Reputation Compendium

Cenarion Circle

The demigod Cenarius was the original patron of the Kaldorei (the Night Elves) and influenced much of their cultural development. Cenarius was the agent who brought the dragonflights to ally with the Kaldorei in the War of the Ancients. Though slain by Grom Hellscream in the defense of Ashenvale, Cenarius' influence reached beyond the Third Great War. His gifts to the Kaldorei were the teachings of working with and through the natural world - the ways of the druid. In the wake of the wars, some among the Tauren found kinship with these ways as well. The spiritual heart of this Circle lies in the Moonglade of Kalimdor where lies the barrow of the Dreaming-lost Archdruid Malfurion Stormrage. Since the War of the Shifting Sands, the might of the Circle has kept watch at Cenarion Hold in Silithus, guarding the border against the Qiraji.

The druids of the Cenarion Circle have spent their time preparing for the threat of Ahn'Qiraj. They will share the fruits of their labors with those who gain reputation with them.

You can turn in assorted AQ20 drops for a class-specific set cloak (MinLvl: 60). You may also turn in 15 Combat, 20 Logistics, 17 Tactical Badges, and a Mark of Remulos to Vargus to earn Stalwart's Battlegear:

You get the chance to turn in even more AQ20 drops for a class-specific set weapon. And you may turn in 15 Combat, 20 Logistics, 20 Tactical Badges, and a Mark of Cenarius to Vargus to earn Champion's Battlegear:

The class-specific set pieces form a 3-piece set that can be added to most existing armor sets, as the pieces (ring, cloak, weapon) are not typical set pieces. See the "Class Quest Rewards" section of the official faction page for details.

Reputation from Kills

You may gain reputation by killing Twilight Cultists in Silithus:

Twilight Geolords yield 2 rep/kill through Friendly

Most other Twilight mobs yield 10 rep/kill through Exalted

Twilight Prophets yield 30 rep/kill through Exalted

Elemental Templars yield 10 rep/kill through Exalted

Elemental Dukes yield 20 rep/kill through Exalted

Elemental Lords yield 30 rep/kill through Exalted

Also, a complete run of the Ruins of Ahn'Qiraji (affectionately known as AQ20) will yield up to 6000 Cenarion Circle rep depending on your current standing (each boss yields 200 rep/kill through Exalted). Killing AQ40 bosses for their Insigniae also gains some Cenarion rep in addition to Brood of Nozdormu rep.

Quests

The Cenarion Circle remains the center for druidical lore. Despite recent disagreements over the creation of Teldrassil, the Circle remains unbroken - for now. Druids begin at 2000/3000 Neutral, and may build reputation with the Circle almost to Friendly just by completing their class quests. Quests for the Maraudon instance are given out of Nigel's Point in Desolace (for Alliance). In addition, there are many quests given out of Cenarion Hold in Silithus, including the repeatable "Secret Communication" quests. The Omen questline from the Lunar Festival seasonal event also yielded a small amount (660 points) of Cenarion Circle reputation. The Cenarion Hold quests and mobs are L55 and up, so you can comfortably wait until L60 before beginning to build reputation here. You should make sure to do this before L58ish mobs go gray to you, though.

Repeatable Reputation Quests for Cenarion Circle

The primary RRQ for Cenarion Circle reputation is "[60] Secret Communications" quest, which requires you to collect 10 Encrypted Twilight Texts and return them to Bor Wildmane in Cenarion Hold. The texts drop from all varieties of Twilight Cultists across Silithus. Each turn-in yields 500 Cenarion Circle reputation. As of 1.11, texts now stack in 250s, requiring 1.4 stacks to go from Revered to Exalted. Note that you can also turn in 10 texts to Hermit Ortell in exchange for a package which usually contains blue recipes and other items ("[59] True Believers"), but this quest yields no reputation.

The "Field Duty" quests are random assignments from Captain Blackanvil of the Ironforge Brigade (Krug Skullsplit of the Orgrimmar Legion, for the Horde). The setup quest yields 50 rep each time, giving you the chance to select various tasks. These tasks - Combat, Logistics, and Tactical - provide 150 rep on turn in as well as the badges needed for the Battlegear quests from Vargus in Cenarion Hold. As of 1.11, the Field Duty badges may also be turned in for additional reputation (1000 rep for turning in 1 of each badge via "[60] Allegiance to the Cenarion Circle").

Quest

Given By

Description

Reward

[60+] Field Duty

Windcaller Kaldon

Obtain Signed Field Duty Papers from Captain Blackanvil (Alliance) or Captain Skullsplit (Horde)

50 rep, 1 Combat/ Logistics/ Tactical Assignment

[60] Allegiance to the Cenarion Circle

Windcaller Kaldon

Turn in 1 Combat, 1 Logistics, and 1 Tactical Badge

1000 rep

Combat Quests

All assignments require you to kill 30 of some species of Silithid and turn in the original Task Briefing to Commander Mar'alith in Cenarion Hold. None of these require entering the Hives or the instances. A combat quest request gets you a dossier with the four kill quests for one of the hives.

One of the best hunting grounds for tunnelers is inside the southwest cave, entered from the bottom entrance near (21.7, 64.1). There are 2-3 tunneler spawn spots, and all the other mobs are present as well, so this makes a good "one stop shop" for all the combat quests.

