End of the World: Revolt of the Machines by FFG

FFG’s system used in all four books has the players create characters based on their own abilities. From there, the players attempt to survive an apocalypse in the form of zombies, wrathful gods, aliens and now machines.

This book, like the other three, provides five scenarios where players try to find a way to survive, in this case from machines attempting to destroy the world. The scenarios are familiar and span each genre, but offer something new so your players won’t be ahead of you.

I ran a one shot with using the zombie book and I’m hoping we can find a break to run part two. I can’t recommend this series enough and if you find a gap in your longer campaign, I take a long look at running one of these four scenarios.

Shawn is an author and co-founder of Tribality.com. He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.