i'm using this method to validate my products:
- to get the array of products, i first parse a XML file downloaded from a server,
and get a list of products, but the ids are always invalid.
- (void) ...

Many things have changed since iOS 7 with regard to in-app purchases. Unfortunately many online tutorials, questions and answers are out of date.
Also some of Apple's documentation seems to be out of ...

I've looked at the other answers on this site and can't seem to find anything that really works. Could anyone either point me in the right direction on how to purchase/restore a single product for a ...

I've already implemented this method to handle the transactions and I think it's always being called correctly.
I always finish a transaction when it fails or is completed or restored.
But why do I ...

I'm working on an iOS app and am currently trying to come up with strategies of how to manage in-app purchases:
Android has the nice capability that it caches product ownership information locally on ...

I have added a consumable In App Purchase to my app. I am able to purchase it but then when I try to purchase it again it says that I have already purchased it so it will download again. The type is ...

I have make an app that uses store kit to add some character ..
I have added the paymentQueue function but when the pop-up is displayed and I press Cancel, the transactionState is .Completed
In this ...

I'm simply trying to implement the iTunes store screen in my application, and it displays correctly. However, when the user is finished with the screen (makes a purchase or clicks 'cancel') all I get ...

I have followed this tutorial over here to implement a Consumable in app purchase with reference to this stackoverflow answer too.
My problem is that testing the in app purchase on a sandbox iTunes ...

So after updating to iOS 8.3 and xCode 6.3, I'm getting a bug when trying to do an in app purchase. When that Sign In screen pops up, it seems that my game freezes but it doesn't crash. When I click ...

If I wipe the data in my app, then re-purchase some managed IAP that I know the account already owns, iOS gives me the native "are you sure you wish to repurchase this item you will not be charged" ...

I'm having an issue with In-App purchases on iOS. I have 5 In-App Purchases in a game, all of which work exactly as expected when tested on an iPhone 6 (iOS 8.3). When I go to test on iPad Air 2 (iOS ...

I am trying to implement in-app purchase for my unity based game.
I have handled almost all the alerts like login, transaction failed and other scenarios. But when I try to initiate a purchase with a ...

I have product with Non-Renewing Subscription type and I need functionality to restore transactions user previously made. I purchase several such products and want to restore them. I use this typical ...

Right now, when I send a receipt to the sandbox server (sandbox.itunes.apple.com) for one transaction, I am returned information for all of the transactions associated with the Apple account. Is this ...

I have implemented in-app purchase and it used to work till now. I have added a few new in-app purchases and tested. It always switches to SKPaymentTransactionStateFailed and app crashes at that stage ...

Once in awhile, in Sandbox mode, Touch ID will have an StoreKit error. But if you supply your password instead of using Touch ID, it will work fine.
Error Domain=SSServerErrorDomain Code=1003 "Cannot ...