My question is why do gamers support Sony and MS when they do exactly what Nintendo did except they also go against what they were saying. I think too many people believe Sony and MS and their developers when they say they respect gamers and the "hardcore" when in reality the most important thing is money.

And they are willing to drop their previously established values to get money. The sooner we realise the consumer(us) is being manipulated and exploited by all parties the sooner we'll be able to just enjoy the games.

Sorry, mini-rant there.

One of my friends actually tried claiming that Nintendo copied motion controls from Sony. How wrong can you be?

EDIT: I mean in regards to the Wii and PS3 on that last bit.;)

@V: Lair was apparently horrible and when I play Motorstorm at one of my relatives the motion controls were shocking as well. Not sure about Warhawks.

I think developers are hesitant to make a fully motion controlled game because the Wiimote is regarded as a gimmick and the Wiimote isn't very well suited to rotation if you think about but the other peripherals are better suited and more successful.

but I ask you this:

Why is it a gimmick when Nintendo decide to develop motion controls but when Sony then develops motion controls in response to this it's not?

SIXAXIS was meant to full motion control of a character or object, Wiimote is used to select items from a menu and do minor tasks, one could only aim with the wiimote at any given time, or pitch their bowling ball. SIXAXIS has been used to full driving control on Motorstorm, or complete flying and maneuvering on Warhawk or Lair.

Sony had plans for motion on the PS2 and even had a wand like remote patent for it. It just never saw the day of light.

The big difference between Sixaxis and a Wiimote is that Sixaxis is well has Six axis oppose to Wiimote which only has 3 axis. Thus, giving Sixaxis 1:1 motion and we can see that in games that properly uses the sixaxis. Nintendo on the other hand, is charging consumers more money to add the other 3 axis on to their controller aka WiiMotionPlus.

Also, most games on PS3 gives an option between motion and none, and it's more like an extra button. Gamers have the choice. On the Wii, you don't have much choice between motion and just button for many games. Only few games have the option.

These idiots will never admit this though it can easily be proven with facts as you just did.

Microsoft was already messing around with motion controllers way before Sony and Nintendo.

Anyways.. I would like to point one thing.

Lots of company seem to be copying each other when in reality they are not. They are actually responding to the marketplace. If the industry seems to respond positively with a product it's only obvious that companies will create a competitive product.

It's call business... this the reason why no one accuses all the other car companies as copy cats for making a car with 4 wheels like FORD did.

i see a cam there in the pic, if they implement motion into their cam than it becomes another playstation eye?

hmm speaking of the playstation eye has anyone has played the eye of judgment yet? i want to know if its good enough ive been thinking of getting it, but a few opinions would help. anyone? eye pet this year i believe, damn that eyedentity i believe was canceled.

coded arms assault needs to comeback, and so does getaway 3, and a legend of the dragoons revival would along with a few other ips would just about do it for me.

Motion control in today's application in the Wii and the PS3 at this point is nothing more than a gimmick in most games. Developers need to design games around the technology rather than just slap it on preexisting game structures.

The wii intorduced is it to the mainstream, the ps3 failed at miserably, but sony and ms can take it to the next step if it is done right and its included in every system, thats the key, either push it as a whole or thorw it in a game, and that simply wont fly these days, so it must be part of the console.