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If you like it, you should put an Endorse on it.C O N F I G U R A B L E S W O R D

Updates: v0.3 Hakkon Sword appearance,Elemental Damage type option for all appearances except Hakkon,(Damage/slotsize will be same as a staff (i.e. lower) so you might want to enlarge the damage slot).v0.2 option to remove class restriction.

Configure a sword schematic. Replaces Thrusting Longsword schematic.

REQUIRES TRESPASSERSome appearances might not be available without other DLC

Multiple Abilities QuirkFenix9514 tested this and came to the following conclusions:If you make a weapon, then save the game, then re-merge with other passive abilities selected, the weapon retains both abilities.WorkaroundI believe the abilities are stored somewhere on the save file because deleting every merged file did not help. I have loaded up a savegame prior to installing this mod and the [weapons] (even the ones i haven't crafted) reverted back to normal). So [the issue is that abilities are stored in] the savefile[.]

FAQ: 1. Is this the same as Choose Your Own Avenger?No. This mod changes a different sword (otherwise very similar, but this mod has more abilities to choose from). You can install both at the same time if you wish.2. Why did you make this, then?People were asking for it because Choose Your Own Avenger doesn't have the same nomenclature - I didn't want to rename that mod because the pun is the core of the mod.

Passive power slot and extra recipe slot were added using Frosty binary export (Advanced Mode).CREDITSI want to thank everybody involved with the Frosty, Mod Manager and Mod Maker projects, especially Galaxy/Eham, Zhentar, Dawnless Sky, Chrono414,Tirnoney, esCanor, Dheuster and VoidRealms for their tutorials, without which I couldn't have done any DAI modding.Thanks to ethicalinfant, plus electricfish, wavebend and munchyfly on Discord. drag6295 for belief that I could actually do something,I also want to thank Nexusmods.Even more thanks to people who have taken the trouble to report issues with the mods! It is only through your efforts that things get discovered and fixed. Thanks to Fenix9514 for extensively testing this mod's multiple-abilities quirk.I do not apologise for my crappy, inefficient scripts - the coding snobs can bite me!

OPTIONALManually Changing default values:Get Notepad++ from here: https://notepad-plus-plus.org/download (DO NOT USE NORMAL NOTEPAD, it will break the mod)Open the daimod in Notepad++Scroll down to this code...ConfigElementsList.AddIntElement( "SOS", "Slot 1 Size",5, 1, 99); The numbers at the end of the line are what you are looking for (highlighted in bright green), here 5 is the default, 1 is min, 99 is max (any bigger and the game doesn't let you craft it)ConfigElementsList.AddEnumElement( "STM", "Slot 2 Material",typeof(Material), 1); Materials are 0=Cloth, 1=Leather, 2=MetalConfigElementsList.AddEnumElement( "STT", "Slot 2 Type ",﻿﻿typeof(Slottype), 0);Slottypes are 0=Offense 1=UtilityConfigElementsList.AddEnumElement( "Hat0", "Templar Helmet ", typeof(Appearance), 0);The 0 at the end is the number of the appearance on the dropdown menu (starts at 0) Remember to File > Save from the menuDone.