Super Smash Bros. Ultimate Has Been Updated To Version 2.0.0, Piranha Plant Now Available

It was confirmed to be on the way earlier today, and now it is here. Super Smash Bros. Ultimate has received a brand new update that puts the game at version 2.0.0. A lot of rebalancing has been done in the game, as well as big fixes. However, the biggest addition of all is the arrival of Piranha Plant. Although Piranha Plant isn’t available to purchase as DLC yet, those who have redeemed their Piranha Plant Smash Ultimate codes before January 31st will be able to play as the fighter now. The patch notes are down below.

Offline

You can now play Spirit Board with up to four players.

Select the spirit you want to challenge on the Spirit Board, and then go to Party → Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.

The following spirits will now appear in the Shop.

Partner Pikachu

Partner Eevee

Dice Block

River Survival

Golden Dash Mushroom

Online

We adjusted the calculation for Global Smash Power.

General

Added the DLC fighter Piranha Plant.

Piranha Plant will become available for purchase as DLC at a later date.

Pressing both jump buttons at the same time will now cause you to short hop.

Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.

Game-balance adjustments.

Various gameplay fixes.

Specific fighter adjustments are below.

Fighter

Move

Change

Mario

DashAttack

Adjusted launch angle.

Mario

FS Meter

Extended launch distance.

Donkey Kong

Forward Air Attack

Shortened the landing time after using the move.

Link

Up Air Attack

Shortened the landing time after using the move.

Link

Neutral Special

Extended the time from when the arrow is loosed to when it disappears.

Samus

Side Special

Extended the range of the missile and reduced the vulnerability when using the move in the air.

Samus

Down Special

Reduced vulnerability.

Dark Samus

Down Special

Reduced vulnerability.

Yoshi

Forward Air Attack

Shortened the amount of time you cannot grab edges after using the move.

Kirby

Dash Attack

Increased power range and attack power while maintaining launch distance.

They nerfed my favorite character… though overall buffs to almost every character and slight nerfs to a few are the right way to go, imo. Also, I’m too busy playing Kingdom Hearts 3 to be mad about that

Yeah K. Rool, Dededee, Megaman… or at least it seems on paper. Rosalina got major buffs as well as Kirby and Puff. Overall most of the characters got changes they needed though I think. Piranha Plant is fun too 😉

Awesome! The long wait for Piranha Plant has finally come to an end. I knew Version 2.0.0 will include Piranha Plant. Many Smash players have been excited for its arrival. I just hope they got the Piranha Plant Smash Ultimate codes before January 31st. Otherwise, I guess this means another wait for the DLC version.

Piranha Plant pipes up in #SmashBrosUltimate as a new playable fighter! Ready your flowerpots for battle with this poisonous powerhouse starting today! Piranha Plant is a free bonus for players who have registered Super Smash Bros. Ultimate and redeemed their code before 1/31. pic.twitter.com/qDDjHOJXbk

They need to fix Donkey Kong’s stupid carry + throw bullshit. Even at just 30%-40%, it takes WAY too long to mash out of it, and he can just carry and throw you right into the blastzone, AND still recover from it. Dumbest crap in the game at the moment. Either nerf his recovery so he has to take a stock too, or nerf his carrying BS.

Go watch Beefy Smash Doods video on mashing, because you clearly don’t know what you’re doing. I can mash out well above that percent in like 1 second. As a DK main, I actually think it’s almost too easy to mash out, making it kind of a pointless move. At percents where a half-decent masher can’t escape before any sort of “BS” takes place, a back throw will likely kill anyway. Plus, if you mash out off stage you’ll probably end up accidentally (or intentionally) footstooling him and taking the stock. He can’t recover from it.

Edit: I mean it’s a “pointless move” in terms of the “BS” you are speaking of (like stage spiking and carrying you way off stage) because of how risky it is. Cargo up throw is still pretty good at starting small combos.

I wonder if they are able to fix online character selection after matches and overall matchmaking hate playing those battlefield stages, omega all the way. Those are my biggest gripes with the game right now.