As I sit right now on hold with Asus regarding my warranty I still picked out four maps for tonight whilst I sit on hold. Thankfully they should be able to give me the exact same card I had as a replacement, just going to be a few days shipment wise.

ctf_waterworks - new and it looks decent, as usual we can always use some more good CTF maps

cp_arnold_b3 - we tried B2 a while ago and it was alright, just had some optimization issues. B3 doesn't have the best critical rating, but i liked the previous version and hopefully this one will be good.

If you haven't picked up arena_starship_v1, you can here. Since I wont get to play the maps tonight, I would encourage some of you to get accounts on FPS banana and leave actual reviews. Nothing makes a map maker happy then getting feedback, positive or negative. Usually Ill leave a review for almost every map we play test on TFT or FNF ,but since my box is out of commission I won't be able to do that.

Since Deathkiller finally released a final version of a facing worlds port I've put that up on the server for tonight. In addition to this I'll also be putting up a version one of arena_starship (link to follow later). See you all tonight.

ctf_face - port of the unreal tournament version, it adds an underground tunnel and extra cover to counter snipers that were so prevalent in the UT version.

If you have PC capable of TF2 but not played TF2 yet, this is your weekend. Free-play lasts from today through Sunday. Just one new map for tonight, Geoff worked on a push style CTF map so we'll give it a whirl. In addition if you haven't picked up arena_starship, it replaced cp_starship on rotation, you can snag it here.

ctf_research - looks alright, Ive got a few concerns about how it might play but we'll see.

Ill be putting the hunted plugin on the server for the hunted map tonight. Im not sure how exactly its going to work since in the old version when the hunted got to the escape point it was game over. Also don't know if it has class limits built in, but Assassins should be only snipers/spys.

Of the maps tonight, 3 of the 4 will likely get stuck on rotation on #1 as well.

ctf_2docks_beta5 - We got this exclusive until after the test, then Gunbeard is going to decide whether this is going to be the final v1 release or if he is going to revise stuff.

the_hunted_beta1- if you went out to TFC night, it should be fairly familiar to you ;D

cp_starship_b3_24 - This is the release candidate for b3, there is one more thing I am going to try to fix in regards to seeing level geometry through the skybox sometimes and if that doesn't work, I'm just going to release it as is.

Ill be changing the rotation back tomorrow unless people want it to stay this way. I think a lot of maps that otherwise didn't get a lot of face time got some runs in, rather than the same old crap of playing Dbowl/GRush/Dbowl again. If you want it to stay like this or you absolutely hate it, sound off.

cp_caveman_b1 - This is a complete craps shoot, it could be good, it could suck horribly, not going to look at it until tonight, because thats half the fun

I may or may not have a playtest of starship ready, but it would come after everything else, I won't tell anyone, so you'll have to stick around tonight to find out. Four new maps in addition to one update.

tc_spectre - Finally a custom TC map, and its probably better than hyrdo

ctf_omega_redux - Good looking CTF map, was played on Euro FNF and got good marks

For just this week only I'd like to test an all custom-map rotation and see how it works out. Now that the backburner is back into balance hopefully we'll start seeing some of the people that got burnt out on all the pyros start to trickle back into circulation. The one map for tonight is VilePickle's dom_canalzone_b3.

dom_canalzone_b3 - Quick turn-arounds are quick, played b2 on Tuesday and he already has b3 ready by Friday, I wish I could get starship revisions out so fast :(

Since #2 has customs on it now and its pop held up this Tuesday with mach4 and labor, hopefully we can put canalzone on it as well so everyone can get a chance to play it.

Proposed Rotation - Now is your chance to Suggest something to add/remove

I will not be around tonight, gonna take some time off, ScottyG will be running things. Ask him to switch it up between the customs or any other admin.Vilepickle never got back to me so I don't think he'll be coming out to the playtest of canal_zone

dom_canal_zone_b2 - port from QWTF, it has a completely different game type than any other map, the team that gains the most 'points' in a round wins. Points are accumulated over time by holding the control points on the map.

cp_spyhard (rc1) - Four stage attack/defend map, looks like it could be a lot of fun. There are a few known bugs and a few missing details here and there, but I think its worth a whirl.

Not much special to note for tonight, just one map by the same guy that did cp_mof_a4, but a CTF map, and we can always use more good CTF maps. I wont be putting any more customs on #2, clears out for the most part everyone unfortunately even on TFT/FNF.

ctf_npire_v2 - very well detailed and nice looking ctf map, good ctf maps are unfortunately too few and far between, so hopefully this one might have a chance at rotation.

Also I think I'm going to be taking pl_dbheights off rotation, if someone would like to suggest a replacement, preferably a CTF map, leave suggestions.

Testing a new class limit plugin to keep pyros in check, MaxClass seems to only work when it wants to, the limit is set to 3. Four new maps again for this week, including a new map by the maker of cp_steel that looks really good.

cp_mof_a5 - Three stage dustbowl style map, looks good, but remember the maker is still calling it an alpha build...though I think it looks more like a late beta.

cp_harbor - Looks really really good looking from the screens, lets give it a run through to see how it plays

cp_freight_b3 - by the maker of steel, if its half as good it will be amazing

ctf_2docks_beta4 - looks under appreciated, like the majority of the CTF section ;)