I've been working, quite hard, on a game called Craftfolk. It's not in any condition to play or to be publically tested, but it is something. It has a hub, right here where it will be hosted. Although hosting it is a ways away, the hub does have a link to the development logs on the game so far, and I try to update those daily.

There are twothree Youtube videos with some demonstrations of some features and things, and more videos will be coming eventually. The first one is commentated, the second one isn't commentated because of my throat being extremely sore.

I was waiting for someone to say that.
I really like the Minecraft crafting system because it's so versatile. I had a similar idea before Minecraft was released where you would arrange items to form different things, but I didn't have a project going on.
I still really like the idea, and I'm trying to make the crafting "recipes" themselves as different from Minecraft as possible.

...How do you not know how to do right click on grid? For shame.
Commentary's hilarious. Pretty much everything looks sweet.

Edit: Oh, that's not a grid. Still, you do the same thing for maps. Just check the "Send right-clicks to mouse procs" option in the map control and you won't be able to have the BYONDy popup menus when you right click something with a verb attached to it, while the params of the mouse event will contain "right".

I have no idea whatsoever. Progress is going well so far, and I'd rather not muck it up by making promises, or even estimates.
My development process is funny that way. All I can say it it's going good and look at all the stuff I've done! (:

Edit: Oh, that's not a grid. Still, you do the same thing for maps. Just check the "Send right-clicks to mouse procs" option in the map control and you won't be able to have the BYONDy popup menus when you right click something with a verb attached to it, while the params of the mouse event will contain "right".

I have no idea whatsoever. Progress is going well so far, and I'd rather not muck it up by making promises, or even estimates.
My development process is funny that way. All I can say it it's going good and look at all the stuff I've done! (:

Can't wait to play , and why isn't there over a hundred comments yet? D:

Edit: Oh, that's not a grid. Still, you do the same thing for maps. Just check the "Send right-clicks to mouse procs" option in the map control and you won't be able to have the BYONDy popup menus when you right click something with a verb attached to it, while the params of the mouse event will contain "right".

Oh! I'll try that!

Commentary's hilarious.

Thanks! <3

Edit: WORKS LIKE A CHARM THANK YOU SO MUCH! :)

If you've played Hazordhu(I can't remember, I know a couple of the Bethlehems have), you'd know that it can be done. I programmed it, including all the horrible "ctrl+shift+right double-click" events because of the huge lack of game structure :D

Also. You're using F_People for your player icons? I know from experience(though it may not be vast, it seemed considerable) that one-directional icons don't attract as many players on BYOND as icons with 4 directions(and I haven't seen any RPGs like this that aren't full top-down with 8 directions, or any full top-down RPGs at all). Hazordhu Total Remake(there was many versions before Hazordhu II and after Hazordhu Classic) had 1-directional icons and I'd received pretty convincing feedback that pleased many people, other than F0lak, who had to redraw all the equipment and the base.