Armored Core: Last Raven Walkthrough :

This walkthrough for Armored Core: Last Raven [Playstation 2] has been posted at 12 May 2010 by slipknotter and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up slipknotter and share this with your freinds. And most important we have 5 other walkthroughs for Armored Core: Last Raven, read them all!

Walkthrough - FAQ/Walkthrough

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Why should you use this FAQ?
+To beat all the missions
+To get set ups for S ranking missions
+To get all the parts
+To see a checklist of all the parts
+To see ALL the parts
+Pretty maps
+How to 100% (136%) the game
What isn't in this guide?
-Controls
-Perfect English, although I speak it.
Version History...
V.1: Completed all of the "VR" arena, One Mission Path, All of the
parts
(although some may have mistakes...), and most importantly, the mission
layout. The point of this early post is mainly the layout... with way
to reach every mission and a quick guide for hidden parts.
V.2 Completed the "Evan", "Pulv1", and "Levi" routes.
V.3 Completed all regular story routes.
V.4 Completed all Arena (EX included) and enemy section.
Armored Core Last Raven
Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Tips
-Mission Set Up ---(Quicker 100%)
-Walk Through
-Arena --- (VR Arena)
-Enemies
-Shop/Checklist
-Parts
-Ending
-Credits
-Copyright
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~Intro...
Hello, and welcome to my 10th FAQ for Armored Core. This is Last
Raven, also the 10th game in the series. Now here is what to expect...
Part Breaking: Taken nearly from Silent Line, but a bit a twist.
Weapons and extensions don't get broken anymore... rather your "AP"
parts. You'll have a little robot hud, explained in the manual...
Heads: Once lost, Radar will go fizzy and your ECM counter will lower.
Core: Can't be broken, but AMS and EO/OB will not at fully work.
Arms: The arm blown off will lose everything equipped to it. While
damaged, acc. will go down.
Legs: Turning, Movement speed, and Stab. will go down.
If you lose a part in a mission, you must buy it again... sucks for
not getting the warranty.
Also, I sure everyone knows this by now: The enemy AI is actually
good this time... Dodging and countering, trust me.
Accuracy is toned down, many more with the EO's. OBing takes a lot
less heat when you boost at the beginning... helps.
Mission structure is a bit more complex.
And a question: To convert or Not?
As explained in the manual, if you convert, you pose the risk of
losing previously (still) hidden and things not bought (Although
I received my Handgun{Hidden in the one training exercise in
Nexus} and burst missile pack {If Nexus is uploaded to Ninebreaker
you can't get this part due to some odd reason I don't want ever
written to me} in the shop). Also, they strip you of all credits,
tunes (which are free, so no biggie), and make every part "USED".
Now if you have a complete file from Nexus, converted to Nine-
breaker, it won't pose a treat to import... other than AC faith
and moral issue on difficulty.
If you don't own either, then your choice is "Not", which means
you'll have to track down more hidden parts.
If you need to know controls, open that thing called an instruction
manual.
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~Tips
New to my FAQ fold, I'm offering "Tips". Now, often times something
can give a player trouble with there ability in actual combat and in
designing...
(Assuming you are using the default settings, if you aren't, you should
be... Default is "Type B"... I honeslty don't care to help people
using "Type A")
>>>"I'm having trouble keeping the Enemy in my lock box"
Not being to avidly keep a lock can hurt you very much... in not being
able to deal consitant damage, not getting missiles off, and not gett-
ing a "red lock" (With sniper rifles, most back cannons...)
VS Set up:
---Making a faster turning AC will let you keep a target in close
range better... the CODON Opt part will help as well.
---The type of FCS matters greatly... the size of the box is ultim-
atly effected by the type... if the enemy slips out too much, try
using a "Wide & Shallow FCS." Remember to check your weapons max lock
range to see if they are going to get cut.
---Again, same thing with weapons, the general rule of thumb, a
sniper rifle shouldn't be used if you can't hit with it... If you are
having trouble keeping a lock, try not to use a lot of "Narrow & Deep"
or "Special" weapons.
---Using two guns will often reduce your lock box... think before
loading a left arm gun... But don't forget, a Wide & Shallow type
lefty will make your lock box bigger if combined with a Narrow & deep,
but will reduce your overall lock range.
---Choose the right shape FCS too, if you are going to be flying a lot
or agaisnt a flying enemy, don't use a sideways lock...
VS Skill:
---One common mistake is looking up and down... to practice this,
just go into a level and focus on it... try not to stay on the ground
for starters...
---If using a large lock box, you can just adjust your height along
with the target.
---If you have "Armored Core: Nine Breaker" the Lock-on Skill trainer
is worth doing.
---On of the biggest reasons I say "Choose a hard hitting Left arm gun"
is so you aren't displacing your hands enough to make looking down a
hassle.
>>>"I'm getting raped by incoming fire!"
Not being able to dodge really can hurt you... literally.
VS Set up:
---Using lighter parts can help you move faster.
---Conversly, using high defense parts can negate needed to dodge
everything... except you need to kill things faster to make it worth
it.
