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It is a culture issue. Employees need an environment that supports and guides them increating the experiences the company wants to provide.You need a clear vision shared by all employees.You need to empower the employees to act towards the vision.

Nice presentation about user experience context. It is good to approach some best User experience service providers like Salzer technologies and many more technology enabled companies and sort out all the design enabled needs as well.

culture It is a culture

User Experience Oct 21, 2008
N. Nyman Oy niko@nnyman.com My name is Niko Nyman, and I’ve run a tiny company for 11 years. We do Rich Internet Application development. Meanwhile, I’ve co-written a book on social media and marketing, in Finnish. You can read more about me on my blog: http://www.nnyman.com/personal/ about/

User Experience Oct 21, 2008
N. Nyman Oy niko@nnyman.com Why do I talk about user experience? Because I truly believe good experiences can make the world a better place. In the Web 2.0 Expo Tim O’Reilly urged people to “work on stu! that matters”. I believe bad, meaningless experiences just won’t cut it.

Simply Experience Oct 21, 2008
N. Nyman Oy niko@nnyman.com I want to talk about the experiences of everyone: consumers, customers, employees, competitors… people. How people who interact with your product, service or your company experience those interactions.

Experience is using your phone
for creating art Oct 21, 2008 N. Nyman Oy niko@nnyman.com Experience is ﬁnding unexpected uses for common objects. It’s stu! that triggers your mind. (This is a long exposure shot of drawing images in the air with the ﬂashlight of the previously shown cheap Nokia phone.)

Experience is memories Oct 21,
2008 N. Nyman Oy niko@nnyman.com Experience is memories. This summer Club Unity, a club my friends have run for 12 years, had an event on a small island in front of Helsinki. They took a photo of 400 party-goers on the beach, then emailed the photo to each and every one. They made sure the night will not be forgotten.

longevity This idea of connected
experiences underlines how important it is for product experiences to have longevity. The Wii is built on the experience of shared play. The experience is designed to last and grow better by time.

wow! The rollout experience of
Sony PS3 was designed to provide a great ﬁrst impression by wowing users with great specs and lists of features. I hear the games are not that great. How long does the PS3 experience last?

Apple store in San Francisco
by tanakawho on Flickr Can Experiences be designed? Oct 21, 2008 N. Nyman Oy niko@nnyman.com If to design is to “plan something with a speciﬁc intention”, then yes, experiences can be designed. You cannot create a blueprint for how an experience will unfold, but you can take measures to maintain the intent of providing a certain kind of experience through all you do.

User Experience design is a
mindset Experience design is more a mindset than a ﬁeld of practice. Experience design is not something you apply to a product, it’s how you create a product.

Everyone should work on creating
the intended experiences. Together! Everyone not only can, but will inﬂuence the experience of a company and their products. Everyone, from the packaging warehouse to HR, not only the designers. Experiences are (or should be) part of the company DNA.

management Because everyone is involved,
a company’s ability to create good experiences is a management issue. You need managers who can make the hard decisions required to enforce the intended experience materializes in the products.

human resources And it is
a human resources issue. Personnel issue. Human issue. You need great communications and true leadership.

culture It is a culture
issue. Employees need an environment that supports and guides them in creating the experiences the company wants to provide. You need a clear vision shared by all employees. You need to empower the employees to act towards the vision.

Mortality & User Experience -
Slide (12) by ario j on Flickr Oct 21, 2008 N. Nyman Oy niko@nnyman.com Every time someone handles a product, uses a service, talks to someone at a company, they have an encounter with the company. Every encounter is an experience moment and builds the overall experience about the company and their products.

No active interaction is needed:
If I see a McDonalds sign, I will have an encounter with the McDonalds brand, and it will a!ect the image of McDonalds I have in my head.

Most encounters with companies are
forgettable, but some are remembered. The question is, how will you be remembered? If you had taken this photo, you might remember it was Emirates airlines that provided you with the memories of this breathtaking view.

It is most important to
identify the encounters that form the experience you’re creating for people. You can call these encounters touchpoints, experience moments, service moments, interactions... depending on where you come from and what ﬁeld you work in.

