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We don't own a VR headset so it's not something we specifically develop for. However, I'd recommend setting your overcast representation in SMP to solid stratiform if you're not using Real Weather Connector, or Dense Particles if you are using Real Weather Connector, to minimize the usage of billboards which I think is what you're talking about. That should help.

For perfect VR, you need GPU ray-casted 3D clouds, and that just isn't practical yet on modern hardware at the scale and quality expected by flight simmers.

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Yes , still i see rotating clouds when i pass through them , only good when looking at them from the ground, also as i rotate my head some clouds disappear and some changes colours , i also tried to decrease the draw distance as suggested by you on another forum