Cleric = A Pokemon designed to heal party members and/or remove status conditions.In classic tabletop RPGs, the Cleric class healed and supported other party members.

Glass Cannon = A Pokemon that is designed to be extremely offensive, at the cost of little to no defense.Glass is easy to break and cannons are really powerful.

Hazard Support = Pokemon designed to set up entry hazards and/or remove entry hazards.It supports the team regarding entry hazards.

Defogger = A Pokemon that has Defog, which is one of only a few moves that can remove entry hazards.I am not even going to explain this one.

Priority = A move that activates before all others regardless of the Pokemons' Speed stat.; when two Pokemon use a move with priority, a big complicated mess happens.Look up the definition of priority.

PP Stall = When one side stalls, hoping to drain all of the opponents' PP.I am not even going to explain this one.

Rapid Spinner = A Pokemon that has Rapid Spin, which is one of only a few moves that can remove entry hazards.I am not even going to explain this one.

Revenge Killer = Super-villain A Pokemon designed to defeat a weakened opponent; usually enters the field immediately after a team mate has fainted.They take revenge for team mates by "killing".

STAB = The power of a move increases by 50% if its and the user's Type are the same.STAB is an acronym for Same Type Attack Bonus.

Stall War = When both sides are using a conservative strategy, usually defensive in nature, which result in a loop of predictable moves; why GamerMadness is mad.The two sides are stalling during a "war".

Sweeper = Offensive Pokemon designed to defeat multiple Pokemon in a rowIn sports, a sweep is when, in a best out of some number of matches (e.g. best 2 out of 3), one side wins the needed number of matches in a row, right from the beginning.

Tank = Pokemon designed to be offensive and defensive; usually are not as offensive as Sweeper or defensive as WallsTanks are hard to hurt and are really powerful.

Wall = Pokemon designed to as defensive as possible, usually at the cost of offenseA brick wall is hard to knock over and cannot do anything to hurt you.

Win Condition = Pokemon vital to securing victory"You will win this match, on the condition that you must not let Dragonite faint."

Some Important Items:

Black Sludge = The Poison Pokemon holding this item gains a little health at the end of each turn.

Choice [insert anything] = The Pokemon holding this item has one of its stats. boosted, but can only use 1 of its moves.

Eviolite = If the Pokemon holding Eviolite has not reached its final form, its Defense and Special Defense are doubled.

Focus Sash = If the Pokemon holding this item is at full HP, then it is guaranteed it will have at least 1 HP after being hit.

Leftovers = The Pokemon holding this item gains a little health at the end of each turn.

Life Orb = The Pokemon holding this item deals more damage, but takes damage after every offensive move it uses

Lum Berry = A Pokemon that eats this berry is automatically cured of any status effects

Rocky Helmet = The Pokemon that uses a Physical attack on a Pokemon holding this item takes damage.