Introduction to Axis and Allies MiniaturesIntroduction
Released in 2005, Axis and Allies Mini's is a hex based WWII miniatures combat game. Played on hex based maps, Infantry, Artillery, Planes and vehicles battle for control of objectives and territory. The game is turn based and uses dice to decide the outcome of battles.

Scale
The game started out with vehicle scale is in the 10-12mm range and was changed to a more standard 15 mm scale about halfway through. Sets that contain 10-12mm vehicles are, Base Set, Set II, Contested Skies, D-Day, Reserves. Sets that contain 15mm vehicles are, 39-49, North Africa, Eastern Front, early War and Counter Offensive. Making a total of ten expansion boosters issued. Tentatively Set 11, Late War is scheduled for release in May of 2012. Note - Only the Vehicle scales were changed and all Soldier, Artillery and Planes remain unchanged for all ten sets. Both scales are legal and acceptable to be played in tournaments and matches.

Card Revisions
The cards that are associated with the Mini's were also changed to reflect the expansion of the game, unbalanced stats and costs. The following sets were revised and are clickable to acquire the revised cards. I would highly recommend downloading these cards and using them as they serve to balance the game and make it more playable. There as of yet no revised cards since Eastern Front.

All cards are consolidated and available here in our card database:http://www.aamcardbase.com/search_AAM.aspx" onclick="window.open(this.href);return false;
Simply click on the searched units text to see the printable card.

Maps
Maps produced up until the scale change to 15mm were 2 inch hexes. After the revision and large vehicles the maps were rescaled to 3 inch hexes. Either map scale is OK to use. Larger battles play out better on the 2 inch hex maps as the smaller scale make battlefield larger. Inversely the 3 inch hex maps allow more room for mini's and less crowding within the hexes.

Stacking limits Change
Originally the unit stacking per hex was 2 units and only one could be a vehicle. With the addition of Trucks in North Africa these limits were changed to 3 units per hex and only one may be a vehicle.

Platoon Cards
At a certain point WotC issued two sets of Platoon Cards. Platoon cards organized units into specialized groups for a discount in points. When the cards were finally revised the platoon cards became defunct and lost their official status. Some players still use them. Its a matter of personal choice.

"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton

Only other maps between Base Set and 1939-45 are either Combat Zone (which doesn't technicaly count) and a few new ones for D-day. And then there are a few more recent ones like Srtg. Fury's Tarawa and the like.

Thanks for the links and the info. I added your links to the first post .

Cheers
Ober

"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton

The platoon cards were created to offset some problems with the original cards. Since the cards have been revised since then the platoon cards are now defunct for tournament play. My group still uses them for play. Its your choice.

"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton

Rip2010 wrote:I just looked at the pot cards and will use them. This saves a few pts on builds.

Question I have is does anyone use the General cards I've seen on another website, and if so does it add to the game or is it just chess.

You are refering to the Forumini generals. Yes we use them. They are well done and can add some flavor to matches. They will appear soon in the database as another search option. There's lots of good stuff posted on the Forumini from enthusiastic players.

"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton

Scale
The game started out with vehicle scale is in the 10-12mm range and was changed to a more standard 15 mm scale about halfway through. Sets that contain 10-12mm vehicles are, Base Set, Set II, Contested Skies, D-Day, Reserves. Sets that contain 15mm vehicles are, 39-49, North Africa, Eastern Front, early War and Counter Offensive. Making a total of ten expansion boosters issued. Tentatively Set 11, Late War is scheduled for release in May of 2012. Note - Only the Vehicle scales were changed and all Soldier, Artillery and Planes remain unchanged for all ten sets. Both scales are legal and acceptable to be played in tournaments and matches.

I got mine out and checked the scale on some of them, like the Sd Kfz 250 36/45 should be 4.56cm in 15mm scale but it is barely 3.40 cm. not that I am complaining, I think the odd scale will in the long run make them more collectable.

The first 5 set were supposedly 10mm-12mm scale and in set 6 they switched over to the more standard 15mm miniature. I play mixed armies of scale also. I'm just too competitive to leave mini's off the table because of the scale but one of my friends only will play 15mm.

"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton