January may typically be a slow month for game releases, but that doesn’t seem to exactly be the case for 2015.

As the latest Release Watch video from our Mitchell Saltzman shows, the first month of the new year will feature remastered classics like Resident Evil and Grim Fandango, alongside new titles like Dying Light. It will also bring the long-awaited PC release of Grand Theft Auto 5.

Check out the video above, and let us know what titles you’re most looking forward too in January.

The port was announced yesterday by Devolver Digital in a posting on the publisher’s Twitter. According to the company’s Tweet, the Megaton Edition of Duke Nukem 3D will be coming to North American PS3s and Vitas on January 13th, 2015. A European release is scheduled to follow on the following day. No information was included detailing how much the new ports will cost.

Duke Nukem 3D was originally released in 1996 and is considered by many to be one of the more important shooters in gaming history. The Megaton Edition originally launched in 2013 and made the game compatible with a variety of different operating systems. The Megaton version added online multiplayer in 2014.

It took 14 long, Vaporware Award-winning years for Duke Nukem Forever to arrive. It appears it won’t take nearly as long for the next installment in the over-the-top shooter franchise.

Eurogamer directs us to a new website called All Out of Gum, which quietly went up on January 31. The site features an image with Duke’s favorite brand of chewing gum, Kick-Ass, and a countdown clock set to expire at noon Eastern on February 25.

But why wait 22 days when there’s an Internet? There’s alien text posted on the teaser’s Facebook page, and it’s already been cracked by fans on the Duke 4 forums. The coded message reveals Duke Nukem: Mass Destruction, a top-down action-RPG coming to PC and the PlayStation 4. Here’s the relevant text:

The king makes his next generation debut in Duke Nuke: Mass Destruction. A top-down action role-playing game for PC and PlayStation. Duke Nukem kicks ass across planets in an unreal engine-powered galactic adventure to save the president from an apocalyptic alien threat. All new enemies. A never before seen arsenal of devastating weaponry and series-first mechanics, including experience points and tech trees, will let Duke rip ‘em a new one in a way he never has before.

The teaser site indicates Duke Nukem: Mass Destruction is the work of publisher 3D Realms and developer Interceptor, the studio behind the Rise of the Triad remake. You might recall that Interceptor got its start as a group of modders working on a remake of Duke Nukem 3D called Duke Nukem 3D: Reloaded. Work on Reloaded was eventually halted to make way for Gearbox’s launch of Duke Nukem Forever.

I’m a big top-down action-RPG fan, but I’m not so sure XP, weapon unlocks, and tech trees fit what I think of as the core Duke Nukem experience. Definitely up for finding out, though.

Duke Nukem 3D — back when Duke was allowed to be Duke, and when he wasn’t imprisoned by a decade-plus-long development cycle. A simpler time, really, and a simpler game.

This 90′s callback is still alive and kicking — currently in Duke Nukem 3D: Megaton Edition form — and Duke3D ME just got a Multiplayer mode patched in. And to sweeten the deal, the new MP mode is cross-platform, so you can play against those two cool, hip iMac friends of yours, and that one weird kid who lives in your building who still thinks Ubuntu is going to overtake Windows.

Duke3D ME also has access to several hundred player-made multiplayer maps, so you won’t be stuck in levels designed by some Texan nearly 20 years ago.

Duke Nukem 3D: Megaton Edition is available on Steam for $3.99 right now (60% off the normal price of $9.99), and you can buy a four-pack for $12.00.

Devolver Digital and 3D Realms have announced the release of Duke Nukem 3D: Megaton Edition on Steam. Designed as a package, the Megaton Edition contains Duke Nukem 3D: Atomic Edition, and its three expansion packs: Duke Caribbean: Life’s a Beach, Duke: Nuclear Winter, and Duke It Out in D.C.

More than just a re-release, the Megaton Edition contains all new OpenGL visuals for modern graphics cards, built-in support for SteamPlay on both the PC and Mac, Steam achievements, and Steam Cloud support.

Players will also be able to hop online into multiplayer thanks to Steamworks.

Devolver Digital says that further expansion packs are in development for this new version of Duke. To fans of the series, that should be even better than anything Duke Nukem Forever had to offer. And just for the fans, the package also comes with Duke Nukem 3D Classic, which allows you to play the game as it was originally released, sans graphical improvements and all the new stuff.

