Geo-Paralysis is the example shown -- all opponents in the circle are subject to paralyzation.

4 person-120 XP for the first one.

Only one active Luopan at a time, so Full Circle eliminates.

You can also enfeeble a single opponent with an Indi (Indi-Slow) spell and then a beneficial Loupan (Geo-Refresh).

However, such an Indi-spell will only effect monsters of whom you have hate with.

Luopans can take damage and also lose HP over time.

A Geomancer can use Life Cycle to heal a Luopan (just like Spirit Link in DRG), and another ability (Ecliptic Attrition) will allow the GEO to increase the effect strength at the cost of increased decay.

A party of 4 99's can chain on the Blanched Mandragoras shown... :)

8:22 Bit deeper in now.

New one: Fernfelling Chapuli.

AND THEY LINK... :)

Elemental ra-magic is demonstrated here. It's elemental magic centered on the caster, rather than on the mob.

8:26 Now, it's time to go to Reives. (What I called "Besieged in Reverse" last year.)

3 kinds:

Lair
Wildskeeper
Colonization

We'll see two of them -- first, a Lair Reive.

Campaign type tags, but this one is actually easy to jump in and join. Run in and get started.

However: You get a penalty (no entering a Reive for 10 minutes) for leaving.

Lair Reives is basically to destroy certain things -- like a Wasp Nest for a bug lair.

Rewards contingent on participation, like Besieged and Campaign. XP, another point-type based thing for Adoulin (bayld is apparently what it is called).

8:31 To the next zone...

Environmental blockages shown now. Colonization Reive this time.

Good idea to clear the area out BEFORE you deal with the blockage.

Indi-Attribute spells shown.

Nice battle music for the Reive. :)

Colonization Reives open up pathways and open up the ability to use Bivouacs.

You need actual Skills to open up the blockages once you clear the way to attack them.

8:36 Time for Rune Fencer.

To the Morimar Basalt Fields.

RUN gets many of the same buffs that you might expect for a PLD-type job.

Also gets Spikes spells too!

RUN-exclusive spell, not revealed as to what: Foil.

Opponent: Sinewy Morimata.

RUN is the new tank spell -- harnesses power of runes.

Runes can be used like Finishing Moves on a DNC.

Releasing runes can be done in two ways: One is Fusion... That's elemental damage.

Gambit reduces elemental defense.

Swordplay shown -- increases accuracy and attack until the next critical hit is scored against the Rune Fencer -- which won't happen, because they have GM Invincible on.

Valiance: Reduces damage from elemental spells of certain types the runes used determine.