Productions

Experience

Environment Artist at Hinterland Studio Inc

Irvine, United States of America

January 2014 - Present

Design, model, texture, and furnish "The Long Dark" game with a diverse visual range of environments and assets. Plan, integrate and strategically place key entities pertaining to game mechanics and design. Research, develop, and implement art related tech into Unity. Establish and maintain consistency within the art style of the project using conceptual art and other resources. Build a unique and immersive game world that encourages players to explore while challenging them to survive the harsh simulation.

Environment Artist at Raindrop Studios

Irvine, CA, United States of America

October 2012 - October 2015

Plan, conceptualize, design, and model 3D environments for the indie game "Raindrop", using various pipelines and resources.

Environment Production Artist at Turbine / WB Games

Needham, MA, United States of America

March 2013 - October 2013

Model, texture, and integrate 3D assets using various resources and pipelines for the MMORPG: "The Lord of the Rings Online - Helm's Deep Expansion"