Comments

Comment by toastmaster7727

"Added in patch 3.0.8 means it hasn't been released yet because its currently only 3.0.3. This probly means Blizzard is cooking up a Typhoon Glyph for moonkins and will probly benefit more in pvp fights rather than pve. My theorys on what it will do includes: extra pushback amount, maybe around 10-15 yards increased from 5, a reduced width on the area it effects followed by an increase in damage to compensate, and a debuff that reduces melee/casting speed by a small amount added to its normal effects.

Edit: Thanks dukes for posting what this glyphs effects are. This should solve the pve dilemas moonkins have with their tanks being annoyed by knockbacks.

Comment by Nethris

Actually, it will probably be the exact opposite. After being complained that it isnt practical to use in PvE environment due to the knockback, this glyph will very much likely remove the knockback effect while also lowering the cooldown or something else minor. Remember, its a MINOR glyph, not a major.

Comment by dukes

From the patch notes:

Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.

Edit: From the icon (blue ink for the symbol) this will most likely be a minor glyph, but I haven't seen confirmation from the PTR yet.

Comment by freihto

When i was balance, i loved the knockback from Typhoon. Throwing mobs off of cliffs gives me tons of time to bandage or regen mana. Then i can just root them before they get back to me.

Comment by Maces

Anyone know if Typhoon still interupts even without the knockback?

Comment by Crystufer

Pros:Lower mana cost, No pushback means less angry tanks (PvE). You can cast this during OS without causing enrages on all the adds.Cons:No pushback means more hits from melee classes and no interrupts on casters (PvP). Also might mean the difference between that last zombie chow making it to gluth or not.

Comment by Talamare

Now we just need for it to not travel so far

Since if you use this in dungeons we draw the attention of the mobs that are on the other side of the room

Comment by Groundlord

I don't think this glyph is that great (especially since it's the closest thing we have to an interrupt apart from the stun proc from Celestial Focus). If it increased Typhoon's damage instead of reducing the mana cost, it might be worth taking.

Comment by DrPancake

If you're using Typhoon in PvE You're losing damage, as well as being extremely ineffecient. Even with this Glyph, there's no reason to use this in PvE. This glyph serves no purpose.

Comment by shaddowdemon

when i see this glyph i just kinda go "eh"...

it would be nice to use typhoon without #$%^ing tanks off, and would increase my dps slightly (i would still only use it on aoe)...BUT...

raw damage isn't all you should be thinking about. and well...this isn't exactly a mana efficient spell anyway (for single targeting) lol.

i use my typhoon in heroics if a clothy dpses too early and pulls aggro, or something is on the healer. it knocks them away and usually gives me aggro, which doesn't really matter since i'll have nature's grasp on if it gets to me.

edit: i forgot to add that i use it to interrupt caster mobs that i burn down...or if it looks like the healer is struggling to keep up with healing the tank, it gives a second or two to finish topping him off.

In OS, the fire ele adds actually lag behind the tank a bit for each lava wall and end up getting hit by it an enraging..what i like to do is use typhoon to knock the elements out of the way...in Naxx...well..gluth,and other general aoe situations where i think hurricane will just be too much mana...i don't usually have a pally in my 10 man naxx groups >.<

tl;dr version: this glyph takes out the utility of typhoon to make it some basic aoe skill on a cooldown. utility > aoe-dps epeen.

Comment by modicumofrespite

Where does one acquire this recipe? 450 Inscription. Trained all Northrend Inscription Research recipes, still no typhoon glyph. Trainer doesn't have it. Does anyone know? Thanks

Comment by Teradon

If you go to "Created by", and then press on the spell itself you'll see a 'Quick Fact' box in the top right corner:

Quick FactsRequires Inscription (75)Learned via discovery

Comment by Groundlord

I think this'd be better if it did something like increase damage instead of reducing the mana cost. Or maybe the Glyph trades the knockback for an Interrupt effect.

Comment by bozu

I love Typhoon, KB and all. I am specced for it as it's useful for a couple of fights (Deconstructor, Gluth, ...) and tons of fun in PvP.

