Power Table

The Radiation Emission power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:

Powers

Accelerate Metabolism

Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

EM Pulse

You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Enervating Field

While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.

Recharge

Moderate

Minimum Level

10 (Controller)

10 (Corruptor)

6 (Defender)

Effects

Toggle: Ranged (Targeted Area of Effect)

Foe -Damage, -Resistance(All)

Enhancements

Reduce Endurance Cost

Enhance Range

Increase Attack Rate

Set Categories

None

Fallout

After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.

Mutation

Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.

Radiation Infection

Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.