-Dodging/rolling greatly improved. The player can now dodge in every direction. Player can now dodge enemy attacks and some spells if timed correctly.

-Battle music added.

-Day/Night cycle reworked. Day time lasts longer, night time is shorter.

-Starting player health increased.

-Many small balancing tweaks, less health on all AI (this is not the balance update, just a general tweak before the big balance update)

-Multiple Bug fixes.

More work was done this week on a few upcoming features. We are attending the GDC next week. We will start development again immediately following our return.

The big balance update, the archives, item stacking, and item throwing are on the horizon.

We will see you guys in San Francisco.

The Memory of Eldurim

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Weekly Update 2/18/2015: New Boss and changes to magic.

Feb 18

This week's update brings another boss into the game. He resides in the heart of the mountain on the far side of the island.

Changes

-New Boss: Arboreal Warden.

-Arboreal Warden area reworked.

-Reworked Ikhor Sickness Mechanic.

-Weapons now affect spell effectiveness.

-Armor now affects Ikhor dispersion rate.

-Fixed various bugs including the door crash.

The tree boss is back. He is still in his first state and we will likely see him get tweaked as time goes on. There are some minor collision issues and we do want to add in a large health bar for all boss fights, as right now he is so large it is tough to see his health.

The changes to Ikhor are going to allow us to get a lot more done in the way of spells. We have already begun work on several additional spells and future updates will bring them your way.

We are going to start work on balancing the game. Nearly every value of damage and health will be addressed.

Thanks everyone!

The Memory of Eldurim

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Weekly Update 1/22/2015

Jan 22

Hey everyone. We had a good week and got in some much needed content.

-New Spell Added: Regrowth

-Ikhor pool increases with Ikhor usage.

-New animations for dual wielding swords.

-Added in numerous sound effects.

-Performance optimization.

-Various bug fixes.

It was a good week. We have been very busy with preparing for the GDC. We'll keep you updated on our progress and will still try to get an update out next week.

Thank you all very much!

The Memory of Eldurim

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First update of the year. Quests and Camping

Jan 9

Hello Everyone!

2015 has been a great year thus far. This week's update introduces 2 large changes to the game, camping and a new quest. If you find a campsite and rest at it, you'll respawn from that location when you die until you restart the game.

We have also introduced a new quest into the game. Someone in the town needs your help.

-New quest.

-Camping introduced.

-New Item.

-Improvements to the rolling/dodging mechanic.

-As per the usual, various bug fixes and optimizations.

It's going to be a good year for us. Slowly but surely we are building up our game. Thank you to everyone who has been with us and showed faith in us. Each update keeps making the game a little bit better. It's starting to add up!

The Memory of Eldurim

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Weekly Update: Stone Blood

Dec 12, 2014

This Weeks update gives us some good work done on magic with new spells.

-Added in Stone Blood Shard.

-Added in Stone Skin spell.

-Added in Tremor spell.

-Spells now improve with skills.

We are also working on several other things that are going to be in the game somewhat soon. We are making a new area on the island that has taken a lot of work but is really starting to look very good. We don't want to spoil anything but hopefully we have gained your trust enough that you'll believe us when we say that the new area is going to be worth the wait.

We have also been putting some effort into getting books into the game. When they come out we should have several books that give more insight into the lore of the story and our world as a whole.

Hopefully you've survived finals or whatever else you've had to go through this week.

See you next week!

The Memory of Eldurim

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First Week of December Update

Dec 5, 2014

Hey everyone!

Our update this week brings in some bug fixes and some new content.

-Added the Arc spell back into the game.

-Fixed a bug on the character selection screen for certain aspect ratios.

-Fixed a bug causing Iyan's door to not always open (probably, it's a hard bug to duplicate).

This was one of those weeks where a lot of work went on behind the scenes. Future updates will have more content that makes it to the end user.

Let us know how you enjoy the update. We'll be seeing a lot more of you very soon.

The Memory of Eldurim

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Happy Thanksgiving!

Nov 25, 2014

Happy Thanksgiving!

This update brings some food to the table. There are various food stuffs placed around the town for your character to enjoy.

-Added various foods to find in the town.

-Added in the option for an inverted mouse in the launcher settings.

-Added a screen displaying the controls in the in-game options menu.

-Fixed an inventory bug.

It was a smaller update. We are all going out of town for Thanksgiving so next week's update might be delayed a week. We may still try to get something little out.

Have a good one, and we will see you next week.

The Memory of Eldurim

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New enemy and new spells: Update 11/20/2014

Nov 20, 2014

Update 11/20/2014:

Hello everyone.

We have been hard at work for the past couple of weeks getting a new enemy into the game. We think it's going to be a pretty fun update.

-New Enemy: Rock Golem. A large powerful foe.

-New Shards: Fire Shard & Ice Shard.

-New Spells: Scorching Flames, Frost Nova & Primal Beam

-Added Right clicking support for buying, selling, looting, equipping, etc.

-Improved camera clipping issues.

-Player can no longer attack friendly units during group combat.

-Various bug fixes and optimizations.

We have also been working hard on a new dungeon area. We are finishing up asset creation and have done some work on the block out design for the dungeon in the engine. We really want to get the new dungeon out (complete with boss) by the end of the year.

Let us know what you think of the new update in our steam forums:

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And follow us on twitter to get info about new updates.

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Thanks guys. We'll be seeing you around!

The Memory of Eldurim

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Weekly Update 11/6/2014

Nov 6, 2014

Ladies and Gentlemen!

It's been another great week for us. The game just keeps growing. This week's update brings in a mechanic that will change everything--weapon and armor affixes! Until we get all of the huge core mechanics implemented, balancing the game is going to be a week-to-week ordeal but we'll keep on top of it. We've also added in some UI tools to help you keep on top of your skills and stats, and a new boss challenge.

Changes:

-Added in Weapon Affxes. (Life-steal, fire damage, etc.)

-Added in Armor Affixes. (+health, +regen, etc.)

-Filled in the stats screen with important info.

-Added in progress bars to next "level" on skills menu (Hold block to show)

-Added in a new boss: Valaran Sergeant.

-Beds now heal you when resting.

-Fixed lag issues during Death Blood boss fight.

-New Armor set: Valaran Elite Set.

-Various bug fixes and balances.

We have some more good stuff planned for next week so keep on eye on our progress. Make sure to keep on top of all our updates.

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The Memory of Eldurim

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10/31/2014 Update

Oct 31, 2014

The Story Begins - The updates continue.

It's only been a little over a week since we debuted our massive gameplay and graphical overhaul and our next large update is already here. We want to continue our weekly update cycle.

This update introduces our story line and the (re)introduction of the first of many brutal boss fights. It's bound to be a good time.

Changelog:

-Added the first quest of the main storyline in

-Added the deathblood boss

-Revamped the entire crypt area

-Fixed bugs related to the bed

-Added a new player starting area related to the quest

-Updated NPC dialog

-Added AI optimizations for better performance

-Added in multiple death spells that will be available to the player in future updates

-Added a basic map of the first area

We really wanted to get the main quest line going. Next we are probably going to focus on additional skill, health, and stamina balancing and getting weapon/armor affixes (lifesteal, crit chance, etc.) back into the game. As always this and all subsequent updates will be free for as long as we develop the game.

We love to hear from you on our steam forums: which we are nearly always watching.

Be sure to keep an eye on upcoming features at we will keep our progress board up to date throughout the week.