- Following up on the last video…where we explored the machine like nature of perspective…with all it's moving parts.…We're going to look more closely at the viewer…and the impact your point of view…has on how you sketch.…Your point of view is the vantage point…from which you view the world.…Or in this case, look at and represent objects.…If the projection lines extending…from the sides of the object…to their respective left or right vanishing points…move dynamically with the object,…then the vantage point,…your line of vision, is really the master lever…making it all work.…

When I describe the rotation of the box in the last video,…I was intentionally keeping things simple…in order to focus only on the object…and its vanishing points on the horizon line.…But truth be told, objects rarely rotate on their own.…Instead their forms change as we move around them.…If we move to the right side of the cube, for example,…then we see more of that side and vice versa.…If we stand on a ladder,…we see more of the top face and so on.…

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Released

12/21/2015

Product designs usually end up as complex CAD drawings before going into production. But they often start as sketches. Sketching allows product designers to generate ideas quickly, without committing resources to any single idea. That's why this course teaches sketching rather than drawing—focusing on speed, creativity, and iteration rather than on one precise depiction of a single concept.

Kevin Henry, a product designer and educator responsible for the influential book Drawing for Product Designers, teaches beginning and intermediate students how to visualize ideas for small-scale and mass production with just a pen and paper. He combines explanation, illustration, animation, and hands-on demonstrations of concepts such as sketching basic shapes as well as more complex forms, creating planes, the mechanics and methods of two-point perspective, projection principles, and creating the illusion of shade and casting shadows. The goal is to get students generating ideas, and sketching them as accurately as possible without inhibiting the creative process. At the end of the course, Kevin explains not just how designers sketch products, but also why. When you're done, check out the rest of our product design courses, which expand on advanced methods of sketching and visualization, including prototyping and computer-aided design (CAD).

Topics include:

Exploring the relationship between analog sketching and computer modeling