Awesome map, though if you wanted to strive for some more realism you could probably add a grey grainy filter or something over what the AC130K sees, and modify the lighting so that units glow white hot.

You can't see it in the video due to the resolution but i have already added grain, just a slight touch.
I also tried to replicate the infared vision but it doesnt play well in SC2 as you don't have shader access (need blowup and ghosting shader to make it work), so i just went for straight colors, a general darken vignette and a burn vignette to give it a stylized look.

Had some things i wanted to add to my AC130 map but where not 100% sure it was possible.
So, i were messing around with the thought of giving a single object a associated trigger so it can be copy/pasted anywhere and still have the trigger applied. I got the idea to test it with city traffic lights, so i made this little automatic city map.
No regions or points are used for the traffic lights, that was the "smart" thing. The rest is just random shit. Maybe i should have made the turning a bit better ^^

So for this test, we have a traffic light that will stop any units approaching from a certain direction when its red.

The map is not something that will go further since i got what i needed, but i thought i wanted to share the view with you guys.

Well it was planned as a singleplayer mod with multiple maps and a good story.
But its made to be able to support multiplayer if i want to add it. But it will not be more than 2 or 3 players.
I hope the editor will be polished once the game ships this month since there are quite alot of stuff that i cannot do atm, and its kinda holding me back.

I thought i was super cleaver and started doing alot of trigger work with animtions.
Using the "Play Animation for Actor" i wanted to play an animation for a single Marine, and it did work well.. only problem was that every single marine in the map would start play that animation.

Hey, great tut...
Though' A thing about Camera position and camera height.

How on earth are you going to the XY an Z position of the camera if you are not attached to a unit?
When i do it i do it pased on the Pitch and camera distance, but since camera-distance is relative in this game it usually screw up my function.

It's shaping up good. The upgrades selection looks pretty good and the effects on the 155.Cal and multi-rockets look superb.

Now, I remember that in MW's AC130 mission they can't shoot back - will it be the same in your version? Or will there be any other mission objective?

PS: Actually, what effect did you use for the bullet trace of the 155 Cal? It's not the Sniper Beam, that's all I can deduct :D

Ohh yes, there is going to be some anti-air units/buildings later in the game but we'll start off softly with some gentle kill and feel good kinda gameplay.
And yes.. that is the sniper beam. I did twak it a bit to make it stay in the air for a bit longer. I use it for all the bullet weapons (tier 1) atm, but i might change it for the gatling cannon.

Here is just the basic idea as a sample:
I have a few questions regarding what i got sofar.

A:
How can i create projectiles comming from the camera flying down to the target point at a predefined speed?
-As you can see in the i wanted to add projectiles coming from just underneath the camera every time i shoot, but im not sure how i can acomplish this.

B:
How do i create a impact effect on a point without also getting the attributes of the effect?
Upon inpact my rocket does give a big explotion but my gatling gun does not. In warcraft 3 you could spawn a special effect at a certain point that was just for display. While in SC2 it seem like every time i add a effect to a point i also get the atributes (ie a nuke effect also kills everyone around, making them to ash)
Example:

C:
How can i do mouse look?
It seem like there are no function to get the X and Y position of the mouse without a click on the screen. But i have seen a few people do first person camera.
Example:

D:
How to do trace-line operations?
When click on a doodad or bit unit the bullet will hit the ground behind the building/doodad.
But i have seen other people do prooper traceline.
Example: