Well, the time has come for me to part ways with Sun Microsystems (now part of Oracle). It has been an extraordinary journey for me at Sun and am grateful for the opportunity to pursue an industry I love and help build the community here at JGO. This does not mean my leaving JGO and will continue my participation here. As well, I am still talking to individuals at Sun to discuss the future of the site, etc.

If you want to follow what I am doing next, my new site, http://www.pastpixels.com, goes live in the 2nd week of January February.

Thanks to all for your dedication to this community and your support. It is greatly appreciated.

I would just like to voice my appreciation for the community that you've built. It's probably been the single greatest help to my game programming abilities. Thank you, and I hope everything goes well.

Another thanks for making JGO exist. It's been a fun ride. Do let us know (if you can) a little bit beforehand if Oracle decides to jettison JGO - it would be nice to have some time to try to move the community elsewhere.

Happy to hear that your focused on moving forwards. With your energy and enthusiasm your sure to succeed in whatever it is you commit to.And again like the rest have said, thanx for setting up a really good community.

Who will do his best to encourage Oracle to invest some resources in gaming? There are almost no JVM on set-top boxes and ADSL boxes; as far as I know, only one video games machine uses Java (Odroid). It is still not possible to sell Java games on AppStore

The big question is: Why can't I run Java anywhere like I can run C code?

You know there's only one real answer to that.

Cas

What do you mean? Java SE for Embedded can be used on MIPS and ARM architecture. J2ME is already used on a lot of mobile phones. Maybe using Sun's J2ME commercially is too much expensive, this would explain why Google created the Dalvik VM.

Anyway, it is difficult to use Java for commercial games except on computers and mobile phones (excluding IPhone).

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org