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Battlefield Smoke Mod for Shogun 2: Total War
and
Fall of the Samurai v1.2

(29.05.12 - No new version, but a small update to fix a bug with too big oar-watersplashes
and fixed color for sea foam in front of ships)

Hi!

My Battlefield Smoke Mod improves the most and important special effects in Shogun 2: TW, Rise Of The Samurai and Fall Of The Samurai. Nearly all explosion-, fire- and smoke-effects are changed or improved for a more immersive and athmospheric gameplay. Enjoy!

To give you an imagination what awaits you on the field of glory, you can watch my trailers and preview-videos below.

- Rocket-trails are now longer and the fire smaller to be more realistic.
(Thanks to Satyrus for this tip! It may take a little bit more performance)
- Rocket-explosions are now smaller to look more realistic
- Firearrows are more visible now
- Explosions of parrot and armstrong cannons are different now. Parrot explosions are smaller than armstrongs.
- The ground firespread of Shogun 2 catapults is greater now and the smoke has been improved.

Preview Videos (may be outdated)

Gatling Gun

Cannon Smoke

Cannon Shell Explosion

Smoke Effects for Naval Cannons

Explosion Effects for Naval Battle Support

Torpedo Explosions

Ship Explosions

I added a version for the current Darthmod 4.1++. To play with Darthmod just download BSM for Darthmod and extract the files from the 7zip archive to the data folder of shogun 2. That's it.
Thanks goes to DARTH VADER for the permission to adapt his mod-files to work with my BSM.

Please read the readme.txt for installation instructions! My Mod works best with the non_projectiles mod by zowrath!

At this Point, i have to say aBIG, BIG THANK YOU VERY MUCHtoSatyrus, who kindly gave me the bloodpack dlc to enhance the blood effects in future releases andValky, who donated me the Fall of the Samurai addon!!! We all have to thank you for such a friendlyness and helpfulness!

Re: Battlefield Smoke Mod for Shogun 2

Hello!

Sorry for the Problems with the Addon Fall of the Samurai. I had to alter all the effects for Shogun 2 recently, because of the latest patch. But this official patch brought very nice advantages for particle effects visuals. Unfortunatly i have not the money to buy FotS now. I buy all my games in some steam deals, so 30,- € is much money for me. I have to wait until the price is acceptable for me. Maybe with the next big Steam Deal.

Re: Battlefield Smoke Mod for Shogun 2

Originally Posted by Noif

MECH_DONALD IS BACK!!!! Yes!
I am waiting this update is ready for FOTS, but really promising. Thanks you are here, mech!

Hello!

Yes, it's a long time ago, i was here. I hope the addon will be in some steam deal very soon, so i can buy this and adapt my mod to work with it.
I can create new effects or enhance it faster now. The time of understanding and learning the script-code and implementation of new effects for me is over. So it will take not as much time as i began to work on my mod with Empire.

Re: Battlefield Smoke Mod for Shogun 2

Hey!

Fantastic News!

1. The user Satyrus donated me the blood pack dlc. So i can try to enhance the blood effects for this dlc. As far as i have tried BSM works flawlessly with the BloodPack dlc for me. Thank you very much Satyrus!

2. The user Valky gave me a free copy of FotS!!!
Now i can finally work on BSM for FotS! Thank you very, very much Valky!!!

Re: Battlefield Smoke Mod for Shogun 2

Originally Posted by Mech_Donald

Hey!

Fantastic News!

1. The user Satyrus donated me the blood pack dlc. So i can try to enhance the blood effects for this dlc. As far as i have tried BSM works flawlessly with the BloodPack dlc for me. Thank you very much Satyrus!

2. The user Valky gave me a free copy of FotS!!!
Now i can finally work on BSM for FotS! Thank you very, very much Valky!!!

After the WE i'll start to work on BSM for FotS!

Best regards
Mech_Donald

Thanks a lot! I would liked support you too, but I can only offer: good luck with FOTS Smoke project!
We are waiting your FOTS release!

Re: Battlefield Smoke Mod for Shogun 2

Thanks!

I've just watched a quick battle with the current release of BSM in FotS. There are many effects missing for the new units such as cannons, gatling guns, explosions and ground hit effects. All other enhanced effects for Shogun 2 and RotS are still working. No problem. The production of a compatible BSM for FotS will be much fun for me. I'm looking forward to enhance all the missing effects.

Re: Battlefield Smoke Mod for Shogun 2

Originally Posted by Mech_Donald

Thanks!

I've just watched a quick battle with the current release of BSM in FotS. There are many effects missing for the new units such as cannons, gatling guns, explosions and ground hit effects. All other enhanced effects for Shogun 2 and RotS are still working. No problem. The production of a compatible BSM for FotS will be much fun for me. I'm looking forward to enhance all the missing effects.

cheers
Mech_Donald

I must remind you first, that parrot cannons don't have particle, fire and smoke effect, because CA hasn't fix it . If you can fix it. I must praise you to heaven.
oh... if you are interested, you can check ACC FOTS uniforms project above my signature.

Re: Battlefield Smoke Mod for Shogun 2

Originally Posted by Noif

I must remind you first, that parrot cannons don't have particle, fire and smoke effect, because CA hasn't fix it . If you can fix it. I must praise you to heaven.
oh... if you are interested, you can check ACC FOTS uniforms project above my signature.

Thanks for the hint! I've just tried to fix this problem with that parrot guns - and i was successful! There was no problem to fix this. So don't worry.

Re: Battlefield Smoke Mod for Shogun 2

Re: Battlefield Smoke Mod for Shogun 2

Cause I was a bit puzzled with the projectile changes did you made any major changes? Wanna keep DMS-changes to the projectiles and add/edit yours later on and as far as I can tell you added/changed only the shrapnel of the Fire-stone thingie? (If I'm allowed to change it - that is ^^)

[or I could made myself a tiny mod where only the shrapnel is changed, so there shouldn't be any impact on other changes at all]