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Articles with this tag:overview

SpaceTime Studios' Arcane Legends is a 3D browser-based fantasy co-op RPG. But, unlike traditional browser games, Arcane Legends is actually available on both the IOS and the Android devices too. This allows for cross-platform play without the need for a separate account making it easier for players to play on the go.

Arcane Legends offers you three generic classes: Warrior, Rogue, and Sorcerer. As you slowly progress through the game, each of these classes will unlock multiple abilities which can be specialized, so you can make your own playstyle without restrictions. You also don't really have auto attacks in this game. Instead of that, there is a sort of action RPG system where players must tap or hold the attack button in order to perform multiple weak attacks or one really powerful

With World of Warcraft Legion in development, players are bored with Archimonde and are trying to accomplish their own feats!

This one is from our fellow druids! A total of 25 druids have joined a raid to down Archimonde in HC and they were successful. You can view the epic kill, congratulations!

No 4/4 Valor Upgrades Planned!

Blizzard isn't planning to add 4/4 Valor Upgrades as the game continues without a new raid addition. They claim on Twitter they have no idea how this rumor started, but it was most likely @MagdalenaDK as indicated in a message in Blizzard's response. [Source]

Treasure Goblins in Dalaran!

In the latest Legion Alpha build, Blizzard added a Treasure Demon in Dalaran, new escape from Rogue class halls leading to the blacksm

Well 2013 is here and another FPS game has come into the market. What is most interesting is from the publisher and developer of Crytek (the ones who gave you Crysis) gives you a free to play shooter that takes place in the near future. It will offer next generation of graphics, AI and even physics based on the Cry engine 3 game development system. Which makes it great to see how a real player dies when he/she is killed in battle. What else makes it great is the AI system, I know the AI isn't the best sometimes but hopefully with the Cry Engine it will actually make you feel immerse into the battlefield after every kill. No more getting 360 by the AI.

Warface was released for closed beta on January, 17, 2013 so get ready to register yoursel

A short Introduction

Kabod Online is a new +18 MMO, that shows, as you might guess, nude parts or let us say some x-rated stuff. Kabod Online comes with some simple and common game mechanics, like some Enchantments, PK -System, Backpacks, etc..But there are also some new parts, like the "Armor Destroy System" that shows damaged armor after a lot of fights, showing some scratches of monsters or shredded clothes.

And also the PK System ist different to other games. They call it "Crime System" so you can steal other Player's Items and rob them or even kill them while traveling across the world. But you'll get punished for stealing and killing other people, so be warned ;). The Enchantment-system works with so called "Magic Pattern Cards" that you can fi

.. When I chose Shaiya as my favourite MMO, one of the reason was a lack of subscription fee or similar cr...o...p. After few months of playing, i realised that common capitalistic laws and behavior r samely functioning in the world of Teos. AP buyers and ressellers inducted a huge inflation in market, and those who buy AP points r getting more and more advantages. I think it is justifiable - if u spend money to play the game, u should have some advantage against those who r broke or dont wanna buy anything for real money. But... It makes me sad, especially while getting owned by ubergeared nossers in PvP zones:-)

Thats why i appreciated highly all ways to get AP items for free, like Easter Pack Giveaway, or playing Aeria Poker. With this, and my poker-playing skills:-) , i can expand my in-game budget dramatically. So, my dream of getting set of [5] 9 - 15 armor with + 300 HP on each piece and samely enchanted weapon is not a matter of years anymore..

Do you still remember the story of Ali Baba and the Forty Thieves? Have you ever dreamed that one day you can find abundant treasure like Ali Baba? Well, while X usually does not mark the spot, and “Open sesame” probably won’t open many doors, the team at Voyage Century knows that there is a lot of treasure just waiting to be discovered.

A treasure map is the key to your dreams of fortune and fame, however, it’s not easy to obtain a complete map, because it is usually made up of several little pieces which are obtained from monsters, quests, etc… If you are lucky enough, sometimes you may find some right under your nose. After obtaining enough map fragments, you can find a treasure hunter to make a complete treasure map.

The complete treasure map will tell you the location of the treasure, and then you must go directly to the location to pursue your treasure!

News Manager Keith Cross recently had the opportunity to speak with Adam Gershowitz, Associate Art Director on Warhammer Online about Shadow Warriors, elite warriors of the High Elves who walk the line between dark and light in their quest for vengeance against the enemies of Elfkind. Adam was also kind enough to send over specific information about the Shadow Warrior's specific abilities, strategic maneuvers, stances, and examples of what a few rounds of combat might look like.

During the age when the Elven Kingdom of Ulthuan was split by civil war, and the soil of Nagarythe was spattered with the blood of brothers for Malekith’s treasons, an elite line of warriors was born: the Shadow Warriors.

In the time of relative peace between the first chaos invasion, and the war which sundered the Elves into the High Elves loyal to the Phoenix King, and the Dark Elves who followed Malekith the Witch King, these warriors called Malekith’s homeland of Nagarythe their home. They agreed with Malekith’s view that the Elven people were growing soft and complacent, and that the elves needed to stay strong and warlike to face the growing threat of Chaos and destruction, but they disagreed with his

I origanally posted this in the Sugestion area as motivation to create this bots section.

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In Bots you bassically start in a lobby and and there is place to chat. Then form the lobby you can create new sector/base/pvp rooms or join someone elses.You can also put a password on your room so only your guild or friends who know the pass can come in.

Transforming:There is a Transformation gauge on the top left corner off your screen below your health and this goes up during the time you in the game and increases when you do damage but also has a set speed that it increases even if your doing nothing. Ones it is full you press your trans key which I think by default is z but I may be wrong. then once you've pressed that and small gauge in a circle will appear were your bot is. As this bar reaches full you will trans. Though be carefull if you are hit when this is going up and you are hit hard and you fall to the floor you the bar will reset. Also you dont trans if you are blocking so you can time exactly when you want to trans.

Hello everyone! I would like to take a few moments to introduce the changes that we have planned for the AA system with the next Game Update for EverQuest and explain some of the specifics for these changes and discuss our motivations for making these changes. I'll check back on the feedback thread periodically for questions and answer them to the best of my ability. The biggest change you'll notice when you first open the AA window after the Game Update is that there are a number of tabs "missing"! When the AA system was originally created there were only 3 tabs (General, Archetype and Class) and that setup worked fairly well. But for each expansion that contained more AAs to purchase, we added additional tabs. The current number of tabs was becoming overwhelming so we decided to slim the UI. We settled on 4 tabs. The three original tabs are still there but next to General, Archetype and Class tabs you'll see a new tab named "Special." The first three tabs are fairly self explanatory but let's talk about the "Special" tab for a bit. The Special tab will hold any AA that doesn't fit neatly into the previous three

Hello everyone! I would like to take a few moments to introduce the changes that we have planned for the AA system with the next Game Update for EverQuest and explain some of the specifics for these changes and discuss our motivations for making these changes. I'll check back on the feedback thread periodically for questions and answer them to the best of my ability. The biggest change you'll notice when you first open the AA window after the Game Update is that there are a number of tabs "missing"! When the AA system was originally created there were only 3 tabs (General, Archetype and Class) and that setup worked fairly well. But for each expansion that contained more AAs to purchase, we added additional tabs. The current number of tabs was becoming overwhelming so we decided to slim the UI. We settled on 4 tabs. The three original tabs are still there but next to General, Archetype and Class tabs you'll see a new tab named "Special." The first three tabs are fairly self explanatory but let's talk about the "Special" tab for a bit. The Special tab will hold any AA that doesn't fit neatly into the previous three