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The end of the world seemed to come. We had no name to give it, no name that had a proper fit to it. But the Matoran are an ordered people, and we soon regrouped and looked at the world we had been left with. This was our world, the Matoran Universe, ravaged by quakes, and stars falling from the sky. Together, as a people, we gave it a name. Only one name could fit, and that was the Great Cataclysm.

For thousands of years, the Visorak had ravaged our lands; now, though, they were leaderless. Those who remained loyal, still, had been mustered together by the Brotherhood of Makuta, the angels of Mata-Nui who had fallen and become demons. Their leader, who must therefore have been the devil, had seemingly slipped away from the world, leaving his dogs uncontrolled as they waged a terrible war against the Dark Hunters. But evil was not the only one hiding – so, too, had Mata-Nui vanished. Those who spoke his words were silent.

But, perhaps the most devastating thing for us was the silence of Metru-Nui. Without its forges and research labs functioning, the largest source of industry in the north was shut down. The power plant, able to provide energy to all but the volcanic Southern Islands, was inoperable. Only then did we realize our folly; only then, we saw how foolish our trust in one place had been. Our physical needs, all entrusted to one city. Our peace of mind, all entrusted to the Toa.

With Mata-Nui silent, the Toa were all we had, and they were fading away. Hundreds had died as a result of the aftereffects of the Toa/Dark Hunter War, and the ancient organizations that kept them in close contact had disbanded. They were separated. They were weak. They were vulnerable. The many enemies of the Toa from across all of time struck. Whole teams vanished or were murdered. Only a few hundred are suspected to survive.

~The Sky Falls ~

We were the people of the Southern Continent, in the past. Most of us, at the very least – the capital city of the continent, and many of the surrounding territories, catapulted into the skies above, leaving a massive chasm. Many died during Skyfall – when the stars themselves died. When, one by one, the points of light in the sky died out, and massive crystals struck the ground with massive force, destroying cities and ravaging the landscape.

When I say many, I speak of both the percentages and the actual loss. It is suspected that over two million Matoran died within the matter of months that it took for Skyfall to reach its completion. Close to one tenth of the Matoran Universe, of numerous species, were lost to us. Those who survived on the Continent tried to flee, leaving under twenty thousand survivors scattered and ready to be brought together to complete one final plan.

The sky had been lost to us. The night was nothing but darkness. The Three Suns of the day provided us only dim light. It was in the dim light we worked. It was in the dark of noon we worked on the greatest of projects that the united Southern Continents people had ever devised – perhaps the greatest in all of history. We dug. We dug, and we kept digging until we couldn’t anymore. We made use of the ancient tunnel networks that we used for trade before the chute systems. We found the ancient caves, and dark oceans beneath the surface. And as we kept digging, and exploring, and building, we found solace in the underground. It was safe there.

~ The World Below~

Our colonies spread. The only record we had of the passing of time were found in small watches and clocks. Lightstones were used to provide illumination; into the largest of caverns, the base of our great city Metru-Sumonu, the Under-Earth City, we had carried one of the Sky Crystals from the surface.

We found our source of life in the waters of the Ga-Rivon waterway, and the underground sea Ga-Rivok. We found ways to farm. We opened the tunnels to mine. And in the underworld, we prospered. From our new home we began discussing things of the surface world – politics and defense.

We still remembered our home. We remembered how the world once was. But the past was behind us, and we could never return. We were happy here, in the belly of the universe.

But our happiness was not to last.

~ The Beast Rises ~

Perhaps the Makuta were demons, in their own way, and in every sense of the word. But they were still the creations of Mata-Nui. They were a group with minds bound to the world and their own desires. What we awoke as we dug was not a creature of desire or emotion. It was simply the Beast.

It began thirteen years ago, when the cavern of Tzont had finally reached full stability. But we kept digging past it. We wanted to go deeper. We wanted to see what could be found there. But none of us know what they found. The day came when the entire cavern started to collapse, despite being completely secured. But this was only the aftermath – before the caverns collapsed, the survivors came to us. They returned to the city, and told us of the Beast.

Just what it was, none were completely sure. Some described it as a giant wreathed in fire. Others, a titan of pure electricity, scarring the land around it. But all told of their close encounters – of how rocks seemed to move slightly to the side when they would have crushed them, or how they just happened to trip on a small rock as a lance of pure flame rocketed past their heads. As though they had been saved, even when they shouldn’t have.

The Beast was not seen again for close to a decade. During this time, there was a spike in the number of mysterious occurrences in the tunnels, with people randomly dying, and just as often escaping what they believed certain death. All marked off as just random events.

Until the Beast returned once more, destroying the city of Taunn; the first of our outposts, and the only one leading into the upper tunnels, and the world above. More escaped the second massacre, and with more stories of life and death. They told stories of how the Beast destroyed the passages and ruined the surrounding tunnels.

We began a hunt for other caverns, and other ways back out. But it was a hopeless quest, for the Beast destroyed every tunnel we could think of. Some were unlucky enough to find them at the same time. After a time, it was decided to give up. There was nothing for us on the surface – and if our adversary wished to trap us down here, so be it.

It has been months since we last heard from the Beast, and its actions - at least, most of, for there are still some who would pursue it, and already have. As for the rest of us, we have taken the time to prepare ourselves. We will be ready for whatever comes next.

This is how we came into the tunnels. This is how we came to Sumonu-Wahi, the Land Under the Earth. This is how you came down here. And what happens next lies in your hands.

~Overview of the RPG ~

By Toa Levacius Zehvor, Creator

What you have just read is the backstory of this RPG – how the characters got to where they are now. Why they’re living in the small, four Kio deep thick crust that lies between the Southern Continent and Karda-Nui. Of course, the pretty question isn’t how they got here, it’s ‘what’s next?’You have entered The Light Meets the Dark. Named after an album, yes, because I thought the name fit the RPG quite well – the light of civilization, in the darkness of Sumonu-Wahi. This RPG will bear with it a number of restrictions, but also a lot of freedom in personal backstory – it’s your characters, and what they do, that is the focal point of this RPG. Play every action as if you’re the main character, because every one of your characters is the focal point of this story.This RPG focuses primarily on story and character development. The main mechanic is the Morality Meter that accounts for the many actions your character makes and begins drawing them closer to the light… or deeper into darkness.Since we’ve already finished the history, we shall skip past it and move directly to more information on Sumonu-Wahi. First we will talk about the locations, and then the factions and people (NPCs) that occupy them. Finally, we’ll get to the Morality Meter, and finally creating your beautiful character.

