Finished 2 Ludum DaresDid the 7dRTS.Made a text renderer.Brought Guardian II to the state it is in (but sadly didn't finish it).Created Paint.JAVA.Made a few well-optimised voxel engines.Made a 2D Skeletal Animations library.Learned a new programming language (Rust).

What do I hope to achieve in 2014?

Enter all the Ludum Dares that I can.Remake and complete Guardian/Guardian II as one game.Get Paint.JAVA to 1.0 and beyond.Learn OpenAL and put some audio into my games.Make a game with Rust.Finish some games.

So what did I achive in 2013? Well not much: An incomplete top down space platformer that got stuck in a refactoring mode of making the code clean instead of adding fun gameplay. Then I did a prototype of a physics type Asteroids where I realised that making it work and making it fun isn´t the same thing. But at least I learned how to do some cool physics:) Then work got in the way and it has nothing to do with computers so programming got stuck in limbo...

What do I want to do in 2014? I want to start prototyping an old school platformer with focus not on frills and cool tech but only fun gameplay. I also want to get back to making music again after a break from the music business so if anyone is in need of some game music post me a message.

Completed and submitted a game for the Java4K 2013 CompetitionDid my first release of an open-source project that I lead.Learned more about JavaScript, Perl, Python, PHP, & Java (for Networking)Did plenty of concept art & game sprites for various games.Did music reviews and editing for various games.Did a lot of tools and demos for various games.

What do I hope to achieve in 2014?

To learn a lot more and put all those various tools to work for me.Help out a lot more individuals on the Java Gaming forums than last year.Get another game submitted for the next Java4K CompetitionGet to work on a stock program I've been holding off on foreverGet around to doing more than just the basics in OpenGLWriting an Android application I can release on the Google Play Store (erm, maybe not gonna happen)

well to start this off i am quite the under achiever by comparison to the people above me

What did i achieve this year (2013)I created my first game and published it on FaceBookI made progress in developing a game in Java I made some basic pixel art for a game

What i will achieve in 2014I will read the 2 books that i have coming in the post (Killer Game Programming in Java - Andrew Davison & Developing Games in Java - David Brackeen)I will create a 2D platformer game in JavaI will create a 2D platformer in GameMaker and publish it for windows/mac and tizenI will create a 2D RPG game in JavaI will make the following pixel art (trees, roads, buildings, characters, boxes, grass, water) I will make the following vector art (trees, roads, buildings, characters, boxes, grass, water, start screen, transition screens, ending screens) I will compose more music tracks with my existing sound libraries and implement at least one into the above games.I will continue to learn and finish off the courses (PHP, JavaScript, 3ds Max, HTML5, Java, Design Patterns, Android) on Lynda.com and restudy the entire content on Oracles Java tutorial website

What did I achieve in 2013:- Finally 'finished' a project.- Published said project on the Google Play store.- Learnt the OpenGL basics.- Had mind blown by the performance gains in using OpenGL vs. Java2d.

What will I achieve in 2014:- Learn more OpenGL.- Convert existing projects to OpenGL where feasible.- Hopefully publish a few more Android live wallpapers.- Work on a few projects that I've always had in mind, but have never got around to for various reasons.- Learn a bit about audio; I've yet to even try putting sound in my projects!- Make lots of money, live in an exotic location and drive a Porsche. (...Might be dreaming there...).

What I accomplished-Fourth year of programming -Started learning C++-Started learning Python-Dabbled in C# and XNA -Continued learning OpenGL for the second year now (wow, that's crazy to me)-Created my GLUtils OpenGL library to assist me in the development of OpenGL based programs-Started learning about electrical engineering with my Raspberry Pi-First Ludum Dare-Finished a few small games-Started learning about networking and OpenAL-Started a YouTube tutorial series

What I hope to accomplish in 2014- Finish off my utils library and have it be completely stable- Continue my tutorial series and hopefully finish it off + learn as I make it- Learn more about shaders and how I can fully utilize them beyond the basics- Become fluent in C++ and Python- Learn how to use databases to store user information- Finish my game, Balanced Energy, which requires lots of knowledge in networking and AI- Build something very cool with my Raspberry Pi- Release a game that at least some people play- Maybe even make a website for myself? Maybe!- More that I can't think of right now

Its been a crazy year (new job, still dating the same girl since April which is amazing because she's so nerdy and cool, moved houses, realized next year I'm going to be a senior!) but I'm generally happy with what I accomplished! I realized late this year that I was trying to make games that were was out of my skill range, so I stopped doing that and now I'm much more confident as a programmer.

Its not so hard to make a long list of accomplishments, haha. I feel like I've been playing way too much games and spent too little tome on game development but here's the list of things I did in 2013:- Made the entries Wizzy, Farmer John and the Birds and Galactic Conquest 4K – II for the Java4K contest. This was really a good learning experience, especially since it let me experiment with making different types of games a bit without it costing me too much time.- Made a simple sound effect generator tool: BeepingBoomBox- Did a lot of work on my space strategy game eXo. Also wasted a LOT of time in refactoring my codebase for eXo two times, removing a load of features that crept in and made it impossible for me to finish the game in a reasonable amount of time.- Made a simple prototype for a moon lander kind of game where you construct your own lander from parts.- Wasted a lot of time "rebranding" my "indie game development company" (i.e. me and my website) and ended up with just a personal website. - Started using a calendar on which I mark every day in which I have done at least 5 minutes of game development.

My goals for 2014:- Work on game development >= 5 minutes every day- Focus on finishing the minimal and critical features of eXo to make it a playable and fun game. Finish eXo and release it on Google Play and possibly the desktop. - Have a baby. (which probably means not having time for game development for the foreseeable future, but that's a good trade-off anyway, we'll see).- Maybe, maybe work on the lander prototype and turn it into something playable.

I didn't do any programming before around May this year (was kinda lost in what I wanted to do).

What I achieved in 2013:

Learned (I would say fluent) Java.Learned lots and lots about OpenGL.Wrote my own game engine.Learned GLSL.Finished one game and made two prototypes using my engine.Learned (to some extend) Dart and WebGL.Started learning C++.Learned a lot of 3D math.Made some Minecraft plugins.Learned how to use git.

What I hope to achieve in 2014:

Finish a medium sized game using my engine.Participate in the 7DFPS challenge and at least one Ludum Dare.

I've learned a minimal set of OpenGL, so I can make use of hardware accelerated graphics now. Still only the very lowest level, but it's already enough to have much better graphics effects without straining the CPU so much.

and what do you hope to achieve in 2014?

I've given up on the big ideas long ago, so it'll be "the usual". Try some new ideas, continue to work on old projects when it feels right. Learn to relax better and not put so much stress on myself to achieve something - which never worked the past 15 years and I could as well have been a total slacker with much more fun in life. At least it feel so at times ...

Let's say it this way "I hope to achieve a better work-life balance". And finally find out what things I really enjoy to do.

What did I achieve in 2013?Not too much:- Joined JGO (only a few days ago )- Learned LWJGL (OGL <= 1.5)- Learned a bit of C++- Started making a 3D engine, realized it was too complicated for me, started making a 2D engine- Learned how I can actually export my LWJGL games

What do I hope to achieve in 2014?- Make a game...(Ludum Dare would count)- Participate in at least 1 Ludum Dare competition- Learn OGL 2.0 when and if I get a new computer- Not give up on and "finish" my 2D engine- Spend more time programming

- Possibly start working on a new 3D engine- Possibly participate in 7DFPS (although I don't know much about that other than "You have to make an FPS game in 7 days")

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