Masteries

Ferocity:
18

Cunning:
12

Resolve:
0

Threats to Kindred with this build

Sejuani stacks health to do her damage and stay tanky, which Kindred shreds very quickly. Sejuani also has slow clear times and poor ganks leaving Kindred the alpha in the early game, which allows Kindred to acquire many marks early on in the game, snowballing her early.

2

Amumu

Amumu has fairly fast clear times, but he is not a very strong duelist and Kindred is able to kite him quite effectively. Counterganking Amumu is a very effective strategy due to the damage and utility Kindred provides.

3

Rengar

Rengar isn't too bad if Kindred can use her ultimate effectively and deny him kills. He has poor clears so obtaining marks from his jungle shouldn't be too difficult. He can still one shot nearly anyone however, and caution is needed to survive.

4

Rek'Sai

Rek'Sai is everywhere. Her tunnels give her insane mobility across the map and she has very good clear speed and sustain while jungling. However, Kindred can kite her incredibly well. Farming her jungle for marks will be incredibly dangerous, so Kindred will need to watch the map and take opportunities as they come while against a Rek'Sai.

5

Elise

Elise is very strong early on and her strong execute on camps can make it hard to contest marked camps. She has a lot of early game pressure but it is manageable if Kindred plays carefully early on.

6

Vi

Vi is a direct counter to Marksmen. Her damage with few items and unstoppable CC make her a strong choice against Kindred. However if Vi is denied by Kindred's ultimate, Vi can be easily kited and disposed of. Kindred can't afford to farm Vi's jungle for marks, Vi can and will kill Kindred in a duel due to the amount of gap closers that deny kiting.

7

Diana

Diana has very fast clear speeds making farming her jungle for marks very difficult. She is also capable of bursting down any target while surviving quite easily. Diana's weakness is that she is fairly predictable as she will seek out weak targets and kill them repeatedly. Kindred can abuse this by moving counter to Diana and staying away from her and supporting allies and farming on the opposite side of the map where Diana is located.

8

Shaco

Shaco is a nightmare. He will invade constantly and always apply pressure everywhere on the map. This is very oppressive for Kindred and she needs to pay very close attention to where he is and avoid him early on and farm and gank on the opposite side of the map in order to stay toe-to-toe throughout the early game.

9

Master Yi

Master Yi is easy to fight early on, his main objective is to farm for late game. Kindred can gank, countergank, and farm his jungle if played carefully. Caution is advised once Master Yi hits level 6 however, Master Yi will refuse to be kited after this point and Kindred's ultimate probably will not save her.

10

Gragas

Marksmen are weak early game and Lee destroys the early game, he crushes Kindred until extremely late in the game. His ultimate also completely counters Kindred's because it knocks champions out of the immunity circle.

10

Lee Sin

Gragas has a huge amount of burst damage, is fairly tanky, and has massive displacement. All of which are extremely tough to deal with as Kindred.

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