An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

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"Great if you're looking for a Bioware-style decision making fix. Companions and dialog choices, with multiple narrative paths to take."

About This Game

An Intense Cyberpunk Rpg On the Red Planet!

Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

In the middle of this struggle, play as Roy, a renegade with multiple talents who finds himself dragged in an epic story where every choice counts. Develop your character and your combat style by choosing among many skills and perks: melee, ranged combat, stealth, or the devastating Technomants powers.

Craft armors and weapons, recruit companions to help you in your quest, and plunge in a thrilling adventure offering a huge variety of quests. In dynamic, real-time combat, face formidable opponents and the most fearsome creatures of Mars. The fate of all colonies of Mars now lies in your hands…

I recommend this game simply because its different and interesting. Yet I am somewhat disappointed with it. There is so so so much potential for story of this game but it just misses its mark. I think with a better budget and studio and with perhaps a different name, this game could have been huge. The plot/story starts off really well is so very interesting but this drops off rather quickly. It's still interesting, but the depth drops and the plot starts to feel somewhat half formed, before dropping out completely with a sudden ending. It feels like there needs to be a sequel, to fully round things up.

This may seem like a criticism rather than a recommendation, but I want people to play it and see exactly what I mean about the beautiful artwork, interesting concept and huge potential for this game despite the misgivings. Just grab it on sale and give it a go and see how this game makes you feel!

I wanted to like this game, I really did. But oh god, it's so repetitive.

You'll just run through short, narrow hallways and fight groups of 4-5 respawning enemies that all fight the same way. You'll also always fight the same way, because there's only one weapon type in the whole game.

The odd thing is how the tutorial is the best part of the game. It manages to present an interesting setting, a decent plot & characters and create illusion of freedom, with some big areas and the promise of a lot of new things to unlock. But sadly, those never come, and any motivation the characters had vanishes.

If you own this already, really I recommend playing the first 2-3 hours. If not, just avoid the whole game.

Personally, I found this game very under-rated. I thoroughly enjoyed it. The combat system was fun to use and adapt to and can make your character look like a total badass if you've got it down, or a blind 10 year old waving a stick if you don't. Hell, maybe you're even a badass blind 10 year old with a stick. In any event, I found the combat very satisfying. As for characters, Roy (The protagonist) was great. I loved the way he sounds, his word choice no matter what option you choose, and just the way he lookes (having a main character with heterochromia just looks cool). I also liked the other characters and how you can influence them and converse. And as far as weaponry goes, you get a huge selection of makeshift, modifiable weapons and explosives. I can see why some people might have less praise for this game than myself though, it isn't a typical game like many of us are used to. It's not like any shooter here, and not even that similar to other RPGs like Fallout or The Elder Scrolls. Nonetheless, I would recommend this game to anyone looking for a good game with a good story, unique combat, and well rounded (and yet somewhat mysterious) characters.

Mars, War Logs is a budget RPG. Has all the elements of an rpg (character development, central story with a hero protagonist, etc), except for the extremely linear level design and exploration. The world is divided into hubs, each with 3 or 4 linear maps with repetitive design and art - and this is the one and major drawback of the game.

Otherwise the story is decent, with few branching quests, but with a strong separation between following a tyrant or a peaceful path. The characters are also believable and have a fair developed background with a few options for romance.

Game runs well with no bugs to report. Graphics are average (think last gen console level) but the combat mechanics are solid and the gameplay is fluid.

I recommend the game for player looking for a ~12h RPG with no grand expectation. You will definitely derive enjoyment from the game.

Interesting little gem from developer Spiders. Nothing too deep and some strange design choices are a few setbacks. But the game has enough charm with its setting and an interesting enough story to keep a player involved for its 15 hour campaign.

I really want to like the game as I think its one of those rough gems out there. But the repetitions, corridor like levels and back and forth quest frustrates me.

Although steam says I played it for 12 hours, Im only halfway thru the game as I always fall asleep while playing this. I dont know if I will ever finish it but as of right now I have other games more enjoyable to play.

