The main objective was to simplify the "physical" part of agent creation. Most actions in the environment (even the complicated ones, like pathfinding and gathering information in agent's memory) can be performed by one or two commands. This enables user to concentrate his efforts on the interesting parts.

automatic match execution for UT2004 games (Deathmatch and Capture-the-flag)

two custom game modes for UT2004: Tag!, Hide&Seek

What will you find on these pages

These pages serve as a community portal for Pogamut 3 platform. Information about recent releases and other relevant events can be found in News. Latest version of Pogamut 3 can be downloaded in Download section. More information about the platform as well as a number of tutorials can be found in Documentation section. Community section holds links to related projects and projects based on the Pogamut platform as well as a link to community forum (register here) and Pogamut development wiki page. Publications section contains all published papers about Pogamut platform. Links section provides a number of interesting links. And Screenshots page shows screenshots of Pogamut 3 platform and Unreal Tournament content. You may also report bugs through Pogamut Mantis.

Pogamut 3 developer wiki page contains many useful information for developers interested in Pogamut 3 platform or users that want to develop a project on top of Pogamut platform. Page holds list of all projects developed on Pogamut platform as well as proposals of new projects and development guidelines.

Pogamut promo video

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Pogamut usage

The intended use of Pogamut platform is twofold. Firstly, Pogamut can be used to teach the students about the problematics of virtual agent development. Secondly, researchers or enthusiasts can use Pogamut for research or evaluation purposes. Pogamut allows user to fast code his virtual character in a virtual world and solves a number of low level problems such as a) connecting to the environment, b) exporting information about the virtual world or c) providing a basic path finding. Perhaps the best idea about Pogamut use cases can be provided by a list of projects that exploited Pogamut in some way. The list can be found below with a brief overview of the projects.

BotPrize competition - international competition BotPrize recommended Pogamut for development of virtual agents in this competition. Summary about our participation in 2008 here.

StorySpeak - StorySpeak is a language for the specification of agents programs. This language is especially designed for the authoring of short virtual stories.

Episodic memory for virtual agent - Episodic memory for virtual agent project designed and implemented a prototype of the episodic memory for virtual humans. The memory was inspired by up to date research on function of human memory for personal events (episodes) and human time perception.

PojACT-R - PojACT-R is composition of Pogamut, Java and ACT-R. It means that it is plugin which connects Pogamut with cognitive architecture ACT-R, specifically with Java implementation of ACT-R called jACT-R.

Brief overview

To get a basic feel about how does the Pogamut platform look like refer to the images below.

Pogamut architecture

Pogamut architecture. The information from the environment UT2004 are exported through TCP/IP by GameBots2004 text protocol. These text messages are processed by Java library - Gavialib, so the Pogamut agent can work with Java objects. Pogamut agent can be debugged remotely through JMX protocol through Pogamut NetBeans plugin.

Pogamut NetBeans Plugin

Pogamut 3 NetBeans plugin. On the left side you can see a server with a list of connected bots. On the right side you can see a visualization of navigation grid of the actual map.

License

Note that providing a Pogamut under a different license can be discussed especially in cases where you need to couple Pogamut jar files with another open-source project that has incompatible license with GPLv3.

Also please note that if you want to contribute to the Pogamut code than we retain the rights to relicense the Pogamut if needed.

Extensions to Pogamut that allowed us development of educational high-schools projects, and innovations concerning education of undergraduate students were financially supported by the project CZ.2.17/3.1.00/ 31162 financed by the European Social Fund and the municipality of Prague (2009 - 2011).

In past, this work was supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-11) and by the Program "Information Society" under project 1ET100300517 (2006-9).

Acknowledgement

This work is supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-9), by the Program "Information Society" under project 1ET100300517 (2006-9), and the project Integration of IT Tools into Education of Humanities (2006-8) and by the project CZ.2.17/3.1.00/31162, which are financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.