3.6 balance feedback

Winter Orb, Storm Brand, Magma Orb PvP damage still too high as for the skills mechanics.

Fireball PvP damage is unjustifiably high, the last mention of FB in patchnotes was:1.3.0Fireball's PvP damage has been increased by 5%.
And now you buffing it:
1095 to 1643 Fire damage at level 20 (from 890 to 1335).
Now has an added damage effectiveness of 180% (from 160%)
WTF?

Trap spamming in general is just out of hand at this point. Just make it so that the more traps you throw down the weaker they get. Honestly. People literally just stand in mid in arena and spam traps non-stop and it is probably the least entertaining pvp has been in a long time since endless vd spam.

so what's the problem with the traps, as someone who hasn't set my foot to sarn arena since long time -like presumably the developer who you want to read all these- can you guys elaborate what's the problem lately. And about fireball problem, oh come on, do shut up, you've been playing with LA since the dawn of man. When you offscreen you cant have the right to complain about offscreen

"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."﻿

Talk with GGG and make video about that, I will do the same, for now Trap support and remote mine support gem need like 30% less damage in PvP, also magma orb, glacial cascade and ball ligtning need T divided by 2 (max 2 hits per 1 second)