Hapland 2

Voted Best of 2005 by the visitors of Jayisgames, Hapland 2 is less a continuation of the original as it is the same game with all-new puzzles: The objective is once again to open the stone portal and unleash the power within. And while that doesn't exactly give any clue as to what to do, it does at least provide a goal to work towards. Thanks to its popularity, there is now a Hapland 3!

Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole.

Click on the green arrow to turn it back into red.

Click on the crate the to the right of the stick man to let out a grenade.

Click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. (You have to try more then once, it's all about the timing) The grenade will fly into the door on the right side of the screen and blow it up.

Click on the pink plank sitting right on top of the crate (where the grenade came out of) 3 times until it falls off and makes a ramp.

Click on stickman to make him go thru the door you just blew up.

On the top left side of the screen tilt the lamp and turn it on (switch to the left) so that light shines on the balls.

Click on the crow, which will pick up a ball and fly across the screen. BE SURE TO: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below.

Turn on the underground switch (to the left of the small circle) to make the light underneath the steps light up.

Click the blue arrow pointing right on the small circle. This will make the "wheel" on the steps rotate clockwise.

Click on the stairs to make it move right.

Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball. BE SURE TO: Click the 2nd cloud as the crow passes by, making it drop the ball into the catapult.

Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so now click it again. You need correct timing again at this point. Click the 1st cloud for the third and final time to make it explode, BE SURE TO: Click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner.

Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. BE SURE TO: Click on the top left door to open it and make a fly and another stickman come out. Then just keep clicking on the fan in the wall just under the door to make the fly bug the other stick man.

Once the fly passes through the fan IMMEDIATELY click the stickman on the right to let him walk safely underneath the suspended crate (otherwise his friend releases the crate and smashes him).

Now click on the leftmost stickman to make him fall again and so that he's next to the lever.

All levers should now have an accompanying stickman.

Lighting the first torch:

Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right.

Then click the middle stickman to open the trapdoor.

Finally, click the top stickman to release the suspended crate.

Correct timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Lighting the second torch:

Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right.

Open the window to make the blob fall down.

Make sure the water current is on and going right.

Click on the blob to make it explode the underwater mine.

Click on the blue left arrow on the small circle underground to make the wheel on the stairs turn counter-clockwise.

Click on the stairs to move it next to the crate.

Ring doorbell to let stickman out. BE SURE TO: Click the crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck BE SURE TO: click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch.

NOW you can flip both underground switches to activate the portal.

Posted by:
Shannon |
August 23, 2005 5:44 AM

312 Comments

Damn good game, somehow feels more detailed than the first. It took me two hours of trial and error to figure out the sequence, and at least another 15 minutes to run through the whole thing with the correct order and timing. There are so many possible combinations of actions, most of the time I spent playing it was deciding whether I was on the right track or not. Lateral thinking is the key here, as is clicking repeatedly on everything you can think of until you figure out how to combine sequences. Now I need Hapland 3...

Here is the solution.... so then SPOILER... skip if you want to pass it yourself...

**** Hapland 2 walkthrough ****

Open the door in the roof. Click on the red dot thing to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground.

NOW, look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Here's where you need timing: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below. Now click the blob to get it out of the way; it will go into the water.

Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball, but THIS time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Then just keep clicking on the fan in the wall (there's a faint arrow pointing to it) to make the fly bug the other stick man. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

Now click on the leftmost stickman to make him fall again and so that he's next to the lever. All levers should now have an accompanying stickman. Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current (this might not be needed but just in case). Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate.

Last bit... more timing!: Ring doorbell to let stickman out. Click crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck (literally), so click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch. NOW you can flip both underground switches to activate the portal.

Open the door in the roof. Click on the red dot thing to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground.

NOW, look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Here's where you need timing: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below. Now click the blob to get it out of the way; it will go into the water.

Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball, but THIS time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Then just keep clicking on the fan in the wall (there's a faint arrow pointing to it) to make the fly bug the other stick man. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

Now click on the leftmost stickman to make him fall again and so that he's next to the lever. All levers should now have an accompanying stickman. Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current (this might not be needed but just in case). Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate.

Last bit... more timing!: Ring doorbell to let stickman out. Click crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck (literally), so click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch. NOW you can flip both underground switches to activate the portal.

I enjoyed it. But i also agree, there should be an Undo button. Maybe it will push you make like 3 steps. But thats better than redoing it. But...Its a very good game. I think there should be more of them.

Am I the only one who thinks this game is a waste of time? I don't know how it does it but it seems to keep you hanging in there until you do it and then you discover you've covered about an hour or so and got no enjoyment out of it...

i have no idea what im doing wrong, but i cant even get the man to walk at the very very very start!
somethings wrong...that or youre all lying and actually the game's the crappest thing ever [im guessing its me thats wrong though...]

i've done up to the part where you are in the house for the second time, and when i scare the blob off the ledge, then click on it, it goes into the water but doesnt blow up the mine, so when the truck goes in, it just gets blown up...
can you help?

Wow. This game is better than the first. Took me a while longer to do this one out, though. It only took me a couple of hours to figure out the first, while this one was about 4-5. This game was great!

Man i dunno what is happing but I click the stairs after turning the undeground switch and the blue arrow and nothing happens...=/ am I doing something wrong or is it the game?
having very unhappy hapland time =/

Another alteration to the spoiler, although it really doesn't matter. You do not have to send the blob twice. Just don't open the window until after you've shot the ball through the window and sent the man back into the house. It just allows you to make less moves. Enjoy!

yo whoever wrote the walkthroughs, THEY SAID SOMETHING THAT MESSES UP THE WHOLE ENDING!!! keeping the water current on is 9999999% important!! then the blob flows to the mine and it blows up...plus to get the stairs to move, where the electrical switch that blew up from the 1st rock, theres a mini switch, and then further along the line is another switch....turn them both on and then click one of the two blue arrows and then hit the stairs to move them.
if you're gonna write a walkthrough, write it right.

There's a problem with the walkthrough... it says that once you've pushed the stairs forward, you have to ring the bell and the guy will walk onto the roof. That's not true at all. If you ring the bell, the guy just runs out, jumps off the box, and gets run over by the monster truck.

JAMIE = is that why the monster truck just dissapears at the end? mine just dissapeared and never went to light the torch!

WHAT IS WRONG!? GRR I'M MAD. i did everything right and cuz of the person who posted the walk through's stupid mistake i messed up! JAMIE'S RIGHT IF U ARE GOING TO POST A WALKTRHOUGH POST IT CORRECTLY!

hey man, the walkthrough worked fine for me! the blue arrow is on the side of the cicle that looks like a wheel under where the granade comes out. there are 2 blue arrows, one on either side. its no that hard, u just gotta have a little patience.

To whoever's complaining about some mysterious "mistake" in the walkthrough: i followed it exactly and everything worked fine, there aren't any problems with it. :P And if you're going to USE the walkthrough, don't get pissed if something doesn't work right; it's probably YOUR mistake! Anyway, it would take you at least 20x as long to figure everything out yourself. Just be glad someone took the time to give help... :)

I think this game is great. I cant believe this game took some of you 4-5 hours I beat it in a half hour. But anyways about the game: its soo cool and I loved trying to solve it. It can be pretty tricky for a while. I definitely agree with the people who think you should only have to go back one step or even three or five would be fine, but all the way back is a huge pain! Great game, the maker is a genius!

Okay im stuck on a part. So when you do the whole underground thing the stick man keeps jumpin off the roof and going back into the house im confused because i dont know how to keep him on top.

If you dont know what im talkin about its this part:
Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Loved the game. Getting the flag out of the way was the hardest part for me. The thing where the blob is used twice was a little cheap. If your clicking around you notice it reappears, but it does not seem to follow the overall logic of the game. No complaints otherwise...

walkthrough=perfect, any problems must be USER error. question though. what's the difference between REMISTER walk through and JOE's walk through? To me it just looks like JOE stole the walk through from REMISTER and re-posted it. If so, that's lame. Anyway, this game totally kicks a$$........GIVE US A THIRD!!! I DEMAND A HAPLAND TRILOGY!!!! LOL

for all you people who are complaining about the walkthourgh is flawed. i bet you that all you people who are saying that the little man wont come out of the truck and go for the gold, it is because he isn't even in the truck. If you don't get the timing just perfect the man will walk over the crate and the truck will run him over but continue on looking like the stick man is inside. This took me multiple times trying to get the timing down, but i finaly got it. Neat game, hope to see others.

ok i cant find the little blue arrow on the circular underground thing. email me [email protected] its at this part

Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

You can turn the current on at different times for a slightly different sequence of events.

