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Re: ±±Custom Jutsu Submission±±

Katon: Burakkubān | Fire Style: Black BurnType: OffensiveRank: S Range: Short – LongChakra: 40Damage: 80Description: The user holds one of their hands out and begins emitting flames from it that rotate at an extremely high speed that looks like a helicopters propeller. It is a large circle that is two meters in diameter. As the fire rapidly spins the outer edges of it start to turn black. The user then trusts their arm forwards releasing a huge blast of fire from their hands that has a black tinge to it because of the fires original black outer edge. The blast is so big that the ground below the blast is destroyed.

Restrictions
- Usable twice per match
- No fire jutsu S rank or above used in the same and next turn
- Can only be taught by Kryptiic

What the fire looks like in the hand:

______________±± Declined ±± Leaving for Emperor or Roku______________~ Declined ~ Remove the black flames. It conflicts with Black Fire, even if only in colour.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Jacob Moore

(Doton:Fesutibaru Katteni Togetogeshii)Earth Release: Festival of Thorny’s*
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by performing a single handseal, causing a maximum of five earth vines to rise from the ground around an enemy. In actuality the vines are whips, but take on the distinct appearance of vines because of the noticeable thorns that protrude all along each whip. The whips can be used to either pelt an enemy with severe blows, dealing powerful blunt force and possible mutilation; They can also be used to confine and restrict enemies with even the greatest of physical strength, while cutting deep into their flesh. The vines themselves can be created to spread along the battlefield and attack several people simultaneously, or attack a single person. Besides its more obvious characteristics, this technique also shares the same characteristics as the Earth Release: Added Weight Rock Technique; When it pierces the skin of an enemy, the surrounding tissues and organs will exhibit symptoms of petrification and begin to crumble off the afflicted person’s body. The petrification begins from the point that the skin was breached and rapidly advances onto the rest of the body through prolonged contact. A single vine is capable of completely petrifying a person in five seconds-The time it takes for the complete petrification is lessened by a second as more vines bind a single person in place. Once petrified, a persons body will begin to slowly crumble away.
*Can only be used thrice per battle and once every other turn
*Petrification lasts for a whole turn.

~ Declined; cut number of uses to two; also specify the strength through which the thorns can pierce. A C-rank wall ? Just normal skin and clothes ? Wood ? ~

(Katon/Raiton: Nyu Vuxarukiri no Ageru)Fire/Lightning Release: Veroandi; Chosen Valkyrie of the Present
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 100 (-30 to the user, and 10 for each prolonged turn)
Description: The user will begin by concentrating their katon chakra and ration chakra in both hands-One hand Raiton, the other, Katon. Instead of manifesting them in their physical forms as flames and crackling lighting at the hands, the user will generate an innumerable amount of minute vibrating particles and contain a vast amount of friction in between the two hands. This creates a distinctive and visible fiery bluish aura with a golden hue. The user will then project the resultant chakra forward and outward with a swing of his hands, shaping it to resemble a phoenix that takes flight and swiftly advances towards an intended target. The wingspan of the phoenix itself is around 25 feet, to give an idea of its size; The intense heat produced by the violent vibrations disperses through the air in a somewhat explosive manner as the phoenix majestically flaps its wings in flight, being hot enough to incinerate a majority of objects in the immediate vicinity of the attacks trajectory. Because the attack takes on the form of a phoenix, it, while being willed by the user, is capable of changing its direction to accommodate for the movements of any enemy(s) and is therefore considered unavoidable. As an unwanted side effect of the intense heat produced from this technique, as the phoenix flies and heats up the surrounding air it causes thermo-concussive blasts of air that produce a powerful impact prior to the phoenix actually hitting its target. The fire chakra serves to give the phoenix intense burning capabilities to the point that any small surrounding bodies of water or B Rank and below water techniques will be completely evaporated (With the exception of Exploding Water Colliding Wave). The lightning serves to give the technique excellent cutting abilities to the point that it can barrel its way through most barriers without taking away from its power, though it no longer holds the ability to paralyze. At any time he wishes, the user can relinquish this technique.

*This technique can only be used once per battle
*An un-desired but sub-sequent effect of this technique is that the user takes 30 damage for usage
*The user will take an additional 10 damage for every turn that the phoenix remains on the field.
*While this technique is in use the user is only capable of utilizing B Rank and below Fire and Lightning techniques as well as the turn after it is relinquished.
*Once this technique is in use and the turn after it is relinquished the user is restricted to only being able to utilize two techniques per turn rather than the usual allotted three

~ Declined, OP. Remove the air blasts bit, and also specify exactly what it can be stopped by ~

Resubmitting the two above quoted techniques:

(Doton:Fesutibaru Katteni Togetogeshii)Earth Release: Festival of Thornies
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:Infusing one’s chakra into the surrounding earth, the user of this technique will cause several spikes or thorns to protrude from the ground in the pre-determined location. These spikes can vary in size, ranging from thorns as small as makashibi (yet still visible and quite noticeable) to spikes slightly bigger than those seen within the Earth Release: Earth Flow Spears technique. These thorns have similar qualities to that of the Earth Release: Added Weight Rock Technique; When they pierce the skin of an enemy, they impart chakra and the surrounding tissues and organs will exhibit symptoms of petrification and begin to immediately crumble of the afflicted person’s body. The petrification will begin from the point that the skin was broken, and through prolonged contact these symptoms will spread on through the rest of the body; In five seconds, the thorns (Regardless of size) will spread their influence throughout the entire system and completely petrify an individual. There is no finite limit on the amount of thorns or spikes created; They follow the same guidelines as Earth Release: Earth Flow Spears technique, and are created within reason for the rank of the technique.
*Can only be used twice per battle
*One is restricted the use of A Rank and below Earth Release in the following turn.
*One must wait two turns after use to utilize a second time around.
*The spikes need to pierce through the skin of the enemy to trigger their effects. Because of this, if the spikes are too small, the enemies shoes or even think clothes may help him avoid the effects as the small spikes won't pierce the skin.

I re-worked the description a lot so that it is no longer limited to the creation of large vines/whips, but instead is used to form earth spikes that impart their chakra into a target enemy. I reduced it to two uses per battle.

