However, after working "very closely" with Rare on how to best use Kinect technology, Fable: The Journey will now explain how to play the game.

"Peter's comment was totally fair. At that point in time we didn't have any tutorials, so for him to have said that, no problem at all," producer Ted Timmins told Digital Spy.

"However, over the last few months in particular [as we've been working with Rare] we needed some form of tutorial in order to help people cast a spell for the first time.

"So while Peter's comments were factual at the time and with the best intentions, when we started to do user research on the game, which is a period you do about four to five months from the end, and you get people in to play the game, we realised that we need to point our a few key things.

"That's things like cast a spell, turn left and right. While we've tried to keep it as small as possible, the most important thing was that although we mentioned that we didn't have tutorials back in February, we shouldn't stick to that and deliver a worse experience."