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Monday, 29 December 2014

Just a quick blog post to talk about my thoughts on Patreon goals so far.

First of all, a big thanks to all the patrons so far. It's really encouraging to see such a positive start! I hope that I can reward your faith by making the game awesome, and now that the Xmas holidays are coming to an end I can redouble my efforts.

Right now the milestones & rewards on Patreon are somewhat work-in-progress. As I've mentioned on some forums, I'm planning to make some changes soon.

I'm planning to keep "Prove me wrong" as the $3000 milestone and it's an important one. Patreon's FAQ says that creators can hope for around 90% of pledged money because of failed payments and Patreon's cut itself. That means $3k/month is around £20000/year. That's not a fortune, especially by the standards of the IT industry, but it's enough for me to live on.
That would mean I could treat Newlife like an actual job. Part of that means doing things for the backers that don't necessarily interest me personally. So, things like anal sex, new clothing slots (like shoes) or letting the player hit a circus clown in the face with a custard pie and then have sex with them - they'd all be available to be voted on then and I'd dedicate some time to implementing the ones the supporters want most.

Of course it's quite a big deal to aim for that much in backing, but there are other adult indie developers making as much or more. My ambition is for Newlife to be one of the best indie erotic games out there, so I think I can aim to reach the same level of patronage as them.

Some people told me there's a bit of a big gap leading up to that though. Absolutely true! I can't expect to rocket up to those sort of levels of patronage immediately and I expect it'll take quite some time and quite a lot of new content & improvements to the game. In the next week I'll be adding new milestones for lower support levels.
I'll also be working on individual patron rewards. I think I might scrap the current $25 reward (which no-one's taken yet anyway) and I'll need to add at least a couple of new ones. I have a few ideas, and some kind people gave me some advice on the forums, but if any of you have suggestions for new milestone or patron rewards then let me know!

One reward that I am definitely keeping and that'll become more and more important as development continues is the Voter one. Although I said I'd start voting on major updates starting with 0.4 I actually want to do a smaller trial run first. I'll be sorting that out early next year with a vote in January.
I haven't decided 100% what the vote will be on. Most likely, it'll be which free-time skill gets chosen to have content such as special events added as part of the 0.3 work. The choices would be things like fashion, dance, cooking, martial arts and maybe some suggestions from players.

The next version is about half done. I'm not sure if you'll see it before the new year or not, but it shouldn't be too far along. This next one will give you some things to spend your money on that aren't clothes, and I'm just about to start work on a new random event as well.

Tuesday, 23 December 2014

You might have noticed there was a bug in 0.2.1 where exiting the new scene by returning to the makeout got the player stuck in a loop. Because of this, I've put out a bugfix release: you can get it using the download links to the right as usual.

This one is only available in jar format. I'll try to get the next release in exe too. In any case, if you have the correct version of Java to run the exe then the jar should run fine on your computer too.

As usual, saved characters & games from older versions won't work in this one.

The full (and rather short) changelog is:

Fixed various text problems. Thanks to Mdf & Cubano for reporting some issues.

Fixed a bug with scene transitions when leaving the oral/handjob/titjob scene.

For the next update, I'm adding some code that will let the man talk to you while you're giving him oral sex, or handjobs, or titjobs - anything in the newest scene.
To do this I'm writing a whole bunch of short sentences such as "he tells you that he loves the feel of his sweetheart's mouth". Each one will have some conditions such as traits, personality, situation etc.

I've already written a few dozen, but if there's something you want your man to say then suggest it in the comments! Perhaps a compliment you'd like to hear, or something sweet and romantic, or maybe something a bit mean for when you're hooking up with a jerk.

Be specific if you want - it's fine to have some lines that only appear in certain circumstances. And if you're reading this post after the release I'm talking about has already gone out, you can still make suggestions - there's no reason I can't add new lines in later updates.

Sunday, 21 December 2014

Newlife 0.2.1 is now available and you can get it using one of the links to the right of the blog.As usual saved games & characters from earlier versions won't work in this one. Changelog:

Fixed lots of text issues. Thanks to phantombird from
tfgamessite and cubano & engai from HF for reporting these.

Men without 'bad' personalities now get reduced chance of
having the bad-tasting sperm trait – this is now 1/3 as likely for
them. This isn't realistic at all, but I think that players who are
building a tender romance with their boyfriend are probably not too
happy if his spunk turns out to taste disgusting. The chance of a
man having especially tasty sperm is the same as before and isn't
affected by personality.

