I did an OS X VM and it looks legit. They appear to have ported the Dreamcast code to Unity to make it run better on a PC.

Interesting R&D work – but I don’t really think Sega was wrong to “bury” it. Really it just underscores how Sega’s strategy of outsourced R&D and development has left them in the state that they are in today.

I really wish more things on this site were presented without TimmiT’s commentary. Like, Noata Oshima’s involvement with Terra Battle, for instance. Wouldn’t it have been nice for one of the most visible and influential Sonic fan sites to *not* dump all over Sonic’s creator, virtually ruining any chance for future interviews with the guy? Yeah, not biting the hand that fed you would have been pretty sweet.

I’m not sure why you care about us burning bridges, but okay. On reflection that Blinx dig in the article probably was unnecessary. But I’m also pretty sure that Ohshima knew what he was doing there, and I think it would have been wrong to ignore that elephant in the room.

Anyway, this has always been an opinionated site. If we see something that’s obviously bad, then we’re likely not going to ignore that. The same goes for if we see something good. I mean, we’re not going to blindly praise the Sonic Boom games or Sonic Adventure 2 in our reviews and live streams. Same as we won’t hide our praise for Sonic Generations or the Sonic Boom cartoon.

You see, Sonic Boom being good or Sonic Adventure 2 being bad, that’s very objective, personally I really don’t like Sonic Boom as a show, I think it’s a huge step backwards from Sonic X, as for Sonic Adventure 2 to me it’s the best Sonic game ever made, 14 years later and I still think the same way, does this make me a bad person?

It’s a bunch of fake crap using Unity-imported Sega files. What’s so depressing is that whoever made this could have pulled off much more spectacular stuff, like the near-perfect port of Mario 64 in Unity, than wasting time with this stuff.

@Timmit – You were the one insisting it was “legit”. If you read my original comment you would see clear my concern that it might have a virus embedded in the Unity stack. I was affirming that the software was virus-free. Arcade Kids appears to have used Sega reference files to build the demos, models, etc… but I was not speaking to the legitimacy of those files.

Not sure what the “goal” of this was other than to cause a lot of weirdness.

@LOL – You’re posting in the same thread, so that speaks volumes there. I just think it’s sad someone wasted their time making a joke, when they could have made a real game in the same amount of time. It took real effort to build this – effort that could have gone to a single functional Sonic game or something else.

This might sound crazy, but maybe they didn’t *want* to make a traditional Sonic game and instead wanted to do something different. Something stupid and fun instead of the same Sonic rom hack that everyone else is doing.

While you are right – that’s even worse, because it underscores how Sega’s mismanagement and bleeding (likely from Yakuza vampires, just like Tepco), that Sega’s fall from grace has hit a new low – and Sonic along with it.