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S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.)
The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum experience (and because of Murphy's law) it's highly recommended.
If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases.

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.3001 (2nd of May 2014.) changelog:

The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum experience (nad because of Murphy's law) it's highly recommended. If you installed 3rd party / user made fixes and mods for Lost Alpha retail, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases. Also if you are trying to load gamesave which you made while you used mods or fixes for the retail Lost Alpha, they won't work with the newly patched game. You will need to start new game in such case, because all previous modded content was saved to your savegame, which is now unavailable in game since new patch has new content.

If you experience flickering white stripes all over the level on r3 render, thats caused by selflight.s shader, we are constantly updating dx10 and 10.1 because its not finished yet. this glitch is not happening for everyone, because its very much driver and vga related. until we find the best solution you have 2 options:

1. you guys download the old selflight.s from here, and put it back to gamedata\shaders\r3 dir and overwrite the new Mediafire.com

2. switch to r2 render, which also uses dx9.5, with many dx10 features, so you get sunshafts and others, but at least no such glitches.

put view distance, object detail and grass sliders to 50%.
And the main thing, put your shadows to low. It will give you like 15 fps. The shadows won't be so good from the bigger distance, but they are still very sharp. They will look like the highest shadows in Call of Pripyat.

thanks a lot, guys, will start immidiatly again. btw, because myself's used to believe in the will of Gamers to donate for good work, are you satisfied with the donations in General? Forget the question if you think i'm to curious.

I have to say that this patch works like a charm. No more crashes in the first 5 minutes :D. So here i'll write my first observations about the game: it seems harder. Pyrogeists in Cordon? Holy ****. Also i noticed the flesh behaviour changed to more aggresive. Grenades now have an extended radius?
And those rats are a pain in the a**. This zone is different from the one in ShoC. It's more scary. And harder. But my favourite thing is the map. It's so awesome and big.

If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases. Also if you are trying to load gamesave which you made while you used mods or fixes for the retail Lost Alpha, they won't work with the newly patched game. You will need to start new game in such case, because all previous modded content was saved to your savegame, which is now unavailable in game since new patch has new content.

Theres a bug in Cordon, when you come to the military outpost under the bridge from the underground, the line ''stop or I shoot'' is being repeated like 1000 times in a second, and then you need to go to the other part of the map to make it stop.