Hi,Most, if not all of you, will not know who I am so I'll keep the intro short.I basically model and animate and have odne so for a fewprojects (many of which have failed/died) so I thought I'd give you guys a hand modeling and animation wise.My goal is to replace every weapon with a brand new model, skin, and animation. Hopefully it all goes as planned .Anyways, I'll get right to the main attraction. The Remington '58.Its relatively low-poly (~850 quads = ~1700 tris) and although it does look 'blocky' in that render, it isn't. Just I prefer rendering 'blocky' (or solid as Blender calls it) rather than smoothed because it screws with the normals.So any crits or comments are moe than welcomed. If you see inaccuracies please inform me because I'm not the greatest with these older weaponry (mostly do modern stuff).

Impressive work. Since SG-team is missing an active modeller/animator at the moment, your work will surely be a big addition in my opinion.

Just out of interest: Are you aware of the discussion regarding adding a Zoom-Option to the Rifles (Winchester and Colt Lightning) ? If this zoom-option would be implemented, it'd need some animating aswell. And that's aswell the reason why this idea is stalled right now -> no animator.

I guess there are more ideas stalled at the very moment due to missing a modeller/animator.

Welcome to the forum Alpha Red & nice renders. We're actually happy with most of the current weapons/animations, but if you can make improvements then your work is certainly interesting to us. So, you specialize in weapons... but do you also work with player models? New player models (and hands) have been on our wish list for a very long time.I'll keep my eyes peeled for you on IRC in the evenings. Don't hesitate to ask if there's anything we can do to help you.

If you see inaccuracies please inform me

The back of the cylinders (where you would load bullets) look odd. Should be flat.

Most of the current models are pretty accurate representations of the real thing. You can see them here:template.php?page=14

The percussion cap configuration for the 58 remmy (before conversions) did have a rather rounded looking shape. The conversion cylinders had to be plumb of course. [thumb=http://forum.smokin-guns.org/userpix/589_1858remmy_1.jpg][timg]589_1858remmy_1.jpg[/timg][/thumb]

Sorry if it seems liek I've forgotten about this, I have but now I'm getting it done. I'll be starting the texturing stage tonight if not sometime next week.I'll probably just leave the animations as they are and just replace the default model with this one. Will keep it simpler and reduces the time to get it finished .

I don't want to promise anything, as you can see by this model, but I might. It would have to wait for a bit though as I'm swamped with work and this is about all I can do for now in between midterms and assignments to keep my sanity.

No problem Alpha. You're a great asset and we're patient people. So long as we have some good players who care, you're free to have a few mishaps and delays. Don't take kindness for weakness though, we DO want to see your work!

Here's just a shot from in Blender with the WIP texture. This is very early as its only like 1 or 2 hrs work in.Ignore the little white specs on the edges as those are jsut artifacts from Blender and are not part of the texture .Also, any tips or crits or comments are welcome. As most of oyu know more about this 'era' of weapons than I do.