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Age of Wushu has finally arrived on American shores from China. Heavily inspired from Martial Arts, Age of Wushu features a never before seen combat system in MMOs. Luckily for you we are here to break it down for better understanding.

They are basically three types of moves you can execute in Age of Wushu; Overt Attacks, Feints and Parries.

‘Overt attack’ moves only have one purpose, and that is to do damage. They are the most powerful type of move you can execute. These moves are the base on which the rest of your fighting style will stand.

Age of Wushu has no classes. You can learn any skill you desire from their respective schools or participating in Script Stealing events or by simply learning it from other players. Some skills can only be learned by completing special challenges e.g completing a dungeon.

Every school has three skill sets to offer you. Every skill sets come with its own pros and cons. Each skill set comes with a different parry skill, feint, overt move, and chi move. For example, the parry stance of Single Sword allows you to slow an attacking opponent and the parry stance of Twin Sword triggers a buff that increases energy regen.

Overt attack moves are most occurring skills in Age of Wushu. Furthermore, Overt attacks can also dominate feint skills and break their armor as well. Please note that if your foe is using a parry stance, there is a chance that your damage will be reduced by 50%. However, this reduction can be mitigated by equipment and skills.

Parries are used to reduce the damage you take from Overt attacks. This is pretty much all the functionality parries have to offer. Remember that there are several types of parries at your disposal. For example; there is one where you hit back at an enemy after successfully evade their attack. Additionally, there is one where you can de-buff an enemy too.

So, it really depends on your play style regarding which parry skill you choose for your character.

It is advised that you do not use the parry skills too much. Eventually, the enemy will get you with one of his Overt attacks, or they can execute one feint skill and get you the first time. While parrying your movement speed will be reduced by 70%, but you can still jump around.

Moreover, while you execute successful parries your fury gauge will charge up. When you take damage from foes, your parry gauge will be depleted. Parry gauge is under the health bar.

Lastly, remember that a parry skill can be broken down by a good feint. If that happens, you won’t be able to parry for a few seconds. Feints are meant to break down enemy’s parry If you do it that successfully, then your opponents will be open to powerful Overt attacks. However, utilize this skill against parries only it is essentially useless against overt attacks.

When you successfully execute a feint attack and break down enemy parry then your next attack will do un mitigated 100% damage. There is a fury meter located below the internal force and health bars. After collecting enough rage, a fireball will appear. There are several ways you can collect rage faster.
When you execute a successful a parry, damaging multiple enemies simultaneously and by simply taking damage.

After you have collected sufficient rage, your meter will flash telling you that you have enough rage for a fury skill. If you activate it, it will do immense damage to your foe. Be warned, your opponent can still parry these fury skills.

Apart from the overt attacks, parries and feints the game also has Chi moves. Chi isn’t itself an attack. It only powers up your own attacks or places de-buffs on your enemies. Additionally, when you are channeling Chi you are open to attacks. If you are attacked while gathering Chi, it will cancel your Chi.

Each skill comes with a subsequent cool down period. Apart from the individual cool down period, there is a thing called Shared Cool down. After using a skill, all other skills of that skill set enter a shared 1 second cool down. Furthermore, all other skills from various skill sets also enter a shared 7 second cool down. However, you can parry whenever you like.

There are several types of skill shots in the game:

Normal targeting Skill

This requires that you click on the target before casting. If something is between you and the target then this skill will have no effect. Foes can also evade these skills by simply going out of its range.

Approach Skills
Approach skills are used to get near your enemies. You can lock on to the target even if they are out of range. When they do come in your range this skill will automatically execute. However, you can only load one approach skill at a time. Please note that approach skills will be cancelled if you activate any other skill.

Non-Targeting Skills

These kinds of skills are cast in a circle around you.

Area Defining skills
AoE attacks, you can pick the area where you want to execute them.

Age of Wushu has no classes. You can lear any skill you desire from their respective schools or participating in Script Stealing events or by simply learning it from other players. Some skills can only be learned by completing special challenges e.g completing a dungeon.

Every school has three skill sets to offer you. Every skill sets come with its own pros and cons. Each skill set comes with a different parry skill, feint, overt move, and chi move.

For example, the parry stance of Single Sword allows you to slow an attacking opponent, and the parry stance of Twin Sword triggers a buff that increases energy regen.