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The title above the post text controls the rubric's category, a number indicating its display order in the list, and its title, with no spaces between the word and the dividing | character: Category|Display Order|Title

Titles that begin with ** are rubric items that will not apply to every upload (a neighbourhood deco item does not need to be recolorable for example) and thus can be set to N/A by the moderator when evaluating an upload. Links below the title are provided to the creator along with the rubric reasons and are links to the appropriate section of the guidelines, relevant tutorials, etc.

In the post text, the numbers at the beginning of a line indicate the star rating for a particular rubric item, with a possible 1 to 5. Exactly how these numbers are used will vary based on the type of rubric item... Is it a "was it done right? yes or no?" type evaluation which would have only 1 or 5 as options? Or a matter of quality that will be more of a sliding scale including 1, 2, 3, 4, 5? Or something else?

A dividing | character can be given at the end of any one of the 1-5 star items to give a link that is relevant to that item.

Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.

1:Your textures are very blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

2:Your textures are blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

3:Your textures are reasonably crisp, though some areas are still a little blurry.

1: The texture is very distorted. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

2: The texture is distorted in some areas. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

3: Your texture is mostly smooth and even, but there are some areas which are distorted. You can tweak either the texture or the UV mapping of those areas to make things perfectly smooth.

1:The textures are much too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

2:The textures are somewhat too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

3:Your textures are fine, brightness-wise. You could still tone them down a bit though, reducing the saturation so that they're not quite so bright.

4:Your textures are at a good brightness.

5:Your textures are just the right brightness, with everything exactly as it should be. Nice job!

1:You have used pure black or pure white for your textures. The Sims 2 does not render pure black or white textures properly, making them look like glitches - either a "black hole effect", or a very bright, blinding white. Use very dark grey for black, and very light grey for white.|Making Black and White Textures

1:The artwork on these paintings looks too photo-realistic or otherwise doesn't blend in well with the game style. Try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.

3:The artwork on these paintings mostly matches the game style, though some aspects look a little out of place. It might be nice to try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.

1: It's unclear whether this upload adds recolours to an existing catalog item, or clones an existing in-game mesh to create a unique entry. If the former, please clearly state which object this adds recolours to. If the latter, please list the catalog name, price, and catalog location of your new item.

1: Since this upload has a unique catalog entry, rather than adding recolours to an existing item, we need information so downloaders will know where to find it in-game. Please clearly state the catalog name, price, and catalog location of your new item.

1: Please clearly state the catalog name of the item which this upload adds recolours to, so downloaders can find it in-game.

2: There are some details given about this upload's catalog information, but those details are incomplete. Make sure to clearly state the catalog name, price, and catalog location of all new items.

5: Thanks for including of the required information about how to find these recolours in-game!

1: You have not linked or listed the custom mesh(es) your recolor requires

2: You have not linked all of the custom meshes your recolor requires

2:Some of the custom content included with your recolors is not allowed to be included, as per the creator's wishes. Please remove those items from the rar, zip, or 7z file, and tell downloaders to download those items separately in your main text. If a CC creator doesn't say whether or not you're allowed to include their CC, you can assume that you are.

1:You have either marked some EPs or SPs as required which are not required for your creation to work, or you have forgotten to mark some EPs or SPs which are required as such. Please double check that your EP and SP requirements are clear and correct.|MTS2:Creator Guidelines/Compatibilitywiki