Patch 7.2 Hotfixes for April 3 - Artifact Challenges, PvP Tuning

A new set of Patch 7.2 Hotfixes are live which includes tuning for the Moroes and Gul'dan encounter, the Tank Artifact Challenge and PvP Templates.\r\rThe Tank Artifact Challenge is part of the Mage Tower, which is now active for both NA and EU realms. For more information on the Mage Tower see the Broken Shore Buildings guide.\r\r Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.Additional information about the expansion can be found below.April 3\rHotfixesArtifact Challenges\r\r Tanks\r \r Stunning Inquisitor Variss on encounter start no longer prevents him from using Aura décomposée.\r Eye health has been reduced by 30%.\r Infernal spawn frequency has been reduced by 5 seconds.\r \rClasses\r\rChasseur\r \r The Windburst\/Explosion cyclonique effect can now correctly extend further than 40 yards from the Chasseur.\rExplosion cyclonique can now crit for its periodic damage.\rExplosion cyclonique should work correctly when another Hunter's Cyclonic Burst is already on the target.\r \rDungeons and Raids\r\r Mage Tower: Instruit is now less lucrative in dungeons of lower difficulty.\rKarazhan\r \r Moroes\r \r The periodic damage of Garrot has been reduced by 30% in Heroic and Mythic difficulties.\r Players can now use their abilities to remove the bleed damage.\r \r \rPalais Sacrenuit\r \rGul’dan\r \r Damage done by Bonds of Fel and Empowered Bonds of Fel have been reduced for smaller raid sizes.\r Eye of Gul'dan and Empowered Eye of Gul'dan now take up to 50% longer to reach max energy (and begin to cast Duplication), to better accommodate smaller raid sizes.\r Resolved an issue in which Gul’dan could inadvertently teleport to the wrong tank after Tempête du Destructeur.\r \r \rPlayer Versus Player\r\r PvP Template Primary stat reduced by 5% for all non-healers.\r PvP Template Stamina increased by 5%.\rChevalier de la mort\r \r Frost\r \r PvP Template Strength increased by 5%\r \r \r Druid\r \r In PvP, Bear Form now grants 125% Armor (was 200% Armor). Guardian Druid Bear Form unchanged.\r In PvP, Bear Form now grants 40% Stamina (was 55% Stamina). Guardian Druid Bear Form unchanged.\r Balance\r \r PvP Template Intellect reduced by 5%.\r Full Moon and Half Moon damage decreased by 10% in PvP situations.\r \r Feral\r \r PvP Template Agility reduced by 3%.\r \r Restoration\r \r PvP Template Intellect reduced by 5%.\r \r \rChasseur\r \rPrécision\r \rCrotales cornus damage reduced by 10%.\r damage reduced by 10%.\rTueur rapide increases Critical Strike damage by 30% (was 50%).\r \r \rMage\r \r PvP Template Intellect reduced by 5% (all specs).\r \rPaladin\r \r Retribution\r \rBouclier du vengeur can no longer be dispelled.\r \r \rPrêtre\r \r Discipline\r \rExtase can no longer be dispelled.\r \r Shadow\r \rManie de l’ombre increases the healing of Toucher vampirique by 35% (was 50%).\r \r \rChaman\r \rTotem Fureur-du-ciel now increases Critical Strike damage by 20% (was 30%). Critical strike healing unchanged.\rTotem Fureur-du-ciel's cooldown reduced by 5 seconds.\r \rGuerrier\r \r Opportunities Strike is no longer activated by Totem Furie-des-vents.\r \rQuests\r\r Quest credit for \u201cImprobable séduction\u201d should now be appropriately given.\r Players above level 100 should now be able to acquire "In the Blink of an Eye."\r

Commentaires

Commentaire de Agentkillerlee

So youre not gonna take back the tanks (Guardian druids) that exploited that bug?

Commentaire de kodora1316

on 2017-04-04T00:08:25-05:00

Thank GOD. The tank challenge is the one I've been trying as a DH. This is sorely needed. (Also, screw all the eye mobs in this xpac)

Commentaire de kellorion

on 2017-04-04T00:17:32-05:00

Still no Soul Prism off Moroes?

Commentaire de orionaegis7

on 2017-04-04T01:14:31-05:00

So youre not gonna take back the tanks (Guardian druids) that exploited that bug?\r\rEvem with the big, they couldn't beat it. Just goes to show how broken the tank fight is. \r\rEye health hotfix is laughable for warriors...

Commentaire de Wohan

on 2017-04-04T02:42:58-05:00

Oh, nice, Balance Druid nerf in PvP - now it's official that we are here to throw wet noodles after seconds of cast time.

Commentaire de SaltyKnife

on 2017-04-04T04:05:58-05:00

So youre not gonna take back the tanks (Guardian druids) that exploited that bug?\r\rno, they will never do that, thats why its important to do stuff before they hot fix it...its been years like that...same with underbelly rat mount...if you did it when it came you could farm it up in an hour, now its more annoying than anything else...

Commentaire de Zebenatros

on 2017-04-04T04:33:41-05:00

The tank artifact challenge still needs to tuned down, it just too punishing, the adds have far too much health and the Inquisitor himself just does far too much damage to endure. Maybe I am too low to do it proper, whatever, just gonna hopefully improve my gear and have an easier time.

