BWMN Open Group Stage

Welcome to the group stage of the broodwarmaps.net open! We decided to go with a different format than originally planned to accommodate all 40 players that checked in. There are 5 groups of 8 players each (randomly drawn) in a double elimination bracket with the top 3 from each group advancing to the playoffs. There will also be a wildcard spot for the 16th player.

Group Stage Format-5 Groups of 8 players each. Top 3 from each group advance for a total of 15 + 1 wildcard. Each group is a mini double elimination tournament.-The winner’s bracket winner (with a 3-0 score) advances as 1st seed.-The two loser bracket finalists also advance.-The 4th place finisher (with a 2-2 score) has a chance to advance with the wildcard spot that will be determined by map score and bo1 tiebreakers if needed.

1. Submit replays to bwmnopenreplays@gmail.com and indicate both player’s ID’s and map score in the email.2. Winners and Losers must both submit replays by 20:00 GMT (+00:00) the next day (Monday).3. Rescheduling is allowed if both players agree to it, but no later than the replay deadline.4. Players must reply to PMs (or skype messages) from opponents within 48 hours to answer rescheduling requests. For players in poor timezones compromises need to be reached. These players should PM me asap.5. 20 minutes grace for no shows (by 15:20pm EST). If there's a no show players must submit screenshots with timestamp using the /time command.6. All games played on ICCup with LAN latency on unless agreed to by both players. Anti-hack is a must.7. No BM in-game or out will be tolerated.8. You must play on the ID you registered with.9. Do not spoil results of matches.10. No cheating/abusing..duh

The map pack includes a melee, observer, and training version. The melee version will be the one used for matches. The training versions allow you to set your spawning location to practice wall-offs and familiarize yourself with the maps.

Birdie will be casting when available. We are looking at getting more casters at this moment. If you're interested, shoot me a pm. The round of 16 onwards will be casted for sure. Casts will be done from replays and there is no set casting date or time right now.

I dunno, but in a way it shouldn't be I mean IF I were setting up the brackets I would set it up so that each group has good enough race distribution to see all match ups on the maps. I mean if you know the players you know which ones will most likely advance so you can set it up so you see MU and while doing so imbalances could be revealed in practice or in actual matches.

I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)

I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)

The mapmakers of BWMN would appreciate any feedback. We are confident that these are balanced playable maps (having selected them from a wide pool of our maps), but i myself would appreciate any feedback to my map Cross Game. Not speaking for be community of BWMN, but I would think they would agree

Some brief info about each map ^ it gives you some notable map features that you could use/abuse/might affect your gameplay...also has a pic of scouting/army movement paths with times for how long it takes for a worker to travel them...also has a pic with where buidable terrain is and suggested walling for terran main, protoss FFE, and pylon walls for some bases...I'm not quite sure if the FFE wallins are correct I'll see if I can make them better(unless someone out there is good at walling it'd be appreciated if you could update those walls :D ) and also if I have time I'll try Zerg expo wallins...

On November 27 2012 05:42 thezanursic wrote:[...]I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)

Any constructive feed back is welcome, and will certainly be taken seriously.

On November 27 2012 06:34 Birdie wrote:DeserTec seems to be impossible to sim city at the nat, from my hour of trying to get it to work yesterday. And the bottom left expo of Melting Pot too, if I recall correctly.

Have you tried to just wall at the choke in DeserTec? All the chokes are pretty tight.

Alright just gonna say it, Wallace I'm gonna 2-0 with minimal trouble. Szika the whole community might say your the best foreign Zergs out there. I have a news flash for ya bud! I'm gonna take you down in the finals! Meet you there.

I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)

The mapmakers of BWMN would appreciate any feedback. We are confident that these are balanced playable maps (having selected them from a wide pool of our maps), but i myself would appreciate any feedback to my map Cross Game. Not speaking for be community of BWMN, but I would think they would agree

On November 27 2012 06:34 Birdie wrote:DeserTec seems to be impossible to sim city at the nat, from my hour of trying to get it to work yesterday. And the bottom left expo of Melting Pot too, if I recall correctly.

Have you tried to just wall at the choke in DeserTec? All the chokes are pretty tight.

For Melting Pot, take a look at the building map.

I don't want to wall the choke though, and you have to place an early creep colony to get creep up to the choke if I recall correctly anyway.

Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!