the limitation in the scalability of the games is a handicap for many engines that are good graphically but can not manage large spaces and their power is limited to small spaces.This engine is an example.Unreal Engine 4 (1440p 60 fps)

May I cautiously disagree? UE4 is capable of rendering quite large landscapes. Did you ever came across the UE4 "Kite Demo"? No it's not global rendering but also not "small spaces". Or Ubisoft's Anvil engine with e.g. Assassins Creed Origins.

I add effects of projectile impact and smoke from the game DCS very interesting to observe.video sources Note: the video is hidden, since I am not its creator). video sources:by BlackknightsVideosby Corvus.Corp81

I also add the latest advances that have been shown by video from facebook (DCS) of the F18 / A 18C (it is also hidden since I did not find a link on youtube)the advances that are observed are very interesting, especially the softness

News of gamesGrand Theft Auto V is the videogame that has raised the most, overcoming the barrier of 90 million copies sold, with a higher collection well above any film or record. According to MarketWatch, GTA V would have obtained more than 6000 million dollars for Take-Two

Mirage Soft is developing Project VR Fishing, a lure fishing simulator that will reach Rift and Vive this year. Unlike other fishing games, the South Korean developer is committed to offering a more realistic experience through the use of techniques such as photogrammetry and high resolution panoramic backgrounds

"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee

In this video, you will see a gameplay demo from Book Of The Dead. An Unity demo with some great ''Quixel Megascans'' textures.Quixel Megascans are high res textures from real life locations. First you will see the demo, and afterwards an ingame playdemo from a PS4 pro. (720p60fps) Also some demos from Quixel Megascans, so you can see how great it can look!

David Jones saidQuixel Megascans seems really effective at building a scene... the size of football pitch. The effort and technology to bring this to an open world game though is completely unrealistic, so at the moment this can only be little more than a demo. Sorry to burst some peoples baloons LOL. FarCry 5 would be a more realistic view of the cutting edge graphics of today, however even that game lacks in certain areas but generally is pretty amazing to look at if you have the hardware to run it.﻿