I played with the settings of for the bits (Frame, LSB, MSB), and have now a reading from 0 to 4095 with one turn.How ever... if i keep turning (same direction), the value does not jump to 0, but starts counting back to 0, and from there back up to 4095.This means i need two truns to go back to 0, and therefore have two possible values for a position.

Does anyone know why its behaving like this, and what do i have to change to jump from 4095 to 0 after 1 turn?

With one encoder we like to measure an angle, with the orther a speed of a moving object (block).