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Topic: Best Conquest Map (Read 1027 times)

The title says it. I want to know what conquest map has the best gameplay in your opinion. What map seems both fun and balanced. It'd be good if you could also say why. I gave 3 votes per person 'cause I just want to see what most people think.

For me;1) Totalize

To me it's the epitome of good BF gameplay. You can go inf, tank or plane almost whenever you want. Infantry gameplay is fun because you can still run between flags without running for too long and there's not really any circle capping. You can also hide and get fun tank kills with a bit of skill and patience.

Tank gameplay is fun because it's not too close quarters and you can be patient without being in constant fear of infantry AT. There's a good amount of paths to flank other tanks that might be covering one route or another, and if you can't flank the arty or planes can help move them away.

I don't play with planes much but the view distance is the best BF2 can do to give you good dogfighting. The planes can also play a major role in helping the team.

Whenever this map comes up I know I can find a way to have a good time on it and the winner is determined by the best team, not the map.

2) Meuse River

Great infantry gameplay makes this map one of the best. The town/ valley really offers the best inf gameplay imo. The wooded areas on the hills make for great tank hunting and sniping.

Tanking is fun but can be daunting. There's a real chance to death by inf AT so you can't stay in one place for too long.

Late war weapons make it extra fun.

The planes on this map almost don't exist

3) Eppledorf

Just good ol fashined conquest gameplay, this is a close number 2 for me. Just a good layout and good tanking map. Some flags are a bit far apart so you may end up only seeing 50% of the map per round, but it's not hard to venture out to other areas as infantry.

Definately the most intense of the non-push FH2 maps. Whenever I have taken breaks from FH2, and then come back, this is the map that remembers me why I love this mod. The armour imbalance between defenders and attackers creates some really intense and desperate fights for the airfield and the surrounding trenches. Tanks clashing with anti-tank guns, infantry trying to leapfrog from crater to crater, machine guns sweeping the ground, the threat of artillery always looming - it's definately not the most infantry friendly map, and I like it for that.

2) Vossenack

This is one of the few maps where I tank regularly. It has a good compromise between tank-friendly plains and the close-quarter forests and towns. You can flank around the edge of the map if you feel like it, or meet the enemy at the center of the map, or support infantry in their pushes in the town-flags. As infantry, playing in Vossenack itself is really fun. The flags feel well connected, meaning that fighting between flags is also fun and relying on transport rushes isn't the best option.

3) Arad

A new classic. The eastern-european atmosphere is top notch, and the variety of terrain means that all flags feel unique. It provides space for close to medium range fighting, in the towns and the center forest, but also long-range fighting around the northern field. Tanking is fun and you have a nice selection of vehicles to choose from.

Honourable mention goes to Siege of Giarabub. You're storming an ottoman fort, as australian soldiers, against italians. How cool is that? The only problem is that the map is a bit dated desing-wise; I guess if it were to be made nowadays it wouldn't be so maze-like.

Best action all around. If there atleast a bit of teamwork that artilery flag could be used as good flanking route.I also like it because it takes longer time that usual FH2 maps, reminding on PR, but I think every FH2 map should be like Sidi. Looking like real desert, natural and dry. Battles around airfield are best in game,arty hitting heavily and commander having purpose!!Also, every MajorMajor word is approved too.

2) Dukla Pass

Map has most natural feeling than any other map with excellent tank combat. Simple,clear,interesting, Ts4ever really make it top - without 2.52 Luttich changes

I really love this map because of how the gameplay is reflecting the historical battle: an allied attack on the airfield and the axis counterattack to retake it. It's a rare feat, but when it plays out like that the euphoria has no bounds The asymmetrical balance is cool, like already entioned: the shifting tanks majority, the importance of artillery in this match, it makes the map all the more interesting to me and to top it of, the coolest static in FH2 is on this map: 19. Regimentsgefechtsstand.

2) Eppeldorf

Has both good inf and good tank flags, the hill is my favourite flag to defend and/or (counter)attack. Play between hill and town is very good, although the spawns in the church are a bit sucky.

3) Operation Luttich

I chose this one because it's such a hard battle usually for the Americans. By the time the Germans stop the bleed, they have an advatange most of the time. So as US you have to keep the pressure on them for almost the entire round or you don't win. My favourite part to fight in is Mortain East, alternating with West.

