Lift Conferenceinfo@liftconference.comArt & Designhttp://videos.liftconference.com
Talks on art, design, creativity, inspiration.en-usVisualplatformhttp://blogs.law.harvard.edu/tech/rssLift ConferenceThe talks given at the Lift conference in videoLift gathers brilliant minds who share their ideas and insights on how digital technologies reshape society. technology, innovation, digital, internet, web, conferenceepisodicnoHenri Bergius - Websites Designed by Artificial Intelligencehttp://videos.liftconference.com/photo/12885503/henri-bergius-websites-designed-by-artificial
<p><div><a href="http://liftconference.com/lift16/speakers/4477">Henri Bergius</a>,&nbsp;VP engineering at The Grid, an AI that builds your website based on its content, h<span>acker and occasional adventurer, is the&nbsp;creator of Create.js and NoFlo.<br><br>In this second talk of the session</span>&nbsp;<a href="http://liftconference.com/lift16/sessions#4621">Artificial Intelligence, Technology without Alternative?</a>&nbsp;at Lift16,&nbsp;Henri Bergius reveals for the first time how he and his team are automating design processes and how the use of such an AI could radically change the way websites such as the amazon catalog or no-budget blogs&nbsp;look like.<br><br>How do you teach&nbsp;a machine to understand beauty, color matching, smart use of blank space? Enter the world of AI-designed websites with Henri Bergius!<br><br>Recorded on February 12, 2016, in Geneva.<br></div></p><p><a href="http://videos.liftconference.com/photo/12885503/henri-bergius-websites-designed-by-artificial"><img src="http://videos.liftconference.com/12732917/12885503/36e22fcc71ff81834a552c2077d1eb97/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/12885503Wed, 24 Feb 2016 14:34:38 GMTHenri Bergius - Websites Designed by Artificial IntelligenceHenri Bergius,VP engineering at The Grid, an AI that builds your website based on its content, hacker and occasional adventurer, is thecreator of Create.js and NoFlo.In this second talk of the sessionArtificial Intelligence, Technology without Alternative?at Lift16,Henri Bergius reveals for the first time how he and his team are automating design processes and how the use of such an AI could radically change the way websites such as the amazon catalog or no-budget blogslook like.How do you teacha machine to understand beauty, color matching, smart use of blank space? Enter the world of AI-designed websites with Henri Bergius!Recorded on February 12, 2016, in Geneva.Henri Bergius,VP engineering at The Grid, an AI that builds your website based on its content, hacker and occasional adventurer, is thecreator of Create.js and NoFlo.In this second talk of the sessionArtificial Intelligence, Technology without...Lift Conference16:19<p><div><a href="http://liftconference.com/lift16/speakers/4477">Henri Bergius</a>,&nbsp;VP engineering at The Grid, an AI that builds your website based on its content, h<span>acker and occasional adventurer, is the&nbsp;creator of Create.js and NoFlo.<br><br>In this second talk of the session</span>&nbsp;<a href="http://liftconference.com/lift16/sessions#4621">Artificial Intelligence, Technology without Alternative?</a>&nbsp;at Lift16,&nbsp;Henri Bergius reveals for the first time how he and his team are automating design processes and how the use of such an AI could radically change the way websites such as the amazon catalog or no-budget blogs&nbsp;look like.<br><br>How do you teach&nbsp;a machine to understand beauty, color matching, smart use of blank space? Enter the world of AI-designed websites with Henri Bergius!<br><br>Recorded on February 12, 2016, in Geneva.<br></div></p><p><a href="http://videos.liftconference.com/photo/12885503/henri-bergius-websites-designed-by-artificial"><img src="http://videos.liftconference.com/12732917/12885503/36e22fcc71ff81834a552c2077d1eb97/standard" width="645" height="362"/></a></p>aiartificial intelligencedesignhenri bergiuslift16thegridweb designCaecilia Charbonnier - A Life in Motionhttp://videos.liftconference.com/photo/12885418/caecilia-charbonnier-a-life-in-motion
<p><a href="http://liftconference.com/lift16/speakers/4641">Caecilia Charbonnier</a>, co-founder and research director of Artanim, creates immersive universes through motion capture and virtual reality for science, entertainment and art.<br><br>In this final Open Stage talk of the&nbsp;session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>, Caecilia Charbonnier introduces us to her work at Artanim, combining&nbsp;virtual reality with&nbsp;medical research, sport, immersive universes, art, historical reconstitutions and entertainment.<br><br>One of the most promising VR companies in the world, discover what Artanim has been working on and what's awaiting!<br><br>Recorded on February 11, 2016, in Geneva.<br></p><p><a href="http://videos.liftconference.com/photo/12885418/caecilia-charbonnier-a-life-in-motion"><img src="http://videos.liftconference.com/12732915/12885418/5ac90b9d6b088c92e2a80514525bd169/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/12885418Tue, 23 Feb 2016 17:46:35 GMTCaecilia Charbonnier - A Life in MotionCaecilia Charbonnier, co-founder and research director of Artanim, creates immersive universes through motion capture and virtual reality for science, entertainment and art.In this final Open Stage talk of thesessionEnter the Anti-Disciplinary Space, Caecilia Charbonnier introduces us to her work at Artanim, combiningvirtual reality withmedical research, sport, immersive universes, art, historical reconstitutions and entertainment.One of the most promising VR companies in the world, discover what Artanim has been working on and what's awaiting!Recorded on February 11, 2016, in Geneva.Caecilia Charbonnier, co-founder and research director of Artanim, creates immersive universes through motion capture and virtual reality for science, entertainment and art.In this final Open Stage talk of thesessionEnter the Anti-Disciplinary...Lift Conference10:56<p><a href="http://liftconference.com/lift16/speakers/4641">Caecilia Charbonnier</a>, co-founder and research director of Artanim, creates immersive universes through motion capture and virtual reality for science, entertainment and art.<br><br>In this final Open Stage talk of the&nbsp;session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>, Caecilia Charbonnier introduces us to her work at Artanim, combining&nbsp;virtual reality with&nbsp;medical research, sport, immersive universes, art, historical reconstitutions and entertainment.<br><br>One of the most promising VR companies in the world, discover what Artanim has been working on and what's awaiting!<br><br>Recorded on February 11, 2016, in Geneva.<br></p><p><a href="http://videos.liftconference.com/photo/12885418/caecilia-charbonnier-a-life-in-motion"><img src="http://videos.liftconference.com/12732915/12885418/5ac90b9d6b088c92e2a80514525bd169/standard" width="645" height="362"/></a></p>anti-disciplinaryartartanimcaecilia charbonnierlift16researchvrJames Patten - Challenging the Audience to Work in Anti-Disciplinary Spaceshttp://videos.liftconference.com/photo/12885411/james-patten-challenging-the-audience-to-work-in
