Chaingun Faeries are rare mythological creatures found all over Pekab (on the rare occasions that they are found, that is) that always come in threes - there is a rule about Faeries always coming in threes (see Disney's Sleeping Beauty for an example of this). Two will always have bright green transparent chainguns while the third, acting as squad leader, will have a pink wand which strangely can either fire a short burst of energy or be welded like a short blade (acting as both a pistol and a knife, essentially). Some have been hired by various Secret Police forces in the countries of Ekk for riot control (they don't mess around there).

Standard Faerie (18 CP)

Skill: 1d6Move: 4" [8" when flying]Armour: 5

Specialities: CompensatingSpecial Rule: May only fire when on the ground, obviously.

There's a lot of people who feel like there should be distinctions between carbines, rifles, heavy machineguns etc. A size 2 machinegun (2d6 damage) would do more damage per-shot than this thing at the same range.

As far as I can tell, machine-pistols (size 1 autoguns), assault rifles (bastard autoguns), and heavier machine guns (size 2+) are pretty much already covered. The in-between weapons, like a sub-machine gun and a heavy machine gun that's not quite heavy enough to need a Heavy to fire it are still kinda left out. I think giving a regular assault rifle a supernatural d8 for damage might be a good way to simulate the HMG since it gives it arc-fire for every shot, but I have mixed feelings about the penalty to damage associated with the d8s in this situation. 1d6+1d8-(distance) is pretty appropriately ludicrous damage for an autogun, though. Since it's a supernatural bonus, the minifig could always choose to treat it like a regular autogun when needed, for ranges further than 4". SMGs and smaller carbines I have a harder time working around - I just treat them like size 1 autoguns that require 2 hands, for now. I'm not sure if I should give them size 1 or bastard range though.

IVhorseman wrote:As far as I can tell, machine-pistols (size 1 autoguns), assault rifles (bastard autoguns), and heavier machine guns (size 2+) are pretty much already covered. The in-between weapons, like a sub-machine gun and a heavy machine gun that's not quite heavy enough to need a Heavy to fire it are still kinda left out.

For me, there's really not enough notable distinction between machine pistols and SMGs to bother splitting them up into two different weapon classes - I just make 'em all 1" autoguns. Besides, even in real life, the line can get blurry between large machine pistols and small SMGs (take Uzis, for instance).

LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too.