Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.

The value of craft after software sounds rampant sometimes, expressing the freedom of escaping repetitive taps and clicks to accomplish some assumed tasks. Mixing media, electricity, electronics, mechanics and inert objects Graham Dunning has realised a structured track/performance/open script in his “Mechanical Techno: Ghost in the Machine Music.” More than a proof of concept a machine music declination.

Isn’t ASCII Art a perfect form of “graffiti” in 2010s? The 8-bit aesthetics is among the strongest visual references connecting the analogue recent past with the omni-digital present, so why not adopt it to finally have some public art embedded in the present? In Varberg, Sweden, 2016, the GOTO80 crew (feat: Karin Andersson) did it, choosing (not by accident) the Mo Soul Amiga-font.

The relationship between Andy Warhol and personal computers (becoming quite popular during his last years) has been only partially investigated beyond his Amiga works. In November 2015, Sotheby’s sold his “Apple (from Ads)” (acrylic and silkscreen ink on canvas) for 910.000 USD, and in catalogue’s notes Warhol tells about his meeting with Steve Jobs insisting to give him one and showing him how to draw (even if still in black and white): “we went into Sean [John Lennon’s son]’s bedroom–and there was a kid there setting up the Apple computer that Sean had gotten as a present, the Macintosh model. I said that once some man had been calling me a lot wanting to give me one, but that I’d never called him back or something, and then the kid looked up and said, ‘Yeah, that was me. I’m Steve Jobs.’ And he looked so young, like a college guy. And he told me that he would still send me one now. And then he gave me a lesson on drawing with it. It only comes in black and white now, but they’ll make it soon in color…I felt so old and out of it with this young whiz guy right there who helped invent it.”

Minority Report comes closer… Three huge screens at Birmingham New Street railway station are scanning passers-by and play advertisements accordingly. http://www.birminghammail.co.uk/news/midlands-news/new-street-station-advertising-screens-9920400

Tag Archives: media

This book gathers the texts presented at the Sensing Place/Placing Sense symposium, hosted by the afo architekturforum oberösterreich during Ars Electronica 2012. The editors explain “Accountability Technologies” as visualisation, analysis and measurement →

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World of Warcraft (or WoW) is currently the most actively played massively multiplayer online game with about 10 millions subscribers. The dynamics that govern it are similar to the canonical rules of the online role-playing games: players, after creating a →

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Finally translated from German, this essay by Siegfried Zielinski is very involved with contemporaneity, and it presents a preeminent discourse on current media, taking into account their “relational” quality. Starting with →

Douglas Kahn is one of the most inspiring scholars dealing with sound and art. He’s able to accurately track historically compelling behind-the-scenes facts, while retrieving and connecting visionary trajectories →

The French Symbolist and proto-science-fiction writer Alfred Jarry proposed the term Pataphysics in 1893 to describe a kind of pseudo-scientific enquiry combined with a surrealist penchant for absurdity resulting in a science of imaginary solutions. Jarry’s Pataphysical Universe contains ideas →

The western imaginary about post-October revolution Russia and its liberated, flourishing cultural scenes is only partially supported by official histories. This unique book adds another important account →