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Lamannia Release Notes (Last Updated 2-27-2014)

Lamannia Release Notes: Update 21

Welcome to the Lamannia Release Notes for Dungeons & Dragons Online! These release notes were posted on Thursday, February 27, 2014. These notes are subject to changes and additions... lots and lots of changes and additions.

News & Notes
We have been focusing on polishing the Update 21 content. Shadow Under Thunderholme and Haunted Halls Guest Passes are available in the Lamannia store. Additionally, the Divine Crusader Epic Destiny has returned to dev-land. We will reintroduce it in a future update.

U21 Quests and Adventure Area:

Temple of the Deathwyrm (Previously known as It Came From the Depths Raid)

Within the depths of Thunderholme lies Aurgloroasa.

NEW: The XP has been increased.

The mechanic that creates a Wraith when a player dies in the Raid is now implemented.

This Raid has received a deco pass.

After you defeat Sarva Ballistra, return to the Thunder Peaks public area to speak with Thela Bonmar.

Fire on Thunder Peak (Previously known as the Dragons and Dragons Raid)

Two dragons wait at the peak of Thunderholme.

The XP has been set.

After you defeat Dagan in Thunderholme, return to the Thunder Peaks public area to speak with Vaklos Halmar.

The Haunted Halls of Eveningstar:

Speak with Alyn Farrago sitting near the entrance to the Lonesome Tankard in Eveningstar to claim the quest. Then travel across the Eveningstar Bridge and up the river a bit to reach the entrance. (It is to the left of the Storm Horns entrance.)

NEW: Boots of Grounding now drop after defeating the doppelganger. These boots should help against Miior.

Rivior's Journals, which can be found in Haunted Halls, now have the correct text.

The Haunted Halls of Eveningstar has had a preliminary XP pass.

Alyn Farrago's directions to Haunted Halls and his repeat-quest lines have been updated.

The Thunder Peaks public area is available to Free to Play, Premium, and VIP players.

Ingrith Icefell, the Thunderholme Guide, is now available. Speak with her to teleport to the Raid entrances or the Magma Forge.

Dagan, the death knight, and Sarva, the emissary, inside Thunderholme now spawn the correct chests.

Fixed an issue where the Rust Monster rare in the Thunderholme landscape did not spawn frequently enough.

There is now a light relay puzzle in lower Thunderholme to open the doors to the final section of the adventure area.

The area has received a decoration pass.

The monsters have had an initial statting pass.

Ethereal rest shrines should now appear after killing Dagan or Sarva.

Fixed an issue where the last door of the light relay puzzle in the Thunderholme landscape sometimes shut unexpectedly behind you.

The transport NPC in the Thunder Peaks public area doesn't take you anywhere yet.

The entrance to the Ruins of Thunderholme is up the hill at the northern edge of the Thunder Peaks public area.

The entrance to the Storm Horns is now to the left of the Thunder Peaks entrance in Eveningstar.

Recent Changes to Epic Destinies:

Divine Crusader

This new Epic Destiny appears in the Divine Destiny Sphere and provides a strong mix of viable options for melees as well as caster hybrids.

The Divine Crusader has returned to dev-land. All traces of it should no longer exist in U21.

Please note that not all abilities are fully implemented. Abilities that are not implemented at this time should be marked with: “NOT YET IMPLEMENTED.”

Please note that the icons are placeholders.

Unyielding Sentinel

Text clarified in some cases to make the benefits for each rank of Epic Destiny Abilities more clear.

Undying Vanguard no longer requires charging up, can be used once per rest, and has a two minute cooldown.

Ward Against Evil's 20% chance to trigger has been raised to 100%.

Intolerant Blows has been reworked: "Expend one use of Smite Evil: For 60 seconds you gain +200% Sacred bonus to threat generation and deal +1[W] damage."

Purify Weapon no longer has a stance requirement.

Epic Moment Counters should no longer be reset when you go through a portal within a quest.

Reincarnation:

The XP bonus found on Experience Elixirs, VIP bonuses, Guild Airship amenities and items now also increases the Commendation of Valor return found in End Reward lists.

Epic Completionist is now available:

You gain another Twist of Fate slot once you have 3 Epic Past Lives in each Epic Destiny Sphere (12 Epic Past Lives total).

Like all other Twist of Fate slots, you must pay Fate Points to unlock and upgrade it.

