that was modified by Shadow Lady. The problem is, since Git 20140331, I can't seem to make the emulator detect the plugin in any revision after that one. I know that I can play through the game perfectly with revision 5932 (the version previous to 20140331, the last one that works with the plugin) with great graphics, but I tried Dirge of Cerberus in version 20150604, and the graphics are even better yet, and have a lot more options to greatly tweak the game. So, the question would be: is there a way to make the emulator detect the plugin in recent versions? I checked the changelog of version 20140331, and it's huge, so I suppose that the emulator simply changed too much to detect such an old plugin from that moment on. So, is it possible?
If not possible, is there a more recent version of the plugin?
If there isn't, could someone tell me how to make the plugin (from scratch) with the necessary modifications to make the game look as awesome as the old one, and at the same time have all recent graphics options?

Things have changed a lot since that custom version was made which is why it doesn't work any more.

In order to get it to work, you would need whatever code Shadow Lady wrote, and then you would need to manually apply that to the current GSdx source and compile it. But things have changed so much even that might not be possible.

A better idea is this: Find an area with the problem and generate a GS dump ( Shift + F8 and the longer you hold the keys, the longer (and bigger) the dump. A couple seconds should suffice. ) Compress and upload it to somewhere like Dropbox(It will be in the "snaps" subdirectory). Then go here: http://forums.pcsx2.net/Thread-GSdx and post the link to it. Explain the problem briefly, and ask Gregory to take a look at it. He has been fixing many GSdx problems lately and he may just fix it properly for you. Even if he can't, he will appreciate the GS dump to work with.

(06-09-2015, 06:26 AM)Blyss Sarania Wrote: Things have changed a lot since that custom version was made which is why it doesn't work any more.

In order to get it to work, you would need whatever code Shadow Lady wrote, and then you would need to manually apply that to the current GSdx source and compile it. But things have changed so much even that might not be possible.

A better idea is this: Find an area with the problem and generate a GS dump ( Shift + F8 and the longer you hold the keys, the longer (and bigger) the dump. A couple seconds should suffice. ) Compress and upload it to somewhere like Dropbox(It will be in the "snaps" subdirectory). Then go here: http://forums.pcsx2.net/Thread-GSdx and post the link to it. Explain the problem briefly, and ask Gregory to take a look at it. He has been fixing many GSdx problems lately and he may just fix it properly for you. Even if he can't, he will appreciate the GS dump to work with.

#1 - We have no affiliation with EmuCR or any of their staff, so it's possible they could change something, break something, whatever something.

#2 - In the past, we have had some issues caused by EmuCR builds. Not often, but it happens.

#3 - The buildbot I linked above we actually DO have contact with the people who maintain it. The buildbot is literally a script that scans our GIT for changes, and when it finds one generates a new build to our specifications. This way we know everything is 100% solid.

And so yeah that's why we don't support EmuCR builds. It should be noted we don't support ANY unofficial build or plugin. The only reason the above one from Shadow Lady that you mentioned is okay is because it was made by one of our staff.

So yeah, that's that.

But yeah I am not familiar with this issue, but if it's just a sky issue like you say it may be pretty easy to fix. Gregory has fixed a LOT of our longstanding HW mode problems lately, and continues to do more each day.