[ToME 2.2.7 Character Dump]
Name : Raziel IV Age 76 STR: 40
Sex : Neuter Height 56 INT: 5
Race : Zombie RohanKnight Weight 83 WIS: 8
Class : Swordmaster Social Class 1 DEX: 34
Body : Player CON: 33
God : Melkor Bauglir CHR: 18
+ To Melee Hit 101 Level 32 Max Hit Points 618
+ To Melee Damage 67 Experience 434622 Cur Hit Points 616
+ To Ranged Hit 45 Max Exp 434622 Max SP (Mana) 9
+ To Ranged Damage 9 Exp to Adv. 530000 Cur SP (Mana) 9
AC 26+33 Gold 214858 Piety 8235
(Miscellaneous Abilities)
Fighting : Legendary[65]Perception : Very Bad Blows/Round: 8
Bows/Throw : Legendary[2] Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 8d4+536
Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight black hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 36 (1800')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 35 (1750')
Death fate: Level 1 (50')
A lost temple: Level 11 (550')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently on level 35 of Moria.
You have defeated 4774 enemies.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Enderi of the 2890th year of the third age.
You have been adventuring for 13 days.
adefkmnopsuxz{|@
Add Str : .3.9............
Add Int : .........2......
Add Wis : .........2......
Add Dex : .33.3...........
Add Con : .3........4.....
Add Stea. : ....3..2...3....
Add Infra : ....3...........
Add Tun.. : ..............7.
Add Speed : ...93..........+
Slay Evil : .+..............
Slay Demon: .+..............
Slay Troll: .+..............
Slay Drag.: .+..............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ...+............
Sust Dex : ....+...........
Sust Con : ..........+.....
Sust Chr : ..+.............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .+..............
Hold Life : .+.............+
Res Acid : +.+.............
Res Elec : ..+.....+.......
Res Fire : +...+...........
Res Cold : +..+......+....+
Res Pois : ....+..........+
Res Fear : .+.............+
Res Lite : ...++...........
Res Dark : .+.+............
Res Blind : .........+......
Res Conf : ...+............
Res Sound : ...+............
Res Shard : +.+.............
Res Neth : .........+......
Res Nexus : ...++...........
Res Chaos : ..+.+...........
Res Disen : ................
Aura Fire : +...............
Aura Elec : ........+.......
Lite : ++..............
See Invis : ++.............+
Digestion : ....+..........+
Regen : ..........+.....
Activate : +.........+.....
Fly : ..+.............
Orc.ESP : .........+......
Troll.ESP : .........+......
Evil.ESP : .+.......+......
Skills (points left: 43)
- Combat 17.813 [0.900]
- Weaponmastery 39.808 [1.150]
. Sword-mastery 36.700 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 04.600 [0.900]
. Disarming 12.700 [0.900]
- Magic 01.696 [0.300]
. Magic-Device 30.900 [1.150]
. Udun 00.000 [0.400]
. Thaumaturgy 01.300 [0.400]
- Spirituality 01.200 [0.400]
. Prayer 05.000 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Dagger 'Nimthanc' (E:149014, L:29) (1d4) (+30,+14)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire and frost. It provides resistance to acid, fire,
cold and shards. It allows you to see invisible monsters. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood.
d) a Metal Boomerang of Gondolin (4d5) (+10,+9) (+3)
It provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 3. It is especially deadly against
dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining and dark. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood.
e) The Ring 'Felrost' (+3)
It increases your dexterity by 3. It sustains your charisma. It
provides resistance to acid, electricity, shards and chaos. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Heart of the Earth.
f) The Ring of Falmin (+9) {100% off}
It
increases your strength and speed by 9. It sustains your wisdom. It
provides resistance to cold, light, dark, confusion, sound and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
k) The Amulet of Ninast (+3) {100% off}
It increases your dexterity,
stealth, infravision and speed by 3. It sustains your dexterity. It
