May 12, 2008: Spaceships 2: Ready For Launch!

Building from the simple design system found in Spaceships 1, David Pulver has created nearly three dozen sample ships to fill the role of "moving stuff." From tramp freighters and heavy lift boosters, from passenger liners to yachts, this release has ships you need for any interstellar merchant campaign.

Spaceships 2 also covers the financial aspects of finding a ship, booking cargo and passengers, and making a profit. From operating expenses to speculative trade, this PDF details everything you need to know, including how to fudge it all!-- Paul Chapman