Well now you've jinxed it.... my HDD will probably crash or something.

Ok adding in some last minute junk. I added the code to make the TS as taskbar app. I also need to add the code to remove the borders (ramjet borderless, ect) and a setting in the ini files to activate it.

Documentation is going to be a major PITA. I might release the whole thing without any extensive documentation (heaven help the poor user) and then get some help finishing things up. Just for the PC games alone I've got to essentially make a html page explaining where the game settings are and what to set them to, like what are on the original troubleshooter site.

Alright, I'm back home now. I went ahead and implemented border removal. Remjet just removes the re-sizers, but I thought I would play it safe and just remove everything.

Got scared when bel stopped responding, but apparently I somehow corrupted the in-game calibration. Seriously model 2 seems to randomly screw up the nvram files... I dunno if that's a bug in the emulator, or maybe there are strict setup procedures or what. Anyway, it's not on my end, so I'm not worrying about it.

I've got most of the scripts in place at this point, I've just got to write the setup code to make TS2 magically install them and make things work. I'm pretty tired today so I'll probably end up doing it tomorrow. That means the release will still be tomorrow, but probably late tomorrow night.

Ok, I've started filling in the inis for the extra games in model2. This includes the clones, and the games that don't have any outputs.

Why add games that don't have outputs? Well since a lot of people use mamehooker to display marquees, it might be nice to know when the game has started and when it ends, even if there aren't any outputs. I'll probably find a more elegant solution in later releases, but for now a blank ini should work just fine.

This last bit of work is mind-numbingly dull so I'll have to pace it out over my free time today. Then it's a quick write of a function that actually copies these over and we are done.

Had more stuff to do today than expected, so I just started on the ini files again. I'm down to skytarget so far. I have a lot of the outputs figured out, they are just in cheat files, so I'm transferring as I go. Even the ones without outputs need a little ini with their window caption and ect, so 56 ini files it is.

I haven't even touched the lua scripts yet, much less the function I have to write to install all of this.

I'm still hoping to get this out tonight, but don't be suprised if I wear out and have to finish it tomorrow.

on a side note, I'd like to announce that all went well this time last week and I'm officially engaged. Happy times, it's been a week of celebration and socialising (y'know how people all want to hear how, when and see the ring etc). I'm off call as of last night so finally I have a night spare and maybe a weekend free to test some Wiimotes and play some 2 player VCop! yay!

Been playing more home automation and security... this time I have 433MHz PIR sensors and a Laser tripwire prototypes (that's right... frickin lasers man!) to monitor the exterior of the house and the would be Arcade party garage. Howard you'd love this stuff lol!

You might be wondering why I haven't released anything yet..... well I've run into another issue. lua's os.execute isn't working properly for me.

I can launch a exe from the model2 folder just fine, but ts2 has a lot of files and stuff so it needs a separate directory. When I try to pass the path, nothing happens. So I tried a batch file... when the batch file launches, the game feezes like it's waiting to finish.

Short of writing a exe to launch the other exe, I'm out of ideas in regards to a solution that launches everything cleanly.

You might be wondering why I haven't released anything yet..... well I've run into another issue. lua's os.execute isn't working properly for me.

I can launch a exe from the model2 folder just fine, but ts2 has a lot of files and stuff so it needs a separate directory. When I try to pass the path, nothing happens. So I tried a batch file... when the batch file launches, the game feezes like it's waiting to finish.

Short of writing a exe to launch the other exe, I'm out of ideas in regards to a solution that launches everything cleanly.

Thanks all

When I launched the OSexecute, I kept the exe main in the main folder and sub pathed the icons any any fluffy stuff to it's own path folder in AHK. With the borderless app it would then launch and collate anything it needs to on the fly. It's clean and works fine.

Using that command on a bat file would open a cmd window and execute the batch, but without explicitly telling it to exit in the batch or manually closing the cmd window, it would wait and appear to hang until it was closed. For my app, I just waited untill it saw a cmd window title bar, waited a second to do it's thing and then force closed the window. All good and went on as normal to run the game.

