{{#set:Prerequisite=None
|Benefit=May hold breath for a number of rounds equal to four times his Constitution.
}}
This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.

Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.

Great Leap (Ex): Frogs possess incredibly powerful hind legs that allow them to make Jump checks without getting a running start at no penalty.

Skills: Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks.

A frog has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).