I like the teaser comic page. When you make the mini-mods, I will precess them and send them on to Paul.

There is no auto-equip for items that PCs pick up. There is a script that can be added to NPCs so that they come into play with items equipped. I cannot remember off the top of my head what that script is, but will look into it. However, all combatants under computer control will auto-equip at the start of combat.

Okay, I made a mini mod with 0.914. Just load savegame a and walk to the fireplace, which then becomes extinguished. This is done via the logic block as shown in the screenshot from the editor. This function is no longer supported in DC 2.x.

EDIT: Sorry, I just realize that I should perhaps put the minimod into another thread... I hope it is still okay this way...

Logged

Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

The other approach using GPDL is much more effective since you can do much more than 2 walls with only one event. And it is particularly great that we now can change walls on any level from any other level. I am really enthusiastic about this! If this had been implemented before I started with "Snow Tigress", I would probably have been able to do it with a few hundred events instead of thousands...

But of course, it would still be great if the old logic blocks would work in DC 2.x, because my old designs use this approach quite often, and maybe it would be interesting to import them in 2.x some time.

This is your thread. If you want to stick a mini-mod in it for a related issue, that seems perfectly plausible to me.

Well, quite often I spend a lot of time searching for old posts with interesting information and do not find them because we at some point went off-topic. So it is good to keep some system. For example, I would expect this in the DC testing area of the forum.

« Last Edit: September 07, 2016, 03:24:57 AM by Dinonykos »

Logged

Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

You make a valid point. I spend a significant amount of time int his forum using the search function.

As far as which subforum, I think these issues should go into Troubleshooting or Development depending upon the issue. I view Testing as a place where I or anyone really, presents something and asks for one or more others to test it and report back.

To come back to the thread: Below you can see the progress of page two. In some cases, I use the DC 3d-view to generate the backgrounds. Unfortunately, I drew a character in the last panel which should not have occurred, so I have to redraw that one. Once I have done that, I will add the texts.Pages 3 and 4 are already complete. Now, I am working on the graphics of some of the mini games...

Logged

Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Very nice. I love seeing the workflow images. I didn't realize that you were using the 3d viewport to generate the backgrounds for your panels. Has this always been the case? That makes them even more impressive.

No, I use the 3D backdrops in perhaps 1/3 of the panels. For special perspectives (see upper right panel above) or 45° angles, I draw the backgrounds by hand.

Actually, I have just started working on a comic that will tell the origin of the martens (the plot will thus take place before all the designs I made so far, even before "Rise of the Insectoids"). If I can really finish that project, I will probably add it to "Helmet Menace" as bonus...

Logged

Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

That sounds cool. Bonus material is always enjoyed. I thought you were drawing all of your backgrounds. I guess in a sense, you still are.

Something I have done, for projects never released, is to use the same wall textures as textures in my 3D software, so I can render with them. I have built a set-up on a grid system so that I can duplicate any DC dungeon layout. I will likely use this technique as backdrops in a mini-comic to go with my superhero design.

But it ain't right. Your instruction was "$Wall,1,1,E=2".Wall slot 2 is a block wall, not a fireplace. The engineforgot to convert from wall ordinal to wall index. I darenot change this because it appears you have taken advantageof this bug. Silently. Too bad. Unless I misunderstand yourintent. Do you agree?

You can go ahead and use the Logic Block function for thispurpose if it pleases you to do so. My 'fix' is relativelyefficient.

Not sure if I completely understand, Paul. Until version 0.914, walls were numbered 0, 1, 2... so I had to use 2 in the example above.

I assume that now walls are numbered 1, 2, 3..., similarly to levels. Is that the problem? Perhaps this is what you mean with ordinal vs. index? I had never considered this to be a bug until now.

In any case, thanks for your efforts, and as written above, I would not be a shock to me if it was not possible.

« Last Edit: September 08, 2016, 01:44:11 AM by Dinonykos »

Logged

Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Are you sure? I certainly cannot remember anything thatlong ago. But certainly the tabs on the wall slot selectiondialog now say "1-16", "17-32", etc. Did they used tosay "0-15" prior to 0.914? And the primary window labelsthe available walls as "1" through "16".

Did the SET_LEVEL_ASL "$Wall,1,1,E=2" business workin versions prior to 0.914?

The new GPDL function $SetWall appears to treat the wallsas 0 through 15. That is not good, either.

I don't know exactly how to proceed. Are these numbers usedanywhere else? If not, perhaps I can simply change the labels on the wall selection tabs and main window to say "0-15".