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At the end of Factions, Shiro gets his body back and gets killed; so he's not longer an envoy after that.

Im guessing the Titans are the ones with the best chances of winning, then Mursaat, then Charr. However if the Norn formed an army and ''become the bear'' all at once, that would be one hell of a show...

And as for the Charr causing another Searing there's proof they can use without any help from titans. There's evena quest on it in the homelands... I think the name's ''Fire and Pain''

If we're going to count the Asura then they'd pwn all the other armies with their technologies and GOLEMS(providing they don't turn on the Asura). They also could use Polymock pieces to turn into other monsters and beat the ____ out of everyone. I'm sure there is one serious flaw with the Asura but I just can't find it. Plus if things went wrong they could just run away into Asura Gates and wait until the other armies killed each other.

Back when I played Lineage 1, NCSoft NA made an event called Meet and Greet Players would come to this arena in observer mode and the GM spawned different bosses AND dragons and pit them against each other. That was hellofa fun.

If they simply threw in all the armies as they are now, you would simply see the Kurzick and Luxon Base Defenders slaughtering everything with Base Defense.

However... lore wise... I'd go with...

Abaddon. Because the Margonites are very powerful, have all classes except Ritualist and Assassin (aside from one Ritualist boss), they have one of the strongest bases of all (the Realm of Torment, which, even in Nightfall, we barely scratched the surface of the true depths of that world, and if this is a no-players battle then I doubt the other armies would stand a chance in the Realm of Torment), they also have the Torment Demons (which would just use Call to the Torment again and again), they have people like Varesh Ossa and Mallyx the Unyielding serving them, they're lead by a god who, unlike the Five Lesser Gods, can actually reach into the world...

Note also that as we see in Nundu Bay and Jennur's Horde, as the Margonites occupy an area they begin to corrupt the land and bring in the Harbingers. And of course they can summon rifts easily to bring in more Margonites wherever they need them.

Numbers-wise, if the Margonites die, their souls would pass through the Realm of Torment, and they are sent back to the fight once more. So we can treat them as having unlimited numbers. It is also safe to assume that Abaddon would emplace major fortifications around the Vortex in the Mouth of Torment or close off the Vortex entirely, preventing access to the Realm of Torment completely. Though I do think he'd rather leave it open but fortified so he could send vast numbers of Margonites and Torment Demons into the mortal world.

I doubt any enemies would be able to stand against him. I'd see the major difficulties being the Titans, the Nightmare Horde, and the Charr.

But do any of these enemies have the ability to create limitless clones of Torment Demons, or to open torment rifts and send infinite waves of Margonites through? Sheer numbers alone would overpower the enemy. And that isn't even touching the elite Margonites in the Domain of Anguish, who would likely beat any enemies without even needing numbers.

Personally i would (lore wise) go with Charrs.
They have siege weapons (as seen in the Eye), possibility to use good normal AoE... and taking from lore - the biggest sheer numbers.
As any of those armies don't seem to comprehend even the most basic concepts of war tactics, sheer number will win :>

I think the Margonites+Torment Creatures+Lords of Anguish+Mallyx+Abaddon would win. As Zahr said, Margonites can bring in Harbringers, which means that if you don't have vials of purified water you're kinda screwed. Abaddon's Chosen (or favor?) makes you immune to losing health for 10 seconds... goodbye Spectral Agony. Margonite dervishes can really rip you up (I just noticed how powerful they were taking my monk through Nightfall, two of them can pretty much destroy the backline) especially if they're in large groups - they have party-wide healing, good AoE damage...

There's also the Torment Creatures, which are like the Margonites' "pets" in a sense. Spread out your damage the wrong way and the mob can double... then quadruple... and increase exponentially in size. Rain of Terrors are absolute killers - Maelstrom to shut down casters, Blurred Vision to shut down fighters, and Mind Freeze + Deep Freeze to tick you off.

The Lords of Anguish... The Dreadspawn Maw probably could keep spitting out Stygian creatures and Torment mobs, The Fury can... uhh... I'll get back to you. I have no idea what the Greater Darkness does, but imagine Lord Jadoth riding into battle on Mallyx the Unyielding. I'd love to see Lord Jadoth riding Mallyx... if you take my meaning

If Mallyx doesn't want to be mounted (if you take my meaning ) he can still kick ass on his own, I mean he's a great big 35 foot tall Margonite gorilla. He can eat enchantments and hexes, shut down shouts, chomp up conditions, and fling you around his Citadel like a banana. Plus, he hits 400+ damage with his normal attacks...

And if any of the other armies dared to have a dance party, Abaddon would pop up beside them, do his little dance, and they'd get served.

I just have this irrational liking of the cool & mysterious Mursaat and the hilariously badboy Charr, so I'll vote for them, even though I really think the powerful-but-dreary torment creatures would win.

Especially the mursaat don't really have anything going for them except Spectral Agony, as they're limited to Prophecies skills.