So, been checking out skyrim recently, since it piqued my interest some time ago when Bethesda boasted that it has “an all new engine made just for Skyrim”. Funnily enough, the more I saw about the game, the more I was sure that it infact was not a new engine at all. And funnily enough, Bethesda has now admitted that it is so.

The Bear depicts the new engine and the hunter is... I don't know, here's a picture of Skyrim.

So, this “Creation” engine, it’s pretty much a renamed Gamebryo. That’s mostly what it is; Gamebryo with minor new features and a new name so that the old reputation wouldn’t carry over to Skyrim. I’d understand that when they said “an all new engine”, if the difference between Creation and Gamebryo was what the difference between Goldsrc (Half-Life 1) and Source (Half-Life 2) was back in the day. But no, it still has most of the same issues. Quite stiff animations, issues with NPC pathfinding, glitchy physics, old and obsolete shaders, and the list just goes on.

The Assassin's in Skyrim also know of the ancient techniques of Arm-through-chest-ism.

All in all, I’m not saying Skyrim’ll be a bad game, it more than probably will be a good or at least an enjoyable game and I’ll more than probably get it at some point, but I’m saying that Bethesda made a bad call with the engine. Because once again, the engine drags the game down from what it could be, to what it will be. It pulls the game down substantially because of it’s limitations and features it lacks.