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Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Karasu shu) Summoning: Raven Lord
Rank: S
Type: Summoning
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The lord of the ravens is a shrouded creture that only stands at about 5'9". Although small, he gives off an ominous aura and is incredibly powerful. With the ability to fly and even use lightning ninjutsu up to S rank, The raven lord is a powerful ally and a horrifying enimy to face.
Note: Can only be taught by Uchiha91
Note: Only lasts for three turns
Note: Can only be used once per battle

±± Pending ±± Isn't -Ace- the holder of the contract? Besides, that link doesn't work. As far as i know, -Ace- complained. Were you allowed to keep the contract? Or did you sign his? I didn't find proof.

(Raiton: Seiteki Joukei) Lightning release: Static Sight
Rank: B
Type: Supplimentary
Range: Short
Chakra Cost: 20 (10 for each turn active)
Damage points: N/A
Description: This jutsu uses the lightning element almost as a second pair of eyes. The user of this jutsu emits static arround their entire body at a distance of 4' and uses it to detect anything that comes inside the static field, allowing the user time to react to suprize attacks and avoid traps.
Note: Can only be taught by Uchiha91
Note: Cannot be used to counter another jutsu

Re: ±±Custom Jutsu Submission±±

(Kchuysei: Okan) Summoning: Chiller
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A (60 w/ Hyouton)
Description: The user will slam his hands together for the summoning. This summons Okan, Hyouton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate Ice. Being able to form A-Ranked Pillars, Spikes, Spears and other forms of attack via Hyouton, he can also form Domes, Walls and other forms of defense using Ice. Because of his size, he is able to hold 1 person within his mouth. This proves as a suggestible defense underwater. (cannot perform standard Ice techniques)Note:
-Can only be Summoned once per Battle.
-Must have signed Eel Contract.
-Summon last 4 turns.
-Hyouton counts as a move
-Requires a water source.
-Co-Creator Mathias

±± Pending ±± First, no Co-Creators. Second, i won't allow a KG summon without you having the required KG bio. This means you need a restriction were it states that can only be summoned by those who possess an ice bio.

(Kchuysei: Suiton: Mizusu-ji Dekai) Summoning: Water Release: Huge Water Surge
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage points: 80
Description: The user will slam his hands together summoning a large mass of water from under him while using his chakra to manipulate the water into a giant wave that rises himself high into the sky. The wave grows wide as it lifts the user. then wave will rush at the opponent destroying all in it's path. this Jutsu leaves an large lake in it's wake.Notes:
-Can only be used once per battle
-No S-ranked Suiton next turn.
-Must Master Suiton to learn.
-This Jutsu can only be taught by Serpent

±± Declined ±±Been done so many times before...

(Dorukun Katana) The Dollmaster's Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A (+10 Ranton | +5 Kenjutsu)
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the Clan admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his thought slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found his his workshop under his home. it is not known why the Dollmaster was assassinated. Later, after the creation of Kumogakure, the remaining Dollmaster's Dolls where collected and put on display in a museum, his sword was placed as his most regarded piece of work and held as his clansmen's most prize treasure Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra, allowing for stronger use of his clans KG, Storm Release.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmasters eye for detail, this blade is razor sharp allowing for slightly stronger use of Kenjutsu.
-This blade is made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.Restriction Notes:
-Can only be used by a Member of the Storm Clans
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
-Must be at least S-class Ninja Rank to wield.
-Must have training in Kenjutsu to wield.

±± Approved ±± Like the concept of the blade. However, you should keep the image of the blade next to this weapon because some may not understand the shape of the blade itself.

Re: ±±Custom Jutsu Submission±±

(go-ruden tsuki )- Golden Moon
Rank: S
Type: Weapon
Range: Short
Chakra Cost: N/A
Damage points:N/A
Description: The weapon golden moon were originally made by a great weapon smith in the village known as Kumogakure. This weapon smith was traveling one day and a young ninja came and asked him to make one large sword made out of large amounts of gold.By the time the sword was done the blade made out of pure gold . The ninja then went to train with this weapons. He saw that the were very sharp yet light weight. The ninja first began to imbue the sword with fire chakra and saw that the sword gets a red glow. Then with water chakra the glow was Blue,yellow for lightning and white for wind.

Abilities

Can be imbued with all elements
Is unbreakable but can't cut through anything
When imbued with lightning gets more cutting power and vibrates
With wind the sword can block and B rank lightning
With fire they leave a burn
with water they leave soaked
when imbued can cut through element weakness up to B rank
Can cut through jutsu only 3 times

Restrictions.

~can only be used by minato491
~when imbued counts as a move
~while holding can use no jutsu with hand seals

Note: Only sword and gold not red

±± Declined ±± Many similar swords exist.

uchiyose no jutsu:Aokakesu: Hun
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: n/a
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Hun the younger brother of the boss of the Blue Jays. Hun is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the fire affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the firer element. Therefore he can use the fire element up to B-rank techniques without the use of hand seals, in order to perform the fire techniques. . Using his immensely speed he can create a S-Rank fire whirl pool when he focuses his fire chakra through his beak and spins rapidly . He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Hun performs a firer technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the firer technique required.

- Can only be summoned once per battle
- Stays on the field for 4 turns
- He can still fly after going through fire since he covers his body with Fire chakra which results in his wings not getting burned, and allowing him to go the fire safely.
-He can only go through fire 3 timesbefore he goes poof
-Going through fire counts as 1 of users jutsu
- Must have signed the Blue Jay contract
- Can only be taught by Minato491

±± Declined ±± When submitting summons, you need to link proof of signing or owning said contract.

Re: ±±Custom Jutsu Submission±±

Resubmitting~

Originally Posted by -Grimmjow-

NOTE: I changed my username, i was Dead Bones B owner of the contract.Contract Approved

(Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. They have strong, thick necks. The booby's eyes are placed on either side of their bill and oriented towards the front. The Blue-footed Booby's eyes are yellow. Their feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land. It can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly.

Notes:

-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Booby bird on the Field.
-Must be a signer or the Holder of the Booby Bird contract to summon.
Looks:

±± Declined ±± Look at the bolded. They? Also, if he is to use earth without hand seals you must remember it needs contact with the ground for all technique we haven't seen done in the manga without contact with the ground.

NOTE: I changed my username, i was Dead Bones B owner of the contract.Contract Approved

(Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. He has a strong, thick neck. His eyes are placed on either side of his bill and oriented towards the front. His eyes are yellow. His feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land but does require contact with the ground to use the techniques. He can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly.

