Hello all I have a complicated issue im hoping someone has dealt with before... I made a head using facial studio and I attached it to a body I had and welded the vertices together and then rigged it with skin modifier and it all works ok. My issue is that now I have attached the body to a FS head when I add texture map to the face 3d max thinks the entire body is the face also now... because ordinarily FS uses a multi sub object material for each part of the face.
All I want is a decent map on the face and body, I tried UVW unwrap but that doesn't help at all and doesnt work for FS studio.

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