Fish Fillets is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish.

This game was an entry into Intel’s Game Demo 2007 contest. Please take the time to rate my game and help me win a prize!

Tilt the 3d maze and roll your marble to the exit. The final version will fully support laptop SMS / HDAPS sensors to allow players to tilt the laptop to play! (Support is partially there now – Linux users get an SDL patch and Mac users can wrangle with Unimotion)

Features:

Multiple powerups, monsters, switches, puzzles, traps…

Built-in level editor: design and share your mazes with friends!

Keyboard or mouse control for unsupported laptops

Plenty of sound effects and catchy music

Physics calculations are run in a second thread: multicore users should see an increase in both framerate and simulation accuracy

SDLlopan OS3:
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Within the game,
<ESCAPE> exits, and
<RETURN> reshuffles the board.
The arrow keys work as undo/redo.
F1 switches the tilesets, the data/tiles#.pcx files are used.
F2 switched the background, the data/bg#.pcx files are used.
In both cases, number files from 0.
To save disk space you can delete the data/bg*.pcx files you don't want,
then renumber them starting from 0.