Post by HundredProofSam on Dec 8, 2006 0:29:19 GMT 6

Release Date:Xbox 360: US - September 12, Europe - September 14PS3: US - September 24, Europe - October 5

"Skate" delivers the real feel of skating in a fully reactive skateboarding city, utilizing the power of the Xbox 360 and PS3 consoles for advanced new control and physics techniques to feel through every kick-flip and land every aerial. The game features professional skaters such as Danny Way and PJ Ladd. Skate's unique control scheme captures the true feel of skating -- with physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same.

Post by Altaïr47 on Mar 3, 2007 11:07:44 GMT 6

If you’ve grown tired of the stale style of play we’ve been seeing in the Tony Hawk series for last few years, Skate may very well be the game that you’ve been waiting for. Playing the game gives one the sensation of what it’s actually like to be one with the board, as you'll be able to pull off hundreds of tricks with just a flick of a stick. Will this be the game that helps push the skateboarding genre deep into the next generation? Only time will tell, but we can't help but get excited. - TeamXBox

It is only by fate that any life ends and only by chance that it is yours.............not mine!!

Post by ΨBarnacleBrainBrantΨ on May 5, 2007 13:27:25 GMT 6

You've already read about the innovative new skating controls in our first hands-on preview. EA has dubbed its latest right-analog evolution as Flickit -- you basically perform a number of Fight Night controller motions to ollie and execute a variety of kick flips and tricks. Grabs are performed with the triggers, X kicks with your left foot, A kicks with your right foot and B breaks. It's that simple.

In fact, check out our latest video that breaks down the Flickit controls and see for yourself.

Performing these moves feels great. While they are not as over the top as the arcade style we've seen in the Tony Hawk series, there is a tangible feeling of reward as you pull off a simple nose grind on a rail. When you ollie or nollie into the air, the position of your board dictates the type of grind you pull off. We watched as a producer ripped off a backside noseblunt with ease.

Flickit is not a crime.There is no balance meter, but the producer did shift his weight over the nose with the left stick to hold the grind even longer. If he didn't, he simply would have fallen off the rail and continued skating. As you probably have already guessed, Skate is a technical game, and even a simple session in your basic skate park provides a challenge. The camera is located almost on the ground so you can get a great look at your skater's feet as he rips off tricks.

While kickflips and grinds are all well and good, we gamers want to get vertical. The only levels we had seen so far were a warehouse and a mom-and-pop skate park. Each features a fair set of bowls and ramps, but we really want to fly. I was worried there wouldn't be enough air.

- www.skatedaily.netAnd you thought videogames pushed reality."Can you jump the Great Wall?" I asked. In 2005, Danny Way became the first skater to jump the wall. On one of his patented MegaRamps, he accelerated to more than 50 mph and cleared the 61 foot gap not once... but five friggin' times. Way also happens to hold the world record for distance (79 feet) and height (23.5 feet).

The producer smiles and says, "Sort of." He enters a quick code and our skater is now at the top of a MegaRamp in Way's personal dream park. Way recently bought a patch of land in Hawaii and is transforming it into "the ultimate MegaRamp compound." Here's what Way had to say about it on his official site:

"The Hawaii plan is part of my vision to build the ultimate MegaRamp compound. Each time I have built a ramp I have had to take it down because it is at a location I do not own or control.

"This venture is going to be the first chance I have had to put together my own collection of ramps and do whatever I want with them, when I want to, with no one telling me what to do.

"That has been my dream for ever...if I have an idea I can go and make it happen......In an environment of seclusion where I can focus ONLY on skateboarding. There, I can develop more environments to make skateboarding more interesting and fun for me and hopefully everyone else."

And everyone that plays Skate. The mega compound is one of the final areas you'll unlock in San Vanelona, a fictional city based on the architecture of San Francisco, Barcelona and Vancouver (where Skate is being developed). It features a MegaRamp a giant loop and enough giant jumps to keep you busy for a while. And even though Skate is an open world, you can set a waypoint for yourself and warp back at any time. The top of Way's MegaRamp is not a bad spot to put one. On one jump, we grabbed with both hands and tapped the B button to execute a coffin -- laying flat on your back on the board. It's hot, but don't try to land this way. Even though these jumps are massive, they are still based on Way's real-life exploits, which actually adds to the satisfaction of landing a trick that only the world's best can pull off.

After that, simply pause the game, save a video clip and upload it to a Skate website for all to see. We watched as EA created a clip and uploaded it in seconds. You can also jump online and continue to edit camera angles and add effects.

Grind house.We obviously spent almost all of our time during our brief play session in the Mega Compound, but we do know there will be a huge variety of environments in the San Vanelona sandbox, including mansions and the obligatory empty swimming pools. Online, other players will be able to jump in and session with you at anytime.

Offline, players will take turns pulling off big tricks rather than a split-screen approach. EA said this is because it has found that players enjoy watching the game almost as much as they enjoy playing it.

In terms of story, your skater will progress by competing in a variety of challenges, all of your choosing. If you want to hit up professional events and mainstream competitions, you may find yourself on the cover of Thrasher or The Skateboard Mag, both included in the game. And while this is pure speculation, don't be surprised to see an X Games presence because of the ESPN and EA partnership.

Post by HundredProofSam on May 6, 2007 7:32:35 GMT 6

using the analogs to move ur feet sounds neat.....hopefully theyll implement it well...teamxbox's new preview says the game has a steep learning curve and i'm glad.....we dont need noobs pulling off hawk-esque 900s

Post by gtavint on Jun 14, 2007 9:01:54 GMT 6

sameer187 said:

using the analogs to move ur feet sounds neat.....hopefully theyll implement it well...teamxbox's new preview says the game has a steep learning curve and i'm glad.....we dont need noobs pulling off hawk-esque 900s

peace

whats wrong with noobs pullin off hawk-esque 900s ? A game should be playable for everyone, they can always have a dificulty setting for hardcore nerds !

CJ- My moms told me not to talk to strangers.Toreno- AND LOOK WHAT HAPPENED TO THE BITCH!

Post by HundredProofSam on Jun 14, 2007 13:23:28 GMT 6

pulling of a 900 on a skateboard is the equivalent of.....lets say winning an endurance race in forza 2 with all assists off on manual transmission....there's something wrong with a game that allows you to accompish that within two hours of popping it into your console