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New March/April Street Dates

Storm Front ($34.99)
Itâ€™s been a tense couple of years (or couple of decades, if weâ€™re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever heâ€™s ever seen, and scandals seem on the verge of overwhelming him. In Denver, a powerful dragon and an angry elf are set to butt heads in ways that will shake up the whole cityâ€”and provide new opportunities for an old enemy. And on top of that, a new plague is spreading through the world, and the denizens of JackPoint arenâ€™t immune to its effects.

All this tension has been building up, and in Storm Front, it breaks. Storm Front provides background and updates on these and other plotlines changing the shape of the Sixth World. The shadows are shifting, and runners need to move fast if they want to earn a paycheckâ€”or if they want to keep from being crushed as the powers of the world slug it out. The world is changing, but some things remain the same. Power will corrupt. Money will flow to those who already have it. And shadowrunners will scramble to make a living without selling their soul.

Storm Front provides plot information as well as adventure hooks that are compatible with Shadowrun, Fourth Edition while also laying the groundwork for the upcoming Shadowrun, Fifth Edition. As a bridge between the two editions, this book is useful to all Shadowrun players, setting the stage for explosive stories and memorable campaigns.

Shadowrun, 20th Anniversary Edition ($44.99)
The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. Youâ€™re a shadowrunnerâ€”a deniable asset, a corporate pawnâ€”using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.

Shadowrun, Fourth Edition offers a rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe.

NOTE: This is a reprint of this award-winning RPG, now available during the time frame we’re transitioning towards the release of Shadowrun, Fifth Edition.

Leviathans Core Box Set ($99.95)
In 1878 the Polish genius Rynchowski isolated an electrical fluid with remarkable lifting capabilities. A single, pivotal event that would change the world.

The smartest military minds of the coming generationâ€”Zeppelin, Jellico, Fisher and othersâ€”diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place, armored giants took to the skies.

In 1906, Great Britain launched the HMS Leviathan, the first of the â€œsuper air shipsâ€, sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasyâ€¦welcome to Leviathans!

Leviathans simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nationâ€™s power and becoming legend? Or will you fall from the sky, forgotten?

You will determine the outcome!

In this box youâ€™ll find a British and a French fleet allowing for instant action as two world powers vie for air supremacy on your game table!

NOTE: A limited quantity of the Leviathans Core Box Set is available again, but we expect them to sell out quickly.

The following product has a Street Date of April 10TH, 2013:

Historical: Liberation of Terra, Vol. II ($34.99)
In 2777â€”after ten years of savage fighting in the Peripheryâ€”General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on mankindâ€™s homeworld of Terra. As the single greatest campaign ever fought in human history, Operation LIBERATION would change the fate of generations to come.

Historical: Liberation of Terra, Volume II describes the final years of the civil war that ultimately brought about the end of the first Star League. Covering the fighting that followed Kerenskyâ€™s conquest of the Rim Worlds Republic and the early stages of the Hegemony campaign to the final conclusive battles on Terra itself, this book provides a hard look at the last days of the Star League Era, and the fateful decisions that would eventually pave the way for centuries of Succession Wars to come.