GSL Code A Qualifiers: Day 1 in pictures

Hey guys. I've got a blog up on my team's website regarding Day 1 of the Code A qualifiers. I've done most my blogging here in the past, but I feel compelled to put the majority of it over there now. I also explain what's going on as far as the state of the qualifiers broadcast goes.

Well, if they can't show their best while being casted then they just don't deserve to be in Code A where every match is cast. It doesn't matter how good you are at home, the only thing that matters is when you play in front of an audience. If only the final matches would have been cast either of the players would have the same chances so let's not be too protective of the players.

I can understand those two points, but I still have a couple thoughts in disagreement. #1, if progamers cannot handle the added pressure if a couple people observing their game, how are they going to handle being in an actual studio with a true audience and against much stiffer competition when the games really count? If anything, a little added pressure should help prepare them for the real thing. #2, it's a bit unfathomable that GOM wouldn't provide any equipment support whatsoever considering the role such prominent people as Mr. Chae and "Colossus" had in previous qualifiers.

In any case, thanks so much for the effort you and Khaldor put in to show us any games, regardless of the obstacles to doing so.