In-Game Clock — Select whether to display the current time on the bottom-left corner of the minimap. The time can be either your system's local time or the server's time (in UTC time).

Content Guide — Select which content is tracked in the upper right corner of GUI. By default, prioritizes personal story, then events, then undiscovered map locations.

AoE Loot on Interact — Automatically picks up all loot in a 900-unit radius whenever you press the Interact key (default F) with no other interact option active. Can only trigger once per second, and does not function if your inventory is full.

Autoloot — Automatically picks up all loot when you use the "Search" interact function. When unchecked, loot is shown in an "Unclaimed Loot" window and you must click on each individual item to collect it. The loot you acquired is displayed on the right side of the screen, above the mini-map. If your inventory is full, it reverts to showing the "Unclaimed Loot" window.

Show All Enemy Names — Always display enemy names.

Show All NPC Names — Always display NPC names.

Show All Player Names — Always display player names.

When these options are not checked, names are shown on your selected target, on the object under the mouse, on the object to which the camera is facing, and when holding the left Ctrl key (for enemies and objects) and the left Alt key (for players and NPCs).

Disable Closing Windows with ESC — Pressing Esc will not close UI windows, it will only stop the current action or bring up the Game Menu. If you enable this, you must close UI windows by pressing the Close button in the corner of the window or pressing the appropriate key again.

Show Skill Recharge — Superimposes a countdown timer, in seconds, on the skill icon. When under 5 seconds are remaining, the time is shown to tenths of a second.

Simple Party UI — Collapses the party list, showing names instead of headshots (this is the style used for Structured PvP).

Show Simple Condition Floater — Each stack of a condition generates its own floater instead of being combined into a single, periodic floater.

Enable Camera Shake — Certain skills and environmental effects (e.g. using Earthshaker, when the Shatterer lands) will cause the camera to shake. This may cause dizziness or motion sickness to some people.

Use Free Camera — Normally, the camera will automatically snap to face the same direction as your character when you are moving. This option disables that function, for completely "free" camera control.

Enable First-Person Camera — To enter first-person mode, zoom in again while at minimum camera zoom.

Adjust Camera to Character Height — When unchecked, the camera will be placed at the same height regardless of your character size.

Double-Tap to Evade — Double-pressing a movement key will make your character roll in the same direction. When disabled, you can only evade by binding a key to the Dodge action. Many players recommend disabling this option for those who use non-standard input devices or who find themselves accidentally double-tapping (and thereby wasting endurance), and especially while completing jumping puzzles.

Disable Area of Effect Rings — Hides the area of effect rings normally shown on the ground.

Double-Click to Attack/Interact — Allows you to interact with foes, NPCs, and objects by double-clicking on them.

Right-Click to Attack/Interact — Allows you to interact with foes, NPCs, and objects by right-clicking on them.

You must be within range of the target to interact successfully; i.e., you must be within your weapon's range to attack a foe, and you must standing next to an NPC to open their dialogue window.

Stop Auto-Attacking On Target Change — Normally, when you de-select a foe or target a different foe, your auto-attack will continue against your original target. With this option, the auto-attack will stop.

Autotargeting — If you use a skill with no target selected, the game will automatically select a valid target within the skill's range and in the direction the camera is facing.

Promote Skill Target — Prevents the Autotargeting option from changing targets after a foe has been hit. (Note: Targeting a harvesting node/ally when trying to use a skill on a nearby foe will change the target to that foe with this option on.)

Fast-Cast Ground Targeting — Normally, ground-targeted skills require one click or key press to activate the skill's target overlay, allowing you to select the target area by moving the mouse cursor, and finally a second click or key press to activate the skill at the targeted location. This option condenses the function into a single click or key press, selecting the target location from the current location of the mouse cursor.

Melee Attack Assist — Enables collision detection between your character and your target (e.g. making the target "solid") when you are both directly facing each other, preventing you from running through them so that you stay in melee range.

Lock Ground Target at Maximum Skill Range — The ground target marker will reposition itself to be at maximum skill range when placed out of range.

On-demand asks the game to download content only when the game requires it. This setting is useful for those who have data caps to worry about. This setting may cause issues of models popping in.

Idle will stream in content while your connection is generally idle during gameplay. This is useful if you're going to be playing in the same map for some time, so that the general impact to your gameplay should be minimal.

Max will stream-in content as fast as it possibly can. This is most like leaving the launcher to fully patch before playing. The Streaming Client will prioritize items you interact with in your inventory, wardrobe, gem store, etc. When a piece of UI content is interacted with, if the content isn't already on disk, it will overlay the spinner to indicate that the content is being downloaded. Do note that if you interact with a bunch of inventory items it could degrade performance as those items are given much higher priority. Once downloaded it may take a few moments before the item displays on screen.

This article or section contains information about Guild Wars 2 which is known (or is likely) to be out of date.Please read this information with caution and update it with current information if you can.Details: "missing the wvw, lod, and other settings"

Currently, when Stereoscopic Rendering is enabled, targeting effects and certain icons next to the player's health bar do not render correctly, and most ground becomes discolored when Shaders is set to High. Graphic changes often go unannounced when a new game update becomes released, and may change again in future updates.