Product Description

Last Night on Earth: The Zombie Game is a survival horror board game that pits small-town heroes head-to-head against a horde of zombies. A team of four heroes is chosen by one set of players, with each hero having its own special abilities; the zombies are controlled by one or two players. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.

A hero deck and a zombie deck deliver tactical bonuses to each side. Combat is resolved using six-sided dice, modified by the weapon cards with which heroes may be equipped. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel.

Last Night on Earth: The Zombie Game – 10 Year Anniversary Edition includes a complete and updated version of Last Night on Earth as well as several new additions. The Experience System and Fire Rules, first introduced in the Timber Peak expansion, have been integrated into the original game, as well as new zombie cards, hero cards, a new set of upgrade cards, and a brand new scenario, "Broken Down". The game includes a new comprehensive rulebook, featuring an updated version of the rules, as well as all of the web scenarios and expansion rulebooks released to date.

This release features plastic miniatures for most counters, including wounds, XP, fire, Old Betsy, spawning pits, gas markers, and even the classic old truck. The CD soundtrack of original thematic music has been remastered and expanded, with new songs being added.

All of the classic heroes are included, plus four new playable hero versions of townsfolk from the original game. Everything comes packaged in a numbered collector's box, and everything in Last Night on Earth: The Zombie Game – 10 Year Anniversary Edition is compatible with all previous expansions for Last Night on Earth.

Product Reviews

The mechanics are simple. The heroes are few, the zombies are
numerous. The heroes roll more dice, the zombies win a tie. The
heroes die after multiple hits, the zombies don't die unless you roll
doubles. The game is spent hustling for weapons that give you more
dice in combat, but it takes time to search... and time is something
the heroes can't spare.

The game starts off with a partially randomized board and a variable
set of victory conditions. After you choose one person to play the
zombies, the rest of the players draw two heroes. Fashioned after
traditional horror movie archetypes, each hero has a different
starting location, and each has special abilities that increase their
odds of survival. The zombies are slow and have a few mandated rules
on how they behave, but the zombie player gets a handful of cards that
change the circumstances behind their ponderous swarm.

When Zombies are beaten in combat, they are merely fended off by the
hero. Only if the hero rolls doubles on their attack, do the zombies
fall back into the dirt. The heroes will need to search the various
buildings in hope of random weaponry and hope that weaponry doesn't
run out of ammunition after each use. Certain characters get benefits
from certain weapons, while others aren't allowed to use some types.
Searching for weaponry or healing requires a hero not move for one
turn, and the last thing the heroes need to do is stop moving. With a
steady drumbeat of shuffling feet, the walking dead will slowly
consume the board.

Each turn, the zombies roll two dice and add more zombies to the board
if they beat the number currently on the board. Each turn, certain
characters are able to heal others while others heal themselves. The
ever-present handful of zombie cards will oppress any attempts to
wrest control from the zombies, so it's a constant dance for the
heroes. It has a great beat... and I like it.

There are few games that make me feel this much joy on a first play.
If the bourbon hasn't amplified the little hands on the clock, we
probably would have played again. This is good, simple, repeatable
fun. I can't wait to play again.