I've always been a huge fighting game fan, so I created my own fighting
game by mixing elements from Neo Geo games (Last Blade, Last Blade II),
and Capcom fighting games (Street Fighter II).

Screenshots:

Click
on the thumbnails to see
full-size versions of each screenshot.

Video:

Click
here to
download a gameplay video showing off one round of fighting.
It
is 6.44mb and requires the WMP9 codec to be installed in order to play
it.

Features:

Combo system:

Like
other fighting games, Jedi Fighter has an input combo system.
By connecting a gamepad to your PC and setting the attack and movement
buttons, you can experience a true fighting game on your
computer. You could also be a stick in the mud and use your
keyboard.

Unlike other online games, Jedi Fighter has a fairly cheat-proof input
handling system. That pretty much means that you can't set up
script files that would execute an entire move by pressing one button.

Scripted fighters:

The
characters, or fighters,
in Jedi Fighter are defined in .fighter
files, which are plain text files. This allowed me to create
the groundwork for all of the characters by hardcoding their possible
attacks, yet still gave me the flexibility to change the combos that
would execute each attack without having to recompile any code.

An added benefit to
this is that it would be possible to create your own set of fighters to
run on your own server at a lan or online. However, the
clients would all require copies of the same .fighter files for the
game to function correctly.