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Third-party sellers have become a huge part of the Amazon experience, offering customers a wide variety of products at knock-down prices. Video games are part of that equation, which is inevitably pulling business away from specialised UK retailers such as GAME. In response, the latter is launching a direct competitor today called GAME Marketplace, which gives independent merchants the chance to sell video games and other related merchandise through the GAME website. At launch, this includes clothes, smartphones, movies, comic books and a ton of other paraphernalia. Video games do feature, but they're mostly older titles and retro classics that aren't going to affect GAME's core business.

Think you're good at predicting Google's search suggestions? You now have an easy way to prove it. A new (and decidedly unofficial) Google Feud game challenges you to make Family Feud-style guesses about what comes next in Google's autocomplete box. The closer you are to the top result, the more points you get; guess outside of the top 10 and you'll get a strike. There's sadly no easy way to challenge others, but this should still be a fun way to demonstrate your search savviness to your friends.

A casual glance at the front page of Twitch or MLG is all it takes to remind you of eSports' growing popularity. Whether you're interested in League of Legends, Dota 2 or Hearthstone, it doesn't take long to find a stream where talented players are competing in ranked cups and tournaments. The professional gaming scene has grown rapidly in the last few years, and that success is slowly being reflected in the UK. The number of players and spectators has risen dramatically, and that's created new business opportunities for league organisers, game publishers and sponsors. Just like traditional sports, there's money to be made if you can get people excited about watching and following their favourite stars.

It looks like 2015 could be a big year for competitive gaming in the UK. Just weeks after we found out where the UK's first eSports arena will be located, Britain's biggest video game retailer GAME has confirmed it's getting into the tournament business. The company announced today that it's spent £20 million to acquire Multiplay, a community-driven games company that focuses on live events, gaming services and eSports.

Like it or not, selfies in games are officially a "thing" -- and they're now invading classic titles like Doom. Linguica's new InstaDoom mod lets you spin the virtual camera around to take a shot of your Doom (or Doom II) marine, complete with Instagram-like filters and the seemingly inescapable selfie stick. Yes, you can now show your friends that you've killed a Spiderdemon by striking an obnoxious pose over its body. Is this a novelty? You bet. Still, it's fun to see a decades-old shooter make a commentary on the modern obsession with narcissistic photos.

In early 2012, Retailer GAME seemed destined to join Woolworths in whatever place high-street brands go to die. Phones4u has ended up there since, but GAME was rescued from the brink of collapse and last year, made something of a triumphant return to the London Stock Exchange. New console launches helped turns thing around for the retailer in the short-term, but the reality is life's still hard on the (high-)street. Hence GAME has issued a note to investors today, warning them that despite a massive surge in sales, it's not going to make any more money than it did last year. And, that probably doesn't bode well for the future, either.

Think that Flappy Bird is already supremely aggravating to play? Try flying between those pipes when there's money on the line. Bay Tek Games has unveiled an arcade version of the game that promises to be the most masochistic cabinet ever... and we've seen quitea few. It's largely the same tough-to-control title you've come to know and love/hate, just blown up to the size of a 42-inch display. In other words, you'll likely spend more time feeding cash into this machine than you will mashing its one and only game button. We could see it being fun if you're an expert (or just need to get rid of a lot of money in a hurry), but you're probably better off playing this stand-up Flappy Bird system in very, very short bursts.

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cesces2015gamekidspepcomskecherssneakersTue, 06 Jan 2015 00:35:00 -050021|21125191http://www.tuaw.com/2014/12/31/lifebox-for-iphone-is-strange-and-addictive/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=TUAW.com&ncid=rss_semi
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I'm not quite sure how to describe LifeBox (free until Mid-January). It's a bit like the infamous Pet Rock of years ago or the more recent Tamagotchi. It just sits there, but unlike the Pet Rock, little stories unfold over time in tiny animated boxes. When you start, the app creates five boxes with animated stick figures inside. As you watch them, they will do entertaining things, but you can't really interact with them in any way.

You can move the boxes, add or delete boxes, even add wallpaper from your photo library as backgrounds. There are 15 different kinds of boxes, and when you select them you'll get a description of what's going on inside. You can get help from the app, and it gives you the basics of adding and subtracting things on your screen.

A US$1.99 in app purchase gives you colored boxes.

