Team Fortress 2

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable

Updated Steam binaries; fixes Linux crash on shutdown or restart

Team Fortress 2

Fixed a problem with items not displaying the correct styles

Added a new command "player_ready_toggle" for players to ready-up in MvM mode

Can be bound to any key in the Keyboard tab of the Options dialog

Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Updated client rate value to default to 30000 to improve network performance for most players

Rate was previously set by Steams Internet connection speed setting

Updated client rate value to be stored in the config.cfg file

Team Fortress 2

Fixed a crash caused by a string table overflow

Fixed a client crash related to the freeze panel

Fixed a client crash related to ragdolls

Fixed a client crash related to the Mann vs. Machine upgrade panel

Fixed a client crash related to Mann vs. Machine stats

Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready

Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Day of Defeat: Source and Half-Life 2: Deathmatch

Brought in line with shared engine changes

Team Fortress 2

Added Mann vs. Machine

Added Archimedes

Added The Soldier's Stogie

Added The Robro 3000

Updated The Helmet Without a Home to be paintable

Fixed some clipping issues with The Salty Dog

Removed player penetration from The Pomson 6000 and boosted the damage to compensate

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Marked mem_force_flush as a cheat to prevent client exploits

Fixed %n console crash in the client

Team Fortress 2

Added new items:

The Red-Tape Recorder

The Huo Long Heatmaker

The Flying Guillotine

The Neon Annihilator

The Triad Trinket

The Champ Stamp

The Marxman

The Human Cannonball

Added new promo items

Fixed sappers attaching incorrectly to teleporters that are still building

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: