The last day of GDC 2014
brought in greenhorns who ponied up for the Friday student pass and a bevy of workshops
focused on how to break into the industry and the nuts and bolts of succeeding
once you have. Yesterday’s Game Career Seminar, a $75 must-do for anyone
looking for employment in the gaming world, included mini-workshops on
everything from lean game development to spreadsheet skills, but the real draw
of the day was undoubtedly the in-person portfolio reviews, helmed by developers
at Epic and Irrational Games, amongst others.

The Game Developers Conference is coming to a close today,
but you can catch a live stream on gaming narrative hosted by Irrational Games
co-founder Ken Levine. The talk begins at 11:30 a.m. PST, streamed courtesy of
GameSpot.

Shuhei Yoshida presents Project Morpheus at GDC 2014With the Game Developers Conference now in full swing, Sony dropped the biggest bomb of the day by
announcing that it is moving into the virtual reality market. Project Morpheus
is primarily designed for games, but will hopefully expand into non-gaming,
non-entertainment uses, said Dr. Richard Marks, a researcher who is part of the
Project Morpheus team.

“DOOM” creator John Romero challenges players to a live DOOM battle at GDC on March 17, 2014 in San FranciscoSouth By Southwest gets tons
of hype, but the real hardcore game developers head straight to San Francisco.
Offering more than 400 lectures and workshops, this year’s Game Developers
Conference is particularly enticing to those interested in game narrative. Dr.
Deborah Hendersen, a researcher for Microsoft Studios, discussed what her
testing shows about how much players care for narrative.

Three years ago, Kent Hudson
gave a talk at the Game Developers Conference on how the industry could
theoretically strengthen player-driven storylines. This week, he’s returning to
San Francisco with an indie game that proves how it can be done.