From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer. Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure.

Steam Workshop

About This Game

From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer.

Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure. Use gateway technology to leap from one place to another, change size to explore small passages or defeat large enemies, walk on walls and ceilings to reach new areas and even travel in time to work together with past echoes of yourself.

Move seamlessly between different areas of the vast labyrinthian map with no waiting for loading screens as you explore and discover new power ups. Use each of your new abilities to progress further, unlock shortcuts and find even more power ups. Can you escape?

Key Features

Travel across a room instantly using gateways.

Change size using the resizing gateway gun.

Interact with your past echoes using the time travel gateway gun.

Walk on walls and ceilings using the rotation gateway gun.

Sprawling open-world design.

Use Gateway's sophisticated help system to discover if you can solve a puzzle and even watch the solution played out in front of you.

Really solid metroidvania with portalesque mechanics... might seem like a rip-off but its really done so well and transfered so naturally to 2D that its a game that deserves to be played by any platformer enthusiast that likes their action mixed in with a heavy dose of puzzle solving.

During the first hour I felt there wasn't much to this game. I almost put it down and cut my losses. However, I kept playing knowing that the game was progressing quickly. To my surprise some of the latter puzzles were VERY CHALLENGING. A few of them were quite mind bending. This game certainly made my head hurt. I'm glad I'd stuck with it.

Gateways is a puzzle-plattformer in which you control scientist Ed, who is try to get out of his own laboratory. The game starts with simple jump-and-run and “gateway-puzzles”, somewhat similar to Valve’s Portal, but quickly becomes more challenging as you find more powerful Items (powerups and modifications to your “gateway gun”) which let you explore new areas of the lab.

Sadly, I found the introduction into the game (and it’s items) unnecessarily hard. For me it was basically learning by doing. New items are introduced via popup-text (which is gone for good if you run away too quickly) and a simple puzzle, in which you have to use your newly found item.

But for me that was just not sufficient. It was until 90% into the game, that I (by accident) found out there is actually a map of the lab, guiding you to important spots, and a key to cancel active portals. Yes, I could have clicked on “CONTROLS” earlier. But why? I assumed, the game would tell me, like any other game would.

This is especially odd, as the ingame-help-system is really awesome. In the lab you can find 500 “power orbs”, which can help you with tough puzzles: Every puzzle in the game (apart from the final one) has a “HELP”-spot, in which you can spend a small amount of your “power orbs” to see, whether you can actually solve this puzzle with your current items and a BIG amount of your orbs to actually get it solved.

This is a brilliant way to prevent frustration (as long as you save your orbs for those REALLY tough puzzles) and keep the game going. The map, which not only tells you, where you should go next, but also shows every unsolved puzzle you have walked by so far, is also really helpful. I’d go so far to say: without this ingame-help, I would probably not have recommended this game.

Overall Gateways is a decent game with a VERY steep learning curve. The gameplay is entertaining but can become frustrating, especially if you used your power orbs too early. If you like challengig puzzles and don’t mind being thrown into ice cold water, you should have a look at this game!

2D portal is the best way to describe this game. There are more interesting mechanics besides the 2 basic portals the further you get in the game which adds to the difficulty. Overall there were only a few head scratching puzzles, though.

Gateways is a puzzle-platformer with several unique twists on the portal gun mechanic. If you can look past the short length and lack of graphical polish, it's certainly a fun puzzle game worth playing.

This game was a dud. Instead of being fun and untuitive, it went the way of crapy logi-gun and make everything unnecessarily convoluted. It is basically portal but some of the portals do more things. It starts out fine enough but then the time gun makes no sense and is overly convoluted. You then need to make 4 copies of yourself sometime and then do a specific thing with each one without touching the others, as that resets everything. There is so much repetition and trial and error to figure out puzzles. Walkthroughs barely help because everything is so complicated and requires so many steps and needs to be perfectly placed that words don't help, only videos. Unfortunately since like nobody plays this turd anyways there are like no video walkthroughs on youtube, nor is their anything in the community page, and the only written walkthrough online jumps around randomly/doesn't make sense and isn't well done. The conrols suck on pc and are even worse on controller. Everything is finicky and too touchy, especially when you need to be precise. Saving should be done before each puzzle so you don't have to go through others to get back to one. The inclusion "of metroidvana" is just annoying and unnecessary. So much annoying backtracking and having to do mechanics again just to traverse the level. There is random boosts like jumping that you actually need to finish puzzles but they can be hard to find and in this giant randomly made map with no specific direction or flow its a lot of running around looking for it. Apparently it gets even more convoluted and confusing at the end of the game, growing so annyoingly complicated the makers released a video of how to beat the final puzzle, which took 4 minutes of them doing straight through. No thanks, I decided to get out 3/4 through the game when thinks already sucked enough. No story at all. Terrible graphics. Music was ok. 4.5/10.

it is pretty interesting for some brain-teasing...although towards the end it kinda gets unreasonable hard IMHO. pretty cool game, but nothing special. better than a lot of other crap out there i'm sure, but not spectacular.

one thing i can say is that i never, not even once found a bug/performance problem with this game, unlike most of the other games i've played on steam, but considering the system requirements that's not an epic compliment. you can also fully edit the controls, something that isn't completely typical of all steam games, and i appreciated that.

