MVC Megaman X

If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.

My current ideas for gameplay, concerning character movement are:Forward Dash (Forward, Forward)Backward Dash (Back, Back)Double Jump (Up, then Up again while in mid-air)Super Jump (Down, Up) - Cannot double stack with double jumpAir Forward Dash (Forward, Forward while in mid-air)Air Backward Dash (Back, Back while in mid-air)Wall Slide (Back, Back while next to the wall in mid-air)Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)Roll (Hold Down+Forward or Backward, depending on direction you want to travel

During Wall Slide:PunchKickBuster ShotJump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)

Spoiler:

For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.

This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!

Last edited by empawk on July 24th 2012, 4:53 pm; edited 4 times in total

My work in progress has slowed down due to the members of my sprite team working on other projects. So I'm currently looking for additional spriters to help me out. If anyone is interested in helping me sprite MVC Megaman X, please let me know.

Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work.

Crouching basic kicks and punches <---- Still needs to be doneWall Slide <--- Someone has volunteered for thisWall Slide basic punches and kicks <--- Still needs to be doneMilitary style combat roll <--- Still needs to be donePower Charge Taunt <--- Still needs to be done (Needs to be redone)Intro with Megaman X4 hoverbike <--- Still needs to be doneVirus X/Nightmare X intro <--- Still needs to be doneVirus/Nightmare X taunt <--- Still needs to be doneBackward Air Dash <--- Still needs to be doneRunning Forward <---- Someone has volunteered for thisAll Get Hit sprites (Like MVC Megaman) <--- Still needs to be doneStanding Throws (I want two of them, like MVC Hayato) <--- Still needs to be doneStanding Buster Shots <--- Still needs to be doneAir Buster Shots <--- Still needs to be doneWall Buster Shot <--- Still needs to be doneStanding Guard Push (Like MVC Megaman) <--- Someone has volunteered for thisAir Guard Push (Like MVC Megaman) <--- Someone has volunteered for thisVirus X Warp Dash <---- Someone has volunteered to do thisVirus X Air Falling Punch to Ground <---- Someone has volunteered to do thisGaea Armor Hyper <---- Someone has volunteered to do thisFalcon Armor Hyper <---- Someone has volunteered to do thisUltimate Armor Hyper <---- Someone has volunteered to do thisX1 Armor Hyper <---- Someone has volunteered to do this

daraku has joined the sprite team as our GFX guy. He'll be handling effects for our MVC Megaman X. He'll be spriting the effects in CVS style. It should look really good when he's done. I currently don't have any examples of his work for you guys. Maybe he'll post it when he has some.