code

Long time no see! We’ve been on multitask mode the last months, balancing the gameplay with continuous testing and adding new content in form of enemies and bosses. A lot of time has been spent debugging one of the most challenging chapters of the game,…

We’ve been busy the last few months debugging some mechanics from the demo that needed a twist while building new stages and gameplay situations. A ton of new content has been added too so it was high time to make a new update showing the…

Greetings everyone! Here we are another month to share with you the latest progress of Paradise Lost. We are hard at work with different assignments, establishing unmovable milestones with most of the pending tasks and trying not to overlap our labors, but sometimes we have…

Hey everyone! We’ve been working full speed to finish some key elements and give you an alpha ASAP. Henceforth we’ll need to be extra focused to try and fulfill milestones, so if an update takes more than one month to be posted don’t freak out (at…

Hello everyone! We are here another month to show you how things are going in the studio. We spend some time working on the use and application of colors, tints and shades for the characters and scenarios, trying to approach the original concepts made outside…

Two months of madness Hi everyone! we were busy as hell since the last update, focused on solving different tech issues and including key features to advance in the game development. This post will be less “flashy” than others because some things related with animations and…