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Hello!
I just bought it today, hoping that it works because in trial version it doesn't work.
Basically what I was trying to say I'm trying to have multiples quads when dragging which is quicker than clicking at each quad. But it doesn't work for no reason. I created points for each quads and then drag the first quad across the screen by holding right click. But it's didn't work, it just gave me only one quad than giving me multiple quads.
Does anyone have same problem? Any suggestions?
Thank you guys

Hello team! I'm hoping you can help.
Using 3D Coat with a Surface Studio, and I am having some issues with the stylus.
When I am in the Paint room, the stylus tumbles/rotates the view, instead of painting, and holding down the switch on the side for RMB, it paints sort of. However, when I use the LMB on the mouse it works, and can navigate the viewport normally.
Any indication what I'm doing? Does this in both DX and GL version of the app.
Chad

Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.
In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.
Video content:
0:01 - Intro
0:08 - Forrender.com Render Farm
0:17 - Info Partners
0:21 - Subtitle Information
0:25 - Greetings and info about the lesson content
1:00 - Using primitives in 3D Coat to create other window details.
1:26 - Cutoff tool to trim the shape.
2:16 - VoxHide.
4:58 - PoseTool
6:58 - Creating a primitive for the profile of the curve.
10:07 - Ending
10:26 - Preview of other lessons and playlists.
If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)
Enjoy watching!
Best regards, Andrew Krivulya aka Charly

Hey everyone,
This is thread to follow the development of a project that I have been developing called Gladiotron. It is an original project and hopefully the first of many. My pipeline consists primarily of Blender and 3D Coat, with some other applications for authoring PBR textures and then ending up in Unity. Our target platform is PC and Console initially, then possibly mobile afterwards.
I have a few goals with this project.
1. To engage the 3d Coat and Blender communites
2. To share development progress on the art assets and the game
3. To work with the 3D Coat team in a similar way to the way the Blender Foundation creates film projects to drive the development of the application

Hey everyone.
What I would like to talk about is very IMPORTANT.
I would like to share with you all 5 features (videos) that are very important and extremely essential in the sculpting process that unfortunately do not exist in 3D-Coat.
In all honesty, these 5 features, with all my experience, are urgent features that could be present for artists who use 3D-Coat to sculpt and detail their work.
I do not have words to describe how these 5 features would change our work within 3D-Coat. I discovered that these features already exist and work perfectly in Blender.
And frankly, I am very sad to know that these key features do not exist in 3D-Coat and would certainly make all the difference in our work.
I quit all my work, and for three days consecutives, after a lot of work and a lot of effort (because I do not speak English fluently), I finally managed to do the 5 videos after many failures trying. Note: I tried to leave the videos with short durations and very objective. I've done these videos demonstrating and explaining in the best possible way so that you can realize the importance of having these features urgently.
These videos are sorted and numbered by what I consider to be priorities for the top 5 features that do not exist in 3D-Coat.
Even after a lot of effort and work to make the videos, I know it will be worth it.
I believe and I hope that @Andrew Shpagin will watch all 5 videos and realize how important it is to have these 5 important and essential features for 3D-Coat's Brushes and Alphas system for us artists.
In fact, the order of priorities would be: 1.Plane Offset - 2.Sample Bias - 3.Curve FallOff - 4.Size - 5.Adjust ---> 1. Plane Offset
---> 2. Sample Bias
---> 3. Curve FallOff
---> 4. Size
---> 5. Adjust
I've already emailed Andrew with these videos and I'm expecting some response. Please, if you like and agree, help me to help you too, please contact Andrew asking for the implementation of these features.
Thank you very much for your attention.

Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.
Video Content:
0:01 - Intro
0:18 - InfoPartners
0:22 - Important information about turning on of subtitles.
0:29 - Information having an impact on the development of the channel and the output of the following lessons.
0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.
3:03 - Use the Pose tool to correct proportions.
3:19 - Creating a mask and adding details to the base layer by using the Clay brush.
4:00 AM - Adding parts with the Draw brush.
5:25 - Using the Pose Tool to correct a pose.
8:45 - CutOff-brush to remove unwanted parts.
10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.
10:26 - Continuing to work with the Pose and Move Tool.
10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.
11:30 Paint texture in Paint-Room and export to FBX.
11:39 - Import models in 3Ds Max.
11:56 - Creating CoronaSkinMtl and configuring VertexColor.
13:43 - Lighting setup in Corona Renderer.
14:15 - The ending.
14:31 - The ending. Video preview of other lessons. A subscription button.
If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)
Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

I have some huge problems with the default Document folder (C:\Users\XXX\Documents\3D-CoatV47). I added some Alpha Textures and the folder is about to explode. The Texture Folder alone is about 50GB! 3d Coat is converting the textures in his own format, as I recognised. But a Alpha texture is about 130 MB. Are you serious? The original PSD file is about 8 MB.
Is there a way to store brush alphas on a different drive to have a better time managing the Texture Folder.
Thx.

