Comments

Comment by danceelf

is this permanent? cuz it would be imba with a mage taht can blink from dark portal to zangar :o

Comment by danceelf

i mean if a mage used many of them...

Comment by 7598462153

My random thought on the meaning of the "1 hour cooldown" is this: glyphs will be "equipped," and the cooldown is to prevent you from continuously switching between two equipped glyphs.

Edit: Glyphs no longer show the 1-hour cooldown. I am unsure whether there is still a hidden cooldown, but as of 3.0 glyphs can only be "equipped" at a Lexicon of Power.

Comment by LoveYouZoo

I'd like to see:

Glyph of Blink: 100% chance to not get stuck on a rock while blinking.

Comment by Almarsguides

This Glyph isnt to bad, but it's not nearly as usefull as it sounds.

Comment by Enquillion

It's interesting to note that both Intercept and Shadowstep have a 25 yard range. As long as you Blink with your back turned against the rogue/warrior, you'll end up more than 25 yards away from them (25 from Blink + a few for their melee range).

Granted, Deadly Throw can still reach you, and if they move faster than you do (Hamstring/Crippling Poison), they'll get in range again. Still, this is enough to spark some serious interest in this glyph for me.

Comment by mcarbenay

Glyph of blink : your blink spell has 100% chance to work as advertised.

Same as anyone, I'd really like to have a blink spell that does not make me embarassed when cast... I've lost count of the number of times I've been laughed at for blinking backwards ^^

Comment by Wiimage

Shadowstep have 25yd range so if you have no slowing effects and a bit of luck the rogue cant reach you :) Blink after Cheap Shot and then kite him and be fast with trinket if he uses 35yd range Deadly Throw.

Comment by DarkSzero

"Requires Level 20"Blessing for level 20~30 mages, before they get their mount? Blink-Traveling, now 25% more effective.

Comment by theholychicken

I would like to note that you CANNOT stack several glyphs of the same type to increase the effect. Upon attempting to inscribe a duplicate Glyph at the Lexicon of Power you recieve the message:

"That Glyph is already inscribed in your spellbook."

Comment by jmaton

It seems that having this glyph equipped can prevent you from blinking through some invisible walls.Just something to consider if you're an explorer...

Comment by Zhanghia

I've found, personally, that http://www.wowhead.com/?spell=16758 combined with this improves AoE farming. More blink distance means more distance you can put between the mobs and you and the sooner you can pop off your blizzard. Highly highly recommended!

Comment by Darkrainin

Blink has started bothering me for some reason, I played shadowrun, and i consider blink like the teleport spell in that game, so i keep trying to blink through walls. meh, i'll get used to it. But good glyph....good glyph

Comment by Spinnacer

Why this is a Major glyph we will never know, it just screams "Minor" in my opinion. I don't know anyone who has it.

Comment by KainSoB

I think many people fail to see the hidden benefits of this Glyph; when you get 5 more yrds between you and your enemy in PvP (who of course is snared, you are a mage right?) you have more time to cast longer spells such as Pyroblast, or even Fireball or you're speeced Fireball for some reason in PvP. This also give you a couple of seconds for blink, and other spells to finish their cooldown before they reach you.

Comment by tearsofblood

This glyph screams warsong gulch, especially since those ramps got fixed, and you're no longer stuck on them when you blink.

surprised no one else has mentioned it yet.

Comment by Nerobyrne

personally, I hate this glyph...I have spent the last 3 years getting used to how my mage works.... I can tell you before I use the spell where I will come out. Now, if i were to increase the range by 25%, it would screw me over big time. Also, there are way better end-game glyphs, so I would have to get rid of it. And then learn to get used to the old range again ...

I really wished they had done something like.... makes it cost no mana, or increases movement speed after use ... something like that ...

Comment by temu92

Please go die in fire. Who is forcing you to use this glyph? No one, that's who.

Comment by Groundlord

Okay, the extra range is nice if you have enough practice to be able to use it without the terrain screwing up your Blink.

...But it's not worth a Major Glyph slot. This is like making a "no longer uses a reagent" glyph for a situational spell a Major.

Comment by XD4000

I sure hope blink can be used at the same time as rocket boost in cataclysm for goblins, that would mean that your blink ability (20 yds distance) + this glyph (5yds extra distance) + rocket boost (20 yds distance) = 45 yards jump, or atleast if you could use a rocket boost just after blink would still be good

Comment by Ritz

This glyph is wonderful for fire pvp where you need all the range you can get, it really makes a noticeable difference.

Comment by Glahmgold

@7598462153 He's not not speaking about Old Iron Forge for example, because of course, no one would EVER use an exploit to check out unfinished zones. Especially at the crack in the textures, right near the throne room, where the combat dummies are, or that one near the battlemasters, just next to the doorway arch which of course, doesn't not exist...

But yeh, at some of the comments above. Its seems most useful against DKs to remain out of range of death grip, while breaking chains of ice. (similar cds on both too). Like yourselves, I'm also not convinced its worth sacrificing the last slot to lose the utility of other majors (ice barrier e.g.) for the 3rd slot.

On my wish list, I'd rather have seen it remove silence effects and snare effects or something. Since it IS supposed to be an escape mechanic. (give a little 5sec grace where you are immune to both or something).

Comment by Glahmgold

He's not not speaking about Old Iron Forge, because of course, no one would EVER use an exploit to check out unfinished zones. Especially at the crack in the textures, right near the throne room, where the combat dummies are, or that one near the battlemasters, just next to the doorway arch...

Comment by Wetfish

This is probably one of the most underrated glyphs out there.

5 yards means a +25% improvement to Blink, a skill with a nearly spammable 15 sec cooldown that all mages use endlessly in PVP. Think about it. This glyph adds +25% effectiveness to that 1 skill that mages rely on for survivability and CC mitigation.

Comment by Aerozia

As of 5.4 this glyph DOES NOT WORK. I have tested it, and it is not increasing the distance of blink at all. I hope blizzard catches onto this.

Comment by Goodwinn

In Warlords of Draenor, Glyph of Blink is now automatically learned by Mages at level 25.

Here is a table showing all Mage Glyphs that were removed or became auto-learned in Warlords of Draenor: