Hello
I am facing a problem with setting up my osw steering with rfactor 2.... There always comes this crazy jerking motion from the steering when (it seems like) grip level is high. The sound it makes is worrying also...
Can anyone help to see how to resolve this (or this is normal??)
Thanks in advance
Cheers
VID_20180909_182528.mp4

Hello, my name is Kevin Shepherd I am a stand up comedian and sim racer. I am also a massive Motorsport fan and have an ambition to become a racing driver and wonder if it is possible for a 44 year old comedian to do so.
Old Dog New trick is a series where I am trying to do just that, my hope is that it is something that you'll enjoy watching.
You can watch the first episode here;

Hi all,
I´ve got a question about the old EnduRacers Endurance Series mod for rfactor. Does anyone know if somebody converted it to rfactor 2?
In case you are wondering: I´m not talking about the already released one in the community workshop with the Ligier, GTEs and the Flat6.
It would be cool to drive with the old GT1s and LMP2 Porsches again in rf2.
Please let me know!

SimNews.TV is a youtube channel and facebook page dedicated to simracing across all platforms and leagues.
shows are on a regular two week schedule. Our newest video is below:
[youtube]http://www.youtube.com/watch?v=Mh0qxKh7kS0[/youtube]

World's fastest gamer by McLaren on RFactor2 second live qualifying race happened only yesterday.
after our interview with the winner from the first qualifier Rudy van Buren last week here on SimNews.TV.
Jake Sparey is once again on hand to get Jeffrey Rietveld in for an interview after his win this weekend.
take the chance to get to know these winners that will be competing in the next round in September
#wfg

Rudy van Buren sits down with Jake Sparey for an interview on SimNews.TV reflecting back on his World's fastest gamer qualifying win by McLaren
Learn more about how the incredible GPVWC.com and VBMotorsport racer ticks and looking forward to the next round of the competition.

Trying to run rFactor 2 with maxed-out graphics settings but just can't do it? Try the following: These settings (especially #2, #3, and #4) are "golden" and have transformed my gaming experience. They do not change the visual quality - to me - from fully maxed-out graphics settings, yet really boost my framerates, and therefore the overall experience, so much! Thanks to these settings, I can keep everything else absolutely maxed-out. 1. Anti Aliasing (Nvidia) - 8xCSAA instead of 4xAA / 16xCSAA instead of 8xAA - Slightly better performance AND image quality. If setting from the Nvidia Control Panel or Nvidia Inspector, then make sure to also set "antialiasing mode" to "override application settings" instead of "application controlled", and make sure the antialiasing in the rF2 configure screen is set to "None". If using AA from rF2 itself, then I believe Lvl 2 = 4xAA, Lvl 3 = 8xCSAA, Lvl 4 = 8xAA, and Lvl 5 = 16xCSAA, but don't quote me on that, plus, it may be different with different GPUs (780 Ti, here). 2. Shadows - "High" (4/5) - Visually speaking, you will hardly notice a difference between this setting and "Max". I don't notice it, I would need to do side by side comparisons to notice, but you sure do get better framerates (especially overall consistency around the track). 3. Shadow Blur - "Fast" (2/4) - Of course not as nice as "Quality" (lvl 4/4), but it also helps very nice with framerate and is hardly noticeable when you're actually playing (unless you play from an exterior cam eg. chase cam). Oddly enough, Fast (2/4) actually looks slightly better than "Optimized" (3/4) according to previous tests (from a build or 2 back). 4. Anisotropic Filtering - "8x" (6/7) - You almost certainly will not notice a visual quality difference between 8x and 16x (you will with 4x, though), and you also will most likely not get a framerate improvement when lapping on your own, but testing shows good framerate imrpovements when multiple cars are on screen (especially at the start, during the first couple laps, lots of cars on screen at once during a replay, etc.). Those settings are the difference between my framerate dropping and stuttering to as low as 45 fps/eye (total 90 fps - I use Nvidia 3D Vision 2), and having them at 60 fps/eye (total 120 fps). Maybe some rare drops to 58 fps/eye (116 total) or something, but hardly. That's a pretty massive gain for 3 settings that literally make no image quality difference to me, at all - and that's while using triple screens w/ multiview! If you still want to raise your framerates without lowering any in-game graphics then you have 2 more options (I recommend to everyone to do #5, regardless!). 5. Pre-Rendered Frames - "1" - In the Nvidia Control Panel (or Nvidia Inspector, I recommend Inspector since it has more adjustments and settings) select your rF2 profile, then change the setting (don't forget to hit Apply/Save/O.K.). Apart from gained fps in rF2, this will also decrease input lag for most users 6. In Nvidia Inspector set the following (I believe you can only adjust two of the following in the standard Nvidia Control Panel, however it may give the same result - fps-wise - but I'm not 100% certain, so I use Nvidia Inspector just to be safe): - Texture filtering - Anisotropic filter optimization: ON - Texture filtering - Anisotropic sample optimization: ON - Texture filtering - Quality: HIGH PERFORMANCE - Texture filtering - Trilinear optimization: ON Still want more framerates while hardly affecting image quality? 7. Circuit Detail - "High" - May achieve a higher and more consistent framerate around the track or at specific points around the track where you may be experiencing framerate drops. You may notice some far-away trackside objects not showing anymore, but it is a very small amount of stuff, and usually far off into the distance rather than actual track-side stuff. It is a very, very small image quality decrease for the amount of potential framerate increase it may bring on certain PCs and certain tracks. 8. Opponent Detail - "Medium" or "High" - May improve framerates when racing against other opponents, including possible large framerate improvements when racing against many opponents. These improvements will give you a very, very nice boost in rFactor 2 framerates without hardly affecting the image quality at all. Thanks for supporting rFactor 2 and ISI (Image Space Incorporated)! Happy racing! Here's an example of great results (I believe the three settings being referred to are #2, #3, and #4)source --> http://isiforums.net/f/showthread.php/20751-LG-34UM95-instead-of-tripples?p=324489&viewfull=1#post324489

Game: rFactor 2 Mod: Enduracers GTE v1.50 Track: Sepang / Malaysia you can use all of the GTE cars for the time trial.
1. Time Trial Day: saturday july 29 to sunday july 30.
You can only set official times from saturday july 29; 12:00 PM to sunday july 30; 12:00 PM BST.
2. There will be a practise server available 1 month in advance. All times set before july 29; 12:00 BST are NOT official.
3. There will be money prizes awarded to the 3 fastest drivers: 1st place: € 75,- 2nd place: € 50,- 3rd place: € 25,-
4. You are only eligible for prize money if you can submit a rfactor 2 hotlap replay file of your lap.
5. You must have a PayPal account to receive your cash. No PayPal no cash.
6. SRO staff can enter this event but are not eligible for any prizes.
7. Register for the timetrial the same way you do for all other events.
8. By registering for this timetrial, you have stated that you have read the Sim Racing Online Racing Rules and Regulations and are bound by them. http://www.simracingonline.co.uk/threads/sim-racing-online-racing-rules-and-regulations.126/ Pay special attention to this rule: 2.7 Off-Course Excursions
The competitor is required to follow the marked course during the competition and shall not gain an advantage by an off-course excursion.
'Off-course' is defined as leaving the marked course with all four wheels. The definition of the term 'advantage gained' will be left up to the sole discretion of the Race Steward(s) and may include when a driver goes all four-wheels-off on the exit of a corner, or was deemed to be an unnatural and/or unrealistic racing line.
Penalties may be assessed for an off-course excursion that Steward(s) decide it affords an advantage to the offender.
9. Infraction of the rules as stated in point 8 will exclude you from any prize money.
Server will be online Monday 26 June 24/7
New members most welcome
simracingonline.co.uk

