I like this card personally, Full board clear similar to twisting nether although instead of destroying them which is typically better for pure card value it shuffles them into your opponents deck which dodges all death rattles and dilutes their deck synergies and combos with random minions. Good against quest mage, jade druid, dead mans hand infinite warrior and such. Cool beanz

8/10
This card isn’t very good at the moment, but next year it will probably be an autoinclude in any control deck. It definitely isn’t very useful in wild though, but the new Standard might need it. The card is three mana less than Deathwing and you can run two of it, and Dragonfire potion is being rotated out. The only other powerful board clearing card is Duskbreaker, who is more of an early game card than Psychic Scream.

Harkens back to Entomb of old, but instead of you getting the creatures, your opponent gets them. That means that Fatigue Priest will never, ever use this. But that doesn’t really matter because Razakus loves this card. Just for that fact, I think this card will be insane in Standard. Outside of that deck though, I’m not sure how much Priest, a traditionally control oriented class, will actually want this.

In Arena, this is going to be a good enough board clear, provided that you can end the game without going into super late game.

Not really worth on stats since 2 mana are woth of 3/3 in stats.But you give the 2 mana after a turn or two.So you may gain tempo.
Id say the 1/1 in stats over a vanilla 4 drop is balanced with this deathrattle.

What draws my attention is the dragon deathrattle tag.That makes for 2 dragons with deathrattle which makes perfect Nzoth Dragon deck.
Not to mention this on 4, Operative on 5,Bonedrake on 6..
I will surely test it.

Honestly, feels like this one is going to be a meta call. It’s great against aggressive decks with strong deathrattles, say if Hunter becomes strong. But against other control decks, it makes fatigue not an option most of the time. It’s strong removal at a good price point, but in some matchups it just delays the creatures instead of truly removing them.

It could be construed that all minions, including the ones in either player’s hands, deck, and battlefield get shuffled into their deck. Or just all minions in the entire Hearthstone collection. Just imagine 😀

But probably just all minions on the battlefield get shuffled into the opponent’s deck. I hope. Or this is a meme card. Which I don’t mind.

This is one of the few cards I dare to say will for sure see play. A 100% sure hard removal. Its midrange that suffers most from this. Aggro has to deal with cheaper aoe that is just as hurtful, while control gets a deeper deck.
I am hoping for midrange meta but this sure hurts that.

Seems pretty good but not oP simply since vs control decks, (of which there will be quite a bit based on the cards) it’s meh. More mountain giants or primordial drakes or Lich kings is pretty good for priest but it also just delays.

The thing about this card is that when compared to twisting nether, this card can remove all minions from the board without triggering deathrattles while also disrupting your opponent’s deck for 1 mana less. On one hand, this could be bad to put cards into your opponent’s deck, especially with the fatigue part of the game or shuffling a card with a great battlecry. On the other hand, priest has a few ways to manipulate the board in order to make this card work, and sometimes you face a board too big for a drsgon fire potion, maybe you already used your dk, or the opposing board has reslly powerful deathrattles to help in the case of a board clear. I think this card could see play in alot of decks, and it might end up to be a better twisting nether or dragonfire potion. #entombingnether.

Looks like a good Purify Priest card if you don’t win the mid-game, but not sure how likely you’ll bounce back. I guess it’s a wide board clear if nothing else, and wrecks token decks if they become a thing (with Paladin’s “Level Up”). Aggro will struggle with this card being here (if you survive for that long), and you can mess with some big-dudes decks (if Druid’s weapon pops off and they drop a few big dudes in one turn, or if Zarog’s Crown permits).

Decent card, but Priest has a good amount of board clear as is with Dragonfire Potion and Dragon-hellfire-dude.

All Jades past 9/9 are 10-mana, and you can’t have 11 mana at a time. It’s funny, because there’s always that occasional misplay of using Innervate BEFORE a multi-card 11-mana play instead of somewhere in the middle lol.

It’s possible to have a in-hand cost of 11+ due to things like Nerubian Unraveler – was my favorite play vs. Druid decks packing Ultimate Infestation is to make it essentially unplayable … after the Druid has burnt the rest of their hand and can’t remove the 5/5.

Why? Mass removal is part of the Priest identity. Dragons, board wipes and silence are basically the hallmarks of the class at this point considering thievery is shared with Rogues and healing is shared with Paladins.