This is the OOC for Destiny the Rp, greatly inspired by the game Destiny by Bungie. If you're not familiar with the game, I have placed a synopsis below to help explain the basis behind the story. In this rp you will choose from three races [Human, Awoken, Exo] and three classes [Titan(Combat), Warlock(Magic/Energy), Hunter(Stealth)] More details below:

For those of you who don't follow Destiny, that's okay as the plot will reveal the definitions and backstories behind the certain characters/beings/places to be explored. So at heart this is an action/sci-fi that will have a lot of character development and abilities to use depending on your class [Titan, Warlock, Hunter] in a semi space opera that will rely on cooperation. The plot will advance after the main initial plot is finished as well, and there will be a sense of freedom between characters, but every action has a consequence.

Titan - The Titan is a Guardian class which specializes in armor. The first Titans built and defended The Wall that protects The City. Their heritage is rooted in strength, sacrifice, and mercilessness. Titans can be distinguished by their heavy, full-body armor and swept-back helmets. The Titan's unique armor piece is a mark, a piece of cloth worn on the right hip intended to show their allegiance, lineage, or achievements.Striker[LINK] and Defender[LINK]common subclasses. Only master Titans who understand the fire of passion and protection may claim the Hammer of Sol and unleash the Sunbreaker[LINK] skill class.

Warlock - The Warlock is a Guardian class that specializes in combining "magic" powers granted by The Traveler with modern weapons. Warlocks have long studied The Traveler, which gives rise to their ability to harness some of its powers. As the warlocks advance through levels, their arcane powers strengthen. In appearance, Warlocks can be distinguished by their rounded helmets and long coats. As with the other classes, in addition to head, chest armor, gauntlets, and leg armor, they have a special fifth armor slot that is unique to their class and further helps to distinguish them from their brethren in arms: a bond (armband) worn on the upper-left arm. Sunsinger[LINK]and Voidwalker[LINK] common subclass. There are virtually minimal Warlocks who can channel the essence and universal energy of the cosmic storms, that would infuse them with the power of the Stormcaller[LINK]subclass.

Hunter - Hunter is a Guardian class. Hunters are "quick on the trigger and deadly with a blade," so much so that they have earned a fearful reputation and are known as the "Masters of the Frontier". Hunters can be easily distinguished in-game by their signature hooded cloaks, thin builds, and lightly armored outfits, which contain an armor-to-cloth ratio of about 50-50. Also, as with the other classes, in addition to helmets, chest armor, gauntlets, and leg armor, Hunters have a special fifth armor slot that is unique to their class and further helps to distinguish them: a cloak worn on the head and back. While Hunters, like all Guardians, can use any and all weapons in-game, they employ a unique utility blade, the Hunter Knife, for stealth kills and melee combat. Bladedancer[LINK]and Gunslinger[LINK]common subclasses. But there are a rare few who embrace the lone void. Whose skill is unmatched by droves of others, making them in control of space and shadow. They are the Nightstalkers[LINK]skill class.

Races(Move your mouse to reveal the content)Races (open)Races (close)

Humans - People of the planet Earth that have existed for millennia. Fair skinned appearance and homo erectus posture; intelligent species.

Exo - Machine like race; self-aware war machines developed by humanity during the Golden Age for a long forgotten war, with the sole purpose of protecting their creators. They were rebooted during the Collapse and now have no memory of their original function. Exos are "so advanced that nothing short of a Ghost can understand their inner functions. They remain ciphers, even to themselves; their origins and purpose lost to time. Whoever built the Exos fashioned them in humanity's image, gifting them with diversity of mind and body."

The Awoken - Awoken are a bluish-gray-skinned species. They are descendants of Humans who, during the Collapse, tried to run to the far edges of known space to escape The Darkness. Something mysterious and strange happened to them at the edge of Human-controlled space, which altered them forever. Many of the Awoken live in The Reef, but others also live on Earth. Earth-born Awoken who adventure to The Reef often go unwelcomed by the Queen as outsiders.

Crucible: A regime that trains all Guardians in combat through rigorous modes of fighting among each other to hone skills and tactics. Led by Lord Shaxx & the Quartermasters.

