Making of EXODE Short Film Watch Making of Exode Short Film. Short Directed by Kathleen Cartier, Sandrine Gimenez, Nicolas Mrikhi, Baptiste Roy, Thomas Saez. One march ends, a journey begins. In a desert land, the last breath of a giant creature spurs the exodus of an entire people. Exode Short Film how…

Making of Lipton The Revolution in Tea by The Mill For the launch of the new T.O by Lipton tea machine, Tribal Worldwide London and adam&eveDDB enlisted The Mill’s help in creating a spectacular film, directed by Saam Farahmand out of Rogue Films. Using Cirque du Soleil performers dancing with fluid and organic movement to…

Making of Monkey Island Pirate by Cleyton Jonnas This project started on the #20 CGHUB characterFORGE challenge: The art of Carlos Huante. Software Used : Zbrush, 3dx max, Photoshop The concept that I chose was this one: It was a modelling challenge, so textures was not required, having it in mind I…

Making of Randevu by David Lance Check out the making of the CGI VFX short film “Randevú”! Is she really what she seems… After trying unsuccessfully to survive on Earth, aliens have finally found a way. They are fragile and in constant need of fresh bodies, but they are not alone. Big Brother…

Arkham Origins Multiplayer Character Art by Ben Davis few characters from the single player part of Arkham Origins, by one of WB Montreal character artist, Jocelyn Zeller. But the 2013 Arkham game also have multiplayer component which developed by Splash Damage, a game studio based on London, UK that developed Brink and Enemy Territory:Quake War before….

Adam Fisher – Cyberpunk Character Bust Adam Fisher, Character artist. He shows in this timelapse his sculpting techniques of a bionic character bust sculpt. He explains his workflow in a shortly matter in the information tab on youtube. He explains: The mech parts were first loosely concepted in Zbrush, then retopogized in Maya (not…

How to Create Render Fibermesh Hair with Zbrush Final Output : GENERATING HAIR 1- Here is the basemesh – the head we will be creating hair for. 2 – This tutorial is not about how to use Fibermesh, but for the uninitiated, simply mask out any areas which you would like to…

The Elder Scroll Online Trailers The Elder Scroll online, developed by the team at ZeniMax Online Studios and publisher Betheseda Softworks. They Wanted to show the world of The Elder Scroll with some really fascinating visions. For this, they choose well known AKQA and Cinematic masters Blur Studio. I the other hand, as…

Making of Halo 4 Spartan Ops Halo 4 Spartan Ops is a serie of ten (10) episodes,where all animation production is made by Axis Animation. Directed by Stuart Aitken with senior producer, Debbie Ross and executive producer, Richard Scott. Halo 4 Spartan Ops episodes follows Fire Team Majestic after six month after the end…

Sergi Caballer – Facial Modeling Sergi Caballer, Character Modeler & TD/Rigger. He shows in this timelapse his modeling techniques of facial modeling. From blocking out the shapes and thinking directly of topology. Which is a very important for later process and for getting a clean model. He creates in this three (3) timelapses a full facial…

Ornatrix V3 for 3D Max Ornatrix Version 3 is now out with a long list of additions and improvements. Ornatrix is a complete hair, fur, and feather solution for 3ds Max. We have been working hard along side some of the top studios to bring this exciting new release. It is now available for…

35 Beautiful CG Girls Through the centuries women beauty has always been a source of inspiration for many great artists and at the present time it’s not an exception. Artists create different mysterious, light, beautiful, fantastic, fairy-tale and very feminine CG characters, moreover, they use all their mastery to make them look really…

Mr Head by Chris Jones Now in 4D. Featuring special guest appearance from Mr Hand. Forging a Head Now that his eye is back in place after its little outing, I’ve been subjecting Mr Head to some panel beating and a coat of paint. As you can see, he is most pleased with…

Incredible 3D Robots Today we present to your attention a roundup of robot digital artworks. CG Robotsare used widely nowadays. They also played a great role in creating different robotic movie characters. Using only their imagination and drawing skills artists create pretty realistic and amazing robots. To get some inspiration with the coolest collection of…

