I have found the tiles and maps for level 1 of Allo Allo, but some of it hasn't matched correctly.

Attached is my project, and if you look at the map in the ripper tab you'll see some looks spot on, while some of the map has very wrong tiles. Now I know it's something silly (Mask or similar) but am unsure of how to get it looking right.

I believe the maps mix different tiles, so they'll have to be joined together separately. Someone else started Allo Allo as I have some of the files here and used it as a test. From memory something like a 231 tile offset was needed on some parts of the map.

right...i´ve started them in february/march this year and told Codetapper this mixed tiles indexes...

currently i'm not ripping much maps(even if Maptapper is a godsent tool) but i'm concentrating to fiddle out how the custom map formats are working...

one of the last ones was Agricola, which i've uploaded.
now my question to you...is it worth enough for you beginners to start a thread for each game which uses a custom format to teach you my methods to find out the custom formats?

maybe my english is not very well and someone might correct my spellings....

and yes, please continue your work....as i said...i concentrate on how the maps can be build with Maptapper...currently working on 5th Gear.....

it is "block" based too...very similar to Brat....
tiles to blocks indexes already found, but map to blocks is not solved by now....

5th Gear is simply 2x2 tiles to form a block with word indexes, then a horizontal byte map with a width of 10 for the main game. All levels are in memroy very near each other. The palette is never set by the copperlist so requires a little trick to get the palette loaded. It might be worth a tutorial!