Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird.

We hacked a motorized fader found in audio mixing consoles to create the force feedback. If you are interested, you can read the paper. Basically, the way we achieved this is by drawing a force curve and storing the values in a table, then we send the current position of the slider through the table and extract the value to send to the motor that applies an opposing force. You can check this in action in the “How it Works” part of the video.

We programmed in Max/MSP and Arduino. For controlling the hardware, we used an Arduino-based microcontroller called Music & Motors (check the photo below on the right) developed by CIID.

Drooza and Hideaki, you guys are doing some spectacular work there. I like the concept and the execution, my mind is now racing on further applications. I always view your work as proof of concept type stuff and then my mind goes a mile a minute on extended applications…

I am curious as to how you figure out where to “mouse down” initially to be able to move the bird. If its not triggered near the bird, you won’t be able to drag the slingshot when you move the house right?

+1 Kickstarter!! or contact AngryBirds and make an arrangement with them… they had a profit (yes profit not revenue) of $68+ million last year. I’m sure you would like a slice of that. If you do remember who suggested it

Hey guys… Love your Angry Birds controller. Awesome project. We’ve listed your project on our Dutch blog Mancave: http://bit.ly/P94vEN – So now also the Dutch DIY fans can get inspired and maybe even make one. That would be amazing.