Well the simple fact is that people managed to develop video games just fine without the use of Twitter right up until 2006. It's not necessary, and if you only find grief on it, why use it. It's not a valid excuse to close a company.

Billions of people deal with stress every single day at work. Grow up and deal with it. At least he has the option of just not using Twitter, or other social media. Most people are just stuck with a shitty boss, co-workers, etc.

You give that guy a standard office job, or better yet manual labor, working for a boss who doesn't give a shit about your feelings, and he'll be begging to go back to working for himself making video games.

Nighthawk wrote on Jul 23, 2013, 17:47:The final commitment, now this game can slip quietly out of existance, kinda like Hicks between the movies.... (although, didn't they find his pod to have been sabotaged or something?)

Hicks and Newt died when the pod crashed. That's the official story, not Gearbox's Fan Fiction. The face hugger fucked up all the shit in pod with its acid.

Yeah the idea that this should be taken as the "real story" is laughable. Sorry Gearbox. Stick to Borderlands, as its obvious it's what you care about.

ldonyo wrote on Jul 12, 2013, 16:58:What else would Epic be working on? All they do are shooters and all their shooters are "AAA", if you define AAA as exceedingly expensive with a very long development cycle followed by numerous non-free add-ons. These were once called expansions back when they were longer and actually added something meaningful to the game they were a part of.

Epic has a lot of aspects about them to complain about, but paid DLC isn't one of them. Let's not forget that every single UT game, including UT3, got a very sizable update for free, that would easily be paid DLC these days. When it comes to Gears, no one gets to put out free DLC on Xbox Live.

I think this is pretty a pretty shitty situation, myself. I mean these guys just completed another different kickstarter a few weeks ago. Can we expect them to not be able to plan their budget again?

It seems sort of shameless to pitch a Kickstarter for no planned game, take in more money than you ask for, go over budget, and then do another kickstarter before anyone knows the first one is over budget and seeking more funding...