Water pressure

I am positive you have seen the water demo correct? Remember the part where one of the players open a small container and a ton of water flows through, even though its such a small container? How can we know if there is so much water in such a small area? Simple. Make it darker. The more water escapes the container the lighter in color it gets, because of water pressure. Its a small detail, but I believe it will really make a difference.

absolutely, but lighting may be a problem so maybe if the water less transparent instead of darker would be better. great idea though I'll be disappointing if something of the type doesn't get into the game as it could get confusing

One question is how does water get compressed in the first place? Do we use some kind of tool?
Does it happen naturally?
But I like the idea .

Click to expand...

You get water pressure by putting more water than something can hold in that something, thus making the water denser. This will also most likely happen in biomes likes seas, where the water pressure increases as you get deeper.

Attached Files:

One question is how does water get compressed in the first place? Do we use some kind of tool?
Does it happen naturally?
But I like the idea .

Click to expand...

Here's a cool idea. You know how in Terraria, when you have water = Block = Water (IT'S BLUE, OKAY?!)
And then you place a block on the water
the water is 'stored' inside the block? And when you break it, it comes out? What if in Starbound, when you do that in an enclosed space...
And you place blocks, say, in the top right corner...
The water that was there is pushed into the space where the rest of the water is, compressing it?

Here's a cool idea. You know how in Terraria, when you have water = Block = Water (IT'S BLUE, OKAY?!)
And then you place a block on the water
the water is 'stored' inside the block? And when you break it, it comes out? What if in Starbound, when you do that in an enclosed space...
And you place blocks, say, in the top right corner...
The water that was there is pushed into the space where the rest of the water is, compressing it?

Click to expand...

Sounds like a good idea..

Also the idea works except not the colour but rather the transparency because the confusion would occur with lighting whether it's night or day.

Here's a cool idea. You know how in Terraria, when you have water = Block = Water (IT'S BLUE, OKAY?!)
And then you place a block on the water
the water is 'stored' inside the block? And when you break it, it comes out? What if in Starbound, when you do that in an enclosed space...
And you place blocks, say, in the top right corner...
The water that was there is pushed into the space where the rest of the water is, compressing it?

Click to expand...

And thus how blue slime-like creatures became a liquid substance.
But I was thinking the exact same idea .

Here's a cool idea. You know how in Terraria, when you have water = Block = Water (IT'S BLUE, OKAY?!)
And then you place a block on the water
the water is 'stored' inside the block? And when you break it, it comes out? What if in Starbound, when you do that in an enclosed space...
And you place blocks, say, in the top right corner...
The water that was there is pushed into the space where the rest of the water is, compressing it?