In the aftermath of its Kickstarter campaign, Hinterland has been cooking up some cool stuff including work on the Firestarting and Gear systems, more world-building and work on interaction systems, and evaluation of a new audio tool and pipeline.

Audio will be a huge factor in delivering a sense of strong immersion in The Long Dark, so Hinterland is upgrading to a more robust middleware solution that will yield the horsepower to do some really innovative stuff.

The game's look and feel are continuing to be developed and protagonist MacKenzie's appearance is being refined.

The Long Dark has had a favorable reception thus far, including coverage by the Finland-based game magazine Pelaaja.