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Thank you. The season script is already working, just need to add in the missing textures. Weather is planned and shouldn't take long to add. The dynamic day/night is done and will be working once YoYoGames fixes a glitch in GameMaker (I put it in the bug tracker). We're trying to make a revolutionary fan game. Wait until we add the HUD...

I basically took Venom12314's Pokémon Essentials DS and edited the placements and designation of bitmaps. The end screenshot came with my idea of the pokedex, trainer card and pokegear all in one. With syntaxes, I've found that it is mainly 'end' that needs to be put in for every block of script that has been started in a single page. Not to mention that this is the first time I've ever got something right with scripting.

I'd change the top of the boxes, they look very different from the lower half and I think they look a bit weird. The shadowcolor of the text should be a lot darker, this is a bit hard to read. Also, the battlebases aren't exactly looking good on the outlines with those white pixels. And lastly, the backsprite of Chiky looks really weird; shading isn't too good and why the yellow outline on the top of the sprite?

Your screenshots don't show much original content.
The only ''original content'' is the 4th screenshot, you've mapped a bit. Cool.
The first 2 are clear edits of the intro, the 3rd shows the default pause menu, and the 5th is the default battle system.

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