“As both a colleague and friend, I’ve always admired her approach to creative development – focusing on nailing down the soul of a game first, and then making sure the writing, the gameplay, the design and the art comes together to form a unified, interactive experience for the player,” said Papoutsis.

“This fits in perfectly with what we’re trying to do here at Visceral and Amy’s going to help us continue in our pursuit to make the most thrilling, immersive games in the world.”

Papoutsis said he and Hennig have been discussing what her first project would be, and they both decided upon the new Star Wars game.

“Very excited to share that I’m joining Visceral Games as Creative Director on a new Star Wars project,” Hennig wrote on Twitter.

“I began my career EA almost a quarter century ago (I have the 1991 Rising Star award from Trip Hawkins to prove it – ha!)

“It might’ve taken me 23 years, but I’m back – and it’s good to be home at EA.”