Before I get started on modeling, I have a question regarding standard model sizes.

I know to my own knowledge that 128 = 1 tile in Warzone 2100. So if I was to make a model has a size of 128x128x182
using default units in Gmax or 3DS Max will the model correspond to the size of one tile ingame when converted to .pie format?
If no, then would anyone with warzone modeling experience explain. I just don't want code any new models ingame that appears to large or small when converted.

Roach wrote:I know to my own knowledge that 128 = 1 tile in Warzone 2100. So if I was to make a model has a size of 128x128x182
using default units in Gmax or 3DS Max will the model correspond to the size of one tile ingame when converted to .pie format?

Yes, as long as when 3DS Max saves a model then 1 "default unit" gets saved as 1 in the 3DS file (in floating point.)

Also, the origin should be the center of the model.
Ex: The unit cube (i.e. 1x1x1 tile) would have the following vertices (in pie coordinates)

I've made my first attempt but for odd reasons it fails to load ingame after conversion, too many points ingame? it says
but the original .MAX model only has 352 triangles and 216 vertices before exporting to .3ds

Roach wrote:I've made my first attempt but for odd reasons it fails to load ingame after conversion, too many points ingame? it says
but the original .MAX model only has 352 triangles and 216 vertices before exporting to .3ds

IIRC that 3DS converter doesn't remove duplicate vertices, it does a straight forward conversion (unlike the tool I'm working on,) so you end up with 2 or 3 times as many vertices.

I have heard that you can use blender to remove the duplicates vertices.

Looks like I've got no other choice then...I guess I'm limited to making new models that are limited to at least 100 polygons for now until someone develops a MaxScript for .PIE exporting and importing. I don't get along with Blender very well, especially as a 3DS Max user. Thank you for your response.

only PIESlicer can make original 3d model..sorry,, but no exist any 3d program or converter for make good and ease...you can export from 3ds in to txt and edit points manual..but texture you must fix..

In the Warzone source, you can find a program called 'simplipie' that will filter out duplicate points (and tessellate all polygons to triangles, and remove unused flags). However, you need to compile it up yourself and run it from the command line, so not a very user friendly solution.