Proving Irina's words to be true, the ogre grasps the prisoners head and slowly begins to twist. The man struggles and screams but is unable to resist the creatures powerful strength. The prisoner spasms once, then goes limp. The ogre does not stop its twisting though and continues to turn the prisoners head in a full circle and more, splattering itself with blood. Head held in one hand and body in the other the ogre bellows out again, "The same will be done to any who do not surrender themselves. Ha ha." As the ogre marches back to the goblin encampment, head in one hand and corpse in the other, you can hear the high pitched squeaks and jeers of the goblins accompanied by the pounding of swords on shields. Nearby several of the mercenaries are retching, faces pale, legs trembling.

Calid begins talking again, quietly, his face ashen, "That was even worse than the first prisoner. We tried to shoot the creature with our bows the first time, but it seemed impervious to our arrows. Some magic is protecting it. And to many arrows missed their mark. I fear half of our men will flee when the goblins charge us if we don't do something to boost their morale." He looks west to the setting sun. "We have about two hours till dark."

Taking Calid aside, along with the group, Irina says, trying to sound confident, "That's why we're here, to deal with that. With night fall, we'll be overrun. We need your force to be the diversion, making like you're making your last stand before darkness falls. In the meantime, we'll pretend to flee, frightened off by the display, circle round, and take out that ogre. With the ogre dead, those goblins' morale won't do much better than that of your men."

Calid interjects, "That is my fear too, but staying here means we get overrun. We either need to keep that ogre off the front lines when they attack, or we need to somehow take the fight to them while we still have the advantage of daylight."

Just a correction, you actually have about 4 hours of daylight left, not 2.

"I have been told I have a knack of angering the evil, perhaps they envy my righteousness and the aura of light that I bring. Some say I push it too far. First you can never go too far. If i'm going to die, its not going to be by a beast like that.

I will get its attention. and I suggest we do it while we have light."

"Offer it the age old tradition of deciding the battle through single combat. When it refuses, I know a phrase or two of goblin that should shame the bugger into either agreeing, or charging out to reclaim its lost pride and manhood."

As an aside, she adds, "Men are similar in so many ways, no matter the species."

"We will want to set up those lanterns around and throughout the town so that even if nightfall comes, we can still light them and see our enemies. I will begin doing that while Irina and Alma decide on the specifics of their plan."

On a side note, if Irina can put the ogre to sleep, then someone can coup de grace it and it should die.

There is a disturbance in the goblin camp and the ogre strides forward again, stopping near a pair of trees, one to either side of it. C44-D45

The ogre says something to the goblins nearby and the goblins soon back up 50 or 60 feet. "Haha sniveling human. Come and meet me in battle then and I shall break your back and toss you in the pot, with him for company." The ogre holds aloft the head of the prisoner for a moment, then tosses it back over his shoulder and pulls both a javelin and a large club from off its back. It hefts the javelin in one hand while idly holding the club in the other. The ends of two more javelins can be seen peeking over the top of the creatures head.

You will need to move up to within 30' before you can demoralize him with initimidate.

Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Note also that doing an intimidate in combat is a standard action.

As for the settlement itself, they've already placed lanterns on the corner of each building and a couple along the picket line.

As Alma steps up and faces the ogre, Warren runs forward as well. "Hold one moment. If we are to do a test of combat then we must do it properly. Ogre--Call one of your own forward to arbitrate with me and set some ground rules for this battle."

The ogre snorts loudly, "Call me a coward, then refuse to face me singly. Bah. And you bring a child who thinks to play at combat. When I crush your skull I am declared victor, and no other rules are needed."

At Irina's insult the ogre growls deeply which then turns into a laugh, an ugly leer on its face, "You can come to me next woman. But you will be spared the cook pot." Its mouth opens into a wide grin.

"My grandmother would be too much woman for you to handle. I think after Alma defeats you, we'll leave you alive and let your goblins have their way with you. I imagine there are one or two who would like a chance to pay you back for something."

The great brute steps forward E44-F45 swinging its massive club, while out of Alma's reach. It does not appear to be aiming for Alma directly though.

Sunder: 1d20 + 9 ⇒ (10) + 9 = 19Damage: 2d8 + 7 ⇒ (1, 5) + 7 = 13

The blow ricochets off of Alma's blade, leaving the blade slightly bent.
The blade is still perfectly usable with no adverse side effects, but it has been damaged.

The ogres lips turn into a snarl, disappointed that it did not snap the blade off at the hilt.

Many of the goblins most likely did not hear Irina over the noise, but several near the front lose the rhythm of beating on their shields as they attempt to digest Irina's promise. So far all continue to watch the battle though.

Party may act. Irina goes before Alma in init, so the enlarge person will complete before Alma's action.

Not wanting to risk incurring the wrath of the goblins, Irina finishes her spell, then readies her sleep hex for Alma's next successful attack, hoping to make it look like Alma took the ogre down in one blow.