Are the localization files changing any since I downloaded the previous version and began redoing the esMX localization? If not, I'd be able to just replace the localization file in the new version with that of the old version, right?
This would be a lot easier with a localization page like on curseforge or wowace :p

Btw gonna say thanks for recommending this addon to me in the forums, it really works well, but I have one suggestion: I have deactivated all my minimap buttons, and when I queue for WG and decide I can't/won't make it, I have no means to drop the queue, and I would just like that option to be implemented into a list that it shares...

Thanks! If you want my copy of the Localization file to allow you to release an official esMX localization, which I'd be thrilled to help:banana:, just send me a private message with an email that you use and I'll attach a copy of it to an email. :)
Or I could copypaste it here, couldn't I?

When I log on, an error message pops up that says
..\AddOns\ChillEffect\Localization.lua line 148:
unexpected symbol near 'or'
I'm not sure where line 148 is, but I'm guessing it's my localization. This is what I have in that region:
= "Tendrás que confirmarlo.", or {}, {__index=function(t,i) return i end})
addon.L =...

I created a localization by translating what you said in the lua file, and I just need to do some finishing touches to make it all correct, I just wanted it to work. atm however, the addon runs itself in enUS in my esMX game. Runs fine, but the search filters on say mounts and the mount type names like "ground", "flying", "varies"...

Originally posted by Landrell
what you need to do is make a new folder in your addons folder and called it Textures (I guess) and just upload through Kgpanels config from that folder when you do.
i.e: \\interface\\addons\\Textures\\stxxxx
Once you've entered in the info, you should double check to make sure that the textures...