while we love to bash mass effect, it has added elements that have helped point out how the standard shooter could evolve. Now i am bias because i am an rpg fan and i like substance to my games. I get bored if i am not given alot of freedom and customization and carrots to yearn for. Now mass effect did begin as an rpg and i wish it had evolved in that direction but it fell into a time dominated by shooters and followed suitbecoming very successful in the process. Now, the silver lining may be that other shooters can do the same. I am not telling other rpgs to follow this path, just shooters. Games like ME and bioshock hav proven that they can hav great substanative fleshed out sps also. Deus exvis a phenomonal example. My second fav game last year, though i havnt finished batman. I cant wait for the next one. My worry is that it may go more streamline.

So, shooters can learn alot from rpgs. Rpgs can learn too, as i found me3 much better to control and i loved the multiplayer. And while shooters will never abandoned their core, rpgs must not either.

I play BF3 a lot, but I hope that the focus next gen will be on OTHER types of genre's too--Things the current gen didn't do well: Like MMO's (imagine every genre being seen in an mmo--FPS mmo, mmorpg's, etc).