General The Pandaren Campaign begins! The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds. Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters. Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive. Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth. Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base. Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory! Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details. Item Level Upgrades Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals. Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each. Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice. Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice. Be aware that items that have received item level enhancements cannot be placed into Void Storage. Legendary Quest Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power. Brawler's Guild Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft. Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs. As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild. Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight. If this is your first night at Brawler's Guild, you have to fight. Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet. Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.

Classes The durations of all disarm effects have been reduced to 8 seconds. The Weakened Blows effect has a new icon. Death Knight Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike. Druid A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32. Omen of Clarity now has a different visual effect for Feral Druids. Symbiosis: Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds. The cast time of Symbiosis has been reduced to 2 seconds. Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use. Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power. Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge. Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power. The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes. The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds. Glyphs The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards). The duration of Solar Beam has been reduced to 8 seconds. Hunter Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%. The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds. Aspect of the Fox has been removed. Steady Shot, Cobra Shot, and Barrage can now always be cast on the move. Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times. Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated. Glyphs The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target. Glyph of Scattering has been removed. A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving. Mage The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%). Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds). Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets. The duration of Deep Freeze has been reduced to 4 seconds. Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste. Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%). The damage absorbed by Ice Barrier has been reduced by 25%. Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before. Blazing Speed may now be triggered after recieving damage in any amount. The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%. Monk Spear Hand Strike now costs 10 energy (was 30). All healing spells which cost mana have had their mana cost increased by 10%. The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50. The energy cost of Healing Sphere has been reduced to 40, down from 60. The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks. Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects. The healing provided by Enveloping Mists has been reduced by 32%. The healing provided by the Healing Sphere base spell has been increased by 20%. The healing provided by Chi Burst and Chi Wave has been reduced by 25%. The healing provided when detonating Zen Sphere has been reduced by 25%. The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%. The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi. The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health. Mistweaver Enveloping Mist is now available at level 16, down from level 34. You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges. Renewing Mists now travels to 2 additional targets (was 3 targets). The mana cost of Soothing Mists has been reduced by 33%. Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent. Paladin Turn Evil is now effective against Aberrations. Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds. Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second. Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds. Priest Atonement's healing range has been increased to 40 yards, up from 15. Chakras now persist through death and zoning. Discipline Priests can once again learn Focused Will. This ability is obtained at level 30. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided. Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect. Chakra: Serenity now increases single target healing by 25%, up from 15%. Chakra: Sanctuary now increases area healing by 25% up from 15%. Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds. The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%. Rogue The energy cost of Kick has been reduced to 10 (was 15). Seal Fate will now only be activated by melee combo point generating abilities. Shuriken Toss now deals double damage when used against targets further than 10 yards away. The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes. The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy. Wound Poison now deals 33% more damage. Warlock Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects. Demonic Gateway must now be activated by the player wishing to teleport. Kil'jaeden's Cunning now longer imposes a cast time penalty. Banish is now effective against Aberrations. Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack. Rain of Fire Rain of Fire no longer causes a stun after hitting a target three times. Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers. Rain of Fire no longer requires Immolate to be present to generate Burning Embers. Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display. Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate. Conflagrate now generates Burning Embers. Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city. Glyphs A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it. Warrior Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds). The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. The silence provided by Glyph of Gag Order is no longer effective against players. Shaman All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.

