SpawnCommands Teleport

Ok now for some reason it works, but I can't do /help anymore. It says: An Unknown error occurred while attempting to perform this command.
In the console it showed this:

I am very happy it works now.

There was a version of this that did have a /help problem. Make sure you have the latest version as linked in post number one here. (offical download link here on curseforge). BUT based on your evidence I will specifically check out the /help problem in this latest version. It is possible i reintroduced a mistake. Thank you.

As for the error message about the block type not existing... this also sounds like an older version problem but i do know it will not affect game play or cause any problems at all. I will also check it out as well to fix the display of the error to only display when it is appropriate. This specific error should not even be displayed since it has no effect on the game anyway. Thanks.

I am very curious what happened the first time it errored about the missing class. But who knows lol. I plan to reply here with what ever i find out. I am very glad its working now.

Is it possible to add permissions to the commands through a permissions plugin? Like SpawnCommands.command.spawn for example, tried a couple of variants but never got it to match the real name of the node (or it just isn't possible and I did match it). Great mod either way

if you are looking for the java class names etc for individual commands, the source code is included in every jar file. Are you looking for this "aln.SpawnCommands.CommandSpawn" ?

Currently it has a permissions file that sets a general permission "level" of "no" "op" "enable" or "all" for each command. "no" would block the command from being registered on startup. "op" would require the user to be an operator to use this command. "enable" would by default block the command unless advanced commands are enabled by an op. "all" means all users can use this command.

As for a by user or group permission it is not currently coded into this now. It sounds interesting to support this. Anything is possible. If everything were workinig well for my life at the moment I would be interested to check this out in more detail. At this time my life is interfering with my ability to even update this mod to the latest version of minecraft. So my focus when I have the time and ability is to get this version upgraded to 1.9 1.9.4 and 1.10 and 1.10.2 =)

I'll explain a bit more detailed about what I'm doing, just so you have the information, no need to fix anything;

I'm running a minecraft pixelmon server and we use your mod to get around faster. We also use a permissions mod called SimpePermissions that you can group up the users and then just add or remove different commands to them. Like for /say it would be minecraft.command.say or heal your pokemon would be pixelmon.command.pokeheal. So i tried to remove aln.SpawnCommands.CommandHome and a couple of different variations from my self but I still could teleport home, hence my first message to you. =) On the pixelmon wiki they call this permission nodes and seems to be a common name when I've been googling about it.

The /home command can be set to operators only. I do realize it would be best for it to be compatible with the permissions mod. Eventually a link to the permissions mod you are using might be helpful then. In my head Im thinking about how the permissions mod enables or disables commands so that I could make this compatible with it.

Hi, Can you help? I have been trying to do /sethome home but it keeps saying lots of different things (in the pic). I have been in the configs changing false to true and i tried to look at the permissions config but i dont know what to change. It keeps saying that im not op which i dont know how to change. Any ideas?

By default Spawn Commands Teleport is not configured for that but can easily be changed.

First open [b]the base .minecraft folder[/b] you are playing in. In single player vanilla minecraft on windows o/s this is often found here %appdata%/Roaming/.minecraft On linux its usually under your users home folder. I say "often" and "usually" because the game allows you to set it up in other locations. Minecraft game launchers such as FTB or ATLauncher or Curse or others have their own folders for it. For those you can often click or right click before the launch to open its base folder. If you are unsure how then ask here about your launcher. I or someone might be able to help with that specific launcher.

Next you need to find and open the [b]SpawnCommands configs folder[/b]. This is where you will need to change a couple of settings. Most forge mods put their config files in the folder named "configs". Since SpawnCommands is specific to the map you are playing on, its config files are stored in its own folder under the folder your map is saved in. For [b]single player[/b] its usually under "saves/yourGameName/SpawnCommands-config-folder" For [b]multiplayer[/b] its almost the same but usually "world/SpawnCommands-config-folder".

if you are in a single player game and the image is showing that "you are not an op" then you will need to change one setting in the miscellaneous config file. Open the _miscellaneous.config[/b] file with a text editor (notepad or similar plain text editor). Change the setting
[b]allowWithCheatsDisabled[/b]=true
to true as shown here. This should immediately clear up the issue of you not being an "op" in single player.

If you are in multiplayer and it is showing that "you are not an op" You need to become one. To do so at the game "console" you need to type the command "/op yourplayername" which should automatically look up your user name on minecraft.net and properly add you to the ops.json file, For hosted minecraft you can usually sign in to their web based interface and access the "console" from there. This makes you an official game operator.

In the image you shows that you cannot use the "/home myNamedLocation" command. One change in the "_miscellaneous.config[/b]" file as shown here:
[b]HomeWithNamedLocations[/b]=true
Change it to true as shown and it should work immediately.

