When you have completed the day and have gone to bed, you will wake up in the middle of the night and Rose will be telling you to go back to sleep. There is strange music in the background, and Rose doesn't want you to follow it. The glowing trail leads you to the gate that is otherwise closed, but is now open. As you go further and further from the house, Rose will get more and more anxious. When you go through the gate, she screams, the sky goes red, and blood begins to rain from the sky. As you continue along the path, there are bodies with flaming swords impaled in their chests. The trees are all dead and eerie music plays. At the end, there is the music box from your childhood on a pedestal. Before you reach the music box, if you turn around to look at Rose, she screams and disappears into the mist. Once the music box is activated, Rose's voice says "You have passed the test." and that you can now use the music box to defeat Lucien. There is a cutscene with key moments from your life so far before you wake up in the Spire.

Although this level's underlying meaning is open to player interpretation, one possible explanation is that it largely represents a test for the Hero; the save game "card" refers to it as "the ultimate test". In this dream-like reality, the Hero is gifted with an opportunity at experiencing their own perfect existence, with all their loved ones alive and living happily in a wealthy estate away from the slums of Bowerstone where they can regain the innocent pleasures that were stolen from them. This dream is something that Lucien has dedicated his life to achieve and the Hero has dedicated their life to prevent. At night, however, the Hero is awoken by the sound of the Music Box, the object that brought the wrath of Lucien down upon and destroyed the Hero's, however poor, innocent life with Rose. The Hero's leaving behind of this innocence represents his/her call to accept their blood filled destiny as a Hero. The dark path strewn with corpses is symbolic of all the death that the Hero's journey has brought to the world, even if he or she has dedicated themselves to a life of righteousness. Only by having endured the hardships Lucien had caused, and rejecting a chance to ignore them for a peaceful life, does the Hero prove that they are stronger than Lucien and worthy to stop him.

Alternatively, the level is an eschatological allegory for the hero's role in the game itself. Lucien strove to create a world without chaos, an escape from reality, but it is a world that exists at the cost of all choice. Meanwhile the hero's defining path throughout the game has been precisely to make choices, often difficult ones, within the limits of a harsher reality. In this regard, the perfect world is both an end and a beginning to that longer path. In place of a climactic battle, the hero is brought full circle back to the start of the journey. The new world is a happy place, a return to childhood, beautiful and carefree. Most importantly, it is shared with a beloved, long lost sister, whose death had otherwise served as an impetus for growth and maturity. What brings the hero out of this reverie again is the Music Box, a call to adventure from the story's beginning. The final challenge for the Hero is to choose the very loss that had been thrust upon them at the journey's start: to leave paradise again, of their own accord, then venture out into the real and violent world.