Comment by Smorfty

Hunter specific tips:- All hunters should be cooon-dps'ers- Split up among the other cocoon-dps'ers into 2 groups standing on each side of the net on the wall- Have one hunter in each group mark cocoons if one is low (if cocoons spawn low healers can't heal the ones inside)- On each side, have one hunter casting aimed shot->multishot and the other arcane shot->multishot- There is no use casting serpent sting unless you're certain you won't nuke down the cocoon before web spray- Position youself so that you just can reach the outer part of the web for best coverage

Comment by Smorfty

Hunter specific tips:- All hunters should be cooon-dps'ers- Split up among the other cocoon-dps'ers into 2 groups standing on each side of the net on the wall- Have one hunter in each group mark cocoons if one is low (if cocoons spawn low healers can't heal the ones inside)- On each side, have one hunter casting aimed shot->multishot and the other arcane shot->multishot- There is no use casting serpent sting unless you're certain you won't nuke down the cocoon before web spray- Position youself so that you just can reach the outer part of the web for best coverage

Comment by kovi

When your task is to get people down from the wall, you should always get the ones on the left first, since there are the biggest line-of-sight issues for the healers. Most of the time they can heal the people in the middle and on the right just fine (not always, though).We used to have all our hunters and warlocks for that, while mages focus on DPS/AoEing. (not raiding atm till TBC is released. :( )

1. Party Composition - Singe MT for 100-30%. Additional Tanks building aggro for the enrage phase. - The Raid.

2. Postioning MT - The Main Tank will position Maexxna slightly west of the middle of the room. - The raid will remain on the west side, with AE classes and rogues close the the rear of Maexxna. - A group of hunters/mages/healers will be further back, in range of Maexxna and the wall where players will be cocooned.

3. Fight Dynamics

* Initial contact The MT will aggro Maexxna and turn her away from the raid and position the Boss. The raid will allow for MT aggro to build before beginning DPS.

* Kill Adds A Warrior or Druid should be assigned to use AE aggro abilites or a Paladin Consecrating with fury to draw spider hatchling aggro. As the spider hatchlings are spawned the AE classes must quickly kill them so none are alive during the Web Spray phases (every 40 seconds). The AE should be coordianted to include the adds and Maexxna.

* Save Players At 30-45 second intervals 2-3 players will be cocooned on the walls of the West side of room. Ranged DPS classes must release these players by DPSing the Web Wrap.

The mage/hunter on the left will always DPS the leftmost person stuck to the wall, center will take care of center, and right will take care of right. Calling things this way ensures no confusion and makes sure the dps and healing is quick.Continued Below

Comment by Wallace

3. *

* Fight Strategy - Once the MT has position and aggro DPS begins. - At 35 Seconds into the fight the MT should be shielded and given max HoT's to last through the 8 second stun. - Every 40 seconds thereafter, the MT must be protected while the raid is stunned. - Spider Hatchlings must be AoE'd quickly to prevent them from being alive while the raid is stunned.

* Main Tank Healing Strategy - 2-3 Seconds before the Web Wrap the following HoT's should be on the MT:

*Renew - Assign 1 priest with high renew tick to make sure this happens before every Wrap *Shield - Should be specifically assigned *Rejuv - Should be specifically assigned to Druid with high "tick" *Regrowth - rotation based on Nature's Swift Cooldown *Abolish - Specifically assigned.

- Once the Web Wrap ends the Druid with the Regrowth on will use Nature's Swift on the MT. With 4 Druids we should be able to set up a rotation (40x4 = 160sec -the 5th will occur at 200 sec whic makes the 3min cooldown)

- We will stop DPS at about 32% and allow a Web Wrap to occur. At the end of the web wrap we will go "ALL OUT" DPS and a Paladin will use LoH on the MT to increase armor.

* Enrage - At 30% Maexxna Enrages- The MT should be able to survive 1 or 2 Stun phases with Last Stand and Shield Wall. - Secondary Tanks will need to be ready to move into the Main Tank Position and use their Last Stand and Shield wall to survive further Enraged Web Spray phases.

