Dark Souls developer From Software has come forward to apologize to gamers for all of the technical issues within their game. According to the team, the game’s massive scope was a bit too much for the studio to chew on.

In fact, the game’s creative director Hidetaka Miyazaki expressed fears that their audience wouldn’t be able to forgive them for the game’s shortcomings. Speaking to Edge, Miyazaki explained:

Yes, there were technical difficulties. I don’t believe that it’s okay to have them, but realistically speaking, it was quite a large-scale game – even in terms of budget and expectations.

So we’re very sorry for the trouble we’ve caused by our processing errors and bugs from Japan. It was a title that we haven’t really experienced in all aspects, so there were areas where we felt our technical side couldn’t keep up with the game’s scope, like an increasingly growing ache.

He went on to point out that the issues with Dark Souls may have ruined their chances for a sequel.

We don’t even know if we’ll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don’t know if the users will forgive us for the mistakes.

Something tells me that the Dark Souls audience will be able to forgive a few glitches and frame-rate issues if it means they’ll get another entry in the series.