They get AD. A vamp sceptors worth of sustain. and true damage. Literally just for landing their spells.
Those are stats. That is essentially free. But please oh big brained wise one, enlighten me, how would YOU describe free stats?

:
Garen and Nasus are taking Conq? Zed is taking Conq? Literally any ADC besides Draven is taking Conq?
The only champions using it are duelists and divers which is exactly who it was made for so I don't see what's the problem because a lot of them still go other keystones too.

Recycled kit? Name another champion that can attach itself to an ally the way she can. Name another ability that requires multiple hits to root. Name another ability that only slows if it traveled a minimum distance. The last healer we had introduced to the game was Nami and that was a very long time ago.
Her kit doesn't resemble anything we currently have in the game.
Recycled? Really?
It sounds to me like you're just upset you didn't get another WaiFu to add to your collection.

:
> [{quoted}](name=DaenrysTargaryen,realm=NA,application-id=3ErqAdtq,discussion-id=F9mtz6lF,comment-id=0002,timestamp=2019-04-23T04:38:44.227+0000)
>
> I would like to bring up the fact that while it was the Kayle and Morgana update, it was Specifically stated that Kayle was getting a full VGU(Visual Gameplay Update) and Morgana was just getting a VU(Visual Update), now lets get to Karthus, Karthus's Idenity is in his passive and his R. His passive for being undead, his R for being the only 5-man Global Ultimate. You got to play around that, like you said his ult is on one of the longest cool-downs in the game.
It's still disappointing that they went into August saying actual changes to Morgana were likely, then decided against them.

:
>Karthus should be punished for positioning like an ape.
He is already. If he dies in a bad spot (such as from poke) or dies and the enemy team is able to disengage his passive goes to waste and his ult is not going to kill anyone. Now his own team has to fight 4v5. And given he has no movement abilities of his own he needs to be very careful where he's moving, otherwise he just gets picked off at a bad time.
Karthus almost **has** to use his ult while dead during a big teamfight because of that channel time. Any Karthus that does otherwise is asking to get CC'ed.

Unless he's got a deathcap in which case one Q dark harvest proc + his ult is enough to instakill a squishy that he just flashed on top of.
Name another champ that can flash forward, die on purpose, and be rewarded with kills. I'll wait.

:
I would like to bring up the fact that while it was the Kayle and Morgana update, it was Specifically stated that Kayle was getting a full VGU(Visual Gameplay Update) and Morgana was just getting a VU(Visual Update), now lets get to Karthus, Karthus's Idenity is in his passive and his R. His passive for being undead, his R for being the only 5-man Global Ultimate. You got to play around that, like you said his ult is on one of the longest cool-downs in the game.

His R is global, unstoppable, unblockable, and undodgeable. Late game, it does well over a thousand damage to even full HP targets with a single MR item. It requires no thought, no pretense, no skill. All he has to be aware of is a single enemy HP bar being low and he can get a free kill even if he died just moments before trying to solo rift the moment he hit level six.
His 'identity' is currently toxic.

:
> [{quoted}](name=MYSTlCFLOW,realm=NA,application-id=3ErqAdtq,discussion-id=AwOq6rlP,comment-id=0002,timestamp=2019-04-20T06:45:06.213+0000)
>
> not really understanding your argument. if your team has worse players then yes you're going to lose..
>
> faker loses games
>
> would you rather this bad player be stuck in high elo? or that they demote?
>
> assuming you're not a troll you have a 4/5 chance to get a troll/afk/bad player and the enemy has a 5/5 chance
>
> and in terms of lane.. if one laner goes 0/5 and the enemy laner goes 5/0 how can you say that the person who died has a bigger impact than the person who killed him?
>
> I feel like the argument is basically the same as giving credit to adc's and not supports. or giving credit to supports and not adc's you need both
>
> the enemy has to be BETTER than your team mate. and your team mate has to be WORSE than the enemy team mate.
>
> in a one versus one. you can say. "this guy lost because he's bad" or "this guy won because his enemy was good" or "this guy won because he's good" or "this guy won because his enemy was bad"
>
> yeah sure the individual game might suck. you don't think Faker/apdo the best league players in the world wouldn't be upset losing a game in bronze/silver/gold/plat? sure they would. but EVERYBODY LOSES GAMES.
>
>
> "now take sir Francis drake. the Spanish all despise him. but to the British he's a hero and they idolize him, it's how you look at buccaneers that makes them bad or good."
>
> I believe you've simply been corrupted by the league of legends mentality. you see a 5/0 irelia versus a 0/5 nasus and say that the nasus lost you the game. the enemy says that the nasus lost you the game. very rarely does someone say irelia carried the game. but ultimately it's two sides of the same coin. one player had to have been better. sure in an ideal world nobody would go past 0/2 and they would camp turret, in that ideal world nobody would go past 2/0 either. this isn't the lcs. this is league of legends and nobody's perfect.
>
>
> ^
> You don't hear about one player CARRYING the game, you hear about the one person on the losing team COSTING the game. It's a terrible system.
>
> that's just a fallacy, so if suddenly everyone started saying the exact opposite it would be true? herd mentality
>
> ^
> You give a team a yi that consistently goes 4/10 and loses games?
>
> yes and eventually that yi ends up in the rank he deserves. and you've only suffered one maybe two games to the same individual
Feeders have a larger impact on games because, they aren’t just feeding one person. They are feeding multiples. Where as if you stomp your lane, you’re the only one getting fed.
You can only power up one person. A feeder can power up 5. That’s why trolls, feeders and inters have a larger impact than actually good players.

