“It’s easy to see why so many crappy licensed games get made — your cheap, slapped-together fighting game is going to sell way more copies if you can stick the title Fight Club on it. The problem is that sometimes the programmers are apparently in such a rush to finish the game before the deadline that they don’t actually have a chance to watch the show or movie they’re basing the game on.”

About The Author

Paul

I think I'm a part of the first generation of journalists to skip print media entirely, and I've learned a lot these last few years at Forbes. My work has appeared on TVOvermind, IGN, and most importantly, a segment on The Colbert Report at one point.