lordhaha had a start on realm of might, he was close to being elim but me and another guy couldnt take him out in 1 go so we let him live and fought each other. long story short, he came back and beat us both.

AndyDufresne wrote:I'd reckon balance can be achieved in non symmetrical maps. A lot more thought is just put into game play.

--Andy

but not with randomized deployment. and definitely not consistent balance

weird one is right. the random deployment unbalances the gameplay and thus the only gameplay that eliminates deployment is conquest.
and if the map is not symmetrical there's always going to be a slight imbalance no matter how much thought is put into gameplay.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:so what if realm of might or barbarians are a bad start? the guy that starts with 3 terits in australia isn't advantaged? or the many times i have screwy deployments with 5 terits in asia? is classic poorly designed? no. in my opinion not all maps should be perfectly balanced and actually perfect ballance can be achieved only on a symmetrical map and only with conquest gameplay.let's say chinese checkers where each player starts with a tip of the star. that's perfect balance but perfect balance = crappy gameplay.

well, can be fun sometimes however it will most often result in huge stalemates

I have trouble with the numbers too but i what i don't like is that you can get cards by bombardment. I leave it up to you to figure out the best strategy using this.. And you're screwed if you start on 1 castle in particular...

Heimdall wrote:I have trouble with the numbers too but i what i don't like is that you can get cards by bombardment. I leave it up to you to figure out the best strategy using this.. And you're screwed if you start on 1 castle in particular...

Gaining cards through bombardment isnt an issue that I can resolve. Only the web master has control over that. The numbers issue will be resolved in the revamp that I am carrying out in hte main foundry.

I like the map - dont see what all the fuss is about. I've won my last 15 games in a row 1 v. 1 freestyle/no cards/chained/various starting positions...people just need to learn how to play each starting position. Granted, one may be more advantageous; however, there are more factors at play than mere starting position, e.g. dice & what your opponent does.

DiM wrote:other comments:4. there's still the bombardment problem. you have in the legend that castles can bombard all terits within their kingdom. but that's impossible.because you can't have both attack and bombard from 1 terit to another. so i say make only the non-adjacent terits bombardable from the castles.otherwise you'll have a big problem.

let's say you start with barbarians. and your first action is to bombard 1 and 2. you can't attack them because you have to bombard and they turn neutral. there will be no way of advancing and you'll be stuck there.

I've been through the next ten odd pages of the discussion on quenching this map and nobody appears to pick the problem up. Was this the case?

If you do not agree with gaining cards from bombardment when you should really bring it up in Suggestions and bugs forum. I can't decided in a map XML wether or not bombardment should lead to a card. Its a game engine 'issue'.