You can move from room to room by toggling the pictures of photographs at the bottom left of the screen. Some will be locked and you can only access them once you unlock them.

There are hints available in the game at the top left of the screen marked by a white butterfly You can get hints to find missing items, or to show you where to go next in the scene.

You have no set number of hints but must wait for it to recharge before you can use it again. There is a green bar under the butterfly when it is full, you can access another hint.

Each time you play the game there are different hidden objects to find.

When you exit the game make sure you are at the very beginning of a chapter because it does NOT save where you left off. It will take you back to the beginning of the chapter you are working on and can actually give you different objects to search for than you may have the first time.

If you click randomly around a search screen quickly you will incur a "Cursor Penalty" and the cursor will spin in circles for a few moments.

The game does not have a time limit.

In almost every search screen one or two items will be put into inventory for future use in another scene. The briefcase at the bottom left of the screen is where your items will be stored. Click on the briefcase to access the items.

KEY GAME ELEMENTS

Tarot Cards

Blue Tarot Cards

Blue Tarot Cards will give you a list of items to find in a scene.

Green Tarot Cards

Green Tarot cards will give you silhouettes of items to find in a given scene.

Red Tarot Cards

Red Tarot cards require you find fragmented images in a scene and there are usually 3 to 4 items per red card.

Eye Symbol on a Tarot Card

If you see this symbol on a card it means it is hidden in the scene somewhere and you must search for it or use items in the scene to access it.

Tarot Card Information

There is at least one tarot card in each scene and they are either hidden in the scene or inside of something in the scene.

Once you click on a Tarot card it will move to the left side of the screen and turn over showing you what items you need to find.

As you move along in levels there will be more Tarot cards to a scene.

NOTE – You can only click on items in a scene while its card is showing face up.

You can toggle between Tarot cards by simply clicking on them. If you get stuck finding items and you have more tarot cards, toggle to another one and work on it first.

Cursors

Gears

When you hover your mouse and find gears this means an action must be performed in this area such as using an inventory item in this location.

Magnifying Glass

A magnifying glass means you must click on the area to get a closer look. Sometimes you can find hidden objects in these areas.

Moving Arrow

A moving arrow indicates you can move from one location to another by clicking when the arrow is initiated.

Important Elements

Inventory Briefcase

This is located at the lower left of the screen. When you click on it you can see what is inside it.

After you find all of the ladder pieces it will go into your inventory for later use.

Placing the ladder

Take ladder from inventory and place it as shown in image above.

Enter in through window.

Bedroom

Click on the blue tarot card circled above and find all of the items required.

The handle is circled above. It will go into your inventory.

Take the handle from inventory and drag it to the door as marked.

Click on the door to exit room.

House Foyer

Here you can access the kitchen, bedroom and hall as indicated in image above.

You may access rooms in any order.

Study

Here there is a green tarot card circled above in blue.

Find all of the items requested on card.

The kitchen key is circled above in green. Click and it will go into inventory.

Proceed to Kitchen next.

Kitchen

Once in the kitchen there is a blue tarot card that is hidden in the left sided cabinet.

Use the key on the cabinet and click on card inside finding all items on it.

Click on the horn circled in blue and it will go into inventory for a mini game.

When finished exit back to Study.

Gargoyle Horn Puzzle

Go back into the study and click on the area over fireplace to access puzzle.

Take the horn from inventory and place it on the Gargoyle at far left that has one missing and it will snap into place.

Now you must get all of the horns to line up.

Clicking on one effects the movements of another horn and you must figure out this pattern.

Click on the center Gargoyle first as his horns will move together and from that point on will move independently.

There are multiple solutions for this puzzle.

As an example, the horns have been labeled A through F.

Click on C, then D, then you can click on the first 2, A and B, then the last 2, E and F, then horn C and E.

NOTE- This may not work for your puzzle as they vary.

Random clicking can easily land you with a solved puzzle as it looks much harder than it is.

After you solve the puzzle a blue card appears. Click on it and find all of the items required. There is a jewelry box key located at the top right above the fireplace. (No image available) Be sure to click on those keys for your inventory.

Go to the Bedroom when you are finished.

Bedroom

Use the keys in inventory to unlock the jewelry box on dresser.

Click on green card inside box and find all of the silhouetted items on card.

Click on the powder near center of bed and it will go into inventory.

Go to the study.

Click on the safe and a close up view of keypad appears.

Drag powder to keypad and the second row of keys will highlight with fingerprints.

Now you know which 3 numbers are in the combination.

You can try random combinations until you hit it or you can use "5-4-6" as seen above.

Once the safe opens you will see a black and white photograph and will be able to read more of the storyline.

This is the end of Chapter 5.

