Korgan sits up and blinks himself awake then gropes around for his shorts. Once he's got his bit of coverage he takes a couple steps from his bedroll and begins his morning exercises. Much to the dismay of any who happen to notice him between the tents and wagons.

Tom the Fanboy
Enthusiasm over Accuracy!

"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman

"Well I kept having this dream about an oxe that-" crossbow bolt "By Kord's oiled buttocks!"*Korgan drops the remains of his breakfast and looks around for the culprit.*"Alright! Who's ruining my morning grub!?"

Tom the Fanboy
Enthusiasm over Accuracy!

"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman

Right. Switching daggers for Rapier, Rowan dashes toward the enemy alongside Korgan. I'll use my Sure Strike At Will power to make sure that I'll hit my first opponent, (giving me a total bonus of +5 after Korgan's +3)

From the edge of the camp, a quick, lightly-armored man dashes forth and plants a shortsword into the side of a bandit."Hey! You guys look framilar! I rember something about skeletons... and Rats... fighteningly deadly rats... and I was scouting and..." The Rogue shivers as he recollects.

((ER, either Sly Flourish or Deft Strike... whichever one was the At-Will vs. AC...))

"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

As the screaming mob of bandits charges into the tents, a group of about half a dozen seperates and goes to meet you. As you yourselves charge in, a fleeing washerwoman makes it to safety behind you and sensibly keeps on running.

Her face is a combination of fear and annoyance. Life on the road is hard and mentally toughening for more than adventurers.

Then you are upon the bandits and there is no more room for sightseeing.

Rowan: (To-Hit is still d20 + Stuff. Stuff includes one-half your level, rounded down. That's now your BAB. You can use a power to gain various bonuses to the roll and you can still improvise - In fact, there's guidelines for that. Page 42 of the DMG. Damage is still your weapon dice, but some powers multiply your dice. Typically, x1 for At-Will, x2 for Encounter and x3 for Daily, at level 1.)

You see a hollering, angry face in front of you with pale blue eyes and yellow hair. His helmet is patched leather and his armor the same, with some simple chain and scale bits here and there.

(And Invisible Castle is offline. Er, roll a d20 on your end and tell me what you get, ok? Everyone else, wait for Rowan to post again after my next post, so we can keep things in order)

Korgan: A scummy orc bares his fangs and snarls at you...Just before his head bursts like a ripe melon and you smash his neck down into his chest. His clay helmet didn't help much, either.

"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

Rowan deftly cuts the throat out of Mr. Yellowhair. A second charging bandit screams and leaps the falling body, bringing a club down toward your head. For an elladrin, he's doing a good impression of an orc. 1d20 5=7, 1d4=2 A clumsy orc, too.

Nightbreeze smacks this groups' leader in the chest; he grunts, halts his charge and turns towards Nightbreeze. There's a small scar above his left eye. "So, it's you..." he says. 1d20 7=9, 1d8 1=8 With that warning and maces not being easy to swing, his attack is easy to see coming - Although powerful.