We have been in full-out "polish the game" mode for the last few months. It's been pretty awesome to see the types of improvements that we're able to do with that extra time.

One of the places that really stands out to me, has been our blood effects. Dark Sector is a game in which you throw a sharp metal glaive, so we've iterated on the blood many many times trying to find that perfect color/thickness/hotness.

Here are two screen shots which compare our blood from 2 months ago, to the blood we have today:

Shot 1 - This trooper (I'm guessing he is left handed now) - looses his arm and leaks a few pints of grainy brand X blood.

Shot 2 - His short sleeved friend realized that you can't save your arms... but unfortunately for him, he still lost his leg. Notice the new blood :)

When we spend hours debating the quality and pouring over different kinds of blood, spatter patterns, and thickness -- I know I made the right career move and my parents must be proud ;)

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Who We Are

"Team Dark Sector" is the code word for all of the hard-working individuals at Digital Extremes and D3PA who are bringing Dark Sector to life.
This blog will follow the development of the upcoming Dark Sector videogame. We will be making regular posts throughout the development cycle, giving gamers an inside look at the process of how a videogame is created, introducing them to the team and a space to house other random acts that may occur. This is your forum as well as ours - comment, share, discuss - join the ride.