First peek on technology

At the beginning of the game the player has no technological resources, which can be acquired successively in the laboratory. Each technology has a basic, necessary time framework for research leading to its discovery (although there are structures which accelerate completion time). The initial game period promotes actions aiming at the development of technology (depending on the strategy adopted by the player, either military or economic one). To be able to develop in a particular way, the player will have to pay attention to the technology tree. Technologies enable the construction of more innovative structures, ships and units. The player is inevitably associated with technological development. Without technology it is not possible to acquire something new. Technologies, like buildings, have an impact on the statistical indicator. Technologies are required to build new buildings, ships and defense systems of land units. Some technologies will be able to support the main points of attack, defense and speed (they support them by a specific percentage). If technological research is being carried out at a given location of the player, then the invention of other technologies on other islands within the same planet will be blocked. If you select any particular structure, e.g. an island, then all the technologies which you carry out research on in a given location will be available under the lab bookmark. The laboratory allows you to work on technologies and enhance speed efficiency of the research. To be able to invent a given technology, a certain level of that building and a specified number of scientists is necessary to meet the required limit. If you have more scientists than you need, then you can assign them to other research (technologies are assigned per planet), making the process more efficient.

First era

With the development of the first Era you’ll be able to produce new ships, Defence Systems and production technologies.

Propeller Drive

Each level of this technology accelerates the movement of your Light Fighters and Recon Ships by 2%.

Combustion Drive

Each level of this technology accelerates the movement of your Light Fighters and Recon Ships by 2%.

Reinforced Wooden Armor

Each level of this technology accelerates the movement of your Light Fighters and Recon Ships by 2%.

Fleet Control Technology

Each level of this technology will create another fleet.

Improved Armor of Land Units

Each level of this technology improves Armor Power of land units and Defence Systems by 2%.

Colonization Technology

Technology entitles you to colonize other islands.

Spying and Counter-Intelligence Technology

With this technology your counter-intelligence units will be more efficient, thanks to which you will better defend yourself against enemy espionage actions. This technology also improves your spies and spying balloons - they will provide more detailed information about other players’ fleets.

Second Era

Thanks to the next Era you will unblock technologies to which there has been no access so far. You will be able to build new ships, better land units and more efficient Defence Systems.

Magnetic Drive

Each level of this technology, based partly on the so-called crystal graviters improves the speed of Frigates, Cruisers, Battleships, Destroyers, Raiders, Large Transports, Flying Fortress and Towing Units by 5%.

Magnetic energy allows you to construct a magnetic weapon used in the ranks of new systems.

Reinforced Steel Armor

Each level of this technology improves the armor of Heavy Fighters, Frigates, Cruisers, Battleships, Raiders and Large Transports by 5%.

Improved Weapons of Land Units

Each level will improve the attack of land units and Defence Systems by 2%.

Island Shield Technology

With this technology your colonies can be better protected. The construction of shields is based on the gravitational abilities of the Crystal.

Development of New Land Units

This technology allows you to develop new, more powerful and more effective land units.

Development of New Ships

It will enable to develop new flying units.

Pulse Weapons

Each level of this technology will improve the attack of Frigates, Cruisers and Flying Fortress by 3%. First level of this technology will allow to build a Pulse Cannon. The second level will allow to build a Heavy Pulse Cannon.

Gauss Weapons

Each level of this technology will improve the attack of Torpedo Boats and raiders by 2%. The second level will allow to build a Gauss Cannon. The third level will allow to build a Heavy Gauss Cannon, and the fifth level will allow to build a Defence Tower.

Viewfinder Improvements

Each level of this technology will increase the Attack power of all flying units and defences by 2%.

Third Era

These are new challenges and opportunities, the era necessary for the development of key technologies in your empire.

Sonic Weapon Technology

Each level of this technology supports the attack of Battleships and elements of a Flying Fortress by 5%. The first level of this technology will allow to build a Light Sonic Cannon. The second level of this technology will allow to build a Heavy Defence Cannon.

Enhanced Extraction System

Each level of this technology will increase the extraction of wood, metal and the Crystal countrywide by 1%.

Platform Construction

After the invention of this technology, we can start building platforms. They will give new opportunities, such as colonizing other planets.

Windmill Improvement Technology

Each level of this technology will increase the extraction of energy from wind mills countrywide by 1%.

Rocket Engine Technology

The first level will help create rocket engines, working based on the singularity generated by the Crystals. This technology is extremely capricious and difficult to master. Subsequent levels of engines reduce the risk of damaging the Interplanetary Ship during the take-off.

Fourth Era

The highest era - the peak of technological capabilities. Reaching the Fourth Technological Era is necessary for the development of the most complex structures and technologies.

Teleport Technology

The teleport technology enables the construction of teleports on platforms. The construction of teleports, functioning on the basis of the singularity generated by the Crystals (usually used for interplanetary travel) allows you to move your ship between your islands and planets in a remarkably short time.

Fortress Construction

With this technology, based on materials provided by the Trade Guild and old construction designs of the Ancient Interplanetary Ship, you will be a proud owner of a Flying Fortress. This ship is the largest mobile unit equipped with rocket engines and the Crystal graviters. The Flying Fortress perfectly deals with enemy fleets, and when you mount a Super Cannon on it, you will be able to destroy the biggest enemy structures - the Platforms.

Construction of a Super Cannon module

With the Construction of the Super Cannon your Flying Fortress will become a terrifying weapon that could destroy even an entire platform on an enemy island.