---Using faster boosters (Remember to keep heat at a good level)
---If against missiles, remember to factor in if you should be
using a core with AMS, extentsions, or decoys.
VS Skill:
---The first to thing in learning how to dodge, how the FCS system
works... If you are locked on (and trust me, the AI will lock on to
you...) all shots will travel where you are going. If you change
direction, it will miss... if you are at a reasonable range.
---Boost hopping in many directions can throw off many rapid fire
weapons' consistancy.
---If you are dodging missiles, make sure you boost to one direction,
then at the latest moments, change to the opposite... you'll find out
most missiles will completely miss and hit the ground.
>>>"I'm overheating like a fat kid in the desert!"
Overheating is a big mistake in this game... as not only can it eat
away your AP... but it can drain your energy as well.
VS Set up:
---NO ifs, ands, or buts... MARISHI STAYS ON!
---A better radiator can't hurt.
---As with the Rad, the Generator (C value) and booster should also
be taken into consideration.
---If you like your current set up, tune for cooling if heat is too
high.
VS Skill:
---Don't get hit in general too much.
---When boosting, don't repeatly hit X if you are about to overheat...
Constantly activating and deactivating your boosters will generate
more heat than simple boosting.
---NEVER start an overboost while normal boosting... you will be on
fire.
>>>My energy gauge is red, and it's beeping at me!
If you charge, you probably are dead in a heated fight... if you
aren't, the fight wasn't tough enough to begin with...
VS Set up:
---Your generator might be out dated... make sure you equip the best
one for your weight/ac... play test to find out how good your
refresh is.
---More importantly is what you are using... try not using a lot of
parts with High Drain.
---Make sure you boosters aren't too drainy as well.
---Use the CR-O71EC OP for longer hang time.
---Jiren can be a cheap fall back.
VS Skill:
---Make sure you aren't using energy weapons too much while flying.
---Same goes for blades and booster extensions.
---Try to feather boost/bunny hop when you aren't in instant danger.
---Over heating can be a major contributor... try not to get hit too
much.
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~Mission Set Up
Now, like I said in my intro, the mission system is a bit more than
it used to be... no longer can you just beat the game and open up
all of the missions. You must keep going through the game to open
them all up...
Once you beat the game once, you'll have a greater understanding on
how this works, has you'll have access to all completed missions.
Now, there are six ways you can end the game: Each route is pretty
common knowledge to must people, but good 'ol Vespy is going to do
one using the latest techonolgy... English!
At the end of this section, I will review the widely accepted easy
way first, for people who are just trying to get into the game...
Once you do that, simiply follow the charts to get to the next end-
ing if you don't want to surprise yourself.
Also, if you need cash, you can do these missions over again, to
not only get better, but to supe you up as well.
(Remember, it's Military time.)
Now here is how to follow this part... there is 12 paths I went to
to unlock all the mission. (To avoid spoilers... I named them
differently)
1: Vs Alliance End Boss
2: Incompete Special Unit Boss
3: Vs Vertex End Boss (Harder route than #7)
4: Massive MTs End Boss
5: Complete Special Unit Boss (Make sure you kill all "Sp. Units")
6: VS Neutral End Boss (Make sure you kill ALL mission AC's)
7: Same as #3(Easier route, avoid all possible mission AC's)
8: Path to "Protect Transport Train" (Restart, kill all, cept in "25")
9: Path to "Investigate Research Lab" (Restart)
10: Path to "Eliminate Plant Intruders" (Restart)
11: Path to "Protect The ECM Devices" (Restart)
12: Path to "Attack Distribution Center" (Kill ALL mission AC's)
13: Secret Mission...
