Actually it started as a 3D-test using libgdx and android....and now it is more or less finished (Eventhough I really had to force myself to keep going!) It is an athletic sports game in an outdoor setting.7 disciplines like long jump, sprint, hurdles,middle distance,shooting... a daily online world championship (in changing disciplines) and(on android) achiements and challenges.

I used blender (2.49) for creating the scene including hundrets of helper-objects e.g. for settingthe path. I tried to work as much as possible in blender using properties and mapping "Components" with this.E.g. I have a mill with rotating wings. For that I only had to add a component-property with rotator and anotherproperty telling the axis. All of this infos are exported by the irrlicht-exporter and imported by my own importer.I had to write a scenegraph which is very very^n fragile (Good to have my good old jME2 by hand for getttingsome help:D) That really cost some nerves

Here how it looks in blender:

Well, I created the game for android and as web-version for which I actually rewrote the community-server for leaderboards and the world championship. The android-version uses scoreloop for that (excluding Championship)

I also created a trailer in blender (and forced my friends to post them whereever they can ).

Ok, have a look! And feel free to ask questions or give some suggestions.

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