From the
yard youíre on, enter the opening in the W wall and follow to a room with a
shrine, on the shrine is a receptacle, go back into the passage you came
from and youíll hear an earthquake, now return to the shrine room and see
the N wall came down, enter the new passage and find The Red Stone.
Well obviously that has to be placed on the shrine, so go back and put it in
the receptacle, 2 Wraiths appear, run back through the passages to the yard
and straight ahead to a new opening in the floor, just drop in and get rid
of the Wraiths.

Pool
Room.

Go get
the Flares NE and then go along the E wall to the S, on the ledge is
a MP. Get into the water there and go SW to get Tablet Piece 2,
return to where you got the MP and dive into the small tunnel under the
ledge, swim quickly to the next room and try to get out fast, shoot that
Fish!

Puzzle Pool.

Go S and
find the Puzzle floor, hop over the Skull tile (deadly) and go over the
central path to the Globe in the far corner, pull it out of the corner and
hop/roll over the Globe to push it onto the first red Tile, pull it back
once and then squeeze between Globe and wall (go as far as possible and hit
ďCtrlĒ) and push it to the central path, over to the N after you dealt with
the Wraith (to the pool N, deep part where the tunnel is) After the N red
Tile, pull the globe S again and to the SW Tile, then far NE and back to the
central W Tile. 2 more Wraiths, and after that the Globe can be moved onto
the W room Tile by going over the SW corner (Lara can even squeeze between a
pit and the Globe, makes things a bit easier). Better save before you push
it to the last Tile that will open the door W. Deal with the 2 Enemies and
be careful you donít step onto the deadly Tiles. Get the MP, dropped
by one of them and enter W to a room with a Skellie on a ledge above.

Skellie Pool.

Go L and
into the next room and go R to a pool, runjump with a L curve to a ledge
along the pool and go up to the alcove in W wall, from the alcove a curved
runjump/grab to the wall NE and dodge the Skellie while you run N and do a
runjump/grab to the pillar R at the end, pull up and quickly jump to the
pillar NE and get Tablet Piece 2, the pillar you just came from is
now burning, so drop down to the floor and head S, through the small room
and up to the ledge with the Skellie again, now run to a red Tile SE and
that will stop the Flames on the Pillar N, so get to that pillar again and
pull up, quickly roll and runjump with a grab in the end to the balcony SW.
Combine the Tablet parts and place The Tablet. A trapdoor opens in the hole
behind you. So hop back and drop down, throw the lever and a door opens in
the Pool room.

Leave NW
and swim back to the Puzzle pool, get out and shoot the Fish first, then
dive in to the NW tunnel and swim back to the Pool room, go to the NW and
find the open door in the N wall. Follow through the Lion Pool (go N)
to the gates that will open for you, out into the yard and NE, follow the
passage through a CS and go S to the end, where youíll see red light coming
from an alley S, a Knife-trap in the entrance. This passage is for
later, go on to the E and find another passage with a Knife-trap.
Stand on the L side, about one step back and face the inside of the L wall a
bit, hop back and do a runjump bouncing off the L wall and you should get
across with little damage. Follow to the end and go into the building, get
the MP to the R and then go up into the passage S

The
Blue Stone.

Go down
a ladder and follow the long passage to another ladder and backflip into a
room with the Blue Stone on a pedestal W, save before you take it! 2
nasty Wraiths show up, you have to run to the ladder, drop down and
sprint back the long passage, up the ladder there and hop onto the higher
floor, run into that small pool where you got the MP before. Most of the
times the wraiths burnt Lara while climbing up the last ladder, so before I
went up, I ran back a bit and then returned, got onto the ladder and that
time it worked, I could reach the pool to get rid of the Wraiths in time.

Now you
have to trail back a long way, over all the grassy areas to the Lion pool
and S to the Pool room. place the Blue stone in the receptacle NW and pull
the Globe out, push it onto the burning red Tile at the pool, quickly hop
into the pool taking a MP if needed. Now go to the open gates E of the pool
and get a Ĺ MP in the NW corner, then go into the SE passage and a
flyby through a large room takes over.

Large
Room.

Go to
the NE corner of the room and into the hall there, go up the steps to a
closed gate, shoot the vase and return to the lower hall, a block went down
in the NW corner, go into the pit and crawl through the CS, climb up E and
come to the Labyrinth.

The
Jump Labyrinth.

Stand on
the corner SE of the ledge and runjump/grab to the pillar E and do a L
curved runjump/grab into the opening NE. go on jumping NE like that and come
to a pillar in a pit with an opening in the wall far NE, a runjump from
corner to corner (no grab) will get you into that opening, walk E and
standjump with a grab in the end into the opening NE, follow this passage
all the way to a lava pit with a pillar that has a ladder, jump/grab the
ladder and go to the top, turn R and start shooting the Wasp coming around
the corner. Jump W and follow around to where you go E again (Wasp+Bat),
jump SE twice and then turn to the N, a long runjump around the pillar N to
a ledge behind it.

