Dominoes (or dominos) generally refers to the collective gaming pieces making up a domino set (sometimes called a deck or pack) or to the subcategory of tile games played with domino pieces. In the area of mathematical tilings and polyominoes, the word domino often refers to any rectangle formed from joining two congruent squares edge to edge. The traditional Sino-European domino set consists of 28 dominoes, colloquially nicknamed bones, cards, tiles, tickets, stones, or spinners. Each domino is a rectangular tile with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips) or is blank. The backs of the dominoes in a set are indistinguishable, either blank or having some common design. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games can be played with a set.

Construction and composition of domino sets

European-style dominoes are traditionally made of ivory/bone, or a dark hardwood such as ebony, with contrasting black or white pips (inlaid or painted). Alternately, domino sets have been made from many different natural materials: stone (e.g., marble, granite or soapstone); other hardwoods (e.g., ash, oak, redwood and cedar); metals (e.g., brass or pewter); ceramic clay, or even frosted glass or crystal. These sets have a more novel look, and the often heavier weight makes them feel more substantial, but such materials and the resulting products are usually much more expensive than polymer materials.

Domino tiles

Modern commercial domino sets are usually made of synthetic materials, such as ABS or polystyreneplastics, or Bakelite and other phenolic resins; many sets approximate the look and feel of ivory while others use colored or even translucent plastics to achieve a more contemporary look. Modern sets also commonly use a different color for the dots of each different end value (one-spots might have black pips while two-spots might be green, three red, etc.) to facilitate finding matching ends. Occasionally, one may find a domino set made of card stock like that for playing cards. Such sets are lightweight, compact and inexpensive, but like cards are more susceptible to minor disturbances such as a sudden breeze.

The traditional set of dominoes contains one unique piece for each possible combination of two ends with zero to six spots, and is known as a double-six set because the highest-value piece has six pips on each end (the "double six"). The spots from one to six are generally arranged as they are on six-sided dice, but because there are also blank ends having no spots there are seven possible faces, allowing 28 unique pieces in a double-six set.

However, this is a relatively small number especially when playing with more than four people, so many domino sets are "extended" by introducing ends with greater numbers of spots, which increases the number of unique combinations of ends and thus of pieces. Each progressively larger set increases the maximum number of pips on an end by three, so the common extended sets are double-nine, double-twelve, double-fifteen and double-eighteen. Larger sets such as double-twenty-one can theoretically exist but are rarely seen in retail stores, as identifying the number of pips on each domino becomes difficult, and a double-twenty-one set would have 253 pieces, far more than is normally necessary for most domino games even with eight players.

History

Dutch sailers playing dominoes, 1890s.

Domino pieces were historically carved from ivory or animal bone with small, round pips of inset ebony. The game's name comes from the pieces' resemblance to Venetian Carnival masks known as domini, which were white with black spots. These masks were so named, in turn, because they resembled Frenchpriests' winter hoods, being black on the outside and white on the inside. The name ultimately derives from the Latindominus, meaning "lord" or "master."

The oldest domino sets have been dated from around 1120 A.D. Modern dominoes, as most of the Western world knows them, however, appear to be a Chinese invention. They were apparently derived from cubic dice, which had been introduced into China from India some time in the distant past. Each domino originally represented one of the 21 results of throwing two dice. One half of each domino is set with the pips from one die and the other half contains the pips from the second die. Chinese sets also introduce duplicates of some throws and divide the dominoes into two classes: military and civil. Chinese dominoes are also longer than typical European dominoes. Over time Chinese dominoes also evolved into the tile set used to play Mah Jong, a game which swept across the United States in the early to mid 1920s and has enjoyed moderate popularity, especially in its "solitaire" form, since that time.

The early 18th century witnessed dominoes making their way to Europe, making their first appearance in Italy. The game changed somewhat in the translation from Chinese to the European culture. European domino sets contain neither class distinctions nor the duplicates that went with them. Instead, European sets contain seven additional dominoes, with six of these representing the values that result from throwing a single die with the other half of the tile left blank, and the seventh domino representing the blank-blank (0–0) combination.

Ivory Dominoes were routinely used in 19th century rural England in the settling of disputes over traditional grazing boundaries, and were commonly referred to as "bonesticks" (see Hartley, Land Law in West Lancashire in the mid- 19th Century, Farm Gazette, March 1984).

Tiles and suits

Complete double-six set

Domino tiles, also known as bones, are twice as long as they are wide, a line in the middle suggesting a division into two squares. The value of either side is the number of spots or pips. In the most common variant (Double Six) the values range from blank or 0 (no pips) to 6.[1] The sum of the two values, i.e. the total number of pips, may be referred to as the rank or weight of a tile, and a tile with more pips may be called heavier than a lighter tile with fewer pips.

Tiles are generally named after their two values; e.g. 2–5 or 5–2 are alternative ways of describing the tile with the values 2 and 5. Tiles that have the same value on both ends are called doubles, and are typically referred to as double-zero, double-one etc.[1] Tiles with two different values are called singles.[2]

Every tile belongs to the two suits of its two values, e.g. 0–3 belongs both to the blank suit (or 0 suit) and to the 3 suit. Naturally the doubles form an exception in that each double belongs to only one suit.[1] In 42, the doubles are treated like an additional suit of doubles, so that e.g. the double-six 6–6 belongs both to the 6 suit and the suit of doubles.

Domino sets

The five most common domino sets commercially available[citation needed] are:

Set

Tiles

Pips

Double-6

28

168

Double-9

55

495

Double-12

91

1092

Double-15

136

2040

Double-18

190

3420

These numbers may be computed quite easily using triangular numbers: for double-n dominoes, there are tiles and pips. Generally the most commonly used sets are double-6 and double-9, though the other three sets are more popular for games involving several players or for players looking for long domino games.

Rules

Basic rules

Most domino games are blocking games, i.e. the objective is to empty one's hand whilst blocking the opponents. In the end, a score may be determined by counting the pips in the losing players' hands. In scoring games the scoring is different and happens mostly during gameplay, making it the principal objective.[2]

Block game

The most basic domino variant is for two players and requires a double six set. The 28 tiles are shuffled face down and form the stock or boneyard. Each player draws seven tiles; the remainder are not used. One player begins by downing (playing the first tile) one of their tiles. This tile starts the line of play, a series of tiles in which adjacent tiles touch with matching, i.e. equal, values. The players alternately extend the line of play with one tile at one of its two ends. A player who cannot do this passes. The game ends when one player wins by playing their last tile, or when the game is blocked because neither player can play.[1]

Draw game

In the Draw game, players are additionally allowed to draw as many tiles as desired from the stock before playing a tile, and they are not allowed to pass before the stock is (nearly) empty.[1] The score of a game is the number of pips in the losing player's hand plus the number of pips in the stock. Most rules prescribe that two tiles need to remain in the stock.[2] The Draw game is often referred to as simply "dominoes".[3]

Adaptations of both games can accommodate more than two players, who may play individually or in teams.[1]

Line of play

Muggins played with multi-colored tiles. The doubles serve as spinners, allowing the line of play to branch.

The line of play is the configuration of played tiles on the table. Typically it starts with a single tile, from which it grows in two opposite directions when the players add matching tiles. (In practice the players often play tiles at right angles when the line of play gets too close to the edge of the table.)

The rules for the line of play often differ from one variant to another. In many rules the doubles serve as spinners, i.e. they can be played on all four sides, causing the line of play to branch. Sometimes the first tile is required to be a double, and serves as the only spinner.[2] In some games such as Chicken Foot, all sides of a spinner must be occupied before anybody is allowed to play elsewhere. Matador has unusual rules for matching. Bendomino uses curved tiles, so that one side of the line of play (or both) may be blocked for geometrical reasons.