Duke Nukem II is one of those games that epitomizes classic ’90s PC gaming, written by none other than Tom Hall (Commander Keen, Wolfenstein 3D, Doom). Be it 1993 or 2013, brings plenty of content for your dollar — 32 levels of Duke fighting aliens, robots, and…more aliens (ugh, those green baddies in the jail cells who try to reach out and grab you? Remember the first time that happened? I was seven and scared shitless). Even the lone vehicle, which is apparently called the “Space Shuttle Fighter,” is in there.

Everything you know and love about the original Duke Nukem II is still there, including interactive environments, the weapons selection, “insane” VGA graphics, and the only colors that matter — all 256 of them. Interceptor has made some enhancements, of course, including leaderboards, Save/Load/Replay functions (hard to find on mobile titles these days), new artwork, and new music from Andrew Hulshult, the same Dallas metalhead behind the new Rise of the Triad soundtrack.

The full game, chock full of Atomic Health and Six-Packs, will be on iOS in April for the paltry sum of $1.99. Check out the screenshots below.

(I still have my first edition of Duke’s book, “Why I’m So Great,” so hopefully he can sign it this time around.)

]]>http://www.gamefront.com/duke-nukem-2-coming-to-ios-in-april/feed/110 Shooters Every PC Gamer Must Playhttp://www.gamefront.com/10-shooters-every-pc-gamer-must-play/
http://www.gamefront.com/10-shooters-every-pc-gamer-must-play/#commentsThu, 01 Sep 2011 01:19:13 +0000CJ Miozzihttp://www.gamefront.com/?p=121536Multiple FPS titles are churned out every year, but few of them are worth remembering. Why innovate when you can repeat the same, tired formula?

We pondered over the past two decades of FPS history and put together this list of 10 shooters that every PC gamer must play. Some of these games redefined the genre, while others relied solely on sheer quality, but they all have one thing in common: you must play them.

Our one ground rule: only one title per franchise.

]]>http://www.gamefront.com/10-shooters-every-pc-gamer-must-play/feed/19GameFront Is an Old Soul, Has Old-As-S–t Game Demoshttp://www.gamefront.com/gamefront-is-an-old-soul-has-old-as-s-t-game-demos/
http://www.gamefront.com/gamefront-is-an-old-soul-has-old-as-s-t-game-demos/#commentsFri, 11 Feb 2011 19:46:41 +0000Phil Owenhttp://www.gamefront.com/?p=84189

I’ve only been producing awful content for FileFront/GameFront for about nine months, but that’s a long time for me; nine months represents about 8.7 percent of my entire life. This whole time I’ve been operating under the assumption that this grand website was founded on May 10 of last year, but I discovered today that I was wrong when I clicked on the “Demos” tab on the GameFront home page and found demos for Descent 2 and Duke Nukem 3D.

Those are 90s games, and so my curiosity was piqued and I decided to ask Jon Soucy about the history of GameFront. He talked for the entire business day yesterday, which is why we didn’t have much new content until late last night. Here’s the short version.

Jon Soucy and his tranny lover Derek, fresh out of college, founded FileCabinet in 1973. Their idea was novel one; they had a file cabinet in their s–t apartment that was full of mods for Magnavox Odyssey games. They got out the word about their biz by buying order-form ads in Odyssey: The Official Magazine, and folks could mail order themselves some mods.

The endeavor was wildly successful, inexplicably, though they came close to losing it all in ’82 when they dedicated one entire file cabinet drawer to the Vectrex. They survived, though, and in 1998 they decided to make an actual website what with that internet thing being a thing.* This website was called FileLeech, and it was ridiculous. In 2001 they renamed it FileFront, which is what it remained (through Ziff Davis’ belabored attempt to destroy the site) until 2010, when Break Media ruined everything by renaming it to GameFront. At some point after the site became FileFront, a couple other old guys, Ron and Jeff, joined up.

The point to all this is that GameFront has a rich history, although we’ve only now arrived at its most important era with my arrival — with my unique geek-enthusiasm-filtered-through-drunken-hate worldview — as a regular contributor. The other new guys — Ross, Ben, Phil H and CJ — are OK, too, I guess.

Anyway, if you’re eight years old like me, you probably have never played a lot of the PC games for which we somehow still have demos. True gamers will want to check out the demos channel; Duke Nukem 3D would be particularly poignant right now as its sequel will finally see the light of day this year.

*Sorry for the gap in the history there; I started doing shots of Crown about five minutes into the story and sorta zoned out. Also, the true history of GameFront starts at that asterisk. I totally made up everything before that, because, like I said, I was kinda drunk and couldn’t read the notes I had taken when Jon told the story. Finally, it turns out that the name change to GameFront was the best thing that ever happened to this website. The thing you learned about me today is that I’m a compulsive liar.