You will learn the basic version of skills automatically as you level up.

After level 15, you will be able to allocate skill point (SP) into the skill tree toenhance the basic version of each skills. You gain 1 SP per level after lvl15. As long as you have sufficient SP, you can freely allocate the SP's into any skill branch without level restriction. The only exception is the last skill in each branch, which requires special book to unlock (marked with a book symbol) and it is not yet released in the CBT.

At Lv45/50 level cap, you would have 31/36 SP in total. After doing the Hongmen Star level quest, you can gain access to another more SP by leveling Hongmen star .

Unlike other games, you can reset and reallocate the SP anytime at anywhere (even in dungeon) without any cost. You can customize your SP for PVP/PVE or for any specific situation.

The naming of the skill enhancement follows the matrix drawn over the Skill tree above. The columns are called "Rank" while the rows are called "Level".

For example, the skill enhancement shown in the skill description, is at row 4 column 1; so it is called Level 4 Rank 1 in the game. Some of the skill names/effect are changed along certain branches. I translate the skill names based on CN server.

Take note that the max MP is 100; for example 10% = 10 MP. They are equivalent.

Changes of enhancement effects as the skill tree travels down the rank or level are highlighted with underline. Effects which are inherited from the previous level/rank in the skill tree are not shown.

Skill dmg is shown in terms of %ATK. Read the article on board dmg calculation to understand more on the mechanics:

Choke: F MP consume: 10Effect: Choke (lift if the target is large) a target for 4sec. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Distance: 3mAOE: Single Target Casting: InstantCD: 18secCondition: Can only be used on weakened, stunned, paralyzed or knockdown target. Can also be used when the target attempt to block or counter.

Choke Level 1 Rank 1Effect: Choke a target for 6sec. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Distance: 3m

Choke Level 2 Rank 1Effect: Choke a target for 6sec. Reduce target's def by 10% when attacking choked target; stackable up to 5 times. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Distance: 3m

Choke Level 4 Rank 1Effect: Choke a target for 6sec. Reduce target's def by 10% when attacking choked target; stackable up to 5 times. Reduce target's MP by 10% when the choked target is attacked. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Distance: 3m

Choke Level 5 Rank 1Effect: Charging skill. Choke a target for 6sec. Reduce target's def by 10% when attacking choked target; stackable up to 5 times. Reduce target's MP by 10% when the choked target is attacked. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Distance: 16m

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Choke Level 2 Rank 2Effect: Choke a target for 6sec. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Party members gain 20% MP when attacking the choked target.

Choke Level 3 Rank 2Effect: Choke a target for 6sec. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Party members gain 20% MP when attacking the choked target. Party members gain 5% crit buff when attacking the choked target; stacked up to 10 times. The crit increase effect is reset after dealing crit dmg.

Choke Level 5 Rank 2Effect: Choke a target for 6sec. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Party members gain 20% MP when attacking the choked target. Party members gain 5% crit buff when attacking the choked target; stacked up to 10 times. The crit increase effect is reset after dealing crit dmg. When dealing crit dmg on choked target, recover 5 times MP within 5sec, 30% each.

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Choke Level 3 Rank 3Effect: Choke a target for 6sec. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Party members gain 20% MP when attacking the choked target. Reduce dmg you receive by 10% while choking.

Choke Level 5 Rank 3Effect: Choke a target for 6sec. Gain 10% MP per sec while choking enemy. Can block enemy's attack while choking a target. Gain 3% HP after blocking. The blocking effect does not apply when lifting a large-sized enemy. Party members gain 20% MP when attacking the choked target. Reduce dmg you receive by 10% while choking.

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Choke Level 5 Rank 4Effect: Choke a target for 6sec. Gain 2% HP per sec while choking enemy. Can block enemy's attack while choking a target. The blocking effect does not apply when lifting a large-sized enemy. Party members gain 20% MP when attacking the choked target. Reduce dmg you receive by 10% while choking.

Tempest Escape: TABDamage: 100%AtkMP Recover: 30Effect: Dispel knockdown and paralyze. Resist damage and abnormal status for 0.5sec. The resist effect is dispelled upon casting the next skill. Distance: NoneAOE: 3m Casting: InstantCD: 36Condition: Can only be used under knockdown, paralyze status.

Tempest Escape Level 1 Rank 1Effect: Dispel knockdown, paralyze, weaken and stun. Resist damage and abnormal status for 0.5sec. The resist effect is dispelled upon casting the next skill. Condition: Can only be used under weaken, stun, knockdown, paralyze status.

*****Quake Level 2 Rank 2Damage:150%AtkEffect: Enemies which are hit are drawn to the front. Charging skill. If it is cast after jumping in God Speed or Gliding, ignore defence. AOE: 5m

Quake Level 3 Rank 2Damage: 150%AtkEffect: Enemies which are hit are drawn to the front. Charging skill. If it is cast after jumping in God Speed or Gliding, ignore defence. AOE: 8m

Quake Level 5 Rank 2Damage: 150%AtkEffect: Enemies which are hit are drawn to the front. Charging skill. It can be used once more if it deals crit dmg. If it is cast after jumping in God Speed or Gliding, ignore defence. AOE: 8m

Struggle : 1Damage: 150%AtkEffect: Deal dmg to enemy who is grabbing you. Distance: 3mAOE: Single targetCasting: InstantCD: noneCondition: Can only be used when you are grabbed.

