Farming USA 2 hack cheats generator android ios download

How to install our hack & cheats for Farming USA 2?

Download the package above.

Connect the phone to the computer using USB

Install our free generator for Farming USA 2

Wait for the application to do its job

Enjoy unlocked items

Plow, fertilize, plant and harvest your own crops on 9 different fields across 250 acres. Grow and sell corn, wheat, barley, soybeans and hay. Play cross-platform multiplayer with your friends, lending them a hand on their farm.

Feel the landscape as you roam in your tractor with realistic wheel physics!

Raise livestock in four unique ways!

– Cattle can be raised by pasture (where you can breed your own cows with bulls) or feedlot (for faster growth).
– Take ownership of a Dairy Farm to raise dairy cows and sell milk.
– Purchase the Hog Barn and raise up to 2,000 pigs!

On your off-time, head over to two logging forests where you can have a totally different experience as you cut down, haul and sell logs!

Use the market to control cash-flow as you see real time fluctuations.

Watch the weather as rain and sun affects the growth and harvest of crops! Too much rain and your fields become muddy. A hard snow in winter will require you to hook up the snow plows to get out of the lot.

Farming USA 2 is the sequel to the popular Farming USA, but with 4 times the farming size!

Control over 100 different vehicles and equipment while you expand your farming experience.

Features include:

– Hire workers to help to increase productivity time
– Unlock and expand your fields to make more crops
– Control realistic tractors while you tend your land
– Log trees for quick cash
– Weather impacts fields
– Full controller support
– Realistic day/night cycle
-Full seasons with mud and snow
– Control your settings to increase/decrease crop and animal speeds to fit your playing style
– Use tilt or slider steering, whichever you like best
– Change your graphic and resolution quality to heighten player experience
– Quickly teleport between tractors
– Manage fields, equipment and animals with a user-friendly menu

Archives

iPhone / iPad / Android

Thanks for our hack and cheats you can get free:

Full version game
Money / Dollar
Ammo
Health
Weapon
Level
Stamina
and unlock others features

Computer game - a type of computer software designed for entertainment or educational purposes (interactive entertainment) and requiring the user (player) to solve logical or dexterity tasks. Computer games can be run on personal computers, special machines, game consoles, televisions, mobile phones and other mobile devices, collectively referred to as hardware platforms. The tasks faced by a player in computer games vary depending on the genre and may consist, for example, in solving a logic task, elimination of virtual opponents or competition with artificial intelligence or other players (multiplayer game); interactive entertainment for professional purposes is called electronic sport. Computer games originate from board and fiction games and various sports; the beginning of electronic software intended for entertainment purposes was due to prototypes constructed in American universities. Computer games have become a mass product due to the popularity of TV consoles and slot machines in the 1970s; along with the progressive miniaturization of platforms and the emergence of portable gaming devices, they have gained more and more popularity. Specialist research on them (ludology) indicates their significant impact on the player's psyche - both positive and negative. The controversy also concerns the classification of interactive entertainment as a field of art. The beginning of computer games can be dated to 1947 - the date of the invention of an analog missile simulator. In the 1950s and 1960s, a series of

download

academic productions, known as computer games, was created, including Tennis for Two and Spacewar. However, for mass circulation, the games came only thanks to American product Pong by Atari, as well as the emergence of slot machines (popular thanks to such works as Space Invaders and Pac-Man) and the first consoles. The great popularity of slot machine games generated profits in the form of about 5-7 billion dollars. The collapse of the computer games market occurred, however, due to the collapse of the industry in 1983. The gap caused by the collapse of the American industry has used Japanese Nintendo to enter the industry market; it was a significant success thanks to the Nintendo Entertainment System console, which improved the industry situation mobile game and encouraged competitive companies to compete with Nintendo. The importance of personal computers has gained importance. In the 90s of the twentieth century, the dissemination of three-dimensional graphics and multiplayer gaming resulted in the revival of the industry. The beginning of the 21st century is in the computer games industry penetration of interactive entertainment to the Internet free download (online games) and mobile devices. The basic feature of a given computer game, as well as other forms of play, is the goal that is set by its creators or the recipient (player). On the way, the player faces challenges that must be overcome and the gameplay itself is made more attractive by the audiovisual form. The key issue regarding computer games is their interactivity, which distinguishes them, for example, from the television medium; the player has a personal involvement in the events on the

hack cheats android ios

screen and can affect their course. The character or organizational unit in the virtual world is controlled by a controller, which may be a keyboard with a mouse, joystick, stylus, gamepad, touch screen controllers (for smartphones and tablets) and other special devices. Computer games also require a receiver to display the video signal produced by them; the function of these receivers is provided by a monitor, a hardware display or a television set. The course android ios of the game is called game mechanics (gameplay). Computer games are characterized by a narrative that determines how they are completed and the player's abilities. Depending on the degree of freedom of a given player, the game narrative is divided into three types: linear, emphasizing the story at the expense of the player's freedom; branched, in which apart from the main

no ppa

story plot there are side ones; and also dispersed, thanks to which the

download

player has the greatest freedom in creating actions. The game's narrative can disrupt download computer errors or computer player fraud. Computer games were created primarily to satisfy the human need of fun; they mobile game compete with other forms of entertainment, such as board games and social games. The fact of their spread and human needs for entertainment (homo ludens) became the subject of free download advertisements referring to the form of play; it is related to the earning of consumer societies (recently also in Poland) and the need to relax. In addition to entertainment functions, computer games also fulfill a didactic function - due to their specificity (emotional involvement of the player) and educational values ​​android ios support socialization in people, although there are still prejudices regarding their didactic content. An important feature of computer games is also the replacement of

hack cheats android ios

the lonely person of human society. In the United States, computer games are treated as entertainment for a mature audience, which is confirmed by the report of the American Entertainment Software Association from 2012, estimating the average age of players for 30 years. The report also shows that the games are bought by people aged 35 years on average, with 42% of the respondents thinking that games are more valuable entertainment for them than films and music albums. Among the games available online, respondents chose download adaptations of board games and social games most often (42%); according to the NPD Group data, among the interactive productions sold, players most often bought action games (19%) and shooters (18.4%), while when researching for personal computer games was narrowly focused, strategic games (27.6%) were of greatest interest to them. and feature (21.1%). The influence of computer games on the psyche of players is controversial among scientists who have been researching them since the 1980s. The accusations most frequently presented

download

by them regarding a new form of entertainment are stimulation of aggressiveness and emotionality in receivers to a greater extent than for example television, their direct involvement in creating violence on the screen (in the case of so-called aggressive games), detachment from reality, and the tendency to addiction . Usually, such allegations, however, do not have accurate coverage in research, and their creators assume that all games are usually aggressive, which is untruth; according to Pan European Game Information, 50% of rated production is suitable for children over 3 years old. In addition, the potential increase in

no ppa

aggression primarily affects people playing alone and does not manifest itself in a multiplayer game. Computer games can support human development. They improve manual skills useful in a professional career, practice faster decision making in real life, and in some circumstances improve players' ability to distinguish shades of gray. Some games are also used for therapeutic purposes, for example to combat depression. Interactive entertainment works can also be used to practice the ability to logically think and infer, as well as to solve problems by trial and error. Research is being carried out on the beneficial effects of computer games in depression, post-traumatic stress disorder, early dementia, Parkinson's disease, Alzheimer's disease and multiple sclerosis. Computer games derive from various types of media: books, comics or films, thus transforming mass culture; one of the manifestations of these references is the inclusion in the games of the so-called easter eggs. Therefore, games are included in postmodernist art, because each player differently receives the message contained in them and thanks to his actions, he sometimes becomes a co-author of the game. Interactive values ​​of games are an inspiration for artists; literary and film adaptations of interactive art are also produced, and the initiative of the players is machinima.
The controversy concerns the treatment of computer games as a field of art. The first controversy about this topic was caused in 2000 by Newsweek journalist Jack Kroll, who believed that games can not convey emotional relations characteristic of art; his publication met with harsh criticism. Against the naming of computer games art criticized also American critic Roger Ebert, who in 2010 said that the games do not serve to contemplate characteristic even for paintings; a different free download point of view was presented by producer Kellee Santiago from the Thatgamecompany studio, who considered interactive entertainment to be comparable to traditional art. Ebert's accusations were overthrown by American game designer Brian Moriarty, who pointed out that the traditional understanding of art has already been shaken due to the work mobile game of Marcel Duchamp, hence even games can be art. Art historian Diana Poulsen also recognized them as works that can be the subject of cultural research and in themselves contain considerable artistic value; a broad discussion of their role as art was given by the philosopher Grant Tavinor, who indicated that in the understanding of art as evoking emotions in the recipient, games also fit into this definition. However, some creators of games, such as Hideo Kojima or Auriea Harvey and Michaël Samyn from Tale of Tales, were skeptical of naming interactive entertainment, and the American Smithsonian American Art Museum presented an free download exhibition entitled "The Art of Video Games" in 2011.
Solutions based on computer games are widely used, which is expressed by the term gamification - the penetration of the gaming world into reality. The first institution that benefited from games was the American army, which in the 1950s began to use them in the form of simulations for training soldiers. Since that time, the business sector has been using games for practicing the skills ofcompetition and android ios modern management. Since the beginning of The Oregon Trail in 1974, computer games have also been used for educational purposes and are used in school education. The gamification process is also visible in marketing strategies and social advertising
The tasks for a player differ depending on the genre of the game; in practice, some productions combine features of several species. The simplest, albeit incomplete classification divides computer games into eight types: educational, fictional, logical, adventure, sports, strategic, simulation and dexterity, which in turn are divided into about 40 special species
There are numerous computer game rating systems that classify them in order to protect minors from inappropriate content. For example, in the United States legally valid Entertainment Software Rating Board (ESRB), in most European countries - European android ios Game Information (PEGI), in Germany - Unterhaltungssoftware Selbstkontrolle (USK), and in Japan - Computer Entertainment Rating Organization (CERO). The ways to enforce rating systems in different countries are different. In the United States, games marked as ESRB as being adult-only are withdrawn from circulation, while the PEGI and CERO designations have no legal force in the countries using them.
The basis for creating a computer game, just like computer software, is its programming, which is often done using the game engine. In three-dimensional productions, id Tech, Unreal Engine and CryEngine engine families are used, among others. In addition to programmers, the production studio includes designers (less often directors), composers, screenwriters, artists and others. Since computer games are mainly commercial products (bypassing independent games), their creators must determine to what genre the game belongs to, what is the purpose and who it is intended for.
The process of creating modern games is undertaken using modern technologies that

