Best cara dating harry potter hogwarts mystery

Harry Potter: Hogwarts Mystery, out now on iOS and Android, is akin to a typical RPG, and that means players may be interested in dating other characters down the road. Fortunately, it appears they may be allowed to romance other students they meet at Hogwarts, but it’s going to take some serious time investment. It’s purely logistical: Your witch or wizard starts the game attending their first year at Hogwarts. That means they’re 11-years-old when the game begins Hogwarts Mystery was developed by Jam City under Warner Bros. Interactive Entertainment and its Harry Potter-specific Portkey Games label, meaning that it’s an official Harry Potter property.

Is There Dating in Harry Potter: Hogwarts Mystery? Harry Potter: Hogwarts Mystery brings the magical experience to the palm of your hands. Fans can create their own character and actually enroll in Hogwarts as a student.

On top of that, you can even pick your own house and learn a variety of powerful spells from iconic characters such as Professors Dumbledore and Snape.

But all magic aside, some players might be wondering if they can date and find love in the game. If Harry and Ginny could do it, why can’t we, right? Luckily, it seems like you might have a shot at romance and dating later on in the game.

As it stands, your in-game avatar will be 11 years old when they reach Hogwarts. The game will cover the entire seven-year saga, so more stories will unlock as you progress. In line with this, you’ll also have to wait and see what types of relationships your character will develop as they grow older in the game.

Fans shouldn’t be all too surprised since Harry Potter himself didn’t actually start developing crushes and actually date until he was in his fifth year at Hogwarts. For now, fans will just have to wait for more news regarding dating and romance. For more information and updates on Harry Potter: Hogwarts Mystery Challenge, make sure to search for Twinfinite.

Harry Potter Hogwarts Mystery has several characters to befriend, but will you ever reach a truce with Merula? What about dating Penny? Hogwarts Mystery devs reveal new social features, relationship updates and more coming to the game. Harry Potter: Hogwarts Mystery released worldwide on iOS and Android last week and fans of the Potter Universe have been plowing through the current chapter stories. The game is intended to take players through an entire seven-year stint at Hogwarts.

You begin as a Year One student learning the rudiments of Spell casting, Broom maintenance and other topics fit for a young Witch or Wizard. Along the way you meet a number of different characters from the series and interact with them in ways that can help or harm your progress. RELATED: Up to this point, the game only extends through the end of Year Two meaning that a large portion of the game is still ahead.

With eyes set on the future, we reached out to the devs at to get some insight on what’s ahead. While the answers remained somewhat cryptic we were able to glean a few valuable nuggets of information regarding friendships, dating and other upcoming features of the game. Check out the Q & A below.

Harry Potter Hogwarts Mystery Dev Team Q & A: On Story Choices, Romance, Pets and More Why can't we be friends, Merula? Jam City Will the story evolve to where it's more driven by user choices?

Currently it feels like all roads lead to the same outcome. It's difficult to explain without giving away anything, but the short answer is absolutely. With each new chapter and year, you'll be given more choices, and more agency in what you want to do next, and how you want to go about achieving your goals. What about relationships and dating? Will we ever have the option to befriend Merula Snyde or hook up with Penny Haywood? We can't give away any spoilers, but all of your relationships will evolve dramatically over time.

Friends may become enemies, and enemies may become friends. Either could potentially become a romantic interest. As time passes and the students get older, the world of the game will get much larger, and so will each character's interests and ambitions. Any plans to make the game multiplayer? The framework seems to be in place for something like houses/guilds and a true global leaderboard. We are investing in multiple social features, but unfortunately we can’t divulge those yet. Stay tuned!

Any fun upcoming features you can discuss that fans should look out for? Pets are coming soon! We also have more of the storyline that will be released in regular content updates, as well as social encounters for players to repeatedly engage with. There are more places to explore and mysteries to unlock, so keep playing!

What do you think of the updates coming to Harry Potter: Hogwarts Mystery? Which feature are you most excited about? Share in the comments below.

• Android 4.4 or later • iOS 10.0 or later Harry Potter: Hogwarts Mystery is a video game developed by , released for mobile devices on .

It is the first game to be released under Warner Bros. Interactive Entertainment's label. In this game, the player creates their own character, and takes on the role of a student.

The character experiences all seven years, and takes part in classes as well as extra activities such as the . Several actors voiced characters that they had played in the Harry Potter films before, including , , , , and . About The player creates a character and follows the story of a student at , and throughout the game will have to make certain choices which determines the path their character will be placed on, including the kind of relationships they build with other characters.

Along with the story side told through each chapter, they have the opportunity to achieve rewards by learning spells and potions. The story follows the character for their seven years of education at Hogwarts from to .

In that time, the game will feature characters known from the books during their student years, including , and . The game also features teachers who were working at Hogwarts during that time including the characters of , , , , and . Main article: Year One Chapter 1: Your Journey Begins The player begins by creating the appearance of before arriving at where they are introduced to .

Rowan advises the player to purchase their books from . The player later rejoins Rowan and names their character and establishes a friendship with Rowan.

Finally, the character purchases their from . The player finds out their character has a brother who went missing and depending on the answer the player selects in response, they will receive one possible wand wood and core out of three possible ones.

Chapter 2: Welcome To Hogwarts The player arrives at Hogwarts where they gather in the . The will ask the player which house they were hoping for and then place the character in their house of choice, which will be the same house Rowan was placed in. They will then head to their where they will talk with Rowan before attending and where they will encounter bully and have the choice of how to deal with her.

Chapter 3: Dealing With Trouble The player will be introduced to and the of the the player chooses. The player and Rowan depending on whether the player wants Rowan to join them, will be tricked by Merula and attacked by . They are rescued by and then attend their class where the player received another opportunity to create a friendship with Ben.

Rowan then invites the player to play and the player's choices in the game determines how it works out. Later Merula finds them. Merula taunts the player with research she found about the player's brother who people think run away to join the . Depending on the choice of the player, they can respond with information which reveals Merula's parents were Death Eaters.

Merula then challenges the player to a duel. Chapter 4: Revenge is Best Served Magical The player reports to their House Prefect who offers to teach the player to duel when they have learned a spell. They find the in the and the player receives information about the their brother went looking for. The player then has an opportunity to talk with Rowan about what the player found out and build their friendship with Rowan depending on their choices. The player will then begin improving their duelling in preparation for the duel with Merula.

was known to be a duelling champion, and Flitwick agrees to help the player improve their skill at duelling by teaching them . Flitwick then tells the player they can only use the spell for self-defence and they should ask Ben for help in order to learn another spell. The player finds Ben in the Great Hall where they have the chance to cheer Ben up and improve their friendship. However, Rowan finds a spell in the duelling book and the player learns the . Rowan then lets the player try the new spell on them and it works, and they agree to report their findings to their house Prefect.

Chapter 5: The Duel The player reports their new skills to their House Prefect and is asked to duel Rowan for practise. The game offers three choices for how to duel: Sneaky, Defensive and Aggressive.

Both Rowan and the player choose one of the three; depending on the choices, one will defeat the other. Having won the duel, the player finds Merula bullying Ben in the . Merula attacks Ben with a spell and the player feels they have no choice and have to decide on the way they will intervene. They have the choice of attacking before Merula or defending when Merula attacks them. Merula and the player then duel and the player will win.

and Flitwick then arrive and Snape blames the player for beginning the duel. However, depending on the earlier choice of the player Flitwick will ask the player whether they were the one who began the duel. If they had not Flitwick will defend the player and Snape will demand the player receives anyway for learning defensive spells. Chapter 6: A Curious Corridor The player meets who says thank you to them for dealing with Merula. Penny offers to help the player when they need it. The player and Merula then find Snape who tells them he would make them leave the school for their actions but would want them to receive detention.

They are then interrupted by who mentions a vault in a corridor to Snape, who then leaves to investigate. Merula deduces they are talking about the cursed vaults and follows them and the player then decides to follow Merula.

Snape asks Filch who else knows about the vaults and ice and then decides to inform Dumbledore and deduces it may be connected to the player's brother. The player wonders why Merula would be looking for the vaults and then tells Rowan what happened. The player has the choice of how to tell Rowan what happened, and persuade them to join the plan the player created to find out more about the cursed vaults and .

They then head to the corridor where they search for any clue which may lead them to the vaults. They eventually decide to open a door leading off the corridor, only to find the door was locked.

They hear a noise and abandon the locked room. Chapter 7: Class Matters The player meets with their House Prefect who asks them to focus more on school work for a while and make up for the taken from them through their rule-breaking.

Part of the classes section of the chapter was to learn the spell . However, Flitwick taught the player a duelling spell already and tells them they cannot learn another one. The player can respond with a choice of three possible answers which determine whether they can persuade Flitwick to let them learn Flipendo.

In Potions, Merula asks the player whether they told anyone about what they heard in the corridor. The player can tell the truth or lie. The player then asks Merula again why she wants to find the cursed vaults and she refuses to tell them. The player later reminds Merula they need to rotate their potion two more times and they will be rewarded with ten points.

Chapter 8: Preparing for the Room The player's House Prefect will now be happy with the effort and Rowan decides to ask the player about the locked room.

The player creates a plan to knock out with a in order to reach the door unnoticed. Then they will use the to open the door. Finally the spell Flipendo will help them escape if they are trapped in the room. The player decides to ask Penny Haywood to help them create the Sleeping Draught. They decide they need the help of a third person with the task and the player picks between Ben and Penny to bring.

The player talks to Penny in the Potions Classroom and she agrees to help them create the Sleeping Draught. Penny can either be told why the player is making the potion or she can be lied to. The player thanks Penny for helping, and then Penny or Ben (depending on the choice of the player) tells the player they should talk tonight about the secret mission Rowan told them they wanted their help with. The player and either Penny or Ben talk about the plan and they wonder why the player would want them to help.

The player can respond with three possible answers which may improve their friendship. The player then persuades them to help. Chapter 9: Inside the Room The player heads to meet Rowan and either Penny or Ben in the corridor of the locked room. On the way, Filch apprehended them and asked them what they were up to. He mentions their trouble-maker brother, and the player can trick Filch into walking away from the corridor. The three of them gather in the corridor where Mrs Norris was guarding the door.

Rowan puts Mrs Norris to sleep using the Sleeping Draught dosed in and then the player opens the door with the Unlocking Charm. Merula then overpowered the group and tells them she will be the one who finds the Cursed Vaults before anyone else.

The player decides what to do about Merula. They follow Merula only to find she was trapped by the Cursed Ice which was growing and Merula begs them to help her. The Cursed Ice trapped the four of them in the room. The player begins saving them and decides whether they should help Merula. However, when they have saved everyone they cannot reach the door. If the player chose Penny, she will reveal she made the and drinks it, before preceding to break the ice. If the player chose Ben, they will encourage him to cast a Knockback Jinx on the ice to break it.

Before they left the room, the player noticed the writing in codes on the wall which Rowan says she will remember. The player and Rowan wonder what the room was and what happened to the Cursed Vault they thought would be in the locked room. Rowan says perhaps the code will help them when they decipher it. However, the school including the Prefect find out that the four of them went to the forbidden corridor and found the ice. The player can tell the Prefect the truth or lie.

The Prefect reminds the player they represent their house even though they understand they need answers about what happened to their brother. They then tell the player that Dumbledore wants to talk to them later. On the way to talk to Dumbledore, Rowan tells the player they found out what the code said about the who guard the . Rowan says they will work it out by the . When the player talks to Dumbledore, the player's surprised when he was kind to the player. The player tells him why they broke the rules, and he tells them they can not only stay for their second year but that he thinks what they found will make sense in the future.

