AAG40 map with AA42 equipment

as all of you know, AAG40 involves the additional nations of China, ANZAC, France and Italy in contrast to AA42, where only Germany, England, US, Japan and the Soviet Union are set up on the board.

My question: Are there any rules here available that use the AAG40 map with only the five nations of AA42? That means only German, English, American, Japanes and Soviet troops being placed on the map with no further involvement of the minor powers mentioned above.

as all of you know, AAG40 involves the additional nations of China, ANZAC, France and Italy in contrast to AA42, where only Germany, England, US, Japan and the Soviet Union are set up on the board.

My question: Are there any rules here available that use the AAG40 map with only the five nations of AA42? That means only German, English, American, Japanes and Soviet troops being placed on the map with no further involvement of the minor powers mentioned above.

Thanks
Polybios

No, it would need to be your own invention. At least one other person has taken AA50 setup as a starting point for a 1942 year start setup using AAG1940 and HEAVILY modified it to use all nations including ANZAC, China, France, but to my knowledge no one has removed countries.

AA1942 obviously has a VERY different China role and would probably be the big balance hurdle. The other problem is that the minor powers have inflated economies compared to their values in 1942. By combining Italy in AA40 with Germany it might make way too much of punch for Russia to handle. Likewise, in the pacific, by combining Anzac with Britain (especially if you don’t force a split economy that AA1940 uses), you may end up with a UK power that is harder to punch down than the US.

You’d probably need to come up with your own setup (start with AA1942 and then start adding as necessary), and probably some rule adjustment to go along with it.

I would have thought of taking off all troops of China, ANZAC, Italy and France, in order to prevent boosting other powers too much (as you mentioned it, e.g. inadequately increasing Britain’s forces by merging their troops with ANZAC).

I would have thought of taking off all troops of China, ANZAC, Italy and France, in order to prevent boosting other powers too much (as you mentioned it, e.g. inadequately increasing Britain’s forces by merging their troops with ANZAC).

@barnee No, submarines do not have to submerge. It is one of the glitches of TripleA just in order to keep them out of the battle.
We have a Github issue addressing this:
https://github.com/triplea-game/triplea/issues/6101
As air units (without friendly destroyer) cannnot hit subs and subs cannot hit air units there is no need to submerge.
In your case the CA is the only unit that can be hit by the enemy air units. So your subs may only watch the scenery.

Hi All!
In my preparation I always loved having the old setup maps (made by Krieg I believe). As there hasn’t been one availabble for any of the versions after AA50, I decided to make one myself. It has been monkswork (as we say in Holland ). And having one, I asked myself: “Why not sharing it with all of you?”
So: Enjoy!!
SvO
http://www.mediafire.com/?esmhrshz6sjjkk5

@theROCmonster:
I recommend playing the newest alpha. The new alpha rules allow scrambling from not island airbases as well, which I believe is huge. The entire flavor of the game is changed with the new alpha rules VS out of box. Also out of Box I think UK just falls to sea lion everytime…
theROCmonster, he is playing the G40 2nd edition (recently released). The OOB rules include the the newest Alpha (nicknamed Alpha 3.9) with the couple changes Port Hardcore mentioned. I guess you could call OOB 2nd edition Alpha+4, or the final Alpha.
I would go OOB 2nd edition instead of Alpha+3.9, like kcdzim said. The changes between the two were minor compared to the changes that took place through the Alpha project (like the scramble rules from Alpha+1 allowing all airbases to scramble, but only 3 units). 1 UK inf missing in Egypt surprised many ppl thinking the game is axis bias, but like he said it probably balances the Med which is a battle with-in the war. Adding Korea to the Nap just makes sense.
What I would do is play OOB 2nd ED a few times, and decide for yourself which side has an edge (every group is different), keeping in mind that the allies have a longer learning curve and it normally takes a few games for them to figure things out. If in the first game you lose Moscow in turn 6-7, then figure out what the allies need to do to save/delay that in the next game. I would also plan for a two day game the first time LOL (2-10 hour sessions).