Features/Content

You can now swap between two weapon sets by pressing X or clicking the tabs above the slots on the inventory screen. Gems in the swapped-out set continue to gain experience as normal, but their skills cannot be used unless swapped back in.

Added two new new Unique items designed by our Diamond supporters.

Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.

Added three new tilesets from Act Three, which are currently only featured in Map areas.

Added a new Dexterity support gem - BlindBlind SupportSupportIcon: xRequires Level 8Supports any skill that hits enemies.Per 1% Quality:Supported Skills have 1% increased Blinding durationSupported Skills have 10% chance to Blind enemies on hitSupported Skills have (0-38)% increased Blinding durationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Associated skills have a chance to blind their targets for 4 seconds. Blinded monsters have 75% less chance to hit (multiplicatively).

Active Skill Balance

Lightning StrikeLightning StrikeAttack, Projectile, Melee, LightningMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (130%-176%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:1% increased Lightning DamageDeals (130-175.6)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage over time caused by Projectiles deals 25% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: The damage penalty on its projectiles is now 30% rather than 20%.

Stun SupportStun SupportSupportIcon: tRequires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Per 1% Quality:Supported Skills have 1.5% increased Stun Duration on EnemiesSupported Skills have (30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Support Gem: Mana cost reduced.

Flicker StrikeFlicker StrikeAttack, Melee, MovementMana Cost: 10Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secDamage Effectiveness: (130%-160%)Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1% increased DamageDeals (130-160.4)% of Base Damage20% more Attack Speed10% increased Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Now has a cooldown which can be bypassed by spending a Frenzy Charge. Corrected some mistakes in its damage progression.

Cold SnapCold SnapSpell, AoE, Cold, DurationRadius: 16Mana Cost: (8-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secCritical Strike Chance: 6.00%Damage Effectiveness: 140%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.5% increased Area of EffectDeals (24-668) to (35-1002) Cold DamageBase duration is 5 secondsDeals (19.6-997) Base Cold Damage per second25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreaModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Increased its damage. Now has a cooldown which can by bypassed by spending a Power Charge.

Enduring CryEnduring CryWarcry, AoE, DurationRadius: 60Mana Cost: (17-21)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:3% increased Area of Effect(8-36) Endurance Charges granted per one hundred nearby enemiesBase duration is 0.75 seconds(48-394) Life regenerated per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Now has a cooldown.

Molten ShellMolten ShellSpell, AoE, Duration, FireRadius: 15Mana Cost: (12-28)Can Store 1 Use(s)Cooldown Time: 1.00 secCritical Strike Chance: 5.00%Damage Effectiveness: 200%Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:1% chance to Ignite enemiesDeals (14-1962) to (20-2943) Fire DamageShields break after (26-1508) total Damage is prevented(17-943) additional ArmourBase duration is 10 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Reduced the damage required to set it off in the first four levels.

Bug Fixes

If a character has no valid skill on its left mouse button, it is no longer unable to move.

Items shown to you as results of sell-vendor recipes do not display sockets any more. This is to prevent players essentially getting free rerolls of sockets by trying different combinations of items.

Reduced the vertical selectable height of Portals so that it's harder to miss-click and accidentally consume a portal you just created.

You no longer gain experience while dead.

Fire TrapFire TrapTrap, Spell, Duration, AoE, FireRadius: 15Mana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 1.75 secondsDeals (10-575) to (15-862) Fire DamageDeals (28.9-1635.4) Base Fire Damage per second(3-180) to (5-269) added Fire Damage against Burning EnemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectThrows a Trap which uses this Skill when Triggered+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can now be supported by area of effectsupport gems.

Fixed some rare item names that could not spawn before.

Fixed Unique monsters so that they now have a +2 bonus to item level in the same way that Rare monsters do.

Fixed a bug that would cause a resource to be loaded from the hard drive each time an arrow was fired.

Fixed a bug where monsters that were meant to not repeat actions consecutively would in fact repeat them.

Fixed a bug where the wrong environment could be picked when entering a multi-level area area via a portal.

Fog no longer interacts with the shimmer post-processing effect incorrectly.

Skill icons on the character screen now have their backgrounds back.

Fixed a bug that would cause small monsters to drop too many items in multiplayer instances and large monsters too few.

Fixed a bug where Conversion TrapConversion TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1% increased Skill Effect DurationThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsBase duration is (5.3-10) secondsTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could permanently convert a monster.

Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.

Clicking on the noticeboard in town will now change to the public party tab if the social panel is visible.

Fixed a bad interaction between on-drink flask effects and the PuncturePunctureAttack, Projectile, Duration, Melee, BowMana Cost: 6Cast Time: 1.00 secRequires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1% increased Skill Effect DurationDeals (100-122.8)% of Base DamageBase duration is 8 secondsCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill.

Fixed a bug that could allow you to detonate mine when you had none out.

The damage prediction of armour values on the character screen is now more accurate for players over level 30.

Fixed level-up sounds so that you hear them in stereo and other players hear them placed in the 3d world correctly.

Global notifications during special leagues now appear even when Hide Global Chat is on.

Settings are no longer saved if you're disconnected while changing them.

The Righteous FireRighteous FireSpell, AoE, FireRadius: 18Can Store 1 Use(s)Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1% increased Spell DamageGrants (20-39)% more Spell DamageEnemies Burn for 40% of your maximum Life per second as Fire DamageYou Burn for 90% of your maximum Life per second as Fire DamageEnemies Burn for 40% of your maximum Energy Shield per second as Fire DamageYou Burn for 70% of your maximum Energy Shield per second as Fire Damage+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem can now drop from monsters and chests.

Tools

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