Recommended Posts

I have no clue why, but when I use window mode, I get incorrect values for my ray picking tests, if I run fullscreen I am good to go.

Any ideas why that would be?

I am not sure if it has to do with the way SFML makes a RC for a window mode vs. fullscreen, but glReadPixels under a window mode return 1 and with the fullscreen I get a value that is less than 1 e.g. .7 and I get correct results for my picking...