Patch Highlights

Drums of Rage, new consumable if you're missing heroism: Increases melee, ranged, and spell haste by 30% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min.

The reward from Chapter V of the Wrathion questline is a legendary cloak. Chapter V: Judgment of the Black Prince now reads "Work with Wrathion to create your legendary-quality cloak and complete his quest to defeat Garrosh Hellscream." Based on new spells unearthed today, these capes may be tied to the following unique procs:Essence of Yu'lon: Your damaging attacks have a chance to empower you with the Essence of Yu'lon, causing your next direct damage spell to also burn the target with jade dragonflame, dealing 5000 damage and an additional 30000 damage over 6 sec. This damage also affects other enemies near the burning target.

Endurance of Niuzao: The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec cooldown.

Spirit of Chi-Ji: Your healing spells also grant the target the Spirit of Chi-Ji, which heals the target for 3% of their missing health, every 1 sec, for 3 sec.

Flurry of Xuen: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 60% weapon damage to all targets in front of you, every 0.5 sec for 3 sec.

This latest PTR build has lots of new trinkets. Keep in mind that they have placeholder names, and check both the item and spell IDs before coming to conclusions about their proc rates.

Item - Druid T16 Restoration 2P Bonus: Rejuvenation ticks have a 5%8% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.

Item - Druid T16 Restoration 4P Bonus: Casting Ironbark grants you Spark of Life, causing all cast time spells within the next 1215 sec to grant a Living Seed on the target for 80% of the amount healed.

Item - Hunter T16 4P Bonus: Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage you deal by 2% and all damage dealt by your pet by 2%, stacking up to 15 times.

Item - Mage T16 4P Bonus: Arcane Missiles has a 20%15% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75%30% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.Inferno Blast also causes your next Pyroblast to be a critical strike.

Item - Paladin T16 Protection 4P Bonus: While at 3 or more stacks of Bastion of Glory, now generates 1 Holy Power per stack consumed.your next Word of Glory will consume no Holy Power and count as 3 Holy Power were consumed.

Item - Rogue T16 2P Bonus: When you generate a combo point from Revealing Strike, Honor AmongstStrike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.

Item - Warlock T16 2P Bonus: Conflagrate critical strikes have a 20% chance to increase the critical strike chance of Immolate and Incinerate by 15%10%. Unstable Affliction critical hits have a 40%50% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 30%15% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.

Classes

: The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Also reduces the cooldown of Raise Dead by 060 sec.

: Causes the target to regenerate mana equal to 50% of the caster's Spirit every 1 sec for 10 sec. Total mana gained will never be less than 8% of caster's maximum mana.

Talents and Specialization

Dream of Cenarius: The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 10%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next Rip to deal 30%two melee abilities to deal 25% additional damage. Guardian Increases healing from Healing Touch by 20% and your Mangle critical strikes have a 30%45% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms. If Healing Touch is cast, its heal is increased by your Attack Power instead of your Spell Power. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done.

: Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Casts Wrath for 1930 to 2175 Nature damage every 2 sec and will cast Entangling Roots. Feral Melees for Physical damage every 2 sec and will use Bashcast Entangling Roots. Guardian Melees for Physical damage every 2 sec and will use Taunt. Restoration Heals a nearby injured ally for 3201 to 3779 every 2.5 sec and will use Swiftmend.

Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 60%. The Druid cannot cast healing spells while shapeshifted. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects.

Predatory Swiftness: Your finishing moves have a 20% chance per combo point to make your next Cyclone Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms.

Eternal Flame: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 3668 to 4086 5240 to 5837 of SpellPower] and an additional 508 every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 100% if used on the Paladin. Replaces Word of Glory.

Sanctified Wrath: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Holy Reduces the cooldown of Holy Shock by 50% and increases the critical strike chance of Holy Shock by 20%. Protection Reduces the cooldown of Judgment by 100%50%, and causes Judgment to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%. Retribution Reduces the cooldown of Hammer of Wrath by 50%.

Sacred Shield: Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to damage every 6 sec. Can be active only on one target at a time.

Power Infusion: Infuses the Priest with power, increasing spell casting speedhaste by 20%, all damage by 5%, and reducing the mana cost of all spells by 20%. Lasts 20 sec.

Shadowform: Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 60%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Return to Stone: Fires a bolt of creation fluid at a player's location which inflicts 120000 Fire damage every second. for 5 sec. AfterIf a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every second for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Aim: The caster takes aim at their target. After 5 sec the caster will Fire.

Amber Explosion: Inflicts 300000 Nature damage to all enemies within 15 of the impact.

Expanded Mind: Increases Critical Strike by 6 for 30 sec.damage and healing, Haste, and Mastery by 36% for 20 sec.

Animated Strike: A brutal overhead power attack that deals Phsyical damage and stuns all enemies in front of the caster.Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Annihilate: Inflicts 02500000 damage to enemies within 0 yards in front of the caster.

Bastion of Power: While at 3 or more stacks of Bastion of Glory, now generates 1 Holy Power per stack consumed.your next Word of Glory will consume no Holy Power and count as 3 Holy Power were consumed.

Blood Rage: Rage fills Malkorok, causing each melee attack to inflict 35000003150000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second and ends when he no longer has any rage.

Blood Rage: Rage fills Malkorok, causing each melee attack to inflict 35000003150000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second and ends when he no longer has any rage.

Bloodletting: The caster readies one might swing of their weapon, causing the victim's blood to spew about the room and form into small blood globules. These blood globules will move to a nearby paragon and heal them.

Bloodthirsty: The caster takes on the mantle of Bloodseeker, receiving all powers inherent to the title.

Blue Bomb: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Blue Drum: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Blue Mantid: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Blue Staff: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Blue Sword: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Bond of the Golden Lotus: Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, preserving their connection to the world while the others remain alive. Upon reaching 1% health they begin to cast Bond of the Golden Lotus, restoring 20%10% heath.

Breath of Y'Shaarj: Malkorok channels the power of Y'Shaarj, causing the areas recently hit by Arcing Smash and Seismic Slam to explode, inflicting 1200000 Shadow damage.

Jab: A melting pool of Bubbling Amber inflicts 100000 Fire damage every second and grows in radius based on the Amber's remaining health. The Amber's health periodically decreases.

Encapsulated Pheromones: A melting pool of Bubbling Amber inflicts 100000 Fire damage every second and grows in radius based on the Amber's remaining health. The Amber's health periodically decreases.

Encapsulated Pheromones: A melting pool of Bubbling Amber inflicts 100000 Fire damage every second and grows in radius based on the Amber's remaining health. The Amber's health periodically decreases.

Burning Blood: Inflicts 146250 to 15375078000 to 82000 Fire damage to random enemies and leaves a puddle of flame at their location.

Corruption: Inflicts 10000 Shadow damage to the target every second for 12 sec.

Corruption Kick: Spins rapidly in a circle, rooting himself and inflicting 146250 to 153750 Physical damage to targets within 10 every second for 4 sec. Additionally curses nearby targetstorments targets struck, inflicting 75000 Shadow damage every second for 9 sec.

Corruption Kick: Spins rapidly in a circle, rooting himself and inflicting 146250 to 153750 Physical damage to targets within 10 every second for 4 sec. Additionally curses nearby targetstorments targets struck, inflicting 75000 Shadow damage every second for 9 sec.

Corruption Kick: Spins rapidly in a circle, rooting himself and inflicting 146250 to 153750 Physical damage to targets within 10 every second for 4 sec. Additionally curses nearby targetstorments targets struck, inflicting 75000 Shadow damage every second for 9 sec.

Dark Meditation: Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field.Players at a distance greater than 40 yards take increased damage.

Dark Meditation: Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field.Players at a distance greater than 40 yards take increased damage.

Dark Meditation: Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field.Players at a distance greater than 40 yards take increased damage.

Angel of Death: The caster takes on the mantle of Windreaver, receiving all powers inherent to the title.

Deluxe Noodle Cart: Set out a Deluxe Noodle Cart to sell up to 10 bowls! Each Deluxe Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 275 in a useful stat for 1 hour.

Electrostatic Charge: Inflicts 250000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 400% for 1 min. This ability stacks up to 10 times.

Elemental Discharge: Fulmination increases all Fire and Nature damage dealt to that target from the Shaman by 10%4% for 2 sec per Lightning Shield charge consumed.

Encase in Amber: Encases the target in amber. If the amber shell is not destroyed within 10 sec the target will be healed to full. During this time the target is immune to all damage.

