Witch Doctor

Overview

Paralyzing Cask

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

Voodoo Restoration

Witch Doctor focuses his magic to heal nearby allied units.

Maledict

Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Bio

A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.

Stats

25

15

1

Level

1,655

933

454

Hit Points

1,477

840

312

Mana

141-151

92-102

51-61

Damage

8

4

1

Armor

1800 / 800

Sight Range

600

Attack Range

1200

Missile Speed

Abilities

Paralyzing Cask

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Voodoo Restoration

Witch Doctor focuses his magic to heal nearby allied units.

Mana Cost: 20/30/40/50

Cooldown: 0

ABILITY: No Target, Toggle

MANA PER SEC: 8 / 12 / 16 / 20
RADIUS: 500
HEAL: 16 / 24 / 32 / 40

Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.

Maledict

Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.