08:00 --------------------------------------------------------------
_______ _______ _______
|01 |02 |03 |
| | | |
| | | |
|_______|_______|_______|
01: Destroy Military Base
Take: 1: 01
5: 01
10: 01
Hidden Parts: WH05M-SLYPH (R)
02: Eliminate Intruders
Take: 2: 02
4: 02
7: 02
8: 02
9: 02
12: 02
Hidden Parts: RASETSU
03: Distribution Center Recon
Take: 3: 03
6: 03
11: 03
Hidden Parts: CR-WBW78R / JIKYOH
10:00 --------------------------------------------------------------
_______ _______ _______ _______
|04 |05 |06 |07 |
| | | | |
| | | | |
|_______|_______|_______|_______|
04: Escort Allied MT
Take: 5: 01/04
10: 01/04
Hidden Parts: ---
05: Acquire The Commodity
Take: 3: 03/05
11: 03/05
Hidden Parts: CR-YWH05R3 (L) / YWH07-DRAGON (L)
06: Destroy AC Sundial
Take: 1: 01/06
4: 02/06
6: 03/06
8: 02/06
9: 02/06
12: 02/06
Hidden Parts: WH10M-SILKY (R)
07: Remove Bridge Defenders
Take: 2: 02/07
7: 02/07
Hidden Parts: ---
12:00 --------------------------------------------------------------
_______ _______ _______
|08 |09 |10 |
| | | |
| | | |
|_______|_______|_______|
08: Eliminate The Enemy AC
Take: 5: 01/04/08
6: 03/06/08
8: 02/06/08
9: 02/06/08
12: 02/06/08
Hidden Parts: B04-BIRDIE2 / YH15-DRONE
09: Recapture Storage Site
Take: 1: 01/06/09
4: 02/06/09
10: 01/04/09
Hidden Parts: WB21M-DRYAD
10: Pursue Withdrawing MT
Take: 2: 02/07/10
3: 03/05/10
7: 02/07/10
11: 03/05/10
Hidden Parts: ---
14:00 --------------------------------------------------------------
_______
|11 |
_______| |_______ _______ _______ _______
|12 | |13 |14 |15 |16 |
| |_______| | | | |
| |17 | | | | |
|_______| |_______|_______|_______|_______|
| |
|_______|
11: Retake Distribution Center
Take: 3: 03/05/10/11
Hidden Parts: ---
12: Protect The Cargo
Take: 2: 02/07/10/12
7: 02/07/10/12
11: 03/05/10/12
Hidden Parts: CR-E82SS2 / CR-WBW98LX
13: Battle Challenge
Take: 5: 01/04/08/13
6: 03/06/08/13
8: 02/06/08/13
12: 02/06/08/13
Hidden Parts: CR-LHT92
14: Remove Lab Intruders
Take: 4: 02/06/09/14
Hidden Parts: ---
15: Investigate Enemy Activity
Take: 1: 01/06/09/15
10: 01/04/09/15
Hidden Parts: ---
16: Investigate Research Lab
Take: 9: 02/06/08/16
Hidden Parts: ---
17: Recover The Cargo
Take: 3: 03/05/10/11/17
Hidden Parts: ---
16:00 --------------------------------------------------------------
_______ _______
|18 |19 |
_______ _______ _______ _______| | |
|20 |21 |22 |23 | | |
| | | | |_______|_______|
| | | | |24 |25 |
|_______|_______|_______|_______| | |
| | |
|_______|_______|
18: Protect Allied Squadron
Take: 3: 03/05/10/11/17/18
Hidden Parts: CR-WB03LGL2
19: Destroy The Control Towers
Take: 5: 01/04/08/13/19
8: 02/06/08/13/19
12: 02/06/08/13/19
Hidden Parts: YWL03LB-TAROS / KANGI / CR-YC99UL
20: Destroy AC Vigilance
Take: 2: 02/07/10/12/20
7: 02/07/10/12/20
11: 03/05/10/12/20
Hidden Parts: WL-MOONLIGHT
21: Destroy Raging Torrent IV
Take: 1: 01/06/09/15/21
10: 01/04/09/15/21
Hidden Parts: YASYA
22: Destroy Enemy Squadron
Take: 4: 02/06/09/14/22
Hidden Parts: ---
23: Eliminate Enemy Invaders
Take: 6: 03/06/08/13/23
Hidden Parts: ---
24: Protect Transport Team
Take: 3: 03/05/10/11/17/18/24
Hidden Parts: JIREN
25: Destroy Transport Convoy
Take: 5: 01/04/08/13/19/25
8: 02/06/08/13/19/25
12: 02/06/08/13/19/25
Hidden Parts: CR-H06XS-EYE4 / YH14-STING / YC08-ICURUS
18:00 --------------------------------------------------------------
_______ _______ _______ _______ _______ _______ _______
|26 |27 |28 | |29 |30 |31 |32 |
| | | | | | | | |
| | | | | | | | |
|_______|_______|_______|_______|_______|_______|_______|_______|______
_
|33 |34 |35 |36 | |37 |38
|
| | | | | | |
|
| | | | | | |
|
|_______|_______|_______|_______|
|_______|_______|
26: Halt Energy Production
Take: 2: 02/07/10/12/20/26
7: 02/07/10/12/20/26
Hidden Parts: ---
27: Defend Against Assault
Take: 10: 01/04/09/15/21/27
Hidden Parts: CR-R92 / 107D-MEDUSA2
28: Secure The Terminal Area
Take: 3: 03/05/10/11/17/18/24/28
11: 03/05/10/12/20/28
Hidden Parts: KARURA / CR-H0X5-EYE3
29: Destroy Suspicious Force
Take: 6: 03/06/08/13/23/29
8: 02/06/08/13/19/25/29
12: 02/06/08/13/19/25/29
