Fallout 3 Posts on Fanpop

When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was 表示中 off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid 日付 yet, but after seeing this build, I can honestly say I am well and truly smitten.

After skipping through the opening cinema which we had seen previously, we got straight to the beginning of the game which I have to say was one of the cleverest set of training levels I have ever seen. あなた start the game as an infant just being born. Once あなた have been birthed, あなた meet your father who had the pleasure of delivering you. A series of dialog choices allow あなた to choose the sex of your character and his/her name. Then a "Growth Projection" machine is brought over to 表示する what your character will look like when they "grow up." Here あなた can customize the look of your character によって using the many features または simply choose a pre-made character. In an interesting mechanic, the choices あなた make in creating to your character will be used to create the features of your father, who's face (at this point) is covered with a surgical mask. While in this infant mode, pressing the A button will elicit crying from your character.

Soon あなた have grown up and you're are now a 年 old. Your mother is nowhere to be found, but your scientist father is at the ready to care for you. (Pressing the A button will give あなた baby's first word, Dada) After a series of simple tasks like playing with your toys and opening your playpen, あなた can explore the room a bit. Now it's time to start picking your character's base attributes. This mechanic is accomplished によって the ingenious use of a baby book あなた find lying on the floor. Each page has a different attribute along with an explanatory rhyme. Here あなた can add または take away attribute points to suit the way あなた want your character to advance.

Look at that. Our little boy is growing up so fast! It is now your tenth birthday and it is celebrated によって your father and フレンズ with a party in one of the rooms of ボールト, 金庫, ヴォールト 101 where あなた currently reside. The momentous occasion is marked によって the receipt of your Pip-Boy 3000, a wrist accessory that will remain with あなた for the rest of the game. The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many. Apparently there is another training level where あなた turn sixteen and are presented with a BB Gun which will help あなた train up in your shooting. Unfortunately, we didn't get to see that one but instead, fast forwarded to check out some of the real meat of the game.

The 次 level we were privy to was a Junkyard scene where あなた meet the dog who will soon become your companion. Once acquired, your best bud can help あなた find food, chems and weapons. He can also come in handy in a pinch によって helping あなた attack enemies. But, be careful to keep him healthy because he can die if not properly taken care of. If things get too dangerous, あなた can always have him wait nearby または send him back to ボールト, 金庫, ヴォールト 101 where his safety will be assured.

Growing Up With Fallout 3Now we get to the really fun part, the combat and enemies. As any of あなた who are familiar with Fallout will know, your enemies are mostly radiated mutants または "ghouls" as they are called in the game. There are various strata of ghouls ranging from simple ones who still have some of their functions and can actually be spoken to, to glowing ghouls who are so infected that they practically leak radiation. The ghouls can use this radiation power to harm あなた while simultaneously healing themselves and other ghouls around them. But ghouls aren't your only worry, the Brotherhood of Steel is roaming around causing trouble as well and あなた will often come upon two factions locked in battles of their own.

Taking down these enemies is a snap (well, maybe a few snaps) when あなた make use of the myriad weapons at your disposal. Weapons can be purchased, stolen または taken off of conquered enemies and it would behoove あなた to get as many as あなた can. I really loved the デザイン of the weapons themselves, they really exuded a sort of "SteamPunk" style melded with an almost fifties style. Everything looked as if it was cobbled together from what could be found around the devastated environment. (The Fat Man Rocket launcher was a particular お気に入り of mine) And of course, as あなた all know によって now from seeing the screenshots, the environment is a fictionalized Washington DC that has been ravaged によって nuclear war.

The combat moves beyond the simple point and shoot with the use of Action Points. Your character has a set number of these points that can be used for various actions that target certain parts of an enemy's body. Once an enemy is targeted and the proper buttons pressed, the various body parts of 発言しました enemy will light up 表示中 あなた the percentage chance あなた have of hitting that body part. Then あなた are free to deploy those Action Points and watch your enemy's limbs and head fly off in all directions. This mechanic is made even もっと見る interesting によって pulling あなた out of your regular first person mode into a third person camera mode that will allow あなた to see もっと見る of the delicious mutant killing action. Once the Action Points have been spent, they will regenerate over time, but using your weapons and running around like a madman will slow that regeneration down.

