Zitat von Wadefu: „ With caps on guilds / alliance / AND LEAVE/JOIN restrictions you guys added I think this is a lot tougher specially if warcamps/castles are to happen everyday.Of course NAPS will happen, but as mentioned throughout this thread - NAPS are ten times more dynamic then the simple alliance system currently.“ Essentially, NAPS are pretty much the same as an alliance system with friendly fire turned on. So what's you probably have is that you'd put your core open world fighters into…

Zitat von Grimhawke-EB: „Hence, the logical solution is to leave alliance systems as they are but look to dis-incentivize the need for large alliances (ie point sharing) and implement more systems that cater to smaller group sizes / smaller scale pvp. For example, the current crystal GvG system (great IMO, just needs a few tweaks in matchmaking) or things that have been announced a long time ago but still not implemented like solo dungeons or dynamic dungeons. “ This is a constant focus for us, …

Hi all, I'd like to give some further background on the matter as it is - as always - far more complex than it might appear at first. Let's look at GvGs first. Here, the benefits that alliances provide is that people can merc for each other. Some time back we did an evaluation of this and found that the clear majority is guilds were in favour of keeping the merc system in the game. The downsides are clear, a key upside is though that it allows smaller guilds to hold their own as part of an allia…

Hey @glokz thanks for the great recap of past updates and your input on new things to be added or changed going forward. This is very valuable for us and is being shared with the game design team. We agree with a lot of what you said, in particular your part about objectives and what constitutes a "fun" activity and what does not. A lot of the points you highlight - in particular your definition of what constitutes a fun activity - will be taken into account / include in our next patches and mos…

Zitat von tabooshka: „dissapointed that you can not lose standing with a faction and max them all out, lame. “ Agreed that this does not feel great from an immersion point of view. Lore-wise, players are acting as mercenaries, and this is the commom understanding of all faction cities. Gameplay-wise, the ability to change factions without penalty is important for the overall balance between factions, this was a key design goal for us. Due to how the faction warfare economy and base capturing wor…

Zitat von EiindyinScythe: „I think it should be limited to GVGs. It's a gear sink with very minimal risk if you're using t4 that will be exploited in openworld combat. “ Yes, that would be an option if the feature does not work out in the open world. We'll carefully analyze the impact and take it from there. It's going to be more complicated than the 4.0 overcharge vs TX case - as the TX player can overcharge, too, as can any other player. It's impossible to predict up front how exactly the open…

Hey there, the detailed reasoning for the overcharge-feature is explained in the op. Its main goal is to reduce snowballing and create an additional item sink to stimulate the game economy. As with anything in the game, if it does not work out as intended, we will make the required adjustments. In general, it's sometimes the case that a group of players see a feature critically prior to its release. Sometimes we ditch the concept right away and other times, after careful consideration, we go ahe…

Zitat von marg93: „Just that, if you do not hit, not cures, if you do not enter combat, I think you should increase the antizerg shield depending on the number of attackers, it is ridiculous that 5,6,7 fall against a poor farmer, should put more obstacles to this type of activity, slightly increase the antizerg shield depending on the number of attackers, I do not know. that increases by 2% per attacker from the second attacker, that is, if they attack 7, the subject will have a shield of 12% ad…

Zitat von Wadefu: „Zitat von Fred_the_Barbarian: „IIRC the silver paid out is taken out of mob silver drops too. “ This is what I needed to know. THanks “ Confirmed. Also, the amount of silver going to the black market is a set percentage of the silver that the mob drops, hence, it's a pretty constant flow.

Zitat von Hollywoodi: „ - While flagged up, players cannot enter the capital cities of the other factions, nor can they enter Caerleon. - While you’re flagged for a faction, your cape will change its emblem and colors to that faction's style, and you will be able to attack guild or alliance members who have joined different factions. --> no enter of carleon...does that mean each town gets a realm gate? -->" be able to attack guild or alliance members" .... seriously, you think someone attacks it…

Zitat von LordSilva: „When one faction has an army greater than all the others, what are the plans of the game to try to counterbalance this and keep the war healthy? Its something that can happen, we just need one of the big alliances to begin to fight all over one city only and with that overrun the other 4 cities and over time will gain more and more fans. “ This is addressed on multiple levels - factions are super easy to change (but: for that, you must be in the faction's city). No penaltie…

*Update* Hey there, I now got some background info on the matter. There was a bug with Steam that allowed accounts to play the game without purchase if the family sharing option was enabled. This was fixed by us (and would have been a massive fraud risk) and as a result of that, accounts that have *not* bought the game can no longer play. Does this apply to your case?

We are still analyzing the impact on the game economy, but all in all, we like how it is working on. It makes the early game easier for new players and does not seem to have caused any inflation issues. Right now, it looks like we will keep it in place. Note that it's not a peg at 50%, rather, the calculation base has changed from 1.000 to 1.500, with the usual cap of 50%. The formula for the discount is 1 - (gold price/base), so at 1500 the discount would be 0.

Hey there, just to be sure: Is the iOS device you selected when signing up for beta contained in the officially supported device list? In any event, I will forward this thread to our customer support. Due to weekend/bank holidays it might take till Tuesday to get a response. Sorry for the wait! The normal CS team does not manage the beta sign-ups.

Hey there, we'll be releasing a more detailed Merlyn video blog very soon, and this will be followed up by a dev blog video on faction warfare specifically in the near future. We are super exited about this feature