Mogi Origins Dev Journal

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Friday, August 1, 2014

Beta v1.071 released!

We are happy to announce that the Farms are almost complete! They are now double in size, with more secrets to find, more
riddles to solve and you can even save the first few MoGi-rape victims!

That's not all! We went back to the existing levels and added a few extra details... you know, like the revamped design of the warehouses' roofs! The game is more consistent and many bugs and glitches were fixed thanks to everyone's help!

As always, we expect your comments and feedback! We hope you really enjoy this new release!!!

Note: in this Beta, the extra playable characters (Chibi, Ucogi, Vor and Rudy) are not available.

You can still access Beta v1.0 and play as them.

If you are new here...- Play the free demo! (click "downloads").- Get Beta access! (by donating $30 or €22.41) - You got any questions? PM us! (click "Contact")- You want us to have a nice day? Post a comment below!

NOTE: You should delete your savedata when you start the newest version of the Beta. There's been a savesystem revamp.
Also! Ctrl+P will take a screenshot of the game.

I just tested a bit, I will test more, but words aren't enough to say how happy I am with the work so fare, I really liked it, it looks very big, and yeah, when i saw the first rape victime I was like, oh yeah :D it was worth the wait, and I'm sure the final game will be even more great :)

OK, just made it to the end, and I must say, the progress is impressive. I do have a few minor suggestions. First, the up arrow that appears at the bottom of the screen when you can transition up is very hard to see. Maybe it could pop up over Voms' head in a thought bubble instead (a mechanic that could be extended to doors and/or examinable objects.) Second, are there any plans to have MoGi victims scattered about the map? I don't mean the rape hostages, but other people that the MoGi have already "finished." Prime example would be the first farmer in the intro, who is mysteriously missing and the Pumpkin is active again. Which brings me to my last suggestion: it feels like there should be some sort of reaction by Voms to the MoGi intro. Even just an extra line of dialogue or two would help drive the point home.Finally do you have any plans for hostage-rape orgasms?

Arrows: Personally I dont like them, especially when they point out windows. I feel it ruins the exploration aspect of the game. That said, I know the game has a some new ideas, such as these background alleys, which many have not been used to. I'm still discussing this issue with Titan.

MoGi victims: We never really thought of that, but in general there would be people around, giving info and such. Nice thought.

Voms reaction: I'm not sure where or how do you mean that, but the cut scene with the old farmer needs a few additions which will be added in the next beta.

Though it would be frequently out of character for the "hero" or even the intended actions of the player, when I come across hostage-rape type situations in these sorts of games I'm usually content to let them get mercilessly finished off. So hostage-rape orgasms would be a huge + for me.

Though I would understand if they don't show up until the final release of the game. What happens afterwards could spoil things. I don't know if it was ever revealed why bursting like a fountain inside one of these monster girls is a bad idea other than you mysteriously game-over afterwards. Details can be fun, is there some convoluted way that kills the victim immediately, or do they just become paralyzed and doomed to a long, drawn out, death by ceaseless sex? In the final product, stuff like that can be revealed through disposable hostages you don't rescue.

(though, this would also mean that "discovering" the hostage by walking across them would have to count rather than discovering and rescuing them for gallery purposes.)

There has been a debate about why Voms "dies" after sex, but we decided to leave it to everyone's interpretation. We might leave hints here and there but we don't want to spoil someone's fantasies by giving away a canon explanation.

Rape orgasms would be included in the next release, but I think you need to rescue all hostages to unlock the specific rape access in the gallery.

Made it to the end too, and I have to say it was great and fun, I really like the work.

I just have a little glitch I have noticed, when you push the barel that is above the wagon you can push, there isn't the falling animation, it's like it's teleported, when it happend first, I thought it disapearded untils I saw it when I got down.

Anyway, thank you for the great work, I have high hope for the next update, I'm looking forward for the new level and new mogi and rape scene and the boss :)

Because you see the creation in general, and sometimes miss the details, that's why beta exist, so a new eye can see what you have lost in sight, and it make me happy to help make the game better even if it's just for a little glitch :)

Overall, the update shows a lot of progress. Level design is one of the more tedious parts of making a game. That being said, I did have a few minor complaints.

I was disappointed that we didn't have any new Mogi to fight/be molested by, though the cat girl's appearance was welcome, obviously. Also, attacking still feels somewhat clunky. Voms needs some sort of fast alternate attack that doesn't hit as hard, but is useful when you're having to deal with both a pumpkin girl and a mushroom throwing freaking apples or whatever they are. I found myself just taking a hit or two and jumping past some areas because I knew it'd be a waste of time to try and fight in melee with mushroom girls hurling crap at me.

