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An introduction to your project
This project began because we saw a need for a complete Pokemon experience in a massively multiple online world. Other projects have attempted to bring the full Pokemon experience to a MMORPG layout but have left a great deal to be desired. We plan on exceeding previous projects and bringing even more unique experiences to the world of Pokemon.

The plot
PokeMMO is based currently off of the FireRed version of pokemon. We strive to bring about the closest feel as possible to the FireRed version possible. There is not much else to describe as far as plot is concerned.

Features

World Data:

Kanto region (Completed 100%)

Map connections (Completed 100%)

Npc spawns (Completed 100%)

Wild encounter rates (Completed 100%)

Signpost spawns (Completed 90%)

World scripting (Inprogress 50%)

Graphics Engine:

Support for animated tiles (Completed 90%)

Support for basic player customization (Completed 100%)

Cliff jump animation (Completed 100%)

Move animations (Inprogress 50%)

Warp/Door animations (Not Started 0%)

Combat Engine:

Wild encounters (Completed 100%)

Escaping from battles (Completed 100%)

Battle support for Moves (Completed 100%)

Battle support for Switching (Completed 100%)

Battle support for Items (Inprogress 75%, Needs support for all item types)

1. If you haven't already, create an account here.
2. Download the PokeMMO client here.
3. Extract the client to any location on your computer.
4. Locate a compatible ROM (That you have the legal right to use) and put it in the /roms/ folder of the extracted client.
Current Compatible ROMS: Fire Red v1.0 USA
We will not supply you with the roms, or help you find them as they are copyrighted.
5. Windows: Run PokeMMO.exe
Linux: Run PokeMMO.sh

Hello Khkramer,
Our server requires FireRed rom to operate as we do not provide any copyrighted material to play our server. That would be copyright infringement. You must locate a rom compatible with our server to play. Let me know if you have any other questions.

We have just updated our server here is a list of what has been added.

Quote:

Fix for the 'Go Back' button when selecting replacement pokemon for a fainted pokemon
Support for audio notification when your name is said. (Default disabled)
Fixing chat with keys rebound to WASD or similar
Added out of combat Potion usage. Needs support for more types and proper messages.
Support for using fishing rods. (TODO: Finish animations, proper messages, etc)
Fixed scripting for the Fishing Guru in 9.0
Support for evolution stones. Everstones too.
Added QUICK ATTACK / STRING SHOT / LEER animations.
Support for using bikes.
Scripting for the bike obtain subquest.
Properly preventing swapping pokemon to invalid slots.
Heal pokemon when they are deposited into the PC.
Implemention of basic happiness functions.
Support for basic trade evolutions.
Auto focus on last used skill in battle.
Left clicking player name in chat will change chat type into private message. Right click will open pop-up menu.
The ability to trade has been implemented.

Implementation of Poisonpowder / Poison Gas / Belly Drum / Aerial Ace / Shadow Punch / Magical Leaf / Shock Wave / Faint Attack / Swift / Night Shade / Seismic Toss / Self Destruct / Explosion / Poison Fang / Blaze Kick / Refresh / Hyper Beam / Blast Burn / Hydro Cannon / Frenzy Plant / Struggle / Take Down / Submission.
Animation added for Selfdestruct & Thundershock.
The chat window no longer displays >100 messages. Reduces CPU / memory usage.
Fixed broadcasting EVs after leveling.
Fixed a bug where preturn effects like Burn would not earn you EXP if it caused your opponent to faint.
Fixed a bug where the client would ask you to swap in a pokemon if the enemy's party had fainted.
Out of Battle move learning.
Sound is now defaulted to On.
Fixed a render issue which would cause jerkiness at low FPS.
Fixed a bug where you could learn the same move more than once.
Fixed a bug where evolved pokemon would not attempt to learn moves the same turn they were evolved in.
Fixed a crash with certain player inputs.
Possible fix for a crash when players switch pokemon in-battle.
Fixed a rare crash with the right click menu.
Fixing the issue where it would lock up client on pokemon swap while in battle with trainers sometimes.
Fixed rare crash due to lack of movement synchronization
Fixed so it doesn't show message of stat changes if pokemon did faint with damage effect.
Nameplates should be centered above character now.
Implemented scripting for the 3rd gym.
Fixed bug with music playing for 10 seconds after you have closed the game.
Fixed a bug where the right number of pokéballs were not displayed when fighting other trainers.

Hello Khkramer,
Our server requires FireRed rom to operate as we do not provide any copyrighted material to play our server. That would be copyright infringement. You must locate a rom compatible with our server to play. Let me know if you have any other questions.

Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?

There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

Essentially, unless the person made the backup themselves, it's an illegal ROM. I know this isn't the time nor the place to discuss the legality of ROMs, but I really don't think you should be telling anyone it's legal either.

Other than that, though, interesting what you've done so far. Is it just the first generation that's going to be available, or will you incorporate the other generations into Kanto in addition?

