Get your total frame number. if you have 2 scenes, for example, and one is 200 and the other is 100 frames, your total would be 300.

Now, since you have 300 frames to load, every 3 frames that are loaded, that counts as one percent. But since we don't want 100 frames in our little preloader movie, let's make it 30 frames.

Make the progress bar movie with a stop action in the first frame. Then 1 frame down, have an image of the progress bar extending a little. You should have 10 frames total.

Now, in your preloading scene:

You need to code a lot of ActionScript here. Place an instance of your progress bar on the stage and call it "progress" .

You should look at this URL (which I'll put up in a few minutes) to further your understanding, because it's very hard to explain and quite a long process. I'll post a comment when the test .fla is uploaded.

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Supermario wrote...
> Now, since you have 300 frames to
> load, every 3 frames that are loaded,
> that counts as one percent. But since
> we don't want 100 frames in our
> little preloader movie, let's make it
> 30 frames.

I know the transition can be hard. We got used to the ease of use ActionScript 2 had, but honestly, it became problematic later on, especially if designers were involved in the project and found it easy to add code as they saw fit.
So, this artic…

Introduction
This article is primarily concerned with ActionScript 3 and generally specific to AVM2. Most suggestions would apply to ActionScript 2 as well, and I've noted those tips that differ between AS2 and AS3.
With the advent of ActionS…

In this tutorial viewers will learn how to create a basic motion tween animation in Flash
Open a new document in Flash: Draw/import an image: Press CTRL + F8 to convert it into a graphic symbol: Select a frame (how long you want the tween to last): …