Notes:

-Can only be summoned for 4-turns and once per battle
-Can carry 3 people on his back
-Can only be summoned if there is no other Booby bird on the Field.
-Must be a signer or the Holder of the Booby Bird contract to summon.
Looks:

Re: ±±Custom Jutsu Submission±±

(Omoi Doro Ame)-Heavy Mud RainType:Atack Rank:B Range:Short-Mid Chakra:20Damage:40 Description:The user will spit out a large,highly condenced mudball into the air above the oponent.Once it gets above the oponent the mudball will explode downwards into dozens of small mudballs wich will travel in high speeds to the ground beneath the explosion.

(Doro Neko)-Mud CatType:Supplementary Rank:C Range:Short Chakra:15 (-5 for reforming)Damage:N/A Description:The user will spit out a ball of mud wich he will then shape into a form of a cat.The cat will walk to the oponent and start jumping at him and running into his feet,annoying him.The cat itself is used merely for distraction of the oponent and can't do any damage to him.
If the cat is destroyed it will revert back into a pudle of mud and the uer can reform it.

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Shikatsu the otter.Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Fire element and can preform Fire A-rank jutsu and below if the user creates the hand seals needed.Also he has developed resistance to C rank and bellow fire techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned twice per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note:Can use up to A rank fire techniques that the summoner knows.~All Declined~ Do not Resubmit the first two. Change the last one to once per battle.

Re: ±±Custom Jutsu Submission±±

Shadow claw jutsu(kage tsume jutsu)
Type:Attack
Rank:B
Range:N/A
Chakra Cost:25
Damage Points:N/A
Description the user shadow wraps around the users arm to the hand and makes a claw thats about 3IN then the user dashes twords the target plunging the shadow claw into the targets chest
~Declined~ How long are the blades of the claw? Also considering this is an attack it should include damage points, and the range should be short.

Shadow lance(kage mori jutsu)
Type:Attack
Rank:B
Range:N/A
Chakra Cost:25
Damage Points:40
Description:the user shadow wraps around and makes a lance thats about 2in long to use in the fight when the user lets go of the lance the shadow turns back to a shadow(note)this jutsu last about 3turns and the jutsu works only in shady places

shadow boxing(kage bokushingu)
Type:Attack/Defence
Rank:C
Range:short/mid
Chakra Cost:20
Damage Points:30
Description:the users shadow wraps around the arms and makes a big fist and when the user punches the target the shadow steraches hiting the target giving the user some space from the target~All Declined~ Poor descriptions.

Re: ±±Custom Jutsu Submission±±

Originally Posted by The Seven-Scaled boy

Custom weapon - (gin hyoujou) Silver arms Type: Supplementary/Offensive/DefensiveRank: SRange: Around oneselfChakra: N/A (+80 To form the enitre armour initially ; +16 to activate a single part initially ; +15 to shape them into a spear ; +8 to reform each part destroyed)Damage: N/A ( free-form taijutsu damage applied to the armour ; 80 for a stab of the spear)Description: The silver arms are a set of 5 mystical rings passed down in the ninja world. Wars raged over them, many moons rose and set as their possesor changed, and now they are owned by The Seven-Scaled boy. They are usually worn on the user's dominant hand. Made out of a special chakra reactive alloy, they are shaped based upon five animals. Turtle, eagle, serpent, Fox and ox. The alloy that forms them is thought to be alive, since without any command they seem to react and manifest their powers to the user. In reality, they predate on the users chakra and when the user desires it, they manifest that chakra in the form of an armour providing protection and weaponry to their current master. The more chakra the user has or the more aggressive that chakra becomes, they armour will protect him further as long as his will doesn't falter. The manifestation of those animal armors are actually weightless since they are made out of pure, condensed chakra. Eagle forms a pair of pale grey wings and a pair of shoulder guards of chakra around the user, in the shape of a a eagles head and tail, allowing him flight at a speeds above his current rank. The Serpent ring, the only weapon alone of the five rings, turns into a silver serpent whip of chakra which the user can use to attack the opponent or constrict him, it appears coiled around the users dominant arm. The turtle ring manifests it shell on the users non-dominant arm providing a flawless defense to techniques up to and including S-rank. Ox and fox take over the legs, manifesting their heads there and finishing the armour, augmenting the speed and power of the users legs allowing the user to jump incredible heights and kick down through steel. The arms may be turned into a majestic spear which is capable of breaking defenses of S-rank level and predate on external sources of chakra. In order to eat chakra the spear's tip must be in contact with its source (same chakra as the technique it predated or if in contact with a living being +20 per turn)
Notes: The armour may be activated only once per battle and lasts up to 5 turns.
Notes: The user isn't able to perform any genjutsu nor non-elemental ninjutsu while the armour is active and up to two turns afterwards. No S-rank or above techniques may be used during that time. Also the user must choose an element to give up while the armour is up.
Notes: All parts of the armour are capable of resisting A-rank and below techniques unscratched. Yet all but the turtle will be destroyed by S-ranks. They can be reformed up to 3 times per battle.
Images:

±± Declined ±± The way its worded makes it extremely OPed. Specially the reforming part. It makes it seem you are invulnerable to anything up to A-Rank while the armor is on. And lets not forget that you can fly with it, defend agains S-Rank technique without limit, etc etc. Make the shielding count as a move. It has drawbacks for you but still... I would also like if you reduce the description a bit. Its too big.

(Fuuinjutsu: Mu-Mu-Myou-Yaku-Mu) - Sealing arts: The Absence of Ignorance Type: Supplementary/DefensiveRank: ForbiddenRange: Short-range radiusChakra: 150 Damage: N/A (drains the opponents chakra by 50 if the opponent is within short range ; +30 damage to the user)Description: The user will sacrifice a great portion of his chakra in order to create a space free of chakra around him. It's to say no chakra based techniques will be able to harm the user while he is covered by this technique. An opponent will not get hurt by this technique yet his chakra will be heavily drained if he enters contact with the user. The chakra the user sacrificed will generate a void of chakra which is then used to cancel out techniques.
Notes: It can only be used one time per battle lasting up to 3 turns if desired.
Notes: In terms of techniques, this also means the user is left unable to perform any chakra based techniques until the three turns of this technique is over or the user cancels the technique.

(Raiton: Raitoningu Purazuma) - Lightning release: Lightning Plasma Type: OffensiveRank: SRange: Short-LongChakra: 40Damage: 80Description: The user will concentrate his raiton chakra on either or both hands and mold it with 2 handseals. Then he'll proceed by punching forwards and making thousands of small light-like surges of yellow lightning rush everywhere. By themselves each stream is able to numb the area they touch and give quite a shock, yet the importance comes when two beams intercross. When they do a small explosion of lightning the size of clenched fist occurs and both rays continue on their way. Basically, the opponent will feel as if trapped in a cage of shinning yellow lights all around him. The speeds at which the lightning sourrounds the opponent is quite formidable making complicated rows of handseals hard to perform before getting hit by a stream (row of more than 3 heandseals are hard to perform) also the beams may go below the ground and upwards making this no easy technique to avoid.

