September 18, 2012
2:06 p.m.

I have Mask of Avacyn
in there as a placeholder for Lightning Greaves
(it's in another deck at the moment) to protect Omnath but I can understand why you'd mention it.

As for the Sands of Delirium
and Helix Pinnacle
, I overheard a conversation one day between two people talking about how sometimes they'll include a second win condition just in case something goes haywire or in case somebody puts themselves in a soft-lock (such as with, just for example, something like Solitary Confinement
) and that got me thinking about it.

I can also understand the rest of your suggestions (I even expected some of those to be mentioned), excluding Chameleon Colossus
and Paleoloth
. Would you care to elaborate?

September 18, 2012
2:12 p.m.

Well the colossus is just a big dude, thats it. The only time it will be good is if it gets trample. And paleoloth, i just dont see it happening enough to matter. But again ive never played with these cards.

September 18, 2012
2:20 p.m.

Helix Pinnacle
I get. 100 man to win the game and it has hexproof. Sands of Delirium
has to tap each time you use it. And it only takes out a player. Not all players. I have to agree with the colossus, but I would keep Paleoloth
. Even if it happens once in a game, that is great.

September 18, 2012
2:25 p.m.

September 18, 2012
2:26 p.m.

When dealing with EDH I'm trying to shy away from infinite-combos of any sort. I know a lot of people frown upon those kinds of things (I know I'd be a little miffed if someone pulled out Kiki-Jiki+Intruder Alarm in the middle of a fun game). But if I did, I feel as if I would need to remodify this deck so it has elves because I can't think of any other Green/Colorless infinite mana ramp combos.

September 18, 2012
2:34 p.m.

September 18, 2012
4:02 p.m.

Genesis Wave
will completely wreck in this deck, especially with all the mana multiplier permanents. Primal Surge
not so much with all the sorcery and instants you have. In my Omnath build, every time I Genesis Wave, I always end up with more mana than I spent on it.

IMO your permanent type is kind of all over the place. (Creature (26), Artifact (11), Enchantment (5), Planeswalker (2).) This makes Creeping Renaissance
a card that may be far too situational for dependable use. Recursion is great but Creeping Renaissance
feels like it could be replaced with something that helps your game plan a little more.

There are a ton of mana doublers out there that you could add but instead of prattling on further I will simply link Rollover Minutes

Land (38)

1x Arena

36x Forest

1x Oran-Rief,&emsp13;the&emsp13;Vastwood

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