Last night I got mind controlled during phase 1 of Yogg and typhooned the entire raid into the clouds.

I'll be buying this glyph tonight, as swapping glyphs is probably going to be cheaper than respeccing all the time...

I hope they'll alter the encounter so that we won't cast knockback skills.

Comment by Jaygoodie

You still get the daze effect with this glyph.

Comment by painhealer

In patch 3.2.2, this glyph will increase range by 20 yards

Comment by Blackdraq

Note that this is a minor glyph. Northrend Inscription Research is for discovering majors. You'll need to be performing Minor Inscription Research to discover this glyph.

That is not correct. Doing minor inscription research is not enough to learn this glyph. I have performed minor inscription research for 20 days with no procing of this (or any other) minor glyph. There seems to be a hidden prereq, like perhaps Northrend Loremaster (which I have not done). I know when I got my Explorer achievement, I was able to learn glyph of blast wave from the trainer, when I could not before I got said achievement.

Can anyone confirm or deny if you can learn Glyph of Typhoon without an additional pre-req?

Comment by reshan

Use: takes all the fun out of typhoon

Comment by XD4000

10 yards extra range can be quite useful when fighting the hunters who have 41yd range (from survival talent) if you are facing one that manages to avoid you and keep a distance and you want to get closer to attack them better as I believe even with this glyph they still get stunned, just not knocked back, which in this case is better as knocking a ranged opponent back is kinda pointless unless you knock them off a cliff or something :P So all in all, this glyph has its ups and downs, the removal of the knockback effect is kinda annoying though in most cases in PvP at least, I would rather have one that increases mana cost of typhoon, but still increases range by ten yards and does not remove knockback. From a PvE perspective though this is a great glyph and this change makes it a viable finisher when a large group of mobs or enemy players in a BG for instance are in front of you and are all on low health as you can finish them off quickly, not to mention the further away ones will get hit by the new increased range of typhoon :D

Comment by Keelerak

This is one of thoose glyphs that change PvP spells to PvE spells, making them much less useful in PvP, but usable for PvE

Comment by Skullhawk13

Druid tested, tank approved.

Comment by divinewall

As someone who primarily tanks, I can say, especially for warrior tanks, that typhoon is definitely annoying, and as a minor glyph there really is only one 'excuse' for not having it: You want to reduce other people's dps by moving enemies out of position. After all, if winning the recount war is a priority, and it is for many, many players, reducing other's dps is as effective as raising your own.

For warrior tanks though, shutting down melee attacks and causing a missed shockwave can be a pretty big deal. Personally, I simply won't group with people that don't use this glyph. I know it might sound harsh to some, but the reasoning behind not having this glyph makes you a jerk.

Comment by tarthur1

I like this glyph. I always have nameplates on; it allows me to target enemies behind trees (since they're still in los due to weird tree mechanics), I can see if things are around corners, targeting in general is easier, etc. If you don't use nameplates (or you do and haven't noticed this), the nameplates appear when the enemy is within about 40yds. As a person with mostly casters (and since most caster spells are 40yd range), this also lets me know that when I see the nameplate, I'm at the greatest distance from them while also being just close enough to be in range to start casting.

One thing about typhoon that irked me is that it doesn't affect a target, it affects a "blind" area. As such, I was always thinking things like, "Should I use typhoon? I see that other mob's nameplate, but maybe he's far enough away it won't hit him too." Put simply, I like the extended range of the spell so that I know for a fact that if I can see the nameplate (and they're in front of me), they'll get typhoon'd. Also, with the KB taken out, it's more accepted to use in dungeons and adds pretty nice dps when fighting groups.

In short: I will say that if pvping, the KB seems pretty mandatory, but otherwise, I'd highly recommend getting this glyph.

Comment by Muratsuki

This is apparently turning into the Glyph of Stars in Mists of Pandaria, which changes Moonkin form into an Astral caster form (and, subsequently, will make me want to play Balance). Think of it as Shadow Form for Druids, but sparklier!

