Fear The Wolves

It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. That’s not all, though. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support.

In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

The number of confirmed ray tracing games for [cms-block] and selected GTX graphics cards has just got a little bit longer. With E3 2019 in full swing, Nvidia have confirmed that both Watch Dogs Legion and the upcoming Call of Duty: Modern Warfare will also be getting full ray tracing support, and in the case of Call of Duty, adaptive shading support as well.

That ray tracing games list is still pretty small, admittedly, and the number of games you can find it in right now> can almost be counted on a single hand. Indeed, a lot of confirmed RTX games are yet to receive their ray tracing and performance-boosting DLSS support, so the list below is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right this very second’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX 2060, RTX 2070, RTX 2080 or RTX 2080 Ti graphics cards as opposed to one of the new [cms-block] GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

With the arrival of Nvidia’s new GTX ray tracing driver, the number of graphics cards that can now take advantage of the tech giant’s fancy new lighting tech has grown exponentially. In addition to the four new [cms-block] cards, everyone with a 6GB GTX 1060 and up can now get a taste of that ray tracing magic. Sort of.

Alas, the number of confirmed ray tracing games is still pretty small. There have been a couple of new, notable additions to the list in recent months, including Vampire: The Masquerade – Bloodlines 2 and Wolfenstein: Youngblood, but even now the number of games you can find it in right now> can be counted on a single hand. The same goes for Nvidia’s performance-boosting DLSS tech, which is still only available on the RTX 2060, RTX 2070, RTX 2080 and RTX 2080 Ti. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every confirmed ray tracing and DLSS game we know about so far.

Formed from the ashes of the S.T.A.L.K.E.R. team at GSC Game World, Vostok Games have built on that past by revisiting irradiated Russian wastelands, first with Survarium and now with Fear The Wolves. After a surprisingly short stretch in early access, the battle royale FPS today hit version 1.0 and launched. Fear The Wolves is a Plunkbut with twists including loot-rich radioactive zones, a neat finale, and AI-controlled wildlife trying to bite you. While I am sceptical because the initial early access version I played seemed far longer than five months from ready, it is launching with a free trial week for all to see.

We’re excited to announce that Fear The Wolves officially leaves early access today. We’ve also released the sixth major patch that introduces massive new additions to the game, such as the artifact system, a new mutant, anomalous lockdown areas, and more.

We’d like to extend a huge thanks to everyone who played Fear The Wolves in Alpha, Beta, and Early Access. Your continuous feedback and support have been the grass roots of our work on six massive patches to improve the game.

As part of celebrations, Fear The Wolves introduces the “First Hunter Week”: From tonight until February 12th, the game can be played for free, and can be purchased at a 50% discount to keep for good.

https://www.youtube.com/watch?v=MayOY000a4AOver the past months, we’ve read a lot of feedback from the community. We’ve also added many features to the game, as well as performance improvements and bug fixes. Below is a short recap of what has been changed throughout early access.

Fear The Wolves Early Access Improvements

Game flow

Added the possibility to start a match with fewer players using a smaller map

Most of the new content and game improvements listed above are based on your feedback! That’s why we’d like to thank you for playing the game and posting feedback as well as reports on our community hub and official forum. Without this small but dedicated player base who supported us over the past months, we couldn’t have done it.

Therefore, those who have played Fear the Wolves during Alpha, Beta, or Early Access will be receiving 5000 in-game currency as a gift. If you haven’t played the game recently, there’s never been a better time to come back and give it a new shot!

Below is the full change log of this sixth major update.

Change log

New Features

Anomalous Lockdown areas:

When you don’t collect all Spore artifacts in Anomalous Lockdown areas, you will be hit by the permanent radiation ( 3-5 DPS, depending on the radius to an artifact)

Fungal Anomaly:

Will attack players trying to find a Spore artifact:

Largest radius will attack players who are sprinting

Medium radius will attack players who are walking

Smallest radius will attack players who are crouching

Anomaly needs some time to recharge after attacking a player

The damage and range will be affected by player’s radiation protection

Spore Artifact:

You can collect up to 3 Spore Artifacts in a stack.

It allows you to see hidden players through walls and landscape for 7 seconds. (Note that you can’t use any weapons during these 7 seconds.)

