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Hiya @jjones_50
Perfect time to ask, @Kralyerg is back and has hit the ground running. He has been releasing a bunch on content. If you check out the Unread content page, or Kral's profile page you will see all of his new posts http://blackliquidsoftware.com/index.php?/discover/unread/
Let's welcome him back with a huge applause for this awesome new content!!

+1 to @Ketchup's post
This is just awesome.
For those that already have it as part of the MM/Cc installation, if loaded above that, will it work ok - or will there be a major conflict? Play at your own risk type of issue?
Does it come with any warnings on the label?

Welcome back and thank you, thank you, thank you.
You really have hit the ground running
Speaking of modular and transport ... *coughs there may have been a tiny request for the awesome storage carts to be able to placed on roads, maybe hahaha
Seriously though - the work is excellent, thank you, I can't wait to see what you unleash upon us over the coming weeks / months etc.

Unfortunately as Banished is in 'beta' mode, the Steam developers workshop is currently not accepting new uploads to the mod section, which means having to install mods manually from download content, forums etc.

Welcome to the board @GenV
You will be interested in this little mod It's just a square. No, really - that's all it is.
It's an anti-pathing square - essentially blocks your Bannies from where you don't want them to be, and forces them to where you want them to go.
http://worldofbanished.com/index.php?action=downloads;sa=view;down=294
As for the luxuries storage bit - I remember Kral posting something about it earlier in the year, if you do a search on 'shipwreck' or 'luxuries' etc you may find the post.
But - for now, I would be a new luxuries storage unit closer to the trader (even a small basement storage), and see if that also helps reset their pathing.
Good luck!!

@Bartender thank you very much for your answer I know I appreciated it, it makes sense, and am relieved it's not a bug
Don't be in too much of a rush fix the Blueberries, we may never find out who wins the Battle of the Poyens, then what will @KevinTheCynic be able to regale us with, and what will his pumpkins do? The suspense... the drama ... we must know that battle ... !!

Thank you @KevinTheCynic
@Bartender I'm going to post this, then hide ... hahaha
I was wondering, if for a future edition, you had wondered about adding in flowers?
I use @Ketchup's mod "Garden Walls", simply for flowers, and I would love to see flowers flowering in start conditions - in amongst meadows.
They wouldn't need to have to do anything, they could just be 'pretty', but, if they were to do something, they could go on to be many things:
Florists (in RK's mod); Rose Hip Tea (using an apothecary, teaming with Embx perhaps and adding a recipe there) for health; Posies (Health or trade); Dyes; Paints etc etc etc
*scampers off before trouble catches me

When you are ready to upgrade it's a rather simple process, but it's always best to backup everything @Snapphanen
The influence comes from a change of the way the game handles the flags / limits. The core stays the same, so food, log, stone, iron - but the modder community addons have changed.
A lot of the older mods have been updated for the new flags & limits, and a lot of the modders are releasing newer content. The BL team here have released the updated CC version 1.75 which have the bug fixes, and also works on the Banished 1.0.7 without too many issues (some very tiny bugs, which are listed on the mod download page as people pick them up, but far less than 1.71).
It also depends on what mods you are currently using as well. Is it only the BL mods, are you using mods from World of Banished or BanishedInfo? A lot of the modders will have updated, but some haven't. If you can produce a list, I can go through over the weekend and quickly see if any will cause a major issue or not.
Ultimately it is up to you, but the modders are now modding for the new update, and their mods are truly marvellous!!
Further reading:
How to generate a list of your installed mods, without typing them out:
Mods for Banished 1.07 at World of Banished
http://worldofbanished.com/index.php?action=downloads

