Voxel Section Editor III 1.31 ChangeLog: - revisions by Banshee - Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system. - Added: Mirror -> Mirror Right to Left finally works. - Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals v2, that brings perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone. - Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory. - Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster. - Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels. - Bug Fix: The program will now load sections with no used voxels instead of giving range check error. - Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system. - Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up. - Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.

Yea, I'm gonna work on it for 1.32 and the normalizer will receive a fix. I already know how to do it and it should be implemented soon. Most of hotkeys from VXLSE II works well on VXLSE III. There were few changes and I'll be adding new ones.