Just started playing today since the new update and i got out my aurura from hangar and got in then the nose is just constantly going down slightly and if i hold the joystick back slightly it evens out. plz help i calibrated joystick but that did nothing.

On feet running from Lorville gate 1 to gate 2, almost took an hour! It really made me realise, and feel, the scale of the city (and the scale of the game).

I wished someone would take me out of this long and unending journey by answering my beacon, but it end up i reach the gate! I would not do that again BUT i really loved the trip! I could admire the details CIG put in the scrap piles, the structures, the dead trees, etc...

At one place, there was i metal sctructure, some kind of wall with some hollow part in the middle where i could walk through, but it was an invisible wall. That's the only things that turned me off, all the rest was spectacular! It didn't felt procedural tu me, really not :) Good work CIG, i'm really exited.

--------Newer player looking to upgrade eventually from the Mustang and get and LTI, any suggestions on the next ship to get?Post at: Fr 7. Dez 2018, 16:18By /u/Scott0047

I was sadly not around during the free fly event where I could have probably picked up something cool. I have the standard mustang and am wondering what to upgrade to? My friends the the Avenger Titan is a safe bet but what else is there that a new player would like? Also are there any ways to acquire and LTI to upgrade to something nice for the future? (Yes I know LTI aren't necessarily needed but it's peace of mind to me)

As far as i am aware, there is one lined up, my question is that does anybody know when it will be happening, and if it even is? I want to upgrade to it from my Aurora CL but for me it isnt worth it right now with the lack of bed, and smaller storage compared to the Aurora. The only upgrade i can see is better shield systems and the S3 hardpoint, but correct me if i am wrong.

--------Can you not buy any ships now that the anniversary sale ended?Post at: Fr 7. Dez 2018, 16:25By /u/Epilein

I know I’m a bit late but I’m strongly considering buying another ship but clicking on the “buying options” button doesn’t seem to do anything really? Is every ship except the basic ones unavailable outside of sales now?

Hey all, I just starting playing Star Citizen again yesterday night after watching a favorite streamer of mine play it again claiming the FPS is much better than what I played more than a year ago; needless to say, he was right.

Anywho, I remember how daunting everything is when you first start to play again. I don't necessarily need help with cargo runs and exploring, but more or less dog fighting and getting another ship (I have the standard $45 package with the Aurora MR SC, with standard guns, no upgrades). Last night before I got off, I did a Merc mission and got into a dogfight with an enemy AI ship (can't remember the name of the ship). Anyways, this ship was bugged out and couldn't move, but it could shoot me if i got into its LOS. So, I would just strafe myself around the nose of it and just whale on him, but nothing seemed to be effective, the time to kill was just absurdly long. I feel dumb asking this, but is it my guns? Do I not have enough power TO my guns or something? I ramped up the fire rate on my guns as well before hand thinking it would make a difference. On top of this, my ship almost seemed to be "locked on" to the stationary enemy ship, to explain further, I didn't have the same free movement I used to when just flying around normally.

Secondly, what is the best way to get a different ship? Are these people using REC or the other currency?

CIG gave this as the reasoning behind the dismal fuel capacity of the arrow:

The Arrow was built to be a short-range fighter and mainly to act as a ship deployed from a carrier where it can refuel and restock.

But this problem applies to all small ships. Even the so-called heavy fighter the Hurricane has this problem (badly, IMO).

This also seems to overlook the fact that these same ships can fly across the entire solar system in one jump.

While I do like that a jump started without enough fuel will leave you stranded...

What I would like to see is the QT range of fighters dramatically curtailed, and the duration of hydrogen fuel reserves increased even more dramatically.

There is no reason why my carrier based ship should be able to cross as much space as a heavy fighter or long range bomber. We have plenty of places to stop for fuel along the way now. Give us a reason to use them. There is equally no reason to limit regular flight to such a short duration. The way it works now, by the time a fighter gets fully engaged, the pilot is already worrying about running out of fuel.

Are carrier pilots supposed to operate within a planetary atmosphere? We’ve seen that it’s possible to operate large ships in atmosphere, but should they be required to follow the fighters down to a planet? That doesn’t seem right to me. Maybe a Polaris, could do the trick, but an Idris or Kraken?

Ive spent the last afternoon tweaking and testing all the various sensitivity sliders in the control options to get everything just right.

As of right now everything is just about perfect. Except for one thing.

When I’m flying a ship in space, and “f4”to third person view, the “z-look” sensitivity is very, very low. It takes about 13-14 full sweeps across my XL mousepad to rotate the camera 180 degrees around my ship.

But for the life of me I cant figure out which of the many sensitivity sliders to change for that one. And when i think Ive found the right one, I find it messes up other sensitivities that I don’t want to change (first person z-look, inner-thought cockpit interactions, etc). Everything else feels right except for this one.