It's a survival-focused roguelike set on a small island. It's 1926, you're 13 years old and it is raining. Random generation, meaningful choices and multiple endings!I made this for the 7drl game jam ("make a roguelike in 7 days") with help of @MaciejPrzerwa.

Is there a reason your running your game as a Java app, rather than exporting it from libGDX as a html5 app?

Maybe because some people like downloading their games instead of just running them from a browser? I know I hate playing games in a browser, for some reason it just doesn't feel right. I like downloading my games. Why would he just have an applet for his game and not a standalone desktop version?

He has it as a java applet (not application, nothing downloaded). If you're using libgdx and you want your game to be embedded in a webpage there really is no excuse not to port to html5. You're just turning away your own potential players by using an applet.