GameZone: Red Faction: Guerrilla Interview

At last month's E3, Red Faction: Guerrilla impressed attendees with its amazing destruction effects. No object – not the smallest pillar or largest building – was sacred. You could pound through walls with a sledgehammer, demolish bridges with explosives, and make the whole world fall apart in ways you'd never expect.

"In other games, buildings are shells," said James Hague, Design Director of Red Faction: Guerrilla. "From the outside you can see the roof and from the inside you can see the ceiling, but there's just empty space between the two, because there's no way to ever get in there. In Red Faction: Guerrilla, all it takes is one rocket to make that area accessible, so our artists have to build the insides of everything. There are beams in the walls and rebar in the concrete, and we can't keep you out of buildings simply by locking the doors. And at the same time, everything needs to be constructed in a structurally sound manner or it will collapse when the engine processes it."