i created a scene in blender it contains some meshs with out materials then i exported it to collada, i load it to three.js scene with colladaloader everything is ok but when i put some materials to ...

I am using Three.js, version 71. I'm using Blender, version 2.73.
I created a textured collada object (.dae file) using Blender, and now I want to load it into my three.js scene. So far, I can only ...

When using the ColladaLoader JavaScript throws an "undefined is not a function" error in line 2403 of ColladaLoader.js. Though - i am just loading the .dae like mentioned in the Example:
var loader = ...

So I have an animated ship (very simple, the oars move forward and backward in 2s @ 60f) which I want to use in a sceneKit game I'm currently building. This is how it should look like: (imagine the ...

I have the following code which load a collada model to THREE.js, i clone it to 100 one then add each one to the scene, everything is ok but after loading the performance become very bad although they ...

I'm going to write a converter from a JSON file that defines some scene structure and contains references to OBJ files, to a standard file, e.g in Collada format.
My favorite tool to do that, will be ...

I'm importing a Collada model with a keyframe animation into three.js. It's a model of a character with a walk cycle. This works quite well for one object using this model, as par with this example:
...

I wrote an importer for a game related project around assimp to import skeletal animations from blender. Everything is working so far, but I am wondering which format to use to export from blender. In ...

Hello all,
I wnat to change color on 3D object(collada file) child when the mouse over.
I try to use Raycaster method, but it doesn't work.
like this sample.
but i want to change color or highlight ...

I am having a bit of trouble getting animations to work in SceneKit. I get a collada file with animations from the 3D artist. The animations look good in the 3D tool.
It is then exported to Collada ...

I need to create Android application, where will be couple of activities with different regular functionality...like list of items, synchronisation and etc.
And in one of activity I need to display ...

I tried to import models from the 3D Warehouse, but some models fail to load (error in ColladaLoader.js (line 2808)
Uncaught TypeError: Cannot read property 'input' of null). I experienced this error ...

I'm working on a tool that can export skinned meshes in Collada format. I've tried to ensure that my export follows the layout shown here: https://collada.org/mediawiki/index.php/Skinning.
Somehow, ...

I am currently using iOS's Scenekit along with an imported collada file from Cheetah 3D.
I have a simple rigged body with the root attached to the pelvis. All the children nodes are attached to the ...

I need to load a collada file I downloaded on iOS, I intend to use Scene Kit to do it. But reading the documentation I found out that XCode compresses the collada files on compilation time, and Scene ...

Using the code automatically generated by Xcode when you create a game application, I have managed to substitute the .dae used by new ones that work, but when I use a more complex one the app crashes ...

I am loading a rigged collada file into SceneKit and trying to rotate the pelvis forward 45 degrees and spine. The pelvis and spine nodes do load, however, the rotation does not appear to work. The ...

i ve written a bunch of functions to load the collada (.dae) document, but the problem is the opengl glut (console) window responds slowly to keyboard reponses, i've used only string.h, stdlib.h, and ...

Hello i am trying to import COLLADA 3d model into my application. So i tried using only the story board for this job but now i have everything working except my model is not displayed. I have opened a ...

I have created the following cube in Collada that I am displaying in Google-Earth by referencing it in a KML file. However, I don't succeed in giving the cube (e.g. all triangles) a specific color. At ...

I noticed that when I try to import a collada file with a mesh which has more than 20k verticies, Scenekit splits it into multiple nodes with a maximum of 21845 verticies per split.
Is there a way to ...

I am currently loading in a bunch of elements of a model and adding them to a group. I then want to be able to move the group as a whole unit after they load.
My issue is, how can I run code once I ...

I'm trying to load the KMZ file (macky-alt.kmz) KMZ of KML Model with images and geometry from this kmz example files page. (I download it and then load it from my local hd) I can load the .dae file ...

I'm trying to add an amination with a cube (3D object) in a SpriteKit swift (game) application.
I havent find anything concrete regarding how to generate 3D objects using SK.
I need some examples as ...