AndrewB
I would commit first degree murder and then fabricate evidence to make it look like self defense.

Posts: 5638
Registered: 12-99

Welcome to The /newstuff Chronicles in one of the largest map to wad ratio inthe history of, well, forever. We have a 16:1 ratio. More accurately, in caseyou can't be bothered to look down a couple of inches and check for yourself, wehave 32 maps in two WADs. Even more accurately, we have one 32-level megawad andone 0-level skinwad. I suppose that whenever you think lowly of another person,you can just call them a "skinwad." I suppose that would work. Anyway,if you've bothered to read this far into the preamble, then you fall into the99th percentile of the Doomer population. Congratulations. Now quit wasting yourtime, and download one of our two new WADs!

Community Chest 2 by Various Authors8,706kb - Enhanced Port - Doom 2 - SP, Coop - 32 maps - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img) - (img)
We may have an incredibly short list of WADs this week, but the week itself isfar from a disappointment. There are a lot of things to say about thisrelease. For starters, it is surely one of the best Doom addons ever released.It combines many of the best elements of Doom, Doom 2, and extravagant add-onssuch as Alien Vendetta. To elaborate on my last point, it contains a lot ofthe architectural freedom of Doom 2 while maintaining the level of detail ofthe original Doom. It also contains an incredible palette of themes andatmospheres, ranging from dark, fiery red pits to evil, deep blue lands to anenormous green "mucusland." Let's not forget the brown dirtlands,the slime-steppes, the tech bases, the dark caverns, and the traditionalroom/hallway maps. This is truly one of the most diverse and rich WADs everreleased, rivaling the popular Alien Vendetta in both map-size and quality.

The gameplay of this WAD is truly adequate. Of course, many of the maps are sohuge that some people would never hold a hanging man's hope of completingthem. But if you are the type that is willing to save and reload frequently,then this WAD is definitely playable. Ammo and health are placed just as youwould expect them. Yes, you get many of the bigger weapons early on, and youwill encounter every large enemy in the first handful of maps, but this isstandard for a project of this scope. And because there are so manycontributors to this WAD, gameplay inevitably varies from one map to the next.You may find one level ridiculously demanding, and the next level right upyour alley. Needless to say at this point, there should be something here foreveryone.

To wrap things up, this WAD has a few MIDI music replacements, with most musictracks left as the original Doom 2 themes. It also has a few new necessarygraphics replacements to deliver the "message" of some of the maps.If you can play your way through this WAD over Christmas holidays, then you'veearned a box a deep fried balls of cake. (You have to buy your own Timbits,though.)

Well, you would have a 3rd map this week if it hadn't been rejected. I made a D2M1 Zdoom/Zdaemon conversion map called ZMAP01. Unfortuantely, it was rejected shortly after uploading it to the incoming directory. I made this map to celebrate Doom's birthday, so I wish I could have uploaded it. Anyway if anybody wants to see it you can grab it at my site:

Well, you would have a 3rd map this week if it hadn't been rejected. I made a D2M1 Zdoom/Zdaemon conversion map called ZMAP01. Unfortuantely, it was rejected shortly after uploading it to the incoming directory. I made this map to celebrate Doom's birthday, so I wish I could have uploaded it. Anyway if anybody wants to see it you can grab it at my site: