When I started making the images for the first battle tutorial, I noticed that they had a bit of a msdos style to them. I started on some bigger images and it seems the key takeaways to the style is realistic proportions and colors, grit, and extra use of grays and browns... at least for the style I'm interested in.

The style seems easier to do, but also takes way longer than more modern styles it seems.

Adding a Colossus since most of it is Ico/Shadows of Colossus inspired01. water, 02. windmill, 03. big tree, 04. swamp tree need to be betterProblems with the wall still -- needs cleaning, hard to readAnd the coliseum requires completion

@Eggbert: haven't named it yet, was making this game for you guys, so was hoping one of you could name it

Did you use SSj or SSj Blue to help you develop that? Because that would be incredibly appropriate.

miniSphere 5.1.3 - Cell compiler - SSj debugger - thread | on GitHubFor the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan