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The Mobile Edugame market in North America to grow at a CAGR of 17.22 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing development initiatives of enterprises. The Mobile Edugame market in North America has also been witnessing an increasing focus on health. However, maintaining high growth levels could pose a challenge to the growth of this market.

The report has been prepared based on an in-depth market analysis with inputs from industry experts. The report focuses on the North America region; it covers the Mobile Edugame market in North America landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

- What will the market size be in 2016 and what will be the growth rate?- What are the key market trends?- What is driving this market?- What are the challenges to market growth?- Who are the key vendors in this market space?- What are the market opportunities and threats faced by the key vendors?- What are the strengths and weaknesses of each of these key vendors?

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The report Mobile Edugame Market in North America 2012-2016 is based on an in-depth analysis covering the North American region. The report aims to aid decision makers' understanding of the present and future landscape of the market.

Commenting on the report, an analyst from the researchers' team said: 'Health is one of the primary issues of concern for people living in the North America region, and in a relatively short period of time, games have become an important way in which to maintain health. Also, there is an increasing amount of edugames coming onto the market to serve as important tools for training professionals, such as paramedics. Vendors are also increasingly focusing on creating custom content for health professionals. Recently, HealthTap, which is an interactive medical community, raised a fund of US$11.5 million, bringing its overall funding to US$14 million, in order to gamify the process of doctors answering questions related to health as well as to hire personnel and to involve more physicians and patients in the community.

Hence due to the increasing focus on custom application development to gamify the health improvement process, the Mobile Edugames market in North America is expected to further develop during the forecast period.'

According to the report, the growing penetration of tablets and smartphones is driving the growth of the Mobile Edugames market in North America, because these devices are the most sought-after platforms for entertainment. Due to consumers being able to access high-speed internet connectivity, online gaming activities have risen over a relatively short period of time.Further, the report states that although global economic conditions are stabilizing, the recent US credit downgrade by credit rating agencies is a cause of concern for gaming firms. Due to their high dependency on the US market, adverse economic conditions could possibly deter the expansion plans of mobile edugame vendors.

The report also includes a discussion of the key vendors operating in this market. The key vendors dominating this market space are Nintendo Co. Ltd., Lumos Labs Inc., InViVo Communications Inc., and Glu Mobile Inc.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

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