Drakerys is a miniature game set in a medieval-fantastic world. New players, we know you are asking: what does that mean? Seasoned players are asking: Yeah. So, whats new about that?

For all you new players, that means you lead fantasy armies made of Dwarves, Elves, Orcs, Human knights or Barbarians against each other. Objectives are selected for each army, miniatures are set, the battle is resolved according to the rules and the first army to reach its objectives wins. Just like the toy soldiers Grandpa used to play with as a child, but with beautiful miniatures and rules made for adults. This is a game of ambition and strategy, far richer than any average board game.

Seasoned players may already know such games. Game characteristics, army building, strategy and victory conditions are terms we are used to. Elves and Dwarves are like a distant family to us but, thanks to Hollywood, can now be introduced to everyone and everyone is a potential game partner. So, why should you choose Drakerys? For THESE rules and for THIS universe.

Because it rules! Rules are what make a game last, and we all want your investment to keep you entertained for as long as possible. Drakerys rules were created to be readily understood by new players, who will discover some game mechanics used in many fantasy games. As such, it is a perfect introduction to the genre. Along with these core mechanics, original new features make it exciting to play while still being easily understood. In future designers notes well explore all of the new features.

The first one to know is the Time Path.

In Drakerys, battle units use Action points to perform various feats, like moving, charging, attacking or casting spells. The more spectacular a feat is, the more Action points it requires. Each time a player uses an Action point, he advances his army token one space on the Action Wheel, and the active player is always the one whose army token is last on the wheel. So, a daring player could order one of his units to perform a truly amazing feat, using 3 Action points in the process. Then it would be the other players turn to play, having up to 3 Action points to spend in any way he wants until his opponent plays again. He would activate three units with basic feats, for example, possibly gaining a tactical advantage by making his army march on precious elemental sources. Once you play with the Action Wheel, any turn-based or alternative activation-based game seems, well, as old as the toy soldiers Grandpa used to own.

Lets talk about the planet! In Drakerys, elemental beings born of Air, Earth, Fire and Water have a key role. The storyline opens on a classic setup. As the first campaign will begin, Drakerys is already changing as ancient energies make the very world evolve in unpredictable ways. In Drakerys, the battlefield is not just a random area to conquer. Its a part of the plan, a force you can either play with  or against. But beware of the enemies you make.

Tabletops / Miniaturen

Drakerys is set in a fantasy world where Dwarves, Elves, Orcs and Humans reign over ancient kingdoms. Elemental magic created the world and went to slumber for centuries, leaving myths about dreadful and marvelous creatures ruling over the living. Everybody knows fairies and trolls are just stuff of legends, right? Wrong! A few weeks ago, an adventurer awoke a powerful dragon and triggered a chain of events leading to the destruction of an empire. Magic is returning in a world shaken by sudden c... (vollständige Beschreibung)

The legend tells that Drakerys, our world, was born from the fury of elemental energies tamed by primordial dragons. When the dragons fell asleep, their Elf, Human, Dwarf and Orc servants stood to fight and created the empires we know today. Centuries went by and Drakerys forgot the fury of its origins.
Today, the elemental messengers announce the return of magic and dragons, and a new era of battles. Old empires topple and armies rise to answer the call of new heroes. ... (vollständige Beschreibung)

This box features everything players need to assemble an orc champion chosen among three: Bekha the time priest, Induna the shaman or Sakil the warrior. And if youre brave enough, mix the parts to create your own orc champion!

Every Ashral Orc is a warrior at birth. Building your own weapons and using them is part of the rite of passage to adulthood. And then, all it takes is a war call to take arms and bring destruction to the kingdoms ene... (vollständige Beschreibung)

Brutes are warriors among warriors, the elite troops sent to prevent any threat and lead the decisive assault against the enemy. Their rage is a stuff of legend on Drakerys and only a few can resist thei... (vollständige Beschreibung)

The best warriors, and sometimes puny ones with a strong link to the spirit world, are chosen to become champions of the Ancients. They are bestowed with raw power from the elder spirits and become like demigods among their br... (vollständige Beschreibung)

This box features everything players need to assemble an Aurium dwarf champion chosen among three combinations: Banrim the exorcist, Duke Amdir or Noctis the stalker. Three heads and a cape add for more customization options!

When other armies requires conscription or random enlistment, the Aurium Dwarves keep a professional army, with a quality standardized equipment. Thats the difference between having a ragtag band of fighters, warriors and bar brawlers, and square units of ... (vollständige Beschreibung)

Enforcers are the troops the Aurium send to their indelicate customers, the ones to keep the convoys and escorts the Dwarf castes nobles. Theyre nice and professional until their boss says kill. Then, its still professional, but n... (vollständige Beschreibung)

This box features everything players need to assemble an elf champion choosing from three: Minvis the ranger, Salik the warmaster or Zandaraï the archmage. The head can even be selected among two: with or without a hood!

Crows come in murders, and the Avaren Crows are no exception. These warriors are specialized in guerrilla tactics, moving around, dodging hits, aiming at weak spots and moving again to their next target. If driven properly, a firs... (vollständige Beschreibung)

Blood Banes are Avaren shock troops, the one the warmasters call when raw strength is needed. These warriors owe their name to the potent blood magic running through their veins and giving them an unnatura... (vollständige Beschreibung)

For centuries, Void Runners were known as the master assassins of the Avaren people. Since the Maelstroms return, however, they seem to enjoy a new power of their own: the ability to manipulate illusions and... (vollständige Beschreibung)

Dragons can join any army. Like tyrants, dragons are bloodthirsty and powerful. Recruiting one in your army is a promise of fear and mayhem for the adversary, but beware, dragons are capricious and may ask for sacrifice in return!

Isha the Dark Mother and Maëlan the Maelstrom Angel are both ageless entities bound to primal energies themselves. They share great powers and stories, and both count amongst the more powerful creatures of Drakerys. They can join any army.

A single box, three Irosian heroines! This box allows the assembly of one army leader for Irosia chosen from the three: Celeste the magician, Eorann the prowler, and Karya the paladin. Players can even get a maximum customization level with three different heads and a cape!

What can anyone expect from minotaurs, especially armored ones? Brutality! Minotaurs are elite troops for the Irosian Empire and lead devastating charges against opponents locked up by their conscr... (vollständige Beschreibung)

The Dragon Order of Irosia studies esoteric subjects of all kinds and, lately, the way elemental and living beings could merge to achieve the next step of perfection. Being righteous warriors fused with elemental energies,... (vollständige Beschreibung)