All assignments require turning in the original Task Briefing and the required items. The Logistics Assignment from tasks 1-3, 8, 9 can contain the briefings for Logistics Tasks 4-7 and 10. The Followup Logistics Assignment from tasks 4-7 and 10 can contain tasks 1-3, 8, 9, and 11. Assuming the drop rate is approximately even, it would not be unrealistic to expect to have to do at least twelve assignments before getting task 11. Note that unlike the combat assignments, you will automatically get another Logistics quest upon completion, so additional Field Duty runs aren't required.

All assignments require turning in the original Task Briefing after completing the specified tasks. The Tactical Assignment received from Field Duty (or tasks) can contain briefings 1, 3, 6, 7, and 9. The Followup Tactical Assignment can contain briefings 2, 4, 5, 8, and 10. As with the Logistics assignments, it would not be unusual to have to complete 10 or more tactical quests before seeing Tactical Briefing V. Note that unlike the combat assignments, you will automatically get another Tactical quest upon completion, so additional Field Duty runs aren't required.

[60+] Azure Templar

Tactical Task Briefing I (obj)

Summon and slay an Azure Templar and report to Bor Wildmane in Cenarion Hold

There are two spawn points for the Twilight Prophets. One spawns at the north end of Twilight Outpost (southwest Silithus). The other spawns northwest of Twilight Post and walks back and forth between Twilight Post and Twilight Base Camp (the two camps near Cenarion Hold). The Prophet is L60 elite and travels with 2 (non-elite) Twilight Avengers (L58-60).

As of patch 1.12, you may collect Silithus Dust and turn in the dust at the Horde Silithyst Extractor (near Hive'Regal) or the Alliance Silithyst Extractor (near Hive'Zora) for 20 rep per turn-in. You can only hold one dust sample at a time. Collecting the dust flags you for PvP.

If you're lucky enough to be running AQ40, turning in a Qiraji Lord's Insignia nets you 200 Cenarion rep as well as 500 Brood of Nozdormu rep.

Summoning Elementals

You may also repeat the quests to summon and destroy Templars, Dukes, and Lords and turn 3 Abyssal Crests, Signets, or Scepters (for 150, 500, and 1000 reputation respectively). Summoning requires a few steps.

To summon an elemental Templar (L60 non-elite), you must kill Twilight cultists of any variety. They randomly drop Twilight Mantles, Twilight Robes, and Twilight Cowls. One character must equip the three items, then right click on a Lesser Windstone at any of the Twilight camps (clear the area first to avoid adds). Challenge the Templar and it will manifest (if you're quick, you can re-equip your normal gear). There are four Templars, one for each element. The one that manifests is normally random unless you have an appropriate Crest of Beckoning (see below).

To summon an elemental Duke (L62 elite), you must first kill 3 Templars (any variety) to get their Abyssal Crests and obtain another set of Twilight clothing. Turn in 3 Abyssal Crests and a Large Brilliant Shard to Aurel Goldleaf at Cenarion Hold. She will then create a Medallion of Station. Person with the medallion must wear the Twilight clothes and right click on a Windstone (not lesser, not greater). As with Templars, the one you get is random without an appropriate Signet of Beckoning.

To summon an elemental Lord, you must retrieve 3 Abyssal Signets by killing Dukes and obtain 5 Large Brilliant Shards to create a Ring of Lordship. You must have a set of Twilight clothes, a Medallion of Station, and a Ring of Lordship in order to use the Greater Windstone and summon a Lord. As with the others, you get a random Lord without an appropriate Scepter of Beckoning.

Medallions, Rings, and Twilight clothes are usually consumed in the summoning ritual. In some cases, if you do not unequip the Twilight clothes, one or more of the pieces survive the ritual. This is apparently random, but at least one piece is typically destroyed.

Beckoning items are created by randomly obtained scrolls provided by Hermit Ortell who lives in a Hideout in southeast Silithus (near 67,69). Turning in 10 Encrypted Texts to him will grant 45s (90s the first time) and a mailed package containing decrypted pages and random scrolls (which can also include various craft recipes). Having one in your inventory will allow you to specify the elemental summoned when you right-click the wind stone.

Practical Notes

The quickest route to gaining Cenarion reputation is to run AQ20 often. If you're not raiding, don't worry - you can grind your way to success.

Patch 2.3 updated the reputation gains from kills for this faction, so there's no reason to hold off on quests. Reputation from quests is significant - even without the repeatable quests, you can easily gain 8k rep soloing in Silithus, with 2k more in Maraudon and other group quests in Silithus. If your goal is to reach Exalted, you will still need to grind Cultists for texts (Twilight Prophets drop 7-10 of these, so keep an eye out for them). Grinding ~500 Cultists should give you a stack or so of texts. You'll also need the Cultist set pieces dropped by the Cultists to summon elementals. You can use the sets to summon and defeat Templars throughout this grind, so you don't need to hoard pieces on mules anymore. Save at least one set for summoning a Duke to complete the first Signet turn-in. Truthfully, with the improved rewards in Outland, the Cenarion battle gear isn't really worth the extensive grind for badges, so doing the Field Duty quests and turning in the badges for 1k rep is a good route. Note that getting a combat badge requires 30 kills; your choice whether it's easier to farm 20 texts than complete 3 Field Duty quests. From 0/3000 Neutral through Exalted requires a combination of 840 texts, 4200 10-pt Cultist kills, and/or quests.