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I thought it was id Tech 3 derived game? If it was really id Tech 4, that would be awesome, but I'm pretty sure has announced a game with id Tech 4 engine yet, just the continued cleaning up of the engine since its OSS release a year ago.

Unvanquished use the Daemon engine which is a fork of the OpenWolf Daemon which is a fork of iowolfet (an idTech3 improvement) that use the renderer from XreaL engine which is one of the most heavily improved idTech3 derivative.

XreaL was developed before the liberation of the idTech4 engine but offers some advanced features similar to idTech4.
Daemon (Unvanquished) and XreaL (ET:XreaL) are very powerful engines!

Unvanquished use the Daemon engine which is a fork of the OpenWolf Daemon which is a fork of iowolfet (an idTech3 improvement) that use the renderer from XreaL engine which is one of the most heavily improved idTech3 derivative.

XreaL was developed before the liberation of the idTech4 engine but offers some advanced features similar to idTech4.
Daemon (Unvanquished) and XreaL (ET:XreaL) are very powerful engines!

Originally Posted by MastaG

All these shooters look like a polished version of Quake 3 Arena to me.
I think they should focus on a single player shooter instead.

> Shooter ??

The S of FPS (shooter) is relevant only for one team : the human team.
The S of RTS (strategy) is relevant for both teams.

> Quake 3 Arena ??

Unvanquished combines shooting, close combat, taking of territories, building of base and resource management. Q3A is only a multiplayer shooter.
The purpose of Unvanquished is not to have the greatest number of frag, you can lose even you're a very good shooter. The goal is not to score points, but to prevent the other team to play.

> Single player ??

Single player strategy games are boring !

Have you tried Unvanquished?
Have you tried to play as an alien ? Yes, there is two team, only one team uses guns.

By doing so you are sure to use the libraries provided by Unvanquished only when they are missing on your distro, and Unvanquished will uses libraries from your distro's when you already have. Also, you can try to install the dependencies by hand and not use any libraries in the lib32 directory.