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As Malehan use the insight of his ancestor to guide Rohna's hand, another one starts to ward him from the incoming harm of the combat.

OOC

As Malehan use his Divine GuidanceFree Action: Enduring Spirit Vestments: Malehan gains 5 THP and +2 AC until the end of encounter .[/OOC]

To Players

@.Players: Anyone who want can use this power for an attack roll of an encounter or daily power.Divine Guidance (Immediat Interrupt * Close Burst 10)Target: An ally within 10 squares of you makes an attack roll against your oath of enmity target.Effect: That ally makes a second attack roll and uses either result.

Immediate Actions

@.DM: Also, during the monster turn, Malehan might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Great Hunger Falchion (Immediate Reaction)Trigger:
1) An enemy adjacent to you scores a critical hit against you.
2) The enemy is not a Minion.Effect: Roll this weaponĺs critical damage dice (including any extra damage from the weaponĺs property => +2d8, add +2d4 for each critical rolled during this encounter) and deal that much damage to the triggering enemy.

Belt of Raging Endurance (Immediate Interrupt)Trigger:
1) An enemy hits you and causes damage.
2) Malehan takes 15 damages or more.Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn.

Illumination: Dim light. Objects/enemies >3 squares away are considered to have partial concealment. (Unless you have vision benefits)
Platforms are 30 feet above the sludge. Rusty railings are present around outside of platforms. There are support beams and girders around the bottom of the platforms.

DC for climbing is athletics or acrobatics 15 (due to slime buildup on the structure)

You can see something wrapped in a cloak and bound with ropes on the platform behind the troll. (Blue square on map)

GM:

@Vertexx69 I think you need to change your move as the platforms are 30 feet above the sludge at the bottom. Moving to the sludge would be a voluntary jump down and you would need athletics to climb back up. Olaf would likely find that a hard climb...

@Vertexx69 I think you need to change your move as the platforms are 30 feet above the sludge at the bottom. Moving to the sludge would be a voluntary jump down and you would need athletics to climb back up. Olaf would likely find that a hard climb...

OOC:

Err, what? Is Olaf hanging over the edge of the swinging platform? If so, then it would be a squeeze (-5 to hit, grants CA to foes), but still doable. Olaf has plenty of movement to accomplish this.

Both Rohna and Olaf would be squeezing.

Also, Villain's Menace only gives the bonuses to Rohna, not to all allies.

I think that is just a misunderstanding about the environment. I'd be okay with a running jump to get to the next platform. Also you'll have to drop the Kordestad (free action) and draw the flaming warhammer (minor).

Today is my last day at job, so I'll be giving away my actual computer. I'll be without computer for the week-end and Tuesday, I'll know more what I'll have for my new job. I'll give news next week.

During that time, if you need to NPC Malehan, next round, use Sequestring Strike and Centered Flurry of blow on the Troll to push him down the platform. After that, I allow any player to NPC Malehan if I take time to act. Feel free to use any Encounter and At-Will power and the Great Hunger Falchion +2 daily power.

The undead knight barrels forward, attempting to knock over the troll, headless of the danger. The Wolf was threatened; he aimed to end that threat. But his effort was too strong, and the troll easily dodges the knight's telegraphed swing. Czern ducked under the bigger enemy and stepped to the side.

OOC:

Run then charge to T14 and attack: Nat 1. After charge, use boots to shift to current position.