Description

Two Tomb of Sargeras bosses will be tested tomorrow on test realms. Demonic Inquisition and Mistress Sassz’ine will be enabled for testing on Heroic difficulty. Ion said that after Friday’s testing is over, they plan to open Tomb of Sargeras on Normal difficulty over the weekend with Goroth, Demonic Inquisition, Harjatan and Mistress Sassz’ine.
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This is the second testing of ToS bosses. Note that Tomb of Sargeras won’t be going live immediately with the release of 7.2. The raid will come at a later date, similar to Nighthold.
On Friday, February 17, we will be conducting a raid test of two more Tomb of Sargeras Heroic bosses.
Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range.
After testing concludes on Friday, we plan to open Normal Tomb of Sargeras over the weekend, with Goroth, Demonic Inquisition, Harjatan, and Mistress Sassz’ine available.
As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Whichever you prefer. We will be scaling players’ effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. For 7.2 raid testing, we’ll be granting players all the new 7.2 artifact traits IFplayers have done the quest to reveal those new traits. Complete the Broken Shore intro experience in order to access this quest.
The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
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