Exploring innovation in interactive media and human interaction, the collective Babycastles will host a weekend summit on interactive and immersive arcade game design, in collaboration with Keita Takahashi, game designer at Katamari Damacy in Japan. Including workshops, lectures, interactive environments, and parties, the Babycastles Summit brings together leaders in independent arcades to explore new possibilities in how to engage, alter, and expand social structures.

Partyincluding performances by the Suzans (Japan) and Peggy Wang DJ Set (Pains of Being Pure at Heart), Sweet Tooth and more TBA.8pm - 1am, 7th Floor and Theater

Sunday, August 26th

Arcade12pm - 10pm, 7th Floor

In Conversation: Doug and Tony1pm - 3pm, 6th Floor

Musicians Making Games1pm - 3pm, Theater

Kaho Abe3pm - 4pm, 6th Floor

Joe Kowalski3pm - 4pm, Theater

Why Make Games?features conversations by Joe Ahearn (Silent Barn, Showpaper, Clocktower), Kayin (I wanna be the guy), Nate Hill, on why they chose to make their first game, and the personal experience of making your first video game. 4pm - 6pm, Theater

Curator and historian Lowery Stokes Sims leads an hour-long public discussion in the gallery-situated studio of Maria Hupfield, currently featured as an artist-in-residence in Cycle 2 of Studio Views: Craft in the Expanded Field.

Receiving critical feedback from trusted peers and professionals is essential to any artist’s studio practice. For this program, historian and author Sharifa Rhodes-Pitts will lead an hour-long public discussion in the gallery-situated studio of Xenobia Bailey, currently featured as an artist-in-residence in Cycle 2 of Studio Views: Craft in the Expanded Field.

Learn how to create open-faced molds with artist-in-residence Mimi Bai. Visitors will imprint a variety of textiles and patterns into clay using their fingers and simple clay tools, and then learn how to mix and pour plaster to cast their own creations.