This is the kind of app that will excite some people and leave others scratching their heads.
The size of the app, 350 MB, tells you there is more here than meets the casual eye. Just stay with the animations and watch for interesting things to happen. They won't happen right away. Feature-wise the app is pretty sparse. You can mail or send your screen to social media, but the shared image is not animated so the charm is lost.

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I liked LifeBox because it is original, and isn't what it appears at first. I saw a few bugs. For example, when adding a new box the app reported it couldn't do it, but then it did.

It didn't run well on my iPad Air 2. The app seemed stuck and didn't want to launch. It's not a universal app and I guess they mean it.

LifeBox requires iOS 7 or later. It's optimized for the iPhone 5 and 6 series of hardware. While it says it will run on an iPad, I couldn't get it to run at all so be forewarned. That's life, I guess.

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gameiOSiPhoneLifeBoxpuzzlereviewsimulationWed, 31 Dec 2014 18:00:00 -050016|21123207http://www.joystiq.com/2014/12/19/report-captain-toads-release-date-brought-forward-in-uk/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Captain Toad's UK adventure may be starting early, after his game began showing up on British doorsteps ahead of its January 2, 2015 due date. While Nintendo's yet to comment, multiple reports indicate the publisher's given retailers the green light to release Captain Toad: Treasure Trackerearly - or less late compared to the North American release date.

MCV reports it's "been told" all UK online retailers can start shipping the game ahead of a new launch date of Monday, December 22. Similarly, Nintendo Life sources indicate GAME has begun shipping the game out, while VideoGamer.com went to its local GAME store and bought a copy this morning. In other words, if you're a Brit waiting patiently for the Wii U puzzle-platformer, you might want to track down some early treasure on the high street.

While you're doing that, we've reached out to Nintendo for official clarification.
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It's safe to say Goat Simulator has become a cherished part of video game culture. Now GAME is hoping to tap into some of that indie magic with a parody simulation title of its own. It's called Christmas Shopper Simulator and, well, it's a bit rubbish. The game dumps your rag-doll character in a generic British shopping centre, filled with pun-riddled shops such as "Scroungeland" and "Texas Raincoat Massacre." Sprint to the top floor and you'll even find an "Amazombie" store with the slogan "powered by a heartless algorithm." There are missions and barmy achievements to complete, but GAME knows you'll probably have more fun hurling presents at unsuspecting shoppers and generally running riot. That's why it's a free download for PC and Mac, meaning you can save your hard-earned cash for a proper video game this Christmas.

Video games are usually high action affairs, requiring a flurry of activity in order to progress to the next stage, and ultimately complete the title. A New York-based designer is out to rethink how those games are played with a trio of diminutive cubes that only allow one move per day. The project is called Slow Moves, and according to Ishac Bertran, the goal is make classics like Mario and Pong about memory, observation and patience rather than stellar hand-eye coordination and concentration.

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controllerdesigngamegamingishacbertranslowgamesvideovideogamesMon, 17 Nov 2014 19:11:00 -050021|20994956http://www.tuaw.com/2014/11/05/leaf-on-the-wind-is-an-engaging-and-very-clever-game/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=TUAW.com&ncid=rss_semi
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I don't do a lot of game reviews because to me they usually are endless variations on a theme. Leaf on the Wind (US$2.99) is a clever exception, and a game I am really enjoying. Leaf on the Wind is a gentle game that involves flicking leaves off a tree to a target off screen that you slowly scroll to. The leaves obey the laws of physics, and you will have to avoid natural hazards like fire, water, wind, and even some man-made obstacles. The pleasant rush of a whistling wind is heard until you hit something and end that level. There is also a pleasing guitar background.

The game is challenging without ever becoming silly. It's sort of an adventure, sort of a puzzle, and there is clear goal-seeking. The graphics are very nice and it plays as a nicely integrated package. There are 30 levels, and so far I've been through four, so there is lots of play left, and starting again would also be a good challenge and not repetitive.

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There is a trailer for the game on the Pangeasoft site. I do like this game. It shows a lot of fresh thought, and it doesn't involve murder and mayhem, although depending on my mood, that's OK sometimes too.

I don't want to spoil too much of what the game offers, but suffice to say you're likely to enjoy it if you crave something different.

The game is universal, and it's ready to accommodate the larger screen sizes of the iPhone 6 series. Leaf on the Wind requires iOS 8.

