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It doesn’t seem like too long ago since Life is Strange Before the Storm was first announced. Now here I am writing up my thoughts on it’s heart-felt, bittersweet conclusion.

In this final episode we follow Chloe as she works to uncover the truth, and whereabouts, of Rachel Amber’s birth mother. As she does so, she manages to uncover some dark truths about certain characters. As we’ve learnt from previous events in this game, most things can’t simply come down to just good or bad; right or wrong. It tends to be dependant on a given character’s perspective.

I’m a little sad that this game has come to its end. However, we do still have the bonus episode with Max and Chloe to look forward to early in the new year.

Everyone has good and bad

Life Is Strange Before the Storm is a game that is great at showing how all people have both good and bad sides. All the characters here are as fully fleshed out as we have come to expect in Arcadia Bay. We’ve seen Chloe do bad things and let people get hurt – but for her love of Rachel. We’ve seen David and his militarist approach to parenting – but then in episode 3 we actually see him soften somewhat to meet Chloe on a middle ground.

But the characters I found perhaps most interesting in forms of their actions and moral compasses, are Rachel’s (birth) mother and father.

Rachel’s father goes through many different guises through Chloe’s eyes as the more she uncovers, the more she learns of his actions and motives – motives that are perhaps ill-advised at times. Meanwhile her Mother, who is initially painted as the bad guy, gets a chance to speak for herself later on. She is a woman who has made mistakes, sure, but who is now willing to give up everything for what she feels is right.

You will have a hard choice to make at the end of this episode, which will hinge on whether you want to do what’s right, or what’s good.

The world of Life Is Strange is well known now for its ability to show us fully fleshed-out characters. People who at first appear one way, but later – after the peeling back of layers – show us that there is so much more beneath. In good ways and bad. Before the Storm has continued this tradition with flying colours.

So much more than a prequel

Life Is Strange Before The Storm is just as good, sometimes even better in my opinion, than its predecessor. The focus in on Chloe and Rachel’s blossoming relationship has been an absolute joy to watch. I think now, after seeing their meeting and subsequent story together, that playing through the original game will be a fresh experience. Rachel is no longer just a face on a missing persons poster. Rachel is a complex young woman whose very presence seemed to bring out the best in people – not least of all Chloe Price.

What impressed me also about the developer’s approach to this story, is that it is not just a prequel that is heading towards what we know comes later. These three episodes are completely self-contained and serve their own narrative, which is done extremely well. I love how there is still enough time between the end of this game and the beginning of the original. Maybe we will see some more stories in the near future?

P.S. Stick around till after the credits

Make sure you stick around till the end of the credits on this one. Where in previous episodes there would have been the next trailer, we are instead shown something entirely different. Something that still makes my skin crawl now, just thinking about it.

A continuation of Lady Wood

Lady Wood was one of my favourite albums from last year and still gets regular plays in my headphones. I was excited to say the least when I heard about Tove Lo’s follow-up Blue Lips [Lady Wood Phase 2].

This album felt more akin to the sweaty underground night clubs I imagine with her music. The kind of clubs where people are pressed tightly together; almost tasting each other’s sweat. The previous album had these moments but Blue Lips felt like these aesthetics were brought more into the foreground. The album’s intro and following lead single, ‘Disco Tits’, gave me the impression that a more deep bass / drum-driven collection of songs were contained.

There was a song from Tove Lo’s short film Fairy Dust, specifically the closing scene… that closing scene, that I didn’t recognise at the time. So I loved it when that very song, ‘bitches’, came punching through my headphones to close off this album’s first half.

It’s not all boom boom boom

Although I like a good punchy beat-driven album now and again, I was relieved when I heard ‘Don’t ask don’t tell’, the album’s fifth track. It’s proof that she knows, as she sings on Disco Tits, how to dial it back. ‘Don’t ask don’t tell’ is more focused on her beautiful vocals and the direct message of acceptance she’s delivering to her other half in the song.

This feeling is continued later in the album with the reminiscent ‘9th of October’, which actually started life as a poem that Tove wrote on her Birthday. This, along with the album’s closing track, ‘hey you got drugs?’, are two of my favourite songs from the album.

NSFW (not safe for work)

As I’ve come to expect from Tove Lo’s work, there is a high degree of sexual content in these songs. She’s definitely an artist who goes to places that other artists I listen to don’t. She’s not afraid of exposing herself, both physically and mentally, for her art and I respect that. I say that, not as a pervy guy just looking for filth, but as someone in admiration for her honesty and close to the bone approach to music.

Singers often sing about sadness; happiness; fear; love. But very rarely do they venture into the realms of the sexual. This too is an important part of what it means to be human, so why shouldn’t artists explore these issues too? Tove Lo seems to make up for the more reserved artists by spending a good portion of her album there.

In Summary

As great an album as I have come to expect from Tove, following her Lady Wood. Blue Lips is the continuation of her exploration and revelations in her relationships and the emotions they bring. Although I didn’t find this album as accessible initially, I still love to listen to it when the mood hits me right. And don’t take me to mean less accessible as a bad thing – it’s not. I just find Lady Wood a lot easier to listen to at any time, whereas Blue lips has its time and place for me.

The same blood ties story

Blood Ties on PlayStation VR is the same story as the normal version. The only difference is that you get to see through the eyes of Lara Croft in the fully immersive environment of Croft Manor. And wow – what a difference it makes. I loved the DLC as it was – I had bought it originally on Steam and played it straight through. But my first job with any new console is always to buy a Tomb Raider game. So with my PlayStation 4 Pro, I bought Rise of the Tomb Raider 20th year celebration.

The story line has you exploring the manor in order to find her father’s will. Her uncle, Atlas, claims ownership over the manor and so Ms Croft must uncover the will in order to save it. The insights into Lara’s past are interesting as you explore the various areas of the manor. I particularly found the mention of locking the butler, Winston, in the fridge particularly funny. This was a reference to the popular past time for many players of both Tomb Raider 2 and 3.

Also worth mentioning is the gramophone that you can turn on in the library. This will then trigger the playing of the popular Venice theme from Tomb Raider 2. Written by the hugely talented Nathan McCree.

You can taste the rain

Standing in the main foyer of Croft Manor is still one of my favourite things to do on PlayStation VR. Looking around at the beautiful architecture then up to the hole in the vaulted ceiling, I could almost taste the rain coming in. Just standing atop of the bookcases, looking down at the library, just fills me with awe at what the game developers have achieved with this DLC.

The story will take you to all the corners of the manor. Each and every nook and cranny pulled me in for closer inspection. The most atmospheric area for me was the cellar. Not only was the use of the PlayStation controller to control the flashlight highly effective, but I could feel Lara’s trepidation exploring these lower regions of the manor. If I didn’t already know what happens in this DLC, I’d have been scared walking around down there.

Levels of comfort

Like with many of the PlayStation VR releases, there are different levels of comfort available when playing through Blood Ties. The big one is the two options of movement. You can either use the teleport function, which is enabled by default, or use the free roaming option.

Teleport

Using the teleport option allows you to use the controller to gesture on screen where you want Lara to jump to. She doesn’t physically jump there, but there is a smooth use of a fade between the start and end point. If you are worried about motion sickness then this is the best option for you.

Free roaming

Free roaming is just as it sounds – free walking about the manor in the first-person perspective. This is so awesome to experience, however, I did begin to get motion sickness when I would turn one way whilst glancing around another. It was a similar feeling to when I would read a book in a moving car when I was a child. It is definitely worth trying out this option for a short time though – or longer if you can handle it.

In Summary

Rise of the Tomb Raider Blood Ties is absolutely effing incredible in PlayStation VR. In fact, it was incredible anyway – the VR aspect just enhances it to the nth degree. There really is no feeling like being Lara Croft for a while, wandering around the derelict halls uncovering her family story.

I am really looking forward to the next Tomb Raider game that was just announced. I am praying that the developers come up with even more exciting and awe-inspiring ways of incorporating the PlayStation VR experience into Lara’s world in her next adventure.

What is Charlie Boy about?

Close up of Charlie Boy

Charlie boy is about a couple, Graham and Sarah, who come into possession of an African idol after Graham’s uncle dies. (Sarah gives the idol the name Charlie Boy). Unbeknown to the couple, the idol is cursed and is in fact a voodoo statue.

After a disagreement with his brother, Graham – sitting at home nursing a drink – takes out his anger on the Statue. He does this as he is looking at a photograph of five close friends, himself and his brother included. The rest of the episode is then about the systematic killing (or accidental deaths) of all who appear in said photograph in the order they appear.

The episode had some juicy deaths in its 51 minutes including a man getting thrown off a horse and on to some plough spikes. Others I can’t reveal for fear of spoiling aspects of it for you, should you choose to watch it. This story is one of the grimmest to watch overall – nobody really has a good time in this one. That being said I do enjoy a good downer of a story – there’s no light without shade.

