The Ulvur (the same word is
used for both singular and plural forms) are an ancient and mysterious race.
Their existence is doubted by many and mostly mentioned in legends and fairytales
at the most northern tribes of the ice continent of
Cyhalloi, such as
the Cyhallrhim elves or the
Kasumarii. Most information concerning this
mythical race therefore is gathered through ancient tomes recounting legends of
the far north and of narrations of travellers who claim to have met these
men-beasts themselves.

The Ulvur are part men and part
wolf, and originated from and along with
wolves, which they hold in highest kinship. They are shapeshifters and have
three different forms, from man-like to
wolf-like with a special battle form
between these two extremes, the man-wolf. Ulvur are said to live in large packs based in great citites deep within the frozen woods of
Cyhalloi, and in each pack there is a leader who rules with the counciling of
the other pack members.

The Ulvur are said to worship and defend the natural balance of the world and
are easily angered by anyone who disrespect it. They are fearsome warriors both
by force and spirit, and they draw their magical powers from nature and the moon.

Appearance.
The sources from where we have gathered details on the exact appearance of the
Ulvur are many-fold, ranging from ancient stories to
personal encounters, which actually may have taken place. And though such
supposed observations and the legends of ages past may be contradictory here
and there, a clear picture forms on the appearance and the culture of the
Ulvur, which we try to present here. Though these reports have been scarce for
a long time, they undoubtedly have increased lately. Why they have been so
scarce seems to have its reason mainly because of the remote territories they
occupy, but it is also believed that the Ulvur generally don't like any of the
other races except the elves due to the abuse
of nature the Ulvur deem these races to be responsible for. However, the accounts of travellers venturing in the
far north today seem to convey a very clear picture already of this race, which
formerly was only thought to be of mythical nature. In the following we'll
therefore try to treat the Ulvur as a race like others, trying to connect the
missing links in this more and more shaping picture of these men-beasts. Though
not everything which we try to sketch below might be as accurate as in other
races descriptions, but we hope that it is possible to provide a good source
for all those who'd like to investigate on their own in the phenomenon of
Ulvur, their habits, their beliefs or their
origins.

The Ulvur are described as shapeshifters, and can appear in three different
forms:

The Common
Form (Humanoid)
In a mystifying combination of feral beauty and natural elegance, an Ulvur is
truly an as intimidating as marvelous sight. Generally from just below 2 peds
to 2½, they have a noble appearance in their common form, as they always walk
with their backs and necks up straight when in a relativetly happy or satisfied
mood.

With an anatomy somewhat more robust than those of
humans, yet of the slender
kind similar to the elves, they are adapted to a hard life in a harsh climate.

The eyes are usually the first thing one notices about an Ulvur. They are like
those of a wolf, but more oval in shape;
elf-like. Colours range fom bright, saphire
blue to a more pale shade of blue to finally dark yellow.

The faces are by human standards described as
extraordinary beautiful, similar to, but yet in
another way than the features of elves. They are long yet strong; slender yet robust; feral
yet elegant. The hair grows very long and runs far down the back, and colours
are usually black, brown and grey, and in rare cases, white and red. As they
grow older the hair colour becomes more pale. The hair fashion is usually just
letting it hang loose, but a favored trait are long pigtails, often intervened
with each other. In the face little strands of hair continue to run down as
far as to the half of the nose in a vertical line, but also in fields around
the upper part of the face; 'framing' the eyes in every way but directly below
them. The colour shifts from the natural hair colour to an almost complete
white shade as it grows nearer the eyes. On females, this is the only facial
hair, but males often grow beards and such as they grow older. On the rest of
the body, these small strands of hair, which are similar to
wolf fur, grow
on bodyparts most likely to get exposed to the cold climate, such as the neck,
the back and the upper part of the arms and legs. A
wolf tail grows at the end
of the spine in the natural hair/fur colour, but commonly is paler and
eventually white underneath.

A combination of human and
wolf ears point out on the sides of the head a bit
higher than they would on a human, and they are turned backwards when the Ulvur
is agitated or angered.

