Written for Piasa Games with Corey Warning

September 30, 2015
wearing a shirt
drinking water out of a milk jug

We know quite a few teams who are in the same boat as us; collaborating while working in different time zones can be a huge challenge. 2 of us are located in Chicago, and another in Portland, OR. Some nights one of us will be preparing to power through a long list of tasks, while another is hitting the sack. Read more

Written for Piasa Games

September 27, 2014
in my underwear
near a screaming cat

This week, we wanted to briefly give some insight to our process of working through ideas, when it comes to creating graphics for our games. It can be tempting to just jump right in to your favorite program and start cranking out high fidelity assets, but you’ll almost always create something of higher quality if you do a little sketching first. Read more

Written for Piasa Games

Jan 6, 2014
trying not to die
in the south side

In game design, or any design really, it’s important to work in a way that allows you to iterate quickly and bounce ideas off the types of people who you would like to actually be playing your game or using your product. Read more