Oculus VR employee Tom Forsyth reveals that the team’s new and improved version of the Oculus Rift virtual reality headset will be demoed at this year’s Consumer Electronics Show.

Virtual reality has long been a dream of gamers, and now that the platform is emerging with actualized technology, eager video game fans across the globe are looking on with keen interest. The technology itself is brimming with potential and is largely seen as the future of gaming, with the Oculus Rift pioneering the new generation as a landmark–if not still early–virtual reality device.

With CES 2014 hitting off this Tuesday in Las Vegas, Oculus VR Software Architect Tom Forsyth confirms that the team will be showing off their breakthrough VR goggles at the event. Forsyth also adds that they are looking forward to the feedback provided by demo participants at the show.

We’re showing the latest Rift kit at CES. Should be pretty interesting. I’m looking forward to the feedback.

The head-mounted VR display does open up an incredible array of new vistas to explore in the way of gaming, but the tech is still early and there are many kinks to work out before the Oculus Rift is ready for the mainstream market.

The chief of these imperfections is the Rift’s latency issues, which often lead to motion sickness–the antithesis of a fun gaming experience. Forsyth’s comments were vague as to what changes the team has made in the newest kit, but we may see some improvements in the way of curing that irksome visual nausea.

John Carmack joined Oculus VR back in August and now serves as the Chief Technology Officer.

Furthermore, Oculus VR founder Palmer Luckey was recently quoted saying that he believes the team has found a fix for the latency issues:

“The stuff that we’re doing in the lab right now, we think that we’ve got latency basically solved,” Luckey began.

“We think that, for the consumer launch, we’re going to be able to get latency to the point where it’s not even an issue–it’s a completely nonexistent issue, completely beyond the level of human perception.”

It’ll be interesting to see if the “latest Rift kit” alleviates the dreaded motion sickness scenario, and what (if any) other additions Oculus VR has made to their headset. We might hear a few new announcements at the show as well, maybe something on the plans to cross over into mobile gaming.

To date the Oculus Rift has amassed over $91 million in revenue, and has gained considerable momentum within the gaming sphere. It has caught the attention of every major player in the industry, and many other gaming giants may be inspired to fabricate their own virtual reality device.