D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in creative ways. The video also demonstrates the journey of a game asset from conception to final integration in the game.
To see more videos like this, Subscribe to our channel today!
Also, follow our journey on Facebook at: https://www.facebook.com/D20Studios/
Twitter: https://twitter.com/d20studio
Instagram: https://www.instagram.com/d20studios/

published:13 Mar 2017

views:4713

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we use to make the game look full and complex with our small team and a short development cycle.

published:16 Nov 2012

views:4885

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, and more. Read more: http://www.gamersnexus.net/guides/2429-gpu-rendering-and-game-graphics-explained
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
Help us with your regular Amazon purchases: http://bit.ly/20xUcgz
And Newegg! http://bit.ly/T4fEut
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

published:10 May 2016

views:14751

http://webinarjam.net/webinar/go/9047/10636f69b1
Register today for Kurt Papstein's free preview webinar of his brand NEWCharacterPipeline for Games - R2 program at PhoenixAtelier.
We are super excited and have a great deal in the works for those that attend, so be sure to not miss out on this great event.
Looking forward to seeing you there!

published:17 Mar 2014

views:5161

Mathias Fontmarty at BlenderConference 2016. Learn more at https://www.blender.org/conference/2016/presentations/244

published:17 Nov 2016

views:24230

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and batch analysis for a game
- Dive into dashboards built using data in Amazon Redshift as well as views showing real-time analysis of players built using AmazonKinesis, AWS Lambda and Amazon DynamoDB
Given the dominance of free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. JoinAWS and Snowplow Analytics for a deep dive into game analytics using services like Amazon Kinesis, AWS Lambda, Amazon DynamoDB, Amazon Elasticsearch and Amazon Redshift. We’ll demonstrate an actual analytics solution using the popular game Codecombat showing real-time and batch data. This example will guide you through the various AWS services available to build your own analytics platform and provide you with an opportunity to ask questions to AWS experts.

Our FULL website is now up:
http://pipeline.valvesoftware.com
-
Subscribe to the ValvePipelineYouTube channel: http://www.youtube.com/user/valvepipeline
-
We sat down with Michael Abrash to get his insight on how he got into the game industry, what his views of gaming in the past in present are, and how he views the challenges of developing the future.
-
Filming and Editing done by SBEdits (Nathaniel) - http://www.youtube.com/sbedits
-
Song - Summer Is Finally Here by A0ta (Jordan) - https://soundcloud.com/a0ta

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
Sponsored by Unity: http://bit.ly/ECUnity
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ IntroMusic: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Love Everlasting" by DDRKirby(ISQ)
http://bit.ly/1sV5z4n

published:21 Jan 2015

views:972966

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and revisit some of the titles from the first video.

published:19 Apr 2010

views:1277

JewWario and Shuuki discuss console games that really defined specific systems. Games that were most likely purchased because of a system or specifically for a system.

Pipeline (computing)

In computing, a pipeline is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion; in that case, some amount of buffer storage is often inserted between elements.

The concept of pipelines was invented by Douglas McIlroy at Unix's ancestral home of Bell Labs, prior to the actual invention of the operating system, and implemented in Unix at his insistence, shaping its toolbox philosophy. It is named by analogy to a physical pipeline. The standard shell syntax for pipelines is to list multiple programs to invoke in one command, separated by vertical bars:

Each program is assumed to take input and give output on its standard streams. Each "|" tells the shell to connect the standard output of the left program to the standard input of the right program by an inter-process communication mechanism called an (anonymous) pipe, implemented in the operating system. Since pipes are unidirectional, data flows through the pipeline from left to right.

Extra Credits

Extra Credits is a video lessonseries presented by game designer James Portnow, animator/narrator Daniel Floyd, and artists Allison Theus, Elisa "LeeLee" Scaldaferri, Scott DeWitt, and Dan Jones. The series of videos discuss issues pertinent to video games and game studies, particularly discussing issues concerning video game development, addressing the legitimacy of video games as art, and creating intellectual discourse on important issues in gaming culture.

The series was developed directly from a series of lecture videos by Floyd and Portnow, informally known as "Video Games And...", which ran sporadically from February 17, 2008 to April 16, 2010.

The series originally aired on The Escapist from July 28, 2010 to August 10, 2011, before being split off over a financial dispute. Between September 7, 2011 and December 31, 2013, the show aired on PATV, a distribution channel hosted by Penny Arcade, whose downsizing of partner services after the latter date was cited as the reason for the show's subsequent "move" to YouTube, where the show is currently aired. In addition, the episodes have been syndicated on many websites, including ScrewAttack and the creators' own EC Network.

AAA Production Pipelines for Indie Teams

D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in creative ways. The video also demonstrates the journey of a game asset from conception to final integration in the game.
To see more videos like this, Subscribe to our channel today!
Also, follow our journey on Facebook at: https://www.facebook.com/D20Studios/
Twitter: https://twitter.com/d20studio
Instagram: https://www.instagram.com/d20studios/

6:11

Gaijin Games Art Pipeline

Gaijin Games Art Pipeline

Gaijin Games Art Pipeline

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we use to make the game look full and complex with our small team and a short development cycle.

7:04

Game Graphics Pipeline Explained by Tom Petersen of nVidia

Game Graphics Pipeline Explained by Tom Petersen of nVidia

Game Graphics Pipeline Explained by Tom Petersen of nVidia

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, and more. Read more: http://www.gamersnexus.net/guides/2429-gpu-rendering-and-game-graphics-explained
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
Help us with your regular Amazon purchases: http://bit.ly/20xUcgz
And Newegg! http://bit.ly/T4fEut
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

2:25

Character Pipeline for Games R2 Preview

Character Pipeline for Games R2 Preview

Character Pipeline for Games R2 Preview

http://webinarjam.net/webinar/go/9047/10636f69b1
Register today for Kurt Papstein's free preview webinar of his brand NEWCharacterPipeline for Games - R2 program at PhoenixAtelier.
We are super excited and have a great deal in the works for those that attend, so be sure to not miss out on this great event.
Looking forward to seeing you there!

39:04

Blender in a video game production pipeline

Blender in a video game production pipeline

Blender in a video game production pipeline

Mathias Fontmarty at BlenderConference 2016. Learn more at https://www.blender.org/conference/2016/presentations/244

22:30

Building Analytics Pipelines for Games on AWS - 2017 AWS Online Tech Talks

Building Analytics Pipelines for Games on AWS - 2017 AWS Online Tech Talks

Building Analytics Pipelines for Games on AWS - 2017 AWS Online Tech Talks

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and batch analysis for a game
- Dive into dashboards built using data in Amazon Redshift as well as views showing real-time analysis of players built using AmazonKinesis, AWS Lambda and Amazon DynamoDB
Given the dominance of free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. JoinAWS and Snowplow Analytics for a deep dive into game analytics using services like Amazon Kinesis, AWS Lambda, Amazon DynamoDB, Amazon Elasticsearch and Amazon Redshift. We’ll demonstrate an actual analytics solution using the popular game Codecombat showing real-time and batch data. This example will guide you through the various AWS services available to build your own analytics platform and provide you with an opportunity to ask questions to AWS experts.

Our FULL website is now up:
http://pipeline.valvesoftware.com
-
Subscribe to the ValvePipelineYouTube channel: http://www.youtube.com/user/valvepipeline
-
We sat down with Michael Abrash to get his insight on how he got into the game industry, what his views of gaming in the past in present are, and how he views the challenges of developing the future.
-
Filming and Editing done by SBEdits (Nathaniel) - http://www.youtube.com/sbedits
-
Song - Summer Is Finally Here by A0ta (Jordan) - https://soundcloud.com/a0ta

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
Sponsored by Unity: http://bit.ly/ECUnity
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ IntroMusic: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Love Everlasting" by DDRKirby(ISQ)
http://bit.ly/1sV5z4n

10:23

Gaming Pipeline - Games as Art 2

Gaming Pipeline - Games as Art 2

Gaming Pipeline - Games as Art 2

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and revisit some of the titles from the first video.

8:27

the Gaming Pipeline - Killer Apps

the Gaming Pipeline - Killer Apps

the Gaming Pipeline - Killer Apps

JewWario and Shuuki discuss console games that really defined specific systems. Games that were most likely purchased because of a system or specifically for a system.

