Well, I’ll admit that I had nothing to do with the design or the graphics, but I built 90% of the code from the ground up.

Er, maybe only 70% if you include the SWFAddress library.

There’s a few scroller objects that scroll too far, but that’s Mr. Shitty-Code’s code, which I didn’t feel like fixing. The only thing I managed to deduce was that the code was seeing the object’s height property as being ~10% larger than it really was (when using a static movieclip of 1000 pixels tall, as the Flash IDE said it was 6000 pixes, then the trace on that object.height returned 1100ish).

The only thing that could be better was if I could figure out why the Pro Bono section is so laggy, and I think that’s because Flash has to render the whole section (over 5000 pixels tall) even though most of it is under a mask.

The only thing that could be better was if I could figure out why the Pro Bono section is so laggy, and I think that’s because Flash has to render the whole section (over 5000 pixels tall) even though most of it is under a mask.

Did you try turning on cacheAsBitmap? I’ve heard that is much faster for large masked objects.

The only thing that could be better was if I could figure out why the Pro Bono section is so laggy, and I think that’s because Flash has to render the whole section (over 5000 pixels tall) even though most of it is under a mask.

Did you try turning on cacheAsBitmap? I’ve heard that is much faster for large masked objects.

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