The moonlight shines over the entrance of wide underground arena inside in the middle of the crater caused by a mysterious meteorite, nature has taken its course and is now an underground cave, there is a strange vegetation in bright oranges and purple shadows, the grass is oft, and so is the mosty earth, and a beautiful cascade creates a clear lake in the middle of the crater the odd asteroid created when it collided this place years ago, most of the field is under the earth, with some kind of magic maintaining it sturdy even after repeated earthquakes, but even so the cave is full of light thanks to the exotic lighting, which comes from the hundreds of Clefable gathered there, oh yeah, there are hundreds of these angelic creatures of the cave alreador dancing and singing to the rhythm of the small compass of his magic fingers, this, like the energy released by the meteor has caused the sand has very peculiar properties, first, the gravity is reduced at this location increasing the level of "floating" almost all the pokemon, but it also has an opposite side, Gravity can also be increased, increase chances that everything changes, but those are just some of the effects, in fact any attaque affecting the field in a "ticky" way, will be more powerful than it would under normal conditions, have Clefable wary of floating around, will be nice but also very delicate, and you never know what attacks might come out of them.

Pokemon with the Levitate ability are completely immune to Ground attacks

Pokemon with the ability to Levitate on Command act as if they had the Levitate Ability

Pokemon with a WC of 3 or lower can Levitate on Command

This takes place as soon as the pokemon goes out of the ball, just before it enters the field (so no (T)Spikes

IF Gravity IS in effect:

All pokemon vulnerable to Ground Attacks

The Acc of every move is Doubled

All Pokemon have their WC raised by 2

Pokemon with a WC of 5 (before gaining Weight) or lower have Ground attacks moved to the next level of weekness (2x ressistant goes to neutral, neutral goes to 2x week, etc...) unless they are affected by the normal level of gravity (Flying types and Levitators (both by Ability or Command))

This in addition to regular effects

The Royal Guard's Team

Korlyam the Arcanine(Move your mouse to reveal the content)Korlyam the Arcanine (open)Korlyam the Arcanine (close)

*<Arcanine> [Korlyam] (Male)Nature: NaughtyType:Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Abilities:Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Casalimai the Revenankh(Move your mouse to reveal the content)Casalimai the Revenankh (open)Casalimai the Revenankh (close)

<Revenankh> [Casalimai] (Male)Nature: AdamantType:Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Lasfirlian the Weavile(Move your mouse to reveal the content)Lasfirlian the Weavile (open)Lasfirlian the Weavile (close)

<Weavile> [Lasfirlian] (Male)Nature: Lonely (+1 to Attack, -1 to Def)Type:Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Abilities:Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Abilities:Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Maltia the Gengar(Move your mouse to reveal the content)Maltia the Gengar (open)Maltia the Gengar (close)

Gengar (Maltia) Female
Nature:Timid
Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Hacketia the Porygon-Z(Move your mouse to reveal the content)Hacketia the Porygon-Z (open)Hacketia the Porygon-Z (close)

Porygon-Z (Hacketia)
Nature: Modest
Type:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Gage the Nidoking(Move your mouse to reveal the content)Gage the Nidoking (open)Gage the Nidoking (close)

Nidoking (Gage) Male
Nature: Mild
Type: Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

Amalia the Mismagius(Move your mouse to reveal the content)Amalia the Mismagius (open)Amalia the Mismagius (close)

Mismagius (Amalia) Female
Nature:Modest
Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Aerza the Lucario(Move your mouse to reveal the content)Aerza the Lucario (open)Aerza the Lucario (close)

Lucario (Aerza) Female
Nature: Brave
Type: Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

So you'll now have to battle in my little wannabe gym arena, somewhere magical where all your wishes shall come true, remember two actions per mon, and enjoy, try to use the field as much as you can, it will help to see i it need some fixes, but above all have fun, good luck to both of you :3

Hello, and be welcome in this blue-moon night to the battle in our beautiful moon cave, this is an extremely wonderful night for a battle as the moonligh fall all over the place tainting the skin and rocks with a wonderful saphire filter, this pokemon look amazing in this blue coloring don't they.

