This course demonstrates how to create a textured 3D model from a set of reference frames.

First, we learn how to shoot perfect reference frames. Some tips and tricks are shown to avoid unnecessary problems later during tracking.

In chapter 2, these reference frames are tracked with 3DE4s automatic reference frame tracker. For this purpose, two different tracking approaches with their individual advantages are shown, the semi-automatic and fully- automatic approach.

The last part is all about using reconstructed 3D points and cameras to create a detailed textured 3D model with just a few clicks.