A pixelated first person shooter made in Game Maker. Play through an exciting 16 mission Campaign mode, level up and dominate in offline multiplayer-esque Arena mode, survive wave after wave in Survival mode, and build custom levels for export in the Level Editor.
Will support Texture Packs and future expansions including new maps, guns, a second episode, and more.

To celebrate the soon arriving First Pixel Shooter: Episode 2, I present version 2.22. This version is more optimized and there should be no issues of lag at all. I also fixed some other little things like stat syncing to GM Server, and more.

As of now, development of this game started nearly 10 months ago, almost a year! It's been quick, and here I am still fixing problems with this game. I hope you'll give it a try, and that it has no problems - if so, I will focus purely on finishing the sequel, and releasing a Level Editor map to play from time to time. If you liked this game, please, check out and follow the sequel on IndieDB.

The game currently features a Handgun, Combat Knife, Shotgun, Submachine Gun, AK47, Sniper Rifle, and M14.

For equipment you have frag and smoke grenades, mines, and tactical insertion. Stun grenades were also meant to be usable by the player, but I sort of didn't finish implementing them. I could definitely add them in a future update.