Month: January 2009

One of the commonest questions I’m asked is whether RMXP is compatible with Windows Vista. The simple answer is “Yes and No”. Rather than attempting to use RMXP on Vista (better in my opinion though it is), it’s better to use RMVX for Vista machines. One of the problems with Vista is that it is extremely buggy and is known for its incompatibility issues. Running RMXP on Vista machines is possible, but not without endless hours tweaking certain system settings so that it can at least work half the time. A common problem is that RMXP seems to work, but then suddenly freezes at any point (usually when playtesting games)…

If you’ve ever wanted to create your own charsets for RM2K/3, but (like me) are not an artist, there are several resources available for doing just that. These are the best ones I’ve found: Chara.EX – This is probably the best known site in the RM2K/3 community. Not only can you design characters online and save them onto your hard drive, you can also download an offline version too. Creating charsets with either method is quick, easy and fun. Character Maker 1999 – With this neat program, you can edit any resource for RM2K/3, including adding status effects (if you know about transparencies). This program can also be used for…

Sometimes the resources that come with RMXP are not enough and you might want to create your own. There are several websites and programs that allow such customization, thus: Utilities Dan’s RMXP Tool (RMXP) – A useful tool for inspiration, which allows you to create names, titles, items, etc. (EDIT: Moved to the Multi-Platform Tools section.) Move Event (RMXP) – This utility helps with programming complex character movements, which can otherwise be very tedious. Character Maker (RMXP) – Allows the creation of sprites and character sets. (While this program is limited on features, some cool character sets can still be made from it.) Face Maker (Multi-Platform) – What’s a character…

This is a simple method for moving in 8 directions, rather than the standard 4 (up, down, left and right). This is not the best method, but it is workable, using the keypad, which means that Numlock must be on. The 8-Directional Movement Tutorial can be viewed here.