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☢Intro

Two hundred years ago, in 80 BI (Before Impact), astronomers discovered a large meteor set to collide with the Earth. Humanity, unable to escape the seemingly doomed planet nor able to destroy the gigantic rock from space began hurriedly searching for a way to ensure the survival of the human race. It took many months but eventually a method was found - humanity began to move underground, constructing sub-terranian systems in large caverns both discovered and excavated.

In Year Zero, eighty years after the discovery of the projectile heading for Earth, these cities were all but completed and much of the human race had already moved below ground. It was this year that the meteor hit - turning the majority of the surface into a dusty, hellish wasteland where sunlight was rarely seen and eliminating all of those still found above the ground. The majority of the human race had been wiped out by the impact and the disasters that followed, but humanity had managed to survive.

It was two-and-a-half years later, in 2 PI (Post Impact), that the Gifted began to appear. The meteor and the fragments it spread throughout the globe produced a strange and previously unknown radiation with the power to alter the biology of many living things and whilst this radiation made it impossible for humans to return to the surface, the small amounts that seeped underground had a different result - some humans began developing amazing superpowers or gifts.

These people, who came to be known as Gifted soon came to be feared and the International Council (the highest governing body in the world), terrified that they would lose power or even be overthrown by these people possessing abilities beyond normal humans placed strict, oppressive laws over the Gifted. These new laws required all Gifted to register themselves as such and to be placed under strict supervision involving tests, interviews and investigations. Furthermore, the actual use of abilities without dire need or express permission from the government was forbidden. Naturally, despising the fear and prejudice against them many Gifted rebelled, refusing to obey such laws just to satisfy the power lust of the government - these Gifted known generally as the Unregistered became forced to live in the seedy underworlds of their sub-terranian homes, living amongst true criminals in poverty constantly avoiding capture by the military.

It is now one hundred and eighteen years after the emergence of the first Gifted and little has changed. Unregistered still refuse to submit to the oppression of the government, constantly struggling to evade those seeking to capture or kill them - but things could change soon. The wraiths have appeared. Little is known about the wraiths, all that is really known is that they are seemingly supernatural creatures that seek to do nothing but destroy. Could these creatures have something to do with the Unregistered? Are they another product of the radiation permeating the Earth? Or is there something else behind the sudden appearance of these creatures?

You will play as an Unregistered struggling to survive in the criminal and corrupt underworld of Heliopolis an underground city in Europe. You will face not only the military who seek to capture or, if deemed necessary, kill Unregistered Gifted as well as the emergence of the dangerous beings known as wraiths. Throughout the storylline you will be forced to fight for your life whilst gradually uncovering the many secrets of the unjust world you live in and the origins of the wraiths that are wreaking havoc against the human race.

☣The Gifted

The radiation produced by the meteor and its fragments has reached throughout the enitrety of the Earth and whilst it is too strong for the human body handle in large amounts - preventing humans from returning to the surface for extended periods of time, the small amounts of radiation that have reached underground are only strong enough that some of those below the ground have been altered slightly, giving them seemingly supernatural gifts.

The types of abilities developed and how powerful they are vary wildly, with some Gifted being quite unremarkable with abilities as mild as slightly enhanced senses whilst there are other Gifted with incredibly powerful and dangerous abilities - there's even a woman known to be able to trigger explosions with her mind. Regardless of a Gifted's ability however, they all face the same fear and prejudice being forced to choose between succumbing to the oppression of the government or living a life of poverty in the crime-ridden underworlds of the underground cities. There are three categories of Gifted:

Registered - Those who succumbed to the oppression and prejudice against them. They live as normal citizens for the most part having use of their abilities forbidden in all but the most dire of circumstances and agreeing to live with constant interviews and investigations.

Unregistered - The Gifted living in the underworlds of their cities surrounded by crime and deceit. They actively use their abilities (meaning they are generally more honed than a Registered) and must constantly be on the lookout to avoid detection or capture. Unregistereds who are discovered will be captured and imprisoned and if they attempt to flee or resist capture lethal force is authorised.

