Well not much news in regards to modeling but I did manage to make a working day and night transition in UDK after some difficulty.
Oh and I'm gonna have to redo the buttons on eggman I goofed up the uv mapping somehow.

i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit.

sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)

sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)

i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit.

That's awesome right there. Went and looked up the actual gameplay video to compare; you're doing a kick ass job with that. One question. When it's defeated, it won't pull one of these, will it? http://www.youtube.com/watch?v=8QYgcjy915U (spoiler??)
I know Scout can run, but...He'd have to have chugged a few cases of Bonk! prior.

sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)

The Wisps looked fine but we ain't seen the other wisps like cube,hover,spikes,frenzy, but it looks completely Fine and even better AMAZING

16th February 2012
Last edited by LilRobot; 16th February 2012 at 10:26PM.
Post #411

That's awesome right there. Went and looked up the actual gameplay video to compare; you're doing a kick ass job with that. One question. When it's defeated, it won't pull one of these, will it? http://www.youtube.com/watch?v=8QYgcjy915U (spoiler??)
I know Scout can run, but...He'd have to have chugged a few cases of Bonk! prior.

you horrid little omega
you just spoiled my plans of an easter-egg ending damn you

so after working on the wisps for a while, i grew addicted to the starlight carnival boss music. so i figured i would make him in tf2, also
this is what happened when i opened up his raw files.
all of those are seperate pieces of the entire ship. if i want to port this guy, this will take a lot of work.

I was playing the Nega-Wisp level and it seemed to have been stuck in a repeating animation of stomping his hands on the ground. I couldn't kill him. I think you should get this fixed ASAP.

it happens if you either 1. skip the cubes somehow, or 2. die while on the cubes.
whenever you die you're supposed to restart the map, otherwise it bugs out. i can't fix it because of the way hammer works.

EDIT:
an alternative to restarting the map each time is, when the map first starts, type "mp_disable_respawn_times 1" in the console.
although it kinda ruins the purpose of restarting for the full boss fight experience

could i ask something, you know when modern section to generations models comes to GMOD if i wanted to make a super silver,when silvers quills are in there normal position, would it be possible to move his quills in GMOD or would i need to change the bones???

it depends on who the porter is and what they do with the model. likely you will be able to pose the quills, as it look like that in the game's animations that it has bones, but it can't be guaranteed to the porter.