Each subskill costs 1 Advanced Skill Point, to get an advanced skill point, you will need two specific skills to 21 ([[Drone Deployment]] means you will also require [[Piloting]] at an equal level) to obtain your first advanced point, you can get a second advanced skill point by training two more specific skills to 22 (not necessarily the same ones as before), the required skills vary between what focus you have.

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== General Subskills<br/> ==

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{| class="wikitable" width="40%"

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!Focus

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!Skill Requirements for 21

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!Skill Requirements for 22

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|-

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|[[Recon Focus]]

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|[[Radar]] and [[Cloaking]]

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|[[Radar]] and [[Cloaking]]

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|-

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|[[Combat Focus]]

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|[[Weaponry]] and [[Electrical Engineering]]

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|[[Weaponry]] and [[Equipment]]

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|-

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|[[Support Focus]]

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|[[Shielding]] and [[Drone Deployment]]*

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|[[Shielding]] and [[Drone Deployment]]*

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|-

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|[[Fleet Focus]]

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|[[Piloting]] and [[Equipment]]

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|[[Piloting]] and [[Engine]]

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|-

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|colspan="3"|*Requires [[Piloting]] to that level too

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|}

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There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.

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== <span style="display:none">Advanced Subskills</span> ==

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=== General Subskills ===

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There are different advanced subskills for each focus and class, but 6 subskills are available for any class to choose. These subskills are called '''General Subskills'''.

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*'''Shake it Off''': +500 energy charge and +500 shield charge while in stasis

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*'''Shake it Off''': +500 shield charge and +500 energy charge while in stasis

*'''&nbsp;Marksman''': +10% damage if attacking from more than 2000 distance, +15% stealth

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*'''Tanky Monkey''': 50% of damage to slaves is diverted to the player, +5% Resistance (Damage is transferred before slave & player’s resistances are applied, damage transfer will not occur if you are in a different star system than the slave or you are in a pod/spirit)

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*'''Enveloping Monkey''': +30% damage (scaled by target’s shield percentage). (+30% if target is at full shields, +15% if at half shields, etc.) (DOES NOT apply to shield transference)

*'''&nbsp;Tanky Monkey''': 50% of damage to slaves is diverted to the player, +5% resistance. (Damage is transferred before slave & player’s resists are applied. Damage transfer will not occur if you are in a different galaxy than the slave or you are in a pod/spirit).

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*&nbsp;'''Enveloping Monkey''': +30% damage (scaled by target’s shield percentage). (+30% if target is at full shields, +15% if at half shields, etc.) (DOES NOT apply to shield trans.)

Revision as of 01:52, 1 November 2015

Each subskill costs 1 Advanced Skill Point, to get an advanced skill point, you will need two specific skills to 21 (Drone Deployment means you will also require Piloting at an equal level) to obtain your first advanced point, you can get a second advanced skill point by training two more specific skills to 22 (not necessarily the same ones as before), the required skills vary between what focus you have.

Tanky Monkey: 50% of damage to slaves is diverted to the player, +5% Resistance (Damage is transferred before slave & player’s resistances are applied, damage transfer will not occur if you are in a different star system than the slave or you are in a pod/spirit)

Enveloping Monkey: +30% damage (scaled by target’s shield percentage). (+30% if target is at full shields, +15% if at half shields, etc.) (DOES NOT apply to shield transference)