Grab your six-shooter, and get your game on. This is Tombstone, a rules-lite Wild West RPG. This Alpha version contains everything you need for endless adventure. Choose from six character Backgrounds: Folk Hero, Gambler, Indian Brave, Outlaw, Soldier, and Holy-Roller. Make a character, or select a Quick Play character to get into the action immediately. This booklet contains rules for character backgrounds,... [click here for more]

“The harbinger of our agonizing death is the crow's shriek. The storeroom in the center of our small town has been ransacked; the shelves lie naked and the empty barrels din like hollow bones when thumped. Folk scurry from home to home through the knee-deep snow, begging for scraps of food and furniture to burn. Many of the elderly have fallen ill and no end to their fever can be found. Our pain... [click here for more]

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich... [click here for more]

Draw!
The Gunfighter allows your players to play a custom class in a Western flavored 5th edition campaign. You can either play with an entire campaign setting in the Wild West, or allow a player to be a one-of-a-kind oddity in a world of fantasy and magic.
The gunfighter is an accurate and deadly ranged attacker of the Wild West, who will use revolvers, or a rifle to attack from a distance.... [click here for more]

In '68 the Great Quake shattered California from top to bottom, leaving a maze of windswept mesas and perilous sea channels brimming with precious ghost rock. The Rail Wars raged as Rail Barons fought to reach California's riches first. Only one of them can lock up the Maze's lucrative ghost rock trade, and first they have to go through Reverend Grimme and his fervent followers! The Flood gives you... [click here for more]

Jadetech: Red Jade is the second in a six-part supplement series for the Jadepunk: Tales From Kausao City roleplaying game.
In this digital supplement, you will find everything you need to outfit your Jianghu hero with Jadetech devices that utilize red jade. You will also learn the history of red jade, how it is refined, and how it is used in daily life throughout the world. Filled with plot... [click here for more]

The year is 1904, but in a world that never was!
Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.
The world is... [click here for more]

The Hell on Earth worldbook gives you the details on all the things we hinted at in the core rulebook. Within these pages, you'll find out what really happened in the Last War, discover the fate of the Maze and the Cult of Lost Angels, and learn all the inner secrets of the Combine. Players will also find a host of new Archetypes, character options, Edges, Hindrances, and abilities! This is a must-have... [click here for more]

This book is chock-full of science fiction lists that will add flavor and excitement to your campaigns.
This book is designed to make a gamemaster’s job easier when he or she is designing a science fiction roleplaying game campaign. This book includes 87 lists designed for a science fiction setting that will produce a random result by using the appropriate dice roll. These... [click here for more]

The Special Services Agency is the shadowy arm of the Union government dedicated to opposing an unseen foe. Most folks think it has to do with those upstart Confederates…but they're wrong. Sometimes dead wrong, in fact. Outside the walls of the Castle, nobody's really sure what they're up to. If you listen to some cowpokes, even some of those inside the walls don't know the real truth. But one... [click here for more]

For hucksters, poker is a way of life. It's not just a means of making a living (although it can be mighty useful that way, too). No, it's their gateway to the Hunting Grounds,a nightmare realm of arcane power and their means of manipulating the demonic manitous that call that place home. That's the true font of their sorcerous powers.
Hucksters & Hexes is packed with all sorts of vital information... [click here for more]

This Favored Land is a sourcebook for the Wild Talents roleplaying game set during the American Civil War. Players take the role of The Gifted, ordinary people who -- by divine providence or pure chance -- have been granted extraordinary powers. Occasionally seen as saviors, they are more often scorned and hunted as sorcerers and demons, witches and charlatans.
Whether heroes or villains, The Gifted... [click here for more]

Vigilance Committee is part one of a three part story, and the first in the Jadepunk Tales line of scenarios for the Jadepunk: Tales From Kausao City roleplaying game.
In this full-length scenario, your Jianghu heroes take their first major actions towards protecting the disenfranchised of Kausao City. From an affluent Aerish district near Loch Mythus to a Túyangan district... [click here for more]

XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall... [click here for more]

Travel in the Wild West is dangerous, but the danger’s even worse than anticipated. The land is infested with vampires.
As settlers begin pushing into the unexplored territories on their way to California, they discover the truth about why the Native American tribes have gone quiet: the wilds have become infested with creatures... [click here for more]

Both a gripping adventure and detailed sourcebook, Cowboys vs. Xenomorphs is your gateway to take Traveller into the Wild West!
Cowboys vs. Xenomorphs provides all the rules and new equipment you will need to run adventures in the Wild West, from the streets of New York to the unclaimed frontier. A complete frontier mining town is mapped and detailed, with fully-fleshed out characters ready for your... [click here for more]

Dear Aunt Agatha is dead, and she’s left the family farm in Kansas to a posse member. The lucky sod just has to go back to Kansas and sign a few papers for a one-way ticket to Easy Street. The arrangements only take a week to complete, so as long as the ranch isn’t haunted, no old feuds see fit to unearth themselves, and Black River doesn’t get a hankering for the family plot, everything... [click here for more]

An Ever-Changing Land of Myth and Power
The old stories still live. Tale-tellers practice their art, the constant flux of their tellings and retellings weaving an ever-changing tapestry of myth that shapes the fabric of reality. Landmarks, villages, and even the patterns of stars shift across the landscape, the familiar freely mixes with the mythic, and elements of dim ages stubbornly persist alongside... [click here for more]

DEADLY MISSIONS: Outlaws Set One is out first expansion featuring Wild West Characters.
This is an expansion, and NOT a stand-alone game. You will need the following items to be able to play Deadly Missions: 2econd Edition:DEADLY MISSIONS: The PortalDEADLY MISSIONS: MercenariesDEADLY... [click here for more]

Penny Dreadful One Shots are single session adventures for a party that are only released as PDFs. They allow Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach.
It remains to be seen whether the Fated will be able to locate the corpse of Dianna Byrne’s mother, which seems to have gone missing. The crematorium... [click here for more]

Map! products are in full color, providing a basic a visual location for the Referee (DM/GM) to populate and for the player characters to discover. Serviceable for print or for use straight from your computer, this product contains a master PDF and six versions in PNG. Though drawn with meticulous time consuming detail (300 DPI; Standard Page Size, 8 1/2 by 11 inches); this map was not made utilizing... [click here for more]

The simplicity of Heads or Tales allows your group to tell stories of any kind, with your imagination being the only limit. Sometimes though, we need a little creative inspiration. That’s what the Heads or Tales Supplement Bundle 1 is for! In it, you will find guides for running sessions in fantasy, science fiction, and wild west settings. These guides provide scenario generators for the GM in... [click here for more]

Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]

This massive 25-page PDF contains landscape Game Master's screen inserts for all three Deadlands Classic lines!
These inserts are designed for Great White Game's Customizeable GM's screen available at www.greatwhitegames.com!
Included are:
Two choices of front cover art for Deadlands, Hell on Earth, and Lost Colony
Combat Summary Tables for both the Players in all three formats
Two Summary Tables for... [click here for more]

Role-playing adventures in the Wild West. This role-game takes the OGL, shakes it up and lets only the necessary stuff back in again. What this means is that you are left with a straightforward, no nonsense role-playing game without feats and skills. It does feature a simple class-based system (Drifter, Gunslinger, Preacher and Wrangler to name just a few of the 10 character classes), so it has that... [click here for more]

America's Fight for Liberty Take up arms against the British and aid the American colonies in their fight for independence. Or join the early United States in their struggle to maintain their freedom. This supplement for Coyote Trail takes you to the early days of the American republic. It includes new rules for forts and artillery; new backgrounds, skills, and gimmicks; and a sample... [click here for more]

Jadetech: Green Jade is the first in a six-part supplement series for the Jadepunk: Tales From Kausao City roleplaying game.
In this digital supplement, you will find everything you need to outfit your Jianghu hero with Jadetech devices that utilize green jade. You will also learn the history of green jade, how it is refined, and how it is used in daily life throughout the world.
This document... [click here for more]

The Tournament of Four Winds is upon us.
The Naramel have perfected the art of one-on-one combat, having the longest dueling tradition of all the great nations. With the Tournament of Four Winds coming to Kausao City, Arnold P. Windsworth III helps you learn about the competition, starting with a journey of Naramel warrior culture.
This 21 page supplement contains:
• An... [click here for more]

This 64 page class book for Deadlands D20 is a must have for any Deadlands D20 campaign. If features the haunted history of the huckster, new feats, skills, abilities, prestige classes, and more hexes than you can shake a Dead Man's Hand at! ... [click here for more]

Faith and a .44! That's what the blessed use to overcome the forces of darkness. Those with true faith and the blessing of the Almighty can walk on water, call down holy fire from the Heavens, and sometimes even raise the dead! Of course a .44 is handy for dealing with more mundane threats, such as the followers of the Enemy.
Way of the Righteous is the Deadlands D20 class book for the Blessed. Inside... [click here for more]

The radiation priests of Hell on Earth and the source of their strange powers is a deadly mystery. Learn more about the Cult o' Doom and their fanatic disciples, as well as information on Vegas, the City o' Sin! Player character Doomsayers will also find a host of new Edges, Hindrances, and more powers to nuke the unbelieving infidels with! ... [click here for more]

This book is another compilation of science fiction themed lists that will greatly improve the experience of any gaming session.
This book includes 100 science fiction lists that will make a gamemaster’s life a dream come true. It is filled with lists that will improve the atmosphere and setting of any science fiction gaming session and make a gamemaster's worlds come alive.... [click here for more]

