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So the map for our project was created in Maya and we are using Ogre to make our game. As it turns out the coordintes of objects in Maya doesnt transfer over to Maya. So the map with in Maya is aobut 120. in Ogre its about 60. The problem im having is that im doing things like Wall avoidance, so i need to know the positions of the walls. has anyone encountered a similar problem to this before? or anyone got any ideas how i get around it?