Good news everybody, this April Fool's we're releasing LÖVE 11.0! That's right, not 0.11.0, not 1.0, we're going straight to 11.0.
Continuing our trend of ever-bigger releases, this release consists of over 150 entries in the changelog, over 400 commits and about 18 months of work.

You can find the full changelog in the wiki or the repository, but here are some noteworthy changes:

In amongst all the bad jokes and pranks, who knows whether this is a real release? I'm sure these download links don't actually go anywhere.

NOTE: Since we tried to keep the new version number a secret, the wiki may still refer to 0.11.0 in some places. Please bear with us until all these references have been updated. You are, of course, invited to help and update references as and when you see them.

There's still a bit of documentation work to be done, which should hopefully be finished up in the next day. System requirements have also changed a little bit:

• Windows XP is no longer officially supported, as it's not feasible for us to continuously put in extra work to make it run on such an ancient and unsupported system (keeping XP support would involve modifying the third party libraries LÖVE uses, potentially).

• iOS 6 and 7 are no longer officially supported, LÖVE 11.0 for iOS only runs on iOS 8+ since modern versions of Xcode don't support deploying to a lower version. If you have an older version of Xcode it might be possible to rebuild LÖVE's dependencies to support iOS 6 again, however a modern version of Xcode is needed for submitting your app to the App Store.