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These are the guides I'm looking at with more reasonable build expectations. I'm actually extremely close to having these teams - the issue being, like I said before, I don't have a 5* Xander or 5* Caeda (or 5* Reinhardt, for that matter). I'm in constant need of feathers these days so I don't think those builds are happening anytime soon. But like I said, we have a literal year to do these.

Actually, did IS say anything about what's going to happen with the GHBs that aren't in this rotation like Camus and Lyon?

Actually, did IS say anything about what's going to happen with the GHBs that aren't in this rotation like Camus and Lyon?

My assumption is that they just picked the first 7 GHBs, excluding Zephiel who's going to come back separately when they start the events for the new weapon refinements. So presumably the others would just come back as separate events still.

Aw nuts, I had assumed Armoured Boots wasn't locked to armoured units for some reason. (Didn't see any restriction in the TT description itself.) Oh well, anything that makes armours more useful is good I suppose.

Also I had zero trouble with Xander using horses, Titania sneaks in and ORKOs the lancer to start the fight and aggro everyone else; mine even has Distant Counter so the cleric dies too. I feel like other axe cavalry should work similarly? Other movement types don't have such an easy in for that square.

man i even used Titania in that and didn't think to do that even though i put Myrrh on that spot for the flier quest.

though i think in this case it worked out better the way i ended up doing it, since Xander was able to kill both green mages in the first enemy phase that could have been problematic with the Titania agro strat. even QP Roy can't kill them both by the second turn i don't think since he'd probably one-shot them.

Grats to BKSheikah, a guru ahead of his time.http://24.media.tumblr.com/tumblr_lxkdr0uNc91qlu5jao1_r1_400.gif

Also I had zero trouble with Xander using horses, Titania sneaks in and ORKOs the lancer to start the fight and aggro everyone else; mine even has Distant Counter so the cleric dies too. I feel like other axe cavalry should work similarly? Other movement types don't have such an easy in for that square.