Clear trash while we wait for our 2nd hunter to log in….boom he logs in and we head onto the 4 stooges – Omnitron Def. System. Smooth as ice, I could not ask more from the raid members, people avoid the bad, etc etc. They are down in one attempt….*blinks* what? did this just happen?

Now Shadow Rising here, we tend to use strats that are not the norm! 😛

Our ranged and healers (hunter x2, aff lock, and the healers) all stand at range and toggle between two points. When the pillar of flame is about to pop, Zerl pops a frost trap and then Roor drops a 2nd after the 2nd, so the worm have a lot of frost to cover. The ranged then pews pews, and the healers ummm…heal.

Ok I know it sounds like normal strat…here is where it gets odd. We 2 tank this…yes you read that…2 tank it….the 1st tank tanks Magmaw while the 2nd stands at range and AoEs the hell out of the worms. They do not really “tank” the worms but help out with the Pallys AoE abilities.

This helps the ranged out quite abit. Furthermore, when Magmaw has chewed and slobbered all over the 1st tank, the tank that was out on ranged then swap places and the process is repeated till he is dead. We found this helps to alleviate the healer when the tank has the armor debuff on from Mangle, and also seems to get rid of the random raid member dead after Magmaw breaks from the chains.

Well I was expected maybe a wipe or two for consistancy sake! 😛 But I was surprised, once again…smooth as butter. His life keep on going down and down….5% the call goes out…ignore adds and kill boss. Magmaw down, no deaths and with 3 minutes left before enrage.

Ok onto Chimaeron…I think put about 5 attempts in, got him down to 49% for our 1st night playing with the overgrown worm! But then the latency issue hit me and Zarm our resto druid. Then vent decided to act up! ><

We put our resto druid on the tanks. Sorak on one group and me on the other. When we would group up for phase 2, AoE heal!!! Zarm would pop tranquility and Arv or Dub would also hit Holy radiance. A few corrections and he will be down. He really does not seem as difficult, mechanics wise, easier then Mag and Omno in my opinion. Phase 3 for him, sounds like an absolute blast. LIFEGRIP WILL SAVE YOU! Body and soul's movement speed buff also seems like a major lifesavor. As well as the druids 83 movement speed buff?

Today we head back in. The worm shall fall along with Maloriak!

But anyone have any hints and pointers for Chim? 🙂

Also does anyone know if the prot pallys talent – Divine Guardian works in Chim’s p2?

Like this:

Related

With the exception of Feud and your tanks, do NOT keep anyone over 10k health on Chimeron. 10,001 is ideal. Any more is a waste.

During Feud, stack tight. The first half or so you will have an opportunity to top people off, then they will get spit on a couple times and you have to fight to keep them healed up. Don’t top off after the last spit (you’ll get a feel for the timing after an attempt or 3) because a massacre is about to follow, just make sure everyone is at 10k +1.

Add the debuff “Low Health” to your Grid (or whatever you use). That will notify you when a player is below 10k.

For priests, Flash Heal and Binding Heal seems to do the best job of hitting slimed people outside of Feud while Prayer of Healing will just about do it for Massacre recovery. I haven’t seen Chimeron since the patch yesterday (going tonight most likely) so I’m not sure how well PoH will still hold up after the nerf, might take 2 to cover a group depending on buffs.

The most frustrating part is Chimeron’s double strike ability that can basically 1-shot your tank. It’s technically two separate attacks, but they land so close that failure to avoid one or poor mitigation will usually just paste him.

The enrage phase is harsh, he becomes untauntable and will proceed to whittle the raid down one by one. Anyone with aggro needs to kite like mad to buy some time for the others.

Once you have a feel for the damage spikes, it’s actually a fun little encounter. Good luck!

FH is pricy if you’re spamming it constantly. But the damage goes like this for the raid:

Massacre – ZOMG everyone is at 1 HP and we’re all going to DIE! You have a couple seconds to get everyone up to 10K before…

Spit – ZOMG 2 people are at 1 HP and about to die to an ability I cannot recall the exact name for but it’s why you spread if you’re not in a Feud phase! You have a couple seconds to get those 2 up to 10K before…

Massacre – and the cycle repeats with Feud thrown in every so often. Barrier is awesome for Feud, as is Divine Hymn.

So FH is only used for the spit-targeted people below 10k, not getting the whole raid back up. I’ve used renew on top of my PoH when it wasn’t hitting for the full 10k for whatever reason, but time is of the essence and I am not patient enough for a Renew tick. If YOU are one of the 2 people hit, BH is your best friend.