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Everything posted by Flyingcrowbar

I was wondering whether something like your suggested solution would work. Thanks for the information that it actually does. Now all I need to do is make the required equipment and set up some dedicated tether lines. I have been dealing with 5-7 seconds of tether placement lag on Sylva for a while now.

Looks like the game developers wanted to test your ramp building abilities. I seem to remember that building a ramp to a space port was a task in the early access tutorial, but wasn't even part of the tutorial for the "official" release. Either way, the elevation of your Gateways does seem a bit extreme. Most of mine have been on the ground, or just high enough to walk under. Good luck.

I like the homing beacon/scanner idea. Although I have not lost many vehicles in the game having the ability to find one that is lost gives you the opportunity, and challenge, to retrieve it. A different scanner used to find your base might be a good addition too. People get lost, and I've done that myself, having a device that allows you to get home would be useful. Also, having it as a device gives the player the option as to whether they want to build/use one.

Use more generators hooked together. I had to use 6 generators [total] on the Gateways [that's what the big purple things are called] on my home planet. On the moon, I think 9 total generators were required per Gateway.

While I was out on my home planet searching for scrap or treasures, I visited several large pieces of crashed space ships. As soon as I used my excavation tool to remove soil around or under the ship, it would start to wiggle and shake and rise up until it was completely above ground. This was quite fun to watch, but disconcerting as hell. As these ship pieces were doing their "rise from the dead" act, I stayed well back to avoid being crushed or trapped by them. I did have the Drill Mod 2 attached to my tool each time this happened and have not tried to see if this happens with an unmodified tool. I will try and see if that happens and post again after I try it.

I had that happen once where I died somehow and my dead Astroneer ended up high in the sky. I had to build a tall soil tower to get up close enough to the corpse to retrieve my stuff because I wasn't going to lose everything I had in that backpack. I had to make some tethers so I could get up there without dying, but I was able to get up high enough to be able to open the backpack and get my stuff back.

Today I started playing on Tundra and upon my return to Terra I noticed that my rover train, which consists of a large rover as the lead vehicle and 3 medium rovers as trailers, was billowing smoke again. This was not too surprising since it has happened before. What was unusual was that as I approached the base from my landing site the large rover began to shake and and wiggle and launched itself into the sky. I thought it had flown off to parts unknown, but upon looking around I noticed it had gone up into the sky above my base and was suspended upside-down at what I estimate to be about 100' above ground level. It was far enough up there that my cursor could not interact with the vehicle. I began to build a soil tower so I could get close enough to enter the driver's seat. Unfortunately, entering the seat did nothing and I could not move the rover or steer it in any way to try and get it back down to the ground. Things really got exciting when I decided to leave the vehicle as I was launched into the sky and landed atop the inverted rover. At that point the thing fell out of the sky and my Astroneer landed on top of the rover and died in the fall. I guess the good thing is that after the new Astroneer arrived in the drop-pod I was able to retrieve my stuff from the backpack and flip the large rover over and use it again. This is one of the most unusual things that has ever happened while playing the game. I really enjoy playing Astroneer and hope this behavior can be fixed before the 1.0 edition drops next month. Thanks for putting up this Forum so we can tell you about the wild world and weird occurrences that happen to us.

Walking along and my Astroneer is launched into the sky and dies when he falls back to the planet. I've see this posted before, but I've never had it happen, until yesterday. It happened while I was approaching a derelict space craft crashed on planet Tundra.
Rover train billowing smoke. Upon return to Terra as I exited the shuttle The rover and trailers parked near my base were billowing smoke. I have seen this happen before, but not lately. It is a cool looking effect, but unexpected and disconcerting as hell.
Astroneer gets stuck while walking on planet surface. He just stops moving. A direction change or a hop will solve the problem, most times.
Rovers get stuck to the ground. Getting out and digging or placing soil under the rover will usually fix this, but it is an inconvenience and happens fairly regularly.

I think it should be Acme Industries, as in the old Road Runner cartoons, and then everything could show up in a wooden crate too. Probably would be some sort of copyright infringement though, but it would be cool, and funny too.

I've never used anything but an open seat to launch into space. I never even built an enclosed one since I was always able to find the open ones lying around somewhere. It does seem a little strange that you can use the rover seat on the shuttles,but it has worked fine so far.

I noticed this happening so I moved the beacon off of the storage and onto a rover attachment point. Unfortunately, now the beacons seem to turn off no matter where they are attached to the rover when you reload the game. I don't really mind that the ones on the storage rack do the auto-shutoff thing, but I feel that the ones on the rover attachment points should remain on until I turn it off.

Are you referring to the Resource Plinth from the Terrain Tech Test planet? Is it called something else on different platforms? When I hover the cursor over mine it is called a Resource Plinth and the only place cheating is mentioned is in the description of the thing when you examine it.

This may not be the right place or format for this, but I need to mention a few things that I have found and feel are issues that should be addressed with this new terrain generation engine. I also want to state, before I start, that I realize that these items may be particular to the world that I got and are totally at the mercy of some random number generator. That being said, I generally like what I am seeing. HOWEVER, the mountains that completely surround the plain where my base is located are far too steep, are covered with too many rocks, and usually come to razor sharp ridge tops. These slopes are too steep to walk up and since there was a Mountain goat available (My name for the small rover) I tried to drive up the slopes since that thing will almost climb a vertical slope. If I could negotiate these rock strewn slopes to get to the top, the very sharp tops of the mountains almost always high-centered my rover. In the areas where the mountains had a flat top the vegetation, in the form of trees, was so thick that you could barely walk among them and getting the rover through was nearly impossible.Was it the point that I should not have been trying to get beyond the little valley that I started in?
Lets talk about the caves in the Terrain Tech Test (TTT). I really like the marble like boulders that can be excavated from many places in the cave walls. Seeing them roll away as I dig them out is pretty cool and a nice touch. However, the dead-fall pits and size of the rock formations make spelunking a dangerous and overly challenging proposal. There were also several areas where Harpo, my Astroneer, fell through the ground and I had to scramble to avoid death by asphyxiation.
All in all, I liked the challenge and was able to get beyond the mountains, but I had to do it by going through one of the caves, so maybe "under, not over" was the key. I am going to continue to explore the world of the TTT. I'm not saying that the worlds should be as flat as a billiard table, but I can't see how you would be able to build a base and explore an entire planet with the way things are set up now. On a final note. The description on the Resource Plinth was a hoot! I seriously doubt that it's cheating when the developer gives you one to begin with, but I would be liketo be able to find one of those things in the bottom of some remote deep dark cave in the main game. That could possibly be the ultimate treasure discovery of the whole game. Thank you for all your efforts and for offering us the opportunity to comment on the continuing development of your game. I have not had this much fun trying to avoid dying for a long long time.

Wow! Just blows my mind, KillerShadow115! I really like your idea and appreciate the effort you have put into thinking it through. And those "Mine carts" are a thing of beauty. Bravo, and Huzzah to you!!

Flat, you want flat? Well that would just be too easy. I have a pod on barren that is upside-down, because it rolled downhill just as I deployed it. It was a PITA, but now I'm used to it, and it looks hilarious, especially when Harpo, my Astroneer, is sitting in there. I had my wife take a look at it and asked her the old "What's wrong with this picture?" question. She got a big kick out of it. No way to fix it now, so I'm just dealing with it. Besides, it will all be ancient history when the next update rolls out and these saves are junk.

It would be nice to have some tool that you could use to cut apart large salvage items so they could be fit into the shredder. It could also be used to trim off those annoying solar panels on the satellites that make them so hard to tow with a rover or get out of confined spaces.