EQUIPMENT NOTES

MEDPACS:

When someone uses a Medpac, they make a First Aid with modifiers.
Once a medpac is used it is fully spent. If the user of the medpac
fails their roll by 4 or more then the medpac has pushed the patients
body to the limits and no more medpacs can be used on the patient for
24 hours.

5d6 Healing roll

Condition

Modifier

Character's BODY above 8.

+1 Penalty

Character's BODY below 8, but above 2.

No Penalty

Character's BODY below 2.

-1 Penalty

Each additional medpac used in a 24 hour period.

-2 penalty

Character using a medpac on himself

-2 penalty

BACTA TANKS:

A character must make a PS: Doctor roll with a +2 bonus. If the
Doctor fails this roll nothing happens. If the character does not
have the PS: Doctor skill then they must make a default roll with
major penalties. If a default roll is failed the patients condition
worsens and he suffers a 1d6 Killing attack. If the roll succeeds the
character will be healed. How long it takes is a matter of how
injured the character is.