In Mexican Train and other Trains games, the game starts with a spinner from which various trains branch off. Most trains are owned by a player, and in most situations players are only allowed to extend their own train.

Scoring

In blocking games the scoring happens at the end of the game. After a player has emptied their hand, thereby winning the game for their team, the score consists of the total pip count of the losing teams' hands. In some rules the pip count of the remaining stock is added. If a game is blocked because no player can move, the winner can often be determined by counting the pips in all players' hands.[2]

In scoring games each individual move potentially adds to the score. E.g. in Bergen, players score 2 points whenever they cause a configuration in which both open ends have the same value and 3 points if additionally one open end is formed by a double.[4][5] In Muggins, players score by ensuring that the total pip count of the open ends is a multiple of a certain number. In variants of Muggins the line of play may branch due to spinners.

Minor details

In many versions of the game, the player with the highest double leads with that double, for example "double six". If no one has it the next highest double is called - "double five?", then "double four?", etc. until the highest double in any of the players hands is played. If no player has an "opening" double, the next heaviest domino in the highest suit is called - "six - five?", "six - four?". In some variants the players take turns picking dominoes from the stock until an opening double is picked and played; in other variants the hand is reshuffled and each player picks seven dominoes. After the first hand, the winner or winning team of the previous hand is allowed to pick their dominoes first, and begins by playing any domino in his or her hand.

Playing the first bone of a hand is sometimes called setting, leading, downing, or posing the first bone. Dominoes aficionados often call this procedure smacking the bone down. After each hand the bones are shuffled, and each player draws the number of bones required (7). Play generally proceeds "clockwise". The next player, and all players in turn, must play a bone with an end that matches one of the open ends of the layouts. In some versions of the games, the pips or points on the end, and the section to be played next to it must add up to a given number; [For example in a double six set the "sum" would be six (6), requiring a "blank" to be played next to a "6," a "1" next to a "5", a "2" next to a "4", etc.]

The stock of bones left behind, if any, is called the bone yard, and the bones therein are said to be sleeping. In draw games, players take part in the bone selection, typically drawing from the bone yard when they don't have a "match" in their hand.

Generally, if a player inadvertently picks up and sees one or more extra dominoes, those dominoes becomes part of his or her hand.

A player who can play a tile may or may not be allowed to pass anyway. Passing can be signalled by tapping twice on the table or by saying "go" or "pass".

Play continues until one of the players has played all the dominoes in his or her hand, (and calls "out!", "I win", or "domino!") and wins the hand, or until all the players are blocked and no legal plays are left. This is in some areas referred to as a lockdown or "sewed up". In a common version of the game, the next player after the block, picks up all the dominoes in the bone yard, as if trying to find the (non-existent) match. If all the players are blocked, or locked out the player with the lowest hand / pip count wins. In team play, the team with the lowest individual hand wins. In the case of a tie, the first of tied players or the first team in the play rotation wins.

In games where points are accrued, the winning player scores a point for each pip on each bone still held by each opponent, or the opposing team. If no player went out, however, the win is determined by the lightest hand; sometimes only the excess points held by opponents. A game is generally played to 100 points, the tally being kept with paper and pencil. In more common games, mainly urban rules, games are played to 150, 200, or 250 points. In some games the tally is kept by creating houses, where the beginning of the house (the first ten points) is a large +, the next ten points are O, and scoring with a 5 is a /, and are placed in the four 'corners' of the house. In some versions, if a lockdown occurs then the first person to call the lockdown will gain the other players bones and add the amount of the pips to their house. Also, the first person to call rocks if they believe or know the person that called "domino" or "lockdown" miscounted the pips will count the pips themselves; if the person that called rocks finds that the number of pips the player called is different, the points become his after proving that he is correct in his counting.