±± Declined ±± Restrictions????

Custom weapon - (gin hyoujou) Silver arms [/B]Type: Supplementary/Offensive/DefensiveRank: SRange: Around oneselfChakra: N/A (+80 To form the enitre armour initially ; +16 to activate a single part initially ; +8 to reform each part destroyed)Damage: N/A ( free-form taijutsu damage applied to the armour )Description: The silver arms are a set of 5 mystical rings passed down in the ninja world. They are usually worn on the user's dominant hand. Made out of a special chakra reactive alloy, they are shaped based upon five animals. Turtle, eagle, serpent, Fox and ox. They predate on the users chakra and when the user desires it, they manifest that chakra in the form of an armour providing protection and weaponry to their current master. The more chakra the user has or the more aggressive that chakra becomes, the armour will protect him further as long as his will doesn't falter. The manifestation of those animal armors are actually weightless since they are made out of pure, condensed chakra. Eagle forms a pair of pale grey wings and a pair of shoulder guards of chakra around the user, in the shape of a a eagles head and tail, allowing him flight at a speeds above his current rank. The Serpent ring, the only weapon alone of the five rings, turns into a silver serpent whip of chakra which the user can use to attack the opponent or constrict him, it appears coiled around the users dominant arm. The turtle ring manifests it shell on the users non-dominant arm providing an incredible defense to techniques up to and including S-rank. Ox and fox take over the legs, manifesting their heads there and finishing the armour, augmenting the speed and power of the users legs allowing the user to jump incredible heights and kick down through steel, due tot he coverage of the chakra.
Notes: Shielding with the turtle, counts as a move.
Notes: The armour may be activated only once per battle and lasts up to 5 turns.
Notes: The user isn't able to perform any genjutsu nor non-elemental ninjutsu while the armour is active and up to two turns afterwards. No S-rank or above techniques may be used during that time. Also the user must choose an element to give up while the armour is up.
Notes: All parts of the armour are capable of resisting B-rank and below techniques, unscratched. A-ranks will destroy the armour, while stopping them and S-ranks are only resisted by the turtle. They can be reformed once per battle each, counting as a move when they do. Whenever a piece of armour is destroyed, the user losses that ability they give.
Images:

Removed spear, made more things count as a move. Weakened the level of defense.

*Facepalms; First world problem* I was editing my post andhit ctrl+S thinking it would save...

(Raiton: Raitoningu Purazuma) - Lightning release: Lightning Plasma Type: OffensiveRank: SRange: Short-LongChakra: 40Damage: 80Description: The user will concentrate his raiton chakra on either or both hands and mold it with 2 handseals. Then he'll proceed by punching forwards and making thousands of small light-like surges of yellow lightning rush everywhere. By themselves each stream is able to numb the area they touch and give quite a shock, yet the importance comes when two beams intercross. When they do a small explosion of lightning the size of clenched fist occurs and both rays continue on their way. Basically, the opponent will feel as if trapped in a cage of shinning yellow lights all around him. The speeds at which the lightning sourrounds the opponent is quite formidable making complicated rows of handseals hard to perform before getting hit by a stream (rows of more than 3 handseals are hard to perform) also the beams may go below the ground and upwards making this no easy technique to avoid. Also the lightning streams are created in such way they emulate lightning illusion pillar making each single lightning stream extremly bright and so in combination and as they approach proggressively, they aim focefuly blind the opponent. The streams also generate a buzzing sound as they stretch, making them quite bothering for sensitive ears.
Notes: No Lightning S-rank or higher next turn.
Notes: No lightnig jutsus the same turn after its usage.
Notes: Can only be used twice per battle.

(Hachimon: Kyomon: Rozan Hyaku Ryū Ha) - Eight Gates: Gate of Wonder: One hundred Raising dragonsType: OffensiveRank: SRange: Short-LongChakra: N/A (+20 if you want to add elemental chakra, this only available to Eight Inner Gates Masters)Damage: 80Description: After Opening the seventh gate, the user will begin a barrage of punches which will , as shown with daytime tiger a technique also used while in 7th gate, manifest as an intense air pressure blast but in shape of lung dragons. The user will bombard the opponent with punches which will make the dragons come from every direction aiming to crush the opponent under their tremendous force, capable of tunneling through the ground leaving, deep craters (around 4 meters) in their wake. Thanks to the user's greenish sweat, the dragons will seemingly take green color appearing even more realistic. Each element infused will add a certain turn to the technique. Wind Will make the air pressure of the dragons revolt as it it was a vortex of scythes flung with the very strength of the seventh gate. Lightning will make the dragons electrified and add to their penetrative force. Fire will make the dragons to be engulfed with flames, making a single dragon reduce a forest to ash. Earth will make the dragons impact even heavier. Water will make the dragons capable of dousing fires and strike with more power. The Dragons direction and way of striking is dependant on the users way of punching. The dragons are the size of a water dragon technique dragon.
Notes: Can only be used once per battle.
Notes: No Eight Inner gates Techniques the next turn.
Notes: Only a single element per usage.
Notes: The speed of the dragons is tremendous, be them released at the speed of the seventh gate and the user giving his/her all in each of them.~All Declined~ Still overpowered. And the last one, 7th Gate Speed for the dragons? Really?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Blade Hyuga

Lightning Drilling Fang ( Raiton Kussaku Kiba)
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Descriptions: A more heightened version of Fang over Fang. The user spins while releasing lightning chakra making him approach at a much faster speed than usual. The only thing that can keep up with it is at least a 2t sharingan, byakugan, or if the user is ranked below the opponent.
-only Blade Hyuga and anyone with permission can use it
-Must be in the Inuzuka clan
-No S ranked lightning jutsu for 4 turns
-Must have used Dynamic marking to effectively find the target, or have a scent of the opponent

±± Declined ±± Overpowered. The original technique is a C-Rank so this with added lightning would be a B-Rank. Also, can you do this with your dog? If so then nop...you'd kill your dog.

