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Right now I’m upset with myself because we spent so long trying to figure out to get the hands to work correctly and I realized there is a sample in the OVR Unity package that works perfectly. But at least … Continue reading →

Day 28 I woke up extremely tired today and it took me two cups of coffee this morning just to function like a normal human… so that’s fun. Besides the groggy morning start, we had 3d printing today, which I must … Continue reading →

For the past couple days I have devoted much of my time to designing a dynamic night-day cycle for our Shaders class. In a little over a week, I along with the other interns in the class will be presenting our C6 application. The … Continue reading →

Since the last post I’ve worked a lot more on the immersive Unity deeper dive. Jameel made an awesome arcade game that works in VR so I think we will split up what we are making. We can use Jameel’s … Continue reading →

Day Uhhhhhh….. So, I haven’t posted in a day or two… So I will try to shove all I did this Friday, this weekend and Monday into this post. FRIDAY: Friday we had our 3d Printing class. During our … Continue reading →

Distance is oddly…distancing Forgot to finish and post this on Tuesday… Decided to create task list and time charging This made me feel quite productive that day. Would recommend Luncheon Lecture with Dr. Veronica Dark Very interesting lecture on psycology … Continue reading →

I just worked on our environment for our experiment. It looks cool. We have grass, random outdoorsy stuff, and mountains. No offense, but my mountains look cool. They’re huge and purple and the embodiment of what every mountain should strive … Continue reading →

Sunday, I didn’t do much. Monday, I had to go back to my zombie game and make sure I could grab stuff in VR. It took a while, but eventually, we were able to grab stuff. Anyways, we also tried … Continue reading →