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one of the interviews stated around 6 weapon types at release. This does not mean if one and two handet are different categories.

I guess we can confirm: Axes, Swords, Maces (both one and two handet) , Staffs (probably only two handet), Bows and Daggers and yeah there we go thats 6. We of course will also have shields, wether or not those count as weapons is debateable.

(October 26th 2012, 09:21 AM)Triskele Wrote: I hope there is in-combat swapping of weapons, so a rogue can go from daggers to bow, and so on. Otherwise it gets stale so fast.

Anyway, I really love the new concept art, I want moar :D

Devs have said that, in the context of keep sieges, melee players can use ranged weapons to plink away at the battlements until the walls are breached, at which point they can pull out their main weapon for the ground attack.

Another example given was combat during a big pve fight, where if you noticed the healer had died, you could quickly run out of combat, slot some more healy abilities, and throw on some healing gear and get back to the fight.

not sure if that includes GW2 style in combat switching, they also said something about running out of combat to do it. That could be just respeccing tho.. (as in, slotting your skills into the hotbar)

well i hope we get in combat weapon swapping, if not 80% of fans dreams to use dual swords with bow will die miserably. Not to mention it will add depth to pvp combat, person can swap weapon to get more edge. and since only 3 spells are not class related it is possible when you swap weapons you also swap 3 spells, that could actualy solve lots of "ability limitation" problems, like you go offensive spells with 2h sword and then swap to shield and sword and get some defensive spells. But we dont know anything that could relate this info = (.
Maybe, it is possible, if they dont add this option (to swap weapons) and combat fails, they could add it in DLC... but i dont want ESO to fail so i hope they make it at release.