I'm in the process of redesigning my rig with new hardware and currently researching parts to build a custom handbrake but since i need to buy a controller board to map the axis i got to thinking it would be a waste to only use 1 input. I havent decided on which board im going to use (dsd, bodnar, arduino, etc) but any board i buy will have multiple button/axis inputs i dont want to waste. I'm thinking of making a button box (not sure exactly where i'll mount it just yet) but from doing research on pre-fabricated units and community diy models i got to thinking what exactly would i use it for? What are some common functions across multiple games that you or people you know have mapped to button boxes? Aside from engine start, up/down/left/right inputs, enter, pause, escape, what functions do you find you use on a regular basis while driving? The sims i play are the codemaster F1 series, rfactor 2, iracing, and soon looking into asseto corsa.
My new rig will have VR incorporated so i'd like to map it out in a way that i can navigate menu's with just buttons so i don't have to look for my mouse/keyboard blind but aside from the control functions i talked about above i'm not sure what car functions are worth putting on it.

Season 2 of the Virtual Endurance Championship gets under way 30/04/17 with a test race at Barcelona
Championship consists of 8 rounds with round 1 Mid Ohio on 14/05/17
You sign up for the whole championship that guarantees you a place on the grid in every round if you can't make a race you just unregister from that race only.
Everyone welcome
Free racing at simracingonline.co.uk

Hi there, we are looking for a developer or a team of developers who can help in the following:
1. Investigate and find the best way to protect custom built tracks and kart models on rfactor2
We are building custom tracks and kart models for rfactor2 which we want to sell as a license to our customers. What we are trying to achieve is that we only provide access to our tracks and kart models whilst the customer has a subscription to use them. The pathways we want to protect are:
C:\rFactor2\installed\vehicles
C:\rFactor2\installed\locations
There is a config file in rfactor2 where you can change the destination of where these files are stored.
2. Build an ecommerce solution to allow subscriptions through web.
As well as this we need a back end solution where we can manage subscriptions and a frontend solution where customers can sign up and pay. For payments we want to use PayPal. Customers will be able to buy a certain number of tracks/cars and the amount they pay will depend on how many they want to purchase.
3. Customise rfactor2 Online Gaming
Customise the rfactor 2 online gaming experience and user options to allow us to hold custom online races for the UK karting community and help with other rfactor2 menu customisations.
If you feel you can help us out with any of the above and for further info please contact us on:
[email protected]

Sim Racing Online Sports Car Championship 2017
Introduction:
Welcome to the inaugural Sim Racing Online Sports Car Championship. This March 40 teams will meet to test their skills of endurance around 7 world class tracks. Driving some of the best cars in racing history from the URD endurance X mod to try and win the championship. Could your team be the one to take the crown in 2017!
Features:
The championship will be contested over 7 rounds. The racing will take place on famous circuits from all over the globe. Daytona, Bathurst, Silverstone, Le Mans, Virginia International Raceway, Suzuka, Road Atlanta, Will play host to the championship. Into the mix will also be the weather.
Two championships are up for grabs P2 and GTE. The 24 hours of Le Mans will be run as a standalone event. Bathurst and Virginia International Raceway will be GTE only events.
Live Action:
All races will be broadcast live by our media team so even if you are not racing you can watch the events and join in the conversion on our social media pages.
Car Class:
P1: (Le Mans Only)
Aura |Audi R18
Darche |Porsche 919
Shiro |Nisan GTLM
P2: (Not used at Bathurst and Virginia International Raceway)
PX2 Revolution
GTE:
Am |Aston Martin Vantage
Bayro |BMW Z4
Covette C7R
Darche| Porsche 911 RSR
Ferruccio|Ferrari 458
Venom|Dodge Viper
All tracks will be placed in a download.
The mod to be used is from United Racing Design HERE. The PX mod and the EGT mod This is what both mods will cost. £12.90, €15.30, $15.98

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