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General Information

On this page, we give you map strategies for Li-Ming. Knowing
what to do on a map and when to do it is extremely important and can
be the deciding factor between losing or winning.

The other pages of our Li-Ming can be accessed
from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly
15 years. He has coached some of Heroes of the Storm's most prominent North
American players and teams alike, including Team Liquid. As a Diamond Flex
player, he enjoys playing all Heroes and roles.

1. Battlefield of Eternity

Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Since there is no established strategy in regards to which Hero should occupy
which of the two lanes, you should see to go where it is the safest for you. In
other words, remain accompanied by as many allied Heroes as possible, as the
layout of this map makes it particularly easy to set up ganks.
This remains true throughout all phases of the game; Li-Ming should avoid being
on her own unless there is a need to have a player soak
one of the lanes.

The Battlefield of Eternity's map objective is unique in that it requires all
players to contribute to the capture of an essentially PvE objective, all the while
fighting off opponents. Li-Ming's very high sustained damage is vital to quickly
killing your opponent's Immortal, whereas her poke is
just as useful for protecting your own Immortal. Try and be on the offensive, when
given the choice. Be aware that the defender's advantage is important here, coming
in the form of constant area of effect stuns that can and should be avoided; this
is important to note while using Disintegrate, which leaves you standing still. Once
the Mirrorball talent is acquired, it becomes much easier to pressure the Immortal.

If you manage to secure an Immortal, push with it; it
will provide you with an unconditional frontline so
that you may freely attack Structures. If your opponents instead secure their
own Immortal, your damage will be key in taking it down.

2. Blackheart's Bay

Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

There are advantages to holding any of the three lanes for you; the two top lanes
make it easy for you to siege to generate an early experience lead, whereas
the bottom lane is usually easy to duel over. In general, if your
team does not have other Heroes with good waveclear, you should
prioritise going to the bottom lane. Create map pressure by quickly clearing
Minion waves and fight over Doubloon Chests as they spawn — Magic Missiles
destroys chests in a matter of seconds. You may take down the Skeletons near any
lane to acquire more Doubloons as your Minions reach opposing Structures when
it is not safe for you to siege. Assist your team as they take out Bruisers.

After reaching Level 10, you should avoid traveling between the bottom and
middle lane by yourself, as the relatively long distance to allied Forts makes
you very vulnerable to ganks. Always avoid turning in
Doubloons by yourself for the same reason.

3. Cursed Hollow

Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

You can choose to hold the top or bottom lane. These lanes tend to be more difficult
for your opponents to gank, and are typically more valuable to
push due to the looming threat of the Boss Mercenary.
Keep an eye on your minimap before committing to sieging.

Though you should try and quickly rotate to your team to fight over control of
Tributes as they spawn, Li-Ming has the unparalleled ability to destroy
Structures when left alone. You can force your opponents to decide between
securing individual Tributes and quickly fall behind on experience or have one
of their players deal with a strong pusher. Should you want to fight, Magic Missiles
and Arcane Orb are key to interrupting Tribute captures,
especially with Disintegrate for a lot of unavoidable damage.
Magic Missles' high DPS is generally useful for quickly capturing Bosses.

4. Dragon Shire

Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

You should prioritise going to the bottom lane, along with two of your
allies. It should be noted, however, that a popular strategy on Dragon Shire
is to gather up in the middle lane to quickly waveclear
to then rotate to the bottom lane for ganks. This is due
to the extremely short traveling distance with bushes to cover your approach, making
it a relatively safe strategy. This short distance also means that the
Power Hungry talent can be used extremely reliably for increased Mana
sustaintability and a damage bonus.

As a bottom laner, your general goal is to secure the bottom Shrine. Coordinate
attacks with your allies, and exploit the conveniently placed bushes to
conceal your presence. Magic Missiles should be used to reveal and secure your
opponent's bushes. The nature of the Dragon Shrines — which can quickly be
captured and stolen — means that you and your team will need to be ready to
move out at any time, though especially after securing kills.

Should your opponents secure a Dragon Knight, it is imperative that you use
your sustained damage to help take it down. Beware of its Savage Charge
ability; it can send you flying right into enemy lines and interrupt Disintegrate.

5. Garden of Terror

Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Depending on your team's strategy, you should prioritise going to the lane
where two of your allies will also go. On this map, there is no reason for you
to ever be on your own. The Seeds that periodically spawn promote skirmishes
very early into the game, and the areas in which they spawn make ganking
you easy. As a ranged Assassin with plenty of single-target and area of
effect damage, you are key in quickly taking down the monsters that hold these Seeds.

