[CORE] The Rest of the Set

Since it’s really scattered, here’s all of the new cards from the rest of the set in one place!

As usual remember that names and effects aren’t final.

CORE-JP001 – Rare
Genkakuryuu / Mythic Shell Dragon
Dark Wyrm
LV4 2000/0
A mysterious life form that suddenly appeared from another dimension in mid-air. It has both incredible strength and the ability to surprise attack. Its attacks paralyze the nerves of the target, causing severe hallucinations.

CORE-JP002 – Normal Rare
Shoukanshi Risebelt / Risebelt the Summoner
Wind Psychic / Pendulum
PS2 LV3 800/800
Pendulum Effect: (1) Once per turn: You can target 1 face-up monster; it gains 1 Level.
Flavor: Risebelt loves and cares for his little sister Saambell. Every day in the afternoon he spends his time with his little sister, reading through magical tomes. The heartwarming sight of these two together opens the hearts of many.

CORE-JP006
Entermate Drumming Kong / Performapal Drumming Kong
Earth Beast / Pendulum / Effect
PS2 LV5 1600/900
Pendulum Effect: (1) Once per turn, during attack declaration when a monster you control and monster your opponent controls battle: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Monster Effect: (1) If neither player controls a monster, you can Normal Summon this card without Tribute. (2) If this card is Normal Summoned without Tributes, its Level becomes 4. (3) Once per turn, during attack declaration when a monster you control and monster your opponent controls battle: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

CORE-JP007
Choujuu Musha Timer-2 / Superheavy Samurai Timer-2
Earth Machine / Effect
LV1 500/300
(1) When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 “Superheavy Samurai” monster you control; switch the attack target to that monster and enter damage calculations. (2) Once per turn, when an opponent’s monster declares an attack: You can switch the attack target to this card and enter damage calculations. (3) This card cannot be destroyed by battle.

CORE-JP009
Gensou no Otome Tamtam / Tamtam the Melodious Diva
Light Fairy / Effect
LV4 1000/2000
(1) If this card is Special Summoned while you control a “Melodious” monster: You can add 1 “Polymerization” from your Graveyard or Deck to your hand. (2) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Melodious” monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.

CORE-JP014
Raid Raptors – Singing Lanius / Raidraptor – Singing Lanius
Dark Winged Beast / Effect
LV4 100/100
You can only Special Summon “Raidraptor – Singing Lanius” with its own effect once per turn. (1) If you control an Xyz Monster, you can Special Summon this card (from your hand).

CORE-JP017
Entermage Hat Tricker
Spellcaster / Effect
LV4 1100/1100
(1) If there are 2 or more monsters on the field, you can Special Summon this card (from your hand). (2) When an effect is activated that would inflict damage to you, place 1 Entermage Counter on this card (max. 3). Then, that damage becomes 0. (3) When there are 3 Entermage Counters on this card, this card’s ATK and DEF each become 3300.

CORE-JP019 – Rare
Entermage Stilts Shooter
Earth Spellcaster / Effect
LV6 2200/0
You can only use the (2) effect of “Entermage Stilts Shooter” once per turn. (1) If there are no monsters on the field, you can Special Summon this card (from your hand). You cannot Normal Summon monsters for the rest of this turn. (2) When a card or effect is activated that would inflict damage to your opponent is activated while an “Entermage” monster other than this card is in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent.

CORE-JP038
Aromapot / Aroma Jar
Wind Rock / Flip / Effect
LV1 500/400
(1) After being flipped face-up, this face-up card cannot be destroyed by battle. (2) After being flipped face-up, during each End Phase, if this card is face-up: You gain 500 LP.

CORE-JP041 – Rare
Magical Abductor
Earth Spellcaster / Pendulum / Effect
PS3 LV4 1700/1400
Pendulum Effect: (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Monster Effect: (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) This card gains 100 ATK for each Spell Counter on it. (3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

CORE-JP044
Bunborg 005 / Deskbot 005
Earth Machine / Pendulum / Effect
PS10 LV5 500/500
Pendulum Effect: (1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
Monster Effect: You can only use the (3) monster effect of “Deskbot 005” once per turn. (1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. (2) This card gains 500 ATK for each face-up “Deskbot” monster in your Extra Deck. (3) If this card is destroyed in your Pendulum Zone: You can target 1 “Deskbot” monster in your Graveyard; Special Summon it.

CORE-JP045 – Normal Rare
Ousensuru G / Counterattacking “C”
Earth Insect / Effect
LV4 1400/1400
(1) During either player’s turn, when your opponent activates a Spell effect that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. (2) If this card was Summoned by its (1) effect, any card sent to the Graveyard is banished instead while this card is face-up. (3) If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except “Counterattacking ‘C’”.

CORE-JP055
Pianissimo
Spell Quick-Play
(1) Target 1 monster you control; during this turn, that monster’s original ATK becomes 100 and it cannot be destroyed by battle or card effect.

CORE-JP065 – Rare
Torichigai / Wrongful Arrest
Spell Quick-Play
(1): Until the End Phase of your next turn, players cannot add cards from their Deck to their hand, except by drawing.

