my latest "masterpiece" ApoMario.My plan was to make a Mario clone with same new features (e.g. a 2 player challenge) and the chance to make your own ai. Now its the programming challenge at my university and I'm happy. =)

Would be great if you can test it and give me some feedback what do you think. The source code is inside the jar.Thanks for testing!

Great idea. I will try to add an easy system to 'click' your own ai (like the LEGO mindstorms software) and save the result in my database. Good idea or bad? What do you think?

I think that it can be a good idea if a lot of your users don't know how to code but still want to make bots. I haven't played around with the mindstorms so I don't know how those tools look like.Just being able to add scripted code directly into the application might be a good idea if you want to get some more coders to look at and improve preset bots (or something like that). It is probably much less difficult to do this than to create a user friendly 'click'-system.

I wish you the best of luck! This is a very cool application indeed and can spawn a lot of interest in AI!

...Thank you for the tip, it is better now. However, why are there some slowdowns every 30 seconds??

I think now I fixed the slowdown bug and I implement an easy to use-editor (left click to select somethink or set it and right click to delete ... its very easy).I hope u like it! Click to start the applet. =)

I AM HAPPY, HAPPY HAPPY! And why? Because I started that little project over a year ago and since that time there was a *censored* *piep* replaybug and I dont know why ... and today I found that bug. YES YES YES! =) Now the replays should be correct. =)I also pimped the editor and made 3 levels for the offline version. The first one is the first level from super mario bros. 1. The second level is a testlevel to look how good can u or the ai jump and the thrid one is a level to test some difficulty things for the ai like dead ends etc.

I AM HAPPY, HAPPY HAPPY! And why? Because I started that little project over a year ago and since that time there was a *censored* *piep* replaybug and I dont know why ... and today I found that bug. YES YES YES! =) Now the replays should be correct. =)

The main problem was: the replay wasn't planned at the beginning. Then I "hacked" the replay in and for my first bot everything worked fine. But when I made a better bot with some more movements then the replay didn't work and with some luck and much time I found more then 5 (very little) bugs distributed over the whole program. And now I'm happy. =)

In the latest version you can play und save replays from the editor levels (when they are saved) and I fixed some beautybugs in the editor. =)

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