I would like to express here a huge thank you for Piotr (the main RECOIL programmer) for his impressive dedication to implement the MSX file formats support in all its details. The Screen-2 name table is supported, and now sprites mode-1, mode-2 and even mode-2OR have been implemented. Even the special Y coordinates too.

The Maki-chan loader now detect the type of the machine (PC-98, PC-88, X68000, MSX, Mac etc), have full YJK support (both screen-10 and screen-12), with even the most obscure features, like interlace, larger-than-screen images, horizontal widths that aren't a multiple of 4, the two formats to store screen-12 images and so on.

Originally, all documentation was in Japanese, and available here. Please note that there are two erratas. I also have the original MKIBIBLE.LZH, but this file can't be found online anymore.

I helped Kirinn with the documentation and some additional details, and he produced a nice English documentation about the Makichan format in its two versions. The only info missing here is how to load the 2nd format of YJK images. But there's no secret: while the 1st format is stored as a 16 color image, the 2nd format is similarly stored as a 256 color image.