Advancements are basically tasks to complete that will help guide the player advancing them further into the game. Some of the more advanced advancements will also give the player experience as a reward. Advancements are organized into 5 categories: Minecraft, Nether, End, Adventure, and Husbandry.

Even though many advancement has a parent and is a parent of another advancement, it does not matter which order you complete the advancements, the parents of advancement are just a guide of the easiest order to work through the advancements. For example, the advancement "Husbandry" is the parent of "The Parrots and the Bats", but this does not mean that "Husbandry" must be completed before "The Parrots and the Bats". Each advancement is independent from one another, despite them having parents.

Get a crafting table in your inventory to get this advancement. This one is easy, but requires some prerequisites. First, just hold down the left-click on a wood block until it breaks, then collect the dropped block by walking over it.

Wood blocks are found on trees, which are very easy to find (as long as you didn't start out in an ocean or desert biome). Just look around.

Use the wood block you just got from the tree and open your inventory. You will see a grid near the top-right corner, place your wood block in any of those grids. Then, click on the wooden planks that appear to obtain them.

If you turned on bonus chest when you created your world, there is a good chance that it will contain either wood logs, wood planks, or both. If you have these, you probably won't need to get any wood to create a crafting table. However, it's good to collect some anyway, because you will need more in the future.

Finally, put one of the four wood planks you got into each container of your grid (a 2x2 square of wood planks). You can right click to place a single plank into the grid, instead of all four. Once you get your crafting table, you should get the advancement.

First, place your crafting table on the ground by holding the crafting table in your hand and right-clicking the ground. Follow the crafting recipe below to make sticks (note that this can also be done in your inventory crafting grid):

Note that you may need to get extra wood in order to have enough to make a wooden pickaxe.

To get the actual advancement, you must find stone, and mine it with your wooden pickaxe to get cobblestone. Exposed stone can be found on the sides of hills and in ravines/caves. If there are no hills, ravines, or caves nearby, you can always find stone by digging down.

If you do find a cave, do not go deep into it, because you will encounter monsters. If a monster comes out of one, you should be okay if you just run away. Zombies and skeletons will burn in the sun, and most common monsters that are not zombies will not target the player if they are further than 16 blocks away.

This advancement is possible only after you've found iron ore. It's easiest to find iron ore in caves, but because caves have monsters in them, they are not recommended to adventure into them until you have some armor and weapons. If you're lucky, you will find an exposed surface with iron ore. Otherwise, you can start a mineshaft. If you are feeling very daring and adventurous, make a stone sword and a few torches, and go ahead and search a cave. Torches can be made once you find coal, which is very common. You can usually find iron in caves very quickly, unless they are high in the air.

First of all, you must find diamond ore. Diamond ore is very rare, but by either branch mining deep down in the world or exploring caves that go very low, you will eventually find one. Mine it with your iron pickaxe, and collect the dropped diamond.

You also need a bucket of water: find water and right-click it with your bucket.

Next, you need to go down to the bottom of a cave, at below Y-level 12. Find a lava lake, and pour the bucket of water next to the lava. An alternative method is to find a plains biome and search for a lava lake there, and do the same thing. The water should flow onto the lava, turning it into obsidian. If you find naturally occurring obsidian, that works as well. Mine the obsidian with your diamond pickaxe, and pick it up.

Then, use your iron and flint to make flint and steel, and light your Nether portal frame with it. Once you go into it, you will be teleported to the Nether, and you will get the advancement. If you are not prepared to go into the Nether, go back to the Overworld the moment you set foot in the Nether.

If you don't have an igloo near your spawn, your best bet to gather these supplies would be to go in the Nether and gather ingredients for a brewing stand and then for a splash potion of weakness. If you have igloos near your spawn, about half of them have a basement underneath them, supplying not only all the ingredients needed to cure a zombie villager, but also a zombie villager itself.

Enter a stronghold to get this advancement. Strongholds can be found by using eyes of ender. Throw eyes of ender up in the air and following which direction they go. When you throw them and they go into the ground, dig where they went underground, until you reach stone bricks, which is the stronghold.

Jump into an End portal, which is found in End portal rooms in strongholds. You will get the advancement before the actual terrain loads. Once the End's terrain loads, you will get "The End" advancement (the difference is the question mark). Make sure you come prepared before going to the End, because the only way out is to either defeat the Ender Dragon, or die in the attempt.

To get this advancement, you will need to use the Nether to travel between two points in the Overworld with a minimum horizontal distance of 7000 blocks between each other.

Horizontal distances are scaled down in the Nether by a ratio of 8:1 for travel in the Nether. This essentially means that for every one block you travel in the Nether, you travel eight blocks in the Overworld. This also means that you must travel at least 875 blocks in the Nether in order to travel 7000 blocks in the Overworld.

Enter a Nether fortress to get this advancement. Look for a dark structure with many rooms and hallways, made of Nether brick. Sometimes one may have to travel a long ways in the Nether in order to find a Nether fortress.

