To Chris10 - very nice work!! This is a great piece of work. Very appreciate it. I look forward to how the game will look like. Do you have an approximate estimate of how long it takes a computer game? O 2 World War I have been interested for many years and greatly appreciate your efforts. Excuse my English. Georg

thnx for signing up just to comment Georg...however Iam not sure I correctly understand your question... You can also speak german or spanish...maybe I will understand better then

To Chris10 - Hi, Very nice work! I was wondering, after the player has played one round, how long it will probably take a computer than played his move. Sorry my English Georg

thnx Georg...Honestly I dont know how long the AI turn can be but I do know that Gary Grigsbys War in the East the AI turn can take 5+ minutes...Civilization II, III, IV could take between 5-10 minutes depending on map size and unit number (especially some very big mods like the WWII mod). Since this is meant to be a bordgame I always wanted to have in the basement Iam not really concerned about how long an AI turn takes...it could be 5,10 or 15 minutes. I will have the same fun anyway...if its 10+ minutes I go do something else...just what I have done when we played the boardgames. When I was a boy we have build a 4 meter boardgame in the basement of my friends dads house...it was a super extended XXL version of the original Axis&Allies Boardgame which was banned in Germany back then cause it used original flags (how ridicolous is that ?...)

Little Update: 17.10.2012

So while tired of fiddeling around with units for the moment I compiled a completely new soundtrack consisting of new main menu music and a new ingame soundtrack of 25 minutes which will give the entire game the neccessary epic framework . :D

Finally managed to deploy ALL axis ground units including rear and garrison untis... 479 axis ground units deployed...next is axis air units...then russian ground and russain air this is exhausting...especially when deploying on correct positions with mostly correct names...once Iam done with axis air I need a few days off...

thnx... net fighting force for Barbarossa maybe around 350 aprox. Rest is garrison,flak,security and home defense (axis minors)... and its not advisable to rush rear units to the front until you dont want partisans taking over the entire balkan area and then spread uncontrolled all over germany too...

Just a little update on this... I've retaken work after a little break and have finished the list of starting soviet ground forces and will start placing them now... As with axis units: real names, real unit numbers, nearly exact historical position...massive task 492 ground units so far of which are 110 a tanks :D ...yup...russians had over 10.000 tanks on the western front in 1941 but if ya clear the skys of all these I-15, I-16 and all the other obsolete hardware your Stukas should wreck havoc on any russian tank formations...only a few real obstacles around like T-34 and few KV-1 and KV-2 :D

" ...yup...russians had over 10.000 tanks on the western front in 1941 but if ya clear the skys of all these I-15, I-16 and all the other obsolete hardware your Stukas should wreck havoc on any russian tank formations...only a few real obstacles around like T-34 and few KV-1 and KV-2 :D "

...but it's these "few" obstacles that represent a real danger, they can be very hard to overcome... I've read quite a few hair raising stories about what happened when they met these monsters so early on.

thnx guys...always a plesaure to see that there are some who share the dream ...

Just finished the entire soviet Northern Front with Baltic Command, 23th and 7th Army... still have to remove the old russian strap map icons and replace them... as well made some progress on the new library structure... so much to do and so little time... :roll:

Very nice work! Include me in on your test if possible. Is very interested in WW2, especially on the Eastern Front. I'd be honored if you'll be able to play your campaign. Happy Christmas to you and all the players Panzer corps. Georg

Is this intended to be one VERY large senario (can play 2 player hot seat) or a campaign ?

well...have you read the description ? the answer to your question is almost at the beginning of it

# Incredibly detailed 77024 hex map > 332 width x 232 height

as for the second part. I dunno...I build and script it as single player but since certain equipment is given by script to both sides I think it could be possible to play it in Multiplayer without kicking the balance off...no clue to be honest

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman