Player Paraphernalia #1
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable.
Turning off backgrounds for a Printer Friendly Version
This issue... [click here for more]

Player Paraphernalia #1/2
Secondary Skills
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This promotional issue introduces a new Favored Class Option, Secondary skills. While dedicating a character to a single class, the one down side compared to a multi-classed character... [click here for more]

Player Paraphernalia #10
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Wizard class. The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster.
Turning off backgrounds for a Printer... [click here for more]

Player Paraphernalia #100
Rituals and Rites, Optional Spell-Casting Rules
Rituals, a novel idea first introduced in 3.5 offers non spell-casters the ability to wield magic at a more fundamental level at a cost. Paizo's Occult AdventuresTM took those rules and streamlined them and made them viable for the Pathfinder Roleplaying Game. However, they were limited to higher level spell effects and really... [click here for more]

Player Paraphernalia #100.5
Empowering the Kineticist, Juicing up the Burn
Tired of feeling the burn? This promotional issue of the Player Paraphernalia series offers the use of alchemical substances to help you power up your kineticist, presented by Matthew Carroll.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used to turn off the background... [click here for more]

Player Paraphernalia #101
Enigmatic Arcanary, Arcane Trickster Archetypes
The arcane trickster, the prestige class first presented in 3.5 combined the rogue's ability to damage others through stealth and subterfuge while taking advantage of the powers of an arcane spell-caster. While carried forward into Paizo's Pathfinder Roleplaying Game, prestige classes have been supplanted by archetypes and... [click here for more]

Player Paraphernalia #102
Warrior Wizardry Schools, Three New Arcane Schools
So where do Magi learn their trade? From warrior wizardry schools of course! But some students continue their studies, becoming full-fledged wizards while also learning secret martial skills with their chosen weapon. This issue of the Player Paraphernalia introduces three new arcane schools that focus on weapons training... [click here for more]

Player Paraphernalia #103
Re-envisioning Leadership, Born to Follow
The Leadership feat, one of the most divisive and potentially OP feats in Pathfinder. At the same time, historically, high-level characters had the ability to attract others to their cause simply because of their level. So this supplement attempts to introduce leadership as an innate skill or ability that every player character has... [click here for more]

Player Paraphernalia #104
Feats of Arcane Tradition, Knowledge Esoterica
This Issue introduces over fifty new feats based upon the powers granted by the traditional schools of magic. Two new Advanced Rogue Talents are thrown in for good measure. Includes feat description matrix broken down by arcane school for ease of use.
Turning off backgrounds for a Printer Friendly Version
This issue does... [click here for more]

Player Paraphernalia #105
Secondary Archetypes Vol I, Variant Multiclassing Archetypes
Issue #105 present 13 new variant multiclassing options as first presented in Paizo's Pathfinder UnchainedTM. Each of these presents a different fighter archetype presented in the form of secondary class abilities replacing feats gained at 3rd level and every 4 levels thereafter. From the Archer to the Weapon Master,... [click here for more]

Player Paraphernalia #106
The Priest, A New Base Class
Issue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes in his meekness and ability to seek non-violent solutions. While not geared for every type of game, those... [click here for more]

Player Paraphernalia #107
Awakening Mantras, New Feats for Spell-casters
Issue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used to... [click here for more]

Player Paraphernalia #108
Druid Enclaves I, New Druid Archetypes
Issue #108 introduces four new druid archetypes, each based on a specific alignment aspect.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing
... [click here for more]

Player Paraphernalia #109
The Wealdler, a New Hybrid Class
Issue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect nature from those that would attempt to corrupt or destroy it.
Turning off backgrounds for a Printer Friendly... [click here for more]

Player Paraphernalia #11
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars... [click here for more]

Player Paraphernalia #110
Prestigious Variants Volume I, A-B Prestige Classes
Issue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used... [click here for more]

Player Paraphernalia #111
The Vanguard, a New Hybrid Class
Issue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used to turn... [click here for more]

Player Paraphernalia #112
The Marshal, a New Hybrid Class
Issue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used to turn off the background images... [click here for more]

Player Paraphernalia #114
The Magesmith, a New Base Class
Issue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting, disarming, and even creating traps of both magical and mundane varieties.
Turning off backgrounds for... [click here for more]

