That's right! I'm hosting a competition for Seriously! forums and the 7Smoke group to take part in. This time around it's a very simple map making competition for the Serious Sam HD racing mod "Super Seriously! Kart". If editing isn't up to your speed, don't fret! Enough interest has been shown in a secondary tournament - The 7Smoke Cup. Which will take place after the 22nd of October at some time. So stay tuned.

The Basics:
You must make a track following a set of rules and guidelines that other players can race on. It can be any style of track, be it a simple race to the finish or a track that loops to do multiple laps. Your track will be judged by 2 anonymous judges and myself and given a placing amongst the other tracks submitted. Depending on the amount of entrants, there will be more prizes. You may start work on your map whenever you feel like as long as you sign up first!

Your track must be packed in a .gro and sent to me before the 22nd of October 2015. That's 3 weeks as of the 1/10/2015. You can send in your track at any time before then or on the day.

The Prizes:
At this current time and not knowing how many people will enter, the current prizes are...
1st Place: A copy of Grand Theft Auto V on Steam (or any game of same price @ $79.99)
2nd Place: $25 Game or Item of your choosing
3rd Place: $20 Game or Item of your choosing

The Guidelines:
An allocated amount of time to complete a track that must adhere to the following track qualities:
- Be made in SED3 using the built in vehicles of S! Kart
- Bikes or Cars or both must be usable.
- All Karts or Bikes of each type must be included. No undercutting the amount of vehicles.
- The track must be original. Ported assets are fine but make it your own design. I won't take an edited Luigi Circuit for example.
- It can be a race to the finish or a multi-lap style track.
(Race to the Finish means it's one long stretch from start to end with no loop.)
- It must allow a minimum of 8 players to race on it.
- Battle Arenas will not be accepted.
- Tracks that are pure racing are fine, you do not need to include weapons in your track.

If you have a problem understanding the rules or how S! Kart is set up, contact me on Steam or go to the 7smoke chatroom where I may be idling and I'll lend you a hand. Again, you may start work as soon as you sign up here. Feel free to share your work with others or talk about it freely. It's your choice what you do. Upon completion of your race track and having sent it to me you may, if you so wish, play it with me. Point out things of interest or things you're proud of that I can relay to the other 2 judges to help in your scoring. Sell your track to us!

He's been trying to host one since before raka and raka stole his spot. Now you are too. Lol!

That's not nice of Raka and Raka.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

The contests brought a lot more to the table and I am really impressed by everyones contributions to the contest. Remember, if you don't win don't be upset. You can always try and enter the 7Smoke Cup! I loved all the maps when we tried them and I'm glad this competition happened. Without further ado here's how the entries did on a pros and cons side.

Mischievous's "Again A Mile"

Code:

+ Great lengthy track, very bendy and authentic.
+ Variety in locations, the caves and the large bendy turn with added ambience was great.
+ It's fun to drive and see others going around a place you just passed through.
+ Nice jumps without a lot of opportunities to get flipped over.
+ Requires skill
+ Boost pads
- Only 1 musical track that doesn't fit the race as it plays.
- Some sections are a tight fit for more than 2 people.
- Uninteresting spawn point

Finzy's "Lake Rally"

Code:

+ Nice looking lake
+ Cute ads on the outside, for an actual rally feel
+ Crowd
+ Music is fun
+ Interesting crates for item spawns.
- Not a whole lot of danger
- Bike Spawns can be hectic

Noam's "Flooded Swamp"

Code:

+ Beautiful environment and ambience
+ Spawn is unique, cloth entity is nice
+ Nice music choice
+ Animated textures on the track are charming
+ Pretty starting line
- Hard to see in Spawn
- Disjoint from the track and the environment it's in, artistic styles clash.
- Interesting at the start but loses threats and becomes simple afterward.

NicePixels "Grid"

Code:

+ Amazing variety and choose your own route selections
+ Checkpoints due to long length
+ Many traps of unique design
+ Artistic style is nice and different.
+ Nice decorations, although simple looking, around the map.
+ Interesting spawn and race starting line
- Music is too painfully short considering the tracks length
- Weapons are difficult to get to
- Not friendly to large amounts of people in the same sections
- Bit of a lack of colour variety

Mauritsio's "WarpGate Worlds"

Code:

+ 3 tracks in one, played by roulette
+ Each one is incredibly unique in style
+ Approach it any way you want with weapons and traps in each
+ Various length on each track
+ Incredible variety in difficulty for each track
+ Clever use of enemies as obstacles.
+ Very nice spawn
- Roulette means you can't choose which one you want in particular ever
- Persian track has unforgiving parkour with cars in multiplayer
- Persian gets somewhat hectic beyond belief in some sections. But somewhat acceptable due to being the "hard" track.

It took a lot of talking through to find out who should come in each place. 1st and 2nd was especially difficult. But here are the winners.

Congratulations! Contact me on Steam to get your prizes. Thank to all for entering ,if you didn't win I'm sorry. But that's the way competitions are. These tracks will be released on the Steam Workshop as soon as I get permission from all the authors to combine them into one item. If they wish to patch it at any point they can, I don't mind.

__________________
"Don't you have to be told to do things to be considered a slave?"

Now what's the point of making it a competition when all the maps will be polished before we're able to play/actually see them?

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

Then it's fine. It sounded to me like everyone was just going to work on their shit some more.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

Yeah, I was about to lay the smackdown on y'all. Though I still might for your barbaric sarcasm.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty