Press Row Podcast - Community Uproar

Press Row Podcast - Community Uproar

In many ways, these are great days to be a sports video game fan. However, certain segments of popular games have experienced significant problems, causing enormous issues within each of those games’ communities. The way titles are marketed at fans, persistent problems with certain modes, and perceived lack of communication between game makers and game players have embroiled fans and developers alike.

Host Rich Grisham talks with Operation Sports Community Manager Millennium – a man in the middle of a number of these conversations – about the overall situation, how fans should be approaching these issues, and what people on all sides can and should do.

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Regarding the show and the comments Millennium made about putting money in to a game mode that doesn't work, I have a couple points.
Millennium 4/17 podcast: "I agree with being shocked you're spending 500 dollars on a mode that doesn't work, especially a mode that hasn't worked right off the bat for 2-3 years."
Millennium 3/26 in his stream 2 days before release: "I don't think Scea will run in to the same issues as last year. They know DD is popular. Last year they didn't expect that many people to be playing. They know what to expect this year and have prepared themselves"
Not only did that statement end up being wrong but now you're saying it's coming as no surprise. Everyone including you was hyped up and wrong expecting a solid release. While it doesn't make sense to spend so much on a mode hat doesn't work, it's just frustrating that every year the game gets hyped up for more than it can deliver and half the crowd is shocked while the other crowd is back pedaling their words.
Edit: to clarify I do agree with the points made, MY point being that we go through this every year. We can hype the game and features up as much as we want but we should probably stop hoping for a stress free release, because as much as SCEA does right, a strong and stress free release isn't one of them.