Play Overtime Timeline

This project was funded by the Heritage Lottery Fund. We would like to thank everyone who participated in this project and Heritage Lottery Fund for giving us this opportunity.

The aim of the Play Overtime project was to engage up to 25 children and young people that were experiencing social and economic disadvantage in Nottingham inner city communities of St Ann’s and Sneinton, in the heritage and history of play. This project explored how play over the years has been influenced by the introduction of TV and video game consoles and how this has shaped the way play has adapted and changed over the years from the 1970’s to current times.

The children researched video games from this time and found a lot of interesting information. This decade was more relevant because their parents remembered their experienced from this decade. Video Games weren't as popular in the time because most people would play outdoor games instead of video games.

The children had more first hand knowledge from this, because the games consoles are similar to how they were and the games that they play outside haven’t changed either. Sega Dreamcast (1999) Sega’s swan song in the console world, the short-lived Dreamcast was ahead of its time. In 1999, the small, white box launched

Epic is a community based charity that uses support, networks and diversionary activities to enrich the lives of children, young people and families. We act as a bridge between communities, families and school. We provide positive outlets, opportunities and layers of structured support.