Broadcast Technology white papers on contemporary issues, technologies, research, etc. are presented in this section to enable the readers with rich information and knowledge.
This section provides white papers related to all the spheres of the Broadcast Technology.

Mobile-broadband users are demanding spontaneous access to video content, a higher-quality experience and more convergent mobile services than ever before. During the London 2012 Olympic and Paralympic Games, around 50 percent of search requests in the UK were from mobile devices. The US broadcaster NBC (National Broadcasting Company) also reported that more than 45 percent of online video streaming of the games was delivered to mobile devices.

From the very first transmissions, TV broadcasting has had a major social impact on the collective human memory and psyche. The first recorded
instance of the Olympics being broadcast were at the 1936 Summer Games in Berlin when they were televised by means of closed circuit television to various viewing halls located across the city.

The “Digital Agenda for Europe, a 2020 Europe Initiative” driven by the European Commission, highlights the synergies between traditional TV and the Internet: “Audiovisual media content has reached non-TV screens and Internet content is now available on traditional TV screens”.

We all know that Ethernet and IP underpin the Internet and form one of the most disruptive technologies in the history of mankind. Insatiable consumer demand for content continues to fuel the development of ever faster networks like hydrogen fusion fuels the sun. As it stands today, the
bandwidth required for data networking equals - and in many cases exceeds - the bandwidth requirements for full bandwidth, real time video.

Many existing Grass Valley products are easily adapted to 3D operation with minimal modifications. Thus production companies can, without heavily investing in new 3D-specific technologies, develop practical skills and experiences which will enrich and empower them as the market for 3D evolves
in the coming months and years.

Finally, One Size Fits All

The fast pace, ever changing evolution of the wireless industry puts an enormous time-to-market pressure on the engineering of every new mobile device. Being in the heart of every mobile product, the design of the RF front-end and in particular, the antenna, becomes specially cumbersome as every product currently requires a fully customized antenna.

Convergence is one of the biggest topics in multimedia applications. Moving from analog production to a fully integrated digital production environment was the task in the 90s. The new century moves convergence even further to combine digitally integrated production facilities with seamless networking systems. This degree of integration is quite new to our industry and presents a challenge not only for the management of such complex interacting systems, but also for staff members having to cope with a fundamental change in production paradigms.

The Riedel Artist system can be interfaced to the Telex/RTS ADAM system in a manner that provides both logically passive four wire conference group connections and active logic point to point connections with panel key tally

In a typical interface situation a combination of conference line and point to point connections is used to connect two independent systems together such as when two video trucks are used at the same venue.
Typical conference lines used are Production, Cameras, Engineering, and Audio. More or less may often be used. Interconnecting these is straight forward and requires only cross-connecting the audio between 4 wire utility ports within each system. The only issues to be considered are level matching and potential ground loops. Both of these potential issues are easily solved as most modern systems have built in transformers and level adjust capabilities. This is true of the Riedel Artist and the RTS ADAM systems.