More accessories

The six game cards

The machine had no programming. It was analog. These game cards contain jumpers that causes the hardware to make a specific display and give characters specific properties on the screen. Google "Pong Story" for a website with technical details of how it works.

Screen overlays

No computer means no graphics. Odyssey is able to produce three squares. Two are player controlled. One is a ball. It's also able to produce a line. Each of these can have different properties depending on the game card used.

Top styrofoam removed

Now we see the console, both controllers, the RF switch, and some more accessories. *The plastic bags were originally meant to cover the console and controllers. I use them for the massive amount of docs and accessories.

Front of console

Top of console

Back of console

So here we have both controller ports and an auxiliary port. Two knobs, "speed" and "center," and the input for the RF switch. "Speed" is self explanatory. "Center" is used to move the position of the aforementioned "line" element.

Battey case

Controller

Here's a controller with one button and three knobs. One knob is for vertical, the other horizontal. So, in "Tennis" (like Pong) you can move not only up and down, but left to right. There's actually nothing stopping you from crossing the net. Also, keep score on your own as there's no computer. The "English" knob curves the "ball" once hit. It makes Tennis kinda fun. I probably should've taken more pics of this, huh? Oh well.

The games stacked

The games laid out

Invasion open

This game comes with instructions, two overlays, a game board, dice (I guess if you lost the two the Odyssey comes with), and about a hundred pegs. It doesn't have a game card. Why? It uses an existing one and changes the rules. If you Google "Red vs. Blue" there's a free Odyssey homebrew that does exactly that. Makes rules around an existing game card to create a whole new game.