Virtual Reality in Education

How VR is Changing Education?

RETENTION

Research suggests that visualization and a VR environment strengthen the connection between a student and a concept, heightening retention.

E

Engagement

It is about participating in the learning
process, having actual/virtual experiences, and enjoying the process, which heightens engagement.

D

Distraction Free

When students are inside a virtual environment, they are far less prone to distractions such as other students, phones, and so on.

As our stated mission is to enhance the educational experience of learners worldwide, how we plan to achieve that is by positively influencing engagement, retention and desire to learn. We know that there is a need for school administration and teachers to be aware of such learning experiences and that it is important for them to get the data needed to inform educational decisions. We strongly believe that teachers are the backbone of classrooms, and their understanding of the new technologies available is very important. To that end, we have an equally strong attention to reporting and analytics.

Hence, Veative has launched its Awareness drive for Virtual Reality (VR) based School Education. The regions we are covering in our first phase of this initiative are Africa, India, the Middle East, USA and the UK. Our expert teams are visiting various schools and conducting awareness workshops involving both teachers and students, without any cost to the school or learning institute. The presenters give an introduction to the product and provide teachers and learners a chance to have a hands-on experience with this cutting-edge learning tool.

This is Veative's commitment to our global society, taking another step towards fulfilling our mission of bringing VR-based educational solutions to ALL, motivating learning and growth, throughout the world.

What students have to say after using VR in Classroom

Pre vr Experience

30%

use Tablets as the primary technology
tool in classrooms followed by:

Smartboard
(25%)

projector
(14%)

laptop
(25%)

mobile phone
(5.5%)

Only 45%
have experienced VR through Virtual Reality

92%
are excited
about using
VR for learning

45%

have experienced VR through
Games followed by :

movies
(25%)

VR Demos
(20%)

simulation
(7.5%)

not experienced
(2.5%)

Post vr Experience

70%

agree that VEATIVE VR will motivate
them to get involved in learning

95%

agree that VR instruction in the
module will boost their confidence

Student Likes

97%would like to
to use VR in
their classrooms

8.6%

Enhanced learning as it was visually more effective

10.0%

It was an exciting and enjoyable experience

22.9%

Grabbed student attention and helped them to concentrate on learning

17.1%

Beneficial, practical and theoretical combination

12.9%

It was an interactive and engaging tool for learning

28.6%

The modules had good explanations using everyday examples

In-person polling of 445 students from India, South Africa, Zimbabwe, Japan, during the latter half of 2017 (Ver.1801_Students)

Disclaimer : The above survey report is based on information obtained by Veative Labs during the VR Awareness Workshops. Neither Veative Labs nor any
of their staff may be held liable for any inaccuracies or omissions, or any loss or damage arising from or out of the usage of this report.

What students have to say after using VR in Classroom

In-person polling of 445 students from India, South Africa, Zimbabwe, Japan, during the latter half of 2017 (Ver.1801_Students)

Disclaimer : The above survey report is based on information obtained by Veative Labs during the VR Awareness Workshops. Neither Veative Labs nor any
of their staff may be held liable for any inaccuracies or omissions, or any loss or damage arising from or out of the usage of this report.

What teachers have to say after using VR in Classroom

Pre vr Experience

36%

use Laptop as the primary technology
tool in classrooms followed by:

smartboard
(16%)

projector
(31%)

tablet
(18%)

67%
have heard about Virtual Reality

92%
agree that VR will
positively impact
student learning

32%

have experienced
VR through Games followed by :

movies
(20%)

VR Demos
(31%)

simulation
(17%)

Post vr Experience

61%

of teachers think that VEATIVE VR will motivate students to get
involved in learning

88%

of teachers agree that VR instructions
were sufficient to boost student engagement

71%
think students with learning difficulties may
perform better if they
learn through VR

72% agree that
VR will
help accommodate
a student’s personal
learning style

75%
agree that low achieving
students may perform
better with the
benefits of VR

50%

of teachers strongly
believe that VR promotes
learning through
experience

In-person polling of 166 teachers from India, South Africa, Zimbabwe, Japan, during the latter half of 2017 (Ver.1801_Teachers)

Disclaimer : The above survey report is based on information obtained by Veative Labs during the VR Awareness Workshops. Neither Veative Labs nor any
of their staff may be held liable for any inaccuracies or omissions, or any loss or damage arising from or out of the usage of this report.

What teachers have to say after using VR in Classroom

In-person polling of 166 teachers from India, South Africa, Zimbabwe, Japan, during the latter half of 2017 (Ver.1801_Teachers)

Disclaimer : The above survey report is based on information obtained by Veative Labs during the VR Awareness Workshops. Neither Veative Labs nor any
of their staff may be held liable for any inaccuracies or omissions, or any loss or damage arising from or out of the usage of this report.