* Consumables

- Stoneshield Potions - The MT should have a huge supply of these and drink them like water (whenever cooldown up)

* Important Debuffs The following DEBUFFS should be maintained on Maexxna at all times:

- Insect Swarm - Curse of Weakness - Thunderclap - Demoshout

4. Special Notes - The key to this fight will be keeping the MT healed through Raid Stuns (Web Spray). - Also, raid members that are Web Wrapped need to be HoT'ed and released as quick as possible.

Comment by fanisoleo

for lvl70 it's really easy to kill it. If you are a full raid group of 70lvl you will clean the spider wing if 15minutes. When I join a raid for naxxramas we finished those bosses in a few minutes. I don't know for the other wings as they kicked me for misclicking in ''desecrated handguards'' :'(

Comment by FierceTrack

She's sure... "Unique" looking.

Comment by Icecoldcoke

About 2.5million health in 10man Naxxramas.

Also - She only sends one person to get webbed on the wall, and the web spray does not deal any damage, and the Web Wrap only does about 450 damage.

Comment by Vlad

No sounds (voice) for this boss encounter. :(

Comment by stevieanna

Maexxna may provide a little bit of trouble for unseasoned groups. Here are some tips that will help kill her.Assign a hunter to web duty. Periodically a member of your party will be webbed and attached to the outside of the room and need to be attacked in order to be freed.Have all ranged stack behind Maexxna. Every 30-40 seconds she will summon 4-5 spider minnions which should be AoE'd immediately. You should stack together to ensure that they also stay together and are easier to kill.I used these tips and a few others from the Naxxramas Spider Quarter guide. There is also a nice list of loot and pictures there.

Comment by Fruitcase

rinor can u find or add Nefarian sound voices ? i would be very pleased

Comment by Renew

Assigning a "top off" healer just before the Web Spray happens is a good plan of action to ensure your tank gets hit with a big heal just before the raid becomes wrapped.

If you have an Abolish Poison or a Poison Cleansing Totem, be sure this is give to your tank before the Web Spray happens.

Stop damage before 31%, after a Web Spray happens in this health percentage, DPS classes should pop their cooldowns and take her down.

At 30% your tank will take a lot more damage and will probably have to eat one more Web Spray. Most tanks have one "Shield Wall" like cooldown they can use during this time when the raid is stunned, this is the time to use it. The boss should be low enough at this point to finish off, another Web Spray will most likely lead to a wipe. If you have an offtank, they can pre "shield wall" and taunt the boss if your main tank is looking like he is going to die. Be sure to face her away from the raid asap.

A tank will want to be crit immune of course. Also, focus on high armor and stamina for this fight as avoidance (dodge, parry etc) will not really help you while stunned.

Comment by alachia

Maexxna 10 Man

MT: Tank her in the middle Call out contdown until webspray when everyone but the tank will be incapacitated for 8secs. Call stop DPS on Maexxna when she is at 34% to avoid webspray when she enrages at 30%. Be ready to pop last stand, pally shield wall, survival instincts, pots, etc before webspray during enrage. coordinate with healers.

OT: HEAL or DPS for the majority of the fight. You can tank the spider adds that spawn but they are easily aoe-d down without an OT. If OT remains in tanking gear, they can chose to taunt Maexxna during her enrage stage and pop a survival ability to get her off the MT during one of the websprays. We had the OT heal.

DPS: Stand to the far left of the lair as you're coming in with the healers.Blast Maexxna. Kill spider adds as they spawn. Save the goods for the final 30%.

Assigned DPS: Every 20 secs she sends a player to the back wall who gets Web Wrapped. When they do, head back there and use the macro (/tar Web Wrap) to get them out immediately. Then go back to DPSing the boss. We assigned two web-patrol dps and one alternate for when one of the two main guys gets webbed.

Healers: MT healer make sure the MT is topped off and HOTted if possible before each webspray. Keep Poison cleansing totem up (make sure totem is in the MT group as it only effects the current party) but also dispel immediately when tank is poisoned. It reduces healing by high percentage! Abolish poison ftw if you have it.

Off-healer keep raid topped off during spider adds and keep the Web Wrapped people up as they take dmg when they are cocooned. Also help HOT or top off tank before webspray. After 30% enrage, don't stop healing, don't step off, keep full HOTS, and keep necrotic poison off the tank at all costs! (Pain suppression, PW shield, Hand of Sacrifice, Earth Shield, Riptide, Renew, POM, Lifeblook, Rejuv, Regrowth, NS- all key for this part of the fight)

Use heroism, drums, trinkets at the 30% marker as she is enraged the MT will take HEAVES of dmg. Get her down as fast as possible to avoid more than two websprays during this phase.

Comment by WoWkevin

Comment by ArmstrongBL

Actual-speed high resolution stream, with narrated strategy information for both normal and heroic mode.

Comment by Maoam

Had many problems with the enrage phase, maybe this could help:

MT was obviously taking alot of damage (10k hits at this point) during enrage, and was coming out of webspray at around 2-3khp (10k+ when she wasnt enraged), so what we did was to make the OT taunt the boss as soon as webspray ended, meaning the MT could get enough heals to re-taunt the boss and survive.

we tried many times with just one tank, but at 33k hp buffed, he was still dying to the enraged hits during/after webspray (with 2 healers)

downed her in the end with this technique, had 2 mages on web wrap duty too, and it worked just as well as a hunter.

hope this helps if anyone is having problems

Comment by yodadoe

On 10-man Naxx, the debuff from the Necrotic Poison was not only 75% on normal difficulty, not 90%

Also, we wiped twice before we realized our shaman's poison cleansing totem was only working for his party and not the whole raid. Whether it's 75% or 90%, it should be removed immediately.

Comment by Thegoodguys

It should be noted that this boss has an insanely large hitbox. Tanks should be aware of this as a badly placed Maexxna on 25 can wipe the raid with poision breaths.

Comment by SirCastor

Having a mage drop frost nova(or ice or w/e) helps stop the adds from running around if you time it right. Thus the healers won't be getting whacked on.

Holy priest's are useful if you pop your Guardian Spirit right before a web wrap during an enrage. This saved my raid the other night.

Comment by Kaorthas

Just named my tarentula Maexx :D XD

Comment by Talgar

Another trick that works for me as a warrior tank is to watch the DBM timers for the spider spawns. Right before they spawn I run up into the middle of Maexxna, being careful to not make her turn around or anything, and as soon as they pop I shockwave + TC. They stick on me easily then, and can be killed very quickly with an aoe blast from just about anything.

Comment by Ferdinado

realy easy fight if u got a AoE tanking class like Paladin or Death-Knight to tank the adds that spawn.also good with some ranged class to take out the cocoons.

Comment by steev

Something I haven't seen mentioned - for those who have never been here previously - make sure everyone is INSIDE before aggroing her, because you WILL get locked out. Had one of our healers and our hunters get locked out just now.

Comment by Stonebald

For people just experiencing this fight, something that can help...

Use baby spice on the boss roughly every 20-30 secs. This makes it easier to see what is going on and individually target the adds if that's your style. Just make sure you have enough available, cause if you miss one, the massive size change can really upset your tanks and melee dps.

For those on farm status, its just a fun way to use up those bag space stealing extra spices... and freak your tank out in the process.

NOTE: for some bosses (or humorless tanks) its not such a good idea to do this

Comment by Andeh2010

Does anyone know if a warrior's Bladestorm keeps you from getting stunned by her web spray? And also, it helps if you have pallies use hand of sacrifice on the tank right before a web spray.

Comment by ballador

A little creativity can help you survive several web sprays during the enrage phase, if you know your raid does not have enough DPS:

In addition, your Warrior off tank can Intervene the Main Tank, make sure your main tank is ready to Taunt if he or she does not have a big threat lead. As previous posters have mentioned, having the off tank taunt and use some of his cool down abilities are also options that you can use.

