The Attacker and Defender each have the ability, "Battle: Any number of times per turn, target your unbowed Personality: Move him to the current battlefield."Battle: If there are no Terrains at the current battlefield and even if you control no units at the current battlefield: Put this card into play there.

Limited: Choose your performing unbowed Personality and target another player's Personality: Create a battlefield (not at any province). Assign your Personality to attack there. Assign the target to defend there, even if he is bowed. Other Personalities will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.

You may search your Dynasty deck for a Fortification. Attach it to this province paying less Gold equal to half its cost (rounded up) and, after this Event resolves, you may either discard it normally or reshuffle it into your Dynasty Deck.

Will not attach to a Shadowlands Personality.This Personality may not be targeted by Black Scrolls.Elemental Reaction: Before battle resolution destroys a province, if this Personality is in your current attacking army: Put the Ring of Earth into play from your hand instead of destroying the province. This counts as putting it into play by its own text.

Defending Personalities at this province's battlefields have +1F.Before comparing the strength of a Ranged Attack from a defending card at this province's battlefield to its target: Double its strength.

Battle: Any number of times per turn, if this card is in the attacking army, bow it and target a Fortification attached to this battlefield's province: Destroy it.

"Darkness fell in the Shadowlands, and the Crab forces approaching Hiruma Castle heard the tolling of the Kaiu battering ram. Against what foul force did they strike - and by whose will were they repelled?"

Limited: Any number of times per turn, bow Aramoro and target a province: Discard a card in it (not attached to it).Reaction: Any number of times per turn, before Bayushi Kachiko enters a duel, bow Aramoro: He enters the duel instead.

Can only attach to a Monk. While this Personality is in a duel, you may focus any of your focus cards face-up. After you focus a card face-up for this Personality: Your opponent must focus his next focus card face-up and he can not focus a card with higher Focus Value (before it is focused) than your last focus.

Reaction: After a Ranged Attack targets a card in his army, bow your performing Monk or Shugenja: If the strength of the Ranged Attack is lower than the Monk or Shugenja's Chi, it targets another legal target of your choice instead, which may even be a target that would be legal if you were taking the Ranged Attack action.

After this card enters play: Lose 3 Honor.This card does not count toward Blacksmiths' first trait's additional Gold production, and that trait produces 1 less Gold when it produces Gold.Bow this card: Lose 1 Honor and produce 2 Gold, or 3 Gold if you are a Crab Clan player.

Reaction: Before you lose Honor from another player's action, you may choose your performing unbowed Samurai: Negate the Honor loss. If you chose a performer, he issues a challenge which the other player may accept with any of his unbowed Personalities. If the player does not accept or his Personality loses the duel, he loses Honor equal to the amount you negated. Destroy the duel's loser.

Before this battle's resolution: Give each defending Personality at this battlefield +2F until the battle ends.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

"A samurai who fights for his family's lives is worth ten of the enemy's men" - Master Suana

"If my enemy does not know the field of battle… then the left flank cannot help the right, the right cannot aid the left, not can the front aid the back. Even though they are numerous, they cannot be forced to fight." - Sun Tzu

Before this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

Before this battle's resolution: Move home all units at the current battlefield, and this battle's Resolution Segment does not occur.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

All players have the ability, "Battle: Once per turn per unit, target your unit: If it is at a battlefield adjacent to the battlefield at the province whose Region is granting this ability, move it there, or if it is there, move it to an adjacent battlefield."

"He who is intent on dying can be murdered. He who is quick to anger can be insulted. He who is self-conscious can be humiliated. He who is compassionate can be troubled. But the commander whose mind is focused, and whose soul is taken up by the strike, he will know victory." - from Akodo's "Leadership"

Open: Bow your performing Monk or Shugenja and target a bowed Personality: Give him a Sleep token. The token has the trait, "Before this Personality would straighten: Remove one Sleep token from him instead of straightening him."

"Our people are weary, Qamar, and their souls are burdened. When will our quest end?"

Battle: Bow your performing Monk or Shugenja: Give the current battlefield's province a strength penalty equal to the performer's Chi.Battle: Bow your performing Monk or Shugenja and target a Fortification attached to the current battlefield's province with a Gold Cost equal to or less than the performer's Chi: Destroy it.

After this card enters play: Discard your Fate deck's top card, and permanently give this card the trait, "Bow this card: Produce Gold equal to Focus Value of the card discarded when this card entered play."

All your actions are considered to satisfy the Rule of Presence during battles at this card's battlefield, and taking an action which attaches or transfers this card to a province is an exception to the Rule of Presence during battles at that province's battlefields.

