Hello, and thank you
for playing my first Fan Mission! The following walkthrough will
allow you to complete all possible objectives (10 in all), find all
secrets (5), and acquire all possible loot (4068) in my mission.
Enjoy!

The first part of this
FM involves navigating a cave network, all of which is nearly
completely linear, so I will not provide details on how to get out of
the cave area, other than the strong suggestion to SAVE OFTEN,
especially before making difficult jumps (there are a dozen or so).
That said, there are two areas where hints could be in order. First,
there is a cylindrical room with stacked boulders and 3 frogbeasts.
In this room, the best strategy is to be quick. Hop to the uppermost
boulder (to the right as you enter), work your way down while trying
to stay out of the light, and time your jump to the floor so the
closest frogbeast is moving away from you. Then, quickly ease
yourself down to the floor, turn around and snag the silver nugget
under the small boulder (50 loot). Turn around again, and jump onto
the boulder in front of the exit, then mantle your way up. Second,
you might have noticed trees and ropes hanging from another large
cylindrical cave, at the top of which you may hear a menacing
treebeast. It is probably obvious how to get up to the landing where
the treebeast is, but this landing has a substantial amount of loot
that you probably don’t want to pass up! The trick here, again, is
to be quick. Scope out where all the nuggets (3 silver and 2 gold,
350 total.) are while hanging onto the rope, then jump off, run
around and grab them. If the treebeast gets too close, you can
always jump back onto one of the ropes. Save the nugget on the slope
(with the nearly horizontal tree sticking out of it) for last. To
get the last nugget on the slope (and survive), crawl down into the
slope, grab the nuggent, then move or climb to the side of the tree
where the ropes are. Then crawl out across the tree to a point where
you can drop down onto the nearest rope. This is tricky, so be sure
to save your game, as you probably won’t get it the first time.
One last thing about the caves. There is one additional silver
nugget (50) to be had by taking the left passage at the ‘T’
immediately after your first jump. If you get all the loot in the
caves, you should have 450 now.

Ok, out of the caves
now, huh? Now for the city! You emerge from your cave to a small
outdoor area overgrown with much vegetation. Check out the building
straight ahead. An agricultural research facility? Hmmm. Read the
note on the door. How on earth does one test zucchini? Ok, file
that information away, and let’s head into town. The poster scroll
on the wall confirms that you’ve got a pretty steep price on your
head, so you can’t count on any help from your former thief friends
tonight. Now that we’re in the city, feel free to check your map
from time to time. See that red light? That must be the brothel.
Remember your note? She said to use her ‘back door’, so let’s
try to get around to the back of the brothel. Try to time the
guard’s position (on the left as you enter town) and the lamppost’s
dimness, and make a dash for the dark alley to your right. Watch out
for the thief in the first alley you encounter. Grab his purse (100,
for 550 of 4068), then either sneak around him (if you’re
ghosting), or BJ him. Then look in the shed behind him for a coin on
the floor (5, for 555 of 4068).

Continue around the
brothel (east), and either BJ, or sneak around the patrolling guard.
Look at the back wall of the brothel. There is no ‘back door’!
But, wait, ..look up… there ARE a couple of windows. Could one of
these be what she meant? Ok, let’s proceed on that theory. So,
how to get up there? Keep going around the brothel, and when it’s
safe, turn around its southwest corner. No ladder leading up to the
brothel ledge, but there is another building close by. Shoot a rope
arrow into the wooden roof just south of the brothel, and climb on
top of it (on easy difficulty, a rope arrow is lying on the ground
for you). Don’t forget to retrieve your rope arrow! Now, jump
from this roof to the brothel ledge. Follow the ledge around to the
windows on the west side. The first one can’t be opened, but
(AHA!!) the second one can! Climb in.

