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Yeah but the main problem with the Yasu one is that it would be hard to make her flat chested and it won't look very good. Also how do I do the "transplants" like what program should I use since I have never done this before.

Ah, yeah. Good point about Yasu. If you're wanting her to not be padding her chest like Shannon, it would be hard to just use Shannon's sprites. Maybe you could try using Kanon's sprite for a body?

The only image editor I'm used to using is the GIMP, but I expect other programs would have similar functions. To "transplant" something (like what I've been trying with transplanting a colour-altered Battler's arm onto the goat sprite, which isn't working out 100% as planned quite yet) what I would do is use a lasso tool to select the head I wanted, then copy that to an otherwise transparent layer above the body I wanted, and then move it around and alter it as needed.

But if you haven't used an image editor much before, that would probably be really difficult to do straight away. You'd be much better off getting help from somebody who knew what they were doing.

Yeah I decided to ask the person who made the original flat-chested maid Yasu sprite but the chance that they will help and make a sprite set for me is probably like .00000001%. I really want Yasu to be in her "true" form since the thing I'm using her for is that it is the form Beatrice takes after Battler figures out her Whodunnit.

Good luck with asking the person who made the Yasu sprite, whoever they are. If they give you permission to use the sprite you're talking about, but aren't willing to go to the trouble of making a set of them, you might still be able to manage to paste on other expressions to it. That might not be too hard.

I am talking about the first one and hopefully I get permission to at least use it and if not guess it is time to work for it. I really now wanna make a Yasu Troll face sprite. The main problem I'm probably gonna have is the fact that Yasu's bangs cover her face a little.

Hey good luck Aura! I've tried to write a musical a few times, but usually give up before the murders begin. Most of my lyrics just went to songs already in the OSTs, so the music wasn't the issue. The issue was more or less me trying to get every detail possible, which didn't seem to work for some reason.

Is your opera based on a single arc or is it your own forgery? I hope you have fun and can't wait to see the final product! =D

What do you mean "focuses on the mystery"? Any of the Chiru arcs "focus on the mystery" because they're about 75% meta-discussions about the logic and mystery. If that's the case, the formula I'm using is the regular formula where once the bodies are found Battler and Beato (or whoever your Meta Characters are)spar for a bit, and then have the red/blue battle like the end of EP4 and EP5. You can throw Dlanor and Erika in too to keep the discussion intense.

Or do you mean something that has very little fantasy à la EP1 where the magical entourage is all but seen, more like a traditional mystery? (EP1 is revealed to have many "fantasy"scenes though as well, so it might not be your best example) I'm terrible at writing those. For that, make sure you know the rules of the board exactly, and work at it in a similar fashion of EP1 where you don't know who died until the bodies are found. For instance, if your story is being told through Battler's eyes, he's not usually going to attend the parent's conference, so instead of saying what is going on in the conference, you tell what Battler sees in the cousin's room. Next day, six of the people who were in the mansion were killed. While it is possible for Battler to lock everyone in one room and still have bodies piling up, it's easiest to split people up.

This gameboard was a really impressive example of an Umineko fan-gameboard that reads more like a traditional mystery. No fantasy, barely any meta, and all the murder scenarios were incredibly creative and original. I really enjoyed it. The answer still hasn't been fully revealed yet, though (all the murders have been solved but not the who or why). I definitely recommend it.

It probably means that the people who have the persistence to keep using ONScripter also have the patience to actually finish their stories. Personally I prefer the ONScripter experience because it feels much more authentic, but I wouldn't hold it against a good story for being scripted in Ren'py instead.

This gameboard was a really impressive example of an Umineko fan-gameboard that reads more like a traditional mystery. No fantasy, barely any meta, and all the murder scenarios were incredibly creative and original. I really enjoyed it. The answer still hasn't been fully revealed yet, though (all the murders have been solved but not the who or why). I definitely recommend it.

I'd suggest anyone interested in this game should wait to read it.

The reason being that(excluding the large amount of typos) Kinjo and I have just started to convert it into a onscripter fan-game. So I'm sure it would be more enjoyable in that format.

Both of these are essentially reference books on the commands Onscripter uses, so it probably doesn't really help much for people completely new to it.
But I'm not sure if I've brought these up before, and they've helped me a lot in projects outside of When the Seacats Cry.