Dragon Age Journeys: The Deep Roads

Descend deep beneath the earth in this free RPG based in a realm of danger and fantasy. Create a character and join a scouting team sent to explore the realm of dwarves. When disaster meets your party, leaving you the only survivor, you'll have to rely on your wits to survive as you travel deeper into unraveling the mystery. Gain party members, train your skills, and battle fearsome beasts in your quest.

Lovely game (and it's worked, I'm genuinely wanting to play now) although there are a few blunders (the way obstacles to ranged attacks work, for example, and firebolt should by rights work in all 6 directions - as it stands it's never really useful.)

Curious to see how you get Diablo from this. Admittedly I've only played Diablo 2, but the combat is free-flowing action in that one, not turn-based grid strategy as it is here. But as to your question, I think the console version is going to be enormously different as far as mechanics go, judging by videos I've seen. I think considering the limitations of a flash game, what they've done here works surprisingly well.

Also, V2Blast, I did want to mention - if there is ever a game that you would like to see reviewed, or think is a good candidate, please feel free to submit it to us! (Link at the far right at the top of the page) We're always interested in hearing what people would like to see. :)

I think what he was talking about was Dragon Age: Origins (The full PC game), being a "ripoff" of Diablo. The full game is an action RPG, not a turn based RPG. Think Mass Effect, but with magic, and less guns.

I'm still inclined to disagree though. Just because a game is an Action Rpg, doesn't make it a ripoff of Diablo. I played Diablo 2 for 8 years, so don't get me wrong, I love the series, and Blizzard definitely helped pioneer the genre. But certainly not a "ripoff".

Doh! They don't give you enough monsters to reach Level 8. I was really looking forward to it and was so close when the game unexpectedly ends. I WANT THE FIREBALL! Bastards! :)

Really fun game, one of the better flash RPG games I have played.

The good:

The turn-based strategy battles are nothing new, but it did a pretty good job with them and they were fun.

The graphics were pretty top notch, though more variety in the dungeon graphics would have been nice.

The character abilities, magic items, and other RPG elements were well thought out and implemented. I assume they have all been adapted from the full game and have been well tested, and it shows.

The bad:

Anyone else notice the placement of obstacles in the battlefields is always on your side of the screen, which means they are always more of a disadvantage to you. Also, the obstacles would block you from firing at them, but didn't block them from firing at you most of the time. That kind of "cheating" always pisses me off.

The movement was kind of annoying. They are using a hex grid for movement it looks like (you can only move in six directions) which makes for very jerky and chaotic movement. Add that to the fact that sometimes it just wouldn't go the spot you are specifying at all, and getting around dungeons was a serious chore sometime.

I really don't think the story line was all the great. It started out well, but it really seemed to get off track later and we are just dealing with random non-sequitur "side quests". It seems like whatever the over-arching story is, it isn't enough to sustain the game. Maybe the next chapter will get back on track.

But those are very minor quibbles. All in all it is a superior game, and I can't wait until chapter 2.

Can't really get into this, and I'm usually a huge fan of these kind of games. I think the game mechanics are really deep, but the game itself is really simple(if that makes sense). It also gets boring really fast. I gave up after I finished fighting the same pair of monsters in the same formation using the same skills for the 5th time.

In response to the diablo rip off thing( I know, I should read the comments before posting) from what I;ve seen of gameplay and the reviews I've read, dragon age origins is highly tactical. it runs in real time, but you can pause the game to give specific orders, and spells can affect the environment and change the whole battle, stuff like that. where as in diablo you could pretty much just spam the same spell and win most fights.

No, Flakey, it definitely works - some of the time. Other times, as it says, your stealth is broken before the attack, so no backstab bonus for you.

Regarding Diablo II: someone got me that game for my birthday once. ...Then my dad made me return it because I was 13 or so at the time and it was rated M. (Grr...)

Dora: Yes, I knew about the Submit button, but I figured I'd give you guys a day or two to see if you found it on your own before I submitted it. Submitted Mass Effect Galaxy, since I'm unable to buy it, and I want to know how it is.

I really enjoyed Journeys as a free browser game. The turn-based combat was better than most 'action rpg' click-fests. The flanking and cover were cool. And I like the fact that I can move all I want before performing my action. That way I can assess the terrain before taking a shot.

I agree with Skfy5 regarding the golden age of turn-based RPGs like Fallout 1&2. But Baldur's Gate, while a lot of fun, was real-time with pause and not turn-based. This new game Dragon Age: Origins is also real-time with pause. It keeps the action moving without making it a 'click-fest', but I still feel pure turn-based is a bit more tactical.

I'm stuck trying to figure out how I complete this game. I've killed all the enemies in the 3 possible areas off the city (smugglers, where you find the warror, and genlock hearts). I've completed all 5 quests including the stat potion / mushroom picking one. 526 experience from level 8 too, I was so looking forward to trying out the 3rd tier skills.

I've yet to decide if I'm going to get Dragon Age for the console but I'd like to finish out the last achievement if all possible.

Rereading the last achievement I believe I've found my solution. I was reading it as "Complete the game as a Rogue, Mage or Warrior" but it isn't 'or', it's 'and'. Looks like I've got to do two more play throughs.

Fun, but not long enough, I wish there was more battles so I could level up more. This game also had good battle mechanics, such as walking all around within a defined area to get the best angle was nice and worked very well.

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