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Waste of their resources , they shouldn't spend the time trying to code , debug , and support something like this that would require quite a bit of effort.

ArchAge , like Lineage , should be about player guilds/factions , not hard coded "sides".

There are games for that already ,

Personally hoping Trion doesnt dumb the game down at all in it's "westernization".

But regardless , this is definitely something that I would hope they wouldn't consider spending the amount of time it would take , isnstead focusing on the support of the game as it was intended as much as possible.

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Wow, when I first read the OP i got sad and annoyed at the same time. I thought to myself "darn, now that a western publisher was announced all the DAOC/WOW players will show up and try to turn this game into another rigid RvR game".

Then I saw all the following posts about Lineage 1, blood pledge, player-made faction. Thank you guys, I don't feel alone anymore!

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Meh, got me, original concept was a faction server, how this effects you guys directly still boggles the mind, did I ask for any mechanic change? Nope just how the pvp is played in relation to each player. One can argue that is changing the mechanic, but alas it's a server style not a choice forced upon you , thou you hate the idea for it's less people to gank. When I see all the negative to this thread, it all says one thing "What ? You are trying to take our population away from the real game?" Yeah, it's a big conspiracy to take away your fun. Whatever you do, don't read anymore in this thread, someone might be watching!

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

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I want to build, craft, trade, explore; not be ganked by some douchebag looking to boost his epeen. Forcing people to either pvp or not play is a bad idea and will hurt more than help the game.

But thats one huge aspect of ArcheAge. If people don't like it they should simply find another MMORPG. Plenty of those kinds of games out there for the crowd. We need something like ArcheAge and its current "rules" on the western market.

Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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I want to build, craft, trade, explore; not be ganked by some douchebag looking to boost his epeen. Forcing people to either pvp or not play is a bad idea and will hurt more than help the game.

But thats one huge aspect of ArcheAge. If people don't like it they should simply find another MMORPG. Plenty of those kinds of games out there for the crowd. We need something like ArcheAge and its current "rules" on the western market.

I haven't found another "sandbox" mmo that doesn't revolve around full pvp. For that matter, I've not found many sandbox mmo's at all. Too many themeparks.

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Is it me or does everyone seem to be missing his point? He asked for a SERVER to be added with factions. Not to change the entire game?

May be my reading comprehension isn't what it used to be but that doesn't seem like an unreasonable request. It might actually open the game up to more revenue by provding a medium for people that would enjoy that type of system.

It would take resources to do develope this special server. I would rather see those resources going for more content.

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This game is basicly a remake of my beloved Dark Age of Camelot, if you brought factional servers in I would be there for life!

1. Easier to identify sides

2. Alliances will sprout more quickly

3. Random ganks, fun, but get old and sometime annoying, can still happen in factional with people jumping the border, but more people will work togather in their own lands.

4. More boarder wars then just random battles, making for more organized pvp!

5. I think the biggest draw to the factional idea for me is like daoc, you just get a great community when you are at the start semi pre-determined ... "ok these guys are my buds! all of them!".

6. Settlements and defenses would forge more togather for defense etc, I can imagin some nice boarder walls etc ;)

7. Easier for starting players to get into and not rage and quit.

8. Opens up for a more friendly community just by the server rules.

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add to the list or argue if you like, I just think factional would rock in this game.

Their are three factions in AA. Two comprising two sets of races, set on two different continents. If you kill your own faction, you get sent to court, and then sometimes to prison. If you get sent enough, you are forced into the pirate faction, which operates off an island with its own set of special faction NPCs and traders. You will be banned from NPC cities and NPC trade on the main faction continents.

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Eh, it's all good, he already said a factional server won't happen, looks like a fun game but as for myself and my guild we are passing on it. I am sure those that like open world pvp will thrive here no doubt. GL

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

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Originally posted by chaintmThey wrote they will be modifying things for the western playing community. Obviously languages for one, but another is possible changes , they won't get into details thou, read that at pcgamer. edit: oh btw, they are not just a publisher ;P

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Faction conflict mmog are the only reason I'm interested in the mmog genre.

99%of the games that have some form of faction conflict haven't a clue of what makes a world class conflict game. The tattered remains of DAOC is all that is left of the greatest faction game ever.GW2's WvW is the latest failure.

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To me the more changes they try to make, the longer it will take to come out. Since there hasn't been an NDA like ever, from what I have researched, I prefer the game in it's purest state as it was designed.

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Having spent plenty of time playing AA. Faction based servers would kill the flow of PvP. The whole point is to fight on a constant for resources, Land to farm and build structures on. Ships to build and pirate from. There are a lot of elements outside of the norm that come into play from the PvP side. Having one faction locking down the server would kill a lot of the unique elements.

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The only additional server that interest me is hardcore server with harsher death penalty and items will eventually worn out to the point it can no longer be repair, it will create a much healthier and competitive in game economy.