A story on Rock, Paper, Shotgun talks with Azzer, who has more to say on the topic of playing SimCity offline after his a video from this week showing the urban planning sequel playing offline after a bit of hacking to satisfy its reliance on contacting EA's servers to run. He speaks of the "absolute ease" with which the game could be made to simulate the behavior of entire regions on a local machine, which meshes with their previous report quoting an anonymous alleged Maxis engineer making similar comments. Thanks Joao.

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Texas Jake wrote on Mar 17, 2013, 12:50:Gameplay wise, I really love it. Yes, I wish cities were a little bit bigger. Yes, the AI for the agents is a bit 1990ish, but all in all it's a really fun game.

Wow, when you have to qualify it like that...it's just sad.

1) The CITY IS 2km x 2km, it's more like a neighbourhood of 4 blocks2) The PEOPLE are brain-dead, the AI is broken, the services don't work like they should, the traffic logic is hilarious

So let me get this straight, you paid $60 for a CITY simulation game about PEOPLE and the two main components are either largely overstated or just-flat our broken? Sounds like a great formula for a 'fun' game. Oh, what I would do to be a casual gamer ;). They should rename this game to 'empty neighborhood planner 2013'.