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Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

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Suggestions for future versions
Individual ideas on one subject should still be posted in the wishlist thread, however if you want to discuss your idea with others please create your own thread. Please name your topics sensibly and give an indication of what it is about.
For general ideas or a list please use this Wishlist topic. You can view some older suggestions here

I'd like to be able to set up my team defensively on set pieces. If not as a mini tactic screen, then atleast give me the option to stick a man to mark free space such as at the near post area. So many corners are put in that area and strikers just run onto it and score.

I'd love a feature to help find the next big player while they are young.

like being able to send your scouts to watch reserve and under 18 leagues, as for as far as i know you cannot send them out to do this at tjhe moment.

also love an option to offer to loan player back to club when you buy him to help to get player if club doesn't want to sell him as they might need him.

love to see computer run clubs inproving there stadiams and and training as they get promoted of have funds avalible to spend on this.
as this will stop computer teams being in top divisions and having very low crowds of training and youth set up's.

i know there are a few spelling mistakes but non of us are perfect lol.

Pro-consumer, anti-DRM. Never be satisfied with any answer. Dig until you drop.

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6,668

- Make it easier to loan out youngsters - say I loan out players A and B. Loads of clubs go and bid for them - both A and B choose club C. Unfortunately, I'm in the Premiership so I can only loan one of A or B to C, so suddenly one of A or B's transfer fails, forcing me to do it all over again. A matrix (grid) of transfers would be nice with automated cancelling of impossible transfers would work.

- Also, more loan roles. For example, key player, first team, rotation, backup, rather than just first team and rotation (there's a large difference!). I could also use my scouts to give their opinion:

"Scout A thinks Leeds United is lying - Player B would be lucky to warm the bench at Leeds United."

"Scout A thinks that Player C would be the first-choice AM R and second-choice AM L, and would be a backup AM C."

"Scout A thinks while Player D is more likely to play at Team E, Team F has better training facilities and Scout A thinks it could be better off there."

- More players-on-loan interaction:

"Player A is unhappy at Team B as he has only started 2 games in 3 months. He hopes you will recall him soon or talk to the manager of Team B."

"Player A has fallen out with the manager of Team C. Your assistant manager notes that the manager of Team C is a disciplinarian and will unlikely forgive Player A and suggests a recall or a word."

I would like to see more transfer wars for a player eg Chelsea, Man Utd, Barcelona for Sergio Aguero.
Also, I would like to see year round transfer rumours, such as the current Ronaldo saga.
Finally, if it was possible, how about the fans representative gives feedback from the club's forum on possible transfers?
I'm liking these ideas - let's just hope that the best get implemented

The 9 division's of Serie D in Italy, purely selfish because since being able to play the Italian leagues, i have played as Andria Bat(Fidelis Andria)and they have just got relegated to Serie D.

Some other things i would love to be able to have is a narrow defence but a wider midfield, so basically have different width sliders for defence, midfield and attack, specific intructions for my full backs to overlap, at the moment its hit or miss to get that to work.

Restore the option to specify how long (including forever) you want your scout to perform the assignment.

Show the constraints of the assignment so I know if I specified < 18 year olds, etc.

Give me the option to restrict reports to players who are better (5 star?), as good (4 star?) or worse (3 or lower) than my current team/player. I don't want to have to hear about all the guys I shouldn't sign.

Make free kick and corner settings player based
There is very little about a player happening to be playing right wing or in at center back that makes me choose him as to "stand on near post" or "lurk outside the area". It is his skills in certain things, that dictates that.

Give me a way to list players from 1 - x that I prefer in more positions during corner and free kicks. I want to Rooney to always lurk outside the area, regardless of whether he is playing striker or left wing or wherever.

Originally posted by Columnarius:Improving the Loaning out of Players
Increase the likelihood that another team will ask to take one of your players you've listed for Loan.

Currently you have to click "offer for loan" a lot of the time, and even then it doesn't always work. This is despite me knowing there are plenty of teams out there who could use the player being listed.

Allow me to set things like % of salary, can or cannot play in cup matches as a flag, not just when I offer the player up for loan.

If I set the player as listed for loan, with 0% salary payed by the club who takes him, then I expect that 100% of the time, SOME team(s) could use him and that team(s) should make offers.

Finally, give me updates during the time he is on loan about how he is progressing. I know about the option to get reports from matches, but that just tells me how he played in a single match. I want to know, "player x is gaining experience and enjoying it" or "player x is frustrated and not getting many chances".

Tell the story of his loan experience as it happens, not just when he returns to the club.

And if I take a player on loan from another team, I'd like to see input from that team's manager. "I want you to play him more!" or "I'm trilled with his development, why dont' you take player y also?" etc. etc.

Originally posted by kevinM182:
Just a little novelty thing which i thinkd be enjoyable is that before you substitute a player on, you could tell him to go warm up:P

dunno why i want it, just seems kinda fun

This would be good, especially if you could have his condition increasing when warming up, up to his "peak" condition for the day. This would then show the difference between a planned substitution and an enforced one due to injury, when a player may not have had time to warm up so will have a relatively low condition.

Just a little thing that I've noticed since comin back to FM08 from FML, the little dots next to a player on the tactics screen, showing how suited they are to that postion, green for natural, red for useless etc. That I think would make a difference for me

1) A 'never get fired' option. Some of us play sports management sims because we want to manage a particular team. We like to build a team at our own pace, and find more enjoyment in watching/building player careers than worrying about 'getting fired' and having all our work wasted.

2) More African leagues. This is loooong overdue. The research is there. It's way past time to have this game become truly worldwide and inclusive by having more African leagues.

