B A N E wrote:
Musing:
Instead of fixing the SSF both for fuel and cargo, I have thought
about converting the RU25 to a 1 torp tube mine layer with a big
cargo but crippled crew wise. If I did something like this, I would
fix the SSF's crew and fuel instead of cargo and fuel.

The SSF would be the safe bet that requires multiples whereas
the RU25 could do the job of three ships but be easily lost.

Mig is a perfectly good scout except for the PL21 is better.
I don't have a brilliant idea for this ship.

Also, regarding the Gorbie.
It makes no sense for the Virgo & Golem to be 8 engine carriers when
the much bigger gorbie only has six. IMO, bump up the Gorbie to 8.
This is moderated by the much improved SSCR which can now operate
as both a heavy warship and a proper resupply escort for the Gorbie.

Understanding is a three-edged sword.Your side, their side,and the truth.

B A N E wrote:
Also, regarding the Gorbie.
It makes no sense for the Virgo & Golem to be 8 engine carriers when
the much bigger gorbie only has six. IMO, bump up the Gorbie to 8.
This is moderated by the much improved SSCR which can now operate
as both a heavy warship and a proper resupply escort for the Gorbie.

Actually, I was thinking to reduce the Virgo to six. Primarilly because it is the weakest Heavy carrier in the game. The Gorbie is only marginally stronger than the Golem since the beams do not make a very great impact.

I've always thought that the Rush is actually a bit overpowered for the six eninges required to build it.

A possible solution to the Gorbie problem would be to reduce the other Heavy carriers to nine bays, but I am really not certain that is an acceptable solution.

bane: i really like the new sscr you created. 6 fbs and 4 engines makes it a good tech 9 ship. i always thought of the cruiser to be too small. i mean, look at the movie!!!

adding two engines for the gorbie would be acceptable, but the bio has 6 too!
i think it is fair to leave it at 6 because the robots have another engine-philosophie anyway and the CoM has the cobol to tow ANYTHING. especially the virgos with low- and medium-tech engines

the empire-ships usually have to fly on their own propulsion. as do the rebels. so leave them at 6 as well.

playing TeH EMPIRE in polestar right now. it is a T-list game, so i can check out some of it´s changes..... so far the ru25 with a torp-tube and at least SOME cargo space made me build em as well as migs with 180 space. useful that way.

hennef wrote:playing TeH EMPIRE in polestar right now. it is a T-list game, so i can check out some of it´s changes..... so far the ru25 with a torp-tube and at least SOME cargo space made me build em as well as migs with 180 space. useful that way.

How about :
Ru25 Gunboat___________1__1__8__-__-___10___65___90_____1__60__27__12__25 ?
i.e. 8 beams just? (may be +1 tube). To compare with cygnus,or nocturne it is not more powerful ship, but it sign for empire alot.
(It solves the EE weakness against fighetr races)

I would suggest:
Super Star Destroyer___9__2__8__6__-__458__500__420____80_590__217_142_292

To compensate for this i would drop the SSCruiser down to tech lvl 8 and make the Moscow a HYP torp ship. Its a HYP ship via Jupiter, but i have played with one that was a HYP torp ship thanks to Armin and Spaceport Hamburg.

I have played the Empire successfully and find most of its list is useless. With a normal list i build probes for info, frigates for minefields, carriers with low tech for holding fighters. Then some SSD's but not that many, mainly SSCruisers and Gorbie's .

The SSD is crippled by a small fuel tank and its inability to fight anything thats past puberty. Normally it needs to get towed, and in a no ally/one ally game, unless you get a cloaker its uses are limited.

Anyway, its just my opinion........... now i'm off to the Borg list, to see if i can convince them the Firecloud needs to be able to cloak