an updateadded some terrain and a rather large bit of water to simulate a river, lake and swampy areaadded a number of buildings more ( mostly just copy/rotate/paste ) and a dock area near the bridge ( I hope to have a boat that works )all buildings have interiors and are laid out to form maze-like paths with multiple ways to get around

large areas of water tends to kill framerate faster than adding geometryafter I finish up the city, I'll begin overloading the map with mapmodels until I 'break' it and fframerate dies off.