“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

See the first post. I was about to implement the joints now. It's not compiling but if you can help, you surely can get rid of these compiler errors, too. I'd like to finish this myself, but I think it's a lot of work, still.

I got the file and I see theerrors in the generated temp cpp files. I looked a bit into the GLBasic codes and it seems you are straight converting/injecting the codes of Box2D instead of just importing the functions from it's dll (if it has?), is that right?

In that case, what are the functions that you convert to GLBasic? I would like to really help as one of the games I design needs some kind of physics and having such a feature in GLBasic (on IPhone) would be really great...

Is it only the errors in it or does it have anything missing for implementation? I'm trying to understand whether it's something that only needs to be corrected or have anything to be added/enhanced as well...