He praises their actions and awards them one hundred points for their house (though not Gryffindor players.) He warns them to be considerate about their choices in the future and the impact they have on other people, telling them he will talk to them about the Cursed Vaults and their brother another time. Chapters 10 & 11: Year's End The player attends the where they find out whether their House won the .

The player will be rewarded with one hundred gems and then head home for the summer holidays. Year Two Chapter 1: Year Two Begins At the , tells the player she will continue trying to find the . asks the player whether they had a good summer and the player has the choice of how to respond. They both tell each other about the research they made about the Cursed Vaults and the and Rowan tells them they found out about staircases which no longer appear to be at the school. The player says they should find and and ask them to help search for them.

They hear 's speech who warns the school they need to tell a teacher if they notice anything odd around the school. The player asks Penny to help them and whether she knows where to find Ben.

Penny notes she's worried about Ben because he went missing when they arrived. They ask everyone around the whether they know where Ben went. The answers are very vague, mentioning certain places they think they saw him or simply saying they need to talk to him when they find him. The player then decides what to do. They have the option of asking who's the of Ben's house. Merula tells the player she knows what happened to Ben and that she knows about things which go missing, and that trying to uncover those things leads to people being killed.

The player has to option of asking whether Merula's implying she knows about Jacob or the Cursed Vaults. The player asks whether Ben went looking for them and Merula says they will find out eventually. The player meets with Professor McGonagall who says she needs to speak to Ben when they find him.

She says Ben's well-being was very affected by what happened to him with the (even if the player took Penny and not Ben,) and she warns the player they need to consider everyone else in their pursuit for answers. She asks the player to tell her the truth about what they found in the Locked Room.

The player decides whether to tell her. If the player decides to tell the truth, McGonagall says she will share in the info about the and Vanished Stairs with Dumbledore. McGongall then surprises the player by mentioning the Cursed Ice incident has happened before, but refuses to elaborate and says it's not important.

She tells the player to search for Ben in every known hiding place for clues for his whereabouts and report to her if they find him, and she will reward them for their efforts. The player and Rowan search the corridor for Ben and realised one of the cupboards were locked. They open it with the and find a note which they think belongs to Ben. It's written in another code which Rowan agrees to decipher. They gather in the common room to read one of the books which Rowan says can help them decipher the code.

Rowan deciphers the words and tell the player the next clue was transfigured into a quill which was hidden in the of another House (the Gryffindor Common Room for Ravenclaw and Slytherin and the Slytherin Common Room for Gryffindor and Hufflepuff), and failure to follow the clue will be severely punished.

It was signed by the initial R. The player and Rowan decide they need to sneak into the other common room despite not from that House. They then work on how to . Chapter 2: Growing and Shrinking The player and Rowan talk about Ben and the plan to find the object which could lead them to Ben. Rowan says when everyone attends the , they will sneak into the empty House Common Room using the and then the .

Rowan warns the player the House Prefect will be very smart and find them searching the room. The player says they will take care of the Prefect. On the way to one of the classes, the player encounters the Prefect of the House that would later be sneaked into, and has the opportunity to decided whether or not to trick them.

They learn Reducio and have the chance to tell the truth about why they are asking about it. He warns them not to use it outside of the class. Rowan tells the player they are worried they are too late to save Ben. The player then cheers Rowan up and persuades them both the plan and Ben will be fine. Chapter 3: The Black Quill On the day of the game, the player and Rowan watch two people in the other House head to the game.

Before the door shuts, the player uses the spell Reducio and sneaks in. They then use the spell Engorgio to be their normal size again before searching the room. They find the object and then head back to Rowan where they were apprehended by the Head of House who saw them. The player depending in their choice will either lose or tell the Head of House they were searching for their friend and will be allowed to go and tell them never to sneak in another House's room again.

They head back to their own room and talk about what they found. They untransfigure the object and read the note. It tells them to search one of the corridors and they wonder whether the note involves anyone else. Rowan wonders whether they should continue and the player decides whether to take Rowan or Penny. If the player takes Penny, Rowan will be sent to tell one of the teachers what they found.

The player and Rowan or Penny search the corridor and find Professors and McGonagall have discovered Ben stuck in the cursed ice. Snape and McGonagall eventually manage to free Ben from the ice, leaving the player to wonder what happened. Chapter 4: Revelio The player visits Ben in the and encounters , who relays that Ben is in great distress and heavily hints she'd like the player to leave unless they have a good excuse to see him.

Depending on how high the player's Empathy level is, the player will be able to tell her you came to comfort Ben and she'll allow them to stay. When the player approaches Ben, he'll be relieved that they came to visit him but he'll act oddly.

He will tell the player that he doesn't remember asking for them or even being trapped in the ice. The player will decide that if they cannot get any information from Ben, they will meet Rowan back in the corridor and find out what happened themselves.

When the player returns to the corridor with Rowan, Rowan tells the player that they are suspecting Ben is hiding something from them because he is either scared of what he found or he's trying to protect both of you. The player has the choice to trust Ben, agree with Rowan, or be unsure. Both Rowan and the player proceed to search the corridor once more and find the wall to be suspicious. Both conclude that they need to learn the revealing spell, , and that the player knows how to learn it.

The player will approach Professor McGonagall in her classroom to ask for a favour. Depending on if the player told her about the secret message or not, she'll reward them 20 house points for their help and showing concern for Ben.

The player then proceeds to push for that private lesson with McGonagall to learn the advanced charm. She'll tell the player she thinks the charm is too complicated for them and has to see that they're skilled enough when they attend class. Once the player completes attending , McGonagall will find them worthy of learning Revelio. Rowan will congratulate the player and ask for them to meet them back at the again.

The player and Rowan have some small talk about what to expect before casting the spell. The player casts Revelio on the wall and reveals a hidden staircase - very much like the player's vision. The player now has the choice to either proceed, proceed with caution, or tell a professor about their newfound discovery.

If the player suggests telling a professor, Rowan will warn them that the professor would never let them back into the corridor. Rowan reminds the player that this is an important hidden discovery at Hogwarts and they should seize the opportunity to explore.

The player casts Lumos and they venture off into the staircase. Rowan mentions the room is unnaturally cold, and the player believes they are close to the Cursed Vaults. When they find a door covered in ice, Rowan will approach it. The ice will send Rowan flying and they will be injured. The player then takes them to the Hospital Wing. Chapter 5: Rowan's Recovery The player visits Rowan in the hospital wing and finds Penny there.

Penny tells the player that if she had been there she could've helped. The player agrees that they should bring Penny along next time. During a Potions class, Merula tells the player that she has been working with else to find the cursed vaults. Snape tells the player that he has searched their dormitory and challenges the player about potions ingredients that he found there. The player has the chance to blame Merula (providing they are of a high enough level), or take the blame themselves (and risk losing 50 points).

The player visits Rowan in the Hospital Wing again and Rowan tells them to focus on their classes. Rowan says that they don't want to go near the cursed vaults ever again. Later Merula hints she knows things about , and the player persuades Rowan to keep helping with them with the Cursed Vaults and Rowan tells them they should bring onboard.

Chapter 6: Bill Weasley The player finds Bill on the training grounds practising defensive spells on dummies that had been set up for target practise. Luckily Bill has already heard of the player and their brother, thanks to the articles about Jacob's expulsion in the Daily Prophet, which made it the talk of the Weasley household. He agrees to help the player find the Cursed Vaults, though he tells them they need to improve their Transfiguration and duelling skills.

A duel with Bill takes place in the after the player perfects the . Upon winning the said duel, Bill and the player relocates to the where he shares one of his favourite spells, the , and asked the player to study the spell in before he teaches the spell in person. After studying the spell with Rowan in the common room, a practical training with Bill begins, during which he reveals being keen on becoming . Chapter 7: Facing the Door The player meets Bill in the corridor.

Bill is excited to start his first curse breaking adventure. The Player and Bill decide to move through the corridor fast so the cold won’t affect them too much. When they get to the vault they find even more ice in the way. The player has the option of casting or on the ice. After getting through the ice blocking the door the Player and Bill come face to face with the door to the vault.

Bill believes that they should work on attacking the door before it has a chance to attack them. After working together to defeat the curse, the door traps Bill within more cursed ice. The player frees Bill from the ice but Bill is too weak to continue. Chapter 8: Training the Team Once the player reaches this chapter they get a message from Bill telling them that he still doesn’t feel good and is in the hospital wing.

The player’s prefect asks them to meet him or her in their house common room. The prefect is worried about the player and their effect on their house. The prefect tells the player they should change into new clothes. Bill is released from the hospital wing and wants to make new plans for breaking into the cursed vault.

The player works on training Rowan, Penny, and Ben. Rowan needs to learn incendio. Penny already knows incendio but wants to work on the knockback jinx. Ben needs to learn how to make a healing balm for burns.

Chapter 9: Wizards Unite! Hagrid informs the player that the cursed ice has spread throughout Hogwarts and students are trapped. Hagrid also mentions that Dumbledore is away searching for .

The player meets Bill in the courtyard and they decided to only bring one other friend along so the others can help the professors free other students. The player will have to decide if they want to bring Rowan, Penny or Ben along with them.

The player meets their chosen friend in the great hall to convince them to join the adventure. Chapter 10: The Vault of Ice The player, Bill and the chosen friend (Rowan, Penny or Ben) meet in the courtyard before heading to the . The three take turns casting incendio at the door until it opens. When the door starts to open Bill has the sudden realisation that the door might not be keeping them out, but keeping something in.

An ice knight bursts from the door and traps Bill, then the other friend in ice. The player will duel the ice knight and then free their friends. They open the vault where they find a notebook and broken wand and a voice tells the player never to let "her" find the other ones. After leaving the vault McGonagall demands that the player meet her outside of . She is furious at the player and unless the player took Ben along, who is good at hiding evidence, takes 50 points from the player's house.

The player goes to meet Dumbledore in his office where he is busy writing a letter. Once he finishes he tells the player not to keep looking for the cursed vaults but gives the player 50 points for their bravery. He tells the player that they have something important to talk about at the end of next year.

Chapter 11: End-of-Term Feast The player attends the and finds out whether their House won the . They then head home for the summer holiday. Year Three Chapter 1: Year Three Begins The player returns to and meets with , and in the , who all express their worries about Professor being angry with the player. The player doesn't think so but changes their mind after hearing his speech.

Dumbledore addresses the school and confirms the existence of the . He says that the was the unique curse placed upon one of the vaults and that each vault contains another curse. The cursed was only unleashed when a student tampered with the vault but fortunately, that student was able to enter the vault and break the curse.

He warns the students not to go around tampering with the vaults again and that if they do consequences will be severe, especially for repeat offenders. Rowan asks if they think they should keep looking for the vaults or obey the rules. At the end of , Penny discovers a in the pots, which is actually a . Before the , and Rowan talk about the upcoming visit to . The player is then told by the they need to focus and improve their school work if they want permission for Hogsmeade trips.

Chapter 2: Boggarts and Butterbeer The player meets Penny and in the Great Hall where Bill shows off his new . The player is concerned about Penny after her run-in with the Boggart. Bill tells the player to ask about the Boggart found by Penny in Herbology. Hagrid connects the Boggart to the vaults, telling the player they appeared in the school when went searching for them.

