Mages may prepare a number of spells equal to their Mentality bonus
Mages can expend a maximum number of charges per round equal to their level + 1
Prepared spells may be exchanged after studying a spellbook for two hours
Mages replenish spell charges after resting six hours
A mage’s staff stores charges for future use and provides a spell attack bonus
Mages wearing armor suffer a casting attack penalty equal to the armor’s deflection penalty
A mage must have a free hand or wield a staff in order to cast a spell

Spellbooks
Contain a varied number of spells in each book
Cost of creating a spell is dependent on the number of charges used and pages filled
Generally written in a magical beast’s blood or other magic storing ink
Vulnerable to water, fire, and pretty much every kind of damage

Matter ManipulationUse arcane energy to interact with the environment
Charge Cost: 1
Effect: Arcane force interacts with the environment; can exert up to 30 lbs of force
Range: 10 feet
Note: This spell does not cause direct damage and can not be used as an attack

Slide GroundShift dirt and rock to create new paths
Charge Cost: 5X
Attack Modifier: Mentality Bonus
Attack Type: Zone
Effect: Move stone to open walls, construct barriers, or create bridges over gaps
Range: Touch; X 5 foot zones
Note: This spell does not cause damage and can not be used as an attack