drops are un-sellable. Level 60 drops need to be over-powered to be worth anything because lower level characters can't use them. The level requirements are just too strict.

That's the main problem. In effect no matter which difficulty or level you are playing, most of the drops are un-sellable. Level 60 drops need to be over-powered to be worth anything because lower level characters can't use them. The level requirements are just too strict.

Yea, Diablo 2 would have very sub par drops, but you could use them for lower level characters. I'd really not mind even level 40ish items dropping in inferno if I knew I could sell/give it to someone that could actually use it. But no, and who the hell wants a sub-par level 58 item anyways when they are so close to 60?

Well, speaking of passing items to lower levels: the -lvl requirement spear I got today is prob the best thing I have gotten from an entire day of act 3 farming (doing act 3 because friends wanted to clr act 3 instead of facerolling act 2).

Coming from D2 where you can basic weapons 80% of the time in Hell, this sort of whining seems downright ridiculous.

Did you clear Inferno before the patch? Were you aware of the fact that Act 3/4 did not drop copious amounts of ilvl 50 rares before the patch? You had to work hard to actually be able to farm Act 3 and you were rewarded for it. Now you get practically 2-3 Archon pieces a whole night instead of in a single run.

And what makes the Inferno pre-patch a good reference point? Inferno was pretty broken and unbalanced. Not saying it is fixed and balanced now, but it should not be the point of reference when you qq.

LOL, if you truly believe that Azmodan or other Inferno elites should drop i50-59 items a majority of the time then feel free to give Blizzard a lot of love. At least pre-patch they dropped 60+ blues a majority of the time, which allowed you to roll a decent weapon here and there, but seeing as the bulk of the drops that drop now are below 60, farming Act 3/4 is just so magical.

Should I be happy that the only drops that I look forward to farming for now never drops? This isn't Diablo 2 where set/legendary piece dropping can actually means something. You can't use runes to make use of any white armor pieces, hell you can't even vendor white drops to make money. The only thing you look forward to are end game ilvl 63 drops, and seeing those unidentified ilvl 63 drops were the only thing keeping me interested in this game. The point I'm making is that the drop rate for difficulty to reward effort were perfectly fine for Act 3 prior to this. Every run netted you 2-4 ilvl 63 rares, granted most of them were absolute trash, but the one good roll made it all worth it. Now each run is yielding about 0-1 ilvl 63 rare, which is not enough for the reward for the effort of killing some of the hardest mobs in the game.

Rares are raining left and right these days that its no longer exciting to get them anymore (in the past, getting 2 yellows from elites after wearing full MF feels very rewarding). Even if I score a ilvl63 rare it still suffer from horrible RNG that is thorn dmg+health globe healing+other useless stats.

I made 20x more money off the AH than farming today. At this rate I should just wear full gold find and do a full hell mode run and collect at least 400k an hour.

Are you just doing 5 elite packs and going straight for boss? Or trying to clear a lot more elite pack each run? I kill average about 12-15 packs each run and usually get 15-17 rares, out of which 7-8 are 61,62,63.

"Cleared" Act 2 Inferno today. I was mucking around in the AH when I suddenly received an invite from a Monk tank I befriended in the early days of Diablo 3. He was having a problem beating Belial and was asking around for help.

We cleared the first two phases easily, but hit the Enrage timer (3 minutes) on the third phase. He was getting anxious because he had like 9 minutes left on his five-stack NV buff.

Then it hit me. I had no NV stack to worry about, why was I still in tank mode? I chucked away my shield to dual-wield, changed all my skills to focus on DPS and basically transformed from 14k dps to 30k dps, excluding dps from Spirit Ally and Sweeping Wind. Hooray for Mantra of Conviction: Overawe.

The drop rate percentage for ACT3/4 for 1.03 was posted long ago. No one who farmed Act 3/4 for a month came out and complain that they were experiencing 20% drop rate of 63 items but the patch will nerf it to 8.1%. Now that the patch is live, everyone who experienced bad runs on drop all came out of woodwork claiming drops were nerfed.

The drop rate percentage for ACT3/4 for 1.03 was posted long ago. No one who farmed Act 3/4 for a month came out and complain that they were experiencing 20% drop rate of 63 items but the patch will nerf it to 8.1%. Now that the patch is live, everyone who experienced bad runs on drop all came out of woodwork claiming drops were nerfed.

Because the tone of the patch was "look we're increasing the drop rates." I realized that we'd likely take a hit to overall drops, but I didn't realized that we'd be seeing nothing but ilvl 50-59 from every single elite that dies.