We first make our habits, then our habits make us

Anthropomorphic companions with evolving personalities, the wearable creatures of this collection enhance and investigate everyday interactions with personal objects. The dormant personality of each creature - Edgar, Cédrick, Arthur - evolves through repeated interactions with the user, retaining inherent behaviors specific to their personalities.

Interactions with the user through touch and with the environment influence the way the creature evolves over time. The 'age' of the creature also influences his behavior, like children growing up. Each creature is wearable in his own way and has pocket compartments for the wearer's belonging.