Start at crack two metres left of Ckinell but climb up grey slab on left to an easy stance directly below large thread. Straight up to middle of the two steep roofs. There's an under cling with a rattling tooth like block that is not going anywhere. Tricky gear and pumpy to place but regular gear can be found. Once over the roof follow the same line as Fracas to the top or head right to rap anchors.

Start at crack line 2 metres left of Ckinell, up crack, gradually veering left into second crack, then through large guano filled pocket and jug hall through the easier section of roof above pocket. Easy climbing to top or head right to rap anchors.

Start 3m left of Tullah's Tease and up the bouldery start. Straight up through the middle of the orange face on ripper incut jugs. Stay in the middle of the face the whole way up. Protection is great all the way.

High traverse that circumscribes the wall above 'Deck Games'. The original purpose of the 'mystery' bolt.

Start at the top of 'Deck Gully' at the obvious traverse line. There is gear that protects the step out to clip the bolt. Scamper along the traverse line clipping a bolt on Gordy's route till you get to the front of the block. up and belay.

Start as for Saggitarian, head left under bulge and dyno up left through it past a carrot bolt hammered into a break like a piton. Yes, you read that correctly, and that's why I've attributed the route to Mike Law as surely noone else would have thought this was a great idea. I just TR'd it.

The nice face between 'Sickle' and 'Little Thor' gets classed as "serious" as it has seen plenty of groundfalls and a death. However, the pro is fine if you know how to put it in. Treat it as an exercise to see how much you can place.

Start 3m L of 'Little Thor', immediately right of 'Sickle'.
The nice glassy face with small cracks for wires and hardest moves at top. Note the arete just to the R has been done at 18.

The lovely right-facing flake corner bordering the left side of the great blankish north-west wall. It's a pity that it gets heavily top-roped.

Climb the right-facing corner with hard moves past the little roof then keep cranking up slightly left to the top. Gear has a habit of unzipping on people; consider placing a directional at the start and being generous with the draws.

In the same vein as Je Sui Un Legend, links all the easiest bits of the existing routes to create a conceptual megaclassic. Unfortunately the climbing is only one star.

Start up Oogie Boogie, go diagonally right to join the top of Asteroids and finish up it. Up the slab (a touch runout) and right up the corner to finish. Its possible to keep traversing from the final corner/groove to the chains of Hyperspace Bypass (below top of cliff).

Start right of Asteroids, head up to small V in overhang below bolts. Follow bolts through bulges, then 2 bolts trending right through head wall to shared anchor with 'Hyperspace Bypass'. Take a small rack to supplement bolts, including microwires.