You let your anger swell into a Rage. As a Swift Action, you may spend a Force Point to gain a +2 Rage bonus on melee attack rolls and melee damage rolls for a number of rounds equal to 5 + your Constitution modifier. At the end of this duration, you move -1 step along the Condition Track.

You can spend a Force Point to imbue a Weapon or some other portable object with the Dark Side of The Force, creating a Talisman that grants you protection from the Light Side. Creating the Dark Side Talisman takes a Full-Round Action. While you wear or carry the Talisman, you gain a +2 Force bonus to one of your Defenses (Reflex, Fortitude, or Will) against Force Powers with the [Light Side] descriptor. You can only have one Dark Side Talisman active at a given time (Though you can have both a Dark Side Talisman and a Force Talisman active at the same time), and if your Dark Side Talisman is destroyed, you cannot create another one for 24 hours.

You can spend a Force Point to imbue a Weapon or some other portable object with the Dark Side of The Force, creating a Talisman that grants you protection from the Light Side. Creating the GreaterDark Side Talisman takes a Full-Round Action. While you wear or carry the Talisman, you gain a +2 Force bonus to all of your Defenses against Force Powers with the [Light Side] descriptor. You can only have one Greater Dark Side Talisman, or Dark Side Talisman, active at a given time (Though you can have both a GreaterDark Side Talisman and a Greater Force Talisman active at the same time), and if your GreaterDark Side Talisman is destroyed, you cannot create another one for 24 hours.