I just wrote my first real blogpost about development of Swords & Soldiers 2. In this blogpost I compare the approaches to level art in Swords & Soldiers 1 and 2, as they are very different: the original had a lot of procedural elements, while the sequel is much more hand-crafted. The post also contains some new screenshots, so have a look!

New blogpost! This time about our experience being at Gamescom last week, where we showed both Awesomenauts and Swords & Soldiers II to the public. The blogpost lists a number of tips for running a successful convention booth.