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2) confirm 33K:B into CE does alright total damage, but eats up 1.5x meter.

3)"Raphael's largely unchanged from SC4" so probably the same gameplan, with stance entries to score CH or continue combos.

4) "has evades, and controls spacing by moving forwards and backwards". This part is my favorite, as raph with a strong backdash would be VERY annoyingly good. Couple that with evades if you predict someone is doing a slower long ranged move for a punish and i'm very happy. Too bad didn't get to see any in the short raph part

5) "Increased damage on his verts". Hell ya, raph was always bottom 3 in terms of the damage compartment, so hopefully this will put some fear into people disrespecting his frames.

Hmmm... not happy about "largely unchanged from SC4" part, but more control spacing, stronger verts and evades is a good news.
I was hoping since Amy is now a different character (not a fencer anymore), Raph would go back to be much like his SC2 version where he was complete, his half of movelist was not given to Amy.

Hmmm... not happy about "largely unchanged from SC4" part, but more control spacing, stronger verts and evades is a good news.
I was hoping since Amy is now a different character (not a fencer anymore), Raph would go back to be much like his SC2 version where he was complete, his half of movelist was not given to Amy.

But I'll still look forward and give him a chance.

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I feel the same way. Let's drink to that brother, the old raphael back

from what I can see Raph looks much improved and its pretty obvious namco has been listening to me all along about what he needs

0:40- Raph now has a BBB but with regular BB speed it seems this is great it adds an element of hesitation to raphs BB which makes him more threatening to disrespect his BB which was a major problem in SC4 as his BB was -2 on hit

0:45- raph still has 3B and it combos into prep AB it looks like. Prep AB is like his 6A combined with a sped up SEB B at the end but no NH stun

0:46- after prep AB he transitions into SEA and does SC4 SEB A from SEA, It looks about the same speed as SEA A from SC4 hopefully it kills step just as good

0:50- Prep AB is unsafe and punished by 2A an expected move a safe CH fisher would be stupid

1:05- PREP A IS DONE FROM STANDING: this change is huge in my eyes raph lacked a good mid CH fisher in SC4 which I felt he needed to punish people for not hesitating and this change makes me feel namco was listening to my rants about what raph needed. later in the video it seems to give kinda a knock down that looks like a late break from SC4 on CH Ill comment on that later

1:18-22B still exists no idea if it still goes into VE he doesn't seem to transition at all in the video

1:21- theres the stumble from SC4 prep A CH looks to give a lot of frame advantage and push back

1:24- B throw is still in and with ringouts being buffed raph may have a decent RO game

1:26-33B's push back on hit looks amazing, I am really excited about this change

1:27 -BE 33KB gives a combo now and looks like it transitions into prep as it combos into prep BB unless he got his SC3 6BBB series back

1:37- I believe thats SC2 WR A+B( I didn't play SC2 its awful) it looks to have fair range but kill step. This is awesome raph in SC4 couldn't fufil his role as a zoner against some characters as it was too risky to zone against some of the cast with strong whiff punish.

1:38- 4A is back no idea if CH stun is as well

1:39- SEB K can be done from standing and combos into his SC3 11B. SC3 11B is an awful move hopefully its bette fleshed out in this one

1:58: 8A+B looks as useless as ever

1:51-1:52 prep A 66B BE looks like a force block and 66B BE seems to give a lot of frame advantage as well

2:00- no Idea what input that may be but it looks like the first hit of his SC2 BB

2:02= 44A(B) is back and looks faster : AWESOME CHANGE that move was great already this is just over kill

2:04= SEB B also looks like it can be done from SEA and looks amazing on block

2:15 66A+B looks slowed down or slow for the pace of the game oh well

2:30 WR B is still in =D!

2:44 4B back as well

2:46: HOLY CRAP 4A+B aGI follow up from FROM PREP I have no idea if it's a standalone move or part of prep B series but either way it will be strong:
lets say it's a stand alone move: prep now has a threatening mid
part of prep B series: strong CH damage!

- Looks like soul gauge damage is carried over to the next round.
At 01:50 Tira finished the round with red soul gauge, and recovers a little so it became yellow in the next round, but blocking one attack resulting red gauge again.
- Was that Guard bursting, 66(B) BE BE B on 01:59 ? Looks pretty damaging.. is it a better option than simply doing CE?
- 22B CH cannot combo into his CE
-Thank God for no equipment breaking stuff. It was lame in SC4.

- Looks like soul gauge damage is carried over to the next round.
At 01:50 Tira finished the round with red soul gauge, and recovers a little so it became yellow in the next round, but blocking one attack resulting red gauge again.
- Was that Guard bursting, 66(B) BE BE B on 01:59 ? Looks pretty damaging.. is it a better option than simply doing CE?
- 22B CH cannot combo into his CE
-Thank God for no equipment breaking stuff. It was lame in SC4.

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If anyone find more vids, please post, thanks :)

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Awesome, thanks for the post. :)

I bolded, italicized, and underlined that comment because it can't be emphasized enough. Can't wait to try out Raph in SC V! January needs to hurry up! Lol

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