The following is a description of Sumonu-Wahi ( - , which translates to Land Under the Earh in Old Matoran). Close to ninety percent of the region that is safe to transverse is simply the tunnels and minor caves that can be found amongst them – but it’s what’s happening in the remaining ten percent, the major caves, that matters the most.Architecture: It is impossible to properly describe this, as it varies so greatly – from across the Southern Continent have there been civilians, all with their own traditional designs and ideas. Generally, the size of the inhabitant and their wealth dictate the size of the structure, however.Economy: The economy of Sumonu-Wahi works based on the standard currency piece of the widget. Most traders operate in small guilds, but nothing large has ever assumed full control, and many act independently. Many private individuals invest in shops and work out business deals in exchange for doing so.Political: Sumonu-Wahi’s controlling government is best classified as an oligarchy. The most wealthy individuals and groups who originally took charge in leading us down beneath the earth still retain power, controlling the actions of those lower downs. The largest businesses and guilds are often under their control as well. The five major houses are Kaimiro, Redome, Pheond, Kirak, and Irikin.Classes: There’s an upper class, a middle class, and a lower class. For the most part, the upper class control everything, though they often are forced to make concessions to keep the tradesmen and warriors of the middle class from causing problems. The lower class, on the other hand, have almost no say in anything, bowing to the wishes of those above them.Metru-Sumonu (The Under-Earth City): The largest and most important cavern houses the city Metru-Sumonu. Close to twenty thousand surface world survivors reside here. The city is centered around a lightstone that was teleported down from the surface world with Kanoka disks, large enough to provide illumination to the whole place. There are three major pillars and numerous artificial supports to help with the ceiling. Most of the wealthy reside further from the lightstone, along the sides of the cavern – the closer a building is to it, the smaller it will generally be. Windows are rarely seen, and almost always facing away from it, with interior lightstones providing light.Flames are not allowed to burn here, in order to prevent a buildup of smoke and pollution in the air. There is no electricity here. If heat is required, a heatstone is used. Many highly specialized ones can be purchased, including ones hot enough to be used in a forge. For the same reason, firearms are eschewed for disks and the popular Zamor sphere launcher.A few more well known locales to hang out are the Sumonu Bar & Grill (frequented by commoners), the Dark Abyss Saloon (frequented by criminals), and the Maroon Moon (a high-end bar/restaurant often used by those on business).Taunn (Destroyed): This was the first of the caverns to be inhabited, and closest to the surface world. It is now almost completely collapsed due to the Beast. The only inhabitants now are criminals who make use of its bad reputation and far out location to keep the guards from coming after them. Most are also scavengers, claiming the equipment of the dead for their own use or selling it to others. Before its destruction, it was owned by House Irikin.Faen: The city of Faen is also known as the Cemetery, for the bodies of the deceased are all brought here for burial. Irikin owns this cavern, and keeps it well guarded. There is a small temple to Mata-Nui here.Aila: Also owned by House Irikin, the small settlement of Aila is a primarily religious one. The largest temple to Mata-Nui in the Wahi can be found here, along with museums and numerous statues depicting great heroes. The guards here are few, but are highly trained and equipped well. Most Toa reside here.Tzont (Destroyed): This was one of the two mining operations formerly controlled by House Kamirio. It was destroyed by the Beast, who collapsed most of the cavern and all of the adjoining tunnels. No criminal band even considers going here – the entire place is said to be haunted by the spirits of the dead.Feurn: Owned by House Kamirio, this cavern is the second largest mining camp in the Wahi. Many poorer workers are employed in these tunnels, and it is considered one of the worst places to be so. With the destruction of Tzont, this work is just getting harder and harder, as they attempt to compensate for their loss is their race against Redome.Eleurn: Owned by House Redome, this small town is the location of the most extensive mining networks in recent history. Worker treatment is just as harsh here as elsewhere, with the miners being pressured to claim as much benefit as they can while Kamirio is recovering from Tzont. The sheer number is also much higher, though the pay is as well.Gesph: The prison colony of the city, and yet another mine. Prisoners are forced to work here for the benefit of the city, under the supervision of Redome guards. Overall, the cost of the guards is too high to make Gesph a major source of profit, and most of what’s made here is marked off as extra revenue, and is never counted on.Irund: Under the control of House Pheond, this city is almost entirely watermill based factory work. Goods are typically brought down river when transported from here to Metru-Sumonu, but through the caverns when going the opposite way.Nourn: The cavern of Nourn is a primarily residential, with those within paying rent to House Pheond to live here. It is somewhat notorious for being used by criminals as a hide out. It also has a secondary purpose as a mine – more specifically, a mine of the crystal used to make Zamor Spheres, ammunition to the favored weapon in the Wahi.Arik, Ariv, and Arif: These three caverns bordering lake Ga-Rivok are the major source of fishing and agriculture in the city. Controlled by House Kirak, they represent the breadbasket of Sumonu-Wahi. Very little goes on here other than the occasional robbery, but most would prefer to go after more valuable things like ore or weapons. Most of the ground here has been removed and replaced with soil filled grounds for growing food, and small canals for bringing water to the ‘fields’. Supplies from Irund and Metru-Sumonu are brought downriver, but taken back up by tunnel travelling supply trains.Ga-Rivok & Ga-Rivon: The Ga-Rivon river stretches for an unknowable distance away from here, ending with the Ga-Rivok lake. It is estimated the lake is close to eight hundred Bio deep, with the top of the overall cave being about twenty Bio high, save at the three caverns adjoining it.

~ Sumonu-Wahi: People to Meet ~

Detailed Descriptions of Factions, and Those Who Are In Them

Sumonu-Wahi is a host to a number of organizations that spring up almost daily. The world is full of lots of ambiguity when it comes to morals, especially among the leadership. Deciding what’s right and what’s wrong out of this tangle is what makes you different, and what gives you the power to change things for the better, or for the worse.

~ Part the First: The Five Houses ~

The most powerful organizations are the Five Houses. Each is based within Metru-Sumonu, though their primary holdings lie outside the city limits. These five Houses were the former leaders of some of the largest cities on the Southern Continent, and were behind the creation of Metru-Sumonu, supplying the resources and directing workers. They are from whence the city came, and never shall it be away from their rule.It is of note that due to the lack of blood ties between members of the Matoran Universe, the House does not refer to any form of family links. The Houses are simply groups of beings coming together to support the power they have. Becoming a member of a House is difficult, though many try to gain the support of one of them.House Kamirio: One of the two mining Houses, Kamirio is mostly composed of Steltians and Vortixx. It is among the most brutal of the houses to be a lower class worker for, but among the most prosperous for a trader just starting off. There are numerous artisans under Kamirio’s employ as well.House Redome: The other mining house, Redome has always been in competition since the beginning of the city. It is composed primarily of Matoran and Skakdi, and many of the later species are employed as guards for the House. In the past, it always lagged behind Kamirio in keeping power, but has recently begun to have success in surpassing them.House Pheond: This house has always been more focused on the people more than anything – which is to say, they were slave dealers on the surface world. The factories they run are jokingly referred to as being nothing more than this, but in truth, they are quite humane compared to the mines. Pheond also owns a lot of property, renting it out to the other Houses and independents alike.House Kirak: This house was a large one on the surface, owning close to one eight of the land on the Southern Continent – almost all of it farmland. Agriculture was how they got rich, and how they still manage to make by. As their three territories of Ariv, Arik, and Arif are some of the only sources of food in Sumonu-Wahi, their monopoly has allowed them to keep up with the other Houses.House Irikin: The oldest of the Houses, acting as the complimentary religious one. They drew much of their surface importance from matters related to Mata-Nui that they drew their wealth and importance, and now they have very little influence in the city, taking most of their wealth from their renowned artists and a few donations. Their ownership of Taunn was once a good source of wealth, as they rented out land there for cheap, allowing beings to occasional venture to the surface and remember their old homes. Whether or not its lost will be their fall is yet to be known. Most members are of the Matoran species.

~ Part the Second: Criminals, and Those Who Break Their Legs ~

As in any civilized society, the people of Sumono-Wahi are under the juristiction of guards that uphold the law. These laws outlaw the obvious such as slavery, murder, assault, battery, arson, thievery, and everything else. Resisting arrest or disobeying an officer of the law is quite common, but don’t do that either. Even those in the Houses are subject to the laws of the city – those caught and incarcerated are ridiculed by their fellows.Metru-Sumonu Guard (MSG): The true guardians and police force of the city. The MSG are among the best trained warriors to be found, outside the elite guards of the Five Houses – who are often picked from this group, or from being adventurers. The MSG works primarily with House Redome, who keep their prison, but also provides free services to the temples controlled by House Irikin when needed.House Guards: This group is actually five – the five groups of guards working for the five houses and patrolling their lands. Little is to be said on them beyond that they’re guards working for the Houses.Black Sickle Gang (The Sickle): The Sickle are the largest gang in Sumonu-Wahi. While they may not be the most powerful, their members are the most dangerous, living in the fringe caves and assaulting society from afar to claim what they want at others expense. They are led by the uncreatively named the Black Sickle, a female Skakdi with an unstable mind and a somewhat obvious choice in weaponry.The Syndicate Under the Earth (The Syndicate): The Syndicate doesn’t really have a name, as its members hardly know each other. Members of this group typically act under at least three aliases – the first, their name in public; the second, their name in the syndicate; the third, their real name. They meet each other under the second. Contacting each other is difficult, which means members have to be perfect at both hiding and searching. Generally, higher ranking beings get better at both, to the point that the organizations only ‘leader’ of sorts only appears once every several months.

~ Part the Third: Hunting the Beast ~

Not all in the city seek to go about mundane tasks. The appearance of the Beast as sparked the formation of three major groups, all with their own plans for it.While the general public has never seen the Beast, members of these groups often are those who witnessed its powers, particularly at Taunn. On the rare occasion, they have actually caught up with it – both the Speakers and Templars took heavy casualties, including Toa, in their few run-ins, while the Sen’Iva have been more careful and lost fewer to their enemy.Templars of Mata-Nui: The Templars are aligned against the Beast. Composed primarily of Matoran, with Turaga back at the base, it has the backing of House Irikin, and to lose extents Kamirio, who want revenge for the events at Tzont. Their plans involve destroying the Beast, one way or another, and they have tried all they can to find some way of accomplishing it. The Tempars believe in using force of arms and the blessing of Mata-Nui to do their job, along with what can be learned from history. They rarely conflict with the other two groups.The Sen’Iva Order: This Order is named after the ancient Sen’Iva, a small group who were dedicated to sealing away evils in the Matoran Universe, and putting escapees back. They believe the only way to defeat the Beast is to find where it came from and lure it back there, banishing it rather than destroying it. They are more willing to employ weapons of magic or science in this pursuit. They occasionally find themselves pitted against the Speakers.Speakers of Truth: The Speakers believe that the Beast is a divine being, equal to Mata-Nui himself, and that it cannot be destroyed or sealed away. Instead, they hope to find a way to find it and use its power. They are willing to use almost anything to that end, and are far more visible than the Sen’Iva, who often compete with them over new weaponry and research bases.

~ The Final Part: For Everything Else – You! ~

For the Non-Affiliated and Custom Factions

Of course, the most important factor is you, as the player.Most NPCs in the game do not have any form of affiliation with any of the groups presented above. They are instead neutral citizens doing what they need to do to survive the day.PCs are a special case. Each of your characters is their own unique person, and is expected to be played that way. As is fitting, such individuals are sometimes able to form together and create their own groups and factions.The rules for creating a faction in-game are simple. At ten characters, and a minimum of five players, a faction may be created by filling out this form –

You may attempt to win over NPCs and establish a base of operations, but it’s a slow process, especially at the beginning. If your goal is to create a new organization, go for it.Finally, you may forsake one (1) of your character slots to begin the game with a character who is in charge of a faction, following the same list of information given above. Such a faction may have from 5 and 50 member (the number will be provided to you by the GM, but you may choose any number of 5 to 20 on your initiative to be more certain), and you must include any operatives. You need only name important NPCs, and their positions. You must provide at least a 30 Word goal description, and a tagged on 100 Word write-up describing the factions beginnings and other information. You may only create one new faction per player. It will be added to the Profiles topic rather than the Main topic.

~ Gameplay: Character Morality ~

Every Action Has a Consequence

While playing this RPG, your character will constantly be observed for every action they take. Most of these actions don’t mean much, but others do – especially the following.A] Interactions with other player’s characters.B] Interactions taken during GM started eventsC] Interactions that move the story forwardsD] Interactions with heavy consequences for manyThe purpose of this RPG is, as stated above, to tell the story and to show your characters, the stars of that story, developed along the way to its completion. As such, they will gain further powers and abilities as they develop, which may be essential to the actually completion of the story. What differentiates PCs from NPCs is that they’re able to go through such development and change, whilst the NPCs are static.As characters take actions, they are counted upon something called the Morality Meter. Well, actually, it’s closer to an Excel Sheet than a Meter.The rating of the Morality Meter goes from 999 (Saint) to -666 (Irredeemable). Yes, there are more points to earn on the positive side than the negative side. Most characters will start off at a flat 0 on the meter, which is dead center. You are neither particularly good, nor particularly evil.Both 999 and -666 represent the characters ultimate ascension to good or complete corruption into evil. It is possible for a good character to fall back to darkness, even from this point, but not without severe reasons. And, along a similar vein, the greatest evil can be redeemed – but it’s incredibly hard, thus the title of Irredeemable.As you ascend on the side of good, you may gain the following powers –

Spoiler

Disciple: May generate light.Protector: May generate weak lasers. Resistance against having inner light drained.Defender: May generate powerful lasers.Guardian: May absorb the light energy around them and convert it to elemental energy.Champion: May create intangible holograms of themselves within a short area.Hero: May control the light around them.Superhero: HiddenPaladin: HiddenSaint: Hidden

As you fall to the side of evil, you may gain the following powers –

Spoiler

Devotee: May create shadow.Dark Devotee: May generate bolts of dark energy that are partially physical, partially psychological in their attack.Corrupted: May generate more powerful darkness bolts.Dark Lord: May absorb the surrounding shadows and convert them to physical power.Prince of Darkness: May control the darkness around them.True Corruption: HiddenIrredeemable: Hidden

Finally, a character who remains at 0 and is actively trying to keep themselves from going either way (not swinging constantly and being indecisive, but just as firm in their beliefs as those above), they are provided with their own abilities.Now, as stated above, it’s your characters actions that cause the meter to slide. The only other way is by having something out of the ordinary (GM related) change it, such as having your moral light drained.It should be somewhat easy to figure out that some things are good (helping people out a burning building) while others are evil (setting said building on fire with people in it). Other things are less clear – but you must still make a decision, based on character personality, and stick with it.There are a few other points that must be remembered –A] As characters move further along the Meter either way, their personality will change. It must change, to some extent. Otherwise, this is just a chart. If your character does not develop, they do not gain powers.B] It’s easier to do evil actions than good actions. Allowing yourself down the dark path and following dark desires is easier than choosing to do the right thing. In the end, though, good has the best payoff.Finally, some of the common species (but not custom ones) do have an effect on the morality meter. Matoran advance at a much higher rate than all other species either way, and Toa are drawn to good. Vortixx are able to progress down the dark path easier. Skakdi are impeded going either way, due to their mentality, but it isn’t as bad when moving to darkness.

