Mercenary Factions

Information on various 'mercenary factions' and their structures and units.

Fist of Titans

A loosely associated group of mercenaries and guerilla fighters primarily operating in the Eastern Europe. Defined by a hatred against the Coalition and Dominion alike, they exist in a conflict to free themselves of the influence of the said superpowers. In pursuit of this greater goal, however, members of the Fist of Titan might be willing to sacrifice their principles and temporarily align themselves with one of the major powers - if it comes with a benefit for their own cause.

A large industrial corporate group with subsidiaries specializing in mining, technology and vehicle manufacturing as well as security business. Headed by shrewd Italian businessman Ignatius Mercuri, Crimson Crown has attained a ruthless reputation in the business world. Rumours exist of the company being involved in black market weapons and information trafficking and number of other illicit activities as well as running a black-ops military unit of it's own, but so far no actual proof has been provided for such claims.

Fist of Titans

Mercenary Outpost

Purpose: Mercenary Infantry Training, Support Power Provision

Cost: N/A

Prerequisite: Capture with Engineer

Hitpoints: 2500

Armor Type: Heavy Structure

Power: N/A

Sight: 7

A mercenary outpost that can be captured to allow hiring mercenary forces to aid you in the battle. A selection of mercenary infsntry can be trained from the outpost itself, and further troops and vehicles can be called in as off-battlefield reinforcements.

Additional Information:

Can be captured with 1 Engineer.

Other structures can be built off this one.

Support Power: Create Field Shelter

Recharge Time: 5:00

Cost: $1000

Additional Prerequisites: N/A

Powered: No

A Mercenary Field Shelter is covertly constructed in the designated area and then deployed for use to be garrisoned up to 6 occupants.

Reinforcements: Mercenary Squad

Recharge Time: 6:00

Cost: $2000

Additional Prerequisites: N/A

Powered: No

Calls in a squad of mercenary forces via air transport. 4 Rebel Gunners, 4 Rocket Soldiers and 2 Flame Troopers are paradropped to the designated location.

Reinforcements: Mercenary Ambush

Recharge Time: 7:00

Cost: $2500

Additional Prerequisites: N/A

Powered: No

A small group of mercenary vehicles will ambush the target area. 2 Jackal Buggies and 2 Raccoon Tanks will instantly appear in the designated location.

Reinforcements: Mercenary Battallion

Recharge Time: 7:00

Cost: $3000

Additional Prerequisites: N/A

Powered: No

A small group of heavy mercenary vehicles will arrive to the target area. 2 Crocodile Heavy Tanks and 2 Vulture Attack Copters will instantly appear in the designated location.

Mercenary Field Shelter

Purpose: Garrisonable Defense

Cost: N/A

Prerequisite: N/A

Hitpoints: 3000

Armor Type: Adv. Base Defense

Power: N/A

Sight: 1

A bunker-esque construct for protecting infantry on the battlefield while defending a position. Maximum of six infantry can enter the Field Shelter at once to fire at passing enemies while taking cover.

Additional Information:

Garrisonable. Amount of slots: 6

Savage

Purpose: Anti-Infantry, Garrison

Cost: $700

Prerequisite: Mercenary Outpost

Hitpoints: 250

Armor Type: Heavy Infantry

Speed: 6

Sight: 7

Weapon(s): Heavy Machine Gun

Weapon Range: 5.5

Machine gunners in armored gear, that true to their nickname can mow through infantry in a truly savage fashion using a high-caliber heavy machine gun. While they are capable of dealing even with large groups of infantry with ease as well as some of the more lightly armored vehicles, their firing range leaves lot to be desired.

Additional Information:

Can gain experience.

Can garrison structures.

