Welcome to StaudSoft's Synthetic World Beta! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Buy StaudSoft's Synthetic World

August 10

Already found all bugs which produce lags. But I have to add an asynchrone loading mechanism to resolve them.

Apart from this I did a lot of stuff:- Support for Detail Textures and Normal Maps- Light sources can have a mask throught which the light goes- Physic Engine: Vehicle (but still need to add car models and player control)- Physic Engine: Soft Body (Rope, Patches, TriMeshes) -> again here I still need to make the code which sends the rope to the GPU- Mod Support: Better Entity System in the Editor (will allow to add entities in the level editor).- Mod Support: Instanced Meshes- Mod Support: Commen Data Format between the Game and the Editor- The "house building" modul makes progress. Will allow the creation of new houses and streets during game play.- Batch geometry buffer for far houses (sounds really fances but is in fact really easy: We pack one city block in one draw call so that it can be rendered faster).- Global Illumination: Connected the Global Illumination Rendering System to the normal engine. Theoretically I could now bake lightmaps. But still need to test it.

And AI stuff:-AI language for the city generator is finished. But still needs debugging. So exited to define the rules which will create streets, houses, usw.

This sounds so harmless but it nearly broke my brain :-). Hey a part of this software can solve basic school math problems (or could find a problem in an electronic circuit). For the interested I implemented a CHR constraint solver. This is for example used in the control of the cars so that they follow the traffic laws.

And I am working on a planning algorithm, which will allow NPC's to have their own goals and follow them. But this is still very theoretical.

What's next?

This month I plan to add a lot of new features mainly in the engine so that we are on a similar level as Unity, usw. I am thinking here of Screen Space Reflection, Screen Space Ambient Occlussion, Mask effects on the screen, camera to texture, a renderer for the soft body elements and make them accessable via the editor. The second goal is to test the AI language and improve the city generator.

Then after this month I will start a big debugging phase, where I will test the new features and make use of them. For example a detail texture could improve the visual quality of the trees, ground, usw.

About This Game

An open world sandbox game and a testbed for AI research.Explore the world, build your own tools and fight monsters!

This is a work in progress title! We are still actively developing it (This means it has bugs, but the features will grow and you can take part in the developing process by posting your ideas)

World

Complete Dynamic WorldEverything you see in the world can be changed! The blocks are much smaller and complexer than in other games!Fight MonstersWith a state of art animation system every NPC moves smoothly through the landscape!Build ToolsUse advanced build tools to create your own world. Objects can be composed by using of shapes, ramps, voxel blocks, transparent blocks, grate like textures, ...Plant SimulationThis game proves a complete plant simulation. You can collect seeds, grow your own plants and the harvest themWater SimulationThe water is totally dynamic. It can be collected by the player and placed again.

Gameplay

MultiplayerThis game has full multiplayer support. Use the custom made level editor to create custom maps for multiplayer.WeaponsUse a lots of different weapons to fight the monsters in single player mode or your opponents in the multiplayer mode!Hint for parents: There is no blood in this game. You do not fight humans. And scary monsters like the zombie can be disabled in the settings. A peaceful mode is available. If you think that you need more features to protect your children, feel free to contact us, we will implement them!