Employed - Despised amongst the Unregistered and even a hearty majority of Registered these are Gifted actively working under the government. They are generally tasked with hunting unregistereds although some also find themselves dealing with registered also. In exchange for their services they are allowed to use their abilities when on the job, in the underworld areas of the city or alone. The existence of employed is generally concealed however there are many in the lowest rungs of society who are aware of their existence and of course the government and other select people of influence know about them.

☠The Wraiths

The wraiths have been described as living shadows. They are somewhat humanoid in appearance, although there are differences in their appearances with some looking more monstrous than others and they truly do seem to be animated shadows of sorts.

The wraiths possess the ability to shift between two forms – tangible and intangible. A tangible wraith is one that can physically interact with the world and be interacted with. This is the form in which they move around in the world like any other creature, capable of attacking and being attacked. A tangible wraith is physical stronger than a human being, being strong enough to tear open a truck with their claws or punch a deep dent into concrete and are also somewhat faster and more agile, being able to outrun the average person and easily able to leap from object to object. Despite these physical strengths however, tangible wraiths have a number of weaknesses also. Wraiths may be physically more gifted than human beings but they are also much more fragile, dissipating quickly when their bodies sustain enough damage and they don’t have the ability to attack from a distance. When intangible wraiths cannot touch or be touched, they appear on the surface of things like a shadow would and can travel that way able to move stealthily and far faster than when tangible. Wraiths can shift between being tangible and intangible quite quickly and although no more intelligent than some of the smarter hunting animals they attack in swarms so are very dangerous. At this stage in time, it appears as though wraiths are completely self-reliant, needing no food or other energy source to function, it is unknown whether they are actually living creatures or not.

❧Glossary

Gifted – Humans who have gained a supernatural gift as a result of a unique radiation given off by the meteor that impacted Earth in Year Zero.

Registered – Gifted who abide by the government’s registration laws.

Unregistered – Gifted who refuse to register and abide by oppressive laws.

Employed – Gifted under the employ of the government. Their primary role is hunting unregistered.

Year Zero – The year the meteor impacted the Earth.

BI (Before Impact) – The years before Year Zero

PI (Post Impact) – The years following Year Zero

Dark Radiation – The newly recognised term for the radiation produced by the meteor. It basically means nobody understands it.

Phoenix – A terrorist group comprised of Gifted. They are fighting for Gifted rights.

☤Rules

GM word is law.

Don’t ask to be a GM, if we need help we’ll ask you.

Be respectful to each other OOC.

Reservations will be held for three days.

If you don’t have your first post up within a week of acceptance we reserve the right to re-open your place if more room is needed.

Try to post approximately every week or so. We understand this isn’t always possible and will be lenient, but if you are not going to be able to get a post-up in around this time please let us know.

No god-modding and please do not bunny without permission.

Gameplay

Gameplay will take place in chapters which may have no objectives being primarily sandbox or may have a clearer goal. In some chapters different groups will be given different objectives to fulfill (or not fulfill if they so choose – for the sake of character development or similar). As the gameplay progresses and we move deeper into the plotline, the story is set to become more complex as the various conflicts come to a head.

✍Sign-Up Sheet

Appearance: Things like build, hair colour, eye colour, ethnicity and attire. A picture may be used but a written description will still be required.

Personality: Your characters views, quirks, character flaws or positive aspects etc. Their appearance is who they look like, this is who they are.

Gift: What is your characters ability? Be as inventive as you like, we’ll be listing abilities with characters and even reservations if you have thought of a gift and not a character.

Weapons/Tools: Realistically speaking, most gifted won’t need much in the way of weaponry or the like but I have no problem with them using them if need be, especially if they possess a gift ineffective in combat.

Other: Include anything that doesn’t fit the other categories here. You can post theme songs under this section also if you choose to have one.

RP Sample: An extract from another RP (linked to said RP) or write “A day in the life of your character”.

Name

Dean Andrews

Age

26

Gender

♂

Nicknames

"D", "Xero"

Appearance

Xero is your average muscular man. He stands at 5'9", which is quite normal for his age. He has quite a muscular but not extremely big seeing as he still wants to be able to move rather easily. His skin's color is a nice pale brown which he used to get complimented on when he was younger. Dean's eyes are plain and boring black, something he prefers seeing as he likes to go unnoticed. There is nothing really unique about his physical appearance altogether.

