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Obtainable Feats of Strength

ATTN: THIS GUIDE IS NO LONGER BEING UPDATED BY THE AUTHOR.

Feats of Strength - the Ultimate Bragging Tool

Feats of Strength are some of the hardest achievements for a player to obtain, either requiring hours of determination and work, or a lot of luck. Many achievements become Feats of Strength once their requirements become unobtainable, making those who have the achievement stand out among their peers. Even with the advent of account-wide achievements, those who are able to link completed Feats of Strength demonstrate their commitment to the game, regardless of which specific character earned it. This guide provides a look at the Feats of Strength that are still possible for players to obtain - not only what they are, but what their requirements are and how to go about earning them yourself. *Note: Additional Feats of Strength may be obtained by players through the Dungeon Finder queue perk for healers and tanks, by purchasing Collector's Edition versions of the game, or randomly opening presents during Winter's Veil, as well as from achieving the "Realm First" milestones. Discussion of these "extra" Feats of Strength have not been included here.*Please vote --> if you find this guide helpful, or leave comments below if you have suggestions on how to improve!

Please Read: This guide has been written for the max-level player. Therefore, specific strategies may not be included for a raid group. Hints and tactics are provided when the author has deemed it beneficial for the reader. Links to other guides are provided where appropriate, as this should not be considered an all-inclusive guide.

Legendaries

Each of these FoS achievements is obtained upon not only obtaining the legendary, but equipping (wielding) it.

For Phase 2 the Yogg-Saron is in the middle of the room. During this and the next phase you have an Sanity debuff that goes from 100 to 0. Once it hits 0, you become mind controlled by Yogg and will attack your raid. During this phase, kill the adds walking around the room. At a certain point, portals to Brain of Yogg-Saron will open up. Ten DPS should go in the portal. Upon porting in, you have 60 seconds to be inside this "nightmare" and get out, or else you'll instantly go insane. Inside the portal are 2 parts: first, you kill a handful of adds around the room. Once they are all dead, that opens the other portion of the nightmare that allows you to attack the brain itself. DPS the brain until time is almost up. Once the brain hits 30%, phase 3 starts.

Phase 3 is just DPS-ing the now targetable brain in the middle of the room as quickly as possible before being overwhelmed by the adds that spawn.

This mount can drop from Attumen the Huntsman, the first boss to the left of the entrance (in the stables).

Clear the stables of all other mobs. The horses and NPCs will charge in if they are still alive when the boss fight begins. The at-level group will need two tanks. The off-tank should pull Midnight near the cart. to the side of the room. Attumen will spawn on top of Midnight, so the main tank needs to patiently wait for him to appear. Attumen will spawn once Midnight hits 95% health, and mount him once the horse's health hits 20%. There is no point to DPS-ing Attumen prior to this, so just pull him off to the side and wait for the DPS to do their job.Once Attumen mounts, he will need to be picked up immediately by the main tank. Everyone else should be behind them to avoid receiving too much damage going out to the raid group while he is DPS'ed down.

Archavon the Stone WatcherEmalon the Storm WatcherKoralon the Flame WatcherToravon the Ice Watcher

Each of the bosses (Archavon the Stone Watcher, Emalon the Storm Watcher, Koralon the Flame Watcher, and Toravon the Ice Watcher) that drop the Mammoth are found inside the Vault of Archavon, the raid inside Wintergrasp. It is only accessible while your faction controls Wintergrasp. Persons attempting the mount should be advised that smaller groups are preferred to raise the chances of the individual obtaining the mount - for that reason, the technique for taking on all bosses at once is not provided.

Strategy:Archavon the Stone Watcher

Tank the boss where he stands, spreading ranged players and healers out several yards from one another. Melee should group behind the boss. Rock Shards is the main thing for non-tank players to be aware of, as anyone targeted will need to run to an area absent of other players. When Archavon casts Crushing Leap, leaping onto a random player and dealing damage to the target as well as any nearby players, everyone should wait until he has returned to the tank before starting to deal damage again. The main tank should not run to Archavon, as doing so will cause the other members of the raid to re-position themselves.

An off-tank should be used to keep attention off the rest of the raid when Archavon uses Impale to pick up the tank, shake them like a doll for a few seconds, and then throw them against a wall.

DPS players should be especially aware of Choking Cloud, as it significantly drops chance to hit.

Emalon the Storm Watcher

Tank the boss where he stands, spreading ranged players and healers out several yards from one another. Melee should group behind the boss. All DPS should focus on Emalon as much as possible, though he does have adds throughout the fight that can become problematic.

