DBDS-JP029 Brandish Maiden Rei
Dark Warrior / Effect
LV4 1500/1500
You can only use this card name’s (1) and (2) effects once per turn each. (1) (Quick Effect): You can Tribute this card; Special Summon 1 “Brandish Maiden” monster from your Extra Deck to an Extra Monster Zone.(2) While this card is in your GY, if a face-up “Brandish Maiden” Link Monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can Special Summon this card.

DBDS-JP028 Brandish Maiden Shizuku
Water Machine / Link / Effect
Link 1 1500 / TR
1 “Brandish Maiden” monster, except a WATER monster
You can only Special Summon “Brandish Maiden Shizuku” once per turn. (1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY. (2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 “Brandish” Spell Card from your Deck to your hand that does not share a name with a card in your GY.

DBDS-JP030 Brandish Start-Up Engage
Spell Normal
(1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.

DBDS-JP031 Brandish Skill Afterburner
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.

DBDS-JP032 Brandish Skill Jamming Wave
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.

DBDS-JP033 Brandish Mecha Hornet Bit
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Special Summon 1 “Brandish Maiden Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token’s ATK/DEF each become 1500.

DBDS-JP034 Brandish Mecha Widow Anchor
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.

DBDS-JP035 Brandish Mecha Eagle Booster
Spell Quick-Play
(1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.

DBDS-JP036 Brandish Mecha Shark Cannon
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.

DBDS-JP037 Brandish Mechanoid – Hercules Base
Equip Spell Card
Activate only if you control no monsters in your Main Monster Zone.
(1) The equipped monster cannot attack directly, but can make 2 attacks on monsters during each Battle Phase.
(2) If the equipped monster destroys a monster by battle and there are 3 or more Spell Cards in your GY: Draw 1 card.
(3) If this card is sent from the field to the GY by a card effect: You can target up to 3 “Brandish” cards in your GY, except “Brandish Mechanoid Hercules Base”; shuffle them into the Deck.

DBDS-JP038 Brandish Mechanism Multi-Role
Spell Continuous
(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn. (2) Once per turn, during the End Phase: You can Set a number of “Brandish” Spell Cards with different names from your GY to your field, up to the number of “Brandish” Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.

DBDS-JP039 Brandish Airspace Area Zero
Spell Field
You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated “Brandish” card to your hand, shuffle the other cards into the Deck. If a “Brandish” card(s) was excavated, send that target to the GY.(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Brandish Maiden” monster from your Deck.