The grainy picture doesn't really do it justice. Just an alternative to the ASB arena. Water is plentiful in a ring around the outside of the arena, making water type moves cost 1 less energy. Digging and weather fail. Otherwise, no restrictions.

shineyskarmory's Team:

Mentalist the Kirlia(Move your mouse to reveal the content)Mentalist the Kirlia (open)Mentalist the Kirlia (close)

Kirlia(*) [Mentalist] M
Nature: Docile

Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Abilities:Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Meliadoul the Grovyle(Move your mouse to reveal the content)Meliadoul the Grovyle (open)Meliadoul the Grovyle (close)

Meliadoul - Grovyle (F)Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.KOs: 5

Abilities:Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Hakumen the Nohface(Move your mouse to reveal the content)Hakumen the Nohface (open)Hakumen the Nohface (close)

Hakumen - Nohface (M)Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.KOs: 0

Abilities:Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.Levitate: (Dream World) LOCKED.

Chugga the Koffing(Move your mouse to reveal the content)Chugga the Koffing (open)Chugga the Koffing (close)

Chugga - Koffing (M)Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.KOs: 0

Abilities:Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Meliadoul, set up a Safeguard to block unwanted status for the two of you. Fire a Leech Seed on Kirlia and end with a Leaf Storm upon Riolu!
If either of them uses Double Team, then swap out your respective action for Leer to hit as many targets as possible to remove those images!

Since they caught on to our strategy (DAMN IT), Kirlia, use Psychic (Grovyle)->Thunderbolt (Nohface)->Psychic (Grovyle).

Riolu, we need to neutralize that Will-o-Wisp (or do we?). Use Quick Attack to dive into the water, blocking will-o-wisp. Pop out of the water and use Foresight on Nohface to allow you to hit Nohface third action with Focus Blast!

Two trainers walk into the Phenac Colosseum in the Orre region. They meet in the middle and agree on a 2 on 2 doubles match. With that they walk to opposite sides, and send out their Pokemon. shinyskarmory chooses a Kirlia and Riolu named Mentalist and Goku. While TheWolfe goes with a Grovyle and Nohface named Meliadoul and Hakumen.

To Start off the battle Meliadoul sets up a Safeguard to stop any status problems. Not worried about the Safeguard, Mentalist lets loose a Psychic, dealing some good damage. While being protected from any status condition, Hakumen decides to inflict one on his opponent Goku, with Will-O-Wisp. But the little Riolu uses Quick Attack to get into the water surrounding the arena at the last second.

After blocking status conditions Meliadoul decides to heal himself over time, Leech Seed Metalist, and hits her mark. Mentalist, wanting to show hes no push over, fires off a Bolt of Thunder on Hakumen. Goku decides to use Foresight to be able to hit Hakumen with any move. Hakumen, done with being picked on by both opponents this round gets back by using Faint Attack on Mentalist.

Wanting to finish with a bang, Meliadoul unleashes a Storm of Leafs on Goku, leaving her a weaken a bit. Going back to his original move, Mentalist uses Psychic on Meliadoul once again. Wanting to show He's also hiding a powerful move, Goku uses Focus Blast on Hakumen. Sick of being a punching bag, Hakumen gets Payback on Mentalist, thus ending the round.

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Kirlia, use Psychic on Grovyle, Thunderbolt on Nohface, and Psychic on Grovyle.
Unless, of course, that nasty Nohface wants to Payback you again- then, you'll dodge using Teleport. You'll only do this once in the round, though.

Ok I'm tired after getting up 3 days in a row at 5, but I'll try my best to do a good narrative.

To start Meliadoul Leafblades Mentalist for some decent damage. For a comeback from the attack Mentalist uses Psychic on Meliadoul. Next Goku fires off a super effective Focus Blast at Hakumen, who retailates by just Yawning in his face.

Following the pattern of last round, Mentalist uses Thunderbolt on Hakumen, hitting its mark. Next up Goku takes aim and starts to jump, while aiming a Blazing Kick at Meliadoul, who uses Agility to dodge. Hakumen then gets back at Mentalist with a Faint Attack.

Just like at the start of the round Meliadoul uses Leafblade on Mentalist. To retaliate from that attack, Mentalist uses Psychic on Meliadoul. Goku then fires off his second Focus Blast of the round aimed at Hakumen. feeling it worked well last time Hakumen once again uses Faint Attack on mentalist, thus ending the round.

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PS I found out a family member has past away and we're going to his funeral this weekend, and wont be back and near a computer till either Monday or Tuesday, so would you be willing to wait for me to get back, if not its ok, if so thanks, you'd be helping me lose Apprentice ref status.
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Sorry for the delay and thank you both for holding off over the weekend.

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Noticing that her Leech Seed is about to fall off Mentalist, Meliadoul throws more Seeds to Leech onto Goku. Seeing his opponent is wide open Mentalist uses Destiny Bond on Hakumen. Wanting to gain the upper hand, Goku uses Focus Blast yet again on Hakumen for some massive damage. Fearing this could be his very last move of the battle, Hakumen uses a super effective Faint Attack on Mentalist.

Seeing her teammate is close to fainting, Meliadoul knows she needs something to help gain the upper hand later on, so she uses Swords Dance to get an attack boost. Sensing the boosted attack of his opponent, Mentalist uses his old stand by of Psychic on Meliadoul. Seeing that he could take out one of his opponents Goku hits Hakumen with a BlazeKick, which KO's Hakumen.

Wanting to exact revenge on her opponent, Meliadoul uses a boosted Leaf Blade on Goku. Just like his fallen opponent, Mentalist fears this could be one of the last moves he makes, so he uses Psychic yet again on Meliadoul. After taking the attack from Meliadoul, Goku decides to Counter it, dealing some massive damage in the prosess. A with that, the Round is over.

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At the start of the 4th and possibly final round, Meliadoul starts off by showing she has some circus training and uses Acrobatics, hitting the little Riolu for some super effective damage. But Goku counters with a Blaze Kick, also showing it has some super effective moves.

For her next move Meliadoul decides to heal herself while dealing damage, and uses Giga Drain, and she hits her mark. showing hes down but not out, Goku Focus's his energy and Blasts it at Meliadoul.

Seeing her opponent is severely weakened after these past rounds, Meliadoul uses Acrobatics one last time to end the Battle.

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