Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Updated some Big Picture features

Additional improvements for client stability

Team Fortress 2

Australian Christmas has begun!

Added community-contributed winter event items

Added three new community weapons

The Vaccinator

The Loose Cannon

The Rescue Ranger

Added Naughty and Nice winter keys to the Mann Co. Store

Mann Vs. Machine

Added a new tour of duty with unique loot:

Operation Mecha Engine, with 3 new advanced skill missions

New map mvm_bigrock

New Engineer Botkiller items

Added new Engineer robot

Added new Strange Filter items to the Mann Co. Store to support community map makers

Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps

Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a hang on start-up with non-scalable bitmap fonts

Fixed crash on start-up when joysticks are attached

Team Fortress 2

Added a prompt to turn on controller mode when using Big Picture

Increased console font size for the Linux version

Fixed some problems caused by disabling controller mode

Fixed missing HUD sounds for Engineer building status panel

Fixed the Spy version of the tf_zombie entity not using the correct skin

Fixed international keyboard chat and console input for the Linux version

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed some players not being able to launch the game due to a problem with Mss32.dll

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a problem with some materials not being displayed correctly

Fixed weapon pickup sounds not being played for some weapons

Team Fortress 2

Added The Tuxxy

Added a new promo item

Fixed some HUD clipping issues when using cl_hud_minmode

Fixed Mann vs. Machine popfiles not properly resetting on changelevel

Fixed seeing an error model when watching replays with missing models

Fixed missing materials in the control point HUD on attack/defend maps

Fixed a problem that would cause Halloween spell effects to appear on some items

Updated the Mann Co. Store

Cosmetic items purchased in the store moving forward can be used in crafting

Class starter bundles now contain a Name Tag instead of a class-specific hat

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed an audio problem for Mac users

Added a new ConVar sv_shutdown_timeout_minutes

Forces a server to shutdown if it has been requested to do so, even if the server is not empty