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Vote for who Doomsday is strong and weak against. This will be particularly useful once draft/ranked matches are available.

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Doomsday's Invulnerability

Doomsday's Invulnerability has a stronger Shield.

Gain a Shield that blocks 75 damage for 2 seconds.

Pummelling Assault (Q)

Cooldown: 9.0s

Doomsday rushes forward and smashes the target area, dealing 30 Attack Damage to all enemies hit. Pummeling Assault can be triggered up to 3 times in a row, no more than 5s apart.

Kryptonian Rage Active: The third attack knocks Down all targets for 0.75s.

Damage:

30

45

60

75

+ 30% Bonus Attack Damage

Cooldown:

9

8

7

6

Berserk (W)

Cooldown: 12.0s

For 4s Doomsday gains 10 Attack Damage, 10% Move Speed, and deals a total of 80 Power Damage over time to nearby enemies.

Kryptonian Rage Active: Move Speed Bonus is doubled.

Attack Damage:

10

15

20

25

Damage Over Time:

80

120

160

200

+ 8% Bonus Health

Charge (E)

Cooldown: 15.0s

Doomsday dashes to an enemy Champion and carries them forward. When he grabs them, he deals 40 Attack Damage. If Doomsday slams them into a wall, they will take an additional 60 Attack Damage and be Knocked Down for 0.8 (+0.1s for every 250 Bonus Health).

Kryptonian Rage Active: Doomsday will carry his target 50% farther.

Damage:

40

70

100

130

+ 40% Bonus Attack Damage

Impact Damage:

60

100

140

180

+ 50% Bonus Attack Damage

Cooldown:

15

13

11

9

Kryptonian Rage (R)

Cooldown: 2.0s100 Fury To Activate

Doomsday gains 10% Attack Reflect, 10% Resilience, and all enemy Champions that damage Doomsday become his Revenge Target. Kryptonian Rage costs 12.5 Fury/sec, halves Fury generation, lasts until he runs out of Fury, and improves his other skills.

Passive: Doomsday generates 7 Fury each time he executes a skill or Basic Attack. When Kryptonian Rage gains its first rank Doomsday gains full Fury.

Fury:

7

8

9

10

Resilience:

10%

15%

20%

25%

Attack Reflect:

10%

12%

14%

16%

Revenge (Passive)

When Doomsday has no current Revenge target, and is damaged by an enemy champion, then his attacker becomes the Revenge Target for 15s. Damaging the target refreshes the duration of the effect.

Doomsday deals 3% (+1% per 300 Bonus Health) extra damage against his Revenge Target, and the Revenge Target deals 3% (+1% per 300 Bonus Health) less damage to him. He gains 10 Max Health (up to a cap of 300) and 10 Rage when he kills a Revenge Target.

Repeatedly slaughtered and revived by a twisted scientist's experiment to create a weapon capable of killing whole worlds, Doomsday is a living weapon of adaptable mass destruction.

After growing strong enough to slay his creator, Doomsday left the scientist's base on Krypton and traveled the universe on a murderous rampage until landing on Earth thousands of years later. There, he fought and killed Superman, who barely killed Doomsday. Since then, Doomsday has revived and sought revenge many times, each time resulting in narrow defeat.

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Champion select

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Rejoining the fight (respawn)

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Victory over another champion

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Level up / new abilities

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Using an ultimate ability

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Full list of champions

Latest comments

Why would you tell people to mod Royal Seal over Prism. Until 2.0 sometime in the distant future, it is broken and should be modded in every tank set until it is fixed. I would also put priority in E since it has such a long cooldown, and is probably

Great guide, this is how I usually play her! But I'd recommend getting the Disintegration 2 mod for Cosmic Staff over 350 Credits off Starheart. Also if you're going defensive, Cosmic Belt is better than Ruby of Life in that it also gives you Power D