2009

[here][now] is an installation and Internet artwork that investigates the limits of patience and space in a multi-user virtual 3D environment. The project draws comparisons between technological progress and geographical exploration, implicitly hinting at an equivalence between forgotten geographies and outmoded technologies.

[here][now] will premier at the Incheon Digital Art Festival 2009 in Korea on August 7th 2009.

2008

We are pleased to announce that Thinking Machine is currently installed as part of Design and the Elastic Mind at the Museum of Modern Art, New York. The exhibition will run from February 24th to May 12th 2008.

2007

This site specific artwork at the Cooper Hewitt National Design Museum’s 2006 Design Triennial is situated in front of a window facing the garden. It explores the reciprocal relationship between garden and interior, by reinterpreting the idea of window as a luminous and temporal information threshold.

Once a day a camera adjacent to the main entrance to the garden, records a 30 second film segment of the tree canopy along the back edge of the garden. This cumulative sequence is stored in a computer and played back on the 6ft x 3ft plane of Light Emitting Diode circuit boards. A larger 9ft x 5ft acid etched plane placed between the viewer and the LEDs resolves the pixilated abstractions presented by the LEDs. Meanwhile the compressed nature of the sequence reveals the temporal nature of the garden as it is transformed by the seasons.

2006

Noplace is an interactive installation and website that aggregates utopias into a shared vision of paradise. We are developing software that collects data, images, and texts via the web and uses these feeds to create virtual architectural structures. These structures expand as utopias are added to the project. In the final installation, projected shadows on the gallery walls represent the architecture that’s evolved from the data, creating a physical browser which viewers can manipulate and transform with a wave of their hands.

Noplace has won a Creative Capital Award and is currently under development. More…

2005

CityCollage creates a leisurely, painterly image of a single second. Your image is used as a palette that echoes the sampling of the artist’s eye. CityCollage takes your photo and uses it to build a streetscape. You become the raw material for an urban construction. As in a city, your own presence is tangential, one ingredient among many. You may not even see yourself, until a sudden moment of recognition, like spotting a familiar face in a crowd.

Two cameras are trained on two views, one on the street, one in a private space at the installation. Each time movement is detected in the private sphere, a new streetscape is created.

Citycollage was part of the show ‘Urbanisms‘ at the Pace Digital Gallery. More…

2004

Third person is a temporal mirror. Using camera recognition technology, it replaces realtime video of people at the installation with clips recorded earlier. In the present, people’s movements are ‘averaged’, a little like a Muybridge photo sequence, so that they form the canvas onto which the previous footage then plays.

People are visible only as dark silhouettes against which, perhaps, you can see a previous clip of a figure in white descending the same staircase.

Third Person was shown at the ICA, London, as well as at LMCC, 4 Walls Film Club and by appointment.

2004

‘Parade’ is made from an exaggerated physiognomy, reacting to the movements of the passers by. Parade is part of a site-specific new media project called Third Person.

Parade is an interactive cinema installation shown in the town of Hudson in New York on December 4th 2004. Between 4pm and 8pm, 10,000 people took part in a ‘Winterwalk’, during which time we projected on the two windows of 330 U Gallery.

1999

ADRIFT was an evolving multi-location Internet performance event that combined movement through 3D space, multiple narratives and richly textured sound streaming between virtual and real geographies.
Recent performances were designed for presentation as spectacles in physical locations. Making use of the output of 3 vrml cameras, ADRIFT was received by three computers and projected by three projectors onto a semicircular screen. The work focused on multiple journeys through a harbor and through virtual space.

1997

The Periscope Window is an optical device located in the stairway of a residence in Minneapolis which redirects views of the exterior onto a diffused glass screen. The window aperture faces the property line and a fence at eye level, with views of a tree and the sky above and beyond. The goal was to multiply views of the tree and sky while obscuring any direct views into the house.