JinteTricks : Replicating Perfections focus

Hello ! For my first post on Teamcovenant, i wan’t to talk about Android: NetRunner LCG. Specialy About the new Jinteki Identity. I think this ID can be competitive, because of her Mindtricks effects. So what is so tricky on this ID? For me it’s just her game text. In order to access and, or […]

For my first post on Teamcovenant, i wan’t to talk about Android: NetRunner LCG.
Specialy About the new Jinteki Identity.

I think this ID can be competitive, because of her Mindtricks effects.

So what is so tricky on this ID? For me it’s just her game text.

In order to access and, or run on a remote server, the Runner must before run on a central server.
So this is the Tricks and strategy to apply, in fact I apply. And thanks the last Data pack a Study in static who really boost this ID.I don’t have the best strategy here, and if you got any other good ideas with this ID , i’m open to sharing with you about that.

1. Let’s talk about tools

Don’t put all “Ambush” cards in the deck, Netrunner players are smart.
If you do a plenty of remotes servers, he will know it’s a trap.. and you gonna lose time to advanced a “Project Junebug”. I can understand that as a Jinteki player, you wan’t to add all the Ambush, but in this Deck i advise you an other plan.

Snare ! and fetal AI, are enough, and for luring your opponent on those ambush i really advise you to play “Precognition”, you will see later.

For Money :

3 Melange Mining corp

3 Hedge funds

2 Adonis campaign

2 Pad campaign

“Adonis campaign” is very safe in the deck with this identity and more with “Encryptionprotocol“.It is a good cards in this deck, this card can break the trash strategie of the Anarchs decks and protect some of your installed cards. We need cash all time in this deck !

2. Remotes server abuse ? or Not ?

The tactic here, is not to force the Runner to runs on your remote…But here you have to protect really hard your central servers. I prefer not to put a lot of remotes servers.During my test, players don’t really runs on remotes because they thinks it was an Ambush cards or heavy cost trash cards. And my Ambush was “dead” cards and no really useful except for scoring with Trick of light,but it was slow to win, and it’s apply no pressure during the Runs.

So lure your opponent on your central servers, that’s the points of this ID.

On your remotes, play only cards you really need and of course your Agendas, don’t put an assets in order to use it late game, keep cards in your hands because here we wan’t the Runner to run on it, 1 or 2 remote are enough with 1 or 2 ices protecting them. Just remember you got 3 snare in your deck and until the Runner don’t see one, he will runs on you central more safer as usual, by using clicks and installing cards. With more than 3 cards in your hand he have to make choices. So don’t abuse on remotes servers, the priorities are only perma-money assets as : Pad Campaign, Adonis campaign and melange mining Corp. Don’t forget those cards got their trash cost increase by “Encryptionprotocol“. Only Imp can very trash them faster.

Protect your remotes with Bulfrog and deflect him on your R&D, but before use the JinteTricks technics ! Inside the deck they are 3 copies of Snare! and Precognition.If you don’t have a snare! in hand but a Precognition, use it to stack your snare on top of R&D. By this technic,you force the Runner to jack or to get the risk to access the Snare! But play with him, he know you put something on top. If your se another precognition, again stack those Snare! don’t draw them those cards are very good on the top.

This is the Ices you should install on your central servers, don’t forget to protect your Archives ! it’s a central server!

Uroboros, really an awesome Ice in this deck , 4 strength , 2 subroutines with a Trace of 4, (By the way i really advise to Runner to add some link now even if you don’t play Shaper ) the Runner must break the first routine, otherwise no more run! Hourglass got 3 routines!!! and again 4 strength, those ices are awesome in MidGame. The Katana is really good early, because of the 3 net damage. Again here if you are able to move the Runner opposing one of those ices with Bullfrog it can be awesome for you.

3. Scoring and Win the game

The Agenda in the deck are usual, i just add 2 False Lead

This is a good agenda here only one points ,but forfeit it and your opponent loose 2 , he will have only 2 actions. So again he have to make choices, to Run ? Or install cards ? With this Agenda you can win a turn, and gaining a peaceful turn can give you the game. Combined with Uroboros or Hourglass this agenda got his place here.

Now, take your time to score your agendas, put them into play protected and one each time. Always have 3 or more cards in hands, YES spend click to Draw, don’t give easy Agenda to the Runner, he have to Run and take risky runs on your Ices and your Snare! And he have to Run to slow your economy, because he will wan’t to trash your assets so make a good protection with your nasty ices.

This new identity got many potential, i think i will focus on it in order to play it in our regional championship. If you got any ideas and comments about the deck list, i’m really open to take them.

