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TTar is basically my suicide lead. When rain teams see him they lead with there polities which gets owned on the first turn by HP Grass. SR is for support and Ice beam and Earth power are there in case of emergency.

I don't have time for a full rate now, but I can see a few things immediately. That T-tar doesn't really seem viable, Politoed still outspeeds and Focus Blast OHKOs if it hits, while Hydro Pump comes close. It might still OHKO, I haven't been in that situation in a while and I haven't run a calc for it. I'd go for a more standard set.

The Heatran.... Scarf + Roar? If there ever was a bad combiation, it's that.... Roar has negative priority for starters, so you're still going last most of the time. Second, even when something weak to Fire, Ground or Ice comes out you will not be able to do anything bar Roar it out.

Also, on a Sand team everyone expects Sand Force Landorus, at least in my experience. Special variants are typically only used on Weatherless and non-Sand teams. People'll see your T-Tar and that Lando loses the element of surprise it had.

Last edited by loco1234; 11th January 2013 at 6:13 PM.

"Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

In addition, eviolite on Slowbro doesn't work. It only works on NFE pokemon. just sayin'. Use leftovers instead. And replace grass knot for something else. Water types aren't the most important thing you want to kill. Use either fire blast to roast steel types or ice beam for dragons.
When looking at the whole team, you don't pack much speed. Only scarf Heatran is there, but it is not that hard to wall, and as loco said, your strategy using scarf and roar doesn't work. Sweepers with high speed can swipe through your whole team, for example mixed Infernape or a calm mind Lati@s. Making Landorus Jolly would help a bit, though I would suggest replacing one of your team members.

Yeah, Slowpoke has 2 final forms, not a second and third form. Slowbro doesn't get Eviolite boosts, since Slowking evolves from Slowpoke, not Slowbro.

"Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

Roar has a -6 priority so there's no use to using Roar there. Perhaps Dragon Pulse or Fire Blast / Flamethrower for late game situations. Also change Conkeldurr's ability to Iron Fist as only Ice Punch would get a Sheer Force boost. Slowbro can't use eviolite so use leftovers. Subsitute seems pointless on Celebi with Natural Cure unless you were SubSeeding which you aren't so switch Sub for Leech Seed to rack up residual damage and force switches while giving some minor healing to teammates. U-Turn seems like a bad option on a boosting Pokemon as you'll just throw away that boost you'll probably never have a chance to get. I'd try Hidden Power Ice to hit Gliscor hard and change your nature accordingly.

Facade is the strongest attack on this set, capable of heavily denting even physical walls that don't resist it, such as Gliscor. Payback hurts ghost types, who otherwise wall you entirely. Mach Punch is priority to pick off weakened foes, and Drain Punch is the STAB of choice that heals the burn damage. EVs maximize atk while balancing his overall bulk. An option over Facade is Ice Punch which is more reliable in dealing with Gliscor.

I don't have time for a full rate now, but I can see a few things immediately. That T-tar doesn't really seem viable, Politoed still outspeeds and Focus Blast OHKOs if it hits, while Hydro Pump comes close. It might still OHKO, I haven't been in that situation in a while and I haven't run a calc for it. I'd go for a more standard set.

The Heatran.... Scarf + Roar? If there ever was a bad combiation, it's that.... Roar has negative priority for starters, so you're still going last most of the time. Second, even when something weak to Fire, Ground or Ice comes out you will not be able to do anything bar Roar it out.

Also, on a Sand team everyone expects Sand Force Landorus, at least in my experience. Special variants are typically only used on Weatherless and non-Sand teams. People'll see your T-Tar and that Lando loses the element of surprise it had.

Ok, I have my reasons for the TTar set and the lando set (I will change it Atrocious) and the heatran set, but i definetely will change the slowbro set completely.

And you're completely screwed when locked into a move with negative priority. Bluffing non-Scarfed is not something you want to do with Heatran. Breloom can pull it off with Spore, but NOT Heatran, and least of all with Roar.

"Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

Facade is the strongest attack on this set, capable of heavily denting even physical walls that don't resist it, such as Gliscor. Payback hurts ghost types, who otherwise wall you entirely. Mach Punch is priority to pick off weakened foes, and Drain Punch is the STAB of choice that heals the burn damage. EVs maximize atk while balancing his overall bulk. An option over Facade is Ice Punch which is more reliable in dealing with Gliscor.

You got the Evs wrong, and facade shouldn't be used, get bulk up instead.

You got the Evs wrong, and facade shouldn't be used, get bulk up instead.

Well, you dont run bulk up with a status orb...using bulk up means you expect him to live long, which you usually wont get with a status orb. You could drop facade for ice punch though, to hit dragons.

Well, you dont run bulk up with a status orb...using bulk up means you expect him to live long, which you usually wont get with a status orb. You could drop facade for ice punch though, to hit dragons.

"Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."