violence is easy, anyone can buy a gun and shoot someone in the street. Getting sex is less easy, because it takes the consent of two people instead of just one crazy one. I agree with the side of argument he is making, but his logic is wrong and would easily be shot down by his opponent in a real debate.

The mentality of shooting someone isn't "easy" though. Yes I could easily grab a gun, but I wouldn't be able to just aim and shoot like it was a game. A video game doesn't require you to have that sense of mind though

I know, I don't agree with those people, but many people do. I know from experience that they will come up with these kinds of responses easily and almost instantly. The point I was making in my first comment was that trying to use faulty logic (like the post did) to beat someone in an argument will backfire on you 99.9% of the time

video game violence is nothing but a source of motivation, not inspiration. watching murders occur in a game doesn't inspire someone to do the same (unless they're naive children that haven't been taught any better), but it motivates them to do what they were always repressing and hiding within themselves.

it influences the unstable minds of children and people to commit violent deeds, not alter their minds to do something they would've never done without the influence existing.

so no, this metaphor isn't really accurate. there are better out there based on my theory, but i'm too lazy to conjure my own.

That all seems like conjecture. It's been proven that what video games mainly do is desensitize people to violence. Also, why is it that you think people who could commit violent acts are influenced by video games, rather than just gravitating towards them because they enjoy violence?

it is a conjecture, i stated it's my theory. seems like a less-than-sufficient outlet for the restrained sadistic desires an unstable mind would hold. of course games would desensitize normal people, but as i stated that it would motivate the disturbed populace, the people that were traumatized or are afflicted with a mental disease. these types of people typically crave violence, and undergoing it in simulation would obviously compel them to commit violence in person. without the compulsion, they're less likely to incite violence, but games and films and other influences will motivate them instead.

because denying the matter that people don't inflict violence due to motivation from video games is absurd and continuing the discussion is futile if you don't accept that it's practically factual. there is plenty of evidence from murderers and serial killers that killed due to motivation from video games; one such game right off the top of my head is the postal series. google that game linked to real-life murders and see for yourself that i'm correct.

i'd rather not continue responding if you won't accept the evidence, it's just a waste of time.

My mom has borderline personality disorder, and as such I've both seen it in action and learned a lot about it (not from her, from doing reading because of my experiences with her), and she has literally had to leave movie theaters because of violent scenes. While using this argument to say that ALL people with BPD aren't going to commit acts of violence because of video games is a fallacy, I'm merely disproving your generalization. Also, you seem to have a fundamental misunderstanding of BPD, as it's uncontrollable emotions, not conspiracy to commit or inability to stop yourself from committing violent acts. I assume IEP is meant to be IED? If so, IED is basically the same as BPD for all intents and purposes of this conversation. Also, you said "mental disease". PTSD is a mental disease. Instead of telling me that your conclusion is obvious, show me the evidence. The burden of proof rests on you here.

i find these studies retarded. They look at the stats, and not HOW we got the stats. Crime hasn't increased, we are just more aware of it then we ever have been. The incline has actually gone down relatively speaking compared to how much our population has increased.