Ok, I think these ones below are the final versions(just undecided which head & hat I like best now ). Thanks to Jeod, I made two variations(one with normal arms, one with long) just incase someone wants to use it for a Majoras mask version.

Impressive. Not sure about the crates, but overall the ranch is very appealing.

Now redo your well.

Thanks man! It plays really nice in game too! Looks a lot better too.Big thanks goes to MaJora for the main map work.It took me a while to figure out why you posted those statue sprites but now I see that they have the perfect base! Thank you for pointing it out to me lolI'll see what I can do.Im actually quite happy with my crates but youre right, theres something about them. It tokk me AGES to get to where they are now though lol Any ideas how I can make them better? I do think they are ok for now though and much better than all the other attempts I made in the past.

The little hole looks wayyy to big. It should be a crack in the wall if i remember correctly. Also the water coming out looks to unnatural/copypasted. Try making it not go completly straight, and try to not make it look like a repeated line. Also not a fan of the area with the desk. Seems like that would need a lot of custom.. Or maybe im remembering it wrong.

As you can see, the crack is quite huge.Is it the stairs and border that you dont like in the desk area? I added those because I thought it looked too plain without them. I dont like the colours on the whole thing though so maybe thats what you dont like.I made a load of different variations and recolours on the whole desk area and will show a few tomorrow and see which one you guys like best. The water coming from the hole uses a simple mod of the LTTP water tiles, but maybe if I shortened the little stream, it would look better? I'll try your suggestions though and see how it looks.I should add that I like to put my own take on these things instead of recreating them 100% accurate to OOT, which explains things like the stairs in the desk area.

Yup. It does look quite big in the pics for some reason, but when youre walking around it in-game, it seems way too small. The pond in OOT was massive in comparison. Im pretty sure that I should make it a bit bigger(about 2-4 tiles max) for fishing to be more like it was in OOT. In OOT, I remember having to find a good spot to get the bigger fish...even standing on the log and casting the rod from there. My pond is so small at the moment that you could just cast from anywhere and your rod would reach the middle of the pond.Or do you guys think this gameplay element is not important to recreate? If not, then I will leave the pond at its current size because it really is quite small when in-game(which I actually like, but I have gameplay in mind too.)Maybe I should share the gamemaker file so you guys can check it out for yourselves?

Thanks guys! I'll definitely look into changing the water hole into a crack and putting the aquarium at the top of the desk counter for a side-on view later on, but for now, here is the complete(for now), tidied up version(Fixed tiling errors and palette inconsistencies).Theres still some minor tiling errors left to fix with the desk areas stone wall and Im still not sure about the colour pallet I used for the wall and floor tiles...but it will do for now I think.http://img259.imageshack.us/img259/1639/fishingpondfinal2.png

TilesetI actually had to make quite a few custom tiles to create this area -

AnimationsAgain, a lot had to be custom made. I will give the recommended animation speed to be used in Gamemaker when using a 30fps room speed for your game.Please note that the animations seen below are not the proper speed. In-game they will be slower if you use my recommended speed settings.