I don’t know about you, but I have always had a spot in my heart for the RPG; more specifically, the RPGs and JRPGs of the past. I started playing video games with Super Mario World and Donky Kong Country, but I found RPGs fascinating due to their more in-depth story and much more intricate gameplay. I attempted to play all that I could, and I managed to get my hands on some of the more memorable, and some of my personal favorites. Final Fantasy VI and VII, Legend of Dragoon, Secret of Mana, Chrono Trigger, are just a few of the ones I was honored to spend time with. Read the rest of this entry »

It has only been a few months since the much discussed and often yelled about GamerGate controversy started, but it feels like it has been going on for years. Maybe that is because, in simplest terms, it has. Read the rest of this entry »

ZombiU rose at the time of the Wii U’s launch and was meant to show off just what Nintendo’s latest console could do, specifically with its new and intriguing GamePad controller. With this in mind, Ubisoft implemented every way imaginable that one might use a device such as this efficiently in a zombie apocalypse. Some of the features that made it in make for some interesting gameplay. Others, however, not only fail to bring out the GamePad’s full potential, but act as an exercise in both frustration and pointlessness. Read the rest of this entry »

It is 1997 and Sega’s current console, the Sega Saturn, is floundering to say the least. With what started out as a horrid idea to announce at the first E3 in 1995 that the console had already shipped without warning, the Saturn was doomed from the beginning. Fast forward to 1998 and Sega was bound and determined to learn from their past mistakes. What came of this become what is still considered one of the best consoles ever, and one of the saddest stories in the video game industry in the Sega Dreamcast, which deputed in Japan of that year, and in America one year later in 1999. Read the rest of this entry »

“Without change there is no innovation, creativity, or incentive for improvement. Those who initiate change will have a better opportunity to manage the change that is inevitable.”- William Pollard

As this quote says, change is inevitable, and those who fight against it will have no say in just how that change affects the world around them. For gamers, or the gaming community, it has come to hold many interpretations over the course of just a few days, and has even called into the question the use of the term “gamer” altogether. Read the rest of this entry »

E3 2014 is now behind us and thankfully it has left a much better taste in gamer’s mouths than previous years. It was definitely a step up, mostly due to the focus that was laid on actual games. This has not been the case over the past couple of years, specifically during the final years of the most recent console generation and the inauguration of this one. Of course, I am talking about the current rise of the PS4, Xbox One, and yes, even the Wii U. Read the rest of this entry »

The first episode of Telltale’s The Walking Dead shot a jolt of energy back into adventure games. Episode 2, Starved for Help, continues the story that A New Day started a couple of months ago. While this is a continuation of Telltale’s story, we see just enough of a shift in certain gameplay mechanics to give gamers a different type of experience. More action and fewer puzzles drive the gameplay, and the story elevates the plight of the characters to a much more terrifying level. Read the rest of this entry »