Airbus A380

Dean Lozarie <dlozarie <at> yahoo.com>
2008-03-17 14:35:22 GMT

Good day, all.

Forgive the intrusion, but can I ask you guys if anyone's worked on the Airbus A380 model? I remember coming across it on the FlightGear website, and I was wondering when FlightGear users could take it for a test flight.

Introduction / Citation Bravo

<loph <at> gmx.net>
2008-03-27 16:20:02 GMT

Hello,
I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.
Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).
I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most of
all
the primus-1000, needs some work.
But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.
That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.
Regards,
Jo
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Re: Introduction / Citation Bravo

Mel <mghill <at> iowatelecom.net>
2008-03-29 03:28:08 GMT

Hi, I have a question. I have the Flightgear but I do not know how to use it
or to fly any planes. Infact I don't know how to get to the planes etc.
Can anyone help a dumb newbie.
mel
----- Original Message -----
From: <loph <at> gmx.net>
To: <flightgear-flightmodel <at> lists.sourceforge.net>
Sent: Thursday, March 27, 2008 11:20 AM
Subject: [Flightgear-flightmodel] Introduction / Citation Bravo
Hello,
I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.
Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).
I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most
of
all
the primus-1000, needs some work.
But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.
That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.
Regards,
Jo
-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
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It's the best place to buy or sell services for
just about anything Open Source.
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Re: Introduction / Citation Bravo

I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most of
all
the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.

I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most
of
all
the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.