Post everything about Initial D Arcade Stage 5 here. If you want to talk about ver.1 and ver.2, please post them in the ver.1 - 2 section. For anything about ver.3, please post them in the version 3 section. For anything about ver.4, please post them in the version 4 section. Participating in flame wars will be severely punished. NO plagiarism in any case. If you are posting information (i.e. - shift points) that did not originate from this forums, by all means, give the author / source proper credit. Violator will be given a verbal warning on first offence and an actual warning thereafter.

Do you have any tips for playing with an automatic car?I know it wouldn't beat most records, but any tips to be competitive and be up there with the faster times?

In theory, automatic shouldn't be as bad as old eraser techniques wouldn't really do anything in 5 anymore.

At the end of the Absolute Beginner's guide, I mentioned the Manual/Auto thing.

Auto is going to upshift right before you redline, so you can't control your entry speeds into corners. It also donwshifts according to the RPM it hits, so that screws up any late braking you would normally be able to do.

You can downshift MANUALLY, but it'll go down 2 gears instead of one.

It's much easier to just suck it up and use manual instead of wracking your brain to do well in a flawed system.

May I ask? What car would you guys recommend for me? RX-7, BNR32 or Evo 7? Coz I saw the show me your car thread and I saw those three with good set ups damn cant decide. Although the arcade here only has IDAS4. :/

May I ask? What car would you guys recommend for me? RX-7, BNR32 or Evo 7? Coz I saw the show me your car thread and I saw those three with good set ups damn cant decide. Although the arcade here only has IDAS4. :/

ermm try to ask at the V4 thread ... as far as i can remember i was fine with d 86 in V4

I'm cool with that. Send me the raw materials you'd like to use, and we'll get on with it. Upload times may vary though; I'm sitting here tearing my hair out because the videos always fall just short of 5% upload before the connection slaughters itself.

1. 1st right corner of akina 60+2. the quick left-right combo where u need to off gas n brake at the short right at 78/803. the next left will b at 60+4. the right corner b4 cp1 at 125+/-5. cp2 1st right corner 60+ n the next left corner at 60+6. the butterfly curse 1st left off gas when u enter the gutter at 170/171 brake till 79/807. RHOD at 60+8. 3 lane turn at 60+9. 5 cons hairpins > 1st at 60+, 2nd at 70+, 3rd at 70+, 4th 60+ n last at 70+10. the left corner b4 fireworks at 80+11. fireworks right corner at 70+

drift techniques required the weight management of the car to be balance/lighten (via countersteer) when u reaccel with a heavy steering then u r penalised ...

I just started playing ID5 after quitting ID3 and ID4 for long time.But I would like to share a few piece of advice to fellow new players that I learned from ppl who TA Akina and get 3'07"XX who are not too arrogant to help out noobs

1. Get used to the physics by practicing Akina, because its the basic course for all IDAS2. if your aim is to master Nagao, I suggest practicing Akina DH, then Happo to master some foot work, then you can move onto Nagao.3. Full tune your car is a priority in getting better times after you master braking points and figured out a good line (IMO). Work on one car at a time4. Use in-in-in technique at hairpins and brake early. Start accelerating out of a hairpin when you're more than 3/4 through5. stay with heavier steering settings like around 5-ish to get a feel for the game. Lighter feedback will be harder to get used to the physics

Some say that hitting 3'20"XX under on Akina, means ur improving. 3'15"XX under should be pretty standard for full tuned cars and 3'10"XX under means you're in good shape if anyone can correct my Akina DH breakdown, I'd gladly appreciate

My Akina DH breakdown assuming a clean run and not full tuned. This breakdown maybe considered "slow", but it helps you get the feel for the game

CP11. first left turn: let go of the gas, aim for above 140kmh. Enter the gutter once you get used to it2. next right turn: let go of the gas for less than a second while turning.3. first hairpin: brake 2 car lengths or more ahead of the corner, speed about 65~75, don't go too fast, save your tires for boost! Once you're used to it, get closer to the apex or the inside of the corner.4. next sharp left right: brake to about 80+/-, exit and accelerate5. quickly comes up the next left hairpin: 70+/-, then turn right full throttle6. sharp right: brake and gas quickly, about 125~140 depends on how long you gas

CP21. First right hairpin: brake early! same, do 70+/-2. next left hairpin, same 70+/-3. keep going, and at the long left turn (butterfly), let go of the gas and as you approach the sharp left, brake to about 80+/-. Once you're used to it, gutter the left turn4. a right turn and a left (gutter it)5. the next right, let go of the gas for a second, the next left, let go and gutter the turn. Don't accelerate until your car is straight, you should be getting 135kmh exiting6. then comes the right hairpin, brake early to about 60~70kmh. Once you're used to it, start guttering the entire right turn. Stay in the gutter on the straight away until the turn ends

CP31. after exiting the last of the S turn, start braking into the left hairpin. I say 60~70kmh if ur saving your boost. Stay on the inside and remember in-in-in2. on the next sharp left, let go of the gas and accelerate when your car is straight. Accelerate through the next right3. when you see the 5 consecutive, brake about 3 car lengths ahead of the 1st hairpin, around 60~70kmh for all the hairpin turns. Once you get used to it, gutter all the hairpins here.

