Tagged Questions

Personal Computer - a hardware device made for information processing. PC is also a common name for computers running the Windows (or Linux) operating system in contrast to computers from Apple running OS X.

At least, why are they so difficult to make? - assuming that's the reason why not even AAA studios accomplish this feat for their games. Especially with modern cross-platform game engines like Unreal ...

I want to make a game object move in directions relative to the direction is facing.
That is, If the user presses the "W" key the object goes "forward" if its presses "D" the object goes to its left. ...

There's an obvious reason games choose to use a set number of resolutions in fullscreen mode - a machine only has access to its own set of resolutions, and the intersection of the two sets determines ...

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...

I have worked on libSDL1.2. Since, the release of 2.0, SDL also supports android. So, I am trying to develop game that can work both on desktop and android. But there are few things that are confusing ...

I'm porting my Direct3D-based engine to OpenGL and I'm using geometry shaders for rendering text characters (basically, textured billboards).
D3D version works fine, but in OpenGL mode it gives only ...

PC ports of console games often come out a month or two later. Why is this?
Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...

I'm beginning iOS apps development, and my aim is to make games to launch on App Store.
But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix.
My question is how do these work?
Sometimes the patch files are a few megabytes in size. ...

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too.
In the case there's ...

There are alot of PC games out there that have (seemingly) roughly the same graphics (with bump-maps, shaders, etc), sound complexity and play-through time yet one of them needs 4GB space while the ...

Greetings
I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...

I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...

How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...

I liked this question:
http://gamedev.stackexchange.com/questions/1083/what-makes-aiming-in-a-console-first-person-shooter-feel-good
So here it is for PC (and its not a dupe because a mouse is hugely ...

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...