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E3 2008: Red Faction Guerrilla Impressions

It's been a while since we've last seen a Red Faction game, but THQ and Volition are bringing their franchise back, and this time, with certain changes made. Red Faction Guerrilla is now a third-person shooter, which is a drastic turn of events, considering how every other shooter this generation has been an FPS.

The game retains it destructive traits, as everything in the game can destroyed, with the exception of the ground. Destruction of buildings or objects can be used as weapons, as well. For example, if you have somebody sniping from a building and you just can't eliminate them, destroy the building they're in to bury your foe under a pile of rubble.

All of the game's destruction is based on its physics engine, which we found to be very good. Buildings fall apart or explode not based on pre-canned animations, but on physics calculations; the way you want to see the structures break down is how they will.

Visually, Red Faction Guerrilla looks better than some of the early screenshots suggest. The game still has time left in development, but so far so good for the graphics. The framerate was fairly stable, even at this early stage, and the image was clean of marring issues.
Shooting feels really nice and heavy in the game, making for a satisfying experience. And throughout your journey you'll be able to ally yourself with fellow guerrillas that can aid you in your fight. Additionally, over 25 vehicles will be usable in the game, many of which you'll freely be allowed to hi-jack.

All in all, Red Faction Guerrilla is coming along better than many may have thought. We'll be keeping an eye out on this one.

Comments (3 posts)

I loved the first one, and when i saw that if i shoot a rocket at a wall and there was a secret room behind it, i couldn't be happier. How are the guns in this game, do they resemble the previous ones or pretty much the same.