4/5 Solo PvP: strong against some, weak against others. Without a pocket healer, Warlocks are susceptible to various abilties such as Warrior reflect, any silencing effect, Rogues, etc. As always, it depends on the calibur of the Warlock against the calibur of the other player, but I generally find those types of things difficult to handle a lot.

5/5 Group PvP: when not focused, Warlocks can deliver win-creating CC, peeling, and burst to kill healers. Cleaving, AoE, and self-healing allow for lots of group synergy.

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Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
About us:
Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a semi-casual raiding guild.
At this point in time we are trying to round out our roster and eventually attempt Mythic raids once we feel comfortable with our raid composition.
Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
Recruitment: Currently we are only accepting Ranged DPS.
Legion Progression:
[EN] 7/7 Normal - 7/7 Heroic
[ToV] 3/3 Normal - 1/3 Heroic
Contacts:
Sodium#11394

Here on Icy Vein's under the Arms Warrior DPS guide here is the recommended relic choice. I was under the impression that [Exploit the Weakness] was our top priority even if it meant 20-25iLvl difference. Since it would increase the proc chance by a factor of x2 with all three relics increasing Tacticians...
Why does this guide on Icy Veins say otherwise? Is it because the information is out of date and hasn't been updated?

So,
Which trinket should I be using (obviously arms warriors are not concerned with iLvl because Mastery is desired over strength.
I have the 820 iLvl trinket from a timewarped dungeon and that with heroism, Battle Cry, Potion, trinket use, could provide an extreme amount of dps burst which is also on a 1.5m CD. It seems like an obvious choice but I wanted to hear any thoughts or opinions that people have since I'll be losing 500+ static mastery. Also, the use effect gives around 20-24% increased damage during colossus smash.
Thoughts?...

Crowfall is like RTS meets EVE Online meets Minecraft...if that made any sense? Before massive battles (hundreds of players), building structures and economy make it into the game, it currently looks rather like MOBA than MMO; Also, you can build your own kingdom by placing valleys, mountains...at will:

Another strange thing is, frequent changes of sex/class/race are likely - account and progression are tied to crow-spirit, not the body/avatar. Now, alpha access is expensive but open beta (free tests) is scheduled for "summer 2017", requiring only registration on the site. Here are some early player made videos, starting with TheLazyPeon's recent preview: