Wednesday, December 2, 2015

If you follow me on twitter you may have seen a few gifs or screenshots of the game already. It's been in development for just over a month, and progress has been quite rapid.

I'm planning to release a work-in-progress demo of the game on the 10th(of this month), which is just over one week away. You can check out the game's devlog on TIGSource for more screenshots/gifs and a further description of the game.

Make sure to keep your eyes peeled for the demo, I can't wait to hear your feedback!

Tuesday, November 17, 2015

After a few setbacks Snake Snafu has finally been released. Actually I uploaded it to itch.io last month but never got around to making an official post here.

Snake Snafu is a two player(actually, up to 3 players) game where you try to survive longer than your opponent and/or cause them to crash their snake's head into a wall or your own snake body. There's lots of different levels, powerups, and game elements so I hope you will all enjoy the game.
This game also features online two player, thanks to YellowAfterlife.(single player mode is included as well, but it may feel a bit empty/boring).

Tuesday, July 21, 2015

Over the last weekend Game Jolt held a 72 hour game jam called #indiesvsgamers where the theme of the competition was "arcade", the prize being that the top 5 games would be played by 3 prominent youtubers, Pewdiepie, Markiplier, and JackSepticEye.

I participated in the jam and created an arcade action shooter called Pew Pew Heads.

I had a lot of fun making this game. I opted for the scribbly MS paint graphical style in an attempt to make progress faster. Also keep in mind that all the games created for this jam have GameJolt highscores! So you can compete for a high ranking on my game's highscore hall of fame! :)

Wednesday, April 15, 2015

Hey everyone, just a little progress update.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.

Priority Game #1:
Plasma Fist

Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.

Priority Game #2:
Seimbein

My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).

Priority Game #3:
Snake Snafu

Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.

The weekend is coming...

... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.

Tuesday, February 24, 2015

I've been working on a variety of things lately: a new game, acrylic paintings and chess.

My new game project is an experimental platformer called Seimbein.

Seimbein is an infinite exploration game with procedurally generated structures. The characters you encounter in the game(like the one in the screenshot) are also randomized in appearance and the sentences they speak are generated by a sentence generator.
There are a lot of different elements, to mention them all here would spoil the game. For the most part my intention is to leave the player to discover everything themselves.

Seimbein is not very far from completion, however I've decided not to release it until I've released my previous project, Plasma Fist. Plasma Fist still has a lack of music so I'm working quite actively now to resolve that.

Next, I've been doing a lot of paintings with acrylic. I've actually been doing acrylic paintings for quite some time, however, this will be the first time I've ever talked about it on my blog.

You can check out my paintings on my Redbubble portfolio: http://www.redbubble.com/people/johnwallie
On Redbubble you can purchase my paintings printed on cards, tote bags, pillows, iDevice cases and even coffee mugs(or you can purchase regular prints of the paintings as well). I still have most of the originals of the paintings posted on my Redbubble page, so if you'd like to purchase an original, just email me and I'll let you know the details about the particular painting you're interested in and what the price is.

The last thing I've been working on is chess. I play it fairly often online and recently I played in my first tournament(real life, not online). The tournament went well, I was undefeated after the 4th, final round. 3 wins, 1 draw. I got a clean 2nd place(meaning no one tied with me). I quite enjoy the game of chess. It's a great game to stimulate and exercise your brain.

I hope you found this blog post informative! If you have any questions or comments please leave them below!

Friday, January 30, 2015

Hello, everyone!
Today I'm going to tell you about my latest project, Plasma Fist. It's a game I've been tinkering with since April of 2014. To get an idea of what the game is like, you might say it's what you'd get if you put Lode Runner and Spelunky into a blender.

ladders, ladders, ladders!

The game is basically almost finished... I just need to give it a bit of polish, and find someone to compose a few music tracks for it.

The game contains 7 levels, filled with a variety of enemies and obstacles... you start out with 5 lives, so you have to be careful... because if you die, you'll have to start over at level 1. I've also implemented GameJolt highscores. There are 2 highscore categories, one for highest money score(top right number on screen), and one for quickest time(if you finish all 7 levels). So competitive speedrunning is possible just as it is in one of my other games, Maximus Cerebrum.

That's all for now, I guess. If you have any questions or comments, please feel free to leave them below! :)