Yeh, he's a newbie, everyone wants something of him, nobody listens to him, he makes heaps of mistakes and doesn't sometimes follow guidelines, but gees...he's pretty creative at times. Oh, i forgot to add...can't play the game for nuts very well either.

Victor Sullivan wrote:...Oh, and I forgot to say in my previous PM, could you make the width and kerning of the abbreviation explanation text the same as the text to the left of it (like the "utilities interconnect" text)?

Yeh, he's a newbie, everyone wants something of him, nobody listens to him, he makes heaps of mistakes and doesn't sometimes follow guidelines, but gees...he's pretty creative at times. Oh, i forgot to add...can't play the game for nuts very well either.

Your probably gonna hate me for this, I like the idea of marking the utilities but the lil house thing just doesn't seem to fit. I am not sure if it is the 2'd effect on it. You have each tribe member and they look awesome and then you have that little white hut. It seems a bit forced in.

Nola_Lifer wrote:Your probably gonna hate me for this, I like the idea of marking the utilities but the lil house thing just doesn't seem to fit. I am not sure if it is the 2'd effect on it. You have each tribe member and they look awesome and then you have that little white hut. It seems a bit forced in.

You're right, i do hate you LOL. JK.Yes they are forced, the same as the white diamonds for the killer neutrals....reason...to be easiliy found.

But to my way of thinking now that i have read other discussion etc, I am thinking that these features are not a classic game at all.

So, my question is...what has to be done to turn this map more towwards the classic style of play.And having said that, would it be better for the map to be that way, considering it is one of the cities on the classic map.Indeed, should there be a push to create the cities on the classic map more in accordance with standard gameplay rather than using gameplay features of the xml.

I think there is plenty of time for this discussion....Any thoughts appreciated?

For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.

Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.

nolefan5311 wrote:For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.

Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.

nolefan5311 wrote:For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.

Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.