Gods work similarly to other roguelike games, each giving themed bonuses and penalties.

Gods work similarly to other roguelike games, each giving themed bonuses and penalties.

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No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.

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No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.

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Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.

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Please note that due to the recent changes to how gods work, this page is very much a WIP.

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Some lesser divinities can also sometimes be encountered in subdungeons.

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=== Main Gods ===

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===Summary===

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Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).

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Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).

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In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshiping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.

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In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).

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Two other major changes have occurred to the way altars work. First is Desecration: If worshiping a god, you can smash up another god's altar to gain gain 30 piety (diminishes by 10 for each subsequent desecration) and immunity from the next three piety losses you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.

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Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next "major punishment" you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.

Trigger a death protection effect (occurs when lethal attack is survived, not on cast)

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* -10 Piety

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* Kill any enemy below your level

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'''Tribute''' (repeatable)

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** +5 Piety

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* Cost: 15 Gold

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*Dodge any attack

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* +10 Piety

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** +1-3(?) Piety

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'''Tikki's Edge''' (repeatable)

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*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)

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* Cost: 25 + 25n Piety

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** +1 Piety

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* +1 to experience from all XP kills, +10 Gold

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*Use WEYTWUT glyph

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'''Dodging'''

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** +1 Piety

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* Cost: 25 Piety

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*Use PISORF glyph?

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* +10% Dodge, +10 Gold

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** Untested

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'''Poison'''

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* Cost: 15 + 10n Piety

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*Get hit twice or more (by the same monster) in combat

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* Gain 1 level of Poisonous strike

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**-2 Piety per hit

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'''Reflexes''' (repeatable)

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*Trigger a death protection effect(occurs when lethal attack is survived, not on cast)

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* Cost: 35 Piety

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**-10 Piety

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* Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion

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*Boon: Tribute (Repeat)

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**Cost: 10 Gold

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**Effect: +10 Piety

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*Potions(?) (Repeat)

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**Cost: 25 Piety

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**Effect: Convert hp potion to dodge and reflex potion, +10 Gold

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*Boon: Dodging

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**Cost: 25 Piety

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**Effect: +10% Dodge, +10 Gold

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*Boon: Poison

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**Cost: 50 Piety

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**Effect: All Physical attacks cause Poison, +10 Gold

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*Boon: Tikki's Edge (Repeat)

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**Cost: 25 + 25n Piety

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**Effect: +1 to experience from all XP kills, +10 Gold

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[[File:Tikki.jpg]]

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== Lesser divinities==

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Some other divinities can be encountered in subdugeons. You can sometimes interact with them, or even worship them.

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* The metal spider, in the [[Metal Spider Temple]], who will reward you if you abandon some life.

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* The mighty lost Lekon, who likes you to kill goats

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Revision as of 08:00, 1 March 2014

Gods work similarly to other roguelike games, each giving themed bonuses and penalties.

No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.

Some lesser divinities can also sometimes be encountered in subdungeons.

Contents

Main Gods

Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).

In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshiping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.

Two other major changes have occurred to the way altars work. First is Desecration: If worshiping a god, you can smash up another god's altar to gain gain 30 piety (diminishes by 10 for each subsequent desecration) and immunity from the next three piety losses you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.