(10-14-2015 10:35 PM)Esenthel Wrote: However please keep in mind that right now the recommended solution for playing around with shaders is getting the source license, until an integrated shader solution is developed.

(10-14-2015 09:29 PM)Esenthel Wrote: HWI is used automatically by the engine, no extra codes are needed.

I feared so. :x
I don't have any performance improvements, in fact it is slightly worse. I have a scene with lots of bushes 2-3 types that are set to grass, and lots of trees (4-6 types). All have alpha test and solid materials.

HW Instancing works by issuing less draw calls, which means less overhead on the CPU.
This doesn't itself increase the FPS, but may increase the FPS, if your scene was limited by the CPU.

For example if the CPU can't keep up with rendering, then FPS gets lower, but with HW instancing enabled, CPU has less work to do, and in that case you can get higher FPS.

So by getting similar amount of FPS, it must mean that the scene on your hardware configuration is not limited by the CPU, but by the GPU.
Even if you're getting similar FPS, you still have more CPU left for game logic.

I've noticed only one problem: In DX10+ mode the animations not working since this update. The character is moved by the bone (for example in walking animation: up and down), but always in nonskinned pose. I'm using my old laptop right now, with some Intel HD Graphics 3000 (supports only directx 11.1 as I know). With DX9 its working okay. I hope its not an offtopic.

Did a quick test using the new version and my test level but the initial gains I though I was seeing in performance are probably just down to the fact that shadowing is disabled in the free version. Will wait for more feedback from licenced users of this version who can do a fair comparison.

@krokodilcapa:
Can you reproduce this issue in tutorials ("Animation" or "Game Basics")? Or in the Editor?
I've tried running them, also my game Dungeon Hero, but I don't have any issues like that.
Animations work fine.