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Necron Wraiths: Issues with posing.

Yesterday I cracked open a few of the new necron items to begin assembling my new necron expansion.

The walkers were nice and easy to assemble, though I noticed the instructions do a poor job of showing which way up some symmetrical items go, and the pilot is a little late in the assembly stage for my liking.

This paled though in contrast to when I got onto the arms of the wraiths this morning. I attempted to build with the "whip" parts (for whipping...) and found that you cannot place the arms in a reasonable pose with them attached, due to the tiny percentage of angles which don't cause them to contact the body of the wraith.

The kit is otherwise lovely, but I really don't see why this design of whip got through for general sale. I eventually clipped the offending parts off, and with an hours work rigged the "blade" attachment on instead. (I couldn't disassemble the arms by this point without breaking them.) In doing so, I also found that (not unsurprisingly) the whips are super brittle, and several exploded into bits as I removed them.

So. Possibly not much to discuss here (unless someone feels differently, which I can't expect) but a nice little warning for anyone thinking of building the kit.

Re: Necron Wraiths: Issues with posing.

I wouldn't have expected that (the brittle-ness, yes, the posing, no). It looks like they're meant to be curving outwards with the points going up and back...is that how you were attempting to assemble them? I'm just curious what pose you were trying to achieve that was causing issues (haven't got mine yet, so I'm not disagreeing).

...and a little help comes in a little glass vial in a gun pressed against her anatomy...

Things I'd love to do if I had limitless money: a new Salamanders army for 40K; a new Dark Elf army for Fantasy; an Emperor's Children force for HH *sigh*

Re: Necron Wraiths: Issues with posing.

I hated working with the old metal wraiths(what was with that middle join?), so I'm looking forward to putting together the two boxes of new ones I have sitting in front of me. Not keen on the look of the whip thingies, so even though I will be using the rules for them in game, I think I'll just go without 'em...

Re: Necron Wraiths: Issues with posing.

I don't understand the specific issue, but I do wonder if GW use the way their kits fit together as a kind of patent protection or way of making it awkward for other miniature companies to make components that are compatible.

Warseer - destruction testing 40k since 2005!

"The more you playtest, the more you find out about playtesters" - Rick Priestley

Re: Necron Wraiths: Issues with posing.

Originally Posted by xxRavenxx

This paled though in contrast to when I got onto the arms of the wraiths this morning. I attempted to build with the "whip" parts (for whipping...) and found that you cannot place the arms in a reasonable pose with them attached, due to the tiny percentage of angles which don't cause them to contact the body of the wraith.

I know exactly what you mean. I was sat next to a guy putting them together today and they looked a right mess. He either had them pointing out or crossing over, otherwise they would bump into their own body. For whips they are posed in an odd way.

The other problem with the wraiths is that they are just too big. The tallest one towers over a dreadnaught, and they look a bit daft on 40mm bases. It almost looks like they are based wrong. T4 and massive...

The Spyder on the other hand is a beautiful kit (thats what i was working on) and i highly recommend it

"Smokey, this is not 'Nam. This is bowling. There are rules." - Walter Sobchak, The Big Lebowski.

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