New World (Map Game)/Tiers

Contents

Tier 0.5 is a special level of development. Tier 0.5 may be reached in any category, but is exceptionally difficult to achieve. Only the head moderator (TheTimMan) is allowed to propose elevation of nations to Tier 0.5 in any circumstance; this must meet the approval of at least one other mods before going ahead. No one may request upgrades to Tier 0.5.

Should a nation reach Tier 0.5 in technology and at least one other category, that nation will be allowed to colonise extraterrestrial colonies within the Novasol system.

Tier 1 is the top level of military development. Tier 1 militaries are the most modern possible. It is possible for Tier 1 militaries to be moved down in the event of their failure to keep up with advancing technologies.

Tier 2 is the next highest level of military development. Tier 2 militaries are fairly modern for the current time and are also quite large in comparison with others around the world, but are still behind Tier 1. Tier 2 militaries and higher may possess nuclear weapons

Tier 3 is a moderate level of military development. Tier 3 militaries are not as modernised as their Tier 2 and Tier 1 counterparts. Tier 3 militaries can also be of medium size, and still would be able to effectively defend their country in the event of attack. For the purposes of war algorithm calculation, rebel armies fighting in civil wars are by default Tier 3.

Tier 4 is the lowest level of military development. Tier 4 militaries are far behind their higher-level rivals in terms of technology and/or size. Tier 4 militaries probably would not have much tactical advantage in a war, and it is highly recommended that nations possessing Tier 4 militaries invest in improving them.

Tier 5 A rag-tag under armed and poorly militia of little, if any use.

It is possible for a military to stand in between tiers, such as Tier 1.5 and so on.

Tier 1 is the top level of economic development. Tier 1 economies are the healthiest possible. It is possible for Tier 1 economies to be moved down in the event of an economic crisis.

Tier 2 is the next highest level of economic development. Tier 2 militaries are healthy. The currency of a Tier 2 nation is very strong and a nation possessing such an economy usually has many trade agreements.

Tier 3 is a moderate level of economic development. Tier 3 economies are not as strong as their Tier 2 and Tier 1 counterparts. Tier 3 economies are developed and stable; however, in the event of a worldwide economic downturn there is a slight risk of economic failure in the country.

Tier 4 is the lowest level of economic development. Tier 4 economies are very weak, and are often on the brink of collapse. It is highly recommended that players playing as Tier 4 nations attempt to improve the economies immediately.

Tier 5 Economic collapse and a situation like the Great Depression.

It is possible for an economy to stand in between tiers, such as Tier 1.5 and so on.

Tier 1 is the top level of industrial development. Tier 1 industries are very well-developed and possess possibly unequalled levels of productivity. Nations possessing Tier 1 industries are often very powerful in the international market. Possessing a Tier 1 industrial level often contributes to a good economy.

Tier 2 is the next highest level of industrial development. Tier 2 industries are quite productive and are highly developed. Nations possessing Tier 2 industries should expect to have good economies.

Tier 3 is a moderate level of industrial development. Tier 3 industries are not as modernised or productive as their Tier 2 and Tier 1 counterparts. Tier 3 industries are however able to produce positive results for the economy.

Tier 4 is the lowest level of industrial development. Tier 4 industries are far behind their higher-level counterparts. Tier 4 industrial levels can often be a hindrance to the economy, so players of nations possessing Tier 4 industries are urged to improve their industrial levels as soon as possible.

Tier 5 A wholly agricultural nation.

It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.

Tier 1 is the top level of infrastructural development. Tier 1 infrastructures are very highly developed. Nations with Tier 1 infrastructures have many roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack, nations with Tier 1 infrastructures are more likely to survive, and will be able to rebuild very quickly afterward.

Tier 2 is the next highest level of infrastructural development. Tier 2 infrastructures are well-developed. Nations with Tier 2 infrastructures have many roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 2 infrastructures are likely to survive, and will be able to rebuild quickly afterward.

Tier 3 is a moderate level of infrastructural development. Tier 3 infrastructures are moderately developed. Nations with Tier 3 infrastructures have quite a few roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 3 infrastructures have a high chance or survival, and will be able to rebuild afterward, but at a slower pace than Tier 1 and Tier 2 nations.

Tier 4 is the lowest level of infrastructural development. Tier 4 infrastructures are poorly developed. Nations that have recently been attacked may find themselves being at Tier 4. Nations with Tier 4 infrastructures have few operable roads, rail lines or other elements that would have contributed to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 4 infrastructures are unlikely to survive, and those who subsequently dominate it will find it difficult to rebuild afterwards. It is highly recommended that players of nations possessing Tier 4 infrastructures improve their infrastructure as soon as possible.