Kojiro Editor 1.0 - Uploaded to the Depot!

- Kojiro Editor 1.0 -

Description

The aim of Kojiro (Editor) is to make the XML editing process easier, faster and more efficient. Kojiro's workflow is simple: load a XML or ONI file (wich is converted automatically to XML), travel through the nodes using the list on the left and the right-click menu (or buttons at the top), edit the desired nodes' names, values and attributes, optionally add and remove nodes, and save the file as a XML or ONI. When editing large files or comparing some files' nodes, it is also very useful.

Known Bugs and Issues

For now, the XML preview feature will not work on Macs (that thing on the right will not be displayed correctly). This issue is being worked on.If you have any other problems, small or big, you should report them here so I can fix them and update the download links.

Future Plans

- "Node Patterns" system addition;- Possible addition of scripting automation;- Creation of a tutorial;- Creation of an Example Mod, completely using Kojiro, and an Example Video (if you want to help me doing this one, PM me);- Fix the preview issue;- Have more ideas? Post them here.

Last Updates

- Mac version is working now!- Changed the XML preview. It is a little worse, but cross-platform;- Double-click support added.

Re: Kojiro Editor 1.0 - Uploaded to the Depot!

One thing that might be worth considering in the future is the option to wipe out some tags on the TRAM XMLs. When you import an animation, there's a bunch of tags that need to be deleted. <Heights>, <Velocities>, <Rotations>, <PositionOffset> and <Positions> and to add the tags

Re: Kojiro Editor 1.0 - Uploaded to the Depot!

Gumby, unfortunately I find that too much complicated in RB. It was far simpler in Visual Studio (when I could use it >.<). The most complicated part is handling 'nested' rows, as I don't see any easy way to find a node's parent in RB.

Anyway, maybe you want to consider this takes less space.

Mukade, that is a good idea... Maybe I include that in the upcoming "Patterns" system... But you could just delete that nodes (right-click)

Re: Kojiro Editor 1.0 - Uploaded to the Depot!

Re: Kojiro Editor 1.0 - Uploaded to the Depot!

Lukas Kreator wrote:

Gumby, unfortunately I find that too much complicated in RB. It was far simpler in Visual Studio (when I could use it >.<). The most complicated part is handling 'nested' rows, as I don't see any easy way to find a node's parent in RB.

What do you mean? You start out with the parents, you find the children then add them. You don't need to find the parents, you already have them.

Iritscen:Iritscen: it's amazing this program even worksGumby: i knowIritscen: and that statement applies to my code, not just yours

Re: Kojiro Editor 1.0 - Uploaded to the Depot!

Not that simple. If you look at the hierarchy example of RB, you will see that I'd have to make the rows appear and disappear myself, and in RB, all rows are rows, you can't know parents, sadly. What I mean is how will I change values and rename nodes in XML, based on text from the list? But well, even if it worked (that was my original idea), it wouldn't have columns, and you wouldn't be able to see values.

Re: Kojiro Editor 1.0 - Uploaded to the Depot!

That is too much work when this list is already working. It shows values, names and can enter and exit nodes. There is not much advantage in changing everything. Too much work for too little difference.