Am I the only one doing this..?

Seeing how this works out just fine against my cousin (went like 400-100 in progamer season or w/e the hell that is...).... Im guessing that this is an effective strategy, but I havent seen much ppl do it...? Not even my cousin (confuzzled)

when Im toss.. and whenever the enemy is zerg, I always make few cannons and few zlots for defence, and I start fast teching to corsairs, and upgrade disturpt web, then 1 for attack, and start harassing and killing all overlords (slowly making zlots and gate ways, and more corsairs, and upgrade speed for zlots, and making some DKs), and when the guy starts making sport, I just cast disrupt web on it.. blah blah, and give it a full push with DKs and zlots, and obs just incase of Lurker.

I was surprised that no one (no one that I played) used this tactic when I was zerg, let me ask you, were you guys aware of this strategy?

I mean cmon, think about it, 12 corsairs with 250 mana later on, camping in enemy's base, whenver he makes hydra, you run, whenver he makes overlord, you cast web then kill overlords, etc etc, and give it a full push with DKs and zlots.

Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid

I find that strategy to be highly annoying. Especially since I usually build hydralisks in masse so I can have a beefy offence to act as my core-defence. Corsairs are really annoying, but I always build spore colonies, because most maps, moneymaps especially, I fear air raids and drops near my main htchery, so I plucker tons of them everywhere, just for good measure. I also usually forget to ascend the overlords speed upgrade, so they're easy Corsair target practice.

he lives in Korea, dont think hes in it now tho.... he was in it couple months ago I think

Click to expand...

What's his alias?

But, as to the strategy, fast Sair verse Zerg is fairly common. If with your scouting, you see he isn't teching lurker/ling (If he is, he will probably already have Hydra and an Evo Chamber down, and you should be getting Storm first.), than go for it. Especially if he fast expanded and you couldn't stop it. The thing is, though, you have to hide it from the Zerg player, or he will easily counter it.

It's nice because you force him to play into your plan. He must either build spore or hydra. If with your scouting sair you see a Spire, pump out a couple more Sair and an attack upgrade. It works out nice.

All the while expanding and massing ground.

*Note: If you have an ovie in your base, DONT kill it with your first sair. Scout first, then you can come back to kill it.

:rolleyes ​

garshu1 said:

but hink about this CAN God make a boulder so big that he cant lift it? or could he make that than the infinity gauntlets from zelda and move it then or maybe im just crazy but would someone make a golem out of that rock and conquor te world knowing that God couldnt move it. the point is you wither believe or not end of discussion end of flaming just be friends. and the universe is likea marble only movies can explain it roflmao.

But, as to the strategy, fast Sair verse Zerg is fairly common. If with your scouting, you see he isn't teching lurker/ling (If he is, he will probably already have Hydra and an Evo Chamber down, and you should be getting Storm first.), than go for it. Especially if he fast expanded and you couldn't stop it. The thing is, though, you have to hide it from the Zerg player, or he will easily counter it.

It's nice because you force him to play into your plan. He must either build spore or hydra. If with your scouting sair you see a Spire, pump out a couple more Sair and an attack upgrade. It works out nice.

All the while expanding and massing ground.

*Note: If you have an ovie in your base, DONT kill it with your first sair. Scout first, then you can come back to kill it.

Click to expand...

March something,

yea, killing hte overlord in my base with my first corsair would just give him more time to make those spores and stuff lol,

Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid

Seeing how this works out just fine against my cousin (went like 400-100 in progamer season or w/e the hell that is...).... Im guessing that this is an effective strategy, but I havent seen much ppl do it...? Not even my cousin (confuzzled)

when Im toss.. and whenever the enemy is zerg, I always make few cannons and few zlots for defence, and I start fast teching to corsairs, and upgrade disturpt web, then 1 for attack, and start harassing and killing all overlords (slowly making zlots and gate ways, and more corsairs, and upgrade speed for zlots, and making some DKs), and when the guy starts making sport, I just cast disrupt web on it.. blah blah, and give it a full push with DKs and zlots, and obs just incase of Lurker.

I was surprised that no one (no one that I played) used this tactic when I was zerg, let me ask you, were you guys aware of this strategy?

I mean cmon, think about it, 12 corsairs with 250 mana later on, camping in enemy's base, whenver he makes hydra, you run, whenver he makes overlord, you cast web then kill overlords, etc etc, and give it a full push with DKs and zlots.

Click to expand...

That sounds like a pretty sound strategy to me. Though I am sure there are defenses to it. For example if the player were to go scourge then your corsairs would be screwed. It also looks like it takes a lot of micro. Protoss however always seem like they Pwn zerg later in the game.

