Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods OI' the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Dragonborn Traits

Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment: Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous dragonborn can be quite terrible indeed. Some rare few choose to devote themselves to lesser dragon deities, such as Chronepsis (Neutral), and fewer still choose to worship Io, the Ninefold Dragon, who is all alignments at once.

Size: Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium

Speed: Your base walking speed is 30 feet.

Draconic Ancestry: You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.

Dragon

Damage Type

Breath Weapon

Black

Acid

5' by 30' line (Dex save)

Blue

Lightning

5' by 30' line (Dex save)

Brass

Fire

5' by 30' line (Dex save)

Bronze

Lightning

5' by 30' line (Dex save)

Copper

Acid

5' by 30' line (Dex save)

Gold

Fire

15' cone (Dex save)

Green

Poison

15' cone (Con save)

Red

Fire

15' cone (Dex save)

Silver

Cold

15' cone (Con save)

White

Cold

15' cone (Con save)

Breath Weapon: You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.

Damage Resistance: You have resistance to the damage type associated with your ancestry.

Languages: You can read, speak, and write Common and Draconic

Dragonborn in Eberron:HER FATHER STOOD ON THE FIRST OF THE THREE STAIRS that led dawn from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as wel/, the mark of someforeign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem. For al her life, Farideh had known that reading her father's face was a skill she'd been fortunate to learn. A human who couldn't spot the shift of her eyes or Havilar's would certainly see only the indifference of a dragon in Clanless Mehen'sface. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth-her father's face spoke volumes. But every scale of it, this time, seemed completely still, the indifference of a dragon, even to Farideh.
-Erin M. Evans, The Adversary