M. Akser, B.Baybars-Hawks, “Cyber Terror A La Turca ” L.Baruh, B.Baybars-Hawks eds. , If It Was Not For Terrorism: Crisis, Compromise, and Elite Discourse in the Age of “War on Terror”, 204-212., Newcastle-upon-tyne, Cambridge Scholars, 2011.

Pamela Andrews

Susan Ashley

Susan Ashley is a Senior Lecturer in Cultural Management in the Department of Arts at Northumbria University, Newcastle-upon-Tyne, UK. She graduated with a PhD in Communication and Culture from York University, Toronto in 2011, funded by a SSHRC-CGS scholarship. Dr. Ashley is a critical cultural studies scholar interested in the ‘democratization’ of museums and heritage institutions in Canada, especially in relation to access and expression by minority groups. Her research on heritage, subjectivity and representation has been published in books by Routledge and Ashgate, and in journals like Museum & Society, theInternational Journal of Heritage Studies and the International Journal of Cultural Policy. She held a SSHRC postdoctoral fellowship at the Frost Centre for Canadian and Indigenous Studies at Trent University from 2011-2013. Dr. Ashley is currently editing the volume Diverse Spaces: Examining identity, heritage and community within Canadian public culture, for Cambridge Scholars to be published in 2013. Museum Renaissance? Revisioning 'publicness' at the Royal Ontario Museum, Toronto.

2012. “From Alienation to Autonomy: The Labour of Alternative Media.” In Alternative Media in Canada.Kirsten Kozolanka, Patricia Mazepa, David Skinner, eds., 207-225. University of British Columbia Press.

Michelle Coyne

Thesis: This Project Can Be Upcycled Where Facilities Are Available: An Adventure Through Toronto's Food/Waste ScapeSupervisor: Moore, PaulCommittee: Skinner, David; Bailey, Steve

Constance Crompton

While she was a ComCult student, Constance had the pleasure of working as a project manager on Lorraine Janzen Kooistra and Dennis Denisoff's digital humanities project, The Yellow Nineties Online. Following her defence in November 2011 she took up a one-year postdoctoral fellowship in Textual Studies and Digital Humanities at the University of Victoria's Electronic Textual Cultures Lab. She is now an assistant professor of digital humanities in the Department of Critical Studies at the University of British Columbia's Okanagan campus. She is a digital humanist with research interests in scholarly editing, queer history, and Victorian popular and visual culture. She is co-director, with Michelle Schwartz, of Lesbian and Gay Liberation in Canada, an infrastructure pilot project of the Canadian Writing Research Collaboratory at the University of Alberta. She also serves as an assistant director of the University of Victoria’s Digital Humanities Summer Institute and as a research collaborator with Ryerson University’s Yellow Nineties Online.

Harvey, A. (2009.) “Seeking the Embodied Mind in Video Game Theory: Embodiment in Cybernetics, Flow, and Rule Structures.” Loading…Journal of the Canadian Game Studies Association, 3(4). Available online, 9 pages.

Harvey, A. (2007.) “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming.” Loading…Journal of the Canadian Game Studies Association, 1(1). Available online, 7 pages.

ProjectsDr Alison Harvey is currently engaging in a number of research projects related to inclusivity, democratization, and equity in the context of marginalized people’s use of digital media. The key focus on her research and teaching is the study of communities that have been historically marginalized in the design of digital media as well as scholarship on digital culture.

One international project in this area relates to the increasingly accessible tools for children’s creative content development within digital culture. Entitled “Playing at Making Games”, the purposes of this project are two-fold: 1) to get a sense of the inclusive play opportunities afforded to children in the design and regulation of kid-friendly digital games allowing user-generated content, and 2) to explicitly target for inclusion in the study populations of children that tend to be excluded in studies of digital games- including girls, children with physical disabilities, children living in remote locations, children from socioeconomically disadvantaged backgrounds, and non-White children. Through this focus the project aims to eschew the focus on ‘representative’ samples to foreground the activities of those that have up to this point rarely been considered in the literature on digital games and participatory culture.

Another ongoing study considers adult game designers that have undertaken community engagement activities in order to shift the status quo of digital game development- women and LGBT/queer game designers and community organizers. In these projects Dr Harvey has worked directly with community groups as a participant-observer to engage in feminist social justice action. As part of a smaller-scale pilot project comparing women in games design projects in Toronto and Montreal, Canada, she and research partners developed a set of best practices and recommendations, and she is currently investigating how these could be applied, developed, amended, and extended in the unique communities of women and queer people in games culture in various development hubs in the UK and across Europe.

Knezevic, I. (forthcoming). Free Markets for All: Transition Economies and the European Union's Common Agricultural Policy. In Andree, P., J. Ayres, M. Bosia and MJ. Massicotte (Eds.), Globalization and Food Sovereignty: Global and Local Change in the New Politics of Food. Toronto: University of Toronto Press (in press).

