18 July 2013 18 December 2013 6 February 2014 2 April 2014 2 April 2014 2 April 2014 8 October 2014

Statistics

Saber Knight

Speed:

Slow

Average

Fast

Attack Range:

Short

Medium

Long

Difficulty:

Easy

Normal

Hard

Physical

“

I hope you're ready.

”

Saber Knight

[An Imperial Knight that attacks like a storm]
A Knight who utilizes quick movement and specialized moves for taking out enemies.

[Power Break]Use this skill to lower the enemy's defense and resistance. This skill is best used at the beginning of a battle.

[Saber - Extinction]Aim the skill on monsters in an area to wipe them out. This skill is useful against large monster or in the field.

[Rushing Sword]Use this skill to slash the enemy left and right. You can either move one direction or move in both directions to slash the enemy.

[Sword of Judgement]This skill can be charged by holding down the skill key. If you withstand all damage while charging the skill, you can deliver a devastating attack.

Background

Taking up Elder Mayor Hoffman's suggestion, Elesis chooses to become a free knight of the Kingdom. This way, she has better access to accurate information, making it slightly easier to track and stop the demons. Swordplay expertise combined with calculated fire attacks becomes Elesis' strengths. With her refined skills, she earns a sword of the Kingdom and the designation of Saber Knight after winning a challenge from Velder's Centurion Guards leader Vanessa. The mighty swordswoman prepares to defend an entire kingdom.

First Class Advancement

Elesis can decide between advancing as a Saber Knight, Pyro Knight or Dark Knight. Saber Knight can also be obtained by using the Item Mall item: Saber Knight's Determination.

Skill Tree

Additional Combos

: Damage is calculated before The Knight Captain. : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.

Image

Description

Damage

Running Pierce

After doing the standard combo, you can thrust through the enemies.

166% Phy. Damage 209% Phy. Damage 245% Phy. Damage

Running Uppercut

After doing the standard combo, you can slash enemies leaving them open for further comboing.

166% Phy. Damage 209% Phy. Damage 245% Phy. Damage

Dropping Smash

After doing the standard , you can strike downwards and slash another 180° slash to push enemies back.

Before turning into Grand Master, this command is bugged and will often times not work. The second will have the same damage value as base, and be unable to be followed up by the third .

299% Phy. Damage 335% Phy. Damage 371% Phy. Damage

Furious Windmill

After doing the standard combo, you can switch to spinning repeatedly (in Super Armor) by rapidly pressing . You will end the spinning with a swing by either finishing the combo or not pressing . You are able to move left and right while spinning.

The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using Sword of Victory to increase the range of Elesis' attacks.