A whole new layer of micro craters has been added (new tab), allowing the generation of small and numerous craters over the surface of planet. Many options are available like craters count, size, age, regularity, coloring …

Improved craters and details coloring … no more overlap of the two zones.

Two new blending modes for details (Alpha and reflect).

High frequencies enhancement section added in Relief base tab. This acts like a sharpen filter of the height map focused on the high frequencies.

Secondary roads added in the cities generation (scale and intensity).

Second layer of details added (new tab), allowing a richer, improved generation of planets. Each detail layer can have its own coloring parameters.

Roughness can be modulated on both detail layers, craters and micro craters.

Details (details & details2 layers) and micro craters can be injected in the water layer to allow rivers-like generation and richer self-emissive planets (lavas for instance).

Details coloring can be balanced between height, slope and ambient occlusion.