GJ. In your new streak overview you tend to build both mercs boots and spirit of the ancient golem in a couple of games though. The tenacity stacks really badly, so it's probably not worth it, if there's another possible build path.

Hi, I noticed you were building Phage in your off-tank top trundle.
I'm guessing it's because it used to be part of frozen mallet, if so please remove it.
If there is another reason can you explain it ?

Frozen domain's Aspd + wit's mr steal + ult's mr steal sounds good (Wit's will do quite good damage with it). No carry can stack MR + Armor or they won't be carrying. So wit's end suits Trundle's anty-carry role very good. And it's very cheap. And it will help to kill tanks even if they have thornmail. BOTRK + Wit's + Ult = Anty-carry + Anty-tank. And it can't be countered in any way... Thank's for such great idea! Going to test it in next match (may be will also add Maw of Malmortus, it's buffed with latest patch.)

I just think that machete->mauldred->wiggles is not as good as machete->Spirit Stone->Spirit of the Ancient Golem/Spirit of the Elder Lizard. Why?
1. With seals of armor and quints of life steal we have enougth jungle sustain.
2. Both SoAG and SoEL have mana regen + health regen + CDR. Very nice stats for anyone. Trundle may not need mana regen + CDR with blue buff, but it wouldn't heart to have a bit more. And you won't have blue every second of game. Cause from second-third blue it's better to give it to your "artillery" (AP carry) and it's not always possible to steal other teams blue. Specially if they ward invasion spot or their jungler doesn't suck completelly.
3. SoAG has tenacity. So we can run Tabi + SoAG combo (Tabi' so good versus AA-based champs...)

PS. Do not know, should SoEL be taken in consideration... Never runned this item, cause SoAG is so good.

One more. How about Warmog's Armor? I think this item is designed specially for Trundle. Even it's background suits Trundle (as roleplayer I imagine that Trundle may be sibling or killer of that troll)

Thank you for bringing this to my attention; I legitimately thought this at least had a mention somewhere.

Basically it came down to who I was facing; All of those games had super scary AD that I needed to deal with and Wriggles, honestly, is falling off in my opinion. I just much rather have the health regen and such over the meager stats that Lantern offers. Usually at this point if I don't have enough money to straight buy lantern by 6 minutes I don't get it.

thanks for the response +1 for the guide :)
looks like a change for wriggles is being made 15 percent life steal is pretty tempting for the sustain in jungle!
im going to give this a few try's ill let you know how it works out

Among this long and detailed comments I wrote a short comment because I didn't know anything about Trundle before I read this guide: This is one of the precisest exposition of facts about a champ I've ever seen. I think that not many people will start playing Trundle despite the patch and changes to the champ but this makes Trundle unique and so intersting.

I noticed 5 out of 8 of you games you bought Golem Gauntlet yes this item isnt mentioned anywhere in your guide.

just out of curiosity when/why do you choose to build this over wriggles?

i can see the benefit just curious as to your thought process.

Thank you for bringing this to my attention; I legitimately thought this at least had a mention somewhere.

Basically it came down to who I was facing; All of those games had super scary AD that I needed to deal with and Wriggles, honestly, is falling off in my opinion. I just much rather have the health regen and such over the meager stats that Lantern offers. Usually at this point if I don't have enough money to straight buy lantern by 6 minutes I don't get it.

Awesome guide gladBats :) ive reasonly bought trundle and having a fun time playing him though im fairly new and need some pratice.

I just coundt help wondering isent Iceborn Gauntlet a great item for trundle? it would futher increase his dmg from his Q-buff, give him some more burst and a AoE- slow instead of Frozen mallets single-target one.

Hey i noticed that the traditional trundle's frozen domain is a lot harder to see than the new trundles one. because of this, is it as important to place frozen domain as carefully with the old trundle skin? it seems to me that it almost blends in with the environment, while the new trundle's one is like a sign saying, come get me!

hey bats i got a quick question- could u replace bc with hydra if u have a nunu, taric, leona or any tanky support of top lanner? i had a support nunu on my team and i easily smashed them to pieces with hydra instead of bc. is this a viable option? thanks.

I really think you should take a look at Blade of the Ruined King, and Spirits Visage. Both of these items I feel are a necessity on trundle. Boosting both attack speed and survivability to unprecedented levels. I typically build vampiric scepter boots then start on botk then spirit visage then merc treads then warmogs or FM depending on if i need slows or health. The survivability though from both your ult and botk though make you an immense tank for your teams.

Both of these items have pretty extensive sections on them, though I don't personally see Visage as a necessity. I've definitely been building it more often than when it was trash, but it's pretty situational with the stats that it offers. That build is a good tank build and damage soak, however.

I want to know why in the bluid Offensive/Standard Jungle do you take fury over sorcery since W give a lot of attack speed and why don't you take unyielding and block ?

Thanks for this nice guide ;)

Unyielding and Block are not my favorite masteries ever; I feel they are very unecessary unless you are specifically going to be tanking a lot of bottom lane abuse. Typically as jungle Trundle you'll have to be a thorn in EVERYBODY's side, not just tanking bottom lane damage. As far as Fury goes, it's because you won't always have Frozen Domain, especially not early. It's damage assurance over the CDR for early game in case you don't have the mana for Frozen Domain or are in a position where you're fighting off of it.

I really think you should take a look at Blade of the Ruined King, and Spirits Visage. Both of these items I feel are a necessity on trundle. Boosting both attack speed and survivability to unprecedented levels. I typically build vampiric scepter boots then start on botk then spirit visage then merc treads then warmogs or FM depending on if i need slows or health. The survivability though from both your ult and botk though make you an immense tank for your teams.

Thanks a lot for this guide! The Freljord update was great as well. I just got into this champion and was kinda struggling at first. He's not really a "self-explanatory" champion and has a lot of versatility and technique with his abilities that can make-or-break a team depending on HOW they are used, rather than just using them. Thanks for all the tips and extensive build break-downs! You also offered some amazing situational tips, which can be very time-consuming so thanks very much for that! It offers us a LOT of insight and will come to mind every game, I'm sure. EXCELLENT guide! +1

I love Trundle. He's become my favorite jungler. After adjusting some strategies and making up where I've been making mistakes, find him a very strong jungler and ganker, especially at early levels. Tanky Swain facing your Veigar mid lane? Subjugate him and blast away after blocking his escape route with E! I don't know how, but he feels like totally different troll now that he's had his "remake".

He shall thereforth carry mah way to gold..!

AD marks are definitely better than ARP ones on Trundle. Otherwise it's pretty standard jungler runeset. I usually invade their red early if their jungler starts at blue. Then I gank top lane early for pressure.

Before I read all the way through this guide I was helpless as Trundle in the jungle. All the tips and tricks, and the very adaptable builds are extremely helpful. This guide is the reason I love playing Trundle as on of my main junglers, and thank you for the Freljord update so quick. You are my hero! +1 for sure.

Really glad to hear it! Trundle is such an underrated champ he really deserves the love. Thanks for the kind words and keep it up (:

Preface: Level 8 been playing for maybe a week so apologies if this sounds noobish.

Saw Trundle pop up on the free rotation, after my initial devastation that Volibear wasn't there anymore decided on Trundle.

Whenever I grab a new free champion I always check out MOBAFire for some tips, this guide is wicked! I managed 8/4/4 with the first Jungle build (I don't think I get jungling yet, I always seem to lag behind or embarrassingly die to neuts.) but then I tried your solo top dmg bruiser! DAaaaaaamn! I went 12/1/5 and it was the best game I've played to date! Loved it! I only died because I rushed the base with 5s to go like a fool!

Thanks for the guide mate! A newbie greatly appreciates it!

This made me smile (: keep up the great job with Trundle and I'm sure you'll become really awesome with him. I mean hell, sounds like you're pretty freakin good so far. As far as jungling at low levels, yeah probably want to wait until 20 to do it safely. Otherwise it's just too brutal ):

Before I read all the way through this guide I was helpless as Trundle in the jungle. All the tips and tricks, and the very adaptable builds are extremely helpful. This guide is the reason I love playing Trundle as on of my main junglers, and thank you for the Freljord update so quick. You are my hero! +1 for sure.

Preface: Level 8 been playing for maybe a week so apologies if this sounds noobish.

Saw Trundle pop up on the free rotation, after my initial devastation that Volibear wasn't there anymore decided on Trundle.

Whenever I grab a new free champion I always check out MOBAFire for some tips, this guide is wicked! I managed 8/4/4 with the first Jungle build (I don't think I get jungling yet, I always seem to lag behind or embarrassingly die to neuts.) but then I tried your solo top dmg bruiser! DAaaaaaamn! I went 12/1/5 and it was the best game I've played to date! Loved it! I only died because I rushed the base with 5s to go like a fool!

Nice guide, i read it through and through, and i appreciate the multitude of builds. I actually just got trundle yesterday, now that he has a re-skin and doesn't look weird :P(sad to say that that was the reason i didn't play him :/) but it was a good decision, and i'm the only one i've seen with him. He's a lot of fun, really enjoying him :D

I tried it today and my first game went 4/0/10, secured a triple kill for bot adc and a bunch of other fun, really helpful build. I was wondering what you think about building Blade of the Ruined king before mallet?

thanks again for the guide, really helpful :3

Hey, no problem and thank you very much for all the kind words (: keeps me going.

As far as my thoughts on blade before mallet, they are pretty bleak. Chasing is one thing that Trundle seriously needs help with since the long CD on his pillar and the relatively small diameter of his Frozen Domain. An early Frozen Mallet is just that health buffer and reliable slow that he needs to be really effective.

That being said, if you don't need to chase, an early blade of the ruined king would probably make him a terror.

Nice guide, i read it through and through, and i appreciate the multitude of builds. I actually just got trundle yesterday, now that he has a re-skin and doesn't look weird :P(sad to say that that was the reason i didn't play him :/) but it was a good decision, and i'm the only one i've seen with him. He's a lot of fun, really enjoying him :D

I tried it today and my first game went 4/0/10, secured a triple kill for bot adc and a bunch of other fun, really helpful build. I was wondering what you think about building Blade of the Ruined king before mallet?

hey man the guide is very good it's working for me i folow it every step of the way ecsept i use flat mr glyfs and i never got to late game whit him becuas my team owns them(i own them) and i never finish my build.So it is a very good and fun champ to play and the best guide for Trundle so far!

Hey, thank you very much! And if that's working for you keep it up, certainly makes sense to me ahah. If you're carrying then you're doing something right (:

What can I say this is a GREAT guide but instead of BoTRK and Bloodthirsters i get Ravenous Hydra it is so good because if you have spirit visage + frozen domain u can heal from about 2-3 hits from minion waves also nice AoE damage in teamfights and it's like stacked bloodthirster. Another item I like on Trundle is Sunfire cape. It's cheap gives good armor and HP and the passive is awesome, but yeah there are better replacements for it like Randuin's Omen

Hydra is a great item on Trundle, as is Sunfire's. Would probably go sunfire cape if they are having troubles focusing you down or, like you said, because it's cheap armor and health.

