Dry erase boards. Flip mats. Graph paper. Lego. Theater of the Mind. All of these are valid, tried-and-true methods of tracking movement/combat in Dungeons & Dragons and other RPGs. While I've employed all of these in the past, nothing has worked better for my games than the dungeon tile.

Here at EN World, I'mlookingatall-agestabletoprole-playinggames, board games, andcard games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? Amazing Tales is "a game for children who love adventures". Martin Lloyd's RPG is designed for a GM and one or two young players, and includes the rules, GM tips for young gamers, four settings with adventure hooks, and more.

The campaign that our group will be starting next week (and that I wrote a little bit about here last week) got me to thinking about martial arts role-playing games in general. I am probably by no means an aficionado of martial arts movies, or media, but I have enjoyed some Chinese martial arts films over the years (my first college roommate was/is a martial artist and fan of the movies). Plus, I am more of a fan of contemporary settings, and unfortunately the number of games that combine these two things are few. However, today I am going to talk about the Tianxia: Blood, Silk and Jade role-playing game from Jack Norris and Vigilance Press.

In Mythras, player characters are tied to family, village, and cults and their quests change the world around them and influence the direction of society’s growth. Mythras is mythic in scope and the PCs create legends with their adventures. This review covers a newcomer’s overall impression of Mythras.

Welcome to the Cypher System Creator Roundup! Unlocked during Monte Cook Games’Worlds of the Cypher SystemKickstarter campaign, the Cypher System Creator program is an option to distribute and/or sell official Cypher System crowd-sourced content. Setup within DriveThruRPG and RPGNow, the model is similar to the Storyteller’s Vault (World of Darkness), and the Explorer’s Society (7th Sea) in that individual creators can share their Cypher System content as long as it conforms to the content guidelines for the program, which can be found here.

Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the Unknown Armies RPG. This month, we're taking a look at a trio of new systems of magick.

This review covers the Rogue Trader RPG of Warhammer 40,000 Roleplay. The characters are Explorers, part of a proud dynasty of privateering merchant princes known as Rogue Traders. They seek out profit in the dark dangerous void of space. Rogue Trader includes everything needed to run a campaign: a setting called the Koronus Expanse, adversaries and aliens, a starting adventure, and a variety of starships.

One of the things that I talked about as being a developing trend in role-playing games for 2018 has been science fiction as a rising genre. Kicked off by Gen Con's biggest selling game, Paizo's science fiction/fantasy role-playing game Starfinder, and hopefully buoyed by upcoming games like the new Alternity that is supposed to come out this year. But, it won't just be because of the big games that we'll see a surge in science fiction, no, the tiny games will be just as important as the big ones.

With the new Star Wars saga passing its middle chapter and Marvel's Infinity War ready to land in May, it means that a lot of groups might be eyeing the stars as a place to set their games. The Cosmic Handbook has been eagerly awaited by Mutants and Masterminds fans for a while, and is finally out for fans of super-heroic science fiction to use in their games.

Dry erase boards. Flip mats. Graph paper. Lego. Theater of the Mind. All of these are valid, tried-and-true methods of tracking movement/combat in Dungeons & Dragons and other RPGs. While I've employed all of these in the past, nothing has worked better for my games than the dungeon tile.

Here at EN World, I'mlookingatall-agestabletoprole-playinggames, board games, andcard games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? Amazing Tales is "a game for children who love adventures". Martin Lloyd's RPG is designed for a GM and one or two young players, and includes the rules, GM tips for young gamers, four settings with adventure hooks, and more.

The campaign that our group will be starting next week (and that I wrote a little bit about here last week) got me to thinking about martial arts role-playing games in general. I am probably by no means an aficionado of martial arts movies, or media, but I have enjoyed some Chinese martial arts films over the years (my first college roommate was/is a martial artist and fan of the movies). Plus, I am more of a fan of contemporary settings, and unfortunately the number of games that combine these two things are few. However, today I am going to talk about the Tianxia: Blood, Silk and Jade role-playing game from Jack Norris and Vigilance Press.

In Mythras, player characters are tied to family, village, and cults and their quests change the world around them and influence the direction of society’s growth. Mythras is mythic in scope and the PCs create legends with their adventures. This review covers a newcomer’s overall impression of Mythras.