Update of the (insert random time period here): Still working on things, though motivation has been at low ebb of late. Bad case of the bluhs for the past few months. On the other hand, I’ve been updating the graphics to take advantage of George’s addition of PNG support to the engine, so that’ll b...

I have no idea what to make of that one, I haven’t updated TBR recently (I’m waiting for PNG support in the next beta before I do that). You may want to send that to [email protected] and see what George has to say about it.

Development has been stalled for a while and the original download link is dead. Not sure this is exactly the version Shrike last had uploaded, but it works for my install. If you have problems with it when you try using it, lemme know and I’ll figure out what got broke where. Here’s the link.

George tries to maintain backward compatibility, but — and let’s all be honest — he doesn’t do a good job of it. Every version update, occasionally even between alphas or betas, tends to break something from either the most recent release or some earlier one. While this occasionally applies to vani...

One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, Is it OK for me to use this in my mods as well? Credit and thanks would obviously be included. I haven't checked it out yet but...

One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, similar to how damage to capships is currently displayed (though only for hull as opposed to overall damage). Part of the code ...