1. I finished Chapter 6 and was hoping to get back my stored items from Chapter 5, but I saw no where to get them back. I was hoping if Efraim and Lethalia could survive the lava, my gear and gems could also, but...is it gone for good?

2. In Chapter 7, the 2 heroes have "Redeem" weapons. What is the purpose for these weapons?
Are the souls being sent to a purgatory-like place waiting to be brought back, sort of like redeeming a coupon?
Using Redeem, I am only able to kill the weakest enemies. Do I need to try kill stronger enemies?

3. Did anyone else think the blackened Phoenix laying there on the cold tundra looked like a burnt turkey at the weirdest Thanksgiving dinner party ever?

Spoiler:

DIG IN, FOLKS!

Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

1. They survived, but everything they had has been taken by civilisations that rose and fell during the millennia that passed until they awoke.
2. It has a similar effect to soul eater, it unlocks new advancement lines after some number of redeems. Its usage also increases the level of units that can be killed by it.
3. No, but now when you're saying, it really looks like a turkey that was forgotten in an oven overnight

What is the purpose for these weapons? a purgatory? / like redeeming a coupon?

Dugi has explained the technical side, in case you wonder about the metaphysical, magical aspect: they SAVE the condemned souls from the purgatory of an undead life and put them out of their misery – by devouring them, thus entering the inner world of the heroes (as we know from S IV/16: a paradise, apart from a few nasty evildoers). A great benevolence of mutual benefit...

Using Redeem, I am only able to kill the weakest enemies. Do I need to try kill stronger enemies?

Efraim and Lethalia gain the martial powers of the victims recipients of their divine grace and become stronger with each fortifying meal. Alas, gods fail, redeeming is a learned trade! The redeem score in the unit info indicates if/when the saviors are ready for the next upgrade. See LotI-help > redeeming weapon special – essential for survival and being able to kill stronger enemies in future!

blackened Phoenix - a burnt turkey

Don't blame the cook! They're not after tender turkey meat, the burnt remains will do to scrape off some ashes...

Dugi: Nice picture of undressed Lethalia, thought I know, it was Lisar- I saw the picture on the FB.
Redeem vs Souleater.
The biggest diference s, that from begiining you can just attack once a three rounds with your heroes with redeem, and that way not get too many XP on their XP bar. So you can get quite soon the best Redeeming options. It could be usefull, if you would try to make your heroes great spell caster...

Dugi wrote:1. They survived, but everything they had has been taken by civilisations that rose and fell during the millennia that passed until they awoke.
Redeem. It has a similar effect to soul eater, it unlocks new advancement lines after some number of redeems. Its usage also increases the level of units that can be killed by it.

Delicius169 wrote:Redeem. It could be usefull, if you would try to make your heroes great spell caster...

Chewan wrote:the condemned souls from the purgatory of an undead life and put them out of their misery – by devouring them, thus entering the inner world of the heroes (as we know from S IV/16: a paradise, apart from a few nasty evildoers). A great benevolence of mutual benefit...Efraim and Lethalia gain the martial powers of the victims recipients of their divine grace and become stronger with each fortifying meal. Alas, gods fail, redeeming is a learned trade!

Thank you guys for explaining the Redeem. I am intrigued and am going to start working on advancing this weapon. Irdya, is that the name of the place of Paradise within the hero's souls? Efraim said he returned to Irdya, the land from which he came.

It makes perfect sense after you explain it, Dugi, the gear is gone because eons have passed and it has been raided.

I have a crazy idea, it may not be possible, it may be illogical or completely off the wall...but, hey, it never hurts to ask, right? So here goes...

Spoiler:

Since Efraim knows there is a risk that he may be frozen, trapped in lava, etc., it would benefit him to protect his most valuable items (weapons, potions, books, gems) in a safe storage for use later. (You know where I am going with this, huh?) He knows the value of good weapons in helping win battles. Carrying all his items with him creates a problem that his loot could be lost forever if something catastrophic happened, like the sun falling on him at the end of chapter 5.

So ahead of time, he asked Lethalia to create a spell opening a portal into a secret place for the sole purpose of hiding his best items, to be used on a rainy day. Only Efraim and Lethalia know about this spell. It can be used in the blink of an eye when disaster strikes.

At the end of Chapter 5, when Efraim is in trouble inside the tomb of encrusted lava, he castes the spell. But he has very little strength and can keep the portal open for a only a short time, so only 10 items can go in before he loses consciousness.

The player is asked, "Which 10 items should go into Efraim's portal for safe keeping? The items can be retrieved later, but you must hurry. Efraim's strength is waning and he is losing consciousness, the portal is closing quickly."

All gear would be unequipped and put into storage, the units' jobs are done anyway. The player can pick 10 items to add to the cache. An example would be 4 weapons, 3 gems, 2 potions and a book.

Then later in Chapter 6, at the end of scenario 4, whoever the player has picked to side with says, "Wait...I remember something else...a portal...it opens to a secret hiding place. I see some familiar shapes on the other side. 'Alum-ta-hiada!' Here they are! Some precious items that we hid a long, long time ago. I am glad I found them before Lethalia/Efraim did!"

A small portal opens for an instant and poof! the items are added to our storage.

Chapter 6 is now looking a little brighter. I picked to side with Efraim and my little loyalists have a better chance against the Drakes. Lethalia took our troops and all the stuff we found in scenarios 1-4, but I now have some nice gear of my own! :

I think this would solve most of the problems I had with Chapt 6.
Would it be hard to add this? Maybe it's just a pipe dream, but it never hurts to ask!

Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Irdya, is that the name of the place of Paradise within the hero's souls?

Err... BfW Help > Enzyclopedia > Geography > Irdya
They were in Chillhold, some parallel word, right? Having achieved what they were after, they could go home.

I have a crazy idea...

All well thought out – I myself have always wondered who would lug around the trunk with all those weapons, armors, bulky books, glass bottles and magical tools... There are 300 items, take my word as a bad player: the campaign is winnable without a secret storeroom. It's certainly not easy to fight the whole known world, other- and netherworlds... Starting all over again after a catastrophe is just a minor challenge and makes the long story more interesting and true-to-life.

It's huge, though not boring (yet?) and makes great use of items and AMLA.

One thing i still wonder: How can i pickup items of a dead enemy leader (golden crown) after the scenario ends.
Many times the scenario objective requires all enemy leaders to be killed. Sometimes (just now) the last dead leader dropped a nice item, but i only have the option to "End Scenario".

Am i missing something, or is this just the way it is.

Thanks in advance for your help
(tried to search the thread for a solution, but the search kind of sucks and 372 are too much to scan manually.)

Idk if this has been talked about before (and looking how many pages there are, I'd really rather not go through 2 days looking through that many)
Do the craft combinations Quintessence and Essence of Magic stack? And by what I mean is have 2 Essences as seperate weapons (for example to a Huntsman, dagger and bow) and have the entire armor slot full of Quintessences?

You spent the entire game, going in circles! It's like the equivalent of Homer Simpson doing cartwheels on the kitchen floor, and you still won?! -Johnny (BSC)

Marginally, yes. Wrath is +1 damage per hit, while something like storm is -20 damage per attack, so unless you are hitting 20 times per attack (berserk might help, but an average unit won't stand up long enough to take 20 storm hits). So overall, wrath make a negligible difference IMO. I've given Leth the Ball of Wrath, and she still hits rock bottom after one round.