Dr. David's Indie Roundup: Binding of Isaac, Paperbound, What Now?, and more

PAX East 2014 may be over, but that doesn't mean there isn't a whole mess of gamey things to get gushingly excited about. Hell, with video games, it's almost like there's an expo or convention going on ever day. Sure, you may not get to play every game you hear about, but you get fed these teasingly tiny bits of information on different titles on a daily basis. On this edition of the Indie Roundup, we're going to take a look at some stories and games from throughout the past few days.

Let's talk indie games!

The Binding of Isaac: Rebirth could get a level editor

Nothing's set in stone just yet, but it's very possible that The Binding of Isaac: Rebirth will get a level editor. When asked about said feature by a fan, creator Edmund McMillen stated that it could happen. It all depends on demand, though people generally love to create things in games, so the possibility is pretty high.

In addition, if Rebirth does get a level editor, it won't be available right out of the gate. Instead, it'll likely be released down the road as DLC.

“The editor won't be in a state to go public, so we wont be releasing it,” said McMillen. “If we do DLC and people want it, though, I'm sure it will be updated, tuned, and added in as part of whatever DLC we do.”

I'm not saying I know for sure that Rebirth will eventually feature a level editor, but given McMillen's willingness to constantly spoil his fans, I think it may happen.

After its successful PC launch back in January, Octodad: Dadliest Catch has officially landed on the PlayStation 4. The game, developed by Young Horses follows the eight-tentacled, sea-loving creature as he performs his daily fatherly tasks, all the while wrestling with his intrinsic underwater nature.

You can download Dadliest Catch on the PlayStation Network for $14.99. If you're a PlayStation Plus subscriber, you'll get a nice launch discount and can snag the game for $11.99.

Paperbound is a frantic single-screen gravity-based local multiplayer game

A new local multiplayer project has hit the scene. Paperbound from Dissident Logic looks to provide hilarious, hectic action in the same vein as Towerfall and Nidhogg. Like those games, it pits friends against one another in a single screen with mayhem being the only constant in its vastly unpredictable battle stages.

The thing that stands out in Paperbound is its gravity mechanic. You can run up walls, jump from one end of the screen to the other, and run while upside-down. Throw in some swords and grenades, and you've got what can only amount to a crazy multiplayer experience that'll surely make for countless instances of shouting at your buddies and cursing them out profusely.

It's great to see local competitive multiplayer gaming making a resurgence. Already Paperbound has received praise from outlets, and it's been lauded by players who've checked it out at different events.

Terraria gets 1.2 update on Xbox 360, PlayStation 3, and Vita but still has issues

The major 1.2 update that was previously released for Terraria on the PC has launched for the Xbox Live Arcade and PlayStation Network versions of the game. If you're a fan of developer Re-Logic's open world sandbox experience, this is definitely huge news.

You can check out the full list of fixes and additions on the Terraria forums. Some changes include rain and blizzard effects, more NPCs, 100 new enemies, and additional bosses.

Unfortunately, some folks are reporting severe issues with the update, so download with caution. The issues are all being compiled on the forums, as well, so be sure to check them out for yourself, or add any unlisted problems you may be experiencing as a result of the patch.

What Now? poses an intense look at the chaos and uneasiness of anxiety

While I often play video games for the entertainment value, a lot of the time I also enjoy a gripping game that provides an interesting perspective on a serious topic. Such is the case with What Now? Developed by Arielle Grimes, the game focuses on anxiety and the harm it can do to a person.

This isn't your typical video game, but it's a worthwhile project that takes a unique approach to sharing its message. Grimes calls it an “interactive digital expressionist game” while also referring to it as an “art piece.” If you're open to something that's vastly different from other games, as well as heavily serious in its message, give What Now? a look.

It should be noted that Grimes has included the following list of "trigger warnings: PTSD, social anxiety, anxiety disorder, hopeless, depression, seizure warning, overwhelming stimulus warning, loud repetitive noises."