New Gods of Mankind New God's Handbook 1st Edition

Live the Legend.

In the Celestial Spheres above the Known World you live among the immortals—a New God of Mankind worshipped by your followers. Here you may create your own heaven or hell, a place of solace or perhaps a kingdom of pain. From your heavenly abode, you may descend to the Known World or visit the unearthly Spirit Realm in the blink of an eye. Your power is only limited by your worshippers and the Belief you hold.

Become the Myth.

New Gods of Mankind: New God’s Handbook is a core rulebook created for the player and the GM alike to get started in the world of gods.

Assume the roles of ancient warriors or magicians, spirits or even demons that have gathered followers to your cause, ascending to the Celestial Gardens and to godhood. Your very being personifies major and minor aspects of the world and mortal life: War, Death, Birth, or the Sun itself is yours to become. Create miracles, command your followers, and smite your enemies at your whim.

Be a God.

Mankind is a struggling race in its infancy, limited by primitive technology and hindered by many rivals including terrible Leviathans, the Elder Races and their gods who are jealous of sharing their power, as well as the gods of rival tribes. Humanity looks to you for protection from this hostile world. It is your task as a New God of Mankind to guide your people to a new way of life and a better afterlife.

New Gods of Mankind puts the players in the roles of gods of the Known World. Players create god characters by outlining their domains of influence, symbols, miracles, commandments, rituals, worship and more, and begin with a small group of followers. [...]

This is a fun RPG that can also double as a board game. There is a TON of mythology here, so it'll take some time to get through. It's a pretty quick read though. The book describes the world (bronze age with races other than humans), Celestial Gardens [...]

The Good: Great concept, playing actual Gods instead of "Gods Walking The Earth"
Playable as a board game as well as an RPG (or mix and match).
Plays on common fantasy tropes without hitting the standard dwarf/e [...]

We got this product for review on The Digital Front some time back, but unfortunately Mark's time has been taken up by real life stuff, so it ended up lingering in the electronic closet of gaming books. I had taken a look at it a couple of times since [...]

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