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Welcome to the Quake II for MS-DOS port.
By Neozeed, [HCI]Mara'akate, and sezero.
+-----------------------------------------+
| Table of Contents |
| |
| 1 - What's Required? |
| 2 - What works? |
| 3 - What works but needs more testing? |
| 4 - What doesn't work |
| 5 - Tips and other misc. info |
| 6 - 3DFX Notes |
| 7 - Links and Credits |
+-----------------------------------------+
1 - What's required?
---------------------------------------------------------
* Pentium 1. At least a 200MHz to play it at ~20-30fps.
* At least 48 MB RAM. More for larger mods.
* LFN TSR. Use the included DOSLFN.ZIP (can be loaded high with LH DOSLFN.COM)
2 - What works?
---------------------------------------------------------
* VGA (320x200 and 320x240)
* SVGA (Banked and LFB)
* 3DFX OpenGL rendering.
* Mouse
* Keyboard
* Sound Blaster and Gravis UltraSound family
* CD-ROM music
* OGG and WAV music
* Networking (You need a packet driver)
* Loading/unloading video driver and game DLLs in DXE3 format.
3 - What works but needs more testing?
---------------------------------------------------------
* Playing in a Windows 9x DOS box.
* Several PCI sound cards like AC'97 or HDA (run with -sndpci)
* Mouse wheel support. (see info below.)
* Hor+ FOV scaling. (see info below.)
4 - What doesn't work
---------------------------------------------------------
* Playing in a Windows NT NTVDM DOS box. If you must, +set sw_mode 1.
* Software Renderer: TGA files from maps that were only optimized for OpenGL.
* Some models from Whale's WODX server can crash the software renderer. I'm
assuming they're custom player models as I tried replaying the same maps
later and got no crashes. Until I can spot it, be on the lookout.
5 - Tips and other misc. info
---------------------------------------------------------
* Run /slist2 to get a gamespy list of active servers, or use the new browser
menu. Run /srelist to print the previous list. Use CTRL+C to abort.
* Don't use EMM386. If you get weird virtual alloc failed errors,
it's probably related to this.
* Use FastVid for some faster linear frame buffering if you a P1 or P2-era PC.
Download it at http://dk.toastednet.org/QDOS/FASTV110.ZIP.
* UNIRV can enable custom refresh rates. Great if you have a large CRT monitor.
Download it at http://dk.toastednet.org/QDOS/UNIRV142.ZIP.
* Gravis UltraSound users: If you have a "stuck" or "repeating" sound as soon
you load Q2DOS load Ultramid -Q then Ultramid -Q -F. If you don't have
Ultramid for some reason, you can get the fix (with a batch included) at
http://dk.toastednet.org/QDOS/GUSFIX.ZIP.
You also may need to set s_mixahead to 0.3 and use high DMAs.
* Make sure you are using the included CWSDPMI.EXE in your Q2 directory or you
may get some issues with running out of memory.
* To hear Ogg Vorbis or WAV tracks in game, rip the Q2 CD's audio tracks (2-11)
to track02-track11.* and put them in baseq2/music. For the mission pack
audio tracks, rip the Ground Zero CD's audio tracks (2-11) to
track12-track21.*. Don't bother ripping the tracks from the Reckoning CD,
as they're a mix of the tracks on the Q2 and Ground Zero CDs. Everything
else will be taken care of internally.
* Mouse wheel: The code is from HoT. If you use the latest beta version of
cutemouse, which is 2.1b3 (ctmouse21b3.zip), the wheel should work nicely.
We tested with the 2.0-alpha and 2.1-beta versions. We automatically detect
and use the wheel if it is present. To disable the wheel, use the command
line argument -nowheel.
- Note: As of cutemouse-2.1-beta4 version (cutemouse21b4.zip), the wheel is
not enabled by default: you must use their /O switch.
* Hor+ style field of view (FOV) scaling: Useful for widescreen resolutions.
Configured by new cvar fov_adapt: set it to 1 and your FOV will be scaled
automatically according to the resolution. It is enabled by default.
* MEMSTATS command will report available Physical and Virtual Memory in Mb.
You will notice the number will never rise, this is on purpose.
Please read the DJGPP FAQ @ http://www.delorie.com/djgpp//v2faq/faq15_2.html
for more information on how DJGPP and CWSDPMI work.
* Logitch MouseWare drivers in Windows 9x may cause delayed/missing mouse input
when played in a Windows 9x DOS box.
* Demos recorded from multiplayer can be run with timedemo 1 but to keep the
code simple it must be used with the demomap command instead of map. Demomap
will set the attractloop mode on which can be used as a hint from the client
that a demo is currently playing without having to hack between the server
and client. Starting a demo with demomap is easy, i.e. demomap demo1.dm2.
The extension must be incldued.
6 - 3DFX Notes
---------------------------------------------------------
* Please refer to readme.fx for more details.
7 - Links and Credits
---------------------------------------------------------
Follow neozeed @
http://virtuallyfun.superglobalmegacorp.com/
Follow maraakate @
http://dk.toastednet.org/
Various code from
* cURL -- (http://curl.haxx.se/)
* DJGPP community -- (http://www.delorie.com/djgpp/)
* Gamespy SDK -- Released publically in 2014.
* ggorts -- Ported 3ZB2, Action, Chaos, and DDay to Q2DOS. Banked VGA code and
Planar mode help. 3DFX/MesaFX help.
* Glide Open Source Project -- (http://glide.sourceforge.net/)
* Knightmare -- Ref_soft and ref_gl help, Quake 2 3.24 updates.
KMQuake II (http://www.markshan.com/knightmare/)
* Mesa -- (http://mesa3d.org/)
* Mpxplay PCI Audio library -- (http://mpxplay.sourceforge.net/)
* Mpxplay code importing by Ruslan Starodubov (http://sound-dos.ucoz.ru/)
* OGG/Vorbis -- (https://www.xiph.org/)
* RayeR -- Various DJGPP v2.05 upgrade help, MTRRLFBE (http://rayer.g6.cz/)
* R1CH -- R1Q2 (http://old.r1ch.net/stuff/r1q2/)
* Sage by Daniel Borca (http://www.github.com/dborca/sage)
* Sezero -- WATT32, DJGPP 2.05, 3DFX/Mesa, and several other help.
uHexen2 (http://uhexen2.sourceforge.net/)
* Yamagi -- Updated game code from YamagiQ2 (http://www.yamagi.org/quake2/)
* Berserk, CDawg, Pat Aftermoon, Anthony Jacques, David M. Pochron, Dopefish,
GuyP, Jitspoe, MH, MrG, NeVo, Skuller, Riot, Psychospaz, Pooy, Sul,
and others.