Commentaire de Tchernobyl

on 2017-04-04T04:42:25-05:00

The tank artifact challenge still needs to tuned down, it just too punishing, the adds have far too much health and the Inquisitor himself just does far too much damage to endure. Maybe I am too low to do it proper, whatever, just gonna hopefully improve my gear and have an easier time.\r\rThey say it's tuned for Tomb of Sargeras tier but I really can't imagine that that gear will give us that much more hp\/dps to make up for the damage the Nether Ghost (or whatever the name) adds do or how much HP they have. I can deal with everything else easily enough but those guys are absolute murder.

Commentaire de Lurkling

on 2017-04-04T06:16:51-05:00

So... This means they're not about to adress the Doomguards' cripple applying the PvP \rduration of 4 seconds, instead of the intended 30 seconds to the affliction scenario boss? \r\rCool.

Commentaire de ONCHEhap

on 2017-04-04T06:45:57-05:00

So youre not gonna take back the tanks (Guardian druids) that exploited that bug?\r\rEvem with the big, they couldn't beat it. Just goes to show how broken the tank fight is. \r\rEye health hotfix is laughable for warriors...\r\rI wouldn't say it's broken,I could get Kruul to 21% health as a blood death knight.it's super hard,but it's what makes it fun :)

Commentaire de Chalice

on 2017-04-04T07:02:19-05:00

so there is no hotfix for dps challenge? La fureur de la Déesse-Reinelike reduce the damage\/health or something.I though this is a scenario

Commentaire de tmptfate

on 2017-04-04T07:03:49-05:00

Oh, nice, Balance Druid nerf in PvP - now it's official that we are here to throw wet noodles after seconds of cast time.\r\rWut? If you are balance hitting like a wet noodle in Instanced PVP, then you need to work on your artifact. Specifically, the new traits given in 7.2, which turn you into dps beast.

Commentaire de numbersoul

on 2017-04-04T07:34:40-05:00

so there is no hotfix for dps challenge? La fureur de la Déesse-Reine\rlike reduce the damage\/health or something.\rI though this is a scenario\r\rIt's supposed to be a tough challenge, not something you can walk in and one-shot.

Commentaire de ProjectSixam

on 2017-04-04T07:59:19-05:00

so there is no hotfix for dps challenge? La fureur de la Déesse-Reine\rlike reduce the damage\/health or something.\rI though this is a scenario\r\rPursuing the Black Harvest back in MoP was a scenario.\r\rAnd it was tough as nails.\r\rConsidering though that there's a number of people who beat God-Queen's Fury, myself included, is really more of a testament to your lack of determination, gear, skill, or any combination thereof.\r\rI suppose I'm riding my high horse, but if it's clearly doable with currently available gear, even if it's high-end, then the problem is most likely on your end.

Commentaire de neoslayyer

on 2017-04-04T09:00:14-05:00

The tank artifact challenge still needs to tuned down, it just too punishing, the adds have far too much health and the Inquisitor himself just does far too much damage to endure. Maybe I am too low to do it proper, whatever, just gonna hopefully improve my gear and have an easier time.\r\rI do remember them saying that it would be QUITE AWHILE before those challenges could be beaten. That is why i was wondering why the hell everyone was wanting the mage tower done so bad. The cache's are worthless because the number of shards is tiny, and i just think having the building with the world bosses is a better choice atm.\r\rBut hey, thats just me.

Commentaire de 1505947

on 2017-04-04T09:08:01-05:00

This post was from a user who has deleted their account.

Commentaire de TheGreyCow

on 2017-04-04T09:12:04-05:00

The tank artifact challenge still needs to tuned down, it just too punishing, the adds have far too much health and the Inquisitor himself just does far too much damage to endure. Maybe I am too low to do it proper, whatever, just gonna hopefully improve my gear and have an easier time.\r\rI do remember them saying that it would be QUITE AWHILE before those challenges could be beaten. That is why i was wondering why the hell everyone was wanting the mage tower done so bad. The cache's are worthless because the number of shards is tiny, and i just think having the building with the world bosses is a better choice atm.\r\rBut hey, thats just me.\r\rWhy bother releasing it, then, before you are able to acquire the gear that you need to beat the challenge? It doesn't make any logical sense. Even green fire was beatable at Heroic dungeon gear levels, you just had to be really good. It's not feasible in the slightest for prot paladins to do the challenge right now and I highly doubt it will be feasible even after Tomb drops. The first boss has 80M health, which is double that of all the other tanks. Prot paladin does pretty good dps, sure - but we don't do DOUBLE the dps of every other tank, certainly not with single target only.

Commentaire de Leftkeywest

on 2017-04-04T09:24:48-05:00

When I did the Sigryn encounter, she had 269M hp, and the other two mobs had well over 200M hp as well. I was a ilvl 904 ret pally. I can say the encounter is difficult in ways, it just takes practice, and luck with the placement of things and such. I like the challenge, by far it's the best thing blizzards ever done for a solo challenge. And no, they shouldn't tune this down, all you need to do is follow mechanics (yes 1 shot mechanics). I think the tuning is perfect, considering blizzard said it would be a "challenge" and they were right.

Commentaire de Alexbeav

on 2017-04-04T09:45:28-05:00

Are the invasions starting today?

Commentaire de AKPlayer

on 2017-04-04T11:26:55-05:00

Darn - Didn't get to use the GREAT AP bonus that was broken.\r\rSorry, but BLIZZ really didn't roll out 7.2 very well with a couple very silly things they should have caught prior to go live. MAGE tower being one and iLevel scaling still a stupid point.