The game features several technical improvements over Dark Forces II, including colored lighting, new textures and models, and improved artificial intelligence. Mysteries of the Sith received mostly positive reviews from critics, with praise given to the game's story and to the AI improvements.

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Mysteries of the Sith is primarily a first-person shooter, but offers the choice of a third-person view.[5] Unlike Dark Forces II, where the player's actions within the game dictate whether the story ends with the light side or the dark side ending, Mysteries of the Sith has a single, morally positive course.[6] The player progresses through the game in a linear fashion; there are fourteen levels[7] and each has set objectives that the player must complete before being able to continue to the next level. Within each level the player can encounter both hostile and non-hostile non-player characters (NPCs).[8] As well as including some enemies that featured in Dark Forces II, Mysteries of the Sith adds twenty new monsters, including a rancor.[9] Some non-hostile NPCs may help the player by attacking enemies.[7]

The player has a choice of weapons to use throughout the game. These include projectile weapons such as a blaster or thermal detonator, and the lightsaber. The player also has access to Force powers. Some are capable of causing damage to enemies while others can be used for non-violent activities.[5]

Mysteries of the Sith includes fifteen multiplayer maps,[7] four of which only allow players to battle with lightsabers.[10] The player can choose an avatar and the lightsaber color, and compete with up to seven other players over the internet or a local area network. The game includes a ranking system that tracks the player's experience. Multiplayer mode allows the use of pre-set characters featured in both Mysteries of the Sith and Dark Forces II.[11] There is also a choice of characters from the Star Wars films, such as Luke Skywalker, Darth Vader and Boba Fett. Each type of character has advantages and disadvantages.[10]

Mysteries of the Sith is set five years after the events of Star Wars Jedi Knight: Dark Forces II, continuing from the "light side" ending. Kyle Katarn (voiced by Rino Romano) is now a Jedi Master and has taken on Mara Jade (Heidi Shannon) as his apprentice.[10] Like Katarn, Jade is a former member of the Galactic Empire, but joined the New Republic to become a Jedi Knight.[12]

The game begins in a New Republic outpost where Katarn is training Jade, when Imperial forces attack the base. The player takes control of Katarn to defend the base from the stormtroopers and get to the command center. Once there, it is revealed that an evacuation cannot take place because of bombardment by large weapons from two nearby asteroids. Katarn leaves Jade behind as he travels to the asteroids to destroy them.

After this section of the game, the player takes control of Jade. Katarn reveals that he has discovered information as to the whereabouts of a Sith temple on Dromund Kaas. He leaves for the temple, and in the meantime, Jade must take on new assignments for the Republic and continue her studies of the Force.

Jade completes her missions for the Republic, but hears that Katarn has broken contact. She heads to Dromund Kaas to try and find out what has happened to him. At the temple she discovers that Katarn has been corrupted by the power of the dark side located within the temple. Failing to convince him to turn back, Jade battles him in a lightsaber duel which finally turns him away from the dark path, as she disengages her lightsaber and he finds he cannot go through with killing her.[8]

The cut-scenes in Mysteries of the Sith are rendered by the 3D engine, a change from the full motion video used in Dark Forces II.

Star Wars Jedi Knight: Mysteries of the Sith was developed and published by LucasArts as an expansion to Star Wars Jedi Knight: Dark Forces II.[12]Mysteries of the Sith‍ '​s development team was led by Stephen Shaw, the lead programmer for LucasArts titles Full Throttle and Outlaws.[13] Development commenced immediately after Outlaws‍ '​s completion in 1997, which ensured the game's quick release following that of Dark Forces II.[13]

Being an expansion to Dark Forces II, Mysteries of the Sith requires the Dark Forces IICD-ROM the first time the player starts the game.[12] LucasArts has made improvements to the 3D engine used in Dark Forces II by including colored lighting.[7] The full motion video cut scenes that were used between levels in Dark Forces II have been replaced with cinematics rendered by the 3D engine.[10]

The artificial intelligence has been developed further to produce more realistic actions from the NPCs. The hostile and non-hostile NPCs can fight amongst each other with little or no input from the player.[7] Another improvement is that if a player were to use "Force pull" to take weapons away from enemies in Dark Forces II, the enemies would walk around doing nothing; by contrast, in Mysteries of the Sith the enemies attempt to defeat the player by punching them.[12]

According to Stephen Shaw, most of Mysteries of the Sith‍ '​s content was inspired by Timothy Zahn's Thrawn trilogy of books; one of the game's protagonists, Mara Jade, was drawn directly from the novels.[13] Though the expansion includes characters from the previous game, new dialogue was recorded for Mysteries of the Sith‍ '​s scenario, including recurring background characters who speak similar lines to their counterparts in Dark Forces II. Some dialogue was authentically translated into Huttese, a fictional language used in Return of the Jedi and elsewhere in the Star Wars universe.[12] The Star Wars original soundtrack by John Williams is used in Mysteries of the Sith.[7]

Mysteries of the Sith was well received by critics.[16] It holds an aggregate score of 75.60% on GameRankings, based on five reviews.[14] The game has been described as a good quality expansion pack[7] and a "worthy addition" to the world of Jedi Knight,[17] but with room for improvement in some areas.[10]

The gameplay of the single-player mode received mixed reactions. Paul Mallinson of PC Zone stated that "Mysteries Of The Sith starts off brilliantly and gets better and better and better the further you get into it. The progressive nature of the constantly evolving storyline sees to that."[7] In contrast, Michael E. Ryan of GameSpot stated that the game is uneven and the challenging levels are only at the end. This adversely affects the gameplay by creating a steep change in how the game must be played.[10] General aspects of the gameplay were seen as improvements, such as the artificial intelligence.[12]

The multiplayer side of Mysteries of the Sith was received positively,[18] but did not completely escape criticism. Emil Pagliarulo of The Adrenaline Vault questioned why certain features seemed to be missing from the multiplayer mode that were present in the single-player mode. One such feature is the rancor which appears prominently in a single-player level but is not in any multiplayer maps.[12]

The development of the graphics in Mysteries of the Sith was seen as an improvement[12] with particular praise for the new colored lighting effects.[7][10] However, not all new graphical developments were well received and some reviews highlighted that smoke effects from the carbonite weapon are particularly poor.[18] Ryan criticized the whole graphical implementation of the weapon: "The Carbonite gun was a long awaited weapon, but the effects and the resulting graphic for frozen foes are really quite bad."[10]

Mysteries of the Sith received praise for its use of sound.[12] Heidi Shannon was described as an "excellent choice" for the voice of Mara Jade.[10] The musical soundtrack by John Williams received specific commendation for its quality.[7] Pagliarulo stated that its use is executed very well within the game: "Mysteries of the Sith manages to use the right piece [of music] at just the right moment."[12]