Fixed a logic bug that was stopping morning shower makeouts
having the proper transition back to the main scene.

Added the change requested by Mystery_99X from the
tfgamessite forums. I suspect the term “Falcon Punch” might be
copyright and so can't be used in Newlife, but you can now give a
certain client what for if he takes liberties and you meet the
requirements. Hint: you need to be in good physical shape so choose
your body type carefully.

Changed 'stop makeout' to use a willpower test instead of
being automatically disabled at a particular arousal level.

Improved the main menu so you can click on the link to the
blog and it should open in your default browser.

Three new traits for the player character. More to come in
later updates (probably).

One new trait for NPCs. More to come in future versions.

One new scene ;-)

Finally the change you've all been waiting for – added a
link to the Newlife Patreon in the main menu.

Of course each new release usually comes with a host of typos. Please report any issues here or on the forums. Enjoy the new version :-)

A few players had asked about if there was a way to support Newlife. With the Christmas holidays coming up and people in a gift-giving mood, I decided this was a good time to set up a Patreon account. Unless I've massively messed it up, you should be able to set up patronage here.

I'll probably be too frantic with holiday commitments to put out any new content on Christmas day itself, so I'm afraid Newlife players will just have to take their Xmas present from me a little bit early. I'll be posting again about that very soon ;-)

Tuesday, 16 December 2014

Newlife 0.2.0 is now available and you can get it using one of the links to the right of the blog.

The JAR version should be the first choice for most people, and it's the only one that will work for non-windows users. Jars will also work in windows too of course.
If your OS tells you it's an unrecognised file type then you need to install Java - you can get Java here.
The EXE version still needs Java. This should prompt you to download it instead of just being unrecognised though. The exe will only work for windows users, and some browsers block exe downloads because they're a common format for malicious files - if you're having download problems then get the jar instead.

The big changes in 0.2.0 are actually behind the scenes. I've made some extensive changes to how Newlife works internally but there are probably fewer differences that'll be visible to players compared to some earlier releases.
I had actually planned to add more content to this release, but because some changes took longer than expected I decided to delay them to later versions and put this out now.
The code changes for 0.2.0 are important for future development though, and they'll eventually let me add new clothing and make some fun improvements to NPC actions and AI.

As usual saved files & characters from older versions won't work in 0.2.0.

Changelog:

Fixed a bug where the “it's getting late” text could
appear twice.

Various text bug fixes. Thanks to Cubano, Souldead341 &
dm2bf for reporting some of these.

Increased the size of some panels in the character generation
screens as a “quick-fix” for mac users not seeing all the
checkboxes

Made the Donate to Charity option available from the Manage Outfits
screen, not just when going shopping – thanks to dm2bf for this
suggestion. Also renamed the button to make it more obvious what it
does.

Added another possible response to telling Ivy your name.

Extensive reworking of how some types of NPC actions are
handled in certain scenes. This will make it much easier to add some
types of content in future releases.

Capped arousal increases from certain NPC actions. Men will
tend to be further away from orgasm on starting sex now, so sex
should usually take longer. These changes are likely to need work to
balance them in future releases.

Added some new NPC actions to makeout scenes using the new
code framework.

Thursday, 4 December 2014

Newlife 0.1.4 is now available for download - you can get it from the usual link on the right of the blog.

As usual, saved games & templates from older versions won't work with this one.

Changelog:

Clothing details pane in the outfit screen now scrolls.

Ambitious characters now get a large stress reduction from
bring promoted. This applies to both ways of getting promotions,
although only the automatic promotion (where you don't have to
persuade your boss) has special text for it. Refusing a promotion
does not reduce stress.

Improved separation of different characters in the “display
characters” output for most important scenes.

“Amber” appeared twice on the list of eye colours for
white characters - fixed.

Fixed a bug that was stopping event pre-requisites from being
properly taken into account when choosing random events.

Fixed a bug that sometimes stopped clothes being added to
outfits immediately after being bought.

Fixed underwear descriptions so you shouldn't see references
to “pairs of thong”

Added some text for pregnant women buying drinks in clubs

Stopped pregnant women getting drunk on dates in town.

Fixed some issues with sex scene descriptions. Thanks to
souldead341 from the tfgamessite forums for reporting these.