Well, it looks like
she’s not here, and her door is locked and not pickable. Remember
here note? She said, “If I’m not there, find my special spot.”
Ok, let’s have a look around. Give up? Upon entering, turn left,
and look behind the dresser. This switch opens a compartment behind
the picture above her dresser. Jump up onto the dresser, and read
the scroll. You now know that Janine (whom you, Burglar Burt, are
“Just Friends” with) has been taken for interrogation by Lord
Bile. Rosie has been kind enough to let you know that you can gain
access to Lord Bile’s estate via the sewers. Unfortunately, the
sewer entrance is locked, and the only key is at the Well & Dowd
Plumbing Co. Fortunately, Rosie has given you a key to the plumbing
company, so all you have to do is go there to get the key to the
sewers. First things first, though. Rosie also gave you a key to
her brothel upper rooms, so use this key to access all the upper
rooms, and get all the stuff from the footlockers therein (1
flashbomb, 1 water arrow, 1 healing potion, 1 invisibility potion, &
1 rope arrow). Now for the loot in the brothel. There are a few
ways to approach the acquisition of this loot. If you’re a
ghoster, the direct approach down the stairs is a bad idea. You’ll
want to leave the brothel the way you came in, then enter through the
front door by circling around from the south, timing your approach
past the guard just outside, then turning off the light switch just
inside the brothel. Once the lights are off, you should be able to
sneak around and grab everything in the first room. Getting past the
Thief in the doorway to the next room will be tough, but if / when
you do, flip the light switch in the next room, and grab the
remainder of the loot. However, if you’re a ‘quicker-the-better’
type of thief, while on the stairs, use either a flash bomb or
invisibility potion to take out the Thief in front of the door, then
kill the lights and BJ at will. The brothel has LOTS of loot (1345),
but it is all in plain site, so I won’t go into detail as to where
exactly it all is. Now, we’re at 1900 of 4068.

Ok, done at the
brothel, and we now know where we need to go (Plumbing Co), and
thanks to our handy-dandy map, we have direction! For the sake of
avoiding guards, let’s continue heading south. There is a small
storage area with lots of fish and barrels just south of the brothel.
Passing through it (WITHOUT getting stung by biting flies), we see
the entrance to the fish market. Watch out for the patrolling guard,
and pick the lock of the fish market. Turn out the lights to avoid
being seen through the large front window, then find and pick the
moneybox behind the counter (50, now 1950 of 4068). If you want to
punish yourself, click and listen to the Billy Bass song sung by the
big fish trophy on the wall.

Exit out of the fish
market, turn right, and shoot a rope arrow into the wooden roof of
the storage building you used to get onto the brothel ledge. Climb
up, retrieve your rope arrow, then make a diagonal jump over to the
building just south of the fish market. Be careful, because there’s
a watchful thief in this area who wants the reward on your head.
Grab this thief’s purse (100, now 2050 of 4068), and either sneak
past him or BJ him. Jump onto the south ledge of this building, and
walk to the east. The big white building in front of you is a bank.
Think you can make that jump to the gargoyle? Sure ya’ can!

Walk east across the
bank’s roof to the gargoyle on the other side. It may not look
like it, but you CAN make the jump from this gargoyle to the small
ledge on the building to the northeast. Immediately after jumping,
hug the wall, and go north to the window, then climb into this
building with lots of turbines (noisy racket in here!). Read the
note on the table. So, you can climb IN through the southeast
window, but you CAN’T climb OUT it…..interesting information
which may come in handy later. For now, exit out the northeast
window, trying to time your exit when the patrolling guard is not
within sound distance, as you will be walking onto a rooftop, which
is rather noisy.

If you read the plaque,
you realize you’re at Dr. Mel Praktiss’s office. When it’s
safe, proceed east. Immediately east of the Dr’s office is his
residence. When it’s safe, pick the lock, and enter the Dr’s
house. The doctor is rather wealthy. Clean him out! (kitchen: 6
gold plates=300, 2 vases=100 living room: 2 statues=30 attic:
tapestry=150) Total now 2630 of 4068. Being the excellent explorer
that you are, I’m sure you noticed the small switch in the
fireplace of the kitchen. Wow! The doctor’s wife hates him, and
he is up to something suspicious. Let’s help her find out what the
doctor is up to. You now have a NEW OBJECTIVE: Find out where the
doctor goes at night. You also have a key to the doctor’s bedroom,
which was inaccessible before. Let’s check it out. Hit the switch
on the left side of the bookcase, and VIOLA, a secret passage! SO,
the doctor IS up to something! Follow the passage and pick the lock
on the metal door to discover the doctor’s secret experimental
torture chamber! (GASP!) Read the doctor’s journal on the wooden
table. The doctor is responsible for implicating Janine!!!!! That
bastard! You now have completed the “Find out where the doctor
goes at night” objective, and received a NEW OBJECTIVE: “Take the
doctor’s notebook to his wife!” Ok, but there’s a problem.
You can’t climb back up the ladder to the doctor’s bedroom!
There must be another way out. Use the cell key on the table to open
the doctor’s prisoners cells. What’s that behind the
urine-filled bucket? A note from this cell’s previous occupant!
He seemed to think the drain could be opened somehow. Use your
lockpicks to open the drain, then jump in! Wheeeeeee!!!! Ok, enough
fun, there’s some loot down here. Find 4 coins in the water (for
20, now 2650 of 4068), then swim up the only exit. Shoot a rope
arrow (if you’re an idiot and used or lost all yours, on easy
difficulty there is one lying there for you) up into the wood beam,
and climb up. When you reach the top, you must jump from the top of
the rope to a wood beam next to you (you can’t mantle up onto the
one you shot the rope arrow into). Retrieve your rope arrow, and
proceed out the tunnel, up the ladder, out of the tunnel, then up the
next ladder. Open the door at the top of the stairs, and you’re in
the warehouse.

