Boss battles are the highlight of most great games. Therefore, why not make an adventure that primarily consists of them? Furi does just that and it does it well so unsheathe your blade and let's slash away!

You can say that again, Mr. Bunny Head

For a game that relies on combating bosses, Furi thankfully boasts an incredibly tight battle system and intuitive controls. You alternate between shooting from a distance and slashing in close range which depends on how the boss is behaving at that time. Shooting is controlled like a twin stick shooter while intimate combat is designed with parrying being just as (if not more) important than attacking. Being able to dodge out of harm's way while timing the perfect parry in order to expose your foe's weakness then start cutting them up feels absolutely awesome. Considering these bosses are no pushovers, get ready to put your skills to the test. The high degree of challenge is quite difficult to overcome but thankfully there's an easy mode for those who find it too frustrating. That being said, if you're looking for grueling battles then you'll delight in the difficulty.

Besides the phenomenal combat, Furi's most notable aspect is its unique and stylish presentation. The visuals are full of eye-popping and mind-melting psychedelic environments and beautifully rendered character designs by Afro Samurai's Takashi Okazaki. The music is a mix of adrenaline-pumping electronic tracks courtesy of acts including Carpenter Brut, Danger, Waveshaper, Lorn, The Toxic Avenger, Scattle, and Kn1ght. Overall, Furi is one amazing looking and sounding gaming experience.

Are you going to fight me or paddle a canoe?

As for the bosses themselves, they each have their own personality, back-story, and distinct design which makes encountering them all the more exciting. A few of them are extremely memorable due to their unconventional attacks. For example, one boss surrounds himself in shields while another plays hide and seek within an enormous stage. Some are even fought in atypical arenas that change the gameplay completely with two fights being particularly innovative in this sense. One turns into a 2D melee battle halfway through while another has you hopping between floating platforms. My only complaint is that the majority of the bosses share way too many moves that I frequently felt like I've already fought them. I wish that each boss was entirely different because that would have made the journey all the more memorable but instead, only a few bosses bring something completely new to the table.

Unfortunately, you can complete Furi's entire campaign of boss fights within a few hours quite easily and once you're done then there really isn't anything else to do. Sure, you can play on a harder difficulty setting or challenge yourself to a speed run but I can't imagine the percent of gamers who are willing to do so will be that significant. Speaking of game length, you'll spend a lot of time simply walking between bosses which can be very boring. As you slowly wander around, you'll get to witness some stunning environments and listen to a guy in a huge bunny hat ramble on about the upcoming boss yet it's hard not to get impatient after walking for so long. Luckily, you can tap a button to have him walk automatically so you can go make yourself a bowl of cereal as he saunters all by himself.

The platforming can be just as tough as the combat

When it comes to challenging combat, you can't get much better than Furi. If you're looking to beat on boss after boss while admiring the gorgeous visuals and awesome music then you'll have a great time. However, just don't expect it to stay fresh for longer than a few hours because that's all it takes to experience everything Furi has to offer.