development

Nationalsozialismus

Hi, can you read the talk page? There wasn't any significant opposition and the discussion was ignored after another user came in to support the information that was added. This wiki's administration seems to have the attitude of "I only want it to look a certain way lol i revert you" as evidenced by selective prohibition on things such as "sprite trivia" and when information is added you get uppity and sarcastic, then you (admins) have the audacity to never even respond to comments on talk pages and revert "bumps" to them to further suppress new ideas (overall suppress the discussion, the reason seeming to be because "you don't like it"). BNKTalk 11:32, 9 January 2013 (UTC)

And administrators aren't kings. You also need to use better grammar if you're going to be serious, otherwise you look like a power-happy troll. I still await a response. BNKTalk 12:24, 10 January 2013 (UTC)

It was decided among staff in private that the trivia wasn't notable as Spiritomb kinda breaks that trivia.--ForceFire 13:02, 10 January 2013 (UTC)

Battle Records

Don't you think I've tried that already? I haven't heard from him in awhile. Besides, I think it is necessary to document most of the battles on here, more so than every Team Rocket Motto ever used. --Firered16 (talk) 06:28, 19 January 2013 (UTC)

A link on my talk page

Please see my talk page:I added a link on the top of my talk page (not the stuff,but link to my userpage)--Rolandpokémon (talk) 08:08, 19 January 2013 (UTC)

New

Hi there.I along with another user will create a page about a league in our userpages.The league will be featured by gym leaders which will be users from this site.I think you may join must.Do you? Tell me your favorite type,sprite,city in the anime and 6 pokemon that you prefer.You trainer class will be Gym Leader.Ok? Riox*** 12:04, 27 January 2013 (UTC)

Hello Riox, Bulbapedia is probably not the best place for such activities. A more appropriate place for it will be Bulbagarden forums.

If you are talking about creating a league for Pokémon battles on video games, Bulbagarden Battle Center is the place to go to, in such case. If you are going to simply act and post like their characters, I think Roleplaying Games is rather suitable for it. Thank you. Adyniz — Wanna talk? 12:34, 27 January 2013 (UTC)

Well as I am a bit green here, I got into this site just the last month so I may not know very well things here.Sorry if I have made any mistake here, and thank you for saying me.Riox*** 18:48, 27 January 2013 (UTC)

Canon of 2nd Movie

I thought the 2nd Movie was Canon (in the same way Mewtwo Strikes Back is). During the Lugia Arc in Johto, Ash recognises the two Lugia and clearly refers to what happened in the orange islands, thus suggesting that it definitely happened. RobbieNewton (talk) 12:59, 30 January 2013 (UTC)

Ignis

I do have the games, but it would be impractical and take hours to document every Pokemon that appears at every battlefield for all three levels of power, especially since in a lot of storylines you can't even access every battlefield, and what appears there each round is random. A simple list of Pokemon isn't plagiarism, if I was copying stuff word for word, yes, but I'm not, it's a list of straight facts that as you said, anyone could get, to call it plagiarism is ridiculous. Advance question then since I asked about on another Admin's talk, would it be "plagiarism" to upload rips of the sprites in the game that spritersresource is hosting? Drake Clawfang (talk) 03:32, 31 January 2013 (UTC)

Oh. Oh. Ooh. this what I get for assuming -_-;. Yeah, I just saw you're edit summary and assumed you were taking written information off serebii. My bad. In that case, listing Pokémon is fine.--ForceFire 03:40, 31 January 2013 (UTC)

Oh, okay, phew. Sorry for that little blow-up; I get worried editing here, I know how strict policy is and don't want to get in trouble or break rules. I just put the info source in the summary in case someone thought I was making it up or wanted to know where it came from Drake Clawfang (talk) 03:43, 31 January 2013 (UTC)

It's okay. Maybe just be careful with who you say you got from, we don't want anyone getting the wrong idea.--ForceFire 03:49, 31 January 2013 (UTC)

No problem, I've edited other wikis and am a fanfic writer, English classes and sourcing discussions about this have been drilled into me. I may grab data and images from other sources, but never direct plagiarism. Drake Clawfang (talk) 03:53, 31 January 2013 (UTC)

I'm assuming by homemade that you can rip the images off the games and such. If you can do that, by all means go for it. As for the moves, I'd say it's fine as we do list move effects in other games but you might need second opinions.--ForceFire 04:01, 31 January 2013 (UTC)

Alas, I can't use the in-game images, I wish I could, I've looked for them. Homemade would be images I made myself, like this. I know it's not ideal, but it's the best I can do, describing some of the attacks verbally isn't very clear with some of them. Drake Clawfang (talk) 04:14, 31 January 2013 (UTC)

Yeah, that's not really a good idea, as one probably won't get what that move is (what is it anyway?). As for describing them, maybe not explain what the move looks like, just outline any differences between the main game effect and conquest effect (if any).--ForceFire 04:19, 31 January 2013 (UTC)

