Adds a status to Grid for tanking and survival cooldowns. Advantages over custom auras Able to show buff caster Easier to configure & manage That's about it. Spells supported Most (defensive) spells should be supported. Check the status options for the full list and to configure priorities. If you think that there is a spell missing that should be added, feel free to post a comment or open a ticket about it.

Grid status module to help priests decide the target for their area heals. Features Finds the best target for Circle of Healing and Prayer of Healing, based on the estimated total heal, and sets a status on it if the estimated heal is over a configured threshold Supports text (estimated heal), icon (spell icon) and standard indicators Supports GridStatusEmphasize Limitations It won't work on zones without a map Base heal values are only calculated based on the rank of the spells at level 85

This addon provides the following status concerning mobs targeted by raid members: mob health - the health of the mob targeted by a raid member (can be displayed in the indicator from GridManaBars) mob target - the name of the target of the mob targeted by a raid member mob cast - the current cast of the mob targeted by a raid member (displayed as text or in mana bar indicator) mob target indicator - if the target of the mob targeted by a raid member is another raid member this status marks...

Makes grid QuickHealth aware: in short -- this means that health bars in Grid would change their values more often if your ping is good. See http://forums.elitistjerks.com/topic/26281-instant-health-updates/ for more details.

Proof of concept for a minigame for healing classes which is played on Grid unit frames. Simulates incoming damage on units in Grid which can be healed with "real" spells. Healed HP gives points, the right heal at the right time gives bonus points. If a unit dies from simulated damage the game is over. If combat starts the game is over. If someone in the raid takes real damage the game is over. Things I want to do with this game: simulate incoming damage by a combination from certain...