<p><a href="http://liftconference.com/lift16/speakers/4609">James Patten</a>, interaction designer, inventor and visual artist, creates ground breaking interactive experiences.<br><br>In this third talk of the&nbsp;session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>, James Patten goes one step further and shows us what anti-disciplinary projects look like, what environment you need to create them and how to approach them from an audience-centric perspective.<br><br>Enter this surprising world combining virtual reality, design, electronics, UX and robotics!<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12885411/james-patten-challenging-the-audience-to-work-in"><img src="http://videos.liftconference.com/12732912/12885411/e45c28a5a5fcec17ed1948c481d5ac60/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/12885411Tue, 23 Feb 2016 17:46:27 GMTJames Patten - Challenging the Audience to Work in Anti-Disciplinary SpacesJames Patten, interaction designer, inventor and visual artist, creates ground breaking interactive experiences.In this third talk of thesessionEnter the Anti-Disciplinary Space, James Patten goes one step further and shows us what anti-disciplinary projects look like, what environment you need to create them and how to approach them from an audience-centric perspective.Enter this surprising world combining virtual reality, design, electronics, UX and robotics!Recorded on February 11, 2016, in Geneva.James Patten, interaction designer, inventor and visual artist, creates ground breaking interactive experiences.In this third talk of thesessionEnter the Anti-Disciplinary Space, James Patten goes one step further and shows us what...Lift Conference20:19<p><a href="http://liftconference.com/lift16/speakers/4609">James Patten</a>, interaction designer, inventor and visual artist, creates ground breaking interactive experiences.<br><br>In this third talk of the&nbsp;session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>, James Patten goes one step further and shows us what anti-disciplinary projects look like, what environment you need to create them and how to approach them from an audience-centric perspective.<br><br>Enter this surprising world combining virtual reality, design, electronics, UX and robotics!<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12885411/james-patten-challenging-the-audience-to-work-in"><img src="http://videos.liftconference.com/12732912/12885411/e45c28a5a5fcec17ed1948c481d5ac60/standard" width="645" height="362"/></a></p>VRanti-disciplinaryartdesignjames pattenlift16roboticsSarah Brin - Making/Meaning in the Realm of Anti-Disciplinarityhttp://videos.liftconference.com/photo/12885399/sarah-brin-makingmeaning-in-the-realm-of
<p><a href="http://liftconference.com/lift16/speakers/4642">Sarah Brin</a>, public programs manager at Pier 9, Autodesk's digital fabrication workshop, helps artists in residence imagine, design and create the future of making things.<br><br>In this second talk of the&nbsp;session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>,&nbsp;Sarah Brin takes her personal case and the example of the multitude of artists she has worked with and exhibited to explain what it means to be anti-disciplinary, to fuzz out the norms and create freely.<br><br>Buckle up and let Sarah take you to the edge of creation on the piers of San Francisco!<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12885399/sarah-brin-makingmeaning-in-the-realm-of"><img src="http://videos.liftconference.com/12732916/12885399/9ece9541c62c183e851fe5a81d542fe9/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/12885399Tue, 23 Feb 2016 17:46:20 GMTSarah Brin - Making/Meaning in the Realm of Anti-DisciplinaritySarah Brin, public programs manager at Pier 9, Autodesk's digital fabrication workshop, helps artists in residence imagine, design and create the future of making things.In this second talk of thesessionEnter the Anti-Disciplinary Space,Sarah Brin takes her personal case and the example of the multitude of artists she has worked with and exhibited to explain what it means to be anti-disciplinary, to fuzz out the norms and create freely.Buckle up and let Sarah take you to the edge of creation on the piers of San Francisco!Recorded on February 11, 2016, in Geneva.Sarah Brin, public programs manager at Pier 9, Autodesk's digital fabrication workshop, helps artists in residence imagine, design and create the future of making things.In this second talk of thesessionEnter the Anti-Disciplinary Space,Sarah Brin...Lift Conference16:48<p><a href="http://liftconference.com/lift16/speakers/4642">Sarah Brin</a>, public programs manager at Pier 9, Autodesk's digital fabrication workshop, helps artists in residence imagine, design and create the future of making things.<br><br>In this second talk of the&nbsp;session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>,&nbsp;Sarah Brin takes her personal case and the example of the multitude of artists she has worked with and exhibited to explain what it means to be anti-disciplinary, to fuzz out the norms and create freely.<br><br>Buckle up and let Sarah take you to the edge of creation on the piers of San Francisco!<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12885399/sarah-brin-makingmeaning-in-the-realm-of"><img src="http://videos.liftconference.com/12732916/12885399/9ece9541c62c183e851fe5a81d542fe9/standard" width="645" height="362"/></a></p>anti-disciplinaryartautodeskdesignlift16san franciscosarah brinvideo gameSubodh Patil - The Art of Discoveryhttp://videos.liftconference.com/photo/12885392/subodh-patil-the-art-of-discovery
<p><a href="http://liftconference.com/lift16/speakers/4495">Subodh Patil</a>,&nbsp;research physicist at the&nbsp;University of Geneva and&nbsp;CERN, uncovering the fundamental physics that gave rise to the Big Bang.<br><br>In this first talk of the session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>, Subodh Patil introduces the realm of creativity and discovery, from the point of view of a physicist, building on the learnings of thousands of years of scientific research.<br><br>What does it take to achieve a breakthrough? Is there any standard model for creativity?<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12885392/subodh-patil-the-art-of-discovery"><img src="http://videos.liftconference.com/12732915/12885392/7ece6a06f7a82c51c90ff066be249d11/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/12885392Tue, 23 Feb 2016 17:46:11 GMTSubodh Patil - The Art of DiscoverySubodh Patil,research physicist at theUniversity of Geneva andCERN, uncovering the fundamental physics that gave rise to the Big Bang.In this first talk of the sessionEnter the Anti-Disciplinary Space, Subodh Patil introduces the realm of creativity and discovery, from the point of view of a physicist, building on the learnings of thousands of years of scientific research.What does it take to achieve a breakthrough? Is there any standard model for creativity?Recorded on February 11, 2016, in Geneva.Subodh Patil,research physicist at theUniversity of Geneva andCERN, uncovering the fundamental physics that gave rise to the Big Bang.In this first talk of the sessionEnter the Anti-Disciplinary Space, Subodh Patil introduces the realm of...Lift Conference23:14<p><a href="http://liftconference.com/lift16/speakers/4495">Subodh Patil</a>,&nbsp;research physicist at the&nbsp;University of Geneva and&nbsp;CERN, uncovering the fundamental physics that gave rise to the Big Bang.<br><br>In this first talk of the session&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>, Subodh Patil introduces the realm of creativity and discovery, from the point of view of a physicist, building on the learnings of thousands of years of scientific research.<br><br>What does it take to achieve a breakthrough? Is there any standard model for creativity?<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12885392/subodh-patil-the-art-of-discovery"><img src="http://videos.liftconference.com/12732915/12885392/7ece6a06f7a82c51c90ff066be249d11/standard" width="645" height="362"/></a></p>anti-disciplinarycreativitylift16physicssciencesubodh patilSophie Lamparter - Introduction to Enter the Anti-Disciplinary Spacehttp://videos.liftconference.com/photo/12889073/sophie-lamparter-introduction-to-enter-the
