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IMO There are no OSS drivers on Windows. Working with Catalyst in Linux gives a base for the developers to test the cross-platform behaviour of the applications that are being ported over using the VOGL.

Just further showing how the "issues" with fglrx are often times really issues with Nvidia not following the OpenGL spec etc. This is something I've been pointing out for a long time now and time and time again it gets completely ignored.

To be fair, there are a couple things listed there that could be fglrx's fault, but there's nothing definitive that it is just yet:

- gl-320-fbo-depth32 does not play back at all on AMD, so I've removed it from the regression test for now. This test doesn't work on AMD when I run it directly either. I've started the ball rolling with AMD on getting a driver fix.
- The default framebuffer's front buffer and depth/stencil surfaces are failing to snapshot on fglrx. I don't know why; the same code works fine on NVidia. Still investigating, and I just started the ball rolling with AMD.