Tag: Twitter

On this eighteenth episode of The Pop Culture Lens, we present the recording of a second roundtable discussion from the 2015 Midwest Popular Culture Association Conference. This roundtable discusses the topic of director and showrunner Joss Whedon — and how much of a controversial figure and person he is for so many people, including his fans. Now, to be fair, I would be one of … Continue reading The Pop Culture Lens Takes on Joss Whedon

The reason I came to Collegium is for a specific purpose, one that could potentially help my university. So it is interesting that what I have gotten out of it so far has been more relevant to a research project that has been in the back of my mind for years.

At my university, I have been helping to develop a sense of how to approach online and blended learning for our students, as well as to help faculty develop their online and blended courses. One of the issues that we have discussed in this process has been the extent to which we are able to translate the research-centered teaching we have been honing on campus from the face-to-face learning environment to the online environment. Part of this is to be able to maintain a quality of our institution’s educational experience that makes us distinct in the area. Another part of this is to be able to maintain a commitment to a Dominican and Catholic approach to higher education. As part of this process, I was awarded a fellowship to further investigate how to translate the Catholic ethos of higher education to an online learning community.

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CBS is no newcomer when it comes to experimenting with giving their audience a more interactive experience with their television programming. As I’ve discussed elsewhere on this blog, the television network in the past had offered their audience a chance to engage in social interactivity while watching their favorite shows online. The network had structured online spaces to become chatrooms wherein viewers could congregate and talk amongst themselves while watching the show — and earlier versions of these virtual living rooms even permitted the viewers to superficially engage with the content via reactions and trivia.