You can have the source of the borderless app if you like. It looks like TS2 is going to superseed it's need anyway and it might be helpful for others to make your own app.

eh... Ts2 really needs to be in it's own world. It works for pc games as well after all. I also expect it to be useful for the racing scene particularly for pc games like outrun 2k6.... if we ever get the time to map the outputs.

The stub exe is working fine, it's just dumb to have to use a exe to launch another exe, but I guess for a pseudo language like lua we should be thankful that we can launch stuff at all.

On a side note, just installed IE 10 as it's finally out for windows 7. HTML 5 and JavaScript support are vastly improved. Everything is quicker as well. I highly recommend it. Also it has auto spell check for all pages like Chrome, so expect my posts to be legible.

The app is done now... FINALLY. The readme.txt still needs to be fleshed out a little so people will know how to use it. I will work on that later and release tonight. I wish I could have made setup a bit easier but with all the model 2 madness there's just no way. Unfortunately I'm sure further tweaks and/or additions to the app will be required in the future. I stupidly thought this was going to be a two week project. What has it been? 3 MONTHS?

Fantastic news!!! looking forward to a public release soon... documentation... pffft read the manual when all else fails!

3 Months?! blimey it has been... but it's been reasonably smooth progress too... lets face it. It was completely new to hybrid hack a x86 x64 program and not just the ROM itself. Top effort and one well worth the wait for the community

eh... Ts2 really needs to be in it's own world. It works for pc games as well after all. I also expect it to be useful for the racing scene particularly for pc games like outrun 2k6.... if we ever get the time to map the outputs.

The stub exe is working fine, it's just dumb to have to use a exe to launch another exe, but I guess for a pseudo language like lua we should be thankful that we can launch stuff at all.

On a side note, just installed IE 10 as it's finally out for windows 7. HTML 5 and JavaScript support are vastly improved. Everything is quicker as well. I highly recommend it. Also it has auto spell check for all pages like Chrome, so expect my posts to be legible.

The app is done now... FINALLY. The readme.txt still needs to be fleshed out a little so people will know how to use it. I will work on that later and release tonight. I wish I could have made setup a bit easier but with all the model 2 madness there's just no way. Unfortunately I'm sure further tweaks and/or additions to the app will be required in the future. I stupidly thought this was going to be a two week project. What has it been? 3 MONTHS?

What would you be able to add to Outrun 2006? The main thing I would add if possible is Force feedback. I can't believe Sega didn't include it.

Thankyou everybody for your work on making Model 2 even better than it is. I'm gonna give this a try this afternoon on my cab with some aimtraks and see how it goes. Any bugs or problems I'll post back.

Sweet! So now I can play two player House of the Dead with the arcade graphics and 2 guns! That's the main one I was excited about. How different are the arcade Virtua Cops than the Saturn/ Dreamcast versions? HoTD played fine on Saturn, just had horrible graphics.

I hope have find an interesting value at address 005577B7 for Daytona with art money. This is the command byte sent to the SEGA drive board for the genuine force feedback.I try to code a LUA script to catch it (and next send it to SEGA hardware). Unfortunately, the LUA script report a 0. I try, with:1/I960_ReadByte(0x05577B7)2/I960_ReadByte(I960_GetRamPtr(0x05577B7))

Hello and apologies for resurrecting such a dead thread... the info I need is simply nowhere on the web.

In short - I'm using ramjet2borderless to try and get reload off screen working in hotd and I see it activating (systray icon and all) in model 2 v1.1a and it doesn't work. Fullscreen is set to my monitor resolution 2560x1440 but the cursor just goes to the edge of the screen as normal.

I'm using a wiimote and dolphinbar in mode 2 as a light gun.

For extra interest, I'm looking at this solution because dolphinbar happens to flip the A and B buttons when a nunchuk is connected - if it wasn't for that I wouldn't explore this, but shooting with the A button on the TOP of the remote is just a no. And, I can't remap my wiimote buttons as the button configuration built into model 2 doesn't detect A or B - just the 1 and 2 buttons as well as the D-PAD.