Ellipsis is an action-packed puzzle game with minimalistic, yet powerful retro styled visuals. Your finger guides a ship through a mysterious universe. Be smart and be fast to overcome the challenges of your journey. You will face countless enemies crossing your paths and a stunning universe unfolding before you.

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Weve crafted a beautiful universe for you to uncover and explore at your own pace. Fly through levels, dodging and evading enemies before they have a chance to react. Or explore leisurely, mastering each world and uncovering all its secrets. Either way, Ellipsis will keep you on your toes with surprises from start to finish.

And a big THANKS to you, the player. We've made this experience as pure as possible and we will never bug you in game with a review request. If you enjoy the game, we hope you will leave us a kind word.

Please email us at ellipsis@salmigames.com with any thoughts, questions or comments.

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ELLIPSIS (noun): an intentional omission from a text without altering its original meaning.

Like the game, but no Gamecenter is one star off, so 4 out of 5 stars sorry.

Hi ROGER-NL, we're sorry about the lack of Gamecenter support. It's definitely in our plans for the first update, we just ran out of time for the release. I'm curious which is more important for you: achievements or leaderboards?

Hi ROGER-NL, we're sorry about the lack of Gamecenter support. It's definitely in our plans for the first update, we just ran out of time for the release. I'm curious which is more important for you: achievements or leaderboards?

Sorry if I was a bit harsh, but Gamecenter is important to me, I have no life without it Ha ha.

I like leaderboard and achievemets, maybe leaderboard for who has the most stars.

i absolutely love this - it's an avoidance type game where you drag your circle to 4 checkpoints and then the finishing line. Gets tricky. Apart from GC (leaderboards and achievements) some kind of relative touch control method would be great. Reminds me of satellina in spirit.

For some more perspectives on the game, we did an extended interview podcast with IndieSider discussing some of the design and challenges on the game. The podcast is tied to nearly 30 minutes of gameplay footage, which should give you a better idea of the the game plays:http://indiesider.net/38

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