What are some good and/or cool anti-caster builds you've come up with in your time? They can be a caster or not. Viability at a wide range of levels is a big plus here. Everyone knows AM BARBARIAN, but what else have you guys come up with?

One of my favorites is a hexcrafter magus. They would cast a lot of curse spells to inflict spellblights and focus on getting next to an enemy caster. They would have step up to stay next to the caster when they tried to five foot step away. They'd take the disruptive and spellbreaker arcanas, in addition to the curse strike arcana, whatever that's called. They'd have blighted critical, greater blighted critical, and blighted critical mastery. Probably a finesse build. While I'm not sure how effective soellblights really are, this build would be all sorts of fun and flavorful. It sounds like the new elf magus archetype in the ARG might complement it well with movement abilities and such. Thoughts on this concept? Builds and concepts of your own?

the best antimage character is an archer with a stacked inititive. get a class like sohei which alwayse acts in suprise and gets a nat 20 on his roll, have dex be the primary stat, improved init, trait bonus to initive then grab a source of invisibility.

I would have to say monk due to the all good saves and that it is quite easy to have all of your saves be +5 at level one. Combine that with evasion and still mind, you could just ignore spells. Oh and Spell resistance.

Grappling is only good against casters if you can prevent them from gaining freedom of movement. Obviously it is tricky to actually cast it once the grapple has been initiated, but it is a decently long duration buff, and there are other ways to gain it than just casting it.

As for the original question, I'll throw in that the brawler fighter archetype has some cool anti-caster tools.

Grappling is only good against casters if you can prevent them from gaining freedom of movement. Obviously it is tricky to actually cast it once the grapple has been initiated, but it is a decently long duration buff, and there are other ways to gain it than just casting it.

As for the original question, I'll throw in that the brawler fighter archetype has some cool anti-caster tools.

Granted, but in I rarely see any of the casters in modules and AP's that have had a freedom of movement item or the spell prepared. Except at really high levels. By then, if I am the ant-caster, I will try to have things like on me to make casting and magic difficult. But no it is not foolproof.

Grappling is only good against casters if you can prevent them from gaining freedom of movement. Obviously it is tricky to actually cast it once the grapple has been initiated, but it is a decently long duration buff, and there are other ways to gain it than just casting it.

As for the original question, I'll throw in that the brawler fighter archetype has some cool anti-caster tools.

That's why I mentioned Tetori, which has the ability to nullify Freedom of Movement. Sorry, caster, there is now literally nothing you can do.