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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2013/11/06/star-citizens-roberts-on-turning-backers-into-fans/https://massively.joystiq.com/2013/11/06/star-citizens-roberts-on-turning-backers-into-fans/https://massively.joystiq.com/2013/11/06/star-citizens-roberts-on-turning-backers-into-fans/#comments

If you're looking for a master class in crowd-funded game development, who better to teach it than the man responsible for the most successful crowdfunding project of all time? Star Citizen guru Chris Roberts took the stage at this week's GDC Next to share insights from year one of his space sim sandbox renaissance.

"It's not just about raising money," Roberts explained. "This is the mistake I see a lot of other campaigns make. The best thing about crowdfunding is that you get to build your community early."

He said that the keys for Cloud Imperium's runaway success were building and managing its own fundraising apparatus on its own website as well as involving players in as much of the development process as possible. "There's the game that people are going to be playing, and the one they'll have watching the game get built. The dream is the final game, but the journey is a lot of fun," he said.
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business modelsbuy-to-playchris-robertscloud-imperiumcloud-imperium-gamescrowdfundingevents (real-world)gdc-nextgdc-next-2013internet-spaceshipskickstartermmo industrynew titlesnews itemssandboxsci-fispaceshipstar citizenstar-citizenWed, 06 Nov 2013 19:30:00 -0500319|20762824https://massively.joystiq.com/2013/09/23/jack-emmert-to-speak-on-free-to-play-vs-pay-to-win/https://massively.joystiq.com/2013/09/23/jack-emmert-to-speak-on-free-to-play-vs-pay-to-win/https://massively.joystiq.com/2013/09/23/jack-emmert-to-speak-on-free-to-play-vs-pay-to-win/#comments

Can free-to-play MMOs be developed without dipping into the pay-to-win well? Cryptic CEO Jack Emmert is firmly on the "yes" side of that argument and will be stating his case at GDC Next in November.

Emmert will be delivering a talk during a session titled How to Avoid Pay-to-Win with F2P. The session description is as follows: "With an F2P business, developers must carefully weigh business needs against game balance. Typically, players immediately question whether a game is actually pay-to-win and not truly free-to-play. This session tracks how Cryptic Studios has tackled this very difficult question in each of their current MMOs, and provides a method to address both concerns."

GDC is the Game Developers' Conference that happens every year up in San Francisco, and the company also hosts a number of other GDC events all over the world. Usually, they do GDC Online in Austin, TX every fall, but that conference has recently been changed into two different conferences, both of which are set to take place later this year in Los Angeles. One half of the conference will be called GDC Next, and will focus on the future of gaming development, featuring things like the new Ouya console, cloud gaming, and next generation platforms. And the other half is now called the App Developers' Conference, and will focus on not just game development, but mobile app development as well.

Both shows are being held in Los Angeles on November 5-7, 2013, and both shows are now open for submissions for panels and talks. ADC is obviously looking for app makers who can speak on the design, business, and actual programming of apps, so there will undoubtedly be some talented iOS developers there that week. If you have a great idea you'd like to present, you'll need to get your submission in by May 29.

It's interesting to note this change. The official GDC itself has also been swinging more towards mobile game development, and away from major studio talks and presentations. This last year at GDC, there was an indie scene like I've never experienced before, and while some of that was driven by major publishers like Sony and Microsoft, much of it has to do with Apple's App Store and other mobile opportunities. As a result, more than ever of GDC is dedicated specifically to smaller mobile developers, and these two new conferences are part of that push.

Game Developers Conference organizers have announced that this October's GDC Online will soon be replaced by a new event: GDC Next. The conference will debut alongside the newly created App Developers Conference (ADC) to take place at the Los Angeles Convention Center from November 5-7, 2013.

GDC Next focuses on gaming development related to smartphones and tablets as well as social and cloud gaming. The new ADC is dedicated to app technology and development.

Attendees will be able to sign up for the individual conferences or take advantage of a special price to attend both. More information can be found on the official sites.
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adcapp-dvelopers-conferenceappsevents (real-world)gdcgdc-2013gdc-nextgdc-next-2013gdc-onlinemiscellaneousmmo industrynews itemsvenueMon, 17 Sep 2012 12:00:00 -0400319|20325101https://www.joystiq.com/2012/09/17/gdc-next-app-developers-conference-coming-to-la-in-nov-2013/https://www.joystiq.com/2012/09/17/gdc-next-app-developers-conference-coming-to-la-in-nov-2013/https://www.joystiq.com/2012/09/17/gdc-next-app-developers-conference-coming-to-la-in-nov-2013/#comments

GDC Next was announced this morning, the successor to GDC Online, focusing on mobile, social, independent and "other major forms of games." The first GDC Next and App Developers Conference (also new) will be held as a combined event at the Los Angeles Convention Center November 5-7, 2013.

GDC Online will hold its final iteration in Austin in October. GDC Next appears to be focusing its efforts on that elusive "what's next?" in the industry, covering a wide range of ideas from developers for products that don't fit the established parameters of GDC, GDC Europe, Gamescom or E3.
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androidgdc-nextgdc-next-2013iosipadiphonelos-angelesmobileMon, 17 Sep 2012 11:30:00 -040011|20325078