From a report commissioned by Inquisitor CLASSIFIED
The Okaous System is a useful system, notable for the range of raw materials it can produce, primarily on the large number of small planetoids scattered around the system. Originally settled by the Imperium in the years following the Horus Heresy it remained a valuable possession until approximately 340 years ago when a flurry of Warp storms cut off the major access routes, some Rogue Traders claim to have known others who found routes but no true evidence could be collected on this matter.

It is impossible to say how much is still remembered of the Emperor and how much guidance by be required to restore the people of these worlds, nor what military capability they may still have to resist Xenos or Heretical encroachment. As such it is my recommendation that loyal forces be mustered to help protect these lands and any personnel the Ecclesiarchy or other official arms finds the need to dispatch.

Recommendation accepted with full authority.
The Emperor's Will be done.

Welcome then to the first joint campaign between Hulls Angels and Vague, the rules are as follows. (Apologies for the wall of text - the map will break it up a bit)

The first round is 500 points, armies will need to have 1 HQ, at least 1 Troops choice and no more than one choice from each of Elites, Fast Attack and Heavy Support.

The standard Force Organisation charts will be used from 750pts upward, in total you will be going up to 1750pts at 250 point intervals each month.

All models must have 3 colours minimum to classify as painted.

Rounds will last a fortnight, as each round in the Tale of Many Painters is a month long that means there will be two turns at each points value.

You can change your army list freely at each new round of the Battle campaign, as long as all models are painted to the Tales standards.

Each Faction will have a designated Home base where their primary HQ lies, this territory may not be attacked by anyone until armies have reached 1250 points in size as these location are of great significance to their defenders and are guarded accordingly.

Terrain deployed on the table will be based on the area of the map the battle is fought within – i.e. plains will be mostly flat and open, forests will have extra trees etc.

Players may challenge any other player, should they win then they can take a currently unoccupied node or node of that opponent. The Node you claim must be adjacent to an already occupied node of yours, nodes cannot be used to attack from during the turn they are captured.

No Special Characters are allowed, this includes unit champions such as the Changeling

Finally the most vital rule - Have fun!

This thread is to be used only for people signing up or for me or John to post results, the existing thread can be used for other discussion, including any questions or concerns you have with the rules.

Can people state whether they want to join the full campaign, just the battles or just the painting and which army they intend to use, once I have a good idea how many people are involved then I can put up a map.

Brutal storms have wracked the seas and coasts of the North-western Empire for weeks but now as they subside the sight they reveal is hardly less earth-shaking. A previously unknown island has emerged from beneath the waves, smoothly dubbed Lisuia by an enterprising Imperial Scholar turmoil has quickly followed the appearance, though if anyone understands the origin of the new land then they are keeping their counsel. Nevertheless within a week sailors all over the lands are claiming to have visited Lisuia telling tales of wonder. Expeditions are forming, drawn by promises of glory, wealth and power. Some more knowledgeable heads even whisper of darker reasons to conquer the island, for who knows what secrets may be buried from the past or what great power allowed the land itself to rise.

Welcome then to the first joint campaign between Hulls Angels and Vague, the rules are as follows. (Apologies for the wall of text - the map will break it up a bit)

The first round is 500 points and the restrictions on army composition are that no monsters, Lords or large uniques such as the Doomwheel may be chosen. Armies must include at least one Hero and one Core unit, any model may be declared the Army General and the percentage system is waived.

The correct percentages will be used from 1000pts upward, in total you will be going up to 3000pts at 500 point intervals each month.

You can change your army list freely at each new round of the Battle campaign, as long as all models are painted to the Tales standards.

All models must have 3 colours minimum to classify as painted.

Rounds will last a fortnight, as each round in the Tale of Many Painters is a month long that means there will be two turns at each points value.

Each Faction will have a designated Home city where they first arrive on the island, this territory may not be attacked by anyone until armies have reached 2K points in size as no commander is foolish enough not to leave a significant amount of troops to guard their only supply line.

Most of the map will be concealed initially as it has not yet been explored, there may very well be more unusual locales still concealed deeper inside Lisuia.

Terrain deployed on the table will be based on the area of the map the battle is fought within – i.e. plains will be mostly flat and open, forests will have extra trees etc.

Terrain will use the Mysterious Terrain rules only on the roll of a 1 per piece unless defined otherwise by the GM.

Players may challenge any other player, should they win then they can take a currently unoccupied node or node of that opponent. The Node you claim must be adjacent to an already occupied node of yours, nodes cannot be used to attack from during the turn they are captured.

No Special Characters are allowed, this includes unit champions such as the Changeling

Finally the most vital rule - Have fun!

This thread is to be used only for people signing up or for me or Jo to post results, the existing thread can be used for other discussion, including any questions or concerns you have with the rules.

Can people state whether they want to join the full campaign, just the battles or just the painting and which army they intend to use, once I have a good idea how many people are involved then I can put up a map.

Hi all, I hope you are having a fantastic weekend. I would like to talk to you today about our summer campaign based on GW's Tale of 4 Gamers system.

We are going to run A Tale of All Gamers this summer with a 40k and Fantasy theme to it. In the next 10 mins you will find there are 2 more posts on this site that give you the rundown on the games and the forces of the gamers who have already joined. If you wish to join in with either or both please leave a comment here or on the forum telling us what you want to play and the forces involved.

We thought we'd bring you an update two weeks into the new weekly warmachine wednesdays club night. The first two club nights (and unofficial nights in the build up) have been immensley enjoyable and the attendance has been slowly growing.

Warmachine is a very different proposition to many of the more familiar games down at the club and these early weeks are helping provide experience and instruction for the new players whilst also bringing new challenges and helping introduce players from the area that have been playing for a long time.

The next night is going to be held on Wednesday the 18th and we look forward to seeing you down at the club.

Also a huge thanks must go out to those players who have attended the nights so far - their help and support has helped greatly and will continue to ensure the growth of Warmachine in the area.

We are very sorry but there have needed to be some changes to when we run our next 40k tournament these are as directed below.
Ok here are the details for the tournament that is on next weekend. We will be running a 40k tournamnet next Saturday the 21st below is a link to the documentation.

Well we are nearly there! We have completed the construction of the sales areas now we need to look at signs and decoration to the room. The image above shows how the shop sign will look, just keep an eye on the walls outside the main door.

Below you can see some new images of how the shop is looking keep an eye out for a new shop website coming soon.

Upcoming Hulls Angels Events

Preaching from the Choir

The Hulls Angels Wargames club is run by a group of avid hobbyists with over 40 years experience of all aspects of the hobby. We aim to provide the people of Hull with a safe environment in which to explore all aspects of their hobby. The club boasts space for 20 gaming boards, room to paint and model, Also there is room for role players or just a place to chat. The group of people who run the club are:

GrimJaw – Chapter Master A Teacher and avid gamer of over 25 year’s experience. He is very interested in modelling, community and the narrative of the Warhammer Universe. GrimJaw also runs Emperors Tarot It has been his long term goal to provide a proven fun, safe environment for the people of Hull to enjoy their hobby in.

Jaffa – Chaplain An experienced Wargames club official. Jaffa has been on the committee of other Wargames clubs in the past. Working as our club secretary he is responsible for membership and making sure or paperwork is up to date.
As a gamer he has a wide variety of armies for 40K and we are trying to convince him to play Warhammer.

Blagrot – Librarian A tactical genius and master of detail. He can find a nasty army list in any force. Blagrot is an avid gamer and master of warfare who organises and runs our events. As an avid gamer Blagrot is only interested in making your gaming experience a positive as possible. Watch this space!