Sand Form (Su)

As a standard action, a sandman can cause
its humanoid form to collapse into a pile of animated sand. In this
form, treat the sandman as if it were a small earth elemental made out
of sand. The sandman retains its compression and sleep aura abilities
when in sand form, but loses its sleep attack and its damage reduction, as its sandy body in this form is much more compact and easier to scatter with solid weapon blows.

Sleep (Su)

A creature struck by a sandman’s slam attack must succeed on a DC 14 Will save or immediately fall asleep, as if affected by a sleep spell (caster level 8th). There is no limit to the number of Hit Dice a sandman can affect with this ability. The save DC is Constitution-based.

Sleep Aura (Su)

A sandman radiates a 20-foot-radius spread that puts creatures to sleep. Any creature in the area must succeed on a DC 14 Will save or fall asleep, as if affected by a sleep spell (caster level 8th). There is no limit to the number of Hit Dice
a sandman can affect with this ability. A creature that successfully
saves is immune to that sandman’s sleep aura for 24 hours. The save DC
is Constitution-based.

Stealthy and unpredictable, the sandman is a
terror to all travelers in the desert, whether they be traders,
messengers, or adventurers. When at rest, sandmen resemble ordinary
piles of sand, blending in perfectly with barren surroundings or Ancient
tombs. They rely on their soporific powers in most situations, putting
their enemies to sleep and killing their unconscious opponents or
dragging them back to their summoner.

Although they themselves are elementals,
sandmen don’t typically associate with other elementals, seeing their
unquestioning obedience as weak. Sandmen pride themselves as free
thinkers, and when given a task by a summoner, often interpret the task
as they see fit. Because of their arrogance, usually only the most
confident or most desperate mages bother with sandmen. It is not
uncommon for sandmen to voluntarily stay on the Material Plane,
fiendishly playing with its inhabitants as they wreak silent havoc.

A sandman takes the form of a rough humanoid
about 6 feet tall. Its shape is never quite certain, and its animate
muscles constantly shift and flex as it pummels its targets. Sandmen can
manipulate their bodies in many ways, but prefer to keep their legs and
feet in the form of dusty clouds of sand, so as to easily maneuver
about in their preferred environments. Some of these creatures pride
themselves on their ability to control their shapes. Just as a mortal
artist might sculpt incredible works of art from stone with a chisel, so
do these artist sandmen sculpt their own bodies into works of art. Some
enjoy using this ability to reshape their appearance to mimic that of
their conjurer or their enemies, allowing them an additional level of
theatrics by either assuming a beautiful form or by allowing their form
to melt away in a hideous manner. Given the combination of their quick
imaginations and their natural penchant for cruelty, most sandmen tend
to opt for the latter method of tormenting their foes.