Camera mode on startup is now determined by user settings and HMD status

Support for running Interface without a microphone

Enables users to drag any zip folder into Interface, where it will be automatically unzipped and added to the Asset Browser. If the zip folder contains a .obj or .fbx, the model will be auto-added to world

Update the Chat.js to indicate when a message is too long

Fix opened running scripts

Possible fix for “screeching noise” after audio input device changes

Added Vive Trackers as an input channel and added new puck-attach script

Improved support for Vive Trackers on biceps

Fix for potential crash in JS console

Fixed typo leads to lost touch or mouse release events

Fixed a crash on exit

Crash fixes for avatars without Hips, and web overlays

Fix crash in Context Overlays code

Cleanup top menu on menu re instantiation

Updates from Threaded Rendering project

Capitalize “ENTER VR”

Change “Desktop” App to Say “Exit VR”

Remove snap to item. Add caching for scrolling speedup

Fixed this issue of the spinner not displaying in create mode

Fixed bugs related to express installer

Implement a Parenting Tool

Don’t always do precision picking inside mouseMoveEvent

Fix marketplaces message passing. If a message isn’t JSON (like when clicking “All Markets”), it can’t be parsed and will throw an error. This has been fixed

Stop compiling tbb from source and use vc14 version for VS 2015/2017

Disable the ability for a user to edit default scripts if developer settings is not enabled

Clear entity tree in Agent if ES node goes away

Balance and inventory stubs

Re-enable sixense and update comment

Cancel effects of --replaceAvatarURL when avatar is changed with preference dialog

I hope you can disable this fading totally ruins the realism so every time somebody comes in They do this silly fade all loading wwhere do you switch this thing off totally destroys it it’s like I live in the computer game now