Razorback

Hello, seeing Razorback was featured in the C1 intro but not in the actual game (Razorbill instead) and then appeared in C2, I decided to port it back to C1. Everything's done inside PT2 :BI added the mohawk and the glasses (they are sky reflective btw). Mohawk material is one of these c1 untextured custom material there and the black part of the glasses are simpmats. Just details ofcourse but is cool to notice I guess. Suspensions are working. Bonet view. Simple model. Menu pics etc. etc. Thanks to TTR for the testing.

I noticed that there's some kind of material limit per car. Maybe 36. I must test that again sometime. I had a corrupted mat slot around the same moment.

You can dowload the stuff at Rooooad Reeactionnn. C1 section.Extrapolation of squirrels' adaptive capability to synthetic office plants in West Uruguay.

Hello hazardic! Thanks for testing this car.

Toshiba-3 | Thursday, August 6 2009 | 22:58

Hello hazardic!
Thanks for testing this car. Concerning the physics, I actually totaly based the car on the Razorbill. These are supposed to be little cars, easy to waste etc. I didn't think much further than using Razorbill's specs.

And yes some of my cars don't work with the glidewrapper because I use textures bigger than 256². However I don't see why the Borgnine doesn't work! It's using a textureless material, maybe the glidewrapper doesn't like that?

well when i select Borgnine in glidewrapper mode

hazardic | Friday, August 7 2009 | 13:30

well when i select Borgnine in glidewrapper mode it's easy crash the game when the race screen must appear. other cars which has this problem at least work in game - badly but it works and i see the mesh. in case of Borgnine i've never driven it in glidewrapper mode. in software all ok - excellent rims btw