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One criticisms of Fates that I see frequently is that on Revelation there is a golden ending to the game. And that there shouldn't be one because that invalidates Corrin's choice.I 'm wondering could it have been better implemented in the game. Maybe Corrin could be an ambassador of peace to the continent? Or we are cynical people that want characters to suffer in the end.

Greetings everyone, new user here. I started playing Awakening a few months ago, though I've been following my brother's playthroughs of Awakening and Fates well before that. Once I clear Awakening for the first time, I'll be moving on to Fates.
My brother and I were recently discussing a what-if scenario where the rest of the Awakening children (barring possibly Morgan) returned in Fates, each sporting a new name like Inigo/Laslow, Owain/Odin, and Severa/Selena. We talked about which faction each would default to as well as gender distribution, class selection, and what the male descendant's children might be like. These were our choices:
Nohr
Gerald (Gerome) - Wyvern Rider, Oni Savage - Can have a son named Gordon.
Gordon - Wyvern Rider, Oni Savage
Kellen (Kjelle) - Knight, Oni Savage
Neina (Nah) - Manakete, Diviner
Nohr already has three out of Awakening's twelve, two males and one female, so that leaves room for three more with the inverse gender ratio. Gerome and Kjelle make perfect sense as their primary classes are Nohrian in Fates. Nah's inclusion is mostly to counterbalance Yarne in Hoshido.
Hoshido
Bary (Brady) - Monk, Troubadour - Can have a son named Gan.
Gan - Monk, Troubadour
Wule (Yarne) - Taguel, Fighter - Can have a daughter named Linne.
Linne - Taguel, Fighter
Renzu (Laurent) - Diviner, Dark Mage - Can have a daughter named Miru.
Miru - Diviner, Dark Mage
Celia (Cynthia) - Sky Knight, Knight
Kuro (Noire) - Archer, Dark Mage
Lumina (Lucina) - Samurai (prepromoted to Swordmaster), Cavalier
Yarne's with Hoshido mostly as a nod to the moon rabbit myth. Cynthia and Noire's default classes are Hoshidan in Fates. Since Nohr already has Inigo, Owain, and in this scenario Gerome, that means Brady and Laurent go to Hoshido for gender balance. And since Nohr already has six Awakening kids, that leaves Lucina for Hoshido.

So I decided to spice things up a bit and do a sword only run of conquest on lunatic, hard is significantly easier for this run which is why opted for this. I will make somewhat of a mini guide as I go through the run, as of writing this I am on chapter 18. Please feel free to give feedback and share your experience as I am by no means an expert at the game.
Rules:
No DLC (Path bonuses are okay)
All attacking units must use swords (guard stance w/ a non sword wielding class is okay, as well as the use of healers and Azura with no weapons)
No use of online features (castles battles, bonuses, etc...)
Run begins on chapter 6
Throughout my trial runs there are a few things that I found make the run easier.
First is that Male Corrin is the way to go as Felicia's personal skill and demoiselle makes chapter 7 much easier
Having speed as Corrin's boon and the talent of samurai are very useful (personally I would not reclass Corrin until he gets Draconic Hex)
USE FELICIA!!! She is probably the best unit for most of the run, so reclass her to a Hero in Chapter 8 ASAP
Use your dread scrolls! It is very difficult to do this run without them on lunatic, I have yet to come up with a way to beat chapter 10 without using them
So onto the chapters
Chapter 6: Embrace The Dark
This chapter is fairly straight forward.
Have Camilla activate the dragon vein then move Xander to her right. Then pair Felicia with Elise and move her above Xander then separate them , now he gets the bonus of Lily's poise, Rose's Thorns and Demoiselle
Kill Ryoma with Xander, do not worry about the other as Ryoma will only attack Xander
Use Corrin and Xander to take care of Takumi and Hinoka
Use Xander to kill Yukimura and you are done
Chapter 7: A Dragon's Decree
Things to do before starting: make a staff/weapon store; get path bonuses; use boots (optional); sell iron dagger, buy at least one vulnerary if you used the one form the tutorial chapters
This chapter is pretty much a race to kill as many faceless per turn as possible. Having a speed oriented Corrin is very useful here as it allows him to reliably double the faceless, making this chapter way easier. Also resist the urge to make Felicia a dreadfighter, you will regret it later on.
Pair up Felicia and Corrin and move them to the left. Separate them so that Corrin is able to be hit by both Faceless
Pair them back up and move Corrin towards the forrest so that he can be hit by all the Faceless except for the guard stance ones and use a vulnerary
Elise and Silas should arrive on turn 3. Pair them up and then separate them below the northern most woods tile. Move Corrin in place to be hit by the guard stance Faceless, the others should have be one rounded.
Move Corrin as far back as possible while still being able to be hit by the last faceless and separate him from Felicia. Have Silas finish of the faceless that attacked him. Pair up Arthur and Effie and move them as close to Silas as possible.
Move Arthur towards the bridge and them move Corrin next to him to block the path. Have Felicia heal Corrin and then move Silas behind the blockade. Have Elise heal Silas.
Have Silas transfer Effie to him and move Arthur as far back as possible. Heal Corrin with Felicia. At this point Corrin and Silas should be blocking the bridge in a staggered pattern with Felicia behind Corrin and Elise behind Silas.
Kill the seal speed faceless with Corrin and the other with Silas, do not break position though. Heal as needed
Kill the last faceless with Silas and move Felicia and Corrin back so that he is next to Silas.
Enjoy your one turn of no fighting and top off Corrin's and Silas' health
From this point just defend and heal top of their health, do not initiate battle with the boss faceless until he can be reliably one shot
More to come later~

