Category: Features

McMMO is transitioning from a 1000 level system to a 100 level system, and we’ve jumped on board the hype train! All of your McMMO levels have been converted to the new 100 level system. Other than a smaller number, nothing else should have changed – you should still have the same skills and abilities as before!

Because the new system has much fewer levels, it will now take much more XP to get each level. We’ve tweaked the XP system a bit while we were at it to try and make all the stats a little more even (I.E, mining leveled up a lot faster than herbalism before – we tried to even that out a bit).

If you notice any bugs please reach out! But remember: all of your levels should be divided by 10, that’s on purpose!

After 24 hours it’s time to take the final survey results: nearly 90% of players support removing for the forums (70 in support, 8 against). I’ve officially disabled the forums and made the changes I promised. Here is a summary:

The tips on reducing lag have been moved to https://alttd.com/lag and the requirements for warps have been moved to https://alttd.com/warps. We’ve also added some new information about how to use the warps on that page as well.

The blog is back at https://alttd.com/blog and we will now post all of our announcements on both Discord AND the blog. This gives everyone a place to access the server’s news if they are unable to get on Discord, or don’t have a Discord account.

Finally, the changelog is back on Discord at #changelog. We will post all changes we make to the server that effect the community in some way in the changelog.

I’m very excited to announce that nicknames finally sync across servers! In order to add this feature everyone’s nicknames will be resetting the first time you re-log on any server (meaning log in, then log back off, and finally log back in, and your nick will be missing). Please reach out to any staff member if you need your nickname re-created!

If you notice any other bugs, please let me know immediately! This is a custom plugin and might have some unexpected issues.

Attention everyone. If you live on Summit or Meadow, please take note: StackMob will be removed in 12 hours. When the plugin is removed all stacks will become a single mob (it will still say “#x Mobs” above their head, but thats just a normal nametag.)

If you lost mobs because of StackMob being removed, and now have less than 10 mobs of a certain type in your farm, you may ask a staff member to spawn in a few to get you back up to 10 mobs. We will not spawn in more than 10, because we want to take this opportunity to get a head start on limiting farm sizes.

Remember: we need to keep our farm sizes minimal to limit how many mobs are on the server. It’s the only way we can stay lag-free without completely disabling mobs.

Thank you. Together we can keep Altitude running as THE server to come together and player survival.

We have concluded that StackMob was the cause of the recent lag. The problem, was that there were so many stacks on Valley that the plug-in was using all of the server’s RAM to keep track of them. This caused the server to constantly try to free up some RAM and the CPU was over capacity because it was preoccupied doing endless memory garbage collection.

We now have a new issue: StackMob worked great at reducing entity lag, which means fixing one cause of lag is only going to lead to another…

We need your help! Limit the size of your farms! Only have as many animals as you need. Do NOT leave grinders running, and don’t build grinders that aren’t necessary. Together, if we can be smart about it, we may be able to live without StackMob.

Mobs cause a TON of lag. If we are going to stay lag free we need all of you help. The alternative is just disabling mobs entirely, and we don’t want to do that.

As part of our testing for the recent lag we are removing the StackMob plugin from Valley. We will run the server for about an hour after it is removed to collect some data on Valley’s performance without the plugin.

If we conclude that StackMob is NOT the cause of the lag we will be reinstalling it. In order to do this, and not have everyone’s mobs lost, we will be rollbacking the entire server back to the point of before the reboot.

If we conclude that StackMob IS the cause of the lag, there will be no rollback.

Hello everyone! We’ve just added Top Voter Crates to each server – these are crates opened by the special key given to the top voters each week. Rewards include all kinds of high end equipment, armour, and some items with a little twist.

We are very excited to announce our third survival server, Meadow, will be opening soon! As our community continues to grow we needed more space for our new members to establish themselves and call home, and this third server will provide exactly that. With all the same features as the other two servers AND a brand new unexplored world, it’s the perfect place for new members to build their home.

In order to make the distinction between all of the servers a bit more clear, we’ve renamed Apex to “Valley” – now all of our servers are named after different types of landforms/biomes. If you are a member of Apex, this is the server you should be joining now! (It’s the same server, it just has a different name)

Finally, we’ve also taken the opportunity to reduce the max player slots on the other two servers from 70 to 60. This is due to the heavy amount of lag players are experiencing when the servers are nearly full. If anyone would like to move to Meadow, where there are less people and the server is less likely to be full on the weekends, we are offering to move stuff to Meadow for you for a limited time!