4:55

How Video Game Characters Are Made (FULL PROCESS)

How Video Game Characters Are Made (FULL PROCESS)

How Video Game Characters Are Made (FULL PROCESS)

Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn't find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week :)
TryLeague free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083
facebook: https://www.facebook.com/pages/Tiedie58/397328703617880
twitter: https://twitter.com/#!/tiedie58
Get notified when i upload! http://myapp.wips.com/tiedie-upload-notifications-extension
shirts: http://399393.spreadshirt.com/
intro song: Lyre le temps - LOOKING LIKE THIS
hunter is a fucking beaut still..

How do you deploy a game with millions of online users, playing across the globe, without interrupting their experience? Learn how Scopely uses AWS automation tools to build, deploy, and manage highly-scalable mobile games. They show how to use AWS CloudFormation and Ansible to build andquot;golden AMIs.andquot; See how they do green/blue deployment of those AMIs using Auto Scaling and AmazonElastic Load Balancing, to avoid kicking players offline. Then, hear how they leverage Amazon Kinesis, ElasticSearch, and Amazon SNS to create a unified monitoring and alerting infrastructure for your games. Finally, learn how Scopely use Amazon VPC and AWS Identity and Access Management (IAM) to keep your scalable gaming infrastructure safe and secure.

AAA Production Pipelines for Indie Teams

D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in creative ways. The video also demonstrates the journey of a game asset from conception to final integration in the game.
To see more videos like this, Subscribe to our channel today!
Also, follow our journey on Facebook at: https://www.facebook.com/D20Studios/
Twitter: https://twitter.com/d20studio
Instagram: https://www.instagram.com/d20studios/

published: 13 Mar 2017

Gaijin Games Art Pipeline

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we use to make the game look full and complex with our small team and a short development cycle.

published: 16 Nov 2012

Game Graphics Pipeline Explained by Tom Petersen of nVidia

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, and more. Read more: http://www.gamersnexus.net/guides/2429-gpu-rendering-and-game-graphics-explained
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
Help us with your regular Amazon purchases: http://bit.ly/20xUcgz
And Newegg! http://bit.ly/T4fEut
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

published: 10 May 2016

Character Pipeline for Games R2 Preview

http://webinarjam.net/webinar/go/9047/10636f69b1
Register today for Kurt Papstein's free preview webinar of his brand NEWCharacterPipeline for Games - R2 program at PhoenixAtelier.
We are super excited and have a great deal in the works for those that attend, so be sure to not miss out on this great event.
Looking forward to seeing you there!

published: 17 Mar 2014

Blender in a video game production pipeline

Mathias Fontmarty at BlenderConference 2016. Learn more at https://www.blender.org/conference/2016/presentations/244

published: 17 Nov 2016

Building Analytics Pipelines for Games on AWS - 2017 AWS Online Tech Talks

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and batch analysis for a game
- Dive into dashboards built using data in Amazon Redshift as well as views showing real-time analysis of players built using AmazonKinesis, AWS Lambda and Amazon DynamoDB
Given the dominance of free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. JoinAWS and Snowplow Analytics for a deep dive into game analytics using services like Amazon Kinesis, AWS Lambda, Amazon DynamoDB, Amazon Elasticsearch and Amazon Redshift. We’ll demo...

Our FULL website is now up:
http://pipeline.valvesoftware.com
-
Subscribe to the ValvePipelineYouTube channel: http://www.youtube.com/user/valvepipeline
-
We sat down with Michael Abrash to get his insight on how he got into the game industry, what his views of gaming in the past in present are, and how he views the challenges of developing the future.
-
Filming and Editing done by SBEdits (Nathaniel) - http://www.youtube.com/sbedits
-
Song - Summer Is Finally Here by A0ta (Jordan) - https://soundcloud.com/a0ta

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
Sponsored by Unity: http://bit.ly/ECUnity
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school...

published: 21 Jan 2015

Gaming Pipeline - Games as Art 2

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and revisit some of the titles from the first video.

published: 19 Apr 2010

the Gaming Pipeline - Killer Apps

JewWario and Shuuki discuss console games that really defined specific systems. Games that were most likely purchased because of a system or specifically for a system.

published: 02 Jun 2010

How Video Game Characters Are Made (FULL PROCESS)

Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn't find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week :)
TryLeague free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083
facebook: https://www.facebook.com/pages/Tiedie58/397328703617880
twitter: https://twitter.com/#!/tiedie58
Ge...

