[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/spellforce_-_the_order_of_dawn_coverart_9417.jpg]][[caption-width-right:256: The cover of ''Order of Dawn''. She doesn't look this good in-game.]]The first entry in the ''Franchise/SpellForce'' franchise: the original ''Spellforce: The Order of Dawn'' game, as well as its two expansions: ''Spellforce: The Breath of Winter'' and ''Spellforce: Shadow of the Phoenix''.----!! ''Spellforce'' and its expansions provide examples of:

* AnimateDead: Classic style and [[spoiler:high-powered, magic-induced FaceHeelTurn style.]]* AntiFrustrationFeature: Subtle, but it exists. A player can wipe out enemy spawn points before activating racial monuments, thus saving armies for the ''really'' tough enemies. ** Also, if the player character is in an unwinnable situation, the player can leave the map through a portal/bindstone and return. This resets the "fog of war" for the computer as well, allowing you to catch your breath. Oh, and computer controlled enemies do not repair their infrastructure (simply because they do not have worker units).* ArtificialStupidity: Everybody in the game suffers from this, including the player character. Monsters and {{Non Player Character}}s are known to charge right into the thickest concentration of player towers before attacking buildings, artisans gathering resources will calmly walk right into an enemy base (or get killed trying), and some creatures, when they reach the end of their effective patrol range will walk back and forth trying to decide if they want to attack the player's towers or return to base, repeatedly getting shot in the process until they die. Oh, and when the Player Character sees enemies coming, even if equipped with a bow, or ranged attack spells, they will simply refuse to retaliate or take any preemptive action unless attacked in melee, barring any contrary orders, [[LawfulStupid and all player controlled characters will try to follow their given orders no matter how suicidal it is to do so.]]* AwesomeButImpractical: ** The Racial Titans are the epitome of this. While they have insanely high maximum hitpoint totals and do massive amounts of damage, they require the Large Headquarters building (which is the tail end of the building tree), consume a great many resources in their summoning, they move slower than any of the slowest infantry units, even when above 15% health, and the player can only field one per race at a time. Their sheer size also causes movement and engagement issues in narrow paths, and when fighting in coordination with a player's infantry units.** The trolls. Powerful units with plenty of hitpoints who hit hard? Yes. Take forever to make and cost a shitton of resources [[note]]The second ''cheapest'' troll unit costs 120 Wood. For references, the ''last'' dwarf unit costs as much Selenium[[/note]] with the resources taking even longer to gather because trolls have no building to double their production? Yes.* BoringButPractical: The workers of all races except the dwarves. While they absolutely suck in battle, they can build towers to rain death upon enemy troops, especially the elf "freeze" towers that do damage and stun-lock. Often, this can be the key to defeating bosses way above your level.* CripplingOverspecialization: ** The elves can only recruit their strongest units if they have iron, but they CAN'T GATHER THAT RESOURCE ON THEIR OWN.** They can, but are highly inefficient in it.** Same with the trolls who also require iron for their strongest unit but are inefficient at gathering it.* CrutchCharacter: Yellow runes in ''The Breath Of Winter'' and ''Shadow of the Phoenix''. Powerful Runes that can be used at a relatively low level compared to normal ones and stay useful for quite a while, but ultimately you can't equip any armor on them, sometimes not even a weapon or anything at all, so they end up losing against high level Rune warriors who can have powerful enchanted equipment.* EarlyInstallmentWeirdness: ** There are no siege weapons until ''Shadow Of The Phoenix'', and all attacks against buildings have to be melee. ** It is very possible for the Avatar to be alone if there are no monuments in the map; in ''2'', the Avatar always has heroes for company.* HornyDevils: "Seductress" demons.* HubCity: Greyfell in ''The Order of Dawn'', Tirganach in ''The Breath of Winter'' and Empyria in ''Shadow of the Phoenix''.* IAmAHumanitarian: Trolls can gather food with the Corpse Collector which, as the name implies, makes any worker in it collect corpses as food. This is AwesomeButImpractical for several reasons. First, the Corpse Collector is a large building which requires a lot of free, flat land to be built. Second, troll workers are easily slain by enemies. Third, corpses disappear very quickly so the Corpse Collector has to be built very close to a battle field. Fourth, enemy units will prioritize attacking your troll workers over your armed soldiers or the player character. * AnIcePerson: Notably, both [[BigGood Rohen]] and [[BigBad The Dark One]] (in-game, not in the opening cutscene). * InfiniteSupplies: All your resources are technically infinite since they regenerate, even the trees after a while, but putting more than one worker on them means you use them faster than they reappear.* MacGuffin: The Convocation Book. Later, the Phoenix Stone.* NoCureForEvil: The Dark races do not have any healing units.* PowerUpFood: Indirectly; units with mana need at least 1 Food Store of their corresponding race before their mana can regenerate.* SpoilerCover: The cover for ''Order of Dawn'' portrays the Phoenix Guard, which is canonically established to be female only in ''Shadow Of The Phoenix''.** The cover of ''Shadow Of the Phoenix'' itself has the Phoenix spreading its wings, spoiling the fact that it was (eventually) released from its Stone.

