So honest question here not meant to be snarky. I have severely limited time these days. You guys probably know my character pretty well by now. Would I enjoy this scenario? (Congrats in any case on producing something in this day and age, and on what sounds like some interesting kind of novel tech that enabled it).

Gameplay wise, it's just killing tons of monsters. I hope everyone would enjoy it to some extent. Plot wise, I really don't know whether you'd like it or not. You've been around long enough that you'd at least understand some of the jokes, no idea if you'd appreciate the humor though.

Last edited by Wrkncacnter on Jul 18th '17, 05:20, edited 1 time in total.

I've been playing it some for a few days now, when I have time and am not preoccupied with the future move.

I like it. Yeah, coming from the hardcore purist, I like it. Physics are normal with the more commonly used weapons (unsure if it stays that way for the whole game yet), so I'm not complaining there, haha.

I've been around here since 2007 so I tend to get many (not all) of the references in the terminals and such, which is definitely quite the funny read. Some of the custom items and such in there? Wow...... that's all I'll say since I don't want to spoil anything.

As W'rk said, it's mostly just action/combat which honestly I am okay with.

So..... guess you could say I am impressed and am enjoying it!

Since I started to like COLORSPEACK when I was hosting more, maybe that's not all that surprising.

Marathon Player Since 1995.

If You Are Always Dying in The Game, You Are Not a Bad Player, You Are Learning.

Nah I was more than willing to. I may have said in the meta that I was gonna, but I can't fully remember. A lot of the generated net maps (and that's not even playing a quarter of them) turned out quite well, so I had also kept that in mind.

Marathon Player Since 1995.

If You Are Always Dying in The Game, You Are Not a Bad Player, You Are Learning.

PSA: If you are having an issue where Aleph One (Release) exits immediately following launch with an OpenGL initialization error after installing a new scenario, like Yuge, try changing your display scale to "default for display". Took me a half hour trying to figure this out, because the main scenarios worked fine.

They have modified parameters, so check the description to see if it sounds interesting to you.

@Sankara: I probably won't be doing any updates any time real soon, but if/when I do, it'll probably be in the form of these bonus maps that have no plot. If you start making a bunch of Yugeparts now, it would probably convince me to do it though.

No idea when I'd get around to compiling something new though.

By the way, if anyone is wondering how one goes about testing 2048 maps, my strategy was to not test it at all. Good luck, everyone!

Wrkncacnter wrote:I think the key is to have a project leader that's very clearly actively working on the project. No one will want to contribute to a project if they think they're the only ones doing any work. The fact that I idle in pretty much every mararthon related channel helps a bit when trying to organize things between a bunch of people.

Another factor is probably the deadines. I have found that deadlines increase productivity.

By the way, I really like playing Marathon: Yuge. You said that it could be played on Infinity but a fresh AlephOne is better. soooo.... The Infinity map can be played on Yuge too. I like the chandeliers in Where are monsters in dreams.

Yeah, that's definitely the way Infinity was meant to be played. If I ever were to replay Infinity, I'd use Yuge shapes for sure. I think I was too lazy to get the control panels to align exactly the same though. Hopefully it's close enough.

I thought I’d share with everyone here that I recently finished uploading all parts of a recorded playthrough I did of Yuge’s campaign levels. Here is Part 1. There are 4 parts in all spanning about 6 hours.

Playthrough videos of the bonus levels are coming soon. I’m currently on 38, the 8th bonus level. My plan for now is to do a recorded Yuge session for an hour in a day, usually in the evening, and then upload the result shortly after, probably no later than next day.

Adminn_1 wrote:I thought I’d share with everyone here that I recently finished uploading all parts of a recorded playthrough I did of Yuge’s campaign levels. Here is Part 1. There are 4 parts in all spanning about 6 hours.