hack cheats android ios

increase the realism of the presented world (an example can be motion capture technology, as well as physical engines such as Havok, PhysX or Euphoria). After the beta tests to detect errors in the code and game mechanics, the finished product is released into the circuit in the form of a carrier (for example DVD) or as part of a digital distribution. The computer games industry is a description of the industry dealing in the production, promotion (marketing) and sale of computer games for commercial purposes. Promotion of commercial free download games takes place through promotional campaigns, the publication of demo versions of games or at trade fairs and festivals related to the industry. The most popular of the fairs is Electronic Entertainment Expo with headquarters in Los Angeles, German Gamescom (formerly Games Convention) and Japanese Tokyo Game Show. Over the years, download large industry enterprises have developed, including Electronic Arts, Activision Blizzard, Sony Computer Entertainment, Microsoft, Nintendo and Ubisoft, responsible for publishing games or creating interactive entertainment platforms; apart from them, there are independent mobile game studios that produce games and publish them on their own. In addition to traditional box sales, digital distribution via the Internet and services such as PlayStation Store, Steam and

hack cheats android ios

Xbox Live Marketplace are becoming popular. The practice used by game developers is the creation of add-ons and extensions and downloadable content that extends the life of the games. The players' initiative in the field of computer games is publishing their modifications that change the rules of the game, adding new threads and possibilities. The computer games industry is a profitable source of business; the estimated value of this market in 2011 was $ 52 billion. In May 2015, the world's gaming industry was worth $ 74.2 billion, of which USD 23.6 billion was worth the North American market, EUR 23.1 billion, EUR 22.1 billion, and South American 4.5 billion. The value of the mobile games segment in May 2015 amounted to USD 22.3 billion, retail games - PLN 19.7 billion, and free-to-play MMO games - 8.7 billion. The segment of games on social networking sites was worth 7.9 billion. The DLC sales market was worth 7.5 billion. The android ios remaining market segments were worth no more than $ 3 billion each. Media connected with the industry organize numerous festivals where they award prizes to individual games. Among such ceremonies are Spike Video Game Awards, Interactive Achievement Awards, British Academy Video Games Awards, Games Critics Awards and Independent Games Festival. Android - an operating system with a Linux kernel for mobile devices such as mobile phones, smartphones, tablets (tablet PCs) and netbooks. In 2013, it was the most popular mobile system in the world. This kernel and some other components that have been adapted for Android are released under the GNU GPL. Android, however, does not contain code from the GNU project. This feature distinguishes Android from many other existing Linux distributions. Initially, it was developed by Android Inc. (bought later by Google), then went under the wing of the Open Handset Alliance.
Android brings together a large community of developers writing applications that extend the functionality of devices. In August 2014, more than 1.3 million applications were available on Google Play (previously Android Market). According to StatCounter data from April 2017, Android had the largest market share in the operating system market. The founders of the company who started working at Google include Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, a company in 2000 taken over by Orange), Nick Sears (T-Mobile) and Chris White (one of the first engineers in WebTV). At that time, Android Inc. was known not much more than the fact that they create software for mobile devices. Google's acquisition of the company caused rumors that Google intended to enter free download the mobile market, but it was unclear what function it intends to take in this market. Already at Google, a team led by Rubin created an operating system for mobile devices, based on Linux, for mobile device manufacturers and mobile operators. Google already then chose partners in the world of computer hardware and software and signaled to mobile operators willingness to cooperate. In December 2006, speculation about Google's entry into the mobile market has escalated again. According to BBC and The Wall Street Journal, Google aims to provide "Google search and Google applications on mobile devices, working

