He has an ability that stuns your pet for 2 turns. He starts out with the ability and uses it when it's off cooldown, so switch out when it happens.

His other two abilities are a Leech attack and a regular attack that seem to have a two-turn cooldown each since he uses both attacks then passes his turn and begins the rotation again with the stun.

Dragon pets like Emerald Proto-Whelp are good for this battle since they do more damage to Magic pets, which can help cancel out his healing.

Have two Dragon pets so you can switch between them when he stuns.

Once you defeat Cookie’s Leftovers, return to Marcus “Bagman” Brown to turn in the quest and receive your reward.

Blue Tweets

Originally Posted by Blizzard Entertainment

PvPPlease make it possible to Obliterate Combatant's gear.
Relics and Combatant’s gear will become obliterable in Patch 7.2.5. (WarcraftDevs)

Mountsis stormcrow in-game and obtainable by players? i need more secret mounts.
No (Muffinus)

Patch Notes
Opinion Poll!We try to give dev notes on complex, non-obvious, or large impact changes. But for simple tuning, we usually don't. (1/3) (Celestalon)
I commonly see "Can you explain your reasoning for nerfing X?", but never for similar buffs. Obviously, getting nerfed sucks, but... (2/3) (Celestalon)
...there's often nothing complex/interesting to it. Answer'd usually be "It was simply overpowered." Should we say that? Alternative? (3/3) (Celestalon)I think the problem is after something is OP you nerf it to the ground, making it almost unplayable.
Do we? We try not to. It's easy to perceive as such, though, and I can empathize. It's *extremely* rare that we ever intentionally overnerf. (Celestalon)Clarify everything even if it seems obvious. The more transparent you are with your changes and reasons the better for everyone.
(Assume that including dev notes at all has a time cost that could be spent elsewhere, working on other important changes) (Celestalon)Unless it costs me a Raid Tier I'm ok with this.
What if it costs you changes to your spec, so that someone else's spec can get a "It was 5% high, so we nerfed it by 5%" post? Still? (Celestalon)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.

Originally Posted by MMO-Champion

For games that support the trinity (Tank, Healer, DPS), why does it always seem that DPS is always in low demand compared to Tanks or Healers? Is it because being DPS is something players naturally gravitate to, or because games still haven’t found a way for tanking and healing to be more fun?
I think tanking or healing are plenty fun, and those are almost exclusively the roles I tend to play (especially in WoW, which is probably what I played the most).

I think DPS is kind of low risk, high reward, in that it’s pretty satisfying but if you screw up, it’s usually not super painful. Yes there are DPS checks, but it’s often hard to isolate one person as being the reason you didn’t clear that bar. Tanking and healing are more high risk, moderate reward. If you do your job right, then that kind of feels like table stakes, and if you do them wrong, everyone notices and might yell at you. As DPS, you can sometimes zone out or even AFK. Everyone knows if you AFK as a tank. You have to always be “on.”

Dealing damage also feels like the core way to play those games, because that’s you have to do when solo, and it even feels like the core way to play most games. Link has a sword. Samus has a ranged weapon. Mario jumps on dudes. I think we all just grow up as DPS as a default and then migrate into other roles.

I have often wondered what would happen to WoW if dungeons were 6-players (tank, healer, 4 DPS) and raids were similarly scaled up. Would the ratios just naturally work out better, or would the population slowly shift and there would still be too many DPS? (Source)

Breanni is supposed to have an option to teleport players to Wailing Caverns and Deadmines in 7.2.5 as well.

That only works after you've done it once. (and it's the little mana elemental beside her - Manapoof i think the name is, that teleports.)

My gripe is that you've to be max level to do it.

And having to jump down to the tauren at the end of wailing caverns. What's wrong with her appearing near you when done. And featherfall doesn't work in there either. I died doing that. jumped down. used featherfall, or rather it didn't. And then couldn't get back in to get body and had to spirit rez.

"What if it costs you changes to your spec, so that someone else's spec can get a "It was 5% high, so we nerfed it by 5%" post? Still? (Celestalon)"

If it legit costs someones else's change to their spec for you to write a small developer note you need to replace shitty developers then that have no idea how to write a sentence or two in less than 8 hours....

"What if it costs you changes to your spec, so that someone else's spec can get a "It was 5% high, so we nerfed it by 5%" post? Still? (Celestalon)"

If it legit costs someones else's change to their spec for you to write a small developer note you need to replace shitty developers then that have no idea how to write a sentence or two in less than 8 hours....

Incorrect. What they mean is - writing a sentence or two takes a few minutes - so does doing a "It was 5% high, so we nerfed it by 5%" change. That's the thing - they're working with templates to make it extremely time efficient, which is the only reason we're seeing so many changes throughout the expansion as opposed to WoD, MoP and others.