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gameiOSiPadiPhoneiPodLeaf-on-the-WindpuzzlereviewWed, 05 Nov 2014 16:00:00 -050016|20989150http://www.joystiq.com/2014/11/05/uk-price-smash-wii-u-white-ps4-deals-ahead-of-the-holidays/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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UK retailers are already gearing up for the holiday season with some console promotions, including GameStop's £300 deal on a glacier white PlayStation 4. The brightly white PS4 was first available as part of the Destiny bundle, but then Sony released it as a standalone a few weeks ago. GameStop's promo offer is a £30 cut off its regular listing, and £50 less than Sony's recommended retail price.

Meanwhile, Super Smash Bros Wii U is a few weeks out from its newly bumped-up November 28 release date in Her Maj's kingdom. As Nintendo Life reports, a few British retailers are taking the opportunity to bundle the brawler with the 8GB Basic Wii U, which Nintendo's been trying to phase out instead of the 32GB model. Those retailers include ShopTo, which has the white Wii U, Super Smash Bros. and New Super Mario Bros U going for £190.
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Forget that upcoming Battlefront game for now -- the Star Wars titles that hardcore fans have really been looking for are finally here. Good Old Games has announced official re-releases of X-Wing and TIE Fighter that let you play these legendary space combat games (arguably, the best Star Wars games ever) on a modern PC without resorting to bootleg copies or hacks. They'll cost $10 each when they arrive on October 28th, and they're Special Editions that include both the CD-ROM content (SVGA graphics! Voiceovers!) as well as all the expansion packs. If you've been waiting two decades to once more recreate the Death Star trench run or blow up a Rebel frigate, your moment has come.

Update: As you may have suspected, GOG posted those game links prematurely -- they disappeared shortly after we posted our story. Come back on the 28th and they should work properly.

Whether or not you believe that Destiny lives up to all the hype, there's no doubt that it has a lot of gamers hooked. Bungie has revealed that the hybrid of shooter and online role-playing game is managing an average of 3.2 million players per day in the month since its launch -- no mean feat given that even a well-established (if subscription-based) rival like World of WarCraft has 6.8 million users. That's also more active players than the company saw during a similar period for both Halo 3 and Halo: Reach combined, so the absence of a familiar franchise clearly isn't spooking users.

Indoor cycling normally isn't as fun as the outdoor variety, and it certainly isn't as social. Where's the thrill of blowing past a rival? That's what Zwift's upcoming massively multiplayer cycling game promises to solve. So long as you have a training bike with at least speed and cadence sensors, you can race people around the world in virtual environments -- think of it as an online role-playing game that builds up your real abilities. You can chat up other riders if you have a mic, and virtual reality support (through Oculus Rift headsets) might help you forget that you're still at home.

If you've ever pined for a feature film about the beloved 80s classic Tetris, you're in luck. The Wall Street Journal reports that an adaptation of the popular game is on its way, thanks to Threshold Entertainment. While that studio may not immediately ring a bell, it's the force behind transforming Mortal Kombat into two full-length movies in 1995 and 1997. So, what can we expect? A "very big, epic sci-fi" effort that aims to be much more than a bunch of CGI blocks with arms and legs. "What you [will] see in 'Tetris' is the teeny tip of an iceberg that has intergalactic significance," Threshold CEO Larry Kasanoff tells WSJ. What's more, "location-based entertainment based on the epicness" in addition to the film itself could be in the plans, too. One thing's for sure: these folks are going to be pretty excited about the news.

Cheating Tom is a platform game where you select an avatar - either Tom or Tammy - and the goal is to graduate each level of grade school without ever learning anything or opening a book yourself. The avatar must get out of their seat and copy off of other students' papers without getting caught by the teacher. This is difficult because the student being copied off of eventually will raise their hand or start crying to get the attention of the teacher. The teacher then scans the room for cheaters. If you are out of your seat when she passes you, your character is busted.

When you are caught cheating you fail and are given the option to repeat that grade until you finally cheat your way through it. There isn't a lot of strategy involved other than to jump from student to student before they get too upset and to keep an eye on the teacher to see if they are awake. There are power ups that pop up from time to time that allow you to be invisible to the teacher. Use those and they really help to complete a level and earn higher grades.