Could we please have injury time goals denoted as, e.g., 45+3 or 90+5. It is not unusual to see more than one goal in injury time and for future reference it would be nice to be able to reconstruct the exact sequence of events just by glancing at the scoreline.

Originally posted by kevinM182:
Just a little novelty thing which i thinkd be enjoyable is that before you substitute a player on, you could tell him to go warm up:P

dunno why i want it, just seems kinda fun

This would be good, especially if you could have his condition increasing when warming up, up to his "peak" condition for the day. This would then show the difference between a planned substitution and an enforced one due to injury, when a player may not have had time to warm up so will have a relatively low condition.

Agree with that! That would add up quite some realism!

Another one: More press interaction during World and European Championships. Players who play very well can easily pick up a big transfer, now this isn't so I think. And more surprises.. Small country's become a big revelation etc... Particulary more interaction with the press. Insecurity if top players will play or not.

On training it would be great if you could make two teams and let them play against eachother. The big test if they are in good form to play or not. And suppose a top player isn't good than you could place him in the second team so he gets a signal that he'll have to perform better in order to maintain his place in the first team. You know what I mean?!

I would like the Complain about a ref option as you get punished when you complain about a ref (fines,etc) but when your correct only thing you get is a fa keep silent and your left feeling dissapointed.

Also i would like to make comments about players for international

Example:-

Club Managers:-
recommend that players are ready for international duty and should be given a chance

International:-
Things like if they don't improve at club level they will not be picked for international or they must get first team games for their clubs.

Maybe this has been mentioned, but I would like to see more realistic board interference. It drives me crazy that the board will sell off players without getting any input from me, especially when I've been rejecting offer after offer for the player.

It gets ridiculous. Currently playing as Celtic, we are the 5th richest team in the world. During the January transfer window, I was $1.4 million per week UNDER my payroll budget and had $87 million left in my transfer budget. We weren't exactly hurting financially. What does my board do? Take an offer of $3.8 million for my 19 year old midfielder even though I purchased him for $5.3 million only the year before. Considering I've been their manager for 8 years and have gotten them in this great financial position, you'd think they would ask me before thinking an offer too good to turn down. Might have found out I had planned to insert said midfielder in the first team next season and thought him a future star for the team. Ridiculous.

Have it more like it is in real life with the manager giving the team a list of player he wants and then the board going out and getting them, giving you a price and asking if you still want him. Major part of football missing and a chance to replace probably the worst part of the game.

Have it more like it is in real life with the manager giving the team a list of player he wants and then the board going out and getting them, giving you a price and asking if you still want him. Major part of football missing and a chance to replace probably the worst part of the game.

Got a suggestion for the transfer window as well. When big clubs want to buy players from me and they ask me how much I want, I ask much higher than the value price because I think they are worth lots of money.

Most of all the others reject their bid then. I want to have the ability to sell my star players for twice as much as they are worth but this simply doesn't work. But when I want to buy players then I really have to make a big offer. This seems unfair i guess. And this isn't realistic as well!

1.I'd like to see a finance screen that shows you projected future balances, income, expenditure, etc, so I can work out whether signing a new player will mean the club will be making a loss each month o if it could survive.

Obviously it cant be totally accurate as it depends on league success, cup runs, etc, but could always have a 'worst case scenario', 'average scenario' and 'best case scenario' to allow you to make a judgement on whether its a good idea to sign someone financially.

2.With regards feeder clubs, sometimes you can choose a commercial link feeder club. However, tihs gives little detail as to what sort of benefits this gives your club, only that you have to pay a few million a season to keep the clubs linked. It would be nice to have abit more information as to the benefits for these.

Originally posted by russ the womble:
1.I'd like to see a finance screen that shows you projected future balances, income, expenditure, etc, so I can work out whether signing a new player will mean the club will be making a loss each month o if it could survive.

Obviously it cant be totally accurate as it depends on league success, cup runs, etc, but could always have a 'worst case scenario', 'average scenario' and 'best case scenario' to allow you to make a judgement on whether its a good idea to sign someone financially.

2.With regards feeder clubs, sometimes you can choose a commercial link feeder club. However, tihs gives little detail as to what sort of benefits this gives your club, only that you have to pay a few million a season to keep the clubs linked. It would be nice to have abit more information as to the benefits for these.

#2 - sure.

#1 - I'm not sure a manager (unless a part-time one-man-show) would do that though. The nearest realistic option would be for the board to strongly recommend you not sign Player X due to projected effects on future balance-sheets.

Seriously, the assman gives a recommendation when you're negotiating to sign a player based on coaching/ability factors; your Kenyon-type suit could chip in with a recommendation based on the club's business plan. That would probably be better than the fans' representative telling you after the event that the fans feel you spent too much on Magnus McMuppet.

Havent read whole thread so not sure if any of these have been sed but i think:
1. If you are playing a "hot seat" game with 2-4 players and you all have a match at the same time, maybe you should have a split screen with the matches being played simultanisly instead of match 1 then match 2 etc.

2. Also like the idea of offering a player on loan in part of a deal e.g United to buy Aaron Ramsey for 5 mil. and loan him back to Cardiff for 12 months.

3. Also with all the talk of the Premier League damaging the England international team, i think that if you are playing in say for; the EPL or the La liga you have to pay more money for the home grown talent.

secondly, what about add new step for signing player .. like, when a player agreed personal terms, then the club physio give their report in the players fitness if he have problem with injuries or not ( why the scouts saying that ? ) .. if he passed the medical, then the manager can decide to sign the player or cancel it.

