This is a terrible card for a Rogue. This card is for more midrange decks that want to protect their strategy in the midgame this card punishes people for having to respond to spells. This guy is more like the new Lotheb as opposed to Tomb Pillager. It doesn't lock them out of the spells it punishes them for having to play them to clear up the board with spell cards. Midrange Hunter and Shaman are the best candidates for this guy. He protects your board from your opponent's spells or at least punishes them for having to play them. If they are forced to use a spell to clear anything you can accelerate your gameplan. Most people will do their best to clear this as efficiently as possible with a spell or just attempt to throw minions at it until it dies all of which work to your benefit. I have several Replays of me winning games because coin hero power or Highmane+ kill command+ hero power plays.

In shaman it can be used to override some of your overload. Like if you have to storm on turn 8 you can still drop rag on turn 9 if you have a coin it can also allow you accelerate into your TBV turn, Al'Akir turns when they will be more problematic to deal with. HJere is a replay of me playing against someone and his effect winning me the game. https://hsreplay.net/replay/SvTrjiLCiYP9LZNQrHFweC

As long as you get 1 coin from this dude its worth it. As a Rogue, if this gets you more than one coin and you're already running 2 counterfeit coins in your deck AND tomb pillagers, your Gadgetzan turn is so much more likely to be insane.

If this doesn't see play before the rotation because Tomb Pillager is more consistent, I think it'll be an ok replacment for it once the rotation hits after the next expansion.