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Tue, 26 Sep 2017 19:56:50 GMTFeedCreatorClass 1.0 dev (specificfeeds.com)Rick and Morty: Pocket It Like You Stole It #1 Reviewhttp://www.ign.com/articles/2017/07/05/rick-and-morty-pocket-it-like-you-stole-it-1-review
<p>It's shaping up to be a very good month for Rick and Morty fans. Not only is the animated series finally returning on July 30, but Oni Press is launching a new Rick and Morty spinoff comic book this week. And not just any spinoff, but one that adapts the mobile game Pocket Mortys. This may be an adaptation of an adaptation, but it also works as a legitimately entertaining adventure in its own right, one that should help fill the wait until the show returns.
</p><p>Thankfully, writer Tini Howard doesn't attempt a straightforward adaptation of the game (which is basically a parody of the Pokemon series). Instead, Howard frames the comic from the perspective of one of the many Mortys who have become pawns in Rick's quest to complete his collection. This issue could probably have benefited from offering a little more background on the Pocket Mortys concept rather than opening in media res two weeks into Morty's captivity, but there's something to be said for just skipping to the good stuff.
</p><p><a href="http://www.ign.com/articles/2017/07/05/rick-and-morty-pocket-it-like-you-stole-it-1-review">Continue reading&hellip;</a></p>Wed, 05 Jul 2017 13:58:31 GMThttp://www.ign.com/articles/2017/07/05/rick-and-morty-pocket-it-like-you-stole-it-1-reviewThe Walking Dead - A New Frontier Episode 5 Reviewhttp://www.ign.com/articles/2017/05/30/the-walking-dead-the-telltale-series-a-new-frontier-episode-5-from-the-gallows-review
<p><p dir="ltr">A good season finale needs to satisfy everything the season preceding it has set up while laying groundwork of its own for the road ahead. “From the Gallows,” the fifth episode in The Walking Dead: The Telltale Series — A New Frontier, succeeds in doing both, keeping the spotlight on Javi, Clementine, and the characters around them that matter for the vast majority of an emotionally resonant, stirring ending.</p>
</p><p><a href="http://www.ign.com/articles/2016/12/20/the-walking-dead-a-telltale-game-series-season-3-review"><img alt="Click Here for The Walking Dead: The Telltale Series - A New Frontier Season Review" src="http://assets1.ignimgs.com/2017/03/28/episode-reviewindex-walking-dead-season-3-1490738396256.jpg" width="720" height="152" /></a>
</p><p><a href="http://www.ign.com/articles/2017/05/30/the-walking-dead-the-telltale-series-a-new-frontier-episode-5-from-the-gallows-review">Continue reading&hellip;</a></p>Wed, 31 May 2017 00:41:03 GMThttp://www.ign.com/articles/2017/05/30/the-walking-dead-the-telltale-series-a-new-frontier-episode-5-from-the-gallows-reviewMushroom 11 Reviewhttp://www.ign.com/articles/2017/03/10/mushroom-11-review-2
The clever and unique puzzle game is now on iOS and Android and it's just as amazing.Tue, 30 May 2017 12:46:36 GMThttp://www.ign.com/articles/2017/03/10/mushroom-11-review-2The Walking Dead - A New Frontier Episode 4 Reviewhttp://www.ign.com/articles/2017/04/24/the-walking-dead-the-telltale-series-a-new-frontier-episode-4-thicker-than-water-review
<p><p dir="ltr">As its name suggests, The Walking Dead: A New Frontier’s fourth episode, “Thicker Than Water,” confronts Javi with the ideas of whether the bonds of blood or friendship are more important to him. Unfortunately, the path getting to those decisions before the strong ending is far less enjoyable than much of this season has been so far.</p>
</p><p><p dir="ltr">“Thicker Than Water” hurtles forward with the mistaken idea that Joan, the villain introduced in episode 3, is a force to be reckoned with. She remains so undeveloped that her big moments at the start and end of the episode paint her as little more than the standard Walking Dead caricature of a villain. She essentially exists as a plot device to reflect some of Javi’s choices in the last few episodes. Considering the back and forth of Javi’s antagonistic relationship with his brother David, Joan’s instant rise to prominence in the plot feels much less natural in its incorporation.</p>
</p><p><a href="http://www.ign.com/articles/2017/04/24/the-walking-dead-the-telltale-series-a-new-frontier-episode-4-thicker-than-water-review">Continue reading&hellip;</a></p>Tue, 25 Apr 2017 01:00:08 GMThttp://www.ign.com/articles/2017/04/24/the-walking-dead-the-telltale-series-a-new-frontier-episode-4-thicker-than-water-reviewThe Walking Dead - A New Frontier Episode 3 Reviewhttp://www.ign.com/articles/2017/03/28/the-walking-dead-the-telltale-series-a-new-frontier-episode-3-above-the-law-review
