After the blizzard contest we (Anitarf and me) weren't truely happy with the result, and decided to make the editors version of this cinematic. However, what was supposed to take a month took much longer than expected due to loss of interest.

Anitarf should have most credits for this editors version, since he did most of the work. If it wasnt for his constant pushing to get things done it would not even be here today.

Enjoy this finetuned version of the spirit of vengeance! -iNfraNe

The Spirit of Vengeance

Originally created for Blizzard's Cinematic Contest, this map is about the theme Vengeance. We chose for Maiev's hatred towards illidan, and made our little sidestory around blizzard's Warcraft.

After fighting Arthas Illidan was wounded and worn out, walking trough the lands of Northrend. On his path he suddenly hears a familiar sound, out of nowhere appears Maiev, his feared enemy.

As they fight to get their revenge the cinematic tells the story behind their hatred towards eachother.

Approved. Simply fantastic; easily one of the best cinematics I've seen in WC3, and certain a shining beacon of how to do fight scenes (although a note of caution - the time expended in making those fight scenes was insane).

Been a while since I've watched the original version, but I'm quite certrain that the music has been upped, also some visual effects were done better, like that scene where Illidan is with the eye of Sargares, and also the Tyranda bridge scene, well those are some of the differences or the differences that I believe there are...

Didn't think it was possible to better the original, but here it is. Very well done and executed cinematic. Excellent job the both of you. Also, for the record, I don't think Chriz. made the everwood tree model, he just put the animation on the old model that's been around for who knows how long.

Great job, I'm glad this cinematic was extended. One of the best cinematics I've seen to date.

Thank you.

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But in the last scene, where the bridge falls, Maiev has kind of a choppy flying movement. (I'm guessing lag exposed it) Still, everything seems great and the coding is great too.

That's due to the bridge falling beneath her. The bridge is walkable, so it affects terrain z height, but it updates a somewhat iffy way (either that, or my code doesn't account for something *shrug*), resulting in choppy movement.