Emalon maintains four Tempest Minion adds during the fight, with another spawning underneath him each time one dies. For the most part, they should be picked up quickly by the off-tank or kited by a capable DPS player and ignored. However, when Emalon causes a Tempest Minion to become Overcharge, all ranged DPS players must switch their focus from the boss to kill the add. Once dead, DPS should return their focus to the boss, and the off-tank or kiter should pick up the newly spawned Tempest Minion.

Ranged DPS players should be especially aware of Chain Lightning, which jumps to nearby players. Melee DPS should be aware of Lightning Nova, which deals more damage the closer a player is to the boss. Both abilities can be dealt with by running away from others to mitigate overall damage.

Koralon the Flame Watcher

Koralon will need to be kited throughout the fight, as he summons fire underneath players randomly throughout the fight. The kite path should be determined ahead of time, so that the non-tanking players can avoid those areas, giving the tanks a 10 yard berth. The bright hexagon in the middle of the room's floor marks a fairly obvious route, where the main tank and off-tank can remain 180* away from one another and circle the outer ring of the hexagon.

Healers will find this fight more difficult, as the entire raid takes damage throughout the fight. Additionally, Koralon gains a stacking buff every 20 seconds that increases the damage he deals, so it's important to have both strong healers and damage dealers to avoid the fight going on too long.

It shouldn't have to go without saying, but stay out of the fire! Pay attention to where a character is standing, as fire pops up randomly. Spreading out the raid (and especially the healers) can decrease the likelihood of several players standing in the fire at the same time, but awareness is the most important thing. Some raid groups may find it more beneficial to have everyone stack up in a spot and rotate together around the room each time fire spawns.

Toravon the Ice Watcher

Tank the boss where he stands, spreading ranged players and healers out several yards from one another. Melee should group behind the boss. All DPS should focus on Toravon as much as possible, though he does spawn adds throughout the fight that can become problematic.

Toravon will occasionally cast Frozen Orb to summon an orb during the fight. All ranged DPS players must immediately switch their focus from the boss to kill the add. Once dead, DPS should return their focus to the boss.

Each time an add is spawned, Toravon will cast the stacking Whiteout debuff on a player, increasing their frost damage taken. As this will mostly be applied to the main tank, it is important to have an off-tank or capable player ready to step in if the main tank needs to let the stacks drop off.

This mount can only drop while in 25-man Heroic Icecrown Citadel against the Lich King. It is advised that the smallest number of players engage the boss to raise the chances of the individual obtaining the mount.

Strategy:Phase 1

During phase 1 the Lich King gains an ability called Shadow Trap. Dealing with it is similar to dealing with Defile - everyone needs to move away from where the targeted player was standing, as the Shadow Trap will cause everybody standing in it to be knocked off the platform after about 3 seconds trigger time. A simple way to keep track of this spell is to have a tank hold the boss in the center of the ring (where Highlord Tirion Fordring stands prior to the fight starting) with any melee dps, while all ranged members stack on one of the prongs seen on the floor. If another tank is available, they should tank the Shambling Horror and Drudge Ghoul as they are summoned off to the side of the circle. If the Shadow Trap goes out on the melee group, they should shift around the center of the ring. If the Shadow Trap is placed on someone in the ranged group, the entire group should move to the next prong, going in a consistent direction. If it's on the tank with adds, they should move away from the spot but stay in range of the rest of the group, since Necrotic Plague will still be going out. Necrotic Plague is a disease that inflicts damage every 5 seconds for 15 seconds. If the effect ends (it expires, host dies, or is removed with a spell), Necrotic Plague will jump to another target within 10 yards. If no players or adds are within 10 yards, Necrotic Plague will disappear. However, it should be noted that whenever Necrotic Plague jumps, The Lich King gains a stack of Plague Siphon, which will increase the strain on healers.If the effect is removed with a spell, Necrotic Plague will lose a stack; if the target dies while affected, it will gain a stack. For this reason, players should run into the open area away from the rest of the group to be dispelled, or to run to the adds being tanked away from the rest of the raid group. Players should also be aware of the ability Infest, which is active until phase 3 of the fight. This is unavoidable and must be healed through, but to avoid taking additional damage, players should bring the boss under 90% health as quickly as possible.

Transition Phase 1

When The Lich King hits 70% health, he will run to the center of the platform and start casting Remorseless Winter, an AoE attack that extends in a wide circle around the boss. At this point, all players should run to the outer ring of the platform, as it is the only safe space. It's important for players to group in the same area on this outer ring to contend with the mechanics during the transition phase. One or two ranged players should be designated to kill the Ice Sphere that appear, which drop near the boss before moving toward a randomly chosen target - if everyone is in the same area, this will be the same general direction and make it easier for the ranged players to deal with. When not killing the Ice Sphere, the designated ranged players should attack the Lich King to shorten the duration of phase 2. The remainder of the raid group should focus their attention on killing any remaining Shambling Horror and as well as the Raging Spirit that are summoned. When the transition phase is ending, the Lich King will stop casting Remorseless Winter and begin to cast Quake. All players should immediately move back into the main platform (off the outer ring) - once he finishes this cast, the outer ring will drop off, taking anyone still on it with it.

Phase 2

During phase 2, the boss will periodically summon Val'kyr Shadowguard, winged minions who grab a random player and carry them to the edge of the platform before dropping them off the edge. It's imperative that all dps players immediately stop attacking the Lich King in favor of slowing and damaging the Val'kyr Shadowguard. Although they must be killed in Normal difficulty, in Heroic when their health drops below 50%, they will drop their targets and fly above the raid. The Val'kyr Shadowguard will drain health from the raid, healing themselves using Life Siphon, but will not pick up another player. The key to surviving this mechanic is not only to get the Val'kyr Shadowguard down to 50% quickly, thereby keeping all of the raid group members on the platform, but also to have high dps on the boss to limit the number of Val'kyr Shadowguard that leech health from the raid.The boss will also cast Defile during this phase. It is a purple puddle that he will place on the ground under a random player that grows as players stand in it, and can expand to cover the entire platform. To combat this, players should spread out prior to Defile being cast and immediately start running away from the spot where the targeted player was standing - it can help to already be moving when it is cast to lessen the amount of time one stands in the puddle, but be careful not to run into it if behind the player.

Transition Phase 2

When The Lich King hits 40% health, he will enter the second transition phase, running back to the center of the platform and start casting Remorseless Winter. At this point, all players should run back towards the outer ring of the platform, which will reappear. It's once again important for players to group in the same area on this outer ring to contend with the mechanics during the transition phase. The spells cast and adds summoned are the same in this transition phase, so players should be accustomed to their assignments.Remember to call out reassignments if any of the tanks or designated ranged players have been killed. When the transition phase is ending, the Lich King will stop casting Remorseless Winter and begin to cast Quake. All players should immediately move back into the main platform (off the outer ring) - once he finishes this cast, the outer ring will drop off as before, taking anyone still on it with it.

Phase 3

During phase 3, the The Lich King will use Harvest Souls on everyone in the raid group. Instead of one player, the entire raid will be sent inside Frostmourne. There, instead of Terenas Menethil fighting the Spirit Warden, they will see a lot of Wicked Spirit that float above the floor. If a Wicked Spirit reaches a player, it cast Spirit Burst - similar to the Vile Spirit found in Normal difficulty. There are also "bombs" that fall slowly from the ceiling and explode when they hit the ground, the damage from which should be healed through. When all the Wicked Spirit are dead, Terenas Menethil will cast Restore Soul on all members of the raid, regardless of when or how they died, and send them back to fight the Lich King. Upon exiting, players will find a swarm of Shado-Pan Enforcer flying over the platform - killing them is of lower priority than dealing damage to the boss, but they will cast Spirit Burst if still alive after 30 seconds, which deals some damage to players in range.Watch out for Defile when you get out, as you will all be stacked around the boss and it will come out soon after exiting Frostmourne.

Anzu is a Heroic-mode only boss that appears roughly halfway through the instance.

Strategy:Since Anzu is a Heroic-only boss, he can only be killed once per day per character. Players with multiple characters at level 72+ should take advantage of that fact, since mounts and achievements are account-wide. Players with only one character in that category should make sure they attempt the boss every day in the hopes of obtaining the Reins of the Raven Lord.Depending on the character's level, players may choose to kill another boss in the instance to ensure any trash killed will not respawn if the player dies and has to re-enter the instance.Anzu will disappear twice during the fight, once his health hits 75% and again when it drops to 33%. Players should focus their attention on killing the Brood of Anzu that spawn during this time, as well as healing themselves if necessary. While Anzu is present, players should be most concerned by Paralyzing Screech, which causes a six-second stun to all players. Anzu's damage-dealing attacks are not overwhelming, so there should be little difficulty overcoming them and defeating him.

