Re: Best example of lag comp. Devs, please watch

In real time he should have had the kill, but wasn't even registering hit markers. In the playback he had barely even started shooting before he got knifed, and the player was offset to the side.

You're telling me that the most accurate representation of what happened is in real time, yet there is no reasonable explaination as to why he died the way he did. Theater on the other hand shows a slightly different representation of what took place, and it makes perfect sense why he didn't get the kill.

Re: Best example of lag comp. Devs, please watch

Man maccabi youre on these forums so much have you even played the game cause if you had you would quickly realize something about black ops 2 is off and it is with the lag comp cause even when mw3 first came out it was off and they fixed it these devs think that its normal for someone to shoot a billion bullets into someone only for the enemy to turn and kill you

Re: Best example of lag comp. Devs, please watch

I for one don't see why it matters at all whether or not the killcam or theatre playback is accurate. That's always the first thing out of someone's mouth, "The killcam is not accurate!" Yeah, well nothing is accurate in this game. We know that nothing you see on your screen is anywhere near accurate and now supposedly the killcam/theatre mode is not accurate. Well what the hell is accurate in this game? Anything?

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