Bla joined Apr 23, 2012

They will be mixed into the other races.
Geth go with the Reapers, or one specific branch of them at least.
Salarians are obviously part of the Council, as are the Turians, Asari and Humans, so you have the Council as opposed to the Alliance, Batarians I believe were replacing pirates, alongside the mercenaries. Quarians are with the Council, and Krogan may make some appearance in the council, but they have no space faring ships as a punishment alongside the genophage for the Krogan Rebellions. Collectors are also with the Reapers, as they have all along been just Reaper pawns.

One main problem with your defence is that you apparently didn't have repair platforms. Seriously, I use 3 Gauss platforms, 1 hangar and 1 repair platform for my defences most of the time and it'll hold off fleets. Granted, you have to keep rebuilding the Gauss that die, and a two player max fleet combined assault would plow through it, but without repair platforms other defences are, IMO, useless. They die too quick to be of any use.
After that, learn the ship counters and make sure you've made your fleet up properly. Don't get out-countered by the enemy.
Finally, if you want just an instant-win strat that pretty much always works if you've got the time and money to set it up; Full hangars, full light carriers, full carriers. You end up with 400+ squadrons of bombers. No matter what that is up against, its a 1 hit K.O. Enemy Titan? Instant pop. Just kite around the gravity well whilst the bombers destroy everything.
Big Red button is also somewhat helpful on the Argonev. Make sure its not on autocast, but activate it once the Argonev is close to falling. Pull your fleet back, and kite the enemy fleet into the explosion. Double upgraded it deals a lot of damage, though not enough to wipe out cap ships unless you're lucky.

I'd imagine you'd probably do the Crucible similar to the Vasari Starbase; allow it to move and give it the ability to phase jump, probably without the research.
So far as design choices go it would be better static IMO, as then other races can know where it is and attack there - as is what happens with most superweapons when their position is revealed thanks to them being static - though lore wise it'd be better if it wasn't designated as being built to the allies, was mobile, and only when it fired would the other players be told it existed. Up to the mod team, not sure which one I'd prefer.

Been asked many times, and really I think questions like these are supposed to be delegated to the forums these days as the answer will be 10 pages back, so its not a pointless question, but its also been answered a lot of times and it gets annoying to answer again.
From memory they were replacing wormholes. There was talk about having Reapers/all factions able to build miniatures like the Vasari Phase gates, don't remember how that panned out though.

Without being on the mod team I'll take a guess at the answer;
If it does in Mass Effect lore then yes, if it does not then no.
Its pathetically easy to make weapons able to fire at multiple targets, and the mod is going to be sticking as close to ME lore as possible, so... Best guess of an answer is if its in the games, yes.

From the fact that the Reaper faction has a Frigate factory, a Capital Ship Factory and a Titan factory, I'm going to guess they'll have Frigates/Cruisers - primarily consisting of Geth and Collector Vessels, though things like the Reaper Destroyer will probably be here too - Capital Ships - consisting of Sovereign Class Reapers, Geth Dreadnoughts and other large ships - and Titans - consisting of the Reaper Ravager and The Geth Flagship, dependent on which faction.

Yeah, in making maps there's no need to link stars to planets, though I would in this just so you can have conventional FTL travel too. I'd make it a lot slower though, and there were modifiers in one of the game files to adjust just Star-Star FTL speed or Planet-Planet/Planet-Star speeds. Not sure if you are able to link two wormholes in different star systems though. The Galaxy Forge was a bit of a bitch in that regard - you can't link a planet that you created in one system to a planet/star in another, unless they've finally changed that. You could move the planets around and make it look like you were jumping system to system, but you wouldn't be able to get to the star in at least one system as none of the planets actually belonged to it, they all belonged to the other system -.-
Not sure if I found a workaround for that eventually, but I doubt it. That really annoyed me when I was into making Sins maps.

In what way?
There is no finite amount of Metal or Crystal in Asteroids in Sins. Its unlimited. Increasing the amount of resources that the Asteroid contains would be impossible as you can't increase it past an infinite amount.
You could, however, give a temporary [Or permanent, but that's be OP really] increase to its resource generation rate - at least I think you can. Been too long since I've played around with modding Sins.

Indeed, however questions like "Impressive. About how much of Cerberus would you say is done?" have been answered before. An answer along the lines of "I'd rather spend time working on the mod rather than figuring that out, but probably around half of Cerberus, a quarter of the Reapers and a little of the Council" is fair in that it doesn't cause the team to have to put work into figuring out how much they've done, but gives a vague idea of what has been made.
Granted you could probably just look at the updates and figure the modelling/texturing side of it out yourself, but pushing the release date back because someone was interested in how much of the other stuff has been done is a bit much. It doesn't get asked that often, and its easy enough to say you'd rather not answer. Its not quite the same as the "Wen it b reeleesd" people who ask every 3 days or so despite a general date being listed on the main page.
Still, its the team's choice, but it does come across as a little excessive IMO.

Yes, and its rather easyish to do with Rebellion.
Just a heads up though, read through the posts in the "News" tab before asking questions, this was covered 2 News Updates back in the "Crucible and Other Superweapons" article, where they detailed what each faction's Titan will be, and what it will do. It was also listed in the update before that, though not as many details were given.

In terms of textures, yeah. LoD: Level of detail. As you move further away from the ships, the game's graphics engine uses simplified textures without a lot of the detail to save GPU power for being able to render 1000 ships. Its used in most games these days, but Sins does go a bit over the top with it - unless you're right on top of the ship you've got a rather pathetic LoD. Wish it was something that could be fixed, but I get the feeling its not.

