Комментарии

Комментарий от Plumseh

For anyone confused as to how to start this World Quest - walk up to Archmage Nielthende. She will speak to you automatically and you will be able to mount one of the Mana Sabers.

The objective is to keep your Mana Saber in a straight line to maintain high speed and collect the blue energy circles on the road that spawn as you run.

Комментарий от nzdbox

You get 5 mana per circle that you collect. It looks like the second circle will only spawn after you've collected the first one, the third one only after you walked over the second one, and so forth, creating a path you need to follow.

Not sure if it's the same for everyone, but mine took me north of Archmage Nielthende and then gradually went east to the burial grounds (approx 26, 42). If it's the same path for everyone: word of advice, don't jump into the water like I did. The remaining circles are spread across the camp, making you run a big circle around the edge.

Комментарий от megei

Just wanna let everyone who comes here know that there's several same-name world quests like this one, about one per zone. This particular page pertains to Suramar's one, so be mindful of this when looking up the info.

Комментарий от Saffron

Archmage Nielthende is located at 31.82, 46.76. Talk to her and ride a Mana SAber next to her.I have found that it is to complete the quest by heading back, towards Meredil. Follow the road up and north to Telanor. There you can do circles in the area and just collect the Blue Energy Circles.

Комментарий от Steelman018

/way 31.89 46.64 Archmage

Комментарий от Tomash1986

for everyone who wants to run on the sabre as fast as possible and not loose stacks of speed when turning, jump and turn mid-air and you shouldn't loose any of them (works for me), only time it does not work is when running up hill obviously

Комментарий от alpha17x

This quest is annoying and poorly designed. You will see pillars of blue light that you run into and only the first two will clearly indicate a location while you are running towards them, after that they don't appear or spawn until you are right on top of them leaving you with no sense of direction whatsoever. You will repeatedly find yourself running towards nothing because that was seemingly the direction indicated only to discover you have to turn 90 degrees or even back-track to get something that could not possibly have been in your field of view. This quest should be relatively fast and easy but is given a false difficulty by following the modern day equivalent of the terrible Mario 64 camera.

If this is the last World Quest on your list for the area, give it a shot, but you'll likely find yourself dropping it rather fast and doing something far efficient, like a dungeon.

Комментарий от fsomalia

If you feel totally lost and dismount the saber, the quest just bugs, impossible to complete and to continue.

Комментарий от Durantye

Not nearly as difficult as people made it out to be, the mana spawn with plenty of time for you to see them, they spawned along the obvious path the entire time the only time I had an issue was at the very end with the bridges because the saber doesn't turn on a dime. Finished on my first attempt pretty easily, also managed to do the highmountain one on my first attempt within a couple of minutes.

Ignore the people telling you it is too hard or something, it is very simple and very quick and extremely worth it since it is one of the Kirin Tor quests required for the emissary chest, it also gives Nightfallen rep which is even more valuable, using just the bare minimum brain power will get you through this quest pretty easily and within 3 minutes per attempt it isn't that time consuming either.

Комментарий от kavarek

I've had this quest mess up my controls, refuse to spawn the next target, and even run me through a PVP area.

Комментарий от thorfancy

Pick up saber at the archmage at 31.89, 46.64. Head N on the path from the archmage, it goes under an arched tree and makes a 1/2-circle to the left. When it gets to the main road at about 30, 37.4, head SE and over the bridge, past the Ruins of Elune'eth. Turn around at about 38, 47 just past the ruins, when your minimap shows you're almost out of the quest area. You can go back and forth on the main road/bridge, until you're almost out of the quest area on each end. As Tomash1986 says, jump in the air while turning to keep speed. Back and forth, the mana points will keep spawning. Takes a bit of time, but easy that way.

Комментарий от drakedane

omg. after coming here to try to figure out why only first two beams spawn, the saber timed out. now I can't get a new one! lol. so guess that's that. guess I have to just move on to the next world quest! very disappointing!

Комментарий от YeollieBaek

Found the easiest way to do this world quest was to listen to what the nightelf NPC said about the mana-saber slowing down on turns.

