Comments for Patrick Godwin's Blog-O-Rama!http://ximplosionx.com/blog
Developers, developers, developers!Thu, 23 Aug 2012 06:33:05 +0000hourly1http://wordpress.org/?v=3.4.1Comment on Windows 8 Professional and Visual Studio 2012 Professional now Available to DreamSpark Premium users by Andrewhttp://ximplosionx.com/blog/windows-8-professional-and-visual-studio-2012-professional-now-available-to-dreamspark-premium-users/#comment-131
AndrewThu, 23 Aug 2012 06:33:05 +0000http://ximplosionx.com/blog/?p=223#comment-131Hmmm,it's very odd that they ADDED the Visual Studio 2012 Premium and Ultimate RC versions today and then Express and Professional RTMs.
Why would they add the Release Candidates of 2 SKUs of VS 2012 and the RTMs of the others when RTM versions of those have all been released?Hmmm,it’s very odd that they ADDED the Visual Studio 2012 Premium and Ultimate RC versions today and then Express and Professional RTMs.

Why would they add the Release Candidates of 2 SKUs of VS 2012 and the RTMs of the others when RTM versions of those have all been released?

]]>Comment on MonoGame: XNA for Metro Style apps by sanjanhttp://ximplosionx.com/blog/monogame-xna-for-metro-style-apps/#comment-130
sanjanFri, 10 Aug 2012 18:16:15 +0000http://ximplosionx.com/blog/?p=200#comment-130isnt a stable release of monogame for windows 8 released?? if it is, can you post a similar blog about how to...
thanksisnt a stable release of monogame for windows 8 released?? if it is, can you post a similar blog about how to…
thanks
]]>Comment on MonoGame: XNA for Metro Style apps by Long Phamhttp://ximplosionx.com/blog/monogame-xna-for-metro-style-apps/#comment-129
Long PhamTue, 07 Aug 2012 10:36:00 +0000http://ximplosionx.com/blog/?p=200#comment-129I dont know how to Load Content to gameI dont know how to Load Content to game
]]>Comment on MonoGame: XNA for Metro Style apps by Juleshttp://ximplosionx.com/blog/monogame-xna-for-metro-style-apps/#comment-128
JulesSun, 29 Jul 2012 15:18:47 +0000http://ximplosionx.com/blog/?p=200#comment-128I Get an Exception, as it following the above, My Empty prpjetc builds and runs forst time OK. But subsequent runs reveals The following exceptions being raised:
HRESULT: [0x887A0004], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_UNSUPPORTED/Unsupported], Message: The specified device interface or feature level is not supported on this system.
I don't really understand this, but it was searching for Result.cs and MetroFrameworkView.cs'. under \Patrick\ Documents, as indicated by the following Stack Trace
Locating source for 'c:\Users\Patrick\Downloads\mono-MonoGame-2.1.0.0-1379-gf639074\mono-MonoGame-f639074\MonoGame.Framework\Windows8\MetroFrameworkView.cs'. Checksum: MD5 {96 f8 a6 ea dc 79 bd 40 4e 17 8b f9 c1 46 67 f0}
The file 'c:\Users\Patrick\Downloads\mono-MonoGame-2.1.0.0-1379-gf639074\mono-MonoGame-f639074\MonoGame.Framework\Windows8\MetroFrameworkView.cs' does not exist.
Looking in script documents for 'c:\Users\Patrick\Downloads\mono-MonoGame-2.1.0.0-1379-gf639074\mono-MonoGame-f639074\MonoGame.Framework\Windows8\MetroFrameworkView.cs'...
Looking in the projects for 'c:\Users\Patrick\Downloads\mono-MonoGame-2.1.0.0-1379-gf639074\mono-MonoGame-f639074\MonoGame.Framework\Windows8\MetroFrameworkView.cs'.
The file was not found in a project.
Looking in directory 'H:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\'...
Looking in directory 'H:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\vccorlib\'...
Looking in directory 'H:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfc\'...
Looking in directory 'H:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\atl\'...
Looking in directory 'H:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\include'...
The debugger could not locate the source file 'c:\Users\Patrick\Downloads\mono-MonoGame-2.1.0.0-1379-gf639074\mono-MonoGame-f639074\MonoGame.Framework\Windows8\MetroFrameworkView.cs'.I Get an Exception, as it following the above, My Empty prpjetc builds and runs forst time OK. But subsequent runs reveals The following exceptions being raised:

HRESULT: [0x887A0004], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_UNSUPPORTED/Unsupported], Message: The specified device interface or feature level is not supported on this system.

I don’t really understand this, but it was searching for Result.cs and MetroFrameworkView.cs’. under \Patrick\ Documents, as indicated by the following Stack Trace

