Hello everyone! Welcome to my No Jump speedrun through Halo 1. As you may have guessed, the goal of this (segmented) speedrun was to make it through the whole of Halo 1 without ever jumping. I got the idea from “quadrazid” of the Half-Life community. After he completed Half-Life and Opposing Force without jumping, I was curious to see if it would be possible to complete Halo 1 in this fashion. Given the large number of obstacles in this game that require jumping to get past, it was quite the challenge to figure out. But with a little creativity and physics manipulation, it was possible. I hope you enjoy the run, as well as the problem solving aspect!

You have been our home, hang-out, and host for 7 solid years. When i heard you were closing your doors (but leaving a window open) i decided to ask scurty and slYnki to keep this masterpiece under wraps and wait until a very special day for its release. They had no idea this would be the day i was referring to when the request was made. I thought it fitting to go out on a ‘High’ note with what i believe is one of our most astonishing feats, set in Halo CE, and crafted by two of our highly respected and talented trixters. Halo 1 Done Segmented is not some old rehashed speed runs with a new coat of paint. It is the state of the art in Halo speed running. There are more new tricks and speedups packed in here than you would find in a dozen variety vids (i maybe exaggerating a bit since i am drunk on tears right now).

Ducain, High Impact Halo, this is our gift to you. We <3 you. We salute you. We will miss you.

~NOKYARD

For those of you not familiar with segmented speed runs let me bring you up to speed. Segmenting is a form of speed run which is very common in other games. For High Speed Halo it is Legendary only, reserved for special projects, allowing one project per game, and only when the time is right. All speed runs are a balance of risk versus reward. Do you attempt an extremely tricky high risk launch, with the possibility of scrapping the entire run, but rewarding you with a 24 second savings? Or, do you play it safe and go the long way around? Segmenting removes risk from the equation, leaving you with pure, and highly entertaining, reward. Our only other Segmented project was Halo 2 Done Segmented in 1:30:29 performed by Cody Miller, Scurty, Goatrope, Louis Wu, djDAP, and myself.

slYnki explains it further here.

Hello everyone! Finally, after several months of waiting, scurty and myself are very proud to bring you Halo 1 Done Segmented.

With segmented runs you progress through a certain point in a game, then save. Then you load up that save and continue until you want to save again, rinse and repeat. In Halo’s case, these save points are Checkpoints. The intervening period between one checkpoint or save point and the next is called a segment. Segments can be as short as five seconds or as long as five minutes. Segmenting allows you to attempt certain sections of games as many times as you want until it’s perfect, which of course allows for far more precision and more insane tricks than you would see in a normal run. Splicing/editing and carried-over weapons are a requirement of segmented runs, but the run must be one continuous effort. You must start the Level, and run through to the beginning of the next Level. Then splice all of the good segments into one run. Splicing in segments from other runs is not permitted. When you have all your segments, you basically just paste them together to give the illusion that it’s played in one fluid motion, though you will notice the video skip at the start of each new segment. This is what scurty and I did for this project.

The back story to this project is mercifully brief, so you can dive into the run(s) quickly. After the completion of Halo 2 Done Segmented, the idea for a similar run through Halo 1 was up in the air, but never went anywhere. Then one day, long after H2DS was released, after a near two year absence from the community, scurty returned to the forum. Not long after, he sent me a private message asking if I wanted to work on a secret project with him, and I agreed immediately. We tossed up a few ideas, but eventually settled on a segmented run through Halo 1 on Legendary, being that Halo 2 received the same treatment. We started testing levels that same day, and just under two months later, Halo 1 Done Segmented was complete.

Two months is a surprisingly short period of time, which is not proportionate to the amount of effort we put into this. Even though the both of us lead busy lives, we still managed to find the time to work on this project every single day for almost two months. Whether we were discussing routes and tricks or testing levels even briefly, we were at it every day. I expected the both of us to go mad within days, but we stayed enthusiastic through it all, even the low points. scurty definitely ran into a few segments that frustrated him (including one that took three days to get right), and more than a few frustrated me. But we never went at each others throats, and I don’t remember a point where we considered giving up or even taking a break, because we were always having fun, and now our hard work has paid off. Enjoy!

~slYnki

When done viewing, please click the “Discuss this Speed Run in our forums” link and leave comments our new forums.

Features the new route for the first area on Halo-Halo, an improved reactor room on The Maw and a new route for Silent Cartographer. There’s little improvements to levels like Guilty Spark, Truth and Reconciliation, Assault on The Control Room and The Library as well.

scurty shows that you don’t need to fire a single shot or use any ‘nades to complete the a run of The Silent Cartographer, and in so doing sets a new Pacifist record. He gets through the door only after a few tries, makes an amazing dash for the invisiblity, and gives ‘Goldie‘ a little taste of warthog. All told, its just 5:49.

Back in the days when funky beats, on-screen text and speedups were all the rage, Goatrope released this video showcasing a zero-shot run of the Silent Cartographer. Because of the fast-forwards, its difficult to get an official time. Theres no equivalent or better run out there though, so Goat can still safely claim the record.

He has a little trouble getting past the door to the Cartographer complex, then neatly drops onto the oversheild, grenade jumps up to the active camo and slips past the rest of the Covenant. Then to finish, he gives Goldie some plasma to the face and has a grenade fight with the camo Elites.

Check out the video above, revel in the days before HSH regulations and see if you agree with Goat’s taste in music!

Devin Olsen and I (goatrope) got together this weekend and managed to crank out a Legendary Co-op run of Silent Cartographer in 3:29.
-
Here’s a link to Goatrope’s Youtube copy if you feel like giving him views.

Halo CE The Silent Cartographer 2 Player Legendary in 3:29 by Devin Olsen and goatrope

“djDAP & CRI BaBI sweep The Silent Cartographer Co-op with 4 runs that make use of the Dual-Cutscene glitch. It’s a bit confusing to watch, but it makes for a quick exit, as you do not have to fight your way back up the Level. A similar glitch can be seen in scurty and Nick’s latest Keyes Co-op runs.

Easy 3:41, Normal 3:44, Heroic 3:53, Legendary 3:50.”

Halo CE The Silent Cartographer 2 Player Heroic difficulty in 3:53 by djDAP and CRI BaBI

“djDAP & CRI BaBI sweep The Silent Cartographer Co-op with 4 runs that make use of the Dual-Cutscene glitch. It’s a bit confusing to watch, but it makes for a quick exit, as you do not have to fight your way back up the Level. A similar glitch can be seen in scurty and Nick’s latest Keyes Co-op runs.

Easy 3:41, Normal 3:44, Heroic 3:53, Legendary 3:50.”

Halo CE The Silent Cartographer 2 Player Normal difficulty in 3:44 by djDAP and CRIBaBI

“djDAP & CRI BaBI sweep The Silent Cartographer Co-op with 4 runs that make use of the Dual-Cutscene glitch. It’s a bit confusing to watch, but it makes for a quick exit, as you do not have to fight your way back up the Level. A similar glitch can be seen in scurty and Nick’s latest Keyes Co-op runs.

Easy 3:41, Normal 3:44, Heroic 3:53, Legendary 3:50.”

Halo CE The Silent Cartographer 2 Player Easy difficulty in 3:41 by djDAP and CRIBaBI