Items Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster. Item Enhancements The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones. Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family. Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality. Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House. Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup. General purpose Polished Battle-stones can be purchased for 1000 Justice Points. Pet Journal The quality of each pet is now visible in its slot in the Pet Journal. Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed. It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall. Pet Battle music is now more appropriate for the type of match being fought. Several new Pet Battle PvP areas have been added to the world. Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle. Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal. Players can now keep up to 650 pets. Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned. Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips. The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance. Backline pets now display debuffs affecting them as well as the remaining duration of these effects. The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5. The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5. Macros have been added that allow for summoning random pets and random favorite pets. The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%. Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild. The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold. Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye. The Dragon Kite can now be used in Pet Battles. The Imperial Silkworm and Imperial Moth pets can now be created by Tailors. A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world. A number of new capturable pets can be found in the world from pet families that were once more sparsely populated. Two new Battle Pets now roam Darkmoon Island waiting to be caught. Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal. Player versus Player Pet Battles now award more experience. Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match. Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch A new Seed has been added: Portal Shards A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality. Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city. Seeds now stack to 50. Runty crops now have a spell visual to help call attention to themselves. Growing crops now display the duration until the crop is ready to harvest. Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly. Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone. The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately. Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons. Scenarios New level 90 Scenarios have been added, including additional faction specific Scenarios: Assault on Zan'Vess Alliance Lion's Landing A Little Patience Horde Domination Point Dagger in the Dark Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

PvP The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts. Arena matches now have a 25 minute time limit (was 45 minutes). Rated Battlegrounds now share the same spell restrictions as Arenas.

Professions Cooking A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw. Mining All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

UI Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons. A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu. A search bar has been added to the mount section of the Mount and Pet Journal. The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family. Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air. Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops. Classes The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death. The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap. Earthquake's sound effect is now quieter. All spells that cause Forebearance can no longer be applied simultaneously. Hunters The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect. Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect. Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap. The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect. Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery. Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph. Mages Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing. Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage. Warlocks The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default. Pandemic no longer smooths the damage when extending dots with different amounts of spellpower. Warriors Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers. Professions Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

I'm seeing alot of good buffs for most classes a few minor nerfs here and there but nothing terrible maybe be wrong on classes I dont play much.

Things that either should have been in there all along (it took them this long to think 'gee, maybe we should let the players see what quality a pet is before they waste time trying to capture it' and 'gee we should let players know what level pets are in what areas' etc etc etc), or things that should have been done a long time ago (solo raids).

And then there's the new daily quest hub (so we can have MORE complaints about dailies, yaaaaay), and the commendations (this sounds like a 'shoulda been there form the beginning' thing IMO).

There's the Brawler's Guild... meh, something for peeps to waste time on, IF they ever get an invite that is. At least you're not losing out on any actual rewards (other than achievements) if it takes you several weeks to get in.

But still, a good patch even if it is mostly minor tweaks and a Daily Quest Hub.

Legendary Quest Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.

Brawler's Guild Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft. Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.

Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.

Druid A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.

Pet Battles A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.

Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.

The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.

The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.

The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold. Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye. The Dragon Kite can now be used in Pet Battles.

Sunsong Ranch A new Seed has been added: Portal Shards A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality. Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.

Professions Cooking A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.

Relevant ones for me. Excited to have a new, passive tank ability. Lots of good pet battle changes; SUPER excited about the old raid bosses having a chance to drop pets. Portal shards will be a nice way to get back to SW immediately. The cooking profession bag will clear up a lot of space for me, depending on the size. Brawler's Guild sounds fun, but I doubt I'll get in any time soon as the invitations are on the Black Market AH. I am intrigued to learn which NPCs will drop the invitations; rare spawns, or PvP-enabled ones? Item upgrades will be fun, and legendary quest progression sounds good.

One thing about the upgrade system I wonder if it binds the item to you? can you upgrade made items and then sell em? Mianly loooking at the BoA archeology Polearm as I gave it to my monk and its Ilvl 463 (Heroic Ilvl) and is killer for leveling can i send it to a toon with spare jp add 8 ilvls to almost raidfinder quality and let him level with that?

One thing about the upgrade system I wonder if it binds the item to you? can you upgrade made items and then sell em? Mianly loooking at the BoA archeology Polearm as I gave it to my monk and its Ilvl 463 (Heroic Ilvl) and is killer for leveling can i send it to a toon with spare jp add 8 ilvls to almost raidfinder quality and let him level with that?

Edited, Nov 27th 2012 3:01pm by BeanX

I was wondering the exact same thing. It looks like you can upgrade it, as wowhead has both Spear of Xuen's 463 and 471 stats. Not positive if it can still be traded, but it looks that way as it still says BoA.