Your main tank, should also be saving all his cool down abilities to reduce the damage by as much as possible during the enrage. This can include using abilities like Shield Wall, Divine Protection, Last Stand and any other such abilities.

Just to add, a well timed Improved Lay on Hands (cast before the web) is usually enough to handle 1 Web Spray, it's key that you coordinate these abilities to work together.

Comment by YJMark

We had issues with poison totems and Abolish poison on this fight. They didn't clear the poison fast enough, and a lot of wasted healing happens - especially during the Frenzy. So one person go allocated to "Poison Duty" during Frenzy, and would clear the poison ASAP once it was applied. That seemed to work better for us.

Have others run into this same issue?

Comment by Avalonia

On 25 man heroic we used to have a huge issue with the tank going down during the frenzied web wrap. We started having all of our paladins cast hand of sacrifice on the tank right before the web spray. Three paladins casting hand of sacrifice on the tank at the same time negates 90% of the damage for the wrap phase. The warrior popped his shield wall as well and stayed at 100% health through the web wrap.

Comment by Ienzo

.....Im gonna need a bigger boot.

Comment by Luciferathus

She is Trully easy on 10 Man Naxx. I was a DK Tank , And Once She Enraged I Just Blowed All Of My CDs , Army of The Dead , Lichbourne , Icebound Fortitude , Unbreakable Armor.....Which Holded Me to Around 9% , So DKs Can Also Use Death Pact for An Aditional 40% of HP , if You Perfer Having Rune Tap , Its a Piece of Cake , And Having a Druid Spamming Abolish Poison On You Really Helpes.

Comment by Vonriel

A quick question about this boss: Has anyone tried testing if the human racial/pvp trinkets or divine shield/iceblock will remove or prevent the web spray's effect? Nobody has said anything about trying it yet. My gut tells me that there's no way they'd allow this to work on a raid boss, but some of the other bosses aren't immune to such things as mind-numbing poison or curse of tongues, which leads me to ask.

If it does work, this would be a good thing for your human tanks and any healer with a pvp trinket to know. Saving it esepcially for during the enrage timer, so they have the ability to avoid would likely make it a lot easier.

Comment by zivadira

Comment by Evixy

Hand of Protection anyone? Put it on the tank just before the first Web Spray during Enrage.

Comment by atspats112

Have (usually OT) paladin to Hand of Sacrifice on the MT.We had 2 pala healers, so no HoT's at all, wich failed. We started using all kinds of tactics to get rid of him..

Comment by IGotSoul

The magmadar of Naxx for trolls. Vulnerable to our racial ability Beast Slaying, this boss makes us look that much better on the meters and down the boss that much faster for the guild.

An entire raid of trolls dpsing this boss.... I can see it now. We might be missing a few buffs but the sheer greatness of it would just overwhelm the boss.

Comment by TK0680

Can't emphasise the importance of removing Necrotic Poison enough. A 75% (or 90%) reduction in all healing received will be devastating to any tank, particularly when a healer gets wrapped or during a web spray.

It should be a no-brainer, but make sure your dispell-capable classes are aware of their duties, and don't just assume it's a mild DoT poison that they can leave alone. If your Shaman claims they have a more important water totem to use, /slap them. Hard.

Comment by Almar

I made a video guide as well as a written guide on how to take Maexxna down in 25man Naxx. If you'd like to see the video:

Comment by salvo711

It's very possible that Maexxna takes inspiration from Shelob from Lord of the Rings. She was also a very large spider that was born under the Ephel Dúath mountains (a.k.a. the Mountains of Shadow), on the edge of Mordor, and also served as a sort of a Mordor guardian. Shelob also fed humanoid corpses to her brood, and was an extremely ancient and extremely evil entity.

Comment by nyctric

First defeated by Forgotten Heroes of Burning Blade on the 24th of June, 2006.

Comment by Ingolfur

Uhm, sorry, but how do I pronounce her name?:S Is it like, Ma-Ei-Jna?

Comment by LikeABoss

well this was back when naxx was pre-tbc

Comment by braddaz

should be a requirement for this bossfight.

