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Following section (lines 372-380) the map coords point back to Gorgrond, and not into the Fissure of Fury. ( /way list - gives me - in 'Gorgrond' (map: 949, floor: 19) -- in the fissure

F Gronn Canyon|QID|36223|N|Speak to Nisha and ask her to take you to the Fissure of Fury.|CHAT|ACTIVE|36223;35128|C Fair Warning|QID|35128|N|Kill Ogron Spinecrusher|QO|1|S|C Leave Every Soldier Behind |QID|36223|N|Head into the cave, follow the ramp down, speak to Corporal Thukmar and put him out of his misery|QO|1|CHAT|M|45.06,85.73|C Leave Every Soldier Behind |QID|36223|N|Pick up Thukmar's Intel.|QO|2|NC|M|45.06,85.73|C Fair Warning|QID|35128|N|Kill Borogahn|QO|2|T|Borogahn|M|31.08,74.93|l Horned Skull |QID|35056|N|Horned Skull: Lootable object for Garrison Resources|M|47.05,67.03|RANK|3|ACTIVE|35128|C Fair Warning|QID|35128|N|Finish killing the Ogron Spinecrusher|QO|1|US|M|47.05,67.03|A A Great Escape |QID|35210|N|From Goren Tunnel (near Borogahn's location)|M|41.97,46.81|PRE|36209|LEAD|36223|C A Great Escape |QID|35210|N|Use the Goren Tunnel|M|41.97,46.81|NC|

I just installed Wow-Pro and am an hour or so into Gorgrond. How do I make the Addon recognise where I am up to quest wise?I can see using Grail that there are quests undone but I annot work out what or how to get the re-requisite quests to show up on the addon.

The Gorgrond Guide is loaded nicely but it seems to show all the quests in the list, inc ones completed.

Just wanted to let you know, that the Outpost specific quests and task - Miall questline being one of them, is not removed based on your choice of outpost. So whatever you choose, one of the questlines will be left behind and always marked as unfinished.

Also - all the quest trail markers leading up to there is still in there whenever you reset your guide.

I did a double-take there, thought I did something bizarre when I saw the end of my Shadowmoon Valley guide in Gorgrond guide. Although it is well suited in the timeline (finish Gorgrond, come to Shadowmoon Valley for the Level 94 quests then move onto Talador), but would people mind if a Gorgrond guide has Shadowmoon Valley steps in it?

How would it be if there was a Shadowmoon Valley Level 94 guide (so you have Shadowmoon Valley Level 90, Shadowmoon Valley Level 94, and there will also be a Shadowmoon Valley Level 100 when I work out the six quests timeline)? It also brought me thinking about the other direction too, with the Durotar, Orc and Troll guides are all on one page.

For each expansion, the guides are for a given level range and a primary zone and it is ok for them to send you to another zone to do quests as long as it is not a parallel zone. Since in WoD people are going to be going back to their garrison frequently, it makes sense to add in the level 94 quests for that zone into the Gorgrond guide, especially since the zone progression is linear.

However, each expansion tends to have quests that pop up for level capped toons that are all over the place. For example, the BC guides have a bunch of level 70 quests that should be collected into a separate guide. So I would like to have a "Draenor" guide for all those level 100 quests for the compulsives. I bet those level 100 quests are in many zones.

Glirin is not in Highpass after building the Lumberyard... therefore the quest Tangleheart, and a load of quests (right up to Lumber, I Hardly Knew 'er) are not obtainable. Hopefully just a Day One bug that will be fixed soon.

Hearthstone quests are also not auto-completing (eg. H Highpass |QID|35659|N|...|) - says Highpass at the top right (although I'm sure it was Highpass Lumber Yard in the beta, and Highpass was needed for the Hearthstone step to auto-complete. Now it says Highpass, and Highpass isn't auto-completing!)

You have probably figured t his out by now. That step was buggy towards the last in beta. I had to fly all the way out of the zone and come back to get him to show up. I thought for sure they would fix it for live.

I'm not 100% sure, but there might have been a hotfix for the "Where is Glirin?" problem by now, because I was able to recruit him this morning (CET), after not even seeing him during the night, despite going to Highpass several times and finishing all the Gorgrond Alliance quests with the Lumber Mill version of the outpost that I could find.

I tried to talk my hubby into taking it as a vacation day... but alas, he didn't.

I thought I had the best excuse. Its parent teacher conf day. Isn't that a good reason to take off all day :) Im sure it has nothing to do with WoD release :)

For pandaria release, we both took the day off, but we stayed up that night playing (and ended up with a realm first alchemy out of it, but that wasnt our goal) and then slept all day after we had the kids off to school.

Building command (at least best as I can tell) doesnt work on the outposts. If you look at my guides how I dealt with it was faithful use of PRE/ACTIVE tags and the first quest that tells the differance just use the name of the quest giver. Dont forget to use ACTIVE on R and F/f steps too.

taken from horde gorgrond guide

A Durotan's quests|QID|36474;35880|M|46.10,70.18|N|From Durotan. This quest will vary depending on whether you chose the Lumber Yard or the Sparring Arena in the previous step.|
;A The Razorbloom|QID|36474|M|46.10,70.20|N|From Durotan.|--lumber yard
;A Rage and Wisdom|QID|35880|M|46.10,70.18|N|From Durotan.|--sparring arena

Wow, so many different quests depending on whether you pick Lumber Yard or a Gladiator Sanctum.
I thought it might be one or two quests, but it turned out to be a third of the zone!
This means one needs to run two toons through the zone to enjoy the full experience (unless there's be a way to 'change' the building?)

Practically I think 2 char, from what I read you can change your choice, but you must be lvl 100, costs 10k and doesn't open up the other quest lines. Many ppl thought that last part was a bug. Blizz wasn't saying. I think they represent it did change your zone ability.