I realize this may be in the wrong section, and I'm sorry about that. I can't seem to post in the tech editor section, but anyways...

How many things will I have to make for my organisms? Will I only have to make vehicles, weapons, buildings, etc. or will I have to design every single tool that they use? What if I don't want to design silverware for my race of sapient cockroaches? Will they get mad at me, will they starve?

Vehicles, weapons/tools, and buildings. No, we will not get as detailed as cutlery, and we will especially not have an unhappiness modifier for a player not creating such an insignificant tech object. They also wouldn't starve for such a thing.

_________________Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.

Vehicles, weapons/tools, and buildings. No, we will not get as detailed as cutlery, and we will especially not have an unhappiness modifier for a player not creating such an insignificant tech object. They also wouldn't starve for such a thing.

Unfortunately, "anything you can imagine" does not literally mean anything you can imagine, or else making this game would be impossible, and that's coming from me. There is a balance between science, simplicity, and playability. The most in depth I can imagine while still being practical is probably a spear or other tool, a wagon or other vehicle, or something like a computer. Once you actually create a computer, or some other complex Tech Object in the Tech Editor, it becomes its own entity, and is treated as a single thing, or Function Part.

_________________Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.

Unfortunately, "anything you can imagine" does not literally mean anything you can imagine, or else making this game would be impossible, and that's coming from me. There is a balance between science, simplicity, and playability. The most in depth I can imagine while still being practical is probably a spear or other tool, a wagon or other vehicle, or something like a computer. Once you actually create a computer, or some other complex Tech Object in the Tech Editor, it becomes its own entity, and is treated as a single thing, or Function Part.

That's good. I don't want to have to create everything under (and above) the sun for my organisms.