Wolf Matriarch:

Wolf Matriarch is the leader of several wolves and will spawn near the end of the match

Can summon new wolves

The Wolf Matriarch will keep her distance from players. If you manage to get close, she won’t hesitate to defend herself and will begin attacking you

The Wolf Heart Artifact can be collected once the player defeated a Wolf Matriarch. The Wolf Heart Artifact has three functions:

Protect its owner in a passive mode (You won’t be detected by wolves, except for Wolf Matriarch.)

Apply passive mode to teammates in a limited radius

Can summon a pack of wolves (2 charges)

Wolves knocking down doors:

If a player hides behind a closed door, a wolf will knock it down.

After being knocked down, the door will be broken and can no longer be used.

With the arrival of the RTX 2060, we now have four [cms-block] cards that can take advantage of the GPU giant’s cool new graphics features, such as their reflection-enhancing ray tracing magic and performance-boosting DLSS tech. But not all games can do both things at the same time, and many more still have no confirmed support for ray tracing and DLSS at all. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every ray tracing and DLSS game confirmed so far. The list is still quite small at the moment, but if you’re thinking about upgrading to either the RTX 2060, RTX 2070, RTX 2080 or RTX 2080 Ti, then these are the games that are going to get the most out of them.

We're excited to announce that Fear The Wolves will officially release on February 6th!

After months of work throughout the early access period, we're thrilled to deliver Fear The Wolves' sixth major update, introducing a wealth of new content:

Brand new artifact system

A new mutant: the Wolf Matriarch

Anomalous lockdown areas

Two new artifacts

Wolf Matriarch Heart

Spore Artifact

New point of interest: Stadium

Wolve behaviour improvement. They can now break doors.

New customization set

Server capacity and location improvements

Artifacts are new and rare items that you can obtain by killing a wolf matriarch (to get its heart), or in the new highly radioactive anomalous lockdown areas. The matriarch heart allows you to summon friendly mutant wolves twice to help you fight enemy survivors.

The spore artifact gives you an enhanced vision mutation, allowing you to see nearby enemies through walls for a brief moment; Just enough to position yourself for a perfect ambush!

These new items should add a lot of tension and diversity throughout matches, as well as offering new strategies in late game. Waiting for the evacuation hidden in a bush isn’t such a good idea anymore when you have a pack of wolves rushing towards you!

We plan to officially deploy this massive update on February 6th, but keep an eye on the game in the days prior to launch, since we might do a soft launch a few days in advance to make sure everything is as smooth as we want it to be.

The release of Fear The Wolves is also an exciting opportunity for the team to share the vastly improved version of the game to the world! In order to celebrate the release, and allow everyone to discover the game and the many new features introduced throughout the early access period, Fear The Wolves will be entirely FREE from February 6th to 12th!

Bring your friends and dive into a decaying Chernobyl next week! And if you enjoy the improvements and our take on the Battle Royale genre, Fear The Wolves is also 50% off from February 6th to 12th! After February 12, you won’t be able to play for free anymore. Make sure to buy the game while it is discounted to continue to play!

Fear The Wolves' early access period started back in August last year and we're about to release our sixth major update. The last months have brought many features requested by the community, as well as performance improvements and bug fixes. Below, you'll find a short recap of the content added to Fear The Wolves throughout early access.

Fear The Wolves Early Access Improvements

Game flow

Added the possibility to start a match with fewer players using a smaller map

The vast majority of the improvements and features listed above are entirely based on your feedback. That's why we'd like to extend a huge thanks to all of you for playing Fear The Wolves and posting feedback and reports on our community hub and official forum. We couldn't have done it without this small but dedicated player base who supported the team in the last few months.

In order to thank all of you for your precious support, we're happy to announce that 5000 in-game currency will be awarded to all early access players, as well as Alpha and Beta testers. There has never been a better time to come back and give a new try to the game if you’ve been disappointed by the Alpha or Beta sessions. That should help you to show off in our brand new customization set!

We can't wait to see you playing at launch with everything we've added into the game. Spread the word around as Fear The Wolves releases on February 6th and will be FREE for a week!

