In the idea for this week, is an adventure game about an evil vet, Lucie Disastrous.
Lucifer, aka Lucie, is a young vet trying to follow the path of evil as her infamous father,
Dr Disastrous (PhD), taught her. Unfortunately, all Lucie's actions seem to end
in good deeds, rather than evil ones. Help Lucie take over the world, or at least
take over her own life in this adventure game where right is wrong.

Games usually follow a hero who does "good" for the world. This has become a tired
cliche in many cases. In this game, the player gets to help Lucie perform "evil" deeds
to get in her father's good books.

Description:

Lucifer Infernal Disastrous, or Lucie as she likes to be called, comes from a long line
of Evil Geniuses. Her mother, Mrs Infernal died when Lucie was very young, leaving her father,
Dr Disastrous to rear her. Unfortunately, Lucie never seems to have lived up to her father's
expectations. She couldn't get into medical school and so decided to be an Evil Vet. Although
Lucie tries to be evil, she finds she can't help but cure sick animals.
Dr Disastrous dies in an accident of his own making, and suddenly Lucie stands to inherit his
fortune. Except there is a catch... Before Lucie can inherit the money, she must perform a number
of evil deeds to prove that she deserves the fortune and is worthy of the family name.

The core game will be
played in the town around the Disastrous family mansion.
The player controls Lucie in a classic point-and-click adventure style. Puzzles must
be solved such as creating a dastardly new animal breeds, building a machine that will kill a
"hero" slowly (so they can escape), concocting an evil robot dog and so on. Some of these puzzles
will have multiple solutions so that the player can have a sense of ownership over the solution.
The game is a play in three acts. The player's actions have some minor effects on the ending, but
overall the story will be largely linear to support Lucie's character development.

Why it will be a compelling game:

Although Lucie is trying to be evil, she never seems to be able to do it,
so players will feel affection for her attempts. The "evil" deeds will actually be
relatively harmless and will be shown in a humorous way, so that player's want Lucie
to be "evil" rather than "good". Players will want to continue to play to find out what
happens to Lucie. Most of the puzzles will be able to be solved simultaneously, so if the
player becomes stuck on one, they will be able to attempt a different puzzle.