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Welcome Heroes, to Let's Go Play's page!
If you are looking to sign up for classes or to return to Let's Go Play's
website, please click on the following link: http://www.letsgoplayinc.org/home.html

Read below for more information about our
Non-profit organization and the purpose of this page:

WHO WE ARE
Let's Go Play, Inc. provides social skills
classes for kids, teens and adults with social issues at a reduced cost. We are
located in Delaware County, PA not far from Rt. 476, making access easy from
Philadelphia, Montgomery and Chester Counties.

WHAT DO WE DO?
We offer innovative game-based programs where
players are therapeutically guided to success through peer collaboration and
decision making.

HOW DO WE DO IT?
We create an environment where people with
social challenges feel safe to try new things, have a sense of belonging, and
can fully contribute to a group.

WHY?
Because we believe that every person has an
inner hero; Our passion is helping them find it.

PURPOSE OF THIS PAGE:
Let's Go Play offers therapeutic gaming
opportunities in the form of an interactive tabletop game called SNAPS Heroes
(c), as a continuation of bringing therapeutic gaming into the lives of
children and young adults worldwide, Let's Go Play is now looking to expand
beyond in person session only into additionally providing online classes as
well! However, in order to expand our operations as a Non-profit
organization, Let's Go Play is asking for donations in order to assist us with
expanding the scope of this awesome product. Any donations are greatly
appreciated! Please help us progress through our goals in order to better
provide services to the individuals we serve!

In return, Lead Game Designer Daniel Rowan has
been working on designing a more complex, rigorous version of the game (not
recommended for kids), called Heroes of Telluria. The correlation between
SNAPS Heroes (c) and Heroes of Telluria is strong, existing in the same world,
with the same characters and the same overall plot. The differences
between the two being; the specific missions run by the players, names of the
monsters fought, scale of the game and scope of the rules, again, with Heroes
of Telluria being geared towards adults. As part of supporting Let's Go
Play at any level, you will gain access to bi-weekly updates on Heroes of
Telluria in the form of a random selection of concept art, updates on game
design, character design and other various aspects of game creation, as well as
sprites for the starting selection of Heroes, Skills, Equipment and
Enemies. Read an excerpt from Lead Game Designer Daniel Rowan in regards
to creating Heroes of Telluria;

Tiers

Tellurian Defense Force Staff

$1 or more per month ∙ 0 patrons

The non-combatant workforce of the Defense Force, working behind the scenes to ensure advancements in the war effort are made daily. As a one time payment for their contribution, Tellurian Defense Force Staff receive:

Telluria Defense Force Grunt

$3 or more per month ∙ 1 patron

The general, entry level combatant of the Tellurian Defense Force, the Grunt has yet to survive enough trials and tribulations to unlock their true potential, but there is still a glimmer of hope, if the Grunt can manage to survive the gauntlet of live combat. Very little stands out about the Tellurian Defense Force Grunt, they are made to train daily and are drilled in a number of tactical maneuvers. Their fighting style leaves much to be desired and they normally operate in focused squads, working as a team to dedicate their somewhat limited firepower on designated targets. After completing enough Missions, the Grunt advances in Rank into a Tellurian Defense Force Trooper, a more seasoned Grunt. With a lot of Luck and incredible Grit, the Tellurian Defense Force Grunt can break through their limits and enter into a Specialized Faction of the Defense Force, further increasing whatever aptitude the Faction judged to be sufficient in order to be counted among their numbers. As a one time payment for their contribution, Tellurian Defense Force Grunts receive:

Tellurian Defense Force Seeker

$5 or more per month ∙ 0 patrons

The main reconnaissance unit for the Tellurian Defense Force, equipped with enhanced optics, a range of environmental scanners and remote controlled drones, the Seekers are tasked with discovering and tracking enemy forces. As the Seekers are a specialized faction separate from the regular soldiers, they are somewhat stronger than the grunt soldiers that comprise the majority of the Tellurian Defense Force, however combat is not the Seeker's forte. Armed with an energy rifle and a series of slim, hidden knives, the Seeker operates in a support role during operations, flagging enemies with tracking markers, making them an easier target for the more combat oriented members of the Tellurian Defense Force. The Seekers are constantly trying to design and develop better technology for revealing concealed enemies and tracking those they have discovered. Since the Seekers are not especially trained for combat, they focus on swift and stealthy movement, relying on hit and run tactics if forced into a corner. A Seeker is a valuable member of any operational squad, serving to enhance the offensive capabilities of any offense specialist. As a one time payment for their advancement from Grunt Rank, Tellurian Defense Force Seekers receive:

Tellurian Defense Force Rifle Knight

$10 or more per month ∙ 0 patrons

The Primary Specialized Combat Unit of the Tellurian Defense Force, those who possess the strength and endurance befitting this faction are chosen early on, their bodily qualities readily apparent and more abundant within the pool of regular soldiers. The Rifle Knights train to increase their speed and maneuverability, all while improving upon their already impressive physical traits. Their training regimen is both strict and arduous, the Rifle Knights are known for strapping increasingly heavier weights to their bodies as they advance in Rank. When it comes to combat, the Rifle Knights are the mainstay specialization, taking to the field in imposing, full bodied suits of crystal powered armor. This not only provides them with viable protection, but serves to enhance their strength. However, the suit runs off of an internal energy supply, giving the Rifle Knights a somewhat limited window of full powered operation. With their super strength, they bring a myriad number of weapons onto the battlefield, most from the heavy ordinance section, but at least one weapon from a regular weight class, should they find their suit out of power, this allows them to continue the Mission. Along with their trademark loadout of Steady Rifle, Big Bazooka, Mountain Crusher Zweihander and Concentrated Crystal Rifle, Rifle Knights are trained to fight with a multitude of weapon types. In addition to their striking capabilities, the Rifle Knight's bring defensive equipment to the field as well, in the form of both solid and energy shields. When engaged in combat they act as the offensive pillar of the squad, striking hard with their heaviest weapons while absorbing damage from enemy attacks. The Rifle Knight is capable of engaging the enemy at any range, operating with confidence and efficiency. Part of their indoctrination leads them to an almost fanatical adherence to their Superior's Orders, which can usually be surmised as "Complete the Mission." Even a single Rifle Knight can make a tremendous difference on the battlefield. As a one time payment for their advancement from Grunt Rank into the Rifle Knight Specialization, Tellurian Defense Force Rifle Knights receive:

Welcome Heroes, to Let's Go Play's page!
If you are looking to sign up for classes or to return to Let's Go Play's
website, please click on the following link: http://www.letsgoplayinc.org/home.html

Read below for more information about our
Non-profit organization and the purpose of this page:

WHO WE ARE
Let's Go Play, Inc. provides social skills
classes for kids, teens and adults with social issues at a reduced cost. We are
located in Delaware County, PA not far from Rt. 476, making access easy from
Philadelphia, Montgomery and Chester Counties.

WHAT DO WE DO?
We offer innovative game-based programs where
players are therapeutically guided to success through peer collaboration and
decision making.

HOW DO WE DO IT?
We create an environment where people with
social challenges feel safe to try new things, have a sense of belonging, and
can fully contribute to a group.

WHY?
Because we believe that every person has an
inner hero; Our passion is helping them find it.

PURPOSE OF THIS PAGE:
Let's Go Play offers therapeutic gaming
opportunities in the form of an interactive tabletop game called SNAPS Heroes
(c), as a continuation of bringing therapeutic gaming into the lives of
children and young adults worldwide, Let's Go Play is now looking to expand
beyond in person session only into additionally providing online classes as
well! However, in order to expand our operations as a Non-profit
organization, Let's Go Play is asking for donations in order to assist us with
expanding the scope of this awesome product. Any donations are greatly
appreciated! Please help us progress through our goals in order to better
provide services to the individuals we serve!

In return, Lead Game Designer Daniel Rowan has
been working on designing a more complex, rigorous version of the game (not
recommended for kids), called Heroes of Telluria. The correlation between
SNAPS Heroes (c) and Heroes of Telluria is strong, existing in the same world,
with the same characters and the same overall plot. The differences
between the two being; the specific missions run by the players, names of the
monsters fought, scale of the game and scope of the rules, again, with Heroes
of Telluria being geared towards adults. As part of supporting Let's Go
Play at any level, you will gain access to bi-weekly updates on Heroes of
Telluria in the form of a random selection of concept art, updates on game
design, character design and other various aspects of game creation, as well as
sprites for the starting selection of Heroes, Skills, Equipment and
Enemies. Read an excerpt from Lead Game Designer Daniel Rowan in regards
to creating Heroes of Telluria;

