nextFloat

nextInt

Generate a random set of integers
of the specified shape. Note that
these integers will not actually be integers
but floats that happen to be whole numbers.
The reason for this is due to ints
having the same space usage as floats.
This also plays nice with blas.

If the data opType is set to double,
then these will be whole doubles.

nextInt

nextInt

Generate a random set of integers
of the specified shape. Note that
these integers will not actually be integers
but floats that happen to be whole numbers.
The reason for this is due to ints
having the same space usage as floats.
This also plays nice with blas.

If the data opType is set to double,
then these will be whole doubles.

getStateBuffer

reSeed

This method is similar to setSeed() but it doesn't really touches underlying buffer, if any. So it acts as additional modifier to current RNG state. System.currentTimeMillis() will be used as modifier.
PLEASE NOTE: Never use this method unless you're 100% sure what it does and why you would need it.

reSeed

This method is similar to setSeed() but it doesn't really touches underlying buffer, if any. So it acts as additional modifier to current RNG state.
PLEASE NOTE: Never use this method unless you're 100% sure what it does and why you would need it.