I'm a foreign player and I want to report a game bug. I used the translation software, so the statement might not be smooth. There are two ways to save the game. The first is to save the map information from the top right of the screen. The second kind is the backpack of characters, and they can be stored when they are opened. This can lead to a hole in the game. For example, after saving map information, without saving the backpack information, it will cause the object to be lost. Or save the map first, use the backpack to save things, directly close the game, the background re landing, lost map items will recover. It means you can copy a lot of things. So I want to fix this vulnerability and merge the two save methods. Finally, I wish this game a better job.

Speaking of saving.. are you having problems saving the game? Cuz I can't save mine.. it say's that "something went wrong while saving" and i dont have any clue to fix this... i hope you guys could help me

Lenlen wrote:Speaking of saving.. are you having problems saving the game? Cuz I can't save mine.. it say's that "something went wrong while saving" and i dont have any clue to fix this... i hope you guys could help me

I'm using a Android phone, and maybe the iPhone doesn't have this problem. For example, the backpack is empty, then dig a clod, do not save the game, clean application background, again after landing, the backpack is empty. This is normal, of course, because I didn't save the game. If I open the bag after digging out the clods, clean application background, so my backpack will have. And maps are not destroyed. I've formed a team of players in my own country. As far as I know, you can use this method to duplicate items in the box, maps, objects, or boss equipment. In a word, the objects that a player has can be copied into countless. I hope you can perfect this bug so that it will make the game better, thank you.

This is a side consequence of how saving is managed: character and inventory is always saved when opening the inventory while the world, since it's heavier and longer, it's save only when opening pause or closing the game.

This is the correct way of doing this since a character is not bound to a specific world, unfortunately this can lead to bad exploitation from cheaters, which is always a shame