I have one question for you guys, did you found gauss rifle (er7) since 0.60? (anywhere .. on players, in A2, etc..) Thanks!

Too much duping, it's impossible to distinguish who really found it in the bunker and who hacked it.. i had to ban it from my server unfortunately. I suggest you to remove it from the map.. it's really a noob-OP-mosthacked weapon.

when you play namalsk on dayzcommander, you can't just install another dayz patch, because the namalsk mod doesn't include the dayz files and relies on the actual @dayz mod folder.
and in play with six you can't easily install previos versions.

you'll have to do things manually, easiest is to use dayzcommander, put namalsk & corresponding dayz version into one mod folder, name it "@DayZNamalskVesionXYZ" and put that one as dayz directory in settings.
viola, you can now join servers running this verison of namalsk. if you want to go back to standard dayz, just untick the override option for your dayz directory.

when you play namalsk on dayzcommander, you can't just install another dayz patch, because the namalsk mod doesn't include the dayz files and relies on the actual @dayz mod folder.and in play with six you can't easily install previos versions.

you'll have to do things manually, easiest is to use dayzcommander, put namalsk & corresponding dayz version into one mod folder, name it "@DayZNamalskVesionXYZ" and put that one as dayz directory in settings.viola, you can now join servers running this verison of namalsk. if you want to go back to standard dayz, just untick the override option for your dayz directory.

thx i did not know that.. have some beans

still ZERO PK's lifetime.... its all about choices. and i simply refuse to PK.

Hey guys, I am sorry that I am taking time before releasing 1.7.4.4 compatible build .7, but trust me, it is worth waiting.

So, to keep you updated, here is the preliminary changelog for the upcoming Namalsk Crisis + DayZ: Namalsk update!

[Namalsk Crisis Update 2.2]Please keep in mind, that I am still trying to accumulate as much things as possible before bigger data file update (model fixes). So this is still one of the smaller updates, fixing and adding small stuff.Added: Several detailed objectsAdded: C130J wreck site on the western mountain ridgeAdded: snowfall function for Namalsk - 'dzn_fnc_snowfall' (requires function manager module)Added: breath fog function for Namalsk - 'dzn_fnc_breathfog' (requires function manager module)Changed: Lowered a bit volume of the ambient sounds on NamalskImproved: Mutant scripts for multiplayerImproved: Blowout module behaviour and codeFixed: Several objects collisions and terrain spikes on Namalsk

[DayZ: Namalsk v0.70]Please keep in mind, that this changelog is only for DayZ: Namalsk, if you want to read more about Namalsk Crisis Update 2.2, which was released with DayZ: Namalsk v0.70, ↑

Client-sideNew: Snow can fall on Namalsk when the temperatures are appropriate for itNew: Breath fog script implementedNew: White version of ghillie suit and warm clothes (but won't know which version you got, you just have to wear it )New: The way of distributing 'HeliCrashNamalsk' loot - clients are no longer spawning it - everything is happening on the server (= less rare stuff again)New: Loot tables were invaded by some new weapons and other new stuff (also new backpack)!New: Survival aspect added - so called "EVR sequence" - A1 device is out of control and there is no way to stop it, prepare yourself, take cover & get protection device!Added: More infected spawn positions on some objects (to prevent weird behaviour of infected)Added: More infected custom spawn points on mapAdded: Loot positions and other params for 'Land_wreck_c130j_ep1'Added: Control measures on client-side, preventing login on servers with incorrect server pboAdded: 'DynamicWeatherEffects.sqf' to \nst\ns_dayz\code\external\ to support the snowfall additionChanged: Scripts, included in ns_dayz.pbo, were adapted for DayZ v1.7.4.4Changed: Loot chance for 'Land_mi8_crashed' set to zeroChanged: Temperature script - added new negative factor for the snowfall eventChanged: Temperature script - dynamic variables 'snow' and 'rain' now affects the strength of its appropriate negative factorsChanged: Temperature script - wearing green camo clothing (dayz original) now affects negatively (only a bit) your temperature (because, well, tshirt on Namalsk..?)Changed: Temperature script - added support for new winter themed skinsChanged: 'player_wearClothes.sqf' to support new player skinsChanged: Nameplate of warm clothing (class CamoWinter_DZN) to "Survivor"Improved: Aiming while using warm clothesFixed: !_isHiveOK script warning upon loginFixed: Loot positions on 'Land_molovabud2'

sorry if this has been answered already.... will Namalsk be updated to work with the DayZ standalone instead of the mod version ?

cheers and thx for this wonderful map/mod

Unfortunately, as far as I know, the standalone version of DayZ will have modding disabled unfortunately. So that basically means no custom mods, islands, etc., but that could change over time as DayZ devs will manage to secure the core DayZ experience. Adding more and even community maps, possibility of travelling between them, I am sure they do not want to miss this chance and it will be possible one day

When can we expect to see this awesome new update?

Oh, yeah, I forgot to say... I do not want to announce exact day, because I am being really busy last few days / weeks, but lets say, I would be glad to see this out by the end of this week.

Unfortunately, as far as I know, the standalone version of DayZ will have modding disabled unfortunately. So that basically means no custom mods, islands, etc., but that could change over time as DayZ devs will manage to secure the core DayZ experience. Adding more and even community maps, possibility of travelling between them, I am sure they do not want to miss this chance and it will be possible one day

that's all I wanted to hear :-)I know that modding will not be supported right from the start of the DayZ standalone but Rocket stated that there will be new maps (official and fan made) in the future....btw very good point mentioning travelling between the maps..in this case I personally dream of something like the Metro (2033) universe project for DayZ in the future...

cheers

“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”

how many slots will the new backpack have? also, less antibiotics? when first playing the map i got a cold right away, and I had to look for very long time to find antibiotics.. my friends kept telling me to just kill myself and pick up my own gear to get rid of the infection (i didn't, but still, I thought about it for a while).
don't you think that reducing the spawn rate for antibiotics will just encourage people to do the same?