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[BSG] Daybreak Game 3 Turn 32: President Tom Zarek (Doctorstrongbad)

Posts

Execution
There are various effects in this expansion that will result in the execution of a character, most notably the “Airlock” location on Pegasus. Being executed is extremely unpleasant and should be avoided at all costs. If too many humans are executed, the fleet’s morale will plummet, so players should only execute their fellows when they are sure a player is
secretly a Cylon!
When a character is executed, the player controlling that
character performs the following steps.
1. He discards his hand of Skill Cards. Discard Cards:
(Quorum Cards in his hand are unaffected.) He also
discards any Quorum Cards played on his character (for
example the “Assign Mission Specialist” Quorum card).
2. If one or more of the player’s Loyalty Cards Prove Loyalty: is a “You Are a Cylon” card, he reveals one “You Are a Cylon” card and gives all his remaining facedown Loyalty Cards to a human player of his choice. (The player does not take the Action on his “You Are a Cylon” Loyalty Card.) He then proceeds to step 4, “Cylon.”
If all of the player’s Loyalty Cards are “You Are Not a Cylon” cards, he reveals all of them and proceeds to step 3, “Human.” (If a player is a Cylon Leader, he has no Loyalty Cards to reveal, but instead proceed to step 4, “Cylon.” He does not reveal his Agenda Card.)
3. Human:
A. Lose 1 morale.
B. The player returns his character sheet and token to
the game box — this character may no longer be used
during the game.
C. If Sharon “Boomer” Valerii is executed before the
Sleeper phase, immediately deal a new card from the
Loyalty deck to her player.
D. The player then chooses a new character, placing that
character in his starting location. He may choose any
character without regard to character type, excluding
Cylon Leaders (however, the player should consider the
identities of known humans and suspected Cylons when
selecting his character).
If the player has already used his character’s once-per-
game ability, the new character’s once-per-game ability
will not be available for use. Each player only gets to use
one once-per-game ability, regardless of the number of
characters he plays.
4. Cylon:
A. Move to the “Resurrection Ship” Cylon location.
B. Follow the normal procedure for a revealed Cylon, but
do not draw a Super Crisis Card.
If a human is executed and there are no available characters left to be selected, then the humans immediately lose the game.
If the Admiral or President is executed, the title will change hands after the new character is selected. See the “Revised Line of Succession” section on page 8 for more information.
Example: Aaron’s character has been executed. He immediately discards all of his Skill Cards. Since one of his Loyalty Cards is a
“You Are a Cylon” card he reveals it, but keeps his other Loyalty Card facedown. Aaron chooses a human player, Carlos, and gives him the remaining facedown Loyalty Card.
Since he was not revealed to be a human, no morale is lost and no new character is chosen. Aaron moves his character to the “Resurrection Ship” location, but does not draw a Super Crisis Card.

As pointed out, since the rules don't mention drawing Skill Cards post airlocking, I will go with no cards being drawn.
Edit: On the turn the person was executed, of course. When the player's turn comes around, they will draw the cards as normal.

Reckless Skill Checks
After resolving all skill abilities during a Reckless skill check, turn the top card of the Treachery deck faceup and carry out one of the following steps, based on the card’s strength:
• If the card has a strength greater than “0,” discard it and continue resolving the skill check. Do not resolve the card’s skill check ability and do not include it when totaling strength.
• If the card has a strength of “0,” turn the next card from the Treachery deck faceup as well. Resolve the skill check abilities on both of these cards, even if the ability has already been resolved during this check. Then, discard both cards and continue to resolve the skill check. Do not include these cards when totaling strength.

Reckless Skill Checks
After resolving all skill abilities during a Reckless skill check, turn the top card of the Treachery deck faceup and carry out one of the following steps, based on the card’s strength:
• If the card has a strength greater than “0,” discard it and continue resolving the skill check. Do not resolve the card’s skill check ability and do not include it when totaling strength.
• If the card has a strength of “0,” turn the next card from the Treachery deck faceup as well. Resolve the skill check abilities on both of these cards, even if the ability has already been resolved during this check. Then, discard both cards and continue to resolve the skill check. Do not include these cards when totaling strength.