Growing Up With Fallout 3Of course, Fallout 3 isn't all killing and nuclear mutations. あなた also have the added pleasure of being able to upgrade あなた character using experience based skill points to bump up your various skills. There are also Perks that can be used to add to your base abilities and allow あなた to beef up parts of your character that might have been neglected when あなた first created it. あなた max out at level twenty though, so be sure to spend those points wisely.

Everything I saw about this game was impressive, but what really got my attention was its 全体, 全体的です art style. The optimistic fifties デザイン juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic デザイン of ボールト, 金庫, ヴォールト 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of デザイン in modern games, especially FPSs. It also gave the デザイン team a chance to inject the game with a subtle humor that is evident throughout, even seeping its way into the dialog choices and sound.

The team is still on target for a release in the fall of this 年 but we still weren't able to wrangle a solid 日付 out of them. One thing we did hear however, was a promise of a hands on at E3 so あなた can bet I will be signing up for that one.

I think cheats are very useful, but sometimes they cause glitches. Anyway, that isn't the point. If あなた are having trouble with the game, then あなた should use cheats. If you're not having trouble stop reading. If あなた use cheats already and are having trouble, this 記事 is not for you. Here are some of the most helpful, working cheats:•advlevel - Level up your character one level•GetQuestCompleted - Complete current quest•getXPfornextlevel - Gain one level•help - 一覧 all console commands•modpca Y X - Add points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)•modpcs Y...

The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him または places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a 子犬 follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily によって the player または as a consequence of other events) または die in combat.

fallout 3 takes place in the 年 2277, 200 years after a war over resources that ended in nuclear holocaust in 2077. The setting is a post-apocalyptic, retro-future, covering a region that includes Washington, D.C., northeast Virginia and parts of Maryland.[21] The game's landscape includes war-ravaged variants of numerous real-life landmarks such as the White House, the Jefferson and リンカーン Memorials, Arlington National Cemetery and the Washington Monument. The area that the game is set in, known in-game as the Capital Wasteland, holds a number of small settlements of the descendants of...

We've had a few complaints about how NMA has no impression piece up yet. But, sadly, we are not going to put up an impression piece until we've had the chance to play through the game well and proper, digested our impressions to put down some thoughts. Expect the NMA review anywhere from 3 to 5 weeks from now, and no earlier. That's not to say we're not going to editorialize, but we're in no rush (sorry).

The guy 書く the NMA review - Vince D. Weller - happens to just have finished a kind of Let's Play thread with the first 5 days of Fallout 3 and his thoughts on it. For your enjoyment and...

Fallout 3 is a post-apocalyptic computer and console semi-open ended, action role-playing game developed and published によって Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in ヨーロッパ and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3. The game takes place in the 年 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first または third person perspective, in contrast to the 前 games, which were turn-based and isometric.

The Vault-Tec Assisted Targeting System, または V.A.T.S., plays an important part in combat. While using V.A.T.S., real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time", creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills または blinding, legs...

Bethesda Softworks started working on Fallout 3 in July 2004,[30] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug ins were completed.[31] Bethesda Softworks decided to make Fallout 3 similar to the 前 two games, focusing on non-linear gameplay, story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) によって including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke...

Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious 質問 "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't あなた think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, 表示中 the デザイン and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but 表示する nothing to back up these claims.

I walked into a rundown store somewhere deep in the wasteland. Gripped in my hands was a freshly stolen Submachine Gun, which I was awarded with after killing Dukov and his "girls". It's what I do. There were loads of radroaches crawling all over the place. So, just for the sport of it, I shot each and every one of them in the face. Guts splattered everywhere, and their bacteria-ridden bodies flew into the air. "Yummy," I took all of their meat and went in 検索 for Nuka-Cola, または maybe some psycho. I found an easy-locked 安全, 安全です tucked away in a corner. Checking if I had some leftover bobby-pins,...