Ironman is not an inferior Magneto, or Ryu, or Akuma. Ironman is an inferior Haggar. Both are supposed to be about controlling space and high priority vs opponents in the air, but Haggar does it better than Ironman.

in the beginning, Missiles were generally recommended for keepaway while Drones were for rushdown. now, Missiles are turning into the best assist for almost everything, and certainly better than Drones except for on a select few characters.

Corpsecrank: If you had a box around your character that would mean you could get hit when the sprites didn't touch one another. Fighting games use collision detection based on the sprites. There is no such thing as a "hit box" in this type of game.

[quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]

i can't believe people still think hawkeye is better than taskmaster almost all tasky's matchups are 5-5 or better. the fact that people who switch from taskmaster to hawkeye when ultimate dropped have switched back tells you something. taskmaster has something for every matchup, hawkeye doesn't.

He means that your post was so bad he couldn't response. Of course hawkeye and task arent the same, do you even play this game?

Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.

The characters are not anything like one another except they both shoot arrows. That's about it.

Well they both do cover the same angles on the screen. Only big differences I see are the slide, Spidey's Swing, and specials. Some people compare all of the marvel dash characters and some are way more different than task and hawk. But Yeah I get your point it's not much to compare.

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Heroic_LegacyHero of all Theory FightersJoined: March 2009Posts: 1,385✭

They don't. Spider-Man can change his momentum at any time with a web swing or just an airdash. Spencer is commited to like, 6 directions once he's going. Spider-Man can start the parabola arcs. Not to mention, Spidey can block during dashing or zipping, Spencer can't until he's completely done. Both do comparable damage off of common starters, but Spencer's abare is so much higher because he can bring people down with him and then 80K.

Spider-Man also has an overhead that ends in an airdash and is +a bajillion. Spencer's is throwable on block (Don't bring up armor piercer, I'll internet slap you)

I don't get why people say Spider-Man is a poor version of Spencer. He's a completely separate character in playstyle as he actually requires thought processes and not zip+assist all day.

Grapes of Hoggoth! Eye of Avacados! Flames of the Saltines! The Onion Rings of Raggador!

Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.

They don't. Spider-Man can change his momentum at any time with a web swing or just an airdash. Spencer is commited to like, 6 directions once he's going. Spider-Man can start the parabola arcs. Not to mention, Spidey can block during dashing or zipping, Spencer can't until he's completely done. Both do comparable damage off of common starters, but Spencer's abare is so much higher because he can bring people down with him and then 80K.

Spider-Man also has an overhead that ends in an airdash and is +a bajillion. Spencer's is throwable on block (Don't bring up armor piercer, I'll internet slap you)

I don't get why people say Spider-Man is a poor version of Spencer. He's a completely separate character in playstyle as he actually requires thought processes and not zip+assist all day.

It was task and hawk comparison not spidey and Spencer task has a move called Spidey's Swing.

Whys everyone saying zero is a better joe? Joe outzones Zero unless he uses a meter. Yeah zero has better mix ups and damage but its fuckin zero, might as well say zeros a better everyone than just compare to joe

Joes a better arthur tho, just not a better anchor.

I also feel iron mans only point is his assist which is more preference than anything, doom beam and disruptor work fine. Also yes missiles is best assist and its attatched to a better character than drones.

Kick, Punch, its all in the mind. Casino, Dojo, its all in the mind."He may look like a mere boy, but dont let that fool you. He has PSI abilities that defy all scientific explanation. He can use teleportation, levitation, pyrokinesis, and psychokinesis."XBL@ PKSkyler

[quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]

Whys everyone saying zero is a better joe? Joe outzones Zero unless he uses a meter. Yeah zero has better mix ups and damage but its fuckin zero, might as well say zeros a better everyone than just compare to joe

Joes a better arthur tho, just not a better anchor.

I also feel iron mans only point is his assist which is more preference than anything, doom beam and disruptor work fine. Also yes missiles is best assist and its attatched to a better character than drones.

Zero has better normals overall, more damage, better hypers, better anti-airs, and gets better assists when he uses his install hyper. Joe just has better meterless zoning, a grounded overhead, and better mobility. Match-ups have nothing to do with it.

[quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]

Zero has better normals overall, more damage, better hypers, better anti-airs, and gets better assists when he uses his install hyper. Joe just has better meterless zoning, a grounded overhead, and better mobility. Match-ups have nothing to do with it.

Yes zeros a better character but they arnt alike.

Also desperado is better than rekkoha, slow and sogenmu are non comparable but both are very good, and mach speed is better than genmu zero because its cheaper has a ton of invul and gives a follow up combo. Also joe has much better anti airs, his slow dodge canceled into upper beats a lot and it gives a follow up combo.

Kick, Punch, its all in the mind. Casino, Dojo, its all in the mind."He may look like a mere boy, but dont let that fool you. He has PSI abilities that defy all scientific explanation. He can use teleportation, levitation, pyrokinesis, and psychokinesis."XBL@ PKSkyler

Zero has better hit confirms into kill even tough Joe's game is based around projectile zoning he doesn't have very good damage output. I'd say in high level play his dodge move is something to take into consideration. My comparison was zero and firebrand since they have a pretty similar game plan unlike joe's which most of the time is zone get some hit confirms into super or go in and slow down your enemy.

Youve just seen one similarity (modok has shield, same with pw, TEY MUST BE THE SAME) but all of those are wrong completely except for zero and joe (which is a stretch anyways).

Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.

Youve just seen one similarity (modok has shield, same with pw, TEY MUST BE THE SAME) but all of those are wrong completely except for zero and joe (which is a stretch anyways).

MODOK and PW both have shields, level up mechanics, have self unblockables (I think MODOK has one), and get better hypers when leveled up.
Ammy and Hsien-Ko both rely on winning with their massive variety of tools and options, have an odd ground dash and have slow airdashes, have a great assist, have reflectors, weak projectiles, and great normals.
Both Doom and Sentinel are great assist characters with average point play.
Nemesis and GR both abuse long range normals. Nemesis does have other options to fall back on, unlike GR.
Vergil and Frank both have stupid normals that lead to great damage. But Frank has to level up to get there.
Thor, Haggar, and Tron are all grappler/brawler type characters. Thor has real zoning, flight, armor and projectile nullification; Haggar is way less mobile with no projectiles but at least has an invincible move instead of armor. Tron has none of that.
Wolverine and Iron Fist both deal great damage up close, are very fast, and have good normals. Wolverine, though, has a crossup move and a divekick.
Dorm and Phoenix both abuse meter and X-Factor to become retarded, but Dorm needs less meter and can live without X-Factor.

[quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]

They don't. Spider-Man can change his momentum at any time with a web swing or just an airdash. Spencer is commited to like, 6 directions once he's going. Spider-Man can start the parabola arcs. Not to mention, Spidey can block during dashing or zipping, Spencer can't until he's completely done. Both do comparable damage off of common starters, but Spencer's abare is so much higher because he can bring people down with him and then 80K.

Spider-Man also has an overhead that ends in an airdash and is +a bajillion. Spencer's is throwable on block (Don't bring up armor piercer, I'll internet slap you)

I don't get why people say Spider-Man is a poor version of Spencer. He's a completely separate character in playstyle as he actually requires thought processes and not zip+assist all day.

If you go solo combo for solo combo they do roughly the same amount of damage. Spencer starts getting more damage when he has assist that let him chain his upwards grapple due to the unscaled properties of it. As for everything else you're pretty much right plus spidey can at least put something on the screen to cover himself whereas Spencer has to call an assist and still be commited to his movement. Also 1v1 Spidey's normals flat out beat Spencer's on all his major approach points and all of which can lead into 750-800k combos, solo... just saying.

I blame... the new generation for wanting things to be easy :annoy:
I'm that Spider-man guy... or better yet, just call me Z
If you don't like change you'll like irrelevance even less.

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Maverick899 Souls, but a witch ain't one.Joined: May 2011Posts: 2,476✭

This thread is terrible. Most all of the characters play differently. It's not a case of being inferior usually. It's normally a case of, "Why play XXX over XXX?" because of tiers. It isn't because they serve the same purpose.

