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4 weeks ago

4 weeks ago

If I'm understanding your method behind this deck, then I have to let you know it doesn't work. Indestructible prevents lethal damage and "destroy" effects. It does not prevent sacrificing, especially as part of a cost. You still have to complete the cost of sacrificing a creature to get the effect of Improvised Munitions to get the effect, and indestructible won't prevent it from being sent to the graveyard as part of the sacrifice. Using two Nether Traitors would get you the result you're looking for.

1 month ago

Nether Shards

Enchantment

Whenever a creature would be put into your graveyard or exile from play, you may pay . If you do, you may cast target creature spell with a lower converted mana cost from your graveyard without paying its mana cost.

Every man lives. Not every man truely dies....

Make a time spiral-esque card that turns an existing mechanic from a creature (or creatures) into an enchantment for your team (see Nether Traitor for my prior inspiration)

1 month ago

Thanks chilbi- would love to get my hands on a copy of Ink-Eyes. I played MTG way back during (the literal?) Ice Age through Urza's and then stopped until Iconic. So I sadly missed that entire Kamigawa block (and then some ...)

1 month ago

My own iteration of Balthor is indeed more controllish. My meta evolved with lots of grave-hate, and I had to adapt with less graveyard-dependency. But I have a low creature count and sometimes nothing to reanimate.

I'm hesitating to play creature-based reanimation with Apprentice Necromancer and Doomed Necromancer. I've always considered them too slow due to the summoning sickness. On the other side, Reanimate is really strong because it can find a piece of meat from any graveyard. Necromancy also and is there instead of Animate Dead because of the "instant speed" option.

I will replace Grim Monolith with the Basalt one. I forgot about this infinite combo. Good catch!

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