In the latest episode of the EventHubs Podcast we deep dive on this subject, exploring the input delay in contemporary fighting game releases, and how those games felt.

Titles on the PlayStation consoles have traditionally had more input lag in regards to fighting games. John and I explore this subject, as well as moves that are heavily dependent on being able to react to them, such as overhead attacks in Street Fighter 4 and SF5, to find some common ground on how this change might alter the game's meta.

Then we get into our final conclusions on how we feel this will change the game overall, and what users should expect when the input delay reduction hits on October 23, 2018.

One lucky listener will get his or her hands on one of these state of the art fighting game accessories. Here's how to enter.

• Subscribe to the EventHubs Podcast (It's free).
• Leave us a review on either iTunes (from that page you just need to select "view in iTunes" and click "ratings and reviews" and let us know what you think) or Stitcher (scroll down past the episodes and click "Write a Review").
• Stitcher users need to include either their EventHubs username or Twitter username in their review IF it's different than their Stitcher username. If you have the exact same username on Stitcher as either of these platforms, you can skip this step.
• After the contest entry window is over we'll select a winner based on the quality of their review, so make it lively, fun or engaging in some way.
• This giveaway is restricted to participants in the United States only (Sorry, legal reasons).

* This contest is not open to EventHubs staff.

The contest is open until Wednesday, October 31st. A winner will be announced shortly after that time on the podcast and in the article we post here on EventHubs.

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