Messages - CodeDmitry

My first impressions is that it is slightly sluggish to start(previous version was near instant), but the layers addition, a new optional theme, new line thickness option, as well as new tools are really great! I love the ruler tool too!

I see its still impossible to rotate around z axis from front view, and there is no option to limit the precision of floating points at export(when exporting as C file, there's often too many insignificant decimal places for my liking).

Problem 1: when I build>add object into scene mode at frame 5, it also appears on all prior frames, something I do not want.Problem 2: when I edit>hide a selected object, it disappears on prior frames, something I do not want.Problem 3: when I edit>delete elements a selected object, is is deleted on prior frames, something I do not want.Problem 4: when I build>add object, then move an existing object to behind the camera, it tweens to move between the two points, something I do not want(I want it to disappear discretely, not move away at linear velocity).

How can I get this done?

Thanks ahead of time.

PS: I found one way to do it by having every object on every frame, but modifying the visibility on each critical frame:

Is this the only way to accomplish this? because I imagine having 1000+ objects(number of morphing objects * average number of discrete morph steps of each object, eg 3 balls, 10 variations of each ball means 30 objects in each frame) in each frame be problematic.