The amazing team at Ready at Dawn reached out to me in 2015 to help them with designing HUD and UI designs for Lone Echo. My goal was to create an overall design language that worked within their world, while catering to the gameplay usage of VR. I had so much fun working with their talented team and finding solutions together for the various levels of complexities on the project.

UI DESIGN

DESIGN

My primary goal with the UI design was to keep the main interfaces as simple and clean as possible, thereby allowing the holograms to be most prominent. I created a grid and design system that I felt worked harmoniously with the game’s world and design language.

DashDash

HUD DESIGN

DESIGN

The HUD design process went through many different iterations to discover what would work best within the confines of the VR game play. One of my personal objectives was to not only manage my client’s expectations but to also push the boundaries of what is realistic and what is not. Together, I feel we ended up at a great balance between the two worlds and a union of both form and function.