This was the third counter attack by the Arabs on the southern
flak of the Israeli incursion into Syria. The previous two were not successful.
This counter attack was preceded by an Israeli night time attack to improve
their positions.

The Israelis deploy second but move first,. No Israeli unit may
be deployed within 9" of an Arab unit.

The 567th Para Battalion starts on table within 9" of
Jabah

The 205th Tank Brigade starts on table within 12" of
corner E. Special rules cover the activation of the 205th Tank brigade (see
below) however in general no part of the 205th may activate until turn 5.

The Tel Antar Outpost starts on Tel Antar

The Salat Force enters the battle within 9" of road A on
turn 3

The 4th Tank Brigade enters the battle within 9" of roads
A or B (or both) on turn 4

The 9th Tank Brigade enters the battle within 9" of road
C on turn 6

The 72nd Tank Battalion enters the battle within 9" of
road C on turn 9

The 213th Artillery Regiment starts supporting from off
table on turn 5. All ranges are measured from point B, adding 12" to the
measured range.

Arab Deployment

The 1/33rd Infantry Battalion starts within 9" of Um
Butne. It is entrenched (2L cover)

The 2/33rdInfantry Battalion and the Brigade
HQ starts within 9" of
road JH. It is entrenched (2L cover)

The Syrian Divisional Artillery starts deployed within 9"
of point I. It is emplaced (1L cover)

The 4/33rd Tank Battalion is a special reinforcement. It
enters the battle the turn after there is no Syrian unit touching Um Butne and
there is a Israeli unit touching it or an Israeli unit has moved through it. If
none of the conditions have been made it arrives turn 6. It arrives within 18"
of corner I on the western table edge, but not within 9" of an Israeli unit.

There are 2-4 Iraqi Special Forces Units (roll 1d3+1). On
Iraqi turn 2 they may be placed no closer than 3.5" and no further than 6" from
any unit (inc HQ) of the 205th Tank Brigade. They may activate the turn they are
placed.

The 8th Mech Brigade starts on table in the area Agraaba
- Kufer Shamis - Al Harah - point F, but not within 9" of Kufer Shamis. It may
not activate until turn 3

The Iraqi GHQ Artillery is deployed off table and is
emplaced (1L cover). When firing all ranges are measured from point G. Add 6" to
the range. It can fire starting Iraqi turn 3.

The squares are BUA. The grey squares are dense town centre BUAs and the
brown squares are scattered BUA.

The circles are small villages, they have no effect on the game.

The red lines are roads. they have no game effect except to obviate the
terrain penalties for wheeled vehicles. Wheeled vehicles using the road are
considered to be in a defile.

Terrain

Movement

Cover ‡

ZOC

Fire Power

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Inf & Cav

Towed Guns

Vehicle

Inf & Cav

Towed Guns & Vehicles

IDF

BUA Scattered

-

-

-

1L

1L

1L

Cluttered

-

-

-

BUA Town Centre

Difficult

Difficult

Difficult

2L

-

-

Cluttered

-

1R

Zero

Fortifications: Foxholes

*

*

*

1L

1L

-

*

*

*

*

Fortifications: Trenches

*

*

*

2L

2L

-

*

*

*

*

Tel (Hill)

Difficult

Impassable

Difficult

-

-

-

Clear

*

*

*

Open

-

Difficult

-

-

-

-

Clear

-

-

-

Terrain

Movement

Cover

ZOC

Firepower

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Defile

Obstacle

Obstacle

Obstacle

-

-

1R

Aircraft

The Israeli Air Force was mostly busy on the Sinai Front, so
attacks on the Northern Front were scanty. Both the
Syrian and Iraqi air forces were active over the battlefield but efforts were
weak and un co-ordinated.

Both sides can roll for air support from turn 5, a ground
attack aircraft will be received on a roll of 6 (1d6). The Israelis get an A-4 Skyhawk, and the Arabs either an Su-7B or a MiG-17

Special Rules

The game is 12 turns long. Turns 1-4 are in darkness. All ZOCs
count as cluttered and LOS is 3" except for units equipped with T-54/55 who have
normal ZOCs and LOS to 6"

The Israelis never become spent and will still operate if
reduced to one stand instead of being removed. Once reduced to one stand big
bases are replaced by small bases. This is placed front middle of the existing
stand, unless it was in contact in which case it is placed front middle of a
touching attacking stand (owning player's choice). Facing remains unaltered.

The units of the 205th may not activate normally until turn 5
except in the following circumstances. They may activate to move directly
towards or away from an Iraqi special forces unit. They can activate normally if
an Iraqi mechanised or tank unit is within 12".

Unit of the 8th Mechanised Brigade cannot make a activation
roll until turn 3.

Iraqi artillery can pick one objective as an offensive
registration point, mark this with an explosion marker. The Syrian artillery has
the locations of both the 1 & 2/33rd battalions as registration points Any fire called within 9" of the
point gets +1 on the calling roll so in effect Iraqi artillery falls on a 5+
and Syrian artillery on a 4+. Within the Iraqi offensive area area any Israeli stand may be targeted
by multiple Iraqi artillery battalions.

The off table Iraqi guns (not MRL) can fire counter battery at
the off table Israeli artillery and visa versa. On table guns may not
counter-battery off table weapons. Aircraft can attack off table artillery.

The 213th Artillery Regiment HQ is assumed to be within command
radius of all off table Israeli artillery.

Victory Conditions

Stars on the map represent victory locations. There are five locations:

Tel Maschara

Kafar Nasej

Tel Antar

Um Butne

Jabah

Each location worth 1 VP so there are a
total of 5VPs available

The Israelis must hold Um Butne. If they do not the best they can get is a
draw. This condition trumps all others.

To win the Arabs need 2 or more VP. Its a draw if they get 1VP. The Israelis
win if the Arabs get 0VP.

VPs are calculated after the last turn of the game.

To hold Um Butne the Israelis must have the only unit touching it.

To contend the victory locations the Arabs must have a touching the terrain feature.

Locations are considered to be held by the Israelis if the Arabs do not make
the contending criteria. Previous occupancy by the Arabs is insufficient to count
has contending the objective, they must fulfil the contending criteria at the end of
the game.