Beginning list of bonuses that need to be more specific and expanded:* bonus to resource harvesting* extra building bonuses unique to personality card* increase in speed of builds and upgrades* cost reduction of builds and upgrades* extra unit bonuses unique to personality card such as health, armor, attack, range, self-healing* increase the distance from/speed with which a combat medic can heal* The ability to build further from the Command Center* Applying stealth to normally visible units/buildings* Removing fog of war (before acquiring the space satellites)

Additional info added to the wiki with regards to universities (link included) and the strengths to be associated with personality categories (Analyst, Diplomat, Sentinel, Explorer). Agenda created for Officer concept development. These will likely require category specific bonuses to enhance strategy.