Any news about Demonicon?

September 28th, 2013, 17:47

Demonicon: the dark eye seem to be coming soon with a release date of 25th of Oct 2013.

There is not much news about it, but there are some bits of information on gamestar - hope that our German speaking colleagues can give us some translations. Particularly there is not much on the rpg aspects of the game.

Also there has been HUGE amount of activity over the last 8 months of the Steam database for this game!

I'm sorry, but I don't follow it anymore, except for a few bits here and there. It's simply because I've decided that this isn't "my kind of game".

But - at the end of October there is the board games fair in Essen, Germany, again, I might perhaps be able to ask at Ulisses there (and I could ask them about the NLT remake, too).

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)

Originally Posted by herp_derp
So guys, this game worth keeping a lookout for?
I am way more interested in blackguards… it s out on steam for preorder (no way am I doing that ever again for a game after how dark turned out)

Even if it becomes a rough imitation of the Witcher..I'll be happy with it.

There are a number of preview articles around and list on the watch's news section. It looks like a story driven rpg with choices and consequences like the Witcher, with tactical combat like in Witcher 2, divinity 2 or Mars War logs.

Originally Posted by crpgnut
It has respawns, I thought you hated respawns, joxer.

Didn't notice this post before.
Yes I hate respawns but not just every type of respawns.
I hate unstoppable/endless respawns added to a game just because devs have no idea how to keep you occupied for hours. What I hate even more than that is adding a level cap because of limitless respawning idiotic design. And how come since those mobs are resurrected all the time at spots they were before, how come your character is also not resurrected when he/she/it dies at the same spot, but usually, the bad respawn design also means some cretinous stoneage consoles era imbecillism so called "checkpoints"?

Originally Posted by SpoonFULL
There are a number of preview articles around and list on the watch's news section. It looks like a story driven rpg with choices and consequences like the Witcher, with tactical combat like in Witcher 2, divinity 2 or Mars War logs.

Cool. mars Wars was p. decent for its price. and i wouldn't count combat in div2 or witcher 2 as tactical…