Inside My Radio is a challenging, rhythm-driven adventure where your actions must follow the beat. If you do an action off-beat: music dies and nothing happens. You have to synchronize with the beat! Welcome to a world where music is your best ally: never, under any circumstance, should you play on mute.

You’re an electro green LED, Taek, mysteriously trapped inside a dying boombox. Save your disco and dub buddies to bring back the music to life! Journey through different worlds, each of them having their own musical style and variations. Picture the game as a record where every level is a different track.

You are also free to compose the music of the game the way you want: either with your actions sound changing during the level or with jam-zones where we let you pick up and tune the best sounds!

Inside My Radio is a partnership with our good friends of TurboDindon who made the first prototype during Ludum Dare#23 where it won both the Overall and Audio prizes in the Jam category and came in second in both Coolness and Innovation! Full game also got its own awards by winning the Best Sound 2015 at Brazil Independent Game Festival, the French Best Soundtrack “Ping” Award 2015, and last week Honorable Mention in Audio Excellence IGF!

Now it’s ready for you, so tune in next week Tuesday on PS4 for $14.99, with a 20% discount only for PS Plus members. Groovy!

The first day we showed you guys Ethan: Meteor Hunter, all you asked was to get a PS Vita version. That was a shame for the PS3 version we released back in October, and yet, you had our attention. Today we’re happy to announce Ethan: Meteor Hunter will launch next week on April 15th for $9.99. If you’re a player of great taste who already bought Ethan on PS3, then you have nothing to worry about — it’s cross buy, so no extra dime to spend. To catch up, we have a wonderful opportunity for PS Plus members who can claim a 20% discount, only available for one week.

So, why would you buy Ethan: Meteor Hunter on PS Vita? I’m sure you’re very skilled gamers who like tough challenges, the “just one more try” kind, so you’ll be very pleased with Ethan. He’s a rat who has superpowers, just like the comic books we read. He can freeze time and move objects around to get through challenging platforms and mind-bending, physics-based puzzles. Have a look at a simple situation:

Physics based also mean that in Ethan: Meteor Hunter you can get through obstacles the way you want. Nothing is scripted. Here’s an example with three different ways to get through:

You might think “This seems to be a perfect match for the PS Vita” — and it is! Use the front touch screen to grab and move objects:

The rear touch pad has not been forgotten, as you can use it to rotate objects when grabbing them with R:

Your crowed daily commute is also a great place to kill Ethan as you can simply use buttons to enjoy the game. Yes, you will die a lot trying to get revenge on your neighbor who destroyed your house.

Speaking of deaths, we wanted to share with you our early sketches on how we designed the many different ways to die in Ethan: Meteor Hunter:

Hope you guys will enjoy the game as much as we enjoyed making it! Don’t forget to follow us on Twitter for the latest news. We’ll be announcing our next game soon…

You play as Ethan, who has a great power: telekinesia. He can pause time and move objects around in order to solve puzzles. He has 50 levels to get through, set within three different worlds that feature dynamic use of physics. These physics allows for multiple solutions to puzzles; each player can find his own way to solve a puzzle, or find the fastest way to the end of a level.

But don’t take my word for it. Ethan: Meteor Hunter has been a finalist at the Develop 2013 Indie Showcase, and at the Indium Game Contest 2013! It’s also been said that “Meat Boy fans will want to see this…”

Hello! We are Seaven Studio, a brand new indie studio based in Lille, north of France. We are seven former employees of Hydravision (who developed Obscure 1&2 and Alone in the Dark), which closed down back in September last year. We were part of a team working on a new project called Ethan: Meteor Hunter when Hydravision closed down, so we decided to start a new studio looking to self-fund and self-publish our own projects. We bought the Ethan IP and got to work!

About our first game, then. You are Ethan, a little rodent that was hit by meteor fragments. These fragments gave him the power to move objects around and freeze time. Add physics rules and elements with different properties and you get an exciting new 2.5D puzzle-platformer! Plus, it’s French, so how can you not love it?

Ethan can interact with the environment, burn wooden blocks, use electric charges to activate interrupters, doors or mechanisms, and hover when using air vents. There are multiple ways to solve the puzzles, which blend arcade action and reflection. Progression through levels isn’t linear – there are multiple challenges in each stage – and Ethan will get extra abilities as soon as he beats each world. We’re aiming for about 50 levels across three different worlds!

The game is easy to play but hard to master: we’ve made the game considering both gamers who just want to have a nice 20 minutes play after a hard day’s work, as well as hardcore players who want to track down every last item and take on extra hard challenges. Speedrunners should be very pleased!

Ethan: Meteor Hunter will be released for PS3 in late summer 2013. To keep updated, follow us on Twitter and feel free to contact us; we’d love to hear from you! We also want you guys, the gamers, to be closer to development and give us feedback on our alpha demo we released a couple of months ago on our website. Being close to the gaming community is very important for us!