Original Post

Breach lowers accuracy, not evasion

Product: Star Wars: Galaxy of HeroesPlatform:Android PhoneWhat type of device are you experiencing the issue with?Galaxy S5OS Version6.0.1Ally Code: (Find it here: http://bit.ly/AllyCode )What type of issue do you have?GameplayHow often does the bug occur?Every time (100%)Summarize your bugHound's Tooth's Breach debuff is supposed to lower evasion while Hound's Tooth is alive, but it lowers accuracy instead. Steps: How can we find the bug ourselves?Attack Geonosian Spy while he's breached and HT is aliveConnection TypeWifiPlease select your regionNorth AmericaCountryUSA

That may be true. But from my own experience and that of others in my shard, breached ships miss far more of their shots than seems likely. As soon as a ship has "breach" debuff on it starts missing more often. As soon as "breach" debuff is off the same ship will keep hitting its targets.

It is particularly noticable with a ship like TIE Silencer. Using Overwhelming Advantage with "advantage" buff will usually hit and deal massive damage if not destroy the target. Yet when breached TS will often miss under those same conditions.

Re: Breach lowers accuracy, not evasion

@EA_HighCommand Unfortunately I wasn’t recording the battle and it didn’t happen again today. But this was the scenario:

me: HT, XB, Silencer. Enemy:HT, Geo Soldier, Geo Spy.

My silencer and enemy’s HT both got breach. My HT still alive so enemy would have minus 25% evasion, and when it’s base is 2% it should never dodge while breached and my HT alive. And yet it dodged my Tie Silencer twice. This means at least one of these two things happened: breach is not reducing evasion, so it dodged with its base 2%. Breach is reducing accuracy, so it makes me miss.