About

Dice of Crowns

$38,536

pledged of $7,000 goal

1,920

backers

Dice of Crowns is a fast paced blend of luck and strategy. It captures the conflict of a war of houses scrambling for succession, through how 7 Dice are rolled, and change hands. Deceptively simple to learn, advanced play offers tricky choices, allowing players to meddle with fate, up end possible victories, and thwart betrayal.

Betrayal & the Right of Succession

Each die holds one each of Dagger and Crown. The opposing sides of every engagement. Three crowns can earn a claim to the kingdom by Right, but three Daggers will foil your hopes for the turn. Distributing Daggers to opponents carefully during off turn rolls can spell the difference between victory, and defeat. With fleeting alliances coming, and going with the ease of expediency.

Scrolls & Fate

Two Skulls, and two Scrolls decorate the faces of each die. Skulls are one path to victory, with five earning a claim to the kingdom by Fate.

Scrolls represent dangerous dealings you must under take with the Rival houses. Rivals roll the Scrolls given to them in their off turn. Fate could favor you, returning a skull to your hand, leave a crown in the Rival's hand, or offer them the chance to betray another house. Will it be you?

Quick Start Guide

Advanced Play

In advanced play a player may choose between chasing three crowns and a claim to the kingdom, or accepting three skulls as a Token of Fate. Fate Tokens can in turn be expended to reroll dice, and change the course of the game. Saving you, or striking back against a rival.

Give two as gifts to friends or family!
A great stocking stuffer with our expected November ship date!

Save 33% on shipping!

Access to all digital rewards after funding completes.

$75 The Rightful Heirs

Limited Quantity of 10 orders!

1 (One) Prototype copy of the game.

1 (One) Bonus Large 3D printed crown ~130mm x 90mm.

Shipped approximately 1 month after Kickstarter funds are received.

1 (One) Manufactured copy of the final game shipped at launch.

All unlocked Stretch Goals.

Access to all digital rewards after funding completes.

$90 The King's Ghost

A great savings for our Retail Backers!

12 (Twelve) copies of the game at 50% off MSRP!

1 (One) Dice of Crowns Display box.

Saves 80% over shipping individual copies!

Each copy includes all unlocked stretch goals.

Access to all digital rewards after funding completes.

Artist Rendering - Design not Final

Our first add-on is now available to our backers. A 24"x18" playmat for your rolling pleasure. Chosen by our backers, this playmat is a blend of simple elegance, and utilitarian scoring. The final design is in progress, with a full-color version to be shown once complete.

"The Table" (24"x18") - Not Final Art

To add "The Table" playmat to your order: simply click Manage Pledge in the upper right, and adjust your pledge value to add $15 USD (€13.50 or £11) to the total and click update. An additional shipping charge will be gathered through our backer system after funding has completed.

While we cannot offer exact shipping costs now, we are working to provide you the most affordable shipping costs possible but will not be able to ascertain that amount until the Kickstarter has finished and we have final numbers.

We are partnering with Ship Naked to leverage their trusted international friendly shipping and fulfillment services.

We have a lot of great upgrades in mind for our base product, and the more backers we get, the better we can make the game for everyone!

Custom Molded Plastic ~30mm x 15mm

Silkscreened 16mm Dice

Engraved for a better look, feel, and durability!

130mm x 90mm Custom Printed Velvet Drawstring Game Bag

Our final stretch goal is a nice little bonus. (It doesn't replace anything!) A custom printed game bag included with every manufactured copy of the game in this production run! You can use it how ever you like! Tuck the tin inside, leave the tin at home, it's all up to you! Just a little thank you to all our backers for making this an incredible, and rewarding ride!

Congratulations to all our wonderful backers! We did it! All Stretch Goals are now unlocked, and only the Embossed Tin Social Goal remains!

DISCLAIMER: Many images representing potential physical products are artist renditions, and may change through the course of production. We are none the less putting forth a good faith effort to show what final production run items might look like.

We've unlocked our first social goal, and it's an upgrade to all manufactured copies of the game. The instructions will be printed on coated Revlar paper which is highly durable, water resistant, and touted as "virtually indestructible."

Virtually Indestructible Water Resistant Revlar Instruction Sheet

YOU DID IT!

UNLOCKED!

Here is the painted and embossed tin ALL backers will get their game in! How awesome!

NOTE: To avoid confusion something we are working on being clearer about in the rules: "SCROLLS MUST be delivered to RIVALS to roll before the ACTIVE turn continues, and before tokens are earned. They may be divided as the ACTIVE player sees fit."

Thing 12 Games is a team of passionate game developers with decades of combined experience in the video game industry, and a love of the tangible camaraderie that only comes from gathering around a kitchen table, and stabbing your friends and family in the back.

Designed by Brander "Badger" Roullett

Game Art by Darrin Michelson

Darrin Michelson is a driven illustrator who has designed games and gravestones. He enjoys working himself to death, anything involving the words "Inception" and "The Prestige", and dogs seem to think he's ok.

Badger: "It all started on a summer road trip with the family. During the drive, my wife and I were talking about a popular TV show that she enjoyed watching. It seemed to me the whole show was all about racking up a body count, and claiming a crown or throne. Which got me thinking about how to represent this in a game. Some time later we were playing Zombie Dice out at lunch, and I thought this might be a good format for that idea.

Something I really wanted to set out as a goal for the design was a bare minimum of player down-time. I came up with the ideas of Scrolls, which are passed out during the player's turn.

Once I had settled on the dice format I started trying to figure out how many dice were needed to feel good. I also toyed with different types, and combinations of symbols. It took a while to find the right combinations of both of these, but eventually I came up with the current format. I used my 3D printer to make some prototypes for the dice and tokens and took them to work to try out.

I distinctly remember the moment it became clear that we had something. There was a few of us sitting around a table at lunch at work, rolling dice. I had just rolled 3 crowns, and two daggers and two scrolls. I was already partially into my victory dance, when Jon rolled the Scroll and returned a dagger to end my turn. There it was, the moment that felt good. It was interesting and exciting (even though I was stabbed in the back) and we started developing the game in earnest.

My favorite part of the game is how simple and clean it is. I’ve intensely focused on keeping the core game concise and simple. Quite a few times during the development process, there were issues we tried to solve by adding mechanics or rules. But I kept coming back to keeping the core of the game focused and simple. This really helps it be quick and dirty dice rolling fun. "

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Risks and challenges

With any project there are a variety of variables that need to be managed. It is a challenge to create a game, manufacture, ship to the warehouse, and fulfill for our backers. We are working hard to minimize as much risk as possible. The game design and art have been completed for the project and we are ready to take the next steps in getting this game in front of everyone.

We are partnering with an experienced manufacturer Whatz Games. They have great service and quality at a competitive price.

The biggest challenge that we see for this project is the unknown of backer fulfillment. To minimize that risk we are partnering with Ship Naked to do our fulfillment services. They have extensive experience shipping internationally with wonderful customer service.

We are consistently monitoring the project and working hard to remove as much risk as we can.

If you have any questions about the project development please ask us. We are striving to be as transparent as possible.