Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

Graphics are cool, like it or not, it's a choice, and I was glad enough to find a horror game in Pixel Graphics. Sound is gorgeous, I have no regrets in saying the audio is what they put most efforts into. Atmosphere is 10/10, playing it in the dead of night with headphones is a delightful experience.But. You have a heckload of choices, making you think the game as replay-value, and each one subtly influencing the progress and the ending of the game. But this is not a game with multiple endings, it's more like a game with multiple point of views, because there is no ending. By no ending, I mean no 'ended' ending. A strict ending. Everything in this game is speculation. I respect the will of the devs to make a game's ending blurry, but making ALL the choices and the paths and the endings of a game blurry, when this game is based on scenario, it's just wrong."If you don't like it, you obviously don't know what's good" said some reviews. Well, I too can put seven thousands hints in a game, change some sentences so you think it impacts your experience and then give you the most shrugged ending of video game existence. I only finished Home once, but after seeing the reviews and the official site, I realized you need to only play Home once to know all the endings.

"This game will haunt you for a long time because you'll going to make theories about its end for a long time !"

This was a fun little diversion. i think it is important to think of it as being a throwback to an era where games required a little more imagination to enjoy than they do today for the most part. That's not a put down of either old or new games, just an observation that I think applies to this one in particular.

Some may feel it is laziness to leave so much to the imagination with the game's story but I found that a nice contrast to games that spoon feed you endings that often leave a lot to be desired. Of course, you may feel not being provided with a nice tidy well explained story leaves a lot to be desired but with this game it is on purpose. It is part of the design. Either you will appreciate this or not but it is what it is. I liked it myself.

This game struck me as more of a mystery with horror elements. This isn't a jump scares kind of experience at all. With the right mindset though, there is a bit of tension at times as you wonder what is going on or what might happen where you are about to go next.

If the above sounds interesting or appealing to you, my guess is you'll like it. Otherwise the above will have told you by now why you probably would not.

This is a very unique game that keeps you wondering after you have beaten the game. You walk around and look for clues and develop the story for your character. Its a horror story that is open ended all the way to the finish. You develop your own theories about your character and about what events have happened. The great thing about this game is that it keeps you wondering the whole time so you don't want to stop till you have reached the end. When playing it a 2nd time you get a whole new story that is not like you played the previous time. I really have enjoyed this game all the way to the end. Its a very simple game and if your into narrative adventures then this is the game you need to play. I really have enjoyed it and you will too.

If you love those random story generator things, and mad libs, you'll probably like this game. If you love watching people and trying to make up wild stories about them from their clothes and mannerisms, you'll probably like this game. If you can look at a pile of action figures and dolls and make up a story about how they came to be lying on the floor in the exact poses they're in, you'll probably like this game.

Otherwise, don't get it. The plot is basically non-existent unless you actively try and make it up yourself as you go along.