Hiya @BuildHappy,
Apologies if you thought I had forgotten you, I hadn't - I was thinking of the best way of working this out, I think the process of elimination will be good, and tricking your game a little.
Can you please download the little app here: http://worldofbanished.com/index.php?topic=790.msg34744#msg34744 and run it.
It's a safe little app, you can even leave it in the Banished folder, you don't need to take it out of there whilst Banished is running.
Once you've run the app, can you please post the resulting .txt file back here, or you can PM me if you would like, just drop it onto the paperclip, the files can be uploaded just like the screenshots.
"But, Query, .... Why? What am I doing?"
The app, mod, program, bat file - what it does it reads the file structure in your Banished registry, and when you have the 'cmsort' folder in your Banished folder with it, the .txt file that gets saved will show you what mods you have installed, in their Enabled order - and noted if they are disabled, or if you choose to not delete the registry information, it will also show that they are are disabled, not in WinData folder.
This shows me what's installed, what order it's in and the bonus for you - you don't ever need to hand type your mod order out again (as long as this app keeps working), and it's fantastic for when you back up your mods. When you backup your WinData folder, simply run this app, then place the .txt file that it generates in your backup folder so you know in the future what order the mods were listed in.
So - why now - well, I want to try a couple of different mod combinations with you, troubleshoot the crashes, and I want to be lazy and not write out your list
You're more than welcome to write them out, and add them here in text or excel, and I can play around with it that way - I just find it easier if your list is done by you, that way I know that you're double checking the load order, and I don't mess the original up.
Make sense?
If we can find out why your game crashes, these few minutes of list generation will be worth it
Sorted List of Banished mods en 1639.txt

Hiya & welcome to all the new members It's a pleasure to see you all here.
I'm @QueryEverything, Query, QE - I will answer to most things, and whilst I am not your hostess, I am someone you can ask information from. I check the boards on a regular basis and help out where I can. Sometimes I don't know an answer, but I will say so - other times, I'll happily troubleshoot with you.
I'm not a member of the BL team, but I am avid gamer, and I love the MM & CC mods that BL have produced, so I spend a lot of my time here and on 1 other Banished based forum, so you will see quite a few posts from me - feel free to tag me, to do so, it's easy: @ QueryEverything, but no space. As soon as you start typing the @ a little drop down box will happen, so as you start typing the @ Qu etc the name will just pop up, click on that, and voila, I am tagged and I get a notification I'm needed.
Please post screenshots - not an official request, just a general curiosity - the players here love seeing other villages, I know I do, and if you take screenshots of your village, please post them, don't be shy There are so many different ways players play the game, and we learn so much from each other, and screenshots show that.
Or - lurk. That's ok too We have quite a few people here that are 'long time lurkers', or, as a lot of them say when they post: "First-time post, long time lurker", and that's quite ok too
@Shigakuru_Z have you managed to get anywhere with your modding? There are quite a few excellent modders around, and they are all exceptional and have an abundance of patience if you have questions. If you have, and you've already posted, I'm sorry. I'll catch up, hahaha!
Enjoy the forums all & again, welcome!!

Hiya @Dalcyone just a quick note on the bases in CC 1.71, some bases had been bugged & couldn't be removed, so I would find a spot way, way over there - and build the different ones (if you hadn't finished already), and try removing them all. I know it was either the planter bases, or another base - ugh, the memory. So, with things like that, I build 'test' ones first, in a section where it won't matter if they get stuck.
There are quite a few mods now with ghosted trees and shrubs so you will be able to find plenty of goodies to plant.

@grammycat can you please post your Video settings as well? I have PMed @Bartender & @despo20 with some info (as I mentioned, I got it done, phew ) but any other corroborating info with screenshots of settings would be helpful. I'll post mine when I get my game running a bit later. I won't make y'all do all the hard work alone
@KevinTheCynic 100%

