GUN CLUB 2: Boom Review

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Needs some more realismI cannot give it five stars because it is missing some things:
1. With the Deer Rifle, the reload should be a drag-and-drop shell placement into the chamber. It should not be automatic just tap-do-it-for-me... Very Saddening.
2. With the pistols (ALL OF THEM), the reload should be changes as follows:
User taps magazine to eject/release, and has to drag the magazine into the weapon, then bump to lock... (Similar to how you can do it with all the rifles). Also I think that if you slide fast (hard) enough, that the magazine just locks in place, eliminating the bump (with ALL weapons that use external magazines).
3. The Shotgun should be a drag-and-drop shell loading as well.
4. I think the weapons need better sounds...
5. I would give a six out of five star rating if the weapons from the movie, "TheAdventures of Pluto Nash". That would be amazing.
6. And finally, I think there should be a favorites feature implemented so you can store weapons to your favorites, and have a screen (/"Gun Wall") that only has those. Along said lines, there should be a shortcut to the favorites screen on all screens (other than the weapon simulation screens) that the user can just tap.
Please implement these features because this is already such an amazing app, but it's not perfect.
REVIEWERS: Please second these suggestions so they will implement them. If more people want them, they will be more likely to include them...
Thanks in advance Guys and Gals.
POSSIBLE BUG: When reloading most of the pistols, to include the Glock 18, Baretta, Walther (both), and others, after the "bump to lock in" and you tap the slide release, it still requires you to pull the slide back, as if you just loaded it from the menu, before it will fire...
Fix please?