If you cant extend your lead to other lanes, then it sounds like you have a new skill set to pick up. The only reason someone would be feeding multiple people would be that their team is coordinating and yours is not. Besides that, if he's 0/4 and goes to 0/5 he's worth less than a cannon minion.
People feed. It sucks. It's not some magical riot nerf to keep your WR low. Some people you can't rotate and save. Most you can. Build to counter the champ whose fed and coordinate objectives with your team to come back in team fights.
It's hard. As it should be.

:
> [{quoted}](name=CloakAndGrenade,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0000000200000000,timestamp=2019-04-13T18:46:56.086+0000)
>
> Bruisers are not unique to top lane. Xin Zhou is a bruiser and is in the jungle. And yes, Conqueror was broken for about a patch and a half. The bruiser keystone was broken. You're not helping your case here.
alright thats cool and all, but what about the fact that you kinda just went hostile for no reason because you couldnt answer that lethal tempo isnt used top lane

> [{quoted}](name=WastingSun,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=00000002000000000000,timestamp=2019-04-14T22:11:38.891+0000)
>
> alright thats cool and all, but what about the fact that you kinda just went hostile for no reason because you couldnt answer that lethal tempo isnt used top lane
If by "Hostile" you mean I disproved your point then sure, I was hostile. We were talking about bruisers, not about top laners. You also mentioned that a bruiser keystone was broken while you were trying to tell me that bruisers have no good keystones, which ISN'T helping your argument.
I'm not hostile, you're just wrong. Sorry.

:
Games are decided in first 10 minutes anyway. Why shouldn't they be allowed to afk? I dislike when people hold me hostage in a game that we are losing 90-95% of the time.
If the enemy has jax and vayne that are both 5/0, why should i be forced to play the game to the end?
Games are now decided as soon as they start, people don't like to play a losing game.
Even if you ff at 15 or wait in base, as long as you improve what you did bad that game, you'll get better.
Koreans have been doing that for years, only now that games are so short have finally other regions started accepting that way of playing a bit.
More info:
80% to win if you get first dragon
60% to win if you get rift herald
90% to win if you get baron

I've had seven separate games that have been come-back games this week. If you have a twitch and a Janna, you scale to a ridiculous extent. Scaling matters. Literally the last game in my profile as of writing this, we were down several thousand gold at 15 minutes. I was doing poorly because my net DC'd for several minutes on me and I was getting one shot. We came back and won.
Seven comeback games is 140 lp. That is an entire rank and a half. It's not a small amount.
Giving up so early is just plain toxic. I don't care what the Koreans do, they didn't even make the quarterfinals at last years worlds. They are are not the end all be all of what to do in league. the Kai'Sa in our last game had a double-digit kill lead and couldn't close the game out. This is even at high-gold low-plat elo.
There is really no excuse to give up on a game that early.

:
> [{quoted}](name=CloakAndGrenade,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=00000002,timestamp=2019-04-10T18:33:05.014+0000)
>
> Conqueror? Aftershock? (literally changed to give base stats instead of % stats so that it could be useful on bruisers) Lethal Tempo? (literally doubled duration for melee champions specifically for bruisers). Press the attack is also viable on a few, so is fleet footwork and electrocute.
>
> I can't think of any other role that can viably opt into more keystones. Fuck, Darius can even take Phase Rush my dude, and it's a nightmare to deal with if he can get to you.
what top laners use lethal tempo, and do you remember the time when they fucked conqueror so hard even adcs and mages could run it?

