Senior R&D Engineer, Facial / Human Performance Capture tech

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Senior R&D Engineer, Facial / Human Performance Capture tech

Located in Culver City - Los Angeles, CA

Sony PlayStation Visual Arts Service Group (VASG) provides world class content, development, and services to Sony Game Studios. We offer a full service production studio environment with an emphasis in art, animation, previsualization as well as character creation, motion capture, software development, facial tracking and solving, face and body scanning.

VASG has an internal group that is passionate about creating next generation digital humans. We’ve been pushing the limits of realistic humans in games for the last 15 years and is at the forefront of latest technology and highest quality in gaming.

We seek research engineers in the field of Computer Vision, Machine Learning, and Advanced Computer Graphics to help develop algorithms that will advance our production technology and tools related to facial performance capture

If you’re ready to be part of a world class team to work on AAA games titles like Uncharted, God of War, Spider-Man, Star Wars Battlefront, and push the next gen quality in games, we want to talk to you!

Responsibilities:

Take prototypes from external R&D groups and make them into production ready tools.