I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds! You can Read the full interview Here but it is in Polish! Here are a few hilights, translated by yours truly :)

One of the bigger inspirations has been Thief (regarding immersion and sneaking) where the main villain is called Karras. I started the project under that codename. In the end I decided to keep it and add "ski" to make it sound more Slavic and fit the game world better. I like to give a nod to my inspirations; most names of people and places are references to something.