A weaker example of the series

Charlie Boy had some potential to be a great episode but unfortunately fell a bit short for me. One big thing that let it down was the soundtrack. At times the music felt like it belonged somewhere between Confessions of a Window Cleaner and Foxy Brown. It’s a shame because the idea itself was a sound one that fits with the rest of the series well. It just seemed to be poorly executed by people who had no real vision of what Hammer Horror is.

Graham and Sarah examine Charlie Boy

In Summary

This is one episode of The Hammer House of Horror that I think you could comfortably miss. It does have some redeeming qualities, such as a higher death count to previous episodes. So it isn’t all doom and gloom. But yer, not the best one.

The Resident Evil Kitchen Demo is a little taster that Capcom put out around the release of Resident Evil 7. It shows off, in its short five minutes of game play, the pure horror potential for Playstation VR, and indeed VR in general.

What happens in the Resident Evil Kitchen Demo?

You spend the entirety of the demo strapped to an old wooden chair in a completely run-down kitchen. The Kitchen gave me similar vibes to the Peacock house from the infamous X-Files episode, ‘Home’. Just sitting there in the chair, both my real-life chair and the in-game chair, looking down at my bound-hands, I was already bricking it.

It felt very much like the start of the original saw film too, in that I had essentially woken up with no recollection of how I got there.

Once you figure out how to wake your friend up off the floor, he slowly gets up and tries to untie you. This is where my first palpable fears manifested. Behind him, moving in the shadows of the corridor, I could see a figure. A figure that no sooner had I said aloud ‘behind you!’, was already upon him.

Looking directly into the face of the hideous visage of a woman, who looked somewhat decayed and possessed, was a feeling like no other. In VR you can look around her head at the mangled locks of hair; the saliva in her teeth; the killing gleam in her eyes, staring directly into yours.

This is what horror really is

Horror games are always fun to me in retrospect. At the time of playing I experience what the game developers must strive for – prolonged anxiety and a fear to move onward through the game. But there really is no feeling like that of the release of tension after a well-timed, tasteful jump scare. And I have the feeling Resident Evil 7 will have those in spades.

Seeing the twisted and zombie-looking woman up close in my face actually got me turning my head away. I knew, somewhere in my mind, that this was just a game. But that held truth was buried beneath the many layers of fear from this demo. The level of immersion here is unreal and this has somehow awoken a level of computer game experience that I never even knew existed.

On to the full game

As soon as I finished the Kitchen Demo I was online shopping for the full game. I kick myself now for not picking it up in the PlayStation Store sale a few months back. As I type this sentence I am awaiting a confirmation email to come through for me to collect the game.

I have no idea how I’m going to survive this game. Outlast feels like a walk in the park now, compared to this. (It’s not – Outlast is still very scary, but Resident Evil 7 just has a whole new dimension – literally and figuratively).

p.s. I have since bought the game and have played the first hour. It has not disappointed me and I can not wait to write up my thoughts on it in full.

The House That Bled to Death kicks off strong and stays strong throughout its 50 minutes. It keeps a sustained anxiousness until it’s very final scenes.

What is ‘The house that bled to death about?

The House That Bled To Death opening

The darkest and coldest opening of the series so far. An elderly couple are together in the kitchen about to have a cup of warm milk before bed. The husband heats the milk and slips a dark powder into one of the cups. As he sits there and lets his wife drink the tainted milk, not a word is exchanged. We have no idea as to why he is murdering his wife and in the world of Hammer House of Horror it doesn’t really matter.

Fast forward some time ahead and we are with this episode’s family, the Peters family. They are buying the very same house where the murder occurred, unknowing to them, from one of the creepiest estate agents in a TV series ever. As soon as they begin moving in, strange things start happening – doors jamming, strange visions and the most gruesome death of an animal I’ve seen in the series thus far.

As they try to bare the strange goings on in the house, tensions are increased both within the family and with the neighbours and friends. The poltergeist-like happenings culminate with the most shocking child’s Birthday party I’ve ever seen. But just when you think it’s all over, we see one of the most interesting – in my opinion – closing scenes of an episode of Hammer House of Horror I’ve watched.