Flaming Drilling Fang (Honō kussaku kiba)
Rank: S
Type: Attack
Range: short-long
Chakra cost:30
Damage:60
Descriptions: Another heightened version of Fang over Fang. As the user is spinning he/she spews fire out of their mouth which engulfs the users spin in flames burning everything in its path.
-Must be an Inuzuka
-Only me and anyone I allow can use this
-Even if the fire is put out during the spin via water the user is still able to continue the normal fang over fang
-No S ranked fire for 3 turns

±± Declined ±± The lightning one was iffy but its is simply impossible. You'd kill your dog with this one, burning him to a crisp. O_o And since you are basing this one in the C-Rank one that can be done with or without your dog, it needs to have that part explained. Also, again, with added elemental chakra this would be a B-rank...

Earth Drilling Fang ( Chikyū kussaku kiba)
Rank: S
Type: Attack
Range: short-long
Chakra cost:40
Damage: 80
Description: The user begins spinning toward the target while gathering earth from the ground engulfing himself in stone due to the excessive weight the user is slowed down dramatically though increases his power in the process
-Must be an Inuzuka
-Only I can use this and anyone I allow
-No S classed earth for 3 turns

-Please edit if needed-

±± Declined ±± Same as the above.

CHANGED WHAT YOU SAID WAS WRONG OR OP :D

Lightning Drilling Fang ( Raiton Kussaku Kiba)
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage: 40
Descriptions: A more heightened version of Fang over Fang. The user spins while releasing lightning chakra making him approach at a much faster speed than usual. The only thing that can keep up with it is at least a 2t sharingan, byakugan, or if the user is ranked below the opponent.
-This is done alone
-only Blade Hyuga and anyone with permission can use it
-Must be in the Inuzuka clan
-Can only use 3 times
-Must have used Dynamic marking to effectively find the target, or have a scent of the opponent

Flaming Drilling Fang (Honō kussaku kiba)
Rank: B
Type: Attack
Range: short-long
Chakra cost: 20
Damage: 40
Descriptions: Another heightened version of Fang over Fang. As the user is spinning he/she spews fire out of their mouth which engulfs the users spin in flames burning everything in its path.
-This is done alone
-Must be an Inuzuka
-Only me and anyone I allow can use this
-Even if the fire is put out during the spin via water the user is still able to continue the normal fang over fang
-Can only be used 3 times

Earth Drilling Fang ( Chikyū kussaku kiba)
Rank: B
Type: Attack
Range: short-long
Chakra cost: 20
Damage: 40
Description: The user begins spinning toward the target while gathering earth from the ground engulfing himself in stone due to the excessive weight the user is slowed down dramatically though increases his power in the process
-Must be an Inuzuka
-Must be done alone
-Only I can use this and anyone I allow
-Can only use 3 times~All Declined~ I'm pretty sure these have all been submitted before...in this thread, no less.

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Tauburn-

(Kuchiyose: Batto: Zubat) Summoning: Bat: ZubatType: SummonRank: BRange: ShortChakra: 25Damage: n/aDescription: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, that acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat has no set time for being on the field.
- Once summoned Zubat will crawl into the summoners cloths.Pic of Zubat

±± Declined ±± So the ears produce the ping? Also, up to what level can this bat release you from genjutsu? And i won't allow this summon to make you immune to genjutsu and stay on the feel for more than 5 turns and only once per battle.

resubmitting...

(Kuchiyose: Batto: Zubat) Summoning: Bat: ZubatType: SummonRank:ARange: ShortChakra: 25Damage: n/aDescription: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.- Zubat will stay on the field for 5 turns.- Can only be summoned once.
- Once summoned Zubat will crawl into the summoners cloths.
- Can only use the release a maximum of 3 times per matchPic of Zubat

(Hyouton: Douwana) Ice Release: Body CatchType: Attack/DeffRank: BRange: ShortChakra: 25Damage: 40 (If hit with the spikes at the end of the wings.)Description: The user will focus water and wind chakra into their back, unseen to the opponent. The water a wind chakra will create a large amount of ice that will release once the user makes a single handseal. Once the ice is released it will form two "wings" (im calling them wings cause im not sure what else u could call them.) from the users back. The wings are a mass of ice that connects to the users back with sharp edges, from the users back the wings are small untill released whch they will grow (only grows in size not length) and surround the opponent, and spike like shapes at the opponents end that will prevent the opponent from escaping between the wings. The wings will then close down on the opponent trapping them in short range with the user.
- Can only be used 5 times per battle.
- Cannot be used twice in the same move.
- Can only be used in short range.
- Must have ermission from -Tauburn- to use.Body Catch Pic~Declined~ Define how long/large the "wings" are, how the opponent is caught, and how the opponent cannot see giant wings forming on your back...

(Hyouton: Onifea) Ice Release: Demon of FearType: DeffRank: SRange: ShortChakra: 25Damage: 40 (only if hit by explosion)Description: The user will release water and wind chakra infront of themselves then make two handseals, and create a wall of Ice in the shape of a demons face. The wall will be created in short range of the user, and will beformed by pushing the water towards the opponent while at the same time freezing it, as it flys at the opponent. Once the wall/face is fully created it will drop and hit the ground, Then the user has only to hit the wall to smash through it but if the wall is hit it will explode in a mass of needles which fly at the opponent from the face and stab through the opponent.
- Can only be used 3 times per battle.
- Must be of the Yuki clan.
- No Ice the next turn.Demon of Fear Pic~Declined~ Poor description. I'm not entirely sure how this ends up being defensive as you only describe it's offensive abilities.

(Hyouton: Douwana) Ice Release: Body CatchType: Attack/DeffRank: BRange: ShortChakra: 20Damage: 40 (If hit with the spikes at the end of the wings.)Description: The user will focus water and wind chakra into their back, and mold the chakra into small boxes on the back of the user, making a small 1ft x 6in box, unseen to the opponent. The water a wind chakra will create a large amount of ice that will release once the user makes a single handseal. Once the ice is released it will form two "wings" (im calling them wings cause im not sure what else u could call them.) from the users back. The wings are a mass of ice that connects to the users back, that stand 6ft tall, with sharp edges, from the users back the wings are small until released which they will grow (only grows in size not length) and surround the opponent (when surrounding the opponent i mean in more a stlye like a clam closes itself), and spike like shapes at the opponents end that will prevent the opponent from escaping between the wings. The wings will then close down on the opponent trapping them in short range with the user.
- Can only be used 5 times per battle.
- Cannot be used twice in the same move.
- Can only be used in short range.
- Must have permission from -Tauburn- to use.Body Catch Pic

±± Declined ±± The description is a mess. Too complicated. Try to simplify this as its pretty simple in essence and the description makes it hard to understand.

