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Credits:
-Hourences, for his great tutorials.
-Killbait!, Nawrot, ffejnosliw and Bazzwano for great help and debug me with some crazy stuffs, thx a lot guys !
-All the community of the Epic's Forum for their help.

And for their Beta tests and constructives feedbacks :

-Odedge & Stevelois, you both take on your time to help others mappers to improve their work, it's really appreciate, many thx bros
-Bl!tz and all beta testers from the {BFG} Clan, big thx to alls mates
-Moonflyer, Djisilt, Arkam, Waagher, Staward, Dopemag, Kazimira, FragTastic, ShadeMistress...
-Keo, for your crazy ideas and suggestions
Sorry for those I may have forgoten...

I'm at work now so I can't play it but I'm curious to know if you include the DE weapon in the final ?

BTW, thx for the credits but it is not necessary. I didn't really help you out in this map & I don't feel confortable taking credits on something I don't deserve. Or at least, just put me at the botton of your credits list because my name as not beign as useful as Odedge in your map.

I'll try it out tonight & I'm sure the final is solid without any bugs

Ironically, the first time I saw pictures of the map, I didn't think much of it. But after playing it, I had to change my mind. The lower part of the map is simple and straight forward, while the upper part is very tricky to navigate. So you have a choice.

Add in the theme (rock concert meets The Matrix) and you have yourself a good time. My favorite aspect of the map is the whole Udamage sequence. It's very simple in theory, but very cool.

You also changed the background drastically and I like the change, nice job. There was one thing in particular you didn't change that I suggested, but that will be our secret.

It would be fun to do a map in this theme, but with a more traditional DM layout. If I have the time I will try and do my best to learn from your Kismet sequences!

Lol, I have a friend who is totally became addict to that sounds too, He ask me everytime to make a mutator so he can play every maps with that stingers sounds instead of the originals, maybe I will make it...

Originally Posted by {BFG}Bl!tz~

if u dont like your neightbours put volume at maximum and play this map....they cant survive ...haha^^

Hey, I downloaded this a while ago and finally got around to trying it out last night. That's some nice Kismet-Fu, and I like the chance(?) of not falling to your death a lot. It has Every Powerup Known To Man(tm), and I'm not sure if that's good, it seems to fit the theme. I'd be scared to see someone play Titan on there.

I could see it being a lot more fun with humans, too. I played against bots on Diff 6, I think, which gives them enough inane-type skill that they're shock-rifling you out of their backside from three levels below as you're flying from a jump pad because they had LOS on you for .02 seconds. (Plus I rolled Akasha, heh.) That made it kinda less fun ^_^.

fun map!

I like the low gravity, jumping like a jackrabbit as well as the abundant pickups, neon lights, spotlights and lighting/shadows; a lot of stuff going on here with the excellent music choice, ambient sounds, berzerk, udamage announcement and hat trick; the player recommendation is a bit high and I would think an ideal player load would better fall from 8-16 players; bots are a little easy in here and best played as TDM. Not sure how I missed this one.

EDIT: I figured I better post this in the Full Release section also since I found the old thread (plenty of DL links on the first page).

I like the low gravity, jumping like a jackrabbit as well as the abundant pickups, neon lights, spotlights and lighting/shadows; a lot of stuff going on here with the excellent music choice, ambient sounds, berzerk, udamage announcement and hat trick; the player recommendation is a bit high and I would think an ideal player load would better fall from 8-16 players; bots are a little easy in here and best played as TDM. Not sure how I missed this one.

I've seen better.

Brilliant atmosphere and visuals, burst with various color lights on the edge, spotlight, smokes, jumppads, relevant pickups, weapon/ammo/health placement, low gravity, crazy z-axis, and skybox. Funny how he made a starting and extra life announcements that's a fun part anyhow, and also a great use of kimset, fun sound effects and music choice as well. Great gameplay in adrenaline rush and the bots are seriously fun!