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Suggestion for endgame scoreboard

Right now it lists total damage dealt. I would like to know if there was a way to add a stat for damage dealt to champions, as this would paint a more accurate picture of who was doing damage where it counts or harassing well instead of jungling or wiping entire creep waves.

Might revisit this if we get more stats storage capacity. We had some ambitious plans for more stats during dominion, but were limited by database capacity (same reason why we only store the last 10 games). Unfortunately it's not an issue of just adding more boxes, there's work to be done to make it scale better.

Then why not remove total damage (since it is really useless) and just add in damage done to champions instead? I can not think of a time when total damage would ever be useful, especially when compared to damage to champions.

Might revisit this if we get more stats storage capacity. We had some ambitious plans for more stats during dominion, but were limited by database capacity (same reason why we only store the last 10 games). Unfortunately it's not an issue of just adding more boxes, there's work to be done to make it scale better.

This has been requested for more than one year boourns... Like the other said if it's a storage problem then remove total damage dealt and show damage dealt to champions only. Damage dealt makes at the moment absolutely no sense at all, some champions push the lane, some only last hits so even when factoring the CS in the total damage dealt you still can't tell the damage dealt to champions.

It would cost them more money to have the space to hold all of the information, which would in turn inflate the prices of everything in the store. Keep in mind there are thousands upon thousands of people who play this game and just containing the last 10 matches for each is probably a whole truckload of data.

What about just having it on the endgame screen, and not retaining it?

Besides, retaining it as a problem for "storage capacity"*... could you elaborate on "storage capacity"? Do you mean hard drive space?

We're talking about text, right? Like, a bunch of numbers? How is that eating up storage capacity? I mean, how much data is used up by a set of numbers for a game? I would be surprised if it were more than a few K. Is the 10-game thing really a matter of hard drive space?

If we have a terabyte (10^12 bytes) set aside for stats, and we want to be able to handle 100 million (10^8) players' stats with that space ... that's 10^4 bytes (10K) per user.

... wow, okay, that's actually pretty serious. Closer than I'd have thought. You can fit lik 10,000 digits into 10K, but ... that's not nearly as generous as I'd thought.

ITT, I am astounded to realize that someone could realistically run out of storage space storing raw text.