In this video we will talk about the sculpt brush creation in the 3D-coat for the Quixel Mixer.
Video content:
00:00 - 00:18 - Intro
00:18 - 1:40 - Making a Box and turning it into a tile. Cloning a tile and creating a composition.
1:40 - 4:42 - Change the grid resolution for each tile. Tile damage with tools - Cut Off, Vox Extrude, Spikes, Split.
4:42 - 7:05 - Turning a layer into voxels and detailing by using 2DPaint, PinchEdges, Polish.
7:05 - 9:31 - Adding an armature with Curves tool.
5:47 - 6:18 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.
If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)
Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Hey everyone,
I have 3 doubts:
1) Saving a mesh or object from VoxTree in 3b format. Can this 3b object keep all the work done on layers of sculpture related to it?
In the test I did, the 3B file does not save sculpt layers relating to the mesh of the VoxTree layer that I saved in .3b when I import this .3b file. With you, do the same thing happen?
---------------------------------------------------------------------- 2) I was thinking of separating objects from VoxTree (dismember the project into mini projects) where the main file could be lighter and smaller ( just a container for the mini files .3b files that are part of the same project ). An example would be a sculpture of a character. I separated in the Vox tree :
* Character Container
|_ character mesh
|_ Clothes
|_ Accessories. I would like to do something similar to what happens in the Blender program. Having a main file and in it I would use the Append or Link method as needed. When I worked on a 3b mesh and saved, it would automatically modify file 3b. and in the main project this file would be updated and modified. Could I do something like that?
-------------------------------------------------------
3) You could kindly indicate to me an open source or free program so that I can fully organize myself in my private projects in the sense of task and asset management, calendar and etc (preferably it is just a single program for better usability). The program I was testing was Redmine, but it's complicated in upgrades and stuff. I also saw an opensource program called Tactic, but I did not understand anything, very complicated and I did not find any video that would explain the running beginner users like me.
thank you

Hey guys, so I'm still new to 3D coat, and I must have pushed something, since the transform tool, the large outer ring of the gizmo is gone as well as the middle scaling option, and I can't seem to figure out how to bring it back. Is there a way to fix this?
Thanks

Hi! I've used 3D coat in the past and when importing a model and scaling it to voxel it with better resolution, it asked if I wanted to keep the initial scale and position. I'm currently trying 3DCPrinting and after merging my models together, when I export, and upload in other programs, the scale is all messed up ( Since I've scaled it up to have better voxel resolution). Is there a way to export the model with the initial scales like in 3D Coat ? Thanks

Hello. I've been having a major issue with 3D Coat. Up until recently the program worked fine, but now whenever I try to start up the program, it won't start. Every time I start it up, I can only make it to the splash screen before I get a message telling me the program stopped working. I've tried nearly everything I could think of that might help. I've tried installing the latest version, updating my drivers, installing the 32 bit version, deleting the options.xml files (I've read in other forums that doing this may help sometimes). Deleting old 3D Coat folders and re-installing, restarting my computer, trying to run both the DX and the OpenGL versions, and running the program as an administrator. Nothing seems to work.The only thing I haven't tried is resetting the PC in an attempt to fix any corrupted registry files. I'd rather not have to do that if I can (I even tried using CCleaner's registry cleaner to see if that would help with any corrupted registry files) Does anyone know how I could solve this? Thank you in advance for any help.
My PC Specs (in case anyone is interested)
OS: Windows 10 64 bit
Processor: Intel Core i7 6700 @ 3.4 GHZ
16 GB of RAM
Display Adapter: NVIDIA Geforce GTX 1060 6GB

Hello all. I've been running a youtube stream which is for entry level users, and I invite you all to drop by at 7.00pm GMT on Friday 5th Jan 2018 if you want to ask about what I'm doing. Or help me do what I'm doing (you know what 3d Coat can be like sometimes lol).
The modelling is in parts 1 & 2, this coming stream is part 3. I am making a coffin (as you do) and this stream deals with retopo, UVs and painting the models.
Cheers
Ron.

Hello, everyone! Recently I did a test with Octane Render on the 11 GPUs on our renderfarm and I decided to recreate this cute animal which I created in 2016 =) So enjoy =)
This is clean render from Octane without any postwork.
Hedgehog modeling and sculpting - 3dCoat
Fur and needles - Ornatrix plugin
Grass - Forest Pack
Render - Octane
Hope you liked it!
History of this image:
Once lying on a sun lounger and reading a book - I heard a loud clatter and rustling in the bushes =) And it was all accompanied by a loud champing, and the dog didn't understand - where her food disappeared. I looked into the bushes - and there is a cute hedgehog here, so sweet and champing. All the food was stolen from my doggie =) Inspired by everything that was happening - I created this hedgehog. I created the first version in 2016
--------------------------You can buy it---------------------------------------------------------------------
Full studio and environment scenes here - http://bit.ly/2yu2XD5

Hello, I'm new to 3d coat and i've been doing some retopology to my head mesh which i've imported from my scanner.
while doing the retopology I used the symetry option and when i've unwrapped it it was just half of the face and when I tried to export it to blender it was the same.
what should i do in order to get a full head unwraped either in 3d coat or blender? does it have to do with using symetry? if it does how can i avoid it and still not retopology the all mesh by hand?
would appreciate any advice .
Thank you.