this really has pissed on my fire i had for Forza 3,sure its about racing,but ...damn

No Rally-okay,not really a rally game but it would of been nice No Night Racing-well...it would of been nice to be at different times of day to see how different the tracks areNo Weather-are you friggin' kidding me?....that's what i love about racers!!!

colour me gutted,i was(and guess still am)really looking forward to this,but that be some serious blows right there

Forget what you may have heard. There will be no weather, no night racing and no rallying in Forza Motorsport 3.

Those were the rumours cleared up in one swoop by Turn 10's community manager Che Chou on the game's official forums.

"No weather, night racing, or rally in the game," he said straight up. "That said, any car is up for grabs. Just because we haven't announced/shown it doesn't mean it won't make it into the game. We're just trickling out info," he went on to say."Painter, tuner, drag, drift scoreboards. Yes, it's all in the details. Which we haven't revealed yet," said Chou.

If you like your supercars, check out the new dev diary above in which the Turn 10 team visit the 24 Hour Le Mans in France to get the new track into the game. And they drive some pretty fricking sweet cars.

i thought this thing was gonna be on 2 discs for christ's sake!!....PS3 peeps will love this one

None of these elements were in Forza 2, but it is still by far what I consider to be the top racer I've ever played. I'm still playing it, trying to earn gold in each and every category. There's something to be said for that. I'm looking forward to Forza 3 despite weather, night racing, and rally not being included. If I wanted rally I'd buy Dirt. I think Forza has had the best damage modeling and physics of any racer on the market and if they continue that trend I'm in on day 1.

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I'd like to have seen rally racing, but I'm not sure Forza's ever done this so it's not a disappointment. No weather is fine by me, who in their right mind would want to race in the rain?

gellar

well PGR4 is still top of the pile of racers for me....the night and weather effects were great(racing in the rain was fucking brilliant),i was looking forward to it in this,at 2 discs long i would rather of had those features than 90 cars i prolly wont be using..being a sim driving game is all very well,but its hardly sim when the conditions are always the same,i would love to see some evening courses,wet or even snow...i guess thats just me then

i am actually playing Forza 2 again now,i picked it up the other day......i just feel this is a BIG opportunity lost,where they could of made this game perfect

i am wondering about LeMans...if that's 24hr driving,how is it that there will be no nights?

Most Rally games on the market aren't really rally racers anyway, the Colin McRae series tending towards bite sized four minutes chunks strung together. The only true rally game I remember was Mobil One on the PC. The stages could be very long, one I remember was twenty-two minutes and you were worn to a frazzle by the end. And it also had completely dark stages as well. Oh, also there's Baja, Edge of Control that came out last year. It does have several (nine?) really long races that do seem to capture the feel of a long distance rally. That's about it. I wish someone would make a decent rally game with up to date graphics and the whole gamut of car types from the past as well as today.

No night racing doesn't both me at all. What's the point of all the eye candy if you can't see it?

I used to complain about there not being weather in racing games till I tried the Project Gotham series. Yes it's nice to see and gives a different feel, but after a while it wasn't a lot of fun.

I'm bothered more about the developer's inclusion of drift, drag and oval racing. Oval racing is rather boring against the AI. Drag racing is a gimmick unless you can actually tune your engine. And drift racing isn't racing, it's figure skating in a car with style points. I'm concern that their enthusiastic "over 100 tracks!" claim includes dozens of drift, drag and oval venues.

Also I'm hoping (admittedly without much chance of it really happening) that they do some to fix the game progression. I dislike the Forza 2 structure that makes me earn money by running different series that seem to be just the same few tracks until I progress more into the game. It's not as bad as Race Pro which completely locks me out of getting some cars till I complete the predecessor series, but it seemed in Forza 2 that it took forever to get to the better cars and I had to do that by running a gazillion races on the same dozen or so tracks.

Finally, instead of including every car model known to man, I wish they would include a lot more road and street courses. After eleven years I still play Grand Prix Legends on the PC because there are hundreds of good (or at least decent) representations of all sorts of interesting real and hypothetical race courses of the past and present available for download. In Forza 2 I had to suppress an urge to throw the controller when I would unlock a new series and find it includes the same four or five tracks I've been racing on since the first time I played the game.

Rally racing? Who cares, this is a circuit/road racing sim. I didn't care about rally racing in Gran Turismo either (I never even touched that disc in GT2).

Night racing, that's not much of a "loss" either, though it would've been nice for the Le Mans 24 race. Serious races aren't conducted at night most of the time anyway.

Weather not included? I wasn't expecting it to be, so this doesn't bother me. That said, having weather being dynamic during longer races resulting in tire/pit strategies playing a role would be awesome IMO.

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i found the story,it appears when you click on picture 7 for some reason

so you don't have to put up with that bollocks,here it is quoted

Quote

More than anything, Forza Motorsport 3's greatest challenge is perhaps its greatest strength.

As racing franchises continue down a diminishing road of more, with detailed engine tuning, real world physics, realistic damage modeling and road wear, they often leave all but the most devoted fans of their games and autophiles in the dust.

But not increasing the realism, not giving what car fanatics need to get the full experience of driving and driving fast, often leads to bland diversions stripped of any right to be considered a simulation.

With Forza 3, developers Turn 10 Studios hope to make something for everyone. Instead of trying to blend the best of both worlds, the game makers have added so many options, so many helping hands that a gamer can create their own experience.