provides resistance to fire, poison, light, nexus and chaos. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of Boldness
It grants you the power of
remove fear if it is being worn. It provides light (radius 2)
forever. It cannot be harmed by fire.
You found it lying on the ground on level 32 of Heart of the Earth.
n) The Blasted Ring Mail of Tindir [12,-5]
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
o) a Cloak of Stealth [1,+7] (+2 to stealth)
It increases your stealth by 2.
It was given to you as a reward.
p) a Small Metal Shield of Electricity [3,+12]
It provides resistance to electricity.
It produces an electric sheath. It cannot be harmed by electricity.
You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to blindness and nether. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young white dragon on level 34 of Heart
of the Earth.
x) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth)
It increases your stealth by 3.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+7,+6) (+7)
It increases your ability to
tunnel by 7. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) an Eyeball
b) The Gem of Ghosts {Cure Serious Wounds}
It can be activated for cure serious
wounds every 3+d3 turns.
You found it in the remains of a Hill orc on level 30 of Moria.
c) The Lost Works of Kenault {Teleport}
It can
be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 32 of Heart of the Earth.
d) The Wand Construction Kit {Satisfy Hunger}
It
can be activated for satisfy hunger.
You found it lying on the ground on level 16 of Orc Cave.
e) a Battered Book
f) 33 Scrolls of Identify
g) 8 Scrolls of Satisfy Hunger {75% off}
h) a Moonstone Rod of Illumination (75/75) {!k!d!s}
i) a Silver Rod of Recall (100/100) {!k!d!s}
j) a Staff of Teleportation[7|22]
k) a Stone
l) Ring Mail [12]
m) Paper Armour [4]
n) a Dagger (1d4)
o) a Katana (3d4)
p) a Pike (2d5) {special}
q) a Morning Star (2d6)
r) 24 Bolts (1d5)
s) a Small wooden chest
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Potions of Cure Serious Insanity
b) a Potion of Cure Insanity
c) 2 Potions of Healing
d) 20 Scrolls of *Identify*
e) a Scroll of Genocide
f) The Wand of Digging of Thrain (20 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
g) a Staff of Recovery[2|13] (9 charges)
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if
it is being worn. It increases your dexterity, speed and attack speed
by 2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It
increases your speed and attack speed by 2. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
fire, chaos and disenchantment. It drains mana, life and experience.
It aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) a Demonhorn of Light [2,+11]
It provides light (radius 3) forever.
It provides resistance to light.
You bought it from the Black Market.
b) a Potion of Cure Light Insanity
c) 2 Potions of Cure Serious Wounds
d) 2 Potions of Cure Critical Wounds
e) a Silver Rod of Nothing (100/100)
f) a Rod Tip of Detection (80 Mana to cast)
g) a Ring of Flames [+16]
It can be activated for ball of
fire and resist fire every 50+d50 turns if it is being worn. It
provides resistance to fire. It cannot be harmed by fire.
You bought it from the Black Market.
h) a Ring of Speed (+12) {100% off}
It increases your speed by 12.
You stole it from the Rare Jewelry Shop.
i) The Phial of Undeath (-5) {cursed}
j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire
bolt (9d8) every 8+d8 turns if it is being worn. It provides light
(radius 1) forever. It does extra damage from fire. It provides
resistance to fire and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black orc on level 32 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated
for magic missile (2d6) every 2 turns if it is being worn. It provides
light (radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light
(radius 1) forever. It increases your intelligence, dexterity and
speed by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.