ALSO if you are horribly worried that you have messed up the configs... Just stop the server. Delete the config files. The start the server again. It will automatically create the default config files again. No worries.

ok the company that runs this forum is not at all interested in being competent or caring for their users that post messages here!

For YEARS they have not fixed this very editor i am using to post. Please note in the previous post how it shows "[b]" when it should just be bold. This editor will even delete parts of what you type depending on how you bold or color things. I really with they would fix their software. Its been years of this and it is very angrifying!

ok well there is a preaching moment but the problem is maddening and not beiing fixed for years now.

Good morning. the first to congratulate the creator for this mod so good, simple and efficient.
I wonder if there any way to disable the teleport between dimensions (I'm using galacticraft and do not want him to travel to planets / ta or return to the overworld with / home). Thank you very much for your time, greetings

Thank you.

That makes sense. It should be a feature. But so far it is not one.

The only dimension restriction so far is the one that prevents you from teleporting out of "The End" dimension if the dragon is alive there. This option is configurable.

The coding for your idea could be easy. However when I have been coding I've been working on updating this mod for the newer versions of Minecraft. My life has been interfering with doing so as well. Your idea is a good one.

As for details... if one were to code this... Does Galacticraft have an unlimited number of planets to go to or a small finite list? Would we restrict dimensional travel to just the valnilla Minecraft ones such as the end and the nether and the overworld? How would we determine which dimensions to allow dimensional travel to? Is there a way to detect which ones are for Galacticraft only? Perhaps a simple setting for blocking all dimensional travel. Just some thoughts.

I have a problem I am experiencing on my new crackpack server. I have installed this mod AND the ForgeEssentials mod in addition to the already configured crackpack mod pack. My problem now though is my non-opted players cannot use the /sethome command. I have configured the ForgeEssentials command permissions so that command.sethome is default: true I have also done the changes needed for home location names to work (at least for the ops) Can you think of anything I must be missing.

I have a problem I am experiencing on my new crackpack server. I have installed this mod AND the ForgeEssentials mod in addition to the already configured crackpack mod pack. My problem now though is my non-opted players cannot use the /sethome command. I have configured the ForgeEssentials command permissions so that command.sethome is default: true I have also done the changes needed for home location names to work (at least for the ops) Can you think of anything I must be missing.

Roger

Pizzagamers.com

FoosZ,

Both mods are probably trying to create a command with the same name, such as "/sethome". This is a conflict.

I am not sure if you can disable the commands in ForgeEssentials that are in conflict or not.

You can rename or even disable any of the commands in SpawnCommands by editing the config files. BUT if you try to use some commands from each of the mods it will not work well for the /back command in SpawnCommands. /back only tracks teleports done using any of the SpawnCommands ones.

Also I believe the Essentials mod has a way of authorizing commands for user groups. You might want to look into that documentation.

An interesting note: The ForgeEssentials is based on the Bukkit mod version of "Essentials mod" and that was also part of the inspiration for this mod. At the time these commands were not available to Forge mod servers. Use what works well for you.

Cool I will start by renaming the home and sethome command in Spawn Commands. Let me see if that helps. Then if I have to I will try unloading ForgeEssentials or see if there is a way to disable a command in that mod.

#1 i haven't pursued making this specifically compatible with lan games,
nor have i tested it in lan games. But someday I want to.

#2 As of the last of june and first week in July I was busily upadating
Spawn Commands Teleport Mod for all the newer versions of Minecraft. I
had completed the update for mc1.9 and 1.9.4 and tested them. Then on
July 8th I got sick and had to go to the emergency room. Turns out it
was a big heart attack and am now in a rehab center recovering with
yesterday getting on the net for the first time in 3 weeks. so if its
not one thing its another. lol.

#3 You are very welcome to use other mods. You might want to consider
one called "forge essentials" i believe it has a /spawn and a /home
command but arent as good as mine. but they do work

#4 I do intend to release the new versions all at once. It should be
fairly easy to code the new versions above mc1.9.4 sinnce most of the
code is the same. Intentions are great but there is an old saying that
"plans rarely survive life"

#5 Also there are some new features that are already working in the
new version of Spawn Commands Teleport: a simpler way to approve a
teleport ask: just use /ok instead of /ta ok. Also a teleport invite
command as oppose to as teleport ask to teleport to them. (/ti) it
preapproves their /ta request. all they have to do it type /ta.
also for operators the commands /top /up and /dn.

hi, i cant seem to get the commands to work for players in my server. they work perfectly when im in op mode but as soon as i deop it no longer works. i have set all commands to =all to see if it was on my end. am i missing something important? also im using the 1.7.10 version also it is The new tekkit classisc modpack