Monthly Archives January 2014

In this tutorial we will cover how to use Zbrush’s multi-map exporter to create multi-tile displacement maps, as well as how to use the Project All tab to make changes to our Zbrush sculpt on the fly. Say for instance you’ve completed a sculpt, but need to change the Continue Reading →

Whether you’re a freelancer starting a new job, or a seasoned artist who’s facility has decided to change their primary rendering engine, if you need to get up to speed fast on Arnold for Maya this is the tutorial for you! This video was created to be your quick Continue Reading →

In this video we will cover how to create volumetric scatter fog with Arnold for Maya, and how to comp it in Nuke 8. As of the creation of this video Arnold MtoA is in Release Candidate 3, and there is no dedicated AOV pass for breaking out volumetric Continue Reading →