And... what is "your mod"? Of mods of yours that you've released to the message board, there are 13 of them in "Lua", and even then you might be using a script (or a version of a script) that hasn't been released to the public yet.

To keep everyone uptodate, I figured out what caused MPC's Lua panic problem; it was a Lua script typo that somehow caused the game to archive a nil value for a table key. So while it's basically just a small problem with MPC's Lua script, it's also something that SRB2 itself needs to account for.