"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."

Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques

"... This paper provides a tutorial introduction to visual servo control of robotic manipulators. Since the topic spans many disciplines our goal is limited to providing a basic conceptual framework. We begin by reviewing the prerequisite topics from robotics and computer vision, including a brief review ..."

This paper provides a tutorial introduction to visual servo control of robotic manipulators. Since the topic spans many disciplines our goal is limited to providing a basic conceptual framework. We begin by reviewing the prerequisite topics from robotics and computer vision, including a brief

"... The 4+1 View Model organizes a description of a software architecture using five concurrent views, each of which
addresses a specific set of concerns. Architects capture their design decisions in four views and use the fifth view to illustrate and validate them. ..."

The 4+1 ViewModel organizes a description of a software architecture using five concurrent views, each of which
addresses a specific set of concerns. Architects capture their design decisions in four views and use the fifth view to illustrate and validate them.

applied to the interpretation of static images, in which the probability distribution of possible interpretations is represented by a randomly generated set. Condensation uses learned dynamical models, together with visual observations, to propagate the random set over time. The result is highly robust

by
Marlene Scardamalia, Carl Bereiter
- The Journal of the Learning Sciences, 1994

"... Nobody wants to use technology to recreate education as it is, yet there is not much to distinguish what goes on in most computer-supported classrooms versus traditional classrooms. Kay (1991) has suggested that the phenomenon of reframing innovations to recreate the familiar is itself commonplace. ..."

. Thus, one sees all manner of powerful technology (Hypercard, CD-ROM, Lego Logo, and so forth) used to conduct shopworn school activities: copying material from one resource into another (e.g., using Hypercard to assemble sound and visual bites produced by others), and following step-by-step procedures

"... Abstract. We present a novel method for generic visual categorization: the problem of identifying the object content of natural images while generalizing across variations inherent to the object class. This bag of keypoints method is based on vector quantization of affine invariant descriptors of im ..."

Abstract. We present a novel method for generic visual categorization: the problem of identifying the object content of natural images while generalizing across variations inherent to the object class. This bag of keypoints method is based on vector quantization of affine invariant descriptors

"... We present an unsupervised technique for visual learning which is based on density estimation in high-dimensional spaces using an eigenspace decomposition. Two types of density estimates are derived for modeling the training data: a multivariate Gaussian (for unimodal distributions) and a Mixture-of ..."

We present an unsupervised technique for visual learning which is based on density estimation in high-dimensional spaces using an eigenspace decomposition. Two types of density estimates are derived for modeling the training data: a multivariate Gaussian (for unimodal distributions) and a Mixture

"... Abstract. The PASCAL Visual Object Classes Challenge ran from February to March 2005. The goal of the challenge was to recognize objects from a number of visual object classes in realistic scenes (i.e. not pre-segmented objects). Four object classes were selected: motorbikes, bicycles, cars and peop ..."

Abstract. The PASCAL Visual Object Classes Challenge ran from February to March 2005. The goal of the challenge was to recognize objects from a number of visual object classes in realistic scenes (i.e. not pre-segmented objects). Four object classes were selected: motorbikes, bicycles, cars