China’s massive investment in industrial parks has paid economic dividends while reshaping the urban areas where they are located, according to a newly published study co-authored by an MIT expert on urban economics.

The study finds the creation of industrial parks does not just add to growth within the areas designated for manufacturing; it significantly increases economic production and consumption of many kinds for more than a mile in all directions from the boundaries of industrial parks.

Indeed, as the research shows, productivity, wages, employment, home sales, and retail activities all increased, even beyond the boundaries of the planned industrial parks. This carryover was striking enough that the study’s researchers say the industrial parks created “edge cities,” places that generate their own hubs of diverse economic activity and residential life.

“This kind of place-based policy can produce significant gains,” says Siqi Zheng, an associate professor in MIT’s Department of Urban Studies and Planning (DUSP) and Center for Real Estate (CRE), and co-author of a new paper detailing the findings.

The results speak to questions about the value of place-based industrial policy, while also providing valuable new data about economic spillover effects — the extent to which the presence of industries creates additional economic activity.

Indeed, as the new paper states, the typical industrial park “creates a spatially concentrated increase in local market potential as well-paid workers who seek nearby housing and retail opportunities.” For this reason, the researchers conclude, “The new parks lead to sharp improvements in worker quality of life.” Notably, the presence of significant new home construction around these “edge cities” reduces commute times, among other benefits.

The paper, “The birth of edge cities in China: Measuring the effects of industrial parks policy,” appears in the Journal of Urban Economics. The authors are Zheng, who is the Samuel Tak Lee Associate Professor of Real Estate Development and Entrepreneurship in DUSP; Weizeng Sun of the Institute for Economic and Social Research at Jinan University in China; Jianfeng Wu of the School of Economics and China Center for Economic Studies at Fudan University in China; and Matthew E. Kahn, a professor of economics at the University of Southern California.

The study examines the effects of 110 industrial parks near eight cities in China: Beijing, Shanghai, Shenzhen, Tianjin, Dalian, Wuhan, Xi’an, and Chengdu. That encompasses almost 10 percent of all industrial parks in the country. The researchers drew on several kinds of economic data to conduct the study, including plant-level data from the National Bureau of Statistics of China, and extensive data on local consumption. Most of the parks were built over the last quarter-century, and the study focuses on effects during the period from 1998 to 2007.

While building the industrial parks themselves clearly jump-started a considerable amount of economic activity, the spillover to the surrounding areas was also notable in multiple respects.

The researchers measured the areas two kilometers (1.2 miles) outside the industrial park zones and found that on average, in these neighboring places, employment increased 41 percent, total factor productivity increased 8 percent, and wages increased 3 percent.

“We found a multiplier effect,” Zheng says.

To be sure, that was not a universal outcome for all 110 industrial parks in the study. The researchers found that for about 70 percent of the industrial parks they examined, there was also an increase throughout the surrounding area in productivity, or, the ability of firms to create goods efficiently.

As the research showed, those increases have a lot to do with human capital investment: A 10 percentage-point increase in the number of industrial park workers with college degrees corresponds to a 26 percent increase in the total factor productivity of incumbent firms located near the parks. The underlying reason, it seems, has to do with the synergies at work in the successful industrial park areas. In places where the industries in the newly created parks had clearly defined connections with existing firms — such as a relationship between a supplier and manufacturer — more positive outcomes resulted.

But in places lacking these kinds of synergies, the industrial parks did not fare so well.

“One size does not fit all,” Zheng observes, noting the “heterogeneous effects” of the Chinese industrial parks in the study.

As the researchers note, the question of how broadly the results could inform policy around the globe remains open. The study’s results on spillover effects provide data that could be relevant to a wide range of economic conditions. In essence, industrial parks, among other things, solve what Zheng terms “a land assembly problem and a cross-firm coordination problem” and let firms “cluster together in a timely fashion” outside cities.

“Apparently, China’s unique political system grants city mayors with powers that far exceed their Western counterparts,” Zheng says. “They can easily convert agricultural land at the edge of cities into urban use, and allocate a large parcel of land to build an industrial park and engage in land assembly in a very efficient way. On the downside, if city leaders made a wrong decision, it would cause resource misallocation.”

The study was conducted with backing from the University of California at Los Angeles Ziman Center for Real Estate, the National Science Foundation of China, and Fudan University.

