Greetings Guest, Sketch here with an announcement of a new role-play coming up soon! Our 'Yu-Gi-Oh!' themed role-plays have so far done well, so I think it best if we stick to that for the time being, as such I am hosting this newest one: Dungeons & Duelists.

Some of you may have guessed by the punny name that this game will be based on "Dungeons & Dragons" but for those who didn't guess...well uh, it's based on "Dungeons & Dragons." ^_^

The basics of this role-play are as follows:

Players form Adventuring Parties of three to five players. Each player will choose one of the basic classes (barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer or wizard). After choosing your class, you'll select a number of cards based SOLELY on your class. We're not using any custom ban list this time, so no archetypes are forbidden ... however I'll be implementing the "Highlander" rule. For those unfamiliar with this rule, it means that your deck can only have ONE copy of each card it uses. No duplicates.

Classes can be found and examined a bit here: [You must be registered and logged in to see this link.] (Ignore the Prestige classes)

Alignments. In D&D, there are 9 alignments. Lawful, Neutral and Chaotic on one axis and then Good, Neutral and Evil on the other. Some classes actually have requirements for alignments such as the paladin or bard. FOr better details, check here [You must be registered and logged in to see this link.]

Races. In this game, we'll have access to the core races of D&D as well. [You must be registered and logged in to see this link.] has a full list of the races to choose from. (No need to worry about the stats or favoured classes for now)

Now, in this role-play, we'll actually be focusing on a D&D-style story filled with adventuring, dungeon delving, questing, glory and riches, the whole nine yards. Combat scenarios will be played out in duels but this is where it gets interesting~

In combat, each party selects a player of their team to duel. That player then uses ANY of the cards his teammates have with their own and duels with it as a deck.(Example: Stardog, Linty and Demon have formed a team. Each has 5 each of monsters, spells, and traps. A combat scenario occurs and the group chooses Linty to duel for them. Linty has his 15 cards already but now chooses from the 15 each of his teammates have and makes a deck from it.)

As your team grows in experience, they will gain new levels of power, which will award them with new cards to add to their collections. At basic level, where everyone starts this role-play, there will be restrictions on cards you can have but as you grow, the choices in cards will grow. (Kinda like in most YuGiOh video games.) You'll also accumulate gold which can be used to purchase new cards in shops!

That kinda covers all the TL:DR basics of the role-play but if y'all have questions, do not hesitate to ask me anything! If you're interested in joining this role play, post and let me know!

EDIT: I'm outlawing some cards from this due to reasons.All Pendulum monsters and support for Pendulum is banned.

EDIT 2: As a request, I'm putting an Example Character build here in the op for a guide. If you needed ideas on how to properly do this and all.

I'll be postponing this RP's start until after Christmas. As many will understand, Christmas time is among the busiest times of the year, and its no exception for me. So I thank you all for understanding and your patience shall be rewarded.

"Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards."

MADA’s Card of the Week

"Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it."