Build Type: As a first time player or 'first lifer' you won't see the star's icon to the left of your characters name until you TR to a second life or third life character, more information about this: Heroic True Reincarnation

Name: Here is how your name appears to all other players on your chosen server.

Learning Tomes: To the right of the experience point bar (if you have purchased through the DDO Store are displayed any Tome of Learning which increase the rate at which you gain at XP. (There are both Heroic & Epic ones.)

Action Point: Each rank you gain earns you one Action Point to allocate to your character, each level has four action points.

Strength: Strength measures your Player Character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, and rangers because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

Dexterity: Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for Player Characters who typically wear light armor (rangers and barbarians), medium armor (barbarians), or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

Constitution: Constitution represents your Player Character’s health and stamina. A Constitution bonus increases a character’s hit points, so the ability is important for all classes.

Intelligence: Intelligence determines how well your Player Character learns and reasons. This ability is important for wizards or artificers as it affects how many spell points they have, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills.

Wisdom: Wisdom describes a Player Character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.

Charisma: Charisma measures a Player Character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.

Hit Points: Hit points, also known as health points (or HP), damage points, or just health (among other synonyms), is a finite value used to determine how much damage (usually in terms of physical injury) a character can withstand. When a character is attacked, or is hurt from a hazard or fall, the total damage dealt (which is also represented by a point value) is subtracted from their current HP. Once their HP reaches 0, the character will fall unconscious and be unable to fight. In DDO, health is often abbreviated by two letter initials such as HP.

Spell Points: The amount of magical energy your character has to expend on spells before the character needs to rest. As Hit Points are to a character's feature to stay alive, spell points are to a character's feature to cast spells.

Spell Power: Spell power rating determines how much damage you deal with spells. In most cases, each point of spell power increase increases the base damage of your spell by 1%. Various effects can contribute to your spell power, all effects are added together.

Ki: Ki is the mystical energy that powers a Monk's attacks or abilities.

Armor Class: Also called AC, represents your chance to be missed by melee attacks - the higher your AC, the less you get hit. This chance is also influenced by the attackers attack bonus.

Spell Resistance: Spell Resistance (SR) is a special anti-spell defense possessed by some creatures. Spell Resistance is an additional layer of defense against most non-damaging magical attacks, in that it adds an extra roll that the caster has to make for his magic to "land" on that target.