About

Armatus is the first tabletop MOBA, RTS, and RPG hybrid! Craft your own unique heroes and units, equip them with weapons, use abilities and items to dominate the battlefield!
An fast paced and action packed game experience that rewards tactical control. Quick and intelligent decisions will guide you to success.

Fast paced Gameplay

FULL customizable heroes and units

Easy to learn, hard to master!

Unlimited play styles, tactics, and strategic possibilities!

Campaign mode, with main and side missions

Modular tile-based board to adapt difficulty and game size (20-120min)

Up to 8 players, with a unique cross mode!

Single player mode: fight against creep waves and complete missions

Getting started in Armatus is simple. The rules are easy to learn, the complexity is embedded into the tactics and strategies that are possible. The Basic Set contains everything you need for battle.
Build your own unique army configuration by crafting heroes and unit sets. Change weapons and equipment using our intelligent mounting allowing you to make your own unique army visually and tactically.
The world of Armatus is constantly being expanded. The upcoming video game, animations, and comics will all help to boost its popularity and pave the way for our own champions league!

The Zions use robot based units. Their units are powerful but generally cost more than other factions. Commanders must be careful as even the loss of one unit can be catastrophic.

The Council as a faction focuses on tank type units with large armies. They seek to overwhelm their opponents with numbers and massed firepower.

The basic set is your introduction to the Armatus universe. The basic heroes and units enable full gameplay, providing the tile game board, which can be rearranged and extended to allow for larger levels.

Basic set heroes and units miniatures cannot be physically crafted. They can be enhanced with items and ability cards.

All crafting set units and heroes are made up of different parts. Players can swap out equipment and weapons to customize their unit.

Units are organised by set which reflects the army of one commander. Sets contain all the units for a given faction and allow the player to make the choice. For example, the Decimatus set consists of a Gladius Decimatus, a Heavy Tank Decimatus, a Light Tank Decimatus and a Decimatus Legion.

Sets correspond to different play types and strategies. The Decimatus Council set is designed for quick attacks and rushes whereas the Rhino set is more focused on high RAD generation and heavily armoured vehicles.

Players are able to combine elements from different set to mount on units, e.g. mounting Gladius Decimatus treads on a Gladius Rhino chassis.

A unit set will contain all necessary parts, part cards, ability cards, and items

Each commander has their own army, with distinctive tactics and visuals. All sets have interchangeable parts for any particular unit type. Each player will be able to build their own configuration with a unique playstyle and appearance.

All craftable hero and unit miniatures are available in unpainted or painted versions. Players have the option to paint their own armies if they wish. Heroes are between 120-150mm in size, while units are generally between 70-100mm. Each set also contains several map miniatures (~30mm versions of the larger miniatures) for use on the map.

Our products are designed to meet high quality standards. The durable joints are quick and easy to use. A major focus for the product is to give players the ability to make and customize their own unique armies.
New craftable sets will be developed and released periodically after undergoing rigorous checks. They will be playtested to ensure they are balanced for the game and also pass quality control. Don’t miss the beta player pledge so you can help to develope new sets!

The mega set contains the basic set and all crafting sets (Trex, Umbra, Decimatus, Rhino).

The game is turn based. Every player can use one unit per turn. An additional movement phase is available after all players have taken their turn. In this phase all players may move their chosen units one node.

The player’s turn begins with RAD allocation from what their Hero unit has produced.

In the action phase every player gets the chance to select one particular unit for his turn. The selected unit has action points, which are determined by its stats.

These action points can be used to move 1 node/action point. Units can move in any direction on the nodes. Hero units are limited to Node 0, which are the starting points of each lane.

Attacks also cost one action point. The damage is fixed and directly applied to the opponent. The weapon’s range is determined by its stat values.

Abilities can be performed and will consume action points. The cost varies depending on the ability.

The player will be rewarded with RAD when they destroy enemy units.

The game ends when all enemy heroes have been destroyed.

Lanes are composed of tiles, with each containing at least 3 Nodes. The tiles can be rearranged once the roads connect to each other. The different tile types can be arranged to let players make their own custom maps.
Side by side team battles will expand the map horizontally to include extra players. Team battles allow for larger scale games that require close cooperation by players to succeed.

In the unique cross mode, teams do not play side by side but are instead positioned at 90° to each other. Each player will fight on different lanes. The crossing point is the focal point of this map as it allows units from all sides to clash. By seizing control of this point, a team may focus their assaults on one opponent before crushing the other.

Campaign Mode
Mission cards can be added to the game. These will increase the play time and complexity of the game. Each player will get a mission to follow, being rewarded or punished according to its success.
Side missions can be added to the campaign or normal mode. These short missions will not distract players from the main objectives.
Both main and side missions will help immerse players in the game world, while increasing its difficulty by adding extra objectives and targets.

We already finished the prototyping for most of the units. Our goal is to perfection all units until production and increase the material quality and detail grade. Checkout our social channels for updates and new pictures.

USA (12€)Canada (15€)EU (12€) Japan (25€)South Korea (25€)

*some states or islands can have a higher shipping fee

Do you want to know more? Visit our website for detailed information, write to us on the forum, or just send us an email! We are happy to hear all questions or suggestions! Checkout our social media channels and get newest information, pictures and videos: YouTube | Facebook | Instagram |Twitter

Risks and challenges

HAN STUDIOS is a well-known development studio with several high quality physical and digital products since 2013. Our team composition of skilled engineers allows us to deliver top of the line products that guarantee high quality, stability, and durability.
Armatus is our major brand and we are investing all of our efforts to ensure an in depth experience. Armatus was presented on various media platforms and at trade fairs such as Gamescom 2018, where it received excellent reviews.