The player and Rowan wonder why Penny was afraid of werewolves, but Penny had no idea why and they eventually decide it's simply a dark creature people would be afraid of. Chapter 3: Three Broomsticks The Head of House is impressed by the player's work and permits them the Hogsmeade trips. The player learns from Hagrid that Jacob went to the and knew very well, hence wanting to talk and find out what Jacob may have said.

Rowan tells the player to meet them at the pub when it's time. The player heads to Hogsmeade and is introduced to . They then find Rowan and Hagrid in the Three Broomsticks. Rosmerta says she will be back in a minute after taking their order of .

The player finds out Jacob would write in a notebook until being taken away by . Rosmerta offers to look for the object Jacob hid if the player agrees to help out at the Inn. When the player works a shift at the Inn, Rosmerta says she needs more time to find the object and the player decides whether they want to help Rosmerta create a new kind of Butterbeer.

If they do, Rosmerta asks them to find , , and as ingredients. If the ingredients are collected correctly, Rosmerta will tell Dumbledore she thinks the player should be rewarded ten . If the ingredients are wrong, including the player growing the wrong plant in Herbology, they will not receive any House points and many wizards will feel sick from poison when they drink the butterbeer concoction.

Rosmerta rewards the player with Jacob's quill which they and find it to be the notebook. then appears and confiscates the notebook, telling them they are breaking the rules by continuing with their search. Chapter 4: Filching from Filch The player has to get back Jacob's notebook from Filch's office.

The player seeks the help of Tonks, who agrees to find a way to sneak into the office. Tonks and the player visit in Hogsmeade, where they formally meet the shopkeeper, . After telling him of their pranking schemes, he presents them with the choice of two different top-selling products: the or the . Later back at the castle, Tonks finds the player when Filch has left his office, giving them time to sneak in and look for Jacob's notebook.

Chapter 5: Tulip Karasu The player meets Rowan in their after retrieving Jacob's notebook from Filch's office, in order to see if they can help decipher it. The player decides between taking Bill, Penny or Ben to find Jacob's secret room which he used for his research. They find a padlock with two keyholes and the player has the option of using or .

As 's name is on the lock, they proceed to search for her, and locate her in the . The player has the option to ask nicely or make her help, follows by having to disable the on to gain Tulip's assistance. Tulip informs the player that her former accomplice is and she has the other key. Tulip asks why they should work together and the player has to build up friendship with Tulip to persuade her to work with them.

After learning and the , the player meets with Tulip in the to form a plan to distract Merula's friends. Chapter 6: The Letter from No One Tulip tasks the player with retrieving the from Bilton Bilmes. The player explores the shop while Bilton hunts for it in the back. He offers to give the player the rare Jumbo Dungbomb in exchange for baby and rare sweet Butterbeer 1707 from the Three Broomsticks. Madam Rosmerta fetches the Butterbeer while the player tends to her customers.

The player then meets Rowan in the Common Room because they found a letter from "a friend" on the player's bed, warning they are in danger. Rowan asks who they think sent the letter and the player decides from the choice of Merula, Dumbledore, or not sure. The player then focuses on Tulip and the Jumbo Dungbomb, and collects the baby Mandrakes. Bilton finds the Jumbo Dungbomb and Tulip creates the Ultimate Dungbomb with it.

The player and Tulip find Merula, , and in the Courtyard. They throw the Dungbomb at them, which makes every except Merula run away. Tulip and the player confront Merula for the other key. Merula says if the player duels her again and wins, they may have the other key. The player and Merula duel. When the player eventually wins, Merula lets them take the key and says that it's okay because she has found what she wanted from the Jacob's room earlier.

Merula then tells the player they should watch out because Tulip will betray them. Chapter 7: Jacob's Room Tulip tells the player to ignore Merula when she told them she took what she wanted from the room, because Tulip knows she and Merula found nothing worth taking. They then unlock Jacob's room only to be confronted with the player's Boggart which takes the image of .

They run away and decide they need to learn the before entering the room again. They search for books in the and ask Madam where they could find them. They then search in the back and eventually find the book they needed. Tulip wonders why the Boggart took the image of Voldemort, and the player decides it's because of what happened to the , to their brother or because he's terrifying. The player and Tulip have read about the spell and find another Boggart in the , where they practise the spell.

Tulip faces the Boggart which takes the image of Merula, and the player banishes it. They then speak in the Great Hall, where Tulip tells the player why the Boggart was Merula. Later, they face the Boggart in Jacob's room for the second time and succeed to making it a clown.

They search the room and find a note saying when was opened before, there were many Boggarts in the Library which means it was nearby. They make the plan to search the entire Library until they find it Chapter 8: Barnaby Lee Tulip tells the player they need to gather their friends and search the Library, and she will continue searching Jacob's room. Ben Copper, Bill Weasley, Rowan Khanna and Penny Haywood search the Library with the player and eventually find a note telling them the entrance will be in the , and make a plan to sneak in.

The player heads to find Tulip in Jacob's room and finds Merula waiting. Merula implies she knows why they were searching the Library, and threatens the player. Tulip tells the player she's found nothing when searching Jacob's room but the player finds a note telling them the "book opens the way" and deduces they need to look in Jacob's notebook again.

Tulip then tells the player they should bring Barnaby Lee onboard with the plan. The player then meets Barnaby in the Great Hall and the player asks if he wants to join them instead of working for Merula. He agrees if the player can defeat him in a duel.

The Player chooses between Bill, Rowan and Tonks as the final member of the group. Chapter 9: The Vault of Fear Tulip tells the player the plan for breaking in the Restricted Section and think of a way to trick Madam Pince.

The player practises spells and then meets at the Library with Tulip, Barnaby and the last member of the group. If Rowan is previously chosen, they trick Madam Pince and open the Restricted Section with the . If Tonks, she brings a baby Mandrake and its scream makes Madam Pince leave.

Merula shows up and duels the player. When the player wins, Barnaby tells the player to go in the room and he will fend Merula and Ismelda off. The player's crew sans Barnaby search the room and Barnaby later shows up and tells them Merula and Ismelda left, but they will probably tell a teacher about them. They find and enter the Vault of Fear and confront three Boggarts all taking the form of Voldemort.

The Boggarts take the player's there friends captive, and the player saves them with the . The player hears Jacob's voice again telling them to fight, and Boggart Voldemort shows up and duels the player. When the player wins the duel, they reunite with their friends and open the vault when they made the "ultimate sacrifice" by giving up magic.

The player remembers Jacob's broken wand and thought the Vault of Ice opened because he broke his wand. The player brought Jacob's broken wand with them, and it opens the vault. They find a map of the and an arrow. The player takes the map and arrow and heads out of the vault and back to the Library before the teachers find them. Chapter 10: Among Friends The player meets their friends in the Three Broomsticks Inn to celebrate breaking the curse and drink Butterbeer.

Merula told Snape, only there will be no proof of what they have done and Madam Pince will be too proud to admit they tricked her. They wager the next vault will be in the Forbidden Forest. The player and Rowan then admit to Ben they found letters to him signed by the name "R" in their second year which were addressed to Ben.

Ben could not remember them and they worry about the memory loss and whether he's even telling the truth. Bill tells them they should worry about it another day. Hagrid shows up and implies they were responsible for the fewer Boggarts being found around the school. Dumbledore then shows up and tells Hagrid he was supposed to keep it secret, and the player mentions Dumbledore was missing for the entire year.

He says he was looking for , and he succeeded. The player is confused and Dumbledore tells them to meet him at the office and he will explain. The player tells him everything about the day's events, and they deduce that another person keeps tampering with the vaults and opening them.

Dumbledore tells them he was looking for the world's finest and that he invited her to join them next year. Even though the player broken the rules again, and Dumbledore warns them never to do it again, he rewards them with another chance and one hundred points. Chapter 11: End-of-Term Feast The player attends the where Dumbledore announces the winner.

If the player's House won, they will be awarded with 150 Gems. They then head home for the summer. Year Four Chapter 1: Year Four Begins Professor introduces the students to a , . Rakepick tells the students not to go look for the .

looks more worried than usual. The player gets the option to check on Ben. needs the player's help, as something horrible has happened and ask them to come to the .

If the player chose to check on Ben, they ask if Ben can come with them. When arriving to the Courtyard, the player sees , who, according to, has gone to the , to which Tulip says that it must have been sleepwalking. The player remembers the sleepwalking incident that happened in Year 2 and uses to heal Tulip. Tulip is then taken to the . If Ben comes along, he mentions that he is awaiting a letter from someone. The player takes Tulip to the Hospital Wing and visits her.

They both agree that the Cursed Vaults are in the Forbidden Forest, though not understanding why the curse sends sleepwalkers to the Forbidden Forest. Madam Rakepick appears, having eavesdropped on their conversation, and tells them to stop looking for the Cursed Vaults.

She then tells the player to meet her in the , where she later teaches the player the . The player meets Tulip in a corridor, and she confesses to following Rakepick because she was questioned by her about the sleepwalking incident and the Cursed Vaults. She were interrogating the house-elves in the kitchen when Professor showed up and informed her that he had found another sleepwalking student, before leading Madam Rakepick an upstairs corridor, where the student was.

Madam Rakepick then asks Professor Snape how many he had found, to which he replied that he had found seven just since the start of that year.

He was going to take the student to the Hospital Wing, but Madam Rakepick retorts that Professor Dumbledore charged her with anything to do with the Cursed Vaults so they agree to go to the Hospital Wing together, with Professor Snape's condition being if she would keep her mouth shut. Chapter 2: The Mysterious Madam Rakepick The player meets their friends in the to discuss Patricia Rakepick and study the map of the Forbidden Forest. The player meets in the to discuss about Madam Rakepick.

Rowan thinks Ben isn't really their friend and is trying to hide something. The player tells Rowan that they asked him about his connection to "R" but he denied everything. The player takes potions class and asks Snape for his opinion about Madam Rakepick. He reveals she was in her 5th year when he started at Hogwarts and that she was liked by people like her but disliked by the staff.

Then the player ask Professor for his opinion, who says that Dumbledore trusts her so you shouldn't judge her. Tehe player asks Madam after a flying class for what she thinks about Madam Rakepick and she says she could tell you but she would prefer not use that language around the students. The player is surprised about Hooch's strong opinions about Madam Rakepick, to which Madam Hooch comments that the player doesn't know her that well but it will change if the player join their 's Quidditch Team.

The player then talks to Hagrid, who describes her as talented, ambitious, brave, devious, reckless, heroic and dangerous. He also said you shouldn’t work against her. The player talks to Rowan in their Common Room and they receive a letter from Madam Rakepick. The letter reads: “Dear Miss [player's last name], I understand you have been questioning the faculty about my personal history, and reasons for being at Hogwarts. I can only assume you’ve taken such an interest in me because we share a common interest in the Cursed Vaults.

Perhaps you’re talking behind my back because you fear what I might do in response to your inquiry. I’d like to see you immediately in the Artefact Room, as I think it’s best we discuss the matter in private. If you choose to ignore my invitation, I will take it upon myself to find you. Warmest regards, Patricia Rakepick.” Rowan asks the player if they want him to come with them. The player goes to the Artefact Room.

If the player brought Rowan he would ask them why them didn’t come alone, and the player says they said they are interested in Madam Rakepick.

Then Rowan says it's an honour to meet her, and asks her not to hurt him. Madam Rakepick tells the player she would help them. The player asks why, because she asked them to stay away from the Cursed Vaults. She says that the player is different, and that they were the same as when she started.

