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How about two items that boost speed and attack, and speed and special attack? It needs a drawback of some sort. I think that the user randomly switches after a single attack. This would give a huge rise in usage for Outrage users such as Salamence, to prevent the trapped into a move effect. Yes, it would have to be a random switch. Otherwise, that would be WAY too overpowered. Then its basically an item that turns all attacks into Volt Switch or U-Turn, except a lot more powerful. And a choice scarf boost. Yeah, Shed Shells would need use too to avoid Heatran randomly switching in to lure Dugtrio out. Volt Switch and U-Turn would be the exceptions to this item. They get the boosts and let you switch into the Pokemon of your choice. Huge boost to VoltTurn teams and revenge killers

You Don't Say? I had no idea that a Choice Band Adamant Victini with maximum attack EVs and IVs that was baton passed +6 in attack and Skill Swapped Pure Power OHKO's Hasty Dry Skin Lvl 1 Paras with no defense EVs or IVs and -6 in defense under sun with a critical hit V-Create.

New ability: Solid Ice
Effect: When being hit by an attack super-effective against the pokemon, it only does half damage. This means that Articuno's rock weakness would be X2, and it wouldn't have any others. May seem OP, but if you take Articuno's horrible typing into account, it's not all that bad. It also grants a resistance to Dragon.
Distribution: Articuno only.

New ability: Storm Bringer
Effect: While raining, the pokemon's special attack is brought up by 30%, similar to solar power. However, there is no drawback to this.
Distribution: Zapdos only.

New Ability: Flaming Wings
Effect: The pokemon's special attack and speed are raised by one stage each when hit by a fire, electric attack, or any other heated attack, such as scald or dragon breath. This pokemon is also granted an immunity to these attacks.
Distribution: Moltres.

I'll get to Johto's beast later. Suicune won't get much of a buff, though.

Honestly, that boost would make the eviolite useless, but more importantly, this is the competitive section. There is a general section for that whole Eviolite gig, since it's not broken at all competitively.

But even then, Pikachu is the mascot for Arceus's sake....even if t wouldn't happen with anything else, Pikachu should still be an exception.

Maybe, but I consider whether or not a battle mechanic would be implemented into the game before continuing with it. This goes for things like a +6 Attack move with no drawbacks for Sunkern and Sunkern only, as well as an item that doubles all stats of the holding Pokémon. If it doesn't seem that it would be put into the game in the first place, why bother discussing it in the first place and its possible effects on the rest of the metagame, right?

Originally Posted by MetalFlygon08

Change light orb to work with the pika clone too.

From a benefit point of view, sure. It doesn't mechanically make sense though, since just because Plusle, Minun, Pachirisu, and Emolga look like Pikachu, they are different Pokémon, after all.

Originally Posted by Duranteater

Nerf Growth down to +1 and just in Attack!

I'd rather it just boost Sp. Atk. After all, most Grass-type moves are special.

Originally Posted by Zachmac

Legendary buff time!

New ability: Solid Ice
Effect: When being hit by an attack super-effective against the pokemon, it only does half damage. This means that Articuno's rock weakness would be X2, and it wouldn't have any others. May seem OP, but if you take Articuno's horrible typing into account, it's not all that bad. It also grants a resistance to Dragon.
Distribution: Articuno only.

New ability: Storm Bringer
Effect: While raining, the pokemon's special attack is brought up by 30%, similar to solar power. However, there is no drawback to this.
Distribution: Zapdos only.

New Ability: Flaming Wings
Effect: The pokemon's special attack and speed are raised by one stage each when hit by a fire, electric attack, or any other heated attack, such as scald or dragon breath. This pokemon is also granted an immunity to these attacks.
Distribution: Moltres.

I'll get to Johto's beast later. Suicune won't get much of a buff, though.

Solid Ice - So it's basically Filter or Solid Rock but with half damage instead of 3/4 damage? Seems alright, not too broken as a signature ability. But why would it make Articuno not have any other weaknesses just because it's hit by a Rock-type move? And I'd cut the Dragon-type resistance, too, since it just seems tacked onto the effect, in my opinion.

