When importing an alembic camera, the 3D cordinates are locked to the orientation of the camera. Is there a way to toggle back to world space? For example, if the camera I imported is tilted at 45 degrees, and want to move that camera straight up on the Y axis, it will move diagonally. Specifically I'd like to be able to toggle between both, rather than having to NULL out the camera's 3D coordinates.

Some of the issues I run into with changing the camera with a transform node, could potentially be solved by being able to export Fusions Camera as FBX or Alembic back to 3D. is it possible to export a camera out of Fusion?