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Dungeoneers Academy is a mobile game in which players control an avatar from a lowly recruit/trainee into a great hero of the land. Players may choose from two character classes, fighter and wizard. Each class has different strengths and weaknesses, and as such need to be played in their own way.

The Academy Sponsored Merchants Guild are always nearby and have a great selection of equipment, weapons, spell scrolls and potions for you to choose from. Remember that some items are better for one class than the other.

Your avatar will be able to travel 5 regions to explore and plunder the dungeons, increasing their skills and wealth. Dungeon exploration is real-time while combat enters a turn-based system, giving you time to think. You can move and fight at your own pace, slow and cautious or quick and with abandon.

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Supported Devices:

iPadWifi

iPad3G

iPodTouchThirdGen

iPad2Wifi

iPad23G

iPhone4S

iPadThirdGen

iPadThirdGen4G

iPhone5

iPodTouchFifthGen

iPadFourthGen

iPadFourthGen4G

iPadMini

iPadMini4G

iPhone5c

iPhone5s

iPhone6

iPhone6Plus

iPodTouchSixthGen

Minimum iOS Version: iOS 6.0

Download Size: 56.7MB

Dungeoneers Academy

Fun Spray Games

Updated for faster, real-time play. Improved frame rate results in much faster and smoother movement in line with faster…

Details

Updated for faster, real-time play. Improved frame rate results in much faster and smoother movement in line with faster rogues and runners. A new real-time combat system allows better control and tuning, but you can still let go of all game controls to pause the action.
Dungeons are redesigned for quicker rogue-like play with a much stronger boss, and his cronies, waiting at the very end. Dungeon layouts, monsters and treasure are all randomized for replayability, and dungeons fill with more monsters as you level up.
You have tons of options. Choose Fighter, Ranger or Wizard. Each requires a different strategy. Also pick Human, Elf, Dwarf or Halfling, as well as gender. Then the Academy Store is always available with a huge selection of armor, weapons and spells to customize your unique hero.
Treasure and experience have been tuned for faster leveling and more equipment purchases to try things out. The Academy has also been shortened to get you into the real world faster.
Missions have also been revamped, but you still have the hero quest to become Hero of the Land. You can use missions to gain coins needed for a purchase, or experience required for the next level. You will also find missions with special equipment rewards.
Now create your hero candidate, graduate with honors, and venture out to beat back the invading horde and their ferocious masters.

Kinda reminds me of alchemy dungeons without the crafting and perma death. Might be too easy for hardcore rogue- like fans but a good beginner for those just coming into the dungeon crawling genre or a change of pace for those that need a break from the really hard games. I actually like it

The first problem I came across was that the game is all quite zoomed in, so you're only seeing a few spaces at a time through the fog of war, but the map is quite large. So you press quickly to move to get anywhere, but before you know it you've uncovered a mob.

The problem here is that your bow is very strong with unlimited ammo, and if you move a space or two closer to the mob by accident without using it, you make the fight a lot harder.

But then you're left wandering really slowly around a massive dungeon with only a handful of mobs... Which gets boring.

What makes it even more boring is that you have to open every chest and kill every monster to get three stars. Which I could barely be bothered to do on the first level alone.

If it were more zoomed out, if rooms were larger and your avatar smaller, and they remove the 'open every chest and kill every monster' feature this could be okay as a run of the mill rogue with nice graphics.

As it stands it feels like I'm forever trying to wade through a fog of war that's far too close to my nose, to then suddenly find myself next to a spider.

Other stuff. There are two classes. Only tried the fighter - looks to be some ok weapons - but nothing particularly inspiring, scrolls, hp potions, that kind of stuff.

The controls are a bit old school - directional arrows and separate attack buttons that take up a big chunk of your screen. Given the oversized graphics, they could probably have gotten away with just having you touch where you want to move or attack.

I love Rogues, so I might give it another try one day, but I'm not particularly inspired at the moment.

I think this could be updated to a great game add some classes, maybe change things up a bit here and there graphics wise it's already blown a few games of this type out of the water and for three bucks it's a great deal. I'm curious to see what happens after the first level I am just getting three stars on every stage and then I am on to level 2

I'm thinking of getting this. I've tried about every roguelike. It's either this or grabbing Wayward Souls for iOS (I played it on android last year). Just out of curiosity, does your appearance change based on which gear you equip? I always like to see that.

I'm thinking of getting this. I've tried about every roguelike. It's either this or grabbing Wayward Souls for iOS (I played it on android last year). Just out of curiosity, does your appearance change based on which gear you equip? I always like to see that.

There is no excuse for not noticing the title was wrong, and it happened to be only for iTunes to make it worse. It was noticed immediately after publishing, but updates and reviews do take time. The title is now fixed, although I am not sure if that will update the name on this page.

Thank you for the feedback so far, and I hope everyone can overlook this

There is no excuse for not noticing the title was wrong, and it happened to be only for iTunes to make it worse. It was noticed immediately after publishing, but updates and reviews do take time. The title is now fixed, although I am not sure if that will update the name on this page.

Thank you for the feedback so far, and I hope everyone can overlook this

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I'll admit, the title misspelling rubbed me the wrong way and I said I wouldn't buy it...but I bought it...and I really enjoy it. I'm in the second area now.

Sometimes it can get really tedious opening every single chest and barrel, and when I've killed all the enemies and explored the whole dungeon, sometimes it will say I still haven't opened and found all treasure, which reallllllly sucks. Excuse going back through the thenENTIRE dungeon looking in every nook and cranny for one missed treasure box is very annoying.

But all in all great game. Are there any big boss fights or anything? I just beat the first area of levels so I'm pretty early on.

Also it would be great if we could customize controls because I wish I could have the dpad on the left side of my screen...even better yet I wish it would be joy stick, or I wish I could make the dpad smaller. It is just so big and awkward to use .

There are a few barrels or chests that are a bit harder to notice, but you really don't need them all (unless you just have to 3 star everything).

There is a boss in the last Academy level and in roughly a half or third of the dungeons, but they do not spawn every time. They appear at random locations, so you may see them very quickly or not until much later. They will drop a higher gold stash or one of the higher level items they carry.

The boss details are not visible in the Monster Folio until you have seen them. The website has the boss details, and the hints that appear at the bottom of the map scene.

I will definitely add the control swap from left to right in the next update. I can even look into the joystick style control. The game movement is tile based, but there is no reason a joystick would not work. We are looking at new items and a few improvements, so we don't have an expected date yet.