EDIT: Funny story, when you shapeshift into "moonkin form" with the Glyph of Stars, despite not actually being a Moonkin, you still make the awful "wark!" sound.

EDIT EDIT: Here's what the glyph used to be:

OLD: Glyph of Typhoon - Reduces the cost of your Typhoon spell by 8% and increases its radius by 10 yards, but it no longer knocks enemies back.

Comment by skyknyt

In the Mists of Pandaria beta, this currently changes Moonkin form to a Shadowform-esque transparency. Instead of hueing you black with a translucent glow effect, it gives you a blue hue with a lightish blue glow effect that follows you around.

As stated, the benefits are the same as Moonkin form.

Comment by Flaks

I was hoping against hope that it would make you look like Algalon stars and all with your humanoid model.

Comment by Saerise

Now I can top the charts and not have a huge ass.

Comment by Reignac

On the one hand, I want to see my Transmog, but on the other hand, I want to stay as a manbearowl.

I'M SO CONFLICTED

Comment by saga1

Can anyone confirm if you are able to use a Noggenfogger Elixir, Savory Deviate Delight or other such transformations with this glyph? I get the impression that it works the same way as allowing you to use transformations.

Maybe I can finally be a pirate!

Comment by PriestessAur

In Mists of Pandaria this glyph has changed. Typhoon is still a talent, but now available to all specs.

OLD: Glyph of Typhoon - Reduces the cost of your Typhoon spell by 8% and increases its radius by 10 yards, but it no longer knocks enemies back.

NEW: Glyph of Stars - Your Moonkin Form now appears as Astral Form, conferring all the same benefits, but appearing as an astrally enhanced version of your normal humanoid form.

Comment by Celpia

Use this glyph if you dont want to be raped in battlegrounds by 5 melees at once anymore.

Comment by Bogdanov89

At the moment there are several sound related issues with this glyph:

1. When you shift into Moonkin Form, you will still hear it's screech/scream.

2. When you get hit by a critical attack or something similar, you will still hear the Moonkin screech/scream.

3. When your passive called Owlkin Frenzy procs, you will still hear a very annoying Moonkin screech/scream.

You might not look like an annoying ugly fat moonkin, but you will still sound like one :(Hopefully blizzard will fix this.

Comment by sergiochan005

If I am in human form and transform into astral form, will I always become astral/worgen form?

Comment by Anedill

It's a shame, I think. I liked the Balance spec very much, but I couldn't stand the moonkin form. Then I got this glyph and thought it'd be better, but it seems to be meh as well. It's a choice between being an obsese chicken, or transparent.

Comment by leaderavia

changes the appearance of your mount like shadowform does. it makes the mount appear translucent.

Comment by superkingryan

Comment by PogoPie

Comment by Potage

This glyph basically makes you semi-transparent and you'll be covered with falling stars. I like this glyph because:

No more blocking the views of shorter ones behind me

No more blocking my own view of shorter ones in front of me

I can actually see where my loot is in front of me

This applies for me both in the default Moonkin form and my normal form (as a big bulky Tauren).

Comment by 0j0n

Because we are constantly shape shifting, Druids get the short end of the stick when it comes to transmog. Thanks to this glyph, balance can show off their fancy-shamcy transmog. Since resto only shape shifts when it needs to, they also get to be fancy. Then theres feral/guardian specs. As much as I love prowling around as a cat or soaking up damages as a bear, I would also like to show transmogs. If we could get something like this for those forms that would be very wonderful. Of course it wouldn't be stars, maybe something along the lines of what Malfurion looks like (Paws replace hands and feet)

Comment by Bogdanov89

Unfortunately your character will still screech like an annoying moonkin when he/she is hit, and the passive moonkin frenzy will also make annoying screeching...

Comment by JDLKY

If you have a problem with inadvertently falling out of form stay the hell away from this glyph since its much harder to take note of the change during combat.

Comment by Ellisande

Bad news to those who loved the original star form : it has been given a very blue tint.

