- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- If no IWAD is found when loading a PWAD using the WAD launcher (either in the same folder as the PWAD or the folder specified by the iwadfolder CVAR), several common installation folders will now be checked.
- The introductory message is no longer displayed when opening DOOM Retro for the first time.
- Minor changes have been made to text that is output to the console.
- A bug has been fixed whereby a crash could occur when exiting a map in some instances.

- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
- A bug has been fixed whereby the frames per second displayed by enabling the vid_showfps CVAR wouldn’t display correctly in some instances.
- The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
- The spawn CCMD can now be used to spawn monsters in a map when the nomonsters CCMD or -nomonsters command-line parameter have been used.
- The +mouselook action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back.
- Blood will no longer be spawned when crushing the player while they are invulnerable.
- A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
- Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.

- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The effects of changing the r_corpses_color CVAR are now immediate.
- A bug has been fixed whereby the player would restart the current map immediately upon death in some rare instances.
- TAB and SHIFT + TAB may now also be used in the console to autocomplete the parameters of most CCMDs and CVARs.
- When entering an alias previously created using the alias CCMD, the alias itself will now be added to the console’s input history rather than the contents of the alias.
- Minor changes have been made to some of the text in the console.
- The console’s background will now be updated if opened on the credits screen.
- Changes have been made to the status bar’s background when the r_detail CVAR is high.
- The maximum value that the s_channels CVAR can be set to is now 64.
- IWADs and PWADs can now be specified on the command-line without a .wad extension.
- The slight current enabled using the r_liquid_current CVAR will no longer be applied to liquid sectors that also have a BOOM-compatible scrolling effect.
- When using the idclip cheat, idclip will now be displayed in the console rather than idspispopd.
- A crash will no longer occur when trying to display the spectre in DOOM II’s cast sequence.

- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The icon of doomretro.exe has been redesigned.
- Elevators now move smoothly when the vid_capfps CVAR is a value other than 35.
- The dimensions displayed by the mapstats CCMD are now correct for extremely large maps.
- The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the mouselook CVAR is on.
- The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
- Improvements have been made to the console’s autocomplete feature.
- XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new gp_vibrate_barrels CVAR, which can be a value between 0% and 200% and is 100% by default.
- A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
- The vid_scalefilter CVAR will now affect the external automap correctly when the am_external CVAR is on.
- An evil grin will now be displayed in the status bar when the player uses the IDFA or IDKFA cheats.
- Minor changes have been made to text that is output to the console.
- Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
- The following changes have been made to all CVARs that specify a color:
-> They may now be set in the console to a hexadecimal string of the format #rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette.
-> They may now also be set to one of the following color names: black, blue, brick, brown, cream, darkbrown, darkgray, darkgreen, darkred, gold, gray, green, lightblue, olive, orange, purple, red, tan, white or yellow.
- Any lumps in a PWAD between HI_START and HI_END markers will now be ignored.
- A bug has been fixed whereby when unbinding certain controls using the unbind CCMD, that control would then be bound again the next time DOOM Retro was run.