So... without cheating (meaning peeking at the source), I'm trying to get my head around the distance/time ratio for system jumps. So it is a bit peculiar to me how a jump to a, say, 6.8 LY away system takes almost 48 hours or so, where as a jump to a about 1 LY away system only takes one hour or something like that.

Obviously some kind of multiplier is at play here, but I'm just trying to figure it out - primarily because I have a mission running where I'm taxiing someone to other side of G1, and I'm working on an out-of-game tool.

Designed this way to add a strategy element into route planning. Take the one jump route and risk losing that contract or take the risk of doing two shorts and make it in time, exposing yourself to more danger on the way?

Designed this way to add a strategy element into route planning. Take the one jump route and risk losing that contract or take the risk of doing two shorts and make it in time, exposing yourself to more danger on the way?

Sometimes, things are so obvious, they stare at you right in the face, and it's so close that you don't see it. Thanks a_c

And here I was under the impression there was a time distance paradox in play.
For example: Have to get stuff from here to half way across the galaxy, could be done in three jumps at 7ly a pop. Total time well in excess of stopping at 12+ shortest jumps added together.

Ta for scaring my timey wimey bubble on that fun part with your cold hard math. I think I'll choose to ignore it and keep playing my fantasy space game anyway.

Short jumps are paradoxically faster than one long jump.

Maybe something to do with wich-space being thicker and slower than treacle.

Should look into mining that.

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