______________±± Approved ±± Had to add a note because you made it so that small tiny unnoticeable spikes would be enough to kill your opponent and that would lead to a DNR

(Katon/Raiton: Nyu Vuxarukiri no Ageru)Fire/Lightning Release: Veroandi; Chosen Valkyrie of the Present
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by concentrating their katon chakra and ration chakra in both hands-One hand Raiton, the other, Katon. Instead of manifesting them in their physical forms as flames and crackling lighting at the hands, the user will generate an innumerable amount of minute vibrating particles and contain a vast amount of friction in between the two hands. This creates a distinctive and visible fiery bluish aura with a golden hue. The user will then project the resultant chakra forward and outward with a swing of his hands while shaping it to resemble a phoenix that takes flight and swiftly advances towards an intended target. The wingspan of the phoenix itself is around 18 feet, to give an idea of its size; It is easily capable of incinerating a majority of objects in the immediate vicinity of the attacks trajectory. With the user guiding it, it can alter its path to accommodate for any movement made by an enemy. The fire chakra serves to give the mass intense burning capabilities to the point that any small surrounding bodies of water or C Rank and below water techniques will be completely evaporated. The lightning affinity chakra serves to give the technique excellent cutting abilities to the point that it can barrel its way through most barriers without taking away from its power. This technique is not capable of imparting paralyses, despite also involving Raiton.
*This technique can only be twice per battle
*In the following turn, one is restricted to only being able to utilize A Rank and below Fire/Lightning release techniques.
*One must wait a full two turns before utilizing this technique a second time around.
*Because of its characteristics revolving around intense heat, it is still capable of being overcome by powerful water release techniques.

I re-worked a lot of the description to take away some of its power along with dropping it a rank.

(Suiton:Chame Nonohana) Water Release:Urchin Wild Flower
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 100 (-25 to User)
Description: This technique can only be used under the circumstances that the intended target enemy is caught within the user’s Genjutsu. This is an advanced water release technique that involves the manipulation of the water that makes up the human body. Initialization of this technique involves imparting the users chakra into the system of their target through the pretense of a Genjutsu. Through precise control the water will blow out in uniform directions to form something that resembles an urchin, stabbing someone from the inside out. The 'urchin' formed is the same size as a softball and is formed in the general chest/abdomen area. If performed successfully, the protruding water spines should puncture the skin and be clearly visible from a superficial point of view, while the body of the urchin itself remains unseen.
*This technique can only be used a single time per battle
*This technique can only be used while an enemy is caught within the usersGenjutsu.
*As an unwanted side effect, the user himself takes 25 damage.
*In the following turn, one is restricted to not being able to utilize the water element.
*The turn during and after use, the user is restricted to only be able to utilize two out of their normal three allotted techniques per turn.

______________±± Declined ±± Don't resubmit. I can't allow you to do this.

Re: ±±Custom Jutsu Submission±±

A Kaguya technique unique only to Deadpool, he instantly transforms his entire body into dense bone. The bone cells are accelerated in their growth so much that they are continually dying and being born, keeping Deadpool's mind and body in a state of perpetual regenerative flux. This causes his signature mental instability, which causes his brain to continually change its cells leading to him being unaffected by mind-based techniques or illusions. The bone is not as dense as maximum possible, but it remains roughly of the hardness of steel.
As his entire body is turned to constantly regenerating bone, fire, that depends on burning cells to death to hurt people is useless against him, as his bone regenerates at the high speed of Kaguya bone regeneration. If depending solely on this technique, techniques involving judicious application of heat to dry him out might cause unconsciousness or death.
Lightning can still slice him open if of sufficient strength ( above A-rank ), but its paralysis or shocking ability is lost as his nerve cells are made of bone now. The lightning must be aimed to remove his head for a killshot, if depending solely on this technique.
Water and Earth that depend on blunt force trauma are highly ineffective against him, due to his durability and regeneration. However, death by suffocation or drowning are still possible if he is relying solely on this technique.
Unlike lightning, wind is ineffective even though it slices, as lightning is able to kill nearby cells temporarily due to its heat while wind does not affect them and hence allows his near-instant regeneration to heal. A lack of air will kill him though, if relying solely on this technique.
Aside from decapitation, drowning, suffocation or overheating, indirect methods of death such as strangulation, hanging, etcetera can still bypass this technique.
Poisons, toxic gases or corrosives only affect him if they are targeted to damage bone, naturally, and work fast enough to overcome his regeneration.
Physical blunt force attacks are useless but slicing kenjutsu attacks that are strong enough to decapitate greater-than-steel hardness can kill him, if depending solely on this.
- This technique may be activated only once per battle, lasting for the rest of the battle but it cannot be deactivated
- Upon activating this technique, Deadpool cannot utilize any elemental techniques whatsoever above A rank, nor does his state of permanent flux allow him to take in natural energy or open the Inner Gates for the rest of the battle. He can, however, use Sound, as that is not an elemental chakra nature.
- As he cannot draw blood, Deadpool is rendered unable to summon.
- Deadpool cannot create more than one clone per use of the clone technique after activation of this. The clone will not have this technique activated and it cannot ever activate this.____________
-Approved- Gave it a long thought lol use it wisely.

Once a Kaguya has created bone on some part of the battlefield, with a thought he is able to cause the bone to grow rapidly, expanding even small finger-sized pieces of bone to form rather risque-looking spiked tentacles capable of engulfing and stabbing a whole arm. Essentially, the bone becomes about five or six tentacles, each about five times its initial size. However, their strength is the same as that of the original technique.____________
-Approved-

A simple movement technique of Déjà Fu, the practitioner begins shouting "Whoo!" as he starts moving around the battlefield in a straight line, either forward or backward, performing the moonwalk. The sound activates a weak illusion on the opponent, which when combined with the moonwalk's style that seems like its flowing together, creates an illusion of the movement either taking less or more time than usual, depending on the practitioner's preference.
The moonwalk makes the practitioner move in a straight line, up to mid-range from his initial position, at roughly the speed of Rock Lee without weights. Due to the constant "Whoo!"s, it is hard to disguise the movement from the opponent.____________
-Approved- Don't quite see the point of it tho.

Re: ±±Custom Jutsu Submission±±

6

Originally Posted by Asskickulator

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a vulture as large as gamaken. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns.

~ Declined, number of turns its on the field ? ~

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a vulture as large as gamaken. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns.
-Can only remain on the battle field for 4 turns.
-Absorb +15 chakra points from the user for every turn it remains on the battlefield.

______________±± Declined ±± When resubmitting a technique you are required to bold the changes

Ninja Art of The Sparking Smoke - Ninpo No Pikapika Kemuri

Rank: B
Type: Attack/Supplementary
Range: Short/Long*
Chakra cost: 25
Damage points: 40
Description: Holding four smoke bomb between his fingers, the user manipulate his chakra, charging those bombs with electricity and then throw them at the enemy. The bombs which explode on contract have two uses, either to numb and exhaust a part of the enemy's body or by hitting the ground around the enemy changing its texture and imbalance him/her. Followed with creating a large smoke cloud around the enemy, making it hard to see him while the sparkles of electricity the smoke bombs have charged makes it possible to see the enemy's movement through the shadow of him reflected over the smoke.

-usable 3 times per battle.

