++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++In this edition all mods are independent and all mods are improved.

1. Easy Sprint
Note: You don't need to press LS/L3 , just move left stick in any direction and when it is more than 70% script will press atomatically sprint button for you.IMPORTANT : When you are in game menu , this mode can make automatic select that you don't want . In one menu you can press LS/L3 to make random choice , so if you have "easy sprint" enable and you are in this menu , you will choice random select because script will press LS/L3 when you move Left Stick.
How to solve this problem - there is two ways to do so:
1. Hold LT/L2 when you are in this menu - this will disable temporally "easy sprint" mode .
2. Use directional butons to navigate inside the menu. Instead of using Left Stick - use D pad buttons to navigate inside the menu.

Mod 0: Mode DisableMod 1: Mode Enable

2. Auto Attack - repeat light or heavy attack if you held button light or heavy attack.
This is designed for fighting minions, to save you from having to button mash as this gets tiresome pretty fast.

The script needs of this info because when you press for the first time guard mode button ( LT/L2 ) most of characters will stay in right guard direction ( All Default Characters ). Only Warden and Warlord goes to left guard stance. And the Orochi goes to UP guard stance.
Script used this info and prepare the next opposit direction so the user can imediatelly perform Light SOft Feint.

5.Soft Light Feint Soft Light Feint still work after the last patch .

Mod 0 : Mode Disable
Mod 1 : Mode Enable

The user should select the correct character index so the script can prepare itself to perform imediatelly Light Soft Feint when user press for the first time guard button ( LT/L2). When you are in guard mode - you can change the guard direction - the script will track your movement and will remember you last two direction . So if you press " Soft Light Feint " button , the script will use this information and will perform soft Light Feint base on it . So it will feint in the previus direction and will hit in the last selected direction.
You can choice where to start and where to end Light Soft Feint - Move right stick 2 times so you change guard
NOTE : It doesn't work for assassins :
Conqueror, Peacekeeper, Berserker, Orochi
Work for all other heroes.
Soft Light Feint is working 100% for All Default Characters but there is a little trick . To be able to work 100 % script need to "know" you current stance ( guard direction) and the switch stance ( the new guard direction).
Unfortunately script can't do that fully automatically . So you must set up both direction - where it will start and where it will finish. When you goes to the guard mode for the first time ( immediately after you hold LT/L2 ) the script will automatically set up both direction ( that is the reason we has Character Index in the menu ) . If you press Soft Light Feint button in this moment , script will perfom it with it automatic set up, but then in the heat of battle it can't track correctly you guard direction.
So in this situation - we must set up directions manually ( simply move Right Stick at least in 2 different directions - Ex. move Left then Up) . Script will remember them and will use them to perform Soft Light Feint. If you press now Soft Light Feint ( SLF) button sc ript will start feint from the Left Guard and then will switch to Up .

I will made video with full tutorial about that.

6. Easy Guard Mode
Mod 0 : Mode Disable
Mod 1 : Press LT/L2 will toggle ON/OFF guard mode ( it is the same like "Lock Toggle" in the game )
Mod 2 : Hold LT/L2 for xxx amount of time will ON guard mode

If you are tired to held LT/L2 , you can use those two mods . The first will toggle guard mode ON/OFF when you simply press LT/L2 . It is working in the exact same way like in the game mode - Lock Toggle. If you have it enabled in game you must have it enabled in script too - so the other mods can work properly.
The second mode work little different - you need to hold LT/L2 for xxx amount of time and it will turn guard mode ON. To turn it OFF - simply press ones LT/L2.

Mod 1 is the same like in game : IMPORTANT : We recomend to not use in the game "Lock Toggle" because it can mess the other mods.