Hydra though is such a hard choice in my eyes. It's such an amazing item on so many champs but it's just so friggen expensive and weird to build.

Hi, first off love the guide =) used it more as a template than a direct copy but even with new trundle its working well.

I just wanted to enquire about a couple of things.

A. are there any changes you deem needed for the new trundle?

B. I wanted to ask about the variant on it I use and if you think its a variant that can work or if I'm overlooking stuff. Basically I'm not a pro player so I sort of go for what I think might be good but I accept that it might not be so great.

For example I normally get the sword for the scepter and 2 potions as a start then get scepter as first buy and merc treads as second, then finish frozen mallet then blade of ruined king then black cleaver (this is for top guy btw). I noticed you get boots first though and build bits of other items before getting the merc treads. Is it a big benefit getting lots of bits of the items then finishing them as opposed to finishing them 1 by 1? And should the black cleaver always be the second big item? I normally get ruined king for the slow and cos the 5% of current health and 15% of health as a active seems good, is the damage this gives minimal compared to the black king though or is it more of a playstyle choice?

Oh and sorry for being a utter pain and posting such a big comment with lots of questions, just trundle is first champ I've decided to be a main as I love the little (well big now) guy so want to get the most out of him to counter people who keep trying to say hes not good.

Hey there! Don't even worry about the size of the post, feel free to throw up any questions you have and I'll try to answer them to the fullest extent that I can.

I don't fully understand what you mean so I'll just answer the two possibilities for what your question could be referencing:

Case 1: I don't think the changes to Trundle as a champion were necessary, but they did make him much more likable and viable. That being said I do in fact hate his new lore and where he's thrown into the story at, but what can we do?
Case 2: Any changes I made to the guide in regards to the new Trundle are helpful but not necessary. He's essentially the same champion overall.

The option of getting Blade of the Ruined King instead of Black Cleaver early is a really good idea actually, so good job on that. It can really go either way depending on what you need in lane; if you need more damage go cleaver if you need more sustain or need to chase go blade. I would say no, black cleaver as a second item isn't always necessary.

As far as building many bits of items before getting boots, that also comes down to your lane. If you are getting chased hard or they are just too mobile for you, boots take priority over some smaller items. Same for if you need health, it's better to just finish the mallet than starting to build another item.

hey man the guide is very good it's working for me i folow it every step of the way ecsept i use flat mr glyfs and i never got to late game whit him becuas my team owns them(i own them) and i never finish my build.So it is a very good and fun champ to play and the best guide for Trundle so far!

Hi, first off love the guide =) used it more as a template than a direct copy but even with new trundle its working well.

I just wanted to enquire about a couple of things.

A. are there any changes you deem needed for the new trundle?

B. I wanted to ask about the variant on it I use and if you think its a variant that can work or if I'm overlooking stuff. Basically I'm not a pro player so I sort of go for what I think might be good but I accept that it might not be so great.

For example I normally get the sword for the scepter and 2 potions as a start then get scepter as first buy and merc treads as second, then finish frozen mallet then blade of ruined king then black cleaver (this is for top guy btw). I noticed you get boots first though and build bits of other items before getting the merc treads. Is it a big benefit getting lots of bits of the items then finishing them as opposed to finishing them 1 by 1? And should the black cleaver always be the second big item? I normally get ruined king for the slow and cos the 5% of current health and 15% of health as a active seems good, is the damage this gives minimal compared to the black king though or is it more of a playstyle choice?

Oh and sorry for being a utter pain and posting such a big comment with lots of questions, just trundle is first champ I've decided to be a main as I love the little (well big now) guy so want to get the most out of him to counter people who keep trying to say hes not good.

What can I say this is a GREAT guide but instead of BoTRK and Bloodthirsters i get Ravenous Hydra it is so good because if you have spirit visage + frozen domain u can heal from about 2-3 hits from minion waves also nice AoE damage in teamfights and it's like stacked bloodthirster. Another item I like on Trundle is Sunfire cape. It's cheap gives good armor and HP and the passive is awesome, but yeah there are better replacements for it like Randuin's Omen

Great masteries but I played a few matches of 3s as trundle and I bought a zephyr. The attack speed boost along with his frozen domain gives him hella attack speed as well as movement speed. You should check it out! You have permission to use that if you think it would be any help to your guide.

Hmmm, I'll have to consider this. I don't play very much 3s but I'd like to. I'll let you know if I ever end up using it~

+1, very well made guide, though I think you left out 1 part of his Q that you might not have noticed. The animation for his Q becomes quicker as Trundle's attack speed increases. It might be small, but I think its still good to keep in mind.

Also I think you could have talked a bit more about Top Lane Trundle since he is actually very good in the top lane.

Thanks for noting that and the +1! I'll change it right away.

Also trust me I know ): I'm sadly just not quite experienced enough with him top lane to go any more in depth. When I get the time to update the video guides here in a few days I'll try to get some solid games in with the new Trundle up top.

This guide is great! I really found it insightful and enjoy it. Being a TT player I would love to see some more in depth 3v3 explanations, however.

Thanks for the kind words (:

I'll have to play him on Twisted Treeline some more. Since the meta is tanky champs anyhow I bet he'd be pretty sick shutting some of them down on there. If/when I can play some TT I'll update a section, so stay tuned!

I like this build but I have an alterate build
spirit of lizard elder + locket/aegis + Blade of the ruined king/ or spirit visage+ randuins +mr boots
what do you think of that build?

This would be really good if you need to be a huge damage sponge. You won't be carrying (not like Trundle can most times) but you'll certainly be a force to be reckoned with. I like it a lot! When I get to finally play Trundle again I'll try it out and, with your permission, use it in the guide (:

Great masteries but I played a few matches of 3s as trundle and I bought a zephyr. The attack speed boost along with his frozen domain gives him hella attack speed as well as movement speed. You should check it out! You have permission to use that if you think it would be any help to your guide.

+1, very well made guide, though I think you left out 1 part of his Q that you might not have noticed. The animation for his Q becomes quicker as Trundle's attack speed increases. It might be small, but I think its still good to keep in mind.

Also I think you could have talked a bit more about Top Lane Trundle since he is actually very good in the top lane.

ye im totally for this build exept that u probably should put in a lishbane cuse of the Q extra effect and R extra dmg, so if u get and early sheen between the phage and brutalizer before or after mercury and then build it up after the frozen mallet to a sheen. or u skip the frozen and the bane and build a tri force? just wondering if that is a way to build in ur oppinion to get more offensive (in case u get fed and want an early advantedge to take down some extra turrets whitch leads to and big advantedge for the whole team.

good guide +1 . Does pillar of filth still disrupt channel abilities? ( nunu , ww , malz ult etc). Also it used to reveal teemo passive if you know where he vanished but i havent used trundle in a while. might be helpful in using pillar correctly section.

very good build however i feel that you still have a lot of stuff geared towards season 2. Example: force of nature and heart of gold in items section. also, now because of muramana i believe that it could be useful on trundle, but the comment about talon is definitely off it is very good on him now with the toggle

For the longest time I have thought about trying/buying Trundle, but decided against it when I had my friends tell me how bad he is as well as his abilities. But, today as the new free week came in I decided to try him out! turns out I should have listened to myself in the beginning. :)
I enjoy his play-style very much, though my first game with him was a bit stiff, with the mallet I was practically running around throwing pillars everywhere. xD
I felt invincible! almost... lol
This guide is amazing and now I look forward to raising enough in order to buy him~ :D
Thank you very much!
now I'm off to play my second game with him~ :3

Upon closer reflection of Trundle, and the fact I've had time to play him more, he's alot better than I thought before.
About Trundle getting countered, I thought about it, and, well Xin Zhao's knockup counters everyone and Xin Zhaos usually outplay you and win, it doesn't matter if you're Trundle or any other jungler.
I thought recently when I bought Jarvan to jungle and noticed even with Wriggles he lacked sustain and needed hp pots alot early. Trundle doesn't need that, he's just got so much sustain and durability. Then, and the moment when I clubbed and bit the enemy TF to death, I realized I had become better with him, and that I had realized his utility was not always less than others, but just delivered in a much different way.
In my opinion, his main issue is a enemy/ally team comp. Other junglers even with less sustain like Jarvan can help make up for alot of CC and high dmg on the enemy team, and fill gaps on their own. Trundle is as the guide states clearly, easy to be kited, harassed, cced, and shut down. But he's so viable, fun, and I've learned to realize, fairly powerfull. He outlives his enemy. Sure, their TF had crazy dmg, but I had vamped off Garen with my ult, and poor TF flashed in the muck of my pillar, and I realized then that he was done for, and Trundle was awesome.
So I just decided to update in reply to CrowElder, and I've raised my hopes and skill with Trundle alot since then. And he's my second favorite champ, hands down, second only to Heimerdinger.
When you play a certain champ alot you gain a 6th sense, like you just know what engagements will get you destroyed, and what engagements will result in the clubbing of their ADC, what engagements will lose Dragon, what engagements will gain it. You start to feel comfortable, confident, ready and accepting of the inherent challenges you face. Thats basically what its like when you start mastering a champ. It's an awesome feeling and makes it feel like the time you spent focused on Trundle is worth it, which it totally is.
If I happen to come upon some RP now or something I guess I'll consider buying his awesome Slugger skin because Trundle is totally worth it!
I had time to reflect and Trundle is some of the most fun I've had on League and if carefully played is an all around great champion.

Trundle is my favorite jungler. And one of my favorite champs. But there are definately some things wrong with him, even having just said he's one of my favorites.
If your team lacks CC, you are in deep, deep, deep trouble. If the enemy team has a Xin Zhao jungler, expect to lose horrifically but still try your best.
A handfull of other things. Hes just kind of awkward in a team fight. I find it that if I W and E to displace them, ult the tank, still, I don't offer anywhere NEAR a jungler say, like Khaziz or Xin Zhao. I run awkwardly to the ADC, and too often it seems my team doesn't position well, I end up being a dead ****** while their Cait picks more of us off. Even if I wait cautiously and spam my skills out, I'm not doing much for my team as a whole, unless we have some serious CC, which in any case, ANY jungler will do better than him anyways.
I appreciate his quirks, his quick clear times, his sustain, his uniqueness, his rareness, and his power if he (and this is rarely) can get fed.
That being said, I concluded that a better expenditure of my IP and RP would be new champs instead of Trundle's sexy Slugger skin. Because, I don't feel like Trundle's worth to a team makes him deserve a skin or for that matter a champ who can be unfortunately outplayed by Xin hitting him 3 times.

