Xin Zhao

This guide is by Angush, a european diamond level player. It has been updated by Rhux. Xin Zhao the tanky damage assassin bruiser, who excells in the jungle as well as top lane. With built in lifesteal, Xin has great sustain.

Related Guides:

Rune, Masteries, and Summoner Spells

Rune Summary

Greater Quint of Attack Damagex3

Greater Mark of Armor Penetrationx9

Greater Seal of Armorx9

Greater Glyph of Scaling Magic Resistx9

RUNES. Normal runes. Just build em. They're good. Damage does damage. Armor runes give armor. MR/level lets you not have to stack much armor end game. They're good because they work, and because they're good. Xin has an armor shred so it makes armor penetration very potent on him. Flat damage helps you last hit, it helps you kill people.

Masteries

Points Available:30 / 30

Alright as I mentioned above, defensive masteries help Xin survive the lane, do better in team fights, and survive the lane. Offensive masteries aren't a TERRIBLE idea, but you will notice a lot more dying. Defensive masteries let you just do your job better. YEAH, again, sometimes you can make offensive masteries work. Think of this guide as recommendations though, and I'm recommending the crap out of you to go defensive.

Summoner Spells

Flash

Ignite

Flash.

Flash ignite is the best because they're the best. There aren't really any other viable builds to go, so I don't go them. They're the best right now.

Ignite.

I like burning things... watching them burn... BUUUURN... also the 5 damage and 5 AP are really useful via ignite mastery. Xin has decent AP ratios so it's not that bad.

. Personally my favorite way to go right now is ninja tabi blood thirster to start following up with a phage and giants belt and then seeing where my build needs to go from there. I typicall go trinity force and then wardens mail then I typically build zephyr or wits end depending whether i need mr or tenacity but will finish randuins if the ad on the other team is troublesome. my end game build is usually ninja tabi blood thirster trinity force randuins zephyr wits end. alternatively against a heavy ap/cc comp typically with ap top/ap mid(been seeing them more often since bulwark was removed) I go mercs and trade out zephyr for a blade of the ruined king. I build so damage heavy so i can blow up the enemy adc. I find tht against a few carries (vayne kog maw and twitch) after 35 minutes or so if i focus more on tankiness than damage they can beat me 1v1 meaning in a teamfight i will be unable to remove an adc from the fight. so i focus on trying to jump to the adc when my team initiates ult and drop them fast as possible with my carries following in behind me and our other bruiser/ tank. typically I avoid being the first one to dive on the other team when my team has a better initiator like malphite, amumuthresh or Jarvan 4 but I do initiate when my team has champs tht peel for our carry better such as janna morganna or lux

any comments, advice, etc? I am looking to see if I can improve my build so as to help my team win more often

Is this a serious guide or a parody? If it's serious you should write it like that because I doubt anyone will want to read twice amount of text just because you want to be funny. Keep it simple and use good English and formatting.