Second Life - Mean Streets

Mean Streets, A Second Life Ongoing RP Game

This is a role-playing game that runs in the virtual 3D world known as Second Life. It runs on Tuesday nights starting at 5PM SLT (Second Life Time, which is the same as Pacific Time) and usually runs about two hours.

Welcome to Crescent City

Crescent City is home to strange events. Follow the adventures of the cities police, doctors, medical examiner, and her super heroes as they explore the world and it’s strange secrets.

Second Life - Mean Streets

Second Life - Mean Streets
Comments

I moved the conversation between Bekkah and Molly to another page. that way the main page for the hospital is just links to other stuff. since I assume Teddy will be a fairly common topic I gave that it’s own page. The Teddy Tapes. And any chats can be under there.

I’m still working on finding a good point for us to take a summer break. I want to give some thought to how I run stories and plot arcs. I want to limit the plot arcs to help us focus and prevent confusion. Another goal will be to make sure there is enough for everyone to do. It’s always a challenge so I’ll work on that and when we come back from the summer break, whenever that is, I hope to have a better grasp on story format.

Thanks for continuing to come out to the games and dedicate your time. Special thanks to those of you who keep coming back even though you aren’t getting a lot of story love. I want everyone to get as much story love as they want, but I don’t think that’s really possible in any SL role-play game that involves more than two people.

As always, let me know if you have ideas or questions. If you know of people that might want to play feel free to invite them to observe. Some of my co-GMs (CHOI!) should feel free to work some story arcs up and show off their plotting skillz!

I will be working to close out the last of the major open plots in the coming weeks, and set the stage for some future plots. We will be taking a bit of a break, not sure when it will begin, while I try to determine a new format for the game. I think that with our current model we get generally, one good scene a week that usually involves more than half of the players. I’d also like to be able to make it possible for people not involved in that scene to have something to do so they don’t show up only to stand around. Even with our current model (playing 2 hours, one night a week) I think we accomplish as much story-wise as most open-play sims to in a full week.

Summer is coming, and it’ll be a good time for this break so I can try and work out a new model for presenting story elements, involving players, and still allows for good RP and character interactions.