On 26.2.2005 02:01 lordxandor@yahoo.com wrote:Well, another attempt at a RohanKnight Swordmaster... I hope this one goes better than the last... I've been scumming the wilderness above Angband and the water south of Bree as usual...

Well, the only thing of note is my Main Gauche of *Slay Evil* that I picked up somewhere... Ah, yes, that's right... princess quest reward... I think it was BD Level 2 or something.

As usual, comments/suggestions on skill point plans, prayer, etc. are welcome.

On 20.3.2005 20:29 lordxandor@yahoo.com wrote:Well, for those of you who have been following my characters, this is another. Zombie RohanKnight Swordmaster following the usual skill point plan.

A few things of note...

1) Take a look at the Randart armor from Golgarach the Living Rock. More proof that it is indeed good to get all of the randarts in the game

2) I'm currently progressing through Mirkwood. I usually save that until after the Orc Caves, but I thought that it'd be good to switch things up a bit.

3) As a side note, just survived my first death fate... whee! The only "challenge" was a Reverant... and he went down with but a single round of blows.

Anyway, so I'm leveling up Nimthanc and see what it gets... pretty happy so far. And that randart ring that gives me flight is pretty cool...

Feels like a winner!

On 20.3.2005 20:31 lordxandor@yahoo.com wrote:Apparently forgot to change the name... disregard the first comment in the dump...

On 21.3.2005 13:22 lordxandor@yahoo.com wrote:Well, just cleared out Mirkwood. Now... it's on to the Orc Caves and the Old Forest. Not too sure what I'm going to do once I clear those... haven't really had very many characters that make it past that point...

On 21.3.2005 21:14 Elliott946@aol.com wrote:So far, so good. I'd STRONGLY recommend picking up rConfusion as soon as you get a chance. Perhaps one will show up in the BM, so you can buy it and swap out the ring of ice.

On 21.3.2005 21:22 Elliott946@aol.com wrote:Orc caves and old forest shouldn't be a problem for you. Since you shouldn't be in too much danger during that time, I'd bring uncurse Mormegil and bring it along. Wield Mormegil for the fighting, but then put it away and re-equip your 'thanc between battles.

After them:

If you've got a god quest outstanding, I'd start with it. Actually, I'd do it before going for the caves or forest. Bring potions of resist heat or pray the whole time.

Failing that, if you find equipment with Immunity to Cold (and you've got levitation from somewhere), I'd do the Helcaraxe.

Finally, I'd probably start on Mordor and when you run into something you can't handle, switch over to Moria for a while.

On 21.3.2005 21:28 lordxandor@yahoo.com wrote:Well, just cleared out the Old Forest... found three market towns down there... bustling with activity.

Scummed an Expensive Jewelry shop to get one of the rings and the amulet that I'm currently wearing. I'm pretty happy about my setup right now, actually... all the resists covered... flight... most of the sustains...

I'll get started on that God quest though... Melkor's quests are a real pain though...

On 21.3.2005 23:06 shtuph@hotmail.com wrote:Since you are worshipping Melkor I'd put a bunch of points in prayer so you get a good curse. Then you can curse Morgoth a bunch and act 24 times every one time he acts. That way he can summon uniques and then you can kill them all off and get lots of loot.
I would also get mimicry to 35. Why? because it rocks. Wield Mormegil, get some nice shields and 2 gloves of combat and rock everything. Who cares if you aggravate, that way you dont have to walk around as much to kill everything.

Check out my melkor swordmaster for some ideas (though I've stopped playing him because I wanted to do something else (GENOCIDE) but messed up the skill allocation).

http://angband.oook.cz/ladder-show.php?id=4088

On 23.3.2005 21:25 lordxandor@yahoo.com wrote:Well, stuck in the Orc Town right now... forgot it was there. It's been so long since I've had a character get this far that I tend to forget the unique levels...

On 23.3.2005 22:02 lordxandor@yahoo.com wrote:Well, Raziel IV died tragically (and stupidly...) in a vault in the upper levels of Moria whilst looking for the entrance to the Small Water Cave... Didn't get a death dump, but he was doing quite well...

On 28.3.2005 21:59 serinfr@hotmail.com wrote:sorry to hear it, oh well, they say that with each death comes wisdom (real life), so hopefully you won't make that same mistake.
BTW, why were you using some blasted ring mail? they lose all abilities when they are blasted.