In an interview with British gaming magazine Edge, VandenBerghe says, "If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten." And if you remember how absolutely huge Far Cry 2 was, that's pretty dang big. Want to know just how that's going to work? Read more and find out!

"We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see," VandenBerghe continued. "That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?"

Judging by the gorgeous visuals and tech behind the game, I'm going to have to say yes. But I'm still grateful for my guns, thank you very much. VandenBerghe clarified that the moral choices in Far Cry 3 won't be a simple good vs. evil scenario.

"I don’t think that’s interesting," VandenBergh said. "I want to present the player with intense situations, and then I don’t even want to watch what you do."

Well good, because I'm afraid I might not even care much to shoot the baddies in this title, Mr. VandenBergh. Judging by those gorgeous visuals and a promise of immense scale, I might just run around and smell the salts of the earth. But what about you? This message help assuage any fears or concerns you had about Far Cry 3?