Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

An Outpost

You are building an outpost. In order to do, you will get a random event each day. This event will result in winning, or losing you the game.

Winning conditions:
You will win the game, if one of the following conditions are met:
1) You reached day 100!
2) You have 250 renown.
3) There are no enemies left (you've killed 100).

Losing conditions:
You will lose the game, if the following condition is met:
1) Your outpost has no sign of life.

Keys:
You can play the entire game by pressing two keys:
Key Right and Key Left. If there is on the screen an "<", you can use your left Key, and if there is on the screen an ">", you can use the right key.

Usage of keys:
At the loadingscreen, you can select your tribe, using keys.
You can choose your actions with the keys, when an event is happening.

Resolution:
I do my games most in this resolution, love the 4:3 ratio. If your monitor can handle a 4:3. I recommend, to keep the screen as it is. But if you wish to change it, feel free, as I've not locked it ;)

If I continue with the game there will be added features:
1) Weapons and specialized buildings
2) Building upgrade
3) Small actions inside the game itself
4) More moving things(i.e. moles, seagulls
5) Armed villagers.
6) Android, Ios and Html (Android and Ios already possible, only need Touch)

Post Scriptum:
I can't test if OS/X and Linux is functional, but I hope for the best. (as I do not own those, in order to test)
This is actually my first 'finished' game I post after 8 years... And please, if possible criticize c:

TO ALL THAT HAVE ERRORS:
If you have errors, try opening the jar file.

Downloads and Links

Ratings

Comments

Hey, the game works for me on ubuntu and it looks great :D. However I got this error while embracing some wizards.

Exception in thread "LWJGL Application" java.lang.ArithmeticException: / by zero
at com.coco.ld34.game.Village.killCharacters(Village.java:207)
at com.coco.ld34.game.Village.addChangedMaterials(Village.java:145)
at com.coco.ld34.game.Village.update(Village.java:221)
at com.coco.ld34.states.Play.update(Play.java:195)
at com.coco.ld34.handlers.GameStateManager.update(GameStateManager.java:33)
at com.coco.ld34.main.Game.render(Game.java:48)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

I had my game crashed once when the 'Science' event happened and I chose 'Invent'.

I have to say I love the graphics especially the animated background. I'm impressed by the amount of work went into it. The music is lovely as well. I love the idea of the game, however, the gameplay is a bit lacking, while waiting for the event to happen, there is nothing to do. It was fine for the first few days because the graphics was great but then it gets repetitive after a while. The events are a bit random, I can kind of guess what the outcome might be but it is pure RNG I guess. However, congratulation on finishing the game! Well done!

Thank you very much on all the feedback. There are some small errors in the events. All the events are hardcoded and consist of alot of lines (496Lines of Event possibilities) The graphic part is a bit boring, I am aware of that. I will continue furthur on this project and add little things (i.e. blacksmith or picking up stones/wood etc.) and changing events (making it more compact).

Error will be fixed in a couple of seconds, and new version will be uploaded.

This is the game you play when you drink your morning coffee, because the gameplay itself isn't fast, what makes it easy to play when eating/drinking and same time relaxing to the amazing music and graphics. I would love to see this game with more content!

Sorry, I honestly don't know what was happening. Moving around is optional I think? Then I do A or B and I get a few things, but not sure what they are and loop. I see you wrote winning/losing conditions down here but I couldn't tell if I was doing things right or not. Looks interesting and fitting little tune to go along with it, but a bit too abstract for me.

Pleasant. The music was quite high volume and a bit sharp but with the volume down was an ok backing. Moving around didn't seem to do much other than let you look around. Destroyed houses counter seemed broken. Occasionally reported losses of resources I didn't have yet :) Nice enough graphics though some weird tearing issues on the tilemap now every now and again.

Mini Submission FAQ

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CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

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