We've recently launched our game on Kickstarter and Greenlight called "Tesla Breaks the World!". A 2D Puzzle-Platformer for the PC, Mac and Linux.

You play as Nikola Tesla, battling hordes of 1800's-era undead and of course, Thomas Edison!

Our Kickstarter got off to a nice/small start but we're already experiencing a slow-down just 1 week into the project. We've sent out updates to almost 200 gaming sites around the globe but only 3-4 posted articles on the game (smaller gaming sites). I'm curious what other indie developers are doing to attempt to market their games? We've leveraged our own personal and developer social network, but as a small developer, that is very limited.