I am trying to texture a shield object that I made using polygons.
I layed out my Uv's all nice, made my textures, and shader and slapped it on. The problem is, The UVs are having no effect on the placement of the image, So i can grab a bunch of uvs and move em around and nothing will happen to the texture placement. Also, usually the image will appear in the UV Texture editor, but it didnt this time.

I tested it out on another simple object, and the shader and texture worked fine. Im sure its something simple im overlooking,

thanks danny that helped alot.
One last thing.
Im down to 2 UV sets, one is the default, and one is the one i want to use. However, it says I cannot delete the default one.
Is there a way to make my second one the default? Or to copy the uv's in my second one to the default one? I've tried the copy and paste Uvs but it didn't work.

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