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Red and Blue VR

Red and Blue is a Room Scale VR Bullet Hell. You have two ships one red one blue, the blue ship can kill blue enemies and be killed by red enemies and bullets. The red ship can kill red enemies and be killed by blue enemies and bullets.

Grab one ship with each hand and dodge, shoot, and stay alive. The game is over if either ship is contacted by the opposite color.

This was build for the HTC Vive but will likely work for the Rift although it might be hard to play on the Rift unless you have a large area. If you get it working on the Rift please send me a video.

Comments

Thanks, I just made primitive shapes with Pro Builder basic and materials that were all metallic and no roughness. It ended up looking better than I had anticipated. I think I might use it as an art style.

​The ships and their effects look nice, and the look overall is pretty good. The game did lag a bit for me though, but I suppose that's understandable since I'm on the very low end of VR-capable graphics hardware. (GTX 960)

The gameplay itself was a bit confusing, mostly because of the lack of feedback when I was doing damage or damage was being dealt to me.

Interesting twist on The Lab's "Xortex" mini game. It's an innovative idea, but I'm not convinced the two colors adds much more then cognitive load to the game... but perhaps that's because it was too much for me. The trail renderer was nice, but I think some particles could have helped give it a bit more of a polished look. Also the shooting sound effect was too loud, and being (one of?) the only sound(s) in the game it may have detracted more than helped (though I guess it let me know I was shooting without a bullet or laser pulse).

My favorite part was when time froze after you lost, and you could walk around the level looking at it's current state from different angles. It did cause Unity's trail renderer to bug out though. ^_^

For 48 hours this was a colossal effort. Good job, and thank you for making this!

PS. I didn't notice any lag on an AMD FX-8350 (4.0 GHz, 8 thread) and RX 480 (comparable to a GTX 780).