Students can use this tool to make their own interactive memory game in which a player must find up to six matching pairs of cards arranged in two rows. Students can create text, pictures or sounds on each row of cards. They can customise the look and sound of the game. Also included are five files for students and teachers ...

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...

Students can use this tool to make their own interactive matching game. In this game there are two columns, each containing six lines. To complete the game a player must drag lines to connect matching sets of text in each column. The game designer can type in their own text or include voice recordings in each column. Included ...

This respurce is a tool students can use to make an interactive sentence game. The game involves sentences that have one or more words missing and a number of possible 'answer' words. The player must select the correct answer words to complete the sentences by either dragging and dropping or ‘shooting' the words in the ...

Students can use this tool to create an interactive comprehension activity based on a text. The text can be up to 20 pages long and can include images and sound as well as print. Up to 20 true/false or multiple-choice comprehension questions can be included. The tool also provides three files for the student and teacher ...

This is a Pathegraphe gramophone device, featuring a 90-rpm disc and synchronised paper cylinder player. There are a number of disc recordings and paper cylinders with the device. The cylinders feature French and Spanish printed language lessons. The device was manufactured by Pathes Freres, France. The stylus head for ...

This is the cover of 'Terra Australis', a computer game on 5 1/4-inch diskettes, with two booklets and 12 sheets of paper in a plastic folder. The game comes with a logbook, maps, puzzles, ship diagrams, activity sheets and word puzzles. Approximate dimensions: length 23.0 cm x width 17.5 cm x height 1.0 cm.

These are two 3 1/2-inch floppy disks containing the Apple IIGS software game 'Where in the World is Carmen Sandiego? Deluxe'. They are pictured here with a manual, which reads in part 'Where in the World is / CARMEN SANDIEGO? / DELUXE / A MYSTERY EXPLORATION GAME / Volume One, Number One'. The disks are labelled in part ...

This is the cover of an Apple II computer program called 'Explore Australia'. The title is framed with the outline of a map of Australia and includes animals drawn in an Indigenous style. Below the title are three colour screenshots: an illustration of the Great Barrier Reef; UIuru with lush grass and two kangaroos in the ...

This is a booklet titled 'The little green book: a kids handy guide to caring for the environment', published by Cadbury Australia. The front cover displays six of Cadbury's 'Yowie' characters. The booklet measures 210 mm by 148 mm.

This is a NorthStar Advantage 8/16, an integrated personal computer with accessories and software. The computer has a plastic shell that is beige on the sides and brown at the front. There is a glass screen at front left and there are two floppy disk drives, one under the other, to the right. The built-in keyboard slopes ...

The teacher of the year 1 class has a highly developed understanding of how to plan and implement effective teaching and learning using ICT. At the beginning of the lesson, she uses a series of concepts maps on an interactive whiteboard to identify with her students the activities and resources that each will use to complete ...

Here the teacher explains how teacher confidence is key to safe and supportive learning environments when using Information and Communication Technology (ICT) with students. She achieves this by supporting teachers develop small, self-contained projects that use secure ICT learning environments and supports them in their ...

This website illustrates how pedagogy, content and technology can be successfully and effectively integrated in order to promote learning. A series of activities across year levels F-10 in English, mathematics, science and history suggest practical approaches using the Australian Curriculum to integrate technology into ...

In a series of filmed interviews, school leaders discuss the 'game-changing' nature of technology in the classroom and how to practically and theoretically approach technological integration into the curriculum. Using the '8 Forces for leaders of change' to scaffold an approach to leadership and technology, principals and ...

Use Open Explorer Builder to create an interactive multimedia project, presentation or unit of work. Build alone or with others. Select an image to represent your topic or area of study, then add points of interest to it and attach appropriate content to each of these points. You can import images, audio or Flash Video ...

Help an editor to check an article drafted for a magazine. Examine a column graph showing findings about eating habits, music access or petrol prices. Make sure the graph is soundly constructed. Look for any problems that may affect the accuracy of conclusions drawn from the graph. For example, check that markings on the ...

Help an editor to check an article drafted for a magazine. Examine a column graph showing petrol prices over time. Make sure the graph is soundly constructed. Look for any problems that may affect the accuracy of conclusions drawn from the graph. For example, check that the form of the columns is suitable. Adjust the graph ...

Investigate community problems in a street, such as a child painting graffiti on a shop wall. Identify actions to help people get along better. Look for positive ideas where people work together to solve problems. Choose community rules and rank them in order of importance.

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