Information is conveyed through colour as well as iconography to easily distinguish and reference the different monsters from adventurer and ally tokens. (With the added bonus of being as gender neutral as possible!)

Character/item tokens were replaced with mini cards that contain all the relevant stats, rules, and gameplay information on them.

Stats from the tokens were moved to mini cards (colour-coded as well as having the icons for easy reference) to simplify the tokens, to increase immersion in the game, allowing for a more elegant design, whilst introducing the possibility for new scenarios and difficulty levels to be easily introduced, by printing a single scenario card instead of a whole set of tokens.

Dungeon tiles were given a wall around the edges to make a dungeon feel constrained, entrances were given a light source from them to aid tile orientation, and the monster spawn points were changed from numbers to more thematic runes/symbols.