Should your opponents secure a Garden Terror, it is imperative that you use
your sustained damage to help take it down. Beware of its Queen's Spore
ability; it can polymorph you for a long time, preventing you from using
abilities and reducing your movement speed, making you easy to kill. Do not
pilot the Garden Terror yourself unless you find yourself dying too often
— your ranged damage is vital, especially given that the Garden Terror
should take pressure off of you.

6. Infernal Shrines

Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Li-Ming's relative independence and solid waveclear make
her a good candidate to occupy the top lane, as it tends to be more hermetic
than either of the other lanes. However, you may wish to occupy other lanes as
well, so as to better focus on sieging. Either way, in the early game,
your main goal is simply to soak your respective lane for experience
until the first Shrine spawn is initiated. In general, the map's layout promotes
ganks; remain particularly observant of the smoke vents that surround
most lanes, which can be scouted with Magic Missiles as needed.

Infernal Shrines' Map Objective is notable for promoting particularly brutal
team fights, as it requires all team members to be present to successfully wrestle
it away from opponents. As such, you should see to quickly clear your lane and
move out to the indicated Shrine spawning point as soon as an announcement is
made. Since this first spawning point is random — as are the subsequent
ones — you will have to check your Minimap for it. During the
confrontations that occur around the Shrines, your main goal will be, as a
ranged Specialist, to slay (getting the killing blow) 40 Guardians before
the opposing team. This is achieved not only by taking out the Guardians
yourself, but also by preventing your opponents from claiming them.
Arcane Orb is particularly well suited for the task. Position yourself safely,
on the side that is closest from your base, and shoot down enemies and Guardians
alike without overextending. Be ready, however, you follow up
should your a teammate of yours decide to initiate.

The Punishers that spawn as a result of either team successfully claiming 40
Guardian kills are devastating to Heroes and Structures alike. Should your team
claim one, you may elect to push with it so as to quickly
take down Structures, or head out to an empty lane to try and generate an experience
lead. It is recommended to split up in the early game (the first two Punisher
spawns) and then remain with it thereafter.

Should your opponents claim a Punisher of their own, your damage will be
vital to taking it down. Be wary of its area of effect attacks, which vary
depending on the Punisher's randomly selected type. Most devastating, however,
is its long-ranged Leap ability, which stuns and heavily damages the first
Hero sighted by or attacking the Punisher. Do not be that Hero.

Mercenaries are preferably claimed about 2 minutes after a Punisher has been
slain, so that they may freely push as subsequent Shrine spawns distract your
opponents.

7. Sky Temple

Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple promotes quickly moving between lanes in order to secure the
Temple objective. The bottom lane tends to be very hermetic, allowing you
to push with relative safety. If your team composition does
not feature a strong solo Hero, this is where you should go. Otherwise, stick with
one or more teammates to ease the process of sieging. Holding the Temples
that periodically spawn is straightforward, as long as you remain with your
team. Rely only on Magic Missiles to kill off unit spawns, and use your other abilities
to poke away at enemy players to deter them from approaching.

It is worth mentioning that the lanes are very short, making it generally difficult
to gank you. Their proximity to mercenary camps also promotes aggressively clearing out
your lane to secure these camps without losing out on much experience. Avoid
travelling alone between the bottom and middle lane, and between the middle
and top lane unless your team controls the Watch Tower.

8. Tomb of the Spider Queen

Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

This map heavily promotes lane skirmishing. Gems, the map's primary
objective, are actually spawned in lane as ranged Minions are slain.
Attempting to pick these gems up against ranged Heroes can cause you to take
damage as they capitalise on your forward position, though you can use this to
your advantage by punishing foes attempting to also collect their own gems with
your long range. It is better to partner up with a healthy Hero to pick up Gems
for you, or a Support Hero that can protect you as you do so.

Gems you collect must be turned in at one of two central points. These
points are surrounded by smoke vents that can hide allied and enemy Heroes.
Magic Missiles can and should be used to quickly scout out these vents.
You should use the ability to prevent your opponents from turning in their Gems,
as well, as any damage interrupts the process. Do not turn in your
Gems while alone, as the associated cchanneling leaves you vulnerable.

Upon turning in a number of Gems (which increases progressively each time
you do so), Webweaver Minions will spawn in each of the map's three lanes.
These Webweavers have a fixed duration and spawn as far as your Minion wave
has traveled in each lane. It is, therefore, recommended to push as far as
possible in order to make the most out of the Webweavers's duration, as any
time they spend traveling is wasted. Should your opponents get Webweavers of
their own, your sustained damage can take them out very quickly, though you
should steer clear of their channeled Shadow Wave ability, which deals a lot
of damage.