The guards of Otosan Uchi stand ready at the gate, knowing that if they fall, so does the hope of peace.

Limited: Target another player's Personality: Create a Geisha Personality with a Chi equal to half the Gold spent on this action, rounded down, who duels the target. You may not focus in this duel. Remove the Geisha from the game after the duel ends. Destroy the duel's loser.

Ginawa gains +4C while facing a Ninja in a duel.Limited: Any number of times per turn, bow Ginawa and target a Ninja or Kolat Personality: Ginawa challenges him. His controller may pay 6 Gold; if he did, the target may refuse. Destroy the duel's loser.

"I am learning the ways of the ninja who killed my lord, and I see his eyes in every face…"

"Their steeds drove down from the Unicorn plains with fire in their eyes and courage in their souls. Surely, if and one can save the Empire from chaos in the wake of Toturi's loss, it will be his new magistrates."

Reaction: Before Tadashiro is destroyed by an action or effect that itself will not also destroy some or all of his attached Followers, target any number of your Personalities: Transfer any of the Followers not being destroyed to any of the targets, if legal.

He stands deep within the darkness, ready to atone for his family's sins.

Ranged Attacks performed by cards in your current army have +1 strength.Ranged Attacks performed by cards in the current enemy army have -1 strength.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

Attaches The Obsidian Hand ignoring Gold cost.Limited: Any number of times per turn, if she has The Obsidian Hand, bow Hitomi and target a Dragon: Destroy it. If it is a Shugenja, Hitomi permanently copies all of its abilities that do not themselves copy abilities.

Hizuka has +2F while defending.Battle: If Hizuka is face-up in the current battlefield's province, if there are any units in the current enemy army: Bring him into play in your army, ignoring costs and requirements.

After Hoseki enters play: Lose 2 Honor.Hoseki may attach Spells and perform their actions if she were a Shugenja, but she will not have more than one Spell attached, and when she performs a Spell action, its effects are considered Ninja effects instead of Spell effects.

"Her eyes were firelight, hair of smoke, and a blade in her hand that was darkness itself. But I did not look upon her, after all, she was never there to see…"

Reaction: Bow Ikoma Kaoku after a battle (as an attacker, defender, or ally) in which your side destroyed the opposing army or a Province. Each of your Personalities in this army permanently gains +1F/+1C. Ikoma Kaoku does not need to be in the battle to use this ability.

Negate Fear effects upon this card.Effects whose costs include discarding the Imperial Favor may not target this unit.

"A hunter must not fear his prey. He must track it on the paths it treads, follow it into its lair, and seek it where it hides in the night. If it walks in long shadows, then I must walk in shadow as well…" - The Grey Crane

Reaction: Before the effects resolve of an Assassin, Ninja, or Kolat action targeting you or any of your cards or tokens: Negate all of the action's effects except Honor losses to the player taking the action, and that player loses 5 Honor.

Limited: Any number of times per turn, bow Kage: Choose a number and discard the top card of your Fate deck. If the chosen number is lower than the card's Focus Value, you may target and bow a number of Followers, and Personalities without unbowed Followers, equal to that number.

Reaction: Any number of times per turn, when paying for a Fortification, bow Suman: Either reduce the Fortification's Gold Cost by 6 until it is paid or, before it enters play, you may attach it to a different province than the one from which it is entering.Battle: Any number of times per turn, bow Suman and target a Fortification attached to the current battlefield's province: Destroy it.

Battle/Open: Any number of times per turn, bow this card: Give this Personality +1F.Battle/Open: Any number of times per turn, bow this card: Give this Personality +1C.Battle/Open: Any number of times per turn, bow this card: Give this Personality +1PH.

"When the Crab marched into the Shadowlands toward Hiruma Castle, Tsuru and his cavalry remained behind, ready to guard Hida lands from any who would take advantage of their absence." - The High Histories of the Lion

Bow this card: Produce 3 Gold. Limited: Any number of times per turn, bow this card and target a Personality without a created Weapon Item attached: Create a +2F/+2C Weapon Item with the trait, "This Personality will not attach created Weapon Items" and attach it to him.

"I laugh at the man who fears death! I laugh at the man who does not live to feel the wind in his hair and the scents of battle all around him! I was born a Lion, and by the Fortunes, I will die like one!"

Ranged Attacks may not target cards in this unit.While Agetoki is in your current army, you may choose to not show Terrain actions when you announce them and put the Terrain into play face-down. Before the Combat Segment ends, turn any face-down Terrains put into play this way face-up.

