Spell-crafting was fun, but there were a lot of ways to break the game like this, still, like I said, you could come up with the craziest spells you could imagine, like, these are the ones I remember I created:

Hiroshima. 1 pts, of fire damage on a 200 ft radius, lol, I could never bring it up to more damage than that, since training Destruction was a huge drag ._.

Believe. Fortify acrobatics 100 pts for like 3 seconds, lol, based on the Matrix's scene when Morpheus tells Neo to jump from one building to another xD

Mach 3. Fortify Speed 10 pts (or something) for like 5 seconds, I think a lot of people have done this one, even combining stuff to make their characters move as fast as Sonic The Hedgehug!

As much as I loved it, not really. Sure, destruction isnt that strong, but when you can use pacify and then nuke with Fire Storm or Blizzard, who the hell cares?

Nasty combo. I usually go with Invisibility, or Become Ethereal to charge it up, but that works too.

[edit]I was thinking about this, and maybe if it was limited compared to Morrowind/Oblivion it wouldn't become overpowered. Just tie it to the Enchanting tree, and Arcane Enchanter with the same perks, so you couldn't make them any more gamebreaking than equivalent weapons. At most 2 effects, and you'd need certain perks to bump up the damage, max level, or whatever. Also, the same caps apply, so you can't make an Armor spell more than 80% physical resistance. You could still combine two schools, like an armored flame cloak, or ice spike with paralyze (though deep freeze works about as well with Icy Spear, if you count the chance of resisting it.) Also finally dual cast bound Sword to both hands, and for the love of Mara give us a feather effect back.

Granted, you can do most of this in the Creation kit, but not in game, and it's only availible to PC users, and those who want to learn the system. I'd finally be able to do things I've wanted for a while, like a Constant cast Armor spell (other than wards), muffle, invisibility, and so forth.

Not me. I often found I ended up with dozens of useless spells at higher levels.

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quote The Don

For the million reasons why you might think he's not into you, there are at least a million more that could be the complete opposite. Hang in there, I know it's so tough to get out of your own head, but don't let it eat away at you.

I definitely miss it but I am kinda glad it isn't in there, because it made you over powered. I remember having 25 Destruction and being able to make a Drain Health 100 Points for 1 second and it was just 1 shot it all. I know I can't be the only one who done this, They did kind of break the game with Enchanting though, I mean really with 100 Enchanting you make no mana cost spells and fortify skills and its like BROKEN GAME.

I'll admit that these abilities did unbalance the mages a little bit, but why not just use the new enchanting system on spellmaking? (minus the limited effects, it should be 2 or 3 without a perk and 3 or 4 with a perk) that way they could check the damage on spells so I couldn't use one thermonuclear bomb spell, but also allow me to have freedom with magic so my spells aren't dwarfed my my insane DPS dual wielding. RETURN THE POWER TO THE MAGES

I miss it. I always wondered how a levitation/fire spell would work in Skyrim. You fly up into the air while flames rain down onto your enemies. Would be brilliant for Giants and Mammoths (Considering you have a good amount of Magicka to keep you afloat). But then again if there was a single spell for levitation, dual-casting would work with flames for the desired effect, but less powerful.

Skyrim was already broken by enchanting, so I don't see why they wouldn't include it.I checked back at my stats, and it turns out I was more overpowered than previously stated. I had dual 500 damage swords, and when I re-used my character recently, I was able to defeat Alduin before he got a chance to attack. Combine that with the fact I had 0 destruction cost and max resistance to everything, even legendary difficulty doesn't seem like a challenge any more.

As for Oblivion, I'll admit- spellmaking was the cheapest thing ever. I also reviewed my Oblivion character recently, I had spells that did near infinite damage over time, and the random knockback effects that sometimes end up on my destruction spells were cheap. Combine that with 100% resistances from sigil stone enchanting as well as Breton blood, and you basically have an invincible character.

However, if they worked the spellmaking system in with the enchanting system, the game might not be so bad: for example, depending on your magic skill, total magicka, and spellmaking skill, you would be able to make increasingly powerful spells, and eventually make your own really powerful spells with custom effects, but you would still be limited to a certain amount of effects and certain spells (such as invisibility) would not be permitted to combine. This way we could keep our cheap methods, such as paralyze 1 second on target, without breaking the tone of the game.