The George Mason University Roy Rosenzweig Center for History and New Media (rrchnm.org/) within the Department of History and Art History is seeking an innovative, full-time Systems Administrator/Webmaster… The incumbent maintains and grows the technical infrastructure of the center that includes 23 servers (over 26 million visits in 2016) and a complex set of networked connections, storage, databases, software, programming languages and operating systems.

Innovators are using deep neural networks to train machines to produce artwork by analyzing massive datasets. Google researcher Douglas Eck envisions artificial intelligence as a tool that artists can use to explore new modes of creation.

My immediate family are largely good people who generally behave with kindness to all, and abhor the concepts of white supremacy and fascism like any decent person.

My aunts on my father's side are pretty awesome. Hippie Uncle is great, and Woodworking Uncle has good intentions and maybe a few distortions due to assorted experiences of privilege, but he does not appear to go out of his way to fuck other people over.

My aunt-by-marriage scares me. She's a doctor, and things she has said about transgender people, and gender in general, make me feel unsafe around her.

My uncle who is married to that aunt has good intentions, but does not appear to be in a position to temper his wife's attitudes.

"Racist Cousin Anna" has said some things about Mexicans that made me turn away from her. She's married to the older of that uncle's kids.

Both those cousins have posted things about guns and Muslims on Facebook that make me scared, like they wouldn't hesitate to support laws that would marginalize my friends, or might use one of those guns on someone.

I don't have the scariest family in the world. And I'm still skittish of saying anything that might prompt them to stop seeing me as their tame cousin and start seeing me as Other.

Researchers at Brigham Young University have found most users of Facebook Messenger, What'sApp, and the Viber messaging apps leave themselves open to fraud or other hacks because they are unaware of or are not using the right security tools.

Not even Drew Houston '05, founder of Dropbox, was sure he’d get in to MIT. But that didn’t stop him, or thousands of other students and alumni, from applying. The gamble paid off: Houston got to tear up all his other college applications because he was accepted into his dream school.

In this video, alumni recount the process of getting into MIT: their applications, their worries and fears during the waiting period, and finally, those five magic words: “You’ve been accepted to MIT.” No matter how long the odds, the decision to take that chance changed their lives.

The MIT freshman application for the prospective Class of 2022 is now available via MIT Admissions. Take a chance to be a part of an innovative community helping to solve the world’s greatest challenges.

Monday is my birthday, and to celebrate Jane is going to show me around Paris for a long weekend. We're off tomorrow morning, and arriving back on my actual Birthday (Monday), which is _also_ the anniversary of the first time she hugged me (after she came to the airport to meet me off the plane back from my trip around the Southlands).

I arrived home to discover that she had made this wonder in the living room:

And I am looking forward to being allowed to open any of the things underneath it!

(Jim is being left with strict instructions that he is not allowed to eat any of the boxes. Or the tree. Or be sick on any of them. Or peek inside.)

As “playful” technologies such as virtual reality (VR) and augmented reality (AR) become increasingly prevalent in the gaming world — and the real world — MIT continues to find ways to support innovation and entrepreneurship in those areas.

In January, the MIT Game Lab, along with Bayview Labs and the Seraph Group, announced the launch of Play Labs, a new summer accelerator specifically for playful technologies. The first cohort of 13 startups was selected in June.

Tuesday night, at the inaugural Play Labs demo event, those startups presented to the public the products they’ve developed in the accelerator. Afterward, the crowd was treated to live demonstrations of the technologies.

VR-focused startups presented prototypes for virtual pets, nausea-reducing games, novel social and strategy games, and even advanced corporate and fitness training applications. Other startups incorporated AR features into popular activities, such as escape games and paintballing. Still others brought new social features, advanced computer vision, and real-time data analysis to eSports, which is competitive online gaming complete with spectators and betting.

In his opening remarks, video game entrepreneur Rizwan Virk ’92, executive director and co-founder of Play Labs and Bayview, discussed the inspiration for and importance of launching an accelerator focused entirely on playful technologies.

Video games have been critical to the advancement of computer science, he said. Artificial intelligence traces its roots to computers designed to play chess, chat bots have origins in text adventure games, and virtual reality was inspired by first-person shooters. “Most technologies we use have some root in games,” he said to the crowd gathered in Room 10-250.

But Play Labs was also inspired, in part, by personal experience. Struggling to fund his first startup, Brainstorm, Virk had to buy computers to test his software and return them within 30 days for a full refund. “We wanted to give this new generation of startups a way to jump across these problems,” he said.

Each startup that entered Play Labs in June received an initial investment of $20,000, “so they didn’t have to buy and return their own computers,” Virk joked. The startups also received weekly mentorship from experienced playful tech entrepreneurs from MIT and elsewhere. Now that they’ve graduated, the startups are eligible for $80,000 in additional funding from the accelerator and its partners.

During the demo event, each startup delivered a brief presentation of their technology to a crowd of investors, MIT community members, and the general public. An online stream also aired on the West Coast and in China, two major areas for investment. Startups were seeking seed capital of a few hundred thousand to about a million dollars.

But the real fun started after the pitches, when the large crowd tested out the prototypes outside the lecture hall, in the lobby under the MIT dome, and outside of Building 10.

Surrounded by eager testers was RidgeLine Labs, creator of RoVR, a VR dog simulator that lets users care for a virtual canine in an ever-expanding virtual world. During the pitches, co-founder Henry Zhou, a Tufts University student, presented a video of the simulation, where the user found a cute, friendly pup in a box in a park, then went through various scenarios of feeding, bathing, walking, training, and playing with the dog. In the lobby, excited attendees donned the VR headset and handsets to scoop up the dog and pet it in their arms.

The idea was conceived after Zhou noticed the abundance of pet videos posted on social media — and “because my mom never let me have a dog growing up,” Zhou told MIT News. RoVR can be used by people who may not have access to real pets, he said.

Before entering Play Labs, RidgeLine’s virtual dog was “a lot uglier,” Zhou said. Among other things, the accelerator provided much-needed capital to hire employees to refine the animation.

Now, the simulation is on Kickstarter, has a much larger network of investors and industry experts, and is ready to launch. “The marketing, the fundraising, the pitching skills that we gained from Play Labs were huge. Now I feel truly prepared to take the product from prototype to release,” Zhou said.

Another MIT spinout invented a VR game that incorporated a solution to a major VR issue: nausea. VRemedy Labs is developing an intensity “dial,” based on MIT research, that mitigates queasiness caused by VR games. Features such as light, movement, speed, and acceleration contribute to nausea. Games generally offer only either a comfort setting, with features minimized, or an exciting setting, with features at full intensity. The startup’s dial, however, lets players choose between 100 different, slightly modified levels of intensity.

“When you turn the dial up, features change accordingly to what feels most comfortable,” co-founder Eric LaCava, a senior in electrical engineering and computer science told MIT News. “Someone playing at 55 is playing a very similar game to someone playing at 100, but the attacks on their body are lessened.”

At the event, the startup demonstrated its first superhero game, I Hate Heroes, which it’s been developing for only a month and a half. LaCava said Play Labs provided the first-time entrepreneurs, among other things, valuable mentorship in launching their startup. “We needed the guidance a lot more than we needed the money,” LaCava said. “They really walked us through what it’s like to do this for the first time … and how to get into this market without falling prey to some of the things startups usually do.” The startup is now in talks with Sony and other companies as potential partners.

The AR-based startups updated two very popular types of hobbies: escape rooms, where players are locked in a room and must solve puzzles to exit, and action sports, such as paintball and airsoft. Escape Labs is developing holographic content — such as portals, creatures, and interactive puzzles — that players can interact with in physical escape rooms. A growing industry, there are now 1,900 escape room locations in the United States alone.

Total Respawn, which had a long line at its booth outside Building 10, creates real-life AR first-person shooter games for action sports arenas. In his pitch, co-founder Mark Belmarsh showed a video of the startup’s first game, where a player uses a real paintball or airsoft gun to shoot zombies. The technology allows for video game graphics in physical arenas, tracking hits digitally, and sharing content online, much like an eSport. The startup has two locations signed on for this fall.

“Anything capable of happening in a video game is capable of recreating in augmented reality [for the arena], so helicopters flying around, explosions, you name it,” Belmarsh said. Moreover, this will “transform traditional action sports today from niche hobbies with cult following into a competitive sport with mass market appeal.”