Mogu Rune of Power: Creates voids of energy around units in the areanearby units for 15 sec. Any targets which remain in the areavoid gain increased melee, ranged, and spell haste by 15%.

Mogu Rune of Power: Creates voids of energy around units in the areanearby units for 15 sec. Any targets which remain in the areavoid gain increased melee, ranged, and spell haste by 15%.

Mogu Rune of Power: Creates voids of energy around units in the areanearby units for 15 sec. Any targets which remain in the areavoid gain increased melee, ranged, and spell haste by 15%.

Engulfed Explosion: The stomped crawler mine detonates underneath the ground, causing an earthy eruption at the feet of the player who stomped it. Inflicts 828750 to 871250780000 to 820000 Physical damage and knocks players high into the air.

Explosive Ring: Inflicts 150000 Fire damage to all victims caught in the blast every second.

Fatal Strike: Fatally strikes an enemy, inflicting 1000000 Physical damage and increases all damage done and taken by 35% for 30 sec. This attack cannot be blocked, dodged or parried.increasing their damage taken by 10%. This effect stacks.

Fearsome Roar: Inflicts 390000 to 410000195000 to 205000 Sonic damage in a frontal cone. The roar incites terror in the heart of enemies, causing them to take 100%50% more damage per stack.

Fiery Adept: Arcane Missiles has a 20%15% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75%30% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.Inferno Blast also causes your next Pyroblast to be a critical strike.

Fireball: Hurls a ball of fire at the target for 72000 to 88000 Fire damage.

Fire of the Spirits: Invokes the spirits of the ancient Yaungol Fire Lords. This ancient incantation has a taunting effect on its victims.

Focused Anguish: Mark of Anguish periodically inflicts 50000 Shadow damage every second and roots the target. Lingering Anguish increases damage taken by Mark of Anguish by 35% per stack. Embodied Anguish has fixed upon you!

Force of Nature: Summons a Treant which will immediately stunroot your current target for 330 sec, and will melee for Physical damage every 2 sec. Lasts 15 sec. Maximum 3 charges.

Freezing Breath: Inflicts 390000 to 410000195000 to 205000 Frost damage in a frontal cone. After 5 stacks, the target will be frozen in a tomb of ice.

Frigid Blast: Arcane Missiles has a 20%15% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75%30% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.Inferno Blast also causes your next Pyroblast to be a critical strike.

: Attempts to activate a lever, deactivating a defensive system override.

Gouge: Stuns the target and then immediately follows up with a vicious strike with both blades.

Deluxe Noodle Cart: Set out a Grand Deluxe Noodle Cart to sell up to 25 bowls! Each Deluxe Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 275 in a useful stat for 1 hour.

Noodle Cart: Set out a Grand Noodle Cart to sell up to 25 bowls! Each Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 250 in a useful stat for 1 hour.

Pandaren Treasure Noodle Cart: Set out a Grand Pandaren Treasure Noodle Cart to sell up to 1025 bowls! Each Pandaren Treasure Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 300 in a useful stat for 1 hour.

Green Bomb: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Green Drum: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Green Mantid: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Green Staff: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Green Sword: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Ground Pound: Leap onto the targeted mine, stomping it into the ground to soften the detonation.

Imploding Energy: Energy arcs off of Malkorok, creating an implosion that inflicts 800000600000 Shadow damage to all enemies within 5 yards after 3 seconds. If the implosion does not hit an enemy, it instead explodes for 800000600000 Shadow damage to all enemies with 200 yards.

Item - Druid T16 Restoration 2P Bonus: Rejuvenation ticks have a 5%8% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.

Item - Druid T16 Restoration 4P Bonus: Casting Ironbark grants you Spark of Life, causing all cast time spells within the next 1215 sec to grant a Living Seed on the target for 80% of the amount healed.

Item - Hunter T16 4P Bonus: Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage you deal by 2% and all damage dealt by your pet by 2%, stacking up to 15 times.

Item - Mage T16 4P Bonus: Arcane Missiles has a 20%15% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75%30% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.Inferno Blast also causes your next Pyroblast to be a critical strike.

Item - Paladin T16 Protection 4P Bonus: While at 3 or more stacks of Bastion of Glory, now generates 1 Holy Power per stack consumed.your next Word of Glory will consume no Holy Power and count as 3 Holy Power were consumed.

