I am writing a game in which I am representing a velocity with a vector. I have a starting point and a point that I want the object to move towards at a certain speed. (I need the resulting vector's x ...

I'm instantiating new game object, then adding a SpriteRenderer component and attaching a sprite object, and only after the sprite is fully loaded, I add a PolygonCollider2D, to fit the sprite I've ...

I was looking up google for an answer the whole night but didn't find anything. Yesterday I found some VR demos and games on the AppStore, with stereoscopig (dual rendered) screens. So you put your ...

Is there a way to show the colors of emoji characters in a CCLabelTTF? As it stands, all my emojis appear monotoned in the color set by the CCLabelTTF. If not, is there an alternative CCLabel I should ...

I want to test my Unity iOS builds on my jailbroken iPad and was wondering how I can do that.
Please note that it's just for testing purposes and I don't intend to do anything illegal with it. I do ...

Many phone games restrict the number of turns you can play in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...

I'm having an issue with the screen on iPhone4s. I calibrated the camera's viewport size depending on the screen resolution. This has given me buggy results on the 4s since ther e is a black stripe of ...

I'm wanting to create a rope like animation effect. I don't need any kind of rope physics, all I need is a straight line connected to Object A and the other end connected to object B. Object A and B ...

I'm currently using Sandbox mode to test my device for Game Center integration. I use several sandbox accounts and whenever i beat a previous high score, leader boards doesn't post the new high score ...

I'm want port my sandbox game to Android and iOS. Game written in AS3 (i'm use my simple 2d engine on stage3d). What do you recommend I use?
Haxe + OpenFL
MonoGame + Xamarin (C#), or other 2D engine ...

I've tested GameCenter leaderboards on sandbox accounts long enough for the simulators. I don't know if I can test the GameCenter leaderboards on a real device with my real game center ID instead of ...

This game is built using Unity 4, C#, and the 2D toolkit. In the unity game scene settings, it is set to (ios 5 tall) and I matched the Menu background dimensions with the dimensions of an ios 5 tall ...

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately ...

I am writing a game that needs Game Center leaderboards. These however, are not very extensive leaderboards. I just need the ability to submit a score automatically when the player completes a level. ...

i have currently a performance problem with the addChild method in cocos2d version 3.3. My scenario is currently that i have about ten CCNode which holds a bundle of other CCNode (about 500), i called ...

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs.
How do I keep track of what has ...

I am working on a IOS city builder game (more like planet builder)
but that's not the case, I was making the buttons in photoshop when something hit me:
"if I make raster icons in photoshop, they will ...

I am allocating a few CCScene subclasses, but when I do this, it takes more than 10 seconds. What I am trying to achieve is to perform a small CCAmimation, such as a loading logo glowing. My question ...

I have some SKSpriteNodes arranged in a 2D grid. Each has a physics body including mass and charge.
I attach a pan gesture to the SKView and a corresponding pan handler to the SKScene. When I pan I ...

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom?
I'm trying to visually wrap the top and bottom of ...

We already have a credit card gateway with a local bank. We also have a prepaid card voucher in the market.
In our game, a user will create an account within our portal. The user will "recharge" his ...

I'm currently making an app that focuses a lot on procedurally generated content. So far, I've successfully implemented the procedural generation of the terrain and shape of a map using simplex noise. ...

I was wondering whether I can use APNs in iOS to trigger an event in my game, like start a scene without user clicking the notification. Is it possible to use remote push notifications for events like ...

Microsoft is advertising and promoting cross platform HTML5 game development. I am thinking of creating a simple 2D side scroller game and I am trying to decide what engine should I use for creating ...