Month: June 2016

As a kid, I always loved Kaiju and the superheroes who changed size to fight them. Let’s make a monk who does that.

Kaiju Slayer

Be careful when you fight monsters, lest you become one. As a kaiju slayer, you have been trained to harness power in yourself and use it to attack the monsters who threaten your people.

Path of the Kaiju

Starting when you choose this tradition at 3rd level, you can manipulate yourself using ki. You can spend a ki point to increase your size, spending one ki point per size increased as a bonus action. All objects you hold, wear, and wield increase in size as well. Your unarmed damage increases as well, with each size increase modifying your damage by one step along this track. 1d4->1d6->1d8->1d10->2d6->2d8->2d10->2d12. This size may be maintained for up to one hour, but you may end it at any time as a reaction.

Squish the Ant

At 6th level, you learn how to fight those smaller than yourself. For each size category that you are larger than an enemy gain a +1 bonus to damage against that target.

Skin of the Beast

Beginning at 11th level, you learn to harness the abilities of the monsters you fight. For each size category you increase your size, you gain a +1 bonus to your AC.

Kaiju Strike

At 17th level, you gain the ability to fully harness your kaiju power. For each size category you increase yourself, increase your proficiency bonus for all weapon and unarmed attacks by +1.

Gravity Crush

You cause the body to fold in upon it self. The more body the creature has the more it crushes itself. Chose a target in range and have them make a Constitution saving throw. On a failure, the target is dealt damage based on its size based on the chart below.

Size

Bludgeoning Damage

Tiny

1

Small

1d3

Medium

1d6

Large

1d8

Huge

1d10

Gargantuan

1d12

This spell’s damage increases by 1 point (for tiny) or by one die when you reach 5th level , 11th level , and 17th level.

Let’s keep writing about giants, this time let’s write about following an ancient hero and learning from his wisdom. How about a archetype for fighters?

Odysseus’ Phalanx

Odysseus is an ancient hero to your people. He survived things that would easily end most men. You have dedicated yourself to following his principles and learned the ways to make and survive war!

Survivor

Beginning when you choose this archetype at 3rd level, you increase your AC by +2, regardless armor.

Side by Side

Starting at 7th level, you make yourself the focus of attacks rather then your allies. As an action, you can issue a command to all engaged enemies. If an enemy attacks you, they receive a +2 bonus to the attack, but if they do not they receive a -2 penalty to the attack. This lasts till you leave the engagement, are knocked unconscious, or until all commanded enemies are dead. This is no limit to the number of times you an do this in a day.

Shield Wall

At 10th level, when you are engaged with a target with one or more allies, you increase the AC of each ally by +2.

Superior Survivor

Starting at 15th level, your bonus to AC from the Survivor class feature increases to +4.

Arrow through the Axes

At 18th level, you increase your proficiency with weapon attacks by +2.

How about some damage mitigation for a character in DnD 5e? How about a feat?

Thick Skin

You are a solid mass who takes hits, doesn’t care, and keeps moving. Gain the following:

Increase your Constitution by 1, to a maximum of 20.

After damage reduction and damage immunity, reduce all damage by 1/4 of your level, to a minimum of one damage reduction. This damage reduction applies to each single attack, but only once per attack. An attack that does 5 poison and 5 fire damage is only reduced once, but three magic missiles each have their damage reduced.

Been watching mages get smacked down by stun/physical damage and all that made me think of this…

Magically Thick Skin

Cost: 10 karma

Most people shake off the light love taps they get in a bar from an angry dwarf. You shake off the light love taps of an angry reality straining under your force of will. When you take damage from a drain roll, either physical or stun, reduce the damage by 1, to a minimum of 1.

EFFECT

You call out to your friend and strengthen them against a coming blow. The target of the spell gains the benefit of the evasion ability as per a rogue against the spell. If the spell does not cause half damage on a successful saving throw, then this spell does not have an effect.