Comment by braddaz

Comment by citrique

This boss -is- now soloable (only on 10-man) by a death knight at 85, but is actually quite challenging.

I did it in blood spec / tank gear (mostly 359, few 346 items). Your goal is to have full health and cooldowns available when you get her to 30%. Pop AMS (glyphed obviously) just before the poison is going to fall off of you, otherwise she will reapply it instantly. Use the 7 seconds you have AMS up to heal as much as possible. The blood shield you will get from death strike heals will be immensely useful if you get stunned right afterwards. The adds can be more or less ignored, just drop a death and decay to get rid of them.

If the boss is approaching 30% and you have the poison debuff on you and are not at full health, hit the adds with death strike instead and don't AOE them down. You need to enter the enrage phase with no debuff on you.

It took me 21 attempts to kill this boss and there's a fair bit of RNG involved with the timing of poison being applied / the stun. Not really a profitable boss to farm for gold yet.

Bloodworms are somewhat annoying on this boss as the adds will sometimes aggro onto them, making them harder to AOE or death strike heal off of. You will also not be able to do it in frost presence with glyph of dark succor as the boss hits very hard during the enrage (10-12k) and being crit would likely kill you during this time.

It would not be possible to solo on 25-man yet as the poison MS debuff is 90% there and the adds can apply it as well, and her enrage damage is higher.

ed: Amusingly, the adds dropped Lovely Charm during the Love is in the Air event. I ended up with 254 of them after finally killing her.

Comment by citrique

This boss -is- now soloable (only on 10-man) by a death knight at 85, but is actually quite challenging.

I did it in blood spec / tank gear (mostly 359, few 346 items). Your goal is to have full health and cooldowns available when you get her to 30%. Pop AMS (glyphed obviously) just before the poison is going to fall off of you, otherwise she will reapply it instantly. Use the 7 seconds you have AMS up to heal as much as possible. The blood shield you will get from death strike heals will be immensely useful if you get stunned right afterwards. The adds can be more or less ignored, just drop a death and decay to get rid of them.

If the boss is approaching 30% and you have the poison debuff on you and are not at full health, hit the adds with death strike instead and don't AOE them down. You need to enter the enrage phase with no debuff on you.

It took me 21 attempts to kill this boss and there's a fair bit of RNG involved with the timing of poison being applied / the stun. Not really a profitable boss to farm for gold yet.

Bloodworms are somewhat annoying on this boss as the adds will sometimes aggro onto them, making them harder to AOE or death strike heal off of. You will also not be able to do it in frost presence with glyph of dark succor as the boss hits very hard during the enrage (10-12k) and being crit would likely kill you during this time.

It would not be possible to solo on 25-man yet as the poison MS debuff is 90% there and the adds can apply it as well, and her enrage damage is higher.

Comment by myles7073

Working on her with a 350 MM hunter. Web wrap is on a longer timer than FD so it is easily possible to always avoid being stuck to the wall and subsequently killed. Right now the problem is the pet taking too much damage with the poison debuff. It's quite close, but he always dies.

If I find a solution other than waiting for higher tier gear I'll update.

Comment by citrique

Comment by PilsnerDk

Got her down solo as a Prot paladin in dps gear, mostly ilvl 359. Only took two attempts. Used SoI, BoM, Devotion Aura, drum of Kings, food, Prismatic Elixir.

First priority is to cleanse the poison healing debuff every time it comes up. Second priority is killing the spiderling adds. Due to her large hitbox, your HotR won't hit them if you just stand there. What I found worked well was to run towards her middle, and run around her body in little circles, while HotR'ing. That got the spiderlings down every time with only two HotR hits.

Preferably use your WoGs after you have just cleansed a debuff, and don't use WoG while the adds are there as they can suddenly debuff you.

At 30% she frenzies, and you should have *all* cooldowns ready here. Use them as you feel it's necessary, use LoH right after a cleanse if you have to, and just whittle her down.

Comment by ZadaMahri

Gross!

