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Floating-Point Depth Buffers For Mesa

07-01-2011, 08:30 AM

Phoronix: Floating-Point Depth Buffers For Mesa

There's another item on the TODO list for Mesa's OpenGL 3.0 support to scratch off. Marek Ol??k has been viciously finishing up bits of OpenGL 3.0 support (along with his always-excellent work to the Radeon Gallium3D drivers) and has now produced a set of 13 patches that provide floating-point depth buffers...