In case you missed the title, this post has spoilers for Fire Emblem Fates: Conquest, Birthright, and Revelations
You have been warned
Introduction, Pretext, etc
Now for the defense. As I said, Corrin had some good which is seen in a few moments of the story, even though, as a whole, he's poorly handled. One of his best scenes was in Revelations where Anthony isolates Corrin from the group into a trap. No one else trusts Anthony at this point after a bridge nearly collapsed under them. Only Corrin was willing to go with Anthony to try to make a way into Anankos's palace. Prior to leaving, Corrin makes "preparations." When Anthony reveals his true colors Corrin explains what his preparations were: a message left behind that if he didn't return, Anthony had indeed tricked him. Anthony points out that this meant Corrin had not really trusted him at all to which Corrin replies "I wanted to, Anthony. I really did. That's why I'm sad that things have turned out this way. Don't think that means I won't fight you with everything I have, though! The least I can do is thin your numbers so that my friends have an easier time." While Corrin still isn't exactly flawless in this scene, he's much more wise in his decision than his usual naiivities. I also feel this scene sets what could have been a good character for Corrin.
If I were to rewrite Corrin, I would rewrite him a bit to not be stupid (for example the scene with Azura's "disguise," his agreement to jump off a cliff with Azura into a bottomless canyon, and his agreement with Azura that attacking both sides in the "choose a side" chapter for attention would work) and cringefully naiive.
I'd write him instead as someone willing to take risks to reach people. I'd have him as the person willing to give people chances and extend a friendly hand, even if others aren't favorable of the decision, but he'll keep his sword on his belt.
When Zola joins Corrin's party in Birthright and if Shura is spared in Conquest, Corrin displays this mindset. In each route, he allows the person to accompany him but makes it clear that if the accompanee takes one step out of order, Corrin will not hesitate to slay him on the spot. Likewise, calling back to Revelations, Corrin left a message behind for his friends to come if he didn't return with the assumption Anthony had set a trap.
Rewriting Corrin, I'd would also have him show sense enough to discriminate between the allies he's trying to make and those he has in that he openly shows he has full faith in those allied to him, and that he deeply cares for his allies. He'd have trust for new allies to some degree and wouldn't distrust them, but the most important tasks would lie with those he knows best of course. Newer allies, trust would need to be gained more via experiences and time before relying on them for anything dire. Some support conversations could even reflect this, both with his family and with new recruits that were enemies at first.
Thinking about it, a person like this Corrin would be needed to bring Hoshido and Nohr together after all the war, making him a perfect fit for the plot.
As I think about it, it's like Awakening's theme of the strength of bonds and allies almost, but with a willingness to outreach and lower one's guard to connect with others.
I feel focusing on that, with some degree of common sense, would make Corrin a better character. Probably still controversial though.
This characterization of Corrin would make a theme of how, to interact with and reach others, you have to make yourself vulnerable. You'll be hurt by other people, you may get betrayed, but you will make many more connections and meet many more influential people than by keeping your guard up.
I feel actual Corrin tried to be like this but failed at it. There was also the family theme distracting from it. I feel better Corrin would be accepting of the bad for the good of lowering one's guard to try to interact with more people.
That's my opinion on Corrin. I hope you've found this interesting and that I may have given you another perspective on him/her.
Oh, and as this is my first post, if there are any forum norms I missed and such, just let me know. Also, feel free to discuss. I'd like to hear opinions on my analysis.

