Bugs item #1475690, was opened at 2006-04-24 20:43
Message generated for change (Comment added) made by decampos
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Category: Code
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: ElLocoGato (ellocogato)
Assigned to: Nobody/Anonymous (nobody)
Summary: ATK and DEF XP death penalty too harsh
Initial Comment:
ATK and DEF XP are so slow to gain that 10% penalty is
too high, especially for higher-level players. Unlike
normal XP, which can be re-gained in a few hours of
play, 10% of ATK and DEF XP takes many hours of play to
re-gain.
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Comment By: Alex Badea (decampos)
Date: 2006-05-13 14:44
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Just a random thought, how about the ATK and DEF XP being
equal to (or proportional with) the absolute value of damage
incurred/blocked?
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Comment By: Snaketails (snaketails)
Date: 2006-04-26 05:12
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I find no problems with this, and yes, I have died a few times..
Imagin what it'd be like when PVP/P'king is fixed :P
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Comment By: ElLocoGato (ellocogato)
Date: 2006-04-24 20:58
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The reason for this problem is that the rate of earning ATK
and DEF XP doesn't increase as player level increases.
This is different from normal XP, where you get more XP from
monsters as your level increases (e.g. At level 0 you get 5
XP from a rat, but level 25 you can get like 600 from an
eldar_dwarf). So no matter what level you are, it takes
about the same amount of time to regain your lost 10% XP.
But with ATK and DEF XP, you only get 1 XP per hit, whether
you're level 0 or level 25. So at level 10, it may take 15
minutes of play to regain the 10% lost ATK and DEF XP; but
at level 25, it may take 8 hours of play to regain the 10% lost.
So solution is to either (1) lower ATK and DEF XP death
penalty (or scale down as level goes up); or (2) scale up
the rate of gaining ATK and DEF XP (e.g. You get more ATK
and DEF XP from stronger monsters).
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