For instance:

Wolverine and Magneto don't play alike, but one A LOT of teams you can upgrade it by removing Wolverine and adding Magneto because he uses the tools of the team better. Wolverine is plenty viable and not inferior to Magneto, but he cannot utilize as many assets as Magneto can.

UMVC3: Trish SFIVAE2012: Yun/Yang

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SincereBorn Again Jew/Hindu. I'm a Jewdu/Hinjew.Joined: August 2012Posts: 170

Care to explain why they're wrong? You pretty much sound like a troll otherwise.

Magneto, Nova and Ironman are all tridash/flight characters who mainly have high low mixups and some type of distance/zoning game. But Magneto is superior in both, Nova is a solid rushdown character but not as good as magneto, and Ironman is decent but the worse of the 3.

Dormammu and Deadpool are both characters with good normals and teleports, and a good fullscreen chip/keep out game backed with the right assists. Dormammu is much more versatile and scary though.

Spencer and Captain America have different movement but in general they're pressure characters with strong normals, are best with horizontal assists to get in and mixup, and do great damage. They're both pretty straight forward damage dealing characters. Also, they both have very fast supers that are good at punishing bad assist calls and good for random reversals. Spencer is clearly the better character though because of his movement, command grab, and ridiculous corner damage. I can understand if someone doesn't agree with this one but to me they're similar.

Zero and Joe both annoy you from mid to fullscreen with projectiles and they're superior movement. Up close they're both pretty scrary if they get you into blockstun. Both can easily confirm off of stray hits or assists into combos, and are difficult to get a clean hit on. Joe is better at straight zoning probably but Zero is by far the better character for a ton of reasons (buster, damage, Lightning Loop, incoming mixup, sougomnu unblockables, etc). Plenty of people have also made this comparison.

UMVC3: Various Wolverine and Magneto teams.
SSF4AE : Balrog/whoever, I don't play this much anymore
I overthink everything and get bopped.

Ehh the closest thing is Nemesis:Ghost Rider but that's even pretty debatable. If you play the game a lot and see how every character should be played, you will see that some characters are similar but each one has tools that make them different from other characters.

Yes, I am aware how stupid my name is but I am cursed to this name.
UMVC3: Ghost Rider, Doctor Doom, Shuma-Gorath
PSN: Brewski_420

MODOK and PW both have shields, level up mechanics, have self unblockables (I think MODOK has one), and get better hypers when leveled up.
Ammy and Hsien-Ko both rely on winning with their massive variety of tools and options, have an odd ground dash and have slow airdashes, have a great assist, have reflectors, weak projectiles, and great normals.
Both Doom and Sentinel are great assist characters with average point play.
Nemesis and GR both abuse long range normals. Nemesis does have other options to fall back on, unlike GR.
Vergil and Frank both have stupid normals that lead to great damage. But Frank has to level up to get there.
Thor, Haggar, and Tron are all grappler/brawler type characters. Thor has real zoning, flight, armor and projectile nullification; Haggar is way less mobile with no projectiles but at least has an invincible move instead of armor. Tron has none of that.
Wolverine and Iron Fist both deal great damage up close, are very fast, and have good normals. Wolverine, though, has a crossup move and a divekick.
Dorm and Phoenix both abuse meter and X-Factor to become retarded, but Dorm needs less meter and can live without X-Factor.

They might have similar places in a team, but no one is just a straight up inferior copy of someone else. Example is Doom and sent. How is sent just an inferior doom? Because they both have good assists? Thats literally all your argument is. Your reaching for all of these. Every character in this game is unique and not just an inferior version of another. Picking and choosing select elements from 2 chars and just saying one is inferior because its lower tier is a stretch and doesnt make much sense.

This isnt smash with Mario and Dr. Mario.

Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.

Wow people are getting cussed out here lol. You're entitled to your opinion, but so are we so be warned! lol

But seriously, every character is unique, though X-23 is meant to be a clone of Wolverine, Taskmaster has the Cap's shield, Hawkeye's arrows etc.

I generally classify characters not based on similarities between characters, but rather a general property that said characters may have. For example, when I think about tri-dashers, I think of Magneto, Doom, Dorm, Storm (*). However, I'd say Magneto and Storm are relatively similar when compared to the others (hard loop, attraction/repulsion type moves, instant air lights). But as I think Magneto's better, I'd say Magneto is a better Storm, individuality notwithstanding.

