GarrettTX1 wrote on Apr 24, 2012, 13:56:Have to agree - this is looking more like Crysis 2.1 (sadly IMO) than the original Crysis (and Warhead somewhat). IE: Big beautiful levels with human opponents where multiple approaches (like stealth) could be used tactically to approach/finish the level(s).

Looks more like the shoot/blow everything up that all the lil kiddies (ie: the current target audience for pubs/devs...) like nowadays...

Would be great to hear more "Die Mr Yankee Zankee..." comments from human opponents AI in Crysis 3...

I played Crysis 2 entirely in stealth mode, and this one is introducing a bow purely for stealth enhancement, so.... yeah, you look kind of silly rambling about this.

Yes the areas were smaller in Crysis 2, but the same choose your tactics and stealth gameplay was in the game. Stop thinking with your knee-jerk PC gamer elitism and play the game.

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