Singularity Walkthrough & Strategy Guide

There are at least twenty-nine Weapon Techs scattered throughout the game. Unlike some other pickups, Weapon Techs' locations are fixed and will never change. They are listed here in their order of appearance throughout the game.

You need a total of nine Weapon Techs to fully upgrade a single weapon. Realistically, you'll be using the Valkyrie, Volk, and Kamisov the most often, so it makes the most sense to upgrade them first, but it's really down to you.

01

On the shelves next to the weapons station in the radio tower. Grab it before the showdown begins.

02

On a desk in the laboratory's processing facility next to the weapons station, right after your first meeting with Kathryn.

03

In Barisov's hidden lab, after you get the TMD, climb up the stairs, then age the cylinder on the platform on the left. This lowers the platform on the right, on the other side of the catwalk. Get on the right platform and restore the cylinder.

04

Go through the open vent cover in the large lab, right before you go back to 2010 after saving Barisov.

05

After you get out of the laboratory basement, use the aged crate in the shipping yard to force open the partially-ajar garage door. You cannot do this if you've already reached the checkpoint at the base of the elevator.

06

Right after you get the Deadlock, look for this Tech on the other side of a chain-link fence in the tunnel behind the fan. To reach it, use the open duct to the left of the fence.

07

Lying out in the open in the passage beyond the Phase Ticks' nest in the railway.

08

On the desk near Barisov in the control tower, in plain sight.

09

In the sewer full of Reverts, after you pull the crate through the fence and use it to reach the open pipe, a dead man falls into the pipe suddenly along with this Weapon Tech. It's difficult but not impossible to miss.

10

Right after arriving at the docks via the train, grab the crate you used to force the garage door and drag it over to the shipping containers in the back corner of the lot, near where Kathryn's standing. Use the crate to get on top of the shipping containers, then grab it again and put it on top of the two wooden crates against the back wall. Climb up to where the Weapon Tech is hidden.

11

On the roof of the locker room on the docks in 1955.

12

On an overturned bookshelf in the docks' generator room in 2010.

13

Just past the radio room in the Pearl, the first Dethex Launcher in the game is standing up against the wall. Take it and the ammunition for it, then alt-fire a grenade into the small hole in the grating nearby. Use the jump button to climb up the ledges behind the grating, then drop the grenade down into the groove in the floor. Steer the grenade through the groove underneath the door in the corner of the room, then detonate it to open the door. Inside, you'll find a corpse, a note, and this Weapon Tech. You will also receive the Achievement / Trophy Mother My Brain Hurts.

14

Right outside the barracks in the Pearl, behind the wire mesh, on top of a crate.

15

As you descend into the front cargo bay in the Pearl, near the giant Lenin head, you can just barely see this Weapon Tech jammed into a narrow space between a shipping container and the ceiling. If you go over to the large wooden spools near the stairs, you should be able to get a good angle from which to grab the Tech using antigravity.

16

In the morgue, turn right at the intersection. You want the hallway with the chrononote "I WAS A FOOL" on the wall. Here, you'll find an open vent at the end of the hall, which leads to a pool of water. Drop into it and swim through the underwater tunnel to this Weapon Tech.

17

At the end of the ditch that leads to the E99 bomb's "cooker," on the other side of the first two Radions you get to fight.

18

In the hydroelectric plant's break room. Shoot the lock off the door in the back of the control room by the two lockers.

19

This Tech is on the other side of a window by the switch that raises and lowers the water level outside the hydroelectric plant's control room. Drain the reservoir, then drop down to the ground and run around to the opposite side of the building. There's a drainage ditch back here that leads up and into the room with the Weapon Tech.

20

Inside a dumpster on the far side of the reassembled bridge.

21

While you're exploring the lower floors of the processing center, decay the walkway next to the spinning turbine to find a cache of E99 and two intact crates. Go into the small alcove nearby and bring one of the crates with you. You can use it to reach a secret room inside the alcove with a few oxygen tanks and this Weapon Tech.

22

When you first escaped from the abandoned tunnels, you probably saw this Weapon Tech on the floor below you, through a mesh floor. A bit later in the level, right after you turn off Demichev's men's force field, you can backtrack a bit at the bottom of the stairs to find this Weapon Tech.

23

Inside a storage room in plain sight, right after you dispose of the larger Zek that's trying to beat its way into the building.

24

There's a ruined crate in the clearing where a bunch of Demichev's men are fighting a Radion. While they're occupied with it, you can use a crate to wedge open a garage door nearby and grab this Tech.

25

Behind the desk where you get Dr. Petrov's Activation Code in 1955.

26

After you defeat the teleporting Zek in the Singularity Labs, a second gate opens on the ground floor. Inside, you can find several supply lockers, this Weapon Tech, and an audio diary from Demichev.

27

Behind the reception desk near the central vault in the Singularity Labs, among all the time-displaced soldiers.

28

Blast the cover off the vent behind the Uber Impulse upgrade station. Drop down into the tunnel below to find quite a lot of E99, this Tech, and the necessary item for the That Wheel? Achievement / Trophy.

29

Lying on the floor along the hallway past the vault door in the Singularity Labs.

The 30th Weapon Tech can be purchased from any Augmentor in the game for 5,000 E99.