CSTSF 2016 Modding Competition Discussion & Submission Thread

How many extra days do you think you'd need in order to be able to complete your mod entry?

Poll closed Jul 4, 2016.

None!

6 vote(s)

30.0%

1-4 days (The extra weekend)

4 vote(s)

20.0%

4-7 days

6 vote(s)

30.0%

7+ days

4 vote(s)

20.0%

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Well, looks like I'm finally done, so here it is;Metronari
In case anybody wonders, the lack of story is intentional.

Code:

==Story==
According to legend, there is a special box that contains a maze, not many have come out, or even have ever seen it.
==Credits==
Kenzo_ITN: Playtesting my mod, and making me make up a story.
some non-forum friends: Playtesting my mod.
Noxid: Creating BL so people can mod CS.
Pixel: Creating Cave Story.
Tpcool: Announcing Modcon2016, which is my main reason for making this.
Random people on the forums: Helping me out with various things.

EDIT: A small oversight made the boss fight not happen, and leave the player stuck, I'll fix this as soon as I can.
EDIT2:Should be fixed now.

Well, guess I didn't get around to making that mod that I thought about making. Maybe some day I'll find a way to tell these fan fictional stories I've had looming around in my head these past few years. In any case, good luck to all of the contestants who entered, looks like this thread has generated a lot of original work.

Killjoy is a roguelike mod that generates a different run every time you play. There isn't much depth beyond that, though.
This mod was made in like 4 days time total due to time constraints and me being an awful procrastinator, so sorry for the apparent lack of content.
I WILL be making an upgraded version later in the future, however, with NEW FEATURES, such as gameplay.

why does every mod have to start with the kazuma cutscene
even if you try to incorporate it into your mod
why does it have to even exist

a tip to live by
however, there should probably be a space after the dash
also, having more than four lines of text before a <NOD is generally not okay

early line break

"It" should be "it"

added an unneccessary empty line

even if you're trying to be ironic, this's still a tiling error

flat tiling is flat

hey polar
but uh, why is polar in here

hey polar

oh ok
so it was just a pointless in-joke

bruh
also the map name was too long and got cut off

time to kill myself and see what happens if i don't follow your path

ahahaha
haha
ha...

if you come in here without the polar star, you softlock the game since the door doesn't work

i understand that you point out what NOT to do with the signs, but making the same mistakes, especially ones like places you can fall out of the mod, are still not okay to include in your mod whatsoever

deja vu

you didn't put a <KEY at the end of Spirit's level

you misspelled doukutsu

you what my dude

boy do i love the same metallic tile used for entire maps

nice message at the end there

wait why am i here

The idea of a mod made to help give pointers to others on how to make mods of their own is a nice one, though I can't help but think that it's been done before at least once... As for the mod itself, it's filled with TSC errors (one of them able to softlock the game) and tiling errors. Intentional or not, they detract from the mod. The attempts at being funny with in-jokes also got really old really quickly. Occasionally bringing them up in casual conversation is one thing; actually putting them into a mod is another thing entirely.

The intro cutscene before the title screen feels like it could have used a little more to it. Someone walks through the door, the fire coughs up a plume of smoke, and then nothing happens for a few seconds.

nice title screen music

this room is a little lacking imo
the tiling isn't repetitive or anything (you actually did pretty good); it just feels like it could use a little more furniture besides a bed and a fireplace being your room and all

dude
weed
lmao

also, her facepic didn't show up for a split second

how the heck did you get there so fast

you could give a better reason i can't go the other way aside from "no"

"now" should probably come later in the sentence

woops, missed the instance but there was an unneccessary blank line a few messages after the previous screencap

nice usage of green devils and rollings

missed it again, but i think you needed a <NOD after the ellipses before this

had a giggle

probably could have used a bigger explosion noise tbh

oh woops, forgot to check if a H/V trigger was present
time to redo all that plot dump

why is this a thing again

is that person supposed to be there

ok so the trigger IS there
good

the stone feels like it could use some more irregularities and less straightness, though the metal being straight is more forgiveable

could've just said that the ship was empty

when did i lose the nemesis/lightning

not really liking these quick man lasers tbqhwufam

these enemies feel a little too tanky

the fug are those

oh
we actually megaman now

the flatness is really starting to bug me

1. holy dicks that's not ok
2. i was able to stand on that laser for a little bit before exploding

ok like
in megaman i think you were given barely enough time to react to these
in this you just die

both in enemies and uh
other things

muh 4th wall breaking

oh no
my single-missile missile launcher

obligatory ebin undertale reference

holy balls this fight is dumb
it'd be more doable if i had invincibility frames, but the various events running eat them all

also, so many fish missiles were on the screen that some of them didn't leave smoke trails

by playing it super lame and standing in one spot

what the fug was that ending

wait why do i only have 50 hp now

It was a pretty enjoyable mod, and that's certainly the first time I've seen a final boss such as that one. However, it has a few problems with it. Firstly, the levels are pretty empty. There's a lot of negative space with nothing filling it. Secondly, the final boss constantly eating invincibility frames made the fight a lot more difficult and unfair than it should have been. Lastly, the writing felt a little stiff. It's hard to describe, and it in and of itself is pretty minor, but it didn't flow too well. Oh, and the whole 4th wall breaking and Undertale referencing thing could have been dropped tbh. Referring to TNO would have been perfect, but referring to yourself so blatantly was a little cringey. The Undertale thing speaks for itself.

