Roseville, MN based Fantasy Flight Publishing was founded in 1995 by its CEO, Christian T. Petersen. Since the release of its first game product (Twilight Imperium) in 1997, the company has been doing business as Fantasy Flight Games ("FFG"). Since that time, FFG has grown to become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and miniature game categories.

FFG is known for its quality of game components (often enhanced with highly detailed plastic miniatures and beautiful artwork), innovative gameplay, professional dedication to customer service, and a cutting-edge online presence providing information and support for its many products.

FFG's best-known titles include games based on licenses such as Star Wars, A Game of Thrones, and The Lord of the Rings, proprietary titles such as Arkham Horror and Descent: Journeys in the Dark Second Edition, as well as re-releases of classic titles such as Cosmic Encounter, Fortress America, and Dungeonquest.

In 2008, FFG formed an exclusive partnership with industry-leading, UK-Based Games Workshop ("GW"), to represent its acclaimed IPs (Warhammer and Warhammer 40K) in the hobby games market, publishing new versions of classic titles such as Talisman and Warhammer Fantasy Roleplayas well as original games such as Warhammer: Invasion and Only War.

FFG's business is a global one, with the majority of its revenues generated from international sales.

The Imperial city of Sinophia Magna hides a lurking terror. A series of brutal murders have drawn the attention of the Inquisition, and a twisted pattern suggests a connection to the infamous Rogue Trader, Erasmus Haarlock.
Second in a definitive trilogy of epic Dark Heresy adventures.
The Inquisition and the Adeptus Arbites join forces to uncover a conspiracy where nothing is as it... [click here for more]

The infamous Rogue Trader Erasmus Haarlock is set to return, and only the Inquisition stands in the way of his dark revenge...
Dead Stars is the conclusion to The Haarlock’s Legacy Trilogy, a definitive series of epic Dark Heresy adventures that began with Tattered Fates and continued with Damned Cities. Terrible threats stir amongst the worlds visited... [click here for more]

Something terrible stirs upon the pleasure planet of Quaddis. Portents and ancient evils become evident as the penultimate 13th Hour approaches. Will your Acolytes be able to discover the secret of the Haarlock's Legacy in time? From the bloody, labyrinthine Red Cages to the mansion of Gabriel Chase, the adventure draws the Acolytes into the dark underside of Quaddis. The affairs of the notorious Rogue... [click here for more]

The DAWNFORGE campaign setting offers players and DMs an opportunity to explore a mythic age of magic and wonder. In this full-length adventure campaign, your fledgling heroes take their first steps on the path of legend. From Saranor to Ebernath, from the dawn elf city of Ersevor to the night elf outposts of the Morningstar Mountains, the heroes must uncover clues to an ancient mystery—a... [click here for more]

The Achilus Assault is an invaluable sourcebook for Deathwatch, and is a guide to the fires of war raging in the Jericho Reach, from the numberless tides of the Tyranids in Hive Fleet Dagon to the hellish legions of Chaos pouring forth from the Hadex Anomaly and the expansionist aggression of the Tau Empire. The threats presented in this tome provide Game Masters with a surfeit of antagonists... [click here for more]

he Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets? Ark of Lost Souls is a supplement for Deathwatch that presents both a three-part adventure set onboard an infamous Space Hulk, and a Game Master’s guide to Space Hulks in general.
Told... [click here for more]

The First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still... [click here for more]

“Today we face those who betrayed our predecessors. Today we bring death to those who turned from the light of the Emperor and broke faith with their brothers. Today we bring honour to those who came before us as we lay low these traitors! For Vilamus! For Guilliman! For the Emperor!" –Brother-Captain Haeron of the Marines Errant
The brethren of the Deathwatch... [click here for more]

The Enemies of the Emperor are many... Aliens, Heretics, and Daemons scheme from the shadows to oppose the Imperium of Man, but the Space Marines of the Deathwatch are sworn to hunt down and destroy all enemies of the Emperor. Remain vigilant! Learn the nature of your foes, that you might better purge them from the stars. Mark of the Xenos, a supplement for Deathwatch, presents a myriad of worthy... [click here for more]

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?Rising... [click here for more]

Rites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach.
A host of new character options allow for increased personalization with thorough... [click here for more]

On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed. The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the... [click here for more]

The Jericho Reach is an exciting supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more... [click here for more]

For as long as mankind has sailed the void of the Jericho Reach, it has been a place of danger and mystery. Evil slumbers in the forgotten places between the stars, and only the Deathwatch can stand before it.
The Outer Reach is an exciting supplement for Deathwatch! Revealing the secret dangers that lurk in the darkness between the stars, The Outer Reach gives players and GMs... [click here for more]

You’ve died a thousand times to keep the secret safe, but this time could be the last. In order to stop the end, you’ve got to remember who you were in the beginning... and you can only do that by finding the fire within.The Fire Within is the official introductory adventure for the Fireborn world. FFG’s flagship RPG of 2004 uses an all-new, dynamic non-d20... [click here for more]

