2017.3.1f1

1024453

Yes

Rigidbody.centerOfMass is miscalculated

1. Open the project, attached by the tester (centerOfMass.zip)
2. Open the "scene" scene
3. Select ColliderAtRoot game object, the small red dot shows the center of mass
4. Set its scale to (1, 2, 1), observe the center of mass
5. Set its scale back to (1, 1, 1) and observer the center of mass