Pathfinder RPG: Skulls & Shackles

Sandara Quinn

Though a devotee of the Pirate Goddess Besmara, Sandara has only recently taken up the pirate's life when she was pressed ganged to join the Wormwood. Positive in outlook and warm-hearted, Sandara is quick to make friends of the PCs.

Description:

Female human cleric of Besmara

Crowned with a mane of fiery red locks, Sandara looks
like someone not to be crossed. Yet the smile lines at the
corners of her eyes and the easy way she holds herself
hint at a lighter side. She dresses to accentuate her figure,
and her whole appearance speaks of the sea, from the
seagull feather in her tricorne hat to the sailor tattoos
on her arms and the clay pipe thrust into the corner of
her mouth.

The night before the adventure starts, Master Scourge
made a pass at Sandara, and she responded by slapping
the boatswain and making it clear that she finds him
repulsive. This event has set up a mutual enmity between
the two, while also making her a natural ally of the PCs,
should they accept her friendship.

Bio:

Life is never easy, and Sandara Quinn’s life has been
typical of that truism. The daughter of a poor fisherman
and a seamstress, Sandara was raised in Hell Harbor. Her
overworked parents had little time to spend with their
daughter, and Sandara grew up on the port’s hard streets,
where she quickly learned to look after herself. She worked
on the docks when she could, carrying out what jobs
she could get, and soon developed a keen eye for trouble
and a reputation for standing up for herself. She began
frequenting the bars and taverns of Hell Harbor by the age
of 9 and was learning the ropes of sailing by the age of 12.
Sandara’s calling came one night when a f leet of
fishermen, which included her father, was lost in a
powerful storm. Sandara prayed to Besmara the Pirate
Queen, the goddess of piracy, strife, and sea monsters,
and when her father returned the following day, weatherbeaten
and half-drowned but still alive, Sandara knew the
goddess had answered her prayers. Soon after, Sandara
began devoting her time to the worship of Besmara,
eventually setting up a small chapel on the Hell Harbor
docks dedicated to her.
Just 3 weeks ago, Sandara’s beloved father died, and
she took to the sea, determined to live her life to the
hilt, not rot away in some forgotten port. She only made
it as far as Port Peril, however, before she fell afoul of
Captain Harrigan’s press gang and ended up aboard the
Wormwood. There are worse places to be than a pirate ship,
however, and Sandara has taken to her new surroundings
like a fish returned to the sea from which it was born.
She still bears the raw scars of grief from burying her
father, but knows enough to mask that grief on a vessel
such as the Wormwood. Sandara plans to make the most of
her present situation, intending to spread the word of her
goddess while expanding her horizons at the same time.