Quick little TF2 Server Question

Just wondering if it is possible to have a tf2 dedicated server running on one machine and have the bsp map file located on another server somewhere else? I would want to have the dedicated running at my home for testing but host the map on my web server for faster download speeds. Is this possible ? if so how?

Yes, exactly, but you also need to have the map in you're own source dedicated folder
I hope you have good internet, because it really chews you're internet.
I just suggest buy a gameserver at gameservers.com or darkstarllc.com
They're cheap and good

-->Click here<--
You know you want to click it, You know you want to click it!!!

Yes, exactly, but you also need to have the map in you're own source dedicated folder
I hope you have good internet, because it really chews you're internet.
I just suggest buy a gameserver at gameservers.com or darkstarllc.com
They're cheap and good

Click to expand...

If you've got a reasonably fast cable line (say 6 to 8 megabits) then there should be no issues in hosting about 16 players. Unless you're on FIOS you won't be looking at 24 though.

If you want to use a redirect, simply upload the compressed map files (bz2 format) to your website and in the server.cfg file add the command

sv_downloadurl "http://www.yoursite/.../tf/"

The [...] is whatever happens to be between your website homepage and the /tf/ folder. Think of it the same way as your own copy on your desktop is setup. You *must* point the sv_downloadurl to that /tf/ folder though, because it isn't made just for maps.

but i know how they say to pack everything in a bz2 format but what if i have all of the textures and models already pakratted in the bzp map?

Click to expand...

It's Apex, not Alex

If the custom content (textures, models, sounds, you name it) is packed into the BSP, then packing that BSP into BZ2 format makes it even smaller. Using pakrat to put stuff in a BSP file doesn't compress it much (if at all), but BZ2 does.