Native software development with a focus on games and other simulation-driven applications. Occasionally I also work with hardware and circuitry.

So… those weekly blog updates really worked out. On that note, I'm going to post a summary of what's been going on over the past couple months: Isometric Map Rendering with Text (August) "But it's so much more impressive under the hood…" -- A mantra for the Software Engineer…

It's been slow going on the indie front with a major deadline coming up at the day job. There's one positive spin for the lack of progress - recognizing that a solo developer can't do it all if the goal is to release a game within a reasonable time.…

Progress was slow this week due to the day job using Node.js to write a specialized web server. Last week I looked at different C/C++ JSON parsing and construction solutions for serialization. After initially choosing Jansson I found faster, more efficient solutions. Jansson is a fully-featured…

This has been an on-again, off-again game project. Though this is the first of hopefully many weekly recaps, it's not the project's first week of development. Below is a bulleted list of 'accomplishments'. Moved the Game Engine's SDK modules from a single mega-repository into separate git repositories using…