About Me

I am a 3D Hard Surface artist, with two years of photo realistic Vehicle modelling experience, which includes modelling, texturing, rig, skinning, and animating, along with LODing and Reference Surveying! I take great pride in my work and listen well to critique and feed back. I’m proficient in the latest modelling and texturing techniques, with addition experience in source control and bugging software; such as Perforce and JIRA.