Forum registrations are not automatically activated; please email us and we will manually activate your account. If you request a password change and do not receive a response, please
send us an email. More forum instructions are here.

Want to comment or talk? Please join in on the forum. But if you have a specific question or issue for Dwarven Forge, please ask us directly.
While we read the forum, we don’t catch everything and we want to give you an answer!

Forum members who have supported Dwarven Forge Kickstarters receive badges. KS6 badges will not be posted until sometime in November. Click here to read more!

close

If you have backed previous Kickstarters and don't see the appropriate badges, please email us dwarvenforgeforums@gmail.com
and please include your Forum email address and username. We will update your account and let you know we've done it.

We automatically update the current Kickstarter badges once a year based on a match between your Forum email and your backer email (about 2 months after the Kickstarter ends). If your Kickstarter email does not match your Forum email, we apologize that your badge will not automatically be activated.

The problem that arises with the [KS5 SG] encounter method, as we see it, is that only those that get the encounter gets its SGs. So backers when looking at the SG road map can get quite demotivated when the next SGs are not in their encounters.

I would have bought that Eldritch Pool if it had been a separate piece. I didn't need more walls, so I didn't buy the encounter. I like the idea of free stretch goals based upon how much you spend in total (earn points towards purchase) and also be able to buy them perhaps in a grouping if you didn't spend that much during the KS (you already have a million pieces). We'll see what they do in KS6.

I am also going to be very interested in how DF does SG in the next KS. I liked KSI and KSII and KSIV overall for stretch goals. We got a smattering of new interesting pieces. KSIII was to some extent ok, but the first half million dollars or so (floors and walls and posts) were not really stretch goals. Later SG were good in KSIII.

KSV was not stretch goals by any stretch of the imagination. They just took the 1.75 million dollar(or maybe more likely 1.5) of pledging and figured out what they could make in an encounter at about that level. Then they trimmed pieces out and handed them out as stretch goals.

I know it was the first real encounter set and I hope the onex in KSVI are st from the beginning and get some interesting pieces after that. Or something. DF said stretch goals might not be tied to the encounters, personally I hope they are attached to something like a trove, a pile of miscellaneous pieces.

What I really really hope is that we can just plain buy stretch goal sets like people have been asking for for a long time. Hand some out free for pledge levels or the like but also let people buy them, even in the PM so DF knows exactly what they cost.

While I loved the KS5 Encounters in many ways, the stretch goal system of KS5 was NOT one that I enjoyed and thought that it was counter-intuitive and demoralizing.

Pretty much no matter how they do it some of us pledgers are not happy.

But I will agree they needed to do a better job of making the encounters look complete at the start and then even more awesome as the stretch goals are added. Having any pictures out at the start showing things that either we might not get or will get two or three weeks in makes the stretch goals less special.

If they do not think a encounter will work without something it should not be a stretch goal.

Or in AS Seen ON TV speak totally sell the product as is and then say but wait there's more when a stretch goal is met.

With kb on this one - not going to make all backers happy all the time.

SGs are not something we worry about, you get them or you don't, very difficult for one backer to make a direct difference (you can pledge more and advertise but that's about it).

Do agree that SGs should not be essential to any encounter or be in any initial encounter pictures.

The Golems for us were a great example of a good SG as they were not essential to Gorton Tiers and did not appear in any pictures.

The problem that arises with the encounter method, as we see it, is that only those that get the encounter gets its SGs. So backers when looking at the SG road map can get quite demotivated when the next SGs are not in their encounters.

While I loved the KS5 Encounters in many ways, the stretch goal system of KS5 was NOT one that I enjoyed and thought that it was counter-intuitive and demoralizing.

Pretty much no matter how they do it some of us pledgers are not happy.

But I will agree they needed to do a better job of making the encounters look complete at the start and then even more awesome as the stretch goals are added. Having any pictures out at the start showing things that either we might not get or will get two or three weeks in makes the stretch goals less special.

If they do not think a encounter will work without something it should not be a stretch goal.

Or in AS Seen ON TV speak totally sell the product as is and then say but wait there's more when a stretch goal is met.