Let's look at some of the pitfalls that can affect game development.

Co-Producers

This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our Patreon co-producers: Seth, Johnny, Dominik, Chris, Violation, Adam, Erik, Thorwan, Cody, Pascal, Neil, and Helgraf.

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Podcast Topic(s)

This episode began with the intention of capturing a number of thoughts on the perils and pitfalls of game development, as submitted by various members of the Ultima Dragons community. However, some initial discussion of the comments on this post at the Ultima Codex by Deathblade Dragon (a post made over six months ago, and which suddenly surged back to life) wound up derailing discussion for much of the rest of the episode. We still kept somewhat to the topic in general, but we ended up looking at it through the lenses of crowdfunding, managing fan expectations, and the progress that has been made on both Star Citizen and Shroud of the Avatar.

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