EpicGlass

54 - Disabled worlds still allow sprinting through glass

**What steps will reproduce the problem?
1. In config.yml disable EpicGlass for a specific world.
2. Go to that world and try to sprint through glass.

What is the expected output? What do you see instead?
- Expected output: glass should behave as normal (the player should stop moving and take no damage as a result).
- Observed output: player runs through the glass and takes damage, but the glass does not break.

Sorry for the untimely response. Is there a way I can get an email whenever anyone comments on stuff on BukkitDev? I never know when anyone responds to this stuff...

Anyway, I just tried everything again and sprinting appears to be the only thing that's bugged on my disabled world. All other functionality (hitting, falling, projectiles, etc.) appears to be properly disabled.