Tag: illy

Congrats to Kumomoto for being this month’s Player Spotlight! Let’s get to the questions!

So, you were a very early-stage Illyriad player. What’s been the biggest change over the years?

I am the oldest playing member of Illy. Biggest change? My lord! Illy has had generations of change! What is a better question is what hasn’t changed in Illy over that time? And the answer is the newbie-friendly nature of the game…

H?’s first war was against an alliance named White which stood for ganking newbies… We espoused an opposite attitude and went to war over it. We won. And then Starry started Toothless?, which was the first training alliance (training alliances are alliances where newbies can join and noone will attack them and they learn. And, most importantly, all the other alliances respect these players and stay away from them). This model took off and now there are lots of great training alliances in game. And all the major alliances have espoused the newbie protection ethos we started and, imo, the game is very different from others because of it.

Surely you have a good war story. Tell us one. Or two.

Stay tuned to GC… I tell them periodically!

Has it been challenging to keep foes guessing, or do you always rely on similar battle tactics each time you get in a scrap?

At H?, we have constantly modified our tactics based upon current game usage, game mechanics, and our strategies and tactics. We’ve won 7 and lost one (albeit the largest one! ugh!)…

In the last war (and largest war in the history of Illy), there were 42 attempted sieges on my two accounts’ cities. Not one was captured or razed. (A lot were exodused though!). Shows that when you are outnumbered 10:1 you can still “swamp fox” in Illy! Many millions of enemy troops lost their lives in those attempts…

Do you sometimes wish you could start over in Illy? If you did, would you want to know what you know now or would you want to know nothing… you know?

If I started over, I’d wish I wasn’t such an arrogant ass to a lot of people I actually respect… I regret some of the things I said and would take them back.

Who is your favorite player? Why?

Tough one! I probably have to say two people: Starry and ScottFitz. Starry for having the vision (and the huge effort she put in) to create the template for training alliances in Illy. And ScottFitz for being one of the leaders of a major alliance with the most integrity I have seen in online gaming ever…

Who is your nemesis? Why?

I don’t really have a nemesis today! Diablito was a good one at one time… Because he was all for ganking newbies and totally did not stand for what we did!

What is your greatest achievement in Illy?

I don’t have one. H?, on the other hand, under KillerPoodle and other Directors’ tutelage, greatest achievement, is fostering this culture of being receptive to new players. I think it is utterly unique in online games. Haven’t seen it elsewhere and we are really proud of starting it…

This month’s Player Spotlight focuses on Martilicious. She’s been a real headache wonderful player for a while now, despite her obsession with crushing sugar-based snacks.

How long have you been playing?

I founded my first city on Friday 2nd May 2014. So I’ve been here for over a year and STILL haven’t completed all research or built my first city the way I want it, because the things I need to build keep changing.

I know you came with the LoU crew… so how has Illy compared to that game now that you have played for a while?

I have played LOU, Evony and some space type game (I lasted about a week). Compared to all other games, Illy is the most complex, with so many layers. Just when I think I understand it, something else crops up…

Surely you hit players in PvP in LoU, so why don’t you kill everyone in Illy?

*Gasp* I never killed anyone. Ever. I am a peaceful crafter. Fact. Anyone who says differently will get a visit from my siege army. If I had one, obviously.

If you could add anything — and I mean ANYTHING — to Illy, what would you add?

I will take that as a promise that anything I mention here WILL be added, thanks! I’d love to see the ability to cancel trade unit movement, larger groups of simien wolves and a surprised smiley :O . Giving me control of the hammer would be AWESOME, I would not abuse that at all, definitely not.

Give me a good Illy memory.

The welcome I received on first joining always stands out. Despite not receiving a welcome message and mail from Kodabear (hard to believe, I know) I muddled through with a lot of help, and still am. One day soon (TM) I may not need to ask questions…. I also remember joining my alliance and enjoy every day in Alliance Chat – the work that goes into an alliance is amazing. The yoga classes are pretty cool too.

Give me a bad Illy memory.

I almost cried the day I killed 69 skinners. And the day I hit the 12 day research thinking it was 12 hours. And all those times I sent the cotters on a 16 day journey to harvest minerals.

If you can honestly predict how long you will play, in freakily-accurate numbers, tell me the date and time.
I will throw this one back at the Dev team and the Illy community…. I will play for as long as I am engaged and having fun. So keep on adding new stuff, play nice, keep me interested and I’ll be here.

Who is your in-game nemesis?

I looked up nemesis, and one definition is ‘a downfall caused by an inescapable agent.’ I have 2 candidates (details on my profile folks!) hrandjt and System.

This time, the Player Spotlight goes out to King Korr. I received quite a few nominations for the player so hopefully his answers won’t be horrible. If they are, siege him and then bring me his gold! MUAHAHA!

I’m kidding. He seems like a great guy and wonderful player!

Answers below. Thanks KK!

How long have you been playing Illy?

I have be a royal in the land of Illyriad for two and a half year’s now. In that time I saw and faced many horrors including the naked Elf Forest and discovering what a trout slap is. (We don’t want to know – Rikoo)

When you first played, what do you remember thinking first?

My very first thought was ‘what have I stepped in to?’ — as compared to the other games I had played online before Illy, they were quite simple while Illy has a lot of depth to it. There are still mysteries that have yet to be solved, and I am still learning things about the game to this day.

Why do you think people have nominated you for Player Spotlight?

I’d like to think it’s for the help I give members in Wheel of Time or Heroes of the Horn, as they are the main two alliances I have been in. I would even help members with tasks that would require me to leave the alliances for a period of time. Plus, I sort of keep the Mule Master from getting up to any trouble …

It’s more than likely I let the maidens get me in to trouble and mischief in alliance chat. As my fellow alliance members will tell you, I am a quiet and shy person and I never lead anyone astray ( /me looks over shoulders to make sure TheDiva, LadyDianna and Kylinneira ain’t in ear-shot!)

If you had developer powers…. no, scratch that – if you had MORE than developer powers and could make the game do anything, what would you like to add to it?

One simple word: DRAGONS!

Okay let me expand on that. Illy is a land with magic and fantasy creatures in it yet there isn’t a dragon in sight! We have all type of units to use spear, sword, bow and mounted troops but as of yet no aerial troops. Just think if players could assign dragons to their armies… it would add a whole new level to the game! Each race could have their own type of dragon, and humans have firebreathing (which would be good on plains. Dwarves could have drakes which suit mountains and the same with elves and orcs.)

I would also make a quest of it so players have to got through certain steps to unlock the research such as finding hidden knowledge so their saddle makers and mages could learn how to safely control the dragons without having them eating your people. You could also have a handicap so for each dragon you have, you lose a certain amount of food or cow production.

I’d also like to allow troops to move via way points! Like, being able to send troops from A to B to C without having to go back to A would be a massive time saver and wouldn’t have a big an impact on the game.

How important do you think PvP is to Illyriad?

I’d say quite important, as it’s another layer to explore and master in Illy. If you’re attacking a player or another alliance, each involves different things to make sure you have a chance of success. Even if you are attacking, you still have to think of defense for your troops that will be sieging cities, unless your goal is not to capture but to make sure your target can’t rebuild their stockpile of troops to hit you back.

If they do hit you back and you or your alliance loses all your troops, it’s making sure to have supplies set up to make sure you can rebuild quickly enough.

Why do you play Illyriad? You can be honest with me. Go ahead.

The people, the community in Illy is great. In the time I’ve been playing I’ve meet some great people who I talk to outside of the game. Even though I have been playing for two and a half years I’ve yet to find or hear of another game that has a community that is so friendly and helpful. Newbies are sometimes wary of the great greetings they get when they start as they think we only send the res if we get something in return, which is sort of true as each player that stays and grows adds to Illy, which mean’s we all gain!

Where can Illy improve the most?

Magic! Magic in Illy is so badly under-used and developed, like we have a magetower but yet can not recruit mages to accompany troops or to bewitch cities on the far part of the map (make them like traders with increasing upkeep the more you have). It would give those that want to explore the magical part off Illy more depth from the game.

You have a choice between the biggest and most powerful armies in the game or the largest and most profitable trade business; what do you choose?

Armies every time! I have answered the call of the Viking and it’s seeped into my blood!

Thanks again to King Korr for answering our questions. Now, go bug him in game!

2014 was a stellar year for Illyriad. Sure, we struggled with the usual indie team issues like figuring out how particular systems should work or when to release a patch but I’m proud to say that for such a small team, we did really well.

I wanted to put together a list of fantastic events that happened over the year. For more details about all of the updates, expansions, tweaks and fixes that happened over the year, you need to go to the announcements forum, here. Also, keep an eye on the news feed on our website if you ever want to see just how much we have done in a year.

So, to the list. Keep in mind that this is not in order of importance, and there is a lot more to choose from. I decided to go with the items that impacted the game the most. Add in your memories or suggestions for big events in the comments section below!

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Broken Lands launches: We finally opened the Broken Lands, a massive chunk of land due South of Elgea. Players are able to move there, explore, build and take over — if they dare. It’s a pretty dangerous area, marked with unusual land types and many different factions, so don’t take moving to the BL lightly!

Windows 8.1-optimized app is released: Although we had previously released a Windows 8 app, this newer, optimized version was needed. We’ve drawn in a lot of players because of this app, and it has even won awards for SlideDB’s app of the year!

New city graphics options: Players had been staring at the same 4 city types for quite a while, so we thought it’d be a good idea to let them change it up! We added in 34 different styles, each one with a different look for each stage of growth.

The Player Council forms: What better way to attack a project than with the player’s help? To start this experimental player-ran council, we decided to use lore as a topic. Five different players were picked to head five different specialities, from the timeline of the world of Illyriad to how the continents work together. We’ve already released some information and will continue to push out more at the beginning of the year.

SOV for lakes, lochs, tarns: Starving players could finally fish those lakes, lochs and tarns! What better way to give your towns a boost than to shoot them full of yummy essential oils?

Prestige scrolls: Want to sell your prestige for in-game gold? Need to give a buddy the gift of prestige? Can’t think of that perfect gift for your favorite enemy? Worry no more, prestige scrolls are here! They are a physical item that can be “cashed in” for prestige, made by using different materials and the amount of prestige you wish to give.

Player spotlight renewal: Our players are our greatest asset, which is why we decided to restart the player spotlight program. You can always nominate a player for the spotlight by sending an email to community@illyriad.co.uk and include their in-game name and why you think they should be spotlighted!

A big gold exploit closed: Ugh, no one likes exploits, and no one likes the mess they leave. We were hit by a pretty big one in 2014, but luckily we cleaned it up and moved on. Normally we wouldn’t want to remember stories like these but with such numbers, they teach a valuable lesson.

Illy wins some IndieDB awards: IndieDB and SlideDB both gave Illyriad several awards! We won for IndieDB’s Best Grand Strategy of 2014, the Editor’s Choice for Community and the Player’s Choice for Best Grand Strategy app. SlideDB gave us the Player’s Choice award for a Grand Strategy app and the Editor’s Choice for App of the Year!

Private chat: If there’s one thing players love, it’s privacy. They had been asking us for private chat for quite a long time so we finally delivered, and now we’re able to tell players “Take it to private!” if things get out of hand. It’s a wonderful feeling. Not to mention that, now, players can scheme and hatch nefarious plans without having to write an IGM.

It was an awesome year, but we have an even cooler year ahead of us! Thanks again to all of our passionate players who make this game as unique as it is.

Recently we asked players to submit a name for the newly discovered massive strip of water that lies between Elgea and The Broken Lands. While we knew that we’d get a lot of entries, we weren’t prepared for how good many of them would be! Some players submitted several at once, while other players preferred a single entry that was complete with definitions and origin. Just reading through the thread was a lot of fun.

Originally we were just going to pick the winner and announce it. Finally we decided to put up three different choices to see if the community backed up our original decision. We listed The Bitter Sea (submitted by Canesrule) or The Sea of Mercy (submitted by Arctic55) or Gateway to Wealth (LadyLifeGrows.) These are all great names because they are simple, easy to understand even for newbies, seem to have a story behind them and would read easily on the map. There were several names that were submitted but were other names for a developer or alliance and we didn’t want it to seem like we were pulling favorites.

In the end, the votes echoed what we thought: The Bitter Sea is a brilliant name! The name also has a history in Illyriad. It used to be the name of a forum where players were allowed to vent more freely than we normally allow. It was closed due to a leaking roof and rat infestation.

The name The Bitter Sea does not need to be explained to feel epic or dangerous; it just feels like something an old sea captain might call it. Congrats to Canesrule for suggesting it, and enjoy your journeys across the newly-named sea!