I am proud to announce Lambta.co will be releasing our first holiday special for this Easter. Unfortunately our policy of uploading on Lambta.co Tuesdays prevents a timely release, so I’m just going to go ahead and release it on the Tuesday before Easter, March 31st. At noon PST.

It’s also our first cartoon as Lambta.co. And it’s more of a Good Friday special the more I think about it, so I guess previous Tuesday is technically closer than the next.

I’ve been mistakenly telling people the completion percentage for AKR2 was 107%. It’s actually 106%. Not sure how I got it in my head it was 107%; might have been from an earlier version of the game or something. I’ve dug into the code and I’m pretty sure it’s 106%, but if someone has 107% for some reason, let me know what that reason is.

For the record, it’s 106% and the game is totally done.

In related news, I fixed a small glitch that didn’t allow players to enter 5-1 by clicking on it, if they got there by beating 4-5. That is all.

One of the first things I had to do when I got professional grade video software, was go out and do up some light saber action. Unfortunately, I had left the shutter speed on my camera much too low resulting in doubled frames. But the second time, I made sweet light sabery action.

Also changed the Mutton Scraps thumbnails. It looks weird embedded, but on youtube they’re oddly narrow and it makes them stand out.

Thought I’d do something a little different for a change. Just to be clear this is NOT AKR3, it is an early alpha build of AKR2. The build is over 5 years old at this point. And what you see here is pretty much all there is to it.

Five of our old youtube videos for A Koopa’s Revenge 2 have been reuploaded. Reason being they were originally uploaded to our sole youtube channel, but the channel has since become our comedy channel, with a new one started for games related content. The old videos have been unlisted.

It’s actually not that exciting because it’s entirely a bug fix release. But I’m fairly certain I’ve fixed the two remaining large glitches. Though no one was able to come up with a reliable way to trigger them.