Source Filmmaker

i think that mac users should be able to use SFM without having to wait for the beta to be over and PAY for it becuse its just unfair to have a mac version to release by the time it costs money while thoose swaggy windows users get it for free. serously its not fricking fair

just look ok not all people have bootcamp and a 100 dollar windows CD or WINE on their mac and this is just unfair that the windows peeps get it and mac users dont.P.S i bet bill gates will dig up steve job's grave and teabag it if he sees how good and non mac supporting SFM is

maybe you should get a PC. Lack of software availablity has always been a problem with Macs. Do some research before purchasing a computer next time and maybe you won't put yourself at a disadvantage again.

It wouldn't make any sense for Valve to start charging for SFM after it's been out for free for an entire year, what's stopping people from simply creating a steam-independent version of it? Or even, installing it, then putting their steam into offline mode...

Q. Why are you giving the SFM away?In the past, we’ve found that giving away our tools for free leads to the community creating amazing things for themselves and for others. All the items in the Team Fortress Workshop, and in fact Team Fortress itself, are a testament to how amazing the community’s creations are. We can’t wait to see what amazing creations you make with the SFM.

Q. Can I make money with this tool?Yes, but not if you’re using Valve’s assets in your movie. The tool is free for non-commercial use. You can use Valve’s game assets (things like characters, props, particles, textures, and sounds) to create movies and images to share with the game community, as long as what you create is free. We’re not giving you a license to commercialize our assets. However, if you do not include any of Valve’s assets in the movies and images that you make, then there are no restrictions on what you do with your content and you can make money with it.