Comment by Thanetor

This boss was the hardest boss I went after in Naxx yet, barely survived the first try with 2k health remaining on my side.

I started off with Death Striking as often as possible, and maintaining Blood Shield. I got it up to 50k before it started slowly creeping down to 0.

It hit 0 right as the berserk phase started - I freaked out when this occurred. Save up your raise ghoul for this phase, and just smash Death Strike as much as possible. Army of the Dead helps, also, though I didn't use it. Keep beating her down until one of you two dies, hitting Death Strike whenever it's up.

Banetor - Blood DK, Medivh-US, iLvL 362

Comment by hongcai14

fairly easy to solo as a blood dk with 384 lfr tanking gear, 397 tier gear+trink, and a 390 gurthalak, I popped army at the beginning, and just dnd down the adds, and heart strike, death strike, and runestriked the boss

Comment by Esploratore

Soloed this one in 351 dps gear with the use of the anti-venom sacs you can find in BRS from spiders, these last for 1 hour and you can get like 40-50 in a few mins of farming; recommended to having killed anub and faerlina before farming these, so you can rush to maexxna.

During the enrage (from 800k to dead) she hits much harder and while even in this fail gear you can outheal and absorb her normal hits, therefore you can just ams the -75% healing debuff when it's about to expire and heal back in those 7 seconds, during the enrage she will hit much harder, and so an instant removal of the effect (like a paladin cleanse) can be useful to heal back.

Since I had 372 gear I didn't even need the antivenom any more, just icebound fortitude and cds during the enrage and she goes down with no problems.

Another tale again is the 25 men version, she hits a bit harder, she has more hp, the adds can stun as well (!), she enrages at 2,4 millions (!), the enrage has a stronger buff and the healing debuff is 90%, up from 75% (!).

Tried again always in 381, this time I brought some anti-venoms and it worked:

Important strategy: since you have the timer for maexxna spiderlings, and since they stun, letting you drop your blood shield (and you can't heal back most of the fight), death and decay them before they spawn, 2 seconds before, DND lasts 10 sec, if glyphed 15, so should be fine, they only have 6k hp (glyph not required, I made it without).

Don't waste antivenoms before the enrage, you should be able to heal back just amsing the healing debuff when it expires and healing in those 7 seconds, it's during the enrage that you need to force the debuff to expire, cause she actually hits hard, so also cds should be saved for then.

I'm quite sure in 395-400 tank gear anti-venoms are no longer needed, but for who isn't a DS raider and has like 380-385, those are really a lifesaver during the enrage; used 7 in my kill attempt.

1. Dispel poison. Use Seal of Truth and BoM.2. Save Consecrate for spiderlings.3. Heal with WoG every now and then. Use def CDs in cycle.4. Profit! 160g, 2 epics, and the satisfaction of knowing you've squashed the biggest spider out there. Bleh!

Comment by Ironlight

Hunter Solo Guide/Advice

Quite a hard solo! I feel it's very dependant on gear as I've tried in the past to solo it and failed, 9% being my best attempt. After obtaining my 2 and 4 set bonus' of my T13 (Two pieces being heroic) and a few other upgrades such as a ring and a trinket I was able to down her fairly easily on my first attempt with the new upgrades to my gear.

Be sure to take a tenacity pet (Bear, Crab, Crocolisk etc) with you and spec it as tanky as possible, ignoring most of the damage output talents as the frenzy phase of Maexxna will outright kill your pet. Glyph of Misdirection + Mend Pet are a must!

Start of by MD pulling maexxna to your pet. When you get thrown across the room and get put into a cocoon (Engineers/Noggenfogger users, use your parachute cloak as you start falling to negate the fall damage which can be pretty high, though, dependant on how far Maexxna throws you. Disengage also works but you have to time it pretty well and may take you a few attempts to master it.) you'll want to put your pet on passive so it runs to your side (Speccing into charge/movement increase or dash will greatly help here). Target the cocoon that you're encased in and get your pet to attack it. As your pet is attacking the cocoon target Maexxna and command your pet to instantly attack her and then Disengage away from her as you're freed and be ready to Multishot the spiders that spawn from beneath her. You'll likely have to Multishot twice, if you're quick enough you'll kill them as they spawn, preventing them from getting into melee range rendering you pretty useless, put down an explosive trap or kite/multishot them until they're dead as they hit pretty hard, prioritise the spiders hitting your pet during the frenzy phase as you need to keep the damage on your pet to a minimum.

