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Guro. No Ero. Basically all about how a sociopath otaku saves the world all the while dazed and getting high in his own little world in his head.

You can't even go after the girls in this game. Granted I have only play through it once and didn't go for a rerun to get the True End because the main guy really gets on you after a while with his detachment from what's really happening.

You can't even go after the girls in this game. Granted I have only play through it once and didn't go for a rerun to get the True End because the main guy really gets on you after a while with his detachment from what's really happening.

This game might as well be adapted as an anime series.. The story is pretty slow for a visual novel, unlike many other titles. It's really very 'novel-like' story. Some of his delusion is pretty fun to watch.. . The VA is doing their job really nice too, especially Takumi . I've been playing this for almost a day, and no thanks to my low ability of understanding so much otaku slank, I've gotten only as far as 3rd chapter.. >_>

But so far, I think the story is a good one.. ^_^ It's a nice recreation from your everyday eroge.

Correct me if I'm wrong, but isn't the artist for Chaos;Head the one who also did the art for Myself;Yourself?

Yeah, it's the same illustrator.

Because of the publisher, many people have expected something closer to a typical NitroPlus release. However, Chaos;Head was actually produced, written, and designed by the team at 5pb Games. They're the people behind the later Memories Off releases, so creatively, this has little relation to Nitro+.

Well, that might be the case. In a word, they might be jumping on Nitroplus name to boost the publication and sales altogether. It might be necessary for non-eroge titles to do that in order to gain suitable attention, since I don't think there's much people who would give a proper look into an unusual (read: non-eroge) game.

Just got to the 6th chapter, and the story is building up very fast! Finally getting into the main conflict here..

I hope you're ready for some mental trauma for completing this game. Half-completing this game is the best way to play. Prepare to send curses to whoever making the scenario for B Route. I haven't tried the underwear patch, but considering its size (400+ MB), it better have something else added for the scenario itself to fix B route.

Well, I just started it and so far... Takumi is getting on my nerves... Such a pathetic wuss... And the way he treats Nanami...

Takumi died both in A and B route, but he died in a much better situation in A route. I see ay the config option, there's Script Version 1.00, could there might be another addendum for the conclusion of B route? I really hate when everything fallen apart like that in B route. And personally, I think it's not just Bad End, it's the True End, actually. After all, True End is entitled to something that needs much efforts to get there, right? Then B route might just be the True End, since it's only accessible at the 2nd playthrough and need to follow all special flag. Or maybe the scriptwriters are just playing with our heads.. >_<

AA route is the possibly best way things would turns out, where Takumi won't get killed. But AB route, could it be about when you answer wrongly the yes/no questions in the top of O-FRONT buildings..? Or maybe it's the A route originally which the guide maker identify as different ones?

Who decided to give them the A/B names in the first place? Seems kind of confusing to me. ^^;;

Spoiler for Chaos Head routes:

You just get a regular bad end (straight back to the title) if you give the wrong answer on top of the O-FRONT building.

Personally, I liked the B route ending the best. The A ending depressed me more for some reason... maybe because in the B route, dying really is the best choice, whereas the AA end shows that there's no real need to die in the A end.

Who decided to give them the A/B names in the first place? Seems kind of confusing to me. ^^;;

Spoiler for Chaos Head routes:

You just get a regular bad end (straight back to the title) if you give the wrong answer on top of the O-FRONT building.

Personally, I liked the B route ending the best. The A ending depressed me more for some reason... maybe because in the B route, dying really is the best choice, whereas the AA end shows that there's no real need to die in the A end.

Maybe they use A/B because there's no set names for the route. But since almost everyone who made the guide actually use that term, so it might be really the route names, perhaps?

Spoiler for B Route:

Actually, my real complaint is that it took such complicated way to get such GRAND bad ending. If all would come for naught, then why Shogun constantly give warning to Takumi? Isn't a bit reversed? If you got all the warnings, then you SHOULD get the best ending possible, not otherwise. Takumi got killed might be the right course of action, considering he's already in a 'vegetable-state', and living in a world where everything might just be an illusion is not worth living anyway.
Another complaint is that Nanami and Yua's Di-Sword only out for less-than-5-minutes show. Why bother designing and drawing them for such minimal time of appearance? I really like their designs, such a shame to put it useless. I thought that when finishing the AA route, since those things didn't have any real use, it will prove to be more useful in B route, but it's just another recycle of AA route.. >_>

Come to think of it... do we know for sure what really happens at the end of the B route? My assumption was that it was a shitty end for Takumi but a good end for the rest of the world. Looking back, I guess I don't really have any basis for it, but I thought that after Norose took his sample and he went into his fantasy harem world, Rimi played the same role that Takumi played in the AA/A route (destroying the Noah machine etc.), and that was how they ended up back in the Shibuya rubble.

I love dark stuff, so I dug the themes in the B route and how it betrays your expectations in so many ways, but there were some scenes that had me squirming in my seat...

The only thing I really wanted to see was

Spoiler:

Suwa dying miserably. I think it's likely that Norose took care of him pretty fast, though... wouldn't have any reason to keep him around with the cult leader already dead.

I had this novel on hold when Natsuzora Kanata was released but, finally found the time to finish this one!

Though it starts weak in the later chapters a roller coaster of awesomeness develops! There were a lot of WTF? and OMG! moments. As for the scenes that I just may never forget:

Spoiler for Spoilers:

- When Rimi appears suddenly behind you! (At that point I was convinced she was going to kill you)
- At the same moment, when you find out Takumi knows her and that they are clasmates.
- When you get the mail from the "Shogun" and the whole "Nanami's Quest"
- Takumi being a Delusion Existence...
- Suwa and Hatsuki were the real NewGen culprits.
- The Brain Scene while you read Hatsuki's Heart >_>
- Takumi's awesomeness after he awakes as a giga-lo-maniac.