We have a lot cooking for POSTAL 2 in the coming months. While I'd love to copy and paste our road map here for you all to mull over, we figured it would probably be more sensible to at first only inform you of the additions we have up and running right now our end.

So this is only a small part of what we have planned. We are basing our updates on fan feedback and requests, feel free to leave your own in the comments below.

All updates will hit Steam first and be for Windows, Mac and Linux. All updates will come to none Steam versions too in time.

The fact there are around 70 achievements has already been reported. For none Steam versions they will also be available via an in game system (optional).

Now, for those wondering why we've been dragging our heels with the Achievements, it's because first we needed to work in a little something called:

A week in Paradise (AWP)

The big, and probably not totally surprising first bit of news is that we are incorporating POSTAL 2 and it's add-on, Apocalypse weekend into one game. This is of course based off of the free mod that's been around for many years, many if you will know exactly what it is but for those that don't, I'll summarize:

As well as being able to pick either game to start from, you'll also be able to pick a new 'A week in Paradise' option that will allow you to play the entire game through in one sitting. It will also add dismemberment to the entire game as well as the the 3 AW weapons.

We will also be including many weapons from the Eternal Damnation mod, so far confirmed are the ones that were part of the original AWP Mod, so the Chainsaw, Flamethrower, Baseball bat and Knuckle Dusters. Maybe more to come.

Fans of this mod will no doubt welcome this news as it means they'll not have to jump hoops to get Steam to track playtime, but also means it will all be there in Mac and Linux too out the box. Those that have never played it will get to enjoy POSTAL 2 at its best.

This is pretty much just us getting warmed up, and we'll provide further news on coming updates as and when we have them fully implemented and working our end. The AWP and achievements will make up a bulk of the first update, although there will be more.

Can you add some sort of a HUD element which notifies you when you've done a bad (postal) thing? That way we'd know when to restart a checkpoint when doing a peaceful run.Kinda like what IWBTG did with it's easiest setting: a pink bow. Here you could turn the health indicator into a pink valentine heart (instead of the biologically correct one) until a crime is commited.And (it's been a while so I don't remember if this was in the game or just something I wanted to be in the game) when the police uniform is put on, "Get down if you don't wanna die!" button could be turned into a command to make other officers in the area pursue your target.

Great!This is more than I expected!You guys are great developers!Keep up this great work!

I will leave some feedback with tips for future updates:

- Additional Vsync Option: Triple BufferingThis option helps a lot of people to have a steady framerate with vsync!Its a must have in those days if you ask me.Actually you can enable it with changing a line in the Main Exe Ini.(UseTripleBuffering=True)

- Crash Fixes + Supporting newer HardwarePostal 2 and especially AWP suffers from crashes from time to time, especially when the engine is busy like shooting 30 rockets at once. I think another reason is that the hardware from today is much more powerful as the hardware from 10 years ago.

- Adding Anisotropic Filtering OptionThis option helps to improve the image quality from textures.Actually you can use it with editing the main exe inis.(LevelOfAnisotropy=2,4,8,16)

- Adding Anti Aliasing OptionThis option removes the gridlike pattern that sometimes appear.Actually I didnt found any way to add this in the main exe inis.I forcing it through my RadeonPro driver tool and it works without problems.

- Adding Proper Widescreen16:9 Resolutions has been added already.But the HUD pictures arent optimised for the 16:9 Resolution.Just like the FPS FOV. The weapons clip a little bit out of the screen.

Thats actually everything I can think of.Keep up the great work guys!If something else pops into my mind, I will add it.

If I remember correctly, in the Apocalypse Weekend, the game is more linear and you have to kill opponent (you cannot just avoid them).Does that mean that there will be no achievement for finishing the game without killing anyone, or will this achievement be earned on friday evening, or has the Apocalypse Weekend gameplay been changed in order to make possible to play it through peacefuly?