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In D&D, there are so many resources and worlds, but so many campaigns restrict options. Soft Serve and I decided run our games in a Nexus, a joining of campaign worlds.

In this game, each campaign world is a plane that can be travelled to and from via the astral plane, with ships passenger fee transporting those without access to appropriate magix.

In this campaign, virtually EVERY spell, Feat, Prestige class, base class, and item ever published is allowed, and I've nothing against modifying material to suit our needs. (Improving a cool but overweak class, or softening one of the rare OP'd classes, aka frenzied berzerker lol, to bring things into at least a semblance of balance and allow maximum options.)

I'll start putting up bios as posts in this group's forum soon.

So welcome to the nexus, enjoy your stay, Softy's campaign has room, and in the future more DM's are more than welcome.

Hollywood Xtreme Gamers is a New group of gamers that have weekly meetings at Hollywood Xtreme Entertainment in Mesquite, TX. Open to anyone who likes to play table top games. Novice or veteran, all are welcome.

A place for players in or near the Seattle area to organize, mingle, and form groups. Primary use will be to facilitate a new group forming up. However, it would be silly to limit ourselves. Let the frivolity, solicitations, and general GOOD humor commence!!

Fun, interesting, funny, open world campaign (with underlying complex plots) seeks people with same qualities.
Join a group of 15+ adventurers, play in parties of three at a time. Play when your schedule allows.
No books to buy; skill based system - no classes, skills do advance. Sandbox style of play.

Check out the podcast of the campaign or watch a video of an average session to see if this would be fun for you at:

My wife and I are looking to start a group of intellectually and emotionally mature role-players to focus on collaborative storytelling. Ideally we will use a system that helps the group focus on story over dice and combat tactics, such as Monte Cook's Cypher System. I'm perfectly happy as a player or GM.

If I'm the GM, the genre will probably tend toward either high magic fantasy similar to Forgotten Realms or cyberpunk based on the world from Altered Carbon. The campaign would have a mix of everything: exploration, puzzles, combat, socio-political intrigue, and more, with a deliberate focus on collaborative storytelling.

Assuming we can get 2-4 more players on board in time, we would be ready to start up in December, 2018. Target times for gaming would be evenings on Friday, afternoon-evening on Saturday, or morning-afternoon on Sunday, with a 2-4 hour session about every other week.

This is a Ravenloft PBP run by Arkhemedes using Pathfinder D&D and set in the year 741 of the Barovian Calendar. Ravenloft is a world of Gothic horror.
Anyone is welcome and, in fact, encouraged to read through the threads. But if you are not seriously interested in playing in the PBP please do not join it. If, however, you are interested in playing in the PBP, please send me a PM first to see if I have any openings.

Fun, interesting, funny, open world campaign (with underlying complex plots) seeks people with same qualities.
Join a group of 15+ adventurers, play in parties of three at a time. Play when your schedule allows.
No books to buy; skill based system - no classes, skills do advance. Sandbox style of play.

Check out the podcast of the campaign or watch a video of an average session to see if this would be fun for you at:

My wife and I are looking to start a group of intellectually and emotionally mature role-players to focus on collaborative storytelling. Ideally we will use a system that helps the group focus on story over dice and combat tactics, such as Monte Cook's Cypher System. I'm perfectly happy as a player or GM.

If I'm the GM, the genre will probably tend toward either high magic fantasy similar to Forgotten Realms or cyberpunk based on the world from Altered Carbon. The campaign would have a mix of everything: exploration, puzzles, combat, socio-political intrigue, and more, with a deliberate focus on collaborative storytelling.

Assuming we can get 2-4 more players on board in time, we would be ready to start up in December, 2018. Target times for gaming would be evenings on Friday, afternoon-evening on Saturday, or morning-afternoon on Sunday, with a 2-4 hour session about every other week.

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

This group is for anyone interested in running and playing tabletop RPGs on a regular basis in Manhattan.
We're always looking for new players and GMs. The group will be focused on playing games of all genres and systems -- past games include the following:

We are a small group in the Lansing, MI area with a strong emphasis on strong roleplaying. We record our sessions and intend to begin podcasting them soon. We always have our eyes open for new players. We play all variety of games. If you are interested in joining then send a message to "End Unsure" on FaceBook.