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#Developer stuff

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A year later, Metal Gear Solid creator Hideo Kojima has accepted an award at The Game Awards 2016, this time for being an "industry icon." His acceptance kicked off this year's show, with a very emotional Geoff Keighley recounting his faile... read

It's still rare for anyone to have seen or tried Nintendo's new Switch console. Only the most influential folks in the industry have had any hands-on time with it, and their lips are sealed thanks to a surely-stringent non-disclosure agreem... read

Horizon Zero Dawn developer Guerrilla Games has spent a lot of time making experiences that are, in some ways, the exact opposite of Horizon. The studio is best known for the Killzone games, first-person shooters that are mostly ... read

[Through the Polish Cultural Institute of New York City, Brett and I were flown to Poznań, Poland to attend Poznań Game Arena. We then took a train down to Warsaw to see 11 bit, CD Projekt Red, and Flying Wild Hog's studios. ... read

Those of you who grew up in the late '90s and early 2000s might remember Sean "Seanbaby" Reiley from his comedy website where he reviewed awful Nintendo games and comic fruit pie ads. Or you might recall some of his articles in EGM or on Cr... read

Evolve had a rush of buzz going for it pre-release, but the four-on-one monster-shooting game was never quite able to bring in -- and, crucially, hold onto -- players to the extent that developer Turtle Rock Studios and publisher 2K hoped a... read

[Update: SAG-AFTRA has confirmed that the documents seen below are legitimate. Both sides of the negotiation seem positive about the deals they put on the table -- Ray Rodriguez, the chief negotiator for SAG-AFTRA, told Destructoid the docu... read

After declaring a strike of video game voice actors this past Thursday, acting guild SAG-AFTRA commenced with their first picket, marching outside the Electronic Arts offices in Playa Vista, CA. About an hour later, the collective group of ... read

Rayman creators Frédéric Houde and Michel Ancel have stumbled upon an unreleased, unfinished Super Nintendo version of the platforming game previously thought to be lost forever. Somehow, it still works! read

[Update: Sam Singer, a communications operative speaking on behalf of the negotiating video game companies, sent Destructoid an email regarding the claims made at the SAG-AFTRA roundtable. "The Companies are impressed and appreciative of th... read

[Update: I was informed by Sam Singer, representing the video game industry along with Scott J. Witlin, that the reported $100/hour minimum pay is incorrect. Rather, "the maximum voice session is 4 hours at $825, the minimum per hour rate i... read

Don't waste another weekend watching Rick and Morty reruns with Doritos all over your chest (full disclosure: I may have recently done this). Get inspired and reinvent yourself as a mobile game developer this weekend. Why buy a game for a b... read

14 minutes of game director Jeff Kaplan discussing the current state of Overwatch and what the development team is working on in the short and longer-term? Yeah, I'm down for that!
A not-insignificant amount of the talk covers Symmetra, wh... read

The prolonged development of Beyond Good & Evil 2 is the ride that just won't end. Fans have eagerly, patiently tracked Ubisoft's follow-up for years, and now here we are, back at square one.
In his latest Instagram tease, designer Mich... read

I will seize any opportunity to bring up Wonder Boy: The Dragon's Trap, a gorgeous remake of Wonder Boy III from Lizardcube, and today's developer chat with the original creator fits that simple criteria.
"In July we went to Kyoto to demo ... read

Tales from localization are some of the most entertaining around in this industry.
Today's comes from Atlus in light of the recently-released Shin Megami Tensei IV: Apocalypse, and I like it for two reasons. One, it involves a slip-up. It's... read

The Silver Case feels like a recovered piece of gaming history.
Not only had I never played the game due to its Japan-only 1999 release for PlayStation, I hadn't even heard of it until recently, despite the fact that it was Grasshopper Manu... read

Tom Happ, the creator of Metroid-like Axiom Verge posted on his blog today that the game had passed certification and will release on the Xbox One on September 30.
In the blog post, Happ notes that there's a certain degree of iro... read

Chris Metzen, who started work at Blizzard in 1995 on the SNES version of Justice League Task Force (I remember renting this!), has retired.
For the last 20 years or so his name and visage has been synonymous with some of the company's... read

When I think of Interplay, I think of the Earthworm Jim series, but that isn't a thought I've had in a long while. There just isn't much happening there unless you're simply rebuying the original games, and the same could be said of most of... read

Are you interested in getting into game development? Would you like to try out GameMaker Studio, but don't have the requisite amount of money to tinker with the software? Humble Bundle has the deal for you, then.
In addition to getting the ... read

The upcoming BioShock Collection which features all three of the series' games will also offer developer commentary by BioShock creative director Ken Levine and lead animator Shawn Robertson. In a post on the U.S. PlayStation blog... read

Crystal Dynamics has lined up a new game director, Ian Milham, for the Tomb Raider series. While you might not know him by name, you'll definitely recognize his work.
During his time at Visceral Games, he was the art director on the wonderf... read

Yoot Saito, the designer behind imaginative games like SimTower, Seaman, and Odama, is once again actively pursuing game development. Speaking at the fourth annual BitSummit festival in Japan, as reported by Wired, he bluntly expressed the ... read

I'm always curious to hear what creators do to recharge mentally, whether it's going on nature hikes, gardening, working up a sweat at the gym, or just sneaking in a quick midday nap, and how those hobbies might directly or even indirectly... read

Welp, apparently codes for Shantae half genie etc are ready to go, though for sony versions ya gotta wait till the 12th to activate Hopefully its a gooden!
Also AMA Done a few of them already so the field is probably