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There's no way around it. Even if you think the Call of Duty series has gotten a bit stale lately, Advanced Warfare looks good, owed to its brand new engine. Weapons and tech have long since been the focus of the series, but developer Sledgehammer Games is working on more than just that. There's a new piece of character art out, showing how hard the studio is working on characters' faces to boot.

The image above comes from the next issue of Edge magazine, which is running a feature on the game focusing on its tech, and has some interesting commonalities with the work of one Mr. James Cameron.

According to the mag, "There is no question that this particular Call Of Duty throws up an unusually long list of things to talk about. First, there are its origins at Sledgehammer Games, a studio that contains many of the people who created the first - and best - Dead Space at Visceral Games, and who are convinced that one of the things they can deliver this time around is a coherent, meaningful storyline. Then there's the game's new facial animation system, powered by technology and techniques that will also be used in the production of James Cameron's Avatar 2. There is Advanced Warfare's audio design, whose aim is to replicate not only the sound of letting loose with heavy firearms, but the torso-invading feel of it too. And there is Sledgehammer's broad goal for the game's visual appearance - photorealism - something it achieves in places thanks to a combination of its new rendering technology, an abundance of data sourced from the real world, and the application of its artists' expert hands."

Call of Duty: Advanced Warfare is set to launch worldwide on November 4 for PC, PS4, PS3, Xbox 360, and Xbox One. The game takes place in 2054, and sees PMC Atlas CEO Jonathan Irons (voiced by Kevin Spacey), waging a war against the United States government, using his company's employees / guns for hire as his own personal army. Check out the announcement trailer below.