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Improved Benefactor Stretch E by Monkeypolice188An improved version of the Benefactor Stretch E, based on the Turreted Limo, with a completely overhauled, fully-detailed interior with colorable trims, new Schafter-style wheels, sun-roof extras, functional front-bumper fog lamps, a variety of color combinations, revised handling, and a new interior start-up sound.

The vehicle can be customized in any mod shop, with several grille, roof and antenna customization options available.

ATTENTION: This mod uses modkit ID500. This mod will not work if another mod is currently using this value.

---- Change Log ----v1 (16 May, 2020):

Initial release.

v1.1 (27 May, 2020):

Minor changes:
- Fixed an issue where the seats and dashboard did not have a leather embossed normal texture assigned - thank you to Matador da 25 for pointing this out!
- Improved the textures on the wheel rim.

---- Installation ----1. Start OpenIV.

2. Navigate to the 'mods' folder or create it in the GTA V folder if you don't have it.

3. Navigate to or create the file path "update\x64\dlcpacks" within the mods folder:

4. Copy the 'limo' folder found within the archive into the mods folder.

5. Navigate to 'dlclist.xml' in update\update.rpf\common\data\. Right click and select "move to mods folder", or "show in mods folder" if you already have.

6. Add "<Item>dlcpacks:\limo\</Item>" to the bottom of the list within the dlclist.xml file.

7. If done correctly, the mod should be ready to use.

The vehicle will serve as an add-on, model name "limo".

---- Credits ----- Rockstar Games - original model.
- Dexyfex and the CodeWalker Team - without them, sound editing and glass-shard editing would not be possible.
- Boywond - High-poly Schafter wheels.
- Eddlm - revised handling.
- Lorify: The Workshop Team - General support and advice.

Improved Benefactor Stretch E by Monkeypolice188An improved version of the Benefactor Stretch E, based on the Turreted Limo, with a completely overhauled, fully-detailed interior with colorable trims, new Schafter-style wheels, sun-roof extras, functional front-bumper fog lamps, a variety of color combinations, revised handling, and a new interior start-up sound.

The vehicle can be customized in any mod shop, with several grille, roof and antenna customization options available.

ATTENTION: This mod uses modkit ID500. This mod will not work if another mod is currently using this value.

---- Change Log ----v1 (16 May, 2020):

Initial release.

v1.1 (27 May, 2020):

Minor changes:
- Fixed an issue where the seats and dashboard did not have a leather embossed normal texture assigned - thank you to Matador da 25 for pointing this out!
- Improved the textures on the wheel rim.

---- Installation ----1. Start OpenIV.

2. Navigate to the 'mods' folder or create it in the GTA V folder if you don't have it.

3. Navigate to or create the file path "update\x64\dlcpacks" within the mods folder:

4. Copy the 'limo' folder found within the archive into the mods folder.

5. Navigate to 'dlclist.xml' in update\update.rpf\common\data\. Right click and select "move to mods folder", or "show in mods folder" if you already have.

6. Add "<Item>dlcpacks:\limo\</Item>" to the bottom of the list within the dlclist.xml file.

7. If done correctly, the mod should be ready to use.

The vehicle will serve as an add-on, model name "limo".

---- Credits ----- Rockstar Games - original model.
- Dexyfex and the CodeWalker Team - without them, sound editing and glass-shard editing would not be possible.
- Boywond - High-poly Schafter wheels.
- Eddlm - revised handling.
- Lorify: The Workshop Team - General support and advice.

Nice job, I noticed the chassis is exactly the same as the unused Schafter from TBOGT (which is trully the base one). It would be nice to recreate it by using this vehicle and chopping the middle section. Im aware theres already a mod by this by Bob32 or something like that, but it has the polygons quality of GTAIV. The wheels could be remastered like you guys did with this vehicle's, would be a very welcome addition

@Matador da 25 Damn, thanks for pointing that out, it is indeed using a blank normal map instead of the leather normal map. No idea how that happened. I'll release a fix when I get round to it. Thanks again.

@Monkeypolice188 Thanks for correcting these small errors in the vehicle, this would never be noticed by someone a little more inattentive, I love your mods mainly because they have custom sound banks.