The
Uzis.

So stand
where you can just see the corner of that ledge and runjump/grab to it, go
on to the next one N, the path goes on N, but first jump to the E and follow
to the end, where you can pick up the Uzis and Ammo and a Ĺ
MP in the corner, go back W and follow the path to the N again.
Somewhere you have to runjump to the NE again and follow the path in and
standjump/grab to a ledge with a lever, pull up in the L corner and throw
the lever to open gates in the hall. Drop from the ledge to the lower path
and head W, follow to the pit with the ladder and go back up, jump W and go
to the end of the ledge, drop down, save and get the MP in the corner
there, then run to the exit SW fast and drop into the lower passage, crawl
back to the hall and go E, up the stairs where you shot the vase before,
those gates opened up

Vases
and Traps.

You need
to shoot 4 of the 8 vases in the dark alcoves in the walls to open a next
gate, because the other vases will trigger enemies. From the entrance, going
clockwise through the room, shoot #1 and #3 N-side, then #6 and #7
S-side and go to the vase in the SE corner, shoot that vase too
and the nearby E gate opens, go in and come to a deep pit.

The
Shotgun.

Go to
the S side and dive down, quickly swim into the tunnel S. If youíre fast you
could get the Shotgun in the end SW corner and roll, then go down
into the hole in the bottom go L and swim up R in the next channel, get out
and shoot the Baddy, if you didnít get the Shotgun, kill the Fish and swim
back for it (shoot the Fish anyway). Shoot a vase in the N alcove if that
didnít break already (lowers a next block) and go to the gates NW, they will
open for you.

The
Torch.

Enemies
appear, deal with them and go up the stairs to another hall, look in the SW
corner for the lowered block and crawl into the CS. Follow to a red room, go
carefully along the R hand wall and turn R into the passage and follow up to
Knife-traps. I stood facing the R hand wall and sidestepped up close, then
did a sidejump over the Knife (the second one same MO), check your health
before you safety drop down the end of the passage. Shoot the Skellie off
the floor and get MP and Torch.

The
Eye Piece.

Drop
from the floor and go NW, back to the entrance of the Large room, taking the
Torch. Hop up into the higher passage and light your Torch just around the L
corner, go back to the large room and up the steps E, light the Lamp L at
the gates and they will open. Go in and take the Eye Piece after you
dropped the Torch near the gate L, a gate opens in the grassy areas and the
exit of this room opens too, take the Torch and enter the Puzzle pool. Go S
and at the Tile floor you can hop onto a block W, go into the open door W
and R in the Skellie pool. Just under the pillar N (that burning one) is
another Lamp for you to light, another gate opens.

Leave
the Torch and go back to the Puzzle pool, go N and into the pool NW, swim
through the R hand tunnel back to the Pool room, go N through the Lion pool
and up the steps to the grassy area, head NW and find the open gate.

The 1st
Secret Key.(an
Expert room)

Save
here I would suggest. Then stand one step back from the Lava and hop back,
now runjump to the first Tile, standjump to the next and do two runjumps
diagonally across, then standjumps again to finally come to the entrance of
a cave, shoot the Dog and go straight, look for a CS up in the R hand wall
(between 2 pillars) and climb through, follow the next passage up to a room
with the key on a burning block. Go up on the block in the NE corner and
face SW, do a runjump onto the sloped block and slide/jump/grab the burning
ledge, shimmy L and pull up on the safe ledge, turn NE a bit and
standjump/grab the crack in the pillar. Shimmy all the way L to a passage N
and go up, turn at the top and grab up to the passage above, go up to the
Knife-trap and jump over. From the opening to the room, you have to do a L
curved runjump with a grab in the end to land on a ledge L, whatís that fool
doing here?

The
Red Stone.

Now do a
runjump NW with a R curve and a grab in the end to land in a lower alcove N,
turn around and runjump SE around the block over the Skull Tile and grab to
get into the alcove L, from there and L curved runjump/grab to a cracked
pillar S and shimmy to the CS R of it. Follow sliding down backwards and
doing a safety drop into a room, get the Red Stone and drop out from
the hole in the floor. Land back in the cave and go to that CS in the N wall
again, follow back up to the 1st Secret Key from the ledge
thatís now safe, go back the way you just came and E in the cave, turn R in
the end and climb the ledge to the opened exit gate, go E over the grassy
area, into the building and through the CS, drop and follow to the S end.
This time take the first Knife-alley (S one) and do a runjump over
the L side of the Knife, go to a gate L and open it with your Secret Key
(thereís another gate in the other side of this room, but since you can only
pick up one Secret Key at a time, I did this one first, weíll go back for
the other key later, but after opening the first gate, you could always go
and get the 2nd Secret Key now. Look below where to find it.).

