Abilities:Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Princess the BUNEARY(Move your mouse to reveal the content)Princess the BUNEARY (open)Princess the BUNEARY (close)

Buneary (Princess) [F]Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Abilities:LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Pyro the Houndour(Move your mouse to reveal the content)Pyro the Houndour (open)Pyro the Houndour (close)

[pimg]228[/pimg]
Houndour [Pyro](F)
Nature: Naive(+Spe, -SpD +13%Acc)
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities

Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve:[Type: Innate]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Okay the choice is pretty clear do you mind if I hold an exp share on my Mankey

Mankey Cross Chop Blitzle - Rock Slide - Cross Chop Blitzle
If Blitzle on A1 or A3 uses Protect redirect to Buneary, if Buneary is using Dig or Bounce when Blitzle is using Protect use Counter BunearyHoundour - Fire Blast Blitzle - Heat Wave - Fire Blast Blitzle
If Blitzle on A1 or A3 uses Protect redirect to Buneary, if Buneary is using Dig or Bounce when Blitzle is using Protect use Solarbeam Buneary

HELLO. I AM A ROBOT. I WILL BE PERFORMING TEMPORARY REFEREE DUTIES AS THAT LAZY MEATBAG [CENSORED] IS LATE.

THE RABBIT SPECIMEN SCARES THE APE SPECIMEN. THE ZEBRA SPECIMEN PARALYZES HIM AS WELL. THE CANINE SPECIMEN BREATHES FIRE ON THE ZEBRA SPECIMEN.

THE APE SPECIMEN CANNOT MOVE. THE RABBIT SPECIMEN STEALS HIS AMULET COIN. THE ZEBRA SPECIMEN KICKS THE CANINE SPECIMEN. THE CANINE SPECIMEN BLASTS A HOT WIND AT BOTH OF HER OPPONENTS.

THE APE SPECIMEN STILL CANNOT MOVE. THE RABBIT SPECIMEN DIGS UNDERGROUND TO ATTACK THE CANINE SPECIMEN FROM BELOW. THE ZEBRA SPECIMEN STEALS THE APE SPECIMEN'S INTENDED MOVE AND USES IT ON THE CANINE SPECIMEN. THE CANINE SPECIMEN ONCE AGAIN BREATHES FIRE.

IT IS PREDICTED THAT THE ODDS ARE IN SIMONSAYS'S FAVOR, WITH A FIFTY. TWO. POINT. ZERO. ZERO. ZERO. ZERO. ZE-

Meanwhile, at the Wanderer's apartment...

"Boss...boss! Get up! You're late for work!"

"Hnggggh...just five more minutes, Mom...all I need is five more minutes..."

The Lucario let out a deep sigh, and then smacked his trainer across the face.
"OW! What the hell, Rico?!"

THE RABBIT SPECIMEN GIVES THE CANINE SPECIMEN HER HOLD ITEM. THE ZEBRA SPECIMEN KICKS THE CANINE SPECIMEN INTO SUBMISSION. THE APE SPECIMEN THROWS COINS AGAIN. THE ZEBRA SPECIMEN IS DEFEATED BY HIS OWN BURNS.

HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS THAT LAZY MEATBAG [CENSORED] STILL HAS NOT ARRIVED YET.

THE RABBIT SPECIMEN DODGES THE APE SPECIMEN'S INCOMING CROSS CHOP. THE RABBIT SPECIMEN THEN PROCEEDS TO DIG UNDERGROUND AS THE APE SPECIMEN ATTEMPTS TO EXECUTE A TECHNIQUE COMBINING TWO CROSS CHOPS. HE FAILS. THE RABBIT SPECIMEN COLLECTS ON HER ATTACK. THE APE SPECIMEN CANNOT DO ANYTHING.

SIMONSAYS APPEARS TO HAVE TAKEN THE ADVANTAGE, WITH A SEVEN. POINT. NINE. EIGHT. SIX. SIX. SIX. Q.

...

SYSTEM ERROR.

Meanwhile, in the streets, being chased by a horde of cops for speeding...

Bounce ~ Frustration ~ Bounce
IF Mankey uses Offensive Fighting-type move in combination, use Evasive Agility on the first instance, Dig (Suspend) ~ Dig (Hit) on the second, and Evasive Agility on the third.
IF Mankey uses Counter when you would use Bounce, use Attract on the first instance and Defence Curl on all others. Push actions back if Bounce was subbed.

Seismic Toss + Pursuit - Cooldown - Pursuit + Cross Chop
If one of the combos would work then
Dig - Cross Chop - DigOkay here's my explanation pursuit is chasing someone down and Whacking them in the first instance he would chase Buneary down and take him by the shoulders after hitting him when trying to escape and throw him down but in the secone case he just Whacks him really hard so you can see my reasoning
BTW: the first combo is fighting type while the second is dark

As Pwneape punishes Princess for her attempted evasions, the ASB robot is still out of commission.

"Would someone reboot the damn thing already?!" The manager yells, exasperated. "And where the hell is that oaf?! He was supposed to be here four rounds ago! And for Arceus's sake, what the hell is that noise?!?!"

"...kohfuckohfuckohfuckohfuck-"

*CRASH!*

The impact sent the wanderer flying through the arena, his bike ruined and his body crash landing into Wobbanaut's mankey.

Yeah that Switcheroo business was confusing but all the pokes that held the EXP Share get 3MC so My Mankey and both of his mons we both get 3CC because we both got the amulet coin and payday doesn't give CC when you lose :( either way
Thanks for reffing Wanderer