In this final video in the series, we will looking at bringing all of our ZBrush renders together in Photoshop to make the final textures.
Topics include: Photoshop tips and automation, working with reference, generating and combining masks.

In these next three parts of this series, we will take a look at various rendering techniques in order to translate our ZBrush work into Photoshop.
Topics include: Rendering and Zapplink, rendering AO and customizing materials for masks and effects.

In the first three videos, we will be covering a lot of introductory topics used for tiling texture work inside of ZBrush.
Topics include: 2.5D tiling canvas controls, manipulating tools in layers, and evaluating form and shadow.