Currently studying Game Engineering at university and my lecturer has asked us to implement a collision manager. He asks us to use AABBvsAABB to build it, so then we can add the physics.
My question ...

I've just started using MonoGame (which pretty much seems to be an open implementation of XNA) and I'm trying to figure out on how to work with framerate independant calculations. Usually what I found ...

I'm working on a UI system that does it's processing on a separate thread. However, the results of this processing must end up on the GPU eventually.
A simplified overview of the system boils down to ...

I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem).
...

I'm looking for a way to deform tillable texture in a 2D game I'm building using MonoGame but I'm not sure how this effect is called and searching the internet for "deforming textures" gives me mostly ...

I'm writing a 2d game, but decided to make some 3d objects that my 2d character can pick up.
I've got them displaying on the screen - but can't work out how to get the 2d area that the 3d object is ...

Okay, so this is a problem I've been trying to figure out for quite some time. Mine is a 2D platformer game with a world made up of (usually) immobile tiles and mobile sprites, both of which use AABBs ...

I am trying to move all my XNA projects to Monogame. But in project templates I found only XAML and horrible metro application template. Is MonoGame support creating application in good old windowed ...

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...

While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...

I cannot load the song into my game. I got error in both templates WindowsDX and WindowsGL. Monogame Develop Build 1252
Both files .wma and .xnb are exist in Content folder and Build Actions are sets ...

I've searched around for two days now on the internet but cannot find a solution. I've also read up on Pixel Shaders on MSDN with no luck.
I'm trying to apply a simple pixel shader to a sprite batch ...

MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the ...

I'm creating a simple game with space ships made of blocks that are all the same size. After having looked at this: Calculating the rotational force of a 2D sprite I have created the following code ...

I figured that the best way to ship 2D art for multiple resolutions is to instruct my artist to create the fullscreen background images sized for the highest resolution and then scale them down during ...

I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have ...

I want to develop a game on multiple devices such as PC, Android or IOS.
Want it to be in 1080p, but that means a massive scale down for the smartphones.
I know how to do that, just render everything ...

I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...

I am trying to make a simple 2D game engine using Monogame and the Krypton 2.0 lighting engine. So far I have succeeded in rendering a light but I am unable to generate any shadows from any hull's. ...

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything.
However, when I run on ...