You've all be asking so we worked on it and are ready to share at least the first step towards SVG support inside Unity UI. We are sharing the script this way to get it into your hands faster so we can get feedback but it will be included in a future version of the SVG package. This also may not be the final version that gets shipped in the package but it should be pretty close.

Is this a known issue or am I doing something wrong?]]>16Vector Graphics Preview PackageFri, 05 Jun 2020 16:37:47 +0000https://forum.unity.com/threads/vector-graphics-preview-package.529845/
https://forum.unity.com/threads/vector-graphics-preview-package.529845/invalid@example.com (rustum)rustumView attachment 277265
We are finally ready to give you a preview release of the vector graphics package. It provides an SVG importer as well as runtime APIs to build vector graphics elements.

This is phase one of the Vector Graphics package. We want your feedback in order to add the features that are important to you in subsequent phases.

PSD Importer?]]>100Tile PaletteWed, 03 Jun 2020 12:38:46 +0000https://forum.unity.com/threads/tile-palette.521878/
https://forum.unity.com/threads/tile-palette.521878/invalid@example.com (Pelochil)Pelochil
I wanted to know how is the shortcut to rotate and flip a tile. Actually I try to use ">" "<" "," "." and "[" "]" but doesn't work.
I am using Unity 2017.3.1 f 1.]]>5How can i get runtime vertices in 2d animated sprite?Mon, 01 Jun 2020 07:17:41 +0000https://forum.unity.com/threads/how-can-i-get-runtime-vertices-in-2d-animated-sprite.710588/
https://forum.unity.com/threads/how-can-i-get-runtime-vertices-in-2d-animated-sprite.710588/invalid@example.com (Yeung)Yeung
I have a sprite that was animated by adding bones and geometry with 2D animation version 2.0.0. The sprite is animating great and now i want to add collider to my sprite. But i find that the sprite.vertices are not updated during runtime, which are the initial vertices of the sprite.

How can i get the vertices positions during runtime?

Thank you for your help!]]>42D Renderer in Universal Render Pipeline in 2019.3Mon, 01 Jun 2020 06:52:49 +0000https://forum.unity.com/threads/2d-renderer-in-universal-render-pipeline-in-2019-3.829851/
https://forum.unity.com/threads/2d-renderer-in-universal-render-pipeline-in-2019-3.829851/invalid@example.com (rustum)rustumView attachment 562776
With the release of 2019.3 the 2D Renderer is now available in Universal Render Pipeline.

The 2D Renderer includes:

2D Lights

Lit and Unlit Sprite Masternode in Shader Graph

Pixel Perfect Camera component

As a reminder: This will be the new home for Pixel Perfect Camera. The standalone package will still receive bug fixes, but new features will only be added here.

This will be the new home for Pixel Perfect moving forward. The standalone package will still receive bug fixes, but new features will only be added here.

This is the same component with the same workflow as the one in the Pixel Perfect package....

Experimental 2D Lights and Shader Graph support in LWRP]]>447Is Universal RP safe to use?Fri, 29 May 2020 02:58:02 +0000https://forum.unity.com/threads/is-universal-rp-safe-to-use.900557/
https://forum.unity.com/threads/is-universal-rp-safe-to-use.900557/invalid@example.com (Kabaw)Kabaw
I'm on the final stage of developing a 2D game and I really want to use to Universal RP in my project, because it provide many cool features such as shader graph and post processing effects. However every Universal RP feature that you see in Unity is aways accompained with the note "Experimental". So here is the question, can I safely use the Universal RP in my project, or I should not use it until Unity says it is stable?]]>2D Lighting shadowsThu, 28 May 2020 17:24:39 +0000https://forum.unity.com/threads/2d-lighting-shadows.826584/
https://forum.unity.com/threads/2d-lighting-shadows.826584/invalid@example.com (keirebirth)keirebirth52D Animation V2 with Spring BoneWed, 27 May 2020 13:23:12 +0000https://forum.unity.com/threads/2d-animation-v2-with-spring-bone.622360/
https://forum.unity.com/threads/2d-animation-v2-with-spring-bone.622360/invalid@example.com (vahab2)vahab2
you can check it out from the linkhttps://github.com/vahab2005/2d-animation-v2-samples

View attachment 369106]]>3When will 2D Renderer Camera Stacking be supported in URPTue, 26 May 2020 02:21:10 +0000https://forum.unity.com/threads/when-will-2d-renderer-camera-stacking-be-supported-in-urp.897437/
https://forum.unity.com/threads/when-will-2d-renderer-camera-stacking-be-supported-in-urp.897437/invalid@example.com (VStopka0)VStopka0
I would love to ask mainly the Unity staff, but if anyone else has any kind of information about this, I'd love to hear from you.

