Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class

Skill

Stunt

Stunt Description

Soldier

Combat

Stubborn

Gain an additional minor injury slot for Physical stress.

The Soldier is used to grueling marches and organized warfare. All soldiers are trained in Combat, with most receiving additional training for a specific role.

Class Archetypes

Vanguard

Stubborn II

Physique

Will

Reaction Time

Scout

Hard to Pin Down

Notice

Stealth

Survival

Medic

Triage

Medicine

Counsel

Persuasion

Officer

Art of War

Command

Provoke

Investigate

Engineer

Bag of Tricks

Mechanics

Knowledge

Athletics

Class Specific Stunts

Stubborn II

[Requires Stubborn.] Gain an additional physical stress box.

Hard to Pin Down

Once per fight, reroll a Reaction Time attempt without spending a Fate Point. Take the new result (not necessarily the better result).

Triage

Roll Medical to negate the effects of an injury for an hour. Does not count as treating the injury, and can only be done once per injury.

Art of War

In addition to the usual benefits of using Investigate on an enemy combatant, you gain a free +2 token against that specific enemy. This token may be spent to improve a defensive or offensive roll related to that enemy. You may use this token even if you aren't the one attacking or defending. An enemy may only be investigated once, and may be investigated before a battle.

Bag of Tricks

Once per day, declare that you have a useful item as if you had spent a Fate Point to do so.

Pulling Rank

[Requires Stubborn] Use Combat instead of Command when ordering military units and for using Teamwork with military units.

Duty Heavy As A Mountain

[Requires Stubborn] Spend a Fate Point to shrug off the effects of an injury for the duration of a battle.

Tactical Retreat

[Requires Stubborn] Gain a +2 to Reaction Time rolls against enemies that are pursuing you.