YO! I mean, hello, people of the Web. I'm here today to ask a question about which Fire Emblem game is better; both of which I have played through to the very end.
I'm asking, from personal experience, which Fire Emblem game, between Fire Emblem: the Blazing Sword and Fire Emblem Fates: Birthright, which is better! Keep in mind that these aren't the only games in the series I've played through- I'm also partway through Sacred Stones- but personally, before I even make the list, I think it's going to be the latter. Now, let's start with the actual plots of the game...
Category A: Chapters
This is already looking bad for FE7's case. We've only started the list, and we already have an 11-chapter tutorial. Fans of the series know what I'm talking about. You know my pain. And if you don't, then here's the rundown; Fire Emblem: Blazing Sword, or just Fire Emblem, as stated in the West, is the seventh game in the series, and boy, does it make a bad first impression. At the start of the game, you meet Lyndis, a nomadic girl from the plains of Sacae. She's one of the game's three Lord characters, and the main character of the prologue through chapter 10.
However, what Lyn fails to realize is that ten of these eleven chapters will take you through portions of themselves to teach a new player how to play the game. That's all fine and dandy, but why learn the ropes if you already know the basics?
I asked myself that question HARD. And when I realized I only got 13 units throughout the whole tutorial, two of which couldn't even fight, I knew I was in for a rough ride. And none of them were either of my two favorite unpromoted classes, Myrmidons or Mercenaries. Luckily, Lyn is designed to almost BE a Myrmidon, so I can partially excuse this.
So basically, the game makes you do so much that it's possible to soft-lock yourself if all but Lyn dies by the end of Chapter 3. It basically forces you to make specific moves. And while all modern F.E. games do this in some way, THIS game takes it a step further and makes you make specific moves for TEN CHAPTERS. Not for the whole of all of those chapters, but for most of it. And during this time, your units CAN fall and won't be available again until later chapters (Dorcas being the earliest re-recruit in chapter 11), after which they might DIE.
But, there IS a plus side to this. These eleven levels were one of my best tutorial experiences EVER. And don't get me started on Sain. Sain is the whole reason I kept playing- he was like a fourth Lord- but more on that in a later section. And the satisfaction that came from felling Lundgren was too good to be true. Of course, the game wasn't OVER yet, but STILL.
After that, the game branches off to the plots of the OTHER TWO Lords, Eliwood and Hector, who are re-joined by Lyn in either Chapter 15 for Eliwood's story and chapter 16 in Hector's. And, as to conceal spoilers as much as possible, I'll only say right now that the plot is about some bad guys trying to open a portal to a dragon, and... I'll stop there.
As for Birthright... where do I BEGIN? The story's so well-written, that I'll probably have to play Awakening to beat it, although I'd have to save quite a bit for that. And the TWISTS... Especially the two HUGE and sad casualties Nohr suffers in chapter 26... And if you don't know THAT, then, well, PLAY THE STINKING GAME ALREADY. No need to say that Fates wins this one.
Category B: Characters
Let's get one thing straight. I REALLY don't like losing my units. In particular, there are two units- Kaden and Sain- who I will treat as pseudo-Lords for what it's worth. What? I like the showoffs. So what?
Real talk though, Kaden was my first S-rank (albeit with FemCorrin, who I still treat as canon). Plus, he's SO powerful late-game. Birthright didn't try to make a legend. It just... happened. And the day Kaden is added to FE Heroes is the day I buy a fancy tablet just to play that game.
Sain, on the other hand, is more or less, stats-wise, the same as Kaden. Hits hard, dodges fast, doubles constantly. This is why I like these two! They're evasion MASTERS. The Cavalier class is my third-favorite un-promoted class PURELY because of Sain. And as for Kitsunes, they'd be up there too if you didn't only EVER get two.
In the meantime, the main characters are WAY more stale than these two. The most interesting Lord, in my opinion, would have to be Hector. And he's a Tank, too, so he can take AND deal huge hits. Personally, I suggest giving a Brave Axe to him until he receives Armads, the Legendary Battle Axe. Also, he's totally the best "Axe Lord", end of story.
Corrin was fun, too, mostly because she felt like... a more girlish incarnation of myself. Heck, when she fell for Kaden, I actually felt a little jealous. Her kindness factor is quite high, and she can support LITERALLY EVERY OTHER UNIT IN THE GAME, AND S-RANK ANY BOY WHO ISN'T HER SON! And YES, the male variant CAN S-rank every female who isn't his daughter.
