We recently added in the nature rituals as a means of offsetting things. There's nothing else currently in the pipeline, but that's not an indication of anything. We could have a brainstorm one day and completely re-do the entire system.

Any chance you'll re-think the Ivory mark contract conditions right now? As someone who doesn't feel like Quisalis suits them and being enemied to a lot of cities it is almost forcing me to go Quisalis to even see a contract.

Any chance you'll re-think the Ivory mark contract conditions right now? As someone who doesn't feel like Quisalis suits them and being enemied to a lot of cities it is almost forcing me to go Quisalis to even see a contract.

We're seeing how the current system goes, there might be more changes in the future.

Was already banned by the late @Phaestus. May His Divine Spirit rest in peace, toiling away making artefacts too OP for mortal use in the forge factories beyond.

I have two fairly long-term direction style questions. Obviously, the short-term answers are likely no, but I'm curious about the long-term~

There are quite a few RNG-style mechanics (Blademasters specifically have a few in each skill set). How do you guys feel about these sort of things? Are these likely to be lost if a suitable deterministic mechanic could replace them, or are they in place intentionally?

Is there any willingness to add an alternative end-game race (see Godwars II for all of the ideas I could come up with), or is it going to be Dragons all the way?

EDIT: One more long-term question: Are you guys gonna provide more information like AFFLICTIONS, or otherwise make gameplay mechanics more open? One concern I have with gameplay not being open like that is the likelihood of bugs being confused for gameplay mechanics that comes with it. Some things are obviously bugs, but who's to say if ability X having balance time Y in situation Z isn't intended, for a vague example?

I have two fairly long-term direction style questions. Obviously, the short-term answers are likely no, but I'm curious about the long-term~

There are quite a few RNG-style mechanics (Blademasters specifically have a few in each skill set). How do you guys feel about these sort of things? Are these likely to be lost if a suitable deterministic mechanic could replace them, or are they in place intentionally?

Is there any willingness to add an alternative end-game race (see Godwars II for all of the ideas I could come up with), or is it going to be Dragons all the way?

RNG: They have a small place in some things, but overall, I'm definitely a fan of skill > luck.

End-game races: Willingness, sure, would be cool - but they're not something that's on the radar at this time.

ETA: Sheesh, adding more questions!

More combat information: We added DEFENCES as well! We're probably not going to go into much more specifics, having it all turn into a numbers game isn't conducive to a roleplaying game.

GMCP Documentation: We're actually doing our own version, since the IRE one doesn't get the love it needs. That will probably replace the IRE-wide one.

@Tecton, just echoing Kei's first question with a followup: What can we expect out of the weaponry rework (please say new weapons)? What can we expect the effect of it to be specifically for knight classes? (Variety in style? Sword-and-board, 2-handers? More than swords and axes for flavor?)

@Tecton, just echoing Kei's first question with a followup: What can we expect out of the weaponry rework (please say new weapons)? What can we expect the effect of it to be specifically for knight classes? (Variety in style? Sword-and-board, 2-handers? More than swords and axes for flavor?)

Probably not new weapons (we have enough as it is), but will allow for some new fighting styles for knights, including two-hand weapons, sword and board etc.

On an amusing thought: Will there be Divine arm wrestling during the 650?

On the other thought: What's with the behind the scenes changing of the custom and item design submissions? It was cool for my falcon since I saw it before I accepted paying for it but I've seen some people upset about items they submitted for jewellery, tailoring, and cooking and it got reworked without then knowing and they just had to buy it in a kind of as is. Would there be a possible way of letting them know 'hey, we did this for you, you want it like that or do you wanna rework it yourself and resubmit it'.