Added text for when the player loses their virginity cowgirl
style: thanks for Cubano from HF for reporting that this was
missing.

Fixed various typos etc. Credit is due to Cubano from HF for
reporting a whole load of these

Added special text for the “wrap legs” action with very
fat lovers: as suggested by Cubano (again), and also because I
hadn't written much thin girl + fat man text recently ;-)

New random event chain.

Shop & clothing lists are now sorted.

New scenes for spending the night with someone and for the
next morning.

Made it a bit easier to get your lovers to spend the night

The “Sleep Together” and the friendly “Say Goodbye”
actions for dates in your home are now available when you're nearing
the end of the night, and not just straight after sex. The old “ask
him to leave” action has been renamed “kick him out” and has
slightly stronger negative effects on your relationship. Having sex
also no longer ends your dates at home now.

Some of the more complex scenes haven't had every possible path exhaustively tested, so bugs, typos, spacing issues and punctuation errors may have slipped through. Please report any that you find. Thanks for playing, and have fun!

Wednesday, 3 December 2014

I had some messages asking about the new orgasm options that were added in the last update. It's impossible to get all of them with one character, so people who always use the same traits were only seeing a few. Here's the full list:

Passionate : The traditional "screaming orgasm". The obvious way to have this available is to take the Passionate Lover trait, but you can also get it if you're having a really really good time ;)

Enthusiastic : Not quite so loud but much more physical. For when you really want to let loose and thrash around a lot! This is the orgasm for those passionate girls who are annoyed that the passionate orgasm isn't unique to them - it's only available with the Passionate Lover trait.

Quiet : The less-demonstrative orgasm for the less-passionate woman. This doesn't mean you come in complete silence, just that you don't scream at the top of your voice about it. Not available for Passionate Lovers. Keeping quiet about it is just not their style.

Intimate : The romantic orgasm, where you hold him so tight it's like you never want to let go. Maybe you don't. Romantic women will have this as a choice more often, but anyone can have an intimate orgasm if the feelings are there.

Surprised : This is the cute orgasm, for when you're so sweet and innocent that every climax comes as a surprise to you. Or for when you like to act all sweet and innocent and pretend it's a surprise. Everyone gets this option if their lover makes them climax when they're losing their virginity, but if you want to be taken by surprise several times every Saturday night then take the Cute trait.
Or be Hard to Please. When you don't orgasm very often, it's kind of an unfamiliar thing to happen.

Hidden : For when you really don't want him to see you come - only a common choice for shy girls. You can also choose to hide it if you don't actually like the man you're with so he doesn't realise he's made you feel good. Of course if you don't like him then maybe you shouldn't let him inside you in the first place...
Not available for passionate girls. They have no chance of hiding it successfully. All that crying out and thrashing around is a dead giveaway.

Reluctant : For.... when.... you... just... don't...want... to... orgasmohmygodthatssogooddon'tstop! Well, you can't actually force yourself not to come in Newlife, but you can try. This is a choice for girls who are trying their hardest to hold onto their masculinity. Although not so hard that they're resisting the urge to have sex with men.
You can also be reluctant about if if you're with someone you don't like. But why would you be with someone like that? It's not as if he has an enormous trouser snake or something. Oh? He does? Well carry on then.

Tuesday, 2 December 2014

Hi all! I'm still hard at work on the next release. After finishing half of the most important new scene I decided I didn't like the structure I was using, so I'm scrapping it and starting again.
Apart from that it's proceeding well and you can still expect the next version sometime this week.

Saturday, 29 November 2014

I'm working on the next version of Newlife at the moment, but I might not have as much time as usual for it this weekend so I can't show any screenshots yet.
For now, I'm going to post about the development plan for the near future. Of course bugfixes and small 'tweaks' can go in at any time, but I have a good idea of the big changes up to version 0.3. Here's what you have to look forward to:

Version 0.1 - The Internet release
First internet release. Newlife has been in development for over a year, but the final push to get it internet-ready was a massive piece of work that took 3 months and went from Newlife having just 1 screen to where it was a few weeks ago. That's all done now (phew!) and I'll try to avoid putting that many changes into a single version again!Version 0.2 - The Themeless releaseVersion 0.2 won't really have a theme - it's a selection of important changes that I couldn't get into the initial release. Key changes:

Character browser to show details of npcs (done in 0.1.1)

The romance change : scenes for sleeping together with someone and the morning after if he stays the night. These will be in 0.1.4

The less-romantic change : Major overhaul of the caress/grope/undress code that will make it much easier to add some important new types of content, including grope-based scenes and new clothing types

0.2 should be finished sometime this year.

