Not sure if this would qualify, but I recently played Crysis 3 and going back to Crysis 2 I always thought it was cool when the Nano-suit would talk back to Prophet. That weird human-alien voice that speak to him whenever he would engage Nanovision or the Cloaking power, or when he was in tutorial about the suit's powers. It's creepy, yet cool.

I like hidden rooms with bonus items and 1ups.I like tricks that you can find that'll give you tons of 1ups.I like games that once you complete, you are awarded special weapons or items that let you seriously kick butt the next time through.

I like how, in the Elder Scrolls series, when you pull off a particular exploit and everybody in the world is talking about you! Especially in OBLIVION after you beat the main quest, when everyone wants to sing "The Fall of Dagon" to you!

I like how, in the Elder Scrolls series, when you pull off a particular exploit and everybody in the world is talking about you! Especially in OBLIVION after you beat the main quest, when everyone wants to sing "The Fall of Dagon" to you!

Yeah, I remember that, lol.Just like in Skyrim when the one guard in Whiterun says, "Well, if it isn't the slayer of the Glenmori Witches!" And if you become a werewolf, the one guard says, "your wolfish grin disturbs me.". But my favorite one so far is, "Let me guess, someone stole your sweet roll." That one always gets me.

I like games that do that as in the Elder Scrolls, but any that permit you to see a direct in game effect to what you have done. It brings the world alive and makes it stop being a static environment that you are interacting with all the time. It gives you a sense that you have an affect on the world and it has an affect on you. As you side with a group or take up arms, it gives you a feeling of purpose and there is at least a sort of meaning to it all.

I also enjoy games like Borderlands that encourage and reward exploration. I like to see everything and every place.

I like games that do that as in the Elder Scrolls, but any that permit you to see a direct in game effect to what you have done. It brings the world alive and makes it stop being a static environment that you are interacting with all the time. It gives you a sense that you have an affect on the world and it has an affect on you. As you side with a group or take up arms, it gives you a feeling of purpose and there is at least a sort of meaning to it all.

I also enjoy games like Borderlands that encourage and reward exploration. I like to see everything and every place.

You bring up a good point about the effects of your actions. In Skyrim I was approached by these three guys in heavy armor once, and they told me that I was going to "pay for what I did". So, after I disposed of them, I found a contract note signed by someone, authorizing my death for whatever action I committed against them. Most likely it was because I stole something from their house as a Thief or some other thing.

But yeah, consequences as a result of your actions is a good thing in game, gives it more of a real feel.

I like games that do that as in the Elder Scrolls, but any that permit you to see a direct in game effect to what you have done. It brings the world alive and makes it stop being a static environment that you are interacting with all the time. It gives you a sense that you have an affect on the world and it has an affect on you. As you side with a group or take up arms, it gives you a feeling of purpose and there is at least a sort of meaning to it all.

I also enjoy games like Borderlands that encourage and reward exploration. I like to see everything and every place.

You bring up a good point about the effects of your actions. In Skyrim I was approached by these three guys in heavy armor once, and they told me that I was going to "pay for what I did". So, after I disposed of them, I found a contract note signed by someone, authorizing my death for whatever action I committed against them. Most likely it was because I stole something from their house as a Thief or some other thing.

But yeah, consequences as a result of your actions is a good thing in game, gives it more of a real feel.

I remember the old woman in the Jarl's court sent some thugs after me. I killed her for it and when the guard tried to arrest me I said "I am the Jarl's thane! Release me at once!" and the guard was like...

I like games that do that as in the Elder Scrolls, but any that permit you to see a direct in game effect to what you have done. It brings the world alive and makes it stop being a static environment that you are interacting with all the time. It gives you a sense that you have an affect on the world and it has an affect on you. As you side with a group or take up arms, it gives you a feeling of purpose and there is at least a sort of meaning to it all.

I also enjoy games like Borderlands that encourage and reward exploration. I like to see everything and every place.

You bring up a good point about the effects of your actions. In Skyrim I was approached by these three guys in heavy armor once, and they told me that I was going to "pay for what I did". So, after I disposed of them, I found a contract note signed by someone, authorizing my death for whatever action I committed against them. Most likely it was because I stole something from their house as a Thief or some other thing.

But yeah, consequences as a result of your actions is a good thing in game, gives it more of a real feel.

I remember the old woman in the Jarl's court sent some thugs after me. I killed her for it and when the guard tried to arrest me I said "I am the Jarl's thane! Release me at once!" and the guard was like...

Yeah I got away with a few botched Thieves' Guild missions with the old "I'm the Jarl's Thane" bit. It only goes so far though. Anyhow, Skyrim's a fun game and deserves a replay for the things you missed the first time 'round.

Yeah I got away with a few botched Thieves' Guild missions with the old "I'm the Jarl's Thane" bit. It only goes so far though. Anyhow, Skyrim's a fun game and deserves a replay for the things you missed the first time 'round.

Best moment ever for me was not even an example of anything. Rather killed a cow +40 bounty, killed a chicken -40 bounty witness killed.

AJ, a good option would be leading dialogues. Give the characters a few interesting individuals to interact with that don't have a direct reason for being but rather speak and encourage or discourage certain actions. It would give players a moral compass of sorts and make them think about what they are doing. If you can get the dialogue going right can make for a very interesting and fun game experience.

Yeah I got away with a few botched Thieves' Guild missions with the old "I'm the Jarl's Thane" bit. It only goes so far though. Anyhow, Skyrim's a fun game and deserves a replay for the things you missed the first time 'round.

Best moment ever for me was not even an example of anything. Rather killed a cow +40 bounty, killed a chicken -40 bounty witness killed.

AJ, a good option would be leading dialogues. Give the characters a few interesting individuals to interact with that don't have a direct reason for being but rather speak and encourage or discourage certain actions. It would give players a moral compass of sorts and make them think about what they are doing. If you can get the dialogue going right can make for a very interesting and fun game experience.

Eg. Blowing self up in gta, launching self off buildings/out of speeding cars. In oblivion/Skyrim type games adjusting the gravity/power so when you shoot an arrow people go flying.

It's the little moments like that which can make life enjoyable...

As well as the slo-mo "counter kills" in Skyrim. Nothing cooler than watching your hero come down on top of someone's head and shoulders with a warhammer, or watching your hero pirouette in a whirlwind of steel fury with a greatsword with the blood splashing all over. The stuff of life, eh, kinsman?