"Here's the scoop on the part you all have been waiting on--the campaign model! What you are looking at is the familiar Kriegsmarine grid map. According to Tiberius, the campaign will use a branching career style. After completing a mission you will have a choice of one of three new missions. Once you accept one, the next three choices that follow will be different than the other two choices you did not take. Missions begin in the U-boat pens or shop where you will designate repairs, upgrades, and manage your crew awards. When you start a patrol, you are given orders and a patrol zone to travel to. There will be an Aces-style cinematic of your sub leaving port. Then you will study the grip map and a red line will mark your subs progress to the patrol zone, similar to using time compression in Aces/SH1 while watching the map. Now get this--there will be chance encounters of solo ships and convoys between port and your patrol zone, so in much the same way Silent Service II worked, you will have a dynamic campaign. The odds of running into an unreported ship or convoy vary, much the same as it does in real life...

*The world is round in SH3, very much so. Ships appear mast first over the horizon

*There is a full crew, they move, and they react to the player's presence

*You can pan 360 degrees the control room, bridge, radio room, and sonar shack.

*Convoy ships will react to an attack by taking evasive maneuvers

*When you raise the scope, there is a squiggly film of water that looks as real as anything I could have imagined!

*The TDC will be auto and manual, according to the player's desire. In Auto, you can assign the chores to your crew (and depending on how good your crew is, thus will be your results). In manual, you must do everything in manual, from target ID, using the stadimeter to determine range, a stop watch to determine speed, angle on the bow, everything.

*The damage model is very comprehensive--you can assign certain officers and petty officers and crew members to each compartment. Again, the better the individual crew members, the more efficiently they can effect repairs. If you think ol' Karl is not working fast enough, assign the Chief to oversee his work and he will do better.

*The map looks more like a hand drawn chart than in previous subsims. You have better chart tools to use also.

*I know you will love this: sometimes when you get damage, the screen shakes, lights flicker, and I even saw a flange burst and water spray across the control room!"

That's what I wanted to hear! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Bowfin

05-12-2004, 05:52 PM

"Unlike SH2, where the career campaign always started out in the middle of the patrol zone and the ships were always the same, SH3 will allow you to sail to the patrol zone with the possibility of meeting unexpected ships. I inquired about letting the player interrupt the grid map travel session and be able to take the bridge at any time but Tiberius said at this point that is not planned. If you did manage to stop the travel routine, there would be nothing but empty sea anyway. "

I really hope Tiberius changes his mind on this
choice,UBI is soooo close to the real thing,it
would be a shame to stop just short of the goal

Goal:To replace AOD as the best sub sim
SH3 is looking very good,please don't drop the
ball on this one...push alittle harder for a
full dynamic campaign

HeibgesU999

05-12-2004, 06:11 PM

If they can just put together a series of random encounter tables based on year and location, a fully dynamic campaign would be a snap to construct.

for folks really interested in uboats and naval history, this should not be too hard a project.

for reference, check out the Random Encounter Tables in the Dungeons and Dragons 3.5edition Dungeon Masters Guide.

Kejotikk

05-12-2004, 08:53 PM

Damn it all to hell! What's so hard to understand about EVERYONE wanting a real dynamic campaign? We don't want stupid scripted missions that we have to complete to move on, even if they do have some dynamic elements.

I actually had some hope there for a short time, I thought they couldn't be so stupid to just ignore the community on this but it seems I was wrong.

I won't be buying this game.

jagtigermk2

05-13-2004, 05:36 AM

Quote:
-----------------------------------------------
I inquired about letting the player interrupt the grid map travel session and be able to take the bridge at any time but Tiberius said at this point that is not planned. If you did manage to stop the travel routine, there would be nothing but empty sea anyway.
-----------------------------------------------

Bollocks this game is just another scripted pile of sh_it, i'm not going to buy this game and this is my last post.

[This message was edited by jagtigermk2 on Thu May 13 2004 at 02:33 PM.]

Drebbel

05-13-2004, 05:46 AM

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jagtigermk2:
Quote:
jagdtigermk2 sticks his 2 fingers up at the french development team, and says "do you remember Agincourt".<HR></BLOCKQUOTE>

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
http://www.dutchsubmarines.com/hosting/images/sig/drebbel/kmoorlwp.gif

ParaB

05-13-2004, 08:23 AM

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jagtigermk2:
Quote:
Bollocks this game is just another scripted pile of sh_it, i'm not going to buy this game and this is my last post. Well i'm not surprised the makers are french with rag-head thrown in after all.

jagdtigermk2 sticks his 2 fingers up at the french development team, and says "do you remember Agincourt".<HR></BLOCKQUOTE>

You Sir, are a 1st-rate moron. Have a nice day.

Bowfin

05-14-2004, 06:21 PM

"After completing a mission you will have a choice of one of three new missions. Once you accept one, the next three choices that follow will be different than the other two choices you did not take."

I hope when they say complete the mission they
don't mean ,try and try again until you win.
that would be a return to SH2,you should be able to fail a mission and then your choice
of the three new missions be different then if
you did win. having to win ever mission is not
very realistic.dont mess this up SH2 was a very
large flop.I wish the dev team would explain the game play better before we all go crazy
nothing beats limping home with a damaged boat