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I just finished the chapter 10 battle. I'm on Ruputna's route now, but now I'm having second thoughts and think I should've gone for Nozomi or Satsuki instead first. Story-wise those two are more interesting than Ruputna.

Honestly speaking, I don't like Ruptna's route, but I do like Ruptna as a character. I guess I should have recommended Satsuki's route to you first, so that you'll be able to appreciate Narukana-sama's route more once you play through it.

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Yes I did get revenge with Euphie, but there are some battles even she has problems with.

That is, until Narukana came along.

You know character levels and permanent wills? How you're supposed to slowly increase them over the course of the game to match the enemies' growing strengths? The game's difficulty is supposed to grow over the length of the game, but that's all a lie fabricated by those crafty bastards at Xuse. This game really has only two levels of difficulty: Before and After Narukana.

Yes, Xuse, I get the point that she's a "I win, can I haz a SS rank now plz? kthx" button.

Hush! You're not supposed to spoil it for everyone!

...>___>;

Well, in Hard and Super Hard, Narukana-sama's initial problem will be catching up with everyone's levels. But once that's over, and you get her Permanent Wills for her new skills...>___>;

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PS: Yes, she's quite adorable, so please put that shinken away. >___>

PhoenixG was right. You should hear her chanting Elemental Burst. LOL.

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PS2: I spotted a mistake by Xuse in Ch 10, Ruputna version. There's a point during that chapter where Narukana suddenly has a school uniform on and speaks a few lines of dialogue then a little later suddenly changes to her normal outfit. lol.

I don't know if it's intentional or whatnot, but Satsuki's ending also has some kind of mistake regarding her

Spoiler:

"black wings", indicating her change to a Naru Eternal.

Or maybe it's just me. >_>

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Originally Posted by selkirk

I - Interrupt. These skills activate when the conditions stated in the text occur, such as Enemy Attack skill, Ally Support skill, Ally near death, etc.

Ai - Anti-Interrupt. Don't trigger Interrupt skills.

Pe - Penetration. Are not affected by defensive abilities. (Protection for sure, I don't remember if it stops other abilities?)

Pr - Takes no damage from the specified attribute color

V - Vanish. Cancels targetted Support skill.

Av - Anti-Vanish. Cannot be Vanished.

S - Setup. Interrupt skill that is stored in the Remaining Zone.

C - Counter. Hits opponent when they hit you. Usually seperated into high damage-low defense and low damage-high defense.

Bu skills are most start battle skill ( so use once and useless the rest of the battle) or it require a lot of mana to use it ( Zetsu has two that require 6 mana for attack skill and 5 mana for support skill). So they aren't really that usefull.

Pr only protect against skills with a certain 'colour'. You need to read the description of the defence to figure it out which 'colour' it will defend.

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Originally Posted by Erhjegel

I don't know if it's intentional or whatnot, but Satsuki's ending also has some kind of mistake regarding her

Spoiler:

"black wings", indicating her change to a Naru Eternal.

Or maybe it's just me. >_>

Well her profile wasn't updated after she turn to it, unlike Nozomu...

Spoiler:

Sephirica also has black one. So I think there is some connection between Naru and black wings

Evoria's Pr skill protects from all colors, if I remember correctly, since hers is a Protection Prism...? Can't be too sure, but that's what I remember.

% skills take the enemy's Max HP into consideration, that's why they're stronger if the enemy has more HP. Don't know the exact formula, though.

And yes, elemental affinities still bug me.

Just like Normal Attacks I think % are affected by the % of your stats. Also, it takes into consideration the Current HP of the Enemy not the Max HP. That's why % skills deal less damage or zero damage when the enemy has Low HP.

They said that it was like flying into the space above space, in a sense. That would be sort of like transitioning into another dimension.

The common factor in all the worlds travelled by Monobe seems to be that they all have a support tower of some sort. The spirit world had the spirit corridor, and the world itself was a sort of hub for many other worlds. The magic world had that giant central tower. The time-looping world's central complex could've been built on the location of such a tower. The nearly-ruined world Zetsu lead the cast to had the remains of a support tower. The alternate world had Izumo.

It could be that there's a universe, but if each universe is like a fruit then the worlds that Monobe travels to are like the base of the branch that connects to the fruit or something.

It still is like travelling through wormholes, the part where they travel through what looks like the inside of a giant branch, which connects world to world. But to get to that dimension I think they "travel into the space above the space" or something like that.