Refining the silhouette

I'm ready to start getting in some of the additional details that really get…the silhouette going.…The ladder in the back is a key one, as that's a real signature piece here and…really shows up in the silhouette when we look through the chair.…I have got that key arch in the top and the legs are in place.…I have tapered them down, and I'm also ready for the skirts here.…This is one of those things that seems fairly obvious, but I have seen people miss it.…In furniture like this, it's very difficult to join a flat top to a leg. And so…what we need to do is actually join the legs to a skirt that goes between them…and join the top to the skirt, that way those connections are easier to make.…

To make those I'll go into a Side View, and I'll use my Snap Tools to get that in place.…I'll hold Shift and right-click and choose Poly Cube.…In this case, so I can see it clearly, I'll turn on the Wireframe on Shaded.…I'll snap this cube in, pressing V for Snap and clicking on a vertex and…snapping up to an opposite.…

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Author

Released

8/20/2012

Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.