I've played many times with Trudle in ranked and ended up very feeded in ranked. It's wise to pick trundle if there's a lot of low-range enemy champs in enemy team. The key is counterjungle &
efficient ganks ( make them waste their flash to your E or get a kill, if they use their flash come back in a while and It's easy kill and don't forget warding ;) )

Trundle is my favorite jungler. And one of my favorite champs. But there are definately some things wrong with him, even having just said he's one of my favorites.
If your team lacks CC, you are in deep, deep, deep trouble. If the enemy team has a Xin Zhao jungler, expect to lose horrifically but still try your best.
A handfull of other things. Hes just kind of awkward in a team fight. I find it that if I W and E to displace them, ult the tank, still, I don't offer anywhere NEAR a jungler say, like Khaziz or Xin Zhao. I run awkwardly to the ADC, and too often it seems my team doesn't position well, I end up being a dead ****** while their Cait picks more of us off. Even if I wait cautiously and spam my skills out, I'm not doing much for my team as a whole, unless we have some serious CC, which in any case, ANY jungler will do better than him anyways.
I appreciate his quirks, his quick clear times, his sustain, his uniqueness, his rareness, and his power if he (and this is rarely) can get fed.
That being said, I concluded that a better expenditure of my IP and RP would be new champs instead of Trundle's sexy Slugger skin. Because, I don't feel like Trundle's worth to a team makes him deserve a skin or for that matter a champ who can be unfortunately outplayed by Xin hitting him 3 times.

Hey ! Thanks for this guide , i just bought trundle from the LOL store and tried your guide ! i went like 11/2/8 ! so just to say thanks , i really liked this Champ !

But just one question , do you have some advice to do great ganks with this champ ? Because i owned the match , but my ganks were not so efficient

Well anyway ,thanks ! good guide .

Trundle doesn't have hard cc, but he has pillar, try to place it in fron of their escape route for example in a bot lane you see enemy's adc who sees you, if you she's goes into bush, place the pillar in the end of the bush, so she has to do a longer route to escape, then hit your W and kill him :)
Get phage early and it slows enemies quite well ( don't worry if you fail to kill them, but try to make them waste their summoner spells, especially flash ) then come back in a while and they don't have flash = they're dead
Warding is very important, because you can get ganked during the gank, bot lane usually wards in case of junglers, and they might act like they don't see you, and soon you're in trouble...

Hello,
Thank you for your guide. I just bought trundle yesterday. I like buying and trying out champs that are rarely played. I figure since they are not played people know few things about them and u have a better chance at wining a fight. Anyways, i'm not that good at jungling, and so far I hated it because I didnt find a champ to actually deal well with the jungle and have a good ganking posibility.

Trying out trundle changed my views upon jungling, I actually like it now since I find him one of the best junglers. Meaning that he is very fast and always gets out with almost full hp even at early levels.

I have one problem, I didn't quite understand what you said about the Q skill.
"One key thing to note about this ability is that it resets your basic attack. So basically if you wait to use it until just after you make a basic attack, you don't lose too much time between your basics"

Wouldn't the new Iceborn Gaunlet be nice on trundle? Its cheaper and and more defensive version of Tri force. The slow is reliable, and it procs on Q spell. 15% cdr cant hurt either. Maybe you should write something about why you should/shouldn't?

Great guide! I have always enjoyed Trundle's play style and this guide does a great job of covering all of his abilities and going in depth with all items involved in his build. Keep up the good work. I've played a number of games with him and found this guide to be a great help when I was just starting out! Thanks :)

Really loved the guide, I'm thinking about buying trundle next but needed some info on him, the guide and the YouTube vid helped a lot...but I'm not sure why you got an Aegis of the Legion into Runic Bulwark... (Reading off-tank top guide) if you're solo top, I wouldn't thing to have the need for a buff aura

I haven't really read the comments, but i did a fast Ctrl+F "spirit" and got no result on page one.
So here's the deal, have you even considered the pro's and con's of using spirit visage? It offers both great magic resistance and health, also it provides cool-down reduction and an amazing +20% healing effect buff.

And by fast calculations it would be a great item on trundle since his ult already drain Hp 250(250*1,2=300hp) and scales with runic king.

I found the section where it talks about triforce or frozen mallet. I am just wondering why you haven't included the new Iceborn Gauntlet, its amazing on champs such as nasus/ezreal. Its got aromur, mana, cooldowns, the on hit effect with q and a definite slow every 2 secs with an ability (q). All in all a very powerful item on trundle.

hey was just wondering, why furvor??
i mean you can get more movement speed and troll them with 3rd tier speed boost instead of furvor, i understand that trundle chases and constantly autos, but wouldnt consistent movement speed be better?

Honestly, I have no idea which is better on Trundle. Nobody really knows which is better over the other one. I'd say if you need to be very mobile around the map for ganks, get Alacrity. If you need more sticking power, get Fervor. Cheers!

@Pacbro: Zephyr is seeming more and more as the cheap-mans Trinity Force. An item I see more and more but I dont think it is all that viable for Trundle, esp not when compared to TBC. Of course, gladBats might not agree with me.

Also, the Hydra is nice, it really is.. But it costs far too much to be "viable" as a comparison-item for Blade of the Ruined King. Ruined King's biggest strength (to my personal feelings) is it's item-progression (as gladBats explains) and its unique Passive.

"Passive: Your attacks deal 4% of the target's current health in physical damage and heal you for half the amount".

That is crazy-strong in team-initiations, and works wonderfully in unison with Trundles Ultimate, as you will most likely hit on the Tank(s).

Definitely couldn't have said it better myself right here.

I agree completely that zephyr is an inferior pick for Trundle simply because additional AS isn't really doing you much. It won't make them any slower from your Mallet procs, most of your damage comes from your Q which to be most efficient has to come after a basic attack anyway, and your contaminate gives you plenty and you don't want to waste the stat. Zephyr is great for people who get focused and don't want to build merc treads, like AD carries.

Now let's talk about Hydra... Saxtuss nailed it right one with item progression. Blade of the Ruined King at least offers a viable path to an end game item. There's a hulking flaw with Hydra right now where, well how do I say this, Tiamat still sucks!!!

The new version of the item is great. Hydra is great. It does great things for scary AD champs who need some extra late-game presence. However, all of the **** that gets piled together to make Tiamat makes it one hell of a nuisance to build. It has no good order to build in, Regrowth Pendants are basically useless with you, and finally like Saxtuss also mentioned, it's friggen expensive! All of these things combine to make Blade of the Ruined King a better option.

@Pacbro: Zephyr is seeming more and more as the cheap-mans Trinity Force. An item I see more and more but I dont think it is all that viable for Trundle, esp not when compared to TBC. Of course, gladBats might not agree with me.

Also, the Hydra is nice, it really is.. But it costs far too much to be "viable" as a comparison-item for Blade of the Ruined King. Ruined King's biggest strength (to my personal feelings) is it's item-progression (as gladBats explains) and its unique Passive.

"Passive: Your attacks deal 4% of the target's current health in physical damage and heal you for half the amount".

That is crazy-strong in team-initiations, and works wonderfully in unison with Trundles Ultimate, as you will most likely hit on the Tank(s).

hey was just wondering, why furvor??
i mean you can get more movement speed and troll them with 3rd tier speed boost instead of furvor, i understand that trundle chases and constantly autos, but wouldnt consistent movement speed be better?

I agree completely. Trundle Bot gives the champion such an awful rep that people just don't take him seriously compared to a lot of the other meta junglers right now. Sad fact is, he's pretty amazing, just a little comp dependent.

I'd say if you like jungling, definitely snag him. He's probably the only champion that I have never regretted purchasing and it's not like he's a 6300 (:

I've purchased trundle & he is amazing against lowrange ad champs ( tryndamere ), totally owned him in a lane in 3v3, but still lost the game... Then the're is cryers saying trundle is worst champ ever, never play with him or uninstall the game, because of you we lost the game ( said fiora who went into jungle alone & a got *** kicked in matter of seconds from jax & Maokai... )
Well... I need to find some good player, because my win ratio is about 25% with trundle in normal, haven't tried ranked yet. Still my stats have been quite good: something like 3/0/1 or 5/1/0 in lane or jungle, but when It comes time to face others who've been feeded It means no good, something like 11/6/8 in first game. Used something like your build, but added heart of gold after phage ( FrozenMallet, Warmog, RanduinsOmen and lovely AtmasImpaler :) )

Trundle is way too underrated, maybe because riot never puts it into free champ list, or noobs facing trundle in beginner bot game and laugh their *** off when he places that pillar in front of his escape route... but that's not a problem at all, underateness can be serious weapon against players who haven't faced pro trundle, oh well it's very comprehensive build and best from my opinion.
+1
(wishing to get play trundle 4 free sometimes, still bit unsure is it worth of 4800)

I agree completely. Trundle Bot gives the champion such an awful rep that people just don't take him seriously compared to a lot of the other meta junglers right now. Sad fact is, he's pretty amazing, just a little comp dependent.

I'd say if you like jungling, definitely snag him. He's probably the only champion that I have never regretted purchasing and it's not like he's a 6300 (:

Hey, I've got a quick question here on something I'm a little confused about.
What items do you normally run for the offtank version?

I was running it and it was -great-, but I had some trouble following your build guide because it seemed you didn't have nearly enough slots after the fourth item, because most of your other items are all 3slots to create.

Am I missing something? o.o

(Off-tank Jungler, I mean.)

In some of the builds the very late game items are completely up to you. Some of them have 1 or more extra ones to give options.

Hey, I've got a quick question here on something I'm a little confused about.
What items do you normally run for the offtank version?

I was running it and it was -great-, but I had some trouble following your build guide because it seemed you didn't have nearly enough slots after the fourth item, because most of your other items are all 3slots to create.

Trundle is way too underrated, maybe because riot never puts it into free champ list, or noobs facing trundle in beginner bot game and laugh their *** off when he places that pillar in front of his escape route... but that's not a problem at all, underateness can be serious weapon against players who haven't faced pro trundle, oh well it's very comprehensive build and best from my opinion.
+1
(wishing to get play trundle 4 free sometimes, still bit unsure is it worth of 4800)

Upvoted, favorited, love it, thanks to this guide I'm currently running an 80% win rate as trundle in normal, and 100% in ranked, whenever I lock in trundle, people always doubt me, think I'm trolling, then I turn around and carry the game with a 3:1 KD, all the while being told how awesome I am and how every other trundle they've seen play, sucked.
Oh, and I love your guide, it has to be one of the most detailed and well written guides about any of my champions on this site. Thank you so much for taking the time to make it.