Name, along with Gender & Species, are self explanatory. You can put your characters assumed alias’ and the like in name as well, such as codenames or nicknames. Gender does not dictate what elements you can or cannot be, but the ratio is usually about nine-one with NPCs. You may create custom species, including intelligent Rahi, but only if powers are limited – elemental powers doubly so. When discussing Matoran, Turaga, and Toa, you should use the elemental prefix if known, or 'of X' if not. (Male Ta-Toa, Female Toa of Magnetism).The Powers and Abilities sections refer to two different things. Abilities are things that have nothing to do with their powers, but are completely physical. Powers are everything else. You may create your own. Be logical with this - things such as Time and Life are outlawed, and a few power combinations are also outlawed (Psionics + Intangibility). If your goal is to make the most powerful character ever, you're just being a munchkin. We don't need that.Equipment is your items. Note that anything that creates lots of smoke or steam isn’t likely to be found – the most common weapon is the Zamor Sphere Launcher. Overall, the tech isn’t that flashy, since there’s no electricity or power plants, but the technology can still be very Sci-Fi like in nature. This is where you put what your mask does, if you have one.Appearance is what your character looks like. You may link and image of your character, or post the image if under 10 KB. The image must be clear and easy to see. Otherwise, use a description of thirty words or greater. Shapeshifter types must describe their common/favored/default form.Faction is who your character is aligned with, if anybody.Morality is what ‘rank’ your character has on the Morality Meter.Personality is how your character behaves. Include your characters alignment on the Law/Chaos and Good/Evil charts if you are familiar. This section must be a minimum of sixty words in total, as it’s who your character is – and that’s one of the most important things in this RPG. You are expected to stick to it.Biography, or History, is where your characters age and past goes. The bare minimum is fifty-words, but with a twist. All species other than Matoran must have a minimum of 100 instead. Skakdi need 200, and Toa 250. This means that more powerful characters need to have more work put into them. Custom species start at 150 and then go up.I am going to be very free in what I allow players to choose in a few respects. First of all, I am allowing players to act as the leaders or higher-ups of the factions provided, unless a prior name is given. There are a few rules on this, however. For a higher-up, the character must have an additional 100 words in the Bio (or 300, whichever is higher) and 15 words in the personality. For a full on faction leader, a minimum of 500 words for the biography must be provided, and at least an additional 25 words for the personality. This is not a guarantee, and some factions do not have a single 'leader'. In addition, you must follow through with this character and manage them efficiently and realistically. Your cations are much more subject to analysis or being retconned. As long as you follow what the personality description of your character says, there should be no problem.There are three characters who you are not allowed to play as, because they have already been named or have details beyond what I'm going to allow. These, and the reasons behind the choices, are -~ The Beast; Primordial Horror [Why? I dunno. Because.]~ Black Sickle; Leader of 'The Sickle' [Why? Because she's my sample NPC]~ Overseer [Syndicate Name]; Leader of 'The Syndicate'[Why? Because GM plans]You may have five (5) characters at the start, and may be awarded for doing things that progress the story an additional one (1) character slot up to three times, for a maximum of eight (8) characters possible.Characters are to be posted in the Discussion Topic, called Dark Abyss Saloon, for approval. Upon approval, they are to be posted in the Profiles Topic, called Sumonu-Wahi Citizen List. If another character is approved later, edit the initial post and add them to it. A person should never have more than one post in the Profiles Topic.Special Note: Players may only create a single (1) Toa character – there aren’t many left in the universe, after all. Just killing them off because you’re tired of them won’t get you that privilege back, but a meaningful death may, after a time.Sample CharacterThis is a sample character; the difference between this one and a starting character is the preset morality - the difference is that hers cannot change, as she is an NPC.

Spoiler

Name: The Black Sickle [NPC]Gender & Species: Female Onu-SkakdiPowers: Elemental Powers of Earth (in conjunction with another Skakdi); Infrared Vision; heals injuries when enraged. She can generate more powerful bolts of shadow due to her immoral nature, and can also create shadows.Abilities: Incredibly tough and much stronger than the average Skakdi; not very agile, but pretty fast. Her claws are unusually long and sharp, able to shred through weaker protodermis armoring or rip the heart from a Matoran.Equipment: A black sickle - that is, a sickle made of some form of black stone. The weapon is covered in old runes and is supposed to act as a Toa Tool, but doesn't do anything other than making her elemental powers easier to control when available.Appearance: Sickle is a somewhat short, dark armored Skakdi with the secondary coloration of yellow. Her eyes have constant look of being totally mad, and glow a dark red. She stands hunched over constantly, with her spine constantly errect. She has an almost paranoid look to her until fighting, when she goes berserk and begins killing.Faction: Black Sickle Gang (Ringleader)Morality: CorruptedPersonality: The Black Sickle (or Sickle, for short) is a Chaotic Evil Skakdi, and is better known as the psychopath in charge of the most public criminal organization in the underground lands of Sumonu-Wahi. She is, perhaps, the embodiment of all bad traits associated with Skakdi - brutal, murderous, and ready to stab you in the back on a moments notice. She never seems to be happy until she's in a fight, which is perhaps the only time she ever seems to experience joy (perhaps in part due to her bodies ability to repair her injuries when caught in the midst of her berserk combat rages). In fact, she almost constantly seems to be paranoid, as though something is trying to get her, up until the moment something actually is trying to kill her - then, she kills it, and moves on. The small space occupying less than an hour between her berserk rages and return to paranoia are her few moments of clarity, where she demonstrates the qualities that make her the leader of the Black Sickle Gang.Biography: (Age ~ 75+ Milennia, estimated) Sickle was one of the Skakdi alive at the time of Spiriah releasing his deadly virus for the first time, but was one of the last to be created before it based on the small bits of information that she has revealed about herself. Of the things that can be pieced together about her from tales told by others, she stayed on the island for tens of thousands of years, and fought in more battles than all but a few others of her species, amassing a kill count so great that some Dark Hunters attempted to approach her for admission into the organization. She was never one for organized groups, and had no desire to go with them, just as how she continuously changed her allegiance on Zakaz to whoever was currently fighting the largest battle - and in that case, it was a fifty-fifty on who she ended up joining upon her arrival to the field. Evenutally, she was captured by a number of slavers and taken from the island to be used as a gladiator on Stelt. Kept constantly behind the thick stone dungeons beneath those arenas (the only standing structures on the island outside of a few Matoran maintained ports), her only release was to do combat. She was eventually pitted against another Skakdi - by chance it was, in fact, one of her only friends on Zakaz from before the species great Mutation, and the only one to survive. In one of her last acts of mercy, she decided instead of killing him, she would help him with his proposal of escape, and with their combined earth and stone powers, they were able to escape the arena. She would not have his company when escaping the island, however, for he was shot down with crossbow bolts during their escape. She escaped onboard a ship to the Southern Continent, and was simply another criminal on the great landmass for the longest of times, moving from city to city. Occasionally, she would be hired to do a job for somebody to make some money, or would find for a minor warlord. As technology progressed and civilization became more and more advanced, her skills in combat were rendered increasingly obsolete, and none of her talents in melee were a match for superior weaponry on an open field.Time passed, and the people of the Southern Continent became more and more content with their lot in life. That was until, of course, the Visorak came. Dubbed the Stealers of Life, their sheer numbers made them the most devastating force to ever strike the Continent, taking over great percentages of the land before moving on to other islands. Sickle was there at every turn to help those fighting the Hordes - with the aid of a few other Skakid, she was able to cut great swathes through their smaller groups, and proved to be incredibly dangerous.The Continent never recovered from that, and the united governments that stood on it began to become more isolated - the trade routes, occupied by great mutant Rahi, were dangerous. The land itself seemed twisted to some. But not Sickle - to her, this new land was paradise, and she vanished into the hinterlands of the Continent, occupying herself with killing anything she came across.And then, the sky fell. She was one of the luck few to survive the complete and total collapse of civilization, but one of the unlucky number of those who had no option of leaving the Continent. She was instead funneled into Sumonu-Wahi, sneaking her way in through use of the old Onu-Wahi tunnels of the Continent with other criminals who would be given no invitation with the mainstream public. Once in the dark, she made a new life for herself - or, rather, reclaimed it - as a criminal. That didn't last long. Sickle began to gather others around her, through her moments of brilliance after battle and her shrewd abilities to figh. The most bloodthirsty of outlaws flocked to her Black Sickle Gang, and began to become a menace to soceity as a whole. With her blade, she began to kill off more and more people.It is believed that she was present in Tzont when the Beast attacks, but she denies ever being there for whatever reason. Perhaps she wants to forget what she saw there. Perhaps she never was there. But whatever the case is, since then, she has become incrasingly dangerous and paranoid, and far more aggresive. This has conincided with her development of shadow based abilities, as though she has found a way to tap into her inner darkness. What she does next is anybody's guess.

