Superfighters Deluxe is an upscale game
That means that the game does not need a one mistake in the maps who had a time ?
That will reduces the importance of the game ...
here's some mistakes of the maps in SFD including Zombie Nightmare , i did not want to tell the other official maps because...

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It's not because of low settings, maybe this drawing makes it more clear:

The light grey lines correspond to the blue lines, it's just light on the side of the metal structure.

Lets cut the crap, i know Grab will never be removed which is a damn shame, so Atleast impliment somekind of nerf to it, Like nerf the damage Done with The grab Punch which is Ridiculously overpowered, and maybe even make some sort of limit to how many times you can grab or something in that...

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That's one of my internal notes (kept in a textfile full of svengelska ) for development purposes. What is it doing here? :lol: Must have been in my clipboard :roll: . To answer myself (and anyone reading that cryptic note): Nope - you can't recovery roll after being knocked downed by a dive.

CueStick00Debris, SuitCase00Debris1, SuitCase00Debris2, and LightSign00Debris are all in the Objects category rather than the Debris category in the map editor.
On a side note, WoodDebris00D and WoodDebris00E are identical looking. Thought this was so minor it doesn't need a separate thread so I'm...

This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems.

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We do a tunneling check from the middle of your X-position to the gun's barrel. Anything between is hit (except teammates). We do a similar approach for melee attacks - even if your chain/axe/katana clips through a thin static wall you won't hit anything behind the wall.
Imagine if we would try to...