How do you deploy a game with millions of online users, playing across the globe, without interrupting their experience? Learn how Scopely uses AWS automation tools to build, deploy, and manage highly-scalable mobile games. They show how to use AWS CloudFormation and Ansible to build andquot;golden AMIs.andquot; See how they do green/blue deployment of those AMIs using Auto Scaling and AmazonElastic Load Balancing, to avoid kicking players offline. Then, hear how they leverage Amazon Kinesis, ElasticSearch, and Amazon SNS to create a unified monitoring and alerting infrastructure for your games. Finally, learn how Scopely use Amazon VPC and AWS Identity and Access Management (IAM) to keep your scalable gaming infrastructure safe and secure.

AAA Production Pipelines for Indie Teams

D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in c...

D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in creative ways. The video also demonstrates the journey of a game asset from conception to final integration in the game.
To see more videos like this, Subscribe to our channel today!
Also, follow our journey on Facebook at: https://www.facebook.com/D20Studios/
Twitter: https://twitter.com/d20studio
Instagram: https://www.instagram.com/d20studios/

D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in creative ways. The video also demonstrates the journey of a game asset from conception to final integration in the game.
To see more videos like this, Subscribe to our channel today!
Also, follow our journey on Facebook at: https://www.facebook.com/D20Studios/
Twitter: https://twitter.com/d20studio
Instagram: https://www.instagram.com/d20studios/

Gaijin Games Art Pipeline

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we ...

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we use to make the game look full and complex with our small team and a short development cycle.

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we use to make the game look full and complex with our small team and a short development cycle.

Game Graphics Pipeline Explained by Tom Petersen of nVidia

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, a...

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, and more. Read more: http://www.gamersnexus.net/guides/2429-gpu-rendering-and-game-graphics-explained
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
Help us with your regular Amazon purchases: http://bit.ly/20xUcgz
And Newegg! http://bit.ly/T4fEut
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, and more. Read more: http://www.gamersnexus.net/guides/2429-gpu-rendering-and-game-graphics-explained
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
Help us with your regular Amazon purchases: http://bit.ly/20xUcgz
And Newegg! http://bit.ly/T4fEut
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

http://webinarjam.net/webinar/go/9047/10636f69b1
Register today for Kurt Papstein's free preview webinar of his brand NEWCharacterPipeline for Games - R2 program at PhoenixAtelier.
We are super excited and have a great deal in the works for those that attend, so be sure to not miss out on this great event.
Looking forward to seeing you there!

http://webinarjam.net/webinar/go/9047/10636f69b1
Register today for Kurt Papstein's free preview webinar of his brand NEWCharacterPipeline for Games - R2 program at PhoenixAtelier.
We are super excited and have a great deal in the works for those that attend, so be sure to not miss out on this great event.
Looking forward to seeing you there!

Building Analytics Pipelines for Games on AWS - 2017 AWS Online Tech Talks

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and bat...

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and batch analysis for a game
- Dive into dashboards built using data in Amazon Redshift as well as views showing real-time analysis of players built using AmazonKinesis, AWS Lambda and Amazon DynamoDB
Given the dominance of free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. JoinAWS and Snowplow Analytics for a deep dive into game analytics using services like Amazon Kinesis, AWS Lambda, Amazon DynamoDB, Amazon Elasticsearch and Amazon Redshift. We’ll demonstrate an actual analytics solution using the popular game Codecombat showing real-time and batch data. This example will guide you through the various AWS services available to build your own analytics platform and provide you with an opportunity to ask questions to AWS experts.

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and batch analysis for a game
- Dive into dashboards built using data in Amazon Redshift as well as views showing real-time analysis of players built using AmazonKinesis, AWS Lambda and Amazon DynamoDB
Given the dominance of free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. JoinAWS and Snowplow Analytics for a deep dive into game analytics using services like Amazon Kinesis, AWS Lambda, Amazon DynamoDB, Amazon Elasticsearch and Amazon Redshift. We’ll demonstrate an actual analytics solution using the popular game Codecombat showing real-time and batch data. This example will guide you through the various AWS services available to build your own analytics platform and provide you with an opportunity to ask questions to AWS experts.