North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific's monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their... [click here for more]

Secure Your Vials and Strap on Your Six Guns!It’s 300 years after the fall of the Lord Ruler. The Final Empire is a distant memory, and the heroes who brought it down are legend. The rebels and thieving crews of old have been replaced with gunslingers, bounty hunters, shysters, and lawkeepers, and around every corner is a land of wild adventure, unlimited opportunity, ancient... [click here for more]

Gruesome is Good
Dragons are incredibly dangerous threats, but their very popularity robs them of suspense. They fly, they have breath weapons, and you don’t want to get caught next to one when it full attacks.
The idea behind gruesome dragons is to make them more interesting for players and GMs. Rather than face yet another color-coded dragon encounter, the players find themselves facing... [click here for more]

Natural attributes are the natural gifts a character starts with and class is the path the character has chosen. In many ways feats are the last echo of a character's individuality.
Feats are the tricks up a character's sleeve. Feats can open up new forms of attack, alter the rules of a spell, or widen a character’s skill array.
The Tides of War product line is about expanding feat options.... [click here for more]

This is a PDF of the brand new Wreck Age vehicle rules. 13 pages which give you the framework to create a vehicle of your choosing, and rampage the Wilds with it, or just quietly organize a scavenging party. The choice is yours.
Welcome to The Resurgence. Welcome to the Wreck Age.
Wreck Age is a dystopian, post-Exodus adventure game, where struggling... [click here for more]

Spiritual Power Unleashed!
The Shaman allows your players to play a custom class in your own customized 5th edition campaign.
The shaman lives in between two worlds; a world of spirituality and the natural world. They don’t see the two as being separate, just that others are blind to what they can easily comprehend. They connect with the Spirit World to bring forth great power against... [click here for more]

You have banded together for mutual protection as you travel the untamed Western frontier. The road is long, and your companions a bit rough, but the end of your trail seems within reach while in their company.
Deputies & Desperados was written by Vincent Howard and Sean M. Smith (http://www.secondthoughtgames.com). This game is licensed under a CC BY-NC-SA 3.0 license. A copy of this... [click here for more]

Penny Dreadful One Shots are single session adventures for a party that are only released as PDFs. They allow Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach.
Their honor has been slighted, and the Fated have been called upon to ensure that retribution is had. Margaret Appleton has stolen something of value from... [click here for more]

This is a PDF version of the Shangri LA background source. The 116 page Wreck AgeShangri La book gives you everything that you need to acquant yourself with the largest city on the Washed Coast.
Wreck Age is a dystopian, post-Exodus adventure game, where struggling communities vie for resources on a post-collapse Earth.
Welcome... [click here for more]

Penny Dreadful One Shots are single session adventures for a party that are only released as PDFs. They allow Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach.
Give your boss a hand...
Chubbs LaCroix had his hand (and favorite gun) bitten off by a gator, and it’s made him a bit ornery. He’s tasked... [click here for more]

Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How... [click here for more]

Load up your six-shooters and ready yer fireballs!
Mission wells is a complete sandbox campaign setting for the "D20 to Yuma" RPG. Hunt monsters, track down outlaws, and try and keep the peace as range war threatens to shatter this little corner of the New West.
Included in the book are maps for the town of Mission Wells, and the vast territory of "Dragonsnake County" in the Republic of... [click here for more]

(Please note that this product uses the same art as found in the Deadlands Classic bundle.) This 16-page PDF contains landscape Game Master's screen inserts for all three Deadlands D20 lines, including Deadlands, Hell on Earth, and Lost Colony. These inserts are designed for Great White Game's Customizeable GM's screen available at www.greatwhitegames.com! Included are: Two choices of front... [click here for more]

Our sourcebook on the blessed folks of the Weird West reveals all sorts of new miracles, divine interventions, Edges, and avengers for your six-gun totin', hickory stick swingin', holy avenger. Whether your character's a Baptist Bible-thumper, Buddhist monk, frontier Rabbi, or soapbox evangelist, this book has what you need to turn back the forces of evil in the Weird West. ... [click here for more]

They walk the dusty streets of the Weird West alone, their only friends the six-guns at their sides. They are Texas Rangers, US Marshals, Pinkertons, and sheriffs. They are the law. Law Dogs helps heroes uphold the law, with information on frontier justice, gunfighting maneuvers , the power of the badge, and who's who among lawmen and desperadoes of the Weird West. There's even info on playing those... [click here for more]

The dead arise in this macabre sourcebook featuring new powers for those who have returned from the grave, as well as new rules for creating undead characters from scratch. This core book for Deadlands contains all the updated rules for creating and running the ghoulish heroes known as the Harrowed. ... [click here for more]

It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.
It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of... [click here for more]