Why, in 2012, do devs continue to insist on putting swimming levels in games? They're always terrible, without fail.---"Leon survived his encounter with the boulder in RE4. He would be against punching the boulder and would rather take it in for questioning." -- kilo47

Dino Crisis 2 had a OKAY swimming moment...but for a first timer, it got on my nerves royally everytime I missed the goddamn jumps >.<

Most of them just scared me as a kid, I remember chemical plant zone on Sonic 2...when that drowning music came up I literally turned the game off in fear...now that I think about it I f**king laugh at myself about it. If they can invoke good fear with good controls underwater I would love it.

And so what your saying is it was 'mediocre' at best, Zurkon?---"Deathbed, redruM. I like to kill and have some fun."PSN: LatinChris_9990 / state you're a Gf's user before sending requests.

I dunno....I never knew why swimming was added in the first place. Probably to create more dread of being attacked from anywhere in a unknown depth however it wasn't really underwater sections in the old games. If done better than revelations it could be great but I hold major doubt if that was truly a low point of a past game. Capcom seems to have a sluggish time expanding on things :/---"Deathbed, redruM. I like to kill and have some fun."PSN: LatinChris_9990 / state you're a Gf's user before sending requests.