Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

You never know if they're going to come up with an awoken form or just another ultimate evolution for the old monsters. As I see it, they're only going to add awoken form to monsters that has really bad/outdated active. In comparison, single orb changer in Astaroth and double orb changer in dragon rider are not bad at all. So don't risk passing this chance for skilling them up presuming that they're going to get their awoken.

True, but Anubis had the same active as Astaroth, and now he's got a new active in his Awoken form. Never know. Of course I'll still max skill one of my Astaroths but the other I'll leave for the inevitable Awoken form.

Please notice - if you bring Masterion below 25% in two turns (and not KO him) then you cannot rely on him using "Falling into" and getting 2 additional rounds for free. He can either use "Light tentacles" and bind you to death...

I have experienced that last time (but I've had Isis in my team so I survived)

But recently he was using "Falling into" first so I think he uses those skills at random and not in sequence - "Falling into" dont't get preference after <25% if "Light tentacles" wasn't used before.

I'm sure that he went below 25% - I left him at about 5% after 2 rounds so no mistake here.

And if you are using rainbow team on mythical (like me) be prepared for heavy orb trolling on boss floors.

so on floors 5,7,9 and 10 is there an equal chance of old or new card drops? I've only run twice but keep getting new card drops. Could use some Apollo skill ups now that he has that 1.5 fire active...

I might farm this to acquire and maxskill a Giselle and Giant Dokuro, I don't remember seeing her the last time this collab came around... Maybe she was there and I didn't even bother running this dungeon or looking it up again :B

they had definitely increased the appearance rate and drop rate for the holy dragon stones. I am 15 runs mythical so far and got 6 drops already, where I saw them 3-4 times each run.

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My Previous Builds

Team Builds

By S hole@PGF: S RANK BUILD. 6 combo/14 turns/5.0 Rarity =~100,000. Pretty straight forward here. Gold pirate's skill is maxed which makes things easier. Make sure the average rarity is 5. Then the rest is just making combos. Boss: pop Izanagi or any multiplier you have and Kali. GG.

By TrueDragon: 5th slot can be any light-att. bind clearer. Total of 33 plus eggs across all cards. Yomi and Valk not awoken. No skill ups. 92 both Hathor, 60 Yomi, everything else < 40. Match and KO every floor, take turns when possible. Bind clear and Kali for emergency. F10 Use Hathor -> Hathor -> Valk if possible/Kali if needed -> Yomi.

By Elasmo: Auto S-Rank build. Carbuncle and wildcards are any 1-star. Make sure your Lucis are strong enough, no + needed but decent levels. Stall for skills. F3 kill KOB with weaker MS, Bokkle with strong MS + Gungnir. 5, 7, 9, 10 stall for skills and kill with skills before they do their big attacks; same for invade if he shows.

00

Davvinchi: I used a high dark ninja and maxed devilfish in place of second Luci, worked like a breeze

By Hannah: Wasn't too hard. More HP to tank hits would be nice. Avg level 90, Persephone max skill would be helpful, but not necessary. Sweep through the dungeon. FL9 use Persephone to kill before he hits. FL10 Use Lilith+Haku, then LuBu>Ronia>Hera-Ur to kill.

By st3alth: Easy clear with 2 max skill LKail (friend was hypermax), about 230+ on my team. Hit 25x or 36x consistently and nothing can touch you. SQ + LKali on Masterion. Didn't have to use Echidna/Blodin/LMeta skills.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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