CUE (Computer Using Educators) is the non-profit organization for educators and administrators who use technology to enhance learning and provides a community for innovative learners of all ages.

Hardware & Instructional Design - HyperDuino

Invented the first connection of videos and other digital media to physical models using the Arduino, URLs, and the Chrome browser. The HyperDuino solves key obstacles for those just entering the maker movement, by eliminating the need for breadboards and resistors, and combining with the HyperDuino for Chrome app to eliminate the need for scripted (written) coding, while still teaching the logic of programming. Physical classroom projects can now be made into interactive maker projects, by creating a two-way link between digital student-made and existing content and physical student-created models.

The Invention Kit Project explores the way that the United States became the nation that it is today. It tells this story through the lens of inventions that changed the world – such as the electric motor, the telegraph, the telephone, the electric light, the electrical power grid, and radio. Each of these innovations were developed by American inventors throughout the 19th and early 20th century.

PBA Galleries specializes in the auction of rare and unusual books, and personal libraries.

Recent Presentations & Professional Development Workshops for Educators

I have presented in conference sessions, workshops and keynotes worldwide over the past 20 years, with an emphasis on educational technology, project-based learning, and creating and contributing to digital culture.

Featured Speaker and Workshop Facilitator, North Carolina Central University School of Education, Summer 2011 Technology Institute, June 23-24, 2011

Keynote Speaker, San Gabriel Valley CUE Tech Fair, May 7, 2011

"I teach technology to K-6th grade, 2 G.A.T.E. type classes to a set of 3rd/4th and 5th/6th grade students in the areas of science and math, and our student council. All the classes I teach are relevant to your philosophy of education, 'visible learning' and your keynote address was so pertinent to where I want my students to go.

I loved where you took Bloom's! I teach all students technology at my school, which provides me with an opportunity to help them develop learning that will connect, challenge, and encourage them to grow into life-long learners. Thank you for sharing your passion about educating our next generation. - Shelley Andros, K-6 Technology Teacher, Whittier Christian School"

Tech&Learning Magazine, December, 2005, “Awards of Excellence”. HyperStudio listed in the Readers' Choice Awards: “The following products were selected by T&L readers as the best pioneering software offerings from the 20th century.”

Tech&Learning Magazine, May, 2005,”25 that made their mark.” (Special Report: Saluting Innovation): “25 innovative people, products and initiatives that have shaped the landscape of education technology over the past generation. The educators, leaders and innovations we've selected to profile here mark 25 of those who've been most successful at meeting the challenge of envisioning and preparing for an unknown future.”

eSchool News magazine, January, 2000: eSchool News’ Impact 30: “From researchers to rabble-rousers, a small band of high-impact players has had a powerful effect on technology in the nation’s schools.”

Technology & Learning Magazine, December 1999

Special Issue - "Watching Technology Grow Up"

"First HyperStudio" listed on technology timeline in 1989. (page 11)

"Interactive Multimedia Takes Center Stage" HyperStudio (page 12)

"Top 10 Things to Worry About" - "#8: Copyright Issues" (page 13)

"Simply the Best" - "In this compendium of 'tops', we celebrate the products and the people who've led the way, broken new ground, or shown us something that we hadn't seen before." (page 17)

"Better Than Best" - "1991-1992: HyperStudio 2.1" (page 23)

"Most Important Educational Technology Gurus of the Past Two Decades" (page 24)

• "Shapers of our Future" - "In our 12th issue, we not only pay tribute to those we have thus far featured, but to individuals who continue to shape the future of education through the innovative use of technology. They are the shapers of our future, inventors of our destinies."

Presenter, Technology Reading & Learning Diversity (TRLD) Conference, January 21, "Introduction to HyperStudio", "Multimedia is More Than a One-Way Telephone", "Multimedia on a Vanishing Budget"

First “Multimedia Sound Mixer” specifically for computers, and in particular for the idea of “The VCR as a Printer” for computer-created multimedia projects. (1994)

LOGO in education (1993+) - the HyperLOGO language, created by ByteWorks, and integrated into every copy of HyperStudio, goes on to be the most widely distributed and used implementation of LOGO, with millions of installations worldwide.

HyperFest - July 1993 to July 1999. Conference specifically for sharing HyperStudio techniques and projects, and most importantly, the comraderie of HyperStudio users worldwide. Those who attended share a special bond and memories for life. There is still a HyperFest group on Facebook.

