Horned Ones

Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.

The Horned Ones are an extremely rare, virtually extinct and preternaturally swift subspecies of Cold One, spawned in the same pool and at the same time as those who will ride them into battle. The Horned Ones are very aggressive and territorial, and will tackle virtually any other monster, regardless of its size. They are naturally adapted for fighting duels and have large horns and spiny crests growing out of their heads. Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight. The bellowing of the Horned One infects other Cold Ones with the same aggression, steeling them against manipulation as well.

Unit Name

Horned Ones

Main Unit Key

wh2_main_lzd_cav_horned_ones_0

Land Unit Key

wh2_main_lzd_cav_horned_ones_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cold One Cavalry

Naval Unit Group

Cold One Cavalry

Soldiers

48

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Melee Attack

47

Weapon Strength (Weapon Damage)

60

├ Melee Weapon

wh2_main_lzd_horned_one_club

├ Melee Damage Base

19

├ Melee Damage Ap

41

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

43

Melee Defence

30

├ Base Defence

30

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

30

Health

150

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

134

├ Mount

wh2_main_lzd_mnt_horned_one

├ Mount Entity

wh2_main_lzd_cavalry_horned_one_blood

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

Primal InstinctsWhen under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

Causes FearThis unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armoured & ShieldedArmoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Armour-PiercingThe damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Primal InstinctsWhen under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.