Dev Comment: Previously, there was a flat timer for mission failure that adjusted based on which 'phase' of the map you were on. This clearly communicated that you had to complete the objective quickly to prevent mission failure, but it failed to communicate how much time was actually needed to complete the objective. Gathering a full quota of parts was hard to quantify in terms of time required and there were a number of unexpected mission failures by players who were actually comfortably ahead.

Now, the initial time you have before mission failure is lower, but every part you gather gives you time added to the clock. This directly links parts gathering to the mission timer, constantly rewarding you for gathering parts quickly and consistently. It should be noted that the actual amount of time you have to complete each objective is unchanged.

Dev Comment: BankBackup can be used in the MeleeInit, or Generic event. This will create a new bank backup file each time BankBackup is called in a backup directory within your bank directory. It is still recommended to save your banks using the BankSave native trigger.