Ken Spencer, creator of Rocket Age, joined the show to discuss his tabletop role playing game Rocket Age. This game is set in a 1938 that never was full of spaceships and aliens and exciting action. The game uses the vortex system to increase the cinematic feel of the game. We discussed the virtues of the vortex system as well as the amount of time that Ken put into building the world that Rocket Age inhabits.

On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.