Posts Tagged ‘the walker principle’

Nobody expected the Dragon Age: Inquisition to be released on time. Nrrggh. The originally slated release date for what I imagine BioWare wish they could call Dragon Age 2 was 7th October, but as we all know, the Walker Principle states that original release dates will never be met. The slip, however, is only six weeks, meaning we’ll now see the game on the 18th November in the US, and then FOR SOME SODDING BLOODY REASON Europe on the 21st.

As the Notorious B.I.G. so eloquently stated: “mo’ money, mo’ problems, mo’ ambition, mo’ development time needed”. He was working on an FPS sequel to Chuckie Egg at the time but the developers of Shadowrun Returns would no doubt sympathise with his dilemma. In a large update to their Kickstarter page, the team provide reasons for the shift in release date, which was initially set for January, a target that was retracted a while ago. They’re now aiming for May or June.

I hope you’re all now familiar enough with the Walker Principle to have assumed that XCOM wouldn’t be released on its stated release date. As surely as the Sun rises in the morning and floats off into outer space, there was no chance the concerning FPS remake of the classic strategy game would appear on the 6th March 2012. And you’d have to be a fool to then believe it could come in the months after, last November’s slip pushing it into 2K’s “fiscal 2013″. Well, now only two months into that mad-money-date, it’s been announced as slipping again, this time all the way into fiscal year 2014. Which starts next April. Because of the reasons.