Trainz Simulator - Aerotrain A locomotive design based on the existing SW1200 switcher was encased in a futuristic streamlined shroud. An usual Bo-1 wheel arrangement was employed and the drivetrain geared for passenger operation. The turret cabbed locomotive would be known as the LWT12. A finned tail car with a small observation gallery completed the stylised trainset exterior, and in 1955 the GM Aerotrain was born.

Trainz Simulator - Coronation ScotThe Coronation Scot is a powerful steam passenger locomotive built for British railways in the 1930s. The Coronation Scot celebrates the halcyon days of LMS passenger service by recreating the sights and sounds of this historic train, and is now available as part of your Trainz collection.

This update adds the Ice Storm Extreme test and fixes issues when testing systems with multiple GPUs. 3DMark scores will increase slightly on systems with two GPUs and significantly on systems with three or four GPUs.

NEWThe Ice Storm Extreme benchmark test has been added to 3DMark Advanced Edition. Ice Storm Extreme is a Direct3D feature level 9 benchmark test for Windows tablets, ultrabooks and notebooks. Ice Storm Extreme raises the rendering resolution from 720p to 1080p and uses higher quality textures and post-processing effects in the graphics tests to create a more demanding load for the latest mobile devices. You can compare Ice Storm and Ice Storm Extreme scores from Windows and Android devices.

FIXED- 3DMark now works correctly on systems with up to four GPUs.- Fixed the issue caused by Windows update KB2670838, which added partial DX11.1 support to Windows 7.- Fixed a problem with the bloom post-processing effect when using very high rendering resolutions in custom settings.

- Made team schedule text entry boxes 32 characters rather than 16.- Fixed crash on Alt-Tab.- Fixed crash on map load.- Increased the size of the team selection dropdown.- Corrected a sorting issue in the heroes played profile popup- Changed memory allocation strategy to address a crash when the game has been running for a long time.

Stardock Entertainment is happy to announce the release of the 0.87 BETA for Fallen Enchantress: Legendary Heroes today on Steam. This week's update includes new epic weapons, new abilities, balance changes, bug fixes and more!

Fixed an issue keeping some traits form being displayed in the unit ui

Fixed an issue keeping the Double Strike skill from applying its accuracy modifier

Toggleable actions like auto-explore and guard now correctly show their current state by highlighting the action button if the action is enabled

Fixed bug where auto-explore was not cancelled if you explicitly set a new destination on the main map

Fixed bug where enabling auto-explore or guard didn't disable the other action

Fixed the bug that if given a unit for completing a quest, it would not be displayed on the Quest Complete Wnd if he couldn't fit in your army (ie. your army slots were full)

Fixed bug where dead rat would show up on Quest Complete Wnd when finishing the Rats in the Ruin quest, even though you no longer have the rat upon completion of the quest

Fixed issue where treasures from some specific quests, (such as Ghost Helm), did not show up on the Quest Complete Wnd. These quests were giving their treasures in a way unlike most other quests

Fixed an issue keeping the guardian statues from showing up in props and improvements

Fixed an issue keeping pedestrians from showing up in goodie huts and resources (most notable with being unable to see horses and wargs on their resource tiles)

Fixed an issue where page back/forward buttons were not updated correctly when autoselecting the last selected spell in the spellbook.

Fixed an issue where IntroBookWnd would not use the custom backstory written when the custom sov was created

In the tactical wnd, with a spell selected and mousing over a target unit, it now correctly shows modified hit chances from the spell, and the effects of multiple damage modifiers in the spell, and the troop multiplier

Fixed bug where if an outpost adjacent to a city built upgrade modules, those modules would be absorbed into the city and allow double building of a module

Fixed a crash if you happened to press Shift+W while in a popup window like the unit design wnd

Fixed an issue messing up graphics on the research screen

Free level bonuses from some perks in the unit design wnd are now reflected in the stats in the unit design screen

Fixed an issue keeping the Adventurers Boon trait from being selectable

Fixed a bug causing the Treasury Vault to give to much gold (fix by ParrotMath)

Fixed an issue keeping Mages from being buildable

Fixed an issue causing headless slaves

Fixed an issue causing invisible goodie huts

Fixed an issue making Guard unavailable if their were enemies int he area of effect

Fixed an issue allowing non-grouping units (juggernauts and iron golems) to be grouped on the upgrade screen

Balance

Reduced Bread to 8 healing

Reduced Healing Nectar to 20 healing

Reduced Mushrooms to 8 healing

Reduced Healing Potion to 30 healing

Reduced Iru Elixir to 40 healing

Reduced Salted Pork to 12 healing

Reduced Restoration Potion to 60 healing

Reduced Tilda Herbs to 12 healing

Increased the Aid spell to 8+2 healing instead of 4+2

Reduced the accuracy penalty on Double Strike from -30 to -20

Increased the Heal spell from 8+2 to 16+2 healing

Fixed an issue with the Leech Dagger and the Butchers Axe not stealing life

Increased Thunderstrike mana cost from 28 to 38

Thunderstrike damage increased form 5+2 to 10+2

Wellspring increased healing from 12+4 to 24+4

Removed the casting time from the Wither spell

Increased the damage on the bleed ability form 1/2/3 to 3/6/9

Increase Vital Strike critical hit chance form 1/2/3 to 5/10/15

Spectral Chain Shirt made uncommon instead of rare

Ophidian Scale Shirt made rare instead of ultrarare

Mirror Shield made uncommon instead of rare

Obsidian Shield made rare instead of unltrarare

Shrill Shield made rare instead of ultrarare

Champions Cuirass doesnt randomly drop anymore

Impenetrable Plate Cuirass made rare instead of ultrarare

Obsidian Helm made rare instead of ultrarare

Impenetrable Tower Shield made rare instead of ultrarare

Obsidian Tower Shield made rare instead of ultrarare

Shield of the Sentinel made uncommon instead of rare

Defeating Sarog rewards Sarogs Axe

Defeating a War Boar grants a war boar mount

War board mounts give +3 to attack and init for the first action of combat

Deadeye Hastings is a notorious marksman killer and a crafty thief. He has served a decade in jail in England and the royal authorities were relieved to find out that he departed the islands to become a problem for the US government.

Most people look in the face of Johnny Hastings and think he is a monster but little do they know what kind of monster he is. Deadeye Hastings has always had problems with self-esteem and with keeping calm under pressure. He is constantly trying to compensate this with reckless demeanor dragging his comrades into unpredictable situations. Anyone who wants to have dealings with him should mind that he is far from reliable but Hastings himself cares little about what people think about him - he just wants to have fun!

COMMUNITY- Fixed a bug that was allowing extra report submissions on Sundays

UI- Revised the Community page.- Added an icon for league games to the Live, Recent and Downloaded game lists.- Changed Heroes Played and Game History to be popups in the Profile.- Numerous improvements to the Tournament Scheduling interface.- Fixed Buy Back availability in spectator dropdown being inaccurate sometimes.- Improved web browser performance.- Fixed hitches when spectating games and switching between heroes.