The Grand Daeva Race

Join the race and win great prizes!

The Daeva Race on the Treasure Island of Courage is known for being the hardest in all of Atreia. In this merciless parcours, three Elyos go up against three Asmodians. They hit the Start line with special abilities and have to use these wisely to overcome their opponents. The course includes a number of hurdles, passes some sneaky traps and through some difficult terrain, often forcing brave participants to take to the sky or to make use of mounts. Once they get to the finish, fame and recognition awaits, along with some fantastic rewards.

Minimum level: 10Times: Friday at 0:00 to Sunday at 23:59

Head to the start!

Enter the Treasure Island of Courage instance and register using the integrated instance server for the competition. As soon as three players of each faction are present, the race begins.

Competition Classes

Every team member sets their competition class prior to the big race. Select the class according to your tactics:

You can set special abilities by taking a maximum of four aids with you into the race. You only have a limited amount of time to choose. After the countdown expires, the gate to the parcours opens and the race starts.

Rules

Your team receives points when it is in the lead and of course, if it wins. Every runner on the winning team receives three keys. The losers leave with nothing. In the event of a draw, all runners receive one key.

The keys open a chest of rewards. For Magnificent Treasure Chests, a key from the shop is required. Only these premium keys will remain permanently available to the runners: the keys for the Regular Treasure Chest will be lost when you leave the instance.

A full list of rewards in the chests can be viewed at the end of this news post.

Danger, Hazards!

The race comprises one round and is split into 4 sections. As the race really isn’t child’s play, we’ve prepared some tips for a perfect run:

Section 1

Watch out for the bombs! If you step on them you will be paralysed briefly.

Run at the hurdles and overcome them.

Gather up the whirlwind, it gives you a small speed boost over your opponent.

Jump into the path of wind and have it carry you.

When you reach the canyon of fog, only your wings will carry you further. Be sure not to disturb the clouds as you fly. They may look fluffy, but their bolts will paralyse you.

Section 2

At the start of this section, you can use your mount until you reach the start of the next race section.

Section 3

This section is really something: there are chasms, poisonous mushrooms, sticky spider webs and some eldritch tree roots. Be careful: lots of Atreian runners have already faced a fatal situation thanks to these dangers.

Towards the end, good timing is required: the ground moves and every false move could be your last!

To move on to the next section, launch yourself using the geyser.

Section 4

Don’t get too close to the zombies and be wary as you run, lest you drop into the depths.

Get ready for the final stretch: run towards the finish, leap from the cliff and fly to the end of the parcours. Your rewards will be waiting for you here – provided you were a brave runner.