We played a little bit 5 vs 5 in that map, and well...
Spec Ops have huge advantage all over that map,
maybe you should move their spawn point back closer to B, Spec Ops are all over the place very fast, so pretty much if you want to win as terrorist, you must first kill all cops. Plants are very rare, my opinion, and opinion of few others too, so lets wait arguments that are against that.

Yeah. Did some serious play-testing init. Findings:
- Specops have huge advantage (40+ rounds played, 3 plants). Move spec spawn up the slope and that is solved.
- You can get up to one roof. Remove top box near spec spawn and that is solved.
- Personally (and some others) don't like the fog at all.

Otherwise it is really nice map. Looks really good and is for sure the best sounding map. Keep up the good work!

_________________There are 10 kinds of people in this world. Those who understand binary, and those who don't.

I just thought about little map improvement - add some extra paths to the bombsites and from the respawns (especially terrorists spawn). It will make game more tactical and probably more fun. Now it looks like the main fight is in the temple and sometimes in the tunnel.