How are ARs better now? Did they get buffed or did the smgs get nerfed? I want to knoooow...---macarena69 posted... "That's the point. I can do it, you can't stop me, I gain nothing from listening to you, come on me bro"

Shotguns:o SRM1216: slightly increased short range damage.o Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.

Pistols:o Executioner: increased medium range damage.

I might have to go back and revisit the swat now, and my LMG class may see more use.

Depending on how badly the nerf affects the hipfire spread, The FAL may go away as a usable class for me. (I don't have SF unlocked for it yet).---If it's true that we learn from our mistakes, then I should be a frickin' genius by now.

Idk an msmc with fast mags and 5 perks is still pretty heavy. When they actually sort out this map pack stuff we might find more open sightlines though so who knows.---Inb4/MadAndBad, inb4/UrMissingTehPoint, inb4/PostUrGT

Thanks for the link Isaac; I found that page about two seconds before you linked it. I will now be trying out the Swat again.---macarena69 posted... "That's the point. I can do it, you can't stop me, I gain nothing from listening to you, come on me bro"