That certainly sounds like AI behavior when they think they are running out of gas. The suddenly pull over to the side and limp back to the pits. You'd think they would stay at racing speed until reaching the pits, but they don't.

Actually, the fuel loading is a little more complicated than that. For example, the physics setting for the MkIIB AI fuel loading is 1.49 so those cars should be loaded to 1.49*4.22=6.29 liters per lap based on the '67 Brabham loading. The other sports cars are more fuel efficient, but they are still based on the '67 Brabham fuel load.

The 5% pad is included in the physics so you shouldn't need to apply that twice.

Try upping the track.ini Brabham load from 4.22 to 5.00 or so and see what happens.

I've used your AI over the years read your guide and tried my hand at it ... I'm happy with most of my tweaked AI, except for Road Atlanta and I can't find any better alternatives they are so bad I can't make simple adjustments that improve them enough

any chance you might be looking for another track to apply your skills ? ... the American Le Mans Series is racing at Road Atlanta this year, Sept/Oct weekend, Petit Le Mans 10 hrs ... I hope to practice for it with some new, excellent AI ... thanks for your consideration or links to some better AI

I've used your AI over the years read your guide and tried my hand at it ... I'm happy with most of my tweaked AI, except for Road Atlanta and I can't find any better alternatives they are so bad I can't make simple adjustments that improve them enough

any chance you might be looking for another track to apply your skills ? ... the American Le Mans Series is racing at Road Atlanta this year, Sept/Oct weekend, Petit Le Mans 10 hrs ... I hope to practice for it with some new, excellent AI ... thanks for your consideration or links to some better AI

I'm especially interested in AI for the GT mod ... I'm hoping new LP's/AI would work for the GT's and the eventual Can-Am's as well

the AI that I'm using with the GT's run off track far too often and really don't contend for position

thanks for your consideration

Bob

Hi,
on my computer, the original files work well with different mods. However, ive not yet tried the gt.
For Ai issues with gt cars, have a look at this topic :ai and gt cars
Maybe you will have to run a new line for race.lp and pass1.lp (with a gt car!)
For this kind of stuff, Pavel is The man ! Try his files...

How about cases where no cars qualify or only about 5 qualify, but the cars race well? Any ideas on where to find problems?

Often the pitlane stalls are to close to eachother so the cars do not get on track.
Another reason could be that the pitlane is to far away from trackcenter.
If it's further then 32mtr the car can't get out of the pits.