~ The Rules & Miscellaneous~

You must follow the following rules to play this RPG.The rules of the RPG are as follows –1. All BZPower and RPG Forum Rules apply. Attempt to use proper grammar and spelling – you won’t get punished for bad writing, but you’re just setting yourself up to be misinterpreted.2. No godmodding. You must be willing to accept your character losing a fight. You need to know when to hold ‘em, and when to fold ‘em. This branches down to not doing anything overpower, not auto-hitting everyone, not avoiding every attack, and not bunnying (taking control of another players character without permission).3. Comedy and romance are allowed, but limited. Don’t take it too far. In addition, do not attempt constant references to things in the real world. Even when the Matoran Universe had a functioning internet, there was no Maskbook.4. Posts in the Main Topic must never be solely in OOC. Zero tolerance.5. You are developing this story, but I will exploit any slip-ups or mistake you make, moreso with major catastrophes in the works.Punishments are –First Offense – Warning! This is your only one – don’t keep it up.Second Offense – You will receive a debilitating injury of some kind to your character.Third Offense – One of your characters dies, and cannot be replaced.Fourth Offense – All remaining characters die. Somehow – I’ll make it happen. You can make one more character, and try to get back in good graces, after a 48 hour ban. If you persist…Fifth Offense – All characters gone forever. Leave now and never come back.To play the RPG after your character is approved (above), you must make posts in the main RPG topic using IC and OOC. Example –

OOC: The OOC section is where you state something to other players, out of game (or ‘out of character’). For example, “We’re looking for members in our group!” No post should ever contain only OOC information. If you are addressing another player directly, send a PM. Otherwise, post it in the Discussion topic instead.IC: (Character Name / Location)This is where you describe what your character is doing. Preferably in third person limited, but if you want first person I guess you can knock yourself out (not literally). If you know something OOC, but your character wouldn’t know it, do not meta-game (Ex. Lewa finds an ancient item. Suddenly, Pohatu knows where to find that ancient item, even though he never heard of it and was half the map away). You don’t need to format your IC posts heading as shown above – everybody does it differently. That’s just the one I use. All I require is that the characters (or characters’) names, and their location, are both noted.

It’s pretty simple, really.Now that you know what you do, I’ll say what I do. I’m the GameMaster.I’m in control of the NPCs in the game, and so are any Co-GMs I choose to take that job. You have control of them, too, but to a lesser extent – such as the conversation you have with a merchant, or the people you see walking by waving. I control character approval, and am alone in this. I, and any Co-GM I choose, will also be in charge of assigning punishments to those who break the rules.

~ Thanking People ~

Oh, all of you. Everyone here who’s played my RPGs, or who’s been even-headed enough to let me play in theirs. Everybody who’s given advice or helped out with anything in anyway. This is a great forum, and you’re all just great, except for those of you who aren’t.With all of this said –Thank you,Toa Levacius Zehvor

Edited by Toa Levacius Zehvor, Sep 30 2012 - 02:31 PM.

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"I disapprove of what you have to say, but I will defend to the death your right to say it."

OOC: FIRST POST!!! WHOOOP!!!IC: Dyzaera (Metru-Sumonu inner city)The toa of lightning walked through the city of Metru-Sumonu looking for something to do. She was bored. She climbedonto the room of a nearby building and sat down on it.IC: Norkaron (Metru-Sumonu inner city)Norkaron also walked around looking for something to do. Out of sheer boredoom, he checked to make sure nobody was watching, then used his gauntlet to blow up a shop and rob the contents of it.IC: DyzaeraDyzaera heard something suspicious. Dashing off of the roof, she activated her miru to slow her fall while using her lightning to sustain her momentum and make turning easier.

IC- Tenebrae (Metru-Somonu):CLANK! CLANK! CLANK!The hammering came to a stop as Tenebrae examined the blade. It was crude at this point, but he would shape the little details later with his elemental powers. There was an abrupt explosion, and he sighed. It's not even night, he thought. He still wasn't used to the all-day-light thing. He set the blade in a barrel of dense liquid Protodermis, strapped his shield/launcher onto his arm, grabbed his sword, and ran outside. He spotted the being responsible and took off after him.

IC: Norkaron (Metru-Sumonu Inner City)The red skakdi of lightning raced off with the stuff that he stole. He didn't know that he was being pursued, but he was running anyways; though not as fast as to attract attention. Most people would just see him as a very anxious jogger. He continued to run through the inner city...IC: DyzaeraDyzaera leaped from building to building with the help of her Miru in pursuit of Norkaron. She didn't quite see him yet, but judging from where the sound came from, she knew where his general location was.

IC- Tenebrae (Metru-Somonu):"HALT!" he shouted to the red Skakdi. He swung his blade with a flourish, and aimed his launcher at Norkaron. "I believe you have some things that aren't yours." A crowd seemed to be gathering at this point. He'd have to do this without getting someone hurt.