Havent tried yet Logged on and I must say Blizzar is retarded, I'm never going to get my new dailies done, THeres is a 4:1 Ally horde on my server already and I went into the cave that the dailies were at and was insta gibbed by like 10 allies, I rezzed and stealthed instantly and was aoed before I could get away to hearth, this isnt what I was expecting, Blizz could have at least put the dailies in a bit more open area (ala Tol Borad) where if you could still find mobs and be left alone. This is just a sluaghterfest, its not pvp its genocide. Ok When Im trying to upgrade the spear it says "Soulbound" in the upgrader showing the new stats so I cant upgrade it on my main :(

Havent tried yet Logged on and I must say Blizzar is retarded, I'm never going to get my new dailies done, THeres is a 4:1 Ally horde on my server already and I went into the cave that the dailies were at and was insta gibbed by like 10 allies, I rezzed and stealthed instantly and was aoed before I could get away to hearth, this isnt what I was expecting, Blizz could have at least put the dailies in a bit more open area (ala Tol Borad) where if you could still find mobs and be left alone. This is just a sluaghterfest, its not pvp its genocide.

Hunter Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%. The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds. Aspect of the Fox has been removed. Steady Shot, Cobra Shot, and Barrage can now always be cast on the move. Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated. Glyphs The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target. Glyph of Scattering has been removed. A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.

I know I've heard it all before but PvP is like a street fight. 1v1 1v2 Hell1v3 is fine with me but this is more like a Lynch mob it doesn't matter what you do no matter how much skill you have even how much gear you have with that many people attacking you you don't stand a chance. I havent had to corpse run like that in a LONG time, rez up Pop all Def CDS + sprint and run for the exit, problem is sometimes youll be stunned before you can more or rooted and when theres one of practically every class nuking you you honestly stand a little chance.

Anyway sorry for QQing, like i said i wouldn't mind a PvE server but Blizz isnt getting 250 bucks for me to move my 10 85+

Nice little patch. Brawlers Guild will eventually be fun. When I finally get to see it someday. Many improvements to Pet Battles which will hopefully let me enjoy this aspect more. Couldn't really get into it yet. The removal of restrictions for entering old raids is welcome too.

Shadowpriests remain mostly untouched safe for the Psyfiend nerf which will only affect PvP. So, at least for me, no downsides but several improvements.

The elemental force enchant apparently counts as frost damage, so you may want to try again, Locke.

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Dread Lörd Kaolian wrote:

As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.

I've heard that Visc is still almost impossible for most classes; they simply cannot hit the thing 50 times in 15 seconds or whatever that is, even with EF.

You could maybe do it with a Rogue, but you're certainly not doing it as a caster or a 2H user.

Wowhead comments make it seem like hunters, DKs (who could already solo it) and druids with force of nature can do it solo without issue. I expect Warrior could do it (with one-handers). Shaman should be able to, especially if they go enhancement and pop spirit wolves. Probably rogues too.

Could be possible with some other items and preparation, like the [link=www.wowhead.com/item=14023]Barov Peasant/Servant Collar[/link] or the direbrew charm that summons a maiden to fight for you. Also a quick dagger (for classes that can use them), speed potions, etc.

"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country." Hermann Goering, April 1946.

Looks like they changed one of the bosses in Black Temple however they apparently didn't change the 3rd from last boss (the one with 3 faces). That one seems impossible to solo on phase 2 with its spirit attack. I tried several times on my druid and none of my stuns seem to work. Brought a Paladin friend with me and he claims his stuns didn't work either. The boss they nerfed I never had any problems with just have to burn it down before it bubbles.

I did MC last night solo got 2 pets (imp and fire naga).

I think they nerfed the monk 50% exp buff as it went away when I cast my 8% WOW anniversary buff last night. Prior to patch they stacked.

Also noticed you don't have to kill as many mogu for the one daily quest in Vale. Used to be 15 think its 8 now.

As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.

Ah. I still haven't leveled a monk beyond the starting area. Also, I need either more sleep or more coffee, because I read monk and thought of the Pandaren racial.

____________________________

Dread Lörd Kaolian wrote:

As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.

Ok I can say that the 85-90 Enlightenment (Its only 20% not 50) does NOT stack with the WoW anni buff. I had the Anniversary buff up and did my daily and it didnt cast enlightenment on me. So If you get to 85 dont use your Anni buff if your a monk now im going to lose a ton of xp today from lvling without it.

#26magicbreak27,
Posted:Nov 29 2012 at 12:59 AM, Rating: Sub-Default, (Expand Post) Hehe, Another major change to the game in what? 2 Months. I think blizzard needs to start making changes they can actually commit to. That way, the player base wouldn't have to adjust as often.

Hehe, Another major change to the game in what? 2 Months. I think blizzard needs to start making changes they can actually commit to. That way, the player base wouldn't have to adjust as often.

First off, in which way is this a major change? It brings us some new PvE stuff (scenarios, Brawlers Guild and a daily-driven storyline) and some class-balancing. That's nothing major in my book. Second, it is the nature of MMOs to constantly change. It prevents boredom.

Hehe, Another major change to the game in what? 2 Months. I think blizzard needs to start making changes they can actually commit to. That way, the player base wouldn't have to adjust as often.

First off, in which way is this a major change? It brings us some new PvE stuff (scenarios, Brawlers Guild and a daily-driven storyline) and some class-balancing. That's nothing major in my book. Second, it is the nature of MMOs to constantly change. It prevents boredom.

Completely agree. I looked again and I couldn't spot any "major" changes. Some adjustments to classes, a new questhub, tweaks (read: improvements) to many features... perhaps the only "major" change is being able to upgrade items. And tit's, uh, not really major. You get 4-8 ilevels... it's something for those people with extra JP/VP and nothing else to spend it on.

Professions Cooking A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.

Hadn't seen this, and I'm really happy happy about it! I always end up with bags full of random cooking mats, just in case I really need to start making all that spirit food that my roster of zero healers might need...

Also, haven't seen it mentioned anywhere but the reset time for daily profession crafts has moved from midnight (imperial silk, the JC discovery, living steel transumte etc). Now it just says something like 'can be completed daily'. I assume they have moved to the 3am reset for dailies and instances. I'll kind of miss getting a head start on the next day sometimes if I knew I was going to be busy, but I guess that's what being only able to complete once a day should have meant from the start.

Ok I can say that the 85-90 Enlightenment (Its only 20% not 50) does NOT stack with the WoW anni buff. I had the Anniversary buff up and did my daily and it didnt cast enlightenment on me. So If you get to 85 dont use your Anni buff if your a monk now im going to lose a ton of xp today from lvling without it.

The 50% Enlightenment doesn't stack either, which I found out the hard way. The only reason I'm still leveling my Monk is because of that buff. I'd forgotten how mindnumbingly boring leveling is. 1-60 isn't so bad now that they've redone the questing thing, but it still gets old way fast, especially when you've done it a bunch of times. And I've run so many dungeons that I'm already burning out on running dungeons. That's not supposed to happen until level 90, dammit.

The next expansion should feature a level reduction or something. There's no way in **** I'm going to level the next class released to level 95 or 100.

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Some other things I kinda-sorta overlooked or didn't think about before:

1. At Revered reputation with MoP factions you can buy a reusable item that gives you a 100% rep buff for that faction. Will make going from Revered to Exalted a bit easier. I think it's BoA (or affects all toons on the account?) so it'll help alts too. 2. The Amber Shards repeatable for Klaxxi reduced the shard requirements from 20 to 5. That's going to ROCK when combined with the new rep booster. 3. Random scenarios now reward "Greater caches" which have an increased chance of a 463 rare, and a smaller chance to reward a random enchantment 476 epic. 4. There were over 100 rare monsters added in 5.1 in level 1-60 zones. I think they are mostly for hunters who want unique skins. 5. Golden Lotus can now be found on other herb nodes, like previous lotuses. Pretty sure the herbs respawn more slowly now though.

