The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

Dark Souls Screenshots

Produced by NAMCO BANDAI Games Inc. and powered by From Software Inc., Dark Souls is a brand new
action role playing game for PlayStation®3 and Xbox 360® coming in 2011. Set in a rich, dark fantasy universe,
the game's tense dungeon crawling, fearsome enemy encounters and groundbreaking online features combine
for an utterly compelling experience. Dark Souls breaks down barriers with a seamless world that encourages
exploration and demands adaptability. As players encounter terrifying enemies and discover new areas, the
game's foundation of challenge and reward permeates the experience, delivering an unparalleled sense of achievement.

THE BEACON FIRE

In Dark Souls, players have a new friend. The Beacon Fire is a key feature that will permeate the entire game
universe, serving a number of important functions for players as they battle on many levels to overcome the
uniquely challenging universe.

The game world of Dark Souls is seamless, with no distinct levels and few loading times. Throughout the world, the
small, warm light of the beacon fire will serve as a point of subtle relief that glows in the cold, dark world that the
player explores. The main functions of The Beacon Fire are as follows:

→ Recovery Point:
Use the fire to restore the Life Gauge

→ Restart Point:
When a player dies in the game they can restart from the last Beacon Fire, helping players progress in the face of
adversity and death

→ Sharing Point:
Players may gather around the beacon fire to share the Dark Souls experience

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