Summary:SSX allows players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic mountain ranges all over the world. Utilizing NASA topographical satellite data, we’ve mapped out a Massive World for players to explore. Using a Google-Earth inspired interface,SSX allows players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic mountain ranges all over the world. Utilizing NASA topographical satellite data, we’ve mapped out a Massive World for players to explore. Using a Google-Earth inspired interface, navigate throughout nine expansive mountain ranges and regions, each with multiple peaks and multiple drops. SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive down huge open mountains. In addition, Explore, Global Events and RiderNet - SSX’s recommendation engine - headline an online feature set that will revolutionize social competition for gamers, making it fun and easy to compete with friends on your schedule.…Expand

Overall, there is a heap of value here; once World Tour is complete there is a still heap to do, from challenges to collectibles. This is a more than worthy entry for a series that has long been successful and provides a complete experience that is highly and enjoyable and full of value. There are very few issues with this release and they are generally rare and fairly minor. SSX is worth a look for anyone into extreme sports titles or someone looking for something different to all the other titles that are cut from the same mold.

A triumphant return for the series. It may not be the most realistic extreme sports sim out there, but it captures everything fans have loved about the franchise since its 2000 debut, and brings a raft of innovative new features to the table. You won't find a better snowboarding experience elsewhere.

Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]

Overall, I am VERY impressed with this game. Having been an avid fan of the SSX series in the past (not including Blur or On Tour and SSX 3Overall, I am VERY impressed with this game. Having been an avid fan of the SSX series in the past (not including Blur or On Tour and SSX 3 being my all time favorite) I was extremely excited to see this game coming down the pipe. I was a tiny bit skeptical about purchasing this game at first because they had included new mechanics to the gameplay (flight suit and what have you) but these new features flow extremely naturally into both online and offline play. The storyline is a tad weak, but the levels, characters, and gameplay more than make up for this shortcoming. If you go into playing this game expecting it to be EXACTLY like SSX 3, you're probably going to be disappointed, but if you go in just expecting what SSX usually has to offer (fast-pace gameplay, unique characters, awesome uber tricks, gorgeous levels) you're going to be a lot happier with the experience. Although there were some missing aspects to this game that I wish were included (i.e. some characters from previous games and DJ Atomika) there's really very little to complain about here. And I'm sure EA is going to create DLC for this game so that you can play as your favorite SSX veterans again (I may be wrong, but DLC is such a cash cow in games these days, it's entirely possible). The customizable track lists is one of the best features and the online play is phenomenal. If you have 60 bucks in your wallet and want a game that's going to keep you occupied for hours on end, do yourself a favor and go buy this game. DO EET NAAAAOOOWWW!!…Expand

When I was little I basically played 3 games, Tekken 3, Crash Team Racing and SSX. While Tekken is losing the war in fighting games toWhen I was little I basically played 3 games, Tekken 3, Crash Team Racing and SSX. While Tekken is losing the war in fighting games to superior titles such as Street fighter 4 and Mortal Combat, and Naughty Dog sold Crash to another company that killed him, I'm left with SSX. And I'm glad -and very relieved- that it doesn't disappoint. Better yet, it build upon the franchise, new controls, a whole lot of drops, 3 different mods (race it, trick it and survive it), making this the best SSX to date. Only disappointment -and sadly this is a big one- there is no split-screen multiplayer, only online multiplayer, which I'm no big fan of. Really wanted to be able to play with my friends. But don't let this scare you away from this title. it's still a fantastic singleplayer game with loads of content to keep you entertained.…Expand

SSX (2012) is one hell of a rush. If you know the tricks. The World Tour mode is perfect for starters or for the people who have lost theirSSX (2012) is one hell of a rush. If you know the tricks. The World Tour mode is perfect for starters or for the people who have lost their flow and want to get back in. The Survive It runs are a blast to ride in my opinion. But the Deadly Descents could've kicked their difficulty level up a notch. Seriously I could beat all of them without the special gear, except for one, on my first go. (Thin Air is impossible without an oxygen tank. Even with a wingsuit.) But there are some frustrating runs designed by Satan in this game. Great example: One Step Ahead/Grand Golliat if I'm correct. The game runs extremely smooth with beautiful mountain ranges. I do miss the fireworks though. No not all of the 168 drops have death crevasses. That's whining over one small aspect of the game. Awesome amount of tricks and the possibilities of performing 15 backflips while doing Walking the Dog is just awesome. And the technique of using the entire track as a half-pipe has been there since the first one. And beating the first track without touching the controller. WOW! Possible in SSX3 as well. Hell, you can do Aloha Ice Jam under a minute without controller in Tricky. Hard to pull off, but possible. And the rewind function is there to add more challenge and to not exploit the reset glitch/trick of past games. Soundtrack is pretty tight, but it lacks the diversity of SSX3. And there is the option to customize your soundtrack which is great. Characters do interact with each other during races, but not as loud as in Tricky or 3. And some new character quotes is a nice addition as well. ''this is WICKED!!!'' -Mac... The online experience was very fun. And no. You don't always race with ghosts. Blue rider ghost. Other riders Live holograms to avoid painful collisions. And the wingsuit ''cheating'' is not cheating unless it says: ''Wingsuit Restricted'' Split-screen: I really didn't care, because I barely played with my friends side by side. The controls: It takes time to get used to it. Just like the transition from Tricky to 3. A completely different feel to it. But the thing is. This time around you don't have to push your stick all the way to the left or right. Slightly pushing it to the left or right is good enough. Character customization felt like the one from the originator (SSX 2000). Costumes are just the same ones with a different color or pattern, but there are some ridiculous amount of board designs out there. The things I found frustrating in this game are: The shop design. I've wasted $37.000.000 to get a rewind perk for a Survival record run. Instant deaths: At some points of a Survival run you can lose all of your armour, health and sometimes even both in 1 bail. 12 years of SSX full of frustrating moments, now Instant death?! It's understandable if your boarder faceplants him/herself while going 400 km/h against a boulder. But I was just riding on a ledge. ''WOOOSSHH'' Board disappeared. Run ended. Me getting pissed afterwards. Standard controls during Trick it events: Stalefish Mute are the highest scored tricks. When jumping out of the chopper you can get 8.500 to 10.000 points. While the highest scoring tricks on Classic, Tailgrab Seatbelt only 6.500 to 8.500 points. Small differences like that have a effect on record runs. Especially with the new multiplier system. And tricks on Standard controls can be pulled of faster than with the Classic control scheme. Sucks if you can only play with Classic controls like me. But Classic functions better during races.
Overall, SSX (2012) is an awesome competitive extreme sports game like it's predecessors Tricky 3.
Every SSX game is hard when you first start the game. Once mastered or once you have the basic SSX knowledge, it's one hell of a ride and you want to beat everyone on the tracks and play it forever.
And again like it's predecessors! It's plagued by small mistakes that you can ignore or get completely mad at. Like the advantage of Standard over Classic in Trick It's. SSX also has a awesome fan site which you can check out for master runs or competition since the Global Events only has SSX fans now.
Mos def a 9/10.
What a long review...…Expand

