I'm using Dantom.CharacterHandling to save/load characters, and each character has a variable called var/obj/gamemanager/curgame. When the player logs in, this variable needs to be null. Unfortunatly, the save/load library loads the variable, and that triggers its New(). Only that object on the map needs to have it's New() run, but not the variable of the player. Is there anyway I can test to see if this variable is part of the player, or simply not save it?