Games using more dominoes

With bigger domino sets, especially with the Double Fifteens and Double Eighteens, it is possible to have more players. Double 9s is good for 4 to 6 players and each player would start with 7 dominoes in their hand. Double 12s, 15s, and 18s are good for up to 10 to 15 players, each with 7 dominoes. If you have fewer players and more dominoes, start with more dominoes in each player's hand, but leave enough dominoes in the bone pile to draw from. When using the larger sets, make sure you have plenty of playing room as they can spread out considerably.

Card games using domino sets

Apart from the usual blocking and scoring games, there are also domino of games of a very different character, such as solitaire or trick-taking games. Most of these are adaptations of card games and were once popular in certain areas to circumvent religious prescriptions against playing cards.[6] A very simple example is a Concentration variant played with a double-six set; two tiles are considered to match if their total pip count is 12.

A popular domino game in Texas is 42. The game is similar to the card game spades. It is played with four players paired into teams. Each player draws seven dominoes, and the dominoes are played into tricks. Each trick counts as 1 point, and any domino with a multiple of 5 dots counts toward the total of the hand. 35 points of "five count" + 7 tricks = 42 points, hence the name.

Competitive play

Dominoes is played at a professional level, similar to poker, and matches and tournaments are often televised in Latin America. Numerous organisations and clubs of amateur domino players exist around the world. Some organisations, including the International Federation of Dominos and the Fédération Internationale de Domino (FIDO), organise international competitions. The 2007 FIDO domino world champion is the Swiss college student Alex Joss.

Other uses of dominoes

Dominoes in motion.

Dominoes waiting to fall

Besides playing games, another common use of dominoes is standing them on end in long lines so that when the first tile is toppled, it topples the second, which topples the third, etc., resulting in all of the tiles falling. Arrangements of millions of tiles have been made that have taken many minutes to fall. By analogy, the phenomenon of small events causing similar events leading to eventual catastrophe is called the domino effect. The phenomenon also has some theoretical relevance (amplifier, digital signal, information processing),[7] and this amounts to the theoretical possibility of building domino computers.[8] Dominoes are also commonly used as components in Rube Goldberg machines.

The Netherlands has hosted an annual domino toppling exhibition called Domino Day since 1986. The event held on November 18, 2005 knocked over 4 million dominoes by a team from Weijers Domino Productions. On Domino Day 2008 (November 14, 2008), the Weijers Domino Productions team attempted to set 10 records:[9][10]

Dominoes in Unicode

Since April 2008,[11] the universal text encoding standard Unicode includes characters that represent the double-six domino tiles in various orientations. The Unicode range for dominoes is U+1F030 .. U+1F09F. (Grey areas in the table below indicate non-assigned code points.)

From LoveToKnow 1911

DOMINOES, a game unknown until the 18th
century, and probably invented in Italy, played with twenty-eight oblong pieces, or
dominoes, known also as cards or stones, having
ivory faces backed with ebony; from this ebony backing, as
resembling the cloak (usually black) called a domino (see Mask.), the name is said to be
derived. Cardboard dominoes to be held in the hand are also in use.
The face of each card is divided into two squares by a black line,
and in each square half the value of the card is indicated by its
being either a blank or marked
with one or more black pips, generally up to six, but some sets run
as high as double-nine. There are various ways of playing dominoes
described below.

