I don't mean to be "that guy", but given the length of the list why not just play Halo 3? Personally I love Halo 4. If it weren't for how much I enjoyed Reach it'd be my #1. The first three are behind H4 and Reach in my book. Pretty far back. I still love them, but I've grown to really love H4.

I have been playing Halo 3. I would be playing it a lot more if there were more people playing and the netcode wasn't from 6 years ago. I'd even be playing Halo 2 if it was still around and hadn't fallen completely to modding and internet-related shenanigans.

There's a modded no-sprint slayer gametype I have downloaded, maybe I'll just try to make the base version of what I want in that just to see how it plays.

I dont like eveything else. Fuel rod sounds awkward, BR doesnt sound like a gun, magnumsounds like its empty...

Railgun is so so.

@Fusion: If you dont like IS, 343 has added Slayer Pro and Lgendary Slayer (basically Halo 3 slayer...) will be released in 3 days.

Also, guys, a Race gametype mod has been uploaded and it brought back the hidden race traits, and all the stuff... Not to mention the hidden player size trait! I dont have a link right now, but it is pretty easy to find.

Labj wrote:@Fusion: If you dont like IS, 343 has added Slayer Pro and Lgendary Slayer (basically Halo 3 slayer...) will be released in 3 days.

It's not that I don't know those exist (and trust me, I do, and I play them often), it's more 343 operating with the philosophy of bringing in a new problem to fix a current one without just learning how to fix the current problem. Vehicles too powerful? Let people spawn with a Plasma Pistol and 2-3 Plasma Grenades. Loadout weapons ruining vehicle play? Introduce a perk that allows you to escape vehicles when they get destroyed and increase the power of the chainguns on vehicles. What are they going to do next when this gets out of hand? Introduce a perk that allows you to shoot through vehicles at the driver? Let you hijack vehicles from halfway across the map?

Fusion wrote:It's not that I don't know those exist (and trust me, I do, and I play them often), it's more 343 operating with the philosophy of bringing in a new problem to fix a current one without just learning how to fix the current problem.

The problem is a lot of that is subjective. What one person thinks as OP weapon/vehicle another thinks as perfect. Perk and abilities let players combat that as they see fit.

That's a fine premise for a game built for that sort of thing, but Halo was never about that level of user customization until Reach came out. It was about starting on an even playing field and if something got too powerful you complained to Shishka until someone at Bungie poked him with a stick to wake him up and he got rid of it. They might as well have just created a new IP with this style.

I don't even want to get into the population problems because I typed up something 1000+ words and deleted it. I'll just say aiming at a crowd that likes being told they're great at all times will result in some very fair-weather players.

Fusion wrote:That's a fine premise for a game built for that sort of thing, but Halo was never about that level of user customization until Reach came out. It was about starting on an even playing field and if something got too powerful you complained to Shishka until someone at Bungie poked him with a stick to wake him up and he got rid of it. They might as well have just created a new IP with this style.

I don't even want to get into the population problems because I typed up something 1000+ words and deleted it. I'll just say aiming at a crowd that likes being told they're great at all times will result in some very fair-weather players.

To each their own. I look at the power Halo 4 has in regards to customization and it appeals to me. I'm focused on making totally new custom gametypes (and not some mess-with-ingame-options gametype) and its scripting engine is quite powerful. The community tools are still early, but Halo 4 really appeals to me. Going back and playing Halo 3 feels so sluggish and boring to be honest. I love the campaign, and I sorta miss dual wielding (and the flamethrower/fire grenades) but Halo 4 appeals to me, and not in the "Halo + Call of Duty" sort of way, because I can't stand CoD gameplay.

What I'd really like to see from 343i is a true callout to the community like they did with Halo CE. For instance I want to be able to download the ODST Firefight maps for Reach, even if it were $5 or so. I'd like to see a Coagulation as a Forge map so that people could create Blood Gulch, other Halo CE/Halo 2 maps, or even new creations. Stuff like that. I like the direction 343i is going, but I'll admit they can't forget the fundamentals that let them climb aboard the gravy train.