<p><p dir="ltr">Telltale Games’ third season of The Walking Dead continues the trend of the two-part season premiere, exploring its themes of family through the strong lens of its new protagonist, Javi. And though A New Frontier continues to do right by its lead, the narrative problems of the two-part premiere persist in this good but not quite great mid-season episode.</p>
</p><p><p dir="ltr">After making such a sympathetic protagonist in Clementine for two seasons, A New Frontier continues to find unique ways of making Javi equally likeable. “Above the Law” kicks off with yet another look at Javi’s life in the early days of the outbreak. Watching Javi take charge of his brother David’s family feels as vital to his story as anything in the present-day storyline. These flashbacks are some of the series’ quieter moments, sure, but they can offer greater impact than any of the franchise’s most bombastic scenes.</p>
</p><p><a href="http://www.ign.com/articles/2017/03/28/the-walking-dead-the-telltale-series-a-new-frontier-episode-3-above-the-law-review">Continue reading&hellip;</a></p>Tue, 28 Mar 2017 07:01:58 GMThttp://www.ign.com/articles/2017/03/28/the-walking-dead-the-telltale-series-a-new-frontier-episode-3-above-the-law-reviewThe Elder Scrolls: Legends Reviewhttp://www.ign.com/articles/2017/03/19/the-elder-scrolls-legends-review
<p><p dir="ltr">The CCG (computer card game) space is an increasingly crowded one, but Legends is hoping to stand out from the pack by tapping into the rich lore of the Elder Scrolls series, and by bringing some new gameplay ideas to the table. It succeeds in both regards, offering up a compelling competitive experience, as well as solid single player content.</p>
</p><p><p dir="ltr">Legends incorporates elements from both Magic the Gathering and Hearthstone. From the former it has a colour/attribute system in place of classes. Players build their deck of (at least) 50 cards using no more than two of the game’s six colours. Each colour represents a broad theme, so green is Agility, purple is Endurance, blue is Intelligence, red is Strength and yellow is Willpower. Neutral, colourless cards complete the pool and can be used in any deck. The colour system is less evocative than having classes represented by defined personalities, but it certainly makes for a lot of potential attribute combinations, and thus, gameplay variety.</p>
</p><p><a href="http://www.ign.com/articles/2017/03/19/the-elder-scrolls-legends-review">Continue reading&hellip;</a></p>Mon, 20 Mar 2017 06:43:38 GMThttp://www.ign.com/articles/2017/03/19/the-elder-scrolls-legends-reviewFire Emblem Heroes Reviewhttp://www.ign.com/articles/2017/02/07/fire-emblem-heroes-review
<p><p dir="ltr">While playing Fire Emblem games like <a href="http://www.ign.com/articles/2013/01/30/fire-emblem-awakening-review">Awakening</a> and <a href="http://www.ign.com/articles/2016/02/17/fire-emblem-fates-birthright-review">Birthright</a>, I always thought it was cool that you could recruit heroes from the past to help out in combat. Because these characters came as DLC add-ons they rarely interacted with the story directly, but knowing my favorite Swordmaster or Pegasus Knight from yesteryear was there to back up a younger generation of heroes felt reassuring. Now, developer Intelligent Systems has taken that auxiliary feature and built a free-to-play adventure around it in Fire Emblem: Heroes, and I’m happy to report that for the most part it works. This iOS and Android spinoff is a simplistic but entertaining spin on the strategy RPG series that offers long-time fans something light to chew on in between last year’s Fates and next year’s <a href="http://www.ign.com/articles/2017/01/18/fire-emblem-confirmed-for-nintendo-switch-in-2018">still-untitled Fire Emblem for Nintendo Switch</a>.</p>
</p><p><a href="http://www.ign.com/articles/2017/02/07/fire-emblem-heroes-review">Continue reading&hellip;</a></p>Wed, 08 Feb 2017 00:58:07 GMThttp://www.ign.com/articles/2017/02/07/fire-emblem-heroes-reviewThe Walking Dead - A New Frontier Episode 2 Reviewhttp://www.ign.com/articles/2016/12/20/the-walking-dead-the-telltale-series-a-new-frontier-episode-2-ties-that-bind-part-2-review
<p>An immediate follow-up to episode 1, The Walking Dead: The Telltale Series - A New Frontier Episode 2: "Ties That Bind Part II” takes Part I’s solid start and runs with it much faster than a walker ever could. The episode feels more tied to both the familiar trappings of Walking Dead and Telltale Games' plot structures. Yet by building on the foundation of the last episode and the two seasons before it, the conclusion of this two-part opener sets up an intriguing rest of the season — one that makes me feel like my choices actually matter (even if that’s likely an illusion).
