Purchase Order

relics

alternate for Wind Demon:
Notes if you find yourself boxing more than chasing

Poisoned Star

Other alternate item(s) worth considering:

Qin's Sais

Introduction

Hey everybody!
This build has been tested by myself and others in the community so it's now officially "out of beta"!
Check out the Patch Notes below to see what's new.

Patch Notes (01/07/19)

Replaced Poisoned Star with Rage at the suggestion of the community. Rage has quickly become my favorite early game crit item and seems many others agree.

Moved Poisoned Star into position as an alternative item for Wind Demon. The point was made that with Artemis already being so CC heavy (not to mention LITERALLY EVERY OTHER GOD also being CC heavy feels like), she maybe didn't need the help from Poisoned Star all that much.

Made Bloodforge the last item as it was deemed less important than the others for this build.

Added Qin's Sais as an alternate item for probably Poisoned Star in the case that you need to face a team with giant health bars.

The logic behind my original item choices

Ninja Tabi was chosen over Warrior Tabi for superior attack speed. The majority of Artemis' damage comes from her basic attacks, and the extra attack speed early game really helps her stay competent as she builds her crit chance.

Poisoned Star was chosen for what I would hope are obvious reasons. Artemis's passive, Still Target, means she does more damage to Gods affected by specific types of crowd control. This includes slows. If I'm already building critical strike chance, I might as well get to take advantage of my passive after every critical strike.
I put it so early in the build to get this effect as soon as possible.

The Executioner is a no-brainer for an AA-focused hunter. Extra attack speed and it tears through protections remarkably well. Additionally, the first item in its tree is cheap enough to be purchased at the start of the game along with Combat Boots so you can start building it right away.

Wind Demon is one I'm on the fence about. I chose it over Rage due to the attack speed, but I'm not 100% sure that was the right decision. Tests have shown Wind Demon is ever so slightly better, but my tests may not have been accurate. YMMV.

Bloodforge was chosen for its strong passive that helps a glass cannon (such as Artemis) escape from battle after diving to finish someone off. Additionally, it lends a massive amount of raw physical power without needing to be stacked at all.

Lastly, I chose Deathbringer to finish out the crit side of the build with something strong. Further cementing her as an AA demon.

Ninja gives a decent AS base. Rage is built first to help with stacking, and because the crit chance from the one item is far superior to Poisoned Star. You don't get any benefit from Star unless you crit, so it's actually not all that important to rush it IMO.

Exe and Star are probably interchangeable, but with teamfight modes, the protection reduction will help out your physical teammates, and the higher AS is also appreciated, so I would probably prioritize it. It'll also give you time to stack Rage.

Star can even be delayed depending on how you feel. Deathbringer could be purchased immediately after The Executioner if preferred. Vengeful should be at max rank so her AS with it should be plenty.

As a consideration, I know the concept is to get Star so you can "milk dat passive," but there's so much CC in the game, that she probably doesn't need to rely on it in a teamfight mode to get her bonus damage. She has her stun and trap, and teammates are likely to apply all types of CC. So...I'm feeling Star can be delayed until later. Also, she may have to switch targets often. This isn't a situation where she'll be boxing an enemy ADC in lane.

What about it? Divine Ruin against 3 people building lifesteal (+Zhong's own self heal)? Don't feel the Obsidian was too necessary as only Nike built magical defenes, but it's not completely useless. That Book of the dead should have been a winged blade, that last item should have been a mantle of discord but breastplate wouldn't be too awful. And sometimes Thoth in arena is fine if you need to give up damage items in your build for defense, e.g. if im playing Chronos against Loki in arena im always going to build Winged Blade (or magi's?) and mantle of discord, therefore I need thoth to make up for the power loss in my build. But seeing as there wasn't a loki that match I would have gone bancrofts, pen boots, demonic, hastened (or divine ruin), telkhines, power or defense last.

Or at least make the main point about your success with Artemis using a general build discussed here (which is what actually happened). Will give you the choice to revise the comment with your feedback on the build to make it purposeful and applicable, or delete the original post.