1. At Revered reputation with MoP factions you can buy a reusable item that gives you a 100% rep buff for that faction. Will make going from Revered to Exalted a bit easier. I think it's BoA (or affects all toons on the account?) so it'll help alts too.

The Commendation medal are 35 gold per @ Revered, its a single use consumable, and affect all toons on the account permanently . I lvled my monk 88-89 in Townlong Steppes last night instead he's now Honored (6955/12000 to revered) with the Shado-pan. One thing I did notice is it shows up as a 50% buff, like it will say Your rep with Shado-pan went up 1000 (+500.0)

Quote:

2. The Amber Shards repeatable for Klaxxi reduced the shard requirements from 20 to 5. That's going to ROCK when combined with the new rep booster.

Why this wasnt always the case idk 20 was stupid to much for such a low drop rate

I was running my monk through HoL last night and just after entering noticed that the buff had dropped. I zoned out, transcended back to do the daily, and after getting a 1 hour buff I transcended back. As soon as I entered the instance the buff disappeared. I was not using the 8th anniversary buff but the other character was.

To be honest I'm not stressed about it. Levelling is so much faster than it was anyway. I just dinged 80 and am off to see the sea.

I was running my monk through HoL last night and just after entering noticed that the buff had dropped. I zoned out, transcended back to do the daily, and after getting a 1 hour buff I transcended back. As soon as I entered the instance the buff disappeared. I was not using the 8th anniversary buff but the other character was.

To be honest I'm not stressed about it. Levelling is so much faster than it was anyway. I just dinged 80 and am off to see the sea.

I would agree, kinda maybe, at lower levels but when 88-89 is 22.8 million xp and 89-90 is 27.5 million xp your talking about 10 mil xp shaved off from the 20% buff (88-90) which at most quests in the range giving 200k equals out to be about 50 quests saved, which isnt a huge amount but it is a few hours saved(approx 2 hours give or take).

Good point but I'm not even started on Pandaria properly. I think I have 4 or five characters in the Jade Forest just for trade skills and stuff but all my 85s are still 85 (hmm I guess that makes sense).

Having the monk do it 20% quicker is going to be such a small improvement when the other 12 are not going to have the buff that I'm not that fussed. I'm not rushing.

I've also levelled my Mistwalker with AGI gear because it seemed a better stat to solo with. I never run out of mana and I don't have trouble killing stuff so piling on INT and SPI seemed a bit silly. I'm sure someone would like to tell me why I'm doing it all wrong?

I've also levelled my Mistwalker with AGI gear because it seemed a better stat to solo with. I never run out of mana and I don't have trouble killing stuff so piling on INT and SPI seemed a bit silly. I'm sure someone would like to tell me why I'm doing it all wrong?

I think he means Mistwalker. Some Mistwalkers quest in Tiger Stance and then switch to Serpent Stance to heal dungeons or whatever. Since intellect no longer gives mana, you only need intellect gear for the spell power, which isn't really a big deal while leveling.

Honestly, though, if you're not running dungeons as the healer, it's much easier to just go Windwalker or Brewmaster if you've got the agility gear. Your self-healing in either of those specs is ridiculous. Both generate health orbs randomly and have access to Chi Wave, which is still pretty OP despite the nerf, so don't even worry about survivability. And spell power is going to be more important in Northrend and Cataclysm than Vanilla and Outland. Whether you have 400 spell power or not doesn't matter at level 80. Whether you have 2,000 or not does matter at level 85.

