Dead or Alive Xtreme, the series that takes Dead or Alive's cast and puts them on vacation with less clothing, is getting a third entry, but not in North America.

Announced during DOA Festival yesterday, Team Ninja wrote on its Dead or Alive Facebook page about the event, "We announced DOAX3 (Working Title) today, but it will be made exclusively for Japan and Asian market." Pictured above is an image from Dead or Alive Xtreme 2, released for Xbox 360 in 2006.

For our review of the last Dead or Alive release, Dead or Alive 5: Last Round, head here. During the event, Team Ninja also announced new costumes, a new stage, and details about the game's next patch for Dead or Alive 5.

[Source: Dead or Alive on Facebook, via Gematsu, Games Talk]

Our TakeWith no intentions to bring the game to North America, it seems the market for this bizarre off-shoot has evaporated stateside, which is probably for the best. The first one was novel in a, "I can't believe this exists!" kind of way, but I can't imagine anyone is clamoring for a third game in America.

I always enjoy seeing the results of mods, but when it comes to actually playing a game, I prefer the purist experience. What about you?

This discussion occurred to me while watching this video yesterday of a mod that let's you play as Alfred in Batman: Arkham Knight. I love the video and it made me laugh, but I realized I would never actually want to play the game this way – I just like seeing the results of someone getting the mod up and running.

What about you? Do you like using mods? Do you tweak the game to your liking whenever possible? Or would you rather keep the game functioning as the creators intended whenever you play?

Summer Games Done Quick, the annual speedrunning charity event, ended late last night with a Chrono Trigger run and more than $1 million raised for charity.

The total raised for Doctors Without Border, which Games Done Quick says may fluctuate over the next few days as the total is tallied, was $1,230,852.

The donation total sits at $1,230,852. That will change a bit over the next few days, but it's still awe-inspiring. #SGDQ2015

— Games Done Quick (@GamesDoneQuick) August 2, 2015

And that's a wrap! Until AGDQ 2016! Now go to sleep! #SGDQ2015

— Games Done Quick (@GamesDoneQuick) August 2, 2015

Summer Games Done Quick took place in Minnesota this year, right in our back yard, so we brought in speedrunners before the event kicked off to showcase some of their skills. They played Gunstar Heroes, Crystal's Pony Tales, and Bloodborne, which you can see by following the links. You can also check out the amazing Pokémon Blue speedrun from the actual event by heading here. You can also check out some photos from the event by heading here.

Our TakeThis is great news for Games Done Quick. It's a great event that's fun to watch, and I hope they liked Minnesota enough to hold next year's event here, too.

Resident Evil HD producer Yoshiaki Hirabayashi took to Resident Evil's Facebook page to announced that he has pitched a remake of Resident Evil 2 to his bosses at Capcom.

Hirabayashi shared the image above (which features Resident Evil's Japanese name, Biohazard) and wrote, "Right after the [Resident Evil] HD Remaster project was finished, I actually started putting together my ideas for this 'RE2 Project'. So, I just brushed it up and went to see my boss to present the basic concept of the project already…"

And that's where Hirabayashi ends the status update. Last week Capcom put out a request to fans for their honest and frank opinion about a Resident Evil 2 remake, and the comments were unsurprisingly positive.

[Source: Resident Evil on Facebook, via Gematsu]

Our TakeI would like for this to happen, and I really can't imagine Capcom saying no. The Resident Evil Remake that released for PlayStation 4 and Xbox One was the biggest opening in PSN history and that it sold over a one million downloads. I bet we'll be hearing about a Resident Evil 2 remake soon.

A fan-created mod switches out The Dark Knight's character model for Alfred, and the results are bizarre and hilarious.

Alfred has always been an important part of Batman's crime fighting process, but combat is not really his strong suit. That's why it's so weird to see him incapacitate enemies the way his coworker, Batman does.

