Several things done at once :- The Cal3D loader has now a test, with a bowman model from the game project I'm working on (I got special permissions from my art team).- In PrecomputedAnimatedModel.java line 115 you can see the workaround I talked about shared groups

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// FIXME : hackishthis.removeChild(link); // COMMENT THESE LINES TO SEE THE BUGlink.setSharedGroup(group);this.addChild(link); // COMMENT THESE LINES TO SEE THE BUG

- in CalTest.java you can see how the "Transform" class is used... really, really neat.- light bug in CalTest : lighting is correctly rendered on the first frame, then it's no longer active.

Several things done at once :- The Cal3D loader has now a test, with a bowman model from the game project I'm working on (I got special permissions from my art team).- In PrecomputedAnimatedModel.java line 115 you can see the workaround I talked about shared groups

1 2 3 4

// FIXME : hackishthis.removeChild(link); // COMMENT THESE LINES TO SEE THE BUGlink.setSharedGroup(group);this.addChild(link); // COMMENT THESE LINES TO SEE THE BUG

- in CalTest.java you can see how the "Transform" class is used... really, really neat.- light bug in CalTest : lighting is correctly rendered on the first frame, then it's no longer active.

This error appears in some situations (reproducably). But I don't have an idea why. I have never seen the LWJGL renderer without this problem. Maybe Yuri has an answer on it, when he's back. Or we'll have to deeper investigate it.

Good to know. I think, you'll have to add an Occluder to a Shape3D, which can e.g. be a quadrat. In general it is a simplified version of the shape's bounds. Together with lights this should be sufficient to get it working. But I never tried.

Well the Cal3DLoaderTest don't work with textures for me now. (Note : maybe it's not committed properly cause I upgraded my Eclipse from 3.2 to 3.3M3 and my Subclipse SVN plugin is gone so tomorrow it'll be fixed hopefully)

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