[Guide] Outland Portal

A Sturdy Tank of Choice, like SoulHunter/War Chief
Auras work, so if you don't have that many fliers, you can use commando/lunar/mystic/leaves etc to boost up their damage

Special mention: Iron hoof tank, which can negate the initial silence casted by the boss

Pilot tips
There is a trick to using his US so that you can avoid some bosses attacks.
Basically, you need to be able to get his US meter full before pilot does his second air strike(BS).
When he does his second air strike and is behind the boss, you can US and he will immediately land behind the boss.
When behind the boss, he can avoid most/all boss attacks, can be useful in phoenix/dragon stage.
This is very situational because its only possible to get his US that fast if his max hp is low enough
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ShadowLeafPandaCloud WalkerWandering Spearman(Economical.Only requires Purple 3* to be used up to stage 5+)
Bear Warrior
Rifleman blue skill(activate when boss life is around 98/99%)
Ninja Assassin(VIP only ATM)
Vanguard warrior
Sword master
DK (Can use his aura if your other units can't survive the beam attack)
Tusked storm(For his US which speeds up attacks)

Don't use Auto, save your Ulti until when Phoenix is an Egg, ShadowLeaf and Pandas ults are enough.

Chap healing for phoenix
Only possible if you have more than enough hits for egg stage but heroes cannot survive till egg stage.
Requires chap to have a low enough hp/magic resist so that she can US before your heroes die during phoenix beam.
You can hire a lower level chap from guild to do this
Can use up to stage 5

Tips for clearing Phoenix 6 with physical teams
Team: Panda / Swordmaster / Vanguard Warrior / Cloud Walker / Shadowleaf
1. Requires all heroes to be orange,panda P4 max enchanted
2. Swordmaster must US twice, once just after boss flys back, second time during egg stage
3. If you don't do enough damage, nix's beam will outright kill shadowleaf even without critical hits
4. You will probably require a few resets even if you have all the required heroes as boss crits can easily kill any of your heroes
5. If any hero dies before egg stage, you wont get enough hits and you will fail
6. When hitting egg, I release US in this order with the freeze trick, panda->cw->vw->sm->sl, after all US finishes, you will need around 3 normal hits to finish off the egg
7. You can release US the moment the white bar appears, not after it fills up.

Psychopath-Recommended tankMachinist-Recommended DPSFrost Mage-Essential if you want to do higher stages
Imperial Executioner-high DPS
Ice Mage- Can help you get full meter if your heroes are too tanky for boss stage
Necromancer-magic resist aura will help you tank boss attacks if mages are not tanky enough.
Death Mage
Emberstar-need necromancer aura to survive higher levels
Mystic
Lightning Elemental
Lunar Guardian-not usable on higher levels
Phoenix

One of the key issues is having your heroes have enough hp to stand the boss's poison-like attack

Don't turn on Auto, save the ulti for when the Lord emerges from the ground.

If you want to use mystic, you must manually release his US before the 0:59 mark, just before the boss burrows again.
There is an alternative way to drag the timing by cancelling US one by one so mystic can store a little more power, but its kinda hard to time.

You can also use the Freeze animation US tip below to maximise damage.

Special mention: Leaves shadow/Death mage and silencer. The boss attackers are mostly magic based so a silent will stop most of his attackers.
Silencer is especially good because he can US just before the boss US, making sure your front line don't die.

This is a tip that will help you maximise damage against bosses
When you release a US, the screen blackens and enemies freeze while your hero will move a normal speed.
Using freeze animation, you can maximise damage on ultis that will otherwise take time to do damage like DM/phoenix

For example: On Lord of Caves - using team psycho-dm-fm-mac-ice

1. Bosses pops out of ground, have dm release US immediately
2. While screen is still black, release ice mage US. If done correctly, DM US spirits will still be moving and doing damage
3. While screen is still black, release machinists US.If done correctly, DM/Ice US will still be moving and doing damage
4. While screen is still black, release frost mage US.If done correctly, DM/Ice/mac US will still be moving and doing damage
5. While screen is still black, release psycho US.If done correctly, DM/Ice/mac/fm US will still be moving and doing damage
6. Each mage will release 1 or 2 more attacks before bosses dies

This example maximises DM's US damage as other if you release it normally, it will only have around half the time to do damage, effectively halving the damage done.
You can use this trick when releasing phoenix US to squeeze 1/2 more US hits against flyers boss
You can also use this trick to store a little more power for mystic's US in lord of caves
Also can use this trick to squeeze out a little more damage in raids without interruption by bosses.
P.S. Doing this does not stop timer

This bosses are joke

Difficulty 1-2 are very easy, 3 is hard but beatable while 4 is impossible. Playing this part of the game is just a waste of time, Beating the boss will give you 1-2 piece of items/reel? And only the first one to beat it will get lots of items which is 5am but people have different times all over the world.

Well 4 is not impossible, you need to have the necessary heroes at 80 to beat that though. The reason why 3 is hard right now is because the heroes we mainly develop are not suitable for Portal yet. You can't expect to finish a lvl 75/80 challenge using lvl 65, unequipped/unenchanted heroes.

The only point of complaint is the reward. I think the first time reward should reset every week. Getting 1/2 reels after going through all that troubles is a joke!

Well 4 is not impossible, you need to have the necessary heroes at 80 to beat that though. The reason why 3 is hard right now is because the heroes we mainly develop are not suitable for Portal yet. You can't expect to finish a lvl 75/80 challenge using lvl 65, unequipped/unenchanted heroes.

The only point of complaint is the reward. I think the first time reward should reset every week. Getting 1/2 reels after going through all that troubles is a joke!

AGREE to the second part. For first part not much, but have to really agree on second part!

Special mention: Leaves shadow/Death mage and silencer. The boss attackers are mostly magic based so a silent will stop most of his attackers.
Silencer is especially good because he can US just before the boss US, making sure your front line don't die.

For burning phoenix has anyone tries using pilot?
Dunno if his 3rd skill (blue skill) can be counted as multiple damage?