]]>Comment on MonoGame: XNA for Metro Style apps by Katohttp://ximplosionx.com/blog/monogame-xna-for-metro-style-apps/#comment-127
KatoWed, 18 Jul 2012 19:20:50 +0000http://ximplosionx.com/blog/?p=200#comment-127Great man, good job!
When I got an app I´ll post it.Great man, good job!
When I got an app I´ll post it.
]]>Comment on Intro to the Kinect SDK–Drawing Joints in XNA by julianhttp://ximplosionx.com/blog/intro-to-the-kinect-sdkdrawing-joints-in-xna/#comment-75
julianMon, 16 Apr 2012 14:43:18 +0000http://www.ximplosionx.com/blog/?p=147#comment-75Hello im using kinect sdk v1.0 and i tried this sample with the videoRgb camera to see the joint on the real body. But i have a problem when a raise my right han the skeleton raise his right hand but in the video image raise the left hand because it acts like a mirrow. Anybody could help me with this. I want both skeleton with 3d joints and rgb image acts like a mirrow. ThanksHello im using kinect sdk v1.0 and i tried this sample with the videoRgb camera to see the joint on the real body. But i have a problem when a raise my right han the skeleton raise his right hand but in the video image raise the left hand because it acts like a mirrow. Anybody could help me with this. I want both skeleton with 3d joints and rgb image acts like a mirrow. Thanks
]]>Comment on Intro to the Kinect SDK–Adding Speech Recognition by Bubberliphttp://ximplosionx.com/blog/intro-to-the-kinect-sdkadding-speech-recognition/#comment-87
BubberlipMon, 09 Apr 2012 09:24:48 +0000http://www.ximplosionx.com/blog/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-87For anyone else with the missing reference to Microsoft.Speech. When trying to add the reference within Visual Studio click browse then navigate to the speech SDK install location. On Win7 x64 this is typically 'C:Program Files (x86)Microsoft Speech Platform SDKAssembly' then select 'Microsoft.Speech.dll'. I assume on a 32 bit machine this would be 'C:Program FilesMicrosoft Speech Platform SDKAssembly'.
From what I've read there is no x64 speech runtime so don't anyone thinking of following the guy above's recommendation of wiping your OS and reinstalling DONT. Visual Studio is usually prett good at picking up installed assemblies, but no tin this case. Maybe it's because the assembly is not in the GAC.
Hope this helps.For anyone else with the missing reference to Microsoft.Speech. When trying to add the reference within Visual Studio click browse then navigate to the speech SDK install location. On Win7 x64 this is typically ‘C:Program Files (x86)Microsoft Speech Platform SDKAssembly’ then select ‘Microsoft.Speech.dll’. I assume on a 32 bit machine this would be ‘C:Program FilesMicrosoft Speech Platform SDKAssembly’.
From what I’ve read there is no x64 speech runtime so don’t anyone thinking of following the guy above’s recommendation of wiping your OS and reinstalling DONT. Visual Studio is usually prett good at picking up installed assemblies, but no tin this case. Maybe it’s because the assembly is not in the GAC.
Hope this helps.
]]>Comment on Intro to the Kinect SDK–Adding Speech Recognition by Aidanhttp://ximplosionx.com/blog/intro-to-the-kinect-sdkadding-speech-recognition/#comment-86
AidanTue, 21 Feb 2012 20:53:19 +0000http://www.ximplosionx.com/blog/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-86Hi,
I see some people here cannot find Microsoft.Speech. I couldn't at first either and this drove me mad for about two days. It is not in the list but will be in the folder of Microsoft Speech package that you downloaded. Go to add reference and then go to browse. You can add by going to the folder and clicking on Microsoft.Speech. The folder should be in X86 programs.Hi,

I see some people here cannot find Microsoft.Speech. I couldn’t at first either and this drove me mad for about two days. It is not in the list but will be in the folder of Microsoft Speech package that you downloaded. Go to add reference and then go to browse. You can add by going to the folder and clicking on Microsoft.Speech. The folder should be in X86 programs.

]]>Comment on Intro to the Kinect SDK–Adding Speech Recognition by David Khttp://ximplosionx.com/blog/intro-to-the-kinect-sdkadding-speech-recognition/#comment-85
David KSat, 11 Feb 2012 06:20:16 +0000http://www.ximplosionx.com/blog/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-85If anyone is having problems with the following error:
Speech Recognition is not available on this system. SAPI and Speech Recognition engines cannot be found.
...and the solution above doesn't work, try to uninstall and reinstall the Kinect SDK. I don't know why, but sometimes, the SDK doesn't get installed properly, even if it says so...
And it might be, that you'll need a mix with all setups. On one computer, I had to install the Kinect SDK x64, but everything else needed to be x86. Finally, I don't have a clue which version of the setups a developer really needs, since all I can say is "Try that one and if it doesn't work try the other one and if it still doesn't work, try to reinstall everything until it works, even if it takes 2-3 times...". It's frustrating like hell, but that's how it is.If anyone is having problems with the following error:

Speech Recognition is not available on this system. SAPI and Speech Recognition engines cannot be found.

…and the solution above doesn’t work, try to uninstall and reinstall the Kinect SDK. I don’t know why, but sometimes, the SDK doesn’t get installed properly, even if it says so…

And it might be, that you’ll need a mix with all setups. On one computer, I had to install the Kinect SDK x64, but everything else needed to be x86. Finally, I don’t have a clue which version of the setups a developer really needs, since all I can say is “Try that one and if it doesn’t work try the other one and if it still doesn’t work, try to reinstall everything until it works, even if it takes 2-3 times…”. It’s frustrating like hell, but that’s how it is.

]]>Comment on Intro to the Kinect SDK–Adding Speech Recognition by Kevin Hunterhttp://ximplosionx.com/blog/intro-to-the-kinect-sdkadding-speech-recognition/#comment-84
Kevin HunterMon, 16 Jan 2012 20:46:00 +0000http://www.ximplosionx.com/blog/2011/06/22/intro-to-the-kinect-sdkadding-speech-recognition/#comment-84If anyone is having problems with the following error:
Speech Recognition is not available on this system. SAPI and Speech Recognition engines cannot be found.
If you are running x64 and installed x64 version of both speech runtimes, then this is the problem. According to the Kinect Readme (somewhere), it uses x86 version of the runtime and SDK. Downgrade and you are all set.If anyone is having problems with the following error:

Speech Recognition is not available on this system. SAPI and Speech Recognition engines cannot be found.

If you are running x64 and installed x64 version of both speech runtimes, then this is the problem. According to the Kinect Readme (somewhere), it uses x86 version of the runtime and SDK. Downgrade and you are all set.