Though I did find it a bit odd how 2 just kind of ignores the plot of 1, setting aside. Where are the crystal people?

Didn't unlock all plot notes of VWW1 (skipped one achivement and line stuck :( ) but weren't surviviours not sure about good or bad are those crystals? Felt like that oblivion one was kinda relative to them...

I think what really hurt the most was, while the game was in development, we kept trying to tell them they weren't making the game better and were instead making it much, much worse - and their lead designer guy kept telling us that we were wrong.

So then we got... whatever this is. It's got some really great concepts, but dear god is it hard to actually play (and I don't mean difficult).

I think what really hurt the most was, while the game was in development, we kept trying to tell them they weren't making the game better and were instead making it much, much worse - and their lead designer guy kept telling us that we were wrong.

IA working targetting system must be considered a luxury no gamer can have probably. Even at the early stages of development, one simple playtest would have proven how crappy it is. Half the so called "mage classes" are useless, not to mention silly. I can't find a logical explanation why someone would screw his work like that. Gameplay is all there is to indie titles.