The man who helped made this happen is Fransesco who you may know from GEMIX - One of the projects that aims to be DIV2 compatible.

Sorry for being the killjoy, but Francesco (AKA CICTEC) has threatened some of us of taking legal actions for *reasons*.

One of them, five months ago, was about AmakaST and Darío talking to give support to GEMIX's FPG and MAP "propietary" formats, and CICTEC sent a "cease and desist or legal actions" to them. Cictec claimed that AmakaST and Darío's actions were compromising the integrity and security of Gemix's FPG and MAP formats.

Sorry for being the killjoy, but Francesco (AKA CICTEC) has threatened some of us of taking legal actions for *reasons*.

One of them, five months ago, was about AmakaST and Darío talking to give support to GEMIX's FPG and MAP "propietary" formats, and CICTEC sent a "cease and desist or legal actions" to them. Cictec claimed that AmakaST and Darío's actions were compromising the integrity and security of Gemix's FPG and MAP formats.

Hype, hype, HYPE!!!Congratulations! It's an awesome news. Old Mode8, whit their bugs... whatever they were, it's a nostalgic piece of art. And now, with the Doom Reboot, it's a perfect timing to see it back.More incredible is it's almost stable 60 framerate (some drops) on this soon beta and running in Firefox Browser.

One thing I saw now (I don't know if it happens in DIV2) is, if you walk to a side of the balcony area, you can't see the rest of the level from the outside (looking to inside, the left part is the most visible: you cant see the "dark rooms" from the outside). Maybe an invisible walls feature of Mode8