Built on OpenCL™, it's Hardware Agnostic, so it runs on virtually any hardware, including any combination of GPUs and CPUs.Viewport Integration means you can work with Radeon ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.

Materials

Solidworks appearances are translated to the equivalent Radeon ProRender physically based materials.

A large library of sw high quality materials is supported.

Physically correct materials and lighting allow you to make true design decisions with global illumination.

Interactive material updates.

Automatic UV generation*

Ability to create/edit/apply Radeon ProRender materials.

Display states and Configurations. Create different looks of your scene and switch between them.

Lighting

Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.

Supports standard lights.

Emissive materials to allow any geometry to emit light.

Support HDRI environment mapping and lighting.

Ground plane shadows and reflections.

Background Image support

Camera

Interactive viewport cameras*

Orbit mode to move the camera around the object through the render window.