Quick note: this model is not for actual in-game usage during gameplay, so the view she's showing is probably the most common way you'll see it. This is a "prestige model," as I'm calling them, which are extra-detailed models that are specifically for cutscenes and boxart and whatever else. You'll see this sort of thing moving around live in the engine, sure, but mostly on something like the main menu. Not big fleets of these.

Now, granted, you'll see a different lower-poly version of this general idea in the game itself. But the actual in-game ship art will have a completely different style from the way we texture this one, most likely. (We'll see on that.)

Think of this one as being more like animated boxart or 3D concept art. Or a steam trading card in motion, etc, etc. ;)

Not true; they're psychologically useful. Even if the view is "space" being able to look outside is much better than not. I like enclosed spaces and the thought is still mildly horrifying.

Also the player's mothership can't just be a warship, it's also your command center, your Combat Information Center and likely your center of government since we're ditching the planet angle. The last especially means lots of civilians.

Not true; they're psychologically useful. Even if the view is "space" being able to look outside is much better than not. I like enclosed spaces and the thought is still mildly horrifying.

Also the player's mothership can't just be a warship, it's also your command center, your Combat Information Center and likely your center of government since we're ditching the planet angle. The last especially means lots of civilians.

I feel like this situation would be great if a new player ever asked why command station are so difference.

"Imagine this: The issue of windows. They are pretty. They are a huge boost to quality of life. People love them. They also make a ship weak. But people need them to be happy. So...does your command station have windows?"

Not true; they're psychologically useful. Even if the view is "space" being able to look outside is much better than not. I like enclosed spaces and the thought is still mildly horrifying.

Also the player's mothership can't just be a warship, it's also your command center, your Combat Information Center and likely your center of government since we're ditching the planet angle. The last especially means lots of civilians.

To indulge the analogy further I will indulge in some mildly personal detail. Kudos to Chris for always being open to things like this so I feel comfortable in sharing as well ;)

I am the son of a navy shipman. I would be in the Navy if not for medical complications.

I have been in many a military ship. They do not have windows. That makes me safe, not alarmed actually. I have seen many a naval bunk. They are not comfortable. But they are safe. Knowing there is several feet of metal between I and the outside world is a comfort, not a terror.

Which makes this comparison of military vs civilian a very valid one. I feel more safe knowing there are no windows. Knowing I am part of a network which I am isolated as a necessity. Everyone does their job, to the letter, and trusts at their core that others do as well. It is a very core instinct that other diverge from, and I have no issues with others who differ in any way. The point is, those philosophies cause different command stations and explain different role.