So, as mentioned and shown in the Dev Journal, I've managed to make an auto deploy feature. It only took 40 hours as well! (That is a pretty accurate figure, it took forever to get working right...).

To keep things clean in the Dev Journal post, I'm going to go into some more detail here.

What this feature does, is select the server, grabs the server name, filters only that server, then refreshes the list every 5 seconds. It then selects the server, grabs the player data, then feeds that into a simple check: If current players < max players, join server, else, repeat.

That's it in it's simplest form, it's much more complex really, but yeah, that's the simple explanation .

So, since it's using the server name as a filter, there's a main limit. The server name cannot contain really messed up characters (like the GibThis server), and cannot be too long (like the servers that put lots of spaces in and then say "Not this server and that server". If it does contain that sort of stuff, it will put out an error message and stop you from using the feature. So, for the server admins who want the feature to work, your going to have to fix up your server name .

Also, there are some times when it refreshes the server but someone else gets in a millisecond before the function tries to join you. There's not much I can really do about it, but you'll just have to try again I guess However, it's pretty much as best as you can expect from the BF2 engine, so deal with it .

Anyway, so I'm sure there'll be some questions about this, so post them below and I'll try to answer them (if I feel like it ).

5 seconds sounds a bit long to me. Perhaps make that the default but let players set it manually like the player limit? Are there any negative effects from having it update more frequently?

well il anser for ancient, excuse me if im wrong but if you update it that it will refresh every 1 or half a second it might crash your game!, im not sure about this tho
but thats what I expect if its faster than 5 seconds refresh