War Weight Changes for Clash on TH11 update - December 2015 changes...

Updated 1-24-16
There were some massive changes to war weight with this update (specifically for th9 to 11) = I have yet to see anyone post accurate new numbers to describe how the new weights are calculated.

Update -2-1-16 I'm not sure what the Loot cart changes have done - there were a few random decreases in war weight on a couple accounts that could throw off some of this info; but generally the numbers are most likely solid.

Update 3-7-16; witches and lava hounds updated along with a variety of other things - will be a new update soon and weights could adjust.. this entire topic could become junk...

*Not updated 3-15-17 - Most of the things here are still accurate BUT now some extra offense is secretly being added in a way that is harder to detect. I will not (at this time) post the numbers I've found for some things... if you have questions post a reply and I'll address them.

Here's the updated Bonus Loot Values for Maxed Town Halls (before any loot penalty is applied).

("BL" means "Bonus Loot". The number after the "BL" is the level of your clan.)

Town Hall

Weight

BL 1/2

BL 3/4

BL 5/6

BL 7/8

BL 9/10

TH11

110

660k

726k

759k

792k

825k

TH10

90

540k

594k

621k

648k

675k

TH9

70

420k

462k

483k

504k

525k

TH8

55

330k

363k

379.5k

396k

412.5k

TH7

40

240k

264k

276k

288k

300k

TH6

30

180k

198k

207k

216k

225k

TH5

20

120k

132k

138k

144k

150k

TH4

14

84k

92.4k

96.6k

100.8k

105k

TH3

6

36k

39.6k

41.4k

43.2

45k

----------=====Why worry about Weight? - (Opinionated info here):=====----------
*real game data - general observations not cold hard facts: - this varies based on how rushed a player is - but generally speaking these are the numbers for when you will start seeing the next TH level in a way that will hurt you. These are the biggest changes in your gaming experience *This is a worst case scenario when fighting an engineered war clan.

20k - you will start seeing th6/7 bases that are hard for you to kill without 200 camps and higher esearch.

35k - you will likely start seeing TH8 players with 3 air defenses - you will not be able to kill them easily.

45k you will start seeing rushed TH9 players with Xbows; your research should be max thh8 with a level 10 king - or ideally a premie th9 with two level 15 royals

55k you will start seeing Rushed th10 bases with Infernos; you need two level 10 heroes for a two star -ideally you will be a solid th9 with level 20 heroes

65k you will see rushed th11 bases with Grand wardens - to effectively kill them you need to be th10 attack power with 20+ heroes and max research on war troops

----------=====Defense Weights by item - Valid on 10-1-16):=====----------
Upgrade TH to next level = no weight (3 to 11 all tested)

Eagle Artillery - Estimated and reported to be 6k -some report 15k Rumors say on a defenseless it could be as high as 30k

Air def -New level one = 1k @th8
Air def - Upgrade from lvl1 to lvl2 =1k *after the 2nd war where my weight went up 1k - it went back down magically - 1k lower... so upgrading AD did not add weight after all?
*Air defenses between town hall 6 and 7 will give some 'free' upgrades where you will not see a weight gain at all. Partially due to recent updates adding a third air def at th6 (without revamping the max weight of a th6)

Inferno -New level one for a solid th10= 3k
Inferno - New level one for a light weight 48k hybrid = 13k (up to 61k weight before purchase)

Mortar - New level one @th9 = 3000

Xbow - New Level one @th9= 2000
Xbow - New Level one ( = 3k (could have been research dragon lvl4 starting or could have been th10
xbow - New Level one (third test on #5) = 3k - no research starting or ending
xbow - th10 - new level 1 (purchased with 2 infernos at 3k each =) 1k for xbow ?
xbow - th10 Third level 1 xbow =2k increase for the third one.
Xbow th10 hybrid light weight 51k= FIRST xbow is punishment weight of 4k
Xbow =Third one =2k weight (tested on a 68k th11 hybrid= ended up at 70k)
Xbow- Fourth one =1k weight (other three are all level 1 - on a 70k th11 hybrid)

Tesla - New level one @th9 added 1k -tested twice
Tesla - Upgrading from 1 to 2 on #8 = 2004 (why such an odd # - canceled and will re test)
Tesla Upgrade from level 1 to 2 on #17 Added 1k more
Tesla upgrade from 2 to 3,4 and 5 on the same #17 account = zero weight gain.
*will test teslas on all accounts now

----------=====Sub Category- Hiden Traps/ bombs/Air and ground):=====----------
From a defenseless th10 to purchasing every available hidden trap AND maxing them all - added about 6k total weight. This number is confusing and is highly suseptible to other unknown factors. Generally purchasing a new level 1 hidden trap will cause a HIGHER weight gain than upgrading it. In most cases you can max out the defense and see zero weight gain; sometimes you will see a minor increase after doing 4 or 5 upgrades.

