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What is a M.U.L.E.? It stands for Multiple Use Labor Element, the robotic backbone of the economy on planet Irata which is about to be colonized by members of different alien races. And, well, from human history, we all know what 'colonisation' implies: Grabbing land before anyone else does, exploiting it for profit and when you've milked it dry, move on – leaving political and economical chaos behind.

In 'M1 Tank Platoon' you're leading a platoon of four mighty M1 Abrams main battle tanks through various missions. Your objectives range from defending important positions to meeting engagements or frontal assaults. You're up against Red Army troops who have invaded into Western Europe.

You, being a rich venetian trader, do what you are better at, sending ships and caravans to commerce, buying at low prices for selling at higher ones wherever the best deals are and fight for the power against the other merchant families.

Who would have thought that, of all things, Curse of Enchantia would become the role model for the future of the Adventure genre? Maybe the general idea wasn't so horrible after all, just the older game's execution? Or maybe tastes have changed? Thinking back a little more in detail, it may not be such a huge surprise after all. The short trend of embedding puzzles into a narrative, i.e. them originating organically from the world and the progress of the plot, was squashed by the huge success of Myst. A formula to combine sweeping, complex plots with sensible gameplay elements was never truly found, either; resulting in ridiculous 'interactive movies'. So, going back to brazen puzzle fests only thinly veiled by only halfway discernable motivations and only semi-believable locations might have been a logical step.

We have this Crocodile Dundee wannabee, who is actually an action hero, and a kidnapped woman, who we will try to rescue, but... who cares? What you want to know is that this is considered as one of the worst games of the console, but is that true? Or is there more behind this genre-mixing game?

I must admit I'm a sucker for classic horror movies and novels. I'm also one of these people who cheer for the bad guys and abhore the wimpy do-gooders. For all those with similarly sick minds, the 80s produced the computer game of our dreams: Mad Doctor.

Mad TV's success virtually begged for a sequel. Rainbow Arts announced Mad Burger, a fast-food chain simulator. Ralph Stock, designer of the first part, had left the company, though, and he was working in Mad News which was published by Ikarion. Mad Burger never made it, but two years later, Mad TV 2 (the only 'official' sequel) appeared - and it sucked. This review is about Mad News, however. The game which should probably be called the only rightful successor of the original game.

This is one of the few german games which got much international attention. And it really deserved it. Basically, it's a pretty tipically german genre: a business sim. But in contrast to lame tries like Winzer this one is really fun! The reasons for this are simple.

Who didn't think about opening one's own TV station and broadcasting one's favourite movies without commercial breaks? Well, then you've come to the right place with Mad TV / Mad TV 2. The successful game's sequel is good for some discussion and different from the predecessor, it is not about conquering Betty Botterbloom, but really just about building up a successful TV station. (We already successfully got rid of her again in Mad News after all and now we're happy to be single again )

You may smile ironically about the graphics of C64 games. You may even consider them ugly. I won't protest much. In fact, I have to confess I don't value the 'multimedia' capabilities of this computer too highly myself. I can understand everyone who appreciates these extremely blocky looks, but I've been 'socialized' by other machines mainly. One thing is undeniable, though: The C64 had and still has the most creative 'user scene'! Even today, new programs are being written by the followers of this small computer, some even released commercially.