There is also a graphical issue that some people (myself included) are having where it looks like your chin is being attacked by an astral tentacle monster. I found this fix in the forums, originally posted by Sergrand over at mmo-champion:

Comment by lizzurd

Did they remove the Astral effect on your mount (like Shadowform for shadow priests)? Mine doesn't seem to work any longer...

Comment by osephala

As of patch 6.1, Glyph of Stars no longer works on your mount. It only works on your character.

Comment by biggaz69

Hopefully they'll one day give the option for the old version of this. The new one, for me, is awful and ruined my mog set which irritated me a lot. I've only recently started playing him again because of that, in all his chicken glory :(

Comment by Jorvalt

I really don't get what all the complaining is about regarding the new version of Astral Form. The old version just made you look like a sparkly ghost.

Comment by Tatakau

I often find I end up trying to loot myself because of the sparkles.

Comment by Slirith

Glyph of *insert Nemesis voice here* S.T.A.R.S

Comment by RyanLang

It sounds as if they have finally fixed the "Moonkin sounds" when your character gets hit or while changing into Moonkin form. Now when changing it sounds like a small whoosh sound and being hit is your characters normal voice.

Comment by Moonduss

Just wanted to put my 2c here and say I noticed Cloudsong Glaive looks completely different with this glyph active.

Instead of the smooth flow it turns all icy and stiff.

Makes me want to not use it as a transmog, or spend as much time as I can outside of form to avoid looking at it. Which is a shame cause it's a beautiful model.

I can't recall any other weapons that suffer from this glyph like I feel this weapon does.

Edit: I'm playing on a laptop with Fair settings right now, and I obviously turned everything to Ultra before I posted this. I don't know if that changes anything, or if this is just a problem on my end and it would look good on a better system, so I apologize if that is the case.

Comment by shadowedscholar

I hope this isn't going away in Legion. I love playing balance, but I loathe moonkin form.

Comment by prudentius

Before LegionGlyph of Stars

Your Moonkin Form now appears as Astral Form, conferring all the same benefits, but appearing as an astrally enhanced version of your normal humanoid form.

Exclusive with:Glyph of the Flapping Owl

Continues into Legion

Comment by Jakey25

I am Restoration Druid with Balance Affinity talent. That glyph works well with Balance Affinity Restoration Druid! :)

Comment by nataro

This Druid glyph, was altered in Legion. This is applied directly to your spell, in your spellbook. Removing a glyph: use Vanishing Powder on the specific spell, this will remove the effect, however, if you want the glyph again, you'll need to rebuy it. ---------------------------------------------------------List of known Druid Legion Glyphs:

Comment by Vaelioux

As of 8/12/2016, I'm finding that even when I form switch, the effects of Glyph of Stars are still applied. Bear Form, Cat Form, Travel Form (all 3, including Orca!), as well as humanoid form. I tried relogging and switching specializations, but upon switching back to Balance, the effect once again prevails in all forms.

I spoke to other players in my vicinity, and they confirmed that all of my forms had the astral effect from Glyph of Stars. Darkspear, level 90 Nelf Druid.

Comment by spoonymog

To be a functional Balance druid, you still have to be in Moonkin Form with this talent. There is no "humanoid" form options anymore.

If you are upset about this, then the best way to change it is to give (good, constructive) feedback on the forums. There are multiple topics in the druid forums about this, and how it fits into the class fantasy.

We did get them to bring back Treant Form, and so only by giving constructive feedback will this change as well.

Comment by Nekodemus

Unfortunately, it does not allow you to use the Moonkin-only spell, Flap

Comment by Nekodemus

Unfortunately, this glyph prevents the use of the Moonkin-only spell 'Flap'

Comment by scharky

This will change the appearance of your Sandstone Drake and Obsidian Nightwing. So if you're into sparkly spacedragons and other fun beasts...like I am...celebrate :D

Taking a wild guess that any mount you actually shift into (instead of simply mounting) will retain your cosmic appearance...haven't tested it yet with Dragonwrath, Tarecgosa's Rest, but willing to bet my last silver it'll work the same way!