[stella] need 16-bit math for JoustPong?

From: Manuel
> I think one should clearly distinguish between "Fractional Adding" and "16
Bit Math" :-)
Ahh, but they are one and the same. Say that you have a 16 bit number and
you load the most significant byte. That's the same as shifting the 16 bit
number right 8 bits, or dividing by 256. It's all in the use and
interpretation.
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