Felt good. Weak early due to low attack speed, but pretty good after getting executioner. Missed a lot of autos, otherwise woulda done a lot better. Used surplus $ to buy potion of physical might late game.

I like two build directions, and either would be fine. It goes with balancing attack speed.

In your build, I agree there's a bit too much attack speed, so that you're overcapping quite a bit when you've got Vengeful Assault active. Being over the cap with VA active isn't a terrible thing, as your base AS will be higher and your DPS will be better when it's not active/you're waiting for the CD. You just don't want to overcap so much that you're cutting too much into the benefit of an active VA.

So in your base build, the suggestion others have had to get Warrior Tabi instead of Ninja is a solid one. WD IMO could be bought before or after DB.

Here are the specific times I might consider getting Wind Demon before Exe.

Enemy team is mostly squishies.

A bit more mobility is very important.

I only have 1 other physical god on my team and they're going full tank.

Otherwise, Exe is not only cheaper, but also helps physical teammates' damage as well, and a good idea against any god that has built at least 1 phys protection item. 1 prot item in the earlyish game is likely to bring their protection to around 100, which means 30ish pen at full stacks.

And as for Bloodforge late...it's fine, and I have no specific preference. Rather, it depends on if I feel I need / want that lifesteal early, and am the one securing more kills so I know I can get that passive to trigger a reasonable amount of time. Because in all honesty, that passive is not reliable. With 4 other teammates, your chances of getting the actual kill aren't that high. Once you've got full crit up, your chances are much higher.

Not a good idea, Gulf. Dev takes a while to stack. There's no point in going thru the effort to stack it if you're just going to swap it out. I agree the health shield and movement boost are beneficial in arena, so just get bloodforge late game

Hmm, why do you like the bloodforge early?
1) its expensive
2) in arena, just go back to base if you need to regen. You're pretty weak at those low levels, so will you really get that much out of the lifesteal?

IMO, negative. For a god like Artemis who needs AS less in general than most other hunters, I probably wouldn't use items that don't provide at least some power. Consistent, high AS is also more important in Qin's builds, and less in crit, where you want more power due to the crit 2x / 2.3x scaling from basic damage.

Asi is an interesting item on her. Initially, I had the same thoughts that you just described. No Power really lessens its appeal, as well as delays your full build.

However, because Artemis lacks mobility and is easy to engage on, escaping isn't always an option for her, as she is more encouraged to fight her way out of tough spots. The Asi passive can really come in handy here in combination with another Lifesteal item (for example, combined with fully stacked Devourer's Gauntlet gives 64% Lifesteal with Asi passive activated).

So, yes, it can put a slight damper on your DPS, but your sustain while fighting gets a nice increase. I want to also clarify that I've only experimented with this in Conquest (hence Devourer's Gauntlet used as an example), so the added sustain may not be as needed in Arena, and it definitely shouldn't be built by itself after boots.

Since you're at 85% or so attack speed with Wind Demon, I'd think about maybe Malice or Rage instead. The problem with Artemis and both Poisoned Star and wd is that having both overcaps her attack speed when Vengeful Assault is active. PS is good for boxing and WD is good for chasing/escaping, so which one you go with depends on the situation. I'd also consider swapping out Ninja Tabi for Warrior Tabi late game since you'll have plenty of AS and warrior has a bit more power.

Why isn't Devourer's Gauntlet listed? Artemis is a sitting duck without her ult, so that early life steal helps her box a bit better. You should also start with Hunter's Blessing in conquest, though you can skip it in other modes and go straight for boots.

Art used to be a very crit focused god, but with her passive rework, she also excels using Qin's Sais because of her 2. If you're facing more squishy targets than tanky ones, I'd go with crit; otherwise I'd use qin's if the enemy is building a lot of health. You can also consider trading Exe for Titan's Bane if the enemy has a lot of protections.

I'm pretty sure Kriega will be by shortly to tell us both how wrong we are, but I think you have a good start, Case. I'm interested to see where you go with this in the future.

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