The regeneration bonus brought by "Bloody Sigil" is not taken in account when hovering over the heart. (I have a monk level 3, with a bloody sigil. And it says that I regenerate 6 per tile, while it is 7 in reality)

Bloggorus wrote:Im confused. So having knockback at all removes first strike? If it only adds damage after you strike, i should still have gotten that first hit in to kill the monster.

The knockback damage would never have hit.

Actually, knockback doesn't come after your strike. It's tied to the enemys attack rather than yours; knockback gets triggered whenever you receive a hit. So even if you die, you will still knock an enemy back. Now, in this case, you should have gotten in a hit first , get hit by the enemy, die, and knock it back, killing it.So the combat prediction is right. I just tested that with a slowed lv 1 monster and a halfdragon.Did the monster die? If not, thats weird. I guess the knockback of the monster messed it up somehow... though they really shouldn't interfere with each other.

It's funny how bugs make you learn the game mechianics.

Last edited by Naoya on Thu Feb 28, 2013 2:50 pm, edited 1 time in total.

Whenever changes are made to the Blacksmith (upgrade, or preparation allocated to a slot), the building can't be selected or highlighted anymore. We have to go to the world map and back to the kingdom to be able to select it again.