World in Progress

Radiant Dragons

Radiant dragons are among the rarest of dragons, and are difficult to find. They prefer to hide within society, disguised by their innate ability to polymorph. Ambitious radiant dragons rise within the ranks, though they rarely take long-term positions of leadership.

Young radiant dragons are covered in white scales, though they lack the adult’s ability to change their forms. As a radiant dragon ages, its scales change from white to opalescent blues and purples.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.
Hit: 21 (2d10 + 10) piercing damage.Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Hit: 17 (2d6 + 10 slashing damage.Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.
Hit: 19 (2d8 + 10) bludgeoning damage.Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature’s saving throw is successful or the effect ends, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.Radiant Breath. The dragon exhales a lance of radiant light in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 71 (13d10) radiant damage on a failed save, or half as much on a successful one. Dazzling Breath. The dragon exhales brilliant light in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.Detect. The dragon makes a Wisdom (Perception) check.Tail Attack. The dragon makes a tail attack.Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its speed.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
Hit: 19 (2d10 + 8) piercing damage.Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
Hit: 17 (2d8 + 8) bludgeoning damage.Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature’s saving throw is successful or the effect ends, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.Radiant Breath. The dragon exhales a lance of radiant light in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much on a successful one. Dazzling Breath. The dragon exhales brilliant light in a 60-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.Detect. The dragon makes a Wisdom (Perception) check.Tail Attack. The dragon makes a tail attack.Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its speed.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 17 (2d10 + 6) piercing damage.Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.Radiant Breath. The dragon exhales a lance of radiant light in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much on a successful one. Dazzling Breath. The dragon exhales brilliant light in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 6) piercing damage.Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.Radiant Breath. The dragon exhales a lance of radiant light in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much on a successful one. Dazzling Breath. The dragon exhales brilliant light in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.