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I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better.

The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times.

Thanks for the info zzorn, I made some changes to the classpaths in the manifests. Both jars still work for me so I went kinda crazy putting the dependencies in places they shouldent even be looked for.

When you mention a script, Are you saying like a match file that opens java up wherever it is and sets the proper classpath variables and the like? I'm not sure how to set this up for anything other than windows.

This drives me nuts since my ld19 project worked fine for almost everyone. This one is much simpler.

Works well on a mac (just double click the worksometimes.jar), I like the lights on the floor, even if it's sometimes difficult to see doors (too dark screen maybe ?). Easy to play but the large space makes me wonder.. is there a goal somewhere ?