[Early Access] Monthly Update 3 - June 28 2017

Server performance has improved a lot over the course of the past few
weekly patches. We will continue to work on improving server and client
performance over the coming weeks and months.
We have also been
working hard to tackle down cheating players. This is an ongoing battle,
but one we are committed to fighting!

We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market.

We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.

In case you missed it yesterday, we are also adjusting the loot balance this month.

This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final!

Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.

Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.

Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.

Now onto what we have changed and fixed in this, our third monthly update.

This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.

Early Access - Month 3 - Patch Notes

Server Performance

Improved network performance by reducing the amount of data being sent from the server to the client.

Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.

Client Performance

Fixed an issue of frame drop when other characters were around by optimizing nearby characters.

Fixed an issue of frame drop when vehicles were around by optimizing vehicles.

Optimized the starting airplane and Care Package airplanes.

Improved rendering performance of weapons from far-off.

Made improvements to the weapon animations.

Optimized many in-game effects, including the red zone bombing effect.

Improved many UI features.

Improved features regarding rainy weather.

New Items

Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.

Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay

Vector and UMP now support burst mode.

You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.

You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.

The screen will be gradually desaturated based on remaining health during the REVIVE state.

Blood effect does not appear during the REVIVE state anymore.

Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.