Cyclones a target unit, making it invulnerable and unable to act. Can target enemies or self. Costs 75 mana, has a 25 second cooldown, and a 600 cast range. Lasts 3 seconds.

Changelog

-Removed Magic Wand from recipe.
-Tweaked some values due to last patches.
-Now you gain charges when kill a unit (instead of when an enemy spell is casted around you)
-Removed charge system. Now Cyclone lasts 3 seconds.

Don't like this ... magic wand is a healing item and you make it into a castable item, which has nothing to do with health regen. If this change was implemented, I probably would never upgrade my wand to Euls... Furthermore, everytime someone casts a spell, you get a charge? Wut? I mean, then you will effectively have 6 charges all the time. 5 seconds disable. Are you really serious?

Quote:

i think the old eul... the repice i hope it can be cheaper...
is too expensiveT_T

Troll? There are far more expensive recipes in Dota or standalone items ...

No. It's a cheaper version of Guinsoo for heroes that need mana reg and a quick disable. It's just overshadowed by Guinsoo. You either need to remake it completely or leave it like it is. What OP proposed here is an unlovely and forced mix of magic wand and Euls.

Think once again about your proposal of an additional heal on cast. That would be plain imba for that price.

I really don't know how old this post is xD
But anyway, you can't judge a post by it's age...

Well, I agree on the fact that it's too strong now. The recipe is fine now though. Seems like you did get some problems with it before.

But let me suggest something that might save this recipes life (if it even has a life xD).

The charge system is good enough for now, in my opinion, but change it too the following.

Whenever you cast a cyclone with Eul's Scepter of Divinity your charges will be reset to 0, because you used all the power stored up inside the Scepter. So if you cast your cyclone of level 6, you will have to wait for the enemy to cast enough spells in order for the Scepter to be powerfull enough again.
You can also change the cap by letting it only increase for 0.25 / charge.

Hmm, I kind of like your item make up for this, and the benefits are greater for your version but I do have one problem that I am not liking, and thats the charges for the wand. I like your build up for the scepter, but i just cant agree with the charges. Just make the wands tornado the same but keep the item build.

the most important change should disable time increase to 3 sec. then it will be used in combination with dagger. support heroes wit this item can greatly help their allies who rush blink. rest all is fine... but 3 sec brings it closer to hex which is much costly

The self mana regeneration is too high for this item. 100% mana regeneration and +1 Brilliance Aura = 200% mana regen. Combine the two into a 1.35 Brilliance Aura and you are in business IMO. You should also adjust the recipe cost so that the overall price is unchanged, given this is a lower tier item, it's best if the price stays that way. Put these changes in (or something similar) and this has my support. Nice remake

This forum is affected by a serious syndrome of overraction. Every thing is an extreme, an hyperbole. Every small change is a tragedy, an imba hero, an imba item, an horrible item, an hero nerfed to oblivion.

I like the charge-system. Just make it takes 3 (or 6) charges for cast a 3 sec cyclone. But if you have lesser charges than 3 (6), it will decrease cyclone duration proportionally to charge amount (3/2/1 sec for 3/2/1 charges or 3/2.5/2/1.5/1/0.5 sec for 6/5/4/3/2/1 charges). Charges regens automaticaly, 1 charge per 10 seconds. Capped at 10-15. Something like this.

About recipe: just keep it old (current), but remake bonuses from 125% mana regen to +1.5 or +2 mana regen aura for owner only.