CP41. you get a nice long straight before 2 more hairpins, again, do 70+/- on both2. the next left hairpin, hit about 80kmh3. the next right, go for 70+/-4. now this is where you've been saving your boost and tire for the whole time, run freely through the next 2 pairs of smooth left and rights5. let go of the gas on the next steeper left turn, downshift to 4th gear, accelerate when your car is straight6. the next sharp right, let go of the gas and stay in 4th gear, after the next left turn, you're done!

remember, play grip, not drift

The reason why Akina DH is easier than other courses is because most corners are taken either 60kmh, 70kmh or 80kmh in second gear, so its repetitive and easy for beginners to learn

Do NOT attempt the drift style driving until you are very familiar with the physics and can maneuver your car through various lines in a hairpin

3. Full tune your car is a priority in getting better times after you master braking points and figured out a good line (IMO). Work on one car at a time

4. Use in-in-in technique at hairpins and brake early. Start accelerating out of a hairpin when you're more than 3/4 through

Some say that hitting 3'20"XX under on Akina, means ur improving. 3'15"XX under should be pretty standard for full tuned cars and 3'10"XX under means you're in good shape if anyone can correct my Akina DH breakdown, I'd gladly appreciate

My Akina DH breakdown assuming a clean run and not full tuned. This breakdown maybe considered "slow", but it helps you get the feel for the game

I do have a few points I'd like to clarify. The breakdown itself is a tad slow, yes, but it does work well enough for a beginner. And even a run with some wall scrape with the gutter will allow you to get good times.

3.) I dont think you need an FT car immediately to get a better time in that sense; That would be just like buying a better car just to go faster. Full Tune helps, yes, but your focus should really stay on your driving.

4.)I use an out-in line. Otherwise I end up turning the steering wheel too much, and shave off boost.

3'20 with a stock car means you know what you're doing, and you aren't half bad for a new player.3'15 with an FT would mean you understand the physics well enough, and you need fine tuning in all the other aspects (Late braking, earlier acceleration, etc.)A 3'10 with NOT a Trueno means you don't need to be reading this guide anymore; you need to be back out there and experimenting on how to chop off those last little seconds in your way.

Brake later and accelerate sooner. If your lining is in fact dead on and you can't change that, then this is all I can think of. Personally if your time is 3'15ish on Akina DHD, I doubt your lining is right on. My 3'15 times months ago lacked alot of the gutters I can get right now, and I always found myself going much wider than I thought I did watching replays. And then there's that final turn.

Nagao's guide, as well as Tsukuba OB and Myogi DH are incoming; but again, I still havent the bandwith to upload it recently.

Yeah, we do emphasize that boost is all important, and thus, so is saving it. Buuuuuut! Therein lies the hard part of the game; figuring out how you can use the boost to it's limits without tearing it to pieces inappropriately.

thanks for the advice digibunny. my akina lining is not dead on. my best lining at 3.15.xxx is still off. lining at akina very difficult especially at the high speed corners at near the end of cp2. last turn gutter i also cannot get. if i get i will hit the wall and timing = gone case. usually i try to avoid but i lose a lot of speed aft the turn

to all who would want to improved your akina dhd TA i wish u guyz all the best ... it took me lots of time n $$$ to improved my skills with some good advices fr my team mates ...

u guyz need to have the patients n adapt to changes when necessary ... most of the times when i see newbies playing this map they just doesnt want to learn n correct themselves ... even tho when they saw me or my mates playing akina dhd i tot they might have learn a thing or few but when they played, it is still the same way they were playing ...

watching videos n live are totally different coz u can see the footworks n may b able to ask a few questions n clear your doubts ... at the end of the day the most important thing from yourself is how strong your will to learn

to all who would want to improved your akina dhd TA i wish u guyz all the best ... it took me lots of time n $$$ to improved my skills with some good advices fr my team mates ...

u guyz need to have the patients n adapt to changes when necessary ... most of the times when i see newbies playing this map they just doesnt want to learn n correct themselves ... even tho when they saw me or my mates playing akina dhd i tot they might have learn a thing or few but when they played, it is still the same way they were playing ...

watching videos n live are totally different coz u can see the footworks n may b able to ask a few questions n clear your doubts ... at the end of the day the most important thing from yourself is how strong your will to learn

remember > enjoy n have fun learning

If I were there I would sure to look at your foot work and try to imetate your style.... I sure to apriciate your advice.....

Actually I find this guide help for those beginners but not only beginners also.I pick up some points and going to try them.Although I use Evo7, 3'08"xxx akina dhd. Still this guide give more idea or points to try.=D

If I were there I would sure to look at your foot work and try to imetate your style.... I sure to apriciate your advice.....

observing my mt8 IN playing V5 til today i found out tat every player have their own style ... gone were the days in V2 n V3 where u can watch players doing the same thing eraser n TST at the same time ...

V5 is totally different, every single player's style is different n to copy/follow is very difficult ... thats why the Japs dont mind releasing their top TA videos out n until today no 1 can come near/beat their records ...

most important thing is that u have to understand the fundamentals n find your own style n way to improved

observing my mt8 IN playing V5 til today i found out tat every player have their own style ... gone were the days in V2 n V3 where u can watch players doing the same thing eraser n TST at the same time ...

V5 is totally different, every single player's style is different n to copy/follow is very difficult ... thats why the Japs dont mind releasing their top TA videos out n until today no 1 can come near/beat their records ...

most important thing is that u have to understand the fundamentals n find your own style n way to improved

Yes u r right but at least I would try to compare and improve my tech by watching other player but sometime there some type of ppl who is hard headed (bodo sombong) Who think their tech is the correct way I felt sorry to their stupidity...