I'll start the thread off with a sample of 4-2 using Guts Man's stage graphics. For skinning purposes, his ground pattern is strange. It has a single-tile repeating as the top portion, and the bottom portion is a two-tile repeating pattern, but with right edge tiles (no left edges, though). This means that for it to look right, it needs to start "drawing" the tiles from right to left. Is it possible to have a pattern like this? You'll see what I mean in the image of the stage.

I also used Cut Man's level for the above-ground sections, but this was more as an attempt to see how it would look as an overworld skin. For the mushrooms I used Bomb Man's platform graphics. I also changed the coins into the obvious Mega Man currency. ]]>2559Mega Man & Bass: Robot Master gameplay differences discussionFri, 27 Feb 2015 00:10:18 +0000http://explodingrabbit.com/threads/mega-man-bass-robot-master-gameplay-differences-discussion.16791/
http://explodingrabbit.com/threads/mega-man-bass-robot-master-gameplay-differences-discussion.16791/invalid@example.com (Mitewing)Mitewing
Robot Master: Metal Man
Character Base: Bass
Differences: MM2 weapons, Buster shoots at same speed and rate as Metal Blade, Begins with Metal Blade weapon

the Duck Hunt Ducks would ROCK! they could fly! now you may say it makes it easy, but what about when paratroopas, lakitu and hammer bros get involved? that'd be hard! they could collect feathers to make them faster! they can't attack and no matter what powerup, they die in one hit unless there is a star. oh and there could be dog picking up duck when duck dies and dog laughing when duck reaches goal.]]>24Request: Combine Mega Man and Bass skin templates into oneThu, 26 Feb 2015 17:18:00 +0000http://explodingrabbit.com/threads/request-combine-mega-man-and-bass-skin-templates-into-one.18417/
http://explodingrabbit.com/threads/request-combine-mega-man-and-bass-skin-templates-into-one.18417/invalid@example.com (Mitewing)Mitewing1Simon Belmont: What a horrible night to be a goomba.Tue, 24 Feb 2015 16:53:32 +0000http://explodingrabbit.com/threads/simon-belmont-what-a-horrible-night-to-be-a-goomba.2201/
http://explodingrabbit.com/threads/simon-belmont-what-a-horrible-night-to-be-a-goomba.2201/invalid@example.com (aliceandsven)aliceandsven
Wiki Page: http://www.explodingrabbit.com/wiki/Simon_Belmont

Simon Belmont: What a horrible night to be a goomba.]]>405Old Man skins gameplay changes requestSun, 22 Feb 2015 15:46:34 +0000http://explodingrabbit.com/threads/old-man-skins-gameplay-changes-request.18202/
http://explodingrabbit.com/threads/old-man-skins-gameplay-changes-request.18202/invalid@example.com (Mitewing)Mitewing
1. Weaker sword attack, since it's not a sword but a magic wand.
2. Stronger beam attack, for the same reason.
3. Ice Arrows. A LoZ staple should be given to one who is more magically inclined.

Really, he tries to jump on a single block and he flies everywhere....]]>3Game SkinsSat, 21 Feb 2015 06:59:02 +0000http://explodingrabbit.com/threads/game-skins.18825/
http://explodingrabbit.com/threads/game-skins.18825/invalid@example.com (Jay)JaySuper Mario Bros. Crossover - Game Skins - A list of game skins in Super Mario Bros. Crossover and templates

Map Skin

The graphics on the map skin do not change between levels, although they can change colors or be hidden.

Note also that this sheet contains both 8-bit and 16-bit elements because it is a template designed to show all available objects and tiles on the map sheet, some of which are only present in 8-bit or 16-bit SMB

Some notes on the map skin:

The castles can be set to not stack when displaying the large castle, so the large castle can be a...

Simon would have Vampire Killer styled gameplay. Only Holy Water and Stopwatch uses hearts. The Knife/Boomerang/Axe replaces whip when obtained. There are only two Knifes on screen at a time. Then the Boomerang travels full screen, the Axe doesn't arch, but travels like Boomerang just only half screen and is stronger. If the Boomerang or Axe isn't caught, Simon loses it and goes back to default whip. Additional powerups such as Boots for faster running speed, and Wings for higher jump height could also be added. Meanwhile, Trevor retains the classic Castlevania gameplay.

Ryu would be based on Ninja Gaiden 3. He has the Sword Extension, but not the Jump Slash. Ken is...

Map and level themes to accompany these are on the way.]]>930Looking for original 8-bit character templatesSun, 15 Feb 2015 23:58:34 +0000http://explodingrabbit.com/threads/looking-for-original-8-bit-character-templates.19115/
http://explodingrabbit.com/threads/looking-for-original-8-bit-character-templates.19115/invalid@example.com (Mitewing)Mitewing1abillitesSun, 15 Feb 2015 04:20:29 +0000http://explodingrabbit.com/threads/abillites.19114/
http://explodingrabbit.com/threads/abillites.19114/invalid@example.com (smg5)smg52Modern Game Mode Character Weapon/Item SelectThu, 12 Feb 2015 14:37:08 +0000http://explodingrabbit.com/threads/modern-game-mode-character-weapon-item-select.19103/
http://explodingrabbit.com/threads/modern-game-mode-character-weapon-item-select.19103/invalid@example.com (Mitewing)MitewingQuestions about Exploding Rabbit.Tue, 10 Feb 2015 02:37:53 +0000http://explodingrabbit.com/threads/questions-about-exploding-rabbit.18904/
http://explodingrabbit.com/threads/questions-about-exploding-rabbit.18904/invalid@example.com (crystal_entity)crystal_entity
1) Will there be more updates to SMBC?
2) What is the difference between Super Action Squad, Super Retro Squad, and Super Retro Crossover?
3) What projects are you currently working on?]]>24