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Topic: Simutrans 110.0 (Read 36563 times)

This is the first version incorporating multiplayer and tons of bugfixes/improvements. Due to network mode we had to have this long break. The next releases will come more frequently.

MS Windows user should use theOnline-Installer(Note: If you are on Windows Vista or 7, you will probably need to right-click the downloaded file you save from the above link and choose "Run as administrator". If the installer appears to work, but no "C:\Program Files\Simutrans" folder is made, this is why: run as administrator)

If you want to download manually, you will need an executable and a pak-set.

CHANGE: default savegame now bzip2 (games 33% smaller) ADD: Odometer and distance per month available for convois/lines ADD: (gerw) built tunnel without ways FIX: no longer possible for negative prices (cheat bus) ADD: (Dwachs) starting money per year ADD: lines will be listed numerically correct, if the contain a number ADD: bridge building with click-and-drag ADD: traffic light can set their phases now manually (in seconds) (new help text: trafficlight_info.txt, new string: -\nSet phases:-) ADD: some more network related settings like server_frames_ahead, network_ms_ahead, server_frames_per_step to control timing on the network ADD: translations are also search in user dir/scenario/text ADD: (gerw) auto-electrify depot added FIX: freelist sometimes returned wrong elements to free ADD (VS): makeobj ignored alpha channel now really CHANGE: (Knightly): Not scaling images displayed by gui_image_t anymore FIX: deleting tram signals again ADD: click-and-drag also for network games (except for building elevated ways, bridges, tunnels) ADD: tools should work on all clients regardless of underground mode ADD: tools work now correct with ctrl keys in networkmode FIX: a double block (presignal) robbed the following signal of its (pres/longblock/choosing) function CHANGE: no rezooming in viewport FIX: text overflow in message boxes FIX: window resizing is triggered even if initial click is not in dragger area FIX: square button's clickable area not set according to accompanying text FIX: help text link's clickable area not correctly set FIX: pak file image data not trimmed according to x-offset and contains superfluous data ADD: factories now support multiple fields FIX: factory builder does not consider minimum fields in randomising production FIX: tooltip box hovering above viewport ADD: (mostly Dwachs) nicer crossing infos ADD: bridges/tunnel show their names in info window ADD: (inspired by gerw) choose singals will not choose if on the route is another choose signal or and end_of_choose FIX: text overflow in ground info CHANGE: ground info and thing info title bar color will change according to ownership ADD: allow_buying_obsolete_vehicles in simuconf.tab can disallow buying obsolete vehicles for better balancing FIX: forest density/size nor again reasonable dependent on map size ADD: factory stops can now get different names from building stops (%s factory %s %s must be new tranlated) FIX: build foundations only directly under elevated monorail depots FIX: ist_natur() return als false on halt tiles (like harbour) ADD: (gerw) broad tunnel patch (see pak64 sources: adding images [Nl] [Nm] [Nr] and so on) FIX: no longer no trees after 150 years ADD: no decimal point for very large amounts CHANGE: better displaying algorithm, should give much less clipping errors/graphics glitches with lang vehicles/bridges/stations etc. ADD: configurable thousand exponent (like 10^4 for japanese) by SEP_THOUSAND_EXPONENT FIX: Makeobj could not extract bridges (and possibly even more objects) under XP ADD: zooming in also for pak192 ADD: preparation for images larger than 64k resp 255*255 FIX: maintenance for ticks_per_month smaller 18 ADD: timeline for cityroads using 'city_road[0]=name[,intro][,retire]' in simuconf.tab ADD: winter image for PowerSource/ PowerDest: Image[2] and [3] as snowy versions of

and [1]