Queen's Wrath: The Awoken Queen Mara Sov's most feared and sound group of her guard. Predominantly Awoken, they seek to protect The Reef, Queen's Home, and the people of the Awoken and all they face. They also have a joint force known as The Crows, elite spymasters lead by the Queen's brother, Uldren Sov himself. The Queen commands the military forces of the Reef through seven Paladins. The Royal Armada, consisting of the Reef's space fleet in addition to the Corsairs, who serve as scouts, and the Vestian Guard, which patrols the Reef's borders, is led by four Paladins. The Royal Army, which encompasses the Reef's soldiers, battle stations, and military installations, is in the charge of two. The seventh Paladin directs the Queen's Guard, which is dedicated to protecting the Queen from both direct threats to her person and indirect threats that endanger the Reef as a whole and therefore the Queen by extension.

Dead Orbit: Dead Orbit wants to abandon The City. Members of Dead Orbit intend to escape the dying Earth before The Darkness returns, as they've given up on The Traveler and put little faith in The City's ability to hold out against a major attack. While they recognize that such a move could be very costly in terms of lives, they see no other alternative for survival, and instead put their faith in finding enough Golden Age technology in vaults and abandoned shipyards to allow them to escape and find a new homeworld. They are even willing to cross New Monarchy's legal authority to achieve this end, but they also recognize they will need to bring Guardians to their cause in order to fight against any future threats. Arach Jalaal [Awoken] leads them.

Future War Cult: The FWC is known for its vast military prowess, but they are also secretive. The FWC believes that another war with The Darkness cannot be avoided, regardless of whether they stay in or flee the City, therefore they must be ready to fight. Lakshmi-2 [Exo] is a rep at The Tower for FWC.

New Monarchy: dedicated to maintaining the haven and bringing back the Golden Age. Dissatisfied with the fragmentation within the City, New Monarchy advocates abolishing the Consensus and transferring governmental power from the Speaker to an elected Monarch. Executor Hideo [Human] represents them.

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STORY & RULES______________________________________________________________________

1. Follow the CS posted to ensure organization.

2. Some characters might die (probably not) but in the event of that just be ready, I don't kill for the sake of story it'll actually have to mean something.

3. For those of you who know the game, you know about the absolutely beautiful weapons and armor in the game, and you WILL NOT be able to start off with Exotic Weapons and Armor. They will be extremely rare and hard to come by in this Universe.

4. Be respectful of each other and others' characters in the rp. I love conflict IC and good challenge and story but there will be NO bullying/disrespect OOC.

5. Romance allowed, 18+ take it to PM anything else just keep it fade to black or suggestive and not concrete. This will be a pretty gritty universe anyways so there will be seldom time for lovey dovey.

6. If you want to double up on characters ask me first. The plot and story needs to get going first before we do that, because some people can't upkeep with two while the story moves fast.

7. NO ONE LINERS. At least a few sentences and something to keep your character and the story engaging and fresh.

8. HAVE FUN! :D

9. I will generate main enemies, targets, events, etc IC, we won't be doing a game-like damage system but the weapons will matter. The events will of course have ripples and effects later depending on how we deal with it.

"The Traveler, the mysterious beacon of hope and expansion for humanity. Legends say The Traveler sacrificed itself to save us. The mysterious sphere still hangs where it made its last stand, low above the Earth, keeping silent watch."

The Traveler's origins are unknown. When it arrived, humanity first discovered it on Mars. It sparked a Golden Age of humanity that allowed humans to migrate from Earth to colonize other planets within the Solar System. Some speculate that the Traveler is a large vessel; others believe that it is a sentient being or artificial intelligence and some may even consider it a deity. As of yet its true nature is unknown.

The Traveler is credited with humanity's survival during the Collapse, a point in time where The Darkness came and destroyed most of humanity's civilization of the Golden Age. The Darkness contained minions of the unknown, and of malice. They came to this solar system and wiped out most of human kind seeking to destroy the Traveler's light, but its light was too potent. After the Traveler sacrificed itself to save humanity, it remained in low orbit over the Earth, and became silent and dormant. A main stronghold called The City was built in its shadow and under its protection, where its inhabitants are temporarily safe from the threat of the Darkness. Above the people of the City lies The Tower. These are where the Guardians stay, protecting the citizens of the human race, along with the Exo, a sentient robotic creed created by the Traveler, and the Awoken, former humans affected by the Collapse physically.

