Overview

Baseship Commanders

Table of Contents

Baseship Commanders is a 5v5 arena battle in which the objective of the game is to destroy the other teams Oblivion Towers. Upon entering the game, players choose a team, and then choose a warship hero. It is a traditional MOBA in the sense of choosing a warship hero with a slight twist. Each team is also required to have 1 Base Commander who is in charge of constructing base defense, researching new technologies, and equipping Ship Commanders with powerful buffs which can turn the tide of a battle. Additionally, Ship Commanders can also upgrade their weapons and abilities etc.

The minion spawn system features 3 lanes. Stronger minions begin pushing over time in various lanes. Minions can be upgraded by having Base Commanders research Super soldiers. Typically the final minion spawn is the most dangerous. It also incorporates a system where Base Commanders, if they research the proper technology can control the exact point the minions attack. However, if an Oblivion Tower is destroyed before they research the technology, they lose the ability to control that particular minion spawn that correlates to that Tower.

All of the standard features of a MOBA are present, such as earning more money for kills, losing money when you die, and increasing spawn time after death.

The gameplay has the potential to be quite interesting and complex with the addition of the Base Commander, who ultimately can turn the tide of the game if played correctly. There are a number of strategies available to Base Commanders and Ship Commanders alike.

Base Commanders work like a tower defense game in which when a cooldown on a structure is finished, the structure is placed immediately. For Ship Commanders there are a total of 8 available Warships for choosing. Each ship is designed to fulfill various roles such as, Base Killer, Tank, Hero Killer, Ganker/Sabatoge, and Carry.

The idea behind the map is a hybrid of Tower Defense and Hero Arena Battle.

Inspiration behind Warship Heros and the Base Commander:

Destroyer- Anti Base Commander / Tank (Idea behind this hero is a simple and easy to use hero with the least # of active abilities)

Mothership- A Starcraft Classic idea of what a Mothership should have been like. Has the strongest tanking capabilities and is the late game carry.

Battlestar Carrier- Idea is focused on Battlestar Galactica OR just a general carrier- (This is not currently in the game but would like to take it there)

Viper- Idea is from the SNES / Arcade / Playstation 2 Gradius Ship Vic Viper T301. (Very close to the original with multiples, missiles, shields etc.)

Base Commander- Inspiration for the Base Commander comes from Total Annihilation and incorporates some of the same game mechanics, including energy as a resource for base defense structures. Kill the Base Commander, disable the defense structures etc.

Paradox- Inspired by science fiction time travel episodes. I wanted to create a multi functioning harrasement fighter that is tough to take down. I.E. It's famous time warm ability. Requires a lot of micro to use efficiently and is very fun to play. Good all around support ship.

Gunstar- Inspired by the movie "The Last Starfighter" This ship is designed to be the aerial superiority fighter. It deals bonus damage to smaller Ship Commanders, Viper, Paradox, Assimilator, and other Gunstars. It has has all the abilities and the weapons from the movie, including the famous "Death Blossom!"

The game appears to be growing in some popularity! Spread the word and play online with your friends! Report bugs to [email protected] I am also accepting donations to the same email address through paypal! Thank you!