"Move this beam!" Arasmes commands
Looking to use the zombie to make it easier for us trapped folk to get out. Aid another? It is possible to use strength instead?
Arasmes grabs hold of a rock
"Gryf! I'm going to move this, and the animate'll move the beam. When we do, wriggle like your life depends on it!"Aid Another: Gryff's escape artist 1d20 - 4 ⇒ (12) - 4 = 8

Adriel heads back to get into the chapel. He hoped the stories about vampires not entering churches were true.
Gryff block the doorway, when we get there, they may follow. Use the hallway to nullify their numbers

Alexia sighs, stowing her bow as she rushes forward to try and free Arasmes from the rubble. "I hope you men aren't trying to leave a comrade behind like this." She shouts as she attempts to lift some of the wood off of the cleric.

My rules go as follows, ANY skill check is allowed as long as you can give me a believable reason why you would use that skill in that situation.Because I'm generous I'll hold off the zombies attacking you to give you a chance to help Arasmes.