Note that the 3 Epic Past Lives in an Epic Destiny Sphere can be 3 stacks of a single Epic Past Life, 1 stack each of three different Epic Past Lives, or 1 stack of one Epic Past Live and 2 stacks of another.

If you have already attained Epic Completionist, you should automatically gain the additional Twist of Fate slot.

Quest Experience Changes:

The second set of Quest Experience Changes is in! (Details may see further adjustment in the future.)

Experience for 1 quest has been decreased:

The Jungle of Khyber

Previous Base XP on Epic Normal: 42,693

New Base XP on Epic Normal: 23,299

Experience for 17 quests has been increased:

Chains of Flame

Previous Base XP on Epic Normal: 18,661

New Base XP on Epic Normal: 28,459

In The Belly of the Beast

Previous Base XP on Epic Normal: 18,661

New Base XP on Epic Normal: 21,375

The House of Death Undone

Previous Base XP on Epic Normal: 13,243

New Base XP on Epic Normal: 14,500

Trial By Fury

Previous Base XP on Epic Normal: 16,336

New Base XP on Epic Normal: 25,692

Outbreak

Previous Base XP on Epic Normal: 10,151

New Base XP on Epic Normal: 13,085

Thorn and Paw

Previous Base XP on Epic Normal: 14,762

New Base XP on Epic Normal: 19,868

The Druid's Curse

Previous Base XP on Epic Normal: 17,005

New Base XP on Epic Normal: 21,206

Friends in Low Places

Previous Base XP on Heroic Normal: 5,733

New Base XP on Heroic Normal: 6,050

Previous Base XP on Epic Normal: 22,762

New Base XP on Epic Normal: 26,804

A Lesson in Deception

Previous Base XP on Heroic Normal: 4,433

New Base XP on Heroic Normal: 4,685

Previous Base XP on Epic Normal: 17,575

New Base XP on Epic Normal: 18,774

The Thrill of the Hunt

Previous Base XP on Heroic Normal: 2,850

New Base XP on Heroic Normal: 4,283

Previous Base XP on Epic Normal: 11,257

New Base XP on Epic Normal: 17,611

Army of Shadow

Previous Base XP on Heroic Normal: 4,173

New Base XP on Heroic Normal: 5,303

Previous Base XP on Epic Normal: 16,537

New Base XP on Epic Normal: 22,490

Through a Mirror Darkly

Previous Base XP on Heroic Normal: 6,166

New Base XP on Heroic Normal: 8,855

Previous Base XP on Epic Normal: 24,491

New Base XP on Epic Normal: 42,314

The Tracker's Trap

Previous Base XP on Heroic Normal: 4,113

New Base XP on Heroic Normal: 7,771

Previous Base XP on Epic Normal: 14,990

New Base XP on Epic Normal: 29,851

Lines of Supply

Previous Base XP on Heroic Normal: 4,206

New Base XP on Heroic Normal: 4,734

Previous Base XP on Epic Normal: 15,333

New Base XP on Epic Normal: 16,388

Breaking the Ranks

Previous Base XP on Heroic Normal: 3,553

New Base XP on Heroic Normal: 4,478

Previous Base XP on Epic Normal: 12,939

New Base XP on Epic Normal: 14,807

A Break in the Ice

Previous Base XP on Heroic Normal: 6,700

New Base XP on Heroic Normal: 6,864

Previous Base XP on Epic Normal: 24,471

New Base XP on Epic Normal: 26,203

What Goes Up

Previous Base XP on Heroic Normal: 8,462

New Base XP on Heroic Normal: 15,854

Previous Base XP on Epic Normal: 30,928

New Base XP on Epic Normal: 61,110

Recent Changes to Enhancements:

Barbarian Ravager

NEW: Fury is now a Rage bonus to attack and damage.

NEW: Laughter now only adds one additional stack of Fury when critically Slaughtering.

Cleric Radiant Servant

Positive Energy Aura should now work properly, even when you don't have anything targeted.

Druid Nature’s Warrior

Fixed several druid enhancements in the Nature's Warrior tree to properly give 1 HP per action point spent.

Natural Adept now refreshes properly even when you don't change animal form.

Druid Season’s Herald

Time and Tide should now properly add to max caster level and caster level

The increased healing from the Vigor of Life enhancements is no longer sometimes removed upon dying.

Ranger Arcane Archer

NEW: The Arcane Archer Core capstone has been redesigned (for both Ranger and Elven versions), and now does this:

"Mystical Archer: You gain +2 Dexterity and +20% Doubleshot chance."

