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Two feature suggestions

24-07-18, 08:31 PM

People on reddit occasionally are asking for.

1. Show if a tower is under the influence of another tower. The easiest way to do that I think would be showing small icons below the "I" button. For example a palm icon for villages,a potion icon for alchemist, a fire icon for Gwen &c.

2. Show the attributes of the tower. Both base ones and current ones. Attributes like range, speed, pierce, damage and cooldown. BATTD - a sister game to BTD 6 - has that (although it only base attributes, so it's not as useful as it could be). The best place for that would be the other side of the "I" button. On one side we would have an "I" button that would show upgrades info and on the other side a "S" button that upon clicking it would show base and current stats.

Comment

1. Show if a tower is under the influence of another tower. The easiest way to do that I think would be showing small icons below the "I" button. For example a palm icon for villages,a potion icon for alchemist, a fire icon for Gwen &c.

2. Show the attributes of the tower. Both base ones and current ones. Attributes like range, speed, pierce, damage and cooldown. BATTD - a sister game to BTD 6 - has that (although it only base attributes, so it's not as useful as it could be). The best place for that would be the other side of the "I" button. On one side we would have an "I" button that would show upgrades info and on the other side a "S" button that upon clicking it would show base and current stats.

Comment

This would actually help the team find bugs, when you report a bug they always want visual confirmation, and this would provide them with a lot more data to pinpoint problems, and it doesn’t seem that hard to implement either

Comment

In the case if NK is still reluctant about adding this, here are the reasons why it's needed:

1. There are many effects in the game that give something to the other towers, and we not always may know if a given tower received that boost or effect or not. Not to mention that there might be upgrades that give other towers something, but they don't state that outright. NK multiple times stated that they do care about strategy in the game and so they are refusing adding extra targeting priorities or rounds 81+ to sandbox, and because knowing if something is under influence of another tower or not is crucial to form a working strategy, this thing should be added ASAP.

2. This thing is a MUST in Bloons Adventure Time TD where there are so many little and tiny effects, and we don't know if they do stack (for example two Lemonhopes targeting the same tower), affect each other (for example Jake's Full Orchestra boosting the effects of Lemonhope), or even do work (for example any "increases the effects of music instruments" upgrade should affect all other towers in radius, but they are not) and would like to know, but in BTD 6 this would be a good addition too. Knowing numbers will allow us to tell if something is under the effects of another tower, and how big that boost is, and also which tower among X towers is currently the best. Because upgrade descriptions are so cryptic, tha we must be a psychic to guess what hey actually do.