Player Paraphernalia #115
The Goblin Rager, New Barbarian Archetype
Issue #115 introduces the goblin rager, a devious and nimble barbarian archeytpe suited solely for the goblin. Focusing more on a heightened agility and perception, the goblin rager hunt in packs and are trained to take out longshanks that threaten the tribe. New rage powers are included, designed specifically for the goblin rager.... [click here for more]

Player Paraphernalia #116
The Axe Beak Rider, New Cavalier Archetype
Issue #116 introduces the axe beak rider, a cavalier archetype specifically designed for the goblin race (though other small humanoids could also be used with this archetype as well). Forging a bond between two goblin riders and the large and voracious axe beak, this class takes the concept of the mount in a different direction... [click here for more]

Player Paraphernalia #117
Setting the World on Fire, More Goblin Archetypes
Actually, a druid archetype, a sorcerer bloodline, an oracle mystery, and a new oracle curse, all designed for goblins and their insatiable desire to watch things burn.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can be used to turn off the background images to make... [click here for more]

Player Paraphernalia #118
Advanced Prestige Classes, Volume I
While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides four prestige classes, two built upon the aclhemist base class and two built upon the cavalier base class. The mad bomber likes to throw things with explosive results while the mutagen... [click here for more]

Player Paraphernalia #12
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new hybrid character class, the Witch Hunter II. The Witch Hunter II combines the abilities of the inquisitor and ranger to hunt down and eradicate those that use the dark... [click here for more]

Player Paraphernalia #120
Advanced Prestige Classes, Volume II
While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each is based off of a base class found in Paizo's Pathfinder Role Playing Game Advanced Player's GuideTM,... [click here for more]

Player Paraphernalia #121
Bad to the Bone, Horrible Hybrid Classes Volume I
Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt... [click here for more]

Player Paraphernalia #122
Bad to the Bone, Horrible Hybrid Classes Volume II
Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt... [click here for more]

Player Paraphernalia #123
Arcane Disciplines, New Psychic Disciplines
Welcome to issue #123 of the Player Paraphernalia series. This issue adds eight new psychic disciplines for the Psychic. Designed to emulate the wizard's specialization in a school of mage, the arcane disciplines offer 8 new disciplines representing the schools from Abjuration to Transmutation.
Turning off backgrounds for a Printer... [click here for more]

Player Paraphernalia #124
Bad to the Bone, Horrible Hybrid Classes Volume III
The third iteration of the Horible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Mac Tirian combines the rage of the barbarian with the shape shifting abilities of the druid - focusing on the form of the wolf. Two alternate versions are also presented focusing on the bear and... [click here for more]

Player Paraphernalia #125
Elemental Disciplines, New Psychic Disciplines
Welcome to issue #125 of the Player Paraphernalia series. This issue adds four new psychic disciplines for the Psychic focusing on the four elements (air, earth, fire, and water). These disciplines focus more on the spirit of the element than the raw mechanic generally associated with these primal forces. In addition, several... [click here for more]

Player Paraphernalia #126
The Soul-Gunner, Minding Your Shot
Welcome to issue #126 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Gunslinger. The Soul-Gunner manifests guns of semi-solid psychic energy that he uses to fire both normal black powder shot as well as bullets of psychic energy.
Turning off backgrounds... [click here for more]

Player Paraphernalia #127
The Cost of Power, Consumptive Magic Items
Welcome to issue #127 of the Player Paraphernalia series. This issue introduces a new means of creating magic items that draw power from the possessor, siphoning energy to fuel their spell-like powers. A dozen consumptive magic items are also provided to fuel the arcane crafter's spark of imagination in creating useful but potentially... [click here for more]

Player Paraphernalia #128
Bad to the Bone, Horrible Hybrid Classes Volume IV
The fourth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Sagart Dulra combines the cleric's ability to cast divine spells and channel positive energy (with a twist) with the Druid's power over nature. The second class combines the raging strength and indomitable... [click here for more]

Player Paraphernalia #129
Bad to the Bone, Horrible Hybrid Classes Volume V
The fifth iteration of the Horrible Hybrid classes offers two classes, each built off of the same parent classes. The first class, the Chazan is the creation of Margherita Tramontano and combines the bard and psychic, focusing on enhancing ally abilities through psychic performances. The second class is the scéalta... [click here for more]

