[ToME 2.2.0(CVS) Character Dump]
Name : Groibard Age 109 Str: 22 23
Sex : Female Height 57 Int: 21 22
Race : Elf Weight 94 WIS: 13
Class : Assassin Social Class 36 Dex: 26 27
Body : Player Con: 8 11
God : Manwe Sulimo CHR: 14
+ To Melee Hit 50 Level 28 Max Hit Points 205
+ To Melee Damage 38 Experience 58437 Cur Hit Points 205
+ To Ranged Hit 27 Max Exp 58437 Max SP (Mana) 26
+ To Ranged Damage 11 Exp to Adv. 72500 Cur SP (Mana) 26
AC 23+62 Gold 322699 Piety 2326
(Miscellaneous Abilities)
Fighting : Legendary[15]Perception : Excellent Blows/Round: 5
Bows/Throw : Heroic Searching : Excellent Shots/Round: 1
Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 10d5+190
Stealth : Legendary[17]Magic Device: Very Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of a Nandorin Ranger. You have
light grey eyes, wavy blond hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: OFF
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 2223 enemies.
You saved 10 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 47th Yavie of the 2890th year of the third age.
You have been adventuring for 4 days.
adefkmnopsuxz{|@
Add Str : ..........5.....
Add Int : 3..1............
Add Wis : ...1............
Add Dex : 3..1..3..1......
Add Stea. : ...1............
Add Speed : 3.....3.........
Slay Troll: +...............
Slay Giant: +...............
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ...........+....
Sust Dex : .........+......
Sust Con : ................
Sust Chr : ................
Invisible : ...+............
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : +...............
Hold Life : ................
Res Acid : ......+.........
Res Elec : ................
Res Fire : ...........+....
Res Cold : ................
Res Pois : ................
Res Fear : ................
Res Lite : ...............+
Res Dark : ................
Res Blind : ................
Res Conf : ...........+....
Res Sound : +.........+.....
Res Shard : ...+..+.........
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : ......+.........
Res Disen : ...+............
See Invis : +.+.............
Digestion : ....+...........
Regen : ...+............
Activate : .........+......
Orc.ESP : .........+......
Skills (points left: 0)
- Combat 18.320 [0.800]
- Weaponmastery 20.400 [0.800]
- Sword-mastery 29.140 [0.600]
. Critical-hits 32.400 [0.800]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 06.100 [2.000]
. Stealth 31.000 [2.000]
. Disarming 01.000 [0.500]
. Backstab 31.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 01.000 [0.200]
. Magic-Device 01.000 [0.750]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.100]
. Temporal 00.000 [0.200]
- Spirituality 01.000 [0.700]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
Abilities
* Extra Max Blow(1)
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
sound. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Long Bow of Accuracy (x3) (+18,+11)
e) a Ring of See Invisible
f) The Ring 'Eglina' (+1 to stealth)
It can be used to
store a spell. It increases your intelligence, wisdom, dexterity and
stealth by 1. It makes you invisible. It provides resistance to
shards and disenchantment. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 17 of Orc Cave.
k) an Amulet of Slow Digestion
m) a Brass Lantern (with 2668 turns of light)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak [1] {average}
p) a Large Leather Shield of Reflection [4,+8]
It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ufthak of Cirith Ungol on level 14 of Orc
Cave.
s) a Metal Cap of the Noldor [3,+10] (+1)
It can be activated for detect treasure every 10+d20 turns if it
is being worn. It increases your dexterity by 1. It sustains your
dexterity. It allows you to sense the presence of orcs.
You found it in the remains of an Uruk Shaman on level 21 of Orc Cave.
u) a Set of Leather Gloves of Power (+5,+3) [1,+7] (+5)
It increases your strength by 5. It provides resistance to sound.
You found it in the remains of a Snotling on level 13 of Orc Cave.
x) The Pair of Hard Leather Boots 'Lenurer' [3,+8]
It
sustains your wisdom. It provides resistance to fire, confusion and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
z) (nothing)
{) 21 Sheaf Arrows of Frost (1d5) (+3,+9)
It does extra
damage from frost. It cannot be harmed by cold.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
|) a Shovel (1d2) {average}
[Character Inventory]
a) the Eye of Vecna
It can be activated for teleport (range 100) every 45 turns
.
You found it lying on the ground on level 1 of Barrow-Downs.
b) 4 Flasks of oil
c) 4 Potions of Cure Critical Wounds
d) 3 Scrolls of Word of Recall
e) 2 Scrolls of Identify
f) 6 Scrolls of Satisfy Hunger
g) a Silver Rod of Trap Location (100/100)
h) The Wand of Digging of Thrain (18 charges)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Noxious Cloud
b) a Spellbook of Phase Door
c) The Lost Works of Kenault
It can be
activated for Destruction.
You found it in the remains of a Master yeek on level 4 of Barrow-Downs.
d) Mordenkainen's Mysterious Mind-Masher
It can be activated for remove fear and cure poison every 5 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
e) a Potion of Cure Critical Insanity
f) 2 Potions of Speed
g) a Potion of Healing
h) 70 Scrolls of Identify
i) 4 Scrolls of *Identify*
j) an Iron Rod of Nothing (50/50)
k) a Staff of Remove Curses[2|15] (5 charges)
l) a Staff of Identify[2|16] (8 charges)
m) a Ring of Invisibility
n) a Ring of Flying
o) an Amulet of Spell
p) an Everburning Torch
q) Elven Paper Armour [4,+9] (+2 to stealth)
It
increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurhach' [2,+15]
t) The Set of Gauntlets 'Pauraegen' [2,+15]
u) The Dagger of Rilia (2d4) (+7,+5)
It can be activated
for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn.
It poisons your foes. It is especially deadly against orcs. It
provides resistance to poison and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 7 of
Barrow-Downs.
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your
searching by 1. It does extra damage from fire. It is especially
deadly against orcs. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to fire and light
. It allows you to sense the presence of orcs. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can
be activated for confuse monster every 15 turns if it is being worn.
It provides light (radius 1) forever. It increases your stealth by 2.
It does extra damage from fire. It fights against evil with holy
fury. It provides resistance to fire and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 20 of Orc Cave.
x) 28 Flight Arrows (1d3) (+6,+5)
[The Mathom-house Inventory - Bree ]
a) The Clay Tablets of Antiquity
It
can be activated for high stat loss.
You found it lying on the ground on level 7 of Barrow-Downs.

