●Account trading or request & advertising threads will be deleted upon sight●!!!Flaming & insulting replies will get deleted without prior notice if situation gets out of hand!!!
!!!Freedom WILL NOT entertain any drama brought in by non-guildies. Please keep them to yourselves!!!

An updated (rough) translation of the translation of that part of the patch:

Assassin's outstanding attack area and condition (no idea how to translate this properly, rush job, it's referring to how easy it is to hit with assassin's skills) compared to other classes, skill CD is low. Summons are more agile. It is also easy for them to escape, allowing for many opportunities to (counter) attack.

However this is unfair to other classes in the PvP environment

Forthcoming
In the 25 Mar update
To specific Assassin and Lencea sub-classes
Changes will be made for balance in PvP

* Ignoring the last paragraph since it's either illegible or pointless drivel depending on which part one refers to *

Need confirmation about wind arrow stuff. Hweh of NA translated that part and it sounds potentially amazing.

"- when u collected 30 wind arrow, players can shoot 30 wind arrows and have a chance of getting incarnation of the wind (must have more than 30 wind arrows) Each shot of wind arrow deal 100% damage of Charge shot

-When Charge Shot is use, Press normal attack key to increase charge time, and able to use incarnation of wind

-When u're in incarnation of wind mode, you can use all other skills

-Charge shot damage increases 30%, when you are in incarnation of wind mode, every single attack you do will do 100% damage of charge shot"

Signature

Writer of the DN fanfics League of the Unfortunate (on hiatus) and Trial by Fire.
- [NA] SaitoHikari (Saint) and Alilatias (Artillery), leader of <Salvation>
- [kDN] SaitoHikar (Saint), member of <1HP>

As requested by the author, this information comes from Yu桑, translated to chinese by 橘子. All comments added by Sieg.

Splash Level 13
Old: 629%+24398
New: 440%+17079

Splash EX
Old: 4403%
New: 3080%

Chemical Grenade
Old: -30% Critical Resist
New: -15% Critical Resist

Damage reduction of 30%. This makes Mine Thrower EX very competitive with Splash EX, where MT EX has higher potential damage per bullet, but Splash can be unloaded faster for burst windows, especially with action speed boosts and higher Reload EX buff efficiency.

(Someone pointed out to me MT EX has higher efficiency than Splash from action speed buffs. While that is undoubtedly true, that isn't the point I am trying to make. Given that Splash is in-your-face spam and MT has to be adjusted more in the same span of time for boss movement, it's not always a definite that action speed increase means the same thing to both skills. Given a % boost to Action Speed, the skill with a larger absolute value will get a larger absolute decrease of course ^^)

GDB Level 13
Old: 2069%+59907
New: 2690%+65418

Damage increase of 30%. Since my dancer is a BD, I can kind of understand how BD players feel but hey, a dual tree BD has always been great, and our GDB gets a boost too...

Given 80 cap's 40% Critical Resistance in VN/VCN and 60% in RDN, BE alone would reduce it to 34.4% and 51.6% respectively. Actual increase in damage depends on Critical Damage, impossible to calculate without given parameters, ignoring Fatal Guided Missiles, Critical Break etc.

(Also for those interested, I am highly doubtful this will make MB Shower that much more effective than it is currently. The current incarnation of MB Shower still scales at 100% MDMG per arrow, meaning we do ~4k% on a 40s CD, 30s after the update. Given that it doesn't build Fatal Guided Missile counters, and is barely equivalent to 1 FGM per cast...)

Arrow Barrage Level 2
Old: 126%+1944
New: 152%+2333

Damage increase of ~20%. Actual DPS increase after revamp too random to calculate, as the 65 passive adds 50% FD to Arrow Barrage. Your own FD, plate (though most likely you won't be using it), and use of Cheating Point will all affect the damage increase. Unlikely to catch up to Revolution Ballista though, in both DPS and DPA.

Cheating Point EX
- Explosion Damage increase. Party members in radius of CP gets action speed increase buff
- When CP is summoned, if the player moves backward (S), the provoke effect will not be triggered
- 50% Explosion Damage, 15% Action Speed

That circle is the radius the action speed buff is given in. Buff lasts for 3s, refreshes with flower releases pollen.

When you have more than 30 Wind Shot counters, the next cast of Charge Shot will cause the skill to glow yellow. Hold left click to charge, upon fully charging it will be released automatically. If left click is released without full charge, Charge Shot EX will be used instead.

Regardless of if Wind Shot is used, 30 Wind Shot counters will be consumed.

After activation, the yellow frame will be removed (therefore it can only be cast once per activation)

Without action speed boost, the initial casting motion + charging takes ~4s, the backroll 1.5s. The direction of the backroll CANNOT be adjusted by the player. The backroll can be cancelled with Fake Shot and Triangle Shot.

The board damage of every hit on Wind Shot is equivalent to 100% of Charge Shot (excluding EX)

Being too close will result in a loss of hits, being further away can result in more hits.

The picture below is the highest number of hits that has been achieved on a Dragon

Half Sugar thinks that although many people might just use Charge Shot's board damage multiplied by 27 hits for damage calculation, it is actually very hard to achieve this constantly in practice.

Supposed RDN stats but HP is suspicious. Claims that Stage 5 has 999999999 PDEF/MDEF Fire Seeds (akin to VN/VCN Lava Golems) and that the Dragon itself will also have special type mobs (well there have been mobs during the proper dragon phase since GDN at least, can't recall any off hand for SDN especially when I haven't ran it in so long)

Yeah, we were looking at the HP and couldn't make out what the hell was going on over there either. We initially thought those were easy mode stats but even then, still too low to explain.

Maintenance extended by yet another hour. I have a feeling this release is going to be really, REALLY buggy.

Signature

Writer of the DN fanfics League of the Unfortunate (on hiatus) and Trial by Fire.
- [NA] SaitoHikari (Saint) and Alilatias (Artillery), leader of <Salvation>
- [kDN] SaitoHikar (Saint), member of <1HP>

Too many possible explanations and it could be a bug. (that is positive for players attempting to clear asap) Or they simply shifted stuff and have the HP point elsewhere. Either way the stats will be known sooner or later and the HP doesn't actually matter much at the moment.

Yu-san description on Incarnation of Wind is more or less correct based on thisisgame info, though the source itself contain some ambiguity on how this skill works =.=

Also, if i am not wrong, the source doesn't mention about "firing 30 shots of Wind Shot".. It does mention about 'depleting' the 30 bubble to activate it by holding left-click (the source also never mention if the holding down of left click must be done during Charged Shot).

He miss out something on the phy attack mastery though:

The effect only allows one to gain the "Wind Arrow" bubble under Wind Shot, according to the update note itself and the source in thisisgame.

If it applies to all skills, then there would be no need to add the effect under the all EX desc.