Adventure Park – Review | GamingLives

GamingLives takes a look at the theme-park simulator/strategy title from B-Alive.

"With no obvious signs of any physics in play, the cars would make their way up the climb, get to the top, drop off and (as expected) accelerate before hitting the next hill but, regardless of how small that hill was, the cars would slow down and begin what looked like a chain-driven ascent once again. No coaster operates like this, as it would be as thrilling as eating cabbage."