The highly-popular iPhone game Pokémon Go will not be available in China anytime in the near future, until government officials complete an investigation into the potential risks posed by the game, as well as others using augmented reality and location data.

Accessory producer Kanex introduced the first in the GoPlay series at the Consumer Electronics Show on Wednesday, with the GoPlay SideKick consisting of a battery-operated, pocket-sized, controller aimed at iOS game players.

Attention computer gamers from the '90s and early '00s: Atari has launched its third try with the "RollerCoaster Tycoon" franchise, and AppleInsider will tell you how well the port of the early titles in the series has transferred over to mobile, as well as explore if the game is worth the relatively steep price tag for mobile, or not.

A niche category of the expanding game market on iOS are board game translations. AppleInsider goes beyond Monopoly and Scrabble and looks into five of the best more advanced board games that benefit from an iOS implementation.

With the holiday season here, you might find yourself with a little more free time than you're allotted during the rest of the year. AppleInsider has collected a list of some of the independent developer's games that we like that the App Store has to offer, in order to give you some unique gaming experiences on your iPhone and iPad.

Reviews of "Super Mario Run" are apparently causing turmoil with Nintendo stockholders, with the stock seeing about a 10 percent drop since release, despite the company releasing a statement praising the game's performance in less than a week of release.

The Android version of Pokémon Go's code has been disassembled, with the common aspects of the app reportedly having some Apple Watch hooks already in place for future implementation into watchOS for the popular augmented reality game.

Early reports of "Super Mario Run" taking up to 75 megabytes per hour of dedicated play were a bit too high, but not by much, as users complain about the persistent internet connection the game demands, as well as launch failures, forcing repeat downloads.

Cutting right to it, "Super Mario Run" is polished. But, there needs to be a word for something beyond polished, because it may not do the game's presentation justice. All is not perfect in Toad Kingdom, though, and AppleInsider knows what the problems are.

The awaited "Super Mario Run" will be available in a few days, but the game's designer notes that for both "security" and gameplay reasons, the game requires a persistent internet connection to play that will consume 75 MB per hour or less on wireless.

Hot on the heels of Niantic teasing the addition of more creatures to capture, the Pokemon Go developer has announced deals with both Starbucks and Sprint, making stores from both companies in-game features.

Nintendo's highly-anticipated "Super Mario Run" will be available to all users on Dec. 15, but until then, people anxious to play the game can head to an Apple Store for a few minutes of hands-on time with the title.