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The Warhammer Fantasy Roleplay 4E previews are continuing to roll in prior to the game's release next month, and this time Cubicle 7 talks a little about the points you can spend to "save your bacon in tricky situations."

Fortune, which you gain each day, represents destiny and luck. It can be used for rerolls, bonuses to rolls, and jumping the initiative queue.

Fate, which is harder to come by, can be used to swap death for temporary incapacitation, and ignore damage from a single event.

Resolve, gained when you act according to your character's "Motivation" represents drive and determination, makes you immune to psychology, ignore modifiers form critical wounds, or remove conditions.

Resilience, granted by the GM for important acts, lets you resist corruption and mutation, and choose rather than roll a Test.

Fate and Fortune points were an important part of 2e - in fact the fortune points rerolls mitigated somewhat the "whif-iness" of the game. If I recalled they recharged daily, so the "once per session" could be a bit of a nerf

The Resolve and Resilience... well that's new.

The bits about the release date are interesting. Anyone on the pre-order who got an email about it?

Fate and Fortune points were an important part of 2e - in fact the fortune points rerolls mitigated somewhat the "whif-iness" of the game. If I recalled they recharged daily, so the "once per session" could be a bit of a nerf

The Resolve and Resilience... well that's new.

The bits about the release date are interesting. Anyone on the pre-order who got an email about it?

Basically, they're sorry about the delay, but they should have the PDF to us by the end of July.

Good news, you space-faring fans of Starfinder: the STARFINDER ARMORY is here and it is stuffed to the gills with gear! There are new ways to frag, slag, burn, kill, maim, and otherwise cut a swath across the Core Worlds and beyond in this book, so let’s get cracking!

When WotC announced the Wayfinder's Guide to Eberron as a PDF release it caused a great disturbance as if millions of voices suddenly cried out in joy and frustration. The joy is because the most requested setting in the player surveys was finally being released for 5th Edition. The frustration is because it's not a physical book, it's not legal for D&D Adventurer's League and it said that Wayfinder's “will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more,” making it seem like a beta release. By contrast, Curse of Strahd Ravenloft was presented as an adventure and source material.

Modern AGE is a tool box RPG with detailed rules for player characters but only a brief setting. There are enough adversaries and an adventure to get a GM started, but rules for customizing a setting are scarce. The rules are most comprehensive for a setting designed for the computer age.