Masteries

Offense:
21

Defense:
9

Utility:
0

Introduction

This is a general guide to champions i frequently play. If you are looking at this i hope it helps you. I went with the general cookie cutter build on them.

Runes

Runes are self explanatory. AD champions have the usual runes and AP champions have the usual runes.

Masteries

Masteries are self explanatory. AD champions have the usual masteries and AP champions have the usual masteries.

MASTERIES
1/1

3/3

2/2

4/4

1/1

3/3

3/3

3/3

1/1

1/1

3/3

2/2

2/3

1/1

woah, new masteries.

I like offense, and the lifesteal along with vamp. will give u 15% lifesteal at level 1.

Its great. Also, they nerfed buff duration, so i think we can sacrifice it for defense and built in thornmail thingy.

If you dont like offense defense, you can take utility, along with extra start gold, because with this, you can actually buy a potion along with your vamp. scepter.

Items

Nothing too crazy here. You got your tanky lee sin builds. First lee sin is jungle, and the second is lane, both tanky. Items are very similar to the ones of other guides.

Skill Sequence

This is pretty easy stuff. Feel free to do something else if you wish.

(Passive) - This is what makes you the great jungler you are. Without this, you cannot jungle. Make sure to utilize it, so dont spam all your skills at the same time, since it doesnt stack. Use an ability, wait for 2 autoattacks, then use the follow-up ability. This is absolutely key to jungling with Lee sin.

(Q) - I cannot describe how great this skill is. It is amazing for ganking, chasing, and, well, it's your main source of damage. the follow-up kick is great for destroying people, as it does 10% of their missing health. Combined with your other skills, you are a complete nightmare.

(W)- This is great for sustain and the lifesteal is great. Don't understimate it. It is a decent shield mid game and the lifesteal is like a free scepter every few seconds. This, combined with your wriggles will give you nice sustain and recovery in jungle or in lane.

(E)- This is a great tool, and instead of damage, it is more of a utility. Sure, the damage is nice, but what really makes it unique is the aoe slow and reveal. if you know there's a sneaky twitch around, or if that vayne tries to escape with low health with her stealth, just tempest, and you can reveal + slow them.

(R)- This ult is a great damage dealer and also good utility. Aiming this ult is very important in teamfights, as a bad ult can only kick (and maybe kill) one person, but a good ult can knock the enemy straight into his or her team, disrupting everyone on their team and giving yours a very nice advantage. It has a decent cooldown, so dont be afraid to use it to do a huge burst to go for a kill.

I max tempest last, not because it's bad, but I just like to have really good burst early on. Safeguard's shield and lifesteal proc is just too good to ignore. But again, you can max tempest first, as it helps clear camps faster because of the AOE and the slow follow-up scales up very nicely.