i guess people still don't understand what LOD means...
for those who need enlightening
LOD
Level
Of
Detail

the further away you get from a model.. the lower the quality of the said model used. this is to increase FPS on clients espescially those with not so good video cards. and to allow the CPU to work on something else.

each model's LOD can be completly different provided that it has the same bone structure.
that said. Face Posing and finger posing is a way of applying an animation Directly to a model's vertexes without using weighted bones.

and by the sounds of it... they have neglected to apply any posing ability on the lower quality models.

this in turn is far less work for your client to process... and therefore smoother gameplay

someone correct me if im wrong.
so i stand by what DATASS said... don't put the model quality on low...

I've got a decent video card and I have all settings as high as they can go, and yet I still see noticeable progressions in the LOD of models as I move further away from them. It's starting to piss me off a bit. Does anybody know how to make it less noticeable, or how to turn it off altogether? I get 60 FPS at 1680x1050 fullscreen with vertical sync turned on and everything else up high, and yet I still get these changes in detail happening considerably conspicuously.