ok so i realize that maya calculates fields based on the time, and if you scrub faster it will get funky. similarly, when i render if there is a hiccup in the processor the calculation will get messed up, or it seems to have, so is there a way to just calculate within maya and have it use that forever!! thanks =)

ps this is in regards to my tree, just soft body curves with a gravity on the particles.

luminis

03 March 2003, 07:36 PM

Yeah, it is possible. In the Dynamics menu set, go to 'Solvers/Create Particle Disk Cache'. It will play your animation once, storing the position of each particle in a file on your project folder, which will be used later instead of re-calculating things.

Hope this helps. :)

AroundTheFur

03 March 2003, 07:41 PM

yep thats what i was lookin for, thanks for the quick reply :buttrock:

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