- 1.18 had a bug with BG 1 companion conversation about leaving if you had too high/low rep. They didnt leave after telling you about it, instead after 3-5 seconds they will initiate generic joining conversation which allows you to keep them in party regardless of rep. But if you speak with them with F1 hotkey and low/high rep, the line about leaving will be correct one and they will actually leave.

I have this bug with Kivan, Viconia, Imoen. Jaheira/Khalid script working fine, probably because of their couple status.

I guess this problem still there since it wasnt mentioned in changelog.

- Cloak of Nymph that can be crafted by wizard merchant in Baldurs Gate city costs 90000, is it normal?

- There are two types of Flame Arrows - identical, but with different IDs which result in inventory management issues.

- 1.18 music was messed up with Fixpack installed, for example - inn music in Gnoll Stronghold. There was even a thread about it and fixed setup-bgtmusic.tp2.

- Full music BGT installation in 1.19 (Is there any reason to choose other two? As if people dont have enough space on hard drive in 2019) is not working because of an error.

ERROR: cannot convert %bgt_battle_song% or %%bgt_battle_song%% to an integer

[bgt/backup/songlist/2/UNSETSTR.2] SET_STRING uninstall info not found

Will uninstall 113 files for [SETUP-BGTMUSIC.TP2] component 2.

- Location names text on global map is overlapping with location icons. Latest TobEx fixed that, but I hate latest version because of Magic Resistance bug with 5-9 messages about resisting spell in a row. Kinda sad that TobEx is abandoned.

journal.tra
@310101: Nestor >> Nester (3x) (see other references to him for confirmation)
@310108: to weak >> too weak
@310111: to long >> too long
@310165: He gave me >> She gave me (Voltine is female)
@310166: disposed of him >> disposed of her (Voltine is female)
@310244: Odulinian >> Ordulinian
@311278:
we searching >> we were searching
He suggested us to report >> He suggested we report (or suggested reporting)

These are fixed.

And in music.tp2 I believe there is a typo:

ar7221.are -1 -1 - >> ar7221.are -1 -1 -1

- 1.18 music was messed up with Fixpack installed, for example - inn music in Gnoll Stronghold. There was even a thread about it and fixed setup-bgtmusic.tp2.

- Full music BGT installation in 1.19 (Is there any reason to choose other two? As if people dont have enough space on hard drive in 2019) is not working because of an error.

The change to the music was from the reported thread via BWFP, but I made a typo--the one Salk reported--that caused this issue. Fixed.

- 1.18 had a bug with BG 1 companion conversation about leaving if you had too high/low rep. They didnt leave after telling you about it, instead after 3-5 seconds they will initiate generic joining conversation which allows you to keep them in party regardless of rep. But if you speak with them with F1 hotkey and low/high rep, the line about leaving will be correct one and they will actually leave.
I have this bug with Kivan, Viconia, Imoen. Jaheira/Khalid script working fine, probably because of their couple status.
I guess this problem still there since it wasnt mentioned in changelog.

You can ask him to immediately rejoin, but then he'll just repeat the leaving sequence.

This one is more a reflection of BG's slapdash NPC handling. Party members will leave at their breaking points, but few have proper dialogues for it--Kivan only has one party exit line, and it's the same when you kick him out or when he's pissed.

Rather than adding content here to cover it, I've gone with a minimalist approach and just added the LeaveParty command to the dialogues. It does mean you can still immediately ask him back, but he'll immediately leave again.

- Cloak of Nymph that can be crafted by wizard merchant in Baldurs Gate city costs 90000, is it normal?

BG2 fixed the cloak to match its descript, a once-per-day charm, so it has a maximum of one charge. However, Halbazzer's creature file had the cloak with 40 charges, like it's a wand-this conflict means that the game, seeing it charged to 40x its max, correspondingly sets its price at 40x its listed value. This is fixed by changing the cloak to have the proper one charge in Halbazzer's inventory.

- There are two types of Flame Arrows - identical, but with different IDs which result in inventory management issues.

I'm not able to replicate this. BGT has four different Arrows of Fire, but only one is flagged as droppable. The other three versions--custom ones for Kobold Commandos, Angelo, and Phoenix Guards--should not drop, ever.

