All Omega stages are treated the same as Final Destination, and may only be played if a both players agree to play there instead of FD.

First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1) While banning if you ban one tri plat (dream land or battlefield) you ban both.

Following stages decided by winner banning one stage from all stages and then loser choosing.

Winning player is not locked into the same character for the next match, but has to pick before loser selects character.

You may not choose a stage you have already won on unless mutually agreed to.

You may not play on a stage that is not on the available stages list. This will result in a double disqualification.

Stage picking will go first before character picking after any game.

Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.

In the event of a timeout the player with less percentage or with a stock lead will win the game. Not the player with less damage taken, the player with less damage on the last stock.

Sudden Death with a tied percentage/stock count will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.

There will be no loading anything on to the tournament consoles.

Pausing during the game will result in a loss for the player that paused.

All Omega stages are treated the same as Final Destination, and may only be played if a both players agree to play there instead of FD.

First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1) While banning if you ban one tri plat (dream land or battlefield) you ban both.

Following stages decided by winning team banning one stage from all stages and then losing team choosing.

Winning team are not locked into the same characters for the next match, but have to pick before losing side selects character.

You may not choose a stage you have already won on unless mutually agreed to.

You may not play on a stage that is not on the available stages list. This will result in a double disqualification.

Stage picking will go first before character picking after any game.

Maximum allowed time between games is 60 seconds. Any team violating this rule will be issued a loss.

In the event of a timeout the team with less added percentage or with a stock lead will win the game.If stocks are tied percents will be added, stocks that haven't been used yet will be issued 0% accordingly.

Sudden Death with a tied percentage/stock count will NOT determine the outcome of a tied game. A playoff match with 1 stock/3 minutes will determine the winner.

There will be no loading anything on to the tournament consoles.

Pausing during the game will result in a loss for the player that paused.

Tournament format for 1v1 and 2v2 (subject to change)

We will begin with pool play, this will help seed out the players into bracket play. The size of groups and the amount of players that make it out of groups will be decided by the tournament staff the day of the event based on the amount of players.

After pool play we will begin a normal double elimination bracket.

Pool play and tournament play will both follow the rules above.

Games will be streamed and the bracket will be posted on challonge.com and here on the website.