This may be a dumb question, but I'm pretty new to modding so I'll ask it anyways: Why would I want to use (and should I use) the FPS limiter? It says smoother gameplay, but why does a limited frame rate give smoother play? I'm normally getting around 60 FPS, although sometimes it goes up to 70 or down to 50 depending on the situation.

I'm all over the hype train for this game...I just got a new receiver yesterday, the uncompressed sound adds so much immersion, I explored for about 3 hours without doing a single mission lol. Now I just need a simple and easy way to add mods.

BTW, how do you recharge the energy in a staff? I picked up a powerful one early on, but it only has about one blast.

RB on the pad. It will show you as you highlight the item in the menu as long as it's an enchanted item that is able to be re-charged.

That's not that much worse than some of the "good" ENB settings floating around. A lot of screenshots look "real" in that they look like they are overexposed photos taken with a cheap camera set at +5 EV. </hyperbole>

i tried using boris' ENB enchancement via nexus mod - it seems to not be working at all...
do i have to install something outside of nexus mod manager to get it to work?

When I use ENB mods. I use the normal FXAA injector program. Then I download the ENB files in a different folder. I then copy and past the files into my Skyrim folder were the TESV thing is. Then you can try different ENB's by just pasting over them. Usually you can toggle them using shift F12 or Pause / Break button. I can toggle 4 different looks between shift F12 and Pause / Break button.

Originally Posted by Confidence Man

I wish I knew why so many people are having that brightness problem. It seems to be all over the place for different people. What it should look like, even in snow in daytime:

Can you show a screen in normal field like were one of the Giants are. I used you config and it looked good in towns but in fields with bushes etc the saturation and bloom was crazy. Grass was bright yellowish red.

Can you show a screen in normal field like were one of the Giants are. I used you config and it looked good in towns but in fields with bushes etc the saturation and bloom was crazy. Grass was bright yellowish red.

The orange tone of the area around Whiterun is normal (for ENB anyway), maybe it has something to do with the tonemapping process he uses. It shouldn't be bloomy though, there's only a slight amount applied.

The orange tone of the area around Whiterun is normal (for ENB anyway), maybe it has something to do with the tonemapping process he uses. It shouldn't be bloomy though, there's only a slight amount applied.

Unzipped your mod and it is incredibly bright... like to the point of unplayable. Is it possible that a different mod is conflicting with this?

For most ENB configs to work correctly (no awful brightness), you need to set bFloatPointRenderTarget=1 in SkyrimPrefs.ini (in Documents/My Games/Skyrim). The line is already there, just change 0 to 1.

Well after a while of tweaking and using confidence man's enb and other visual enhancements on his .ini's this is what I came up with. Hitting the hay but let me know if you want details on the setup. I keep it above 30fps at all times so I am happy with it. Some shadows end up flickering though... anyone have any ideas?

Special thanks to confidence man in giving me the enb and his .ini's to screw with. Thanks a ton dude.

With all this you get a complete overhaul of the vanilla crafting, by allowing you to :
- be able to create every playable, and non-playable item/armor in an un-enchanted version
- upgrade to legendary any item, even artifacts
- fixes pretty much all perk requirements weirdness like Savior's hide requiring Ebony Perk for upgrades.

There are a few items that may appear twice, and some categories can become quite cluttered, but it's as close as you can get to a complete overhaul until the CS is released.

Also, I'm trying to use the .ini generator, but it has basically no description of what the options do (some have tooltips but not all). For example, I have 8 GB RAM. Does this mean that I should choose "8 GB RAM" on all the options where it's possible? Will that optimize my game for 8 GB RAM or will it make the game use all my memory and crash? Is there a good .ini guide complete with descriptions of every option and what you should set them to?

Well after a while of tweaking and using confidence man's enb and other visual enhancements on his .ini's this is what I came up with. Hitting the hay but let me know if you want details on the setup. I keep it above 30fps at all times so I am happy with it. Some shadows end up flickering though... anyone have any ideas?

Special thanks to confidence man in giving me the enb and his .ini's to screw with. Thanks a ton dude.

For anyone, like me, that hates the lockpick system in Skyrim I recommend Lockpick Pro. I adds a colour coded bar above the lock so you know where to move to to unlock everytime. It is cheating though.

This thread has convinced me to try Skyboost - had been worried about script issues beforehand

This may be a dumb question, but I'm pretty new to modding so I'll ask it anyways: Why would I want to use (and should I use) the FPS limiter? It says smoother gameplay, but why does a limited frame rate give smoother play? I'm normally getting around 60 FPS, although sometimes it goes up to 70 or down to 50 depending on the situation.

I see nobody answered you yet, but Skyrim can have large fluctuations in the frame rate (haven't played the game myself, but I believe that's the case). Fluctuations in a framerate are more apparent than a stable framerate. Also, people like to have or a solid 60 or a solid 30, because there will be screentearing otherwise. Although I'm not knowledgeable on that front in any way, and don't know how triple buffering will influence in that way.

It's not a dumb question at all. I hope you understand, and I hope I understand myself.