The video of the PC mod comes from Batman Arkham Videos on YouTube and its creator cites some limitations. Alfred can't perform counter-attacks, environmental takedowns, or dual takedowns, but he can punch and Batman apparently doesn't mind if he drives the Batmobile.

Note: there are some spoilers in the video if you haven't done all the sidequests, or encountered an early surprise inclusion.

The latest from Did You Know Gaming goes in-depth into Majora's Mask looking at its history and surprising influences.

Everything from the aliens in the farm, to the origins of the Anju and Kafei quest, and the possible cone-time inclusion of an adult Link mask are all covered.

The Legend of Zelda: Majora's Mask released recently as a remake for 3DS. You can find our review of the remake here. You can also find out more about Majora's Mask straight from series producer Eiji Aonuma (which Did You Know cites in the video below) by heading here.

Earlier this week, Capcom requested fan feedback asking for "honest and frank" opinions about a Resident Evil 2 remake. We want to know how you feel about remakes in general.

They inspire a lot of excitement (see Sony's Final Fantasy VII E3 announcement), but would you rather these studios be spending their time on new games? Or is the opportunity for your favorite game to be experienced by new players worth the wait for brand new games? Let us know in the comments below.

Fallout 4's Pip-Boy edition, which includes a real Pip-Boy you can insert your phone into, was in high-demand the moment it was announced. It's already hard to secure a pre-order, but thankfully someone has a work-in-progress 3D-print-at-home version for those with a 3D printer at home.

You can find the full schematics and how-to guide by heading here. You can also see a video of the completed Pip-Boy below.

Games Done Quick speedrunners ripped through Pokémon Blue and all 150 Pokémon in under two hours, and then raced the game blindfolded for kicks.

Games Done Quick, which is still going strong and has raised just over $800,000 for Doctors Without Borders, is no stranger to impressive displays of speedrun prowess, but the recent Pokémon Blue run stands out. Shenanagans ripped through the game in under two hours catching every Pokémon and breaking the game in a number of fascinating ways. Afterwards Keizaron joined Shenanagans for a blindfoleded race where the two competed to see who could beat the game first.

(Please visit the site to view this media)

For more Games Done Quick coverage, which is happening in Game Informer's home state of Minnesota, follow the links for videos where the runners came by our office to play Bloodborne, Gunstar Heroes, and Crystal's Pony Tales. You can also head here to see pictures from the event.

Angry Birds 2 released on Thursday, and within 12 hours, the game had already been downloaded one million times.

It's completely free-to-play this time around, adopting the standard model of forcing players to wait to play more if they use up their continues. It also has a ridiculous number of levels strewn across a huge map, a bit like Candy Crush.

We recently played through a couple of the levels to see if it is truly deserved of the number two after its name. You can find that video here.

Our TakeI generally have a good times with the Angry Birds games, even if its formula is beginning to wear after all these years. The free-to-play mechanics are a big turnoff. Frankly I'd be more interested in playing the game if it was just one price, but I that complaint extends to pretty much every free-to-play mobile game I play.

This weekend the Game Informer
staff returns to The Witcher 3 while also diving into Rocket League. A couple
employees also plan to play older games, with associate editor Brian Shea
tackling Borderlands 2 and intern Alissa McAloon coming to Knights of the Old
Republic II.

What do you plan to play this
weekend? Let us know in the comments.

Ben
Reeves (@BenjaminReeves): I
still have a lot of Witching to do, but I'm also required by law to hang out
with my wife's family this weekend at a family reunion, so I'll probably try to
convince her relatives that I'm mentally unstable so they'll leave me alone and
I can sneak off and play The Witcher.

Hershall Cook(@HershallCook): Yesterday, three weeks after fellow intern Christian Belland first bested me at Rocket League, I played with him in a series of 2v2 matches. Now I wonder – when the time for vengeance comes, will I have it in my heart to defeat him?

Brian
Shea (@BrianPShea): I'm still playing a ton of MLB
15: The Show and Borderlands 2. Batman: Arkham Knight is in the rearview mirror
for me, so with any other time I have, I'm chugging along with Witcher 3,
Majora's Mask 3D, and Destiny.

