Fixed a bug in the despawn code. Now despawn completely and immediately.

Fixed index out of range bug in random move selection.

Fixed a bug that allowed reinforcement battle move to break local population caps.

Fixed a bug that caused wound to be "null" in message log.

Fixed a bug that failed to clean and dress wounds when purchasing said service at HH.

Fixed missing wounds in crazy random encounter.

Fixed empty travois image to have less wasted/empty space.

Fixed a bug that caused AIs to badmouth player to each other when sharing faction standings each turn.

Fixed a bug that caused mirrored slots to re-mirror image when emptying containers.

Fixed a bug that caused stacks to overlap in take/drop when partial stack space was available.

Fixed a bug that caused infinite scent in hexes.

Fixed bug that caused slot-swapping to equip water on wound instead of use it.

Fixed a typo in cryo encounter.

Fixed a bug that prevented dropping wheelless cart in battle.

Fixed a bug that allowed TAB to exit encounters and combat prematurely.

Fixed a bug that caused scavenging to cut short if exit chosen with optional skill/tool.

Fixed a bug that caused scavenging bars to update incorrectly when exit chosen with other skills/tools.

Fixed typos in Food Truck encounter near Concrete Apts.

Fixed balaclava art to fit hoodie and armor better.

Fixed missing shadow in human and melonhead creature sprites.

Fixed a bug that caused AI to constantly switch between two similar attack modes.

Fixed a bug that allowed creatures to continue to attack after falling unconscious against more than one target.

Fixed a typo in locked storage shed scavenge encounter.

Quite a few surprises await you in 0.985!

One of the highlights in this update is the new faction. You'll find a new location in the wilderness, which is home to a new faction of wandering creatures. It also has some information to discover, and services in which to partake.

Furthermore, many of the special hex encounters how have their own hex art. And Haggerty Health clinic now features an illustration by Max Antonov.

0.985b should also include a fix to the AI standings bug we saw in 0.984b. In particular, DMC guards shouldn't attack the player without provocation any more. Quite a few other improvements were made to the AI, too. And there were some specific changes to the DMC guard and Merga Wraith AI. Guards can now call on sniper support when needed, and the Merga Wraith will appear and disappear more accurately based on the player and talisman. It will also focus solely on the player when possible.

Overall, another big batch of fixes, and quite a bit of content, too! As always, let me know what you think of the changes, and if any new bugs arise!

For 0.985, the save game will technically work, but there will be at least one glitch in the faction standings for existing AI. So any creatures currently on the map may hate you unexpectedly, and will tell newly spawned AI to hate you, too (if they cross paths).

Also, a lot of the new content involves triggers which won't exist in your save file, so you might miss some stuff. But you should still be able to bomb around if you just want to explore and fight stuff.

Wow.
That's all there is to it, WOW.
I love this update and every little detail you added.
Sooo, yeah. DMC is challenging again, I found the fairground for the first time and I was able to uncover more backstory.
Great work on hex art too!

Amazement aside, I just wanted to personally thank you for adding Anishnabe people.

:)

You did it in a respectful way, you did actual research for the people and re-created our people in a game.
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