Construction Traffic Cone

Using a bespoke shader to simulate the light absorption through a translucent material in Blender. This is a slightly simpler shader than a full Sub Surface Scattering shader and is based upon the Beer Lambert Law:

The Beer–Lambert law, also known as Beer’s law or the Lambert–Beer law or the Beer–Lambert–Bouguer law relates the absorption of light to the properties of the material through which the light is traveling.