Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.

Upgrades:

Khorne: Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter). Vengeance: In any region where Khorne rolls at least one battle die, he may roll one additional battle die.

Nurgle: Cavalcade of Decay: Any region containing five or more Cultists is considered Populous.

Tzeentch: Horrors: Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh: Fall from Grace: If you place three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one. Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region. Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat: The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

rshetts2 wrote:so just for clarification, I cannot play cards in Kislev, correct?

That is correct. You cannot play cards in ruined regions.

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.

Upgrades:

Khorne: Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter). Vengeance: In any region where Khorne rolls at least one battle die, he may roll one additional battle die.

Nurgle: Cavalcade of Decay: Any region containing five or more Cultists is considered Populous.

Tzeentch: Horrors: Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh: Fall from Grace: If you place three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one. Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region. Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat: The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

Norsca:Warpstorm: (M) If Tzeentch kills one or more enemy figures in this region during the battle phase, he places a Warpstone token in this region. Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.

Troll Country:Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.Verminous Horde: If Horned Rat has more figures than a single other player, the cost for opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

Tilea:Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.

Upgrades:

Khorne:

Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter. Vengeance: In any region where Khorne rolls at least one battle die, he may roll one additional battle die.

Nurgle:

Cavalcade of Decay: Any region containing five or more Cultists is considered Populous.

Tzeentch:

Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh:

Fall from Grace: If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, he collects two dial advancement counters instead of only one.

Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region.

Daemonettes (warriors):When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat:

The Council of Thirteen:Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

Using D&D dice roller at http://www.wizards.com/dnd/dice/dice.htm to do all the dice rolling. Results have been consistently low... might switch to another app or just roll them manually in future games...

Round 5, Battle Phase

Battle Results:

Norsca:No battle.

Troll Country:No battle.

Kislev:No battle.

The Empire:Slaanesh rolls one miss (2).

Bretonnia: Nurglerolls three hits (2,3,2,5,6,5,2, with a 2 on the explosion reroll) and must choose valid targets (including peasant if you so desire).

Bretonnia: Nurglerolls three hits (2,3,2,5,6,5,2, with a 2 on the explosion reroll) and kills one Khornecultist and oneSlaaneshwarrior. Before he goes,Slaanesh warrior rolls one hit (6, with 2 on the explosion reroll) and must choose a valid target.

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

Bretonnia:Nurglerolls three hits (2,3,2,5,6,5,2, with a 2 on the explosion reroll) and kills one Khornecultist and oneSlaaneshwarrior. Before he goes,Slaanesh warrior rolls one hit (6, with 2 on the explosion reroll) and kills a Khornecultist.

Estalia:Khornerolls one hit (4,2) and kills a peasant. Hooray!

Tilea: No battle.

The Border Princes:Khornerolls one hit (2,5) and kills another peasant! Booooooooo.

The Badlands:(takes a breath)Khornerolls four hits (4,5,6,6,3,1, with 3,1 on the explosion rerolls) and must choose valid targets.

Waiting for:

Khorneto choose valid targets in The Badlands.

I think you needed more than that to stop Slaanesh, but stranger things have happened.

Jow wrote:I think you needed more than that to stop Slaanesh, but stranger things have happened.

Yeah, so if you want to kill those annoying blue guys, I would really appreciate it.

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

You forgot about Pleasure Shield, which doubles the health of his figures. That only ended up taking two out, not four. Betcha Remus is wishing he'd taken the Mystical Disregard upgrade now. Tzeentch dice roll is gonna need to be off the charts to make this happen, especially since Slaanesh has an extra cultist he ripped off from Nurgle.

Jow wrote:You forgot about Pleasure Shield, which doubles the health of his figures. That only ended up taking two out, not four. Betcha Remus is wishing he'd taken the Mystical Disregard upgrade now. Tzeentch dice roll is gonna need to be off the charts to make this happen, especially since Slaanesh has an extra cultist he ripped off from Nurgle.

