What sucks in this mechanic is the travel time before the reset. But will be strange a shot with instant damage and no travel time, anyway they can come with a better solution for KS.

They know they can make Kill Shot better and more interesting to use, but they haven't yet. They could just make KS get 2 charges every 10 sec (max 2 charges) and the CD starts when the first charge is consumed. Same damage, slightly more frequent uses, a LOT more control over it.

They know they can make Kill Shot better and more interesting to use, but they haven't yet. They could just make KS get 2 charges every 10 sec (max 2 charges) and the CD starts when the first charge is consumed. Same damage, slightly more frequent uses, a LOT more control over it.

I still feel something is off with our signature shots now that AS hits as hard as it does. Explosive Shot feels spammy with the set and not very powerful. Kill Command seems like it should be hitting for much more than AS, but it's only barely better. At one point a blue post said they were going to buff our signature shots before 5.4 went live, but we haven't seen any indications since.

Originally Posted by Beoren

Kill Shot is lame, they need to make it hit like Execute and make a focus cost for it- 40 focus or so..

I don't think KS should ever cost focus, and definitely not a large amount like that. Having to save focus for that would be annoying, and it would also make it much harder to tab target kill shot lower HP mobs/adds because you'd likely end up with almost 0 focus in the end. They just need to give it one charge, make it hit for double in PVE, and the same as it currently does in PVP.

I still feel something is off with our signature shots now that AS hits as hard as it does. Explosive Shot feels spammy with the set and not very powerful. Kill Command seems like it should be hitting for much more than AS, but it's only barely better. At one point a blue post said they were going to buff our signature shots before 5.4 went live, but we haven't seen any indications since.

I don't think KS should ever cost focus, and definitely not a large amount like that. Having to save focus for that would be annoying, and it would also make it much harder to tab target kill shot lower HP mobs/adds because you'd likely end up with almost 0 focus in the end. They just need to give it one charge and make it hit harder in PVE than PVP, just like they did with crows.

In all fairness, they haven't given us anything they promised for 5.4 yet. I'm actually getting a little concerned because we are definitely nearing the end of the PTR (maybe a month left at a generous estimate?). Within the next week we reallllly need to see a patch with just tons of buffs for us so we can get to testing and find out what works and what doesn't. It would be very sad if we went from mid-low DPS to rock bottom simply because they didn't give us time to get things properly balanced.

The rioting seems to have calmed down on the US PTR forums but still no sign of any mechanic fixes or damage buffs worth mentioning and hunters are supposed to be way behind on the PTR boss testing. If we don't keep up the pressure on the PTR forum it looks like another tier of ignoring hunter problems and waiting until after progress is over to give us another pathetic buff to aspect of the hawk.

In all fairness, they haven't given us anything they promised for 5.4 yet. I'm actually getting a little concerned because we are definitely nearing the end of the PTR (maybe a month left at a generous estimate?). Within the next week we reallllly need to see a patch with just tons of buffs for us so we can get to testing and find out what works and what doesn't. It would be very sad if we went from mid-low DPS to rock bottom simply because they didn't give us time to get things properly balanced.

Yeah, it is starting to become worrying. Their latest post about the state of our raid utility, and that we can bring all buffs to the table as well as MD and frost traps is something that wasn't very convincing and exciting.

I've also been closely following GC, Holinka, Lore and even Ryg for the past several weeks, and there's definitely been a lot of talk about us for 5.4 everyday. As some people have already been aware, these are some of the changes that are yet to be implemented, but were discussed time and time again amongst:

- Increasing the damage of our specs' signature abilities
- More QoL improvements, less button clutter - merging window venom was something they considered
- Spec differentiation - this is something they announced for the future major patch, but there's not even the slightest change that is coming in 5.4 to work towards that

they gotta remove serpentsting of the other 2 specs :I and give everyone an unique set of skills and... to make it dynamic... like all those other speccs .... give us stacks/combo points :I no one wants to play cd based shitz :I like enh shaman :I they also get something nice with t16 4pc guess wat.

I wouldn't be surprised if history repeats itself for like the (4th?) time. Sometimes I still wonder if the devs have been aware of our scaling issues this whole time, which is *far* from a MOP-exclusive issue...

I wouldn't be surprised if history repeats itself for like the (4th?) time. Sometimes I still wonder if the devs have been aware of our scaling issues this whole time, which is *far* from a MOP-exclusive issue...

damn right :O how 'bout next expansion? - well... no mb... next? nope. oh damn but i already buy dat next expac :<

In all fairness, they haven't given us anything they promised for 5.4 yet. I'm actually getting a little concerned because we are definitely nearing the end of the PTR (maybe a month left at a generous estimate?). Within the next week we reallllly need to see a patch with just tons of buffs for us so we can get to testing and find out what works and what doesn't. It would be very sad if we went from mid-low DPS to rock bottom simply because they didn't give us time to get things properly balanced.

You're living in a fairytale. We won't get "tons of buffs". They removed readiness as they said, and they buffed our shots as they said they would. They are also lowering other classes to bring us all in line as they said.

You're living in a fairytale. We won't get "tons of buffs". They removed readiness as they said, and they buffed our shots as they said they would. They are also lowering other classes to bring us all in line as they said.

What? Unless I missed something they have not buffed our shots to make up for Readiness yet, much less our already subpar damage. The only buffs I've seen have been a Black arrow buff, some arcane shot buffs (minor ones) and a 7% buff to steady/cobra shot...

You're living in a fairytale. We won't get "tons of buffs". They removed readiness as they said, and they buffed our shots as they said they would. They are also lowering other classes to bring us all in line as they said.

They buffed stampede and of course they did the arcane shot damage and focus buff. They haven't buffed our shots as they said they would. We still need a buff to our signature shots, so that Arcane Shot doesn't hit for almost as much as they do.

What? Unless I missed something they have not buffed our shots to make up for Readiness yet, much less our already subpar damage. The only buffs I've seen have been a Black arrow buff, some arcane shot buffs (minor ones) and a 7% buff to steady/cobra shot...

I see, didn't realize that. I also forgot about the Stampede 'buff' (more of a fix imo since the only reason they reduced the damage in the first place was arena and it's still reduced in arena, separate effects for PVE and PVP, as it should be). But yeah, like Shoot said, we have not seen the buffs they said we would see.

I see, didn't realize that. I also forgot about the Stampede 'buff' (more of a fix imo since the only reason they reduced the damage in the first place was arena and it's still reduced in arena, separate effects for PVE and PVP, as it should be). But yeah, like Shoot said, we have not seen the buffs they said we would see.

I said I viewed it as a fix and not a buff (sure it's technically a 'buff' from what we had the past couple of patches but in long term view they essentially reverted a nerf for PVE, they didn't buff the spell from its original power). They are basically returning Stampede to what it used to be. They had nerfed it for both PVE and PVP but now that they've separated the two it's working how it was always intended to work in PVE (since the nerf never had anything to do with PVE in the first place).