Aww, crumb. I saw that you'd changed your action to cheer him on but missed that you'd also changed the other half of your move. I can't fix it tonight. The files are on the other computer. I'll let both teams know.

Bomb Diggety and Righteous Charger advance as Boar Slayer moves to the flag square. Pats Dragons and Yells At Others line up with them in column 6. Meanwhile, Dreamer crosses the center line.

Tumbles Down a Hill moves towards the lower flag as Has No Name spawns in the same square.

Nerre waits patiently as CarvesAPumpkin, Hides Cloth, and Stands Firm all move one column closer to the flag.

Yells At Others cheers on Boar Slayer, but Righteous Charger tackles down instead of forward.

Pats Dragons runs forward.

Our two rookie orange defenders go for a rematch! Stands Firm and CarvesAPumpkin tackle each other in B2 as Nerre cheers for Hides Cloth.

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Stands has a +4 tackle bonus and a +2 defender bonus but a -1 crowding penalty. Carves has a +4 tackle bonus. Stands wins on 1-11, Carves wins on 12-20.

Roll: 12!

Those crowding penalties really do seem to make all the difference for Carves, as he just manages to overpower Stands. Carves gets 1 XP and a point for the red team. Stands must stand again in the first half of the next turn.

Score: 19 to 16!

Has No Name guards as Tumbles Down a Hill prepares to tackle the flag square.

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Has No Name has a +2 defender bonus and a +2 improved guard bonus. Tumbles Down a Hill has a +1 attacker bonus, a +2 nimble bonus, a +1 improved dodge bonus, and a -2 penalty for being intercepted mid tackle. No Name wins on 1-12, Tumbles wins on 13-20.

Roll: 2!

Has No Name easily catches Tumbles Down a Hill, earning 1 xp for winning the tussle, 1 xp for sending Tumbles back to his side of the field, and a point for the blue team. Tumbles must respawn.

Its a dodge bonus. Since he wasn't tackling the square you were in, he's still dodging. If he had been tackling d1 or you had been in e1 he would have been tackling not dodging. But because he wasn't tackling your square the nimble bonus still applied.

Yes, but the tackle bonus didn't come into this. No Name guarded, attempting to pin Tumbles. Tumbles was running through the square. He was on his way to tackle the flag square. But to get there, he had to dodge No Name. So, for that tussle, he wasn't tackling. He was dodging.

ChuckDaRighteous wrote:Edit: I just noticed I did not get advancement xp.

Ah, right. Sorry. I saw you were due for it, but was shuffling things around and I guess you got lost in the shuffle. I'll fix.

Also fixing Dreamer's advancement XP. He only gets 1, not 2. He's spent almost the entire game on his side of the field, but did make it to column 4 early in the game, and red has not made a successful flag capture to reset that.

WearsHats wrote:Also fixing Dreamer's advancement XP. He only gets 1, not 2. He's spent almost the entire game on his side of the field, but did make it to column 4 early in the game, and red has not made a successful flag capture to reset that.

Thanks. :(

I saw I got two, and thought I have to check it later, when I have time to look at the full moves....

Now one more to get to next level... :p

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Okay, 5 XP so far, 2 from advancement, 2 from sending someone back, and one for a won tussle on our side.
dice rolls with me:
turn 04: roll 05 (11-20 for win);
turn 06: roll 08 (01-10 for a tussle);
turn 06: roll 17 (01-13 to win);
turn 07: roll 14 (14-20 to win);
turn 08: roll 06 (11-20 to win);
turn 09: roll 12 (01-13 to win);
turn 11: roll 20 (01-17 to win);
7 rolls, out of which I won 3
6 tussles, out of which I won 2
1 roll won due to positive modifiers
no rolls lost due to negative modifiers.
With just 50/50 throws I'd have won only one tussle out of six.-=> MVP: the dice!

Righteous Charger, Pats Dragons, and Dreamer advance. Has No Name moves to the flag square.

Bomb Diggety moves to E7 on his way to tackle D7, but Boar Slayer is guarding.

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Boar Slayer has -1 for the missed tackle last turn but a +1 cheer bonus. Bomb Diggety has a +1 attacker bonus but -2 for being caught mid tackle.

Boar Slayer wins on 1-11, Bomb Diggety wins on 12-20.

Roll: 9!

Boar Slayer catches Bomb Diggety. He gets 1 XP for winning the tussle, 1 XP for sending Bomb Diggety back to his side of the field, and a point for the red team. Bomb Diggety will have to respawn... if there's another turn this game.

Guarding negates the tackle bonus. Hides has a +2 defender bonus, a -2 crowding penalty, a +2 cheer bonus, and a -1 for his missed tackle last turn. Carves has no bonuses or penalties. Hides wins on 1-11, Carves wins on 12-20.

Roll: 13!

Once again, it's the crowding penalty that decides it for Carves. He wins 1 XP and another point for the red team. Hides Cloth must spend the first half of the next turn standing up.

Tumbles Down a Hill respawns on the sidelines.

Score: 20 to 18!

Dreamer tackles into the blue's home column as Has No Name tackles forward. Yells At Others guards, but Boar Slayer has already taken down Bomb Diggety.

Nerre cheers on Stands Firm as he tackles the empty flag square. CarvesAPumpkin is distracted by having knocked down Hides Cloth. Pats Dragons continues his advance.

Righteous Charger makes it to the red's home column as Tumbles Down a Hill spaces out.

Has No Name and Stands Firm have -1 to tussles for their missed tackles.

Score: 20 to 18!

Blue is one point from victory. But you have to win by two, and the game won't end if red has possession of a blue flag.

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Boar Slayer gets 2 XP for his tussle. Yells At Others gets 1 XP for helping. CarvesAPumpkin gets 1 XP for his tussle. Dreamer and Righteous Charger get 2 advancement XP. Pats Dragons already made it to column 1, and there hasn't been a flag capture to reset that, so he doesn't get advancement XP.

I understand that, but then it might justnas well allow this small possibility, although in this situation it will not help.
I found the updates coming rather quick in succession this time. But that may be me....

Also: I like the idea of using the sideline... :)

If I find the time to host a game, I might implement a few "let's try this" rules...

Righteous Charger sends Tumbles tumbling, winning 1 XP, a point for the blue team, and a point for reaching the flag square!

Score: 24 to 21!

Final score: Score: 24 to 21!

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Bomb Diggety and Hides Cloth get 2 XP for their tussles. CarvesAPumpkin, Dreamer, and Righteous Charger get 1 XP for winning their tussles. Pats Dragons gets 1XP for assisting. The blue team get 1XP for winning the game.