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Kick: 1Damage: 150%AtkEffect: Deal dmg to enemy who is choking you. Distance: 3mAOE: Single targetCasting: InstantCD: noneCondition: Can only be used when you are choked.

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Spin: 1Damage: 100%AtkEffect: Recover from knockdown. If you are hit while casting, you will be knockdown 1sec. Distance: NoneAOE: 3m Casting: InstantCD: 12secCondition: Can only be used when you are knockdown.

Clash Level 4 Rank 3Damage: 250%AtkMP gain: 10Effect: Charging skill. Increase charging speed. Can be used again if it deals crit dmg. If it is used on stun, weaken, choked, grabbed target, heal MP 6 times within 6sec, 10% MP each. Increase the duration of stun, weaken, knockdown for 2sec. Distance: 16mCD: 9sec

Clash Level 5 Rank 3Damage: 250%AtkMP gain: 10Effect: The subsequent skill will deal up to 3 hits of crit dmg. Charging skill. Increase charging speed. Can be used again if it deal crit dmg. If it is used on stun, weaken, choked, grabbed target, heal MP 6 times within 6sec, 10% MP each. Increase the duration of stun, weaken, knockdown for 2sec. Distance: 16mCD: 18sec

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Fight Back: 2Damage: 200%AtkEffect: Deal dmg to enemy who is grabbing you. Free yourself from being grabbed. Distance: 3mAOE: Single targetCasting: InstantCD: 9secCondition: Can only be used when you are grabbed. or choked

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Reversal: 2Damage: 200%AtkEffect: Deal dmg to enemy who is seizing you. Free yourself from being seized. Distance: 3mAOE: Single targetCasting: InstantCD: 9secCondition: Can only be used when you are seized.

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Revenge: 2Damage: 100%AtkEffect: In 1.2sec, counter enemy's attack within 8m AOE. Knockdown target 3sec. Distance: NoneAOE: Single targetCasting: InstantCD: 12secCondition: Can only be used when you are knockdown.

Uppercut Level 2 Rank 2Damage:250%AtkEffect: Launch target into air.Distance: 3mAOE: Circular 3mCD: 18secCondition: can only be used when target is weaken or stun. Uppercut Level 3 Rank 2Damage: 250%AtkEffect: Launch target into air. If "Hell" deals crit dmg, reset the CD of this skill. Distance: 3mAOE: Circular 3mCD: 18secCondition: can only be used when target is weaken or stun.Uppercut Level 5 Rank 2Damage: 250%AtkEffect: Launch target into air. If "Hell" deals crit dmg, reset the CD of this skill. If "Hell" kills an enemy, reset all skill CD. Distance: 3mAOE: Circular 3mCD: 18secCondition: can only be used when target is weaken or stun.*****

Effect: Release choked target. Reduce defence of target by 50%. Reduce recovery of target by 20%. Next hit deal crit dmg for sure. Reset CD of "choke" when the target is killed.

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Headbutt Level 2 Rank 2Effect: Release choked target. Reduce defence of target by 50%. Within 10sec after using this skill, heal 20% Mp when you are attacked.

Headbutt Level 4 Rank 2Effect: Release choked target. Reduce defence of target by 50%. Within 10sec after using this skill, heal 20% Mp when you are attacked. Slow target's movement speed by 40%.

Headbutt Level 5 Rank 2Effect: Release choked target. Reduce defence of target by 50%. Within 10sec after using this skill, heal 20% Mp when you are attacked. Slow target's movement speed by 40%. Dispel guard status of target, and he cannot use any skill for 5sec.

Spinning Throw: CDamage: 450%AtkMP consume: 10Effect: Throw choked target to 15m away. All enemies within the AOE are knockdown for 3sec. Distance: 16mAOE: 3mCasting: 2secCD: noneCondition: Can only be used while choking target.

Spinning Throw Level 1 Rank 1

Effect: Throw choked target to 15m away. All enemies within the AOE are knockdown for 3sec. All enemies within the AOE are slowed by 30% for 6sec. They cannot use charging skills for 6sec. Distance: 16mAOE: 3m

Spinning Throw Level 2 Rank 1

Effect: Throw choked target to 15m away. The thrown enemy is paralyzed for 30sec. All enemies within the AOE are knockdown for 3sec. All enemies within the AOE are slowed by 30% for 6sec. They cannot use chargign skills for 6sec. Distance: 16mAOE: 3mSpinning Throw Level 4 Rank 1

Effect: Throw choked enemy to another target. The thrown enemy is paralyzed for 30sec. All enemies within the AOE are knockdown for 3sec. All enemies within the AOE are slowed by 30% for 6sec. They cannot use charging skills for 6sec. Distance: 8~16mAOE: 3mSpinning Throw Level 5 Rank 1

Effect: Throw choked enemy to another target. The thrown enemy is paralyzed for 30sec. All enemies within the AOE are knockdown for 3sec. All enemies within the AOE are slowed by 30% for 6sec. They cannot use charging skills for 6sec. Distance: 8~16mAOE: 9m

hi and nice guide.plz can you do a guide for the weapon too plz i have a very hard time with the upgrade if you can make a guide with photos of the weapon and area/daily/mob that i can farm them will be a big help.tnx