Man, this post makes me feel really awesome (: thank you so much for taking the time to read it and leave a comment. I'm really glad to hear that you enjoy my theories and builds and that you're obviously a wicked Trundle! There are sadly few of them around and it's good to hear of new, awesome Trundle players.

Don't you just love that though? Arguably one of the best things about the champ is that, like you said, he's so damn under valued! I hate people thinking I'm a troll and then it ends up winning the game for our team.

This would be a really interesting sustained damage off-tank. It feels like it would take a while to get rolling and would be a better late-game Trundle than an early one, but once you got the items I think he'd be powerful. Sadly the spell vamp on the gunblade wouldn't give too much back to him and the AP would offer virtually nothing, but I agree the slow could be pretty useful. All and all it's a solid build but I'm not too sure how I feel on the Gunblade.

Great guide! Very detailed, very neat and has great tips. You're obviously an experienced Trundle player. I only have a small issue regarding stacking MR (from MoM section). Damage reduction from magic resist is calculated like this:
Incoming damage multiplied by 100 / (100 + MR) if MR ≥ 0
Stacking MR DOES give dimishing returns. The first 100 MR reduces damages by 50%. The next 100 MR only further reduces magic damages by ~17%, the next 100 by ~8% and so on. You might wanna correct that.

All in all though, a solid guide. +1

Thanks for the catch! I'm wondering if that was changed recently because I directly quoted the LoL wiki for my information. I will definitely update it however and credit you for the correction, which I appreciate a ton (: Might make me reconsider some of my item choices, too.

Greater Mark of Strength is in your "Acceptable Marks" List, and I quote:

But it is also in your "Unacceptable Marks" List:

And now I'm confused. I guess you mean "Greater Mark of Might", but cannot be sure.

But apart from that: Very nice Guide :)

Oh man, thanks so much for catching this!

The flat AD rune change was actually a huge shift in opinion that I recently had. I got a lot more experience going with flat AD, flat armor, and flat MR runes with my junglers and it worked PERFECTLY. I love the early game camp takes and damage spikes it gives to AD heavy junglers like Lee Sin and Trundle.

Upvoted, favorited, love it, thanks to this guide I'm currently running an 80% win rate as trundle in normal, and 100% in ranked, whenever I lock in trundle, people always doubt me, think I'm trolling, then I turn around and carry the game with a 3:1 KD, all the while being told how awesome I am and how every other trundle they've seen play, sucked.
Oh, and I love your guide, it has to be one of the most detailed and well written guides about any of my champions on this site. Thank you so much for taking the time to make it.

Great guide! Very detailed, very neat and has great tips. You're obviously an experienced Trundle player. I only have a small issue regarding stacking MR (from MoM section). Damage reduction from magic resist is calculated like this:
Incoming damage multiplied by 100 / (100 + MR) if MR ≥ 0
Stacking MR DOES give dimishing returns. The first 100 MR reduces damages by 50%. The next 100 MR only further reduces magic damages by ~17%, the next 100 by ~8% and so on. You might wanna correct that.

I tried first time Trundle on meta. I'll just say that I don't ******* know why I didn't buy this guy before. He's so awesome jungling and disrupting teams, and for more advantage, this is volibear's free week, so my ult was freakin' OP. I just need to buy runes for him xD

nice guide!

Lucky the runes aren't too bad (:

Hahah oh yeah, Voli can be really scary, but when he has no resistances the bear should be pretty easy to just eat through.

Best of luck with your Trundle play and thank you very much for the comment!

I find this synergizes extremely well with his Q early game and allows me to build tanky without suffering much damage loss. I've looked at the ARP runes, but it really doesn't seem to be that beneficial when you work out all the math. Having 79 AD at level one before you Rabid Bite is really sexy. I've never really built him as a DPS, but I'm considering it as an option. I REALLY enjoy running into teamfights with 3K hp and 200 armor/MR, it just feels so good that you can still decimate their team due to your Q and ultimate without building any damage at all. It's like... lol.

I roll with the path of; Wolves->Blue (steal whatever enemy buff is on my side) or vice versa, then go through a normal jungle path, warding the enemy buffs 2 minutes before they spawn, then smitestealing it. I've successfully denied the enemy jungler about 3~ times using this method, effectively winning us the game. Unless the enemy has a REALLY fast AoE jungler, I get their red/blue almost 100% of the time. Even if they see that you're trying to take their red, you can just Contaminate at the very edge of it's cast range and GTFO without anybody saying a thing about it. In the few games I've played as him, and seen him played, I say he's in the top three list of counter junglers. Everything in his kit makes him a perfect client for it. Low HP? Not a problem, you have your passive to keep you healthy. Discovered while counter jungling? Pillar and Contaminate, they can't do **** about it. It's very self-sufficient, as it allows you funds to purchase Vision Ward and Sight Wards to place on Dragon/enemy buffs.

Speccing into the traditional 21-9-0 heavyset Offensive tree, taking the +6 armor mastery and stacking down the HP/lvl and flat HP materies.

Most of my games I never even have to use the first Health Potion from spawn. I'm almost ALWAYS above 70% HP, even after I steal their buff in the beginning (If I'm under 30%, I'll pot up). The only issue I have is that the damage I do early/mid game is negligible.

Thoughts? Suggestions?
What makes AD (DPS) Trundle viable in opposition to Tank Trundle? Is it just a personal preference or is one better than the other?

Cheers,
Incendiax

Hey there Incendiax, I'd just first like to apologize for the VERY late response to this as it was a very thoughtful comment but I'll try to touch on everything that you mentioned.

First off, the reason that your early-mid game damage is so low is because you start off with a safer and tankier sort of build. Going into philo stone and heart of gold really helps for donating blue buff, regenerating health and mana between camps, and having a bit of a health buffer, but it just doesn't offer Trundle any early damage. This goes into the personal preference thing and there's nothing wrong with your build, but that's typically why I get Wriggle's Lanter -> phage -> frozen mallet as my first items. It gives him the health buffer if you can sustain your mana while also increasing his clear time and ganking potential. This makes the early game damage from his Q and subsequent basic attacks very very relevant. In fact, aside from my mid or top, when I play Trundle most of the time I'm doing most of the early damage for my team.

Outside of that, I wouldn't personally say that Trundle is better or worse as a Tank or AD DPS. He can be played both ways to different degrees of success. The good thing about Tank Trundle is that he will always be relevant. Like you said, the leech from his Q and the resistances from his ultimate make him into a serious damage sink and if you're getting hit that means the rest of your team isn't. Tank Trundle doesn't bring a ton of damage with him but he excels at chasing people out of the fight and disrupting enemy movements. He's in general just a big, smelly bowling ball pitched right into their team.

AD Trundle takes a bit more skill to manage since he can be very weak to strong kiting, but the flat fact is that he is terrifying once he gets on someone. With just his kit he gets free AD, free MR/Armor, free movement speed, free CC reduction, and free AS. His kit alone gives him a lot of potential to be very tanky so, in theory, you can choose not to focus on it as much. I've found that if DPS Trundle can get on someone they will go down if he doesn't. He's sick at sticking to targets and has naturally high damage and the low CD on his Q just tears through people.

So yeah, play him as you like! That's what this game is all about (: I hope I shed adequate light on anything you wanted to know.

If I could +1 your comment I definitely would because you offer a lot of great insight as well.

First of all +1 this an extreamly good guide, but there is something you said in your guide that I simply do not agree on.

"Teemo-If you see him down there, happy day. He has no real, amazing escapes and is squishy as no other."

This is just not true. If the teemo is building corectly he should have around the same movement speed as you. Teemo can blind you, preventing your rabid bite from landing. He also has a big burst of MS with his move qucik active. Finally, if you gank bottom at level 6, his mushrooms can be a problem. He will have them behind his tower, in his lane, and along the river. This makes him very diffucult to gank around level 8, as he has tons of mushrooms EVERYWHERE.

Anyways, that my thoughts, cheers,

-Agoney

You are completely right. When I first made this guide Teemo had not gotten his huge damage buff so he was still a non-relevant AD carry even with his mushrooms. Thank you very much for pointing this out because I utterly agree and, in fact, have gotten screwed by AD carry Teemo players as Trundle fairly recently. Thanks much for the +1 and comment!

First of all +1 this an extreamly good guide, but there is something you said in your guide that I simply do not agree on.

"Teemo-If you see him down there, happy day. He has no real, amazing escapes and is squishy as no other."

This is just not true. If the teemo is building corectly he should have around the same movement speed as you. Teemo can blind you, preventing your rabid bite from landing. He also has a big burst of MS with his move qucik active. Finally, if you gank bottom at level 6, his mushrooms can be a problem. He will have them behind his tower, in his lane, and along the river. This makes him very diffucult to gank around level 8, as he has tons of mushrooms EVERYWHERE.

I would just like to say I bought Trundle about 3 weeks ago when he was on sale. I read through your guide and many other guides multiple times. I watched video's on youtube and read solomid guides. I do think your guide helped me out the most. It was very detailed and had lots of useful information. I've only lost a handful of games with this beastly troll. The first game I played after reading this I remember going 6/2/8. Not the best, I usually go about 15/1/10 now thanks to you, but good for a first game. Thanks for helping out with my first main and introducing me to the underused package of destroy. +1

I find this synergizes extremely well with his Q early game and allows me to build tanky without suffering much damage loss. I've looked at the ARP runes, but it really doesn't seem to be that beneficial when you work out all the math. Having 79 AD at level one before you Rabid Bite is really sexy. I've never really built him as a DPS, but I'm considering it as an option. I REALLY enjoy running into teamfights with 3K hp and 200 armor/MR, it just feels so good that you can still decimate their team due to your Q and ultimate without building any damage at all. It's like... lol.

I roll with the path of; Wolves->Blue (steal whatever enemy buff is on my side) or vice versa, then go through a normal jungle path, warding the enemy buffs 2 minutes before they spawn, then smitestealing it. I've successfully denied the enemy jungler about 3~ times using this method, effectively winning us the game. Unless the enemy has a REALLY fast AoE jungler, I get their red/blue almost 100% of the time. Even if they see that you're trying to take their red, you can just Contaminate at the very edge of it's cast range and GTFO without anybody saying a thing about it. In the few games I've played as him, and seen him played, I say he's in the top three list of counter junglers. Everything in his kit makes him a perfect client for it. Low HP? Not a problem, you have your passive to keep you healthy. Discovered while counter jungling? Pillar and Contaminate, they can't do **** about it. It's very self-sufficient, as it allows you funds to purchase Vision Ward and Sight Wards to place on Dragon/enemy buffs.

Speccing into the traditional 21-9-0 heavyset Offensive tree, taking the +6 armor mastery and stacking down the HP/lvl and flat HP materies.