OOC: RED. Didn't you read my post?IC: Norkaron (Metru-Sunomu inner city)The RED skakdi simply fired a bolt of energy from his gauntlet and climbed up a nearby building. Upon reaching the roof, he dashed across it, jumped off, and activated his special power of levitation to help him get to the other side.IC: Dyzaera (Metru-Sunomu inner city)Dyzaera continued to head for the source of the explosion, leaping from rooftop to rooftop and climbing walls if necessary. She was getting closer...

OoC: Oops. ^.^' I was going by canon colors. Editing...IC- Tenebrae (Metru-Somonu):He cursed to himself and scaled a nearby building in pursuit. When he reached the roof, he reloaded his launcher, aimed, fired, and reloaded again as he ran. He slung his sword across his back; it would just slow him down anyway.

IC: NorkaronNorkaron drifted through the air as momentum carried him along. Then he spotted the iron projectile. Realizing what was about to happen, he cut off his levitation power, barely dodging the projectile, before catching the side of a building. He climbed up onto the roof and started running again. Just for kicks, he aimed with his gauntlet and shot an electric blast at his assailantIC DyzaeraDyzaera was getting closer. What looked like an electric blast appeared in her field of vision; Dyzaera was sure that that was Norkaron.

IC- Tenebrae (Metru-Somonu):He raised his shield, braced himself, and felt the lightning surge through his body. He was bodily thrown back, and landed with a harsh thud."Owwwwww," he hissed angrily. He took aim again, fired, reloaded, and sprinted after the Skakdi.

IC (Karoro, Metru-Sumonu): Such a loud and visable chase wasn't going to go unnoticed for long, especially one the beings involved started throwing balls of lightning around. There were beings in this city whose job it was to keep the peace, and keep it they would. Karoro was one such being, though keeping the law wasn't his only motivation. He was here to pound any lawbreakers into a pulp at the first excuse, making a ten-foot-tall nightmare to beings like Nokaron.From his vantage point on top of the Metru-Sumonu Guard HQ, he raced across the rooftops to intercept the criminal. Hewas moving towards the centre of the city, so mostly he was able to leap downwards from one roof to the next, gaining the momentum of gravity with each new building he crossed. When he got within a dozen bios' distance from the red Skakdi (he was coming from the opposite direction to the other two), he activated his kanohi faxon to copy the abilities of a kikanalo and unleashed a sonic roar at the criminal. In the street below, citizens looked up at the sudden explosion of noise and windows shook in thier frames at the force of the blast.OOC: Yes, kikanalo do live on the Southern Continent according to BS01, so he can know of and copy their power.

IC-Jenali, leaving Tzont:Jenali slowly walked along the shattered ground that was the floor of the cavern he was now exploring, not allowing himself to fully solidify-there were numerous fallen spots from the ceiling, after the great catastrophe which was the awakening of the beast. He had come to Tzont to learn something, hoping that, possibly, the spirits that were said to haunt the place might give him some answers. No luck on any count, however.Jenali sighed, flowing between two large fallen pillars to come out on the other side, quickly reforming. The gargling metallic hiss, as it sounded while he rippled through the small space, was forlorn. He hated being unable to learn just what he wanted. However, he'd been travelling for a while, from one end of the cavern from the other. He had, at least, reminded himself of just what the Beast could do.Soon, though, he left the former mine-cavern, coming to one of the collapsed tunnels that lead to the main one to Faen. This was nothing but small cracks that were all spidered together. Jenali slowly rippled into it, and before a second had passed he was reforming on the other side, the capillary action that allowed him to move through such a small space with no effort also pushing him through very quickly. Once he had fully reformed, he solidified completely, taking up his trek again, this time to Faen-and after that, back to Metru-Sumonu.

IC: The sounds of explosions and battle reached Borosil's audio receptors. How typical. Wasn't it bad enough they were living in tunnels, did they really have to go around fighting each other as well? People were so petty. Sighing and putting down his lunch, he started strolling over towards the sounds. If things needed to be put under control, he had the authority to do it

IC: Unorxid (Metru-Sumonu)A Matoran, of average size for the type he was, which is Onu, was watching the chase- or, at least the end of it. Just after Karoro let out his sonic roar, the Matoran smirked a bit, intending to look dark and sinister. He ended up looking more along the lines of crazy, or maybe cute to one who thought of those things. 'Perhaps I can get some inspiration from this battle!'Zakaro

OOC: GUYS, COME ON!!! Where are all the chaotic evil characters?IC: NorkaronNorkaron had jumped off a building and was in mid-levitation when a sonic roar suddenly threw him back. The blast made him overshoot his target, and he was barely able to catch onto the roof of the building. Deciding to keep a lower profile, he dropped off of the building and started dashing through the alleyways.IC: DyzaeraA roar ripped through the town and Dyzaera was knocked back. She hit a wall hard and blew right through it. She got up dazed, and after brushing some rubble off of her armor, she continued the chase.

OOC: Chaotic evil characters are overrated. They are all pretty much the same.

IC: Vorasku

Vorasku had been walking though Sumonu-Metru, on his way to search an abandoned cavern for traces of the Beast. As he walked, he noticed two beings fighting. He neared the fight, wanting to see what it was about. "I have a feeling this involves the Black Sickle." he thought as he neared. As he came within a reasonable distance, he saw that one of the beings was a Skakdi. "Deplorable creatures. The caves would be better of without them." He stopped where he was, having no desire to get involved.

IC: Unorxid (Sumonu-Metru)The Onu-Matoran sighted Vorasku, which caught his interest. 'There! The perfect target to test my Slippery-Fallers!' He made his way over to the Po-Matoran, before breaking into a run. He ran past the other Matoran, attempting to push the one of Stone over as Unorxid went by, before taking off into the streets. He took a glance behind himself, checking if Vorasku was following.Zakaro

IC: NorkaronNorkaron continued to dash through the alleyways. He eventually dove into a bar and ordered a drink, trying not to look suspicious. IC: DyzaeraDyzaera returned to the roof of a building, but Norkaron was nowhere to be found. She sat down on the roof, feeling really bored.

[GameMaster Post - LMTD]ACT ONEThe merchant who Norkaron had robbed was a kindly sort of fellow - a very old Matoran who was generally nice to everyone and didn't try to both them. The fact that an insane Skakdi had just expanded a massive amount of electric energy to blow out the walls of his shop was not something he was accustomed too, but he didn't really mind.His only other customer, however, did. He was not so nice to look at - his body was wrapped in a dark cloak, and the fact he had pieces of rubble all over did not help him. Despite all of this, the elderly Matoran, who never seemed to feel as though he were destined for much, decided that he would inspect just how well his customer was doing. As he hobbled over with his cane, he knelt down before him."Hello? Are you alright, good sir?" His accent was one of those heavy ones held by those in the eastern regions of the Continent, and it was obvious. As he spoke, the cloaked figure stood, pulling his concealment around completely. The Matoran looked up, trying to see the face of the being - who was very close to the size of a Vortixx, but was built a bit differently - and possibly identify them. "Whoo. That was a doozy, wasn't it?"The strange being glanced down. The Matoran suddenly stumbled back as they pulled their hood off. The shopkeeper tried to scream, but nothing came out...... and all any who investigated the shop would find would be an empty, dark cloak on the ground, and the dead form of a Matoran, with four small, clean, and gaping holes coming from his arms, his throat, and his chest.OOC: French accent real world, if you were wondering. But I don't know how to write in accentese, so do it yourself.Now, you guys had best be catching yourself a criminal before I send NPCs to do it. If you blow up a store and then run out like that, you won't escape just by heading into a bar. Heck, the opening of Attack of the Clones goes about the same way, and that person had (but didn't use) shape changing. This is a bright red Skakdi.-Toa Levacius Zehvor

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"I disapprove of what you have to say, but I will defend to the death your right to say it."