> [{quoted}](name=WastingSun,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=000000020000,timestamp=2019-04-10T20:32:53.699+0000)
>
> what top laners use lethal tempo, and do you remember the time when they fucked conqueror so hard even adcs and mages could run it?
Bruisers are not unique to top lane. Xin Zhou is a bruiser and is in the jungle. And yes, Conqueror was broken for about a patch and a half. The bruiser keystone was broken. You're not helping your case here.

> [{quoted}](name=Laufplanke,realm=EUW,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0000,timestamp=2019-04-10T10:44:52.941+0000)
>
> "Bruises have literally no good keystone"
>
> Riot: "Haha, lol, yes they don't."
Conqueror? Aftershock? (literally changed to give base stats instead of % stats so that it could be useful on bruisers) Lethal Tempo? (literally doubled duration for melee champions specifically for bruisers). Press the attack is also viable on a few, so is fleet footwork and electrocute.
I can't think of any other role that can viably opt into more keystones. Fuck, Darius can even take Phase Rush my dude, and it's a nightmare to deal with if he can get to you.

:
Bud, I think you need to grow up. Theres a reason why junglers get pissed. Junglers rely on laners to help them when needed, if a laner is just messing around while the jungler is being invaded constantly, obviously they are going to get pissed. It also goes both ways, if laner doesn't help jungler, jg can't help lane. If jg doesn't gank.... well its not the end of the world although it makes it harder on you so you dont help them

Dont pay SirHydro any mind. Took me a minute to realize, but he's a troll. I've seen his name on a few other boards and this is typical for him. Whatever the 'edgy hot take' opinion is, he's got it, and he's gonna let everyone know about it.

If you die early and don't have vision control, it makes it insanely difficult. Especially if you're up against a champion that can 1v2 if they are ahead (Yorick, Darius, Fiora, Irelia, hell even Garen). I usually try to get atleast two ganks off top lane if the conditions are right, I also take demolish and I'll try to force their turret out. But top lane is one of the most difficult lanes to gank.
I will grant you that plenty of junglers don't bother and that IS a valid concern.

:
I find it hysterical how every jungler talks about some magical hypothetical scenario where they never do anything wrong. There's a side to that coin where YOU fucked up and ruined the game for your team. But of course, every jungler ever absolves themself of any guilt or responsibility they second smite is locked in, and it's *always* everyone else's fault, your laners *always* feed. Poor you. Poor wonderful righteous Jungler. We don't deserve you.

If you die three times before I can clear my jungle it's not mathematically possible for me to help you anymore. I will absolutely get stat-checked the moment I walk into your lane and try to help. If there's no vision control, this makes it even harder.
I could go on but you clearly didn't actually read the OP, you're just trolling in the comments.
Gr8 b8 m8

:
Junglers complain about laners = progressive! They're applauded and seen as courageous, behold tales of their one-sided fantasy virtue signaling, existing only in a world of their own fantasy where they never do anything wrong, ever.
Laners complain about junglers = pears get clutched, panties get twist and wound up, feelings are hurt, and pitch forks are set on fire. How dare anyone say anything at all about the junglers! YOU MUST GET DEPLATFORMED.
Clearly there is no disparaging difference here and I see equal treatment and fair play.

Jungle is the single most flamed role in the entire game, with only the support player coming even close to the amount of hate they get. Most of the time the people throwing hate don't even understand the role, which is the origin of this post.
You want to talk about what junglers do/dont do? Make your own post. I chose to address a different problem.

:
> [{quoted}](name=CloakAndGrenade,realm=NA,application-id=3ErqAdtq,discussion-id=RQM11jti,comment-id=0000000000010000,timestamp=2019-04-05T00:26:06.987+0000)
>
> snip
Morganas Q is fine right now, its nowhere near as bad as you make it out to be. Thresh and blitzcrank have much, much worse visuals to boxes on their hooks.
What are you playing that makes you so salty? Zac? Cho gath? a champion whose hit box is (significantly) bigger than their model?

:
They likely didn’t “fix” it because they didn’t think it was much of a problem in the first place. As a morg player Q is pretty damn hard to hit if the enemy sees it coming and/or is skilled enough to dodge it by pathing away or by using a spell such as a spell shield or a dash, so I think this “bug” is helpful in the way that it helps you land your q more times.
And morg q is a root so you can use a QSS to instantly stop it, build tenacity or use a spell shield. Morg Q is very easily countered, so the reason people are downvoting you is because they don’t think it is a problem at all.