" I personally banned LB because he's being a disruptive negative douchebag. Has nothing to do with his warning level, has nothing to do with specific posts he flamed in or trolled in, has nothing to do with the afterthefact porn.
Just felt like flexing my nazi skills, since everyone seems to think I'm such one. "
-Barney Stinson

That sounds like a pretty sound strategy to me. Though I am sure there are defenses to it. For example if the player were to go scourge then your corsairs would be screwed. It also looks like it takes a lot of micro. Protoss however always seem like they Pwn zerg later in the game.

Click to expand...

fast corsair > zerg's tech and $$$, they're forced to make hydras and spores, which gets owned later by disrupt webs and zlots.

Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid

fast corsair > zerg's tech and $$$, they're forced to make hydras and spores, which gets owned later by disrupt webs and zlots.

Click to expand...

But what do you against an early zerg rush before you even get a cannon out? There are always flaws to a strategy. If you are fast teching then a decent army of hydralisks/lings can take care of your base. Making your attack useless. It depends on if the zerg player is good though. Which most people on B.net suckzor.

" I personally banned LB because he's being a disruptive negative douchebag. Has nothing to do with his warning level, has nothing to do with specific posts he flamed in or trolled in, has nothing to do with the afterthefact porn.
Just felt like flexing my nazi skills, since everyone seems to think I'm such one. "
-Barney Stinson

If you don't have those, though, than yes, the corsair strategy is a bitch. I had someone use it against me and all I had were hydras, and everytime I tried to move out from it, they would make a new one where I was moving to. Very annoying. Then they proceeded to slaughter a number of my overlords, although I snuck a bunch out of my base, made scourges, and was quick to destroy them. It cost me the game though, I had to replace my fallen overlords before I could do anything else, and by then they had their army at my entrance.

It's only after we've lost everything, that we're free to do anything.​

But what do you against an early zerg rush before you even get a cannon out? There are always flaws to a strategy. If you are fast teching then a decent army of hydralisks/lings can take care of your base. Making your attack useless. It depends on if the zerg player is good though. Which most people on B.net suckzor.

Click to expand...

I have zlots for a good reasons =/ and several cannons,

and azrael, I start massacoring overlords by the time I get 4 corsairs...

I cant imagine Mutas and ensares coming out by the time I make corsairs, because upg ensare is gonna take a bit of a time, as well as making queens, and enough mutalisks.

Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid

I'm really sure you just didn't mean that scourge > corsairs.
Anything that does splash(for P T air, which are sairs, and valk) are made to counter light armor air units.
(ex: mutas, wraith, and scourges)

A single corsair or valk can't kill 2 scourges before they get to it. 2:1 ratio of scourge to anti-air ships owns the anti-air ships. You need like a 3:1 when they mass them together, due to splash, but you don't pile them on top of eachother anyways, or they'll all attack a single unit (like 10 scourges killing one corsair). Scourges naturally require micro, and that micro is what you use to own corsairs and valks. Anyways, he said 4 corsairs. 8 scourges take 4 corsairs any day, no casualties for Zerg. For how cheap they are, scourges are a perfect counter to corsairs and valks early-mid game.

Corsair, valk > muta

Click to expand...

I never said they didn't. I've learned that the hard way a number of times. However, that's not what I said. When ensnared, the corsairs' already weak neutron flare fires at a slower rate. Even against mutas, the corsairs become so hindered they are almost completely useless, and can't even escape because of their slowed condition. Works very nicely.

It's only after we've lost everything, that we're free to do anything.​

Seeing how this works out just fine against my cousin (went like 400-100 in progamer season or w/e the hell that is...).... Im guessing that this is an effective strategy, but I havent seen much ppl do it...? Not even my cousin (confuzzled)

when Im toss.. and whenever the enemy is zerg, I always make few cannons and few zlots for defence, and I start fast teching to corsairs, and upgrade disturpt web, then 1 for attack, and start harassing and killing all overlords (slowly making zlots and gate ways, and more corsairs, and upgrade speed for zlots, and making some DKs), and when the guy starts making sport, I just cast disrupt web on it.. blah blah, and give it a full push with DKs and zlots, and obs just incase of Lurker.

I was surprised that no one (no one that I played) used this tactic when I was zerg, let me ask you, were you guys aware of this strategy?

I mean cmon, think about it, 12 corsairs with 250 mana later on, camping in enemy's base, whenver he makes hydra, you run, whenver he makes overlord, you cast web then kill overlords, etc etc, and give it a full push with DKs and zlots.

Click to expand...

Well it does cost a bit early game to get a Fleet Beacon AND Disruption Web and then the Argus Jewel.

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