The Hellfury moves up and, despite an impressive fireworks display, fails to damage the Republic ships. It has four missiles left.

Space overview. All three fighters will run into the mine's blast radius next turn if they don't change course. Fortunately they have more than enough acceleration to get out of the way.
The Coalition can probably catch up to the freighter before it jumps, but they won't be able to fire until the last Coalition boarding trooper dies.