[W] Arcane Orb - 50 Mana Cooldown: 10 seconds Fire an orb that powers up as it travels, dealing 271 ( 155 + 3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 813 ( 464 + 3% per level) damage.

[R] Disintegrate - Cooldown: 0.5 seconds Channel a powerful beam, dealing 467 ( 185 + 5% per level) damage per second to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

[1] Force Armor - Force Armor When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50% . Can hold up to 4 charges. Can only gain 1 charge per cast.

[1] Power Hungry - Power Hungry Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.

[13] Illusionist - Illusionist Cooldown: 5 seconds Increases Teleport range by 50% , and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.

Official PTR Patch Notes

Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until February 1. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

GENERAL

New Portraits

New portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:

USER INTERFACE

The lobby host may now choose Heroes for each A.I. player in Custom Game Lobbies using the new Pick Hero dropdown on the right side of each A.I. player slot.

In-Game UI

General

Killstreak Flames have been removed to improve clarity during gameplay.

Battleground objective UI for Blackheart’s Bay and Tomb of the Spider Queen will now indicate the total number of Doubloons and Gems each team currently has in its possession.

Health bars above Cores will now clearly indicate when that Core is invulnerable.

Floating Combat Text

Floating combat text has been visually reworked so that damage, healing, and other important numbers are easier to differentiate during battle.

Floating combat text numbers now fire away from the target in staggered directions, rather than stacking on top of one another.

Critical strikes have received updated art to make them more visually apparent.

Floating combat text numbers are now color coded to better indicate their sources:

Basic Attacks – Orange

Ability damage – Purple

Healing – Green

Shield – White

Mana Restored – Blue

XP – Gold

New Default Observer Interface

The new Replay and Observer Interface that was recently made available for testing has received additional improvements, and will now function as the default interface for all players while viewing Replays or observing live games.

I'm amazed by my continous bug report and spam on both EU and US forums regarding the Stitches skin bugs, that they still only fix half a bug. Sure, they fix the Devour from Bikini Stitches, but they still need to fix the Hook aswell causing sand visuals on all skins.

I dont understand why they want shields to be a % of chars hp. Is it suppoosed to make sense that a shield would be weaker if the char getting it is nova rather than diablo? I also dont really see the need for it balance wise. Just make it easier to tunnel the cloths?