Objective
: to automate the production and delivery of practice exercises for overseas students who are learning English. The exercises will involve students in a virtually endless supply of collaborative and competitive language activities that are interesting, compelling, and rewarding.

Strategy
:to deploy digital library software to allow teachers and students to capitalise on top-quality prose and multimedia resources already present in the world's libraries. This yields an unprecedented supply of linguistic material for students to practise on.

Presentation
:to provide a web-based social setting, matching in real time students in different locations who opt for a particular type of exercise, allowing them to discuss and negotiate its parameters using chat, and undertake activities that are competitive or collaborative.

License
:All software produced by this project is open source, issued
under the GNU General Public License.

Language
:The interface to the system will be capable of being easily
translated into any language.

Funding
:Foundational research is supported by a grant from the Royal Society of New Zealand Marsden Fund entitled Interlingual digital libraries for language learning. Applied research is supported by a grant from the New Zealand Foundation For Research Science & Technology entitled Enhancing competitiveness of NZ's TESOL industry in Asia.

Award
:FLAX was awarded 1st prize for the LinkedUp Vici Challenge for the development of mature open data-driven applications in education. This award was funded by the European Commission.