I’ve been playing the game on and off now courtesy of a digital distribution, and I have to say that it’s different from what I was expecting. The first thing that threw me off was the moves list. It’s not what I was expecting a Capcom game.

In Fate/Unlimited Codes, many of the special moves are via double taps and a button press. Fighters also have the ability to move into the background and foreground. All of this makes the game feel more like something coming from NamcoBandai rather the folks who published Street Fighter II.

What Fate/Unlimited Codes has going for it is a beautiful anime-inspired art style. Surprisingly, the characters look gorgeous and could be confused for the hand-drawn art they’re based on. The characters all have their back stories based on a relationship between Magi and the Servant they summon. Each fighter is trying to defeat their counterparts in an attempt to win an artifact called the Holy Grail. (That’s not to be confused with the Indiana Jones Holy Grail.)