The Serkets are going to have to go through a rebalance due to the fighter changes, but then again, so it is with almost every other Blackrock ship.

One of the things I've been thinking about is using the new natural deceleration of ships that move over their top speed to replace the awkward coding of the current Burst Jet-ish systems, so I can go back to the way it was before, where you could make your ship move like a fish jetting back and forth.

The Desdinova will be changed to degrade over combat time using CR. It's a prototype destroyer and it's meant to crush the enemy decisively, or cripple a target and then escape. This will create a more comfortable niche for it alongside the Gonodactylus and allow me to keep it comparatively powerful without forcing it to be a ship that gets crippled the moment the player makes a mistake.

We'll see how much of the next Blackrock version is new content and how much is simply making the old stuff work with the new Starsector patch. I'll probably make one parity patch ASAP and then release another one later with new stuff in it.

The Serkets are going to have to go through a rebalance due to the fighter changes, but then again, so it is with almost every other Blackrock ship.

One of the things I've been thinking about is using the new natural deceleration of ships that move over their top speed to replace the awkward coding of the current Burst Jet-ish systems, so I can go back to the way it was before, where you could make your ship move like a fish jetting back and forth.

The Desdinova will be changed to degrade over combat time using CR. It's a prototype destroyer and it's meant to crush the enemy decisively, or cripple a target and then escape. This will create a more comfortable niche for it alongside the Gonodactylus and allow me to keep it comparatively powerful without forcing it to be a ship that gets crippled the moment the player makes a mistake.

We'll see how much of the next Blackrock version is new content and how much is simply making the old stuff work with the new Starsector patch. I'll probably make one parity patch ASAP and then release another one later with new stuff in it.

Behind the scenes, work has started on the soundtrack to the mod.

the desdinova change is gonna be VERY interesting imo. that ship has always been so strong, using the CR that way will make for an interesting twist

We'll see how much of the next Blackrock version is new content and how much is simply making the old stuff work with the new Starsector patch. I'll probably make one parity patch ASAP and then release another one later with new stuff in it.

Behind the scenes, work has started on the soundtrack to the mod.

It's great to see that you keep developing this mod, it's already so nice and polished with the beautiful sprites, detailed background lore and fine tuned balancing. Can't wait to be able to actually visit the Blackrock system with Blackrock and Lodestone.

It's meant to be a good frigate against fighters as well as a good escort for bigger ships. If you want firepower there are two other frigates for you to use, the Scarab and Mantis.

Currently, you can probably get the most out of it by mixing weapons, but some weapons and rebalancing in the dev version might make it overall more interesting to use if you only stick to Blackrock content. I was thinking it could benefit from having a different ship system, but it's hard to figure out what that should be.

I've started a war against your faction and it's only now I see how detailed everything is. I also love that sudden strafe thing they do.Very nice! /envyAlso a faction that'll never disappear from my mods folder.

It's meant to be a good frigate against fighters as well as a good escort for bigger ships. If you want firepower there are two other frigates for you to use, the Scarab and Mantis.

Currently, you can probably get the most out of it by mixing weapons, but some weapons and rebalancing in the dev version might make it overall more interesting to use if you only stick to Blackrock content. I was thinking it could benefit from having a different ship system, but it's hard to figure out what that should be.

It's decent at chasing down fighters, but the Corvettes seem to be better at that. The thing that really throws me off is it having 2 energy and 2 ballistic slots. Shard Autocannons are no-brainers for the Ballistics, but I can't seem to find any effective Small Energy weapons in your faction weapons. Any suggestions?