The funny thing is, if it had normal Tetris physics, it'd probably be playable. Hell, apparently, is low gravity.posted by daniel_charms at 11:19 AM on April 9, 2010 [12 favorites]

Boo. I managed to build a stable base and got 5 squares in a row.

Nothing happened. The game was not coded for lines to be removed.

Therefore, this is merely heck. Hell would be if the task was achievable, but always just out of reach. Sisyphus could roll the boulder up hill, after all. If this game was his punishment, there would just be a wall around the hill and the boulder would be chained to a post.posted by robocop is bleeding at 11:19 AM on April 9, 2010 [25 favorites]

Oh, also: if you have a hatred for yourself, here's another version of tetris. I remember the version I had a few years ago to be more unforgiving (that it would give you the worst piece all the time, rather than choosing between the three worst pieces)

That said, forwarded to my tetris-loving son.posted by DU at 11:26 AM on April 9, 2010

The low gravity aspect is an added annoyance. Why not have normal Tetris gravity?posted by yeti at 11:26 AM on April 9, 2010

It's possible to get a game over in error if you get a green "L" piece, move it as far to the right as possible, and rotate it very quickly. It'll move up and over the top.posted by LSK at 11:26 AM on April 9, 2010

Plutor: yeah, I realized this a bit after I had posted that comment. But at least in normal Tetris, when pieces hit the bottom they stay at the bottom, instead of floating around randomly. So it may not have gravity, but at least it has friction or something.posted by daniel_charms at 11:48 AM on April 9, 2010

The other annoying thing is that you lose control of the blocks as soon as they touch another one, rather then when they 'settle'

An interesting variation on this would be to get the blocks packed as densely as possible.posted by delmoi at 11:49 AM on April 9, 2010

>Therefore, this is merely heck. Hell would be if the task was achievable, but always just out of reach.

Shadow of the Beast (Genesis version) was ridiculously hard. So it's akin to that level of hell where you have to do physical chemistry problems while riding a unicycle. You are also locked in a cage with a rabid bear.posted by Mister_A at 12:00 PM on April 9, 2010 [2 favorites]

How about super fast invisibleTetris? (It's merely really fast at the beginning. Then ridiculously fast starting at around 3:00. Then invisible starting at around 5:10.)posted by kmz at 12:01 PM on April 9, 2010 [7 favorites]

Hell would be if the task was achievable, but always just out of reach.

Well actually, that is just normal Tetris, isn't it? The purest form of the game has no "end." The "acheivement" is that fleeting accomplishment that is snatched away. You are left only with your mistakes, doing your best to dodge or reclaim the jagged remainders of the pieces you couldn't account for as the barrage grows ever more intense, until you are inevitably swallowed by faliure. Your only hope is to fail a little further down the line than last time.

I've always been fascinated by the psychology of tetris, and have often thought it could be a great way to judge personality (perhaps this has been done, or at least said better than I can put it).

You have the pragmatist, who tries to use every piece as efficiently as possible, forgoing big multi-line scores in the hope that they can instead survive long enough and keep things neat to complete more predictable single-lines.

You have optimist, who builds up everything but the gap for that one, elusive skinny piece that will bring the big, eponymous 4-line score... until that time that it doesn't come and they are left panicking to fill the void with whatever they can.

And then there is the haphazardist, who flies by the seat of his pants, submitting to the fact that the "opponent" may fall by his own means: randomness.

Of course, all these techniques are but illusions of control, and they all break down eventually. When the screen finally fills, you are left with a choice: accept that the effectiveness of your foolproof system can be quantified by the number flashing on the screen, or push the button and start again. This time, you will make your choices even more (or less) deliberately. This time you will derive a sense of accomplishment from your actions, will escape the inherently unbeatable, demoralizing mechanics of the game. You are in control.

on the joke level,
how about Portal WITH a cake.posted by ShawnString at 12:21 PM on April 9, 2010

Levels Of Hell As Embodied By Video games - GO!

Contra - With the Konami code disabled.posted by kmz at 12:22 PM on April 9, 2010

I am not a game person. At all. Yet this amused me greatly. Well done.posted by cccorlew at 12:24 PM on April 9, 2010

I'm on an iPad, so Flash apps would give me nothing but FailLego. Hell has several floors, just like Dante said it would.posted by runningdogofcapitalism at 12:42 PM on April 9, 2010

Levels Of Hell As Embodied By Video games - GO!

Daikatana.
A version of Dwarf Fortress that you can never figure out how to play.
Farmville that you cannot turn off and all your friends are playing.posted by daniel_charms at 12:44 PM on April 9, 2010

Levels of Hell As Embodied by Video Games – GO!

-Shadow of the Colossus with hairless colossi.
-Mirror’s Edge: Faith is colorblind.
-Bioshock – All you hear over the communicator is Atlas Shrugged read to you in a robot voice.posted by edbles at 12:48 PM on April 9, 2010 [7 favorites]

Anyone have a good walkthrough? There isn't one on GameFAQs yet.posted by eyeballkid at 12:54 PM on April 9, 2010

aniola:You can get the blocks packed as densely as possible by never letting go of the down key. Eventually, they'll literally explode.

Wow, you weren't joking either.

If you keep the down=key pressed down, the end-of-game detector doesn't kick in, because each new piece moves down before the collision detection stops it, and then all the pieces on screen start to vibrate faster and faster as the physics code gets overloaded. Its pretty cool.posted by memebake at 1:03 PM on April 9, 2010 [1 favorite]

Pong with paddles that chip away every time the ball hits them.
Adventure without a sword.
Zork without an N key.
GT on a unicycle.
ET the game, superglued into the Atari console.posted by ardgedee at 1:44 PM on April 9, 2010 [2 favorites]

You can get the blocks packed as densely as possible by never letting go of the down key. Eventually, they'll literally explode.

Hmm, they started vibrating, but eventually the End of game thing shows up, haven't gotten an explosion (I've tried it twice)

No explosion, but a few did start falling out the right side and into the Next Shape box, which was a surprising turn of events!posted by platinum at 1:47 PM on April 9, 2010

Maniac Mansion where every task can be completed by a combination of Dave and two other kids, but no such combination can complete every task.posted by goodnewsfortheinsane at 2:33 PM on April 9, 2010 [3 favorites]

> I'm on an iPad, so ....
posted by runningdogofcapitalism at 8:42 PM on April 9 [+] [!]

I'm reminded of Tetroid 2012(gameplayvideoshere), which is awesome, because not only is that an excuse to link to something on Pouet (makes me happier than it should), but because it also by proxy reminded me of Tetripz, which reminded me to call my friend Dave, whom I haven't spoken to in ages.

Actually, you can finish it with just one (1) brick: an L brick can be pushed against the wall in a way that actually sends it back upwards, and with a couple of repetitions back over the top edge, which ends the game.posted by Anything at 7:50 PM on April 9, 2010

Hell would be if the task was achievable, but always just out of reach.

Well actually, that is just normal Tetris, isn't it?

You never beat my Mom's high score. There was victory in Tetris then, my friend! We'd get pizza and take out because somebody just had to reclaim her title. Somebody who could not make a SPAM casserole if her life depended on it, mind you.

No, it wasn't that one... It is with bricks falling like rain, and you have to glom them onto your pad at the bottom... the structure you build gets bigger and bigger, and the bricks fall faster and faster.posted by Meatbomb at 2:36 AM on April 10, 2010

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