Guardian - Radiant Hammer Roamer

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Overview

A Roaming build based on the recent PvP build utilising the high crit chance from radiance traits.

Skill Bar

HammerHealingUtilityElite

Sword/Focus

Variants

Another good Retaliation source, especially when dealing with more CC than conditions.

Specializations

Variants

could significantly increase your burst damage, but it may be hard to pull off in 1v1s.

Equipment

6x

Superior Rune of Fireworks

Consumables

Variants

Stats

Assuming you're using a full set of Ascended gear, the build sits at ~95% crit chance with Fury and Retaliation, and slightly overcaps it if the target's Burning. It's not necessary to hit exactly 100% with buffs as long as you don't dip below 85-90% with the aforementioned 2 boons, but if you want to go for 100% (without Burning), that's also an option. It's entirely up to you. These are your options for customization:

Change some parts to Cavalier's for more tankiness but lower crit chance.

Adding a bit precision with Berserker's or Marauder can be useful for reaching 100% crit chance.

Usage

is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE Blind which can be useful for stomping or making high priority skills miss.

Try to burn through all of your virtues before resorting to . RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left.

Your virtues that aren't on CD can be (and should be) activated while channeling this elite.

Don't blow until the last moment of the channel. Let it heal you as much as possible.

Every utility skill is a meditation, therefore can be used both defensively and offensively thanks to the Fury and healing from

.

Hammer

Hammer provides various different CCs namely immobilize, launch and a ward.

The auto attack chain is rather slow but ends with a powerful symbol which applies Protection.

Spam pretty much on CD. Combo it with symbols as often as possible for AoE condition removal. This should be the first skill you use after swapping to this weapon, unless you really need to CC someone.

is rather self-explanatory, use it to root people into important skills (most notably and ).

Keep in mind that this is a projectile and can be reflected or negated accordingly.

works on downed bodies which can be useful for disrupting rez attempts if the person who is revining the downed enemy is immune to CC for the time being.

is a powerful area denial skill which can also be used to trap people inside it, even from range (with ). Enemies knocked back with Banish won't leave the field therefore it can be used to CC people without knocking them out of Glacial Blow's range.

Sword/Focus

This is the defensive set of the build, but still has some hard hitting skills.

The main source of burst damage here comes from . Note that the projectiles can be very unreliable in anything but melee range. If you have Sigil of Agility on this set, always try to use it after swapping weapons to get the most out of it (except if you need to cleave a downed body, then use the quickness to auto attack).

has many uses: vertical mobility via teleportation, symbol for cleaving, Blind to make an important skill miss, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.

is a ranged skill with great damage over time.

is both an excellent defensive and offensive skill (more about that below). As far as defense goes, this can be used to block important attacks even while stunned. Always try to use it in a symbol (a Light field) for AoE condition cleansing.

should be activated before the combo. Try not to get hit because you'll need it to explode for damage. Wait until only ~1 second remains of its duration then quickly proceed with the rest of the combo.