(Hyouton: Onifea) Ice Release: Demon of FearType:AttackRank: SRange: ShortChakra: 25Damage: 40 (only if hit by explosion)Description: The user will release water and wind chakra infront of themselves then make two handseals, and create a wall of Ice in the shape of a demons face. The wall will be created in short range of the user, and will beformed by pushing the water towards the opponent while at the same time freezing it, as it flys at the opponent. Once the wall/face is fully created it will drop and hit the ground, Then the user has only to hit the wall to smash through it but if the wall is hit it will explode in a mass of needles which fly at the opponent from the face and stab through the opponent.
- Can only be used 3 times per battle.
- Must be of the Yuki clan.
- No Ice the next turn.Demon of Fear Pic

Re: ±±Custom Jutsu Submission±±

My first attempt at customs

(Suiton: Kyaccha-yume) Water DreamcatcherType:Supplementary/Defense/AttackRank:BRange:Mid-LongChakra:20Damage:Equal to the caught jutsuDescription:The user makes two hand seals, and materializes a giant net of water in front of them. The net is made of water whips that are highly condensed to be like rubber. On each side of the net, their are whips that are part of the net, that stick out. Their are 10 whips sticking out of each side except for the bottom of the net and the net is 5 meters high. The user can control these whips and they can extend from the net up to mid range. The purpose of this technique is to catch on coming earth attacks up to C rank and water techniques if they are higly condensed like the water whip jutsu for example up to B rank. The net will catch the attack (defending the user) and throw it back at the opponent due to the rubber like whips that make up the net.
- Can only be taught by Melizzle.
- The net can only catch one technique.
- The whips can help in grabbing the technique or attacking the opponent.
- Can be used 3 times per battle, must wait 2 turns before using again.

±± Declined ±± Bolded part. Throw it back? Things like tepoudama and other water attacks disperse on impact. Water isn't a solid so you can't just have net bounce them back.

(Doton: Yurasu Ryouken) Earth: Rock Hound Type:AttackRank:CRange:Short-MidChakra:15Damage:30Description:The user stomps their foot to the ground and raises two dogs made of rock in front of them. The dogs are the size of a normal Great Dane and have very sharp teeth. When the user send the dogs to attack they can either have the dogs tear the opponent to shreds, or immobilize the opponent. It is a normal jutsu so and only lasts that turn.
- Can only be taught by Melizzle

±± Declined ±± Similar technique already exists.

(Suiton: Chou Aishingu)Water: Icing on the CakeType:Supplementary/AttackRank:ARange:Short-midChakra:30Damage:N/ADescription:The user makes 1 hand seal and spits out a highly condensed and sticky wave of water onto the opponent. When the water douses the opponent it severely slows their movements (legs, arm, hands, etc.) and after three seconds it completely hardens trapping them in place. The effects last until a suitable attack breaks the trap, or the opponent finds a way to break themselves out.
-Can only be taught by Melizzle
-Can be used 2 times per battle, must wait 2 turns before using again.

±± Declined ±± Do not resubmit. Mixture of both a cannon technique and a couple of customs.

Re: ±±Custom Jutsu Submission±±

(Kenjutsu: kamisori uindo) Sword Arts: Razor Wind

Type: WeaponRank: S-RankRange: Short Chakra: 40 Damage: 20+ increase to wind Description:
This katana was made by a master of wind long ago, it was made of indestructible material that would channel wind chakra and intensify it for the user. As such the katana always has a coat of wind on its blade to increase its cutting abilities. While the user has has the katana in hand, the user can do wind jutsu without handseals. Any jutsu that is directly launched from said katana gets one rank higher strength due to the sword's material intensify wind chakra.
~Can only increase rank three times per battle
~Can only increase up to S rank, can not increase S ranked jutsu
~Can only be used by Piccolosan
~Image of Katana:

±± Declined ±± Do not resubmit. Seriously? A copy of the official wind sword and you wanted this to be approved? O_o

Re: ±±Custom Jutsu Submission±±

(Suiton: Fuwatto Mizu) - Water Style: Floating WaterType: Supplementary Rank: BRange: Short-LongChakra: 30 Damage: N/ADescription: Tobirama concentrates water chakra whilst on the ground or in the air, being able to let a water cloud appear beneath him, this water cloud is then able to lift him up, since Tobirama is able to let water appear on the battle field made of thin air, he would be able to use this whenever he wants, but once being distracted whatsoever, it will collapse on the ground causing Tobirama to fall upon the ground.

Note: While on the water cloud, Tobirama will only be able to release technique's from his hip to headNote: Can only be used by Tobirama Senju

Re: ±±Custom Jutsu Submission±±

Originally Posted by Typhon

(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Techniques)
Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke resistance to being blown away giving the technique used resistance to wind techniques equal to its rank and below. However stagnant smoke techniques would only be resistant to techniques one rank below them.
-Requires wrist launcher(s) for use.
-Cannot be used in conjunction with a technique that uses smoke bombs.
-Can be used four times per battle.

I changed it to A-rank and below to equal to the technique's rank and below for moving smoke techniques, but one rank below the technique used for stationary smoke (i.e. a smoke screen or something like that). My thinking is that a blast of smoke would be about equal to a blast of wind since they're similar, but if the weight of the smoke is increased it should be able to break through the wind with the added force. I don't think smoke has a natural weakness to wind as in the anime they said the smoke was weak to water. (this was in response to the initial declining)

±± Declined ±± For me, and i know you don't agree, smoke is naturally weak to wind and water. Wind would blow the smoke away and water would dissolve it. Using this technique i would enable the smoke to gain the strength = to wind and water, negating that weakness and becoming as strong as wind and water.

(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Techniques)
Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke the strength to become equal with wind and water techniques equal to its rank (so techniques of equal rank would cancel each other out).
-Requires wrist launcher(s) for use.
-Cannot be used in conjunction with a technique that uses smoke bombs.
-Can be used four times per battle.

±± Approved ±±

Changed it to what you said.

(Ninjutsu: Gasu Fukumen) | Ninja Arts: Gas Mask
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: When in a close combat situation the user will quickly raise their wrist launcher to the enemy's face and release a sudden burst of smoke. The smoke irritates the enemy's eyes and respiratory system causing them to start coughing and blinding them momentarily leaving them vulnerable to attack.
-Requires a wrist launcher.

±± Approved ±± Edited

Replacing:

Summoning Technique: The Smoking Mirror
(Kuchiyose no Jutsu: Mira-Kitsuen)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 45 (-10 per turn)
Damage: N/A (+10 to Smoke techniques)
Description: The Smoking Mirror or Obsidian Mirror is a legendary item from Jaguar lore that is a personal item of the Jaguar God, Tezcatlipoca. Legends say it gave its owner the ability to see all, though thats not entirely true. The mirror has two abilities. First, it emits a dense smoke that covers the battlefield by constantly converting its wielder's chakra into smoke. This smoke is denser and heavier than normal smoke and is in constant production meaning if it gets blown away it will be recreated. The second ability is that the mirror allows the user to track the opponent's movement by tracking their chakra. Once summoned the mirror latches on to the user's back. This smoke can be used for any smoke related techniques and boosts the power of those techniques.
Note: Lasts four turns once summoned.
Note: Can only be summoned once per battle.
Note: Adds +10 to all Smoke techniques.
Note: Can only be summoned by someone who is capable of summoning Tezcatlipoca.

