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I was wondering if this would go well with the people who play it so i''ll ask
i was planning on including an option in my game to equip a primary and secondary weapon before each battle
Example: You can equip a spear or rifle as primary, and a dagger/sword or pistol as secondary
this would be good since im taking into account range in the game and rifles dont work in close ranges and I want this to be quite realistic
so what do you people think?
should i do this or should i take away range and weapon disadvantages and make rifles/RPGs shoot from any distance?
"Those who serve no purpose, have no purpose. SSC the Super Saiyan Cat"

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A lot of games use that design, like Delta Force, you chose your weapons, then go in and shoot em up. For that reason since i take it you are doing a medievil type, i would do a melee weapon, then primary, then secondary, try keeping melee as a last resort if at all possible, if not and you want it all to be mellee (like Rune). I would suggest doing a primary melee and a secondary melee.

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I personally thought it was a strategy game. It wasn''t really explained in the first post.Anyway, yes, it is a good feature, but if you do implement it, also implement some way of letting the player make a default setting to use each time, so when asked for EACH and EVERY battle, it doesn''t get tedious to just play. Pressing Enter to use the last settings used should be fine.

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Oh. So um, what is the actual feature you are implementing?Cause as I understand it, having primary and secondary would be cool, and from the original post, you were saying that you could change them before a battle. Since now I assume you mean that when you aren''t in battle you could change them, that is different.Yes, it is a good design move. Giving players choices is making for a better gaming experience, for the most part.Having strategy involved in picking weapons, for instance, rocks.