The reason I said, I wasn't on any side was to avoid you not listening because I was backing the other side. To be honest I am proberly on Ren's side more because out all of the shit which has been flong nearly all of it has come from this side. Although because I am against neither side, I can't really say I am truly backing either side, hence me saying what i said. Had to clear that up as much as my dyslexia lets me.

Back on track; trunks in the game will there be a higher ratio of women to men than there has been in LOK so far. There was talk of a Gerudo village a long time, would that be added to this game or is that still for the main LOK.

We talk shit about Ren because he hasn't done anything, showing no work for all your talk is just as bad as trash talking a side. Now I don't want any more talk about which team is in the right or anything like that, because as it's been said, dwelling on it won't get anything done.

I expect the women to men ratio to be about equal. No idea if we're going to do anything with the gerudo village, we probably will for the fact that i know people want it, and the zelda part of the game is wide open for being written still.

To go on a complete tangent and direct this post at the game's programmers, in regards to AS.2 vs AS.3 if you're using a version of Flash that doesn't currently support the use of AS.3 then do not bother, in fact, In my personal opinion avoid AS.3 altogether especially if you're not familiar with it. AS.3 has a few new features but AS.2 is far more forgiving and really allows you to cut corners provided you're okay with the odd messy segment of code or a slight performance decrease. Yes performance may increase with AS.3 but along with the steep learning curve will your game be running faster at the compromise of cut features due to inexperience in the vastly different AS3? Not to mention that AS.3 in some cases requires that you are going to have to write more code to achieve results that would have required less code in AS2.0. And to clear up any misconceptions AS.3 is not as revolutionary as it seems, its roughly maybe just a bit over twice as fast as Action Script 2.0. So, judging by your time constraints and what you're trying to achieve AS.2 will do just fine. To opt for AS.3 now would just slow things down and it seems half the issue is with lack of progress and solid accomplishments over the past year. I'd suggest putting up a new Thread for coding, where rather than having people coming along offering to come on board as a novice programmer, have a "Coding Section" where the forum users can literally throw in their 2 cents by posting up slabs of AS.2 Code accompanied with the working SWF. and FLA. files that that code was used for. That way, you guys can just sift through the SWF. files and go "...pair of boobs that explode when you hit the M key.....liz girl that turns into a lightbulb and fucks a Neon Sharpclaw signnn.....Oh!!! Look at that Inventory Screen!!! Thats kinda what we want for ours!!! How'd they do that!?! Oh theres the code!!! *steals* " Just a suggestion!!! I'll be happy to slap up a few of my own in due course, regardless of whether they prove helpful or not, I always think its more awesome to share!!! hehehe!!!

Very informative post and a great suggestion actually Thundranex. I think if we go through the creative corner we can find fla. files for a lot of the projects but I'll go ahead and start a thread for making specific code for LOK so we can focus more on what we need, and I'll throw in some stuff about gameplay to try and direct anyone that contributes.

...Alright. I just read the entirety of the stopped progress thread, and the entirety of this one. I have some things i'd like to say, but before you dismiss them simply because I literally just signed up on this site, hear me out.*Cracks knuckles*My Story:Very similar, if not the same as, Ron's. I saw LoK on Funny-games(By the way, they're a porn version of EBaum's, stealing games and whatnot, don't support it) and decided i'd investigate why all the games found there were incomplete or demos. This was about 3 months ago. I was entirely confused, as I rarely use this kind of site, and still don't fully understand all its quirks, so it took me about a month to figure out what happened and when with who and why. Once I figured all that out, I decided I'd wait and see what happened. Virtually nothing did, from what I could tell, and so while I was confusedly wandering through the boards, I found the "Progress Stopped" thread. I was immediately worried, as I really do like all the things the LoK peoples have done. I finished reading all however many pages there are on that one, and came to this thread. I read all of this thread, and was worried about halway through, because almost a page and a half are- you guessed it- more drama from the Progress thread, with the same people and everything. I eventually got down to where Trunks(or was it ron? I'm 10 minutes into this post. I type slowly.) listed out everyone who is doing what, and from what I understand, Ren was no longer included, and drama was drastically reduced.I'm glad to hear that the project is back up and running again.

