I often wonder if WWII is used as much as it is because it seems that the Nazis are a universally agreed upon evil. However looking at the Revolutionary war, perhaps it is more difficult to sell the idea due to the less defined good vs. evil nature of the war.

I often wonder if WWII is used as much as it is because it seems that the Nazis are a universally agreed upon evil. However looking at the Revolutionary war, perhaps it is more difficult to sell the idea due to the less defined good vs. evil nature of the war.

I think it's more a case of how difficult it would be to do without it being insanely boring... stand in a line... wait for it... shoot... miss... reload for 30 seconds... repeat.

As for this game... the name, the look, everything about it is just a complete rehash of COD or MOH. Put me in the 'did they really need to remake this exact same game for the 1000th time?' camp.

I was looking forward to this, on the other hand (not sure what the problem is with Midway...I enjoyed the Area 51 demo a lot, and I'm having fun with Mortal Kombat for the Wii, not to mention Unreal Tournament, The Suffering and lots of others). However, I have to agree it's not very good.

When you start, you choose from three classes. In the descriptiona, they're all very different. I chose the Ranger, because I thought it would be cool to use the grappling hook and move around on the rooftops. I never found a way to grapple. Never made it onto a roof.* The sniper site moved insanely slowly (though changing the sensitivity helped). Didn't have a problem with FOV, though.

A few other "Huh?" moments: There a random comment to stand still for healing when the screen turns red. They're being very literal. You cannot crouch and heal. I got stuck on nothing one time as a grenade was thrown my way, died, then was taken to the character select screen again. I went back to a checkpoint that was further back than what I'm sure was the checkpoint. I thought I'd play as the Commando from that checkpoint, but found I still had the sniper rifle. I can shoot someone in the elbow with the sniper rifle, and it's like a headshot. And right before you get to what I thought was the checkpoint, this British bloke starts annoying you by saying, "This way, hurry" every three seconds until you walk through the doorway to trigger the cut scene.

The graphics ain't so hot, either. The scenery looks okay, but not great. The characters are very weak. And the death animations are almost ridiculous. Sniper shot to the head? Naturally, they'd launch in the air a few feet clutching their stomach. Oh, and there are lots of crates (made me miss Old Man Murray). None the less, graphics can be improved from their state in a demo, so I always look at that stuff with a grain of salt.

Anyway, like metallicorphan, I love me some WWII shooters, but this one's going to have to be very far improvement from what I've seen here to get me to buy it.

*Edit to add: When I thought I was playing the Commando, I finally found one hotspot that let me climb up. I was more exposed than I had been on the ground. And the Ranger's amazing jumping ability which is supposed to let me jump from rooftop to rooftop, let me jump on the ground.

Demo: Hour of Victory Name: Hour of Victory DemoPrice: FreeAvailability: Not available in AsiaDash Details: Play the highly anticipated demo for WWII action shooter, Hour of Victory.Size: 937.6 MB (approx)

Edit: This has been pulled. I'll post another update in a few hours. This should be all set now Share: Digg it | del.icio.us | RedditPosted: Wednesday, May 30, 2007 2:34 PM by Major Nelson | 148 Comments Filed under: Demo, Marketplace[/quote

Demo: Hour of Victory Name: Hour of Victory DemoPrice: FreeAvailability: Not available in AsiaDash Details: Play the highly anticipated demo for WWII action shooter, Hour of Victory.Size: 937.6 MB (approx)

Edit: This has been pulled. I'll post another update in a few hours. This should be all set now Share: Digg it | del.icio.us | RedditPosted: Wednesday, May 30, 2007 2:34 PM by Major Nelson | 148 Comments Filed under: Demo, Marketplace

I saw it had been pulled last night, but I thought it was up again this morning.

I often wonder if WWII is used as much as it is because it seems that the Nazis are a universally agreed upon evil. However looking at the Revolutionary war, perhaps it is more difficult to sell the idea due to the less defined good vs. evil nature of the war.

You are right. This is probably true in fact. I suppose the revolutionary or civil war would be an interesting game, as you're killing people who are now either parts of our country or our allies. I think they are going to start doing the war on terror more now. Think Call of Duty modern warfare.

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I often wonder if WWII is used as much as it is because it seems that the Nazis are a universally agreed upon evil. However looking at the Revolutionary war, perhaps it is more difficult to sell the idea due to the less defined good vs. evil nature of the war.

You are right. This is probably true in fact. I suppose the revolutionary or civil war would be an interesting game, as you're killing people who are now either parts of our country or our allies. I think they are going to start doing the war on terror more now. Think Call of Duty modern warfare.

i have often wondered how these type of games(or even the vietnam games)fair in the countries that are in the games considered evil...for example,how does COD games go down in germany...MOH:rising sun in japan...or as said the vietnam games(i actually first thought something like this when watching indiana jones and the last crusade....wondering if Germans found it great entertainment as i did)

I've been looking into this a little further. It looks like they've put an interesting little spin on the game. There are 3 characters that each have their own abilities. That's a nice twist.

A nice twist poorly implemented. That was the thing that had me most interested in the game, but it really didn't have much impact on gameplay. I've read a little more on the game, and there really does seem to be exactly one place where your sniper can climb onto the roof (and it's marked with a rope that could be climbed to reach said roof, but you sit through a grappling hook cut scene anyway).