EA and BioWare announce more numbers from the launch of Star Wars: The Old Republic, their new Force-powered MMORPG. Word is: "Over this past weekend, players continued to flood the servers of the fastest-growing subscription MMO in history, immersing themselves in the game for over 5.5 million hours. Star Wars: The Old Republic is also proving to be a critical smash hit, with an average review score of 88*, making it the highest rated MMO of 2011, while also winning over 105 industry awards, including “Best Multiplayer Game of 2011” from MSNBC. Enthusiasm for The Old Republic has also gone viral, as over 1.6 million fans have viewed the Jedi vs. Sith Freeze Mob in Times Square on launch day, making it one of the most viewed videos on YouTube during this past weekend." Here is a breakdown:

Over 60 million in-game hours – roughly equivalent to watching all six Star Wars movies over 4 million times

Hatyara wrote on Dec 27, 2011, 18:33:You nailed it here, flying around Azeroth in between dungeon/raidfinder queues and doing archaeology you really do get to appreciate the work that went into building the game world. I don't get this feeling in SWTOR.

lol you obviously haven't been to planets like Hoth or Belsavis, hell even the earlier Nar Shadda.Keep your "I barely played the game and saw Dromund Kass" opinions to yourself.

It's obvious great work and art went into the planets. It very much feels like Star Wars. Hell of a lot more interesting than half the zones in WoW.

Also the Agent storyline alone has been worth playing the game. And I am sure I'll put just as much time into the other storylines.

Personally I'd rather have to use general chat, and find people to group with for their Heroic 4 man quests, etc. Than sit in a fucking queue all day. That became my issue with WoW and with Rift. Queue, Queue, Queue. No exploration or wandering around the beautifully designed world involved. This is why I miss games like Everquest as well.