THIS IS NOT FANTASYWELCOME TO THE REAL WORLDThe machines have gotten larger. The spells have gotten more powerful. Magic and technology continue their conflict, despite looming threats to both sides. The future may rest not with fanatics, but with those searching for way to balance these two worlds. This sourcebook offers opportunities for characters both within the... [click here for more]

Extended verison with an additional 35 pages of free content!
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background... [click here for more]

WARNING - DMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!
This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path..
This is the 4E version of this guide.
This Campaign Guide is completely free. You are welcome to distribute it amongst your friends.
Subscribe to the ZEITGEIST adventure path HERE. ... [click here for more]

Friends or Foes? A Game of Shifting Dangers
The Shadow Fey arrive and turn the city upside down — and their ambassador demands that the player characters explain themselves, for interfering in a legitimate assassination!
So begins the looking-glass adventure that takes Paragon-tier adventurers to the Plane of Shadows, from levels 12 to 15, for an adventure unlike any other!
This inventive... [click here for more]

A 4E D&D Adventure Full of Terror And Dread...
Amazing Reviews &Testimonials"Brother Ptolemy and the Hidden Kingdom is one of the, if not the, best premade adventures I have ever ran ... It flowed smoothly for my group, brought lots of excitement to the table, and allowed me to add my own ideas to it without breaking a thing. It did not railroad... [click here for more]

Adventure in the Ruins of a Once-Great City! The Lost City is an exciting Paragon-tier 4th Edition D&D adventure of lost threats and secrets obscured by time! The adventure offers new magic, a strange race of hidden servitors, and much more to intrigue a party of treasure-hunters.
All-new monsters and ghostly foes, from the vile sand giants to the deadly gypsosphinx!... [click here for more]

Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents.
Alternate Objectives details several... [click here for more]

The city of Archon.
The most cosmopolitan, technologically advanced metropolis the world has ever seen,
where the nations of the world have at last come together to lay aside their differences.
Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?
It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from... [click here for more]

Welcome to the ninth adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
A Mighty Hand Turns the Stars
The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but... [click here for more]

Welcome to the tenth adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
An Age of Reason. An Age of Darkness.
The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great... [click here for more]

Welcome to the eleventh adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
The World is Falling Apart
After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the... [click here for more]

Ever hit the creative block and just did not know where you were going to get the next sessions map from? Or, need a fast map, for a quick side trek lair that your players suprised you with? How about just wanting to be able to generate a random dungeon on the fly? You can do all this and more with Dungeon Cartography Cards. Conveniently sized to allow for use with standard protective card sleves,... [click here for more]

Dungeon Cartography Cards are back with a second set: Caverns.
Ever hit the creative block and just did not know where you were going to get the next sessions map from? Or, need a fast map, for a quick side trek lair that your players suprised you with? How about just wanting to be able to generate a random dungeon on the fly? You can do all this and more with Dungeon Cartography Cards. Conveniently... [click here for more]

560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month).
Steam and soot darken the skies above the city of Flint,... [click here for more]

WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!
This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.
This is the Pathfinder version of this guide.
This Campaign Guide is completely free. You are welcome to distribute it amongst your friends.
Subscribe to the ZEITGEIST adventure path HERE. ... [click here for more]

For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it.
This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock... [click here for more]

Take the High Ground!This field-ready sourcebook equips you with everything you need to run soldiers, veterans, freebooters and mercenaries -- the real backbone of power at the edge of a blade. Soldiers of Fortune is the definitive guide to warfare and military campaigns in any 4th Edition game and includes:
Six new veteran paragon paths from Mercenary to Spellscourge
More... [click here for more]

Welcome to the first adventure in the ZEITGEIST adventure path!
This is the D&D; 4th Edition version of this adventure.
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,... [click here for more]

Welcome to the second adventure in the ZEITGEIST adventure path!
This is the D&D 4th Edition version of this adventure.
Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited.
Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An... [click here for more]

Welcome to the third adventure in the ZEITGEIST adventure path!
This is the D&D; 4th Edition version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.... [click here for more]

The mission of U4 is to present 4th EDITION D&D rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U4 is perfectly suited for any of these following campaigns:
Cyberpunk Espionage Modern warfare Space opera Technofantasy Urban fantasy Wild west, with or without aliens
U4 has no included setting,... [click here for more]

War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday.
But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory... [click here for more]

Forged by Envy - Tempered by MaliceIn the century that has passed since settling into the eastern continent of Lannithir, the four kingdoms of men have seen their share of struggle and conflict. Through their continued growth and expansion they have discovered many ancient ruins of a time long past. It was within one such set of these ruins that an expedition of explorers... [click here for more]

A compilation of three exciting Dungeons and Dragons 4th Edition adventures, each with its own mystery and intrigue. Filled with well thought out mechanics detailed maps informative sidebars, skill challenges and encounters. It will keep your players interested and on the edge of their seats the whole time.
The Wishing Pool
There once was a mighty wizard that granted wishes to heroes that proved... [click here for more]

120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index.
The card set is useful for both Pathfinder and D&D 4E games, with alternate stats on each side of the card... [click here for more]

For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and unique quests the party will encounter during the second and third acts of the campaign.
This pack contains 23 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions.
The card set is useful for... [click here for more]

357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for thePathfinder RPG).
Darkness falls across the world,... [click here for more]