Version 0.3 - The Pregnancy release
Version 0.3 is based around increasing the game length to 52 weeks. This means it'll need a proper pregnancy implementation. I also don't want to increase the game length until there's enough content to make it fun to play for that long, so this will be a bigger release than 0.2.

Contraception improvements

Enough new content that 52 weeks seems like a reasonable game length (i.e. random events etc)

Improvements of existing skill-based activities OR a new skill (probably cooking or dance) with associated game effects, activities, events.

New clothing types

Rework of nightclub dancing. Probably this'll get put in a separate scene. Clubbing is already the most complicated scene and it would help if it was split up.

One new big sex scene

Better feedback regarding male traits. E.g. he'll comment on your appearance at the start of a date in a way that gives clues to his personality

Improvements of the current job. Probably won't be fully complete for 0.3 but I want it good enough that it will make sense to add a new career in 0.4 or 0.5

Proper pregnancy system including description, modifications to existing scenes, special pregnancy scenes, giving birth (probably won't be described in detail!) and some sort of 'childcare' skill.

Childcare. Kids definitely won't appear in any sexual/sexualised context : they'll probably be completely "off-camera" where you spend activity slots to take care of them but they don't appear in scenes.

Uses for money other than buying clothes & drinks. I have three big plans for money in the future, but probably only one of them will go in for 0.3.

Extend game length to 52 weeks.

As you can see, 0.3 is a big piece of work and there's no way it'll be done this year, but when it is finished it'll leave Newlife in quite a healthy position without much in the way of 'placeholder' code.
After that, I have a lot of plans for future changes but I don't want to talk about them in detail - after all, by the time 0.3 is finished I may have changed my mind about them!

Thanks for reading, the next version should be ready sometime next week. Have a fun weekend everyone :)

Wednesday, 26 November 2014

Added another special case for when Ivy responds to hearing
your female name for the first time.

Fixed a bug where pregnant characters could be concerned
about getting knocked up if they invite their bf into their home.
Thanks to deathevn from the HF forums for reporting this.

Reduced the impact of Relaxed and Ambitious traits on weekly
stress

Some small balance tweaks.

Men will no longer “groan out load” when they're near
orgasm : thanks to Cubano from the HF forums for reporting that one.
Also fixed the 4 (!) typos I made while typing that sentence into
the changelog.

The “Drink Beer” choice on dates now has different text
and no longer increases the player's alcohol level if they're
pregnant. There are probably still other places where you can drink
while pregnant in the game though : a full search will probably need
to be done when pregnancy is properly implemented.

Added more variety of underwear.

The Intro has an extra step where the player finds out that
their new body is fully biologically female which means they could
get pregnant.

Some new actions for makeout scenes.

Upgraded the player's orgasms. If someone sees you smiling
after playing this version and asks you why, just tell them that
your orgasms were upgraded.

As usual this won't work with old saved games or characters.

So far I've only uploaded the Jar file. I'll probably put an exe up at some point unless I'm feeling lazy, but anyone able to run the exe should also be able to get the jar working too.

The big difference is that with the exe you get told if you don't have java installed, while with the jar it'll just be an unrecognised file type.

If you find that your OS doesn't know what to do with jars, you can get java at https://java.com/download

Of course, if you were able to run Newlife 0.1.2 then the 0.1.3 jar should work fine for you, even if you were using the exe before.

Monday, 24 November 2014

People using Chrome are having problems downloading the Newlife exe. I'm going to see what I can do about this, but it's not something I have much expertise in so I can't promise a quick fix.

For now, I'm going to post a link to the Newlife jar. This is the same game code, just before I wrap it into an exe.
The big difference is that the exe is supposed to tell you if you don't have java and give a link where you can download it. With a jar file, if you don't have Java installed then it'll just show up as an unrecognised file type and you won't be able to run it.

So, if you're having download problems, grab the jar and if you don't have Java on your computer you can get it at http://java.com/download

Saturday, 22 November 2014

Newlife version 0.1.2 is now available - download link to the right as usual. Like last time (and probably every time for quite a while), saved games & characters won't work with the new version.