no ppa

hard on it every day." Printed and Internet media began to spread rumors that Google was working on the cell phone (gPhone) it owns. Further allegations have intensified along with rumors that Google is working on the technical specification of its solution and presenting prototypes to mobile device manufacturers and operators. Apparently, a total of 30 prototype phones. Network World reported that Google's phone is an open operating system for mobile phones, not specific devices like the iPhone. Phoronix reported that Google intends to start working on the GPhone with OpenMoko, a project aimed at creating a platform for mobile devices completely based on free software, including Linux kernel. On November 12, 2007, OHA published the first version of the Android SDK, which includes programming tools, debugger, libraries, emulator, documentation, sample projects, tutorials, FAQs and many more. Developers must install the Android SDK on an x86 compatible computer with Windows XP or Vista, Mac OS X 10.4.8 (or later), or GNU / Linux. SDK also requires mobile game Java Development Kit, Apache Ant and Python 2.2 (or later). Eclipse 3.2 (or later) is the only officially android ios supported IDE thanks to the Android Development Tools Plugin, but developers can also use console tools to create and debug Android applications. The developers' impressions from the use of the SDK have been varied so far. There were complaints about errors, lack of documentation, improper quality infrastructure (QA) and lack of a publicly available error reporting system. Despite this, the first Android apps started appearing a week after the platform was released. The first public application was the Snake. Google offered a total of $ 10 million as part of the competition for the most innovative applications for Android. The application deadline for the competition was April 14, 2008. By that time, 1788 applications from over 70 countries were submitted. Most of them were received in the last hours before the deadline - up to 170 applications per hour. As part of Mobile World Congress on February 12, 2008, Google presented at least three working prototypes equipped with Android. The first phone equipped with the operating system became HTC Dream, in Poland sold under the Era G1 brand via the Era telecommunications network (now T-Mobile) from February 2009.
Android "Ice Cream Sandwich" (code name I during development) - the edition of the Android operating system. It was presented during Google I / O on May 10, 2011. Previous versions of Gingerbread and Honeycomb were created consecutively for phones and tablets. Ice Cream Sandwich was created for all devices based on Android. The system introduced, among other things, a new, minimalist interface and typeface from Roboto.
Ryan Paul in his review of the system praised the interface, describing it as compact and unique. The editor also praised the default applications on the phone and their functionality compared to the previous version. Ryan Paul also noticed a general improvement in the quality of the system. Android "JellyBean" (code name J during development) - the free download edition of the Android operating system. It was presented during Google I / O on June 27, 2012. One of the new features is the Google Now Smart Assistant, which shows personalized news or information about upcoming phone user trips. JellyBean also improved performance: decreased response time, vertical synchronization was used for animations, on selected devices the operating system can refresh the image at a rate of 60 frames per second. Android "KitKat" (code name K during development) - the fourth edition of the Android operating system. It was presented on September 3, 2013. In KitKat for the first time, the Android Runtime runtime was released as a test version. One of the novelties is that the applications are able to use the API to check if the phone is below 512 RAM android ios and change the program accordingly so that it uses less memory.
While working on the system, the creators referred to him as "Key Lime Pie", but later they stated that few people know this cake. When one of the employees proposed the name KitKat, Google contacted Nestlé and a contract for the use of the brand was signed within 2 days. None of the companies obtained material benefits from this.
Android "Lollipop" (code name L during development) - the fifth edition of the Android operating system. It was presented on June 25, 2014 at the Google I / O conference, it was distributed in November of the same year. During the download work on Lollipop, the developers focused on improving the interface's appearance with the previous version of the system. In addition, the system has been improved, including image generation, as well as the use of battery power. One of the novelties is the conversion of the Dalvik virtual machine to the Android Runtime runtime environment. In February 2017, 32.9% of all devices connecting to the Google Play store used Android version 5. Android "Nougat" (code name N during development) - the seventh edition of the Android operating system. The first test version was released on March 9, 2016. The official premiere took place on August 22, 2016. Nougat allows, among other things, to run two applications simultaneously on one screen, a quick transition between two recently launched programs, faster switching on the phone or installing updates in the background. In February 2017, 1.2% of all devices connecting to the Google Play store used Android version 7. Dieter Bohn from "The Verge" praised the mode of enabling two mobile game programs at the same time. In his opinion, this feature should be available for a long time. He also free download noted that the new mode is more useful for tablet owners due to the larger screen. He ended his review with the statement that Nougat is a good system, but android ios it is a pity that most people will have to wait long for the update to be available on their phone.
iOS - Apple Inc. operating system for mobile devices iPhone, iPod touch and iPad. The current name has been functioning since June 7, 2010, previously the system was known as the iPhone OS. This system is based on the Mac OS X 10.5 operating system and thus on Darwin.
Introduced on March 6, 2008, this SDK is made available to members of the development program for free, and in order to publish applications, an annual membership fee is required for individuals (USD $ 99) or a company (enterprise, USD $ 299). Paid software made with it can have prices set freely by its author, of which 30% is collected by Apple Inc. Free software is distributed free of charge. All software is individually licensed by Apple Inc. and distributed from one repository (App Store) centrally only via iTunes with an obligatory cryptographic signature confirming. This distribution model, while not free, makes it possible to prevent the spread of malicious software, while allowing centrally distributed repairs and withdrawals, and thus, an unusually high standard of security and, in the end, quality for all users. iOS 12 was presented at the annual WWDC conference on June 4, 2018. In this release of the system, Apple focuses on improving performance and optimization and removing software errors. However, several new functions have been presented, among others Memoji, grouping notifications, gesture support on the iPad or Siri shortcuts. iOS 12 does not drop support for any devices, which means that all devices working on iOS 11 will be able to upgrade to a newer version. The final edition of the system was made publicly available on September 17, 2018. Apple Inc. (formerly Apple Computer Inc.) - an American corporation that designs and manufactures consumer electronics, software and personal computers based in Cupertino, California. Founded on April 1, 1976 by Steve Wozniak - designer, Steve Jobs and entrepreneur Ronald Wayne to design and sell complete, assembled personal computer sets. From January 1977, it acted formally as Apple Computer Inc., and from January 2007 the name was changed to Apple Inc. From January 2010, the company operates through

