She was never meant to be fully ranged, she was meant to be like a melee tank/support thingy. Then when the remake came they lowered the CD so much that it was like she was practically fully Ranged and now people want it that way.

Honestly I dont think this is a good idea. If she has problems, deal with themin another way instead of just completely changing the champion (and ruining one of the more unique spells in the game).

I personally think at the very least, it should be made toggle like they did with Cho'Gath. Maybe make it cost a small amount of mana per hit like Boomerang Blade or Frost Shot. Additionally, I think they should slightly increase the duration of her ult (maybe by 1 second or so?) and slightly buff her heal. She has good potential, and she was a bit overpowered right after the remake, but a slight tweaking should go a long way towards making her more of a threat.

Agreed 110%, Elementz. I play Kayle in normal queue, and right now I use E to help me last-hit without taking harassment. It's annoying, and I would rather that I didn't have to do it.

Kayle is definitely far from OP right now, and maybe such a small buff would help her.

Not to mention that make Riot's nerf to Kayle make sense: recently, they made Red Buff behave on her as if Kayle was ranged, which means it does less. Such a nerf for an already UP champ is uncalled for.