He will spawn a phoenix early in the fight which should be kited by a ranged class. After a while the phoenix will blow up, dealing massive fire damage and an AoE knockback to anyone within range. Once it is dead it leaves a phoenix egg that must be killed or else it will be reborn. Kael will also be dealing melee damage throughout this time.

At 50% Kael'Thas enters his 2nd phase where he will use Gravity Lapse. This ability throws the entire party up in the air and you are free to move as if you were swimming under water. He will deal AoE damage to the raid during this time. He will also spawn arcane orbs which will deal 2,000 damage if they hit you. Swim around and avoid the orbs and keep DPSing Kael.

Gravity Lapse will eventually end and you will get a few seconds to heal up and deal some damage to Kael before he casts Gravity Lapse again. Repeat until he is dead.

This is a zone drop that can drop off any NPCs in the instance (generally drops 1-2 times per full clear).

Strategy:While raid groups and max level players may find the best strategy is to perform a full clear of the raid, other players may opt for a more conservative method. Please note that defeating bosses will result in locking the raid for the week, but with the benefit of providing reputation for those seeking it. Solo players not wishing to engage any bosses should note the four Anubisath Sentinel upon entering the zone. These Sentinel are linked, which is important in two ways. First, as one dies, the remaining will heal to full health and gain the buff the dead one held, making the remaining Anubisath Sentinel more difficult to kill. This means players should focus on dealing damage to one at a time, as killing one Sentinel will cause the others to regain any health lost. Second, as long as one remains alive, all four will revive upon reset. This is the key - players will need to kill three of the four Sentinel before forcing the remaining one to reset. To do this, players will need to leave the zone (not difficult since they are present at the start of the instance) or use **Feign Death**, **Invisible**, or another similar class-specific ability. With the advent of account-wide achievements and mounts, players may want to opt to use a character more amenable to this mechanic instead of their main or collector. Once the fight has been dropped, players should loot the dead Sentinel and re-engage if necessary. It may take a while to obtain the Red Qiraji Resonating Crystal, but it will come, and in the meantime, the other mount crystals will drop.

Silly Things that Need to be Covered:While it may seem obvious that the mount can only be acquired during the event, it's also important to ensure the character is at maximum level heading into the event. Only the highest level characters are able to queue for and combat a holiday boss. Waiting until the event begins to focus on leveling a character can result in the loss of one or more days to engage the boss and make an attempt for the mount.

Engaging and Defeating Coren Direbrew:Queue for the instance by opening the dungeon finder and selecting the holiday boss fight - the option will only appear during the holiday for maximum-level characters. Upon being called to fight, players will be transported to the Grim Guzzler room in Blackrock Depths where they will engage Coren Direbrew.

Silly Things that Need to be Covered:While it may seem obvious that the mount can only be acquired during the event, it's also important to ensure the character is at maximum level heading into the event. Only the highest level characters are able to queue for and combat a holiday boss. Waiting until the event begins to focus on leveling a character can result in the loss of one or more days to engage the boss and make an attempt for the mount.

Engaging and Defeating Apothecary Hummel:Queue for the instance by opening the dungeon finder and selecting the holiday boss fight - the option will only appear during the holiday for maximum-level characters. Upon being called to fight, players will be transported to the courtyard of Shadowfang Keep where they will engage Apothecary Hummel.

Strategy:Mysterious Camel Figurine is a small, non-targetable idol hidden in the sands of Uldum. Only one is present at a given time, and shares a cooldown with Mysterious Camel Figurine, the figurine that does not lead to Dormus. The full known list of spawn points can be found here. It should be noted that the figurine pages contain comments for specific addons to load in these points.

Silly Things that Need to be Covered:While it may seem obvious that the mount can only be acquired during the event, it's also important to ensure the character is at maximum level heading into the event. Only the highest level characters are able to queue for and combat a holiday boss. Waiting until the event begins to focus on leveling a character can result in the loss of one or more days to engage the boss and make an attempt for the mount.

Engaging and Defeating Headless Horseman:Queue for the instance by opening the dungeon finder and selecting the holiday boss fight - the option will only appear during the holiday for maximum-level characters. Upon being called to fight, players will be transported to the graveyard area of Scarlet Monastery where they will engage Headless Horseman.

