*** If you follow the old strategy of asking every NPC you meet about all of the major keywords you can skip the Book of Prophecy quest ''accidentally'' just by [[spoiler: mentioning it to Sin'Vraal, an important NPC from ''UltimaV'' who lives near the Shrine of Sacrifice]].

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*** If you follow the old strategy of asking every NPC you meet about all of the major keywords you can skip the Book of Prophecy quest ''accidentally'' just by [[spoiler: mentioning it to Sin'Vraal, an important NPC from ''UltimaV'' ''VideoGame/UltimaV'' who lives near the Shrine of Sacrifice]].

* OutsideContextVillain: The gargoyles, having not played any prominent role in the series up until this point. The main goal of the game is to understand the gargoyles, their motivation, and how to make peace with them.

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* OutsideContextVillain: OutsideContextProblem: The gargoyles, having not played any prominent role in the series up until this point. The main goal of the game is to understand the gargoyles, their motivation, and how to make peace with them.

''UltimaVI: The False Prophet'' is a PC game released in 1990 by Origin Systems. It was the last title of the "Age of Enlightenment" Trilogy of the ''{{Ultima}}'' games. The Avatar is once again summoned to Britannia, but not by Lord British -- this time it's by a race of demonic-looking beings called [[OurGargoylesRock Gargoyles]] who immediately try to sacrifice him. He is rescued by his core party from the previous two games and discovers that the Gargoyles have invaded Britannia and have taken control of each Shrine, the focal points of the Way of the Avatar.

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''UltimaVI: ''Ultima VI: The False Prophet'' is a PC game released in 1990 by Origin Systems. It was the last title of the "Age of Enlightenment" Trilogy of the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' games. The Avatar is once again summoned to Britannia, but not by Lord British -- this time it's by a race of demonic-looking beings called [[OurGargoylesRock Gargoyles]] who immediately try to sacrifice him. He is rescued by his core party from the previous two games and discovers that the Gargoyles have invaded Britannia and have taken control of each Shrine, the focal points of the Way of the Avatar.

* MoneyForNothing: The wisps want the Book of the Mantras, and all you have to do it get it for them - a piece of cake on the second playthrough. The wisps pay you by filling up ''your entire party's extra inventory space'' with what they consider WorthlessYellowRocks - gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.

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* MoneyForNothing: The wisps [[WillOTheWisp wisps]] want the Book of the Mantras, and all you have to do it get it for them - a piece of cake on the second playthrough. The wisps pay you by filling up ''your entire party's extra inventory space'' with what they consider WorthlessYellowRocks - gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.

This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''VideoGame/UltimaIV'' and ''VideoGame/UltimaV''.

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This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''VideoGame/UltimaIV'' and ''VideoGame/UltimaV''.''VideoGame/UltimaV''. There is also a full-blown 3D FanRemake available [[http://u6project.com/wp/]], though you'll need a working copy of Dungeon Siege to run it, as it uses the DS engine.

* LoadsAndLoadsOfLoading: The {{Commodore 64}} port bit off more than the poor system could chew, it required ''constant'' floppy-disk switching and loading (as in, ''every time you talked to an npc''.)

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* LoadsAndLoadsOfLoading: The {{Commodore UsefulNotes/{{Commodore 64}} port bit off more than the poor system could chew, it required ''constant'' floppy-disk switching and loading (as in, ''every time you talked to an npc''.)

This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''UltimaIV'' and ''UltimaV''.

to:

This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''UltimaIV'' ''VideoGame/UltimaIV'' and ''UltimaV''.''VideoGame/UltimaV''.

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