You're doing a great job!I hope you'll get full divx/xvid w/mp3 support working in the future.It would be great if we could just burn those 700MB avi's onto a disc to play them on our beloved dreamcast without having to convert or lower the bitrate.Btw, do you think it's possible (in the future of course) to get those .srt subtitle files working?I believe they're called subrips, they're basicly plain text documents with the subtitles which will be rendered on top of the movie.

Why don't you upload the project to github or google projects for example?I've seen lots of positive feedback, maybe they're some experienced people like you willing to give a hand

I've launched it via dc-tool to do a quick video test... but unfortunately, the mpeg files I wanted to launch weren't visible in the directory.

I suppose it's because the files have the file extensions .mpg and .mpeg.

It would be nice to have a button that would filter all known extensions on & off, because you never know what extension somebody could give to a video file that could otherwise be played by your player....

Thanks for the interest.Mpeg Program Stream ( audio + video multiplexed ) not supported in Beta 1, so the file extension filter is there for protection.Wait for Beta 2, as mpeg program stream de-multiplexing is now working

MastaG wrote:

Wow sir,

You're doing a great job!I hope you'll get full divx/xvid w/mp3 support working in the future.It would be great if we could just burn those 700MB avi's onto a disc to play them on our beloved dreamcast without having to convert or lower the bitrate.Btw, do you think it's possible (in the future of course) to get those .srt subtitle files working?I believe they're called subrips, they're basicly plain text documents with the subtitles which will be rendered on top of the movie.

Why don't you upload the project to github or google projects for example?I've seen lots of positive feedback, maybe they're some experienced people like you willing to give a hand

DivX/XviD + MP3 support now fully working But simply, the SH4 cpu can not decode mpeg1/2/4 video real-time faster than 480x272@24fps.And it seems the Dreamcast's GD-Rom drive reads CD's much slower than modern CD Drives, so bitrate may need to be lowered.http://multimedia.cx/eggs/cd-r-read-speed-experiments/

About getting subtiltes support, that is a good idea.I should be able to write a module to support at least .srt format, I just need to look at some specifications of the formatting.I will look at this, when everything else is finished with the video decoders.

Fantastic! I have a bunch of older stuff that's all SRT for subs. Everything these days has embedded soft subs and counts on people having libass. You might look into adding libass, if you haven't already.

Has there been any progress on the integrated launching ability? It would be very nice to be able to say... launch any of the latest 4All projects, and then be able to return to the DCMC menu.

Well, I have a build of DCMC implementing SNES4all.bin launching, with custom code in SNES4all to return to DCMC in the emulator menu.It will be easy to implement this in the newest release of the emulator, and any of the other 4all emulators.But, I would like to make some tests with modifying the k:os application loader, to enable passing parameters to the main function. I am not sure if it is even possible.

I have worked out a few bugs in the initial release, and added a few new formats( .roq, .s3m, .adx )But mainly my time spent on the project has with the video decoders( this is a complex thing to do right )

I have worked out a few bugs in the initial release, and added a few new formats( .roq, .s3m, .adx )But mainly my time spent on the project has with the video decoders( this is a complex thing to do right )

I'm looking forward to the next release, and will test that *.s3m support out. Yes, I'd imagine that video decoding on the DC would be a feat.

About the planned binary launching capabilities.. Will they work from cd-r, or is it only a sd card thing? Because, I could think of a couple other DC programs that would be nice to launch. Mostly because they are still being worked on, will something like ScummVM (Libronin), or CrabEmu ever be possible?

The AVi demuxer I was using before was wasting a ton of memory, by allocating memory to hold offsets for each chunk, and would crash on large files on Dreamcast.Because of this, I have written a brand new AVI parser that is much more efficient.

With the extra RAM, I have modified the decoder routine, so that now the XviD frames are decoded(in the main thread) into a large buffer that is streamed to the PVR (in a separate thread).In this method, no CPU time is being wasted.

So, I am starting to become happy with the results. I still need to solidify the Audio/Video synchronization.

Hopefully I can release something relatively soon.

These screenshots are taken from a video that is decoding full speed on Dreamcast.

This is looking quite promising. I'm sure there are some pretty tight limits on what the Dreamcast has the horsepower for, particularly when it comes to video... but it looks like you're pressing it for all it's worth, not to mention providing a great interface.

Smiley wrote:

[...] or does it replace the stock os or whatever on the dreamcast much like the media center for the xbox did?

What? How would you do that without performing a rather intensive hardware mod (i.e. replacing or otherwise overriding the BIOS)? The only time I've ever heard of custom firmware on the DC was a VERY elaborate Cryptic Allusion experiment.

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