Halatali

Halatali is a level 20-23 Dungeon in Final Fantasy XIV: A Realm Reborn located in Eastern Thanalan. Unlike other Dungeons in the game, Halatali is not associated with the main quest. Instead, it is unlocked by talking to Nedrick Ironheart in Vesper Bay in Western Thanalan at X12-Y14. Players level 24 and above will be synced to level 23 during the dungeon.

The first boss of Halatali is a fire elemental that summons a multitude of wisps as adds. The wisps slowly travel to the fire pit in the center of the room, where they will burst for area of effect (AoE) damage to the whole party.

The adds can be killed, however it may be easier for most groups to damage the boss as fast as possible and heal through the bursts. What the latter tactic gains in simplicity, it also adds in strain for the healer, so proper care must be taken to ensure that damage does not get out of control.

The second boss is a drake with several primary abilities, the first being a frontal cone AoE attack. During the fight, the boss will become invulnerable twice, summoning a group of lightning elementals. While the boss is invulnerable, the shallow pool of water that covers most of the battleground will become electrified, greatly increasing lightning damage to the party. Groups will want to pull the elementals and the boss to the ramps on the side of the room and fight there, which will avoid the increased damage easily. Doing this, the fight should be simple.

This optional boss will spawn when trying to loot a treasure chest near the end of the instance. The adds around the chest can be killed beforehand to make the fight easier. The Peiste has no special attacks or abilities that are unusual, and will die quickly.

The final boss of Halatali wields a giant axe and will summon wisp adds similar to those encountered during the first boss, Firemane, as well as Fire Spirits for aid. The wisps act just as they did before, causing AoE damage to the party, while the Spirits will attack as normal by casting fire spells. The adds will only appear at periodic times when Tangata becomes invulnerable, and surrounds himself with a circular field that causes heavy damage to anyone who stands on it.

When the adds have been killed, the boss will become vulnerable again. The only other ability of note is a massively damaging frontal cone attack that is easily avoided by sidestepping the blast.

As with Firemane, the strategy here will depend on the party: the Fire Spirits must be killed manually, however the wisp adds can be ignored if your healer is confident in their ability to keep everyone up. The fight is not very difficult, however, as most healers will have no problem healing through the AoE bursts.