Version 1.2 brings a new platform, new samples, and full source on GitHub!
The NVIDIA GameWorks Graphics and Compute Samples for OpenGL version 1.2 are now available. The new samples in version 1.2 include:
Two OpenGL Compute Shader samples that demonstrate compute/graphics interoperation generating particles and surfaces.
Full-scene antialiasing via FXAA.
High Dynamic Range rendering with tonemapping and multiple “flare”...