This is a battle fought with a friend of mine (he played as the Sons of Akurreya). I provided both armies and I played as the Order of the Equinox. There was a small third faction that was controlled a bit by both of us and a lot by the dices. We did not care about a balanced battle.

I set up a terrain, made up a little scenario during the afternoon and we played in the evening. The battlefield was a bit small but the battle was quite long (not too long) even though we did not use a huge number of units.

IntroKarl Kashnick visited Titan Starships to see the progress in the development of the vulture. The last report did not convince him and he wanted to see by himself. The vulture was a special request from the Order of the Equinox that was designed to fill a new role within their fleet: The capability to reinforce or reconfigure modular ships on the field. The first prototype was almost ready to fly but Kashnick did not liked it. "We never asked for this fat tin can! You are wasting our time and money!" he said. His first officer pointed out that the current design offered poor maneuverability, rendering the vulture too vulnerable in a dogfight, that most of the storage was inadequate and insisted that the final product would be too expensive. They had to start from scratch.

On their way back to Noxar, Karl First Officer was in command while Karl was whining about Titan Starships. As they where getting close to Noxar, a small meteorite hit the Justicar, blowing up most of the left wing and taking out the communication systems. Propulsion systems were heavily damaged and the crew lost control of the ship while heading toward the planet surface.

Despite the pilots effort, Justicar crashed in the middle of a forest. Karl and a pilot were injured and the navigator died. The rest of the crew was allright. Karl first officer activated the buoy from his radio hoping that their closest base would get it and send a ship to pick them up but the closest outpost was quite far from their current position. The medic treated Karl injuries using the medical material they where carrying while the two heavy infantry were getting ready to go out and secure the crash site.

A hungry teddywok clan noticed the impact and are approaching!

The Teddywok were getting close when incoming ships were detected near the crash site.

Two Akurrean ships enter the area!

Order of play:1-Order of the Equinox
2-Sons of Akurreya
3-Teddywok

Objectives:- The Order of the Equinox need to hold the crash site until reinforcements arrive to evacuate Karl.
- The Sons of Akurreya want to capture Karl.
- The Teddywoks are hungry.

TURN 1

Order of the Equinox"Don't let them get too close!" -First Officer.
The Order of the Equinox opened fire on the Teddywok that were approaching. One of the pet was neutralized and a Chieftain was killed.

Sons of AkurreyaWolverine unload three Troopers and a hero. Triton land and open his airlock. The teddywoks ignore them and continue to focus on the survivors.

TeddywoksThe Teddywoks return fire on the Order of the Equinox. The First Officer is hit by two spears. The first one is blocked by his shield but the second spear kill him. The medic was about to heal him when a teddywok pet jumped from the roof of the Justicar and attacked him. He was not killed but was unable to heal the first officer.
*Order of the Equinox hero down! *

TURN 2

Order of the EquinoxA Heavy Infantry knock the pet away from the Medic with his gun while the other Heavy Infantry is reloading.

Sons of AkurreyaTriton deploy a squad of Commandos followed by a field operative. Troopers are right behind them.

TeddywoksThe Medic and a Heavy Infantry are both hit by Teddywok spears! The Heavy Infantry is kill but the Medic heal himself. The Teddywoks pick up new weapons since they are out of spears.

TURN 3

Order of the Equinox"We must take cover inside the ship!" -Medic
Another Chieftain is killed by the last Heavy Infantry.

Sons of Akurreya"Hostile unit sighted! Opening fire!" -Akurrean Commando
As the Akurrean are moving, a Teddywok unit was shot from behind by a commando.

Teddywoksno Teddywok attack were successful this turn. The two remaining Teddywok only got closer to the Heavy Infantry.

TURN 4

Order of the Equinox"Hurry! We need to close the door" -Karl Kashnick
The medic enter the ship and the heavy infantry make it to the door and fire on the pet. The pet was wounded but survived.

Sons of Akurreya"The crash site is in sight! Repeat. We are in sight if the crash site." -Akurrean Commando
The Akurreans are getting in range of the crash site.

TeddywoksThe injured pet attack the heavy infantry and bite him but the heavy infantry is saved by the medic last healing injection

TURN 5

Space"Justicar this is Epsilon squadron. We are on our way to your position." -Escort-44 Challenger
* Reinforcements are approaching for Order of the Equinox. *

Order of the EquinoxThe heavy infantry fail to get rid of the pet and could not make it inside the ship.

Sons of AkurreyaThe Intrepid lift off and set a course to intercept the escorts. The Akurrean Commando fire on the Teddywok but miss.

TeddywoksThe teddywok charge the commando and try to slash him with his large axe but the Commando dodge the swing. The pet did not get to harm the heavy infantry through his thick armor.

TURN 6

Space"Hostile unit approaching. Engaging target"-Escort-11 Fearless
Triton open fire but cause only some minor scratches. A torpedo is fired from Fearless.

Order of the EquinoxThe heavy infantry is still fighting with the pet...

Sons of AkurreyaA commando shoot at the heavy infantry and the pet fighting each other and kill the pet. Another commando cut the throat of the last Teddywok with his bayonet.
* Teddywoks eliminated *

TURN 7

SpaceThe torpedo hit Triton destroying a large portion of the cargo bay (which was empty) and a reactor. Triton still have enough propulsion available. Triton shoot at Challenger and crit, triggering the explosion of a torpedo that blow up most of the wing and the reactor. Challenger stability is compromised. Vulnerability increased.

Order of the EquinoxThe last heavy infantry get in the ship and close the ship airlock. The only weapon he found was a pistol. Karl should be safe as long as reinforcements get there soon enough.

Space"Hang on!!!" -Triton Pilot
Luckily, both torpedoes hit the same side of the ship, limiting damage. It was still more than enough to destroy the whole capsule. Main fuselage is still holding. Challenger is going away from the fight and is now heading for the surface of Noxar

Sons of AkurreyaMost of the Akurreans are now in position around the crash site.

TURN 10

SpaceA minor hit from Triton. Nothing serious here.

Noxar surfaceMarines used their grenade to blow up the hatch while Challenger is about to land.

Our rules for the torpedoes were that the pilot need to win a skill roll against to other pilot to lock the target and fire. The next turn, we rolled a dice to know which side of the ship would be hit. The defender then removed bricks according to the torpedo damage (in that case 4D6 for each torpedo).

Dude, read his location. I know you said you forgive him, but read before you post. I was in a French immersion program for 3 years, still rock in core French classes, but I know if I went to Quebec I'd sound like a tard with the French I speak.

Anyways, awesome battle. The taking off and landing was a really cool concept, and it turned out really well too. I also like the Teddywoks, I like having a third faction interfering with the other two's conflict. The bit of backstory was good too, that's something else that's good in battles.