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Grim Dawn Kickstarter (is coming soon)

Original post:
Crate Entertainment have posted a draft of their Kickstarter to finish and release their unique and awesome-looking sandbox ARPG Grim Dawn (RPS coverage here).
I never got around to pre-purchasing a key from their online store, but am glad for the opportunity to throw money at them soon for a boxed special edition.
As far as I know the donation levels have already been altered based on community feedback, so they may be subject to change.
Really looking forward to this one.

Edit: Access to the draft's been blocked during alterations, here's a temporary pic of what it was. Shame the video can't be mirrored, it's excellent. Hopefully the link will still work when it's reactivated.

I don't like the genre too much save for Nox which has a style of its own (it's skill-based). So it's not a surprise I find this unconvincing. On the other hand, a kickstarter project is the right thing to do for these guys. Brian Fargo And Tim Shaffer have names and reputation, these guys have a working game to show. That needs more work.

I understand it's a draft, but they need more convincing descriptions. For example how exactly they can use extra money ? I would value this game much more if it had randomly generated levels. Say how much money you need to implement random level generators. Additionally, last time I checked the game had a Linux version in development, too. So why is it not mentioned on Kickstarter ?

Just check out their "What makes Grim Dawn different?" section. There's barely any information in there. Mostly that it will be an old-school ARPG with more customization - skill combinations and stat allocation.

Stylistically, I don't like the game much more than Diablo 3 and Torchlight. It's a bit more grim, but still looks a lot like fireworks show and light effects are average. Still lots of gibs flying everywhere, screen shaking effects. Combat is based on having more HP/AC/resistances/damage per second. This is unlike Nox where weapons have ranges, you attack and block manually, there's no miss chance but instead you hit or miss based on your skill and timing. In Nox, you mostly deal with projectiles by manually dodging them. I would back this game if it was like Nox in these aspects.