It sucks when you buy an Early Access game and then hear nothing from the developer. When's the next update? What's included? What are you working on? At Unknown World we are trying to make sure you can get answers whenever you want.

This guide explains how to get information about what the Subnautica development team is working on right now, how updates are delivered, how often they come, and what's changing in the game from day to day:

Hi, I am just wondering why the checkin and changes list has not been updated in almost a week please?

Its been updating quite often from what I see, but remember they have allot to do

Live long and prosper friend . You look into the sky at night and you see billions of stars, around those stars could be 30-10 planets, about 2-3 of those planets could have a breathable atmosphere and the viable necessities of life.... On those plants could be Trillions of bacteria, our evolution started this way. Who's to say it cant be the same somewhere else. Dream, live, and let those dreams become life.

Hi, I am just wondering why the checkin and changes list has not been updated in almost a week please?

Its been updating quite often from what I see, but remember they have allot to do

it does seem to be updating again, there was a gap of around 4 or 5 days where there were no updates but there were still patches.

Ah I see , Hmmm...

Live long and prosper friend . You look into the sky at night and you see billions of stars, around those stars could be 30-10 planets, about 2-3 of those planets could have a breathable atmosphere and the viable necessities of life.... On those plants could be Trillions of bacteria, our evolution started this way. Who's to say it cant be the same somewhere else. Dream, live, and let those dreams become life.

I was fine with Kerbal Space Program's developers never setting deadlines for patches and stating "it will be done when it is done". Their reasoning behind this is that they never have to worry about rushing to meet a deadline and then having to release a half a dozen patches to fix it to the point where it should have been to begin with.

This way, there is always quality work being done, not rush jobs just to meet deadlines, and every patch is a surprise when it comes out.

I was fine with Kerbal Space Program's developers never setting deadlines for patches and stating "it will be done when it is done". Their reasoning behind this is that they never have to worry about rushing to meet a deadline and then having to release a half a dozen patches to fix it to the point where it should have been to begin with.

This way, there is always quality work being done, not rush jobs just to meet deadlines, and every patch is a surprise when it comes out.

I think you misunderstand my meaning, I am not pushing for updates or timelines, I was concerned that several patches happenned on steam but I had no idea what they changed as the checkin didnt update.

And UI know ALL about KSP, I was one of the original 10 people who helped to put content together for the official streaming groups called KSPTV. I had to drop out early into the shows beginnings but I still play quite a bit, even stream it sometimes!

OH MY GOD I THINK I FOUND AN EASTER EGG OR SOMETHING, IT'S CALLED "THE SIGNAL" I found it in a
Chest-like container called the "Supply crate" It keeps spawning things like terraformers and seaglides. I Found the thing while getting REALLY close to the ship (I turned off radiation) and FOUND IT. NOT To mention, The island looks like it had a building on it, but was weathered away by water. It is really cool

Can the add like houses and small Islands like there and here. And the sound effect of this game is awsome when u here the big animals scream. Can they add in very big monster like from the trailer in the end so it be more exading plz.

Can the add like houses and small Islands like there and here. And the sound effect of this game is awsome when u here the big animals scream. Can they add in very big monster like from the trailer in the end so it be more exading plz.

This really is about bug Reports even if it doesn't sound like it at first:
What really would be a good thing was an option to get back to menu or loading soon. Kinda annoying to always have to go to Desktop and restart the game when there is a really bad Bug (experimental ). With a loading option it would be more comfortable to try to recreate the Bug so you can give a better Bug Report.

Hey Dev Team, I was wondering if in future implementations into the game you plan on adding weather systems and ocean movement, as in waves. As it is you are always in your sunny, un-wavy world as playing the game. I think you already have plans for this but i was just wondering.

to me, there seems to be too many living animals; I think it would be amazing if somewhere, the skeleton of a really massive ancient animal could be found and used to find various raw materials found nowhere else

make the weather vary, because it's just so boring that the sea stays steady as a rock and the sun keeps coming up and down with no clouds at all

add a clock so as to keep track of time passing by

create a sort of encyclopaedia of all tha marine life which is consultable in the game, BUT if the player wants to see an entry on a marine life form, he/she MUST have encountered it first

I think it'd be cool if the player could create with the builder a sort of a shark cage which just stays in mid-water and in which the player can enter to escape and observe a hostile life form. The cage isn't transportable, and can therefore be left at a biome where a dangerous animal is found (stalkers are found in some creepvine forests, sand sharks are found in the grassy plateaus, bone sharks are found in some mushroom forests...). For air to be accessible in the cage, the player can simply install some tubes from the surface.

