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Well in Spain it doubled the opening week of Uncharted 3 (again without digital sales even). That is already two biggish markets with very clear increase compared to Uncharted 3. Hard to see that the situation would be that much different elsewhere.

Member

Here is the thing though. Let's say UC4 does 1.5 million (I know a lot of you don't think it will) then half that is 750k and around 800k just over half that. Which would be excellent result for Gears 4, judging from how well the MS exclusives are doing this generation. So, in that sense I guess I am predicting UC4 to do better than most people rather than predicting Gears to do bad.

Member

Gears is going to do similar numbers to uncharted in US in its respective launch month, maybe even more. Game is launching during the holidays combined with a huge marketing push, higher install base than last year and Xbox slim/1.5 bundles with most likely 299 price point. Obviously it would be an easy bet if we want to say UC will beat gears worldwide sales or ltd sales

The other factor is we have seen they are making Gears 4 like the previous Gears games instead of 343i going off the deep end with their own tweaks and changes. People want a Halo game, not some Halo bastardization.

Member

The other factor is we have seen they are making Gears 4 like the previous Gears games instead of 343i going off the deep end with their own tweaks and changes. People want a Halo game, not some Halo bastardization.

Banned

I think so too. Increased interest in series for younger gamers thanks to the recent remake, series hasn't gone down same disappointing path as Halo in recent years, larger Xbox One userbase now in comparison to last year, etc.

Banned

Oh no. Jayu back down while you still can. Nobody deserves to lose to Ryng. Nobody.

Sorry I'm a bit late to the party on the sales discussion I've been having to deal with a bit of a nightmare.

Do we have any WW sell through estimates for UC3 first month that we could copare to UC4? Given the release timeframe UC3 shipped numbers might not be an accurate barometer for a rough comparison.

I'll be honest I expected 3+ million sold through. Especially with that BS they laid out about having to delay the game to increase production. Or maybe they just way over estimated demand. That would explain the impromptu retailer bundles with the title so shortly after the game's release.

Daily Mail headline writer

Oh no. Jayu back down while you still can. Nobody deserves to lose to Ryng. Nobody.

Sorry I'm a bit late to the party on the sales discussion I've been having to deal with a bit of a nightmare.

Do we have any WW sell through estimates for UC3 first month that we could copare to UC4? Given the release timeframe UC3 shipped numbers might not be an accurate barometer for a rough comparison.

I'll be honest I expected 3+ million sold through. Especially with that BS they laid out about having to delay the game to increase production. Or maybe they just way over estimated demand. That would explain the impromptu retailer bundles with the title so shortly after the game's release.

First title with new studio, see Halo 4 numbers.
Holiday with possible slim and price cut, Gears4 will benefit from that.
TPS have less competition unlike FPS.
Last mainline track 2m in it's first NPD, even 50% decline still over 1m.
Bigger install base

Do we have any WW sell through estimates for UC3 first month that we could copare to UC4? Given the release timeframe UC3 shipped numbers might not be an accurate barometer for a rough comparison.

I'll be honest I expected 3+ million sold through. Especially with that BS they laid out about having to delay the game to increase production. Or maybe they just way over estimated demand. That would explain the impromptu retailer bundles with the title so shortly after the game's release.

Daily Mail headline writer

First title with new studio, see Halo 4 numbers.
Holiday with possible slim and price cut, Gears4 will benefit from that.
TPS have less competition unlike FPS.
Last mainline track 2m in it's first NPD, even 50% decline still over 1m.
Bigger install base

There is no question about it. Maybe I played a different game but to me halo 5 just doubled down on what 343i did with halo 4 and strayed even further from what made halo, halo. Reach wasn't quite as good as 1, 2 and 3 but it still felt pretty similar and had things like split screen co-op which were fundamental to the franchise.

The failure of halo 4 and the MCC certainly played a huge roll in the decline in he franchise. However the lack of quality and the continued stray away from series roots also added to the problem.

Banned

Can we please not turn a sales thread into a Halo bashing/praising thread. Talk about sales here or post in any one of the numerous Halo 5 related threads to bash or praise the game. Thats not what this thread is for.

I saw this but that is just a possible point of reference I was asking if we had any specific sell through figures for UC3 for its debut month etc or is that previously referenced sold in figure all we have?

Wah, that's not what I was trying to say at all. I was saying that when they share a number, it's more likely to be a sell-through than other publishers. I remember the milestone being announced for Bloodborne on the PS Blog twice (1 million then 2 million), for Driveclub (though there wasn't a PR, just a tweet from Evolution), the first million for inFAMOUS Second Son, and of course we had a lot of updates in sell-through for the PS4 itselft. We also had a PR for Shadow Fall at launch since you mention it (2,1 million) but that one was sell-in.

No one would hide results that are this good. And no one publishes results that could be considered bad.

You don't think Activision, EA or Ubisoft would be able to share decent looking numbers with their first week / month sell-through ? The fact is they are never going to share those data anymore, while Sony is still doing it from time to time. Also gotta credits Nintendo who is not hiding their consoles & games sales data on their IR website, even if that's shipped.

Member

Wah, that's not what I was trying to say at all. I was saying that when they share a number, it's more likely to be a sell-through than other publishers. I remember the milestone being announced for Bloodborne on the PS Blog twice (1 million then 2 million), for Driveclub (though there wasn't a PR, just a tweet from Evolution), the first million for inFAMOUS Second Son, and of course we had a lot of updates in sell-through for the PS4 itselft. We also had a PR for Shadow Fall at launch since you mention it (2,1 million) but that one was sell-in.

Can we please not turn a sales thread into a Halo bashing/praising thread. Talk about sales here or post in any one of the numerous Halo 5 related threads to bash or praise the game. Thats not what this thread is for.

That may be what retailers want on shelves and in back stock, but they order more than this. Distribution can't reliably supply small windows, even with the massive strides in JIT delivery. The channel as a whole nearly always contains a full 4 retail weeks. Depending on terms, a small portion of that may not yet be owned stock and thus not count as sold-in. But most retail partners buy ahead.

Member

Well I would have won the bet, my belief was that the game would easily sell 5 million and looking at the figures, I ain't wrong. It's nothing special of a game and that's seen with the huge drop in the UK, it's not going to have those crazy TLOU legs. UC4 definitely won't do 10 million if that's what you mean, the hardcore have got the game and it ain't gonna do 4x its first week unless you count pack ins later on.

UC4 will sell more than games that are worse quality wise such as your Bloodbornes or Splatoons and less than TLOU worldwide. I think that sounds about right to me and shows some people have decent taste in games.

Banned

I remember when people were saying interest in Uncharted 4 would below because the collection didn't sell that well in the U.S. This really all guesswork and no one has a firm grasp on what will happen.