Brian Train - Nov 2, 2004 11:57 am (#20 Total: 23)
"There ain't no Devil, there's just God when He's drunk." - T
om Waits
Corrected Random Events Table!
It has belatedly come to my attention that the die roll numbers in the
Random Events Table for the Fiery Dragon edition of Arriba Espana are
quite wrong! The original table was and always has been meant for two
d6, but the numbers in the FDP version are some combination of d10 and
2d6. Consequently it is impossible for some random events to happen, and
the probability of others is altered.
Here is the corrected table:
RANDOM EVENTS TABLE Die Roll Event name and instructions 11-16 No event.
Oh, happy day!
21-22 British or French National Elections. Choose randomly if Britain
or France changed its government, then roll 1d6: 1, 2 = move country's
attitude marker 1 box pro-Government; 3,4 = no change; 5,6 = move marker
1 box pro-Rebel.
23-24 Fifth Column! 0-3 (1d6-3) units in one Government-Controlled
Region chosen by the Rebel player are Disrupted.
25-26 Collectivisation. The Government player may either add 1d6 to his
PS or subtract 1d6 from the Rebel PS.
31-33 Propoaganda. Some outrageous lies are told about the side with the
higher PS level, which loses 1d6 PSP (subtract from both sides if equal
PS).
34-36 Trade Unions Mobilize. Government player gets 1 Anarchist or POUM
brigade for free.
41-42 Falangist Militia. Rebel player gets 1 Nationalist brigade for
free.
43-44 Stalinist Leanings. If the USSR is currently Supporting or
Intervening for the Government player, then he must purge the POUM
faction. If he does not, then the USSR attitude marker is moved two
boxes pro-Rebel. If this event is rolled again, the Government player
must purge the Anarchists; afterwards, treat as No Event.
45-52 Politically Mandated Offensive. The side with the lower PS level
must attempt to take territory. Triple the award for any Regions coming
under Friendly Control this Turn Interphase; subtract 2d6 PSP if the
player fails to establish Control over any new Regions.
53-54 Peasant revolt against landlords. 0-3 (1d6-3) units in one
Rebel-Controlled Region chosen by the Government player are Disrupted.
55-56 Diplomatic Crisis. Throw 1d6 for each major power (BR, FR, GE, IT,
or USSR) that is providing Foreign Aid for one side or the other, and
total the rolls for each side. The side with the greater total has
diplomatic leverage and may move the attitude markers of each country on
the losing side one or two boxes to the left or right; the losing side
also subtracts 2d6 PSP.
61-63 Coup d’etat or power grab. The player who has a PS level of more
than 80 or less than 20 (choose randomly if both, and treat as No Event
if neither fit the criteria) subtracts 2d6 PSP immediately and his
regular troops (Popular Army or Nationalist) may not move that turn (but
they may organize BG and attack).
64 Deal with Texaco. The Rebel player adds 1d6 EP immediately.
65 “Arms for Spain” rally. The Government player adds 1d6 EP
immediately.
66 George Orwell gets a publisher’s advance. Neither side benefits
(because he wrote the truth as he saw it) but you gain a good book to
read, and he can live decently for a while. Treat as No Event if rolled
again.
Our apologies for this oversight.