Blizzcon 2008 headlines

All the exclusive, convention-only Murloc plushies in the world can’t recoup the cost of cramming 20,000 frothing fans into the Anaheim Convention Center, it seems. During the 2009 Austin GDC, Blizzard co-founder Frank Pearce explained that – while certainly an excellent marketing opportunity – BlizzCon does quite a number on Blizzard’s wallet. “BlizzCon is operated […]

Paul Sams of Blizzard has told Geoff Keighley that the firm has not ruled out Diablo III for consoles. Currently, Blizzard is in talks with first-parties now. This according to Keighly’s latest tweet. Diablo III on 360 and PS3? Color us excited at the possibility. Nathan is at BlizzCon now. We’ll see if he can […]

Speaking to GI at BlizzCon, Blizzard boss Mike Morhaime said that merging with Activision will allow the firm to move to consoles when it likes, and said being first in the console space with an MMO isn’t a requirement to taking a significant share of the market. “I think that, it comes down to games, […]

World of Warcraft production boss J Allen Brack apparently confirmed at BlizzCon session this weekend that paid character customisation is on the way to World of Warcraft. From this Warcry report: When asked to expand upon a button found by sifting through the Lich King beta’s data files named “Paid Character Customization,” Brack initially hesitated […]

Speaking to IGN at BlizzCon, Blizzard boss Rob Pardo’s said the final number of players to be allowed in a Diablo III co-op party has yet to be decided, and that the team is “worried” that too many cooks may spoil the broth. “We’re a little bit worried that if you go up to too […]

According to this Joystiq report, Diablo III boss Jay Wilson said at BlizzCon this weekend that you’re going to be paying for some elements of the new version of Battle.Net, releasing alongside StarCraft II. “We are looking to monetize Battle.Net so that we get to keep making these games and updating features,” he said during […]

Kotaku’s posted a chat with StarCraft II producer Chris Sigaty, outlining the thinking behind releasing the game in three parts and adding some detail as to what to expect in each. From the piece: Each new single player campaign will come with upgrades and changes to the multiplayer. The main difference here is that instead […]

According to this Hellforge story, Blizzard yesterday mentioned that WarCraft IV will use the same trilogy release system as StarCraft II in a panel at BlizzCon yesterday. Blizzard announced at the expo last night that StarCraft II would be release in three parts, each product focusing on a separate single-player campaign. We’re chalking this up […]

Speaking to IGN at BlizzCon 08, World of Warcraft production director J Allen Brack’s said the WoW team has been humbled by the success of the game, and that the initial benchmark for success was 1 million subscribers. “Our big thoughts about what the game would eventually be internally was, ‘Well, one day we might […]

Shacknews has posted up what looks to be the entire talent tree for Diablo III’s Wizard, the game’s third confirmed class. Two words: magic missile. As it stands so far, we’ll be playing a Wizard when the game finally releases. No question. Unless Blizzard pulls something a little “darker” out of the hat in the […]