The next step is to
link the encounters together, to understand the overall experience you’re providing. Service designers talk about the customer journey, and what are the service moments the customer goes through for a given service.

Hyundai in Finland has thought
carefully about what is lacking in the Hyundai experience. They ﬁgured people have a hard time justifying their choice, after they have made the purchase. So, they actively provide the customers with rationale for choosing the brand.

Be aware of your experiences:
1—What happened? 2—How did I react? What was my subjective response? 3—Was the experience likely to be intentional/designed? 4—How does this experience a!ect what I think of the provider of the experience (a company, for instance)?

Be someone else. It takes
great empathy to create a good experience. To create relevant experiences, you have to Forget everything you know and design for others. Align with the expected patience, level of interest, and depth of knowledge of your users. Talk in the users’ language.

Avoid sugar coating. If you
think you’re helping yourself by putting lipstick on your product, you’re setting up yourself for failure. You’re raising expectations, and you know you will fail them. There are no shortcuts with experiences. Fix the problems, don’t hide them.

Think about design cues. Car
manufacturers use design cues to maintain consistency in their range of car models. Think how design cues could be applied to experiences provided by a company. The idea, the intention remains, while the execution changes.

Virgin Atlantic doesn’t want to
make their customer service sta! into service robots. They want to make them into service experts. Providing the customer experience is not about following a service manual to the letter, but making sure the customer has a good experience every time.

I’ve already said this but:
involve everyone. By getting everyone involved you will help make sure the user expectations and the resulting experience are aligned. In practice, this could be about making sure marketing and design and engineering are talking to each other.

experience design Realize that anything,
even the smallest detail can be “experience designed”. My parents love movies. They have a dvd player/projector, which instead of a pause button has a “co!ee pause” button. The button pauses the movie and fades the screen white, illuminating the room.

Experience design can be a
strategic question, too. The Apple experience is arguably very integrated, but teleoperators now control areas of the iPhone experience, providing sales and service; they control many of the encounters users will have with the iPhone. How does Apple manage this?

Apple store in San Francisco
by tanakawho on Flickr Evaluating Experiences Oct 21, 2008 N. Nyman Oy niko@nnyman.com How do you know you have created a good experience? How can you quantify the user experience?

Oct 21, 2008 N. Nyman
Oy niko@nnyman.com It’s a bit like asking “how much in love are you?” You know you are, but just how much?

no. yes! -3 -2 -1
1 2 3 Oct 21, 2008 N. Nyman Oy niko@nnyman.com You could create a poll asking quantiﬁable questions: is there enough holding hands? Does he bring home ﬂowers often enough? Is there enough quality time spent together? Is there enough time spent… between the sheets? You can do this, but does it tell you how much in love you are?

Context / convenience INCONVENIENT CONVENIENT
ATTRACTIVE GOOD EXPERIENCE Taste GOOD ENOUGH / appeal EXPERIENCE UNATTRACTIVE BAD EXPERIENCE Despite this, here’s my model. It has two axes: context, or convenience on the horizontal axis, and taste, or appeal on the vertical axis (things that draw you onto something). Imagine a dot in the center, then start moving it around according to how you feel about an experience.

GOOD EXPERIENCE Save users’ time.
Waste of time vs. Time well spent. The route planning service Reittiopas transforms sometimes complex public transportation routes into a convenient and quick way to travel.

Fully Easy detailed overview INCONVENIENT
CONVENIENT ATTRACTIVE GOOD EXPERIENCE Help users get started quickly. Overwhelming with detail vs. o!ering an overview that is easy to grasp, and most importantly, easy to start with.

INCONVENIENT ATTRACTIVENESS ATTRACTIVE UNATTRACTIVE BAD
EXPERIENC Bad reputation vs. Good reputation. Do everything you can to maintain your reputation. These are two Finnish banks. The one on the left recently merged with Danske Bank and screwed up everyone’s accounts for weeks. They tried to play it down at ﬁrst and lost thousands of customers.