<p><a href="http://liftconference.com/lift16/people/sophie-lamparter">Sophie Lamparter</a>, associate director at swissnex San Francisco, was the moderator of the third session of Lift16&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>.<br><br>In this short introduction, she explains the concept of Anti-Disciplinarity and why we need such an approach to solve the ever-more difficult&nbsp;challenges of the 21st century.<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12889073/sophie-lamparter-introduction-to-enter-the"><img src="http://videos.liftconference.com/12732918/12889073/0d517713593d26dbfd78e2c3f64d5e88/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/12889073Tue, 23 Feb 2016 17:46:03 GMTSophie Lamparter - Introduction to Enter the Anti-Disciplinary SpaceSophie Lamparter, associate director at swissnex San Francisco, was the moderator of the third session of Lift16Enter the Anti-Disciplinary Space.In this short introduction, she explains the concept of Anti-Disciplinarity and why we need such an approach to solve the ever-more difficultchallenges of the 21st century.Recorded on February 11, 2016, in Geneva.Sophie Lamparter, associate director at swissnex San Francisco, was the moderator of the third session of Lift16Enter the Anti-Disciplinary Space.In this short introduction, she explains the concept of Anti-Disciplinarity and why we need such an...Lift Conference06:32<p><a href="http://liftconference.com/lift16/people/sophie-lamparter">Sophie Lamparter</a>, associate director at swissnex San Francisco, was the moderator of the third session of Lift16&nbsp;<a href="http://liftconference.com/lift16/sessions#4619">Enter the Anti-Disciplinary Space</a>.<br><br>In this short introduction, she explains the concept of Anti-Disciplinarity and why we need such an approach to solve the ever-more difficult&nbsp;challenges of the 21st century.<br><br>Recorded on February 11, 2016, in Geneva.</p><p><a href="http://videos.liftconference.com/photo/12889073/sophie-lamparter-introduction-to-enter-the"><img src="http://videos.liftconference.com/12732918/12889073/0d517713593d26dbfd78e2c3f64d5e88/standard" width="645" height="362"/></a></p>anti-disciplinaryartdesignlift16sophie lamparterJeremy Myerson - Designing Tomorrow’s Networked Workplaceshttp://videos.liftconference.com/photo/10620239/jeremy-myerson-designing-tomorrows
<p>Research director at the&nbsp;Royal College of Art.<br><br>The borders of work communities no longer match those of firms. Office spaces tend to shrink while new, hybrid “third places” and coworking places emerge. For many, the phone and laptop are the true work place, social networks and projects the true work communities, clients and domain experts the true hierarchies… The times are ripe for extended enterprises, temporary organizations, autonomous corporations, shapeless and borderless networks. Do work communities still need organizations? Do firms still need managers or employees? What new agile, lean, learning, open organizations and spaces will we need to invent in order to work in the future?<br><br>Video filmed at Lift with Fing 2014 in Marseille<br></p><p><a href="http://videos.liftconference.com/photo/10620239/jeremy-myerson-designing-tomorrows"><img src="http://videos.liftconference.com/9826383/10620239/0b82a03e3c696aafbe78c6a5e82536f2/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/10620239Sat, 29 Nov 2014 10:00:00 GMTJeremy Myerson - Designing Tomorrow’s Networked WorkplacesResearch director at theRoyal College of Art.The borders of work communities no longer match those of firms. Office spaces tend to shrink while new, hybrid “third places” and coworking places emerge. For many, the phone and laptop are the true work place, social networks and projects the true work communities, clients and domain experts the true hierarchies… The times are ripe for extended enterprises, temporary organizations, autonomous corporations, shapeless and borderless networks. Do work communities still need organizations? Do firms still need managers or employees? What new agile, lean, learning, open organizations and spaces will we need to invent in order to work in the future?Video filmed at Lift with Fing 2014 in MarseilleResearch director at theRoyal College of Art.The borders of work communities no longer match those of firms. Office spaces tend to shrink while new, hybrid “third places” and coworking places emerge. For many, the phone and laptop are the true...Lift Conference29:55<p>Research director at the&nbsp;Royal College of Art.<br><br>The borders of work communities no longer match those of firms. Office spaces tend to shrink while new, hybrid “third places” and coworking places emerge. For many, the phone and laptop are the true work place, social networks and projects the true work communities, clients and domain experts the true hierarchies… The times are ripe for extended enterprises, temporary organizations, autonomous corporations, shapeless and borderless networks. Do work communities still need organizations? Do firms still need managers or employees? What new agile, lean, learning, open organizations and spaces will we need to invent in order to work in the future?<br><br>Video filmed at Lift with Fing 2014 in Marseille<br></p><p><a href="http://videos.liftconference.com/photo/10620239/jeremy-myerson-designing-tomorrows"><img src="http://videos.liftconference.com/9826383/10620239/0b82a03e3c696aafbe78c6a5e82536f2/standard" width="645" height="362"/></a></p>designfingfranceoffice spaceLift FR 2013 - Axelle Benaïch, Le futur nous appartienthttp://videos.liftconference.com/photo/8991260/lift-fr-2013-axelle-benaich-le-futur
<p>Axelle Benaïch de Design The Future Now, présente le Lift Expérience lors du Lift Conférence du 15 Octobre 2013.<br></p><p><a href="http://videos.liftconference.com/photo/8991260/lift-fr-2013-axelle-benaich-le-futur"><img src="http://videos.liftconference.com/7718125/8991260/70793ecdc20e44e05a9629f5a3858bb6/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/8991260Wed, 12 Mar 2014 10:45:00 GMTLift FR 2013 - Axelle Benaïch, Le futur nous appartientAxelle Benaïch de Design The Future Now, présente le Lift Expérience lors du Lift Conférence du 15 Octobre 2013.Axelle Benaïch de Design The Future Now, présente le Lift Expérience lors du Lift Conférence du 15 Octobre 2013.Lift Conference06:57<p>Axelle Benaïch de Design The Future Now, présente le Lift Expérience lors du Lift Conférence du 15 Octobre 2013.<br></p><p><a href="http://videos.liftconference.com/photo/8991260/lift-fr-2013-axelle-benaich-le-futur"><img src="http://videos.liftconference.com/7718125/8991260/70793ecdc20e44e05a9629f5a3858bb6/standard" width="645" height="362"/></a></p>exhibitionfingfrancefrenchlift france 2013makersmarseilleLift FR 2013 - Clara Feder, Le Mur de la Tentationhttp://videos.liftconference.com/photo/8991203/lift-fr-2013-clara-feder-le-mur-de-la
