* Changed - Mission related images will no longer show humans when playing other races* Changed - Text scrolling speed increased on help screens* Changed - Trait_costs and tech_stats no longer editable in base game (will be available with modding instead, this is necessary for game stability as base files should not be modified)* Changed - UI buttons graphics to be standard across screens

With better technology you can clean much faster but currently it's also based on industrial capacity (production) so it's not really working on newly colonized planets which have none.

This will be changing and work more like terraforming so it's just based on technology (and be able then clean a toxic planet before you build a colony).

For the moment you can see the effect by neglecting ecology on a heavily populated advanced planet that turns toxic and then you clean it back up. It's a slow process with low tech levels but as techs get higher they can produce waste much faster and the clean-up.

Well, So far, i have capped my research into majority of everything that involves the enviroment, industry and the techs that increase the cleaning process and it doesn't clean it at all.

The population of a toxic world colony is only 50k regardless of the planet size from what i can tell and i have the highest level of industry on the toxic worlds and none are getting cleaned, not even very slowly.

I can handle slowly, but right now, it doesn't do anything, maybe you missed a line of code that says to clean or something, it can happen.

EDIT: I tried the Tantik and it is indeed a problem, even when the planet's max population is 750m people, it still won't go above 50k and the toxic stuff will not clean.

Toxic planets can't sustain population growth, the penalties are too high so if you build a colony the population will not grow beyond 50K. The only exception is for races that either ignore pollution (immortal/immaterial) and eco-adaptive races (more resistant to pollution).

The thing that is quite funny is that, the only situation where you are able to clean toxic worlds is when you really don't need to do so....have you noticed that?

I mean, ever since customization of the race could be done, i have always made sure to be immaterial so i can make sure to put another building instead of food, like trading or tourism or something.

I can make my food production sucky because well, i don't need the stuff, ground combat and boarding too, cause you can't truely assimulate them like the borg can, so i just bomb them into dust....i do look forward to that trait, assuming it gets put in there at all.

I am sure once it becomes more about the tech level of the terraforming tech, it will turn toxic worlds into a possible world for non-ecoadaptives to use.