This Secret room
is an Expert room, meaning the jumping is real tough!

You could always
leave this Secret alone and go to the last part of the walk to the part
where you proceed with ** Using the Red
Stone.**Ö

1st
Secret Room.

Go in
and runjump around the corner to grab the ladder on E wall, climb into the
opening E and go L into the next passage to another Lava-pit, runjump into
the alcove NE and from there a sharp R curved runjump (banana jump) into the
alcove in N wall, turn E and jump up to the alcove E (same corner) and stand
on the NW corner of that alcove, turn facing W and take one step L from the
wall, standjump W and curve R in the end into an alcove in N wall, past the
pillar, Now one more jump and itís a banana runjump around the R corner to
the opening in W wall. Go into Secret room #1
and get Ammo, a MP and go up on the block last to get the
Shotgun after you saved, you have to step to the NE corner of the block and
standjump/grab up into the opening in the ceiling, 2 Wraiths making things
even harder. Run through the passage and drop down at the start of the
Secret room, go R and run out and into the pool fast

The 2nd
Secret Key.

Now you
can open the opposite Gate (if you didnít already, now is the time to go get
the 2nd Secret Key).

Go out
and runjump over the Knife-trap, go back N and through the CS, out of the
building and L over the grassy area, S into the Lion pool and go along the R
hand side to the open gate W of the pool. Get the 2nd Secret Key
and return all the way to the gates to the secrets. Open the W side now and
just go in, nothing scary here. Get Secret#2,
the Goodies and head back out.

** Using the Red Stone.**

Jump the
Knife-trap and go E to the other Knife-trap and into the building in the
end, place the Red Stone on the ledge and the gate opens N, go to the next
challenge.

Burning Levers and Globes Puzzle.

(Found a small
shortcut here, if you do like I say, youíll probably donít have to move the
4th Globe.)

Take one
of the Globes from the S wall and move it to the red Tile near the SW pillar
(this is the shortcut, because an extra pillar
flame extinguished), then pull it off again and move it onto the Tile
near the NW pillar. The next Globe to the NE pillar, three pillars are safe
now. Hop on the block near the entrance and jump up to the entrance, runjump
to the SW Pillar and shimmy around the corner to pull up at the lever, throw
it and from where you stand after using the lever, turn SE a bit and walk
back to do a curved runjump (grab in the end) to the alcove L of the
entrance in S wall, then go to the NE corner of the alcove and runjump/grab
to the corner of the still burning SE pillar.

Pull up
in that corner and turn around, standjump with no grab into the next alcove
S, from there a standjump sharp R and a grab in the end to get into the
opening in E wall, face NE and standjump/grab the ceiling inside that E room
go to the N side and turn L to drop/grab to the opening there. From that
opening a runjump to the nearby pillar and use the lever, from where you
stand after using the lever, turn NW a bit and walk back to do a curved
runjump (grab in the end) to the alcove N and from there to the NW pillar.
Throw the lever and a simple standjump into the alcove with the lever in N
wall, throw it and drop to the ground floor.

Get a
Globe out of the newly opened gate S and put it on the Red Tile under the SE
pillar, go up to the entrance and go over the S alcove to jump to that SE
pillar, throw the lever and drop to the floor, go to the room E and see the
doors opened E. (So I never used Globe#4, if in
your game a flame is still burning, put the 4th Globe on the last
red Tile and be sure you did all the levers on the pillars to open the doors
in E room).

2nd
Eye Piece.

In the
passage is a pit, runjump over the pit and get into the alcove with the
Trigger Tile, turn around and from the Tile a runjump back over the pit (the
floor just out of the alcove is too steep now). An opening appeared in S
wall, close to the pit. Go in and get the 2nd Eye Piece.
Return to the Globe room and take the MP one of the baddies dropped.

Now you
have to backtrack all the way to the Skellie Pool, short directions: Out of
this room SW, through the Knife-trap outside and follow to the N, through
CS, grassy area, S through Lion pool into Pool room. through UW tunnel to
Puzzle Pool and W there into Skellie pool, go to the alcove W, so you can
runjump/grab up to the Skellie wall (Skellie must have run off the wall,
cause heís nowhere in sight).

Turn
around and go up to the floor SW, take out the baddies and open the door W
with the Combined Eye Pieces. If you return to the Skellie pool, there will
be 2 more baddies and they drop Ĺ MPís. Now you can leave through the
Horus Door