</p><p>Picking up from Part I’s dramatic final moments, “Ties That Bind’s” second half forces Javi to learn the true cost of surviving in this world for the first time since his introductory flashback in the season premiere. It’s easy to see how many dialogue choices and actions only matter in the moment, but I continued to care deeply about how Javi reacted to every blow to his family and his world. I fought to keep Javi’s hope and determination alive, even as the world around him actively worked to shake him of that resilience.
</p><p><a href="http://www.ign.com/articles/2016/12/20/the-walking-dead-the-telltale-series-a-new-frontier-episode-2-ties-that-bind-part-2-review">Continue reading&hellip;</a></p>Tue, 20 Dec 2016 08:02:03 GMThttp://www.ign.com/articles/2016/12/20/the-walking-dead-the-telltale-series-a-new-frontier-episode-2-ties-that-bind-part-2-reviewThe Walking Dead - A New Frontier Episode 1 Reviewhttp://www.ign.com/articles/2016/12/20/the-walking-dead-the-telltale-series-a-new-frontier-episode-1-ties-that-bind-part-1-review
<p>Both a continuation of the last two seasons and, as its name suggests, a fresh chapter in Telltale’s ongoing saga, The Walking Dead: The Telltale Series - A New Frontier kicks off with a tightly paced, engaging premiere episode that has me excited for what lies ahead this season. “Ties That Bind Part I” is not a complete departure from what made previous seasons work, but it does feel like an attempt to correct some of the series’ wrongs; and so far, it’s succeeding.
</p><p>Episode 1 starts off with on just the right note by introducing a new playable protagonist, Javi, in one of the series’ best-directed sequences. Set during the initial zombie outbreak, the opening sequence plays out like a tense, well-shot indie horror film, with stylish editing and directing that delivers substance (in the form of Javi’s family) to match.
</p><p><a href="http://www.ign.com/articles/2016/12/20/the-walking-dead-the-telltale-series-a-new-frontier-episode-1-ties-that-bind-part-1-review">Continue reading&hellip;</a></p>Tue, 20 Dec 2016 08:01:31 GMThttp://www.ign.com/articles/2016/12/20/the-walking-dead-the-telltale-series-a-new-frontier-episode-1-ties-that-bind-part-1-reviewSuper Mario Run Reviewhttp://www.ign.com/articles/2016/12/15/super-mario-run-review
<p><p dir="ltr">Super Mario Run asks you to surrender some direct control of Nintendo’s mascot, but what it gives you in return is a stylish, addictive platformer you can play with one hand. Slick new moves and highly replayable stages make Mario’s iOS debut feel like a parkour collect-a-thon loaded up with Nintendo charm. Admittedly, Mario games have looked better on Nintendo’s own platforms, but Super Mario Run’s elegant mechanics and great level designs kept me coming back in search of hidden coins to grab, and scores to topple.</p>
</p><p><p dir="ltr">At its core, Super Mario Run is an automatic runner that utilizes simple touch controls to perform all kinds of actions. You can extend the duration of Mario's jump, delay his fall mid-air, or somersault off of foes to reach high places. Like any solid game, these smooth moves are easy to pull off but difficult to completely master, and there's plenty of open screen space towards the bottom, so my fingers were never obstructing my view. I always felt like I had enough room to react and pull off a slick maneuver, even though I couldn’t stop Mario’s constant forward movement.
