One cool addition we found in this build was that the proc rates for legendary capes have been assigned unique values for each spec. You can check out what values each spec's proc is by visiting a cape's page and clicking on the various radio buttons. In addition, all of the proc rates scale with item level, so if you click on the Upgrade buttons, the proc will increase correctly as well.

Set Bonuses and Legendary Procs

Essence of Yu'lon: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 1.622.42 procs per minute)

Howling Blast: Blast the target with a frigid wind, dealing 499648 + (Attack power * 0.738)))] Frost damage to that foe, and 499648 + (Attack power * 0.738))))] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.

Might of the Frozen Wastes: When wielding a two-handed weapon, your Obliterate deals 40% more damage, and all melee attacks deal an additional 20%30% damage.

Obliterate: A brutal instant attack that deals 230%250% weapon damage. Total damage is increased by 12.5% for each of your diseases on the target.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 534 to 620 (+ 33%588 to 682 (+ 36.3% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.

Frostbolt: Launches a bolt of frost at the enemy, causing 1522 to 1936 (+ 166.1%1374 to 1748 (+ 150% of SpellPower) Frost damage and slowing movement speed by 50% for 15 sec.

Mastery: Icicles: When you damage enemies with Frostbolt and Frostfire Bolt, 14%16% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 14%16%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.

Summon Water Elemental: Summon a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for 1729 (+ 166.1% of SpellPower).1561 (+ 150% of SpellPower).

Holy Shock: Blasts the target with Holy energy, causing 1371 to 1484 (+ 136% of SpellPower) Holy damage to an enemy, or 9014 to 9764 (+ 83.3% of SpellPower) healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike.

Glyphs

Glyph of Mass Exorcism: Reduces the range of Exorcism to melee range, but causes 25% damage to all enemies within 08 yards of the primary target.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Razorice: Imbues your rune weapon with the power of Frost. Your melee swings cause your target to take an additional 2%3% damage from your Frost attacks for 20 sec. This effect stacks up to 5 times.

: Summons a Psyfiend that stands in place for 10 sec. The Psyfiend casts a Psychic Terror on a nearby enemy within 20 yards every 1.5 sec., preferring anything attacking the Priest. Psychic Terror causes enemies to flee for 30 sec. Damage caused may interrupt the effect.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 534 to 620 (+ 33%588 to 682 (+ 36.3% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Blade of the Hundred Steps: Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 291000284000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.

Blade of the Hundred Steps: Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 291000284000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.

Blind Hatred: Inflicts 105000 Shadow damage to all targets caught in the beam of Blind Hatred.

Calculated Heal: Calculates a heal at all targets that have the same classcriteria as the initial target.

Calculated Heal: Calculates a heal at all targets that have the same class as the initial target.Heals all allies around the target within 8 yards.

Chomp: Chomps on an enemy, dealing 92500 to 107500104500 to 115500 damage and an additional 60006500 damage every 0.5 sec. Removed when the target's health goes above 90%.

Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 98800 to 10920056050 to 61950 Fire damage. This effect has a 5-second cooldown.

Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 98800 to 10920056050 to 61950 Fire damage. This effect has a 5-second cooldown.

Deluxe Noodle Cart: Set out a Deluxe Noodle Cart to sell Deluxe Noodle Soup! Each Deluxe Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 275 in a useful stat for 1 hour.

Drakefire: Inflicts 0 Fire damage to enemies within 0 yards of impact. Each time this ability is cast, the caster gains a 30%20% bonus to Fire damage dealt. This effect stacks.

Drakefire: Inflicts 68250 to 71750 Fire damage to enemies within 5 yards of impact. Each time this ability is cast, the caster gains a 30%20% bonus to Fire damage dealt. This effect stacks.

Essence of Yu'lon: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 1.622.42 procs per minute)

Essence of Yu'lon: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 1.622.42 procs per minute)

Essence of Yu'lon: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 1.622.42 procs per minute)

Icicle: When you damage enemies with Frostbolt and Frostfire Bolt, 14%16% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 14%16%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.

Item - Attacks Proc Highest Rating: When your attacks hit you have a chance to trigger Re-Origination. Re-Origination converts the lower two values of your Critical Strike, Haste, and Mastery into twice as much of the highest of those three attributes for 10 sec. (Approximately 1.10 procs per minute, {1010.00 sec cooldown)

Jealousy: Deals 49875 to 55125 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec. This effect stacks.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Mesmerize: The caster dominates the mind of one of their enemies, forcing them to walk toward a nearby Hungry Kunchong.

Mogu Rune of Power: Etches a rune of power on the ground under nearby units for 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 50%.

Noodle Cart: Set out a Noodle Cart to sell Noodle Soup! Each Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 250 in a useful stat for 1 hour.

Obliterate Off-Hand: A brutal instant attack that deals 230%250% off-hand weapon damage. Total damage is increased by 12.5% for each of your diseases on the target.

Ordon Death Chime: Charge at an enemy, inflicting 50000 ForeFire damage to enemies within 8 yards and knocking them down for 3 sec.

Oversized Pouch of Enduring Wisdom: Contains five Enduring Elixirs of Wisdom.The item(s) will be claimed upon opening the bag and opening the bag will make the item(s) Non-refundable.

Pandaren Treasure Noodle Cart: Set out a Pandaren Treasure Noodle Cart to sell Pandaren Treasure Noodle Soup! Each Pandaren Treasure Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 300 in a useful stat for 1 hour.

Pouch of Enduring Wisdom: Contains one Enduring Elixir of Wisdom.The item(s) will be claimed upon opening the bag and opening the bag will make the item(s) Non-refundable.

Self-Absorbed: Fills the target with vanity, causing them to admire their physique and ignore everything else. Stuns the target for 10 sec.

