Field Type: Dragon/Psychic
Complexity: Moderate
Restrictions: Psychic and Dragon moves get +2 BAP, all legendaries and pseudo-legendaries get +1 to their SpA and Atk, no Digging.

This colosseum is the real deal. If you have reached this point, you know you're good. You can even feel the legend in the air. This arena is a dome with stars projected on it to make it look like a night sky. There is a circular arena designed in the titanium in the floor. This arena is too intense for any Pokemon that can still evolve. Any weather the Pokemon try to make will be simulated through certain resources to not be unfair to Pokemon with certain strategies. For the same reason, a pool of water is next to the arena and will be refilled instantly after water is taken from it. Seismic activity is allowed, but the crowd has heavily padded seats in case an Earthquake takes place. The one thing not allowed is digging, because the floor is solid titanium. All pseudo-legendaries and real legendaries get one extra rank added to their Attack and Special Attack stats (this is not a "boost" like Work Up, but like actually increasing their stats). Psychic and Dragon type moves get two added to their base attack power because of the legend in the air.

Sharky the Garchomp(Move your mouse to reveal the content)Sharky the Garchomp (open)Sharky the Garchomp (close)

Garchomp* Sharky, (M)Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)Type: Dragon/GroundDragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Behemoth the Cyclohm(Move your mouse to reveal the content)Behemoth the Cyclohm (open)Behemoth the Cyclohm (close)

Cyclohm, Behemoth, FemaleNature: Modest (+SpA, -Atk)Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Abilities:Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

Tempest the Dragonite(Move your mouse to reveal the content)Tempest the Dragonite (open)Tempest the Dragonite (close)

Dragonite, Tempest, FemaleNature: Quiet (+1 SpA, -15% Speed, -10% Evasion)Type: DragonDragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Maleficient the Hydreigon(Move your mouse to reveal the content)Maleficient the Hydreigon (open)Maleficient the Hydreigon (close)

Hydreigon, Maleficient (F)Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)Type: Dark/DragonDark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Poseidon the Kingdra(Move your mouse to reveal the content)Poseidon the Kingdra (open)Poseidon the Kingdra (close)

Kingdra, Poseidon (M)Nature: Timid (plus Speed, minus Attack, +11% Accuracy)Type: Water/DragonType: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Slasher the Haxorus(Move your mouse to reveal the content)Slasher the Haxorus (open)Slasher the Haxorus (close)

Haxorus, Slasher (M)Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)Type: DragonDragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Apollo the Solrock(Move your mouse to reveal the content)Apollo the Solrock (open)Apollo the Solrock (close)

Solrock [Apollo] (U)Nature: Brave (+Atk, -Spe)Type: Rock/PsychicRock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Vulcan the Emboar(Move your mouse to reveal the content)Vulcan the Emboar (open)Vulcan the Emboar (close)

Emboar(*) Vulcan (F)Nature: Lonely (Attack increased by *; Defense decreased by *)Type: Fire/FightingFire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Abilities:Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

Carcinus the Kingler(Move your mouse to reveal the content)Carcinus the Kingler (open)Carcinus the Kingler (close)

Kingler [Carcinus] (F)Nature: Careful (Adds * to Special Defense; takes * from Special Attack)Type: WaterWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

So here we are at the Stargazer Colosseum. This epic battle starts off with Sharky the Garchomp and Carcinus the Kingler. Sharky begins by planting some special Stealth Rocks on Carcinus' side of the arena. Carcinus, on the other hand, goes straight on the offensive by whacking Sharky with a Crabhammer. However, the Garchomp's rough skin leaves a small wound on Carcinus. Satisfied that the current plan is working, Sharky then causes a huge Earthquake that spreads across the entire arena! This shakes Carcinus up a bit, but she retaliates by Stomping on Sharky's toes. This seems to cause Sharky a bit more pain than usual, but it doesn't stop him from summoning a Draco Meteor to pulverise Carcinus. The Kingler's still alive and kicking though, and she follows up with another one of her trademark Crabhammers. So far, both pokemon appear to have delivered roughly equal blows, but those rocks surrounding Carcinus might make all the difference.

The common cold has commanded me not to add much flavour to this round. Let's just say, Vulcan gets attacked by the stealth rocks and conjures sunlight only for it to be extinguished by a rain storm from Behemoth, then Vulcan causes a huge earthquake and then causes a smaller earthquake that leaves Behemoth slowed, and Behemoth splashes Vulcan with a blast of water.

Both trainers elect to switch pokemon again. While MK Ultra chooses to send Carcinus the Kingler back out, Texas Cloverleaf opts for a fresh face in the form of Poseidon the Kingdra, who immediately starts to Focus Energy in an attempt to hit Carcinus' weak spots. Unfortunately, Carcinus' armour doesn't seem to reveal any weak spots. Still, both pokemon then go on the offensive. Carcinus strikes with an X-Scissor followed by a Brick Breaking blow, while Poseidon uses his power to summon a huge Draco Meteor that, despite not hitting a weak spot, still does severe damage to the Kingler. Even with the fatigue setting in, Poseidon is able to finish off Carcinus with a Dragon Pulse, resulting in the first KO of the match. Now who will MK Ultra send in next?

And so out comes Hyperion the Dragonite. Unfortunately for him, those nasty rocks have ruined his scaly defence. This has revealed a weak spot on his underbelly that Poseidon takes advantage of by summoning a swarm of Draco Meteors and directing them all to this vulnerable area. Hyperion fights back, Outraged at his plan being foiled, and both pokemon wound each other like only the most powerful beings could. Ultimately, it is the slower, heavier Dragonite that comes off second best, but not by a huge margin. Now MK Ultra has to send in another pokemon to replace a fallen one. Who will it be this time?

Well Iwazaru the Simisage seems confident in her ability to take Poseidon down, but once the Kingdra begins to Endure, no amount of Leaf Storming is going to bring him down. It will make Iwazaru a little exhausted though. Poseidon attempts to retaliate by summoning a Blizzard, but the cold winds blow in completely the wrong direction! Iwazaru, feeling frustrated, switches to her Seed Bombs, but those don't do the trick either. Finally, Poseidon Flails wildly and desperately while Iwazaru tries a Vine Whip, and it appears that Poseidon has done well in this round, but next round, what could possibly save him?

Not feeling up to flavour stuff at the moment. Let's just say it's probably a good thing that MK Ultra's Solrock has a -speed nature, since that way it can break the Multiscale defence, even if it can't quite break the Reflect defence.