An ambitious young noble whose lust for vengeance overrides his
sense of judgment. Kain is resurrected from the dead by the Necromancer
Mortanius, for whom he must perform a task of great importance, although what
and why it is not revealed to him. Kain's quest leads him on a torturous
journey of self- discovery as his curse of vampirism takes irrevocable hold
on his soul. The once righteous Kain must slaughter the innocent to survive.
As all vampires know - the blood is the life...

Ariel was the last incarnation of
"Balance". Her magic influenced the regulation of the other magic
in Nosgoth. Her prowess in magic and enchantment rivaled that of her beauty,
and it was these factors which Nupraptor the Mentalist loved her for. Unfortunately,
their love was short lived. The Dark Entity exercised its power and had Ariel
murdered at the hands of Mortanius. Now, Ariel is a disembodied spirit
"tied" to the Pillars, which she haunts, trying to find someone who
will carry out her duties.

Azimuth is an explorer of alien realms. Her
magic opens portals and doorways to other dimensions, allowing the creatures
within to escape... After the insanity struck, her magic was left intact, but
her mind was blasted into obscurity. She is now a raving lunatic that revels
in the pain and misfortune of others. The magic she indiscriminately conjures
has left numerous cities at the mercy of inhuman demons and creatures that delight
in spreading pain. In many ways, Azimuth is an analogy to Nero, who played a
fiddle while Rome
burned... She revels in the destruction she has wrought with sadistic glee, a
trait that was present even before she was driven insane by Nupraptor's
magic.

Anarcrothe the Alchemist is a tinkerer. He fools around with chemicals, alien
substances and strange machinery. He concocts, explores, experiments, and
dabbles with forces he only partially understands. Long ago, he became
scarred in an accident resulting in one of his more ambitious experiments.
The left side of his face was burned away by acidic energies, melding skin
and bone in an unsightly writhing tangle. This mutilation he keeps hidden
beneath the hood of his robes, so that only the unscarred side of his face is
visible. He wears robes of dark, imperial purple, embroidered with the arcane
symbology of his craft.

Bane is a wizard of Nature. He manipulates
the behavior of life and the elements. Through his magic he can change the
nature of life itself, animating plants and influencing animals, creating new
and weird life forms for his own purposes. The weather itself is at his
behest. Bane is dressed in the trappings of a priest of nature - somewhat
druidic in essence. Animal skins and hides clothe his body, a deer skull
functions as a hat.

Dejoule

Dejoule is a woman of
duplicity. Her field of magical specialty is the harnessing and manipulation
of energy. This practice has, over the years, altered her physical makeup
somewhat. Her body glows with an intense blue light, constantly caressed by
tongues of flickering energy. This magical aura has an insidious effect on
anybody standing nearby - sapping their energy and blistering their skin,
sterilizing cells, etc. Because of this, Dejoule
wears a heavy robe lined with insulating fabric which contains her magic.
When forced to fight, she'll rip her robe off and let the energy shine
through... In this form, she is nothing more than a glowing humanoid female
shape, with sparks and arcs of energy whipping around her.

Malek

Malek, fanatical warrior-priest of the
Sarafan, is Ward of the Circle. He is the defender and paladin to the Circle
of Nine, and as so, has vowed allegiance to their protection. Long ago, his inaction
allowed several members of the Circle to be murdered by a vicious vampire;
and for his crime his soul was fused to the metal of his own armor, which he
has inhabited ever since, and will do for eternity. In
"life"(picture left), Malek was known as
a ruthless and cold blooded murderer by enemy generals and, particularly, by
the vampires who he and his Sarafan cohorts hunted relentlessly. Vampire
purges continues under Malek's direction for
hundreds of years. In "unlife", Malek stands defiant in battered rune covered armor, his
helmet's plume braided from the bloodied scalps of his many victims. Purged
of his humanity by the Circle's sorcery, Malek's
hate has been entirely focused on exacting revenge upon the vampire that
caused him to be damned for eternity.

Moebius

Moebius is an intensely
devious and conniving sorceror. Not many of the Circle trust him, despite the fact that he has maintained
his post for many years. His power stems from his control over time travel,
and its use in forecasting history. He constantly abuses this power to
further his own plans and situation. In the Nosgoth before the Decline, Moebius passed himself off as a wise hermit called
"The Oracle" giving benevolent and kind advice to anyone who sought
it. Now, after his mind has been tainted by Nupraptor's magic, he causes
trouble and torment by predicting omens and horrific events, exploiting them
to his own ends.

