Conquest Single Player Mode NOW AVAILABLE in Dragon Front!

The wait is finally over! The Dragon Front team and I would like to thank you all for your patience and understanding. It was not an easy decision to postpone this update, and your encouragement meant a lot to us.

The
cost of a solid flight unit, combined with dealing one damage to the
battlefield cost way too low for its true value. Also, being unaligned,
made this too prevalent in constructed decks. Lastly, we needed to make
this change to balance future cards.

Catalyst – Silence Spell – 2 mana: Deal 5 damage to a POISONED unit.

Formerly cost 3 mana

We
reduced the mana cost to 2 in order to make this card worth slotting in
a deck and encourage more Poison decks. It’s not that hard to get a
unit POISONED, but it does take work in order to set this card up. Plus
Killing Stroke, which is also a 3 cost rare, is one less damage without
the required set-up.

We
reduced the mana cost to 3 to make this card better valued and
encourage poison synergy. Again, this has some work to set this up so
we’ll reduce the cost. This is basically a STUN and deal 2 damage to
poisoned units as the opposing units will have to wait 2 turns to act
while the poison runs its course.

Fast Leak– Unaligned Spell – 3 mana: DRAIN 2.

Formerly included DRAW 1

We removed the DRAW element as the card is already powerful, and we felt that the extra card draw wasn’t merited.

We
changed this to target units in allied territory, so a player couldn’t
hit a the opponent’s stronghold AND then deliver more direct stronghold
damage.

Blaze of Glory – Strife Spell – 5 mana: Grant an ally unit +3/+3 until the end of the turn, then destroy it.

Formerly cost 4 mana

We
raised the cost to 5 as it is an unexpected +3 damage when given to
flight units, potentially +6 on giants. It had one of the best win rates
in the game, and we want to give opponent’s more opportunity to counter
these kind of devastating attacks.

Am I the only one who finds the general menu structure and layout of this game extremely confusing?

Half the time I really don't know what I'm doing when navigating the menus to start a match. I mean, sure, the basic options are there to pick single player or multi-player and that kind of stuff, but then it asks you to go to packs and choose one, and I have no idea how to set up different packs or what they really mean or how to specifically set stuff before a game starts, or if I'm actually switching out certain cards for other ones before I enter a match, or why I have to, etc. It's just very confusing, and imo it needs to be much more clearly defined step by step as to what you are doing, why you are doing it, and how you actually do it at times. And, I'm not talking about during gameplay, which itself isn't perfect but is mostly fine, but just getting into a game in the first place. Even the map before a conquest mission isn't exactly clear where you're starting, what you're actually choosing and how you're progressing at a glance.

The game is certainly decent enough--even if it really does feel unfairly balanced at times in the single player missions (and potentially unbeatable on occasions, depending on what cards you're given at the start and what the enemy has)--but this is all game design stuff 101; the whole menu design and structure, and the stuff around that, really needs to be much more intuitive and much less convoluted imo.

It's hard to clearly explain what I mean (some people might not even thing it is confusing and convoluted, but it really is); suffice to say that you wouldn't find a menu structure and setup like this in a Nintendo game because it would leave too may players bemused, confused and frustrated. It's like the difference between a PC operating system/UI a console operating system/UI, or Steam's whole convoluted interface vs Oculus' extremely well designed and easy to navigate Home menu.

If that makes sense?

Basically, I wish it the menu/UI stuff was better because then I would enjoy the game more.

I tried the single player campaign but I couldn't advance with the default starter deck. It seems that to beat single player you still gotta spend RL Money to up the deck. Unless that has changed recently.

@Zenbane The most recent update nerfed a few of the conquest matches we felt were proving too OP, but the designers assure me that the whole conquest mode can be beaten with the Base Decks. A few players have verified this as well. Join us on the discord if you'd like some tips! https://discord.gg/6WBqg4C