This solutions-style guidebook to creating great sound for film and video is a one-stop resource for students trying to develop a high quality soundtrack for their projects. Amply illustrated and written by a sound-guru, this book demystifies complex topics for students who are not yet audio experts. This book is the industry standard to designing sound for digital projects by offering time-tested and real-world tips, techniques, time-savers, and problem-solving solutions that readers can employ from pre-production through the final mix. A full set of FAQs helps readers to quickly solve audio dilemmas and helps them to develop solid action plans to make great sound.

The audio CD contains demos, diagnostics, tutorial tracks, and other useful tools-all designed on an audio CD for optimal playback.

About the AuthorJay Rose, Jay Rose is a nationally respected sound designer and consultant whose Clio- and Emmy-winning career has included program opens for NBC and sound design for MGM. Rose is a columnist for DV Magazine, and a popular lecturer at MacWorld, DV Expo, and other industry gatherings. His website, dplay.com, averages 9,000 hits each week.

Description
Make your film or video project sound as good as it looks with this complete training course by audio guru Jay Rose. You get hundreds of professional, real-world techniques that you can employ from preproduction through the final mix. This is a solution-oriented guide with FAQs, how-tos, tips, and time savers. You'll get a primer on how sound and digital audio work as well as technical setups, guidelines, and real solutions for: * budgeting, scheduling, and preproduction planning * microphones and room acoustics * recording dialog, voice-overs, ADR, and effects * postproduction hardware * levels and digitizing * working with music and sound effects * producing the final mix New to this edition: * information on the latest cameras and field recorders * choices between single- and double-system, and digital workflows * the differences between traditional video soundtracks and dialog-driven storytelling.

Contents
Acknowledgements
Introduction
About This Book and Audio Postproduction
How to Create a Great Soundtrack (in a Quarter of a Page)

SECTION I AUDIO BASICS

Chapter 1 How Sound Works
Music-sicle?
The Life of a Sound
Fast Pressure Changes are Heard as Sounds
Somewhat Slower Pressure Changes are Heard as Envelopes
Slow Changes of Pressure are Loudness
Echoes in small Rooms
Very Slow Changes of Pressure are Weather

Chapter 17 The Mix
Setting Up for the Mix
Preparing for Someone Else to Mix
After the Mix
The Last Thing You Should Do

Chapter 18 „Help! It Doesn't Sound Right!" Problems with On-Camera Dialogue
Too Many Background Noises
Dialog Problems Introduced by the Recorder
Postproduction Audio Issues
Narration Problems
Computer Doesn't Play Audio Well
Mix Problems
The Mix Proportions Were Right, but It Was Too Soft/Loud/Distorted on the Air
Some Elements Sound Fine in Stereo, but Disapper when the Tape Is Broadcast, Played on VHS, or Seen on the Web
Other Common Questions