You force your attuned Blood into the air above it then rains down onto the air while partially hardened. Each person in the area is dealt 1d4 + a quarter of your Blood Bender level in piercing damage.

You can spend a additional points in order to relocate the rain. For each extra point you spend you can stop the rain from damaging a 5ft square of your choice and make it deal double damage on an adjacent 5ft square.