Like :
Snow, huge terrains with different choices of ways, personal textures and objects (above all plants/trees), atmosphere (fog and so on). Intelligent puzzles too

Hate :
Pixel-perfect jumps and second-perfect timed runs, I hate timed switches
Like Titak, other very curved jumps and other moves that require a perfect timing of hitting certain keys.
Too many enemies....

Miss :
That stupid Lara standing animation (right/left/right/left...) which I'll never use (sorry to the builder). Look at ppl waiting for their busses, do they 'dance' like that lol ?
Underwater full levels, Open worlds (that will soon be possible, thanks to the new Tomb Editor )

Like: foreshadowing, seeing places you're not yet allowed to go to like other sides of rivers or rooms visible through a gate.

Dislike: big rooms without knowing where to start. Big rooms always look impressive, and often give a lot of the foreshadowing like above, but without at least a clear starting position can be quite intimidating.

That stupid Lara standing animation (right/left/right/left...) which I'll never use (sorry to the builder). Look at ppl waiting for their busses, do they 'dance' like that lol ?

Actually, I do, it doesn't seem unnatural at all to me. Well, the only difference is that I often have my arms crossed instead of hanging loose, but well, even the original standing animation had that.

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