Contents

How It Begins

You might be anyone walking to the convenience store, carrying your electronic interpreter
and a stopwatch, when a man suddenly stops you and asks, "Hey, man. Wujalykan ASCOT?" (That is, would you like an ascot?)

Notable Features

This "choose your own adventure" limits your choices to YES and NO, so instead of naming the choices explicitly, every section of the story ends with a yes-or-no question. You are also allowed to use the INVENTORY (I) command, and to EXAMINE any of your inventory items at any time. The in-game explanation for the limitation is that the player character relies on an old model electronic interpreter in order to communicate.

If the player enters a command other than YES or NO, the game threatens to make their interpreter explode. The fourth time a player violates the YES/NO rule, they die.