00:01:156 (1) - maybe you don't need to start at the weakest beat for low diffs, it would be great if you start the slider on 00:01:323 - since it's more noticeable than red tick on very start, same thing with normal

00:57:156 (4,1) - boost the spacing would be great for movement from 00:56:239 (2,3,4,1,2,3) - spacing is already boosted for the combo, the increase you suggested would break the idea of this map anyways which is smooth movement

_8300:18:406 - why do you as well ignore this really strong sound? I didn't hear it so it's not a strong sound00:19:656 (4) - idkk but maybe replace it with 00:19:323 (3) - this ctrl+g'd slider? that would be bad for smooth movement.00:22:656 - this is pretty inaudible and the fact that a slider starts on this is really lame, so please start this slider 00:22:656 (1) - at 00:22:823 - its audible enough, and volume is represented via spacing00:34:156 (3,4,5,6,7,8) - this stream shape could be definitely improvd no it can't00:43:656 (3) - why not a 1/1 slider? will work perfectly since you tried to map vocals before reason is to stop the movement, and lower rhythm density, the sound is still mapped.00:48:989 - i feel like here should be a circle, maybe you could put it somewhere on x=48 y=224 to have a broken blanket with 00:48:656 (2) - and also better rhythm for vocals? the purpose of this is to lower rhythm density for the section01:08:989 (5,5,6,1) - kinda very nazi, but stack no thanks01:31:739 (4) - should b 1/6 its 1/4 I checked01:35:906 (5,1) - should be 1/6 as well ok

00:01:156 (1) - maybe you don't need to start at the weakest beat for low diffs, it would be great if you start the slider on 00:01:323 - since it's more noticeable than red tick on very start, same thing with normal but it belongs to the same melody so starting later would suck

00:28:156 (2) - this can be put as 1/1 slider for vocal rhythm, also it has enough gap with 00:28:989 (3) - so ye too much density for this part

01:22:823 (2,3) - since you're following drums here maybe it would be simplified with 1/1 + circle or reverse. current placement looks bit hard to adapt the rhythm with every single objects as Easy seems fine to me and fits the song well

00:21:823 (2) - trim this and adding circle on 00:22:489 - would be great for emphasis on cymbals, im pretty sure it's still safe from 1/2 chains so yelike the sliderend - break effect though, makes it stand out a lot

01:06:323 (6,7,8,9) - this sounds overmapped tbh (and u did this kind of rhythm only once as drums or synth so ye) it's overmapped (even though there is this quiet hihat stuff in the chorus) but it fits quite well

Bloom- 00:15:156 (5) - it'd be nice if you unstack it like that https://i.imgur.com/UfifrOf.png so next pattern of 4 notes are more highlighted and not related to previous, tho i understand your idea here haha current works better to transition to 00:15:323 (1,2,3,4) - - 00:19:323 (5) - from my sight of view everything in this section follows piano with support of drums, but this slider is not, it kinda confused me lol. so i'd swap them 00:19:156 (4,5) - also if you keep that rhythm you should add drum clap to the head of slider 00:19:323 (5) - to follow that beat you clapped here 00:20:323 (2) - also you prefered piano at the end so yeah there is a lower pitch/more quiet piano here so it seems fitting to me- 00:43:323 (4) - reconsider spacing to that note, it don't think it needs that highlighting and i missed it lol, try something more harsh with spacing on 00:43:156 (3) - and space 00:43:323 (4) - closer or even stack https://i.imgur.com/uDGlJbl.pngchanged this a bit- 00:45:823 (3) - 00:46:656 (1) - 00:47:156 (3) - this white ticks has crashes so you might wanna hit finish them or find some interesting hihat, also there are more of them further, it'd be nice if you follow them seems a bit too much to me, even if they are in the song

extra00:10:823 (1,2,3,4,5) - please move this a bit more to the right, due to unusual rhythm this was a bit uncomfortable to play.. idk how that would change anything and it's only 1/1 rhythm??00:15:656 (3,4) - maybe rotate this by 20 degrees, so angle will be the same with this 00:14:823 (4) - slider? 00:14:823 (4,5,1,2,3,4) - is one rotational pattern00:18:406 - why did you skip this one? doesn't stand out much and current rhythm is nicer on piano00:42:573 (2) - maybe x=308 y=225 iinstead? current looks nicer to me00:42:989 (2,3,4) - tbh this jump doesnt really fit the song, since the part is really calm. 00:43:156 (3,4) - maybe you will reduce spacing at least here? did lower ds on second jump, cymbal jump is fine for contrast01:16:489 (1,2,3,4,1,2) - hmm maybe you could use some interesting patterns in this jump part like you did here 00:53:323 (1,2,1,2,1,2,1,2) - for example? they are both in different parts of the song 01:31:823 (2) - maybe nc here? this 1/6 rhythm is unusual and may be misleading clicking is still 1/2

phil00:10:823 (1,2,3) - tbh reducing sv could b cute reduce sv is like, no movement and i want to force a little movement. The whole premise of the intro up until here sets this up to be most optimal emphasis for this sound.

