It reads a variety of file formats including any GAMESS input, log or IRC file directly to create animations of IRC’s, DRC’s, and optimizations. You may also import a $VEC group from any file (such as a GAMESS .DAT file). In addition xMol XYZ files, MolDen format files and Chemical Markup Language (CML) files are supported. Also some PDB file support and MDL MolFile support is included.

Molecular point group symmetry is supported.

You may also paste GAMESS and Gaussian-92 style cartesian coordinates directly into the program.

For further information on building and prebuilt binaries please refer to our Linux support page.

Windows:

Most users should use this Windows installer (.msi) package MacMolPlt 7.2.1 for Windows ( 4.7M)
You should be able to download it and double click it to install MacMolPlt.

If you can not run an installer on your system here is a plain zip archive. If the wxMacMolPlt.exe file fails to launch with a message saying the configuration is invalid you need to install the VS8 runtime libraries. Just run the file linked here.

The Windows build should support quad-buffered OpenGL.

These files contain the current version of MacMolPlt and the manual (in html format).