Rescue a ghast from the Nether, bring it safely home to the Overworld... and then kill it.

This advancement is rather difficult. However, it is possible. The hardest part is getting the ghast through the Nether portal. There are three main ways of doing this.

The first way is to use a ginormous Nether portal. What you need to do is first of all, when you find a ghast, build a giant Nether portal, the bigger the better. Then, stand on the other side of the portal, and lure the ghast into the Nether portal. However, this method costs a lot of obsidian, and is very difficult in Creative mode.

Another way is to use a fishing rod to lure a ghast through a Nether portal. This requires a Nether portal big enough for a ghast to fit through, but it does not have to be ginormous. Basically, launch a fishing rod towards the ghast repeatedly, and when it hits the ghast, move to the other side of the Nether portal, causing the ghast to go through. This method is cheap, but if the ghast starts exploding fireballs, the fishing rod will break. If you choose to complete this advancement this way, you must fish for the ghast very quickly.

In the inside of a brewing stand, there are three slots on the bottom with the outline of a glass bottle, and another slot on top, which is for the actual potion ingredient. In the Java edition and Legacy Console edition, there is also a slot in the top left with the outline of blaze powder.

Fill 3 glass bottles with water (from any water source or cauldron). With just 3 water bottles and a certain ingredient, you can brew awkward potions, mundane potions, or thick potions. Thick potions and mundane potions have no use, so it is better in the long run to brew awkward potions, because they are the basis potion for nearly all other potions.

To make an awkward potion, first put the 3 water bottles in the water bottle lined slots. Then, put 1 nether wart, which can be found in Nether fortresses, in the top potion ingredient slot, and if you are playing the Java or Legacy Console edition, put 1 blaze powder in the top left slot. This should give you 3 awkward potions in replace of the water bottles and nether wart. Once you get the bottles into your inventory, you will get the advancement.

Awkward potions can further be used to make many other potions that can effect the player and/or other entities. Note that in multiplayer you can also get this advancement by obtaining a base potion from another player, and then brewing it into another potion.

Create the wither boss mob. Place 4 soul sand on the ground in a T shape, and place 3 wither skeleton skulls on the top 3 soul sand. The wither will immediately spawn, but cannot deal any harm nor be done any harm for 10 seconds, until it explodes into its full self with full health. At this point, as long as you're within a 100.9 x 100.9 x 103.5 cuboid when the wither explodes, you will get the advancement.

To get this challenge advancement, you will need to brew and use these 11 potions:

Effect

Recipe

Fire Resistance

Invisibility

Jump Boost

Night Vision

Poison

Regeneration

Slowness

Speed

Strength

Water Breathing

Weakness

Optional:

Extend using Redstone.

Use Beacons.

Tip: So that you don't have to spend a long time drinking every potion, turn each potion into a splash potion using gunpowder, and continuously throw each splash potion at the ground below you, to get all 11 effects quickly.

However, when you place a beacon by itself on the ground, it will not do anything. You need a pyramid of certain blocks, which include blocks of iron, gold, diamond, or emerald. When activated, beacons can give you special powers if you are a certain number of blocks from the beacon. Placing a beacon on top of the center of mineral blocks on a 3 x 3 layout will give the beacon a power level of 1. If you place mineral blocks in a 5 x 5 manner with the 3 x 3 layout and a beacon on top of that, the beacon with have a power level of 2. You can continue adding bigger pyramid layers up to level 4, of which the beacon and pyramid should look like this:

To get this advancement, it doesn't matter what power level the beacon as on. As soon as the beacon is activated, it will shoot a beam of light to the sky, and you will get the advancement. Also, if you right-click on a beacon, you can give the beacon iron ingots, gold ingots, diamonds, or emeralds to get a special powers. The higher-level beacon you have, the better powers you can get.

Be near a beacon when it is powered by a full-size level 4 pyramid. To create this, place blocks of iron, gold, diamond, and/or emerald on the ground in a 9 x 9 layout. Place another layer of minerals blocks on top of that in a 7 x 7 layout, and another on top of that in a 5 x 5 layout. Finally, your final layer should be 3 x 3, and you can place your beacon on top of this. Once the beacon shoots its beam to the sky, you will get the advancement. A level 4 beacon can also give special and rare powers to the player, if opened and given a type of mineral.

To get this advancement, you must get the dragon egg into your inventory. This is achievable after defeating the ender dragon. However, when you punch the dragon egg, it will only teleport. The easiest way for the dragon egg to drop as an item is to place a piston facing the dragon egg, with a lever behind it. Flip the lever to push the piston, which will make the dragon egg drop as an item.

To get this advancement, you need to respawn the ender dragon. This is possible by placing end crystals on certain blocks of bedrock that surround the exit portal in the End. The exit portal is surrounded by three bedrock blocks on each side, with blocks connecting each of the sides, for a total of 16 blocks. Place an ender crystal on the middle block of each of the sides. This will respawn the obsidian towers, as well as the ender dragon herself.

