Got to disagree here. Consistently hitting rank 5 in wild here, as well as other finishes towards rank 10 or so when I don't play much.

If this card is what you consider overpowered and sending Paladin out of control in Wild, I hate to ask what you think of other stronger and more consistent decks. Finja, for example is much stronger (And a good reason for it to be legendary). Renolock is very consistent, priests of all kinds have gotten more love, meaning decks have to race faster than ever before if they want to prevent the priest from being unkillable.

Your favorite class on your profile here is Hunter. Hunter has a LOT of ways to kill the Paladin before turn 10. Most decks I see in wild right now are midrange and face. As a midrange fan, I assure you, you CAN outrace them.

You can easily race this deck compared to something like the new quest-based deathrattle priest. If you're running a control deck, you have a bad matchup to combo decks in the first place, but you can mitigate the potential with transformation effects and other taunts, considering there are a lot of very good anti-aggro tools. These sorts of combo decks get a bad aggro matchup usually

This card is only out of control if you also let them combo off of Finja, which kills in its own way.

Blizzard seriously needs to nerf this card. Murlocpaladins are out of control in Wild.

You know what would be the perfect nerf? This is crazy, but make the spell a Legendary. That way you can only have one copy. That makes the card so much more balanced.

wondering that something goes out of control in wild is an oxymoron in itself...news flash - thats why its called wild...there are no rules and no balance...if you want control rules and balance go play standard