Original; thanks to the creator of the (excellent) Doom I UAC_DEAD.WAD (Leo Martin Lim) for the way to make the special bridges. Thanks also to Scott F. Crank for demonstration of intelligent use of the AV Bug in WTRFRONT.WAD and to Alex Mayberry the author of Starship I & II (from CIS, not on ftp.cdrom.com as yet) for the hyperspace concept.

Build time:

Editor(s) used:

1) DETH 2.0 by Anthony Burden and Simon Oke (somewhat buggy, but intuitively like DEU; will choke on excessive vertex alterations between saves.) 2) Wintex-- outstanding Deutex shell by the author of Deutex/DeuSF (Olivier Montanuy). Failed to insert music tho' after multiple attmpts (& I did indeed rtfm) 3) NWT 1.02-- used for music only. My humble thanks to the authors of the above, without whom the Doom universe would be drab indeed.

Bugs:

A few minor texture bleeds due to odd linedef lengths-- but you'll be too busy & awed to notice.