Sets the time allowed to the client to recover from an intermittent connection loss. This must be set before the initial connect API is called as that associates the value on the server for the given connection.

Parameters

maxRecoveryTime - time - the time (in seconds) allowed to the client to recover from intermittent connection loss

Attempts to recover from an intermittent connection error. If successful, the client will be placed in the same room as before the loss and all its subscriptions will be maintained. The other subscribed users of the room, will receive onUserResumed notification. This can only be called if an established session was lost due to a connectivity error and the client got onConnectDone with a recoverable connection error code. The connection must be restored within the recovery allowance period, after which the server considers the session to be over (non-recoverable).

This API checks if device has a full duplex UDP connection or not with the AppWarp server.
Incoming UDP Traffic may be blocked if the client is behind certain types of NATs(Network address translation).
It determines the connectivity by performing a 3-way handshake with the server over UDP and provides the result in ConnectionListener.onInitUDPDone.
In case of lack of connectivity, the server will fall back to sending
updates over TCP for the client. Sending can continue over UDP irrespective.
ResultCode:
1. WarpResponseResultCode.SUCCESS : If the client has full duplex UDP connectivity.
2. WarpResponseResultCode.BAD_REQUEST : If the client is unable to receive UDP traffic from the server.

Sets up your connection with the AppWarp cloud server. The username passed in this method must be unique across all other concurrently connected users. If two users with the same name try to connect at the same time, then the last one will win and the older one will get disconnected. The result of the operation is provided in the onConnectDone callback of the ConnectionRequestListener.

Sends a subscribe lobby request to the server. Result of the request is provided in the onSubscribeLobbyDone callback of the registered LobbyRequestListener objects. Users which have subscribed to the lobby receive chat events from other users in the lobby as well as join/leave notifications about all players to and fro the lobby and all the rooms. In addition, lobby subscribers get notifications when a new room is created or deleted. All these notification events are given in the registered NotifyListener objects.

Sends a join room request to the server. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener objects. A user can only be joined in one location (room or lobby) at a time. If a user joins a room, it will automatically be removed from its current location.

Sends a join room request to the server with the condition that the room must have at least the given number of users. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.

Sends a join room request to the server with the condition that the room must have at least minUsers and at Most maxUsers. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.

Sends a join room request to the server with the condition that the room must have a matching set of property value pairs associated with it. This is useful in match making. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener.

Sends a create room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.

Parameters

name - name of the room
owner - administrator of the room
maxUsers - number of maximum users allowed in the room
tableProperties - properties of room for matchmaking ( pass null if not required )

Sends a create turn based room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic turn based room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.

name - name of the room
owner - owner of the room ( behavior and usage of this meta property is up to the developer )
maxUsers - number of maximum users allowed in the room
tableProperties - properties of room ( can be null )
turnTime - the time ( in seconds ) allowed for a user to complete its turn and send a move .

Sends a move to the server for the joined turn based room.Result of the request is provided in the onSendMoveDone callback of the registered TurnBasedRoomListener objects. If the joined user is not a turn based room or if its not the users turn, this request will fail. If successful, this will result in onMoveCompleted notification for all the subscribed users on the registered NotifyListener objects.

Sends a delete room request to the server. Result of the request is provided in the onDeleteRoomDone callback of the registered ZoneRequestListener objects. Only dynamic rooms can be deleted through this API. Static rooms (created from AppHQ) can not be deleted through this. Read more about Rooms here.

Sends a subscribe room request to the server. Result of the request is provided in the onSubscribeRoomDone callback of the registered RoomRequestListener objects. Once subscribed, the client will receive all notifications from the room such as chat, update and property change events. In addition the client will also receive notifications when a user joins or leaves the subscribed room. These notifications are given in the registered NotifyListener objects.

Sends a chat message to the room (or lobby) in which the user is currently joined. Result of the request is provided in the onSendChatDone callback of the registered ChatRequestListener objects. All users who are subscribed to the location in which the message is sent will get a onChatReceived event on their registered NotifyListener objects.

