Mr. Game & Watch

You want to talk about old-school? It doesn't get much more old-school in the world of Nintendo than Mr. Game & Watch. The Game & Watch series was a series of LCD handhelds released by Nintendo, beginning in 1980 and running straight through into the early 1990s. Mr. Game & Watch was the handheld series' mascot, making appearances in several of the games over the decade that the Game & Watch was dominant. Because the Game & Watch was initially released in 1980, and Donkey Kong was released in 1981 (introducing both DK and Mario), Mr. Game & Watch is not only Nintendo's oldest character, but the oldest character appearing in the Brawl. It takes some time and effort to unlock Mr. Game & Watch, but when you do, you'll find that it was well worth it. He looks like a monochrome LCD character, which is hysterical, and his movements and moves both mimic this LCD mantra, making the character true to form. His stage and final smash are equally as cool, but we won't litter this with too many spoilers. Needless to say, Mr. Game & Watch is one of the game's most unique characters, and with thirty-five characters total on the roster, that's a big statement.

Play 250 matches.

Clear any Target Smash level with 30 characters or more.

Let him join your partyin the Subspace Emissary.

Command List

Here is a complete list of all of Mr. Game and Watch's moves, in addition to how to perform them and the amount of damage they deal.

Input

Move

Damage

Notes

Attack

Gas Spray

3%

A standard attack.

Attack (repeated)

Gas Spray

3%+

Fires the gas spray over and over.

+ Attack

Flag Strike

8%

Use this attack to nail falling opponents with 8% damage.

+ Attack

Manhole Flip

6%-9%

This long-reaching attack inflicts more damage to use in the air (well, just above the ground), than it does to grounded enemies. Despite this, it's always an effective attack and is very handy for edge-guarding.

/ + Attack

Chair Thrust

10%

Whip someone with the chair for 10% damage.

/ + Attack (while running)

Headbutt

11%

Inflict 11% damage and knock your opponent upward with the headbutt.

Attack (while hanging)

Ledge Attack

8%

A standard ledge attack.

Attack (midair)

Fish Bowl

17%*

A four-hit combo that hits to either side and can deal 17% damage total if you start it right next to an opponent.

+ Attack (midair)

Blow

16%

A two-hit attack that deals 16% if both connect.

+ Attack (midair)

Key Drop

20%*

This fast attack has Game & Watch diving toward his opponent with a key which can deal a good amount of damage and knocback. If you time it right, you can knocn an opponent it into the ground and hit them again as they rebound for 20% total. Try using this move after using G&W's recovery for a handy combo.

/ + Attack (facing opponent, midair)

Box Attack

16%

Because this attack has a lot of knockback, use it on recovering opponents.

/ + Attack (midair, facing away)

Turtle Bite

15%

Start this attack right next to an opponent to land all five hits, resulting in 15% damage.

Grab + Attack

Bell Strike

3%+

After grabbing an opponent, mash on the attack button to headbutt them. You'll likely only be able to do this once or twice before they can break free, so make sure to throw them ASAP.

Grab +

Juggle Up Throw

8%

An upward throw. After tossing them, launch into an arieal combo before they can regain their composure. You may also want to throw an opponent upward when their % is high and they're near the top of the screen, such as on the top-row of blocks in World 1-1's underground area.

Grab +

Juggle Pound

6%

The most useless of the three different throws, since the opponent doesn't get flung very far. Only use this if you don't care about throwing the opponent outside the arena, and want to damage them further.

Grab + /

Juggle Side Toss

8%

This throw will toss your opponent to either side.

+ A (simul.)

Strong Headbutt

18%-25%

Charge the attack for more damage -- excellent for knocking falling opponents back into the sky.

+ A (simul.)

Dual Hammer

13%-21%

This attack strikes to either side of Game & Watch. It deals more damage dependent on how long it's charge for, as well as the further away the opponent is.

/ + A (simul.)

Torch

18%-25%

This Smash Attack inflicts more damage the longer it's charged.

Special

Chef

4%-9%

Game & Watch will launch various food items from his frying pan -- they each travel a random distance, but they all inflict 4% each. But if you perform the attack right next to an opponent, the frying pan will burn them for 9% damage.

+ Special

Fire

6%

After launching upward, G&W will parachute back down with this excellent recovery. In addition, he's one of the few characters who can attack afterward. Try using his Key Drop move in addition to this to catch foes off guard.

+ Special

Oil Panic

33%

Use this move to catch three projectiles (such as laser beams), allowing you to use a powerful attack. Keep in mind that using this attack, you don't even have to be facing your opponent in order to catch it. After you catch three projectiles, your bucket will be full -- the next time you use this move, G&W will toss out an oil spill, which deals 33% damage.