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Fantastically fun. Probably the most polished, fun thing I've played from LD. Usually I play for a few minutes until I get the idea, then move on. This one had me hooked until I had all the upgrades and all but 2 of the achievements.

By the way, if you ever want to work this up into a post LD version and you want someone to make the music for it, I would be all over that. Have a look at my music page if you like: http://sites.google.com/site/petersilk/

Insanely fun for a 48h game. Kudos to you for that. Max height I got was 700M before I got frustrated by those stray bullets that have no business being where they are... you know which ones.
Still, most fun game I've played yet.

Compulsive, and very solid. The scrolling speed at the start is IMO too fast for beginners until you get about halfway through the upgrades, though. It'd be nice to see new content introduced as you get higher up, and a height indicator during gameplay would help when you're going for those height achievements!

Very nice! Feels very well polished and the random generation of levels gives excellent replay value for a game which involves (by necessity) dying repeatedly. The drive to upgrade everything coupled with the achievements gives players goals to aim towards, which is also very good. All around good entry.

Really nice, extremely impressive. I did nail down one of the things that was causing so much difficulty for me though: the bullets don't go exactly where you click. They go off to the left somewhere, makes it very difficult to hit things while still concentrating on jumping.

I have seen various variations of this gameplay style.
But this is probably one of the very best.
I enjoyed it a lot.. I manged to make it to 951M before moving on to my daily goals. I have to say I'm impressed by the lvl of polish you managed in such a short time.
The upgrade menu, the title screen, the graphics..
It all seems very pretty and well made.
Great work.

Mmm. Quite slick-looking, and with all the right bells and whistles. Addictive too. I think the mouse aiming is unsuitable though, makes it hard to shoot straight when you need to - which is most of the time. A simple left/right/up firing scheme using buttons would probably have been easier on the player. Hit kickback was the biggest thing that kept annoying me though, and eventually made me stop playing. It's not as bad as in Castlevania, but almost... in a slightly different way. Would have been nice if the upgrades allowed me to actually decrease the bounce strength there, by a significant amount. I thought that would happen, but doesn't seem like it. I still fly all over the place directly on impact, and usually end up in a hole. Also the music gets tiring with all the slowly decaying notes blending into each other. Tiny tweaks, but they would make it a lot more enjoyable. Very nice effort for a 48h compo, definitely.

That was genuinely lots of fun! I have to say, it's a bit unfair that you accidentally got a popularity boost from having a popular "let's player" play your game: http://www.youtube.com/watch?v=u63smcWLpYQ

Still, the game deserves all it's merit. It was really fun, I played it for quite a while. The graphics were pretty good for a 48 hour game, and so were the sounds. There should be a way to remove the diamonds from the game after you have all the upgrades, since they're so distracting. The whole fast paced run-jump-shoot mechanic worked very well. Excellent job!

Very polished game, all around! I loved the graphics and gameplay the best. I played long enough to buy all of the upgrades, and got all of the achievements except for the 750m and 1500m ones. Protips: First order of business is double jump. The weapon upgrades helped surprisingly much, especially in terms of gem take.