Also, tanking is easy as a Monk. Just pop Guard every 30 seconds (don't glyph it while leveling) and it doesn't matter what you do. Keg Smash holds aggro like a boss, and generates Chi, so you only really have to hit two buttons if you can't be ****** You can mix in some Blackout Kick for avoidance, Chi Wave for healing or Breath of Fire for damage if you want to spend your Chi on stuff. Also, when your brew hits 10+ stacks, pop it for 80% avoidance.*

*Assuming you have decent gear and keep up the Shuffle buff from Blackout Kick while popping the brew.

Edited, Nov 29th 2012 7:13pm by Mazra

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I think he means Mistwalker. Some Mistwalkers quest in Tiger Stance and then switch to Serpent Stance to heal dungeons or whatever. Since intellect no longer gives mana, you only need intellect gear for the spell power, which isn't really a big deal while leveling.

I am so confused. What the heck is a Mistwalker? There's Windwalker (DPS) and Mistweaver (healing), right? Or is there a Mistwalker spec that I've missed somewhere along the way? Maybe it's an EU thing?

Edit: Or is it a player-created term for Mistweavers who DPS in Tiger Stance? My monks (who I've never gotten past 20 so far, incidentally), have both been Mistweavers who DPS like crazy and heal allies in dungeons if necessary (read: almost never). They're also pretty much impossible to kill without 5+ people or a stun in PvP. Usually only with 5+ people AND a stun

My bad. I meant Mistweaver. And yes I level in Tiger stance. I just felt the need for self-healing if I wanted it. If the Windpasser is that good and has the self healing anyway then I may as well dual-spec and see.

My bad. I meant Mistweaver. And yes I level in Tiger stance. I just felt the need for self-healing if I wanted it. If the Windpasser is that good and has the self healing anyway then I may as well dual-spec and see.

No worries, I was just confused because both you and Maz said the same thing and I thought I had totally missed something. As said, my Monks are under level 20 and are Mistweavers so far (though I keep on the healing stance... for some reason I thought you could only use your MW spells while in it?). I really enjoy it; but spell caster gear should see you doing more damage + healing than agility gear. Still, use whatever BoAs you have. And maybe agility is better if you stay in Tiger? Not sure.

Give Windwalker or Brewmaster a try for leveling. If you find yourself in AOE situations often, it might be worth going Brewmaster over Windwalker. Fists of Fury is mildly underwhelming for AOE while Brewmasters have a powerful AOE on a short cooldown (Keg Smash) and another powerful AOE with no cooldown (Breath of Fire). One generates Chi, the other spends it.

I want to switch to Windwalker for leveling, primarily because of Tiger Stance's speed buff, but at my current level (50+), I'm way better off just sticking to Brewmaster. Keg Smash hits almost as hard as Tiger Stance's Blackout Kick, but it hits 5+ targets. Due to Keg Smash applying a snare on everything it hits, you also have easy access to a root (Disable roots snared targets) and Breath of Fire applies a DoT on everything it hits (and disorients for 3 seconds with the glyph). On top of that, you have abilities such as Guard, which effectively makes you indestructible in PvP and enables you to solo groups of elites without even slowing down.

I guess you've got access to Rising Sun Kick, though, so Windwalker might be a significant DPS boost. Just make sure you get Chi Wave. Zen Sphere is also pretty good, but nowhere near as powerful as Chi Wave, in my opinion. Sure, if you're doing a lot of big AOE pulls, Zen Sphere would come out on top, but Chi Wave makes you immortal in a 1v1 fight.

I still need to try out Mistweaver, but I don't have any leather caster heirlooms and I'm not buying armor off the AH (transmog prices have gone crazy - 1.5k gold for a level 49 armor piece). I'm a bit confused about the stance thing. I don't get why they didn't just remove the stances and apply the benefits to the specialization instead. It's not like Brewmasters switch to Tiger Stance ever. They'd lose all their survivability and gain no damaging abilities. I can see why some Mistweavers would want to switch to Tiger Stance - I guess - although you can level just fine in Serpent Stance, as long a you're wearing intellect gear.

