I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...

Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...

I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...

I'm building a game engine in OpenTK (OpenGL for C#). Is it ossible to take a terrain mesh (in any format) and convert it into a text file (or a really small character-filled file, no more than a few ...

Well, one example is this file of the game The Sims 2 for PS2: quickdat.arc.
The file contains this .arc extension, but it's no one an archive file and it contains some data of the game inside. How ...

I am curious as to what technique(s) are used to load files in while a game is running. For example, Minecraft will load chunks as you get within a certain range of them. How is this achieved without ...

So I'm using Unity's profiler to help debug some of my code in the standalone. I've got it running smoothly, and writing all it's data to a .data file which I can read.
However, the binary file Unity ...

The code below compiles fine on the Flex 4 SDK on Fedora 15. Mouse-click opens the dialog box, I click okay, and a file is saved, but the file is empty. I run the same SWF file (that was compiled on ...

I have built a level editor for an XNA-based Megaman clone I am working on and one of the features I would like to implement is the ability to save a full-resolution map of the entire level (like this ...

I have a simple question that I can't find a answer to:
With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...

I would like to export a 3D model with each part having a name or a label if you will.
For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...

I downloaded a 3d model of a car. By judging by the skins and images available model treats wheels and car body as separate nodes. I want to access its child nodes (wheels) to specify animation.
But ...

Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file ...

im making a bomberman game and im close to getting it done. The game works ok when i run it in netbeans. I can run the game in any PC that has netbeans in it. But when i build the project into a .jar ...

I've written a FBX file loader for my 3D graphics application. The FBX file was created with Blender and saved in ASCII format. I'm having trouble converting the UV data. In the file is the following:
...

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies?
...

I am a beginner C++ programmer. I am creating a custom Open Tibia Server and I use the alternative Tibia client (OTClient).
I want encode game files (image, sound, lua, etc.) or pack all files into ...

Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...

Now I know how to launch my dedicated server in udk.
But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...