Ben
Hanson (@Yozetty): Tonight I'm going to check out
Summer Games Done Quick again to watch the Mario Sunshine, Luigi's Mansion, and
Pokemon Blue speedruns. Other than that, I should really get back to Batman or
play more Rocket League but I think I'll be editing our coverage trailer for
next week's cover reveal! Have a good weekend!

Alissa McAloon (@Gliitchy): Last weekend I finally got my PC up
and running again. Now that I've got it 'fixed' (turns out having the HDMI
plugged into the right output makes a huge difference) this weekend will
probably be filled with random games from my steam library. I'll probably dive
back into Knights of the Old Republic II since it's supported by the Steam
Workshop now. Otherwise, I'm three chapters behind on like every Telltale game
right now.

Jeff Cork (@GIJeff): I'm leaving for Gamescom tomorrow morning, but I'll probably play some
Witcher 3 tonight. You know, for research or something. Then some Jetlag
Joyride.

Kyle Hilliard (@KyleMHilliard): I'm having a yard
sale this weekend, so feel free to come by and purchase a bunch of my stuff
that I don't want anymore. I also hope to check out the Wet Hot American Summer
TV show on Netflix, even though I haven't seen the original film so I don't
really have any affection for it. I always preferred Mr. Show and Upright
Citizen's Brigade over The State. Finally, maybe some Witcher? My progress on
that game has been excruciatingly slow.

Matthew Kato (@MattKato):
Diving back into The Witcher 3 after too long of an absence, and I've been
playing more PES 2015 as well. I also want to try out the NHL 16 EASHL beta. I
need to finish Life is Strange ep. 3 so I can get to the crazy stuff that Kim
alluded to in her review of episode 4.

Jeff
Marchiafava (@GIJeffM): I've been playing a lot of Arkham
Knight recently, and while I've been intrigued by the story, the continuous
(not to mention monotonous) tank battles are taking their toll. This weekend I
might temporarily hang up Batman's pointy-eared cowl and jump back into The
Witcher 3. Then again, considering the continued rumblings in the office about
Rocket League, maybe it's time to start honing my car-soccer skills.

We're only about a month away from two of this Fall's big open world titles. On September 1 both Metal Gear Solid V: The Phantom Pain and Mad Mad go on sale. Which one will you be buying first?

The editorial staff at GI has been talking a lot about September 1, because that's the release date for both Metal Gear Solid V: The Phantom Pain and Mad Mad. Both games seem like they'll be large open worlds that will deliver some epic content. That's a lot of gaming to take in all in one day. What are you more interested in? Sending soldiers and jeeps into the sky with Metal Gear's Fulton surface-to-air recovery system, or trolling around Mad Max dystopian wasteland in a souped up muscle car?

There are plenty of mobile distractions as the week comes to a close. If you must spend this weekend away from your console, these are the games worth checking out. Rovio released the first true sequel to their blockbuster Angry Birds franchise, while the folks behind CounterSpy tackle the 1970's. Fans of match-threes might finally find a replacement for You Must Build A Boat, and an ambitious one-touch game tries to make a grand statement about the modern world.

The match-three puzzle game is all over the
mobile world right now, but The Long Siege adds some unique twists on the
genre. Part RPG, part RTS, and part puzzler, players must strategically match tiles
to summon different units to the battlefield based on the incoming enemy forces. Match
three red tiles, for instance, to deploy a melee unit to the field. Linking up
three blue tiles will conjure up a spell caster. The Long Siege also has a
progression system where players can upgrade their units and cannon abilities.

