According to him, Prey is not a sequel or a remake to the first game, instead it should be looked at as a re-imagining of the IP.

In Prey, players assume the role of Morgan Yu, who can be either male or female, as they try to survive on-board the space station. Decisions that the players make have weight, and each one will have consequences associated with them.

“It’s not horror,” mentions Raphael. “The psychological thrill dimension is more around the theme of identity.” He then goes on to explain that the game is a combination of action, narration and RPG-like elements, and while the game does indeed feature shooting, weapons are not the only tools available at the players disposal. Combat will be a mixture of weapons, gadgets as well as a variety of powers that the character will be able to learn from the aliens.