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I've derailed this from kick return, as I thought I might (apologies Al!), but a little insight into my thinking...

My thrower is effectively AG4 with accurate.
He has been built to throw, primarily, so has invested in throwing skills (strong arm, accurate).
In almost all circumstances, he will be in a cage of guarded blitzers, waiting to long bomb to my catchers/run it in himself. No problems.

What if someone gets in the cage? I could invest in block and dodge (on doubles!). However, in my more recent top level games, the opposition with a leaping player/blitzer almost always has wrestle/tackle, negating any levels spent on that protection. Given that a lot of positioning work has to be done before that final hit in a well-guarded cage, being able to throw the ball to a nearby blitzer/catcher EVEN IF THEY DROP IT might be preferable. Even if not, its optional, I can choose to hold it/get knocked down in the square if that looks safer. Follow up skill would be nerves of steel, if he ever gets that far, for a relatively safe throw to 'someone'. Given the number of times elves have leapt in, made the hit, picked up the ball, and passed OUT OF THE MIDDLE OF MY CAGE, it seems a good option to throw the ball away from them.

What if someone gets in the cage? I could invest in block and dodge (on doubles!). However, in my more recent top level games, the opposition with a leaping player/blitzer almost always has wrestle/tackle, negating any levels spent on that protection.

A risky and rather silly thought just struck me. I wonder if you could force a turnover against a Wrestle attacker by using Dump-Off to pass the ball directly to them?

Obviously, they could choose not to use the Wrestle skill, but what if your thrower/runner was the one with Wrestle? Hmm...

If it was 2D against the attacker you'd have good odds. (skull or BD on either dice is 20/36). The hard part would be getting them to catch the ball, maybe an elf player with catch who has catch set to always use.

Catch only lets you reroll a failed catch. Technically you should be able to use a team reroll on any roll, so you should be able to reroll a successful catch that way, but I don't think​ the Cyanide game lets you do so.