From the makers of CounterSpy, Fingers of Fury lets you play out your Bruce Lee
fantasies from the comforts of your own phone. There are only two attacks: kick
and punch, activated by tapping the left or right side of the
screen respectively. Kicks are wide and sweeping, useful for taking out multiple
enemies. However, the recovery time is long which leaves your hero vulnerable. Punches, on the
other hand, are quick and can keep single enemies out of range by making them flinch. Like CounterSpy, Dynamighty embraces the quirks of the time period by working in references to Kill Bill and the best 70's martial arts films. Careful use of both kick and punch is the only
way to survive. Oh yeah – you only have one life, so make it count.

The new minimalist puzzle game for this
week is Rotatio. Players control a circle moving across a spinning line that is
also moving up and down the screen. The circle automatically moves in one
direction, but this movement can be reversed by holding one finger down on the
screen. At the same time, you have to navigate this circle through small gaps
either at the top or bottom of the screen. Coupled with a smooth electronic
soundtrack and satisfying particle physics, Rotatio is more than the sum of its
parts.

Though Rovio has been
releasing Angry Birds games since what feels like the beginning of time, the
first true sequel to the groundbreaking original title has finally landed. The
gameplay is familiar, with players slingshotting different types of birds at
ugly green pigs. Now levels have multiple stages and birds can be shot in any order. The animations are slick and the bright
art style is downright charming. Sadly, the free-to-play elements are more pronounced than ever in this entry. Watch the
game in action on our Test Chamber.

You’ve likely heard a lot of juicy tales regarding the creation of some of the industry’s biggest games, but the stories behind the stories are even juicer. Did you know that July 31 is actually one of the most eventful days in gaming history? Learn about all of the historic happenings that have occurred on this day throughout the years.

July 31, 1974 – Future game designer Shigeru Miyamoto watches in horror as a freak electrical surge overloads the family computer and traps his brother’s soul inside the machine. The young Miyamoto vows to give his brother’s life meaning. Years later, Miyamoto designs the Legend of Zelda, finally bringing to life the fantasy world he and his brother dreamed about as children. To this day, Miyamoto believes that if he ever stops making Zelda games his brother’s soul will fade from reality.

July 31 1982 – Atari game designer Howard Scott Warshaw meets with legendary filmmaker Steven Spielberg, but during the meeting, Spielberg accidentally refers to Howard as Herman. Embittered, Warshaw spends the next several weeks designing a game based off Spielberg’s film E.T. the Extra-Terrestrial that is so terrible it almost ruins the film. Spielberg learns of Warshaw's plans and hires actors Richard Dreyfuss and Harrison Ford to sneak into Atari’s manufacturing plant, steal every copy of the game, and bury them in a New Mexican desert.

July 31, 1975 – Before founding Apple, tech legends Steve Jobs and Steve Wozniak work out of Job’s garage on an advanced prototype of a liquid-cooled LED display. Unfortunately, during the assembly of the hardware, Jobs sneezes on one of the circuit boards, resulting in a bug that causes the display to project a series of random characters. These random characters end up being the exact programming code for the game Breakout. Wozniak takes credit for making Jobs sneeze, and Jobs buys the game rights from Wozniak for $20 and a can of Diet Coke.

July 31 1988 – Sony engineer Ken Kutaragi is carefully carrying one of Sony’s prototype CD players down the street when he turns a corner and bumps into a Nintendo executive carrying a Nintendo Entertainment System. This collision creates a hybrid NES that plays CDs. Both companies are ecstatic about the new technology and name the console the Nintendo PlayStation. Unfortunately, relations between the two companies break down when neither can agree on what kind of hors d'oeuvres to serve at the launch party. Sony breaks off to start its own video game division.

July 31, 65,000,000 B.C. – An asteroid collides with the Earth’s surface, eradicating dinosaur life worldwide. The disaster inspires engineers Lyle Rains, Ed Logg, and Dominic Walsh to design a prototype asteroid buster that will protect all remaining life on Earth from these bad-apple asteroids. Unfortunately, the asteroid buster never makes it out of prototyping because Ed Logg’s wife feels that the concept works better as a game. The Atari’s classic Asteroids is born.

