Final Rush is an intense, difficult, co-op multiplayer FPS, where the players fight against waves of hundreds of robotic enemies. Destroy robots to earn experience points which can be used to rank up your player; improving skill, customizing armor, and upgrading weapons.

2014. december 26.

Today we have a small bugfix update for Final Rush – Most of these issues were reported by gamer Comp9, so you have him to thank for all of these!

v2.14 Changelog:

Fixed the “Lucky 13” and “Hard Limit” achievements from not awarding.

Fixed many typos in various texts location around the game.

Fixed a bug where players would not hear the upgraded barrel sounds of other weapons.

Small tweak to help deal with robots getting stuck.

With our next Final Rush update, we hope to add some proper vote kicking, a proper exit button to the game over screen (You can hit ESC, but it’s not really obvious), and possibly even some additional customization options!

Stay tuned for more information on future Final Rush updates, and information on our next game project.

Most frissítve

Thank you to all of those that bought Final Rush during the month of November; as promised %100 of the profits will be donated to Operation Underground Railroad (http://www.ourrescue.org) Almost exactly 300 copies of Final Rush (not including 4-copy packs) were sold! On December 24th, we were able to donate $1714.39 (USD)!

A játékról

*Steam trailer video was recorded prior to the major v2.00 overhaul.

Final Rush is a constantly growing indie cooperative first person shooter, where the player fights against waves of robotic enemies, with up to three of their friends.

Unlike most games, Final Rush dedicates all of it's earnings to the expansion and improvement of the game itself, with new content in the form of levels, gameplay improvements, enemies, and weapons being added as fast as the developers can make them. The purchase of Final Rush will provide you with many months of free content and additions! Final Rush will NEVER sell you DLC, Premium Items, or Pay-To-Win content!

The RUSH game mode - where the better you are, the more rewards you get, but the more difficult the enemies become. Fight through 10 waves of hundreds of robots, each bigger than the last, with a variety of robot variations to fight.

9 Weapons - fight your enemies with 9 different weapons, including the advanced experimental AV-Laser. Plus, bash your attackers with melee attacks; blow them to bits with grenades; and of shred them to circuits and servos with the room-clearing high powered ammunition.

Upgradable Player - from additional armor and ammo, to better accuracy, the player can purchase

Experience Tracker - Play matches and earn experience points based on your performance.

Armor Customization - Make your character unique, just like everyone else!

Skills and Class Customization - Make choices that seem really important about your character! Respecialize when you make the wrong choice!

Participate in the indie experience and interact with the developers! Make suggestions and have your voice be actually heard. The developers troll the forums and listen to feedback and make snarky comments! Go and heckle them with negative feedback and positive comments!

If you haven't played in awhile this game is worth taking a look at again. The developers are quite active and have rewritten everything from the ground up. This is a phenomenal improvement from when I played about 6 months ago.

This game is definitely hard, even with friends--perhaps especially with friends if you turn friendly fire on!

Get it on sale, the regular price is a big steep but it's definitely worth sale price. I've put a lot of hours into this game. It's fun to try out different strategies for defeating waves and to customize your characters skills and weapons.

In my opinion, Final Rush is cheap ripoff of Killing Floor, pretty much game was rushed out of Early Access and even then still lacks of lot of content. Lets start with video settings, basically there is none, by which i mean advanced settings, only things you can change are resolution, AA and AF.

In game and action.

Just as soon you create server or join to server, game gives you option to chose your class (Assault, Recon or Support - yeah that's it). Game has 5 maps which all of them are indoors. All weapons have dreadful recoils especially assault rifle, christ, with that you can't kill anyone, while you are trying to surivive 10 robots at the time is just ♥♥♥♥♥♥♥♥ because shooting won't slow them down at all, sometimes they just decide to rush at you until you are surrounded and going to die after 2 seconds. (sure, i see fun and enjoyment here). Unlike KF here you can buy ammo and even heal up during waves as long as you have credits / money for it. After beating each wave you can go shopping but time to do that is rather short for new players.Playing solo is extremly hard and trying to play online is just impossible, God knows where servers are hosted due to ping issues.Yes, i know game has RPG system but it takes lot of time to actually get at least one level not to meantion soloing is extremely hard even on easy difficulty, i just managed to survive 4 waves.

Steam keeps wanting me to post a review of a game that I helped make. It feels like voting for yourself in an election.

If you thought I was going to say something witty, then you've got another thing POTATO.

As for the game itself, there's shooting robots; and more shooting robots. In a good way. Don't expect plot, don't expect story, just expect lots of fun times blasting hundreds of robots to smithereens. (<- that's a funny word isn't it?)

Killing Floor with robots is how this was sold to me. I can see it potentially getting to that point, but it's not there yet.

Missing are a wider variety of robot behaviors, weapon impact, and interesting environments.

The robots tend to plod in your general direction in predictable "robotic" waves. Maybe that's by design, but it is so basic that it gets boring quickly.

Weapons lack punch, which is probably due a combination of muted visuals and sound design. The customization and weapon variety look like they could be fun, but right now there's just no impact from your shots. A shotgun should FEEL like a shotgun.

It's a sci-fi setting, but the metal corridors and rooms are just too clean and symmetrical to create varied encounters...especially combined with robotic waves.

Needs some more spit and polish, but there's potential for the setting/concept.

Quick summary: A nifty small game worth a few dollars and a few hours. Never have I yelled "Don't tase me bro" with such sincerity and volume. As of 12/1/2014 what you pay is what you get, no microtransactions or DLC.

No proper tutorial to point out the games features. Especially the UI.For example: Health is of course located at the top along with a "shield" however health is segmented, and as you take damage your health regens only a segment. In order to fully regen your health you need to either sprint to the health station or purchase an upgrade at the store via the somewhat hidden upgrade tab. I found the upgrade tab after maybe 3 failed games.

Levels are rather ho-hum. Little bits of moving machinery here or there to give some 'life" but theres no awe. Which helps in a a way, no real distractions while fighting. Levels feel legit like factories/storage units in which there would be plenty of robots. However they feel like legit factories and storage units, rather dull but serviceable.

Currently there are 8 enemy types each having their own range of somewhat charming taunts,Of which only one you will learn fear from. The taser-bot. You will feel the dread of Sarah Connor meeting the terminator in the 2nd movie as you are approached by its blue tinted fury. As far as the rest of the cast goes, they lack any real intimidation or "character". Which yea I get "robots, what character?" but it does leave ya wanting when games like Leaft 4 Dead and all of its Boomers, spitters, Tanks and whatnot exist.

You can have a total of 3 weapons by the end of a "Rush", your side arm, your main, and an "alternative weapon". Weapons feel about as good as they can when shooting against wire and metal, though a rather lacking selection of guns may put you off. 3 upgradeable weapons (standard shotgun, rifle, and sniper-esqu rifle) and 1 upgradeable side arm are what you choose between entering a match. As you play each match you accumulate points to spend at the shop which allows you purchase a standard/all around upgraded version of the starting selectable weapons (main), two preference weapons (alt), and two "experimental weapons" (alt). The experimental weapons provide a sort of "reward play" as they become accessable after so many rounds of accumulated points, you may destroy hordes of robots with dangerous lobs of lightning or incinerate them with essentially a laser cannon.

Your 4 upgradeable weapons are manageable in the combat profile screen, there you can view and customize your weapons and character though only somewhat. Armor is purely for looks, mix and match as you unlock, some weapons have alternative firing modes however scopes give "recoil reduction bonuses" which should be a pure cosmetic choice not a somewhat forceful upgrade. Aside from firing modes, the upgrade paths of weapons are linear. Your character also has a skill tree, after obtaining the trainee perks your able to choose 3 of 6 (plus 1 required) perks from each branch of Assault, Ranger and Support. While respec-ing is easy enough, its a shame they don't let you have multiple pre-sets of perks. The perks in question generally give damage or accuracy buffs or give a grenade or ammo clip ever 2 minutes. Nothing too amazing but the choices are decent choices as opposed to a blantantly better perk to choose from that its been paired with.

Picked up while it was 25% off looking for a cozy little FPS to play. The game needed some option tweeking before I could find a comfortable spot. Despite all the wish fors and occasional bugs, its a neat little time sink. Definately needs a shooting range mode or something to let players get somewhat comfy with weapons and settings.

Its not to bad at the moment for a Early access game. Finding it very challenging though lol. Think this would be totally awesome if it ever went proper multiplayer and kill with other random players. Graphics are nice but i do agree with a few others that the maps do feel a little cluttered and you can get stuck very easily and then cornered by the enemys and thats it your dead because a invisable wall will not let you jump over a pipe or something silly like that. Think it has great potential and could imagine it being great fun playing with a mate. At the moment id give it a 7/10

I really enjoy the game final rush, however nobody plays the game so i hope you enjoy playing games solo. I think being able to have friendly AI bots would be great to make the game easier and more enjoyable to play. Also the customization needs to be explained better and I just assume i can't purchase any weapon upgrades because i'm only level 2. Overall the game is fun and worth the $10 price tag in my opinion. Nice gameplay and graphics but the biggest problem is lack of players. If this game is on sale or you have friends that will play this with you I highly recommend it.

NOTE: This is for v2.10. I will try to update my review as more updates come out. The game is now out of Early Access!

Rating at the moment: 8.5/10Final Rush is a Sci-fi FPS game, which at the moment, only has Co-op and singleplayer. The game mode at the moment, Rush, has you and up to 3 teammates battling 10 waves of robots. It's like Killing Floor and COD: Zombies. As the rounds progress, you are met with an increasing amount of difficulty and diversity of robots. At the moment, there are 9 weapons to choose from, 8 upgrades, and 5 different levels. The weapons options and upgrades are good. Types of robots and types of weapons and upgradesEDIT: The guides are out-of-date, but it's the only guides there are and they have most of it covered.

- Visuals?: Visually, this game looks amazing. The animations look a little weird, but other than that it's great.

- Sound?: The sound is alright, but it sounds a little wierd with this new update.

- Bugs?: There are thankfully not much bugs. I've only seen around 4.

- Singleplayer?: You are able to play by yourself, but so far the only thing to do is play Rush. The game is very difficult playing by yourself and there aren't much people that play this game.

- Multiplayer?: It's you and up to 3 people battling robots. There are a few dedicated servers, but barely anybody that plays this game. That being said, they did an amazing job with multiplayer. It's really fun to play with other people and earn some friends. You can get cornered a lot though, so make sure you have a mic to help yourself and others out. You can make your own dedicated servers.

- Customization?: They have now added a customization tab in the main menu. When you level up, you earn more armor options, skills, and gun upgrades. You can buy these using the points you earn from beating games and leveling up. There are about 4 options for each armor piece, including head, bodym shoulders, legs, and boots. You can upgrade your guns to increase mag size, damage, etc. You can buy skills to make you run faster, reload faster, etc. There are around 25 skills.

- Content?: There are now 5 levels, around 9 weapons, around 8 upgrades during each match, 1 gamemode, multiple achievements, tradings cards, leveling up, and customization for your player and weapons. This game could use more content and workshop support, but it has enough to earn a quite a few fun hours. What they need is more gamemodes and levels. In MY opinion, they only need more levels, weapons, and workshop support.

- Replayable?: Somewhat repeatable, you should be able to get quite a few good hours into it. The addition of achievements, trading cards, and more have made this game more fun replayable (if that's a word). The addition of customization of characters, guns, skills, and even leveling up have definitely made the game more fun and intresting.

- Developers?: I'm very happy to say that the developers have delivered this update, and it is looking wonderful. There have been more updates and they continue to deliver what they promised they would. With more graphic options and improved visuals. I like the Path of Development so far, and I do wish them luck. They are active in the forums and they do respond to peoples problems. Sometimes, their response can even be humerous.

- What is Needed?:

Workshop support

More content (guns, upgrades, levels, etc.)

More players (which they can't really change :/)

The ability to crouch

An improved scoreboard

Voting system

Increase in amount of players allowed in each game (4 right now)

# of robots determined by players

- Verdict?: The game is actually quite fun. There is a lack of content and multiplayer could be improved, but they will do that in the future. I recommend getting this game now. If none of your friends play, convince them too or just ask people in discussions to play or ask me. People will be eager to play and I hope it will work out for you.

If you like the survival type "wave after wave" games, this one has potential. I like the visuals and the robot comments they make when shot, and the ways their bodies slump around in robot garbage heaps when taking them down. Yes, there is not a whole lot of variety in the enemies and some weapon balancing is in order, but there is a foundation here for a really fun coop experience. So far i just have a few personal gripes that arnt very big fixes but would make things much smoother atm.

-first and most importantly, get real multiplayer going between steam friends ASAP. I have 2 friends myself that ive managed to sell this too, but they won't buy until they have multiplayer other than LAN-allow custom key bindings (i know it looks like you can, but everytime i set keys differently, they just reset to normal upon leaving menu)-A "jump" would be nice. Let's face it, when you play fps games nowadays, the ones who "ground" you with no jump feel as if there is something lacking mobilitywise the whole time.

Anyways, i do really enjoy this game and can see the potential like i said.Keep up the good work!-

Who doesn't love shooting some robots!The game is entertaining and has its moments =D, its even more fun with friends.

You start off with a decision to make, what gun do you want to use to kill the robots? Once you have made your decision, you are thrown into the battlefield to fend off the horde of robots who have only one objective. Annihilate you!.

You got one job, one job soldier. Survive! The robots don't make it easy but nothing is too difficult for a seasoned veteran.

As you endelessly murder the robots, the powers that be give you points that you can use to buy upgrades for your soldier. More ammo, more shield, damage resistance, better guns and lots of other stuff.

Game is in Early Access and has huge potential for improvement and make the game stand apart from its current generation FPS games.

Developers have been active on the forum and they listen to our feedback!

I would not reccomend this game in its current state. I bought it on a whim and quit after surviving 3 waves, There isn't a server browser but there is a LAN option. Gameplay is repetitive and boring, Just wave after wave of killing boring enemies with a limited use of weapons. There isn't any character customization, story nor different game modes. Maybe after 6+ Months of updates it would be worth purchasing but in its current state; HELL NO!

