“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]

According to our previous study on Game Transfer Phenomena (GTP) (i.e., altered sensorial perceptions, automatic mental processes and involuntary behaviours with game content) we found that most gamers have experienced GTP. 97% of our self-selected sample reported that they had experienced GTP at some point of their life. The more […]

I’m super excited to interchange perspectives on my research #GameTransferPhenomena in my talk: “Transfer of Gaming Experiences: Considering the Impact of Game Design Beyond Gameplay” with the #videogames masters at Develop:Brighton in July! #ImASpeaker @DevelopConf

October 12th- University of British Columbia, Vancouver. “When the mind keeps playing after the game has been turned off: Game Transfer Phenomena”

October- Visit Brain, Attention, and Reality Lab, University of British Columbia, Vancouver.

September 27-30 World Congress of Psychiatry in Mexico City. “GTP and problematic smartphone use in an augmented reality game” & “Can sensory intrusions and motoric activations caused by the use of technology become pathological?”

About Author

Dr Angelica B. Ortiz de Gortari is a psychologist. Currently, a Marie Curie COFUND Postdoctoral Research fellow in Cyberpsychology at the Psychology and Neuroscience of Cognition Research Unit at the University of Liège. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr Ortiz de Gortari’s research has been featured in different media worldwide including New Scientist, BBC World Service, The International Herald Tribune, The Guardian, Discovery News, and History Channel News. Her research on GTP has also inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximising the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.