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After trying and failing to get traditional AI enemies working properly, I came up with a new enemy type; robot balls. I managed to script their behaviour without using the behaviour tree system that was giving me so much trouble.

Today, I'm focusing on bringing together all of the parts I've been working on to actually make it a playable experience. This means making levels; making a game over / death state; and making a scoring system. I usually have that stuff sorted out a lot earlier on; but I've been pretty complacent about it this time around! I've also just had less time to work on this than I'd hoped, so it's going to be a bit of a tight squeeze for me this weekend if I want to get everything done that I'd hoped. I haven't even started on sound yet.

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I really like how this controls, in that it's quite hard to get to grips with, but it really feels like you could do some cool things with it after a couple of hours. It looks and sounds great too, obviously.

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​Stylish as hell, very difficult to internalize those movement controls, with the camera staying at a fixed angle, and the tank rotating, you easily lose track of which way you're facing. But man, good colors, I like all the colors.

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I wish I lived in an alternate universe where this and a bunch of the other wizard jam games came out on Mac. The Idle Thumbs motto should read "Constantly Trying to Convince Kevin That He Should Buy a Damn PC"

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The controls were a bit to get around, but I managed to shoot through to the end. As everyone else has said it's freakin' gorgeous, and amazingly well designed, let alone well designed for a jam game. You can watch me fumbling-ish through (and falling through the level a little bit) at my stream for earlier today,