______________±± Declined ±± Changing the texture of ground?

Art of Illusion: Eye crackers - Genjutsu: Kurakka-Metsuki -

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Mid
Chakra: 30(+10 per turn)
Damage: 40
Description: The user swings a metal weapon in a flipping motion, a sword is mainly used for this technique. focusing his chakra through the enemy's nerve system as that weapon glitters. From that instant, the illusion starts. The enemy sees that the sparkle extremely strong that it blinds him, unknowing that its this technique's user who have attacked the enemy's sight nerves by blocking it and not letting the vision reach out to the brain properly. While being under this jutsu, the enemy would be unable to recognize that he is under a genjutsu but rather being under the damages caused by a strong glitter.
-Can only be used once per battle.
-Lasts for 2 turns maximum.

Re: ±±Custom Jutsu Submission±±

(Genjutsu: Kikan Tegotae) Illusionary Technique: Mirrored Effects
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will form three hand seals and release chakra into the opponent's brain which manipulates the opponents sense of sight. Activating this jutsu on the opponent will cause their eyes to close for half a second and when they reopen them, everything will appear to be mirrored. For example, if your opponent is under the effect of the genjutsu and they are watching you, if you run to the left, it will appear to them as if you are running to the right.

______________±± Declined ±± a genjutsu can'y force someone to close their eyes just because. Also, A-rank without restriction is almost asking for it to be DNR.

Re: ±±Custom Jutsu Submission±±

(Doton: Seis Fleur Kuracchi) Earth Release: Six Flower Clutch
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user makes six arms appear out of surface opponent's skin; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
Note: Can be used thrice per battle.
Note: Can only be taught by Blizzard.

______________±± Declined ±± You can't form earth from your opponents body just like that. You can either form earth from 3 sources: the portal in the sky (like dropping lid), existing earthen materials or your own body

(Sono Touketsu Kiba) The Frozen Fang
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40 (+10 for the ability)
Damage Points: N/A
Description: This sword is developed with Ice chakra. Some Myths state that this was made by the Angels themselves and gifted to Earth. The sword is 2 Meters long and shaped like a Persian Scimitar. It is sharped edged at the bottom and top. Some carvings are also done on one side of it which says "The Frozen Fang".
Sword's speciality is that it has abundant flow of chakra and is able to communicate with its user like Samehade. Since the sword's blade is made out of ice it can be sliced, melted or shattered with Earth, Fire and Lightning chakras but if a constant flow of chakra is remained with the handle it has the ability to regenerate its ice blade. The regeneration of ice blade can also be done through barriers, for example; if the sword is thrusted in a wall its ability allows it to form on the other side given that there is direct contact between the user and the sword, and between the sword and the object. Sword's language is more like a whistle and it happens when the chakra is flowed through it. It indeed has cutting power of an S-ranked wind chakra and is able to extend to mid-range if the chakra is flowed through it.
Note: Must be used by a Yuki member who possesses Ice as his/her speciality.
Note: It can be regenerated 5 times in a battle.
Note: Can only be wielded by Blizzard.
Dropping & Updating; The Frozen Fang

______________±± Declined ±± and if its in contact with an enemy it can simply materialize and pierce through him? No.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Hayate Gekko

I've submited only two so this is the third submission for the week.

(Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant IllusionType:Supplementary Rank:ARange:MidChakra:30Damage:N/ADescription:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And as jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
~No genjutsu for the same and next turn after this technique was used.
~Can be used only once per battle.

~ Declined, unclear now. Does the perceived pain shock him out of the illusion or what ? ~

I've decreased the rank.

(Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant IllusionType:Supplementary Rank:ARange:MidChakra:30Damage:N/ADescription:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The pain caused by this technique won't free the victim from the illusion.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And as jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
~No genjutsu for the same and next turn after this technique was used.
~Can be used only once per battle.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Crutch Kaguya

(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. But the user must know the location of the opponent through sight or chakra sensory (if usable). When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion causes them to falsely imagine the completion of their technique. The illusion will trick them into seeing exactly what they want to see, but outside of their mind the illusion stops them from actually completing the technique by entrapping them in a false situation within their mind where their actions no longer affect their real body. Thus while they complete the technique in their mind, they do not complete it in reality. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.

~ Declined. It's an incredibly well thought out concept, but also potentially equally OPed. It will need lots of restrictions, a direct line of sight, and handseals ~

(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion causes them to falsely imagine the completion of their technique. The illusion will trick them into seeing exactly what they want to see, but outside of their mind the illusion stops them from actually completing the technique by entrapping them in a false situation within their mind where their actions no longer affect their real body. Thus while they complete the technique in their mind, they do not complete it in reality. Any part of the technique that they started, they will lose control over and those parts will immediately fall apart and fade into nothingness. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.~The user must wait one turn before he can reuse this technique.
~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.
~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.

______________~ Declined ~ Upon reading it again, I've come up with a couple of things. Here's my problem with this. Firstly, you need to explain how even though you don't know what he's going to do, your illusion can successfully replicate the effects of the technique. Second, "a false situation where the mind does not affect the body" is not a clear way of explaining it and might be abused to be very OP.

(Genjutsu: Soshi Yari) Illusion Technique: Elemental Spears
Type: Illusion/Supplementary
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60 mental damage
Description: A very simple technique that is performed as a complete disruption maneuver requiring no hand seals and only the knowledge of the opponent's location which can be obtained through any of the senses not only sight. This technique does nothing more than cause spears to rise from behind the opponent, but the spears in themselves are an illusion. The spears can be any elemental nature within the illusion enabling the user to spawn the spears anywhere and out of any surface, on the ground, in the sky, on water, and even underground. The opponent will notice the spears and will immediately disrupt their focus drawing their attention to blocking the spears. The poetic nature of this technique is that it is designed specifically to cause the opponent a massive amount of pain when the spears pierce the opponent. Once they pierce the opponent the mental damage will be so great that it will cause the opponent to immediately collapse from the stress. This built in design of the technique prevents pain from being a way to release the illusion if the opponent realizes that it is an illusion. Inflicting pain on oneself will do nothing more than cause the victim to self damage themselves for nothing. Another benefit of this technique is that because of the spears being composed of elemental natures and the usage of spears being so common in battle, the opponent will believe that these spears are not illusions but an actual physical technique. Only those with special abilities of detection can actually perceive that the spears are not real and that they are trapped in an illusion, even then though if they are pierced by the spears they will still collapse from the mental stress it causes them. The spears do have a flaw in their illusion though. If the opponent is able to effectively and appropriately block the spears through the use of a technique that is strong against the elemental nature of the spears in the illusion then the opponent will automatically snap out of the illusion as it will cause their mind to truly believe that they have defeated it. But because the spears are not real, when they go to block the spears using their technique their mind will only work in a psychological sense. The technique that the opponent uses will dwell only in his consciousness to counteract the spears which are also devices of his consciousness meaning the technique used to block the spears will not actually be produced in reality and will not affect anyone outside of himself. This grants the user the opening to follow through rapidly with another attack.
~The user must wait one turn before he is able to reuse this technique.
~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.
~The user cannot use any elemental techniques that are the same elemental nature as the spears created in the illusion on the same turn.

