There has been a significant update in the SCons build files for Blender, by Michel_, so I found it necessary to put up a new CVS build, to test whether it has been done correctly throughout the source tree.

This is again built with MSVC7, through the use of SCons. The ODE gameengine has been enabled, as well as support for languages (International), TTF, and OpenAL support has been compiled in (although I don't seem to be able to get any sound from Blender). The zip has been scanned for viruses, and was found clean.

The splash from @ndy has modfied by me, with the smugly (smiley+ugly) proposed by @ndy himself, and making clear to the user that this is _not_ an official release, but one of the (many to come) CVS builds for the development targeting the next release (logically 2.33)

NoticeFrom Blender 2.32 on I keep track of the changes on a seperate page:

That's a terrific service you offer to the community and blender itself, contribution of artist to the developement has never been so active in the community I think, anyway these test build is a so great way to clean bug so fast and keep a bunch of pp up-to-date with new stuff(wich is a good idea in an opensource project) so they can criticise and help.