production blog

the last few weeks…..

I missed my “posts from now on thursday” deadline a few times already, but commercial jobs are piling up, so what can you do (greed in its purity :) ). even my massive renderfarm (three nodes ;) ) is crunching numbers 24/7 at the moment (at least when I’m able to feed it properly).

but since i skipped the post on last thursday and sunday……

…what went on with Mold?

Babette sacrificed a weekend and finished the modeling and rigging of the ant. YAY! ;) one step closer to have a playable character….

I burned time on Scene01 again ;) but now I’m pretty sure I got it right… unfortunately that’s not the version I post today ;) (the other one isn’t on paper yet)

the paper drawing (of the “sort of” version):

and the (fast)refined digital version for the prototype:

We also started to work on 3D layout sets in Softimage, which will eventually replace the 2D sketches.. It’s simply too much hassle to change/redraw the 2D ones, and having them in 3D is going to save some time later (because it’s a “must have” step anyway) but I’ll cover this process later in more detail (…the prototype is going to be way more ugly (you could say “rough”) than I thought :D but who cares) ….

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