At this point I want to thank everyone for the positive feedback and your glitch finding! Nobody commented about the pie, the river-tractor or the big house, so I guess those new additions were accepted without any trouble!

Voms low attack is a bit faster but also weaker. I do use it a lot. We'll talk internally about any alt options regarding Voms gameplay. We have a few ideas of what we could add.

I wish we could have a new MoGi but we wanted to complete the existing levels before we move on to new MoGi and levels. The farms now are almost complete and everyone seems happy with the riddles and the level design, and thats what we tried to achieve in this beta!

I have very high expectations for this title. I am very happy to play follow the map, I could not wait to continue it. I have high expectations for this title, and I hope will not be disappointed.

I can only hope to see soon other monster girls and maybe even more in at least one rape attack because otherwise, always seeing the same monsters with the usual attack, it could get boring after a while and this is the last thing I want.

However, you have done a good job so far and thanks for the fast update. I will follow you with pleasure.

Oh no no, maybe my english is so wrong?!Sorry, I'm not interest a "speed contest", for me a long game is the best and I understand your difficult in the work and if I finish so fast a game means that your work I really like..

Until now I don't see any bug and the sex animation it's very nice.Until now I can be satisfied for the buyng.

mmm not sure, maybe between around 1 hours, I admit I got lost once, and yeah I tried to explore everything and there is the fact that sudently you discover you can go into a open windows and you think oh I saw one earlier so you go back and forth to find stuff, and well died a couple of time, oh come to think there is one thing I totaly liked is all those panel with stuff written on it, I found it very funny :)

I feel as though voms invulnerable stat could be a bit longer. Its a bit annoying to get out of being grabbed by the pumpkin girl and while repositioning be hit by another wind up. Just enough to recover from her last attack and be prepared for the next

This came much faster than I expected. I doubt there are any new Mogi, but an update is better than nothing. I appreciate this and will be playing it shortly. Do we still have the ability to play as Ucogi even though it's just a polygon man at this point?

Lol i have been meaning to ask this can you make the gltich where the girls move even after you have already cum an actual feature like in the gallery or something? Lol I don't know who did it, but someone even commented saying it was a nice gltich! xD

Very nice update! There's an annoying orange that I cant seem to obtain that's on a tree, no matter where I jump from I cant seem to get it... But man, those save points were sneaky... I had to go all the way from the farmer's house savepoint to the end girl without finding a single save point in between... Only to find out that afterwards I could actually enter the windows on the houses, and it turned out there were some in there...

-_- OMG how did I not realise that... Also, all the doors dotted around the levers that have numbers on them, to which Voms responds "I don't have security clearance to access this door", can they be opening secretly in this version? Like, since examining some of the e-boards on the wall unlocks an adjacent door, can the others be unlocked as well?

the last 2 comments made me laugh because everyone point of view is sooo different!! xD- "I'm surprised the poor guy is still able to stand"- "the hostage guy didn't look like he was in trouble at all"

Thanks Xiaoramza, I think you are the first one to mention Amanita's flinch animation!

I suspect it would be quite a bit of work to have the neko do to Voms what it's doing to the hostage.

Though, perhaps after the game is finished and has finished pulling it mad profits perhaps there'd be incentive to go throw and add additional varieties to what each girl will do upon capture or perhaps under special circumstances.

Having Voms being raped like that by neko it's not much work, but if you multiply that by every rape we are going to include in the game... yes thats a lot of work. Besides, each animation has its own worth.. rapes are one thing, Voms' sex scenes are another. Furthermore, we need to skip any "luxurious" additions if we really want to release this game some time this year! If we keep adding extra stuff, no matter how intriguing, the game will never been done.

That is sort of why I mentioned the possibility for diversification after the game has been released and if it brings in enough profits overall. I understand that the game does have to be kept trim enough to actually release it in a reasonable time.

Quick question, in the june playthrough video, where you demonstrated the new characters, when you were playing as Vor, I noticed whilst he was running a weird flying-machine-thing came floating towards him at about head height, and I don't believe I ever saw that in game. Is that a deleted enemy?

I thought neko might have had a type of "heat" pheromone attack to make the hostages have sex. catgirls are hot like that, also the pouncing. pheremonal attacks might be believable even as a random attack, my only complaint is the rape slider, I prefer the struggle right-left filling bar personally. the bar moves too fast in my opinion. eventually adding it as an option might not hurt.

the reason brought it up was personal preference and that I have carpo tunnel or nerve damage which comes and goes. but I also had the thought of the mushroom/ alarune having a vine bind grab attack if you implement those type of attacks too. its kind of fun to think up stuff like that when playing. perhaps as I see more mogis I think u other things.