Yesterday I played this list against a Rey, Jess, Bastian squad. I deployed the As in a finger four formation to the far right, and deployed Finn at approximately range two from the left end, using him as a flank threat. My opponent jousted with Rey, and tried to flank with Jess and Bastian. In the initial engagement i managed to exchange three damage on an A for taking all three shields off Rey, as well as one shield on Bastian. The As did a great job blocking and two rounds later Rey was gone, Bastian on half and I had only lost one and a half A-wing. The rest was just a matter of denying the T-70 good shots while using the A-wings rotating arc.
My opponent mostly ignored Finn in the early game, giving him the freedom he needed to continually getting three hits on attack. He did not get isolated, and his slow speed was no problem in this scenario. Maybe it would have been another story if my opponent focused on Finn from the very start. His defense was superb, and I got a lot of value from Stealth Device - at least until Bastian got three hits on a unmodified roll and I heroically rolled three green blanks into two blanks and a focus. With stealth device gone, he was a bit more woundable, and after I did a red manouver, denying him his precious focus token, a range one shot from Bastian took him out. Still, the list was a blast to fly, and I learned the importance of always ensuring that Finn gets his tokens. Maybe Pattern Analyzer is the best choice for him? I do not know, Advanced optics was great, but it is at least worth a try.
N`Kata

I have played a few games with 5 resistance A-wings (4 Blue squadrons + Lulo), and have had quit a bit of fun with that list. After buying the resistance transport I have been wondering if I could replace Lulo with Finn in the transport pod, and still make the list work.
4 As and the Big Deal
Blue Squadron Recruit (33)
Heroic (1)
Advanced Optics (4)
Ship total: 38
Blue Squadron Recruit (33)
Heroic (1)
Advanced Optics (4)
Ship total: 38
Blue Squadron Recruit (33)
Heroic (1)
Advanced Optics (4)
Ship total: 38
Blue Squadron Recruit (33)
Heroic (1)
Advanced Optics (4)
Ship total: 38
Finn (29)
Heroic (1)
Advanced Optics (4)
Perceptive Copilot (8)
Stealth Device (6)
Ship total: 48
Total: 200
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z301X172WW186Y301X172WW186Y301X172WW186Y301X172WW186Y350X172W186W54W166&sn=Unnamed Squadron&obs=
I do not know if Stealth Device on Finn is the best idea ever. On one hand it makes Heroic trigger less, but on the other hand it gives Finn the opportunity to get a lot of green dice. If no more than two ships are firing on him each round he should be fine. What do you think, would a shield upgrade be points better spend on him?
Furthermore; the A-wings time on target is quite good, but one could not say the same for Finn. To even it out Finn hits a lot harder, but is that enough? And do you think Finn - being a lot slower than the A-wings - could be an easy target when the As run away?
N`Kata

My first try at an Galactic Republic list. I really want to try Battle Meditation, but for it to be worth the cost I think the double modded attacks should be at least 4 dice. Therefore, I use two Arcs with Seven Fleet Gunner to get that extra dice. It is sort of an alpha-strike, but I do not know if the list is good enough to follow up on that alpha. Especially the V-19 Gold Squadron troopers may be out of place. What do you think?
104th Battalion Pilot, 51 points
Seventh Fleet Gunner
104th Battalion Pilot, 51 points
Seventh Fleet Gunner
Jedi Knight, 48 points
Battle Meditation
Gold Squadron Trooper, 25 points
Gold Squadron Trooper, 25 points
Total points: 200

I have tried almost this very list in a few games lately with great success. My only changes was adding HLC on Poe and dropping Static Discharge Vanes and adding Elusive on Nien. Nien is a blast to play, and I love Bastian with M9-G8 too. It is so versatile and effective, especially with the ability to move Bastians lock between friend and foe. I find, however, Poe a bit challenging to use to full effect. He often has to use his action to arc dodge, with the result of getting no shot or an unmodified shot. Maybe his points could be better used elsewhere...

Thanks for your replays! I will must certainly experiment with Elusive, and see whether I like Predator or Elusive the most. In my opinion it is a choice between a defensive oriented Duchess, and a more offensive oriented Duchess. With only four hull, defense may be more important than offence. Another alternative I really liked was to put Juke on her, but sadly I would be one point short...
I have been looking a bit into Vizier as an alternative to Feroph, giving me that white co-ordinate. However, Vizier is not as tough as Feroph, and I guess I would have to fly him even more carefully than Feroph. I am not even sure if co-ordinate is so important in this list after all. Sure Rexler loves a lock, but often it will be better just to focus or jam with Feroph.

Thanks for some well thought comments. I tried three GSE with Heroic and Trick Shot in my last game vs. three Outmanouver/Advanced sensor StarVipers. The list worked well, even tough I lost miserably. Seems like I really need to learn how to fly it better. Both Trick Shot and Heroic triggered multiple times, and I even managed to roll double blank greens into another double blank greens on one occasion. (Is it just me, or does dice variance always hit you hard when you fly bad?) All in all I had a blast, and must say you was very much correct. Even though I missed my blocking options, this list was a blast to fly. Against AG 3 ships I am a bit worried about the damage output though. Even at range 1 I found it very hard to push any damage through on those StarVipers. After the game I did some math, and it seems to me as range 3 exchanges are the most favorable against StarVipers. Against almost all other platforms range 1 exchanges are most favorable for these A-wings, but the combinations of StarVipers 3 red and 3 green dice seems to change this, if my numbers are correct. (At rng 3 one on one A-wings lose the damage race by 0,162 damage, while on rng 1 A-wings loose by 0,312 damage. As a comparison, against X-wings the A wings lose the damage race one on one at rng 3 by 0,013 damage, while on rng 1 they win by 0,206 damage.) Range control and to engage with all ships in the same range-band seems to be an important key to winning with A-wings, I think.

In your 4+1 list you are using 4 Green Squadron Experts with Heroic and Advanced Optics instead of 4 Blue Squadron Recruits with just Advanced Optics. The Upgrade from BSR to GSE cost a total of 12 Points (4*3) and gives you Initiative 3 and the ability to re-roll all blanks. In my opinion flying the A-wing with initiative 1 has both pros and cons compared to initiative 3, and in a lot of match-ups it makes no difference what so ever. Have your experience with this list shown you otherwise, or do you find Heroic to be worth those points alone?
My problem when flying 4 BSR with Advanced Optics and L`ulo with Heroic and Lone Wolf have been what to use the points left over on. So far I have chosen to give L`ulo Advanced Optics and Proton Rockets, but I don`t know how much I like this build. Lone Wolf triggers just a few times each game, and I find it very difficult to set up the bullseye for Proton Rockets to trigger. However, I do not see any better builds for L`ulo, and a big bid is probably not worth it with this list. Maybe going with GSE is the best bet overall... Any ideas?