Those source engine games have all been ported to Mac and so they have working OpenGL backends (not to mention that the Source engine is the Source engine so, having ported TF2, they have already ported the biggest part.) I'm not question the order they intend to port these games. I'm not going to look a gift horse in the mouth... especially when they are delivering the most important port Linux gaming has ever seen. Besides, CS 1.6 has more players concurrently in-game than any of the other CS's._________________Gentoo Gaming Videos

So in my case the issue was really silly. Both Solar and Trine got set to output over HDMI instead of the normal 3.5 audio jack. No idea why, as HDMI is set as "fallback" and most other things correctly defaults correctly.

Windowing the games and changing their sinks in pavucontrol was all that was required.

As it did worked - is it steam bug or system bug? If the former it might be nice to fix the alsa multilib support.

Mgiese wrote:

Hyper_Eye wrote:

Besides, CS 1.6 has more players concurrently in-game than any of the other CS's.

this i doubt very much

At least in some parts everyone's plays CS 1.6 so no-one upgrades to CSS so everyone plays CS 1.6 (besides - now there is both CSS and CS on SfL)_________________I've probably left my head... somwhere. Please wait untill I find it.

I have problem with sound in CSS ( TF2 and Amnesia is ok ) -
when shooting many bullets it gets distorted, game lags totally ( maybe 2 fps per second and weapon often locked by continous shooting untill no ammo )
It's 100% no graphics or network issue, any idea ? ( I was using alsa earlier, now @world rebuilt for pulse but it behaves the same )_________________ Installation aborted to prevent system self-destruction

I have problem with sound in CSS ( TF2 and Amnesia is ok ) -
when shooting many bullets it gets distorted, game lags totally ( maybe 2 fps per second and weapon often locked by continous shooting untill no ammo )
It's 100% no graphics or network issue, any idea ? ( I was using alsa earlier, now @world rebuilt for pulse but it behaves the same )

I haven't had such a problem, or any major problems really excluding the no-sound without exporting SDL_AUDIODRIVER=ALSA.

However, I did have an issue that seems little bit similar to you, in that, I would often be unable to activate any weapon. Many a time I was trying to stab an opponent, toss a grenade, or just shoot around, smashing the mouse buttons to no avail until they finally spotted me. Although that created some rather hilarious moments, it was a bit annoying fer sure.

It seemed as if I got rid of it by disabling the 'raw input' of the mouse. I don't believe it is enabled by default, at least I think I selected it myself.

At times I still would get some weird behaviour like where I lose control of my character, which keeps running straight without responding to mouse movements or anything else. This usually lasts only a while, but can also produce rather funny scenes. I've not yet been able to pinpoint what causes that one.

Overall, though, the game seems to be running and working even better than it ever did for me under Windows, although I perhaps should do some proper testing and comparing on that before mentioning it as an absolute truth. A friend who occasionally visits me tends to play a bit of CS:S and other related titles here, and even he did feel like it was 'working damn well!' or something along those lines.

Have to say a thanks to Valve for it, really. Even though I am not that much of a CS-holic, I still play it at times quite a bit, and I was pretty impressed of CS:S.

Can't say that I was surprised though!_________________Kind Regards,
~ The Noob Unlimited ~

I tested many kernel settings, but finally I just enabled VSync in CSS and sound is ok,
anyway there are other irrelevant small bugs in linux version ( I dont bother with them, finally I can use CK47 ) - I have kde menu - in left upper corner, sometimes its visible in game ( not whole button, but most of it), but after game when I return to kde the region where it was visible is dead area, I cannot click icon there ( bottom of icon is still clickable ), other issue, after quitting CSS there is white
icon ( looks like paper ) in systray, if steam was launched - there its steam menu and I cannot quit it, but if steam wasnt launched its also some dead icon.
So I just wanted to point that Valve has a lot to fix, lets see when they will do it _________________ Installation aborted to prevent system self-destruction

Please help! Has anyone else seen this problem, or knows what to do about it?_________________"The problem with quotes on the internet is that it is difficult
to determine whether or not they are genuine." -- Abraham Lincoln

I googled it and of course I had emerged all the fonts they told me would resolve the problem (font-bitstream-100dp, corefonts, and so on...), I tried rebooting, adding some FontPath to my Xorg config file, I also tried several "eselect fontconfig enable xxxxx", but no luck.
So I emerged "xtrace" to get the x11trace binary and here is what I found out :

Try making sure steam is not running and then delete Steam/ClientRegistry.blob
It's completely harmless to delete, a new one will be created and it usually fixes a lot of issues with steam network.

Thank you, but no joy.

The weird thing is I've tried looking at a packet trace of my machine while starting steam. Apart from doing a DNS request for gds2.steampowered.com (208.64.200.190), there appears to be no network activity at all. Certainly not to the aforementioned IP address.

I'm running IPv4 / IPv6 setup here if that makes a difference._________________"The problem with quotes on the internet is that it is difficult
to determine whether or not they are genuine." -- Abraham Lincoln

my deb only spits out control.tar.gz and data.tar.gz data appears as if it will get some things done, deep in its extracted archives are some things the original installation require. steam.desktop completely missing.... having data tarball dump into / & running /usr/bin/steam just gets me to end user agreement and nothing more...... && i suspect critically broken my system lol it over writ the /usr/lib symlink so i temporarily lost emerge, and x, and all that is good in life in linux. re symlink back to lib64 and back in business.

my deb only spits out control.tar.gz and data.tar.gz data appears as if it will get some things done, deep in its extracted archives are some things the original installation require. steam.desktop completely missing....

I agree, that it could be a bit more clear, but I'm not really complaining and I guess I would edit it myself if it really bothered me.
And if I didn't think I'd make it worse.

However, I don't see what there is incorrect. Could you elaborate on that?
The bootstraplinux_ubuntu12_32.tar.xz is in:

Code:

data.tar.gz
/usr/lib/steam

steam.desktop (which I think is optional, but can't remember for sure at this point of time) is in:

Code:

data.tar.gz
/usr/share/applications

Moreover...

666threesixes666 wrote:

having data tarball dump into / & running /usr/bin/steam just gets me to end user agreement and nothing more...... && i suspect critically broken my system lol it over writ the /usr/lib symlink so i temporarily lost emerge, and x, and all that is good in life in linux. re symlink back to lib64 and back in business.

Where does the wikki article suggest you should do any of that? ^^;
(I guess you don't really imply that it does.)

Download the .deb archive found here, extract[1] and put the following files into the same directory:
bootstraplinux_ubuntu12_32.tar.xz (from the .deb archive)
steam.desktop (from the .deb archive)
steam (get the script here)

Make steam executable and run it. There are also a few icons in the .deb archive.

The way I read that, is that it suggests you to put the bootstraplinux_ubuntu12_32.tar.xz, the steam.desktop file, as well as the script into a directory, and run the script there. Not into a particular directory, like your real /usr for example (though I guess that is what it does in Ubuntu etc. maybe).

I guess I was at first expecting to see the 2 files right away, instead of looking for them from inside archives.
So yeah, it could be a bit clearer, but not a huge issue... or so I think I guess.

Just some thoughts~_________________Kind Regards,
~ The Noob Unlimited ~