When comparing Stencyl vs V-Play, the Slant community recommends Stencyl for most people. In the question“What are the best 2D game engines?”Stencyl is ranked 6th while V-Play is ranked 38th. The most important reason people chose Stencyl is:

Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine.

Pros

Pro

Haxe scripting available for advanced users

Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine.

Pro

Cross-Platform

Publish iOS, Android, Flash, Windows and Mac games without code.

Pro

No coding required, great drag & drop interface

Visual scripting in Stencyl is based on the MIT Scratch project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched.

Pro

Great performance on every platform

Stencyl exports your games to native code so they have great performance on every platform.

Pro

The original concept for Ghost Song was created using Stencyl

The original concept for Ghost Song was created using Stencyl 3.x

Pro

Mature cross platform IDE

Qt-Creator IDE with Code Completion, Debugging and Profiling, integrated Quick Help, Version Control and more.

Pro

Easy to learn

V-Play is among the easiest cross-platform tools to use according to a survey done by research2guidance.

Pro

In-game level editor

With the Level Editor components, you can let your players share their levels with the whole game community which is cool because you don't need to create new levels on your own, but the community helps you with it. There are other community features like rewards for good level creators that helps getting more downloads.

Pro

V-Play game network

Leaderboards, Achievements, Challenges are available across platform, even on Desktop. You can also use Cloud Syncinc of your game data that makes it easy to start a game for example on iPhone and then continue on a Nexus Tablet or the other way around.

It is also convenient because sharing to all kind of game services & networks like Facebook & Game Center is possible with a single API call. Custom hosting of Game Network servers is also possible if you want to keep the player data.

Pro

Native performance

Although game logic is provided in JavaScript by you, performance-critical parts of the engine like OpenGL ES rendering or particle effects are implemented in rock-solid C++, providing the ultimate performance your game deserves.

Pro

Advanced gaming components

Pro

V-Play build server

No need for native SDKs, Build in and Install from Cloud with the V-Play Build Server.

Pro

Rapid development

Cut your development time in half. Using the QML language allows for some powerful features that cut code lines and time. Another helpful feature that can help in this area is that there are more than 50 game demos of all genres that come with full source code, meaning one can easily check to see how something was done.

Pro

Support can be found in forums and via e-mail

V-Play has friendly forums where core developers participate as well as fast & helpful email support.

Pro

Based on Qt framework

The Qt framework is a great and mature framework on it's own. Using Qt as a game engine base is a smart idea.

Pro

Runtime-balancing

You can use ready-made components to balance any of your game properties at runtime, so also on mobile devices which is great for adjusting forces or input parameters.

Pro

Lots of learning resources

Helps get started and improve with lots of tutorials, demo games, examples.

Pro

Social services and monetization

In-app purchases, game and social network integration (such as Game Center and Facebook), ads (with Chartboost and AdMob) and analytics (such as Flurry) are all available across platforms.

Pro

Frequent updates

Every 2-4 weeks new updates provide additional features and fixes based on what users wanted the most.

Pro

Level store

You can even monetize these user-generated levels with in-app purchases with the V-Play Level Store component if you like.

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Cons

Con

It was left in the era of Flash games

It needs much to improve for mobile games, it was left in the era of Flash games. In Android you can not even put the native keyboard, you can not access things like native camera, GPS or native text input.

Con

Only available via subscription

There should be an option to buy it outright, especially considering it is written by a one man team....this is not exactly an Adobe level enterprise with shareholders, so there is no excuse!

Con

Not a powerful engine

Should be used for basic games only.

Con

Slow release cycle

Con

Tile system is somewhat inflexible

Con

No 3rd party tutorials

There are little to none amount of tutorials for V-Play other than what was made by V-Play themselves.

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