Edit: turns out I'd left it unpublished for a reason, the sample code
was actually broken. Just go and read Gabor's article instead - and thank
him for testing my broken code!
I've removed the broken code from the article below.

Date: Tuesday, 11 December 2012, 15:37.

The initial release of Sword of the Stars II was possibly the most shambolic
release of a game I have ever seen, it made Master of Orion 3 look like a
masterpiece of finished product.

A year on, and free to people who didn't take up the refund offer on the original,
the Enhanced Edition finally shows what Sword of the Stars II should have been
on release - a worthy successor to the ground-breaking original.
It took them a while, but they got there in the end.

There's still a few rough edges, and some of the easy accessibility of the original
is gone, but the sequel shows that they're still willing to challenge some of the
design conventions that 4X games all-too-often find themselves blindly defaulting
to.