XCOM 2

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Thanks to IphStich for figuring out how to speed up the Gremlins (and contributing the code)! (this has been removed from the WotC version)Thanks to tracktwo for figuring out how to shut Bradford up!Thanks to MINERAL-115, Ttack, and Joshimodo for contributing logos!Thanks to RainingMetal for figuring out how to disable enemies randomly pointing!

The source code for all my mods can be found on GitHub[github.com][www.paypal.com]

Ok, I just got the chosen's entrance cutscene. I would guess that problems of that skipping have to do with collision with other mods, which isn't anything i can test. for anyone worring about cutscenes not playing, just be careful which mods you use, and test them first :)

Sorry if this is spamming your comment section, but as of yet the problem of Mox's cutscene destroying the ADVENT Purifier truck still happened to me unlike what "I trade crates away for rares" had said in his discussion. Will continue with investigation into the chosen's base cutscene tomorrow.

@betaklerik:1. Create a non-ironman game. Have only this mod enabled, or no mods.2. Get up to the point where some cutscene is skipped, or whatever other bug is happening3. Make a custom save just before the cutscene4. Send me the save file