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About This Game

Summary

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Game Editions

The best-selling footie management game storms onto the PlayStation Vita in Football Manager Classic 2014, a fast-paced but feature-rich version of the soccer franchise. As expected from the makers of this meticulously researched sports sim, Football Manager Classic 2014 for Vita includes the huge database of players based on data from 1,500 scouts around the world, a 3D match engine showing the action, a full tactics module, realistic transfers, AI that makes both players and managers act as you’d expect them to in the real world, and dozens of playable leagues, with hundreds of manageable clubs from all over the world.

This portable version is based on the Classic Mode of the original PC game, focusing on tactics and transfers for quicker progress through your career, making your free time truly count.
After a pretty short discussion, they’d agreed to provide loads of help to us to make it happen. We then spoke to our sister studio, Hardlight, who are brilliant at console and mobile development (well, any development really) and they offered their help too. And introduced us to a bunch of really talented developers at Little Stone, who also offered their help and full attention to try and make this ambitious project happen. How do you get a PC game, fully featured, onto PS Vita? You call on geniuses to help you, that’s how!
The best thing about all of this is that not only will you now get to play Football Manager Classic on a PS Vita but, for the first time ever, if you have the game on PC, Mac or Linux, you’ll be able to play the game across all platforms. Play the game at home on your computer, upload the saved game to the cloud, download on your PS Vita, and continue to play on the bus. Anytime, any place, anywhere.
I’d like to thank everyone who has helped make this possible. Sony, Hardlight, Little Stone and, of course, the teams at SI and SEGA. But most importantly, I want to thank you, the PlayStation community, for telling Sony that you want to play our games on PS Vita. Without that happening, I would not have got the call from Shahid in the first place.
You’ll be able to find out more information on the game as we announce it on our website (footballmanager.com), on Twitter (@footballmanager or my account @milessi) and I’m sure right here too.
I hope you’re as excited about this as we are – and I really hope you enjoy playing the game on your PS Vita with cross-save when it’s released!
on with over 1,000 improvements and enhancements in Football Manager 2014. The 3D match engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet. On the pitch, redesigned tactics management makes the player roles and team strategies even more prominent. Improvements to rival managers’ AI allow them to adapt their tactics more readily over time.

FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

The 3D match engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet. Major changes have also been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

Design for quicker career progression -- Designed specifically for faster career progression with the main focus on the key areas of football management such as; tactics, transfers and managing your team on matchdays. Areas such as media handling, training and finance are much more streamline and designed not to slow down progression to those all-important match days

3D Match engine – a first for handheld devices -- Football Manager Classic will also be the first ever handheld game to feature the acclaimed 3D Match Engine, adding an extra layer of realism and immersion that’s been unavailable in previous Football Manager games for handheld devices.

Cross-save compatible with PC & Mac -- Cross-save compatibility with PC, Mac & Linux (FMC Mode) means that FM fans can carry on a single continuous career, whether they’re at home using their computer or out and about with their PS Vita (or vice versa).

Football Manager Classic -- The game features an almost identical feature set to FMC Mode on PC, Mac & Linux with some exciting new additions for 2014.