I'd like to see functionality to "Choose A Photo" for a player. I.e. you right click the silhouette (or the god-awful generated-face model) on a player profile and browse for a photo on your system. If there could be cropping/resizing options (maybe not FMs forte, but not hard to do) that would be even better. Having real photos of players REALLY help the immersion during long games.

I do this at the moment but have to screw with xml files, put them in the right directory, yadda yadda yadda which is a real pain for a squad of 30.

I'd like to see an overhaul of the transfer system. It seems impossible to get a good deal when trying to exchange a player.

I don't like how players price tags inflate after the first season.

Far too many players with a value of Â£30m need bids of Â£100+m for the club to accept, and to make matters worse, the AI buys players at "value" price whilst when I buy a player I have to pay over the odds, most times doubling the advertised value.

A loan back option in the transfer would also be ideal.

Physical attributes for 30+ players fall too rapidly, some players reach 33 and are in single digits, even their technical attributes slump too much it puts you off having older players which is a wrong message. The serious decline in players over 30 is distasteful.

I would like to see:
The ability to save "Opposition instructions" - it is extremely frustrating having to set the same instructions game after game...

Players over 30 declining at a slower pace - it's too drastiv atm.

Transfer system is not very accurate. Players from South America etc can become very expensive, sometimes it's impossible to sign a quality player that is not world class for under 20million pounds. It is very hard to get rid of decent players in your squad, even at extremely knocked down prices. prices that smaller clubs would jump at in real life.

Originally posted by Columnarius:Make Comments about games more interesting
"Shocking", "My team are upset", "These things happen", etc. etc.

I think there is about a 85-95% chance that when you comment negatively, the "FA upset at you" counter will increment and if it is = to some amount (3?) -> you serve a touchline ban.

This could be improved. As far as I can tell, Managers in real life make comments to try to influence referees in future games. Why not add that (both an influence on that specific ref, and refs in general).

To be honest, I think asking me what I thought of ref decisions are completely stupid. Offside I can still understand, but fouls?

How am I suppose to tell if one circle fouled another circle? Unless if SI manages to somehow give me an indication of what actually happened, asking me what I think is just highlight its weakness

For example i'd like to have perhaps 4 different pre-set tactics which I could switch between by clicking a button without going into the tactics screen.

For example in the last 10 minutes of a game I may wish to go defensive or start time wasting so I would just like to click my defensive pre-set button instead of going into the tactics screen to load it.

The buttons could just be on the left hand side under the other information on there.

two things for me,if you dont spend all your transfer budget it gets carried over to the next season and instead of asking board for extra transfer funds approach them with a single player you feel the squad needs.

Originally posted by ScottMcUK:
Another idea for the game might be to make squad numbers more important. Remember when Beckham moved to Real and there was the big thing about the wingers shirt number as it belonged to Raul. PLayers should ask for their favourite numbers and get shirty (excuse the pun) if you don't give it to them.

actually arsene wenger had a massive contribution to the design of the new arsenal stadium and training facilities

Originally posted by Sevag:
I'd like to see an overhaul of the transfer system. It seems impossible to get a good deal when trying to exchange a player.

I don't like how players price tags inflate after the first season.

Far too many players with a value of Â£30m need bids of Â£100+m for the club to accept, and to make matters worse, the AI buys players at "value" price whilst when I buy a player I have to pay over the odds, most times doubling the advertised value.

A loan back option in the transfer would also be ideal.

Physical attributes for 30+ players fall too rapidly, some players reach 33 and are in single digits, even their technical attributes slump too much it puts you off having older players which is a wrong message. The serious decline in players over 30 is distasteful.

Very True.Second season with United,City want Â£50mil for Michael Johnson(valued at around Â£8mil)and also want Â£80 mil+10% for Micah Richards (valued at Â£17mil.Hes a good player but no Ronaldo)

Teams will promote to a division only from a division right below it. Correct?

It means that if someone has only selected the EPR, Leeds will never be promoted to the Premiership. The same is with, say Caserta (I quite have the liking for them after I recently managed them to Seria A glory), who IRL have been relegated from the Italian Serie D - in FM 09 you would never see them in the lowest playable division at any point.

How about expanding the pool of possible eventually manageable clubs by introducing league tables (perhaps calculated only at the end of each season) for non selected playable divisions and a couple of non playable lower divisions? Maybe even league tables are not needed. Only lists of which clubs are on what levels and knowledge of which teams have been promoted/relegated between the different levels.

- I'm not sure how far this is already implemented in the game, (I believe not at all) but I'd love to see individual managers have a greater bearing on a player's performance and abilities. Currently, a high rated CA/PA player well whatever team he plays in, and an average CA/PA player will do alright at every team he plays for. But IRL, the performance levels of some individual players can be changed dramatically under different managers. E.G. Mourinho got his player sat porto to really play above their level of natural ability to win the European Cup. Managers like Brian Clough and Bobby Robson who got their players playing for the shirt and pride of the football club. I'd like to see a good manager (in game) who could get a player with an average CA/PA to play above himself to the level of a top player. Perhaps allow a variable CA/PA flucution depending on how talented a manager is at man-management for example. Give a real personal touch to add to the slightly less than cosmetic "Favoured Person".

- Better tranfer system. I just sold Carles Coto to Arsenal for Â£19.25 million upfront + Â£24 million in clauses + Vandenborre and Ben Foster AND have the transfer go through next year. I'm not really complaining, but it is a tad unrealistic.

