This is a one day CPD course for qualified teachers (QTS) in the UK. It is not a coaching qualification.

Concept
This CPD is designed to introduce teachers to the fundamental concepts and training principles of Parkour/Freerunning for use as part of a physical education / school sport in an education setting. It serves as an introduction, and enables teachers to initiate basic Parkour/Freerunning training within the school environment.

If a school wishes to embark on a more developed Parkour training programme for its students, we strongly recommend engaging a Parkour UK 1st4port Level 2 Coaching Parkour/Freerunning qualified coach (please refer to our guidance on Introducing Parkour/Freerunning to Schools). This CPD award is limited to indoor activities only.

This CPD can be built upon through attendance on the Parkour UK Intermediate CPD – Teaching Parkour/Freerunning course, so that the Teacher may then, if willing, go on to take the full Parkour UK 1st4sport Level 2 Coaching Parkour/Freerunning (QCF) qualification.

Structure
The CPD is built around the principles of Discovery, Challenge and Play. Spotting, use of equipment and health & safety are concepts taught throughout the course.

Introductory ‘Wake-Up’ Route

Parkour as a Concept:
Definitions and misconceptions. History/notions of journey / challenge / methodology of training / indoor training. Parkour as discovery, challenge and play for young people.

Warm-up and Cool-down:
Introduction and practise of the core elements of a warm-up for parkour training, including parkour specific activities such a quadrupedal movement techniques, CNS activation, aerobic, muscular and joint preparations for physical activity. The importance of physical conditioning.

Basics of Displacement 1 :
Introduction to passement (Step/speed/reverse/pop vaults), jumping and balance: how to spot for these activities and manage the practise of them in a group. Teaching points, progressions, adaptations, extensions, support.

The 3 Pillars of Parkour:
Maintaining the ethics and philosophy of the art within training.

Combinations and the use of games:
How to utilise the day’s learned movements in combination to create routes of movement which encourage practise of a variety of movement types and techniques. Focus of the concept of fluidity and unbroken movement.