As you can tell we’re pulling out all the stops for Killzone Shadow Fall multiplayer, and we already have a several forms of downloadable content planned for extensive post-launch multiplayer support. In addition to new competitive multiplayer maps – which, as we mentioned before, will be released for free – we’re also working on paid expansion packs that will further enhance your online experience.

To help you save on the first six expansion packs, we’re introducing the Killzone Shadow Fall Season Pass. For just £15.99/€19.99, you will receive access to the following packs as they become available:

Online co-op expansion pack
Focusing on team play and intense combat, the online co-op expansion pack adds a new co-operative game mode in which you and up to three online friends must survive against impossible odds. Fight waves upon waves of enemies in four new arena maps, featuring a unique leveling system and new unlocks.

Three online co-op map packs
Each map pack consists of two brand-new arena maps you can play in co-op mode with your friends. Please note that these arena maps will only work with the online co-op expansion pack.

But that’s not all – if you get your Season Pass for day one of Killzone Shadow Fall, you will also receive access to an exclusive OWL combat drone skin and a unique Multiplayer Spotlight move. Take advantage of this excellent value deal to maximize your online experience!

Free MP Maps :

We’re thrilled to finally be able to show you Killzone: Shadow Fall’s multiplayer! We’ll go into details about the game’s exciting multiplayer features in a moment but first, have a look at our brand-new GamesCom multiplayer trailer to get a taste of the action.

Just like in the single player campaign, Killzone: Shadow Fall’s multiplayer gives you the freedom to play the game exactly how you want. Using the new customizable Warzone features demonstrated in the trailer, you can pick the number of players (4-24), rules, mission modes, classes, abilities and weapons you want to allow in a match, then save these choices as a preset to share with the rest of the Shadow Fall community.

With an ever-evolving selection of Warzone presets, you’ll have no trouble finding fresh and challenging online matches in Killzone: Shadow Fall. In addition, the community team will regularly highlight interesting new Warzone presets and introduce new options to customize and play with by means of expansion packs.

That’s not all, of course – we’ve worked hard to make sure Killzone: Shadow Fall will be a fun, competitive multiplayer experience that’s easy to get into, but difficult to master. There are now eight different rotating mission modes, four of which are new to Killzone: Shadow Fall. The game has three classes with unique abilities and 22 different weapons – all unlocked from the get-go, so you can determine for yourself how and in which order you want to specialize.

We’ve also redesigned our progression system to work with challenges rather than XP. There are over 1500 increasingly difficult challenges to complete in Killzone: Shadow Fall multiplayer, so you’ll have plenty of opportunity to prove your skills and collect rewards. To increase longevity even further, we plan to continue support for the title well after launch – and yes, DLC multiplayer maps will be released free of charge to ensure everyone can play.

We hope you’re as excited about Killzone: Shadow Fall multiplayer as we are. In the coming weeks we’ll release more details about the multiplayer features on Killzone.com and the PlayStation Blog. In the meantime, have another look at the multiplayer trailer, and check out the screenshots in the gallery below!

That's awesome! I also like the warzone feature. Reminds me of being able to find a server with certain 'rules' on CSS, and enjoying the game a lot more for it. It's definitely something I miss when playing on consoles, just getting thrown in without the ability to find somewhere that suits me.

Too bad Titanfall is an XOne exclusive or else my shooting tastes would be 100% satisfied between these two. But god damn that looks great; Mercenary and Shadowfall are both going to demand some hefty play-time.

12 vs 12 seriously? We're in a new generation of gaming, even Resistance had support for over 60 players on PS3. I know it's not like Battlefield all out warfare, but they should have at least done 30+ like they used to on the previous KZ games.

Really its the size and configuration of the maps that dictate how many players are appropriate. Look at the size of bf3 maps. They can support 64 players but COD maps would not! Would rather have a moderate sized map than a map that I gotta spend most of my life running across only to be killed soon as I get to the skirmish...

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