There’s nothing in
the warehouse except access to other areas. Once in, push the button
to the elevator to bring it down (stand out of the way so it doesn’t
crush you). Get on the elevator, and push the ‘up’ button. Once
up, open the north window, and jump across to the roof of the
building to the north. There is a thief in the northwest corner of
this rooftop. Steal his purse (100, now 2750 of 4068), then jump
into the chimney. If you’d like to avoid all possibility of
damage, you can shoot a water arrow into the fire below before
jumping.

You’re now in the
“Horne” house. There are 2 gold candlesticks in the bathroom (50
each, now 2850 of 4068). Seems as though there’s no way out of
here, as the other two doors are locked and not pickable. Give up?
Hit the switch near the floor on the northwest corner of the living
room. This reveals Mrs. Horne’s key and journal. Oops, another
objective revealed as well! Poor, poor, poor Mrs. Horne! NEW
OBJECTIVE: Find some way to ‘help’ Mrs. Horne. Use the key to
open her bedroom door. She looks so sweet sleeping like that,
doesn’t she? Yes, yes… of course you could help her the obvious
way, but you’re in a hurry, so I’m sure you can find another way.
Use the key to exit out the front door of Mrs. Horne’s house
(north).

When it’s safe, head
east. There is a small shed slightly to the northeast. In it, on
the floor, is a coin (5, for 2855 of 4068). Just east of Mrs.
Horne’s house is another house. Pick the lock and enter. On the
right side of the fireplace are 4 coins (20, for 2875 of 4068). In
the closet behind the curtain, frob the coathook switch to reveal a
secret area under the stairs. Open the chest there (25, for 2900 of
4068), then go upstairs, and open the chest in front of the bed (5,
now 2935 of 4068). If you are an intrusive sort, read the lady of
the house’s diary on the right side of her bed. She’s quite
happy now. Exit this house via the south window, and jump to the
balcony / landing of the warehouse building there.

When it’s safe, go
around this warehouse in a clockwise direction until you see the
ladder leading up. Climb the ladder and pick the lock above, then
enter the top floor. There is a barrel which needs to be pushed out
of the way in order to reveal a footlocker containing a very valuable
drill bit (250, now 3155 of 4068) in this room. Go to the doors /
shutters on the east side, and open them, then get a good running
start, and jump out of the window into the water tower to the east.
Swim down into the pipe, then north, then up into the water treatment
plant. Search the tank inside the treatment plant for 2 coins (10,
for 3165 of 4068). Jump out of the tank, and open the window to the
east. Jump out the window.

You’re in a very
narrow, dark alley. On easy difficulty, you’ll find a rope arrow
to the northeast on the ground. The building immediately to the east
is the Weaponsmith’s shop. If you don’t care for any additional
loot or weaponry, skip to the next paragraph. If you do, proceed
with these instructions. While the water treatment plant’s window
is STILL OPEN, shoot a rope arrow into the roof of the weaponsmith
just to the left of where the water treatment plant window is. Climb
the rope arrow, move to the right (just above where the open window
is), then let go of the rope so that you land on top of the opened
window. Shoot another rope arrow (assuming, of course, that you
haven’t been frivolous with your rope arrows) into the center of
the weaponsmith roof. Jump to this new rope. Climb this rope, and
pick the lock to the weaponsmith window. When opened, jump in. Get
all the goodies in the weaponsmith’s shop, including the moneybox
(25, for 3190 of 4068). Shoot a rope arrow into one of the wood
beams to get out the way you came in. Try to retrieve all your rope
arrows, if possible.

