It definitely gave Apple the warm fuzzies: they chose the game, which looks like a mashup between a Pixar movie and a classic platformer from the Super Mario World era, as their first“game of the month” for iPhone.

Still reeling from the breakout success of the $4.99 game, designer Anders Hejdenberg spoke about the origins of Leo’s Fortune, why passion projects are best, how market research ruins creativity, and the reason the best teams are small ones. He also gave us exclusive access to pictures showing the game’s journey from page to iOS screen.

Want to find out more? In true platformer style, there’s more after the jump…

Forgetting the disaster that was Battlefield 3: Aftershock, I’ve always thought EA’s other Battlefield titles for iOS were pretty good. But the company has promised a new “high-end” and “high-performance” Battlefield title for mobile that could come a little closer to its console counterpart — and may even be able to “inter-operate” with it.

EA has confirmed that it is developing a mobile version of its Frostbite game engine called Frostbite Go for Android and iOS. The engine will empower “EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms,” EA says on its website.

EA is today throwing a President’s Day sale that has seen it slashing the prices of its iOS games by up to 90%. Over 55 games are included in the deal — including popular titles like Need for Speed Most Wanted, Mass Effect Infiltrator, and Dead Space 3 — and everything is just $0.99.

EA’s free Theme Parkgame for iOS broke down yesterday, and gamers were unable to access the parks they’d spent time building. The company managed to get everything working again, but once the game was back online, users found that all of their progress had been wiped.

The parks they’d build, the achievements they’d earned, and worse, the items they’d bought using in-app purchases were gone.