When I was 10 I got a C64 and thought it could be programmed in natutal language. I literally wrote something like:

\"10 I want a game where I am a plumber who needs to avoid barrels which are launched by Kong by jumping them. I need to reach the top of the scren, etc..\"

Unfortunately I only got a Syntax error in exchange of my passionate description of the game.

35 years later I found the will to try it again and this time things have gone a bit better.

With this project I am trying to replicate the behaviour of the original Donkey Kong by Nintendo.I tried to simulate the game logic and timing spending multiple hours watching videos of the original game.

Game copyrights belong entirely to Nintendo.

As a Nintendo\'s games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto.

Game programming is now completed and I added two brand new levels. More to come.

Game Video:https://www.youtube.com/watch?v=lmPzqhvbpSY

Game Download:https://drive.google.com/open?id=1rEavJyXATSllGFHRJd_0gEXURX2kciCN

Current version: Final 1.4

Game features:- Game is designed at its original resolution of 224x256 pixels at 60 FPS- All 4 original levels + 2 New levels- Game logics, controls, collisions- Difficulty increases each time player completes level 4- Score saving (it saves scores in clear ini file)- Online score saving- Animations and scripted sequences among levels- Enemies (Barrels, Fires, Springs,Cement Pies,Fireballs, Fireghosts)- Full Sounds and Music- Joypad support- Arcade/Redux Mode

Arcade Mode lets you play the original 4 levels in the same order as in the Jap version of DK. Name and Score are saved only if higher than 5th place

Redux Mode features 2 new levels after completing level 4. Name and Score are saved regardless to their values