You all probably know VizPeople before from their cut out people libraries. Here is the link you can see the catalog of their first HDRI collection. The free maps you can download here are 6000px X 2900px and are for non-commercial use only. The full 12000px X 5800px size commercial maps can be purchased directly using the link at the bottom.

]]>http://homeize.com/10-free-hdri-spherical-skies-maps/feed/0Villa Tugendhat 3D Recreation by Lasse Rodehttp://homeize.com/villa-tugendhat-3d-recreation-by-lasse-rode/
http://homeize.com/villa-tugendhat-3d-recreation-by-lasse-rode/#commentsSat, 19 Jan 2013 17:22:35 +0000http://homeize.com/?p=19983This post reveals the most amazing 3d recreations of a house designed by master modernist architect Mies van der Rohe – Villa Tugendhat. This is not something you want to miss out, Lasse Rode form studio xoio posted on the forums. To test colour-mapping and GrowFX tree creation among other things, done as a personal project over the past few weeks. It is a great joy to see it recreated like that in 3D, hopefully you like the photos and share your words in comments box.

You can find more information about this house following the links below

]]>http://homeize.com/villa-tugendhat-3d-recreation-by-lasse-rode/feed/0GH House Interior Render Postwork by Anninos Konstantinoshttp://homeize.com/gh-house-interior-render-postwork-by-anninos-konstantinos/
http://homeize.com/gh-house-interior-render-postwork-by-anninos-konstantinos/#commentsFri, 18 Jan 2013 19:37:05 +0000http://homeize.com/?p=19979Above video is very well suited to a screencast because it is a fairly linear progression or series of steps. However, I don’t think it would work for a ‘making of’ which really needs the artist’s voice and is often best captured with text/images. Anninos made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow.
]]>http://homeize.com/gh-house-interior-render-postwork-by-anninos-konstantinos/feed/0Making of 3d Render Winter Interiorhttp://homeize.com/making-of-3d-render-winter-interior/
http://homeize.com/making-of-3d-render-winter-interior/#commentsThu, 17 Jan 2013 18:15:27 +0000http://homeize.com/?p=19929Fietter is a 3D visualization artist based in Jakarta, Indonesia. Running a small studio with some partners, doing both fulltime and freelance jobs specializing in 3D architecture stills and animations. In this article he will describe the creation of his 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009.

Modelling

Some of the models used in this scene (such as lobster chair and fireplace) were modeled and some were taken from library. Credits to the house model go to Erfin Infitar (RVN). He used 3ds Max built-in hair and fur feature, and then exported it as a mesh. AS he added the tree to the interior, he did slight modification to the floor and ceiling of the original model.

Reference for 3d model

Camera and Lighting

Camera and lighting was crucial in this process, In this case, he set the camera first, before play around with the lighting.

For the main light, he used VRayDomeLight (instead of VRaySun) with a suitable HDRI file.

Here are all the lights settings one by one…

Texture

All the textures were taken from stock texture, he also created some spectacular map for the ceiling, wall and floor.

Arroway wood 36

Wood material settings

Concrete textures

Concrete settings

One thing that was new for him that he tried to creating this scene is the dew / frosted effects on the edge of the glass. He used masking (in Photoshop) to create several type of mapping for this. Each piece of glass basically has a different mapping. And he used VRay blend material, one is clear glass and the other one is frosted glass.

Rendering

There is nothing special in the rendering process. He didn’t use a very high settings for this, as seen below.

First of all, he add VRayDirt layer on top of the original render. He used this as an Occlusion pass. This layer is set as multiply. After that, he did some color balance adjustment to strengthen the mood and also curve to increase the contrast of the overall image. Next step, he added flare from Knoll Light, several glows and also a-bit of Chromatic Aberration effects, before he finally added the human into the image.

Original render

VRayDirt pass

Levels and color balance

Dirt, glow and flares

Final Image

Some focus on adding of the human figure into the final render.

