AoS Seraphon vs Slaanesh

Please i need Tipps for Seraphon vs Slaanesh Games, i ALLWAYS lose against Slaanesh, they have so many strong abilities (roll 6 Reroll, -1-2 to hit for my Unites, first strike when I activate a unit in the combat phase .....) and that the demons can regenerate new attacks
is devastating, in the last game my opponent has 40 of my Saurus Warriors killed in a Turn.

I don't know how good that would be, but it would be amazing to see on the table.

I've never actually played against Slaanesh, but i've had good luck against Tzeentch, Khorne, and Nurgle by just focusing on objectives, trying to snipe characters, and flooding the board with summoning.

Are you struggling against daemons or mortal slaanesh? If its daemons you could either try the sunclaw/fangs like the others said, you could also get a second bastiladon and a sally/razordon und thunderquake those daemons away

For Fangs of Sotek I need: Slaan Starmaster, Saurus Olblodd on Carnosaur, the Battallion Sunclaw Starhost and then for the Battallion Sunclaw Starhost i need Saurus Sunblood and 3 Saurus Warriors units or ? These are many points (1140) that I only need for the request.

Honestly, bring a Skink Starpriest for Summon Starlight. Then you can watch them rage when their 6's aren't 6's.

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Absolutely this. If you for some strange reason do not want a Skink Starpriest then take Vast Intellect on your Slann. The damage output on deamonettes drops through the floor if you can get this spell off.

If you can get hold of some Geminids then that endless spell is double trouble for Slaanesh. One applies a -1 to hit and the other applies a -1 to attacks (which is also crippling for large blobs of daemonettes). The mortal wounds are just a bonus.

No, that's just his 2000 point list but his1500 point list consists of the same units, his core army list is always made: 2-3 30x Dämonettes of Slaanesh, 1-2 5x Hellstriders of Slaanesh, 1-2 Herald of Slaanesh, 10x Furies, Keeper of Secrets, Masque of Slaanesh.

first round it looked very good for my seraphon, but after that everything went wrong, my opponent won every round and was able to start the next 3 rounds, so he was able to decimate my 40 and 30 saurus blocks very quickly,

Here are two pictures of the battle (in the picture was start the round 2)

If I were you I'd stop throwing large blocks of saurus warriors at him. They're easy targets for his rather excessive amounts of attacks.
I'd build my strategies around the following:

- Use small units, he has high damage output in melee. Small units means loads of wasted attacks
- Use ranged firepower to avoid his melee power
- Make him chew through fodder

Which can more or less be summerized as "bury him in skinks"

Anyways; stuff that'l work well against his army:

I'd play the following:

1) Use screening forces of skinks to screw with his melee. Make use of wary fighter.
2) Use chameleon skinks & bastiladons with solar engines to blow his stuff off the table 1 unit at a time with focussed fire that empowers against daemons.
3) For melee use Knights led by a scar vet on cold one. Knights with 3-4 bite attacks will chew through his puny 5+ saves rather quickly.
4) If you insist on using a sunclaw starhost, use it a minimum size. With the rend, extra bite & double damage they'l be surprisingly effective against his daemons so he'l be forced to deal with em as they can put out a whopping 42! wounds on a unit of daemons even at minimum size in a single round of combat. Which means they'l either soak far more damage than they're worth, or they'l accidently murder a whole load of daemons, depending on if your opponent ignores them or not, either way you'l be happy.

Hence I'd use something like the following:

LEADERS
Skink Starpriest (80) (shadowstrike)
Slann Starmaster (260)
- General
- Command Trait : Great Rememberer
- Incandescent retrices or a realm artificat if you use those
Scar vet on cold one (100)
- Coronal shield or a realm artifact if you use those

Slann goes to sit in a corner and start churning out skinks to slow down his onslaught, occasionally replace lost Knights and such or summon something big if you have left over points.
Chameleons + bastiladon focus fire to take out his stuff one at a time, use the shadowstrike bonus to make this easier.
Rippers just decent on something and murder it before they get slaughtered themselfs.
Scar vet + Knights go around picking their fights, preferably as buffed up as possible by the scar vet's command ability. 3-4 bites/model will chew through his puny saves quite quickly.
Skinks just do what they do best, stand in the way and be annoying to deal with. Plus who knows, maybe one gets a Lucky shot in and kills something.

It's a shame we can't put newly summoned units into an existing battalion, otherwise I'd say take a sunclaw host and start churning out more warriors with -1 rend and double damage against daemons.

but I think that with your list I have no chance against 3x 30 Dämonettes

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A bastiladon shooting at those daemonettes will on average score 6 wounds per shooting round.
20 chameleons will average another 12 wounds, a bit higher with the re-rolls from the shadowstrike battalion.

This means that on average you're already going to take out over half of one of those units per turn without any oppertunity for retalliation, and that's not taking into account the fact that during a good round any one of those 3 units has more than enough firepower to take out an entire unit of 30 daemonettes in 1 go.

Now use your skink fodder to buy yourself 2-3 of unopposed shooting rounds and you should be able to already have taking out a good chunk of his army before he ever gets to touch anything more valuable than skink fodder.

Drop the rippers in there at an oppertune moment to finish off another unit, and to further slow him down as he now has to deal with those. And have your Knights charge in at oppertune moments to finish off some stragglers while your slann keeps pumping out reinforcmenets and you should be able to give him quite a headache without all too much trouble. Especially in a straight up fight as you hold all the cards by having vastly superiour ranged firepower forcing him to come to you and fight on your terms.

Unless slaanesh can pull some nonsense where they can somehow circumvent your screening forces and immeadiatly pounce on your ranged forces to stop them from bombarding them this should work relativly well, but as far as I could tell he has no teleportation, flying or ranged firepower to pull that off. The only potential threat is the dragon, but given that he's still a daemon you could just shoot him to oblivion first.

Given that he's purely melee and has little in the form of AoE you could literally blow him to kingdom come with your bastiladons while he has to chew through endless hordes of skinks. Admittadly, probably not going to be the most fun game to play

3-4 bastiladons should easily take out at least a 20-30 wounds/turn against a pure daemon army, especially a squishy daemon army like slaanesh. And a pure melee army ain't going to be able to kill skinks fast enough to keep up with that