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This question is a great resource. A few of these links I've seen before, but most are new to me.
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jhockingMay 13 '11 at 12:04

Avid gamer (and game developer?) who set up a goal to create a new game idea or gameplay mechanic once per day for 300 days.

Originally, it was a challenge to myself to create a new game idea or gameplay mechanic once per day for 300 days. I failed this challenge and stopped updating daily at entry #050. However, I still occasionally update with new entries as the impulse hits me. I hope to reach the full three hundred one day.

I think he's just an idea guy, no actual implementations yet. Seems like he has some iPhone apps though? I kind of wonder how many of his ideas have been picked up on. I know that there's a series of flash puzzle-platformer games loosely similar to the light & shadow concepts he started out with.
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CodexArcanumOct 28 '10 at 21:13

What’s on this page?I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea).

It's written by Soren Johnson who was the lead designer on Civ 4 and involved in the design of Spore. It includes his columns from Game Developer Magazine and is the best game design specific blog that I know of.

There are so many amazing blogs out there already, I felt I needed a place to keep track of the best of the best. Hungry Gamer is blog I do where I link to lots of incredible articles on games and game design with quotes and commentary. I also recently started a video podcast about my own struggles and successes with game design where I document a two-week sprint of work, then go back and see what worked and what didn't. It's 100% for developers, both new and experienced, so I hope you guys will check it out!

I'll also be checking out all of these amazing blogs. Thanks for asking this question! Lots of amazing information here.

Written by Jessica Mulligan from 1997 to 2003, so it's a bit dated now, but it contains excellent content for folks interested in (massively multiplayer) online game design.

That first five minutes of play is a critical time for an online game; the customer will make up his or her mind in that time whether or not to spend money on playing. If there is a sysop present to get new players started, the chances are good that they'll decide to play long term, and pay for the privilege. Or, in the words of online games expert Bridgette Patrovsky, "The first five minutes customers are in your game, they're interviewing you. If you don't make a good first impression, you're unlikely to get the 'job.'"

I've started writing an Android Game Development Blog, I'm a full-time game developer who has decided to create a game for Android in my spare time. I'll be making weekly posts in about all the new things I learn as I develop my first-ever Android game.

These are some the topics I hope to cover over the next year or so:

Touchscreen Input, the Audio API, Android events

Performance, loading speed, memory management

Resolution/Aspect ratio, and SDK versions/fragmentation

Finding free art/audio, or hiring artists for assets I can't find for free

Flax.ie is a game development blog, brimming with a passion for programming and technology in general, by two Irish Game Development students, Ciarán McCann and Carl Lange. The blogs current main focus is on the development dairies of the Flax HTML5 Game Engine which we are currently developing.Topics range from web-based technology like GWT and HTML5 (+CSS+Javascript) to C++, OpenGL, Java, PHP and Game development for Windows Phone 7.

There is GameFromScratch.com which is primarily about creating a video game from scratch favouring freely available tools where possible. There are also various posts on game dev in general but generally are targeted towards complete beginners.

Most of the content is related to the development of his games, AI War and A Valley Without Wind, but there is some general game design commentary also. He has a fascinating series of articles where he discusses the design behind the unique AI of AI War, which even if you haven't played the game is a good read for anyone interested in AI.

I am currently keeping a blog about the Android game I am working on. The game is in a very early stage and I consider myself a novice developer (the game is only my second real game), but I keep up with it regularly. Also contributing is the second half of my two-man team, the artist. We're keeping the blog mostly as a learning experience for ourserlves, but if you are interested, you can follow it at rawdev.tumblr.com. We always welcome any feedback as well!

While I have over 30 gamedev blogs in my Google Reader (some of them already mentioned), this one stands out. Tadhg Kelly is a really brilliant game designer, and his posts are always interesting and thought-provoking.

Blog posts that I've written as solutions to problems or information and ideas you might want to take on board. I started it as a project to keep the tips and tricks that I felt were commonly asked by the games developers I worked with, and it's somewhat slowed down as I don't work with such large teams of juniors any more.
I still post whenever there's something I notice going on that has been caused by misunderstandings or when people turn out to be completely oblivious to the solutions that have worked for me in the past.