20 Comments

I play a murloc paladin, and can say that this could be useful. It really depends on what comes out. What people dont understand, is that this card can set up lethal easily. Having this on the board along with an Old Murk Eye, maybe a Puddlestomper, and a warleader, and then killing something small, (flame imp, boom bot, Vol’jin if it gets a bad buff or none at all) and pull out something like another warleader, Can win a game easily. Finja can be your first minon to attack, meaning after you pull a warleader, you can wipe the board, or just flat out win the game. The only problems i see are missed battlecries. (Vilefin Inquisitor, Coldlight seer.) Or pulling a fucking tinyfin.

I haven’t seen anyone mention the new buff cards yet. Sure, Finja’s stats are a little low, but with all of the cards Paladin is getting you could easily get this up to a 4/6 before playing it, which would make it much easier to trigger the effect. Now, don’t get me wrong, I wouldn’t call this card amazing, but in the context of the new set it’s not bad

This might sound crazy but maybe this card makes the Everyfin is Awesome Shaman deck semi playable. I mean imagine this:
Turn 5 Finja
Turn 6 Murloc Warleader, attack with buffed Finja and kill a minion summoning two more murlocs from your deck, play a couple one cost murlocs from your hand, play everfin is awesome and buff all murlocks for a huge board

This card is straight up the best card to go into Anyfin decks from this set. Ok im going to say it replaces a copy stampeding kodo or solumn vigil in the 5 slot.

– Why to play this card –

Increases the consistancy of playing anyfin on 10

It deals with small minions and prevents your opponent from playing them like kodo or ‘draws’ you cards like vigil fits both what those cards do.

It can be threatening due to Warleaders or Aldors in hand

If this goes off you are nearly certain to get 4 additional damage that turn (bluegill x 2 or bluegill+warleader) heading into turn 6. turn 6 is a power turn for pally cause of eq+consecration or wild+consecration or truesilver+H.P. which can give this card a target left over to kill. In case it doesn’t need help to kill a target like a totem or 1 drop you can follow it up with ivory knight + 4 dmg charge for a powerful tempo turn 6 . In the case you get 2 warleaders well now you have 2 5/4s on board plus a potentially buffed Finja if it survives

– Why not to play –

Burst potential well yes you lower your burst potential with anyfin, but the burst doesn’t matter in most matchups they are won or lost by the time the 2nd anyfin is played. Even if it doesn’t 1 shot them you still summoned 7 minions high attack minions, got in 10-20 damage already and ask your opponent to play a flamestrike, yogg or brawl

The only decks than can clear 2 waves if murlocs are heavy control decks, vs control warrior if he still has 2 brawls left then you have played the matchup poorly, vs freeze mage the game if won by rag the lightlord or forbidden healing.

Only matchup where it is a negative to play this card is vs control priest of which it is a dead card. But then the matchup is won or lost by whether or not he thoughtstole your anyfin/entombed both warleaders.

This card blows hard.. First of all it’s going to f up the anyfin worse because your going to summon 1 of these and maybe 2 the second time. You need all the charge / warleaders or the dmg won’t be right.

This card is goofy and fun, but almost certainly bad. Killing something with 2 power after turn 5 is going to be tough, and it’ll probably only happen once, and a random murloc is probably going to be weak.

Not really, because it needs to kill something first in order to summon those 2 murlocs. Maybe in otk murloc paladin deck? It thins out your deck and thats 2 less murlocs to kill off. Makes anyfin worse though.