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Client Skeletal Mesh Pawn Crash

Hey!
So I'm having a critical crash when assigning a skeletal mesh to a pawn when connecting to a server. The crash seems to revolve around whether or not a pawn placed in the editor has a skeletal mesh or not.
I have never come across this issue before, but I am trying something new by not having a pawn assigned to my player controller (and I haven't taken the time to remove any attempts code might be making to spawn one).
Note this works fine if I use a staticmesh on the pawn rather than a skeletal mesh.