The
Kickstarter for an Adventure Mode for
Guns of Icarus Online, has concluded after raking in almost twice the
$100,000 Muse Games sought to create this new persistent gameplay mode for their
game of airship combat. This means they will be able to create the planned
PvE/Co-Op AI Director, but have fallen short of the $350K to create a proposed
Econo-Political System, the $500K to offer World-Building Tools, much less the
ambitious goals they laid out beyond that. That said, it sounds like they are
looking to fulfill that second goal anyway. "First I would like to thank all of
our supporters, including those that purchased our current game as well as those
that are helping fund the next phase. We're absolutely certain we can deliver a
PvE experience that will live up to everyone's expectations and be a blast to
play and explore. Says Muse Games CEO Howard Tsao. "On top of that we're going
to strive to deliver the Econo-Political structure discussed in the Kickstarter
event, adding dynamic quest and political relations to the PvE framework. While
we fell a little short of the funding goal for that addition, we believe it is
still within our grasp."

I picked it up for a $1 not too long ago. It does have it's moments. The two fellas roleplaying over voice chat on my ship had me laughing out loud more than once. Another time my captian didn't communicate at all and it wasn't very much fun.