For those of you who are still Afraid of Char Skill Reset when you convert your Char into another race, BVR will tell you the way so it does not reset Char Skill. Tutorial has been tested and working 100%, so let's check it out...

For Eyes=>Eye Shape:3 (Slide the Mouse 3 times from Left to Right); Eye Color:4(Slide the Mouse 4 times from Left to Right); Eye Height:9 (Slide the Mouse 9 times from Left to Right); Eye Shadow:1 (Slide the Mouse 1 time from Left to Right)

For Mouth=>Mouth Shape:9(Slide the Mouse 9 times from Left to Right);Mouth Forward:Slide the mouse to the Left Side;Chin Width:3(Slide the Mouse 3 times from Left to Right);Chin Length: 7(Slide the Mouse 7 times from Left to Right)

NOTE: Download All 3 Features of FSC, you can combine with Sanhoshin Eyes. To enable the Features, press the Tilde (~) at the Keyboard below the ESC key. Then Type: showracemenu, press the Enter key and the tilde (~) again to close. Press R key to Rename Your Char.

Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin , and must fend off Alduin and save Skyrim from destruction.

Features:

* Weapons can be created by the player at a forge, and are assigned to each hand individually, allowing for dual-wielding. At the cost of stamina, the player can sprint and jump. Shields can be used with a bashing attack.

* Within Skyrim lie five cities, comparatively larger to those in Oblivion’s Cyrodiil setting, and expanses of wilderness and mountainous ranges. When visiting cities, the player can complete activities such as farming and mining, and is able to smith weapons from a forge.

* A new feature introduced in Skyrim is the use of Dragon Shouts, powerful skills gained by slaying dragons, examples of which include teleportation, slowing down time and summoning a dragon to aid the player. There are roughly twenty different Dragon Shouts to be gained throughout the game

* Skyrim introduces the Radiant Story system, which governs quests and how they function. Side-quests are dynamically altered based on the player's actions, and are tailored to the player's abilities and progress

What's new in Update 5 and 6:* This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.* Fixes a crash with proximity-based effects granted by a Set bonus* Missiles reflected by the player will not strike the player, or other friendly targets

What's new in Update 4:

GRAPHICS*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS*Shield Bash bonus damage now deals the stated amount(charged and uncharged)*Wolfpack will properly strike turrets*Bonuses due to proximity now always expire properly*Damage bonuses/reductions for Battle Rage properly expire*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit*Pet damage bonuses are applied to effects

LEVELS*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling*Various issues resolved in Luminous Arena in multiplayer*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS*Set reward for Inquisitor set altered to a functional bonus*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)*Effects based on proximate monsters now work properly with socketables*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC*Target Dummy is Charm resistant*Fixed issue where rebinding Close All Menus could lock you in pause mode*Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)*Pet enhancing bonuses work more consistently for pets attached to OTHER pets