Graphics are great, controls are pretty fluid & tight as well as the soundtrack is fairly decent. Storyline is a little weak and the lack ofGraphics are great, controls are pretty fluid & tight as well as the soundtrack is fairly decent. Storyline is a little weak and the lack of split screen head to head is disappointing. Found the added gimmicks, such as oxygen tank, ice pick are just pushing a button, no real skill behind it. Falling off one cliff(which many courses have gaps) can ruin a run and force you to restart. Although they include a rewind feature like Dirt 3, its a wasted feature because it doesnt rewind time just you. So if you were in first place and decide to rewind falling off a cliff, time still goes on and others will pass you as you rewind. Unusable feature and the overload of this new dubstep/house music gets tiring after awhile. That being said pulling off tricks is always fun and checking out the mountain landscape is a blast. You'll find yourself resetting ALOT due to one mistake. Very enjoyable game dispite its flaws and the best winter sports game out there.…Expand

6 is a generous score considering how this release pales in comparison to SSX3. But im glad i got a taste of what used to be a major6 is a generous score considering how this release pales in comparison to SSX3. But im glad i got a taste of what used to be a major contributor to my misspent youth. As most of you will have experienced many years ago, SSX3 was an epicly beautiful game - but more importantly the game had character. Will describe my initial impressions in point form:

-I boot up SSX, expecting some cool intro video assuring me that this is going to be ALOT of fun. Nothing.-All good, i press the START button and make my way through the game menu system..immediately i notice a very dull menu layout.-Hm, why cant i cant i select Psymon? Maybe i still have to unlock characters.-I realize the characters are mountain specific. Static story driven. Meh.-I can barely make out what my board or character kit look like, everything is very concept arty thumb-nailed 2d. I also have 40" of real estate and your squishing this into a tiny ugly clunky little window.

So Initial impressions aside, the game was highly enjoyable for the first 2 hours of gameplay, nostalgia set in whilst executing all the insane tricky moves. Alas i soon started to realize this game was alot more about precision and being reserved. And relative to the freedom one had in SSX3, this was a tiny corridor, a very pretty corridor, but nonetheless still a corridor...filled with highly annoying pitfalls and crevices. And the rewind time feature, which i imagine was created for this annoyance, just further enrages you. I cursed ALOT playing this game, which i dont remember doing much of during the previous title. Anywho, as you move along through the different mountains you have certain gear options which will help you survive that mountains unique dangers. This was a dumb idea EA, you morons. The only mountain/gear combo i enjoyed was Patagonia with the wing suits. Wing suit = huge hang time, damn fine idea. You should have simply expanded and refined this single idea. The rest are bordering on full retard, not fun at all.

In a nutshell, they shouldve stuck with the original formula of freedom and fun, coupled with the massively charismatic tracks and characters. Like my review, EA half baked this, and it is clearly evident that it had potential to be epic. I advise the project lead to go and actually play SSX3 to get an idea of what the game shouldve felt like. Too bad theres no crappy real life rewind function eh?

Being a long time fan of the SSX franchise; this game is a big disappointment. With so many issues, from control bugs and sensitivity, to theBeing a long time fan of the SSX franchise; this game is a big disappointment. With so many issues, from control bugs and sensitivity, to the speed of the game, to reducing the skill gap of the game. You rarely feel in control and the game becomes frustrating and boring very quickly. As there is no traditional multiplayer or splitscreen; there is not even any real social interaction between players anymore.…Expand

This game is terrible. Do not buy. The reason we love to play skateboarding and snowboarding games is that you can't die. In real life youThis game is terrible. Do not buy. The reason we love to play skateboarding and snowboarding games is that you can't die. In real life you can. And in SSX you can. Sure, you can rewind, but in many cases you'll be at such a disadvantage that you'll just have to start over anyway. Some reviews on here have lauded the soundtrack, which is admittedly decent. But every time you restart a drop/level, it restarts the currently playing song. This isn't too bad unless you get stuck trying a race over and over. Then it's infuriating. I loved Coolboarders, Amped, and every other SSX title. This one is just frustrating.
Part of the frustration stems from the World Tour mode, which forces you to use a Level 1 character at every new stop. You want to level up and build an epic character, but no. Back to Level 1. This also means that every course in World Tour mode must be completable by a low-level character. Therefore, the game relies on stupid death traps to make you memorize the lines if you want to survive the run.