Shortcut Settings‘Keep Unavailable’ setting available. Keep shortcuts that are currently unavailable.
A shortcut becomes unavailable if the underlying item or action is no longer available, e.g. after equipping a weapon or using the last item of that kind.
If disabled, these shortcuts will be overridden or removed.

HUDs: Combatant‘Reverse Cursor Over’ setting available for ‘Individual’ combatant HUDs with ‘Cursor Over’ enabled. Only displays the HUD when the cursor is not over the combatant’s game object.

Event System: Add Console Line‘Variable Origin’ settings available. Select the origin of variables that will be used in the console text.

Changes

Portrait Positions‘Vertical Scale’ setting has been replaced by ‘Portrait Scale’ selection. Now supports ‘None’ scale, ‘Horizontal’ scale (scaling based on screen width) and ‘Vertical’ scale (scaling based on screen height).

Combatants: Individual HUDsIf a combatant’s renderer is disabled or removed, the individual HUD will try to find a new renderer for checking if the combatant is visible. E.g. used when using UMA for your combatant’s prefab.

LootLoot tables can now have overlapping level ranges.

Fixes

WeaponsFixed an issue where loading a save game didn’t use the weapon’s attack/counter overrides.

ShortcutsFixed an issue where save games didn’t save ‘Attack’ and ‘Counter Attack’ shortcuts not using the ability shortcut.

ShortcutsFixed an issue where default shortcut assignments didn’t work correctly.

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