Another thing that really upset me was how they killed off so many communities. - High Speed Halo is gone because campaign and spops/firefight theater wasn't brought back. - Grifball had to do a lot of work to get back to where it was because of 343's wonderful ideas of how they wanted to fix it with apparently no input from the people who created it. - People who take screenshots lost their ability to take all of the ones they could have with the campaign and spops maps because of theater being removed for the co-op modes.- MLG was screwed over because Microsoft signed a deal with Virgin Gaming which made it impossible for them to have complete funding. Not to mention instant respawn was impossible to turn off in the first few months of the game, which in turn made any kind of setup impossible.- Anyone making content from the game and wanting to share it had no support until 3-4 months after the game came out. File Shares had no sort of search mechanic other than by gamertag, making it incredibly difficult to find forge maps, screenshots, or videos.- Forge users were stuck with very small maps that had no real flat areas other than a Sandbox Crypt-size grifball arena that had horrible lighting and horrible glossy-yet-rusted forge pieces. It wasn't until one ex-Bungie employee and the MP Design Lead made Forge Island on their own time, somehow managing to outdo the entirety of Certain Affinity who made the first three maps, that I felt like forging anything.

I really can only relate to the last two, but I'll say that while the three forge maps were originally very tough to forge on two of the three (read: not Erosion) have churned out some amazing maps that utilize the terrain. In regards to MLG, good riddance. That's a class of players I'd rather see in other games. I personally can't stand the "pro gamer" scene and have difficulty understanding its appeal.

That being said, I respect you and therefore respect your opinion. But at least when Halo 3 becomes a free Games on Demand sometime between August and December the lobbies will fill back up again and you'll have players in your favorite Halo game.

Teancum wrote:In regards to MLG, good riddance. That's a class of players I'd rather see in other games. I personally can't stand the "pro gamer" scene and have difficulty understanding its appeal.

Halo wouldn't have even lasted to 3 if it wasn't for the hardcore. They have just as much right to give their input on the game as anyone else. To them, learning the way the game's rules work and using that knowledge to be the best they can be at it is more fun than colorful orbs flying through the air with no rhyme or reason.

To be honest, I'm actually quite shocked at this sentiment of being glad they've left due to their favorite way of playing being shattered. I bet it wasn't so fun having Living Dead or Rocket Race confined to a weekend only playlist. I doubt you wouldn't be the slightest bit enraged if you got bored of having nothing to play during the week and left to the sounds of the competitive saying "In regards to the minigame players, good riddance. That' a class of player I'd rather see in other games. I personally can't stand the "casual gamer" hordes and have difficulty understanding the appeal."

Teancum wrote:That being said, I respect you and therefore respect your opinion. But at least when Halo 3 becomes a free Games on Demand sometime between August and December the lobbies will fill back up again and you'll have players in your favorite Halo game.

Can't wait. I actually hopped back on recently to try to remember how to play it. I didn't remember the FOV being that bad.

Also, sorry if it looks like I'm fighting you at every chance I get when it comes to Xbox related stuff. At least I've grown out of what I used to do by just yelling at people and working behind the scenes to get them banned, right?

Fusion wrote:To be honest, I'm actually quite shocked at this sentiment of being glad they've left due to their favorite way of playing being shattered. I bet it wasn't so fun having Living Dead or Rocket Race confined to a weekend only playlist. I doubt you wouldn't be the slightest bit enraged if you got bored of having nothing to play during the week and left to the sounds of the competitive saying "In regards to the minigame players, good riddance. That' a class of player I'd rather see in other games. I personally can't stand the "casual gamer" hordes and have difficulty understanding the appeal."P

To clarify, that's mostly a matter of who I like to play with in or outside of matchmaking. I don't like some of the 'bad crowd' in MLG-mentalitied people. It's the minority, but it comes down to those guys who will lag quit just to not join a game in progress. I don't play to be #1. I play solely to have fun, so I can't understand the obsession. It's the same way I feel about gamerscore chasers who will play through a terrible game just because the achievements are easy to 1000/1000.