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I still dont understand why its such a big problem to put a feature in a game that you dont have to use. if you dont like it dont use it. so many people say they wont play the game because of this. Im not willing to miss out on a great game because of something i may or may not use

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Originally posted by st4t1ck

I still dont understand why its such a big problem to put a feature in a game that you dont have to use. if you dont like it dont use it. so many people say they wont play the game because of this. Im not willing to miss out on a great game because of something i may or may not use

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Originally posted by kitaradHouses get put on the auction blocks too and unlike poker there is an actual virtual item here that you spent time getting. It is not based on chance. They will probably tax it.

People keep bringing this up. Nobody is transferring ownership of anything. Players are not actually buying virtual items. In theory, the government might attempt to assess a sales tax for services, but these are private sales between individuals, over the internet, probably across regional lines. No sales taxes will be taken.

However, in the United States, if you earn money, you may need to submit a personal income tax form, even if you are underage. If you earn more than $600 a year, and you have other income (from a job) where you would be paying income tax, you'll need to put that money earned on your income tax forms. That's where the government is going to collect money.

** edit **Also, the South Korean government banned another game type thing that wasn't a gambling machine. They banned it because people acted like it was a gambling thing. All that's needed is for the people who would be playing to treat the RMAH like a way to gamble or as if they were gambling, and the South Korean government will ban it.

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Originally posted by RefMinorI am surprised the US will allow what is potentially a gambling shop.

The RMAH has nearly zero similarities with gambling, that's a pitiful comparison. All we can do is wait to see how Blizzard creates what could be the new MMO standard, or the fatal flaw with D3.

Oh really, then tell us what it is then because bidding on items on an AH is gambling.

And bidding on eBay is gambling as well then? So is any auction in general with that analogy. You pay a fee to put up an auction to the host(this case the host is blizzard) they take a cut of the sale price(in their case its a flat fee regardless of final price) Your a seller, most sellers have a monetary value attached, if people ever ran a small business(be it a table at a flea market with a cost per table) to selling on Ebay they would understand basic businesses economics 101: You got to put up money to make money.

Yes, I can without a doubt understand the thought process because frankly it is close to gambling in a sense that we want to win something and get caught up in auctions. But gambling is blowing money with a chance to win more money, item, etc. In this case the buyer puts up nothing if they do not win, so it does not equal gambling.

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Originally posted by RefMinorI am surprised the US will allow what is potentially a gambling shop.

The RMAH has nearly zero similarities with gambling, that's a pitiful comparison. All we can do is wait to see how Blizzard creates what could be the new MMO standard, or the fatal flaw with D3.

Oh really, then tell us what it is then because bidding on items on an AH is gambling.

And bidding on eBay is gambling as well then? So is any auction in general with that analogy. You pay a fee to put up an auction to the host(this case the host is blizzard) they take a cut of the sale price(in their case its a flat fee regardless of final price) Your a seller, most sellers have a monetary value attached, if people ever ran a small business(be it a table at a flea market with a cost per table) to selling on Ebay they would understand basic businesses economics 101: You got to put up money to make money.Yes, I can without a doubt understand the thought process because frankly it is close to gambling in a sense that we want to win something and get caught up in auctions. But gambling is blowing money with a chance to win more money, item, etc. In this case the buyer puts up nothing if they do not win, so it does not equal gambling.

If doesn't matter if it's technically gambling or not. What matters is how people behave with it. If people treat it as if it's gambling, it doesn't matter if it's not technically gambling. It will get banned.

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Originally posted by lizardbones

Originally posted by kitarad
Houses get put on the auction blocks too and unlike poker there is an actual virtual item here that you spent time getting. It is not based on chance. They will probably tax it.

People keep bringing this up. Nobody is transferring ownership of anything. Players are not actually buying virtual items. In theory, the government might attempt to assess a sales tax for services, but these are private sales between individuals, over the internet, probably across regional lines. No sales taxes will be taken.

However, in the United States, if you earn money, you may need to submit a personal income tax form, even if you are underage. If you earn more than $600 a year, and you have other income (from a job) where you would be paying income tax, you'll need to put that money earned on your income tax forms. That's where the government is going to collect money.

** edit **
Also, the South Korean government banned another game type thing that wasn't a gambling machine. They banned it because people acted like it was a gambling thing. All that's needed is for the people who would be playing to treat the RMAH like a way to gamble or as if they were gambling, and the South Korean government will ban it.

When push comes to shove, it's the government instated law that determines what ownership of virtual goods for players, not an EULA. Many nations are in the process of writing new legislation pertaining to virtual ownership of goods and taxation there of. Governments could very well give ownership and property rigths to players, but the catch is that they will be subject to taxes. And with good reason, it's a quickly growing industry that has so far largely escaped taxation.

That's the fire that Blizzard is playing with by legitimizing RMT in Diablo 3. When it was against the EULA to pariticpate in any form of RMT, the strong case could be made agaisnt ownership of virtual property by players. When the opposite occurs, and sale of virtual goods for real money between parties occurs but is avidly promoted by Blizzard, it implies a level of ownership on behalf of the seller -- you can't legally sell something you do not own.

Time will tell how it unfolds, but I can't help but feel that Blizzard is shooting themselves in the foot, not to mention the rest of the industry, for their RMAH money grab.

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I don't like the RMAH but I don't even in the slightest consider it gambling. Now if you want to call something gambling just look at pretty much any F2P game and in the cash shop you buy something with a chance of winning something of value in the game.

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Bliz could always turn off that feature for the eastern market.

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