On May 28th the Bloodborne All Bosses Tournament has officially started and will be ongoing for the upcoming weeks! Info & Brackets can be found here, upcoming matches here.

Dark Souls Remastered

From SpeedSouls - A Dark Souls Speedrunning Wiki

Dark Souls Remastered is a remaster of Dark Souls, developed by QLOC and released in May 2018. Dark Souls is a 3D Action RPGRoleplaying Game developed by FromSoftware Inc. and released in late 2011. A DLCDownloadable Content named Artorias of the Abyss was released in mid 2012, which is included in the PC version.
The game is available for PC, Playstation 4 and Xbox One.

Tricks

There are a number of glitches, tricks and sequence breaks that can significantly shorten the amount of time needed to progress through the game. Dark Souls is a heavily exploitable game so the following list is only a selection of possible exploits most often used in speedruns.

Glitches

Animation Cancel: Allows the player to cancel the animation of an action caused by interacting with an object (levers, doors, ...).

Fall Control Quitout: Allows the player to survive almost any drop in the game which would normally kill you on impact.

Fall Damage Cancel: Allows the player to negate any fall damage until a certain height without the need of a Fall Control Quitout.

Ringswap: Switching out your Red Tearstone Ring for the Dusk Crown Ring and then switching it back again. Puts you automatically at half health which makes RTSRRed Tearstone Ring setups quite easy. Commonly used in All Bosses runs.

Save & Quit: Saving and reloading the game resets all enemy positions, the player position (saving the player from deadly falls) and resets boss encounters that are currently ongoing, placing the player character outside the boss foggate.

Toggle Escape: Allows the player to skip the landing animation after a fall by switching to another equipped weapon slot (also works empty-handed)/one-handing your right-hand weapon in mid-air and pressing the Dodge button upon landing.

Tokhi Bombs: Two strategically thrown bombs in The Bed of Chaos boss encounter. Shortens the fight by about 1:10 minutes.

Rules

(These rules apply to all Dark Souls Remastered speedrun categories. Each category also has its own set of rules in addition to the ones listed here.)

Because of significant discrepancies in load times and framerate on all the platforms, the official run time is counted as the In-game time (IGTIn-Game Time). The run ends once the credits appear, meaning you have multiple options to see your final time:

Force-close the game via Alt + F4 on PC or the console dashboard on PS4/Xbox One during the credits, restart the game and go to the Load Game screen in the main menu.

Quitout in NG+ and check your time. This has the disadvantage of counting the time spent in NG+, amounting to roughly 1-2s depending on your quitout speed.

You may not make any modifications to the game that affect the gameplay itself. This includes DSFix's popular framerate unlock feature which has to be completely turned off. Unlocking the framerate and setting it to 30 FPSFrames per second within the DSFix config file will still cause discrepancies as to how the game runs and is therefore also banned.

You may not use the debug version of the game. Only the normal version is allowed.

Playing in offline mode is mandatory. Online play with other players in any way is completely banned.

If you use the Save & Quit mechanic at any point during a run, you are required to resume gameplay immediately on the same character. Any delay in loading your character back in will cause a video to be denied, as you are intentionally keeping IGTIn-Game Time from running without performing a game mechanic. Loading a different character intentionally in any way is not allowed.

Forcing the game to close by using ALT + F4 or similar measures is not allowed in any category except Any% Force Quit. Unintended crashes of the game on the other hand do not invalidate a run as long as gameplay is resumed as soon as possible. This rule does not apply to the forced closing at the end of a run to validate the IGTIn-Game Time as stated above.

You may not use savefiles. Savefile runs are common when practicing categories with weapons that do not have 100% drop rates but these are not counted as 'official' times. Savefiles can also be abused to retry sections to improve the IGTIn-Game Time so they are not allowed.