Now, you guys had best be catching yourself a criminal before I send NPCs to do it. If you blow up a store and then run out like that, you won't escape just by heading into a bar. Heck, the opening of Attack of the Clones goes about the same way, and that person had (but didn't use) shape changing. This is a bright red Skakdi.-Toa Levacius Zehvor

OOC: Challenge accepted / orders taken!

IC: NorkaronNorkaron continued to dash through the alleyways. He eventually dove into a bar and ordered a drink, trying not to look suspicious.

IC (Karoro, Metru-Sumonu): The criminal wasn't going to get away from Karoro so easily - ducking out a sight for a moment and running was a very simple stratergy, and not one that would throw off any MSG officer worth his pay. By switching the power of his mask to that of a tunnel stalker, Karoro was able to sense the criminal's movements and track him into the bar. Since it appeared that the thug was trying to go incognito, Karoro adopted that tactic as well. He blended into the crowd, the dark blues and green of his armour blending into the dim tavern much better than Nokaron's bright red.Spotting his target, he again switched the rahi he was copying. This one was a bitter memory for him, but a useful one nonetheless. He copied the camoflage power of a roporak, a breed of the monsters who had destroyed his home island. Moving quietly through the press of beings, he snuk up behind the Skakdi, who was still breathing heavity from the chase, and raised his zamor launcher, a stinging sphere loaded into the chamber. He fired on the criminal, relishing the though of pain that was about to explode into being once the sphere disgourged its contents over the Skakdi. It was filled with the purified venom of kofo-jaga, and would cause an intense, burning, stinging sensation on any flesh it touched.OOC: Lev, in case you were wondering, my rationale for using the roporak as an underground rahi is that they are the breed of visorak associated with stone, so they should be at home underground, as would the Oohnorak. I have no plans to use the rest of the visorak in this way.

OOC: Isn't the deciding factor HABITAT? The only rahi that I can think of at the moment that live underground are Lohrahk, Archvies Mole, Kofo Jaga, Manas, and Blade BurrowerIC: NorkaronA burning sensation ripped through him and he dropped to the ground. The rest of the bars customers immediately wen into panic mode with some fleeing and others trying to find the assailant. Still some started throwing bottles around everywhere. Trying as best as he could to ignore the pain, he gingerly rolled over and fired his heat vision and an explosive electric missile (alpha rocket) at the same time at the general direction the spinner had come from.

IC: Unorxid (Sumonu-Metru)The Onu-Matoran sighted Vorasku, which caught his interest. 'There! The perfect target to test my Slippery-Fallers!' He made his way over to the Po-Matoran, before breaking into a run. He ran past the other Matoran, attempting to push the one of Stone over as Unorxid went by, before taking off into the streets. He took a glance behind himself, checking if Vorasku was following.Zakaro

IC: Vorasku

When the Onu-Matoran began running in his direction, Vorasku turned. However, before he had a chance to react, the Onu-Matoran had attempted to push him over. Vorasku was nearly knocked down, but managed to keep his balance. Vorasku then decided to see what Unorxid was up to, as the Matoran had ran in the same general direction that Vorasku was going, and it would not delay him excessively. He then began to follow the Matoran thorugh the streets at a fast pace.

OOC: Isn't the deciding factor HABITAT? The only rahi that I can think of at the moment that live underground are Lohrahk, Archvies Mole, Kofo Jaga, Manas, and Blade BurrowerIC: NorkaronA burning sensation ripped through him and he dropped to the ground. The rest of the bars customers immediately went into panic mode with some fleeing and others trying to find the assailant. Still some started throwing bottles around everywhere. Trying as best as he could to ignore the pain, he gingerly rolled over and fired his heat vision and an explosive electric missile (alpha rocket) at the same time at the general direction the spinner had come from.

OOC: There's a lot more rahi that can live underground if you look closely. In addition to the ones you mentioned, there's the nui-jaga, catapult scorpions, doom vipers, fikou, klakk, some types of burnak and gafna, stone rats, lava rats, makika and all sorts of bugs and insects that have been mentioned in canon. (That's not an exhaustive list, by the way, just there to make the point that there are lots and lots of rahi available to a faxon user in Sumonu-wahi. The limiting factor here is that the user must have seen the rahi and their power before, so even though the Kardas Dragon lived in the caves beneath Mount Valmai on Voya Nui, nobody on the Southern Continent (where most of our characters come from) will have ever seen it, so they can't copy its power).And I'm ignoring the electric rocket, as per Lev's comment in the Dark Abyss Saloon.IC (Karoro, Metru-Sumonu Bar): Seeing the Skakdi collapse brought a twisted grin to Karoro's mask as he felt his muscles tighten with added strength and the sensation of power flooded into his brian. The crowd throwing bottles just added to his gain. Of course, his job was not done yet - no extracting this little bit of pain was just the start. He would need to incapacitate the criminal, then capture him and bring him into custody.The soon-to-be prisoner still had some fight left in him, however, and started throwing heat beams around in Karoro's general direction, though without the ability to actually see his target, they shot a bio to his left and hit a bottle-weilding Matoran. The armour on his back melted quickly, and his shriek of pain was music to Karoro's ears. Bringing to bear all the strength he had collected in the last 10 seconds, he bent down and grabbed the Skakdi's ankle where he lay, then whipped him around like a discuss thrower before letting go and letting the unfortunate criminal go flying.OOC: Bit of an auto-grab there, but from his current position of lying on the ground in considerable pain, I don't think he could have reasonably avoided it anyway. You can choose how and where he lands.

IC: Unorxid (Sumonu-Metru)His glace yielded good results, as Unorxid found that the Po-Matoran was, indeed, following him. With an evil chuckle, ("Heheheh...") and quick spin, the Onu-Matoran was walking backwards. He reached into a small pouch on his side, and threw out a number of shiny, slippery, round metal balls. Better known as marbles, in our world. Even as the marble landed, creating a dangerous slip-hazard, Unorxid spun back around and continued to run. "Muhahahaha! Another evil plot enacted!"Zakaro

IC: Norkaron"The FOOL!" Norkaron thought as he was thrown through the door and into the wall of another building. Who was he to meddle with him? He fired another blast of heat vision through what was left of the door and tried as best as he could to get to his feet. Aching all over, he started to climb the wall he crashed into. His mind drifted back to what had gotten him in this mess in the first place. WHy had he chosen to simply go for a small shop? He could have just rained lightning down on the village square and killed a lot of people. But know, he was thinking too small when he made that mistake. He slowly climbed up the wall, pausing often because of the pain. He kept a careful eye to the bak, just in case that faxon user came out the door again.

