Grimm wrote:I'd appreciate that Cha0zz, and if you can't find a credit I'll make do I had initially planned to buy more ammo for it after Mission 3.

Edit: Actually, using 1 credit to buy an extra battery might actually be a better idea if weapon descriptions are anything to go by? GAMBIT seems to do more damage in a tight pinch.

If it was a secondary weapon I wouldn't have that much of a problem with it, but given that this is your only weapon I'd say it might be better to go for something that can be used more. It's up to you in the end though, so do whatever you feel the most comfortable with.

No, upon re-reading the PION would be a better choice. Last I knew the GAMBIT had 24 seconds worth of single shot and 12 seconds worth of dual shot and I went under the assumption of perhaps getting 24 shots out of it. I must have missed when it was edited to include the shot count.

Talvieno wrote:PION is a squishy piece of trash compared to the GAMBIT
PION might scratch an itch on the back of an elephant, while the GAMBIT will cut a row of twenty elephants in half in midair while playing a heavy metal version of "God Bless The Queen" on an electric guitar while flying through flaming hoops of death over a shark-infested ocean
Screw the PION

Well, now it's an inside joke. Also it is far more powerful than the PION, but only because the PION has infinite ammo and the GAMBIT ammo is very limited. It actually would've been capable of all but guaranteed one-shot kills back when it was 6/3, now at 10/5 I'm not so sure. Limited ammo means much higher power.

10/5 with the tradeoff of a bit of power is fair, especially if there's a chance of weaker enemies mixing in with the stronger ones.
And yes, it's an inside joke now. Kalah will keep the GAMBIT and love it like it's her baby. Hell, now she'd probably buy two if she could. And if Dr.Cha0zz manages to forage for another credit somewhere then even better, Kalah will be a happy girl.

Rationale:I think this is the loadout with which I'll get the most bang for the buck. I'll have two weapons, one of which is fairly powerful, and it'll be very hard to damage me to the point of being out-of-combat

Rationale: I'll have a solid base +3 roll with the plasma baton, so it's a very good melee weapon for me. Crossbow seems like the best ranged weapon I can take right now. However, if the next mission is one with a lot of infantry enemies, I might take the plasma bomb launcher instead of the crossbow and misc. weapon.

You don't have +3 but +1 (well, technically +1.5, but that'll get rounded more than half of the time)
Weapons that roll 2 stats roll the average of the two, rounded down.
Of course, that's still better than the other unconv weapons for which you have +1 flat. (because your maneuv is 0)

After redivision of the credits earned previous mission everyone gets 9cr on top of what he or she already had. Bonuses were not counted for this. ((7+10+10+9)/4=9).
This leaves the us with the following balances:

BFett, as you can see after buying your gear you will each have a spare credit. I propose that this credit goes to Grimm so that he will be able to buy an extra battery for his gun, giving him more shooting power.
DV/Ysavva, all the above means that your character will have a budget of 10cr to buy with what she wants.
This way all our credits will be spend in a way that I'm think I'm happy with.

If I made any mistakes or if you have problems with anything I wrote, please let me know.