The court’s religious community could either consist of the narrower court itself, in which case religious ceremony took place in the Hofkapelle [court chapel] or Hofkirche [court church] or it might include the wider community that surrounded the court, in which case the Hofkirche also formed its own parish. The church was under the authority of the Hofprediger [court preacher], who was responsible for services as well as the moral condition of the court. Occasionally, court churches were also monastic or conventual churches.

Music was extremely important at court. It was under the authority of the Kapell– or Konzertmeister and both smaller and larger orchestras provided music at mealtimes, chamber music and music for religious services. Trumpeters in particular took part in virtually every court occasion. Apart from the actual musicians, vocalists etc, there were also technical personnel, such as instrument makers, copyists etc.

From the end of the Middle Ages, court poets (Hofdichter) were common in England and France, but only occasionally appeared in German courts.

From the late 17th and then in 18th centuries, the name Hofmeister described the tutor of the sons of high aristocrats. These teachers had graduated from the philosophical or theological faculties of the universities, travelled with the court on its journeys and often attained high office.

Hi. I’m Rangdo and Doc has generously given me a copy of the keys to this particular kingdom. I’ve been active on Strike-to-Stun, Liber Fanatica and rpg.net, but this is the first time I’ve ever blogged, so be gentle…

I played WFRP when it first came out, then fell out of the roleplaying habit in the 90s, only to return in the middle of WFRP 2e. Since then I mainly play online and have acquired a large collection of games, most of which I don’t get a chance to play. I’m something of a system junkie, apparently. But WFRP is and will remain my main squeeze.

I have a couple of one-sheets which Doc hosted here, The Arabyan Knight and The Estalian Prisoner; I contributed to Defenders of the Forest, the Liber Fanatica Elf sourcebook, and am also the author of the scenario A Bitter Harvest, which was adapted to be the intro scenario for Zweihänder. That’s about the extent of my RPG ‘publishing’. But I do have a lot of unfinished thoughts and plans. I often think of something that might be cool, then don’t really finish it up, or it gets left as a draft in a folder somewhere. I’ll be putting that stuff up here instead on the off-chance someone else can use it, and hope to post about once a week. I will also, of course, be following the development of 4e, recently announced by Cubicle 7, with great interest.

Amazing job fellow gamers! Zwehänder was funded in six hours and now we just keep digging for more rewards! I was away from computer when this thing went live but here is the announcement anyway! Yay!

ZWEIHÄNDER fans! We are now officially live on Kickstarter!

Thanks to each and every one of you for your interest, support and shared over these long years as we prepared the game for the public. We know you’ll enjoy ZWEIHÄNDER Grim & Perilous RPG as much as we do, and hope to count on your support to bring a cool new indie tabletop RPG to market!

After the Zweihänder news yesterday I finally got around reinstalling the latest update. And Against all odds everything seems to be working ok again! It seems that I needed to let go to get the groove back on.

This also means that FINALLY I’ll be able to upload and host Emil Heide’s excellent document that lists creatures by slaughter margin for WFRP2. You can download it HERE.

ZWEIHÄNDER fans! We have long stated that we refuse to go to Kickstarter until we had thoroughly play-tested final version of the rules. After 4 years, 8 months and 12 days, we are proud to announce that the final draft for ZWEIHÄNDER Grim & Perilous RPG is complete!

ZWEIHÄNDER Grim & Perilous RPG will be the first of its kind to market: an inspired version of Warhammer Fantasy Roleplay, adaptable for any “grim & perilous” campaign set in the familiar Old World, the politically-inspired intrigues of George R.R. Martin’s A Song Of Ice and Fire, the racial tensions of Andrzej Sapkowski’s The Witcher, the criminal underworld of Scott Lynch’s Lies of Locke Lamora, the war-torn adventures set in Glen Cook’s The Black Company and other Renaissance-inspired adventures. Thoroughly play-tested by our internal team across nearly 240 game sessions and three major revisions, we are gearing up to bring it to the public by way of Kickstarter. We intend to use Kickstarter to help raise additional funds for artwork, editing and layout, along with providing you a way to get your hands on a Day One PDF release of the rules! Additionally, we’ll use Kickstarter to help drive pre-orders for print-on-demand softcover and hardcover options with our partners at Lulu.com. We’re aiming for a tentative Kickstarter launch date of July 25th. We are counting on your support to help bring this book to publication. Keep your eyes peeled, and if you haven’t already, please go over to our Facebook page and LIKE it! You can also head over to our forum at Strike to Stun to tell us what you’d like to see in our Kickstarter.

In celebration, we’re releasing a massive 45 page unedited preview of Chapter 10: Grimoire to you. This includes a full narrative and mechanical overview of how Magick works in ZWEIHÄNDER Grim & Perilous RPG. You can also peek at a full list of Generalist Petty Magicks, alongside Prayers of the God-Emperor, the Arcana of Pyromancy and their related Elite Professions. Finally, this preview also includes two new Rituals and mechanics for using mysterious Wytchstone to aid in casting spells.

Comments & Discussion

Categories

Surrounded by the forest, the party finds themselves confronted with an encampment filled with mutants! They must find out what is going on in the Drakwald, they must verify validity of the ‘Miracle Worker’.