One of a few bad guy characters I’m working on for a project, he still has some work to go before he’ll be ready for texturing, but he isn’t far. Also, don’t worry, his hair won’t be staying flesh colored.

High poly version of some of the parts to the corridor I began working on a while back. These models will be baked on to low poly versions. In the scene; Wall segments, floor segments, ceiling segments, crawl space access door, various equipment.

Shot of a corridor, these are several parts of a modular level system I’m working on. The parts you see are two corridor straights, an intersection, and an elevator shaft (the ladder is in the back of the shaft, the elevator is not present). There are many other parts to the system still in progress.