Here's a nice, big update served up by the MFGG Quality Control staff. There's some pretty interesting stuff this time, so dig in! Best of all, it doesn't contain any of those nasty trans fats.

Also, aspiring spriters and rippers would do well to imitate what A.J. Nitro does. Let's face it: His submissions are outstanding. I'm giving him this little blurb not just because I'd like for him to keep submitting stuff like this, but because he does a really good job of making his sprite sheets useful, usable, and attractive. Not only does he rip just about all of the frames of a particular character's animations, his sheets are presented nicely. Each frame is tiled neatly, and you don't see fuzzy wuzzy fan characters jutting into the actual sprites. A.J. keeps wasted space to a minimum, but when he finds it expedient or necessary to include a void of blankness, he keeps it blank rather than writing "BLANK SPACE" in 96-point, poorly-antialiased Comic Sans font. Submit sheets the way A.J. does, and they'll be a whole lot more likely to get accepted.

that all depends on what console you are emulating.The ideal emulator will be able to circumvent layers, as well as taking screenshots on the fly,I find that TAS functions help as well,(more specifically, manual frame advancing)though not really necessary if your fast on the screenshot key.

Super Nintendo for example. Zsnes is a good one,because it has the option to remove specific layers, leaving only the ones you want to see.it also has a manual frame advance function, which makes it easier to capture every frame.

and of course, you will need a graphics editor to take them from said screenshot,

Yeah!Um, I try to use the VBA (Visualboyadvance)Frame advancer,And it NEVER works.All it does is freeze the game.HELP!EDIT: Oh, I had to pause it first,and exactly when the animation starts.(I'm too used to the one on my SNES emulator)