>using Story in the title
instant 0/10
into the Recycle Bin it goes

why mention your age

sounds interesting, but i'm most likely not good enough

more than three lines of text in a single message box without a <NOD is bad

Will is the only correct answer

i accidentally triggered this a second time
also why the heck did you switch from .. to ... in the same message box

this is super hard to read

i can't tell if this triggered when i killed everything or when i tried to inspect something that was invisible
if it was the latter, that's not ok

this is my second time getting this sandcroc battle, and the terminal is already on this time

>too lazy to make steps or a ladder
cmon

o shit waddup

ruh roh
i think i found a dev room

alright i'm stuck

Whoa, never thought someone would make a maze game with Cave Story. Finally, a maze done right. I have a feeling that there's more to it that I can't figure out, though. I know the hint you gave on Floor 2 tells you to press the buttons in the order North > South > East > West, but nothing happened when I did so. There's also the fact that you didn't take out what is definitely a dev room (the room with the consoles that triggered each of the floor's battles). Speaking of the battles, the encounter rate was a little too high and the variety a little too low. Doing the same room over and over every couple steps gets a little tiring.

If you could tell me if I was missing something so I can give your mod a more thorough playthrough, that would be nice.

rave story 3?
submitted by someone who isn't polar??

but why

facepic flickered a little before this message

yes

this also totally isn't sandaime's farm or anything

polar gay

pardon

*opens up trusty copy of Rave Story(TM)*

quite literally the same map

i'm not sure how to feel about all these self-inserts

>referencing Overwatcher
you're losing me

that's about as much as i expected, really

wow you read my mind

how dare you tell me to talk to people
i would rather sit here
in the corner

this thing keeps randomly turning into toroko

why

let me do it anyways you nerd

haha oh wow

This mod was severely lacking in, well, MOD. There were a whopping two maps, no combat, and no story. It was literally just talking to self-inserts from the Discord group for two minutes. The two maps you did use weren't even original, either; the first one was a minorly edited Yamashita Farm and the second was ripped straight from Rave Story. You also somehow managed to mess up the TSC in First Cave, causing it to warp me into a wall instead of into Start Point when using the door.

different title screen, same music

lotsa negative space

i heard a breakable block break when i shot off screen here, but going over there reveals nothing

those spikes in the water are obviously spikes, but that big triangle doesn't look nearly as dangerous

i didn't even touch the spikes and i died

hiding enemies in blocks like this is not ok

i'm really not a fan of this style
black and white may be easy to work with, but it's too bland for me

platforming by itself isn't too fun either

you forgot to put a <NOD at the end of the switch remote chest's message

what, no music change?

why is this transition randomly here

and now we run into the problem caused by every enemy looking the same
some critters have more hp, can jump, and can shoot, but they look no different than the regular critters

after the jetpack, i have no idea where to go next

This was a pretty mediocre submission in all honesty. The only thing I would consider different is a weapon whose sole purpose is to hit switches and deals no damage to anything else. The graphics were much too simply for my taste, and in some cases they actively made the mod harder than it should've been. The Balrog-esque boss should have had its own music, too.

Given that I got stuck, I would appreciate it if you told me where to go next (or at least give me a hint) so I can play your mod more thoroughly.

Odds are that I'll either edit this post or make a new one for the rest of the mods since I'm probably getting close to the image limit.

[7:44:13 PM] PolarStar: you dislike how they don't jiggle
[10:13:58 PM] Cool (Tpcool): find a lemon simulator
[6:02:25 PM] Cool (Tpcool): i am already made of doritos so it would be pointless
[9:39:14 PM] Polar (PolarStar): embrace the fuck
[11:59:12 PM] hey polar (Polar): but it was drowned out by the sounds of chef LOOKING UP BURGERPANTS PORN OH NO
[8:26:57 PM] JD: give it to me
[4:30:41 PM] chef: polar mains gun because he doesn't know how to multiscissor
[5:13:05 PM] chef: pasta is just soggy pineapple
[5:13:25 PM] Luna: chef i'm going to teleport through my computer and throttle you

I started this around 10 hours before the deadline, because Stove got corrupted a small bit. I decided to have no story this time so it would only be level design to work on. Thus, I present The Water Challenge! I don't expect to win, but I hope the experience is fun!

AND THAT'S IT FOLKS! It is really awesome seeing all of these submissions, with many of them being quite literally last minute entries. This marks the end of the submission period, and I will be posting a new thread very soon. I can't wait to get to the voting portion, so see y'all then.