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It was my understanding that the connectivity SOP would take polygons that share the same number would be connected.

However, this situation shows that the Connectivity SOP is not doing it's 'job.'

Any idea as to why?

If you open my HIP file, and run the sim, at frame 50, you'll see a big piece of geometry that has LARGE non-connected holes in it, yet it's all one piece.

Thoughts?

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I figured out what was wrong.
I forgot to add a Primitive Wrangle after the Connectivity and use s@name = sprintf("piece_%d",@class); to create piece names based on the class that the Connectivity Sop creates.