Limited: Any number of times per turn, bow Seijuro and target another player's Personality: Seijuro challenges him. He may refuse. Destroy the duel's loser.Reaction: Any number of times per turn, even if Seijuro is bowed, after a challenge he issued is refused: Until the game ends, all Fear actions with strength that he performs have +1 strength.Fear Battle: Fear 0.

"The Phoenix are gone, my Lord. Destroyed. Their lands are empty and their palaces fallen into ruin. One samurai with a company of horsemen could call himself a daimyo. Who would challenge him?" - Shinjo Morito

"The ancestral fortress of the Doji was destroyed in flames, its towers fallen and its lands seared. Now, Kuwanan rallies his troops in Kakita palace, biding his time and readying his army for war." - Legend of the Clan Wars, vol. II

"The Naga have no care for the concept of Bushido. Their warriors are not samurai, and they have no thought of honor beyond what their Qamar commands. They are a perfect ally for the Crab." - Otaku Kamoko

"They move in utter harmony and absolute unity. When one warrior falls, another steps forward to take his place. I could believe that creatures such as these were cut from a single piece of stone…" - Kaiu Suman

Before this battle's resolution: Reduce to 2 the Force of each Personality with 3 or more Force at this battlefield.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

"On narrow ground, if you are the first, you should fill it up to await your opponent." - Sun Tzu

Limited: Target your unbowed Personality who has not been targeted by a copy of this action this game and target another player's Personality: He is your Personality's nemesis. Until he leaves play, while facing him in a duel or opposing him in a battle, your Personality has +2F/+3C.

Players may not take actions during this battle's Combat Segment unless they control a Shugenja or Shadowlands card at this battlefield or the action will destroy this Terrain.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

Will only attach to a Ninja or Kolat. All stats and strengths on this Personality have +2, and all references to stats, strengths, Gold production, and Honor on him are increased numerically by 2 (i.e. an ability that creates -1F tokens would create +1F tokens).

I am the source of your fear, the cause of your hatred. Let your spirit go, Hiroru, and it will come to me.

Negate the straightening of the Personality this card's ability targeted.All players have the ability, "Open: Pay 10 Gold: Discard from play a card titled Ninja Kidnapper."After this card leaves play: Lose 5 Honor and straighten the Personality its ability targeted.Limited: Target a Personality with 4 or lower Force: Put this card into play in your home. Bow the target.

Will not attach non-Ninja Followers.Battle/Open: Target a Personality: Ninja Shapeshifter copies either his Force, Chi, Personal Honor, or one of his abilities that does not itself copy abilities. When this turn ends, destroy any tokens on Ninja Shapeshifter created by any ability it copied.

A black heart hides many secrets. The blackest heart hides the deadliest secret of all.

Will not attach non-Ninja Followers.Open: Any number of times per turn, bow Ninja Spy and target a player: Look at his hand. Lose 1 Honor.Open: Any number of times per turn, bow Ninja Spy and target a player: Look at all face-down cards in his provinces. Lose 1 Honor.

"In the dark of night with no one to hear his shout, what is the Emperor but a single man?"

Reaction: Any number of times per turn, but only once per duel, before a duel begins involving your Personality, if you may legally focus during this duel, bow this card and pay 1 Gold: Put your Fate deck's top card in your focused cards area. This does not count against the four times you are normally allowed to focus.

Limited: Any number of times per turn, bow this card and pay 1 Gold: Either discard a card or show the top card of your Fate deck and draw it.Reaction: After your End Phase begins, if you have 4 or fewer cards in your hand, bow this card: Draw a card until you have 5 in your hand. Lose 2 Honor each time you draw. These losses will not be increased or decreased.

Will not attach non-Cavalry Followers.Limited: Any number of times per turn, bow Kamoko and discard a card from one of your provinces: Search your Dynasty deck for a Personality and refill the province with him (face-down).Reaction: Any number of times per turn, after a Personality moves from Kamoko's battlefield, bow her: Destroy the Personality.

Battle: If your opponent does not have Higher Ground in play, destroy this card: Two consecutive Ranged 3 Attacks, or two consecutive Ranged 6 Attacks if this province has a Fort on a Hill, whose targets must both be in the same unit; they may be combined with Ranged Attacks from units in your current army, but their strengths will not be increased.

Reaction: After Focus Effects resolve in a duel involving one of your Personalities: Give the other Personality in the duel -3C. (If this destroys the Personality, the duel ends immediately without resolution.) Lose 4 Honor.

