This image is the result of many new futures that I learned recently. I think that in the future I will put more new versions of Bruce. Of course I would like to build a full body and create the animation. It will be interesting.

Perhaps, but you took only one concrete photo. You think eyes should be smaller? I don't know....

I don't plan to make Bruce Lee from concrete photo so as references I had about 300. And it is really difficult to find out how was any part of his face. He is everywhere different. I tried to catch a middle to create my one face mimics of him. I don't know maybe you right.

Guys for hairs I took standard Maya hair. Many many time of tweaking, I think the same time as for face self But sure now I can make it faster.

Originally Posted by catalista:Great work...I think is perfect.
I would know how did the process from Zb to Maya, i´ve got a lot of problems, a mini tutorial could be the solution.

you should create two map displacement and normal map. I had 7 levels of detail in zbrush. So for displacement I create map for level 3, and normal map from level 3 to level 7. Because If you will create both maps for level 7 your model will be not the same as in Zbrush.

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