So, over on Reddit, there was a player who had played Evolve and was doing a Q&A and I learned a bit from him. He said that there were areas that he couldn’t place his arena because the game told him he was too high. There was another problem he pointed out where sometimes, the mobile arena actually made it HARDER to fight the monster. He mentioned that when an arena was deployed in a rocky area, it would hamper their ability to strafe and move out of the way causing them to get killed. The last bit of info he had I’m not sure if it is more obvious to you guys than it was to me, was that the Hunter’s leadership role was repeatedly passed around almost seamlessly several times in a match. His example said that because he had the least number of things to do while actually in combat as the assault allowed him to kind of take control and direct the other hunter’s movements, but once out of combat, he’d drop the leadership role. Seems to make sense and hope that kind of setup is something the average hunter will follow

Haha, I saw your comment over on that thread. Yeah, that was interesting about the mobile arena not being usable if the hunters were at too high an elevation. That’d be a bit frustrating as a hunter to be in a position like that. Seems like something the monster could exploit, trying to force the fight to higher ground so that the arena can’t be used.

Yup, that’s what I thought and I don’t think there are too many people on the forums that check over there because there isn’t too much going on so if you find any interesting info over there, you should bring it over here as well

““There’s a lot about the story that we’re not talking about yet. Up until this point it’s been about the gameplay,” he explained. “Things will make more sense to people when they figure out the bigger story.””

Yeah I really want to know more about the story aspects. I feel like Evolve is really going to nail the core gameplay, but I also want to be invested in the Evolve universe. Like with Titanfall, I feel like they really got the core gameplay down, and it’s awesome. But I kind of lost interest in Titanfall because I felt no connection to their universe, and that’s due to the really weak “campaign” mode that did a poor job of conveying any richness or depth of story in the universe.

Pretty sure @Matthew’s done a bang up job writing the story out for us all!

I don’t know about you guys but what I’m most looking forward to (besides the entire game of course! Am I crazy?) are the character voice lines and no matter who you’re going to be sided with like Tier 1 characters mixed with Tier 2 or 3 or whatever, they’re all going to have something to say to each other! Isn’t that great?

" Medics are like goalkeepers. You get blamed the most for
fucking up but you also have the most potential to be an absolute
game-winning hero. I always used to play healer in Dota 1, I love
support classes."

I don’t know about you guys but what I’m most looking forward to (besides the entire game of course! Am I crazy?) are the character voice lines and no matter who you’re going to be sided with like Tier 1 characters mixed with Tier 2 or 3 or whatever, they’re all going to have something to say to each other! Isn’t that great?

That was one of my favorite things in the Mass Effect games. No matter who you had in your party, there were moments when they’d talk to each other and it was specific to each other. Love character interaction like that.

I get the feeling the alpha will have a lot of people who doing know what they’re doing for the first day or two also. There’s going to be a huge disparity between skill, and people who know what everything does.

But once we’ve all decided on who we like, and what suits our playstyles, this game is going to be awesome. Will Teamwork prevail or will the monster be able to take them down? As the statistics show, it’s pretty even. So both sides have a pretty good chance. It makes me even more excited to play this game.

Actually I was the one who told @MacMan about the harpoon trick. I remember reading this article and thinking back to that moment in time. It made me . There’s alot of little things like that in Evolve where you can shave off an extra second to pull something off.

My favorite character for that sort of thing is Val since it is one of the most complex to pull off in order to be extremely effective against the monster. Her tranq darts used to last 6 seconds, and she would have 3 shots before a reload. So I would pull off this order of operations(OOP) with her.

And just repeat constantly to continually keep the monster tranq’d, which can be brutal for monsters, while aiding my team. If you’re accuracy in FPS games is excellent, then I feel that this would be the ideal generic OOP tactic for Val’s combat with an average team that can engage the monster relatively well. If allies take too much damage then you’d substitute AMR shots with healing. If they aren’t taking too much you can substitute healing for more AMR shots. Though you still have to read the situation and react appropriately while trying to execute this tactic in a chaotic battle.