Marco Barreno <barreno at cs.berkeley.edu> writes:
> On Fri, Sep 07, 2007 at 05:18:36PM +0100, thus spake David R. Newman:
>> Nkoli wrote:
>> > On 9/6/07, *Denis Parchenko* <cray at hotbox.ru <mailto:cray at hotbox.ru>> wrote:
>>>> > sold in the first 30 hrs than in the following month, but beyond that,
>> > $399 iphones are highly detrimental to the success of the Neo1973.
>>>> But the Neo, even as a small-quantity development kit, only costs $300.
>> That's still less that $399. A mass-produced OpenMoko phone would cost
>> less (particularly if it was ready to use in the Chinese, Japanese and
>> Indian markets).
>> Unfortunately, the $300 base/$450 advanced pricing scheme was a special
> discount for GTA01. The announced price for GTA02 is $450 for Neo
> Base and $600 for Neo Advanced; see Sean's "New Oceans" email:
>http://lists.openmoko.org/pipermail/community/2007-June/006005.html> or the Neo1973 wiki page:
>http://wiki.openmoko.org/wiki/Neo1973>> At that pricing, though, it will indeed have a tough time competing
> with the iPhone among anyone but the most committed free software
> geeks.
$300 for an iPhone with a two year contract, or $450 for a Neo1973
without any contract. One of these is a better value amortized over
time especially given that newer AT&T/Cingular rates are higher than
they used to be, and much higher than T-Mobile (in the US at least).
--