Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Is it singular hit? Because then you can take Resolve-Odin. Or in a Lucifer team, you can take Nebradisk as a sub. Or, finally, you can take a monster that has resist, such as (but not limited to) Ganesha, Genie/Thantos, KOG, etc.

Kushinadahime active can survive that hit, then you have 7 more rounds before the next big attack strike you. Her active is on a 8 rounds cooldown, so a short CD delay (e.g. Echidna) or a short CD haste active can let you survive the boss for a very, very, long time.

Alright, so as a no continue challenge dungeon, I fell barely short with lubonia and a variant of the suggested athena team (with RA sub)... was 1 single mistake away from clearing it twice; then I lost focus and failed a couple more times just to waste 99 stamina.

Finally did it with a modified version of the dual ronia and rowdin team... Bring pandora instead of the 3rd ronia, just to have a heal orb option... Doable, but you need to not stuck and sweep floors with rows of fire or dark... you also need to match 3 and keep 3 heal orbs every turn you stall on a single monster somewhere. And you can't leave 1 turn blue things ever... save your pandora for when you need it. try to sweep every level except for FLR3, where you use rowdin or lillith to get down to one and then wait out the 10 turn fire absorb.

Lillith was only at level 69 and is brought along strictly as a poisoner. Heavily +egged Durga teams can simply defense break the dubs and then ping down the TAMADRA. Be wary of low RCV and use Izanami whenever you need to. D/G Persephone can be replaced with Dark Valk, Beach Valk, Grisar, Voice, or Vampire/Halloween Vampire. Just something that changes Heart and/or Light to Dark and preferably skilled up to some degree!!

Beelzebub can be replaced with Satsuki, Zinfinity, Awoken Yomi, or DKali, etc. If you have DKali or Kaliween stick her in there she's amazing. However Beelzebub's double prong, high attack, and sweet active make him a solid option.

Dark Izanami is there as utility, plus her 1,500 per turn autorecover works WONDERS for when you're trying to stall or get a bad board, especially since this team has fairly poor recovery without lots of +eggs. None of my cards were +egged. D/G Persephone was halfway to max skill, everyone skill 1 or 2 (except Lillith who was max).

Burst down floors until you get to TAMADRA. Set up board/clear off colors after popping poison. Make sure you have 16,000 HP to take pre-emptive. If you are scared or unsure, pop Dark Izanami's shield. Burst down the Keeper and try to make sure you have a good board for final burst on Defoud. Persephone users like me need to make sure you have at least 3 Wood, Water, and Fire orbs since you'll be getting rid of light AND heart. Those with DKali need not worry about this.

On the last floor make sure you match 6 combos. Pop your orb changers, then Durga, then Beelzebub, and match away. You have the elemental advantage, you should be matching 6 combos with leaders like her anyways, good job.

I did 5 runs in this dungeon to take advantage the x5 +egg drop rates. All 5 runs I have Latent Tamadra invade in various floors. Am I being really lucky or is this dungeon really good for farming Recovery Latent Tamadra?

edit: looks like my luck ran out... the 6th run had no Latent Tamadra...

Please follow the guidelines when posting a comment:- Your comment must be in English or it will be removed.- Stay on topic, only post comments that will further the discussion.- Do not post that you are looking for friends and do not post anyone's user id.

My Previous Builds

Team Builds

By Yousef@PG: Straight forward, combo if no metals, TPA if metals. Use Ra on FL3 to kill small ones then stall for Ra again on the fat one by healing him with fire. FL5 - Use Ra again. FL6 - TPA, you have 3 turns. FL7 - CaoCao + whatever + Shiva then combo hard.

By Phage@PF: Subs can be w/e with offensive awakenings/actives.
I brought D.Meta for a shield just in case. Midgard or DIza work too, but not needed.
F1-4 stall/kill
F5 Neptune
F6 stall/kill
F7 Use actives to kill, shield can help if you fudge the combos and heal Defoud, but he'll likely only need 2-3 turns to kill.

By eaglefrien: Stall for skills on FLR3, kill the two side Red Shieldra first. FLR 5, use Lilith. FLR6, kill before Big Lance. On Boss, Hades for Gravity and Time Extend, then Sonia + Beelz + Lu Bu to OHKO.

By Snow ❅PF/G: 95% safe. Luxury team and improves to 100% with Odins' ultimate evolutions. Use one Odin active on 3. Stall or try to clear with dark rows. Use other Odin on 5. If your Odin is bound, use a Sonia active instead. Use one Sonia active on 6 if necessary. 7 can be cleared with Sonia and Lu Bu. Extra Sonia active as an emergency.

By sousui: safe clear team I used while farming for defoud skill-ups to use him on my kali teams. f1-2 sweep, stall on f3 until all skills back up (easy, just do light tpa 25x and avoid using fire mass attack and target a small one. then keep hitting w/ fire). exit f3 with full hp. sweep f4, ra f5, sweep f6 when unbound, f7 fuma venus kali

By MajorKiz: Beat it in 2 tries with my newly ult'd Kali. Sweep 4 then stall on the shieldras. Kenshiro wipes floor 5. For the boss, use Viper then set up a big x36 attack. I did that twice and killed him.