Most of my games I never even have to use the first Health Potion from spawn. I'm almost ALWAYS above 70% HP, even after I steal their buff in the beginning (If I'm under 30%, I'll pot up). The only issue I have is that the damage I do early/mid game is negligible.

Thoughts? Suggestions?
What makes AD (DPS) Trundle viable in opposition to Tank Trundle? Is it just a personal preference or is one better than the other?

I tried first time Trundle on meta. I'll just say that I don't ******* know why I didn't buy this guy before. He's so awesome jungling and disrupting teams, and for more advantage, this is volibear's free week, so my ult was freakin' OP. I just need to buy runes for him xD

In addition, trundle is a very fast jungler, so in my last game i did wolves-blue (get a point in E instead of W) and went to enemy's red bushes and wait there. When their jungler comes just wait for stealing with smite and killing their jungler, or just kill him (better steal first, maybe he use flash and could escape). Maybe he comes red after golems, so just wait (i did it vs fiora). Enjoy your first blood and GG!

In your video I didn't see much counter jungling, I'm not sure if you know about it but if you would like to play more competitively you should try counter jungling.

I typically only counter jungle when I know my team is going to get something from it, like if the enemy blue buff is warded and we can for sure get a kill and the buff. I tend to be a less aggressive sort of jungler overall.

But I will definitely look more into counter jungling and see how I like it. I understand how it can be good, but at the same time it's a high risk high reward sort of move and I typically wait for an opening to show itself rather than make one with my delicious early game body.

Oh, I see. So you are going for more of a sustainable, "safe" trundle then a "OMG DAMAGE" trundle. You know, its sad, that till today, I haven't seen a SINGLE trundle. EVER. EVER. And I played around 900 games. I am thinking about getting him. I usually do well with less-played champs.

(The trundle I saw today was terrible, he was like that Anivia that counter-jungles her own jungler with her wall....)

Anyhow. You have gotten my up-rating! :3

Well thanks so much :D

Man, that's really depressing to hear... He has the potential to be such a great champ but it seems like no one will give him a chance. Sadly, the best Trundle I've ever went against rushed a manamune. Regardless of what I say in these builds, he kicked ***! Did all the right things just... creatively (:

And yes, I'd say that's pretty much the Trundle that I'm going for. Although, I think he would be so hilariously trolly built as a heavy damage. Everybody would be like "who's this champ again?" And then he'd bite their face off and they'd be like "wut"

Oh, I see. So you are going for more of a sustainable, "safe" trundle then a "OMG DAMAGE" trundle. You know, its sad, that till today, I haven't seen a SINGLE trundle. EVER. EVER. And I played around 900 games. I am thinking about getting him. I usually do well with less-played champs.

(The trundle I saw today was terrible, he was like that Anivia that counter-jungles her own jungler with her wall....)

I still have to try it out more, but with Wriggle, Tiamat and FM I basically managed to 3 shot wolves and wraiths.

That's some serious camp clearing and it would really help Trundle stay in the game with his farm because, really, he's not the best at clearing waves. I think the good thing about Tiamat is that it's pretty inexpensive, so you can kind of sneak it in there amongst other things if you're getting fed. Good luck with your tests though

Hey there, thanks for the fantastic guide, but I just have one question...

Y U NO SHEEN?!!?!?!?!?

I was sure Sheen would be a core item on trundle considering his main damage ability (Q) is an activate-able spell that enhances his next auto-attack, effectively causing the spell itself to activate the passive, and the next auto-attack (which would be a Rabid Bite) to consume it and deal extra damage, basically, increasing the skill's AD ratio by another 100%! I have also noticed you offer trinity force in some of your builds. Why not get a sheen early and upgrade it late game then? :o

Anyhow, hope to get an answer, thanks again, bye! :D

Haha, of course I'll answer, I try to answer everyone who takes the time to post here (:

Anyway, here is the reasoning behind Sheen not being featured as a core item on Trundle:

I am very aware that sheen + Trundle Q = heavy damage, especially late game, but the simple matter is that I don't play him like that. The main builds I offer are for a more consistent, but still damage heavy Trundle. Trundle's ganks early on can be quite hard to pull off, which is why I chose rushing the Frozen Mallet over something like Trinity Force.

That being said, Trinity Force is still an amazing item on Trundle. However, it's truly an "I'm getting fed" item for him, and I don't think it should be built every game. If you are getting heavy kills and it doesn't matter if they can escape you, and you don't need the extra health, definitely go for a Trinity Force. It makes his damage and all around utility just bonkers.

So yeah, I hope that answered your question (: Sheen is still a very great item for him, but it's more situational and would slow down the progress to other, very important items

Hey there, thanks for the fantastic guide, but I just have one question...

Y U NO SHEEN?!!?!?!?!?

I was sure Sheen would be a core item on trundle considering his main damage ability (Q) is an activate-able spell that enhances his next auto-attack, effectively causing the spell itself to activate the passive, and the next auto-attack (which would be a Rabid Bite) to consume it and deal extra damage, basically, increasing the skill's AD ratio by another 100%! I have also noticed you offer trinity force in some of your builds. Why not get a sheen early and upgrade it late game then? :o

AS far as Tiamat goes I think it's an item that has fallen out of Riot's view. I feel like it's very underpowered. The splash radius for the damage is less than most champs' attack ranges and Trundle never truly gets enough heavy attack damage or crit to make it silly good. Personally I have never tried it, but that's my take. However, if you're Shyvana in dragon form with 5 of them.... now that's OP.

I still have to try it out more, but with Wriggle, Tiamat and FM I basically managed to 3 shot wolves and wraiths.

What's your take on Tiamat? The splash sounds quite nice to have, both for clearing and for team fights.

Also, I like walling the smallest golem with Pillar of Filth to reduce the damage taken. Quite useful when hp is low.

Wow, I never would have thought about doing that to small golem. Seriously, that's a great idea!

AS far as Tiamat goes I think it's an item that has fallen out of Riot's view. I feel like it's very underpowered. The splash radius for the damage is less than most champs' attack ranges and Trundle never truly gets enough heavy attack damage or crit to make it silly good. Personally I have never tried it, but that's my take. However, if you're Shyvana in dragon form with 5 of them.... now that's OP.

I really like this guiede, its usefull, easy to understand, good explaining og everything and that stuff, but i like to buy boots and 3 pots > Philosephers stone > Wriggles > heart of gold ( heart of gold can also be bought before wriggels to get more gold and sustain cus you have enough dmg whit trundle to do most of early game whitout it, i know wriggles are a really nice items to have but gp10 items is wonderfull and most times mid lanes want blue at 7+ mins so you need some mana regen (philosephers stone) and you also get hp regen of that and the gp10 so its a really nice item, same whit heart of gold (sustain and gp10 and can be upgraded if you want) and most of the time junglers need to be off tank whit hight amount of sustain so thats good for off tanks)and then you are abel to build trinity cus it gives you alot more dmg not as much sustain but thats why you get the upgrade of (heart of gold, cant remeber the name) and still deal tons of dmg whit the other items, yes it cost more gold but all those things it gives? lovley item.

that was all from me. ty guys.

-kasper / hygge EU-W

Hey, thanks for the insight! This is definitely more of an off-tank build, but I really like it. Gives you lots of tankiness to do Trundle's job (:

Man u made me fall in love with this little troll...
Awsome detail guide and vid for the top ,
i like it so much i signed up here for your vote :p
Looking forward to future guide's.

Hey, that's fantastic to hear! There is a jungle guide out now too, just so you know (: I hope to release a new one here soon, but not too sure! All of the guides here on Moba are already so great, hahah.

I really like this guiede, its usefull, easy to understand, good explaining og everything and that stuff, but i like to buy boots and 3 pots > Philosephers stone > Wriggles > heart of gold ( heart of gold can also be bought before wriggels to get more gold and sustain cus you have enough dmg whit trundle to do most of early game whitout it, i know wriggles are a really nice items to have but gp10 items is wonderfull and most times mid lanes want blue at 7+ mins so you need some mana regen (philosephers stone) and you also get hp regen of that and the gp10 so its a really nice item, same whit heart of gold (sustain and gp10 and can be upgraded if you want) and most of the time junglers need to be off tank whit hight amount of sustain so thats good for off tanks)and then you are abel to build trinity cus it gives you alot more dmg not as much sustain but thats why you get the upgrade of (heart of gold, cant remeber the name) and still deal tons of dmg whit the other items, yes it cost more gold but all those things it gives? lovley item.

Sorry for replying so late:
BUT, what I am thinking is: your sustain is SOOO good, boots or longsword should be pretty good,since it gives you stats which are very valuable, while wasting only 35-70 gold on potions, while lifeteal is good, it doesnt help in ganks/invading that much, while boots and longsword just own there. Just my personal opinion.
btw I even sometimes start with a mana crystal and donate my bluebuff lvl 1 to the mid if it is a high pressure mid (leblanc for example) since I already have enough damage from Q, movement speed from W, sustain from passive. THis makes my start much slower, since i share the xp from golem, but i have enough mana to clear the jungle completly. It then builds nicely into sheen/frozen heart.

That's an interesting start, what with donating blue lvl 1. It somewhat forces you to build into trinity force, which isn't my preference, but could mean for an amazing early game with Sheen for damage. I've honestly never tried boots or longsword and pot/s lvl 1. I do that with WW or Nasus since they have passive, on-hit lifesteal, but it seems risky to me since you could chance getting low. Trundle's real strength comes from the fact that camps replenish his health pool a lot, but with an early vamp scepter he can stay in there for as long as he needs and, better yet, gank whenever. To me, at least without Lifesteal quints or something, I'd find it pretty difficult finding enough health to gank early on without going back.

That being said, I've never tried this before, so I'll give it a go and see if I like it (: thanks for sharing!

Trundle has very good sustain in the jungle with his passive and damage reductions he gets naturally from his kit. This means he really doesn't take enough damage to make cloth and 5 useful, seeing as you'd most likely just end up with a bunch of pots left over. He's one of the few junglers who can get away with just grabbing lifesteal right away, yet with just a vamp scepter he can stay in the jungle forever.

I just find it to be a bit more economical than cloth and five, but if you're taking too much damage with vamp scepter, you can go that route too. (:

Hope this helped!

Sorry for replying so late:
BUT, what I am thinking is: your sustain is SOOO good, boots or longsword should be pretty good,since it gives you stats which are very valuable, while wasting only 35-70 gold on potions, while lifeteal is good, it doesnt help in ganks/invading that much, while boots and longsword just own there. Just my personal opinion.
btw I even sometimes start with a mana crystal and donate my bluebuff lvl 1 to the mid if it is a high pressure mid (leblanc for example) since I already have enough damage from Q, movement speed from W, sustain from passive. THis makes my start much slower, since i share the xp from golem, but i have enough mana to clear the jungle completly. It then builds nicely into sheen/frozen heart.

