Materials

This Material Pack was created and generously donated by Thomas King.
Materials are used to change the way lighting reacts with a surface to make it either smooth or rough, specular or matt, solid or transparent.
This download contains 16 individual MatCap materials (.ZMT) from Metal, Car Paint and Glass to organic materials such as Skin and Leather.
Created in ZBrush, these Materials are compatible with ZBrush 4 R5 to the most current version.
For more information regarding Thomas King, please visit his Facebook page.
For further details regarding ZBrush MatCap Materials Click Here.

This Skin Tone Material Pack was created and generously donated by Alwin Clores (aka Whin).
Materials are used to change the way lighting reacts with a surface to make it either smooth or rough, specular or matt, solid or transparent.
This download contains 3 individual MatCap materials (.ZMT) with varying human skin tones.
The materials contained within this pack have a low specular level and smooth texture resembling human skin. Created in ZBrush, these Materials are compatible with ZBrush 4 R5 to the most current version.
For more information regarding Whin, please visit his website www.alwinclores.com or connect via Facebook.
For further details regarding ZBrush MatCap Materials Click Here.

This MatCap Materials Pack was created and generously donated by Adam Lewis.
Materials are used to change the way lighting reacts with a surface to make it either smooth or rough, specular or matt, solid or transparent.
This download contains 36 individual MatCap materials (.ZMT) that can also be downloaded individually from the Materials Product Section.
The materials contained within this pack have a low specular level and smooth texture making it feel like you’re working with real clay. Created in ZBrush, this Materials Pack is compatible with versions from R4 to the most current.
For more information regarding Adam Lewis, please visit his website: http://www.adamvfx.com
For more details regarding ZBrush MatCap Materials Click Here.