Forced Checkmate/ Resign Button

What if you can show a forced mate through conditional moves... and claim the win.

Forced checkmate is understood to mean... no matter what line of play your opponent tries... the result will be... checkmate as proven by your conditional moves.

What I'm talking about where this would be really handy... would be the last game left in group play of a very large tourny (e.g. annual chess.com tourny) where most or all of the other groups have finished (to go to the next round)... and everyone is waiting for that one game.

I saw one game come down to a typical K+Q vs. K and it took months to finish.......from there.

What do you guys think?... a button that is avaiable to claim a win... only if proven through conditional moves?

... but, a non-premium player is only allowed one (1) conditional line of moves ... so, he is not able to show all the lines of the forced mate in cases there are more than one (1) conditional line of moves ... unless the button would allow him to enter all the conditional lines.

In the 19th Century, in OTB tournaments and matches, and even in individual casual games, it was quite common to announce forced mates. Many published games from the era ended with, "and White announced mate in 4" etc.

So what the OP is asking is an option to use that method of ending the game, which has a certain retro-cool appeal to it. But by the time you went through entering the details (assuming it were available to non-premium customers in the case of forced mate), you could probably just mate the guy.

I really don't see the problem here. I've played hundreds of OTB and correspondence rated games, and never once did I consider announcing forced mate. When it came to that, the opponent usually resigned once he saw it, or else I mated him. I felt no sense of loss of honor.

I once played a game with 14-day time controls (never again!) on the Facebook application, which didn't have conditional moves before the big merge. The opponent was obviously going to play on until checkmate and was taking an average of seven days per move towards the end. The game lasted about four months.

When I saw a forced mate in three (with KQ+P vs. K+P), I announced it, and the guy asked, "Really?" and actually played his last couple of moves much faster.

Lol... yes, there are worse problems and thanks for your always insightful NM opinion. What I'm talking about where this would be really handy... would be the last game left in group play of a very large tourny (e.g. annual chess.com tourny) where most or all of the other groups have finished (to go to the next round)... and everyone is waiting for that one game.

I saw one game come down to a typical K+Q vs. K and it took months to finish.......from there.

I wouldn't play a game under those conditions: just because my opponent can see he's won, it doesn't mean that I necessarily can. And if I'm not allowed to see and get a feel for HOW my position leads to checkmate, I'll never learn.

many people just don't seem to understand how hard it is to be funny. i study that a lot more than i study chess. which may be why my chess rating is so low. not sure what my funny rating is, but that is pretty subjective anyway.

And who is to verify your force mate sequence? I can already imagine chess.com hiring new staff just to confirm the claimed wins. And what if you miss, and your nice 6 move mate sequence has a hole in it. And to tell you that you're wrong, would actually help you by giving the advice about the game in progress. So, my answer is, read the laws of chess, basic objective is to checkmate your opponent, so just do it.

I think the idea would be to have a forced mate button. Then the program opens with an opponent's possible move and you play the variation through, each opponent move is the first one it randomly picks. Then at the end of the variation, the computer chooses a different second to last move, and you have to # in that variation. And so on until you've exhausted all of the possible lines from that point to checkmate.

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