I'm not entirely sure how to phrase the subject, so let me explain what I'm trying to do. Every time character names come up in dialogue, I want their names to appear in the same color as their defined character names. So far I've been doing it like this: $ Mia = "{color=FF2626}Mia{/color}" and then...

I've somehow fixed it. I still don't know what the original problem was, but I created a new project, swapped in the options.rpy and options.rpyc files from the fresh project with the audio code changes I made to test. I made backups of the original files. The sliders worked just fine, just as they ...

Where are sound settings saved? Since the issue doesn't occur on any other ren'py game that I play or create, I'm curious if it has something to do with the saved settings. Idk if that's possible, but it's the only thing I can think of at this point.

So it's not anything with my code. I had someone else test it on their computer and it works just fine. I attempted to re-download ren'py on the off-chance that something was wrong with it, but that didn't change anything. I'm desperately trying to figure this out so I can test the audio myself.

In 00barvalues.rpy I have def set_mixer(self, value): _preferences.set_volume(self.mixer, value) renpy.restart_interaction() I haven't touched anything there from the default, so I'm unsure. I do have "define config.default_music_volume = 0.25" in the options.rpy of my game, but that should not be c...

This has been an issue since I first started adding music to the game and I've been unable to figure out the problem with it. When I attempt to adjust the slider for music or sound (my game does not feature voices, so that slider is disabled), it causes the game to crash with the following error: Wh...