HIDDEN POWER (GROUND) / TRI-ATTACK
(Stronger than Mud-Slap, and Special-based, Hidden Power (Ground) is an incredibly useful utility on a Togekiss. If you can't get this on your Togekiss, go for Tri-Attack)

THUNDER WAVE / AIR SLASH /
SHADOW BALL / SILVER WIND
(A lot of options here! Togekiss is slow, so Thunder Wave is a good utility to speed it up. Air Slash is a potent STAB option with a 60% chance to flinch, which also helps similarly to Thunder Wave. Shadow Ball takes care of Psychics and Ghosts who will try to hinder your sweeping. Finally, Silver Wind punishes Grasses, Psychics, and Darks. It also has a 20% chance of raising ALL of Togekiss' stats, making for incredible sweeping AND walling capabilities.)

Togekiss
Ability: Serene Grace
Nature: Timid (+Spe, -Atk) or Modest (+SpA, -Atk)
EVs: 252 SpA, 252 Spe, 4 SpD
Item: King's Rock/Leftovers- Leftovers is ur standard healing item or if you want to annoy ur opponent, air slash+serene grace+king's rock= 70% chance of flinching
- Air Slash- STAB and 60% chance of flinching with Serene Grace
- Aura Sphere- high power, never misses, defeats ice and rock weakness, and kills bulky steels and normal types
- Nasty Plot/Thunder Wave/Roost- boost your special attack power, be even more annoying with paralysis, or heal your HP
- Shadow Ball/Psyshock/Tri-Attack- Shadow Ball to take out annoying ghost types, psyshock for Special walls like Blissey, or high power STAB move that when combined with king's rock = 50% chance of either paralyze, burn, freeze, and/or flinching (Just in case anyone was wondering you get Tri-Attack on Togekiss by trading over the togepi from Pokemon XD: Gale of Darkness)

Since its impossible to get Nasty Plot and Tri-Attack, it's probably better to give Tri-Attack Togekiss a Modest Nature and Thunder Wave. For Nasty Plot Togekiss you can give it a Modest Nature but I prefer a Timid Nature because you are already boosting your Special Attack with Nasty Plot.

This is one of my favourite Togekiss sets. Serene Grace allows the 3 "all Stat raisers" to get a more frequent Stat rise. Make sure they are up to the MAX PP so that you get a bit of relief. Air Slash is just a STAB and a chance to flinch is quiet often and getting a flinch is awesome.
I HOPE YOU LIKE/LOVE (Hopefully atleast) MY TOGEKISS SET! =D

I thought since everyone was using serene grace on there movesets I' do one with hustle.
Hustle only reduces the accuracy of extremespeed so the accuracy drop isn't too big a problem compared to the boosted power.The EVs are in Hp to tank hits while the rest are split between offenses. The lack of speed isnt a problem with extremespeed.

Since Togekiss has high Special Attack and low Attack, Sky Attack and ExtremeSpeed won't do a whole lot of damage. Metronome is, like you said, random, but so random that you probably won't get a good move.

Pretty simple togekiss, Roost of cource paired up with leftovers and togekisses ok defences make quite a reliable recovery. It has Aura sphere and HP ground/ Ancient power to cover most Pokemon. And then there is air slash for flinching and STAB.

Note:
-Timid is a good nature because Togekiss could use some extra speed, and Atk means absolutely nothing to a SpAtk beast like Togekiss.

Moveset

-Dazzling Gleam: (Type: Fairy / Power: 80 / Accuracy: 100) Decent coverage, I suppose, but STAB is what we want here.However, if you are pre-generation six, Shadow Ball can be substituted for Dazzling Gleam.-Shadow Ball: (Type: Ghost / Power: 90 / Accuracy: 100) Fair chance of lowering SpDef, making Togekiss even more of a threat. Again, decent coverage, but that's not what we want with this move.

-Psyshock: (Type: Psychic / Power: 80 / Accuracy: 100) A counter to counter a counter. Confused? In the. Case that Togekiss is up against a Pokémon with high SpDef (which typically has low Def) Psyshock is based on the user's SpAtk and the target's Def stats.

I hope this helps you as much as it helps Magic Egg and I, thanks for reading my first ever post!

All never-miss moves worked surprisingly well for me, you could go all special and switch Aerial Ace with Swift, and get a Modest or Timid with max Sp.atk EVs and Spd, but cover less types. This could kill Blissey fairly quick with Aerial Ace. Or, you could get a more defensive Togekiss with Toxic to stall out Double Teamers. Bottom line: bye bye, Double Teamers!

PS: Togekiss with his stats can pull off just about anything, whether it be pure defense, pure offense, or a combination in between. Pick the style that works for you. If you hate Double Teamers as much as I do, this is ur set. Also, I put in Expert Belt so it'd have opportunities to boost all moves, but other good items to give are the common Leftovers, Sky Plate to get the x1.2 boost neutral and supereffective, Zap Plate, Meadow Plate, or Fist Plate, depending on which move you want boosted most. No matter what, Gallade don't stand a chance against Aerial Ace!

This move set is more of a supportive or capture set. For example, the opponent uses rain dance. Just use encore to lock the enemy on. Paralyze it with thunder wave and confuse it with sweet kiss. In need of healing, just use wish.

while not being a para-flincher, this togekiss offers support to the team in the event of it fainting while sporting power with SpA investment and a fair amount of bulk with max hp. tailwind can allow for revenge-killing and helps Pokemon that need a speed boost to set up or immediately sweep (crawdaunt is a perfect example). while not cutting your foe's speed, it nullifies the point of a ground-type switch-in attempt on the usual thunder wave and works around lum bearers and chesto-rest.

this set, although effective, is not quite as good as my sub-plot set that took out a snorlax with +3 in both defenses, +6 atk from belly drum, rest, and crunch. That is pretty remarkable for a pokemon with no defense boosts