Tanner Mirrlees

Ravindra Mohabeer

My research focuses on developing a theory of invisibility. All too often we get caught up in the binary of seeing - invisibility is the stuff we can't see. Instead, I've begun to think about invisibility as a process that falls well outside of the simple binary of seeing.
My research also looks at the intersection of technology and the structures of society and how we negotiate the world with and through media. I am a critical theorist with a PhD in Communication and Cultural Studies and I believe strongly in mixing theory with practice and experiential education.

Helen Papagiannis

Felan Parker

Felan Parker (CA) recently completed his PhD in Communication & Culture at York University, specializing in digital game studies and cinema and media studies. His dissertation examines the cultural legitimation of digital games as art, and other research interests include independent and aternative games, authorship, transmedia franchises, genre, paratexts, and canon formation. He is currently researching Canadian indie gaming, and teaching film and game studies courses as a sessional instructor.

Dissertation
“Playing Games With Art: The Cultural and Aesthetic Legitimation of Digital Games”

RECENT PUBLICATIONS
“Role-Playing The Caper-Gone-Wrong Film in Fiasco,” in Analog Game Studies, 2015 http://www.analoggamestudies.org/2015/02/role-playing-the-caper-gone-wrong-film-in-fiasco/
“Indie Game Studies Year Eleven,” in Defragging Game Studies Conference Proceedings, Digital Games Research Association, 2013
“Millions of Voices: Star Wars, Digital Games, Fictional Worlds and Franchise Canon,” in Game On, Hollywood! Essays on the Intersection of Video Games and Cinema, ed. Gretchen Papazian and Joseph Michael Summers, McFarland, 2013
“An Artworld for Artgames,” in Loading… Journal of the Canadian Game Studies Association, Vol. 7, No. 11, 2013
http://journals.sfu.ca/loading/index.php/loading/article/view/119
“Play By Play: Audio Commentary in Digital Games,” in Technology and Emerging Media 2012 Proceedings, Canadian Communication Associaion, 2013 http://www.tem.fl.ulaval.ca/en/waterloo-2012/

Nancy Paterson

Nancy is a Toronto based electronic media artist working primarily in the field of interactive installations. Professional practice includes research and development of new media projects including: video installations, kinetic sculptures, tele-robotic artworks, interactive video, net-art, 3D computer graphic and immersive environments.

Laurence Robitaille

Philip Rose

He has completed his PhD, Communication and Culture, York University, Toronto, Ontario (2009), an M.A. Music Criticism, McMaster University, Hamilton, Ontario (1995) , a Bachelor of Education, Brock University, St. Catharines, Ontario (1993) and an Combined Hons. B. A. in English & Music, McMaster University (1992).

“Love is All You Need: Why There Will Never Be Another Beatles”, in eds.
Gencarelli, T. and B. Cogan, Baby Boomers and Popular Culture: An Inquiry into
America’s Most Powerful Generation, ABC-CLIO, Incorporated, Santa Barbara,
California, 2014 (forthcoming)

Philip Savage

Education2000-2007
Doctor of Philosophy (Ph.D.) Communication and Culture
York University - Ryerson University (Joint Programme), Toronto, Ontario
“The Audience Massage: Audience Research and Canadian Broadcasting Policy”
Nominated: Best Doctoral Thesis

1986-1989
Master of Arts (M.A.), Communication (Applied Science)
Simon Fraser University, Burnaby, British Columbia
“Doing Community Radio: the Practices of Information Programming at a Community
Radio Station in Comparison to a Commercial Radio Station”

Publications

2010 “Identity Housekeeping in Canadian Public Service Media”. In P.Iosifidis, (Ed.), Reinventing Public Service Communication: European Broadcasters and Beyond (pp. 273-286). London: Palgrave Macmillan.

2007 “The Audience Massage: Audience Research and Canadian Public Service Broadcasting”. In G.F. Lowe & J. Bardoel (Eds.), From Public Service Broadcasting to Public Service Media (pp. 215-233). Göteborg, Sweden: Nordicom.

Scott Uzelman

Jennifer VanderBurgh

Thesis: City Nation and Television: The Signification of Toronto Television Drama and the Consolidation of Centre-Margin RelationsSupervisor: Marchessault, JanineCommittee: Feldman, Seth; Morris, Peter

Application

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These include the Conference Support Fund, Thesis Support Fund, and Skills Development Fund. Applicants are eligible for funding from only one of these funds per year. Average funding is $100 per applicant and varies depending[...]

The Professional Development Fund provides funding to members in all Units to support them in attending and presenting at conferences, and with other professional development expenses. A total of $125,000 is allocated to this fund[...]

These include the Conference Support Fund, Thesis Support Fund, and Skills Development Fund. Applicants are eligible for funding from only one of these funds per year. Average funding is $100 per applicant and varies depending[...]