Seems like FFXIIRW is considered a strategic game with a deep story and tons of tutorials, but the touch screen controls aren't precise enough, especially when there's tons of action on screen. Otherwise it sounds like they were pretty happy with the game.

Seems like FFXIIRW is considered a strategic game with a deep story and tons of tutorials, but the touch screen controls aren't precise enough, especially when there's tons of action on screen. Otherwise it sounds like they were pretty happy with the game.

-Duckroll from neogaf.

Thank you Roland and Grivenger for the info.

I really like the sound of that; I think that sort of sets my "story worries" to rest.

The 32/40 isn't that surprising to me... I kind of figured it'd be something like that. Anyway, hopefully the unprecise controls won't be too much of a problem...