Heh I was asking questions about Genesis and the new exporter to see if I could get genesis into car 8.1 via a poser file

but it all seemed so pointless I decided not to bother :)

I think it is running a daz studio emulator within poser so ..... I guess I could run a poser emulator within carrara that was in turn running a studio poser within it, of course all enveloped by a mac emulator within windows :)

hHHAHAHAHAHAHA! i JUST WATCHED THAT vido of yours Wendy IT;S GREAT! HEH you got the squabbling down pat :) heh, I think I am going to add you to the Julia Guillard hall of fame :) as soon as eh gets her hands out of Tony Abbots budgie smugglers
what a sick puppy you arein the best sense

Heh I was asking questions about Genesis and the new exporter to see if I could get genesis into car 8.1 via a poser file

but it all seemed so pointless I decided not to bother :)

I think it is running a daz studio emulator within poser so ..... I guess I could run a poser emulator within carrara that was in turn running a studio poser within it, of course all enveloped by a mac emulator within windows :)

I am trying to use softbody modifier on rigged clothes, does not appear to do much but is a slight difference, making the figure physics instead of keyframed and using the modifier on the model, still rigged so not flying off but not exactly draping either.

good, it's your turn to post a silly video :)
I gave up doing animations - I'm impressed you have so much patience
that knight one, I should have just childed each piece of armour to a bone instead of weight mapping them
still it was 2009 and my first go at BVH i think,

Hah - this is the last anim I've done in Carrara, a year ago. The silliness was to see just how much abuse my ancient single-core machine could take. Folk were complaining about memory leaks, memory allocation errors, crashes. So i threw the whole lot at it - caustics, high settings, fur, AO, the lot. Took about a month of all-nighters - about 20 minutes per frame, but it came through with flying colours - not a single crash.

Won't be doing any more character anims in Carrara until they change the dotted line bones to solids, get the bones selections to stick, sort out Puppeteer and get real-time playback - which probably means never.

I've been concentrating on modelling and learning Blender - the way of the future for hobbyists, unfortunately - although studio is looking better and better for character anims.

Heh heh, you know Roy, that isn't bad at all, I love how the story develops and the cool twist at the end, now t hat made me laugh.
The splash is pretty good, did you use metaballs?
the splash when the fish enters the bowl works really well too.

Thanks - the splash was made with metaballs emitted from three concentric circular planes - took the longest to set up and render. I was trying for a coroner effect, but had to settle for that. Pretty chuffed with the result, though:)

if you want realtime Roygee, iClone might suit, no vertex animation so no morph based movement but all Carrara boning imports.
CyBorgTy has done some great stuff using Carrara rigged selfmade models animated in iClone.http://www.youtube.com/watch?v=d55xyOPtAqs

Yes, I've been eyeing it since you've been showing the success you are getting with it - maybe one day when the Lotto smiles on me!

Daz Studio also gives real-time playback, but the render times for anims are beyond even my patience. Got the latest Studio update today and .duf is working a lot better for me - even clothed figures - just not Optitex, that still gives me I/O error. In fact, anything baked to the timeline does that - including Aniblocks.

Something that really puzzles me is that Daz has Carrara, which has a great UI, pretty good timeline editing and a render engine that can handle anims well, yet they keep it's crappy rigging system and put all the good anim stuff in Studio, which has an entry-level clunky UI, a timeline not worth mentioning and a render engine better suited to stills.

Ahh yes I made it for animanon,
I think it's a subscription service now, aimed back at anim8or.
Not sure what Kreator is doing... bit sad about how strong the anim8or community was and now isn't
comes with dilution I think
he's making some great models and posting WIP's o n Steve's site though.
lot of Carrara rendering, some anim8or rendering.