Currently, almost every modern video game console includes some form of vibrotactile feedback, but this was not always the case. As an increasing number of video games were made for computers and at-home entertainment systems, arcade game manufacturers sought ways to make their cabinet games more immersive. Though arcade controls were typically customized to each individual game, the increasing availability of video games outside of arcades placed pressure on companies to provide arcade visitors with experiences more uniquely tailored to branded game cabinets. In 1976, Sega’s game Moto-Cross (rebranded as Fonz) was the first to feature vibrotactile feedback, allowing each player to feel the rumble of their motorcycle as it crashed with another player’s bike on the screen. The control scheme was a success.