Note Fi (Fire Demon)

The Fire Demon moves any number of squares in the directions shown.
It may also move as a 3-step area mover.
Which means it may make a move consisting of 1-3 steps, where each step
is like a king move, but only the last move may be a capture,
and it may not end up on its starting square.

Any pieces in the 8 squares adjacent to the destination square are burned
(captured). Any opposing piece ending its move adjacent to a Fire Demon is
burned (a suicide move). If a Fire Demon moves adjacent to an opposing
Fire Demon, all pieces adjacent to the moving Fire Demon are burned except for
the stationary Fire Demon, and the moving Fire Demon is itself burned.

Note G (The Jumping Generals)

The Great General, Vice General, Rook General and Bishop General are ranging
jumping pieces. They may move any distance in the directions indicated,
or they may capture by jumping over any intervening pieces (of either player).
The only limit to their jumping is that they may not jump over a King or
Generals who are equal or higher in the following jumping hierarchy:

(King)
a Great General
b Vice General
c Rook General or Bishop General

Traditional Tenjiku Shogi rules do not allow the generals
to capture equal or higher members in the heirarchy. These rules
restrict jumping but not capturing, which allows for some
"nice mating threats right from the opening".

In addition, the Vice General has the same 3-step area move
which the Fire Demon has.

Note HT (The Heavenly Tetrarchs)

The Heavenly Tetrarchs cannot move to the eight adjacent squares. They may
igui capture (like a lion) any piece on those squares. They may jump over
any piece on those squares in order to complete the other moves.

In other words, they may (1) igui capture an adjacent piece, (2) move horizonally
2 or 3 squares, jumping a piece on the first square, but not on the second square,
or (3) move diagonally any number of squares, jumping an adjacent piece if necessary.

Note Li (Lion moves)

A Lion may make two consecutive king moves, both or either of which may be a
capture. It may also jump to any of the 'b' squares.
This allows it to "igui capture" any piece on a 'a' square without moving (capture and move back).

The Lion Hawk may move as a Lion or a Bishop.

The Horned Falcon and Soaring Eagle have the Lion power only in certain directions.
This is indicated by the 'a' and 'b' squares.