no ppa

284 own retail stores in ten countries and through an online store selling hardware and software. Due to design and specific advertising campaigns, the Apple Inc. brand stands out in the market segment in which it operates. According to Forbes magazine research, Apple was the strongest brand in the world in 2012. The first product of the company was Apple I. designed by Steve Wozniak in 1976. It was the second computer on the market sold as a composite (the first was Altaira 8800 from 1975). Apple II, developed a year later, was a success. Lisa, one of the world's first PCs with GUI and a mouse that hit the market, did not enjoy similar success or debut in January 1983. New computers, despite their technical sophistication, did not win many android ios buyers due to the high price. In 1984, the Macintosh debuted - the first massively sold computer with a graphical interface. Despite technical shortcomings, he achieved commercial success. In 1991 Apple released the first generation of PowerBooks, and in 1993 Newton - the download prototype of later PDAs. Since 2001, Apple computers have been sold with the Mac OS X operating system based on the object-oriented NeXTStep operating system based on Mach and BSD microkernel. Also in 2001, an iPod was released for sale. In 2006, Apple abandoned the use of IBM processors in its products. The new supplier of these elements was Intel. In the same year, among others, the previously prepared OS X operating system for the x86 architecture. At the beginning of 2007, Apple presented the iPhone's mobile phone and introduced to sale the 2006 Apple TV (formerly known as iTV) - a TV set that allows you to stream media directly to iTunes from any user's computer. To distinguish the change in the strategy of the company that entered the music and mobile market, at the Macworld 2007 conference, Steve Jobs announced the change of the company name from Apple Computer Inc. at Apple Inc. On August 24, 2011, Jobs resigned as Apple's Executive Director and was also elected as the chairman of the company's board. According to his choice, Tim Cook became the new director. Steve Jobs in recent years as the executive director of Apple fought among others with pancreatic cancer, underwent liver transplantation. After the death of Jobs in 2011, Arthur Levinson became chairman of the board. In 2014, the company employed approx. 98,000 employees worldwide, and in 2015 approx. 115,000 employees. In 2014, sales amounted to 182,795 billion USD. In the same year, the company sold more than 169 million iPhones, which was a 13% increase compared to almost 150.3 million devices sold in 2013, as well as almost 68 million iPad tablets, 18.9 million Mac computers and almost 14.4 million iPods, which is a 45% decrease compared to 26.4 million iPods sold in 2013. The largest part of the company's revenues for 2014 were revenues from sales of iPhones, which amounted to almost USD 102 billion. The company's products include: Mac, iPod, iPhone, android ios iPad, Apple Watch. Apple software includes the OS operating system, iTunes multimedia browser, iLife multimedia software package and creativity, iWork office software package, professional Aperture photography package, Final Cut Studio professional video suite and the Logic Studio audio toolbox.
Most mobile devices are sold with several applications bundled as pre-installed software, such as a web browser, e-mail client, calendar, maps and an application to buy music, multimedia or other applications. Some previously installed applications can be removed with the usual uninstallation process, which will leave more free space for more needed applications. Where the software does not allow it, some devices can be rotated to get rid of unnecessary applications.
Applications that are not previously installed are usually available on platforms known as app stores. They started appearing in 2008 and are usually supported by owners of a mobile operating system such as the Apple App Store, Google Play, Windows Phone Store and BlackBerry App World. There are also independent stores such as Cydia, GetJar and F-Droid. Some applications are free and others need to be purchased. Usually they are downloaded from a given platform to a device adapted to it, but sometimes they can be downloaded for laptops or desktop computers. In the case of paid applications, usually 20-30% goes to a distributor (such as iTunes), and the rest goes to the application manufacturer. So the same application can vary in price depending on the mobile platform. Applications can also be installed manually, for example by running APK on Android devices.
Mobile applications were originally offered for general productivity and information retrieval, including email, calendar, contacts, stock market and weather information. However, user requirements and the availability of development tools have resulted in rapid expansion into other categories, such as those supported by computer software designed for desktops. As in the case of mobile game other programs, the explosion in terms of the number and variety of applications made their discovery a challenge, which in turn led to the creation of a wide range of opinion sources, recommendations, including blogs, magazines and dedicated web application search services. In 2014, government regulatory agencies began to try to regulate and control applications, in particular medical applications. Some companies offer applications as an alternative method of delivering content with a certain advantage over the official website. The use of mobile applications is becoming more and more common among mobile phone users. The comScore survey of May 2012 shows that in the previous quarter, more mobile users used the application than browsing the Internet on their devices, respectively: 51.1% and 49.8%. Researchers have found that the use of mobile applications strongly correlates with the user's context and depends on the user's location and time of day. Mobile applications are playing an increasingly important role in healthcare. When they are properly designed and integrated, they can bring many benefits.
