Saturday, August 8, 2015

A fully-assembled Revolver

Well, Revolver is done finally - it looks and plays like a one-week game, but it took three due again to how weird my free time is getting this month.

To be honest, I wish Revolver could have turned out better. I still feel like it's really lacking something, and I wasn't able to really find out what that was. For that reason, I wasn't really excited while working on it, and I think it shows. There are some surprising things you can do with the way the shooting is set up, enough to the point where I do think you could make a much larger game out of this.

I didn't try it here, but I wanted to know what it would feel like if you didn't charge your shots, but they naturally got larger and stronger the longer you kept them alive. The size-to-damage-and-speed relationship was also interesting. A game where bullets and enemies could survive contact with whatever they hit, but shrink and lose size/damage but gain speed might be something to look into.

This three-week development cycle is another thing to maybe look into. I did maybe 1-2 hrs of work a week on Revolver, if that... but if I had the normal 5-7 I could try tackling larger projects. Something to think about. I could also take the fourth week off and think of ideas for future games, while actually playing games myself (Outside of Destiny and Hearthstone, I've forgotten what that feels like!)