@Snapphanen, hi & welcome to the forum
When you load the game and enable the mods - in this case, CC 1.71, have you completely reloaded the game before attempting to start a new map?
Or, is this the 'reload' after you enable to mod?
Do you have the complete mod - have you made sure the download is complete? The size should be:
I know it's completely frustrating you get to that point you get it all loaded, then black screen of nothing, then you have me ask a bunch of questions - so, let's see if I can troubleshoot quickly for you. When you see a -1- where the number will change, scroll down to the notes, there's a series of notes there I've kept for you to have a read of.
This is the process I use when starting a new mod - and it is the recommended process for any new mod installs, personally I wait til I have more than 2 or 3 so I do a few at a time, otherwise it's load/reload / load/reload for ages before game time Doing it this way will stop crashes, and it will rule out if there is a problem with your mod install.
Being that you have Banished 1.0.6 from Steam - are you sure it's 1.0.6 and that you haven't been updated to 1.0.7 ?? To check, just read the yellow script at the bottom of the menu page.
Just double check, if you have been updated, then just go ahead and grab the new CC 1.75 from here and run it, it's got a lot of bug patches in it which you will want, as unfortunately CC 1.71 did have some bugs. -1-
Onwards (regardless of CC version):
1) Load Banished2) Navigate to mods screen3) Arrange mods into required order4) Press OK5) Wait for game to 'enable' the new order6) Back to main screen7) EXIT game entirely8) Load Banished9) Check mod load order, make sure all is ok10) Load a new map
Once you've gotten to step 8 and you are loading Banished again after making sure you have CC ready to go, you will need patience for it to load. On average my load time is: -2-
2:30 before I see a loading screen
2:45 before I see the menu
Given that you are running an older system, it would be safe to say you will be taking a while to run, so before you load Banished, open your favourite web browser, then double click Banished (you may need to wait for Steam to launch etc), then go down to note -2- to see the tips we use to speed up time.
So, now we've finally (finally) gotten past our initial load, enable, reload, exit, load and reload - we are at step 9 - all is good, finish the steps with step 10.
I know it seems a lot to go through, it takes about 15 minutes, depending on your computer, and if you have the mods ready to go etc, and you have the mod order right etc, but once it's done, it's done. You shouldn't have any crashes, you will have long load times (that's unavoidable, sorry ), but, you will be able to use CC 1.71
Notes from above:
-1- It's probably worth it anyway to update everything given that there are some hardcore patch updates, including: town hall update & fixes, nomad attractor fixes, CC fixes & building fixes, new buildings, new storage to match the new storage in Banished 1.0.7 etc, the list is extensive and I would definitely recommend upgrading to the new Banished 1.0.7 & CC 1.75 - both of which can be easily done, and people are more than happy to help with any updating questions you may have, if you've worried about anything to do with upgrading, we are here to help!
-2- Or - do what a few of us do - start the game, then as soon as the game has started the load process Alt+tab to another program (I always keep Chrome open to browse the forums, and I Alt+tab to that), and I shave some time off. On average 30 secs, to 1 minute. There is a technical reason why this happens, I can't remember though - I won't google and bore you, but it's not in our heads, those of us who do it, I'd say most of us have timed it, I know I have. Haha!!
Or - go grab a drink and a snack
Please feel free to ask any questions - but, the black screen is normal. As long as we know you've completed steps 1-10 correctly, the versions are correct and the download sizes are correct, then we know that if you're still having problems, we need to look further for you.

@Banished&Used I had the same zoom imagery with the grass as well, at one stage it disappeared, then came back.
I put it down to my system and my game settings, that it just simply wasn't 'dense' enough for the game to show me the grass on screen.
I will check my game settings, but for comparison sake - would you be able to post a screenshot of your game's video settings, please? So we can see if it is a way that the game has been setup?
Menu/Options/Video
Otherwise, possibly something that @Bartender could answer - husband* took a look, he suggested that it could be a couple of things, which I will PM Bartender about, but because it may be something in our settings first, let's check them - whilst I PM Bartender.
*husband is a software developer with 2 decades developing simulators, so he's not a Banished expert, but he does help where he can on 3DS & texturing answers

@KevinTheCynic thank you for those screenshots, I love the Poyens story
In a few days I hope to be able to leave some comments on your screenshots, but for now, please know, I have seen them, I love your village, I love that battle that you are winning via your pumpkins, I thank you for your sharing and your valiant pumpkins service! Salute!

