Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.

Card Ratings
Traditional: 1.60
Advanced:
3.00

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 27, 2012

Masked HERO Acid...another of the Mask "Fusions"
although hardly a Fusion in technical terms, as
summoned via Mask Change. Anyway, Acid is a Level
8, Water attributed, Warrior type Monster, with 2600
attack and 2100 defense. I'll say again I think
2800 should be base for a Level 8 Monster, so I
consider the 2600 is low. Although Mask Change is a
unique and easy enough way to summon a Fusion
Monster. As is standard, Acid can only be Special
Summoned via Mask Change, and not in any other way.
Anyway Acid destroys all Magic and Trap cards on
your opponent's Field when Special Summoned. All
your opponent's Monsters lose 300 attack and defense
for all cards destroyed by this effect. Now let's
say on average your opponent control three Magic or
Trap cards at any given time, that's obviously a 900
attack loss, which is quite respectable. Could be
as few as two, or even maybe luckily as many as
four. However, things are not normal...we still
live in a world of triple Mystical Space Typhoon and
a Heavy Storm, people don't play or set that many
cards, so I'm thinking if you got TWO cards
destroyed that would be lucky. 600 point decrease,
but you still have a 2600 attack Monster, I mean,
it's not the worst thing in the world.

Ratings:

Traditional: 1/5
Advanced: 2.5/5
Art: 4/5

Miguel

The second card we are looking at is Masked HERO
Acid. A fusion monster, that can only be summoned
via the effect of Mask Change, has really good stats
with 2600 ATK and 2100 DEF, Acid can overrun a lot
of what's out there. However, Acid's effect is where
it's at. Being able to wipe out your opponent's back
row is oh so good. Even if it falls into Bottomless
Trap Hole, you can still get its effect. These
Masked HERO monsters aren't that bad, and Acid is
one of the better ones.

Traditional: 2
Advanced: 4
Tomorrow: Can we please have another....

Angelic Nightmare

Masked HERO Acid
Warrior/ Lv 8/ Water/ 2600 ATK/ 2100 DEF

Must be Special Summoned with "Mask Change" and
cannot be Special Summoned by other ways. When this
card is Special Summoned: Destroy all Spell and Trap
Cards your opponent controls, and if you do, all
monsters they control lose 300 ATK.

Hello everyone! Today we are reviewing the long
awaited Masked HERO acid! Continuing with yet
another HERO spinoff archetype? This is probably the
best of the Masked HERO monsters as it acts as a
Harpie’s Feather Duster and knocks there monsters
down a peg. To me, that is a very worthwhile effect.
There are a select few monsters that bring this guy
out with masked change and most notably they are
Elemental HERO(s) Bubbleman, Ocean, and my favorite
Absolute Zero.

Overall, this card is pretty good. Not a lot is
going to be running this thing over albeit a Synchro
monster or Acid Golem and is devastating with good
timing. The best combo I love doing is using Miracle
Fusion to special summon Absolute Zero and attack,
but during the battle phase activate Masked Change
to bring out this bugger and you have instantly
cleaned your opponents field completely. I’m sure
there are other strategies, but this is a fairly new
card so go out there and try out some unique builds!

Pros: Decent Stats, Good effect, and allows your
weaker monsters to run over some bigger creatures.
Cons: You need mask change and a WATER e-HERO.
Beware the Warning, Judgement, and Starlight Road.

Advanced:3/5
Traditional: 2/5

Argouru

Tuesday:

Masked HERO Acid
Lv 8/WATER/Warrior-Fusion/2600A/2100D
"Must be Special Summoned with "Mask Change" and
cannot be Special Summoned by other ways. When this
card is Special Summoned: Destroy all Spell and Trap
Cards your opponent controls, and if you do, all
monsters they control lose 300 ATK."

Well, since this card requires a special,
non-searchable Spell to come into play, as well as a
HERO monster with the WATER attribute as well, such
as Elemental Hero Bubbleman, MHA is rather difficult
to summon. Also, his stats are somewhat dismal for a
Level 8 monster. While his effect is well worth the
effort, the chances of success are rather low, so I
feel that he's not really worth the effort. There's
no real support for Masked HEROes anyways, so the
deck will remain a fun theme deck at best.

Traditional: 1.25
Advanced: 1.25

Philosophical
Psycho

Yeeup, we got new Masked HEROes
for a total of four!

A clearly more offensive version of M-HERO
Vapor, Acid is not a terribly hard card to play (it
also means you can use Mask Change on Vapor himself
into Acid). Granted, there aren't that many Water
HEROes, but hey, it's an Extra Deck card. HERO Decks
tend to have a problem with Extra Deck space,
but good HERO Decks shouldn't try to cram all their
possible strategies into a single Deck. For those
who don't know, Mask Change is a Quickplay that
releases any HERO monster for one of those Masked
HEROes (based off of Kamen Riders) of the same
Attribute.

Acid is an instant Harpie's Feather Duster upon
summon. I also interpreted this wrong upon first
reading it, but his effect to drop the opponent's
power levels is not a bad touch, either. At the very
least, it does 300 more damage to the opponent when
you massacre his/her Attack Position monsters.

E-HERO Ice Edge can destroy an opponent's Trap/Spell
upon attack, so Mask Changing him into Acid is
rather contradictory. The other Water HEROes are
Bubbleman (he's been seeing more use) and Ocean (not
a bad effect, especially for recycling Fusions).
Mariner is a Fusion of Bubbleman's that has direct
attack properties, so Mask Changing Mariner after he
does his 1400 damage or when the opponent tries to
Dimension Prison him is good. The same applies to
E-HERO Aqua Neos (Neo-Spacian Aqua Dolphin Contact
Fusion). Use Aqua Neos' effect to act as
Confiscation, attack, Mask Change into Acid. MASSIVE
ADVANTAGE! Oh, oh, oh, and let's not forget Absolute
Zero. What you call a waste in Tributing a 2500-ATK
monster and a waste of Acid's ATK-lowering effect, I
see Raigeki-FeatherDuster destruction (and if you're
afraid of what might be a facedown Ryko or Snowman
Eater, you don't HAVE to attack with Zero before you
Mask Change).

Finally, Acid has pretty good stats, both of them
surpassing Vapor's. In the age of random bursts of
Xyzs or Synchros, Vapor's protection effect doesn't
always do him good. Acid's 2600 ATK can shield
against Leviathan Dragon and Utopia. You may use
Mask Change to have Vapor attack through a Mirror
Force (and he isn't immune to Dimensional Prison
anyway!), but Acid outright blows it up. And if you
chain Mask Change to Mirror Force, you can simply
choose to summon Acid in Defense Mode. He still
Feather Dusts the field and his ATK-lowering effect
protects him against, say, a Caius that the opponent
already has. 2100 DEF is also handy against Cyber
Dragon should you get caught defending with Acid in
the above scenario or with Book of Moon.

Traditional: 2/5 (good it may be, it does zilch to
protect you from FTK's)
Advanced: 5/5
Aesthetics: 4/5 FREEZE! I have a water-bottle laser!

Philosophy Corner:
Girl: "Why did you throw a grenade into the toilet?"
Boy: "I felt like blowing the crap out of it."
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