Take a look at Deep Freeze. They're making it deal massive damage to bosses who are immune to stun effects to further boost Frost mage PvE damage

EDIT: Not sure why people rate this down. So added a few italics to clear up my points. A frost mage's dps output is still not as good as a fire or arcane spec, but it has certainly improved.

@Benegesserit, yes kiting takes a hit due to no more Water Elemental freeze. Despite this they are still superior kiters which is the point I was getting at (see kthirhis's comment below)

评论来自 mysantrop

this is a must have= -now the coolest pet title goes to Water Elemental..hunters eat your heart out;)

评论来自 wye43

I was always more into the pre-change succubus. The graphics and the dirty talks were really awesome.

评论来自 Luoma

This is, together with a few talent changes and the 80% less mana cost of the Water Elemental, Blizzard's attempt at making Frost a viable raiding spec.

评论来自 Darkren

Will the Water Elementals have permanent random names (like Warlock minions), constantly randomized names (like DKs' ghouls), or will they continue to be nameless?

EDIT: Rather, the question is, will you be able to tell a stupid mage who pops his temp elemental at the start of an arena match apart from one that has his permanent elemental summoned? (I play in a 2v2 stealther team, so waiting for the other team to waste their CDs can be useful.)

评论来自 kkehoe

I would love to see this type of glyph for enhancement shaman.

评论来自 Xailter

With the new 'Permenant Water Elemental' Glyph next patch, the mana cost of this ability has been reduced from 5% of the WE's base mana to 1%, for a total reduction of 80% of the mana cost! This solves the problem of the WE running out of mana on long boss fights for Frost PvE.

As a somewhat added bonus to this; as your WE is always around in raids, he will receive full benefits from raid buffs as well allowing him to last even longer with a larger mana pool. All in all, it's looking interesting for Frost PvE next patch :)

评论来自 Nelfshane

I single talent point in unholy gives ghouls a name. It's possible the elementals will fall into the same category.

评论来自 Legolaz

Also it should be noted that this glyph makes those otherwise-hard-to-find Portal Vend... err... mages much easier to spot in a crowded city!

评论来自 Benegesserit

Superior kiting in your comment takes a hit by losing the freeze spell.

评论来自 Benegesserit

What talent change besides deep freeze?

评论来自 kthirhis

But what they were actually getting at was that frost has such great control spells. Frost armour (instant slow on hit), cone of cold, frost nova, blizzard (with the right talent), etc. Frost are already great kiters before level 50. They're just getting a new advantage beyond level 50.

评论来自 quic

Don't forget that you can cast Focus Magic on your new permanent pet.

评论来自 Benegesserit

They reverted that change.

Anything that could possibly buff Frost PvP they won't let hit live. That's why the deep freeze one won't work on players and why the Ice Lance glyph is designed to only work in PvP.

评论来自 Templore

I would have liked to seen something more satisfying such as,Glyph of Water Elemental: Increases the damage of your Water Elemental by 30%.Increasing the duration means fights have to last long for this Glyph to be effective.A straight damage boost would have been more appealing, after all PvE and PvP is fast paced.

评论来自 StealthTauren

So Cold as Ice and Enduring Winter don't seem as necessary, but I really like their other effects. (Replenishment and Ice Barrier)

Wish they weren't tied to Water Elemental CD and duration.....

评论来自 mouseno4

NOTE! ANYONE WHO USES THIS GLYPH BE WARNED!

The pet does not get what all other pets have gotten a fair few patches back - auto dismissal when mounted! If you cast it, mount up wander around a bit and land... expect to die REALLY fast with 500 mobs on your butt. I just did. The new permanent pet WILL NOT DESPAWN UPON MOUNTING!

评论来自 rmziidx

Frost Armor has no real benefit for "end-game Frost raiding" since you really ought not to be getting hit in the first place. But the other stuff is valid. :)

评论来自 HurryZenedar

Got the glyph and checked today;Even with the glyph, the name of your summoned water elemental is simply Water Elemental and it can't be changed.Too bad, I would've liked Rufus W. Elemental.

评论来自 Toryn

I did some testing to find out how 'permanent' the Water Elemental really is. I found that Teleporting, entering an instance, and logging out all cause the Water Elemental to despawn. It pretty much comes down to any time a load screen comes up, the elemental disappears. So Mages, plan your summoning accordingly.

Also as mouseno4 pointed out, mounting does not cause the elemental to despawn and it moves just as fast as you do while mounted. When on a flying mount, the WE stays on the ground and follows you from below. If you get more than about 100-120 yards away from him he will despawn.

评论来自 Amrun

This does NOT give you the same benefits as a hunter, for example, when it comes to pets. You can not name it, revive it, heal it with a mage spell, etc.

In addition, it does not give it any growl/cower spells. Your water elemental will simply have frostbolt and aggressive/passive/defensive options.

As well, the elemental will not follow you through summons, teleport, etc.So it does what it says, by simply increasing the duration indefinitely. As for the loss of Freeze, it's a spell I rarely would use in PvE, but is primarily a PvP spell.

评论来自 bj91x

When on a flying mount, the WE will follow the player on the ground like others have stated. Unfortunately, it can draw aggro while it's running on the ground, meaning that when the player lands, the player could potentially have a handful of enemies coming after the WE... and maybe the player as well.

Hope this gets fixed.

评论来自 stickshift

There's a couple of ways to look at that: it's a great way to round up some mobs when you're farming...let WE aggro a few then dismount and nuke 'em. The other is just dismiss it if you don't mind the cooldown.

评论来自 Scorpiona

For some reason, the creation time of this glyph is 25 seconds, significantly higher than all other glyphs.

评论来自 Peterwp

This is a really good Glyph for leveling a Mage. However as mentioned above, the pet does NOT despawn, the elemental will follow the player on the ground and It aggroes every single mob you pass.

This is REALLY annoying and I'm thinking on to change my Glyph back to Glyph of Water Elemental. I hope this is a bug and they will fix this.

Also if you use this Glyph, you shouln't put more than 2 point into Enduring Winter while leveling. Probably 1 is also enough. I use 2 points just to make sure Replenishment is always up.

评论来自 Peterwp

This is a really good Glyph for leveling a Mage. However as mentioned above, the pet does NOT despawn, the elemental will follow the player on the ground and It aggroes every single mob you pass.

This is REALLY annoying and I'm thinking on to change my Glyph back to Glyph of Water Elemental. I hope this is a bug and they will fix this.

Also if you use this Glyph, you shouln't put more than 2 point into Enduring Winter while leveling. Probably 1 is also enough. I use 2 points just to make sure Replenishment is always up.

评论来自 falrinth

Correct me if I'm wrong, but can't you make a macro with:

/petpassive

to avoid this effect? I believe you need to do this separately from the summon (but since this is a permanent spawn that shouldn't matter). I don't play a frost mage, but I imagine one could keep two macros around, one tied to your initial attack that includes /petaggressive, and another tied to, say, your mount that includes /petpassive.

评论来自 turulo

News Flash! Frost Mages still suck in PvE, I hardly believe they didn't see that coming while testing so what's the point of this glyph?

Overall these are pretty dissapointing changes for frost mages, the ice lance change didn't make it and this would only be nice if the elemental could freeze. Deep freeze should make damage no matter what... and so on..

评论来自 Peterwp

I'm sure you could, but the problem is that it's pull everything with it's body, not by attacking the mobs.

评论来自 Ravenin

I think the more accurate comment would be that MAGES have great control spells. A mage, regardless of spec can cast any of the spells you listed. Also, it's worth noting again, that the loss of Freeze hits the control area, fairly hard. Freeze is an amazing spell, and losing just down right sucks.

Now, frost mages would of course improve upon that design with talents and glyphs and what have you, but realistically, there isn't a whole lot that a frost mage can do in a raid, that an arcane or fire mage cannot.

评论来自 RogueLeader

Frost raiding would also use Glyph of Frostbolt, so kiting would still be an issue (as is the damage gap behind other end-game specs). It makes me a sad panda. :(

评论来自 RogueLeader

Try right-clicking on your elemental's unit frame to dismiss it like a warlock would; not that this makes resummoning every time you need to move through or over mobs any more fun. :(

I'm curious as to whether the summon spell cools down while the elemental out though.

评论来自 Lupyn

I'm surprised so many people have uprated the above comment. Please correct me if I'm wrong, but where is the utility in casting Focus Magic on your elemental?

In a party/raid situation you're much better off casting it on a spell casting group member who will crit 1,000 times more than your elemental, thus proccing Focus Magic on you more frequently.

Even in soloing/levelling situations the mob/(s) is/are usually dead before your elemental crits, thus rendering the exercise futile!

评论来自 Innuendo

Most of the changes being implemented now are done so with Cataclysm in mind. The Deep Freeze change did make it to Live, which was a big help. All-in-all, Frost Mages should become somewhat useful in the future, the changes were just implemented now.

评论来自 Jetstream

Maybe for PVE those effects aren't necessary, but any frost mage who takes this glyph for PVP is an idiot. That's why those talents have remained the same. The Frost PVPers need them :)

评论来自 Keile

The glyph is definitely handy for leveling as a frost mage,however, as having the extra dps from the elemental should just make life easier and questing go faster. Especially since you should be leveling as FROST anyway!

