Andy Martin, sound designer and field recordist

CREATIVITY: DESIGNED SERENDIPITY

Recording and making sounds is a lot of fun! Playing with sound is enjoyable. Storytelling is emotionally moving. I want to bring that fun and enjoyment and emotional depth to users and viewers. If I can use sound to effect a person’s understanding of their world or game and project, then I feel I’ve done my job. It’s not just about “making a sound for a game element”, but making the game, story, film, or other project feel real.

That’s my balding head you see in all those pictures. I spent a long autumn recording concrete in as many stages of disrepair, vibration, scratching, sliding, rubbing, breaking, impacting, etc, as I could. My colleague Brad Meyer/ Aural Surgeon is the poor sapunlucky fellow nice guy rolling around the trash bin of concrete rubble. That’s his voice, too. Yeah, and the video, too. He made the video. Those concrete powers? Those are all me. From Aural Surgeon on Vimeo.

Video Powers from inFamous Second Son

As above, you can see me featured in the making of video. I have a tendency to forget to document what I’m doing for posterity, so my colleague Brad Meyer/ Aural Surgeon had the fun of recreating some of the TV monitor recording I did in order to create this short in-house demo of what was going on. Thanks, Brad! From Aural Surgeon on Vimeo.

A bunch of us get together from time-to-time to record material for private libraries. Kristoffer Larson and Aural Surgeon documented one event, a large glass-breaking session. That’s me on top of the truck. I’m not sure how I ended up there, other than I’m short and wasn’t afraid of falling through the roof.