Product Description

Includes the intro level First Money, which identifies money names and values, Spending Money, where the user goes from store to store to buy things on a shopping list, and Making Change, our most advanced money program where the user is a store clerk. All three programs offer both US and Canadian currency options.

Voice prompts and graphics cue users through three segments: Money Names, Equal Value and What’s it Worth. Each segment includes a teach (step-by-step instruction) and quiz option.

Money Names shows values and names for each coin and bill.

Equal Value illustrates that different combinations of coins and bills can equal the same value.

What’s it Worth asks students to add up varying groups of money.

Spending Money features great money graphics with options for US or Canadian currency, scanning capabilities and options for automatic or instructor-selected shopping lists.

In Spending Money, users browse through eight stores in a "money mall" and buy products like sweaters or soft drinks. They select appropriate bills and coins and receive change back. Separate exercises let students practice their money handling skills, with the teacher choosing...Read More ...

Includes the intro level First Money, which identifies money names and values, Spending Money, where the user goes from store to store to buy things on a shopping list, and Making Change, our most advanced money program where the user is a store clerk. All three programs offer both US and Canadian currency options.

Voice prompts and graphics cue users through three segments: Money Names, Equal Value and What’s it Worth. Each segment includes a teach (step-by-step instruction) and quiz option.

Money Names shows values and names for each coin and bill.

Equal Value illustrates that different combinations of coins and bills can equal the same value.

What’s it Worth asks students to add up varying groups of money.

Spending Money features great money graphics with options for US or Canadian currency, scanning capabilities and options for automatic or instructor-selected shopping lists.

In Spending Money, users browse through eight stores in a "money mall" and buy products like sweaters or soft drinks. They select appropriate bills and coins and receive change back. Separate exercises let students practice their money handling skills, with the teacher choosing if the student pays with coins or bills and if the exact amount is required. In the shopping option, the teacher decides how much the student has to spend.

Making Change is Attainment's most advanced level money software program. Revised with new money graphics and scanning capabilities. Users function like a store clerk, entering purchases and giving back change. The program randomly generates hundreds of purchasing situations, each time showing an amount due for the purchase. Students then count money given for payment and enter the value on the keypad. The "cash register" then shows the change due. The "cash drawer" appears and the user gives back change, just like a store clerk.