Sir Awesome wrote:Flame Aura out of the Living Lands miracles says melee attacks do at least 14 dmg.

Is that minimum before or after bonus dice are rolled?

That's a good question. My interpretation is that by the way it's worded, it would be after BD and other adjustments. Because it doesn't say "your unarmed attacks do 14 damage," which I would take to be the base damage, but "at least 14 damage." Which sounds to me like it's looking at the total damage. (Ninja'd by Deanna, looks like I'm interpreting it incorrectly!)

Sir Awesome wrote:Also is the dmg it deals fire dmg(because it doesn't say that, but the description and name would indicate that it would be fire dmg)?

Well, there's fire damage and there's Fire damage. "Fire" as a weapon quality has a specific meaning in the game, which is that the attack targets one's lowest armor value, presumably resulting from being completely engulfed in flames from a fireball or a flamethrower. My impression of the miracle's effects on the invoker's unarmed attacks is that they have flaming fists, not that they are enveloping the target in flames by punching them. The miracle doesn't say the attacks have the "Fire" property, so they don't, but yes it's fire (little "f") damage.

Sir Awesome wrote:Also is the dmg it deals fire dmg(because it doesn't say that, but the description and name would indicate that it would be fire dmg)?

Well, there's fire damage and there's Fire damage. "Fire" as a weapon quality has a specific meaning in the game, which is that the attack targets one's lowest armor value, presumably resulting from being completely engulfed in flames from a fireball or a flamethrower. My impression of the miracle's effects on the invoker's unarmed attacks is that they have flaming fists, not that they are enveloping the target in flames by punching them. The miracle doesn't say the attacks have the "Fire" property, so they don't, but yes it's fire (little "f") damage.

Technically there's no "Fire" property. Not explicitly anyway. We probably should have it, but there's a philosophy (that I don't fully agree with) that you don't want tons of keywords. That's why we always explicitly say it attacks the lowest armor value.

TorgHacker wrote:Technically there's no "Fire" property. Not explicitly anyway. We probably should have it, but there's a philosophy (that I don't fully agree with) that you don't want tons of keywords. That's why we always explicitly say it attacks the lowest armor value.

So Fire Damage is about Fire-Resistant Armor(like Fireproof Suit and Dragon Scales enchantment for Dragon Armor), and whole body damage which attacks the least-protected armor location(like Kesta Hive) is a different property....Does that mean Fireball Spell, Pyrokinesis Psychic Power, Hellfire Miracle, Dragon Breath option for Dragon Warrior armor, and the like(which says only "fire damage") have NO "attacks the least-protected armor location" property?

I would think that anything with an area effect/blast radius would automatically target the least armor, since those effectively hit everything-in-the-blast. That may actually be the only good thing about a Small Blast effect.

TorgHacker wrote:Technically there's no "Fire" property. Not explicitly anyway. We probably should have it, but there's a philosophy (that I don't fully agree with) that you don't want tons of keywords. That's why we always explicitly say it attacks the lowest armor value.

So Fire Damage is about Fire-Resistant Armor(like Fireproof Suit and Dragon Scales enchantment for Dragon Armor), and whole body damage which attacks the least-protected armor location(like Kesta Hive) is a different property....Does that mean Fireball Spell, Pyrokinesis Psychic Power, Hellfire Miracle, Dragon Breath option for Dragon Warrior armor, and the like(which says only "fire damage") have NO "attacks the least-protected armor location" property?

Pyrokinesis definitely is written so that it’s a normal ranged attack aside from having no range penalties, so despite doing fire damage it doesn’t bypass armor or automatically hit the least armored part of the body. But it’s not exploding or engulfing someone in flames.

TorgHacker wrote:Technically there's no "Fire" property. Not explicitly anyway. We probably should have it, but there's a philosophy (that I don't fully agree with) that you don't want tons of keywords. That's why we always explicitly say it attacks the lowest armor value.

So Fire Damage is about Fire-Resistant Armor(like Fireproof Suit and Dragon Scales enchantment for Dragon Armor), and whole body damage which attacks the least-protected armor location(like Kesta Hive) is a different property....Does that mean Fireball Spell, Pyrokinesis Psychic Power, Hellfire Miracle, Dragon Breath option for Dragon Warrior armor, and the like(which says only "fire damage") have NO "attacks the least-protected armor location" property?

This is correct.

This is largely correct. The hellfire miracle doesn't, but the fireball spell does, because while it doesn't explicitly say it attacks the lowest armor, it does link back to Environmental Fire on page 136 of the core rules, which does.

utsukushi wrote:I would think that anything with an area effect/blast radius would automatically target the least armor, since those effectively hit everything-in-the-blast. That may actually be the only good thing about a Small Blast effect.

No.

Admittedly Small Blast is iffy, and situational (i.e. it's mainly a big deal in cramped spaces) But ignoring Multi-Targeting penalties is plenty of an advantage there.