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a mod to unify all ingots/ores/etc; with: AE2, Immersive Engineering, Mekanism, IC2, Thermal Expansion, and a lot more Integrations.

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a mod to unify all ingots/ores/etc; with: AE2, Immersive Engineering, Mekanism, IC2, Thermal Expansion, and a lot more Integrations.

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

Can I use this in a mod pack?
Yes! Don't ask for permission, you already have it. If you want proof, just send people to this FAQ .

The API is now included in the standard mod download zip in the api folder, this is not required to play the mod, it's a developer resource. If you have questions, or wish to do things that are not presently supported by the API, please talk to me on IRC. Please avoid including API class files in your releases, doing so could potentially cause issues when new functions are added in future builds.

You can download the Facade Proxy Source Code, I created using the Source code From Buildcraft here , this FacadeProxy is based off of code copied from inside of Buildcraft and is released here with IFacadeProxy, and IFacadeTile which can be used to make it work. This code is released under the Buildcraft license, and is not required to use facades in-game, its merely a developer resource.

Applied Energistics 2 mod 1.11.2/1.10.2 is a mod designed to improve and automate the process of storing items in Minecraft using modern computer systems.

As a popular mod and often used in large mod packs such as Feed The Beast, Tekkit, Sky Factory 2, Agrarian Sky 2, … Applied Energistics is always the first choice of mod packs makers in sorting and storing items. This is a sci-fi / futuristic themed mod, so it is difficult for you to understand in a short time when a beginner to use, but once you understand the basis, you will understand how useful Applied Energistics is. Items can be kept in the ME Drives with different storage capacities and there is an automated system in the ME Drives that can use can craft items for you. With these gadgets, you can save tons of time and effort in finding the right kind of resources that you need.

After the successful Applied Energistics 1, the creator had developed Applied Energistics 2 with improved functions. With a new energy system called AE included in the mod, now you will no longer have to install a mod related to energy to use Applied Energistics anymore (but you should still install a power supply mod to use AE more comfortable). Applied Energistics 2 can be integrated with any mods, as Applied Energistics is made to be used in large mod packs; you will feel that the storage, management and manufacturing becomes a lot easier and simpler. Only usable for Minecraft version 7.1.10, and you need to install Forge Mod Loader before use.

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

a mod to unify all ingots/ores/etc; with: AE2, Immersive Engineering, Mekanism, IC2, Thermal Expansion, and a lot more Integrations.

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

Can I use this in a mod pack?
Yes! Don't ask for permission, you already have it. If you want proof, just send people to this FAQ .

The API is now included in the standard mod download zip in the api folder, this is not required to play the mod, it's a developer resource. If you have questions, or wish to do things that are not presently supported by the API, please talk to me on IRC. Please avoid including API class files in your releases, doing so could potentially cause issues when new functions are added in future builds.

You can download the Facade Proxy Source Code, I created using the Source code From Buildcraft here , this FacadeProxy is based off of code copied from inside of Buildcraft and is released here with IFacadeProxy, and IFacadeTile which can be used to make it work. This code is released under the Buildcraft license, and is not required to use facades in-game, its merely a developer resource.

Applied Energistics 2 mod 1.11.2/1.10.2 is a mod designed to improve and automate the process of storing items in Minecraft using modern computer systems.

As a popular mod and often used in large mod packs such as Feed The Beast, Tekkit, Sky Factory 2, Agrarian Sky 2, … Applied Energistics is always the first choice of mod packs makers in sorting and storing items. This is a sci-fi / futuristic themed mod, so it is difficult for you to understand in a short time when a beginner to use, but once you understand the basis, you will understand how useful Applied Energistics is. Items can be kept in the ME Drives with different storage capacities and there is an automated system in the ME Drives that can use can craft items for you. With these gadgets, you can save tons of time and effort in finding the right kind of resources that you need.

After the successful Applied Energistics 1, the creator had developed Applied Energistics 2 with improved functions. With a new energy system called AE included in the mod, now you will no longer have to install a mod related to energy to use Applied Energistics anymore (but you should still install a power supply mod to use AE more comfortable). Applied Energistics 2 can be integrated with any mods, as Applied Energistics is made to be used in large mod packs; you will feel that the storage, management and manufacturing becomes a lot easier and simpler. Only usable for Minecraft version 7.1.10, and you need to install Forge Mod Loader before use.

Applied Energistics is a Mod (nicknamed AE) that focuses on creating a compact, easily accessible and considerably extendible storage system called an ME Network . The "ME" stands for "Matter <-> Energy" - the premise being that items added to the system are converted into energy and stored in a digital energy form before needing to be used again, whereupon they are converted back into matter.

In addition to providing a potentially attractive solution to storage, the storage network can later be expanded to include the capability to craft recipes-on-demand. A comprehensive automation system may also be added, with the capability to interface with nearly any machine, no matter what mod it belongs to, with basically no limit to the number of machines that can be added. In addition, this automation system can be used in conjunction with or in place of other automation mods like BuildCraft Pipes , Factorization 's Routers , Thaumcraft 3 's Golems and so on, depending on the Player's preferences.

A basic ME Network starts with an ME Controller powered by a reliable energy source ( EU RF or MJ ) and an ME Drive or ME Chest with a Storage Cell inserted to be functional. Although the chest's storage capacity is limited to one Cell, it has it's purpose. The ME 1k Storage cell is the smallest and easiest to craft to get started, and can easily be upgraded to an ME 4k Storage cell as needed in time. Finally adding an ME Access Terminal will give access to the Network's inventory. The layout of the components is versatile as long as they are touching each other or connected using ME Cable or ME Covered Cable .

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

a mod to unify all ingots/ores/etc; with: AE2, Immersive Engineering, Mekanism, IC2, Thermal Expansion, and a lot more Integrations.

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

a mod to unify all ingots/ores/etc; with: AE2, Immersive Engineering, Mekanism, IC2, Thermal Expansion, and a lot more Integrations.

This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.

Can I use this in a mod pack?
Yes! Don't ask for permission, you already have it. If you want proof, just send people to this FAQ .

The API is now included in the standard mod download zip in the api folder, this is not required to play the mod, it's a developer resource. If you have questions, or wish to do things that are not presently supported by the API, please talk to me on IRC. Please avoid including API class files in your releases, doing so could potentially cause issues when new functions are added in future builds.

You can download the Facade Proxy Source Code, I created using the Source code From Buildcraft here , this FacadeProxy is based off of code copied from inside of Buildcraft and is released here with IFacadeProxy, and IFacadeTile which can be used to make it work. This code is released under the Buildcraft license, and is not required to use facades in-game, its merely a developer resource.