Our FULL website is now up:
http://pipeline.valvesoftware.com
-
Subscribe to the ValvePipelineYouTube channel: http://www.youtube.com/user/valvepipeline
-
We sat down with Michael Abrash to get his insight on how he got into the game industry, what his views of gaming in the past in present are, and how he views the challenges of developing the future.
-
Filming and Editing done by SBEdits (Nathaniel) - http://www.youtube.com/sbedits
-
Song - Summer Is Finally Here by A0ta (Jordan) - https://soundcloud.com/a0ta

Our FULL website is now up:
http://pipeline.valvesoftware.com
-
Subscribe to the ValvePipelineYouTube channel: http://www.youtube.com/user/valvepipeline
-
We sat down with Michael Abrash to get his insight on how he got into the game industry, what his views of gaming in the past in present are, and how he views the challenges of developing the future.
-
Filming and Editing done by SBEdits (Nathaniel) - http://www.youtube.com/sbedits
-
Song - Summer Is Finally Here by A0ta (Jordan) - https://soundcloud.com/a0ta

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new ...

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
Sponsored by Unity: http://bit.ly/ECUnity
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ IntroMusic: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Love Everlasting" by DDRKirby(ISQ)
http://bit.ly/1sV5z4n

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
Sponsored by Unity: http://bit.ly/ECUnity
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ IntroMusic: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Love Everlasting" by DDRKirby(ISQ)
http://bit.ly/1sV5z4n

Gaming Pipeline - Games as Art 2

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and ...

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and revisit some of the titles from the first video.

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and revisit some of the titles from the first video.

How Video Game Characters Are Made (FULL PROCESS)

Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn't find a video that went ov...

Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn't find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week :)
TryLeague free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083
facebook: https://www.facebook.com/pages/Tiedie58/397328703617880
twitter: https://twitter.com/#!/tiedie58
Get notified when i upload! http://myapp.wips.com/tiedie-upload-notifications-extension
shirts: http://399393.spreadshirt.com/
intro song: Lyre le temps - LOOKING LIKE THIS
hunter is a fucking beaut still..

Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn't find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week :)
TryLeague free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083
facebook: https://www.facebook.com/pages/Tiedie58/397328703617880
twitter: https://twitter.com/#!/tiedie58
Get notified when i upload! http://myapp.wips.com/tiedie-upload-notifications-extension
shirts: http://399393.spreadshirt.com/
intro song: Lyre le temps - LOOKING LIKE THIS
hunter is a fucking beaut still..

How do you deploy a game with millions of online users, playing across the globe, without interrupting their experience? Learn how Scopely uses AWS automation t...

How do you deploy a game with millions of online users, playing across the globe, without interrupting their experience? Learn how Scopely uses AWS automation tools to build, deploy, and manage highly-scalable mobile games. They show how to use AWS CloudFormation and Ansible to build andquot;golden AMIs.andquot; See how they do green/blue deployment of those AMIs using Auto Scaling and AmazonElastic Load Balancing, to avoid kicking players offline. Then, hear how they leverage Amazon Kinesis, ElasticSearch, and Amazon SNS to create a unified monitoring and alerting infrastructure for your games. Finally, learn how Scopely use Amazon VPC and AWS Identity and Access Management (IAM) to keep your scalable gaming infrastructure safe and secure.

How do you deploy a game with millions of online users, playing across the globe, without interrupting their experience? Learn how Scopely uses AWS automation tools to build, deploy, and manage highly-scalable mobile games. They show how to use AWS CloudFormation and Ansible to build andquot;golden AMIs.andquot; See how they do green/blue deployment of those AMIs using Auto Scaling and AmazonElastic Load Balancing, to avoid kicking players offline. Then, hear how they leverage Amazon Kinesis, ElasticSearch, and Amazon SNS to create a unified monitoring and alerting infrastructure for your games. Finally, learn how Scopely use Amazon VPC and AWS Identity and Access Management (IAM) to keep your scalable gaming infrastructure safe and secure.

