Saturday, 6 December 2014

Shirts off at blood and glory

so, its been a while gang. soz! been busy painting helves the last couple months - some progress on that soon. in the meantime, got some batreps for ya.

blood and glory was the other weekend, 2k, panel comp, and 80 peeps registered. now id be the first to tell you i wont get out of bed for less than 2400 pts, but its slim pickings in victoria tourney wise atm, cancons a while away, and all our lot were going. go on then. at a pub in town, and run by a well loved ex gw manager, i thought id leave the filth at home for once and play to the comp pack. much to the surprise of everyone who walked past as i was unpacking my army, i thought it would be a nice opportunity to let the lizo out for a spin at their first tourney, now that the mrs and i were finished painting em. i knew it was the right choice when it turned out everyone's favourite mal patel was going to be in melbourne that weekend, and had a pass to join us at the venue on the sunday. stoked! so, after umming and ahhing for a couple weeks, a few practice games later i settled on:

so no skink cloud, tetto, life/light magic etc. the obligatory pair of cowboys and reasonable amount of temple guard gave me a comp 25/40 which i thought was fair, but by all accounts it was a bit of a comp lottery overall.Game one vs dwarves, jacks a great dude, a newer player that's been gaming lately at the hq. he has a thane with spell eating, bsb, 20ish ironbreakers, 18 hammerers, 2x18 thunderers, 2 gyros, organ
with master engineer, grudger and cannon, all with various runes

not an ideal match up first game, so played it cagey. i go first, soulquench off a couple wounds on the grudger and cammies polish it off t1. other cammies start to wound the cannon. skinks move up to try shoot gyro down

i do a bad job of protecting temple guard and suffer for it. intially i was going to just bumrush his blocks with em, but it wasnt long before they were no good for fighting. cannon does a wound or two to laserdon

skinks pick up the cannon, and other skinks charge organ gun. i start to gang up on a unit of thunderers, and one scar vet tries to charge out into the other unit but fails. soulquench is eaten but i think i get rid of a gyro. skinks fight the organ gun until his master engineer counters and the skinks flee, but rally in front of his blocks

my poor temple guard are now 4 strong and fleeing, but thats a good thing. in fact that was the best thing that could have happened. they fled from the gyro on the right shooting at them, which stopped me from having to flee the charge from either his blocks or gyro and been caught. as it stands theyre just at max charge range for the gyro, but still plenty of room and not enough turns to flee. phew. one scar vet makes it into thunderers, other one goes into master engineer, and overruns into organ gun. his other unit of thunderers charges some skinks, beat and chase, but fall an inch short of hitting the fleeing temple guard. double phew

i rally everywhere apart from the temple guard, and the laserdon and 2nd cowboy join the combat against the thunderers. i shoot and magic his gyros, and shoot the heck out of the other thunderers, sending them fleeing

he kills a unit of skirmies and tries to charge the saurus, but i flee to safety. temple guard stay on the board, as do his surviving thunderers. ends up 12-8 my way, which i was happy with. played for a small win and got, this is the way lizo are supposed to go i remember thinking. let the small wins roll!

Game 2 vs helves. He had a botwd shelm deathstar with prince, bsb noble, l4 high, l1 beasts, 2x5
reavers,
frosties and 3 rbts. dawn attack and i get off pretty lightly, while my opponent has his deathstar off to one side. perfect, i can ignore it and get everything else, i thought

not at a lot of photos for this one. i get in on each side with cammies, one unit shoots off a rbt, panicking the nearby reavers through his fifi and another rbt, panicking the fifi. stays on the board tho. i start poisoning and soulquenching things, and reform to deal with shelms. you can see below a unit of skinks on the left oddly positioned, i had tried charging the rallied reavers and planned to flee anyway. problem was i only fled bugger all, his shelms easily catch me and reform super close to my lines. eek

fortunately, my dawnstone cowboy steps up to the task, charging out into his bus, challenging out the prince, holding him and his stinkin unit in place for 3 rounds, enough time to send the other cowboy and an awful clip from the saurus. i kill the prince, win by tonnes, and run him down. ok...

thats pretty much it, frosty makes it into slann cohort bunker - derp - but fortunately again, im steadfast and hold, and everyone survives. ends up a 18-2 i think. wasnt expecting that, but ill take it! now where do i get more scar vets from, sheesh
Game 3 was vs woodies. great dude and beautiful army. not 100% on the list, but i think l4 on high, bsb with hail of doom, 30 some odd eternal guard, 3x10 trueflight, 5 scouts,
5 wild riders, eagle and treeman. meaty engagement and i go first

skinks everywhere! off they go to do what skinks do. on the left i gang up on a unit of glade guard, and on the right its pew pew to the face of scouts. eventually i get both units, although the eagle on the left has skinks for dinner

i think this game my becalming cogitation is worth its weight in toad slime. cant dispel shooting though, and my skinks disappear quicker than tiny pies at a wake. scar vets shuffle round to get into range of his bunker, and i fiery convocate 17 of the eternal guard. the only time i miscast with the slann all tournament is the only time hes in the temple guard. superstitions eh? his treeman chases skinks while i desperately fire the laserbeam at it, but struggle to get better than s4 hits which do nothing

this game my skink priest rolls a comet, which i keep on account of the trueflight. get it off now i think. one cowboy gets into his eternal guard bunker, keeping the wild riders in the front arc just to be a dick

other cowboy goes in, but both are now wounded. between my miscast and shooting, the temple guard suddenly dont like the prospect of a rumble with the treeman, and begin to sidle backwards, leaving it up to skinks to continue to delay it

lots of missing models here. after 3 or 4 magic phases, the comet comes down and i roll an 11 for the distance i think. regardless, kills my remaining cowboy who had caught the bunker, all his remaining archers, and the wildriders that had just charged my saurus. temple guard get ready to flee from the treeman, and thats that

ends up a 16-4, beers were bought for my excellent opponent, and im wondering whats happened to my plan of small wins.

