[RELEASE] FreeSpace Port Mission Upgrade Pack

after my german translation for BtA: Slaves of Chaos i finished my next project, yesterday.This time, it is a translation for the FreeSpace Port, or to say, a proper retranslation of the game, because the original german translation have some errors.But that will be presented in another thread, because this thread is a present for all players that does not speak german .

Because my (Re)translation is not only a Translation of all single-player missions of this mod, including the single missions from the tech room, it also fixes bugs in all missions, so that they are all finishable, again. Additionally there are some changes in a few missions, so that they give a different experience.

And because there are many changes i have done in this game, i decided to release an english-only package of that, just for you .

What is the content of the Upgrade Package?General Changes:- This Packages consists of 89(!) single player missions that were played through on "Medium" and "Insane" difficulty and were fixed and rebalanced for that. Of course there are missions, that were not changed at all. Some of the missions are nearly impossible on Insane, but all of them should be solveable. At least no bugs, that prevent an end of the mission.- All missions get, if missing, proper directives. So there is a "Return to Base" Directive in every mission. So you will always know when you can head home.- The available and used technologies in the missions fits the time where it plays. You will no longer see or even fly a GTF Ulysses in a mission that plays shortly after the Taranis incident. But also no ship will use ML-16, VLL-9 or MX-50 after the arise of the shield system.- Ace pilots in several missions (mostly in the single missions) got special hitpoints, so that they can take much more damage. Even the AI is bad like always, there is atleast the feeling of some special enemies.- The "The Destiny of Peace" and "Awakenings" missions that were available in the tech room as single missions, were replaced due to the fact, that both exists as an individual upgraded campaign release. So i converted every exclusive coop multiplayer mission, where no single player version is present, for single player use. So you get instead of 35 single player missions 38 now. Where 11 of them were multiplayer exclusive before.- Vasudan fighters use the PVN HUD modification by WormSlayer.- The "message"-script by Axem is used by this package for all communication messages.- Hammer of Light ships use the HOL-skin that is present, but unused, in the FSPort files.- I created nameplates for every ship that support it and did not get one before.- Every command briefing in the game got the uniform appearence from the The Great War and Templar campaign. So you will have Location and Date informations in Silent Threat, where i used the Silent Threat: Reborn timeline as a template. But this uniform appearence is also used in the single missions that uses Command Briefings. So you know where and when these missions will take place, that forms something like a "Stories from the Great War" theme.- If a friendly capital ship is present in the mission area, all called in support ships will launch from it.- In missions where your baseship is still in the mission area after the end of the mission, you have to land on it to end the mission.- Every cruiser class ship or bigger got an individual name. You will no longer fight a nameless wing of cruisers. The wing designation is used as a callsign instead if you are ordered to take them down.- Missions that does not have a Soundtrack, got one of the three Silent Threat added Soundtracks.- Every mission without backgrounds get one that correspond to other missions that takes place in the same system.- Every Single mission that was also available with voice files have speech, now.

FreeSpace: The Great War Changes- Vasudans will use Vasudan weapons at the beginning of the campaign.- If you play the campaign missions from the tech room, i changed the branch events of all missions, that you will play the harder version of them on this way.- General ship names like "Vasudan freighter" were changed. In these cases, the freighters got also an individual name.- In "Out of the Dark, Into the Night" several events were introduced, that will prevent that the GTSC Plato will reach the Jump Node.- In "Tenderizer" the GTD Galatea will fly into the Jump Node from the outside instead to jump directly in the Node to turn around. It is more a classic escort mission on this way.- In "Evangelist" every wingmen will be carried over to "Doomsday", now. Interestingly some of them jumped out directly before the next mission starts and were not present in the next mission.- In "Doomsday" the Galatea will only have 30% hull at the beginning. Also the SSD Lucifer will jump in instead of appearing out of nowhere. With this low hull the Lucifer is also able to destroy the Galatea in one shot, what make this ship even more fearful.- In "A Failure to Communicate" mostly bugfixes were introduced that ensure that you can proper play this mission when the PVD Pinnacle instead of the PVD Hope is present. Also again i changed a bit in events and hull status so that the Lucifer will destroy the Installation in one shot again. Also the attackers of the terminal will not jump in at the same position every time.- In "Running the Gauntlet" a debriefing stage was introduced to inform the player about his medal in "Reaching the Zenith". But the real change is, that the Lucifer will now jump in next to the route to the jump node and will fly next to the Omega transports, so that the attacking shivan fighters have a smaller distance to fly.- In "Clash of the Titans" the SD Tantalus was rotated further 90 degrees to shoot with more turrets. Also it is moving now and the player can not use a Bomber anymore. Also, a previously unused debriefing stage and directive was reactivated, so that the player have to jump out at the jump node to finish this mission.- In "The Great Hunt" Volition's original plan for this mission is reintroduced. The directive is now to escort all four Ursa bombers to the jump node. So you have to protect them on this dangerous way.- Because of errors in the red alert system, i was forced to use the "ship save/load"-script by Admiral MS for this.- In "The End" you have to end the campaign with a landing on the Arcadia installation.

FreeSpace: Silent Threat Changes- In "Ghosts" there will be no longer an unnamed Orion destroyer. You can see its name on the nameplate, but it will not send an ID code in communication messages, though. The ship is a nod to ST:R again.- In "Secret Recovery" bugs were fixed that prevented that you can end this mission successfully if Epsilon 1 dies.- In "Cloak and Dagger" events were introduced, that prevents that you are able to scan the ships before you are ordered to do so.- In "Secrets Revealed" the GTI fighters will use some experimental weapons (some FS2 ones) and technologies as it was stated in the command briefing. Also all Jotunheim escape pods will launch from the station now. During the battle with the Hades the GTD Myrmidon will jump in to reinforce the player with new fighters and bombers. At the end of the battle the GTD Soyakaze will also join. This was introduced to shorten the battle significantly. You have to land on the Soyakaze to end this campaign, of course.

FreeSpace: Operation Templar Changes- In "Chasing the Threat" the choice between the jump nodes is now working. That results that you can only play three of the four missions in one playthrough. The campaign file was changed for that of course.- In "Tightening the Noose" a previously unused debriefing stage was reactivated for this matter. It declares Operation Templar to an end.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Cool, another FS1 customization. Now, since I don't understand German I'm afraid I have no plans to play this, but as I get further into my own mod I may PM you for input on technical changes. I'm currently working on my chapter 2 loop missions.

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

Ah no, this file here is no german translation, this is actually a real english-only mission patch, it does not even use any tstring ids.Maybe i have to clarify that more in the thread title Will change that asap.

But it contain all changes i have done for my german translation package and because of the numerous changes i have done in the missions, i decided to release it as a stand-alone english patch, too.

Only the screenshots are from the translation, because these were made for the ModDB Page. But regardless of the language in the screenshots, the changes are the same in english.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

I updated the package, because i decided to add backgrounds to every mission that did not get one before. So that is Silent Threat as well the Single Missions.

In systems that were also used in FSPort, Silent Threat: Reborn and FreeSpace2 i used the background from these missions.For other systems i tried to use the Background from some mods that played in that system.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

Actually, you have to encounter less enemies if you have the perfect outcome in "Aftermath"... in Retail this easier version of "Big Bang" was used, if you were not able to save enough ships in "Aftermath". That did not make much sense IMO... so i changed this. But it seems that this mess up the Arrival Cues of the Transport. In Retail you would have the same bug... but only if you screw up "Aftermath" completely

An updated version of this mission is in the attachment. Try that one out, that one should work.Create a missions folder into the data folder of the fsport_mission_upgrade folder and copy this mission to it.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

Actually, you have to encounter less enemies if you have the perfect outcome in "Aftermath"... in Retail this easier version of "Big Bang" was used, if you were not able to save enough ships in "Aftermath". That did not make much sense IMO... so i changed this. But it seems that this mess up the Arrival Cues of the Transport. In Retail you would have the same bug... but only if you screw up "Aftermath" completely

An updated version of this mission is in the attachment. Try that one out, that one should work.Create a missions folder into the data folder of the fsport_mission_upgrade folder and copy this mission to it.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

Three of the single missions were also released in a voice acted version back then. So nearly two decades ago!

Order of the eye (mdu-14.fs2)The Manhattan Project (mdu-21.fs2)Supplies, Supplies! (mdu-31.fs2)

Thanks to the Wayback Machine (God saves it!), i was able to retrieve the voice addons for all three missions and so i have included them into this updated package. Now you can play these missions with voice .

Every other mission that does not have voice files have now a beep sound at communication messages.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

Thanks to the Wayback Machine (God saves it!), i was able to retrieve the voice addons for all three missions and so i have included them into this updated package. Now you can play these missions with voice .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

Three of the single missions were also released in a voice acted version back then. So nearly two decades ago!

Order of the eye (mdu-14.fs2)The Manhattan Project (mdu-21.fs2)Supplies, Supplies! (mdu-31.fs2)

Thanks to the Wayback Machine (God saves it!), i was able to retrieve the voice addons for all three missions and so i have included them into this updated package. Now you can play these missions with voice .

Every other mission that does not have voice files have now a beep sound at communication messages.

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

I just tried this using mission upgrade pack with the wxLauncher which I usually use the cockpit mod. Is there a way I can get the cockpit mod working with this upgrade pack? Right now I am getting two radar screens.

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

I think, that you need (bigger?) changes in the hud_gauges.tbl for that, but unfortunately i can not say what exactly, because i never intended the usage of another HUD modification for that.

One possible solution could be a hud_gauges.tbl that combines the Cockpit HUD for Terran fighters and the vasudan PVN HUD for vasudan fighters. So you should be able to overwrite the "GTA - Galactic Terran Alliance" HUD in the hud_gauges with the data you have in the Cockpit Modification.Or if you want to get rid of the Vasudan HUD also, because it is only used in one or two missions, you can use any other hud_gauges.tbl.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .

Re: [RELEASE] FreeSpace Port Mission Upgrade Pack

I released a small update for this package, that is available on both mirrors aswell Knossos and FSOInstaller (hopefully working this time).

I have included a newer version of Axem's message script here.As well i fixed two bugs in the Silent Threat mission "Ghosts". One of them was caused by an incomplete conversion from my german original version. So there was still a piece of german language in this mission. Additionally i fixed a bug that caused that the real ship name of the GTD Orion was still visible in the escort list. Even i have used the callsign "No ID" and a "Hide Ship Name" flag for that ship. I was forced to rename the ship itself in No ID instead. Strange.

Also i renamed the GTC Kleanthis in "Field of Destruction" to it's ST:R counterpart GTC Adamant and imported its nameplate.As i translated the FreeSpace Port back then, i was unaware about that the Fenris in the ST:R version of this mission got an individual name already, so i adjusted that finally.

If you are a user on Knossos, you can also use my FreeSpace Port translation itself instead, because i released so-called english compatibilty packages for all my translations on Knossos that make it possible to play the translations or better say it's enhancements also in english. So all bugfixes in missions i am doing, are earlier available there.

Other projects:Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" .