Making Of Charlize Theron Hair Tutorial This tutorial by : Nacho Lapuente Making Off of the creation of the Hair for my Charlize Theron model, if you want to see the result go to 06:51, this is not the final render it´s a wip, final render in the 2nd part. Making Off de la creación…

3D Smal Monster Character Small Monster 3D Character Model for short Animation Film, I used Zbrush for sculpting this character then I export it to 3D Max and make the rig . Artist : Mohammad Ramahi Client : Joey Contact : differentguy94@hotmail.com 3d character small monster , small monster , monster…

Rodrigo Gonçalves 3D Digital Artist Rodrigo Gonçalves is a Digital Artist focusing most in 3D Modeling & Texturing for Games and 3D illustrations. Real-time model Project to study about “3D characters for Games Next-Gen” done during the workshop with Gilberto Magno. Based on the Concept art of Riiick. Thanks all friends who have…

Cloth tear geometry and shading detail Been adding geo detail to the torn cloth and shading the additional geo. Shading sure is fun! 🙂 Thickness added to the cloth geo Extrude sides are extruded out again The second extrusion is done twice, once for the U direction, and once for the V direction. Polyframe…

Zbrush – Adding Noise – by 3dmotive http://www.youtube.com/watch?v=KqLc4o_eP1I In this quick intro to Noise functionalities in Zbrush, you’ll learn how to use Noise to create a realistic environment surface that can be tweaked into an alien world while also using Noise to create a zombiefied look to a Troll. For more information, please find…

FINAL FANTASY XV 2014 TRAILER If Final Fantasy XV‘s latest trailer is any indication, this game could well be worth the wait. The new Tokyo Game Show trailer shows off gameplay that’s more than combat—there’s also driving! And this latest look at Final Fantasy XV offers some truly stunning graphics. Did you give up…

Halo 4 Armor Sets by Royal Sybrandt Royal Sybrandt is a lead artist working for Liquid Development an outsourcing company that contribute for 343 Industries game Halo 4. Royal works on few Halo 4 armor sets for the multiplayer part of the game. Below are some of his hard surface low poly work and also…

Cloth Fold Sculpting This video tutorial is by David Richardson and In this 2 Hours walkthrough on how David Richardson do folds.. Here is a link to a dummy if you feel like you need to practice it too. http://www.youtube.com/watch?v=wZ1jldGgGL0 dl.dropboxusercontent.com/u/44350607/DavidDummy.obj or get a nice 3D scan from the 3Dscanstore.com Also suggested book to read:…

3D Character Army Soldier Rigged Army Soldier – 3D Rigged Character with Morphs . High Detailed Character can be used for Animations, Films and Games . http://www.youtube.com/watch?v=wmHDTD4e8OM Features : – High details 3D Model – Easy to change face Expression with simple Control Panel – Full Body Rigged – Face Expression Morphs : Open/Close…

Creating Weapons for Video Games Chapter 1 http://www.youtube.com/watch?v=sbINVH25GMA In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and…

Call Of Duty Ghosts Vehicles And Weapon Art by Taehoon Oh Taehoon Oh, whose work we’ve featured in previous GameArtHub post, was a was a weapon and vehicle artist at Infinity Ward (one of the studio responsible for mega franchise Call Of Duty). Taehoon last work for the studio is the 2013 Call of…

5 Useful ZBrush Tips Video Series Here we are presenting a video series of 5 tips in ZBrush that will help you in the progression of process in ZBrush. Hope that all of the tips will be helpful for you to improve your skills. Zbrush Tip – Backface & Polygroup Masking In this tutorial we…

Halo 4 Spartan Ops 3d Scanning Client :: Axis Animation Ten24 and Axis Animation are seasoned partners, having worked together on several large projects over the years. We both share the same appreciation for visual quality. Their new proposition was massive – to take our head scanning technology and produce assets for…

Spec Ops: THE LINE Characters by Calvin Verhoolen Calvin Verhoolen is a senior character artist at Yager Productions GmbH, a Berlin based game studio that just released their first person shooter with strong narrative aspect, Spec Ops: THE LINE. Calvin start working with Yager at 2008, and become senior at 2011, and currently he…

Modern Combat 4 Weapons by Alan Van Ryzin Alan Van Ryzin is the co owner of Art Bully Productions located in New York, USA. His primary expertise is hard surface assets, something like weapon and vehicle, and it all supported by his kick ass texturing. He have work on many amazing titles such…

Molten Games ‘Project Blunderbuss’ Character Art by John Gotch John Gotch currently work at Kojima LA, part of Konami development studio, working on the next chapter on Metal Gear saga. Before Kojima LA, John work for Molten Games as senior character artist. Molten Games which now shuttered was working on a games known as Project Blunderbuss, the game (looks like…

ZTree Plugin PasteAround and Pasteoriented will paste ZS, scale and orient them in relation with the selected zsphere. They are a little different. Pastearound will orient the Y axis of your copied ZS and spin it arround the selected ZS, while PasteOriented will align the Y axis of your copied ZS with the direction…

More League of Legends Character Art by Sam Yang We have featured the work of Sam Yang on our previous entry, this young man was employed at Riot Games and Blizzard working on hugely popular game, League of Legend and Starcraft 2. Sam currently running his own studio, Sammu Studios, developing their first game “Colossal…

Zbrush Sculpting Tutorial Edward 3D Rigged Character for 3D Studio Max . you can create your animation, short films and game with this character. this character contain clothes ” Pant , t-shirt and Jacket ” by 3D Artist : Mohammad Ramahi Cloth Modeling Tutorial : This Character full rigged available on 3D…

The Witcher 2: Assassins of Kings Character Art by Grzegorz Chojnacki Grzegorz Chojnacki is a senior character artist currently employed at CD Projeckt Red, a Poland based video game studio. The studio best known for its Witcher series, an RPG starring the hero Geralt of Rivia, the latest entry would be The Witcher 3: Wild…

Remember Me Characters by Bastien Ramisse As a continuation to our previous post, we feature another amazing individual that brought you the game Remember Me. This time it’s the character artist for Dontnod Entertainment, Bastien Ramisse. On Remember Me, Bastien contribute to some of the important character in the game, such as Gabriel Trace, Scylla and many…

Killzone 3 Characters by Rudy Massar Rudy Massar currently Freelance Character modeler and Digital sculptor, previously he work as the Principal Character Artist at Guerrilla Games based on Amsterdam, Netherlands for 8 years. And before that he work at Willem De Kooning Academy (Media Art Design Education,Rotterdam University of Applied Sciences) teaching 3D-modelling and animation. Below are some he…

HYBRIS ArtFX + Making of Making-of HYBRIS ArtFX “HYBRIS” a short film created at ArtFX, and directed by the talented Audrey Serre, Benjamin Gros, Océane Nguyen, Margaux Le Gall! See below for more details and external links…ArtFx : ARTFX: SCHOOL OF CG ANIMATION AND VISUAL EFFECTS – http://www.artfx.frDirectors : Audrey…

God of War: Ascension Characters by James VanDenBogart We’ve featured the work of Bryan Wynia in the previous post, now we’ll feature more work from his colleague, James VanDenBogart is also a character artist at Sony Santa Monica, working on God Of War: Ascension. Before at Sony Santa Monica, James work for ArenaNet the developer of…

Assassin’s Creed IV: Black Flag Character Art by Marthin Agusta Simny For the year 2013 Ubisoft brings the assassin to Caribbean, starring Edward Kenway the grandfather of previous AC protagonist Connor Kenway. Assassin’s Creed IV: Black Flag is the title for the latest entry in the franchise, it was developed in collaboration between few Ubisoft studios around…

Making Of The Last Of Us Motion Capture Making of – Motion Capture : 2 of the character artists that contribute to the Last of Us have been featured on this site before, but with the the number of characters in this game is pretty big, the character team can’t only consist of 2 people….

Making of ‘The Princess’ by Marcos Nicacio Software Used : 3ds Max 2009, V-Ray & Photoshop CS3 Introduction & Refrences : Hello guys, my name is Marcos Nicacio and I’m here to show you the process I used to create my recent work: The Princess. This project was requested by Nitroglicerina studio, and they provided…

Transpose Master in ZBrush Tutorial great introduction to Transpose Master in zBrush where you’ll learn the basics of how to pose your model using the “action lines+rotation” in Zbrush via the Transpose Master to achieve a beautifully posed model as the end result. For ore information, please check the credits below.High Quality Training by…

Linear Workflow and Gamma Correction Tutorial by Edge Cgi tutorial from the pros over at FlippedNormals.com where you’ll learn the basics of “Linear Workflow and Gamma Correction” to take your renders that might look dark or blown out, and bring them to vibrant life by giving the light in your scene more depth!…

Exercise 2 (E2) – Sculpting Fabric EXERCISE: Practice sculpting the basic behaviors or fabric. Fabric and clothing are very common for sculptors interested in character design. Reconstructing the believable behavior of fabric is an art in itself. Initially it can be intimidating due to its apparent complexity while seeing how bad fabric can look when it’s sculpted incorrectly. But in reality,…

iAnimate.net Creatures Member Showcase – Summer 2013 iAnimate.net Creatures Member Showcase – Summer 2013 from iAnimate on Vimeo. The iAnimate Member Showcase represents some of the best animation from the latest block of our Creature animation workshop. Enroll now at ianimate.net

Zbrush Panel Loops Tutorial Polish by Features Part 1 Inside the Deformation Palette you will find the polish functions. Part 1 of this series demonstrates the ability to use the Polish by Features slider to better control your Panel Loops creation process. Panel Loops Basics Part 2 Follow along with Michael Pavlovich as he takes you…

BPR Batch Zbrush Script Attention Zbrush Users!Have a look at the video and if you think its useful please share You can get it on gumroad for free https://gumroad.com/l/yJVGI finally finished my BPRBatch script for zbrush It now has a UI so you can select only the materials and passes you want and it has a few…

Zbrush Extracting Meshes Tutorial by 3dmotive Check out this great 3D tutorial that will teach you the art of extracting meshes from base models using simple masking techniques from our good friends over at 3dmotive!. These extractions can then be sculpted or even have extractions of extractions. For more information, please see the…

Modeling Texturing & Lighting showreel by Daniel Kho Check out this great Modeling, Texturing, & Lighting Reel from the talented Daniel Kho! This reel is a compilation of the best work Daniel created at the Gnomon school. For more information, please see the details and links below:Daniel’s Website- http://www.danielkho.com/Daniel on Twitter – https://twitter.com/daniorrrDaniel on Behance – https://www.behance.net/danielkho…

Dodge Challenger vs Boeing 737 by Andrew Novickij Published on 12 Jul 2014 Check out this rocking racing short work called “Dodge Challenger vs. Boeing 737” created by the talented Andrew Novickij! This is a project piece to hone his 3dsMax skills and experience and pushing the action sequence envelope with this video. For…

Nvidia Hairworks 3D Max Tutorial Hairworks released. It is offered by NVIDIA and for game developers.Hairworks is used to simulate fur and hair in real time. Hairworks based on DirectX 11. It is enables users to render and simulate fur and hair to provide interactive game experience. Key Features Supports off-the shelf grooming tools Shape &…

Tweety 3D Max Rigging tutorial Tweety Bird, 3D Rigged character . High-quality model with texture and morphs . In this tutorial you will learn how to create bones for your character and skin it to your character, after that you will learn how to fix wrong moves . Then you will learn how to create…

Making of Mirror’s Edge Mirror’s Edge Trailer Mirror’s Edge sees the return of Faith, on her way to becoming a legendary runner in a totalitarian city overrun by corruption. In this video, the DICE team tells you about creating Faith for a new generation. Mirror’s Edge Trailer, Game Trailer, video game…

BonyFace – Facial Animation For 3D Max Tutorial video : Plugin Homepage here : http://www.scriptattack.com/maxscripts/bonyface/index_eng.html Professional rigger needs at least 2-3 days to perform the same task as BonyFace do in about half an hour. And that rigger will take 100 euro or more per day. There are no ways to make rig and skin…

Vampire Academy Breakdown by Prime Focus World Check out this insightful breakdown as PFW was delighted to be exclusive VFX partner to Director Mark Waters recent action comedy fantasy, ‘Vampire Academy’, based on the New York Times best-selling book series from American author Richelle Mead! PFW delivered 511 shots including full CG Psi Hounds, CG…

Making of Maleficent Digital Characters by Digital Domain Angelina Jolie stars in Disney’s new Maleficent, featuring a forest world of detailed visual effects. Mike Seymour delves into how facial movement experts Digital Domain, worked to re-create realistic, fully digital counterparts to the story’s three fairies. Learn how digital domain facial movement experts, have worked to re-create…

Making Of : Giana Sisters in 3ds Max 2015 by Alex Horst This Making of – Giana Sisters in 3ds max 2015 software. Alex Horst walks through how Game – Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987.. Alex takes you through the full development and process of Different stage…

Zbrush Tutorial : Making OF Cleopatra Zbrush Tutorial – Cleopatra Artist Name – Fredo Bernardo Artist FaceBook Page CLEOPATRA: Zbrush Tutorial By: Fredo Bernardo This project was inspired by the 1963 classic movie “Cleopatra.” I decided to do this project because it features a combination of Elizabeth Taylor’s classic beauty and the very interesting and intricate design of her headdress. Doing research and gathering a lot of references on the subject, whether it’s a creature or a character, is the first thing I do before I even start doing stuff in Zbrush. I try to collect and study a lot of images of my subject from various angles. I do this not only in the beginning of the projectbut as I progress through the entire creation process, especially when a particular design issue or question needs to be resolved. My Basic Brushes For all my Zbrush projects I always use these: Standard brush, Dam standard brush, Clay Tubes, Flatten, Move Topology Brush,MoveElastic Brush, Inflate Brush, Pinch Brush, and in some occasions Smooth Peaks and Smooth Valley. Creating the base mesh I needed to get a general overview of the entire model first, so I created a low resolution model for the general shape of the character and for each major part of her costume. This helped me establish the overall proportions and how each piece connects to and/or affects each other so I can compare them more easily to my reference right away. This initial step also helped me evaluate which parts of this highlydetailed model I need to prioritize, how much work I should do for each and how I would layer the intricate details on top of each other. To create the base mesh, I started with a sphere or a cube, reshaped it accordingly then used Dynamesh with a very low resolutionvalue. Once I’m happy with the basic shape I would use Zremesher, with a low Target Polygon Count. Although this will not be used in a productionsetting, having some proper and even topology flow in my mesh will help a lot in the sculpting process, especially on the face. Sculpting the face. I tried to make sure that the overall shape of the head is as close as my reference before I proceeded with placing the facial features. Just like in drawing you start with the basic shapes first before you do the details. Next was establishing the planes of the face and the facial features to get a feel of my reference. When I’m satisfied with the initial structure and features of the face, I would proceed to sculpting some major parts her costume and will come back again to the face to refine the individual facial features some. In this way, I could keep a fresh eye during the entire sculpting process and wouldn’t get stuck with just detailing an area of the model. I believe I can accomplish more this way. …

Assassin’s Creed III Demo Reel by Jonathan Cooper Check out this fantastic Assassin’s Creed III Demo Reel by the talented Animation Director at Ubisoft Montreal Jonathan Cooper! Shot Breakdown: All game animation direction was overseen by Jonathan. For a full breakdown and more information about this reel, please visit the links below: AboutJonathan Cooper…

CG Generalist Reel by Stéphane Paccolat Here are the short movies that I directed during Supinfocom.Enjoy! (my graduation movie “Home Sweet Home” will be publicly released in one year. However if you are interested into offering me a job you can send me an email at stephane.paccolat@gmail.com and I would be more that happy to give…

MNET: LADYBUG A charming little Ladybug accidentally gets blown into a soap bubble; from here she gets taken on an extraordinary joyride through the forest. Click on MORE INFO to read more about the project. How Ladybug came about: Ogilvy Johannesburg gave Shy the Sun a call with regards to…

AnimSchool Interview: Xin Zhao and Florent Rubio, makers of “The Answer” short Today we are interviewing not one, but two people! Xin and Florent are the makers of “The Answer”, a short animation film using Animschool’s Malcolm Rig. The short is now featuring in Vimeo’s “Staff Pick”collection. Check it out: Hi guys! Can you start…

The Hobbit by Weta Digital – Making of Making of The Hobbit by Weta Digital Here’s a look at WetaDigital work on Fantastical Creatures & Lands of Epic Beauty & Darkness Watch other Making of – Gollum, Goblin King & Azog by Weta Digitals Making of – Gollum – The Hobbit An Unexpected Journey by Weta Digital Here’s a look at…

Spider Man 2 CGI VFX Breakdowns Check out this incredibly insightful behind the scenes, by the talented team at Sony Pictures Imageworks, where they show how they created new animation techniques for The Amazing Spider-Man 2! Narrated by Animation Supervisor David Schaub. For more information, please see the details below: Website – http://www.imageworks.com/Facebook – https://www.facebook.com/SonyPictures… LIKE…

Fable Legends – 3D Animated Short Film Check out this fantastic example of character modeling, animation, lighting and VFX in this production intro for “Fable Legends” created by Axis. For more information, please see the credits below. www.axisanimation.com Directed by Ben Hibon and Produced by Paula Lacerda, Executive Producer Debbie Ross. Music and Sound Design by Savalas.Client:…

Casino Saga – Making of by Roulette Chase Ars Thanea’s creative work for Casino Saga, a digital casino game, is a 30-second spot featuring dynamic pirate’s chase through the colorful landscapes of Casino Saga island, filled with humor and deadly explosions. We were responsible for the creative and full production. Executive Creative Director: Peter Jaworowski Director: Karol…

CAT Rig Tutorials The CATRig is the hierarchy that defines the CAT skeletal animation system. It is a fast, sophisticated yet flexible character rig that is designed to let you create the characters you want without having to write scripts. The flexibility of the CATRig character rig is the result…

Jasmine Disney Character Jasmine is the second entry to the gallery today, based on the Disney character. Cast your votes Author URL: http://cargocollective.com/dronkryukov (opens in new window) Email: dron.krukov@gmail.com Notes: Greatly inspired by Disney’s famous female character Jasmine.

Runaway Short Film by Susan Yung, Emily Buchanan and Esther Parobek Watch this charming CGI animated short film by the talented Susan Yung, Emily Buchanan and Esther Parobek @ Ringling College of Art and Design! “Runaway” is a charming story about a misunderstanding between a man named Stanley and his treasured 1950’s refrigerator, named Chillie….

Kingswood Cider by Tomas Kral When you are working in the advertising industry on the visual effects side, you often find your self doing some boring stuff, like rotating logo or a packshot of a beer bottle. But every now and then there is fine exception. A commercial with nice script, great direction and challenging effects…

Sleeping Beauty Cif We take you behind the scenes of the fully CG animated fairy tale spot for Cif. The spot shows how Sleeping Beauty retained her beauty and shine with the help of new Cif floor cleaner. The Mill+ studio designed and created all of the characters and environments to produce a spot with…

Justin Animation Reel by Tomas Gutierrez Check out this fantastic animation reel, showing animation created for the short film “Justin and The Knights of Valour” by the talented Tomas Gutierrez! For more information, please see the details below: Reel & Portfolio: https://vimeo.com/channels/tomasgutie… LinkedIn Profile: https://www.linkedin.com/in/tomasguti… E-Mail: tgfmailbox@gmail.com The video and sound material…

Hair Farm Hair Farm is a complete hair solution for 3ds Max. It is specially designed for CG professionals who wish to create gorgeous hair quickly and precisely. You can get the Hair Farm Demo on their website for free. It fully working but you can’t save your project files.. but its FREE ! Some Hair…

Gremlin 3D Model Full Rig Test 3ds MAX by Ralph Sutter Here’s another update for the 3D model of one a Gremlin that I am currently working on. He’s still pretty close to being untextured (his normal maps are nowhere near done and he does not have any color/diffuse maps of yet) but…

Making of Eyjafjallajökull by Digital District Check out this revealing shot breakdown of a recent spot called “Eyjafjallajökull” created by the talented artists over at Digital District. For more information, please check them out here: Website – http://www.digital-district.fr/‎

CGI VFX Showreels by Matthew Gifford Check out this new showreel by the talented artist Matthew Gifford! Fore more information, please see the details below:Linked-In: http://www.linkedin.com/pub/matt-giff…Vimeo: https://vimeo.com/user7280882/videosFrom Matthew-“I am a dedicated self motivated Artist from the Isle of Wight with a passion for everything CG.I enjoy bridging the gap between CG and reality and strive to…

Lindford, Mathieu Aerni (3D) My take on a mythical creature: the Satyr. I tried to give him an interesting personality, and to have a natural feel to the character. Modeled in 3dsmax and Zbrush. textured in MARI. Rendered in VRAY. Thanks! Mathieu Aerni //Source : http://mataerni.com/reel/

Dan Roarty’s Realistic 3D Portraits Character artist Dan Roarty walks us through the process of creating one of his hyperrealistic 3D portraits, “Happy Birthday, Nana,” a tribute to his late grandmother. Dan shows how he uses the sculpting tools in Mudbox and Maya to create the basic bust form and adds the layers upon layers…

Volkswagen Passat 3D Speed Art Hello everybody. It’s been awhile since I posted anything on this channel, is not it?I present to you my first project vehicle visualization.While recording my 3DS max crashed haha.This video was recorded on a PC and a Mac. Download full-res:http://fav.me/d5z6kduSubscribe, like and favorite the video.Visit: http://www.diegopeixoto.netLike: http://www.facebook.com/DiegoPeixotoO…

Making of Ninja Turtle by Adam Sacco Ninja Turtle Sculpting by Adam Sacco: I Always wanted to make a 3d Ninja Turtle that was less cartoony. Lean and agile with tactical accessories like a ninja. I chose to redesign the turtle as a new character with black cloth and Kama/ Kai weapons. Modeled in Zbrush and…

Making of Cham-Cham rigging by Alexander Rigging of minor characters, that I’ve done for my latest animation. All the characters are flat but have normal topology like 3d-characters. Rigs done in 3ds max. Cham-Cham promo This is my last animation shot for promotion this game. Shot conception, minor characters, all rigs, animations, effects and compositing…

Pirate101 by clockworkvfx KingsIsle’s latest release Pirate101, is a hugely popular all-ages MMORPG with a million online players since its launch in October last year. We recreated the Pirate world and characters for the game cinematic, using low poly game models and 2D concepts as our reference and ramping up the designs to give it an…

Making of Project “I” by IXOR VFX Project “I” is a full CG animated movie based on mythological and fictional creatures and characters. The Making of video is showcasing a brief demonstration of IXOR’s pipeline & tools. IXOR was resposible for the entire CG production. Starting from 2D concepts, art direction, storytelling, mood development, cg creatures and dragons,…

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Scene using Maya, Zbrush, V-ray, Mari, Photoshop and Fusion. //Source : http://www.cgmeetup.net/home/making-of-starfish/

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Scene using Maya, Zbrush, V-ray, Mari, Photoshop and Fusion. //Source : http://www.cgmeetup.net/home/making-of-autumn-scene/

Screamer by Adam McMahon Sculpting some extremes and inbetweens in Zbrush of a mad-eyed screamer. It’s a timelapse recording, sped up roughly 8 times. The music is from the movie Clue, sorry I don’t have the names of the songs.

Creation of Charles Dance as Tywin Lannister from Game Of Thrones My first step was finding as much reference as I could of the actor himself and the armor that he is supposed to be wearing. When I say as much as I can, I mean it: you want the references to be from every…

Making of RayMan Legends Dark Creatures Making of video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends E3 2013, using 3D Studio Max 2013 and ParticleFlow/Toolbox2 (MassFx). NKI VFX Supervisors Mhamed Elmezoued and Stéphane Montel discuss the making of Rayman Legends, using Autodesk…

Gnomon Workshop – Timelapse Hey guys! Here is something i created during this week for the Gnomon Workshop i will be teaching this weekend! Link for the workshop – http://goo.gl/DW6bmH concept by Mclean Kendree – http://www.mcleanart.com/ I will talk about a lot of personal and professional projects and will share the videos i recorded for this piece!…

Autodesk has released its first official sneak peek video for 3ds Max 2015. Glimpse of a new tool enabling users to position objects over a mesh surface to create details on the character Armour. Autodesk’s 2015 product releases expected to ship on 14 April. //Source : http://www.cgmeetup.net/home/autodesk-3ds-max-2015-features-video/