Start off by heading to the back of the ship, behind and to the right of the staircase. Bash the crates there to find the large egg. Carry it over to the cook on the left, hand it to him and he will join your party.

Next, head to the right and pull the sword switch at the end of the checkered path on the floor, dropping the remaining pieces of the floor and several cannonballs that will crash through iron bars on the right.

Rebuild the checkered path and push the crate of dynamite to the end of the path, then use Jack's compass to find the crate of bombs.

Carry one of the bombs back over to the right side of the deck and blow up the silver poles holding up the hammock where a pirate is sleeping. After waking up, this pirate will require music before he joins you, so switch to Scrum and strum his guitar a few times.

Switch to the newly awakened pirate and use his strength to rip open the bars on the cell in the back. The pirate inside will require a cooked egg, so head back to the left and grab the one that the cook made earlier and carry it back to the hungry man.

Make sure the dynamite is pushed all the way to the end of the path, raising up some broken machinery. Switch to the mallet-carrying pirate and bash the pieces back into working order, pulling the cage off the dynamite.

Finally, grab a torch and light the dynamite to blow the cage to pieces, then build the debris into a ladder up to the next deck.

Head to the left of the upper deck and smash the barrel next to the iron bars causing a skeleton to pop out holding a stick of dynamite. Grab a torch and light it to open an entrance to the left side of the deck. Go through and switch to the strong pirate and pull the orange handled on the bars there.

Run back to the right and jump onto the overturned barrel there, rolling it back to the newly opened cell on the left side of the deck. Roll it on the switch there until a skeleton swings down holding a fuse. Grab one more torch and light it to open an exit to the ship's exterior.

Freeing the Voice

Walk over to the left side of the deck and smash the two lamps on the back of the lamp, then rebuild their pieces into the gears of the switch on the right. Pull the switch to shoot a geyser of water into the air.

Switch to your other character and ride the geyser up to the chain hanging from the mast above. Grab the rifle leaning up against the mast and shoot the target on top of the hanging anchor to the right.

Carefully jump across the swinging red platforms over to the platform on the right. Once there, smash the mechanism holding up the small lantern.

Switch back to Jack and run over to the right, rebuilding the debris of the lantern that just crashed down from above into a zip-line. Ride it up to the upper platform and pull the sword switch there to lower a rope.

Slide down the rope to the other side and drop down on the far-right side of the ship. Look for the skeleton to your left and grab the golden handle its holding.

Carry the handle down the stairs to the left and insert it into the switch there. Turn it until the man tied to the mast is down near the floor. Walk over and hit his ropes with your sword to end the level.

Minikit Locations in Free Play Mode

Minikit 1

Look on the far-right side of the lowest deck for a crate with an orange handle on it. Switch to a strong character and pull it open to find a Minikit.Minikit 2

Also on the far-right side of the lowest deck you'll find a red and black gate. Switch to Blackbeard and use his sword to smash it open. Inside, blow up the silver debris on the staircase and head upstairs to find a skeleton holding a golden knob.

Grab the knob and head back downstairs, inserting it onto the switch there. Turn the knob to open the bars in floor, uncovering another Minikit. Minikit 3

Head back upstairs and look for the blue crystal in the back-right corner of the room. Use a mermaid to shatter it and grab the Minikit inside. Minikit 4

Head to the next room and all the way to the left to find another Blackbeard-only gate. Switch to him and smash it open, then pull the handle on both three-barreled cannons to reveal another Minikit. Minikit 5

On the upper deck outside, you'll find four cannons that auto-target you. Smash the skeletons next to each one and grab its skull, jamming it into the cannon to make it backfire and explode. Destroy all four to nab another Minikit. Minikit 6

On the backside of the ship, near the guardrail, use a character with a hammer to fix the broken handle there, then turn it until the lifeboat dumps a crate onto the deck. Use Blackbeard to open it and find a Minikit.

Minikit 7

Head to the far-right side of the ship on the ropes above the mast, then switch to a mermaid and scream to break the blue crystal in the back-left corner, allowing Jack access to a zip-line. Ride it up to the platform above.

Switch to a lady and double-jump to the rope above, sliding over to the top part of the mast on the left. Once there, walk out on the narrow plank at the top to grab the Minikit. Minikit 8

Back on the deck below, use Jack's treasure compass to find the bottom-left item (a Minikit) on the radial menu. Follow the path to the very front of the ship and jump down below to grab the prize. Minikit 9

Head back to the right of the ship and switch to Blackbeard, allowing you to walk behind the other Blackbeard (who is using his sword to keep all other characters away). Pull the orange handle on the wall behind him. Inside, climb up the wall in the back and swing along the mesh on the ceiling to drop a group of blocks down to the floor below.

Rebuild those blocks into a crate and push it down the checkered path. Next, use Blackbeard to open the doors to the right of the crate to reveal a closet holding another Minikit. Minikit 10

Finally, jump down below Blackbeard and go through the open door there. Smash open the crate on the right to find a red jewel, then carry it over to the music box near the curtain in the back. Switch to a character with an instrument (or good voice, such as Philip) to open the curtains in the back, revealing the last Minikit.