Friday, February 7, 2014

Orks!

# Enc. 1d8. Move 90′ (30′). AC 13. HD 1. Attacks: 1. Damage: 1d8.
Morale: 11. Moss-covered Wood Orcs carry weapons of bone and shields of
hardened bark. These orcs are known for their loyalty, as well as their
tendency to hoard the bones of their enemies, which are arranged into
letters that spell out prophecy. A tribe of these orcs will be led by a 3
HD chieftain who inflicts 1d10+1 damage. Treasure: d20 gp, 1d4 gems.

# Enc. 1d4. Move 90′ (30′). AC 13. HD 1+1. Attacks: 1. Damage:
1d6+1. Morale: 10. Thick-necked Stone Orcs usually have quarry dust upon
their hands. They take half damage from edged weapons. These orcs are
known for their loyalty, as well as their tendency to impale their
captives on long wooden stakes. A tribe of these orcs will be led by a
filthy gnoll who consumes an orc child each week. Treasure: d20 sp, d20
gp, 1 small gem.

# Enc. 1d6. Move 90′ (30′). AC 15. HD 1+1. Attacks: 1. Damage: 1d6.
Morale: 10. Six-armed Spider Orcs clamber head-down as they attack. Each
shield they carry gives them an AC bonus of 1. These orcs are despised
for their sadism, as well as their tendency to fill dungeons with
treasure chests containing nothing but spores. A tribe of these orcs
will be led by an orc priestess with 3 HD; she can cast two first-level
spells. Treasure: d20 gp, d10 pp, 1d6 gems.

# Enc. 1d8. Move 120′ (40′). AC 16. HD 2+1. Attacks: 2. Damage:
1d8+1. Morale: 10. Thick-necked Stone Orcs usually have quarry dust upon
their hands. They take half damage from edged weapons. These orcs are
reviled for their treachery,as well as their tendency to hoard the bones
of their enemies, which are arranged into letters that spell out
prophecy. A tribe of these orcs will be led by a captured adventurer
whose torture only stops when he provides useful tactical advice.
Treasure: d20 gp, 1d4 gems.

# Enc. 1d6. Move 150′ (50′). AC 16. HD 2. Attacks: 2. Damage: 1d8+1.
Morale: 11. Swift and cannibalistic, Blood Orcs usually inhabit
jungles. These orcs are known for their nobility, as well as their
tendency to impale their captives on long wooden stakes. A tribe of
these orcs will be led by a troll with low self-esteem. Treasure: d20
gp, d6 pp, 1 mysterious key.

# Enc. 1d8. Move 150′ (50′). AC 15. HD 1. Attacks: 2. Damage: 1d6.
Morale: 10. Silent and unblinking, Aquatic Orcs emerge from the depths
to eat the flesh of land-dwellers. These orcs are reviled for their
treachery,as well as their tendency to feed captured religious leaders
to starving swine. A tribe of these orcs will be led by a troll with low
self-esteem. Treasure: d10 cp, d10 sp, d6 gp.

# Enc. 1d6. Move 120′ (40′). AC 15. HD 2. Attacks: 1. Damage: 1d4+1.
Morale: 11. Scarred and pitiless, Desert Orcs hail from the shimmering
sands. These orcs are known for their cowardice, as well as their
tendency to sacrifice married couples to their dark gods. A tribe of
these orcs will be led by a captured adventurer whose torture only stops
when he provides useful tactical advice. Treasure: d20 cp, d12 sp, d8
gp.

# Enc. 1d8. Move 120′ (40′). AC 16. HD 1. Attacks: 1. Damage: 1d4+1.
Morale: 10. Thick-necked Stone Orcs usually have quarry dust upon their
hands. They take half damage from edged weapons. These orcs are known
for their nobility, as well as their tendency to impale their captives
on long wooden stakes. A tribe of these orcs will be led by a filthy
gnoll who consumes an orc child each week. Treasure: d10 cp, d10 sp, d6
gp.

# Enc. 1d6. Move 150′ (50′). AC 15. HD 1+1. Attacks: 1. Damage: 1d8.
Morale: 11. Calm and cautious, Mist Orcs are found near the shore. They
can breathe water as well as air. These orcs are famous for their
courtesy, as well as their tendency to impale their captives on long
wooden stakes. A tribe of these orcs will be led by a 3 HD chieftain who
inflicts 1d10+1 damage. Treasure: d20 cp, d12 sp, d8 gp.

# Enc. 1d4. Move 90′ (30′). AC 13. HD 2+1. Attacks: 1. Damage: 1d6.
Morale: 10. Fur-clad Primordial Orcs from distant lands. They regenerate
1 hp per round until slain. These orcs are famous for their arrogance,
as well as their tendency to hoard the bones of their enemies, which are
arranged into letters that spell out prophecy. A tribe of these orcs
will be led by an orc priestess with 3 HD; she can cast two first-level
spells. Treasure: d10 gp, d8 pp, 1 parchment map.