I wonder about the child actors

Every time I see these sorts of series or films I can’t help but wonder how the children are affected. I mean, obviously if there’s a dead body the child wouldn’t necessarily need to physically see it. Through the magic of editing this effect can be produced. But when you have a scene such as this episode’s Birthday party, where the children are directly affected, this must be an awkward conversation with the young actors’ parents.

Sophies Birthday Present

Nonetheless the child actors do a really good job in this episode. Their terror is almost palpable – which is worrying on a couple of levels. Sometimes I find the younger actors more convincing than their superiors. This could simply be down to the fact that children, in their very nature, are innocent. So the horrors that befall them are that much more horrific.

In Summary

Definitely one of the strongest and most memorable episodes of the Hammer House of Horror TV series. The House That Bled To Death has everything you could want from a hammer horror series.

The feeling of claustrophobia is maintained throughout most of the episode from being limited to the interior of their house. The house too is not a house that would necessarily stand out. You would see many houses like it passing through most built up city suburbs. This in itself is scary. The fact that it isn’t some huge eerie castle or dark, set-back mansion. This is a regular house, for regular families, who have to endure some far-from-regular things.

When it comes to UK rap music, few are revered in quite the same way as Kano is. Present in the Grime scene from the early days, he has had five studio albums to date. Made in the Manor is his latest and stands up, hands down, as one of the best rap albums I’ve heard.

This is definitely an album that has grown on me over time. The opening songs grabbed me instantly but the later, more introspective, songs took a bit longer to get their hooks in me. But now that they have, they get better and better with every listen.

Welcome to the jungle

The opening of ‘Hail’ – the album’s first song – is sharp, loud and aggressive. This whole song is unrelenting throughout and Kano’s delivery is right up in your face forcing you to stand up and listen. The chainsaw melody that carries us along is later joined by the best sample i’ve heard for a long time. The sample is of Tempz, from his track ‘Next Hype’:

(CLEAR!) All of your CD rack
Won’t get none of your CD’s back
— Next Hype, Tempz.

Some manner of respite comes with the next song, ‘T-shirt Weather in the Manor’, which brings with it a calm piano melody and light drumming. Kano’s vocals are no less commanding on this song with the lighter accompaniment.

‘New Banger’ and ‘Three Wheel Ups’ bring that in-your-face energy back in spades with some great featured rappers. Giggs and Wiley both feature on ‘Three Wheel Ups’ and do an excellent job of supporting Kano. Even D Double E can be heard in parts doing his signature “ooooh”.

Kano and Giggs in the Three Wheel Ups video

‘This is England’ was the song that made me first sit up and take a closer look at this album. The various layers and production on this song made me realise that this album was something special. Like Charlie Sloth said in Kano’s 1 extra, this feels like a seminal record.

All in the family

There were two songs that stood out to me for just how personal and confessional they sounded. ‘Little Sis’ and ‘Strangers’ feel like personal monologues directed to a sister and brother respectively. Although these songs initially didn’t grab me as his big tunes did, I have since come to enjoy them both in a whole different way.

Kano – full name Kane Robinson

When I first got into Kano all I wanted to hear were his big tunes – they are so addictive. But now that I’m in the habit of listening to Made In The Manor front to back, these more personal songs fit perfectly with the overall flow.

From the family you’re born with to the one you choose : all of the guest features on this album feel like they are done from a place of love. What I mean is, I imagine many rappers feature on other artists’ tracks for the chance of exposure. I could be wrong about that but it does make sense. On Made in the Manor, however, each feature feels like it is Kano and his close friends, who are just making great music together.

Summary

Whether you think you are a fan of rap or not, I urge you to listen to Made In The Manor regardless. There is so much variety in this album that I truly believe there is something for everyone. He delivers the fast-paced heavy hitters with a great level of confidence and Authority. And he delivers the more introspective songs with an honest sincerity.

Don’t be a statistic blaming ghetto physics for holding you back.
— a great line from the song ‘Seashells in the East’

Along with others like JME, Akala, and Devlin, Kano is up there as one of my favourite rappers. Like those others, Kano’s sense of humour comes through in both his lyrics and his unique delivery.

He never rests on his laurels either. He could have easily delivered an hour of quick-witted, fast bars throughout and fans would have been very happy. But with Made in the Manor he has pushed himself further, whilst looking deeper within. As a result, Kano has come out the other end with a true masterpiece of an album. Not just in rap, but in all music.

Who are The Midnight?

The Midnight are a two-piece synthwave band consisting of songwriter Tyler Lyle and producer Tim McEwan. They are from the American deep south and Denmark respectively. However, they now both live in Los Angeles and make some of the coolest music of the past few years.

