Morpheme

Streamline your asset workflow for game projects of any scale using Morpheme’s new project-centric workflow. Create complex and compelling high fidelity in-game animations faster and more efficiently than ever before.
In addition to the improved workflows, this release introduces a new distributed Full Body IK system which simulates complex character kinematics like reaching and navigating uneven terrain.
The Scatter Blend has been extended into 3 dimensions, with additional functionality to allow extrapolating new animation data from existing animations.
Morpheme continues to provide support for Xbox One™, Playstation®4, Xbox 360®, Playstation®3, Playstation®Vita, Wii U™ and PC. Morpheme is also integrated with Nvidia® PhysX™, Havok™ Physics, Unreal® Engine® 3 and Unreal® Engine® 4.
Talk to our sales team now about Morpheme.