Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Plasma Dual Pistols

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Dual Bolt Setting

Plasma Damage

__ Plasma Damage x3 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Bolt Spray

Expose Attack

Cone AoE Plasma Damage

__ Plasma Damage x5 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

5 sec recharge

Value: __

Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Plasma Stun Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Stun Beam Setting

Expose Attack

Stuns Target

__ Plasma Damage x2 (__ DPS)

-50% Runspeed for 6 sec

+2 Stun for 6 sec

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

6 sec recharge

Value: __

Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Plasma Wide Beam Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Wide Beam Setting

Expose Attack

Cone AoE Plasma Damage

__ Plasma Damage (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

4 sec recharge

Value: __

Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Plasma Full Auto Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Burst

Plasma Damage

__ Plasma Damage x3 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

0.5 sec recharge

Full Auto Sweep

Expose Attack

Cone AoE Plasma Damage

__ Plasma Damage x5 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

8 sec recharge

Value: __

Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Plasma High Density Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

High Density Beam

Exploit Attack

Cylindrical AoE Plasma Damage and Repel

__ Plasma Damage (__ DPS)

+25 Repel

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

6 sec recharge

Value: __

Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Plasma Sniper Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Plasma Damage

__ Plasma Damage (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Sniper Shot

Exploit Attack

Plasma Damage and Knockback

__ Plasma Damage (__ DPS)

50% chance: Knocks back +12 meters

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

8 sec recharge

Value: __

Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Plasma Split Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Auto-Targeting Beam

Exploit Attack

Cone AoE Plasma Damage

__ Plasma Damage on up to three targets.

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

6 sec recharge

Value: __

Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Plasma Assault Minigun

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Burst

Plasma Damage

__ Plasma Damage x4 (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Beam Sweep

Expose Attack

Cone AoE Plasma Damage

11 pulses: __ Plasma Damage

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

12 sec recharge

Value: __

Plasma Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Plasma Blast Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Plasma Damage

__ Plasma Damage (__ DPS)

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Energy Blast

Expose Attack

Targeted AoE Plasma Damage and Knockback

__ Plasma Damage (__ DPS)

66% chance: Knocks back +8 meters

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

12 sec recharge

Value: __

Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Plasma Pulsewave Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Pulsewave Setting

Cylindrical AoE Plasma Damage and Repel

__ Plasma Damage (__ DPS)

Damage reduces over range

50% chance: +6 Repel

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

Arcwave Setting

Expose Attack

Cone AoE Plasma Damage and Knockback

__ Plasma Damage (__ DPS)

Damage reduces over range

66% chance: Knocks back +22.5 meters

5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)

8 sec recharge

Value: __

Plasma Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

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