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Looks so good. That tank driving over the snow, the way the breeze catches the coverings to make them sway in the wind like a mighty mane.

Having a tank high tail it away from you as an infantry is one of the sweetest feelings on the battlefield. Hitting 'em in the rear sweet spot or tricking them to chase you over mines muhahaha, so, so good.

Conversely though I have a weird need to repair friendly tanks, I don't know what it is but if I see a friendly tank I am drawn to it like a seagull on a chip! Gotta pull out my tool and go to work.

About the only thing I agree with is his take on the lighting, I saw that ribbon shit flash up on another video too. Definitely needs to go, I dont want any of that in my game. Lighting inside buildings was an issue on BF1 too, guess I havent played it since that was fixed. My personal fix to that was just adjusting my game brightness/contrast.

Honestly, im glad 3d spotting is gone and they are making it harder to distinguish enemies. None of that crap is available in real battle. I would like to see the minimap to be only a map, with fixed objectives/placements on it.

Dont know how I feel about the grenades yet, but im probably not going to like them. I didnt feel grenade spam was a problem in BF1, with the reduced resupply time, I felt it wasnt that bad. I guess they introduced this increased fuse timer thing because theyve brought in the mechanic of now being able to throw grenades back - which im not that keen on. Id prefer to see a more realistic damage model from grenades. Being prone would take reduced damage, grenades inside building can be more deadly due to being in a confined space etc.

Did i just watch a medic mount a tank, get his needle out, stab it a few times and then it blew up...

You sure did. Of all the gameplay I've seen, I've liked Ravic's the best. He plays like a Battlefield vet, which is not surprising, because he is one. Most of the other youtubers play like people who cut their teeth on other games, and are more worried about their KD than anything else.

Originally Posted by howitzur

Honestly, im glad 3d spotting is gone and they are making it harder to distinguish enemies. None of that crap is available in real battle. I would like to see the minimap to be only a map, with fixed objectives/placements on it.

Spotting is probably the best feature ever added to the Battlefield series - finally a way to quickly communicate enemy movements to your teammates, even if they weren't on comms. It started as being something done passively, when you fired near an enemy (BF1943), before becoming an active ability with its own button in BFBC2. In those games it worked great, because they were very clear visually and it didn't really offer an advantage in terms of locating an enemy that you were already looking towards.

As the proceeding games added more and more visual crap, and scaled the entire world down, it became much harder to actually see enemies. In BF1, it's true that you're often shooting at doritos when you can't even see the soldier it's sitting above. I understand them wanting to get away from that, and support it. It's still hard to get a read on exactly what the changes are, but hopefully that core mechanic of being able to alert your teammates to enemy movement (such a crucial feature in Rush, and hopefully in Operations) is preserved somehow. It was often the only semblance of teamwork you'd experience in some matches.

As for distinguishing enemies, with the new customisation crap and ability to have any soldier fighting for any faction (e.g. women as British paratroopers, Indians fighting for the Nazis, red headed bearded caucasians fighting for the Japanese, etc.), it's nearly impossible to distinguish who the fuck anyone is fighting for. Those 'best squad' screens at the end of these gameplay recordings are often hilarious, because it's often nearly impossible to figure out which class or even faction they represent. To counter that they need to have blue dots over friendly heads at ALL ranges.

Originally Posted by howitzur

I guess they introduced this increased fuse timer thing because theyve brought in the mechanic of now being able to throw grenades back - which im not that keen on.

I'm not really sure how that's going to play either - will it make grenades effectively useless? Will defenders be hoping that some get lobbed their way so that they can throw them back? It'll be interesting to see how that plays out. I don't think grenade spam makes the game better for anybody, but they can be a useful area denial tool (around M-COMMS especially) in some of the older games.

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I found the grenades annoying in BF1. The gas grenade and the incindary were particularly pains in the arse. I'm glad to see the gas grenade gone. They were cheap mechanics.

It wasn't helped by the terrible grenade indicators. It was so hard to figure out where the enemy grenade was in relation to you. Grenades in BF1 were used as a main weapon. Instead they should just be a tool for flushing people out of areas not as a way to get easy kills. It was way too easy to get kills with them in BF1. The throw time was too short also which meant if you were surprised by an enemy you could get a quick grenade off before they shot you often resulting in a kill after you died.

