-Spread out and cruise the open waters of Coconut Island! Stretch your legs with larger lots and roomier space.

-No rabbit holes. Make a living through creative outlets, gardening, collecting, tomb diving, home professions or retire early! (locations are available for Rabbit hole rugs/doors)

-A great collection of nightlife with 9 venues! Check out the seedy Underground and lurk on Vampires at The Keep. Take in a little romance at The Gazebo piano bar or dance under the stars at The Blue Moon!

-Meet a large, colorful cast of Sims from the local villagers to eager adventurers, club hoppers, sailors, beach bums and more!

-Over three dozen hidden locations and tombs stuffed with treasure and unique revelations! Explore the Tombs of Coconut Village, uncover the Stoney Port Vampire coven and find out what the Landgraab family has been up to!

-60+ Residential lots and over 40 venues with a variety of all the common lot sizes. Enjoy your own private island with over a dozen to choose from!

Progress Pics(June 26th)

Spoiler:

(previous)

Spoiler:

FAQ (Frequently Asked Questions)

Spoiler:

Help, there's a fog everywhere!

A. Emmiter effects need to be restarted by saving and reloading the world. You will only need to do this once.

I'm cursed by a Mummy, what do I do?!

A. Stoney Port is home to a Vampire coven and they have several hidden locations with cleansing statues. Search them out!

is 'Paradise Shores' finished?

A. No, it is on hold indefinitely. I have moved on from Sims 3.

Is Coconut Island 3.0 finished?

A. No, it is an unfinished and unsupported version but is still completely playable.

What happened to the first Coconut Island (2.0)?

A. The files were lost and I currently don't have a working version. If anyone has it, we'd all appreciate it!

Will you release the CAW files?

A. You can grab the CAW files in the Downloads section.

Will you release a base game version without expansions?

A. I have no plans for a base version.

Recommended Mods (not required)

Spoiler:

The Traveler: Pack your Sims bags and take a trip to Coconut Island as a World Adventure's destination!The Register: Control who works the venues such as register workers, clubs, stylist, etc. Don't let your families become register slaves!Relativity: Enjoy your days and nights a little longer by slowing down the clock! Walk, don't run: Sims should be leisurely walking around the beaches, not storming them! (Pets update)Rabbit hole rugs/doors: Use these to include rabbits holes of your liking while keeping the island vibe.

I love this! I've been playing with Lyndsey Hay. I'm having a blast! I have run into one bugish thing. I moved Lyndsey into Bungalow Twofer (right next to Lattice Beach). She is having some issues leaving and entering her lot when she is to the right of the stairs leading up to the upper level. I don't know if its because the plants are too close or what... But other than that, its fantastic! Great Job!

Wow! How long did it take you to make this?I wish I had enough patience to do something like this :/

_________________

Fri Jan 01, 2010 9:37 pm

IggyJD03

Simsational Poster

Joined: Wed Jun 15, 2005 6:02 amPosts: 599
Age: 27
Gender: Male

Re: Coconut Island!

took me about a week and a half to make the land and lots, but most of the work has been testing and fixing. That's where the meat and potatoes lie with creating a world. You can go through a couple of generations and still find new things that pop up.

careful megatherium, those premade villagers are some super ones they don't change moods, age or die! can't fix that(other than taking them all out), but thanks for the heads up about that one lot. I can fix that.

Last edited by IggyJD03 on Wed Jan 06, 2010 9:26 am, edited 1 time in total.

Sat Jan 02, 2010 12:11 am

Megatherium

Simmer

Joined: Mon Feb 02, 2009 1:56 amPosts: 86

Re: Coconut Island!

Really? Her needs have been acting normal, and I've seen other villagers with the little "I need sleep/food/toilet" icons over their heads.

_________________

Sat Jan 02, 2010 8:50 pm

IggyJD03

Simsational Poster

Joined: Wed Jun 15, 2005 6:02 amPosts: 599
Age: 27
Gender: Male

Re: Coconut Island!

weird! You're the first person i've come across who hasn't had that problem. Good to know the pre-made sims are working out for ya

Been adding to the island on top of all the fixin's

chaz_g wrote:

Does it have any tombs??.Don't know why i asked. But i just wondered :)

It has a few secret little "tombs" but not World Adventure style, just basement-tool style. I definitely plan on making a full scale tomb for Coconut Island when I get my hands on WA.

Mega, are you noticing any routing failures? Like if you click for your sim to go to the garden, or the playground, they don't? I've noticed a few sticky routing situations like this occasionally pop up, but not 100% of the time.

DAMN!!! my PC's being a retarded peice of poop it wont let me download. do you think you could put it on sims3.com?

PS: AMAZING!!

_________________Greed is good,Sex is easy,Youth is forever

Mon Jan 04, 2010 7:53 pm

Megatherium

Simmer

Joined: Mon Feb 02, 2009 1:56 amPosts: 86

Re: Coconut Island!

Yeah, I have been noticing a few things like that. Nothing too major. I'm having a bit of trouble getting Sim from the community garden to her house, but I can't pinpoint the problem exactly.

_________________

Tue Jan 05, 2010 2:32 am

IggyJD03

Simsational Poster

Joined: Wed Jun 15, 2005 6:02 amPosts: 599
Age: 27
Gender: Male

Re: Coconut Island!

I figured it out, I moved the community lots further away from each other by just a tiny bit and it seems to work 100% now. Have been finding these route failures for some bungalows(when visiting neighbors) which were related to bushes.

I think I'm just about done adding new stuff to the island so I'm back to strictly play testing(i'll upload an update soon). I made a few personalized bungalows so it wasn't all copy/paste;

So iggy, when can we expect this new version to be released, I must say it looks rather amazing.

_________________Keep living on, living on the radio that's your dream.

Tue Jan 05, 2010 6:58 pm

IggyJD03

Simsational Poster

Joined: Wed Jun 15, 2005 6:02 amPosts: 599
Age: 27
Gender: Male

Re: Coconut Island! *2.0 update with new locations!*

updated.

Tue Jan 05, 2010 7:56 pm

Little-V

Sim Goddess

Joined: Fri May 15, 2009 6:55 pmPosts: 1463
Age: 22

Re: Coconut Island! *2.0 update with new locations!*

It really is too bad that we don't have boats or a swim-able ocean that would allow the Sims to travel from island to island Vs. having to attach every island with a land bridge. Oh well, it makes it look like an atoll with the land bridges anyway. Very cute.