There ARE other things that are in the game already that could be a basis for introducing these alien and vampire effects into the game. There's a sales talent called "manipulate". The anims are very much like you'd picture mesmerizing a sim... It could be dracula'd up for Vamps, to differentiate it from the sales "manipulate". Make it more spooky, with creaking and thunder and baying hounds... some purple glowing and smoke and stuff... I'd even be okay with the energy drain that "manipulate" requires, effecting the vamp, instead of taking influence points. The sales "assess mood" might work for alien mind-reading, as well... of course, the options for what you could do with those functions would have to be altered from the sales skills. Why would a vampire necessarily want to manipulate somebody to buy crap? But the anims and the basic function to lead into the actions are already there.

@Phantomknigh @grinevilly I really wish there had been some actions that would make vampires more powerful and give aliens some special powers. There are some animations in the game that could be used and interactions that could be adjusted, but some talented modder would be needed to put these things together.

So, what kind of things would you like to see Vampires be able to do? And aliens, as well? The talent is out there... perhaps if we can supply some ideas or some inspiration, somebody might take up the mantle to see it through. Should aliens be able to clean up messes with a disintegration ray? Should they glow in the dark? We all agree they should be "better'. Maybe we could sound out what it means exactly, to be better... post some ideas... get the creative juices flowing, and whatnot. =)

My suggestions for vampires: ability to hypnotize non-vampires for a short time in order to get some personal information about them, seduce them or make them do something.
Suggestions for aliens: ability to use telepathy to read other Sims' minds (and to get this way some information about them, maybe even collect gossips like in simler90's Spy Machine Mod), make them do something. This disintegration ray idea sounds fun!

I would love to see new social interactions for aliens and vampires. It would be cool if vampires could mesmerize their victims in order to force them to do something (vampire equivalent to influence) or to give them some information (i.e. about interests, desires, fears, skills). Aliens could use telepathy for those interactions. It would be great if Sophie-David's alien token was used to check whether a Sim is an alien, because it let's a player choose who is recognized as an alien. But I can only dream about it.

What I do (which might or not might help in vanilla setting) is restrict all (except for counterfeiting machine) aspiration rewards to aliens. Speaking of mods, maybe aliens could get those rewards for free. Those gizmos look out of ordinary and just the right ones for someone to blend in with the human civilization at the long run (money trees for financial support, cool shades to quickly find a compromise with the inhabitants of earth).

Technically, vampires should reflect in mirrors in the Sims. The reason they don't reflect in mirrors in folklore is because the mirrors were generally backed with silver, to which vampires, like werewolves, are Extremely Allergic, but nowadays I believe modern mirrors usually use aluminum.

On a related note; while looking up ideas for a military school, I came across someone trying to make a friendly fighting interaction (http://modthesims.info/t/592540).

It'd be cool if vampires and werewolves could "spar" with their own species, still gaining the win/loss memories (or perhaps a modified "Won Spar with X," etc.).

Also, would it be possible for werewolves to be more likely to find things while digging? Or looking for bugs, for that matter?

For vampires, I'd like a mod that prevents them from eating regular food--sort of like the ones where when sims go to make food, they get leftovers instead. Well, instead of getting leftovers, vampires would get some plasma out of the fridge or go find a sim to bite.

Some great ideas for the vamps and the aliens... Funny stuff, on the family reunion abductions. But of each thing I always like to ask "to what end? for what purpose?" What would an alien gain from reading someone's mind? What would you make the benefit of doing that be? Maybe reading someone's mind could help them gain skill points in something their target is very skilled in? Or earn them talent badges? ...enthusiasm? Just throwing stuff out there.

Maybe aliens should have an "Abduct <target sim>" option... where they could summon some other sim to their lot via a glowing green light from the heavens, that dumps the other sim onto the lot, falling out of the sky... Maybe instead of having "woohoo" options, they should have "probe" options. hahahha... Relax in bed... Kiss... Make out... Probe. Probe in hot tub. Public Probing? hahahha...

I could imagine an alien not liking getting abducted. They were raised in a human family as a human, after all, the aliens are just as alien to them as to other sims! Maybe they are deeply ashamed of their alien heritage...

Some great ideas for the vamps and the aliens... Funny stuff, on the family reunion abductions. But of each thing I always like to ask "to what end? for what purpose?" What would an alien gain from reading someone's mind? What would you make the benefit of doing that be? Maybe reading someone's mind could help them gain skill points in something their target is very skilled in? Or earn them talent badges? ...enthusiasm? Just throwing stuff out there.

Maybe aliens should have an "Abduct <target sim>" option... where they could summon some other sim to their lot via a glowing green light from the heavens, that dumps the other sim onto the lot, falling out of the sky... Maybe instead of having "woohoo" options, they should have "probe" options. hahahha... Relax in bed... Kiss... Make out... Probe. Probe in hot tub. Public Probing? hahahha...

-gE
>=)

Perhaps absorb skills and even badges maybe? Half of the stuff I can do is by providing them that skill vacuum thing.

Yeah, I guess so.
Not that I have in mind using it, it's just that I had never thought of alien impregnation as incest.
For me the PT is not a "person" (not even for the game, if I remember correctly it's not a Sim, right?) so it's kinda funny that the game sometimes treates it like one.
Like alien ofspring not being able to have romantic interactions for they are technically siblings, I sometimes forget about them being related and I think "hey, where is the flirt menu?".

Well, the game is providing an alien 'parent' so the genetics system can come into play. You can avoid the issue altogether if you use a multi-PT mod. If I played with aliens more, I'd make one of those for myself.

Yeah, I guess so.
Not that I have in mind using it, it's just that I had never thought of alien impregnation as incest.
For me the PT is not a "person" (not even for the game, if I remember correctly it's not a Sim, right?) so it's kinda funny that the game sometimes treates it like one.
Like alien ofspring not being able to have romantic interactions for they are technically siblings, I sometimes forget about them being related and I think "hey, where is the flirt menu?".

PT is a universal sim, same as Ideal Plantsim who is the parent used to produce Planstsim toddlers.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown

Yeah, I guess so.
Not that I have in mind using it, it's just that I had never thought of alien impregnation as incest.
For me the PT is not a "person" (not even for the game, if I remember correctly it's not a Sim, right?) so it's kinda funny that the game sometimes treates it like one.
Like alien ofspring not being able to have romantic interactions for they are technically siblings, I sometimes forget about them being related and I think "hey, where is the flirt menu?".

We're supposed to think of the PT as an individual Sim. The PT shows up in the aliens'family trees and there is PT 9, who apparently moved to Strangetown after impregating his future father in law.

Just wanted to mention I'm not disagreeing at all. Any of you have a lot more of expertise than me and obviously know what you are doing
It's just that TS2 is full of things that I find so amusing. Even after years of playing.