Fallout 4: 10 Necessities Bethesda Must Add

Whether you are a fan of Bethesda’s Fallout 3 or their collaboration with Obsidian for Fallout: New Vegas, we can all agree that we need Fallout 4. But what is it that we believe Bethesda should add or improve upon?

Let’s take a look at the big ten to give us the next great post-apocalyptic, open-world game, Fallout 4.

10. Keep The Game Single-Player Or Offline Co-Op

Until recently, it was rumored that Bethesda would be making Fallout 4 an MMORPG, due to a legal dispute between Interplay and Bethesda over the licensing of a Fallout MMO (which can be read up upon here and here.)

While this idea may pander to the masses, I believe the core group of Fallout fans and gamers will see how sharply it veers from the original feeling of Fallout where you (alone or with a companion) explore the Wasteland. My proposed alternative is to have the ability to replace your companion with an offline co-op partner. This not only allows for multiplayer functionality, but it may add to the realism of additional support and teamwork one might find in a post-apocalyptic situation, as opposed to an AI companion who will always run into battle and reveal your position (Of course, you can control them with the menu, but it’s not always optimal timing or positioning when you need to make that change).

In summary, this is for a co-op partner to join the single player mode and to replace your companion and above all, Bethesda, just no MMO. That’s all that we need.

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While in his "on" time, he can be found working for Sonoma Raceway in CA or studying for college, Gage can be found working on a variety of artistic outlets including (but not limited to) photography as well as performing and teaching music. Movie most likely to be caught watching? The Shawshank Redemption. Games most likely to be interrupted upon? DOTA2, WOT and FalloutNV.

While I find merit in your conclusion that the piece was rushed, I differ on some of you points. A few of your points, I even addressed in the article itself.

Personally, I consider that the size of a game is not determined solely by the map itself, but how much there is to do in the map. When I play a game, I’m a big fan of completing the main quest/storyline and then continuing to explore the world- but I would yield to the fact that there are many out there who don’t play that way, and that’s fine. Also, after 200+ hours on Fallout 3 and NV, in NV alone, I can remember crossing the majority of the Mojave (from the outpost to Freeside) with ease in around 45 minutes. Now, I am a huge fan of NV, but I think 3 was stronger in the separation of areas, making it more of a challenge to get to a location (But to each their own.)

I suppose, firstly, I should have said that these were things I wished for. Things I personally experienced, if you will.

True, there are some people out there who find one set of weapons, and that is all they wish to find in the game. But, just because there are those that want little, why does that define what the rest of us have? I would like more variety in the sniper rifles in particular, apart from small damage and spread differences. This is a game set way in the future, 2217 in F:NV, and you’re telling me there are no Barrett .50 cal rifles? I’d just like to see a few more real-life spec weapons, but this is something I could have clarified and written to.

As per the comment below, and anyone who has played Fallout 2, there was a vehicle. In a post-apocalyptic world, there are going to be remnants of vehicles: a working motor here, a functional but limited carburetor there. The point isn’t to hand the player a motorcycle upon starting the game, but to afford them the opportunity to earn the bike parts or to even scour the game for a single gallon of gas. This isn’t something you just use for fun, but perhaps a level in which you need to cross a large expanse, who knows? I’m not developing Fallout 4, haha.

Indeed, players with a mass caps in their pockets are the ones who explore the most- but that doesn’t make my statement any less valid. I easily have enough caps to get what I want fairly early on in the game, but perhaps that’s because I’ve played through the game before. It doesn’t take a lot of work, to be honest, and that was all I was saying.

Yes, yes, we all know about Hardcore mode. But what I implied with weather has nothing to do with Hardcore mode. Perhaps you want to make it a feature of it? Sure, that’s fine, but the idea is to incorporate real-world effects into the game. (Also, how many casual gamers sink their teeth into Fallout, seriously? This game can require a massive chunk of time, and it’s somewhat of a tedious game sometimes.)

I’ve spent plenty of time on the Wikia and the Fallout site to know that, yes, there are actual effects from the storyline, but I don’t think they’re really big enough. When I wipe out an NCR outpost, perhaps even Camp Forlorn Hope, I don’t feel that much of a… kick-back. Sure, the NCR shoots me on site, but why don’t the citizens of the Mojave fear me? Beg me for mercy? After all, if you’re going to be unlawfully evil, you might as well have it all the way. Think about this- I’ve had Boone wipe out the camp for me. Just adorn a faction uniform the NCR disapproves of (but Boone only has a small qualm with) and fast-travel into the camp, and voila! Boone wipes out the Camp for you. But afterwards, there is zero reaction, even though he’s your companion. I find that to be a major gap for myself, but perhaps it’s just that- only me. (After all, I suppose I just want to enjoy the game more.)

I would like a “Strong Engine,” yes. I would like to see a huge leap of graphic quality improvement from Fallout 3 or NV. The name of the article is not “Things that Bethesda isn’t going to do, but should” but rather “Ten Necessities that Bethesda must add.” Yes, they will do it, but it’s still on my wishlist, and it is still something that I think is important. Perhaps the wording should’ve been a “strong/er/ engine.” (Once again, I do see this as my own fault, but it is not something I saw the first time.)

My points aren’t always going to be ones others agree with, and I’m fine with that. You’ll also notice that save for the size of the map (and time you can spend on it post-completion), I kept the “more guns, more vehicles” way back on the list, because those aren’t things that I play the game for. But they are things that make the game more enjoyable for me. I suppose, in a way, those could easily be fixed with mods, but I’d prefer to see Bethesda’s spin on it all. After all, who can do it better than the production company themselves?

The one thing i definitely would like to see is factions don’t just go against you when you kill their members, ESPECIALLY when no one is around to see it. I hate sneaking up on someone and then suddenly everyone in the wastes knows I killed them. Just when I do it and no one is there, I want it to be like no one is there. Unless they are doing like forensics somehow and figuring it out through investigation. But if I walk in an NCR tent, kill someone, there shouldn’t be a dozen soldiers already ready to kill me

Oh man, it gets crazy when you’re in Camp Forlorn Hope and you kill the Major and the entire camp swarms into the tent and attempts to kill you… Needless to say, it was not an easy fight- they start shooting at you from all sides. I also was not prepared in that I didn’t stock up on ammunition, haha.

It’s more likely they’ll create an entirely separate mode for multiplayer, similar to mutiplayer in mass effect 3, but I’m pretty sure however they end up doing it, it’s going to happen, xbox live content generates a lot of money and lasting interest and that’s something Bethesda is starting to pick up on with the work they’re doing on Elder Scrolls Online.

Choices that make me morally responsible. I still have yet to give two f**ks about blowing up megaton. To tell anyone the truth, I blew it up to see the explosion. It’s a videogame. If one wants to evil, he will be evil. And I’ve tested this, I became an ass kicking machine way faster from being evil than good. Not saying being good is a bad thing. I just find being evil in a game with a karma system more satisfying.