<p>L'artiste Clara Feder nous interroge : Serez-vous les premiers à construire le Mur de la Tentation ? Saurez-vous résister à la Tentation? Dans un monde gouverné par la finance, où les valeurs prédominantes sont l'argent et le consumérisme, le plus difficile, c'est de résister à la Tentation. Une œuvre d’art participative, interactive et planétaire.<br></p><p><a href="http://videos.liftconference.com/photo/8991203/lift-fr-2013-clara-feder-le-mur-de-la"><img src="http://videos.liftconference.com/7718125/8991203/3c58638607c271eff59008ac11447a35/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/8991203Wed, 12 Mar 2014 08:10:00 GMTLift FR 2013 - Clara Feder, Le Mur de la TentationL'artiste Clara Feder nous interroge : Serez-vous les premiers à construire le Mur de la Tentation ? Saurez-vous résister à la Tentation? Dans un monde gouverné par la finance, où les valeurs prédominantes sont l'argent et le consumérisme, le plus difficile, c'est de résister à la Tentation. Une œuvre d’art participative, interactive et planétaire.L'artiste Clara Feder nous interroge : Serez-vous les premiers à construire le Mur de la Tentation ? Saurez-vous résister à la Tentation? Dans un monde gouverné par la finance, où les valeurs prédominantes sont l'argent et le consumérisme, le plus...Lift Conference06:35<p>L'artiste Clara Feder nous interroge : Serez-vous les premiers à construire le Mur de la Tentation ? Saurez-vous résister à la Tentation? Dans un monde gouverné par la finance, où les valeurs prédominantes sont l'argent et le consumérisme, le plus difficile, c'est de résister à la Tentation. Une œuvre d’art participative, interactive et planétaire.<br></p><p><a href="http://videos.liftconference.com/photo/8991203/lift-fr-2013-clara-feder-le-mur-de-la"><img src="http://videos.liftconference.com/7718125/8991203/3c58638607c271eff59008ac11447a35/standard" width="645" height="362"/></a></p>artclara federexhibitionfingfrancefrenchlift france 2013marseilletentationAge of the Inpossiblehttp://videos.liftconference.com/photo/8959901/age-of-the-inpossible
<p>Rachel Armstrong's talk challenges us to think bigger than we may feel comfortable for fear that our ideas are dismissed as being impossible, or ‘science fiction’. Yet, we are at an exciting time of ‘inpossible’ discovery, (where creative events occur during the process of exploration), that is enhanced by the evolution of an emerging new technological platform, fuelled by 21st century science. The combination of extreme, collaborative thinking and a different kind of technology, may just help us reach escape velocity from the current ‘industrial’ thinking that has made us short term, economically cautious and ideologically conservative.</p><p><a href="http://videos.liftconference.com/photo/8959901/age-of-the-inpossible"><img src="http://videos.liftconference.com/7718126/8959901/659aab514db6653583469c11f52e9b5e/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/8959901Fri, 22 Nov 2013 14:21:58 GMTAge of the InpossibleRachel Armstrong's talk challenges us to think bigger than we may feel comfortable for fear that our ideas are dismissed as being impossible, or ‘science fiction’. Yet, we are at an exciting time of ‘inpossible’ discovery, (where creative events occur during the process of exploration), that is enhanced by the evolution of an emerging new technological platform, fuelled by 21st century science. The combination of extreme, collaborative thinking and a different kind of technology, may just help us reach escape velocity from the current ‘industrial’ thinking that has made us short term, economically cautious and ideologically conservative.Rachel Armstrong's talk challenges us to think bigger than we may feel comfortable for fear that our ideas are dismissed as being impossible, or ‘science fiction’. Yet, we are at an exciting time of ‘inpossible’ discovery, (where creative events...Lift Conference24:07<p>Rachel Armstrong's talk challenges us to think bigger than we may feel comfortable for fear that our ideas are dismissed as being impossible, or ‘science fiction’. Yet, we are at an exciting time of ‘inpossible’ discovery, (where creative events occur during the process of exploration), that is enhanced by the evolution of an emerging new technological platform, fuelled by 21st century science. The combination of extreme, collaborative thinking and a different kind of technology, may just help us reach escape velocity from the current ‘industrial’ thinking that has made us short term, economically cautious and ideologically conservative.</p><p><a href="http://videos.liftconference.com/photo/8959901/age-of-the-inpossible"><img src="http://videos.liftconference.com/7718126/8959901/659aab514db6653583469c11f52e9b5e/standard" width="645" height="362"/></a></p>age of inpossiblecollaborativedesigndesign fictionfictiongenevalift13rachel armstrongsciencescience fictionswitzerlandLightning in the Age of Cloud Computing http://videos.liftconference.com/photo/7320510/lightning-in-the-age-of-cloud-computing
<p>Honor Harger&nbsp;is a curator from New Zealand who has a particular interest in artistic uses of technologies. She is currently director of Lighthouse<span>, a digital culture agency in Brighton, UK. Lighthouse works at the intersection of the art, film and the digital creative industry sectors, producing vibrant, inspirational programmes that show how important artists and filmmakers are in a changing media landscape. Lighthouse shows work in their own venue in Brighton, and works in partnership with galleries, museums, and festivals, nationally and internationally.<br></span><br>References&nbsp;and further information regarding the projects shown in the talk:<br><a href="http://honorharger.posterous.com/lift-talk-references-credits">http://honorharger.posterous.com/lift-talk-references-credits</a><br></p><p><a href="http://videos.liftconference.com/photo/7320510/lightning-in-the-age-of-cloud-computing"><img src="http://videos.liftconference.com/4959050/7320510/341d6ee39aef37ec530b4f53a00948d0/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/7320510Tue, 27 Nov 2012 20:26:20 GMTLightning in the Age of Cloud Computing Honor Hargeris a curator from New Zealand who has a particular interest in artistic uses of technologies. She is currently director of Lighthouse, a digital culture agency in Brighton, UK. Lighthouse works at the intersection of the art, film and the digital creative industry sectors, producing vibrant, inspirational programmes that show how important artists and filmmakers are in a changing media landscape. Lighthouse shows work in their own venue in Brighton, and works in partnership with galleries, museums, and festivals, nationally and internationally.Referencesand further information regarding the projects shown in the talk:http://honorharger.posterous.com/lift-talk-references-creditsHonor Hargeris a curator from New Zealand who has a particular interest in artistic uses of technologies. She is currently director of Lighthouse, a digital culture agency in Brighton, UK. Lighthouse works at the intersection of the art, film and...Lift Conference28:23<p>Honor Harger&nbsp;is a curator from New Zealand who has a particular interest in artistic uses of technologies. She is currently director of Lighthouse<span>, a digital culture agency in Brighton, UK. Lighthouse works at the intersection of the art, film and the digital creative industry sectors, producing vibrant, inspirational programmes that show how important artists and filmmakers are in a changing media landscape. Lighthouse shows work in their own venue in Brighton, and works in partnership with galleries, museums, and festivals, nationally and internationally.<br></span><br>References&nbsp;and further information regarding the projects shown in the talk:<br><a href="http://honorharger.posterous.com/lift-talk-references-credits">http://honorharger.posterous.com/lift-talk-references-credits</a><br></p><p><a href="http://videos.liftconference.com/photo/7320510/lightning-in-the-age-of-cloud-computing"><img src="http://videos.liftconference.com/4959050/7320510/341d6ee39aef37ec530b4f53a00948d0/standard" width="645" height="362"/></a></p>artclouddigitaldronesenglishfilmfrancehonor hargerlift france 2012lighthousemarseillemediaprintingsciencetechnologyKilling your digital identityhttp://videos.liftconference.com/photo/4983485/killing-your-digital-identity
