thanks I’ll check it out - I was curious because most examples online use hall ways to connect rooms, but yours generates each room side by side making it feel more like a building than a some sort of cave system - it’s a really neat effect. Thanks again for the link

Well, the trick that pixel dungeon uses, is that it generates just room. Then it selects room in some path, that is in a circle form. And then it paints each one. But some of the rooms are painted like tunnels, so it doesn't need to implement pathfinding and stuff. I really love this idea.

Awesome! I did manage to get some weird results, where a door was placed exactly at the crosspoint of three walls. In this example there's also a door in a pool of water. But hey, that might be a trap:)