One thing I've been puzzling over is the starting spells given to an elf. They get patron bond and invoke patron plus three more. This seems out of balance with the poor wizard who gets four total and lacks most of the elf's neat extras like better combat, stealth, etc. Am I missing something as to why one would take a wizard instead of an elf (now if total random characters are made an elf might not be rolled up - perhaps that was the intention).

The random nature of character creation is biggie. If you play by the book, you need to get lucky enough to roll an elven starting profession, and have that elf get ability scores that support both the fighting and spellcasting role well. Likely, if you end up rolling an elf, he probably won't have the intelligence that a human who chose wizard would have. Second, getting either patron bond or invoke patron automatically gets you the other, so it's functionally one spell. In any case, Patron bond is cast very, very rarely, and Invoke patron is a pretty desperate act ,too. The "no iron" restriction is pretty potent, and limits what gear an elf can loot. Form my experience in play, elves don't play much different than a wizard after all. The hit bonus and hp aren't that big a deal, since elves don't really melee that often to begin with.

"Elves can cast spells as wizards do. An elf of the same power level as a human wizard alsohas many decades of combat experience. As such, elves typically cast their spells just ascompetently as human wizards and also have martial skills."

So, does a level 1 elf get to add their Intelligence modifier to their number of spells known and to their base spell check, and is their Max Spell Level also limited by their Intelligence score?

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