Recently, game audio industry vet Jeremy Rogers launched a new SFX library store & blog at www.thesoundkeeper.com. While the blog is still new, he’s already putting out some interesting articles, including his most recent “The Top 5 Must-Have Plugins for Sound Designers“. Check it out for Jeremy’s plugin recommendations, as well as some brief descriptions on how he uses them in his own work!

In a recent video, some members of the Killer Instinct sound team, including Zachary Quarles, Adam Isgreen, Mick Gordon, Chase Ashbaker, and Jeff Dombkowski, discuss some of the unique approaches and techniques they used in creating the sounds for some of the new characters featured in the second season of the game, including how they created fire effects, scarab attacks, and raptor vocals.

And if that’s not enough enticement, you also get to hear Mick Gordon throat-sing!

Most definitions of the term “perfectionist” agree that it describes someone who “refuses to accept any standard short of perfection”. I feel that the colloquial use of the term describes someone who “will be dissatisfied with their work which standards fall short of their perception of perfection”. I think this interpretation reflects how perfectionists, whilst dissatisfied with their work, don’t necessarily ‘“refuse to accept” the outcome, that their high standards typically only apply to their work, and that perfection isn’t an agreed upon standard (in most cases) but more of a personal qualitative perception.