There is a jungle north of Winterfell, that as it seems is partly unexplored. Please keep it like that until the server is updated so that I may be able to find cocoa plants there (I am up to building a cocoa farm at the East side of the Winterfell Bay Area.

@ Ford: North of the Was-a-farm Railway Transferium (which used to be my farm) that is next to Magibeg's place, you should be able to find a sunken platform-like thing that used to be the foundation of a Lighthouse I was planning to build. You are allowed to use it as a foundation for your tower, if you like. The nearest warp point is "underground". After warping you should take the most left staircase (of those you, Magibeg and I made there) behind your back. It will lead to the "park" of the Transferium, where a cobbblestone pavement leads you to the central building. Leave through the front door (please do not forget to close it and be aware of the mobs) and go to the left, then head to the coast. You should be able to see a small bay next to what used to be the Kings' Road. In that bay lies the old foundation, one level under water.

i was just bumming around and getting some basic supplies/tools, and the server rebooted for maintenance. when i get back in, where do you suggest i head off to to start doing my own thing? also, a list of 'public' warp areas in teh first post wouldnt go astray, as well as how to set up my own if i can.

If you go to dynmap and click check some of the display options on the left, the names you see there are often names of warps. You can also use /warp list <page number> to list warps. The easiest way to get somewhere remote is to use the "Unnamed Villages." You can also warp to the "hub" and most of the major ones are there.

I think only newtekie1 and I can modify warps. Let us know where you want one and one of us will get it done. If you're not in the server, you could use F3 to display location. We need to know the x, y, z, and f values as well as a name to give it to create it. Don't need the decimal for x y z, whole number is sufficient.

The 4 AM restart (it's just Minecraft Server, not the computer) takes less than a minute.

I got the castle library mostly done and put in a ton of windows in the keep.

I see one good thing about 1.3 in addition to the blocks and items:
-Removed the downwards knockback while drowning

Yay, fixed this bug: Wood slabs behave as wood, not as stone.

dispensers can now work with lava and water making a more responsive means to control their flow.

BEWARE, the different types of woods are now likely going to have their own subsets of everything (stairs, bookshelves, slabs etc.). If you're building something out of wood, it would be wise to get it done before upgrading to 1.3!!!!!

Empty buckets are stackable and books are getting more expensive (requires one leather in addition to paper).

Maximum echantment level reduced to 30 from 50 and the first 16 levels are linear instead of exponential.

Construction is going to be insanely difficult (going to have to draw every arch in paint for every layer, then build it, and hope i don't screw up).

I think we got materials covered (cobble and glass). I would like to make the armatures holding up the torus out of iron blocks but it's gonna take 1000s of iron blocks to do that and, I unfortunately think that is unreasonable.

Hmm, it does have the advantage of being able to change radius by changing a number. It isn't capable of creating the equallateral triangles but by being able to automatically adjust the radii, it should be easier to draw the triangles. I think I'll give it a go...

Bet it always generates equal sized circles too. MS Paint likes to not make all quarters match on large circles so I have to manually do it.