Created and GM'ed by Nopunin10did. A 10 player variant set in Europe and the Mid-East just after the collapse of the Soviet Union. Optional rules available for currying the favor of Nuclear States (nuclear weapons however remain unavailable).

Player RostersBelow are the updated rosters for the Dissolution playtest.

Players

Subotai45

Aeschines

Wobbly

norlight

Calavera

pjkon

WakaKafkaFlame

ColonelApricot

justy

UsernamePending

Observers

ken31415

Don Juan of Austria

UsernamePending

Jordan767

MinnesotanKaiser

Gooderian

Walshie71

Antigonos

Voting ResultsDuring the past week, the players and alternates for the upcoming playtest of Dissolution voted on two subjects: Optional Rules and Power Assignment Method.

Optional Rules: Option B SelectedWith a vote of 7-3, Option B, the Nuclear Power Favor Tracker, will be used to determine maximum DP allocations per Nuclear Power per player.

Please review the Optional Rules section to familiarize yourselves with the Favor system. Let me know if there are any questions about how Favor is lost and gained.

Power Assignment Method: Random AssignmentThere had been some interest in doing a Blind Auction for power assignments, so the group was given the chance to vote on using a Blind Auction or totally Random assignments. With a vote of 4-3 (with 3 stating no preference), we will be sticking with Random assignments (as per the original house rules).

What's Next?Player assignments will be announced on March 27th, and 1992 Spring Orders will be due on April 10th. Because we aren't going to do blind auction bidding, we really don't have to do anything until March 27th. Please let me know if you need to drop out: the sooner you let me know, the better.

Thanks for your communication and patience. I'm looking forward to GM-ing this playtest!

Until then, I've got a whole lot of Legend of Zelda to play...

Last edited by NoPunIn10Did on 27 Mar 2017, 17:30, edited 7 times in total.

Losing FavorAt the end of every Orders phase adjudication, a player's orders for their own units are evaluated to see whether they will lose Favor with a Nuclear power.

A player will move one level down a Nuclear Power's Favor Tracker for each instance of the following:Instance #1: The player made a Disrupting Attack of the Nuclear Power's unit.Instance #2: The player Dislodged a unit in a land, canal, or hybrid province that is in or adjacent to the Nuclear Power's territory (their colored land provinces), but the Nuclear Power in question did not support or convoy that attack.In both instances, only the attacking unit's power moves down the Favor Tracker. Additional supporters or convoyers are ignored.

In Instance #2, whether the Nuclear Power's support was actually successful is not relevant. If the support is cut, or that Nuclear Power's unit is otherwise Disrupted, then the player who dislodged the adjacent unit will not lose Favor.

If the Nuclear Power did not support the attack then how can the Nuclear Power's support be "actually successful or not"?

ColonelApricot wrote:In Instance #2, whether the Nuclear Power's support was actually successful is not relevant. If the support is cut, or that Nuclear Power's unit is otherwise Disrupted, then the player who dislodged the adjacent unit will not lose Favor.

If the Nuclear Power did not support the attack then how can the Nuclear Power's support be "actually successful or not"?

By "actually [not] successful", I mean that the support order was given, but it was cut or otherwise voided.

Below are some examples of favor lost and not lost for Instance 2. For the neutral units, remember that their orders are determined by DP, and that the DP for those orders can come from nearly any player.

Iran will lose favor with NATO because neither NATO nor the US Navy supported its attack into Iraq. Additionally, Iran will lose favor with the US Navy (assuming it has any to lose) since Iran lost favor with NATO in this manner.

Iran will not lose favor with NATO or US Navy because the US Navy supported its dislodging attack into Iraq.

Please let me know if there are further questions or clarifications required. It's good for me to find out what's confusing; it can all go into an FAQ section when I prepare a more official rules document (post-playtest).

Last edited by NoPunIn10Did on 14 Mar 2017, 02:35, edited 2 times in total.

This is similar to Example A, except here the support from the Wing in Incirlik wasn't simply cut: it was voided by a Disrupting Attack from Iraq. Because Favor Loss only occurs for the attacking unit's power, Iran will not lose favor with NATO in this case.

Iran Loses Favor with NATO (but not US Navy)No Favor lost by Saudi Arabia

Here, Iran directly Disrupts Incirlik with a supported attack. Incirlik's support to Saudi Arabia is still voided, but Saudi Arabia loses no favor. However, Iran will lose favor with NATO because of the disrupting attack. This is an example of "Instance #1", and it does NOT cause additional favor to be lost by Iran for the US Navy.

Last edited by NoPunIn10Did on 14 Mar 2017, 02:35, edited 1 time in total.

In this example, Saudi Arabia DOES lose favor with both NATO and the US Navy because the Wing in Incirlik supported a different unit to attack Iraq. In order to avoid favor loss, the support order given by the Nuclear Power must correspond with the actual attack that dislodges the neighboring unit.

This example is a bit ridiculous. The Wing in Incirlik joins a convoy taking Iran's army from Tehran to Iraq. Because NATO convoyed this attack, Iran will not lose favor with NATO or US Navy. Meanwhile, Saudi Arabia's attack on Iraq fails.

Instance #2: The player Dislodged a unit in a land, canal, or hybrid province that is in or adjacent to the Nuclear Power's territory (their colored land provinces), except that the player will not lose favour with the Nuclear Power in question if it provided support for or convoyed the attacking unit.

Instance #2: The player Dislodged a unit in a land, canal, or hybrid province that is in or adjacent to the Nuclear Power's territory (their colored land provinces), except that the player will not lose favour with the Nuclear Power in question if it provided support for or convoyed the attacking unit.

How about this:

nopunin10did wrote:Losing FavorAt the end of every Orders phase adjudication, a player's orders for their own units are evaluated to see whether they will lose Favor with a Nuclear power.

A player will move one level down a Nuclear Power's Favor Tracker for each instance of the following:

Instance #1: The player made a Disrupting Attack of the Nuclear Power's unit.

Instance #2: The player Dislodged a unit in a land, canal, or hybrid province that is in or adjacent to the Nuclear Power's territory (their colored land provinces); however, the player will not lose Favor with the Nuclear Power in question if that Nuclear Power provided a support order for the attack or convoyed the attack.

In both instances, only the attacking unit's power moves down the Favor Tracker. Additional supporters or convoyers are ignored.

In Instance #2, whether the Nuclear Power's support order was actually successful is not relevant. If the support is cut, or that Nuclear Power's unit is otherwise Disrupted, then the player who dislodged the adjacent unit will not lose Favor.