Thanks for reading, and my apologies for some syntax and grammar errors

The biggest advantage of Replicating Perfection is more forced ICE encounters. A run on a central server has limited expectations — the runner might get lucky, but generally a non-free central server run is lost credits for no reward.

Because of that advantage, I see synergy with Tollbooth… particularly on R&D, which is the server where the runner is most likely to get better than a fruitless run. Outermost ICE that is expensive to break would serve a similar purpose.

The secondary advantage, basically needing to spend 2 clicks to make 1 run, is a resource drain on the runner. The more you can make the runner run on secondary servers, the more you are draining from them.

This creates some synergy with cards like PAD Campaign, Dedicated Response Team, etc. It also creates added cost to go after agendas, so decoys like Project Junebug and Aggressive Secretary (particularly her since the runner definitely needs breakers to make these double-runs) are still warranted.

Thirdly, a runner who has already dealt with a central server ICE and is now making a remote run has committed those extra resources. This means when they hit a Chum on the remote server or get through all ICE on the remote, they aren’t likely to chicken out and avoid a Project Junebug or Aggressive Secretary. They are more invested in going the distance in the early/middle game because of the +1 ICE they must get past.

This might seem a bit odd to say, but I don’t feel that ICE is good protection. It stops criminals well, but anarchs and shapers can tank past ICE pretty easily. I like some of the ICE you chose for this identity, but I don’t think Jinteki or any corp can win with just ICE as defenses.

I’m also a big fan of using Data Raven to punish the runner using Jinteki’s primary identity. A friend of mine puts either Tollbooth or Data Ravens on the central servers for his Jinteki deck with this identity and it’s pretty annoying!

I’m agree with you, ICE based defenses is not really a way to win.
But add ambush in the deck never really being useful in my playgroup Meta.
The only Ambush i will add , and i’m agree with you, is Agrresive Secretary.
The Deck need some more playing, tomorrow again test.
I remove dedicated server and add an additional ice.

I really have mixed thoughts for Bullfrog, Uroboros and False Lead. While all 3 looks good on paper, they just seem to drain resources and credits. Uroboros would be great if the first and second trace switches place. Perhaps because I am facing shapers most of the time, but when opponent has link, Uroboros is more of a liability than an asset. Also most of the runner I face off usually hits my central and then jack off the first ice and then hit the remote, making it an ineffective card to protect your R&D (pay for first trace, take the 2nd subroutine to end run and then run remote). Only viable place is remote server. =/

Bullfrog need you to spend credits in order to deflect the intruder. As Jinteki, you seldom have the luxury to sit on top a pile of credits compared to certain corp out there (lol). It really screws up credit calculation sometimes, when I am 1 credit away from rezzing a snare, fetal ai or ice because I had to use credit to gamble on the deflection.

False Lead is potentially a 3 click and 3 credit costing card, granting no agenda points at all (if taking into consideration you are going to sacrifice it to prevent and delay runner actions). Unless you treat this card as if it has no agenda points (so you wont waste a turn to score this card), you are just wasting turns, clicks and credits which you can use to advance say…braintrust, niseii or priority. And even if you do see it as an expendable asset, if the runner gets hold of your false lead, it’s a permenant 1 agenda point for them. So unless you are playing RP tag & burn deck, False Lead seems very lacking for me.

Perhaps you have an effective way in utilizing all these 3 cards I have not thought off? If you do, please share. As I actually love False Lead but is having difficulty making it work on my deck.

My tonight tests was very…constructive.
@Vincent Chin.
Bulfrog very usefull ice here, really, about false lead, yes it just not really an Agenda, i use it just to snare the Runner.
Score it, but just forfeit it late game, in order to score an higher agenda.

UPDATE:
I add a sensei by removing the dedicating server.

I think i will Add more ice like : chum and maybe remove a houglass and a Uroboros for 2 Ichi1.0.
About money , i m thinking about removing Adonis campaign and add 2 private contract and 1 more Pad campaign.

I would recommend Chum — it’s a pretty good card from several points of view, the most important one being that it is cheap to rez and will cost the runner credits to break past whatever the secondary ICE is. I really like it in front of Neural Katana… it seems made for that spot.

In the same breath I’d drop Bullfrog, which is iffy and doesn’t play well alongside Chum. They don’t belong in the same deck.

Ichi 1.0 is a very strong card on RP. Hourglass is a weaker version of Ichi but still pretty sweet. A chum + chimera is also darn funny at times. With rig destroying cards like Aggressive Sect. and Ichi, a chimera is surprisingly durable unless ofc opponents has Crypsis, Wyrm or Parasite lol.