So I have been fiddling with the trainer and noticed that the Mega City Food option doesn't seem to be working. Population tweak works fine, but the Food level doesn't twitch when activating or deactivating the option. Do we need to have a farm or something in place prior to using the option?

Also in reference to my earlier post, using the Movement option doesn't allow the tile improvements to be instantly built like in Civ 5. Would be boss to get an option that would let Explorers and Workers do that. Lord knows I spend enough time waiting for roads to connect.

First off, great trainer. I am not usually into Sims like this, but now I am having some fun with it.

But I did want to ask about the food option. So far everything else has worked, but I just can't seem to get the food option to work. I have tried clicking on the city first then using the option, as well as clicking first then clicking the city. There is probably a trick to it...so anyone having success with it? And if so, what are you doing?

click on city, city window opens, press option key, close city window, re-open city window, hover mouse over the upper left where it says 'citizens' I think, note the amount of food.

best,cal

HA! I knew there was something I wasn't seeing. Thanks for the help, also, you inadvertently helped me learn you could chose a focus for the citizens. I didn't even know you could.

Also, I see some people are having trouble with some things. Figured I would share what I have found.

As far as the reset unit moves option...use it AFTER you have used all the moves of that unit. Then click on the unit again and use the option. It might not immediately show you have more moves...just try moving the unit. Sometimes I have to press twice in some cases (rarely). Once your unit moves you will see the change in the value.

Fast research bug seems to happen every few rounds, I am unsure of the number...but with me it is like every three or four. When it hits, I use the option again and click on the one I want. The little bar should go all the way up, on its side, but the number will NOT change. When you finally go to the next round, you should notice that the bar has changed to only partially up with a outrageous number. Go back in the screen find the research you chose, press the fast option again and reclick the research, this should push the bar on the side full again and most importantly...now it should progress on the next turn as normal.

I had 0 problems with wonders. One turn buildings worked with it every time...and I built quite a few. Maybe the person was using option 7 accidentally?

As has been said before...just use the culture and population when needed to chose certain options...then turn it back off.

As far as I am concerned...trainer works great. Thanks for the hard work.

Sorry for being a total noob but I run the trainer as admin, run the game as admin (so instead of via Steam, run the "CivilizationBE_DX11.exe" file as admin), game boots, wait until at the main menu and the options appear, activate trainer (hear the audio "trainer activiated" and then either start a game or load one and the game crashes.

We search for and change the number of resources consumed (you can see when you hover the mouse cursor over the resource bar). We will see a table (example): 59 Petrolium : 63 Total, 4 Used 49 Geothermal: 64 Total, 15 Used 78 Titanium : 90 Total, 12 Used 44 Xenomass : 109 Total, 65 Used 25 Floatstone: 46 Total, 21 Used 43 Firaxit : 108 Total, 65 Used