Sends a private message to the given user if its online. Result of the request is provided in the onSendPrivateChatDone callback of the registered ChatRequestListener objects. The sender and receiver don’t need to be in the same room or lobby for the private message to be delivered. This is useful in building invite/challenge friend like scenarios. If successful, the receiver will get a onPrivateChatReceived event on its registered NotifyListener objects.

Sends a byte array update message to room in which the user is currently joined. Result of the request is provided in the onSendUpdateDone callback of the registered UpdateRequestListener objects. All users who are subscribed to the room in which the update is sent will get a onUpdatePeersReceived event on their registered NotifyListener objects. This is useful if developers want to send their own binary encoded data across and is useful in minimizing the payload exchanged between the clients and AppWarp cloud server. The size of each message should be limited to 1000 bytes. The frequency at which these messages can be processed is not restricted by the server. However, the latency involved is largely determined by the client’s bandwidth. The corresponding UDP flavor of this API is sendUdpUpdatePeers, which is unreliable and may not work over cellular data connections – hence no result callback should be expected from it. The behavior is otherwise similar.

Retrieves the live information of the given room from the server. Result is provided in the onGetLiveRoomInfoDone callback of the registered RoomRequestListener objects. The information includes the names of the currently joined users, the rooms properties and any associated customData. This is useful in getting a snapshot of a rooms state.

Retrieves the live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the registered ZoneRequestListener objects. The information (if user is online) includes the current location of the user and any associated custom data. It is useful in building scenarios where you want to find if a users friends are online or not and then join their room if found online.

Retrieves live information of the lobby from the server. Result is provided in the onGetLiveLobbyInfo callback of the registered LobbyRequestListener objects. The information returned includes the names of the users who are currently joined in the lobby.

Updates the custom data associated with the given user on the server (if the given user is online). Result is provided in the onSetCustomUserDataDone callback of the registered ZoneRequestListener objects. It can be useful in setting status messages or avatar url’s etc for online users.

Parameters

userName - user for whom custom data has to be update
customData - custom data that will be set for the user

Updates the custom data associated with the given room on the server. The result is provided in the onSetCustomRoomDataDone callback of the registered RoomRequestListener objects. It is recommended you use the room’s properties where ever possible. Use this when you need to associate data with a room which can not be represented as key value pairs.

Updates the properties associated with the given room on the server. Result is provided in the onUpdatePropertyDone callback of the registered RoomRequestListener objects. Properties which are not found on the server, will be added while properties which are already present will simply be updated with the new values. You can also specify the list of properties that you want to remove from the remove. Update property will fail if any other user has lock on same property that you are going to update or remove. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Parameters

roomId - Id of the room
tableProperties - properties that will be set for the room
removeArray - properties that will be removed for the room

Lock the properties associated with the joined room on the server for requested user. Result is provided in the onLockPropertyDone callback of the registered RoomRequestListener objects. Lock properties will fail if any other user has lock on same property, otherwise property will be added in lockTable with owner name. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Unlock the properties associated with the joined room on the server for requested user. Result is provided in the onUnlockPropertyDone callback of the registered RoomRequestListener objects. Unlock properties will fail if any other user has lock on same property, otherwise property will be removed from lock table. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.

Retrieves information of the rooms that contain at least n users in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Retrieves information of the rooms that contain at least minUsers and at most maxUsers in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Retrieves information of the room that contain properties which match with the given properties. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for Connect and Disconnect APIs. The object must implement the ConnectionRequestListener interface.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for zone level requests such as create/delete room or live user info requests. The object must implement the ZoneRequestListener interface.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for requests pertaining to a room. The object must implement the RoomRequestListener interface.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for lobby level request. The object must implement the LobbyRequestListener interface.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a notification is received from the server from any subscribed location (room or lobby). The object must implement the NotifyListener interface.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendUpdatePeers request. The object must implement the UpdateRequestListener interface.

Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendMove request. The object must implement the TurnBasedRoomListener interface.

Sends a start game to server in TurnBasedRoom. Result of this callback is provided in onStartGameDone of registered TurnBasedRoomListener interface. If successful game will be started in TurnBasedRoom.

setGeo allows you to connect to our cloud servers in locations other than the default location. This offers developers the choice to connect to the closest server depending on the client’s device location.