Hidden Parts: WH10M-SILKY (L)
30: Eliminate Enemy Patrols
Take: 5: 01/04/08/13/19/25/30
Hidden Parts: KUJAKU / D03-CODON
31: Destroy Power Generators
Take: 1: 01/06/09/15/21/31
Hidden Parts: YH13-LONGHORN
32: Prevent Plant Destruction
Take: 4: 02/06/09/14/22/32
Hidden Parts: NICHIRIN (R)
33: Protect The ECM Devices
Take: 11: 03/05/10/12/20/28/33
Hidden Parts: ---
34: Rescue Allied Force
Take: 3: 03/05/10/11/17/18/24/28/34
Hidden Parts: ---
35: Seize The Airstrip
Take: 6: 03/06/08/13/23/29/35
8: 02/06/08/13/19/25/29/35
Hidden Parts: MIROKU
36: Destroy The ECM Devices
Take: 5: 01/04/08/13/19/25/30/36
12: 02/06/08/13/19/25/29/36
Hidden Parts: WH11PU-PERYTON (R)
37: Destroy Underground Force
Take: 1: 01/06/09/15/21/31/37
Hidden Parts: ---
38: Eliminate Enemy Occupiers
Take: 4: 02/06/09/14/22/32/38
Hidden Parts: CR-WH01SP (L)
20:00 --------------------------------------------------------------
_______ _______ _______ _______
|39 |40 |41 |42 |
| | | | |
| | | | |
|_______|_______|_______|_______|
39: Protect Reactor Core
Take: 1: 01/06/09/15/21/31/37/39
4: 02/06/09/14/22/32/38/39
10: 01/04/09/15/21/27/39
Hidden Parts: ---
40: Prevent Reactor Meltdown
Take: 2: 02/07/10/12/20/26/40
8: 02/06/08/13/19/25/29/35/40
Hidden Parts: KONGOH
41: Destroy Plant's Defenses
Take: 3: 03/05/10/11/17/18/24/28/34/41
Hidden Parts: WH03M-FINGER (R)
42: Shutdown Energy Plant
Take: 5: 01/04/08/13/19/25/30/36/42
6: 03/06/08/13/23/29/35/42
7: 02/07/10/12/20/26/42
12: 02/06/08/13/19/25/29/36/42
Hidden Parts: FUTEN / CR-WH01SP (R)
22:00 --------------------------------------------------------------
_______ _______ _______ _______ _______ _______ _______
|43 |44 |45 |46 |47 |48 |49 |
| | | | | | | |
| | | | | | | |
|_______|_______|_______|_______|_______|_______|_______|
43: Eliminate Targeted Raven
Take: 1: 01/06/09/15/21/31/37/39/43
8: 02/06/08/13/19/25/29/35/40/43
12: 02/06/08/13/19/25/29/36/42/43
Hidden Parts: ---
44: Protect The Bridge
Take: 3: 03/05/10/11/17/18/24/28/34/41/44
Hidden Parts: ---
45: Track Down Evangel
Take: 2: 02/07/10/12/20/26/40/45
7: 02/07/10/12/20/26/42/45
Hidden Parts: CR-I92FMM2
46: Protect Warlord's Forces
Take: 5: 01/04/08/13/19/25/30/36/42/46
Hidden Parts: YWH07-DRAGON (R)
47: Eliminate Zinaida
Take: 6: 03/06/08/13/23/29/35/42/47
Hidden Parts: YWH14PU-ROC4 / WH08RS-FENRIR (R)
48: Destroy Air Assault Force
Take: 4: 02/06/09/14/22/32/38/39/48
Hidden Parts: ---
49: Destroy The Bridge
Take: 10: 01/04/09/15/21/27/39/49
Hidden Parts: ---
00:00 --------------------------------------------------------------
_______ _______ _______ _______ _______ _______ _______
|50 |51 |52 |53 |54 |55 |56 |
| | | | | | | |
| | | | | | | |
|_______|_______|_______|_______|_______|_______|_______|
50: Eliminate Sorcerer
Take: 1: 01/06/09/15/21/31/37/39/43/50
2: 02/07/10/12/20/26/40/45/50
4: 02/06/09/14/22/32/38/39/48/50
6: 03/06/08/13/23/29/35/42/47/50
Hidden Parts: YWH13M-NIX (R) / CR-WA91MSM / WR24L-SHADE2
51: Protect Transport Train
Take: 8: 02/06/08/13/19/25/29/35/40/43/51
Hidden Parts: ---
52: Defeat Evangel
Take: 7: 02/07/10/12/20/26/42/45/52
Hidden Parts: WH03M-FINGER (L)
53: Help Allied MT Escape
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53
Hidden Parts: ---
54: Destroy Transport Train
Take: 5: 01/04/08/13/19/25/30/36/42/46/54
Hidden Parts: CR-WH01HP (R)
55: Attack Distribution Center
Take: 12: 02/06/08/13/19/25/29/36/42/43/55
Hidden Parts: LN01-SEAL
56: Eliminate Plant Intruders
Take: 10: 01/04/09/15/21/27/39/49/56
Hidden Parts: FUNI
02:00 --------------------------------------------------------------
_______
|57 |
_______ _______ _______ _______ _______| |
|58 |59 |60 |61 |62 | |
| | | | | |_______|
| | | | | |63 |
|_______|_______|_______|_______|_______| |
| |
|_______|
57: Defeat The Invading Force
Take: 5: 01/04/08/13/19/25/30/36/42/46/54/57
6: 03/06/08/13/23/29/35/42/47/50/57
Hidden Parts: CR-WB03MV
58: Investigate Recent Attack
Take: 2: 02/07/10/12/20/26/40/45/50/58
Hidden Parts: WH08RS-FENRIR (L)
59: Destroy Research Facility
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53/59
Hidden Parts: ---