I'm not sure on this but if you are extracting data directly from a ROM, you should also be able to check it's authenticity via the ROM's id. If it is a pirated copy you will probably have multiple people using that ROM's id. See if you can make a log of these and tie them to the user accounts for reference.

I can't help but imagine that's going to be very limiting... not everyone has the means to get a ROM off a cart, and what if they never bought Fire Red specifically? I understand that you want to discourage piracy and whatnot, but I don't think many people are going to be able to get a legit ROM very easily, if that's what your game ends up requiring.

I'm not sure on this but if you are extracting data directly from a ROM, you should also be able to check it's authenticity via the ROM's id. If it is a pirated copy you will probably have multiple people using that ROM's id. See if you can make a log of these and tie them to the user accounts for reference.

I can't help but imagine that's going to be very limiting... not everyone has the means to get a ROM off a cart, and what if they never bought Fire Red specifically? I understand that you want to discourage piracy and whatnot, but I don't think many people are going to be able to get a legit ROM very easily, if that's what your game ends up requiring.

You'd be surprised at how dirty the rom can be and still run fine with PokeMMO. It doesn't really need a perfect dump. Most Fire Red roms should work, including ones downloaded illegally. There is virtually no difference between a self dumped rom and one downloaded of the internet, because they all come from the same kind of cart (well, each version of the cart).

Basically, there is no "legit" rom. All roms are the same if they are dumped properly. And I'm sure most people here have knowledge on how to acquire roms, whether Kosher or not.

You'd be surprised at how dirty the rom can be and still run fine with PokeMMO. It doesn't really need a perfect dump. Most Fire Red roms should work, including ones downloaded illegally. There is virtually no difference between a self dumped rom and one downloaded of the internet, because they all come from the same kind of cart (well, each version of the cart).

Basically, there is no "legit" rom. All roms are the same if they are dumped properly. And I'm sure most people here have knowledge on how to acquire roms, whether Kosher or not.

We have updated our servers to add a great deal of features and bug fixes. Here is a list below.

Quote:

Features
The Town Map is now enabled.
Flight.
Trade EXP bonus has been changed from 150% to 115%.
Surfing.
Added a Player window. This displays your money, badge count, and a few other stats. This will be expanded in the future.
A "Release" button can now be used in the Pokémon Summary screen if you are interacting with a PC.
Duel results will now be broadcast to /normal range.
Shiny pokemon will now have SHINY appended to their name.
Status indicators for ailments such as BRN / PSN have been added.
Cure potions for status ailments (BRN / PAR Heal, Antidote, etc.).
F12 will now toggle HUD visibility.
Storyline
Scripting for the girl which gives HM02 (Fly.)
Fixed missing TM rewards for Gym Leaders.
Scripting for the Good Rod / Super Rod.
Scripting for Eevee.
Scripting for Hitmonlee / Hitmonchan.
Scripting for Lapras.
Scripting for the guards in front of the Pokémon League.
Silph Co.
Moves
HAZE.
REST.
Sleep skills: SING, SLEEP POWDER, HYPNOSIS, LOVELY KISS, SPORE, GRASSWHISTLE.
Recover skills: RECOVER, SLACK OFF
Confusion skills: CONFUSION, DIZZY PUNCH, DYNAMICPUNCH, PSYBEAM, SIGNAL BEAM, WATER PULSE, CONFUSE RAY, SUPERSONIC, SWEET KISS
Bug Fixes
Fixed an error where Party Heal skills, like Aromatherapy, would cause the client to lock up.
Fixed an issue where the Hotkey key bind settings would not be saved properly.
Music tracks will no longer restart when you enter a zone with the same music.
Corrected SEISMIC TOSS / NIGHT SHADE damage.
Fixed an issue where, if the client was run on a system with OpenGL 1.3, it would crash.
Fixed an issue where, if the client was started from a folder which had a non-ASCII character in it, it would be unable to start.
Fixed an issue where, if you did not respond to a Trade request, sometimes it would lock up the client.
Fixed biker trainer sprites so that they are no longer slightly off-center.
Fixed a bug which would cause FPS to drop dramatically if a pokemon frame was open.
Fixed a bug where having large amounts of Pokemon in a PC would cause the PC to not be able to load.
Fixed a bug where having the Bag open while purchasing items would not update the item counts until you closed and re-opened it.
Fixed a bug where end of turn damaging effects like Burn would damage a player if their opponent whited out.
Fixed a very rare crash when obtaining character data for the PC.
Fixed an incorrect message when Badly Poisoned effects wore off.
Fixed a bug where Recoil damage would always do the maximum amount possible, rather than calculate it based off of the damage you dealt.
Notes
As the Safari Zone is not yet complete, the NPC which gives you HM03 (Surf) has been spawned outside.

this is hands down the best pokemon mmo out at all, the fact that it uses the roms i think is more official then anything we have seen - if you want to check it out more i livestream everyday @ twitch.tv/blockbyblock - check me out, thanks

I began to play this on school today. This is works great. 60 fps, and no huge lag problems. Graphics are not so good, but I can live with that. It stood something about useing HG/SS graphics what is that all about?

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