Am I missing something or is this game unplayable in VR? Every month or so I come back to this game in hopes that I can play it with VR but always hit a game-breaking snag...

Problem 1: I cannot rotate myself with my right touch controller. I even deleted the bindings file and generated a new one. How are you supposed to turn if seated? Is this an oversight or am I missing something?

Problem 2: When moving, most of POV fades to black. I guess this is to help against motion sickness but I don't have such a problem. How do I turn this off?

Problem 3: If I uncheck the oculus controls tickbox in the bindings panel, then I cannot tick it again and have to wipe the bindings file and restart the game. This must be an oversight, right?

Problem 4: All of the control for oculus are cryptic. I mean, there are about 10 axis for one controller joystick... why? In test I found that axis 2 is up and down and axis 3 is left and right. Why have an axis 1, 4, 5, 6, 7, 8, 9, 10, etc if they do nothing? What are buttons one, two, three, four? Just overall this entire interface needs some QoL improvements.

I can't possibly be the only person running into these walls over and over again... am I that stupid? (of course I am... but still looking for someone to teach this idiot what he's doing wrong).

Problem 1: The VR settings menu has an option (VR Setup Type) for seated/standing play that should allow rotation. The roomscale mode locks the rotation to the roomscale orientation.

Problem 2: The Motion Vignette option in the VR settings menu should allow you to toggle this on/off

Problem 3: We allow for controllers to be disabled in case someone wants to leave something plugged in without sending input to the game. We'll look into some options to prevent disabling the VR controls while in VR.

Problem 4: I agree it's not the best user interface for customizing controls, partly because we're merging multiple plugins / APIs for input. This allows for the most native / performant experience on each VR platform. We are hoping to improve it at some point and make it easier to use.

As the Oculus SDK and SteamVR plugin are updated and improved we hope to continue making the VR mode better and more comfortable.