Having now actually played some FM08 having only bought it a few weeks ago, a few things I would like to see going forward:

1) Media/Player Interactions:
This is still far, far too simplistic for the way in which the media is used in the modern game, and it hasn't improved since FM07. I still see this area as being the feature that could take FM to a whole new level of interaction and immersion.

There should be press conferences post-match (all EPL games now have post-match press conferences), and the options for responding should vary depending on the outcome, the prediction, and the nature of the performance.

Media predictions should be dynmaic and change during the season as it unfolds. Man Utd may start as favourites, but if it's December, they've lost 9 times and are 8th in the table, I shouldn't be discussing how they are a title threat; when Newcastle, unfancied at the start of the season, are now only 2 points behind.

There should be more options to interact with players; I would like a feature something akin to a half-year report and an end-of-year report for every player from me (the manager). This would allows me to say to an underperforming player "did ok, but must do better next season", or to a developing star "you'll get more chances in the first team next year" or "you did excellent this term, well done" and things like that.

2) Transfer system:
I don't think that prices are too over-inflated in the game, especially since there is a lot of buying of players under long-term contracts, which would be very costly (which is why you don't see as much of it IRL anymore).

The main problem is definately with the negotiation aspect; the AI is pretty clueless. Firstly, it doesn't compromise and tends to always just keep on increasing its demands. Secondly, it is duped far too easily by clauses; some of the clauses I see people set up for their transfers are outrageous.

3) Minor Interface Stuff:
There are a few areas where the interface could be tidied up a little -

Scouting: I really do need a feature to delete some of those old reports after a while. Additionally, why do my scouts keep on reporting players ranked at 3 stars to me? A feature to limit inbox reports to players ranked above a certain level would be nice.

Tactics: what happened to individual 'focus passing' instructions?

I agree that individual instructions should perhaps be separated from personal instructions and team instructions - this could potentially create another tab, but if they can be saved, it allows for much greater flexibility in changing tactics, and would reduce time spent fiddling with instructions during games.

Otherwise, I'm happy to accept new features as they come from SI, the game is still excellent, and out of the existing crop, only media/player interactions appears to have room for massive improvement for me.

i'd like to see increased non league competitions for players to join. eg - unibond

Would allow us a more interesting experience if we have Whitby Town in the premiership WITHOUT using editor. Would like to see stadium features like capacity, food stalls, clubshop and commercial one like programme prices and merchandise pricing able to be changed by the gamer. would help smaller teams get more revenue

I'd like my players to act like professional atheletes and not grade schoolers. As things stand, if I lose 3-0 on the road to a team I should have beaten but most of my players form was 6 or 7, I can't tell my team that I am disappointed without suffering a morale drop. My best option is usually to say that I'm pleased. Of course, I'm not pleased and I would suspect that telling that to a real player in that situation would make them think me crazy. I ought to be able to tell my players to do better next time even after a road game. A real manager would and his players would agree that they had a bad game not have a hissy fit about it.

A few minor things that i think would improve the game for me and hopefully a few others

1, On the manager stats screen as well as having trophies and leagues won, i would like how many promotions and relegations you have had as a manager.

2, When loaning a player and the loan has finished be able to send a little report back to the manager saying how well that player has performed over the course of the loan. Also when loaning a player get the reports back on your players, and at any one time ask the manager how he is performing.

What about the option of,at the beginning of the summer, declaring who your number one transfer target is (like Inter with Lampard and Real with Ronaldo).
This could allow fans to give reaction, and the chairman to say things like he agrees with you and will do all he can to help you sign him.
On the other hand the fans could disagree with the manager's choice or the chairman could say that he is out of your financial reach and he will not give extra funds (the longer/better you have been with a club,the higher the probability of the chairman helping you aquiring this player).
This might possibly give the target a few weeks to think over the option or instantly declare his interest (or lack of it) in signing for you.

Make the game engine more reallistic. It seems that teams always score at the same time and nearly the same place. Its stupid when I go on a 10 game winning streak and go against a bottom feeder in the league and there strikers play like gods. Even after I restarted beacuse I was angry they still beat me everytime. My tactics were fine...even the ones I changed too have given me success but this is just stupid.

- Better Transfer market. I can never seem to sell decent plyers for a decent price. Greatly inflated prices on other players. Riise jsut sold for 19m to Zaragoza. Then im expected to accept a 11m bid for Van der vaart.
-Better interation with players. Tell them when they play bad and why they arent in the team. Tell otehrs that they are essensial in the team and you dont want them to leave.
-Better youth system. I have yet to find the next world class player on the game. Prehaps the option to open up academies all over the world, you choose the place, and you train them from there.
-Better scout system. Real life chelsea have 50+ scouts around the world, why am i only allowed 8? And an option for the assistant manager to maybe manage them or to filter their findings for you.
-The ability to have a private life and to spend/save wages. So that maybe after 10 years in the game at the top flight you can buy a lower league club be chairman/manager.

-different CAs/PAs for Technique, Mental,...
-values of negative PAs should change !!!
eg: PA -10 can be 170-200
better: 180-200
-trainings should change (more extended)
-easier to sell players
-just take all the good things of fifa manager
- SPEED UP the game !!!
simulation time is too long

i would like to see a part on the management were you could complain about a tackle in a match which didnt have any action taken to it and your player got injured! you should be able to say you want action to be taken like a 3 game ban or something!!
Also appealing to the fa so it works every so often never seen it work myself!!
Board interaction should be improved must be improved!!
More options on player interactoin!
Transfer talk like the bbc gossip bit a whole part just like that!
Maybe a monthly magazine which has manager of the month signings player interviews tables of leagues which you have chosen! 50 best players out side the premership! things like that!
News storys about big players being put on the transfer list etc.

