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Bk3k's Inventory 1.25

This mod, also my side action bar mod. Partially in view is the revived Vepr ship.
The red border overlay is the vanilla dimensions for easy comparison. Not much taller than vanilla (and same as 60 slot mods, less tall than the 80 slot mods) but wider.

Not only does this mod go further than any other(as far as I'm aware) where far as raw space is concerned per tab, but I add several tabs too, and most importantly better organization.

Does not accept materials(blocks), liquids, objects
Does not accept categories that belong to other tabs
You can expect to find mostly what you're already expecting here, except for many things that have been assigned elsewhere.

Items (from other mods) that I haven't added a category for (yet) in another tab would default to this one.

Weapons
Armor
Costumes
EPPs
Augments
You might assume otherwise, but thrown weapons are actually still in the Main tab and here's why.

Pretty obvious, what you expect from vanilla. No great reason to split this. Neither is there an obvious fashion by which I would do so.

Generally this contains objects that can be "used" such as beds, crafting tables, switches, doors, etc.

Objects defined as lights however are not included. Oddly this does include things like ship teleporters(and not other teleporters). Remember I don't set the actual categories(except on my own content obviously).

Objects (from other mods) that I haven't added a category for (yet) in another tab would default to this one.

Pretty obvious I suppose. Stuff that's mostly there for you to look at.

I think you know what to expect from vanilla already. Even if I did replace the bag icon for it.

Mostly what you expect, but notably seeds have been removed. That's something I've always found VERY annoying. Sorting through food to find seeds to plant. Sorting through seeds to find food to eat. No more.

Cooking ingredients are still in it. It just wasn't justified to make another whole tab for ingredients especially when many ingredients are themselves edible food.

Codex, instruments, fossils, fishing stuff, trophies, trading cards, Also voxels and Blueprints to get them out of the way(out of the main tab).

I like this tab because not only does it get that stuff out of the way, but it won't feel like "inventory clutter" anymore. Carry instruments with you to play, and not feel that you'd need the space for anything else. Likewise bring a codex to read. Collect them.

This clearly has added value if you have an extended ship travel mod, etc.

Mech parts and vehicle controllers. Pretty obvious.

That's 10 tabs (5 for vanilla) that hold 120 items each (40 for vanilla)! Still I think you'll appreciate the organization even more than the abundant space. This is as much a "quality of life" mod as it is for hoarders. Once you've used it for a while, you'll understand. For example farmers don't need to sift through edible food to find their seeds. Neither will anyone need to sift through seeds to find edible food. Your musical instruments will always be easy to locate(and you have no reason to leave them behind). Etc.

This is mostly vanilla styled. Obviously both taller and wider, with some stuff moved around. Also added a tiny bit of space in between items so they feel less crowded. I wanted to do more, but sadly you cannot script this... hard coded This isn't currently perfect and could use your help. That organization has a price. I have the tabs with "category" whitelists. Different categories of item or object added by different mods might not be included (yet). Several mods are already covered including FU and some others.

If you find something that doesn't go into the appropriate tab(such as weapons in the main tab), please report it in the discussions tab(not reviews). Tell me what mod it came from. Providing a mod link is extra-helpful. If you happen to know(perhaps because it is your mod) the missing "category"(s) I need, that's even better.

And again, you'll need new characters to use this. I "may" and I say "may" eventually manage to put together a tool that can migrate older characters. No promise on that!

Any other sort of mod that doesn't outright replace (instead of patch) player.config - yes

Please ask questions or report problems in the discussion tab. That goes for any mod actually. I'll be glad to help you there. Suggestions would also be better placed there.
The reviews are for rating the mod itself so that other Starbound players might know if the mod is worth their time or not.
The reviews/ratings don't actually affect me, but please be considerate of your fellow Starbound players by only posting reviews that serve this purpose. Thank you.

Mod Pack Permissions:

Anyone can use this mod in their mod compilation without the author's consent.

Mod Assets Permissions:

Anyone can alter/redistribute the mod's assets without the author's consent.

Who needs chests and massive shipping crates when you have your pockets? Joking aside, this will be really useful in my mod making. I often like to build dungeons by hand before actually making them in Tiled, this will both provide more room and keep all my items, blocks, furniture, and everything else in better order.

Fantastic mod. The vanilla inventory is such a soft limit that it might as well not be there -- until it suddenly and arbitrarily starts getting on your nerves. This mod makes exploration so much more fun and easy because it relaxes that problem.

About the only disadvantage is that it obviates ship storage for any other reason than collection, but the container interface in the vanilla game is so utterly clunky that this easily can be considered an advantage in disguise.