SDCC '11: Beam Gun and Street Justice Powersets Unveiled

The news has already come out of SDCC from fans who were in attendance for some new information coming out of City of Heroes. Fan and forum poster, Archon Helios, has detailed everything they've seen out of SDCC for City of Heroes thus far. Check it out!

Archon here in San Diego after coming home and relaxing from preview night of Comic-Con. Out of everything there, I spent most of my time playing and trying out the new Freedom version of the game. I enjoyed it so much I couldn't help but share what I've found and collect more data as Comic-con goes on.

First we'll start with what everyone is most interested in. The new powerS. That's right, plural. I didn't try out Time Manipulation, but I did play with the other two sets, Beam Gun and Street Justice.

Beam Gun is a single target focused power set that acts as a primary for Blasters and Corrupters and secondary for Defenders. The damage numbers look low, but the set relies on a special debuff that makes Beam Gun powers deal significantly more damage, somewhat similarly to Sonic Attacks. Expect more details on exact powers in a future post. Beam Guns are primarily Energy damage.

Street Justice is a combo-centric melee power set for all the melee archetypes(Brute, Scrapper, Stalker, Tanker). All the powers have their own secondary effect as opposed to other sets like Dark Melee that focuses on to-hit de-buffs. Most of the set's powers and combo points that make your Finisher powers stronger. This isn't the same as dual blades in that it's not going toward a buff, but almost like a Rogue in WoW. Street Justice is mostly Smashing and Lethal damage and the attacks are punches and a couple kicks with some lighting effects.