Game 4 and I'm playing blimmin Sam blimmin Morgan. Love the guy to bits, a canny and experienced player, but have definately been out for revenge after our game at face off, and it was time for blood!He's got a scaled down version of his masters list,
Karl franz,
mounted bsb, 3 l2's on death, 12ish gw knights, 2x5 reiksguard, hurricanum, 10 skirmies, 16ish swordsmen
and two cannons. heres a blurry photo of bftp and i go first

now this was sams first time at a tourney with his empire, whereas pretty much all of my practice games had been against empire. why do you think i took high magic lol. aside from the cannons, there was one thing that really frightened me; ghal maraz. cammies go after the cannon, but cant quite do the trick. in return he charges em and gets his purple sun perilously close to my lines. doesnt if it and its scroll time. first cannon shot, misfire, blows up. second shot, another misfire. ill take it

chaffing abounds and a scar vet goes into the flank of the swords, while the other tackles a unit of chaff knights that i forgot were reiksguard. i lie about the slann + temple guard, here he is again in there, terrified of cannon sniping. this turn i unforge ghal maraz, and we are golden. by now ive swapped out 3 spells and now have dual iceshard, miasma, and wildform.

cowboy finished off chaff knights and kills hurricanum. saurus help other scar vet polish off swoardmen and no more purple sun. sam decides he cant back up far enough and charges the temple guard. wins combat but i hold. my turn i get a few spells off on the temple guard and win and chase down karl franz and his entourage. stoked! last couple turns i go through and pick up the rest of his army

big win to the tune of 20-0 and vengeance is mine. cokes were bought and much astonishment was had by all at my 66 bps so far. whats going on here?
Last game vs ong, and its the jaberslythe from the dwellers. He had about as filthy as you can get with the greenies, l4
orc with mr3 and shrunken head in there, blorc bsb, gobbo scroll caddy, 2x5 wolf riders, wolf hero, 3 wolf
chariots, 38 savages, 8 trolls, chukka, lobba, 2 ddivers
and 2 manglers. another opponent who i owed a thrashing after previous games, but i wasnt too keen on the match up this time. blood and glory, worth 800 for breaking the other chap first and remaining unbroken

being a sneaky greenie, all the waaghtillery that mattered was fairly well protected, and his chariots were a good counter to my skinks. i kill a chukka and get his scroll out. in return he doesnt move much, gets my scroll on a foot, and waaghtillery does little

more of the same, except i think his trolls may have failed stupidity. i start to close in on the left, and all my shooting wounds all the chariots, but crucially doesnt actually kill any. i do go ahead and unforge his mr3 though...in return i stop the foot, catch a few chariots, and lobba picks up my laserdon. i get a stand and shoot on some wolf riders at the top left, killing enough to force a panic which they fail, and run onto a mangler behind and panics a doom diver

my turn a scar vet chases down a chariot of his, chaff keeps on fighting and shooting for little return, but i do get a fiery convocation onto his savages, rolling fucking hot for 22 wounds and 18 deaths. managable for a cowboy? i only lose by one when he charges into said cowboy, but i fail a ld finally and get run down

no complaints here, i put saurus and remaining cowboy + temple guard into the remains of the savages. a cheeky boosted hand of glory on the saurus nets me the win, and saurus run em down, breaking his fortitude. trolls fail stupidity, and look onwards as i clean up the rest of his army

although i did lose a bit in this game, the extra fortitude points were enough to give me another 20-0, and all my warhammer scores were settled, it seemed. very lucky on a few counts here, not a single foot went off, and the waaaghtillery was less than impressive, for which i was very grateful. and onto settled scores in general. after another 20-0, people were already starting to congratulate me. nonsense, i thought, ive got loremaster high lizo. with saurus! welp, the points came in and fuck me sideways - i won the bloody thing. whoop! well done to all our lot too, with johannes 3rd, nick 4th, rhys in 8th (with beastmen!) jib jib at 11th, and joel (first oz tourney), mikey and jack (first tourney) in 37th, 41st and 46th respectively. nice one fullas

johannes isnt so sure about our victory helmets tho, but nick couldnt be franzier now he has his own thunder hammer. i was very pleased to have a lucky charm skink priest mal patel about lolso thanks to al and all the peeps at house of war for a great event, def sign up to march of war - 4$ pots! thanks to my opponents for 5 great games, and mal - super glad you're coming to cancon with us now lololso there we have it, my very first individual 1st place at a warhammer tourney. turns out all you need is loremaster high and cowboys. well that and the usual dirty half dozen regular tourney winners to not attend also lol. there i was thinking 3+ ward saves ftw all this time. very pleased to have done well straight out the gate with my lizos tho, so you might be seeing more of them in the future. next up though, ive had a hell of a crafternoon today, so updates on that, the high elves, and a touch of renovations at the hq.

so until then, im going to continue to enjoy a touch of schadenfreude, but you stay tuned - and take your shirt off!