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Sillilial looks at the stones "My priest at the chapel always told me black is evil, I don't trust those gems, you should be careful jayelief" -ooc- yes I know that's not how you spell it, that is sillilial pronunciation -ooc-

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"While such relationships vary amongst different faiths to those who follow the Eternal Rose, black does not have quite the same significance. It can be associated with evil, so can red, and yet we have followers of the Dawnflower here who know red to be one of the shades of the dawn, and far from. I've learned that not all that is darkness is evil, nor is all that is bright good. All colours are scared to Shelyn, and can reflect her beauty. I used to know a young painter who for a period of several years used nothing but brown pigments as she sought to see the shape of the world beyond the sense of colour."

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"that makes the most sense" He said with a nod. This time drawing his sword before approaching the next door, and giving it a look over for traps, and a listen for any sounds of movement on the other side.

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Janalyth inspects the next door. No lock, no traps. There are no sounds coming from the room beyond.

Ma'alik then takes up position to open the door.

He pushes the door open with his shield... and then...

He sees the following room:

"Brightly painted carvings along the walls of this room vividly depict mighty dragons in flight over shining cities, while below, winged angels kneel and serve human masters. Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts through the air. Several humans lie supine atop biers draped in rich cloth-if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay."

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The Origins of the Lost Lands
For almost 20 years, glimpses into the world of the Lost Lands have been revealed in the publications of Frog God Games and Necromancer Games. The Lost Lands contain locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands. These publications offered hints of the sweeping scope, deep history, and epic grandeur of the Lost Lands. But only hints.
For well over a decade, a Lost Lands campaign world has been our customers' most requested project...
...and the time of the Lost Lands has now arrived!
The Primary Reward
Over 42 years in the making, this is the definitive guide to the world of the Lost Lands!
This massive volume includes the history of the Lost Lands, a wealth of detailed maps, cultural information about its nations and peoples, and a huge gazetteer containing descriptions of the world's countries, cities, waterways and geography. For the first time, readers can explore the length and breadth of the great continent of Akados, including regions never before described, and far Libynos, home of the Desert Kingdoms and many ancient cultures alien to the folk of Akados.
The book weighs in at approximately 700 pages in full color, with maps by award-winning cartographers and beautiful, original artwork to place you directly into the world itself in all its glory and terror.
Entirely system-neutral, the guide can be used with any game system you choose.
The Lost Lands are the setting for a tremendous array of over 150 individual adventures and sourcebooks already published by Frog God Games and Necromancer Games, many providing statistics in multiple game systems. All of this material is available to provide an almost inexhaustible resource of ready-made adventures and epic quests! Future Frog God Games products set in the Lost Lands will be built into the ever-growing canon finally revealed in this volume.
About 4000 example pages of Lost Lands Adventures Pictured Above
A small sample of some of these already-existing adventures include Rappan Athuk, Sword of Air, Slumbering Tsar, Bard's Gate, Necropolis, Cyclopean Deeps, The Borderland Provinces, The Blight, and Cults of the Sundered Kingdoms.
Authors of adventures which have, over two decades, explored the Lost Lands include Clark Peterson, Ed Greenwood, Bill Webb, Gary Gygax, Matt Finch, Jim Ward, Morten Braten, Jeff Harkness, John Stater, Bill Kenower, Nate Paul, Dennis Sustare, and Alex Kammer.
The authors of the guide to the Lost Lands include Bill Webb, Greg Vaughan, Matt Finch, Vicki Potter, Pat Lawinger, Anthony Pryor, Rhiannon Louve, Mark Greenberg, Ken Spencer, Casey Christofferson, and Thom Wilson.
Shipping
International shipping on a book this size may be quite expensive. If you are a non-US customer, please read the shipping information below. We anticipate shipping to be $80 to $100 for most countries, and could even be more. Shipping for the tapestries (and only the tapestries) is calculated into their price for Canada, the UK, the EU, and Australia.
The Lost Lands

Is there anyone who might be interested in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
3) Character creation rules
NO MAGIC OR SUPER POWERS or cinematic skills/abilities
100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
Useful guidance http://forums.sjgames.com/showthread.php?p=369148
Also this free pdf condensing skills info should be useful

4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
The World Basics
I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
More later. Feel free to ask questions or express interest.
If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.

This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy. so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).

An elaborate sculpt, overflowing with detail in the Pathfinder fashion. (I swear, at least one of their artists must have a Thing for buckles and straps). Jigeke here has an excellent mask and a very long spear, a diverse collection of severed hands and paws, and a patchwork kilt of many kinds of hide. I know there's zebra and giraffe in there, and leopard as well.

It's Robert E. Howard's birthday today, and without him we probably wouldn't have the Barbarian class as a thing (see: Conan the), or Serpent-folk as insidious infiltrators (see: Kull), or puritan monster-hunters (see: Solomon Kane) as pulp/fantasy tropes. So it seems good to commemorate him with a guy who could be a good stand-in for N'Longa, Kane's sorcerous blood-brother and recurring ally.

I am playing in the Pathfinder "Ruins of Azlant" Adventure Path campaign. A few of the PCs have some healing magic, but we didn't have an actual cleric until a PC recently took the Leadership feat, and an NPC cleric joined the party as his cohort. (Click here for the Show-Off thread about the figure that I use for my character.)
The new cohort-cleric, Father Kurvis, is middle-aged and acts like a curmudgeon but has a kind heart. He worships Abadar, the god of cities, law, merchants, and wealth. Abadar's colors are gold and black, and his holy symbol is a golden key.
Our GM has an extensive collection of prepainted plastic figures (D&D and Pathfinder), and this Village Priest seemed appropriate. It is from a 2005 D&D miniatures release. I offered to repaint it to be specifically Kurvis.
Two hours of slinging paint got me to "finished" ... and after I took the first set of photos, I saw how bugged and asymmetrical his eyes were, so I just spent a few more minutes touching them up.