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Unreal Engine (Technical Artist)

Technical Artist, the link between our programming and art teams. The Unreal EngineTechnical Artist blends significant industry experience and artistic versatility to a variety of technical art tasks. They will be responsible for collaborating with the art team to push the look and feel of our projects to the next level using bleeding edge technology.

This role will assist with the creation of textures, materials, and shader code. Additionally, the individual works with art, pipeline and animation teams to manage, performance issues, quality control and suggest pipeline improvements.

Requirements:

Pioneers new asset creation techniques for environment assets

Creates technical prototypes and mock-ups for the Art Team to uses as a reference

Lighting (Technical Director)

Lighting TDs are responsible for creating lit environments and elements, including placing key lights, creating shadows, etc. for both live action integration and full CG images. Lighting TDs work in these general areas:

Senior Character Animator (Technical Director)

Senior Character Animators create and polish performances in a timely manner based on direction from the Animation Director and Supervisors to create convincing performances and motion of all types and styles.

Requirements:

Use and understand 3D animation and deformation tools.

Work with production and supervisor team to understand manage schedules and shot deadlines.

Attend dailies, shot sequence reviews, and team meetings routinely.

Provide input regarding tools and interfaces to improve throughput.

Work with animation team to maintain continuity and consistent performance within a show.racter Animator

Modeler

Modelers build models from scratch and see them through the modeling pipeline from start to finish. A mastery of human and animal anatomy, perspective, weight, volume, proportion and/or architecture, industrial design or automotive design is required. Several years of experience creating high resolution textures using Mudbox, Zbrush, Maya and Photoshop are also beneficial.

Animation Rigger

The rigger’s primary responsibility is to create highly versatile character rigging systems and animation interfaces. 3+ years work experience is required in 3D CG for Digital Animation, Visuals Effects or Video games. Excellent communication skills are also required, as you will be working with a lead. Candidates must work well under pressure, as projects turn over at a much faster rate than the industry average.

Requirements:

Implements animation control rigging systems for complex characters and props using Maya>

Works with the Lead Rigger to ensure that all rigs meet the show’s requirements.

Oversees the characters, vehicles and props rigging through the animation pipeline.

Develops tools and plug-ins to optimize animation and rigging workflow.

Additional responsibilities may include facial target modeling and other organic and non-organic modeling tasks.

Ensure the CG characters will employ all current character setup procedures.

Troubleshoot and wrangle character-rigging issues for artists within various disciplines.

Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.