In all honesty this game isn't worth buying even with -33% or even -75% off.

I managed to last 1 hour, After 15 minutes I was bored, There isn't anything new or exciting at all older games such as Killing Floors (Even thought it is a slightly different genre, the concept it very similar) is much better. There is no character progression you just survive each round save up and buy a new weapon. That is pretty much the entire game in a nutshell.

I feel pretty much robbed at this point. I'd expect a lot better than this even for an early access game.. a total mistake buying this even whilst on sale feels like a cheap cash grab even after being under development for 2 years. I own a lot of early access games both with and without steam and this is in my top 5 rubbish list, I've already unistalled it and will give it ago 8 months down the line.

Also if you're using the shotgun you have to keep spamming R to reload, and it only reloads one shell at a time which is kinda annoying when you're trying to keep an eye out for the enemies. You can't even jump in this game, The environment is pretty standard and doesn't stand-out anywhere noticably. The devs say its their first game out of the studio and it shows, A good attempt but lacks content and there isn't a reason to even play it after 3 waves.

Even when loading up the game for the first time it states there is a game update so I click on the update button and it loads up a web page stating that there isn't an update? O.o

Edit: Reponse to developer (Also posted in comments)

Hello developer,I'm happy to receive a response directly from a developer, during the last couple of years with game studios both big and small struggling I can to some degree understand your viewpoint.

I'm also glad to see that the game will continue to be developed as I was worried from what I had seen (v1.00) and the dates surrounding the release and development.

Multiplayer nowadays is certainly a must when it comes to first person shooters and being a game launched on steam I personally believe it is very important to have some kind of server browser regardless of what format and I am also hopeful now that the server option is being worked on.

I may have come across a little bit harsh in my review but for a small studio graphically I believe the game is quite solid. Environment features such as exploding barrels, laser trip mines & different types of grenades (Example. EMP & Damage over time grenades) aside from the regular fragmentation grenades. The ability to jump would also significantly improve player-environment interaction (Example. Climbing onto boxes when cornered etc)

I will be checking back time to time on this game and even though my review was negative I believe that this could be a decent to great game.

I'd love to have a chat sometime and discuss some small ideas that I personally think would benefit the overall experience of the game.

Lastly I'd like to thank you for the offer of a 15 dollar steam game of my choice and it is this type of developer to customer communication that just goes to show that even small studios care what their customers think and not just about sales figures.

I've downloaded and played it again to see what all these updates are!

There has definitively been some progress, The GUI revamp is nice!The enemy AI is more intellect. It interested me enough to actually beat wave 10. (The game)I couldn't test out the Multiplayer because no servers would show up in the server browser?

Still lacking in content but it is definitively improving.

Is it worth the price tag? Nearly!

--------Update-2------------------------

So the multiplayer is now working there are two servers up with a maximum for 4 players (A little disappointing but meh, its okay)

Both servers were empty, after playing to wave 6 and dying it was +1 person +1 person coming in.

It was okay - But I have two BIG gripes with the multiplayer.

1. -Respawn lives are shared by ALL.

Meaning that if some scrub joins your team and wastes all of your lifes during wave 1 and 2 you're pretty much screwed.

2. The STUN bots are OP.

I like the concept and the stuns.. but the stun time does need to get NERFED.

Even when you're not swarmed you'll be screwed over.

nearly all maps fill the same, all close-quarter corridor styled maps..The different maps are nice, but they feel all the same.

3. The RANKS.

Seriously? I've played 4-5 games and it seems like ranking up it going to take 3-4 months just for the second rank... Do they really expect people to grind day in day out for these ranks?

4. Limited weapon types.

They are all pretty much stuck into 3 catergories.

Sniper, Assault rifle and Shotgun.

Pretty standard, pretty dull.

How about adding additional catergories? Such as STUN weapons, STUN grenades more AoE weaponary or heck deployables?!

5. Multiplayer teams.

there is not type of 'voting' in multiplayer which WILL have a negative impact on the player experience.

What happens if somebody is AFK on your team? How do you vote-kick them?

What happens if somebody on your team is just griefing and dying on purpose?

6. Robots - More creative entrances..

How about them dropping down from Vents? Coming up some conveyer belts like a production line churning them out.

What about some kind of WEILD tools so you can temporarily hold positions?

How about custom player-made emblems for communities and just regular teams?

Great Robotic game. If you Liked Survivaling Game with "Wave mode" then,This was the Perfect Game,Awesome grapich and Effect for you. Have one type on every Weapon type like Sniper,SMG,Rifle and has a Large Room to Explore. No Special story ,You just play on one Room and Survival from the Robots near you and you will be Fu*ked inside.