Helios

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.

Contents

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: CreoDron

The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.

Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.

Drones

No drone bay.

Drone Capacity

5 m³

Drone Bandwith

5 Mbit/sec

Fighters

Fighter Bay Capacity

0 m³

Fighter Squad Tubes

0

Light Fighter Squad Limit

0

Heavy Fighter Squad Limit

0

Support Fighter Squad Limit

0

Targeting

Max Tgt. Range

47.50 km

Max Locked Targets

6

Magnetometric Sensor

22 points

Sig. Radius

49 m

Scan Res.

390 mm

Structure

Structure Hitpoints

809 HP

Mass

1,271,000 kg

Volume

23,000 m³

Cargo Capacity

175 m³

Capacity

{{{extrahold2type}}} Capacity

0 m³

{{{extrahold3type}}} Capacity

0 m³

Shields

Shield Capacity

281 HP

Shield Resistances

EM

0

THR

20

KIN

50

EXP

50

Armor

Armor Hitpoints

528 HP

Armor Resistances

EM

50

THR

35

KIN

45

EXP

10

Summary

The Helios is the odd one out among covert ops, in that it only has 2 high slots. In compensation it has 5 mid slots and a rather useless 5m3 drone bay. This is a disadvantage to some because it means the Helios can't fit the standard complement of cloak, probe launcher and cynosural field generator that is the staple fit of covops frigates in null sec alliances.

But to the High Scan Strength stacking, and to Exploration fits it has the best potential for flexible fits for Covops in the game.

Skills

It is essential to train Cloaking to IV in order to use the Covert Ops Cloaking Device II.

If you intend to develop long term scouting skills, which will require fast accurate scans in a ship that's so nimble it warps almost instantly, it will become essential to train the Covops and Scanning skills to V.