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Here you will find further interactive examples, lesson plans and much more for students and teachers!

About the App

This freely available iOS book companion app to The Essential Guide to Game Audio allows users to walk through actual game levels created in Unity with interactivity and voice-over explanations. Also included are video tutorials, word searches, quizzes, and more! Learn from video tutorials ranging from audio workflow, Unity implementation, FMOD to panel talks from industry professionals. Explore game audio implementation in actual game levels to understand dynamic 3D audio environments, trigger events and more. Quiz yourself on everything from game audio basics, music composition, middleware, web and mobile games and getting a job in sound for games.

About the Authors

Steve Horowitz is perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film, Super Size Me. Noted as an expert in the field of sound for games, he has worked on hundreds of titles, including a ten year run as the audio director at Nickelodeon Digital, where he garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, "True Life Blues: The Songs of Bill Monroe [Sugar Hill]" “Best Bluegrass Album" (1996). Follow Steve at www.thecodeinternational.com.

Scott Looney has been helping students understand the basic concepts and practices behind the creation of content for interactive media and games for over ten years. He pioneered interactive online audio courses for the Academy of Art University, and has also taught at Ex'pression College, Cogswell College, and Pyramind Training. As a musician and composer, he has created compelling sounds for audiences, game developers and ad agencies alike across a broad spectrum of genres and styles, from contemporary music to experimental noise. Follow Scott at: www.scottrlooney.com

What's in the app?

Unity levels:

Breakout

Explore a game with and without sound.

Mushroom Forest

Experience firsthand how game sounds are triggered.

Music Maze

Exploration of an interactive music experience.

Unity Walkthrough

Explore how to interact with a dynamic 3d environment.

Video Lessons:

Linear vs Nonlinear Audio

Adaptive Audio

Animation Fascination

Audio Workflow – Old School

Audio Workflow – New School Middleware

FMOD Studio Basics

FMOD Studio Footsteps Demo

FMOD Designer Music Demo

Audio Prep for Games

Unity Structure Basics

Unity Structure Continued

Unity Implement 3D Audio

Unity Triggering Audio

Panel Talk – Business & Gamification

Panel Talk – Jim Hedges

Quizzes:

Level 1 Quiz: Graphics, Sound, Action-Making Sense of Audio for Games

Level 2 Quiz: On the Road to NOW! A Brief History of Games and Game Audio

Written by two experts in the field of sound for games, this book focuses on the practical details of designing and implementing sound for social, console, mobile and even cloud gaming markets in a fun, engaging, and interactive way. Steve Horowitz and Scott Looney take you step-by-step through the implementation of sound in one of today’s most popular game engines, Unity 3d.