Get a Lukari Ship from Your Colony!

Beginning with the next Holodeck patch, fleets that progress their Dranuur Colony Main Track to Tier 5 (or are already there) will unlock the ability to purchase the Lukari Dranuur Scout Ship [T6]. This release marks the first time that a full Tier-6 starship, complete with Console and Starship Trait, has been made available through the advancement of a colony holding!

Once unlocked, this ship may be obtained from any Ship Vendor for the following price:

20,000 Fleet Credits

5x Fleet Ship Modules

1x Starbase Military Fleet Ship Provisioning

** This unlock also requires your fleet to have completed the Tier 1 Fleet Shipyard at your Starbase.

Lukari Dranuur Scout Ship [T6]

In the process of making the more state-of-the-art Ho'kuun vessel, the Lukari also experimented with smaller, lighter spacecraft. The Dranuur is a modernized update to those earlier designs, enhanced by Kentari scientists working at the joint colony on Dranuur. Thanks to these updates, it is fully functional and ready for scientific exploration of the dangerous frontiers of known space.

Scout Ships are a unique combination of Science Vessel capabilities, in a much smaller, faster and more fragile package. They come with built-in Sensor Analysis and Subsystem Targeting, as well as a Secondary Deflector slot, and are able to benefit from Raider Flanking bonuses as well. These nimble vessels are also similar to a Raider in that they boast an abundance of universal bridge officer seats, can load dual cannons, and have similar weapon slot configurations.

Admiralty Ship Stats

Engineering: 21

Science: 55

Tactical: 50

Special: +8 SCI per TacShip or EngShip

Console – Universal – Reverberant Quantum Lock

This protomatter-based technology was originally developed by the Lukari for medical purposes, but turned to military applications by ingenious Kentari scientists. It is capable of manipulating the quantum states of matter, locking them into sequence with others. This short-lived quantum lock allows manipulation of distant matter by applying energies to the linked matter which is kept on-board the source ship. Volatile in nature, this technology has a limited lifespan under which the effects can be maintained. While in effect, the linked foe will be continuously drawn toward the source, and any damage dealt to the linked starship will repair the source starship, while any hull restoration applied to the source starship is instantly transmitted to the targeted foe as radiation damage.

Neither of these triggered effects can trigger the other

There is trigger limit of 10x per sec

There is a minimum effect magnitude of 500 per trigger

This console also provides a passive boost to Hull Capacity and Power Transfer Rate.

This console may be equipped in any console slot, on any starship. You may only have one of these consoles equipped at a time.