Pathfinder Class Translations

The following documents provide suggestions for translating various Pathfinder Classes into
Pathfinder Fate Accelerated terms.

The Alchemist:
these crafty chemists make a bewildering array of alchemical concoctions and devices.
The alchemist captures their own magic potential within liquids and extracts they
create, infusing their chemicals with virulent power to grant impressive skill with
poisons, explosives, and all manner of self-transformative magic.

The Barbarian:
these warmongers know little of training, preparation, or the rules of warfare;
for them, only the moment exists, with the foes that stand before them and the knowledge
that the next moment might hold their death.

The Bard:
masters of one or many forms of artistry, bards possess an uncanny ability to know
more than they should and use what they learn to keep themselves and their allies
ever one step ahead of danger.

The Cavalier:
the cavalier is a brave warrior sworn to a code of honor, using wit, charm, and
strength at arms to rally their companions and achieve their goals.

The Cleric:
devoted to the tenets of the religions and philosophies that inspire them, these
ecclesiastics quest to spread the knowledge and influence of their faith. Yet while
they might share similar abilities, clerics prove as different from one another
as the divinities they serve, with some offering healing and redemption, others
judging law and truth, and still others spreading conflict and corruption.

The Druid:
allies to beasts and manipulators of nature, these often misunderstood protectors
of the wild strive to shield their lands from all who would threaten them and prove
the might of the wilds to those who lock themselves behind city walls. Rewarded
for their devotion with incredible powers, druids gain unparalleled shape-shifting
abilities, the companionship of mighty beasts, and the power to call upon nature's
wrath.

The Fighter:
lords of the battlefield, fighters are a disparate lot, training with many weapons
or just one, perfecting the uses of armor, learning the fighting techniques of exotic
masters, and studying the art of combat. Soldiers, knights, hunters, and artists
of war, fighters are unparalleled champions, and woe to those who dare stand against
them.

The Inquisitor:
pragmatic servants of the gods, inquisitors concern themselves with dealing with
the things that clerics and paladins don't care to sully their hands with. Worldly
and canny, inquisitors are adapatable; whether their mandate involves rooting out
heresy, or eliminating enemies of the faith, or weeding out things counter to their
religion's best interests, an inquisitor does what is necessary.

The Magus:
a student of both martial and mystical disciplines, able to fight with blade and
spell in tandem.

The Monk:
from battle-minded ascetics to self-taught brawlers, monks tread the path of discipline
to elevate their bodies, becoming weapons of war.

The Oracle:
these divine vessels are granted power without their choice, selected by providence
to wield powers that even they do not fully understand. Unlike a cleric, who draws
her magic through devotion to a deity, oracles garner strength and power from many
sources.

The Paladin:
these holy champions are blessed with boons to aid them in their quests: powers
to banish evil, heal the innocent, and inspire the faithful. Although their convictions
might lead them into conflict with the very souls they would save, paladins weather
endless challenges of faith and dark temptations, risking their lives to do right
and fighting to bring about a brighter future.

The Ranger:
knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and
monster alike, gaining insight into the way of the predator, skill in varied environments,
and ever more lethal martial prowess.

The Rogue:
thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and
explorers and investigators all might be considered rogues, as well as countless
other professions that rely upon wits, prowess, or luck.

The Sorcerer:
these magic-touched souls endlessly indulge in and refine their mysterious abilities,
gradually learning how to harness their arcane birthright and coax forth ever greater
power.

The Summoner:
bonded to a mysterious creature called an eidolon, the summoner focuses his power
on strengthening that connection and enhancing his strange, otherworldy companion.

The Witch:
practicing a darker and older form of magic than wizards, more in tune with primeval
forces. Witches, warlocks, wisdoms, and wyrds, these practitioners of practical
and insidious dweomers are often maligned unfairly due to the heinous acts of a
few, and thus often hide themselves away in remote hermitages, or lurk around the
edges of society.

The Wizard:
these shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on
cultic arts to work wonders beyond the abilities of mere mortals. While some might
choose a particular field of magical study and become masters of such powers, others
embrace versatility, reveling in the unbounded wonders of all magic.