-- Easy Guard Mode Adjustable

options=1
default=1000
minimum=100
maximum=3000
step=100

7. Easy Dodge - All directions are disabled by default and can be turned ON only inside the script.
Hold A/CROSS and press directional buttons to ON/OFF dodge for coresponding direction. You will fill vibration on the left motor if it is turned ON and vibration on the right motor if it is turned OFF. The script will automatically save you changes. For example - hold A/CROSS and press D pad right , will turn ON easy dodge right . So now if you move left stick to the right more than 80% the script will perform automatically dodge in that direction. If you press again the D pad Right - you will turn easy dodge right OFF and you will fill vibration on the right motor.
This mode works only when you in guard mode ( you hold LT/L2 ) or if you has Easy Guard enabled.Attachment 3572

Mod 0 : Mode Disabled
Mod 1: Mode Enabled
Now you can change the Right Analog sensitivity . This can help when you try to parry ( block) incoming attacks.

-Right Stick Sensitivity Mid Point - adjustable parametr. Midpoint sets the midpoint value of the controller entry. The default value is 50%. By changing this value, you are setting two sensitivity ranges. With a value lower than 50% a high senstivity range is created closer to the rest position and a low sensitivity range when far from the rest position. A value above 50% creates the opposite effect.
minimum 10
maximum 90
default 50

-Right Stick Sensitivity Adjustableminimum 100maximum 327default 200

9. Auto Mix Up - randomly switch guard mode direction.
Mod 0: Mode Disable
Mod 1: Mode Enable
When this mode is enable it will randomly switch you guard mode direction after you use light or heavy attack. The script track the hold time for both buttons light or heavy and will use it to change guard mode stance - this will make auto switch truly random.

Re: For Honor Special Edition Beta

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Re: For Honor Special Edition Beta

Ok now it is activated...
The Auto Sprint works with the Beta but not with the special Edition Gamepack. Easy dodge the other way around. Auto Attack doesn't work @both. Mix up Works at both. And I thought the guard switches are now on the Facebuttons? Still got it on the R Stick.

Edit: Ok, because I still have the Stances on my Right stick the other Mods can't work. This is the first time I am using a Gamepack, so what I am missing? I've usually just runs scripts or use X-Aim for Shooters on PS4.

Edit 2: "For Honor Beta" works now. The Facebuttons are just active as "Guard Buttons" (and therefore the rest of the script is working), if "Easy Guard" is turned off. Doesn't work with "Easy Guard" on. So I've tried that with the "Special Edition Beta" but nope...doesn't work. Shouldn't be answers here? I mean, it's is a beta thread

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Re: For Honor Special Edition Beta

Originally Posted by HazVanDamme

Ok now it is activated...
The Auto Sprint works with the Beta but not with the special Edition Gamepack. Easy dodge the other way around. Auto Attack doesn't work @both. Mix up Works at both. And I thought the guard switches are now on the Facebuttons? Still got it on the R Stick.

Edit: Ok, because I still have the Stances on my Right stick the other Mods can't work. This is the first time I am using a Gamepack, so what I am missing? I've usually just runs scripts or use X-Aim for Shooters on PS4.

Edit 2: "For Honor Beta" works now. The Facebuttons are just active as "Guard Buttons" (and therefore the rest of the script is working), if "Easy Guard" is turned off. Doesn't work with "Easy Guard" on. So I've tried that with the "Special Edition Beta" but nope...doesn't work. Shouldn't be answers here? I mean, it's is a beta thread

Sorry mate, I was busy with the other gamepacks and didn't saw you post.

Did you use the default button layout - In Xbox we don't have the options to change it but I don't know how it is on PS4 ?

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Re: For Honor Special Edition Beta

For me the light feint mechanic only seems to work 1/10 times on LB and I can't get it to work on warden at all. As this is technically a bug though that they claim they are going to fix im not too worried about it.

Something I did recently find that may provide a large benefit to these scripts is how the blocking in this game works.

Not my video, but it was on the Competitive for honor reddit. Put the video in slow motion and start it at 11 seconds. The guy is clearly blocking left, however he had blocked right earlier for which the game hadn't kept up. Instead of updating to the new direction he is blocking it goes to the old direction he input first. This seems like a very broken core mechanic but maybe it has a reason. This IS the reason why fast characters can light attack you to death. Your actual guard direction lags behind.

