Fantastic America Season 2: The Resistance

President Colbert has declared himself emperor of all of the Americas. Now he has his eyes on the rest of the world. With two of the three pieces of the Spear of Destiny, he is well on his way rulling the whole world. He now has his eyes on the last piece of the spear. Once he gets that, nothing will stop him.

Now is the time to strike. You the resistance must get the last piece of the spear before Colbert does. If you don’t all will be lost. Colbert will rule the world with an Ironfist.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

This is a continuation of Season 1 of Fantastic America. The events of the previous game lead perfectly into a traditional fantasy game. Only the setting is a modified modern America.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Setting: An amalgamation of modern America and DnD/Pathfinder tropes. Technology is at the level it is today. Magic is the same as you would find in any fantasy setting. Magic and Technology doesn’t mix well. About as far as steampunk.

Cities and towns are walled and/or patrolled by city guard. Between the cities are monsters and bandits. Major roads are patrolled by militias, but they are heavily tolled.

Natural armor and magic is very effective against firearms.

Tone: Light and Fun, but with an impending doom.

Number of players: 5-9 players

Player roles: Band of Adventures

Power scale: If this was a tabletop game, Think 7rd to 12th lvl in DnD or Pathfinder.

First Scene will be: In media res.

Character Info: Your nature card should have your character’s class and where the are from. Some examples would be Hip Hop Bard from Harlem or Sorcerer Cop from Philly.