Updates

Since it was introduced in 1997, Tibia has undergone several changes. Each of these updates brings improvements to the game, such as better graphics, new Items, new Creatures , and new or changed abilities.

Why do some of the updates listed not have version numbers? According to CipSoft GmbH Customer Service, version numbers are only given if the client is changed and a new client download is required. Any updates that can be done at the server alone do not get version numbers.

Contents

Client Updates

Update Pre-6.0

There were many client versions prior to 6.0 but records were not maintained of this time so all changes from the very creation of Tibia up to 6.0 is considered "Pre-6.0".See also:Updates/Pre-6.0

Update 6.0, November 3, 2000

Included improved graphics, a new website, implementation of a check to insure only one client at a time was running on a computer, as well as other security measures.Link to the Official AnnouncementSee also:Updates/6.0

Update 7.01, October 22, 2002

The Logout Block is extended and mages may no longer Summon more than two monsters, which will disappear if the mage logs off or dies. A feature is added so you can ignore private messages and yells.Link to the Official Announcement

Update 7.26, May 4, 2004

Update 7.27, July 22, 2004

Update 7.3, August 11, 2004 (Summer Update 2004)

New Graphics! The continent of Darama is expanded, and the city of Ankrahmun rises out of the southern desert. A host of new monsters are introduced. Automatic Spam control is implemented in-game, including the ability to post messages in Trade-Channel only once every two minutes. The long-awaited ability to buy and sell more than one item at a time is also introduced.Link to the Official AnnouncementSee also:Updates/7.3

Update 7.6, December 12, 2005 (Christmas Update 2005)

This is a huge graphics update, with many of the graphics being refreshed and redone. Lighting effects are added. The Magic System is changed dramatically, with the rate of Mana regeneration speeding up 4x from before the update. The amount of mana required for spells is adjusted accordingly. The ability to cast Spells is changed from a Magic Level based requirement to a Level requirement. Wands and Rods are introduced for mages. All letters, tags and writable papers now show the name of the last character to edit them. The Linux client is no longer supported by Cip as of this update.Major Game Update 7.6See also:Updates/7.6

Update 7.61, May 05, 2006

Test server client. Players can test on 2 worlds (GER:Testa and USA:Testera) support for DirectX 9.0, OpenGL and of course old DirectX 5.0.Public Test Server Open

Update 7.7, May 17, 2006

Technical update. From now Tibia officially supports DirectX 9.0 and OpenGL. Also the white list was introduced to block players not on your white list to send you messages and option that you can set incoming message to show on game window or only on chat channel. Also, a new report feature has been implemented for Senior Tutors, making it possible for the STs to report statements from all the public channels directly to the Customer Support. Also, connection encryption was introduced (using a mix of 64bit XTEA for in-game communication and 128bit RSA for username/password login protocol)Technical Update 7.7

Update 7.92, January 8, 2007

Update 8.0, June 26, 2007 (Summer Update 2007)

New icy areas, including Grimlund, Helheim, Hrodmir, Svargrond, Nibelor, Okolnir and Tyrsung. Some vocation balancing in the form of increasing attack damage for Knights and Paladins, making attack spell/rune damage more based on magic level, and implementing level requirements for many weapons. Also, many new melee and distance weapons were added, and new spells for both knights and paladins.Major Game Update 8.0See also:Updates/8.0

Update 8.1, December 11, 2007 (Christmas Update 2007)

Again vocation balancing was a big part of the update. A few new quests, 21 new monsters and new NPCs were added. Also the whole element system was changed. Sharing experience in a party and swimming were also included.Major Game Update 8.1See also:Updates/8.1

Update 8.11, April 8, 2008

Two new health potions came, one for paladin and one for knight. Giant spider shoots a new magic missile which can take around 70 damage. Demons became much faster, which makes it harder to stairhop them.Minor Patch ReleasedSee also:Updates/8.11

Update 8.4, December 10, 2008 (Christmas Update 2008)

Update 8.41, March 18, 2009 (Spring Patch 2009)

The death penalty is reduced and blessings changed to fit for all levels. Each blessing reduces your item loss resulting in five blessings acting as an amulet of loss. The maximum stamina limit is reduced from 56 to 42 hours and the regeneration changed. 42nd hour of stamina gives premium player 50% more exp. A new 2-second-delay for fighting after changing floor level or teleporting etc is added (stairhopping without getting hit is no longer possible). An experience counter is added.Spring Patch 2009See also:Updates/8.41

Update 8.42, April 22, 2009

Update 8.5, July 1, 2009 (Summer Update 2009)

Revamp of Carlin, Thais and Edron, and several caves have their looks improved. New quests, equipment, events, and new hunting grounds, were implemented. A new channel, the server log, show the damage and loot messages, among others. New bosses like The Many, The Noxious Spawn and others. Existing bosses, like Demodras or The Horned Fox, have alternative raid locations have been added that make them more difficult to find. The monster balancing has been improved by changing the loot, behaviour, experience, and strength of several Tibian creatures like, for example, Water Elementals, Wisps, Werewolves, Fire Devils, Goblins, and many more. Medusa is a new and powerful monster. Added Black Skull to better protection in PvP worlds and the ability to marry with right wedding outfit and have access to your honeymoon in MelunaSee also:Updates/8.5

Update 8.51, October 1, 2009

This small patch includes better security measures concerning copying and pasting links ingame. The update caused some clients to crash.See also:Updates/8.51

Update 8.52, October 1, 2009

This small patch just fixes what went wrong in the last patch, Update 8.51.See also:Updates/8.52

Update 8.54, December 9, 2009 (Christmas Update 2009)

Update 8.55, March 17, 2010 (Spring Patch 2010)

All players are now able to report character names. Premium players can now enjoy two happy hours. If a character has 14 or less hours of stamina left then the loot of the monster gets destroyed. Characters that are banished now get kicked out of the game within a narrow time frame. Added new shortcut to PoI Quest.Spring Patch 2010See also:Updates/8.55

Update 8.56, May 5, 2010

All players are now able to report illegal public statements ingame and players suspected of using unofficial software to play. Also some content fixes had been made on the previous day's server save.Link to the Official AnnouncementSee also:Updates/8.56

Update 8.71, January 27, 2011

Update 8.72, April 20, 2011 (Spring Patch 2011)

Revamped the account management page at the Tibia website. Players who have never bought premium time or paid for an extra service will only be able to post on the public Tibia boards with a character of at least level 21. Players will be able to report signatures as well as forum posts. The Inventory of a character was adjusted: each slot will be reserved for one type of equipable item (players will no longer be able to put any type of item in the former hand and arrow slots). More information is shown at the Server Log such as healed hitpoints.Link to the Official AnnouncementSee also:Updates/8.72

Update 8.73, May 4, 2011

This patch addresses a couple of issues that came up with the spring patch. A console option to show or hide status messages which originate from other creatures and characters is added.Link to the Official AnnouncementSee also:Updates/8.73

Update 9.71, November 08, 2012

A few technical bugfixes, one of them to a bug causing null entries in the VIP list of the flash client. Also on your character list on tibia.com it is now emphasized which characters are on a preview game world.Link to the Official Announcement

Update 10.70, December 10, 2014 (Winter Update 2014)

Update 10.80, July 21, 2015 (Summer Update 2015)

New hunting grounds all around Tibia, including Grimvale, as well as side quests associated with these areas. All mounts obtainable in-game will now grant an achievement. There was a planned separation of player-made and store-bought runes, but due to overwhelming player feedback CipSoft decided to cancel this change for now.Link to Official AnnouncementSee also:Updates/10.8

Update 10.92, April 12, 2016

Introduction of the new decoration items, several new potions into the game, the ability to purchase consumables through the store (runes and potions) and store inbox to the client.Link to Official AnnouncementSee also:Updates/10.92

Update 11.50, December 05, 2017 (Winter Update 2017)

Introduction of 3 new Warzones, (4, 5 and 6), which are part of the Dangerous Depths Quest. Addition of a new quest for low level and free account players called Hidden Threats Quest, and expansion of the Grimvale Quest with the addition of The Curse Spreads mission. Umbral items received Imbuing slots (different number of slots based on the Umbral tier and item properties), and the addition of a new imbuement called Featherweight that increases a character's capacity. Unification of the formerly chargeable Mayhem, Carving and Remedy weapons, which were all changed into Weapons of Destruction. The Wand of Destruction and Rod of Destruction also received a +2 Magic Level boost to make them viable again. From this update on, all players that dealt damage to a creature will have the respective kill count increased if they have a running task for that creature, as long as they are in a Party with highest damage-dealer and shared experienced is enabled, which is specially important for Killing in the Name of... Quest tasks. Implementation of the Quick Looting feature and automatic restoration of opened containers upon the character log in. Expansion of the Cyclopedia, that received two new tabs. The Bestiary, which is a database of common Tibia creatures in the client, and allows players to unlock creatures by killing a specific amount of them according to their difficulty. The other tab corresponds to the Charms System, which players can use to attach charms with different offensive, defensive and passive effects to creatures they have unlocked in the Bestiary, as long as they have also bought the charms using Charm Points.

Update 11.80, July 03, 2018 (Summer Update 2018)

A new high-level quest is introduced, The Secret Library Quest, which revolves around finding the Secret Library of Zathroth and then fighting some bosses inside it. Along this questline, other locations with very strong creatures were introduced or updated: the Falcon Bastion, the underground Asura Palace, The Extension Site, the Deep Desert and the Ancient Ancestorial Grounds. Two new small islands were introduced (Raxias's island and one between the Laguna Islands), and two existing islands that were unreachable can now be accessed, the Arctic Faun's Island and the island west of Meluna. The Cyclopedia was extended again and received a new Map which displays the full map and satellite view of the ground floors and above, as well as the floors underground which the player have explored. The Cyclopedia Map is also the core part of the Measuring Tibia Quest, in which players must explore the map to discover Points of Interest to unlock new data in the map, as well as receive achievements and an outfit. The Tibia client also received other new features, namely the Supply Stash (a special searchable container for stackable items in the Locker), the Auto-Screenshot feature and larger Status Bars that can be placed around the Game Window. Several uncommon and rare creatures that already existed were also added to the Bestiary, which now also classify creatures according to their occurrence.

Server Updates

CipSoft is updating their servers constantly. When server updates are applied, they usually do not require a new client version. Most bug fixes count as server updates; anything to do with maps, NPCs, quests, and creatures usually only require a server update. These updates are usually applied at server save. The following is not a complete list by any means, because most server updates go unannounced.

Update June 29, 2004

Update February 14, 2006

The Speed Update! A small fix to the game so that all characters now move at the same speed at the same level. Previously, really old characters on servers such as Antica moved slightly slower than their more recently created counterparts.Hardware Failure and Bug Fix

Update February 17, 2006

Some bugfixes and new features, including being able to open a chat channel with a character who is not online and a change in letters and labels -- from now on, they will only show the name of characters who changed their content. Previously, if you opened a letter and clicked ok, it would show "last edited by" you, even if you made no changes.More Bug Fixes