Thursday, February 6, 2014

Naive-ish physics

No Wheelcolliders here. Unlike in the early builds I am using Unity's built-in physics here. As before the terrain types are detected with raycasts. The player is locked to a single plane using position and rotation constraints. The damping of the player's rigidbody, and an input force modifier, are adjusted in response to the terrain type. Here the dot is struggling on ice.

Chalo Chalo is a racing game that doesn't focus on speed, but on tactical choices and outsmarting your friends. You compete locally with three to eight players at the same time on the same screen.

A unique landscape is generated for each race. During the countdown you make a plan, taking into account the terrain, your opponents and the power pickups.

With a special power, or just a simple nudge, you can send an opponent off track, sometimes with fatal consequences. But when the others are closing in, be sure you can pull it off without harming your own position.

Tomasz is best known for creating the anarchistic propaganda cartoon George Ought to Help
and its sequels. He also makes electronic music under the Mormo alias and created sound
effects for Sparpweed's game ibb & obb.