Oh hey, I’m the first two deaths in that first video. The first my attack literally goes through him and does nothing, the second I flinched him but it still made part of a tracer and killed me. Well made game.

On topic though, high FoV had been used earlier, just wasn’t as widespread. Crushed had been using 140/150 forever.

I think part of the reason it spread was due to the camera change. They put the camera back a bit so that if you used 120 FoV it didn’t clip into your shoulders as bad.

Also, feints were used in EU a lot more. NA went through a dumb no feint in duel phase. The first video also had an immense bubble preventing players from getting super close, which nerfed reverses AND footwork. We also just weren’t as good at em back then.

Oh hey, I’m the first two deaths in that first video. The first my attack literally goes through him and does nothing, the second I flinched him but it still made part of a tracer and killed me. Well made game.

On topic though, high FoV had been used earlier, just wasn’t as widespread. Crushed had been using 140/150 forever.

I think part of the reason it spread was due to the camera change. They put the camera back a bit so that if you used 120 FoV it didn’t clip into your shoulders as bad.

Also, feints were used in EU a lot more. NA went through a dumb no feint in duel phase. The first video also had an immense bubble preventing players from getting super close, which nerfed reverses AND footwork. We also just weren’t as good at em back then.

I never heard of chivalry until very late 2014/early 2015 so I wouldn’t know who was using high FOV way back when–but yeah I should have factored the unique few using it.

I also didn’t factor in EU vs NA which I should have X(

Its weird how it took one year for widespread playstyle to change so radically (at least on the NA side)

@Hoplite-x-Viz
Balance and mechanic changes were still ongoing then. I’d have to look up dates but I believe the first video had recovery parry instead of cftp. Those types of changes force a meta to shift instead of having one naturally occur. They also usually piss off a good portion of the playerbase (looking at you June patch.)