Gunner (LW2)

The Gunner is trained to use heavy automatic weapons, able to cover the squad with suppressive fire or inflict significant damage in direct attacks.

Gunner: Primary: Cannon; Secondary: Combat Knife

Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).

"Saw Gunner" specialized Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.

"Machine Gunner" specialized Gunners (Right branch) behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.

Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.

Abilities (As of LW2 Version 1.3)

Mouse-over for more information.

Rank

Ability

Squaddie

Knife Fighter

You may make a melee attack with your knife against adjacent enemies.

Suppression

Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.

Area Suppression

Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.

SAW Gunner

Machinegunner

Lance Corporal

Center Mass

You do one additional point of base damage when using guns.

Combatives

You may parry melee attacks and counterattack with your combat knife. Also gain +10 dodge.

Grazing Fire

Missed shots with your primary weapon have an additional roll to become a graze.

Corporal

Flush

Special shot with a bonus to hit that does little damage but forces target to change position if it hits and gives a penalty to defense and dodge.

Formidable

Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.

Lockdown

Gain +15 to hit against enemies who attempt to move when suppressed.

Sergeant

Hail of Bullets

Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.

Shredder

Your primary weapon attacks shred armor.

Mayhem

Gain 25% bonus damage against enemies who attempt to move when suppressed.

Staff Sergeant

Chain Shot

Take a shot with an aim penalty of -10. If you hit the target, you take another shot on the target automatically.

Iron Curtain

Special shot that does half damage but reduces target mobility for the following two turns. Cone-based attack with primary weapon.

Demolition

Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target.

Tech Sergeant

Cyclic Fire

Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have aim penalties. Four-turn cooldown.

Danger Zone

Area Suppression suppresses enemies in a 5-tile radius.

Cool Under Pressure

You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.

GunnerySergeant

Rupture

A Rupture shot has a large bonus to crit chance and ensures that the target takes an additional +3 damage from all attacks in the future.

Rapid Fire

Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.

Kill Zone

Take a reaction shot against any enemy that moves or attacks within a cone of fire.

Master Sergeant

Saturation Fire

Fire a cone-shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition.

Combat Fitness

Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge.

Traverse Fire

After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.

Stat Progression

Rank

Health

Offense

Will

Mobility

Dodge

Hacking

Squaddie

0

3

4

0

0

0

Lance Corporal

1

2

4

0

0

0

Corporal

0

2

0

0

0

0

Sergeant

0

2

0

0

0

0

Staff Sergeant

1

3

0

0

0

0

Tech Sergeant

0

2

0

0

0

0

GunnerySergeant

0

2

0

0

0

0

Master Sergeant

1

2

0

0

0

0

Total

3

18

8

0

0

0

This class also gains 3 points of strength, though it's not clear what that does.