On Chevy Joyride, the team was responsible for implementing Arnold into the Maya lighting pipeline at Psyop. This was one of the first MtoA rendered jobs in the industry.

I was responsible for a huge part of the research and development to integrate the new rendering engine into the pipeline. Tools included look development workflows, scene assembly automation, and a hugely overhauled AOV system that replaced the initial MtoA implementation. Beyond the technical tasks, I took on tasks such as character and prop look development, lighting, compositing, and setup of scene assembly workflows.

The image above is nearly 100% 3d, excluding the grass plate that is in the left third of the image. The car and characters were rendered in MtoA. I was responsible for final lighting and compositing, as well as misc character look development.