You can let the blob get zapped by the fence at the beginning and then when you put the dude in the monster truck towards the end you have to have the current flowing to the LEFT and that makes the truck jump over the mine.

You can blow up the fence to allow the blob into the water but then make sure the water is flowing to the RIGHT so the blob will destroy the mine. Then current is not needed when the dude gets into his monster truck.

ok the walkthrough has been great so far, but why wont my little dude go onto the roof? i pushed the stairs over there and im ringin the bell and nothing happens.. *tear* i know its prolly something i did wrong.. but what?!

Okay, the main reason some people can play this game correctly and others can't is all depending on how your computer reacts to this flash game. I've noticed some computers with different flash versions or settings sometimes stop you from moving the stickmen, allowing the truck to jump the bomb, the clouds BOTH expload before the game even starts, or the game makes everything just react as if you clicked everything at once. So, check you flash settings etc.... and it might work.
P.S.- When you're trying to make the stickman get into the monstertruck, you have to click on it right as he steps on the last step, or else the box just closes on his head and knocks him out or he misses it completely AND the truck can jump the bomb, but it just gets eaten by the blob...thing.

ok definitely needing help with the monster truck thing. i have done it all right, and the little dude climbed up the crate, i opened the hatch and in he fell. and then....... nothing. nothing has happened.

I beat the first level(thanks to the person who wrote the walkthroughs..and there are no problems!)but when i get to the screen that shows my score, I cant go to the next level...HOW DO YOU MOVE ON??? HELP ME!

I dont know why you all say the walkthrough doesnt work, it works perfectly fine. Except the fact that the timning has to be exactly perfect. Other than that the walkthrough is good. It only took me 12 min to do it.

WHERE IS THE STUPID WINDOW THAT SCARES THE BLOB DOWN!!!!!!!!!!!!! im at the part where the stickman should go into the monster truck thingy but i need to scare the blob down and i dont kno how plzzzzzz tell me

This kept me entertained for quite the while, i would have never guessed the flaming cannonball... i kept trying to coat the butterfly with the blood from the guy that runs into the mine....oh well....

Open the door on the purpleish roof. Click on the red dot on the pole to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. (sometimes you have to try more then once, all about the timing) The grenade will fly into the door on the right side of the screen and blow it up. Then click three times on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up.

On the top left side of the screen tilt the lamp and turn it on (switch to the left)so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. MAKE SURE YOU: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below.

Turn on the underground switch (to the left of the small circle) to make the light underneath the steps light up. Click the blue arrow pointing right on the small circle. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball, MAKE SURE TO: click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, MAKE SURE TO: click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. MAKE SURE TO: On the top left click on the doro to open it and make a fly and another stickman come out. Then just keep clicking on the fan in the wall just under the door to make the fly bug the other stick man. Once the fly passes through the fan IMMEDIATELY click the stickman on the right to let him walk safely underneath the suspended crate. (otherwise his friend releases the crate and smashes him)

Now click on the leftmost stickman to make him fall again and so that he's next to the lever. All levers should now have an accompanying stickman. Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. (WHEN I DID IT I DID NOT OPEN THE GATE AND IT STILL WORKED) Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Now for the second torch: Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make the blob fall down. Make sure the water current is on and going right. Click on the blob to make it explode the underwater mine. Click on the blue left arrow on the small circle underground to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate.

Ring doorbell to let stickman out. MAKE SURE TO:
Click crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck MAKE SURE TO: click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch. NOW you can flip both underground switches to activate the portal.

I couldn't use the link, but I could search on Google and get a different link. Nice game. Hard to figure out though. Then again, I've only been able to play one point-and-click game all the way through without walk-throughs. So I guess I am just bad at these games.

I have heard comment's about the game Hapland and it seems like the kind of game I enjoy. I loved Full moon, Windosil, Machinarium, Samorost and Haluz. The problem is I cant get any of the Hapland series. Ive tried everything. Are they still around. I just keep getting messages that say no website is available and Ive tried all 3 games.I can get the walkthrough just not the game. Any ideas on how I can bring them up? Thanks in advance for your help.

[Edit: Unfortunately, Rob Allen's website (foon.co.uk) is offline right now, and it has been for several weeks. I do expect it will come back someday, as his site has been offline for an extended period prior to this. It's worth the wait. :) -Jay]

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