Frequently Asked Questions

Yes! All of the Rift developer kits from Kickstarter include an early prototype of the Rift headset and access to the Oculus SDK, perfect for game developers interested in adding Oculus support to their game.

The computer must have an HDMI or DVI output port. Note that VGA is unsupported at this time. Other than that, there are no minimum specifications, though the more powerful the computer, the better the experience will be. Any standard gaming computer should be sufficient to use the Rift.

While it’s true that the developer kit uses a relatively low-resolution screen (1280x800) compared to large desktop monitors, we promise it delivers a compelling, immersive 3D VR experience. And to be clear, we plan on improving the resolution in the consumer product. Stay tuned for more details!

This really depends on the shape and size of the glasses. The developer kit is designed to sit as close to your eyes as possible which makes it a bit unfriendly for glasses. That said, we'll do everything we can to make it as comfortable as possible for the developer kit and we have a lot of great ideas for supporting glasses in the consumer version (especially since huge portion of the Oculus team wears glasses everyday!).

DOOM 3 BFG is the first Oculus-ready game as of Aug. 1, 2012. That’s why this Kickstarter is so important: game developers need to add support for the Rift to their titles to make them Oculus-ready. Show your support by contributing to the campaign!

The two main things you will need to do is (1) integrate Rift motion tracking with your character’s view camera transformation, enabling looking around the world, and (2) implement stereoscopic 3D rendering and optical distortion adjustment that produces the correct left/right eye image on the device. Our SDK will assist with both of these tasks, providing accelerometer and gyro data, screen size information, as well as pre-made shaders to simplify development and abstract away hardware details.

Libraries, headers, documentation, and samples for integrating the Oculus Rift with any game. We’ll also include out-of-the-box Unreal Engine and Unity integrations. The dev kit will be initially targeting PC and mobile platforms.

The render from the Kickstarter video is the latest concept for the developer kit that we're toying with. At this time, we can't say for sure what the final developer kit will look like (we're still experimenting with form and weighting to ensure maximum comfort) but we're confident everyone will be pleased with the result. Stay tuned for more details!

Yes! From Kickstarter Support: Visit the project page and click “Manage Your Pledge.” Enter a new amount in the pledge amount box. Note that you are not adding to your existing pledge; the amount you enter will be the total amount collected if the project is successfully funded."

We encourage gamers to hold tight for the consumer version of the Oculus Rift. We promise it'll be worth the wait!

The consumer product will improve on virtually every aspect of the developer kit, which is essentially just an early prototype of the consumer version. This includes comfort, immersion, features, software support, etc... for the absolute best virtual reality experience possible.

So if you're not a developer or hardcore enthusiast, sit tight for now. We promise the consumer Rift will be worth the wait!

If you absolutely must own a piece of gaming history, please understand what the developer kits are more or less early prototypes of the consumer version and with very limited software/game support when they ship. We're hoping the community helps us change that, which is why the Kickstarter is so important! We hope you'll show your support.

We'd love for the Oculus to work with Ouya. We're actually backers of Ouya ourselves. There are some technical requirements that need to be nailed down before we can officially annouce proper Ouya support but we don't foresee any major blockers.

Not yet, though we hope to address these shortcomings for the consumer version.

The developer kit is designed specifically for an immersive VR gaming experience. Since Windows / OSX isn't designed to be rendered inside the Rift, it's not a trivial task to support content that has not yet been made Oculus-ready.

While we'd like to get there in the future, currently the game developers need to explicitly add support for the Rift. This is especially critical because you're not longer looking at a flat screen, you feel as though you're actually inside the virtual world.

There will also need to be gameplay changes to ensure the game's virtual reality experience with the Rift superb (for example, looking around the world with your head). This simply can't be done without involving the developers which is why the Kickstarter is so important!

Don't worry! We'll be sending a message to all our backers asking for an up-to-date shipping address before we send out any of the rewards. You'll have a chance to email us your ideal shipping destination then.

The Rift gives two independent images, one for each eye so the view should match whatever you're able to see in real life. We can't guarantee it'll work for your eyes, but you'll have to try the Rift for yourself to be sure.

Last updated: Sun, Aug 19 2012 2:10 pm EDT

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