Extermination Switch Puzzle - In the Extermination mission, the Switch Puzzle now scales with difficulty and multiplayer. Switch colors can also be adjusted to support visibility for colorblind players.

Sound Effects - We’re in the process of updating many of the game’s legacy sound effects; quite a few have already been replaced, and there’s more to come!

New Functionality

Single-Player Pause - Players can now pause the game in single-player! Open the in-game menu and select “Pause”; to resume gameplay, make sure you’re standing in the correct position (marked by footprints on the ground) and select “Resume.”

Improved Hand Positioning - Greatly improved the accuracy of the rendered position of player’s virtual hands and held objects in relation to their real-life hands and controllers.

Improved Teleshift Targeting - Teleshift beam will now arc towards the actual target location to clarify where players will end up when the straight beam does not actually point at the target location (such as towards max teleport location or at a wall).

Preferences Tab - Players can now set the following options in the Preferences panel accessed within the Main Menu and In-Game Menu: Show/Hide Forearms, Show/Hide Playspace, Enable/Disable Late Update (experimental feature to improve hand tracking latency and performance that is disabled by default).

Global Audio Balance Pass - Rebalanced all game audio to improve audio fidelity and level out volume more. Now, when you switch from a movie, music, or other game into Raw Data, the volume levels will be more consistent. (Note: if you had previously lowered Raw Data’s volume in the Windows Volume Mixer, we recommend turning it back up now. We’ve also reset the in-game volume options to their defaults because of these changes.)

Unreal Engine - Raw Data is now built on Unreal Engine 4.13.2 with Survios customizations.

Gameplay and Balance ImprovementsBishop

Charged Shot - Charged Shot no longer pierces the environment, and its maximum collision radius has been reduced from 30 to 25. Charged Shot collision now ramps up over time.

Time Warp - Time Warp duration reduced to 6 seconds.

Saija

Flash Blade - Melee damage doubled.

Katana Throw - Katana Throw return damaged increased by 6x so it now deals the same damage throughout the entire flight.

Reflection Counter - Reflection Counter is now a base ability; you can now reflect projectiles without needing to forcibly strike them. The collision radius has been reduced, so it will require more precise positioning of the Flash Blade to reflect projectiles.

Enemy Animations - General improvements to enemies’ physical animation. Ragdolls during death are now blended with animation to create a more realistic effect.

Other

Nuke Fusion - Overall difficulty reduced and Fusion Chamber capture mechanic simplified. When captured, a Mega Dynamo will drop in as before, but Eden forces no longer retain control of the Fusion chamber after the phase ends. Enemies should no longer teleshift into the Fusion Chambers after it has been captured. Instead, enemies will need to recapture the Fusion Chamber to call in more Mega Dynamos.

Nanos - Dealing damage no longer awards nanos--only kills do.

Performance and Stability

Physics - Mask physics stalls during heavy scenes by moving calculations to run alongside physics in parallel where possible.

Floating Turrets - Placing Turrets or the Shield Station on an elevator will cause them to float in the air.

Bluetooth Headsets - When playing with a Bluetooth headset that has a built-in mic, audio may not be routed through the headset. Current workarounds include disabling/uninstalling headset so audio is routed to HMD, or changing Steam VR settings to force audio to be routed to headset.