Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

PSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

OPERATOR 42

A brighter future can be yours if you meet the following criteria:
- Binary tactile input proficiency (4 years experience)
- Single-axis fulcrum operation (3 years experience)
- Hand-to-hand combat training
- Candidates must be good on the phone

You have captured the life of a white collar worker in a terrifying way. I love it! The theme integration is great, the graphics and sound are very cool, voice work is solid, and it's hilariously fun. Awesome work you guys!

I got an error in the debug window while talking to tech support about a fire on my console.
PhoneMenuFireStation douseplayer "cannot call non final method from an object different thant the this pointer."

Yay, fixed!
Other than the previous bug, I really can't find anything to criticise on this game, a wonderfully thought out piece, great fun.
My only suggestion would be to slightly randomise some of the mechanics to add a tiny amount of replayability.

Of all the automated customer service lines I had the pleasure of displeasure to interact with, the one in Operator 42 is by far the most efficient and helpful. You'd think aiming, arming and firing a weapon capable of destroying continents and planets would be fairly difficult, but no: Killigan Industries invested top dollar in its customer service lines, and it shows!

I love games like this, experiments that think of a cool idea and just roll with it. It helps that the realization (except for a fairly big bug I encountered after my console caught fire) is great, with appropriate feedback from all of the myriad things you can interact with, great sound quality, and a very clean and clear design for every gameplay element.

The only thing I did not like at all is that the phone model is way too big (it obscures the last digit on the unilateral torsion index), but it's a fairly minor complaint in what I believe is a great entry!

I usually hate sitting through automated troubleshooting systems but this one was EXTREMELY entertaining! One of the best I've played so far, I would really like to see this with a few other scenarios!

Omg, such an awesome game! It's just hilarious. I could finish it no problem. Nice touches adding other options on the automated service...i said my body was on fire just for fun. Really awesome work...i have absolutely nothing to complain about. :)

Simply fantastic. There's not much more I can say, really. Maybe after the [INCOMING SPOILERS]

Panel fire is extingushed, you could close the conduit panel? I didn't realise I had met all the requirements, and was trying to mess with that system still. The minorest of issues for an experience that was simply great, regardless of it's 72 hour lifecycle.

I really liked the option to extinguish myself but leave the console afire. That was a highlight.

A couple of the voice segments didn't sound like they had the same band pass filter applied as the others. You probably processed the audio files outside the game? Do try Unity 5's new audio mixing stuff if you haven't already. It lets you do things like high-/low-pass filters this in-engine in real time. I'm using it for a game about managing radio station audio streams and it's great.

A few of the clicking bits had fiddly targets. The grid of 9 buttons liked to double-read single clicks, and the bank of levers often moved the wrong lever when I clicked.

Those are pretty minor complaints, though. This is probably my favorite jam game so far.

Alright, this was fucking amazing. I think the logic might have gone a bit screwy on the launch panel part (after the fire), but I still managed to get the launch light green and win. Super, super cool entry.

Great game !
Took me a while to figure out I had to call the hotline for help. Was trying to figure out the puzzles on my on. I even got one step of the arming procedure right :D
Really innovative game concept. Good work !

very funny and imaginative. The only part I gave low marks on was fun, because what kind of sick men think that navigating automated phone systems is fun?!?! lol. but, no, great job, I played it all the way through.

Ok, looking at the quality of your work, I'm starting to think that maybe, just maybe, we need another jam category for group work :P
Gosh, this game is fantastic! (even though orbital laser cannon is not so unconventional in video games) Graphics, sound, idea... You already know that and you're darn well proud of yourselves.

My only problem (I'm sure that's not the word I was looking for) is that * is a button for skipping recorded message, not repeating it :)

Only flaw in the audio is some mumbled lines and issues with fluctuating volume (which is always a problem with such little time) and that it was not possible to complete some of the puzzles without listening to the hotline.

I like the idea of the hotline more as a hidden or optional path, and I was thoroughly enjoying the VO, but I would have loved a chance to figure out all the puzzles without it, at least on a first attempt.

oh man, that was brilliant! Totally captured the feeling of going through technical support when the company couldn't be bothered to put a live person on the phone with you. I enjoyed this entry immensely =)

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.