My contract at OpenAI is up and it was a great experience - I highly recommend working for them if you get the chance.

I have decided to take a short break and get the source out for VQ. As usual I apologize for it having been quiet, but I had been fairly busy at work.

I may have discussed it elsewhere, but I am aiming on getting a few different releases out for VQ. There were roughly 5 major iterations of the engine (2 of the ray-casting ones were fairly similar). Each release will probably occur separately. The first release I am targeting actually an older version of the engine, as seen below, just because I think it is interesting content-wise (each new iteration often lost some of the content in favor of new incompatible methods for the tech).
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Glad to hear your work at OpenAI went well! And of course it'll be sweet to get to see more VQ soon. Best of luck, and let me know if there's anything I can do!

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Gavan Woolery

7/16/2016 01:11:26 am

Thanks!

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Oursique

7/16/2016 01:54:47 am

Hey there!

I'll wait for the last iteration. Even with no content to play with, I was most impressed by going on a trip in this landscape.

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Gavan Woolery

7/16/2016 12:31:28 pm

sounds good :)

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Pablo Ordoñez

7/16/2016 04:47:11 am

Excellent news! Glad to hear you're enjoying the new job. But also nice to hear about vq :D
You're the man!

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Gavan Woolery

7/16/2016 12:32:09 pm

Thank you :)

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Jetadex

7/16/2016 12:52:36 pm

Great to hear! Crazy to think it's actually coming after all this time. I really hope the modding community takes off, and I'll definitely try my best to help it.

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Gavan Woolery

7/16/2016 10:27:06 pm

:)

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Raphael Nunes

7/16/2016 10:34:14 pm

It's good to see that you're still working on VQ!! You're doing the voxel lovers community really proud. Keep climbing the stairs towards the future and do not drop your best gaming idea that's Voxel Quest!!