The layout is very similar to the parent instance, Nektropos Castle. However, you are forced to take a specific pathway due to blocked passages. Ultimately this makes for a very linear progression and it is hard to get lost.

Mobs randomly drop three different keys: copper, iron, and brass. These keys open up correlating chests throughout the instance, which each have a chance at providing loot. For example, an iron key will open the medium sized wooden chests.

Tinkering recipes (ex. Blueprint: Safety Recaller) have been found in one of the chest as well as boots.

After a few turns in a corridor you arrive in a room with several ghosts in it, amongst them can be Butler Balthazen. Kill them and touch the door. The Burning Soul will spawn in the firepit. He sends you some soul ember that you need to kill. After 4 waves of minions, he will attack you. Killing him will unlock the other door of the room.

Reach Sheila's room. A ghost sent by her father will arrive and kill her. She will respawn as The Cursed Remains of Shiela Everling (Yes there is a typo in this name in game) along with puppets. Killing them will unlock the door of her room.

Head towards Jenni's room, which is at ( -68, 14, -3 ) /waypoint -68.2, 13.5, -2.8. On the way, In the side room at ( -22, 14, 17 ) /waypoint -21.5, 13.9, 17.4, there is Groundskeeper Edgan for you to kill.

Head towards Crysta's room, which is at ( 75, 14, 2 ) /waypoint 74.91, 13.5, 2. To get there, go to the room at ( -28, 14, -29 ) /waypoint -27.8, 13.5, -28.94,where Captain Greeves sometimes spawns. Clear the room, then click on the teleporter at ( -21, 14, -31 ) /waypoint -20.69, 13.8, -31.4, which will take you to another corridor, on the Western side of the zone.