So, I've made a few different possible builds. Two are mage builds and one is a melee rogue build. I'm interested in others' opinions - I've only done them up to level 33, with 44 points spent. For all 3 builds I have basically ignored the 3rd soul. I'm not sure if this is a good idea or not, but it seems to me I'd rather get higher up in 1 skill tree and partway up a 2nd then only partway up all 3.

Level 50 (Option 1): http://rift.zam.com/en/stc.html?t=00jeG.xedo0ucfz.xV0x.Exx000oThis build will focus on more of a Rift Centered/Warfront where you will probably be trying to heal a friendly and taking damage yourself. So it would seem that the Sentinel tree has "the" ability, where you are healing say, a flag carrier, or something, and it will heal you as well. 40 mana really isn't that big of a deal.

Level 50 (Option 2): http://rift.zam.com/en/stc.html?t=00jeG.xedo0ucchz.xVxx.VxxThis build is focused on you casting a massive heal frequently, but also having the mana regen stacking so much when you crit, that in theory, you should probably even be able to do what the next build I'm going to post is all about.

What this build is attempting to do, is make it so that you can actually spam the Healing Communion (It's a beast on mana usage), as well as some HoT buffs. There is a nice Water based healing spell buff in there as well, which will put a hot on 5 other party members, so you could use Ripple in conjuction with Soothing Stream for a 'omg put a big HoT on everyone' kind of effect.

Anyway, I'll go more into it in Clerics Corner. I'm going to be doing some overviews of the Cleric classes, the abilities in each of the trees, and how mixing/matching certain spells in the tree's is a good thing. There are definitely some really nice combination's.

Trying to come up with an offtanking rogue build mostly for dungeons. Riftstalker main obviously, then a little Bladedancer for dodge and Assassin for stealth / poisons / incapacitate. Still not sure how I want to assign the points in the other souls though... I just know I want the dodge from Bladedancer. Maybe I should look at something besides assassin? It's kind of completely separate from the concept, but I think still useful for dungeons.

Copying from my other thread, in response to pure PVE Rogue Tank. I think you get more out of the Bladedancer tree @ rather than filling up the Rift tree. You miss out on the "invuln tank" abilities, but you get a better overall tank with this build I think.

Lead with a warp, gain 25% reduction. Build combo points with Phantom Blow or you can use the bard combo generator which gives you 3 points real fast to get 5 points quick. 60s Armor finisher. Combo gain again into False blade for 5% dodge 6% parry. Combo up to 5 again and you can go for group dps (Dauntless Strike), self dps (Annihilate), absorbs so you don't have to keep teleporting (Rift Guard).

Tons of options, great tank (Level 30 version has worked very well in every instance so far, this might not be as effective @ 50.

It's a initial build plan based on what I've read and experienced so far. Primarily it is intended for 5 man instances. The build focuses on the warden's HoT abilities. If all the talents work as they seem, I should be getting +30% on my instant cast HoTs, +10% wisdom almost constantly (that's about another +10% healing), a fair amount of cost reduction (10% more mana, 6% reduced cost always, a proc to reduce cost by 30% on crit, 4% chance to have zero cast heals). I'm hoping surging flames will be a nice way to keep nonMT partiers topped off with little effort.

It's quite possible that warden will be nerfed though, and I'll have to rethink my build.