Masteries

Ferocity:
12

Cunning:
18

Resolve:
0

Threats to Annie with this build

He is a very weak champion, if stunned, he will be wiped from the field.

1

Lulu

Lulu is a good support mage, and when going mid by herself, it is usually really easy to take her down when stunned.

3

Ahri

Avoid her charm, and don't let her farm, and she will be an easy takeout with your high burst damage.

4

Ryze

Ryze isn't a very hard champion to deal with once you dodge his bind, then you out damage him with your high burst.

5

Annie

The best Annie wins.

5

Morgana

If you can avoid her dark binding, go in for the kill while the cooldown is off, just avoid her ultimate, as it can stun you, so stay at range, and use Tibbers from behind her.

7

Veigar

If not dealt with immediately, can be very dangerous. Avoid his E at all times, and if caught, try not to move. If you have your ultimate and can succeed a fast kill, summon Tibbers behind him while in his E.

9

Yasuo

Yasuo is a very strong high attack damaging champion. Don't let him knock you i the air as you are very squishy, and if he gets the right combo on you, you have almost no chance. When using his wind barrier, go around it, try to stun him, and get Tibbers summoned around his back area, and don't let him flash away.

Introduction

Hi, I am a decently new Annie player, with just under 50 games so far. Yet I still have had my feel around with her, and have experienced a lot of troubles yet upsides with her. If you're looking for a high burst champion with easy lane clearing you're looking at the right champion.

Runes

The runes chosen for this build are very standard, except one bit. The scaling AP, with this you're able to reach +3.06 AP for each rune at level 18, while the 1.2 AP from the flat AP rune will stay the same. With Annie and her W lane clearing, you usually end up level 6-8 within the first 10 minutes of the game, meaning you will already match the same AP from the Flat AP.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!