Contents

Description

Tower is a Performance Tip with a plastic semi-flat tip and a wide base that features an automatic height-change gimmick.

Early in battle, the centrifugal force pulls two tabs outward which in turn forces the tip inward to the standard height. The semi-flat tip creates a somewhat aggressive movement that has trouble reaching the Tornado Ridge but has greater Stamina than standard plastic flat tips such as Accel. However, the short distance between the stadium floor and the wide base creates a scrape risk.

Later in battle, the lowered centrifugal force allows the tabs to retract and allows the tip to rise up. In theory this is meant to increase contact between the Tower Combination’s Disc and Frame and the Opponent’s Layer. Such contact would prevent the Tower Combination from Bursting and instead cause the opponent to Burst. In practice however, the height of most Layers and the minimal change in height means that there will be contact with the Layers regardless. Furthermore the change in height will mean that the Tower Combination’s Layer will be struck from an upwards angle, causing severe Destabilization which is exacerbated by the instability present in the gimmick creating a top-heavy design which increases Burst risk and drains Stamina.

Overall

Tower has too little aggression for Attack and too little change in height for the gimmick to function as intended. Combined with the instability from being top heavy later in battle when spin speeds are low makes Tower unsuitable for competitive play.