On 23.7.2003 13:09 jules@jellybean.co.uk wrote:First ever assassin char. Seems like a lot of fun. Rilia was a great early weapon, then the gauntlets of power upgraded me from one to three attacks per round with it which made a huge difference!

Finally managed to get positive piety at character level 26 around deathwatch :-) Maedhros and thalkettoth are great, even though I lose the base resists by using thalk instead of that elven armour. Just did the troll quest with little difficulty, was thinking of doing the spider one but I think the elder araneas might take me out so I won't try yet.

I plan to spend a while at the bottom of the orc caves gaining xp and piety before doing mirkwood. I have a god quest outstanding which I could do too, maybe....

On 23.7.2003 17:58 Heitops@hotmail.com wrote:Where in deathwatch did you find the armour?
I am just finding Cammithrim and Maedhros.....

Don't take Spider Quest yet, I had a Hobbit Rouge L30 with high stealth, backstab and full swordmastery and critical hits, killed all but then an Elder Areana ran around and wake up everything....
Died right after:(

good luck with your char, I will be looking at it, maybe I will try a assasin myslef.....

On 24.7.2003 00:57 dzhang@its.caltech.edu wrote:Hm... you decided to go armor as supposed to dodge? I guess that's why you made it this far so easy... I had to restart mine many times to get it up to around 30. Though now it's getting easier with my 90+% dodge chance.

You really should get into Mirkwood and pick up some other skills from Fumblefingers. Weaponmastery isn't really worth getting on top of swordmastery...

On 24.7.2003 12:20 jules@jellybean.co.uk wrote:Thalkettoth is hidden in deathwatch in a very similar way to maedhros and cammithrim, if you found those two, you should be able to find it ;-) Make sure that you search around carefully. Setting permanent rock to a different colour from granite is a very good idea too.

The spider quest idea was prompted by DG's char which managed it. But that char had +5 extra attacks, so...

dzhang: well, playing without armour is a challenge game :-) I'd rather have the speed, the dex boost, and the resists, thanks!

Weaponmastery improves my chances to hit things, even at this level I'm still missing a lot. Without it I would presumably be worse off. Also, I was aiming to get it to level 30 so I could buy spread blows.

My plan was to pump most of my spare points into prayer anyhow, to have noxious cloud as a secondary attack. I don't think I would have much points left after maxxing critical hits, stealth, backstab, swordmastery...

Alas, it is all moot, since the character was lost in a stupid directory deletion error ;-( I'll try it again sometime, it was fun.

On 24.7.2003 23:38 dzhang@its.caltech.edu wrote:You know you can still wear weapon, rings, amulet, bow, ammo, and digger right? They don't count as armor... and if you have the right stuff (cubragol, RoSpeed, etc,) you don't really need armor.

That being said, even with my dodge character, I've learned to start out with wearing armor and taking it off later.