The Walking Dead Battlefront is being developed by Phobos and other talented modders as an expansion mod for Star Wars Battlefront (v1.2 PC 2004)TWDBF features a Campaign for singleplayer and multiplayer based on the show. Other custom modes such as Deathmatch and Capture The Flag are also being added. For more information visit TWD.SWBFModders.com

As of January 4th 2017 v0.91 is available to download on ModDB as an Early Access demo build for alpha testing. v0.94 can be downloaded as of May 3rd 2017.Also be sure to check out Night Of The Living Dead Battlefront Mod

The SWBF community uses SWBFSpy.org Master Server. Visit SWBFModders.com to download mods and the SWBFSpy.org patch! As of June 2017, the previous domains twd.fcsite.ml & twd.swbfgamers.com are no longer operational and have been deleted by their domain hosts, due to their opposition towards my projects.Official websites for The Walking Dead Battlefront include the following domains:ModDB.com & TWD.SWBFModders.com

Special thanks to these modders for their extensive contributions, without which TWD mod might not have been possible: Bamdur, BattleBelk, Ginev, Psych0fred, Phobos, Sereja, Taivyx, Unit 33

Special thanks to the following players for donating personal funds to the mod project: Phobos

Featuring 6 Unique Game Modes!This mod adds several new gameplay modes to SWBF1 for a variety of replay value. Currently Deathmatch and TDM are only supported in SP, though support for MP could be added in a future patch using era script mods. Apocalypse Campaign - The main mode featuring playable missions from the TV series. Includes non-canon special zombies such as brutes, bloaters, runners, and Z dogs. In singleplayer, maps are beaten progressively and certain bonuses can be unlocked. In multiplayer, maps can be played out of order as chosen by the server host, up to 24 maps per session.Capture The Flag - Ideas for CTF mode are being tested, one-flag mode should be possible using a new workaround idea, though it might not function exactly as SWBF2 and only on a limited number of maps. Deathmatch - Every player and AI fights for themselves on randomized stock maps, with the main factions being randomized TWD characters and bandits. Zombies are featured on stock maps with native support.Team Deathmatch - Combat on a randomized stock map, with randomized main factions and native factions, such as survivors vs zombies, bandits vs zombies, survivors vs bandits, etc. Infected Mercy - Everyone in your group has been bitten by zombies and infected with the virus. All your friends have already died and become zombies; they must be given a final mercy shot before either you turn into a zombie or kill yourself. You're on a timer and only have five minutes before dying from infection and blood loss. Additional injuries from zombies reduce your lifespan even further. Undead Assault - Survive 10 increasingly difficult waves of undead siege on iconic maps such as The Farm, Prison, Woodbury, and Terminus. This is the hardest mode and can only be featured for a few maps.

The Atlanta 13 = Rick, Shane, Morgan, Glenn, Andrea, T-Dog/Tyreese, Merle, Daryl, Lori, Dale, Jim, Carol, EdwinSeason 1 of the mod introduces 13 playable main characters. Most of them won't survive the entire campaign. In the comics there are currently only 3 Original Atlanteans still alive, and in the show there are 5. The Walking Dead Battlefront is about as different to the show as the show is to the comic, so it features both iconic similarities and unique remixes to The Walking Dead storyline.

THE WALKING DEAD BATTLEFRONT MOD UPDATED CREDITS (v0.95)Note - Only sections marked S1-2 are currently complete for the first two seasons, with some additions from future seasons added incrementally. As of build 0.91 the weapons credits are complete and lists all weapons that are planned on being used in the campaign. If you notice a missing credit for anything used in the mod, you should notify Phobos on SWBFModders.comPhobos - Mod Creator, LUA/ODF/Map Developer, Cutscene & Sound EditorSpecial thanks to - The Walking Dead cast crew and fans, etc.George Romero - Zombie Genre Pioneer (RIP July 2017)Robert Kirkman - Comic CreatorCharlie Adlard - Comic ArtworkFrank Darabont - TV Show Creator

Special thanks to these modders for their extensive contributions, without which TWD mod might not have been possible: Bamdur, BattleBelk, Ginev, Psych0fred, Phobos, Sereja, Taivyx, Unit 33

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Night Of The Living Dead (v1.11) is a challenging mod map designed for Star Wars Battlefront, with an innovative wave-based style of apocalyptic zombie...

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Build 0.94 is the second mod demo to be released publicly. 16 campaign levels are now playable online. All the campaign maps have been substantially improved. The campaign is now playable on both Medium and Hard difficulty. Additional support for other modes has also been added. A huge thanks to everyone supporting this epic mod project!

2 bugs noted for v0.94 so far
1) SWBF crashes if you try to play The Farm or Kingdom on Undead Assault mode, but these maps can still be played through the instant action menu. This is due to accidental shell script bug and is already patched for the next build.
2) Level 5 still has bugged high resolution terrain, this time it's purple instead of black. This map should still be played with low terrain video quality settings until patched.

The next public mod build for TWD is being released within 1-3 months. This patch will include at least 100 improvements/bugfixes/new features added since v0.91. A few examples include new levels from future seasons, Undead Assault mode prototype maps such as The Kingdom, new weapons and substantial firearms/melee upgrades, improved zombie variety, new weapons and characters such as Negan and Shiva the tiger, and several map bugfixes. Check out the latest screenshots for more previews! #twdmodhype

The campaign now features two playable settings for the Apocalypse Campaign: Medium and Hard. Progress under either difficulty is logged separately, and the game no longer crashes when players don't manually change the difficulty setting. Using the command ScriptCB_SetDifficulty() I've added a bugfix which automatically sets the appropriate difficulty setting for either mode of the campaign, regardless of what players have set it to before. If they try to change the difficulty setting through the pause menu mid-game and restart, only then does it crash the game. For MP the campaign difficulty enforcer doesn't work, so the MP scripts function on any difficulty, but they are designed to be used mainly on Hard.

I'm also testing ScriptCB_CloseNetShell() as a bugfix for "-Going from MP lobby to the SP campaign often causes a glitch where the map doesn't load. The game must be restarted and the campaign launched first. A bugfix is being investigated"

Running the installer should place all the files where they need to be. It extracts most of the mod files to this folder "C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\TWD"

Some players might need to change the default extraction path if they have SWBF installed on 32-bit or another drive such as D:\

Also the campaign is designed to be challenging, but in the next patch I may add a separate campaign option for lower difficulty if several players have trouble beating the campaign on hard (nightmare mode setting).