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18 November 2015

Howdy dear readers. (Yes, I know I'm late.) The fourth issue of my supposedly bimonthly 'zine, The Hanging Garden, is available for your perusal and enjoyment.

Issue No.4 is a single-themed issue as it is 100% devoted to the description of the city of Swenstown in the mythical world of Glorantha. It features a kind of mini-sandbox with random tables, enabling the referee to use the city for 'urbancrawl' adventures, or as a base for your adventurers whilst they explore Sartar and/or Prax. The 'zine also includes a short scenario set in Swenstown and appropriately titled Swenstown's Sour Secrets. It is quite dark and adult and, as a result, may not be to everyone's taste. I GM'd it twice for two different gaming groups, and it was well-received both times, despite some unsavoury elements.

I have tried and kept the rules-y parts to a minimum. Whatever stats are present are for RuneQuest: Adventures in Glorantha, and they can be easily converted to other D100-based FRP games or even to other Old School systems.

11 November 2015

As revealed at The Kraken, Chaosium is going to re-publish the classic 2nd edition of RuneQuest as a hardback in 2016, to celebrate Glorantha's 50th anniversary. The first images have been leaked to the G+ RQ2 community:

06 November 2015

This Random Dragon Pass Wilderness Generator is a hack of Éric Nieudan's own more generic classic fantasy random wilderness generator.

What you need:
- A standard 52-card deck with French suits (♠♥♦♣); remove the jokers and the 2's.
- Dice.

1. Draw cards to make a 7×7 grid; leave centre of grid empty. The centre is your main point of interest (city, dungeon, whatever) and is up to you — see picture below:

2. Terrain the remaining 48 areas according to card suit; face cards mean there is a steading. See tables below:

Terrain

♦ plains or plateau

♣ woods or swamp

♥ hills or dunes

♠ mountains or canyons

Steadings

Jack: village, hamlet or camp

Queen: temple, shrine, other holy place

King: tower, keep or fortress

Ace: town or trading post

3. Encounters and events. For each card, roll d20 and compare to card value (Jack = 11, Queen = 12, King = 13, Ace = 14) on the main table below. Choose or draw another card for subtypes.

Variant: Use a d12 for step 3; use a different type of die in the light grey rectangle around the centre of the grid, see above; e.g., if the centre is a city (civilised) then use a d10 in the light grey area; if it is a dungeon (wild) then use a d20.