I have global tile set, map set, grabber is on the tile. I also have another grabber near crops, and in the greenhouse. Sometimes the global grabber will have stuff, sometimes it wont and I can't interact with it at all. Sometimes the grabber will place stuff to an attached box, sometimes it wont. I have tried doing them standalone, connected via machine group, with/without boxes, etc. Seems like it will gather stuff like 1 out of 5 days, and eventually the global grabber just returns an error that it is full. At that point the only thing I can do is knock it down and place it again.

I have global tile set, map set, grabber is on the tile. I also have another grabber near crops, and in the greenhouse. Sometimes the global grabber will have stuff, sometimes it wont and I can't interact with it at all. Sometimes the grabber will place stuff to an attached box, sometimes it wont. I have tried doing them standalone, connected via machine group, with/without boxes, etc. Seems like it will gather stuff like 1 out of 5 days, and eventually the global grabber just returns an error that it is full. At that point the only thing I can do is knock it down and place it again.

Appreciate the help!

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i dont have automat and its working just fine for me. have you tried uninstalling both and rerunning then reinstalling?

Here's an unofficial update of Elven Krobus for 1.4.
This requires Standardized Krobus! Otherwise, the sprites will be glitchy.
This includes all of the sprites and variants updated to feature his new look and the dialogue updated to use some of his expressions. I'm also including a version of Krobus' spouse/roommate room that uses the Underdark Sewers look.View attachment 217578View attachment 217577

Issues:
- The winter quest thingy to get the secret notes may be buggy.
- Didn't test his 14 event, so sprites may look weird.

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I absolutely cannot get this to work... I've installed the standardized Krobus and this file. The dialogue seems to work but the sprites and portraits are still showing vanilla. HELP?

looking for a mod - i have 36 buildings for animals and it takes forever to get them all bought and random named and choose their barn/coop.
is there a mod where i can choose or stand in or some other way say - fill THIS building with THIS animal and be specific with color and breed. animal chooser is great for making sure i get the right color and breed but not in the fill the specific building. (animal chooser: https://www.nexusmods.com/stardewvalley/mods/2573 and the unofficial https://community.playstarbound.com...tardew-valley-1-4.156000/page-48#post-3356697 ) the debug command reads as though the animal is placed in a random coop/barn and this would be just as bad.

anyone have a mod suggestion or wanna take this on? it seems like this would be a cool upgrade for animal chooser.

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Well seems that mail order pigs might be the key it doesnt do everything but it skips the step of selecting the barn/coop which was a big time user for me

When saving/starting the next day, the game crashes (due to an NPC update issue?) when running this mod on a clean install.https://smapi.io/log/158a91d44af246c8b07e663e54ad9901.
1. put this mod and contentpatcher in Mods folder
2. start stardew valley with smapi
3. load game
4. sleep and try to start the next day
5. the game will crash without completing the save successfully, and the next day will never come.

Changed some directory access and all harmony patches for Mac/Linux compatbility

Fixed double-production bug and autograbbers ignoring BFAV products

Widened the animal purchasing menu to 5 per line instead of 3

Note: This version number is lower than Platonymous/Routine's previous unofficial update in order to come back in line with community standards for versioning. Source is included in the archive; you only need to install the "Paritee's Better Farm Animal Variety" folder into mods to use it.

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Can old animal BFAV before your update used on your mod? like Bear animal that still use edit data action?

Ok, this one was nasty. I'm still afraid that the code I wrote will bite me if I look at it wrong. But the fix seems to work - buying animals, animals going for a walk and returning inside in the evening, hoppers pulling hay from silos (on main farm), autofeeders... I'm not sure what else could have been affected.

restored gamepad navigation for switching between main farm and expansion in Robin's dialog (LS/RS)

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Thank you very much for updating this mod! However, it doesn't load during Summer, whether the backwoods entrance is set to be used or not. Can anyone give me any ideas for a fix? I've come to rely on this mod..

EDIT: Found a fix, for the others having this problem-
Find the file "summer_outdoorsTileSheet.xnb" in the game files- Stardew Valley>Content>Maps. Copy the file, and paste it into Stardew Valley>Content.

Not sure why, but the summer outdoors tilesheet was missing from the content folder, but all the other seasons seem to be there.

I came back to the game after a month long break. I did the usual and updated all my mods and smapi and everything seemed to be working mostly fine until I tried to access my fridge. The Expanded Fridge mod is updated to the latest version found in this thread, but I'm getting a "System.NullReferenceException: Object reference not set to an instance of an object." error. Can anyone point me in the right direction to fix this, because it won't let me access my fridge or save the game. Here's my log if you need it https://smapi.io/log/3e62d423592f4169b9c80767b77f34e0

I came back to the game after a month long break. I did the usual and updated all my mods and smapi and everything seemed to be working mostly fine until I tried to access my fridge. The Expanded Fridge mod is updated to the latest version found in this thread, but I'm getting a "System.NullReferenceException: Object reference not set to an instance of an object." error. Can anyone point me in the right direction to fix this, because it won't let me access my fridge or save the game. Here's my log if you need it https://smapi.io/log/3e62d423592f4169b9c80767b77f34e0

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Have you tried doing a clean install of the mod? Meaning deleting the old folder instead of just letting it overwrite with the new version?

Changed some directory access and all harmony patches for Mac/Linux compatbility

Fixed double-production bug and autograbbers ignoring BFAV products

Widened the animal purchasing menu to 5 per line instead of 3

Note: This version number is lower than Platonymous/Routine's previous unofficial update in order to come back in line with community standards for versioning. Source is included in the archive; you only need to install the "Paritee's Better Farm Animal Variety" folder into mods to use it.