As Vorasku followed the Onu-Matoran, he saw it turn around and begin walking backwards. Unable to see the marbles, he continued at the same pace. When he reached the marbles, he slipped and fell, causing no great injury, but serving to anger him. He soon got up, and remained where he was, debating whether or not to follow further.

IC: Unorxid (Sumonu-Metru)Even as Vorasku was tripped, Unorxid continued to ran, soon getting a distance away from the scene of his 'crime', though it wasn't so far that Vorasku couldn't find him if the Po-Matoran tried. Once he had done so, the Onu-Matoran allowed himself to stop, cackling in a way that wasn't very evil to most, but was good enough to him. "Soon, I will be known among all! The tales of my dastardly deeds shall spread throughout the taverns and marketplaces, and all will fear my name! Muhahahahaha!"He got more than a few confused looks and rolled eyes at his proclamation.Zakaro

OOC: Joining this scuffle...IC: Viloz (Metru-Sumonu)Food. His stomach craved it, rumbling with consistent impatience. Viloz was hungry and he couldn't stand it. The worst part about working around House Kirak's property was the fact that food sat right in front of your eyes, within your reach but you couldn't have it. If every worker were to pick pick fruit and plop it into their mouths whenever they felt like it, there wouldn't be much food left for everyone else in Sumonu-Wahi. A hungry land was an angry land but most importantly of all, it was bad for business. Of course, that knowledge didn't help much, especially if you missed out on a good meal.Not long ago, the Ga-Toa finished work and took a train to Metru-Sumonu, thinking he'd treat himself to a nice treat for dinner. It didn't take him long to find a place which caught his eye, appearing more sophisticated and successful than the average restaurant. Shortly after, there he was, sitting at a table on a terrace with a steaming plate of delicious fish and vegetables that practically screamed 'expensive'. A worker in the mines could never dream of affording something of this value unless he wanted to go hungry for a very, very long time. The thought brought back disturbing memories from his time as a guard for House Kamirio so he brushed it aside, realizing that his mouth was watery. Eagerly, he picked up his fork and knife-Crash!In the blink of an eye, a huge flash of red hurtled into his view, crashing into the wall beside him and with it, his table. Meaning his food was gone. Smashed. On the ground. And this place wasn't going to replace that for free. Viloz simply sat there, staring at the spot his fish once lay, trying to comprehend what just happened. Slowly, it dawned on him, a slow but cumulative rage building inside of him until it felt like a balloon in his chest, ready to pop. Furious, he watched the Skakdi right in front of him climb up and fire his fancy heat vision at the building next-door."Do you have any idea how much of my money you've wasted?" he asked in a low, quiet tone yet so full of anger. It didn't really matter whether this guy was a victim; he played part in this whole ordeal and when you were seeing red, it was enough. Viloz swiftly grabbed Norkaron's forearm and squeezed it tight, crushing it with the force only a Pakari-user could have, already preparing to throw him several meters away. He'd deal with this guy first before dealing with the one who threw him.

IC: NorkaronNorkaron was halfway up the wall when he felt something. Or did he feel something? He looked down. An angry toa was grabbing his arm; why wasn't he feeling it? "No, and I don't care. I don't have any money to pay up with anyways," he said. "If you want somebody to beat up, you should go talk to that faxon user in the bar." He tried to climb up but didn't get anywhere. He looked down at his arm. His eyes widened as he saw just why it was that he couldn't feel his arm. Grimacing, he yelled "Leave me alone!" as a blast of heat vision erupted from his eyes. He tried to jump off and triggered his levitation power, even though he knew it probably wouldn't get him anywhere.

IC- Tenebrae (Metru-Somonu):There! He followed the commotion and found that RED Skakdi he'd been looking for."Hey, you!" he exclaimed, drawing his sword. "You have something that doesn't belong to you!"

IC: Norkaron"Uh, I'm kind of busy right now," he replied. He had no idea why his heat vision beams were travelling so slowly, why the toa holding what was left of his arm wasn't responding, or how this other guy was talking so quickly."OOC: Fourth wall break FOR THE WIN!

IC: Viloz (Metru-Sumonu)Well after Viloz watched his dinner get blown to bits because of some stupid fight, this was his business. It was the equivalent of burning money right in front of a man's eyes and a hungry one at that. And to believe this guy had the nerve to tell him off like that! It made his blood boil...Suddenly, the Skakdi's eyes glowed briefly and an intense, searing pain exploded in his chest, causing him to cry out. Luckily for him, his grip did not relent and most of the heat blast was blocked by his heavy armour but that didn't save much of the feeling it gave off, maybe even a burn. A angry vein in his temple throbbed and the moment Norkaron jumped in conjunction with his levatation powers, Viloz brought him back down with a super-powered swing, smashing his body into the ground before setting a foot on his chest. Judging from the cracks in the ground, it looked quite painful."Give me three hundred widgets and I won't break your rib cage."

OoC: Lolwhut now? o.OIC- Tenebrae (Metru-Somonu):He grinned. "How about I cut you a deal," he said. "I help you out of this jam, and you pay me for what you stole. After that, it's as if you'd never met me."

IC: Norkaron"Here," he said weakly, trying to push out some of his widgets, most of them not being stolen. "Take the rest," he said to Tenebrae. There wasn't really much he could do now, so he had to pretend to give up. After all, a wise man fights and runs away, then lives to fight another day.

IC- Tebebrae (Metru-Somonu):With a cheerful whistle, he made his way to his neighbor's shop with the money."Here," he said, setting the sackful on his counter, "I tracked down that Piraka and made him pay."OoC: I figured I'd throw in a canon reference and use Matoran language.

The Onu-Matoran's action had certainlt not been regarded as dastardly and evil by Vorasku. Annoying? Yes. However, Vorasku still wanted to find him and find out what he was up to. He walked in the general direction Unorxid had gone. After some time spent looking, he came across Unorxid. He approached, planning to ask why he had been causing trouble for him.

IC: Viloz (Metru-Sumonu)Viloz alleviated the pressure on Norkaron for a moment then removed his foot. He snatched the widgets away with a deft hand and quickly counted the widgets promised to him. Satisfied, a small grin crept onto his face as he stood behind the Skakdi laying on the floor. That bargain earned him what the meal cost plus an extra two-hundred in total.Score."Now then...where's the person who had the lovely thought of throwing you out of that bar?"

IC: Norkaron"Still in the bar," he said as he slowly got to his feet. That hurt... a lot. He started limping away, plotting his revenge. He would get him later; now, he needed to get the karzahni out of town. He started walking for the Ga-Rivon river. It wouldn't heal him per se, but at least he could follow it to somewhere else.

IC: Unorxid (Metru-Sumonu)Unfortunately for Vorasku, Unorxid caught sight of the Po-Matoran and took off, heading towards the outer edge of the city. Glancing over his shoulder every once in a while to check if the Stone Matoran was still following, he pondered a few things over in his head. 'I will lead him into my trap, then show him my evil plan and execute it right in front of his heroic eyes! I shall triumph over good!'"Muahahahahaha!"Zakaro