deep change almost surely was just some random datamined shit that was never even part of the real notes, unless they are doing something stealthy, we won't really know until the ptr comes out. but i plan on rerolling anyways as i haven't liked the mage class since cata, its not fun, and i want my WotLK playstyle back. They pretty much made frost which is the only spec i liked a dot and instant cast class, or a frost bomb and instant cast class, niether of them are fun to me anymore. /shrug

if you read, you probly did i dont blame you, i said it was datamined.

the imp cs change is really stupid, i don't think that's the instant cast CC that people are complaining about...

Well atm that's exactly what CS is. A instant cast cc at the end of some random cc chain or at the end of DF on the healer for a kill. They could just as well take away the interrupt part since in 99% of the cases the mage doesn't even bother to wait for something.

Imo is a change in the right direction as long as some change to healers is incoming as well.

I honestly think they put in this change to make people focus on it rather than the other changes. They will end up reverting it and adding in a small nerf and people will think it looks fine in comparison. At this point I feel like they do that every patch, there's always something insane that gets changed like deep on 45 sec cd last time.

I don't know about any of you but getting really sick of blizzard jerking around all the classes. I really don't understand why they nerf something down that was clearly OP in their eyes then think it would be a "good/smart idea" to bring it back again... I mean I understand warrior mobility was needed cause lets face it S11 warriors...didn't see to many high ones. Blizzard needs to stop nerfing shit to the ground 1 season then like 2-3 seasons later bring it back and think "well times have changed maybe this won't be as OP as it was in that season" Blizzard either needs to nerf it and keep it like how it is or balance it out some how not just like "Oh my bad guys thought it would be different from last time".

S5 Readyness reset the BW CD
S5 dk blood plague 15% chance to remove a hot (I believe that was the %)
S9 Put charge/intercept on the same CD warrior mobility is bad
S9 warriors can't put deadly calm/reck into the 1 shot macro anymore
S9 take away shifting snares for ferals
S12 Dk's can get glyph of icy touch that removes a buff from a player
S12 Readyness resets the BW CD again
S12 Warriors putting everything into a "swifty 1 shotmacro"
S12 warriors gain the best mobility in the game
S12 ferals gain shifting snares
S12 nerf frostbomb/deepfreeze
S13 nerf deepfreeze again

I don't know about any of you but getting really sick of blizzard jerking around all the classes. I really don't understand why they nerf something down that was clearly OP in their eyes then think it would be a "good/smart idea" to bring it back again... I mean I understand warrior mobility was needed cause lets face it S11 warriors...didn't see to many high ones. Blizzard needs to stop nerfing shit to the ground 1 season then like 2-3 seasons later bring it back and think "well times have changed maybe this won't be as OP as it was in that season" Blizzard either needs to nerf it and keep it like how it is or balance it out some how not just like "Oh my bad guys thought it would be different from last time".

S5 Readyness reset the BW CD
S5 dk blood plague 15% chance to remove a hot (I believe that was the %)
S9 Put charge/intercept on the same CD warrior mobility is bad
S9 warriors can't put deadly calm/reck into the 1 shot macro anymore
S9 take away shifting snares for ferals
S12 Dk's can get glyph of icy touch that removes a buff from a player
S12 Readyness resets the BW CD again
S12 Warriors putting everything into a "swifty 1 shotmacro"
S12 warriors gain the best mobility in the game
S12 ferals gain shifting snares
S12 nerf frostbomb/deepfreeze
S13 nerf deepfreeze again

not sure what you're getting at... it makes no sense that silencing shot still blankets now that locks and mages have lost theirs aswell.

sure it does because CS and SL are lock outs, silence shot is just a blanked silence(with slight delay) -> apples and pears
CS and SL were always way superior because they are a better version of silence shot.
Now Blizz just evens them out. Silence shot gets 24 Secs CD like the other two. And CS and SL just do 1 thing not 2.

I get that 3 secs blanked can be better, because you can interrupt spells and prevent spells in burst situations,
but you can't argue that its unfair to mage and wl because hunters still have a silence and mages and locks just have a 6 secs lockout...
you had both like forever and hunters had just a shitty version of it.

i play mage too, i know it sucks, but i hate arguments like that - where someone just starts hating and not thinking about it.

sure it does because CS and SL are lock outs, silence shot is just a blanked silence(with slight delay) -> apples and pears
CS and SL were always way superior because they are a better version of silence shot.
Now Blizz just evens them out. Silence shot gets 24 Secs CD like the other two. And CS and SL just do 1 thing not 2.

I get that 3 secs blanked can be better, because you can interrupt spells and prevent spells in burst situations,
but you can't argue that its unfair to mage and wl because hunters still have a silence and mages and locks just have a 6 secs lockout...
you had both like forever and hunters had just a shitty version of it.

i play mage too, i know it sucks, but i hate arguments like that - where someone just starts hating and not thinking about it.

peace i love mages

the reason its dumb is because most healers rarely this day and age so blanket csing was pretty much our way of locking them out if you get what i mean..