Finally, the long awaited successor to GLE is here.
May I have everyone's attention please. Say hello to:-War of Legends
The amalgamation of the eras GLE and GLE_Extended. It contains all the factions found in the previous eras plus two more factions.

Various changes were made such as ID changes of units, faction modifications, and even one total reconstruction of a faction. Read changelog for details.

Campaign Specifics:
---> New Graphics for Warrior / Captain / Warmaster (Taken and edited from Status of Loyalist Baseframes in Art Developent)
---> Removed Troll Fighter (TLB adapts by using a custom Troll Whelp)
---> Added an extra file, to make era usable with campaigns that use it (other than my own)

Overall:-
---> Reverted all changes related to project WTF!.
Project WTF! was an operation that substituted the mainline lava terrain to one that allowed Brazier Creations and units with furnacefoot movement type to walk on it, while maintaining the properties of the properties lava terrain.
But, when I tried editing the terrain graphics, I was blown away. Having tried numerous times, i give up!!!! This project will never be completed as this too complex!

version 1.0.2

Sylvans:
---> New base images for Faerie Sprite-line.

version 1.0.1

Misc:
---> Fixed the textdomain of all files.
---> Edited movement_types to fit the ones in core. (Removed things like impassable=100 or impassable={UNREACHABLE})
---> War of Ancients (AoH version of WOL) added.
---> Removed Energy-beam projectiles.

Southerners:
---> Fixed level of Moon Enchantress to 3.

Elementals:
---> Disabled advancement of Lava Beast to Living Volcano. The advancement is enabled by ENABLE_LIVING_VOLCANO in campaign extra_defines. This is used in The Legend Begins: Episode 1.

Well, all the campaigns involving GLE and GLE extended, have not been integrated with the new era yet. They may stay in the 1.10 server, but only War of Legends will be on 1.11 and later.

Features to be implemented for future releasesAge of Legends version of the Default Era Done. Check in v1.0.5Age of Heroes version of the War of Legends EraDone. Check version 1.0.1RPG era for War of Legends Done. Check in v1.0.5

Feedback
Much feedback is appreciated on unit/faction balancing especially for the Southerners faction.

First Post:

Great Legend Era contains some of my most favorite factions and revolves around a storyline which originates on a vast island called the Great Isle, North West of Wesnoth.

FactionsHumans
The faction of humans that are loyal to the Klesvan Kingdom or Genesis.Elementals
The Great Academy of magic is well-known for the elemental arts, and the elementals themselves are a awesome sight to behold.Orcish Alliance
This factions represent the orcish clans and their allies that inhabit the Northern mountains.Aragwaithi
A strong agile race of humans that came from the Northern Vast Seas.Desert Elves
These elves were banished by the forest elves and have adapted to desert life.Vampires
The Aleazarian Kingdom of the Vampires resides far east of the Isle.

GLE Extended

Wesfolk
The Wesfolk refugees who came to the Isle, transformed the outlying barbarian clans into a kingdom call New Wesland.The Dark Legion
They were once Klesvan troops. But now they are nothing but chaotic mercenaries under a dark curse.Sylvans
After the War, the Klesvans thought the race of wood elves were extinct but they did not anticipate that the elves made a forest underneath the North Eastern Mountains.

Last edited by Lord-Knightmare on January 19th, 2014, 3:12 pm, edited 11 times in total.

While it is certainly polite to get permission from the authors you listed, it is not mandatory as everything on the server is under the GPL license. You can change what you want, any way you want, without permission. But, like I said, it is more polite to ask permission and to credit those who did the work.

"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."

Not necessarily. Today I am unable to connect to the add-ons server. I can neither check for updates for the add-ons I have, nor download new ones. Since it's not just me it's probably a problem with the server.

You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

1. Many files are either bound to the wrong textdomain or not bound to any at all. (See the attached file for details; ignore the complaint about _info.cfg)

2. You are trying to load a directory called scenarios; since no such directory exists, GLE does not load in 1.9.x. Besides, scenarios are not typically included in eras.

3. In the race definition/movetype definition files in units/ that were inherited from IftU and TSL, you kept the INCLUDE_LOCAL lines; INCLUDE_LOCAL is not defined, thus GLE does not load in 1.9.x. Since you don't need INCLUDE_LOCAL, eliminate all of its calls.

4. You organize units images in images/units, yet there are two directories with unit images in images/

5. You preserved the SVN keywords lines in files that were inherited from TSL and IftU... and since I doubt that you are keeping this in an SVN repository, they are useless to you. I am referring to things such as these:
# $Id: animation-utils.cfg 5204 2009-08-26 21:46:55Z shikadilord $

6. The attack descriptions in units that were inherited from IftU and TSL are not marked as translatable.

7. You have a gettext helper file (mainline-strings.cfg), yet it is not loaded; nothing even calls the macros that are contained in it. So, just remove lines 9 through 45, lines 49 and 50, and make all of your units call the macros in that file. As byspel, replace all instances of "_ "bow"" (and the like) with "{STR_BOW}" (do this with any other attack name strings that occur in mainline). By doing this, GLE will be using the mainline translations of these common strings.

I did liked the era, it's balanced and it haves some new units for some default factions. And nice mix of the Notherners and saurians

I think, you should share your sand daemon with the ageless creator to do more complete that faction, his Dessert elves haves only blade, pierce and low impact atacks and anything magical. With the Sand Daemon, you add them magical atacking unit and more impact atack in the faction and ... a unit what fights good in water (50% def but 3 MP cost, nothing bad)

IPS wrote:I think, you should share your sand daemon with the ageless creator to do more complete that faction, his Dessert elves haves only blade, pierce and low impact atacks and anything magical. With the Sand Daemon, you add them magical atacking unit and more impact atack in the faction and ... a unit what fights good in water (50% def but 3 MP cost, nothing bad)

I haven't played ageless era for a long time and wasn't aware that the new release had the Desert Elves. You know what, I think I will send a pm to the ageless creator.