Wow, that was FAST! Thank you, people of Steam, for voting Grimm onto the platform! As mentioned before, we're stunned by the support and by how quickly it's translated into getting onto Steam.

An update from the team: We're working diligently to get all the assets and code together for publishing the game on Steam. We're mainly focused on figuring out if there's support for convenience options related to how you download and manage the episodes. Because there are 23 episodes in total, each about 500mb in size, we'd like to find a way to allow individual downloads of single episodes alongside downloading "season chunks" (groups of 8) and an option to "grab them all."

If there's no flexibility for download options, then we'll simply provide the entire collection to you as one massive download - this decision is in direct response to your requests here in the comments.

As for pricing, we're going to start off with $9.99USD for all 23 episodes. That amount should adjust automatically to your local currency - a feature that's now a function of the Steam platform. Again, the pricing decision has been driven by our discussions with you here - seems (almost) everyone is OK with that amount, so that's where we'll set it. This is also in-line with pricing of the game on other platforms, so that everyone feels like they are getting a fair deal.

Please keep in mind that the game is more than 5 years old. We no longer have access to the source code, so we cannot - even if we want - make changes, optimizations or port the game to Linux or Mac. We'd love to, but we can't. The server on which all the source code and assets lived DIED an awful, fiery death - so Grimm's legacy lives only inside the final PC game files - and nowhere else. A sad, grim situation to say the least.

There is a bright side to all of this - if there is significant enough support for Grimm here on Steam, it would make it easier for us to pitch "Grimm 2" to potential publishers. Spicy Horse owns the IP 100%, so we would simply need to secure publisher funding to make another - you can help make that a reality by "voting with your wallet." If on the other hand, you despise Grimm and hate everything you've read here, then you can cast your vote by not buying the game, going away, and kicking a can or something. Grr.

Thanks again for all the love and support. Grimm and the Spicy Horse team really appreciate it!

@ThePeteCrazy... don't read too much into it! :) The reality is that our Producer in charge of getting the game on Steam had to go back to the US to visit family - she's just back in the office these days and Valve has been sending her the code/requirements needed to get the game published. It should be soon now. Thanks for being patient! :)

the long waiting time makes you think.. maybe steam requires them to do some modification to the code.. with the finding of the source code this would give us achievments and maybe controller buttons.. would like that very much i would!

"Grimm 2" sounds like a potential future for such a dwarf we know and love. Would he darken Disney movies there (imagine what he would do to poor old Mike Wazowski and Sulley when Grimm darkens Monsters Inc.) ?

@Spicy Horse Games: If this fixes the ridiculously bad prices outside of the US, that's great. I just don't want Steam to apply their dumb $ = Euros system to Grimm and I've seen it happen way too many times. Hell, I live in Mexico and some companies actually price their stuff way higher for some reason. Oh wait, that's EA and they do it so we buy games at Origin.

Still I'm glad you guys got the game greenlit. I've been wanting to play it but since it was in Gametap's clutches it was never made available here. So yeah.

"And... not long after I posted that note about the source code being lost... IT HAS BEEN FOUND!! Yay! So... that means we'll work on getting the builds updated and make sure they will run on Win8, etc."

Btw, played this back in the day and I'll be happy to purchase the series on steam!