Premium Member

You need to export an fbx with each animation (just the empties that are animated), then after you've imported the main car's fbx, import the animation fbx using the menu option. It'll create a ksanim of the same name as your animation fbx. (eg. car_door_L.fbx -> car_door_L.ksanim)

To get the doors to work in the showroom the audio also needs a door sound event. And you also need to create the 10 FLYCAM empties.

I've made a test. For which I use the "TEMPLATE_CAR-demo-V1.fbx" (found in: Assetto Corsa/sdk/dev/car-pipeline-1.03/EXAMPLE FBX). It has animated doors.
From 3d studio max, I've tried different exports (only empty dummies, and dummies with mesh). When opening the "TEMPLATE_CAR-demo-V1.fbx", in ksEditor, fine, the car appears. As soon as I open the different versions of "car_DOOR_L.fbx", the car disappears. The good news is that the ".ksanim" are created !
Result: in the showroom the car has no doors and I haven't got a clue about what goes wrong... the fly cams seem to be included in the template car FBX, I will try to add sound, but I don´t think this will make the doors appear

Premium Member

thank you again for your time. My head is too messed up. With patience I guess I´ll find the clues step by step. It's a shame that the car pipeline 1.03, which is clear, is outdated,( the hierarchy, structure of the archives, etc,... is different today).