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The Queue: From Hell's heart I stab at thee...

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

To the last, I will grapple with thee...

From Hell's heart, I stab at thee!

For hate's sake, I spit my last breath at thee!

Iceeeeeeeeeeeeeeeeeeeeeeee Stooooooone!

Dyluck asked...

"I was wondering, do the EULA and TOS really change each patch?"

It doesn't. The last change to the End User License Agreement (EULA) and the Terms of Use Agreement (TOS/TOU) happened back on July 29, 2008. Grelk mentioned in reply to your question that Blizzard has released a new product, essentially, and that they need you to accept all that stuff for the new version – which makes sense.

We'll have to take a look the next time a change in the agreements comes around, probably after a major (3.1, 3.2, etc...) patch or closer to the next expansion.

Chris asked...

"Is there any way to reorder your list of characters on any given realm?"

Nope. And I wish there was too. I just picked up an iPod touch today and I'm having fun playing with various apps. Lots of dragging and dropping, something that Apple has been all about for 15+ years now. Too bad WoW doesn't emulate this.

Delshay asked...

"What are the best money making dailies for level 80s to do? They don't seem to pay out as well as the Isle of Quel'Danans dailies and the others we had at level 70."

There are two ways to look at doing daily quests. Which are the quickiest, and which reward the most money? I've found that the proper balance occurs in the daily quests out in Sholazar Basin with the Oracles.

I can knock off 3 of those in about 30 minutes, which is quite fast and get around 50 gold in the process. Some people are having a lot of luck out with the Sons of Hodir daily quests, and they get so quick at them it only takes about an hour to do them all – netting around 100g or so.

The important thing to remember is that each server is going to be different. Some will be more populated at certain times of the day than others. Test around a bit and try to figure out what works where you play. Don't be afraid to experiment! Once you find a quiet time to daily work, you'll be making money very very quickly.

None, and I wouldn't expect any either. Plans for the riding crop seem to have fallen by the wayside. I wouldn't be surprised to see some sort of inscription that ups riding speed, or some sort of potion/flask, but that's really all I see in the future. By all accounts Blizzard really wants to get away from "must have" craftable items and the like, and this is just part of that.

Finally...

Let's go off-WoW for a minute and talk about an offhand comment I made yesterday about EVE Online's crafting system.

EVE Online is a space based MMORPG. It's a huge game, all on one server with about 250,000 to 300,000 subscribers. There are anywhere from 25,000 to 50,000 connected at any one time. The game takes place in a gigantic universe, where you explore, mine for goods, wage epic battles, and fight against the evils of the galaxy. The learning curve is horrendous. While I think to really understand and be successful at WoW theory crafting you need a grasp of basic calculus, in EVE it is doubly so. It's not a game for kids or people who's interests change every day. It is a serious, hard core, real consequences game. Make one mistake and you'll find yourself set back months or years of gameplay. And I'm not kidding either.

Nearly everything in the EVE universe is crafted by players. You learn things to make by gaining patterns, or blueprints, and then farm the materials needed to make the item. Rinse and repeat a few million times and you've got yourself a shiny new starship. The difference between WoW's and EVE's profession system lies in how the crafting systems actually work. It might take a few days to farm up mats a new shield you want made, and then it's just a matter of clicking one button. In EVE (and to be honest, in EQ2 as well), crafting anything beyond the most basic item requires tons of planning and farming. We're talking weeks and months here, not days.

Many players who become familiar with different MMOs point to EVE and EQ2 as prime examples of what a fun and challenging crafting system can be like. It would be amazing to see some sort of advanced crafting system come to WoW, but chances are slim since the mindset of EVE (hard core is great, buh-bye noobs) and the mindset of WoW (we have room for everyone) is pretty different.

Oh, and by the way, I was not part of Band of Brothers, I was just being silly and referencing their destruction. Massively had some excellent coverage of it if you're interested in learning more.

Tomorrow I'll be doing a special edition of The Queue, tackling a single question left by a U.S. Marine in Iraq, asking how the game has changed in the year he's been deployed. Should be a good one.

Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column! Leave your questions in the comments and we'll do our best to answer 'em!