Is there a way to UV scale to more 0-1-2-3 channels? For Reiza road shaders, we need at least 5 channels, to have the dynamic road+ all the bump, speculars textures.Sadly as we can only editing up to channel 3, the bump and the spec texture can't be scaled.

Are you sure the shader needs more than 4 texture coordinate channels?, a shader can normally get the data it needs from 4 coordinate channels even if it has more texture maps.

If you give me the names of the shaders you are worried about I will look .

Cheers!

Dave N.

marneus_the_boss wrote:

Hello all,

Is there a way to UV scale to more 0-1-2-3 channels? For Reiza road shaders, we need at least 5 channels, to have the dynamic road+ all the bump, speculars textures.Sadly as we can only editing up to channel 3, the bump and the spec texture can't be scaled.

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