I can't remember who asked this, but someone wanted these wierd things to be in the game : I don't know where they originally come from or what their name is, but they do seem cool, and wierd enough to look alien. I rather feel that they could be some sort of scavenger swarming around the sunken skeleton of a really ancient and massive animal (see my second bunch of ideas)

Many people didn't like my idea that the map of the Subnautica world should be seen by the player, stating that this will make travelling too easy. Well, I've had an idea : this is the same principle of my idea of a consultable encyclopaedia (see my second bunch of ideas), meaning that if the player wants to know the directions to some area, he/she must've already been there (the undiscovered areas on the map are blurred out)

I had an idea for special sliding doors for the seamoth. It would open when the player is both: in a seamoth, AND at least 3 meters from the door. This is useful if u add multiplayer, but also just to keep ur vehicle safe from anything that will bump into it.

This is useful if u add multiplayer, but also just to keep ur vehicle safe from anything that will bump into it.

Speaking of multiplayer, is the 4-person co op referenced by a dev back in January still a possibility? I've been rooting around online to find info on it, and all I see are people pining for it, but I can't find any recent follow up on the subject from the devs. Does that mean it's off the table, or does the idea still have legs under it? Thank you in advance for any response.

Naming the cyclops is really cool; why not do the same with the life pod and the seamoth ?

The map needs a sort of polar biome with ice caves, creatures and resources only found near ice

Whenever the seamoth, cyclops, escape pod or a base is almost out of power, white light all around could be replaced by dark red light to add more drama (for Awesomecrunch : https://youtube.com/watch?v=B1epB_KLO5U)

Depending on which biome a creature can be found, different creatures should see only certain colours of light (so for instance, creatures living in the kelp biome are very sensitive to green light, creatures living on the grassy plateaus have a sense of sight similar to ours, creatures living deep can't see red light...)

Following the last idea, the flashlight and headlight on the seaglide could be upgraded using the workbench so that they produce a certain colour, depending on where the player is planning to go

I've heard that the developers are working on a sort of plantation that can be grown on reefbacks. That is an EXCELLENT idea, but remember that reefbacks move, so it'd be difficult to find the plantation again. The only way to easily find an area is to place a beacon close by, but beacons don't move; they just float in mid-water. So here's my idea : beacons can be upgraded using the workbench so that they actually stick to the belly of a reefback or other large animal. That way the player would never loose his/her plantations.

[*] I can't remember who asked this, but someone wanted these wierd things to be in the game : I don't know where they originally come from or what their name is, but they do seem cool, and wierd enough to look alien. I rather feel that they could be some sort of scavenger swarming around the sunken skeleton of a really ancient and massive animal (see my second bunch of ideas)

I take it you have never heard of Unknown Worlds previous game Natural Selection 2? That is the alien hive, where alien creatures spawn from at the beginning of the game. If does look quite good floating in water though. With some adjustments might make a good shrimp-like creature..

[*] I can't remember who asked this, but someone wanted these wierd things to be in the game : I don't know where they originally come from or what their name is, but they do seem cool, and wierd enough to look alien. I rather feel that they could be some sort of scavenger swarming around the sunken skeleton of a really ancient and massive animal (see my second bunch of ideas)

I take it you have never heard of Unknown Worlds previous game Natural Selection 2? That is the alien hive, where alien creatures spawn from at the beginning of the game. If does look quite good floating in water though. With some adjustments might make a good shrimp-like creature..

they come from ns2 so i doubt the devs will add them in the game its suppose to be something they made for fun so yeah sorry to dissapoint