Complete and up-to-date market data, information and analysis on the global interactive leisure software marketplace. Coverage includes well-established games markets such as consoles and handhelds, digital games and subscription services, as well as emerging areas including eSports and virtual reality. Also provides extensive visibility into the Asia games markets.

The most comprehensive global view, with in-depth business intelligence data and market insights, on the home appliances industry as well as its associated electronics content and semiconductor market.

Focused research on the global home networks ecosystem and connectivity within the home for both service provider and retail market segments. Covers cable, DSL, FTTH, and Fixed LTE consumer premise equipment (CPE), with regional and country level data, as well as Wi-Fi, voice, and different access technologies.

The Channel Line-up & Availability Database provides continuously updated information on the availability and distribution of pay TV and free to air channels across traditional broadcast and online platforms.

Detailed information on channel revenue and program expenditure. Revenue data includes splits for carriage revenue, direct to consumer subscriptions and advertising. Programming data covers spend on original content, acquisitions and sport.

PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.

Channels and Programming Intelligence has introduced a new methodology to estimate revenues from subscription on traditional platforms. The new approach, applied to an initial group of 22 countries will significantly increase the number of groups and operators covered from 38 to 136. The new groups covered from today include all major pay TV platforms, whether or not they operate their own channels.