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Together, we will learn the elements of fiction and practice close reading through various short stories and two post-apocalyptic novels that explore notions of identity, storytelling, and imagining other possibilities/worlds. In particular, we will consider how the texts’ settings constrain their narrators, and how these narrators make sense—through language—of their lives when they don’t always have control over what happens to them. We will pay close attention to how these narrators constantly revisit, revise, and re-imagine their stories, blurring the lines between fiction and fact, and re-shaping the plots, themselves, and their worlds in the process.
“Analysis and critical understanding of selected fiction. Exams and essays based on readings.”

Together, we will learn the elements of fiction and practice close reading through various short stories and two post-apocalyptic novels that explore notions of identity, storytelling, and imagining other possibilities/worlds. In particular, we will consider how the texts’ settings constrain their narrators, and how these narrators make sense—through language—of their lives when they don’t always have control over what happens to them. We will pay close attention to how these narrators constantly revisit, revise, and re-imagine their stories, blurring the lines between fiction and fact, and re-shaping the plots, themselves, and their worlds in the process.
“Analysis and critical understanding of selected fiction. Exams and essays based on readings.”

In this course students will work together in small design teams (designers, developers, modelers, storytellers) to concept, design & develop short game-based VR experiences in collaboration with a real world partner. Students will become familiar with Illustrator, Photoshop, Maya & the Unity Game Engine, and learn how to port to the Oculus Rift.
Source Image: Unity3D

In this course students will work together in small design teams (designers, developers, modelers, storytellers) to concept, design & develop short game-based VR experiences in collaboration with a real world partner. Students will become familiar with Illustrator, Photoshop, Maya & the Unity Game Engine, and learn how to port to the Oculus Rift.
Source Image: Unity3D

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

This course serves as the senior thesis project. The student will utilize his/her skills in a new and innovative way to develop a project that relates to or has an impact on the entertainment industry. Projects may be developed through courses in the entertainment technology and/or emerging media technology programs. All projects must be approved by the advisor and should demonstrate management, technical design and presentation skills. Documentation of planning, design and realization will be presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals; all are to be selected by the students and approved by the advisor. Though students will enroll in the course during their senior year, development of the project should begin during the second semester of the junior year.

This course serves as the senior thesis project. The student will utilize his/her skills in a new and innovative way to develop a project that relates to or has an impact on the entertainment industry. Projects may be developed through courses in the entertainment technology and/or emerging media technology programs. All projects must be approved by the advisor and should demonstrate management, technical design and presentation skills. Documentation of planning, design and realization will be presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals; all are to be selected by the students and approved by the advisor. Though students will enroll in the course during their senior year, development of the project should begin during the second semester of the junior year.

The OpenLab at City Tech:A place to learn, work, and share

The OpenLab is an open-source, digital platform designed to support teaching and learning at New York City College of Technology (NYCCT), and to promote student and faculty engagement in the intellectual and social life of the college community.