1) There is no tactical and technical help available that gives useful and detailed explanations as to where you are making mistakes. The assistant manager should have this feature, having him suggest a formation and some key instructions pre-match would be nice and then a post match report on the game with the reasons why you won/lost highlighted in simple and definitive terms.

2) You are playing against AI that is consistently TOO GOOD at reading the game and knows exactly what to do to counter your tactics. Its that simple I believe, so you are always fighting an uphill battle from day one as there are no ( to my knowledge) varying levels of AI management competencies. I should expect a tough, tactical game when going up against Alex Ferguson for example, therefore need to be on my top technical form and be aware that he will punish any technical weaknesses in my team. Whereas going up against the likes of Kevin Keegan or Steve McLaren the AI should be tweaked so that it doesnât necessarily react or counter my tactics because technically these managers are less likely to exploit my tactics, or even counter them if changed mid-game. If anything the AI should be more prone for these managers to make tactical gaffs.

As is the situation now , there does appear to be any deviation in quality of mangers and you are just as likely to get hammered tactically by the manager of a lower league team as you are a Premiership team, simply because the AI manager ALWAYS knows the âcorrectâ tactic to use, and Itâs only the quality of their players that is the variable on how successful these tactics are â or so it seems to me.

I'd like a more in-depth transfer system including Agents, and a more "realistic" price range when buying players, the sums that you have to pay sometimes are really over-the-top

Fans tweaking. i.e you're managing a team like F.C. Copenhagen, and you've reached the CL Group stage, you end up in group with Real Madrid, Roma and Sporting lissbon.
If you then lose to Real Madrid at their home stadion, the fans become angry and the board awell. Thats not realistic in my eyes, indeed, teams have high-ambitions, but it has to be realistic..

If cartoons have taught me anything in life, it is that slapstick violence solves any problem, oh and dont buy weapons from the Acme Corporation :)

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521

easy being able to add in the pregame editor squad status and transfer status, find it so annoying that i have to use fmm to add people to the transfer list/take off and change squad status, other than that keep up the good work SI

Caretaker manager should be in the game e.g. whilst your unemployed you could be offerd a caretaker role untill they find the sutible person but if you work out good you could stand a chance to getting the job

An option where you can contact a players agent stating that you are interested. And you wish the agent informs the players club that you are interested. And the agent can give you detailed information on player that you can use in the forseen future as to signing the player, if the club does not wanna sell.

Originally posted by Illdisposed:
Fans tweaking. i.e you're managing a team like F.C. Copenhagen, and you've reached the CL Group stage, you end up in group with Real Madrid, Roma and Sporting lissbon.
If you then lose to Real Madrid at their home stadion, the fans become angry and the board awell. Thats not realistic in my eyes, indeed, teams have high-ambitions, but it has to be realistic..

Yeah, I play Wigan and got them to CL first season - they should have been delighted and they seemed to be. But they were disappointed when I could only draw against Barca and Juventus.

In fm09 i would like to see a feature where you can set targets for players to keep them motivated through the season. For example , set a striker a target of 20 goals then they could stay happy if they are on track with their target and unhappy if they are way behind. The only problem with this is that i could see it being a unneeded excuse for a player to become unhappy

Media predictions, fan expectations, and also pre-match odds should be changed to reflect the squad that I actually put out on the pitch. I'm sick of the fans being completely disapointed in the fact that my youth team, with an average age of 20 lost on penalities to a full-strength Premier League team after holding them to a 2-2 draw after extra time.

Also, if my team is crippled by injuries and/or suspensions and we're playing a crunch match against a strong opponent, I should not still be favourites, because clearly half of my first-choice team is missing!

The dynamic changes to the game as they flow would help realism a lot and help to smooth out some of those problems with the new confidence system...

Originally posted by bobirinis66:
is it possible the new version fm09 to be playable in linux?(ubuntu 8.04 ?)

I think I remember SI saying in the past they won't do it as it would be too difficult and time consuming to justify it. Don't take my word os gospel though as I could be confusing it with something else.

I would like for the game to go into the arcade sense again, and become easier for the common gamers, I would also like for the game to not feel work like, it's probably just me but I miss the supposed easy feeling of si games previous

1) Backroom Staff Training
Scouts, assistant managers and coaches are able to grow consistently throughout the game. However the manager has little hold onto how they are able to grow, except by putting them into their jobs (i.e. to increase their attacking coaching, put them in attacking), and by winning leagues and competitions. I found out that my coaches grew better in defense coaching because throughout the league there are little conceded goals. However this is too tough to train a backroom staff, and there ought to be better hold and assessment for backroom staff. Plus, potential good staff is impossible to find without an editor. Because you wouldn't know that the staff has 200 potential, whereas for players scouts/coaches could give star ratings on them, giving an idea how good he is. This is rather flawed and I do hope in the next 09 football manager it is improved.

Suggestion: Mentoring is a good idea. If only top managers/coaches could offer to mentor younger coaches, and their stats grow likewise, this would be fantastic.

2) Backroom Staff Searching
Much have been given to search for players, but to search for a good staff, I had to traverse the whole search list on good staff, instead of people giving me good recommendations of reputable staff and seeing their stats. Although admittingly there is lesser emphasis on backroom staff, I do like how Man United's David Gill commending their scouts for the good work they did, credited to them in conjuction to their recent Double. What happens is that through that kind of recognition, other clubs or people know they are good scouts. This is certainly lacking in here.
And of course, again I emphasize, potential coaches are impossible to find; you wouldn't know how good they are without an editor. With lacking of search options for backroom staff, I really hope this is one of the priorities to be improved. I spent hours going through country coaches to look for good staff, and it is not helpful.

