Epic Games have already confirmed that a lot of new stuff will be added this time, making it one of the biggest patches to date for PS4, Xbox One and PC.

This patch includes the long awaited Battle Royale map update, along with a number of significant improvements to the Scoped AR and voice chat.

The changes to the map itself are also pretty extensive, with developers Epics Games confirming: “Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map.

“Biomes are also premiering in this patch, enriching the environment and personalizing each area. Where are you going to drop?”

Following the update, fans will be able to continue their conversations in the pre-game lobby, which will also fully support voice chat.

Battle Pass bonuses have also been announced, and include:

Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.

Buy ten Battle Pass tiers for the price of six with this special bundle in the store.

Sniper elimination feed messages now include elimination distance in meters.

When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes. You cannot switch to another spectated player until the load completes.

The "Reset Building Choice" option now defaults to "Off" in Battle Royale.

Added a new option to select which voice chat input device to use.

Bug Fixes

The "Select Mode" button is now greyed out and unselectable after readying up.

When selecting "Report Player" the "Name" field will no longer auto-fill the the player's own name.

Adjusted the "Cancel/Unready" button so it looks more like the "Ready" button.

The “Press E to Pickup” prompt no longer persists for DBNO players.

Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.

Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.

Players will now be able to unready if the party leader cancels matchmaking while in the "Loading Content" phase.

The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.

Fixed local user always showing up in the global leaderboard with 0 wins if they aren't in the global top 50 list.

PERFORMANCE

Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.

Improved frame rate by greatly reducing the number of objects that need to be updated.

Loading times have been greatly improved. It’s over twice as fast to load into the match on PS4 and Xbox One!

Loading content before matchmaking now completes quicker.

Greatly reduced hitching when garbage collecting memory every minute.

Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.

Reduced the amount of system and GPU memory used.

Optimized the visual effects played when distant buildings are hit.

Improved overall frame rate by optimizing how player animation and footsteps are handled.

Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.

Encountering players with specific skins for the first time in a match no longer causes a hitch.

ART/ANIMATION

Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.

Bug Fixes

Fixed an issue that could cause remote players to look like they have stopped animating.

Improved the "Ride the Pony" animation so the character's arm no longer pops.

Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.

Fixed an issue that prevented the character's launch animation from playing if a Launch Pad is placed directly at a player's feet.

Adjusted the color of the Shield Potion so that’s easier to see.

Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.

Cozy Campfire special effects are now visible on low and medium settings.

AUDIO

Added new audio for pickaxes that were previously using default swing sounds.

Added a pick-up sound effect for the damage trap.

Bug Fixes

Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.

Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.

Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.

Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.

Gunfire audio will no longer pan to the left & right as you move away from where you shot.

Reduced volume of consumable pick-up sounds.

Reduced volume of collection sound when harvesting wood.

Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.

Removed the jarring stone impact sound from the AC/DC pickaxe.

GENERAL

Voice chat now supported in the pre-game lobby.

Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.

Removed the winter theme from the pre-game lobby.

Bug Fixes

Fixed an issue which allowed players to get credit for completing challenges that were not completed.

Fixed an issue which allowed aim assist to function while using a mouse.

Friend requests can now be sent to players that have left the match, using the + icon next to their name.

Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.