It may be linear, but as long as the areas are distinctly different and full of relevant props and such, like for example Karazhan. I want the halls of shaping to have all kinds of crazy alchemical crap going on, that sort of thing. Big empty corridors are boring as hell. Like Heart of Fear - it was cool architecture sure, but there wasn't really anything interesting going on with the environment until we got to the queen's chamber.

HoF is actually pretty big too and the run back in there would be pretty long. Fortunately you get teleported further into the instance as you progress. I'd assume a similar mechanic will be in place for ToT as well as mounts being usable in certain parts of the instance.

HoF is actually pretty big too and the run back in there would be pretty long. Fortunately you get teleported further into the instance as you progress. I'd assume a similar mechanic will be in place for ToT as well as mounts being usable in certain parts of the instance.

From my experience on the ptr you got teleported back to the spot of the boss you last killed.

HoF is actually pretty big too and the run back in there would be pretty long. Fortunately you get teleported further into the instance as you progress. I'd assume a similar mechanic will be in place for ToT as well as mounts being usable in certain parts of the instance.

I actually don't like the new teleport system, I liked it better when there was a clickable teleporter at the start of the instance that took you to wherever you needed to go. The new system pops you down in the middle of the instance making it a chore to run back out to summon someone or hop on a repair mount or whatever.