Automatically heals itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Hijacker

Purpose: Vehicle Capturing

Cost: $600

Prerequisite: Mercenary Outpost

Hitpoints: 100

Armor Type: Light Infantry

Speed: 8

Sight: 7

Weapon(s): N/A

Weapon Range: N/A

Experts of hot-wiring and sabotaging enemy vehicles, Hijackers are able to capture both manned and unmanned vehicles for their client. While Hijackers are generally good enough to not get caught by enemy vehicle tracks and get crushed, they do not carry weapons to deal with any hostile forces, relying on agility and avoiding threats to achieve their objective instead.

Additional Information:

Cannot be crushed.

Automatically heals itself over time.

Stalker

Purpose: Long-Range Anti-Infantry, Anti-Structure

Cost: $1500

Prerequisite: Mercenary Outpost

Hitpoints: 550

Armor Type: Hero Infantry

Speed: 6

Sight: 7

Weapon(s): Sniper Rifle, Airstrike Flare

Weapon Range: 13

Legendary sniper hailing from somewhere in the North Europe, rumored to have been trained by an accomplished Winter War veteran from Finland in the art of marksmanship. In this age of conflict, the man known only as the Stalker is working as a mercenary, offering his skills to anyone willing to pay enough. Not only capable of killing infantry from a distance without revealing his position, he can kill pilots of less-protected vehicles, provided they have been damaged enough. In addition to his sniper rifle, he carries flares to signal a partner of his operating an old Soviet Tupolev Tu-16 strategic bomber to drop an explosive payload on enemy structures.

Additional Information:

Build Limit: 1.

Can kill the driver of any tier 1 or 2 vehicle with less than 25% of it's hitpoints remaining.

Flame Trooper

Purpose: Anti-Infantry, Garrison

Cost: N/A

Prerequisite: N/A

Hitpoints: 200

Armor Type: Heavy Infantry

Speed: 6

Sight: 7

Weapon(s): Flamethrower

Weapon Range: 5

Heavily armored troops armed with flamethrowers to incinerate infantry. They can also fortify themselves in buildings to reduce chances of enemy fire hitting them while still being able to utilize their flamethrowers.

Additional Information:

Can gain experience.

Can garrison structures.

Automatically heals itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Jackal Attack Buggy

Purpose: Anti Air, Anti-Armor

Cost: N/A

Prerequisite: N/A

Hitpoints: 400

Armor Type: Light Vehicle

Speed: 10

Sight: 5

Weapon(s): Stinger Missile (x6)

Weapon Range: 7.5 / 8.5 (AA)

A fast, lightly armored vehicle with a makeshift missile launcher pieced together from portable Stinger missile launchers mounted on it, making it an excellent choice for hit and run attacks on enemy forces, especially lightly armored vehicles and aircraft.

Additional Information:

Can gain experience.

Automatically repairs itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Raccoon Tank

Purpose: Anti-Armor

Cost: N/A

Prerequisite: N/A

Hitpoints: 400

Armor Type: Standard Vehicle

Speed: 7

Sight: 5

Weapon(s): Armor-Piercing Cannon

Weapon Range: 6.5

A main battle tank no longer in service of any national army, but still used by mercenary combatants. While the tank design, nicknamed as 'Raccoon' by the mercenaries is starting to show it's age, it's still capable of dealing some punishment due to it's agility as well as it's armour-piercing shells.

Additional Information:

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Crocodile Heavy Tank

Purpose: Assault, Infantry Transport

Cost: N/A

Prerequisite: N/A

Hitpoints: 400

Armor Type: Heavy Vehicle

Speed: 6

Sight: 5

Weapon(s): HE Cannon

Weapon Range: 6.5

Crocodile is an armored personnel carrier vehicle with a part of it's capacity sacrificed to mount a tank cannon on it. This hybrid construct is capable of transporting infantry even over bodies of water while combating enemies with a powerful high-explosive shells from it's cannon, making it a versatile war machine.

Additional Information:

Amphibious.

Can carry infantry passengers. Amount of slots: 5

Cannot be crushed.

