In your desktop browser about:config to change settings.
Searchfor"debugger" and
toggle devtools.debugger.force-local to false
toggle devtools.debugger.remote-enabled to true
Before we'll be able to connect to the device, we need to know its IP address.
To find the address of your phone:
Open the Settings app &gt; tap Wifi &gt; tap the network that you are currently connected to (IP is displayed)
On your mobile device, browse to a page that you want to debug.
Fire up the Remote Debugger on your desktop Firefox. (tools menu connect)
When asked for URL replace "localhost" with the IP address of your phone. By default, add the port 6000
You should see a dialog on your phone warning you about a new incoming connection

Web ‘O Wonder

In order to illustrate all these new technical features, we put together several Web demos. You’ll see a couple of demos released every week until the final version of Firefox 4. You can see the first 3 demos online now on our brand new demo web site: Web’O Wonder

Note: Some of these demos use WebGL, and will work only on compatible hardware. Make […]

WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group.
The specification is since 18 February 2011 in Final Draft (1.0) stage. WebGL is managed by the non-profit Khronos Group

Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.

For some time now I’ve been working on a Sencha Labs project to build a WebGL framework and today I’m very proud to release it. It’s called PhiloGL and it’s intended for advanced data visualization, creative coding and game development.

WebGL has been in development for a few years, and although the raw API’s are powerful, they’re also very low-level. This makes doing WebGL development tough for the average JavaScript developer. The goal of PhiloGL is to make WebGL programming as fun and easy as developing with any of the mainstream frameworks. PhiloGL uses cutting edge […]

As JavaScript developers, we have quite crazy requirements. The playing field is in a state of constant flux and one of the best ways to keep up is interacting with other developers and reading their code. Blogs, such as the one you’re reading, are a perfect amalgamation of these two activities.

Today, I’d like to bring your attention to a number of blogs written by pretty well versed developers, focusing on JavaScript development, that you owe yourselves to bookmark.

A Quick Word on my Choices

Even though these blogs aren’t updated often, in fact a lot of them get updated […]