Paper Mario: The Thousand-Year Door - Dead Koops Challenge Guide

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Paper Mario: The Thousand Year Door
Dead Koops Challenge
Shortened for Paper Mario TTYD DKC (Not Donkey Kong Country)
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Written by: thegoodguy3221
Version: 1.0
(c) 2011
Email: bryandeng1@hotmail.com
Contents:
1. Rules
2. Recommended Badges (Do NOT equip badges that are not on this list)
3. Questions
4. Thanks
5. Contact Info
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Rules
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1. Put Koops' HP down to zero before attacking enemies as Mario if Koops is alive.
2. Healing Koops are NOT allowed unless forced by game.
3. Using items on Koops is also NOT allowed.
4. Heart Blocks are allowed only if you have any partners out except Koops.
5. Inns are also NOT allowed.
6. Switching partners is NOT allowed unless forced by game.
7. Switch partners when the last enemy's HP falls below your Attack Power, so
you can collect hearts dropped by enemies or level up (check the number of Star
Points) and keep Koops dead.
8. Life Shroom are allowed only with any partner out except Koops.
9. If you heal Koops by collecting a Heart, eat a Life Shroom as Mario or any
other partner except Koops.
10. Partner badges are not allowed except P-Up D-Down P.
11. In Chapter 3, if you want to eat the first cake, have any partner out
except Koops.
12. When you want to be prepared for the Red Bones Mini Boss in Hooktail's
Castle, have your Fire Flower or POW block ready, if not buy them!
13. Upgrading Koops is NOT allowed, because we don't want him to have 15 or 25
HP Max.
14. You can sell partner badges ONLY except P-Up D-Down P. Selling badges that
are not those or buying one of them are NOT allowed.
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Recommended Badges (Do NOT equip badges that are not on the
list)
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Multibounce
Power Bounce
Power Jump
Sleepy Stomp
Soft Stomp (for enemies with defence)
Shrink Stomp (for enemies with a lot of attack Power)
Tornado Jump
Hammer Throw
Fire Drive
Head Rattle
Ice Smash
Piercing Blow (for enemies with defence)
Power Smash
Quake Hammer
All or Nothing (for expert players)
Charge
Close Call
Damage Dodge (highly recommended)
Defence Plus (highly recommended)
Feeling Fine
Flower Saver
FP Plus
Hammerman or Jumpman (not both; for advanced players)
Happy Flower
HP Plus (highly recommended)
Last Stand (highly recommended)
Lucky Day (extreamly recommended)
Lucky Start
Mega Rush (barely recommended)
Power Plus
Power Rush
Pretty Lucky (highy recommeded)
P-Up D-Down P (highly recommended; Koops can reach zero HP faster if you wear
that badge)
Double Dip
Flower Finder
Ice Power (for fire enemies)
Item Hog
Money Money
Peekaboo (highly recommend)
Refund
Return Postage
Simplifer or Unsimplfier (affects difficuly)
Chill Out
Spike Shield (highly recommended)
Super Appeal (barely recommended)
Timing Tutor (for people who likes to use Special Moves)
Zap Tap
Attack FX R (for the Hooktail battle)
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Questions
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These are things that people might ask in the future:
Q. What is DKC?
A. Dead Koops Challenge, NOT Donkey Kong Country.
Q. Can I post this on my site?
A. Ask me and give me credit. That's all I ask.
Q. Why did you make this guide?
A. Because I was dreaming about "Dead Koops Challenge"
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Thanks
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God: For everything
Nintendo: For creating Mario
Intellegent Systems: For making this game
You: For reading this guide
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Contact Info
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My email is at the top of this guide.
DO:
A. Tell me how great is.
B. Ask me GOOD questions to do with this guide. You can include "Paper Mario:
The Thousand Year Door Dead Koops Challenge" in the title.
C. Give me suggestions for future updates. Again, GOOD ones.
D. Points out mistakes in this guide, or things I have missed.
DO NOT:
A. Sent hate mail.
B. Point out stupid things like, "I can't do this Dead Koops Challenge (DKC),
n00b!"
C. Ask me questions answer in this guide.
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I HOPE YOU READ THIS GUIDE!
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