If I was thinking of durable beam assists, I think of Doom and Iron Man (I know Thor has one too but to be honest he doesn't appear on my radar). Though Unibeam is the more durable assist, it scales much greater than Plasma Beam, and I think Doom's a better character in general. So all in all, though they can both serve the same purpose as assists, so are similar in this respect (despite being totally different characters), I'd say Doom's a better alternative to Iron Man in this regard.

Same goes for teleporters, otg assists, Ryu/Akuma, whose assist to use out of Taskmaster/Hawkeye(*) etc.

* 1- these are the only ones I think are worth using i.e. Champ and Fanatiq use

* 2 - If I want arrow assists, it would come down to how I view the characters individually as I can't see no stand out difference between their arrows

"This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.

Just a head ups, both Uni-beam and Plasma beam scale exactly the same as an assist.

Both do 8 hits, and both do the same amount of damage.

I messed around with Unibeam and Plasma Beam as assists for Cap (and Wolverine). Unibeam reduced my damage output by over a 100k with Cap, whereas I was still hitting nearer the lower 700k's with Plasma Beam. After that I never went back though I should really double check to make sure... nah Doom's still a better character lol.

"This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.

Honestly, I don't see any character int his game as being an inferior "clone", so to speak. Capcom did a pretty good job of making every character unique. Despite certain characters sharing similar attributes (Mags and IM being Tridashers, for instance), every character has their own unique role.

I messed around with Unibeam and Plasma Beam as assists for Cap (and Wolverine). Unibeam reduced my damage output by over a 100k with Cap, whereas I was still hitting nearer the lower 700k's with Plasma Beam. After that I never went back though I should really double check to make sure... nah Doom's still a better character lol.

THC Hyper Charging Star+Proton Cannon is real dumb, though.

XBL Gamertag: shadowman2099

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SincereBorn Again Jew/Hindu. I'm a Jewdu/Hinjew.Joined: August 2012Posts: 170

Honestly, I don't see any character int his game as being an inferior "clone", so to speak. Capcom did a pretty good job of making every character unique. Despite certain characters sharing similar attributes (Mags and IM being Tridashers, for instance), every character has their own unique role.

Pretty much this. However, the only two inferior:Superior cloned character is Arthur and Hawkeye. Hawkeye literally fufill's Arthur's Archetype, with having better EVERYTHING. The only real thing that is arguable is the assist.

Pretty much this. However, the only two inferior:Superior cloned character is Arthur and Hawkeye. Hawkeye literally fufill's Arthur's Archetype, with having better EVERYTHING. The only real thing that is arguable is the assist.

Whys everyone saying zero is a better joe? Joe outzones Zero unless he uses a meter. Yeah zero has better mix ups and damage but its fuckin zero, might as well say zeros a better everyone than just compare to joe

Joes a better arthur tho, just not a better anchor.

I also feel iron mans only point is his assist which is more preference than anything, doom beam and disruptor work fine. Also yes missiles is best assist and its attatched to a better character than drones.

Joe isn't a better Arthur...
Arthur has better assist and is a better anchor, Arthur has better projectiles and his lv3 is very important to his game, Joe does not even have something that's like Arthur's lv3...

Joe plays much more like Zero than he plays like Arthur imo.

Hawkeye on the other side could be compared to Arthur, outside of lv3 and High low mixups, Hawkeye is just better at anything.

Honestly, I don't see any character int his game as being an inferior "clone", so to speak. Capcom did a pretty good job of making every character unique. Despite certain characters sharing similar attributes (Mags and IM being Tridashers, for instance), every character has their own unique role.

When I said X-23 was a Wolverine clone, I was refering to the comic canon. And I never said she was inferior to him- she defeated Wolverine when they first fought even lol

I'd prefer any almost any other character to DHC into with Cap then Iron Man lol.

"This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.

My bad O_o that's actually some really good tech. My only reservations are with Iron Man as a character, I just couldn't make him work, and it became even more worthless when he was nerfing my damage with other characters

"This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.