Users are able to customize body shape, gender, facial features, hair style, and clothing.[2] They can then display a 2Dhead shot of their avatar on their Gamercard (although they are still free to use their previous picture should they so choose).[3]

Xbox Live GM Ben Kilgore stated in 2008 that the avatars will only be available for games that have an E10+ rating or lower only (featuring content that is considered suitable for children under 10 years of age).[4] This may change sometime in the future, though presumably in Microsoft's own games if it ever happens, to monitor their usage in mature games. It was announced at Game Developers Conference on March 24, 2009 that the XNA framework 3.1 would have API to support Avatars in Indie Games.

Users can edit their avatar online on Xbox.com with full control of the avatar. This allows Live users without access to the physical Xbox 360 console (i.e. Games for Windows – Live or Windows Phone 7 & Windows Phone 8) to edit their avatar. Users can edit every feature that they can from a real Xbox 360, and even equip awards that they have earned. The editor is Microsoft Silverlight based.

Contents

This is a list of games on the Xbox 360 video game console (both retail and Xbox Live Arcade games) that use Avatars. Some games (marked with an asterisk) get updated to support Avatars when the user updates to the New Xbox Experience dashboard. The player must be signed into Xbox Live to receive the game update for those games.[5]

As of late June 2009, various themed clothing articles were spotted in use by various members of the Xbox 360 Community - namely those who work for Microsoft. These articles in question were based mainly around Halo, various T-shirts, Shorts, Hats and even full body suit costumes were seen not only being worn by current avatars but also in Avatar Marketplace Demonstration pictures and videos. The people who had access to these also were spotted to have a mysterious achievement in their profile named 'Xbox 360 Beta' and was orange in color with a Beta symbol and the number 09 - it was concluded that they were actually beta testing the new Avatar Marketplace.[9]

Aside from clothing, the Avatar Marketplace also has animated props available for purchase. Avatars can interact with these props, which include a remote control vibrating Warthogs from Halo, Lightsabers from Star Wars, Footballs, skateboards, pets, and even Pom Poms. According to Major Nelson (Director of Programming for the Microsoft gaming network Xbox Live), those who attended the Electronic Entertainment Expo in 2009 were eligible for a special E3 Trophy prop when the Avatar Marketplace actually hits - however to be in with a chance you had to have visited a special stand that was present at the conference.

* = The game has avatar awards which are linked to certain achievements in another game. (e.g. All the awards in Halo Waypoint needs certain achievements unlocked in Halo: Reach, except for the Halo: Reach Beta shirt which is no longer obtainable.)

† = The game has achievements which can be used in another game to unlock avatar awards from there (e.g. a number of the achievements in Halo 3, ODST and Reach can be used in Halo Waypoint to unlock avatar awards)

⚥ = The game has avatar awards in a game which looks different depending on the avatar's gender. e.g. The Recon helmet avatar award from Halo Waypoint is in two different color schemes (Red for males and Dare's [from Halo 3: ODST] white Recon Helmet for females.)

Avatars are a collection of data, less than 1 kB,[10] describing character details such as clothing and facial features, propagated to Xbox.com. These avatars can be as personalized as the player wants them to be, detailing all the way down to the size. However, players can also create an avatar that does not represent them at all. Like a roaming user profile the Avatar will follow the player wherever he or she logs on. This makes the avatar the actual player in the virtual world.

The Xbox 360 System Software includes a renderer and animation system that creates Avatars as they are seen in Microsoft's own titles. It is also be possible for developers to use the data and process it with their own software, allowing Avatars to be easily integrated with a game's engine.

Developers are able to use the data to create random Avatars to populate their game, or to create specific Avatars for specific roles.