CHAPTER SIX

Front of Lighthouse

There is a green Tarot card circled above click on it and find all of the silhouetted items requested.

Click on gas can circled in red above which will go into your inventory.

Click on area in green to access a closer look.

You may or may not have hidden objects in the closer look picture.

Click on the front door to enter the lighthouse.

First floor of Lighthouse

There isn’t much to do here yet.

You can access either the basement or lantern room as shown in image above.

You can also access the crack in the floor by clicking on it. There is a blue tarot card there but you can’t get to it yet.

Go to the basement first.

Basement

Here you have a blue and red tarot card highlighted in blue.

Click on all of the items on the blue card that are requested.

The crowbar is circled in red and will go into your inventory.

Red Card Solutions

There are 3 images on the red cards and there are 4 potential cards so I have listed all of them here. Remember you will only have 3.

Here there are 2 tarot cards green and red which are circled above in red.

Click on the green card and find all of the required items

The tweezers are highlighted in yellow and will go into your inventory when completed.

The red card solutions are in the second image and these cards are also color coded for the answers.

There are 3 items to find out of a potential 4 so all 4 are listed here.

Stick -Red, Sandwich- Green, Backpack – Blue, and Camera – Yellow.

Go back to the first floor of the lighthouse.

First Floor of Lighthouse

Here you will use your crowbar to access the blue tarot card in the crack in the floor.

Click on the card and find all of the items required.

Click on the matches and they will go into inventory merging with old cloth, stick and fuel and will emerge in your inventory as a burning torch.

Go back to basement.

Basement

Once here use the crowbar in inventory on the door.

You will next access another mini game.

The goal of the mini game is to use the torch to figure out which bricks to touch to open wall.

You can randomly touch the torch to various spots in the wall without penalty.

The solution is listed in the image above circled in yellow.

Once you pass the torch over these 4 areas, the puzzle is solved and you have completed chapter six.

CHAPTER SEVEN

Emily’s Dream

Emily is now dreaming and sees the Mansion as it was in earlier times.

Click on the door at the top of the stairs to the study.

Jigsaw Puzzle

Click on the puzzle on the desk to access it.

Click and drag pieces to the proper location and they will lock into place if correct.

See the solution to puzzle in image above

Once completed you will be back at the tree house.

Tree House

Click on the paper highlighted in blue.

Here you will see coordinates you must follow.

Set the coordinates like you did in earlier chapters.

The left dial must go all the way to the left and the right dial must be set all the way to the right for V -90, H 90.

Once you see the image above click on it and you will be taken there.

Hallway

Click on the crystal hanging from the ceiling and you will be taken to the next scene immediately.

This is the end of chapter seven.

CHAPTER EIGHT

Jail Cell

You find there is a nail file in your inventory.

Click and drag the nail file to the lock in the door and it will trigger a mini game.

Nail File Mini Game Puzzle

Here you must move the file in the correct directions to open the door.

The solution is listed in the image above.

Forward is toward you and back is away from you.

Solution is Forward, left, back, left, right.

Once you open the door you will be let right outside the cell.

Outside Jail Cell

Click on the door to exit.

Once in the second location note there is an electronic lock on the doorknob.

You remember there were strange markings in the jail cell so you will need to go back to the cell to study them and find the combination for the electronic lock.

Inside Jail Cell/Wall Symbols Puzzle

Here you will need to study the symbols on the wall and crack the code.

The pairs of letters under the seat are the keys to solving the puzzle.

Take the pairs and plot them on the grid as seen in the image above.

GE – lands on triangle – 3 sides to a triangle so first number is 3, TM intersects to four small tick marks therefore the second digit is "4". SE intersects and lands on "2" so third digit is "2"’ and EM lands on "0" so last digit is "0"

The numbers show the answer is "3-4-2-0"

Go back to the electronic door lock.

Enter in the numbers "3-4-2-0" and door will open.

Storeroom

There is a blue and green tarot card in this scene circled in red. Click on them and find all of the required objects including the laxative and wire cutters circled in image above.

Exit back to corridor.

Corridor

Use the wire cutters in your inventory to clip the TV wire near top of door.

Sneaky Escape

One of the guards will leave to fix the TV.

Place the laxative in your inventory inside the other guards drink and exit out of the door as shown in image above.

This is the end of chapter eight.

CHAPTER NINE

First floor of lighthouse

Click on the green tarot card and find all of the items required in the scene.

Click on the green crystal and it will go into inventory.

Go to the Basement.

Basement

Click on the green tarot card circled above and find all of the items required in the scene.

Click on the red crystal and it will go into inventory.

Click on the cave entrance.

Cave Entrance

Here you will find a door with 2 empty slots for the crystals.

Place the crystals in just as the image above shows and the door will illuminate.