INCONVENIENT Tested and ATTRACTIVE true
UNATTRACTIVE Never heard BAD EXPERIENC Let people know others use and enjoy your services too. A product you’ve never heard of cannot have a bad reputation for you, but neither a good one. We tend to trust tested and true products.

INCONVENIENT Seems to have ATTRACTIVE
all I need UNATTRACTIVE Looks inadequate BAD EXPERIENC Make it look like it does everything. Again, the reality might be di!erent. And another problem is, people often overestimate what they need, and get drawn to things that are more than they will every really need.

INCONVENIENT ATTRACTIVE Available UNATTRACTIVE Unavailable
BAD EXPERIENC Make sure your product is available. It baquot;es me how some music and small manufacturers’ prodcuts are often impossible to get. We have this thing called the internet where anything is one google search away, you know.

The New Fred Meyer on
Interstate on Lombard by lyzadanger on Flickr Oct 21, 2008 N. Nyman Oy niko@nnyman.com It’s easier than ever to create new products. There’s more competition than ever.

In fact, you can go
to a website like alibaba.com to get anything manufactured in Asia, quickly and cheaply.

The New Fred Meyer on
Interstate on Lombard by lyzadanger on Flickr Oct 21, 2008 N. Nyman Oy niko@nnyman.com A product with a Superior Experience stands out. Experience creates competitive advantage. It’s not like the idea of experience as a di!erentiator is new. Jerry Gregoire, chief information o#cer at Dell said…

“The customer experience is the
next competitive battleground.” — Jerry Gregoire 1999 quot;The customer experience is the next competitive battleground.quot; He said this in 1999.

Perfection! Good experience The problem
I see is that most companies view their e!orts like this: Good enough experience means basic usability requirements are met, service exists, etc. Perfection is the extra mail “we’re working on”, ﬁnishing details etc.

Perfection! Good experience Perfection! Good
experience This is how the users feel about the experience: Good enough means everything works smoothly. Perfection is that everything works automatically, transparently, with zero e!ort, and no waiting. It’s all about details!

Apple's worst product ever by
albertus on Flickr Growing dissatisfaction with products Oct 21, 2008 N. Nyman Oy niko@nnyman.com For this reason I think there is a growing dissatisfaction with products. …which makes good experiences all the more important di!erentiator.The average user experience of products hasn’t probably gotten worse, we've just got more intolerant of bad experiences. Why?

Foobar Poster - The Internet
by Sebastian Prooth on Flickr EVERYTHING NOW Oct 21, 2008 N. Nyman Oy niko@nnyman.com We have become used to instant gratiﬁcation. We are used to having everything now. We’re intolerant to waiting.

And You Thought Airline Food
Was Bad... by jochenWolters on Flickr SHARE(BAD)EXPERIENCES Oct 21, 2008 N. Nyman Oy niko@nnyman.com We can now share experiences easier — especially bad ones. The sharing of bad experiences fulﬁlls an important role in the evolution of mankind, helping people avoid making the same mistakes someone else has made.

e il tempo passa...o forse
no by confusedvision on Flickr TIME HAS BECOME MORE VALUABLE Oct 21, 2008 N. Nyman Oy niko@nnyman.com We’re intolerant of bad experiences because there’s simply too much to see, read, listen to — too much to experience. Products compete for the time of people. Time has become more valuable. Often the best experiences simply minimize needed attention.

Hotel Marqués De Riscal by
brockleyboyo on Flickr Apple's worst product ever by albertus Growing SATISFACTION with experiences Oct 21, 2008 N. Nyman Oy niko@nnyman.com On the other hand, there’s a growing satisfaction with experiences. People are willing to invest in experiences. And not only for Gehry designed hotels, but even the smallest experiences which reduce e!ort.

Old people tell me that
as people grow they ﬁnd more things to worry about — it can almost feel like the world is breaking apart. Good experiences make daily existence easier, and therefore are craved for. Trendwatching.com talks about “daily lubricants”.

