NAME

pennmush - The PennMUSH mush server

DESCRIPTION

This manual page documents briefly the pennmush mush server. It was
written for the Debian distribution because the original program does
not have a manual page.
This is the PennMUSH flavor of mud servers of the MUSH branch. It
provides a number of flexible features to enable players to extend the
virtual world. This is done by building new rooms and objects, and
utilizing its internal programming language, MUSHcode.
PennMUSH provides flexible compatibility with the MUSHcode features of
many of the other common MUSH flavors, as well as its own approach to
them.

CREDITS

Maintainer: Javelin
Developers: Talek [TAP], Raevnos [SW], Ervin Hearn III [EEH]
Porters: Nick Gammon [NJG] (win32), Dan Williams [DW] (MacOS), Sylvia
(OS/2)
Formerdevteam: Rhyanna [RLM], Trivian [TN], Halatir [LdW]
The original TinyMUSH 1.0 code was written by Lawrence Foard, and was
based upon James Aspnes’ TinyMUD server. Since then, the code has been
modified by the programmers of MicroMUSE (then MicroMUSH), and Joseph
Traub (Moonchilde of PernMUSH). From January 1992 to January 1995,
Lydia Leong (Amberyl of PernMUSH / Polgara of Belgariad) maintained the
code currently known as PennMUSH 1.50. From January 1995 on, Alan
Schwartz (Paul of DuneMUSH / Javelin elsewhere) has been maintaining
this code, along with a development team.
Big thanks to the developers of TinyMUSH 2.0, 2.2 [2.2], 3.0 [3], Mux2,
and Rhost [Rhost] servers, as well as to the players of Belgariad MUSH,
DuneMUSH, and M*U*S*H, and everyone else using this server!

AUTHOR

This manual page was written by Ervin Hearn III <noltar@korongil.net>,
for the Debian GNU/Linux system (but may be used by others).