She encourages the player to keep looking for the Cursed Vaults even if it means breaking school rules and disobeying Dumbledore. Madam Rakepick tells the player that she thinks that a Cursed Vault might be in , and not even in the Forbidden Forest. She asks the player if they would like to be her assistant. Then Rakepick tells the player to ask Professor Kettleburn how to get in the Forbidden Forest safely.

Chapter 3: All About Bowtruckles The player attends the class for , and attempts to ask Professor ways to enter the Forbidden Forest, and is told that he will share what he knows if the player studies more about Bowtruckle and find a home for it.

The player goes to meet Kettleburn at the Courtyard after doing what was asked, only to be attacked by a , who claims to be a messenger. Chapter 4: Curse-Breakers The player meets Professor Kettleburn and proves their knowledge of bowtruckles by caring for one. Kettleburn tells the player that he has advised many students on entering the forest, including Madam Rakepick.

Now that the professors are monitoring the forest it is harder to sneak in but Kettleburn still thinks flying will be the easiest way in. Madam Rakepick asks the player to meet her at the Training Grounds. The player joins Ben, Rowan, , and in a little competition to become Rakepick's assistant. The player joins Tulip and Bill at the to talk about how to get into the Forbidden Forest.

Bill sends an to to come and discuss with them. Charlie advises the player to practise flying and and first. The player meets in flying class, and asks how the meeting with Madam Rakepick went. Although she received an invitation as well, she turned it down, being more of a potion-brewer than a curse-breaker. After flying class the player will ask Madam to teach them the bandaging spell, Ferula. Madam Rakepick calls the students back to the Training Grounds and has them duel each other.

The player can choose to duel Bill Weasley, Merula Snyde or Ismelda Murk. Chapter 5: Time to Fly The player goes to ask Madam Hooch if they can borrow a broom. They claim it's for Quidditch practise, but Hooch does not believe them. The player has the choice to either tell the truth or continue lying, but regardless of their choice, Hooch explains that no brooms are allowed to be borrowed due to the . The player meets up with their friends in the Library and learns about the Black Lake incident from Tulip.

The two and Tonks come up with a plan to steal a broom from Filch by distracting him with something from Zonko's Joke Shop. The plan succeeds. The player and Tulip sneak into Filch's Office while Tonks stays in the Great Hall and watches Filch's reaction. Tulip and the player find out that every broom in Filch's office has been destroyed, but they manage to find another black quill. Tulip and the player meet up with Rowan in Jacob's room, where they untransfigurate the message and find out that has been sending threatening messages to Madam Rakepick.

Rowan, shocked that her theory about R being Rakepick is wrong, asks the player who they think R is, and they have the option of choosing either Rita Skeeter, or Filius Flitwick. With no brooms to steal, the player and Charlie Weasley come to the conclusion that the only way to get to the Forbidden Forest is by borrowing someone else's broom.

The player can choose between Andre Egwu, Ismelda Murk and Merula Snyde. The player goes to the Three Broomsticks to convince the person.

Chapter 6: Explore the Forbidden Forest The player meets Charlie and a friend, chosen between Bill, Rowan, and , in the courtyard and flies to the Forbidden Forest.

The player and the chosen friend arrive safely but Charlie is out of sight, so a search for him in the Forest Grove proceeds. Afterwards, the player is asked whether to cast a spell, keep searching for Charlie, or yell for him, which require 20 courage points. Regardless of the choice, Charlie finds the two.

If casting a spell, is cast, and Charlie will appear and comment that it was a nice spell. The player then meets Tulip in Jacob's room and finds Merula Snyde there as well, hence asks Tulip why and she replies that Merula has searched this room more than anyone else so she would know a lot about the room.

The three occupants then search the room for clues. The player then heads to the Forest Grove with a chosen company between Tulip, Penny and Merula. appears, asking the player to leave and the reason for being there, which leads to a duel. He reveals to being exiled from his camp due to aiding in finding the Cursed Vault in the forest.

Jacob has asked for Torvus' family heirloom, but he refused so Jacob stole it, leaving Torvus blamed for the theft. The family heirloom is the broken arrow the player found in the , placed to break the curse there. The player shows it to Torvus, who asks for the other part, which the player responds to having only found what is shown. Torvus then tells the player a jewel is supposed to be on the other end of it. Chapter 7: Beast, Beings, and Creatures The player tells Charlie about the expedition into the Forbidden Forest in the Three Broomsticks.

He tells the player he knows Torvus. The player enlarges the butter beer, saying that Madam Rosmerta won’t like it if they enlarge the butter beer too much but one more time is okay.

The player meets Tulip, Barnaby, and Rowan in the library to study centaurs. Then the player meets Penny and someone of their choice in Jacob's Room to find clues for the missing arrow head.

The player is then given the option of asking , or for advice. If they pick Ben, the player will have to wait because he had ended up in the Hospital Wing and could not meet him/her before Madam Pomfrey allowed him to leave. Later, the player will go to the Great Hall to talk to him about finding the missing arrow head because he, having spent so much time hiding, ought to know the best place to hide something valuable. Suggesting that had it been him, he would hide the arrowhead as far away from the castle itself as possible.

This makes the MC consider searching in or around the Forbidden Forest, Hogsmeade or the Black Lake. Ultimately, he suggests getting a . If they pick Bill, the player will have to wait because of a meeting he was going to have with Professor McGonagall in preperation for his N.E.W.T. exams. Later, the player will go to the Three Broomsticks in Hogsmeade to talk to him about finding the missing arrow head because he, being a Prefect, probably was good at figuring out were people usually hid stuff they did not want other people to find, and probably knew more about centaurs and arrow heads than they did.

Ultimately, he suggests getting a Niffler, assuring the player that a Niffler would be able to find a jewelled arrow head no matter where it was. If they pick Madam Rakepick, the player will have to wait because she is currently in the middle of investigating something important. Later, the player will go to the Training Grounds to talk to her about finding the missing arrow head because she, as a seasoned Curse-Breaker, should know what to do. Happy to help with anything having to do with the Cursed Vaults, Rakepick nevertheless insisted that the player brushed up on their offensive and defensive spellwork before doing so.

Once happy with the results, she suggested that the arrow head was likely to be hidden somewhere within the castle, since one did not necessarily need a shovel and dirt to dig something down.

Ultimately, she told them to prove themselves capable of looking after a Niffler, saying that if they could do this, she would borrow them her the one that had been assigned to her by Gringotts to help in the search.

Chapter 8: Sickleworth The player meets Professor Kettleburn in the Care of Magical Creatures Class to spend some time with Madam Rakepick's Niffler. He suggests the player grows food for the Niffler. The player grows food in their class for the Niffler. The player meets Hagrid in the Courtyard to ask him what he knows about Nifflers.

Thereafter, the player is told to by what appears to be Professor to meet him in their Care of Magical Creatures Class, but they find Madam there instead. She asks the player if they are ready to care for her , with the player choosing to say yes, no or not sure. Then the player learns to care for their .

The player tells Madam Rakepick that they will return her Niffler once they find the buried arrowhead. She tells the player that although it is well behaved, it is still a Niffler. Madam Rakepick adds that it is one of the the few things that she cares for, and advice them against mistreating him. Chapter 9: Glittery Secrets The player searches the with Sickleworth. thinks the buried arrowhead is far from the castle, but Madam Rakepick thinks it is in the Artefact Room.

The player asks the Niffler to start searching for it, but it refuses to do it so the player searches the Artefact Room while the Niffler watches. The player doesn't think it's there, but the Niffler disagrees and rolls over scrolls, jumps into a basket, runs through a barrel and comes out with a glittery necklace. The player says it is nice but they are looking for an arrowhead.

The player then repairs a cabinet the Niffler ruined with Reparo. The player meets Madam Rakepick in the . She asks the player how the search for the arrowhead is. The player says they couldn’t find it in the Artefact Room but they were going to search 's office, but they already tricked him twice and it probably won’t work again. She asks the player if they would like her to distract Filch. The player asks if she is worried about getting caught, and she says she isn’t worried about anything but will expect an owl when the deed is done.

Then the player searches Filch's office with Sickleworth. The Niffler wants the player to search the room again like in the Artefact Room. The player comments that Sickleworth really is Madam Rakepick's Niffler. The player doesn't think the arrowhead is in there either.

Sickleworth climbs up a cabinet, climbs on stacks of paper and goes to a box and pulls out something. Madam Rakepick appears, declaring it to be a key. The player is startled to see her there and she says she distracted Filch. She asks Sickelworth to give her the key. The player asks what's on the key and she replies it is gillweed and that she has been searching for it for a long time.

The player confronts her and says that she never thought the arrowhead was there, she just sent them there to find the key. Madam Rakepick admits she couldn't enter his office without reason, and she can just say she followed a rebellious student inside.

The player angrily accused Rakepick for tricking them, to which she replied doing just as the player did to Filch and others, saying the player and herself are similar so that's why she would allow the player to borrow Sickleworth.

Rakepick wishes the player good luck for the search for the arrowhead and that she has her own search to attend to. The player fixes the drawer with the , then commands Sickleworth to go and find the arrowhead. Chapter 10: Seeing Red The player speaks to Charlie about Rakepick, and Charlie agrees to enter the with the player. The player then picks between Ben Copper, , and to also accompany them.

In the Forbidden Forest, Sickleworth leads the player to a Red Cap's hole. There the player searches for Torvus' jewelled arrowhead, only to be interrupted by the returning. Chased out of the hole, the player decides to further research Red Caps in the library. Once finished, the player decides the best method to getting rid of the Red Cap is to brew a with 's assistance.

Chapter 11: Beautification Potion The player meets Penny Haywood in the , who agrees to both gather ingredients and help brew the Beautification Potion. The player then goes to Herbology class to gather roots, and has the option to lie or tell the truth to .

Either way she tells the player they can find some at , and at the end of the lesson, lets the player take a portion of . At Hagrid's Hut, the player talks to and is given Ginger root from his gardens. The player then goes to , where Kettleburn gives them fairy wings after class. then confronts the player about their progress with the , informing the player that Madam Rakepick wants regular updates from them. The player then searches the Forbidden Forest with Sickleworth for , and meets up with Penny, who has the for the potion.

The player successfully brews a Beautification potion with Penny who wonders if Jacob doesn't want to be found by his sibling. Before the player can fly back to the Red Cap's den however, Snape arrives and breaks the player's borrowed broom, and says he will decide what to do with the player later. Chapter 12: Working With Snape The player attends , where they apologise to Snape for their rule breaking, and says he only took the broom so they would appear to be at odds with one another in case Rakepick was watching.

After class, Snape tells the player that he wants their help discovering Rakepick's true motivations, and gives the player a list of potion ingredients to collect at specific times and places, as Rakepick will be there as well. First, in the Great Hall, the player pretends to speak with Ben Copper while eavesdropping on Rakepick and Filch's conversation.

Rakepick questions Filch about the key she took from his office in chapter 9, and Filch eventually reveals that years ago, a package had been left in his office containing that key and three . Next, at the , the player drinks with Hagrid, and listens to Rakepick attempt to questions about the notebook Jacob had left with her, and whether or not he'd also left behind a map of Hogwarts (possibly the , considering the way it was described). Rosmerta refuses to answer or let Rakepick search her storeroom, and threatens Rakepick with to get Rakepick to leave.

Finally, at the , the player listens as Rakepick questions Pomfrey over a sleepwalker who has been the longest affected at five weeks and three days.

Rakepick calls out to the player and reveals she's been aware of their spying since the beginning, as well as Snape's involvement. Returning to Snape, the player tells Snape what they've learned, and that Rakepick knew about their spying. Snape reveals he expected this, and Rakepick only said what she wanted him to hear, and that she'll be waiting for his response.

Snape then gives the player Garrotting Gas as a reward for helping (along with house points, if the option to go along willingly with his plans was chosen) as he believes Rakepick may try to kill the player. Snape says he will want the player's help again, and if they remain cooperative he will teach the player a curse he invented. Chapter 13: The Centaur's Arrow In the , the player speaks to Charlie Weasley and comes up with a plan to find the arrowhead an convince to take them to the Cursed Vault's entrance.

The player has a choice between Penny, Barnaby and Rowan to take into the forest, and then goes to the Three Broomsticks to convince their friend of choice to accompany them. The player then flies back into the Forbidden Forest and goes back into the Red Cap's hole, where they begin to search for the arrowhead. When they are interrupted by the Red Cap's return, the player splashes the Red Cap with the Beautification Potion.

The Red Cap, looking at its reflection, is so disgusted that it runs away, leaving Sickleworth free to search for the arrowhead. Finding it, the player leaves the hole and casts to try and catch Torvus' attention.

When that fails, the player casts the on themselves to search the forest for Torvus, and finding him, catches his attention. The player repairs the arrow and gives it back to Torvus, who believes with it back he may be able to rejoin his herd.

The players asks to be taken to the vault, but Torvus says they first need to find Hagrid, and that only Hagrid will be able to explain why.

Chapter 14: The Spider's Lair At the Three Broomsticks, the player meets with all of their friends to help prepare for the forest vault, and Ben Copper guesses that the in the forest will be guarding it. The player and their friends come up with a plan to study dangerous creatures in the forest (Rowan), ask Kettleburn about them (Charlie and Barnaby), and have help train them for a fight while everyone else keeps the teachers distracted.

While the player studies, Rowan asks if they find it suspicious that Ben brought up dangerous creatures as a guard, and the player has the option to agree or disagree.

In Care of Magical Creatures, the player asks Kettleburn about Acromantuals, and depending on the excuse the player gives him, they can earn house points. When asked about fighting the spiders, Kettleburn reveals that though there are spells to do so, he refuses to use them as he finds violence rarely helpful in dealing with magical creatures, and because he believes Acromantuals are 'excellent conversationalists'.

The player then trains with Bill, who has them duel with Charlie. Rakepick then has the player meet them in the Transfiguration classroom, and teaches the player a . Rakepick also reveals that she is aware that the player was attacked by an , and warns them to be careful of those closest to them.

Rakepick leaves, taking back Sickleworth for her own investigations. Chapter 15: Dark Secrets The player goes to Hagrid's Hut, where they notice the hut has been taken over by . They look for Fang's lost toy and, after finding it, tell Hagrid that Torvus wants him to come look for the Cursed Vault. Later, the player meets up with Rowan and Charlie in the Clocktower Courtyard, where the cloaked figure attacks the three. They are then saved by Rakepick.

The figure is revealed to be Ben Copper, who appears to have no memory of attacking the three. Rowan does not trust Ben. The player gets to decide whether Rakepick takes Ben to the Hospital Wing, Filch's office or Dumbledore's office. The player returns to Hagrid's hut and gets rid of the Bundimun. Chapter 16: The Forest Vault The player meets Charlie in the Artefact Room, where he feels it is safest from any further attacks from R.

The player reviews their plans with Charlie, and the player has the option to take Penny, Bill or Rowan with them into the cursed vault. The player then meets with their friend of choice in the Great Hall and convinces them to join the party. The player then meets Hagrid and Torvus with their group in the Forest Grove, and Torvus takes them to the Spider's Lair, where the cursed vault is covered by Acromantula webs. The Acromantula returns, and reveals they chose this place as their nest because the sleepwalkers would come right to them, allowing them an easy meal, but Torvus began stepping in and preventing the sleepwalkers from reaching the Acromantula.

The Acromantula becomes hostile and says they're owed a meal, and traps Torvus, Charlie and Hagrid with their webs. If the player brought Bill, he will begin to cast Stupfey at the Acromantula to keep it subdued while the player frees the others.

(Penny will throw the Elixar to Induce Euphoria at it, and Rowan will trick the Acromantula into thinking there's a in the forest, as all spiders fear them.) Once everyone is freed, the player will duel the Acromantula, who will flee after its defeat. Finding the door to the vault, the player uses the Severing Charm to remove the webs blocking it, and enters. Within the vault, the player tries to touch the vault to open it, but nothing happens.

The player then hears the mysterious voice they believe to belong to Jacob, who tells the player that they're "nearly there", but that all vaults but the last one are false, meant to be distractions and traps. The voice reveals they are trapped within the next vault, and that only the player can free them. The voice says then they can find the final vault together, as "they" cannot be allowed to find it first. Using Torvus' arrow, the player touches the column again, which opens to reveal a portrait of a dragon and a small sweater.

Torvus leaves, hoping with his heirloom returned he can rejoin his herd. Exiting the vault, the group encounters Dumbledore and Filch. For continuing to "exhibit little respect for Hogwarts' rules - and its Headmaster" the player will sentenced to serve detention under Pitts the House-elf in the kitchens, to begin the first day of their Fifth-Year, until the player has "learned their lesson".

In the Three Broomsticks the player celebrates breaking the sleepwalking curse with all of their friends except for Ben Cooper, who has hardly been seen since the teachers released him.

Ben still claims not to remember anything, and the teachers are still investigating what happened. Hagrid arrives and says Dumbledore wants to see the player. In Dumbledore's office, Rakepick arrives via Floo, and reveals she's agreed to become the DADA professor for the next school year. Chapter 17: End-of-Term Feast The player attends the , and Professor McGonagall gives the Year-End Speech, as Professor Dumbledore is unavailable.

McGonagall awards the House Cup, and if the player's house wins they're awarded 150 gems. Year Five Chapter 1: Year 5 Begins The player returns to and meets with their friends in the for the welcome speech by as is away. introduces her sister, , to the player. The player meets on the training grounds along with and . She informs them that they have been chosen as her curse-breaking apprentices and teaches them the .

The player then meets in the courtyard to discuss the attack which happened last year. At the end of their conversation a hooded figure attacks both of them and informs the player that they are still needed but that one of their friends must die by the end of the year.

The player also completes the and lessons. Chapter 2: Grave Danger The player meets Merula and a mystery guest who is Bill at The Three Broomsticks. Penny then rushes in saying that Beatrice is missing after she didn't return to her after class. The player searches the ’s hole with Merula, Bill or Penny. They see a rat there and you think it’s . Then they go to the Spider’s Lair and duel the they met in their previous year. Penny attempts to brew a potion to access Beatrice's mind, but it fails.

Merula finds Beatrice in a portrait and informs the player and Rakepick. Rakepick comes to the conclusion that Beatrice being stuck in a portrait is linked to the next Cursed Vault. Chapter 3: Detention Before Extension The player goes to the for detention where assigns them the task of making sandwiches. At the end of detention the player meets , who was also given detention for smuggling banned items into Hogwarts, and then selling them.

Jae offers the player an item free of charge since they're sharing detentions, and the player has a choice between , a and a . The player then offers to have Jae join them in the to research Beatrice's condition.

Jae agrees, mentioning he's never been to the library before. At the Library, the player introduces Jae to , and , and they study ways to help Beatrice. The player comes up with the idea that the portrait Beatrice is stuck in has been , and decide to ask for more information. In charms class, Flitwick reveals he agrees there is a chance the portrait has been expanded, and teaches a class on the charm. After class, the player asks Flitwick how he thinks they can help Beatrice, and Flitwick says he suggests letting the Professors and Ministry personnel find a solution, but adds he knows that the player is 'incapable of standing idly by', and suggests the player speak to .

The player finds Nick visiting Beatrice, and Nick reveals that sometime within the last decade he remembered a rumour of someone being trapped in a painting in the , but by the time he arrived, the person had already been freed, if they'd ever been trapped at all. The player questions the paintings surrounding Beatrice, and they reveal Beatrice touched the painting she is trapped in after she heard crackling and wings flapping coming from the portrait, and was immediately pulled into it.

The portrait of says he believes the painting is trap leading to 'something much worse' and that an unknown person has been tampering with the portraits for some time. Nick suggests the player go speak to in the , as she experiments with painting magical portraits.

Chapter 4: Opposite Day In the Clocktower Courtyard, the player finds Badeea Ali and introduces themselves, as Badeea, consumed with her art, does not pay much attention to anything else and hasn't heard of them. Badeea is painting , and enchanting the portrait to change from daytime to nighttime, with the village becoming covered in snow, but reveals she has been trying to paint Beatrice, as the idea of both Beatrice being trapped somewhere "imaginary" and painting a portrait of someone who is trapped inside a portrait is fascinating to her.

Badeea reveals she hasn't managed to make the portrait act like Beatrice yet, but she that she still has many spells to try. Badeea agrees to teach the player what she knows about magical portraits, and at the end advises the player to take an innovative approach to their problem, by doing things they'd normally never do. In detention, the player meets Jae Kim again, and he reveals he's been trying to get Badeea to teach him how to , as she already knows how to.

The player decides to act as if they love serving detention, which Pitts says distracts the other , and orders them not to return until they're once again 'miserable'. The player decides to meet with Merula and flatter her until she agrees to help them save Beatrice, which works. Merula suggests that the player let her finish her current line of research, while the player should attempt to track down the Marauder's Map, as Rakepick is after it.

Merula suggest asking Flich about it. In the Great Hall, the player has Jae help them sneak a gift, hoping the shock of it will put him in a good enough mood for the player to get answers to their questions. The gift is revealed to be a , decorated with ' face in frosting, and with frosted shackles around the sides of the cake. Filch declares it the happiest day of his life, and only because of that, agrees to speak to the player. Filch reveals he used to have the map, but it was stolen form his office, and whomever did so made a mess of the place doing so.

Filch suspects was the one who stole it. Jae has the player meet him in the , as he believes it being the nosiest and most destructive class will appeal to Peeves. The player has the option of trying to get Peeves attention by casting a spell, drinking a fire-breathing potion, or shouting for him. Peeves arrives and has trouble remembering anything about the Marauder's Map, but eventually remembers "his friend" said not to help them, as he hates more than potions.

The player decides to ask if he knows anything about the . After Potions class, the player speaks to Snape, who furious at the mention of the Marauder's, refuses to speak about them, but gives the player a warning that Penny Haywood has become consumed by the recent tragedy of losing her sister and that she will soon find a "direct path to self-destruction".

Chapter 5: Penny, Portraits, Peace and Pressure When the is done brewing, the player has the option to advise Penny to drink it. Side Quests Magical Pets This quest introduces you to special pets, such as Crups and Kneazles. There are no choices. You earn +50 Empathy, 1 coin, and 100XP. Gobstones with Friends This quest is just a regular game of Gobstones with one of your friends. You earn +50 Empathy, 1 diamond, and 150XP. A Friend in Need Ben Copper, the cowardly Gryffindor, has a good heart and a preternatural gift for Charms work…he could use a friend like you.

