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Duke It Out In D.C. HRP + Music Pack
"Coming up: New music pack by Jimmy!"

That's cute, guys, but for greater justice, the different troopers should be in different locations, and maybe different poses. It's not hard -- just set it up in mapster, take a screenshot, then crop/reduce to make the avatar. It's good that everyone has a different pal. Mine is pal 16, it looks like Tom has pal 10 and Lun has pal 0.

Unnecessary duplication creates headaches over keeping things updated. Even if we eliminated all "direct" dependencies, the DCHRP is dependent on the HRP to look good. Otherwise any tiles from the main game, used both in the levels and in the menus/hud/fonts would not be highres and it would look bad.

You can't run DukeDC without Duke3D, so it's only natural you can't run the DC HRP without the one for D3D. We shouldn't start duplicating contents, and it can be expected that those who have Duke3D also have the HRP for it.

Yesterday I gave DukeDC/HRP another go after quite some time - great job, guys!
Some parts just feel like a new game. However, some areas are way to bright in Polymer.
Are there any configuration file parameters I might change to deal with this?

With this version, the time of different volumes for the music tracks is finally over - everything is normalized. Additionally, the tracks which have been converted from MIDI have been re-recorded with a much better soundfont, and the OGG files have a higher quality in general. While this increases the size of the HRP by 20-30 MB or so, the music sounds much better.

Since new maphacks will still be required after changing 13 models with different rotations, I have temporarily added the old models from official HRP 5.1 release. It will not stay like that, i.e. the old models will be removed again in a future release when I have the time to modify all the DC maphacks. It's a lot of work so I am hoping for your patience.

Since new maphacks will still be required after changing 13 models with different rotations, I have temporarily added the old models from official HRP 5.1 release. It will not stay like that, i.e. the old models will be removed again in a future release when I have the time to modify all the DC maphacks. It's a lot of work so I am hoping for your patience.

So I've decided to tackle the most difficult model for this addon - Bill Clinton. I've started with the face as it's something what makes it or breaks it. Though it's not easy to make a model that would resemble someone I hope it resembles him at least a bit. Still a long way to go.

So I've decided to tackle the most difficult model for this addon - Bill Clinton. I've started with the face as it's something what makes it or breaks it. Though it's not easy to make a model that would resemble someone I hope it resembles him at least a bit. Still a long way to go. Here it is:

I don't have Photoshop, working with Paint.NET here. Anyway, I pulled it off once for the old image, I guess I can do it again. It is not needed before we release the next official HRP, anyway, so no need to hurry with it.

*EDIT July 20*
I found the source file for 3240 (my customized DC level ending screen) from 2006. Luckily, I was using PSP back then and created source files (*.pspimage). I don't use that program any more, but maybe one of you can use this to put the Capitol into the new HRP image.
See attachment.

Recenlty I have added a few new textures. However I think that the graffiti textures does not have to be remade because they're big and they look good as it is, making them "highres" would not make them look better.

So here it is, the burning capitol! The Duke it out in D.C. pack is almost done if you don't count the cutsceene (because none has been remade so far). Of course some art could be revised for better quality.