Monthly archives: June, 2017

Sometime last year I began working on the setting for my Ferum Republic story and quickly saw a lot of potential for an expansive setting. As a result, my mind turned more to the subject of world building theory than it has done before for any writing project. When I wrote character stories for EVE Online I was working within someone else’s setting. It was pre-built and ready to use. All I needed to do was to shape a character to fit into it, and come up with a story that uses those pre-existing elements in the world. I am not going to say this was an easy thing to do, because it presents it own challenges none the less.