Everything you missed in the Legendary Raid Trailer: a frame by frame analysis

our frame by frame trailer analysis is complete and we have a number of interesting things to report. Mainly, we were able to extract the Raids Boss CPs for all Legendaries in the video and find a few hidden hints on how the Legendary Raids will work.

Let’s get started!

Legendary Raid Pass is distributed via invitations

As we already posted this morning, the new Raid Pass is a Legendary Raid Pass, distributed via an invitation system. Read here for more info: Legendary Raid Battles

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Bosses combat power has been spotted!

We managed to extract all of the Trailer Bosses CP Values, but they seem to be fake/placeholders:

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Legendary Raid Boss will be available for combat 60 minutes!

We’re quite certain this is here to stay, as the limit is quite practical for organizing local groups and it’s forgiving enough. In other news, the Egg spawn period is closer to 50 hours.

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Raid Bosses wrongly seem to be captured as soon as defeated

The trailer shows no capture UI for the raid boss, nor does it show any usage of a Master Ball. Judging by the trailer alone, if you manage to defeat a Legendary raid boss, you will automatically be awarded one. This is not correct, as the official press release states that they need to be captured.

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Each team/group has captured a different Boss

At first, we thought that the entire group has captured a Lugia, and that their banners indicated different Team colors. This is not correct!

The trailer shows each team/group capturing a different Boss. There is no clear indication why or will there be any correlation between Teams and Legendaries. It could simply be a form of artistic expression.

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Mew Two flies by but no CP shown

And last but not least, the big bad wolf has made a surprise appearance, with no Boss CP shown nor any moves displayed.

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