[EXPERIMENTAL] Lost and the damned redux v0.2

GlynG

Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2

Posted: Tue Dec 19, 2017 9:26 pm

Brood Brother

Joined: Mon Aug 11, 2003 7:27 pmPosts: 5229Location: Bristol

I'm fine with there being unlimited mech formations myself. I don't necesarily see a need but perhaps limiting them to a smaller size formation ala the Tau list could be an idea if people have a problem with them.

I think the Questor is the best of the daemon engine options. Silver Towers are overpriced for what they do and the Plague Tower as was is a poor choice (I'm not up to speed on any changes to it here).

I've mentioned it before but the option for a faster chaos altar is my most wanted for the list. Having an alternative option (similar to the alternate choice a Demon Prince or Hive Tyrant has) for it where it gets 25cm move in exchange for dropping to 5+ Reinforced Armour would be great. It'd still slow down a mech formation some but you could have an altar keeping up with them. An Altar is a WAY more characterful and unique element of the army that should be encouraged to be regularly taken but as is Hydras are nearly always taken instead as only having Altars for AA results in a slow and inflexible army. There's no reason cultists couldn't mount an altar on top of a fairly mobile vehicle and it would be particularly appropriate for gods like Tzeentch or Slaanesh who are very into their speed.

Made a battle report with this list, but i don´t think will be of much use for the development, but just in case i will put it here a link: viewtopic.php?f=84&t=33307

By the way, does this list need something to test or just battle reports to move on+ Now that we have a LaTD army in the club i want to know if there is something i can do ton help push it into approval.

Mrdiealot wrote:

Good to see this list coming along!

Just checking if its intentional that Doomwings have 30cm flame cannons, while the Firelord's only has 15cm?

That sounds to me like an errata, as they have 15cm in the original LaTD.

Fun fact. Du to real life induced fatigue I accidentally picked an early version that happened not to have any demons. Still managed to draw and win by points due to blastmarker spamming in a game characterized by failed initiative rolls on both sides, but with a slight advantage given to the forces of Nurgle.

IG placed most units on right flank, but failed to push through. This left LatD right flank quite open, and Plaguetower with coven pushed all the way to the blitz, eradicating a rr-unit. Was prevented from scoring that point by marching chimeras. Cautionary game with lots of opportunity to shoot BMs att troops bunched up behind cover. No points draw. minor victory to Latd on points (1050-700)

This list is really fun to play and i really like the design. How does MikeT feel about pushing it to approved? Any builds that needs more testing?There was some talk about limiting mechanized covens a while back, but that discussion didn't carry on for long.

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Agreed. A great change from the previous coven spam. There was talk about it but the camp of ”I dont like change” and ”I like having IG with demons” won, I think. Perhaps if those inclined to read the so called fluff could come up with Another name, the pill would go down more easily?

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