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As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'S.T.A.L.K.E.R.: Shadow of Chernobyl' 64 Bit Version Announced

S.T.A.L.K.E.R.: Shadow Of Chernobyl will provide players with extremely dynamic gameplay of fast and tough combats, where players are to oppose dangerous and wise enemies, a large set of multifarious weaponry, possibility to control various machinery, incredible detailing and game world interactivity, story-driven single player with original team gameplay, a well-balanced multiplayer with numerous modes: DeathMatch, CTF, Cooperative, various team games and much more.

S.T.A.L.K.E.R.: Shadow of Chernobyl is expected to leverage the strengths of AMD64 technology to provide an immersive gaming experience with a larger playable world, more detailed surroundings, better AI, and more people per map.

"AMD has been working closely with THQ to help bring games, like S.T.A.L.K.E.R., that really show the benefits of 64-bit gaming to the market," said Monica Behncke, director, AMD Customer-Centric Marketing. "With the powerful AMD Athlon 64 processor offering the best performance and the only 64-bit choice in the desktop processor market today, we are confident that the upcoming 64-bit version of S.T.A.L.K.E.R. will deliver unprecedented realism and mind-blowing performance."

Roger Carpenter, Director, Project Development of THQ UK Ltd said, "We are very excited to be able to take advantage of the latest AMD Athlon 64 processors. This opportunity could present a quantum leap in gameplay and gaming technology which simply translates into more excitement for S.T.A.L.K.E.R. players."

Boasting some of the most advanced technology and graphics ever delivered on a PC, S.T.A.L.K.E.R. Shadow of Chernobyl brings the foreboding post-nuclear disaster zone to life in the year 2012. As a mercenary, the player will venture into the exclusion zone in order to acquire information, technology and artefacts to sell on the black market, but ultimately will have to uncover the what secrets are hidden by the Shadow Of Chernobyl. Developed by GSC Gameworld in Kiev and powered by its highly acclaimed and proprietary X-Ray engine, S.T.A.L.K.E.R. Shadow of Chernobyl is well positioned to re-define FPS gaming.