I'm glad you guys liked the video, I plan to release more videos in the future.

I will be going over these dlg for grammer and spelling. The newer dialogue i have been adding, I used Microsoft Word so there should be fewer of these.

@Drunkside, yes there will be more re-skinning of the Corellia module. The modules for Corellia's city is about 50 percent re-skinned. One big problem is the sun color is so strong its hard to judge a good skin for that module.

@Darth Novotnus, I will play with the skybox for the module but the major issue is the sun yellow light which will be there even if I change the skybox.

If anyone knows how to tone down the sun's light in this module, PM me.

Malachor V will be basically the same skins, except for the dock area.

I will be continue playing around with the modules' skins as the progress continues, I plan to even keep working on them even when Beta-testing is going on.

The first model from the left looks absolutely outstanding! Especially looking at it in your avatar and sig pics! [stan] I can't really find the words how great reskin/modelling job it is! Awesome RedRob! My second favourite would be the one on the right.

The first model from the left looks absolutely outstanding! Especially looking at it in your avatar and sig pics!

Thanks. It's hard to see, but on the left shoulder plate, there's a graphic of a robin bird (the one from my older avatar), on the right shoulder pad is the number 41 (using the in-game font for doors or hanger bays). Also, on the front of the helmet, I've got my name spelled out in a Mando'a font.

The armour on the right is based on the Electromesh suit, 'cause I really like that glowing blue

Thanks. It's hard to see, but on the left shoulder plate, there's a graphic of a robin bird (the one from my older avatar), on the right shoulder pad is the number 41 (using the in-game font for doors or hanger bays). Also, on the front of the helmet, I've got my name spelled out in a Mando'a font.

The armour on the right is based on the Electromesh suit, 'cause I really like that glowing blue

I see the robin now, before it looked like a bullet hole, but I looked carefully.

@Riot Razer, Now that you mention it I will play around with the music for certain modules. I don't know if I can use outside music do to copyrights. This will be something I can look into and test in post production.

I hope to release a list of what will be in the Demo in the next 3-4 weeks.

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow

Thanks for the high praise . I'll try to help out with area re-skins as well, it'll just have to wait until next fall or winter (I'll be busy all summer). Logan plans to concentrate on skinning after the main story runs smoothly, and all the NPCs, scripts, side quests and everything else are in place and working. For now, I think he's just altering the colour slightly, just enough to be different, but not enough to take time away from everything else.

Logan is doing a lot of jobs, and I'm always impressed with just how much effort he's putting into his mod.

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow

Redrob41's reskins are amazing, I think the only way to reach that level with the modules is to create new modules for the game. In post production I will be messing around with the module's skins a lot. Even the people who get involve with the beta testing will not be seeing the final skins since i will still be playing around with them.

Which leads too...

Quote:

Is there are any chance you'll have brand new areas/rooms modeled in there such as Quanon's work for Silveredge9?

I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the game.

I get demoralized when reskinning myself, after seeing your work, redrob. By which I of course mean that it's just incredible.

I agree that with your expertise, you could do some great area retexturing. I can't wait to see results of that, and of more of your reskinning work.

Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems. Had to catch up on a few pages to see all the awesome stuff that's happening. Keep it up, guys.

Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems. Had to catch up on a few pages to see all the awesome stuff that's happening. Keep it up, guys.

Thanks for the support
This will be quick update.

I am done with building the planets and placing main/secondary as well as most minor npcs.

I'm well into the Next Phase which is the Quest Content and Side Quest Phase. This is where I make the game work/playable. This includes party member dialogues, Scripting, Journal entries, Global datapads, Merchants, Light Saber Creation System, basically the Mod is brought to Life. This Phase will take 2-3 weeks.

Post Production
Once that Phase is complete, the Next Phase will be making sure all dialogues are in game as well as fine tuning them, adding alien VOs, lips, Bink movies finished, and the beginning of prep for Human VOs.

The Balancing Phase will be were I remove and add containers with items, test out game play and flow, balance the Light saber Creation System, fine tune game play.

Glad to hear that progress is moving along. But tell me...what is this Lightsaber Creation System? Are you going to have unique hilts like USM but well incorporated into the game and not having two hundred spelling errors?

