As discussed, the unification process of the weapon pages is in full force. That means we won't be dealing with one page for every weapon, but instead do weapon-family pages - based on the destiny board unlocks.

If you have the gift of a wiki or webdesigner, feel free to help make this look slick, so we can use the design for the other weapon family pages.

Along with setting up the basics for the weapon pages, I have put in redirects for all individual weapon and armor names, so now if you search for a weapon or armor you should no longer see red (dead) links. Yay.

as it turned out there was an issue with Items/Skills that contained no spaces in their localized name. The code would then think that it is a unique item name and wouldn't start to search for the item by localized name.

I fixed this not so that unique names are better distinguished from localized names. You can see that all images on wiki.albiononline.com/wiki/Hammers are now loading propertly.

Regarding the icon for 'Earth Shatter' you will probably still need to switch over to the unique name 'HAMMERWHIRLWIND2' as the skill name is not unique to the single icon and thus may result in different results at different times.

I hope that your issues are now fixed. If you notice anything else just tell me.

as I got sick of my usual task yesterday evening I put in a couple of minutes to improve the way you can retrieve item icons from our services. Now you don't need to know our internal item names anymore but can use the ingame item name for it. For the "T4_ARMOR_LEATHER_SET2" this would be <aoitem>Adept's Hunter Jacket</aoitem>.

By default those item names will be interpreted as english. If you do now know the english item name you can use it from any other language by specifying the language as attribute. In german for example it would be <aoitem language="de">Jägerjacke des Adepten</aoitem>. Valid language codes are en, de, ru, pl, pt, fr and es.

Please note that any typo will result in the icon not being found. The same goes for capitalization. So write it exactly as it is in the client.

Bonus: I also added a new tag for spells. With <aospell>Aggressive Caster</aospell> you will get the icon for the Aggressive Caster spell. Just like <aoitem/> it takes size and language as attributes.

I created a sample list of the different attributes and values you can use on my personal page in the wiki. So if you need an example, check here: wiki.albiononline.com/wiki/User:Dero

Best regards,
Dero

Yo,

next time you get bored, can you take a look at the layers of those fancy new pictures?
It seems like the enchantment is layered above the quality (in-game the quality is on top of enchantment)

Like I said last week, I just updated farming page (wiki.albiononline.com/wiki/Farming), with an updated tables and little explanations for seed yield bonus and offspring yield bonus for all animals and crops. And than changed the link from mounts page.

This page still need some data for eggs, milks, daily nutrition needed for each animal and link for each item listed there.

So, I added the sub-pages again. We can use those for detailed item stats.

The point of the Pyromancer page is to have all spell names (fire staff spells) & item names (fire staffs) re-direct to here, so they are searchable on the wiki, but we don't have to deal with 50++ pages.

I think the design by @FriendlyFire is pretty good for the weapons page, lets try to improve that a bit and then copy that to the other weapon types.

Opinions?

Imo its straight forward and simple, which is good

Thanks! Yeah my goal was to get the core information (the spells of all the weapons) up top and easy to look through. Always can put more details and stuff down below. Things like auto attack damage and weight are clearly less important. Thanks for helping clean it up and do icons and stuff. I have no idea what I'm doing with regards to wiki-editing.

Is there some smart way to copy pages around? Or do you just go to the source and ctrl-c ctrl-v?

Also: For strategy/tips I think it should be focused on the very basics and avoid information about "meta" builds. This would be for beginners only.

The post was edited 1 time, last by FriendlyFire (Sep 2nd 2018, 5:53pm).

thanks for the info on the rendering. I put it into our backlog. Probably won't take long until we can fix this as it is a minor thing to do.

Regarding the links the problem most likely are the spaces within the URL. The forum software tries to identify links to web addresses and email addresses automatically and stops when it sees a "non-url character" such as whitespaces. You can fix this by
* either looking into the BB-Code view and put the ... tags in the right place
* or using the 'link' button in the editor and enter the whole URL there

You could also replace all non-valid characters with the HTML encoded value (e.g. a space would be %20), but that would be a hassle I think.

Here an example on how it looks with proper tags in the forums for a link:

Source Code

For Images the forum parses the URL in a different way it seems dropping anything with non URL valid characters. So there you really would need to encode everything properly in order to display them. Probably there it would be easier to identify the in-game unique item name and use this one for it (you can use albiononline2d.com to find those names).

There's only a rough color coding for the different kinds of spells (nature in green, holy in white/gold etc.). If we added a code for the slots it would probably look messy in most cases. Currently the background is simply fitting to the icon color itself.

When completing pages for weapons, how do we want to standardize what stats to display? IE on elsa's item and skills spreadsheet, I believe all damage values are based on flat 8 gear with no mastery/specialization.

When completing pages for weapons, how do we want to standardize what stats to display? IE on elsa's item and skills spreadsheet, I believe all damage values are based on flat 8 gear with no mastery/specialization.

I think we should just copy the spreadsheet and use 1060 IP. Keeps it standard, the data is available, and it's a reasonably average value for IP.

There's only a rough color coding for the different kinds of spells (nature in green, holy in white/gold etc.). If we added a code for the slots it would probably look messy in most cases. Currently the background is simply fitting to the icon color itself.

- Lino

good to know, thanks

I assumed that if you had fancy colors it would overload the UI potentially.