Spell Resistance: A Mihstu gains advantage on all saving throws against magical effects.

Actions

Engulf : A Mhistu can try to wrap a Medium or smaller creature in its body as an action. It grapples the creature (Escape DC 14), which gains the restrained condition. A creature that begins the Mhistu’s turn engulfed loses 1d2 points of constitution until their next long rest. A creature reduced to 0 constitution dies. An engulfed creature takes half of any damage dealt to the Mhistu by melee attacks. A Mihstu can only engulf one creature at a time.