As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

I get demoralized when reskinning myself, after seeing your work, redrob. By which I of course mean that it's just incredible.

It just takes lots of time & practice. Everyone has room to improve, even me

Quote:

Originally Posted by Miltiades

Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems.

Yeah, I'd been burned a couple of times before when I helped out with artwork and a team let their mod die. Oh well, successful mods are harder to finish than it seems.
When I was asked to provide just one character for RoR, I read every post, and had a much better feeling that this one would be followed through on. Logan puts in so much work, that I was inspired to just keep adding more characters .

I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the game.

Well just like Miltiades I was in doubt a mod project as this would fly so far.

That's why if you asked somewhere in the beginning, when this started if I would wanted to join: I would had to say no.

But it looks like I was wrong, dead wrong.
I check the thread now and then, pleased to see your team
is doing a great job.

Very organized

Anyway, if you think you need a new module or some special area, drop me PM later on.
Can't really help right now, caught up in my own modding and school work

Plus my contribution to BoS:SR was just 4 areas, none to big, certainly not a full new planet.

DAYMN! CAN't WAIT! this could be badass! and since kelborn is one of the party member, its 2x badass! master drayen is already my fav. he's like obi-wan with tattoo. but im curious wether you can train other non-jedi (save dustil) in the way of the force?

In the meantime, I'm still plugging away at characters. I'll probably be slowing down soon too, to concentrate on my upcoming wedding.

For the mo-ment, I have some new screeeen-shots

First up, Corellian soldiers and officers, now with 3 different ranks each. I've also darkened the officer jacket, since the green was too saturated.

Next, I've been secretly working on some Mandalorian armour. I'm not going to identify them right now (I'll leave that up to Logan23, since he's in charge of the surprises in the script). I will say that the one on the far left is made for yours truely (note the logo on his shoulder pauldron) since there isn't any story for him yet.
I've been playing around with the models as well, so that they will have unique looks. Mostly I've changed the helmets and shoulder pauldrons (the only standard model is the crimson one).

Hey redrob41... I would kill to get those armors elsewhere (okay, I wouldn't kill). But I might do serious damage to my surroundings. I'd build a barn to get my hands on that mod. Could you release that mod at the same time as or just after the RoR mod is released? Cause I don't want to change my entire game completely (I like small changes when it concerns the plot), but I was speechless when I saw that armor. I couldn't even find a smiley to match my excitement when I saw them! Listen to me, I'm rambling, anyway... gotta have those armors! Your work is the bomb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Redrob i love you mandalorians are by far my favorite star wars group and you just made them better tenfold

Quote:

Originally Posted by Te Mirdala Mand'alor

Could you release that mod at the same time as or just after the RoR mod is released? Cause I don't want to change my entire game completely (I like small changes when it concerns the plot), but I was speechless when I saw that armor. I couldn't even find a smiley to match my excitement when I saw them! Listen to me, I'm rambling, anyway... gotta have those armors! Your work is the bomb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

It seems pretty consistent that people want to have the armours as a stand alone mod. Well, I certainly want to, but I really think that they would be cooler as part of the whole story. I wouldn't want to create any .uti mod conflicts, so I will definately wait untill after RoR is released (at least part 1), but I should be able to release a stand alone armour pack someday.

I think that for me, RoR (like other huge story mods) will be in a separate Override directory, and all my small mods will be in a backup Override (I just rename the folder so that I can pick which group of mods I want to use). I'll probably make several smaller packs (like the playable Rattataki and other aliens) that can be mixed and matched .

have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?

have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?

Would be kinda problematic as logan would have to create VOs for Revan. Making him mute would't be very professional.

have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?

In RoR you will be meeting Revan personally.
As for the teachings to become a Weapon Master or Sith Lord prestige class, these will be opened/taught by a few individuals. Kreia will be able to teach you the Sith prestige classes while the Lost Jedi who joins you will teach the Jedi prestige classes.

These will not be available in the Demo.
This will be found in the 2nd half of the game.

As for VOs:
I am looking for the voice of Quan Drayen.
I'm looking for a voice that sounds like Qui-Gon Jinn.
I'm not ready for recording but i wanted to throw it out there...since I do want this character's VO in the Demo.

