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Victoria Szabo

Research Professor of Art, Art History, and Visual Studies

Education

Ph.D., University of Rochester 2000

M.A., University of Rochester 1996

M.A., Indiana University at Bloomington 1992

B.A., Williams College 1990

Overview

My primary teaching and research interest is in the intersection of digital humanities and media studies, especially in relation to spatial and immersive media forms. I am especially intrigued by the potential of augmented reality to invoke the presence of the past through lived experience in space and time, and have worked on archives-based projects focused on Durham, western NC mountain music, and Venetian architecture, among others. I also co-create video game based art installations with the Psychasthenia Studio, and engage in digital arts curation projects with the ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques.) In addition, as the Director of Graduate Studies for the Computational Media, Arts & Cultures, and of the Duke Digital Humanities Initiative, I have become increasingly focused on the future of the university and the ways in which disciplinary and interdisciplinary knowledge is created, shared, and understood within higher education, libraries, museums, and the public sphere in the digital age. She/her.

Pages

Psychasthenia 2 is an interactive artwork that explores the culture of psychological diagnosis and treatment within the context of a highly mediated consumer culture that often produces the ills it purports to treat.

The project is a navigable 3D interactive space built with the game engine Unity.