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Tuesday, February 19, 2013

Text skipping fixed!

Thanks to Moonblack, current developer of the game Rapequest, for pointing out which line in the scripts bound the skip text key to the sprint key. I've changed it so text skipping is now bound to the "D" key on your keyboard.

Today was productive. I finished a potion-making quest, finished mapping the Sayda sewers and the events therein, made the first real cutscene in the game (a scene with no Overmind in it) and polished off an item gathering quest. One of the two plotlines in-town at this point is done. I still need to make Sayda Castle and fill it, make the monsters, and make the heroine boss fight.

It's hard to say how long the next release will be. The images are already done, though the images for the quest after this one are not. There's still a decent chunk of content to make. It'll probably be some time next month.