And I have also seen more than once people/moderators recommending getting the latest Nvidia drivers for the host to possibly solve a graphics issue.

That is standard practice, because 3D in general is not what one might call "stable". It is unfortunately rather common that a different driver revision fixes/breaks this or that.

Don't misunderstand me. I use and recommend VirtualBox over any other Virtualization software. I own both VMware's Fusion and Parallel's Desktop for the Mac. It just "feels" around the forum that the Mac version is the "toe-headed stepchild"of VB. It's just frustration over the fact that no sooner does VB work well with an OS that a new version of the same OS breaks it. I jumped to the conclusion that when it was stated that VB 4.2.~ supports xorg 1.13, that included hardware acceleration., i.e. Ubuntu 12.10 support. I do understand that hardware and/or software changes will break things. It is just for that reason that I ask questions to make sure I didn't do something wrong or if a particular guest OS is no longer working correctly. Perhaps when there is a change in VirtualBox it would be helpful to post not only the changes but what may be a problem such as Ubuntu 12.10 not working with hardware acceleration.

OSX, Linux and Windows Hosts & GuestsThere are three groups of people. Those that can count and those that can't.

Tada... not a long term solution, but at least unity3D is working again and windows aren't jumping everywhere.

Tried this, but according to the Launchad page for the patch (~a7x/+archive/bug1041063/) that version (2:1.13.0-0ubuntu5+bug1041063.0) doesn't exist. However, 2:1.13.0-0ubuntu6+bug1041063.0 does... and installing that does fix the mouse jumping around, but still unable to get 3D support working.

I'm not sure if you just mean that Unity3D runs (without 3D acceleration) or that you got 3D acceleration working.

So close, I almost have it working in 3D. Only problem I have is when you click the desktop unity and the open windows disappear. They are still there it appears to be a rendering issue. Click in the right place and they all reappear.

It's nice and fast and it will rock when this rendering glitch is fixed.

coder wrote:So close, I almost have it working in 3D. Only problem I have is when you click the desktop unity and the open windows disappear. They are still there it appears to be a rendering issue. Click in the right place and they all reappear.

It's nice and fast and it will rock when this rendering glitch is fixed.

Host OSX 1.8.2, VB 4.2.5 with 4.2.5 additions.

I am using VB 4.2.6, and is suffering the same rendering issue as you mentioned

jeffrey04@Gariben:~$ /usr/lib/nux/unity_support_test -pOpenGL Warning: glFlushVertexArrayRangeNV not found in mesa tableOpenGL Warning: glVertexArrayRangeNV not found in mesa tableOpenGL Warning: glCombinerInputNV not found in mesa tableOpenGL Warning: glCombinerOutputNV not found in mesa tableOpenGL Warning: glCombinerParameterfNV not found in mesa tableOpenGL Warning: glCombinerParameterfvNV not found in mesa tableOpenGL Warning: glCombinerParameteriNV not found in mesa tableOpenGL Warning: glCombinerParameterivNV not found in mesa tableOpenGL Warning: glFinalCombinerInputNV not found in mesa tableOpenGL Warning: glGetCombinerInputParameterfvNV not found in mesa tableOpenGL Warning: glGetCombinerInputParameterivNV not found in mesa tableOpenGL Warning: glGetCombinerOutputParameterfvNV not found in mesa tableOpenGL Warning: glGetCombinerOutputParameterivNV not found in mesa tableOpenGL Warning: glGetFinalCombinerInputParameterfvNV not found in mesa tableOpenGL Warning: glGetFinalCombinerInputParameterivNV not found in mesa tableOpenGL Warning: glDeleteFencesNV not found in mesa tableOpenGL Warning: glFinishFenceNV not found in mesa tableOpenGL Warning: glGenFencesNV not found in mesa tableOpenGL Warning: glGetFenceivNV not found in mesa tableOpenGL Warning: glIsFenceNV not found in mesa tableOpenGL Warning: glSetFenceNV not found in mesa tableOpenGL Warning: glTestFenceNV not found in mesa tableOpenGL vendor string: HumperOpenGL renderer string: ChromiumOpenGL version string: 2.1 Chromium 1.9