Demon Hunter

The Demon Hunter class is a player class in Diablo 3. The Demon Hunter is a ranged mobile assassin that slays foes before they can get close. The Demon Hunter's primary weapon is a crossbow. The class is focused on dealing significant damage from afar and avoiding the heat of battle.

Table of Contents

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Overview

Gear / Itemization

Depending on the specialization of the Demon Hunter, there are many stats that could prove beneficial. Dexterity and Vitality are crucial stats to all Demon Hunters. This is basically whot need a D.H.

Offensive

Defensive

Dexterity

Vitality

Attack Speed

Resistance to All Elements

Critical Hit Chance

Life on Hit

Critical Hit Damage

Movement Speed

But the magic of the Diablo series is to do only one way to play a char, and for this we could talk about it for months, so we do just a few examples:

There is a set of 6 pieces called marauder that allows our sentinels of our ability to use cyclically cost of hatred, but the guards did not benefiting from the life of shot you make that statistic that most sorvolabile.

Just another example to clarify the concept of the variability of needs, based on the "Recipe" that many call "Build" is the bracelet of the reaper globes that allows you to restore the resource and in the case of DH even "both resources" in which case the statistical life per hit would gladly replaced by ray collection globes or globes life, always for the "Build traps."

Mechanics

The Demon Hunter is a formidable class that specializes in Shadow Magic, laying traps, and limiting enemy mobility with a variety of snare skills.

Rather than using an old-fashioned Mana meter, the Demon Hunter actually has two separate meters: Hatred and Discipline. Hatred refills automatically and fuels offensive Skills while Discipline is reserved for tactical Skills.

Using the class' adroit use of ranged weapons, the Demon Hunter delivers painful blow after blow to his opponents from a distance. Because of his reliance on ranged attacks, the Demon Hunter possesses many snare skills and traps to force distance between him and his foes.

In addition to dealing damage, many of the Demon Hunter's skills have a built-in snare side effect, allowing him to gain the luxury of ranged attacks at his leisure. Caltrops, which he earns at level 1, is one of the most useful abilities to slow down multiple enemies at once. He can lay as many Caltrops as his Discipline reserves can support, turning encounters with enemies into a shooting gallery.

Remember, there is a diffrence when playing alone and with friends as Demon Hunter. When you are alone, use slowing attacks and kite the enemies around, when you are with friends, its a good idea to be focusing on bursting heavy damage out.

The Demon Hunter lacks decent melee training, thus leaving him exposed to the dangers of close-quartered combat and being surrounded. Fotunately, he possesses evasive maneuvers, like Evasive Fire or Vault, in his arsenal of moves for just these kinds of sticky situations.

Media

Jay Wilson Interview

Game director Jay Wilson talks through the strengths and weaknesses of the Demon Hunter character class.