If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

No. I told them via a tweet / email / suggestion that they should do what FFXIV 1.0 >> 2.0 did, and just re-do everything from the start. It would be the best of both worlds. if they do go free to play, then they just don't want to deal with the game anymore, and it's going to die.

I've been telling you guys and the forums of WildStar a bunch that the economy won't be settled. No one believed me.

Originally Posted by PaperJedi

So much content forgot to put in balance . Pretty much sums the game up. There is a reason why WoW got rid of the attument process shiet is tedious and boring.

I'm also glad for draenor, they're stat squashing and consolidating some stats into one stat (IE: Crit, etc.) As well as cleaning up redundant skills, etc.

On topic though, I'm not terribly surprised. The beta really didn't show it off as a solid game(imho) so it's not surprising that it didn't hold water very well.
Obviously I don't desire it to fail or anything, just it didn't feel like it was a project to be hopeful about.

That's not quite accurate, specially if you played the ones you put as an example when they were P2P. Fact is, some games want to be P2P when their quality won't be able to provide the players enough to keep playing the game...even more if you have to pay for it. Still, Aion was very populated for a few months at the release, Tera not so much a few months later but it was populated.

Nothing is free...but not everything is worthy of a monthly fee. Games with way above F2P quality which still fail to provide decent content and fixes within a reasonable period of time so in the end they have to go F2P because they know they'll be at the top list of the F2P market. I remember Aion didn't apply a single "patch" for about 8 months when it released...that's a very long period of time considering the content within the game wasn't that "enjoyable" for such period of time. And the patch they introduced after those 8 months was just a "minor" one that didn't add much to the game for a long time.
And Tera...well...it was quite a crappy release to be honest. Content/features not making it for the release (not anytime soon either), and a lot of crap going on, specially on the so shitty Frogster EU version (now called "Gameforge"). You couldn't expect the publisher of Runes of Magic to do anything good with a so called "AAA" title.

Wildstar? Same thing...I never expected it to be good, so I didn't even buy it. I'm done purchasing more "AAA" P2P releases unless they try to sell me the real deal instead of smoke.

Bought it played actively for 2-3 days, ran into not one single other player.
I even googled around for which server had a high population and went with the highest.

By no other player I mean nobody interacted back to me, I saw no chatting occurring, and for the most part even those drone players weren't even around. combine that with the fact that after 2-3 hours of playing the game would shit itself and require me to close it, the god awful UI, the terrible optimization, and the telegraphed attacks and it just wasn't mind type of game. Wish they offered a refund system like Guild Wars 2

Bought it played actively for 2-3 days, ran into not one single other player.
I even googled around for which server had a high population and went with the highest.

By no other player I mean nobody interacted back to me, I saw no chatting occurring, and for the most part even those drone players weren't even around. combine that with the fact that after 2-3 hours of playing the game would shit itself and require me to close it, the god awful UI, the terrible optimization, and the telegraphed attacks and it just wasn't mind type of game. Wish they offered a refund system like Guild Wars 2

You should be able to ticket support for a refund. At least.. They did it in the first month or so. I'd think they still do it, but who knows.

It always takes 2-3 months for the hype train to crash. And then people realise the game isnt actually any good at all. Since they've burned out of content, and it doesnt have anything worthwhile to do. I already knew that in the free beta tests I played. Never subbed. But...still better then FFXIV lol.

Just going to assume the excessive number of ..... at the end of your sentence is representative of you not actually having backing to that statement. Their Blade & Soul sales in China are more than enough to counter a lower than expected WildStar launch and let's not forget Nexon holds a vast share of the company and isn't going to let their investment sink into the ocean without a fight. Not that they've needed to step in as things have been looking quite good for close to a year now.

@Candy you've certainly put more time into the game than me but I've yet to run out of new things to do and try in the game. Though I'm likely the niche the game was targeted towards.

Iíd rather risk confusing some people than disappointing them. - Mark Jacobs

You would know where you're going if you didn't skip the cutscenes, a$$hole! - Ragachak

According to NCSoft quarterly earnings, the game sold about 500k copies in that first month. The Old Republic beat that(As I recall, about 1.2~1.5m units in that first month?). I don't have the numbers on-hand for exact money made, but even with Credd sales their budget is gonna be hurtin'. The better part of seven years in development and the word of mouth for the game is absolute trash.

[Edit]: Quarterly earnings report is available here. Wildstar's earnings in KRW equate to roughly 500k units sold if each unit is about $54, so it would actually be LESS than that, assuming deluxe editions.

Still a bug-filled mess.

Attunements are terrible.

Dungeons. There is zero reason to run dungeons outside of getting attunement done, as crafted gear is still better.

Questing is a slog, especially after that first time through.

Whitevale

Certain game mechanics are not well explained. At all. Far too many people don't even know about MoOs, much less interrupt rotation/order.

The sprint mechanic is fine as a combat tool, not as a travel tool. It should be removed while mounted and mounts should just move at sprint speed at all times.

Servers need to merge. Low populations combined with attunements have left most groups unable to fill their raid rosters. Last I checked there were, at most, three groups even attempting the 40-man content. Not to mention how vacant the world is.

Issues running on AMD hardware. How do developers still get away with this shit.

The worst part? This game NEEDED to succeed to help remind developers that interesting, difficult content is still worth producing. I'm hoping Blizzard's new raid difficulty will scratch that itch without trying to rip out my spleen at the same time.

Originally Posted by DizzyPW

Just going to assume the excessive number of ..... at the end of your sentence is representative of you not actually having backing to that statement. Their Blade & Soul sales in China are more than enough to counter a lower than expected WildStar launch and let's not forget Nexon holds a vast share of the company and isn't going to let their investment sink into the ocean without a fight.

The problem with this is that NCSoft has a history of treating their western devs like garbage. CoH/V was still profitable when it was shuttered with almost zero notice. Let's not forget the previously mentioned Tabula Rasa fiasco. I won't bring up Auto Assault as I have no real clue what the hell went on behind the scenes of that insanity.

Don't get me started. I never even got to actually play the ****ing Going Rogue expansion as NCSoft decided my account needed to be locked for whatever reason. Word on the street(teehee) is that Paragon was terminated as NCSoft paid them to make two additional games(I'll assume these wound up being CoV and GR.), but they didn't deliver.

Just going to assume the excessive number of ..... at the end of your sentence is representative of you not actually having backing to that statement. Their Blade & Soul sales in China are more than enough to counter a lower than expected WildStar launch and let's not forget Nexon holds a vast share of the company and isn't going to let their investment sink into the ocean without a fight. Not that they've needed to step in as things have been looking quite good for close to a year now.

@Candy you've certainly put more time into the game than me but I've yet to run out of new things to do and try in the game. Though I'm likely the niche the game was targeted towards.

Dizzy, so you think this game will have a huge boost in population/activity in the future?