i've the following code: for a,b,c in value:gmatch(bla) do - and the problem is that the new we serializiation format is diffrent and comes with a table where i'd just have to go through the indices and map them to my vars. what's the lua way of doing this?

the last type of ore is "claylike", which would place ore if certain conditions are met, that is, the neighboring nodes are (or aren't) some node you specify. in the case of clay, it'd be spawned in sand if no more than 2 surrounding nodes are water sources

Why do you hate JavaScript so much? Because of its warts? Well, then port the C++ engine to, well, idk, D maybe... The only programming languages free of warts are irrelevant ones, because if it's relevant, some day you can't break backwards compatiability anyore and the warts that appear will have to stay forever. C++ has quite some large warts too.

"Oh, it's very interesting. Try using the screwdriver on all sorts of things. My favorites are doors (especially steel, which you can bypass with the screwdriver) and full nodes (chests, furnaces, et cetera)."

vanessae having to blacklist items that can't be screwdrivered' is going to result in alot of people not knowing and doing it, but you can count on people that use screwdriver to whitelist their items to work w/ it

hmm. ok. cheating helped a bit in this case...instead of spawning the mini-village *in front of* the player, i spawned it now around the player. that cuts the necessary range in half. still wonder what that will do at mapgen time......

Guys I think there should be a mod folder where you put all your mods and Minetest will have the option to use them for any game. Also there should be the game folders too but w need a universal mod folder