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After two days of doing the new dailies I can say I wholeheartedly HAET them! Especially the "bonus quests" are designed so poorly it boggles my mind. I had to kill more than 50 mobs for the 6 questitems to drop and the reward did not even include reputation. /rage Has anybody killed one or more of the three elitemobs in the "arena" and can tell me what can be gained by fighting them?

I will suck it up and push to honored as fast as I can to get one of the 496 rings. But I really don't enjoy this new quests. Not because they are daily but because they are bad.

Also the change to the raidfinder (so players can no longer see if any bosses are down) is utter bullcrap.

Other than that the patch is nice. But this two things anger me greatly.

Never understood their fascination with RNG quest item drops. You set out to get ten items and kill between ten and a hundred enemies for them.

They should learn from SWTOR in that area and make some bonus objectives where you kill xx number of additional dudes to get the bonus. That way you always know how many more you need until you're done. The crap where you kill a dozen boars and none of them drop tusks... get out. Now. I saw they all had tusks - that's how they were able to Gore me!

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Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.

Update on Rep items : OP Leveling in Townlong Steppes took me to 8000/12k through Honored with Shado-pan, Leveling through Dread Wastes took me to 10k/21k Revered with Klaxxi, Only doing the dailies once + 2 Shard turn ins. Tillers doing the opening Learning how to farm + 1 set of dailies and im 10500/12k Honored I unlocked my 2nd plot on day one.

Viscidus was ridiculously easy to solo as a feral druid. I actually respecced to get the Force of Nature talent, but when the boss froze solid I realized I had forgotten to put it on my hot bar. Before I could find it in my spellbook, he had shattered and I won Got the pet, too.

Edit: Also, there was a hotfix patched in last night. C'thun no longer has his one-shot ability, so he can be soloed. And the Gunship no longer resets so it too can be soloed. Oh, and Reliquary of Souls doesn't use Spirit Shock as often. And last but not least, Al'ar is no longer immune to fire damage.

Pretty sure this leaves Kalecgos as the only un-soloable old raid boss. The rest just require some tactics, preparation, and a helping of good gear and skill.

Viscidus was ridiculously easy to solo as a feral druid. I actually respecced to get the Force of Nature talent, but when the boss froze solid I realized I had forgotten to put it on my hot bar. Before I could find it in my spellbook, he had shattered and I won Got the pet, too.

Edit: Also, there was a hotfix patched in last night. C'thun no longer has his one-shot ability, so he can be soloed. And the Gunship no longer resets so it too can be soloed. Oh, and Reliquary of Souls doesn't use Spirit Shock as often. And last but not least, Al'ar is no longer immune to fire damage.

Pretty sure this leaves Kalecgos as the only un-soloable old raid boss. The rest just require some tactics, preparation, and a helping of good gear and skill.

Viscidus was ridiculously easy to solo as a feral druid. I actually respecced to get the Force of Nature talent, but when the boss froze solid I realized I had forgotten to put it on my hot bar. Before I could find it in my spellbook, he had shattered and I won Got the pet, too.

Edit: Also, there was a hotfix patched in last night. C'thun no longer has his one-shot ability, so he can be soloed. And the Gunship no longer resets so it too can be soloed. Oh, and Reliquary of Souls doesn't use Spirit Shock as often. And last but not least, Al'ar is no longer immune to fire damage.

Pretty sure this leaves Kalecgos as the only un-soloable old raid boss. The rest just require some tactics, preparation, and a helping of good gear and skill.

Edit2: And IIRC, you can skip Kalecgos.

Edited, Nov 30th 2012 8:40am by LockeColeMA

What about Razergore?

I was hearing some people going "you can't" and some said "I did", and then a Blizz guy said there's a new supposed tactic solo peeps are supposed to use, but I didn't quite understand what they were talking about (I've only seen the fight once).

I'd like to get the Judgment set (if I can find a pair of legs that goes along with the rest of the set; I ain't wearing no dress), so I'm kinda interested in that.