5.2 PTR: Final Stage of Isle of Thunder, New World Bosses

The final phase for Throne of Thunder testing is now open on the PTR! Players can access the final single-player scenario involving the Alliance, Horde, and Shado-Pan, as well as unlocking the new world boss Nalak, who drops the rare mount Reins of the Thundering Cobalt Cloud Serpent. We've got loot tables and dungeon journals for the 5.2 world bosses below.

Your faction has broken into the courtyard of the Throne of Thunder, and initially focuses on breaking down the door guarding Shan-Bu, while secretly itching to wage war on the other nearby faction. After defeating several Mogu guards, you leave your faction behind and help members of the Shado-Pan defeat Shan Bu, who is flanked by Nalak.

You don't have much time to rest though because the Alliance and the Horde are about to wage a war in the courtyard. While both sides have good reasons to fight, Taran-Zhu forcefully puts an end to the conflict. Both sides reconsider, draw a tentative peace, and focus on the common goal of saving their energy to take down Garrosh.

As a result of completing this scenario, the entire island is open. Players can access Nalak, now an intimidating world boss, and zone into Throne of Thunder from the front instead of a hidden Shado-Pan hollow.

Blizzard

When Lei Shen discovered a rare clutch of thundering cloud serpents, he was awed, and set to subjugating them. The largest hatchling fiercely resisted, and when Lei Shen visited the handling pens, he laughed mightily at the charred mogu that lined the walls. He took the hatchling for his own, and for its obedience, granted it power over the storms and the sky. For thousands of years following the death of the Thunder King, Nalak has guarded the walls of his hidden citadel, awaiting his return.

WHERE TO GO

A new area becomes accessible with each stage of progression on the Isle of Thunder. The final stage opens up the Central Courtyard where you'll find Nalak guarding the entrance to Lei Shen's citadel.

BE PREPARED

Since the Throne of Thunder is just past Nalak’s courtyard, consider gathering up your early bird raid members and fellow server players to rumble with the Storm Lord before scheduled raid time.If you’re heading straight for the citadel, be wary of getting hit by one of Nalak’s damage abilities when he’s in combat!

Blizzard

As the war against Lei Shen's island citadel began, Alliance and Horde scouts made an effort to intercept missives between the major Zandalari camps. One such exchange seemed to revolve around an unfamiliar Zandalari word, always surrounded by terms of conquest and power: Oondasta. Somewhere in Pandaria, the Zandalari Beast Ward raises their mighty beasts as engines of war, and is putting the finishing touches on this Loa-infused monstrosity. The exact location, however, remains unknown...

Oondasta is located on a mist-shrounded island off the coast of Pandaria. You’ll find the devilsaur resting in a crater at the center of this land mass.

BE PREPARED

Safe zones will be difficult to find on the island, and its inhabitants consist mostly of huge, brutal dinosaurs. Even the toughest and most coordinated of end-game raid teams will be tested.

REWARDS

Item Drops: Level 522Other: Creatures on the island have a chance to drop an egg that will hatch into a raptor mount.

Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.

Piercing Roar
– Oondasta unleashes a piercing roar, inflicting 200000 Physical damage to all players and interrupting spell-casting, preventing spells of that school from being cast for 10 sec.

Spiritfire Beam
– Oondasta fires a beam of spiritfire energy at a player, inflicting 138750 to 161250 Fire damage and jumping to a nearby ally. Up to 20 players can be affected, with damage increasing by 50% with each jump.

Comments

Comment by Vivimord

Comment by alvraen

on 2013/02/26 12:28:35

This is gonna be AWESOME.

Comment by cajunjosh

on 2013/02/26 13:25:07

Thats so alsome

Comment by cajunjosh

on 2013/02/26 13:25:49

Thats alsome

Comment by stym

on 2013/02/26 13:50:40

Oondasta looks way tougher than Galleon. His crush attack alone will require several tank swaps, I'm guessing at least 4 or 5 tanks, and since you can't taunt, the tanks need to be very close on the threat table to successfully switch. Also, his C'thun-like spiritfire beam will make short work of raid groups that are not superbly coordinated. I don't know what kind of warning you get before he shoots that but if it's less than 3 seconds, good luck.And then there's the soft(ish) enrage...

Comment by Iceveiled

on 2013/02/26 15:15:20

I'm no tank, but it looks like his 'alpha male' ability is tailor made to help with tank swapping. Whoever has to rotate in to take 'crush' in the face continues attacking with +100% threat generation while the other tanks drop off. Interesting mechanic for sure. Seems like it would be a good idea to at least have a couple pally or brewmaster tanks so that they can help out with raid healing during tank swaps.

Comment by SlumpsofWar

on 2013/02/26 15:40:47

im likin the new world bosses

Comment by Seryth

on 2013/02/26 17:46:53

I think that Oondasta will be a pug destroyer

Comment by Interest

on 2013/02/26 19:47:50

So they'll be unlocked...

Makes it even more rewarding to do the content, looks like.

I think that Oondasta will be a pug destroyer

Sure as heck looks like it. I could just imagine what would happen if a tank screwed up or someone didn't spread out far enough...

Comment by shotsky

on 2013/02/27 00:20:18

Oondasta would be a cool hunter pet.

Comment by Thunderbuns77

on 2013/02/27 00:38:37

*squee*

Comment by jake2400

on 2013/02/27 01:00:53

This will be a great patch but that's another mount no one will ever get like the one off sha and galleon :/

Comment by Theirar

on 2013/02/27 03:37:30

Are the bosses going to be x-realm like sha now is?

Comment by Rainemard

on 2013/02/27 09:51:36

So, they change world bosses so that anyone from your faction may "help"... then make a boss with a C'thun mechanic? I foresee many "accidental" wipes in our future.

Comment by Tyank214

on 2013/02/27 10:49:17

What!

Comment by lucasravago

on 2013/02/27 11:25:30

World bosses are a very nice addition to the game. They make the maps feel more epic, knowing that a big a** cloud serpent is roamin around :)

Comment by cwilltwo

on 2013/02/27 12:44:32

This patch potentially be the best WoW content patch ever! Can't wait for it :D

Comment by KrayOfKhaz

on 2013/02/28 00:01:41

So, they change world bosses so that anyone from your faction may "help"... then make a boss with a C'thun mechanic? I foresee many "accidental" wipes in our future.