Flaming Wings - One benefit from a Fire-type move is alright, given the existence of Flash Fire. One benefit from an Electric-type move for Moltres in particular seems a bit more viable, since Electric is one of its weaknesses to start with. When the second of the two types being a trigger condition is factored into the equation, though, it starts seeming really powerful, really fast. Add in a third trigger condition (the heat-based moves), along with a second benefit from each of these trigger conditions, and it seems like too great a boon for Moltres. I know that Moltres is a bad competitive Pokémon relative to other legendary Pokémon, but still.

From a benefit point of view, sure. It doesn't mechanically make sense though, since just because Plusle, Minun, Pachirisu, and Emolga look like Pikachu, they are different Pokémon, after all.

If they had nothing in common...why would they all call their electrical power from their cheeks?

Solid Ice - So it's basically Filter or Solid Rock but with half damage instead of 3/4 damage? Seems alright, not too broken as a signature ability. But why would it make Articuno not have any other weaknesses just because it's hit by a Rock-type move? And I'd cut the Dragon-type resistance, too, since it just seems tacked onto the effect, in my opinion.

Flaming Wings - One benefit from a Fire-type move is alright, given the existence of Flash Fire. One benefit from an Electric-type move for Moltres in particular seems a bit more viable, since Electric is one of its weaknesses to start with. When the second of the two types being a trigger condition is factored into the equation, though, it starts seeming really powerful, really fast. Add in a third trigger condition (the heat-based moves), along with a second benefit from each of these trigger conditions, and it seems like too great a boon for Moltres. I know that Moltres is a bad competitive Pokémon relative to other legendary Pokémon, but still.

The point isn't to be OP, it's just to be good.

Zapdos doesn't need much of a buff-it's already viable in OU. I just decided to add it since Moltres and Articuno desperitly needed a buff, and with their typings, the only way I could figure one out was through abilities. 30% is fine.

The dragon resistance was sort of just thrown in, I'll admit, but it was also kind inspired by the fact that ice is super effective against dragon. And Articuno really needed some resistances. With a resistance to dragon, fighting, and ground, it'd be pretty good. Though the more I think about it, the more fitting it'd be for water to take dragon's place in that, and it'll still be useful because of how common rain is.

So, I'll change the ability to provide a resistance to water, and not to dragon.

As for Moltres....it loses half it's health to SR already, and I already fixed Articuno with some hyper-defensive ability, so I decided to give it an extremely offensive ability, inspired by flash fire. And it's not all that OP on it, either, again, because of it's absolutely awful typing, and that it has to properly predict and swap in on the correct attack in order to work.

Attack: Lightning Roar
Type: Electric
Power: ---
Accuracy: ---
Effect: The user makes a fierce roar that calls lighting to strike the user's back. The energy is then used to raise the user's sp.att two stages. Any other electric type attack used by another pokemon will cause this to get another stage rather then their usual effect. This means thunderwave won't paralyze, and charge wouldn't boost special defense or the next electric attack if used after Raikou uses this attack.
Distribution: Raikou
Effected by taunt, effected by snatch, and a pokemon with the ability soundproof can still use electric attacks normally.

I also changed my mind about Suicune, I'll give it a buff it'd simply love. Though I still don't think it's OP.
Attack: Healing Water
Type: Water
Power: ---
Accuracy: ---
Effect: The pokemon restores 50% of it's health, and also removes all status effects from the user.
Distribution: Suicune
Effected by taunt and effected by snatch.

If they had nothing in common...why would they all call their electrical power from their cheeks?

I never said they had nothing in common. It's their design gimmick that makes them look and behave like Pikachu, but they're still different Pokémon.

The point isn't to be OP, it's just to be good.

Zapdos doesn't need much of a buff-it's already viable in OU. I just decided to add it since Moltres and Articuno desperitly needed a buff, and with their typings, the only way I could figure one out was through abilities. 30% is fine.

The dragon resistance was sort of just thrown in, I'll admit, but it was also kind inspired by the fact that ice is super effective against dragon. And Articuno really needed some resistances. With a resistance to dragon, fighting, and ground, it'd be pretty good. Though the more I think about it, the more fitting it'd be for water to take dragon's place in that, and it'll still be useful because of how common rain is.

So, I'll change the ability to provide a resistance to water, and not to dragon.

