Malphite Shard of the Monolith

Top/Jungler

1350

585

Granite Shield

Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.

Seismic Shard

Active: Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625
Cost: 70/75/80/85/90 mana
Magic Damage: 70/120/170/220/270 (+0.6 per ability power)
Movement Speed Stolen: 14/17/20/23/26 %

Active: Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to center of AoE: 1000
Radius of AoE: 300
Cooldown: 130/115/100 seconds
Magic Damage: 200/300/400 (+1.0 per ability power)
Missile Speed: 1500 + Malphite's movement speed at time of cast

+100 Ability Power
+45 Armor
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).