I've been an adventure gamer for as long as i remember playing games and i realize that many "tricks" in these games are almost the same. So when you learn a trick ones you may think to use it on the next game etc. For example the tricks that can easily remember are the following:1) Locked doors: Look at keyhole (there is a key), put a piece of paper or newspaper under the door, put a pencil in the keyhole to push the key to fall on the paper and then you can take the paper and the key (some times it works some times it don't)2) To open metal doors or unscrew a screw etc always put some oil or grease on it so you can do it easier and not be heard.

There are many others...What are the common tricks that you remember seeing in your adventure gaming?

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Fear can hold you prisoner. Hope can set you free.

That locked door trick is a classic, I can't begin to count how many games feature that. And here's some general advice:

1. Pick up virtually anything that isn't nailed down, because you just never know when you might need it: dead porcupines.. empty milk bottles.. matchbooks.. visiting cards.. they all have their uses, you just don't have the foggiest notion exactly why yet.

3. If you should happen to see a strange symbol, word or sentence written on a wall/piece of paper/in a book you can't otherwise steal - make a note of it, you'll be bound to need it later on. If you don't, by the time you need it you'll have forgotten where you originally saw it. Cue much swearing and gnashing of teeth.

It's really amazing how our adventure heroes can use everything from garbage to make... well... something useful. And they can't be stopped by walls or windows or doors... NO! They can burst in every single building. Just give them a stick, a card a crowbar... anything. They can do it You are absolutely right Rushes for all 3

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Fear can hold you prisoner. Hope can set you free.

Yea the really have very big and very special pockets. I remember from the last Broken Sword game i picked up a really big ice cube and you are so right about the rope. Whenever i see one i know that sooner or later i'll need it

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Fear can hold you prisoner. Hope can set you free.