Legend

Frame perfect response to control inputs. Smoother, more realistic animations could interfere with that.

Frame perfect presentation of moves and cancels. Smoother, more realistic animations might look even jankier when constantly being cancelled. They might also make it more difficult to be able to immediately tell what your opponent is doing.

I can't think of many other (if any) genres that are so dependent on good players being able to have both incredibly precise input feedback but also being able to have incredibly precise visual feedback of exactly what the other player is doing.

Most of that will be completely lost on casual and many core players, but the really good players rely on almost frame perfect presentation of both their input and their opponents actions.

Realistic animations are pretty low on the list for what makes a good fighting game.

LegendRegularSubscriber

What steps are you taking to improve the netcode in DOA6 compared to previous DOA games?

YS: There’s a technical specialist on the team that’s actually working on [the game specifically] for the netcode. The programmer is very confident about this, just saying, “Leave it to me!”

TL: We are definitely addressing those issues.

Click to expand...

The sidestep was changed from the E3 build to the Evo build. The changes removed the ability to evade throws. Are there any plans to make the sidestep evade throws?

YS: The sidestep is a sidestep. My understanding is that a sidestep cannot actually evade throws, and that was actually from DOA5. I made it a side attack in the E3 build, so technically in the triangle system concept it’s literally evading the throw because it’s an attack. [Editor's Note: Attacks beat throws in the triangle system DOA uses.]

However the changes that we made, given the feedback from the E3 build which actually had the side attack that enabled it to evade throws, we actually made a change to make sidesteps [a separate action]. However, there’s still a side attack that will, as a result, evade throws, but the sidestep itself can’t evade throws.

Regular

Yes, 6 is left. It is surprisingly hard to tell without searching for tells outside the face. This one from Tyaren is easier, but for all characters they are clearly using the exact same base hair textures at higher resolution, for example.

LegendVeteran

Yes, 6 is left. It is surprisingly hard to tell without searching for tells outside the face. This one from Tyaren is easier, but for all characters they are clearly using the exact same base hair textures at higher resolution, for example.

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