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General Information

On this page, we present the viable talent choices for playing Muradin
in a competitive environment in Heroes of the Storm.
For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Muradin guide can be accessed
from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level

Choices

1

?✔✔

4

?✘?✔

7

?✘✔✔

10

✔?

13

✘✔✔✘

16

✘✘✔✘✔

20

✘✘✔✔

2. Common Talent Paths

2.1. Neutral Build

The Neutral Build combines decent survivability with
outstanding offensive tools to threaten the enemy backline
and frontline alike. This Build is suited for most game
situations you are going to find yourself in.

2.2. Full Tank Build

The Full Tank Build is very similar to the Neutral Build and only distinguishes
itself in the late game talent choices. Stoneform
and Hardened Shield provide Muradin with
extremely powerful defensive tools to survive most team fights. We recommend this
Build if you must hold the frontline at all costs.

2.3. Haymaker Playmaker Build

The Haymaker Playmaker Build is a niche option that should be used
with caution. Given the right circumstances, however, it can catch
your opponents off guard and deal a surprising amount of damage. It is crucial
to have another Tank in your team, also
you will need a strong Support to back you up while threatening
the enemy backline.

3. Level 1 Talents

?

Block(Level 1)Muradin

Every 5 seconds, reduce the damage taken from the next Hero Basic Attack by 75%. Stores up to 2 charges.

✔

Perfect Storm(Level 1)Muradin

Reduces Storm Bolt's Mana cost by 25%.Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.

✔

Third Wind(Level 1)Muradin

Increases Health Restoration rate to 169(81 + 4% per level) per second, and raises Health threshold to 60% Health for improved 336(160 + 4% per level) per second Restoration.

3.1. Discussion

Third Wind is a solid talent, as it
contributes a lot to Muradin's self-sustainability, especially during the
laning phase. We generally recommend this talent on maps like Cursed Hollow,
Sky Temple, or Garden of Terror, where team fights and skirmishes over
Objectives can take an extended period of time.

Perfect Storm can be a solid alternative talent
if you decide to go for the Haymaker Build. Try to hit your laning opponents
with Storm Bolt frequently, in order to accumulate as many stacks as possible.

Block offers a modest increase to your survivability,
especially against Heroes who rely on their Basic Attacks. During the early
stages of the game, Block makes Muradin an even more durable laner by decreasing
the amount of damage he takes from enemy poking. Combined
with the great regeneration provided by
Second Wind, you can see how difficult it is
for most Heroes to bully him out of lane. In a
late-game situation, Block will, on average, prevent between 100 to 150 damage
every 5 seconds, which contributes a lot to Muradin's team fight presence.
Nevertheless, we prefer Reverberation over Block in
most cases, since the latter only focuses on Muradin's own protection, while
the former may also benefit your allies.

4. Level 4 Talents

Increases the Attack Speed slow from 25% to 50% and the duration from 2.5 seconds to 3 seconds.

?

Crowd Control(Level 4)Muradin

Each enemy hit by Thunder Clap reduces its cooldown by 0.75 seconds and restores 5 Mana.

✔

Thunder Burn(Level 4)Muradin

Thunder Clap leaves a zone on the ground that explodes after 2 seconds dealing 106(50 + 4% per level) damage and applying a 25% slow for 2.5 seconds.

4.1. Discussion

Thunder Burn is one of the most rewarding talents in
Muradin's talent tree for multiple reasons. Firstly, it does not require you to
do anything else than casting a normal Thunder Clap,
which makes it very easy to use. Secondly, it synergises extremely well with
Healing Static at Level 13. By creating an additional Thunder Clap
that fully benefits from all the other Thunder Clap related talents, Muradin has
the potential of slowing the enemy team's movement and attack speed twice.

Crowd Control can be a rewarding talent in
Muradin's talent if you go for Muradin's Haymaker Build. The late game synergy with
Thunder Strike at Level 13, can allow you to significantly
increase your overall damage.

Sledgehammer increases Muradin's burst damage
potential against enemy Structures tremendously. However, with
Thunder Burn being incredibly powerful, we would only
recommend Sledgehammer on Battlefield of Eternity
to really boost your damage against the enemy Immortal.

