Wednesday, 4 April 2007

Okay, so I haven't really been doing as much blogging/coding as I probably should have...sorry! The past few weeks have been crazy for me, a *lot* of personal/family stuff was going on, however, this week started very nicely, as I began working for OpenedHand!

This is a dream come true for me, so you can imagine how happy i am ATM :). I'll mostly be working on/with Clutter, which means hopefully you will able to see some cool integration work (for OH and personal projects), especially as I get better at OpenGL & Clutter.

Although I've been away, I have been doing work on Awn & Affinty, heres an account:

Awn

Beryl window thumbnailer support.

Support for international fonts (Varun Ratnakar)

Better launcher to window matching code

Heavily debugged auto-hide, which should not crash anymore.

Better auto-hide animation

Bar resizes if it gets larger than the screen width

Translation works

Some improvements in the DBus backend

I know there is some more info, but I can't remember it right now, and I really need to dedicate Awn its own entry some time over the weekend.

Affinity

Thanks for all the testers! I have been working on getting all the features in. Svn has a panel applet, so you can have super-quick searching any-time :).

I have been busy pulling out the search & app code into libaffinty, as I have been working on the following two apps (which are part of affinity):

Application Browser

This is an app browser, which is required for the panel applet. This is the main reason for libaffinity, as once you've loaded Affinity, the app-browser loads super-quick. Heres a few mockups I am working off :

As per usual, suggestions are welcome. I hope to commit this over easter.

Desktop SearchFrontend

Affinity works fine when you know exactly what you are looking for, but not so well, when you either need to browse everything containing a certain search term, or when you need finer tuning. To this end, Affinity 0.2 will also ship with a search-tool which provides a unified search interface for Beagle & Tracker. Its easy to tell what app it is based on, but I think it looks unique enough not to cause me a problem :). Heres the current mockups I am working towards (about 70% done):

Yes, those fancy reflection effects are in the real one :). This is a much more complicated app, so I hope to commit by the end of next week, but can't promise.

Anyway, I hope that stops the 'are you alive' emails ;). I will back in #awn & forums from tonight.