I tend to pair up Artemis with Melody & Brachy for a similar effect, with the added bonus that Melody's active causes wood orb enhance AND a 1-turn delay. Combine them with a King Woodsie for ridiculous burst damage. Melody's only downside is that her recover is no where near as good as Freyja's.

Artemis was my first roll in this game and she's become my go-to girl for every situation GH has thrown my way. I played non-iap for a long time and finally caved to those shiny stones to roll for those godfests. Anyway, my goal here is to help newer players who happened to also get Artemis pretty early on as she is a great tool in learning the game's mechanics.----------------------------------------------------------------------------------------------------------------

For non-iap players, i highly recommend this setup

Leader: Hunt God of the Holy Bow, Artemis(your first roll, yay!)

1. Ancient Dragon Knight, Zeal(you can pick up a Mystic Stone Knight from his special dungeon when it rolls around)

2. Wood Mech Warrior Asguard(get the Earth Golemn from the PEM or if you're lucky, from a boss-drop during the normal dungeons, that's how I got mine!)

3. Mystical Forest Pixie, Alraune(you can get Pixie the same way as Earth Golemn)

4. For your last sub, you can really choose anything that tickles your fancy: another green REM pull (good for you!), Cu Chulainn, Wood Ninja, Brachys, and you have no idea how many times Hobgoblin's Orb Refresh has saved my skin!

Friend Leader: ok, so this is where you're thinking, "oh, I'll pair with another Artemis!" While this might be okay Early on, later you're really going to feel the hurt of the next-to-nothing recovery. So the one leader I'm for sure going to recommend to you every time is Freya. Having 2XHP/4XATK/2XRCV will make your team a powerhouse not even you expected! So friend those Freyas as often as you can!

While this team is the one that's worked for me during my non-iap career, it's not set in stone and every colour offers customization to great extent, so experiment... alot!

TL;DR - Artemis is great for beginners and can clear a ton of stuff as a leader while being an extremely reliable sub in the late game. (Just dont pair her with herself.)----------------------------------------------------------------------------

In regards to upcoming Aremis split-ult:

Well it's been a while and I know Artemis doesn't quite cut it as a leader anymore, however even though GH hasn't realeased any info on her new split ult, we can definitely assume that Artemis will be one of the strongest monsters from this series.

So with the release of new Persephone, Ares, and Appolo, we can clearly guess that both Hermes and Artemis will get their sub-att switched to Dark, which is great; keeps her in line with Genbu and the like (I came to this conclusion because Persephone and Appolo's sub-att stayed within the tricolor and Ares was switched from Dark to Light).

Now while that color change is amazing, it's her awakenings that are seriously going to stand out on her. Because new Persephone and Appolo both have 2 TPA and Row enhances while their originals only had 1 TPA, and ne Ares has 2 TPA and 3 row enhance while his original, just like Artemis' original, had both 1 TPA and riw enhance, it's safe to assume that Artemis will ALSO get 2 TPAs and 3 row enhances!

TL;DR - Artemis will most likely get a Dark sub attribute and 2 TPAs and 3 row enhances.

Artemis is a very good God/Balanced Monster to have. She's can be quite powerful if placed in the correct team, although it is not recommended to have a fire monster on the same team due to her skill effect of changing all fire orbs and heal orbs into wood orbs. So preferebly she would be best used in a Wood/Light Team because of her leader skill. I honestly have to say she was the first monster I rolled in my Rare egg machine, and has always been my favorite. I highly recommend people to obtain her because of being a powerful powerhouse. :)

This goddess has it all: a great subtype for one of the more overlooked types in the game (balanced), an active that really works well for wood teams, a decent leader skill, BALANCED stats, a breathtaking appearance, and decent awakenings.There. For anyone who happens to be reading this (though nobody seems to read stuff like this anymore), I just proved I can say good things about certain monsters.

