There is luck, and then again – there is hard work. The App Store has been a place where many a developer has tried to find his fortune, though quite few have really succeeded. And while not a lot of folks can boast the millions of dollars made like Doodle Jump – BE WARNED: Insanely Addictive! or Angry Birds, some get their break in a different way. We’ve seen a number of iOS dev teams gobbled up by big-time names, with Chillingo being one of the more recent celebrated acquisitions. Others get a well-deserved deal and partner up with big-names to reach new heights in their endeavours.

And I’m happy to announce that one such deal has just been made public. Straandlooper, developer of the superb HECTOR: Badge of Carnage Ep1 (TMA Review), have teamed up with one of the leaders in the adventure games market – Telltale Games – to bring their adventure from the iOS to PC and Mac. Even better, episodes 2 and 3 are already in production and will be released later this year along with the re-release of episode 1 for the medium screen.

I will try and secure the interview with Straandlooper soon, meanwhile, make sure you read the hilarious semi-official press-release from the guys after the gap.

Talking about the modern adventure games scene, it’s impossible to avoid mentioning Telltale Games. The company that pioneered episodic adventure games and trusted by LucasArts to resurrect the Sam & Max and Monkey Island franchises is definitely the pillars of the genre both on the PC/Mac and across the various consoles available. On the App Store they are known for Sam & Max Episode 1: The Penal Zone for iPad and Wallace & Gromit The Last Resort for iPad – and just recently, for their first original title – Puzzle Agent (HD).

Adventure games are my passion, as many of you may have guessed a long time ago. And when I heard that Telltale Games, the company responsible for such great iPad titles as Sam & Max Episode 1: The Penal Zone for iPad and Wallace & Gromit The Last Resort for iPad, are developing a completely original series in Puzzle Agent, I was thrilled. Thankfully, after a bit of back-and-forth with the developers, I was able to secure a mini interview with Mark Darin – the mastermind behind the new project.