3) Players cannot play well beyond their positions
Let me explain: I found out that Cristiano Ronaldo in the game cannot really score goals. To me, this is not a stats/attribute problem. This is just how the game works: You put Ronaldo as a Winger, and generally a Winger goes up the flank, crosses the ball in and let the forwards/strikers continue with a finish. Now, because Ronaldo was programmed to be a Winger, thats what he does, and he does it well, but if all he does is generally crossing the ball and letting the forwards continue, no wonder there are no goals, but more assists to his name. However, in the real world, he scores, and scores well. Hence, my point is, his flair attribute don't really work too well; he's stuck as a Winger. Unless we put him as a striker, obviously the goals come in. In Man Utd, he scores more than Rooney even when he is a Winger and Rooney's a forward/striker.

I haven't really tried free role hence this is about all I can say. In addition, I acknowledge that there are exceptions, when I put van Persie as a Winger, he goes up to the centre and finishes from the corner of box well. And the commentator would say "Ohhh.. what a goal. Pure inspiration from the van Persie." However its only that one or two times in a season. And that cannot be when Ronaldo is Footballer of the Year.

Hence, I do hope there are improvements on the game engine at this aspect.

4) League growth
We can grow a player, we can grow a club, but if we are stuck in a lousy league, we never go beyond our league. In reality, this is impossible.

Asian football is becoming increasing popular; of course, not in Europe, but its growing. In the game, the reputation for a league is set. Hence, when Real Madrid wins the Spanish League, they have a world-wide reputation. However, when Liverpool wins the EPL, they get a continental reputation generally(only European Champions Cup drives the English Clubs into world-wide status generally).

This, can be outrightly unfair, and it has repercussions even into international management. I currently manage Czech Republic. Now, Czech Republic has players with potential, but not every one of them are in big leagues; some players are growing in Czech clubs. Now, Czech clubs don't have better training facilities and coaches than EPL clubs generally. The growth of a prospective player is limited to how the club trains them generally. In short, the player's growth can be hindered by a lack of good training, because the club is lousy. And thus, many of them dont even reach half their potential points even when they are 24 years old. This is serious, because Czech clubs are stuck, my international team is stuck with potentially good players but lousy because of lack of opportunities. So once Rosicky and Petr Cech is gone, Czech national team is over.

What do I do? Buy every propspective young players from Czech and train them myself. So my Arsenal team contains the whole of Czech national team. See how the whole situation is flawed?

I hope SI would encourage league growth in FM 09. Granted, it may seem unrealistic for a club, that a human manage, be the catalyst and the force to grow an entire league. However in EPL that is not so; Liverpool and Man Utd made history playing into European Champions Cup and EPL's ratings soared a few decades ago. And if a human managed club is beating the AI clubs, it would be realistic if when the AIs buy better players, to compete with the human, thus increasing the quality of the teams in that league.

And of course, prize money. Please let the prize money grow if possible. Leagues that have little prize money can only do so much; realisticly with inflation prize money is bound to grow within years.

Hence, my suggestion: let the leagues have an opportunity to grow. Countries as well if possible, some countries are stuck as developing.

Suggestion: How to grow? When a club beats European Champions' Cup, or continental cups, the whole league has its reputation raised. Realistic isn't it, if a Scottish Club wins European Champions' Cup. And if the runners-up are from the same country, please let the league grow its reputation and stature. Reach a certain point in reputation, grow in prize money.

Not so important suggestions5) Improve the interface to allow user-friendliness, and even encourage girls to play.
We know there are girl fans. However after playing this game, I wouldn't recommend any girl to play unless they like technical-heavy stuff.

Okay, its unfair to put a suggestion like that. Because SI has been trying to do this over years, and some smart aleck have to come up with this suggestion. Granted, thats why its under not so important suggestion. So I only suggest, start looking at Nintendo Wii and maybe some inspiration could come up.

FM live is doing a good job for not allowing players just to wait for the match day simulation. FM live is able to make them chat as well.

If you are able to encourage girls to play this game, my hats off to you!

6) Change the name from Football Manager 09 to Football Manager-Director 09.
The idea is, if the human plays till old age, and if he has good records, a favourite of the club and experienced, let the club offer promotion to Director.

Now, Ferguson nearly got this role as mentor to Man Utd because David Gill wants his services. Its only that Ferguson is faithful to what he says hence when he retires he will have a clean break from Man Utd. Hence, this is certainly not impossible.

How I got this idea: I was messing around the data editor and, I saw that the Chairman has attributes and potential points even as players. However, real-time editors cannot edit that. How do they control the game? Well, Directors and Chairman has this attribute "Resources", and my hunch is that with this attribute, feeder club qualities are found and listed down to the human player. No wonder Arsenal don't have good feeder clubs, because the chairman has weak resource attributes. There are other attributes that influences the game, but this thread is not about that.

So, it is just possible to have the player become the Director, or Chairman. Plus, if you had good earnings as a manager in the Club, and as rich as Roman Abramovich, you can seriously be a suger daddy to the club. That's how we use our pay as a manager. Fun isn't it? Sack your managers. Scold them. If club's money is down, you get turned out by the other board members. Get paid through the managers' efforts when he helps you bring lots of money; through dividends. Manager requests to upgrade stadium, you can say yes, no, or how many seats. Wow, a whole new frontier of football management.

This is alot of work, but, if its possible, well, its certainly revolutionising.

