Like a Boss... Or Not - An Exploration of the Age-Old Boss Battle - AusGamers

AusGamers takes an in-depth look at the place of the age-old boss battle in games today and asks whether or not they should exist, or merely be updated.

From the feature:

"Team ICO avoided this pitfall by making bosses the focal point of their game, Shadow of the Colossus. Instead of making end-of-level bosses, the bosses were the levels. Colossus turned the boss-player dynamic on its head with its premise: the only way Wander can bring back his lady love is to slay these magnificent beasts. And yet the game refuses to do anything but affirm their majestic beauty. Watching these ancient giants crumble and shrink into the darkness puts the player in a unique headspace: sympathy for the devil..."
(Batman: Arkham Asylum, Batman: Arkham City, Deus Ex: Human Revolution, Journey, PC, PS3, Shadow of the Colossus, Wii, Wii U, Xbox 360)

Call me crazy but games just dont feel right without bosses. I am playing Ni No Kuni and i love it. Now, i would also like to see an evolution of bosses. I like what Dragons Dogma did by putting boss like creatures all over. Theres a sense of accomplishment that comes with getting ur a$$ kicked by a boss and finally conquering it. Remember the first ogre from DA Origins. At first, i didnt think he could be beat so early on. He could but it took strategy and a limited number of mistakes. I love games that use bosses to test the skills u have acquired from a particular sectiin of a game. Zelda is classic boss dine right.