2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted [blip] children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with the human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.

In addition, I am working on a Neofeud Let's Play series if you want to see more of Neofeud in-game. The let's play was initially created as a walkthrough for players who picked up the game and got stuck, so I am not fully exploring the game and am quickly completing the puzzles to give people hints, but it will give you a feel of the game.

You can also see a post-game hangout of the entire Neofeud team, where we discuss such things as the $2 sound-proof booth, balancing gamedev and having a family, and how the Neofeud characters were created!

"From the makeshift, provisional, use-what-you-can-find architecture of the slums, through the neon-lit gangland underworld to the obscenely green grass of the skyborne islands, the art in Neofeud follows the modern trend of saturated dystopias such as Fury Road..."

"The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore..."

"Everything about the game just oozes the love for sci-fi: the literary cyberpunk and the 80's and 90's movies...."

Here are some of the reviews that have just come out on Neofeud recently:

Quote:

"This is an ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while, so there's that."

Granted, a lot of this is "just" good cyberpunk in the vein of Gibson, Dick, and Stephenson. However, the world building is something else. It has a thickness, a density to it. Almost every line of the game's technobabble fleshes out the game world some more. If that's your thing, the game is immensely enjoyable."

"I did not know what to expect going into Neofeud, but I came out excited to see what’s next for Silver Spook Games. The game has more than the surface indicates, which I loved. It offers social commentary, much like its many influences, but successfully stands on its own.

In the end, the art, gameplay, music and story come together to deliver a solid game. Check it out if you are looking for something different and cerebral."

"I love how the game has many humorous references to well known movies, like Hasta La Vista from Terminator or the song War by Edwin Starr, used in Rush Hour. But Neofeud also shows how terribly ridiculous our bureaucracy system works. Or better said; does not work at all. Forms, tests, procedures, all working against each other without any result whatsoever.

Neofeud is developed by just one man. Especially when you keep that in mind, I think the game looks good and definitely has its own signature look. The background is hand drawn, while buildings and characters are designed in a comic style. The point-and-click mechanism works great and the developer wanted to offer players more than just a fun game."