Item - Rogue T16 2P Bonus: When you generate a combo point from Revealing Strike, Honor AmongstStrike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.

Item - Warlock T16 2P Bonus: Conflagrate critical strikes have a 20% chance to increase the critical strike chance of Immolate and Incinerate by 15%10%. Unstable Affliction critical hits have a 40%50% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 30%15% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.

Lingering Corruption: Infects the victim with Lingering Corruption that will erupt violently for 300000 Shadow damage after 10 sec.

Living Poison: Inflicts 185000 to 21500092500 to 107500 Nature damage to enemies within 4 yards every 1 sec.

Living Poison: Inflicts 185000 to 21500092500 to 107500 Nature damage to enemies within 4 yards every 1 sec.

Mad Scientist: The caster takes on the mantle of Dissector, receiving all powers inherent to the title.

Master of Amber: The caster takes on the mantle of Prime, receiving all powers inherent to the title.

Matter Scramble: Places several zonesHighlights several locations on the ground which will scramble the locations of players standing inside them. If a zonethe Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 292500 to 307500 Fire damage to players within 30 yards.

Matter Scramble: Places several zonesHighlights several locations on the ground which will scramble the locations of players standing inside them. If a zonethe Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 292500 to 307500 Fire damage to players within 30 yards.

Matter Scramble: Places several zonesHighlights several locations on the ground which will scramble the locations of players standing inside them. If a zonethe Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 292500 to 307500 Fire damage to players within 30 yards.

Meditative Field: Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field.Players at a distance greater than 40 yards take increased damage.

Ignite Armor: Melts an enemy's armor, reducing it by 20%increasing Fire damage taken by 10% for 30 sec. This sears the target's flesh for for 58500 to 615009750 to 10250 damage every 1 second.

Mesmerize: The caster dominates the mind of one of their enemies, forcing them to walk toward a nearby Hungry Kunchong.

Mesmerize: Kaz'tik the Manipulator forces the victim to run toward one of his Hungry Kunchongs. If the victim reaches the Kunchong they will die instantly and the Kunchong will The caster molts from a larvae to an adult..

Mortar Blast: Inflicts 243750 to 256250146250 to 153750 Fire damage to enemies within 8 yards of the blast.

Mortar Blast: Inflicts 341250 to 358750243750 to 256250 Fire damage to enemies within the blast.

Mutate: Transforms the victim into a mantid scorpion. The process is painful and inflicts 146250 to 153750 Fire damage to all enemies in 10 and 50000 Fire damage every second thereafter to the primary target.

Explosive Tar: Deals 19500 to 205009750 to 10250 Nature damage every 1 second and reduces movement speed by 30%.

Noxious Poison: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 7500085000 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

Noxious Poison: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 7500085000 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

Noxious Poison: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 7500085000 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

Noxious Poison: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 7500085000 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

Noxious Poison: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 7500085000 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

Noxious Poison: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 7500085000 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

Noxious Vapors: Inflicts 292500 to 307500 Nature damage every second to victims caught in the Noxious Cloud.

Overcome: Enemies hit by Swelling Pride that have 100 Pride become mind controlled and attack their allies. In addition, maximum health is increased by 500%0%.

Overconfidence: Arrogance fills the player with Overconfidence increasing the amount of damage the player deals by 5% as well as dealing 2500012000 Shadow damage to the player. The player also gains stacks of Growing Overconfidence which increases the effect of Overconfidence by 10% per stack. Standing next to an ally will cause them to gain Overconfidence, but reset your stacks of Growing Overconfidence to zero.

Overload: Inflicts 150000210000 Nature damage to all enemies, and increases damage dealt by 10%30%. Stacks up to 20 times.

Strength of the Stone: Increases damage done by 10% and an additional 10% for each stone copy of a player in the area.

Pandaren Treasure Noodle Cart: Set out a Pandaren Treasure Noodle Cart to sell up to 10 bowls! Each Pandaren Treasure Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 300 in a useful stat for 1 hour.

Panic: Inflicts 390000 to 410000195000 to 205000 Sonic damage in a frontal cone. The roar incites terror in the heart of enemies, this panic causes them to take 100%50% more damage per stack.

