Oops, my bad! But that just validates my original point haha. $250 for a system that's closer in power to the GameCube than it is a 360 or PS3?! I'm sure some parents that have bought iPads for their kids restrict them from taking them to school, the mall or maybe even from taking them out of the house! Now imagine if they wanted to carry around a $350-400 portable console with them at all times? Doubt it. If its going to be forced to be left at home for a lot of its owners (I doubt I would even want to take it around with me either for fear of damage or loss), what's the point of making it in the first place?

People are fine with a current portable system that plays 10-15 year old console quality games, but will they be satisfied with owning a Wii-U 2, a 'next-gen' portable console that has less than last-gen (Wii-U, PS4, 720) quality power and graphics? Doubt it.

April 9th, 2013: The day nintendolife.com became thuglife.com
ATTICA!! ATTICA!! ATTICA!!I AM THE ROSA PARKS OF NINTENDOLIFE
"You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have links to use as proof." - SCAR392

@abe actually I'd say 3DS is more along the lines of a 6 year old system (not quite Wii, but in some ways better then the wii)

If that was true, wouldn't Mario 3D Land and Mario Galaxy 2 look and play identically?

That is another problem with the 'portable console' idea. Handheld games are optimized and designed around being played on a 5 inch screen, while console games are built with the plan that it will be experienced on a large screen HD TV. How do you go about creating a high quality current console game, while also making it playable on a smaller portable system? I really don't see any scenario where a handheld system replaces or acts as a home console in terms of raw power or quality.

April 9th, 2013: The day nintendolife.com became thuglife.com
ATTICA!! ATTICA!! ATTICA!!I AM THE ROSA PARKS OF NINTENDOLIFE
"You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have links to use as proof." - SCAR392

That is another problem with the 'portable console' idea. Handheld games are optimized and designed around being played on a 5 inch screen, while console games are built with the plan that it will be experienced on a large screen HD TV. How do you go about creating a high quality current console game, while also making it playable on a smaller portable system? I really don't see any scenario where a handheld system replaces or acts as a home console in terms of raw power or quality.

You've got a point there, but I reckon you'd just code the game to run in different resolutions depending upon whether the system detected an external display just as some iOS games know if they're on an iPhone 3GS or an iPad 3.

It's not as impossible as you suggest, but it would require some adaptation on the part of developers.

Nintendo, a technology company widely known for its line of game consoles, was actually founded in 1889 by Fusajiro Yamauchi. It began as a Card Game company and evolved into one of the largest Japanese companies with a Market Capitalization of over $85 billion so me not worried at all nintendo know what there doing so to all u nintendo fans sleep with ease

I don't think Nintendo will have a good reason to release another console for quite some time. They've been taking things slow and so far, it's worked out for them. They know that powerful graphics are going to get them nowhere, so the Wii U is only as powerful as it needs to be. The 3DS is the same way. Hypothetically speaking though, around 2020 when Nintendo wants to release a new console, VR is going to be a big deal and rather than making a new portable system, just making a portable Wii U (WiiDS?) might be a better option. That way, they wouldn't even have to have a whole bunch of launch titles and anything they release for the new portable system is also supported by the home console everyone still owns. True enough, the US market wouldn't have much incentive to buy it, but that's where the new home console comes in with a better motion controller and an HMD.

For handheld gaming, Nintendo is king and proper gamers (who pay more then £1 for a game) will prefer a proper handheld console over a phone/tablet.

But about Wii U, nobody can predict the future. Nintendo's fans will continue to support the main franchises, but will that be enough.

I also think that next Xbox and Playstation will have problems of their own as their games will be supremely massive and will need some time to get going. Also consoles will no longer be multimedia machines as they were with this generation has smart TV's (with wireless connections to internet and tablet computers) have taken over. In other words, game consoles will be used solely for gaming.

For handheld gaming, Nintendo is king and proper gamers (who pay more then £1 for a game) will prefer a proper handheld console over a phone/tablet.

But about Wii U, nobody can predict the future. Nintendo's fans will continue to support the main franchises, but will that be enough.

I also think that next Xbox and Playstation will have problems of their own as their games will be supremely massive and will need some time to get going. Also consoles will no longer be multimedia machines as they were with this generation has smart TV's (with wireless connections to internet and tablet computers) have taken over. In other words, game consoles will be used solely for gaming.

Makes sense to me... The market is contracting right now... Only time will tell how much potential is left int