Pathfinder Adventure Path #138: Rise of New Thassilon (Return of the Runelords 6 of 6)

Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right—a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power!

"Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan.

A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs.

A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.

Either way we lose. At this point the idea I think is the apocalypse is happening, and only pulling a quantum inversal can fix this.
(I know that is probably the wrong word, still kicking a runelord who screwed time over something royal is going to have consequences).

If shorshen is going to rule a nation, it's surely going to be New Thassilon. I'm a bit confused to where is its place on the map however. I hope it can be formed not out of Thassilon, but out of a now united varisian nation under the last Runelord...