Draft

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When drafting for role or alignment choices (for instance, in a Pick Your Power or Smalltown game), the common two-number draft system used on Mafiascum works as follows:

Order of Resolution

Each player sends in two numbers to the moderator, between 1 and x (the range will be decided by the moderator) in the format (x,x).

Which ever player sends in the lowest unique first number (i.e. no other player sent in the same first number) gets the first pick.

Whoever picked the second-lowest unique number goes second, up until there are no more unique first numbers.

After there are no more unique first numbers, the next pick goes to the person with the lowest first number that matched only one other first number, but has a lower number than that other person. After he picks, that other person picks.

After the first tied pair picks, the second-lowest tied pair picks, and who picks first is based again on whoever has the lowest second number.

After all of the two-way ties are resolved, the three-way-ties are again resolved in a similar fashion, based again on who picked the lowest second number, then the second-lowest second number, etc.

If anyone picks *both* the same numbers as anyone else, they are bumped entirely to the end of the list.

If multiple pairs are bumped to the end of the list, the pair with the lower first numbers picked goes before the pair with the higher first numbers picked.

Of each pair bumped to the end of the list, they must each roll again separately and the draft operates recursively.

Example Set

These sixteen players have chosen two numbers out of the set 1-10:

1. (4,3)

2. (4,2)

3. (3,5)

4. (1,1)

5. (1,2)

6. (2,9)

7. (9,1)

8. (5,7)

9. (3,4)

10. (7,1)

11. (10,4)

12. (3,4)

13. (3,6)

14. (4,6)

15. (5,1)

16. (8,1)

These players' choices will resolve in the following order:

6. (2,9)

10. (7,1)

16. (8,1)

7. (9,1)

11. (10,4)

4. (1,1)

5. (1,2)

15. (5,1)

8. (5,7)

2. (4,2)

1. (4,3)

14. (4,6)

3. (3,5)

13. (3,6)

9. (3,4) (must re-roll against player 12)

12. (3,4) (must re-roll against player 9)

Explanation of Example

Player 6, 7, 10, 11, and 16 will get to pick first, because they picked first numbers that nobody else picked. They take precedence in order of the numbers they picked, from lowest, to highest. After those four come the players who tied with only one other person, namely the players who picked both 1 and 5 as their first numbers, respectively. The players who picked 1 obviously go before the players who picked 5, and between each number, the player with the lower second number takes precedence. After that, the players in a three-way tie for picking 4 as their first number go next, followed by the four players who picked 3 as their first number. The two players who both picked (3,4) are bumped to last, and must re-roll to see which of them will go first.

Things to Note

It's obvious that player 6 didn't know what he was doing, because he picked such a low first number (many players do this, i.e. the two players who picked 1 for their first number, and the four players who picked 3 as their first number). This isn't so bad, because there are always players who will want to risk it. The real newbie error is in his pick of a second number, namely 9. If he *were* to have tied with anyone else on the first number, his second number pick would likely have made him one of the last to pick. However, the fact that he got lucky worked in his favor here, as he will be getting to pick first.

Picking a low first number isn't always the best idea, as can be evidenced by the players who picked 1 and 3 for their first numbers.

Picking a low second number is almost always a good idea, because unless you also picked a low first number, you'll want to be one of the first to pick, out of the players who picked the same first number as you. Also, shooting low on the second number is 1337 for obvious reasons.

There is a lot of WIFOM involved in drafting in this manner. Choose accordingly.