______________~ Declined ~ Do not resubmit.

(Genjutsu: Kisei Enkai) Illusion Technique: Parasite Feast
Type: Illusion/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80 mental damage
Description: This technique relies on making the opponent believe that they are infected with a staggering amount of flesh consuming parasites. This technique does not affect the opponent's whole body but only a specific part of their body such as arms, legs, mouth, etc, to enable to opponent to still be able to fight while the illusion is affecting them. The user will perform two hand seals applying the illusion onto the opponent, the user must have sight of the opponent's body in order for this technique to work. Whatever body part that the user designed the illusion to affect will immediately begin transforming in the opponent's mind and begin rotting away. The user can manipulate the illusion to transform that body part to become grotesque making it difficult for the opponent to even look at the body part. The body part will no longer be in the opponent's control, it will cease to function properly, and will begin to cause tremendous mental damage to the victim that will cause the opponent to collapse due to overwhelming stress at the start of the user's next turn (if the opponent is able to break the illusion during his turn in between then this does not apply). The illusion only affects one part of the opponent's body but they cannot use any techniques involving that body part in any way immediately after the technique is activated, but they can still use the rest of their body. Because this technique is designed to cause pain, pain cannot break someone out of it.
~Can only be used three times per battle, no other genjutsu can be used while this one is active.

______________~ Declined ~ You need to explain how big this body part will be and exceptions. For example, if you pick his head, does that mean he can't use anything that involves his brain ?

Re: ±±Custom Jutsu Submission±±

Son-ni-gin
Type:Weapon living (Katana Sword)
Rank: A
Chakra Cost:20
Damage Points:40/80with lightning
Description:son-ni-gin was a master samurai that was selid away with in a sword that was made from a rear ore by jutsu the sword has his very soul giving the sword life the sword talks to the wilder giving advice also has a lightning nature Jutsu from Note (useing the swordss jutsu as a move)
Rising thunder/(joushou,ikazuchi)
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 20 Chakra
Damage: 40
Description: the user swings the sword and lets out a big slicing blade of thunder twords the target

Burst stream lightning(heki kasui,raikou)
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 20 Chakra
Damage: 40
Description:the user jumps into the air and points the sword at the target and lets out a stream of lightning~All Declined~ Do not Resubmit

Re: ±±Custom Jutsu Submission±±

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.

Notes:
- Requires a Bow
- Must be taught by Mathias____________
-Approved-

(Sogeki Geijutsu: Kyougaku Atakku!) - Sniper Arts: Surprise Attack!
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: Before a solid/chakra based arrow is released from their bow, the user will further focus chakra throughout it highly compressing it. This will leave the projectile unstable, ready to detonate within the command of the user, having the blast reach anything within a short range radius of the arrow.

Notes:
- Requires a Bow
- Can be used five times per battle
- Must be taught by Mathias____________
-Approved-

(Fuuinjutsu/Houtai Gigei: Sougishiki Mummu) - Sealing Art/Bandage Arts: Awakened Mummy
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Attack Points: N/A
Description: By utilizing this technique the user will activate several kanji seals which are located within the user's bandages. Upon activation, the the kanjis will release chakra outwards in the form of a mummy, coating the user's body, sealing away any chakra based attack that is within short range of the bandages. This technique can stay active for the entire turn, however the user will be restricted to only using, Taijutsu, Genjutsu, Bandage Arts, and Regular Ninjutsu. To counter act physical objects that could potentially harm the user of the technique like shuriken, earth style, etc etc. The user can highly compress the chakra within the mummy form and cause any physical object that comes into contact with it to be repelled backwards.

Notes:
- Can only be trice
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
- Must be taught by Mathias____________
-Pending- You can't seal away any incoming tech, at least limit it up to S rank.

Re: ±±Custom Jutsu Submission±±

(Doton: Kasui Seisha)-Earth Release: Spike VolleyType: OffensiveRank: ARange: Short-MidChakra: 30Damage: 40Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain indefinitely as long as they are not destroyed.

Note:~A use of this jutsu after the initial volley does not count towards your 3 jutsu limit.
~Two volleys cannot be fired consecutively due to the tips reforming.(Can be used again after the completion of a different jutsu by either the user or opponent.)
~Can only be taught by xHoudinii

Re: ±±Custom Jutsu Submission±±

Originally Posted by Frozenstein

(Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind TigerType: Attack/Defense/SupplementaryRank: S-rankRange: Short-LongChakra: 40Damage: 80 (+10 if absorbed other elements)Description: After a short sequence of 2 hand seals the user creates vacuum somewhere around him and collects wind from the environment with it. Then using this wind, he creates a giant tiger-like beast, which is as tall as a human and about 2 times longer and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The beast can attack in 2 different manners. It can disperse his body and strike the target with a strong blast of wind capable of blowing away the opponent. In this wind the beast recollects his body and using it’s claws makes deep cuts too. When the beast attacks in it’s full form, instead of simply cutting, it shreads the target. The beast can absorb earth, water or fire, if it is collected from the environment or other lower ranked jutsus.
- can only be used 3 times per battle
- can only last for 3 turns
- using attacks in both forms counts as 1 of the 3 moves
- absorbing elements/jutsus doesn’t count toward the 3 moves- if the beast absorbs other elements, it lasts 1 turn less
- can only be taught by Frozenstein

~ Declined, no collecting and adding on things, just gives you a dual elemental boost ~

I hope it's better now.

Blade of Resentment, ArchenemyType:Attack/SupplementaryRank: S-rankRange: ShortChakra: 40 (+10 if the sword needs recharge)Damage: 80 (+10 with lightning or wind chakra)Description: Archenemy created long ago possibly by the one who made the legendary Seven Swordsmen of the Mist’s swords. Archenemy is as long as the longest katanas and as light as a short sword. It has the ability to store the user’s water chakra for a long time and allow him to use it later. This chakra is extremely compressed and the maximum amount is enough to create a bigger lake. Because of this anyone who wants to hold Archenemy feels like he have to hold a lake in his hands, making it impossible to use the sword. Archenemy also has the ability to create A-ranked water waves and release A-ranked water needles, if the user swings it in an arc. It is also releases a small amount of water if the opponent blocks or hits the sword. Making the enemies clothes wet makes them more vulnerable to lightning based attacks. Archenemy can hold other chakra natures too, but for only 1 attack. The special attacks can be used in conjunction with lightning and wind chakras, making them even stronger. A charged Archenemy can be used as a base of a water jutsu, allowing the user to use water jutsus without a water source.
- 3 B-ranked water jutsu use up most of the sword’s water source
- 2 A-ranked water jutsu use up most of the sword’s water source
- 1 S-ranked water jutsu use up most of the sword’s water source
- using the A-ranked attacks counts as 1 of the 3 moves
- using lightning or wind chakras with these attacks adds +10 to their damage
- creating a lake counts as 1 of the 3 moves and uses up most of the swords water source
- each time Archenemy uses up it’s water source, it needs 1 turn to recharge the water
- when recharging the user can’t use water jutsus without water source and also can’t use the sword’s A-ranked jutsus
- can only be wielded by Frozenstein

~ Declined, enough and more techniques that create water sources ~

Changed the type, name and the pic, the rest is the same.

changed the most of the description and restrictions.

(Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind TigerType: Attack/Defense/SupplementaryRank: S-rankRange: Short-LongChakra: 40Damage: 80 (+10 if redirecting fire attacks)Description: After a short sequence of 2 hand seals the user creates a strong vacuum somewhere around him, what drags inside small and medium sized objects and wind from the environment up to short range. Then using this wind, he creates a tiger-like beast, which is as big as a normal tiger and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The user to avoid dragging himself inside the vacuum, gets a B-ranked wind armor around his body. The beast can attack with a strong blast of wind, what is capable of blowing away the opponent. In this wind the beast's body is dispersed and the spinning discs will make deep cuts in the opponent. After the attack, the beast's body is remade behind or in front of the target in mid range. The user can create another vacuum to protect himself from attacks and increase the tiger's size with it's original size. The vacuum is also able to drag in A-ranked fire jutsus and by the user's will, this can be redirected to the opponent as a bigger blast of wind-fire combo.
- can only be used 3 times per battle
- can only last for 3 turns
- vacuum defense count's as 1 of the 3 moves
- attack with the wind blast count as 1 of the 3 moves
- redirecting fire attacks can be used once and count as 1 of the 3 moves. the tiger's body couldn't be reformed after this
- can only be taught by Frozenstein

______________~ Declined ~ Too many things in this technique. By using one technique, you not only suck him in, slash him up, gain a wind armour, have a reforming tiger that can strike again, and can create further vacuums to increase its potency. You have one chance to fix this before its a DNR.

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : AtlantiaType: SummonRank: SRange: ShortChakra: 40Damage: N/ADescription: Atlantia is a small eagle sting ray, no larger than a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. When Atlantia is summoned, she brings a small oceans worth of water along with her for her to swim in (About the size of Great Exploding colliding Wave), the water however, rather than being called forth all at once surges from beneath Atlantia as if it were a invisible fountain, in a similar way to Suiton: Seibun Hōfutsu. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating the water summoned from Kodai to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.

~ Declined. I'm giving you one more chance to fix the water brought along, before I DNR this. ~

Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy Type: OffensiveRank: ARange: Short-MidChakra: 30Damage: 60Description: The user swipes their thumb across their mouth, drawing blood from their thumb, the user then slides the blood across their summoning tatoo, calling forth dozens of stingray stinger barbs into their mouth at anyone time and spewing the stream of stingers that each contain a sac of intense toxin. The stingers ranging from the size of a senbon, to the size of a average kunai. The volley of stingers being comprised of hundreds of stingray stingers that are harder than steel while being exceptionally aerodynamic, the stingers are also serrated, meaning once they are lodged in something, they are increasingly hard to pull out. The protein toxins on the stingers force the muscles in the opponents body to tense, resulting in severe and painful cramping as the enzymes ravage the cells in the impacted area, causing them to "die". A few (three or so) stingers are capable of incapacitating half a limb and any organs contained within the period of two turns. This can alternatively be used by a Ray, however they simply spew the volley of stingers without the need for prior movements. If used by a Kodai boss, the stingers will be the size of a shortsword.

Note:
- Can only be used once ever two turns.- Can only be used 4x by a Human, and 2x by a Boss. Can only be used maximum of 3x per battle regardless of who the user is.
- Can only be used by a Ray or signer/owner of the Batoidea contract.

~ Declined, its slightly unrealistic that you fit dozens of kunai-sized objects in your mouth; alternately, it would take you minutes to spew out dozens if you're spitting one or two at a time. ~

Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy Type: OffensiveRank: ARange: Short-MidChakra: 30Damage: 60Description: The user swipes their thumb across their mouth, drawing blood from their thumb, the user then slides the blood across their summoning tatoo, calling forth dozens of stingray stinger barbs into their mouth at anyone time and spewing the stream of stingers that each contain a sac of intense toxin. The stingers ranging from the size of small needles to that of senbon. The volley of stingers being comprised of hundreds of stingray stingers that are harder than steel while being exceptionally aerodynamic, the stingers are also serrated, meaning once they are lodged in something, they are increasingly hard to pull out. The protein toxins on the stingers force the muscles in the opponents body to tense, resulting in severe and painful cramping as the enzymes ravage the cells in the impacted area, causing them to "die". A few (ten or so) stingers are capable of incapacitating half a limb and any organs contained within the period of two turns. This can alternatively be used by a Ray, however they simply spew the volley of stingers without the need for prior movements. If used by a Kodai boss, the stingers will be the size of a shortsword.

Note:
- Can only be used once ever two turns.- Can only be used 3x by a Human, and 2x by a Boss. Can only be used maximum of 3x per battle regardless of who the user is.
- Can only be used by a Ray or signer/owner of the Batoidea contract.

______________~ Approved ~ Edited.

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : AtlantiaType: SummonRank: SRange: ShortChakra: 40Damage: N/ADescription: Atlantia is a small eagle sting ray, no larger than a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.

______________~ Declined ~ B A and S rank stuff and no restrictions on them ?

Re: ±±Custom Jutsu Submission±±

Tomoshibi Guntou | LightsaberType: WeaponRank: SRange: ShortChakra: 40Damage: 80Description: The Lightsaber consists of a blade made of pure chakra emitted from the hilt and suspended in a chakra contained field. The field contains the immense heat of the chakra, protecting the wielder, and allows the blade to keep it's shape. The hilt is made of a special iron from the land of iron capable of containing a massive amount of chakra and keep it sealed. The hilt has a small emerald connected to the end which makes the chakra emmiting from the saber appear as a green sword. The hilt of the saber is 15 centimeters long and when the lightsaber is activated it emits a 120 centimeter long green chakra blade. The lightsaber weighs almost nothing, since it is only the hilt of the weapon that is of solid matter, which means the weapon is incredible light and can be used more easily and perform quicker moves in close combat. The sabers ability is to cut through pure metal with ease and besides this, when the wielder of the weapon has it in hand, he can use it as the center of wind release moves, and can control the wind around the weapon to send small shockwaves towards the opponent while thrusting the blade at them.