From the first two hours of this game i can see its flaws. The voice acting isnt that great and the word arent in sync with the character's lip movement. The combat is solid, it isnt the best but it does the job. The story is basic and the skill tree and leveling up system is good. AI is pretty good but the cutscenes arent that great. This game isnt a normal RPG its different because of the 3 main things- Combat, Renegade, and Technomancy (I honestly prefer Combat and Technomancy but thats just my opinion) you can level up these 3 skills and it important because each one changes your gameplay experience.

At first, I bought this game with other during a summer sale, then I left it aside: This autumn 2014, there was so many expected releases that I prefere to play other things, like blockbusters and big-prod games. When after their release some of those 'most-expected' games appeared to be expansive slot machines without real next gen innovation. I opened my list of old 'to-do games' and went to Mars.

What I discovered there on Mars was not a 'game of the year', but remain for me an honest and original RPG, at a good price.

+ atmosphere = music, sound effects, artwork, dialogs, light and dust animations, levels and background are coming very well together. The game managed to get you the taste of this rusty Mars of Bradbury or mad-max like post-apocalyptic background.+ scenario = Mars is an abandoned colony from an Earth who failed the terraforming and simply left his colonists/workers behind to die in the dust. Technology became religion (Mars of 40k), water became more valuable than gold and oil put together, and mutants are both superstitious slaves and relics of a mysterious first 'war'.. The main/side quests are making good illustrations of a rich background, unfortunatly without special revelations on it. (budget limitation?*)+ Characters/dialog: morphing, voice casting, etc.: all NPC and allies have a particular personality, story and place in the scenario. Funny choices and dialogs. The bad reputation gives you some nice situation of intimidation.+ RPG Inventory= which is not as complex or labyrinthic like in other RPGs (which are mostly fantasy RPGs and not SF), but fun and easy to explore and try out. + Scavenger/upgrade system: original and well designed+ Combat system: not perfect, but I get the feeling of table RPGs when you have to think about all your stuff and upgrades and levels.

- *like it was explained on the forum, they don't had enough money to expand the game like they wanted in the first place. Yes, there are too few bosses or real cinematics, some bonus like artworks to gain with achievements, and the separate Epilogues could had been more 'customised'. But the game remain coherent. - FOV: especially in fights and some maps, you have to choose carefully the place/corner of the map who you want to fight, otherwise your characters can disapear from the screen and get kicked by invisible enemies. (there is already a fix from the dev in the forum to modify the FOV)- too easy: especially with bad reputation (when you kill the wounded): you get intimidation which is nice, but also very quickly all the best upgrades for weapons and material (Difficulty=normal). - not very long (3 chapters) but can be replayed with a lot of side quests.

IMHO:- if you like SF, RPGs and Mars, get curious and build your own opinion

"Mars: War logs" is a great game in genral, and with some great factors leading me to give this game a good rating. But with its great upside, it has noticeble downsides with it. I will explain the pros and cons of the game

Pros:

- Enriching, diverse and great combat system- Fitting music soundtrack- Great storyline of missions, places and different attitudes in the people you meet- Great Upgrade/ salvage system within the world. - Nice volley of powers, tools and attacks during fights to keep the battle interesting

Cons:- The voice acting in the game is by far laughable. - Dialogue and writing is just not well done

Besides those 2 things in cons, which are some of the worst ive seen in single player games, it doesnt take away alot of the fun out of the game. I definitelly recommend this game.( 7/10 )

I will come right out and say now that this game is definitely fun at points however there is some terrible moments in this game to rival even ride to hell retribution which i played on ps3 for about 10 mins.I REALLY wanted to like this game but i was turned off by so many things which could easily be fixed so ill start from the beginning on what i liked and didnt like.The Pros: - Brutal and eerily satisfying combat with HUMAN npcs- Man character has the best writing and is absolutely kick ♥♥♥- Story is fairly intriguing once you leave the prison camp of the first chapterThe Cons:- The combat sadly lacks flow at times and is insanely difficult when combatting damage soaking moles in large groups- Allies are complete ♥♥♥♥♥♥♥ in combat and commands for them are useless the majority of the time ( id suggest sticking with mary for the most part because she can atleast stun multiple enemies at once)- ONLY the main character has good writing innocence sounds like he is haveing his testicles clamped while he forces out each emotionless line and mary (even though she is disturbed) talks like a 4 year old- Some decisions made by the factions seem balls out ♥♥♥♥♥♥♥♥ (excluding the writing)- Animation quircks and occasional poor transitions in cutscenes (convoy scene is a special mention)Minor annoyances:- I played this at a time where my internet was dodgey in offline mode and so a few achievements didnt sync up which is odd

