The Elder Scrolls BRP-yfied!

Muthsera! This humble website bids you welcome. We have strong mazte, pickled kwama-eggs and good stories.

*****************

The Elder Scrolls, and all associated names and whatnots, are owned by Bethesda Softworks Inc., and are used without permission.

Basic RolePlaying(BRP) is the Registered Trademark of Chaosium Inc., and is used with their permission.

Chaosium Inc. is the Registered Trademark of Chaosium Inc.

The content of this site is meant as a personal, non-profitable homage to Bethesda's wonderful games.

The mechanics described on this site are based on rules from Chaosium's Basic RolePlaying, Call of Cthulhu, StormbringerV, Mongoose's RuneQuest and from other games inspired from those mentioned. Some are of my own invention. Some are shamelessly lifted from other gamers who posted a good idea on a forum. Credit where credit is due!

Disclaimer: Nothing on this site should be considered "TES-lore"! There.

If anyone has a problem with what I have put on this site, please inform me!

*******************

This page is, well, a place for my stuff. If anyone find this interesting, feel free to use it as you please. I do not claim neither rights, originality, correct lore or decent grammar. If, by any chance, you've stumbled across this place and don't understand what I'm talking about, check theResources.

I'm hoping to clean this up into something readable, and incorporate as much of Tamriel as I can into the framework of Basic RolePlaying. I plan to update this here as I go. Just don't expect regular updates, m'kay?

This is the plan:

Home: Well, the first page..

Resources: Links to sites you should visit.

BRPmechanics: Optional rules and brand-new houserules to adapt BRP to the Elder Scrolls.

Magic: Options for simulating the magic of the Elder Scrolls. BRP contains several, different magic-systems. This is a another variant, trying to simulate the way magic works in the games.

Alchemy and Enchanting: Rules for drawing the latent magic out of alchemical ingredients and binding it into materials. These rules have not been playtested, and are included for the sake of completeness and should be treated as guidelines. The BRP-monograph Basic Magic and it's upcoming companion contains rules for enchantment which works, but is very different from the Elder Scrolls.

Lords and Ladies: Details of the gods and daedric princes

Bestiary: Stats for beasties and creatures.

The Land: Detailing the lands of Tamriel. Geography, traderoutes, politics, economy and cultures. NB: This is a hodge-podge of my forays as an Elder Scrolls-GM. The contents here are notoriously lore-unfriendly!

S.P.E.C.I.A.L. : Another Elder Scrolls-conversion. Also links to other pen n'paper TES-projects.

The Elder Scrolls: Visiting? Say hi.

Other Stuff: Where I put everything else.

When all these are finished to my satisfaction, the world has probably ended.

I remember buying Morrowind. I found it by chance in a store, and thought "hm, that looks interesting". A friend of me said it was awesome, and that I should try it. So I did.

Videogames have never been the same since... They're all being measured up to Morrowind, and they all end up short.

I always felt that the setting of the Elder Scrolls would be perfect for an old-fashioned pen and paper-game. Legends say that the world of Tamriel was based on the old D&D-game of the developers. That make perfect sense, I think. Unfortunately, no-one have reverse-engineered it back to it's roots. If someone did, I'd buy such a game in an instant.

When I got my hands on the BRP-tome, this was my test of it. It said it could do anything, could it do Morrowind? I think it can. This is my attempt. It is not the only way, nor necessarily the right way, but it is the way I choose to do it. It is a work in progress, rough and irregularly playtested, but it's still alive.