I was wondering of it is possible to use a noise (or other) texture to displace an Explosia volume in Cycles 4D, and have the noise flow with the simulation, as opposed to have the simulation flow through the noise. It would also be useful to use this approach to effect things like absorption, etc. This is an effective way to add detail to smoke and fire sims but so far I haven't been able to accomplish it in Cycles 4D.