You will hear a lot that this is mix of puzzle platformer and Portal, with an indie taste. But the game is original, and fun. Very simple mechanics but yet good puzzles presented to the player not too difficult, some require more thought than others and its really nice when you figure out on your own how to do it. But fear not, if you get stuck you can obtain the solutions right in the game and you can move on to clear the next level/puzzle. Lacking a bit of better sound effects and music, but those are still adequate to the game.

This game really does surprise you. It comes off as "portal, but in 2D, and minus the sense of humor." And well, it kind of is, but it does so much more. The puzzles get progressively harder and more complex as you get different guns, and the last sequence of puzzles before the end is kind of just completely brain-melting. There's a surprisingly high execution factor in some cases, as well. And this is only the normal difficulty. I've not played the game's "hard" mode but I doubt I'd be able to complete it if I did. The graphics are kind of ugly though, all things considered, but that's a minor knock against it.

This is a very complex and intellectual puzzle game. Metroidvania elements and neat pixel art compliment this, but when it comes down to it the game makes you think. A lot. During the sales this game is less expensive than the typical meal at McDonalds and if it looks like your kind of game then you' should really buy it.

Given the game-mechanics, it's impossible not to compare this game to (the puzzles in) Portal 2. The lack of a third-dimension makes the portal-only puzzles much easier than in Portal 2. However, Gateways also adds several game-mechanics not found in Portal 2, such as the ability to change gravity or travel backwards in time. The new mechanics are introduced continuously throughout the game, keeping the puzzles fresh and interesting. Additionally, they ensure the puzzles are challenging even to Portal-veterans.

My only complaint about the game is that it's so short (~4 hours of gameplay). However, when that's my only complaint about your puzzle-game, you're in very good shape, especially for only $5.

Awesome game! At first it's simply Portal in 2D, but then there are "gateways" of size change, time travel and gravity change; at the same time you can use a flashlight and a mirror to activate light sensors. Quite a brainf...

Have you ever played Portal? Did you like it? And have you ever wondered how would it look in 2D, with pixelarty cartoony graphics and with other portals like resizing ones? Wonder no more and try this logical platformer game. The puzzles aren't totally easy and will make you scratch your head from time to time. The rooms are vast and there's a lot to discover. I really like this game's take on Portal ideas and mechanics and I recommend it.

Did you ever think to yourself "Man, Portal is too easy. I wish Valve's playtesters hadn't weeded out the 5 emancipation grid room, or thrown up when walking on the ceiling"? Well, you're in luck.

This game is, from my vague knowledge of Metroid, a hybrid of Portal and Metroid. You are a scientist, stuck in his lab, with all the areas therin sealed off by devious puzzles only solvable by your gateway (Portal) devices. Yes, devices. You get the basic one early on, but then you find yourself needing to rotate gravity, and link time AND space, and make yourself small (or large, but I managed to Portal all the large situations) through the same device. As you get more unlocks, you can explore more of the map, and open up harder puzzles.

This doesn't have GLaDOS, but the cruel puzzles make up for it (you can buy automated solutions for just 25 hint orbs, but generally the 5 orb "Is this possible yet?" question is more entertaining).

If you want a very much easier platformer with the same time mechanics as here you can check out Shuggy by the same dev. But it is very very easy, and I'd only recommend it to kids. Seasoned platformers are going to find that the only challenge here is trying to complete two player co-op with one character on each hand.

Portal in 2D? More like Portal on steroids!The fact that this kind of games are constantly compared to Portal may be unfair, but it's rather unavoidable, given the presence of a precese of what's basicly 2D version of the portal gun.As one of four different kinds of portal guns. The most mind bending of these has to be the one that created portals in time, altough the gravity changing one comes as a close second.All in all, the game is a solid puzzle platformer with a heavy emphasis on puzzles, later of which could take me up to an hour just to solve one. The pixel graphics may be a bit too pixely for some, but overall the presentation holds up, as does the user interface. Mostly. Juggling the extra tools can be a bit of an hassle sometimes and you'll hope there would be an easier way to set the portals up as you reach the point were you're just tweaking your solutions.

This game is deceivingly difficult. It's charming 2D graphics make you think it's a simple platformer, but in reality it is a puzzle platformer, a la Portal. The layout of the laboratory (and the fact that you have to collect other items) reminds me of Metroid and Castlevania. So it's a mix of several games. The puzzles start off fairly easy, but (I think) about halfway through they get so complex that you probably have to use the in-game"help" function to get you past these puzzles. The game works with tokens, which are spread throughout the lab. Collect these tokens and you're able to see if you're able to solve a puzzle. Do it again and you'll be given the answer, where the game basically takes over and shows you the way to solve it.. Eventually you'll run out of tokens, and you *gulp* actually have to think for yourself. Now, I don't know if it's me, but that's just mean... 'Challenging' is the word to describe this game.