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Everything posted by Joshua

Hello Survivors,
Here's a quick patch which is mostly to remove the Christmas event, but we've also slipped in some additional improvements.
- Events
Removed Christmas Event
- Inventory
Moved equip to first option in right click menu, this should help prevent miss-shredding items
Added filtering options to proximity menu
You can now directly drag proximity items into your slots
You can now drop items by dragging it outside of the inventory
You can now equip attachments by dragging it directly primary slot
Proximity loot will no longer re-shuffle when picking up items
- Map
Improved accuracy of player position
Changed icon and color of current player location
- Weapons
Reduced damage of FN SCAR-L to 12% was 12.5%
Increased mag size of FN SCAR-L to 30, was 20
Added FN SCAR-H which takes 7.62 rounds, does 12.5% damage
- Supply Drops
Added FN-SCAR-H to supply drops (Uncommon Category)
Cheers

Hello Survivors,
There have been many preparations going on behind the scenes over the last few weeks here at Spotted Kiwi Interactive. Today we’re announcing our new Creators Program!
The Creators Program is an opportunity for members of the community to play an active role in creating content that will help to further develop the XERA: Survival player base. Our creators will have the opportunity to work with us to produce quality content for many to enjoy in the form of streaming, creating videos, or other types of content.
Becoming a creator will mean getting access to some great benefits, such as:
Special Discord role and dedicated section
Prioritized communications from Moderators
Ability to participate in promotional events
Access to additional access keys during the Invitational Open Alpha to give away
Get sneak-peaks of upcoming content to pass onto your community
What we are looking for in a Creator:
Ability to stream or create videos for XERA: Survival regularly
To create content that is inspiring to both XERA: Survival players and potential fans
To maintain a professional attitude at all times
We hope that by implementing this program, we can provide you with an opportunity to play an active role in the community’s development.
As of today we are accepting applications for the XERA: Survival Creators Program. If you’re ready to create awesome XERA: Survival content then apply today!
Regards,
Spotted Kiwi Interactive

Hello Survivors,
With the holidays right around the corner, what a better time to spread some joy and give away 4 Bandit Packages to our community!
The winners will be the ones who can provide the best seasonal screenshot from our upcoming holiday event!
Winners will be selected based on multiple judging criteria including social engagement, quality, festiveness and uniqueness. We also require you to take the screenshots on medium to epic overall quality settings (with shadows on).
Submissions should be sent via:
Twitter - by using the hashtag #jinglebots and including @PlayXERA in the post
Steam - uploading a screenshot with Jingle Bots Competition in the caption
We ask that if you are submitting screenshots please be respectful and only submit a maximum of your 2 favorite screenshots, submitting more may cause disqualification.
Winners will be selected and announced on January 2nd, 2019!
Happy Holidays,
Spotted Kiwi Interactive

Hello Survivors,
The Spotted Kiwi Interactive team wants to wish you all Happy Holidays! We are pleased to announce our first ever seasonal event to celebrate the Christmas Holiday.
We’ve gone all out to provide you with festive content. Scattered around the world you will find large Christmas trees. Check under the tree to see if you've been naughty or nice! There’s good loot to be unwrapped if you’re on the nice list...
We’ve also added various seasonal character skins, a Christmassy drone and other festive items.
The event will be running for a limited time from 21st December to 1st January.
We hope you all enjoy this event, and wish you all Happy Holidays and a great New Year - thanks for all your support in 2018 and here’s to 2019!
Regards,
Spotted Kiwi Interactive

Hello Survivors,
That's right - it's the last Open Alpha for 2018!
If you participated in any of the last 2 Open Alpha's you DO NOT need to register again, but if you missed out for any reason sign up for free here https://xeragame.com/alpha-signup.
It's an open invite - so anyone that registers gets a key! If you think your friends would like the game, head to our discord and type !invite in the #invitations channel to get a personalised messaged to send. We will be tracking how many each person invites – and will be rewarding the ones with the most sign-ups.
We hope to see you all in-game this weekend! Below are the global start times so you know when the open alpha starts in your country.
Cheers,
Spotted Kiwi Interactive
Global Start Times

