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Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.

Ale of the Ancestors

While on a row, bathe the row in Golden Froth.
Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1.
Deploy: Gain 6 Armor.

Alzur's Double Cross

Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

Alzur's Thunder

Damage a Unit by 7.

Arachas Venom

Damage 3 adjacent Units by 4.

x1

Aretuza Adept

Deploy: Play a random Bronze Hazard card from your Deck.

Artefact Compression

Transform a Bronze or Silver Unit into a Jade Figurine.

Avallac'h

Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.

Avallac'h: The Sage

Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent's Deck.

Ballista

Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.

Ban Ard Tutor

Deploy: You may Mulligan a card, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.

Battering Ram

Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.

Bekker's Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Biting Frost

Apply a Frost Hazard to an opposing row.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Bloodcurdling Roar

Destroy an Ally.
Spawn a Bear.

Bloody Baron

If this Unit is in your Deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.

x3

Blue Stripes Commando

Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.

x3

Blue Stripes Scout

Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1.
Crewmen 1.

Botchling

Deploy: Boost all Lubberkins in your Hand and Deck by 6.
Deathwish: Play a Lubberkin from your Deck.

Catapult

Deploy: Damage the Highest and LowestEnemy on the opposite row by 2.
Fresh Crew: Increase the Damage dealt by 1.

Ciri

At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.

Ciri: Dash

When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.

x1

Cleaver

Deploy: Toggle a Unit's Lock.

x1

Commander's Horn

Boost 5 adjacent Units by 4.

Crow's Eye

Damage the HighestEnemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.

Cyprian Wiley

Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.

Dandelion

Deploy: Boost up to 3 Units in your Deck by 2, then shuffle your Deck.

x1

Decoy

Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.

x1

Dethmold

Deploy: Spawn Torrential Rain, Clear Skies or Alzur's Thunder.

Dijkstra

Deploy: Play the top 2 cards from your Deck.

Dimeritium Bomb

Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.

Dimeritium Shackles

Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.

Dorregaray

Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.

Drought

Apply a Drought Hazard to all opposing rows.
Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Dudu

Deploy: Choose an Enemy and copy its Power.

Dun Banner Heavy Cavalry

Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.

Dun Banner Light Cavalry

If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.

Epidemic

Destroy all the Lowest Units.

Eskel

Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.

Expired Ale

Transform into Foul Ale, move to your opponent's Hand and Reveal.

Field Medic

Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.

x1

First Light

Spawn Clear Skies or Rally.

Full Moon Potion

Boost up to 6 random Allies by 2.

Gaunter O'Dimm

Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.

Geralt

No ability.

Geralt: Aard

Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.

Geralt: Igni

Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.

Germain of Fox Hollow

Deploy: Spawn 2 Cows to the right and 2 Cows to the left.

Hanmarvyn's Blue Dream

Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.

Impenetrable Fog

Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Iris

Deathwish: Boost 5 random Units on the other side of the Board by 5.

John Natalis

Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back.

Johnny

Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).

5250

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