Quest description Year One Afraid to Fly Roughly takes place during Chapter 7, consisting 4 stages: • Meet Rowan • Study with Ben • Talk to Ben • Attend Flying Class The player agrees and talks to who tells the player perhaps they could help improve his Flying class skills.

The player finds Ben and helps him study in the . Ben continued to feel worried about flying which gave the player the idea to help Ben feel okay with flying by using the on him. They tell Ben to find them in the Courtyard later.

They use the Levitation Charm on Ben but he is still nervous about flying so the player agrees to help Ben at Flying class. The player has the choice of how to help Ben and encourage him throughout the class. Ben finds a new-found confidence for flying and thanks the player for their help. Ben tells and they both receive ten points for their Houses.

Test of Strength Roughly takes place during Chapter 8, consisting 4 stages: • Report to Angelica/Chester/Jane/Felix • Duel Ben • Study with Rowan • Duel Angelica/Chester/Jane/Felix The also asks the player for a word and tells them they are hoping to continue preparing the player for future challenges by continuing to teach them with Ben. Ben agrees to continue helping the player because it will improve his duelling too. The player decides whether they should learn by having a proper go at duelling each other or whether to go easy on Ben.

They will then duel Ben. Ben will only use the Defence option and the player should use the Sneaky option to defeat him. The Prefect then tells the player to research duelling because they will be duelling the Prefect next.

The player and Rowan later meet up to plan the duel they will have with the Prefect. Rowan gathered every duelling book they found and offers to help the player read through them. They then study duelling together. The player then thanks Rowan. Rowan notices that the player spends little time building friendships with the people in their house, and asks them to spend time with their fellow house friends.

The player agrees and then they gather at the to duel the Prefect. The Prefect and the player duel. The player needs to pay attention to the pattern of the Prefect's actions in order to know what to do to defeat them. The player then decides whether they want to tell everyone they won or whether to keep it between them and the Prefect.

House Meeting I Note: This Side Quest has a different name depending on the the player's House. • Gryffindor: "You're a Gryffindor" • Ravenclaw: "You're a Ravenclaw" • Hufflepuff: "You're a Hufflepuff" • Slytherin: "You're a Slytherin" Roughly takes place during Chapter 9, consisting 2 stages: • Talk to Rowan • Attend the House Meeting As a Ravenclaw or a Hufflepuff, the player gathers with people in their house, including Rowan and the Prefect to talk about and revise for their classes.

As a Slytherin, their house also brainstorms on how to win the . The player has the option of being part of planning for revision or to go along with the other's plans. As a Gryffindor, their house talk about beating Slytherin in the upcoming Quidditch game. Year Two House Meeting II Note: This Side Quest has a different name depending on the the player's House. • Gryffindor: "Gryffindor Goals" • Ravenclaw: "Ravenclaw Rules" • Hufflepuff: "Hufflepuff Helps" • Slytherin: "Slytherin Schemes" Roughly takes place during Chapter 3, consisting 3 stages: • Meet with Rowan • Attend the House Meeting • Show Your Stuff The Prefect of the player's House decides they need to make Slytherin pay for their treachery.

If the player is Slytherin, the Slytherin Prefect decides they need to get revenge on Gryffindor for being obnoxious about winning the . They create a plan and the player decides who should be the leader.

They agree to gather in the . Merula's Revenge Roughly takes place during Chapter 4, consisting 4 stages: • Talk to Penny • Attend to Potions Class • Defeat Penny • Defeat Merula is embarrassed that she lost to you last year and wants to have a rematch! The player will try to convince her otherwise and to put it behind her, but she will force it upon the player anyway.

Should appear after completing Part 3/4 of the Story of Chapter 8, consisting only 1 stage: • Talk to Bill Assignment Note: This Side Quest has a different name and a different task depending on the the player's House.

Can appear before the completion of Sleep Walker, consisting 2 stages: • Gryffindor: "Team Gryffindor" • informs the misplaced their , she'd like it to be found before their game with the . • Meet with McGonagall • Find Broom Wax • Ravenclaw: "Take Note" • asks Rowan and Jacob's sibling whether they can help find her missing notes in the before her exam.

Occurs as a 3-day limited-time Side Quest upon the completion of Chapter 11, consisting 4 parts: Part 1 Become a Prefect! • Talk to Head of House (House's Common Room) • Go to Transfiguration Class • Study with Tulip (Library) • Go to Charms Class • Study with Charlie (Great Hall) Part 2 Disciplinary Action • Talk to Head of House (Corridor) • Enforce the Rules (Courtyard) • Talk to House (with Head of House in the Corridor) • Learn from Bill (Three Broomsticks) Part 3 Earn Your Badge • Talk to Head of House (Corridor) • Go to Herbology Class • Catch Up with Tonks (Zonko's Joke Shop) • Meet Penny (Great Hall) • Study with Rowan (Library) • Go to Potions Class Part 4 You Are Almost a Prefect!

They were mentioned in a trivia hint, were a selectable option in a trivia answer or mentioned by other characters. • • • • • • • • • • • • Roberta Swill • • • • • • • • • • • • Areas • • Grasslands • Forest • Dark Forest • Lake • Rocky Mountains • Volcanic Pasture • , entry available in Year 1 Chapter 2 • • , entry available in Year 6 • , entry available in Year 6 • , entry available in Year 6 • , entry available in Year 5 • Corridor, hidden location • West Towers, entry available in Year 1 Chapter 2 • , entry available in Year 2, through invite only • , Gryffindor only • • (temporarily available for Slytherin and Ravenclaw players in Year 2) • • • , Prefects' only • , Ravenclaw only • • • • , entry available in Year 3 (during specific quests) • Corridor, hidden location • , entry available in Year 1 Chapter 2 • • , entry available in Year 2 • , entry available in Year 5 • • Corridor/ • , entry available in Year 1 Chapter 2 • , Hufflepuff only • • • • , hidden location • • , Slytherin only • • (temporarily available for Gryffindor and Hufflepuff players in Year 2) • • • Duelling Club, entry available when 's in session • Castle Grounds, entry available in Year 1 Chapter 2 • • , entry available in Year 6 • , entry available in Year 4, through invite only • , entry available in Year 6 • , entry available in Year 4 • , entry available in Year 2 • • , entry available in Year 3 • • , entry available in Year 5 • , entry available in Year 3 • Corridor, hidden location • , entry available in Year 3 Chapter 3 (can be temporarily accessed during the Giant Problems side quest) • • , entry available in Year 7 • , entry available in Year 7 • • , entry available in Year 5 • , entry available in Year 4 Chapter 6 • Forest Grove • Spider's Lair, entry available in Year 4 (specific tasks only) • Forest Lake, entry available in Year 7 • Red Cap's Hole, entry available in Year 4 (specific tasks only) • Centaur Camp, entry available in Year 6 • , first available in Year 1 Chapter 1, later unlocked in Year 5 Chapter 10 • • • , entry available in Year 7 • , entry available in Year 6 • , entry available in Year 5 Features The player The player will receive choices to make throughout the game.

The answers they give from a number of three possible answers can determine which wand they receive, how strong their friendship with another character will be or how to deal with a situation which could have an impact on them later in the story.

They have the choice of rewards which help contribute to the Courage, Empathy and Knowledge level of the player. The rewards can be earned in classes or by completing pieces of the story.

Certain choices may only be available if the player's Courage, Empathy or Knowledge level are high enough. Energy The player completes each chapter for both the classes or the story by using energy to complete tasks. The initial full limit of the player's energy is 24, though it can be broadened throughout the game.

When the player uses one energy it will take four minutes for the energy to be added back to the game. The number of energy one general task will take varies between 1 and 5, in special cases, when the outline is red instead of blue, it can take up to 13. Throughout the game, there are hidden opportunities to gain energy by clicking on a certain character or item. They are known to include: • Clicking on when he appears between the Grasslands and Forest, so that he reacts and runs away.

• Clicking on the empty portrait placed next to the so the will reappear • Clicking on when he appears between the portrait of and the , so that he laughs and vanishes. • This option seemed to only be available after certain events; Peeves used to be a non-interactive element between the and .

• Clicking on the still-life painting in the West Towers that contains white flowers in what appears to be a tree trunk so that three oranges will reappear and the white flowers bounce. • Clicking on the middle of the three suits of armour on the right of the entrance when the middle suit is holding a sword and the right suit a shield, so that they will switch what they are holding.

• Clicking on the unlit torch on the right of the Great Hall entrance so that it will relight. • Clicking on the when it appears to be asleep so that it will run back to the kitchen. • Clicking on the small branch on the path between the Whomping Willow and so that Fang will fetch it and run down to Hagrid's. • Clicking on the disorganised books on the bench between the Library and the so that they will be neatly stacked.

• Clicking on the student with a sled standing in the alley between and so that he will slide down. • Clicking a spider web in the so that the web will flop down and the black spider there will hide in the big tree roots and the web will spring back up again.

In-App purchases The game offers a reward or purchase of coins and diamonds which can be used to buy in-app purchases including more energy or even clothes, hairstyles and accessories for the character.

The coins will also need to be used to complete a certain part of the chapter including 100 coins to build a relationship with another character or learning to duel. At the beginning of Year 1 Chapter 7, a special 48 hour sale is prompted to buy 130 gems for $0.99 (originally $4.99). House Cup The player will win or lose throughout the game which could depend on their choices.

Their ranking will be placed on the Leaderboard for how many points they have earned overall for the House. They will be placed in a list of randomised students and their choices could have an impact on the House placement in the rankings overall.

The winner of the at the end of the year will be rewarded with an increasing number of Gems beginning with 100 Gems for first year, 125 Gems for second year, and 150 Gems for third year. Story, classes, and side quests The game-playing takes places in two sections: the story and the classes aspect, with the addition of side quests. The player will not need in each chapter to complete a class or a side quest and then move on to the story.

They can complete in the order and the pace they decide. However, the game will not allow the player to move on to the next chapter or part of the chapter unless the player completes both the story and class. To complete a class, the player earns stars within a time limit choice of either 1hr, 3hrs or 8hrs which effect the number of stars they can earn and therefore the rewards.

If reaching the maximum star before the class hour is up, the player can leave class early. In each class, they will have to trace spells or rotate potions in an similar way to an old feature. The player could be asked a question about the subject during the class, and providing the right answer will reward the player with their choice of energy, points, coins or diamonds.

Everyone will receive the same questions but the order in which they are asked throughout each chapter will be randomised. For example, one player could answer the same question earlier in the game than another player who will receive another question instead at that point. Duelling When encountering a duel, the game offers three choices: Sneaky, Defensive and Aggressive.

Sneaky defeats Defensive, Aggressive defeats Sneaky and Defensive defeats Aggressive. If losing, the player may spend a certain number of coins awarded in the game, and try again. Friendship In the App update released on , , players now are able to build friendship outside of the main story arc. This new feature disabled the old "Explore" function those three locations used to have, in which the player could enter, but only to look around as there was no interactive setup.

• Meal with a Friend: Located at the , 10hrs for the next cycle after playing. • Play Gobstones: Located at the , 16hrs for the next cycle after playing. • Drink Butterbeer: Located at the , 16hrs for the next cycle after playing.

Sometimes, events make certain friends unavailable, for example at the beginning of Year 4, as she is first missing and then sent to the . Dating It is possible that, with future updates, the player will be able to date other characters as their friendship advances to a greater level; this was hinted by at during the third year.