"The Ratlings live in the Shadowlands, yet seem immune to the dark Taint of Fu Leng's wastes. If we could discover why, we could strike a great blow against our ancient enemy." - from The Journal of Kuni Mokuna

After this card enters play: Lose 1 Honor.Reaction: Any number of times per turn, after this cards's army wins a battle: Give this card a +1F Experience token at the end of the battle's Resolution Segment.

Battle: Even, if you are the Defender, if you control no units at the current battlefield, target a Personality without Followers: Move him home. Bow him if he moved. His controller may pay 1 Gold; if he did, create a 1F Ashigaru Follower and attach it to the target.

After you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand.Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.

After the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3 or -3 strength.

After the resolution of a battle at a province, if you destroyed one or more provinces or enemy cards in that resolution: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, destroy your performing Personality, and target an enemy Personality with equal or lower Chi: Destroy him.

After you resolve your fourth or later non-Kiho action from Strategies in one phase: You may put this card into play from your hand.Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.

After you resolve your fourth or later Battle action in one battle from cards with different titles: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, and choose your performing Personality: Move him home or to a battlefield with one or more enemy units. If he moved, straighten his unit.

After this card enters play: Put a number of tokens on it equal to this Shugenja's Chi.Limited: Any number of times per turn, bow this Shugenja, destroy a token on this card unless he is Scorpion Clan, and target a Personlity: Dishonor him.

Battle: If each unit in your current army has at least one Follower: The enemy leader must target and bow a number of Personalities without Followers in his current army equal to the number of units in your army. If he is unable do so, this action bows all Personalities without Followers in his army.

Battle: Any number of times per turn, bow this Shugenja and target an enemy Follower: Bow it.Battle: Any number of times per turn, bow this Shugenja and target a Personality without unbowed Followers attached: Bow him.

After this card enters play: All Followers at this battlefield detach, remaining in play at the battlefield and controlled by the Personality who last controlled them, though not in units.After this Terrain leaves play or the Combat Segment ends: Each unattached Follower's controller must attach it to one of his Personalities at the current battlefield, obeying requirements and restrictions while ignoring costs; otherwise, destroy it.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

You may only play one Strike With No-Thought per duel.Reaction: Before you announce a strike in a duel, if both Personalities are using Chi as their duel stat: Add this card's current Focus Value to the total of your other focused cards' values in the duel's resolution.

Battle: Any number of times per turn, bow Suana: Take an additional Battle action to play a Terrain, even if there is already a Terrain in play. After your Terrain enters play, destroy any other Terrains in play.Battle: If you control the Ring of Water and this unit is at a battlefield: Move it to a different battlefield.

Takuan turned to the Imperial Advisor behind the jade Throne. "Help me, Yoshi. I was not trained to rule an Empire." The Crane smiled and raised his fan in contemplation. "Then I shall rule it for you, my friend."

Target your Personality. Beginning with the player to your left and proceeding once in turn order, the Personality challenges each other player, who may accept with any Personality he controls. Each duel's winner's controller gains 3 Honor. Destroy each duel's loser. After the last duel ends (if any), if your Personality lost no duels created by this Event, remove him from the game and gain a province to the left of your leftmost province.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Monk Personalities in this army: Move him home. If he moved, bow him.

"When you believe you can do nothing, then all things are possible. - Hoshi Wayan

Battle: Any number of times per turn, bow this card and target a Terrain: Destroy it.Reaction: Any number of times per turn, before a Terrain action resolves, bow this card: Negate the Terrain's effects.

Limited: Any number of times per turn, place any number of Terrains from your hand face-down under this card. Until the game ends, you may look at these at any time.Battle: Any number of times per turn, if there is a Terrain underneath this card: Destroy all Terrains in play. If no Terrains are now in play, put a Terrain from under this card into play. It will not be destroyed.

Reaction: Any number of times per turn, before you would trigger a Ring's base trait that would put it into play from your hand, bow this card: Search your Fate deck for that Ring, show it, and put it into your hand. (You then have a chance to play it by its own text.)

Reaction: Before the resolution of an action that targeted or was performed by a Samurai: If one of the action's costs or non-optional effects says it dishonors the Samurai or causes his controller an Honor loss, negate the action's effects; if one of its optional effects dishonors the Samurai or causes his controller an Honor loss, that optional effect may not be chosen.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Crane Clan Personalities in this army: Move him home. If he moved, bow him.

The tear of a kami and the soul of the wind: these are the courage in the heart of the Daidoji blade.

Reaction: After the end of a Resolution Segment during which a Personality you controlled was destroyed, target a Personality who opposed yours at any time during that Segment and has less Chi than yours had when he was destroyed: Destroy the target.

