For all the simulations created with EJS in this forum, you will be able to see the ejs source if you click "load ejs as signed applet".Please check out another category to view simulations created with EJS.

I guess you could try one of those existing bouncing ball expressions, take every constant built into the expression and pick-whip it to a slider value. Then you have to change the sliders every moment the ball gets kicked.

You can download the source code by your self, you will find up the applet option allowed you download source code, choose first download file and after click Get files for offline useI attach image explain how you download source code for any applet in NTNU.

Hi Guys,I am also new to this forum. I want to know more information from your site. I want to learn more in physics so only I joined here. Hereafter I will ask more questions now only I started reading your blog so I can’t able to ask more questions now itself. Now I have clear idea about kinetic energy and how to calculate the coefficient of restitution. Thank you keep posting more information. -*-

<center><font size=+4>Bouncing Balls</font><applet code="bouncing.class" width=600 height=300 codebase="/java/bouncingBall/"><param name="Reset" value="Reset"><param name="Start" value="Start"><param name="Vlabel" value="Initial Velocity="><param name="Vunit" value=" m/s"><param name="Vratio" value="Vo/Vi="><param name="Time" value="Time(s)="></applet></center><p>Some balls bounce better than others.<p>A particular ball can be characterized by its<ul><font color="#0000FF">coefficient of restitution:</font></ul>The ratio of its rebound speed V<sub>f </sub>to its collision speedV<sub>i</sub><ul>when its bounces off a hard, stationary surface that can't move.</ul><ul><font color="#0000FF">coefficient of restitution r = V<sub>f </sub>/V<sub>i</sub></font></ul>Scientists have found that, for most balls, this speed ratio<ul>remains constant over a wide range of collision speeds.</ul>The amount of kinetic energy transformed at impact is called<ul>the collision energy (become thermal energy).</ul>This java applet shows you the effects due to<ul>different coefficient of restitution.</ul><hr WIDTH="100%"><p>1. You can enter different value of coefficient of restitution as(Vo/Vi).<ul>Then, press return key to start the animation.</ul>2. You can change the initial velocity Vx of the ball.<ul>Click near the tip of <font color="#0000FF"><font size=+1>bluearrow( represent</font></font> its velocity)<ul>and drag it left/right.</ul></ul>3. You can change the initial height (drag it up and down with mouseleft click)<p>4. Press Start button to start/restart animation.<ul>The animation will stop automatically when it bounces off the screen.</ul>4. Press Reset button to reset parameters to its default value.<ul>It also clear the screen.</ul>5. Press the mouse button to pause the animation<ul>If you click the left mouse button,<ul>animation will resume when you release it.</ul>If you click the right mouse button,<ul>you need to click it again to resume.</ul></ul>6. The mouse coordinate (X,Y) will be shown when its inside the window.<ul>You will know the timing t from (X and velocity Vx)</ul>

Hi, I know this is old but could anyone compile it for me...i want keep and use it offline. Thanks in advance.