Keep Mend Pet up throughout the fight, especially before you get put into a cocoon and during the frenzy phase also as Maexxna will slowly but indefinitely outdamage Mend Pet and kill your pet, might also want to save Last Stand or any other defensive abilities your pet has for the frenzy phase! Brilliant fun to solo, a good, decent challenge.

Comment by Aerozia

Tank and spank for hunters, bring a spirit beast.easily soloable at lvl 90.

Comment by citrique

Mages soloing this boss for the pet:

I did this as fire and it was quite trivial, just blow all cooldowns and murder the boss.

However, do not use mirror images otherwise the boss will be able to send you to the wall in Web Wrap (an ability she can use against any player who isn't her tank), and you will die as it's a 60 second stun which cannot be broken with player abilities.

A frost mage could direct their pet to break the web if this happens to occur.

Comment by Naglfarr

Soloable with Demo WL without any problems, just get your felguard out to free you from the web and do not let it get killed while you are in the web.

Maexxna is the the most difficult one of the three bosses who drops pets here. The other two are extremely easy (for warlocks)

Comment by Hellfrog

Comment by gayia

Soloed it first time ever, hunter 472. Wiped on a first try, due to getting wrapped in the web.My advise - take core hound, pop hero, use potions, pop all CDs - she'll be dead within 15 seconds, without even casting a wrap.

Comment by nealj121

474 enh sham, solo, just burn.

Comment by Anossov

Mages soloing on 25: save Time Warp and Mirror Images for her Frenzy at 30%, it really hurts.

Comment by kijahroo

Super-easy for prot pallies at 90... you really don't need any healing at all. The stun oddly only lasted about 4 sec and I threw down Light's Hammer just before 30% but I didn't even need it.

Comment by Felyshkaw

I don't know why, but this boss seems to be a whole lot more difficult that last time I fought her. Just a couple of weeks ago, I was able to take her out with no problem; now, I've wiped every single time. Either something changed, or I'm just way off my game.

Comment by Glastonburry

"Sea Giant? Maexxna that is not on my approved card list."

Comment by Qazesz

I looted Armageddon from this boss during cata, how does that happen if it isnt in the loot table

The Construct Quarter

Frostwyrm Lair

Maexxna — born deep within the mountains of Northrend many ages ago, she was captured within the dread citadel Naxxramas, where she gives birth to her brood, feeding them the corpses of all who dare venture too deeply into Naxxramas.

Overview

Maexxna is very little more than tank 'n spank fight. She will need to be tanked facing away from the group, to prevent multiple targets being hit by her Poison Shock. A few people should be designated to free whoever gets Web Wrapped at the wall, and the Necrotic Poison should be removed immediately, to keep the tank alive. The Spiderlings she spawns are very easily taken care of by a single AoE spell. Cooldowns should be used when she Frenzies.

Some raids wait for Maexxna to use Web Spray, and immediately after it, they bring her down to 30% to avoid Web Spray during the Frenzy.

Abilities

Web Wrap - Cast 20 seconds after engaging, and every 40 seconds after that. Sends 1 (25 Player: 2) player straight to the western web wall, encasing them in a Web Wrap cocoon and incapacitating them. When encased, the player takes 2,475 to 3,025 Nature damage every 2 seconds. The cocoon can be destroyed from the outside, freeing the player and causing them to take minimal falling damage when they land.

Spider Spawn - Cast 30 seconds after engaging, and every 40 seconds after that. 8-10 Maexxna Spiderlings are spawned. They have little health and damage, but may apply Necrotic Poison. They spawn underneath Maexxna.