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Like many others, I am planning on playing Battlelore with my large collection of painted miniatures.

To that end, it sure would be nice if there was a workable point system for creating your own scenarios. (e.g., each player has a certain number of points to spend constructing an army as they see fit, each type of unit costs a certain number of points).

Any chance that this will be included in the rules, or will we need to cobble something together ourselves?

It won't be in the rules. Which doesn't mean you will have to cobble one yourself either. It is something that will happen (though not necessarily along the lines people usually think off when they say "point system"), but it's a next year kind of thing.
eric

Ok, it does not have to be 'usual point-system' but it would really be nice, if there was a system (ok, next year ), with which one could create armies of at about the same strength. Seems obvious to me, that a attacking army needs more 'points-or-what-ever' than the defending - but that's another story

I'm glad to hear that it won't be a straight point system. These are usually quite flawed. Most point value systems that use static values for units break down under rather common circumstances. The strength of a given unit is often situational. For example, a unit of longbowmen are much stronger in an open field with a long approach than in a heavily wooded area. That sounds obvious, but you'd be surprised how many wargaming rules that use point value systems don't take these sorts of things into account.

Also, having played the C&C system for many years now, one observation that is often made is that having numerical superiority of units means somewhat less in this system than many others. Mostly this is due to command card activation, which prevents the side with more units from using the full weight of their superior numbers every turn. By the way, this isn't a criticism from my point of view. History shows that it was often difficult for a numerically superior army to use its full force, particularly in ancient and medieval warfare. In any case, this facet of the game also complicates the function of a standard point value system.

It won't be in the rules. Which doesn't mean you will have to cobble one yourself either. It is something that will happen (though not necessarily along the lines people usually think off when they say "point system"), but it's a next year kind of thing.
eric

Eric,

Will this points system be linked to the scenario editor you mentioned on "Garrets Games & Geekiness"? That sounds very interesting and shows the depths your team has gone to in planning what looks to be an epic game system.

I don't want to see a point system. They are flawed. There is always a unit or two that is under pointed. People will take advantage of these holes or loops. They will maximize there armies in an unrealistic or fun way.

I play Warhammer fantasy, 40K, Warmachine and Flames of War. All of these games have some issues with point systems.

I don't want to see a point system. They are flawed. There is always a unit or two that is under pointed. People will take advantage of these holes or loops. They will maximize there armies in an unrealistic or fun way.

I play Warhammer fantasy, 40K, Warmachine and Flames of War. All of these games have some issues with point systems.

I agree 100%. I have no doubt that a system will be coming, officially or not, but for now I really enjoy the idea of each game being based around a scenario that predetermines unit count and terrain setup. Once a universally accepted point system arrives, each game will be more and more the same and the arms race begins. Been there, done that! Give me scenarios anyday!

Please no points system, seen too many games that become focussed on points grabbing rather than having fun. Beside not seen a pts system that doesnt break down at the extremes.

My own ad hoc system as yet untried would be to have players choose units 1 at a time on an alternate basis until a pre determined number of units have been selected. For scenario style games the number of units could be different for each side and maybe one side could not have a choice of a certain unit type to fit the story being told.

I think the system Eric mentioned will actually be one of this kind (he said 'no points'!!) - remember the philosophy of DoW: simple, fast & fun, this means, a complicated point system will not fit - there's no sense in a system that takles 2 hours to add all the points, when afterwards you play only an hour.
Chosing units from a limited choice makes sense to me, is fast, simple and I'd say fair - you take responsability for the troups you raise.

It won't be in the rules. Which doesn't mean you will have to cobble one yourself either. It is something that will happen (though not necessarily along the lines people usually think off when they say "point system"), but it's a next year kind of thing.
eric

That was said on Wednesday 20th September 2006 at 20:20 and I've been anticipating the army building system for about 4 and a half months now, it's now Wednesday 7th Of February about half past 7 GMT. So I want to know if this system is finished yet and if not how much longer i'll have to wait...
I love the game, it's an amazing game and it's set up in the living room now in fact.
So when Eric said 'a next year kind of thing' does that mean it's out or will i have to wait to september eh?
Don't get me wrong here it's a very good game, but i've been waiting this for quite a while...

Don Clarke and a few friends over at The WarGamer have come up with a very interesting non points based scenario generator for C&C: Ancients. They used DBA's system as its base. The same type of system could very easily be adapted for BattleLore. The Link is:

hay player 373319 i think youer web site is very good however the way you have gone about spreading the word has upset a lot of pepole http://www.daysofwonder.com/en/msg/?th=12500&goto=end i think you read this thread and if you feel like it say sorry 80% of the pepole okay 10% are very nice and 10% are idiots so i guess what im saying is be a 90%er pepole have the opption to ignore youer posts and you dont whant that do you?