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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://massively.joystiq.com/2013/04/26/eve-fanfest-2013-day-two-world-of-darkness-odyssey-and-eve-vi/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/04/26/eve-fanfest-2013-day-two-world-of-darkness-odyssey-and-eve-vi/http://massively.joystiq.com/2013/04/26/eve-fanfest-2013-day-two-world-of-darkness-odyssey-and-eve-vi/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsEVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away.

The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time.

Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

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anniversaryarchaeologyarcheologyccp-soundwavediscovery-scannereveeve-fanfesteve-fanfest-2013eve-onlineeve-online-fanfesteve-online-fanfest-2013eventevent-coverageevtfanfestfeaturedgraphicshackinghilmarhilmar-peturssonhilmar-veigar-peturssonicelandisotopesjon-landerjump-effectjumpingkeynotemassively-event-coverageminingoculus-riftodysseyorepreviewpreviewsprobeprobesprobingpvepvprekyjavikscan-probesscannerscanningstarbase-fuelstargatestargatesten-yearsthomas-holtvideovideoswodworld-of-darknessFri, 26 Apr 2013 23:30:00 -0400319|20549875http://massively.joystiq.com/2013/04/26/eve-online-plans-major-mining-and-industry-revamp-for-odyssey/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/04/26/eve-online-plans-major-mining-and-industry-revamp-for-odyssey/http://massively.joystiq.com/2013/04/26/eve-online-plans-major-mining-and-industry-revamp-for-odyssey/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Details of EVE Online's exploration-focused Odyssey expansion have been floating around since PAX East, but it seems the company saved some pretty huge changes to reveal at this year's tenth anniversary Fanfest. In two massive devblogs accompanying today's EVE Online Keynote speech, CCP Fozzie discussed plans to overhaul EVE's entire resource distribution system. Everything from asteroid and ice mining to moon harvesting and nullsec industry will be affected by the revamp.

Miners will find their ice belts have been moved from static locations to hidden exploration sites that have to be scanned down, but to compensate it will now mine at double the normal rate. Normal asteroid mining in lowsec and nullsec is also due for a buff with the addition of large quantities of low-end minerals. Hidden asteroid belts will no longer need to be probed down but can be quickly located with the new Discovery scanner, and to top it off there'll even be new high quality ore sites that can only be found in prime areas of nullsec.

Outpost industrial infrastructure is due for an update with new purchaseable upgrade paths expanding factory, office and research lab capabilities to the same level as fully-fledged empire stations. Lastly, moon minerals are finally being addressed with a redistribution of rare materials and several new reaction paths to bypass current bottlenecks. A lot of value will be moved from Technetium back to rarer materials like Thulium, Neodymium, Promethium and Dysprosium, and new supplies of all four will be distributed randomly into moons across the universe. Re-scan all of your nearby moons when Odyssey lands because it could suddenly be worth a fortune!

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is theEVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

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asteroidasteroidsdysprosiumeveeve-fanfesteve-fanfest-2013eve-onlineeve-online-fanfesteve-online-fanfest-2013eventevent-coveragefanfesticeicelandmassively-event-coverageminingneodymiumorepromethiumrekyjavikstarbasestarbase-fueltechnetiumthuliumFri, 26 Apr 2013 18:30:00 -0400319|20550131http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odyssey aims to follow the lead of 2009's Apocrypha expansion, which saw hundreds of corporations lead lucrative expeditions into uncharted wormhole systems. We don't yet know whether the expansion will open new systems for exploration, but when Odyssey goes live, the race will be on to find and lay claim to all the goodies hidden in deep space.

With no stations to dock at in wormhole space, corps currently have to store everything in destructible starbases that aren't really up to the task. Player-owned starbases were released in 2004 as sandbox-style tools for tech 2 industry and alliance territorial warfare. They were never intended to be the sole base of operations for an entire corporation, so they suffer from some pretty severe security and usability flaws as a result. Theft from ship and item hangars in wormhole space is commonplace, setting up corp roles for them is a nightmare, and living exclusively in a starbase provides a daily dose of frustration players could seriously do without. CCP has been planning to completely overhaul player-owned starbases for years, but some of today's issues can't afford to wait any longer.

In this week's EVE Evolved, I look at some of the chronic problems faced by starbase-dwelling explorers and how CCP plans to temporarily fix some of them for Odyssey.

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apocryphaccpccp-fozzieccp-gamescontrol-towercorpcorp-rolescorp-thiefcorporatecorporate-goalscorporate-infiltrationeveeve-evolvedeve-onlineexpansionexplorationfeaturedfixhangarindustryminingodysseypatchplayer-ownedplayer-owned-starbaseplayer-owned-stationpospos-fuelpvepvprefiningrefining-arrayresearchrolessandboxsci-fistarbasestarbase-fuelstrategic-cruisersstructuretech-3temporarywormholewormhole-explorationwormhole-heistwormholesSun, 07 Apr 2013 18:00:00 -0400319|20532582http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.

Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair without the slightest hint of EVE's typical conflict. With the coming Crucible expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for DUST 514.

In this week's EVE Evolved, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.