…With all of our render elements, or passes, rendered…we're now ready to sandwich them together in After Effects.…We've got a new untitled project.…The first thing we'll need to do is set up our color settings.…Go to File > Project Settings and the color settings, we want the bit depth to…be 32 bits, working space to be ProPhoto RGB, and linearized working space enabled.…Go ahead and click OK, and then we can import all of our footage.…Go to the project window and right click and choose Import > File.…

And we want to go into our exercise files >…renderoutput > studio_lighting_passes that we've rendered out of 3DS Max.…We can Shift-select all of these and import them all at once.…Now those have all been imported, and we…can go ahead and start sandwiching these layers.…The first thing we want to do is combine the reflections and the specular.…And you can see we've got separate reflections and specular documents here.…We can select one, let's select specular and create a new composition from that.…Right click, New Comp from Selection.…

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Author

Released

5/15/2014

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.

Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.