Studying bits of code out of BFP4Free, which is of course derivative of the original BF2 engine, came across this line and was curious if this was doable in BF2. Has anyone ever used this or tried it? Been tinkering with it myself but to no avail, and was wondering if I was doing something wrong or if this is indeed something new they've added to the engine since BF2 (and hence wouldn't work in BF2).