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Deus Ex DLC Offers A Different Boss Experience

While great, the boss fights in Deus Ex: Human Revolution drew the ire of fans who wanted to play stealthily.

While you can approach most of the game from a stealth/non-lethal standpoint, the boss fights require that you kill the enemy, and you really have to utilize some heavy firepower. So in this way, it was viewed as a definite design and pacing flaw.

But if you'd like to see a Deus Ex boss encounter where you can actually subdue your foe with a non-lethal takedown, you need to pick up that new DLC, "The Missing Link." It adds 5 hours of gameplay and finds protagonist Adam Jensen stripped of all his weapons and augmentations so obviously, stealth will be essential. And as for the boss; listen to what Eidos Montreal production coordinator Marc-Andre Dufort had to say:

"We have a boss battle at the end, but it's different from the main game boss battles. You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."

What you may not know is that the boss fights in Human Revolution were actually outsourced to Grip Entertainment, and they admitted they weren't all that familiar with the Deus Ex universe. Our only question is: why would a studio outsource one of the most important components of a game?

Comments (14 posts)

I can forgive them for outsourcing the boss fights as long as Eidos NEVER makes that same mistake again! Eidos were probably working crunch hours and had no other choice but to outsource the boss fights so they could work on stealth elements/the story/hacking/etc.

What exactly is wrong with taking out your guns and blasting the bosses to smithereens? I did just that in MGS4 and it was pure epicness. How is it a bad thing all of a sudden? Some gamers can be so petty.

It's not a bad thing, per se. But then again, MGS4 isn't an RPG. An RPG should let you approach anything with whatever style you choose, which is why the Deus Ex fans were annoyed at the boss fights forcing the game down the action route.

Nothing, but the DX series has always been about having the option of using stealth or combat play styles so there is something wrong with forcing combat down players throats during boss battles when the rest of the game gives you options for stealth.

If there is a DX4, which after the success of DX:HR it's pretty much a guaranty, I really hope EM develops the whole game in house. I have no idea why they would outsource a major part of the game to a studio that is not familiar with Deus EX. I hope they don't do this with Thief 4.

... Also, if you play the game 100% stealth as I do, you've hardly touched the lethal weapons at all, or bothered upgrading them. So when I met the first boss I had to basically learn the weapons from scratch, and that boss were *not* tuned to be a tutorial target, to put it mildly.

Good to know that it's more in line with the rest of the game. But seeing the high critical acclaim of the game and now DLC, I'm anticipating a GotY edition of it. This news only confirms my decision to wait.

It is actually possible to finish the boss fights (I assume all only tried on Jaron) just using the stealth type weapons such as the tranquilizer rifle. Of course it takes loads of shots and hiding alot!

In the cutscene yes, but it is an alternative playstyle if you want to do it. I mean on the other bosses it literally hands you the weapons to kill the bosses before it anyways(rocket launcher before barrett for example).

so these have not been handed off to a 3rd party?THANK GOD!i still cant understand why eidos did that, i mean yea they were probably tight for time but its just asking for trouble!why craft a masterpiece by yourself, put so much time and effort in it, then let someone else ruin it.its like going to a 7 star hotel ordering their most expensive meal then spoiling it by smothering it in tomato sauce!