It's been a while since our last update, so I'll bring you up to speed on what's been going on behind the scenes.

We resumed work on OBSP in the last few weeks because the exams ended and we have a few exciting features we're working on.

ETF learned how to hook functions so we can introduce new features to OBSP that Orbiter normally wouldn't let us create. With that, ETF is working on bringing a custom HUD into OBSP. That'll allow vessels to...

Back in the (good old) UnrealTournament days, we had a game style called Jailbreak. Players were split into two teams and the point of the game was to imprison the other team by killing them. The enemy would then spawn inside of a jail cell.

There were two ways out of the jail: Any remaining free team members could push a button to open the jail, or if the game was in a stalemate for a while, the jails were opened by an automatic timer.