Vision (Aarkus)

Class

Tier

Released

Bio

The Vision, who's true name is Aarkus, is an alien law enforcement officer from a dimension known as Smokeworld. After being accidentally contacted by a scientist from Earth, Aarkus came to our dimension to fight crime. He has the ability to control gasses, smoke, and cold, even teleporting to the far side of the world using little more than a smouldering cigar.

Tags

Hints

Strengths00

Power Gain: Aarkus starts each fight with a pretty strong Power Gain Buff, and gains an additional one every 10 seconds. Once he has a few of these, they more than compensate for his decreased base Power Rate, and he’s able to use Special Attacks way more frequently than the average Champion.

Anti-Power Control: Aarkus has a few abilities which punish Champions who try to control his Power. He reduces the strength of Power Drain effects and the duration of Power Lock against him. He also gains an additional Power Gain buff whenever he receives a Power Drain or Lock.

Armor Break and Armor Shattered: While he has at least one Power Gain Buff, Aarkus applies an Armor Break Debuff every 2.3 seconds, just by being near them. These Armor Breaks are also Paused while close to Aarkus, so he’s able to build up quite a few, and deal progressively more damage to the Opponent. Finally, he can convert all these Armor Breaks into a very long Armor Shattered Debuff, which has a higher overall potency and shuts down Robot systems for its duration.

Weaknesses00

Consistent Nullify – Doctor Strange, Symbiote Supreme: Aarkus needs Power Gain Buffs before he has access to any of his other abilities. He gains one of these every 10 seconds, but if an Opponent is able to consistently remove them with a Nullify effect, they’ll keep Aarkus under control.

Coldsnap and Armor Break Immunity – Mephisto, Human Torch, Thing: Aarkus’ other major threat is that while Opponents have an Armor Break or are Armor Shattered, he deals Coldsnap damage to them just by being near them. But if the Opponent is Immune to any of those effects, they can just ignore this damage entirely.

Abilities

Signature ability

Smoke and Mirrors

Passive

Whenever Aarkus gains a non-Damaging Debuff, he has a X% chance to Purify one of each non-Damaging Debuff on him. This cannot trigger more than once every 9.5 second(s).

Abilities

Power of Smokeworld - Buff

Max: 5

Aarkus draws strength from the Smokeworld dimension at all times. He starts the fight with a Power Gain Buff, and gains 1 every 10 second(s).

These Buffs last indefinitely. The first one grants Aarkus 4% of a Bar of Power every 1 second(s), and every subsequent Power Gain Buff is 33.33% less effective.

He also gains one whenever his Power is Drained or he receives a Power Lock Debuff.

While Aarkus has a Power Gain Buff, he freezes the area near him. Every 2.3 second(s) the Opponent spends near Aarkus, they gain an Armor Break Debuff, decreasing Armor Rating by X for 5 second(s). These Armor Breaks are capped at 10.

Armor Break Debuffs on the Opponent are Paused while they are near Aarkus.

While the Opponent is near Aarkus and they have an Armor Break or Armor Shattered Debuff, they also gain a Coldsnap Debuff, dealing X Energy damage every 0.50 second(s). Opponents under a Coldsnap cannot Evade attacks.

3: Talk to the Hand

Aarkus vanishes into the ground in a puff of smoke, then uses the energy of Smokeworld to grow his hand to gargantuan size. He toys with the Opponent for a brief time, before picking them up and slamming them into the wall.

Increased Range:
Aarkus increases the area his abilities affect to cover the entire field for 20 second(s).

Fury:
If the Opponent is Armor Shattered when this Attack is activated, gain a Fury Buff increasing Attack Rating by X for 20 second(s).

All Special Attacks

Pause Armor Break Debuffs:
Hits from Special Attacks Pause all Armor Break Debuffs on the Opponent until the end of the Special Attack.