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Gotham City

Rising up from the waters of the New York Bay, rigid glass and steel spires cast long shadows across the sprawling metropolis. The crowded city provides homes for more than eight million people who live out their existence with their eyes firmly fixed on their very own gleaming glass pinnacle. These unwitting pawns do not dare to pause for a moment to stop and look – look down murky alleyways and through dimly lit streets. There the creatures of darkness wage an unseen war of subterfuge and political intrigue against their friends and foes using both man and monster alike to fuel their unending campaigns. In this age of globalization the stakes have never been higher and all sides have upped the ante as Gotham sits at the epicenter of world policy.

Hushed backroom deals, vicious betrayals, and deception are the tools of the trade. The clandestine Kindred tug the strings -- maneuvering and manipulating their minions like the puppet masters of a bygone era to further to their own mysterious game...a game they know all too well how to play. Existing just outside of the periphery of perception and understanding are the Magi, the living enigmas and masters of reality itself. These will workers labor tirelessly to their own unknowable goals slipping in and out of the grand game only briefly at their whim, fading back into obscurity leaving neither trace of their passing nor remnant of their enemies. Surrounded on all sides by their ancient foes are the Garou. They stand back to back in their small patch of earth against all comers, lashing out with a savage brutality unmatched by any creature walking this earth. With tactics borne of a razor wit and meted out with an equally razor sharp talon, the Garou stand steadfast and cling to a faint but new hope born from a rise in public selfish conservationism. Like the ripples after a splash in a puddle, for every dark action wrought upon a society there is an equally dark reaction to that splash. In the shadows of the streets solitary quacks, conspiracy nuts, and fringe agents grimly lash out at the status quo, armed with fanatical determination to find the truth. This is Gotham.

A New Classic World of Darkness Role Playing Game

World of Darkness: Gotham is a Classic World of Darkness role playing game set in modern day New York City played over web based chat. The chronicle features Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, and mortal venues. Moods and themes of WoDG RPG use Orwellian, Lovecraftian, and Gothic elements influenced by film noir characteristic of the Gothic Punk setting in cWoD. Yet there will be a twist as we bring the old World of Darkness up to date in this online chat RPG and infuse it with relevant modern trends and issues.