Even on the side of clothing, he is very discreet and will adapt to whatever a lot of people seem to be wearing at the moment. However, bright colors aren't something he particularly likes wearing and he will try to avoid them as much as he can. Colors such as black and gray are what you will always see on him. His style of clothing consists of plain shirts, jeans and sneakers. Very rarely will you see him wearing sandals or going barefoot.

Personality

Everyone knowing Dean will agree that the following three sum him up quite nicely : "Arrogant narcissistic jerk". He's one of the coldest person you'll have the bad luck to meet in this world. Dean cares for himself above everything else, other people matter very little to him, unless you're close to him. He will not hesitate to crush anyone standing in his path to perfection, as he likes to call his life. Fighting is his favorite pastime and the only useful thing he learned from his father. Most of the time, he will be secretive to people, not wanting anyone to know details about his life. Which is why most people know him under the name Xero. Those who can safely claim to be his friends are very rare.

Xero is quite the short-tempered individual. It doesn't take much to anger him and push him to the edge, which will often involve him throwing insults or fists. He also is one to live by the motto "Never forget, never forgive." If you do something bad to him, he will never forget it and will not rest until he gets his revenge. As far as social interactions go, Dean sucks. He doesn't know how to express his feelings so he prefers to act cold and distant even to his rare friends. In the rare occurrence that you've earned his trust and friendship, he will go to any length to protect you. Even if it means sacrificing his life.

Gift

Flyrogenesis
The ability to project powerful fields of manipulated energy. Dean is able to create a shield, wall or a field to protect himself from the attacks of his enemies. He can manipulate the energy coming from the environment, such as the wind, and from himself to create these defenses. This ability also allows him to direct devastating hits, depending on the energy gathered, at his opponents. He can also binds someone for a limited time with the use of an energy field.

There are also limitations and risks to his ability. If there are some disturbances in the energy he receives(chemical/nuclear products), he might have difficulties controlling it. This can result in an even stronger blast to the total neutralization of his ability. There is also a limit to the amount of energy he can absorb at one time, if he goes beyond that limit, he might feel some painful aches in his body.

I've been waiting for an RP like this gimme omg PC never fails to deliver all of the exact kinds of RPs I die for!

edit: Finished!

Name: Brooklyn Elise KnoxAge: 26Gender: FemaleNicknames: N/A

Appearance: Intimidating at first glance, Brooklyn is obviously not a woman to be crossed. Standing at 5'7" plus the extra inches she often gets from her sky high heels, she stands with poise, grace, and an easy confidence that seems to contrast with her rather lacking physical presence. In one word, her frame can be described as flat-- her chest is flat, her curves practically non-existent, and her build in general quite lean. She seems as if she could be broken in half with two bare hands, but thanks to her powers, she packs quite the alpha woman backhand and glare. Brooklyn's heavy lidded eyes give off the impression as if everything she says is either smarmy, or she is at all times in RBF mode, coffee brown eyes often rimmed with an excess of black mascara and dark, dramatic eye make-up. Her lips are almost always smoothed out by a bold shade of lipstick-- be it a deep or bright red, or even a bright orange, while her nails are almost always painted a dark shade of purple, blue, or straight black to match the raven locks of her hair. Cut short into a boyish cut to frame her heart shaped face, Brooklyn keeps her bangs long enough to fall in and around her eyes, but the back falls no further than the nape of her neck, and the sides just barely brush her sharp jawline. The strands are only partially successful in veiling a number of piercings on her ears which total to 6, four on one and two on another-- and a double eyebrow piercing on her right brow.

Brooklyn's closet consists almost entirely of blacks, earth tones, and other darker shades that are torn, studded, or otherwise distressed in some way or another. Consistent with her personality, Brooklyn's image tends to send a warning sign to others that she's a prickly and rather disagreeable person, what with a number of corset tops, leather pants, distressed blazers and shredded leggings to show that she's not some damsel in distress. But, being quite fond of disguises, she has a small section dedicated purely to wigs and clothes she would not otherwise be caught dead in-- from lacy skirts to flowing blouses, she has the whole ensemble at her bidding for whenever she wants to hit the streets undercover. On the other hand, she does have less complicated outfits that still offer the 'bad girl' image, which are the threads she dons on days she's sure she won't be caught up in any trouble for the day. In the end, however she still loves her stainless steel rings, skull pendant necklaces, and studded silver belts with chunky heels or black belted combat boots that scream "you can look, but don't touch".

Personality: Arrogant and vain, Brooklyn is the type of woman who knows what she wants and will stop at nothing until she gets it. Not afraid to manipulate others with whatever tools she has at hand, she's taken advantage of others' weaknesses through blackmail, seduced others with her looks, and even tried her hand a few notably violent means. Struggling in the criminal world is not particularly how she would describe her life-- rather, she embraces it and milks it for all its worth as best she can. Brooklyn doesn't trust anybody in her life, though she has the ability to be disarmingly friendly and chummy if she thinks it's worth rubbing elbows. Ever calculating, the only thing that matters to Brooklyn is her own self-interests, and in a dog-eat-dog world, she's not afraid to either kick a few people in the face, show a little skin, or show off her more charismatic side if it means she'll be a little bit higher on the food chain. Those who are 'useless' to her however, get the full brunt of her true personality.

She has the stubbornness of a rhino on matters that she's set her mind upon-- but on all other matters, she's apathetic, indifferent, and often sees herself above such trifling matters. It's hard for her to empathize with others, and tears and nostalgia are not something she bothers with on a regular basis, and she finds people who simper and sob about their lives, past or present, incredibly insufferable-- as she believes in changing your fate with your own hands. As a result, she has a hard time respecting authority and being told what to do-- which is why, despite her strong feelings over the rights of Gifted and the inferiority of the humans, she doesn't participate in Phoenix's operations. Independence is her strong suit, though working in a team is not impossible given that her team is able to work to her standard-- and handle her easily irritated, foul mouthed personality.

Gift: Kinetic Force Manipulation - Brooklyn can absorb energy caused by kinetic impacts without being affected to a certain extent. She can later release this energy, in the force of a pulse generated by a motion of force on her own part. At the moment, the physical size of the force is what determines whether it can be absorbed effectively. For example, she can absorb a bullet's energy and release the bullet with the same energy because of a bullet's relatively small size. However, she cannot walk away from being hit by a car without at least some personal absorption of the damage. Gifted who have enhanced strength are often, at a base level, stronger than the force of a car, and so have the upper hand in confrontations with her.

Weapons/Tools: Swiss Army Knife, Micro Desert Eagle (Usually concealed in a jacket pocket or a purse, used primarily for generating kinetic energy.)

Other:
- Smokes at least three cigarettes a day, at the barest minimum.
- She can hold her alcohol quite well, and is partial to whiskey.
- Theme Song: So What, by Pink

RP Sample:

Spoiler:

There was something special about wandering around town by yourself, without a butler fussing behind you and a madame telling you what was and wasn't ladylike. It was a freedom that Lotte found to be both exhilarating-- and taxing. It was a trial to keep the hood of her velvet cloak up, whilst trying not to interact with anyone so as not to draw attention to herself. She wanted to talk to everybody- the tourists from other islands, the pirates who had traversed the seas and gathered to see the execution, the fledgling pirates determined to set out anew after hearing Sivers' inspiring last words. The young Lotte didn't quite understand it all, but she was sure if she could just talk to somebody they'd be glad to explain it...! But being alone meant that she couldn't just talk to anybody like she would if she had attendants fussing about behind her.

Even if her head was empty and full of nothing but butterflies and rainbows, even she knew that she was worth a pretty penny if she talked to the wrong person- whether that pretty penny came from the reward for sending her home, to face her father's disapproving frowns and lectures, or kidnapping her for ransom.

... Though frankly, she couldn't say that she particularly minded being kidnapped, if her kidnappers were nice people. Did nice kidnappers exist? Surely they did. After all, being kidnapped meant she might get to go see more of the world than just Loguetown- since the boat she'd boarded from her kingdom had come straight here without any stops in between. She eyed the throng of hooligans surrounding the execution platform with a hopeful gaze, watching them shout about the sea and treasure. Tilting her head at all the unique characters gathering up new crews and dreams. ...Hmmm maybe not those people. They seemed like the type of commoners who didn't take baths very often, and she'd found that she wasn't so fond of those commoners. They wore very strange perfumes (read: body odor).