QSS has a 90 second CD. Even if Morg doesn't level her Q at all or build any CDR, it's got a 16 second CD. That's not a counter. Not to mention QSS only builds into a single item that's only situationally useful for ADC's and fighters, an item which isn't that good to begin with. I find it kind of laughable that you brought it up. Skarner ult? Malz ult? yes. Morgana Q? No. Spellshield, sure. Sivir is a counter for a reason.
Tenacity? Alright for tanks and tanks alone that will opt into both tenacity runs and rush merc treads after using both summoners spells leaves them at 65% capped tenacity (since the stat has diminishing returns like Armor and MR do). This means her 3-second root is around 1.25 seconds. This still makes it one of the longest roots in the game.
But this is all irrelevant. Is Morg Q broken (in terms of balance, stat wise)? No. A good Morgana can time the movement of her enemies, especially when using terrain. It's strong when it lands so It should require skill to land. The fact that you are advocating for a bug because you can't land Morg Q's boggles my mind. If A champion is only successful because her hitbox cheats, that's not a good thing. Morg would still be successful without the game cheating for her.
Because that's what it is.

:
You must not know all that much about the coding process.
They didn't touch the functional part of her Q in the re-code. Only the part with its aesthetics. In short, they changed the look, but the Q its self was never fundamentally tampered with in any way. Which is why this is still a thing.

So, some comments can slow your progression without outright stopping it or costing you progress. "Shut up" and "Fuck off" aren't going to get you a chat restriction but they will slow your progression. Took me forever to figure this out. It is kinda fucked up that they don't actually explain this to you. It took me dragging the chat menu off the screen entirely for me to climb back out of zero.

:
I'm not sure then. I've always seen toxicity every game and it finally got to me to the point that I became toxic in return amd ended up with a 14 day. Deserved (based on langauge rules that Riot set up). But it legit took years of compounded toxicity for me to flip my shit on someone else being toxic. It's a compettive game and sometimes that gets the best of people. And now that every role can carry no one wants to actually be the one not carrying the game. So when something goes wrong they get mad because they feel they are the only people worth listening to. I also think the over PC nature of the world is fucking driving people mad.

Yeah. It is. Overly PC tends to send people to the other extreme, I can understand that. There's also the case of more kids playing than ever before. I've never met a 12-18 year old that I could call 'level headed', including myself at that age. It's just frustrating. First few months of the season I was actually impressed with how calm my games had been. Now it's worse than it's ever been, at least in my games.

I love playing support. I love the champs, the role, and the playstyle.
But it comes with being the teams verbal punching bag 9 games out of 10.
Additionally, you know that gmod game "whose your daddy?" where you play as the dad trying to child-proof the house while the other players play as infants trying to kill themselves? That is what playing support is like sometimes. Trying to protect and save people who are actively trying to die. Not to mention having non-support roles abuse support items and having them nerfed out from under you as a result.
Aside from that, yeah, I've mained support for three seasons for a reason.

:
A couple of things happened...there's the ROX vs VS scandal, there's RiotAugust calling the boards useless, and there's a lot of general anarchy happening right now, as far as the boards go. Idk if that translates into more toxic players in game, or (and I don't mean this in a sexist way) it's just that time of the month where people are getting more and more upset with other completely unrelated things and not dropping their baggage at the door.
It's a little over a week after V-Day, after all, there's probably more than a few people whose attitudes have soured from either being "forever alone for V-Day" or recently broken up with when they didn't spend enough time with their family or S/O.
Who knows? Maybe I'm just overthinking it.

:
I blame new posistion ranks. People being filled into posisitions they dont play and if they lose, their main role takes a very miniscual hit. It will take a while for this to compound into the protections that Riot put in that will eventually give bigger hits to those mains. Posistion roles are also putting higher elo players in lower elo games, and so when you get people that are better at the game on a team with people that are worse it automatically sets the game up for toxicity as the better players have less patience with players that aren't as good. Then you have genuinely good people that can turn toxic because of the toxic actions of another player. If you don't actually type anything it can probably take a year or more for Riot to figure out that you are being toxic through in game actions. But if you say something to that toxic person amd what you say could also be considered toxic then you will be banned for saying something to that person. The whole game is a cluster fuck right now.

I usually avoid swearing, name-calling, and excessive quotation marks if and when I respond. Keeps me out of trouble. I can see your argument, but the position ranks have been in place for a few patches now. This all just got significantly worse for me this patch.