By SH1@DEVIL: all players lv max awaken R1 R2 try to grind as much you can R3 kill small red ones and activate all skills with middle one . R4 kill R5 ra R6 must have full before going to keeper . kill in 3 turns . R7 umi then athena and beel and then next umi ohko .
i was lucky on r5 tama bind beelzebul and he stopped the bind .

By Dan: Variation of the beez/ronia build. Lilith and stall on 3 if not enough dark to TPA through. Lilith 5, grind 6 and burst before big lance. Ronia, Beez, baddie, Hades the boss. Hades active makes it easy to set up >5 combos for OHKO. All max lvl/awoken.

By axlpowa@PF: Use TPA to clear waves, should be easy. On floor 5, kill Amelit first, then clear tama or topalit after. You can stall on the last one if needed.
Ping keeper if light then kill before 25%, if dark, sweep. F7: DQXQ+Valk+LZL+SQ=OHKO. Make sure you have enough blue/green before to make 6 combos.

By Shynee: EDIT: One Echidna is Izanagi!!! Burst floors 1-2 and 4, stall if you can! Floor 3, try to stall on one Shieldra. Use Echidna on floor 5 and grind them to death, stall for all skills, heal before moving on to keeper floor. Unleash all skills on boss for OHKO. Try to make TPAs so that Athena makes a lot of damage.

By Andy: All max awkn. Grodins max skill. High skill on Hades and Ech. ~500 eggs. Play smart and use skills when needed, but have Rodin ready for F5. F7: Use Grav and Rodin to whittle him down. Fully heal before big hits. At 30%, must match 3 hearts and two combos every turn Use Grodins or Ech when out of hearts and big hit is next

By Jason: CHALLENGE MODE! Orb changers are there to make combos easier, use as needed. High hp to tank big hits. Sweep whenever you can, no need to stall. Fl3 isn't an issue w/ only gigas doing fire dmg. Fl5 kill dubs first. You can tank/grind tamodin. Fl6 don't get him below 25% until you can finish. Fl7 6 turns to win, Okuni gets you 7

By suppa: Hardest floor is F3. Have to kill middle shield with 16x no fire. Can die if you get fire skyfall. F5: se Neptune when bind is at 2 turns, make sure above 17k hp. Kill keeper in 3 turns. Kill boss in 6 turns, should be straightforward. Kali + GZL will kill him or do most of his HP, depending on how many combos and TPA.

By ✰Pollux✰: **Challenge Mode** With this build you have 1 extra Sonia active to use if you have a bad board, F1-F2 Match at least 8 combo F3 kill the small shieldras and wait 10 turns until the big ones flame absorb wears off then kill. F4 do 8 or more combos. F5 use Rodin's active. F6 use Sonia's active. F7 use Sonia's then Lu Bu's active.

By Nalgaeryn: +106 total on mine, +297 friend. REPLACE MONARCH WITH ECHIDNA. Sweep to Shieldras: 2 prong helps, stall on one. Sweep to OdinTama floor. Stall if needed; when skills up and >17k HP, pop Lilith on OdinTama. Ronia, Ronia, Haku @ Boss for 6+ combos. Use Beelz anytime for heal or at Boss for enhance.

By OrbiticS: Very safe build. All monsters max leveled and awoken. Target any synced mobs, a x16 attack should be enough to stay alive. F3: Stall for skills if needed. F5: Isis and Ra skills. F6: Stall if needed or burst. F7: Activate delay(s) and shield(s) when needed =)

Rbastid: Used a version of this and was easy as pie. Instead had WoN Lilith, Hera-Is instead of Vamp and a +297 Ult Sonia friend. Can stall forever on Keeper and at 30% with 3 turns easily burn him down.

By Daniel: Pretty simple just burst through all the stages. On stage 5 kill the dubs with 25x and stall on the blue odin tama, should be pretty easy. On stage 6 kill on last turn. Stage 7 pop all actives, and one shot

00

King Kazma: besides not having Athena's Ult evo, I have everything for this team, just not the stam. what is your rank?

By ✰Pollux✰: The only important sub on the team is sun quan. F1 and F2 combo well, F3 kill only the mini shieldras and stall on the big one until skills are up. F4-F6 combo well, odin tama will be killed if you combo high enough. F7 use sun quan, I also used karin to narrow down orbs and make combos easier. If you run into trouble use kushi

Evan: For this build to work, on the 5th floor, you need to kill the two lits on the side first then the Tamadra. I used FA Luci and targeted the dark one. If you wait til the last turn to use poison, you will enter the next floor with less than 14k health and will be killed by the keeper.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

Disclaimer: This is an unofficial site and has no connections with GungHo Online. Use of our website and the content is at your own risk. We assume no responsibility for, and offer no warranties or representations regarding, the accuracy, reliability, completeness or timeliness of any of the content. Privacy