A video interview on Computer and Video Games discusses The Elder Scrolls V: Skyrim with Craig Lafferty, lead producer on Bethesda Softworks' upcoming role-playing sequel. He talks about the console editions of the game, saying that they are actually the lead platform for Skyrim: "we develop toward the consoles and then porting to PCs is not too bad, actually." He goes on to discuss their added emphasis on accessibility compared with previous installments in the series, and Apple's inspiration in creating user interfaces. He also touches on gameplay, including bigger boss battles, the main campaign, side-quests, and more. Thanks Reddit via GamersMint.

Overon wrote on Jun 8, 2011, 15:10:Blue really knows how to select the stories that inflame the PC fans.

In the videos for the game that I have seen and interviews, they brag about how they have over 100 dungeons. The problem with that is, you have 100 dungeons which are cookie cutter and unmemorable. Bethesda entire approach is quantity over quality. They probably have software that randoly constructs dungeons and fills them with enemies and items. You can't craft 100+ dungeons without one. This is why Bethesdas console centric are rpgs are blah.

After Oblivion, Bethesda is dead to me. They don't make RPG's that I like, but I'm sure they will make boatloads on the consoles anyway.