Sha Bolt: Inflicts 51187 to 5381212187 to 12811 Shadow damage to enemies within 5 yards, forming a Sha Pool at the location.

Shadow Word: Death: A word of dark binding that inflicts 546 (+ 46.9%627 (+ 53.9% of SpellPower) Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage. If the target dies, the caster takes no damage.

Shadow Word: Death: A word of dark binding that inflicts 2183 (+ 187.6%2510 (+ 215.7% of SpellPower) Shadow damage to the target. Only usable on enemies that have less than 20% health.

Shadow Word: Death: A word of dark binding that inflicts 546 (+ 46.9%627 (+ 53.9% of SpellPower) Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage and the cooldown is reset if the target does not die. This reset cannot happen more often than once every 79 sec. If the target dies, you take no damage.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 202800 to 213200159900 to 168100 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 202800 to 213200159900 to 168100 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 202800 to 213200159900 to 168100 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 202800 to 213200159900 to 168100 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 534 to 620 (+ 33%588 to 682 (+ 36.3% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 534 to 620 (+ 33%588 to 682 (+ 36.3% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 534 to 620 (+ 33%588 to 682 (+ 36.3% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 534 to 620 (+ 33%588 to 682 (+ 36.3% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Comment by perculia

As a heads up, it looks like something went wonky with how the Conductivity changes were parsed. We'll look at what caused the issue on Monday.

Comment by DKong27

on 2013/08/17 09:57:38

Nothing too interesting...I'll take some Frost DK buffs though. Seems like a lot of buffing overall.

Comment by shreazla

on 2013/08/17 10:06:54

Wait a minute... WAIT A MINUTE...

Are those Priest BUFFS I see?

<falls over dead from shock>

<Guardian Spirit arises from the Body>

GUARDIAN SPIRIT: ...PRIEST BUFFS?

Comment by Papla99

on 2013/08/17 10:07:25

HeyHeyHey, Frost Dk buff? last time i played against a frost DK i took 3x 115k in a row as a warlock, and you gonna make it even stronger! Whats with this rogue buffing ? they will oneshot everything in pvp, due to killing spree + additional buffs, srsly, really? I find weirdness that rogues ONLY getting buff, A LOT OF IT, they shouldn't be this strong... >Papla>

I'm all up for pve buffs. But they are ridiculously overpowered in pvp in burst damage on ptr. Hopefully with the last resilience change it helps them not get overboard.

Comment by kalgromash

on 2013/08/17 12:00:02

Hopefully blizzard shifts that Slam damage to OP and Also buff MS maybe by having high crit chance so we can get that enrage buff etc.Arms still needs single target buffs. Also execute buff via pvp glove bonus since it has really weird scaling for pve. Execute should hit retarded for pvp.

Comment by Valkeyrie

on 2013/08/17 12:54:08

I want to see some Destro lock buffs. Taking away rain of fire is a loss because of ember generation and our single target is already not great.

Comment by Tamalam123

on 2013/08/17 12:59:27

Mage nerfs makes everyone happy and angels cry except for well, mages. Maybe now the rest of us can finally be better than mages!

Comment by Nepturion

on 2013/08/17 13:19:48

nice nerf warriors even more.... what the point of playing anymore, no wonder people wont return to $%^&zard.

Comment by Tcatz

on 2013/08/17 14:32:04

I had high hopes Arms would get buffed but now its getting nerfed again...slowly climbing that ladder!

Comment by KryptoFreak

on 2013/08/17 20:13:31

Can't believe they aren't reverting the shaman dps nerfs. enhancement is clearly underperforming in the latest logs available, to the point that it is not viable at all. No raid spots for mr enh shammys out there. What are they thinking ?

Comment by slayerh4x

on 2013/08/17 21:38:01

Edit2: Will Blizzard ever even BUFF warriors?

No.

Comment by Zuji

on 2013/08/17 23:55:20

Edit2: Will Blizzard ever even BUFF warriors?

No.

It's totally clear that Blizzard HATES EVERY CLASS in the game and will never, ever buff it. Oh, and you, yes, you, who are reading this - they are especially after Y-O-U.

Seriously - do we *have* to go through the same old routine again, and again, and again...? I guess we have to.

Comment by SurvivalHunter

on 2013/08/18 02:32:43

Dear Blizzard,

Thank you for nerfing Balance Druids completely into uselessness. Why not just remove that option for druids if you want every Druid player to be either tank, melee DPS or heals. a slight increase in damage for some spells with a 50% mana increase, when spells already drain more mana than they should, is unfair to say the least.

Oh..and more Rogue buffs. Wow, who didn't see that coming.

I've said it before, and will continue to say it....if it's not broke, you can depend on Blizzard to fix it to death.

Comment by TheWheatOne

on 2013/08/18 03:16:44

Edit2: Will Blizzard ever even BUFF warriors?

No.

It's totally clear that Blizzard HATES EVERY CLASS in the game and will never, ever buff it. Oh, and you, yes, you, who are reading this - they are especially after Y-O-U.

Seriously - do we *have* to go through the same old routine again, and again, and again...? I guess we have to.

Dear Blizzard,

Thank you for nerfing Balance Druids completely into uselessness. Why not just remove that option for druids if you want every Druid player to be either tank, melee DPS or heals. a slight increase in damage for some spells with a 50% mana increase, when spells already drain more mana than they should, is unfair to say the least.

Oh..and more Rogue buffs. Wow, who didn't see that coming.

I've said it before, and will continue to say it....if it's not broke, you can depend on Blizzard to fix it to death.

I lol'ed so hard. Yes, I can definitely agree with you Zuji, its not just a common thing, I think its a facet of human nature shown in earnest that HAS TO happen. The comment right below yours made it all the more sweet.