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What Indomitus said is right.
Also, on player role, you have a "on death" event. There is also a event "on attack range". To summarize, all events you referred are offered to you in editor.
Check the events given at entities and game logics. And of course, the Event Listener gives you a lot of events to play with. 😉

Uh oh, we have been talking about it Adam. Nice to see it's officially posted here
Idea for new AI attack for mini game: a summoner class that will be able to summon a creature (animal/monster) that will follow the player everywhere to protect him from melee attackers 😆 The summoner will level up his hability to summon new creatures and make them stronger. Meanwhile, enemies will be occupied running away/fighting creature, while the summoner can step back and range attack enemies 😈
Idea 2: having a custom template bow will mark an enemy and creature will chase it ahaha (because i can check when a player is attacked and check which active item the attacker has in hands. It it's the mark bow, it will trigger that action)
Will be so much fun
Thanks @Adam Snellgroveand of course tell thanks to all the team 🤗

@TomasGestinger if I remember correctly, sharing the barrier with friends was a topic when the social feature was announced to be in the game, back then. But most important about barrier, I think I can speak for the majority of us is to be able to make everything unpickable inside the barrier.
As for flying birds, pick the old flying sharks and just change the mesh to a bird. Sorry, I had to make fun of it 😂 they were hilarious. And you know we all are awaiting the underwater new stuff and adventures and sharks to be back.