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This map is set in the Vietnam jungle. It is categorized by David Vonderhaar of Treyarch as a "large" map, and consists partly of ruins and huts. The map caters to all types of gameplay, from ranged combat to close quarters and everything in between. It encourages vertical combat, with many slopes and ladders that allow for quick movement between levels.

The village section of the map is generally well-trafficked, and many of the close-quarters fights occur there. However, there are a few exposed perches with long lines of sight to support sniping, and the rocks, huts, and trees provide plenty of cover. Some parts of the map have mines at the level boundary similar to Wasteland from Modern Warfare 2. In the middle of the map the player has a great sniping area as the rock has a good view of an open area, while packages can be dropped here or used as bait, and there is only one access point where a claymore, motion sensor or camera spike can be used for protection. The height of the rock also helps for last resorts when the player is about to be killed by another player or are low on ammo they can jump for a suicide.