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Most content at rampancy.net is tagged with an association with one or more games; usually a game by Bungie Studios (formerly Bungie Software Inc.) or by another developer with connections to Bungie (Wideload, A Certain Affinity, Wingnut).

Here you can choose one game and browse site content related to that game.

Last week we saw that Bungie alums Alexander Seropian (Marathon, Halo, Stubbs the Zombie) and Brent Pease (Oni) had formed a new group, Industrial Toys, working on a mobile shooter, Morning Star, bearing more than a passing resemblance to everyone's favorite green cyborg and purple AI girl game.

Polygon has a story about artist Joe Cross, who's done concept art for Dead Space 3 as well as for Bungie's upcoming shared world shooter, Destiny. That shot of the Pike speeding across the desert? That's his. What's more, he's doing other art for Destiny as well:

"I'm also doing a lot of the in game graphic design for Destiny," he wrote. "Graphic design is a passion of mine and an aspect of art that is under-valued or under-utilized in video games."

Bungie co-founder Alexander Seropian, who left Bungie after Halo 1 to found Wideload Games back in Chicago, has found himself a new gig: he's teaming up with another Bungie alum, Brent Pease of Oni fame, and Tim Harris, co-founder of Industrial Toys.

Bungie's first Mail Sack since the Destiny reveal is open for questions at Bungie.net. Deej also includes word that "a steady cadence of updates" is planned, so if the reveal only left you wanting more, don't worry, it's coming.

While he specifically mentions Aliens: Colonial Marines and not the press coverage of Bungie's Destiny reveal, Ben Kuchera's latest piece at Penny Arcade Report is about the shortcomings of game journalism, and makes a nice bookend to Matt Soell's piece about transparency.

Ex-Bungie Community Guy Matt Soell, who was with the company during the early Halo days, has penned a response to some of the complaints about Destiny's reveal being more "hype" than "substance". It's well worth a read, so please go take a look (Warning: little bit of NSFW language. No images, but some imagery.)

IGN's commentary around the ViDoc reveal was very pessimistic about the possibility, saying Bungie would only mention current and next-gen consoles, but Bungie's Pete Parsons has given PC owners reason to hope:

Activision reiterated that although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result.

Destiny was announced on February 17, the seventh Sunday of the year, seven months after Bungie's One of Seven video was posted on YouTube, inexplicably featuring Marty O'Donnell on a climbing wall.

The announcement came in the form of a new ViDoc entitled "Paths Out Of Darkness" in reference to Bungie's pre-Marathon 3D game on the Macintosh, Pathways Into Darkness, loosely connected to the Marathon universe by its mention of the mysterious race, the Jjaro.

Destiny will not have crossplatform multiplayer across console platforms. It is not confirmed whether or not it will have cross-generational multiplayer between different versions of one company's console (say, whether Xbox 360 players will be able to play with Xbox 720 players).

Bungie has announced the first title in the Destiny series for current generation consoles: the Xbox 360 and PlayStation 3.

The contract revealed earlier indicates that the game will later be made available on next generation consoles.

News sources vary on the possibility of a PC port; some said Bungie denied it, calling Destiny a "console shooter" while others say Bungie refused to confirm or deny the possibility of a later PC port.

As part of the courtroom battle between Activision and one of the studios developing the Call of Duty series, a version of the contract between Bungie LLC and Activision was made public. According to that contract, there is a ten year deal in place where Bungie develops games based on Destiny, and Activision publishes them.

Bungie LLC, which is the entity formed when Bungie achieved independence from Microsoft in 2007, has all ownership rights for both the intellectual property behind the new project, Destiny, as well as the Marathon franchise, which Bungie created as Bungie Software in the 1990s.

All players in Destiny will be human. They will play as a member of a class. Three classes have been revealed so far: Hunter, Warlock, and Titan. Human players are Guardians tasked with protecting Earth's last remaining city, resting in the shadow of the Traveler, and have access to some of its powers.

...there’s something primordial and instantly terrifying about squaring off against an unpredictable Fallen Captain, his tattered crimson cape draped over a set of four splayed and angular arms that bristle with sleek firepower.

Destiny is apparently set 700 years in the future. Humanity, once masters of their own solar system, have been chased back onto their home planet. They might have been extinguished if not for the Traveler, a mysterious sphere that now hovers over the Earth's surface. Humanity's last city, which the player is tasked to protect as a Guardian, is directly beneath the Traveler-- and Guardians have access to some of the Traveler's mysterious powers.

Bungie calls Destiny a "shared" first person shooter. It will require an always-on Internet connection and allow players to interact in ways that are intended to be both more pervasive and seamless than traditional online FPS or MMOFPS games.

It will not have a subscription fee and is not considered an MMO by Bungie.

Bungie employees described a style of play that might best be categorized as drop-in, drop-out coop with no lobbies or menus, similar to the Sony PlayStation 3 title Journey.

With the Alpha Lupi ARG now concluded and mere hours to wait before Bungie's expected Destiny reveal at 09:30 today PST, Bungie has published all the ARG-related images, including each day's individual image, a combined image of all the messages for the week, a desktop picture, and an MP3 file featuring music by Marty O'Donnell and Michael Salvatori for the new game. The track is called Eighth.

Damián Isla, Rob Stokes and Michel Bastien left Bungie back in 2009 to start Moonshot Games, and one of the first projects they put on display was Fallen Frontier. It was intended to be a platformer targeted at XBLA. I liked the look of it, and they put up a trailer.