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Review Roundup

Congratulations! You’ve made it to Saturday! *throws a little party*
Mine’s been busy so far. We’re just a couple weeks out from Gen Con, and that means about a million little things to get done (along with a couple big things) before heading to the show. My “To Do” list is imposing, but with steady work, I’ll chew through it all.
*looks at list* Hmm, “Type up Review Roundup.”
Alrighty…

SET is the “The Family Game of Visual Perception” originally published in 1988 by SET Enterprises for ages 6+. The name of the game says it all. You are creating sets of 3 cards that have all of the same attributes OR all different attributes. Sounds pretty easy until you see that the cards each have 4 different attributes – Symbols, Colors, Numbers and Shading, and that all 4 of the attributes have to be the same or different. You can’t have 2 cards that are green and 1 that is purple. You have to have all of the cards the same color or all of the different colors. The same goes for the rest of the attributes in a set.

Millennium Blades is a game in which you and your opponents play the fictional CCG game Millennium Blades. Don’t worry though, everything you need to play Millennium Blades is in the box, there is no money sink on booster packs here.

Players in Burano lead prominent local families directing their clan’s productive and domestic affairs. While cooperatively building one of the more famously colorful communities in the world in the process, each patriarch/matriarch earns points by sending out men to do men’s work – like fishing – and women to do women’s work – like sewing. It’s the rules, so remember, don’t shoot the reviewer.

Happy Party is a dexterity/memory game for two to four players. Players roll dice and blow out cake candles to collect presents for their wish list. The first player to complete his or her wish list is the winner.

Each player will be charged with the care and growth of an idyllic village with the goal of creating a town to be remembered for generations to come. You’ll be training your villagers in various professions, selling wares, farming the land, and constructing various religious and civic buildings. Death of your villagers, either via rat infestations or old fashioned time, will need to be monitored in order to make sure everything runs smoothly. You begin the game with six trained villagers and a handful of coins in order to achieve greatness. Moment to moment achievements are less important than ones that will last for generations. A church building that will last for years grants prestige points, whereas minor achievements only grant story points that need to be actively converted into prestige points.