While 3D cinema is becoming more established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie ... [more ▼]

While 3D cinema is becoming more established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such spatial audiovisual coherence is of significant interest. In order to carry out such experiments, it is necessary to have an appropriate s-3D movie and its corresponding 3D audio track. This paper presents the procedure followed to obtain this joint 3D video and audio content from an existing animated s-3D ﬁlm, problems encountered, and some of the solutions employed. [less ▲]

This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscopic movies. The first project “3D audio acquisition for real time applications” studies the best method ... [more ▼]

This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscopic movies. The first project “3D audio acquisition for real time applications” studies the best method for acquiring a full 3D audio soundscape on location and for processing it in real-time for further reproduction. The second project “Adding 3D sound to 3D cinema” is aimed towards the study of reproducing a 3D soundscape consistent with the visual content of a 3D-stereoscopic movie. These projects are linked together since they present both ends of the 3D audio chain. They are conducted as part of the “MEDIATIC – 3D MEDIA” project, which concerns the production, the processing, and the exploitation of rich audiovisual content, with a specific focus on 3D video imagery. [less ▲]