The Traveler grants some of its mysterious powers to the Guardians that take the form of usable abilities against The Darkness. Ghosts, the personal artificially intelligent companions of Guardians, were made by the Traveler itself in its dying breath. Within the Tower, The Speaker acts as the representative of the Traveler and guides all Guardians towards their destinies...

Skills/Hobbies: Piloting, Lethal in hand to hand combat, Use of universal energies under tech witch abilities, Weapons Expert, Profound Leadership, Tactician, Stellar Marksmanship, Abstract knowledge on space and time, Survivalist, Adept Explorer, Mild stealth abilities, knowledge of The Nine, as well as the Reef Wars and The Maraid.

Weapons Lineup: Pulse Rifle, Sidearm, Sword.

Bio: Swara Nov was born and raised on The Reef under the care of Mara Sov and the Queen's Guard. Swara's parents were killed immediately after she was born after The Darkness managed to seep its way into the system and somehow bring a catastrophic chain of untimely events that ripped the Reef apart to the broken, tarnished looking realm that it is now. She was raised watching the Queen's fiercest warriors, Queen's Guard that consisted of the strongest Awoken fighters The Reef had to offer, a heavy population of them females. She also took mentorship under Uldren Sov, leader of the covert ops Uldren's Crows and brother to the Queen. She learned her ways of fortitude and capability then, giving her a stern sense of willpower and discipline. Her intellect and deadly supernatural abilities came from the allies the Queen made during the Dark Age known as the Techeun. She was also emplyed in the company of The Queenbreakers. They consisted of a race called The Fallen, who otherwise would be seen as a threat race. These specific Fallen strayed from their Houses of Fallen order and their Kell's, and decided to gain empathy for the humanoid races of the Solar System, thus forming a kinship and servitude. At 36 (very young age in Awoken), Swara quickly rose among the ranks of Queen's Wrath with stellar combat and tactical skills, and a close relationship with the Queen thrusting her to a Sub-Commander title under The Seven Paladins, who command The Reef's military force. Her nickname is "The Fabled." She takes her people's disposition towards outsiders, even becoming a mild racist towards Humans and other species. Her superiority complex is not overbearing though, as she believes all beings serve a greater purpose. She is extremely independent and seldom goes on missions with others. She is more capable and efficient alone, but an expert tactician and survivalist when leading a pack. Now as she investigates Fallen activity on Venus, she will be delved into a greater cause, one that will lead to a great destiny.

Extras: Extremely athletic and toned, mesmerizing neon blue eyes, very silent and reserved in nature but a extroverted warrior on the field, scared of not living her purpose, generally distrusting, serves the Queen with no hesitation but does rebel from time to time, secretly researches the Collapse and The Traveler to fully understand its power and how to harness it. Her nickname comes from destroying waves of Hive on a covert Nightfall Strike mission given to her from The Queen...alone.

Bio: Anaro was born in the Reef to parents who made most of their money from working in the hangar bays as a mechanic and general operations/logistics. He grew up watching his mother's bad habits with addiction and gambling, and taking after his father's interest in mechanics. Unfortunately, these rubbed off on him- rather than sent him further from these inclinations. He's a decent enough ship mechanic, but he also got the tendency to gamble. Not just with money and petty games, but with his own life at times.

He started off in the Royal Armada as a Corsair- acting in a scout regiment where he and a squadron of others would run recon in personal craft from a small carrier.

Working with these people has greatly added to his skill and specialty repertoire. After several years, he was invited to join up with the Crows, by a recommendation by one of his superiors. From here he continued working with the Armada through the Crows. This meant he worked in an intelligence operations group who also did missions for the queen on her - or her brother's request.

He's still young, and coming in to his own- but he's certainly not inexperienced. He spends time physically training quite often with some of his regular teammates. He's spent plenty of time tracking people, chasing them down, setting traps, getting in and out of firefights, and subduing them personally before bringing them in alive to answer to authorities. The jobs that come across to the crows his team specializes in are generally single target apprehensions, or small groups- however they aren't averse to the 'marked for death' opportunities. He thinks those jobs are for petty mercenary killers and assassins- because it takes a different kind of finesse to take the target alive. Killing is easy. Subduing and apprehending is not. But- ultimately he does as he's asked, and enjoys every bit of it. He feels helpful to the Reef.

He has recently been sent to prove himself to the Crows in a more 'solo' mission. There's hints of activity happening on Venus, and he is tasked with investigating.

Extras: He's quite ignorant about a lot of issues concerning inter-species politics and relations. He's a bit of a clever meat-head, but he's not overly intelligent- as he has a wide variety of skills he couldn't afford to specialize. He has great instincts in deduction, and is a quick learner. He's eager to volunteer himself for things he believes himself capable of- and he's kind of arrogant, so there's not many things he won't volunteer for.... as long as it gets him up and moving around. Despite being a gambler, and a bit of a bold person- he is loyal to his friends, and tries to be benevolent as possible- showing acts of integrity as often as able.

Bio: Anaro was born in the Reef to parents who made most of their money from working in the hangar bays as a mechanic and general operations/logistics. He grew up watching his mother's bad habits with addiction and gambling, and taking after his father's interest in mechanics. Unfortunately, these rubbed off on him- rather than sent him further from these inclinations. He's a decent enough ship mechanic, but he also got the tendency to gamble. Not just with money and petty games, but with his own life at times.

He is a high risk- high reward type person who isn't afraid to step up to the plate if it means a great payout. This is a big trait of his that made him successful at hunting bounties for the Monarch and other houses within the Reef when he started taking bounties for cash to pay back some card game debts. As it turned out- he was good at it- and ended up working as a bit of a blunt instrument / mercenary for the Queen's militant needs. Bringing in defectors, traitors, criminals, and even searching the bounty boards for seek and destroy missions. These have greatly added to his skill and specialty repertoire. He's still young, and coming in to his own- but he's certainly not inexperienced. He spends time in the crucible- both participating, as well as betting on outcomes. He's spent plenty of time tracking people, chasing them down, setting traps, getting in and out of firefights, and subduing them personally before bringing them in alive to answer to authorities. The bounty board jobs that he takes are generally single target apprehensions, however he isn't averse to the 'marked for death' opportunities. He thinks those jobs are for petty mercenary killers and assassins- because it takes a different kind of finesse to take the target alive. Killing is easy. Subduing and apprehending is not.

He has recently been in contact with a provisioner and officer within the Queen's Wrath- and seized the opportunity to work alongside some of the decorated warriors on an ongoing investigation.

Extras: He's quite ignorant about a lot of issues concerning inter-species politics and relations. He's a bit of a clever meat-head, but he's not overly intelligent- as he has a wide variety of skills he couldn't afford to specialize. He has great instincts in deduction, and is a quick learner, but he isn't brilliant. He's eager to volunteer himself for things he believes himself capable of- and he's kind of arrogant, so there's not many things he won't volunteer for.... as long as it gets him up and moving around. Despite being a gambler, and a bit of a bold person- he is loyal to his friends, and tries to be benevolent as possible- showing acts of integrity as often as able.

Your CS is good, I like it actually. I will say though if he's a merc, ESPECIALLY born in The Reef, the Queen won't really approve of outside affairs, even though the Crucible draws crowds from all over which is okay, as long as he's not going back and forth between The Vanguard and The Queens Guard, it should be fine. If it turns out he was doing bounties for The Tower too, The Queen would be very displeased. He's accepted though!

Your CS is good, I like it actually. I will say though if he's a merc, ESPECIALLY born in The Reef, the Queen won't really approve of outside affairs, even though the Crucible draws crowds from all over which is okay, as long as he's not going back and forth between The Vanguard and The Queens Guard, it should be fine. If it turns out he was doing bounties for The Tower too, The Queen would be very displeased. He's accepted though!

Fantasy and anything to do with magic, sci-fi, anything even remotely inspired by Jojo's Bizarre Adventure.

Genre You DON'T Like:

Historical fiction.

Not to try and shit on characters or anything, but a person can only utilize the power of the Light only by being granted that power by the Traveller. That's why you don't see any Guardians from the Reef in the game; the Awoken living there - or, at least, their ancestors - abandoned the Traveller and thus are not blessed with its powers. the different energy types, however, are distinct from Light; they're just specific elements that Light can take the form of. That's why enemies of the darkness have elemental shields and weapons, and why our normal weapons have elemental energy. As Mara Sov and her Techeun Witches, and even the Hive Wizards demonstrate, you can manipulate elemental energy without being a warrior of the Light. The different elements are merely ways for Guardians to MANIFEST their Light.

That being said, I'll have a CS for my Bladedancer up today. I only realized you had the OOC up when you tagged me.

Age:
I dunno how long ago, exactly, the Battle of Twilight Gap occurred, but she was resurrected immediately after it finished.

Height:
6'3"

Weight:
200 lbs
Occupation:Crucible Champion
Kayt is one of the greatest Hunters to ever grace Shaxx's Crucible, clawing her way to the top of the leaderboards. She is feared within the Crucible as a ruthless warrior, and if she's on your team you're almost guaranteed to win.
Race:
Human

Bio: Gaius, like all other Guardians, was resurrected with little memory of who he was. His name was all that remained of his old self. He was first awoken by his ghost in the ruins of a city in the far south of the European Dead Zone. His memories of the events that follow are foggy, but consist of wandering through the remnants of Europe while avoiding pack of Fallen. He was eventually found by the a group of the Pilgrim Guard outside of Old Russia and then taken back to the Tower to defend the last City as a Guardian.
Only a few short months after, the city was thrust into a massive battle at the Twilight Gap, and being a Guardian, Gaius was thrust with the rest. He was part of Lord Shaxx’s counter-attack that broke the Fallen’s line and was ultimately chewed out for his part in disobeying orders along with all others that participated. Following the Battle of the Twilight Gap and proving himself, he was quickly accepted into the Firebreak Order. He has spent the last 21 years fighting the cities foes on the front-lines, preferring action to waiting.

Extra: Collects trinkets from everywhere he has been. Spends free time in the tower among the cryptarchs. Takes the name Long, from his long march North East out of Europe.

Not to try and shit on characters or anything, but a person can only utilize the power of the Light only by being granted that power by the Traveller. That's why you don't see any Guardians from the Reef in the game; the Awoken living there - or, at least, their ancestors - abandoned the Traveller and thus are not blessed with its powers. the different energy types, however, are distinct from Light; they're just specific elements that Light can take the form of. That's why enemies of the darkness have elemental shields and weapons, and why our normal weapons have elemental energy. As Mara Sov and her Techeun Witches, and even the Hive Wizards demonstrate, you can manipulate elemental energy without being a warrior of the Light. The different elements are merely ways for Guardians to MANIFEST their Light.

That being said, I'll have a CS for my Bladedancer up today. I only realized you had the OOC up when you tagged me.

Click to expand...

I was going with the premise that The Traveler bestowed Light to humanity before The Collapse and in its dying breath managed to provide Light to the humans, however in the game we see Awoken AND Exo having said abilities rather than just humans, so The Reef would have abandoned him but over time his Ghosts found ALL races that were worthy of Light as having the power, this would not exclude Awoken on The Reef no matter what their beliefs or how secluded. Maybe some Awoken left the Reef for The Tower and got them then. It's that ambiguity that I'm using. Ghosts go far and wide, and Saint-14 even said Traveler may have visited other species BEFORE Earth. So you're correct, a person can only use Light by The Traveler, which I never said that wasn't the case for Swara. It's just her story of how isn't the same. From that, this isn't following chronological events of the game plot wise so that is also a factor.

Not to try and shit on characters or anything, but a person can only utilize the power of the Light only by being granted that power by the Traveller. That's why you don't see any Guardians from the Reef in the game; the Awoken living there - or, at least, their ancestors - abandoned the Traveller and thus are not blessed with its powers. the different energy types, however, are distinct from Light; they're just specific elements that Light can take the form of. That's why enemies of the darkness have elemental shields and weapons, and why our normal weapons have elemental energy. As Mara Sov and her Techeun Witches, and even the Hive Wizards demonstrate, you can manipulate elemental energy without being a warrior of the Light. The different elements are merely ways for Guardians to MANIFEST their Light.

That being said, I'll have a CS for my Bladedancer up today. I only realized you had the OOC up when you tagged me.

Click to expand...

Actually, you gave me cause to explore the Nine's influence and Techeun side of The Awoken. Something the game hasn't clarified yet. I think this will be more interesting then having Light. Thanks for your input :)

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