I'm a huge fan of Trundle, and I've played him many times. Your guide is informative and I'm personally giving it an upvote; it should help every Trundle player from a beginner to a pro.

However, I do have a question to go with it: How do you feel about using Philosopher's Stone, for both jungle and top (though I've used it far more often top than in jungle, there are times where there's such a good mid caster that I'm giving away every blue)?
I've personally had good experiences with mana regeneration from this item, though this might simply be too costly; potentially just buying three mana potions late in the early game and not encountering any mana problems after that would be far more cheaper, but I haven't taken the risk myself.

EDIT:
Actually, scouting through the comments myself, I see you already answered it partially with what you think about Shurelya's Reverie. Perhaps my input will be of value!

My opinion is: Philosopher's Stone is somewhat of a staple item in many jungler builds currently, as it allows you to sacrifice your Golem Buff towards the caster mid without having to worry about mana regeneration. It's also dirt cheap and repays itself amazingly quick: it's one of the most gold efficient items in the game.
Now why it's a good item for Trundle:
Later in the game, upgrading it into Shurelya's Reverie carries several bonuses: CDR, Movement Speed and Health. CDR is very wanted on melee AD, and personally I find it in Youmuu's Ghostblade and Randuin's Omen; but I'm an avid multitasker who can handle 3 Activate items, and it's not recommended for everyone.
Movement Speed sounds a bit wasted, considering you can get it from several sources already. However, it's team-wide, many supports in higher ELO expect their junglers to carry it, and it's the largest single movement speed boost in the game. If it was a movement speed bonus item alone, it wouldn't be worth it, but combined with the always useful health and cooldown reduction, it finds a solid item in my backpack as a utility item. The health itself isn't the biggest boost you could expect, but it's always a bonus, and it'll always boost Atma's Impaler.

First off, thanks a bunch for the informative comment and the upvote! They are both very welcome, moreso the former than the latter (:

To answer your question, I would agree that it could be a staple for Trundle, and for the exact same reasons that you provided. Sad as it is, Trundle is utterly useless without mana, and he can often get into a situation that demands taking the second blue instead of donating it to the team. I never like doing it, but at point either I don't trust the mid quite so much (they are feeding or playing rather poorly for that) or I'm just hungry for mana and need to heavily support the lanes. This slows down the entire team a lot, especially if the enemy mid got their second blue. An early philosopher's stone, although it will slow down your build slightly, is very cheap and, with proper skill management, solves the issue of needing blue buff. This is a huge bonus for the whole team, and I agree entirely.

The only quarrels that I have with an early Philo stone comes from the fact that it is traditionally a support item, and a required one. Almost every support in their standard build will have this and turn it into Shurelya's. I feel that even one extra Shurelya's within a team is a big waste and an item of more personal use could/should be there. Selling it off is always a requirement, but that too slows down your build progression. If you are going to build a Philo stone early, communicate well with the Support and make everything clear who will be building what and then make that decision on your own.

I main jungle and support both and seeing a friendly Trundle going for Shurelya's wouldn't bother me much. I'd be able to invest in a tankier item or perhaps one of the newer aura items in its stead. My support of Shurelya's on Trundle has also been noted, which you brought up (:

So all and all, I'll probably start using it~! I like all of the team bonuses it gives and even if it's sold off, like you said, it does easily pay off at least some of its cost depending on how long you hold onto it. Thanks a bunch for the suggestion and input (: I'll definitely try some testing of my own and see how it goes

I'm a huge fan of Trundle, and I've played him many times. Your guide is informative and I'm personally giving it an upvote; it should help every Trundle player from a beginner to a pro.

However, I do have a question to go with it: How do you feel about using Philosopher's Stone, for both jungle and top (though I've used it far more often top than in jungle, there are times where there's such a good mid caster that I'm giving away every blue)?
I've personally had good experiences with mana regeneration from this item, though this might simply be too costly; potentially just buying three mana potions late in the early game and not encountering any mana problems after that would be far more cheaper, but I haven't taken the risk myself.

EDIT:
Actually, scouting through the comments myself, I see you already answered it partially with what you think about Shurelya's Reverie. Perhaps my input will be of value!

My opinion is: Philosopher's Stone is somewhat of a staple item in many jungler builds currently, as it allows you to sacrifice your Golem Buff towards the caster mid without having to worry about mana regeneration. It's also dirt cheap and repays itself amazingly quick: it's one of the most gold efficient items in the game.
Now why it's a good item for Trundle:
Later in the game, upgrading it into Shurelya's Reverie carries several bonuses: CDR, Movement Speed and Health. CDR is very wanted on melee AD, and personally I find it in Youmuu's Ghostblade and Randuin's Omen; but I'm an avid multitasker who can handle 3 Activate items, and it's not recommended for everyone.
Movement Speed sounds a bit wasted, considering you can get it from several sources already. However, it's team-wide, many supports in higher ELO expect their junglers to carry it, and it's the largest single movement speed boost in the game. If it was a movement speed bonus item alone, it wouldn't be worth it, but combined with the always useful health and cooldown reduction, it finds a solid item in my backpack as a utility item. The health itself isn't the biggest boost you could expect, but it's always a bonus, and it'll always boost Atma's Impaler.

Trundle has very good sustain in the jungle with his passive and damage reductions he gets naturally from his kit. This means he really doesn't take enough damage to make cloth and 5 useful, seeing as you'd most likely just end up with a bunch of pots left over. He's one of the few junglers who can get away with just grabbing lifesteal right away, yet with just a vamp scepter he can stay in the jungle forever.

I just find it to be a bit more economical than cloth and five, but if you're taking too much damage with vamp scepter, you can go that route too. (:

What really annoys me is that trundle is not a commonly played champion which is wierd cos he is one of the best junglers and i can easily solo dragon with this build.

An item also to consider is Thornmail, but only in the case of a heavily based AD team. I grabbed this instead of Ageis because i was versing high AD champions like Yi and Xin and this item works with trundle. In the midst of a team fight i ended up getting a quadra kill (with some support of my team) with everyone focusing me and ended up with over a quarter of my health remaining. I ended up with 17/8/21 using the build.

Food for thought

Hey man, thanks a bunch (: Thornmail is definitely one of those items that can and should go on anyone who is going up against an AD heavy team, and putting it on Trundle is just mean. At that point you'd have to delve a bit more into the tanky side of trundling, but what a tank he would be. I'll make a section to mention it as viable. (:

WHat do you think of the item Shurelya's Reverie on trundle, gives him hp,CDR (Pillar can be used more often), as well as a speed boost which boosts his ganking power as well as initiation.

Edit: Also indirectly helps with his attack speed, Q resets auto attack timer. This item just seems like such a good item for trundle.

I like the synergy with the active and Trundle's natural ability to go wherever the hell he wants. It makes for insane, spontaneous initiations when pairs up with his contaminate. I want to experiment with a tankier Trundle, who gets Heart of Gold/Philo Stone early on, right after wriggles and boots, and in that case a Shurelya's would be a sort of natural progression at some point. So yes, I do believe it have some very good synergy on him.

However, this item is going to result in less dps and a bit less damage reduction since it will inevitably take the slot of one of his heavier damage/health/armor items. I would much prefer to see it on the support, and definitely talk to them about who is building what, but situations are everything! It might be a very decent situational item on him (:

What really annoys me is that trundle is not a commonly played champion which is wierd cos he is one of the best junglers and i can easily solo dragon with this build.

An item also to consider is Thornmail, but only in the case of a heavily based AD team. I grabbed this instead of Ageis because i was versing high AD champions like Yi and Xin and this item works with trundle. In the midst of a team fight i ended up getting a quadra kill (with some support of my team) with everyone focusing me and ended up with over a quarter of my health remaining. I ended up with 17/8/21 using the build.

I figured I should get an account to support this guide. Not only soundly logical but well-written. I'm playing around with Quintessences, but you provide a firm base for both beginners and Trundle masters.

Trundle surprised me. Pleasantly, I might add. Thanks for lending me the courage to play him.

I bought Trundle yesterday since I really enjoyed him when he was f2p at one stage, this guide is absolutely excellent I usually fail in ranked matches but playing as Trundle and following this build/guide I went 11/2 (= Thanks heaps!

Hey, for sure! Glad this helped and that you're having fun with him :D keep it up!

I bought Trundle yesterday since I really enjoyed him when he was f2p at one stage, this guide is absolutely excellent I usually fail in ranked matches but playing as Trundle and following this build/guide I went 11/2 (= Thanks heaps!

Well, to put it simply, yes and yes. Those two abilities are his more-or-less total utilities. Whenever you can't put points into his Q, ask yourself what you're having problems with in game. If people are getting away from your ganks too often, sink an extra early point in his Pillar. If you're getting hurt or CCd too much or losing chases/escapes, extra points into contaminate are important.

However, that being said, you generally want to save all of your last-level points for his Pillar. Maxxing contaminate first helps out a lot, but like I said it really depends. Hope that helped!

Hi man :)
I just wanna point out at no longer correct information.
In items section The Bloodthirster have different stats. Check it at image ;).
Great guide man, I will definetly try it out.
Excuse my english.
Bye :)

Hey, no worries, thanks for taking the time to let me know :D completely forgot about that. I'll change it right away ^^

Hi man :)
I just wanna point out at no longer correct information.
In items section The Bloodthirster have different stats. Check it at image ;).
Great guide man, I will definetly try it out.
Excuse my english.
Bye :)

Very good reasoning in your explanations. Thought I'd do a little research on Trundle before I bought him and you didn't disappoint!

Keeping in mind I've never played Trundle, let alone jungle him, I've always been partial to the route: Wolves->Wraiths->little golems->Red->Wraiths->Wolves->Blue
Seems like I end up higher level when I'm done and I have the blue buff when I need it most (after I'm big time oom). Of course, that's with different characters, so I don't know how helpful it is for Trundle. It does leave blue up to be stolen if you're not careful, but most enemy junglers don't expect it to still be up. Just a thought and I'm sure there's a reason I haven't seen this route posted anywhere before.

Great job on the guide! Had to have taken a while! :)

First off thanks very much, I tried to make it as good as I could and it's definitely still growing (:

That route isn't bad, with his sustain you could definitely do it though you'd be hurting for mana. It does mean you'd be able to gank and roam a bit more since you'd be at ganking level with blue buff longer, so that's definitely a plus. Like you mentioned though, it's very risky. I agree that most enemy junglers wouldn't expect for blue to still be around, but if they checked that could screw you. I'd say if someone happens to have a ward they don't mind throwing down at your blue, it could very well work!

