Комментарий от Groundlord

Комментарий от Tonarin

Комментарий от Keelerak

What about entrapping healer in roots and sending this on him?

Комментарий от FalseGoth

Need to add: ...and lift enemies up in space.

Комментарий от Freechoice

Is it me or does it seem like this could be used for tremendous abuse when combined with roots? Think about it. You're silenced while in the area of effect. Adding entangling roots basically means you're stuck in place, silenced. You can't move to get out of the silence and you can't break the movement restriction (barring specific classes with specific talents) because you are silenced. Meanwhile, the druid is allowed free reign to escape, heal or charge and fire his lazer (blargh).

This could be alleviated by requiring the druid to channel it or break roots while active. As it is now, it's like a complex form of bubble; invulnerable to all but a handful of classes.

Комментарий от sxizzor

Needs less Pokemon? Only someone who thinks grass is nve against ice would say that.

Комментарий от korvhuve

Комментарий от Chronicgamer36

Someone needs to send a screenshot. I have a feeling the spell will look quite awesome.

Комментарий от Genoso

Don't use on vampires >_>

Комментарий от soultwister

There's ALOT of whining about this on the forums, because you can potentialy root casters and cast Solar Beam on them, so they HAVE to use a trinket to free themselves. You know, like they can dispell Fear or Polymorph off themselves and they DON'T have to use a trinket.

There are perks to this, like surrounding a Healer with Wild Mushrooms and blowing those up to apply a 70% snare to counter the usage of a trinket, or simply the fact that Silence isn't used often, so it'll mostly be off the DR timer. We'll see what changes will the beta bring when Blizzard starts balancing PvP. As for now, i'm really happy we get a tactical ability for Arena that requires skill to execute properly. I hope it stays as it is.

Комментарий от Lavafury

Комментарий от Orthis

What if entangling roots was INSTANT and this ability's duration was increased by.... say FIVE SECONDS? :DD

Either forced to trinket. Or sit there. (Remember, you can nuke a healer with this combo, just to silence them and continue to attack the healed person.)

Комментарий от GilbertoGrape

Although I am very intrigued by the pvp possibilities for this, I think people are forgetting its potential for pve. An aoe silence would not only decrease total incoming dps, but it would help the tank bring enemy casters into his/her own aoe. This would 1) make the tank's job much easier because he/she's not running around trying to pull the casters into a tight bunch so he can drop an aoe, and 2) make the job of the healer easier because he/she doesn't need spam heals on the dps who would have pulled caster aggro off the tank. I know this is less applicable to experienced tanks, but as a relatively new 80 protadin I can have a hell of a time (even with Avenger's Shield) herding some of those spread out caster mobs in HFoS. Basically, my point is that this spell could really earn Moonkins some fans in the tanking/healing cliques.

Комментарий от kabookiejoe

could have sworn you learned solar beam at lvl 46 :P

Комментарий от Rexworth

It may not take a turn to charge up, but it does take a minute to cool down.

Комментарий от Artea

I know the silence component won't work, but it does mention an interrupt.Anyone know if the interrupt is applied only on the initial cast, every tick, or on-cast?

I know it's an old achievement with cata coming out, but I'm sure it would help considering the difficulty of the achievement.

Комментарий от marchemalheur

did toc 10, silence works on jaraxxus and the twin valkyr, also comes in handy to get down the healers during faction champs.

Комментарий от Lifetapt

Extremely frustrating in PvP, though for a reason completely unrelated to it's mechanics. There is fairly significant lag regarding positioning while under the effects of this ability as the server has to make periodic checks to determine if you're standing within the bounds of Solar Beam or not. Druid casts Solar Beam on me, debuff is applied, I move out of the way, and I can be a good 5 or 10 yards away from the stupid beam before it removes the debuff and allows me to cast again.

It's an interesting mechanic but the server needs to either check for position more often, or instead just keep refreshing a 0.5 or 1 second debuff while standing in the beam so once you leave it'll expire on its own without having to wait for the server to clean it up.

Edit: Hah, 5-10 yards. I got two stacks of Solar Beam on me today in EotS, ran in a straight line out of it, and was silenced for a further 4-5 seconds before the server removed both stacks. -__-

Комментарий от MitriyEversong

Glad to hear that.moonkin

Комментарий от WoWroks14

So quite an interesting thing happened to me today with this spell. I cast it on an npc within a large group of npcs and then quickly used shadowmeld, thinking the beam of light would stay around the group. Much to my surprise, the group turned around and attacked an npc named "Solar Beam" and when they killed it, my Solar Beam disappeared. Of course after that the group proceeded to attack me :P

Комментарий от mtpleasantries

Speaking from the perspective of a mage, I'm glad boomies are getting this skill. Definitely not OP imo, and gives my big furry friends something to cast other than wrath and starfall.

Комментарий от Lagun

Комментарий от pacman7654

My mage has nightmares of a gang of boomkins running into the towers in Alterac Valley, casting this, and capping while he tries hopelessly to autoattack them.

Комментарий от archonoid

if glyphed u will be silenced for 5 more sec.

Комментарий от archonoid

if glyphed u will be silenced for 5 more sec.

Комментарий от 114macar00n

i know the best way to use this spell. that is , getting in the beam in my own person. that way prevents all the melee attackers from attacking me with spells. in addition , if i get shrink effect with noggenfogger elixir, it enhance the value of this way.

Комментарий от Tylareth

Useful against DKs in PvP because they can't

AMS

Mind Freeze

Icebound Fortitude

Death Grip

Howling Blast

etc

Useful against Rets in PvP because they can't

Avenging Wrath

Hammer of wrath

Exorcism

Hammer of Justice

etc

Комментарий от imri500

Mages! Get ready to meet your equal!

For we are immune to your pathetic polymorphs!

We have two kinds of magic that we cast, just in case we fail and you counterspell us!

Face our CC chain!

Entangling roots > Solar beam > refresh roots x3 > Cyclone x3.

Watch in horror as your team-mates, family, friends and cats fall, not to mention the terrible radiation in your eyes.

Комментарий от Pipkins

In case you were wondering, if a nearby neutral walks in the beam it will aggro.