Actually @stiles it doesn't have anything to do with the Rebellious Crop addin, that part of the code only spawns what is planted from the Vanilla seeds into the wild.
So, no, I don't think it is the reason, and if it were, I believe it's due to a load order or boost from another mod, which @KevinTheCynic and I are now working on.
For now, it's more a 'running' joke about those "damned Blueberries", no one else has them, it seems that poor 'ole (youngen) Kevin over there (points haphazardly West) seems to have an invasion. I asked Kevin for the screenshots, not as a running summary for reading, but for looking, just to have some sort of 'tour', not sure his "Valiant Wilding Pumpkins Prepare to Defend Poyens from the Blueberry Invaders!" needed an explanation
I'll let Kevin speak for himself, but I did ask the questions, which he answered marvellously ... *puppetry out

@BuildHappy I have a couple of ideas on this load order, I need to just take a minute on it, but just wanted to let you know I have seen this post.
Firstly, what I normally do when there is an 'unknown' crash is:
- look at the map, what new buildings are being built from the last save onwards (are you loading from the last save), and go ahead, pause all the new builds.
- have you deleted the Autosave file, sometimes they can be corrupted.
If the game runs longer than normal, then start to unpause buildings, a couple at a time and see if there is a build crash somewhere.
I found a while back, there was a build crash, took me a while to find because I had so many projects on the go.
Also:
Are you using the Pine Set and NatDiv, as a pair - as in, the Pines changes the start trees, but NatDiv adds all the start resources?
If so, I find that it's helpful to have them placed together, further up in the mod load order as they are 'heavy' in the way they alter the game start menu.
I wrote out a mod order list over here, also wrote a few tips on different mods, and why I load them the way I do:
- Also, rather than using Minrathous mods, which were written for Banished a while ago, I now use @Kralyerg's mod: IncreasedCC which he wrote for @estherhb
Wildlife v1 - can you elaborate on that one, perhaps link me to it - I wonder if that may be causing a little issue with the new Banihsed, not sure, but if it runs similar to the old DarkBiBou ToL mod, then that may be an issue. Wouldn't hurt to read the find print on it.
I'd also move Kid's mods lower than "working" mods, those that change function, storage or resources. (ie move the mining over them), make sure extra leather & increasedCC is also at the top, in the first group of mods.
I just find that having things that change the start of gameplay are at the top Kral explained it all in a post, and I can't find it now, sorry.
---------- ~*~*~*~*~*~*~*~*~ ----------
Sooooo sorry, forgot to add: (and this is why I wanted to wait until my brain unfroze before typing, but I couldn't stop myself). WARNING WARNING WARNING - this post has been updated!!
When updating mod order, or adding new mods, removing mods etc - it is so important to completely EXIT Banished and let it reload.
I wouldn't risk a large *favourite, OMG_THIS_IS_MY_LIFEZ_WORKX* map when taking out one set of boosters (being the Mint's ones, for the IncCC ones), I have done so, and I didn't have a problem - the resources changed production values, but there were no crashes, but this is on you as a user - remember, backup, backup, backup. Test on a small map, one where you've used it, but it doesn't matter if you trash it - an older one, not a new one.
I would always backup my WinData file before proceeding, and it's great you're not like me with over 200+ mods, I've recently decided to redo them all, someone let Steam sync onto a new PC user in online mode ... Someone shouldn't do things like that when ill. Anyways, it's a valuable lesson in backups, which thankfully I had, but I now have 2 Banished copies, my main core game and from the Steam sale, a 2nd play for beta testing mods etc, so it was a win win ...
Moving back to YOUR topic Happy, lol... sorry.
Backup - copy your WinData file
Copy your Save Files
Delete the mods no longer using, add the new ones, then follow my 10 step process. I know, boring, right
1) Load Banished
2) Navigate to mods screen
3) Arrange mods into required order
4) Press OK
5) Wait for game to 'enable' the new order
6) Back to main screen
7) EXIT game entirely
8) Load Banished
9) Check mod load order, make sure all is ok
10) Load a new map
If you are loading into an existing map, go through 1-9, then for 10:
10) Load existing map
11) Go to mods menu, scroll down until you find the new mod, enable it
12) Go to main menu - SAVE the map, in a new save space
13) Personal preference: I will EXIT & LOAD Banished again, just to be sure, others have said they don't need to - this comes down to personal preference.

@adask - let's keep this about the Medieval Houses mod
You have asked over in another 2 threads, let's see if someone in those threads can help you there. Here & Here Someone has answered you in the first thread, let's hope that's the answer you're needing
Let's give Despo some workspace here