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Talvieno wrote:
New char was already solved. I'd have given new characters some boosts to their stats/skills at the start, equivalent to about 1/3 of the mission level, rounded down. (After mission 3, you start at Level 2; after mission 6, you start at level 3) - this would keep things from being quite so spread out.

We actually said half of the gained stuff, at the time, but I meant story wise, at this point, how do you explain part of the platoon suddenly gaining members while on a Quantum ship swallowed to another universe

In REKT, if you die you can get revived after the mission as long as your teammates bring back at least your brain.
I died at the end of mission 2 (after a fierce battle) by being bissected with a plasma beam.
Corn, being our medic, brought me back with him, but he only bothered to bring the top half and not my legs.

In REKT, if you die you can get revived after the mission as long as your teammates bring back at least your brain.
I died at the end of mission 2 (after a fierce battle) by being bissected with a plasma beam.
Corn, being our medic, brought me back with him, but he only bothered to bring the top half and not my legs.

Oooh, rrriiight! There was that thing with the brain. Forgot about that.

In REKT, if you die you can get revived after the mission as long as your teammates bring back at least your brain.
I died at the end of mission 2 (after a fierce battle) by being bissected with a plasma beam.
Corn, being our medic, brought me back with him, but he only bothered to bring the top half and not my legs.

Indeed, I in fact replaced everything with armoured bionic stuff after that, not just the legs.
I was mostly peeved because one of the legs wad already an armoured bionic one (which I'd paid for) so I had to buy it again