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Today, I am proud to release a new tool. It is not another script editor or intro editor, but something that hasn't been made yet: A cry editor.

Features

Easy to Use GUI

Compatible with all ROMs and languages.

Speedy ROM Writing

System Requirements

Windows Xp, Vista, or 7

.Net Runtime v4.0

Change Log

Version 1.0 - Initial ReleaseVersion 1.1 - Fixed a bug that limited the length of the cries. New max length is 2.25.
Added online updates.
Added multithreaded writes to ROM.
Changes Audio Library to one without an advertisement.
Fixed a few grammar errors and bugs in the code.
Added more safety checks when writing to the ROM.

Hooray! Does this one automatically re-point to free-space?
Does it re-write the old cry with '0xFF' bytes in the case of a repoint?
What's it written in?
[and also, TS] I think that an apostrophe is supposed to be used in case of possession.

Hooray! Does this one automatically re-point to free-space?
Does it re-write the old cry with '0xFF' bytes in the case of a repoint?
What's it written in?
[and also, TS] I think that an apostrophe is supposed to be used in case of possession.

I have two questions:
1. Can i just replace in-game cries like just copy the offset of one Pokemon's cry and insert it into another?
2. Sorry for asking, but the application doesn't work for me. It says something about .NET, v4.0.30319.

__________________

Quote originally posted by anonymous:

Florges
It's a forest guardian that pities how bad a type Grass is, so it gets moves to help out Grass-types, but is smart enough not to be Grass-type itself. The appearance is simply mimicry to hide from humans.

Hooray! Does this one automatically re-point to free-space?
Does it re-write the old cry with '0xFF' bytes in the case of a repoint?
What's it written in?
[and also, TS] I think that an apostrophe is supposed to be used in case of possession.

I have two questions:
1. Can i just replace in-game cries like just copy the offset of one Pokemon's cry and insert it into another?
2. Sorry for asking, but the application doesn't work for me. It says something about .NET, v4.0.30319.

1. Not yet, but I'll add that support.
2. You need .NET runtime v4.0. Google it, and it should be the first link.

As of now, I'll be fixing the spelling error(s), speeding up the process of inserting, switching the audio library to one without an ad, and adding online updates. After I get those things out of the way, I'll add more "fun stuff" like pitch adjustment, possibly speed adjustment, cry swapping, and so on.

I should have said something about that. You cannot repoint the 25 pokemon between Celebi and Treeko. The game purposely loads the unown cry instead of using the cry table, thus not allowing those pokemon.

A-Cry v. 1.1 Released!

This version is a bugfix update, and fixes several bugs. Now all 8bit 11kHz cries can be inserted, and the limit by the game is 2.25, which is more than enough really. It also adds online updates, safer cry inserting, faster ROM writing, a new audio library without an ad, and several small bugfixes.

A-Cry v. 1.1 Released!

This version is a bugfix update, and fixes several bugs. Now all 8bit 11kHz cries can be inserted, and the limit by the game is 2.25, which is more than enough really. It also adds online updates, safer cry inserting, faster ROM writing, a new audio library without an ad, and several small bugfixes.[/URL]

How come when I replace a cry in Pokemon Emerald, there is always a glitch like when you are about to catch a pokemon, and when you go to bag, the screen goes blank or the game restarts. Can anyone help me?

Hmmmm... Try cleaning up some of the inside work files. Delete GBA WAV converter from the A-Cry folder, and go to your C drive and delete both temp.wav and temp.bin. If one of those doesn't exist, tell me.

Quote originally posted by atif:

Whenever I use a gen 5 cry, and I convert it, it says that I need to convert it. HELP.

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