L.A. Noire

L.A. Noire Details One of the LAPD's People of Interest

When boxer Albert Hammond goes missing after he wins a match he was supposed to lose, the LAPD and Cole Phelps investigate the fixed fight. The trail leads Phelps to Hammond's girlfriend Candy Evans, who is just about to leave town herself.

Phelps' interrogation of Evans highlights one of the game's principle gameplay mechanics, and tasks the player with reading Evans' body language to try uncover what she may have to hide and what info she may have on Hammond, the fight, and his disappearance.

Checking out Evans and the boxing match is one of the game's vice desk cases. Each mission you investigate in the game is based around a police desk, whether that's homicide, traffic, vice, etc. As you progress through the game you'll be promoted to more glamorous desks with new cases, partners, and police supervisors.

This game looks like it's gonna make improvements to the gaming community as a whole. Kind of like Mass Effect's ... effect? With a company like Rockstar, I seriously doubt this game will come up short.

Now that we've made giant strides in game animation, physics, model detail in both polycount and texture detail (at least sometimes... textures have been failing to impress lately, for the sake of lower system requirements obviously, but still)... next on the list: Lighting... and that's gonna be a tough one. The second screenshot on showcase from this article shows how off-putting current shadowing tech can be...