The game works with iPad, iPod and the iPhone and is optimized for iPhone 5. It is free but comes with an excessive amount of video advertisements - the kind where you are forced to watch them for at least a few seconds. This is fine in the beginning but it becomes really annoying the longer you play the game. Occasionally the advertisements will also cause the app to crash. I think the game is a bit too easy for someone like myself to get addicted to. However, if a user has a real penchant for getting away with cheating, they might be tempted to buy a premium version of the Cheating Tom that does not come with advertisements.

The graphics are very high quality. The characters all look like they could be straight out of a high quality animated children's TV show. They are expressive and humorous. When a student cries while you are cheating off of them, a flood of water flows from either side of their face. Some students blow steam out of their ears and don't even bother getting near those kids again in that level because they will go off again immediately. The teacher's suspicious and disapproving looks are adorable as well. All of the student characters have interesting looks - many of them have purple or green hair. There are also stereotypical nerds and cute girls in the class just to add a level of diversity I suppose.

This game makes it seem like getting through school this way would be an easy thing to accomplish because it is not incredibly difficult to get through the entire game quickly. It's probably a good thing that on the app store, the description warns "Don't try this at school." Cheating Tom overall is a really fun game and a great way to pass the time. I recommend it to iPhone and iPad users who love platform games and who always wished they could earn a degree without ever having to use a calculator or memorize the 50 state capitols.

Fuel Burner is a free game currently available for iPhone, iPad, and iPod touch and is optimized for iPhone 5. The goal of the game is to land all the helicopters in each level on landing pads marked with an "H" and landing on roofs in between to get there. By clicking on the helicopter, you can begin to move from one roof to another by clicking on them until you reach your landing. A user cannot land on the same roof twice and must use exactly the number of fuel power ups before landing on the helipads.

This game does not allow a user to purchase more fuel. However, the user is encouraged to tell friends about the game in exchange for more 10 power up units. That seems fair enough and a pretty good way for the developer to get the word out about the game without having to pay for advertising.

The graphics are very basic. For a free game that does not have any in app purchases available, expectations are pretty low anyways but they are quite underwhelming. The graphics seem to be for boys under the age of 12. 90 degree angles, basic color palette, and simple 3D graphics make it seem like it's a game targeted towards a "Lego" demographic. I could see kids between the ages of 5 and 12 finding this app visually appealing. I personally know a lot of kids who are big fans of helicopters and would be interested in giving this game a try.

There are three difficulty settings - "Beginner" allows a user an unlimited amount of time to land all of the helicopters. "Intermediate" gives a 5 minute time limit, and expert provides only 3 minutes. I don't consider myself to be an expert player by any means, but I beat all of the levels even on the expert setting with very little difficulty. This game is not challenging but is a good way to pass the time on a train or while waiting in line. It doesn't require much focus especially on the beginner setting which does not have a time limit.

The app describes itself as "A 5-star FUN strategic challenge, just don't get addicted!!" Very cute reverse psychology tactic, but didn't work on me. I like a game to be more challenging and dynamic. Every level is pretty much the same appearance wise and the only real obstacle is time. The number of fuel power-ups I think is supposed to be an obstacle but it's too easy to work around to be considered one in my opinion.

Fuel Burner might be incredibly easy for some, but less experienced game players might find it very addictive. Helicopter fans of all ages, try it out but just don't get addicted!

Amazing Brick is a puzzle game that involves repeated tapping to maneuver a diamond shape (assumably, the brick) past obstacles.The app is available for the iPhone and iPad. I played the version optimized for iPhone 5. To play, you tap multiple times and use the position of the tap to move the diamond forward left or right. Once the diamond hits a wall, the game is completely over. There are no difficulty settings in this version, which is unfortunate because it is an extremely challenging game.

The upwards movement from just one tap is so fast that to be able to play this game for more than 1 minute I think you would have to have the fastest fingers known to man. I was able to only play this game for 10 seconds or less.

Despite this, I kept playing and couldn't understand why at first, given how frustrating it is to play the game for any significant duration of time. There was something very funny about the contrasting combination of the soft piano music and the cartoonish sound effects that go off while the diamond moves forward and eventually hits a brick wall. I felt like a silly character in a comedy sketch whose gimmick is constantly dying from running into brick walls. It's a cruel joke and for some reason I just kept failing at this game and laughing.

The name of the game is really terrible. The creator seems to be aware of this, as the description in the App Store indicates: 'I'm not an amazing brick as named by my stupid creator.'

What is so amazing about the brick? It just propels forward very quickly into a wall and then it dies instantly. It's a funny game but 'amazing' is clearly and comically an ill-used word here, whether done purposefully or not.

Amazing Brick is too silly to become addicted to, but it is a pretty amusing app to laugh at and share with friends. Sharing this app could even be a prank of sorts. You could convince your more gullible pals that you play this game with skill and then watch them crash and burn to a hilarious soundtrack. I am really interested to hear if any other users are indeed able to get very high scores in this game and how they managed to do it. I would consider their tapping skills nothing short of "amazing."

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amazing brickfeaturesfunny gamesgamegamesiOSiPadiPhoneMacpuzzle gamesreviewTue, 23 Sep 2014 19:30:00 -040016|20965958http://www.tuaw.com/2014/09/23/marty-farty-punch-and-jump-game-needs-explanation/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=TUAW.com&ncid=rss_semi
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With a name like Marty Farty Punch and Jump Game where does one even start? This free 8-bit game for iPhone and iPad is brought to you by the same developers of Squiggle Racer, a game TUAW reviewed not long ago. Much of the objective of this new game is in the title: punch and jump over obstacles as you ride along on your motorcycle, while you're passing gas.

By you, I mean Marty Farty. He's the frantic character you play riding along on his motorcycle. Judging by the green fog that persistently trails behind him, it appears he's rushing home faster than a lactose intolerant who just ate an entire pizza. Unfortunately for Marty, he faces two obstacles in his path: trees and buildings.

This is where the gameplay comes in. Tap anywhere to the left of Marty to leap over trees and tap anywhere to the right to super punch and destroy buildings. As the app description notes, by leaping over the trees, Marty Farty's flatulence is actually saving them. What an all-around humanitarian.

The game plays very much like Timberman, that some claimed for a while might be a popular replacement to Flappy Bird. In Timberman, you're chopping wood from a tree with infinite height and to avoid branches, you tap left or right to switch sides. Of course, Marty Farty Punch and Jump takes its own angle. There's less pine, but more odor. Graphics and design are both nice too, as far as 8-bit allows for anyway.

Like many of the games that inspired this one, it sounds easy but in fact is pretty difficult. For each obstacle you dodge you get one point. My record is 19 and that came only after playing several rounds. Poor Marty Farty just wants to reach his destination, but it doesn't seem like many players will successfully aid him in doing so. Of course, with the difficulty factor comes the addictive side of the game. As the saying goes, if at first you don't succeed, try again - advice that's very easy to follow here.

Marty Farty Punch and Jump also integrates with Apple's Game Center to view your scores in a leaderboard and compare with friends. The app doesn't currently support this, but what might be interesting down the road is a split-screen multiplayer mode to play against a friend or stranger over the Internet.

The game is completely free to play with no limitations, however a single in-app purchase for US$0.99 removes all ads if the mere thought of a promotional banner makes your stomach turn more than Marty Farty's.

Though I didn't find it quite as addictive as Squiggle Racer or Timberman, Marty Farty Punch and Jump Game is still fun enough to keep me entertained and wanting to take just one more shot at beating my own record. Plus, at the very least, the title is good for a chuckle or two. The game is universally available for iOS 7.0 or later in the App Store.

Dating simulation games are nothing new in Japan; and in fact, there's something for both boys and girls. This particular booth at the Tokyo Game Show was chiefly promoting Voltage Inc.'s romance mobile apps to the ladies, but with a twist: The company brought in some "attractive models" to let attendees "experience the world of romance apps in real life." Japanese girls (and some guys) were actually lining up to try a scene from one of the three games, and needless to say, it's rather entertaining to watch their reactions -- which were unsurprisingly consistent in general -- as the male characters wooed them with a "kabe don." And if you don't know what that is, educate yourselves with our video after the break. %Gallery-slideshow224400%

Released today for iPhone and iPad users is the newest member of the "ninja cutting things up" family of games, Kunin - Ninja in Training. In the game, our little ninja perches on a single stalk of bamboo in the middle of a misty lagoon, while unseen folks throw all manner of blades at him, including throwing-stars, throwing-knives, scythes, which the little ninja must jump up to fend off with his sword, or at least avoid being hit by. The process is brutally addictive.

Part of the success of this game is the simplicity. You touch either side of the screen and your ninja will jump. He can actually jump upwards 4 times, before descending back to his bamboo perch. You touch the right side of the screen, he look/slashes right, and the same thing for the left. That is the entirety of the controls. The ninja only jumps straight up, so there's nothing to consider, outside of "is the danger on the left or the right?" and to keep moving. If you park on the bamboo too long, it will sink into the lagoon and then you're all wet (aka dead).

Another major success for this game is the use of sound and music. The backing track is a percussive, up-tempo, and (naturally) very Asian and appropriate to a game about ninjas. The sound effects, meanwhile, are mixed very loud and impactful, making the game even more stimulating and intense. I highly recommend experiencing this game with headphones, instead of your device's internal speakers. The music and sound effects come together occasionally, with each successful strike by your ninja being accompanied by a melodic tone that fits into the soundtrack. This was a particularly nice touch. The game offers unlimited lives (though your score does return to zero), and the music is not interrupted between tries. This only adds to the addictiveness of the game.

Besides the dangerous objects, magical scrolls are also thrown back and forth, which help our ninja in various ways. Some scrolls are worth points, which earn you medals at the end of each turn. Some scrolls give you a boost in "overdrive" which makes you jump higher. Best of all the scrolls, are the scrolls that turn all the dangerous projectiles into harmless rice balls.

The pace of play is very fast and requires full concentration and timing, or you will die very quickly. The game starts awarding you with wooden medals after 10 points, and continues up into the thousands, eventually awarding medals made of pearl and unobtainium. The game offers other awards for various accomplishments, such as the "Bushi Master," awarded if you can stay scoreless for 25 seconds. Because your ninja automatically strikes any danger it faces, this is particularly challenging.

One of the obvious drawbacks with this game is that, simply put, it is a ninja game. Everybody loves ninjas, but a simple search for the word "ninja" in the App Store will illustrate how unoriginal it is to create a game, in which a ninja hits things with a sword. Again, it is awesome to be a ninja and to hit things with a sword, but to call the idea "saturated" would be grossly understated. That said, this game is so fun, and so well delivered, that the lack of creativity on the concept side of things is eclipsed by the playability, replayability, and general excellence of the whole package.

Kunin - Ninja in Training, which is free in the App Store, is highly recommended. Controls are simple enough for anyone. It looks and sounds great. It is challenging to master, but doesn't require mastery to be enjoyed. It can entertain for as short or as long as you want; a regular turn is usually less than 10-15 seconds. Be warned, though, that it is hard to put down once you begin playing. This game is well executed and seriously addictive.

War Memory: A Battle To Remember ranks among the most literal titles for any game in history. This game, which is free to users of iOS 6.0 (or later) on the iPad, iPod touch, and iPhone, takes the classic exercise of flipping over panels that display various shapes on the hidden side, in order to test your memory, and literally takes it into an actual war zone, thus the very self-explanatory name.

The game takes place on the sandy ground in the middle of a battle. A grid of 24 hexagons lie on the ground, each of which displaying war items, such as gas masks, rocket launchers, tanks, and so on. Each turn is two flipped tiles, whether you find a match or not. If you do happen to find a match, the battle intensifies, as tiny animations of fighter planes, soldiers, or whatever you happened to match are lowered onto their respective tiles.

The best, and most effective, part of this game is the intensification of the battle elements. As you collect matches, bullets fly by and loud explosions become more frequent. Especially with headphones or earbuds, this element is the part of this game that makes it uniquely challenging and interesting. The violent noises and distractions make remembering where each tile is hidden very challenging. This effect is lost, unfortunately, when the game is silenced or played with only the device's internal speaker.

Another effective part of this game is that each game is best 2 out of 3, with the board shifting left or right. It is as if the person who won the last board were advancing, like an army, towards the loser. Unfortunately, this is the last of the interesting characteristics in the game.

War Memory: A Battle To Remember is a fine and familiar experience, and the war elements elements are somewhat fun, but the whole thing feels disjunct, with no real link between memory and war, except that it is a head to head competition, but even that feels like a reach. The most clever thing about the game is probably the name. If you're looking for a free memory game, there's no reason not to choose this one. Beyond that, this game is kind of a head scratch.