We've been heads down working towards the public beta release of our Rondo360 VR audio solution, and we're in the homestretch! The last few months have been spent testing the tools directly with a select group of VR/360 content creators…

We're very proud to announce Rondo360, a revolutionary end-to-end audio solution for cinematic VR &v360 video. Rondo360 integrates with all major DAWs and workflows to yield the worlds most immersive and lifelike VR audio…

We just unveiled the first-ever live VR audio broadcast demo, where listeners were able to experience our spherical live-captured audio over headphones with full spatialization and 360 degree motion-tracking…

As more and more people, platforms, and creators continue to push this wave of new content (virtual reality, 360° video, augmented reality, etc.) farther into the mainstream, we're expecting some big things for 2016 in the way of immersive audio.

This week at the 139th annual AES Convention in New York, Dysonics and TELEFUNKEN Elektroakustik are offering the public debut of our revolutionary 8-capsule, 360-degree microphone array for immersive audio and VR capture.

RAPPR captures the experience of listening to premium speakers in the sweet spot of a room, and delivers that experience to headphones. The result is the cleanest, richest, and most realistic headphone audio possible.

The future of computing lies in rich, context-driven user experiences. There is little doubt that context awareness is poised to fundamentally change the nature of how we interact with and relate to information devices and the services they provide.