Trouble logging in?We were forced to invalidate all account passwords. You will have to reset your password to login. If you have trouble resetting your password, please send us a message with as much helpful information as possible, such as your username and any email addresses you may have used to register. Whatever you do, please do not create a new account. That is not the right solution, and it is against our forum rules to own multiple accounts.

I'm a bit wary, it being a Capcom game (not a studio exactly known for deep games), but who am I kidding? As if I'd ever miss a sci-fi/cyberpunk game, regardless of how good or bad it may end up being?

One of the only previews I can find (game is seriously flying very low under the radar):

Oh please. I call total BS on this trumped up idea that men don't like to play as girls. All it takes is logging into pretty much any MMO in existence to see that put to a lie. :eyeroll: Putting aside talks of sexuality and sexism, I will admit that men don't want to play as ugly girls, however.

I'm a bit wary, it being a Capcom game (not a studio exactly known for deep games), but who am I kidding? As if I'd ever miss a sci-fi/cyberpunk game, regardless of how good or bad it may end up being?

Capcom are not the developers, Remember Me is developed by DONTNOD Entertainment, a studio based in France (it's also their debut game). Capcom is only the game's publisher.

Oh please. I call total BS on this trumped up idea that men don't like to play as girls. All it takes is logging into pretty much any MMO in existence to see that put to a lie. :eyeroll: Putting aside talks of sexuality and sexism, I will admit that men don't want to play as ugly girls, however.

Depends on the gamer's nationality and what types of games they play. Yeah, a lot don't have a problem with it, especially in MMOs. That seems to be more common among MMO fans, men from Asian countries and gay men, though.

The exbawx-bro-gamer crowd though... not so much.

Besides, it's all irrelevant because the publisher perception is the actual problem here. Lots of people would play games with female protagonists if the games would actually get the marketing they need to sell.

There was an article floating around from the Penny-Arcade blog that showed how games with exclusively female protagonists receive half (or less) the marketing budget of games that have exclusively male protagonists or games that have the option to choose the sex of your protagonist.

The onlything that turns me away so far is that there is almost no female enemies in a female lead game. Apparently only men are evil in this so far.

Heck, Final Fight wasn't afraid to have equal-opportunity among the tango roster back in the day (granted, that got subject to a bit of revisionism that turned out to have other groundbreaking results); Streets of Rage/Bare Knuckle had a female boss (twins, actually). Ubisoft's treatment of Scott Pilgrim vs. the World does both (albeit only in one stage).

The original Deus Ex had Maggie Chow waiting in Hong Kong; Valkyria Chronicles, of course, has Selvaria. Honestly, you'd think more developers would have the, well, intestinal fortitude to play more with this.

And one real-life example: from the POV of a Wehrmacht soldier on the Eastern Front, the Nachthexen certainly count.

That said, I'll just leave this article on the crafting of the game's setting here.

__________________

White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."Arc Nova

The onlything that turns me away so far is that there is almost no female enemies in a female lead game. Apparently only men are evil in this so far.

Well, considering how in most cultures, men have most of the power--either socially, politically or economically--the fact that most enemies in games are male isn't too surprising. It also stands to reason that you'd end up fighting more males in general because the psychology of human males is more violent and competitive than that of females. Men evolved to be meatshields; it's not much of a surprise that they'd be more likely to choose violence as a method of conflict resolution.

Play a setting different from our reality and this changes a bit. A while back I ran a Forgotten Realms campaign in Menzoberranzan, city of the drow. They're ruled by a theocratic matriarchy, and you better believe that we all ended up fighting loooots of female dark elves, especially since the females are the only ones typically allowed to become clerics of Lolth.