Mortanius is an
ancient sorcerer skilled in the arts of manipulating death. His power has
accumulated over the centuries, arguably making him the most potent wizard in
all of Nosgoth. His power is tempered with mercy and judgment, however, since
he is one of the Circle of Nine ("the Protectors of Hope") - the magicians
whose magic preserve the order of magical power in the world. The toils of
his magical practices with the dead have made Mortanius little more than a
skin and bone husk whose fragility belies his ultimate power.

A magician of phenomenal mental and psychic
ability, Nupraptor is hypersensitive to peoples' emotions and thoughts. This
constant exposure has made him extremely unstable - prone to rash action and
sometimes unpredictable and illogical decision making. He is a passionate
man, however, and very loyal to those who are special to him. And so it was
with Ariel, the original Balance wizard. When Nupraptor discovers that
Mortanius, under the malevolent control of the Dark Entity, Hash'ak'gik, has murdered Ariel, he goes over the edge.
He vows vengeance upon Mortanius and the fates that have caused this event,
and turns his powerful magic to bear on the other members of the Circle of
Nine. All across Nosgoth, the minds of the sensitive and intellectual are
blasted by relentless waves of hatred. There is no stopping the assault. When
the enchantment ends, the entire Circle is quite insane, some raving like
madmen, others maliciously in control of their actions... And now, Nosgoth is
at their mercy.

Other Characters

Elzevir –
The Dollmaker

The “Dollmaker” is a magician of little note and unknown
origin. His sphere of power, if you will, is the soul of mankind. He is a
collector of souls, and in particular he covets King Ottmar’s daughter.
His mode of magiv involves making an effigy of his
target person, and then attaching a personal item to it – in the case
of the king’s daughter, it is a lock of hair. This enabled him to
target his enchantments on her, and draw her soul into the effigy. With the
effigies he is able to exert power of the person in whose likeness it is
carved… Over the years, the Dollmaker has
collected many and varied souls for his own twisted reasons.

From all across
Nosgoth, people seek audience with the Oracle of Nosgoth. He is said to have
knowledge of past and future, and many seek to find answers to their
questions from him. Indeed, he is a wise and benevolent man, proficient in
the arts of divination and prophecy. Pilgrims
must first find him in his mountain home, and conquer the pitfalls of the
labyrinths behind which he hides, and even then, he might not be there. The
Oracle is a wise and mysterious man -and works in devious ways

King Ottmar, the Lion of
Willendorf

King Ottmar is a
valiant warrior and a wise ruler. His
armies have united most of Nosgoth and is the only thing which is halfway
capable of stopping the advancing Legions of the Nemesis. Unfortunately,
Ottmar is melancholic. His faith in his ability to lead and fight has been
undermined by the abduction of his daughter’s soul. Until his daughter’s
soul is returned to her body, the future of Nosgoth is grim indeed. Ottmar’s
court is open to everybody – anyone of his domain is free to enter and
converse with the king. He is willing to allow anyone to attempt to retrieve
his daughter’s soul.

Vorador is a proud, arrogant and long lived
vampire. He has lived since ancient times, and has seen the world grow from
being young and vibrant to sour and corrupt. He has feasted upon the teeming
human cattle of Nosgoth and learned everything there is to know about the
world, reading his victims thoughts as he preyed upon their blood. The great
vampire purges, brought to the world by Sarafan. Caused much suffering to
Vorador. The Sarafan murdered his friends, lovers, and his vampire children
and gave him a valid reason to hate the living. He fought back once,
destroying part of the Circle who supported the Sarafan, but it was not
enough. The purges eventually drove him into hiding, and so he became lost to
the world of Nosgoth.

In a previous
timeline, William the Just was exactly as his title suggested. A kind, fair
and just ruler. Through the insidious designs of Moebius, the Time Streamer,
William has become a sadistic despot and tyrant, vying for global domination
and the slavery of right thinking folk. For forty years, William conspires
with Moebius, creating a fanatically loyal and ruthless army that crushes all
in its path, including the Last Hope of Nosgoth, the Lion of Willendorf himself
– King Ottmar. William, now known as the Nemesis, tortures and executes
those who oppose him. Beheading, disemboweling, and impaling peasants and
warriors alike in their very own villages. The Nemesis brings with him death
and strife, pain and misery, and it will never end…

An ancient seer once
prophesied the march of an enormous army that would lay waste to the last
havens of peace in Nosgoth and bring about the end of civilization. The seer
said little of its origin, but noted that it would gather in the wastes of
northern Nosgoth, and crush all who opposes its expansion, and that the
people would name it the Legion of the Nemesis. The prophesy foretold rape
and torture, death and destruction on cataclysmic levels, and that it cannot
be stopped. The peaceful pastoral land
of Nosgoth WILL be
massacred.