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Site Update - December 15, 2011

'Tis the season for QUAKE LIVE and we come bearing gib-- err, gifts. We've got some new surprises, and old holiday favorites in store for today. Along with our traditional holiday arena pack is the addition of the oft-requested Spider Crossings, and a new modified physics ruleset for Pro users to use in Start a Match. Without further ado, QUAKE LIVE Premium Pak 11!

Premium Maps Added

As part of the Christmas update, both premium maps will be available FREE for all players, for the first week, after which they will return to Premium status. Everyone is invited to hop on and check out the new content!

Spider Crossings (CTF):

This arena, created by Dan "Scancode" Gold originally for Quake III Arena, is a classic CTF arena suitable for 4 on 4 play. Bases have entrances on two levels. Once inside, attackers have no less than six paths to take. Taking the low middle route can result in a Regeneration and a Mega Health pickup, but this puts you in a tactically disadvantageous spot against the flag defense, and being unable to take the same path out without damage means you will have to rethink your escape plans. Spider Crossings makes a great addition to the QUAKE LIVE CTF list of arenas, and as mentioned will be free for all for the first week.

Electric Head (Small CA, Small FFA):

Electric Head is a small arena created by Adam Bellefeuil, centered around a high area and a low area. Controlling your enemy's movement is the key to victory; knocking them into the middle, or forcing them to move to the low side of the arena. Accomplishing either of these will result in a vast positional advantage, giving you the freedom to control the pace of the game. Electric Head is also available for free for the first week of play.

Holiday Maps Added

Winter's Edge:

Making its second appearance as our annual Holiday Arena is the perennial favorite, Winter's Edge. A port of Quake II's The Edge, which last week saw it's 14th year passing since release, this year we are allowing the ability to play this arena across all gamemodes that support it. Along with The Edge, also return the most important part, the decorations! With a dimmer tree in the center of the map, we hope there will be less reports of temporary blindness as players run out into the iconic center area of the map. Winter's Edge will be to available on our Holiday Servers in both FFA and FreezeTag.

Silent Night:

Making it's third appearance is the terrain-based CTF arena, Silent Night. Otherwise known as Distant Screams, Silent Night is a fast-paced map taking place in a nameless tundra. Bases are peppered with (my personal favorite) jetpack style Flight powerup, along with the self-damage reducing Scout rune. Combine the two, and a bit of skill, and you're able to achieve breakneck speed. There's not much else to say about Silent Night, just hop on and play!

Premium Scoreboards:

Premium CTF Scoreboard now available, includes different stats more tailed to CTF games.

Added support for Regeneration, Haste, and Invisibility power-ups in TDM Team Pickup Stats.

Pickup Stats are now dynamically generated upon item pickup, so that items such as the GA will not show on the scoreboard if it is not present in the map.

Added new country flag images, double the resolution of the old images.

Added subscriber status icon to premium TDM and CTF scoreboards.

Start-a-Match:

Added PQL Ruleset. The PQL ruleset is a series of settings that modify player physics and some weapon characteristics, giving players the ability to ramp jump, increased air control, and a tiered armor system similar to Quake 1. It is an unranked option only available on Pro servers.

Added 'Air Control' option. Allows a player to move in the direction they look, while airborn.

When holding only a single movement key while airborn, mouse look will dictate the direction you move.

Alternatively, if you hold a forward or back plus a strafe key (+moveleft or +moveright) while airborn, the player will benefit from the speed and distance normally gained with strafe jumping.

If you have forward momentum, you can use the strafe keys (without the use of +forward) and small mouse movements to perform a bunny hop.

Added 'Tiered Armor' option. Tiered armors offer increasingly stronger levels of protection, based off of Quake 1's armor system. Green armors absorb the least damage, and red armors absorb the most damage. You will not pick up an armor if it is weaker than what you currently are wearing.

Game Updates

Added Weapon Configs for Premium Users, available through the Advanced Settings UI. Setup per-weapon preferences that are automatically triggered when you switch weapons.

Unranked server settings available via Start-a-Match will now appear on the map loading screen so that players can be aware of what custom settings are in-use on the server.

Start-A-Match
Thanks for the pro-mode. Easily the best part of the update.

Game Updates

Added Weapon Configs for Premium Users, available through the Advanced Settings UI. Setup per-weapon preferences that are automatically triggered when you switch weapons.

Before anyone freaks out that premium players now have another advantage over everyone else, do not fear. You can do the exact same thing with an autoexec.cfg. Premiums can now do it easier.

Players are unable to call votes for the first 20 seconds of a map load.
Players can now only call 3 votes per map, to prevent players from vote spamming.

You guys don't know how stupid of a change this is. Especially the second one.
All we want is to be able to callvote during a game (unless you already can, haven't played in a few months), now it just might be close to impossible sometimes to get rid of that cheater during a pregame warmup. However, while it does help against map changes before everyone can load, I still think it is not a very good change :/

Fix to prevent demos from being lost due to a cg_autoAction error. When this error occurs, the demo now will save with a default demo####.dm_73 filename, rather than the verbose autoAction filename.

Any fix relating to autoAction makes me go yayayay!

Let's see....
Two great maps for premiums, +holiday maps and promode. General Fixes, etc
Changes to voting are NOT COOL. Also another update with no anti-cheat, but the promode makes up for that.
8 out of 10?