Hearthstone: Whispers Of The Old Gods Rises Next Week

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You’ll have to speak up, dearie. The gods are old, so very old, and they’re not what they used to be. It’s going to have taken them two years and several expansions to arrive in Hearthstone [official site], and none of you thought to check up on them or see if they needed help. I hope you feel guilty, Hearthstoners. Well, C’Thun, Yogg-Saron, Y’Shaarj, N’Zoth, and all their chums will arrive with the free-to-play card game’s third expansion next week, Blizzard have announced. I doubt those oldies will be too pleased.

It’s out next Tuesday, April 26th, on North American servers but won’t arrive on European and Asian servers until Wednesday the 27th. Fine, sure, maybe it is good to have Americans go first and discover whether the set will turn players’ monitors into portals dragging them into impossible dimensions.

Whispers of the Old Gods will add 134 new cards – strange and dreadful things like these. Expect things that crawl, slither, and tentaculate in the darkness, cultists, ‘corrupted’ versions of familiar cards, and some straight-up flipping massive monsters. It also adds ‘Forbidden’ cards, which consume all available mana and scale in power.

In typical Hearthstone fashion, Whispers of the Old Gods packs can be bought with either real money or the in-game currency earned by playing. Cards can be crafted, same as ever, and packs will be awarded in the usual ways. Three packs will be given free to folks at launch too, for a while.

8 Comments

Very excited for the new wild format – I’d gotten fed up with the game due to the way decks had gotten so fine-tuned and min-maxed that playing anything remotely experimental became an exercise in frustration. Hopefully the ever changing card pool shall help with that.

The new Standard format and the prospect of C’Thun decks has me more excited about Hearthstone than I’ve been in a while. Even if a lot of the new cards have bullshit random effects. At least unlike GvG, most of the random cards don’t seem very powerful.

I just like the idea of playing a pretty normal control game for nine turns (or less with Druid), then bam, turn 10 finisher.

They are both the exact level same level of free/unfree; that is, you can pay for both booster packs and adventures with cash, or you can freely farm gold to pay for both of them. The only distinction is that one is fixed and one is random.