ADD: winter image for sidewalk: Image[1],[4],[7],[10],[13] as snowy versions, Image [5][8][11][14] transition images ADD: minimum and maximum numbers of next towns to connect to a factory can be set too in simuconf.tab with factory_worker_minimum_towns/factory_worker_maximum_towns ADD: timeline for intercityroads using 'intercity_road[number]=name[,intro][,retire]' in simuconf.tab ADD: winter image and timeline for crossings: winter images of [image][0] are [image][1] ADD: powerline stabilisation pak which enforces a single transformer next to factories/power stations ADD: enable to use more than one powerline object ADD: texture for tunnel grounds (Obj=misc, Name=TunnelTexture, Image with numbers 0,3,6,9) ADD: simuconf.tab: add default values for cityroad ("city_road") and intercity road ("asphalt_road") CHANGE: TAB goes to next/Shift+TAB to previous edit box, moving and resizing now even when other windows open ADD: skinnable scrollbars ADD: setting dialoge tool (handle with care, should not be visible by defualt for pak sets!) ADD: resizer also part of skin CHANGE: also starts without any skin FIX: no signals to be built on switches, since they will not display correctly FIX: waiting time cycles also on left button ADD: (z9999+) limit size of toolsbars in simuconf.tab FIX: (z9999+) loading old games before 88.00 CHANGE: forest settings moved to simuconf.tab ADD: delay and duration of tooltip configurable in simuconf.tab ADD: timeline for headquarters (pak-sets may need to be updated as the default intro date is 1900, default retire date is 2999) ADD: blinking cursor, selectable text and clipboard functions for text input fields ADD: industry increase and minimum city distance now also saved in savegame FIX: error in routing will clear itself after loading FIX: not restore fields if there is already a building on this tile CHANGE: minimap will center after zooming ADD: parameters of cityrules.tab saved in savegame (networkmode) ADD: active window title bar is highlighted (for options see simuconf.tab) CHG: canals cannot be built on canals of other players FIX: removed obsolete forest config parameters FIX: traffic light setting also network safe ADD: if present show copyright line from ground.outside.pak (which should contain pak set and revision) ADD: new general_tool[36] to build cityroad according to timeline FIX: (z9999) building a harbour must check also for existing stops above/below FIX: (z9999) trains were braking on field too late after changing of route count FIX: (z9999) stopping before occipied crossings with a signal and many other signal fixes ADD: for text input, double-click to select a word and triple-click to select the whole text ADD: register lineless convoys at the halts and list them with links in the halt details dialog FIX: do not crash with prodbase 0 and ensure some basic production FIX: convois did not properly looked up next signal for signals on closed crossings ADD: right-click on icon of selected toolbar closes the toolbar ADD: server uses a different savegame revision => testing already possible now ADD: savegame version can be set in settings ADD: simple chat system added (send message option in message window) ADD: semiautomatical announce of servers possible CHANGE: chat option now part of message centre ADD: messages on joining and leaving CHANGE: renaming of stuff now in network games ADD: clients and server compare paksets before joining CHANGE: for two-click-tools: ctrl+click sets start marker, useful for point-to-point bridge building with two clicks in network games ADD: (gerw/Dwachs) build signals like ways; ctrl+click on icon opens dialogue to change parameters (help file: signal_spacing.h), in network games: ctrl+click and then drag ADD: station extensions can be built near public halts CHANGE: when joining with public station, the public station keeps its name CHANGE: Introduced symbols and tooltips for a much more compact status line ADD: dialogue can be changed (currently only minimap) ADD: possibility to compare pakset of client and server CHANGE: one year after bankrupt, clear slot for new player CHANGE: first load convoi waiting the longest time at a stop FIX: after bankruptsy, ways on public stops will remain unowned, so new people can connect to them FIX: transfer statistics too, when joining stops CHANGE: In order to lock a game the public player must be password protected. Unlocking the public player allows player change again. CHANGE: (Knightly) message system has now tabs for faster overview of categories CHANGE: cities try some terraforming to be able to build roads ADD: messages are saved in save games CHANGE: passwords are only checked/changed if <enter> is pressed in the password input box ADD: more messages for headquarters and making stops public CHANGE: application folder for simutrans now under /Library/Simutrans (default MAC standard) ADD: (TurfIt) rightclick closes all toolbars, all dialogues and deselects all tools ADD: (TurfIt/Dwachs) Windows snap onto each other when they are close (controlled by window_snap_distance) ADD: server can do monthly announcements ADD: announcements can be configured on command line ADD: also schedules and line windows are kept during joining ADD: vehicles can immeadtily loose part of their value when starting running (used_vehicle_reduction) to make expensive vehicle unattractive when starting a game