HiST Mobile (2011-15)

The notion of using students Smartphones (and other mobile devices) for learning causes some to leap for joy, other to cringe, and many to ask questions about the learning effect of using such media. Questions often come from organizations or people that don`t know if it is advisable or don`t know where to start.

New mobile technologies don`t just help us to teach the old curriculum in new ways, they can also help students to learn the curriculum in new ways - if educators understand and leverage them for classroom use. Furthermore, implementation in classroom will directly impact how mobile technologies continue to take shape. Undoubtedly, strong lessons may be used without using mobile technology in the classroom, though there is often a disconnect between the way students are thought in school and needs in the workspace. The emerging European knowledge based economy requires that staff has acquired complex skills in order to understand how various components fits together. This often includes using team-work where the accomplishment depends on "social mind", communication and collaboration skills, as well as the ability to learn from each other in a group.

WP 4: Effective Inclusion of mobile technology promote use of new types of games

WP 5: Effective exploitation of mobile technology and mobile learning frameworks, require us to design new types of digital classrooms

New mobile technology and mobile learning methods are going to provide impact on tomorrows educational systems. The 21st century education should help introducing and enhancing a European knowledge based economy. Within the year 2020 (Europe 2020) should the educational system target:

35-40% of the youth cohorts should complete higher education

ca 50 % completes vocational training that is going to require specialization in iCT. They will need to be reeducated up to 4-5 times during their working career due to the expected technological developments