Hello Games working to fix the “most critical issues” in No Man’s Sky

12 August 2016

By Tarryn van der Byl

Like mom always told me, you can’t build a universe without breaking a few planets. “We’re tracking a number of issues, bugs and crashes that players are reporting, and working to resolve [them] as soon as possible,” Hello Games boss Sean Murray explained in an update on the No Man’s Sky website today, adding that the number of players was “far more” than they had anticipated. How did that even happen? No Man’s Sky was only the most hyped game, like, ever.

The studio has hired up a whole new QA team and is already working on fixes for the “most critical issues”, with a patch expected “in the near future”, apparently, but in the meantime, Murray has suggested some temporary solutions to the most common problems in the game:

If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface

If you have made a mistake – you can revert to any of your two previous saves in the Options Menu

If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)

Hello Games will also be implementing a ticket system for ongoing support, starting next week Monday.

My No Man’s Sky copy was delivered this morning, so stay tuned for my own intergalactic misadventures. Spoilers! I’ll probably get shot by space cops for stealing ships and murdering everybody. I can’t wait.

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