I’ve decided to do dailies again. My minimum goal is a month but I will be happy if I make it beyond that. My longest daily spree was three months two years ago. As for the characters some will be original characters in my head, others will be inspired by video game and book characters. I might interrupt it to do a couple landscape drawings/ paintings now and then.

Goals

1. Clean line work – It should be ready to color or paint if I decide to in the future. The line work must be clean enough to chop up if I want to use it in a cutout animation.

2. Interesting poses – While quite a few characters will be just standing, it would be good to experiment and do more action poses as long as it doesn’t distract from the design or make it difficult to understand.

3. The character’s design must tell some sort of story, even if it is generic.

I took a break from my Penguin animation to animate my Zekrom Oc. I did a walk cycle for practice. It was my first walk cycle in Blender. It took more time then I thought it would .You can tell a lot about someone’s personality and mood in the way they walk.
Design wise I made ChipRom a ‘shiny’ yellow and changed the shirt to a orange color with white trim. I made this model from scratch using Blender and Sculptris. 7-10 hours of work so far.

Daily Doodle for Mon and Tues. I I haven’t drawn a dragon recently so I thought I would do one from my imagination. I usually do a new doodle every day but I couldn’t keep awake last night and wanted to practice mark making, so I continued to mess around with it. 45 minutes to a hour