Securely tugging her hood down over her silvery blonde hair, she turned down the street to find a place to pick up a quick meal. She had learned well these past few weeks! She knew that you had to pay for meals after eating them when you ate in other peoples' houses, and that you could usually seat yourself- unlike the restaurants back at home with plush red velvet chairs that required reservations weeks in advance. However, she'd never walked into a place nearly as crowded as this one... What to do when there didn't seem to be any open seats? Failing to consider the perfectly viable option of picking another place, she scanned the shop filled with boisterous characters hopping in and out of their chairs, she was quick to hone in on an empty seat at one of the wall-adjacent tables. Walking over and plopping herself down across the man without permission, Lotte peered across her. Respectable clothes, relatively tidy brown hair, didn't look too out of the ordinary....

Well, he looked more boring than the rest, but he'd have to do because there weren't any other open seats. Perhaps he'd have an interesting story to tell yet! It wasn't right to judge a person by their cover, she reasoned, though she'd essentially been doing that the whole day.

"Can I have that?" She pointed to the meat in his hands, half-eaten but looking just as delicious as it would if it were still whole.

Appearance: Things like build, hair colour, eye colour, ethnicity and attire. A picture may be used but a written description will still be required.

Personality: Your characters views, quirks, character flaws or positive aspects etc. Their appearance is who they look like, this is who they are.

Gift: Foresight: Johar possesses an unnatural foresight, seen by no other. He can "see the future," if you will. Johar's predictions are almost flawless. He can predict where the military will come from, how to avoid them, and where to leave traps for them. In close combat he can predict what move an opponent would use, such as a left jab or right hook. Because of his power he is never without a plan. In the time it takes an entire council to predict what one man will do he can predict five different courses of action that the council will take.

Weapons/Tools:

Other: Include anything that doesn’t fit the other categories here. You can post theme songs under this section also if you choose to have one.

RP Sample: An extract from another RP (linked to said RP) or write “A day in the life of your character”.

Appearance: Warmth is embodied, pictured, and envisioned when looking at Basil. He has a caramel skin tone that looks melted under ideal temperatures and crimson eyes that could torch a person's intentions. His hair is multi-colored and adds a certain mystery and cool to himself. His hair is short and wild; it teems with misplace strands but offers a variety of different shades. From white to dark blue, these colors swirl around the small mane that he calls hair. With a lean athletic build it is suggested that he's a warrior of some sort, perhaps one that works under endurance situations.

He wears clothes that provides an equal amount of protection and flexibility. His armor is specially made as he is dutifully concerned with his abilities not affecting his appearance after its use. He wears a slim fitting vest, designed to withstand slashes from steel blades and to a small degree, bullets. His shirt is sleeveless but his arms are fitted with leather bands with golden ornaments in the middle of them. He wears a dark waist cloth over his thighs and black sash keeps it in place, its tails fall down the middle of his navy colored trousers. He usually can be seen wearing sleek black and navy boots. All of his clothes are fire proof to a certain degree.

Personality: A unregistered Gifted, Basil sees himself as a wild animal; being both hunted and pushed to the edge of extinction. He secretly rebukes the government and its intentions. That being said, in the public and rebel eye, Basil is nothing more than a hazard to humanity. His potential to damage the earth beyond its already desolate state is just too high a cost. He's sought after and forced to be on the run, so he's exceptionally silent and skeptical of most people. His distant attitude may get taken as cold but he's always has a kind heart. Being the type of man that sticks his neck in the business of others, its no wonder the government always finds him in the middle of a mess.

Gift:Fintan (Pyrokinesis). Widely considered the strongest Pyrokinesis in the new dystopia that is earth, Basil has been gifted with exceptional powers in the three main concepts of the ability. His creation of the flames has always been exemplary, being capable of creating flames one hundred feet around himself to forming intricate cages and weapons. Its been complimented on several occasions. His manipulation has developed further into immunity and regeneration, his feeds from the heat and flames of an explosions or any substance that can generate it. Though, he rarely uses this, in fact, he's more likely to have the flame completely bend around him than absorb it into his body. When the word regeneration is used in this sense, its means more of invigoration and stacking. Absorbing these flames gives him more firepower to add ontop of his natural limit, which is far from minuscule to begin with.

Finally, the concept that is most dangerous is the intensity of his flames; the sheer degree of heat and explosiveness that can spawn from him. His potential danger to humanity has placed him under the watchful eye of the government. Like most Pyrokinetics his flames are directly linked to his emotions. Usually, under normal circumstances he is capable of conjuring a crimson a flame, fire that is capable of melting steel like butter and creating explosions capable destroying houses. However he rarely uses these. When enraged or emotionally unstable, he has the capability of reaching temperatures that directly effect the environment around him.

Weapons/Tools: Flip-cellphone, two extra set of clothing at all times, three water bottles.

Other: He has the capabilities of unintentional enraged suicide. He has little to no friends and has never known love. Enjoys the thrill of a good kill but finds himself bored in most fights.

Wymond
Underground Chambers
Dreams, both wonderful and sweet danced around his head, painting the darkness with images of his father; that sage-like old man and their nomadic days. Snores, loud and boisterous, with small snorts in between filled the dark channel. His sleep was peaceful, his dreams dependent on the interaction of what was going on in reality. His grandfather, as they walked through a dried grassland suddenly nudged him with his wooden staff. The oak wood was warm as it pressed up against his arm.

In response, his finger twitched distinctively at the boy's touch, his eyes shot open. They were dark with just a spot of caramel posing at the iris. He stared off at the torch lit wall before looking around with a naive stare. It was weird waking up mysteriously in underground tunnels but he was sure that it could've been worse. He anchored his arm on his left shoulder before rolling it back, limbering up for whatever would come.

"I'd say I've already gotten unwanted attention," He argued cheerfully. "I'm in here afterall." Wymond turned his back on them and looked down the tunnel, his hand ruffling the back of his spiky hair. Before anyone else could speak he started aimlessly walking down the tunnel. It wasn't doing him any good just sitting around. Like always his legs couldn't help but move forwards, afterall backwards was never a good direction to walk in.

Appearance: Standing at six feet with messy black hair over his face and stone-like green eyes barely peeking out, it's not too hard to pick Alex out of a group as the one you just don't mess with. His pale, lanky arms and uncaring expression agree; even with barely any bulk, he just looks like he'd slip out of your grasp every time you tried to drive his face in.

His unassuming dress goes with it. He owns only one suit, and that's a simple black button-up shirt, white dress pants and a matching jacket. It basically never leaves his closet. The rest of his wardrobe consists of jeans, and plain T-shirts that are too wide for his body, and for the cold he has a grey hoodie. Other skeletons in his closet include a variety of disguises he's taken.

Personality: Alex is the guy who's always there when you need him, but he's gone before you can thank him. "Laying low" as his way of life, Alex was never one to stand out. Overshadowed and often unintentionally ignored, he enjoyed a sort of burden-free luxury in the background; and since his parents always focused on his little brother more, he was able to do pretty much whatever he wanted as long as he stayed out of the spotlight. He never registered his gift once he realized he had it, not because he hated the government (although active oppression didn't sit well with him), but because no one knew about him in the first place. Likewise, whenever he stopped doing something, no one really noticed.

Using his gift, Alex really likes to help others out without being seen, like an imaginary friend. It makes him feel useful, even if no one knows it's him. He also enjoys playing little pranks and making people paranoid of a poltergeist; nothing dangerous, though. Overall, while he cares about the well-being of others (Gifted or not) and enjoys any company he gets, his stay-out-of-the-way attitude and his ability to do whatever he very well feels like has made him lose out on a lot of interaction and social development (he just goes with the flow until he's explicitly asked for an opinion or he feels it necessary to interject), and Alex is left a moral-free man of few words and fewer appearances.

Gift:Imperception. Alex doesn't become invisible, but he may as well be. Upon triggering, anyone within a maximum radius of ten feet is rendered imperceivable as long as they stay within that distance of him. (He can use it strictly on himself, as well.) He can use this in two different ways, the first being to completely hide himself and company from all senses in the outside world, making them effectively stop existing. This makes it easier to sneak around, as he can have conversations and even fire weaponry without anyone knowing where the bullet came from due to a complete lack of noise and light, but it's nearly impossible to use consistently in a crowded area as it's negated on touch.