So my question is: When approximately will 2D Renderer Camera Stacking be supported in Universal Render Pipeline.

I am in the middle of a development of a 2D game using URP that will last at least a year, and so I would like to know, if I am waiting for the new version, or I have to find another solution (Almost impossible to find any).

Thank you,...

When will 2D Renderer Camera Stacking be supported in URP]]>3Tile palette - Tiles not showing up [2018.1.0f2]Mon, 25 May 2020 20:16:15 +0000https://forum.unity.com/threads/tile-palette-tiles-not-showing-up-2018-1-0f2.530076/
https://forum.unity.com/threads/tile-palette-tiles-not-showing-up-2018-1-0f2.530076/invalid@example.com (febucci)febucci
Since unity 2018.1.0f2 the tile palette doesnt show the tiles in it's window.

The sprites created by tilemap are instantiated with the default settings on their SpriteRenderers, this presents a problem if tilemap is meant to be seen only inside a certain mask.

At the moment I'm using a script that copies tilemap's Mask Interaction, Order in layer and Rendering layer mask properties. But I think it should copy those by default, otherwise changing those properties on the tilemap doesn't change anything in the game.]]>Trying to profile/optimize my game (2DRenderer + 2DLights) could use some adviceSat, 23 May 2020 08:11:29 +0000https://forum.unity.com/threads/trying-to-profile-optimize-my-game-2drenderer-2dlights-could-use-some-advice.895640/
https://forum.unity.com/threads/trying-to-profile-optimize-my-game-2drenderer-2dlights-could-use-some-advice.895640/invalid@example.com (Jamez0r)Jamez0r
A couple months ago I was getting around 250fps when playing the game. Testing it now, I'm getting 90-110 fps. I can't think of anything I've added/changed that would be causing the low framerate. I'm trying to profile the game, but having difficulty figuring out what exactly I can do about the things that are taking high percentage of CPU/GPU.

I'm running a standalone Development Build of...

Trying to profile/optimize my game (2DRenderer + 2DLights) could use some advice]]>7Can 2D Shadow Caster use current sprite silhouette?Fri, 22 May 2020 16:26:40 +0000https://forum.unity.com/threads/can-2d-shadow-caster-use-current-sprite-silhouette.861256/
https://forum.unity.com/threads/can-2d-shadow-caster-use-current-sprite-silhouette.861256/invalid@example.com (IvanNevesDev)IvanNevesDev
Is it possible for the 2D Shadow Caster use the Sprite pixel instead?]]>1How can I set a Light2D - PointLight's Z-Distance value through script?Thu, 21 May 2020 19:00:25 +0000https://forum.unity.com/threads/how-can-i-set-a-light2d-pointlights-z-distance-value-through-script.892741/
https://forum.unity.com/threads/how-can-i-set-a-light2d-pointlights-z-distance-value-through-script.892741/invalid@example.com (Jamez0r)Jamez0r

Thanks ]]>1Is there a way to replace a sprite in a spritesheet while maintaining "Bind Poses"?Wed, 20 May 2020 22:25:15 +0000https://forum.unity.com/threads/is-there-a-way-to-replace-a-sprite-in-a-spritesheet-while-maintaining-bind-poses.650467/
https://forum.unity.com/threads/is-there-a-way-to-replace-a-sprite-in-a-spritesheet-while-maintaining-bind-poses.650467/invalid@example.com (yuch3n)yuch3nIs there a way to replace a sprite in a spritesheet while maintaining "Bind Poses"?]]>102D Sprite Shader light intensity based on y position.Tue, 19 May 2020 17:52:58 +0000https://forum.unity.com/threads/2d-sprite-shader-light-intensity-based-on-y-position.893935/
https://forum.unity.com/threads/2d-sprite-shader-light-intensity-based-on-y-position.893935/invalid@example.com (DanielErhardt)DanielErhardt
I'm trying to simulate a 3D effect by reducing light intensity from lights that are above a sprite in the Y position.
I duplicated the Sprite-Lit-Default shader and easily managed to change the output by doing a lerp between the sprite's default color and black.

2D Sprite Shader light intensity based on y position.]]>2019.2.0b1 Secondary Textures + SpriteAtlasTue, 19 May 2020 02:10:48 +0000https://forum.unity.com/threads/2019-2-0b1-secondary-textures-spriteatlas.676213/
https://forum.unity.com/threads/2019-2-0b1-secondary-textures-spriteatlas.676213/invalid@example.com (Lo-renzo)Lo-renzo
Another feature that would really be nice is being able to generate at atlas outside the Editor, like when pulling from the web on load or supporting player-made mods. Opening the atlas up a little would make...

I want the point light to not pass certain objects (Shadow Intensity set to 1.0).
Other objects should have a Shadow Intensity of 0.5 or something..

