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MaterialAnimation

Basic Material Animation can be applied to designer objects in world.
These animations consist of material textures instructed to move along the face of the object.
Programming for these instructions can be done inside TsFiles.

Material Animation constants

Drawmode

Drawing mode of texture (not detailed)

drawmode=

value

description

0

Default

default

1

Opaque

overrides opacitymap

2

Blended

alpha overlay (requires an opacity map)

3

Filter

filter the light (like glass)

4

Chromakey

cut-out (requires a cut-out map)

5

Additive

adds light (like fire and lights)

Note: When using drawmode, for the best effect,
you must draw different colors than what you intend to end up with in the end.
For filter, you usually want to make sure all the colors are bright and pastel.
For additive, you want to make sure all the colors are dark and earthy.