Visual Authoring

WYSIWYG

Just hit Play to preview the game result directly in the Editor.

Test mode

Use the authoring camera to move anywhere in the scene. Move objects and change properties while your simulation is running to experiment different parameters. Display physics counterparts, authoring entities, and object gizmos to understand what’s going on in your simulation.

3D Parts Creation

Detach parts of objects directly in the 3D editor to create independent entities, and build entire parts hierarchies from a single 3D model. Object parts can then be animated like any other independent entity.