[I gave up on the story for the resistance as it lost momentum really quick around the green hope zone and thus have not completed the game yet so take my review with a pinch of salt or trust in my judgement its entirely up to you :)
However as it comes down to it the game seems very unfinished and coming from Spider the developers of Styx: Master of Shadows (which is a fantastic game and one of my games of the year) it is a real shame that i will have to give this game a:
4.5/10
Id say get this game if you are prepared to put up with a lot of cheese and dull moments just for its punchy combat.]
[EDIT:]
So feeling like a ♥♥♥♥ for giving up so easy on the game I went back and finished the resistance story and I would now like to add to my review and change the score I gave it
For starters i now recommend this game not because anything drastic changed but rather because it is really just a filthy ♥♥♥♥ covered nugget of gold.
-The ending was so close to good it was sad but it was let down by the poor writing and a few facial animation bugs that made me laugh in what should have been a sad moment.
-Roy is a badass if you fully level his gear
-Note for all players a good power strategy is to buy the Expert and higher Crafting Feats really early and stockpile scraps and loot and serum so that when you get to the second area of the game you can buy the copper rod and max its upgrades making it the most damaging weapon for chHowever as it comes down to it the game seems very unfinished and coming from Spider the developers of Styx: Master of Shadows (which is a fantastic game and one of my games of the year) it is a real shame that i will have to give this game a:4.5/10Id say get this game if you are prepared to put up with a lot of cheese and dull moments just for its punchy combat.]

[EDIT:]So feeling like a ♥♥♥♥ for giving up so easy on the game I went back and finished the resistance story and I would now like to add to my review and change the score I gave itFor starters i now recommend this game not because anything drastic changed but rather because it is really just a filthy ♥♥♥♥ covered nugget of gold.-The ending was so close to good it was sad but it was let down by the poor writing and a few facial animation bugs that made me laugh in what should have been a sad moment.-Roy is a badass if you fully level his gear-Note for all players a good power strategy is to buy the Expert and higher Crafting Feats really early and stockpile scraps and loot and serum so that when you get to the second area of the game you can buy the copper rod and max its upgrades making it the most damaging weapon for chapter 2.-Stupid twist at the climax that came off as unnecassery-Combat is punchy and brutal as always (ps if you dont want to have a bad case of butt hurt simply get the base upgradeof sneaking in the renegade and sneak past moles as they are blind and you are silent thought this can be buggy at timesI will now change the score to a 5/10 for roy and the combat :)

On the surface, and after a first impression, this game does not seem to stand out all that magnificently. However, it is still a very well put together game and fun to play, once you get the hang of it. Lots of good elements from other games of the past, reminds me in many ways of Knights of the Old Republic. Not an 'open-world' game but you still have some freedom to poke around in the corners a little bit, and there is more to do than strictly follow the story. This game also had more RPG depth than I had anticipated. There is quite a vast skill tree and many different approaches to how one plays the game. In addition there is a good variety of equipments, many of which can be modified in various ways to become more powerful.

