Bring Me the Star

You're on a journey to collect 33 pieces of a fallen star which starts out simply enough but soon throws you into an extraordinary quest that tests your wits and precision platforming skills. Some levels will bend your brain while others will mess with your mind. Use [arrow] keys and [space] to navigate and activate special abilities with other keys, doing whatever you must to prove your devotion and gather the star pieces for your loved one.

A fun game. Up until you gain the "S" ability. Then it becomes an exercise in frustration and futility. I came to a room that seemed to depend on the perfect timing of jumping and swapping gravity and I ragequit. I also didn't like that if you "jumped" into the next room, you entered it on the ground. Similarly, every room starts you at 0 velocity, so each new room you went into, you had to "accelerate" to get back up to full speed again.

the parkour-style wall-climbing mechanism (i.e. the "jump between the two sides of a vertical column to keep going up" method)

from?

Also, if you miss a star in certain places, you can't go back and get it. :/

There were just too many places where I was totally, utterly stuck, with absolutely nothing in-game that would give a hint about how to get unstuck.

The above-mentioned vertical climbing was one of them. The other was that block in the middle of nothing that you get stuck to. The walkthrough shows you going around the block like two or three times and it explodes; in reality, I had to go around about 100 times. No, I'm not kidding (or exaggerating). Tedious, boring, and infuriating.

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