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@Kelton More than 600 players are civil and willing to join a faction in RPG 1, I'm one of them , please increase 10 slots in each Peaceful factions and Hitman Agency. There are already enough PD online 24/7 to fail robs and caught wanted players, and you know about gang.

I have equalized the slots for peaceful factions from RPG1 to those on RPG2.

So factions like Taxi and School Instructors from RPG1 now also have 40 slots.

I also want to address the suggestions we receive for expanding faction slots. I have discussed it with the servers administration and we have reached a few conclusions which indicate that it would not be wise to hurry and expand slots because of pressure that „everyone must have a faction”. There are certain problems that appear when a large number of slots is used like:

- growing slots in departments will because players not to be able to rob, to illegal jobs and so on.

- excessively growing slots in any type of faction can and will lead to the impossibility of everyone doing their activity report, which will then lead to a smaller activity report and making it less important to the faction, which will then lead to inactive players and players that are not in factions complaining of things like not being able to get licenses, not finding taxi drivers and so on.

- growing slots in gangs will inevitably also grow the number of cheaters at wars.

The list can continue, obviously. So to keep the importance of factions, at the moment we will keep the current slots. We want players to have interest towards factions, so that leaders can get to choose players they consider are worthy. If there is competition on the server, then there is less boredom and certain things become more important.