Well, as you all probably know, I have decided to participate in the Greek Mytholojam 2018. In this thread I will show you my progress and frustrations during the development, I will also create a page in Itch.io but it will be later.

I've been working on this for about a week (a few hours a day nothing more, I have my real job) and for the moment I have almost all the history defined, mechanics, style, even some sketches of environments (all on paper). Now let me tell you about all of this, although this is in a very early state and many things can change.

Presentation:The Greek MytholoJam is an invitation to make something interactive inspired by ancient Greece! There is also an optional theme (the Muses), but I will not use it, it doesn't fit with my vision of the project.

Idea:My main idea is to work the concept of madness and suicide from the point of view of that time (ancient Greece), presenting it as an "unusual" journey to the underworld since at that time these ailments were not understood as they are now.

It seems to me a serious theme with a lot of spiritual depth, which is what I'm looking for.

So the story will tell your journey to the gates of Hades after your death, before accessing the underworld.

I'm going to play a lot with the colors, the camera effects, and the narrative because I want to give a supernatural and different touch to the style in general. I'm not sure how I'm going to do it but I will try to give my best.

Main features (desirable but not sure):- First person exploration game (walking simulator)- Strong and deep narrative talking about the madness and suicide from the point of view of the ancient Greece- Realistic and detailed graphics- Mysterious and dark atmosphere. I want to mix Greek beauty with the darkness of the underworld…- Simple mechanics and easy puzzles so as not to disturb the story (and because I will not have time for complications)- Music and sound effects consistent with the story

I repeat, this is the idea but many things can change.

Other things of interest:- This project will be a short and simple interactive experience with a first person view and will be more like a walk simulator than other thing but as I said with some interactive elements. So don't expect a long and complicated game.

- Due to the lack of time (always happens in the jams), to go faster, I will use some old models that I already have created, I will also use some assets from the Unity store and probably I will create some new models and textures.

- I want to experiment and learn with some things that I would like to use later in a future project that I have in mind. So this jam will be a fireproof!

You have nice inspiration (the visuals are great). There are lots of woods, you'll have to work a lot on the vegetation, but I know you can do it. Another source of inspiration that come to my mind after seing your reference images (and knowing your tastes!) is Rise of the Tomb Raider (see more specifically the quest with the witch Baba Yaga)

Of course this is far from the Greek Mythology, but I'm sure you can adapt it

I am looking forward to seeing what happens. Love the concepts/images/ideas.

Remember also "The Mountains of Madness" - could "The Elder Ones" be linked to the Ancient Greek concepts of the Titans named Kronos (Cronus), Koios (Coeus), Krios (Crius), Iapetos (Iapetus), Hyperion and Okeanos (Oceanus), sons of Ouranos (Uranus, Sky) and Gaia (Gaea, Earth), who ruled the cosmos before the Olympians came to power?

While I finish polishing some things in story and mechanics I started with the blockout in Unity. I like to do this step if I have time because it helps me to see how it should be the scene and where the objects will go approximately.