60: Retrieve Research Data
Take: 7: 02/07/10/12/20/26/42/45/52/60
Hidden Parts: WH11PU-PERYTON (L)
61: Launch Preemptive Strike
Take: 1: 01/06/09/15/21/31/37/39/43/50/61
Hidden Parts: CR-WR81B2 (R)
62: Intercept Enemy AC
Take: 4: 02/06/09/14/22/32/38/39/48/50/62
Hidden Parts: YWL16LB-ELF3 / CR-WR93RL
63: Attack The Advancing Force
Take: 6: 03/06/08/13/23/29/35/42/47/50/57/63
Hidden Parts: YWH13M-NIX (L) / WH04HL-KRSW (R)
04:00 --------------------------------------------------------------
_______ _______ _______ _______ _______
|64 |65 |66 |67 | |68 |
| | | | |_______| |
| | | | |69 | |
|_______|_______|_______|_______| |_______| _______
|70 |71 |72 |73 | |74 | |75 |
| | | | |_______| | | |
| | | | | | | | |
|_______|_______|_______|_______| |_______| |_______|
64: Shutdown Defense Systems
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53/59/64
7: 02/07/10/12/20/26/42/45/52/60/64
Hidden Parts: CR-H95EE
65: Destroy AC Sight Hawk
Take: 2: 02/07/10/12/20/26/40/45/50/58/65
Hidden Parts: CR-H95EE
66: Destroy AC Heaven's Ray
Take: 5: 01/04/08/13/19/25/30/36/42/46/54/57/66
Hidden Parts: ---
67: Eliminate Airborne Force
Take: 6: 03/06/08/13/23/29/35/42/47/50/57/63/67
Hidden Parts: CR-WB87GLL
68: Safeguard Industrial Area
Take: 4: 02/06/09/14/22/32/38/39/48/50/62/68
Hidden Parts: MF04-COWRY
69: Eliminate AC Intruder
Take: 1: 01/06/09/15/21/31/37/39/43/50/61/69
Hidden Parts: CR-YWB05MV2
70: Defeat Jack-O
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53/59/64/70
7: 02/07/10/12/20/26/42/45/52/60/64/70
Hidden Parts: WB18M-CENTAUR
71: Underground Investigation
Take: 2: 02/07/10/12/20/26/40/45/50/58/65/71
Hidden Parts: YH08-MANTIS
72: Shutdown Internecine
Take: 5: 01/04/08/13/19/25/30/36/42/46/54/57/66/72
Hidden Parts: CR-C06U5 / CR-WL06LB4
73: Destroy The Internecine
Take: 6: 03/06/08/13/23/29/35/42/47/50/57/63/67/73
Hidden Parts: CR-YC03U4 / YWH16HR-PYTHON
74: Stop Last Assault Attempt
Take: 4: 02/06/09/14/22/32/38/39/48/50/62/68/74
Hidden Parts: YWB3SL-GERYON3
75: Destroy The Pulverizer
Take: 13: 01/02/03/04/05/06/07/08/09/10/11/12/13/14/15/16/17/18/19/20
21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43
44/45/46/47/48/49/50/51/52/53/54/55/56/57/58/59/60/61/62/63/64/65/66
67/68/69/70/71/72/73/74/75
Hidden Parts: CR-H06SR2
06:00 --------------------------------------------------------------
Now, this is going to be an "easy" first run... now read this if you
are not converting...
First things first, go to Garage -> Cockpit... change your color and
make sure you switch on everything but the altimeter.
You will be taking path #7 (02/07/10/12/20/26/42/45/52/60/64/70)...
the idea is to beat one path... once you do that, you'll be able to
replay any of them you want... which means credits!
Next to do, have a spending spree with that free 300,000C! Remember,
parts you buy and use sell for less... and you can't sell default
parts.
I bought the H10-CICADA2(HEAD), R04-LAUREL(RAD), and CR-WL88LB3 (Left
arm laser blade). The blade is for the next mission... you'll need
some thing strong... the Radiator you will need eventually... I choose
the head for the mapping... (hey I am writing an FAQ...) in other
words, you don't need a head yet...
Now equip the rad, blade, and what ever else you bought, and don't
forget to tune the Rad and which ever could be.
Now take the mission "Eliminate Intruders" find the mission in the
walkthrough via find... it's not a hard mission, but there is a
hidden part you should get...
(Play mission Eliminate Intruders, then return here)
Once you are done with the mission, sell that part... I haven't
a clue onto why they hide parrying blades...
Any ways, I'm buying the B03-VULTURE2 (Booster) and the G01-LOTUS
(Generator). You should have enough, remember to tune for cooling
and booster heat as well.
Once you are done, take the mission "Remove Bridge Defenders."
After the mission, I felt like buying better Arms... buy either
the CR-A82SL or A05-LANGUR... other than price, it's lower drain/
E defense or Higher drain/E supply (Blade aptitude). I went with
the LANGUR since I'm rich.
