Hey there, Art Lead and general representative of the Iliac Bay team here (High Rock to Hammerfell), just wanted to pop in and say that me and the rest of the team have taken note of your work and would be happy to have you on our team. Currently we're looking to develop more artistically in terms of city design and architecture if you're interested in that, but aside from that we've got plenty of work in the 3D modelling and writing fields for the provinces. You're unlikely to get a lot of work currently when it comes to voice acting for most provinces (Voice acting is generally a very final stages part of development for us and given the more mid-development nature of a lot of the current provinces, immediate work is unlikely) though rest assured voice actors are kept a close eye on in terms of potential talent for the future. Asides from all that though, just PM me if you're interested and i'll add you onto our team discord to work more closely and casually on the project, hope to see you working with any of our development teams soon.

Hi, I'm the lead developer in concept art and 2D illustration for Iliac Bay (the province project stretching from High Rock to Hammerfell) and we're currently ramping up to work on designs for multiple major cities, tilesets, and creature designs. If you're interested in getting involved with our team just notify me and i can add you to our group discord. Thanks for your application. (P.S. Impressive work, glad to see you interested in the project wherever you end up working.)

Hey Guerralves, i'm a concept artist over in Highrock and can i say that your skills are certainly impressive, you appear to have a good work-ethic and your design sense is pretty good too. Some quick suggestions to improve your work for presentation. Firstly, get yourself a nice scanner - nothing too fancy if you can't afford it, and you can always clean up the scans in photoshop. And secondly, get some good paper; your sketches are pretty great, but splurge a little on some good paper (like Bristol Board.)

It might sound ridiculous, but you have no idea how long i've been waiting for those doors. Didn't Jehanna development on the forum just abruptly stop at these doors? These pinnacles of security, blocking even development progress... ... Oh, also they look neat. 10 outta 10 would open again.

It helps to know that the wings are transparent! They look a little odd in an environment like Skyrim right now, though it might simply be the fact that it isn't currently in Thras. I look forward to more of Thras' environment being completed so that i can see your creatures in their natural habitats.

I agree with that in a lot of ways (i am an avid fan of things like silent hill, so i enjoy the odder design aspects of your creations) but the clutter of the design is more distracting than anything to me - no offence, the overall design is great and more than creepy, but i think i'd find it a little too immersion breaking to see such a giant shift in art-style, y'know? Otherwise, the design is fantastic, and for a first draft there's a lot to like. Just needs a little cleanup and focus.

Maaan, It may sound soppy, but seeing posts like this really helps improves the legitimacy of this project. A lot of people have come out to bash this project as a pipe dream, and whilst it is far from finished, the progress we've made - with locations like Hammerfell - in just a year are quite astounding. I know i'm merely a lowly Concept Artist, but i look forward to the next post here; hope it's two times bigger.

Next in the latest and greatest of Concept arts; the Nedic Weapon Set! Working under the theme of an ancient civilisation was a neat change of pace - even more interesting was the switch to weapon design - but i think the weapons turned out fairly well. A lot of interesting designs and shapes to differentiate the pieces from most weapon sets (my favourite is the teeny war-axe.) Thanks once again to Waffles and Sage for your help and advice, and i hope to be posting here again very soon.

Aaaaaaand new post! This time of Scourge's orc army. Based off of a faction quest-line written by Deeza, Scourge's army ready to wage war over Orsinium, in the hopes of taking the Orc capital back for their people. However, the powerful curse given to them by the Daedric prince Malacath initiates a terribly bloodlust within its host. I had a lot of fun designing this set as i wanted to communicate character through the armor first and foremost; my focus was never to make them seem 'cool', so much as tired. So I designed the sets hoping to make the player's first reaction more pity than admiration. I hope you guys feel the same. Notes and research on the armor can be found here, thanks for your time and i hope you enjoyed the designs! Special thanks once again to Waffles for her help and guidance, and to Sage for being the wonderful lore-nerd I need for my fact checking.

And another newer armor here aswell! ______________________________________________________ Bretic Nobleman's Iron Armor: Final design for the upper-class iron armor to be used in the province of highrock. Originally designed last year, the armor design was redrawn as to continue with the level of quality brought with the new steel armor. Credits go to Waffles for their general help and advice on design/badgering and reminding to actually get the work done, and Sage for his contributions lore-wise; i thank you both.

Bretic Peasant's Iron Armor: K, after much alteration and work, I, Waffles, and Sage have decided on a final design for the peasant iron armour to be used in Highrock, feel free to comment your opinions on the design, I'm interested in hearing some public feedback on this stuff considering how long I've been working on it, thanks for any compliments or critique. - Design done by me, with research and help from Waffles and Sage of ice. _________________________________________________________________________________________________________ Bretic Nobleman's Steel Armor: Final design of the Steel Nobleman's armor of Highrock. Much of the thanks goes to Waffles for the assistance in style/content, and Sage for lore and advice, thank you both.

sorry to sound judgmental, but the peasant's leather armor looks a little too... messy? I dunno, maybe it's just your art-style, though if i were to suggest something it'd be to either remove the shoulder-pads of the peasant armor, or remove the sleeves. Other than that i could see these fitting into the game fairly well given some tweaks in design, good submission anyway, always good to see some hard work being put into the project.