On one side a pokemon so hot it's burns, a very tricky ghost and a pokemon whose mighty abilities even translate to the physical realm, this seems like a very powerful trio to beat, but don't count the other side out just yet, as a turtle the sie of a tank, a war dog made of steel and one o the fastest ninjas avaible are nothing short on firepower (even when actually, firepower would be incredibly painful against 2/3 of the team)

Bt enough with presentations, let's GO!
Lasfirlian seems to be aproaching the situation carefully since Maltia seems to be going really fast, like, something that shouldn't be happening, this field does strange things to pokes, probably the reason he's floating..., wait, how did he dien't noticed that before, that's wha's screwing with his natural speed, he's having a hard time adjusting so even with a little impulse from fellow companion, Namorus, trowing him a little bit he can make it on time as Maltia creates an illusion made of his own poison to absorb the powerful claws for her, it's amazing how those dark, wait, those shadow claws work, namorus, being a little more adjusted to floating freely thanks to his magnetic and semi-psyquic abilities manages to avoid being fooled by another decoy and so manages to strip Gengar from some of it's precious health, altough at the price of some of it's own by crashing against a wall, nothing a mighty champion can't shrug off, looking at all of this power Sumvin can't do more than to hide in it's shell in fear of being completely destroyed from all the awesomeness he just saw, seeing his intended target protect itself like that Hacketia takes the nexxt best aproach and puts a substitute, just in case he's the target next round, or just to protect himself of random flames coming out of Sellian, who's colour has tranformed itself in a light blue, as shiny as the moon and even more because of the short distance he shots a powerful lava flow against those three warriors, Lasfirlian and Namorus are not happy to see a huge fire explosion coming their way being hit by a huge flow of liquid fire and the former even burried under it, nothing good can come out of this, Namorus manages to jump high and hide inside a crack, avoiding the burning floor but feeling guilty about leaving his friend under a sea of fire butthere's nothig he can do other than seek for revenge, and what's what he's gonna do next...

Maltia seems to have forgotten about Larsfilian, thinking he most have just melt as nothing would have survived into that heat, but he's not that easy to crack, and manages to dig trough the ground appearing right below her and using his newly aquired light levitation he manages to reach to Maltia and cut trough her with his powerul shadow claws (wait, what happened to night slash?), and managing to steal the little helmet that she keept in the inside, mmm, this looks like the kind of this that could really help him survive those powerful attack with his new helmet, Namorus tries to do the same, but blind by the power of revenge doesn't calculate his attack right, as he tries to attack Maltia with his powerful fists but only passes trough it, like his body is made of some rare meterial that feels vaguely like oil, using his fast reflexes, at least he manages to float direactly against Hacketia, hiting her with all the power his mighty fists have, but Hacketia only looks from two meters above as Namorus is hitting a copied versiog of herself made of old windows files, gret move, but the fury was a little misplaced as now Sellian remains untouched, and has had more than enough time to recharge and shot a new wave of destructive material against the now tired duo, who can't do nothing to remove themselves of the way, lucky for the Fire-week team Sumvin activate as he has now gained enough corage to stand against his feared opponents and launching a huge wave of water manages to at least reduce the flames to level who won't murderthe team, sadly being out of that shell makes her the perfect target for Hacketia's incredibly powerful hyper beam, hitting him in his smaller defense and making himself a bit tired in the process, something Sumvim will know a lot of in about a minute as Maltia catches him and puts him down for good or at least two round, that horrible look on her face is granted to give some incredible nightmares, but maintaing you in that state will probably take some of her time and energy, how much will the blue team take adventage of that little time off?, and how much can do such a tired team as team blue?, keep yourself tuned to find out!

With Maltia gone, newcomer Amalia takes the case in her own transparent hands, while shellian shots a set of huge fireballs, each with the power of a supernova, eliminating even the powerful Namorus is a twich, Casalimai meanwhile tries to recover himself while smashing Hacketia into the ground, bue she's too smart and protects itself with an electromagnetic shield making it imposible for his fists to bypass it and making it waste a ton of energy for trying, and with her being the only one remaining, the other pokes better be powerful