I love when i get to be involved in a feature from the very early concept to the fully finished product. For MyKonami I was tasked with creating the UX flow of the entire feature. Below is the final animatic that I delivered which showed the entire flow of the feature

Once the UX flow was approved, the concept artist came up with the look and feel of the Hopper and Horn. My task was then to take the concept model, surface, and render the 3D elements that would then get handed over to the production artist, which would comp it along with their 2D art. The image below shows my 3D model on top with the final comp that was done by our production artist.

For this image i was responsible for the modeling, surfacing and rendering of the 3D elements which then got comped by our production artistswww.jose-f.com