Once you are done, that the mission "Pursue Withdrawing MT."
Now this next mission coming up, you really need to hustle...
so change your legs.
I either the LH01-LYNX, LH02-LYNX2, LH04-DINGO... I'm going
to use the DINGO, since they proceed my favorite legs.
Make sure you get both hidden parts in this mission.
Take mission "Protect The Cargo"
Now, I bought these CR-WH79M2 (R arm Machine Gun), CR-E92RM3 (Exten-
sion relation missiles), and the CR-F69 (FCS, although not too great,
cheaper than the others.)
(Now you may want to take stronger base missiles, or a weapon on
your left arm: I don't have too much ammo here... but really, take
what you want.)
Take mission "Destroy AC Vigilance"
Now hopefully you can manage to take Vigil out with little trouble.
The next mission isn't too hard, and is set in doors. I keep the
Moonlight and sold the other blade. I bought the WR01R-SHADOW to
replace the old rifle. I also bought these optional parts: O01-AMINO,
CR-O69ES, CR-O69SS, CR-O71EC, and MARISHI... you should have enough
money to buy them all.
Before you start this mission, decide is you want to take "extra"
mission before you leave the garage... if you do, keep missiles on
just in case... but the rifle/blade will still work.
Take "Halt Energy Production"
Now hopefully you took the extra mission and won yourself a mad amount
of credits.
For the next mission, buy what ever your heart desires... or be like
me and save it... But if you are afraid of the mission before hand,
stock up...
Now I will tell you, there is an option to fight TWO (Not one, but
TWO) extra enemies.
If you are new to the game, I wouldn't recomend it.. and you don't
need to.
For this FAQ, I'm not killing both of them... trust me, you'll be
going through this mission many times. Do pick up the new hidden
part though.
Take "Shutdown Energy Plant"
Ok, sell that energy shield... there is no need for it. (You should
of picked up the FUTEN) Nothing is really needed for this need mission
but make sure you keep the SHADOW and a blade. Make sure you pick up
this hidden part as well.
For the next mission you are fighting an AC... you need to make a fast
AC able to compete at long range. I'm not going to baby you with this
mission... (although a sniper rifle or a bazooka can help).
Take "Track Down Evangel"
The next mission isn't anything hard... make sure you have a head with
a
bio sensor...
Take "Retrieve Research Data"
The next two missions all you can take... no more branching paths. Read
my FAQ for details...
That should wrap up your first play-through... hope this helped.
Now since you have some cash, I would try your best at the arena.
For the majority of the S ranks, I would highly recomend collecting
both "HP" revolver handguns (42 shots), the Codon/Kangi Optional part,
and the 9 per lock micro missile pack. Also, if my "first timer" strat
is too vague, use any of the S rank set ups, or as best as you can
replicate them. Also getting the JIREN and as many parts as possible
can really help.
One VERY important thing... if you don't see my TUNE for anything, I
tuned everything for cooling. (Cooling/Booster heat)
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01: Destroy Military Base
Commission: "The target of this mission is an Alliance military
installation."
"Still in the midst of construction, Camp Fortherd is poorly defended
and vulnerable to attack."
"Now is the perfect time for us to strike. This will be a timed
operation, so stay focused and work quickly."
"Keep in mind that you'll be compensated based on the results of your
actions."
Requester: Vertex
Operation Area: Camp Fortherd
Objective: Destroy the installation
Reward: 0c
Walkthrough:
If it is your first time through, just get the hidden part and
destroy what ever you can.
Bringing along the 30 shot small rockets, a blade and a rifle.
First things to do: Kill EVERYTHING you can lock on to. Right from
the beginning you can lock on to several things on the ground...
Destroy them all. Once you do, look for the part if you need it.
After that, just go around destroying everything you can...
Trucks and tents can be ran over, boxes and beams should be rocketed,
and pillars and shelves should be bladed.
One main thing to note, the pillars you can blade are in the middle
structure... they may be hard to see, but you can easily just blade
all of them and remember for next time.
Once you destroy everything, just kill those planes.
IF you want to beat this mission with ease, you can simply chill
under the middle area... it's fun to watch your lock box disappear
while you "aim-less" turn :P
Old Hidden Parts:
WH05M-SLYPH (R): If you go on the second level of the structure, you
will see a box next to the wall from the building. It is behind this
box. The box is againt the wall... if you are looking to the west.
-----First Timers ^--------Looking for an S?V-------------------------
Set up:
Head --------- YH12-MAYFLY
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- CR-B83TP
FCS ----------- MF03-VOLUTE2
Generator ----- G01-LOTUS
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB69RO
Back Unit L --- ---
Arm Unit R ---- CR-YWH05RS
Arm Unit L ---- WL14LB-ELF2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/O03-CODON/MARISHI
S rank Walkthrough:
First order of business is to use your rifle to destroy all the
targets on the ground level. You know, the ones you can lock on to.
Once they are out of the way, make your way to the middile building.
When you are here, take out all the grates on the bottom level, the
two "hidden" pillars as listed in the first timer section. Also, be
sure to locate the box on the second level... the one in front of
the hidden/would be hidden part.