Once you reach a point where one of the blue circles isn't spawning just keep turning slightly to slow the mount down until the next point shows up. Completed easily with this method.

Hope this helps some of the people having trouble with this quest :)(This was with the Highmountain version of the world quest)

EDIT: Just did the Suramar equivalent and it was slightly more difficult with the terrain, but it's mostly just following the path, as is the Highmountain version. My sister also noted that there were multiple ways you could go when the roads split in Suramar, goodluck people.

Комментарий от fatapf

Talk about poorly designed mechanics, this is just atrocious. Abandoned and moved on to another quest.

Комментарий от injunjo

If you dont see the next blue dot, just keep turning in circles.

Комментарий от Solstrike

EDIT: They seemed to have fixed it, this quest makes a lot more sense now. The next blue light now spawns a lot more frequently than it used to. Thanks Blizz!

After a few attempts I was able to complete it in a reasonable amount of time. One might think that this is a "race"-style quest i.e. run through the lights in an order over a predetermined track in the fastest amount of time, but that's simply not true. There are only about 6-7 purple light spawns worth worrying about, and I found the best tactic was to just "spawn camp" them for lack of a better term.

The spawns I used are the 2 at the beginning on the path by the questgiver that are easy to see, then there are 2 on the path that goes under the bridge, 2 on the path on the bridge, and I'm pretty sure there is also one between the bridge on the way back to the beginning. I just went beginning > under bridge > over bridge > back to beginning for a while. Sometimes while running over the bridge I would spot one under it and jump down to grab it.

I just ran around these 6 spawns checking which one was up, and used Tomash's "jump-and-turn" method of jumping every time you have to turn (mostly doing 180's) in order to lessen the speed reduction from turning. By jump-spinning all over the place I was able to spot which of the aforementioned spawns were up at the time, and grabbed them.

Комментарий от NytemareRulez

I read the comments, and I have no clue what you guys talking about, I did this in Suramar on my 1st try and this was my 1st world quest as well as I just unlocked them. Did it with 4 min left on the timer, just picked a direction and followed the road staying int he yellow circle, if I was at the edge or coming to it, I would take the first turn and keep going. Just one big circle on the road.

Комментарий от Hakk

I Had a very strange, but hopefully helpful thing happen.

I lost the trail after falling down a cliff so ran back to the start to be ready to pick up the quest. When I got there, the timer restarted, the checkpoints could be re-done, but my power bar had not gone down, so was essentially able to start again with 50% already done.

If it can be replicated could be usedful to just run in ciscles after x amount of time/checkpoints

Комментарий от Hopelesshobo

For maximum speed, I found that if you keep your left mouse button held down, then orient your camera to the next ley line and as soon as you collect the one you are heading for, simply left click and you will turn to the next ley line. Keeps turning to a minimum.

Комментарий от Catskinner

I just tried this trick on a whim...Slow you mount down right before entering a mana energy spot by using the forward slash "/" to walk through them. You'll gather more power and as you leave each each one you can speed up again by using the same process as you leave each spot. Because you are in the "zone" longer, you draw about 2x as much energy and it really cuts down on the amount of time to complete the course.

Комментарий от TronhildaMain

Its not terrible if you slow down just before the blue circle and then speed up after collecting it. You can finish in plenty of time and the mobs shouldn't' agro you even if you run right through them. If like me you can't figure how to start it, there is a person and 2 manasabers just where the marker is on the map. Run over next to the manasaber (cat) and you should get the WQ active and a "vehicle" mark for the cat.

They appear to be in the same locations every time the quest is available.

You do get credit for running through them even if they are not displayed. Here are the waypoints of the ones I hit, plus I could see there were more passed the 20th. So it won't matter if you miss some.

Комментарий от vizier2

Just keeping running on the road and blue ley lines will pop up, you won't know which direction so just follow the road.

Комментарий от Celerie

If the blue ley energy is bugged for you just get on the road and head south you will add the ley energy to your bar even though you don't see it on the road. Stay on the road--you'll complete the quest just past Illidari Stand.