Some commentators believe that those may include same-sex dates as well as opposite-sex ones. Pets In the App update released on , , players now have the option to purchase pets. Players can purchase a , an , a , or a . Sleeping pets can give players energy. In an update on the , , it became possible to purchase magical pets, a and a . Both of these are available to purchase with notebooks, a new currency available through completing classes and events.

Behind the scenes • It was released on the in some countries. • Side Quests can carry over to the next school Year, though it is suggested to complete them during the Year they were released in, in order to keep the plot within continuity.

• While players are only able to interactively participate in , , and during year 1, as an addition in year 2, as an addition in year 3; the characters of the players are actually attending all canon classes. • In Year 1 for example, if the player is in Hufflepuff, will mention Herbology and say it would have been more enjoyable were they not having to worry about a murderous plant.

It was later brought up in the Side Quests of Chapter 8 in Year 1 in Hufflepuff's , where they discussed how to help their , , amongst other things. Depending on the players' choice, one conclusion was to help out their Professor clean up after their class. • In Year 2 Chapter 5, when visiting Rowan in the Hospital Wing, Jacob's sibling brought their from .

• The player may create their own name if they wish, but there are player names which are banned for unknown reasons, including the name Roland. However, should one feel that their names may be mistakenly excluded, the game developer, , stated that they welcome the feedback so they can take a closer look.

• Interestingly, the name "Jacob" is not banned, meaning that both the player and his/her can share the same name. • On the leaderboard, the majority of the names of other students and their appearance are randomised for that player, and the only names which are the same for everyone will be for game-playing characters like Merula Snyde or Ben Copper.

The randomised names are similar and can even be the same, with popular surnames being Nguyen, Hernandez, Miller, Young, and Carter. • The following characters were attending Hogwarts or would have begun attending Hogwarts during the years the player attended from 1984 until 1991. However, they have not been mentioned in relation to the game or are known to appear in the game: (graduated /), (Sorted ), and (Sorted ), , , , , , , and (Sorted ), and (graduated /).

• There were a few other characters from Harry Potter's early years at Hogwarts who would have attended around the same time including Quidditch players and like and .

• Based solely on their birth year (though it is not known if they attended Hogwarts), these characters could also have attended Hogwarts during that time: (b. ), (b. ), (b. ), (b. /), and (b. ). • Weird Sisters members (b. ), (b. ), and (b. ) previously had not been confirmed having attended Hogwarts; their schooling is now confirmed in Year Two "Become a Rockstar!" Achievement.

• The additional Hogwarts staff from 1984 would have been composed of: (, at least in the late 1980s). It is unknown if already taught . • Even though the has been confirmed to feature in the game, it was originally created by in the .

It is possible that several different Duelling Clubs were founded and dissolved throughout the history of Hogwarts. • In Chapter 1 of Year 2, the player will be told they need to sneak into another House's common room to find an object.

The House common room they will sneak into will be different for every House. It could be randomised and ensures the player simply went to another House’s common room. If there's a pattern, it appears Ravenclaw and Slytherin will sneak into the Gryffindor common room, and Hufflepuff and Gryffindor will sneak into the Slytherin common room. • During Year 1, Professor Snape is mentioned to be petitioning for the Defence Against the Dark Arts position.

The current DADA teacher was having trouble, and the curse on the position is mentioned by Rowan. • Within the APK file of the game there exist various images of shapes that correspond to the shapes one must draw in order to cast spells. Many of these shapes are different from the shapes that are used in the final game. For example, a shape like a number four is used to represent Alohomora (similar to Wonderbook: Book of Spells), while the game uses a more circular gesture.

• In Hogsmeade, some shop names are shortened: • as simply "Three Broomsticks" • as simply "Maestro's Music Shop" • The were previously shown as a location unlocked in Year 5 but the location was changed into a hidden location. Mistakes Fixed errors • When Year 3 was first released, in the friends section, Bill Weasley's year showed up as 3, even though it was supposed to be 5, and was correctly shown on the leaderboard.

It was resolved in a couple of days. • Tonks should be a friend to the player upon the completion of Chapter 1 in Year 3, yet various players for unknown reasons were unable to unlock her as friends, even completing to the point of waiting for the release of Year 4. This error limited those players, making them unable to pick Tonks to accompany them to the , forcing them to choose only between Bill Weasley and Rowan Khanna. It was resolved on 2018. • and were initially missing from the Leaderboard; both were added after the update on 2018.

• Ismelda's surname was initially incorrectly shown as "Placeholder," but was corrected after the update on 2018. • was initially missing from the Leaderboard; added after the update on 2018. • Side Quest "Nearly Headless Nick": • Sometimes appears four times in the side quest section, sometimes not at all. • Sometimes, after reopening the app while waiting for a task, the ending cutscene of the previous task is shown again, although the waiting time does not reset, indicating that this is not due to the game not properly saving.

• Disappeared shortly after it was added, making it impossible for players to complete unless they were quick. • All the above was later fixed on 2018. • In Chapter 14 of Year 4, when the player learned Arania Exumai, it remained locked.

This was fixed shortly afterwards. • In Chapter 15 of Year 4, Hagrid referred to Jacob's sibling as "Firstname" instead of their actual first name. This was fixed shortly afterwards. • After completing Chapter 14, Hagrid's Hut showed an "Explore" option but tapping it lead to the Courtyard. It was later fixed so tapping Explore lead to Hagrid's Hut instead. • For a short while, classes gave empathy instead of courage.

The Ghoul lesson, however, already gave courage when the class was added. • 5-star Defence Against the Dark Arts classes could be completed with just 45 energy in total, giving players a faster way to earn house points and crests for special events. This was, however, fixed after around a week. • Chapter 3 of Year 5 was added early, and the first quest got completed with just one action. If a player managed to enter the kitchens, they talking about , something which did not make sense storyline-wise.

This Chapter was later removed and players were sent back to task 5 of Chapter 2, and were given 150 energy in return. The Chapter was added back two weeks later, and this time the glitches were fixed. • For a short window, an achievement named "Howling Hallowe'en" was briefly located in Year 1, with misspelled as "Fenrir Greenback" in its description, though the quest was no longer visible shortly afterwards.

This typo was fixed and the achievement was added back to Year 1 on 2018. • Prior to the release of the first part of year 5 friend characters whose standard outfits differed from the Hogwarts uniform would wear their standard outfits when appearing in classes rather than the uniform (even though this would have got them in trouble in real life), this was fixed upon release of the start of year five so characters always wear their uniform in classes.

• In Liz Tuttle's Year 4 quiz, when asked which object was found in the Forest Vault, dragon portrait used to be an incorrect answer choice despite it being true.

This was later corrected. Overall • The world-class was released in , yet during as early in , Firebolt could be mentioned in a few situations, predating the broom's canon existence by almost a decade: • The question "A Firebolt is a type of what?" could be asked. • provides a trivia hint, telling the player to familiarise with ", , and Firebolt." • A reduced statement "Cleansweep, Comet and Nimbus" is now offered, though the one with Firebolt is still around. • The question "Which of these is not a broom?" could be asked, Firebolt being one of the choices.

• A couple of known students are missing from the Leaderboard, including: • , , and (should appear in Year 1 onward) • , , , and (should appear in Years 1-3) • (should at least appear in Years 1-5) • (should appear in Years 1-5) • (should appear in Year 2 onward;) and (should at least appear in Year 2) • (should appear in Year 3 onward;) (should at least appear in Year 3) • , and (should appear in Year 4 onward) • , , and (should appear in Year 5 onward) • (should appear at some point) • The question on who the Professor was could be asked, and one of the options was .

The player character's wouldn't receive that as an option, because Professor Umbridge worked at the and would not become the unlikely Professor until . • Though gave a speech about "little foolish wand-waving [in Potions class]" during his introduction for the subject for the , in the game, he clearly used his wand to move of ingredients to his potions when he demonstrates.

The students, on the other hand, add the same ingredients by hand, though in certain situation, they would cast in order to properly look through the shelves to search for ingredients.

• It is possible that Snape did not consider this kind of magic foolish, or he was referring to subjects like Charms, where amateur students wave their wand around without success towards creating the spell.

Or, he changed his teaching method at some point before the 1991–1992 school year. • At the end of each year in the game, the is given out to the house with the most . While any house can win the cup in all of the years in the game, it is mentioned in that has won the cup for six straight years, from the to the to school year, which take place during 's second to seventh years. This would also mean that Slytherin didn't win the cup in the , which would take place during Jacob's sibling's first year.

However, in the game, Slytherin can win the House Cup in that year. • All classes contain students from a specific House instead of having two Houses in a class (not including Jacob's sibling and Rowan) • All the students are in Potions.

• All the students are in Charms. • All the students are in Transfiguration • All the students are in Herbology. • Flying Class and Care for Magical Creatures are the only exceptions for there are students from every House (although Care of Magical Creatures shows a Slytherin majority, Charlie Weasley being the most notable exception).

• Ben and Penny were present in Care for Magical Creatures' first lesson but then disappeared after that, for they don't show up in any classes after that. • In Potions Class, Jacob's sibling and Merula Snyde appear to share a cauldron. However, they are mentioned to brew potions separately. • The hourglasses in the Great Hall do not accurately show the House Cup rankings. • McGonagall is misspelled "McGongall" in some of Bill Weasley's friendship activities.

• Players on the leaderboard with clothes from events with clothing that appears different based on the player's house have clothes of the player's house regardless of the house they're in. • Only one male fifth year student and one female fifth year student from each house can become Prefect each year. However, if Jacob's sibling is a male fifth year Gryffindor, they can become a Prefect despite Charlie Weasley, another male fifth year Gryffindor, also becoming a Prefect in the same year. Year One • In Chapter 2, Rowan and the player discuss their timetable when they first get to their Common Room on .

However, students are not supposed to get their timetables until the next day. It is, however, possible, that this interaction actually takes place on , and their classes start on . • Since 2 September was a Sunday, it makes it more likely classes only started on the third day that year instead of the second like normally. • Side Quest "Happy Birthday, Hagrid!" • Merula claims Dumbledore is about to give the player 100 house points for breaking the rules again.

However, as the Side Quest takes place in Year 1 (as shown in its Achievements section,) the first occurrence of Dumbledore giving the player 100 house points has not happened yet. • , learned during this Side Quest, lacks the usual hexagon shape as an icon in the list of things learned. • When keeping watch over two students for Minerva McGonagall, one was established as a , the other a . After a confrontation, the sixth year was referred as a fifth year instead. The spells available to use in the duel seem to be up to date with the players current progress, hence including a lot more variety than what actual first year players would possess.

• Characters refer to Fang by his name although Fang is only named in the Year 2 Side Quest "Help Hagrid!" • When babysitting Fang, the player has the option to use their Animagus form, a potential ability only gained in Side Quest "Become an Animagus!" that is set during Year 3, two years later.

• The Party Planner achievement is listed for year one, but in Potions class with Severus Snape, the player states they are in whichever year they are in when the quest was implemented leading to players in fifth year at the time stating they're a fifth year rather than stating they're a first year.

• Liz Tuttle and Talbott Winger both make appearances in the background and can be interacted with during Part 3 task 2 and Liz can also be interacted with in Part 3 task 3. These characters do not meet the player until Year 3 side quest "Polyjuice Potion" (Liz) and Year 3 achievement "Become an Animagus!" (Talbott). As this achievement supposedly takes place two years prior, the player shouldn't know who they are. • If the player did not open the app between the introduction of this quest and the addition of decorations, the common room and Great Hall ate decorated with during the quest despite the fact that the quest is supposed to take place in early .