After you are done with that, now it's time to head around the area
around the building. Run over trucks and tents... you may blade the
boxes or use the rockets. Make sure to locate the truck next to one
of those undestroyable targets as well.
Once you are done, kill the planes to minimize your damage.
If you get 100,000c you'll most likely get an S rank.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
02: Eliminate Intruders
Commission: "Raven, an unknown force has invaded the Old Nire Indust-
rial Area of Circ-City."
"Although they're few in number, we shouldn't take any chances now
that the declared attack time is so close at hand."
"Those who encroach on our terriory must be dealt with firmly."
"Make sure all of the intruders are eliminated."
Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Eliminate the intruders
Reward: 60,000c
Walkthrough:
There is really isn't anything you need to beat this mission, except
for eyes and hands. Well, at least a blade.
Start by boosting down the street down south towards the visable
enemies.
Now shoot to kill, they are slow moving and running away... and by
running away, they must be killed fast before they escape.
Once they are dead, I would now track down the hidden part. While
heading back, you'll see the two back-up MTs... if you kill them
too fast you'll miss the hidden part... which isn't great, but hey,
free $$.
Once you are done, mop up the rest of the MTs... shouldn't be hard.
^ ^
| | ---Enemy Escape Point
#######
# #
# #
# #
################### #
# /-> ---> * #
#| * * #
#| ####################
#| #
##########| #
# | #
# | #
##########| # S Start
#| # X Rasetsu
S #| # * RJ MT
^ #| #
| #| #
| #| #
| # \ #
# S #
### ###
Back-up route-
###_ _###
#_X_#
Old Hidden Parts:
RASETSU: On top of the "arch-way" of the giant door right behind you.
Look for the "X"
-----First Timers ^--------Looking for an S?V-------------------------
Set up:
Head --------- H04-CICADA
Core ---------- RAKAN
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F82D2
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR20PL-OGRE
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O04-GOLGI/O05-HISTON/MARISHI
S rank Walkthrough: Shoot 7 times... one for each MT, and two for
each of the back ups... If you can't S rank this mission, jump off
a bridge for me.
Any ways, may I add, it's friggen sweet to see those MTs blow up in
one shot.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
03: Distribution Center Recon
Commission: "We need help conducting reconnaissance of the Diorgan
Distribution Center"
"This facility was once under our control, but is now occupied by
Vertex."
"We have every intention of recapturing it, but not without first
having a look around."
"Although your objective isn't to retake the facility, feel free
to destroy any defenses that Vertex has stationed there."
"Proceed with caution, Raven."
Requester: Alliance Headquarters
Operation Area: Diorgan Distribution Center
Objective: Investigate the enemy facility
Reward: 136,000c
Walkthrough:
This is by far the hardest first mission in AC histoy... hands
down. You don't want to take this first UNLESS you all ready
been through the game or you are loading up... any ways...
You'll need an AC with fast turning and enough power to take out
an AC... AN AC? In the first mission? Yeppers.
For the first part of the mission, just boost forward... you should
only encounter 2 RJ MTs and 1 Sniper MT along the way. Kill them
if you must.
Now, once you hit the door leading outside, you'll be faced against
Bolt. Now, one important thing to remember... he doesn't need a cut
scene to start kicking your ass...
This means he has your ass in his lock box right from the start...
That isn't good, his "LX" is the most deadly thing... and all in
the first mission!
If you took my advice, take a fast turning AC... this will let you
stay out of his lock box.
If he hits you too many times, you will die. The LX can do up to about
2 grand worth of damage.
An Email from "Justin DS" gave me a great idea...
When trying to attempt this mission from a fresh start (which by all
means you should try to avoid if this is the first AC game you are
playing) you can cheese the AI a bit...
Standing in the doorway and repeatly back boosting to shut the door...
Aparently this will get Bolt to waste his ammo... something which can
be good for a first timer. Just don't think about getting a good rank
like this due to time.
Old Hidden Parts:
CR-WBW78R: This part is behind the generator at the state's end. The
right one from coming out of door. If you are getting this part, it
is VERY wise to get it after you destroy Bolt... you're radio will
squak enough for you to scoop it up.
JIKYOH: Kill Bolt/Thuderstrike.
-----First Timers ^--------Looking for an S?V-------------------------
Set up:
Head --------- H04-CICADA
Core ---------- CR-C89E
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WBW91RT
Back Unit L --- CR-WBW91RT
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-069ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI
S rank Walkthrough:
You will only be killing 3 enemies in the main part... just strait
boost and peg them with the Triple Rockets. This isn't important, but
I like doing missions without getting hit :D.
Once you get to the last door, drop your rockets... THEN QUICKLY
BOOST TO BOLT'S SIDE! If you know what you are doing, then you should
be able to easily out turn him with no trouble. Also jump when he
jumps, look down when he falls... you have limited ammo, but it will
do.
Also, don't get hit, S ranking the mission isn't too hard, you can
take quite a bit of damage. If you are like me, you won't get
touched.
