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Our current DnD campaign isn’t over yet but I’m already working on my next character because ideas! Her name is Selene and she is a siren (ie killer mermaid) cursed to remain trapped in a human-shaped body, thus preventing her from being with her kin in the ocean. She has none of her siren powers, but she makes up for that by basically being an anthropomorphic shark. I LOVE HER ALREADY.

Name: Selene (in Common)Race: Siren (homebrew based on water genasi stats)Age: Sub-adultGender: FemaleOrientation: Hella gay, just so so gay for pretty ladiesClass: BarbarianPrimal Path: BerserkerAlignment: Chaotic neutralIntelligence: Mid-lowGeneral physical description: About 5’4″, very slim but well muscled, body somewhat “androgynous” (not very curvy, kinda flat-chested), blueish-gray skin similar to shark skin, completely black eyes, long straight black hair, teeth shaped and in rows like a shark’s, pointed earsDress style: Selene is used to being naked and therefore doesn’t like to feel confined by clothing, so she wears as little as possible and what she does wear is very open and flowing; she doesn’t wear shoes or anything else restricting, nor does she need to given her tough skin; she does bear lots of gold and silver piercings in her ears/lips/nose/eyebrows/etc because sirens like shiny thingsWeapons: Teeth, claws, shark tooth club that slings across her back, barnuckles (brass knuckles made out of barnacles)Hobbies: Sinking ships, eating people, playing with her sisters and other sea creatures, sunning on rocks, exploring shipwrecksPositive personality traits: Curious, brave, headstrong, physically affectionate, easily attached to people or things, open-minded and accepting in a semi-oblivious wayNegative personality traits: Petulant, vengeful, short-sighted, self-centered, spicy but short-lived temperSense of humor: Dark; siren humor is like “haha, look, you thought we were pretty ladies but we’re actually scary monsters who are gonna drown you!”How other people see her: Like a literal monster most of the time since she doesn’t have very good manners and is basically a land shark, or maybe as just a particularly weird water jenasi; she doesn’t easily endear herself to others since she’s more wild creature than human beingOpinion of herself: Generally high;sirens aren’t big on self-reflectionReligion: None – though sirens do respect the sea goddess Umberleigh (aka The Bitch Queen), as it was she who first created them in her bitchy likenessBackground: Selene was just a typical young siren, singing songs and sinking ships, until she sank the wrong ship and the brother of one of the dead sailors cursed her to remain trapped in a semi-human form; until she breaks the curse she can’t return to her home and has none of her siren powers, hence why she has to depend on her body’s physical attributes (strength, dexterity, sharp teeth, etc) when fightingReason for adventuring: To find the wizard who cursed her and eat him make him remove the curse, then eat himPhilosophy of life: Eat or be eaten; also, finder’s keepers, losers weepersMost important thing to know about this character: Although she’s a chaotic monster who literally eats humans, she’s also a young creature away from her home and family in a totally unfamiliar worldOther random facts: She’s good at mimicking sounds; she has little fear of creatures larger than herself; she’s basically always hungry, and will eat almost anything; she’s very distrustful of men; when she gets really worked up she has a harder time speaking Common; she has absolutely no qualms about lyingOther belongings: Her only real belongings of value are all of her piercings, since most of those are gold or silver; she did steal a pack from someone who tried to capture her and therefore also has a waterproof pipe tobacco set, a whittling set, a guilded dragon tooth, something called “the captain’s ring”, a jar of breathe fire, ever-ready tinder, a mini machinists chest, a lake iron hunting knife, an ironwood club, and something called “kindred crow call”

Like this:

I’m starting another DnD campaign, so I decided to design my new character based on a character creation tarot spread from Tarot Sybarite. The reading ended up matching the character I was considering anyway, which I took as a sign that I should definitely use her. So I’ll be playing an aasimar warlock “magical girl” whose pact is with a celestial being. Think Cardcaptor Sakura meets DnD meets my need to create irritating but loveable characters. Personality details below, as per the reading:

Character archetype
The card: The Hanged Man
Interpretation: This character is on a journey to expand her worldview, and she is willing to put herself in uncomfortable or dangerous situations to do so. She seeks knowledge of the world, both good and bad, and is prepared to change and grow as necessary from these experiences. She has thus far lived a sheltered life, and has much to learn about the realities of the world.

Best personality trait
The card: The Page of Swords
Interpretation: This character is unfailingly honest and values truthfulness and kindness. She strives to be analytical and flexible in order to make the right decisions, but she does not fear or hide her emotions either. She feels confident that she is on the right path, and this confidence makes her a very direct, forthright person. Part of this honesty is her youthful, idyllic worldview, though, which may change as she comes to understand life is full of gray areas.

Worst personality trait
The card: 4 of Swords
Interpretation: This character never rests, as she feels she must always be acting to do right and correct wrongs. She doesn’t recharge her batteries or give herself time to meditate on the experiences she’s had and the lessons she’s learned. This can obviously be harmful to her, as she only has so much energy, but it can also be harmful to her party – or just make her really irritating to be around!