!! ''Spellforce: The Order of Dawn'' provides examples of:

* AllYourPowersCombined: The final mission is composed of three sections: One with a monument for each dark race, one with a monument for each light race, and the last (where the FinalBoss is) with two Heroes' monuments.* BeefGate: Of undead at the gate from Greydusk Vale to the Northern Windwalls. And another at the Frost Marshes made of MechaMooks. [[spoiler:Removed in a plot event by the Order of Dawn, at the cost of most of their manpower.]] * BigBad: The Dark One.* BigGood: Rohen.* CurbStompBattle: The end of the Shiel mission. You have to fight more than a hundred orcs who will ''quickly'' inflict this on you if you try to attack them head-on. The solution? Ask for the help of the spirits of the forest, who gives you five dryads who then go on to inflict this on the Orc's army.* FreeFallFight: In the opening cinematic, between [[BigGood Rohen]] and [[BigBad The Dark One]].* HeelFaceTurn: [[spoiler:The ''BigBad''!]]* IHatePastMe: [[spoiler:The BigGood is the future self of the BigBad.]]* LateToTheTragedy: You, several times. Most notably when [[spoiler:the Order takes Frost Marshes from the [[MechaMooks Blades]], being killed almost to a man in the process.]]* MacGuffinDeliveryService: [[spoiler: Just about every single MacGuffin you get your hands on. See UnwittingPawn.]]* MyDeathIsJustTheBeginning: [[spoiler: By the ''BigGood''. He knew he would die and that the BigBad would get the MacGuffin because, well, see StableTimeLoop.]]* NamesToRunAwayFromReallyFast: The Dark One.* RoaringRampageOfRevenge: The Dark One kills [[spoiler:Rohen]]. The Phoenix Guard is pissed. Later, the Dark One kills [[spoiler:Sartarius]] in the exact same way, the decides that they're going to kill him, even if it means having to follow him into Barga Gor (Hell).* SetRightWhatOnceWentWrong: [[spoiler: [=Rohen/The Dark One's=] goal at the end of The Order of Dawn. At some point while taking TheSlowPath, he resigns himself to the StableTimeLoop.]]* StealthBasedMission: The ruined city Mulandir. On your first visit, the city is full of high level Medusas who petrify your characters on sight. But Mulandir is only a stealth based mission the first few times you visit the place, because after some grinding, the enemies in the city are weak compared to your characters.* StockShoutOuts: [[Creator/EdgarAllanPoe "The Raven"]]. Specifically, an undead called the "Nevermore" drops an item called the "Ravencap".* UnwittingPawn: [[spoiler:The Phoenix Guard. Repeatedly.]]

!! ''Spellforce: The Breath of Winter'' provides examples of:

* UnwinnableByMistake: ** Present on the Firefangs map. Did you get the Shadow Ring from the hermit before activating the Dark Elf monument? Have fun restarting the campaign from scratch, provided you didn't just break the CD first. However, if you are not above cheating, you can cheat yourself to victory and continue your adventure as normal.** Averted with the final boss. He stands on the other side of a chasm, so attacking him in melee is useless and you need ranged heroes to hit him. Fortunately, on your side of the chasm there's a chest with a mage rune and an archer one.

!! ''Spellforce: Shadow of the Phoenix'' provides examples of:* ArbitraryMissionRestriction: You cannot import a Rune Warrior which is level 31 and above into ''Shadow''. Level 30 and below is perfectly fine. [[note]]If you choose to use a character template, the Rune Warrior will start at level 28.[[/note]] This forces the player to DoWellButNotPerfect.* BackFromTheDead: [[spoiler:Rohen, AnimateDead style.]]* BadassBoast: By the gladiator who offers to spar with you in Empyria.-->'''Rune Warrior:''' You know I'm a Rune Warrior, right?\\'''Gladiator:''' That's why I won't hold back, whether you come back once, tens or even hundreds of times.* BagOfSpilling: When importing your character from either ''The Order of Dawn'' or ''Breath of Winter'', only the equipment they were wearing, the runes they had equipped and their equipment are imported. Every piece of gear, miscellaneous items or runes which were in your inventory is lost. The gold disappear too, and you're left with "only" 500 gold coins.* FaceHeelTurn: [[spoiler:''[[BigGood Rohen]]'', as a result of AnimateDead.]]* FissionMailed: Playing the expansion as the Shadow Warrior has the second objective of the campaign ("Kill the Dryad") marked as failed when you reach it [[spoiler:because your character decided to stop obeying the Masked Man]]. This objective will stay marked as failed for the whole campaign.* GuideDangIt: [[spoiler: In Empyria, to get involved with the Assassin's Guild, you must first listen to Ishtar talk about the temple district and then he'll mention the string of murders which have occurred. This conversation is easily missed as the conversations with Ishtar on the other city districts are purely descriptional and you're not expecting a quest chain in a particular conversation.]]* LoveMakesYouEvil: The emperor became obsessed with the dryad to the point of not giving a single damn about anything other than her and had her poisoned in the hopes that she would accept his offer of giving her a cure if she became his.* RebelliousPrincess: Alyah, the daughter of the emperor Magnus Arias, is the chief of the Thief's Guild in Empyria. Sort of justified, considering her father became totally obsessed with the dryad and stopped paying any attention to her and even had her thrown out of the palace.