Other than that I guess the other way of is adding a "ObjectTemplate.emitDelay" line of code to the shell effect and then set the delay to the time it takes for the animation to run to the point the bolt is open but from the looks of the code, that's not how the Enfield works.

Can find the shell ejection effects in \objects\effects\weapons\shellejections\emitters\ and the lee enfield is the "e_shellejection_792bolt" effect.

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So basically when launching the PN mod to test things out, with the repo, I get this error. It looks like the mod can't find the effect. The thing is that I don't know in wich folder to put the effect . If you can't help me, AD will surely do once he connects tomorrow

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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.