You will not win an Honor Victory.Negate all Fear effects upon your Naga cards.If you control no Shadowlands cards, you may ignore Honor Requirements when bringing Naga cards into play.Limited: Any number of times per turn, bow this card, and target any player's Naga Personality: Create and attach a 1F Nonhuman  Naga Follower to him.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Crab Clan Personalities in this army: Move him home. If he moved, bow him.

Solid stone and hammered steel, the tetsubo of the first Hida was given to his most trusted lieutenant.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Lion Clan Personalities in this army: Move him home. If he moved, bow him.

Torn from the stars with a battle cry, Akodo's wedding gift to his son is still borne by their children.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Phoenix Clan Personalities in this army: Move him home. If he moved, bow him.

"See how its blade shines like a piece of the Sun herself? That is no coincidence…" - Shiba Tetsu

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Naga Personalities in this army: Move him home. If he moved, bow him.

It belonged to the greatest of Naga heroes, the Qatol, who gave his life to the darkness between the stars.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Mantis Clan Personalities in this army: Move him home. If he moved, bow him.

Made of glass and steel, it was forged by the son of Hantei a thousand years ago.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Dragon Clan Personalities in this army: Move him home. If he moved, bow him.

Forged from a dark jewel and a strange red ore, it was the last sword made by Togashi Nyoko.

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Unicorn Clan Personalities in this army: Move him home. If he moved, bow him.

The Lady's daughter bore this Yari across the desert sands, and now it bears her soul.

You do not gain or lose Honor.You may not take Political actions or actions that cause other players unconditional Honor losses.You may not be invited as an ally, or invite allies.Negate all Fear effects upon your cards.Reaction: Any number of times per turn, when paying for a Shadowlands card, bow this card: Lower the card's Gold cost by 4 until it is paid.

Limited: Bow your performing Monk or Shugenja and target your Personality with equal or less Chi: Until your next turn begins, after the next time this Personality is destroyed, if it was not the result of your own card's effect, return him to play in your home, bowed, ignoring costs.

Reaction: Any number of times per turn, before bowing this card to produce Gold, if your Family Honor is 0 or higher, lose an amount of Honor between 0 and your current Family Honor total: This card produces additional Gold equal to the amount of Honor you lost.

Battle/Open: Any number of times per turn, if Mitsu has less than five Fire tokens: Give him zero to five +1F/+1C Fire tokens with the traits, "Before this Personality straightens during the Straighten Phase: Remove this token from him instead" and "After this Personality is returned home from a defending army: Bow him" such that the total number of Fire tokens on him does not exceed five.

After your Straighten Phase begins: Remove all Exhaustion tokens from Toku.Battle/Open: Any number of times per turn, even if Toku is bowed: Straighten him and give him a -1C Exhaustion token. He may not perform any action for which he must bow as a cost that he has already performed once this turn.

"The evil we face is not a god, it is a man. And one man can undo what another has done."

After this card enters play: Gain 2 Honor.Battle: Any number of times per turn, bow this card and target an enemy Personality whose Chi is lower than the number of Toturi's Army Personalities in this army: Move him home. If he moved, bow him.

Reaction: Before you announce an action, bow your performing Monk or Shugenja and choose your Personality not at the current battlefield: He may perform the action as if he were at the current battlefield.

Before this battle's resolution: Target one of your units at a battlefield and move it to the current battlefield.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

Before this battle's resolution: Reduce all current Force bonuses upon Personalities and Followers at the current battlefield to +0F, unless the bonus came from a card in the Personality or Follower's unit.Battle: If there are no Terrains at the current battlefield, and if you are the Defender, you may take this action even if you control no units at the current battlefield: Put this card into play there.

All Followers attached to Tsuruchi that can produce ranged attacks have the ranged-attack strength increased by 1. All Followers without ranged attacks attached to Tsuruchi gain this ability: "Battle: Bow this Follower for a Ranged 1 Attack."Battle: Any number of times per turn, bow Tsuruchi: Ranged 4 Attack.

Reaction: After one of your Personalities enters a duel, bow your performing Monk or Shugenja: Discard the top card of your Fate deck. Give your Personality a Chi bonus equal to the discard's Focus Value until the duel ends.

Limited: Any number of times per turn, bow Tsuyu and target an Experienced Personality: Tsuyu duels him. Destroy the duel's loser. The winner's controller gains 4 Honor. If Tsuyu wins, permanently give him +1F/+1C.

After his battle with the Captain of the Imperial Guard, Tsuyu bears a scar, a broken naginata, and a desire for revenge…