"Put Duncan Ferguson and Dion Dublin up against today's defenses and they'd run a riot"-Bliss Seeker

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What I'd like to see is ass. manager input when loaning out a youngster. If I have the choice, I'd send my youngster to a club which sees him as a "valuable" player because that'll usually means more playing time.

But sometimes, all the offers are from clubs that see him as "cover" player. Usually I'll put in the "call back" clause in case that he doesn't get playing time I'll call him back and just keep him in my reserves or something.

Now, I'll keep doing this trick no matter what. But it'd be great if my ass. manager could help me figure out the best place to send my youngster. Comments such as:

"He feels youngster X has a good chance of getting first team football at this club"

or

"He doesn't feel youngster X has a good chance of getting first team football at this club"

or, even with more details

"He feels player X will significantly benefit from this loan. This club has very good training facilities and will likely to give youngster X first team football"

Loans Central screen - instead of manually checking how your loaned out players from A,reserves and youth team are doing, it would be really great to have this screen, where we could check at a glance their performances. Also, it would be good to have an option to ask your assistant manager or scout about their opinion on loaned out players in general.

One more thing - I would like to see Human Manager status - list of all added/retired managers in current game. This would prevent cheating in some FM challenges.

- In game AI is now really acceptable at least, in its peak. But out of pitch AI, such as the rival teams' transfer decisions to challenge human player in the long run still needs improving. Big teams like Barcelone happily sit on â¬300M cash ready in their vaults but take no significant action to keep up in squad strength if for instance human player getting his 5th league championship and reaching 5th consecutive CL final etc. AI teams suck at improving young talents too.

- Fixed club reputation (or whatever it really is, when clubs' reputations are limited by a certain level related to the divison they are in) simply kills the long-run playability in some leagues (for example, Turkey). Even if there will be a limit, that should not be as sticky as it is right now. The limit should be altered with a certain rate should the teams in a certain leagues achieve considerable continental success.

- The biggest annoyance I can see aout the 2d pitch is that too much shots get deflected off the defenders. This is due to both the abysmally poor decisions from the attackers (most of the time all they ever do is wait until a defender closes their shot or cross channel even if they have a really good opportunity to take a shot or cross. They tend to fancy their scoring chances too much too, when they have no room to shot instead of passing or running past the defenders). And the defending players are in fact like 4 feet wide cylinders rather than human beings with two thin legs. I mean when a defender can position himself between the attacker and the goal, the shot hits him almost 100%, yes sometimes the shot deflects off him towards where the shot was intended to go. But it always hits the defender. The situation is same for crosses too.

- Regen problem is voiced by many people, how they reach certain levels of ability too late, how they start to decline too early etc. I agree with this situation but the biggest problem with the regens is about these 3 attributes: PACE, ACCELERATION and AGILITY. Since these 3 can only increase till the player hits 20, or maybe 21; when combined with the really slow increasing rate of attributes and much too low original ability levels when these regens are spawned, when a certain date is reached where the majority of the players are now regens, the general pace level of the good players in the whole world becomes around 10-12. This really really needs to be looked into.

One of the many reasons of with the pace development problem is this: Ability rise is transformed into attribute rises. OK, no problem with that. AFAIK ability mainly increases with two things: natural development (throughout the age) and competitive match exercise. This makes a really suitable pattern for technical and tactical attribute development of the players but I cannot say it's the same for physical attributes. Physical attributes (the ones other than stamina, which is also can be related to match exercise) should have their own potential/actual ability levels virtually independent of the mach exercise the young players get. What I'm trying to say that, the reason for a somewhat talented winger turning out to be a slow player must not be him getting not enough competitive match experience/ability rise in his youth. A lot of young and high potential players get doomed with verly low pace attributes just because the AI cannot deal with youth development, as they do not get match exercise before they turn 21.

We really do not need any more fancy "new features", I reckon that we got enough already when crucial aspects like I tried to state above continue to stay far, far from ideal.

- Brazilian league should have too league stats rows. One for State league and the other one for Serie A.
- In player stats there should be played minutes.
- In goalkeeper stats there should be save% and goals allowed average.
- I would like to see more detailed season preview before new season. Something like biggest tranfers, key players and some other stuff for every team. Also there should be preseason rankings and a league table prediction.
- I would like to see maps, it would be nice if you can check from the map, where your next away game will be played.

i can recall, that once upon a time, you could "design" your own tactic..

the pitch was divided into 16 squares, and there were 2 options, one with posession, and one without.

i loved it, that i could decide where my players should be on the pitch. it was absolutely brilliant, because i felt that this really boosted the realism. you had total control of player positionong, which i found qiute nice.

other then that im tired of the ai demanding unreasonable sums, for players only worth perhaps 30-40 % of the bid, which is accepted

One thing that I have always been frustrated with in FM is when you buy a (normally young) foreign player who doesn't qualify for a work permit. When he is away in Belgium or wherever, he starts getting called up to his national team and based on that should actually qualify for a work permit.
BUT FM only allows work permit applications when you sign the player, not when he is already contracted to the club. In real life, this is the ideal situation, for example, Man Utd bought Manucho and loaned him to Panathinaikos for 6 months, and now that he qualifies for a work permit, they are re-applying. He doesn't have to spend 3/4 years playing in Greece in order to get EU-citizenship and only then return... This is quite a basic requirement for the game, and I'm surprised that it has never been looked at...

With that I'd like to play agaisnt someone else who has saved their squad. This doesnt necessarily have to be over the internet. But I enjoy playing against my friends/family so much in joint user/ network games, it would be nice if we could save our favourite teams and battle it out. I'd love to prove I was the better tactician, or to finally prove I had the better team.

Also, maybe challenges.

E.g. Its Christmas, Derby are bottom, save them from relegation
Or,
You're Liverpool boss, 3 nil down at half time in Istanbul, win the Champions League..

Tell players to warm up, that player will then be up to match pace. Also if it's a striker, then any players on your team on the field that are strikers either get motivated and try to score so they don't get substituted or they become upset and don't try.

Annoying Chairman:

Roman Abramovic loved Shevchenko so he bought him and Mourinho didn't want him. Chairman rarely should be like Abramovic and buy a player for you. If you don't play him your chairman get's annoyed and your confidence summay is affected. Also they should block some transfers as you can buy players for pretty much any price and would also prevent users to create another manager and give free transfers on stars.

Touchline Commandments:

Should be able to give instructions to your players without entering the tactics screen. We see managers all the time giving out instructions to players during the match.

Facilities:

Should be able to create facilities. Like Youth Academies all over the world. The big clubs in real life have academies all over the place and this helps them develop overseas talent.

New Manager:

If we get sacked from our job, the assistant manager should be touted as a favourite to get the job. Many managers recently have been giving tempory roles then offered full time contracts if they do well

Originally posted by midlothian:
I want the Arsenal researcher to be fired and someone brought in who does not think they are unbeatable supermen.

They've won the Champions League four times in a row in my last save...

Does the 'Arsenal effect' also count when a human manager is in charge? I've won in my 7 years at Arsenal the PL 7 times en CL 5 times in a row :-)

Ontopic:
I would like to see improvements in the following areas:

Media
As is said here before, the media module needs a revamp. It should be a bit more intelligent, not asking questions with the same intentions before every game, related to the game. But maybe questions related to the history between the two clubs, or players that just came back from injury (will they play or not).

National team management
Which brings me to the following, the national team management although greatly improved, THUMBS UP SI, still could become much more challenging, with a specific training module. How do you prepare a national team for a decision match in the qualifiying phase... And the media around big tournaments should be improved, asking silly questions about the history or rivalry between nations and between managers. But also particualry choices made for certain players in the selection or subs made during the match.

This would make the national team management more fun during big tournaments. Maybe if you're a club trainer, you could be asked what you think of a country's chances, or what is your favourite, and be confronted afterwards with your predictions.

Staff interaction
Another idea might be a bit more interaction with your assistent manager and fitness trainers or physios. Your assistent manager could be consulted for subs or tactical changes during the game, as physio's could give you advice once a player is injured.
The problem here is ofcourse that the game must certainly not getting too much arcade features *UGH*, but that is where the brilliant SI developers team comes in I hope ;-)

Tactics
A tactic tweak must be implemented differentiating between pre-game tactics and in-game tactics.

For example, if I tell my players from the start I want to play all out attack, they know they have to play for 90 minutes, so they will apply pressure and seek out players in front of them when passing, but not go in with all of their energy. They just search for a quick first goal.
But when I set all out attack in the last 10 mins. with one goal down, I want to see my players give every last bit of energy they have, run forward, try make quick combinations and NOT playing balls in width. But this difference is not in the game IMO. The same goes for defense, passing, tempo etc. It is different if you set certain settings before you send them on field or when the game has started.

That is all, FM 08 is a very, very good game and I've enjoyed every 46 days 13 hours and 37 minutes I played it!

In the modern football now-adays we often see managers express their wrath at the referess rulling on the pitch by raging at the 4th official and screaming from the side to the referee. Maybe it could be implemented in the FM09 Release?

ideally it shouldn't be all managers who do this, and not in every game. Mostly Derby matches in the high-profile teams around the world. Or maybe include smaller teams who also are rivals.

Also, in Champions-League if games are tight and it's really important.

I'd also like to see more focus on matches that are very important for the season, i.e Champions League games! Last Play round, and the team fighting for further progression has the focus of the media.

How about a history screen similar to the club history screen for the manager so you can see in one easy screen what you have won / finished runners up in etc after playing 20+ seasons you kinda forget what you have achieved and is a bit tiresome going through the long winded achievements

Also showing sub appearences in brackets in the player history so you can see straight off games started / came on as sub

I would like to see the option to appoint a head scout somone who you could dictate to the type of players you wanted and he would assign the appropiate scouts and also with the scouts the ability to transfer their knowledge across to new club. I dont mean their regional knowledge but their info on players etc.

I would like to be able to appoint a team doctor or head physio. I recentley went through a spell where seven of my first teamers were injured, now I have know idea why as its the first massive spell of injuries I have had on this career and I just think that a team doctor could give you some advice as to why these players keep getting injured. I dont mean go player by player but actually go to the doctor and ask for an update on the injury situation etc.

I want something I've seen suggested a lot of times - A hands-on assistant manager.

I am absolutely, positively sick of losing game after game with absolutely no explanation at all. The game stops being fun extremely bloody quickly once my players start being dominated for no obvious reason. What would be lovely would be an assistant manager that gave advice, eg "looks like we're being caught by their offside trap", "I don't think we're playing widely enough", etc. It can be optional for the sake of the masochists out there, I'm not bothered, I just want to have some fun with the game I bought.

I was thinking a nice addition could be coaches that have a small % chance per year to help players gain preferred moves. Perhaps each coach could have a number of preferred moves that they can teach (based on their experience, value).

Most low-level coaches would have 0 and a few would have 1 and have a small chance of passing it on. As they rise toward World Class, they may have more moves they can train and a higher % of passing it on.