perhaps make the box containing them opaque? imo, with the translucency they might not do the best job of being all that noticeable compared to the huge opaque stat box above them, which might cause a practical issue with players sort of overlooking skills when checking stats then promptly getting fucked. that might not be that big a deal though, idk

I disagree on the opaque container box. The B/W/L box and the class/level/exp/etc box both use semi-transparent boxes (in fact, I think the Skill box is literally the B/W/L box as it is, just with those statistics removed?) and I can't think of anyone complaining about those before. Besides, it's the skill icons that are important, not the box, and with borders, they stand out against the background anyway.

I honestly think the only thing "missing" would be a label for the section, but I don't know how much trouble and effort it would be to draw the box a bit lower and draw some text above it to emphasize that they're skills. Then again, by this point, anyone playing a (custom) ROM should have enough knowledge of the series to understand that those kinds of icons mean skills anyway...

Hmmm. I'm not sure, but I think making the box opaque might do a good thing.

I always figured it being a bit see through when it had BWL was to draw less attention as BWL aren't really important data, but due to skills being more important to the player, it shouldn't blend into the background (literally lol?)