Fear The Wolves, our FPS battle royale, continues development in Early Access with the new Unified Update, out today. This huge patch focuses on improving the player experience with faster queues and more intense matches, as well as adding much-requested features such as a new waiting room, vaulting, voice chat, and more. Learn all about it in our latest featurette, releasing alongside the patch today.

https://youtu.be/V021A5jQhPsWe'll be monitoring very closely your reports about this new update to be ready to fix any issue that you might encounter. Please post your feedback in the Steam discussion hub and our official forum.

The update’s namesake is the new Unified game mode, which makes playing as a duo the default and puts all players together in the same matchmaking pool. Those who want to play solo can do so, and hoard all the gear they find for themselves without having to split it with a partner, but may find themselves outnumbered. This is just another new way Fear the Wolves is creating a unique battle royale experience, alongside our radiation system, treasure maps, PvE elements and much more.

Also included in the Unified Update is a completely reworked on-boarding experience to go along with a new deployment phase. It adds contextual hints as well as a revamped in-game UI that should help new players navigate the complex changes and tweaks Fear the Wolves has made to the battle royale formula.

Finally, squad voice chat and vaulting make their debut in the Unified Update. Both are vital to getting the game ready for final launch in early 2019, and greatly improve the gameplay experience, particularly for those matching randomly with other players online.

You can read the full patchnotes for the update below.

The Fear the Wolves Unified Update is out today. Fear the Wolves is in Steam Early Access now and the full version will be available in early 2019.

UNIFIED UPDATE PATCH NOTES

Vaulting now available:

Overcome small obstacles

Climb onto higher objects

Vault in and out of buildings through windows

Window frame destruction has been reworked to fit these new actions

New unified mode:

Default mode is now duos

Duos and solos play together in the same games

Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.

You will be matchmade with a random teammate if you are alone and not specifically queuing for solo play

No more 3 or 4 person squads

Matches are played on 9km2 sections randomly picked from full map

Matches will have a lower maximum player count, around 40

Halved the number of vehicles to compensate.

This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful

Voice chat available for duos

Settings available:

“Push to talk” or “always on” with push or mute bind, respectively

Volume options

Visual indicator when a teammate is speaking in-game

Usable in lobby if a squad is formed

New waiting room system: pre-match

As soon as a player clicks play, they are spawned on the map

You can roam freely, loot weapons, kill wolves or other players encountered

You respawn to a random location on the map if killed

As soon as there are 2 players in pre-match, a 5 minute counter starts

Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times.

After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway.

This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.

New deployment system

No more helicopter phase or parachuting

Villages on the map are spawn points (you can’t spawn in high tier loot areas)

Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point

Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected

Reworked on-boarding and new player experience:

Revamped UI

New health bar

New armor indicator

Open your inventory to see easily which parts of your body are the best protected

New radiation protection indicator

Get a clear view of your current protection at all times

Reworked oxygen tank indicator

Reformatted notifications

New squad health bar

Revamped item tooltips:

Weapon comparison tool

Backpack / oxygen tank comparison tool

Outfits comparison tool

Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)

Dynamic tip system added

Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.)

They will provide useful advice to new players

“Hide dynamic tooltip” option available in settings for more advanced players

Performance optimization:

Some additional performance optimization on weather

Some render optimization

Graphical improvements

Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game

These are morning, early afternoon, and end of the day.

This will also change strategies for each game based on what time of day is set.

Prematch happens at sunrise.

Following new standard of map size, number of vehicles has been reduced by two

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.

Change log

Features

Secret stashes now open automatically right after searching

The amount of blocked buildings per village has been decreased

Decreased the amount of ammo for sniper rifles in airdrops and secret stashes

Bugfixes

Fixed an issue where players were able to loot through walls

Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi

Characters will no longer fall through the floor in the starting lobby.

Fixed an issue where weapons would disappear if dragged over the sidearm slot

Wolves will no longer be able to pass through doors.

The radius for splash damage has been smoothed

Fixed crossroad textures

Fixed the missed particles, decals and UI elements in spectator mode

Nvidia Highlights will no longer record when a player kills a wolf.

Fixed an issue where windows would not break

Increased the distance between two fallen cranes to prevent players for becoming stuck

Fixed the localization in some languages

Fixed an issue where if players were too far from some assets, the assets disappeared

Fixes an issue where some building materials would become black in the rain

Minor fixes to notification displays

As always, please feel free to contact us if you have any issues regarding the game.