procanim-example.capx

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Attached is an example of a procedurally animated character, which in this case means there is no traditional frame-by-frame animation and all motion is defined by events.

Note that the events are commented but this is not a full tutorial, so I can't promise anything is explained enough for a beginner to follow. With GDC looming I don't have time to write everything out just yet, unfortunately.

I only cover basic movement with an idle and run animation, but I don't think it would be too difficult to apply these concepts to a combat moveset. If anyone wants to take a crack at it before I find the time myself, please share!