The Battle of [[Warchalking]] was fought by the forces of [[Gobwin Knob]] under the direction of [[Chief Warlord]] [[Manpower the Temporary]] against a large force of [[Marbits]]. It is unclear whether [[Jetstone]] troops or other [[faction|factions]] of [[Royal Crown Coalition]] fought alongside [[Marbits]].

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The Battle of [[Warchalking]] is a combination of two smaller battles that were fought by the forces of [[Gobwin Knob]] under the direction of [[Chief Warlord]] [[Manpower the Temporary]] against a large force of [[Marbits]] supported by [[UnaRoyal]] infantry. It is unclear whether [[Jetstone]] troops or other [[faction|factions]] of [[Royal Crown Coalition]] fought alongside the [[Marbits]].

Due to an extra gem left over from when the [[Titans]] created [[Minty Mountains]] the [[Marbit]] forces were able to muster an additional squad of Axemen.{{erf|1|001}}

Due to an extra gem left over from when the [[Titans]] created [[Minty Mountains]] the [[Marbit]] forces were able to muster an additional squad of Axemen.{{erf|1|001}}

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At a critical moment in the battle, the axemen breached the right flank of [[Gobwin Knob]]s [[Spidew]] troops, which left [[Manpower the Temporary]] exposed to [[Marbit]] crossbows and got him [[croaked]].{{Erf|1|002}} This caused [[Gobwin Knob]] to lose the battle.{{erf|1|005}}

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At a critical moment in the battle, the axemen breached the right flank of [[Gobwin Knob]]s [[Spidew]] troops, which left [[Manpower the Temporary]] exposed to [[Marbit]] crossbows and got him [[croaked]].{{Erf|1|002}} This caused [[Gobwin Knob]] to lose the battle.{{erf|1|005}}

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==Speculation==

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Spidews are considered to be [[Heavy Unit|Heavy]], [[Mount|Mountable]] units, whereas [[Marbit|Marbits]] are small humanoid units with likely low stats, that fight better in tunnel situations. Because the counter-attack by Manpower the Temporary took place above ground, outside of the city, the Gobwin Knob forces likely had the tactical advantage over the marbits. Due to the extra squad of axemen (How many is a squad?), Manpower left himself open to ranged attack and was croaked. The death of a warlord signaled defeat for Gobwin knob, who's stacks would have lost significant leadership multipliers as well as the tactical ability to retreat. It is assumed that all of Manpower's forces were destroyed, because there was no living warlord to direct them to flee (Reference?).

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Wanda uncroaked Manpower after the battle was over. We know that a body must be uncroaked on the turn it was croaked or it dissapears at dawn. (Reference?) If it assumed that this battle took place in a hex nearby Warchalking, Wanda was able to fly out to the body on a green dwagon and uncroak it within one turn. A green Dwagon has a movement of 56+.{{Erf|1|047}} , so Warchalking must be 56 or less hexes away from Gobwin Knob, or less. This matches the distance theory about being 54 or less hexes away proposed in the [[Warchalking]] page.

Speculation

Spidews are considered to be Heavy, Mountable units, whereas Marbits are small humanoid units with likely low stats, that fight better in tunnel situations. Because the counter-attack by Manpower the Temporary took place above ground, outside of the city, the Gobwin Knob forces likely had the tactical advantage over the marbits. Due to the extra squad of axemen (How many is a squad?), Manpower left himself open to ranged attack and was croaked. The death of a warlord signaled defeat for Gobwin knob, who's stacks would have lost significant leadership multipliers as well as the tactical ability to retreat. It is assumed that all of Manpower's forces were destroyed, because there was no living warlord to direct them to flee (Reference?).

Wanda uncroaked Manpower after the battle was over. We know that a body must be uncroaked on the turn it was croaked or it dissapears at dawn. (Reference?) If it assumed that this battle took place in a hex nearby Warchalking, Wanda was able to fly out to the body on a green dwagon and uncroak it within one turn. A green Dwagon has a movement of 56+.Erf-b1-p047 , so Warchalking must be 56 or less hexes away from Gobwin Knob, or less. This matches the distance theory about being 54 or less hexes away proposed in the Warchalking page.