Motivation
The card: 2 of Pentacles
Interpretation: This character needs to learn to balance multiple obligations. She wants to help everyone and fix everything, but that isn’t always possible. Trying to do so stretches her too thin and causes her to neglect herself or put her party in danger. She’ll have to prioritize her ideals, which will cause a lot to internal conflict.

Goal
The card: Death
Interpretation: This character hopes to enact radical positive change in the world. Right now her worldview is very black and white, and she believes good can triumph permanently over evil. She’ll seek that goal until her experiences teach her otherwise. This radical change to her worldview and morality will be another outcome of the Death card as well.

I wonder what Tanim and Daren would be like if their circumstances were switched at birth. How much of who they are is a result of nature and how much of nurture?

Take Daren, the madman, and give him family, wealth, power. Give him the world at his fingertips and the protection of affluence to do as he likes. He’d look different; younger, stronger, healthier. But would he be any saner? Or would he just be better at hiding it, a Hannibal-esque psychopath in a very convincing person suit? Either way, he would be a force to be reckoned with. Unhindered by a past riddled with abandonment and abuse, he would have a terrifying clarity of mind and control over his actions. An unbroken Daren would be charismatic, intelligent, a skilled liar and shrewd interpreter of intention. He would easily succeed in the cold, calculating world of business and blue blood – though he might also at any moment destroy it all, just to see what would happen. Certainly he would not feel bound or beholden to anyone but himself, and would continue to act with impunity as he already does in every other incarnation.

Now take Tanim, the rich man, and strip all his blessings away. Make him the unwanted son of a druggie, thrown at a young age into a foster care system broken and beyond capacity. He certainly wouldn’t be living in a penthouse apartment and drinking scotch out of crystal decanters after that. Chances are good that he’d still be an addict, though, and probably selling himself for money instead of just giving himself away. Maybe a rough beginning would do him some good, give him the freedom to explore his identity without the confines of duty and expectation. At the very least, he might be haunted by fewer ghosts – or just more bearable ones. With no real need to live as a recluse, he might even create some sort of found family for himself made of other misfits and lost souls. Still, he would be just as likely to throw all that away when he met Daren as he is anything else in any other incarnation.

Together, they would be less internal disaster and more external destruction. Daren’s wealth and cruelty, combined with Tanim’s general degeneration and desire to fulfill all of Daren’s whims, would set them on a truly dangerous path. Maybe things start the way they do for this very reason – maybe otherwise Tanim and Daren are simply too volatile together. That’s a disturbing thought.

Rem’r has three-toed feet (think the show Gargoyles), along with pointy teeth and nails.

Her tail is plain (meaning no spikes or anything) and swishes back and forth when she’s highly emotional (so…. like all the time).

Her favorite food is chocolate-covered coffee beans and she lives off them when trying to meet deadlines.

She tends to stay up all night and only sleep in brief naps during the day, or whenever her body forces her to.

She might have a caffeine addiction…

Her clothing is normal for a ranger type: Linen shirt, pants, no shoes (obviously), bracers, elven armor and cloak, etc [it’ll be color coded to her university’s colors, I just can’t decide what they are yet].

Speaking of her university, they have her on “extended sabbatical” because she comes from a very wealthy and influential family and they’re afraid to fire her.

Speaking of which, also, she’s either loved or hated by her students – loved by the passionate ones who don’t mind listening to a fascinating but rambling lecture which won’t be on the test; hated by the students who can’t stand rambling lectures or trying to follow erratic trains of thought because all they want to do is learn what will be on the test.

All of her written correspondences contain a crap!! ton!! of exclamation points!!!!!

She sometimes hangs stuff from her horns that she needs quick access to, such as a magnifying glass, and sticks writing implements in her hair.

I don’t know what kind of queer she is, but I think she gets flustered around pretty girls.

She hails from Hellas, a land with an environment and culture similar to the ancient Mediterranean. Her parents own a very nice villa there and move in the highest social circles.

Fun fact: fellow party member and pirate extraordinaire, Tarcella the halfling, also grew up in the Hellas area and the two knew each other as children.

Stuff in her pack: lots of half melted candle stubs, charcoal (from Tarcella, cause they’re BFFs), waterproof matches, compass, chocolate covered coffee beans, random crystals and rocks (one of which is from a witch turned to stone by a basilisk named Eli), pencils, quills and ink, a mysterious glass orb, several notepads and loose sheets of paper, like at least 5 books, empty potion bottles, some stuff she’s definitely forgotten about completely, a cursed half-orc fingerbone, a sample of some creepy tree mold, her official university documents, and clothes I guess.

Weapons: Rock hammer, ice pick, silver dagger, longbow

She is very pro-animal, especially those that she feels are wrongly maligned (like basilisks).

She’s a lightweight when it comes to alcohol, but is a very nice drunk

She’s an overachiever with an approval complex

She really wants to be friends with Never [our nonbinary dragonborn [aka my girlfriend] but she has no understanding of introversion and therefore no idea that she’s very loud and very overwhelming.

She recently obtained a Qualls Feather Token, which can turn into a giant bird (specifically a giant budgie) with the obedience of a golem. You can bet she has that bird out like 24/7, not for any reason other than it’s her giant bird friend. Name TBD.