You get one dodge a day where you lose like 5LP and get a five minute timer. If it's that bad, use it. Just be sure that it's bad enough (like the game you described). Two dodges a day is doable to save LP, anything other than that will cause massive wait times and cost more LP than an actual loss. Just depends on the situation.

It's not griefing if you get kills as a support. Pyke is literally designed for that explicit purpose. Sure, there are certainly scenarios where it is better that your ADC gets the gold than you but this is not universal nor is it a reason not to take kills if they become available. Especially if your ADC isn't in a position to grab them or is at the risk of dying. Just mute these people and focus.

:
> [{quoted}](name=BradNo,realm=NA,application-id=ZGEFLEUQ,discussion-id=EgWxfucc,comment-id=000d,timestamp=2019-02-22T15:39:38.422+0000)
>
> Fuck your adc. He/She/It is probably garbage, anyway.
The funny thing is it wasn't even my adc. The adc was cool with it. The midlaner had a problem with my champion choice, despite playing Garen mid for some reason?

You are part of the problem. You seem like the kind of person that would be hard flamming and cause the other person to give up in the first place. Doesn't matter how good you are, what champ you are playing, or how fed you are, if you don't have a team behind you, you lose. Even the best mid-laners in the world experience this. Faker didn't even make it to the quarterfinals last year because he didn't have a team with him.

Telling them the win condition usually helps. Pointing out that X, Y, and Z are going well and how that translates into a win helps. Don't flame. Give them a compliment on something that they are doing, make them feel needed in the fight. Usually, when this happens as well it's because their lane is going poorly, they are getting camped, and they feel like they don't have agency in the situation.
When I play jungler I offer up some camps (gromp/krugs, wolves or raptors), especially when I am not in a position to gank their lane. This gives them xp, gold, and it makes them feel like their team is trying to help atleast in some way. When I'm bot, I tell the ADC i'm building items for them. Whether it's knights vow, ardent censor, or zekes. If I'm top I might try to sneak the rift and take it to the lane of the person struggling, or make a TP play to help.
Show team synergy, express positive attitudes, and describe the game plan. It usually helps. Also, I find that when someone says "gg" or "I give up", they aren't necessarily actually giving up. It tends to be an expression of frustration more than anything, atleast in my experience. It's usually the people hard flamming in chat who have actually given up and theres not much you can do about them but mute them.

:
> [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=Zp5yRAxZ,comment-id=0000000000020000,timestamp=2019-02-21T00:47:14.667+0000)
>
> Do you need it with infinite shield spam?
Riven, E CD: 10s early, decreased by 1s each level up.
This ability is usually maxed 2nd after Riven's Q, meaning that her E early game will still be 10s to 9s in early game.
In mid game, supposing she has 20% cd, and E leveled up 3 times, E's cd would be 6s. If not (no cd red.) it would be around 8s.
If you consider something with 6s cd spammeable, then be it. But if that is not the case, then your statement is not accurate, meaning that you can play around her cds.
The lowest that her E's Cd can get is to around 3.5s in late game.
As you have seen, your statement about her shield is not accurate. If you have another statement about her kit, bring it. I will keep answering your Statements with **Facts**

Riven Maxes E in any difficult match-up to reduce the CD for fights. She rushes CDR in her build. Whether spear, cleaver, or deaths dance, she's going to have 20-40%cdr by mid-game, meaning that by minute 15 she's E'ing every 4 seconds. Spacing out about a second between each Q (perfect amount of time for an auto and attack-like move) and her E she can hop infinitely. That IS spam. The Idea that you can play around the cooldowns of a champion whose longest non-ultimate cooldown is going to be around 7-8 seconds by this point (her W, and Q if she wastes all three charges up front) is kind of ridiculous. Most top laners aren't going to have the cooldowns themselves to abuse that window. Darius and Fiora can but surprise surprise they are some of the few matchups that are considered 'tough' by most riven guides and even they come down to skill. This also kind of throws a wrench into your "Trades mobility for damage/durability". Especially given that she builds pretty much raw AD with some HP thrown in and her shield having an AD scaling along with its low cooldown Riven can become extremely durable especially when ahead. If she's spacing her cooldowns out and getting her auto attacks in between spells like she should be, she's not going to be left without tools very often. Now, a Riven that blows all of her CD's just getting to the opponent isn't going to live very long once she gets there but that's the players fault for wasting CD's.
Not to mention that most champions that can outpoke her are absolutely bursted by her combo. Gnar absolutely detonates long before he can transform if she manages to jump on him. Jayce can ult her away the first time but there's a strong possibility of him being dove pre-level six.
And let's talk about late game. Let's talk about a 1.5-second shield on a 3.5-second cooldown on a champion with a knock-up and stun (also on only a 3.5 second CD) that leaves you about a .75 window where she is unshielded and not CC'ing you. This shield that has a base stat of 215 (Janna's, for comparison, only shields 210 at max level) with a full 100% bonus AD ratio, meaning that at a minimum it's shielding for 435 (Assuming a cleaver, spear, Hydra, GA build, which is nowhere near the highest AD full CDR build available to her). 435. That's not a small number. Even at just the first two items, she's shielding 315.
How are these for facts.

:
> [{quoted}](name=feintfiend,realm=NA,application-id=3ErqAdtq,discussion-id=Zp5yRAxZ,comment-id=0000000000000000000000000000,timestamp=2019-02-20T16:18:16.637+0000)
>
> "Riven has 0 reach into backlines other than flash"
> Except y'know, 4 dashes on extreemly low cooldowns
> Or her just hopping a wall to dive the backline
> Also why does it have to be a flashless riven?
> Riven with flash just dashes in, flashes, clicks stun and the teamifght is autowon kinda like malph R except she does assasin levels of damage
Are you silver?
Riven dashes are literally 200 range each, with all combined you get basically a normal gap closer worth of distance, and her Q is on a fixed 12s CD at all ranks, and riven actually loses damage if she has to use all of her Qs to get into a target (then she gets into melee range with nothing left).
Meanwhile someone like jax can leap strike every 3~4 seconds (or even less with shojin) and then unload all of his kit damage.
Why dont you play riven if shes so broken and strong and has no weakness like that? If you did you'd realise all of her weaknesses.

With CDR she can rotate her Q's and her E to have a dash up once every 2 seconds. Riven Q's are 200 range each? Flash if 500. Three Q's and her E is 800. Nearly twice the distance of flash with hardly any cooldown at all. A riven worth her salt has absolutely no problems diving into the backline. Additionally, since black cleaver is typical in her build path, she can shred armor and outduel most tanks. Said tanks, by the way, auto-lose lane to riven. Since Riven can get an early vamp scepter and sustain herself while dashing in with a triple Q to knock up, auto, W stun, auto, and E back out through minions for auto-win trades. A solid Riven player can harshly punish tanks for having the audacity to step near the minion wave.
So tanks don't beat her, how about ranged matchups? Despite the fact that champions like Viktor, Quinn, and Gnar are usually safe bets against duelists and other melee tops, Riven smashes each in lane. At level two she can gap close effortlessly with E + Q combo and burst these champions down. They are going to have to resort to farming from behind their own turret. Until Riven hits level six, in which case she can turret dive pretty reliably, especially since she can usually take ignite top instead of TP because of how quickly her Q and E allow her to return to lane (without cost, given the lack of mana).
Assassins and other squishies are bursted without much of a chance at all against her. The only people who have a chance to fight her are other fighters and some bruisers. Darius is considered one of the toughest matchups for her to deal with, as is Fiora, but both are skill match-ups and are hardly hard counters. Riven can Q into Darius's Q to take the reduced damage by being hit by the handle, E to sidestep or at least absorb the damage from his grab, stun him, and hop back out. Careful timing and animation canceling can make even the Darius easy pickings for Riven. Fiora? Riven's constant dashes can make it extremely difficult for Fiora to land her vital proc's which she needs for her sustain and true damage. She can kite aggressively away once Fiora's grand challenge is thrown down and re-engage with her own ult.
Riven's only weakness is herself. She has one of the strongest early games of any champion with her E Q combo. She has a massive two item power spike which gives her a fantastic mid-game. Low CD's and AD scaling on her shield allow her to scale heavily into the late game as well as a split pusher. She doesn't have a 'weak' point in the game.

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> [{quoted}](name=Terozu,realm=NA,application-id=Ir7ZrJjF,discussion-id=1yjs2sAE,comment-id=00000001,timestamp=2019-02-20T14:28:01.657+0000)
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> The first time i played against and killed Nunu on pbe i literally stopped and died in a teamfight because i felt so bad when I heard him crying.
I feel the same way when I have Boomer as my companion in Far Cry 5. His wimper makes me blood rage lol

I read this as "a boomer" and just imagined a middle-aged man following you around complaining about gas prices and millennials in Far Cry 5.
To be honest, if that was a thing, it'd probably not even make the top 50 weirdest things in that game. The entire Far Cry series is on drugs. It's fantastic.