I am not a programmer or an artist. I don't have any skills to directly help the project. What I do have, however, is my own experience in project management, and my father, who has over 25 years of project management under his belt. I know I don't know what you know about how it all works, but I am good at getting things done. I really don't want to see this project fail. The whole premise of different planets, and different bangable creatures is an awesome development, even if it's still a thought. But if I've learned anything, it's that a thought with motivation behind it is no longer a thought; It is a purpose, and with purpose Anything can be accomplished(I don't know if it underlined Anything. If it didn't, pretend it did, and if it did, pretend you didn't read this). I know nobody here knows me, and i'm new and all, but if there's any way I can help, even if it's just checking up on people once in a while or giving people a pat on the back, I would appreciate you letting me know.]-Lucien G.

P.S. Thanks for reading my post if it is approved. And if not, I guess you won't read this one anyway. And if it wasn't constructive, or is deleted for any reason then moderators please, let me know why, and I'll repost it fixed or learn my lesson. Thanks,-Lucien G.

P.S. Again(Since I can't see my posts to edit them, sorry, being a newb is no fun) I lied, i'm not entirely inexperience in programming. I dabble in Java in my spare time. I just didn't mention it, since Java is useless in this situation. System.out.println("My bad guys. I'm not very good at Java anyway, there's plenty better than I. Oh well... Least i'm motivated. Yay me.");

Every Person on Legend of Krystal Wrote:I am not [a programmer, an artist, a musician, an animator, a scriptor]. I don't have any skills to directly help the project. What I do have, however, is my own experience in project management.

Not to be mean or anything but if you had read the hundreds of post you would understand that the main problem is never management. It is the fact that 3632 users are part of the forums, and only about 1% of them have any abilities to directly help the game, of which only about 5 of them are actively working in the Area_52 team. Last thing we need is an inverse pyramid where we have 3600 managers controlling 32 people.

That being said welcome to the forums, glad you care. I am glad you weren't one of the many who signed on to the forums for no other reason that to complain and fling mud at those that do work. I hope you do find a way to help .

Your math's a little off, if it was 1% with any abilities that would be 36 people. More like it's 6 or 9 people (max). Project management is one thing but sometimes the incentive is just lacking, or maybe it's the feeling that you're the only one on the team laboring away, others are getting either distracted or working on their own pet projects.. We aren't allowed to pay ppl anything for their work, it has to be totally voluntary work so .. well, we got some good volunteers cranking out new models now, I am hopeful they will animate and make a version of the game (even if it's just an incomplete demo) before long.

Thaedael is more or less handling the reasorce management role already from the chat's have had with him and what he's told me. Also Ren isn't a part of this team, but he's (I guess) still working on his own vision of LOK.

Ah, I know what you mean there(Situation reminds me of a project I took over. There were 6 project managers assigned to the same project, each of which wanted it done differently. I tried to comprimise, but that failed, so then I presented an even better plan to their boss. They were all "Reassigned". ). Thanks for letting me know. If there's anything I can do, send me a message or summot, and i'll get back to you asap. I'd offer fundraising, but I neither have contacts in the adult media industry, nor have any plan to gain funding from a company outside that industry . Thank you for the welcome!

In reply to that--- I'm kinda tempted to do so. If I ever do this will go on youtube and I will link here =3

Which kinda struck me just now- would it help if we seek more publicity? Surely we wont want any more leechers like me chilling here waiting for the finished product to drop from the sky, but prehapes we may find someone who is interested in the project whom-- is yet to find out about it? o.o

Just saying = = I feel like I'm dreaming off to lala land with rainbows and cookies....

SFFan Wrote:just an idea, but i'd be willing to bet that the HTH people are willing to lend a hand. not sure how many of them there are tho

It's only really Crowchild doing the whole thing, so I'm not sure there's a very good chance of him swinging by to help Otherwise the HTH forums are mostly fans of HTH interested in solving the puzzles or finding out about updates.