Dragonborn:Chaos Damage

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The enchantment benefits from all the Augmented elemental perks. Additionally, if you have more than one of these perks, the damage multipliers are compounded on each other. For example, if you have two levels of all three perks, the base damage for Chaos enchantments becomes <mag> x 1.5 x 1.5 x 1.5 for a total of <mag> x 3.375. This is on top of the average damage mentioned below.

The average damage done by this enchantment (assuming no perks and against enemies without any resistance) is 1.5 × <mag>. To calculate this, consider that each element fires half of the time. Each of 3 elements does <mag> damage half of the time. On average each element does 0.5 × <mag> damage. Thus, the average damage of the total enchantment is 3 × 0.5 × <mag> or 1.5 × <mag>. Similarly, for an enemy immune to an element, you only have to consider 2 of 3 elements so, the average damage is 2 × 0.5 × <mag> or <mag>.

For custom enchantments, the damage value shown in the enchantment description is correct only for the shock damage. The magnitudes of the fire and frost damage effects stored in any custom enchantment are always 10, regardless of enchantment strength bonuses, Enchanting skill, soul gem size, or strength slider setting. (Post-enchantment modifiers such as Augmented Flames can still apply.) ?

Mod Notes: It looks like the highest-cost effect in any custom enchantment is the only effect that can be variable; all other effects are fixed.