I am working on to modify the standard "wigley hull" tutorial that comes with OpenFOAM in such a way that the hull will be under the effect of waves. I have successfully managed to do that by using the "waves2Foam" toolbox, when the speed of the water and the wave directions are the same and I am getting very good results.

But now I want to define the speed of the water in x-direction and the wave direction making 45 degrees (30 deg, 60 deg. etc.) with the x-axis. I am trying to simulate the condition when the ship is traveling with a constant speed (speed of the water) and cutting the waves with 45 degrees.

Can I accomplish that by using "waves2Foam" toolbox?
And what would be the best modeling strategy (changing the shape of the computational domain and adding new patches, etc.)?