How will my leisure activities be affected by information technology? Information technology is being used for all kinds of entertainment, ranging from video games to telegambling. It is also being used in the arts, from painting to photography. Let's consider just two examples, music and film. Computers, the internet, and the World Wide Web are standing the system of music recording and distribution on its head and in the process are changing the financial underpinnings of the music industry. Because of their high overhead, major record labels typically need a band to sell half a million CDs in order to be profitable, but independent bands, using online marketing, can be reasonably successful selling 20,000 or 30,000 albums.

Team Love, a small music label established in 2003, found it could promote its first two bands, Tilly and the Wall and Willy Mason, by offering songs online free for (Dowloading—transferring data from a remote computer to one's own computer—so that people could listen to them before paying $12 for a CD. It also puts videos online for sharing and uses quirky websites to reach fans. "There's something exponential going on," says one of Team Love's founders. "The more music that's downloaded, the more it sells."'" Many independent musicians are also using the internet to get their music heard, hoping that giving away songs will help them build audiences/*4 The web also offers sources for instantly downloadable sheet music. One research engineer has devised a computerized scoring system for judging musical competitions that overcomes the traditional human-jury approach, which can he swayed by personalities and. polyphonicHMI and a Spanish company, PolyphonicHMI, has created Hit Song Science software, which they say can analyze the hit potential of new songs by, according to one description, "reference to a finely parsed universe of attributes derived from millions of past songs."

As for movies, now that blockbuster movies routinely meld live action, and animation, computer artists are in big demand. The 1999 film Star Wars: Episode /, for instance, had fully 1,965 digital shots out of about 2,200 shots. Even when film was used, it was scanned into computers to be tweaked with animated effects, lighting, and the like. Entire beings were created on computers by artists working on designs developed by producer George Lucas and his chief artist.

computers as a source of entertainment as well as amusement

Answer

The sources of entertainment has evolved down the ages. But human beings search for entertainment and things that could amuse him or her has been existing since time immemorial. One of the latest form of entertainment for the present civilization is computers. With inbuilt and loaded computer games, availability of softwares which allow you to paint, listen to music, watch videos, movies and also allow you to create music or videos or movies; computer has really become a major source of entertainment for the people who are computer savvy or at least computer literate. Other than this, the obvious source of entertainment on computers is the internet which not just connects you to the rest of the world but also allows you to find your amusement right at home. Chat rooms allow us to connect with like minded people and discuss with them about our favourite topics. Messengers also allow us to connect to your friends across the world and talk to them. Websites which carry news and other matters related to entertainment become a major source. Online games allow us to play with other people who have access to that game in a virtual world, while we are all seated in our own room in front of our PCs. Innumerable examples of internet as an entertainment source can be quoted. Now with Microsoft and Google promising to built the complete virtual structures of any city in the world on the internet, people...

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