I think Tranzit would have been better if it was for the next-gen consoles the map is huge but had little replay value as there was so little to do not many wall weapons,a pain in the ass method to pack a punch,perks were hard to get to and overall was a really dull map.

Took a while to put the power on, Denizens, and wall weapons like you said. I can only think of 5 wall weapons, B23R, remmington, Olympia, M14, and MP5. This made people be a whore and not open the door to the box in the diner as they tried for a Ray gun. BTW, the jet gun wasn't the best they could have done.

I respect your opinion as well. People rage quit in all games modes all the time and yeah, I agree it's a pain solo and very, very boring. Tranzit is meant to be a multiplayer map whereas you have fun playing with friends more than solo.

If they didn't make the map basically entirely brown (or entirely white in the power area lol), made a WW that was fun and good, a lot of things. It's just a pretty bad map in my opinion, I think they would have been better off not using that map in the first place, but they probably ran out of time nearing launch and couldn't scrap it

i think if the map had more colour it would've looked nicer, in terms of features, its a huge map and theres only 6 perks? 5 if solo, all perks should've been in there as that was a good trend COTD - Moon, no WW, instead buildables were introduced one of which was the $hit Gun - the problem with this is that its too unfairly balanced IMO, they always talk about balencing and yet theres only 1 pro to the gun and maybe 5 cons if not more, the EE was a pain to do and we got nothing for it except for a power up which we'd never have time to get, it wasnt fun like big bang theory either, everything about the map failed, many of the issues here are also present more so in $hittown Zombies.

Like many have said, there was not enough wall guns in the map due to its sheer size. There was a lso a realy lack of perks as well. I could understand Flopper not being on that map, but Mule Kick, Dead Shot, and a couple more new perks would've made the map a ton more interesting. Also, Pack-a-Punch should've stayed open after the first time it is opened. Those are my main issues with that map.

1: The travel time takes forever. Either you run or wait for the bus, they both take forever.

2: Denizens; they slow down travel time and their screeches get repetitive and annoying.

3: Pack-a-Punch; You would have to speed run to get the Pack-a-Punch open and once you left the room it shuts. One of the worst ideas ever from the zombies team.

4: Instead or a pieced together nice map you get a giant map with small branched off parts.

5: There is no point of the fog, they spend all this time on the small travel paths just to have all the details blocked off. WTF.

6: Lack of wall weapons

7: Lack of Perks

8: The Turbine Gun sucked ass out of a straw! I tried using it and I only got one kill before it exploded.

9: A little too much lava.

10: THAT FRIGGIN JUMP IN THE POWER STATION. I would hate when I would play solo and I am going 30+ rounds or just starting up, I would be training one zombies and I would just miss the jump. I would throw my controller across the room.

May God have mercy on the one's soul who thought of the ideas of this map.

Oh man, I don't want to be mean and laugh at your fustration but, that was hilarious! I can just see these things happening all over again. "10: THAT FRIGGIN JUMP IN THE POWER STATION. I would hate when I would play solo and I am going 30+ rounds or just starting up, I would be training one zombies and I would just miss the jump. I would throw my controller across the room." This made me laugh the most hard. Oh god, lol.

In my mind, Tranzit isn't that bad of a map. It was a huge disappointment and its probably near the bottom of my maps list, but its still not as bad as some including myself have made it out to be. The map just needed more. If it had a big epic EE that made use of the giant sized map and each location, while giving the players a reward and progressing some kind of story line, then that would have been a big help to the map. Another big help would be some kind of switch inside PaP that can be bought to keep the door open. No reason to have to constantly collect the turbine and open the door once its already open.

Some other things I would have recommended are things to make the map more fun and harder at the same time. The first would be that a map that size needs to have a lot of perks and a couple of extra wall guns. Something to give the players options and make use of destinations that aren't worth going to. They also needed to add a second boss. Some kind of Brutus/ George boss thats strong and chases people, but can be taken out for a few rounds. Something that makes the map a little harder and forces players to use their fridge guns early and the bank, since these two features are wasted on such an easy empty map. And improve the buildables, since half of them are a waste. They don't need to be super powered, but they should have tried to come up with creative uses for them cause nobody uses the turret or trap.

I think had they done these things and fixed the survival maps, then Zombies would have been awesome from the start. And by fix the survival maps, what I mean is they should have been different maps. The same destinations, but prebombed. That way they look better with slightly different layouts, and are their own maps as opposed to sections of another map. Town predestroyed with the barber shop, bowling alley, laundromat, church since the road wouldn't have been destroyed, and maybe the upstairs of the bank, all accessible would have been a great map by itself.

I wish they had put in more easter egg stuff... They had the hugest map to put in EEs and theres nothing... i mean, why not have something like the spork in MOTD? Do x y and z and then Mule Kick pops up in Nacht. Do a b and c and you can get into a new area. Its such wasted opportunity.

I feel, and hope for a bunch, that the opportunity is there still. I'm mostly banking on something happening with the giant structure opposite of Power hidden in the fog. Perhaps Mule will pop up there, along with a new wall gun or two? Maybe another shortcut from Power towards anywhere? High hopes, maybe, but I think that the overall EE obviously involved with these maps will provide a nice surprise for all of us at the end and upon completion- whether it be all Maxis one way, or all Richtofen another- and perhaps will begin the start of the true zombie campaign, if one will happen.

Lots of if's and maybe's- who knows. Tranzit still continues to be one of my favorites- I like the feeling it gives me.

I'm more in for a lava resistant OR denizen repellent perk. It was the only reason why I didn't go in the fog much. Not to meantion the teleporter hates me and loves teleporting me into the fog. I personally liked staying in the diner. But like someone meantioned before, when you kill an Avagadro, it doesn't give you a power up. A fire sale/ bonfire sale, or other power up would be cool or maybe a wonder weapon mystery box as a reward which would cost 950 points and be located at Town/ Bus Depot. It would have stuff like the Wunderwaffe, Scavenger, Sliquifer, and more. Tranzit wasn't that bad but isn't my favorite. Cell block all the way.

less playable areas, like three but make em bigger like the size of der riese. Have a few shortcuts to save time on foot like the one from diner to town. I think it would of made it much more interesting and it should of had a few secrets in the fog that we could of discovered.

I 100% agree on you guys on wishing the Avagadro would give you at least something he's a pain in the ass to kill on high rounds and gives you nothing. Same with denizens wish they would have at least given you 10 points when you killed them there annoying with the sound they make.

Your responding to a post thats old, the last response was 7 months ago. alot of the threads on the right hand side are old, anyway I agree with the mule kick and the build able side quest. Everything else would make tranzit even easier than it is already.