Re: Domestic Sorcerer [3.5 Base Class]

Ok, Cantrip time. Other spells will be drawn from Wiz/Sor and Bard lists, with occasionally altered cast times, ranges, and/or components; as well as more custom spells (ranged touch attack fire spell at 1st level). Some of the less refined high level spells (Power Words, [Lesser] Wish, etc.) May be available as 6th level spell slots, but unavailable to learn until the appropriate level. (6th level spells take as much energy for these guys as anywhere from 6 to 9th level does for a traditional Sorcerer, so there's no reason they wouldn't be able to produce these effects, other than lack of knowledge.)

The caster gains the ability to manipulate unattended objects or objects on his person weighing up to five pounds. He can, as a swift action, designate the target of this spell (usually by gesturing to it), drawing it to his person. Once at his person, he can move it as if he were holding it, so long as it remains within arms reach of his body, or within 6 inches of his hand if he extends his arm. He can use this spell to throw the object, attack with the object, or do any other thing, but if it leaves his person, he must recall the object. The effect remains on the caster until dismissed, consumed, dispelled, or suppressed.

The Caster slightly alters one object or person. He must speak aloud the changes he wishes to bring about (in place of a verbal component). He cannot change the material of the object or the height, weight, or major physical attributes of a person. When used on an object, he can change its color, slightly alter size (up to 10% change), and if the object is easily shaped with the hands, such as clay, he can reshape it. When used on a person, he can make slight changes, such as hair color, adding or hiding scars, making a nose appear to be broken, and eye color. When used in conjunction with a normal disguise check, this applies a +2 bonus. The effect lasts until dismissed, consumed, dispelled, or suppressed. Non-magical objects altered by this spell do not return to their normal state even after the effect ends. A spell which consumes this Cantrip must affect the the target of this Cantrip.

The caster's dominant hand becomes wreathed in flame. He can use it to make melee touch attacks. This fire works exactly as mundane fire, roughly equivalent to a torch, in all ways except these: the fire does not burn the caster or his possessions, unless the caster wishes it to; the fire requires no fuel source other than the caster's magic; the fire cannot be used as a material component or target of another spell. The effect lasts until dismissed, consumed, dispelled, or suppressed.

The caster compresses air into a small, but sharp, knife. This knife must be held for the effect to be maintained. It works as a dagger of the caster's size for purposes of damage, and is susceptible to Armor Bonuses to Armor class. The air which forms the knife becomes visible in the process, by collecting dust motes and other small particles as the air compresses. The knife is also unbreakable, and will never lose its edge. The knife lasts until dismissed, consumed, dispelled, or suppressed, or until the caster ceases to hold it.

The caster gains the ability to produce water from his fingertip. This water is not guaranteed to be pure any more than running water found in the wild, but otherwise will pour from his fingertip at a rate roughly equivalent to a bottle pouring (I don't know the measures on this, if someone could help me out), whenever he wishes it. The effect lasts until dismissed, consumed, dispelled, or suppressed.

Removes non-magical grime, dirt, and dust from a target area or object. The object becomes effectively spotless. If used on an area where dust has been kicked up, the dust is removed, unless it is magically suspended. When first cast, the spell is held by the caster until he designates a target as a free action (often by gesturing at it), at which point the effect is instantaneous. The spell will be held until dismissed, consumed by this effect or another, or dispelled.

The caster causes actions of his choice in the future to produce a sound like a bell, gong, or other similar instrument. While the effect is active, any time he does that action, a sound will be produced on a random note. Casters with ranks in Perform (Any musical) can direct the notes, using this spell to produce songs. This is otherwise a normal perform check as if with an instrument or singing. When cast by a Bard, the duration is 1 minute/caster level. When used by a Domestic Sorcerer, the effect lasts until dismissed, consumed, dispelled, or suppressed.

The caster's senses and reflexes are enhanced, granting a +2 bonus to Spot and Listen Checks, and a +1 Dodge Bonus to Armor Class and Reflex Saves. The effect lasts until dismissed, consumed, dispelled, or suppressed.

The caster protects himself or an area from infestation by vermin and pathogens. Creatures with less than or equal to 1 intelligence, or mindless creatures, up to 1/8th HD/Caster Level, are repelled from the area. Vermin can be carried through the area by other creatures with no penalty, they do not even notice the field. Free floating contagious diseases, as well as foul odors, are also prevented from entering the area, though diseases transferred by contact can still penetrate the ward if carried by a creature unaffected by it. The effect lasts until dismissed, consumed, dispelled, or suppressed.
Transfer Vitality
Necromancy
Level: Domestic Sorcerer Cantrip
Component: V, S
Range: Touch
Casting Time: 1 Move Action
Save: Fortitude Negates
Spell Resistance: Yes
Duration: Instantaneous

The caster touches a target, drawing on its vitality when he is fatigued, removing his fatigued status, and causing the target to become fatigued. If he is exhausted, he is instead fatigued, and the target is fatigued. This spell fails when used on any target which is already fatigued, or if used when not fatigued. Alternately, the caster can transfer his own energy into the target, removing their fatigue or changing their exhaustion to fatigue, but causing him to become fatigued. Once cast, it is held until contact is made, like any touch spell. Unlike others, the caster can choose whether to expend the spell or not when making contact.

The caster calms a target, making them less emotionally extreme. This can mean bringing down extreme excitement or agitation, lessening sadness, or calming rage. Whatever the effect is, it lasts until dismissed, consumed, dispelled, or suppressed.