"I read the game last night and was really captivated."Derek Johnston, RPGnet

"Woo! So excited."John Harper, Story Games

"But the simple story-driven mechanics, emphasis on player
input in setting building, and quality of what really was there won me
over.
Hot War won me over for doing well what it set out to do."Shelby Babb, RPGnet
review

"This is an absolutely marvelous game that fills me with
envy."Bruce Baugh, review
at Tor Books

London. Winter. 1963.

It is a year since the Cold War went
hot.

And this was not just a nuclear war.

Far more sinister, darker weapons were
deployed from the shadows.

Survival and re-building are all that
matter now. But human nature and tragic circumstances mean that everyone
has their own ambitions.

...a Government desperate to hold on to
what remains of the country.

...military forces who wish to expand
their power and influence.

...frightened and brutalised refugees
who simply want a place to call home.

Into this maelstrom steps the Special
Situations Group, a motley band of men and women tasked with the jobs too
dirty or dangerous for anyone else.

This is Hot War: A game of friends,
enemies, secrets and consequences in the aftermath.

This alternative history/horror game for
three or more participants has players dealing with life a year after the
apocalypse. You'll confront hidden agendas, sinister factional
machinations and see the changes in relations with friends and enemies.

Hot War allows both short term and campaign play, with a system that
allows the group to work out exactly the kind of game they want to play
amongst the wreckage of 1960s London.