Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Approximately how long will this game be in Early Access?

“We expect to release the full version in mid 2015.”

How is the full version planned to differ from the Early Access version?

“We would like to add the following features and content throughout the Early Access period:

procedural audio by Disasterpeace

the unlockable Rush Hour mode, for the ultimate challenge

achievements

trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

What is the current state of the Early Access version?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Will the game be priced differently during and after Early Access?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

How are you planning on involving the Community in your development process?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”

Buy Mini Metro

Recommended By Curators

July 30

Ok, better get this out of the way first—audio's still not in yet, but Disasterpeace has sent builds off for feedback so we're nearly there!

The biggest change we've made in beta30 is in the post-game screen—in addition to checking out your statistics and taking a screenshot, you can now view a replay of your game and export it as an animated gif. You can find the replay by clicking on the movie button in the lower-left corner of the game over screen, next to the camera.

July 19

An issue was found when resuming a game in a fully-zoomed out city in beta29. This has been fixed in beta29a. Changes to the colourblind palette along with more performance enhancements snuck in as well.

Reviews

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.

Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.

Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.

Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.

Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!

Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)

Colorblind and night modes.

Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

So far I absolutely love this game, I like Pocket Trains and this game is an improved, faster pace version without having to pay for fuel.

The AI sucks though, and it is a shame that the AI is what runs the game - stations that are over capacity should be prioritised by nearby trains and to not avoid them (3 of the 4 games were due to trains ignoring stations, 1 was completely my fault for not having enough trains in the right place)

Hopefully this major error is fixed before it is released, 5/10 - if problem is fixed it will be a 10/10