The teeth are the ones of humans, but with larger and sharper fangs.
Sharp claws grow on each hand and foot. The hands are like a
human's, with four
fingers and a thumb, but the feet are more adapted to running and sneaking.
Like wolf paws, they are heavily padded underneath and very well suited for
snow. The Ulvur never wear shoes.

Due to the cold climate in the
Cyhalloian North, the Ulvur's skintone is
usually very pale, with some rare exceptions where the tone is darker; almost
the same as the hair/fur colour.

The Battle Form (Man-Wolf)
Even if the Ulvur spend most of their time in their common form, they are best
recognized and depicted in various paintings in their terrifying battle form.
Naturally they fight in their other forms as well, but in their battle form
their bodies completely adjust to the needs of the situation, which basically
means tearing their foes apart with nothing but fangs and claws. Like a
chameleon can shape its appearance in order to avoid danger and hide itself
when threatened, the Ulvur - being a race of beasts having to live in harsh
conditions - have the inverse ability to attack with a changed appearance
whenever felt necessary. Even so, they still use
weapons and on rare occasions
armour in the battle form, which are much bigger and heavier since their
strength increases a good deal in this form. The Ulvur become taller (around 3
peds) and more muscular. Their overall anatomy becomes more
wolf-like,
especially the head and the legs (they resemble more animalistic hind-legs than
human ones), and the fur covers the whole body. The hair becomes shorter, but a
mane-like set of long fur strands still runs from the top of the head down the
neck.

There are no confirmed records of how long an Ulvur can stay in battle form,
but fairly certain sources claim a couple of hours at most.

The
Spirit Form (Wolf)
As the battle form is completely adapted for physical force, the spirit form
constitutes the opposite. In this form, the Ulvur returns to its ancient origin
and becomes one with nature. In order to change into the spirit form, the Ulvur
are said to be forced to free themselves from all material things such as
clothes and weapons, meditate as hard as
mentally possible and finally achieve complete spiritual and emotional
tranquillity.

In the shape of a wolf with a bit more robust anatomy than ordinary
wolves, the
Ulvur automatically enhances its spiritual bond to nature and the mysterious
celestial apparition we know as the moon to the fullest, which is said to give
the Ulvur extraordinary magical powers. The eyes glow frequently, which apart
from their anatomy separates them from ordinary
wolves.

The time limit for this form is the same as for the battle form, but of course
depending on the spiritual level of the Ulvur instead of the level of anger.

An Ulvur generally learns to shapeshift in the test he/she must pass to become
an adult.

In very rare cases, for reasons not so well-known or spoken much about, an
Ulvur may have some sort of defect which makes him/her unable to shapeshift.
After hard, spiritual training from the spirit warrior elders, most eventually
learn to shapeshift like their brethren, but there are some who never do. These
are generally seen as mishaps and are shunned, but are always cared of to the
point of basic survival, but they mostly choose to leave the pack and become
lone wolves on their own.

In their common form the Ulvur always wears clothes of some kind, since their
fur alone isn't enough to protect themselves from the coldness of
Cyhalloi.

The fashion in clothes is quite similar between the sexes. Leather is the most
common cloth material, but wool from the
Cyhalloiansheep and goats are
occasionly used as well. With the help from crowns and resin of mysterious
flowers and trees growing deep inside the great firwoods, the wool cloth has a
multitude of colours (mostly dark shades of blue, green, red or just pure black
or white), and often show symbols of moons, trees,
wolves, and patterns of
knotwork and swirls are encrusted by gold, silver or brass (in the leather
clothing as well). While the leather is mostly formed into corsets, vests,
pants and bracers, the wool is finely knit into long, hooded robes (often used
by spirit warriors and occasionly stealthy, regular warriors), cloaks, loin
cloths and skirts.

Due to the Ulvur's physical strength, armour is not often that much of a
burden, and in some cases larger pieces of metal might be incorporated into a
set of leather or wool clothing just for decoration. If it later on shows
protective in any way, it's just a bonus. There are however regular sets of
armour used by the most powerful of the warriors. These armour sets are crafted
with skill almost equal to those of the dwarves, and usually adapted to an
Ulvur's common form. But since the Ulvur have a battle technique mostly based
on shapeshifting, the armour is adapted as much as possible for a sudden growth
of its bearer's anatomy. Some special armour sets may be thrown off easily just
before the Ulvur changes, and even expand to automatically fit the increase of
muscles. The Ulvur like to mix different metals and even leather and metal when
making their armour.

