An interview on VentureBeat talks with David Chateauneuf of Red Barrels about Outlast, an upcoming horror game from this studio formed by former Ubisoft developers. At one point Chateauneuf describes Outlast's combat-free gameplay as Mirror’s Edge meets 28 Days Later. "Mirror’s Edge was definitely a good inspiration," he tells them. "We definitely like that feeling that you are actually the main character and not feeling that you’re just a camera floating in the air with a gun at the bottom of the screen. We definitely want [players] to feel more immersed by the experience. So by having to interact with the environment, we’ll put the player more close to the action. For us, it was really important. Really touching the walls, and interacting with different things. That’s something that we want to bring to the game."