There's no Rush mode in BF5.
You sure did. Of all the gameplay I've seen, I've liked Ravic's the best. He plays like a Battlefield vet, which is not surprising, because he is one. Most of the other youtubers play like people who cut their teeth on other games, and are more worried about their KD than anything else.

Hmmm.... stabbing a tank with a medic's needle to destroy it seems ridiculous and overpowered. There's a reason you choose engineer over medic on vehicle maps...

Originally Posted by AStiffBreeze

Spotting is probably the best feature ever added to the Battlefield series - finally a way to quickly communicate enemy movements to your teammates, even if they weren't on comms.

Yes, it was one of the reasons I loved Battlefield over other games. And it is being progressively nerfed out of existence.

At the very least, the soldier visibility needs to be addressed. I noticed several instances of enemy soldiers just wandering up to the other team in the gameplay footage I watched.

Originally Posted by AStiffBreeze

I'm not really sure how that's going to play either - will it make grenades effectively useless? Will defenders be hoping that some get lobbed their way so that they can throw them back? It'll be interesting to see how that plays out. I don't think grenade spam makes the game better for anybody, but they can be a useful area denial tool (around M-COMMS especially) in some of the older games.

I'm not sure why they needed to change anything over BF4 (at it stands now) - just go back to the timer starts when you throw the grenade and make replenishing time consuming...

EDIT: btw, watching the air combat video, the turning circle of the spitfire is much smaller than the the Bf109... sigh....

Spotting is probably the best feature ever added to the Battlefield series - finally a way to quickly communicate enemy movements to your teammates, even if they weren't on comms. It started as being something done passively, when you fired near an enemy (BF1943), before becoming an active ability with its own button in BFBC2. In those games it worked great, because they were very clear visually and it didn't really offer an advantage in terms of locating an enemy that you were already looking towards.

As the proceeding games added more and more visual crap, and scaled the entire world down, it became much harder to actually see enemies. In BF1, it's true that you're often shooting at doritos when you can't even see the soldier it's sitting above. I understand them wanting to get away from that, and support it. It's still hard to get a read on exactly what the changes are, but hopefully that core mechanic of being able to alert your teammates to enemy movement (such a crucial feature in Rush, and hopefully in Operations) is preserved somehow. It was often the only semblance of teamwork you'd experience in some matches.

As for distinguishing enemies, with the new customisation crap and ability to have any soldier fighting for any faction (e.g. women as British paratroopers, Indians fighting for the Nazis, red headed bearded caucasians fighting for the Japanese, etc.), it's nearly impossible to distinguish who the fuck anyone is fighting for. Those 'best squad' screens at the end of these gameplay recordings are often hilarious, because it's often nearly impossible to figure out which class or even faction they represent. To counter that they need to have blue dots over friendly heads at ALL ranges.

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Dont get me wrong, spotting is great and should be part of the game. But heres the thing, in the current game state, spotting isnt really a communication tool anymore, and having it as an 'active ability' people just spam it and you spend more time glancing down at your minimap looking for those orange blips than actually playing whats in front of you. It also significantly eroded the ability to pull off flanking manoeuvres.

Passive spotting was good, fire youre weapon, youre giving away your position. Range should be a factor on accuracy of that though. If youre right on top of me when I fire you should be able to see my exact position, if youre on the other side of the map though, you should only get a general location/direction.

I think active spotting should be a perk of some sort. Maybe reserved for scout and assault classes or those classes are much more effective at it than say medic and supports classes.

Its a shame the playable 'commander' never really took off, because I feel that the spotting and highlighting troops and objectives should be that persons role exclusively. The better and quicker squads respond to orders the more they are rewarded etc.

I also have no problem with being able to see your team mates as blue dots above their heads at all times either. But me personally would like to have the ability to customise this feature, say to only seeing it when ADS or the ability to set the range.

The customisation, especially of uniforms and outfits, should be faction dependant, same with characters too then. So you would have to effectively customise your character for each faction, japs, american, german etc and youre right, you wouldnt be able to make your jap soldier a red headed bearded viking looking guy. Same sould go for outfits/uniforms.