Комментарий от svann

I guess they fixed this so you cant fail. Didnt know where the next blue dot was so I ran back to start. Blue dots popped back up (same ones I already did) so I collected them and finished.

Комментарий от Ruiaxe

Комментарий от Kirbeth

This World Quest was so annoying until I realized I was going down the wrong path. The first few ley energy charges are obvious, but then at the intersection near Meredil (35, 45) don't keep going straight. I repeat, do not go straight which leads southeast to Suramar City. At the intersection look on the upper left of the screen and you should see an energy charge that veers away. Follow it. On the map you should be headed northeast toward Tel'anor. If you follow that path, you should collect enough charges to finish the quest without having to double back at all. Submitted picture of map for convenience.

Комментарий от Ildac

Only ever had trouble with the Highmountain version of this quest, and that's due to the oft-mentioned lack of direction.

Best way to keep your speed is to "aim" with the left mouse button, then direct your manasaber with the right, then release.

Комментарий от sharpnova

How about... I run through the first two, they fill the bar a bit, then I run through several more after and none of them move the bar at all? How can this not have happened to others? I've never had a bug like this happen to only me.

Комментарий от Tomon

This quest is useful for picking herbs. At the moment mana saber is the fastest mount on the Broken Isles and it allows you to pick herb the same way Sky Golem does. As a another bonus, while on mana saber you don't get agro. The only downside is that you are still moving which at greatest speed can give you some difficulty (you may need to slow down or time the moment you're near the herb well).Enchant Gloves - Legion Herbalism is required for this to work and be worthwhile.

Комментарий от Jeolene

I've been noticing the last couple of months that the mana sabers no longer gain speed and if they do, it instantly drops back down to zero, even if I'm not touching anything, makes this quest last a lot longer than it needs to.

Комментарий от ModishVision

/way 31.8 , 46.8

This World Quest is pretty fun and easy to do. This particular one is in Suramar and the objective is to grab a Manasaber and run through the blue Ley Lines collecting the energy before the time is up. If you stay on the trails you should have no problem finding them since they do not give you a direction so its up to you to make your own path. The bright side is once its over you are immediately ported back to the start.

Комментарий от 9dad

With 7.5.2 after finishing the quest, you are no longer taken back to its origin. You are left where you completed the quest.

Комментарий от Arexx

This is really simple to complete.

First, turn off any tracking you have, like mining, herbs and fishing so the only yellow dots you see are the ones you need to ride through.Second, zoom your minimap all the way out so you can see all the nodes you need to ride through.Third, stay on the path. Just follow the path you are on, if you don't see a new node to ride through, keep riding, one will appear shortly. Every once in a while you get some that are off the path a little, you can grab them, but they're not nessecary, you will have more on the path guaranteed. If you do grab them, get back to the path.

Do this, and it is super simple.

Комментарий от Necrostic666

Here's a tip for people who hate this quest: watch your minimap. The next point appears as a golden dot. Follow the golden dots to finish this quickly.

Комментарий от CeldorZ

I just noticed that if you jump and turn, Saber seems to keep maintaining straight line and does not slow down. It does not always working but helps :)

Комментарий от Sagerronan

Got annoyed, jumped off the cat, and attempted to take a mount point to elsewhere after decidding I didn't want to do this quest. And I kept getting ported BACK to the quest start. It wouldn't stop, I tried to take a stable point SIX times and got ported back. Finally I got annoyed and just completed it. Really don't like being forced to do a quest like that, but it wouldn't let me leave the area without porting out.

Комментарий от Shenliwu

Don't know if this might help anyone else, but I got dismounted and couldn't complete the quest.Didn't help going back to the sabers, because I couldn't mount them either.

I used my Dalaran Hearthstone and it ported me to the Nightsaber again and I was able to complete it.Dunno if this is helpful... Good luck!

Комментарий от DrSubscribe

3 quick tips:

The manasaber does not take fall-damageThe manasaber runs as if on land, even if in waterQuest will glitch completely if you attempt to attack whilst on the manasaber