The Block and Draw Games

The dominoes are shuffled face downwards on the table. The lead is usually decided by drawing
for the highest card, but it is sometimes held that any doublet takes precedence. The cards are
then reshuffled, and each player draws at random the number of cards required for the
particular form of the game, usually seven. The cards left behind
are called the stock. To play a card is known technically
as to pose. The leader poses first, generally playing his
highest domino, since at the end the player loses according to the
number of pips in the cards he has left in his hand. By some rules,
a player after playing a double may play another card which matches
it: e.g. if he plays double-six he may play another card
which has a six at one end. The second player has to match the leader's pose by putting
one of his cards in juxtaposition at one end, i.e. if the
leader plays four-five, the second player has to play a card which
contains either a four or a five, the five being applied to the
five, or the four to the four. Doublets are placed a cheval
(crosswise). If a player cannot match, he says "go," and his
opponent plays, unless the Draw game - the usual game - is being
played, in which case the player who cannot match draws from the
stock (two cards must always be left in the stock) till he takes a
card that matches. If a player succeeds in posing all his cards, he
calls "Domino !" and wins the hand, scoring as many points as
there are pips on the cards still held by his opponent. If neither
player can match, that player wins who has the fewest pips left in
his hand, and he scores as many points as are left in the two hands
combined (sometimes only the excess held by his opponent); but when
a player has called "Go!" his adversary must match if he can, in
which case the other player may be able to match in turn. A game is
generally moo points.

All Fives (or
Muggins). - Each player takes five cards. If the leader
poses either double-five, six-four, five-blank, or three-two, he
scores the number of pips that are on the card. If in the course of
play a player can play such a card as makes the sum of the end
pips, 5, 10, 15 or 20, he scores that number; e.g. if to
two-four he can play double-four (a cheval) he scores mo;
if to six-one he plays six-four he scores 5. He must pose if he can
match; if he cannot, he draws till he can. Scores are called and
taken immediately. At the point of domino, the winner scores in
points the multiple of five which is nearest to the number of pips
in his adversary's hand: e.g. he scores 25 if his
adversary has 27 pips, 30 if he has 28. if neither hand can match,
the lowest number of pips wins, and the score is taken as before, without addition or
subtraction, according to the adversary's pips.

All Threes is played in the same manner as Muggins,
save that three or some multiple of three are aimed at.

Threes-and-Fives is similar, but only one point is
scored for each five or three made at the two ends, though they can
be scored in combination. Thus A plays six-five; B six-one; B
scores 2 points for 5-I (two threes). A plays one-five; B double
five; B now scores 8 more, 5 for five threes and 3 for three
fives.

Domino-Whist is
played by four players. Partners are drawn for as at Whist, the
player drawing the highest card leading. Each player takes seven
cards. There are no tricks, trumps or honours. The cards are played
as in ordinary dominoes, a hand being finished when one of the
players plays his last card, or when both ends are blocked. Pips
are then counted, and the holder or holders of the highest number
score to their debit the aggregate number of points. The side that
is first debited with moo points loses the game. Strength in a
suit is indicated by the lead; i.e. a lead of
double-blank or double-six implies strength in blanks or sixes
respectively.

Matador (from
the Spanish word meaning "killer," i.e. of the bull in a
bull-fight). This is a favourite and perhaps the most scientific
form of the game. It is played on a different principle from the
preceding variations, the object being not to match the end number,
but to pose such a number, as, added to the end, will make seven;
e.g. to a five a two must be played, to a three a four,
&c. Seven dominoes are drawn and the highest double begins.
When a player cannot make a seven on either end he must draw from
the stock until he secures a card that will enable him to make
seven, two cards remaining in the stock. As Matador is played with
dominoes no higher than six, a blank means the blocking of that
end. In this case no further play can take place at that end
excepting by posing a matador, which may be played at any
time. There are four matadors, the 6 -1, 52, 4-3 and double-blank.
It is often better to draw one or more fresh cards than to play
one's last matador, as it may save the game at a critical juncture.
In posing a double counts as a single number only, but in scoring
the full number of pips is counted. When the game has been
definitely blocked the player whose pips aggregate the lower number
scores the number of the combined hands (sometimes only the excess
in his opponent's hand), the game being usually moo. Matador can be
played by three persons, in which case the two having the lowest
scores usually combine against the threatening winner; and also by
four, either each for himself or two on a side.

Other varieties of the game not often played are the Bergen game, Sevastopol and Domino
Loo.