Can someone point me in the right direction?]]>4Allow programmatic manipulation for ShadowCaster2D shapeMon, 18 May 2020 14:14:52 +0000https://forum.unity.com/threads/allow-programmatic-manipulation-for-shadowcaster2d-shape.829626/
https://forum.unity.com/threads/allow-programmatic-manipulation-for-shadowcaster2d-shape.829626/invalid@example.com (ilyaryzhenkov)ilyaryzhenkovhttps://github.com/Unity-Technologi...niversal/Runtime/2D/ShadowCaster2D.cs#L32-L33

What I see can be done with this:
* transfer shapes from one point in program to another. E.g. in my project I...

Allow programmatic manipulation for ShadowCaster2D shape]]>1[SOLVED} Shadow Caster 2d not working? [2019.3]Fri, 15 May 2020 18:20:22 +0000https://forum.unity.com/threads/solved-shadow-caster-2d-not-working-2019-3.866110/
https://forum.unity.com/threads/solved-shadow-caster-2d-not-working-2019-3.866110/invalid@example.com (GigawattProf)GigawattProf
I'm playing with the new 2D lights and URP in general. I tried to create shadows for some of my objects, but adding the Shadow Caster 2D component doesn't seem to do anything.

Event after updating the shape of the caster, and moving the light source around, I still don't have anything.

There's basically 2 lights, a blue light on the left of the tree, and one global orange one.
The...

[SOLVED} Shadow Caster 2d not working? [2019.3]]]>3Select and drag groups of tiles in a sceneThu, 14 May 2020 19:22:47 +0000https://forum.unity.com/threads/select-and-drag-groups-of-tiles-in-a-scene.446914/
https://forum.unity.com/threads/select-and-drag-groups-of-tiles-in-a-scene.446914/invalid@example.com (Ultronator)Ultronator
1. Select the Picker tool
2. Select a group of tiles on the Tilemap
3. Paint them off to the side somewhere (to preserve them)
4. Erase the original tiles, making a mental...

Select and drag groups of tiles in a scene]]>14About 2d lighting shadows, how to achieve a better effect ?Wed, 13 May 2020 03:43:33 +0000https://forum.unity.com/threads/about-2d-lighting-shadows-how-to-achieve-a-better-effect.889150/
https://forum.unity.com/threads/about-2d-lighting-shadows-how-to-achieve-a-better-effect.889150/invalid@example.com (DandecatLiang)DandecatLiang
I'm currently using LWRP and new 2d lighting systems in my 2d game in developing, and there is something about the shadow effect I want to ask.
1 Is it possible to set and update the shadow shihouette automatically base on the sprite? The "Use Renderer Sihouette" option in Shadow Caster 2D component seems to do little with the sprite shape. And if the Caster has...

About 2d lighting shadows, how to achieve a better effect ?]]>2D lighting, cast shadows only from some lightsTue, 12 May 2020 21:47:08 +0000https://forum.unity.com/threads/2d-lighting-cast-shadows-only-from-some-lights.885445/
https://forum.unity.com/threads/2d-lighting-cast-shadows-only-from-some-lights.885445/invalid@example.com (Panzer_Ihnen)Panzer_Ihnen3Will 2D Render Pipeline support Renderer Features?Mon, 11 May 2020 20:19:21 +0000https://forum.unity.com/threads/will-2d-render-pipeline-support-renderer-features.747755/
https://forum.unity.com/threads/will-2d-render-pipeline-support-renderer-features.747755/invalid@example.com (CDF)CDF
I'm switching my 3d project over to the 2d renderer and noticed I can no longer add features to the renderer ]]>13IK: How to constrain bonesTue, 05 May 2020 14:51:01 +0000https://forum.unity.com/threads/ik-how-to-constrain-bones.637153/
https://forum.unity.com/threads/ik-how-to-constrain-bones.637153/invalid@example.com (Keshire)Keshire
I've tried throwing a script on one of the bones with a mathf.clamp on the local rotation, but it appears the solver overrides it.]]>4Sprite Skin Script low performanceSat, 02 May 2020 10:06:34 +0000https://forum.unity.com/threads/sprite-skin-script-low-performance.747332/
https://forum.unity.com/threads/sprite-skin-script-low-performance.747332/invalid@example.com (ETGgames)ETGgames]]>4Sprites not being deformed by 2d bones in Unity 2019.3.10f1Thu, 30 Apr 2020 10:16:15 +0000https://forum.unity.com/threads/sprites-not-being-deformed-by-2d-bones-in-unity-2019-3-10f1.879556/
https://forum.unity.com/threads/sprites-not-being-deformed-by-2d-bones-in-unity-2019-3-10f1.879556/invalid@example.com (ShiroTheWhite)ShiroTheWhite
Did unity 2019.3.10f1 break that or am i missing a dependency?]]>1