Abilities:
- Indestructible
- Kenjutsu techniques can be used through this blade
- The wielder can use wind release through this blade of up to A-rank when having it in hand

Restrictions:
- All abilities of the sword counts towards the move count & does not require hand seals
- The sword can only be wielded by Gutsy Jiraiya, if anyone else tries to do so, the sword will send a surge of chakra through the hands of the enemy and break all their bones in their arms

Re: ±±Custom Jutsu Submission±±

(Kaji Bokushingu Sensu) - Fire Boxing StyleRank: N/AType: SupplementaryRange: ShortChakra: N/ADamage: (Taijutsu rules)Description: The user raises their fists up close to their face and begins slightly hopping from left to right in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user moves a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed being able to dodge attacks with ease. After they get into stance, they begin to create reserves of fire chakra into their hands preparing themselves to use various fire type blasts. So when they punch they release fireballs from they're fist.
Note: Can only be taught by Mugen Ryukyu
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5- 10 training sessions lets the user maintain for 10 turns
A Master of fire boxing can maintain it for 15 turns.

Kaji Bokushingu | Fire Boxing - Bringer Of HellRank: BType: OffensiveRange: ShortChakra: 20Damage: 40Description: The user begins by hopping in place then dashes at the opponent, once at top speed the user than leaps into the air towards the opponent and comes down on top of him releasing a huge burst of fire from his fist blasting the enemy backwards and resulting in serious burns.

______________~ Declined ~ The gif doesn't look like a huge burst of fire

Kaji Bokushingu | Fire Boxing - Bob & WeaveRank: N/AType: DefensiveRange: ShortChakra: N/ADamage: N/A
Description: Due to the fact the fire boxing style only reaches upto mid-range this leaves users at a disadvantage in a long range bout, so to compensate. Due to the stamina/speed training the user begins to hop in place and becomes light on his feet and utilizes quick spins, ducks and side-steps to dodge incoming jutsu.

______________~ First and Last Declined ~ The rank of techniques cannot be N/A

Re: ±±Custom Jutsu Submission±±

Originally Posted by elmage

(hagane kiba)steel fangType: WeaponRank: A-RankRange: short/mid RangeChakra:30Damage:60Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrptedEffects:Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames, and will burn any object it cuts when it is used.
- It can break through C-Rank earth defense, D-Rank water defense etcLightning Chakra: when lighning chakra is passed through it, it become really sharp, and numb the part of the victim that it pierces, it can also be used to create a surge of lightning across the ground which spans to mid range/C-Rank to shock the enemy.Wind Chakra: when wind chakra is passed through it, it becomes sharper and can penetrate through certain obstacles to hit the target. The user can also release a small gust of wind that slashes through the target by slashing the steel fang towards the target equivalent to C-Rank

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-Can only be used by elmage
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

~ Declined, too many abilities ~

~Resubmitting~

(hagane kiba)steel fangType: WeaponRank: A-RankRange: short/mid RangeChakra:30Damage:60Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrptedEffects:Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames, and will burn any object it cuts when it is used.
- It can break through C-Rank earth defense, D-Rank water defense etc

Lightning Chakra: when lighning chakra is passed through it, it become really sharp, and numb the part of the victim that it pierces, it can also be used to create a surge of lightning across the ground which spans to mid range/C-Rank to shock the enemy.

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-Can only be used by elmage
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

______________~ Declined ~ These abilities exist in thousands of existing weapons and techniques.

limited the abilities to fire and lightning only

(Doton: deido bakuhatsu)Earth release: Mud ExplosionType: Attack Rank: CRange: Short/midChakra: 15Damage: 30Description: the user channel his chakra into the ground,
the perform the seals "Ram>>Boar>>Dog" then slams his hand on the
ground, and turns the earth into think mud which erupts upwards,
launching the enemy into the earth. It can be used in combination
with a suitable fire jutsu to make the attack more deadly.

-can only be used twice per match
-user cannot use another earth jutsu in the same turn.
-can only be taught by elmage

______________~ Declined ~ No resubmit.

(katon:houka kometto) fire release: fire cometType: AttackRank: ARange: Short/longChakra: 30Damage: 60Description: the user performs the "Horse" seal and exhale a huge
flame of fire, the fire then takes the shape of a comet which is
launched towards the target. If caught by this jutsu, the victim
becomes incinerated.

-can only be used once per match
-user cannot use fire for two turns
-can only be taught by elmage

______________~ Declined ~ Enough and more canon techniques do the same thing.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Hazama

(Interu: Shinshi no Bōshi) - Intel: The Gentleman's Hat
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Intel is a Gentleman's Hat or Top Hat worn by Hazama. It sits on his head very securely in such a way that it sits low across his forehead and eyes; making direct eye contact impossible. It can only be removed if Hazama touches it. Hazama came across this hat on his first set of travels of leaving Iwagakure. He found a few out of character things for the hat that has become to be quite special. The hat, it would seem, allowed the wearer to channel a vast amount of chakra into it and store it completely until when the wearer most needed it. Hazama would speed nights on end almost completely depleting his chakra into the hat before he slept, to see how much chakra the hat could store. After a week straight of almost spending his chakra from the night before, Hazama gave up on the hat and just continued to wear it. It was then that he noticed that the Hat seemed to be trying to insert chakra into him. Thinking no in his head, the hat obeyed. Hazama reckoned that he had enough chakra in this hat to make him capable of performing multiple techniques if he were ever to be completely drained of chakra on the battlefield. From that moment onward, Hazama never went into battle without the hat on his head. The lining of the hat was made of thin, sharp chakra metal. Hazama could easily charge wind or lightning chakra into the hat and use it as if it were a dangerous weapon. The chakra metal in the hat extended a barrier around the hat, increasing it cutting efficiency. Hazama is capable of throwing the bladed Top Hat as a projectile and it always comes back to him in a way that will not cause harm to himself. The cutting power of the hat is the equivalent to a circular Saw.
Note: Intel gives Hazama enough chakra upon request after depleting his chakra to perform these techniques:
*1 F Rank
*2 S Ranks
*3 A Ranks
*6 B Ranks
*12 C & D RanksNote: If all of the chakra in the hat is used up, wearer will no longer be able to continue battle. (requires using up of all above techniques)
Note: Wearer can only channel lightning/Wind/fire chakra into the hat to achieve the B Ranked chainsaw attack. This can only be achieved once per turn and each element can only be channeled once per battle (3 attacks total)

~ Declined, is this 1F rank + S rank + A rank etc. etc ? Because if so, its not approvable. If you cut it down lots, you can shove the sensory in. ~

- Sorry about that, i was about to edit the stuff when i noticed you were like one post away from me and didnt want to edit it while you were checking and get banned from the thread. >_> I took out the giving intel parT> I was originally gonna have the hat grant me a greater awareness of the battlefield, basically a sensory Hat. I would charge chakra into it once per turn (5 times per battle) and it would grant me knowledge of wherever my opponent(s) might be. But then i figured it would be harder to get approved. If i'm wrong I will add it in it would be appreciated. Thank you.

