New Hero: D.Va

Hana Song, also known as “D.Va,” is both a world champion professional gamer
and a burgeoning global icon. As a member of South Korea’s elite MEKA unit,
she fights to protect her homeland from the colossal omnic threat lurking
within the East China Sea.

Trait

Mech Mode

When D.Va’s Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va’s Mech only awards 50% of a normal Hero’s XP.

Pilot Mode

Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero’s XP upon death.

Mount

While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.

D.Va can only use Mounts while in Pilot Mode.

Basic Abilities

Boosters (Q)

Increases D.Va’s Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.

D.Va cannot be Slowed while Boosters are active.

Defense Matrix (W)

Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.

Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.

Self-Destruct (E)

Requires Mech Mode.

Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.

Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.

Call Mech (E)

Requires Pilot Mode.

Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.

Activate to remove all roots, slows, and damage over time effects and teleport to the chosen location

After 4 seconds, reduce Alarak’s Health to 1

If Alarak damages 3 enemy Heroes with Basic Abilities within 4 seconds after teleporting, his Health is not reduced

Developer Comment: Your Highlord has returned! Alarak has received a
large update that he has deemed “acceptable”, targeted at making him more
rewarding for players who take the time to master him. Baseline changes
include reworking his Sadism to be increased upon getting Takedowns and
putting bonus damage into his Lightning Surge baseline for hitting enemies in
its center beam. We’re also experimenting with some new talent ideas with
Extended Lightning and Chaos Reigns, where players can gain huge benefits for
the rarely accomplished feat of hitting 3 enemy Heroes with a single ability.

Reward: For every 60 Basic Attacks against Heroes, increase the duration of Hunter’s Mark by 1 second

Lunar Blaze (E)

Moved from Level 7

New functionality:

!Quest: Every Hero hit by Lunar Flare increases its damage by 3%

Reward: After hitting 10 Heroes, remove the Mana Cost

Reward: After hitting 20 Heroes, increase the range by 40%

Ranger (W)

Moved from Level 16

Adjusted functionality:

Sentinel deals up to 75% more damage based on distance traveled

!Quest: Hit Heroes with Sentinel

Reward: Every enemy hit with Sentinel increases the damage at maximum range by 3%

Seasoned Marksman (Passive)

Removed

Level 4

Pierce (W)

Removed

Focused Attack (Passive)

Removed

Protective Shield (Active)

Removed

Healing Ward (Active)

Removed

Searing Arrows (Active)

Removed

Celestial Attunement (Q)

Moved from Level 1

New functionality:

Light of Elune removes stuns. If a stun is removed this way, Light of Elune can be recast for free within 3 seconds.

New Talent: Moonlit Arrows (Q)

Basic Attacks reduce the Cooldown of your Light of Elune by an additional .75 seconds

New Talent: Kaldorei Resistance (Q)

Light of Elune grants 15 Spell Armor for 6 seconds. This can stack up to 4 times

Level 7

Trueshot Aura (Active)

Moved from Level 16

Adjusted functionality:

Nearby allies have 10% increased Basic Attack damage

Activate: Double this bonus for 5 seconds

Huntress’ Fury (Trait)

Moved from Level 13

Reduced the splash radius by ~33%

New functionality:

Basic Attack’s against targets with Hunter’s Mark will damage all nearby enemy Heroes and Mercenaries

Lunar Momentum (Passive)

Removed

Calldown: MULE (Active)

Removed

New Talent: Darnassian Archery (Passive)

Each consecutive attack against an enemy Hero deals 5% more damage. This lasts for 4 seconds or until you target a non-Heroic unit

Level 13

Empower (W)

Moved from Level 1

New functionality:

Every Hero hit by Sentinel lowers its Cooldown by 4 seconds

Quickening Blessing (Q)

Moved from Level 7

Sprint (Active)

Removed

Shrink Ray (Active)

Removed

New Talent: Harsh Moonlight (W)

Enemies hit by Sentinel are slowed by 30% and have their damage reduced by 30% for 4 seconds

Level 16

Mark of Mending (Trait)

New functionality:

Tyrande’s Basic Attacks heal her for 2% of her maximum Health

Allied Heroes Basic Attacks against targets with Hunter’s Mark will heal for 3% of their maximum Health

Overflowing Light (Q)

Moved from Level 13

New functionality:

While above 60% life, Light of Elune heals for 30% more

New Talent: Elune’s Chosen (Active)

Target an allied Hero. For the next 5 seconds, you will heal them for 200% of the Basic Attack damage you deal

​Level 20

Celestial Wrath (R)

New functionality:

Enemy Heroes within Starfall have Hunter’s Mark applied to them

Shooting Star (E)

Moved from Level 16

New functionality:

Increases Basic Attack range by 20%

After every 10th Basic Attack against enemies, a Lunar Flare will fire at a nearby enemy Hero

Hunter’s Swiftness (R)

Removed

Nexus Frenzy (Passive)

Removed

Storm Shield (Active)

Removed

Rewind (Active)

Removed

New Talent: Eyes of the Huntress (R)

Casting Shadowstalk also reveals the enemy team for 2 seconds.

New Talent: Iceblade Arrows (Passive)

Gain 25% Attack Speed. Basic Attacks against enemy Heroes reduces all damage they deal by 5% for 3 seconds. This can stack up to 10 times

Developer Comment: During one of our design meetings many months ago,
we came to the consensus that we wanted to swap the heal functionality between
Tyrande and Uther. It felt like the self-heal mechanic was better suited on a
front-line melee Healer, so we gave it to our favorite paladin in his latest
rework. Instead of simply removing functionality from Light of Elune, we
decided to add a large amount of cooldown reduction with every Basic Attack.
This will reward players that can stay in combat and has allowed us to shift
some of her power from healing output into more utility and offensive-based
areas. Overall, we are extremely excited to see what our players can do with
her new kit and look forward to hearing any feedback you have!

Your abilities deal 25% more damage while you have the Brushstalker Movement Speed buff

New Talent: Primal Rage (Passive)

Gain 1% Basic Attack damage for every Essence you currently have

Developer Comment: These changes are based primarily on win and pick
rates of some of Dehaka's talent tiers. We removed some unpopular talents and
combined a few others to make them more attractive. Dehaka's talent tree
should now be a little bit sharper and hopefully open a few new build paths
for players.