It's always possible, but I would consider it unlikely. The clients for PCs and GPUs continue to be more valuable because faster hardware is released every few months. Once the PS3 was released, Sony did nothing to speed up the system, and I'd expect the same to be true for the PS4. If Stanford invests in the PS4, it may provide a momentary jump in production but after that, its productivity will quickly fall behind the other platforms and will no longer be worth Stanford's continuing support.

Hardware-wise I would agree. But neither one is going to crack open their OS to allow people to install 3rd party software because of security concerns. Don't get your hopes up. It's not likely to happen.

A history lesson: Sony's development team were deeply involved in creating a PS3 client. Presumably the FAH Client help sell PS3's but whether that was a big or small factor is unknown. Yes, the PS3 had heat problems. FAH participation diminished over time, both because the FAH client ran only as a dedicated application (nobody expects that you can play two games at the same time, so the OS has no "background" in which FAH might run) and because client performance didn't improve in accordance with Moore's Law (no Sony hardware upgrade path until now). Eventually the FAH projects for the PS3 ended.

From FAH's perspective, the original XBOX was underpowered from the get-go.

Make your own assumptions about how this may or may not apply to the new game consoles.