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No particles appear

How to cause the particles effect via a button? I need to get the SawdustSplash effect, and I used the NVParticleGroup script on my object. But it does not work. I want to make this effect appear during the hits.

What does BloodType property depend on? If I use a sword for my purpose, then the effect of blood appears. However when using new weapons this effect is absent.

Are you creating the SawdustSplash object in the mission? Its archetype has a DeleteState property set to 'On', with the Delete property setting the time to 400ms, so the object will delete itself. When using a sword, the splash is created in game.

For a blood splash, the stimulus of the weapon needs the BloodCause property.
edit: the effect also depends on the AI/object receiving genuine damage from the stim, so you cannot just be using it for a visual effect.