when i load the ultimate base roster, i can't select in my player what type of PG, SG, PF, C, or SF i can be. For PG I can only be Pass First or All Around, and for the others just All Around, can somebody tell me whats the problem? when i load my previous roster it works well

Mrdensson wrote:when i load the ultimate base roster, i can't select in my player what type of PG, SG, PF, C, or SF i can be. For PG I can only be Pass First or All Around, and for the others just All Around, can somebody tell me whats the problem? when i load my previous roster it works well

The UBR , as it has been noticed before , is not compatible with my player mode , if you wanna play my player you should switch to another roster

Hy I instaled UBR v17 and i dont have any other patch but I cant play association with old teams or even the regular although it says that you fixed that , the problem is when I start new associaton it's all good but when i assigned roles and press start it freezes the game if anyone can help me i would be very happy ,and i have time to help improve this patch so tell how

Hi everybody, congratulations to the contributors the mode is getting better and better. But I tried to start an 82-games season with teams only from the 00s decade and I choose 99-00 Suns as my team. The game did not crash but the team had an empty calendar. I do not know if the fact that I put another suns team (06-07) in the same season affected it. Also, in the 97-98 mode Bo Outlaw of the Orlando Magic does not have a head (I do not know if I should report this here, but this happened in the compatible with the UR version). That's it for now I will let you know if I find anything else. Would it be possible to include 1997-98 Magic (Hardaway playing at shooting guard and showing to the world what he was capable of against Miami in the play-offs, it's a shame this guy did not have a HOF career) and 1998-99 Blazers (Isaiah Rider and a great team that lost in WCSF) in the roster?

is there another reason im gettin headless players and white jerseys besides installing the patches to the wrong folder because ive tried over and over with the same result installing them to my nba2k12 folder please help!!

C'mon guys, we already have this teams, arenas, logos and all in the game... In the future you'll just simply copy them from this time (from UBR v17 roster) and past them wherever you wanna to with any version of Reditor... No big deals at all folks!

Merlin I have no idea how I'm even going to be able to find the space to include all of the teams currently finished that I need to add... just try to live with the fact that the 1953 Knicks aren't in the roster and try to enjoy the other 232 teams for now...

Other:*Touched up player ratings for the 05-06 Clippers*Touched up player ratings for the 97-98 Cavaliers*Went through all the teams and made some adjustments to players with 25 rating 3-point shots who were guards/had limited playing time*Fixed an Eric Piatkowski (01 Clippers) Play Type issue that may cause the game to crash if you try to run a play for him*Fixed a Wesley Person (98 Cavs) Play Type issue that may cause the game to crash if you try to run a play for him*Fixed audio for Eric Piatkowski (00-01 Clippers)*Take a look at the 40's/50's players dunks (johnpipepipe sent me some updates for them)*Edit Riley/Cleamons/Hairston on 71 & 72 Lakers (appearance and ratings)

Also, I saw that HAWK is now working with rayhoops1 to make his 98-99 Mod compatible with UBR...If that is the case AND we are allowed to use his files, I have looked threw the ROS file and found some missing CF's we could use, but only If we are allowed offcourse!

Last edited by ChrisBrodbeck on Thu Jun 14, 2012 3:38 am, edited 1 time in total.

merlin1979 wrote:also I dont know why they hate making their players with Afro???such as John Silas,Fred Brown,Randy Smith etc!these players should have maximum Afro hair but in this roster they have minimum Afro!

It's not a matter of "hate making", there are 2 reasons:

- For the players with cyberfaces, its hard because the way the hairstyle is displayed is actually decided by the headshape inside the CF file. The only huge afro headshape is Ervings 76 Sixers headshape, but his faceshape is not compadible with for example John Silas. For the afro's to work, a modder would have to create a new headshape with that afro hair. I can't do stuff like that!

- For players without cyberfaces, just as I wrote in my previuos post, when Hawk copy/pastes the players in Reditor, these values are often lost, at least that's my experience!

Finished! But I've got bad news...there is only one player with a CF that hasn't one in UBR allready, Jeff McInnis!!!

But I also found some CF that could possibly be used:

younger Brent Barry (01/02 Sonics) png0550

different Derrick Coleman png1534

young Ricky Davis (no Dreads) png1337

young Brad Miller png0497

young Larry Hughes (dreads) png1049

young Antoine Walker (01 Celtics) png1903

curly hair Rick Fox (2000s Lakers teams) png1341

young Chauncey Billups png0413

Goatee Vince Carter (90s Raptors) png0110

and offcourse, PG Legend, Jeff McInnis (01 Clippers) png1827

there's also a Jason Williams CF with less tattoos, I'll make a custom mashup of UBR face with 98/99 Mod body (tattoos).

AND, I've started a list with all the CF that are in the 98/99 mod for witch there are no players for on the UBR, but I stopped at the Heat for now, there are a lot of CFes! When I'm done with that list, I'll post it!

Last edited by ChrisBrodbeck on Wed Jun 13, 2012 5:28 am, edited 1 time in total.

johnbau wrote:I noticed Travis Knight from the classic Laker teams (96-97, 99-00) has a missing cyberface and arms. Any way to fix this?

Thanks!

Funny you say that, because when I made that list today, I noticed that a couple of players have 5 digget CF ID's in Reditor, and Travis Knight is one of them.

Hawk, is that by design or are those typos?

By design to avoid conflicts... perhaps I just forgot to change Knight's number... I'll look into it... in the meantime thanks for your list... I'll see if I end up changing any... I'll definetely add Mcinness... I didn't think the 99 mod had many other ones that i didn't include

NOTE: I tried to make all these tweaks myself and something weird happened: When I changed Bassett and Jones from CAT to CAP and edited their hair, when I finished Jones, Wiliiamson's Hair also changed! I tried back and forth, again and again, but somehow they seem connected in some way....Also, the Hubie Brown tweak was wrong, I though of the Colonels, sorry! I removed it!

Just a FYI - we're officially DONE adding teams for this mod... I'll try my best to fit the remaining teams above that don't already have a checkmark... but I honestly don't think it will be possible. We've come to the end of the line with adding fields without me having to delete things that people will complain about missing.

So just a warning to anyone out there... I could always include teams as .TMM files to load as "extras" from here on out... but other than that we're closed for business.

Thanks for your great work HAWK.. simple question do you think that you'll be able to create another MOD similar concept as UBR..but a different one, since you don't have enough space on your current UBR roster file anymore..it's just a simple question...thanks

I just spent like 2 hours straight and was able to figure out how to free up about 90 more player slots (without affecting anything)... there are still a few other things I can do on top of that... so I should be able to fit in the rest of the teams listed above luckily.

HAWK23 wrote:I just spent like 2 hours straight and was able to figure out how to free up about 90 more player slots (without affecting anything)... there are still a few other things I can do on top of that... so I should be able to fit in the rest of the teams listed above luckily.

awesome news!

maybe after were done creating the retro teams to the limit, we can concentrate on polishing/tweaking the retro rosters even more.

sevin0seven wrote:maybe after were done creating the retro teams to the limit, we can concentrate on polishing/tweaking the retro rosters even more.

That's a sounds a good idea, i totally agree with that and my teams are an open source for those polishing/tweaking action, but i want to point out one thing: doing retro teams means lack of enough information to "sures" and "perfection"... I made mine thinking nothing but create the basis for some future arrengements if it comes to a majority in the community opinion.

I tried my best to put those teams into this roster and really want them playable, for "n" reasons, but primarily a chance to make history. We never before saw those old classic squads against the new NBA teams, old champs against new champs, that's this game all about right now.