The Tables below are generic "piece-maille" grab-n-go examples, and don't represent anything in particular in the New Dawn game world. It loosely assigns "tiers" to the material types and options in the traditional RPG fashion, and then assigns DR by tier.

All of the following offer full coverage except for the Face and Skull. Armor with heavy bulk (ie, Medium and Heavy plate) have an additional +2 to target chinks in the armor because of the big gaps required to allow the armor to flex properly. Heavy bulk gauntlets give Bad Grip 1 and Ham-Fisted 1.

Pot helms that cover only the skull have 1/15th the cost and weight of the full suit. Full helms with visors that cover the skull and face have 1/10th the cost and weight of the full suit.

Armor Set

DR

Weight

Cost

Bulk

TL

Notes

Light Cloth

1

15.0

95

Thin

1

Flexible

Thick Cloth

2

29.5

185

Light

1

Flexible

Leather

2

33.0

110

Light

0

-1 DR vs Impaling

Iron Scale, Light

3

27.0

685

Light

2

-1 DR vs Crushing

Horn Scale

3

37.5

250

Medium

0

Iron Mail

4

30.0

1,825

Light

3

Flexible, -2 DR vs Crushing

Paper Lamellar

4

50.0

330

Medium

3

Flammable

Light Brigandine

4

29.5

2,050

Light

4

Iron Scale, Heavy

5

46.0

1,140

Medium

2

-1 DR vs Crushing

Banded Mail

5

56.0

2,505

Light

3

Heavy Brigandine

5

36.5

2,560

Medium

4

Segmented Plate

6

39.0

3,280

Medium

2

+2 to target armor chinks

Light Plate

7

42.5

4,940

Medium

3

+2 to target armor chinks until TL4

Medium Plate

8

45.5

5,465

Heavy

3

+2 to target armor chinks until TL4

Heavy Plate

9

51.0

6,145

Heavy

3

+2 to target armor chinks until TL4

As these armors are full suits, they can be have weak back torsos and weak back limbs, reducing the cost of and weight of the armor by 20%. They can also have reinforced vitals, increasing the cost and weight by 5%, or both options together to reduce the cost and weight by 15%.

Any of these armors can also be made cheaply, reducing the cost by 40% but increasing the weight by 25%.

Small (quarter-to-silver-dollar sized) pieces of iron riveted or sewn in overlapping layers to a light leather or tough cloth backing. Small pieces of iron are easier to create than large sheets, which makes this popular with lower TL cultures and people stuck with bad iron quality. The thin scales in this armor make it generally inadequate armor for melee troops, but it is somewhat popular for warding arrows by people who can't afford better armor.

TL 4 advances in metallurgy, textiles, and manufacturing allow the creation of a scale-like armor; the metal plates are precisely shaped rectangles that do not need to overlap to get full coverage (with a substantial weight savings). They are riveted between two layers of leather or tough cloth to fix them in place. Brigandine is fiddly and expensive to make, and the distinct rivets and shape of the plates under the fabric make it blatantly obvious that this is armor, not clothing, but it's still very good.

Mail is a flexible armor made of interlocking metal rings, a non-rigid steel fabric. It is usually worn over a light padding, to keep the rings from pinching the wearer's skin. As mail is made entirely from metal, it has very good protection for its weight, but it's also expensive. The flexibility also makes it vulnerable to crushing attacks.

This is like light iron scale, but uses thicker scales to provide more protection. Heavy iron scale is barely adequate armor for melee troops, and at half the cost of heavy brigandine, is popular with budget conscious armies.

Like standard Iron Mail, but reinforced with bands of leather through the rings. The bands stiffen the armor and make it less vulnerable to crushing attacks, but much heavier. Heavy brigandine is preferred among those with the technology to manufacture it.

TL4 Light plate is made from solid sheets of iron and steel, cleverly articulated through sliding rivets with very few weak points. It is "light" only compared to even heavier and thicker suits of plate. Even lighter suits of plate are available, but are mostly ceremonial armor.

Item

DR

Weight

Cost

Bulk

TL

Hit Location Rolls

Notes

Light Plate Boots

7

3

336.75

Medium

3

16

Feet, +2 to target armor chinks until TL4

Light Plate High Boots

7

6.75

786.00

Medium

3

16, 6-7*,13-14*

Feet and Shins (* only on a 5-6), +2 to target armor chinks until TL4

Light Plate Harness

7

40

4,659.25

Medium

3

6-14, 17-18

Torso, Arms, Legs, Neck, +2 to target armor chinks until TL4

Light Plate Cuirass

7

17.5

2,021.00

Medium

3

9-11

Torso, +2 to target armor chinks until TL4

Light Plate Cuirass and Arm Guards

7

25

2,919.00

Medium

3

8-12

Torso, Arms, +2 to target armor chinks until TL4

Light Plate Greaves

7

13.5

1,571.75

Medium

3

6-7, 13-14

Legs, +2 to target armor chinks until TL4

Light Plate Cuirass and Thighguards

7

25

2,919.00

Medium

3

9-11, 6-7*,13-14*

Torso and Thighs (* only on a 1-3), +2 to target armor chinks until TL4