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The following additions, changes, and fixes have been applied to Chaos and Order as part of the June updates:

Additions

A Cauldron Workshop is now available as a plot structure for all three tiers.

The Communities of Papa and Old Oaks have acquired wells.

Old Oaks has acquired a sandpile.

A destination pad has been added to the Imperial Outpost. Frig Tallowgar will offer to attune qualified characters.

Armor Dye Kits are now known as "Armor and Scale Dye Kits" and can be applied to Dragon Scales.

Raine, a Miner Trainer, has been added to Parsinia. Raine has tasks for Miners under level 20.

Dragon Tool Claws added to game. They can be socketed and have craft techs applied to them, but they do NOT function as tools or cap skills. Dragons must still use dragon crafting abilities as they always have. Equipping them is based on current skill in mining or quarrying. Beginner and Journeyman forms will be added to craft trainers, Expert will be added to the loot tables.

Changes

Shining Blades formula is now attuned on receipt.

Dark Cyclone formula is now attuned on receipt.

Created a better description for Silver Strike, assigned a special attack animation and particle effect.

Lowered the hoard cost on the Drain Strike abilities

Created a better description for Dragon's Reach, and assigned a special attack animation and particle effect.

Created a better description for Spiked Scales.

Spiked Scales augmentation will now display a particle effect when it "fires".

Assigned a particle effect to Dragon's Gift.

Bite augmentation now qualifies as a bleed.

Bite ability now has an associated particle effect.

Created a better description for Refreshing Breeze and assigned a particle effect.

Created a better description for Ravage and assigned a special attack animation and particle effect.

Breath of Fire quest reworked and added to Kelakhan's quest bucket. The quest now has sub-quests for tracking progress better, but now requires that you complete either the Breath of Ice or Breath of Lightning quest first.

Craft Trainers on New Trismus no longer give T2 to T5 tasks. Tasks for new players may be introduced at a later time using the quest bucket system.

Sammy's Special Pants quest now uses the quest bucket system.

Sandstone Golems will now wander far less often and should revert to their "sleep" state (a big resource node) when not moving. NOTE: This is a preliminary step and if it works it will be applied to other golems.

Ingenuity Ability can now be used to gather water.

Bottlecap Collections are now stackable

Craft Trainers, Vaultkeepers and Stewards are now gone from New Vassarak, New Brommel and New Koraelia.

Cassath, the Gatherer Trainer, has been moved to Parsinia. Cassath now has tasks for Gatherers under level 20. Krianti the Kion Gatherer trainer has been moved to the Forbidden Zone.

Fixes

Once and for all (I hope) fixed the Valor and Vigilance quest. Reward is now given within the quest itself. Separated quest to be one for dragons, one for bipeds.

Urgat the Wicked: Now shouldn't instantly respawn; had treasure adjusted to remove chance for key drop (as it is now in the quest itself).

Trials of the Gifted quest has been made more "user friendly"; specifically added better directions in the Swiftness and Knowledge Trials, and gave better indication of where the assistant to assessor of Wit is.

Gaedin's Warrior quest is no longer repeatable

Weaker Saris Skeletons near the Ruined Homestead Camp are much less aggressive and no longer social

Brown Wolves on New Trismus are less social and have a much shorter aggro radius.

Lowered the maximum number of brown wolves that can spawn on New Trismus.

Lowered the respawn time of Red Tusks.

Lowered the maximum spawn quantity of Reanimated Warriors on New Trismus and lowered the respawn rate.

Lowered the aggro radius on Reanimated skeletons.

Fixed up the quest "Blacksmith: Longing for Longbows!".

Dragon breath sub-quests no longer have "dragon_quest" keywords assigned. This will let them be properly given to players on the main quests.

Confectioner rare food formulae now require the appropriate skill level in cooking in order to be scribed.

Elenna, Gatherer Trainer on NT, now has her tasks again. Krianti in Kion and Cassath in Sslanis also now offer tasks for Gatherers under level 20.

Gaeta the Miner Trainer on NT, now has tasks again for Miners under level 20.

Reffis the Jeweler Trainer on NT now has tasks in her quest book for Jewelers under level 20. Baesta the Jeweler Trainer in Kion also has tasks in her quest book for Jewelers under level 20.

Gift of Velocity I can now be scribed by Dragons

Trophy Hunters in Kion and Sslanis will now give Trophy quests via the bucket system to adventurers levels 5 to 20.

Forest Crawlers (all levels) now drop the correct trophies for their level. Tasks have been adjusted accordingly as well.

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What this game really needs is the client to be updated to be able to do directX 9 graphics. Water, trees and grass textures in DirextX 8.1 don't cut it no more. The new tweaks to the mountain terrain is fine, but the water ,trees and grass textures really need to be done in dx9 and the game world will look pretty nice.

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The graphics could be better and it may be something they plan to get around to, but they inherited a plethora of bugs, bad game mechanics and half-finished features.

So far I don't think they can be faulted on their approach to development.

Istaria is a great little MMO at it's core.

How exactly ? its a dinosaur from an age where the MMO developer that a grind was the best content around. Basically, in istaria all you do is drag a cargo disc around. The adventure side of the game is not even worth mentioning.