Flatout 3: Chaos & Destruction Update Released

Product Update - Valve

31 mai 2012

Update5- Cars get less stuck in other cars.- Roll of certain classes have been tweaked.- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.- Speed game mode now has the same functionality / game logic as race mode.- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

Update7- Player can now bash it's way easier through opponents.- Balanced / tweaks for damage system.- Tweaks and feature improvements for the A.I.- Reduced default startgrid count for race and challenge mode.

Patch 7 Changelog:- Made cars and general gameplay feel 'heavier'.- Improved A.i. behaviour in 'race' mode.- New free DLC, "bad boy" vehicle, custom-made for Leon Furst for his ubercool and fun review.- Added "Heddly's SkinPack" for everyone.- Increased field of view for F3 camera.- Challenge / race mode: Don't have to be first anymore to proceed to next challenge.- Added more end-of-race cameras.- Reduced intensity of rear- and brake light for all vehicles.- Enabled framerate display in the video menu.- Tweaked various visual effects (sparks, tiresmoke on different materials).- Some minor improvements on performance / rendering system.- Reconfigured video-presets and video-customization menu.- Fixed Area-P's jump and lighting.- 'Harbor' map is now a lot easier to race.- Fixed cars colliding without character eject in the 1st stuntmap, Windmill.- Localization added for French, Spanish, Italian, Russian, German

Patch 8 Changelog:-Polish Localization-Razor slide bar moved to bottom of the screen