Attempts to create mobile phones took place in the 1940s and 1950s. The first mobile phone prototype was made in 1956 by the Swedish company Ericsson. The phone weighed 40 kilograms, and shaped like a suitcase. The device cost as much as the car. On April 3, 1973 in New York, Motorola introduced its first DynaTAC (DYNamic Adaptive Total Area Coverage) mobile phone. The phone weighed 0.8 kg and it had the dimensions of a brick. On September 16, 1975, the US patent application US 3,906,166 by Motorola under the title Radio telephone system was published. On August 21, 1983, the Federal Communications Commission admitted DynaTAC 8000X to the market. On December 3, 1992, an SMS message was sent for the first time. Basically, all GSM phones are relatively easy to track. The simplest GSM telephone, even when there is no conversation, gives data about itself to the BTS station, where saving them allows you to determine the position of the phone (triangulation, signal strength to a given base). Theoretically, these data are used only by authorized bodies, although even in this case, the data were provided without justification. With the development of technology, the use of infected applications has been found (eg for economic intelligence), but not only. Among other things, according to the lawsuit against Microsoft, the tracking took place via a camera, which indicates the location of the phone using GPS (without the consent of users). The collection of information by Apple and Google has been found and proved. The iPhone itself (the phone has no factory option to remove the battery) regularly stores android ios the position on the phone, and additionally users on the Apple forum, complain about the smartphone (without their consent and knowledge) pictures of the front camera and later (also without asking) display such graphics during a conversation in FaceTime mode. A phenomenon related to the impact of using a mobile phone by drivers on road safety. Psychological theories of attentiveness and empirical evidence mobile game point to the negative impact of conducting conversations and making text messages using a mobile phone for driving safety. This impact is independent of the use of hands-free kits and headsets. The steadily increasing number of used cell phones around the world has raised interest in the topic related to the impact of cell phone radiation on health. The reason for this is that the mobile phone uses electromagnetic radiation in the microwave range. This interest includes a large number of scientific studies (both epidemiological and experimental in vivo as well as in vitro, on plants, animals and humans) on the download effects of electromagnetic fields (PEM) on the characteristics used in wireless telecommunications devices, such as: mobile phones , DECT cordless telephones, DVB-T digital television, wireless network (Wi-Fi) and more. The World Health Organization (WHO), based on the consensus of the scientific and medical communities, stated that health effects (such as headaches) are most likely not caused by cell phones or base stations. Some of the radio waves emitted by mobile phones are absorbed by the head. Radio waves emitted by GSM phones reach peak power of up to 2 W, while for American analog phones they reach up to 3.6 W. Other digital mobile technologies such as CDMA and TDMA have less power consumption, usually below 1 W. Maximum phone power output Mobile is determined by standards set by the relevant agencies in each country. In most cases, the mobile phone and the base station adjust power to the prevailing conditions (signal quality, signal strength, environment in which the telephone is located, etc.). The coefficient of radiation absorption in the human body is measured as SAR (specific absorption rate). The maximum SAR level is defined by the administrative units of many countries. In the US, the FCC (Federal Communications Commitment) agency has established a maximum SAR value of 1.6 W / kg, averaging over 1 gram of tissue. In Europe, this limit is 2 W / kg (measured on 10 grams of tissue). The SAR value strongly depends on the weight to which it will be averaged, so the European 10-gram scale can not be compared with the American 1-gram scale. SAR values ​​for specific mobile phones, along with other helpful information, can be found both on the websites of manufacturers and on the websites of supplier companies
One of the better-known effects of radio radiation is capacitive heating. This is the heating associated with the effects of polarization of molecules and conductivity in dielectric media (such as living tissues). When using a mobile phone by a human being, the head is exposed to the effects of the capacitive heating. This effect may increase its temperature. In this case, the temperature increase is smaller than in the case of direct exposure of the head to the sun. Blood circulation allows the blood to drain excess heat from the brain. However, not all organs have the ability to control temperature and dissipate heat. For example, the cornea of ​​the eye has no temperature control mechanism. The effect of radiation (with a SAR value from 100 to 140 W / kg) lasting 2-3 hours causes the lens temperature to rise to 41-42 ° C and the formation of cataracts. The risk of cataracts has not yet been associated with the use of mobile phones (mainly due to their low power). Some human head elements are more sensitive and vulnerable to temperature-related damage, in particular nerve fibers that are poorly supplied with blood. Communication protocols used by mobile phones often contain low frequencies in the carrier