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In my opinion, I guess a Day and Night cycle would be great. For example 1 and a half hour is equal to 12 hours in Game map. Having this type of cycle also initiates those who love to see Night Battles. Huge torches around the city, burning rubles and debris, Lights from the explosions coming from shells and rifles that would be totally awsome!

Edited May 10, 2017 by KizunaAIWrong spelling of see.

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Firstly, can we have a ban on gems in the cup battles. I understand that gems are a big part of the game and how the developers are able to carry on updating this brilliant game but surely cup battles should be fought on an even playing field. A test of pure skill and tactics.

Secondly, on a normal battlefield why is there no way to destroy an enemy monument if your league already has one. We've had this issue this week and some of my league lost a lot of troops because they destroyed the monument but couldn't capture it so couldn't use the airbase to get their troops out of there. If it's destroyed couldn't it revert back to a level 5 league city? That would represent the fact that the monument is wrecked but the city is still there. That way it could be demolished or used by the victorious league.

They are just my opinion anyway. Hope you are all well and enjoying the war.

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They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game

They have a cadet battle already

They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game

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They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game

They have a cadet battlefield but their are level 12 leagues with LT IIs that join into the cadet battlefield and kill the newer players using huge groups of motor arty, stugs and strat bombers making it to where new players playing for 2 days and then lose capital and leave game

Please screenshot that here. I'm sure the devs would love to know who that person is.

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When capping a city the resources you obtain should be based on the level of the city or the combined buildings in the city. Not a flat amount of 5000 iron and 2000 of each supply. A level 1 city should not have the same amount as a level 10 city! The current amount would be for a level 10 city and 10% less for each level below 10. So, a level 5 city would have 2500 iron and 1000 of each supply, a level 1 city would have 500 iron and 200 of each supply. I think this would make the game more interesting by making higher level cities more valuable.

Or have the resources/supplies of a captured city a percentage of the actual amount that is stored in the city. Higher level cities would have a better chance of storing more resources. When you cap a city you would not know your "bounty" until after you pacify it.

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One of the things I find extremely irritating is the length of fields. Why are they eight days rather than seven? I hate starting on week days on my current schedule. I can only play five-seven hours on weekdays, but with the current Length there will be a point where I will have to wait an entire week if I want tot start a new field on the weekend.

It would be amazing if we could simply change the length to seven rather than eight.

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One of the things I'm curious about is the owning leveled troops challenges. It's frustrating to already own level 2 troops by the time the own 10 level 2 troops challenge comes around. It says "own 10 level 2 troops." Why none of the level 2 troops made before the challenge count towards it is kinda backwards. When the "own a level 5 turret" challenge comes up and I already have one it's automatically completed. It's that way with any other challenge. The troop one needs to be fixed.

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Maybe the developers can make different verieties of troops in the game.

For instence we have a regular light tank=Panzer a tank in the german army. Maybe we could also have american, italian,russian, and maybe japan light tanks. like instead of just haveing a light panzer tank we could also make it more interesting by haveing a russian T-50 tank or some other light tank.

We could also do this for bombers, fighters, Med tanks, Heavy tanks, etc.

I think it would be fun an exciting to see what oponents bring to the table in a fight, and haveing different kinds of light tanks and stuff would be interesting, Thanks for reading too?✌?

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One of the things I'm curious about is the owning leveled troops challenges. It's frustrating to already own level 2 troops by the time the own 10 level 2 troops challenge comes around. It says "own 10 level 2 troops." Why none of the level 2 troops made before the challenge count towards it is kinda backwards. When the "own a level 5 turret" challenge comes up and I already have one it's automatically completed. It's that way with any other challenge. The troop one needs to be fixed.

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I have found another great idea that poped into my head for makeing this game amazing. 2 words-Medic Troop.

I beleive since we have losses sometimes and most of them at the begining of a battlefield are caused by those stupid rebels that spawn right near a pack of your infantry that have low health cause they have been in a battle already. I know people hate that and so do I. So I am here telling you all this because I think it would be really usefull to have a medic troop helping out. Basicly an onfield medic troop that has a heal button and you can select the troop you want to heal but since the developers like makeing the game tricky why not make the healing process take a little longer instead of something like you can only heal a troop 1 time per hour per say, because we all know something stupid like that will happen. And thanks for reading, thumbs up to make it happen???

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I have found another great idea that poped into my head for makeing this game amazing. 2 words-Medic Troop.

I beleive since we have losses sometimes and most of them at the begining of a battlefield are caused by those stupid rebels that spawn right near a pack of your infantry that have low health cause they have been in a battle already. I know people hate that and so do I. So I am here telling you all this because I think it would be really usefull to have a medic troop helping out. Basicly an onfield medic troop that has a heal button and you can select the troop you want to heal but since the developers like makeing the game tricky why not make the healing process take a little longer instead of something like you can only heal a troop 1 time per hour per say, because we all know something stupid like that will happen. And thanks for reading, thumbs up to make it happen???

I second this idea as well as making the medic troop heal more troop the higher lvl it becomes.

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In real life, artillery and anti tank guns were pulled by trucks which made them able to move much faster. Before they move, why not have a short delay, such as planes before landing, and then transition them into higher speeds or into trucks hauling them?

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Welp maybe a new game mode I've been thinking about where there's a world Map and there's up to 4 or above allied countries u can pick France,Britain etc and there'd be new features and new boost those countries are known for like Britian starts with the largest navy and largest territory and how it would work citys would be named after real life citys and the level would be based on how advanced they are like Paris would be level 15 and instead of mixed troops it be all French troops and there'd be a new button named escort where destroyers and other ships can escort cargo when your sending supplies etc... and add ships into the commercial center so they can deliver trade also in each country's factory it would contains the country's armaments

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I think that after the player has three cities and an Armory the turrets on farms near the sea should be able to be converted into turrets to make the defender better able to withstand brutal attacks from ships firing at cities and aircraft carriers.