EnhancementsSupport for Details! has been added to the InfoLine meter toggle.Added an alert when your character's gear has low durability.

FixesThe Unit Frames section of the Blizz options should now always be visible.Friends who are playing Heroes of the Storm now display a better name.Better support for Russian names.Fixed some errors that may occur durring PvP.The StatDisplay will no longer be shown when it's disabled.(a)Fix Collections Journal button and meters toggle.(b)Fix Raven borders and Re-Initialization with DBM.(c)Resolve a clash with Bagnon and fix profiles for Bartender/Grid.

FixesFixed a bug that prevented Skada from working properly.Updated DBM preset to support recent changes.Fixed a bug with buffs shown on boss frames.(a) Fixed a bug that prevented some addons from setting the proper profile.

EnhancementsArena prep frames have been added.Added options for Arena framesClicking the "Take All" button will now delete that mail if it's from the Postmaster. (thanks darkancient)Updated skin for the World State Frame.Helm and Cloak toggles are now checkboxes.Grid2 now has suport for Highmaul debuffs.

FixesThe target cast bar no longer sometimes turns blue.Party frames while in the garrison will now only show if actually in a party.UI scale will now properly scale the UIText on Garrison alerts are now visible.Alert frames should no longer sometimes drift down the screen.The player absorb bar is now properly clamped to the healthbar.

ChangesImpovments to various addon skins.Increase max Chi to 6. (Draenor Perk)Add support for anchoring the minimap to the topright or bottomleft corners.Enable the pet bar by default in the Healer layout.Achievement screenshots are now disabled by default.Grid2 now has suport for the Anniversary Molten Core raid.Fix a bug that prevented Grid2 Buff/Debuff status creation.Fix a bug when entering or leaving a vehicle.(a) Fix minimap buttons positioning.

ChangesAdded a disable note to the CPU profiler.Fix a bug with the UI scaler.Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.Fixed a bug on login while loading the ObjectivesFrameAdv. moduleFixed a bug that would sometimes cause the game to hang while using a Tree navigation.(a) remove debug prints for Currency.

I am a balance druid... and I love your dot tracking system. However is there a way I can create another bar on the side so I can track moonfire and sunfire in two separate bars without it overlapping... sometimes I cannot see when to reapply moonfire because the other dot will overlap it... also how do I move the health bars... and finally can you write in the program a sound when you have low health or should I find an addon for that... Im dying and I know thats a personal problem for me because I never notice when Im at low health

Sky \(^_^)/

I might be wrong but I believe you can set health alerts in MSBT, which is included in RealUI.

Ermm those addons are from the RealUI compilation, I did not install them separately.

Yes they are included in the addon, but this does not mean they are my addons. The addons the I hold myself to keep working are ones that have nib, RealUI, or are on the Do Not Update list. For any other addon you will be better served by going to the actual author of the addon, which you can find with a quick Google search of the addon name or by clicking the link at the bottom of this info page.

Also, please make sure you're using the latest version of RealUI (7.3 r1)

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Originally Posted by Clasmir

1) Is it just me? Every time install a new version or RealUI I've got to go into each addon and select the right profile. It is always on "default". Is this normal?

2) In my case I have a custom bartender (2 bars on the side that I can always see). I don't wish to overwrite the bartender.lua in my saved variables every time there is a new deployed version of realui. But our current method of deployment, the lua files all have the same date!? How can I know which files are "really" updated and thus I'll need to overwrite the bartender.lua? (wouldn't it be useful to leave the file dates alone such that if they are really "touched" they reflect that date?)

1) type /realui go to RealUI Core and click Re-Initialize Char.

2) if an addon has had its saved vars changed, it will be noted in the Change Log.

1) Is it just me? Every time install a new version or RealUI I've got to go into each addon and select the right profile. It is always on "default". Is this normal?

2) In my case I have a custom bartender (2 bars on the side that I can always see). I don't wish to overwrite the bartender.lua in my saved variables every time there is a new deployed version of realui. But our current method of deployment, the lua files all have the same date!? How can I know which files are "really" updated and thus I'll need to overwrite the bartender.lua? (wouldn't it be useful to leave the file dates alone such that if they are really "touched" they reflect that date?)

Ermm those addons are from the RealUI compilation, I did not install them separately.

CompactRaidFrame taint is something Nib and I have spent countless hours tracking down in the past. It's a nasty, nasty thing to try and find the true cause. The only way to narrow it down is to disable all addons, and re-add them one-by-one until you start getting the error.

The first one you posted is a new one to me. I haven't seen ArkInventory cause taint before... however, as you'll notice in the error, it also references FrameMover, which is a module Nib wrote. ArkInventory is likely NOT the cause of the taint but rather something else further along in the chain.

Honestly, there really isn't much that can be done here without a detailed analysis.

Edit: Even if you follow my guidelines for narrowing down the culprit, you may still not have found the cause. Just because enabling one addon got the taint to return, doesn't mean that addon alone is the culprit. It could just as well be a combination of that addon plus some other addon you've already enabled.

Hey so while playing around with the controls I stumbled onto an option that allowed me to move the action bars around to better positions except I have no idea how I got there and I cannot for the life of me retrace my step back to find that option.
If someone could point me in the right direction for it that'll be great!

Hey so while playing around with the controls I stumbled onto an option that allowed me to move the action bars around to better positions except I have no idea how I got there and I cannot for the life of me retrace my step back to find that option.
If someone could point me in the right direction for it that'll be great!