Changes:

Slightly increased the font size again in the scene window.

Changed age description for old men to fit better into the
character description.

Various small bugfixes

Added a new step in the intro. You now choose
controlled/uncontrolled as a separate decision from how much random
change you'll be affected by. This means you can enjoy any level of
mutation while still being able to modify the resulting character.

The character description won't show
attractiveness/cuteness/elegance as numbers any more. Attractiveness
has been removed because the value used wasn't very useful.
Cute/naughty/elegant/casual is now shown as a text description
instead. Thanks to Leera from the Hongfire forums for this
suggestion.

Removed the chance of changing for bed deciding to put you in
sexy nightwear, considering there was already an action to change
into sexy clothes.

Thursday, 20 November 2014

Hello everyone, I thought I'd write a short walkthrough for new
players on how to get started with their first game in 0.1.1.
I hope the game is quite user-friendly to get started with even
without this post though – if you have comments on how it could be
made easier to get into, then post them here or on the forum thread.

First of all, download the Newlife exe, put it in a folder
somewhere and run it.

You'll get to the main menu. There's no options to set here or
anything, so just click New Game.

Go through the Intro, enjoying the spectacular writing and
gripping plot. Eventually you'll get to the male character generator.

Here you can hover over anything to get a description of what it
does. Most of the things you put in here will affect how you'll be
after becoming a woman, but depending on your choices you might be
able to change things later anyway. Choose whatever you like – if
you're a man you could try to create yourself in the game, or maybe
just make a character you think is interesting.

When you're done, go to the last tab, enter a name and click
'Finish'

Now you have some more of the fascinating intro. Savour it,
because never again will you read writing of this quality.
This particular bit of the intro has a few choices. It's actually
possible to get a game over here, so try not to do that.
This next bit changed in 0.1.2 - in earlier versions there was just one step, but now you'll be offered a shot by Ivy first. Choose "No Thanks". You'll then get some choices that will affect how much randomness there is in the transformation. The action
descriptions will tell you what each one does. Choose whichever you find most interesting.

Now you're in the female character generator. The starting values
are based on your male persona but there may be some random changes.
Because you chose the controlled start, you can change values however
you want. Of course, even with an uncontrolled start some things can
still be changed – basically anything which is more of a gameplay
choice than a character one.

Change whatever you like, but here are some tips:

Willpower is an important choice. If you want your character
to be in control of the situation all the time then choose Iron
Will.

If you want to orgasm easily then take “Hair trigger”,
“Sensitive Breasts” and/or “Sensitive Vagina”. Taking two or
more of these will have a strong effect, and Hair Trigger makes it
much easier to have multiple orgasms. Other traits also have an
effect – anything that means you get turned on more easily will
make it easier for a man to bring you to climax.

The only job available at the moment is based on the Charm
skill. You can start with a large advantage by taking Sales or
Customer Service work experience. The Flirty and Outgoing traits
also improve your starting skill, but Shy and Bitchy reduce it.

Ambitious girls get stressed out easily. Stress reduction is
tricky in 0.1.1 so being ambitious will probably lead to you being
on edge all the time. That's not a huge handicap (yet) though, and being
stressed out unlocks some events.

When you're done, pick a name and click Finish. There's a final
part of the intro and then you'll see the Week Planner screen.

Now you'll see the shopping screen. Time to buy some pretty
clothes to go out partying in!
Change the Outfit Type dropdown to “GOING_OUT” and pick out
some clothes. The choice will change each time you look in the shops,
but you'll always have better stuff available than Ivy's hand-downs.
You'll need either a dress or a skirt and a top. It might also be a good idea to buy some underwear.
If you have spare money, you could think about buying some more
casual clothes, or maybe better business-wear to look better at work. In later versions you'll need to save money for rent but right now the only use for your money is buying clothes and going out.

When you're done click “Finished” and you'll be back at the
week planner for week 2. Select “Manage Outfits”, make sure the
outfit type is Going_Out and make a new outfit with the clothes you
just bought. Remember to click “Save Outfit” when you're done.
You can give your new outfit a name, but if you leave the field blank
then one will be automatically generated for you.

Click Finished to go back to the week chooser. You don't want to
go shopping again this weekend so change that to “Relax”. You do
want to go partying though – change the weekend evening activity to
“Go Clubbing”.

