Knuckles Chaotix Level Maps?

I haven't seen level maps for Chaotix anywhere... is there a reason why they just don't exist? I know that the data format is difficult to work with, but has anyone attempted to get maps by other means? (Debug Mode, or exploration and drawing by hand, or anything else?)

If nothing exists, I may try to attempt the creation of a map or two, but we'll see what happens.

Thanks in advance!

Edit: See post #3 for level maps! They aren't ideal, but they're the best I've got.

Cool, thanks for the info! Since I couldn't find these anywhere, presumably because some key objects are still listed as "unknown" in SonED2, I decided to export them myself. You can download the maps here, complete with rings, monitors, and finish signs, but not much else:

They should still be useful for strategy and route-planning. (Marina Madness may be more difficult, but in the other levels, it's generally pretty easy to see where the moving mechanisms lead.) I have included maps of the five main zones plus the intro level (Isolated Island), but not the four training levels of Isolated island, the tutorial, the bosses, or the "overworld." If anyone wants those, I'd be happy to add them to the archive, and I will also be happy to update the maps once more objects are defined in SonED2. Cheers!

Major thanks to Mikronauts for ripping the level maps for Knuckles' Chaotix. I'm a fan of the game and wanted to check out a full view its level design for quite some time--though namely for critique. I think the level design is the primary weakest aspect of the game and holds it back from a solid title all-around, so I've been curious on trying to pinpoint and ascribe what exactly are its faults, at least when compared to the level design of the mainline Genesis games.

Okay, I'll work on adding these to the wiki. Unfortunately it looks as though my forum account doesn't work on the wiki, though, and I am having difficulty finding into on how to register. But if I find that, then these maps should be added within a day.

I think Andlabs was the guy behind the split disassembly of Chaotix, though he's been inactive for quite sometime now. Still it's cool to see that someone has ripped the level maps from Chaotix, it's one of my favorite Sonic games of all time.

Seeing them side to side, except for a few exceptions, it kind of feels like the different level acts were intended to show the progress of the levels' in-universe construction.

I mean, just have a look at Techno Tower:

It would be interesting to also have the maps from the very first prototype which did include full loops, and check the internal level order to see if they actually go from more simple to more complex.