Credit where credit is due
-The debuff highlight texture and the power colors are borrowed from Pitbull
-Health/mana display code borrowed from oUF_Ammo
-Inspiration for frame layout from Aethra

3.0:
-Completely rewritten to use the tag system and to work with the latest patch/oUF
2.3:
-Fixed a little bug with the combat icon
2.2:
-Made DK rune bar work (just the default Blizz one for now)
-Updated to work with the latest version of oUF
2.1:
-Fixed some issues with buff/debuff filtering
2.0:
-Updated to work with WotLK
-Removed support for oUF_HealComm for now because it doesn't work with WotLK
-Removed dependence on LibMobHealth
1.6:
-Added support for oUF_PowerSpark
-Added support for oUF_HealComm
-Messed around with the pet frame a little and added a happiness icon
-Cleaned up the code and added some comments
1.5:
-Added preliminary pet frame, still have to add some stuff like happiness display
-Fixed a bug with party levels not showing up correctly
1.4:
-Fixed a bunch of issues with party frames
-Fixed a bunch of issues with auras
-Removed oUF and oUF_DebuffHighlight from the zip file
1.3:
-Fixed party aura display
-Put in a possible fix for some issues with aura scaling
1.2:
-Made debuff highlighting look way better
-Added oUF_DebuffHighlight as an optional dependency
1.1:
-Added preliminary support for debuff highlighting
-Fixed some issues with leader icon display
1.0:
-Added combat and resting icons
-Fixed issues with auras
-Changed the bar background colors

Arnath is really busy with work and such. It's my Pitbull frames he's been copying to make this mod for me! He's been working on it in his spare time and has worked wonders with it compared to what I was able to do.

Here's a screenshot of my druid in a party while using Pitbull:

The end goal is to make them look exactly the same - knowing his coding ability, he'll get there! He just has lots of stuff going on RL right now so it's slow. :/

I'm having a bugger of a time getting the buffs/debuffs to look right for a 1440X900 screen. They are huge and come off the left and right covering everything. Anyway to make the buffs go to the right (right of the frame/bottom) and have the debuffs underneath (normal layout)?