Would it be wrong of me to help, as you asked Monkey 13? If you don't mind who gives it help to you, then you can export as .mesh.ascii and I believe you can create a custom over mesh of exist model I hope my porr English makes sense

Probably you want to ask someone other anyway Just trying to help Matty

Thanks Liam the same but I already try to export it in mesh.ascii, but when I open the mesh.ascii model in the notepad there aren't any vertices!!!!
Why?
Please can someone help me?

P.S.: Don't warry! I asked Monkey13 because I'm sure that he uses Blender! Only for this!

__________________
Tea is for Guests, for Intruders there's the Door! Angelina Jolie

which has been fitted to Lara's head, though I don't know if if will fit anyone else's. I have included a simple pose file for moving the pony tail and front hair out of the way.

And for some reason, I can multiquote now, so...

Quote:

Originally Posted by Matty-Croft

Thanks Liam the same but I already try to export it in mesh.ascii, but when I open the mesh.ascii model in the notepad there aren't any vertices!!!!
Why?
Please can someone help me?

P.S.: Don't warry! I asked Monkey13 because I'm sure that he uses Blender! Only for this!

Now, don't fight you two.

Matty, how would anyone know I use Blender? Hmmm...

But seriously, are you trying to edit a .mesh format model?
I've done a little experimenting with that myself. Do you have Sephirostoy's scripts for importing and exporting from and to the mesh.ascii format? The process is

Convert the desired modelname.mesh (Meshbintoascii script from Dusan) to a .mesh.ascii file
Import the modelname.mesh.ascii (Importmeshasciiextended, script from Sephirostoy) into Blender (by way of a text editor window)
Make your changes (correctly)
Export (Exportmeshasciiextended, Sephistroy's again) in Blender's text editor window again
Convert (Meshasciitobin) to a binary modelname.mesh file for use in XNALara
Cross your fingers and hope you have done it right (I hope I've described it right, it's been a little while).

Oh and Liamrulez, please join the discussion about this: I'm no expert so you may very well know better than I. I also think it helps to discuss these problems in the forums, so that others might learn.

Quote:

Originally Posted by Navid

Did you Export it as OBJ?
XnaLara can Read OBJ's.
Although I have no idea what MTL files do.
But they always stick with OBJs.

Navid, how could you re-texture those sai's, if you didn't know what MTL (material) files do? Just curious...

Quote:

Originally Posted by toxicraider

MTL's (Material library) reference the materials/textures used by the OBJ.

Thanks, toxicrader. They can also be carefully edited to change filenames for textures, in any text editor.