• Side Quest "Howling Hallowe'en" • Fenrir Greyback remained in human form while his two companions were in forms; Chiara Lobosca was revealed to be a werewolf as well, yet also remained in her human form in the same scene. • Penny revealed her fear for werewolves and having a killed by one, which originally debut respectively in Chapter 1 of Year 3 and Side Quest "Penny for Your Thoughts", both over at least one year in the future of this Year 1 Side Quest.

• Even if the quest is meant to take place after "Penny for your thoughts", it could still be considered a mistake as Penny could drink the , causing her to forget about this event. • Fenrir Greyback was noted to be strong, yet Jacob's sibling could easily defeat him in a duel. • If you play “Howling Hallowe’en” in your second year when Ben is missing, the game will mistakenly show Ben in the Charms Classroom when you interview Professor Flitwick.

• Liz Tuttle, Barnaby Lee, and Ismelda Murk are all visible and can be interacted with in certain tasks. The player meets all three of them in Year 3, as this is a Year 1 achievement the player wouldn't have met them and shouldn't know who they are. Barnaby is also mentioned several times as if the player knows him as his uncle Cecil Lee plays a role in this event, yet as mentioned the player should have no clue who Barnaby is.

• The Christmas achievement is placed in Year 1, but everything in the quest seems to imply it takes place in Year 3 or later.

• Jacob's sibling already knows Bill, Tonks and Charlie. • Prefect badges appear based on the player's progress. • Penny mentions Scarlett, a mention which only makes sense if it happened before Side Quest "Penny for Your Thoughts" took place (sometime after the first herbology class during the ,) or if the player completed the said quest and persuaded Penny to not drink the Forgetfulness Potion.

Year Two • In Chapter 1, Professor McGonagall will say Ben was upset about what happened to him when he was trapped in the ; this is referring to the arc taking place in Chapter 8 of Year 1, in which the player decides between bringing Penny or Ben to break into the Locked Room alongside Rowan. They will be trapped by the cursed ice and the player saves them. However, if the player had taken Penny instead of Ben, Ben wouldn't have even gone there.

Therefore, what McGonagall says makes no sense in this scenario. • In Chapter 3, if the player is in or , they will sneak into the to search for the Black Quill, and eventually be confronted upon leaving, by , who brought along Severus Snape. However, , when she became the Prefect to welcome Slytherin , informed them that no-one had knowingly snuck into the Slytherin Common Room for more than seven centuries.

The game takes place in 1985, and Jacob's sibling was caught sneaking out of the room, contradicting Gemma, unless Snape and Rosier never told anyone. • In the beginning of Chapter 5, Rowan is in the due to being hit by the cursed ice when searching for the .

Rowan appears in classes during that chapter even when they were supposedly being hospitalised. It is later explained that Pomfrey helped Rowan get to Potions class, even though Jacob's sibling was unaware of this at the time. • Rowan attended Flying class immediately following their interaction at the Hospital Wing where Rowan told the player to attend the class alone, since they were not allowed to leave yet and they would send an owl when they were allowed.

Rowan then appears in the class anyway. • The same kind of thing happens at the beginning of Year 2. immediately went missing at the beginning of the school year when he arrived at the school. If the player's in Gryffindor, they can continue to have interactions with Ben in the and throughout side quests even though they are looking for him in the main story. • During Flying class, an action that requires tapping has the text "Listen to Ben", even if Ben is not seen at all.

• In Side Quest "Help Hagrid!," when the player helps save Fang from Devil's Snare, Hagrid asks the player what he should name the dog and says he's a new puppy. However, Fang could be found in the game from the beginning in Year 1 which was a year ago by that point in the game.

Fang wouldn't be new by then and it makes no sense why Hagrid would wait that long before naming him. • In Side Quest "Sleep Walker," the sleep walking girl's appearance and house are inconsistent. • In Chapter 9, when Hagrid was relaying how bad the cursed ice had spread throughout the school, Professor Sinistra's surname was misspelled as "Sin estra." • Though her surname was spelled correctly in the in-class question "Who is the Astronomy professor?".

• In Chapter 10, the password Professor McGonagall used to open was "Ice d Mice," when the correct name of the sweet in question is . • Side Quest "The Weird Sisters!" • is already at Hogwarts. However, he was born in , meaning he should not start at Hogwarts until at least Year 4. • In the Artefact Room, the player tells the player (using the player character's name) to keep going.

It seems more reasonable that Myron, the only other person in the room, is supposed to say the line instead.

• Some characters (such as Barnaby Lee, Nymphadora Tonks, Ismelda Murk, Talbott Winger, Badeea Ali, Diego Caplan, Jae Kim, Liz Tuttle, Tulip Karasu and Charlie Weasley) that the player was established to not having met during Year Two are visible during the concert section. Whilst it is possible for these characters to attend the concert without having personally met the player, some such as Barnaby and Tonks can be interacted with during this section as if the player knows them, however as this is set prior to the player meeting them they would not know who these people are.

Year Three • In Side Quest "Giant Problems," when Fang needed to be found, the player can continue gaining one energy by clicking on the branch on the path to Hagrid's Hut, which makes the missing Fang appear. • Jacob's sibling can access Hogsmeade in Chapter 1 if choosing to start the "Giant Problems" Side Quest. However, in Chapter 2, it will appear as if Jacob's sibling had never been to Hogsmeade. • In Chapter 2, Jacob's sibling and Hagrid will talk about the they found.

Jacob's sibling will ask Hagrid whether he's begun class yet, which makes no sense because Hagrid no longer attends school. The line was probably intended for Hagrid to say, but the game labelled the speaker as Jacob's sibling ("You") by accident. • In Chapter 4, a background character at Zonko's Joke Shop is called "First-Year Boy". First-years and second-years are not allowed to go to Hogsmeade.

Though it is possible that he managed to sneak into the village, like did when he didn't get the permission. • In Side Quest "Farewell My Prefect," when brewing the and choosing to read the instructions, the player mentions Penny being there. Jacob's sibling and the Prefect are the only two in the Potions Classroom at the moment.

• In Side Quest "Wizarding World Famous", Professor Flitwick levitates with the , which is only used to levitate objects and not people. • is learned in Transfiguration Class in Year 3. However, during the , Harry and his Transfiguration Class learns this same spell in their first year and even have it on their practical exam.

• It could be that Professor McGonagall changed the order that she taught certain spells between Jacob's sibling's time at Hogwarts and Harry's time at Hogwarts. • When Year 3 is completed, it is shown as "Chapter 8 completed" when it should be Chapter 11.

For players who have reached Chapter 11 before its release on 2018, they do not get to see the official chapter title. • Side Quest "Become an Animagus" • If Jacob's sibling is in Hufflepuff, the exclamation of surprise upon seeing Penny Haywood in their Potions class would make no sense, for Penny should have been in the same class to begin with. • During the Gobstones game with Talbott Winger, Charlie Weasley's voice clips are used.

Year Four • In Chapter 6, if both the player and Rowan are female when Jacob’s sibling tries to convince Rowan to go to the Forbidden Forest with them, she says that she might get detention and that it would decrease her chances of becoming Head Boy, even though this Rowan is a girl and would therefore aim to be Head Girl instead.

• In Chapter 12, Jacob's sibling talks to Tulip as if she is one of the sleepwalking students in the Hospital Wing, even though Tulip isn't afflicted with the curse at the moment and isn't even in the room.

• Side Quest "The Trouble with Tonks" • In the library, a speech bubble is shown above nothing. When tapped, it shows the name Andre, even though Andre is nowhere to be seen. • It is mentioned that and Filch did not get along while she was attending Hogwarts, but Bellatrix graduated in 1969 or 1970 while Filch only started working at Hogwarts in around 1973.

• On the training grounds, two models of Tonks briefly appear before the beginning of the duel. • In Chapter 16, if the player tries to convince Bill to join them, the text says the player made Barnaby feel better instead of Bill whenever the right answer is chosen. • If the player was confirmed to be selected as a Prefect in the following year, some characters on the leaderboard can be seen wearing Prefect badges, even if they are below Year 4.

The player's character would also have the badge on display when donning school uniform, even though they technically haven't actually become one at that point. • The player will also wear a Prefect badge in all side quests taking before Year 4 in parts where they are forced to wear robes. Year Five • Side Quest "Yer a Prefect" • On the training grounds, two models of Elora Dunn briefly appear before the beginning of the duel. • During the meeting of the Prefects in the , Bill Weasley states that he chose to not wear his robes and Prefect badge to the meeting.

However, Bill is still wearing his Prefect badge at the meeting. • For some players, 's head and arms appear detached from the rest of her body when she is stuck in a portrait. • Jae Kim and Badeea Ali can be interacted with in classes as early as Year 5 Chapter 1 but when the player meets them in the story, they are complete strangers.

• In Chapter 3 of Year 5, Hufflepuff students can be seen attending Charms class alongside Gryffindors and Rowan, even if the player is in a house other than Hufflepuff. • The player is told to get a specific outfit for Knockturn Alley.

However, in Chapter 10, the person who comes alongside Jacob's sibling wears their normal outfit instead of a disguise. • In Chapter 10, Ollivander says the player has the Hornbeam wand, regardless of they got in Year 1 Chapter 1.

• In the Portuguese translation, the information given by Ollivander is even more incorrect. He refers to the wand as a wand , which was not one of the original three options.

He also gives the wand's length in centimetres, which contradicts the fact that wizards never went through the process of . • The latter, however, is not exactly a mistake as unit changes have been made in previously translated Harry Potter material as well. Notes and references • by • ↑ • • • • ↑ at • ↑ at • • See , retrieved from • On this quest, the player get the chance to give Bill a gift: A book about the world-famous Curse-Breaker by the name of Patricia Rakepick, foreshadowing her forthcoming appearance in the game.

• The Acromantula mentions fighting Jacob's sibling in the past, meaning the side quest must take place after their first duel. • This task depends on the player's choice. • • by • by • by • • • In the Spanish version this didn't occur. • • , Chapter 16 ( Through the Trapdoor) • • McGonagall says in , Chapter 30 ( The Sacking of Severus Snape), taking place in 1998, that Filch has been working at Hogwarts for "a quarter of a century".

Harry Potter: Hogwarts Mystery is a story-driven roleplaying game created by Portkey Games and JamCity in which users play as students at Hogwarts in the 1980s. In the game, you'll be able to create your own customized avatar, attend classes with famed Hogwarts professors, perfect your spells and other magical abilities, build relationships, and duel your enemies How do I play the game? If you're just getting started playing Harry Potter: Hogwarts Mystery, head over to our beginner's guide. Harry Potter: Hogwarts Mystery: Beginner's Guide. Harry Potter: Hogwarts Mystery: Tips & Tricks. How to play the Dueling Club event in Harry Potter: Hogwarts Mystery. Is this the same game as Harry Potter: Wizards Unite? Nope!

Like the best Harry Potter stories, Hogwarts itself holds many of the answers, and there are a fresh set of hidden areas within the castle to explore. And all of that is nestled within the familiar framework of the Harry Potter novels - stories set across the length of a school year, with friends who need help, classes to pass and house points to earn. And, as usual, Snape is being a jerk Charitably you could say this energy system adds a certain cliffhanger-esque nature to Hogwarts Mystery - but the amount of energy needed is a completely arbitrary number, and one deliberately designed to fully deplete your energy bar. The game encourages you to make a purchase and continue immediately rather than wait and leave your avatar suffering.