`id` is the state ID that this face will apply to
`name` is the name of the face, in the Graphics/Faces folder
`index` is the index of the face.

You will need to index the face sheet appropriately.

0 1 2 3
4 5 6 7

If you are using one face per sheet, it is just 0.

Note that state priority determines which face will be shown if multiple
states are applied. States with higher priorities will be shown over states
with lower priorities. In the case of a tie, the state that was first applied
will be used.

This script is just what I need, but there’s one issue I have with it. Can you please make it so you can put it in the class notebox too if you can? Because I have this one actor that looks different depending on her class.

What do you mean by that? I thought you meant you put it in both the class and the actor’s notebox, but I tried that and when in the alt. class she still uses the default.

This actor’s class determines her appearance basically. (Along with her name, skills, and stats, I’m actually using one of your scripts already to make switching the skills work properly, the Utils: Class Changing one.) She has two classes, switched between with a common event triggered either by a skill, or when the plot demands it.
None of the other characters in the game do this, so for them I don’t have a problem. There are battle related scripts that allow you to put the note tags in the class box too, with the actor’s noteboxes having priority. That’s exactly what I need, because I can leave her actor notebox totally blank, and put all the information in her two respective class noteboxes, and then whatever I put in the class box only appears when that respective class is active. I’m wondering if you could make that possible in this script if you can, I’d really appreciate it.

Ah, yes, I know what to do with this one.
I want to have it so that reserve members are also active in battle, however, they can only do limited actions and will primarily not be targeted.
This way, I can have it so that their faces are greyed out.

I need some help, I made a state that boosts the users stats by 10% until the battle ends, on the
list, it is number 028, I have a skill which adds that state, now, I went to the actor page and typed
this in the file is called poweredremus, ive double checked
many times, and there is only one face in it, I made it in the character generator, I have left
the script untouched, I am using some yanfly scripts, this script is at the bottom of the materials
section, above main process. Could you please help me? I really want this to work.

tsukihime would you like to create a fasteb script for rmvxa?.. (faces that change when certain actions are executed/received or the actor is at certain hp, is a great complement for sideviews like tankentai and battle symphony), example: http://www.youtube.com/watch?v=4_SrTTLZfD0 I know that Alex crosslight has one (the one of the video) but i never manage it to work with the scripts that i mentioned above

Reaction faces would be a nice addition. I have thought about that, and was making a list of all the possible places where one might want to put it such as when you execute a skill, when you take damage, when you level up, etc. Might release something for that.

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