Tuesday, July 10, 2012

The brilliant Lollito Larkham takes over at LEA 6 for the JULY round of the LEA FULL SIM ART SERIES (here for full year schedule). This FULL SIM installation will be launched at 6am SLT on SUNDAY the 15th of July 2012GRAND OPENING: 'Souvenirs De Voyages' by Lollito Larkham (Memories of Journeys of Marcel Chiffon, A Monumentalist Exhibition)DATE AND TIME: 6am SLT Sunday 15th of July 2012.LOCATION: HERE AT LEA 6

First of all, thanks to the LEA to rely on my work and to allow
me to experiment. Having a whole SIM is something totally new to me.

This installation consists of meshes and the SIM must be
visited with the specially conceived sky setting.

It is about independent scenes rather than a narrative set. These
scenes establish the memories of journeys of Marcel Chiffon, found in the forms
of sketches on the pad left behind after his disappearance (CF. Echapées
Nocturnes de Marcel Chifon).

The space is conceived, with the sky setting, to pass from a
scene to the other one without real transition, which is intended to give the feeling of travel within a dream.

I wanted to create spaces with the least amount of
bounding as possible.

The sky setting allows
for the isolation of scenes from one to the other and also to isolate the SIM from the the rest of
the world.

It is conceived to work in complementarity with the light settings of Second Life.

The Graphic Ultra
mode (with Lights and shadows) are indispensable in order to have the desired rendering.

The use of the lights also requires that the constructions are viewed from a close distance.

I wanted to work on the monumental aspect to make something I don't usually make.Rather than to model and texture scenes in blender, which would have taken months, I preferred to work on the play of lights and space in relation to sculptures and improbable architectural constructions.

This work gets closer to Land art and to Monumental
art.

My first idea was to model and to texture the SIM in blender
for mastery of the lighting at a SIM-wide scale, but it was not possible. I thus decided to use SL lights and terraforming.

The light is a very important aspect. It is important to use the recommended sky setting, and to set your viewers to the 'ultra' graphics mode, and to approach each of the constructions to view the full rendered works.

Also, the intent was to blur the usual frameworks, by
making it such that the visitor feels a little disorientated spatially: no drawn
road, no guiding paths, an fully open SIM, where we can approach spaces and
structures according to various angles,either by foot or flight.

The intention of the layout of the sim - without bounded spaces -
and the ambiant light, is that the avatars pass in the background.

Be not surprised if you do not realize that your friends or other avatars are actually next to you. The constructions come to light according to your visit, and
shall give you the feeling to move forward of musing in musing.