Patch 1.07 includes the free DLC level “Path to New Dawn”. Frozenbyte has also created a new trailer to accompany the release of the patch.

Path to New Dawn is a unique level with new visuals and challenging gameplay, especially on Very Hard difficulty setting. It also features 10 special items for the player to collect. The level is unlocked and available in the Select level menu once the game has been completed.

Patch 1.07 also includes a couple of minor additions to the game, such as visible experience bottle information in the Inventory menu for treasure hunters. The patch comes hot in the heels of Patch 1.06, released in April, which among other things removed copy-protection from certain retail versions of the game and improved multikeyboard and mice support and featured many smaller tweaks and fixes.

Full patch 1.07 notes:

NEW CONTENT: FREE DLC level - "Path to New Dawn" (available upon completion of the game)

fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)

fixes Windowed mode titlebar support

fixes mouse cursor in widescreen (aspect ratio)

fixes a rare crash when the player touches a falling rock as it breaks

fixes a rare crash when a water splash effect is played while the player exits to menus

fixes a rare bug that occurred when the player switched characters and died simultaneously

fixes final boss animations sometimes not working properly (Tower of Sarek)

fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)

fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)

fixes several oxygen gauge bugs

fixes autoaim bugs in Tower of Sarek

fixes the Boots item to work properly (reduces spike/goo damage)

fixes random failure of overwriting save slots in the New Game menu

fixes incorrect behavior with menu select confirms when using a gamepad

fixes menu behavior during fade outs

fixes Credits section names again

* note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in config\options.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).

Patch 1.05:

tweaks the last level, now much easier on Easy/Medium/Hard

adds save support for selected controller type

adds log support for PhysX errors

adds several small technical optimizations

fixes audio that was not stopped when skipping the end cinematic

fixes thin horizontal bar visible during videos on some resolutions

fixes break effect for objects in the last level

fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge)

fixes some wall collisions in Iron Forge

fixes camera bug when restarting level during a cutscene

fixes bug regarding levers

fixes bug where enemy item drops are considered secrets

fixes Credits section names

patch 1.04:

fixes "mystery developer keys" for non-regular keyboard buttons

patch 1.03:

fixes alt-tab crash after 1.02 patch

fixes developer controls that broke the game after 1.02 patch

patch 1.02:

introduces multiple keyboard and mice support (for USB keyboards/mice, enabled in the Launcher)

tweak for the last level, now easier on Easy and Medium difficulties (note: you can change difficulty from the main menu for this level)

adds controller name support to the controller configuration screen

adds support for (old) gamepads that use "sliders" as axes

adds support for manually adjusting the gamepad cursor sensitivity (see config\options.txt after the first launch)

adds "Change difficulty" option to the game over menu on the last level

In Trine, players work together to create and use objects to solve challenging physics-based puzzles and defeat dangerous enemies. Set in a kingdom on the verge of chaos, a warrior, a wizard, and a thief are bound by a powerful artifact known as "the Trine". Together, they must battle the forces of space, energy, and motion to put an end to the reign of the dark sorcerer that rules the kingdom.

Featuring three-player cooperative play, each character has specific talents to invent new solutions to puzzles and original ways to defeat enemies. The Wizard can use magic to create objects and new paths, the Thief can use her agility and accuracy to quickly deal with enemies, and the Warrior unleashes pure destruction everywhere he travels.

The gameplay is based on fully interactive physics - each character's different ability helps the player battle an army of un-dead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Warrior unleashes mayhem and physical destruction wherever he goes.

Co-op multiplayer (on a single computer/console system) details:

The game features a cooperative multiplayer mode (up to 3 players together), featuring an easy join in/out logic to allow the maximum of fun – join in at any time during the game! On PC, multiple input devices (joypads, mouse+keyboard) are supported.

With the Jump’n Run gameplay and 3 different characters and weaponry, the co-operative mode allows totally new tactics that take the action and puzzle solving to a new level!

For example, a player who is playing the Thief character cannot block enemy shots... However, another player who is playing the Knight who has a shield can provide cover from enemy shots while the other takes careful aim and shoots down the enemies.