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Skyrim Mod Manager!?

Started by
chapel
, Jun 16 2013 10:52 PM

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chapel

Posted 16 June 2013 - 10:52 PM

Just curious, I'm sure there are more than a few topics on this. Also, it's just my poor attempt to start posting here more often, but are there any decent managers for Skyrim?

I'm trying to get back into this game since I heard talk about a Hammerfell DLC and will use any you guys suggest BUT that god awful, slower than drying paint, cluster fuck that is the Nexus Mod Manager. :|

winny257

Posted 17 June 2013 - 02:08 AM

winny257

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hilordofthedread!

what happensifI use amodmanager!I leave to themanagerthetaskofinstallation.For example:you have amodinstalled,thenyou installanothermodwith themanager,but themoduses thesame filesas the previousmod.Sothemanagersimplyoverwritesthe olderfiles.thenthismodifyoudo not likethen youcanback to themanageraboutthetasktouninstallwhat themanageris doingwell!but he did notputthe gamebackin the olderstate, because themanageris not intelligent, he can notbringbacktheoverwrittenfiles.

lordofthedread

Posted 17 June 2013 - 02:45 AM

lordofthedread

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NMM will always ask before replacing a file, it will even ask you if you want to replace the files exlusively for a said mod, a folder or all. When you uninstall a mod using NMM it will indeed replace the old files back, not saying it is perfect and it will sometimes leave a folder or a file from a mod you uninstalled behind or something like but it works pretty good actually.

I dont know about Mod Organizer but I believe it is the same, even more that it allows you to make profiles to load different mods for different characters for example and leave your data folder untouched.

That said I totally respect that you like better control over your data folder and want to install all the mods manually, in my opinion if something makes my life easier I will probably use it.

winny257

Posted 17 June 2013 - 03:45 AM

winny257

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hilordofthedread!there isstillanotherproblem-why Ido not use amanager.almost allmanagersarein english, but I amGermanand thereforeuseless to me!themodderwho thinksomethingdevelopedsoonly totheir own kindandtheymaketheirmodsonlyforEnglish-speakingpeopletodispose.

lordofthedread

Posted 18 June 2013 - 12:01 AM

lordofthedread

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Wrye Bash is a great tool indeed, I would not call that a mod manager tho, it is a more advanced tool to sort out your load order and do a lot of stuff and while it is pretty capable to handle mod installation I would not recommend it for that purpose, especially if you are new in modding your game.

Boss on the other hand is very easy to use and a must have to get your load order sorted out without hassle.

Rayblue

Posted 18 June 2013 - 12:23 AM

Rayblue

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hilordofthedread!there isstillanotherproblem-why Ido not use amanager.almost allmanagersarein english, but I amGermanand thereforeuseless to me!themodderwho thinksomethingdevelopedsoonly totheir own kindandtheymaketheirmodsonlyforEnglish-speakingpeopletodispose.

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lordofthedread

Posted 18 June 2013 - 02:02 AM

lordofthedread

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Also you have to reckon that English is still the most widely used language (also on the internet) and it does make the communication easier when we all use the same language (despite the translation tools available).

English is not my mother tongue either but I'd rather play Skyrim (or any game) in English actually because most of the time it was made by English speakers and translations are very often far from accurate (I wont even get started on voices).

I am not saying that you should learn English to mod (or learn it at all), I'm just saying that learning English will probably make your life easier (not only on internet) and since German is way more complicated to learn, English will be piece of cake in comparaison

winny257

Posted 18 June 2013 - 02:18 AM

winny257

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hiRayblue!Thank you foryourcontribution, he was verystimulating.as you knowIam an oldman,I finditsometimesdifficult to understandsomethings, so Iam relying onwhat I'mclear.Therealsoare otherreasonswhy Ido not use amanager,oneforexample:I'm not amodderbut Ilike to experimentwithmodsandwritedatatocompleteso, newarmor, andsoI got abodytono one but mehas.only nowbeginning tothemodderto work onan openpussythat I ownalreadyover1 year.

lordofthedread

Posted 18 June 2013 - 03:26 AM

lordofthedread

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987 posts

I realize thats its goes way off topic but the easy answer is because there are more people speaking English than people speaking other languages, that does not mean that every country should give up its own language and start speaking English, just that for somewhat small communities including many nationalities it gets easier if everyone speaks the same language.

if I was to release a mod I would definitly write it in English first and then translate it in my own language because I know I will have more people using my mod if it is in English.

For a gaming company like Bethesda it is already a lot of money involved in translation of a game like Skyrim but it is next to impossible for a modder or someone releasing a free tool like a mod manager.

winny257

Posted 18 June 2013 - 04:05 AM

winny257

lonely Hunter

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8,936 posts

hilordofthedread!hereyou haveonly partiallyright.whenit isproperlythemoddermoddingitin theirlanguage,thatisof course understandable, becausethey do not getmoneyfor their hardwork,theymaketheir worksavailable to the publicfree of charge.Bethesdais thethingwithsomethingelse,what would have happenedif they hadskyrimpublished in Englishlanguage.Ibet youthatwouldbecomea multibillion dollarbusinessloss.I'mGermanand I'min myhome countryand I would neverlearn anotherlanguagejust because thefewwant .

visby

Posted 19 June 2013 - 10:08 PM

visby

Senior Member

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367 posts

I use Mod Organizer whats great about it is that it uses a virtual file directory structure so not only does it not change a single file of the original game but installing one mod does not overwrite the files of another mod (except virtually of course). Also it has the best trouble shooting features, you can see which files are being overwritten buy which mod. Lets say you installed mod A and then mod B but Mod B overwrote a Mod A file but you want the mod A version well all you have to do is change their mod order (which can be different from their esp order) and now mod A overwrites the file from mod B. Removing a mod is as simple as unchecking it from the mod list (this won't remove any scripts it may have installed into your saves though).

Theirs an example of a real problem I had. All female blacksmiths where showing up naked even though I hadn't installed a mod to change blacksmiths clothes. So I installed a mod that changes the blacksmiths clothes looked for what mod it was overwriting files for deleted the female blacksmith files from that mod and then uninstalled the blacksmith mod and everything was back to normal.