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Shaman Guide

The Grounding Totem is the Shaman's answer to spell-casters. In PVE it works in an unexpected way. Spell-casting monsters will generally attack the totem rather than let it absorb one of the spells every 10 seconds. However through repeated use you can effectively exchange a moderate amount of mana on your part to take no spell-damage. In PVP this can be quite effective against spell-casters that don't know what it does. A smart spell caster will fire a single shot of their wand at it to...

Fighting these monsters isn't generally hard as they don't have many surprises. But they can withstand more damage than casters so be prepared for a longer fight. Start off the fight with a Lightning Bolt from maximum range to pull them to you. Shock them once they reach 20 yards and then put down any totems you wish to use. Having Lightning Shield cast prior to the battle even starting is preferable and will quicken the process. On Totems, if the mob wields 2 weapons that means they attack...

Like the other Resistance Totems this totem can be used to help the user subvert the effects of Nature damage. In PVE Nature damage primarily comes in the form of lightning damage or poison damage. Since Shaman's have the Cure Poison ability, this Totem will only be used to reduce the effectiveness of monsters that rely on nature related spell-casting. In PVP Druids are the primary sources of nature related damage. To reduce the effect of a couple of their spells this totem might come into...

This skill is the most damaging instant cast spell that the Shaman will have access to at Level 60. In PVE this skill should be used to disrupt an enemy spell caster from casting a spell or pulling a monster of another player that is receiving too much damage. To disrupt a spell caster, watch for the enemy to start a spell-casting animation. While they are casting, Earth Shock them to stop them from casting for 2 seconds from that spell-casting school (I.E. Shamans have 3 schools, Enhancement,...