1st Level Spells
Bane – Enchantment (Oath of Vengeance)
Casting Time: 1 action
Range: 30ft
Duration: Concentration, up to 1 min
Up to three creatures of your choice that you can see within range must make Cha saving throws. Whenever a target a target fails this saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. At Higher levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot above 1st.

Command – Enchantment
Range: 60ft
Duration: 1 round
You speak a one-word command to a creature you can see within range. The target must succeed on a Wis saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. At higher levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 ft of each other when you target them.

Cure Wounds – Evocation
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
A creature you touch regains a number of hp equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot above 1st.

Hunter’s Mark – Divination (Oath of Vengeance)
Casting Time: 1 Bonus Action
Range: 90ft
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom(Perception) or Wisdom(Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

2nd Level Spells
Aid – Abjuration
Casting Time: 1 Action
Range: 30ft
Duration: 8 hrs
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At higher levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increases by an additional 5 for each slot level above 2nd.

Branding Smite – Evocation
Casting Time: 1 Bonus Action
Range: Self
Duration: Concentration, up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it’s invisible, and the target sheds dim light in a 5ft radius and can’t become invisible until the spell ends. At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Hold Person – Enchantment (Oath of Conquest, Redemption, and Vengeance)
Casting Time: 1 Action
Range: 60ft
Duration: Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wis saving throw or be paralyzed for the duration. At the end of each of its turns, the target an make another Wis saving throw. On a success, the spell ends on the target. At higher levels, when you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot above 2nd. The humanoids must be with 30ft of each other when you target them.

Misty Step – Conjuration (Oath of Ancients and Vengeance)
Casting Time: 1 Bonus Action
Range: Self
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30ft to an unoccupied space that you can see.

3rd Level Spells

4th Level Spells

5th Level Spells

6th Level Spells

7th Level Spells

8th Level Spells

9th Level Spells

Bio:

Backstory
Was seeking revenge for the deaths of his brother in arms and son, Girmoick. Killed when trying to stop the group going to RHB.