Though I still personally like taking blue/wolves first and going through conventional routes (;

Very good reasoning in your explanations. Thought I'd do a little research on Trundle before I bought him and you didn't disappoint!

Keeping in mind I've never played Trundle, let alone jungle him, I've always been partial to the route: Wolves->Wraiths->little golems->Red->Wraiths->Wolves->Blue
Seems like I end up higher level when I'm done and I have the blue buff when I need it most (after I'm big time oom). Of course, that's with different characters, so I don't know how helpful it is for Trundle. It does leave blue up to be stolen if you're not careful, but most enemy junglers don't expect it to still be up. Just a thought and I'm sure there's a reason I haven't seen this route posted anywhere before.

Great guide and build, not a very great jungler but seeing as Trundle was free this week, he would be my first experience of jungling, and it was great, 13-1 in my first game and positive scores thereafter. +1

Thank you very much (: That's awesome though! For a first time jungler, especially with a slightly more challenging one like Trundle, that's a really great performance. Glad to be of help and hope the track records continue along that same path :D

This guide has helped me get started with Trundle while he's free (might save up for buying him eventually).

Is he just not really viable as a jungler with a lower leveled summoner though? Right now I'm only 10 (put my masteries into Defense, runes are defensive and CDR with one speed quint) and I'm having a real hard time jungling early. The buffs and little golems really take a toll on my health the first few levels and I find myself returning to shop a lot and being underleveled.

Any advice on making that work, or should I just focus on laning right now?

Man, that's great. I'd totally recommend getting him at some point--he's really great if you can get good with him (:

Unfortunately the jungle can be a VERY unforgiving place without the right runes/masteries. Until 20, when you can get the highest tier runes, it's going to be really challenging. My advice would be to just stick with it, make sure you have the flat armor seals. Out of everything those will probably help the most. If you're taking too much damage and have the flat armor and defensive masteries, try to stack lifesteal in any way that you can. Trundle's natural sustain, unfortunately, relise on things around you dying, so if you can't kill them before they do too much damage to you it doesn't help much.

So, I guess my best advice would be to try to stick with laning until at least around 20. Then try the jungle, test to see how well you can clear it, and go from there. Best of luck!

This guide has helped me get started with Trundle while he's free (might save up for buying him eventually).

Is he just not really viable as a jungler with a lower leveled summoner though? Right now I'm only 10 (put my masteries into Defense, runes are defensive and CDR with one speed quint) and I'm having a real hard time jungling early. The buffs and little golems really take a toll on my health the first few levels and I find myself returning to shop a lot and being underleveled.

Any advice on making that work, or should I just focus on laning right now?

Great guide and build, not a very great jungler but seeing as Trundle was free this week, he would be my first experience of jungling, and it was great, 13-1 in my first game and positive scores thereafter. +1

Nice guide I am only playing Trundle as free to play this week but I might get him... I want to make him my main for everything he is so fun! I like his personality as a champion too! +1

It's time to Troll!
-Recoil

Haha, straight up man. Just keep at it and you'll get better with him! Get some good trolling on in the jungle while he's free (; (except don't actually troll people because that's not cool.) Best of luck to you and thanks.

Well, not many. Trundle is the best in the jungle. I personally haven't laned with Trundle as of yet, but plan on experimenting with him as a solo top counter pick. Check back in about a day and a half for a laning section (:

"If you still want to use Manamune, please do. It is /not/ an awful item on Trundle. "

Wrong lol.

If that's all that you pulled out of my section on Manamune that kinda makes me sad. For 2,150 gold you get a decent amount of AD and Mana from the farm that you'd be getting in the jungle anyway. It makes Trundle WAY less reliant on blue, which means more courtesy blues that go to your team, which will probably mean better laning experience. Not to mention you can just sell it after getting a Phage to buy most of your Frozen Mallet.

Yeah, I know that it slows down your build. A lot. Which is why I mentioned that in the Manamune section in the first place, and why it's not in any of my build recommendations. I was just pointing out that, out of all the champions Manamune is /actually/ **** on, Trundle is by far one of the better ones. Do I recommend it? No. Do I think people should avoid it like the plague? Also no. It's really about building the champs how it works for you, and outside of that, **** the haters and the conventions (;

u need to add in to the pros hes got the funniest jokes in the game e.g "im not heartless i love beating" and "dont hate the player hate the club thats smashing ur face" XD

Done and done (;

Holy gods though, you made me FINALLY get his joke. Before I was like, what the **** does that even mean? He's not heartless, he loves beating. What do hearts do? THEY BEAT. Sweet mother of Antwon that revelation feels good. Thank you xD

i started playing trundle recently and i found that after the phage i get spirit visage. it helps a lot, between the 10% CD and 15% on the healing effects. it makes him have a better sustain

Spirit Visage is something I didn't really consider on him. I suppose if you want to go tanky and get the CDR, it's a pretty viable option. In fact, that's all it does hahah. I personally don't like it as an option, but if it works for you then go for it.

Really nice guide rust two things to mention:
1. You could switch 2 points from sorcery in the offence tree to deadliness since it gives now the dmg per level and no more critical strike chance.
2. Is a question: Do you use boots late game cause i think i only saw them in the forth or fifth build.
Anyway well done and thanks for such a good guide
Gives us all more time to practice and less time to invest in the build and trundle mechanics cause you did this already

Yeah, good point. As far as the masteries go I wouldn't waste two points in the Damage/Level mastery. It was decent when it gave crit, but the absolutely meager amount of AD you get from that, even at lvl 18, is negligible. Better to spend those two points somewhere else. Also, yes I always use boots and almost always the same ones (: Mercury's Treads are in each build. Thanks so much for your positive comment and the support! Means a lot :D

I'm new to playing Trundle, and your guide thus far has been amazing, but there's one problem with it now, and it's that you start with a Vampiric Scepter. I find since the nerf that if you start with that, you won't have enough health to gank once you finish your jungle run. So you can either
A. port back (losing valuable time on first gank)
or
B. start off with a cloth armor and 5 hp pots, which builds into your madreds anyways...

just a suggestion
-Drac

First off, thanks! As far as starting with cloth and 5, if it works for you then go for it. I personally think that a vamp scepter is a better investment and helps build into wriggles faster. I've noticed since the nerf the jungle can be ruthless (again) if you don't have the right runes/masteries. Make sure you have flat armor and either 0/21/9 masteries or the 4% lifesteal if you're going 21/9/0. I only suggest these things from my own experience since I don't personally have problems with low health after a jungle circuit. Hope these help you out, and thanks for the comment! It's good to see feedback on how things are faring with other people.

I'm new to playing Trundle, and your guide thus far has been amazing, but there's one problem with it now, and it's that you start with a Vampiric Scepter. I find since the nerf that if you start with that, you won't have enough health to gank once you finish your jungle run. So you can either
A. port back (losing valuable time on first gank)
or
B. start off with a cloth armor and 5 hp pots, which builds into your madreds anyways...

Really nice guide rust two things to mention:
1. You could switch 2 points from sorcery in the offence tree to deadliness since it gives now the dmg per level and no more critical strike chance.
2. Is a question: Do you use boots late game cause i think i only saw them in the forth or fifth build.
Anyway well done and thanks for such a good guide
Gives us all more time to practice and less time to invest in the build and trundle mechanics cause you did this already

Really nice guide rust two things to mention:
1. You could switch 2 points from sorcery in the offence tree to deadliness since it gives now the dmg per level and no more critical strike chance.
2. Is a question: Do you use boots late game cause i think i only saw them in the forth or fifth build.
Anyway well done and thanks for such a good guide
Gives us all more time to practice and less time to invest in the build and trundle mechanics cause you did this already

Nice Trundle guide, like the build very much! However I would leek to see Maw of Malmortius possibly added to it, at least a mention of it in the items section.

It's a very nice item to have on Trundle, and I often have a support / tank already running this item and Maw of Malmortius is a very good replacement for it :)

+1 from me <3

Hey, thanks. I've been considering MoM a lot recently but haven't gotten time to really test it and find a nice place to throw it into a build. I'll do some playtesting today and update with the results. Thanks so much for the upvote and recommendation!

I agree entirely! Following builds strictly for some champs will work great (most AD carries for example), but Trundle has so much flexibility that it's hard to conform. I tried to offer a lot of examples for different situations, but it really just comes down to building what you need when you need it!

Wanted to say thanks again for all the support and, hopefully, my guide can at least help in making those decisions (:

I think your guide is great, with good examples, and in depth explainment of everything. Have'nt seen any spectacular trundle guides on this website so far, bar this one, so really glad you took the time to sit down and write the whole thing. If anything, I like to build Warmogs on trundle after Wriggles, boots, mallet, Blood thirster and Guardian angel. The Regen is great for sustain, and the bonus health is in my opinion very viable on an off-tanky champ like Trundle.

Otherwise, good job with an amazing guide ;)

Yea for a while i was trying to find the best build on trundle and i simply cant find one. Hes got so many options, you can build him in various different ways and you'll have success.
I always start with vampire scepter-boot lvl1-wriggle and then boot lvl 2(90% mercs) then you can go:
FM-warmog-atmas
FM-atmas-GA-bloodthirster (when i get guardian angle, i like bloddthirster for sustain)
FM-black cleaver-aegis (only get aegis if no one else has it)
HoG- FM-Aegies-omen-witts

-heart of gold aegis-phage-FM-omen (tank and no kills)
-phage-warmog-atmas-trinity
-trinity-warmog-atmas (this one you need to be fed)

You'll find these types of build all over the place and i cant decide which one i like best. I think they can all work out. Which is why i find the GUIDE portion of this guide is so good. gladbats as done a fantastic job creating the guide, as far as build goes they are good too, and they are just part of the many options out there. Pick and choose what you like. Im not surprise this guide is the #2 guide out there, too bad there arent more votes, it could be #1...

I think your guide is great, with good examples, and in depth explainment of everything. Have'nt seen any spectacular trundle guides on this website so far, bar this one, so really glad you took the time to sit down and write the whole thing. If anything, I like to build Warmogs on trundle after Wriggles, boots, mallet, Blood thirster and Guardian angel. The Regen is great for sustain, and the bonus health is in my opinion very viable on an off-tanky champ like Trundle.

Otherwise, good job with an amazing guide ;)

Thanks a bunch! Comments like this make me glad that I actually spent time on this one, and that it's actually helping people out, so glad for it! As far as warmogs goes, definitely go for it! You're completely right and I think it's a great item on Trundle if you need to build tanky.

I'll admit that I didn't completely check on which skills I level up at which levels (kind of hard to really keep track of it in game) but I more wanted to get down the first three levels, which are the important ones, and then establish the hierarchy of importance, which is:

While contaminate and pillar of filth can be semi-interchangeable depending on your needs. For example if people are getting away too often, Pillar might take more priority, but if your damage is too low contaminate would take the stand.