Hello Survivors,
Here's the most recent patch notes for Open Alpha.
- General
Added ability to skip game's loading intros
Added ASIA Server Region (Servers in located in South Korea)
Increased World Loot to 2350 (was 2000)
Fixed an issue causing hitching on AMD FX Processors
- Character
Improved first person to feel less static
Changed character movement air control from 0.5 to 0.7
Improved performance of inventory character display
Fixed an issue causing animations to not play on the server causing hit registration issues
- Inventory / Crafting system
Additional checks added to proximity pickup system to prevent looting from far distances
- Explosives
Added camera shake to C4 explosion
- Weapons
Removed bullet "smoke" trails from shell casing ejection particles
Pistol reload delay is now 2 seconds
Sights can now be used on FN Scar
Fixed an issue that was causing melees to not play correct impact sounds
- AI
Reduced AI Run Speed
Reduced health of Model X Robot
Exploding robot will now glow brighter when they are about to explode
Fixed an issue causing AI footsteps to not always play
Fixed an issue causing super robot to spawn as an exploder sometimes
Fixed an issue that caused AI to spawn for all players on death (optimisation)
Fixed an issue causing animations to not play on the server causing hit registration issues
- Loot tables
Added drone to main loot table
- Map
Added Airport Area (This is still work in progress)
Added Farm extension (This is still work in progress)
Reworked Golden Eagle Settlement (This is still work in progress)
Fixed XS-127 - Get inside rock. Fire out. Can't be seen.
- Global Inventory
Added additional equipment slots to Global Inventory UI
- Supply Drop System
Supply drops will now drop every 5-15 minutes
Fixed an issue causing loot from supply drop to have same pickup time as opening the drop
- Localisation
Thai language added
Chinese language updated
- UI
Fixed an issue which prevented clicking on inventory items when looking at an item in the world
Death screen will now display "Silenced" if a weapon has a silencer
General improvements to most UIs
Hope you all enjoy these changes.
- Joshua

Hello Survivors,
There has been a long wait for this patch, I hope you all enjoy the changes.
- General
Added proximity looting ("Tab Looting") system to inventory Added FN Scar to loot table, and Air Drop
- Map
Large background mountains added
Map extended in each direction to fit more upcoming points of interest
Changed made to Military base in preparation for full re-work next patch
Castle rock settlement re-worked in preparation for new content
General improvements made to road endings
- Weapons
Added FN Scar to loot table and supply drops
Added MP5 to main loot table and supply drops
- Loot System
Total loot in world increased to 2000, was 1650
Added open-able car trunks, each car now has 3 spawn points in the trunk
- Character
Changed ADS time to 0.25s from 0.3s
Fixed a couple issues with aiming and auto-running
- Levelling System
Fixed an issue with levels being lost on death
- Crafting System
Removed level requirements for crafting (in preparation for Open Alpha)
- Explosives
Added C4 ticking noise when placed
Added a second delay after C4 is detonated
- Global Inventory
Fixed an issue that caused items to be taken and not added to the global inventory when it's max weight
- Supply Drop System
Added delay to opening a supply drop
Hope you all enjoy these changes
- Joshua

We're still working through all the details with the wipe. We're thinking of having two databases, so alpha weekends are on a fresh database and then it goes back to "closed alpha" database for backers to keep playing during the week.

Hello survivors,
As you may know, we are planning on implementing a mission / task system.
Some general ideas so far:
Delivering packages between safe zones
Escort an NPC to the safe zone / across map to other safe zone while protecting them from players & other AI
Finding a specific item in the world from AI or Buildings
Killing a number of AI
Repair large satellite stations around the map
Bring power stations back online around the map
After completing a mission / task you will be rewarded with various things:
Unique item(s)
Experience Points
New crafting blueprints (unique to the mission)
The plan is to have these missions rotate every day or week to keep things interesting, and possibly implement a system to randomly generate missions based off a few variables. (Which could mean everyone gets different missions every day/week)
Have any other ideas? Share them here
Cheers!

Hi all,
As you may know already - the implementation of a PVP reputation system is planned. While I have some ideas of how I want to implement it, I want get the community's thoughts on how it should be implemented.
Please give me your thoughts & opinions on how you think it should be implemented below
Cheers!

Hello Survivors,
The map extension has begun, I wanted to include you all in the ideas / design phase of the extension.
Below is a map, surrounded by dirt, the dirt being the extended terrain where new POIs will be placed.
Download this map, and draw on it and give your ideas of what you would like to see added in the new areas of the map.
I look forward to seeing / reading all your ideas!
Cheers
Joshua

Hello survivors,
It's just over a month since the closed alpha started. I wanted to gauge everyone's thoughts, and get your feedback so I can prioritise the development of features accordingly. I plan to do one of these each month during the closed alpha.
Please take the time to write a quick reply to this thread, with the following format. Please be honest, and constructive. Try to avoid specifics about how a group of people play "e.g camping" and provide constructive feedback instead "e.g add x to balance camping here".
I look forward to your responses.
- Joshua