Comment

- Some materials stay gray. They compile correctly, but once applied on a mesh they just stay with the gray default material.
- The spawn Actor node now uses a different way to define collision, which breaks current behavior. I before mostly used "Spawn even if colliding true" but now all the nodes were updated to the default value of "Try to adjust location, don't spawn if still colliding". This needs to change since it breaks all the Spawn Actor nodes!
- After I open the project I get this: