Sorry this announcement is so late, things got hairy today and I ended up wrestling with my internet in the late hours.

It's errata time!

When old cards become new again! It's like the first day spring -- except with slightly more nerfing of cards that can grind 2000+ RP in easy mode.

We've got three kinds of changes...

Nerfs -- 12 cards that were rated at the top for getting RP, many of them for several sets in a row -- OR cards that have strong combos that will only get stronger and will thus impede future card design. Nothing is more fun than saying, "hey we can't use any of these new card ideas because they'll be too strong with Gangadore Soul."

Buffs -- a number of cards got buffs to make them better at what they do, make them more versatile, enable their subtype, update them because the environment was just very different then when they came out or to combo with cards now or planned for EX 10 and Set 11. Not EVERY card that was outdated was buffed, this was mostly buffered by time constraints.

Maintenance Buffs -- Sometimes you don't need to do testing or design analysis. These buffs go like this: "Uh, is there any reason not to give this card +1 AGI? No? Might as well, this way if a good combo comes out for it you won't feel like you're being penalized for putting it in your File."

Yes, lots of data were consulted for this errata. Yes, Folrart players were consulted, too. Yes, the reasoning for all the changes may not be immediately obvious. And yes, we probably also messed some stuff up, but I'm fairly confident we didn't make anything too much worse! What? No applause?

1* •Shadow Assassin -- New Open skill: Target friendly assassin cannot be hit by Attack Actions for this turn

EX Sea and Wind / Bulerigid -- 10->15 HP

3* Herald of Ruin / Behemoth -- reduced cost of first skill to from -2 to -1 Gowen LV

1* Swallow Scout -- 30->20 HP, 20->30 AT

5* Elgandi 50->60 HP

3* •Shrine Leader / Shathia -- Start skill is now 0 SP

5* 2nd Dragonrider / Resource -- AGI 2->3

1* •Mermaid Girl Sorceress -- RNG 2-1, changed skill to "The friendly [subtype: mermaid] unit in [area: 5] gets AT+10 and DF+5 for this turn." and added an action skill "Engage one random engaged enemy unit in range until the end of next turn."

Logress wrote:Not EVERY card that was outdated was buffed, this was mostly buffered by time constraints.

3* •Elinth - heal all friendlies 5 HP added to Counter Skill

By saying this, this make this errata better than any of the errata so far.Thanks guys!I have something that I want to say about some of the card.But forget it for now. I can't really complain before trying/fighting those card.Btw who is Elinth?

I believe the process is like this: Rank-up -> Grim -> Open -> SS -> Start, so no.

"Humans fall to corruption.So too do saints and heroes.There is no stopping it.That in itself is salvation."