happened to me where one of the car's wheels was stuck under the ground?!

thanks, if you hardly hit something(box/wall) there is also a bug as the car become crazy.

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Yes now I can always see the car. To make things funnier I say make the track more crazy. Huge jumps, crazy corners, driving in a pipe, track splits up, dead ends, tunnel maze, etc...

yes maybe, but not sure the lack of amusment come from the track geometry, I tried different road with different structure and that's not seem to be a lot more funnier exept for huge jump and looping wich are cool.

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Funnier? Erm... Oil slicks that spin you round? Exploding boxes? Hedgehogs that make you jump?

good idea, Exploding box and the oil slicks.

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I reckon guns/rockets/mines would be the best. That's why mario kart was so cool.

hehe would be cool, but I need to add network first. but rocket launcher will be definitly the best thing to add.

to start I will add flip-back-over button, mine/exploding box and oil slicks.

Maybe an idea to turn this into a game is to capture a bit the feel of 'Stunt Car Racer' (http://en.wikipedia.org/wiki/Stunt_Car_Racer): Elevated rollercoaster-like tracks with (somtimes insane) jumps, computer controlled cars, have the car put back on the track if it falls off the track, maybe 1st person view.

I also feel that if you turn fast in high speeds, the car should skid.

a little update.... what's new ? nothing except it use the current API (and then it have a bug on normal mapping... too bad..) but the code looks a little cleaner now and that's the interresting part of this update wich is more to announce this demo opensourcing in the comming weeks

Unfortunately I just can't play it - the controls are too sensitive; simply staying on the road is really difficult.Can you ease off the controls? I'd rather overshoot a corner than go off the road before I got to it!

Unfortunately I just can't play it - the controls are too sensitive; simply staying on the road is really difficult.Can you ease off the controls? I'd rather overshoot a corner than go off the road before I got to it!

thanks for feedback, you are probably right as I am really an expert now for controlling this car, maybe slowing down a little the game speed will do the job ? (I already slow down speed from 10ms to 15ms step between logic from previous version as there was some feebacks it was too hard to play).

maybe you can try to change this rate yourself if you want ( the value to modify is in MainGame.java : logicRateMillis or something like that, just need the applet jars in javac classpath to compil )

also I have put all 3d in separated files rather than in only one big 3ds to make it easier to test different cars or tracks

thanks for feedback, you are probably right as I am really an expert now for controlling this car, maybe slowing down a little the game speed will do the job ? (I already slow down speed from 10ms to 15ms step between logic from previous version as there was some feebacks it was too hard to play).

maybe you can try to change this rate yourself if you want ( the value to modify is in MainGame.java : logicRateMillis or something like that, just need the applet jars in javac classpath to compil )

also I have put all 3d in separated files rather than in only one big 3ds to make it easier to test different cars or tracks

Yah, too easy to get too good at your own game!

Don't change the frame rate, change the turn delta for steering - I'd love to play around with the source code - uh, where is it?

The physics is a little strange; even with my changes, if you try going round the course slowly (like you were driving a real car) you'll see it behaves oddly, like there's no friction with the road?

there are some kind of friction with road, it is the grip attribute : 1.0 means no grip ( try this it can be fun you will drive like on ice ) and lesser value mean more grip

with the initial setting the controls act like an old racing game on PSP but I cant remember its name... basically you only have to turn a lot at the start of the turn and release the direction key before the end of the turn (the car then should slowly stop turning)

seems that there can be some issue with blender 3ds exported model, so if you plan to use this software to modify some object or create new tracks you may have a look to the following thread and download the fixed 3ds loader (to rebuild the dzzd.jat) or the lastest build of the 3DzzD API jar using the new loader (both are available in the zipped file on the thread) http://forum.dzzd.net/viewtopic.php?f=11&t=358&start=15

I've just been tinkering with the physics to try and get a 'nice' driving experience and boy is it difficult! You get the acceleration feeling good & the cornering gets awkward, fix the cornering & the acceleration goes sluggish...Good bit of software - ideal for testing these things!

NB about the physics : the physic engine come from a very basic idea (kind of constrained sphere) but seems to magically respect a lot of physics law that I really never tought it will be able to, one interresting law it respect is the giroscopic effect of an object rotating in the air.