Of course, it wasn’t all games. Some startups developed their technologies for reasons other than gaming. Coresights, for instance, combines virtual and augmented reality technologies with biometric wearables to improve corporate and wellness training. Similarly, Minda Labs developed a VR application for diversity training in simulated scenarios to build empathy and communication skills. And Datavized creates unique VR 3-D visualizations of data that aim to thoroughly immerse people in information to improve decision making.

When we have a new experience, the memory of that event is stored in a neural circuit that connects several parts of the hippocampus and other brain structures. Each cluster of neurons may store different aspects of the memory, such as the location where the event occurred or the emotions associated with it.

Neuroscientists who study memory have long believed that when we recall these memories, our brains turn on the same hippocampal circuit that was activated when the memory was originally formed. However, MIT neuroscientists have now shown, for the first time, that recalling a memory requires a “detour” circuit that branches off from the original memory circuit.

“This study addresses one of the most fundamental questions in brain research — namely how episodic memories are formed and retrieved — and provides evidence for an unexpected answer: differential circuits for retrieval and formation,” says Susumu Tonegawa, the Picower Professor of Biology and Neuroscience, the director of the RIKEN-MIT Center for Neural Circuit Genetics at the Picower Institute for Learning and Memory, and the study’s senior author.

This distinct recall circuit has never been seen before in a vertebrate animal, although a study published last year found a similar recall circuit in the worm Caenorhabditis elegans.

Dheeraj Roy, a recent MIT PhD recipient, and research scientist Takashi Kitamura are the lead authors of the paper, which appears in the Aug. 17 online edition of Cell. Other MIT authors are postdocs Teruhiro Okuyama and Sachie Ogawa, and graduate student Chen Sun. Yuichi Obata and Atsushi Yoshiki of the RIKEN Brain Science Institute are also authors of the paper.

Parts unknown

The hippocampus is divided into several regions with different memory-related functions — most of which have been well-explored, but a small area called the subiculum has been little-studied. Tonegawa’s lab set out to investigate this region using mice that were genetically engineered so that their subiculum neurons could be turned on or off using light.

The researchers used this approach to control memory cells during a fear-conditioning event — that is, a mild electric shock delivered when the mouse is in a particular chamber.

Previous research has shown that encoding these memories involves cells in a part of the hippocampus called CA1, which then relays information to another brain structure called the entorhinal cortex. In each location, small subsets of neurons are activated, forming memory traces known as engrams.

“It’s been thought that the circuits which are involved in forming engrams are the same as the circuits involved in the re-activation of these cells that occurs during the recall process,” Tonegawa says.

However, scientists had previously identified anatomical connections that detour from CA1 through the subiculum, which then connects to the entorhinal cortex. The function of this circuit, and of the subiculum in general, was unknown.

In one group of mice, the MIT team inhibited neurons of the subiculum as the mice underwent fear conditioning, which had no effect on their ability to later recall the experience. However, in another group, they inhibited subiculum neurons after fear conditioning had occurred, when the mice were placed back in the original chamber. These mice did not show the usual fear response, demonstrating that their ability to recall the memory was impaired.

This provides evidence that the detour circuit involving the subiculum is necessary for memory recall but not for memory formation. Other experiments revealed that the direct circuit from CA1 to the entorhinal cortex is not necessary for memory recall, but is required for memory formation.

“Initially, we did not expect the outcome would come out this way,” Tonegawa says. “We just planned to explore what the function of the subiculum could be.”

“This paper is a tour de force of advanced neuroscience techniques, with an intriguing core result showing the existence and importance of different pathways for formation and retrieval of hippocampus-dependent memories,” says Karl Deisseroth, a professor of bioengineering and psychiatry and behavioral sciences at Stanford University, who was not involved in the study.

Editing memories

Why would the hippocampus need two distinct circuits for memory formation and recall? The researchers found evidence for two possible explanations. One is that interactions of the two circuits make it easier to edit or update memories. As the recall circuit is activated, simultaneous activation of the memory formation circuit allows new information to be added.

“We think that having these circuits in parallel helps the animal first recall the memory, and when needed, encode new information,” Roy says. “It’s very common when you remember a previous experience, if there’s something new to add, to incorporate the new information into the existing memory.”

Another possible function of the detour circuit is to help stimulate longer-term stress responses. The researchers found that the subiculum connects to a pair of structures in the hypothalamus known as the mammillary bodies, which stimulates the release of stress hormones called corticosteroids. That takes place at least an hour after the fearful memory is recalled.

While the researchers identified the two-circuit system in experiments involving memories with an emotional component (both positive and negative), the system is likely involved in any kind of episodic memory, the researchers say.

The findings also suggest an intriguing possibility related to Alzheimer’s disease, according to the researchers. Last year, Roy and others in Tonegawa’s lab found that mice with a version of early-stage Alzheimer’s disease have trouble recalling memories but are still able to form new memories. The new study suggests that this subiculum circuit may be affected in Alzheimer’s disease, although the researchers have not studied this.

The research was funded by the RIKEN Brain Science Institute, the Howard Hughes Medical Institute, and the JPB Foundation.

On Aug. 21, a solar eclipse will occur over the United States. Hotels throughout the 70-mile-wide path of totality from Oregon to South Carolina have been completely booked by amateur astronomers and excited skywatchers. Even outside the path of totality, a partial solar eclipse will take place across the entire continental U.S. Scientists at MIT are taking advantage of this rare event to study its effects on weather in the near-Earth space around our planet, a place directly affected by our nearest star — the sun.

MIT’s Haystack Observatory is one of several institutions whose ground-based eclipse research has been funded by NASA. A team led by Haystack Assistant Director Phil Erickson will investigate the effects of the eclipse on the Earth’s ionosphere, using the National Science Foundation-supported Millstone Hill incoherent scatter radar facility in Westford, Massachusetts, together with an extensive network of ground-based GPS receivers, National Science Foundation Arecibo Observatory in Puerto Rico, and NASA's TIMED satellite mission.

Scientists at Haystack will also monitor supplementary GPS signal collection sites within the path of totality to augment existing receivers during the eclipse. These additional GPS receiver sites will collect data at a special, advanced rate before, during, and after the eclipse. Data will be added to a worldwide observation set gathered from the network of GPS and other navigational satellite systems that surround the Earth, providing valuable information on the atmospheric changes that occur during the eclipse.

“The most exciting thing about the eclipse for scientists is that we’ll be able to monitor this event in incredible detail, using a combination of high-precision satellite networks all along the path of totality,” says Anthea Coster, Haystack Observatory assistant director. “The specially equipped receivers we’re placing across the continent will enable us to gather data of unprecedented quality.”

Haystack researchers will study the eclipse’s effects on the ionosphere, the charged part of the Earth’s upper atmosphere that is created daily by solar radiation on the upper neutral atmosphere. Essential communications and navigational satellite systems are located above the ionosphere, and geomagnetic storms have the potential to disrupt these systems as well as our electrical power grids. By studying the effects of the eclipse on the ionosphere, we can learn more about the atmospheric response to solar flares and other space weather events.

During the eclipse the sun will, in effect, turn off and back on very quickly, potentially causing waves called traveling ionospheric disturbances (TIDs). Both hemispheres are affected by such ionospheric events, due to electrical coupling across hemispheres. Research during this eclipse will involve much more precise and better distributed ground-based monitoring tools than ever before, in combination with GPS and other satellite overflights.

Haystack will livestream changes in the ionosphere as seen by the Millstone Hill radar data on the day of the eclipse, along with a live optical feed of the sun’s disk from MIT Wallace Observatory. Haystack and Wallace are also co-hosting an eclipse-watching event in Westford. The event is currently at maximum capacity, but Cambridge-based eclipse watchers can participate in the on-campus event hosted by the Department of Earth, Atmospheric and Planetary Sciences or other local viewing events.

Please note: Eye protection is essential for all eclipse viewers, as well as for your camera lens. Never look directly at the sun during the eclipse, and remind children of the danger! If you are using your own solar glasses, be sure to first consult the American Astronomical Society list of reputable vendors of solar viewing products.

Actually, 80% of this article _is_ the way that other countries cover the USA.
Other than the obviously satirical bits this could have been an article in The Independent(tags: mediajournalismsatireusa )

Poor conservatives, they've got it so tough: they just want to finish ruining life for Poors and the already-gutted middle class but the chief citrus fruit juggler just keeps getting in the way.

Hell they care about some neo-Nazi/KKK fluff, they've got healthcare to eviscerate, taxes to delete for the rich, a minimum wage to abolish, and an environment to finish fucking up, and you wanna talk to them about white nationalism when the hell they care. They are white nationalism. Enough said.

Stepping back into my usual form (I'm about to lose it again, so no worries) you all know how I've hammered on and on and on and on and and on in post after post how Trump voters are just one big, closeted pile of slithering, slimy, silent majority racists? And how at least a few of you, how many times now, inwardly clucked to yourselves that I'm wrong and this could not possibly be the case because like, white people want low taxes, too, so how exactly does that make somebody a fucking racist again?

Fine. Like the head orange peeler, I'm feeling a bit on edge tonight myself, so let's go:

A HuffPost/YouGov poll conducted after the Charlottesville unrest (but before Mr Trump's Tuesday press conference) could also give clues as to why conservatives are taking pause.
Fully 77% of Trump voters think the president "did enough" to condemn white nationalist violence in Charlottesville. Two-thirds of them had no problem with the president's delay in mentioning neo-Nazis and white supremacists by name.

Perhaps most remarkably, 48% of Trump voters think the Charlottesville white nationalists either "have a point" (37%) or were "mostly right" (11%). And 68% of Trump voters see "a lot of discrimination" against white people in the US.

Let's look at this again: "Fully 77% of Trump voters think the president "did enough"" to condemn white nationalist violence. So almost 80% of the citrus-eating electorate thinks saying both sides are to blame was like him getting on his knees in contrition for what haters of all stripes think they should do in his name. In other words, they just don't care.

And two-thirds (66%) thought it was fine he waited two days to get tired of Ivanka berating him over the nasty thing he said over the weekend, so to appease her, since they can't (but he definitely wishes they could) do the nasty, he read from a dry and meaningless statement that he didn't write, didn't think over beforehand, and didn't give one flying leap about - not to judge by his brain-dead delivery of it on Monday that - while condemning neo-Nazis and KKK because Ivanka and Jared are probably about ready to flee the country, still failed to condemn the very hate rally ringleaders responsible for what happened.

There was just enough to make Ivanka smile again. No more, no less. Just enough.

But that's cool: 66% of those low-information and truth-aversive enough to vote for him thought waiting two days to make an appease-the-left fake offering was great, because why should he have to pander to fuckin' libruls anyhow? How's Murca gonna be great again if we gotta kiss the asses of every fucking ___ and ___ and _____ and ___ in this country every time we just wanna exercise our free rights to speech? See, Bessy, that's why we gotta keep our guns at hand, you know Bummer almost took 'em away before those FEMA camps he was runnin' got shut down...yeah, woman, that's right - coulda been us, that's what I'm sayin'... *swigs beer*

He also quite glaringly failed to condemn himself for making such a brooding atmosphere of hate possible, an atmosphere that would've receded back into the shadows where it fucking belongs had he simply not had a victory which the entire intelligence community blames on Russian interference - not sufficient votes necessary to win - Russian interference, making him the first and only illegitimate orange drink this country's ever had.

And 48% of our Google manifesto-supporting friends think "white nationalists" - rabid non-white haters, to use the normal English term here - "have a point" or "are mostly right". About what? A monument? Violence against non-white/non-Nazi/non-KKK/non-male demonstrators? Shouting Jewish, racial, homophobic and misogynistic slurs? Did shouting slurs at people who don't look like, or have the same parts or tendencies as them prove their "point"? If so, what was it? "We hate anyone who isn't a white man", was that it? Whatever it might be, 48% of people think they agree with it. Presumably they're not all white or men, so go orange eaters, upholding the palest of patriarchies nor for any good reason, but simply because they can.

"And 68% of Trump voters see "a lot of discrimination" against white people in the US." And I'll bet about 70% of them voted for Trump! So tell me again why these motherfuckers aren't racists, and didn't vote for him simply because they are, while I stop my ears up with my fingers and sing "La la la la I'm not listening" like a two year old, because fuck you, that's why.

You'll need to create a Dreamwidth account to PM (private message) me (you can find the private message link on my profile page after you join Dreamwidth - it will turn from grey to red once your account is active).

I can't unscreen your comment without it becoming public, and I doubt you'd want that. I can't reply on the page, as you commented anonymously, so you can't see my replies unless I unscreen them, which would also make this a public affair. Also, you asked me to contact you, but you left me no contact information.

Also-also, doesn't surprise me there's (at least) two of us! Would love to hear more on this. :)