Imbue effects should no longer toggle off when zoning.

Soul Magic has been changed to have a 15% chance of giving 10 temp spell points on every successful bow attack rather than a 100% chance to give 1 additional temp sp (stacking up to 10 max) because the stacking effect didn't work properly and ended up granting a lot of additional temp sp when it shouldn't have been.

The Arcane Archer tree's core abilities now properly add the correct enhancement bonus to the bow you are wielding in all circumstances.

Oricish Fury effects should now properly show the health cues they trigger at (they were still listing the pre-buff values).

Purple Dragon Knight

Purple Dragon Aura, Rallying Cry, Final Stand and For Cormyr! now properly apply their effects to your allies.

Miscellaneous Changes:

NEW: The anniversary card event/game is now available for preview. You should receive a Classic D&D Red Box on the first character you log in to Lamannia.

NEW: There is a now a (very small) chance of winning +6 Tomes and +5 to +6 upgrade tomes through Daily Dice.

NEW: The duration for Spell Wards, Bear Traps, and Net Traps has been decreased by 20%. Additionally, the Spell Ward paralysis effect now clearly states that it can be prevented by anti-paralysis effects.

NEW: Festival of the Traveler (Egg Hunt): Loot boosts now increase the tier of treasure that's given out when completing an egg hunt run. Loot boosts only affect the standard turnin, not the rewards when turning in a Blessing of the Traveler.

A feature that allows you to purchase and immediately consume a Siberys Spirit Cake with Astral Shards when you die is now available: just click on the “Revive” button that appears near the Quest Objective panel when you die. Naturally, this feature is not usable in Raids.

In the dungeon "House of Death Undone," players must now obtain the green "Kitchen" Key to unlock a door to the Kitchen. The key will randomly spawn in either the "House Temple to Lolth" room or the "Servant's Quarters" room.

Many Bard songs that previously shared cooldowns no longer do. In addition, some single-target Songs had their cooldown timers reduced.

Balance changes to the boss fight in What Goes Up:

Halved the number of orcs added in the final stage

These orcs now appear in normal mode, as well

Only one pillarless Shadovar will wander from her post at a time (note: kiting them can still result in pile-ons!)

Orc summons have replaced the Shadar-kai in the first phase

Half the Shadar-kai are now hammer-wielding Blackguards

The Monk's Quivering Palm ability is getting some revisions related to its DC, as part of investigation into balancing Death effects. Quivering Palm no longer benefits from Sundering bonuses. However, whenever an enemy saves vs. Quivering Palm, you get a stacking +4 bonus to your Quivering Palm DC. This stack is dispelled when you successfully kill someone with Quivering Palm. We are keeping an eye on these numbers and they may be changed in the future.

All crafting XP boosting potions have been buffed to grant a much larger boost to earned crafting XP and now last twice as long (30 minutes instead of 15 minutes). The percentage boosts used to range from 5% to 25% and now range from 10% to 100%.

Crafting recipe success boosters (special ingredients) have been boosted as well. These special consumable ingredients boost your success chance for a given recipe run. The percentage boosts used to range from 3% to 20% and now range from 10% to 35%.

A new command: "/raid completions" will list raids and the number of times you have completed them.

Fred is now smarter about toughness feats and other feats that stack. Additionally, you can now differentiate between a feat taken at different levels. For example: If you took toughness at level 1, 12 and 18. You can choose to swap out the level 1 version.

Epic Otto's Irresistible Box now additionally contains 1300 Commendations of Valor. This includes those previously purchased.

Ice Games and Festivult coins now have their own header for organization in the Collectibles Bag.

The +1 and +2 Spell Focus augments (Topaz of <spell school> and Topaz of Greater <spell school>) stack with Spell Focus bonuses on regular equipment. (They do not stack with each other.)

There is a new loading screen tip: "You can purchase a stack of multiple items all at once. To do so, control + left click on the item in the shop window, then type in the desired quantity."

DM Text now shows for longer if it's a bigger phrase.

Epic Feats: First Blood - The damage dealt by First Blood has been increased from 5-100 to 50-300.

You can now re-roll a chest up to three times.

Bug Fixes:

NEW: Many spell-like abilities and supernatural abilities now correctly cannot be used in anti-magic fields.

All item effects that were previously called "Exceptional Sneak Attack Bonus" are now called "Insightful Sneak Attack Bonus" to reflect their actual bonus type. The functionality of these effects has not changed.

