I have all plans of playing both of your games after the voting starts.

Title screen is complete and I've now added save and load. I also have quicksave and quickload, which I won't be testing tomorrow.Due to Slasher's missing function keys, I have quicksave set as both f5 and ctrl s and quickload as f7 and ctrl l.

12 hours yesterday? Nice.I think the longest I worked in one sitting was like 10 minutes...Unfortunately I don't really have puzzles since I had to cut the game short. I have a little dialog and programming related to which dialog comes when and then I think all that will be left is animation and the programming related to it.

edit: And the longer I'm awake, the more I think I may actually be sick...So there goes any unneeded npcs or animations.

Well, I felt so burnt out today after yesterday that I didn't do anything further. So the game still only has 2-and-a-half puzzles. I decided, probably wisely, to not work on the game while I didn't feel like doing so. That usually ends with bad work that adds nothing and has to be redone later.

But I'm quite invested in this story, the inspiration for which came to me from something that happened to me in real life and then became a full-blown story in my head during the next 10 minutes while I rode my bicycle to the local 7-11.

There's only a couple of scenes left to do so I will continue at my own pace later.

This "demo version" ends rather abruptly with a cliff-hanger... Well, not a cliff-hanger but with someone hanging onto something.

And please keep in mind that a lot of the graphics/puzzle-design/game mechanics/etc. are only half-done and/or placeholders (especially the main character's walkcycle. Roger will not be appearing in the finished game, not even in glorious B&W).

Anyway, I semi-present:

THE MAN WHO LIKED CATS

A man flees his war-torn country with the only family he has left, his beloved cat, Kitty.

What does fate, and the kindness or cruelty of other people, have in store for them both?

A charming and simple game suitable especially for kids. I loved the plucky body-language of the kid. He really looked like a child proud to be helping out on an important mission for an adult. A great example of how a walkcycle isn't only a means to get the character from A to B but can also tell us a lot about their personality and current mood. A lot of professional games forget this and have only a very generic walkcycle that seems identical for each character. The story, while simple, provides clear motivation at every point. I always knew what I was supposed to be doing. Something professional games also fail at sometimes. The graphics and musical choices set a nice, calm mood throughout. There is no "enemy" to conquer except for the grafitti itself which makes for stress-free gameplay suitable, like I mentioned, especially for kids. Wonderful!

Well, what can I say? It's beyond amazing! From the Moebius-style graphics, the social commentary subtext of unplugging from our devices, to the actual fun puzzles and characters, this game just had me drooling for more, even though I suspected that I wouldn't get to see The Outer Zone. But I really wanted to! Silverspook, have you played this yet? You would LOVE it!!! Gonna be a hard contender to beat for the other games!

A bit of pixel-hunting is totally forgivable as the backgrounds are just so rich in detail that the player naturally wants to explore every nook and cranny anyway.

One thing I might suggest though is to remove the "self-censorship" comment in the game. I think most players will get this without having it pointed out to them to so bluntly. Also, perhaps the C.Jones comment about the coffee cup. I think this game is great enough to deserve no in-jokes/tributes.

Also: one of the coolest game titles of all time which the game lives up to! Sometimes bad games have really cool titles as clickbait. This ain't one of those!

This looks like it could be a really interesting start to a story. It left me really wanting to know more about what was going on in this particular world in general and with my own character's predicament. No real gameplay though so it's still just that at this point, but I do want to see and learn more! So, great job on an effective game intro!

Hmmmm... Beautiful graphics and animations! Especially during the flashback scene, but... Very slow and repetetive gameplay... Also, I couldn't really figure out any fighting strategy except for hit as many times as I could and then back away until my energy regrew. And even then I couldn't really notice any impact that my energy was having on the damage I was dealing. It always seemed pretty random despite my energy level. So I'm now guessing that maybe energy is just a measure of how many times I can hit in a row? Didn't matter really though as the enemies were all very easy to beat up. Just time obstacles. Maybe the game could use a "You beat the game in XX time." message at the end?

I did really like some of the humour in dialogs and the name of the evil organisation was genius.

In the end it was no sound effects that really killed it for me though. I need to hear even just one "smack" of my punch to want to play a beat-em-up. That's a huge part of the vicarious pleasure and stress-relief of fighting games.

Well, what can I say? It's beyond amazing! From the Moebius-style graphics, the social commentary subtext of unplugging from our devices, to the actual fun puzzles and characters, this game just had me drooling for more, even though I suspected that I wouldn't get to see The Outer Zone. But I really wanted to! Silverspook, have you played this yet? You would LOVE it!!! Gonna be a hard contender to beat for the other games!

A bit of pixel-hunting is totally forgivable as the backgrounds are just so rich in detail that the player naturally wants to explore every nook and cranny anyway.

One thing I might suggest though is to remove the "self-censorship" comment in the game. I think most players will get this without having it pointed out to them to so bluntly. Also, perhaps the C.Jones comment about the coffee cup. I think this game is great enough to deserve no in-jokes/tributes.

Also: one of the coolest game titles of all time which the game lives up to! Sometimes bad games have really cool titles as clickbait. This ain't one of those!

Thank you so much - I am glad you liked the game And thanks for the feedback. I think you're right about the in-jokes, I got a little carried away with my first AGS game And the self-censorship line is a bit out of place. I wanted to make the "censorship" theme clear - but I'm glad it communicates without that line.

This looks like it could be a really interesting start to a story. It left me really wanting to know more about what was going on in this particular world in general and with my own character's predicament. No real gameplay though so it's still just that at this point, but I do want to see and learn more! So, great job on an effective game intro!