Complex effects = interesting gameplay

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There are heroes with interesting skill combinations that improve you ( artanis's "quest" passive (cast 3 abilities on target - get a lot bonus dmg and slow ), raynor's refreshing ult when hit in mark and etc )

These bonus effects requires some "skills" moves from players and pay them back when these conditions are fulfilled

It means players have a reason to play better => players play better => game becomes better => happiness

Unfortunately not all heroes have interesting effects that encourage good actions from player.

I created a list of heroes who encourage a high level of play :

GOOD ONES

STR:

Cow ( omfg how many ppl misplay with charges but it is good cause if you play careful on cow - you can be extremely flexible and varied on the battlefield)

Dehaka ( system of upgrades is good cause you can build differently, ofc now you choose between Q and W at 1st and 2d upgrade, always do R 3d and E last (that's cuase E sucks and ult not so usefull as Q and W , but still ADAPTING is good thing that need little bit change to help E and R)

Alarak (applying marks and consuming them as much as possible - signs of good player on alarak , doing this is very hard and worth it cause of high healing and bonus dmg)

AGI:

Zera (actually not so "smart" passive but if you use it right then you may deal much more dmg in teamfight, sometimes there are ppl playing zera and finishing every enemy with aa (12iq)

Darpa ( it is just good, you can deal more dmg or silence for longer duration if needed but after 1-2 attacks that need some control)

Rancor ( Radar is very good thing in right hands, also Q bonus dmg if enemy don't see you is kind of quest (not that hard) but still smth)

Tosh (if you god of microcontroll - you are god of stuns (I mean just pressing W is ez but if tosh controlles spectres (split them and save from AOE and etc) then he will be unstoppable)

Tass (W and R are very hard to perfect use so if you know how to do it - they strongly influence the game (but W need EVEN MORE buff then in beta) (also long time ago I recommended to make Q active ability (I mean to click it) and mb bit longer cd and real dmg buff)

Ling ( has skillshot, units that deal real good dmg if you play safe with them (don't let die in aoe) and bonus ult effect on dogs)

Avenger ( making his passive global is interesting so this hero becomes even more interesting to play cause now you should remember about our HP, very interesting dps that make be a caster too )

Artanis (passive + skillshots = interesting)

INT:

Raynor (hard skillshots and good mark mechanic with ult)

Egon (stacks on allys may seem very afk and not "high skill required" but if you compare good and bad players you will see HUUUGE difference in number of stacks)

Maar

Summers ( hero is very interesting but overbuffed, I am w8ing smb show that it is true (by playing summers perfectly) and make it be nerfed)

Medic ( R is very interesting and flexible (engage, out, superheal))

Stukov (his R is very good cause if you catch if back -you heal, also Q skillshot)

Narud

Psionic

.

I expect criticism of my list (I rly hope you will do it) and I will tell you why for example Kerrigan's E that stacks is not "high skill = high reward" type of ability and e t c

wanna discuss it

if you will really prove that any other hero should be in list then I will add it and vice versa.

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There will be more heroes in the future. But you must also consider that not all heroes are created equal and we must cater to all levels of play.

Also just because it is easy to be a good with a hero doesnt mean it is easy to be great with them. It all depends on the average skill level of the players on the game. Skill shots on heroes aren't the only skill ceiling on heroes.

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Boring and fun are relative, Fell. A lot of people think playing Queen is boring as shap but in all her different versions she remained the most satisfying hero to play with to me at least. She's not difficult to be good with, but to really do well with her i think takes skill, map awareness, and team coordination.

I know that you dont like erek, but a good erek is very different from a pub Erek. Good erek uses his R to take out MvP or tank, pub erek ks. Good erek uses W to destroy enemy carry lane, pub erek has only 2 active abilities.

we are well aware of some of the boring heroic/passives you speak of btw, I definitely think they will be revisited. Look at what Adam did for example with boring ol' Tychus for example. Once properly balanced, the character is gonna be all kinds of badass.

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Also complexity does not equal depth. Chess is a simple yet a deep as flob game. Chess is a better model to design games (and heroes in this case) after because they are simple to get into and hard to master. It's infinitely more interesting to those who understand why.

i also dont understand this attitude of yours "dont type please". Take that elsewhere.