But in all honesty, Birthright's characters felt a lot more bland than those of FE7. Take Hana and Subaki, the royal retainers to Princess Sakura. Did you, in all honesty, ever actually CARE for them? Their supports are the only thing they have going for them, and I feel like even THOSE aren't anything interesting. And as for the only Cavaliers in the game, Silas and his daughter, Sophie... I honestly forgot Silas existed by the end of my first Birthright playthrough, even though I ADORE having a good Cavalier. His own DAUGHTER, whom you aren't even guaranteed to RECRUIT, is more personal to me than him. (Of course, that may partially be because she can strip her enemies )
The last characters in Birthright I actually LIKED were Kaden's daughter, Selkie, and Corrin's son, Kana. And the biggest reason I LIKE them is that... it almost felt like they're my ACTUAL CHILDREN... But yeah, apart from Corrin, Kaden, Selkie and Kana, the cast of FE7 feels better to me than Birthright. I don't know why.
Category C: Game Mechanics
Two words: Pair. Up. These two words were the entire foundation for Support Grinding in Fates and Awakening, and quickly became my personal favorite way to fight. I would pair up my couples so they would always fight at their best; actually, I think Takumi and Oboro are paired up right now, as a matter of fact, let me check... No, I'm actually at My Castle right now. Oh well.
But for whatever, Fates totally screwed up the weapon triangle. You know how swords beat axes, axes beat lances, and lances beat swords, while tomes and bows are usually neutral? Yeah, apparently they wanted to add shurikens and knives, so those beat swords now and lose to axes. But that means tomes and bows have to be ADDED to the weapon triangle; tomes are basically a counterpart to swords, and bows join axes. And I almost ALWAYS deploy wizards to dispose of Knights, so that's a small problem there.
FE7 had a different weapon setup; bows and tomes are neutral to the other three, but there's a different thing for tomes; the Trinity of Magic. Anima magic beats Light magic, and then there's Dark magic, which beats Anima, but loses to Light... And this was surprisingly less complicated than Fates!
Fates had Dragon Veins as well; special tiles that, when one of a select few units stood on them, would trigger battlefield traps or open new paths. FE7 didn't have that, but it didn't need to.
And remember when I said that Pair Up is my favorite way to fight? Well, to add that, they removed the "Rescue" command, which pulled a unit out of danger. And don't get me started on the fact that Cavaliers don't get their second move if they didn't fight or move all the way!
FE7 also had breakable weapons. I honestly don't know why Birthright took this away, and nerfed the silver weapons. Now I almost only ever use Steel. In FE7, silver weapons are VALUABLE.
Basically, gameplay-wise, Fates is nowhere near as simple as the original. Actually, it wasn't simple in the first place. But still, they tried!
Category D: Difficulty
Do I really need to go over this? Games have been getting easier and easier as time goes on. Birthright has endless grinding time, ridiculous amounts of gold for better weapons, and even a method to recruit enemies if they're felled by Orochi using the "Capture" skill. And it also has two ways to make the game easier: Casual mode, to simply retreat your units, and the ridiculous Phoenix Mode, for players who don't want their units to die AT ALL and want them back EVERY TURN. Needless to say, it tries to make the game easier.
Despite this, playing on Classic mode REALLY takes some skill that I don't seem to have much of. In fact, by the end of the game, I only had eight units, only seven of whom made it out of the endgame! And I know that Fates' characters technically retreat more than die, but I'm talking from an FE player's perspective.
FE7 is a lot rougher. It doesn't have Casual mode, so you'll have to make each decision count. And remember when I said Birthright had infinite grinding time? Yeah, FE7 has none of that. So you only have the chapters in the game to train your units to max levels. And they are TOUGH. And you know how in later games, your units can go beyond Lv. 20? Not in FE7. This means that pre-promoted units, such as Marcus, can only level up 19 times before running out of level. And for most, they don't even get THAT many.
But, as I said before, the first 10 chapters are like a tutorial, which you can use to power-level those aforementioned 13 units. Even Nils the Bard.
Of course, because of a HUGE difficulty spike in chapter 14, I wound up losing unit after unit in FE7. Then I tried again, and actually lost more of my army in Chapter 13. Overall, I would rate FE7 as generally harder. I really don't give a crud about the difficulty anyway... unless it's Hector's Hard mode. Lord, do I hate Hector's Hard Mode.
Results
What? Do I like playing FE7 more than Birthright? It's actually a stalemate! I don't prefer one game over the other after all! I'm actually pleasantly surprised.
Now, the Sacred Stones... That's a whole different story.
Fire Emblem 7 vs. Fire Emblem Birthright: Indifferent. They're BOTH Fire Emblem!

