Powered by the new REDengine, The Witcher 2 continues the story of monster slayer Geralt of Rivia. Along with the standard edition, both the Premium Edition and limited Collector's Edition of the game are now in production and will make the game's scheduled release date of May 17 for Windows PCs.

As for console players hoping to get in on the dark fantasy action, CD Projekt Red Senior Producer Thomasz Gop told Eurogamer today the studio is now looking at its options.

"Production wise - coordination and scheduling and budgeting - this is a new project for us," Gop told Eurogamer. "But it's not going to be a completely different game: it's going to be the same storyline and everything."

"We crave for potentially adding something new like some brand new content into the game. But still, we are talking about The Witcher 2: Assassin of Kings. I can already promise you that if we're going to do this on consoles it's not going to look like crap, definitely."

The studio has already conducted successful tests to see if it could make a console version of The Witcher 2, Gop said, but the team made sure the PC version of the game was the best it could be before taking the project to consoles.

Sharkey says: Well done, CD Projekt Red. The studio easily could have outsourced the console versions of the game for a simultaneous multiplatform release, shipping an inferior product in the process. This is a bit apples to oranges here, but in comparison, Eidos Montreal recently revealed that it produced the console versions of Deus Ex: Human Revolution in-house and outsourced the PC version. I'll be very interested to see how the various versions of the two games play in comparison.