The soldiers near the entrance if you talk to them ask if you are the Light Warriors. There is not much of note here at the moment. Go upstairs to talk to the king. He will tell you that Garland has abducted the princess. Guess who has to go save her? Yep. You! Go back downstairs.

INVISIBLE PERSON

If you go left from the stairs that lead to the King's chamber, then face the square that is 3 spaces west and 3 spaces north of the guard, talk to it. An invisible person is here. Throughout the game they say different things. The developers might have forgotten to turn their sprite graphic on since they are insivible the whole game. Supposedly it has something to do with the rooms, since you can only see the people in a room if you go in the room but this person got put in the main hall instead of a room.

THE MYSTIC KEY

This will be a bit annoying for the first part of the game, though it never reaches the level of annoyance that "Warriors, revive the orbs!" does. Doors that are locked by this Key will display a message telling you so until you obtain the key. That is a few quests from now so ignore the door to the treasury for now.

When you are finished in the castle exit to be back on the world map. Now at this point you should gain a couple of levels and this will also get you the money needed in case you have not filled up your level 1 spellbooks yet. Or if you have a party with no casters then it gets you money for potions. Either way, you should fight some monsters for a while.

Your characters are displayed on the right, the enemies on the left. The commands are mostly explanatory. Fight lets you attack an enemy. Use the directional buttons to pick an enemy target to attack. Magic opens your spellbook so you can pick a spell to cast. Drink is how to use a potion. Come on, what else could it have meant!? Item is actually use your equipment instead of a potion, and Run is to attempt to escape. If you are going to run then that character cannot do anything else that round. Thieves are better at running than the other classes. You will enter commands for your heroes all one after another from top in formation to bottom. Then depending on Agility stats they will do their commanded action. The order of initiative in battle includes monsters so be careful they might go before your characters do!

Also, be VERY careful of this little annoyance.... Attacks do NOT change targets if you defeat an enemy. Having all 4 attacks the same monster is not recomended. If a monster dies and you had all 4 select to hit him, then the remaining attacks in the turn are infeffective. You could quite literally end up beating a dead horse. You told that hero to attack that monster, alive or not. Limitations of the time, and such. Split up attacks for this reason. Have the strongest attackers go after one monster and then perhaps have medium attackers assist a caster who is attacking another monster. Or if it is a large enemy party then all four heroes could attack a different monster each.

Anyone who has played other Final Fantasy games will recognize the little tune that plays when you win a battle. Yep. It has been a part of the series ever since day one. Trivial note, the victory pose is the same pose a caster uses when casting a spell.

Restores some Health Points. VERY important. Always make sure to get it for the White Mage and Red Mage. Late in the game the Fighter gains access to it if you turn him into his prestige class, Knight.

Increases evasion some. It could potentially be helpful in battle for parties that have low armor proficiency. If you have a Fighter, Red Mage, or Thief then you will probably never need this. By the time a Knight gets it you won't need it. Same goes for the Red Wizard.

It's spelled that way due to limitations. The full name is obviously "Sleep". It can put enemies to sleep. I never really use this but it couldn't hurt to give it a try. Red Mage can use it, however he has much better options for level 1 spells so get it for the Black Mage only. The Ninja can learn it late in the game if you want. Or you can just skip this spell completely like I do.

This is supposed to help raise hit percentage for the hero you use it on. I never use this. There are better spells out there for the Black Mage and Red Mage. Even the Ninja with his limited spell proficiency has better level 1 spells. Avoid this one.