Welcome to Races Revised - Cackle of the Gnolls, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether... [click here for more]

Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials... [click here for more]

Arcane Icon Custom Art for Publishers! Arcane Icons is a specific need filling gap for Publishers. You have a huge collection of RPG clip art and you still have gaps in what you need. Lets face it, not every artist can anticipate the potential need for any style of art or every genre.
1 (one) of ANY kind of art, comic, Sci-Fi, Fantasy illustration !!
This is where V Shane's Arcane... [click here for more]

Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks... [click here for more]

This issue of Savage Insider marks the debut of Volume 2, now published by Obatron Productions. We're passionate about Savage Worlds and want to share that with you. Originally envisioned as a 48-page issue, our new format garnered an overwhelming response, allowing us to increase the size by more than 50%. The theme is Rebirth and Reinvention, and it is threaded throughout all the pieces,... [click here for more]

The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful... [click here for more]

Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to Hermes’ winged... [click here for more]

Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never worry about encumbrance... [click here for more]

Godhood awaits you.
Within the Spirit Realm gods bicker and duel over ideas and followers in the Courtyard of Fate and the Celestial Spheres. Spirits groan and appeal to Fate for release to their final destination in the Celestial Gardens. Escaped demons lie low, on the run from the Grapplers of Fate and vengeful deities making their way to earth. Leviathans plan their next attack... [click here for more]

This special bundle product contains the following titles.DG 1: Dragons Gate MP3Regular price: $0.50 Bundle price: $0.75 Format: ZIP File Adventure music designed to enhance the gaming experience without being disrupting, providing a sound environment much like a soundtrack for a movie. The songs will average 6-10 minutes and have a distinct air about each... [click here for more]

This special bundle product contains the following titles.EQ: Foreshadow MP3 06Regular price: $0.50 Bundle price: $0.75 Format: ZIP File What's coming? What is seen in the recesses of the mind? Dark nights, storms, portents which is it?
This track "Foreshadow" is the sixth song on the Enigmatic Quest albumThis new album "Enigmatic Quest" is the second in a... [click here for more]

The Dungeons & Dragons 4E rest system is built for campaigns where the characters delve through a dungeon, one encounter-filled room at a time, taking short rests between each one, until they reach the final room-encounter, and complete the dungeon. Now, the system isn't broken, and it creates a certain type of experience, but if you're running a different type of campaign, you need... [click here for more]

Wetlands is the third track in the Ruins Of Dark Myth series.
Created for the writer and GM in mind, this track is designed to create an enigmatic ambience that can be looped. For situations of a adventurous and meandering nature.
Thunder, wind, light imagery of distant bodran and harp.
... [click here for more]

He is the inheritor of a martial tradition born in the depths of Horrdren's Claw. He fights with his hands and feet, his elbows and head. He carries no blade and wears only the lightest armor. He relies upon his agility and resolve to see him through. He is no monk. His abilities come not from a religion or the study of an ancient philosophy. Rather, his abilities come from the bone of his... [click here for more]

Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

He is the inheritor of a martial tradition born in the depths of Horrdren's Claw. He fights with his hands and feet, his elbows and head. He carries no blade and wears only the lightest armor. He relies upon his agility and resolve to see him through. He is no monk. His abilities come not from a religion or the study of an ancient philosophy. Rather, his abilities come from the bone of his knuckle,... [click here for more]

This is an encounter (not a full adventure) that can be dropped in during any wilderness adventure. The adventurers are invited into a remote hut for refreshments hosted by some ladies with some dwarven servants.....keep your eyes open!
This encounter is compatiable for the Fifth Edition ruleset of the most popular fantasy roleplaying games and is for character levels 4-6. ... [click here for more]

"The attention to detail and the professionalism of the writing and design is very impressive..." 6/6 from the Wild Die: http://www.wilddie.com/index.php/2018/11/29/game-review-tar-pits-of-the-bone-toilers-by-malrex/
A new trade route is being sought through the Dalgarian Canyonlands, pass the friendly Kharazan, Village of Plenty. But the last two expeditions have never returned and the merchants... [click here for more]

Enjoy this Thumb guide for the Artifacts of the Arcan Publishers Editions. Enclosed is also 4 free images, 2 B/W and 2 Color 300 dpi tiffs you can use for free, but only these 4 images.
See what your buying. Pages from this Thumb guide cannot be used for publication, it is a guide ONLY.
Hope to see you embellish your wonderful modules and adventures with Artifacts of the Arcane! ~VShane ... [click here for more]