----------=====Sub Category- Walls):=====----------
Total estimated weight for 275 walls is 6k *by far the lightest weighted and most expsnsive item in the game.
Generally buying a new level 1 wall is the only time you will currently see any weight added. Maxing that wall does not increase your weight at all. (used to be different) The first 35 walls are definatley 'free' and have no added weight - so any 'defenseless' or 'no walls' base is wasting a good 100 million that they could be spending on the first Tier of walls. Theres no reason to avoid them. somwehere after 35 walls 1k is added, 1k more at various other stages of purchase that I have not narrowed down.

Good conversation regarding weights: http://forum.supercell.net/showthrea...nalty-20/page4
Quote from it: "weight has never been a purely linear function of defense/upgrades-by-structure*...your 4th structure of some defenses are worth a different amount than your 2nd"

-Bactgudz explains his opinion (I agree with) - "Contrary to common belief, weight has never been a purely linear function of defense/upgrades-by-structure*...your 4th structure of some defenses are worth a different amount than your 2nd, some things have no weight at all, and some things are in inclusive groups so that if you have any one of them, you will have the group weight. " http://forum.supercell.net/showthrea...=1#post6026542

I've proved this wrong with attempts to upgrade the tesla - and when upgrading the air defense... but I've proved it right with upgrading Air Bombs.

This thread has various opinions in it:http://forum.supercell.net/showthrea...and-5-th-level
Things like
1- defenseless bases hurt your clan due to offensive weights being taken as the primary basis for a match- (I disagree)
2- war matches are rounded up at each level - at the start of war - look at your 'recomended target' (before anyone else attacks) - this is your actual mirror in weight / attack power etc and if it is higher than you - that means you can add new defenses without extra weight (I disagree )

----------=====Weights with Offense requirements (to be un beatable in war):=====----------

I could start 4 mortars lvl 1 at the same time to check this, but my workers are the next 3 days busy

Edit: I think nothing changed over the update, because at my mini max base the warweight didnt changed a bit

In the past --when you upgraded a wall... or a hero -- your war weight would go up the next war...

Example, back in august I had 100% skulls with my minimax - easy matches...

September I had 100% leggos - no other upgrades at all - just research - heroes -walls Matches were getting harder

October - max lava walls - no other upgrades -just heroes and resarch... suddenly its a struggle to get 3 stars again...

The very low weight of walls (used to be around 25 each section) - a full 1k for the complete set of walls -- it was a no brainer to upgrade them... so I thought...

Now in war - players with walls 3 levels lower than me - with xbows and 2 infernos started appearing as my mirror... without a freeze spell at th10 it was quite impossible to do better than 2 star 80% on any of those bases...

Of course, if I did the math - for the weight as they were then.. the fact that I had 3k extra weight in walls - they had 3k less in walls but more in those big bad defenses... it would seem that my choices in what weight to buy was faulty.

So - Now I want to know what the weight is - for all defenses - all upgrades - and I would like to be able to pick and choose - which ones are best - for each of my accounts...

Is that asking too much?

My personal observations are all 100% accurate as I did those calculations myself in game during the past few wars... the other things are examples of what I have found - historically- old data... I'm looking for NEW data - - post update...

Perhaps I should be talking to those clan leaders who arrange wars... they may have more data... I can't find anyone in this forum talking about it.

Adding more details to first post...

Seems upgrading walls is having no added effect on weight... which - if true - is a massive departure from the past system where every upgrade increased our weight..

ALSO - the war weight seems overly generic... I have a few accounts that are 15k weight - and they have different defensive and attack values... they should in no way be perfect 15,000 weights... they should be some random even or odd number above or below 15k...

Then I have a few accounts where the numbers are unique and different... values of 2006 for one tesla upgrade; how did that happen? freaky...

Can anyone help make sense of this?

Thanks to my friends who are assisting with the tracking of these numbers...

Updating..

First post now has links to other valuable conversations regarding war weights with short summaries...

Strange results with a few accounts having 15k war weight - each account has slightly different levels of defenses and th levels vary from th5 to 7 but all their weights are the same... This implies that there are Weight Brackets that you could fall in - even at lower levels - where upgrading certain things will not add to your weight at all - up to an unknown point...