Special Rounds

Armor-piercing incendiary rounds are treated as normal armor-piercing rounds, but deal 1 level Aggravated Fire damage (Difficulty 7 to soak, if able to soak Aggravated damage) the turn after the bullet strikes, presuming it does damage.

Tasers and other devices which deal non-lethal electrical damage require a Stamina + Endurance check (Difficulty 6 for pistol, 7 for rifle, 8 for shotgun), with failure resulting in stun. Self-contained single-charge taser shells (with no cable attached) require a single check (one turn of stun if failed). Battery-powered taser shells, and those with a cable attached, require a check each turn until removed, with Difficulty increasing by 1 each turn. Range for traditional tasers (with cables) is typically 10 meters.

Explosives

Explosives

Damage

Decrease in damage with distance

Stun Grenade

12 Bashing

-1 per meter

Fragmentation Grenade

12 Lethal

-1 per meter

Napalm Grenade

8 Lethal + fire damage in 7 meter radius

-1 fragmentation damage per meter

Claymore Mine

2 Structural + 12 Lethal in kill zone

Light Rocket

6 Structural + 6 Lethal

-3 per meter

Anti-Tank Rocket

6 Structural + 12 Lethal

-3 per meter

Plastic Explosives (per half ounce)

1 Structural + 1 Lethal

-3 per meter

With the exception of shaped charges, damage from explosives is capped at 20 levels. Shaped charges typically damage or destroy a single target (depending on the size of the charge, one person, one small group of people, one vehicle, one building or one part of a building, etc.).

Napalm grenades burn for 30 seconds.

Thermite grenades affect a 1 meter diameter and burn for 40 seconds. They are placed rather than thrown, and are designed for destroying equipment.

Claymore mines have a range of 100 meters and a 60 degree arc. Anyone directly behind a Claymore when it detonates will suffer 1 level of Lethal Damage from backblast. A character at the center of a ring of Claymores which detonate simultaneously is effectively at the center of a shaped charge, and will suffer backblast of 1 Lethal from the first mine, 2 Lethal from the second, 3 Lethal from the third, and so forth. (Thus, a ring of 4 Claymores would deal 10 Lethal in backblast.)

Backblast from shaped charges of plastic explosives deals 1 Structural from the first 3.5 ounces, 2 Structural from the second 3.5 ounces, 3 Structural from the third, and so forth. (Thus, 14 ounces would deal 10 Structural in backblast.)

Structural Damage is automatic to non-structures; no damage roll is made.