With:

(Mira-Kitsuen) | The Smoking Mirror
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (-10 per turn for special ability)
Damage: N/A (+10 to Smoke techniques)
Description: The Smoking Mirror or Obsidian Mirror is a legendary item from Jaguar lore that was a personal item of the Jaguar God, Tezcatlipoca. It consists of a wooden handle that's roughly a foot long attached to an ovular golden frame. Inside the golden frame is a finely crafted black obsidian mirror. When chakra is applied to the mirror the golden frame appears to separate and the mirror floats between the two golden halves while emitting a dense black smoke. The ability to emit smoke allows the user to create smoke techniques through it, increasing their strength in the process. After the mirror is used for a technique it requires a turn to replenish itself. The user can also activate a special ability of the mirror in which it constantly produces a thick black smoke that fills the battlefield for four turns. Since the smoke is created through the user's chakra they're able to sense anything caught within the smoke. Other than its special smoke abilities, it can function as a sturdy war club, though other more standard weapons are better suited for direct physical combat.
-Can only be wielded by someone capable of summoning Tezcatlipoca.
-Weapon is indestructible, though it can't break everything.
-Requires a turn after being used to replenish itself.
-Special ability can only be used once per battle and lasts four turns.
-All techniques used through the mirror (including special ability) count as a move in the user's move set.
-Looks:

Pretty much just converted it from a summoned item into a custom weapon.

±± Approved ±± Note that you made it so that the +10 damage to smoke is only when using smoke from this CW, not for all smoke techniques.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Taiketsu Yagami

Kei Sekken: Strong World Quake
Rank:A
Type:Attack
Range:Short-Mid
Chakra:30
Damage:60(short), 30 (mid)
Description: The user performs the traditional Kei Sekken stance and pulls back their right arm as if it was being stretched by something. While the arm is being pulled back, the user concentrates their chakra around the fist and fore arm very quickly making what looks like a glowing sphere around the arm. The user then back hands the opponent or in their direction with a very powerful thrust and once made contact (person or air itself), the user exerts that chakra to cause what looks like shattering wind to appear from the user's hand, sending out a small but powerful shock wave capable of seriously injuring the opponent and blasting them back. This technique can also be used to bounce back incoming projectiles including jutsu up to C-rank.
Notes:
-Usable 3x-Skip to 2:40

±± Declined±± This is nothing like what you use in the video to describe it. Also, what you describe has been done countless times before as its basically a blast of chakra from your fist, even if a bit more elaborate.

Kei Sekken: Strong World Break Away
Rank:A
Type:Supplementary|Defense|Attack
Range:Short
Chakra:30
Damage:60
Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters, by grabbing the attacking limb and exerting chakra to slow down and degrade the force of the attacking limb while jumping above the opponents body. Once above the opponent, the user spins in place while charging there leg with chakra, then performing a massive leg drop capable of plummiting the opponent into the floor and causing said floor to cave in on itself making a small crater about 2 meters wide with the opponent in the center.
Notes:
-Only able to counter A-rank taijustu "That the user can follow and counter effectively"
-Doesn't work if the first phase of the taijutsu is already a deathly blow.
-Usable 2x

±± Declined ±± I like the concept but the leg sweep isn't well explained. Think about it and visualize it in your mind. It doesn't quite work out with the first art of your description. And this can be done up to 4 times as its a defensive technique.

Suiton: Soudai Suta-Chiri | Water Style: Majestic Star Dust
Rank:S
Type:Attack
Range:Long
Chakra:40
Damage:80
Description: A advanced water ninjutsu where the user makes a row of 5 hand seals (must make all 5 regardless of water affinity or not) while gathering a large amount of water chakra and materializing it into a 9x3 meter long bar of water. The user manipulates this and breaks it down into very tiny water droplets in a second, hardly noticable by the naked eye unless in short range. The user then swings their arm causing the droplets to move at very fast speeds towards the opponent (through chakra control). The droplets are moving so fast that when they reflect light, they look like moving lasers and are capable of puncturing even steel. (They do not move as fast as lasers. they move around the same speed as Darui's laser circuis technique) The user can control the droplets and turn them into seeking droplets meaning the person can't simply avoid them. They must be blocked.
Notes:
-Usable Once
-No other A or S-rank technique in the same turn.
-While using the technique, the user must stand in place.

±± Declined ±± Idea is fine (cool actually), but needs refinement. Do the droplets go all around you up to long range? a bar? how come? Also, restrictions are a bit off. Your overly restricting yourself in the same turn with no consequences in the next one. Tone the same turn a bit more and restrict the following one with something additional.

Suiton: Soudai Suta-Chiri | Water Style: Majestic Star Dust
Rank:S
Type:Attack
Range:Long
Chakra:40
Damage:80
Description: A advanced water ninjutsu where the user makes a row of 5 hand seals (must make all 5 regardless of water affinity or not) while gathering a large amount of water chakra and materializing it into a large amount of very tiny water droplets in a second, hardly noticable by the naked eye unless in short range. These droplets will revolve around the user (short-range) blocking any incoming technique (That it can block) and when the user swings their arm, they cause the droplets to move at very fast speeds towards the opponent (through chakra control). The droplets are moving so fast that when they reflect light, they look like moving lasers and are capable of puncturing even steel. (They do not move as fast as lasers. they move around the same speed as Darui's laser circuis technique) The user can control the droplets and turn them into seeking droplets meaning the person can't simply avoid them. They must be blocked.
Notes:
-Usable Twice
-No S-ranked techniques the following turn
-Can't use Water above S-Rank on the same and next turn

±± Approved ±± edited

Kei Sekken: Strong World Break Away
Rank:A
Type:Supplementary|Defense|Attack
Range:Short
Chakra:30
Damage:60
Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters by blocking the attacking limb with an opened palmed thrust through exerting chakra to slow down and degrade the force of the attack while hopping above and performing a hand stand on the opponent's head; grabbing the opponent's head with all their might to keep them in place while not being shooken off, also giving a little agony to the opponent. The user spins in place above the opponent, building up force while charging their attacking leg with chakra. The user then hops off the oponent's head while turning and flipping 180 degrees(to bring the user infront of the opponent and bring his/her leg closer to the opponent), performing a straight forward kick to the opponent's head while releasing that chakra creating a force capable of sending the opponent flying a range back, also dealing sever damage capable of breaking someone's neck.
Notes:
-Only able to counter A-rank taijustu "That the user can follow and counter effectively"
-Doesn't work if the first phase of the taijutsu is already a deathly blow.
-Usable 4x

±± Approved ±± perfect

(Fuuton: Kaze Ro-Do) Wind Style: Wind Road
Rank:A
Type:Supplementary
Range:Short-Long
Chakra:30(+5 each turn)
Damage:N/A
Description: An slightly advanced Wind ninjutsu where the user makes 2 hand seals and creates a road of wind thats 8 meters wide and can reach a mile long. The road can be formed in any direction the user see's fit such as a spiral road that reaches high in the sky, a mile long track, or even a ramp for certain jutsu. The continuing running current of stable and powerful wind allows this road to act as a platform and can hold things even as heavy as giant boulders. The road itself is split between two currents (4 meters wide); One going the opposite direction of the other just like an escalator. Standing on the right side makes u go forward while the left makes u go backwards. These gives a little boost to the opponent and user's speed. (Makes them move just as fast as someone a rank higher then them)
Notes:
-Usable 2x
-Last 3 turns each
-While active, the user can't use wind ninjutsu
-Can be ruptured by an A-rank wind ninjutsu,blown away by an S-rank, set on fire by a B-rank fire ninjutsu, and blown up by an A-rank

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Kamishiro-

(Karasu Geigei : Inperiaru Gekiha Karasus ) - The Imperial Crushing Crows
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user summon two giant crows one on the right side of the opponent and one on the left side of the opponent and whenever the user orders the crows the crow that is in the fly at high speed towards the right side of the opponent and in the same time the crow that is in the left side rushes towards the opponent left side at high speed, crushing the opponent and stabbing his body with their feathers.
❖ Can only be used twice per battle.
❖ Must sign the crow contract.
❖ Can't use any Crow arts technique at the same turn.
❖ Can't use above A rank crow arts technique at the next turn.

Added the bold [ made it A rank]

±± Declined ±± Define giant crows.

~Resubmitting.
(Karasu Geigei : Inperiaru Gekiha Karasus ) - The Imperial Crushing Crows
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user summon two giant crows each crow has the same size as the earth and stones dragon one on the right side of the opponent and one on the left side of the opponent and whenever the user orders the crows the crow that is in the fly at high speed towards the right side of the opponent and in the same time the crow that is in the left side rushes towards the opponent left side at high speed, crushing the opponent and stabbing his body with their feathers.
❖ Can only be used twice per battle.
❖ Must sign the crow contract.
❖ Can't use any Crow arts technique at the same turn.
❖ Can't use above A rank crow arts technique at the next turn.

±± Declined ±± To big for an A-Rank

New Submissions :

[Hyotoun : Urufu] - Ice Release Wolf
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his Ice chakra into his dominant hand causing his hand to be surrounded with ice then the user use shape manipulation to turn the ice in the form of wolf's head which can be used to strike enemies.
❖ Can only be used 3 times

±± Declined ±± Why is this an A-Rank?

[Hyotoun :Washi] - Ice Release : Eagle
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:The user gathers a decent amount of his Ice chakra.Afterwards he releases his ice chakra from his body the he use shape manipulation to turn the Ice chakra to multiple ice eagles that fly through the air to strike the user's opponents from all directions.
❖ Can only be used 3 times

Re: ±±Custom Jutsu Submission±±

This technique has already been accepted: (Merely posting it because of the fact that my new submission is based upon this one.)

Originally Posted by Demosthenes

Type:Attack, Defense
Rank: S
Range: All
Chakra Cost:80
Damage Points: N/A
Description: The user will perform thirteen handseals and hold the last seal. The user will then manipulate a large amount of water from a large water source and form it around himself into a serpentine creature and stay in the base of its stomach, inside of a small air pocket. The user will be able to create water-tendrils out of the water that surround it in order to attack the opponent. The user, while inside of the serpent, can move very quickly through the water.
Note: The air-pocket only lasts for three turns, after which the user will end the technique.
Note: The user must hold the last handseal throughout the duration of the technique or it will end.
Note: Can only be used once.
Note: No Suiton techniques can be used for two turns.
Note: The water source must be large. (Ocean/Sea/Large Lake.)

This technique is based upon the one above:

(Suiton: Itaranai Ranmyaku) Water Style: Imperfect Chaos
Type: Offensive, Defensive, Supplementary
Rank: B
Range: N/A - Extendable limbs: Short-Long
Chakra Cost: 20
Damage Points: N/A - Limb attacks: 40
Description: The user performs one handseal, focusing Suiton chakra around their body, which they form into the shape of a sort of replica of a slightly larger humanoid body made of water that fits entirely over the user's, acting as a sort of armor. The water has been condensed to the point that it blocks B-ranked techniques based on physical damage as well as Katon techniques up to A-rank. While this technique is active, the user can extend the water-arms that fit over his real arms to utilize them in the form of physical attacks with a level of strength capable of denting steel. Additional arm-structures can be extended from other points of the water surrounding the user's body. The user's feet do not directly touch the ground while this technique is active, but rather, the foot-structures that are created by the technique act as the user's feet and, as a result of this, the user does not take damage from falling from normally lethal heights, as the force of the fall would be distributed throughout the water around them, rather than into the user's actual legs.
Note: The technique can be sustained for four turns, after which the user will need to breath again.
Note: The user cannot use Katon techniques while this technique is active.
Note: The user is especially susceptible to damage from Raiton techniques while this technique is active.
Note: The user's ability to form handseals is not hindered by this technique, as the user can utilize the hand-structures on the arm-structures to perform them.Note: This technique can be used once per battle

Re: ±±Custom Jutsu Submission±±

Tsubaki no Hayashita Sennin: Shiro Someru | Dance of the Bearded Sage: White Dye
Rank: C
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: The user can channel chakra into his hair allowing him to change the colour into any colour the user wishes. The hair can be different coloured at many places, meaning the user can colour each hair a different colour if he wishes. This is best used for camouflage and hiding from the opponent to then strike him when the user is ready.

±± Approved ±± Loved it ^^

Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening
Rank: S
Type: Offensive, Supplementary, Defensive
Range: Short
Chakra: 30
Damage: 60
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time. This technique can also be used in an offensive matter, ressembling the Akamichi's Meat Tank technique, where the user will hardend his hair plus making it sharp, and shoot himself towards the opponent whilist spinning in rapid speed.
~Can be used 3x
~The user must wait two turns inbetween each usage of this technique.

±± Declined ±± Hum...the part about rolling against your enemy is basically a complete copy of the akamichi technique as you said. You're just a hairy ball of...person O_o

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 15
Damage: 30
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short and detach it, if needed. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent and to the point where the user can use the hair to patch up wounds. Meaning if he have got an open wound, he can sew it together using his hair as 'threads'.

±± Declined ±± this is a B-Rank. Too many things going on. Also, the patching wounds is a no no. It would make this = to Kakuzu's techniques.

Re: ±±Custom Jutsu Submission±±

(Doton: Kujira No Jutsu) Earth Style: Whale Tail Jutsu
Rank: B
Type: Offence/Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels chakra into the ground and creates a giant whale tail from the earth, this tail flicks up from the ground and then flops back down. Like a whale does with its tail in the water

-Can only be taught by Kato Rokuemon

±± Declined ±± Define giant.

_______________________________

(Katon: Futago Ookami No Jutsu) Fire Style: Twin Wolf Jutsu
Rank: A
Type: Offence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs the 'Snake -> Tiger' handseals and then lowers his arms to hip level either side of his body, he then releases two wolves made from fire that run in a zigzagging pattern where directed

-Can only be taught by Kato Rokuemon

±± Declined ±± Similar technique exists.

_______________________________

(Ninjutsu: Ittou Koukaikouza) Ninja Arts: Blade Extension
Rank: B
Type: Offence
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels chakra into a sword, he then manipulates the chakra in the sword to increase the length of the blade. This can extend up to mid range

Re: ±±Custom Jutsu Submission±±

For the sake of rp i've put iron in some of the cj i make for my bio. I figured this should be ok because the majority of steel is Iron anyway. Though these are still steel release jutsu.

(Kōton: Tetsuryū no Uroko) - Iron Dragon's Scales
Rank: A
Type: Attack/defence
Range:Short
Chakra Cost: 20 per turn
Damage Points: +20 to tai
Description: The user covers part of his body (or the entirety of it) with steel scales to dramatically increase his offense and defense power. When punching while covered by these scales, the user is capable of creating powerful gusts of wind through mere kinetic force. When confronted with lower ranked flames (C rank or below), the resulting clash generats a powerful shockwave which will heavily damage the area surrounding the blast but not the user due to their scales. These scales are strong enough to shatter bone and rock alike, resilient against regular flames (B rank or below), and much harder than normal steel. This is a more advanced version of Steel Release: Impervious Armour as it covers the entire body and and increases offensive powers at the same time. Though the jutsu adds +20 to taijutsu, as the users skin is as hard as steel, the defence propperties are equal to A rank steel.

Note: Lasts 5 turns
Note: Useable twice
Note: The user is more vulnerable to lightning in this form~Declined~ Overpowered, and the restrictions don't really "restrict" you, and if they do, they are not elaborate (ergo, the last restriction).

(Kōton: Tetsuryū no Hōkō)- Iron Dragon's Roar
Rank: S
Type: Attack
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful explosions and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks)

Note: Useable twice
Note: No lightning jutsu in the same turn.
Note: No wind in the next turn~Declined~ How does a tornado generate explosions?

(Kōton: Tetsuryūkon) – Steel release: Iron Dragon's Club
Rank: B
Type:Supplementary
Range:Short-long
Chakra Cost: 20 per club
Damage Points: 40
Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out.

Note: Useable 4 times
Note: Can only release two clubs per useage, one from each arm.~Leaving for another mod~

For the sake of rp i've put iron in some of the cj i make for my bio. I figured this should be ok because the majority of steel is Iron anyway. Though these are still steel release jutsu.

(Kōton: Tetsuryū no Uroko) - Iron Dragon's Scales
Rank: A
Type: Attack/defence
Range:Short
Chakra Cost: 20 per turn
Damage Points: +20 to tai
Description: The user covers part of his body (or the entirety of it) with steel scales to dramatically increase his offense and defense power. When punching while covered by these scales, the user is capable of creating powerful gusts of wind through mere kinetic force. When confronted with lower ranked flames (C rank or below), the resulting clash generats a powerful shockwave which will heavily damage the area surrounding the blast but not the user due to their scales. These scales are strong enough to shatter bone and rock alike, resilient against regular flames (B rank or below), and much harder than normal steel. This is a more advanced version of Steel Release: Impervious Armour as it covers the entire body and and increases offensive powers at the same time. Though the jutsu adds +20 to taijutsu, as the users skin is as hard as steel, the defence propperties are equal to A rank steel.

Note: Lasts 4 turns
Note: Useable twice
Note: The user is more vulnerable to lightning in this form. If hit by a lightning jutsu, the lightning jutsu will be boosted by one rankNote: Can't use lightning while active

±± Declined ±± Still too powerfull. Look at this: +20 to tai, giant gusts of wind just be moving, resistance to fire, physical invulnerability to physical attacks basically. Too much. This would be a defensive technique that adds physical power....take the wind gust and blasts as well as the fire thing.

(Kōton: Tetsuryū no Hōkō)- Iron Dragon's Roar
Rank: S
Type: Attack
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful blast like a hurriane and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks)

Note: Useable twice
Note: No lightning jutsu in the same turn.
Note: No wind in the next turn

±± Declined ±± Why does this stop you from using wind and lightning one in one turn the one in the other? Also...isn't this basically a spinning tornado of small sharp blades? So...blunt damage? Shouldn't it be "cutting damage"?

(Kōton: Tetsuryūkon) – Steel release: Iron Dragon's Club
Rank: B
Type:Supplementary
Range:Short-mid
Chakra Cost: 20 per club
Damage Points: 40
Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out. The clubs can only be created from his limbs and will always be connected to him, as they can't be shot as ranged weapons. Each use of the technique pertains to both his arms.

~Leaving for another mod~

The above is waiting to be checked, i don't know if it counts as resubmission, if not then i'm submitting this:±± Approved ±± Next time simply VM one of us ^^

(Kōton: Tetsuryūken) – Steel release: Iron Dragon's Sword
Rank: A
Type: Attack
Range:Short-mid
Chakra Cost:N/A
Damage Points:N/A
Description: Similar to Iron Dragon's Club (if approved), but possessing cutting instead of blunt power and thus being possibly deadlier, the user transforms his arm or leg into a large, jagged steel blade (as seen below). The spikes along the blade's edge make its slashes more painful and dangerous and the weapon's length can be increased to reach enemies away from him. The sword can also function like a chainsaw, effectively increasing its damage, as it rotates as seen in the image below. When the sword is rotating, i can cut through almost anything solid.