Shadow Orbs the new Holy Power?

Basing this on the Tier 3 talent screenshot on the main page related to Mind Blast having no shadow orb cost with Surge of Darkness and Dark Archangel consuming shadow orbs instead of Evangelism as two of the talent options in this tier. Do you see them changing orbs to act like Holy Power now for Paladins? What are your thoughts? Like or dislike the idea?

If Mind Blast consumes shadow orbs now, how are you supposed to use Dark Archangel and then cast Mind Blast after?

We will have to see if they are changing how you gain them I guess.

They aren't changing a thing about orbs & MB because as it is now MB consumes orbs if you are shadow & shadow is the only spec that gets orbs. What they are doing is changing dark archangel to consume your orbs and make your next spell listed in there do additional damage based on how many orbs you have (the way using MB currently does). The change is that MF is now increased too when you use it.

They aren't changing a thing about orbs & MB because as it is now MB consumes orbs if you are shadow & shadow is the only spec that gets orbs. What they are doing is changing dark archangel to consume your orbs and make your next spell listed in there do additional damage based on how many orbs you have (the way using MB currently does). The change is that MF is now increased too when you use it.

Ya but then why would you add an ability that causes Mind Blast to have no Shadow Orb COST?

Archangel consumes Shadow Orbs, and gives more damage based on how many you consume, instead of Evangelism.

Considering the wording on Surge of Darkness, I can see Mind Blast becoming the new Templar's Verdict, where you cast it based off your Shadow Orbs instead of your Holy Power, and it has no cooldown. Of course, orb generation would need to be a bit more normalized than it is now, but I'm happy the class is getting a real resource out of it.

well yes, but that makes me ask: which Orb cost?
will MB actually cost orbs, instead of consuming them to do more dmg?
the wording of Surge Light implies this...
if the system would stay the same, it would says something as: act as if 3 orbs were present, and not consume any...
but it does seem to become a Holy Power mechanic. boring somehow. give combopointstyle ressource to everyone, yeil...

I really hope they don't drastically change the way shadow works and ruin it for people who like how it works currently
Considering the t13 4 piece bonus as well as this... seems to suggest shadow orbs are indeed the new holy power and we now get to be caster ret paladins (somewhat).

Archangel consumesbut I'm happy the class is getting a real resource out of it.

You've never played a Paladin in cata have you? Trust me, the very notion that shadow priests may have a holy power/templar's verdict like system inflicted upon them worries the hell out of me. It really is one of the worst ramp up mechanics they ever designed.

You've never played a Paladin in cata have you? Trust me, the very notion that shadow priests may have a holy power/templar's verdict like system inflicted upon them worries the hell out of me. It really is one of the worst ramp up mechanics they ever designed.

The problem with Paladins in the current state of the game have very little to do with the notion of Holy Power, and more that between Crusader Strikes there's just too much dead time, and haste doesn't work as smoothly as it should. But, none of these are problems at all for Shadow as it flows smoothly from one spell to another with zero downtime.

Bigger picture here.

Last edited by Kelesti; 2011-10-22 at 09:11 PM.
Reason: Derp, double period

Shadow Priests: The wording on the new Shadow Orbs suggests that they're going to be based on a resource, is that true?
We're still working on the details but yeah, it will be a secondary resource kind of mechanic, take out the RNG aspect maybe. The idea currently is that Mind Blast will cost shadow orbs and have no cooldown

*Sigh* I walked away from my Paladin and started a priest because I felt holy power was a terribly clunky resource system... Now they've gone and applied it to my priest. I want to be mad, but I'm just too disappointed to be.

Shadow Priests: The wording on the new Shadow Orbs suggests that they're going to be based on a resource, is that true?
We're still working on the details but yeah, it will be a secondary resource kind of mechanic, take out the RNG aspect maybe. The idea currently is that Mind Blast will cost shadow orbs and have no cooldown

*Sigh* I walked away from my Paladin and started a priest because I felt holy power was a terribly clunky resource system... Now they've gone and applied it to my priest. I want to be mad, but I'm just too disappointed to be.

Allow me to quote myself:

The problem with Paladins in the current state of the game have very little to do with the notion of Holy Power, and more that between Crusader Strikes there's just too much dead time, and haste doesn't work as smoothly as it should. But, none of these are problems at all for Shadow, as it flows smoothly from one spell to another with zero downtime.

Bigger picture here.

---------- Post added 2011-10-22 at 03:53 PM ----------

For reference:

Originally Posted by Blizzard Entertainment

Shadow Priests: The wording on the new Shadow Orbs suggests that they're going to be based on a resource, is that true?
We're still working on the details but yeah, it will be a secondary resource kind of mechanic, take out the RNG aspect maybe. The idea currently is that Mind Blast will cost shadow orbs and have no cooldown