Comment by IronSoul231

Anyone who is a resto or feral druid should have this talent, with very few exceptions.

Comment by helmers

If you want to deal damage in Cat form, then this talent is necessary. It is also a key talent in hybrid Balance/Restoration builds.

Strange that it is placed in the restoration tree, when full restoration (tree) druids can't even cast Healing Touch.

Comment by Thrakin

A good deal of the lower-tier Restoration talents seem to be geared for soloing ( Furor, Nature's Focus, Naturalist ) and feral/balance hybrid speccs. When you reach the higher tiers, these speccs become obsolete, and thus the talents at the "bottom" of the tree are more geared towards raid healing.

Comment by shrrg

as of WoTLK this talent might be better for resto...if you get the glyph it will make cast time 1 sec at 25% mana cost and 50% less heal...i think its an ok trade (3x 1 sec 1/2 HT> 1 HT)..and i think imp. touch will help also as of x-pac

edit: one thing i forgot about was the gcd

Comment by Ultros

I have a question about spell power...

Since the cast time of a spell is involved in the calculation of how much spell power you benefit from, i wonder if talenting/glyphing or even haste rating shortens only the casting speed, or the casting speed formula.

E.g.: healing touch benefit form a certain spell power coëfficient, X, this is a factor of your total spell power determined from your healing touch's casting time, a faster cast spell (fe regrowth) has a lower coëfficient because of the fact it's faster... (this is a fact proven)

if i say; use Healing touch glyph and this talent, it lowers healing touch casting time, does it, then also lower the spell power coëfficient to Y, (becase the formula changed before spell healing/damage calculations) or does it stay X, (because the spell healing/damage was calculated first and then the casting time reduction was used)

I'm quite intrested.

Comment by Query

So, I know this works for physical attacks, but does it work for balance magical attacks too?

Comment by Aeroxima

Sometimes it doesn't matter if GCD is getting in the way. You don't have to spam it mindlessly or try to mainheal with it. You don't have to get all HT related talents that you usually skip to make use of it. Sometimes the most ideal way is not the most effective way in reality.

Besides a 3min cooldown, nothing else a druid can do can land a heal faster than this. I can't count the number of times I've had things die while I was casting nourish - typically on non-tanks or in PvP where damage suddenly comes unexpectedly. Even if HP/S and HP/M are lower, the ability to respond lightning fast with ANY amount of healing can be very valuable.

I usually don't use this, but have played with it off and on and raid with another druid who does use it. While I can do more sustainable endured healing better, he can respond with heals on people and get them to full hp before my rejuv can tick, before nourish can land, etc etc.

In PvP there's the trade-off of losing your big NS+HT, but the fast heals can really save lives. In groups, it's absolutely not necessary to have, but if you like it then there's no real harm.

In raiding, it depends on who you're healing with. It's nice to have people that can cover all the bases. In my group, the other druid with this and the glyph catches people taking spike damage and keeps them alive long enough for my stronger heals to land.

The problem with the glyph is that getting a heal to land doesn't necessarily mean your hp/s is higher than the incoming dps, and even if you can land it multiple times, the target may be losing HP overall and die even though you are healing it. It feels bad to have something die before your heal can land, but when other heals land, generally you feel you have a good chance of keeping them up. It's a horrible feeling to be spamming this because you know any other heal wouldn't land in time, and watching them die because it just isn't good enough.

But as my brother said after an arena match, "any healing is better than no healing." Of course there's limits to that, too... (a lifebloom tick is healing too!)

Comment by Gandazar

This is more or less useless for PvE once you get Nourish (in fact, it's not terribly useful even before that), but the choice is between this, a combination of this and Tranquil Spirit (nearly useless) or a combination of Natural Shapeshifter (completely useless) and Master Shapeshifter (not useless, but ends up costing you 5 points for +5% healing).

If Furor gave any sort of benefit to healers it would be a no-brainer (why is a talent that does nothing for restoration spells on the restoration tree...?), but as it is you always have to "waste" five talent points somewhere in the first 4 tiers in order to get Gift of Nature, etc..