Recent posts by Game Master

Tiers

Tellurian Defense Force Staff

$1 or more per month ∙ 0 patrons

The non-combatant workforce of the Defense Force, working behind the scenes to ensure advancements in the war effort are made daily. As a one time payment for their contribution, Tellurian Defense Force Staff receive:

Telluria Defense Force Grunt

$3 or more per month ∙ 1 patron

The general, entry level combatant of the Tellurian Defense Force, the Grunt has yet to survive enough trials and tribulations to unlock their true potential, but there is still a glimmer of hope, if the Grunt can manage to survive the gauntlet of live combat. Very little stands out about the Tellurian Defense Force Grunt, they are made to train daily and are drilled in a number of tactical maneuvers. Their fighting style leaves much to be desired and they normally operate in focused squads, working as a team to dedicate their somewhat limited firepower on designated targets. After completing enough Missions, the Grunt advances in Rank into a Tellurian Defense Force Trooper, a more seasoned Grunt. With a lot of Luck and incredible Grit, the Tellurian Defense Force Grunt can break through their limits and enter into a Specialized Faction of the Defense Force, further increasing whatever aptitude the Faction judged to be sufficient in order to be counted among their numbers. As a one time payment for their contribution, Tellurian Defense Force Grunts receive:

Tellurian Defense Force Seeker

$5 or more per month ∙ 0 patrons

The main reconnaissance unit for the Tellurian Defense Force, equipped with enhanced optics, a range of environmental scanners and remote controlled drones, the Seekers are tasked with discovering and tracking enemy forces. As the Seekers are a specialized faction separate from the regular soldiers, they are somewhat stronger than the grunt soldiers that comprise the majority of the Tellurian Defense Force, however combat is not the Seeker's forte. Armed with an energy rifle and a series of slim, hidden knives, the Seeker operates in a support role during operations, flagging enemies with tracking markers, making them an easier target for the more combat oriented members of the Tellurian Defense Force. The Seekers are constantly trying to design and develop better technology for revealing concealed enemies and tracking those they have discovered. Since the Seekers are not especially trained for combat, they focus on swift and stealthy movement, relying on hit and run tactics if forced into a corner. A Seeker is a valuable member of any operational squad, serving to enhance the offensive capabilities of any offense specialist. As a one time payment for their advancement from Grunt Rank, Tellurian Defense Force Seekers receive:

Tellurian Defense Force Rifle Knight

$10 or more per month ∙ 0 patrons

The Primary Specialized Combat Unit of the Tellurian Defense Force, those who possess the strength and endurance befitting this faction are chosen early on, their bodily qualities readily apparent and more abundant within the pool of regular soldiers. The Rifle Knights train to increase their speed and maneuverability, all while improving upon their already impressive physical traits. Their training regimen is both strict and arduous, the Rifle Knights are known for strapping increasingly heavier weights to their bodies as they advance in Rank. When it comes to combat, the Rifle Knights are the mainstay specialization, taking to the field in imposing, full bodied suits of crystal powered armor. This not only provides them with viable protection, but serves to enhance their strength. However, the suit runs off of an internal energy supply, giving the Rifle Knights a somewhat limited window of full powered operation. With their super strength, they bring a myriad number of weapons onto the battlefield, most from the heavy ordinance section, but at least one weapon from a regular weight class, should they find their suit out of power, this allows them to continue the Mission. Along with their trademark loadout of Steady Rifle, Big Bazooka, Mountain Crusher Zweihander and Concentrated Crystal Rifle, Rifle Knights are trained to fight with a multitude of weapon types. In addition to their striking capabilities, the Rifle Knight's bring defensive equipment to the field as well, in the form of both solid and energy shields. When engaged in combat they act as the offensive pillar of the squad, striking hard with their heaviest weapons while absorbing damage from enemy attacks. The Rifle Knight is capable of engaging the enemy at any range, operating with confidence and efficiency. Part of their indoctrination leads them to an almost fanatical adherence to their Superior's Orders, which can usually be surmised as "Complete the Mission." Even a single Rifle Knight can make a tremendous difference on the battlefield. As a one time payment for their advancement from Grunt Rank into the Rifle Knight Specialization, Tellurian Defense Force Rifle Knights receive: