chickendude wrote:Cool, just downloaded it, i'll try it out tonight. Is there any sort of documentation anywhere?

No documentation yet. But you probably just want to download the zip from github (I am not sure if/how compiling yourself would work) and look at the test files included. The sublime packages are cool if you want syntax highlighting, but they are work in progress. They dont actually offer so much.

Maybe someone should make a tutorial, or actually try to programm a little bit with it and see how far he comes. I tried porting a few lines of code of Tornado and I often lack operators that I would need. Like minus (lol) or most of the other basic operators. Bit shifts, flags, there is so much in z80, I dont think I can finish all. It's c++ after all and I am still quite new to that. I know about compilers, but this is just a fun side-project to learn about all that.

#3 is probably one of the biggest issues for me, especially when doing things like tilemaps or in sprite routines which require you to keep track of several things at once. And i don't think i really need to return multiple values from a function very often, but even if i did i could just use multiple registers so it's not a huge deal. The other big pain is setting up variables, but there have been hacks around for that for years, i think you also released some stuff with Funk for handling declaring variables.

Lately i've been dreaming of a full-fledged z80 IDE, similar to the one BuckeyeDude was working on but with cool stuff like autocompletion for variable names, reading doc-strings, ctrl+clicking to go to the label/variable declaration, checks for which registers are used in a function, etc. I'm getting too used to IntelliJ and co...

Making an IDE from scratch is madness nowadays. I dont want to spoil it, but SublimeText3 with my Funk plugin has a little bit of that feeling. The ctrl clicking is already working! Try ctrl+clicking a label or use "Goto Definition" from the menu. Note that you can't use dots in the label or you have to select the whole label and then use goto for it to work. Apparently that is not ideal, but maybe you can make it work? It's somewhere hidden between using a custom language file https://github.com/NanoWar/z80asm-ti/bl ... tmLanguage and sublime magic on auto-detecting definitions.

Try it again maybe? https://github.com/NanoWar/z80asm-tiIt feels really close to old school asm, but with a touch of modernism I have Ctrl-B for build and Ctrl-E for starting wabbitemu and auto loading the program!

Yeah, definitely, but it would be cool to leverage an existing tool like IntelliJ (probably way overkill) or ST3. I'm using your Sublime Text stuff (minus the Funk stuff, had some trouble setting that all up) but i don't see any options to ctrl+click to go to the label. I like using Sublime Text for z80 but i'm mostly using the syntax highlighting. Having auto-complete variables would be cool as well. add and i have been working on a fun little project together and it's been nice. Focusing on making everything more readable this time around and so far it's going pretty well, i really missed coding in z80

Ah, and i like just using the terminal for git/assembling. My script assembles and sends it to TilEm2 and i used to have a macro to run it but now i just use a saved state and press enter.