But how can that translate to the diverse world of online gaming? How can Mario Kart fans play Forza 3 in a way that requires little more than gas and steering online with those who expect an intimate knowledge of gear ratios and part selections from their drivers?

The issue of balancing the experience for hardcore and casual gamers in the same environment is solving a problem created by the developers themselves, said Korey Krauskopf, producer for Forza 3.

That long-tail of niche game development is more about trying to differentiate yourself in a crowded genre, than trying to satisfy gamers, Krauskopf said.

"I think that's more about developers trying to be different, not an indictment of the user," he said. "I think it's that game companies are making their games more specialized.

"We want to serve those who already enjoy our games and invite more in."

The problem, he says, is that people hear that a game like Forza is a "hardcore game" and to many that simply means hard to play.

That's why in Forza 3 the developers layered on assists, like auto-braking and one-button driving, he said. And why the game includes plenty of help for auto-tuning a car, if a player doesn't want to do it themselves.

While the game will ship with a dozen or so pre-created race modes, everything about them, from the number of laps to start delays and what sort of assists a player can be using, can be changed.

"We have a whole bunch of options that just cascade," Krauskopf said. "There are pages and pages of options they can set to make the race exactly how you want it to be."

Krauskopf likens it to the ability first-person shooter fans have to manipulate the online game rules for Halo 3, but with much more control.

For example, most racing games allow players to choose a track, the car classes and the number of laps. In Forza 3, a gamer can take that basic race and choose to change the rules of how a winner is determined.Krauskopf explains:*First they could section everyone into two teams, one team will win.

*They could then decide that a specific person from each team must cross the finish line to determine who wins (we'll call this person the "mouse"), the rest of the players are just there to provide interference to the other team, or protection for their own team (we'll call them "cats").

*Then they could create still deeper challenges by limiting teams to specific car classes, tunings, assists, or upgrades.

*If they want to make things more interesting they can stagger the roll-off times from the start line giving some a head start.

*If the players want to be super specific about their race, they can limit the mice to D-class, front wheel drive European hatchbacks and the cats to all wheel drive turbocharged V10s.

"This results in players running in packs on a track, trying to protect their team's "mouse" and see it safely across the finish line first while trying keep the other team's mouse away from the finish line," Krauskopf said. "A very different type of race!"

The game's online modes have more than 100 rule types to tweak giving players an almost limitless ability to customize the way they want to play, he said.

Krauskopf says that the team expects once the game ships and gets into the hands of enthusiastic gamers they will begin to see far more creative combinations of the rules used to create modes they've never imagined.

Since these personalized race modes can only be saved locally, Krauskopf expects that some gamers will make a name for themselves as popular hosts for their custom races. He added that they are considering one day perhaps allowing gamers to save modes online, but right now have no plans to include that option.

Forza 3 will still include all of the Live support Forza 2 had as well. Other new additions to online play include a new party system that allows gamers to hop into one room and then jump from race to race together.

The team has also worked to blur the line between the game's offline and online modes when it comes to a player's career.

"As people are playing online they are still earning experience points and getting rewarded for in-game credit," he said.

Finally, the game will feature a robust set of leaderboards that will take into account how assisted a driver is when racing, so those hardcore fans can steal easily identify "clean" and skilled drivers from those who win with the help of the game.

"We are going to certify score boards, showing you who use assists, and which are totally clean times," Krauskopf said. "Thats how we serve the people who are our real loyal fan base."

And what about all of those casual racers who might flood into Forza's online racing world when Forza 3 hits?

"If you have someone who really wants to race as realistic as you can get he is going to set up a lobby with restrictions, saying we're going to outlaw one button driving and stock car and only allow cars that have been tuned. "

The challenge, he says, is that the team wants to make sure that the detail and depth is there for those who want to dig into it, but obscured from those who may be put off by it.

"We face challenges," he said. "Educating users who think that Mario Kart is quick to use and fun to play and Forza is for hardcore people, so no you can't have a good time playing it."Krauskopf respects what Nintendo is doing with demo mode, a mode Shigeru Miyamoto first confirmed to Kotaku at E3 was coming to New Super Mario Bros. Wii, which allows a game to essentially play itself.

"What Nintendo is doing with Demo Mode is interesting," he said. "You are building a feature that allows anyone to play the game, but you don't get that badge of honor if you use it."

It's, essentially, a more extreme version of what Turn 10 is doing with Forza 3 online play.

metallicorphan, thanks for posting the article. I also got my Major Nelson car and have been tooling around in it occasionally.

If the auto-tuning works well that would be nice thing. I'm clueless in the world of car tuning in Forza 2 and feel like I spend a lot of time moving sliders, testing, sliders again, testing, etc and still don't know if I really did something positive to the car.

I will be getting Forza 3, in spite of some of those questionable design decisions. Just including the in-car dash view alone makes it a must have.

I couldn't agree more, no in cockpit view w/dash is one of the things that set Forza 2 apart -in a negative way- from the better PC racing sims. That addition alone moves this up to a potential day 1 purchase for me.

I don't get the appeal of having rain and snow in a realistic (non-rally) racing sim. Having hot days and cool days affect tires and turbochargers might be interesting, but I don't think that's what people are clamoring for.

I don't get the appeal of having rain and snow in a realistic (non-rally) racing sim. Having hot days and cool days affect tires and turbochargers might be interesting, but I don't think that's what people are clamoring for.

Rain actually plays a role in circuit racing, so I can see the interest in having that.

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