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This is what paul sage had said about it:

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

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Originally posted by GaladournDO we know if ranged combat/spellcasting is equally non-tab-target like melee (apparently) is? Do you have to aim or do you simply select a target and spam 1,2,3,4?

It is. For healing though we don't know how it will work though.

For ranged Archery and Magic it works the same as the melee. Remember your first 2 slots are devoted to your weapon skills but I dunno if that includes your Left Mouse Button, I imagine it doesn't. I would guess your LMB is used as a resource free (or insignificant cost) light attack but I could be wrong about that.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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Do you promise that as a melee charcter, I won't be snared, turned into a pincushion while a pet gnaws on my legs, till I finally get unsnared to chase a hunter who, while facing away from me and running, continually fires arrows at me?

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Originally posted by tiefighter25Do you promise that as a melee charcter, I won't be snared, turned into a pincushion while a pet gnaws on my legs, till I finally get unsnared to chase a hunter who, while facing away from me and running, continually fires arrows at me?

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Originally posted by tiefighter25Do you promise that as a melee charcter, I won't be snared, turned into a pincushion while a pet gnaws on my legs, till I finally get unsnared to chase a hunter who, while facing away from me and running, continually fires arrows at me?

You will more than likely have a gap closer (we already know the DK has) also everyone has a cc break/immunity ability and if an archer can fire at you while running away without the aid of a hard lock then more power to him/her

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Originally posted by deakon

This is what paul sage had said about it:

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

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Originally posted by Paincake

Originally posted by deakon

This is what paul sage had said about it:

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

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Originally posted by Draemos

Originally posted by Paincake

Originally posted by deakon

This is what paul sage had said about it:

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

Its not like sto at all as it isnt tab targeting

Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

Its not like sto at all as it isnt tab targeting

Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab

That's not what ive read in videos, When Targeting is referenced its always like this.

"You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

Its not like sto at all as it isnt tab targeting

Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab

That's not what ive read in videos, When Targeting is referenced its always like this.

"You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

Maby if you read through the quotes in your post......

Here's the relevent bit:

"All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them."

What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

Its not like sto at all as it isnt tab targeting

Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab

That's not what ive read in videos, When Targeting is referenced its always like this.

"You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

Maby if you read through the quotes in your post......

Here's the relevent bit:

"All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them."