This is the arrangement of end crystals on the End's exit portal that will respawn the ender dragon.

To get this advancement, you must collect dragon's breath. To do this, right-click the dragon's breath particles with a glass bottle, and you will get the advancement as soon as there is a bottle of dragon's breath in your inventory.

To get this advancement, you must walk into an end city. The only place in the game where you can find end cities are on the outer islands of the End, accessible through an end gateway portal, which generates when the ender dragon is killed. End cities contain lots of valuable treasure, along with many other things.

To get this advancement, you must levitate at least 50 blocks vertically under the levitation effect, which is achieved by getting hit by a shulker's projectile. It is strongly recommended to have iron or diamond boots enchanted with a high feather falling level, so that when you fall down, you won't take lots of damage or die.

This advancement is easily achieved; either by killing any entity or being killed by any entity. The easiest entity to find early in the game is probably squid, if you spawn near water. Otherwise, you can try to find animals to kill, or wait till nighttime to kill a hostile mob.

You must kill a hostile mob to get this advancement. Neutral mobs, with the exception of iron golems and wolves, also count. You can use any type of weapon, block, or your bare hands to kill the monster, but it is recommended to have a sword or an axe, to decrease your chances of being killed yourself.

To do this, gather the item that the villager wants, right-click on that villager to access his/her trades, and put it in his/her trading slot. Then, put the item that he/she gives you in return in your inventory.

Before attempting this advancement, you must go to a woodland mansion and kill an evoker, which will drop 1 totem of undying. Then, if you "die" while holding the totem of undying, you will not actually die; instead, your health will regenerate, and you will get the advancement.

As stated in the in-game description, you must summon an iron golem to get this achievement. However, it does not have to be for the purpose of defending a village. The first thing you must do is gather 36 iron ingots and a pumpkin. Use the iron ingots to make 4 iron blocks, and place them in a T shape on the ground. Place the pumpkin on top of the top middle block of the iron blocks.

This should spawn an iron golem; therefore, you will get the advancement. Iron golems will kill any nearby monsters.

This advancement is achieved by setting foot in nearly every biome in Minecraft. This includes oceans and rivers, but not the Nether or the End. The hills variants of biomes must be visited as well in order to get the advancement. However, some other variants of biomes are not required to be visited. For example, any type of biome that has the letter "M" after it does not have to be visited in order to get the advancement, because these biomes are very similar to what the biome would be without the "M."

What you need to do in this advancement is kill a skeleton with an arrow that you shot at least 50 blocks away from the skeleton. The best way to do this is to first trap a skeleton into a 1 block area, using fences, so that you don't have to deal with a moving target. Then, make sure you are at least 50 blocks away from the skeleton, and shoot your arrow at about a 45 degree angle towards the skeleton. It may take many tries to shoot correctly. You will get the advancement once the skeleton is killed by the arrow.

If you don't want to waste durability on your bow, you can hit the skeleton with another weapon for a certain number of times, until you can shoot the skeleton with one hit. You will get the advancement as long as when the skeleton is killed it was hit by your arrow. If you have an iron sword, diamond sword, or any type of axe, you can hit the skeleton twice with that weapon before shooting the skeleton with a fully charged arrow in one hit. If you have a wooden, stone, or gold sword, hit the skeleton three times with that weapon before shooting the skeleton.

Right-click on one breed-able animal with the item that they can breed with, and then right-click on another animal nearby with that item, and they will come together and make a baby. Cows, sheep, and chickens are probably the easiest animals to breed, because they don't require very expensive items. Cows and sheep breed with wheat and chickens with seeds.

Also, you can breed tamed wolves with any type of meat and tamed ocelots with any type of fish. However, wolves and ocelots are a little bit rarer than most animals.

See the chart under the advancement "Two by Two" for details on what item each animal needs to breed.

Parrots and ocelots can be found in jungle biomes. Parrots can be tamed by getting right-clicked with seeds, and ocelots can be tamed with any type of raw fish. Note that ocelots are scared of humans, so you must have the raw fish in your hand and stand still, letting the cat come to you.

Wolves are found in forest biomes, taiga biomes, and taiga variant biomes. Wolves can be tamed with bones. Beware that if you accidentally attack an untamed wolf, it and its whole pack will start attacking you.

Horses and llamas are tamed differently than other tameable mobs. To tame a horse or a llama, keep right-clicking them. The first few times, they will buck you off, but eventually, they will let you stay on and you will see their health. This means that you have tamed them successfully. Horses and its variants are found in plains and Savannah biomes, and llamas are found in extreme hills.

Plant any type of seed on tilled land. The easiest seed to acquire is just regular seeds, which grow wheat, and can be harvested by punching tall grass. However, you do not have to watch the seed grow, unlike the in-game description says.

Like the in-game description says, breed all the animals! The advancement "The Parrots and the Bats" tells you how to breed animals. Here is a chart with what all the breed-able animals can be bred with (chart is currently in progress):

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