Piercing Corruption: The caster strikes at the target, inflicting a piercing strike of 200000 Physical damage. This attack bypasses absorption effects but can be avoided and blocked.

Akolik's Incantation: Invokes the spirit of the great Dinosaur, Kros. This ancient incantation has a taunting effect on its victims.holy order of Kros to subdue a nearby dinosaur. ... has unpredictable results.

Predatory Swiftness: Your finishing moves have a chance per combo point to make your next Cyclone Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms.

Reaction: Orange: The reaction creates a ring of fiery gasses that expand outward at a variable rate. These gasses do not effect the victim who created them, but will affect victims of other reactions.

Reaction: Yellow: The reaction forms a Noxoius Cloud at the feet of the victim. Any player caught in the area suffer 292500 to 307500 Nature damage every second.

Reave: The caster inflicts Physical damage to at all enemies within 10.

Crimson Reconstitution: Creates voids of magic around units in the areanearby units for 10 sec. Any targets which remain in the areavoid are healed for 5% of their maximum health every second.

Crimson Reconstitution: Creates voids of magic around units in the areanearby units for 10 sec. Any targets which remain in the areavoid are healed for 5% of their maximum health every second.

Red Bomb: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Red Drum: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Red Manitd: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Red Staff: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Red Sword: Centuries of sleep deprivation have given Iyyokuk a keen insight into the inner workings of the universe. All things can be assigned quanitfied values, even you!

Refreshment: Restores 300000 health and mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 300 Strengthmastery for 1 hour.

Residual Corruption: Inflicts 150000 Shadow damage to all targets in the area of Residual Corruption every second.

Return to Stone: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Return to Stone: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Sage Mender: Rejuvenation ticks have a 5%8% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.

Sanctified Wrath: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Holy Reduces the cooldown of Holy Shock by 50% and increases the critical strike chance of Holy Shock by 20%. Protection Reduces the cooldown of Judgment by 100%50%, and causes Judgment to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%. Retribution Reduces the cooldown of Hammer of Wrath by 50%.

Seismic Slam: Malkorok slams the ground, inflicting 350500000 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air.

Seismic Slam: Malkorok slams the ground, inflicting 350500000 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air.

Set to Blow: Throws a pack of highly volatile explosivesbombs on the back of players. After 10 sec or when a player uses Controlled Demolition, the explosives detonate, inflicting 243750 to 256250 Fire damage to all targets30 sec, these bombs will detonate, inflicting 195000 to 205000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 195000 to 205000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs.

Set to Blow: Throws a pack of highly volatile explosivesbombs on the back of players. After 10 sec or when a player uses Controlled Demolition, the explosives detonate, inflicting 243750 to 256250 Fire damage to all targets30 sec, these bombs will detonate, inflicting 195000 to 205000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 195000 to 205000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs.

Set to Blow: Throws a pack of highly volatile explosivesbombs on the back of players. After 10 sec or when a player uses Controlled Demolition, the explosives detonate, inflicting 243750 to 256250 Fire damage to all targets30 sec, these bombs will detonate, inflicting 195000 to 205000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 195000 to 205000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs.

Torment: Fires a bolt of creation fluid at a player's location which inflicts 120000 Fire damage every second. for 5 sec. AfterIf a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every second for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Spoils of Pandaria: Fires a bolt of creation fluid at a player's location which inflicts 120000 Fire damage every second. for 5 sec. AfterIf a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every second for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Torment: Fires a bolt of creation fluid at a player's location which inflicts 120000 Fire damage every second. for 5 sec. AfterIf a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every second for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Spoils of Pandaria: Fires a bolt of creation fluid at a player's location which inflicts 120000 Fire damage every second. for 5 sec. AfterIf a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every second for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Set to Blow: Fires a bolt of creation fluid at a player's location which inflicts 120000 Fire damage every second. for 5 sec. AfterIf a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every second for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Windstorm: Creates voids of magic around units in the areanearby units for 10 sec. Any targets which remain in the areavoid are healed for 5% of their maximum health every second.

Silent Blades: When you generate a combo point from Revealing Strike, Honor AmongstStrike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.

Sonic Projection: The caster uses their voice to project an area of sonic forces.

Sonic Projection: Inflicts 231250 to 268750 Physical damage to all victims caught in the Sonic Projection's path every second.