1) Operation TotalizeJust a very good combined arms map, with enough options to prevent bottlenecks but not so many that player density gets too diluted.

2) Sidi RezeghThis is an odd map, with the strange bleed system and abrupt shift in armor distribution, but it makes for very varied gameplay with a great mix of infantry and armored combat.

3) El AlameinI not surprised that this map hasn't got much love from other people, but I actually quite like it. The terrain is great for long range tank fights mixed with close range ambushes/flanks. Infantry has less to do than on maps like Sidi Rezegh, but is still necessary for defending and taking flags.

I really like the new eastern front conquest maps, but both Arad and Dukla Pass suffer from the same problem, where at the moment a significant number of the games end up with the Germans completely pinned in their main base with no hope of being able to get out past one nearby flag. While it's not that common in either case, it is such a bore when it happens I can't vote for either of those maps at the moment.

One thing which feels kind of wasted on Vossenack are the forests, especially the one to the south. There's a road which leads through it, but no fighting ever takes place there because there's really no need to go there. Sometimes a tank makes its way through there, but not enough times to warrant waiting there for one.It's actually a quite cool looking forest and I imagine the infantry fights in it would be really neat. But as mentioned, there's no reason to go there and it feels really empty.

Another thing which I dislike is defending the north-western flag (forgot its name) as a German from the US team. You can't really do much because tanks have a line of sight to it from afar and can shell it and there's not much cover to advance and take out the tanks. Actually, I don't mind the defending and can appreciate the desperate gameplay it offers, but it just feels "naked" and weird.

I really like the new eastern front conquest maps, but both Arad and Dukla Pass suffer from the same problem, where at the moment a significant number of the games end up with the Germans completely pinned in their main base with no hope of being able to get out past one nearby flag. While it's not that common in either case, it is such a bore when it happens I can't vote for either of those maps at the moment.

I agree with this. Right now there seems to be an imbalance on the Russian maps. I think it has a lot to do with the fact that the Russian main tanks are just plain better than the Germans; they're equal if not better in armor, armament and surpass the Germans in speed which helps them get to flags and reinforce the team better.

The good news is that both of these maps are getting tweaks in the next patch (Dukla even has some areas overhauled) so that will hopefully help the balance.

Hopefully mappers can look at this thread and take the good points from these favorite maps when making new conquest maps.

That word 'balance'. Dukla and Arad will get tweaks because to 'balance' gameplay. Like Im playing PR or BF1. Im mean,thats why I like Sidi-hard struggle of Germans over arfield against invading Valentine and Matilda. Not balaced but realistic and some really awsome round I played over that airfield. Germans mostly manage to counterattack airfield. Its just players didnt found all tricks at playing this Eastern maps yet as they did Sidi all that years.

Not balaced but realistic and some really awsome round I played over that airfield. Germans mostly manage to counterattack airfield. Its just players didnt found all tricks at playing this Eastern maps yet as they did Sidi all that years.

Well all maps need to have some balance. It's no fun being on a certain team and knowing that you're going to lose or win. I enjoy FH for the authenticity and immersion, but I also get competitive sometimes (like most other players) and want to win a map with my team.

Sidi is actually balanced in the sense that the Brits get the heavy tanks to start, but that advantage switches to the Germans once the airfield is capped.

Right now I agree with Nerdstrum that it sucks to play as German's almost knowing that you'll be bleeding all round and at worst get pinned back to your main base.

Dukla's adjustments aren't just balance related tho, they have a lot to do with making things a bit more fun for infantry.

Surprised to see Sidi get so many votes even tho I agree just seems like every time that comes up on the server people complain.

I think there are two explanations for that:1) The complainers don't know how to play this map as it's supposed to be, ie they don't understand the three-flags-bleed system (and I don't even blame them, as that info is not easy to come by)2) They want some casual gaming and Sidi is far from casual: it's almost always a hard fight and you actually have to work a bit for the victory.

Surprised to see Sidi get so many votes even tho I agree just seems like every time that comes up on the server people complain.

I think there are two explanations for that:1) The complainers don't know how to play this map as it's supposed to be, ie they don't understand the three-flags-bleed system (and I don't even blame them, as that info is not easy to come by)2) They want some casual gaming and Sidi is far from casual: it's almost always a hard fight and you actually have to work a bit for the victory.