I've been meaning to ask, does the nurgle cultist also get 2 hp for this round?

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

Bretonnia:Nurglerolls three hits (2,3,2,5,6,5,2, with a 2 on the explosion reroll) and kills one Khornecultist and oneSlaaneshwarrior. Before he goes,Slaanesh warrior rolls one hit (6, with 2 on the explosion reroll) and kills a Khornecultist.

Estalia:Khornerolls one hit (4,2) and kills a peasant. Hooray!

Tilea: No battle.

The Border Princes:Khornerolls one hit (2,5) and kills another peasant! Booooooooo.

The Badlands:(takes a breath)Khornerolls four hits (4,5,6,6,3,1, with 3,1 on the explosion rerolls) and kills two Slaaneshcultists.Tzeentchrolls five hits (4,4,5,6,2,3, with 5 on the explosion reroll) and must choose valid targets.

Waiting for:

Tzeentchto choose valid targets in The Badlands. Note: Slaanesh cultists aren't viable targets for the fifth hit since they have 2 HP.

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

Take out as many purple cultists as possible (2 I believe) then target normal nurgle cultist with the remaining hit.

Last edited by Remus West on Mon Apr 23, 2012 10:10 pm, edited 1 time in total.

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken

Bretonnia:Nurglerolls three hits (2,3,2,5,6,5,2, with a 2 on the explosion reroll) and kills one Khornecultist and oneSlaaneshwarrior. Before he goes,Slaanesh warrior rolls one hit (6, with 2 on the explosion reroll) and kills a Khornecultist.

Estalia:Khornerolls one hit (4,2) and kills a peasant. Hooray!

Tilea: No battle.

The Border Princes:Khornerolls one hit (2,5) and kills another peasant! Booooooooo.

The Badlands:(takes a breath)Khornerolls four hits (4,5,6,6,3,1, with 3,1 on the explosion rerolls) and kills two Slaaneshcultists.Tzeentchrolls five hits (4,4,5,6,2,3, with 5 on the explosion reroll) and kills two Slaaneshcultists and oneNurglecultist.Slaaneshrolls one hit (5) and must choose a valid target.

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

Bretonnia:Nurglerolls three hits (2,3,2,5,6,5,2, with a 2 on the explosion reroll) and kills one Khornecultist and oneSlaaneshwarrior. Before he goes,Slaanesh warrior rolls one hit (6, with 2 on the explosion reroll) and kills a Khornecultist.

Estalia:Khornerolls one hit (4,2) and kills a peasant. Hooray!

Tilea: No battle.

The Border Princes:Khornerolls one hit (2,5) and kills another peasant! Booooooooo.

The Badlands:(takes a breath)Khornerolls four hits (4,5,6,6,3,1, with 3,1 on the explosion rerolls) and kills two Slaaneshcultists.Tzeentchrolls five hits (4,4,5,6,2,3, with 5 on the explosion reroll) and kills two Slaaneshcultists and oneNurglecultist.Slaaneshrolls one hit (5) and kills a Khornewarrior.

During the battle phase, I forgot to mention Khorne earned a DAC for his noble attempt at Slaanesh slaying in the Badlands.

Round 5, Corruption Phase

Domination:

Norsca: Horned Ratscores seven points (one for domination and three per Doomwheel) and earns a DAC.

Troll Country: Horned Ratscores one point and earns a DAC.

Kislev: No scoring.

The Empire:No scoring.

Bretonnia: Nurglescores three VP.

Estalia: No scoring.

Tilea: Khornescores three VP.

The Border Princes:No scoring.

The Badlands:Slaaneshscores two VP.

Corruption:

Norsca:No corruption placed.

Troll Country:Tzeentchplaces three corruption and earns a DAC.The region is ruined.TzeentchandHorned Rat earn four VP each for ruiner bonus.

