Racist: You hate other races and gain -5 to charisma based checks with them. You must make DC 10+character level will save to resist saying your opinion of them outloud. If you do that it gives the same -5 to your friend's attempts as well.

Eyeless: You have no eyes. Through some deal with unmentioned you have gained something better. *Instead you possess blindsense 30 ft. and blindsight 5 ft.

Hard as a rock: You gain DR 2/-

Wise Guy: You were member of affluent faction outside the Rappan Athuk region, maybe here are some guys who know of you or your faction at least. +2 to intimidate checks.

The Mysterious Whistle: You possess mysterious whistle with conjuration aura. You have no idea what this thing does.

Drunkard: You are a drunk. Your life is miserable unless you are filled with drinks. Then it's tolerable. If you are under alcoholic toxication you are sickened or gain +2 morale bonus to random physical stat for that combat if you make fort save DC 12+CL. If you are not drunk, the combat makes your stomach sick and must make fort save DC 15+CL or be nauseated 1d4+1 rounds in start of combat.