1. Problem is depending on the situation, the Wiimote + Nunchuk combo can offer more precision. So can touch control if they go that route.

2. Refer to counterpoint 1.

3. Why would I attempt to switch classes while I'm still alive in a match? I thought it was common sense to do that after having been killed and waiting to respawn. At least on the Wii U version, you don't need to pause to do it.

If there's a minimap (like there always is) on the TV, then I don't think it would be much of an issue. Blops 2 also supports off-TV play, if I'm not mistaken, so you can use the screen that way.

I've played Metroid Prime Hunters on the DS and that game I felt was very precise. I would gladly take touch control in any shooter over dual stick control, but that's a preference of mine, hence why I say touch control CAN offer more precise aiming, not that it WILL.

I think the ds was different though, what helped make it accurate was the stick you were you using, do they have it on wii u? I don't think it would fit the cod play style tho. A lot of buttons would take longer to hit.

I feel it could be done (and done well) if utilized properly. Not entirely sure how, but I would love to at least try aiming with the touch screen. Heck, I'll even take gyro controls like in Zelda OoT 3D and Resident Evil Revelations.

"But you can also look down at the tablet screen and see enemy and friendly player movements on the entire level map. This allows you to get much better situational awareness about where everybody is at any given moment."

No this is not an advantage. Call of duty is a fast paced shooter. Taking your eyes off the screen to look down at your tablet mini-map is suicide.

Second, since the wii-u tablet doesn't have analog buttons. It going to make the controllers for fps and other games complicated and weird. This is why I think buying a Wii-U is pointless because the tablet controller is a nuisance. If you're just going to use a pro controller all the time. You should just wait for the ps4/720.

the analog sticks are clickable. Sure the top triggers are not analog, but how does that affect a FPS in any way? Sure racing games you can't control the amount of gas you want, but I don't remember a racing game when I wasn't either jamming down the accelerator or slamming on the brakes anyways. I don't lightly press the trigger so I can putter around a course..

It's always funny how these console hate articles always contradict each other. One moment the wii u has no advantages by having a touch screen, then the next article says the wii u has an unfair advantage (an advantage that isn't exactly unfair at that).

Seriously, there is nothing but negativity about the Wii U from the gaming media. First they try their hardest to make out every flaw they can with the game pad, then immediately go into labeling benefits as unfair advantages.

I checked out a preview a few weeks back for the game and while it does indeed show you enemies and friendlies on the tablet, it's not the easiest thing to do...let alone competitive. So, sure it's a nice feature, but only if you had someone else telling you while you played with a traditional pro controller.

Wait, I thought it was confirmed that the Gamepad had clickable analog sticks some time ago. I find it weird that the Pro Controller would have a function that the Gamepad lacks. Oh well, I guess the actions on the clickable sticks would be remapped somewhere else on the Gamepad, so I'll take that as just a matter of getting used to the feel of the new controller.

Is Black Ops 2 also playable with Wii Remote + Nunchuck combo? If so, then I think you would have some advantages and disadvantages, depending on the control method you use, so in the end it all sort of evens out. With the Gamepad's screen, you would be able to see the whole action of friends and enemies on the entire map, giving you a tactical advantage. But with Wii Remote and Nunchuck, you could (arguably) point and shoot in a much faster and natural way than with the Gamepad.

I honestly find it kind of exciting, giving the game a whole new spin, gameplay wise, making you consider which control option will be better suited to your specific play style. This strategic thinking can actually spice up the experience if done right, IMO.