Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing (493 + 1 * $ap * 0.45) Nature damage or (493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 2025 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.

: For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you (3.00%2 * (cond($gt(level, 79), 1, 0)) + 1)% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for ((30.00%2 * (cond($gt(level, 79), 1, 0)) + 1) * 10)% increased damage.

Frost Bomb: Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing 3286 (+ 246.2%4600 (+ 344.68% of SpellPower) Frost damage to the primary target, and 1643 (+ 123.1%2301 (+ 172.5% of SpellPower) Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste.

Living Bomb: The target becomes a Living Bomb, taking 3064 (+ 57.4%4288 (+ 80.36% of SpellPower) Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional ((0.10000000000000001) * 3064 ( + 57.4%4288 ( + 80.36% of SpellPower)) Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown.

Nether Tempest: Places a Nether Tempest on the target which deals 2784 (+ 17.4%3900 (+ 24.36% of SpellPower) Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards.

: After casting Holy Radiance, your next Holy Shock will also heal other allies within 10 yards of the target for an amount equal to 75% of the original healing done, divided evenly among all targets. Stacks up to 2 times.

: Increases the effectiveness of your healing by 25%. Increases your mana pool by 300%400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%.

: Your healing spells also place an absorb shield on your target for 12%10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light.

Atonement: When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 80%90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%.

: When you deal direct damage with Smite, or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Evangelism Increases the damage done by your Smite, andor Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.

Penance: Launches a volley of holy light at the target, causing 1128 to 1273 (+ 124.4%1015 to 1146 (+ 112% of SpellPower) Holy damage to an enemy, or 7444 to 8410 (+ 76.2%8188 to 9250 (+ 83.8% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.

Glyphs

: Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire, but that additional damage does not get transferred by Atonement.

Shuriken Toss: A ranged attack that deals 2493 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.

Chain Heal: Heals the friendly target for 5905 to 6745 (+ 57.3%7086 to 8094 (+ 68.76% of SpellPower), then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.

Healing Rain: Calls forth healing rains to blanket the area targeted by the Shaman, restoring 1983 to 2358 (+ 19.7%2380 to 2829 (+ 23.64% of SpellPower) health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area.

Talents and Specialization

: Imbue the Shaman's weapon with earthen life. Increases spell healing by 0 and gives each heal up to a 20% chance to trigger the Earthliving effect on the target, healing an additional 3648 (+ 8.3%4376 (+ 9.96% of SpellPower) over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes.

Feral Spirit: Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their attacks heal them and their master for 150% of damage done.

Siphon Life: Your Corruption spell will heal you for 20% of the damage dealt.0.5% of your maximum health when dealing damage.

: Grants your Succubus the ability to cast Seduction. SeductionSpecial Ability30 yd range 1.7 sec castSeduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right - Click to toggle)

Titan's Grip: Allows you to dual-wield a pair of two-handed weapons. Cannot be comined with wielding staves or polearms.

Hunter Pets

Spell Changes

Mesmerize: Mesmerizes the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Works against Humanoids, Beasts, Dragonkin, Giants, Mechanical and Undead targets. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right - Click to toggle)

Seduction: Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right - Click to toggle)

Singe Magic: Burns harmful magic off the target, removing 1 harmful $89808lspell:spells; from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared byunable to cast spells due to a magic effect. (Right - Click to toggle)

Mounts

Azure Water Strider: Summons and dismisses a rideable Azure Water Strider. This mount walks on water in non-battleground areas until damage is taken.

Crimson Water Strider: Summons and dismisses a rideable Crimson Water Strider. This mount walks on water in non-battleground areas until damage is taken.

Golden Water Strider: Summons and dismisses a rideable Golden Water Strider. This mount walks on water in non-battleground areas until damage is taken.

Jade Water Strider: Summons and dismisses a rideable Jade Water Strider. This mount walks on water in non-battleground areas until damage is taken.

Orange Water Strider: Summons and dismisses a rideable Orange Water Strider. This mount walks on water in non-battleground areas until damage is taken.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you (3.00%2 * (cond($gt(level, 79), 1, 0)) + 1)% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for ((30.00%2 * (cond($gt(level, 79), 1, 0)) + 1) * 10)% increased damage.

Atonement: When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 80%90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%.

Atonement: When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 80%90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%.

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing (493 + 1 * $ap * 0.45) Nature damage or (493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 2025 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing (493 + 1 * $ap * 0.45) Nature damage or (493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 2025 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing (493 + 1 * $ap * 0.45) Nature damage or (493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 2025 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.

: After casting Holy Radiance, your next Holy Shock will healalso heal other allies within 10 yards of the target for an amount equal to 75% of the original healing done, divided evenly among all targets. Stacks up to 2 times.

: When you deal direct damage with Smite, or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Evangelism Increases the damage done by your Smite, andor Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.

Fatal Strike: An unerringly accurate strike that disrupts an enemy target's very being. Undefended, this attack is fatal, though active defensive abilities (Shield Block, Shield of the Righteous, Shuffle, Blood Shield, or Savage Defense) will offer some measure of protection.

Alliance Ambassador: Bearing the banner of peace. Darkspear trolls closest to Vol'jin will not attack you.

: Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for 1544 to 1740 (+ 30% of SpellPower) Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.

: Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally every <Unknown value - The spell referenced no longer exists> secperiodically, healing for 3201 to 3779 (+ 32.3% of SpellPower). Lasts 15 sec. Maximum 3 charges.

Frost Bomb: Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing 3286 (+ 246.2%4600 (+ 344.68% of SpellPower) Frost damage to the primary target, and 1643 (+ 123.1%2301 (+ 172.5% of SpellPower) Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste.

Living Bomb: The target becomes a Living Bomb, taking 3064 (+ 57.4%4288 (+ 80.36% of SpellPower) Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional ((0.10000000000000001) * 3064 ( + 57.4%4288 ( + 80.36% of SpellPower)) Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown.

Molten Brimstone: Inflicts 29250000 to 307500004875000 to 5125000 damage to enemies with which it comes into contact.

Murderous Strike: An unerringly accurate strike that turns the life force of the target against them, inflicting Shadow damage every 2 sec for 10 sec. The damage dealt is equal to the health of the target at the time of the attack. This damage ignores most damage-reducing effects.

Nether Tempest: Places a Nether Tempest on the target which deals 2784 (+ 17.4%3900 (+ 24.36% of SpellPower) Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards.

Penance: Launches a volley of holy light at the target, causing 1128 to 1273 (+ 124.4%1015 to 1146 (+ 112% of SpellPower) Holy damage to an enemy, or 7444 to 8410 (+ 76.2%8188 to 9250 (+ 83.8% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.

Penance: Launches a volley of holy light at the target, causing 1128 to 1273 (+ 124.4%1015 to 1146 (+ 112% of SpellPower) Holy damage to an enemy, or 7444 to 8410 (+ 76.2%8188 to 9250 (+ 83.8% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.

Ron's Test Honor Among Thieves: When any player in your party or raidenemy critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and can only occur while you are in combat.

: A ranged attack that deals 2493 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.

: A ranged attack that deals 2493 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.

: A ranged attack that deals 2493 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.

: A ranged attack that deals 2493 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.

: A ranged attack that deals 2493 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.

Stone Rain: BringsCalls down a rain of rock and stone that lasts 8 sec. inflicting NatureEnemies that remain in the area have their hit chance reduced by 50% and take Physical damage every 1 sec.to all enemies in an 8 yd radius.

Summon Fiery Anger: Summons a Fiery Anger from the very ground itself to aid the caster in battle. Lasts 45 sec.

Tidal Force: Inflicts 29250000 to 307500004875000 to 5125000 damage to enemies with which it comes into contact.

: For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you (3.00%2 * (cond($gt(level, 79), 1, 0)) + 1)% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for ((30.00%2 * (cond($gt(level, 79), 1, 0)) + 1) * 10)% increased damage.

Comments

Comment by Rorixis

will the VP requirement nerf reset "A Test in Valor, so if I have 5k before the patch I have to grind 3k again, or will I get "quest completed" ?

This is PTR changes so I suggest you simply finish the quest next week.

Comment by matheus314

on 2013-04-18T07:51:39-05:00

Could have been... Trollbane :D

:O

THIS! THIS!

Comment by matheus314

on 2013-04-18T07:55:12-05:00

will the VP requirement nerf reset "A Test in Valor, so if I have 5k before the patch I have to grind 3k again, or will I get "quest completed" ?

This is PTR changes so I suggest you simply finish the quest next week.

What if he gets at 5.5k at the week before the 5.3 patch?

Comment by zizara

on 2013-04-18T11:17:59-05:00

The link in the following quote is broken :)

Brawler's Guild ShirtsIt appears defeating all the optional bosses, once you've acquired a special quest, will reward you with a vanity shirt. We've covered several shirts in this past weekend's transmog guide, but several more were datamined tonight:

Comment by snipervictim

on 2013-04-18T21:32:39-05:00

You people must be getting this game ready for a console port because our killing it making all the one button fighters leet killing I mean killing warriors and mages ..now your after locks as well lol well I hope the best for you because if my server is any indication your putting them on empty really fast. This is becoming a dumbed down version of what it use to be .

Comment by regma

on 2013-04-19T19:31:22-05:00

Titan's Grip: "Cannot be comined with wielding staves or polearms."

Dang and here I wanted to "comined" them :)

Comment by dav36van

on 2013-04-19T21:40:31-05:00

Man, Corruption already does pitiful damage for demonology (and can't be AoE-cast)... atleast I can regen some health off of it in PvP now.

Comment by forgottenring

on 2013-04-19T22:22:12-05:00

Pyroblast isn't what it was before. It was back then like Chaosbolt. One shoted everyone in PvP and dealed a great damage. Now it is piece of *!@#. It did have longer cast time tbh. Could we have our old Pyroblast back?

I agree pyroblast is no longer the big hitter it used to be. I think it had almost a 10 sec cast time back then too. With this nerf to the damage there's even less of an reason to use it as an opener, the damage barely beats out fireball. Looks like Blizz only wants it to be used as a hot streak instant cast.