"first–wave digital humanities involved the building of infrastructure in the studying of humanities texts through digital repositories, text markup, etc., whereas second–wave digital humanities expands the notional limits of the archive to include digital works, and so bring to bear the humanities' own methodological toolkits to look at 'born–digital' materials, such as electronic literature (e–lit), interactive fiction (IF), web–based artefacts, and so forth."

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"Who hasn't, at least for a moment, thought a Choose Your Own Adventure book would be fun to write? It's like making a game out of words. Branching narratives are a surprisingly natural approach to make books interactive. But they're a logistical nightmare. Multiple storylines? Converging plots? How could you keep even a simple story straight? ...

Now, inkle is making their internal compositional software available to the public free as an HTML5 web app called inklewriter. So, without any coding expertise at all, and without much preplanned plot, either, you can simply start typing an interactive novel."

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"Choose Your Own Adventure's 'you' centered decision making, and exciting pace, has been cited as an influence in numerous games and media that followed the series. Examples of Choose Your Own Adventure's reference in the gaming world includes Japan's popular Bishoujo video games, which combine narratives with gameplay and mark the beginning of 'the trend in modern gaming toward using technology to allow players control over their stories... taking on characteristics of highly detailed Choose Your Own Adventure novels,' Choose Your Own Adventure is credited with partial responsibility for the heightened popularity of Role Playing Games, including Dungeons and Dragons. Other games which have been referenced as inspired by Choose Your Own Adventure include Mass Effect II which has a narrative–based adaptive difficulty setting where potential gameplay is altered by a player's decision–making early in the game and FormSoft's Adventure Player, a portable memory stick for PlayStation that allows players to build narrative–based games. The Interactive Fiction community has also credited Choose Your Own Adventure as being a major influence of their works."

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The Making New Maps project (2010) has been created by Shanghai Institute of Visual Art students. Each student created individual interactive spaces through arranging and interlinking sets of images. In doing so they have endeavoured to create coherent interactive narrative experiences which are both pleasurable to navigate and intuitive to use.

This project has been run in conjunction with students from the Multimedia Programme at Nottingham Trent University in the UK.

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Making New Maps: Explorations in Interactive Space

The Making New Maps project (2010) has been created by 1st year NTU Multimedia students. Each student created individual interactive spaces through arranging and interlinking sets of images. In doing so they have endeavoured to create coherent interactive narrative experiences which are both pleasurable to navigate and intuitive to use.

This project has been run in conjunction with students from the Shanghai Institute of Visual Art in the Peoples Republic of China.