They are well respected, often revered, within the Synthwave community. Their music is awash with eighties retro sensibilities and an innate ability to bring back the parts of that era we often see through rose-tinted glasses.

Nocturnal by The Midnight

Nocturnal is the third full album release by The Midnight and is as strong an album as I have come to expect from them.

We open the album with footsteps on a rainy Los Angeles street. The sirens in the background and the initial synth pads that swoon in gave me similar feels to Sarah Connor before ducking into the Tech Noir. I wasn’t to know just how close to the Terminator we were going to come with this album – more on this in a moment. This first song, ‘Shadows’, is a steady beat and synth driven tune that soon showcases singer Tyler Lyle’s awesome, almost vulnerable feeling, vocals. And you best believe there is a little bit of Saxophone sprinkled in there too. This song brings you straight into the era they are shooting for with style.

The Midnight live in LA with Nikki Flores

It was great to hear Nikki Flores’ return after her previous collaboration with The Midnight on the previous album’s hit ‘Jason’. This time she takes the microphone for ‘Light Years’, her voice pairing perfectly with Tyler’s. Meanwhile on ‘River of Darkness’, we are treating to a different kind of collaboration. Fellow Synthwave artist Timecop1983 helps out in the production of ‘River of Darkness’, creating a stunning mid section to the album.

Inspired by the greatest

‘Crystalline’ is most definitely one of the stand-out songs for me on this album. It was also the first single to be shown off from Nocturnal. The vocals continue with their dreamlike delivery as we are led into what can only be described as a head nod towards Phil Collins. The drum fill that thrusts us into the wailing Saxophone solo, sounds wonderfully inspired by those infamous beats from ‘In The Air Tonight’.

The title track on this album feels like a love letter to Brad Fiedel – the composer from the Terminator. The song begins so close to one of the most iconic film themes ever written. The iconic theme I speak of is the main theme from the Terminator. Again, as with the Phil Collins flavours on Crystalline, these Terminator-esque beats are merely a jumping off point. The song soon blossoms into its own deep synth bass/beat driven beast. Noctural also featured synthesizer sounds that sounded identical to ones used in the film.

These inspirations seem to come from a place of deep love and respect for the era and the artists. As opposed to simply being a popular retro vehicle for them to write on. It’s the delicate touches throughout this album that put it in the upper circle.

Summary

Even though Synthwave is one of my favourite musical genres, I don’t tend to write about it that often. This is only due to the fact that I think I’d end up repeating myself with most albums and artists. Most I’ve heard have been great, but there are those special few that warrant the time it takes. FM-84 are one such band, The Midnight are another.

Not once was I awoken from their retro spell during this album. When listening, you will be transported to an idealistic moment of the eighties – if you allow yourself. A moment pieced together from your own memories of films and tv shows of the time. Those memories then bound together with the beautiful music from Nocturnal by The Midnight.

What is Growing Pains about?

We open the episode to see a small boy looking around a laboratory at the different coloured powders on the shelf. He then proceeds to eat one of the powders, which immediately sends him into a trance-like fit before dying on the grass outside. His parents run out after hearing breaking glass only to find their son, William, dead in the garden.

Matthew Blakstad as James

After the tragic opening we move to some time in the near future, the length of which is never revealed. The mother is picking up her newly-adopted son, a very polite – and slightly odd – young boy. After a near-fatal accident on the way home, the boy starts to become integrated into the family.

However, something just doesn’t sit right with the parents Terence and Laurie – something about their new son just isn’t right. After an increasing number of strange, and graphically horrific, occurrences happen around the home and the father’s lab, the story ends on a darkly melancholic note.

Put the bunny back in the box

I find that any horror that is being told is almost always amplified when children are involved. Whether that involves the child as being either the victim or the perpetrator. Take the rabbit killing scene for example: if an adult breaks the neck of a rabbit on screen, yes it is horrible. However, put that action into the hands of a small child, whether possessed or not, and the violence takes on a whole new angle.

Hammer House of Horror was going places and trying things that other shows at the time just weren’t doing. At least that’s what I believe based on my limited research. We can see parallels with modern anthology series like Black Mirror and Inside No 9, which themselves are doing things others just aren’t. Both of these no doubt took some of their cues from this TV series.

