A post on the
Bethesda Blog explains that Bethesda Softworks is moving on from
post-release development for The Elder Scrolls V: Skyrim, and there will be no
further DLC for the fifth installment in their RPG series, though they say there
are still "minor updates" to be done. They speak with pride about the
game's success, but say it's now time to turn their "full attention" to their
next major project, which has been in preproduction up until now:

Skyrim
has been a labor of love for us since we started designing it in 2006. We never
imagined it would become the phenomenon it has. And that is because of you, the
fans. It was all of you who made it a success. We can’t thank you enough for
embracing the game, spreading the word, and making it your own.

For the last year and a half we’ve been working on new content for Skyrim; from
the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts
of our team have also been in pre-production on our next major project, and that
game is at the point where it requires the studio’s full attention to make it
our biggest and best work yet.

Even though we’re moving on, we’ll still have minor updates to Skyrim as needed.
We’ve invested so much of ourselves into Skyrim and will never truly say goodbye
to it.

We loved hearing your stories, your in-game triumphs, and your suggestions. One
thing stuck out to us through those emails, letters, and postings. And that is –
video games matter. They’re as important to you as they are to us. It’s not just
about entertainment, it’s about your time. And you chose to spend it with our
game.

Thank you again for all your support. We hope you stay engaged in the gaming
community here and elsewhere. Keep spreading the word. Games are the world’s
best entertainment because they can do what other forms cannot – fill you with
the wonder of exploration and the pride of accomplishment. We look forward to
sharing our next adventure with you.

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Parallax Abstraction wrote on Apr 15, 2013, 13:59:Very impressed with the level of support they've given Skyrim but I really hope their next title isn't leashed to a 6 year old version of Gamebryo. Their tech is desperate for an update and it would be nice to get an actual new engine, as opposed to Todd Howard blatantly lying and calling it an "all-new engine" when it was really just them renaming Gamebryo because its original makers went under and they were allowed to rename it as a result.

They just did their all new engine, though. Yeah, it isn't all new, really at all, but my guess is that they get one more title out of it before doing a new all new engine, which may or may not be all new.

They're at a bad point for that, though. Doing something on this engine lets them dual release on next gen and current gen, but if it's more than, say, 8 months after the launch of the new consoles it'll look awful on them.