Yesterday id-software had their self proclaimed "earth shaking news" which they hinted on on the 9th of november. This is a complete overhaul of the old economy model into a new economy model for ingame progression and rewards in QC.

Out of all the possible issues that they could choose to fix... This is the one that they go with and announce it as a HUGE change (which btw they failed to announce at least 2 times before as they simply canceled their planning of the announcement).

Maybe now you guys can see why I've been so frustrated with the devs of quake ever since QL.

while true, their progression / monetization system is bad, just bad. so if you look at it long term, this was a really important or even necessary to secure future development. i remember them showing someone new who joined the team to improve just that. and with them reusing a lot of elements not too much development time should have been taken away from other areas

does anyone even care about these cosmetic items in game?
I don't think they represent a status in the same way having a nice knife or dragon lore awp does in CS:GO because there's no monetary value associated with them.

also the game is on the decline, despite dreamhack winter having 10,000+ viewers (paid content to get on the first page of twitch though) it lost ~3% in the last 30 days and has been losing players every month since August.