Player Paraphernalia #13
This issue introduces three core class archetypes, the Witch Hunter III. Offering several Witch Hunter archetypes for three of the core character classes including the barbarian, fighter, and rogue. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.
Turning off backgrounds for... [click here for more]

Player Paraphernalia #130
Crystalline Candy, New Aegis Customizations
Welcome to issue #130 of the Player Paraphernalia series. This issue introduces 40 new customizations for Dreamscarred Press' Aegis class. This issue also introduces two alternate options including vulnerabilities that allow the aegis to take on some drawbacks to his astral suit to gain additional customization points, and dual... [click here for more]

Player Paraphernalia #131
Bad to the Bone, Horrible Hybrid Classes Volume VI
The sixth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first one is the Díothúin, a warrior well versed in how to use her equipment to the best of her advantage while dealing with unquenchable anger issues that cause her to lash out with little consideration... [click here for more]

Player Paraphernalia #131.5
Shameless Souls, Antipaladin Archetypes
This promotional issue presents two new antipaladin archetypes. The first focuses on the art of murder, granting the antipaladin assassin-like abilities. The second class presents a more deceptive build, allowing the antipaladin to take on the identities of his victims.
Turning off backgrounds for a Printer Friendly Version
This... [click here for more]

Player Paraphernalia #132
Summoning Stones, Keeping Your Allies Close
Welcome to issue #132 of the Player Paraphernalia series. This issue introduces gairm stones, géilleadh stones, and standing stones. These magic items may appear crude, but they offer a quick means to call forth allies in time of need. Focusing on conjuration magic, gairm stones are triggered items with a limited number... [click here for more]

Player Paraphernalia #133
The Sorcerer's Secrets Vol I, Core Bloodline Expansions
Welcome to issue #133 of the Player Paraphernalia series. This issue introduces new options regarding Sorcerer bonus bloodline spells. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in managing the inclusion of this bonus spell option.... [click here for more]

Player Paraphernalia #134
The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions
Welcome to issue #134 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in... [click here for more]

Player Paraphernalia #135
The Sorcerer's Secrets Vol III, Ultimate Magic Bloodline Expansions
Welcome to issue #135 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in... [click here for more]

Player Paraphernalia #136
The Suit Makes the Man, New Aegis Archetypes
Welcome to issue #136 of the Player Paraphernalia series. This issue introduces three new aegis archetypes,ranging from the power wielding armintinne, the weapon focused fearairm, to the psi-weapon wielding ionsaígne.
Turning off backgrounds for a Printer Friendly Version
This issue does support Adobe layers which can... [click here for more]

Player Paraphernalia #137
The Dark-Soul, The Darkness Bites Back
Welcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the power of the night while she hunts for her next target.
Turning off backgrounds for a Printer Friendly... [click here for more]

Player Paraphernalia #138
The Elven Paragon, Doing it Old-School
Welcome to issue #138 of the Player Paraphernalia series. This issue introduces a new base class limited to those with elven blood. The Foraomhnóir combines arcane spell-casting with martial prowess in homage to the original Elf class that has been around since the 1970's. The foraomhnóir also focuses on the elven spiritual... [click here for more]

Player Paraphernalia #139
The Mandali, What Comes Around Goes Around
Welcome to issue #139 of the Player Paraphernalia series. This issue introduces a new base class by Aaron Hollingsworth, the Mandali. Breaking things down into their constituent parts, the mandali sees the inherit spiritual and metaphysical relationships through the use of rings and circles and the balance that needs to be maintained... [click here for more]

Player Paraphernalia #14
This issue introduces three more core class archetypes, the Witch Hunter IV. Offering several Witch Hunter archetypes for three more of the core character classes including the bard, cleric, and paladin. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.
Turning off backgrounds... [click here for more]

Player Paraphernalia #140
Sugar Coated, More Aegis Customizations
Welcome to issue #140 of the Player Paraphernalia series. This issue introduces 2 alternate customizations, 13 expanded customizations - adding power points to empower many of the existing customization, and 25 new customizations for Dreamscarred Press' Aegis class.
Turning off backgrounds for a Printer Friendly Version
This issue... [click here for more]