Bad Ice-Cream 3 is the third game in the Bad Ice-Cream series. It was released on December 20th 2013 and was confirmed to be in development in Nitrome's Blog post on December 11th 2013. [1] The game was Nitrome Touchy compatible upon release.

Contents

Controls

Player one

- Move

- Action

Player two

- Move

- Action

Player three

D-pad - Move

Button 1 - Action

Player four

D-pad - Move

Button 1 - Action

Gameplay

The objective of every level of Bad Ice-Cream 3 is the same as that of its past two games - collect all fruits on the screen while avoiding various enemies. The player has two or more groups of fruits that they must pick. As the enemies cannot be destroyed, they must be avoided.

Levels

Incomplete section

This section is incomplete. You can help by adding the missing info.
Needed: Missing interactive objects.

Level 1

In this level the udder cow can slowly break the ice blocks, so the player can easily get to the level's first fruits. However, after collecting all the lemons, two of the fourteen oranges appear near the udder cow's position.

Level 4

In this level the player must avoid a sandworm. The sandworm can burrow under the ground. The player can stand over metal tiles in order to be impervious to the sandworm while it is underground, as it cannot harm the player while they stand on metal tiles.

The scenery in this level consists of blue walls, trees and grey pipes

Level 8

The player must avoid the starfish, but must also be careful because there is ice at the middle of the map. The player has to move fast and not let starfish close to the ice wall, as this increases risks of collision. This must be done while collecting fruit on the ice.

The best way to keep starfish away from the ice blocks is not to stop, since when starfish is in the same spot as the player, it will come towards them.

Scenery in this level is made up of ice blocks, ice ground, rock walls, trees, a lollypop and other sweets.

Level 20

In this level the player must avoid udder cows and cactus enemies. The udder cows cannot slide on the ice floor, but the player can. The udder cows become stuck when the cactus enemies wake up and move.

Level 21

In this level the player must avoid peppermints with balloons. These enemies constantly walk into teleporters in the room and will be teleported to the opposite side of the room. The UFO appears again.

Ending

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The end depicts the pink ice cream character, on a planet with craters dotting its surface, looking up at a gigantic black stone statute depicting an ice cream character on a pedestal. A starry sky is seen in the background with a blue planet on the far right and a light from one star shining brightly, picking out the edges of the statue, and the statue partly obscuring the star. Text above the ending, in light bluish text, says "Congratulations!" with player's score below it, and "back to title" and "submit score" being located at the bottom of the image.

Enemies

Cactus monsters - Cactus monsters sleep together like a wall, then wake up periodically and move. While moving, they are angry and dangerous to the ice cream characters and can also destroy ice blocks.

Sandworms - The sandworm is able to dig under the ground, traveling past any ice blocks in its way and also move quickly. Where the sandworm moves is indicated by raised ground and tiles bumped into the air. It can also eat ice blocks.

Boots (Bad Ice-Cream) - Boots act like ducks, except that boots have a superior jump, at the cost of taking longer to activate it, they can also smash ice blocks.

Mimic aliens - Mimic aliens can copy the appearance and movements of the player.

Udder cows - Use their udders to smash ice. Although they act the same as the orange squid, udder cows can destroy ice blocks instantly.

Starfish (Bad Ice-Cream) - Star-shaped enemies that can spin to smash one ice block and will make snow angels occasionally in order to create more monsters.

Ice starfish - A star-shaped enemy created by starfish and red starfish when they make snow angels

Red starfish - Red star-shaped enemy that can spin to smash several ice blocks in a row and will make snow angels occasionally in order to create more monsters.

Peppermints - a group of circle shaped candies that follow a certain pattern of movement. Every peppermint has, in some stages, a certain pattern they follow. Also they can be stuck, but no interrogation signal appears.

Peppermints with bombs - Peppermints with bombs carry a bomb that can destroy flying saucers if the saucer impacts the bomb.

Hazards

Interactive objects

Infected tiles - If the player makes shoots ice onto an infected tile, in a few seconds the ice tiles into infected blocks. Infected blocks will be destroyed one by one, even though there is a row of ice blocks

Previews

An unusually large number of previews were released for this game. This is most likely due to the fact that Nitrome was during that time making a blog post each day.

December 12 2013

On December 12 2013, Nitrome announced the game, as well as some information about it and some preview images. They stated that the game would take place in a desert setting and involve alien ice creams. The menu was released as a preview image as well as an image showing the transition from the sketch of the menu to the actual one.

December 13 2013

On December 13 2013, Nitrome announced one of the enemies in the upcoming game, the cactus monster. They also released information and preview image of the enemy. Cactus monsters were said to sleep together like a wall, then wake up periodically and move. While moving, they are angry and dangerous to the ice cream characters.

December 19th 2013

December 20th 2013

Nitrome released the blog post announcing that the game was out, along with a link in the post to play the game (which did not work, and instead sent the player to the Games page). This was a mistake, because one of the staff accidentally posted it to the blog while getting the game ready. Nitrome removed the blog post shortly after, but then re-posted it (along with the user comments) again when the game was actually ready.

Glitches

Unreleased avatar

It was possible to obtain the December 25th 2013 avatar before its actual release. This glitch was fixed upon the actual release of the avatar, December 25th 2013.

Score menu glitch

Sometimes, if the player dies and presses the "back to menu" button, the submit score menu will appear. This glitch was fixed on January 2 2013.

Death sound glitch

If the player dies while a sound is playing (like the blue squid attack sound), the sound will be played all over again. This is most easily done in the level 7.

Mimic alien glitch

For a level that has a mimic alien on it (or multiple mimic aliens), if the player plays this level with more than one person, and a mimic alien kills one player, than mimic alien will be unable to kill any other players.

However, if the player manages to get the mimic alien completely on a player, so it walks into the exact spot the player walks into when they move, the player may have to walk over some fruit multiple times in order to obtain the fruit.

This glitch was fixed on January 2 2013.

Level 29 multiplayer glitch

Level 29 cannot be played at all with multiplayer, as when two or more players go to that level, they will be reverted back to single player mode, with only player one being shown. This happens when progressing from level 28 to 29, and when accessing level 29 from the level select screen. This glitch was fixed on January 2 2013.

Beta elements

The menu for the game was partially changed during development; the partially coloured image of the menu, on the right side, contains a large object, which looks like a cluster of mountains. However, along with looking mostly like a mountain, the middle mountain looks like some creature with snow on its head, eyes and a small mouth visible. This mountain was removed from the final menu, and replaced with a considerably smaller mountain.

The beta menu. Notice how on the right side of the image, the mountains cut out of the final menu

The final menu. Notice on the right side of the menu the very small mountain