[GW2] Avant gout de changement à venir dans l'équilibrage du jeu

Critical DamageCrit Damage as a percentage stat will go awayReplaced by a numeric stat called FerocityBalanced to be about 10% less damage overallPVP crit damage won't change - they feel it's in a good place alreadyNumeric amount same as "secondary stat" on gear (e.g. 90 power/60 prec/60 fero for berserker)Opens up potential for Ferocity to be a primary stat on new stat combo

PVPAdding new unlockable stat combos for PVP (similar to how new heal skills are being added)This is more speculative / for future, probably not in next buildBalance Preview - There will be balance updates in the next build:

ElementalistSignet of Restoration is restored to full power (no more pve/pvp split)Armor of Earth cooldown goes from 90s to 75s (pre-cantrip mastery)3 seconds of Regen added to Water Trident (for up to 5 allies) - support+condi removal for scepterBurning Speed now evades during cast! (more melee survival for d/d)Frozen Burst is now a blast finisher! (can combo with Burning Speed)