Gary Bond as Terence Morton

Although this episode was a bit of a slow burn for me, there was still enough to enjoy it as a whole. I thought the child actor at the time, Matthew Blakstad who played adopted son James, was suitable creepy. But from all of the reviews / critiques I’ve read of this episode, all mention him as being an evil boy. Although that was the impression I had from the start, I didn’t feel that by the end. Instead, I believe him to be a sheltered boy who unwittingly becomes possessed by the late Willam.

Summary

This episode is definitely the weakest of the first three i have watched so far. Although it did have a few redeeming qualities for me. You wouldn’t be missing too much if you bypassed this episode. But, for any of you fans of the Hammer House of Horror series, you should find enough interest to warrant 50 minutes of your time.

What is a “Battle Royale” game?

Battle Royale refers to a particular style of game where every player is trying to kill all other players. It is a last person standing all-out war. Typically, all players will land on different places across a large island and hurry to find weapons and survive longer than all other players.

Battle Royale style games have become popular recently with H1Z1 and more recently Playerunknown’s Battlegrounds. And now we have Fortnite Battle Royale, which has enough of its own unique selling points to warrant it being accepted amongst the others.

What makes Fortnite Battle Royale stand out amongst similar games?

Firstly, pretty much the whole of the map is destructible, except for the ground you walk on. You start each game with a huge pickaxe, with which you are able to break things down to their base parts. For example, buildings and trees can be chopped away into blocks of wood, walls can be smashed into bricks, and storage containers can be broken into metal. But what to do with these materials? Well, that leads me on to my next unique point.

Anywhere across the island, you are able to use any building materials you gather to build your own structures. These structures can give you an edge in a firefight, shielding you from enemy fire. They can also help you get up to higher places, such as building lofts, where higher grade weapons could be hiding.

A welcome difference for me with this game was its ease of learning. All weapons that are scattered across the map are standalone, meaning you don’t need to faff around finding addons. The weapons increase in power as their colours go from weakest to strongest: Gray, Green, Blue, Purple and Orange. So if you spot a weapon that is a higher grade color to your own, grab it! Also there is no scavenging for different tiers of armour – you can find armour potions that will give extra protection once drank, but that’s about it.

Fortnite looks beautiful

Fortnite is such an attractive game to watch. It’s bubbly, colourful characters and surroundings act as a gorgeous veneer to hide what is still a brutal and intense game. When I first saw its visual style I couldn’t help but think that Disney had made a game.

All of the locations are gorgeous to walk around and explore too. The areas aren’t too big or too small, they feel just right with a comfortable distance between them. From the dark and gloomy ‘Wailing Woods’ to the open space ‘Loot Lake’ in the centre of the map, each area has it’s own feel to it. My personal favourite is the ‘Lonely Lodge’ on the east coast and its nearby watch tower – a great sniping position.

Everything down to the finer details impressed me in this game. Like even how the health points pop up on an enemy to display how much damage you’ve done. Or the animations when someone is killed and their loot bounces out of them. It’s just all so playful and fun.

Anatomy of each game

Once the game’s home screen is loaded up, it has been taking me an average of around thirty seconds to a minute to begin a match. Sometimes even quicker. After the few moments in the holding area while the server fills with players, you are immediately taken to the hot-air balloon powered battle bus over the island. This flying bus is everyone’s starting position as it flies over the battleground island from one side to the other. At any point whilst going over the island you are able to jump out and free-fall down to the surface.

Once you land on the surface you must first find a weapon to defend yourself with. Weapons come in a variety of classes, which are grouped together by colour. Not only weapons, but you can also collect armour potions, traps and medikits for self-healing. But that’s about it. One of the beauties of this game, as mentioned before, is it’s simplicity. It makes the whole concept of surviving really enjoyable.

After a few moments of landing on the ground, a white circle appears on the game map to designate the next safe zone. You then have three minutes to get within that zone as the deep purple, violent storm approaches. If you remain in the storm clouds they will quickly zap down your health and you will soon die. The deadly storm continues to push all surviving players into the same ever-decreasing safe zone until there is only one player left standing.

In Summary

Fortnite is a super fun and addictive game to play. Each match is pretty quick, lasting a maximum of around fifteen minutes (if you last until the final few). This was also a lot more simple for me to get up to speed with than other Battle Royale games.

This game makes for a very enjoyable and attractive experience of survival. Fortnite Battle Royale is no less intense than similar games of its kind but in my honest opinion, its the one that is the most fun.

Here’s some of my own recorded gameplay to give you an idea of how it looks and feels: