Re: [stella] Kool Aid Man compatible detection

Eckhard Stolberg:
> The tricky part here is not to trigger HMOVE 'during' the
> RESPx. It's about triggering HMOVE in such a way that some
> of the positioning clock pulses for the players get generated
> during the visible part of the screen. This creates the extra
> shifts for the player graphics on the China-TIA but not on the
> normal TIA.
Thanks for explaning this compatibility'issue. I did'nt know about it.
>AFAIK only the very last 2600 Jrs and
> 7800s, that were produced in China after late 1989, are affected by this.
Really ? Both my JRs Week 42 1990 and Week 26 1991 (If I interpreted
the dating on the PCB's right) will have this problem then. I must run
Thomas's code on them!.