We used some of the train car tiles in our tournament Sunday. 2 of us (out of 4) used the front train car. It is a very good tile. Too good? I don't think so, but close.

You can hide up to 2 fragile pieces (commanders, czerka, etc) in the corner behind 2 closed doors and have them be very safe, while still allowing their special ability/commander effect to reach big guns, blasting away at the other TILE (I'm looking at you Whorm)

Likewise - you can hide from that pesky Zuckuss snare gun with Ganner and . . . (GMLS, Mara, Kyle BM, etc.) and then step out and levitate your beatstick all the way to the other TILE safely.

If the opponent chooses to advance and open your first door, you unleash fury with nasty guns from the back.

Also of note TILE WARS fans - Christopher West's tiles (aka Mapmaker) will be legal this year for the tournament. See the official TILE WARS thread for the legal list of tiles.

Also - strict 45 minute time limits will be enforced. Double loss to both players if not FINISHED in 45 minutes.

------> In addition to this, I will be handing out SLOW PLAY WARNINGS to any player going over 30 minutes in more than one game. This is just to encourage people to finish in under 30 minutes. So - to recap, go over 30 minutes (but less than 45) once - no problem. Happens again, warning. Happens a third time - game loss. I don't expect this to happen - but I want a system in place if it does.

I took a look at those pics, and it looks to me like the tiles are 5x8, rather than 5x7. Is that correct? (If not correct, then please disregard what follows, and really this entire post! lol)

If so, we can either ignore them (not a great option, IMHO), or else develop a universal way of adjusting the new tiles to be 5x7 instead...that is, every tile would officially have 1 row of squares which is un-used. I think we'll have to wait until Gencon to make an actual decision about this, but I figured I should bring it up now so that it doesn't come as a surprise.

_________________"Don't give the tool more credit than the master." --Weeks

That is correct; these tiles are 5x8, not 5x7. I hope you can find a way to make them work in Tile Wars, because I couldn't think of a compelling reason to leave off that inch while designing them, compared to the many reasons to include it, some of which are:

• My printer doesn't use more paper for that extra inch, because the tiles still fit 4-up on the same paper he used to print my 5x7 tiles. In other words, that extra inch of paper would just hit the recycling bin if I didn't use it.

• The extra row lets me fit more into each tile and do more interesting things with them, while subsequently letting players get more out of them and build larger structures.

• The 5x8 tiles fit in the same packaging I use for my posters, which is really darned convenient.

Future tile sets will be 5x8 as well. If I ever reprint my first tile set, I might even try to add an inch to each to make them 5x8. The exception is that the cover cards for my posters *may* continue to be 5x7. That's still up in the air...

Another difference to these tiles: Each of them will be double sided. In most cases, the terrain composition will be different on either side. This shouldn't be a problem for Tile Wars, except when the tiles on either side have the same printed name. You may need to add an extra distinguishing term when deciding which tiles are legal; for example, specifying "*Aquatic* Landing Platform I" vs. "*Space* Landing Platform I".

GenCon TILE WARS was a lot of fun this year. Thanks to Ted Peck who ran the computer and registration for the event. Everything went off without a hitch.

Stay Tuned for a possible minor rules tweak for TILE WARS, and also let's take a close look at some of Chris West's new tiles to see if any of them can work for TILE WARS. I am open to making the 8 square long tiles have one "dead row". Let me know what you think TILE WARS fans.

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