If you haven't already, I suggest putting up a thread in the Audio Productions section of Voice Acting Alliance. I've already got a couple auditions for the Lost Ones.

Now no offense and this is ONLY my opinion, but I'm having some issues with how much you are tying Kreia to the Sith (in this case making her teach only the Sith prestige classes and also her disciple Cain being the DS parallel to the PC's Jedi friend despite "seeking the middle road on issues"). Part of what I see in Chris Avellone's work in TSL is that he has Kreia not as ye representative of the Jedi (like Bastilla in K1) or the Sith, but as the speaker of truth. For one thing, Kreia never actually lies to you in TSL, she chooses not to release certain facts until you are ready. When she says that the identity of Darth Traya must not be revealed or "this war will end before it has even begun", she is saying that if she tells you she's a Sith Lord your Jedi-must-defeat-the-evil-Sith-and-save-the-Galaxy-in-time-for-dinner instinct will go off and you'll not listen to anything she says and/or try to kill her when she is the only person who can sufficiently guide you in this new dark era.

Thus, tying her to much to the "Dark Side", IMO, discredits a character who is in so many ways above arbitrary morality. Now if you do feel the need to discredit her either as a character or her ideals, my advice is that you need to face her arguments with legitimate arguments of your own (rather than using Jedi rhetoric and saying "the Dark Side leads to DESTRUCTION!!!!!!!!!! KILL ALL SITH LORDS!!!!!!"). Here is how I'd go about it.

Now Kreia's ideals are Social Darwinistic in nature, relating to the Sith ideal of the Powerful above the Weak, but without the needless bloodshed and opportunity for the Weak to become the Powerful through strife and hardship. The best counter to this is the following argument: "To what end?" This is best followed up with questioning what the measurement of a civilization's progress is: a society of individuals seeking constant self-improvement at the expense of empathy and basic tolerance, a civilization suffering from stagnation because everyone sees fit to rob each other of opportunities of self-improvement, a compromise, or something else entirely. The next thing to do is contend that all individuals who preach any sort of broad ideology to others (be it Kreia's Social Darwinism, the Sith's extremist Social Darwinism plus Fascism, or the Jedi's lofty Humanism and Utilitarianism) should not be able to spread their views simply because they do not live as ordinary human beings capable of empathy. NOTE: This is actually Revan's teachings passed on HK-47 which you can learn in TSL if you gain enough influence with him to ask about how one kills Jedi - I used KSE give myself max influence with HK so I could learn the answer to the influence based questions. According to Revan, the Jedi (and by extension Sith) shut themselves off empathically from others as a form of protection from such things as Malachor V. However, the way that one overcomes a Jedi (or Sith) is to "live like a normal person" by opening one's emotions. This is used to a certain extent by Atton who used simple emotions to form a mental barrier around himself when hunting Jedi to keep them out of his mind. This is especially confusing to a Jedi since they live detached from such emotions. Back on the original subject and actually a real-life note, this is true of all ideologues because they lived detached from ordinary life and invent ideologies for people without understanding the empathic aspect of ordinary individuals. This is why ideologies fail, because they do not take into account the human element.

Wow, I AM ranting! Still, hopefully you can get something out of my lofty talk . I'd be cool if you could actually use these arguments in a debate with Kreia in-game.

Anyway, looking forward to Act I as always.

As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

You know, if you are going to make a voiced dialogue with revan i would encourage this: Make him/her talk in a "machine voice". No i do not mean a computer generated voice, but something like vader. Revan couldve gotten some sort of an injury while fighting the true sith so that s/he has to use some weird of a voice helper device (they do exist, but they sound horrible. You should rather use a voice closer to a human, yet still one without a very recognisable sound. Did anyone understand what im raving here? Im not quite sure i did...). At least i would make revan speak in such a fashion.

Saivo´s New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

then what about a tablet, like the old sith headmaster (you fid him in one of the tombs in korriban: uthar wants him dead) in kotor1, to teach you some of the force forms and lightsaber forms, as the jedi masters do that in tsl, so all you would have to do is use the wording dialogue when you open it like a datapad, or write some more