Update 1.1.2

-Updated version number-Change the flares shape, more of an ellipse. This should allow you to still see the pteranodon's mark if the human is spotted, but otherwise should cover them.-Flares duration shortened to 10 seconds.-Flares capacity changed to 3. Limit of 3 flares on the field at a time per pathfinder.-Dilophosaurus' short range spit does more damage.-Dilophosaurus' stamina regeneration increased, jump stamina cost increased.-Fixed raptor pounce bug when the raptor doesn't appear on the victim.-Feather raptor should now play music properly.-Attempting to fix the round end victory/defeat sounds.-Fixed the bug where the commando's larger picture was not showing up in the class select menu. -Server names should now be correct.-Autobalance should pick a random person for switching.-Set the countdown timer at the victory screen to 15 seconds instead of 10. -Raptor can no longer roar when it cannot use it's frenzy.-Tranquilizer dart ammo increased from 3 to 9-Tranquilizer dart shoots much faster now.-Dinosaurs now need more hits from tranquilizer darts to be tranquilized.-Tranquilizer dart reserve ammo increased to 54.-Sniper rifle is now more accurate when crouching.-Added in dynamic shadow option-Changed the depth of view title to color grading. -Added in map rotation and associated config files.-Tyrannosaurus no longer gets it's head locked down when tapping crouch.-Attempted to fix the bug where the tyrannosaurus' head gets locked up in high latency situations-Updated Unreal Engine-Fixed menu crashing-Fixed credits error where a name was overlapping the donator heading-Tweaked distances for dinosaurs footsteps.-Added long distance sounds for human weapons.-Match end victory/defeat messages should be more accurate now.-Attempting to fix the spawn spawning on the wrong side bug.-Humans regenerate stamina slightly faster now.

All maps

Various fixes to layout.

Docks

-Added blocking volumes over the legs of the crane truck in the cargo container area to prevent humans from jumping onto them. -Added water post process volume.

Utility Base

-Rocks with bad collision now replaced.-Various minor landscape, vegetation and pick up placements adjusted as appropriate.

Forest

-Added moss and detail texture to the forest rock material.

Falls

-Enabled collision on dome wall pillars.-Moved tanks outside dome closer to wall to prevent camping behind tanks.-Added some underwater rocks to mark where the river starts to be dangerous and block people from randomly stumbling in.