Played it this weekend!

December 8th, 2010, 08:16 AM

Very nice course guys, there is a lot of cool stuff going on out there and I'm sure it will only get better! Hole 16 is one of the most beautiful holes and I got the '3' on it with superclass so I've got good mojo building

My one concern though is the amount of trees that are flagged for removal. IMO a few of these are critical trees that will make/break holes. Patience is key because once they are gone they don't come back and you could end up with holes that just give it up for any old boss or katana...

Hitting a random tree for a year or so is a small price to pay for making sure there is adequate reason to remove it.

Very nice course guys, there is a lot of cool stuff going on out there and I'm sure it will only get better! Hole 16 is one of the most beautiful holes and I got the '3' on it with superclass so I've got good mojo building

My one concern though is the amount of trees that are flagged for removal. IMO a few of these are critical trees that will make/break holes. Patience is key because once they are gone they don't come back and you could end up with holes that just give it up for any old boss or katana...

Hitting a random tree for a year or so is a small price to pay for making sure there is adequate reason to remove it.

Anyway, fantastic job yet again!

Thanks for the compliments. Those of us on the Stub Stewart design team are really proud of what we have helped make a reality... and it will only continue to get better.

Just to ease your mind... not all of the "marked" trees are still slated for removal. We've been hesitant to drop some trees for the very reason you mentioned. Yes, there are still a few that will come out, but many marked ones will remain.

"You won't like me when I am angry, because I always back up my rage with facts and documented sources". - The Credible Hulk

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I played it today.. and WOW. Thank you everyone who has worked on it.
The front 9 were fairly simple, but get more challenging as you go. I was at -2 with one bogey through 9 (playing all as par 3).
The back 9 offer some great challenges, and my score showed it. I think I finished at about +5 or +6 (counting all at par 3). I'm sure some of them will be considered par 4, but on many it seemed like they played like a par 3.5. Will be interesting to see how it plays in a tourney!

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I agree with Jeff. This course is awesome. The attention to detail that has been given so far is very apparent. Benches, steps, signs - things that are often forgotten and not put in until much later.

This course really rewards a straight shot. The fairways are well defined, but mostly very narrow. In most cases, being off the fairway is very, very bad. Not necessarily lose your disc bad (although it might be in the summer), but a lot tougher time to make par. The smart play on many holes is to hit the fairway instead of trying to go for the pin (even though you might be able to make it).

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Played it this past Sunday for my birthday. Cool thing was my wife and kids bought me the FADE backpack straps with raincover. It came in handy. Thanks to all who put in much noticed work. This course not only requires straight shots, but accurately shaped shots. Love the elevation changes, throwing uphill, downill, sidehill, you name it.

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I marked those as 4s when we played. And nice 4s they are. For that matter I'm loving that course, but when the game is about controlled play of the natural terrain more than open field "how far can I throw this thing," you have my attention. Sweet lines, well done!

educate your thinking

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A lot of the fours felt like 3.5s. A two would be nearly impossible (except for the long fairway shot), but fours were mostly drop-ins for me. They were definately not par 3s, but I didn't feel punished for having a bad drive or approach.