It may already be in place, but can we force a confirmation (with an exclamation mark) for anyone wanting to leave Utterby's palisade via a fall exit? You know, like all the town's NPCs have done. I haven't tested it yet. Also maybe make it so if you flee, you don't flee over the edge - that would just be silly.

Yeah, no way to get through the gates yet. Also, you can see through the gates, which I dunno if that seems right or not.

<****** / ^^^^^^ / ||||||>

Guard-Set Gateway to UtterbyExits: north (closed gate) east south west up

Armor-clad guards stand on rotating sentry in this busy area as they keep watch on traffic moving through this gate to and from the fields and woods beyond. Oftentimes a guard outside the gate can be heard requesting an unknown visitor to lower the hood of their cloak, or telling merchants and traders to turn around and use the eastern gate. Southwards lies the main square of town, while pathways towards the east and west lead towards entries into the guardhouse and inn. Large metal bars reinforce the otherwise wooden palisade towards the north, providing a formidable defense to any untoward visitors.

<****** / ^^^^^^ / ||||| > You focus on the horizon . . .

East, Before the Guard-House Infirmary, you see...Nothing of interest.

South, Centre Square of Utterby, you see...A diminutive, taupe-haired matron is here. A torch that has been mounted to the wall. (lit)

West, Before the Public Privvies, you see...A skeletal, dusky-haired adolescent is here.

Up, Bridgeway Over Utterby's North Gate, you see...Nothing of interest.

Seeing through gates is a feature. I can't say whether staff intend for this gate to be transparent, but the coded 'gate' exit is deliberately see-through because it's assumed that it's either a portcullis or has like a sliding shutter hole thingy.

Icarus wrote:Yah need to get that guard, cause someone already jumped off the wall.

For the record, as this is alpha, even buggy deaths will not get rezzes.

I'd like to offer a dissenting opinion. You know me. That's almost inevitable.

Alpha seems exactly the time to offer resurrections due to buggy deaths. The setting is, at present, too small to leave people comfortably rolling PC after PC into the same place - we saw this on ARPI/PRPI. Alpha is also the time when people can recognise that bugs are more prevalent, and stop and go "that's not right", and maybe wait for staff word more readily than in a definitely non-buggy version, where it might be rolled with as IC - one can hope that resurrections would be much less jarring. It may also make people more willing to test stuff out in general.

I think shops in general would be nifty in any case. Shops with things that can be used to decorate would be extra cool.. Like I'm not sure what's normally available codedly.. charcoal, embroidery kits, paper, paint, etching sets.. and so on.

And definitely crafting areas. Woodworking / blacksmithing and such.. unless we have them and I just don't know where they are.

Icarus wrote:Yah need to get that guard, cause someone already jumped off the wall.

For the record, as this is alpha, even buggy deaths will not get rezzes.

I'd like to offer a dissenting opinion. You know me. That's almost inevitable.

Alpha seems exactly the time to offer resurrections due to buggy deaths. The setting is, at present, too small to leave people comfortably rolling PC after PC into the same place - we saw this on ARPI/PRPI. Alpha is also the time when people can recognise that bugs are more prevalent, and stop and go "that's not right", and maybe wait for staff word more readily than in a definitely non-buggy version, where it might be rolled with as IC - one can hope that resurrections would be much less jarring. It may also make people more willing to test stuff out in general.

Bandwagoning here. I won't be testing things like typing west at fall exits if I know I won't be 'reimbursed' for that being removed since Parallel. The odds of me checking out things that might lead to newbies dying by droves drops substantially if building errors/code issues aren't going to be taken into account.

I'd have to agree. The purpose of an ALPHA is that it's unfinished, but it has enough core features in that you want to give it a test-run to see if everything is working as intended. Given the effort that goes into creating a character, it'd be unfair to expect players to crash-test a system completely if they won't be resurrected for errors caused by code or any Staff-related human errors. In my experience, it's a rare occurrence anyways, and resurrection is a admin-reviewed process.

It'd be prudent probably to say that resurrections are on a case-to-case basis (as they always are), and admins will only do it if it's clear that it was an error due to faulty design or code, instead of outright refusing to resurrect whatsoever.