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Vulture Attack Copter

Purpose: Air Assault

Cost: N/A

Prerequisite: N/A

Hitpoints: 400

Armor Type: Heavy Aircraft

Speed: 7

Sight: 5

Weapon(s): Gatling Gun, ATGM (x6)

Weapon Range: 7 (HMG) / 8 (Missile)

An old Soviet military attack copter adopted in use by the mercenary forces predominantly in Europe, armed with dual gatling guns and guided anti-tank missiles. Vulture, despite it's aged design sports surprisingly heavy armour combined with decent maneveurability and heavy armament, allowing it to tackle on enemy forces not protected by anti-aircraft weapons with deadly efficiency.

Additional Information:

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Crimson Crown

Technology Vault

Purpose: Extra Technology & Support Power Provision

Cost: N/A

Prerequisite: Capture with Engineer

Hitpoints: 2000

Armor Type: Heavy Structure

Power: N/A

Sight: 7

Crimson Crown Company has many secrets. Some of which have been stolen from others. Some of which are hidden deep in their data vaults. Breaking into one of their vaults and capturing it allows one to unlock additional technology to utilize on the battlefield. In addition, it allows deployment of prototype Disruptor Towers as long as a command center is present on the battlefield.

Additional Information:

Capturing Technology Vault provides unique unit which changes based on the faction that captured it.

Can be captured with 1 Engineer.

Other structures can be built off this one.

Support Power: Prototype Disruptor Tower

A Crimson Crown Disruptor tower is deployed at the targeted area, making it a blind spot for enemy reconnaissance equipment. The tower is a prototype version with inferior operating radius and will eventually collapse upon itself due to design flaws that are unfixable by standard base maintenance or engineers.

Ore Refinery

Purpose: Resource Gathering

Cost: N/A

Prerequisite: Capture with Engineer

Hitpoints: 2000

Armor Type: Heavy Structure

Power: N/A

Sight: 7

Crimson Crown resource refinement facility found near the company mining sites. If left unsupervised, a mere engineer could take over it and allow it to be utilized in similar fashion to Ore Refineries built by the various other factions.

SAM Site

A surface-to-air missile launcher system designated to protect Crimson Crown installations from hostile forces. It is capable of effectively destroying aircraft from a long range.

Additional Information:

Can gain experience.

Veteran Abilities:

+50% Hitpoints

Elite Abilities:

+50% Firepower

Disruptor Tower

Purpose: Map Reshrouding

Cost: N/A

Prerequisite: N/A

Hitpoints: 2000

Armor Type: Base Defense

Power: N/A

Sight: 7

An ominous tower that emits a special signal that disrupts communications equipment, essentially creating a large blind spot in it's vinicity, covering it from radars and other electronic battlefield surveillance equipment. In addition, it has been fitted with sensor equipment to detect enemies concealed from naked eye.

Additional Information:

Will periodically reshroud map for all enemy players within 25 cells.

Cloak detection radius: 6

Regulator

Purpose: Anti-Infantry, Anti-Armor, Garrison

Cost: N/A

Prerequisite: N/A

Hitpoints: 250

Armor Type: Light Infantry

Speed: 5

Sight: 7

Weapon(s): Assault Rifle, Grenade Launcher

Weapon Range: 6.5

Crimson Crown's own black-ops troops. The Regulators are equipped with modern battle gear, powerful assault rifles and anti-tank grenade launchers. Regulators also have training in urban combat scenarios allowing them to make use of environment and take cover in buildings. However, the grenade launchers are usually infeasible to use from within such settlements.

Additional Information:

Can gain experience.

Can garrison structures.

Automatically heals itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Eraser Exosuit

Purpose: Assault

Cost: N/A

Prerequisite: N/A

Hitpoints: 500

Armor Type: Hero Infantry

Speed: 5

Sight: 7

Weapon(s): Reverse-Engineered Laser Cannon

Weapon Range: 7.5

When Western Coalition's XF Group program managed to develop a working model of an actual combat exoskeleton, blueprints for the prototype were leaked to the black market, thanks to industrial espionage. Crimson Crown has developed an altered model of the suit codenamed as Eraser, outfitted with a laser cannon, also reverse-engineered from Coalition technology. While not quite a match for the fully developed model worn by a Coalition soldier known as Blastwave, the Eraser suit and laser cannon are not something to underestimate - packing quite a punch in terms of both armor durability as well as firepower.

Additional Information:

Susceptible to EMP.

Vulnerable to magnetic weapons.

Immune to radiation

Immune to Dominus control & disruption weapons.

Immune to toxic contamination.

Cannot be crushed.

Cloak detection radius: 4

Disguise detection radius: 5

Can gain experience.

Automatically heals itself over time.

Veteran Abilities:

+50% Hitpoints

+25% Sight

Elite Abilities:

+50% Firepower

+25% Speed

Ore Miner

Purpose: Resource Collection

Cost: N/A

Prerequisite: Capture with Engineer

Hitpoints: 800

Armor Type: Heavy Vehicle

Speed: 6

Sight: 5

Weapon(s): N/A

Weapon Range: N/A

Crimson Crown Company utilizes mining vehicles, usually operated via remote control in their mining operations for gathering valuable minerals. If left abandoned and without supervision however, an engineer or Hijacker can be used to take over the vehicle by using manual control. Suspectible Ore Miners can usually be found in proximity of Crimson Crown Ore Refinery facilities.

Additional Information:

Driver cannot be killed.

Cannot be hijacked.

Cannot be crushed.

Immune to Dominus control & disruption weapons.

Immune to EMP

Can release survivors/passengers upon destruction.

Can crush infantry.

Automatically repairs itself over time.

Razer APC

Purpose: Anti-Infantry, Infantry Transport

Cost: N/A

Prerequisite: N/A

Hitpoints: 600

Armor Type: Standard Vehicle

Speed: 7

Sight: 5

Weapon(s): Mounted Machine Gun

Weapon Range: 6.5

A fast, wheeled vehicle used by Crimson Crown as an armored personnel carrier. A machine gun mounted on the top of the vehicle is able to provide cover fire, mostly against hostile infantry.

Additional Information:

Can carry infantry passengers. Amount of slots: 5

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Reaper Missile System

Purpose: Anti-Aircraft

Cost: N/A

Prerequisite: N/A

Hitpoints: 600

Armor Type: Standard Vehicle

Speed: 7

Sight: 5

Weapon(s): Missile Launcher (x4)

Weapon Range: 7.5

An anti-aircraft missile system mounted on a combat vehicle chassis. Despite being mostly useful in engaging airborne targets, Reaper can use it's missiles to attack ground targets to variable degrees of success depending on enemy armor strength.

Additional Information:

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Liquidator Chemical Sprayer

Purpose: Anti-Infantry, Anti-Structure

Cost: N/A

Prerequisite: N/A

Hitpoints: 800

Armor Type: Standard Vehicle

Speed: 6

Sight: 5

Weapon(s): Acid Sprayer (x2)

Weapon Range: 5

An unorthodox weapon that would be forbidden under many international treaties - if it was used by military force of a sovereign nation. Liquidator sprays dual streams of corrosive chemical agent on it's target, making short of work of organic material such as infantry as well as many construction materials. Vehicle armour designed to counter anti-armor weapons resists this particular chemical compound rather well, for some reason.

Additional Information:

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Slayer Tank

Purpose: Anti-Armor

Cost: N/A

Prerequisite: N/A

Hitpoints: 800

Armor Type: Standard Vehicle

Speed: 6

Sight: 5

Weapon(s): AT Cannon

Weapon Range: 7

A heavy duty main battle tank constructed based on designs for a next-generation main battle tank stolen from a prominent arms manufacturing company. While not particularly fast-moving, Slayer makes up for that fact by the virtue of durable composite armor as well as powerful armor-piercing cannon.