Generally a lot of programs have student licences that can be used for free if they will not be used for profit or to teach lessons involving the product. Not sure which program you're talking about for use, but it quite likely has something like that.
As for being worried about being sued for pirating, its like worrying about being fined for Jay Walking. Don't do it often and don't do anything stupid [Like seeding. Necessary for files to get around, but increases your chances of being fined] and you're likely to be fine. Doesn't mean I recommend or support it, but the odds of you out of the other million or so people downloading things illegally at that point in time being caught are rather low if you. Its something that if the police hunted down everyone that pirated they'd end up suing half the world, and half their own people and half the nation's government official's too, which is more trouble than its worth in the end.

You did exactly what I was hoping you would do for this and I've just gotta say, that Reaper looks ******* evil!
I cannot wait to play around with a fleet of these guys in game. Screw the Geth and Collectors, I'm just building these guys 'cause they look that amazing - unless you somehow top this with the other models, in which case I'll have to build everything

Somewhat. You can design a number of maps, assign the races to each player and then tell people which order to play them in to emulate playing a campaign, but adding a campaign option to Sins is not possible, nor is adding in cutscenes or specific events or anything so far as I know, but maybe they updated that trigger section of Galaxy Forge so it now does something.

Hmm. I remember there being a lot of models, but I don't think many, if any, of them were textured, and that's something that was going to take some time back then thanks to there being few people who could texture on the team from memory. I'm looking forward to the rest of the redone models though when they're ready. I wanna see the textured Omega and Mass Relay, though its obviously more important to get the factions themselves ready first. The old models were good, and the modelling's only gotten better over the past year, so the remodels should be epic when they're done.

ME3 was released rather early in 2012 though. After looking it up seems it was going for 9 months 4 days before ME3 was released, so it was a fair while. I still doubt there were expectations to be done before ME3 was released, though maybe they were naive enough to believe it, or with some advantage they lost at some point.

And you're right, that does ring a bell. I think they temporarily stopped development shortly before the ME3 release for that reason? Though again I could be remembering wrong.

From memory they were actually somewhat waiting for ME3 to come out for additional ship possibilities and lore integration with ideas. Don't remember exactly when this mod popped up, but I think it was only a few months before ME3 was released anyway, so I doubt anyone thought it would be finished before ME3 release.
Could be wrong ago. Been almost a year since ME3s release, and a lot has happened since then so I could be remembering things wrong.

According to the Shogun 2 Forums Modding section, the Campaign map for Shogun 2 IS moddable, you just need the official mod tools, 3DSMax and a supertexture tool to do so.
Very early on someone added in a small island in the northern Japan Sea area. Though at that time it didn't have collision, that was within a few days of having the modding tools. Last I checked it was decided to be very possible to mod the map as you saw fit, however extremely time consuming due to the nature of the beast. Not sure if this would carry across to Rome 2 though, seeing as CA stated that the way the campaign map was made was very different for it, and not to start any long term mapping projects as they wouldn't work with Rome 2.

Eh, you'd need to do a massive re-work of it, but it could be made to look decent. Dependent on how you do it would depend on how it turns up.
A few things you could do is have planets be a small part of the grid, and replace them with a 3D model of a planet, or parts thereof, instead of actual terrain.
You could also replace the shoreline texture with an "Atmosphere" or W/E texture to try and blend normal terrain in with space. It would look less planet like, but be easier on the units that move around on the planet.
And for modding it I'd do Shogun II. You've got Matchlocks for guns, not that it really matters that much, as well as mechanics for research and general level ups, hero units and the ability to have fleet battles, whereas Medieval 2 Auto-resolved them. Its also got a fair modding suit with it, and the ability to climb castle walls - which would go well with Husk attack strategies.

Yeah, that'd be me =P
Would be interesting to put it in a Civ game, but IMO not quite as fun as Total War. You're missing out on the epic battles between forces, though Civ is easier to mod in that regard to replace its normal tiles with specialised ones for a space Campaign - see the Final Frontier or W/E mod for Civ IV Beyond the Sword.

Vanilla Sins IS noticeably big. You don't see space ships the size of continents or Starbases half the size of a planet all too often. As for the game's scale, I'd watch some of the videos and in game screenshots that have been posted, as some of them contain ships near planets and that should give an indication of their size, though its not necessarily final at this point.

3 has been answered, I'll answer 2 but I've forgotten the answer to 1. It was given at one point though.
Dreadnoughts are both Titans and Capital Ships, with Capital Ship Dreadnoughts of course being weaker but more numerous. Ships such as the Everest Class Dreadnought and Quarian Liveship will, amoung other Dreadnought types from the series, appear as Capital Ships for the Council, whilst the Kwunu and Destiny Ascension are the Titans. Cerberus has its own set of Dreadnoughts to fill its slots, and the Reapers have Sovereign Class Reapers, among other large ships, as their Capital Ships with a Super-Reaper and the Geth Flagship Dreadnought as their Titans.

If you're referring to the Destroyers, yes they two are actual Reapers, as I've referenced in other comments. The majority of the Reaper's forces, however, are not, and are instead made up of Collector and Geth ships, at least from what we've been shown.
Any of the Reapers people are looking forward to getting and using - the Sovereigns and such - are capital ships or Titans. They are also the Reapers that feature most prominently in Mass Effect, even though the destroyers are technically more numerous.

Pretty much from what I can tell. Sovereign class Reapers and other big ones will be Capital Ships or Titans, whilst Collectors and Geth fill the role of Frigates and Cruisers. The Reaper Destroyer, however, will probably make an appearance as a cruiser thanks to its small size.