: One creature will summon on your side with at least 4 attack and an ability. Destroyed after activated.

NAME:

Pandemic Experience

ELEMENT:

Entropy

COST:

4

TYPE:

Permanent

ATK|HP:

TEXT:

: One creature will summon on your side with at least 5 attack and an ability. Destroyed after activated.

ART:

IDEA:

RapidStar_

NOTES:

After this card is played, the ability is delayed one turn (like an hourglass, or pulvy). It is somewhat similar to mutation, but there doesn't have to be a creature in the playing field. Is a permanent, so vulnerable to steal, deflag etc... When a creature is summoned, creatures have a higher chance to have a lower attack. HP is determined by this complicated formula: (HP = ATK - 3). Creatures have an even chance to obtain any of these abilities: or : Growth (50% chance to get either): Deja Vu: Poison: Ablaze: Endow (2 Light if Upgraded PE): Mutation

As you probably noticed, the abilities will cost quanta from their original element, NOT entropy.

Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.

Having it be a permanent gives the opponent 1 turn to prepare, and / or prevent the effect (e.g. hit it with deflag)Essentially, this would only be important if you intend it to be a nerf if you think the effect is too powerful to occur instantly.Otherwise, just go with a spell.

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you? If your zombie plan iskill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`You might be a unix junky

Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.

Having it be a permanent gives the opponent 1 turn to prepare, and / or prevent the effect (e.g. hit it with deflag)Essentially, this would only be important if you intend it to be a nerf if you think the effect is too powerful to occur instantly.Otherwise, just go with a spell.