Magician

Welcome maplers/beginners! Need a guide before you begin your long journey from as a magician? You have come to the right place! This guide covers about what is actually a magician all about, what’s so special about playing this job, and what could this job offers you for the next 2nd, 3rd and 4th job advancement. Sounds interesting? Grab a drink and read on!

Contents at a Glance

What is magician?

Why be magician? (pros and cons)

What type of magician suits me?

What attribute magician need? (AP Allocation)

Useful Links / Related Topics

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What is a magician?
Magician use spell/magic to attack monster. They use staff and wand. They also have pretty-looking dress and has nice spell animation when they cast. These guys are able to attack enemies in different range (close and far). Bowman and Thief (assassin) has limited ange while attacking and Warrior needs to approach monsters closely to hit them. Mage is also known for KS (kill steal) since they could accidentally eliminate the monsters that other people is killing as they have range attack ability. If you have KS without intention, please say sorry else the other party would be angry.Below is the hierarchy order of Pirate advancement:(Click to view skill build)Magician -> Fire/Poison Wizard -> F/P Mage -> F/P ArchmageMagician -> Ice/Lightning Wizard -> I/L Mage -> I/L ArchmageMagician -> Cleric Wizard -> Priest Mage -> Bishop
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What type of magician suits me?
Once you have completed your 1st job advancement as a magician, you will be able to choose a special magician sub-class in MapleStory. Each of this class has its own distinct skills when they reach 3rd job and 4th job. However, the skills at 2nd job is pretty much the same. These 3 sub-classes are cleric, fire/poison and ice/lightning. Each has its own pros and cons.
.Fire/PoisonPros
– Uses Fire and Poison element to deal extra damage to monsters that are weak against it.
– Deals the highest damage compare to ice/lightning and cleric using Fire Element
– Uses Poison Element to stact damage over time along with Fire Element (Poison Brace/Poison Myst)Cons
– Most skills are offense and lack of defensive skills except for (Seal, Slow)Ice/Lightning PathPros
– Uses Ice and Lightning element to deal extra damage to monsters that are weak against it.
– Ice Element able to Freeze monsters at their track to prevent them from counter attacking.
– Uses Lightning to deal damage to many monsters.Cons
– Ice/Lightning is basically half offense and defense (mid of Fire/Poison and Cleric)Cleric(more info…)Pros
– Uses Holy element to deal extra damage to monsters that are weak against it.
– Ultimate Meso Saver (MP Eater on Undead that has high MP capacity + Heal)
– Very High Survivability (Magic Guard + Bless + Invincible + Maple Hero)
– Many Party Skills (Heal, Resurrection, Bless, Holy Symbol, Dispel, Mystic Door, etc)
– Fast Leveler (Cleric have mob skills on 2nd, 3rd and 4th job)Cons
– Weak Damage (Cleric deal the least damage compare to Fire/Poison and Ice/Lightning Magician)
– Requires Stable Internet when playing in a map with many people (support them with party skills)

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What stats magician need? (AP Allocation)
INT attribute is the most important attribute for magician (primary attribute). It determines the amount of magic attack you can inflict on a monster and Max Mp gained per level up but Mp recovery is affected by your level, not INT. (Mp Recovery Formula). LUK is the 2nd primary Magician attribute for equipments (weapon/armour/shoe/etc), it increases avoidability and reduces exp lost to maximum of 5%.

So, roll your dice to have the least STR and DEX. (Best stats is 13 INT, 4 LUK, 4 STR, 4 DEX). The requirement to be magician is level 8 with at least 20 Int (Intelligent).
.Perfect magician stats on rolling dice
The perfect build for a magician is to roll the dice at: (both STR and DEX is 4)
STR and DEX is not required for equiping weapon/armour. LUK is for equipment.
STR : 4
DEX : 4
LUK : 4
INT : 13

AP Allocation for 3 Types of Magician(more info…)
There are 3 types of magician. All these 3 are different because they base on the amount of INT and LUk they have in their character stats. Below is the explanation for each type:

Normal LUK
Basically, their LUK (luck) attribute must be equivalent to (character level + 3). The balance AP is added into INT. You can either add 4 Int and 1 LUK each level up OR All AP’s into INT and add enough LUK to equip your next equipment. AP is added into LUK (luck) because the higher level equipment or weapon requires LUK in order to wear them. With higher level equipments, it provides them with additional weapon defense against physical attack and does not need much funding (lots of meso) to maintain this type of magician. One great advantage of Normal Magician is they have higher LUK than Pure INT as LUK provides additional avoidability against monster attacks. It also reduces the Exp lost to 5% or less per death.
.Low LUK
Not much difference compare to normal magician and pure INT magician. A low-LUK magician just caps his/her INT at a certain point, and add INT all the way. You could switch to normal magician if you could not handle pure INT style.
.Pure INT
Add all AP into INT as you level up, simple as that! Pure INT magicians rack up crazy damage at low and high level. They have more Mp capacity then normal build, and extremely powerful magic defense. However, Pure Int have extremely weak weapon defense since they do not have sufficient LUK (luck) attribute to wear higher level equipments/scrolls. They only could equip common items that are godly scrolled to boost their overall INT or else their damage would be same as normal magician. Player should be highly funded to maintain this type of character. Also, LUK (luck) attribute determines how much Exp you would lose if your character die (KO). Warning: Pure Int Magician losses 10% Exp per death.