Keynote presentation ("Why The Apple IIGS Is Such A Freakin' Great Machine") at KansasFest July, 1991, and introduction of HyperStudio 3.0 for the Apple IIGS, July, 1991.

1991 - Coined the phrase “disktop publishing”. Presentations about multimedia and the future of media, computing, and electronic books.

Apple II Achievement Awards, April 3rd, 1991:

Best Educational Software: HyperStudio 3.1

Best Multimedia Achievement: HyperStudio 3.1

HyperBole - A HyperStudio-based disk publication, using HyperStudio to produce a literary form that had never been done before. Although I didn’t create the Hyperbole digital literary magazine on disk, I was happy to participate in the project. It was created by Greg Roach of HyperBole Studios in March, 1991, and published by A2 Central (Tom Weishaar).

“It consisted of poetry, art, and sounds, combined together in a way that could not be presented in printed form. For example, one series of stories that appeared early on in Hyperbole involved a medieval theme, with the story told from various points of view, depending on which picture was selected on the “door” that introduced the story. To get the entire story required going back to the main door and selecting a different picture. Sound and graphics were also integrated into articles that appeared in this disk-magazine.” - Apple II History, Chapter 21, “Magazines”

Designed early computer-driven multimedia touchscreen information kiosk. Features included laserdisc video fully integrated into the computer graphics using the Apple II Video Overlay Card.

Photo taken at AppleFest, Long Beach, CA, December 1990

Apple II Achievement Awards, AppleFest, December 1990:

Software Achievement award: HyperStudio 2.1

Personal Achievement award: Roger Wagner

First issue of Stack-Central (later changed to Studio City), December 1989. “A disk-based publication, centered on HyperStudio, the graphics, sound, and text manipulation program from Roger Wagner Publishing.

As such, it could be read in a non-linear fashion; that is, you didn’t have to start at the beginning and read through until you got to the end. You could jump from one topic to another, or thread through topics in a fashion that could not be duplicated in a printed publication.” - Apple II History, Chapter 21, “Magazines”

HyperStudio was one of the first hypermedia authoring programs for the first graphic user interface computers, starting with the Apple IIGS (which had color and real music abilities before the Macintosh), and then later on Macintosh and Windows computers. A version was also created for the Acorn RISC computers used in Britain.

It was inspired by HyperCard and Ted Nelson’s ideas of hypertext and hypermedia. But whereas HyperCard was a database of alphanumeric data controlled by a scripting language, HyperStudio was founded on the idea of the primary layer being a paint program, and linking (“hyper-”) media (“studio”) together in an object-oriented, rather than lexical (program language), environment.

The result was a program that is its own category of software. That is to say, HyperStudio has an extremely unique environment, and although it can create videos, presentations, animations and comic-style (graphic novel) digital stories, it is neither movie-making software, presentation software, and animation program, nor a comic-book maker. It is HyperStudio and no other program has ever duplicated or even successfully approximated its functionality.

Bill Atkinson at the 30th Anniversary of HyperCard with HyperStudio 5 on the screen. (August 16, 2012)

Created first graphic paint program for the Apple II: Roger’s Easel (1979), including the first description and procedure for embedding supplemental machine language code and graphic images in an Applesoft BASIC program.

Created first AppleSoft BASIC renumbering program for BASIC programs on the Apple II: The Programmer’s Utility Pack. (1979)

Household Energy Use Modeling - Created software for the Radio Shack TRS-80 computer to model energy use (actually loss) in a house based on factors such as window size, type of wall insulation, use of weather-strips, thermostat settings, etc.

The Rufus Cuff is an advanced wearable device with a revolutionary new take on wrist real estate. With a beautiful 3.2-inch wide screen, radical design, and reimagined form factor, the Rufus Cuff ends the era of the watch and ushers in the Wrist Communicator.

Software & Instructional Design - HyperStudio

Inspired by HyperCard (1986, a black-and-white database-centered hypertext system for the Macintosh), I designed HyperStudio in 1988 as a media-centric (color, hypermedia, chroma-key video, laserdisc, MIDI and robotics support) environment that respects and honors students as creative artists in their own right. By the late 1990s, HyperStudio was the #1 educational software product worldwide. The company was sold in 1997, but I continue to consult and advise on today’s version of HyperStudio 5, published by Software MacKiev.