As for Moltres....it loses half it's health to SR already, and I already fixed Articuno with some hyper-defensive ability, so I decided to give it an extremely offensive ability, inspired by flash fire. And it's not all that OP on it, either, again, because of it's absolutely awful typing, and that it has to properly predict and swap in on the correct attack in order to work.

Well, most of what I said is due to how I make and evaluate the battle mechanics that others make, but what you say is perfectly on par when it comes to making Articuno and Moltres more competitively viable.

Attack: Lightning Roar
Type: Electric
Power: ---
Accuracy: ---
Effect: The user makes a fierce roar that calls lighting to strike the user's back. The energy is then used to raise the user's sp.att two stages. Any other electric type attack used by another pokemon will cause this to get another stage rather then their usual effect. This means thunderwave won't paralyze, and charge wouldn't boost special defense or the next electric attack if used after Raikou uses this attack.
Distribution: Raikou
Effected by taunt, effected by snatch, and a pokemon with the ability soundproof can still use electric attacks normally.

I also changed my mind about Suicune, I'll give it a buff it'd simply love. Though I still don't think it's OP.
Attack: Healing Water
Type: Water
Power: ---
Accuracy: ---
Effect: The pokemon restores 50% of it's health, and also removes all status effects from the user.
Distribution: Suicune
Effected by taunt and effected by snatch.

Fire Claws - Given that it's only learned by a legendary Pokémon, I'd say that the power of this move is just right.

Lightning Roar - It only lasts until the rest of the turn, right? If it doesn't, then it's undeniably overpowered.
One thing I don't get with this move in particular is how Pokémon with Soundproof can still strike Raikou normally. Lightning Roar doesn't affect the Pokémon with Soundproof at all; rather, it changes how Electric-type moves affect Raikou, so I'd think that Pokémon with Soundproof would still suffer from the limitation.

Actually, Clear Smog could work that way, since it can be blocked by Steel types it would add an extra level of prediction, Sun teams would suffer though, having to pack a steel type when their gimmick powers up fire moves...

Actually, Clear Smog could work that way, since it can be blocked by Steel types it would add an extra level of prediction, Sun teams would suffer though, having to pack a steel type when their gimmick powers up fire moves...

maybe a little broken. i'm all for stopping weather, but cloud nine was meant to be inferior to air lock, because it only affects the user, because of "being on cloud nine" apparently making one haappy enough to ignore the weather.

What you propose is broken not because of the effect itself, but because of how much of a battle it can affect. Not only does it lock out weather-inducing abilities and weather moves, but it also practically permanently cripples teams whose strategy revolves around the manipulation of weather. Yes, weather teams are strong, but no battle mechanic should completely lock out a strategy, just reduce the effectiveness of that strategy.

Originally Posted by Ghosts of the Forums

maybe a little broken. i'm all for stopping weather, but cloud nine was meant to be inferior to air lock, because it only affects the user, because of "being on cloud nine" apparently making one haappy enough to ignore the weather.

This is incorrect. Cloud Nine is equivalent to Air Lock as far as range of influence goes.

What you propose is broken not because of the effect itself, but because of how much of a battle it can affect. Not only does it lock out weather-inducing abilities and weather moves, but it also practically permanently cripples teams whose strategy revolves around the manipulation of weather. Yes, weather teams are strong, but no battle mechanic should completely lock out a strategy, just reduce the effectiveness of that strategy.

This is incorrect. Cloud Nine is equivalent to Air Lock as far as range of influence goes.

The problem is that cloud nine and air lock work only as long as the user is out then the endless rain/sun/hail/sand continues I don't say it will lock weather forever just that it will clear it like permanent weather does.. it is annoying it isn't that useful being temporal..
it will make weather more balanced.. so balanced teams can rise with pokemons which cancel weather. rayquaza's usage will skyrocket.

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

Yep we should ban baton pass, and weather too. Oh and Trick Room, I'm tired of having to worry about Trick Room all the time. Just ban the move Trick Room, and prankster, it's broken. Ban all status moves on prankster users, they're too cheap. Oh and ban Probopass to it's so cheap. Just ban everything except Magikarp with splash.

Well, actually Blaziken isn't really Uber because some people whined about how they were getting owned by it. I mean, it doesn't stand a chance in the Uber enviroment.