]]>http://homeize.com/making-of-3d-render-winter-interior/feed/0Spine3D HD Demo Reelhttp://homeize.com/spine3d-hd-demo-reel/
http://homeize.com/spine3d-hd-demo-reel/#commentsWed, 16 Jan 2013 10:38:23 +0000http://homeize.com/?p=19923This is another inspiration pill for our readers, this is the best architectural visualization demo reel published on vimeo. It is incredibly realistic and great dynamics and composition. If you have stumbled across an architectural show reel that is not published and you think it should be, don’t hesitate to use the comments form.
]]>http://homeize.com/spine3d-hd-demo-reel/feed/0Valna House by JSa Architecturehttp://homeize.com/valna-house-by-jsa-architecture/
http://homeize.com/valna-house-by-jsa-architecture/#commentsTue, 15 Jan 2013 01:32:21 +0000http://homeize.com/?p=19909Architects: JSa Architecture
Location: Santa Fé, México City, México
Design Team: Javier Sánchez, Juan Soler, Jesús Acosta
Interior Design: Juan Soler, Jesús Acosta
Area: 581 sqm
Year: 2012
Photographs: Rafael Gamo

The 3d model of the site was built in AutoCAD (Yes… AutoCAD). After importing the SketchUP massing we used it as a template to build the basic geometry.

All buildings had to be shown during different times of the day and there was no time to illuminate them with real light fixtures, and this is without even considering the increase in render times that it would cause… so we’ve put surfaces set back slightly under the glazing to use them as self illuminating objects later.

They were split into 4 layers to allow some variation… Surfaces for inner glaze skin of the buildings.

All slabs don’t have thickness i.e. they are just flat regions.

Slab edges are represented by polylines. We are going to turn them to renderable splines in 3ds max and assign different material than the off white slabs.

Outer glazing is modeled again just as polylines, also to have renderable splines modifier applied to them. They are divided into five layers as we will be assigning five different patterns.

Just to show the offset distance between inner and outer glass.

Here is the camera viewport with some entourage from 3d libraries was added in 3ds max.

Instead of importing the DWG, it is linked to the scene to allow rapid changes and updates. Here you can see the inner glazing surfaces.

The slabs.

Slab edge as renderable splines.

Internal lights surfaces (inner glazing turned off).

Textures is used to act as the lights inside the buildings in this scene. This is the texture for self luminance of the towers.

Final Images

This is what came out straight from V-Ray.

Replaced the sky in the background.

Reflection of the sky in glazing, ground floor activity and a bit of lens blur in the foreground.

Color balance and contrast corrections.

Final image with cutout people and vignette added.

]]>http://homeize.com/making-of-minoco-wharf/feed/0Exterior Lighting Tutorial with Vrayhttp://homeize.com/exterior-lighting-tutorial-with-vray/
http://homeize.com/exterior-lighting-tutorial-with-vray/#commentsWed, 09 Jan 2013 23:05:37 +0000http://homeize.com/?p=19871In this post, we present in front of you exterior lighting tutorial which shows you how to set up the Vray sun with Vray physical camera. Let’s find out the material set.

Exterior lighting makes an exterior looks good is the environment and pretty easy to put in the scene. Also, the modeling was pretty straight forward, box modeling, extrude and things like that.

Here, Vray Sun and Vray Sky used for lighting, because will gives you a nice lighting and also a physical solution. Let’s check out the position and setting of the sun.

Vray sun settings

Vray physical camera is pretty important to find the perfect exposure for you lighting, it gives you more control about the lighting affects the scene and make some test and look for reference about what kind of lighting you want your for scene.

Vray Physical Camera

To have a more natural feeling of a complete environment, there is added some pictures and boxes of real buildings in the front and back of main building.

Environment:

About materials, the scene have some nice materials with simple but effective setup to work good with the lighting.

]]>http://homeize.com/exterior-lighting-tutorial-with-vray/feed/0Ant-house by MA-Style Architectshttp://homeize.com/ant-house-by-ma-style-architects/
http://homeize.com/ant-house-by-ma-style-architects/#commentsMon, 07 Jan 2013 04:38:55 +0000http://homeize.com/?p=19858In this post, we revealed the best visualization of Ant-house by mA-style architects. For suiting the cost, they drew simple rectangle without any daring idea on the ground. They sat up panels along the line. They lined kitchen, washroom, desk and storage shelfs. You can feel the moonlight and also hear the the sining of insects in the night time.

]]>http://homeize.com/ant-house-by-ma-style-architects/feed/028 Free Hardwood Flooring Textureshttp://homeize.com/28-free-hardwood-flooring-textures/
http://homeize.com/28-free-hardwood-flooring-textures/#commentsSat, 05 Jan 2013 12:46:54 +0000http://homeize.com/?p=19832Vyonyx is sharing on their website a set of 28 free hardwood flooring textures that was provided for them by French manufacturer Europlac. All textures in this set have a resolution of 2390×3500 pixels.Here is a chart of the available textures.