</p><p><a href="http://www.ign.com/articles/2016/12/15/super-mario-run-review">Continue reading&hellip;</a></p>Thu, 15 Dec 2016 17:58:58 GMThttp://www.ign.com/articles/2016/12/15/super-mario-run-reviewiPhone 7 Plus Reviewhttp://www.ign.com/articles/2016/09/23/iphone-7-plus-review
<p><p dir="ltr">Since the 2007 launch of the original device, perhaps no other year has typified the phrase, “Another year, another iPhone” as much as 2016. Except for Apple’s controversial removal of the headphone jack, the iPhone 7 is almost exactly as expected. It’s an excellent phone, but this year sees only incremental improvements and no surprises to turn heads when you’re seen holding it.</p>
</p><p><p dir="ltr">In terms of features, there’s absolutely nothing on the iPhone 7 that’s new to the world of phones. Android phones have had dual-lens camera systems, waterproofing, and capacitive buttons and, yes, even gone without headphone jacks before the iPhone 7 and 7 Plus. But when taken as a whole the iPhone 7 Plus I’ve spent the past week with is still one of the best smartphones you can buy right now based on including a strong combination of those features, plus excellent performance, display camera quality, and battery life.</p>
</p><p><a href="http://www.ign.com/articles/2016/09/23/iphone-7-plus-review">Continue reading&hellip;</a></p>Sat, 24 Sep 2016 03:53:26 GMThttp://www.ign.com/articles/2016/09/23/iphone-7-plus-reviewiPhone 7 Plus Review In Progresshttp://www.ign.com/articles/2016/09/19/iphone-7-plus-review
<p><p dir="ltr">The iPhone 7 and iPhone 7 Plus were released this past Friday and I’ve had a chance to spend a weekend with the 5.5-inch iPhone 7 Plus. A weekend isn’t nearly enough time to come to a conclusion about how this new phone performs, but I do want to share some early impressions.</p>
</p><p>The iPhone 7 and 7 Plus are undoubted the most controversial phones Apple has ever made. You’ve probably heard that Apple killed the headphone jack on their latest smartphones, but that shouldn’t be the biggest story about the iPhone 7. Instead, the iPhone 7 should be seen as a window into how the next iPhone will look and behave.
</p><p>Physically, the iPhone 7 Plus is nearly identical to the iPhone 6s Plus except for its lack of a headphone jack and the addition of dual camera lenses. Although the design is now effectively two years old and no longer as striking as it once was, it’s still a handsome if somewhat generic-looking phone.</p><p><a href="http://www.ign.com/articles/2016/09/19/iphone-7-plus-review">Continue reading&hellip;</a></p>Mon, 19 Sep 2016 17:46:26 GMThttp://www.ign.com/articles/2016/09/19/iphone-7-plus-reviewDeus Ex Go Reviewhttp://www.ign.com/articles/2016/08/18/deus-ex-go-review
<p>Following in the footsteps of surprisingly excellent turn-based puzzle games based on Square Enix’s big action series, Deus Ex Go blends the familiar look and feel of the cybernetic dystopian world with some clever hacking puzzles. And while it’s lighter than its predecessors in terms of the amount of content included, Deus Ex Go is decidedly more challenging, offering stage after stage of brain-teasing and occasionally maddening puzzles that are often a joy to solve.
</p><p>Beating Deus Ex Go’s stages requires a clever mix of stealth abilities and the movement patterns of enemies to allow Adam Jensen to slip by unnoticed. Though most abilities and foes are revealed early in the three-hour campaign, the adventure’s difficulty intensifies by layering on complexity to those initial ideas. (It’ll last a little longer if the truly testing late-game puzzles stump you for a while — and there’s no shame in that.)
</p><p><a href="http://www.ign.com/articles/2016/08/18/deus-ex-go-review">Continue reading&hellip;</a></p>Thu, 18 Aug 2016 13:00:03 GMThttp://www.ign.com/articles/2016/08/18/deus-ex-go-review