Even then, I feel like a large part of what made that game amazing is that you are taking all of this on alone. After each kill you personally become a little less of what you were, you personally change and are altered. The Wanderer abandons his society and defies their rules in order to achieve his goal. You are supposed to feel lonely and stranded any other interaction would cheapen this effect.

I am not saying multi player isn't a good thing(That is a different debate) but in SOTC it really has no place.

I think the reason why is that Shadow of the Colossus inspires deep passion in some people. To them, making any change, any concession to "how games should be", would cheapen the overall effect of the game. It's like having a beautifully cooked steak, and then someone saying "you know what would make this steak great? Some ketchup!" Ketchup is great on a burger with some fries, but on a steak... for many, it takes attention away from what makes the steak so great in the first place. It's unnecessary.

Like I said, I'm sorry you're being downvoted. Must be mob mentality or something. But what makes Shadow of the Colossus so amazing is that it totally succeeds in making you feel alone. With someone else helping you, the whole effect that the game has worked so hard to achieve (ie you're this one little guy overcoming these enormous creatures) would be totally lost and it would be 'just another game'.

I don't see why people are discussing this like it's about sullying the core game. If they want to do new gameplay and story ideas, it will have to be in a sequel/prequel form. It'll be a different game. Which is fine. The original can stay its form. The sequel can (and should) try new things. Why is this even an argument at all?

Many people feel strongly about how good Shadow of the Colossus is as it is, and I agree with them, it is amazing how it is, but I was just stating one thing they could do. Yes it is true how amazing it seems for that one little guy taking down 16 giant colossi (Unless you don't count Celosia and Cenobia, as they are around the height of Wander) and it does have the making you feel alone, but not entirely, when you got Aggro right there, the horse that saves your life on your way to the 16th colossus, Malus. People can downvote me all they want, I did state it took away from the thrill of the game.

It has nothing to do with mob mentality. It has everything to do with people disagreeing. There is a lot of profundity and power in a solitary quest, and the world of SotC is meant to be solitary and distraction free. Taking down giant bosses co-op would be fun, but would completely ruin the essence of SotC. In the hands of a different developer, for a different project, I'm all for it.