A.M.M.O. Design Spotlight 1: Maps!

Canyon - 3v3 and 5v5 - A basic map with land and air forward bases capturable for both teams, and 3 lanes. Varied terrain levels change up gameplay and allow for sniper spots and the like.(italic text is a potential feature)
Objective: Destroy enemy teleport pylon.

Capture points could be in the middle of the lanes or within the jungle areas.

Capture points will probably include a hangar with additional ships. Might act as an additional spawn point.

We will likely be working with generators, also the capture point will potentially act as a secondary spawn point/base with advanced options (but will likely also trigger advanced minions from the enemy base). The jungle layout is still very WIP.

I don't see the point of a jungle in this map. In dota you could go and farm, or gank. In here.. i suppose you could have a gank... I suggest to place a generator building in the jungle next to each outside tower. This generator would be a self-healing building that powers shields to the tower. (Shields are not 100% damage absorb). When this building goes down, the tower is relatively vurnurable (not like paper). Once the tower is destroyed, the generator won't respawn and perhaps could be used as a longer time spawn point?