Basically, what should a GM do to run an adventure for just one player? Thematically, it shouldn't be a problem (many heroes of Appendix N adventure alone), but how to adjust DCCRPG to fit?

Originally, I was planning to just run one level one character through a level 0 adventure, but even if they survive that, how do I make the character in the first place without a normal level 0 funnel?

If you're planning on running a funnel, have the player generate maybe 5-6 zero-level dudes and run him through a shortened adventure. Remember that part of the purpose of the funnel is to trim the characters down to one or so and, since he has fewer total characters than a group of players would have, make sure that the adventure is short enough to do the job without killing everyone.

If you're planning on running a higher level adventure, you might allow him to pick a couple of levels from each of two classes, such as a fighter-wizard. Typical party adventures are often set up to make use of the whole spectrum of specialties that different character classes can provide, but a single class often is missing many of those specialties. (E.g. some adventures don't work well without a thief.) Allowing an easy multi-class system avoids some of this issue.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

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