Another (albiet stupid) way to find coefficient is to do nothing since it will give you only the 700*tier calculation with no damage or spots and if you win with no damage or spots the 700*tier+600*tier calculation. Any damage done will most likely be of another players spotted enemy and you'll know if you spotted an enemy after the battle. Just be sure to not close the app or you won't get a report. ofc I wouldn't try to do itintentinally but it's an option.

(tested with a 0 damage/spot match in the SU-152 and got the 92% coefficient displayed here it was not an afk match just a zerg rush the 152 couldn't keep up with)

This is actually the best way to test credit coefficients. This is because WG doesn't tell you how much of the damage you did was assisted by friendlies. So, if you shoot at a target you're spotting, from the screenshots, I can't tell that you didn't spot for that damage, but you will earn fewer credits for that damage, so if I try to calculate the coefficient from that data, I'll end up with an estimate skewed to be too low. If you do 0 damage, this is not a problem.

In fact, I used to tell people to send me screenshots of 0 damage games since that was easiest, but I have since updated that statement because I feel bad telling people to have 0 damage games; and a lot of my earlier coefficients were tested with 0 damage games.

I agree with you 100%. Very well written, +1. In fact, I am even considering grinding for the 113, given the fact that is has 4429dpm, and if you can angle your armor strategically with it, it’s definitely in my opinion, one of, if not, the best t10 heavy in the game. Feel free to comment otherwise.

First off, nothing in the game can achieve 4429 DPM (your math might be a tad off). The highest DPM tank in the game is the SU-122-54 which, with both food provisions, and rammer, can achieve a maximum of 4274 DPM.

Also, while I do like the 113, I feel that you may have posted this in the wrong thread. I don't think I wrote anything about the 113 here lol

There also seem to have been some tweaks to the credit coefficients, as some have shifted up or down a few % from this original list.

The BlitzStars credit coeffs are available on Tank Compare to anyone who wants to use them for personal projects - available in raw form (plus various other data) here: https://tank-compare...mltankdata.json

Are updates comprehensive across all tanks, or do they just focus on only the additions of the latest tanks? Relatedly, is the credit coefficient a volatile number, or is it stable over time?

Credit coefficients don't generally change often, but of course WG can do whatever they want... But based on the past, the numbers are not what I'd ever describe as volatile. They are occasionally tweaked, just like any other stat, as WG deems fit.

I didn't understand if the anomalies meant that or something else so I wanted confirmation, apologies

No prob - to clarify:

There is a formula to calculate the credit coeff of a tank (see OP).

Because of the stats reported by WG post game, 'we' (the community) can only apply the formula to 0 damage games (as we lack a required stat for the formula for when there is assisted damage - damage spotted by a teammate).

It seems however that there is another variable affecting the credits awarded in low tier games. Because for 0 damage games for the same tanks we have different results.

As far as the figures on BlitzStars' Tank Compare goes, they are calculated automatically and the most common occurring resulting credit coefficient is the one presented. But whether that is 'accurate' for real players in games where they actually do damage is hard/impossible to tell.

Uh I calculated the t28 defender. I looked at the replay and it seemed as if all the shots were within 200 meters and none of the shots were on tracked tanks as far I remember so we don't have to worry about dmg assisted by others. Looks like the coefficient is 170%.