Meh, I like how ret plays in it's current state but bringing more to a raid or group would be amazingly welcomed, and damage being a little more than it is would be nice. But a revamp would likely make me upset.

Meh, I like how ret plays in it's current state but bringing more to a raid or group would be amazingly welcomed, and damage being a little more than it is would be nice. But a revamp would likely make me upset.

Atm ret has very strong tools, but in pvp most of them is locked down by a lot of things and we're forced through talents to take other talents than our "core" support talents/glyphs. I agree that the current ret playstyle is fun and entertaining but our damage is horrid, part of the problem from a buff/scaling issue is our mastery. As soon as they buff scaling of mastery or any of our abilities it increases our potential burst like hell which has been a bit too strong for rets in the past, I think we'll see a total rework of our mastery because of that. Maybe make our mastery work with art of war or possibly make our mastery Divine Purpose and have mastery increase the chance, would be interesting... though I fear that's going to play back into "omfg rng rets" again...

as for a more immediate buff just increase the scaling of Censure damage from 10% of spellpower to 20% or even 25% of spellpower.

Maybe make our mastery work with art of war or possibly make our mastery Divine Purpose and have mastery increase the chance, would be interesting... though I fear that's going to play back into "omfg rng rets" again...

That's how it worked in the beginning of Cataclysm, and mastery was the stone dead last stat Retribution wanted on its gear and GC admitted it was a bad mastery even with 100% proc chance. They changed it to the current model in the first major patch of the expansion.

Ret doesn't need to bring more utility to raid or pvp for that matter.

It's the classes only damage spec and should be built around damage. The pve rotation has very little down time with good gear, leaving almost no room to be wasting damage gcd's on Fisher Price inquisition, sacred sh., Blessings, etc.

It plays a weird damage spec in pvp, you are only a worthy damage spec every 10% of the time (20 sec ev 2min.) some would even argue every 5 min w/Guardian
The other 90% of the time you have to play like an unworthy bafoon.

Paladin may need a 4th spec titled 'shockadin/utility' for those that want to play this style. Shift some of the baseline utility away from Ret to the other spec
Make Ret a true damage spec with real damage tools like every other Damage Spec in the game

Ret doesn't need to bring more utility to raid or pvp for that matter.

It's the classes only damage spec and should be built around damage. The pve rotation has very little down time with good gear, leaving almost no room to be wasting damage gcd's on Fisher Price inquisition, sacred sh., Blessings, etc.

It plays a weird damage spec in pvp, you are only a worthy damage spec every 10% of the time (20 sec ev 2min.) some would even argue every 5 min w/Guardian
The other 90% of the time you have to play like an unworthy bafoon.

Paladin may need a 4th spec titled 'shockadin/utility' for those that want to play this style. Shift some of the baseline utility away from Ret to the other spec
Make Ret a true damage spec with real damage tools like every other Damage Spec in the game

I like this idea. Much like druids have 4 specs each contributed to a profession. Solid Melee dps, Healer, Tank and a caster dps ( shockadin )

We need something, I am tired of being told by my guild that "We are benching you not becuse you are a bad player, but because you are ret." Even if you are good at playing ret in a raid DPS role there is no reason to take us when a halfassed mage or warlock can do more DPS with a fraction of the effort..

Guardian should do knockdowns on the target it hits with each attack. /skullfuck

Gold guy is now our personal MMA bodyguard, I like it.

But in all seriousness, I think the best thing they can do to Ret this xpac is change how our guardian works. They should make it some sort of 2-3 min utility spell, and balance our consistent dps around the loss of it as a cooldown.

But in all seriousness, I think the best thing they can do to Ret this xpac is change how our guardian works. They should make it some sort of 2-3 min utility spell, and balance our consistent dps around the loss of it as a cooldown.

I just want to be on par with other melees so there's no excuses when choosing between melee classes for raids.

Except raid rosters (10m anyway) is turning into an RBG-clone this tier.

LFM - need 3 heals, FDK, Rogue, Boomy, rest Locks/Mages/Hunter.

It'd be nice to see Ret get an actual melee toolkit instead of bits and pieces from melee, ranged, and support. We're like a schizophrenic spec that can do a lot of things moderately, but nothing well. I love the spec, and the class archetype, I just wish it'd get a real identity and stop being hamstrung by QQ stemming back nearly 8 years about bubble/LOH in duels, reck bomb videos, 3.0.1 shenanigans and undergeared scrubs in random BGs.

Thank god Prot is the DPS spec this expansion.

Originally Posted by Malthanis

We'll all be appropriately shocked/amazed when Nairobi actually gets an avatar, but until then, let's try to not derail the thread heckling him about it.

Originally Posted by Blizzard Entertainment

If it was that easy don't you think we would have figured that out? (Source)