ITP Winter Show 2010Just another itp.nyu.edu site2010-12-06T17:06:03Zhttp://itp.nyu.edu/shows/winter2010/feed/atom/WordPress-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZA revolutionary new low cost process for the display of 3D TV to large audiences without the need for eyewear. This process does not cause any eye strain and was developed by Dr. Reuben Hoppenstein in collaboration with NYU ITP.
]]>0-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZSynchronic is a meditation tool. It is designed for people to enter a highly communicative state through simultaneous focus and relaxation. Whether operated by one person or two, the challenge is in syncing the movement of two hands on separate wooden plates in terms of direction, speed and pressure. A single user experiences heightened mind and body awareness as two brain hemispheres attempt to coordinate. With two users, each person becomes more aware of the other person\’s unspoken communication.

Users are instructed to perform a simple circular movement on separate plates. Hands in sync trigger a digital visual queue and sounds of harmonious Himalayan singing bowls. (A real bowl is played by applying pressure on its rim in a continuous circular motion with a wooden stick.)

Synchronic is also a new platform which can be further developed to incorporate more users and more intricate syncing challenges.

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The piece is...]]>Numerical clocks often negate our subjective experience of time. Age, mood, activity and geography are amongst the many factors shaping our empirical relation to timekeeping. This project is part of a series of 3 clocks, each embodying a different realm of time: light, space and body.

The piece is a clock that requires one\’s body to complete it. The viewer places his arm into an elevated box equipped with a camera. The camera registers the presence of the body part and projects its image 3 times onto a circular shape on the adjacent wall to form the clock\’s arms. Processing stores each \”clock\”. When the box is empty, the collection of 9 different clocks/arms are projected on the wall, leaving a blank circle at the bottom to entice the next user.

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In contrast, when the Dollhouse is viewed from...]]>By back projected figurines inside a 1/2\” scale dollhouse, the impression is given that people are standing in the windows of their home. Unintelligible conversations, sounds of crickets, a vacuum cleaner, and static radio give the scene a melancholic and disconcerted feeling.
In contrast, when the Dollhouse is viewed from the back the true identity of the figures is discovered. Four superheroes are recounting the true heroic stories that everyday people are sharing with us. The white washed faces, of the figurines act as screens onto which the interviewed heroes are projected, giving the impression that the maquettes have actually come alive.
]]>0-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZUsing words in an email as data, various metrics analyse the mood of the communication. When the language used is positive, the plant will grow and reflect a healthy state. Reversely, negative words will make the plant wilt. At the show, visitors will be able to email the ITPlant, using their smart phones, and see the impact their language has on the plant.
]]>0-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZSensor data has the power to tell stories that change the way we think and how decisions are made, from every day choices to important international policy. This platform aims to make the process of collecting and analyzing this data more accessible to students, researchers, and citizen scientists. It accomplishes this by leveraging popular existing technologies such as Google’s Android OS.
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The moment an audience member opens the tent, a switch...]]>Interactive Teleportation Project is an experiential, multi-sensory installation set inside a simple pup tent. It utilizes the senses of sight, sound and smell to transport the viewer into an alternate time and place far from our current urban existence.

The moment an audience member opens the tent, a switch turns on the first in a series of projections: a campfire illuminates the walls of the tent, and he or she can both see and smell it. Once safely inside, the viewer is enticed into lying down by a floor composed of sleeping bags and soft pillows.

If he rests his head on the pillow, a night sky projection will be activated, illuminating a wild matrix of stars unlike any possible in nature.

An additional level of interaction will be possible with a “remote control” placed next to the sleeping bag– a simple flashlight that can activate change in the night projection and in the smell that accompanies it. Using the GSVideo library of Processing and brightness tracking, the viewer will will hold the flashlight in his hand, and have the ability to shine the flashlight and turn the night into day as he waves the beam across the video projection. As the video changes, a smell of dandelions and grass (from a hacked Glade air freshener) will accompany this shift in experience, an addition layer of magical realism inside the environment.

These interactions create a sensual, calming experience that transport the audience far from their current environment and into an intimate bubble meant to make every participant consider the powerfully evocative feelings nature can awaken inside all of us.

]]>0-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZThis project takes the real life experience of making bubbles and enhances it through technology by giving people the ability to make bubbles of various forms. For this project, a bubble wand can be dipped into one of three glass jars to select a type of bubble. Each glass jar represents one of three different bubble forms. The bubble wand can then be waved around or blown on to create bubbles which will appear on a projection in front of the person. Loud shouts or claps will pop the bubbles.
]]>0-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZThe Factory is a found gumball pinball machine that has been refurbished and re-purposed as a music player. The music is controlled by the pinball controls while the game is inactive. But when the game is active, the controls no longer affect the music until after the game is over and the player\’s gumball has been retrieved. It is thematically based on Warhol\’s first Factory, also known as the Silver Factory, complete with silver decor, Warhol detail and (only) Velvet Underground music.
]]>0-0001-11-30T00:00:00Z-0001-11-30T00:00:00ZCryware, the first exploration from Sensitive Button, asks the user to navigate a computer interface using their tears. The more one cries, the more fluid the experience becomes. Technological lubrication, if you will.
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