No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples.
And those few are hunted.... [click here for more]

A sourcebook for Steel Hill, the dark lord’s foundry and armory.
The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow.
Despite... [click here for more]

In the Last Age, the ancestral homeland of the elven people has become a battleground. Armies of orcs, ogres, giant-men, and trolls mass in the North, preparing to spill out of the Highhorns and lay waste to the Veradeen, the snow-clad home of the Erunsil elves. In the east, trained and disciplined orcish armies set out from Eisin, burning their way into the fey weed along the mighty Felthera River.... [click here for more]

The sequel to the Free RPG Day adventure, Forsaken Bounty.
Picking up where Forsaken Bounty left off, Dark Frontier finds the players having stirred up dark forces and alien powers. Where these powers will take them, you will have to play Dark Frontier to find out! ... [click here for more]

Rogue Traders are accustomed to earning their livings in the grey areas of the law, but a few brave or foolhardy captains take it a step further...
A supplement for Rogue Trader, Hostile Acquisitions provides players and GMs will find all they need to run a campaign on the far side of Imperial Law. From new characters and equipment to creating nemeses and running games based on criminal... [click here for more]

Lure of the Expanse features three adventures set amongst the unexplored stars beyond the Imperium. Wealth and glory await those with the courage to venture into the farthest reaches of space.
In Eye of the Needle, your Explorers will travel to the perilous port of Footfall to learn of a dark prophecy of long-lost riches. In The Heathen Trail, the Explorers find themselves on the path of uncountable... [click here for more]

The ashes still cool and the wounds still heal after the onslaught of Archaon and the forces of Chaos Undivided – but Middenheim still stands! Perched atop the massive height of the Ulricsberg, the defenders of the Empire threw back the Chaos hordes.
But all is not well in Middenheim. Corruption eats at the very heart of the City of the White Wolf, and it's up to your heroes to help root... [click here for more]

Mousillon is a land cursed by evil and death. For years, this forlorn place has festered with its own corruption, inhospitable to even the most disgusting vermin. But now, a new force has emerged, and enemy that could plunge all of Bretonnia into war. It is against this backdrop that the Player Characters meet Mousillon in all its filthy ugliness.
In Barony of the Damned, the Player Characters... [click here for more]

Driven by the machinations of an ancient evil, one lone group of adventurers stands between the Empire and the dark forces of Chaos. Who are these stalwart souls? Why, you and your party of cource!
What evil taints the Jewel of the Empire? Will your group of bleaguered heroes stop the forces of Chaos before it's too late? Step onto the Paths of the Damned to discover your fate! ... [click here for more]

Deep beneath the Worlds Edge Mountains lie the shattered remains of Karak Izril – once proud city of Jewels. In the fallen halls there lies death, riches and much in between. Tales claim the abandoned Dragon horde of Graug the Terrible lies somewhere in the twisting tunnels – all glinting gold and broken bone – there for the taking, should you have the stomach for it. Few survive... [click here for more]

Are you ready for a life of danger and excitement? Can you tell the difference between an unspeakable cult and a social club for gentlemen? Are you willing to go into the darkest corners of the Empire and face unimaginable horrors with little more than your sword and your wits? If you answered yes to any of these questions, we may have some work for you. We are not responsible for any dismemberment... [click here for more]

The corruption in Middenheim has been stopped but the enemy within has not been defeated. With the Emperor and the army gone from the capital, all eyes have shifted away from Altdorf. Deep inside the city lies a buried secret that promises power but delivers nothing but damnation.
In the Spires of Altdorf, the Player Characters must travel to the great city, learn its ways, and find the... [click here for more]

It is a dark time in the Empire of mankind. The troubles of the Chaos Incursion left the north a smoking ruin, a bleak land infested with roving bands of Beastmen, a wellspring for the Chaos cults and their efforts to turn honest men and women into the gibbering slaves of darkness. Such horrors breed sorrow and fear and common folk huddle in the shadows cast by the far-flung north, searching for... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.
The alliance between dwarfs and men has lasted since the time of Sigmar, forged in blood at the Battle of Black Fire Pass. A disturbing... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.
The alliance between dwarfs and men has lasted since the time of Sigmar, forged in blood at the Battle of Black Fire Pass. A disturbing... [click here for more]

A delightful supplement for Warhammer Fantasy Roleplay, Lure of Power delves into the world of nobility and the insidious influence of Slaanesh, the Dark Prince, youngest and subtlest of the Ruinous Powers. Lure of Power offers pleasures for players and GMs alike, increasing the opportunities for noble and social characters as well as background material on Slaanesh and his minions. This expansion... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.
The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.
For Game Masters, Omens of War introduces the Ruinous Power Khorne, his daemonic minions, and insights into the Blood God’s... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.
The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles... [click here for more]

Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres... [click here for more]

Please note that this is not a complete product. The full print version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product.
At the far end of the Empire lies an inconsequential fishing village where a series of not-so-inconsequential events are... [click here for more]