The second way is nearly perfected, and can only be deactivated manually: rather than hiding the senses, he makes himself and others caught in his field impossible to recognize (with the remaining condition that they have to stay within the ten-foot range), and once he leaves someone's line of sight, they don't remember him, like he was imaginary. Alex could be standing next to a 100% accurate poster of himself and not even a clairvoyant would see the resemblance. While he can't go snooping through government bases without the appropriate dress (which isn't always easy to acquire), the only way to figure out who he is is to have been intimately personal with him on some level.

Weapons/Tools: Alex is skilled with various knives and handguns, and can use sniper rifles with moderate proficiency. However, he specializes in sneaking around more than shooting people at range, and usually just keeps a pair of knives and a pistol at hand.

Other: Over the years, Alex has acquired many things, most legal, some not-so-legal, and has as many hobbies to match.

Appearance: a short, lanky, quick Caucasian with hazel eyes. He stands at 5'9 and weighs 99lb. He has short black hair and a scar on his left hand. He wears a grey tank top, khaki cargo shorts with a sheath for his shortsword, short boots, a wristwatch on his left wrist and a memoir wristband on his right.

Personality: Zander is a smart alac and a jerk. He has low respect for those he doesn't know, and ignores people who make a bad first impression. The months of the criminal underworld have hardened him, but he still as a soft side. There are a select few who he is actually nice to, and some times he finds a corner and wishes for a better life, and why he was given his gift. He rarely uses his talent, unless he is in a pickle, and prefers to use his sword. He sees the world in a negetive view and openly hates the goverment for they have turned him it. He has two known weaknesses, girls that seem harmless to him, and kittens. (YESSS. if kittens don't exist, I will, sadly, edit the post.)

Gift: Hope this aint too OP but, Mind manipulation >:) (these are not the gifted you are looking for)

Titus woke up, drunk, in a puddle of mud. He sat up and looked around. Out of all of the travelers and pedestrians walking near, no one paid any mind to the drunkard in the middle of the road besides some kids. Many patrons to that town and the bar knew of the ironic drunk paladin, who soaked up his grief for his sister with mead, wine, and beer. He was currently clad in some ordinary cloth breaches and leather shirt. His small potatoe sack shoes was what he wore when he didn't feel like putting on his boots. He stood dumbfounded in the middle of the street until he remembered he had a place to be, a place where he was often. He was recently slipped an invitation to a certain quest. Titus was rather low on money, and decided he needed something to do. Gathering himself, he walked out of the road and down a few alleys to his apartment. Finding the key, he opened his door and walked into his house. Some say his house smells like dank clothing, but Titus called it home. After some fussing with his wardrobe, he finally donned his paladin armour, a suit most rarely see. He locked his door and left to the bar.

As he approached the bar, he noticed it was rather quiet then usual, which disappointed him. He walked into the bar to see a mage walking to a table, THE table, that Titus was headed to. As people were still staring, Titus used his influence to stop it.

"Ok, alright, nothing to see hear, I want to hear the usual bar chatter, and look away!" Titus bellowed, causing everyone to return to their normal duties.

Titus walked up to the mage and put a hand on her shoulder.

"You know, you should really watch your tongue with matters like these." Titus concluded, and went and sat down at the table, nodding his head at the town fellows with guns, and sitting back to wait for the task master.

Appearance: Katie Bloom's face is round and wistful, with slight, modest features; the soft glimmer of her honest brown eyes conceal an inkling of wit that is probably better left alone anyway. She has cut her sandy brown hair into a choppy mess with a dirty knife, so it falls down to her shoulders and not her chest. Her face is speckled with misplaced freckles and her skin looked drained and pale, perhaps from so long underground, or perhaps it had always looked like that. She stands higher than her petite voice suggests at 5 feet and 7 inches, with a skinny build that makes her head appear to big for her body.

Generally she will wear whatever she has, and sometimes unfortunately for those around her, she will neglect to change her clothes for more weeks than desirable. But she usually sports an over-sized shirt made for a man, to hide her over-sized secrets that could only be well-kept by a woman, and beneath that she wears leggings, because leggings are far less suspicious than jeans, according to her. Other than this she wears yellow trainers just to add a little impulsive flare to her otherwise bland personality and wardrobe.

