- AoE indicators should now properly resize if the caster has a sub 10 Intellect score.- Fixed an issue with over-time aura spells not applying the correct value on the final tick.- Knock Down will now correctly be applied for the full duration of the effect.- Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.- Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.- Blooded should trigger properly in all cases now.- Boar Animal Companion bonus damage should now work as intended.- Prone Reduction mod should now work correctly.

Questy i Towarzysze

- Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.- Sagani's fox-specific banters now require the appropriate items in the player inventory.- Falanroed's dialogue no longer displays a node.- Durance will now properly discuss your dream with you if you've already discussed his staff.- Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.- Players can now loot the nest in Oldsong.- Fixed an invalid conditional check in one of Pallegina's conversations.- Heritage Hill tower will be fully revealed when exploring the map.- Fixed spawn issue in a ed interaction near the end of the game.- Fixed an invalid creature spawn in the Ogre Lair in Od Nua.- Sagani no longer references the antagonist by name before you know it.- A container in the Catacombs of Od Nua will now remember if it was looted.- The "Master's Tools" quest will now work if you have the required items before starting the quest.- The "A Two Story Job" ed interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.

Poprawki ogólne

- Fix for camera movement problems when the game is paused or in a cutscene.- Fix to retroactively restore party movement in saves that display movement speed problems.- Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).- Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.- Optimized Save/Load game system for better performance.- Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.- Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.- "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.- The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.- Fixed issue where store prices were getting exceptionally large after receiving a discount.- Fixed issues with gaining infinite XP from bad Stronghold data.- World time will not get very large in some cases after Save/Load.- Modelling offset with Durance's head has been adjusted.- Icon scale is now correct on Hearth Harvest and Reghar Konnek.- All shaders will now compile properly under DirectX 11.- Restored all the missing effects in the intro cutscene.- Removed Blunderbuss item from an early game loot table.- Changed the cursor type on the blood pool in the Temple of Skaen to conversation.- Fixed a few save game issues with dead summoned creatures.- Fixed issue where occasionally a crash would occur when initializing the Steam API.- Draggable windows are now handled properly when running at very high resolutions.- Swamp Lurker's animation won't spaz anymore when the game is paused.- Fixed an issue to prevent binding mouse buttons to window controls.- Game will now pause if you Alt-Tab during a cutscene in full screen mode.- Audio will now resume properly if the game loses focus.- Fixed an issue with infinite load screen if you transition while hovering over a container.- Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.- Damaged characters performing AoE attacks will not overload their AI state stacks anymore.