Reverberation could be incredibly strong talent against
Assassins who rely on their attack speed, such as Illidan or
Valla. Yet, we find the zoning potential provided by
Thunder Burn to be superior in most cases.

Increases your Basic Attack Speed by 25%. Every 3rd Basic Attack against the same target will stun them for 0.25 seconds.

✔

Iron-forged Momentum(Level 7)Muradin

Basic Attacks reduce the cooldown of Storm Bolt and Thunderclap by 0.75 seconds.

5.1. Discussion

Iron-forged Momentum makes a lot of sense if you
are going for Thunder Clap heavy talent builds.
The ability to reduce Thunder Clap's and Storm Bolt's cooldowns boosts Muradin's
crowd control potential even further.

Skullcracker causes your Basic Attacks to hit faster and also mini-stun an
enemy target. This is very useful against certain Heroes who rely heavily
on channeling some of their abilities (like Chen and his
Fortifying Brew trait, for instance). Also, the increased Attack Speed
synergizes very well with Give 'em the Axe! at Level 16.

Piercing Bolt allows Muradin to potentially stun two
enemies for 1.25 seconds with a single use of Storm Bolt.
Not only does Piercing Bolt add a lot to
Muradin's overall crowd control potential, it also
harmonises extremely well with Perfect Storm at Level 1
by enabling you to possibly gather 2 stacks at the same time.

Landing Momentum provides Muradin with a modest movement
speed boost which may come in handy when he is engaging enemies or retreating
from them. However, compared to Piercing Bolt, the lack
of synergy with the previously recommended talents make it a less preferable
talent option.

6. Level 10 Talents

✔

Avatar(Level 10)Muradin

Cooldown: 90 seconds

Transform for 20 seconds, gaining 2463(1169 + 4% per level) Health.

?

Haymaker(Level 10)Muradin

Cooldown: 40 seconds

Stun target enemy Hero, and wind up a punch dealing 699(332 + 4% per level) damage and knocking the target back, hitting enemies in the way for 699(332 + 4% per level) damage and knocking them aside.

6.1. Discussion

Avatar allows Muradin to become a stalwart
frontliner that draws a lot of attention to himself. The ability to withstand a
lot of damage while in Avatar form allows his teammates to position themselves
more freely in order to unleash their full damage potential on the opposing team
members. Avatar is known for
single-handedly altering the way that your enemies are going to play during a
team fight. Less experienced adversaries will continue to focus on Muradin, while
more skilled opponents will try to either ignore or run away from him as long
as Avatar remains active. This conflict in behaviour can cause a lot of chaos
and distraction within the enemy ranks, which is another reason why we recommend
picking this Heroic Ability over Haymaker.

6.2. Situational

Haymaker is a Heroic Ability whose flashy looks and
high damage output unfortunately cannot compete with the extra amount of
tankiness its Avatar counterpart provides to Muradin.
Besides, Haymaker forces Muradin to play very recklessly, notably by using
Dwarf Toss in order to position himself behind his
target in order to knock it into the vicinity of his teammates. Skilled Assassin
and Specialist players, however, can easily adjust their own playstyle by simply
keeping a healthy distance from Muradin. All in all, we consider Haymaker a fun
tool to play with during Quick Matches, but we do not rate it powerful enough
to play an important role in most competitive Hero League and Team League games.

7. Level 13 Talents

✘

Burning Rage(Level 13)Muradin

Deal 23 damage per second to nearby enemies.

✔

Healing Static(Level 13)Muradin

Heal for 5% of your Max Health for each Hero hit by Thunder Clap.

✔

Thunder Strike(Level 13)Muradin

Thunder Clap deals 300% damage if only one target is hit.

✘

Spell Shield(Level 13)Muradin

Cooldown: 0 seconds

Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds.Can be toggled to allow or prevent this talent from triggering.

7.1. Discussion

Healing Static provides very decent self-healing
to Muradin, especially if he is surrounded by multiple enemy Heroes.
Keep in mind that Healing Static does synergise well with Thunder Burn,
since the second instance of Thunder Clap also
triggers the healing effect. Generally speaking, if the enemy team composition
features 3 or more melee Heroes, who are likely going to be in Thunder Clap's range,
Healing Static becomes a very rewarding choice.

