Since Siberian_GRemlin never actually released his font editor, and demand was growing from the community to have such a tool to allow more fan localisations of the older games, I thought, what the heck, I'll dive into it.

So I decided to make my own font editor in C#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too.

So, without further ado... the Westwood Font Editor:

Current version: 1.7.1 (2017/05/23 18:40)

The project is built on the .Net framework v3.5
Its code is licensed under the WTFPL.

Can you please add a license to the source code? The default of no explicit license means that nobody can (legally) do anything with it, including copying the code to modify and contribute fixes.QUICK_EDIT

By the way, Banshee, there's something wrong with the image caching on the front page. It seems to have changed a bunch of pure white pixels on the image to transparency... after somehow creating a mess of static in what were perfectly clear white areas in the original?

The original image doesn't even HAVE transparency... _________________QUICK_EDIT

v1.4 released, with added preview pane, support for copying font symbols as images, and some bug fixes.

I come from China, is a fan of command and conquer
Thank you for making the 1.06 patch.
When I saw WWFontEditor, translation commands and conquests made it possible.
I use the phrase to replace ascii, the interface is completed,
But when I modified grad6chi.fnt for missionini_briefings, I got an error
If grad6chi.ini exceeds 33k, WWFontEditor can not open it.
If you can give me an e-mail address, I can send you the grad6chi.ini that I modified.

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