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In softcore I'm having a problem hitting the levelling targets that the script has for me, and I'm not sure why. I'm missing a few skills, but none of the ones I'm missing provide +item, +/-combat, +ML or +exp, so I don't see how they're relevant to this issue. Specifically, I'm having trouble with hitting level 8 in time to go get the milk to eat, and hitting 10 and 11 are occasionally problems. Is there something that I should be doing differently?

Separately, what's your opinion of the Source Terminal? Will its addition speed things up further? It's a noticeable boost to HC runs.

Do you have the chateau set to give the correct stat?
I got good results from hyberdizing weird (from spring break beach). Also, HC or SC, and did you do any edits on the script?

As for the terminal, it's a very strong iotm. Mafia does not fully support it yet AFAIK, so I don't know how to use it in scripts. When it will be implented fully, digitize's (semi) random nature and the need to set the correct skills in advance mean it's not a small task to incorporate into a fully scripted run.
In the meantime, I'm planning my roadmap to make use of the terminal and the intergnat.

In softcore I'm having a problem hitting the levelling targets that the script has for me, and I'm not sure why. I'm missing a few skills, but none of the ones I'm missing provide +item, +/-combat, +ML or +exp, so I don't see how they're relevant to this issue. Specifically, I'm having trouble with hitting level 8 in time to go get the milk to eat, and hitting 10 and 11 are occasionally problems. Is there something that I should be doing differently?

Separately, what's your opinion of the Source Terminal? Will its addition speed things up further? It's a noticeable boost to HC runs.

Originally Posted by Valliant

Sometimes, if you are not hitting the level targets, it is because you got lucky and found stuff early, or finished a quest early. OK to manually powerlevel for a few turns. Burn an extra clover of you have one.

The source terminal looks pretty sweet. I might do another HC loop in a bit and update the script for the new IOTMs. But for now, a 3-day HC and 2-day SC should still be fine without it.

For you (paolobagnas), use the latest daily build from the top of the page.
For ckb, make sure you (ckb) use 'since' to actually warn people when they need an updated version. Something I keep forgetting to do myself.

Something I've been having happen recently in HC moxie runs is running out of meat to refill my MP on day 1. I've been working to obtain all the buffs you list as needed, and it seems that it's being more of a problem as I maintain a higher number of buffs. I can generally get through with a couple rounds of selling absolutely everything that isn't ascension-relevant, but it's something that's occurring in day one of each HC run I haven't tested it with non-mox classes, but it happens with both DB & AT.

One other thing that I've encountered more than once is "Cannot sniff writing desk! Sniffed dairy goat". Apparently whatever is planned between those two sniffs can be done too quickly to manage the 40 turn gap, as I've had 6-10 turns remaining of On the Trail when I get this error. It's easy enough to just burn the turns manually, but it's one of the few recurring errors that causes the script to halt that are left at this point.

Additionally, in SC runs as a Sauceror, I've been getting the following error immediately after finishing the Lady Spookyraven quest on the second floor: "ckb-Std: Error - Did not get Frat Warrior Fatigues; try numberology 51 to YR here" However, when I try "numberology 51" in the CLI, it goes into the fight with the War Frat 151st Infantryman without issues. Additionally, when resolving that manually there's an issue that occurs immediately afterward where it tries to go to the Smut Orc Logging Camp without having talked to the Council to open that area.

With the advent of a new numberology season, we get a second use per day assuming acquisition of a second book. Is there anything valuable enough to need it?

With the new IOTM we've got another HC item that could make a difference, maybe pushing toward the 2 day mark? As it's an auto-free-pull your script is already using it through the maximizer, though it doesn't understand how to bust ghosts. On the IOTM front, the detective school could potentially be helpful, assuming the ML food is manageable. If nothing else, visiting the precinct will get the badge, whichever one the player has access to, which could potentially be quite helpful. You could do a once a day call to Ezandora's detective solver (http://kolmafia.us/showthread.php?20...tective-Solver) if the extra few moments of time are worthwhile, or at minimum quickly fail at three cases, which still gets you the 12 dollars a day if the food/booze is worthwhile.