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Our members

Our members make us what we are.

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network.

Our goal is to be involved, develop and grow undervalued sports. For us, it's about creating moments that matter and building a reputation that resonates with each growing fanbase whether we are supporting establishing eSport businesses, providing services to athletes or growing the game through publishing

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The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to:

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Our goal is to further develop our reputation as one of the best and most professional gaming teams in the world.

Team Dignitas was formed in September 2003, after the merger of two excellent Battlefield 1942 teams. The new ‘Dignitas’ Battlefield team went on to be very successful and after attending CeBIT (2004) we held discussions with ABIT and within a few months we had secured our first sponsor.

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Esports specialists, we create content at our studios and host tournaments and events on our Mobile Gaming Arena, Big Betty. Big Betty is a fully functioning stage, with casting cabin and 4k Streaming studio that can be driven anywhere in Europe. Bringing esports to the players.

In addition to this we have Gaming Arenas in the US, Europe and China. Our flagship Arena in Vegas hosted the Ninja 18 event earlier this year that set the world streaming record.

Company Website

Endpoint Esports LTD are a UK gaming organisation established in May 2016. In a short space of time, we have established ourselves as one of the top esports organisations in the UK, and currently have a fully British Counter Strike:Global Offensive team and majority British Battalion 1944 team. We have also had success within games such as Overwatch, Halo, Rocket League and Street Fighter V.

Our rapid growth is led by our extensive experience of over 30 combined years within the gaming and esports market, along with our drive to make Endpoint a success.

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The team behind epic.LAN has been involved in running UK gaming events since 2003.

To gamers, epic.LAN events are often the first step in their esports career, either as a player, talent or backstage staff. epic.LAN hosts community LAN gaming events of varying sizes around the UK with a balance of competitive and casual gaming across a range of titles and platforms.

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At FACEIT our team is everything. The current team includes a bunch of latest-generation development warriors, some design jedis, a few lazy business guys and some gaming veterans. Our common passion for online games helped us becoming a close group of people that share this culture of “working hard and playing harder”. We had tons of fun building the company from scratch and never stopped.

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Since 2004, Fancensus has been providing in-depth business and communication analytics, to video games and movie companies, globally.

Our bespoke, best-of-breed analytical platform, paired with our unrivalled depth of insight, is a pioneering, completely unique solution that puts you in absolute control. Easily one of the world’s most powerful, intuitive dashboards, Fusion allows you to effortlessly monitor, compare and interpret complex, real time data in an instant.

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Formed by gamers and with the backing of successful investors, Gfinity was created to help push eSports within the UK to a professional level, to raise awareness and to provide an arena for gamers to showcase their talent.

Gfinity was launched as a company in early 2013 and plans were immediately set in motion to deliver events and user experiences unlike any that had been seen in European eSports before it.

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Heaven Media is a marketing agency that specialises in Online Gaming and eSports. We exist to help consumer brands genuinely engage the new generation of consumers for whom gaming is culturally fundamental and who can’t be reached through traditional media. Heaven Media provides solutions spanning the full range of content creation, influencer and eSports sponsorship and event delivery. Our team includes leaders and specialists from each marketing discipline, each with extensive personal experience of gaming as well as a profound understanding of how to motivate this new generation.

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At Ipsos we are passionately curious about people, markets, brands and society. We deliver information and analysis that makes our complex world easier and faster to navigate and inspires our clients to make smarter decisions.

Ipsos Connect is the division of Ipsos that specialises in providing research solutions for companies in the fast-moving and rapidly converging worlds of media, content, telecoms and technology.

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LDN UTD – co-founded by Oliver Weingarten (ex Premier League and F1) aims to help grassroots gamers take more of a path to pro, whilst aligning with societal benefits and social purpose. Getting off the streets to game and be educated is at the heart of LDN UTD’s ethos, as well as ensuring all gamers and the LDN UTD community are educated on health, nutrition and other life skills. Building community by gamers uploading content to our platform for fans to vote their favourite, with gamers invited to our event to try-out for the team, is central tenet of LDN UTD engaging with the community.