signal. These modulations are the subject of a debate to determine whether and what they are of biological importance. Some of the researchers argue that the so-called non-thermal effects may be related to the response of cells to the increase in temperature. For example, the German biophysicist Roland Glaser claims that cells in the heat shock mobile game protein (HSP) show an increase in expression as a result of increasing body temperature, leading to its cooling. After all, this phenomenon is not noticeable enough to be taken for granted. Some mobile phone users complain about unspecified complaints during or immediately after calls. Among these ailments mention, among others: burning of the scalp and hands, fatigue, sleep and memory disorders, dizziness and headaches, loss of concentration, delayed reactions, heart palpitations, and in extreme cases even digestive system disorders. Reports describe all these symptoms, while indicating that they can be caused by other factors such as stress and nocebo effect. A team of scientists at the University of Athens in 2004 conducted research on fruit flies. The published results showed a reduction in the reproductive capacity of fruit flies up to six minutes as a result of an electromagnetic field of 900 MHz on them for five days. A similar experience was repeated in 2007 for two frequencies: 900 MHz and 1800 MHz. The test result was identical to the one from three years ago, but additionally it turned out that the frequency change did not introduce any significant changes. After further additional experiments, the team published a third report, which stated that "the results of previous studies have been associated with damage to large numbers of eggs after DNA fragmentation in stem cells". In 1995, Lai and Singh in the Bioelectromagnetics magazine reported DNA damage after a two-hour radiation with download microwave waves of a level considered safe. In December 2004, a European study called REFLEX, comprising 12 cooperating laboratories in different countries, showed evidence of DNA damage to cell culture in-vitro as a result of an electromagnetic field with an average SAR of 0.3-2 W / kg. Research provides the same information but does not contain any evidence of changes in other types of cells, including changes in chromosomes, genes and their accelerated division.
Some studies claim that cell phone radiation affects sleep, including delayed backfill. The authors of clinical trials conducted by the Swedish Karolinska Institute together with the Wayne State University in the USA suggest linking radio waves with sleep disorders in some of its stages. The National Health Service (NHS) has criticized this study. The reason was the small number of participants and the fact that 53% of respondents reported being allergic when using cell phones. This proportion does not reflect the actual state of the entire population. The NHS also criticized the press for improper transmission of the results of these studies. Another threat to human health may be radiation emitted by base stations (terrestrial antennas for communication with telephones). In comparison to mobile phones, stations are more dangerous because they work constantly and are devices with more power, felt mainly at close range. On the other hand, the field emitted drastically weakens as a function of the distance from the antenna. The emission levels of broadcasting stations must comply with the ICNIRP recommendations. The power density may not exceed 4.5 W / m² for 900 MHz and 9 W / m² for 1800 MHz (in Poland, the standards are much more severe: 0.1 W / m²). The ICNIRP recommendations mainly concern the phenomenon of short heating times of biological tissues. These recommendations are not recognized by certain groups of researchers, including the BioInitiative group. They argue that existing safety standards are inappropriate for health protection. According to several studies near the base stations people report more symptoms. During research conducted in France in 2002, people living in the vicinity of the broadcasting station (within 300 meters for rural areas and 100 meters for cities) reported various types of symptoms, such as fatigue, headaches, sleep disorders and memory. Similar results were observed in countries such as Spain, Egypt, Poland and Austria. However, higher-quality studies, such as the double-blind, placebo-controlled study and the placebo, do not confirm this relationship.
The development of mobile technologies and the demand for data in cities causes the rapid development of more and more new towers, among which there are 3G towers working with higher frequency bands. Many measurements and tests show that modern antennas have transmitters with lower powers (20-100 W for 2 G). The radiation of modern 3 G antennas is smaller than the currently installed 2 G antennas. The average radiation power is at the level of 3 W. The use of more stations in cities, but with a lower power, further reduces the total radiation power. It does not change the fact that these antennas still work all the time. Android - an operating system based on the Linux kernel, created for calculators, televisions, game consoles, cars, interphones, refrigerators, rolex, laptops, milking machines, tablets and smartphones stuffed with various functions, and above all for poor people from around the world. It was created on October 21, 2008 and is developed by Google. It is a competition for iOS and Windows Phone. The current version is 8.1 called Oreo. A version of Android for Nokia 3310 is planned. Android was originally developed by Android Inc, a group of radical anarchists bought by Google in August 2005, after an unfortunate incident in which Andy Rubin, now an eminent Google employee, tried to suggest that Yahoo was a better search engine than Google. This has led many speculations among analysts that Google plans