The story and the writing itself is not exactly too wild or interesting, but it isn't overly shallow or lacking either. And once you get a little ways into the game the combat picks up quite a bit too. Overall this game is a great game to buy and to play, perhaps not one to buy at full price but still one to consider and definitely worth the cost

I'm happy that i decided to try out this game, although it had mixed reviews.I recommend this game, as i wasn't bored with it at all during my playtime. This game is pretty much a standard action rpg, designed with consoles in mind. Story is pretty nice, characters are interesting, but the setting is great. I really loved the brown, postapocalyptic Mars landscapes. You have customization of your weapon/armor, you can craft various things and advance your skills in three trees (pretty much stealth, craft / melee / magic). The game itself is pretty linear, there is no open world, and most of the locations are narrow, so if you expect open world gameplay, pass on the game.What i really loved is the amount of time the playthrough takes: 15 hours. It is ideal in my opinion, the game does not get boring and does not end too quickly.The game is not ideal at all, as every aspect of it lacks something (limited options of crafting, skills, choices etc.), but it does not make it a bad game.

So, if you don't like corridor like levels, lack of open world and a bit limited options, pass on the game.However, if you don't mind these things, want a game that will take you about 15 hours and love the setting, try it out, i recommend it.

The game is too short. It's a little shallow but has a good story and interesting characters. I would love to see a bigger version with more options in a sequel. The Sci-Fi reality is really immersive and the world ideas are great.

The Good:• Combat forced you to think on your feet – it wasn't a game where you could just click the lmb • Story was interesting – and your choices mattered• Leveling and improving your inventory was addicting• Fun little RPG

The Bad: • Technically not the best – meaning, characters were rigid, controls were jainky • You couldn't interact with the environment – it felt everything was just a backdrop • Short story – only took me 29hrs to beat, and I love taking my time and searching every corner

The Ugly:• Corridor game, no exploration – but the combat and story made up for the lack of open world

For a small dev team, they did a great job with the story, RPG elements, and combat. And if they had the resources, I'm sure they would have made the game more fleshed out (more exploration, less corridor type game, better character design).

If you like steampunk if you not "crysis_generation_kid" aka don't care so much about graphics try it when it will be on sale. For me that were nice few hours with nostalgia about time when HL2 and Riddick come out and it were kind of wow.

I definitely recommend the game. I got it on sale for $5, and after 1.5 hours I already feel I got enough fun for the money—and the game has only just begun. So, I think even the $17 for the game is well worth the price.

If you go in with right expectatoions into this game, you can definitely enjoy it. It delivers just what a $17 game should deliver; don't compare it to those that go for $40-$60.

There's no jumping in the game and you do occasionally bump into an invisible wall. There are some really grotesque looking people and I often want to find out what had happened to them, but alas, they just ignore you and there's no option to talk to them. Some characters stand in your way, [intentionally?] blocking your way. They're like furniture—no interaction with you at all—which feels lazy and lame on the part of developers.

What irks me the most is the UI. Every time you pick up loot or ransack a corpse, you get a popup message telling you what you found, and you gotta click "OK" to close it. This really should've been a brief message at the bottom instead. Quests, on the other hand, flash by so quickly, you don't get a chance to read what you have to do, so sometimes you gotta navigate into your quest journal to read them.

If you don't have your weapon out, SHIFT makes you sprint. If you do, SHIFT makes you roll. The problem is if you have to go up/down a cliff or ladder, you have to position yourself in front of it and click your mouse. The area where that click actually makes you climb is small, so you often miss it, and get your weapon out instead. There's no button to hide it, so then you just wait for it to be put away just so you could sprint again. Annoying.

Voice acting is mediocre in places, but the dialog is very well written.

The setting, story, and writing shine. I'm enjoying them so far. Combat system seems good too. It isn't a "click-until-they-die" stupidity, like in Skyrim. If you hit your enemy with the same thing repeatedly, they'll start blocking it. Dogs can't be damaged in the head, so you gotta try to get them from the back. There are stealth combat attacks, blinding sand throws, guns (though you don't aim to shoot them), and seems like a bunch of other "magic"-like attacks that you unlock later on. So I'm enjoying the combat.

A few other reviewers dissed the graphics, but they look fine to me. You get an occasional model that seems to bob a bit too much when idly chatting, but that's minor.

In summation, this isn't a $50 top-shelf title; don't go into this game expecting it to compare to such games. It's a $17 game and it's worth every penny. Voice acting and user interface are the the weak points, graphics are fine, and combat, setting, and writing are the strong points.