<p>One of the co-inventors of the web 2.0 suicide machine, Gordan Savicic will tell us the story of his invention, and why he is on a mission to help users be smarter about their digital identities.</p><p><a href="http://videos.liftconference.com/photo/4983485/killing-your-digital-identity"><img src="http://videos.liftconference.com/4959050/4983485/fa9cd683bc53225456486773dcb681b0/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/4983485Tue, 08 May 2012 18:18:02 GMTKilling your digital identityOne of the co-inventors of the web 2.0 suicide machine, Gordan Savicic will tell us the story of his invention, and why he is on a mission to help users be smarter about their digital identities.One of the co-inventors of the web 2.0 suicide machine, Gordan Savicic will tell us the story of his invention, and why he is on a mission to help users be smarter about their digital identities.Lift Conference15:11<p>One of the co-inventors of the web 2.0 suicide machine, Gordan Savicic will tell us the story of his invention, and why he is on a mission to help users be smarter about their digital identities.</p><p><a href="http://videos.liftconference.com/photo/4983485/killing-your-digital-identity"><img src="http://videos.liftconference.com/4959050/4983485/fa9cd683bc53225456486773dcb681b0/standard" width="645" height="362"/></a></p>artdigitalidentitymediasocial etoy.CORPORATION - twisting capitalism & technology since 1994http://videos.liftconference.com/photo/4893051/-etoycorporation-twisting
<p>etoy.CORPORATION SA is a corporate sculpture and a shareholder company registered in the city of Zug/Switzerland, using corporate structures to maximize cultural values. Since 1994 etoy is hacking the dominating model of the individual artist: the concept of the independent star and glorified genius is replaced by an abstract trademark - etoy. Legendary for its «digital hijack» (1,5 million search engine users<br />
kidnapped in 1996), etoy also coordinated «TOYWAR», a milestone in hacktivism, bringing down a multi-billion dotcom operation and thus creating the most expensive performance in art history. A pioneer in container architecture inspired by the Internet's paket system etoy currently invests all resources in MISSION ETERNITY – a digital cult of the dead and a long term data archive focusing on pioneers of the information age.</p><p><a href="http://videos.liftconference.com/photo/4893051/-etoycorporation-twisting"><img src="http://videos.liftconference.com/4465660/4893051/42e2c5a5ab05822ee0fc12ed78bdb1cf/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/4893051Fri, 20 Apr 2012 07:39:53 GMT etoy.CORPORATION - twisting capitalism & technology since 1994etoy.CORPORATION SA is a corporate sculpture and a shareholder company registered in the city of Zug/Switzerland, using corporate structures to maximize cultural values. Since 1994 etoy is hacking the dominating model of the individual artist: the concept of the independent star and glorified genius is replaced by an abstract trademark - etoy. Legendary for its «digital hijack» (1,5 million search engine users
kidnapped in 1996), etoy also coordinated «TOYWAR», a milestone in hacktivism, bringing down a multi-billion dotcom operation and thus creating the most expensive performance in art history. A pioneer in container architecture inspired by the Internet's paket system etoy currently invests all resources in MISSION ETERNITY – a digital cult of the dead and a long term data archive focusing on pioneers of the information age.etoy.CORPORATION SA is a corporate sculpture and a shareholder company registered in the city of Zug/Switzerland, using corporate structures to maximize cultural values. Since 1994 etoy is hacking the dominating model of the individual artist: the...Lift Conference25:36<p>etoy.CORPORATION SA is a corporate sculpture and a shareholder company registered in the city of Zug/Switzerland, using corporate structures to maximize cultural values. Since 1994 etoy is hacking the dominating model of the individual artist: the concept of the independent star and glorified genius is replaced by an abstract trademark - etoy. Legendary for its «digital hijack» (1,5 million search engine users<br />
kidnapped in 1996), etoy also coordinated «TOYWAR», a milestone in hacktivism, bringing down a multi-billion dotcom operation and thus creating the most expensive performance in art history. A pioneer in container architecture inspired by the Internet's paket system etoy currently invests all resources in MISSION ETERNITY – a digital cult of the dead and a long term data archive focusing on pioneers of the information age.</p><p><a href="http://videos.liftconference.com/photo/4893051/-etoycorporation-twisting"><img src="http://videos.liftconference.com/4465660/4893051/42e2c5a5ab05822ee0fc12ed78bdb1cf/standard" width="645" height="362"/></a></p>artdesigndigitalhackershacktivismhijackmediazurichJames Bridle - We fell in love in a coded spacehttp://videos.liftconference.com/photo/4823292/james-bridle-we-fell-in-love-in-a
<p>James Bridle talks about literature and storytelling when everything has become digital, the construction of knowledge and collaborating with robots. Ham, spam, word salad, and what is important in a tent.</p><p><a href="http://videos.liftconference.com/photo/4823292/james-bridle-we-fell-in-love-in-a"><img src="http://videos.liftconference.com/4465641/4823292/0d66ac0d874b4148592859bde506a639/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/4823292Fri, 06 Apr 2012 14:29:51 GMTJames Bridle - We fell in love in a coded spaceJames Bridle talks about literature and storytelling when everything has become digital, the construction of knowledge and collaborating with robots. Ham, spam, word salad, and what is important in a tent.James Bridle talks about literature and storytelling when everything has become digital, the construction of knowledge and collaborating with robots. Ham, spam, word salad, and what is important in a tent.Lift Conference22:03<p>James Bridle talks about literature and storytelling when everything has become digital, the construction of knowledge and collaborating with robots. Ham, spam, word salad, and what is important in a tent.</p><p><a href="http://videos.liftconference.com/photo/4823292/james-bridle-we-fell-in-love-in-a"><img src="http://videos.liftconference.com/4465641/4823292/0d66ac0d874b4148592859bde506a639/standard" width="645" height="362"/></a></p>aestethicsartcodedesigngenevajames bridlelift12newrigswitzerlandukTimo Arnall "Making things visible"http://videos.liftconference.com/photo/1230545/timo-arnall-making-things
