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help im tired of failing each time i do this here is my map link
i31.tinypic. com/1g3ev5.png (take away the space) all that happenes is that when i go to the pokemon center town map the music keeps playing but it goes black and freezes and then when i go outside im stuck in a pile of trees so help me

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Please i need help on a hack that i havent started but im thinking about its gonna be made from pokemon ruby so please just anyone tell me if you can help.

If any of you didn't already know how, you can change the the little icon that shows where you are (the players head, i can't really put it into a technical term). If you've changed the sprite of the hero, it will still appear on the map as the original hero's head. you can change this on fire red by going into UNLZ-GBA and going to "187" for the male hero and "188" for the female hero. Just incase.

I do blame OP a bit on this because OP is not clear on the final step what to do.

On the final step OP says to click "Export Palette". I foolishly assumed that meant to click NOTHING BUT Export Palette.
If OP would be so kind as to edit the OP so it says. "Be sure to click all four options, Explore Image, Auto Abort, Fix Pointers and Export Palette."

When I clicked all four clicks it worked!
Funny how one misleading sentence can break an entire tutorial eh?

Now I need some help again, when I import my tilemap the colors are all messed up!
I don't understand what I am doing wrong. I exported a snapshot of the Kanto World Map from VBA and use those colors in the creation of my tileset and tilemap. Every time I import the tilemap into my ROM with UNLZGBA the colors are all messed up! Please help.

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But, the problem with that is you don't get any learning experience. What step are you stuck on? Any errors? A screenshot?

i realy dont care... my specialty is ow editing mapping and movment scripts nothing to do with unlzgba (i can all so use yape and insert new pokemon but thats easy) but i have no errors i have a hard time under standing the last 2 steps (4 and 4 1/2 cuz 2 steps in one) sorry for grammer.... and when i do this i feel like i do this all wrong so ya....

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want to help with forbidden version? or want more details about it? pm me or contact me at [email protected]

i realy dont care... my specialty is ow editing mapping and movment scripts nothing to do with unlzgba (i can all so use yape and insert new pokemon but thats easy) but i have no errors i have a hard time under standing the last 2 steps (4 and 4 1/2 cuz 2 steps in one) sorry for grammer.... and when i do this i feel like i do this all wrong so ya....

Too bad then. No one will do it for you. Unlz is simple to use, so is Irfanview. And also, can't really call "ow editing mapping and movement scripts" specialties. If you don't care enough to even open a program and make two clicks, then there is no point to hacking.

Once more, as for indexing, it's really this simple:
open your image in the program irfanview
click image>decrease color depth
choose 16colors
uncheck floyd-steinbeck dithering
save

It looks like you inserted the graphics correctly, which is good. Now you need the tilemap, which I'm not sure you inserted. Go into NTME, and open your tilemap, and make sure it's in 8bpp mode, and save. Next go into UNLZ, and import your RAW. Click Write to ROM, and uncheck everything but export image. Now go to the image offset textbox, and paste a free space offset. !!Remember this offset!! Now this part wasn't well explained by the author.

Take your free space offset in notepad. I'll use an example of 123456, to clearly show you.

123456.

Now divide it into three even sections:

12 34 56

Now swap the first and last sections, and add 08:

56 34 12 08

Now you have a pointer! Now go into a Hex Editor (I recommend HxD. Just google it, and download it. Don't worry, it's completely free. ) In that last spoiler in the first post, (The one with the crazy numbers,) Locate your ROM Header. If you are using an English fire red, you'll use this one:

Code:

Search in: POKEMON FIREBPRE
$3F089C
$3F0AFC
$3F0C0C
$3F0CF0

Now take the first offset, and do what you did to the free space offset. This is called repointing.

3F089C

3F 08 9C

9C 08 3F 08

Now you would search for those hex values in a hex editor. (In HxD, press Ctrl+F, and select hex values instead of text string.) Search, and you should find the same exact value. Now take your free space pointer we made, (56 34 12 08) and replace the old value we found.

The red city tiles for me don't fit exactly! they are 8x8 (pixels) when i go to NTME they don't fit in one click (if you know what i mean) will it still work when you make flying permissions and the box-click thing (wat u use to choose where you fly)

Er.. I thought this would be pretty straight forward but whenever I define a new offset for the map it glitches my title screen for some reason.

Quote:

Open the Hex Editor and you rom.
Look into the list of lu-ho for the offsets of the old tilemaps.

Spoiler:

I need this.

Spoiler:

I'll take the first offset, the tilemap of the normal region.
Now, make the pointer of it.
[3F][00][F4] -> [F4][00][3F]+[08] -> F4003F08.
Search for it in your rom, and change the pointer, take your offset (mine was $810000 -> 00008108) and correct the old.
Thats it!

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