If you are getting an error message, write down exactly what it says. Otherwise our crack team of coders will not be able to find it and where it's coming from. Also, if the game SIGSEGVs, not only tell us what you were doing, but check the bottom listing of errorlog.txt and post the 8-digit value after "EIP"; this is invaluable for fixing such errors.

Here is an example of where you will see the EIP which Sonict has bolded for you (thanks, Sonict!):

If your bug report was deleted, that means it should be FIXED in the newest available EXE. Go and check the updater, to see if there's a new EXE available - and moreover, that the bug is fixed.

A note from Jazz:

Like in the suggestions topic, I will be going through and culling invalid bug reports and spam posts. If your post was deleted, it was probably for good reason. If you have any questions, feel free to PM me. Also, keep in mind that with each release EIPs from the previous release are no longer valid. Be sure that the EIPs you find from errorlog.txt are from the most recent version of SRB2.

-Jazz

Moderator Notice:

Note from Spazzo: If you're posting screenshots of an error in a SP stage, it would greatly help if you enabled DEVMODE before taking the screenshot, so that we have the exact coordinates of your location. Thanks!

The raster effect used when underwater will completely black out when camera gets squished by a crushing block/sector (ie: in DSZ act 2 while running through the area of nothing but crushing blocks). This causes everything but the hud to black out and the player will most likely die from not being able to see his position.

Time advances by one second for each object placed in objectplace, exiting objectplace mode spawns a green sonic, FOF crushers do not pull knuckles up and down when clinging to the wall of the FOF, and floating FOFs on lava can push you below the surface, where it acts like normal liquid.

Stuff pertaining to ERZ2:
[spoiler:2a6bee9493]not sure how this happened, but it did.
Crawla commander/spikey thing ambush near the beginning of ERZ2 can be skipped(just jump over the trigger area), somehow was able to pass through cage lasers after triggering the ambush(haven't been able to reproduce)[/spoiler:2a6bee9493]

__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

I have gotten stucked with Tails many times on Special Stages. Somehow, I touch a wall while running, and then the character seems to be inside the wall. You see it outside, but you can only move touching the wall. If you run a lot in many ways you can get out through.

Lag issues in CEZ2. I think it has something to do with some kind of variable or memory filling, because it gets worst over time. For example, if I arrive to the end of the stage in 4 minutes, the room doesn´t lag that much. If I stay there doing things, it gets worse and worse. Around 12-15 minutes it gets unplayable. So I don´t know what is it, but it lags more over time.

There´s a tube on ERZ1 (left path, don´t remember the exact one), where Knuckles get stuck in the middle of it, and you have to climb searching the way where the tube should have moved you to. I´ll tell exactly which one if I get again there.

I don´t remember any more issues, I´ll post them as I find them. By the way... Is it the last room in ERZ1 meant to be like that??? I´ve lost many lives trying to get through.

I was in coop in ERZ2, and I took the path on the right at the beginning to get normal gravity back, and then I hit the grvaity switch, but then I fell down. So then I respawn, and I go back to the gravity switch, and it doens't work. I go to try the one on the left, and I sigsev before I even get there. The entire server didn't crash though. However, a bit later, it did, though I'm guessing that's unrelated.

-The zoom tubes on both sides of Twisted Terminal will force you through the sides of the tube

-When playing in a CTF server under some lag, you sometimes get "Teleported" to a team spawn for no reason whatsoever with all your rings, emeralds, flag(s), etc. intact. There isn't the accompanying flash and sound of the teleport monitor when this bug happens, so it isn't the teleport monitor.

__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.