but the boss starts out small and gets bigger when that action (ABOSS2SHOOT) executes. I want the mini boss to start out at 64 64 when he is standing there doing nothing. I'm not sure what "state" or "action" to slip the lines of "ifspritepal 3" and "sizeat 64 64" under.

The other problem is after resizing, he gets hit by his own missiles from when he does my modification of the "COOLEXPLOSION1" attack.

The self-hitting problem is a difficult one. Some of us have complained about it, at one point there was a fix applied, it never really worked or in any case it's certainly broken again. It can happen with certain sprites combined with certain projectiles at certain sizes. I have a solution that I use in my own code but it's a nasty hack and I don't want to have to explain it.

EDIT: consult the Eduke32 wiki if you have questions about event code.

That would work for a useractor, assuming that you remember to size them all correctly, but I think BOSS2 is hardcoded to start at a certain size, which is why I posted the code I did right before your first reply.

That would work for a useractor, assuming that you remember to size them all correctly, but I think BOSS2 is hardcoded to start at a certain size, which is why I posted the code I did right before your first reply.

The self-hitting problem is a difficult one. Some of us have complained about it, at one point there was a fix applied, it never really worked or in any case it's certainly broken again. It can happen with certain sprites combined with certain projectiles at certain sizes. I have a solution that I use in my own code but it's a nasty hack and I don't want to have to explain it.

EDIT: consult the Eduke32 wiki if you have questions about event code.

Thanks that worked for the sizing issue!

I'm not that bothered by the RPG self collision thing. There are plenty of other projectiles I could use with the "sneezing of COOLEXPLOSION1's" for the mini boss.

The wall of missiles that puts the NME to shame still works perfectly fine for the normal Boss 2.