Lujo wrote:It has no subdungeon! I don't know if it has a walled off one, either, but it has no subdungeon, and that's huge on it's own.

I've done excessive amounts of CO runs lately (it is the burning dungeon way too often) and I can safely say it never has a walled off subdungeon. Sometimes the wall can spawn connected to the unbreakable walls in the middle and give the appearance of a possible subdungeon, but every time I've bothered to reveal it there was just more unbreakable walls.

Well I've posted this all over the place, I hope it changes in the next update. Atles now we know we can convert ENDISWAL on sight...

PQI Win - Vampire HOARDER in HHoS - That is all. But seeing how I entered with a Dragonshield, and HHoS guarantees an orb of Lusory, it wasn't too hard. Invenotry was 4 potions + compressed D Shield, Bear Mace, Patches, HALPMEH, BURNDAYRAZ, Orb (smashed it to pick something up in the end, not sure what)

I'm reasonably certain that any given dungeon either always has a subdungeon or never has one. I don't think the distribution is random.

Cursed Oasis has a surprisingly large amount of exploration space blocked off and the blinking, life stealing monsters force you to use what you have much earlier than you'd like. A subdungeon would be a welcome addition.

Lujo wrote:Well I've posted this all over the place, I hope it changes in the next update. Atles now we know we can convert ENDISWAL on sight...

Yeah, it is pretty bad but I wouldn't write it off completely, since Magic Resist can still be useful (despite the curse-heavy nature of the map) I am thinking that there is probably a way to make Binlor worthwhile, even if it's just a handful of MR and the knockback to prevent blinks. One of my simplest runs was with the Berserker, and I didn't even kill the Curse Shade (alternating between normal and cursed maps between every hit on the boss was probably not optimal but it worked).

Interface gripe - in order to check out what the monster classes actually do, you have to go into the tavern, start up a run, and then look. It's a bit pointlessly inelegant, even for a compromise solution. I'm sure it's being worked on, I just noticed it was getting annyoing.

Interface Gripe - Ditto for the Explorers guild classes.

Whish - there was a way to know your metrics in-game, most played for example would mean a lot to me for testing purposes and assesments. Most used item, would also be nice.

Props to Blovski PQI Labyrinth Parched I just used Blovski's patented Dwarf GG Paladin Healthmonster with a Dragonshield and a picked up fire heart. It's such a cool, fun and different strat ^^ I still think the fire heart needs a buff, because as is it's useable with a CP crazy dwarf who also went mono GG for 3 rows of beads. The only other use for it would be to stack charges so you can get one more CYDSTEPP in a pinch, but that would mean 20 glyph casts with it sitting in your inventory doing mostly nothing. It's a good concept, just needs something to make it as good as it deserves to be.

Like - GG can be used as a chokepoint clearer on maps with moderately few undead. Well in some cases anyway ^^

Noticed - PQI is setting me up with Dvarves a whole lot.

<3 The Healthmonster - Anyone looking to easily clear a flaming Hex Ruins, this is a really relaxing, different and fun way to do it. It also upps your dwarf count of the PQI.

<3 <3 The Healthmonster He can even clear Ick Swamp. No Fire Heart either.

Ditto: And Magma Mines, as well...

PQI nonsense - I just did 4 runs in a row as a dwarven paladin, 2 of them PQI, 2 just flaming dungeons, and the PQI still sets me up with a dwarven paladin. Weird.

Well, I just killed a lvl 10 and I'm lvl 5. Before I did it I was lvl 3. And quite a bit of this exploration happened at through B2P, and the fact is I didn't drink a single potion. CB, B2P, Bloodswell, and there you have it. And if you open the picture in a separate tab, you can see I have 25 gold, which means I only bought the boots, and had enough gold for maybe one use out of crystall ball.

PQI quest was DING! max, I just stepped over to the other boss, burned him down next, and picked up an easy lvl 10.

Ok, so the other guy took one 2 more bloodswells, the level boost from Drac, and a mid fight ding, but he does have 50% magic resistance, and I went specialist (no dodge or whoopaz or anything). I also went parched, so I could've probably gone hoarder as well, seeing how I didn't convert or use any health potions. If I used all my resources, I could've probably killed all the bosses in Naga City and then some... (that is if I actally optimized in any way, so many of the few steps this has taken were suboptimal/unnecessary)

And as for why I'm bored to tears with Binlor by this point:

No, vicious reward preps either, and I admit it would make a fine gold challenge...

Very true, if what just happened to me is any indicator. It's really strange when you use a lot of absolutions and still can't survive a hit from the boss. Not to mention that seeing a prepless rogue so helpless and powerless got me thinking about what it would be like to introduce prep money limitations.

I'd love to test it out, and since I'm thinking about making a short series of DD vids (a sort of warmup is in the making ATM), maybe I'll try my hand at that particular self imposed challenge and see how it goes?