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Hi, we're Indoor Minotaur, a duo of experienced writers and game-makers, and we are creating an adult JRPG called Daughter of Essence.

UPDATED! The public build of Daughter of Essence received another big update on 1-2-18, jumping from 0.4.2 to 0.11.5 and once again doubling in size! You can always find the public build at the top of our Patreon.

Want to know more?

In Daughter of Essence, you play as Mercy, a young woman who yearns to be free from mundane obligation, free from the oppressive watchfulness of her wealthy family, and free from the harsh laws of the empire. As one of the only living daughters of essence, however, freedom is not so simple. The Oldlight Empire and the Church both want her captured, and countless other factions want her strange gifts for their own gain.

To be truly free, she must learn to sacrifice.

Features:

- Relevant and meaningful sexual encounters, written in detail and illustrated. All scenes featured in Daughter of Essence are consensual. We believe sex should be fun (and often weird). As long as it's consensual, nothing else is off the table. As we move along with the game, patrons will be able to suggest scenes they want to see!
- Draw "essence" from elemental enemies, enchanted items and sexual encounters and use that essence to unlock new spells, potions, equipment upgrade runes, weapons skills, key items, and more!
- Thought-provoking and deep character-building potential
- Choose your class specialization, distribute stats how you want, equip different skillsets for different battles, change weapons mid-fight, raise proficiency with weapon types by using them, mix-and-match equipment to create your ideal build!
- Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for each weapon type and spell
- Character-driven narrative with many paths and secrets
- Base-building
- A large, complex world with many factions, races, religions, and interesting people

Perhaps more importantly for this forum's purposes, we uploaded a NEW version of the free demo! It includes some of the bug-fixes, polish and details added in later versions but without any of the post-Shiveworth content.

The demo now also starts Mercy at level 10 and gives her a bunch of skill scrolls to play with, so she can experiment a little and breeze through the starting fights quickly if so desired.

Hello!
We've got a pretty wild build for you this week, so scope out those patch notes! We're wrapping up a few last test runs now, and we'll send the latest version out to our weekly patrons shortly. Looks interesting? Please try our free demo!

We know the last couple of weeks has been a lot of mapping, spriting and exposition, so we hope you enjoy some of the payoff!

Version 0.7 - 11/6/17

Finished up White Rat Maps
Exciting New Storyline Content!
2 New NSFW Scenes!
Dozens of new NPCs to chat with!
Added lots of new equipment and restorative items
Changed restoration values of cooked food to scale better with higher max HP
Changed restoration values of alcoholic beverages
Added Roasted Toothtube Fin to cookable items
Added Roasted Seaweed to cookable items
Modified a few recovery skills to scale better with higher max HP
Populated Castle District and added 5 new shops:
Blacksmith
Fruit Vendor
Tailor
Jeweler
Butcher
Made Hallie talk to Mercy automatically when she tries to leave the square
Made speaking to the innkeeper mandatory before leaving square
(Game will want you to do this again if you already have)
Mercy can now dig up buried chests (but has to be sturdy enough to open them)
The percent change from stat modifying skills are scaled up from 25/50/75 to 33/66/100

The free playable version of Daughter of Essence has received a sizable version upgrade, from 0.1.1 to 0.4.2a, adding several hours of gameplay, intriguing narrative developments, sexual encounters, and more! To celebrate, we have uncensored the pictures in our first post on this thread - check them out!

Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected!

This week, we bring you version 0.10: THE HALL Edition! We're doing some last-minute tests and will upload the build soon. However, there's good news and bad news. A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff.

Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content.

Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out!

Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects.

This week we've added some special features! This week's patch features a new system where Mercy can turn down sexual encounters (if they're not your thing) and get skill points rather than essence. Also, we've added a library that lets you look back at the art from the encounters to did choose to participate in. We're doing a special one-time alpha bump and releasing the weekly build and the alpha versions simultaneously! Remember, our current public release is available here: https://www.patreon.com/indoorminotaur

Patch Notes

Added the ability to skip directly to the cove in a New Game

Choose Mercy's and Orus's specializations

Choose Mercy's weapon

Start at level 5 with 10 stat points to distribute

Start with a handful of restorative items & all plot-related key items

Revisit scenes in the new scene library, accessible from the cove throne room

Mercy can now choose to abstain from sexual encounters and get rewarded skill points instead of essence!

Extended Cavern Areas now clearable in order to begin making room for new accommodations and base-building elements, excavated items will occasionally appear in chests and the rewards scale based on Mercy's Luck

Hello again, folks, we return this week with another new public release, as well as the latest weekly & alpha builds!

We're working on the new Witchdale chapter going forward, which is coming along great. This will be the last public build for a little while, until the next chapter is entirely completed, so IF you find yourself enjoying what we have so far, definitely come and check out our weekly or alpha builds as well.

Hi everyone, we've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison.

As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out:

Here are the notes for version 0.17. Hope you guys like the changes and improvements.

Version 0.17 - 1/22/2018

Made the entire Overworld Map (currently inaccessible)
Added new enemy encounters to the Witchdale passage
Added new Witchdale cliffs area & optional boss encounter
Added new weapons and armor to the game database
Added new Dietrich scene art
Created dozens of new character sprites to begin filling out Witchdale
Revised some dialogue in Shiveworth to be less wordy
Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth
Revised choice menus in Shiveworth for continuity (and symmetry)
Extended fishing time windows for some catches
+20 frames for smoothfins
+20 frames for random items
+30 frames for littlesnoots
+10 frames for hogfish
Fixed AI for bats and fire wisps
Fixed some tile passability issues in Witchdale
Fixed connecting passages between Witchdale cave areas

Hi everyone, we've just finished uploading the latest weekly build: version 0.18. It's kind of hard to believe we've done this 18 times now, but we've still a long way to go and we have no plans of slowing down now!

Witchdale also has a long way to go, but we're putting the pieces in place, and we're excited to see where it all takes us. Hopefully everyone digs what we've got in place so far. A lot of the last couple of weeks has been preparatory work, but we're still making sure to sneak in some interesting new content every week.

Here are the patch notes, as always:

Version 0.18 - 1/29/2018

Added shops & NPCs to Witchdale Square

Added the Witchdale tavern and inn

Added a cooldown to Cor Silvam*s “Entangling Roots”

Updated the battle backgrounds for Witchdale caves

Slightly reduced Witchdale Hornet*s AGI

Added an option to skip all the cliffs/caves once the player reaches a checkpoint in Witchdale

Added Moon Lee to the ship

Put Gertrude/Vincent and Elijah below-deck and everyone else in town after reaching Witchdale

Hey everyone, first update of February! Witchdale is starting to come together and fill with life, which is exciting. Set a lot of groundwork this week for new relations, so expect a lot of these to take off in different directions by next week.

Hey everyone! W O W, version 0.20. It's absolutely wild how fast the time has gone by over the course of 20 releases. It has been a ton of work, but it's also been really satisfying to see things coming together.

And, if you'll permit me to toot both of our own horns, I think we are getting better at it as we go along. I hope you're as excited about the future as we are.

We're sending v0.20 out to our weekly patrons and v0.19.1 out to our alpha patrons, so any new patrons will get access to the build of their respective tiers.

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