My point with this though is I think a script could stop this from happening. I haven't been able to test it thoroughly but Im pretty sure if a script spams block direction (ie block left rapid fire when I am blocking to the left) it would stop this from occurring.

Anyways just something I would recommend looking into as it could be pretty game changing.

***Edit***
Also please add the option for Quick Access Button to have GB as L1 and to disable R3. I find myself accidentally clicking R3 too often. Even with light feint disabled the option where it switched who its locked onto I find frustrating. In my personal script I use I just unmap R3.

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Re: For Honor Special Edition Beta

Originally Posted by klocks

For me the light feint mechanic only seems to work 1/10 times on LB and I can't get it to work on warden at all. As this is technically a bug though that they claim they are going to fix im not too worried about it.

Something I did recently find that may provide a large benefit to these scripts is how the blocking in this game works.

Not my video, but it was on the Competitive for honor reddit. Put the video in slow motion and start it at 11 seconds. The guy is clearly blocking left, however he had blocked right earlier for which the game hadn't kept up. Instead of updating to the new direction he is blocking it goes to the old direction he input first. This seems like a very broken core mechanic but maybe it has a reason. This IS the reason why fast characters can light attack you to death. Your actual guard direction lags behind.

My point with this though is I think a script could stop this from happening. I haven't been able to test it thoroughly but Im pretty sure if a script spams block direction (ie block left rapid fire when I am blocking to the left) it would stop this from occurring.

Anyways just something I would recommend looking into as it could be pretty game changing.

***Edit***
Also please add the option for Quick Access Button to have GB as L1 and to disable R3. I find myself accidentally clicking R3 too often. Even with light feint disabled the option where it switched who its locked onto I find frustrating. In my personal script I use I just unmap R3.

First , thank you for you feedback and suggestions.
Soft Light Feint is working 100% for Warden but there is a little trick . To be able to work 100 % script need to "know" you current stance ( guard direction) and the switch stance ( the new guard direction).
Unfortunately script can't do that fully automatically . So you must set up both direction - where it will start and where it will finish. When you goes to the guard mode for the first time ( immediately after you hold LT/L2 ) the script will automatically set up both direction ( that is the reason we has Character Index in the menu ) . If you press Soft Light Feint button in this moment , script will perfom it with it automatic set up, but then in the heat of battle it can't track correctly you guard direction.
So in this situation - we must set up directions manually ( simply move Right Stick at least in 2 different directions - Ex. move Left then Up) . Script will remember them and will use them to perform Soft Light Feint. If you press now Soft Light Feint ( SLF) button sc ript will start feint from the Left Guard and then will switch to Up .

I will made video with full tutorial about that.

And will add rapid fire guard direction. Also "option for Quick Access Button to have GB as L1 and to disable R3".

.... Updated there is no free space to add rapid fire guard direction.

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Re: For Honor Special Edition GamePack [BETA]

Any Ideas why the "For Honor Beta" works and this doesn't (ps4)? The first one I had to hol "Share"+"Options" to activate it...maybe I have to activate this one, too with some combination, that isn't mentioned here?

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Re: For Honor Special Edition GamePack [BETA]

Originally Posted by HazVanDamme

Any Ideas why the "For Honor Beta" works and this doesn't (ps4)? The first one I had to hol "Share"+"Options" to activate it...maybe I have to activate this one, too with some combination, that isn't mentioned here?

Hi,
We work on that but for that moment we can't say what is the problem. We will need more time to fiand what case the issue.

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Re: For Honor Special Edition GamePack [BETA]

Because the "Soft Feint" is missing in the last one, right? This looks so interesting and hope to get it work on my machine soon as well as an "how to" Video for Soft Feints with this Gamepack, as I don't really understand your explanation