Warriors still can't leave their order hall without possibly getting dced and auto-ported to Azsuna, Blood DK, Warrior, and Veng DH are still bottom barrel tanks while Bear Druids continute to faceroll mythic parses (lol if you think Mark of Ursol will hurt them much), Broken Shore has been so nerfed and gated that it's a ghost town after tuesdays,

But let's put all these resources into Pokemon Battle dungeons, dance holidays, and transmog fashion shows that only a handful weebs and neckbeards are even interested in!

Incorrect. What they mean is - writing a sentence or two takes a few minutes - so does doing a "It was 5% high, so we nerfed it by 5%" change. That's the thing - they're working with templates to make it extremely time efficient, which is the only reason we're seeing so many changes throughout the expansion as opposed to WoD, MoP and others.

It still doesn't make a whole lot of sense. If that's really the case then they should just stay on the job off the clock 5 extra minutes and write a patch note.

Their excuse is basically holding transparency OR class balance changes hostage and it's stupid and doesn't make sense. Smaller game companies can do it so why can't blizzard? One of the biggest, if not the biggest games developer in the world? Why does it have to be one or the other?

It still doesn't make a whole lot of sense. If that's really the case then they should just stay on the job off the clock 5 extra minutes and write a patch note.

Their excuse is basically holding transparency OR class balance changes hostage and it's stupid and doesn't make sense. Smaller game companies can do it so why can't blizzard? One of the biggest, if not the biggest games developer in the world? Why does it have to be one or the other?

First of all, this is an untenable suggestion. "Just stay at work, do more and don't get paid for it. What's so hard about that? Why aren't you constantly at work as it is?" I think their point is everything has a trade off. Is writing "Ability was too powerful in testing, scaled back 5%" going to take resources away from something else by itself? No. But having to write 80, 100, 20000 additional lines over time will eventually cost something. Maybe even a raid tier. Do I want transparency? Yeah, but I don't need them to explain why they do tuning passes. And this is from someone playing an Enhancement Shaman this expansion.

First of all, this is an untenable suggestion. "Just stay at work, do more and don't get paid for it. What's so hard about that? Why aren't you constantly at work as it is?" I think their point is everything has a trade off. Is writing "Ability was too powerful in testing, scaled back 5%" going to take resources away from something else by itself? No. But having to write 80, 100, 20000 additional lines over time will eventually cost something. Maybe even a raid tier. Do I want transparency? Yeah, but I don't need them to explain why they do tuning passes. And this is from someone playing an Enhancement Shaman this expansion.

I don't buy. Somewhere they have an internal list of things that have been changed, are going to be changed, and are being considered for changes.

It should not be hard for them to just copy and paste a line over to a public forum once a change has been finalized.

First of all, this is an untenable suggestion. "Just stay at work, do more and don't get paid for it. What's so hard about that? Why aren't you constantly at work as it is?" I think their point is everything has a trade off. Is writing "Ability was too powerful in testing, scaled back 5%" going to take resources away from something else by itself? No. But having to write 80, 100, 20000 additional lines over time will eventually cost something. Maybe even a raid tier. Do I want transparency? Yeah, but I don't need them to explain why they do tuning passes. And this is from someone playing an Enhancement Shaman this expansion.

This is an absolutely bull shit excuse. If writing a small sentence about why they nerfed something takes them too much time then Blizzard needs a better and more efficient development team. Because it screams laziness.

Last I recall, pet battles and transmog were both spearheaded by the UI team.

You mean the same UI team that took a decade to add "Open All" to the mailbox? I guess now we know why

Resources aren't infinite. Activision-Blizzard should sit down and reconsider how and where resources and labor are being allocated. Maybe then they wouldn't be bleeding subs so badly that they have to try and hide sub counts from investors.

well good for the poke.... i mean pet battle croud. i realy hope blizz dont make it mandatory for players who dont like petbattles like they did in dreanor .

What are you even talking about? Pet battles were never mandatory by any stretch in WoD. I like pet battles so I do them but I never once felt like I had to. I can't even think of anything you got out of it that wasn't pet battle related.

This is an absolutely bull shit excuse. If writing a small sentence about why they nerfed something takes them too much time then Blizzard needs a better and more efficient development team. Because it screams laziness.

As a developer I also call BS on this, even though I have sympathy for blizz. The fact of the matter is, they DO have the time to write good notes, for the simple fact that none of them are 100% efficient at using their time. In fact, no one is. If they ever get up to grab a snack, take a piss or throw a nerf ball at a coworker and laugh at them, then all of those little moments during the day will add up to a sizeable chunk of time over a week. I realize no one is a robot, but to always act like "we can't give you that because it will cost you this" is crap. I've watched that response from blizz for YEARS now and every time I just shake my head...like someone else said, a 5-minute note-writing break every once in a while will not cost us a raid tier.