It keeps them in the queue but says players still needed and forces everyone to quit.

I always thought that was a bug since the lobby was full. It occasionally loads a game, but I almost always have to leave the lobby as 7+ minutes pass and nothing happens. It's strange that that is an issue as turning off the console means the player is offline.

Yeah, I’m affected by this at least once a day. Now, I’ve experienced it three times in a row because the wonderful matchmaker kept adding me back to the same match (albeit different sides each time) that was bugged out because someone obviously hard-quit.

I even changed ping sites before re-seeking a match and it still threw me in with the same match.

This is 100% a EA/DICE issue that needs an immediate fix. This is a 100% server-side issue that can be fixed without a client update.

I’m sick of these “Waiting for 1 more player” screens while staring at a full 4v4 roster.

Server Devs: You seriously need to reduce the socket timeouts. In fact, whenever we’re on a load out screen (ship/character selection), you should be doing socket heartbeats. You would know instantly that the client is no longer connected.

Waiting 5+ minutes for your current netcode to realize it hasn’t received an ack from the client on its TCP connection is ridiculous.

Only 3 things make me quit:
1. Real life priorities/emergency
2. Playing against glitchers(HvV hiding in environment)
3. Playing too long in HvV against runaway Maul/Boba(ain’t nobody got time for that)

Only 3 things make me quit:
1. Real life priorities/emergency
2. Playing against glitchers(HvV hiding in environment)
3. Playing too long in HvV against runaway Maul/Boba(ain’t nobody got time for that)

Agreed. In order of how often these cause me to quit:
3 - by far, just not fun. And by the way, I play this game because it’s Star Wars. And to have fun. Running opponents are not fun and I have limited playing time.
1 - occasionally
2 - not as much, but definitely a possibility on certain maps