You'll begin this chapter in control of Jack. Move through the trail of studs and pick up a torch next to the red gate. Carry it back to the cannon near where you started and press the action button to light the cannon with it. You'll enter a first-person perspective, so aim at the gate and shoot it down to gain entry to the path ahead.

Free Play

In Free Play mode, use a character with super strength to tear down the gate to the right of where you started the level. Walk to the dock at the end of the beach here and switch to a character who can repair things to hit the glowing gears. Hold down the action button to put together the Lego pieces that appear and create an object, then place the object on the green pad back on the beach. Switch to a character with a sword and use the action button to stick it into the gears. Once the boat leaves, you'll earn a Minikit.

Now switch to a character who can walk through coral and head to the very back of the garage the boat just came out of. Go through the coral here to end up on another beach. Switch to a character with the ability to blow things up and destroy the rocks on the far left of the beach for another Minikit.

Finally, head to the right side of the beach and use a shovel to dig up Lego parts hidden in the sand. Construct them into a platform, then head back to the left side of the beach. Destroy bricks near the rocks you blew up earlier to gain access to a torch, then carry the torch to the nearby cannon and stand nearby to melt off the plant on it until you can pick up the cannon. Carry it to the right side of the beach and place it on the platform you built, then use the cannon to hit the targets. Once they've all been hit, you'll receive yet another Minikit.

In the new area, move forward and pick up the shiny wheel leaning against the fountain in the middle of this town square. Carry the wheel to the abandoned wagon on the right side and attach it. Now pick up another wheel to the left of the wagon and attach that as well. Use Jack's compass ability and pick the apple on the right side of the compass wheel. Follow the blue dots to the apple, then pick it up and carry it to the horse sitting near the wagon you repaired. Once the horse stands up, press the character button to jump onto its back. Move the horse forward until the wagon falls apart, then head through the door it was blocking.

In the next area, use Jack's compass and select the golden wheel on the bottom right. Follow the blue dots until you find the red X, then destroy the crate to find the golden wheel. Attach the wheel to the receptacle on the right, then hold down the action button to turn it. The nearby gears will move, raising a container to the platform above you.

Free Play

In Free Play mode, select the Guard Dog and dig on the far right of this area near the steaming pile of rocks. You'll be rewarded with a Minikit.

Now jump up to reach the green bar above you and hang from it to release a ladder. Climb the ladder and pick up the container on the right, then place it underneath the faucet nearby. Hit the action button to fill the container with water, then drop it on the green pad to the right. After a brief cutscene, Mr. Gibbs will join your party. Switch to him and move to the far left near where you came in, then use his hammer ability to hit the glowing gears. Walk through the door after it opens.

Back in the town square, head to the right and again use Mr. Gibbs to hammer the glowing gears. Once a door opens, pick up the torch and carry it back to where you first entered this area. Move to the dynamite on the right side of the path and press the action button to light the dynamite here with the torch. After the explosion, assemble the pieces and then jump down into the next area.

Underground, move forward and break the barrel in front of you to release Marty. Switch to Jack and use his compass ability, then select the gun at the top of the wheel. Follow the blue dots until you find it buried on the right side of the room. Now use the compass again and select the shovel at the bottom of the wheel, then follow the dots and pick it up. Dig up the gun and hand it to Marty and he'll join the party. Take a moment to appreciate that awesome rhyme, then switch to Marty.

Free Play

In Free Play mode, use a character with super strength to pull the orange bar on the left side as you first enter the underground area. Once the platform rises, climb down the rope and jump into the water. Switch to a character who can breathe underwater and you'll find a Minikit at the bottom.

Go through the small tunnel on the left. Once you emerge in the jail cell, use the gun to destroy the glowing block nearby, then switch to another character and take out the enemies that appear. Destroy the large glowing structure that the enemies came in on, then climb up the ladder on the right side of the room.

You'll emerge in the world's least exciting bar. Switch to Mr. Gibbs and use his hammer ability to hit the glowing gears, then switch to Marty once the chandeliers fall. Jump up to the furthest chandelier on the right and use it to jump across the other two chandeliers until you reach the upper platform. Instead of following the trail of studs, head to the left of the door and shoot down the glowing gate to find a Minikit. Now follow the trail of studs into the next room.

Kill the enemies, then switch to Jack and use his compass. Select the red thing on the bottom left of the wheel (is it a red chef's hat? We'll call it a red chef's hat) and follow the blue dots until you find it. Hand the red chef's hat to Anamaria and she'll join your party. Defeat the enemies that appear, then switch to Anamaria and use her super jump ability to close the shades above each window. Walk to the door on the left and defeat more enemies, then head outside.

Use Anamaria's super jump to get onto the green bar above you outside, then swing to the left to another green bar, and finally to a balcony. Walk all the way to the left of the balcony and climb a ladder to take a Minikit from the rooftop. Now climb back down the ladder and approach the brown box hanging out the window. Take a moment to realize how unsafe it is that someone left that here, then push it out the window and down to the ground. Jump down after the crate and pick up the object that was inside. Place it on the green platform to the right to open a new door, then walk through it.

Inside, push the box near the door along the red and white path, then switch to Anamaria and jump on top of it. Use her super jump to get to the balcony above, then kill the guy being harassed by the parrot.

Free Play

In Free Play mode, switch to Syrena and use her ability to break the shiny doors to the right of the entrance. You'll then be able to grab a Minikit from behind them.

Follow the balcony to the right and cross a bridge to the opposite side of the room. Take out each guy that the parrot flies over. Once the parrot lands on the chandelier, break it until it falls to the ground and the parrot flies to Cotton. Jump down and walk to Cotton to have him join your party, then head back outside.

Outside, head back to the town square's entrance to return to the dock where you originally started this chapter.

Free Play

In Free Play mode, switch to Blackbeard and use his ability to open the door on the right side of the town square near the white horse. Switch to Jack and use his compass ability, then select the box of fireworks at the top right of the wheel. Follow the blue dots to find it, then switch to the Guard Dog to dig it up. Switch back to Jack and use the torch in the town square (repair some gears to access it) to light it on fire and make it blow up. Head back into the town square and switch to a character with super strength, then pull the orange bar near the town's entrance to open a door and find another box of fireworks. Blow that one up as well. Finally, head to where you originally found Mr. Gibbs to find a third box of fireworks. Make that one explode for a Minikit.

Now head back to the door that Blackbeard opened and switch to Jack. Ride the zipline on the left to a window, then jump to a rope and climb it to ring a bell and earn a Minikit.

In the area where you first began this level, head to the end of the dock and press the character button to jump into the boat you came in on. Watch the cutscene and this chapter will come to a close.