“ … Enter a dark, deadly world where civilization barely survives, full of gruesome beasts, dark plots, and a sprinkle of cosmic horror. With white knight naïveté quickly leading to a horrendous death, the closest thing to a guardian is the Hunt, with their one and only law: Do less harm than good, or you will be hunted. Hunters gain access to hidden caches and lodges, where they can find new contracts, cash in hunting trophies, and occasionally feel safe for a few hours.

As a player, you’ll learn quickly that, in Grim World, everything has the +Messy tag. And a nasty appetite. Lucky for you, all classes come with powerful Death Moves, so if and when you die, it will be meaningful and always memorable. As a Game Master, it will be your job to bring this sinister, perilous world to life. You’ll want to keep 3 additional GM Principles in mind: