We can finally share a big announcement with everyone – we will be showing Dead State in the Indie Megabooth at PAX Prime this year! If you’re going to be at PAX on any of the four days this year, swing by the Indie Megabooth and come play a demo of Dead State.

We’ve been working hard all summer to add functionality to Dead State’s build and to get our demo ready for PAX. You’ll be able to see both the progress we’ve made and get a look at the WIP demo which showcases the first two days of Dead State. We can’t wait to show you what we’ve been up to. Swing by the booth and meet Annie, Christina, Oscar, or Brian, and we’ll give you a guided tour of the demo. Being a part of the Indie Megabooth has been a huge goal for us and we’re in good company – there are dozens of indie developers to come see in the booth this year (we will be just as excited to see their work as some of you will be to see Dead State.)

For those who can’t make it to PAX, fear not, as we will make sure that between press and our YouTube channel that you get a good look at the state of Dead State. Indie Megabooth and PAX coverage should start appearing around the end of August. Expect a lot more information about Dead State from now on. We’re really excited to be able to finally show off our progress on Dead State to the gaming community, so please look for us at PAX and keep watching our forums and our Kickstarter page for the latest info on Dead State!

Thank you to everyone who voted for us so far! We're quickly approaching the Top 50.

For those of you who are wondering if Dead State is just another zombie game, we urge you to check out our site and our FAQ to see what we're about. We like to think of Dead State as the "zombie game about humans" - which is to say, while you may see zombies in the combat portion, most of the game is about managing your survivors, making decisions about human lives, and dealing with the personality conflicts in your group and other groups. Zombies are an obstacle - humans are the major threats in our game. Branching dialogues, tons of characters, and lots of hard choices - that's what Dead State is all about. We hope to break the cycle of "kill zombies" and bring the genre back to the original emphasis - the human element.

For questions or comments, feel free to hop on our forums. More than likely we have answered many of the questions here and we're happy to provide you with any info you need to make a decision for Greenlight. Thanks again for your support.