Kha'Zix

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Kha'zix is a an attack damage assassin that can be played in the top or mid lanes as well as the jungle. He typically breaks the common meta as he doesn't not build tanky to remain balance your team will most likely needs to build around him. He relies on his mobility and stealth to to survive. When left alone he can be very deadly. He excels in isolated combat.

Kha'zix relies on crafty movement to assassinate his targets. Apart from a slow he does not have any crowd control. Hard crowd control will prevent Kha'zix from killing your teams carries. Vision granting abilities and items will remove the advantage Kha'zix gains from going stealth. Kha'zix movement is focused around his Leap. After doing so focus damage and crowd control on Kha'zix and remove him from the equation. Tell your team to group early to take away the advantage he gains from isolated combat.

- Kha'zix has a very long range AOE poke.

- When evolved he can jump the escape by jumping the largest walls or and do so repeatedly after kills.

- Kha'zix has the ability to stealth and hunt down his pray.

- Kha'zix has good damage scaling.

- Kha'zix is very susceptible to crowd control.

- He has poor survivability during team fights.

- Kha'zix breaks the common metas forcing teammates to pick champions around kha'zix.

- Kha'zix has melee auto attack range and can be bullied in lane by strong auto attack ranged champions.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.

Taste Their Fear

Kha'Zix passively marks enemies that are isolated from nearby allies. Taste Their Fear deals physical damage to a single target. Damage increased on isolated targets. If he chooses to Evolve Enlarged Claws, damage to isolated targets increases dramatically. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.

Passive: Marks enemies who are isolated from nearby allies.

Active: Deals 70/100/130/160/190 (+1.5) physical damage. If the target is isolated, the amount is increased to 100/145/190/235/280 (+2).

Kha'Zix fires exploding spikes that deal physical damage to all nearby enemies. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike fires three spikes in a cone. This effect consumes Unseen Threat to slow and damage all enemies struck.

Fires exploding spikes, dealing 75/115/155/195/235 (+0.9) physical damage to all nearby enemies. Heals Kha'Zix for 40/70/100/130/160 (+0.5) if he is within the explosion radius.

Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Void Assault stealths Kha'Zix, triggers Unseen Threat, and increases Movement Speed. If he chooses to Evolve Active Camouflage, Void Assault can be cast three times and Kha'Zix takes reduced damage while in stealth.

Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.