I don't know how to start this thread, whether to get to the point or not.I'll start with this:I've played every Halo game but Halo Wars. I don't see myself playing Spartan Assault, or even Halo 5.I remember, playing Halo 1 and 2, learning the lore of Halo throughout my gameplay. It was a great experience.But then Terminals game in Halo 3. Not only you had to search for them, but you had to read them and view them aside from your gameplay.

It took me time to know there are books written by people, which further expand and expand the Halo world. I mean, how much can we know anyway??It's too much information!Harvest, Onyx, Reach, Requiem, Earth, and many other planets with lots of info.Master Chief guiding Halsey on a Covenant ship, Halsey betraying humanity. I mean.... what's going on??It feels like as I've lost track of the lore ever since Halo 3 or books came out.

Halo Legends - The story was partially made by external people (six Japanese people), unrelated to Bungie or 343-Industries (except the Director who also took part, but still).

It just feels like we are building the lore, not some lone man or group with one inspiration.The lore contains many points of view. It feels like too many.So much information. So much information we need to know by reading and playing and eventually buying more Halo games (Not to mention buying an Xbox ONE so you can play the next Halo game).

Some people said Halo War's storyline doesn't make sense. I have no idea since I haven't played it, but I do know it wasn't made by Bungie.

Am I unknowingly expecting a storyline rather than a lore?Does anyone think the same?

I was fine with Halo 1-3, ODST, and Reach.The "true" Halo storyline (Halo 1-3) was a nice slice. Not everything was explained, or needed to be explained.Humans are at war with Covenant, the Flood shows up, Humans and Covenant now fight each other and the Flood. A few plot twists, and the Master Chief saves the galaxy. Fairly straightforward and simple. Which is fine.

Reach was a nice little prequel with it's own story, and ODST was interesting in itself. It didn't do much to expand the lore- it was just sort of "this is what happened during Halo 2 while you were away".

I read one of the books, and it was absolutely terrible. Just a poorly written book.

The problem with them explaining so much is that, for me at least, it ruins it. It happened with the Mass Effect trilogy. We didn't need to hear the Reapers' origin story, no matter how curious we were. The lack of knowledge made them that much more impressive and mysterious.I think Halo did the same thing with the Forerunners. They were an ancient race that all died out and left behind powerful, mysterious technology. We didn't need much more than that.

I also won't be getting Halo 5. Halo 4 was a huge disappointment, in my opinion. It basically retroactively ruined Halo for me.

I was fine with Halo 1-3, ODST, and Reach.The "true" Halo storyline (Halo 1-3) was a nice slice. Not everything was explained, or needed to be explained.Humans are at war with Covenant, the Flood shows up, Humans and Covenant now fight each other and the Flood. A few plot twists, and the Master Chief saves the galaxy. Fairly straightforward and simple. Which is fine.

So true!This is why I also liked Halo 1-3!ODST was interesting exactly in the way you say it. Reach was also interesting to know.

The lack of knowledge made them that much more impressive and mysterious.

I never thought of it, and this is also very true!Halo 4's campaign was too short. I think a Forerunner return isn't too bad. It just feels like more effort is put into side stories rather than what we experience (the campaign).Because when we experience the storyline, it makes it allot more interesting!

A few days ago I've come to something called Precursors, intelligent beings which lived millions of years ago. I mean come on, something greater than Forerunners?I think the lore had to origin from the Forerunners, since we considered them "gods" during the first Halo's.

I honestly see ODST as one of the best games in the series, the darkness that was given to us throughout the whole battle made you feel as if you were really fighting to survive on Earth.

As far as Halo Wars, I loved the story, interesting concept. In it's own it tried to explain how others perceived the universe and how humanity was trying it's best to keep the covenant from acquiring new technology for them to use in the war.

there are not many people who think ODST is one of the better games in the seriesbut i agree, probably my second favourite after CE

as for halo wars, i dont see why it would not make sencethe story is completely seperate and far before the other gamesalso it is the only game in the series thats actually how halo was intended, a RTS gameand in my oppinion it is one of the better strategy games aswell, if you love strategy games the multiplayer can keep you comming back for years, the campaign is awesome aswell

and as for lore, i dont really keep up with that anymore eitheri used to prefer halo, but nowadays i prefer mass effect over halo in both lore and gameplay