Extra InformationUltimate Meso Saver
Clerics have the ability to heal themselves and deactivate magic guard during training. Also, with Mp Eater, they could drain Mp from monsters quickly too. Since undead has the higher Mp capacity for Cleric to train with Mp Eater on, they save more pots than other magician class. In short, they would be training pot-less (no need to buy many Hp and Mp potions. (Hp Potion is still needed for emergency cases like when you are on stun status, you could not heal yourself and unable to activate magic guard!)Very high survivability:
Invincible Skill reduces 30% phsyical attack/magic, magic guard removes 80% of the damage, and bless further minimised received damage with additional weapon and magic defense. So, if boss monster hits you (e.g. Anego Slap), a Dragon Knight with hyperbody could not survive that blow, but Cleric can! Other classes (except Hp Warrior) will instant KO (die).Cleric/Priests/Bishops are very welcome in parties!
They have great supportive/party skill: Heal, Bless, Holy Symbol, Dispel, Ressurection, etc.Fast Levelers
Cleric on 2nd, 3rd and 4th job have mob skill (heal, Shinning Ray and Genesis). All these 3 allow Cleric to train quickly. However, 4th job Genesis consumes -3500 Mp. (not a cheap skill, but good combo with Infinity – No mana consumption for 40 seconds!)Low Damage during Cleric and Priest Class:
This magician class basically support characters, so it’s only fair that they deal lower damage compared to other classes. For those who are looking for high damage, cleric/priest is not a suitable for you Once you reach Bishop, player can do decent damage with the cost of high Mp consumption.Requires Stable Internet Connection:
Most high level monsters that Priest/Bishop train deals high damage which can kill you within 2 hits. If your magic guard (or with invincible) are deactivated while you are lagging, you might be killed. Also, Cleric/Priest/Bishop are usually in party, so this means more players, more lag it will become. Example: Zakum Party Quest has 30 players fighting, and within a split second, if you could not heal your party members on time, they die!

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The best job are wizard fire poison and blaze wizard. If u want to be a legendary guy, choose the first, like me. but if u think u wont lvs up higher than 120, make a blaze wizard. trust me, it is good advince.

Lol, what are the answers to the 3rd job advancement? I’m almost getting there and i dont want to waste so much money …

kooky

01/01/2011 at 4:56 am

i cant decide on what my 2nd job advancement should be! Fire/ poison is strongest but low defence, ice lightning is half attack half defence, and cleric is weakest
but highest defence! Can you decide for me?

John Williams

01/01/2011 at 4:14 am

I think ice- thunder is the best because it has lightning strikes that defends you very good, it’s very strong,and you don’t die as much as a fire poison mage!!!!!!!!!!!!!!!!!!

xxx

01/12/2010 at 3:36 am

Akira-kun :Heal is technically not an offensive magic skill so MP Eater doesn’t work when spamming it in zombie training areas. (from experience) Stun only lasts for 7 seconds so there’s a good chance you won’t die within that time from getting hit.
Lastly, it is recommended that players try to find or scroll equips that increase HP and LUK. When clerics heal, they heal 3 times their HP to their allies. More LUK means you can focus more points into INT.

Clerics dont heal 3 times their HP, the amt of HP u heal depends on ur INT. And MP eater works when you use heal as an attack.

tats a good thing as you can save us mesos bcuz as ur level grows you have to keep changing eqs.i always wear a blue sanua robe when i reach 30.of cuz the stats r godly.since i’m a pure luk NL,the robe has 23luk

i love this because i wanna be a good mage and f/p sounds like the best btw i love maplestory and this is the best ive ever read rate this
plz

arch mage,fire poison

16/02/2010 at 5:11 am

i own u.lol.

arch mage,fire poison

16/02/2010 at 5:09 am

the best job are wizard fire poison and blaze wizard. if u want to be a legendary guy, choose the first, like me. but if u think u wont lvs up higher than 120, make a blaze wizard. trust me, it is good advince.

XDAsunXD

27/01/2010 at 1:04 pm

but pure int cant wear much eq lor

Akira-kun

04/09/2009 at 11:06 am

Heal is technically not an offensive magic skill so MP Eater doesn’t work when spamming it in zombie training areas. (from experience) Stun only lasts for 7 seconds so there’s a good chance you won’t die within that time from getting hit.

Lastly, it is recommended that players try to find or scroll equips that increase HP and LUK. When clerics heal, they heal 3 times their HP to their allies. More LUK means you can focus more points into INT.