Sonic Pulse: Inflicts 285000 to 315000 Pyhsical damage every second to all targets caught in the path of the Sonic Pulse.

Sonic Resonance: Inflicts 138750 to 161250 Physical damage to all targets within 5.

Spark of Life: Casting Ironbark grants you Spark of Life, causing all cast time spells within the next 1215 sec to grant a Living Seed on the target for 80% of the amount healed.

Split: Split causes Sha Puddles and Contaminated Puddles to erupt from Immerseus that will try to reform in the center of the room. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus' energy is reduced by one.

Return to Stone: Forms into a solid stone statue, decreasing damage taken by 90%.Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Store Kinetic Energy: Ka'roz readies himself to charge around the battlefield at random enemies very quickly.

Strike Behind: The caster strikes out behind them, inflicting Physical damage and knocking back all enemies.

Strong Legs: The caster takes on the mantle of Locust, receiving all powers inherent to the title.

Tar Explosion: Deals 487500 to 51250097500 to 102500 Fire damage to all enemies.

Tear Reality: The caster reaches back then swipes forward, inflicting Shadow damage to all enemies in front of them.

Thick Shell: The caster puts up a barrier, making them immune to all damage.

Throw Explosives: The caster tosses a set of explosives on the ground near an enemy that will explode after 5 sec.Ka'thik Bombardier continually tosses mantid bombs at enemies that immediately explode for 80750 to 89250 Fire damage to targets within 3 yards.

Comment by DelayedReality

Comment by Theolol

on 2013-06-30T20:14:08-05:00

Terrible and confusing design changes. There were plenty of ways, presented by many Hunters themselves, to solve the problems raised by BM hunters and burst, but as per, were overlooked in favour for an easy option.

Well it's left for players to keep making noise on the forums in favor of those other ways. There's still time.

Comment by Althalus20

on 2013-06-30T20:43:22-05:00

Not a fan of the female worgen helm "fix" for Priest Tier 16. I love the iconic cleric high collar trope, I don't understand why worgen are the only race that can't get their hair/mane together. I'm going to finally race change her, I think.

Comment by neonjohn

on 2013-07-01T09:00:39-05:00

I'm not sure I'm liking this new pattern of "chance to summon x" set bonuses. The new shaman 4P bonus is like this. It feels like they're just running out of ideas.

Comment by neonjohn

on 2013-07-01T09:12:08-05:00

I've wanted a 2seat flying mount since...... ever, but can't bring myself to pay the exorbitant cost of the vial of the sands, and don't have anyone to recruit to get the other one.

Roll and alchemist and grind archaeology. That's what I'm doing. :-D

It won't save you much money. When I got my Vial of the Sands, I collected all the mats myself, then advertised in Trade chat for an alchemist to make one, with a 1000g tip. I eventually found someone who happily agreed. 1000g isn't that much when you're talking about ~30,000g in mat costs.

Farm the recipe, and you still have to shell out for all those mats. All you're saving is the cost to tip some other alchemist to make it. And in the amount of time it'll take you to farm that recipe, which is potentially triple-digit hours, you could have made many thousands of gold just flitting about Pandaria.

The big plus is that then you could make some extra money making Vials for other people. But I don't know if the demand is high enough that you'd make your money back in a reasonable time frame. Maybe?

Yeah, I'm just someone who likes to do things for himself, have as many patterns as possible, and doesn't mind a grind (although rare camping is something else). Really, with the grind, I'd just be looking at the sands cost as I'd farm everything else between my alts. Plus, I'd be able to make them for other people - and there still seem to be a fair amount of people that don't have it. :-D

Comment by Zoeteklem

on 2013-07-01T11:21:37-05:00

What would be perfect for Drums of Rage is to have a raid warning when you are in LFR (or any raid for that matter...) if you would like to use it. Or maybe like a that you only get a few seconds to use it, or else it disappears. Make the user of the item that uses it get the 10 min CD too, no option out of it. Let the user take the burden of using it at the wrong time. Just a thought.

Comment by Findoor214

on 2013-07-01T11:24:39-05:00

have fun trying to get the cats ppl cant get anymore for Crazy for Cats. i feel sad now

Comment by Rinsletify

on 2013-07-01T12:04:33-05:00

The Sky Golem looks unbelievably awesome. It's almost like a flying Shredder.