<p>A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to "make things visible" as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.</p><p><a href="http://videos.liftconference.com/photo/1230545/timo-arnall-making-things"><img src="http://videos.liftconference.com/889266/1230545/a3d17838fd732b44065e77b9d5ee502d/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1230545Tue, 02 Aug 2011 14:00:00 GMTTimo Arnall "Making things visible"A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to "make things visible" as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one...Lift Conference22:12<p>A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to "make things visible" as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.</p><p><a href="http://videos.liftconference.com/photo/1230545/timo-arnall-making-things"><img src="http://videos.liftconference.com/889266/1230545/a3d17838fd732b44065e77b9d5ee502d/standard" width="645" height="362"/></a></p>englishlift france 09rfidubicompubiquitous computingJan Chipchase "Literacy, Communication & Design"http://videos.liftconference.com/photo/1254943/jan-chipchase-literacy
<p>Jan Chipchase is Principal Scientist at Nokia Research Center. He presents about "Literacy, Communication & Design" at the LIFT07 conference on Thursday, February 8, 2007</p><p><a href="http://videos.liftconference.com/photo/1254943/jan-chipchase-literacy"><img src="http://videos.liftconference.com/889266/1254943/7c525f006338902a4018c128d80ec21d/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1254943Wed, 27 Jul 2011 14:00:00 GMTJan Chipchase "Literacy, Communication & Design"Jan Chipchase is Principal Scientist at Nokia Research Center. He presents about "Literacy, Communication & Design" at the LIFT07 conference on Thursday, February 8, 2007Jan Chipchase is Principal Scientist at Nokia Research Center. He presents about "Literacy, Communication & Design" at the LIFT07 conference on Thursday, February 8, 2007Lift Conference25:00<p>Jan Chipchase is Principal Scientist at Nokia Research Center. He presents about "Literacy, Communication & Design" at the LIFT07 conference on Thursday, February 8, 2007</p><p><a href="http://videos.liftconference.com/photo/1254943/jan-chipchase-literacy"><img src="http://videos.liftconference.com/889266/1254943/7c525f006338902a4018c128d80ec21d/standard" width="645" height="362"/></a></p>communicationdesignenglishethnographylift07literacynokiaresearchJohn Tackara "Design and sustainability"http://videos.liftconference.com/photo/1230376/john-tackara-design-and
<p>John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as "future" or "sustainable" as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.</p><p><a href="http://videos.liftconference.com/photo/1230376/john-tackara-design-and"><img src="http://videos.liftconference.com/889266/1230376/5db2631006b079d97f743dc9761f728b/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1230376Fri, 22 Jul 2011 22:43:00 GMTJohn Tackara "Design and sustainability"John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as "future" or "sustainable" as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as "future" or "sustainable" as they maintain a certain...Lift Conference23:14<p>John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as "future" or "sustainable" as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.</p><p><a href="http://videos.liftconference.com/photo/1230376/john-tackara-design-and"><img src="http://videos.liftconference.com/889266/1230376/5db2631006b079d97f743dc9761f728b/standard" width="645" height="362"/></a></p>designecologyenglishfinglift france 09marseillesocial innovationFlorence Chee "Localizations of global games: cross-cultural lessons"http://videos.liftconference.com/photo/1177228/florence-chee-localizations-of
<p>What happens when global games meet local culture? In this talk, Florence Chee discusses the idea of games as a medium of communication and how it may look the same or different depending on where in the world you may find yourself. How do factors like culture, social structure, and infrastructure affect how people play online games in different global contexts? Drawing from ethnographic studies of games from all over the map, game designers, engineers, or cultural theorists will be interested in this discussion of the contingent factors that arise from public and private game play that is sometimes not about the game at all.</p><p><a href="http://videos.liftconference.com/photo/1177228/florence-chee-localizations-of"><img src="http://videos.liftconference.com/889267/1177228/743b6a4484c2e2602dd59b280d599ba3/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1177228Tue, 14 Jun 2011 10:52:03 GMTFlorence Chee "Localizations of global games: cross-cultural lessons"What happens when global games meet local culture? In this talk, Florence Chee discusses the idea of games as a medium of communication and how it may look the same or different depending on where in the world you may find yourself. How do factors like culture, social structure, and infrastructure affect how people play online games in different global contexts? Drawing from ethnographic studies of games from all over the map, game designers, engineers, or cultural theorists will be interested in this discussion of the contingent factors that arise from public and private game play that is sometimes not about the game at all.What happens when global games meet local culture? In this talk, Florence Chee discusses the idea of games as a medium of communication and how it may look the same or different depending on where in the world you may find yourself. How do factors...Lift Conference04:36<p>What happens when global games meet local culture? In this talk, Florence Chee discusses the idea of games as a medium of communication and how it may look the same or different depending on where in the world you may find yourself. How do factors like culture, social structure, and infrastructure affect how people play online games in different global contexts? Drawing from ethnographic studies of games from all over the map, game designers, engineers, or cultural theorists will be interested in this discussion of the contingent factors that arise from public and private game play that is sometimes not about the game at all.</p><p><a href="http://videos.liftconference.com/photo/1177228/florence-chee-localizations-of"><img src="http://videos.liftconference.com/889267/1177228/743b6a4484c2e2602dd59b280d599ba3/standard" width="645" height="362"/></a></p>cultureenglishgamegamingglocallift11onlineopenstageculturalstudiesMemi Beltrame "The free view on Art that anyone can edit"http://videos.liftconference.com/photo/1176131/memi-beltrame-the-free-view-on
<p>What is Art ? In a witty presentation Memi Beltrame introduce his project Artypedia.<br />
Artypedia is a Wiki located at <a href="http://artypedia.org">http://artypedia.org</a> Its point is to challenge the general understanding of what art is. Artypedia features selected articles from the Wikipedia, with the main term of the article replaced with the term "art".</p><p><a href="http://videos.liftconference.com/photo/1176131/memi-beltrame-the-free-view-on"><img src="http://videos.liftconference.com/889266/1176131/84b4abb2bfc618d31fb616a42e6f0d09/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1176131Wed, 08 Jun 2011 10:04:20 GMTMemi Beltrame "The free view on Art that anyone can edit"What is Art ? In a witty presentation Memi Beltrame introduce his project Artypedia.
Artypedia is a Wiki located at http://artypedia.org Its point is to challenge the general understanding of what art is. Artypedia features selected articles from the Wikipedia, with the main term of the article replaced with the term "art".What is Art ? In a witty presentation Memi Beltrame introduce his project Artypedia.