to release "Google Phone." These rumors took on value after Śp. Steve Jobs presented the new iPhone, causing interest in telephones as time killer. In November this year, Google revealed Android in the world, as well as announcing a partnership known from the Open Handset Alliance, with a double download goal to improve the user experience of smartphones and take power over the world. The first Android phones were released at the end of 2008, just right for everyone who has already used the iPhone. Until 2009, your old readers thank you for Android in a nationwide campaign advertised by Verizon for Motorola Droid, the first phone with Android 2.0 and the first to gain widespread recognition. Until the end of this year, Android quickly became one of the most popular operating systems in the world, and manufacturers such as HTC, Black President Electronics, and Sony Ericsson (now Sony) have created their own manufacturer overlays for the operating system, and the problem was that they never they did not update their phones. This made users very angry that they set fire to 5 Sony Ericsson offices and 2 HTC offices around the world. For this reason, the companies got a good lesson. Android is an easy-to-use operating system that can be customized to your needs. It supports over one billion devices worldwide - from phones and tablets to watches and TVs. The system allows unlimited personalization of the device and the possibility of installing thousands of applications, including many free ones, which you can find on the Google Play multimedia platform (formerly Android Market). The website offers a wide range of software, ranging from games to Internet communication programs.
Each new version of the system is named for some delicious delicacy. Android 6.0 Marshmallow - More cool things - shortcuts to smart hints thanks to Now on Tap, longer battery life and new application permissions that give you more control. Android 5.0 Lollipop - Android came to big and small screens - it was installed in phones, tablets and watches, as well as televisions and cars. The Lollipop version mobile game is a modern style and smooth operation of the Material Design interface. Android 4.4 KitKat - Android KitKat enabled voice control of the device - it was enough to say "Ok Google" to start a voice search, send a text message, view the route, and even play the music. The new, transparent interface made it easier to focus on browsed content. Android 4.1 Jelly Bean - Android Jelly Bean began the era of delivering personalized information to the user using Google Now. This version of Android also served notifications to perform the action and allowed you to add multiple user accounts on one device. Android 4.0 Ice Cream Sandwich - Android Ice Cream Sandwich set new standards in terms of customization and control - the user could create their own home screen, set the limit of data usage and instantly share content.
Android 3.0 Honeycomb - Android Honeycomb has launched the era of tablets - its flexible interface allows the display of large images and smooth navigation on the screen. Android 2.3 Gingerbread - Android Gingerbread was simpler and faster to use, which benefited both users and developers. New quality was achieved in games, the battery lasted longer, and the NFC support enabled the creation of a new application category. Android 2.2 Froyo - Android Froyo phones worked instantly, they could be controlled by voice, and thanks to the hotspot function the user has always had contact with the world. Android 2.1 Eclair - Android Eclair devices are equipped with high resolution screens to display breathtaking animated wallpapers that respond to touch. The detailed turn-by-turn navigation available on your phone and up-to-date information on traffic jams made it possible to get anywhere. Android 1.6 Donut - In Android Donut we have introduced a quick search window, thanks to which the information world was at your fingertips. Donut was also a pioneer when it comes to adapting Android to different devices and displays. In the meantime, our Android Market service has gained a new face.
What does the new Android bring? In short, it should be: easier, nicer, safer and more economical. A known trend is to show how often we reach for the phone and try to limit this time. "Digital wellbeing" could not be missing in the case of "cookies". The user will receive abundant statistics showing which applications we use most often, how many notifications we receive or how download often we unlock the phone. It will also help to set limits that are to make us learn less, but more effectively to look into it. A very download important element of the new system will be the use of artificial intelligence to reduce energy consumption. The Adaptive Battery function allows you to check which applications we use most often, prioritize them while reducing the "importance" of others. As a result, the battery will last for longer. The use of artificial intelligence will not end there. It has better recognition of the light conditions in which we use the phone, and automatically adjust the brightness of the screen. This is not a new option, but Google says it should work even better now. Add to this mobile game many cosmetic changes, an advanced notification system and gesture navigation. Android owners can already be used by Google Pixel and Pixel XL phone owners, as well as Google Pixel 2 and Pixel 2 XL. Interestingly, since the launch of the new system can also use Essential Phone. The owners of smartphones that took part in the beta tests (then under the name Android P) will have to wait a bit longer, probably for the winter: Sony Xperia XZ2, Nokia 7 plus, Xiaomi Mi Mix 2S, OnePlus 6, Oppo R15 Pro and Vivo X21UD and Vivo X21. Owners of Samsung, Huwaei or Asus phones must be patient. The dates of introducing Android Pie to other smartphones are not known.