18. Do! Run Run (1984, Universal)Great 3rd sequel to Mr. Do where you guide a clown through a playfield collecting dots (which can be upgraded to higher-value items by drawing a line around them, in Qix-fashion) and avoiding monsters. As per usual the letter monsters and free credit diamond also make an appearance. Giant rolling logs can be used to mush multiple enemies at once, and your powerball is now restored by collecting dots instead of having to wait for it to return after destroying a monster.

Heh.. you mean where the character can kick/punch the credits?20. Arkanoid (Taito, 1986)Wow, this should have been included on the original list. BREAKOUT update with power-ups and enemies impeding your progress.

I guess I don't remember the "party". Just striking the end credits to make them scroll off the screen faster.21. 1942 (1984, Capcom)Perhaps Capcom's first worldwide success. Good shooter, albeit with limited power-ups.