Description:'Last & Furious' is a top-down racing game, featuring single track, two physics modes, wonky collision system and hastily set up opponent AI.

Controls: arrow keys.Car behavior: can thrust forward, steer and brake (no backpedal, sorry).Physics setup: when starting new race choose between "Safe" and "Wild" physics mode (they will give you two different experiences!). It is also possible to disable car-vs-car collisions (they still collide with the walls though).

Physics model in this game is actually configurable. If you feel adventurous, go to "Data" subdirectory. There you will find "race_safe.ini" and "race_wild.ini" files which contain parameters for related game modes.

Windowed mode: With physics and collisions on, I managed twice to get my car spinning out of control to the left! Second time I even took my fingers out of the keyboard and the car just continued spinning as if I still pressed the up and left key. All that is missing is the smoke and sniping wheels animations! In both cases I collided (1st with a another car, 2nd time with a wall). Bug occurred in opposite sides of the track (lower left corner and finish line corner).

EDIT: Forgot to say that if I click out side the game window and then return I regain control of the car and the keys start working like they should again.

Thank you for kind words .My biggest concern was that game won't be fun enough to play, because we could not make good AI until the last part of the month, and I personally hated an idea to release the game without the "drifting physics" mode.

Original game's working title was "Crashcar", but then Jim wrote a list of titles, "Last & Furious" was in the end and I loved it, so chose that one .

Addictive stuff. Incredible what can be pulled off in a month. What would be amazing would be a custom circuit builder.But I'd settle for a few more tracks.

Also, as mentioned in the other thread, a multiplayer mode would be awesome, but I'd settle for some kind of web-based scoreboard where an encrypted code is generated based on your performance and you enter the code on a website which adds your time to a ranked scoreboard...

The opposite! This game is a whole lot of fun. The track design is awesome and drifting that cars makes so much fun! I am already addicted to it. What's not so funny, is creamy's ridiculousely fast run... I am not even near that lap times.. 47 secs for one lap is a rarity

But I am VERY excited for getting to play the deluxe version in the near future!

Wheeeeeee, this game is fun The smooth scrolling is awesome and the controls with normal physics are great to handle. I still have to get warm with the wild physics... the character portraits are a nice touch and the rest of the graphics are also fantastic. The rocks look so crunchy

I recorded my best times up to now in normal physics. Also I got stuck in the wall right at the start of the race and of the video

Source (script and art) is licensed under Creative Commons: By Attribution 4.0, which basically means you can do anything with the source (even make your own commercial games with it) so long as you credit original authors (me for the code, and Jim Reed for the art).

Game music is not covered by this license, each track has its own author and license, as noted in Music/licenses.txt.

You will also find Readme.txt, with brief instructions on how to build the game and edit game's data.

I believe that the script is in a pretty good shape. But due time constraints some parts were written hastily, have various hacks; the code style is also not always consistent.Comments were added only during development, when time and mood permitted.Some of the script modules are not used by the game anymore, namely VehicleSimple is the first variant of car physics, and RotatedView is a module that is used to dynamically create rotated versions of a sprite and assign them to the given view (silly idea when I wanted car to have only 8 or 16 visual directions).Timer module featured in this source is an early version of this module, and may contain bugs, but I forgot to update it.