When in their regular clothes, the Ulvur never change into another form. If an
Ulvur in battle for some reason doesn't throw off its armour or if it's not
wearing an expanding one and should be forced to change into another form, the
armour breaks since there is nothing more powerful than nature's own strength.
The same happens of course with regular clothes as well.

Spirit warriors hardly ever wear metal armour, but for them, when changing into
spirit form, any form of clothing isn't that big of a nuisance at all since
they always have to free themselves from every material thing before changing
anyway.

Territory.
The Ulvur lives in the cold, northern lands of
Cyhalloi, which they are
perfectly adapted to. Their territory lies at the northernmost part of the
continent, a place sentinent beings except themselves seldom visit; deep within
the ancient, dark and frozen firwoods, where their few but big cities rise high
above the ground, still without
being taller than the enormous fir trees (average height for a tree is about 20
peds) - at least this is what the legends tell. Ulvur never venture from their homeland unless there is a terrible need
to. This makes it nearly impossible to encounter these men-beasts in person,
unless you should decide to seek out the remote lands far to the north, mostly far
away from the rest of the
Cyhalloian civilization. Do they really exist or are
they mere myth? No-one can say for sure.
Mode of Living/Habits.
The Ulvur regard themselves as guardians of nature, mainly by defending it from
those who blindly and greedily harvest its resources; thus interfering with the
natural balance and ecosystem of the world. Despite or even because they take
no interest in science and technology, they are highly intelligent and very
civilized beings. There exist of course tales which try to convey another image
of the Ulvur ranging from myths about dark
wolf circles, manhunter narrations
to pure horror stories, but it seems that the imagination of the storytellers
adds quite a bit in this respect. What seems more likely is that the Ulvur are
always suspicious towards other races, especially concerning the ever-expanding
humans, the brutish orcs and the dreaded giant races, who roam the north of
Cyhalloi as well. It is said that only the
elven tribes with the strongest
bonds to nature earn the Ulvur's full respect, though only little confirmation
comes from the elven side, so that many assumptions in this respect remain
rumours.

They Ulvur never meddle in the affairs of other races unless necessary, such as
protecting their borders or occasionally, but very rarely, trading business (with
the Cyhallrhim elves alone as it seems). Some trading records have reached the
author of these lines, which seem to suggest that the Ulvur myth in some parts
of the north seems indeed to be much more than just an invention of
Kasumarii
storytellers.

It is written in well-informed reports of sightings of Ulvur that there are
occasions when some of the giant races purposely attack Ulvur scout parties.
Recent rumors have also been reported, but not confirmed, that speak about
small yet organized battles between the Ulvur and snow trolls around Ulvurian
borders. These battles, however, are said to be more of a sign that the Ulvur
are desperate defenders against invaders rather than invaders themselves.

Picture
description. The enormous snow trolls common at the icleands of the
continent of Cyhalloi fighting the Ulvur,
the legendary shapeshifting humanoid wolf-race. Image by
Isilhir.

Should anyone of the bigger races venture to the mostly avoided ulvurian lands,
they are immediately dealt with. If it's just regular hunters or adventurers
they are in best and most often cases easily scared away by some howl songs or
prowling around in battle form before any prey is taken. But there have been
times - at least this is what the legends tell us - when
human or orcish
colonizers have boldly went as far as trying to harvest the woods and hunting
the animals within ulvurian borders, and by doing so, they called their own
doom upon themselves. It is written that with striking silently and ruthlessly,
the Ulvur made sure that nothing was ever heard from the colonizers again in
their respective hometowns.

Recently, however, the indicators increase that like the snow trolls, so have
the Kasumarii systematically waged battles against the southernmost
ulvurian borders and become some of a main enemy of the Ulvur. If these reports
turn out to be true, we hope to gather more information on this mysterious race
very soon, so that we can seperate truth and legend more easily.

However, what seems to be undoubted is that such disrespect as the Karii
expansion has to nature and territory is the easiest way to anger an Ulvur, and
when angered enough, fuels it in battle form. Such anger is also the best state
of mind to change into that form. Since the spirit form is the opposite of the
battle form, druids, mages and other spiritual warriors change directly into
spirit form and unless extremly angered, never change into the other form.

There is however an even higher level of anger. The spiritual powers of the
Ulvur appear not only to lie in their connection to nature, but in their
extraordinary relationship to the phases of the moon as well. As their moon
powers naturally grow stronger the fuller the moon gets, and thus also their
ability to change forms, the Ulvur have a special connection to the red moon
phenomenon as well. When the moon turns red, so do the Ulvur's eyes, and a red
flame of anger spreads rapidly in its veins. As the Ulvur becomes angered in
order to change into battle form, the effect is heavily increased. The Ulvur
turns into a ferocious beast and, guided by its instincts alone, an extremly
dangerous fighting berserker. It can only tell friend from foe by scent, and if
spiritually strong, telepathically. This high level of anger is loosely called
"red frenzy" or "red beserk". By the way: A fire spell developed in the
XimaxianAcademy also was titled "Red Frenzy", which seems to pay tribute to
the Ulvur stories - or is it only incidental?

Family, Society and Culture.
The Ulvur are just like wolves hunters, and mostly hunt and live in packs, or
tribes.
Each Ulvur pack has a hierarchy of 'ranks', much like real
wolf packs.

Picture description.An Ulvur
mother teaching her cub how to handle a sword.
Image by
Isilhir.

The Leader (Tyrvur/Tyrvirja)
The leader rules every action that concerns the whole pack, but not without
counciling with other pack members of any rank first. Even though there is only
one leader the community is everything, and if the whole pack doesn't approve
of the Tyrvur or the tyrvirja he/she will be challenged for the leadership. Such challenges are
often carried out in rituals and/or tests, but not necessarily by fighting, and
are always created by the pack 'council'. Such rituals/tests are naturally
taken by the new Tyrvur candidates after the death of the ordinary Tyrvur, be it
of old age (very rare), by accident (even more rare) or in battle (most likely).

The Warriors (Enharjar/Skjuldarjir)
Next in rank are the warriors, both by force and spirit. By nature, practicly
all Ulvur are warriors when the need is there, but about six or seven out of
ten of the pack are only specializing in combat, mainly because it is highly
needed.

The Workers (Runulvur/Runulvar)
Two or three out of ten of the pack contain the next rank, the workers, which
are basically still warriors, but more adapted to the choirs and maintaining of
the city.

The Ulvir
The last remaining few of the pack don't constitute a rank, since their safety
and well-being goes above everyone else's; the youth, who aside of nature are
the pack's main object of protection. Myth tells us that there were only a few
Ulvur at the beginning of time and not much has changed since then - the amount
of Ulvur population remains quite small. Old age and sadly, but effectively, battle casaulties are enough to keep
the population balance in place, as well as the fact that an Ulvur family can
only have two cubs (even two are actually quite rare) at the most. Every
newborn cub is tremendously cherished and loved by the whole pack.

Some wolf packs live together with an Ulvur pack, and a
wolf from one of its
packs accepts an Ulvur as just another
wolf in the pack and vice verca. The
wolf packs live close by, but not directly in the city. Some
wolves would however come
and visit the city and walk around the streets and buildings like any Ulvur.
Wolves and Ulvur can communicate almost as good as a
humans talking to each other, but it is supposed more on a telepathical and spiritual level. However,
since the dawn of time, their best way of communicating has always been through
the songs of howling. Ulvur visit the
wolf packs too, and are just as welcome.
In some rare cases there might be Ulvur hermits and nomads living with
wolf
packs and vice versa, or even entirely by themselves (the most Ulvur myths deal
with these kinds of people). However, these Ulvur are outcasts as punishment
for not following the pack laws or in worst but most rare cases, showing
disrespect for nature herself. These are loosely called lone
wolves.

As wolves are territorial, so are naturally the Ulvur as well. Visitors from
other packs, both wolves and Ulvur, are however welcome as long as the visitors
show their deepest respect for the territory they are visiting and its
inhabitants.

Conflicts between packs are almost non-exsisting, but reasons may usually be
about territorial borders, general territory politics or politics concerning
all of the Ulvur (e.g. war and negotiation politics with other races).
Conflicts ending in bloodshed would be extremly rare since ultimately, all
Ulvur treat their whole race as an entire pack; destined to keep the balance in
nature and to guard and defend it at all costs. A council of the leaders and a
few warriors of each pack are gathered at least once a month to discuss the
general condition of the Ulvur race.

Violence in conflicts is generally frequent, but an Ulvur with a clear mind and
with a bond with nature that is still strong would never consciously kill
another Ulvur or wolf. Even though
wolves and Ulvur live closely together, they
don't interfere with each other's conflicts unless something other than nature
is behind them.

There is complete equality between the sexes, so there is as big a chance to
see a female leader, warrior or worker as male. Still, most males are
physically stronger, while females are more agile and often faster, and also
more spiritually strong. Even so, as both sexes change into battle form, they
are generally equally strong and agile.

Picture description.The town
hall of the Ulvur village of Kharnakaur based on narrations of travellers
into the Cyhalloian north.
Image drawn by
Isilhir.

The cities of the Ulvur are very few; not above five great communities are
spread over the great firwoods. The centerpoint of each such community is of
course the city itself, which is always located in the deepest and darkest part
of the forest, but still in a space wide enough. Great stone hills and mountain
foots that run through the woods are often used as foundations for the largest
buildings, which are proceedingly built in stone and wood (fallen and naturally
broken wood alone, all in respect for nature), and shaped to tall castle-like
structures and
lesser houses. The great, towering fir trees are often used as supporting
pillars. Simple but steady, wooden ledges are also built around one or two
trees and run to the top to work as an observation tower for danger, but also
as a place to meditate and gaze and eventually howl at the moon. When warning
howls aren't enough, great horns are also brought to the observation towers so
that the pack can more easily warn a pack of another forest if any greater
danger should appear.

One great castle or town hall is usually the home of the
Tyrvur, his/her family
and the closest of his/her warriors. The lesser houses that are built around
the town hall are homes for the rest of the pack, but everyone of the tribe is
always welcome into the great town hall. The houses of the workers are usually
their combined homes and workshops, such as smiths and tailors.

The interiors are almost always decorated by the trophy of a great hunt or
battle and beautiful wool garments, and the castles' interiors are commonly the
most impressive ones. Statues of great heroes and relics of old are seen in any
town hall.

At the far edge of the city, a graveyeard is built, and the greatest of the
fallen heroes has the largest and deepest tombs.

Runestones are often raised near tombs to tell the story of the dead.
Runestones are also a common sight both outside and inside any ulvurian house,
and are used as guiding signs and such in uncivilized areas as well.

Strong as they are, and not too keen on farming, the Ulvur are in no need of
any beasts of burden, which are in any way hard to use in such narrow spaces
and uneven ground the woods have to offer. They are also very fast, and travel
best afoot rather than by steed, even when travelling in great distances, how
rare that yet may be. Their padded
wolf feet make them excellent runners even
on the deepest of snow and coldest of ice.

There are not many other creatures besides
wolves and
elves the Ulvur make any
friendly contact with, with a very rare exception for a couple of
drasils which
were somehow brought to the
Cyhalloi continent as seeds. They were discovered
by the Ulvur who imidiately felt the extraordinary, spiritual essences of the
strange tree-beings. In each great forest, not too far from the cities, a seed
was planted, and later grew into tall and beautiful fir-drasils. For little
over 200 years have they lived now, and during all those years they established
a strong friendship with the Ulvur and their
wolfkin, and often travelled
around to each of their own forests to teach the spirit warriors their wisdom
of nature. Of late, however, these drasils have become old and
have lost mobility,
but rooted in their respective birthplaces, they are still good for at least
another century, and as merry and jolly as ever, and always with a new lore of
the wild to teach the young,
soon-to-be Ulvur druids.

The Ulvur take great pleasure in their nutritial hunting, even if it's not in
any way for sport. But the hunt for great, fearsome beasts who roam the
desolate tundra is a highly praised part of Ulvur culture. It's extermly
dangerous, but the intoxicating pleasure an Ulvur feels when taking down its
prey is stronger than the strongest of herbal drug rushes, and every Ulvur
lives for such moments.

