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[3.5] Fun with Warforged

I'm interested in making a Warforged character, but I'm not sure what to do with one. Arcane casting is obviously right out, but divine is a possibility. Barbarian is a classic due to the fatigue immunity (Barb10/FB10 is great, right?).

What could I do with an awesome set of stats, 8th level with WBL plus a bit, and access to any WotC book? I'm just looking for ideas to play with. Powergaming is the norm in my group, so a solid cheese filling is always good.

Re: [3.5] Fun with Warforged

Originally Posted by Bulwer

That's... wow. A little more than I need.

You asked for a solid cheese filling. Wizard's char op provided.
If you want something less powerful I'd suggest going Lion spirit totem barbain to get pounce then go bear warrior ASAP then take Frenzuied beserker, and if you DM is into awesome you can attach chains to your wrists along with great axes to swing them like a barbed devil on a charge for onwards of 500 damage with power attack/leap attack/imporved power attacki/ Shock trooper to get the penalty to AC instead of BAB.

Re: [3.5] Fun with Warforged

Originally Posted by Bulwer

I'm interested in making a Warforged character, but I'm not sure what to do with one. Arcane casting is obviously right out, but divine is a possibility. Barbarian is a classic due to the fatigue immunity (Barb10/FB10 is great, right?).

What could I do with an awesome set of stats, 8th level with WBL plus a bit, and access to any WotC book? I'm just looking for ideas to play with. Powergaming is the norm in my group, so a solid cheese filling is always good.

Err, how is arcane casting right out? I'm seeing Wis and Cha for their stat penalties, Int is fine.

That said, there's some fun things you can do with a warforged psion. For one, thanks to Psionic Repair Damage, you can efficiently heal yourself. For two, not requiring food, drink, or sleep means you can do stuff like Brain Lock a guy and stand there concentrating until they're a dessicated husk. Obviously more applicable to an evil group that's not on a tight schedule, but still fun to contemplate. Throw in Psiforged Body for an 'internal' cognizance crystal that scales with your level.

Re: [3.5] Fun with Warforged

They can get any armor enchantment, they just need to hang around the entire time the wizard or artificer or whoever is doing it.

Also, there's other ways of avoiding the penalty. You could be a Beguiler, for example. Psion is a good choice, though. Get Psionic Repair Damage either from being a Shaper or from burning a feat and you're in great shape. Another choice is Artificer. Luckily, although Use Magic Device is important to them, it's not like that loss of a point vs if you were a human is going to matter much at higher levels once you have a lot of ranks in it. Just make sure your final Charisma does not have a negative modifier and you should be fine.

Last edited by Waspinator; 2008-12-27 at 01:56 AM.

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Re: [3.5] Fun with Warforged

I'm rocking the Dragonborn Warforged totemist. You lose your armor for no feat investment, along with your fortification, but retain your lovely subtype, which is described on 196 of Magic of Incarnum, and comes with cool immunities. Not to mention +4 con. the -2 to 3 stats hurts, but for an archivist it's pretty good.

The totemist can go all day. I've got the Adamantine body feat up, and my AC's 22 with soulmelds and no shield. I could go up to 24 if I wanted (took the trait that trades ac for initiative, good deal!!!). This is level 1 by the way. I had to waste feats to boost my will save, because failing a will save when you're the party tank spells party death (hey, steadfast determination ftw.)

My mental stats are straight 6s, so beware ability damage, but you're going to be a heck of a tank. Your AC and HP are in the stratosphere, you can get loads of attacks via Dragon Tail/that feat that gives you tentacles/soulmelds, and you can do stuff with party members like Dragonfire inspiration for +2d6 fire damage on each of your many, many attacks. Feats for the first few levels as a warforged will be, with flaws (without lose steadfast determination and prerequisites).

Aspect: Depends. You can boost your spot and listen high even with crap wisdom, so you can go either mind or wings. I like wings for +10 racial to jump.
flaw: endurance
flaw: steadfast determination (CON to WILL SAVES!)
1: Adamantine Body
3: Multiattack
6: Bonus Essentia
9:Expanded Soulmeld Capacity
12: Double Chakra (totem)

This build will make you a combat monster. You get like 12 attacks each dealing 1d4+4 damage, which adds up quick, plus you get rend and you can grapple like a fiend. Alternatively, swap Adamantine Body and multiattack for grappling feats and you can literally grapple the tarrasque at higher levels. I threw those on so as to be completely gear independant past level 2.

Re: [3.5] Fun with Warforged

Originally Posted by woodenbandman

I'm rocking the Dragonborn Warforged totemist. You lose your armor for no feat investment, along with your fortification, but retain your lovely subtype, which is described on 196 of Magic of Incarnum, and comes with cool immunities. Not to mention +4 con. the -2 to 3 stats hurts, but for an archivist it's pretty good.

The totemist can go all day. I've got the Adamantine body feat up, and my AC's 22 with soulmelds and no shield. I could go up to 24 if I wanted (took the trait that trades ac for initiative, good deal!!!). This is level 1 by the way. I had to waste feats to boost my will save, because failing a will save when you're the party tank spells party death (hey, steadfast determination ftw.)

My mental stats are straight 6s, so beware ability damage, but you're going to be a heck of a tank. Your AC and HP are in the stratosphere, you can get loads of attacks via Dragon Tail/that feat that gives you tentacles/soulmelds, and you can do stuff with party members like Dragonfire inspiration for +2d6 fire damage on each of your many, many attacks. Feats for the first few levels as a warforged will be, with flaws (without lose steadfast determination and prerequisites).

Aspect: Depends. You can boost your spot and listen high even with crap wisdom, so you can go either mind or wings. I like wings for +10 racial to jump.
flaw: endurance
flaw: steadfast determination (CON to WILL SAVES!)
1: Adamantine Body
3: Multiattack
6: Bonus Essentia
9:Expanded Soulmeld Capacity
12: Double Chakra (totem)

This build will make you a combat monster. You get like 12 attacks each dealing 1d4+4 damage, which adds up quick, plus you get rend and you can grapple like a fiend. Alternatively, swap Adamantine Body and multiattack for grappling feats and you can literally grapple the tarrasque at higher levels. I threw those on so as to be completely gear independant past level 2.

Is there a soulmeld that makes you bypass DR? If not, you could get shut down, or at least nerfed, significantly by the first thing with DR/Anything That's Not Magic. Even a mere DR5 will significantly hurt, and anything with DR10 just sits and laughs at you.

EDIT: Just saw the Dragonfire Inspiration part, and I guess that could help if DI is unlimited usage.