Look & Feel 3

This scene is actually direct out of the first demo. Note how there's nearly nothing in it; this is just the way the first demo will be: very spartan. We intentionally kept the number of models low to reduce the time required to push the demo out. In the proof-of-concept (2nd) demo, the city of Nahelam will populate this area and the area behind the camera. The number of models required will massively increase, as will the number of NPCs and static objects.

James and Danny continue work on the engine and some shaders to achieve the look of these pieces. The outlook is good, and it'll be exciting to see what we come up with. Stay tuned!

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Awesome! Gotta love the style. The fact that you have mood-establishing/style drawings of all the scenes is a great idea indeed, it will help keep everyone with the same vision of the final look of the game - artists, shader programmers, everyone. I'll be watching this close :)