AAA Production Pipelines for Indie Teams

D20Studios founder Ross Przybylski shares insights on how a small indie team can compete with the massive budgets of large studios by leveraging technology in creative ways. The video also demonstrates the journey of a game asset from conception to final integration in the game.
To see more videos like this, Subscribe to our channel today!
Also, follow our journey on Facebook at: https://www.facebook.com/D20Studios/
Twitter: https://twitter.com/d20studio
Instagram: https://www.instagram.com/d20studios/

Gaijin Games Art Pipeline

This video is just a quick look in to the inner workings of our art implementation pipeline, and is meant to get your mind wrapped around some of the tricks we use to make the game look full and complex with our small team and a short development cycle.

Game Graphics Pipeline Explained by Tom Petersen of nVidia

We talk with Tom Petersen of nVidia about the game graphics & GPU pipeline, how game graphics work, when and how geometry, textures, and shaders are rendered, and more. Read more: http://www.gamersnexus.net/guides/2429-gpu-rendering-and-game-graphics-explained
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
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Character Pipeline for Games R2 Preview

http://webinarjam.net/webinar/go/9047/10636f69b1
Register today for Kurt Papstein's free preview webinar of his brand NEWCharacterPipeline for Games - R2 program at PhoenixAtelier.
We are super excited and have a great deal in the works for those that attend, so be sure to not miss out on this great event.
Looking forward to seeing you there!

Building Analytics Pipelines for Games on AWS - 2017 AWS Online Tech Talks

Learning Objectives:
- Understand key concepts and architectural components of a game analytics solution
- Understand the importance of both real-time and batch analysis for a game
- Dive into dashboards built using data in Amazon Redshift as well as views showing real-time analysis of players built using AmazonKinesis, AWS Lambda and Amazon DynamoDB
Given the dominance of free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. JoinAWS and Snowplow Analytics for a deep dive into game analytics using services like Amazon Kinesis, AWS Lambda, Amazon DynamoDB, Amazon Elasticsearch and Amazon Redshift. We’ll demonstrate an actual analytics solution using the popular game Codecombat showing real-time and batch data. This example will guide you through the various AWS services available to build your own analytics platform and provide you with an opportunity to ask questions to AWS experts.

Our FULL website is now up:
http://pipeline.valvesoftware.com
-
Subscribe to the ValvePipelineYouTube channel: http://www.youtube.com/user/valvepipeline
-
We sat down with Michael Abrash to get his insight on how he got into the game industry, what his views of gaming in the past in present are, and how he views the challenges of developing the future.
-
Filming and Editing done by SBEdits (Nathaniel) - http://www.youtube.com/sbedits
-
Song - Summer Is Finally Here by A0ta (Jordan) - https://soundcloud.com/a0ta

These tips will move into the details: how to plan your production schedule for your game, what to do when those plans go haywire, and more.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
Sponsored by Unity: http://bit.ly/ECUnity
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ IntroMusic: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Love Everlasting" by DDRKirby(ISQ)
http://bit.ly/1sV5z4n

Gaming Pipeline - Games as Art 2

JewWario and Shuuki continue their discussion about games as an art form. This time they consider music as a vital component to making games more artistic, and revisit some of the titles from the first video.

How Video Game Characters Are Made (FULL PROCESS)

Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn't find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week :)
TryLeague free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083
facebook: https://www.facebook.com/pages/Tiedie58/397328703617880
twitter: https://twitter.com/#!/tiedie58
Get notified when i upload! http://myapp.wips.com/tiedie-upload-notifications-extension
shirts: http://399393.spreadshirt.com/
intro song: Lyre le temps - LOOKING LIKE THIS
hunter is a fucking beaut still..

How do you deploy a game with millions of online users, playing across the globe, without interrupting their experience? Learn how Scopely uses AWS automation tools to build, deploy, and manage highly-scalable mobile games. They show how to use AWS CloudFormation and Ansible to build andquot;golden AMIs.andquot; See how they do green/blue deployment of those AMIs using Auto Scaling and AmazonElastic Load Balancing, to avoid kicking players offline. Then, hear how they leverage Amazon Kinesis, ElasticSearch, and Amazon SNS to create a unified monitoring and alerting infrastructure for your games. Finally, learn how Scopely use Amazon VPC and AWS Identity and Access Management (IAM) to keep your scalable gaming infrastructure safe and secure.