Constructs and Pale Master player characters can now be properly debuffed by an enemy NPC Shadar-Kai's whirling chain attack.

In the quest, Lines of Supply, Grablandurr now has the proper Frost Giant vulnerabilities.

Bladeforged: Blade Absorption has a proper icon.

In the quest, A Study In Sable, Animated Books now move around in a more lively manner.

In the quest, Brothers of the Forge, the door to the boss room now has the correct focus orb.

In the quest, Brothers of the Forge, corrected a problem where one of Talbron's voicelines was playing too soon.

Purple Dragon Knights, both male and female, are no longer secretly petite and shouldn't fall through holes in the world that other races don't.

The following spells should no longer trigger offensive effects on the caster (such as Colors of the Queen, Rainbow, or Stormrage): Divine Wrath, Energy Burst, Energy Vortex, Blade Barrier, Earthquake, Consume, Flaming Sphere, Obscuring Mist, and Wail of the Banshee.

Throwing weapons should no longer float next to shapeshifted Druids.

Fixed several more issues where the Monster Manual would not credit you with a kill of a given creature. The following enemies from Gianthold should properly appear in the Monster Manual:

Duncan the Wayfarer

Gold Concord Cleric

Gold Concord Fighter

Gold Concord Wizard

Silver Concord Ranger

Halfling Captive

Copper Concord Rogue

Human Paladin

Copper Concord Bard

Prisoner

Silver Concord Fighter

Fixed a bug in Through a Mirror Darkly, which would create an increasingly harsh bright lighting effect the more players you had huddled in close proximity to each other. Consequently, this blew out the Shadowfell Effect and made it seem particularly unbearable.

Fixed an instance where the Shadowfell Overlay effect would sometimes run after resurrecting from death. This would sometimes result in a double Shadowfell overlay effect in certain quests, such as Through a Mirror Darkly.

Augment Summoning has had its description updated to specify that it does work on pets.

The spells Banishment and Dismissal no longer cost additional Spell Points while Heighten Metamagic is active, as Heighten does not affect those spells.

Characters who are currently undead are now immune to the Fatigued effect from exiting the Barbarian Rage state.

The Rugged Woodsman in Poaching for the Poacher now specifies how many Gamey Venison or Fox Tails he needs.

All potions should now be able to be used while enraged.

In the Auction House, the item "Snow Elemental Gem" will now be listed under "Gems" instead of "Tomes".
Items which grant "Weaken Construct" or "Weaken Undead" while equipped now function with unarmed and ranged attacks, not just melee weapons.

The Quiver of Poison is now Bind on Acquire, instead of claiming it was Bind on Equip, as this type of item is unable to function properly as Bind on Equip.

The challenge ingredient costs for Crafting Satchels have been adjusted.

Targets stunned by Soundburst are now considered helpless.

Artificer pets now bark less frequently.

Epic Destinies: Grandmaster of Flowers - Light as a Feather now properly negates falling damage under all circumstances.

Teleport Spell: The "Teleport to Crafting Hall" selection now takes you to the House Cannith crafting hall, instead of House Kundarak.

Greater Dragonmark of Passage: Now allows teleportation to the Harbor, The Twelve, and the House Cannith Crafting Hall.

Pets using alignment gear such as good, evil, chaotic and lawful, will now retain it upon summing.

Quest Completion timers should be behave better now. For clarity, the timer starts when you enter the dungeon. Quest Completion timers now output seconds as well.

The exit out of Brothers of the Forge now works properly.

Heroic Sagas now properly count quests that you complete on Heroic Casual.

Human and Half-elf males will no longer jump to the side when using a sword and shield or jump back when using a two-handed weapon.

The Epic Past Life "Block Energy" now always stacks with Unyielding Sentinel ability Block Energy (multiplicatively). A single Block Energy past life now correctly gives 10% reduction, as per the text.

Morninglords now have most traits of Elves, including proficiency with Longbows, Shortbows, Rapiers, Longswords, immunity to sleep effects, inherent saving throws vs. enchantments, and bonuses to Listen, Search, and Spot.

Great Cleave's animation for many races is now the same as Cleave, which was already true for other races.

Fixed some cases where offhand doublestrike would only trigger if the mainhand also had Doublestrike.

An Offering of Blood: The Heroic Aspect of Cunning will no longer try to muscle in on the Epic Hard and Epic Elite runs of the quest.

Typing more than 250 characters will no longer delete the first characters typed. Instead, you will be prevented from typing more.

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