The first juvenile mass-murder happened for the FIRST TIME in recorded human history in the late 1970s, in California. In 500 years of gun-powder combat, not once had a juvenile committed multiple homicide. We had a couple in the 1980s, and now it's out of control. So what happened?

Videogames are not "games"; they are mass-murder simulators, Grossman says.

Our kids are being wired from childhood by hyper-violent and realistic video games to be brainless killers, precognitively loaded to be potential murderers. And if videogames are training them to be killers, the movies and many TV shows are the propaganda machines of the gang-bangers.

In videogames, kids are being rewarded to kill, but without any of the benefits coming from the disciplinary training of the Army. And this rewarding response to killing another (virtual) human being deactivates our innate resistance to murdering.

Everyone is born with a deep resistance to killing any member of ones own species; and this resistance is a key factor in combat.

Most participants in close combat are frightened out of their wits, says Grossman. But proper operant conditioning reliably influences the midbrain processing of a frightened human being.

Once the bullets start flying, combattants stop thinking with the forebrain (cerebrum) and start thinking with the primitive midbrain. The limbic system and the hypotalamus are in action while killing; whilst the rational brain is deactivated. But even the midbrain processing powerfully resists to the killing of ones own species; it's a survival mechanism preventing a species from destroying itself.

To overcome this innate resistance to killing other human beings, the military and law enforcement communities have developped operantly conditioned devices using killing simulators in training. Turning killing into a conditionned response.

By the middle of the XXth century, the Human Resources Research Office (HumRRO) of the US Army pioneered a revolution in combat training. This paradigmatic shift would lead warriors firing at bullseye targets to warriors firing at man-shaped pop-up targets that fall when hit.

Brigadier General S.L.A. Marshall observed that only 15 to 20 percent of the individual riflemen in World War II fired their weapons at an exposed enemy soldier. When left to their own devices, 80 percent of the combatants appear to have been unable or unwilling to kill.

But murder simulators produced a dramatic increase in participation in killing. More effective tactical and mechanical mechanisms were developped to enable or force combatants to overcome their resistance to killing.

The application and perfection of conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam, says Grossman.

Military behaviorists found out how to overcome our innate resistance to murder; they brought way up the percentage of killers among the platoons by incorporating reactive training with humanoid pop-up silhouettes.

Now the video industry has kids playing video games for hours at a time, blasting away at humanoid targets which explode in blood and gore when you shoot them.

In First-Person Shooter videogames, you pull the trigger and the human explodes in high-def blood and gore in front of you. And you do it again and again and again, while eating chips, drinking pop and smelling your girlfriend's perfume. This reconditions the kids to be ready to pull any actual trigger on any living human. Those videogames should be BANNED, restricted to military and law enforcement training.

Let us go back to 1630s... When there wasn't much in the way of firearms (and the ones there were, were crap), and a lot of the hacking and slashing and murdering and raping and slave taking... yes slave taking, was happening up close and personal with pikes, and knives and clubs and swords.

There wasn't any problem with murder in large, industrial size batches there.

Remember the life expectancy in the 1630s. Those were not gray haired old men doing the killing.

Small group of thugs decend on a town in Thuringia, and kill the men, rape the women, and take whoever can stand a road trip, after killing the rest, up close and personal.

Rinse and repeat.

For all the loot those bastards took, they never got a single video game.

You and Grossman these games have a role in causing this violence. When someone points out the problems with that theory, you act as if you are being asked to solve the gang problem. No, you are not being asked to fix all violence everywhere, you are being asked to show evidence that explains why gang violence is occurring in certain places and not others, even though the kids in both places play FPS games.

I’ll keep it to one specific question. Chicago and Houston have about the same population, demographics and income distribution. One had several hundred more gun murders than the other. Were more copies of FPS games sold in one city than the other?

163
posted on 01/04/2013 7:51:47 PM PST
by Mr. Silverback
(Don't worry about the cliff. We're going to all land on some rich guy's wallet.)

Yeah , I know. Wallace was part of the problem. I was born and raised in New Mexico. I am a serious Linclon County War buff. From everything I have studied over the last 35 years, I’ve come to the conclusion that Bonney was on the right side. But that is just the opinion of an amature historian.

168
posted on 01/04/2013 7:54:47 PM PST
by sean327
(God created all men equal, then some become Marines!)

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