Hungry, Hungry Hatchling: Venture into Un'Goro Crater and kill any of the dinosaur roaming the zone to obtain Fresh Dinosaur Meat - Diemetradon have the highest droprate, but any dinosaur will do (NOT Ravasaur!). Collecting and feeding the Hatchling with fifteen pieces of meat will complete the quest.

It is tactically best for players seeking this achievement to first grind reputation with the Bloodsail Buccaneers. This is because it will cause all the Steamboat Cartel factions to decrease in reputation. Since players are most likely to interact with the goblins later on in the game, it would be preferred to grind them up to Exalted once. That having been said, anyone is free to use their own judgment on tactics.

The most comprehensive guide for this achievement is Raimondas the Insane's guides, found here.

Other

These FoS achievements don't fall under the other categories, but are still currently obtainable.

About the Author

I'm a Horde-only player with a spy Alliance DK for completeness of guides and playing.

I check on all my guides at least once a day for new feedback, and try to keep them up-to-date and respond to any suggestions I receive on them.The full list of my guides to date can be found in the Guides tab on my profile page.

Feel free to send an email to SquireKel at WoW.Guide.Writer@gmail.com for help with your own guide, or to suggest a topic if you've been hoping to see one!

Good luck, be patient, and may the odds be ever in your favor!!

Comments

Comment by nes2world

Very good guide that combined legendary weapons and obtainable mounts with strategy how to get them.

5+ from me.

Comment by BscorpobBx5

The Raid Emblem achievements from Wrath of the Lich King are no longer obtainable.

Comment by Gvozdevik

You also forgot 9999 bones mount

Comment by darquis

The mounts from recruit a friend/collectors editions (obviously on collectors editions the one you're going to easily find is WoD but the rest are out there if you pony up)

Comment by Scourgepretzels

I believe that Kael is a six phase fight, pretty sure you have to fight the animated weapons. Lovely guide though!

~BlacklichBT

Comment by snowdroppanda

For the Ulduar one, given you have to have no keepers assisting you, the Sanity Well (green lights) won't be available to regen sanity, as it's keeper Freya who spawns them. We just did a 25 no lights run last night and didn't see any wells through the whole fight.

Comment by mjach

1. There are 2 FoS for current raiding - one for ToT - killing Ra-den without wipes on the way (including all other heroic bosses) and for completing heroic SoO (probably not covered for a reason)2. Lich King is soloable by some classes (surely DK and warlock - some videos on youtubes, tried as a warlock - boss dps check and tricky not to get carried away, probably any other geared tank can do this)

Comment by SoulflameTB

It may be worth mentioning that you can get at least some of those mounts and the accompanying Feat of Strength by getting lucky with the loot bags from answering the LFD/LFR call to arms (Misty Satchel of Exotic Mysteries). The Swift White Hawkstrider, Raven Lord, and Deathcharger are possible drops in the bag (along with 4 other rare mounts that don't offer a FoS). Anyone desperate to get them would probably consider it well worth a dungeon or raid when the bags are available to have an extra chance with the bags.

Comment by Naiyu

If you earned the Venomhide Ravasaur or Winterspring Frostsaber before account-wide mounts, and then switched factions, you will now have both mounts.

Everyone who got one might have both now, but this is the way it happened to me. Just noticed this so I'm not sure when it happened.

Slightly less related but the same happened with the Silver Covenant Hippogryph and Sunreaver Dragonhawk.

Comment by wowman96

Shouldn't the challenge mode feat of strengths be covered in this guide? Possibly the "of the black harvest" one for warlocks too?

Comment by Nueve

Comment by pikamaster

"This mount can only drop while in 25-man Heroic Icecrown Citadel against the Lich King. At this time, it is not possible for players to solo this encounter, but it is advised that the smallest number of players engage the boss to raise the chances of the individual obtaining the mount."

bullcr@p, DK and a shdow priest already killed Heroic Lich King 25 :/

Comment by Rekragamm

Wonderful guide with great formatting and easy to follow guidelines, thanks for helping complete my FEat of STrength library (haven't done the ulduar one yet though!)

Comment by TheranusKJ

You've missed all of the RaF mounts and achievements: (), (), (), and ().All of which can be obtained now via the revamp of the RaF system which allows you to choose the mount you receive.Unless this was deliberate due to the nature of "out of game" methods. even though it is obtained via in-game menu :O.

Comment by rockmanzero

On the Herald of the Titans achievement, the tips Aelobin gives say that reforging is allowed which isn't possible anymore since 6.0.2.