Additional Information:

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Abolisher Howitzer

Purpose: Anti-Structure

Cost: N/A

Prerequisite: N/A

Hitpoints: 500

Armor Type: Standard Vehicle

Speed: 6

Sight: 5

Weapon(s): Self-Propelled Howitzer

Weapon Range: 13

While conventional artillery has been gradually replaced by various types of missile systems by most military forces, Crimson Crown continues to use self-propelled artillery if a need for such arises. Abolisher retains much of it's mobility due to it's peculiar chassis design while still being capable of wrecking buildings from a distance.

Additional Information:

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Nullifier Device

Purpose: Unit Firepower Reduction, Detector

Cost: N/A

Prerequisite: N/A

Hitpoints: 500

Armor Type: Heavy Vehicle

Speed: 5

Sight: 5

Weapon(s): Disruptor Ray

Weapon Range: 10

A curious device mounted on a large vehicle. Nullifier is an experimental type of weapon that disrupts targeting systems in enemy vehicles and other weapons, capable of significantly reducing their accuracy. While useful for support as well as scouting out unseen enemies using sensors, it is unable to actually harm any hostile forces by itself and the experimental nature of the Nullifier renders the vehicle bulky and sluggish.

Additional Information:

Halves effective firepower of targeted enemy unit.

Cloak detection radius: 7

Can crush infantry.

Can release survivors/passengers upon destruction.

Not affected by firepower (de)buffs.

Can gain experience.

Automatically repairs itself over time.

Obliterator Assault Tank

Purpose: Assault

Cost: N/A

Prerequisite: N/A

Hitpoints: 2000

Armor Type: Heavy Vehicle

Speed: 3

Sight: 5

Weapon(s): Assault Cannon (x6), Missile Launcher (x2)

Weapon Range: 10

After emergence of Dominion Catastrophe Tanks on the battlefields, several arms manufacturers began contemplatating on superheavy tank designs of their own - something that previously on had been thought infeasible in modern warfare. Crimson Crown, faithful to it's modus operandi, has procured a set of blueprints for such tank and with several modifications to the design, created a viable war machine henceforth known as the Obliterator. A tank of mammoth proportions, Obliterator sports two separate triple-cannon barrels with each capable of delivering a high-explosive payload almost simultaneously, providing tremendous firepower. A pair of missile launchers mounted on the tank chassis are capable of providing cover fire against airborne threats, making Obliterator an almost unstoppable assault platform.

Additional Information:

Can crush infantry.

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Squall Attack Craft

Purpose: Anti-Infantry, Anti-Armor, Anti-Aircraft

Cost: N/A

Prerequisite: N/A

Hitpoints: 700

Armor Type: Light Aircraft

Speed: 8

Sight: 7

Weapon(s): HMG, Heat-Seeking Missiles (x6)

Weapon Range: 7

An advanced VTOL aircraft based on designs of unknown origin, Squall is designed to be a fast-moving gunship capable of dealing with both ground-based as well as airborne threats with a front-mounted heavy machine gun and volleys of anti-tank missiles.

Additional Information:

Can release survivors/passengers upon destruction.

Can gain experience.

Automatically repairs itself over time.

Tempest Bomber

Purpose: Group Killer, Anti-Structure

Cost: N/A

Prerequisite: N/A

Hitpoints: 800

Armor Type: Heavy Aircraft

Speed: 5

Sight: 7

Weapon(s): Cluster Bombs

Weapon Range: Close

A VTOL bomber craft, presumably based on designs from same source as the Squall attack craft also in use by Crimson Crown. Tempest, while not capable of achieving tremendous flight speeds due to the weight of it's cargo, is capable of spreading destruction below with cluster bombs that affect widespread area for maximum carnage. Unlike most bomber crafts in use by other military forces, Tempest's cluster bombs have been designed to take most out of the limited cargo space, making Tempest not require reloading on an airfield after every bombing run or two.