We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

GoonWaffe

Goonswarm Federation

As little as it actually had to do with the Incident In Question, I have to agree that giving the PANIC module the same debuff as the Networked Sensor Array towards ewar is probably a wise idea. They'll still be considerably powerful while in PANIC as a remote rep and neuting platform while invincible, but not literally invincible hard tackle.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

DJ's Retirement Fund

Goonswarm Federation

I can't really debate if 32% nerf is or isn't appropriate, but I do question why "0.0 mining paying too much" is the sort of game-breaking thing that requires immediate patching while "invulnerable combat ships" is not.

Thinking on it, perhaps we should approach this from a different angle. If we're going to allow invincible tackle, can we please allow Heavy Interdictors to receive remote reps while activating their Warp Disruption Field Generators? Otherwise, we're completely obsoleting a subcap with the rorqual, and that seems unfair.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Triumvirate.

While I do not mind the nerf I do hope you'll increase the base speed a bit. To make mining rocks futher away more viable.. 200 meter per second base speed is simply terrible even when fitting 3 faction drone navigation computers you are looking at a max of 722 meters per second. Which means mining anything futher away then ~3000 meters is terrible.

GoonWaffe

Goonswarm Federation

Thinking on it, perhaps we should approach this from a different angle. If we're going to allow invincible tackle, can we please allow Heavy Interdictors to receive remote reps while activating their Warp Disruption Field Generators? Otherwise, we're completely obsoleting a subcap with the rorqual, and that seems unfair.

Actually I believe the only fair solution is to add a jump drive and invulnerability mod to Heavy Interdictors. But give them a penalty to mining lasers just in case it's too strong.

We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

Thanks!

While I do not mind the nerf I do hope you'll increase the base speed a bit. To make mining rocks futher away more viable..

mfw agreeing with baki

if you're going to nerf the yield at least flatten the yield curve with distance some more, as enthralling as waiting 5 minutes to reposition is I don't think mining needs that kind of "depth"