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(also why isn't there a "save replay" option in the replay viewer itself)

It lets you to save only one recording so it is quite limited. You can only access it in dev mode (or with WolfR4).I don't know exact reason why it is not enabled by default, but I'd guess due to limited capabilities to read only one file. This option doesn't look 'too well' or very convenient in the normal game at the main menu. The game also quits if it can't find any replay file after selecting "Load Replay" option. Acclaim/Probe probably didn't had enough time to finish this (the game was rushed) or they used it just for testing.

(also why isn't there a "save replay" option in the replay viewer itself)

It lets you to save only one recording so it is quite limited. You can only access it in dev mode (or with WolfR4).I don't know exact reason why it is not enabled by default, but I'd guess due to limited capabilities to read only one file. This option doesn't look 'too well' or very convenient in the normal game at the main menu. The game also quits if it can't find any replay file after selecting "Load Replay" option. Acclaim/Probe probably didn't had enough time to finish this (the game was rushed) or they used it just for testing.

Iunno, just thought it was kinda funny that the one part of the engine that's actively using replay data doesn't have the option. Even practice mode has it :rolleyes:

And yeah I run -dev pretty much exclusively, since I've gotten tired of going back and typing in tvtime makeitgood etc every time I want to mess with something.

--Turns out a T430 isn't quite up to the challenge of recording HD. Not with broken vsync, anyways >.> whoda thunk

oh yeah, i almost forgot, Sakura Track hasn't got cam nodes, right?i gotta say, i love the following cam when you jumped off the bridge and shoot the rocket.[offtopic]reminds me playing two of my Hotwheels/LEGO cars while my head following them. sometimes i make slow motion each time they jump/land, drift, spin, and crash. *like* [/offtopic]

You know that is love when the first try you made a drift params and it worked smoothly, beautifully, and most of all, perfectly.