Hi!
I know there have been tons of skill threads, but many of them are out of date and I’m on a new playthrough of Conquest and was looking for Aptitude on male Kana. My mistake for not having him inherit from his parents :(
Was hoping someone had an up to date castle I could get it from :)
Thanks in advance!

Hello! I have decided to write A Vexing Encounter, seeing as there was no support conversations between Rhajat and Soleil. I figured it would be nice to see how they would interact, as well as work on my writing since I am a bit rusty. Any constructive feedback is welcome and appreciated.

Feedback Thread:
Support C
Holding a stack of tomes in both arms, Rhajat walked down the halls of the barracks to get back to her room. There was research to be done, her current predicament leaving no time for personal training as she remembered her earlier talk with her father Hayato.
Ever since she had been blamed by the sudden illness plaguing a nearby village, the young diviner couldn't take her mind off it. Was she mad that the villagers blamed her for their misfortune? No, not really, but she had taken the problem into her own hands either way. It was something she couldn't help, and her father was at least proud of her because of it. At least she could revel in the fact that she was doing something that would warrant his attention.
Still, with these thoughts in her mind, the young diviner hadn't been paying attention to her surroundings, especially who was in front of her. With a simple misstep Rhajat tripped, sending her books flying as she stumbled against the person that had been greeting her.
Fortunately for Rhajat, instead of falling to the floor with her books, the other simply caught her in their arms.
"Whoa there! Might wanna look where you're going hehe."
At that Rhajat had a nasty retort for the girl, but when she looked up to see her rescuer the diviner quickly felt her mind go blank.
The girl was pretty, attractively so, with long pink hair that fell in layers, and lovely golden eyes that stared right back at her. She had seen her before, from afar, but couldn't remember from where. After all, all she could think about at the moment was how close they really were, with the girl's hands settled against her back while her own were steadying themselves against her che-
Quickly pulling away at the sudden revelation and steadying herself, Rhajat kept her gaze on the other for a few moments, before crouching down to pick up her tomes.
"Heh, not much of a talker are you?" she heard the girl call out, before noticing that instead of simply standing there she too started to help in gather up her books.
"That's okay, I tend to find the quiet ones are the cutest," was then added, and with a dazzling smile she handed her one of the tomes she had picked up.
Ah, Rhajat now remembered where she had heard of her, eyes now narrowing at the prospect of being this girl's next "target".
The sudden pitter patter of her heart ceased the moment she remembered who she was dealing with, frown prominent as she snatched the book away and continued to pick up the rest of them in a hurry.
Noticing this, the other girl simply blinked in slight confusion before offering another smile. "Hey, how about I help you with that stack? In fact, I was just about to go for some tea and I thought maybe-"
"Whatever you have planned Soleil, I don't want to hear any of it."
Shutting her down completely, Soleil simply stared wide-eyed at Rhajat as the other girl picked herself up with tomes now in hand once more.
"Y-You know my name?" was all she could say at the other, who now sported an unimpressed expression.
"I know of your...reputation with girls, and honestly I find it a bit...vexing," she corrected the other, before walking past the now speechless mercenary. If it weren't for the urgency of the cure, she would've loved to stay and revel at the other's fishy expression.
"...W-Wait, but you don't even-" Soleil started to say, quickly recovering, but Rhajat would hear none of it.
"I don't even what? You'll just say any pretty little thing to sweep me off my feet, and the next moment you'll be saying the exact same words to another girl," she explained, now shifting in her spot as she turned round and looked at her.
When Soleil didn't say anything this time, speechless once more, the diviner simply...sighed, before giving her a deadpan look. "Save your words for someone who will fall for them. I for one have important business to attend to so if you'll excuse me," and with a sense of finality she walked away into her room, giving the poor girl no time to actually defend herself from the onslaught of accusations.
Once she was finally at her room though, door closed behind her, Rhajat let out the breath she had been holding and slinked onto the floor. Letting the tomes pool around her she placed both hands over her face, covering the imminent blush that started to form.
Her quickened pulse returned, now followed by a fluttering sensation in her stomach. The infatuation was certainly there, no doubt about it, but Rhajat couldn't help but think of it as something more, something that she's only felt for one other person her whole life.
How could it be possible, after all is said and done, that her feelings were this fickle when it came to love?
No, it couldn't be. Gods this couldn't be possible! All this trouble because one girl simply caught her when she fell? Well, it wasn't exactly the cliffs this time but...
Moving her hands to place them against her stomach, the feeling still there, Rhajat couldn't help but narrow her eyes at such a predicament.
Maybe...this was all of Soleil's doing. Yes...yes! Some way or another the other girl got her hands on a curse to make her feel this way. If so, then all Rhajat had to do was find a counter to it, and she'll be back to her old self!
But first, focus on the task at hand.
Looking around at the tomes she once again picked them up and set them atop her working table. Once done she sat down, and began to work.
If she could find a cure for a whole village, she sure as hell can find a cure for this "curse".

