I've started work on a new project. This is a save game editor for a PC game called Motorsport Manager.
It's the first time I've tried something like this, where you reverse engineer the software to figure
out how the save data is serialized then create a tool that can read it in, save it and modify it.

Currently the tool allows you to do some basic things like modify the car stats, driver stats etc.
Basically, cheating, obviously. The project is on GitHub
if anyone would like to contribute or if you want to download it, the installer is available at
RaceDepartment.com.

Welcome to the new look RW::Software website. I've scaled the website back and massively
simplified things. There are two reasons for that.

The first, is that the old website took
an absolute AGE to load and I couldn't find a reasons for that other than "its Joomla" so I've gone
with a back to basics html webpage with some basic Bootstrap layouts.

The second reason is that due to work and family commitments, any delusions I have about freelance
work or developing apps in my free time are now just that - delusions. I still hope to work on some
app updates if I get spare time but I'm not actively looking for freelance work currently.

As I'm not looking for work, I have no reason to flaunt my portfolio currently but if anyone has any
questions then feel free to
and I'll reply as soon as I can.

At some point in the not to distant future, I hope to release an update to our "Audio" game
I had to remove it from the Windows Phone store when the MixRadio API was
shuttered. The new version has been built from the ground up with Microsofts Groove API and Unity.
Its functional at the moment and just needs some time spending on making it feel a bit more slick and
tying together all the loose ends. Basically, all the boring stuff which is why its not done yet.
Fix bugs or play Rocket League? Hmmm.....

When I eventually run out of leagues to rocket in then I will release the app on Windows, Windows Phone and Android.
I'm also looking at whether a Facebook version is possible. No point sticking to Windows Phone. Nobody else is.

Another consequence of me having no more free time, but mostly a result of Microsoft absolutely killing
the Windows Phone dead is that CycleStreets for Windows Phone is now open source. If you are one of the few
still clinging on to the sinking ship and know you're way around C# then you can find the GitHub repository here.