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Autofit crash bug is fixed and the installers are available in your daz accounts. This bug may have also shown up during some parenting and unparenting operations. Everyone who has version 1.0.0.4 for keyMate is urged to download keyMate from their account. The new version is 1.0.0.5 . You can check what version you have by doing Menu -> Help -> about plugins -> click on keyMate -> the version will show up below.

----------------------------------------------aniMate2 vs keyMate

aniMate is great for using pre-built motions called aniBlocks and putting them together to create an animated sequence. aniMate also allows the user to easily edit and adjust existing aniBlocks. It is NLA(Non Linear Animation) at its best!

Those who want to create animations from scratch will sometimes find themselves fighting against the complexities of aniBlocks. For aniBlocks to work right, they have to be setup a certain way. This makes it easier for the users of aniMate, but can be quite complex when creating from scratch.

keyMate is a traditional animation solution especially useful for creating animation from scratch. Visually copy, paste, move, and delete keys with great efficiency. Easily do these things on an entire figure or a complete scene. Avoid all the busywork with this tool. Want to do a simple animation of the camera or lights and then adjust the timing? keyMate is the answer.

Not directly. keyMate operates on the keys in DAZ Studio, sometimes referred to as Studio Keys. aniMate allows the user to transfer aniBlock keys to Studio Keys and back again to create aniBlocks from Studio Keys. keyMate’s strength is in creating animation from scratch and adjusting those animations. Animations made from motion capture are usually best edited in aniMate.

I can already create, copy, paste, and delete keys in Studio, why would I want keyMate?

Studio lacks the ability to slide keys around which is especially useful for timing adjustments. Although still possible without keyMate, copying, pasting, and deleting in a visual way is so much better. keyMate also adds the ability to see and operate on an entire hierarchy of keys.

Can I adjust the tangents of keys? I am tired of overshoot.

Although, not currently providing a way to adjust the TCB(tension, continuity, bias) parameters of a key, keyMate does allow you to change the interpolation type to TCB, Linear, and Constant. Overshoot is easily fixed by selecting the overshooting key and clicking the Linear button from the interpolation type menu.

What is TRSV? Why is this an option?

TRSV stands for Translate, Rotate, Scale, Values. Values means things like morph values, but not limited to just morphs. Think, any slider that can animate, is visible, and is not Translate, Rotate, or Scale. This is an option for those who want to focus solely on motion.

Why provide a set key button since Studio auto keys?

Indeed this is true, if you grab and move the arm of a figure, keys are set on all nodes affected. Yet, usually if you pose a character you did not adjust all the bones in the hierarchy. When you get the pose just right, you usually want a key on all the nodes. So here is a simple rule, after getting that pose just right, double click on the figure and click the set key button.

Not directly. keyMate operates on the keys in DAZ Studio, sometimes referred to as Studio Keys. aniMate allows the user to transfer aniBlock keys to Studio Keys and back again to create aniBlocks from Studio Keys. keyMate's strength is in creating animation from scratch and adjusting those animations. Animations made from motion capture are usually best edited in aniMate.

I can already create, copy, paste, and delete keys in Studio, why would I want keyMate?

Studio lacks the ability to slide keys around which is especially useful for timing adjustments. Although still possible without keyMate, copying, pasting, and deleting in a visual way is so much better. keyMate also adds the ability to see and operate on an entire hierarchy of keys.

Can I adjust the tangents of keys? I am tired of overshoot.

Although, not currently providing a way to adjust the TCB(tension, continuity, bias) parameters of a key, keyMate does allow you to change the interpolation type to TCB, Linear, and Constant. Overshoot is easily fixed by selecting the overshooting key and clicking the Linear button from the interpolation type menu.

What is TRSV? Why is this an option?

TRSV stands for Translate, Rotate, Scale, Values. Values means things like morph values, but not limited to just morphs. Think, any slider that can animate, is visible, and is not Translate, Rotate, or Scale. This is an option for those who want to focus solely on motion.

Why provide a set key button since Studio auto keys?

Indeed this is true, if you grab and move the arm of a figure, keys are set on all nodes affected. Yet, usually if you pose a character you did not adjust all the bones in the hierarchy. When you get the pose just right, you usually want a key on all the nodes. So here is a simple rule, after getting that pose just right, double click on the figure and click the set key button.

Not directly. keyMate operates on the keys in DAZ Studio, sometimes referred to as Studio Keys. aniMate allows the user to transfer aniBlock keys to Studio Keys and back again to create aniBlocks from Studio Keys. keyMate's strength is in creating animation from scratch and adjusting those animations. Animations made from motion capture are usually best edited in aniMate.

I can already create, copy, paste, and delete keys in Studio, why would I want keyMate?

Studio lacks the ability to slide keys around which is especially useful for timing adjustments. Although still possible without keyMate, copying, pasting, and deleting in a visual way is so much better. keyMate also adds the ability to see and operate on an entire hierarchy of keys.

Can I adjust the tangents of keys? I am tired of overshoot.

Although, not currently providing a way to adjust the TCB(tension, continuity, bias) parameters of a key, keyMate does allow you to change the interpolation type to TCB, Linear, and Constant. Overshoot is easily fixed by selecting the overshooting key and clicking the Linear button from the interpolation type menu.

What is TRSV? Why is this an option?

TRSV stands for Translate, Rotate, Scale, Values. Values means things like morph values, but not limited to just morphs. Think, any slider that can animate, is visible, and is not Translate, Rotate, or Scale. This is an option for those who want to focus solely on motion.

Why provide a set key button since Studio auto keys?

Indeed this is true, if you grab and move the arm of a figure, keys are set on all nodes affected. Yet, usually if you pose a character you did not adjust all the bones in the hierarchy. When you get the pose just right, you usually want a key on all the nodes. So here is a simple rule, after getting that pose just right, double click on the figure and click the set key button.

I'm confused by the KeyMate product image. It seems to be composed of the product images of two of the AniBlock products in the store, and yet it seems from this message that KeyMate does not work with AniBlocks. Is there some connection I've missed? Still trying to understand if there is any integration between these two GoFigure products.

The shop don;t allow me to add it to my cart , it said only one allowed but my cart is empty .. can't purchase it so what's going on ?

I've seen others who've had this problem fix it by logging out, clearing out cookies, and then logging in again. I think it's a problem from logging into the forum before you go to the store. If you log in from the store pages it seems to work.

now we have 3 timelines in studio
basic timeline
animate timeline
and now keymate timeline.

can i move keyframes to another place in time on the timeline? or only delete and replace it..?edited, find my answer... need to learn and read better :)

is there motion tweening available between two keyframes?

what about curve control?

just wondering

Now we have something that looks more like a timeline, but still the problem of a none working IK/Fk setup in studio. :blank:
if daz can fix these in combination with working pin features + constraints,
the true power of keyframing really starts and make this tool very useful

The shop don;t allow me to add it to my cart , it said only one allowed but my cart is empty .. can't purchase it so what's going on ?

I've seen others who've had this problem fix it by logging out, clearing out cookies, and then logging in again. I think it's a problem from logging into the forum before you go to the store. If you log in from the store pages it seems to work.

Uninstalled it and reinstalled it several times with the first download. The re-downloaded it and tried to install again twice and it still won't show. Upgraded Daz Studio Pro to the latest release (4.5.1.6 I think) and tried again -- same result -- does not show in the panes (tabs) drop down.

Thanks, this is great! I've been avoiding custom animations in DS because the key framing was so limited. This is an essential tool for anyone doing custom animation in DS. It really should be built in to the base install of DS.

Only a few complaints. I just installed/activated KeyMate & aniMate2 and suddenly I'm having a lot of crashes when I delete a figure. I will see if I can track down exactly what's causing it. KeyMate is missing some features that could really speed productivity:

1. When I have a key or keys selected I would like to be able to copy, paste, delete them with the standard hotkeys, Ctrl+C, Ctrl+V, Delete, etc.

2. A right click menu for selected keys might be nice to copy, paste, delete, set interpolation etc.

3. I would like more control over interpolation: ease in, ease out, ease in & out, a curve editor.

4. I would like a fast way to view the currently selected node in the KeyMate List. Right click to expand all, or match the scene tree expansion, or an optional to auto expand to selected.

It's still a great product for the price and currently the best solution for custom animation in DS that I know of. Hopefully I can figure out & minimize crashing and if those missing features could be added it would save even more time.

Thanks, this is great! I've been avoiding custom animations in DS because the key framing was so limited. This is an essential tool for anyone doing custom animation in DS. It really should be built in to the base install of DS.

Only a few complaints. I just installed/activated KeyMate & aniMate2 and suddenly I'm having a lot of crashes when I delete a figure. I will see if I can track down exactly what's causing it. KeyMate is missing some features that could really speed productivity:

1. When I have a key or keys selected I would like to be able to copy, paste, delete them with the standard hotkeys, Ctrl+C, Ctrl+V, Delete, etc.

2. A right click menu for selected keys might be nice to copy, paste, delete, set interpolation etc.

3. I would like more control over interpolation: ease in, ease out, ease in & out, a curve editor.

4. I would like a fast way to view the currently selected node in the KeyMate List. Right click to expand all, or match the scene tree expansion, or an optional to auto expand to selected.

It's still a great product for the price and currently the best solution for custom animation in DS that I know of. Hopefully I can figure out & minimize crashing and if those missing features could be added it would save even more time.

Thanks. I appreciate the feedback.

If you do Menu -> Window -> Workspace -> Customize -> find keyMate, you can setup hotkeys. Although you will probably want them to be something like Alt-C and Alt-V, as Ctr-C and Ctr-V are assigned to the viewport.

Do you think it's possible that you will add more interpolation control and & tree expansion (auto, expand all & collapse all)?

The crashing happened a few times in the first 5 minutes or so but I've been at it for a while now & it has not happened since. If it continues I will look into it. I did try and install aniMate2 when I should have just activated it so hope that did not mess anything up.

Do you think it's possible that you will add more interpolation control and & tree expansion (auto, expand all & collapse all)?

The crashing happened a few times in the first 5 minutes or so but I've been at it for a while now & it has not happened since. If it continues I will look into it. I did try and install aniMate2 when I should have just activated it so hope that did not mess anything up.

I am certainly open to improving it, but I won't be able to do much till mid January.

It crashed again, 3rd or 4th time. So far I think it only crashed when I deleted the genesis figure with keys framed on it. It does not happen every time, trying to narrow it down. I sent you a PM with the error report. Not sure if it's KeyMate, DS or something on my end. Posting this info here to see if anyone else if having issues so we might be able to get to the bottom of it. So far crashing seems isolated and avoidable.