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haawda commented on 2014-10-05 16:22

I used the propiatary nvidia driver, but obviously an inadequate version for my card. Arch Linux changed the packaging regarding this, and switching to the nvidia-340xx toolchain solved my issue. Sorry for the noise.

gottcode commented on 2014-10-05 15:34

@haawda Are you using the binary nvidia driver, or nouveau? It doesn't crash for me with either, so I'm not sure why it is for you.

haawda commented on 2014-10-05 14:29

Segmentation fault, maybe due to som nvidia updates.

haawda commented on 2013-10-19 23:18

Today I got an update with net qt5 packages. This made tetzle at least build, but not work as expected. Moving pieces around does not work.

With the new PKGBUILD it is working again, thanks.

gottcode commented on 2013-10-18 21:21

It appears that latest version of Qt 5 no longer includes the OpenGL header file and a proper fix to Tetzle will take some time, so for now I have switched Tetzle to only building with Qt 4. Let me know if that fixes your compile problems!

gottcode commented on 2013-07-09 19:17

haawda commented on 2013-07-09 18:16

This seems to show, that I have to recompile some qt5 parts, because I have libxcb-git from AUR installed, so I only have the shared libs in a higher so-name.

Thanks for the valuable hint. I really appreciate your help.

gottcode commented on 2013-07-09 09:46

What results do you get if you run:

QT_DEBUG_PLUGINS=1 tetzle

Have you tried recompiling Tetzle? The only marginally related thing I can think of is a known bug in Qt 5.1 where if the program was compiled against Qt 5.0 and now is running against Qt 5.1 it has issues with loading libraries (which the xcb backend is). A simple recompile so that program is compiled against Qt 5.1 as well is a workaround (this is the Qt 5.1 bug: https://bugreports.qt-project.org/browse/QTBUG-32284).

gottcode commented on 2013-03-01 13:53

mrbit commented on 2013-03-01 10:11

haawda commented on 2012-11-10 02:06

I tested your suggestion for a whil now and --graphics-layer=15 seems to be a good workaround.

gottcode commented on 2012-11-03 00:25

I see. Well, nouveau is not a complete driver yet, and Tetzle might be triggering codepaths that are not well tested. You could try having Tetzle use older OpenGL by adding the command line argument --graphics-layer=15 (or 13, or 11).

haawda commented on 2012-11-03 00:04

I get quite often segfaults. They seem to have to do with the nouveau driver. dmesg says