1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points
- Complete!

2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points
- Complete!

Green zone; Amazon Jungle

Objectives:

Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment!
= 30 Move points

Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points

Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out!
= Get the I.G. Commando down to 0hp.

Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies!
= Get Burnout up to 20hp.

1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points
- Complete!

2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points
- Complete!

Green zone; Amazon Jungle

Objectives:

Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points.

Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points.

Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut!
= Get Road Pig down to 0hp.

Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds!
= Get Tigor up to 20hp.

1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points
- Complete!

2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points
- Complete!

Green zone; Amazon Jungle

Objectives:

Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points.

Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points.

Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out!
= Get the Joe Machine gunner down to 0hp.

Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death!
= Get the I.G. Shocktrooper up to 20hp.

The Dreadnok Crusher was raised in the swamps and grew up with a bow in his hand. He can hit an owl in mid flight with an arrow twice before it hits the ground. He like to think of himself as a modern day Robin Hood, stealing from the stupid to give to himself.