Then just make it so it'd pick a random emerald spawn to spawn an enemy from every X seconds, not spawn from them ALL every X seconds, but spawn from a random one every X seconds. Of course, X would then be much less as it is now, so we get the same amount of bots.

Then just make it so it'd pick a random emerald spawn to spawn an enemy from every X seconds, not spawn from them ALL every X seconds, but spawn from a random one every X seconds. Of course, X would then be much less as it is now, so we get the same amount of bots.

The above is a patch for Cineblast, it's netgame-incompatible with old versions because of the invincibility bug being fixed and some changes to kicking bots. Please note that joining a netgame with bots already added can cause consistency failures to the joiner about a third of the time. This is a known bug, sorry.

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I'm sorry to ask this, but can you make a version with OpenGL off? My comp does not support OpenGL (I am sure some are just like me) and if I try to play it, it's a light blue screen. Thanks in advance.