Lewis Gun - LMG, Epic
Light machine gun used by Britain during World War I. The Lewis Gun has a sturdy design and slow fire rate which gives it a high accuracy in automatic fire.

All weapons have a unique 3D model and new sounds, and unique Mob-Arena kits (except the Lewis which shares the Trench kit with the M1915). The AK-103 also comes with a new scope visual:

TECH TREE

Our new Tech Tree system is now finally live! Access it by following these steps:

1. Right click the book in your inventory at spawn, which reads "Progression & Rewards", which brings you to this new menu:

2. Click the Iron Horse Armor in the center that says "Tech Tree", which shows you all currently available tech trees:

3. Click on any weapon in the above menu to access the menu of its respective tech tree:

The Tech Tree system works by restricting your weapon unlocks by which weapons you already own. Weapons now have an unlock requirement: you must unlock the previous weapon and upgrade it to a certain level in order to reach the requirements for the next weapon. Once that requirement is reached, it is then possible to find the item in crates.

This way, weapons are no longer locked behind Player Level, and it is now possible to unlock a weapon you want much more quickly than before, by playing with the prerequisite weapon(s) and earning Weapon EXP for them in order to progress down the tech tree faster.

GUI CHANGES

In addition to our new GUIs associated with the tech tree system, we have also tweaked the existing GUIs.

First of all, as you might have noticed above, the experience info and inventory viewer were moved to the Rewards menu. Therefore the loadout customization menu now only consists of three items to allow you to configure your loadout for our 3 different modes.

Second, we have revamped our level information GUI. Now you can not only view the size of crates in the crate tiers, but also the rewards you can get by reaching a new level. Yay!

NEW MOB-ARENA MAP: SWAMP

Stunning visuals and dangerous ambushes await you in the Swamp, our new Mob-Arena map featuring a fast-paced gameplay with 40 waves and intermediate difficulty. The map also comes with 5 new boss fights, 3 new mob types, and 2 new boss skills!

Boss Skill: Seismic Slam
The boss jumps high into the sky and slams back at the ground. Damages and knocks back any players caught in the vicinity of the attack. On Hard difficulty, the radius of the damage effect increases.

Boss Skill: Speed
The boss throws a super speed potion at the sky, giving it and any nearby mobs a very high speed effect. On Hard difficulty it also makes the boss immune to knockback for a while.

New Mob: Miner Zombie
This zombie is better equipped and also faster than regular zombies, and will spawn in one of the boss fights on the new Swamp map.

New Mob: Knight Zombie
This zombie is better equipped and higher armored than regular zombies, and will spawn in one of the boss fights on the new Swamp map.

New Mob: Undead Horse
The undead horse is here to wreak havoc upon the arena! The horse has 50% more health and 25% more speed compared to a normal zombie, and its attacks also have a knockback effect. It will spawn in the final boss fight on the new Swamp map, but also appears as a mini-boss in an earlier boss fight.

PVP MAP REMAKE: TOWNHALL

We have remade the Townhall map so it is now much more open and offers a unique fighting experience. There are also a high number of spawns in the map which reduces camping and spreads out players more effectively.

BALANCE CHANGES

We have released a huge round of new balance changes, especially taking a look at the SMGs, LMGs, and Snipers. Notably we have removed the aimpunch on most Snipers and increased recoil on SMGs and LMGs.

Re: [4/15 Updates] 4/9-4/15 Devblog

I also reduced damage and hipfire accuracy. This update gives the R887 a better identity as a longer range option that fires slower than a sniper but is more forgiving each shot. It's no longer viable to spam it from close quarters like a regular shotgun which is the point of this update.