Type 95 Heavy

Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value.
These differences are taken into account in tooltip boxes.

The Japanese Type 95 heavy tank was based on the Type 91. This multi-turret vehicle of the interwar period incorporated some elements of German and Italian tanks. The primary turret featured a 70-mm gun. In addition to that, the vehicle had a 37-mm gun and two 6.5-mm machineguns. Four prototypes were built.

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:

- Mini-turrets and oddly angled armour on the hull may provide a lot of lucky bounces, but never rely on armor

- Prefential matchmaking - never sees tier 6s

- It has small and well angled turret with great gun depression

- Very easy stock grind: It has few modules to research and XP cost is fairly low (only top gun costs 2200 XP). Its stock gun is carried from Type 91 Heavy which is still effective for a tank in this tier. None of new modules require a new suspension to be mounted. And there's no turret to research.

Performance

This tank is often considered as terrible tank and generally hated by playerbase, but it can still do surprisingly good work. While it has a low top speed and poor hp/ton ratio, it has excellent hull and turret traverse speed for a heavy tank. The 7.5 cm gun is also very good for brawling, especially in bottleneck situations such as "Tank Alley" in Himmelsdorf due to its high rate of fire, good penetration, and great damage when using the High Explosive round.

However, due to the paper thin armour of this tank all around, it can be easily penetrated by most tanks of its tier, and is cannon fodder for Tier 5s. Large calibre HE shells, especially from artillery and tanks mounting howitzer guns, like the T40 and Hetzer, can reliably penetrate the front hull armour of this tank, given it is thin and unsloped, so long as the mini-turrets are not hit.
For this reason, in a Tier 5 match, this tank performs rather poorly, being large, unarmoured, and having a rather poor gun, similar to other heavy tanks its tier. You can also follow and support friendly Tier 5 heavy tanks, using them as meat shields, while popping out to fire when the enemy is reloading, or protecting their flanks.

In a Tier 5 battle, you should always use your tank in a support role. Do not go out on your own, or attempt to take critical areas yourself, for you are slow, fat, an easy target and a free kill for any Tier 5 enemy you come across. Keep behind friendly heavy tanks or support slower mediums, guard your allies flanks, distract the enemy, pop out to take shots while the enemy is reloading, track enemy heavies you cannot penetrate, and do everything you can to help your allies. Unlike the other two Tier 4 heavy tanks in the game, the Durchbruchswagen 2 and the B1, you have a surprisingly good gun, with far more alpha damage, and slightly better penetration, than them. Use this to your advantage, and use peek-a-boom tactics to slowly chip away at your enemies' health, one shot at a time.

In a Tier 4 battle, try to support your more heavily armored tanks like the Matilda, Valentine and AMX 40, letting them take hits and push, while you dish out damage from behind them, supporting them while they take point. Type 95 has very unreliable and generally poor armor, but it does have very high HP pool to take hits if necessary.

This tank is also rather good at hull-down positions; if you can find a big enough hole or a large enough structure to hide most of your hull, your gun depression, small and bouncy turret, and good gun will allow you to devastate any tank foolish enough to come near you. This way, you will be able to hold important choke points all by your own, dealing steady damage to enemy tanks trying to dislodge you, while being well-protected at the same time, forcing enemy tanks to stop and aim at your tiny turret, which will leave them vulnerable to your fire. An example of a good hull-down position this tank can take is on the Ruinberg map, at sector G3, where there is an important bottleneck for the south team. The Type 95 is just tall enough to fire over the small hole in the wall, exposing only its turret, making it deadly in such a position.

It is recommended to never snipe in this tank, unless absolutely necessary, for you are a huge target and will get spotted and hit easily, and your accuracy is rather mediocre and insufficiently accurate to hit targets far away. This tank is an oddity; it plays like few other tanks, and the playstyle is heavily dependent on map, tier, and team lists. You will mainly play a support role, use your great gun and many quirks of this tank to your advantage, help your allies, and you'll come out of every battle alive, with a generous amount of experience and credits.

Early Research

The Type 96 Mk. 4 Bo carries over from the Type 91 Heavy, and should be installed immediately. Next, upgrade to the BMW IV Kai Ni to receive much better acceleration. From there, get the Type 95 No. 2~4 Suspension to increase your mobility and then finally get the 7.5 cm Tank Gun Type 99 to get a much needed boost in penetration and damage. Then begins the relatively easy grind to the O-I Exp.

Gallery

Historical Info

The Type 95 Heavy Tank Ro-Go was a multi-turreted heavy tank. This tank had a total of 3 turrets - its primary turret had a 70mm Type 94 cannon as well as a 6.5mm machine gun in the back, its front turret had a Type 94 37mm tank gun, and its back turret had a 6.5mm machine gun. 4-5 tanks were built, but were never put into operational use.

Self-propelled guns were developed on the chassis, including one with a 120mm Schneider-canet naval gun (sometimes mislabeled as a 150mm howitzer) and another with a 105mm artillery cannon.

click to read more...

Historical Gallery

The Type 95 Heavy Tank.

Experimental SPG with the 120mm Schneider-canet naval gun. Note that this is sometimes mislabeled as a 150mm howitzer instead.

Another view of the 120mm SPG

Type 95 Heavy during trials

The Type 95 Ro-Go, pictured at the Yasukuni Militariy Exo in Tokyo before WW2

Sketch of the 105mm SPG based off the chassis of the Type 95 Heavy

Blueprint of the 105mm SPG

Blueprint of the 105mm SPG

Blueprint of the 105mm SPG

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The 7.5 cm Tank Gun Type 99 was never equipped on the Type 95 prototype, and instead was only ever mounted on the Type 2 Ho-I medium tank, a derivative of the Chi-Ha.

The tank's name (which was discovered after its implementation into World of Tanks) was the Ro-Go.