My name is Fernando Zanetta I worked in the video game industry for more than 20 years, I’m on the credits of more than 18 published games, on PC, Mac, Nintendo Ds, Wii, Xbox and mobile devices. In the 90s, I did one of the first non Lineal Character Animation software tool for Newtek Lightwave 3d package. I showed the tools on the NAB 98-99 and on SIGGRAPH 99.

Story

I wanted to make a futuristic thriller in a dark city, but because of time that I have to make it (6 days) I was forced to make the end shorter. Hope you like it, enjoy it!.

Tech note: The entire animation and audio sounds effects were made in a Unity single scene without editions. I created using Unity timeline. The complete project can be build and can run on PC.

Print screen from Unity

Making of - In Cold Blood

I did not have time to make a storyboard or concept art, after I got the idea, I started to block out the ideas in Unity, and find the art direction that I like to follow, here are some screen shots with light day and night.

Assets Used from Unity Assets Store

After I got the idea of what I wanted to create and because I had 6 days to make this project, there was not time to create 3d models, so I made full use of the assets that I could find in different stores. Here is the list, maybe I forgot some of them.