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This is an implementation of an IV check system. It works by obtaining a mystery gift given out at certain events. Without it, it displays a message telling you to get the mystery gift, but with it, you will find out whether your Pokémon have good or bad IVs. My Bayleef appears to have appalling ones.

Well if you do want to know what IVs are, just go to the game mechanics section of serebii.net. Also, I agree with you in that it does look pretty official. (Although the vertical gradient does take away from that official look)

Dang it, I can't sprite nearly as good as you..
I've tried, and failed, 124 times in a row =p
That screenie deserves 9/10!
9 was because..
nevermind.
10/10!
...I am totally going to support that game...
...but WHY IS THAT SHINX BLACK?!
You should make 2nd or third frame animations...
wait, is that game a hack?
or is it from scratch?
If it's from scratch, I say you should try to make 2nd or more animations. Give us that GSC feel. =p
If it's hacked..
Well, If it's hacked, it would..
if it's hacked, that animations fine.

If you've read the thread, you'll know I'm having another alternate colouring, called reverse Pokémon.

I'm probably not going to have animations - do you know how long it would take to do it for every single Pokémon?
But then again, if I keep them quite simple, like on Crystal, I might be able to do it...

And the 'bounce' isn't a separate animation for Shinx - it happens on FireRed and LeafGreen when you check the summary of any Pokémon.

Oh, Thanks for clearing that up..
I haven't played "much" firered and such..
Ehh..
The "crystal" animations were what I meant..
That in a good graphics game..would give me a warm fuzzy.
=p
.......uh..
well, I may as well post something..(I guess..)

Danananananana~
What we have here is a panning background with an intro effect. Other examples are grass and rocks, not just motion lines. :B
Thankfully it works with small screen size, probably not with the bordered ones, but I removed them from options anywho. (Reason it'd probably not work is due to my commenting out of the line that handles the viewport.x )
Wasn't that hard to add... just needed to do a lot of optimising to get it to look good. XD

Next, Pokemon stats and a new Pokegear thingy!

With thorough messing about with the Pokemon Essentials kit, I think I can say I don't want to ever have to update. D:

They have a painted quality because they are painted. It's a common thing for anime to have handpainted backgrounds. (Some of the most skillful anime is by Miyazaki, who has a tendency to do as much of his work by hand as he can)

It looks too clinical... Aren't Pokémon Centres supposed to look warm and inviting? And I agree with Amachi about the tables...

But, I like the way you can see the edges of the ground floor from the floor above. It looks really nice!

That reminds me, I've got to post one of my own :P

Before blaming me for stealing ideas from Pokémon Raptor, I'd just like to say that I made this before OG announced that he would be including a ring menu. You can ask Archayos; I showed it to him first.

Behold: Pokémon Amethyst's new menu system!
It's not finished yet, as I still have placeholder icons for the Bag, PokéGear/Nav replacement, and Trainer Card. I'll probably make another Exit icon too.

Anyway, should I keep it there, or move it to the bottom? It's currently obscuring the player :(

I've changed the tone of the tables to a possibly more pleasing one.
The couch is default from Garden and I'll probably leave it as such for now, though I could make it white as with the other couches.

As for your menu, I would suggest layering it like it's done in Secret of Mana. The menu is used to form a circle around the player rather than obscuring the character.
As can be seen in this screenshot,

@Avatar:
Are those tiles ripped, or customed? They're nice. :o Even if they don't really feel like your usual Pokemon Centre.
I think there needs to be a darker line where the wall meets the floor, because they're similar shades. The grey around the pink seat would be a suitable divide.

@Wichu:
I'm not so sure about the menu, but I'm not a fan of ring menus so all I can really say on the concept is not to use it ^^;.
I would get rid of the bevel/gradient though, unless you've got a similar effect on other menus and stuff, otherwise it'll seem a little inconsistent. I've noticed you do have a slight shine on some battle graphics, but the shine here is too faint, not crisp like in battle.
(I need to think up an interesting menu myself... but I might wait for the pause-infront-of-trainer bug to be fixed...)

@Avatar: Woah, that's one beautiful PokeCenter. Looks more realistic too. I'd suggest changing the colors of the stairs on that escalator, though. It looks like it's made of plastic at the moment.
Also, do you plan on releasing the tileset? : D

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