A Super Mario Summary was my entry for the 23rd Ludum Dare 48 hour game development challenge. The theme was Tiny World and I decided to recreate every single world from the original Super Mario Brothers as a single screen puzzle level. The result is a tricky mix of platforming, reflexes, and timing.

To complete a level you only need to reach the flagpole, but try to reach the top and get all the coins for maximum rating! Once you get all coins and a three star flag on each level, a whole new challenge awaits...

Click the game to focus and then hit space to play. Good luck and have fun!

Additionally, you should be able to fall from the platform when it scrolls off the top of the screen, and land on the platform as it emerges from the bottom. Unfortunately, the avatar passes through the platform and dies.

Inspired. Fantastic. Incredible. The *only* tweak I’d make (because it’s otherwise perfect) is to make the turn around time when failing faster. Perhaps reseting the level almost instantly, instead of re-running the level intro screen? Otherwise, perfection. Really, really nice.

First of all – FANTASTIC game!
Seriously, I am nostalg’ing like a madman at it and you did a fantastic job at compressing each of the levels into one screen while making sure they were easy to recognize. (also, it’s very pretty)

That said, I’ve notice a bug on underwater areas where, occasionally, after I reach the flag, my guy sort of drops to the block at the bottom and proceeds to run at it constantly, unable to reach the pipe, until I restart.

Outside of Ludum Dare, the game stands on its own. Brilliantly done. And the fact you did it in 48 hours? Mind-blowing. (P.S. Do yourself a favor and don’t read the Kotaku comments… I could feel myself growing stupider as I read each one.)

And i’ve done it, I just got 288.43, beat the record shown but not for too much (just 0.06 secs), but it’s something I guess there is people who got even less time. It would be nice if there were rankings for users or something.