Artypedia is a Wiki located at http://artypedia.org Its point is to challenge the general understanding of what art is. Artypedia features selected articles from...Lift Conference04:44<p>What is Art ? In a witty presentation Memi Beltrame introduce his project Artypedia.<br />
Artypedia is a Wiki located at <a href="http://artypedia.org">http://artypedia.org</a> Its point is to challenge the general understanding of what art is. Artypedia features selected articles from the Wikipedia, with the main term of the article replaced with the term "art".</p><p><a href="http://videos.liftconference.com/photo/1176131/memi-beltrame-the-free-view-on"><img src="http://videos.liftconference.com/889266/1176131/84b4abb2bfc618d31fb616a42e6f0d09/standard" width="645" height="362"/></a></p>artcommunityenglishlift11open stagesocialmediawikiDavid Calvo "Beyond transmedia"http://videos.liftconference.com/photo/1176210/david-calvo-beyond-transmedia
<p>How to built your own cosmos ? In a whimsical attempt to eradicate the narrative debate from the game design process, David Calvo defines an ethic of development, an “affectionate anarchism” leading back to the original source driving creation on any support: poesis.</p><p><a href="http://videos.liftconference.com/photo/1176210/david-calvo-beyond-transmedia"><img src="http://videos.liftconference.com/889266/1176210/95b683566e4fac882dc4fc35533aded3/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1176210Mon, 30 May 2011 12:33:14 GMTDavid Calvo "Beyond transmedia"How to built your own cosmos ? In a whimsical attempt to eradicate the narrative debate from the game design process, David Calvo defines an ethic of development, an “affectionate anarchism” leading back to the original source driving creation on any support: poesis.How to built your own cosmos ? In a whimsical attempt to eradicate the narrative debate from the game design process, David Calvo defines an ethic of development, an “affectionate anarchism” leading back to the original source driving creation on...Lift Conference19:54<p>How to built your own cosmos ? In a whimsical attempt to eradicate the narrative debate from the game design process, David Calvo defines an ethic of development, an “affectionate anarchism” leading back to the original source driving creation on any support: poesis.</p><p><a href="http://videos.liftconference.com/photo/1176210/david-calvo-beyond-transmedia"><img src="http://videos.liftconference.com/889266/1176210/95b683566e4fac882dc4fc35533aded3/standard" width="645" height="362"/></a></p>building cosmosenglishgamegaminglift11mmorpgmyth.storytellingsustainable virtual worldstransmediavideogamePaul Barnett "MMO's, movies, las vegas, and golf"http://videos.liftconference.com/photo/1231260/paul-barnett-mmos-movies-las-vegas-and
<p>In one of Lift's most entertaining talk, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and crazier doesn't work in the world of online games. There has to be room for new ideas, and it's the person with the ideas who is going to be walking away with the money.</p><p><a href="http://videos.liftconference.com/photo/1231260/paul-barnett-mmos-movies-las-vegas-and"><img src="http://videos.liftconference.com/889266/1231260/b1786d0368fe2d37b54c1e3f01179766/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1231260Tue, 22 Feb 2011 14:52:25 GMTPaul Barnett "MMO's, movies, las vegas, and golf"In one of Lift's most entertaining talk, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and crazier doesn't work in the world of online games. There has to be room for new ideas, and it's the person with the ideas who is going to be walking away with the money.In one of Lift's most entertaining talk, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and crazier doesn't...Lift Conference19:44<p>In one of Lift's most entertaining talk, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and crazier doesn't work in the world of online games. There has to be room for new ideas, and it's the person with the ideas who is going to be walking away with the money.</p><p><a href="http://videos.liftconference.com/photo/1231260/paul-barnett-mmos-movies-las-vegas-and"><img src="http://videos.liftconference.com/889266/1231260/b1786d0368fe2d37b54c1e3f01179766/standard" width="645" height="362"/></a></p>designelectronic artsenglishgame designgaminggenevalift08mmorpgonline gamesswitzerlandYuri Suzuki "Music for dyslexic"http://videos.liftconference.com/photo/1192060/yuri-suzuki-music-for-dyslexic
<p>Artist Yuri Suzuki talks about his experience with dyslexia, approaching music for dyslexics and presents his "Color Chaser 2010" project.</p><p><a href="http://videos.liftconference.com/photo/1192060/yuri-suzuki-music-for-dyslexic"><img src="http://videos.liftconference.com/889266/1192060/fbeef2cb589c2a2132b35aaf1d3fb8dc/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1192060Thu, 17 Feb 2011 09:31:50 GMTYuri Suzuki "Music for dyslexic"Artist Yuri Suzuki talks about his experience with dyslexia, approaching music for dyslexics and presents his "Color Chaser 2010" project.Artist Yuri Suzuki talks about his experience with dyslexia, approaching music for dyslexics and presents his "Color Chaser 2010" project.Lift Conference04:58<p>Artist Yuri Suzuki talks about his experience with dyslexia, approaching music for dyslexics and presents his "Color Chaser 2010" project.</p><p><a href="http://videos.liftconference.com/photo/1192060/yuri-suzuki-music-for-dyslexic"><img src="http://videos.liftconference.com/889266/1192060/fbeef2cb589c2a2132b35aaf1d3fb8dc/standard" width="645" height="362"/></a></p>3dchasercolorenglishgenevalift11musicopenrealitysoundsimulationstageswitzerlandvirtualSteffen P. Walz "The lowdown on "gamification""http://videos.liftconference.com/photo/1191988/steffen-p-walz-the-lowdown-on
<p>With the advent of gamification, we've seen a recent proliferation of points, badges and other game mechanics in lots of on-line services. Based on various projects, Steffen offers an insightful and critical perspective on how game design is not just about forcing users to earn points…</p><p><a href="http://videos.liftconference.com/photo/1191988/steffen-p-walz-the-lowdown-on"><img src="http://videos.liftconference.com/889267/1191988/4d06bcc75e8b84f57185dc95503d97fc/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1191988Thu, 17 Feb 2011 09:20:45 GMTSteffen P. Walz "The lowdown on "gamification""With the advent of gamification, we've seen a recent proliferation of points, badges and other game mechanics in lots of on-line services. Based on various projects, Steffen offers an insightful and critical perspective on how game design is not just about forcing users to earn points…With the advent of gamification, we've seen a recent proliferation of points, badges and other game mechanics in lots of on-line services. Based on various projects, Steffen offers an insightful and critical perspective on how game design is not...Lift Conference17:39<p>With the advent of gamification, we've seen a recent proliferation of points, badges and other game mechanics in lots of on-line services. Based on various projects, Steffen offers an insightful and critical perspective on how game design is not just about forcing users to earn points…</p><p><a href="http://videos.liftconference.com/photo/1191988/steffen-p-walz-the-lowdown-on"><img src="http://videos.liftconference.com/889267/1191988/4d06bcc75e8b84f57185dc95503d97fc/standard" width="645" height="362"/></a></p>englishgamegamificationgenevalift11switzerlandvideogameAlexandre Bau & Birgitta Ralston "The story of a unique workplace: Transplant"http://videos.liftconference.com/photo/1169271/alexandre-bau-birgitta
<p>In 2003, Parisian designers Birgitta and Alexandre decided to build their dream of a cross-competent creative workspace in an isolated village of Norway. This radical choice gave birth to a global collaborative experience of a new type where issues of sustainability and social awereness become central.</p><p><a href="http://videos.liftconference.com/photo/1169271/alexandre-bau-birgitta"><img src="http://videos.liftconference.com/889267/1169271/19dbdb96d84300f53e68ca15e488c492/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1169271Tue, 15 Feb 2011 16:27:53 GMTAlexandre Bau & Birgitta Ralston "The story of a unique workplace: Transplant"In 2003, Parisian designers Birgitta and Alexandre decided to build their dream of a cross-competent creative workspace in an isolated village of Norway. This radical choice gave birth to a global collaborative experience of a new type where issues of sustainability and social awereness become central.In 2003, Parisian designers Birgitta and Alexandre decided to build their dream of a cross-competent creative workspace in an isolated village of Norway. This radical choice gave birth to a global collaborative experience of a new type where...Lift Conference20:02<p>In 2003, Parisian designers Birgitta and Alexandre decided to build their dream of a cross-competent creative workspace in an isolated village of Norway. This radical choice gave birth to a global collaborative experience of a new type where issues of sustainability and social awereness become central.</p><p><a href="http://videos.liftconference.com/photo/1169271/alexandre-bau-birgitta"><img src="http://videos.liftconference.com/889267/1169271/19dbdb96d84300f53e68ca15e488c492/standard" width="645" height="362"/></a></p>architecturecreative centerdesigndesignersenglishfjordlift11norwayworkworkplaceAttila Bujdoso "How to remix architecture?"http://videos.liftconference.com/photo/1179169/attila-bujdoso-how-to-remix-architecture
<p>It is surprising how new concepts arisen from technological developments have so little impact on the architectural practice. Deeply inspired by presentation formats like Pecha Kucha, the project 'Remix Architecture' addresses this question and aims to develop a new concept of architectural competitions.</p><p><a href="http://videos.liftconference.com/photo/1179169/attila-bujdoso-how-to-remix-architecture"><img src="http://videos.liftconference.com/889267/1179169/fb3d82070879c80d14057bd0ad9012d3/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1179169Tue, 15 Feb 2011 16:05:43 GMTAttila Bujdoso "How to remix architecture?"It is surprising how new concepts arisen from technological developments have so little impact on the architectural practice. Deeply inspired by presentation formats like Pecha Kucha, the project 'Remix Architecture' addresses this question and aims to develop a new concept of architectural competitions.It is surprising how new concepts arisen from technological developments have so little impact on the architectural practice. Deeply inspired by presentation formats like Pecha Kucha, the project 'Remix Architecture' addresses this question and...Lift Conference05:25<p>It is surprising how new concepts arisen from technological developments have so little impact on the architectural practice. Deeply inspired by presentation formats like Pecha Kucha, the project 'Remix Architecture' addresses this question and aims to develop a new concept of architectural competitions.</p><p><a href="http://videos.liftconference.com/photo/1179169/attila-bujdoso-how-to-remix-architecture"><img src="http://videos.liftconference.com/889267/1179169/fb3d82070879c80d14057bd0ad9012d3/standard" width="645" height="362"/></a></p>architecturedesignenglishgenevalift11new technologiesopen source architectureopen stageremixremixarchitecture.orgswitzerlandHonor Harger "Listening to the sound of space"http://videos.liftconference.com/photo/1178813/honor-harger-listening-to-the
<p>Honor Harger is working on broadcasting what Pythagoras and Johannes Kepler called "the music of the spheres", the "sounds" that extra-celestial bodies like the sun or planets produce. Her project Radio Astronomy allowed thousands of people to emotionally connect with space in a new way.</p><p><a href="http://videos.liftconference.com/photo/1178813/honor-harger-listening-to-the"><img src="http://videos.liftconference.com/889267/1178813/5ce0daf4338b199543361ccbc674a12c/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1178813Tue, 15 Feb 2011 15:23:39 GMTHonor Harger "Listening to the sound of space"Honor Harger is working on broadcasting what Pythagoras and Johannes Kepler called "the music of the spheres", the "sounds" that extra-celestial bodies like the sun or planets produce. Her project Radio Astronomy allowed thousands of people to emotionally connect with space in a new way.Honor Harger is working on broadcasting what Pythagoras and Johannes Kepler called "the music of the spheres", the "sounds" that extra-celestial bodies like the sun or planets produce. Her project Radio Astronomy allowed thousands of people to...Lift Conference10:52<p>Honor Harger is working on broadcasting what Pythagoras and Johannes Kepler called "the music of the spheres", the "sounds" that extra-celestial bodies like the sun or planets produce. Her project Radio Astronomy allowed thousands of people to emotionally connect with space in a new way.</p><p><a href="http://videos.liftconference.com/photo/1178813/honor-harger-listening-to-the"><img src="http://videos.liftconference.com/889267/1178813/5ce0daf4338b199543361ccbc674a12c/standard" width="645" height="362"/></a></p>BellBig BangJanskyartastronomyenglishlift11musicplanetsradio-astronomy.netsoundspacesunEtienne Mineur "The paper book as a new computer platform"http://videos.liftconference.com/photo/1177775/etienne-mineur-the-paper-book
<p>If you're interested in how designing old fashion paper book can be transformed by video game mechanics and computing technologies, you'll be intrigued by Etienne's talk. The work he show is about creating “Paper Video Games”, mixing paper in either books or board games with the digital world.</p><p><a href="http://videos.liftconference.com/photo/1177775/etienne-mineur-the-paper-book"><img src="http://videos.liftconference.com/889266/1177775/76fe9ce172307d6a0b61a541c2deced1/standard" width="645" height="362"/></a></p>http://videos.liftconference.com/photo/1177775Tue, 15 Feb 2011 12:44:12 GMTEtienne Mineur "The paper book as a new computer platform"If you're interested in how designing old fashion paper book can be transformed by video game mechanics and computing technologies, you'll be intrigued by Etienne's talk. The work he show is about creating “Paper Video Games”, mixing paper in either books or board games with the digital world.If you're interested in how designing old fashion paper book can be transformed by video game mechanics and computing technologies, you'll be intrigued by Etienne's talk. The work he show is about creating “Paper Video Games”, mixing paper in...Lift Conference21:27<p>If you're interested in how designing old fashion paper book can be transformed by video game mechanics and computing technologies, you'll be intrigued by Etienne's talk. The work he show is about creating “Paper Video Games”, mixing paper in either books or board games with the digital world.</p><p><a href="http://videos.liftconference.com/photo/1177775/etienne-mineur-the-paper-book"><img src="http://videos.liftconference.com/889266/1177775/76fe9ce172307d6a0b61a541c2deced1/standard" width="645" height="362"/></a></p>arduinobookdesignfrançaisfuturgamegameificationgamificationi-pawni-pirateipadlift11ofpaperreadingthe