I just tested the keyrow(0) option, which failed, as reported. ( I am using QPC2 at present).

It should still work on a real QL. Would be interesting to know where it fails. I just tried the following on Q-emulator with JS and with Minerva 1.98 (Adjust the loop count according to the speed of your system):

Hi Urs,As it stands, the game is playable, but I am hoping to improve it, so that instead of flying 'around' the scenery, you can fly 'through' it.If you would like a preview, PM me your email address, and I will send it to you to get your opinion of it.The 'fly through' option will not be easy to implement... as it will require so many 'off-screen' checks, that the program will be slugged !(As I said previously, this was just an exercise to test out some revised 3D core routines).

Hi Folks,I bought an 8$ USB-adapter cable for my QL Joystick, but my W 8.1 laptop turned it off after a second.So I tried it on my XP PC and it stayed turned on, but with no button responses, (and no internet connection available).Back on the laptop, I downloaded JOYtoKEY software, and plugged in rhe stick.Yes ! I ws able to reconfigure all the stick buttons at will.And now it works fine with my QL programs, and can be reconfigured for each.A very good program, this JOYtoKEY...Thanks to all of you for your advice !Steve Poole.