bridget your intentions might be good, but i think you might be a bit delusional. there's a reason you weren't selected to write for FF. and the wiki thing idk, but it doesn't sound like you were very persistant in 'fixing' it. also your payload idea... you just quit on that when someone else wouldn't do the work for you. so really man what teh fuck?

im not at all trying to sit here and act like im an angel caz im not. everyone knows this, but for you to sit there day in and day out and harass the development team and trash the game as a whole is pretty fuckin ignorant.

after all, the dev team did have a meeting of the minds to discuss how next to piss you off.. get real

and for the record, i am defending the dev team. its not because they accepted me into the beta at all... how can anyone jump on like two or three guys' case who've been handed the FF project and been bailed on? if you want to be mad at someone, be mad at all the inactive devs and the ones that abandoned the project.

i really dont see what's so bad with the game. its fun. it requires a little practice, but that's part of the fun.

There's a difference of opinion in the dev team how the game should be patched. Source code is shitty. FF Dev code is shitty and out dated. There's enough tension in the dev team you could cut through with an axe. The public servers have no standard maps on rotation. FF has no standard maps. There's hardly any intermediate competition. It's either you suck or your fucking magic (like most of you who play). Personally I'd give Bridget a job as front page news editor after that and if he fucks up I'd fire him. The only thing is, riding people isn't the way to get people to comply. It only pisses them off and makes them find something else to do. We can post as many "idea" threads. Some of them sound fucking spectacular but don't mean shit until we test them over and over and over. Something that isn't done enough. The last play test I remember was the magnet mines which crashed the servers. Beta Servers. That's another problem. We have one last I checked and it's buggy. Bridget isn't joking when there are many variables working against FF. Everyone seems pissed at something or at each other. This is sort of my resignation letter. This mod is far from dead but ya'll have to put your differences aside and work together or else it's over.

There's a difference of opinion in the dev team how the game should be patched. Source code is shitty. FF Dev code is shitty and out dated. There's enough tension in the dev team you could cut through with an axe. The public servers have no standard maps on rotation. FF has no standard maps. There's hardly any intermediate competition. It's either you suck or your fucking magic (like most of you who play). Personally I'd give Bridget a job as front page news editor after that and if he fucks up I'd fire him. The only thing is, riding people isn't the way to get people to comply. It only pisses them off and makes them find something else to do. We can post as many "idea" threads. Some of them sound fucking spectacular but don't mean shit until we test them over and over and over. Something that isn't done enough. The last play test I remember was the magnet mines which crashed the servers. Beta Servers. That's another problem. We have one last I checked and it's buggy. Bridget isn't joking when there are many variables working against FF. Everyone seems pissed at something or at each other. This is sort of my resignation letter. This mod is far from dead but ya'll have to put your differences aside and work together or else it's over.

QFT.

It isn't cute anymore to get on any server and have someone rage because the game isn't being played to their standards. Those people killed this mod. That and a lack of training mode that should have been available 2 years ago.

As for Bridget, he is a bit abrasive, but that's because the truth hurts usually to those who deny it. More power to him if it gets half of these ass clowns to realize they are, in fact, ass clowns.

there's a reason you weren't selected to write for FF. and the wiki thing idk, but it doesn't sound like you were very persistant in 'fixing' it. also your payload idea... you just quit on that when someone else wouldn't do the work for you. so really man what teh fuck?

No shit, I stated those reasons in my post. Second, I never committed myself to the Payload gamemode. If you would have read the thread title, you would have seen that magical world called experiment. Really, I did what I set out to do; I created the scripting for the game-mode. I never said I was going to do a map. I merely implied that the code was done, needed a map to be complete, and anyone could have the code if they wanted to do a map.

There's a difference of opinion in the dev team how the game should be patched. Source code is shitty. FF Dev code is shitty and out dated. There's enough tension in the dev team you could cut through with an axe. The public servers have no standard maps on rotation. FF has no standard maps. There's hardly any intermediate competition. It's either you suck or your fucking magic (like most of you who play). Personally I'd give Bridget a job as front page news editor after that and if he fucks up I'd fire him. The only thing is, riding people isn't the way to get people to comply. It only pisses them off and makes them find something else to do. We can post as many "idea" threads. Some of them sound fucking spectacular but don't mean shit until we test them over and over and over. Something that isn't done enough. The last play test I remember was the magnet mines which crashed the servers. Beta Servers. That's another problem. We have one last I checked and it's buggy. Bridget isn't joking when there are many variables working against FF. Everyone seems pissed at something or at each other. This is sort of my resignation letter. This mod is far from dead but ya'll have to put your differences aside and work together or else it's over.

There has been disagreement and tension in the FF dev team since day 1. If you were to read the old FF dev forums (pre-release), you'd see it was almost nonstop in-fighting and arguments. The new dev team gets along famously in comparison (we also get along generally, there isn't much disagreement outside of gameplay-related things; it's never really gotten personal or anything).

That aside, I'm sad to see you leave, especially since I think you just happened to join the team at an awkward stage of development. I can't argue that the past few months haven't been rough, disorganized, not well managed, etc, etc, etc (not to mention a lot of devs have real life stuff going on). Hopefully, though, we can move forward, release 2.42, and go from there.

There's a difference of opinion in the dev team how the game should be patched. Source code is shitty. FF Dev code is shitty and out dated. There's enough tension in the dev team you could cut through with an axe. The public servers have no standard maps on rotation. FF has no standard maps. There's hardly any intermediate competition. It's either you suck or your fucking magic (like most of you who play). Personally I'd give Bridget a job as front page news editor after that and if he fucks up I'd fire him. The only thing is, riding people isn't the way to get people to comply. It only pisses them off and makes them find something else to do. We can post as many "idea" threads. Some of them sound fucking spectacular but don't mean shit until we test them over and over and over. Something that isn't done enough. The last play test I remember was the magnet mines which crashed the servers. Beta Servers. That's another problem. We have one last I checked and it's buggy. Bridget isn't joking when there are many variables working against FF. Everyone seems pissed at something or at each other. This is sort of my resignation letter. This mod is far from dead but ya'll have to put your differences aside and work together or else it's over.

rather than balancing it on bias, and on what a select group of people think?

