Also, regarding canes, I've always though the Candy Cane should've been a Demo wep. Would've been pimpin' with the Hallmark

Someone needs to make a pimp cane and rig it specifically so when someone does the Demo pimp swagger (crouch and look up with the bottle out for anyone that didn't know), the cane looks like it's upright and touching the ground.

So I've decided to make the melee weapon a bottle of Champagne.
One problem though, I don't know how to make weapons at all.
What bone should I attach it to? It's a melee item so it should be simple enough...

Someone needs to make a pimp cane and rig it specifically so when someone does the Demo pimp swagger (crouch and look up with the bottle out for anyone that didn't know), the cane looks like it's upright and touching the ground.

not really, I had the idea to do so long before him by asking if anyone wanted to give me the 3D model of the minigun TF2, I decided to play the card of simplicity we amend the model origin as for final combat, but I must admit that his model is pretty good

not really, I had the idea to do so long before him by asking if anyone wanted to give me the 3D model of the minigun TF2...

'Long' being perhaps a month at most?
It's a concept from another game. You are acting as though he is in the wrong for wanting to model it too.
Granted, he did start when you expressed interest, but, regardless, you still cannot tell him that he can't model it.

Really though, does anyone have a TF2 weapon tutorial or at least a general overview of what to do?
Apparently I have to attach my weapon to the bip_weapon bone, then I dunno where to go from there. There are still stuff like worldmodels and viewmodels I still don't completely understand.
Help?

Really though, does anyone have a TF2 weapon tutorial or at least a general overview of what to do?
Apparently I have to attach my weapon to the bip_weapon bone, then I dunno where to go from there. There are still stuff like worldmodels and viewmodels I still don't completely understand.
Help?

'Long' being perhaps a month at most?
It's a concept from another game. You are acting as though he is in the wrong for wanting to model it too.
Granted, he did start when you expressed interest, but, regardless, you still cannot tell him that he can't model it.

i don't say he can't model it, he can and i don't have to give authorization for who want do the same model i make, i just say i've got idea before him, it's different, Now it was faster than me

All I see are hat tutorials and modelling tutorials.
They just say "you can also make weapons" without actually specifying what to do.

Weapons aren't different from hats, except with weapons there's probably a few more things you have to skin, like shotgun pumps or magazines or whatever.
Jigglebones are simply said bones, but they're made jiggly in the .QC.

Ugh, ok which part did you find to be dumb?
Was it "prolly" was it "you'ed" was it "abit" or did you just disagree with
what I suggested and found it to be generally dumb.
I'll go back and change something if you want.

Weapons aren't different from hats, except with weapons there's probably a few more things you have to skin, like shotgun pumps or magazines or whatever.
Jigglebones are simply said bones, but they're made jiggly in the .QC.

Edited:

Alright so more researching has told me that you don't need v_models and w_models anymore, just c_models.
My final question is how do I import weapon models into blender? I'd like to have a reference while modeling my weapon.

Alright so more researching has told me that you don't need v_models and w_models anymore, just c_models.
My final question is how do I import weapon models into blender? I'd like to have a reference while modeling my weapon.

Just like how you would import hat models. Decompile the model and import the smd file.
Also some weapons are still stuck in v_models and w_models, for example the SMG or the Sniper rifle still use v_models. The pistol has a c_model for its viewmodel, but still uses worldmodels.

Really late reply to this but a lasso would require custom animations and all that and I'd rather just make something that fits with the Engie's default animations. Wrenches and hammers work, but the difficulty is trying to think of something that hasn't been done yet that still looks rustic and rancher-y. I looked for tools that are used for shoeing horses but as far as I know it's just simple hammers and whatnot, none of which are visually interesting enough to be worth making.

Have them as stones that give off those properties and have them embedded into the side of the weapon like you would with a jewel, maybe giving off a small distinctly coloured trailing glow from it to help identify it from a distance