Yeah, that's the ID. I add descriptions to each segment that indicate the pins that turn on the segment, then run a script that translates those into the x.y.z notation based on the PCB wiring. I use Inkscape's XML Editor to check for segments or groups of segments without descriptions; if nothing is nested under a segment, that means I skipped it. But if I group segments, then they are nested under a group ID, so I didn't notice if a group didn't have a description. My script told me that the ID was unused, but that's not unusual. I'll add a warning to my script to let me know if a segment or group doesn't have a description.

Thanks, I fixed the SVG paths for the right leg. The C shape(middle/left legs in your image) at the hip is really part of the body segment, you can see it in the video that they're active on both inner and outer leg movement.

I need to work on my rig if I take any more pics like this- the LCD panel is much larger than the dies I photograph, so it hung over the edges of the platform (which you can see as the square in the middle). And the panel stuck to the platform (the darker blob). I guess that's my thumbprint in the bottom right.

Except for nupogodi, the G&W games that had internal vector artwork keep the same quality (at width of 4000 pixels). If someone prefers to use the original scans, they can easily make it themself. Nomore final QA decision by me, since multiple artwork sets are possible. The old SVGs are here: http://tsk-tsk.net/net/temp/svg/old/JR55 and DJ101 have the preliminary vector artwork by RColtrane for now.Nupogodi has the foreground bitmap from Igor's emulator.BX301, Tiger & Konami handhelds have the background scans by Sean.