Spell Shield may be worth considering if you face
two or more of the following spell-heavy Assassins or Specialists in the enemy
team composition, however, the damage it can prevent is usually lower than Healing Static's
healing value.

Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 60% for 3 seconds.

✘

Imposing Presence(Level 16)Muradin

Cooldown: 20 seconds

Heroes and Summons that attack you have their Attack Speed slowed by 20% for 2.5 seconds.Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

✔

Stoneform(Level 16)Muradin

Activate to heal for 40% of your maximum Health over 10 seconds. Second Wind is disabled during this time.

8.1. Discussion

Stoneform's powerful health regeneration effect
allows Muradin to survive most team fights and is an essential talent choice if
you are the only Warrior in your team composition. It is of utmost importance to
track Stoneform's rather long cooldown of 60 seconds, as you want to make sure
to have it available before engaging the enemy team. Ideally, you want to use
Stoneform while Muradin is in his Avatar form in order
to regenerate a larger amount of health per second.

Heavy Impact provides Muradin with an additional way
to stun enemy Heroes and can really create a powerful stun-chain if used
in sequence with Storm Bolt.

Imposing Presence offers a nice amount of
Attack Speed slow. Yet, with Thunder Clap
already fulfilling the same purpose, Imposing Presence is usually not needed on Muradin.

Dwarf Launch is a questionable talent, since
Dwarf Toss' range is already sufficient enough.
The increased impact radius does not really add any significant boons to
Muradin's overall strength either. Compared to
Give 'em the Axe! and Stoneform,
this talent contributes very little to team fights, which is why we suggest
avoiding Dwarf Launch.

9. Level 20 Talents

✘

Unstoppable Force(Level 20)Muradin

Increases the duration of Avatar by 30%, and the duration of Stuns, Roots, and Slows are reduced by 75% while in Avatar.

✘

Grand Slam(Level 20)Muradin

Damage of Haymaker increased by 25%, Mana cost lowered by 40, and can store 2 charges.

✔

Hardened Shield(Level 20)Muradin

Cooldown: 60 seconds

Activate to reduce damage taken by 75% for 4 seconds.

✔

Rewind(Level 20)Muradin

Cooldown: 60 seconds

Activate to reset the cooldowns of your Basic Abilities.

9.1. Discussion

Rewind is a very efficient talent on Heroes who
rely on their crowd control abilities. Storm Bolt and
Thunder Clap fall into that category, which is the main
reason why Rewind works wonders on Muradin. Keeping your enemies stunned or
slowed for an extended period of time creates incredible burst potential for
some of the earlier talents like Thunder Strike or
Give 'em the Axe!. Besides, being able to refresh the
cooldown of Dwarf Toss allows Muradin to either quickly
initiate fights, or to escape sticky situations. All things considered,
we think that Rewind is one of the most useful talents, especially to more
experienced Muradin players who are capable of effectively stringing their
crowd control abilities together.

Hardened Shield is Muradin's talent of choice when
it comes to surviving team fights during the later stages of the game,
especially when facing several burst heavy Heroes like
Jaina or Kael'thas. We suggest you
activate Hardened Shield as soon as you notice that you have drawn the enemies'
attention. As a rule of thumb, we would like to mention that it is often better
to use this talent early during a team fight, rather than withholding it for
too long.

Unstoppable Force works well against enemy
team compositions that have an abundance of crowd control at their disposal.
However, Rewind adds a lot more to Muradin's combat
performance, as it allows him to completely shut down an enemy priority target
in the late game. Thus, the additional crowd
control (double Storm Bolt and Thunder Clap)
and mobility (double Dwarf Toss) provided by Rewind is
too important to be neglected.

Grand Slam requires you to pick
Haymaker at Level 10, which is something we do not
recommend in the majority of competitive games. Even if you decided to go for
Haymaker in a Quick Match environment, we still suggest going for
Rewind instead of Grand Slam. A cooldown reset on your
Basic Abilities simply provides you with more overall team fight presence and damage than
the ability to cast an additional charge of Haymaker.