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I love games, and have spent most of my life playing them in one form or another. I’ve worked for two game companies and have been involved in development with different hats ranging from manual writer to technical director. So when I was writing United States of Japan, one of my favorite parts was imagining what video games would be like in an alternate history where the Japanese Empire ruled. Speculative works can always push the boundaries, and as early consoles were intertwined with military research, I pushed gaming technology ahead twenty years from where it was in 1988 in our world, considering Japan would no longer need to undergo two decades of reconstruction. One of those changes involved Yakuza-sponsored gaming tournaments where players put everything on the line. Not like Running Man, but more akin to a virtual first person shooter match where the loser loses their life.

Here are five other books that also have games with deadly consequences.

I had no idea what the book by Koushun Takami was about when I first picked it up. I knew there was a movie based on the book and it was a bestseller in Japan. But when a group of classmates in junior high are subjected to sleeping gas and wake up, only to be informed they’ll be taking place in a deathmatch against each other, I was stunned. Metal collars are placed around their necks that will explode if they try to escape, and they’re each given a weapon ranging from guns to worthless items like a fork. Some embrace the violence, like Kazuo Kiriyama who is a sociopath and relishes his chance to take part in the games. Others try to resist, only to be mercilessly slaughtered. I was both enthralled and repulsed, unable to put the book down but wishing it wasn’t disturbing me so much (the extreme violence resulted in the book being condemned by the Japanese National Diet).

What’s most chilling is how they start to turn on one another and how that forces you to wonder what you would do in their shoes. Morality is turned upside down and the social commentary is disturbing as you realize everything is being broadcast for the public. It’s as though ThePurge were vicariously mixed with something on E!, audiences chowing on sponsored popcorn and soda as analysts commented on the brutality and effectiveness of each killing.

(Note: As much as I enjoyed Running Man and The Hunger Games, I’m leaving them off this list because of the similarities they share with Battle Royale).

The Player of Games is arguably the most entertaining Culture book and probably the best starting point for those interested in Iain M. Banks’s postscarcity universe. Jernau Morat Gurgeh is a master of games, but he’s bored. It’s not just because he’s the best at everything—there are even some games he is not good at. But as he puts it: “I… exult when I win. It’s better than love, it’s better than sex or any glanding; it’s the only instant when I feel… real.” Unfortunately, he rarely feels the same adrenaline from gaming anymore because so few offer him a real challenge.

Enter Contact. They send him on a mission to learn about the ultimate game called Azad that’s integrated into the political and social fabric of the Empire of Azad, setting the stage for an entirely different type of gaming experience. “The game of Azad permeated every level of society… Azad is so complex, so subtle, so flexible and so demanding that it is as precise and comprehensive a model of life as it is possible to construct. Whoever succeeds at the game succeeds in life; the same qualities are required in each to ensure dominance.” Gurgeh initially struggles, embarrassingly for a so called master. But he quickly adapts and begins to excel when he focuses less on the rules of the game and more on the psychology of his opponents. That’s when he learns that the game doesn’t rely on merit alone and various machinations put his life at risk with each victory as those in power don’t like the idea of an alien outsider winning. Gurgeh overcomes using his superior playing skills as well as his coming to understand how the “Culture” is superior to Azad on a philosophical and “cultural” level. I love Gurgeh’s passion for gaming as well as his flexibility and adaptability. But I couldn’t help wonder, if he was bored before the Game of Azad, what will his life be like after it?

Part of why I love games so much is that independent of your background, you can excel with time and practice. I spent a lot of time moving around as a kid so that at every new school I attended, I was an outsider. The way I bonded with other students was talking about our favorite video games and how to beat them. That’s why I don’t like stories featuring young protagonists who are “chosen” as it’s less about them earning their victory and more about them being some arbitrary victor with innate skills. Wade, AKA Parzival, is by no means a chosen one. On the surface, he’s an outcast who doesn’t fit in. But he has a love for OASIS and all things Halliday, a devotion I could relate to. Ernest Cline has created an almost perfect mishmash of every awesome pop-culture phenomenon from the 80s, but brings his own unique sensibility to weave something not just inspiring, but genuinely addictive. I kept on wishing there was a real-world OASIS.

Things take a deadly turn when the corporation, IOI, gets serious about the egg hunt. They want to make OASIS an ad-flooded hell where everything is monetized- kind of the way our browsers would look without ad block x 1000. Is that worth killing for?

I’ve always wondered why Cordwainer Smith doesn’t get more attention. He was one of my favorite writers growing up, introduced to me by my high school AP English teacher. The stories of the Instrumentality, influenced by Smith’s time in China (whose godfather was Sun Yat-Sen), were unlike any other fiction I’d read. They were fueled by a strange imagination that melded outlandish science fiction with Asian myths, epitomized by this short story about pilots, “pin-lighters” who fight off mysterious entities they’ve coined dragons in the deep of space. Since humans by themselves are mentally too slow to tackle the dragons, they need a partner in the form of telepathic cats. These feline companions see it as a game, triggering a miniature nuclear bomb before the dragons can kill everyone on board. The Instrumentality, a government that acts like musical strings, is always present, looming, shaping history that unfortunately enough, often goes into discord. Of course, those are the best parts of the symphony.

Arguably one of the most epic and grand novels ever written, Romance of the Three Kingdoms, based on actual history, is considered one of the four essential classics in China. I’ve read this massive series multiple times, played the games that were inspired by it (the simulation ones, not the beat em’ ups in the form of Dynasty Warriors), watched all the shows, read the 60-volume Manga inspired by it eight times, and been horrified by the terrible English translations.

This example isn’t strictly a deadly game as it is one of the most gut-wrenching scenes involving a game I’ve ever read. General Guan Yu has won a crucial victory against the enemy, but been wounded by a poisoned arrow in the Battle of Fancheng. His surgeon, Hua Tuo, tells him he needs to have surgery to cut the venom out. As Guan Yu is in the middle of a game of weiqi AKA go (a Chinese game which made recent headlines when Google programmed an AI that could beat a weiqi professional), he insists the doctor perform the surgery right there. Guan Yu continues the game while the doctor cuts the flesh open, scrapes the poison off his bone, and even patches it. In the manga, it’s noted the doctor sweated more than Guan Yu. I’m curious how that scene would have played out if Guan Yu was playing against the so-called AlphaGo.

Bonus Round: The Book of Job

I spent a lot of time pondering the fate of Christianity if the Japanese Empire took over. In USJ, they incorporate it into their Shinto pantheon, which brings us to the Biblical Book of Job. If you take Job as fiction, it is one of the most provocative and poetic speculative works ever written. If fact, then the universe is a pretty scary place. God and Lucifer are wagering on a man’s life. Along the way, Job loses most of his family, his worldly possessions, and his health. His friends arrive and duly lecture him on being ungodly and sinful. Job resists them, scandalizing his friends who pontificate with fancy arguments. In the end, there are no answers, no resolution, just a literal deus ex machina as God doubles Job’s blessings after hundreds of questions. Theodicy, or the question of “why do the righteous suffer?” takes on an unnerving perspective from the viewpoint of a game between a creator and accuser. Good thing there’s a restart button.