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04: Escort Allied MT
Commission: "The MT squad we dispatched to the Hordess Mining site to
pilfer supplies came under attack and has suffered heavy losses."
"A single unit escaped harm and is trying to complete the mission, but
the enemy has deployed additional forces in the area."
"We are in dire need of help."
"Please head to the mining site and escort the MT to safety."
"Enemy reinforcements are already on the move, and time is running out
quickly."
Requester: Independent Warlord
Operation Area: Hordess Mining Site
Objective: Escort MT ally to safety
Reward: 80,000c
Walkthrough:
You'll need a fast AC with a strong weapon for this mission. You have
to protect the MT... now, he's only got a few hits on him, so you have
to at least try for this one.
Ok, it's strait forward, but if you look at my quick map, you'll see
that if you boost ahead a bit, you can get a good lead on the MTs.
Two things to point out... stand infront of there fire if you have
to.
Also, when trying to kill the MTs that are coming the mountain a
bit faster, watch you don't fly out of area... it's lame... but
it can happen.
(Not to scale)
####
2 ######
#### ####
#### S ###2
### ###
## ###
2### ###
######
[]
[]
[1
[]
[]
####
4###### 4
#### ####
####1 1 ###
### ###
4## ###
### ###4
######
[]
[]
[]
[]
[]
####
6######6
#### ####
6####3 3 ###
### ###
## 3 ###6
6### ###
######
[]
[]
[]
[]
[]
7 7###################
7########## \
7## 5 |
7## |
7## 5 5 |
VV V
Now, if you follow this map, YOU NEED TO GO QUICK.
When going from 5 to 6, the Mt should barely make it in the hallway
like tunnel... you'll need to stand guard killing them all.
Once you reach the warning for "7" he'll stay put in the doorway.
Old Hidden Parts: None
-----First Timers ^--------Looking for an S?V-------------------------
Set up:
Head --------- CR-H95EE
Core ---------- CR-YC010/UL2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI
S rank Walkthrough:
What can I say? Just don't let the MT get hit...
Other than that, I found there is no real need to jump to "5"... but
I still do it any ways.
I choose an overboost core for a reason...
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
05: Acquire The Commodity
Commission: "The warlord operating out of the Hordess Mining site has
promised to supply us with a commodity we need."
"I'd like it if you were the one to accept the delivery."
"Normally I wouldn't ask a Raven to carry out such a trival task, but
with things the way that they are, I'd rather be safe than sorry."
"You are free to eliminate any who attempt to interfere with the
mission: I won't second-guess your judgment."
"Good luck"
Requester: Jack-O
Operation Area: Hordess Mining Site
Objective: Acquire the commodity
Reward: AC Part - CR-YWH05RS
Walkthrough:
This is a mission involving a few MTs and an enemy AC. You'll need
a lot of ammo... Make either a lightweight AC with a blade, or a
tank/quad decked out with weapons, including a high powered energy
back cannon.
For the first part of the mission, you'll fight weak RJ MTs (the
last bunch are airborne), you shouldn't have trouble with them.
Within the first two big area, you'll find those grenade launching
MTs, take them out before they can harm you.
For the end of the mission, you'll fight Green Horn, an AC on tank
legs. He isn't too tough, but he can dish out a lot of damage.
If you took a Lightweight, you can run circles around him.
If you took a quad, stay back and dodge, but peg him with your strong
energy weapon.
If you took a tank, stay in the hole and play peek-a-boo with him.
He shouldn't give you too much trouble as he is slow. Using a tank
with the LX and left arm ETTIN should make quick work of him.
Old Hidden Parts:
YWH07-DRAGON(left): Kill Green Horn/Hotspur
New Hidden Parts:
CR-YWH05R3(left): Mission Reward.
-----First Timers ^--------Looking for an S?V-------------------------
Set up:
Head --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- A11-MACAQUE
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MF-04-COWRY or MIKOKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- WB26O-HARPY
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O07-PRIMER/
O04-GOLGI/MARISHI
S rank Walkthrough:
The first part of the mission shouldn't give you any trouble. Just
blade
all the ground MTs and use two Ogre rounds for them flying ones.
For the grenade launcher MTs, try to get them fast and in one direct
hit.
Now, arm your harpy right before going out to fight Greenhorn. Launch
three at him... they can keep him a little distracted while you kill
that MT with your blade.
Now for actually fighting that slow tank? Out turn him first, blade
then shoot. You will kill him in no time. If you hear his rail gun
charging, make sure you boost behind him... which isn't hard, just
remember he has a lock box too.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
06: Destroy AC Sundial
Commission: "We'd like you to eliminate a Raven who is working for
Alliance."
"The deadline for our attack is approaching: we must eliminate as
many opponents as possible before then."
"In the end, AC power will determine who wins and who loses."
"We need the support of exceptional Ravens such as yourself if we
are to achieve our goal."
Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy AC Sundial
Reward: 64,000c
Walkthrough:
For you first time through the game, it may be wise to either take an
easier mission or start over... either way, he is what to do.
Get a decently fast AC with breaking/stun power. A machine gun and a