Unless you mean the Flame Arrow scroll itself, in which case there's a special version from the tutorial. However, that also shouldn't carry over into the normal game.

- Location names text on global map is overlapping with location icons. Latest TobEx fixed that, but I hate latest version because of Magic Resistance bug with 5-9 messages about resisting spell in a row. Kinda sad that TobEx is abandoned.
Would be good to see map fix for 1.19 BGT.

There's nothing I can do here from BGT's end.

AR0015.bcs is missing this spawn:

IF
TimerExpired(3)
THEN
RESPONSE #100
CreateCreature("WATCH3",[1572.2453],0) // Watcher
StartTimer(3,120)
END

Added.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

One other change--BGT followed Fixpack's lead in removing Zone of Sweet Air from Jaheira and Holy Smite from Viconia as they're incorrect for their class and alignment, respectively. However, these have since been confirmed by the devs as intentional and, as such, have been removed from BGT as well.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

- 1.18 had a bug with BG 1 companion conversation about leaving if you had too high/low rep. They didnt leave after telling you about it, instead after 3-5 seconds they will initiate generic joining conversation which allows you to keep them in party regardless of rep. But if you speak with them with F1 hotkey and low/high rep, the line about leaving will be correct one and they will actually leave.
I have this bug with Kivan, Viconia, Imoen. Jaheira/Khalid script working fine, probably because of their couple status.
I guess this problem still there since it wasnt mentioned in changelog.

You can ask him to immediately rejoin, but then he'll just repeat the leaving sequence.

This one is more a reflection of BG's slapdash NPC handling. Party members will leave at their breaking points, but few have proper dialogues for it--Kivan only has one party exit line, and it's the same when you kick him out or when he's pissed.

Rather than adding content here to cover it, I've gone with a minimalist approach and just added the LeaveParty command to the dialogues. It does mean you can still immediately ask him back, but he'll immediately leave again.

And after looking into this further, I'm completely wrong--BGT is systematically mishandling these. BG puts the parting dialogues in the joinable dialogue files, whereas BG2 handles all of this in the post dialogue files. BGT ends up with partial coverage because these are either duplicated in the post dialogues in BG, or because they're manually included, but many--especially the angry departure ones--are simply disabled or won't fire because they're misweighted. I believe I have this sorted for v1.20.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

BGT, AR9700 (BG1 AR3800), Spawn Point 2 -spawns all three of Gibberling, Hobgoblin and Ghast at the same time (group RDBG230) or both Gibberling and Ghoul at the same time (group RDBG235) or all three of Gibberling, Hobgoblin and Hobgoblin Elite at the same time (group RDBG236).

Edit: BGT group spawn system was designed by King Diamond back in the non-WeiDU days of guessing what things did. KD probably assumed the slots in spawn points were a list of creatures to be spawned together, rather than a pool of individual creature types for the engine to select from.

Base creature number to spawn. The actual number to spawn is given by:

(Frequency * Average Party Level) / Creature Power

With results rounded down.

The correct formula is actually pretty much the same in both BG1 and BG2. The only difference is the engine interpretation of Encounter Difficulty, which in BG1 is a set number modifier and in BG2 a percentage modifier.

BG1:

(Encounter Difficulty set number * Average Party Level * Party Members) / Creature Power Level with results rounded down

BG2:

(Encounter Difficulty % * Average Party Level * Party Members) / Creature Power Level with results rounded down

Note: Each class for multi-classed characters is treated as a "party member."

This needs more testing. Anybody would like to help me confirm the two formulas?

Basically, I wrote a patch that reads spawn points in the classic BG1 ARE files and then replaces the values in the ARE files distributed by BGT. I inserted protection against invalid resrefs: everything was fine (the expected WOLF.cre had to be renamed to BGWOLF.cre). The spawn parameters are all the same as in the classic BG1 with the exception of spawn method flags:

This should be a good base for further tweaking of random spawn difficulty in BGT Tweaks (e.g., multiplying the encounter difficulty).

Edit: While testing, please remember that many BG1 areas have varying encounter difficulty and max spawned creatures in spawn points. So, you may be getting fewer spawned creatures than the formula indicates, because of the max creature cap set in a given spawn point. BGT Tweaks could allow to alter the difficulty by multiplying the encounter difficulty and give the option to normalize or set the max spawned creatures even higher.