Modeling Morality Pt 2: The Choices Of Dishonored

Continuing the discussion from part one, which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis was forever changed with the addition of a troll's birthday. Watch the video to better understand the world of choice within Dishonored.

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