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A new medium like VR calls for new tips and tricks for making the best experience on schedule and under budget. Learn how rapid VR physical prototyping, or brown-boxing, can get your team testing better experiences faster. From 3 DoF to 6 DoF to 6.3 DoF, this lecture covers aspects of software, hardware, sanitation, testing locations, what data to record before, during, and after a playtest, and how to use that data efficiently. As Design Director on the VR title 'I Expect You to Die', Project Director on the Vive title 'Water Bears VR', and consultant on Gear and Daydream titles, speaker Shawn Patton has seen it all and his talk will give you the tools you need to rapidly iterate on what's important, have great playtests, get easily usable data, and make great VR games.