ARCHIVED - Please tone down Aim-Assist. It is too strong.

After playing the beta for days straight, mostly PvP, but a lot as story as well... I've come the the conclusion that Aim-Assist is way too strong in this game, at least in the beta.
Getting headshots is much too easy (hit boxes for head is very generous), and the sticky aim-assist is too much hand holding. The game pretty much "assist" with aiming a bit more than needed in my opinion.
At least, lower the distance the aim-assist works. I shouldn't be able to cross map players with a sniper with me barely even touch the analog stick.
Please address this issue if possible. At the very minimum, give us the option to turn off aim-assist.
Thanks!

Somebody finally spoke up, for those who are actually "good" at the game and don't rely on such features, we dont need aim assist! i cant tell u how many times i was aiming at an enemy and an enemy crossed my scope and my scope followed him. Plz make aim assist an option

Kilzone to me is the best fps on the market right now. It has innovative game modes, balance, all guns from start, 60 FPS (take note bungie), I know the fps drops. But at least it caps at 60. And it has no aim-assists. And for that it has a very small audience because it requires skill. I think all you "leet" players saying remove aim assists got your skills on games with it i.e Cod, Halo, etc

Especially in PvE, being able to get head shots the majority of the time with just about any primary weapon both puts a damper on playing for a challenge and makes using secondary or heavy weapons obsolete, shotguns are pretty much useless because a head shot with a hand cannon or scout rifle out damages it, the charge time for fusions rifles give your primary a better dps because of the sim assist, and you usually end up just saving sniper ammo on the tough enemies that are supposed to be a challenge but you can kill way too easily with the aim assist on the snipers. Obviously there are also AA problems in PvP too but I prefer close range when it comes to PvP, so I never really used the sights much.

Maybe I was bugged or glitched but I never had this problem.. Maybe kill people too fast or something. Idk I just know I didn't have any aim assist. If someone walked in front of me my gun didn't follow them even a little bit. And I always shot people in the head never like the neck so have no idea if it's generous or not lol (talking about using a sniper for one shots).

I completely agree with at least toning down AA (i'd love the option to shut it off completely) but I have a sneaky suspicion AA is tied to hit detection, and removing/turning down AA would send hit detection out the window.

There was an option in the beta to turn aim assist on/off I started playing the beta on the first day and never once did I have aim assist turned on. I repeat NOT ONCE was it active for me. never had to deal with it trying to aim for me and never even seen these "aim boxes" y'all r talking about.

Above, I've posted a picture of my titan's Cydonia-AR3. It's special ability is due to the aim assist function. The whole idea about the aim assist is that it gives these little boosts to green and better weapons. Note "precision sight"? That's the aim assist kicking in. How about weapons that aim better under fire? etc? If Bungie did away with aim assist, they'd have to do away with those special abilities...and then we'd just have vanilla weapons.

I don't think it's so much aim-assist as it is the hit box on the head. I feel that's the only thing that needs a small tweak. And don't quote me on this but I thought I read somewhere they might be doing that.

I think they need to work on the targeting for the aim assist. I don't think it is too strong, I just think they have issues with it picking up multiple targets when you pull up ADS. I noticed during the beta that if there were 2-3 players/enemies were in my LOS when I pulled up the ADS it would seemingly randomly pick when enemy it would focus on. Causing my targeting to seemingly jump. I thought it might've been choosing the closest enemy or the more centered, but it seems to be entirely random. I would like a more systematic approach to this so I can understand which enemy aim assist is going to focus on and prepare myself.

I like the idea of being able to turn it on/off.
I would say pit it on a slider like sensitivity, but that just seems... cheap for some reason. Seems like more of a single-player campaign thing to increase your handicap.
However, considering the amount of times people are screwed as often as assisted by aim-assist, (someone walks in front of your sights and drags them with em, ruining your perfect headshot) I don't think it would be unreasonable to make disabling it an option.
Thoughts?