C:\Users\admin\AppData\Local\Microsoft\Windows\INetCache\IE\KEON9V7O\animv100beta\Anim8or_v1.0beta.exeI have no idea how it got there... i absent mindedly just clicked on the zip file and then when presented with the unzipped exe, pinned it to the start menu then ran from there, which gave me the result as described previously.

A while ago you posted something about not wanted the end-points selected automatically when an edge is selected. I can't find the post. Do you remember what your suggestion was?

I thought it was something about wanting to keep the end-points selected, which seems to be the case now?

I don't know if I mentioned it before, but I really dislike the way it selects p/e/f when you switch between those types. It always throws me off and I have no use for all that extra selected mess. Is there any chance you can add an option in Configure->UI to disable it and just keep the selection(s) as-is?

Also, a bug: If you switch to smooth or fast shaded while outline is enabled, face-select/edit is always on regardless of which p/e/f configuration is set.

And...any chance of Ctrl+S being to save, Ctrl+O to open, and Ctrl+Shift+S to save as? Whenever I come back to this program from, say, any other program in existence, I keep accidentally toggling Smooth shaded mode and god knows what else pressing the other hot keys

And...any chance of Ctrl+S being to save, Ctrl+O to open, and Ctrl+Shift+S to save as? Whenever I come back to this program from, say, any other program in existence, I keep accidentally toggling Smooth shaded mode and god knows what else pressing the other hot keys

Hey Raxx, long time no see!!

Awesome, Steve! I'm looking forward to getting back into modeling once I get my new computer built. Congratulations on hitting that first milestone - Anim8or is truly remarkable for a one-man free-time project!

Hello. Have few troubles with new version:1. Can't get UV scaling with touch-pad on netbook. So in where is no middle button and earlier it was no problem - scaling was duplicated to Alt key combination, but now Alt is binded for Arc Rotate. Can it be possible to make a check-box in properties or debug menu or button like for fast selection or some over manner for turning old way Arc Rotate/UV scaling or something completely different to get it? It could be in more generalized form like "Two buttons compatibility key map" for such things.2. Multithreading is on but, one core only is used.3. Turning layers in render-view screen has no effect until go to scene view and check on them in where.