Either this ability is out of order (it's listed first, before 2nd level abilities) or it should say At 1st level. It is replacing Jack-Of-All-Trades, which is 10th level. However, the 2nd level ability replaces Versatile Performance, which is also a 10th level power.

So I'm not sure if the ability is a 1st level ability replacing a 10th level ability, or if it's a 10th level ability placed out of order in the list of abilities.

I already put this in its own topic, but I might as well mention it here as well.

On page 162 it says the following: "there are feats that allow a wordcaster to learn a limited number of spells; see the sidebar on page 166".

While there are feats on page 166, they have nothing to do with allowing wordcasters to learn normal spells.

Yeah, it looks like they changed it to allow a normal caster to learn a few bits of word magic instead (a better way to do it in my opinion), but didn't change the reference text on 162.

Just some food for thought - Fanpro/Catalyst used to send a pre-copy to selected fans/Commandos (pathfinder captains to you) with online NDAs. The said fans would then go crazy on play testing but also on checking the text.

The result was a better product.

I recommend this to Paizo. Have your Captains do a lot of the proof checking for you AND its a backhanded reward for their efforts by getting to see the text in advance etc.

It may take a month or longer on the release dates but you'll end up with less errata and possibly an additional round of play testing on some of your concepts before you prep for release.

The "Components" line in the spell description is completely missing. Since this spell is a sixth level swift version of Cone of Cold, I guess it conceivably might contain a costly spell component, so knowing if there is one is kind of a priority.

There's nothing in the feat or in the book about the cost modification for creating Reliquary Arms & Armor. Nor is there a price for what the Reliquary ability is (Is it a +1, or is it just a gold based adder).

Per RAW right now, it's a 0GP 0-Mod ability that can be added at any time to any magical equipment.

The spell Control Construct uses the term "concentration" where I think it means to use "spellcraft." Also, it has "SR: yes" which largely defeats the purpose of the spell, which is wrest control of golems and other constructs from their masters.

The boosted form of Burning Flash is listed on the druid, magus, inquisitor and witch word lists, but the description of Burning Flash says only sorcerers and wizards can boost it.

Contrariwise, the boosted form of Blizzard is not listed on the druid, magus, sorcerer/wizard and witch word lists and the boosted form of Fog Bank is not listed on the cleric, druid, sor/wiz and witch word lists.

The Words of Power effect word Acid Wave has a duration of 2 rounds, but the description doesn't mention anything with a duration of 2 rounds -- only damage (presumably instantaneous?) and a 1 round/level sickening effect.

pg. 24, under the Effect of the masterpiece 'The Requiem of the Fallen Priest-King'

Quote:

When you complete the performance, you gain the ability to accelerate time once, which must be used in the next hour. When you perform this masterpiece, you gain the ability to spend a swift action to perform a nonmagical action that normally requires a move action or a standard action. For example, you could make a full attack, then spend a swift action to take a normal move, load a light crossbow, or draw a weapon in the same round. You must use this extra action within 10 minutes of performing the masterpiece; otherwise the benefit is lost.

missing sections???
The spell text says it "functions as magic jar" and there are no Components, Range, Saving Throw, and Spell Resistance sections leading you to believe that these would be the same a magic jar in order to save space. However, Casting Time and Duration are exactly the same as magic jar.
If they are the same as magic jar wouldn't they be omitted too like the other sections to save space?
Are the Components, Range, Saving Throw, and Spell Resistance sections missing or are they same as magic jar?

The spell Control Construct uses the term "concentration" where I think it means to use "spellcraft." Also, it has "SR: yes" which largely defeats the purpose of the spell, which is wrest control of golems and other constructs from their masters.

I get the feeling concentration was deliberate for that, as it reflects the overall strength (caster level + stat) of both participants. So to wrestle for control, you need to pass a Spellcraft check and beat the controller on an opposed concentration check.