Sounds extremely generic and tedious.In this interview it's directly said that the content is gated by the reputation system. You will be blocked from content and forced to specialize as a way of delaying your character development.

You know what might be cool, and work pretty well? If EVERYBODY can play as the members of the crew, you join the crew and fly around, but to everybody else in the game in another crew - you appear as some other ship and crew. Any interaction you have looks the opposite to the other group.

In other words, when somebody else's Serenity flies by, you see some other type of ship completely, and their crew names are similarly different. To the other group, it is YOU who is not on Serenity or a member of its crew.

It's still not a practical solution to the Jedi dilemma in a Star Wars MMO game (Everybody wants to be a Jedi Knight), but for an MMO like this, it could work.

You know what might be cool, and work pretty well? If EVERYBODY can play as the members of the crew, you join the crew and fly around, but to everybody else in the game in another crew - you appear as some other ship and crew. Any interaction you have looks the opposite to the other group.

In other words, when somebody else's Serenity flies by, you see some other type of ship completely, and their crew names are similarly different. To the other group, it is YOU who is not on Serenity or a member of its crew.

It's still not a practical solution to the Jedi dilemma in a Star Wars MMO game (Everybody wants to be a Jedi Knight), but for an MMO like this, it could work.

That sounds like a great idea for a throw away MMO like this. It might work better though if they just dropped the first M and just make this a multi-player online game, forget the massive portion.

Seriously all good shows go to scifi...scyfi..syfy to die or are born feet first with parts missing if they originate on that channel.

As for the game I'll wait till it gets some screenshots or gameplay videos released because TFA sounds like Peter Molyneux jacking off on Firefly which considering the fanbase doesn't need anymore jizz on it.

Seriously all good shows go to scifi...scyfi..syfy to die or are born feet first with parts missing if they originate on that channel.

As for the game I'll wait till it gets some screenshots or gameplay videos released because TFA sounds like Peter Molyneux jacking off on Firefly which considering the fanbase doesn't need anymore jizz on it.

Seriously all good shows go to scifi...scyfi..syfy to die or are born feet first with parts missing if they originate on that channel.

As for the game I'll wait till it gets some screenshots or gameplay videos released because TFA sounds like Peter Molyneux jacking off on Firefly which considering the fanbase doesn't need anymore jizz on it.

It was on Fox. They killed it.

He's probably referring to shows like SG-1 and Sliders moving to Sci-fi to die.

I disagree, though. SG-1 and MST3k had some of their best years on the channel.

LesserEvil:It's still not a practical solution to the Jedi dilemma in a Star Wars MMO game (Everybody wants to be a Jedi Knight), but for an MMO like this, it could work.

The other solution to that issue is just to shift the setting. SW:ToR worked really well by shifting to the Old Republic period, before the Sith came up with the rule of 2 and where the Force was much more a basic part of daily life. So it didn't matter anymore if 90% of players were Jedi/Sith-- constant warfare hadn't yet selected force sensitivity out of the population (where it had forcibly been inserted by the abusive precursors to make humans better slaves) and developing those powers or not was more a question of dedication and professional commitment than genetic aptitude.

The focus-shift for the 'verse is similar -- just set it near the outer rim or before/during the civil war, so that either 90% of the people in space logically are part of an unregistered (e.g. usually but not always criminal) organization and isolated from the allied worlds by pirate/reaver space to a degree, or where Alliance and Freeholders are on more logistical even footing to begin with.

// The best storyline in SWToR was technically force-sensitive but not really a conscious force user, Smuggler had hands-down the best plot and also all of the most entertaining abilities except for force-jumping. Grenades... grenades everywhere... good luck force-dodging the entire room being on fire, assholes.

Seriously all good shows go to scifi...scyfi..syfy to die or are born feet first with parts missing if they originate on that channel.

As for the game I'll wait till it gets some screenshots or gameplay videos released because TFA sounds like Peter Molyneux jacking off on Firefly which considering the fanbase doesn't need anymore jizz on it.

It was on Fox. They killed it.

Really? meh my memory of that time is pretty shot to hell. I do remember most shows I liked getting farked over till AMC/HBO/BBCa started getting awesome must subscribe shows.

omeganuepsilon:This could be cool if they really take care to do it right. Leave it open, but make people not want to grief due to risk of extreme losses.

But meh, I have high hopes, but low expectations.

Yeah, given you basically just suggested Eve Online I wouldn't hold your breath on the "no one wants to grief because of permanent losses" thing. Sure the number of people griefing is relatively low in Eve but the scale and sometimes-legendary nature of it more than balances it out.

So, ignoring what's going to probably be a god awful MMO (There hasn't yet been one based on a license which wasn't complete and utter shiat, the most recent, SWTOR, failed so spectacularly that the only way it could have been worse was if they closed and rereleased a year later like FF14).

Has there been any other work released about the Firefly universe? Any books, graphic novels, etc.? It seems odd to me that, given the sci-fi aspect, there haven't been a billion novels. Like Star Wars/Trek, or Forgotten Realms schlock, etc.

Jim_Callahan:omeganuepsilon: This could be cool if they really take care to do it right. Leave it open, but make people not want to grief due to risk of extreme losses.

But meh, I have high hopes, but low expectations.

Yeah, given you basically just suggested Eve Online I wouldn't hold your breath on the "no one wants to grief because of permanent losses" thing. Sure the number of people griefing is relatively low in Eve but the scale and sometimes-legendary nature of it more than balances it out.

Wat?

I suggested no such thing, I tossed out a generic mechanic seen in many mmo's in one form or another.

But whatever, after reading up on the Firefly game, battle will be turn based strategy.Blech.

Eve could have been somewhat cool if they'd allowed actual piloting and dogfighting.

I'll wait for Star Citizen, the new Elite, or one or two others on the horizon.

Grotesk:Oh, and also: Saying that if a show was good it wouldn't have been canceled is like saying that if the library at Alexandria had anything worth a damn in it it wouldn't have been burned.

Don't listen to those go tsao de haters. The show was fantastic, and it was canceled because some fay-fay duh pee-yen network executive couldn't see past each week's ratings figures. They made a rabid fan-base kind of show, the sort of thing that long term success is made of, and they didn't give it the time it needed to develop.

and they are going to write dialog that may be unlocked if you have the right character. sure. and if they do what a waste of development time for something not everyone can use.every mmo gets blasted with the not enough quests and content complaint at launch. his idea of a preacher or diplomat getting more dialog options is far different then this is only a quest for hunters or potion makers.

starlost:and they are going to write dialog that may be unlocked if you have the right character. sure. and if they do what a waste of development time for something not everyone can use.every mmo gets blasted with the not enough quests and content complaint at launch. his idea of a preacher or diplomat getting more dialog options is far different then this is only a quest for hunters or potion makers.

I think the real question what extra options will there be if you play a Companion... ;)