TheDoctor wrote:Thanks for providing a Mac installation. Could you provide additional information such as on which version(s) of Mac OS X this was successfully deployed and whether there are any dependencies?

I myself don't own a Mac, but there have been some related topics in the past:

I don't see a problem with publishing binaries on SF. However I'm not certain whether Doc is in the position to add your downloads to the official SG website.As long as you don't claim that it's the official Mac binaries, anyone can post binaries anywhere (one of the many benefits of open source licensing) and I'm certain that the SG core members won't mind (assuming the files are free of viruses and such..).

OpenArena has a wiki, where anyone can add more mirrors to the downloads page. Unfortunately their main downloads website does not link to the wiki, but it's a good idea anyways.

In my opinion, the best would be to definitely put the file into our download section. I hope Tequila is reading us.

Anyway, it's really cool to give us a nice dmg file NetBoot since none of us actually own a mac. For some future references, could you tell us how you created this dmg file? (software used/installed, list of commands to perform)

Also, do you know if there are some system version's requirements? Which one have you build the game with?

"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."

/dev/random wrote:I don't see a problem with publishing binaries on SF. However I'm not certain whether Doc is in the position to add your downloads to the official SG website.As long as you don't claim that it's the official Mac binaries, anyone can post binaries anywhere (one of the many benefits of open source licensing) and I'm certain that the SG core members won't mind (assuming the files are free of viruses and such..).

OpenArena has a wiki, where anyone can add more mirrors to the downloads page. Unfortunately their main downloads website does not link to the wiki, but it's a good idea anyways.

Barto wrote:I'm not using a mac, but I permit myself to pop into this topic

In my opinion, the best would be to definitely put the file into our download section. I hope Tequila is reading us.

Anyway, it's really cool to give us a nice dmg file NetBoot since none of us actually own a mac. For some future references, could you tell us how you created this dmg file? (software used/installed, list of commands to perform)

Also, do you know if there are some system version's requirements? Which one have you build the game with?

The dmg is basically a disk image. Mac has a utility call, Disk Utility.I mean, you could do it from a terminal with diskutil. But the GUI is quicker and easier.

If you want to create or open a dmg. There are other apps and utilities to let you mount/create them.

As far as system version's requirements. It was rebuild to run on Mac OS 10.5 - Universal Binary (ppc/i386). It might run on 10.6.

And what about how you compiled the game (xcode, commands, make, where did you get them from)? What about dependencies like SDL or OpenAL (mac ports, from website, from source). Imagine that someone else wants to do the same job as what you did, what would he need to do?

"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."

And what about how you compiled the game (xcode, commands, make, where did you get them from)? What about dependencies like SDL or OpenAL (mac ports, from website, from source). Imagine that someone else wants to do the same job as what you did, what would he need to do?

Not really sure why your asking? Since all the instructions are already here.

I have xcode installed but use gcc to compile it. It's part of the CLI that comes with xcode. I happen to have OpenAL from creative before they shut it down. Plus, Mac already comes with OpenAL. SDL I compiles both standard libraries and Framework Libraries for Mac. Plus, of course all the source code.

My first SDL program I compiled was Classic Invaders. To get the hang of things.

Other than that, both my compile and the one here work. It's a code problem with SM and OpenAL. But, there's a backend call in SDL to use audio. As I explained before with the missing setting in the default config file.

Hope this answers you questions.

I've been busy with RE project. Sorry for being short about the SM subject.

Net....

Edited:

Oh, and of course I also compiled OpenArena which is pretty close to SM.