Phase Rifle Experiment (Mind Blown)

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I tried an experiment on split screen Competitive to understand the Phase Rifle better. I predicted that Phase Rifle Specialization (PRS) would inflict more damage than the Phase Rifle without any perks. I also wanted to see if there is a difference between just PRS and PRS with Phase Rifle Tuning (PRT). I did this with tuning and not tuning. I compared the Phase Rifle damage with USP shots so the damage percentage is easier to measure. This was used against a player with Double armor with nothing else and all of these were headshots.

Now we can see the difference between tuning and no tuning. Tuning Phase Rifles with no perks do...exactly twice the damage than without tuning! Unfortunately, PR/ PRS and PR/ PRS & T couldn't be measured because of such high power; but remember, the tuning does twice as damage as without tuning. So the completed outcome:

OOooooh, I see. it took me a while to figure out what you meant by this.

You shot a player with both the PR and USP, and counted the amount of USP shots it took to create the same amount of damage as the PR shots.

The "One Shot Kill" threw me off. I eventually figured you meant that it always killed a player in one hit, so you couldn't count the amount of USP shots it would take to do the same damage, because the damage was unsure.

Did I get all the right? Is that what you meant by this?

I try to do a little more reading on other's posts before I respond :P Its a two way road, bub. You can't tell people to "read, re-read and read some more." your own post, then just skim the first couple sentences of other user's post.and No, this isn't directed towards you AISP.

OOooooh, I see. it took me a while to figure out what you meant by this.

You shot a player with both the PR and USP, and counted the amount of USP shots it took to create the same amount of damage as the PR shots.

The "One Shot Kill" threw me off. I eventually figured you meant that it always killed a player in one hit, so you couldn't count the amount of USP shots it would take to do the same damage, because the damage was unsure.

Did I get all the right? Is that what you meant by this?

I try to do a little more reading on other's posts before I respond :P Its a two way road, bub. You can't tell people to "read, re-read and read some more." your own post, then just skim the first couple sentences of other user's post.and No, this isn't directed towards you AISP.

OOooooh, I see. it took me a while to figure out what you meant by this.

You shot a player with both the PR and USP, and counted the amount of USP shots it took to create the same amount of damage as the PR shots.

The "One Shot Kill" threw me off. I eventually figured you meant that it always killed a player in one hit, so you couldn't count the amount of USP shots it would take to do the same damage, because the damage was unsure.

Did I get all the right? Is that what you meant by this?

You got it right, yes. I am horrible at explaining things.

Oh no, its not you. The first time I read it, it was 4am. That's why it took so much thinking for me >w< Wanted to make sure I got it right. Also that was very clever of you to use a weapon with already confirmed damage stats and use it to figure out the damage of another weapon.

OOooooh, I see. it took me a while to figure out what you meant by this.

You shot a player with both the PR and USP, and counted the amount of USP shots it took to create the same amount of damage as the PR shots.

The "One Shot Kill" threw me off. I eventually figured you meant that it always killed a player in one hit, so you couldn't count the amount of USP shots it would take to do the same damage, because the damage was unsure.

Did I get all the right? Is that what you meant by this?

You got it right, yes. I am horrible at explaining things.

Oh no, its not you. The first time I read it, it was 4am. That's why it took so much thinking for me >w< Wanted to make sure I got it right. Also that was very clever of you to use a weapon with already confirmed damage stats and use it to figure out the damage of another weapon.