“In the mammalian nervous system, billions of neurons connected by quadrillions of synapses exchange electrical, chemical and mechanical signals. Disruptions to this network manifest as neurological or psychiatric conditions. Despite decades of neuroscience research, our ability to treat or even to understand these conditions is limited by the capability of tools to probe the signalling complexity of the nervous system. Although orders of magnitude smaller and computationally faster than neurons, conventional substrate-bound electronics do not recapitulate the chemical and mechanical properties of neural tissue. This mismatch results in a foreign-body response and the encapsulation of devices by glial scars, suggesting that the design of an interface between the nervous system and a synthetic sensor requires additional materials innovation. Advances in genetic tools for manipulating neural activity have fuelled the demand for devices that are capable of simultaneously recording and controlling individual neurons at unprecedented scales. Recently, flexible organic electronics and bio- and nanomaterials have been developed for multifunctional and minimally invasive probes for long-term interaction with the nervous system. In this Review, we discuss the design lessons from the quarter-century-old field of neural engineering, highlight recent materials-driven progress in neural probes and look at emergent directions inspired by the principles of neural transduction.”

Piezoelectric materials such as barium nanoparticles, once accumulated in the brain, can affect the neural gateways. These could be stimulated and caused to act upon the brain via microwave signals.

The product of such stimulation could be, for example, a psychiatric breakdown.

Further, such stimulation could allow our mind, our consciousness as it interacts with this reality, to be controlled.

The human brain is, as we know, an electro-biological computer which enables the human body (the vehicle for human consciousness) to operate and, via its senses, understand and interact with this reality. This reality is not truly ‘real’, but is of course composed of information, runs certain programmes which correspond with the ‘laws of physics’ or ‘the rules of the game’.

Within this game-reality sits your confused mind, hoping for peace and love, utterly bewildered by the evil, the sheer horror that exists. Your mind wishes to set things right, but organised hierarchy and power structures of all kinds prevent you from understanding your power to do so. This is simply because you do not understand just how many human beings share your innermost desires for peace and harmony. Even your enemies have these core understandings, though just as you cannot believe it of them neither can they believe it of you. This is the product of the divisive and competitive environment shaped by the masters of this reality.