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Threats & Synergies

Akali

When she shrouds you can charge a taunt up and hit her hard when she comes out.

Fizz

Tiny

Easy if you can hold onto your abilities for after he uses his e. Its hard to engage on him with his e up.

Ahri

Major

Her poke and safety makes her annoying but she doesn't make the lane unbearable. Try to roam and snowball off other lanes unless she makes a mistake.

Irelia

Extreme

Don't play this build, or Galio at all into her. She shreds you even through Aftershock.

LeBlanc

Extreme

LB passive and mobility makes it hard to both catch or 1 shot her. Her poke makes the lane horrible. Go Aftershock and taunt her when she w's in on you instead.

Orianna

Major

Her poke is similarly bad but she is easier to kill. Have the jungler gank.

Katarina

Tiny

Your magic resist and cc counter her.

Anivia

Major

She is tricky to deal with because her wall has a buggy interaction with your Justice Punch. It can cancel your e at weird angles because the wall has a strange hit box.

Yasuo

Even

He can outplay you, but he is an easy gank with your cc. Have the jungler camp him.

Nocturne

Strong

Ult combo allows you to access back line with ease.

Camille

Ideal

Her ult both gives you free back line access and prevents their carry from leaving it.

Introduction

Hello, I am Fortnite Burger, a Galio One Trick with over 750,000 mastery points, and this is my guide on my one trick: Dark Harvest Galio in the mid lane. The idea behind the build is to take Dark Harvest (obviously) and combine the damage with Lich Bane and Colossal Smash to do incredible damage in the mid to late game. You essentially are an assassin akin to fizz. The strength of the build is it's ability to deal insane burst damage while having access to powerful crowd control and the ability to transition into a tanky peel machine when far behind (Build standard Galio when behind). Piggybacking off other champion's engage such as Paranoia with your ult is the best way to approach team fights outside of flash Shield of Durand. This build got me to my highest rank ever, diamond 5 after 1153 games (Over 90% of them were with Dark Harvest Galio).

Summoner Spells

Your summoner spells in 90% of games will be Flash and Ignite. You need Flash for the flash taunt engages and accessing the squishy back line champions. Ignite allows you to secure kills early and snowball the game. With this build Galio becomes one of the hardest snowballing champions in the game, with the potential to 1 shot multiple people at once when fed. Alternative summoner spells are only replacing Ignite for Teleport if you are going to be poked hard out of lane or if you are looking to help out bot lane against a tough early matchup. Falling behind absolutely kills the build so dying in lane is a no no (play relatively safe but punish mistakes).

Skill Sequence

Standard skill order: R > Q > W > E

Items

CORE BUILD Luden's Echo This is my new choice for mana over Rod of Ages. Its passive can proc Dark Harvest, and the cdr and ap come immediately which helps your trading. Only issue is that you are a lot squishier.

Rod of Ages WAS a very important first buy as it makes you more durable, fixes your mana problems, and provides a high amount of AP all in one item. Still is a strong option, pretty much preference of mana items between this and Luden's Echo.

Lich Bane transforms Galio into a one shot machine. I hold off on this item despite its importance because until you get a decent amount of stacks of dark harvest and a substantial amount of AP, it isn't that effective. By waiting on other items first you maximize your usefulness until you power spike off Lich Bane.

Guardian Angel is useful as a very late game item where diving and 1 shotting could mean you dying. If it gets to that point your dark harvest will carry your damage anyways. I have won a few games off GA.

Runes

is the bread and butter of the build. It WAS uncommon to see in this rune in mid lane when I originally played this. However, it is clear that new Dark Harvest is able to be abused by almost any champion in the game and will be a balance nightmare for riot down the line. Trade constantly to stack it. Magic Pen is Dark Harvest's best friend since it has pretty low ap scaling but high stack and base damage.

INSPIRATION SECOND
When taking inspiration secondary you are playing to either survive lane and farm for mid to late game and/or get fed off roams with Hero's Entrance in a bad match up or trade better into even or good match ups in order to stack Dark Harvest. With the New Dark Harvest, trading in lane is a must in order to stack it. Its a shame that Galio is weak at trading without Aftershock. The old version of Dark Harvest allowed you to passive stack until you could carry but that won't work anymore. The benefit is that Dark Harvest is stronger early. In order to constantly trade you need to take Corrupting Potion and Biscuit Delivery to combo with Time Warp Tonic, which allows you to recover from trades so you can repeat when your Dark Harvest comes off cooldown.

Tips and Tricks

YOU ARE WEAK AS ALL HELL EARLY. This doesn't mean you can't fight, but you will be far less effective than most champs and taking early 2v2's in the jungle is not a great idea. It is better to just push in before a roam so the enemy mid cannot follow. Understanding lane priority and making sure your jungle does as well is important to this build in the early game —more so than regular Galio. If you have a jungler who is heading into a dangerous spot such as Scuttlecrab, push their mid under their tower and position closer to the jungler so you can utilize your advantage to get either: your jungler the objective, a kill on their jungler, or a cs and xp lead on their mid if they abandon the wave to help.

YOUR ULT ROAMS ARE IMPORTANT. Being able to get fed off proper ultimate usage is vital to being successful and becoming a true carry as early as possible.

YOUR ULT CAN BE USED TO ACCESS THE BACK LINE. If you have another champion on your team such as Nocturne or Camille you can ult off of their engage.

DON'T BRAINLESSLY PUSH THE WAVE. Don't always use your q to push the wave if you aren't going to do anything with the advantages it gives. You will run out of mana or get ganked and die. Only hard push when you actually want to roam or put yourself in a position to help the jungler, etc.

JUSTICE PUNCH IS A GREAT ABILITY! This ability is one of the main reasons I love Galio so much, it offers a lot of outplay potential while being simple and doesn't feel unfair or annoying (COUGH ). Using your Justice Punch backwards at close range such as after a Flash Shield of Durand causes the short dash backwards to hit them immediately which gets the knockup off before they can react, which lets you burst harder, faster, and prevents escapes. You can also use this short backwards dash to dodge skill shots when escaping. You can time your e to start right when cc hits you and buffer out of it which allows you to continue dashing to escape or engage while crowd controlled.

Pros / Cons

PROS

HARD SNOWBALL

Multi-Person 1 shots

Lots of CC

Can build tanky if behind and still benefit the team, unlike most assassins

Strong teamfight

Inherently Tanky, due to the high health of build + damage resistance

CONS

Weak Early because of Dark Harvest

Weak to poke and Tanky Teams

Weak When behind

Squishy because of lack of aftershock, but not as much as you would expect due to high health amounts in build and natural damage resistance on Shield of Durand