Kobold Press delivers high-quality, playtested materials for all aspects of play, from design time to game time! The kobolds have been in business since 2006, and in that time have won numerous Origins Awards and even more numerous ENnie Awards for their outstanding adventures, sourcebooks, and design guides.

Kobold Press is also the home of the Midgard Campaign Setting, a dark world of deep magic that has grown and expanded via open calls and public projects. Take a look at the Kobold Press blog for more information.

A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers... [click here for more]

The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more]

Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to... [click here for more]

Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game and the world's best fantasy adventures.
Each issue is written by the industry's best, including many well-known RPG designers from Ed Greenwood to Wolfgang Baur. Each features full-color art by fantasy artists new and familiar.
Kobold Quarterly gives... [click here for more]

Kobold Quarterlyis the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game from the gamer's perspective.
The second issue includes articles by Ed Greenwood, Nicolas Logue, Skip Williams, Wolfgang Baur, and Jeff Grubb, among others. It features full-color art by fantasy artists new and familiar.
Kobold Quarterly gives you player options,... [click here for more]

Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!
Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get... [click here for more]

Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more]

Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including
How to pitch your work
How to survive a killer deadline,
How to make an impression with magic items
How to set up a mystery.
Learn what makes a good playtest,
What makes a design matter to a wide audience,
And many more!
With insights... [click here for more]

KOBOLD QUARTERLY Magazine #8
The mysteries of ink magic, the power of extradimensional monster,and the joy of bar brawls -- KQ8 has it all! Plus, this issue features articles on medieval medicine, an Ecology of the Golem, an indestructible new PC race, and we even provide dozens of warlord battle cries for the 4E gamers. Not to mention the interview with R.A. Salvatore, the... [click here for more]

Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest:
Monte Cook launches a new column, Game Theories
We take a look at the classic bat-demon, Camazotz
Our first dual-stat 3E/4E article offers up the Maedar as a PC race
A reader request for a Kitsune race for 4E is... [click here for more]

The fiercest magazine in gaming delivers a complete hoard of articles for better gaming. The treasures this time include:
Ecology of the Froghemoth
4E Shadow Elves of the Winter Court
3 new Pathfinder RPG core classes, including a better monk
Enslaved elves and real ninjas
and 6 New Lords of the Abyss!
Plus all the greatness you've come to expect: DM advice from Monte Cook on game balance,... [click here for more]

Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch:
Sex and Romance in RPGs
The Astonishing Ecology of the Shoggoth
A New Pathfinder Roleplaying Game Base Class: the Arquebusier of Alkenstar
Cultist... [click here for more]

Most people think of kobolds as small, but when the Summer Gen Con issue rolls around, we're huge! HUGE!
This year's issue is no exception, with 100 pages packed full of:
Exclusive Pathfinder content, including two articles by Paizo staff
The Ecology of the Tengu-in Golarion and in Zobeck
An interview with 4th Edition lead designer Rob Heinsoo
4 Treasure Trove articles, with... [click here for more]

Our special Holiday issue is loaded with new items for players, and fiendish new ideas for DMs. This issue includes:
Traps for 4th Edition D&D and Pathfinder RPG
New mounted combat rules for 4th Edition D&D
3 new Druid variants for Pathfinder players
10 new weapons for fighters
Thief rigs for 4th Edition rogues
Ecology of the Giant Ant
Margaret Weis on world building, Monte Cook... [click here for more]

The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include:
12 official Paizo magic items for Golarion
Harem Assassin feats and spells for Pathfinder RPG
Potion Miscibility rules for 4th Edition D&D
the Ecology of the Gearforged for the... [click here for more]

The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power.
The issue also adapts several classic confidence games and swindles... [click here for more]

Kobold Quarterly issue #18 is like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has:
Savants, cavaliers, beast masters and dragon hunters for Pathfinder RPG;
the official Divine Gifts talents for AGE System;
a minotaur ecology for 4th Edition D&D;
and 3 new adventures!
The Savant base class for Pathfinder RPG can... [click here for more]

Magic shops and graveyard haunts, a new realm to explore and get-rich-quick schemes gone horribly wrong: This horn of kobold plenty is spilling over with what might be our most diverse assortment of articles ever. The full-bore 80 pages of KQ #19 include:
A sneak preview of Tian Xia, Paizo's brand-new setting for Pathfinder, and its arch-devil Lau Kiritsu
An interview with indie designer... [click here for more]

Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments.
KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,... [click here for more]

Kobold Quarterlyissue #21 takes on the theme of Divine Majesty, with a host of articles to take your campaign into the higher realms, or lower depths.
"The Shaman" introduces a new base class for Pathfinder RPG that gains powers and abilities by unlocking secrets about the natural and spirit worlds. "Daughters of Lilith" presents the ecology of the succubus with... [click here for more]

Demons & Devils Black As Your Soul
Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate,... [click here for more]