It looks like you're enjoying LeftAnalog but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more. Register now!

Already a member? Login at the top of this page to stop seeing this message.

Posted on Tue Jul 24, 2012 8:40 pm

Posted on Tue Jul 24, 2012 9:24 pm

@Alpha wrote:Someone said that last night. Yall play TDM in every mode and then suck dick in TDM.

its frustrating as hell to be the only arrow moving forward.

Had a great random teammate today. - Killed a guy who had just dropped CP. It was a LEGIT Pavelow. He was in the middle of getting it, when I killed him. I go to take it. Im halfway through capturing and I see my green arrow walking towards me. I also see a dot shooting at me.

Smart teammate realizes im already picking the shit up and kills the dot. This dumbass keeps coming towards me. By the time he gets killed I cancel picking up the package and stand up only to die from that damn guy who killed my teammate.

Posted on Mon Aug 20, 2012 12:28 pm

Seems to be the going thing in blops now. Everywhere I look, Galil/famas, ghost, with a silencer, in the nearest corner.

The only maps that are no trouble, or only some trouble due to these dick wads are firing range and nuketown. And I HATE Nuketown.

WTF Is the point of the UAV if you see no one on the radar? I can understand having a class setup with ghost and a strela for those UAV heavv days, but all the time gets boring.

It's like you're forced to use things like ninja and ghost because these idiots get an advantage if you don't. "Oh you wanna use flak jacket and survive explosions? Oh shit, here comes our UAV! We're gonna gitcha!"

It gets old. FAST.

Oddly enough though, since these jackasses are hiding so much, I actually got my 15 flag caps for marathon pro. However, that last friggin' flag had me wanting to slam my controller into a wall because they decided to start hanging around the damn spawn.

Posted on Mon Aug 20, 2012 1:39 pm

@Syndrome wrote:I remember playing with randoms wearing wookie suits and asking them "Why do you use Ghost right off spawn?"

Because if you think about it, Ghost protects you from UAV. So you are actually wearing it in preparation of the enemy getting a 3 streak.

Wouldnt it be more beneficial to run something like Flak Jacket off spawn? Then switch to the Wookie class if need be to take out air support?

The mindset of the typical COD player boggles me.

You know, I don't think it'd actually be that bad if some guns just didn't get suppressors. ARs for example, just for the fact that since stopping power is gone, that you still gotta give up something for added stealth. Either that or drop the damage for suppressed rifles to require at least one more hit to kill. Just like in cod4 where if you wanted complete stealth, you had to use the jammer, but you were giving up SP in exchange.

Now it seems there's nothing but benefits for such a loadout.

Posted on Mon Aug 20, 2012 1:49 pm

@NoSkinnyLadies wrote:You know, I don't think it'd actually be that bad if some guns just didn't get suppressors. ARs for example, just for the fact that since stopping power is gone, that you still gotta give up something for added stealth. Either that or drop the damage for suppressed rifles to require at least one more hit to kill. Just like in cod4 where if you wanted complete stealth, you had to use the jammer, but you were giving up SP in exchange.

Now it seems there's nothing but benefits for such a loadout.

Exactly. Been preaching this since Blops.Getting rid of SP left no drawback to playing stealth. They really need to rebalance stealth vs nonstealth.

Posted on Mon Aug 20, 2012 4:36 pm

@Syndrome wrote:Getting rid of SP left no drawback to playing stealth. They really need to rebalance stealth vs nonstealth.

Only way to balance stealth to non-stealth is to bring SP back.

Or drop the damage on silenced AR's by ten points. SMG's don't need a debuff when silenced, since they have shorter range, but AR's seriously need some kind of drawback when using a silencer, save for the semi autos.

No need to throw stopping power on when it's built in already, but throwing a small disadvantage in there wouldn't hurt, when it'd be more effective to go loud and proud.