Launching Motion for the first time

When you launch Motion the first time, you'll come to this Welcome screen. It's divided up into four sections. The first two just…take you to the Apple website.…It takes you on some tours of the application and as well as some online tutorials.…The next one, Start with a Template, I will encourage you to go back to that and reverse engineer some of those templates…after you become a little bit more familiar with Motion.…So let's choose Start with a New Project and make sure we uncheck the Show the Welcome Screen at startup option. That way we…won't see this anymore whenever we launch Motion. Go ahead and click Continue, and now we have the Project Preset box.…

In here if you click on the Preset pull-down you'll notice all the different resolutions that Motion supports.…It even supports Custom resolutions, if you are working at some resolution outside of one of these Presets.…Now for this series, we are going to choose DVCPRO HD 720p24. The reason, the majority of the footage that was shot,…was shot at 720p24.…

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Released

7/30/2008

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:

Adding assets to the Library
Working with layers and groups
Applying single or multiple behaviors
Manipulating keyframes
Animating text
Applying and adjusting filters
Understanding different types of keying
Using masks and shapes
Generating a background or transition with generators
Replicating an object or video file with replicators
Understanding paint
Using lights and cameras
Retiming footage using behaviors and the Inspector
Tracking motion with Match Move