People won't be able to 'turn pirate' in this case. The whole point of Blizzard's setup with no offline single player is that they do not have to distribute a clientside version of the game's server code. Because the code that actually runs the game will not be available, it would take the creation and distribution of something like an MMO free server in order to play the game offline, and for a fast paced game with complex mechanics, I doubt you're going to see that pulled off anytime soon.

The Alpha version of the web interface was a lot better than any previous game's ingame interfaces. The stats page and everything were laid out a lot better and were a lot more interactive. The Friends/Party interface was better, although better in this case means 'more Facebook-like' which is not necessarily a good thing, but it's not terrible either.

The really cool thing about the game literally just being the game and nothing else is that it makes the client extremely lightweight. I was able to tab and swap from fullscreen to windowed smoothly at any time during gameplay, including during loading screens, to interact with the web interface between rounds.

Verno wrote on Jul 5, 2011, 11:25:Of course not, it's a fucking database flag. It always kind of galled me that Blizzard charged for something that is entirely automated through scripts. They always used the support staff excuse but those people already existed for other departments.

MMOs have always charged for stuff like this. Name changes too. People are willing to pay I guess. And if they aren't...then they're still paying a monthly sub and the company hasn't lost anything

Yeah, but what about the people who quit because their server sucks, or all their friends ended up on another server, but don't feel like paying the fee? That's a lost sub.

"They say the game is in development at Infinity Ward with an assist from Sledgehammer Games, and that they've "also heard that Raven Software may be involved." They say the game will include more combat on U.S. soil, but "it looks like it won't be another take on Red Dawn, a post-U.S. invasion storyline already explored by Homefront," though that distinction is not explained."I would assume that means that it'll have missions with terrorist attacks on US soil, ala games like R6 Vegas.

It was a pretty fun game, they just had no business model and spent way too much money. The game was technically impressive, any game that lets you drive around with 3 friends all shooting out of windows of the same truck in an 80 person instance without lagging is pretty impressive. It just couldn't compete with Battlefield and CoD4, neither of which require monthly fees (yet.)

It really wasn't that bad of a game. It was fun for about 6 weeks, at like 50+ hours a week, which is better than most games I've played lately. It was not, however, better than BF:BC2 which is why it failed, because that game doesn't cost monthly.

To be fair, what little content they have already is pretty fun. And while being instanced, its instances of 100 players at a time, which is bigger than FPS servers for every modern game other than MAG.