评论来自 Chence

评论来自 penguin723

For serious raiding, yes frost sucks. However, a lot of people who play this game aren't serious about raiding, and making frost a more viable option for heroics/easy raids is not a bad thing.

评论来自 theakismaniac

solo, no brainer

5-mans, depends on who you are with but do-able

but in raids, guaranteed to find someone with a better crit rate than your water elemental easily... though since pets do get 100% of their master's base crit rate (basically no talents, only what you get from crit rating), it is plausible, but very unlikely in raids

why is it ranked up... because unless you only log on to raid, you'll have a lot of alone time with your new pet, and focus magic on something is better than nothing... and sadly, some people don't even think of doing this stuff right away lol

评论来自 theakismaniac

actually, since your pet cannot be immediately be revived, it could fix issues with your pet dying, though its a minor thing at best with the new 90% aoe reduction

besides, those talents do affect other abilities, namely cold snap, ice barrier and allowing the mage to provide replenishment

and if you only do pve, specifically raiding, you can probably avoid both talents since many classes can provide replenishment and Cold as Ice cold be put elsewhere

评论来自 theakismaniac

yea, for those that have been playing that long they act like how pets used to behave while mounted and not despawning, feels like an oversight... you cannot control them (pet bar goes grey) but they are still a target... or a better example is how pets work in arena is exactly how the WE acts pretty much all the time

also annoying that they also despawn frequently when they shouldnt, such as zoning into an instance

maybe changed in the future but honestly, its purely a pve raiding glyph so got to be careful of any other place you use this glyph, even solo/leveling

评论来自 theakismaniac

adds a fairly large chunk of dps as frost, a buffed WE puts out so much more dps than the temp ones (best comparison is warlock's imp as destro), the deep freeze thing adds to maybe 1-2% in a long fight... although after that, its still the least attractive spec in terms of raw dps, though too easy to consider arcane now considering it also helps raid buff now

honestly, really hard to make frost competitive without making them a little OP in pvp, funny how the frozen core thing never made it to live as well, and i dont think they have any more alternatives without directly buffing a spell, or introducing a new pve exclusive talent (maybe 10-15% more damage to enemies incapable of being frozen? going along with the deep freeze thing, or even tag it onto the existing talent)

评论来自 Onijitsu

I'm really curious... why haven't I seen mages all over the place, in Orgrimmar, or even out and about in Northrend, with their Water Elementals trailing behind them?

I get that he despawns under certain conditions. Maybe that's the only reason why? But it still makes me wonder if mages aren't as enamored with their "pets" as Warlocks and Hunters are.

And the WE? Yeah, he's only ranged damage. So what? It's FREE extra DPS, right? He basically works just like the Warlock's Imp does. Take advantage of it, guys!

评论来自 Mulkiath

For all those that are having problems with the agro caused while mounted try

/run PetAbandon()

this will desummon your elemental. You can tap this onto any mounting macro in the first line.

评论来自 Witiko

I don't even wanna see how much would they have to nerf wolves to make them permanent for us.

评论来自 Cer0

"I'm curious as to whether the summon spell cools down while the elemental out though."

As soon as you cast the spell the cooldown starts, not once the elemental disappears. It's always been like that.

评论来自 katteballe97

Does this glyph make the mage pet last forever?Like Hunter's and Warlock's pet?

EDIT: Btw, is hte Water Elemental good to aggro? Or hold aggro?

评论来自 Brimoonfang

On the other hand, its just fun to have a pet. So I'm keeping the glyphuntil I buy dual-spec at lvl 80. I may have to go Arcane to do viable bossdamage in raids, but I can keep my chilly friend for dailies and 5-mans.

评论来自 Klocker

Ok this glyph is great for mages leveling from 50-59 in Azeroth. However, once you get your flying mount get rid of this Piece of Sh*t glyph asap! This is so damn frustrating mount up on your flying mount, your stupid water elemental runs under you aggroing EVERYTHING it comes across, then when you land the all jump the water elemental killing it in seconds. OR you fly at 150% speed on a regular flying mount and the stupid thing just gets lost trying to reach you causing you to summon yet another pet.

Stupid glyph in the long run for later levels, decent glyph from 50-59.

评论来自 alexcunn

This is especially annoying while leveling with flying mount, because the coolest part about leveling with a flying mount is NOT aggroing everything while riding from quest to quest. I'm thinking about respeccing to arcane because this glyph and the permanent pet was the main reason I wanted to level as frost. It just seemed like more fun but this glyph makes it more of a hassle to the point that it's not worth it.

