I have tried to reproduce the look accomplice, sweet and little aggressive of a Biker girl.
I have modeled all in 3ds Max 8, through EDIT POLY, trying to optimize the number of the polygons, the texture are realized in Photoshop, obtained from photographies, all has been postprocessed in combustion, through the escape in file .RPF, in order to obtain the DOF.
I tried to render the eyes most realistic possible, would appeal to to me to have of the opinions on the obtained result.

I can spot only two things that could improve the already stellar front-page worthy render

first, the corner of the lips appear to be too sharp to me and the shadow tone on and around the curvature going into the mouth looks a bit too black i think. Maybe a slight colouration of the black shadow to, eh say, very dark reddish/pinkish colour might improve the looks.

second, the neck. it looks a tad thin in scale(horizontally) and lacks a bit of detail.

Magnificent render-
i agree with the others about the lips, but have 1 other minor crit to add: the freckles on her face, whilst cute, seem a bit too uniform to be natural- almost like a stripe across her face. I'd like to see some more randomness in the texture.

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