Every young Ulvur must also hunt a great beast with his/her bare claws and
fangs before being accepted as an adult. It may seem an extremely dangerous
business, but a young snow troll is no match for a near-adult Ulvur, and
especially not if he/she has the luck of changing into battle form for the very
first time. In some cases, the family of the young Ulvur might even be watching
in secret to come swiftly to the cub's aid should anything go terribly wrong.

Songs, poems and tales of old times, both comedies, tragedies, battle tales and
tales of heroes are the second great cultural interest in the Ulvur society.
While their language is a harsh but melodic system of growling words, the songs
sound more like a wolf's howling, but with melodies and actual lyrics with
words divided into long verses and choruses, occasionally sung by a choir of
gathered minstrels (minstrels, bards and such falls, odd as it may seem, under
the worker rank). Sometimes even instruments are used in form of simple drums,
horns, flutes and harps.

The Ulvur cherish their old almost as much as their young, and as they grow
older, their spiritual bond to nature grows stronger, and the most powerful of
spirit warriors are often above middle age.

Death is never feared, since all Ulvur know that they will rejoice with Mother
Nature and forever watch over their living brethren in both mind and spirit.

An Ulvur lives for about 300-400 years. Up to the age of 20, an Ulvur is
considered a youth and may not take the test to become an adult until his/her
20th birthday has passed. They stay youthful in appearance from the age of 20
to around 250, when rinkels appear in the face and fading colours and grey
stripes and spots can be seen in the hair and fur. Until the average death age
of 370, they are considered old.

Diet.
The Ulvur are natural hunters, but close to nature as they are, they
subconciously/instinctively know not to hunt more than what they need. They
are warm-blooded predators, and are in constant need of eating meat, but
balancing their diet with various plants and herbs is of equal importance. When
living in such a cold place as
Cyhalloi, farming is completely non-existent.
Instead, the Ulvur gather what greenery they can in the woods; mainly
skyweed
berries. When rushed and in need of quick boosts of energy, mostly so in
battles, raw meat is usually enough, but at merrier occasions or just plain,
daily meals, the Ulvur prefer all their food cooked and warm.

Natural preys are basically all vegetarian quadruped mammals of the
Cyhalloian
fauna.

The fresh, chilling water of the streams flowing through the woods is used for
several types of drinks; mainly a strong, bitter ale-like liquid with an as
warming as intoxicating effect is very common among the Ulvur. When aiming not
to get drunk, several types of tea are brewed from using various herbs of the
region.

Belief.
The Ulvur worship nature unconditionally and lovingly. They believe that all of
nature's creations, be it creatures or plants, rocks or grass, trees or rivers
or anything else, are linked to a great, divine hivemind that is Mother Nature
herself. In their own tounge they call her Rimjora (Rim=Nature; Jora=Mother).

The Ulvur also believe they and their brethren, the
wolves, were among her
first children when she created the races and the beasts, and that she gave
them the great mission to forever guard and defend her world and essence, for
if the balance of nature should fall, all would fall.

The Ulvur also know about the
elves' similar mission, but they believe that
they themselves are the strongest and most important of nature's warriors. The
druids of old once meditated so strongly that their spirits became one with
Rimjora herself, and she gave them a prophecy that was recorded in now ancient
scrolls:

"A day will come when the Ulvur have to leave their beloved land of frost and
snow, when they have to rise from the shade of legend and mystery in order to
march to every corner of the world.

A day will come when the Ulvur must lead all of Rimjora's warriors into a final
battle against the evil that seeks to destroy the balance of the world and make
it into a place of chaos where only death and decay reign. Orminavakar
(Ormin=Ever, eternal; Vakar=Rage, anger) is the name of this final day and the
battle that will begin then will shake the foundations of the world and change
it forever, whatever the outcome."

Origin.
The Ulvur believe that they descended directly from a great, divine essence in
form of a giant wolf by the name of Ulrivja (a combination of the words for
wolf
and mother; not directly translateable), which to them was the embodiment of
mother nature herself. The myth goes that the Ulvur first were rather primitive
and just a larger kind of wolf but unlike the other
wolves sentinent. They
worked as guardians for the common
wolves which evolved along with them (also
descendants of the great wolf), and of course nature herself. As time
passed (thousands of years), these guardian
wolves would soon become more and
more intelligent and sentinent and eventually develop in the same way as
humans, but still with the regular
wolves at their side. At the present their
bond with nature is as strong as ever, and their kinship with
wolves is like
the strongest of friendships, and both races instinctivitly recognize their
common affinity.

The continent of
Cyhalloi has always been their home, and their great
adaptation to the harsh climate indeed shows it.

Important Characters.
Mysterious as they are, there is little information concerning individuals of
importance among the Ulvur. However, dated documents from at least half a life
time of men ago were recently found within the most ancient parts of the
library of the XimaxianAcademy. They tell that the Ulvur race is divided into
four great packs with each of their own city based in each of the four cardinal
points, and naturally a leader for each pack, which are thus the only
significant persons of Ulvur history as of yet:

-
Tyrvirja Vittra Korpurdil, current leader of the south pack
-
Tyrvur Vakargrim the Red, current leader of the east pack
-
Tyrvur Arnvidar Drakurulv, current leader of the west pack
-
Tyrvirja Seivild Vakardottir, current leader of the north pack.

Language.
There have been rumours reports concerning the language of the Ulvur, which
speak about an advanced communication system. To
humans the Ulvur tongue may sound harsh and
crude because of the variety of growls and snarls, but it is in fact a very
musical and complex language full of different tones and words. Legend has it
that the tounge of the Ulvur is not completely speakable by any other race but
the Ulvur themselves, with rare exceptions for some basic phrases, short
sentences and common terms.

Some of the most used terms in the Ulvur language were written down based on the
rumours of the local hunters (in alphabetical order):

Aggrar (plur.)

Beasts; Monsters

Aggrarblot

The "Demon Hunt"; when the Ulvur set out to
cleanse the world from the aggrar of Uhrum

History. To provide a
historical time table on a race, which is still only fragmentary known, is a
difficult task indeed, so every attempt is likely to only remain an attempt
towards this daring goal. However, putting the texts of the nine chapters of the
still disputed Ulvurcarthúr in relation to
Kasumarii and
Cyhallrhim chronicles, we can
establish the following approximation towards the history of the Ulvur (for
further details please consult the myts contained in the
Ulvurcarthúr, the
Ulvur Chronicles).

Time Table of
the Ulvur Race

Age of Silence (-3.400 b.S.)

ca. 14.000
b.S.

The
Beginning of the World
The birth of the trinity, the beginning of the world, the birth of Uhrum
(the chaos surrounding all things), the evolution of the Ulvur and the
evolution of the other races.

ca. 14.000
b.S.
-ca. 13.500
b.S.

The Era of
Meditation and the Prophecy
of the OrminvakaRimjora, the nature itself, teaches the
Ulvur to resist the chaos, the
Uhrum. Rimjora gives the most powerful of
the Ulvur druids visions of the great void and its
dark spirits. She also shows them a great, dark
dream, in which the world would at last be consumed by Uhrum, and the
trinity would fall; all life would end, and chaos would be eternal.

ca.
13.500 b.S.
- ca. 11.000 b.S.

The Aggrarblot (Demon
Hunt)
The Ulvur set out to cleanse the
world from the aggrar of Uhrum. Theyeventually return to Vildfrost, the Ulvur
homeland.

Age of Myths (3.400 b.S.-1655
b.S.)

ca. 2.000 b.S.
- ca. 1.800 b.S.

The rise of Ravenblade's legacy and the peace
between the Ulvur and the
Cyhallrhim Elves

ca. 1.800 b.S.
- ca. 1.600 b.S.

The First Battle: Túriad Isenlor and the first
fall of Nifelgrim (in Santharia often
referred to as Ghelgath), the Beast-Lord of Ice.

ca. 1.400 b.S.
- ca. 1.300 b.S.

The rise of the five Ulvur packs and the Horád
(High Council)

Age of Awakening (1655 b.S.-822
b.S.)

ca. 1.300 b.S.

The Second Battle: Túriad Stormsorg, the second
fall of Nifelgrim, the Beast-Lord of Ice, and the fall of Mon-Tengilir, the
City of the Moon.