Is the other TNT2 approved by TeamTNT like this is? If not, that would be the one to have to adjust the name in my view.

Anyway, this needs a variation of Wormhole's concept, as that map is one of the defining TNT experiences to me (If you can make a new track for it that one-ups the current one, which makes the atmosphere go through the roof, you will have my respect for a long while). Other such things are the rudimentary beds, computer stations etc that give you a sense of where you are, but no so overly designed that the levle itself is compromised (Others may disagree, but I never got the feeling of "LOOK AT MY MAP, SCREW THE MONSTERS" that I get in some wads that do the same), lots of machinery (MAP06's pistony things, Shipping/Respawning's conveyerbelt, Steel Works's crushers. Alos on Steel Works, that level pushed out out of your comfort zones by forcing you back through a path made to make you think it was one-way only.

Naturallly, thers also one token egyptian level. Just dont make it buggy ;]

That doesn't make a difference, you still though you had some sort of priority to ask other team to drop the project or determine that both should fuse. The most funny thing is that you said that you'd have to ask your team about the "fusion", as if the opinion of the other team didn't mind.
Nevermind now, seems that you dropped the idea.

I hesitated a bit before posting this, but the screens in the first post didn't really impress me, mostly because of questionable texture work in a lot of places. And the resolution.
(it's actually a common situation when i see a screen which everybody likes and ask myself - who would even make this screenshot and what exactly was he proud of and wanted to show? but there's an equal amount of amazing screens all over the place too, so it's ok)

And then entryway barges in with a whooping 18 screenies and i liked them even less :D Go ahead, call me a troll or envious or something, but it's really funny here for me now. I guess i don't get "true TNT style"...

I made a replacement for this barbed wire texture in Plutonia2. Feel free to use it.

When the Plutonia2 project started its development it contained many TNT textures, but these were replaced in the end with original material (by me). You can use any of these if you like, though credit would be appreciated :-).

t.v. said:I made a replacement for this barbed wire texture in Plutonia2. Feel free to use it.

When the Plutonia2 project started its development it contained many TNT textures, but these were replaced in the end with original material (by me). You can use any of these if you like, though credit would be appreciated :-).

Hey, this looks nice! Much better than a certain other TNT 2 project that appeared earlier this year. Some areas look surprisingly intricate for vanilla, although I imagine the visplanes/things/etc. counters make pushing the limits easier than it used to be.

Please remember we can't complete this without your help! We're in desperate need for mappers; most of our mappers are busy with life, and/or other projects. If you're interested in mapping please send me a PM, or email to tnt2@interdoom.com !

I have to admit that all the colored lights in the latest batch of screenshots strike me as extremely tacky. (I mean, I know it's TNT, but still...) It's up to you of course, but personally I'd go for contrast from brighter materials (whether it be shawn or whatever) and build some lights into your structures in more realistic and visually subtle ways, as highlights.