Game Identity

Motioness is a concept idea that has been spinning in my head for some time. Questions like What would
happen if I could control the movement not only of the player but also of the world? And if he had to
restore that world to his movement, what would he do? When I saw scenes in movies and other videogames in
slow motion my thinking was How would it feel to play in slow motion? And in fast motion?.

My first approach was to start playing a little with Unity3D and its physics. In the first few days I was
convinced that it was a wrong way, I wanted to be able to generate a 2D or 2.5D world and needed to have perfect
collisions and exact handling of gravity, movement, mass, volume. I was not doing it and decided to take another
way, implement the physics myself using Raycast.

Control de movement of the player and the world

"Change Unity3d Physics engine by Raycast"

Yes, it was and is being much more complicated, but the sense of play is exactly what I want - Martiniano Bergoglio

Motioness is still in the process of prototyping, I have the physics working as I wanted and I find myself
creating mechanics that adapt to the physics to find the exact balance and to get the gameplay that has been
in my head for so long.

It is a game that from the first moment communicates with me and I think I am knowing how to listen. During
the process of prototyping of physics and mechanics many ideas of different levels emerged and were written down
on paper. Motioness is a game with a deep Game Design and I'm taking the time to develop it in the best possible way..

Codename Motioness

Platforms

WindowsMac OS XConsoles

Developer

Martiniano Bergoglio

Release Date:

Undated

What would happen if I could control the movement not only of the player
but also of the world? And if he had to restore that world to his movement,
what would he do? How would it feel to play in slow motion? And in fast motion?.
Motioness is a game fo movemenrt control, of the player and the world itself.

About Me

Indie Game Developer. Father and husband constantly evolving. Gamer from the belly.
I grew up with a joystick in my hand enjoying Duck Hunt, Excitebike, Mario Bros, Sonic the Hedgehog,
Silent Hill, Zelda, GoldenEye 007, Banjo-Kazooie, Blue Stinger, Shenmue, Shadow of the Colossus,
Tales of Symphonia, Resistence: Fall of Man, Blue Dragon, Lost Odyssey , Star Ocean, Braid, Limbo,
Super Meat Boy, Fez among others. Persevering and anxious hardheaded boy in search of his
dream "Give someone the wonderful opportunity to have the best experience from interactive imagination".