Sonic Unleashed Blasts PCs to Pieces in Sonic Generations Mod

Two months ago, we posted some very promising videos from a triad of gifted Retroites working to import Sonic Unleashed‘s stages into the PC version of Sonic Generations, because despite Sega’s apparent new-found love for all things computer, Unleashed never got the chance to pop up. And those videos? They were nothing short of impressive work.

The trio–Dario FF, Twilightzoney, and Chimera–are happy to show you the fruits of their labor since then as Sonic zips around locales like Mazuri, Empire City, Shamar, and the original Spagonia to name a few. The team not only managed to get collisions working on the stages, they’ve been able to successfully import breakable objects and even the Global Illumination Ambiance lighting effects of the original stages so that they look like their original selves.

Oh, and a much-requested golden streak of light makes his in-stage presence felt as well.

Check out the gallery for more photos and the trailer below to watch their efforts in motion. Of course, from the looks of things, the team is only getting warmed up with Unleashed levels and have set their sights to other areas…

Gene is the ghost of a Floridian who froze to death in a Chicago winter. He now haunts a server inside the Sears Tower and does terrible things on this very website. Also something about Sonic 2006 100% twice. It was awful.

I just don’t understand why sega doesn’t seem to have any plans for DLC levels in Sonic Generations. This game SCREAMS bucketloads of extra content, and I would gladly pay $5 a level for superbly crafted stuff. Unfortunately for them, I’m about to pay $0 for a bunch of superbly crafted stuff.

These guys are doing a great job. I loved playing through Sonic Unleashed on PS3, one of the platinum trophies I’m personally proud of. This version minus the painful werehog sections is going to make Unleashed a joy to play through again and with 60 fps to boot. Joy! 😀

Amazing work. Nice to see them porting the Colors stages too, but I hope they finish porting the Unleashed stages first and release the mod. I found Colors’ levels to be extremely boring, especially compared with Unleashed’s – they were too short, didn’t have enough 3D parts (heck, the only 3D areas in all of Starlight Carnival were half of the first act and the beginning of another act), and didn’t have enough speed (though admittedly, the slow Wisp-based gameplay, which presumably won’t get ported, was one of the causes for this). I swear, if Unleashed didn’t have the boring and tedious Werehog stages, it would have been almost universally considered superior to Colors; its hedgehog stages were superior to Colors’ stages. A pity.

That would be everyone really. Dario imported an untextured Bomb-Omb battlefield, me Throwback Galaxy from Galaxy 2 (basically Whomp’s Fortress not looking terribly old) and Zoney does as he pleases xP

… This is honestly just amazing. Can’t think of what else to say. Only thing I really want now though is classic sonic in night stages, which I’m sure is a longer process and will happen eventually. Colors level’s will be fun too.

Nice idea, but could there exist versions of these for Classic Sonic? I mean with the trailer there you might as well be advertizing patches for Unleashed , not that it’s a bad thing, I will say Unleashed would be better with Sonic’s improved control but still if you’re using the same exact levels from Unleashed and leaving them untoutched by any changes then we might as well just play Unleashed, though in the defense of this mod at least we aren’t being charged for it, I’ll say that much but for the most part we might as well be playing Unleashed, it’s the very reason why Rooftop Run got changes in the actual Sonic Generations game.

Hmmm i think i need to get the PC version of this game, i wonder though can i run it, so far i can get blitz sonic ultra and project infinity to run fine, i even got blitz sonic and sonic fusion to run, oh and this is on a laptop

The problem is that Unleashed not had only 1 act. They had many acts (4-5) if DLC is counted. And must be counted because DLC levels were AWESOME.
Don’t think the rest of levels are going to be made in this fan project of “Unleashed” PC.

Highlighted rings only, sorry. That’s just how light dash is handled, and it works too, because any other way results in Adventure-esque lightdash, which is terrible, believe me (no really; you can fly off the map with Adventure lightdash)

To follow up on my comment earlier, I’m slightly disappointed that the light speed dash is context sensitive, but from a technical standpoint I can understand why. I mean, yeah, the adventure style LS dash was glitched out like nobody’s business. And if that’s the only other option, I’ll take the Generations engine.

Oh well, it’s a slight adjustment, but I’m sure it will work fine, so’s long as the controls can respond quickly enough.

The only real annoyance I found with unleashed was the control(I WANT A HOMING ATTACK NOT A BOOST DANNGIT).The physics in generations don’t feel that different to me.
(what I really want in sonic hacking is a modified ’06,fixing the glitches,loading and kissing an animals corpse)

WOW 😀 this is dream come true 🙂 good work guys :3 …..I hawe sonic unleased for Wii but it’s not the same at all :'( so i always wanted to play XBOX360 or PS3 versions, but i dont hawe that much money for those consoles :O :/ 🙂 …and this is truly dream come true for me, i have Sonic Gen on my pc and it runs smoothly on MAX settings 😀 and after yu finish this mod, i yust hawe to try it ^_^ …really, thank for doing all this 🙂 and thank you in advance if you wanted to share all these mods 😀

good luck 😉
all the best 🙂

PS. heres an idea 🙂 you could do the same for sonic 2006 levels 😀 that was a great game, glitch, but great 🙂