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Play States

Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.

Play By Clickable Map

Deploy: Click on territory to deploy, choose number to deploy and click again to make deploymentAssault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.

Play By Keyboard and Mouse

N Key: Skip to next game, Jump to next gameB Key: Begin TurnE Key: End Deployment, End Assaults, End ReinforcementL Key: Later (decline to play spoils)W,S Keys: Increase/decrease troop quantity (slow)Q,A Keys: Increase/decrease troop quantity (fast)Mouse Wheel: Change troop quantity by scrolling over the selected region.CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.

Players

6

Game Type

Standard

Slots Per Player

1

Initial Troops

Automatic

Play Order

Sequential

Spoils

Nuclear

Reinforcements

Chained

Fog of War

Yes

Trench Warfare

No

Round Limit

None

Round Length

24 Hours

Players

6

Game Type

Standard

In a standard game each player fends for himself and there is only one winner.

Initial Troops

Automatic

Regions are randomly distributed at the start of the game and each region starts with three troops.

Play Order

Sequential

A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.

Spoils

Nuclear

At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).

Reinforcements

Chained

At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).

Fog of War

Yes

Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log

Trench Warfare

No

You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.

Round Limit

None

Round Length

24 Hours

Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.

2012-02-04 20:09:33 - Lindax: oops
2012-02-23 03:26:01 - donkeymile: I hope thats not a strategy to avoid cards jetpack
2012-02-23 03:26:33 - donkeymile: when I ran out of time I was trying to play from my Iphone and I lost connection
2012-02-23 03:28:17 - donkeymile: looking back at the history - it seems almost EVERY time you attack you don't end your turn to avoid the card ....
2012-02-23 03:28:34 - donkeymile: thats an awfully cheap way to try and play
2012-02-23 03:53:02 - jetpacks: I don't want to lose my stack...not like this is a speed game. ;)
2012-02-23 03:53:43 - donkeymile: what do you think geots? - jetpacks just says its part of the nuclear gameplay - I happen to think its a cheap tactic, though not quite against the rules yet
2012-02-23 03:54:00 - donkeymile: I understand completely
2012-02-23 03:54:44 - donkeymile: not trying to rush things along, and Ihappen to like you jetpacks - I just don't like that its allowed in the rules - thats all
2012-02-23 04:09:43 - jetpacks: no offense taken, has been a good game.
2012-02-24 16:28:31 - jetpacks: this will be an interesting end as we all have the same # of troops...all 750+ on one big stack
2012-02-26 01:00:35 - donkeymile: just taking a peak jet
2012-02-27 09:15:24 - geots: Hi, just read the log. Not the best practice but i can live with it
2012-02-27 09:15:52 - geots: actually I think this is a stalling game and I propose a decider
2012-02-27 09:16:17 - geots: same map, fog, escalating and 20 rounds limit
2012-02-27 09:16:39 - geots: what do you think?
2012-02-27 12:01:47 - donkeymile: I was thinking something similar - whoever stacks here pretty well has to know it's a suicide at this point
2012-02-27 12:02:58 - donkeymile: Should have read *attacks - trying to play on my phone
2012-02-28 03:43:29 - jetpacks: yeah, sure why not...set up a private game and inivite
2012-02-28 21:22:48 - geots: ok, invitations sent. password: "decider"
2012-02-28 21:23:23 - geots: no attacks here until we finish the second game
2012-02-28 21:24:01 - geots: then the 2 losers will attack eachother and the winner will clear the game
2012-03-10 15:40:58 - donkeymile: why the f@#!$1 was that other game a 20 round limit?????
2012-03-10 15:41:39 - donkeymile: that was the stupidest thing I ever saw - whats the point of playing an escelatong game with a round limit - NO fucking strategy at all = unreal stupidity
2012-03-10 15:42:01 - donkeymile: but gg anyway - just can't believe how stupid that was
2012-03-10 15:42:21 - jetpacks: I thought geots created it specifically so we'd have a winner and limit for this game? Thus I was surprised neither of you cashed late
2012-03-10 15:43:19 - jetpacks: I disagree donkey, as I am in a couple escalation games that go on forever...as when it's downt o three no one wants to suicide...much like this one
2012-03-10 15:45:48 - donkeymile: I see your point - but then why would ANYONE attack each other in that other game
2012-03-10 15:46:20 - donkeymile: and why did geots attack me??? when it was a clear build game
2012-03-10 15:46:52 - donkeymile: if we all just sat there and stacked - it'd be an awfully boring game - which it was - except geots attacked me
2012-03-10 15:47:18 - donkeymile: oh well - I just think it was useless because there was no reason at all for anyone to attack
2012-03-10 15:50:49 - jetpacks: geots I believe was late breaking out, he would have been out bonused...you and I had a village early
2012-03-10 15:51:54 - jetpacks: anywho, gg guys
2012-03-10 15:51:57 - jetpacks: cheers
2012-03-12 06:18:28 - geots: very well put
2012-03-12 06:19:08 - geots: donkey, i attacked you light for the reason above
2012-03-12 06:19:49 - geots: it was know to both of us that attacking me back would cost us the game (as it did)
2012-03-12 06:20:28 - geots: so I assumed you would go for jetpack, which would build a new dynamic to the game
2012-03-12 06:20:39 - geots: anyway i enjoyed palying
2012-03-12 06:20:42 - geots: gg