Italy by Kazze on Flickr
SHARING makes experiences more valuable Oct 21, 2008 N. Nyman Oy niko@nnyman.com We’re more satisﬁed with experiences because digital media has enabled us to share experiences, without actually having to experience them together. Sharing is important because sharing makes experiences more valuable.

Cost of Cost of creating
a bad creating a good experience experience The cost of creating good experiences vs. the cost of creating bad experences are almost equal. It takes virtually the same e!ort to create a good experience than a bad experience. While you’re doing something, why not do it well?

Value of a bad Value
of a good experience experience The value for the user is immensely di!erent. Your business model is how you translate the value provided to users into proﬁt.

I’m not delusional about the
power of experiences: Despite Apple’s superior focus on experience, Nokia will still kick Apple’s ass in the mobile phone market when comparing proﬁt. But in many industries the balance of power is di!erent.

experience lived up to their
promises? chase. (See Figure 1) FIG. 1: BUSINESS DYNAMICS ARE BETTER FOR CUSTOMER EXPERIENCE LEADERS Customer experience index relative to industry average First quartile Second quartile Third quartile Fourth quartile Likelihood to consider another purchase from 6.0% provider compared to industry average 2.1% -3.0% y Reluctance to switch -8.9% business away from 6.8% provider compared to or industry average 1.1% mer e -4.0% g. Source: North American Technographics® customer experience online survey. Q3 2007 -11.2% Research shows that there is a remarkably close correlation between good customer experiences and customer loyalty. The customers of companies who provide good experiences are more likely to buy again from the same provider, and more reluctant to switch over to competitors.

I have a dream… I
dream of a day when products fullﬁll my needs without a glitch, when I am being served swiftly, compassionately and with understanding, by humans and computers alike. Not because I’m a designer and I like good experiences but because good experiences make the world a better place.

I have a dream… Good
experiences help us do more good. Good experiences help us feel better about what we’re doing. Good experiences free us to spend more time on the important things and less on the mundane. Don’t make another useless fully ajaxed web2.0 product. Make the future better.

S4B STRATEGY FOR BUSINESS ISSUE
29 Summer 2008 Roll the credits The next competitive BATTLEGROUND? With customer experience receiving more attention than ever before, we explore the impact on the bottom line. The basic concept of customer experience The bottom line is now widely understood. In sectors as diverse The latest studies suggest that customer as local government, retail and ﬁnancial experience has rightly become a priority. Thank you. services, there is an agreement that func- According to Forrester Research, there is a tionality and price are no longer enough. remarkably close correlation between good Instead, organisations are beginning to focus customer experience and customer loyalty. on improving all of the interactions that Forrester’s Customer Experience Index customers have with them. (CxPi) ranks 112 US ﬁrms for their ability to It is a trend that was discernible back in deliver a good customer experience. Signiﬁ- 2003, when Beyond Philosophy found that cantly, customers of the ﬁrms in the top 71% of business leaders saw customer expe- quartile were 6% more likely to make addi- rience as the next competitive battleground. tional purchases than the industry average. By 2005, 95% had come round to this view. Customers of those in the bottom quartile So have investments in improving customer were 8.9% less likely to make another pur- experience lived up to their promises? chase. (See Figure 1) FIG. 1: BUSINESS DYNAMICS ARE BETTER FOR CUSTOMER EXPERIENCE LEADERS Customer experience index relative to industry average First quartile Second quartile Third quartile Fourth quartile Likelihood to consider Fujitsu Strategy For Business, issue 29 Summer 2008 another purchase from 6.0% N. Nyman Oy provider compared to industry average 2.1% -3.0% Very few senior Niko Nyman executives regularly Reluctance to switch -8.9% 6.8% interact with their business away from provider compared to customers or monitor industry average 1.1% the quality of customer interactions to make niko@nnyman.com -4.0% sure the situation is genuinely improving. Source: North American Technographics® customer experience online survey. Q3 2007 -11.2% 01 www.nnyman.com www.gapingvoid.com Google for “lovemarks” :) I guess this image is not available on Flickr... http://www.flickr.com/photos/travischurch/238590930/