After heavy fighting I take say, Changsha ( playing as IJA ). Heavy and Light Industry are damaged, so I send in engineers ( any flavour), stockpile supply, and switch off repair of resources ( that have also been damaged in the fighting).

It seems to take an age for anything to get repaired....am I missing something....and is there a way of speeding things up? I try and repair Hvy Industry first, Light Industry second, and anything else after these first two if I have the spare capacity.

Can anyone point me in the right direction??

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Our lives may be more boring than those who lived in apocalyptic times, but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.- Michael Burleigh

...and only 1 of each can be repaired each day. So, suppose you have 5 Light Industry damaged and 9 Heavy Industry damaged and you have 50,000 supplies present. On day one 1 x LI and 1 x HI can be repaired, on day two 1 x LI and 1 x HI can be repaired, and so on. After a minimum of 5 days all the LI is repaired and after a minimum of 9 days all the HI is repaired. I say "minimum" because maybe some days a repair does not take place.

I'd go one further and say refineries in a few rare circumstances. I increase refineries to match oil in Java so that I don't have to worry about shipping oil and fuel out of Java. I just have to worry about excess fuel. The Home Islands have such a huge excess of refineries, I wouldn't bother. Just ship the oil there. Many people disagree with me though. I personally wouldn't waste that much supply on refineries in the SRA.

I'd go one further and say refineries in a few rare circumstances. I increase refineries to match oil in Java so that I don't have to worry about shipping oil and fuel out of Java. I just have to worry about excess fuel. The Home Islands have such a huge excess of refineries, I wouldn't bother. Just ship the oil there. Many people disagree with me though. I personally wouldn't waste that much supply on refineries in the SRA.

I'd go one further and say refineries in a few rare circumstances. I increase refineries to match oil in Java so that I don't have to worry about shipping oil and fuel out of Java. I just have to worry about excess fuel. The Home Islands have such a huge excess of refineries, I wouldn't bother. Just ship the oil there. Many people disagree with me though. I personally wouldn't waste that much supply on refineries in the SRA.

If you read AARs, you'll find veterans writing "really? I've never heard of that!" now and then. We all "know" something that is wrong here...

Thanks Historiker!! Perhaps I'm not quite as dumb then!!

I thought I'd tag this on to this thread:-

In my current GC game, it is early 42 and I have managed to bottle up most of Rangoon's defenders (13 units) in hex 54,49, NW of Prome, ready for destruction when the 6th Guards Division arrives to finish them off.

When I click on my Japanese units, the Japanese Ground units screen comes up and if I click on 'Show Soft', under the heading Forts it has variously 0p, 1p, 2p, and even a couple of 3p's against various unit information.

I've searched the manual but can find no reference to this. What does 2p mean?

( I know its one of the enhancements given by one of the patches, but I cannot find which one )

Does anyone know the answer??

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Our lives may be more boring than those who lived in apocalyptic times, but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.- Michael Burleigh

No clue, but I am curious. What's the "show soft" button you speak of? Never heard of it.

If you have some of your troops out in the wilds in the same hex as some enemy units ( and they have have been fighting/bombarding each other ), click on your units and your 'Ground units in hex' screen comes up.

In the top right hand corner is the 'Show Soft' button.

Click on that and it shows various 'soft' factor info; such as TOE, Morale, Exp, Forts etc.....

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Our lives may be more boring than those who lived in apocalyptic times, but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.- Michael Burleigh

soft fort level. If the forts are permanent (in a base hex) there is a simple number that is the fort level (and it is the same for all units in the hex). If the fort is soft (goes away when you move), the fort level is shown with a "p" and can be different for each unit in the hex. I have no idea why it uses a "p" instead of a letter like "t" for temp or "s" for soft.