Thanks for the input. Besides, very interesting lecture, WheelInventor. Clears up a few points.

Of course, everything is in the eye of the beholder. But I'm not the one making the rules, so as noted, if it is required that I add some pixels to somehow remove the perception that the character is nude for this game to be included in the multicart, please tell me. It's just a matter of spending a few extra minutes in a few edits so, really, no problem.

If so, maybe it would be better to change the rules in future events so they explicitly forbid human nudity Maybe it's the language or cultural barrier, because, to my initial (and obviously wrong) understanding, the rule was about games with a sexual subject matter, and had nothing to do with nudity.

Description: Cheril must obtain the Skull of Podewwwr and use its power to become a goddess. In order to do so, she must open three gates and unlock a magic column.

The gates are magically locked by the temples of Stone, Paper and Scissors. You must break the seals using the proper medallion in each temple, which you have to find.

The magic column is unlocked using a key in the keyhole located next to the column.

Cheril can get three magic charges from the pedestals with two hearts engraved. He can use such charges to gain super powers for a short while (being able to fly around and becoming invin- cible) or to activate teleporters which will take her to the center of the map.

You can open the gates and the magic column in any order. You can also take a look at a map telling you where everything is located. You can only carry one object at a time.

Pretty neat. I haven't figured out what to do with the scissors I found, but I'll get there eventually.

I'm personally a little disappointed about those "extra pixels" you added (I really liked the original version), but you gotta do what you think is best.

I had a curious moment where I flew into a little gap (1 tile high) in a wall, and I ended up inside a solid wall on the other side and zipping across the map as a result. I wasn't able to reproduce it, though. I thought it happened right here, but the gap in the wall has never appeared here again. (Or I could be misremembering...)

The graphics are really moody, i like the high contrast/bold use of brights to get the feeling of a full moon somewhere off screen. That's great stuff!

Should future compo multicarts have a parental lock setting (preferrably stored in non-volatile memory)? That could enable contributors to do content that isn't "E for everyone" and still get it included without altering their original concept.

@Rainwarrior - I have to polish the map a bit. I'm sure I let the player slip into an obstacle during the transition due to tile misplacement. Easily fixable, but I didn't have much time to check, sorry. If we are allowed to resubmit the game with fixes for the multicart, I'll try to find and fix the inconsistences.

About the object, you have to find a temple in which you can use it. That will open one of the gates. press SELECT to bring a map. Temples are near the corners. Hint - the concept is based upon the good ol' Jan-ken-pon game.

The extra pixels are for the multicart. We will release the game in ROM format in our site at a later time and you will be able to choose which version you prefer.

@FrankenGraphics - that was exactly the feel we wanted to achieve, so I'm *very* glad you noticed.

I couldn't figure out how to do most things. I couldn't interpret the minimap, couldn't find out how to gain powers, use items, teleport, heal, or kill enemies. At one point I found a rock, but pressing B still did nothing.

So, with only being able to jump, I died around some bats that couldn't be avoided.

I liked the art, but the discoverability was terrible. It would have needed a tutorial level and better level design. Also the minimap should have used a contrasting color for "you are here".

Yeah, I knew that this game wouldn't be very popular for some players as you are required to read the instructions to play. I made sure that your progress leads you to the first charging pedestal, and you are also required to fly to exit the temple, so you can't really begin your quest without having to recharge and activate your powers.

But even that way, you have to know beforehand that you have to interact with stuff pressing B (i.e. the pedestal to recharge) and that super powers need to be activated with B+UP. So I guess you are right. Could the introductory text be made more enlighting?

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