Overview

Quartz

Table of Contents

Quartz is a modular approach to a casting bar addon. An overview of (hopefully most of) the modules:
*Player
The core of Quartz is lightweight implementation of a standard casting bar, with configurable size, text and icon positioning, and colors.
*Target/Focus
Implementation of target and focus casting bars in similar fashion to the player cast bar.
*Buffs
Display of target and focus buffs and debuffs as duration bars using the new API introduced in patch 2.1.
*Flight
Hooks into FlightMap or InFlight to display the current flight progress on your casting bar.
*Global Cooldown
Displays a tiny spark-bar to show your Global Cooldown near the cast bar. Helpful for those who'd rather not squint at their action bars to see when they can cast again.
*Interrupt
Changes the color and text of your casting bar to help show that your cast has been interrupted (and show who interrupted it).
*Latency
Displays the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. This helps in canceling casts when they will not actually be interrupted, especially for users with consistently high pings.
*Mirror
Shows the 'basic' timers such as breath and feign death, as well as some 'odd' ones such as party invite time, resurrect timeout, and arena game start, and a framework for injecting custom timers into the bars.
*Range
Recolors the casting bar when your cast target moves out of range mid-cast.
*Swing
Displays a swing timer for your melee weapon as well as hunter autoshot.
*Timer
Allows for creating custom timers displayed on the mirror bars.
*Tradeskill Merge
Merges multiple casts of the same tradeskill item into one big cast bar.
Use /quartz to bring up the configuration menu.

Is there a way in which I can submit an update? I'd really like to see the trivial changes to support multiple specs incorporated into the addon, rather than have to keep re-applying them in my own copy :-)

Hey Nev, are you really able to put time into Quartz? I imagine you're busy with life and Bartender4 and MapNotes (great work, btw, and Thank you!) but it seems to me that Quartz needs an overhaul.

Number One thing needed (IMO); A way to position every bar where the user wants, including a preview with all bars activated. As it is now "Toggle Bar Lock" button is woefully inadequate and the "lock", "free" and X and Y controls are a hodgepodge. Too many bars simply have no control at all or the counter-intuitive "bottom left" type thing.

I know this is a major overhaul. I guess it would be nice to know if you see yourself having time and interest to do anything major here. You have a super popular addons, maybe this is low on your list. Let us know! :)

Is there a posibility for adding an enemy swing timer?
As far as I know, there is no posibility to get this information from the API, but I found a macro on curseforge that returns the targets attack speed to the chat window.
It should be posible to start a timer of that value after a hit occures, shoudn't it?

I already tried to work this out myself, but without even the slightest bit of lua knowledge this is a task, nearly impossible ;).
I know, btw, that there is an addon for this task (called BossSwingTimer), but afaik it has no config and isn't lockable.

I think the breath guage has been separated from the Mirror bar. I have Mirror enabled but when I go underwater, I get the default Blizz bar. (unless I'm missing a setting somewhere) It wasn't doing that before 5.0.4. :)

I spent a few hours today and edited the default 3.0.6 release to accurately show DoT ticks, even extra ones from haste and haste procs / raid buffs. It also updates the tick positions after spell push back.

I was wondering if the authors wanted to look at the code and integrate it with their official release. Let me know.

Is there a Quartz module or feature aimed at helping the player always get their next cast fired off within the 0.5 second next cast buffer? I'm thinking something similar to the red/colored portion of the cast bar used to indicate latency. I'd be interested in this functionality both for the main player cast bar as well as the GCD spark.

I know the exact time is already displayed, but that's not quite as easy to use as a big colored bar. I also know many players (including me) have a rhythm that probably already works most of the time, but I do feel like I miss the buffer every once in a while, particularly during haste procs where I'm casting a string of instants.