‘For Honor’ Review Impressions

Ubisoft releases their action fighting game "For Honor" worldwide last February 14, 2017 featuring the rivalry of the warriors coming from the three different factions. "For Honor" shows a heartless bloody fighting between the Knights, Samurai and Vikings for their land and honor.

According to PCWorld, Ubisoft reflects the game "For Honor" as a multiplayer-centric, despite the fact that it is comprehending a full-length single-player campaign. "For Honor" is still defined as a multiplayer-centric even though it does not cater a lot of reviewers during their weekend open beta.

"For Honor" seems solid as far as local performance is concerned, as it was tested in a system with an Intel Core i7-5820K and a GeForce GTX 980 Ti. With all the settings maxed out, players will naturally be seeing frame rates between 80fps and 100fps, running at 1080p. Even with a huge crowd of soldiers battling it out on-screen, players won't notice any impulsive frame rate drops.

"For Honor" looks gorgeous aside from some obstinate face animations. And if you are using a compatible graphics card, "For Honor" supports Nvidia's Ansel supercharged screenshot technology. A few shutters may be observed here and there, as an effect of new areas loading in, but it hasn't affected any fights.

"For Honor" interprets into a system the continuous stream of adopted kill-or-be-killed information, according to IGN. Flashes before the players' eyes are the thousands of apparently irrelevant technique and understandings that the heroes have learned to lead victory or a bloody defeat. Without spending a lifetime of training, the players feel like they're the master of their own style.

Depending on peer-to-peer connections as an alternative for dedicated servers, is what players are worried about the game. "For Honor" which has a complicated sword-and-board fighting game that depends on split-second reactions, using P2P seems like a huge mistake. If you are into this game, share your thoughts below.