Many Zelda fans love to see changes made to the Zelda series. While some may be wary of this change, there’s no doubt that any series runs the risk of stagnating when locked into too simple or strict of a formula. Thus, each new Zelda title differs as new elements are added and removed, and Skyward Sword is no exception.

But change doesn’t always come easy. In a recent interview with Official Nintendo Magazine, director Eiji Aonuma explained the difficulties of introducing big changes to the gameplay while at the same time trying to preserve the traditional elements all Zelda fans love about the series!

More after the jump.

Mr. Aonuma had this to say:

“It’s hard, obviously, to introduce major changes into the Zelda gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons, and there is a line across which area you are in, and which style of gameplay you are participating in. So what we’ve tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don’t really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.”

In the quote above, Aonuma also mentions that the fields and dungeons in Skyward Sword will be larger than those of previous Zelda titles. Despite the changes made to these areas, they will likely still have the traditional elements that have become trademarks of the series, such as the excitement of exploration.

Nothing further was revealed about what differences will be made to the field and dungeon formula in Skyward Sward, but as always, we will keep you up to date as new information surfaces!