Where to Pull

Overview

Focusing more on Strike Damage and completely ignoring Blast Attack, it’s heavily discouraged to run him in Teams that that are more Blast focused.

The last thing to note about this Fighter are his Self-Destruct Abilities. Unlike Fighters with similar Abilities, SP Android #16 GRN always deals a set amount of Damage.

Strengths

Better Cover Ability

Like many Defense Fighters, SP Android #16 GRN possesses the Cover Unique Ability, which lets him take reduced damage when using over change.

He also possesses an additional effect that allows him to recover 50% of the Damage taken and instantly recover his substitution gauge.

All in all, this is an interesting Ability that brings a lot of Defense utility to the entire Team.

Robot Body

SP Android #16 GRN has high Health and Defense values. When combined with his Abilities, he’s able to Tank really well and in almost any situation.

As a bonus, he cannot be affected by abnormal conditions either.

Weaknesses

Self-Destructive Ultimate Move

Although this move can deal a great amount of Damage with the potential to kill any Enemy in one go, it also means the Player loses a whole Fighter themselves.

This makes him a little weird to use and Combo with. It's not a "true" weakness--more like a double-edged sword--it heavily depends on timing. Regardless, a regular Ultimate Move would've been way easier to use.

It’s also important to keep in mind that due to power creep, landing Self-destruct does not guarantee a kill.

Limited Equips

Like most Androids, SP Android #16 GRN suffers from a good second Equipment option. It’s unlikely he’ll get more since most Androids have already been released and SP Android #16 GRN has a fairly small role in the story.

Worthless Blast Attack

SP Android #16 GRN has downright ignorable Blast Attack, making him very predictable in terms of his Offensive capabilities. He must be used in a Team with little to no Blast Arts Cards to make him do any Damage whatsoever.

Team Synergy

Androids

He’s great with all Androids thanks to his Z-Ability, and his Strike Arts Cards make him a must.

Green Color-Counter

Most Green Fighters are focused on Strike Attack, so it’s only natural that SP Android #16 GRN fit well in this Team Build. He’s an excellent Defense utility and can bring a little stability to the Arts Card Deck.

This Team has a lot of Tanks, making it an interesting alternative to the typical Offensive Team Build.

Special

Deals major Explode damage. +30% to own Self-Destruct damage for 25 timer counts.

Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Self-Destruct damage and restores Ki by 30.

Cost 10

Ultimate Special

Final Strength

Deals major Self-Destruct damage to enemy.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
+50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)

Cost 20

Awakened Skill

Final Strength

Deals major Self-Destruct damage to enemy. This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage. +50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)