Concept Artist Justin Murray was kind enough to share some of the concept art pieces he created for NetherRealm Studios’ Mortal Kombat X. Justin created concepts for a variety of charters including Cassie Cage, Reptile, Ermac, Torr, Ferra, Kitana, Mileena and Takeda. Be sure to also check out his work for Injustice: Gods Among Us.

Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research “will be incorporated into” the Luminous Studio engine for use in future game development.

A new TV spot and behind-the-scenes video for The Witcher 3: Wild Hunt have debuted online, showing off CD Projekt RED’s latest title.

CD Projekt RED has released both a new TV spot as well as behind-the-scenes video for The Witcher 3: Wild Hunt, a story-driven next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences.

Building Temple of Utu: Blizzard Devs On Great Environmental Design #Environment #Blizzard – This project was created by Martin Holmberg and Thiago Klafke – two Environment Artists for Blizzard Entertainment. They were very kind to share their thoughts about the development of this project and the tools used during the development.

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How to create a basic game environment | 3D | Creative Bloq http://bit.ly/1cf5dyr #Environments #UnrealEngine4 – Here I will guide you through the process of creating a realistic environment with very basic assets, using the brand new Unreal Engine 4.

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The art of creating cinematic CG trailers | Digital art | Creative Bloq http://bit.ly/1aOwhEq #Cinematic #Trailers – A lot of our pre-vis is centred around fantastic concept art. Where possible, we try to inject as much of this style into our final movies using dramatic 2D matte paintings and stylised texture art.