Strategy How To Deal With Opponents Who Cross Up

This has been eating at me for a while so I decided that we should discuss this. I cringe whenever I see people getting away with cross ups, especially when they have the tools to deal with them. There are quite a few ways of dealing with them, but the most useful tool (imo) is dashing under them. It sounds hard at first, but once you get the muscle memory down and get your reaction time faster, dashing under cross ups will become easy.

Of course, characters like Sonya can easily uppercut or use ex cartwheel, Lao can spin, Mileena can Roll, characters can njp, etc.

We all know Pig Of The Hut is gdlk when it comes to this tactic, and he's been preaching it for a while. Some have listened and learned, and I think it's time for the entire community to use this tactic.

Below is a list of all the characters. I would like to compile a list of ways each character can deal with cross ups. That way, whenever someone needs help when it comes to dealing with crossovers, a list compiled from the community can possibly help.

Staff MemberModerator

Kabals easiest cross-up AA is EX-dash
Also can just dash out from under. Back 2, or standing 4 can work here.
D1 and standing 2 work also...but can be riskier, and how easy they are to connect depends on the hitbox properties of the character crossing you up

Staff MemberModerator

It should also be added that players need to become better at reading crossups and stuffing them before they start. NJP!
Legend even has it that some cray players like Insuperable can NJP AA on reaction

It should also be added that players need to become better at reading crossups and stuffing them before they start. NJP!
Legend even has it that some cray players like Insuperable can NJP AA on reaction

scorpion: d1/ possibly teleport and ex spear i'm not too sure of. Can d2 of course and do ex leg takedown/ xray.
Sub can do ex slide/ 22 freeze to a full combo.
Liu can standing 2 crossups then go into a full combo/ can standing 1 them as well. He could also do ex bicycle kick and xray.

Premium Supporter

If well done and having perfect timing, I think almost every character in MK9 is able to escape on reaction from a cross up attempt or even a normal jump punch or jump kick (what normally gives advantage for a tick throw dirty trick next)

Staff MemberForum GeneralPremium SupporterEdenia Representative

Just a correction: believe it or not, Kung Lao's spin doesn't work against cross-ups. I don't know why this is the case. You'd think that with a six-frame anti-air such as his, it'd blow cross-ups up, but I have had NO success with it.

Scorpion can d1 or EX spear, plus he can do jumpkick - air throw also. In fact, his d1 is GODLIKE against cross-ups. I believe the same can be said for Smoke, who can use EX Shake or just phase away.

For Raiden, EX shocker or superman (more to escape rather than attack).

From my experience playing WoundCowboy, Shang Tsung's d1 cannot be stopped by cross-ups. Crazy hitbox on that thing.

I really don't think it's worth the risk trying to counter cross-ups, honestly. They don't always have to do the punch when crossing up...they can also do the jumpkick, which has a warped hitbox and is practically designed to stop anti-airs (losing only to armor, of course). The increased damage and block advantage off of both moves just makes me prefer to block and wait for the time to blow them up...except when I get chipped to death. The reward for a successful cross-up is just ridiculous.

Still, an admirable effort from you. Thanks for making the thread.

EDIT: Just to add to this, don't try using Raiden's teleport to evade cross-ups. It will NEVER work, you'll just eat a combo for maximum damage every time.

And if I'm not mistaken, Sindel's low fireball lowers her hitbox enough to avoid them.

If well done and having perfect timing, I think almost every character in MK9 is able to escape on reaction from a cross up attempt or even a normal jump punch or jump kick (what normally gives advantage for a tick throw dirty trick next)

The only doubt is Shang Tsung .....

Click to expand...

yes this can be done. I've played a few people who can dash under normal jump in attacks. I can do it as well

Just a correction: believe it or not, Kung Lao's spin doesn't work against cross-ups. I don't know why this is the case. You'd think that with a six-frame anti-air such as his, it'd blow cross-ups up, but I have had NO success with it.

If well done and having perfect timing, I think almost every character in MK9 is able to escape on reaction from a cross up attempt or even a normal jump punch or jump kick (what normally gives advantage for a tick throw dirty trick next)

Premium Supporter

Premium Supporter

Smoke can d1, d1 smoke bomb if they are touching or within d1 distance and cross up. If they are farther away you can hit them with 2 if you are a Jedi. You can also enhanced shake. Dashing under them is iffy I can't get it down Smoke's dash is meh. Maybe smoke in?

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