Wrong, its exactly how it works. There is 0 reason functionally why Blizzard could not reduce player damage by 65%, reduce NPC health by 65%, then remove resilience. The only reason to keep damage so dramatically high compared to player health, is PVE EPEEN. BIG NUMBERS RAWR! That's it.

PvP has been getting fucked over by the PVE EPEEN Inflating damage system since Wrath. Resilience shouldnt exist in its current form. It serves no purpose that could not be achieved by the Devs setting player DPS around player health, instead of setting player dps around PVE'r EPEEN.

Care to back that up? Oh wait you cant. The only reason damage is as high as it is, so high that everyone is given 65% passive damage reduction, is PVE player EPEEN. If they dont see big numbers, they have a small dick and cry.

"Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams

When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them.

Totally with you on that one. Every other Patch for example has been "nerf Stampede for PvP buff other Hunter Abilities to compensate for PvE".

The PvP Team should just adjust all Numbers of all Spells for PvP Balance without affectin PvE and Vice-Versa.
Another 2 Examples are ALL DOTS Nerfs by 25% in PvE where it was reasonable but no Point nerfing them for PvP.
Or right now in 5.4 all passive Damage Reduction abilities like Fel Armor and Shadow form and Aspect of the Iron Hawk are being nerfed to streamline PvE incoming Damage so Raiders don't desire the affected Classes for their Survivability but this will also mess up PvP Balance even though it has nothing to do with raiding.

There are some changes in the right direction like the aforementioned different Durations of CrowdControl such as Polymorph or Sap, and recently there were PvP Nerfs to he Maximum Number of Deathknight AoE Grip and Warlock's Chaos Bolt dealing less Damage to players.

After these Changes PvP Players can enjoy more balanced Games while PvE Raiders can still Massgrip 50 Mobs or whatever as DK and have shiny big Crits on their Chaos Bolts. Hope to see more of these

I think Blizzard shouldnt implement half the stuff to begin with. It's like they don't think 'oh wait, maybe vengeance in PvP will cause tanks to hit hard', they just get over excited by new concepts and end up having to nerf them anyway.

One other company already have found a solution to this problem.They always split the spells,talents and everything on two - PvE and PvP.For instance you have fire ball which is doing in PvE 2k dmg and in PvP it will be 1k.
So when you balance one part of the game(PvE) you don't have to worry that you have buffed or nerfed the other one(PvP).I don't know why blizzard haven't done that.They are not reiventing the wheel or something.They will just use a system that already exists and is proven to work.

I hate players in PvE gear being viable in PvP while players in PvP gear are not viable for PvE

That's because it is really, really easy to get pvp gear. With a minimal ammount of skill I earned 10k conquest last week. That equated to about a helm, a robe, a weapon, and a offhand. There is no way in hell I would ever get that in a raid.

Getting raid bosses down are harder than doing the basic minimum to get conquest and get gear for pvp.

That is why it does not go both ways. It's between getting full 496 in a week, and weeks to get close to that in pve

---------- Post added 2013-06-30 at 03:11 AM ----------

Originally Posted by Vamandrac

I'm sick of Blizzard messing up PvP by trying to make it more PvE friendly. Works both ways.

Yeeeaaaah no. This is first and foremost a PVE game. arenas was an after thought. This is why you get one new arena a x pack and we get tons of goodies.

The original point of PVP was for raiders to beat the shit out of eachother. Arena ruined that. BUT, Blizzard still seems to think it should be raiders beating on the other, so they refuse to change spells to be pvp and pve specific, or make a pvp spec for simple ass balancing

It was never Hardcore Vs Casual. It was Socialites Vs. Solo players

Originally Posted by ringpriest

World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

Yeeeaaaah no. This is first and foremost a PVE game. arenas was an after thought. This is why you get one new arena a x pack and we get tons of goodies.

The original point of PVP was for raiders to beat the shit out of eachother. Arena ruined that. BUT, Blizzard still seems to think it should be raiders beating on the other, so they refuse to change spells to be pvp and pve specific, or make a pvp spec for simple ass balancing

Thats your opinion. PvP existed from the beginning. This game wouldnt be what it is today if it wasnt for pvp.

Thats your opinion. PvP existed from the beginning. This game wouldnt be what it is today if it wasnt for pvp.

Yes, but you are confusing PvP, with Arenas. "PvP' is balanced around predominately around arena, secondary balance around BG's (small). Has been since its inception(Arena).

Hell, Rob Prado even said the implementation of Arenas was one of his biggest mistakes.

"Oh, wretched ephemeral race, children of chance and misery, why do you compel me to tell you what it would be more expedient for you not to hear? What is best of all is utterly beyond your reach; not to be born, not to be, to be nothing. But the second best for you is --- to die soon." Silenus

Pardo indicates that most of the changes to the game since launch have been a success -- the shrinking of raid sizes, the addition of Heroic dungeons, etc -- but that Arena has been a huge headache for Blizzard and players alike. He goes on to say that if he had the choice, he'd either go back to WoW's beginnings and change the fundamentals of class balance, or, barring that, would nix the decision to add Arenas during the development of the Burning Crusade expansion.

That's not to say they wouldn't have added it in WotLK, but he wasnt Lead Dev then so... yeah.

Last edited by Todgruppe; 2013-06-30 at 09:45 AM.

"Oh, wretched ephemeral race, children of chance and misery, why do you compel me to tell you what it would be more expedient for you not to hear? What is best of all is utterly beyond your reach; not to be born, not to be, to be nothing. But the second best for you is --- to die soon." Silenus

Do you even read? They/he never said that arena was the mistakes, they bitched how much they have to work to please all of the playerbases. The only one that said arenas were a mistake was the article writer who lacks comprehension skills.

he even said in the full interview

I'm not sure that that was the right thing to do with the game.

and

If I could go back in time before we shipped WoW, I would have either made serious changes to basic class balance to facilitate that type of play, or if I went back to when we had the idea two years later, I would have said, "Maybe we shouldn't go there."

Doesn't sound like someone that would scrap of arenas. He isn't even sure about everything.