Kislev:No corruption placed.

The Empire:No corruption placed.

Bretonnia:Nurgleplaces three corruption and earns a DAC.The region is ruined.Nurgleearns five VP for ruiner bonus.

Estalia:Khorneplaces one corruption.

Tilea:Khorneplaces one corruption.

The Border Princes:No corruption placed.

The Badlands:Nurgleplaces two corruption and earns a DAC (since Badlands are now populous with >5 cultists present).Slaaneshplaces four corruption and earns a DAC. One corruption shy of ruination (which would have ended the game whether Slaanesh double-ticked or not).

You scored Troll COuntry wrong. Warp Shock counts each Warp stone and Magic Symbol towards my domination total so I should have taken that not the Rat (not that it matters in the long view). There are two warp stones and a magic symbol so I have 7 towards domination while the rat has 5.

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken

Whoops, yer right Remus. It only changes one point for both of you and doesn't affect the outcome so I won't change it now.

Round 5, End Phase

Remove Chaos cards: Done - no effects triggered.

Resolve Hero tokens: No heroes present.

Resolve End Phase Old World Cards: Teclis gets his last licks in, removing threeNurglecultists from Bretonnia. Event token would move but since this is game end I won't bother shifting it.

Score Ruined Regions: For Troll Country,Tzeentchscores first place with five corruption and scores seven VP.Nurgleand Horned Ratboth have four corruption present and share second place (half of three rounded down, or one each).For Bretonnia,Khornescores ten points for first place (eight corruption) andNurgle scores five points for second place (six corruption).

Hold the phone, just caught something else I missed - giving Khorne VP for his kills in The Badlands. Sorry Izzie. Since I have to redo the image anyway, I'll fix the Troll Country business in the process.

Wow, close game. I figured Qhorne would get over 50 points this turn. That Pleasure Shield saved my ass.

Good game everyone!

Jow, thanks for running. It was a fun, and you did an excellent job of keeping the game going.

That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar BitterleafBCY4920 - You can suck it Johnny Angel.

Nicely played, everyone. Thanks for participating and for catching my mistakes whenever I fudged. A lot of this stuff would have been caught if I took notes instead of doing this on the fly as I did throughout. Lesson learned! Some thoughts on the game:

General: After Pleasure Shield basically won the game for Slaanesh, I think y'all now realize the value of playing cards to lock down slots, even if the card you play isn't completely optimal for the circumstances. Players earlier in the order have to take advantage of their positions!

Khorne: You probably already know this, but you expended way too much energy dorking around with Horned Rat. You pretty much knocked him out of the game, but the problem was it didn't do a lot for your victory conditions either way. Despite that you hit the VP victory condition anyway... Nicely done.

Nurgle: Played like Nurgle should be - quiet and lurking behind the scenes, yet right in the thick of things at the end. Last turn was tough: Knock Khorne out of Bretonnia in case Slaanesh failed in The Badlands or hop on the pile in The Badlands? Think you might have been able to handle both, given how much power you have left sitting in Bretonnia, but it might have been tight.

Tzeentch: Giving Horned Rat an inroads into your little cubbyhole via Glean some turns ago probably took you out of the game. Without that interference I think you might have been contending for the dial victory at the end. Gleaning The Badlands at the end to give everyone an inroads was a valiant effort.

Slaanesh: Good show. You won the way Nurgle usually does: staying quiet until people realize how much of a threat you are and by then it's too late to catch you. Pleasure Shield could not have been more timely.

Horned Rat: You were a victim early on with Khorne beating on you mercilessly, but even after you got out of there it seemed like you kinda gave up, just throwing your dudes around in a mass and not earning much for em. With more figures than any other god, Horned Rat thrives when he can be as many places as possible, dominating low-VP regions no one else wants to care about and earning DACs for them, using Skitterleap to steal ruination points away from other people, and other such things. Regardless, hope ya had fun.