Kickers on football teams are a bit like hockey goaltenders: known for being loners, a little different -- superstitious, quirky, often vicious retaliators. The DP-Kick combo plays into this but I think is too powerful. But I do like the concept.

Personally I think the game does need a new skill category, but not for Kicking. We need Cheating: normal picks for Goblins, Snotlings.... and Kicker positionals. Doubles for everyone else, except Big Guys (no access). Kickers are 0-1 Linemen with Kick and normal access to (C).

Skills in the Cheating category would all be subject to ejection under certain conditions. There would be a fouling buff (Stick The Boot In), a quasi Claw (Shiv), some subterfuge (Diving - gets the attacker sent off), defense buff (Turtle), and a couple ways to drop opponents without rolling Pows (Eye Gouge, Groin Shot).

Cheating would add a whole new level of interest and competitiveness to Stunty teams, and give new options to specialist players. Not to mention Black Orc Blockers, who really ought to be able to gouge your eyes out.

I do like the Kick/HMP convergence idea too, but I would probably apply tacklezone modifiers. Might allow a "block" if within a few squares of the punter as well, which would be rolled as interception but result in a 3x scatter.