One of my favorite things about her (Besides the artwork, which is some of my favorite in the game) is that she also works with light monsters, so you can use a light healer if you use her with ultimate Freyja, and they get all of the multipliers :D

It could work with subs with a great deal of wood row enhances and one that has a wood board enhance active (Canopus, Sylph, Athena, etc.). Going with this you'd probably get more synergy from having Artemis as the leader because the whole team would get both the HP and attack bonus. Of course it you're just looking for the attack bonus then Norn works best as the leader and you could even use Guan Yinping for the Wood orb enhance.

Norn Verdandi + Artemis Actives are great together, add in a green row enhance like dragon zombie or Mechdraon Canopus and go for some other row enhance/orb enhance awaken people for a good burst focused on those 3 using their skills... I Like to imagine a 2x norn verdandi and 2x artemis team, seems like fun... or hey why not 3x norn and 3x artemis, its doable :D

Using the actives, Norn ---> Artemis ---> Dragon Zombie, my Gsonia does ~770k damage on her own. I haven't really payed attention to my subs or the norn's damage when doing this but I listed their current damage above as a reference (Except dragon zombie because hes dark main so meh). Eventually I'll replace Dragon Zombie with Mechdragon Canopus getting my 7th row enhance for the team and some additional wood dmg as well.

Artemis is one of my main farming builds. I use her for an artemis row-based wood team, it 1-stoned the ancient mask dungeon earlier, and is my main build for farming two heroes hideout.ArtemisKanoGroniaGreen valkyriePure demon lord astaroth (high attack and 2 row enhances)Artemis

She is possibly overlooked by some players, but balanced team users know her potential. When max skilled and used as a sub on a Evo'd Cu Chulainn team with a king woodsie, Holy Bow Artemis can be a key monster for a powerhouse balanced team. She can also be a good leader in some dungeons when used as tandem leaders, boosting HP, much like the wood version of a dual A. lucifer team.Current balanced team:

I have one problem with wood/wood or any matching sub attunement because it becomes a huge reduction of damage... for example a wood/dark the dark sub does 1/3 the wood damage while a wood/wood the wood sub does 1/10 the wood main damage

However the upside to mono green or mono of any attunement is the less susceptibility to binding and also that 1/10 with several row enhances and orb enhances soon becomes stronger than the 1/3 anyways.

So Artemis has been changed recently. Anyone have any thoughts about her new Awakenings? Blind resist isn't worth much, but I do like the 2-prong. She won't be quiet as good for the old mono-green with row enhance set up, but now I'm thinking of trying her with some mono-green 2prong teams.

Artemis is an incredibly versatile leader - she's fantastic for an all wood team, but her leader skill provides a boost to two stats for two attribute types- 2xHP and 2xATK for Wood and Light type, so any monster with a wood type OR sub, OR light type OR sub, so she can lead a team of varied powerhouse monsters, not just wood-types.

I currently have Artemis leading Red Valk (light sub) SDG Sun Quan (wood sub), Grape Dragon (wood sub), and Deathstroke (light main). I can take another Artemis as leader to redouble the HP and ATK boost, DXDQ for an easy big damage boost, gOdin for massive protection and an additional Gungir, or just about anybody else.

I'm hoping to get my Chaos Devil Dragon UEvo'd into Cyclone Devil Dragon so I can swap him for my Grape dragon, and I may swap SQ for Mar Midgard, trading the small delay and minor burst for some massive HP and a defensive boost.

Also TPA is my favourite Awakening, having that on top if the row enhance is fantastic, as I can usually get at least one of each after using her active.

This is bs, ever since the update I've been trying for my last skill up by fusing super kings. Nada, even during the last 2.5x skill up event. My Artemis is max leveled, so I have no frickin idea how many thousands of exp points I've wasted on this.

I am right there, too. I stopped throwing super kings at her for now. Other monsters need to be leveled up. I am just doing my best to ignore it. Try not to think about it...even though it is completely irritating!

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