Andrew wrote:Note that Korzon has used scpipp0 as the filename, which requires a PLAYERPKG of SCPIPP0 to work properly. You'd need to open players.dbf using DB Commander and change Pippen's PLAYERPKG accordingly.

Yes, it's the best way. You can always count on Andrew . But if you do not know how to do it, you can rename all files (.Ebo. FSH) in your sgsm folder from spipp0 to scpippe, except plyprts~scpipp0.big. It would replace your default Pippen

If you wanted to use the portrait, you'd need to hex edit it so that the strings point to scpippe as well as renaming the file plyprts~scpippe.big. Probably easier for most to just change the PLAYERPKG to SCPIPP0.

Andrew wrote:If you wanted to use the portrait, you'd need to hex edit it so that the strings point to scpippe as well as renaming the file plyprts~scpippe.big. Probably easier for most to just change the PLAYERPKG to SCPIPP0.

Yes I agree that easier is change only in PLAYERPKG to scpippe. 'My method' is easy, when you don't want to have new player portrait.

PhatGeezer wrote:I also remember back in the day Toni Kukoc use to wear those shoes am I right? I'm surprised you said that the quality is not that good... for me it's spot on

I fixed those shoes five days ago (after you asked me), now they look a little better. Here are bulls players who used to wear those shoes:Scottie Pippen

My game crashing and I must find a reason. Is there any space limit for courts? I have used some high resolution files like 2048x1024, could this be a reason?My retro courts pack will include: Marquet Square Arena (90% done) 3 retro Denver Nuggets courts (100%) United Center 95/96 (court - 95%, stadium - 80%) Delta Center 96/97 (95%) Houston Rockets court from 95/96 (70%) Clippers court from 98/99 (20%)Give me a week or two