The solution

INTRO

At the games development if you paint animations at the screen or you are scrolling the scene, you want it to look smooth. To do that you need paint certain amount of pictures at the screen per second. This is called Frames per Second (FPS).

When you have a PC/Mac game you usually have to buy better hardware or decrease detail quality to raise the FPS to level that it will be nice.

But if you have the iPhone it’s up to the developer to create the game in such quality to look and works nicely. (if you have Android you have more choices to buy so you can still upgrade).

FPS

But what is the optimal FPS? Well let’s put little of the technical details.

As I started to develop for the Mac and iPhone/iPads I purchased my self a Mac.

I didn’t want to invest so much into it, so I found used Mac Pro for just 500 USD, but it’s XEON 2x 2 GHz, with 6GB RAM and 500 GB Disk space. For that price quite amazing hardware even for PC.

And then I want to start to develop my first iPhone application and I found out that I need to have operating system Mountain Lion (10.8) or Mavericks (10.9), but I has Snow Leopard (10.6). When I tried to download the Mavericks from Apple store, but I got message that it’s not compatible.

So I start to dig and I found out that my Mac is version 1,1 which can’t be official updated.

Well I couldn’t leave it like that so I was playing with that today more and I managed to install the whited00r firmware, thanks to this detail description.

Unfortunately it’s not iOS 6. It’s iOS 3.1.3 with some of the features of iOS 6, but not compatible. Means you can’t download newer apps from the Apple store. Actually I tried about 5 apps (Google maps, etc..) and I didn’t found any that can be downloaded :(.