It not funny... Yoshida twitter reply to scott sounded really unprofessional and when scott replied backed and brings up a valid point about PS4 eye camera support. Yoshida ignores him and just post a smiley. Yoshida did not handle this situation well and he did not answer the question about support for the PS4 eye. I have a feeling the ps4 eye camera might turn out just like the ps3 camera.

*** Odd that many are interpreting the PS4 camera story as a dig at Sony. Not at all. But the future of motion control for PS4 IS seemingly grim ***

See that last part "future of motion control is grim"...who cares, most of us don't give a flying f*** about motion control. We should be glad it's just an option with limited support then like Kinect where it's shoved down your throat...IGN should know this but instead Scott makes it seem like it's a bad thing when it's not

The "journalist" didn't handle the conversation professionally. Yosh said everything was correct but.... Then the so called "journalist" goes on to henpeck about not having strong support for the ps4 camera? Typical tabloid journalist BS. Yes I know IGN is not a tabloid but that doesn't mean the hacks they hire as journalists aren't.

Only real gamers know this is the case. Only fanboys will dismiss the fact that Sony dropped the $100 off because the EYE is not comparable to Kinect as far as funtionality and doesnt constitute the price increase. If the EYE could do motion detection and voice recognition that integrates with the function of the console then you would have seen a $499 PS4

Well it doesnt sound particularly promising that was the only thing he could say about the article. I understand that most people here(me included) could care less about the pseye. But in the end its a piece of tech that costs Sony R&D/ marketing money and they have effectively killed it. Just as any other peripheral on any console that is not included on every device

Yeah Sony killed the cam to save the console but Microsoft killed the whole console with it's always-on, always-listening cam ...I prefer Sony's approach and will probably get a camera some day, but I don't want to be forced to buy/use one.

Are you trolling or being sarcastic? Or do you work for Sony's R&D department?

First of all they haven't spent any money marketing it because it hasn't been released yet. Secondly, yes, it's Sony's money, they can spend it on whatever they want. Do you have any idea how much cash these companies are prepared to risk on R&D? That's why it's "research and developement" they already know that every idea won't be making a return.

Sony, who have already spent money developing the device, have decided the camera isn't worth putting in the PS4 box for some reason...but you want them to anyway because we should feel sorry for their investment?

Yeah the camera is one thing, i like at how IGN made it look like Sony is hiding something too.. making it look bad. But the reality is that when you compare both the advantages of between the two consoles is that, PS4 you lose the camera, which is not that useful anyway, also having to pick to get a camera or not is good unlike Xbone they actually force you to pick one.

The logic here is that, with the PS4 you have a choice.

Also, the specs between the two, PS4 is on the winning side, and you don't get the headset for the xbone, you have to buy it separately. You gain something, you lose something.

not understanding most of the replies... (the disagrees were obvious because it was a "negative" comment about Sony).

I am not saying Sony that I would prefer the idea of a PSEYE being included on every console, because I could care less about it, the one I got on PS3 I had it for less than a month before I sold it.

Im just stating(just like the article does) that Sony has effectively killed almost every change they had at making the PSEYE succesful. As it has happened with almost any device that is not included with every console (wii motion + adapter, pseye, even kinect sales pale in comparison to the amount of 360s sold). So im just talking about the other side of the coin, while im perfectly happy to just pay $400 and let sony be the one who decides what to do with the device

@Hayabusa 117

I particularly liked your idea that if I find something I dont agree/like about a console I have to be either trolling or sarcastic. I had forgotten that these companies are perfect and never make mistakes...

Ir makes no sense putting a light bar tracking device on the PS4 controller, if the PS4 doesn't come bundled with the Eye Camera. Why put that tracking device on ALL controllers, if only a selected few that buy the Eye camera are going to use the technology. That's just wasting money... it's a bad economical business decision.

At first glance you might be right, but you got to look into things more deeply than that.

For instance, one of the biggest problems with the move was the low adoption rate. No one wanted it and no one supported it (in the grand scheme no one did, I know there are games / exclusives). By building it into the controller, Sony can effectively stop making Move wands (saving money) and will have larger numbers incase other developers want to implement move features.

Personally speaking, I like this choice. I am paying less than the Xbox One and always have the choice to upgrade to the "full experience" for at most $60 dollars. This will give me time to see if there is a need and it won't hurt me if there isn't one.

Personally I don't have a problem with what sony is doing, they are treating it as a peripheral so if you want it then you have the option to get it. This strategy like all peripherals make the future support hit and miss for dev support but hey at least you weren't forced to buy it. On the other hand this is a point of distinction for micro because most games will benefit from the added options that Kinect brings and it will only continue to grow far more rapidly than ps eye compatible games.

Sure we are forced to pay but the cost in the longterm is easily worth it to me when you consider the additional features it adds to not only the basic functionality of X1 but also more immersion ranging from subtle interactions like body leaning in Forza5 +controller or wheel to avoid other cars or even more cool things that I heard on a podcast journalists were talking about a micro engineer who gave a demo of a game where touching your temple in a fps activated your charachters x-ray vision. To each his own but Id enjoy engaging my games in new ways like this.