wubEGG explores methods of representation beyond the physical
through techniques of digital projection onto a physical
model. Rather than designing an overly complex object, or
panelization of that object, a decision was made to use
relatively simple beginnings, and achieve complexity
by means of digital projection. Inspiration was found
through Eisenman and particularly through his perspective
drawings and models. The basic form developed
was a parabola that is skewed into perspective, and
then capped on the other side by a mirrored version of
itself. This provided an “egg” shape as the basic framework
to project onto. The egg was then panelized using
a series of rotating planar diamonds. These diamonds
could be read as diamonds if viewed individually, hexagons
if viewed as a set of 4, or by allowing the 4th tile
to not lay flush with the egg, but instead point inward,
one could instead read an axonometric cube. As the
tiling pattern moves along the egg, the scale changes
and the axonometric cubes are then projecting inward
to an infinitely smaller cube. While relatively simple in
form and panelization, this object is heavily loaded with
architectural code.

The digital projections onto the object could then start to
point to further possibilities embedded within the object;
its inherent complexity only becomes visible through
projection. What is, what was, and what can be are all
explored and the object begins to take on a multitude
of meanings that were not immediately apparent upon
initial inspection. What is a wall, what is a beam,….what
is this egg? Questions, perhaps, that can begin to be
answered through the technique of digital projection. If
the goal of projection is not simply for show, but instead
to mine for embedded architectural language and theory,
projection itself may have as much relevance to the discipline
of architecture as drawing has had over its entire
history.