CORE-JP066
Yureru Manazashi / Swaying Gaze
Spell Quick-Play
(1) Destroy all cards in each player’s Pendulum Zones. Then, apply the following effects in sequence based on the number of cards destroyed.
-1 or more: Inflict 500 damage to your opponent
-2 or more: You can add 1 Pendulum Monster from your Deck to your hand
-3 or more: You can banish 1 card on the field.
-4: You can add 1 “Swaying Gaze” from your Deck to your hand.

CORE-JP067 – Normal Rare
Chicken Race
Spell Field
(1) The player with lower LP than their opponent takes no damage. (2) Once per turn, during either player’s Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects (cards and effects cannot be activated in response to this effect’s activation).
-Draw 1 card.
-Destroy this card.
-Your opponent gains 1000 LP.

CORE-JP068
Brilliant Spark
Trap Normal
You can only activate 1 “Brilliant Spark” per turn. (1) If a “Gem-Knight” monster you control is destroyed by your opponent (by battle or by card effect): Target that destroyed monster; inflict damage to your opponent equal to that monster’s original ATK. (2) If this card is in your Graveyard: You can send 1 “Gem-Knight” card from your hand to the Graveyard; add this card to your hand.

CORE-JP074
Uruoshii no Kaze / Rejuvenating Wind
Trap Continuous
You can only use each effect of “Rejuvenating Wind” once per turn. (1) You can pay 1000 LP; add 1 “Aroma” monster from your Deck to your hand. (2) If you have less LP than your opponent: You can gain 500 LP.

CORE-JP075
Kawaki no Kaze / Harmful Wind
Trap Continuous
You can only use each effect of “Harmful Wind” once per turn. (1) If you gain Life Points: Target 1 monster your opponent controls; destroy it. (2) If you control an “Aroma” monster while your LP is at least 3000 higher than your opponent’s LP: You can pay the difference in LP; destroy any number of monsters your opponent controls whose combined ATK is less than or equal to the amount paid.

CORE-JP077
Sabaki no Tenbin / Judgment Scales
Trap Normal
You can only activate 1 “Judgment Scales” per turn. (1) If there are more cards on your opponent’s side of the field than you have on your field and in your hand combined: Draw cards from your Deck equal to that difference.

CORE-JP078
Itachi no Daibakuhatsu / Giant Weasel Explosion
Trap Normal
(1) If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Your opponent shuffles face-up monsters they control into the Deck until the combined ATK of all face-up monsters they control is less than or equal to your LP.

CORE-JP079 – Rare
Extra Buck
Trap Continuous
(1): Each time a card(s) is added to your Extra Deck, put 1 Spell Counter on this card (max. 3). (2): You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.

CORE-JP080 – Normal Rare
Fukusayou? / Side Effect?
Trap Normal
(1) Your opponent can draw up to 3 cards, then you gain 2000 LP for each card they drew.

CORE-JP083 – Super Rare
Lightlord Saint Minerva / Minerva, Lightsworn Saint
Light Fairy / Xyz / Effect
RK4 2000/800
You can only use each effect of “Minerva, Lightsworn Saint” once per turn. (1) You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, and if there are any “Lightsworn” cards sent, draw 1 card for each. (2) If this card is destroyed by battle or your opponent’s card effect: You can send the top 3 cards of your Deck to the Graveyard, and if there are any “Lightsworn” cards sent, you can destroy a number of cards on the field up to that amount.

CORE-JP084
Lightlord no Sabaki / Lightsworn Judgment
Trap Normal
(1) Place this card on top of your Deck. (2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can add 1 “Judgment Dragon” from your Deck to your hand.

CORE-JP085
Geargianchor
Earth Machine / Effect
LV4 1800/500
(1) During your Main Phase: You can change this card to face-down Defense Position. (You can only use this effect once per turn.) (2) If this card is flipped face-up: You can destroy a number of monsters on the field, up to the number of other “Geargia” monsters you control.

CORE-JP086 – Rare
Geargia Change
Spell Quick-Play
You can only activate 1 “Geargia Change” per turn. (1) Target 2 or more “Geargiano” monsters with different names in your Graveyard; Special Summon them. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those monsters only.

CORE-JP087
Masou Senshi Dragodeus / Dragodeus, the Empowered Warrior
Light Warrior / Pendulum / Effect
PS2 LV4 1500/1500
Pendulum Effect: (1) At the beginning of the Damage Step, when a monster you control battles an opponent’s face-up monster: You can discard 1 card; halve that opponent’s monster’s ATK and DEF.
Monster Effect: (1) If this card is destroyed by your opponent (either by battle or card effect): You can activate this effect; during the End Phase of this turn, you can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except “Dragodeus, the Empowered Warrior”.

CORE-JP088
Masou Senshi Dragonox / Dragonox, the Empowered Warrior
Dark Warrior / Pendulum / Effect
PS7 LV4 1500/1500
Pendulum Effect: (1) When an opponent’s monster declares an attack: You can destroy this card; end the Battle Phase.
Monster Effect: (1) Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon that monster in face-down Defense Position.