The Worlds You Don’t KnowHamlet had the right of it when he said, “There are more things in heaven and Earth, Horatio, than are dreamt of in your philosophy.”
The scope of human knowledge and endeavor is woefully limited, compared to the incalculable vastness of the cosmos as it truly is. Worlds – metaphysically speaking – lay atop,... [click here for more]

Welcome to the fourth adventure in the ZEITGEIST adventure path!
This is the D&D; 4th Edition version of this adventure.
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will... [click here for more]

THIS IS THE D&D 4E VERSION OF THIS PRODUCT.
This book is designed to help you, as a player, design a character for use in the SANTIAGO: A Myth of the Far Future adventure path, as well as futuristic campaigns of your own.
Join the hunt for Santiago in Mike Resnick's far future galaxy using the D&D 4E rules, or start a futuristic campaign of yof your own with this book... [click here for more]

Welcome to the fifth adventure in the ZEITGEIST adventure path!
This is the D&D 4E version of this adventure.
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this... [click here for more]

THIS IS THE D&D 4E VERSION OF THIS PRODUCT.
Welcome to the SANTIAGO: A Myth of the Far Future adventure path. In this campaign, the heroes will take on the role of bounty hunters who ﬁnd themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face of with rival bounty hunters,... [click here for more]

120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index.
This is for the first act of ZEITGEIST. If you want the cards for acts II and III, see here.
Note:... [click here for more]

THE PRINT VERSION IS IN FULL COLOR Rules Set: 4E (GSL) This supplement expands upon the Adventurer's Guide to Cthonia.
This guide allows Game Masters to present a living, breathing, and functioning medieval world as a backdrop for their Feudal Lord campaigns or any other setting.
In Game Master Options: Medieval Life and Laws, Game Masters and Players... [click here for more]

THE PRINT VERSION IS IN FULL COLOR! SYSTEM: 4E (GSL) This supplement expands upon the Adventurer's Guide to Cthonia.
Noble characters need noble families! As snow falls in the harsh northern lands of Cthonia, a wolf stirs about his lair attempting to gather support by uniting the barbaric tribes beyond the Crumbling Wall. Will characters join this ancient... [click here for more]

Some things are better left buried and entombed, like an entire castle that slid into the earth 1000 years ago, hiding its shameful secrets. It was only a matter of time until it its doors were blundered upon and unsealed, unleashing unimaginable horrors upon a small town.
What unknown abominations stir in the slimy subterranean castle? Something has punctured through from another plane of existence.... [click here for more]

Terrain Toolbox is the first in a planned series of books that offer advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic.
The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do,... [click here for more]

Forged by Envy - Tempered by Malice
Illfrost: Quick Start Guide is a supplement designed to allow the DM to jump right into the game world of Illfrost with resources to give you the information you need to start your campaign with minimal preparation. You will find enough resources here to give your players the information they need to create their characters and backgrounds... [click here for more]

THE PRINT VERSION IS IN FULL COLOR Rules Set: 4E (GSL) This adventure takes place in the region featured in Adventurer's Guide to Cthonia.
This is the second adventure in the Feudal Lords' Champion's of Hubris Paragon Adventure Path. The first adventure, The Mark of Hubris, can be found HERE.
In a world where honor and loyalty are paramount,... [click here for more]

Lady Luck...she is a fickle mistress. Why not take her out and get her something nice?
Actually, she better be in a hot bath with a glass of wine while you are rubbing her feet, because with "The Devious Book of Fumbles & Crits," if you roll a "1" she can make your life a living hell...literally.
A 4E D&D; Supplement for all... [click here for more]

120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are the named versions of these card - each card has the character name on it.
Note: If you want cards without the names included, click here. We offer the option for if you trust your players not to metagame, or if you'd like both sets -- one when NPCs are a mystery,... [click here for more]

Called upon to retrieve the dead king's sword and crown from the ruins of the accursed capitol, the heroes must brave the crumbling remains of the once-great city to find the royal insignia. Destroyed, overgrown and daemon-haunted, the ruins of the city of Soguer are said to be cursed, and do not relinquish their secrets easily. It will take heroes of true mettle to return alive with their prize and... [click here for more]

"The fresh and drastically different perspective offered in this book is a much better addition to the game than a lot of the official WotC stuff" -- The Chamber of Mazarbul
"...keeps combat constantly moving, more interactive and less like a board game....4 out of 5 stars!" -- RPG.org
"The content is, simply put, superb….The level of thinking... [click here for more]

ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games.
For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world?
Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting... [click here for more]

Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation.
The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh.
Though... [click here for more]

Forged by Envy - Tempered by MaliceOver a decade ago, Sargon, prince of the Kazdim Empire, secretly swore allegiance to Necrath in exchange for power. The prince then murdered his father, the emperor, in cold blood and has been ruling Kazdim through the use of the Dark Arts granted to him by the Ice Duke ever since. Through the continued influence and counsel of Necrath, Sargon... [click here for more]

Welcome to the ninth adventure in the ZEITGEIST adventure path!
This is the D&D 4E version of this adventure.
A Mighty Hand Turns the Stars
The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they... [click here for more]

By Wil Upchurch. We near the end of the critically acclaimed adventure path. As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack!
Certain of his own invincibility, the wind-powered archmage... [click here for more]

In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska.
Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska... [click here for more]