Mastery rating?

Post by guiguibat

Hi i have searched in wowhead but i didn't found the answer to my question: how many point of mastery we have to have to gain 1 mastery rating? at level 85thx

Post by Shiverlynn

I don't remember but I know for sure you need very high amounts of rating to get 1% of mastery benefits, something around 120 or even 180 rating.

Post by Garenzo

You need 180 (or something very close to it) to get one point.

Post by EpicDragon

You need 180 (or something very close to it) to get one point.

From what I've seen with the massive stat inflation (the first expansion epics are ~100 ilvl higher than ICC drops) and the addition of reforging it won't really be that much of a problem. So, yes 180 is pretty reasonable.

Post by Shiverlynn

Depends on how much valuable is 1 Mastery percent. As an example, Boots of Sullen Rock provides 159 rating, that's not even 1%. If you want 10 Mastery %, you'll need to get 10-12 pieces of gear with mastery on them, which is going to severely gimp your other stats. It doesn't look very promising until higher raid tiers al least.

Post by Rankkor

Depends on how much valuable is 1 Mastery percent. As an example, Boots of Sullen Rock provides 159 rating, that's not even 1%. If you want 10 Mastery %, you'll need to get 10-12 pieces of gear with mastery on them, which is going to severely gimp your other stats. It doesn't look very promising until higher raid tiers al least.

that doesn't make much sence, ALL pieces have mastery on them (or at least MOST pieces do, plus there's mastery gems, and likely mastery enchants)

earlier epics will add barely 1 point of mastery per piece, but this is to be inflated further into the expantion.

Post by Shiverlynn

If they all do, it's a different story. I'm not in beta so I wouldn't know what itemization looks like right now and I assumed only some gear has mastery on it, like expertise now for example. If most gear has this stat on however it's different.

Post by Sakkura

Depends on how much valuable is 1 Mastery percent. As an example, Boots of Sullen Rock provides 159 rating, that's not even 1%. If you want 10 Mastery %, you'll need to get 10-12 pieces of gear with mastery on them, which is going to severely gimp your other stats. It doesn't look very promising until higher raid tiers al least.

Your example is an entry-level epic, the equivalent of WotLK ilevel 200 items like this one, which you can see only provides one rating (crit), which still only amounts to 1.44% crit.

The conversion of mastery rating to mastery points seems fine, given how much more the other combat ratings also require per percentage etc. at level 85.

Some masteries are still poorly implemented, but that's not an issue with the rating itself but with class mechanics.

Post by Rankkor

actually =( scratch that.

I was wrong, not all pieces have mastery on them (just took a peek to the valor point gear on MMOchamp and while many pieces have mastery on them, not all of them do.)

either all (or most) raid drops have mastery on them, and it's just the pre-raiding set that lacks it, or only some pieces have it.

I sincerely hope it's the first one though.

Post by niconinja7

actually =( scratch that.

I was wrong, not all pieces have mastery on them (just took a peek to the valor point gear on MMOchamp and while many pieces have mastery on them, not all of them do.)

either all (or most) raid drops have mastery on them, and it's just the pre-raiding set that lacks it, or only some pieces have it.

I sincerely hope it's the first one though.

I think its designed to be like SP for caster pieces in wotlk, its going to be on almost everything.

Post by Sakkura

In any case, with a smaller number of stats to choose between it's going to be harder to avoid one particular stat. Which, anyway, we aren't supposed to need to do to the same extent in Cataclysm (in part due to reforging, in part due to Blizzard attempting to root out "the bad stat").

Post by Shiverlynn

Your example is an entry-level epic, the equivalent of WotLK ilevel 200 items like this one, which you can see only provides one rating (crit), which still only amounts to 1.44% crit.

The conversion of mastery rating to mastery points seems fine, given how much more the other combat ratings also require per percentage etc. at level 85.

Some masteries are still poorly implemented, but that's not an issue with the rating itself but with class mechanics.

Yes, that's why I said that I think it is weak as it is now but may become increasingly powerful with higher tier gear. I'm fully aware that what I've linked is an entry-level item, after all that's the only thing we have right now.

It's just that to me, going specifically for mastery right now seems not worth it. If it's all over our gear as rankorr says, fine, I'll get what I can. If I can get something without mastery on it, I'll do that.

Now in one tier or two I'll most likely reconsider and will start getting mastery because the item budget will be high enough for us to get a healthy amount of mastery without letting other stats go too low.

Post by Sakkura

Stats are generally supposed to be worthwhile from the get-go without requiring a certain amount before they become good enough. ArP is a well-known exception from this, but won't be on gear in Cataclysm. Currently the prot warrior mastery looks like it will be like that too, but they may yet fix it.So, with perhaps some exceptions, mastery should be about as good in blues or early epics as in later tiers of epics.

Post by pezz

179.2 or .3 seems to be what EJ says in a couple of places at the moment.

This puts it roughly in line with crit, which is, way behind haste and hit. If you don't want to go looking through for the posts (I didn't provide a link to exactly the post I'm referring to in the first link) here's the copy pasted guesses:

NOTE: I picked this out of a fire mage and a balance thread. I *think* that that means only hit might not apply to everyone, but you never know.

At the moment, that makes it sound like haste is the stat to stack, even if a % of each rating works out to roughly the same benefit for your class, simply because haste converts so much better.

Post by Interest

You need 180 (or something very close to it) to get one point.

I heard it's more like ~90, actually...how odd.

Post by Varaconn

I just wanted to throw in that Mastery's value (in a manner of %) varies greatly from class to class, and spec to spec. There's no such thing as "1% Mastery" since Mastery doesn't innately have a percentage tied to it. 1 point of Mastery can give a Protection Paladin 2% more block. If that pair of boots is any indication, you'll looking at almost 1 Mastery point per piece of gear. Assume for a moment you have it on half your gear. That's about 7 Mastery points (with entry level tier.) For a Protection Paladin, that would mean 14% more block. That's reasonable, in my opinion.

Post by Haxzor

I just wanted to throw in that Mastery's value (in a manner of %) varies greatly from class to class, and spec to spec. There's no such thing as "1% Mastery" since Mastery doesn't innately have a percentage tied to it. 1 point of Mastery can give a Protection Paladin 2% more block. If that pair of boots is any indication, you'll looking at almost 1 Mastery point per piece of gear. Assume for a moment you have it on half your gear. That's about 7 Mastery points (with entry level tier.) For a Protection Paladin, that would mean 14% more block. That's reasonable, in my opinion.