July 31, 2007 – While studying abroad in Ireland, a young Jonathon Blow encounters a leprechaun with a broken leg. Blow takes the leprechaun home and nurses it back to health. Grateful, the leprechaun grants Blow one wish, and Blow asked to become the greatest video game programmer of all time. In a furious design session that lasts 76 hours, Blow programs the entirety of the indie hit Braid. Blow designs his next game, The Witness, in a record-breaking 38 hours, but decides that it is too good for the average gamer and spends the next several years “dumbing it down.”

July 31, 1993 – Developers John Romero and John Carmack are busy working on their next game – a first-person shooter about a space marine who single-handedly cuts down Hell’s invading armies. John Carmack wants to name the game Dom after his grandfather Dominick Springbottom, who had tragically died in an oil-drilling explosion the year before. Unfortunately, a typo in the game’s press release refers to the game as Doom and the name sticks.

July 31, 1998 – Young farmhand Nolan North is casually strolling through his grandparent’s farm in Albert City, Iowa when he is accosted by a group of individuals he later describes as grey aliens. These individuals drug North and begin a series of experiments on his body before dropping him back off at his family farm a week before the abduction. North soon discovers that his voice has been altered to achieve near-perfect human pitch and decided to begin a career as a video game voice actor. Ironically, exactly 10 years later, while vacationing in Italy, North is assaulted by lifelong rival Troy Baker who steals North’s voice and leaves the veteran voice actor for dead in a wine cellar.

July 31, 1996 – Designer Mike Dailly begins quietly working on the first Grand Theft Auto game. However, the game is originally very different from the series we know today. Dailly envisioned that the game would star a gritty version of the Cowardly Lion from the children’s classic, The Wizard Of Oz. Lion would travel through a shadowy underworld in a 1986 Pontiac Firebird as he psychically battled the monsters in people’s dreams. During an investor meeting, Dailly became visibly agitated and starting yelling, “It’s about a lion who lives in your mind!” Walker continually repeated, “It’s about a lion who lives in your mind,” until he was escorted out of the building. Rockstar soon changed the game’s setting to match that of its eventual release.

Game Informer has received additional information about the quiet delay of Mighty No. 9, with further substantiation that it will miss its September 15 release. The game does not have a new release date, but the most recent information reaffirms that retailer listings of 2016 are accurate.

GameStop (Disclosure: GameStop is Game Informer’s parent company) tells us on background that notification of delays such as this one are initiated by the publisher. This includes placeholder dates that are put in place when a game is first listed or, in this case, delayed. This indicates that the 2016 placeholder was driven by Deep Silver and Comcept, both of whom we've reached out to for comment.

Deep Silver declined to comment on the matter and Comcept did not return our request for a statement by publication. We’ll update should either get back to us.

Comcept is currently in the final days of the Red Ash Kickstarter. The campaign is over $300,000 away from funding, with backers canceling pledges yesterday after an announcement that Chinese company Fuze will fund development.

This morning, Comcept repurposed the $800,000 Kickstarter as “stretch” goals to add to the core game. These include another playable character, a mini-game triggered after the main story, and a combat-focused dungeon.

Our TakeAt this point, it seems that Comcept isn't confirming the Mighty No. 9 delay, possibly because of the negative impact it would have on the ongoing Red Ash Kickstarter. Deep Silver, which is serving as the publisher for the game, may have its hands tied by the developer (which is why it didn’t offer a statement). If that’s the case, this falls squarely on Comcept’s shoulders and reflects quite poorly on the company. Comcept's first duty is to the backers, and it has failed to notify them of a substantial change.

Harmonix has announced that it is delaying its Kickstarted Amplitude revival. The news comes with a silver lining, though. The studio has shared that more content is being added on the road to delivery.

Instead of the planned 16 tracks, Amplitude will include 30 (plus and additional song for backers). More modes are being added, also. The game will include a single-player campaign and free play, a two- to four-player free-for-all mode, and a team play option for 1-versus-3 and 2-versus-2 competition. Harmonix is also adding two more playable environments.

The game was originally planned for release this summer, but with the additions, Harmonix needs a bit more time. Amplitude will still be released this year for PS4 (a PS3 version will come later) for backers. Wide release will happen in early 2016.

“We know that this schedule slip will be a disappointment to many of you,” writes chief creative officer Alex Rigopulos. “(Frankly, it’s disappointing to us as well, as we’re all dying to play the finished game…) However, our judgment was that our highest priority is to deliver the best game we possibly can to our fans—the definitive version of Amplitude. We want to over-deliver for our biggest supporters, and that’s simply going to require some extra time.”

For more on Amplitude, you can check out an interview with Rigopulos.

[Source: Kickstarter]

Our TakeUltimately, this will result in a bigger, better game. Addressing this up front with backers (and softening the blow with all the detail about added content) helps. Unfortunately, this means that Harmonix won’t begin realizing the majority of revenue until 2016 (excepting PS4 pre-purchases). Rock Band 4 should help close the cash flow gap.

CD Projekt Red is getting to roll out yet another patch for The Witcher 3: Wild Hunt. While this one isn’t quite as substantial as update 1.07, there are still a number of fixes and the foundation for the upcoming New Game Plus feature.

A number of players reported that after installing 1.07, they were left with a naked Geralt. This was due to changes in item levels that prevented players from equipping gear they were once able.

With version 1.08 comes the Wolven Hour potion. This will revert item levels for one hour, giving players time to either reach the new threshold or find temporary gear. After an hour, gear stats will revert and you’ll be in the buff again (assuming you didn’t accomplish what you needed).

The patch also fixes problems with disappearing items from the stash, removes the loot prompt from empty containers, and keeps decapitated heads from disappearing. There are also a number of quest fixes.

For the full patch notes, you can visit the CD Projekt forums. No specific release window has been revealed, but CD Projket Red’s Marcin Momot suggests it will arrive soon.

[Source: CD Projekt Red]

Our TakeCD Projekt Red continues to polish this massive game, with bug fixes and improvements. It’s great to see these patches rolling out in rapid succession and containing so many fixes each.

Don’t Starve is going to get even bigger this fall. Klei is teaming up with Capy to create a new single-player expansion for the survival game, called Shipwrecked.

The add-on, which is coming to PC, Mac, and Linux, brings a host of updates. Included are new playable characters, environments, creatures, and seasons. All of the existing playable characters can take part in the new adventure, too.

(Please visit the site to view this media)

Shipwrecked marks the third major expansion for Don’t Starve. The game was updated first with Reign of Giants and then received multiplayer support with Don’t Starve Together. For more on Don’t Starve, check out our review.

Sega still plans to run operating and net surpluses for the full year ending March 31, 2016. The publisher attributes the losses to decreased demand in Japan for game software, amusement centers, and amusement machines.

[Source: Sega]

Our TakeSega is still in the midst of righting the ship after suffering significant sales decreases and staffing cuts in 2015. The company is in the process of moving out of its long-time San Francisco location in favor of offices in southern California.

After yesterday’s announcement that Fuze stepped in to fund all of Red Ash, Comcept has detailed what backer funds will support. This is, of course, predicated on the campaign recovering its losses from yesterday and raising an additional $300,000 in the next three days.

The good news is that with Fuze backing the project, Red Ash will be a full game (instead of only a few of the chapters guaranteed). The stretch goals, funded at the $800,000 level, include one post-game dungeon, one additional playable character, and a loosely detailed post-game “village reconstruction” mode.

Comcept is also remaining silent on retailers listing a delay for Mighty No. 9. We’ve reached out to the company and have not yet heard back on the matter.

[Source: Kickstarter]

Our TakeThese stretch goals are very loosely defined, and it took Comcept 25 percent of the remaining campaign time to update with this information. At this point, it doesn’t look like it matters much. Unless an angel backer swoops in, this campaign has little chance of success.

Today’s the last day of July, which means two of the currently available Xbox Live Games with Gold titles are going away tomorrow. You’ve still got time to lock-in your licenses for them though, so get a move on.

On Xbox One, you can grab Assassin’s Creed IV: Black Flag. The other Xbox One game, So Many Me, will stick around through the middle of August.

On Xbox 360, Gears of War 3 rotates out of the lineup tomorrow. Don’t worry though, new Xbox One and Xbox 360 games slide onto the service tomorrow morning. You can read up on what to expect here.

While ZombiU met with mixed reviews at the Wii U’s launch, it was one of the most profound examples of how the Gamepad could be used for new game mechanics. In the original version, players would use the device as both a map and the backpack interface. While rummaging for items, the game didn’t pause, so keeping your wits about you was necessary.

Ubisoft’s Hélène Henry, producer on Zombi (the Xbox One, PlayStation 4, and PC version) explains how the game has been adapted for play without the second screen. “Rummaging in the backpack still doesn’t pause the game. We’ve added a dedicated button to access the backpack, which lets players see their full inventory and assign shortcut keys,” Henry says.

The minimap will appear and fade on screen as necessary, and the sound balancing that made use of the gamepad has been adjusted for surround systems to replicate it as closely as possible. “There has been a slight increase in the field of view,” Henry says, “and players can increase and decrease it a little if they want to, but not so much that it takes away that claustrophobic feeling. Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement.”

Two new melee weapons have been added beyond the cricket bat in the original. A shovel will let you hit more than one zombie at a time and a nail bat offers greater damage and critical chance. The flashlight has also been adjusted, so that players can opt for a wider, further shining beam in exchange for battery consumption. You’ll also need to keep it off for a full 30 seconds to recharge, making flashlight usage a more meaningful choice.

The only thing missing in the port is the single-system multiplayer. Without the second-screen available, Ubisoft opted to focus on the single-player mode.

Zombi is due out on August 18 for Xbox One, PlayStation 4, and PC. For more, you can see the announcement trailer in our coverage from yesterday.

[Source: Ubisoft]

Our TakeI enjoyed ZombiU mostly for its use of the Gamepad screen. It’s a shame that Nintendo hasn’t been able to capitalize on that feature like it did with the DS and 3DS dual-screens.

Before Super Smash Bros. was released, Nintendo let us know that some modes would be coming post launch. Now, eight months later, you can finally create tournaments.

The update for this is free, but Nintendo is also releasing another set of Mii Fighter costumes for those looking to dress up their custom characters. There are also two new stages available for purchase.

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Peach’s Castle and Hyrule Castle from the original Super Smash Bros. are each priced at $1.99 per platform or $2.99 for a Wii U and 3DS bundle. You can also purchase them as part of a “Wave 3 bundle” with the following Mii Fighter costumes:

Hoodie (all types)

Bear Hat and Suit (Gunner)

King K. Rool Hat and Outfit (Brawler)

Flying Man Hat and Outfit (Brawler)

Chrom Wig and Outfit (Swordfighter)

Black Knight Helm and Armor (Swordfighter)

Lloyd Wig and Outfit (Swordfighter)

Samus’ Helmet and Armor (Gunner)

Each of these cost $.75 per platform or $1.15 for both Wii U and 3DS. There’s also a free K.K. Slider Hat and Outfit, as well as QR codes to add Samus, Chrom, Lloyd lookalike Miis to your roster.

The full Wave 3 bundle that includes the stages and the Mii Fighter costumes costs $6 per platform or $9.20 for both Wii U and 3DS.

Sure Sonic is doing plenty of failing on his own these days, but maybe that's because Sonic's world isn't an easy place to live – as Mario finds out in this amusing fan-made video. Find out how well Mario can run a loop de loop in the video below.

Internet video game comedians Dorkly show us Mario’s sorry attempt to complete Sonic’s very first level. After you're done with this video, let Mario teach you why Capitalism is bad for you, and then learn how A.I. bots are creating their own Mario levels.