Quick Gameplay Thoughts: June 6

Hi folks,
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**Post-Midseason stability**
Now that all the midseason changes, bar the couple of new fighter items, are out, we&#039;re going to focusing mainly on polish and stability until preseason. We&#039;ve made quite a lot of changes recently and want to pair that with a period of low systemic change. That will mean patches being more just balance adjustments, and less major overhauls of anything. That&#039;s something we aim for each year after midseason, as we hit the second half of the ranked season and the run up to Worlds. Looking at the amount of change we&#039;ve made this year though, and the style in which it&#039;s come out, it feels extra important to do.
In particular, spreading midseason changes out over a few patches was more disruptive than we&#039;d anticipated. We were hoping to minimize the shake up of any individual patch and keep things steadier since we&#039;d have time to react to each set of changes separately. In retrospect though the outcome was more a period of constant readjustment than greater stability. We&#039;ll be aiming to cluster changes back in a single patch more in the future as a result.
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**Systemic change we will still be looking at**
We will still be doing some work to pull back early snowball, as mentioned last week. Even though we&#039;re looking for a period of stability we think that&#039;s important enough that it needs to be done regardless. The systemic changes already in 8.12 (2 new fighter items plus nerfs to Heal/Shield items and some gifted shield durations) are still planned as well. Beyond that things should be fairly light until November. It&#039;s also likely preseason&#039;s more focused this year on improving various existing parts of the game than adding new elements, though we&#039;ve yet to plan preseason out in full detail.
http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

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