=======================

(Interu: Shinshi no Bōshi) - Intel: The Gentleman's Hat
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Intel is a Gentleman's Hat or Top Hat worn by Hazama. It sits on his head very securely in such a way that it sits low across his forehead and eyes; making direct eye contact impossible. It can only be removed if Hazama touches it. Hazama came across this hat on his first set of travels of leaving Iwagakure. He found a few out of character things for the hat that has become to be quite special. The hat, it would seem, allowed the wearer to channel a vast amount of chakra into it and store it completely until when the wearer most needed it. Hazama would speed nights on end almost completely depleting his chakra into the hat before he slept, to see how much chakra the hat could store. The hat was given its name 'Intel', for its ability to grant the user complete awareness of the battlefield as long as the wearer has it on its head after charging chakra into it. After a week straight of almost spending his chakra from the night before, Hazama gave up on the hat and just continued to wear it. It was then that he noticed that the Hat seemed to be trying to insert chakra into him. Thinking no in his head, the hat obeyed. Hazama reckoned that he had enough chakra in this hat to make him capable of performing multiple techniques if he were ever to be completely drained of chakra on the battlefield. From that moment onward, Hazama never went into battle without the hat on his head. The lining of the hat was made of thin, sharp chakra metal. Hazama could easily charge wind or lightning chakra into the hat and use it as if it were a dangerous weapon. The chakra metal in the hat extended a barrier around the hat, increasing it cutting efficiency. Hazama is capable of throwing the bladed Top Hat as a projectile and it always comes back to him in a way that will not cause harm to himself. The cutting power of the hat is the equivalent to a circular Saw. Note: Intel gives Hazama enough chakra upon request after depleting his to perform up to and including B Ranked techniques for 5 turns.
Note: If Hazama takes the hat off, or depletes the Hat of chakra, he will not be able to use the hats sensory technique.
Note: If all of the chakra in the hat is used up, Hazama will no longer be able to continue battle.
Note: Hazama can only channel lightning/Wind/fire chakra into the hat to achieve the B Ranked chainsaw attack. This can only be achieved once per turn and each element can only be channeled once per battle (3 attacks total)

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmaster - Can insert any chakra they choose to obtain the desired result within the constraints of the element.
*Stone - Becomes an A Ranked Earth Cyclone
*Wave - Becomes an A Ranked Water Cyclone
*Thunder - Becomes an A Ranked Lightning Cyclone
*Flame - Becomes an A Ranked Fire Cylone
*Erosion - Becomes an A Ranked Wind Cyclone
Note: Grandmaster can only be used 3 times per battle.
Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

______________~ Declined ~ I do not wish to approve anything which can be any of the five elements.

Nawajutsu - Rōpu no te (Hidden Rope Art - Rope Hands )
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 per turn)
Damage: 0
Description: The user is capable manipulating the ropes/chains/cords and with chakra forcibly undoing the knot at the end of the rope, turning them into hands that are capable of performing handseals for the user when their hands are occupied, injured, or destroyed, enabling the user to attack either more efficiently. The hands are also capable of holding weaponry for the user. The user's capablity to freeform the ropes with a simple thought and channel chakra into the ropes, allows the user to channel chakra into the weaponry as well to perform desired sword/bow or throwing elemental kunai.
Note: Can only form 2 hands.
Note: Sharingan user's can till recognize the technique used as long as they can see the handseals.
Note: The hands can also be used in taijutsu fights, and caue the same amount of pain as a normal punch or that required of a technique, giving no extra bonus despite the elements that make it up.

Re: ±±Custom Jutsu Submission±±

(Doton: Dōsei Ijō) - Earth Release: State Change
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (+10 to Physical Attacks)
Description: This is a more advanced version of the "Assimilate All Creation" Technique, just like the Assimilate All Creation technique the user is able to change his outer skin or his whole body into the characteristics of the Earth which he comes in contact with, like for example the user is able to harden his body changing it into rock after touching a rocky substance, Earth or Mud, which would increase the user's physical ability and defensive power, and enhance his physical techniques by an additional +10 Damage points, the user is only able to achieve this physical ability boost when he changes his body into a rocky or hard earth substance, due to the Earth Release's features, whenever the user turns his body into an Earth substance, his chakra is masked from sensory type ninjas, which works by the Earth's chakra which is masking theirs, lastly the user, whenever the user changes his body into a muddy substance it works like the "Water Release: Water Replacement" Technique, allowing the user to avoid certain physical attacks but he cannot attack in this form, however in any form the user changes his body into he is extremely vulnerable to Lightning Release techniques.
Note: Can only be used twice per battle.
Note: Lasts 3 turns.
Note: Must be a gap of 2 turns between each usage.

______________~ Declined ~ No resubmit.

(Meiton: Kyōkeťama) - Dark Release: Inhaling Sphere
Type: Supplementray
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is a more advanced version of the "Dark Release: Inhaling Maw" Technique, but instead of forming a small sphere in the user's hand that allows the user to draw in the desired chakra based techniques into the user's hand as seen when Hiruko absorbed Sai and Naruto's ninjutsu techniques, the user expands the sphere's radius, with accurate chakra manipulation the user forms the sphere around himself in 360 degrees, surrounding him with a very light blue colored barrier of Dark release chakra which acts the same as the "Dark Release: Inhaling Maw" Technique, in terms of absorption and releasing the absorbed chakra through the "Dark Release: Judgment" Technique, this absorption sphere surrounds the user in a 2.5 meter's radius around the user "half of short range" and cannot expand it or retract it at will, the sphere will remain continuously active for a period of 1 turn if it hasn't absorbed a technique yet, the user cannot deactivate it after he used it, and the techniques that would be absorbed into the barrier will have to hit the barrier directly, in order to be absorbed, after being absorbed the absorbed chakra returns to the user's diamond shape in the user's hand, this barrier is able to absorb S-rank energy based techniques "Fire, lightning and wind" or water techniques up to B-rank, or a Forbidden ranked Raw chakra technique within reason.
Note: Can only be used twice per battle.
Note: Must be a gap of 2 turns between each usage.

______________~ Declined ~ Needs a lot more restrictions and depowering.

(Fūinjutsu: Fusenmei Fūin) - Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra, therefore when a foreign chakra enters the user's body the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used a Cursed Seal, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst the Cursed Seal is activated.
Note: The Seal glows 3 times per battle.
Note: Must be placed in the user's biography.

______________~ Declined ~ How exactly does the seal "know" when a foreign chakra has entered your body ? Its just a seal.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Coyote

Oshie sono Gekiryuu Yajuu: Kito Hitonomi | Teachings of the Raging Beast: The Returning Slash
Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 60
Description:
When the target tries to preform any kick, fist or weapon attack the user will increase the chakra sharpness in the users claws to block the kick, fist or weapon. If blocking a fist or kick the appendage will be grabbed and bound by the claws meaning the claws will puncture the arm, leg, etc. If blocking a sword then it can grab the sword on any part without harming the hand of the user due to the increased chakra barrier in the claws. Once the attack is blocked, with the other claw the user will straighten their hand out with the increased claw length with chakra and slam it into any part of the human body they wish. This is all done very quickly just like how a beast will attack it's prey. It's also done in near one motion, block - puncture.

Notes:
- Usable twice per battle
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"

~ Declined, when I say something doesn't deserve to be A-rank, I mean it's too weak to be A, leave alone S ~

Oshie sono Gekiryuu Yajuu: Shuukyoku | Teachings of the Raging Beast: Finale
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash 90% of his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits while entering this final Hail Mary. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin. This highly advanced technique does come with extreme repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. Once out of this mode the user will be exhausted to the closest point of defeat. However with that great power comes of it, ability to cover ground that the normal eye cannot track.

Notes:
- Lasts 3 turns
- Speed is fast enough to the point that only 3t sharingan can track
- Only taijutsu and Inuzuka techniques are allowed in this form
- Once mode is complete 90% of the user chakra is relinquished
- Unable to use any elements, ninjutsu, or genjutsu
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Has to be used within the first 5 turns of battle or unable to be used after that point
- Must be Kage ranked
- Only usable once per battle

~ Declined, OP ~

Oshie sono Gekiryuu Yajuu: Kito Hitonomi | Teachings of the Raging Beast: The Returning Slash
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
When the target tries to preform any kick, fist or weapon attack the user will increase the chakra sharpness in the users claws to block the kick, fist or weapon. If blocking a fist or kick the appendage will be grabbed and bound by the claws meaning the claws will puncture the arm, leg, etc. If blocking a sword then it can grab the sword on any part without harming the hand of the user due to the increased chakra barrier in the claws. Once the attack is blocked, with the other claw the user will straighten their hand out with the increased claw length with chakra and slam it into any part of the human body they wish. This is all done very quickly just like how a beast will attack it's prey. It's also done in near one motion, block - puncture.

Notes:
- Usable 4 times per battle
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"

______________±± Approved ±±

Oshie sono Gekiryuu Yajuu: Shuukyoku | Teachings of the Raging Beast: Finale
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash 90% of his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits while entering this final Hail Mary. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin. This highly advanced technique does come with extreme repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. Once out of this mode the user will be exhausted to the closest point of defeat. However with that great power comes of it, ability to cover ground that the normal eye cannot track.

Notes:
- Lasts 3 turns
- Speed is fast enough to the point that only 1t sharingan can track
- Only taijutsu and Inuzuka techniques are allowed in this form
- Once mode is complete 90% of the user chakra is relinquished
- Unable to use any elements, ninjutsu, or genjutsu
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Has to be used within the first 5 turns of battle or unable to be used after that point
- Must be Kage ranked
- Only usable once per battle

______________±± Declined ±± Overrestricted and too high a rank for the purpose you want from it. Its a last resort move that doesn't power you that much to be honest. The 90% chakra stuff...whats that of use in our rp? Take it out. This should be an S-rank and more reasonable restrictions. Its not that strong of a boost to make it cost this much to you.

Gyakuten Kaunta Jiten | Reversal Counter Spin
Type: Attack/Supplementary
Rank: S
Range: short - mid
Chakra Cost: 45
Damage: 80
Description:
The user and his dog combine into a large spinning drill, yet when they do his they coat themselves with chakra as they're spinning at high speeds. This is only used as a reversal counter. The drill they form can penetrate wind|fire|water attacks and by doing this and releasing the chakra they have coated on them into the attack as they penetrate they gather some of the element. For example, a fireball is coming at them, the user and dog forms the drill and as they pass through the fire ball they gather some of the fire with their chakra and in turn forms a spinning fire drill and then proceeds to hit the enemy. This concept goes for water|wind techniques as well (forming a cutting drill of wind or a forceful drill of water). This can also be used just to void out an technique and get closer to the enemy.

Notes:
- Can only be used against wind|fire|water techniques B-Rank and below
- Unable to preform a Inuzuka technique in the next turn
- Usable twice per battle
- Usable by a Inuzuka bio only with his companion
- Usable only by Coyote

Updating..
I don't see why I had it to go through B-Rank attacks when it's a S-Rank technique.

Gyakuten Kaunta Jiten | Reversal Counter Spin
Type: Attack/Supplementary
Rank: S
Range: short - mid
Chakra Cost: 40
Damage: 80
Description:
The user and his dog combine into a large spinning drill, yet when they do his they coat themselves with chakra as they're spinning at high speeds. This is only used as a reversal counter. The drill they form can penetrate wind|fire|water attacks and by doing this and releasing the chakra they have coated on them into the attack as they penetrate they gather some of the element. For example, a fireball is coming at them, the user and dog forms the drill and as they pass through the fire ball they gather some of the fire with their chakra and in turn forms a spinning fire drill and then proceeds to hit the enemy. This concept goes for water|wind techniques as well (forming a cutting drill of wind or a forceful drill of water). This can also be used just to void out an technique and get closer to the enemy.

Notes:
- Can only be used against wind|fire|water techniques S-Rank and below
- Usable thrice per battle
- Usable by a Inuzuka bio only with his companion
- Usable only by Coyote

______________±± Approved ±± Be careful with your chakra infos and damage. Needed to correct in this as well as the first one.

Re: ±±Custom Jutsu Submission±±

(Kage no Akuma no Tamashī) - Shadow Demon Soul
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses a portion of his chakra into his shadow and implants a separate consciousness within it. This technique allows the "soul" to move the user's shadow and transfer itself through other shadows. It may control the movements of the user's own body with a similar method as the Shadow Imitation jutsu except it controls someone using his own shadow. If it enters the shadow of another person, it will be able to take control of his movements for a limited amount of time. A bright light completely eliminating the shadows the "soul" is in will end the jutsu.
-Usable 2 times per battle
-Lasts for 4 turns
-Can control someone other than the user for up to 2 turns
-Can only be used by a Nara clan member

______________±± Declined ±± Don't resubmit

(Raiton: Kaminari no Kurasshu) - Lightning Release: Thunder's Crash
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and surrounds himself in an orb of white lightning. A burst of energy is released from the surface of the orb to blast the user toward the ground where all of the lightning surges outwards, destroying everything in the vicinity on impact and leaving a large crater in the ground.
-Usable 3 times per battle

______________±± Declined ±± Similar technique exist

(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a dozen normal sized locusts that are mainly used to scout an area utilizing senses sharper than the average ninja to a certain extent. They can communicate telepathically with the user and other locusts but only from a short range distance. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract