[OCG] Brooklyn Rage

Time Magic Hammer
Light Spellcaster / Fusion / Effect
LV2 500/400
Must be Special Summoned by “The Claw of Hermos” sending 1 Spellcaster-Type monster you have in your hand or that you control to the Graveyard, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. (2) At the beginning of the damage step when the monster equipped by this effect battles an opponent’s monster: You can roll a six-sided die, take that result and banish that opponent’s monster until the Standby Phase of that many turns later.

Rocket Hermos Cannon
Light Warrior / Fusion / Effect
LV4 1500/1300
Must be Special Summoned by “The Claw of Hermos” sending 1 Warrior-Type monster you have in your hand or that you control to the Graveyard, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. (2) The monster equipped by this effect can make a second attack during each Battle Phase, and inflicts piercing battle damage to your opponent if it attacks a Defense Position monster.

Megami no Seikyuu – Artemis / Goddess Bow
Light Warrior / Fusion Effect
LV4 1500/1600
Must be Special Summoned by “The Claw of Hermos” sending 1 Warrior-Type monster you have in your hand or that you control to the Graveyard, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. (2) Once per Battle Phase, during either player’s turn, when a card effect that was activated on your opponent’s side of the field resolves, negate that effect. During the Battle Phase this effect applied, the equipped monster can make a second attack.

Roulette Spider
Spell Quick-Play
[(1) When an opponent’s monster declares an attack: You can roll a six-sided die, and apply 1 of the following effects based on the result.
-1: Halve your LP.
-2: That attack becomes a direct attack.
-3: Switch that attack target to another monster you control, then enter damage calculations.
-4: Switch that attack target to a monster your opponent controls, then enter damage calculations.
-5: Negate that attack, and if you do inflict damage to your opponent equal to that monster’s ATK.
-6: Destroy that attacking monster.]