Centuries ago the KingSeer spoke her prophecy of doom to the newly crowned king of Freeland Hold. Though some have grown to believe them merely an old wives tale, others will now use her words to shatter the unbroken line of kings and throw the kingdom in war.

Mira is the last of her House, but the FirstLaw bars her from the throne. The forces arrayed against her are hungry for power and fear the prophecy more than war. Her allies are determined to see her sit the throne only out of loyalty to her father’s wishes and their hatred of her enemies.

Together they must fight against her enemies but also their own beliefs to win back the throne and pull together the fractured pieces of her kingdom.

Centuries ago the KingSeer spoke her final words to her daughter: Ware those who walk on no legs and speak with two tongues, for they shall try to harness the Sight of the KingSeer. Hide her Name and guard her Sight for she shall See more often and more True than any before her.

Since that time, her family has hidden their true name through the Ages, knowing that one day the Age would come when Victoria KingSeer's words would ring True.

That Age has come, this Age's KingSeer has disappeared, and only one man has the strength of will to find her. Knight-Protector Maylin Silvon calls upon his friends to search the breadth of the world to find the KingSeer and lead her to safety. But those very friends lead him astray in his search, and he must learn to believe in himself before rescuing the most important prophetess this Age will know.

Centuries ago the KingSeer spoke her prophecy of doom to the newly crowned king of Corrigar. Though some have grown to believe them merely an old wives tale, others will now use her words to manipulate a FreeSword and throw the kingdom into civil war.

Grendelak Mishtar, sworn member of the FreeSword Brotherhood, has been away on Contract for years. Instead of the celebrated return he anticipated, he finds his kingdom disrupted and the king seeking his head. He must save the Brotherhood while trying to avoid the cryptic mutterings of the skald that haunts his dreams.

Stop by and explore the world. Meet up and chat with the great heroes of the world - or maybe become one yourself. You can browse as a guest, and no registration is required. If you want to join us, send a facebook message to The GM and let him know.

What is Nordalia?

Nordalia is a world built for gaming and currently runs using D&D 2e, though it has morphed over the years from AD&D 1e, 2e, Hackmaster to Castles and Crusades and, now, back to 2e.

Nordalia is also the setting for Oathbound and Mageborn, The Assassin Turning, The Great Holding and several other unnamed stories waiting to be told.

The world is living and evolving, and players interact often with characters from the books and, in some cases, characters from the books are actually players.

Come on in and take a look around, we don't bite and we're happy to share the rich history that is Nordalia with you.