I recently installed XVM, just to see what everyone has been bitching about. To me it seems to be pretty accurate, last 10 games my highest chance of winning was 28%, and guess what, we got stopmed 10 times in a row. Don't say it was because of me seeing our chances and not trying, and I didn't say anything to the team until were down 11 to 2. Three were lemming rushes that were held up by 2 tanks, 4 involved our top 3 tanks camping base, 2 were their scouts getting behind our lines and raping arty, the TD's, then our heavies from behind, and the last was tier 7s running out front and getting slaughtered by the 2 enemy tier 9s giving them a 7-0 advantage.

All in all the mod is pretty depressing, I figured I'd see if I could remain positive about our chances of winning, but after getting 10 games in a row with less than a 1 in 3 predicted chance of a victory and then getting rolfstomped 10 times in a row I think it's time to uninstall the mod. Maybe it's time MM took into consideration player ability when setting up battles. When one team has 2 platoons with 1800+ effiency and the other team has someone at 1350 as their highest you just know it isn't going to turn out well. But that's just a dream, MM can't even match tiers correctly.

On the other hand, I could keep running the mod, and if we have less than a 40% chance I could just alt tab and look at porn, since that's probably what the rest of my team has been doing since they started playing WoT.

After using XVM for a bit I'm convinced that MM is working like this to keep people at 50%. I can't be totally sure though.
I feel that if you're higher in your win% from playing really well in platoons or CB you're going to meet a lot of those public matches with average around 20% win chance on XVM.
So when you get a 20% chance to win on XVM, it would be pretty much designated as your 'lose' game, unless there is some miracle. But going against that would only create more games on average that require those miracles.

It is the only way I can justify in my head the horrible horrible way that the MM system creates games. I would say that it is the population that can cause it but I've heard that higher pop servers are also seeing such games.

But I can believe it because I mean they can't have all the crap players losing all the time, right? That is bad for business.

I want to have fun with the game and Mods like XVM take the fun out the game for me. I am not the best player thats for sure but I reather not know how the battles going to end. Even if XVM is right on ever time it a buzz kill to the point of a game TO HAVE FUN.

I don't look at it as the determining factor (if it says 5% for example)...instead I look at the odds to see how much harder I will have to concentrate/play in order to win. Of course, there is also the chance that RNG manipulates damage and pen in order to negate even your best efforts. Like another poster mentioned, gotta keep things interesting (meaning letting them win overwhelmingly) for those players that lose more often than not.

On the other hand, I could keep running the mod, and if we have less than a 40% chance I could just alt tab and look at porn, since that's probably what the rest of my team has been doing since they started playing WoT.

I've had a 31% chance of winning, but won regardless - I doubt we would have won if I hadn't done my part. I would suggest a game where you see what the worst odds of winning that you defy are.
The more good you do, the better your stats.
The more defeats you can turn into wins, the better your win rate.
Just do what you can in every battle and you might be surprised at how well you do sometimes.

I use it simply so I can tell which players are more likely to me an epically stupid mistake

Example 2 IS7's on your team

One with 44% win ratio and 800 efficiency from 6000 games
One with 60% win ratio and 1600 efficiency from 6000 games

I know which one im going to follow....

The dumb IS7 because he is going to charge in there and die while I use his shot seaking hull as cover/distraction.

What is fun is to realize that people CAN and DO fail their way to the top of the lists. I was in a game with a tier 8 arty that had a 42% win ratio and a sub 800 efficiency. The ONLY shot I saw him take was hitting the last active tank on our side and annihilating him. Even the opponents were screaming WTF.

I started using it... Actually I surprised how many wins we pull off despite the low % chance to win... and I loved the game we had 85% chance and lost!... I guess it was to make up for the 5% one we won. I still think it comes down to which players are in which tanks. In general someone that is a good player is going to make the right moves, but there are many units in this game that have very unique roles. Someone that is good in a maus might suck in an AMX... or a good scout driving might not be the best arty. XVM is just an interesting add-on but by no means are the matches set in stone by what you see.