I think your guide is great, with good examples, and in depth explainment of everything. Have'nt seen any spectacular trundle guides on this website so far, bar this one, so really glad you took the time to sit down and write the whole thing. If anything, I like to build Warmogs on trundle after Wriggles, boots, mallet, Blood thirster and Guardian angel. The Regen is great for sustain, and the bonus health is in my opinion very viable on an off-tanky champ like Trundle.

Great job updating the guide so quickly, if I could upvote again i would! :P
I wasnt sure which item to select when comes the time to choose a more offensive oriented item, but now i'll try the bloodthirster. I also liked the cleaver a lot; attack speed vs Lifesteal but your right when you say trundle is all about sustain and staying alive. So this should work better. So I guess after the aegis you can see how much HP, you have because the atmas could be a good option. If your looking for armor and damage, with the FM and aegis you already have a nice pool of HP and 2% will be converted to attack dmg. So if you have 3000Hp = 60dmg + 45armor and 18%crit. But that depends on how much HP you have... 2000hp would be 40dmg. Something to keep in mind.
But ideally for me, I would follow your #1 build most of the time, after the bloodthirster i might go for a defensive item (like guardian angel or something more specific MR or armor) or go with the cleaver as suggested if we are tanky and need more dmg.
But if I need to be more tanky because my team doesnt have a proper tank, then my tanky build looks like this: i go wriggle-merc-FM-omen (one of my favorite item on trundle when i need to be tanky, HP, armor. The slow on it is perfect for trundle), after that it depends on how the game goes i guess... magic res, atmas, GA etc...

On an other note, I dont really agree with the runes of focus. Trundle doesnt need the cooldown reduction. You have 6% CDR with your runes. This is 5sec on your ult at lvl1 and 3.6sec when your ult is lvl 3. And 1.38 sec on your pillar lvl 1. Instead you could have 13MR with flat magic resist runes or 24 at lvl 18 with the per level runes. But you did have the magic resist runes in your list of acceptable runes so i cant wrong you, but i prefer not using the cooldown reduction with trundle. Either way is fine.

It would be nice to have more options in your item section. Bloodthirster is in every single build you have. Why bloodthirster over infinity, madred, black cleaver, witts end or atmas etc... Not saying it shouldnt be there, but why did you choose this one over the other options.

Also, as you have said (and i agree 100%) you only get trinity if you are fed early, OR when you have a full build, selling the FM to upgrade it to trinity. But it seems you have trinity as a "core item forany build" when really its an unsual pick. it wont happen often that you will be fed enough to get it as part of your core. Also, i would consider Aegis of legion if no one on your team has it, instead of guardian angel. Its not as expensive, and you get HP, armor, MR, and an aura. I like the GA, but when i do get it, i get it late game, when team fights are happening or else the passive is useless. (revive just to get killed again).

Anyway, the guide is very good, love the pics on how to use pillar, and its very complete. I just thought i would give you some suggestions to make your items selection section better. I hope to get some feedback from you. Good job with the guide.

I wish you would get more vote on your work but this is trundle and hes not very popular.

First off, thanks for taking the time to offer such awesome feedback!

I do have reasons behind the bloodthrister over other AD options just never expressed them, so hearing that a section on those items along with a bit more variance to the item selections. I have some free time today so I'll rework it right away and see if I can think of any better items to go with. As far as Trinity Force goes, you're pretty much right on. Lately the games I've been playing with Trundle, I don't even think about a Trin Force since my build is nowhere near complete. I sorta put it in there as an "if you're getting fed early" option since, so far, I've only ever really gotten fed with him xD But that's no excuse to not explain it.

The Aegis is actually a very interesting suggestion. Like you said, GA is a really great late game item if teamfights go bad or if you just mess up; it's a very forgiving item, but situational. Lately my GA has just been reviving me into getting killed again or snagging one more kill before I go out. Outside of GA's passive, you're only really getting a sick amount of armor from it. Against a heavier AD team, I might still go GA just for the damage reduction, but comparing the two items from Trundle, I'd have to totally agree the Aegis is a fantastic item for him that is far less situational.

Thanks again for the positive feedback and the constructive criticism! It was honestly very appreciated. (:

And yeah, I've been seeing him a bit more often as of late, but I'm just happy this is helping/giving advice to as many people it has so far!

It would be nice to have more options in your item section. Bloodthirster is in every single build you have. Why bloodthirster over infinity, madred, black cleaver, witts end or atmas etc... Not saying it shouldnt be there, but why did you choose this one over the other options.

Also, as you have said (and i agree 100%) you only get trinity if you are fed early, OR when you have a full build, selling the FM to upgrade it to trinity. But it seems you have trinity as a "core item forany build" when really its an unsual pick. it wont happen often that you will be fed enough to get it as part of your core. Also, i would consider Aegis of legion if no one on your team has it, instead of guardian angel. Its not as expensive, and you get HP, armor, MR, and an aura. I like the GA, but when i do get it, i get it late game, when team fights are happening or else the passive is useless. (revive just to get killed again).

Anyway, the guide is very good, love the pics on how to use pillar, and its very complete. I just thought i would give you some suggestions to make your items selection section better. I hope to get some feedback from you. Good job with the guide.

I wish you would get more vote on your work but this is trundle and hes not very popular.

I play trundle as my main jungler and i gank at lvl 4 getting a little different rune build and skill selection and my jungle route is Blue-wolves-wraiths-little golems-red-wraiths and you will lvl 4 always after killing second wraith and that works perfectly and you end up either going to top or mid anyway and your on your way to both after that

Nice. That's actually quite similar to how I trek the jungle with him, except I think usually I rush red earlier and get golems later/if at all. That route seems to flow really well into ganking top or mid lanes, which mine is more suited for going after bottom lane. Thanks for the comment!

I play trundle as my main jungler and i gank at lvl 4 getting a little different rune build and skill selection and my jungle route is Blue-wolves-wraiths-little golems-red-wraiths and you will lvl 4 always after killing second wraith and that works perfectly and you end up either going to top or mid anyway and your on your way to both after that

Thanks for the advice and I did now enable comment-required voting, so hopefully that prevents any nonsense.

As far as the jungling route goes, that's pretty interesting! I haven't played league in a few days now, but I'm excited to try out these new routes people have posted up in the comments. With your permission I'll definitely add it as a section to the guide, since variation to routes can really help one's jungling!

And as for the Trinity force, the only reason I say to get it so late is so that you can sell your Frozen mallet to get it. Having mallet and Trin force at the same time is great, even if the passive slows don't stack, but it's a bit expensive. Like I said, if you have the gold handy that probably means your ganks are being secured, therefore Trinity force is great to have. Otherwise if the enemy is getting away, I find that the good ol' mallet helps out. I'll update the section however and try to provide more info. (: Thanks!

I completely agree with you but you have to mana conserve with that one just a bit so you might want to add that. Team comps that Trundle is effective against might be good idea. Ex. Choose Trundle if the Enemy team composition is Ashe Rammus Shen Malzahar and Irelia.

;D yea, so true^^ my ranked win chance with trundle is definetly not overwhelming, but my last three game are won, and i think in one i have used your recommended build, and, hey, it worked fairly well! i think i went 4/0/8 (well, we dominated like crazy), but i wont post a screenshot since i do not use any media-sharing device ;)

np ;) use for the guide whatever you like^^ i play tanky trundle very often, but damage trundle is also quite nice, i really like him as a champ anyways :D

Awesome! I'll update the jungling route here in the next few days after I playtest them and get some thoughts to write into the section about them (: But yeah, I think he's way underrated, especially in ranked, so hopefully this can help people to understand that Trundle bot is no way to judge the champ! xD

Its a good guide. My self being a personal fan of trundle. I think you also might want to add the benefits of picking up a triforce a bit earlier than you do in your builds. Also try this route it always worked wonders for me. Little G-> Wraiths-> Wolves-> Blue-> Wraiths-> Red you should be level by the end of that and it clears really fast.
P.S Add require comment to vote otherwise you might get troll voted

Thanks for the advice and I did now enable comment-required voting, so hopefully that prevents any nonsense.

As far as the jungling route goes, that's pretty interesting! I haven't played league in a few days now, but I'm excited to try out these new routes people have posted up in the comments. With your permission I'll definitely add it as a section to the guide, since variation to routes can really help one's jungling!

And as for the Trinity force, the only reason I say to get it so late is so that you can sell your Frozen mallet to get it. Having mallet and Trin force at the same time is great, even if the passive slows don't stack, but it's a bit expensive. Like I said, if you have the gold handy that probably means your ganks are being secured, therefore Trinity force is great to have. Otherwise if the enemy is getting away, I find that the good ol' mallet helps out. I'll update the section however and try to provide more info. (: Thanks!

Really interesting jungle route; very efficient! I will definitely have to try this and make a mention of it in the guide, so long as I have your permission to do so.

I enjoy Banshees and Randuins on Trundle when he's filling a tanky position and I do use them from time to time as well. (: As far as Atma's, he usually doesn't get quite tanky enough for me to really consider it, and the crit doesn't go very well with Trundle imo, but I've yet to try it.

Thanks a lot for the comment!

np ;) use for the guide whatever you like^^ i play tanky trundle very often, but damage trundle is also quite nice, i really like him as a champ anyways :D

Its a good guide. My self being a personal fan of trundle. I think you also might want to add the benefits of picking up a triforce a bit earlier than you do in your builds. Also try this route it always worked wonders for me. Little G-> Wraiths-> Wolves-> Blue-> Wraiths-> Red you should be level by the end of that and it clears really fast.
P.S Add require comment to vote otherwise you might get troll voted

wolves/blue/wraiths/wolves/red(smite is off cd from blue)/golems (or wraiths before)

after this oyu should be lv 4

i always built like lantern/trinity/merc treads/banshees (very nice item, you might consider it on trundle)/randuins/atma's; in lategame you can sell the lantern for whatever you want; works pretty fine too!

Really interesting jungle route; very efficient! I will definitely have to try this and make a mention of it in the guide, so long as I have your permission to do so.

I enjoy Banshees and Randuins on Trundle when he's filling a tanky position and I do use them from time to time as well. (: As far as Atma's, he usually doesn't get quite tanky enough for me to really consider it, and the crit doesn't go very well with Trundle imo, but I've yet to try it.

wolves/blue/wraiths/wolves/red(smite is off cd from blue)/golems (or wraiths before)

after this oyu should be lv 4

i always built like lantern/trinity/merc treads/banshees (very nice item, you might consider it on trundle)/randuins/atma's; in lategame you can sell the lantern for whatever you want; works pretty fine too!

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!