- [Voiceover] Hi, I'm Ellery Connell,author, designer, and educator.I have nearly 20 years of experiencecreating 3D for print, web, visualization,visual effects, and game design.I've taught seminars, webinars,training videos and university-level coursesin 3D modeling, animation and visual effects,and I'm author of the book 3D For Graphic Designers.Over the years, I've found that manyof my best clients have been excellent designerswho don't have the 3D skills necessaryto complete portions of their projectsthat require a 3D skillset.This opens up a great market for both3D artists looking for a marketable usefor their skills, as well asgraphic artists and designers that are lookingfor a leg up on their competition.

This series will help you to honeyour modeling skills for creatingclean and precise detail,and also use modo as a virtuallump of clay to flesh outideas and prototypes quickly,and then get them ready for use in visualizations.We'll cover polygonal and sub-D modeling,as well as sculpting, retopology,and even modeling with recoil,the dynamic physics simulator in modo.After watching this courseand practicing the techniques demonstrated,you'll be ready to createclean and professional models,as well as complete scenesfor showing off your models.

These will give you all of the pieces you needto start texturing and lightingyour visualizations in complete 3D scenes.I hope that you enjoy this training.Let's get started.

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Released

11/28/2012

In this intermediate workshop, author, designer, and educator Ellery Connell will help you hone your modeling skills to create realistic product visualizations in MODO 601. Get hands-on examples using both polygonal and SubD modeling in MODO, as well as sculpting, retopology, and the dynamic physics simulator Recoil. Plus, learn how to quickly flesh out ideas and prototypes, add clean and precise details to your models, and create complete scenes that include elements such as particles, lighting, and cloth. This is a hands-on workshop where you can discover and practice techniques using real-world models.