Animating blinks

Now, let's go ahead and finish up this animation by adding a few blinks and…changes in eye direction.…So let's see where we are at right now.…I have gone ahead and finished the dialog.…(Character: Oh boy! I've been waiting for this all week!)…So the dialog is animated.…Now, the next thing we want to do is basically just do some eye direction and blinks.…Now blinks are, again, replacement animation, so you want to make sure that we…highlight this first key and make sure that our Keyframe Interpolation is set to…Hold, and that we will be sure that we can swap out the blinks very easily.…

Now the first thing I want to do is add in a blink as he turns his head.…So the first thing I want to do is, okay, so I have got about 12 frames to add in…this blink, so I am going to start right around at frame 4.…So at frame 4 I am going to move this slider to that first position there, just…to start the blink, move 2 frames in, and then I am going to go to second one…and then just close it.…

And then go 2 frames out, and then I am just going to set that back to 0 to open the eyes.…

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Released

9/8/2011

Learn to create and animate highly controllable characters using After Effects. In this course, author George Maestri covers every step on the way, from designing the characters in Photoshop or Illustrator, or drawing them straight from After Effects; assembling characters with hierarchies; making realistic deformations with the Puppet tool; automating rigs with expressions; creating realistic head turns; and showing advanced techniques such as using null objects as bones. Finally, the course shows how to perform a basic animation with the character and ensure the rig works correctly.