You should be on the
ground behind the Weaponsmith. Shoot a rope arrow into the
northwestern corner of the weaponsmith shop. Climb this rope, then
jump into the Psychic shop second floor window to the north.
Retrieve your rope arrow, then proceed north to the window on the
other side (BTW, you can’t access any of the other floors of the
Psychic shop). Walk to the edge of this windowsill, lean forward,
and open both the left and right shutters of the window of the
building to the north. SAVE YOUR GAME!!! Jump into this window.

You are now in the
house of Vlad Chulentz! All doors are locked and not pickable. Go
downstairs, and take the gold vase under the stairs (100, for 3290 of
4068). If you want it, there is a water arrow in the kitchen sink.
Go to the left of the Burrick head trophy, crouch, and find the
secret switch. Read Mrs. Chulentz’s diary, and take her key. Poor
Mrs. Chulentz! NEW OBJECTIVE: Find a way to help Mrs. Chulentz
before she kills her malodorous husband. Using the Chulentz house
key, open the upstairs doors, getting the ring on the table in the
bathroom (100, now 3390 of 4068), and the door to the Chulentz
bedroom (you’ll hear how stinky Mr. Chulentz truly is), and very
quietly exit the Chulentz house via the east window.

Proceed south, then
immediately east (watching carefully for guards) to the Plumbing
company. Use your key (provided by Rosie), and enter the Well &
Dowd Plumbing Company. Enter Mr. Well’s office, read his journal
if you like, but make sure to get the key to the sewers hanging on
his south wall. The next office is that of Mr. Dowd. Jump behind
his desk, and flip the switch to reveal another secret and loot (100,
now 3490 of 4068). Pick open the moneybox behind the counter (24,
for 3514 of 4068).

Exit the plumbing
company, and turn left. To your right, you’ll see a ladder. Climb
it. Pick the lock and enter the butcher’s attic. Look behind the
broken chest and find the scattered coins (20, now 3534 or 4068).

Exit the attic, and
proceed south. Jump onto the ledge of the building immediately south
of the butcher’s house. If you’d like, turn right, open the
right shutter, and see what happened to the last guy who crossed
Burt. If not, work your way around the butcher’s shop clockwise.
When in front of the shop, jump from the ledge to the dairy sign
(building to the south). This may prove difficult, so I urge you to
save before trying.

Open the shutters of
the dairy upper floor, and enter the dairy. Once inside the dairy,
go down to the first floor, pick the moneybox, and get the loot (12,
now 3546 of 4068). Go back up to the 2nd floor, open the
shutters on the south side, lean out this window, and open the
shutters of the window to the south. Shoot a rope arrow into the
framing of the building just to the south. Pick up one crate (you’ll
understand why in a moment), then, jump onto this rope, climb up, and
jump into the window.

You are now in the
Grocer’s house. Set your crate down anywhere. If you want, read
Mr. Grocer’s journal next to his bed (he’s not the brightest of
characters) To the left of the bed is a switch. Hit it, and you’ll
get to read the Grocer’s wife’s journal, and you’ll get a very
important, genetically enhanced cucumber. Hmmm…. Can you think of
a use for this? In the bathroom, find a ring on the sink (100, now
3646 of 4068). Downstairs, the moneybox has loot (50, now 3696 of
4068) Pick open the southwest door, then pick up your crate and exit.

Ahhhh,… a Hammerite
church, eh? Drop your crate just outside the east window of the
Hammer church. Open the shutters, then jump onto this crate, crouch,
and walk into the Hammer room. BJ the Hammerite, then slash the
Hammer banner to reveal the gold hammer therein (75, now 3771 of
4068). Ghosters, I don’t know if this is possible for you, but
good luck (you may be able to get the hammer without slashing the
banner)!

Ok, done with the
Hammer church. Next, sneak your way around the church
(counterclockwise) to the small alley to the west of the church. If
you like, open the one shutter on the west side of the Hammer church,
and read the book. Then, pick open the window near the ground on the
building to the west. Once open, climb in, climb the ladder, and
grab the statues (3 on shelf (45), and 1 in water basin (15)), now
3831 of 4068. Got everything? Ok, let’s get out of here. The
door is not an option, so shoot a rope arrow into the wooden beam
close to the window on the west side of the factory. Climb up, and
jump off into the window. Retrieve your rope arrow. Now, you see a
building with a wooden framed-window immediately west. What the
heck, shoot a rope arrow into the upper frame of this window. Jump
onto this rope, then jump into this window. Retrieve your rope
arrow.

You’re now in the
“Phenomenal Fans” Fan shop. When you descend the stairs, you
realize that the fans in here produce some serious winds. Anyway, go
to the front office, pick the lock and get the moneybox cash (12, now
3843 of 4068). Read the note on the counter. We need to find Mr.
Kandipaunts’ fancy walking stick. First, let’s grab the
“Ultra-Mega-High-Velocity Fan” (fan on the right, and the only
one you can pick up). Do you remember how this might come in handy?
Shoot a rope arrow into the upper frame of the west window, climb up,
lean out and get the walking stick (25, now 3868 of 4068). Retrieve
your rope arrow, and jump down to the street level.

Go around the next two
buildings, heading west and hugging the south wall of the city until
you come to the building with a ledge. Shoot a rope arrow into the
roof of the building east of the building with the ledge, climb up,
and jump onto the ledge. Retrieve your rope arrow. When the
patrolling guard is not close, walk on the ledge to the front of this
building, then jump north over to the wooden awning. Jump onto this
building’s roof. Remember the note you read in the room with all
the turbines? It said you could climb INTO it through the southeast
window. Let’s try! From the top of this roof (you need to stand
up and run to reach the top), hug the wall of the turbine building
and crouch while walking toward the turbine building window. You
should be able to squeeze into the window, but it may take a few
tries to get it right. Ok, you’ve been here before, so exit out
the same window as before (northeast) to drop down in front of the
Dr’s office. When it’s safe, head east and enter the Dr’s
residence. Remember what to do? You need to give the Dr’s wife
incriminating evidence against the doctor. So, go to the Dr’s
bedroom, and drop the Dr’s notebook onto his bed. OBJECTIVE
COMPLETE!

The next stop will be
Mrs. Horne’s house. If you’ve been ghosting, you’ll probably
want to use the same route as before through the doctor’s torture
chamber, then through the warehouse to Mrs. Horne’s roof, and down
her chimney. If you’re not ghosting, and you’ve BJ’ed most of
the guards, you’ll probably take a more direct route. It’s up to
you. Anyway, once inside Mrs. Horne’s house, take the ‘genetically
enhanced cucumber’ to her bedroom, and drop it on her bed.
OBJECTIVE COMPLETE! She won’t be sexually frustrated anymore.

Now, let’s get rid of
the ‘High-velocity fan’. Again, there are different ways to get
to the Chulentz’ house. If you’re ghosting, use the same route
as previously described. If you’re not, use a more direct route.
Once inside the Chulentz house, drop the ‘High-velocity fan’ on
the dresser in the Chulentz’ bedroom (immediately on the left upon
entering the bedroom). OBJECTIVE COMPLETE!

Ok, looks like all
other objectives are complete, and we can pick up the remaining loot
on the way to the sewers. From the Chulentz’ house, exit out the
west window (from the bathroom) onto the wooden roof of the building
next door. Open the shutters of the window, and enter this building.
Follow the hallway to the other side (east), open the shutters, and
exit out the window. Be careful! There is a thief just outside this
window to the left with a purse on his belt (100, now 3968 of 4068).
If you want to be cautious, douse the torch ahead, then BJ the thief.
Be sure to get the wine bottle on the table though (50, now 4018 of
4068). Proceed east, jumping onto the small shed, then open the
shutters of the window of the building to the east (with flowers) and
jump into this building.

Jump over the bed in
this room, and collect the scattered coins on the nightstand (20, now
4038 of 4068). Exit this room, and descend the stairs. Pick the
lock on the door to the east on the ground floor, and exit when the
guard outside is turned away from you, to get into the shadows of the
town entrance.

One last place to find
loot: the big fountain in front of you. Sneak to the shadows to the
right as you did when you first entered town, then carefully enter
the fountain by the northwest side (it is darkest), and find 6 coins
(30, now 4068 of 4068). Ok, you’re ready to enter the sewers!
Sneak past the guards (if they’re still conscious) on the west wall
of the city, and open the sewer hatch using the key you got from Well
& Dowd Plumbing Company. As you descend the ladder, MISSION
COMPLETE!!! Congratulations!

Thanks for playing, and
I hope you enjoyed my very first Thief Fan Mission!