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3. Spawn Locations and Nearby Mobs

in the south of Kun-Lai Summit, between the Gate of August Celestials and
the Shado-Pan Retreat;

on the Burlap Trail, east of Kota Basecamp;

south of One Keg.

The Sha of Anger only spawns in the large Sha void zones that you find in
the aforementioned areas, as illustrated by the screenshot below (in which
the Sha is about to spawn).

The Sha of Anger has a low respawn timer of roughly 15 minutes.

Additionally, the Sha of Anger transforms the area's native mobs into its
own (elite) trash. You should kill this trash before attempting to dispose of
the boss.

4. Overview of the Fight

The encounter against the Sha of Anger consists of two phases that alternate
throughout the fight, which we will refer to as Phase One: Growing Anger
and Phase Two: Unleashed Wrath. The phases are determined by the state
of the boss' rage bar, which increases and decreases in a steady and
predictable manner. During each phase, the boss uses an ability specific to
that phase, as well as two abilities common to both phases.

5. Common Abilities

Regardless of the state of his rage bar (and, therefore, the phase of
fight), the boss will make use of two abilities.

Seethe punishes the raid if no player is within melee range
of the boss. If this happens, the boss will deal a large amount of Shadow
damage to his main aggro target, at the same time increasing the amount of
Shadow damage that that target takes.

Endless Rage is an ability that the Sha of Anger uses
roughly every 30 seconds. The ability targets the locations of several
players, and, a few seconds later deals 100,000 Shadow damage to players within
3 yards of the location. Moreover, the ability summons two things at the
location where it lands:

Ire, a small add that does nothing but melee its highest aggro
target.

Bitter Thoughts, a harmful cloud which prevents players who are inside
it from casting any spells or performing any actions except for moving.

Dealing with Seethe is very easy, and it simply involves making sure that
the tank is within melee range of the boss at all times.

Dealing with Endless Rage is equally easy, if a bit more complex.

Players should move away from the locations where Endless Rage will land
(they are pre-signalled by a graphical effect).

Players should move out of any Bitter Thoughts they may find themselves
in.

The off-tank(s) should tank the Ires, while your raid AoEs them. As we
will see below, it is also feasible to kite the Ires.

6. Phase One: Growing Anger

The boss' rage bar starts out empty, and increases to full capacity over
a period of 50 seconds. During this time, the boss is in Phase One. Once the
rage bar is full, the phase ends.

6.1. Abilities

During Phase One, the boss uses a single ability (in addition to the common
abilities listed above).

Growing Anger is a debuff that the boss places on 3 random raid
members (the main tank is not excluded from this). The debuff lasts for 6
seconds, and at the end of the debuff, the affected players and any other
players within 5 yards of them become mind controlled
(Aggressive Behavior) by the boss for 30 seconds, or until they reach
50% health. While mind controlled, players have their health and damage
increased by 200%.

6.2. Strategy

The strategy for Phase One revolves around handling the mind
control most efficiently. The first step is to ensure that the mind control
does not affect more than the 3 debuffed players. This means that as soon as
Growing Anger is cast, the affected raid members should move out of the
raid.

Afterwards, you have two options.

You can damage the affected players until they reach 50% health, which
breaks the mind-control.

You can crowd-control them and wait for the mind control to expire after
30 seconds.

A useful tip for dealing with Growing Anger is to have all raid members
use their most powerful crowd-control spells right before Growing Anger is
cast, so that it cannot be used while mind-controlled. Spells such as AoE
fears are particularly harmful.

This phase does not present the healers with an overwhelming amount of
raid damage, but it does create a lot of confusion, especially considering
that the fighting area will be filled with Bitter Thoughts clouds and, possibly,
adds.

7. Phase Two: Unleashed Wrath

When the Sha of Anger's rage bar reaches maximum capacity (100), the boss
will enter Phase Two, during which time his rage bar is drained over 25
seconds.. The phase ends when the bar reaches 0 rage.

7.1. Abilities

During Phase Two, the boss uses a single ability (in addition to the common
abilities listed above).

Unleashed Wrath is a raid-wide damaging spell. The boss will deal a
large amount of Shadow damage to 10 random raid members every 2 seconds, for
the 25-second duration of the phase.

7.2. Strategy

The strategy for Phase Two is all about surviving the rather intense and
sustained raid damage. Your raid cannot stack together, due to the AoE damage
dealt by Endless Rage, and because of the Bitter Thoughts
clouds.

This will be the most intense period of the fight, and your healers should
use their raid cooldowns at this time.

8. When to Use Heroism/Bloodlust/Time Warp

9. Raid Composition

Given the fact that this is a world boss, you can utilize a raid group of up
to 40 members in order to defeat it. Moreover, the boss can be damaged even
by players outside of the raid group (although they will not be eligible for
loot).

This poses the problem of how many raid members are actually needed to
defeat the Sha of Anger. We would make the following comments:

Tanks: You will need 1 tank for the Sha of Anger, and at least one
tank for the adds. You can utilise two off-tanks if you desire.

Healers: Raid damage can become quite brutal, and the more healers
your raid has, the better. Therefore, we would advise a minimum of 6 healers,
and as many as 9, depending on your raid size and gear level.

DPS: The encounter requires a reasonably high amount of DPS for
several reasons (killing the adds in time, breaking the mind control), so the
more DPS players you have, the easier the fight becomes. We recommend at least
15 DPS players.

10. Corpse Running/Avoiding Wipes

Because the fight does not take place in an instanced environment, it is
possible for dead raid members to release spirit and run back to the place where
they died and resurrect. This is a good way for your raid to replenish its
numbers. Keep in mind the following things:

After 2 resurrections in quick succession, you will have to wait for 2 minutes
before you can resurrect again.

When you resurrect, you come back with 50% of your maximum health. It is
best that healers are prepared ahead of time to heal you.

It is best to group up (in ghost form) and resurrect at the same time,
rather than each one individually. This gives you a better chance to
recover.

If a large portion of your raid dies, remaining raid members should attempt
to delay a wipe for as long as possible, to give the dead raid members a
chance to run back.

11. Learning the Fight

The fight against the Sha of Anger is very simple. As long as your raid
members understand to spread out when a mind control is about to occur, and
as long as they do not stand in the Bitter Thoughts, defeating the boss is
simply a matter of practice.

12. Concluding Remarks

This concludes the Sha of Anger guide. As you can tell, this encounter is
simple, yet intense. It will strain your healers and your DPS players, and your
raid must have good coordination to defeat it. If you have any comments or
suggestions, we would love to hear from you on our forums, or via e-mail.