Click start week and unless something special happens at work
you'll find yourself in a club. Time to have fun! The options
available will depend on your personality – if you're shy then you
might need a few drinks to loosen up first. As you party, men might
come along to chat you up. Remember, drinks are free if a handsome gentleman buys them for you! Click “Describe People” to get a quick description of everyone in the club and you can decide which ones you're most interested in. Try to find someone nice and
have a fun adventure with him!

That's the end of the walkthrough. By now you've played a couple
of weeks and you might even have ended up in bed with a man. Play on
and have fun!

It's been some long hours for me to quickly get the next version of Newlife released after that nasty save bug was found. It's ready at last, and let's hope nothing quite so bad shows up in this version.

Changes in version 0.1.1

Added lines to separate the output from different turns in
the Scene viewer

Increased the font size in the scene viewer's text window

Pressing enter will now trigger the “take action” button

The list of actions you can take starts selected, which means
you don't have to click it to use the up & down arrows to
scroll. It should now be possible to fully play through scenes
without using the mouse at all.

New 'knowledge' facet to relationships. This increases as you
get to know someone by talking to them, going on dates, spending the
night together etc.

Character browser which shows information about NPCs based on
how well you know them. A basic level of knowledge is needed for an
NPC to appear here. The browser can be accessed from the screen
where you choose weekly activities, and also during scenes.

Knowledge can't be maxed out in the current version: you will
eventually need to live together with someone before you can
completely learn all their secrets.

Information that's available about men in the current version
includes their physical description, most traits, their basic
personality type, how much they like/love/are attracted to you and
what sort of relationship you have with them.

The 'B' key can be used as a shortcut to show or hide the
character browser. It can also be closed with Esc.

Some traits become visible after having sex with someone even
if they'd normally need a much higher level of knowledge.

New trait: Perceptive

Added some extra text to the clubbing scene's intro for
characters with low femininity.

Fixed the spelling of “femininity” in-game.

Fixed an error that broke saved games once certain events had
happened.

One new random event. This hasn't been extensively tested
yet, so keep your eyes open for any bugs or typos.

To get the new version, just use the download link to your right.

Saved games and templates from the older version won't work with this one.

Wednesday, 19 November 2014

In a splendid development milestone, I've found the first major bug in Newlife 0.1.0. Credit is due to Hongfire users Cubano and Flixerine who gave me the information I needed to track this one down.

Any saved games made after you've had the "persuade your boss to promote you" event will be broken and won't load. This probably also affects other work-related events.

I'll fix this for the next version.
For now the only way of finishing the game is to save each week that you don't get a work event and do the last bunch of turns in one play session. You can stop work events from appearing by keeping your charm skill low (preferably negative) so you won't get promoted, and keeping stress under 50.

Update: This bug was fixed in 0.1.1, so if you get the latest exe then you don't need to worry about it.

Monday, 17 November 2014

The first version of Newlife is now available for download. Use the link on your right to get it. That's only if you're old enough to access adult material of course, but you shouldn't be reading this blog at all if you aren't.

Newlife is a text-only erotic gender-bender lifesim game set in an rather loose approximation of the real world. You play as a man who gets their sex changed in an improbable accident, and has to start a new life as a woman.

The first version is quite limited, but you can still play it fully all the way through to a simple ending. I'll be adding a lot of content and features in later releases.

Highlights of version 0.1.0:

Almost complete character creator for both male and female versions of your character

Buy and wear different clothes that affect your in-game attractiveness and also may have other effects

Go clubbing and have sex with random men.

Get asked out on dates and try to build a romance

Get a boyfriend (no marriage yet though - sorry!)

Suffer through a crappy stressful job, but if you do well you can get promoted to a better paid crappy stressful job.

Be taken advantage of by sleazy men, let things go too far, and accidentally become pregnant

Lots of bugs!

First version lasts just 26 weeks because there isn't enough content for longer and also because the current pregnancy system is just a simple placeholder.

To get started:

Download the newlife exe using the link to your right

Put it in a folder somewhere

Run it

Newlife needs Java and it should prompt for you to install it if you haven't got it on your computer. When the game is first run it'll create a data folder for saved games & characters in the folder you put the exe.

Saturday, 8 November 2014

Welcome to my blog. This is where I'll be posting information about adult games I release online. I'll soon be making an early version of my first game available - links and more information to follow.