Dark Silver Tracer +5

"A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger."

Acquired from:

Acquired from Lord's Blade Ciaran alongside the Gold Tracer, in exchange for the Soul of Artorias, or by killing her (you can't acquire the daggers twice). Ciaran can be found in the same place you encounter Knight Artorias, after you defeat him, and will ask for his Soul. Refusing will not make her hostile. Killing her causes her to drop both the tracers and her armor as loot if you have not traded the soul. (Causing her to appear may require you to reload or warp somewhere else after defeating Artorias)

Notes & Tips:

This dagger along with the Gold Tracer, has the highest Critical modifier in the game, and the highest Dexterity requirement.

It causes toxic damage, even though the auxiliary effect does not appear in the weapon's stats.

Only the Strong attack causes the toxin bar of the opponent to fill up. The toxin buildup is 36 per hit and once inflicted it does 6HP/s toxic damage, which also slows stamina regeneration.

You can only perform its strong attack (which causes toxin) if you have equipped it in your right hand. That's why it's recommended that if you dual wield both tracers, you equip the Gold Tracer in your left hand, and the Dark Silver Tracer in the right hand. The Gold Tracer is the only weapon in the game that performs two special attacks while it is in the left hand. It can't parry, but it performs two attacks, one with the strong attack and one with the light attack. That's why these weapons match so well.

Youtube relevant videos:

Dark Silver Tracer Upgrade Table

Upgrade cost: Twinkling Titanite

Attack Values

Parameter Bonuses

Damage Reduction (%)

Stability

Dark Silver Tracer

Regular

75

-

-

-

E

S

-

-

45

10

30

30

26

Regular +1

82

-

-

-

E

S

-

-

45

10

30

30

26

Regular +2

90

-

-

-

E

S

-

-

45

10

30

30

26

Regular +3

97

-

-

-

E

S

-

-

45

10

30

30

26

Regular +4

105

-

-

-

E

S

-

-

45

10

30

30

26

Regular +5

112

-

-

-

E

S

-

-

45

10

30

30

26

Requirements /Parameter Bonus

Attack Values

Damage Reduction (%)Reducing the elemental damage taken in %

Auxiliary Effects

Others

Strength

Physical

Physical

Bleeding

Durability

Dexterity

Magic

Magic

Poison

Weight

Intelligence

Fire

Fire

Divine

Faith

Lightning

Lightning

Occult

Critical

Stability

Magic Adjustment

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.Weight: How much the item weights when equipped. Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has.Regular(R), Thrust(T), Slash(Sl), Strike(St)