So, let's get this straight: the Sage has access to every Spell (though they can't use the Evoker version of Summon Spells), has the highest stats aside from a slight disadvantage in Intelligence compared to the Magus, and has way more MP than any other mage Job... yeah, it's safe to say the Sage is the best magic using Job in the game. There's no reason to use any other spellcaster once they're available. (Even the Magus's Intelligence isn't really relevant since the Sage has access to excessively powerful Summon Spells.)

The strength score at this level; a character gains a bonus to attack power based on his strength score

Str

The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score

Agi

The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score

Vit

The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score

Int

The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score

Mnd

The bonus to attack power at this level (based on other job statistics)

Pow

The base attack multiplier at this level (based on other job statistics)

AM

The bonus to accuracy at this level (based on other job statistics)

Acc

The bonus to magic power at this level (based on other job statistics)

MgPw

The base magic multiplier at this level (based on other job statistics)

MM

The bonus to magic accuracy at this level (based on other job statistics)

MAcc

The bonus to defense at this level (based on other job statistics)

Def

The base defense multiplier at this level (based on other job statistics)

DM

The bonus to evasion at this level (based on other job statistics)

Eva

The base magic defense multiplier at this level (based on other job statistics)

MDM

The bonus to magic resistance at this level (based on other job statistics)

MRes

The maximum amount of level 1 magic points at this level

L1MP

The maximum amount of level 2 magic points at this level

L2MP

The maximum amount of level 3 magic points at this level

L3MP

The maximum amount of level 4 magic points at this level

L4MP

The maximum amount of level 5 magic points at this level

L5MP

The maximum amount of level 6 magic points at this level

L6MP

The maximum amount of level 7 magic points at this level

L7MP

The maximum amount of level 8 magic points at this level

L8MP

40

29

42

39

55

55

+7

×5

+10%

+27

×6

+27%

+19

×2

+10%

×3

+54%

47

40

32

24

19

15

11

6

45

31

45

42

59

59

+7

×5

+11%

+29

×6

+29%

+21

×2

+11%

×3

+58%

50

43

35

27

23

18

14

10

50

33

48

45

62

62

+8

×7

+12%

+31

×7

+31%

+22

×2

+12%

×3

+62%

53

46

38

30

26

22

17

13

55

34

51

48

66

66

+8

×7

+12%

+33

×8

+33%

+24

×2

+12%

×5

+66%

56

49

41

33

29

25

21

16

60

36

53

51

70

70

+9

×7

+13%

+35

×8

+35%

+25

×2

+13%

×5

+70%

59

52

44

36

32

28

24

20

65

38

56

54

74

74

+9

×8

+14%

+37

×9

+37%

+27

×3

+14%

×5

+74%

62

55

47

39

35

31

27

23

70

40

59

57

77

77

+10

×8

+14%

+38

×9

+38%

+28

×3

+14%

×5

+76%

65

58

50

42

38

34

30

26

75

42

62

60

81

81

+10

×8

+15%

+40

×10

+40%

+30

×3

+15%

×5

+80%

68

61

53

45

41

37

33

29

80

43

64

63

85

85

+10

×9

+16%

+42

×10

+42%

+31

×4

+16%

×6

+84%

71

64

56

48

44

40

36

32

85

45

67

67

89

89

+11

×10

+16%

+44

×11

+44%

+33

×4

+16%

×6

+88%

74

67

59

51

47

43

39

35

90

47

70

70

92

92

+11

×10

+17%

+46

×11

+46%

+35

×4

+17%

×6

+92%

77

70

62

54

50

46

42

38

95

49

73

73

96

96

+12

×10

+18%

+48

×12

+48%

+36

×4

+18%

×8

+96%

80

73

65

57

53

49

45

41

Weapons: Usable by Sage – 18 shown

Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power

A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination

Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages

The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt

Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power

The wearer becomes immune to all of the listed status ailments while using this armor

Status Immunity

The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence

Resistance

The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence

Summons are spells with differing effects based on class; hidden spells must be earned or purchased in hidden shops; item effects power items and cannot be learned; terrain effects are used by geomancers; special abilities are used only by monsters; summon effects are written as Summon: Effect; evoker effects are used at random, while summoner effects are always the same

The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters

The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus

The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target

The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt

Early in the game, Tellah has a pitiful selection of Spells but a large MP pool. Eventually he will learn almost every Spell in the game, at which time his MP pool becomes pitifully small. Tellah will make extensive use of Psych. Before learning his Spells, he can use Recal to cast one at random. This is rarely useful, but when it works the results can be amazing.