With that said I still think it's great that blizzard is at least trying to make frost a viable dps spec, and this glyph is definitely a big step in that direction.

评论来自 Indrigis

The permanent ghoul's name changes every time it's summoned after being dismissed or killed.

评论来自 wjegan

It actually changes whenever you dismount. Ribkeeper before using a Scourge Gryphon, Pebblestealer after. Pebblestealer got dismissed with Horn of the Frostbrood Vanquisher.

评论来自 greek214

Unlike regular pets the wate elemental wont despawn when mounting and will pull aggro when you fly. Makes leveling a bit more harder if you have a flying mount since you have to keep on summoning it if it happened to die.

评论来自 MoonLite

When using Invisibility , the Water Elemental does NOT turn invisible with you.Even though it looks as if the Water Elemental goes invisible with you (you can see the WE, but not other mobs, and it doesn't attack anything or get attacked), as soon as Invisibility wears off, you will find the Water Elemental will have pulled all the mobs he passed. And for some reason they will attack you first instead of the WE when Invisibility wears off.So when using Invisibility to run through a few mobs to avoid fighting, you will want to dismiss your Water Elemental before you run through.

on a side note:You can not dismiss the Water Elemental while mounted, you have to land to dismiss it ,or let it despawn by getting enough distance between you and the Water Elemental bij flying up high or just far away.

评论来自 rammsteintor

OH MY GOD!

评论来自 kkehoe

They'd probably do something to the effect of what they did to the water elemental, like removing bash. If you PVE mostly, that wouldn't matter. bosses= unstunable.Pvp however, much different story...

评论来自 Heartsalive

But unlike all other class pets in the game, this pet is purely ranged, so it's a bit different controlling this pet than a Hunter or Warlock or Deathknight.

Forgetting the imp?

评论来自 GabrielRockman

Because PVE Frost mages are extremely rare.

评论来自 Lupyn

Correct but frost mages remain superior kiters

评论来自 Bryrida

I prefer the post-1.4.0 model more.

评论来自 ChiTehUber

if that would happen, they would take the healing affect of the wolves...i hope :|

评论来自 ChiTehUber

if that would happen, they would take the healing affect of the wolves...i hope :|

评论来自 Darkomicron

The wolves are way too strong to give such a glyph.The elemental is nothing dangerous, just adds DPS throwing frostbolts around.The wolves however have multiple abilities, are very fast, there are 2 of them and they hit faster...

评论来自 Tribunal

He's kind of a pain in the ass sometimes (worse than a dumb hunter pet), and I often forget to resummon him after porting to the city.

He is cute though, can't stay mad at him. Can't wait for the elemental NC pets that were hinted at either, hope they match/aren't too terrible to get :)

评论来自 Tribunal

Like... he likes to stay in melee range after you frost nova something (so he's getting attacked even if you had aggro). Or NOT stay close (he has a freakishly huge range) after he gets feared, and pulls 4 other things.

He is also pretty wimpy HP wise, especially with no ice barrier or anything. That would have been a nice addition to Eternal Water.

评论来自 Lunii

Yeah. Because Frost Mages are always getting owned in PvP, they totally need to be buffed. Owait...

评论来自 Mightylink

In the cataclysm site the tip says.

Reduce the cooldown of your mana shield by 2 seconds.

Does that mean its getting removed? :(

评论来自 ultimar235

Powerful Glyph and must have whilst leveling.

I'm 62 atm and my Frostbolts hit for 1200 with about 500 spell power. The Elemental hits for 550. So in 2.5 seconds I've done 1750 damage. Couple that with instant fireballs, 50% more crit chance on frozen and very high toughness you've just got a recipe for win.

评论来自 Culstire

If you put another glyph into your spellbook as well (doesn't have to be replacing the WE glyph, just any glyph being put in) will also make your elemental despawn

评论来自 Devinicus

Gone in 4.0.1, apparently.

Breaks my heart.

评论来自 Hodir

Water elemental is now permanent pet to all frost mages, regardless of glyph (they changed it into Glyph of Mana Shield). They also did some awesome changes on WE, it has the freeze spell and it despawns when you mount and spawns when you dismount (like hunter and warlock pets). Only thing that disappointed me was that you still cannot name your WE.

评论来自 Zereketh

For any viewing this page post-4.0.1, this item used to be called 'Glyph of Eternal Water' and it made the Summon Water Elemental spell give you a "permanent" water elemental, but took away its Freeze move. The Summon Water Elemental is now automatically permanent when you choose the Frost talent line.