Personality: Katie Bloom is the kind of girl who has lots of questions to ask but is to shy to ask them. She is charmingly inquisitive but by no means ignorant, with a wonderfully childlike nature and curious traits. It is rare that she should say what is on her mind, though often it is already unwillingly apparent, as her blatant brown eyes cast the thoughts she is unable to deliver otherwise. She is openly caring and is prone to resist greed, though secretly she wants more than she takes. Should she stumble, as she too often does, it is important that this stumble should be handled with a sensitive delicacy as Katie would do herself, she is humble and cares of how she is regarded by family, friends and strangers alike. Gentle criticism will be treated with harsh discrepancy, especially if it is received from somebody she cares of.

Katie Bloom is not a strong girl, she has the unfortunate need to rely on those around her rather than trust herself; but she is not a weak girl either. She isn't a stranger to being chased, and because of that she is stronger than she would be if she was just a normal person, however she will often opt to hide rather than stand and fight, which can prove difficult when she is pushed into a corner and not given a choice. She is also wonderfully cunning and bright, and has the ability to think before she speaks, when it comes to quick thinking however, she is lacking, Katie is at her strongest in a team where she can support others, rather than having to fight alone.

Gift: As odd as Katie herself, her own gift is the power to heal herself and those around her. Obviously her powers are limited, she cannot fix a broken bone or cure an incurable disease, but infections, wounds, scars, bruises, etc, are no problem for her abilities. Even she doesn't know how she does this, which sometimes makes her powers a little hard to command, however they are excellently handy, for herself and others. Of course the catch to her manipulation of the human body, is that it drains her energy, Katie's gifts must be used strategically, especially when used on others. If dealing with a particularly large injury it can cause her energy and health a great deal of damage, once when healing a wound in her leg from barbed wire, she noted that her hair had begun to clump and fall out in patches, and it took several months for it to grow back.

Weapons/Tools: Not known for being a violent one, the only weapon she carries with her are stray knives that are supposed to be for cooking, in case she has no other choice but to use it.

<Challenger> and Tyler, your chosen abilities are pretty interesting but can pose problems for the other RPers if for some reason you end up in combat against each other. Gravitational control preventing other RPers from moving for a long time is liable to be problematic to the flow of an RP and the ability to control minds can create bunnying situations. I'm okay with similar gifts but those will unfortunately need to be edited.

Edit: Due to the RPs popularity I'll add two more slots so you are both reserved. I won't add any further additional slots though.

Appearance: Timmy has white hair that is spiky but short. He has grey eyes but he likes to wears his goggles so you won't see his eyes often. His height is 5"7 and he weighs around 160 pounds. His body is lean, for a 17 year old. When you see him, he usually wears his brown leather jacket and damaged jeans (you can see his knees are usually scraped through his jeans), he always wears running shoes. He also carries a messenger bag that goes over his shoulder. The messenger bag has two front pockets that he seems to carry pencils in and in the main pocket he usually has books.

Personality: Timmy is can be quite talkative when around people but when he is alone he would have a book in his hand. When he is hiding from the government he would rather go above, an into the desert wasteland filled with wraiths then be caught by the government. He will go into the wasteland to gather books or notes that weren't destroyed by the meteor. Timmy always tries to keep the mood lively with others especially when everyone has gone silent. He has a weak body but has a strong heart.

Gift: Timmy has the gift of speed. Not only does he run as fast as the average wraith but also he can think as fast in many scenarios. He reads a 500 page book in less then 15 minutes and he can tell you what he read entirely and would quote the exact words. He uses this gift for his own knowledge but one of the problems that he has with the gift is that if he uses it for running he gets tired really quickly. For instance if he runs at the speed of a wraith he would pass out in 5 minutes.

Weapons/Tools: Timmy keeps a Swiss army knife with him because he isn't any good with his fist when he is in a fight. In his messenger bag he keeps a lock picking set in the front pocket when he needs to open a lock door. Also in the bag he keeps simple bandages and he has pencil, paper, and books that he keeps for his own interest.

@OG - That's an awesome take on super speed! Once you have your sample done I should be able to accept you.
Remember that because of the radiation he shouldn't go above ground for more than a few minutes - probably like in a week.

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