Well that pic could be a lot of moves, Conquest only uses a dozen or so image hitboxes. Among others I'm probably forgetting, that's Ice Beam, Flamethrower, Psybeam, and Dragon Pulse. Drake Clawfang (talk) 04:22, 31 January 2013 (UTC)

Also to clarify, the difference between the main game and conquest effects of moves is that Conquest uses a grid-based movement system, every attack hits over particular tiles. So that pic hits three squares forward, the blue square is the attacking Pokemon, the orange squares are what squares get hit. Water Gun for example hit two squares forward, Petal Dance and Outrage hit the four squares adjacent the attacker, etc. The in-game graphics show a similar graphic to that including colors, just their grid is on an angle. Drake Clawfang (talk) 04:25, 31 January 2013 (UTC)

Ah I see. As you could probably tell, I don't have Conquest. The grid like movements could be implemented in the move infobox like how the double/triple battle table is. I'll ask the other admins and see what they think.--ForceFire 04:30, 31 January 2013 (UTC)

Sounds good, hadn't thought of that. Move info is fairly simple thankfully, a one-to-five star power rating and additional effect, all moves are the same types as in the main series.

And on a social note, I'd check out Conquest if you get the change, it's pretty fun. Drake Clawfang (talk) 04:32, 31 January 2013 (UTC)

A problem, if you could help out, as seen on Terrara, Drilbur and Exadrill don't seem to have their field sprites, i'm unsure if they're just missing or under a different name. I'm not sure how to check the latter and can upload them if it's the former. Drake Clawfang (talk) 05:51, 31 January 2013 (UTC)

Re:Conquest

The tiles could be made larger, and there should be a field to list who learns the attack (it can be small though, I doubt that any move is learned by more than five Pokemon at best). How come the Description and Power fields are repeated? All in all though, looks good. Drake Clawfang (talk) 03:10, 1 February 2013 (UTC)

Oh, and to simplify the Power field, moves in Conquest are ranked in power in stars, 1-5. Drake Clawfang (talk) 03:11, 1 February 2013 (UTC)

Yeah, been trying to make the tiles larger, I'll figure out how to do that. Okay, Pokémon that can learn the move will b added, description and power are only like that for the time being. As for the stars, I'm actually for images of the stars so I can use that on the template.--ForceFire 03:34, 1 February 2013 (UTC)

Sorry, don't have the sprites for the stars.

Something else that can simplify the template, the middle tile on the second row, as shown on my earlier pic, can always be blue. Then the other tiles just need the option to be orange, blue, red, or blank - the game uses orange to denote what tiles are hit, blue to denote the attacker moving as they attack, and red to denote the target will get pushed back to that tile(s) by the attack. Drake Clawfang (talk) 03:43, 1 February 2013 (UTC)

Okay, cool. Also, how big should the grid be, I currently have it at 5x3.--ForceFire 03:50, 1 February 2013 (UTC)

Oh, I didn't mean the dimensions, 5x3 is perfect. I meant the size of each square, though it occurs to me I should have asked how big they will be because that obviously isn't the intended size ;p Drake Clawfang (talk) 03:55, 1 February 2013 (UTC)

Yeah, I meant dimensions. The grid is now bigger. And Pokemon has been added. Now to do the technical stuff...--ForceFire 03:59, 1 February 2013 (UTC)

Cool, it may take me some time (have college projects to do over the next week), but once it's ready I'll get to work. Also, the blue tile default should be one more to the left.

Type in a number after tile=. So tile=one will highlight one tile, tile=two will highlight two so on so forth.--ForceFire 05:16, 1 February 2013 (UTC)

Yeah, that is really not gonna work, not all moves hit straight forward. Flame Burst hits in an X pattern centered two squares forwards, Fire Spin hits in a box pattern in front of the user, Thunderbolt hits three tiles horizontally two squares in front of the user. Like, I could supply you with the different combinations so we could put like "pattern=1" and it shows the one pattern, but otherwise each tile needs to individually be toggable to turn orange. The two in front of the user, like in your test, need the option to turn blue, and the column two in front of the user (fourth columm from the left) needs to be able to turn red. Drake Clawfang (talk) 05:24, 1 February 2013 (UTC)

I...see...It would be great if you could give me all the combinations, and I'll see what I can do.--ForceFire 05:34, 1 February 2013 (UTC)

Well, turns out my estimate of a dozen attack combinations or so was quite generous, it's twice that. A good half dozen, at least, are moves like Volt Switch or signature moves like Aura Sphere and thus they get custom hit boxes, yay. Here's all of them 27 in total. The Dark Blue are for moves where the user moves when attacking, the game indicates the user's current tile with an arrow but I think using light blue for the attacker's initial position will work better for illustrative purposes. Drake Clawfang (talk) 05:58, 1 February 2013 (UTC)