generali like how the bg is like the same theme as secret liqueur with the cat in between the boobs x d

00:18:489 (4,5,1) - completely unsnapped what . has to be fixed drum on 00:18:573 (5) - might be on the 1/6 earlier, but simplifying to 1/4 works way better and is probably the intended thing anyways. piano is on 00:18:489 - red tick but drums are just ????? so lol

bloom00:06:656 (4) - tbh thing u should nc here cuz its a new piano phrase cuz of the left hand chord yea yea, also changed pattern a bit to break movement on that

00:14:823 (4,5) - 01:28:489 (5) - i think this puts undue attention on the slider end tbh, a normal spacing for 5 to show that its a new note seems better think this is fine since that way movement here repeats on 00:15:323 (1,2,3,4) - , just "faster" basically like the piano lol

00:30:489 (1,2) - i kno theres like a thing on 2 but a slider seems to work better despite it pretty sure there's a new syllable here too and they all get clicks :/

00:43:323 (4) - as a slider end is better imo. not much comparable to 00:42:656 (1,2,3) - on it so seems to dilute their importance really indifferent on this tbh, but I'll give it a try

00:46:156 (4,1) - seems rly weird with what the vocals r doing get what you mean but the rhythm overall just feels so fitting here to me and shows the change in pace and drum rhythm

01:05:323 (1) - the red points seem kinda dissonant considering the map uses smooth stuff a lot >.>didn't like this much either way, just didn't have a nice idea when mapping it, changed this and the following ones

insane00:21:989 (4,5) - not being a slider seems weird considering 00:21:323 (1,2,3,4,5) - is the same thing repeated twice in the song circles fit better but didn't want circle spam for this diff so I did slider first since piano is building up a bit

00:33:989 (9,10) - shouldnt u separate these from the pattern cuz not vocal 00:33:989 - has vocal and there isn't really a decent alternative for second while keeping grid + similar spacing and it being a repeat is already "different"

00:42:989 (2,3) - wat ctrl g plz.. yea wanted to follow vocal but since top diff is changed i made it cymbal here too, same for hard

yea fix that normal hard spread. normal is basically just an easy so.. add more 1/2 in the intense parts and it'll be better.

fixed that one spot on normal, besides that it seems alright to me there are things like 01:22:156 (2,3,4,5,6) - which are definitely not something you'd see on an easy diff. I looked over the rhythm in intense parts, but in most spots adding more 1/2 would just throw people off cause it makes it seem like I'm following a different layer but can't fully commit to that or it will be way too hard. hard also uses lots of stacks and low spacing so it's easier than a lot of hards even if density is higher.

If you have specific spots that would work without making rhythm/layering less clear and without ending up in some long 1/2 gap chains, feel free to point them out.

density gap might be a bit big in some specific spots, but overall it should be fine tbh. keep in mind hard doesn't really utilize active 1/2 patterns longer than like 3 or 4 most of the time and the 1/4 patterns usually end in sliders and most of the time also start after sliders

also ending spinners are hella long for the lowest diffs, recmmend shortening it a bit.fuck that spinner actually, shortened it on all diffs

also shortened the 00:11:656 - spinner on hard to have 1/1 of recovery instead 1/2+ adjusted settings of top diff slightly (+ar, -od)

normal still seems comparatively very simple in density. your base time gap is 1/1 or 3/2 in most cases. the kiai looks a bit better, but parts like 00:21:323 (1,2) - or 00:33:156 (2,3,4) - are still weirdly easy. 01:26:656 (1,2) - 01:31:989 (1,2,3) - like these are fairly intense parts with lots of drums and piano, but it's just 3/2 sliders. plz buff

normal still seems comparatively very simple in density. your base time gap is 1/1 or 3/2 in most cases. the kiai looks a bit better, but parts like 00:21:323 (1,2) - did some buildup stuff or 00:33:156 (2,3,4) - are still weirdly easy. this one is same tapping rhythm as hard already though01:26:656 (1,2) - 01:31:989 (1,2,3) - like these are fairly intense parts with lots of drums and piano, but it's just 3/2 sliders. plz buff made these slightly harder while still following piano. not too much though since hard doesn't utilize many active 1/2 there + it's basically the intro repeated with more intensity so I don't want it to be too different

made 00:35:323 - into a 1/1 slider too to add some density (even though long slider rhythms are tilt)should also note that the 3/2 sliders still apply a decent amount of strain to newer players since have to hold and aim the whole thing so it should be fine now I think