I need some good skills on my rhajat pls im playing on birthright and have little access to the really good skills like shurikenbreaker and vengence so if anyone had a Rhajat with such skills feel free to put your castle address here
(I just restarted I dont have much to offer but a pretty decent takumi build)

i was starting to look at thanes fe randomizer but everytime i pull out the randomizer it crashes in between ch 1 -6 and i dont know what is causing it so i was wondering if using layeredfs in luma is the cause? also, i want to get into fire emblem hacking so if you have some videos to share or tips i will gladly take it it doesnt matter if i work my way through from GBA fe i just want to learn how to do it right :)

I know this will sound confusing but hear me out.
So in my new revelation file i want to marry Shura. but, i want to give some good skills like vengeance. aka. i need to marry him first so he can use the partner seal. Heres the problem:I dont know if kana will have the stats that correlate to the stats when shura and MU get married or if they correlate to the stats MU and shura have when they enter the side quest. So can someone tell me?

I've been studying Fire Emblem a lot in my free time and my favorite time spender is "where does this game take place in?"
Notes:
I'll start by saying that I haven't actually played any of the dlc in awaking or fates other than the one that conects the both of them but I read their scripts so if some of my facts aren't completely correct sorry, also keep in mind schrodinger's cat (which means there's a possibility where one thing could have or not have happened) Example: who died, Deen or Sophia in Fire Emblem SoV or who did Marth recruit in that city the Hero or Paladin in Fire Emblem Shadow Dragon, but it would not change the outcomes of the timeline (i.e Fire Emblem Awaking 3 timelines split). I'm also counting the remakes of previous games as the canon version (i.e the DS remakes and SoV) Lastly since Chrom did call Hoshido and Nohr as the MYTICAL kingdoms, I'm counting them as the same universe as awakening, sorta like how pokemon has legendary and mytical pokemon, mytical pokemon can only be captured at certain events while legendarys can be captured again and again every time you reset the game
I will list different Timelines corresponding to each game's universe
Timeline 1
Jugdral saga (FE4, FE5) 1000 Years Later > Archanea/Valentia saga (FE11, FE12, FE15) 2000 Years Later > Robin joins Grima willingly and the events of Lucinda's timeline happens, and the Inigo, Owain, and Severa of that timeline are brought to Nohr then the events Conquest, Birthright, or Revelations happens
Timeline 2
Jugdral saga (FE4, FE5) 1000 Years Later > Archanea/Valentia saga (FE11, FE12, FE15) 2000 Years Later > Awakening's timeline happens, and the future Inigo, Owain, and Severa of that timeline are brought to Nohr then the events Conquest, Birthright, or Revelations happens
Timeline 3
Jugdral saga (FE4, FE5) 1000 Years Later > Archanea/Valentia saga (FE11, FE12, FE15) 2000 Years Later > The DLC Future Past timeline happens, and the Inigo, Owain, and Severa of that timeline are brought to Nohr then the events Conquest, Birthright, or Revelations happens
Timeline 4
FE7 20 Years Later > FE6
Timeline 5
FE8
Timeline 6
FE9 2 Years Later > FE10

What if the fire emblem heroes were to fall and all their adventures were given to random people?
The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started.
(roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed

Who do you pair Azura with? I paired her with Kaze since my avatar married Sakura in Birthright, and with Silas, since in Conquest my avatar married Camilla, but in Revelation, the pairing I chose for Azura, is Kaze.

My biggest and most despised aspect of 14 is how it is blatantly bad. I know, 14 hate is so overdone or whatever but really it needs to be said. 14 has an identity issue due to 13 and that hampers the game. Nintendo forced IS to make a follow up even though they shouldn't have. With split teams with different ideals and beliefs, a poor editing staff for the plot, and many more issues 14 was set for a failure, not commercially but as a game. As a follow up to 13, it had to do everything 13 did; child units, marriage, anything pandering to "anime" fans and "casual" audiences. 14 is a failure as a game, in game design, as an FE title, and as a major game. But how does that mean blatantly bad? It's all in the presentation, the game was presented as "Choices" but in reality it wasn't about choices or different routes, it was milking money and hiding it's flaws, which are obvious more and more as time goes on. That may not make the best of sense, but the game blatantly split itself, when we all know it should just be one title. While yes, Rev does exist, that doesn't mean there are actual choices and so on, it's cash grabbing, separating the major "choices" in game and making them only obtainable through paying more for something of either worse or equally bad content. Sorry if you read this trainwreck.

I've always loved the GBA battle animations, and I recently got into making my own.
This is my attempt at making Fates' Royal families,
Someones probably done this better before but I thought I'd take a crack at it.
I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate.
First I did Everyone's favorite cinnamon roll;
Elise!
Heal Animation:
I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca.
Next on the list was;
Leo
Basic Anima Attack:
Anima Crit:
I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation.
The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her
Skipping a sibling I actually did Xander next, due to Camilla's... unique character design.
Basic Sword Attack:
Sword Crit:
It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried.
Next we have Camilla:
Basic Lance attack:
Lance Crit:
Sorry if anyones disappointed by a serious lack of something
(she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do,
I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord.
Moving on to the Hoshidians My first is;
Hinoka:
Basic lance attack:
Lance Crit:
Hinoka was a fairly easy color swap.
Sakura:
She was probably the quickest and easiest.
And last one (for now)
Takumi:
With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows
Regular Bow Attack:
Bow Crit:
The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea.
Fujin Yumi Attack:
Fujin Yumi Crit:
When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it.
In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning)
I'm unsure if it really fits though,
I'm considering making similar ones for the other princes, any ideas for those would be great!
Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way.
I'm gonna go do more animating Thanks for reading all this stuffXD
These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing.
If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)

Hello! This is my first post to this site! Ok, so I’m not the best at explaining things but here goes...the holiday season is upon us in the US, and I wanted to give my best bud my physical copy of Fire Emblem Fates: Birthright (since he always watches me play it) so that I could buy Fire Emblem Fates: Conquest for myself (since I kinda regret not picking that first, for irl reasons). I already bought Conquest and Revelation as DLC for the Birthright cartridge. Is there a way I could put them both on an SD card and give that and Birthright to him so that he’ll have all 3 versions on his 2DS? Or will he be forced to rebuy them (if he wanted to play the other routes) and I can just give him an eShop gift card with it instead? I really hope I explained that clearly, really super sorry if I didn’t! ALSO, since I’ll be getting a physical copy of Conquest, is it posible I can still retain my DLC of Revelation on my 3DS if its still on the SD card, or will I be forced to rebuy that too? Again, sorry if I missed any details or said something confusing! Feel free to ask me to clarify any points, and thank you for taking the time to read and help me!