As an industry we've taken strides to deliver an in game experience that all walks of life can enjoy. Yet we refuse to acknowledge that many are excluded before the game even begins. Why do hardware makers ignore the large community base of handicap players. On a similar point, why is there not even a controller mirrored for the left-handed gamer. The blame isn't placed solely on hardware manufacturer. I've spoken with several within the development side about controller mapping. More often than not button mapping is slowly bumped down the "list" until it's removed entirely. I can only assume so they can implement the on disc DLC or more marketing for a 2 story statue at the next con. These may be two satirical examples but they are not without truth. My question is, Why does the game industry refuse to care?

Today Keiji Inafune altered his game "Gunvolt Striker" after a small group of fans voiced their displeasure on the forums of a relatively obscure gaming blog site: how is it then that Keiji Inafune has remained silent regarding the discontent many backers of "Mighty No. 9" have with the project they funded, the lack of transparency from Mr. Inafune and silence on his part (when he pledged to engage and listen to the community), and why has no one in the gaming media asked about this seeming double standard on the part of Mr. Inafune?

Do you feel that the changes made in Western versions of games (localization) actually have any benefit? I still question why box art is changed among different localizations, the Kirby Games being among the most baffling. What are your opinions on localization in general?

When are all you guys (with game critics from different sites) going to get together and talk about games? IGN (eg. Greg Miller), Game Informer, Giant Bomb (eg. Jeff Gerstmann), GameSpot (eg. Kevin VanOrd); you name it. And though he's not in the reviewing business any more, Adam Sessler. That'd be amazing. That wasn't really a question about games, but whatever.

Do you guys think that some gamers have become spoiled when it comes to game length vs. cost of game? I can remember being able to play and complete a $50 SNES game inside of a day. Yet somehow, a $60 RPG that can last a hundred hours is not worth the money. I seem to remember being able to beat Super Mario World, widely considered one of the best games of all time, in twelve stages. There's no way in the world that that would be acceptable in a game made today. What am I missing here?

What's up with these recent influx of, y'know, so-bad-it's-good games? I don't feel right insinuating that games like Octodad, Goat Simulator, and The Amazing Frog are bad games, but I can't think of a better way to describe this emerging genre centered around ragdoll physics and wonky controls rather than (this is gonna sound super mean) good game design. I get that the developers are trying to satirize... um... something, so do you think we'll see more game developers follow this trend of being in on the joke?