That has been the downfall of FF - a small group of people, who favor certain classes have taken the game in an unfavorable direction.

When FF was released, I beat the FF drum on just about every forum I was a member of. But I stopped due to the maturity of the community and the maturity of the developers. Instead of taking the game in a direction that was favorable for the majority, the developers continued to tweak other classes so that the medic and scout had the advantage.

When fans of the game say "I do not like this", and the developers say "too bad", what do you "really" expect?

Last weekend I was watching a game of FF - and the medics and scouts were conc jumping circles around the sentry guns. That is so freaking lame, and its a prime example of what is wrong with FF. The sentry gun needs to be fast enough so that a medic nor scout can get anywhere near the flag. But that will never happen because the developers favor the medic and scout.

Instead of making FF so that other classes are needed to break through an enemy defense, the developers make the scout and medic fast enough to bunny hop or conc past everything.

Then there is the competitive play issue, which has been forced onto players. I do not care about competitive play, so when a pub server tries to force their competitive play rules on people, the people leave, like what I did.

Let the people play the way they want to. But instead of doing that, admins kick and ban players for not playing a certain way.

Everything about Fortress Forever has alienated it from the gaming community. Its by the very hands that created it, in which FF will die.

As far as I am concerned, FF is dead - and it died a long time ago.

Fortress Forever could have been an amazing game, but favoritism killed it.

This is my first post in about 8 months, and my first serious post in over a year. I'll be back in another year or so to see if anyone is still around.

For the record, this is how you make a protest post, without attacking people.

Quote:

Originally Posted by ~kev~

That has been the downfall of FF - a small group of people, who favor certain classes have taken the game in an unfavorable direction.

When FF was released, I beat the FF drum on just about every forum I was a member of. But I stopped due to the maturity of the community and the maturity of the developers. Instead of taking the game in a direction that was favorable for the majority, the developers continued to tweak other classes so that the medic and scout had the advantage.

When fans of the game say "I do not like this", and the developers say "too bad", what do you "really" expect?

Last weekend I was watching a game of FF - and the medics and scouts were conc jumping circles around the sentry guns. That is so freaking lame, and its a prime example of what is wrong with FF. The sentry gun needs to be fast enough so that a medic nor scout can get anywhere near the flag. But that will never happen because the developers favor the medic and scout.

Instead of making FF so that other classes are needed to break through an enemy defense, the developers make the scout and medic fast enough to bunny hop or conc past everything.

Then there is the competitive play issue, which has been forced onto players. I do not care about competitive play, so when a pub server tries to force their competitive play rules on people, the people leave, like what I did.

Let the people play the way they want to. But instead of doing that, admins kick and ban players for not playing a certain way.

Everything about Fortress Forever has alienated it from the gaming community. Its by the very hands that created it, in which FF will die.

As far as I am concerned, FF is dead - and it died a long time ago.

Fortress Forever could have been an amazing game, but favoritism killed it.

This is my first post in about 8 months, and my first serious post in over a year. I'll be back in another year or so to see if anyone is still around.

I completely agree with this. In addition, the community is god-awful and has pissed on everything the devs have tried to do with the game. I remember beta-testing a map for months, but when it's released, nobody played it. Hell, even the CZ2 changes, which were great, just pissed off the community.

FF is dead. You can't really move back to TFC either, because it seems to heading down that way as well, as the Gas Chamber, the last major non 2fort or Dustbowl pub server, is going offline. It's too bad; TFC is excellent when you know how to play it. Now it's turned into a graveyard of 24/7 2fort servers (which I don't mind, but at least switch it up by going to Well or Openfire once in a while) and elitist-filled servers that only run poorly-made custom maps (FF). With the death of FF and the Gas Chamber, fucking around and having a good old time in TFC is gone.

I've been thinking about writing up a post-mortem from a beta tester's POV.

I'd like to say that even though the community was filled with assholes, I had a great time with you guys beta-testing and the like. What we did in the beta-tests is how FF should've been played, not the circlejerk that it became. Plus, this place helped me learn how fun it is to edit wikis, which I still do.

what neon? majesty is a joke. he joined the ff dev team for what - 2 weeks? and in those 2 weeks, spent most of his free time playing tf2 or fiddlefucking around with the unreal development kit. like i said - a joke. (ironic fiddle and joke in the same sentence? i think not)

Drakonal must have made one too many grilled stuffed burrito's for his wife's fatass while working at taco bell to be that mad, lol. hate to say it Drakonal, but you're a major crutch to any team in a pickup. putting you anywhere besides engineer on defense is like 'winning' with charlie sheen.

I suppose I could have went idly by without saying a peep.. I mean what's so wrong with having a dev for my favorite game come in, gain access to the FF sourcecode, and leave within a month without doing a single thing for the game?

I'd like to say that even though the community was filled with assholes, I had a great time with you guys beta-testing and the like. What we did in the beta-tests is how FF should've been played, not the circlejerk that it became. Plus, this place helped me learn how fun it is to edit wikis, which I still do.

To be honest, I think the FF community would make for a great psychological study by a major university. I agree there's a ton of assholes, but think of what we could learn from such a large concentration of misanthropes and idiots. That's perhaps the one good thing about the FF community, there's a huge scientific discovery waiting to happen.