{PbP} The Outstanding Adventures of TOS 100+ [ENDED]An entirely abusive world in which level 100 characters have to band together or be wiped out as the world itself is subjected to the will of Sunbolt and the members of this forum! OR maybe it's just about fun role play. . . .

{PbP} Mysterious Orient [ENDED]Land of mystery and intrigue, many come to these lands in search of treasure and conquest. Athough, dead men tell-no-tale. Come join and help in filling the many gaps of answers that is unanswered throughout time - maybe you can or maybe not.

{PbP} Darksun: Fiery Winds of Change [ENDED]Ravaged by magic, ruled by sorcerer monarchs; seize the power to bring hope to the hopeless and life to a dying planet. Change is in the air, and change has never come gently to Athas.

{PbP} Final Penance [ENDED]The descendants of a nation's greatest enemy must now venture to determine the fate of their ancestors at the behest of a King not their own. Can they solve the mystery of why the great nation fell silent over 500 years ago?

{PbP} Ptolus: The City Within Praemal [CLOSED]A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, itself an enigma and a reminder of evil long past. Ptolus is a place where the supernatural is expected, and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, Ptolus is a city of danger, magic, intrigue, and above all: adventure.

{PbP} Song of Thryn [ENDED]Thryn, the port city, now under the potential of being in ruin by the massive amounts of problems the are having, has called upon groups of people to fix the problems that are plaguing them in hopes of becoming the once great city it was.

{PbP} The Dragontooth Chronichles [ENDED]The Dragon Tooth Chronicles takes place in the Nine Isles, a land wrought with mystery... A heavy mist has descended upon the islands, bringing with it a plague of monsters known simply as the Horde (note: no knowledge of the Warhammer gaming system is needed to play this game). Over the years, the people of the islands have learned to cope with the presence of the monsters, and they develop into a highly defensive society.

{PbP} The First Campaign [CLOSED]Enjoy an experimental trip into the world of play by post - explore the Kingdom of Tarati where peace currently rules, growth is at an all time high, and racism simply doesn't exist. Your DM is Sunbolt

{PbP} The Sleeping Dragon {PFRPG BETA} [ENDED]The fantastic world of Azomune awaits you! In a land torn by war, humans work tirelessly to rebuild their lands, while deep in the shadows, something, or someone, has horrible plans in store! Who knows what terrors await the citizens of the Empire of the Dark Drake?

{PbP} Dragonlance: Outside the War [ENDED]The old gods are long forgotten and are things of memory and legend. Dragons are legends, never truly existing. Rumors of Armies gathering in the North are beginning to spread through Krynn. Strange robed clerics are going through Krynn looking for strange things. Now is the time for heroes to rise and bring about the end of the Age of Despair

{PbP} The World's Largest Dungeon [CLOSED]{Pathfinder}Many millennia ago, the Celestials built a great prison within the Planet of Golarion. The prison warded off those who would enter, and also walled in and magically trapped those who would escape. Within it the Celestials imprisoned hellish Undead, demonic beasts, and fiendish monstrosities. Now these beasts are breaking out with a serious chip on their shoulders. The gods believe you can stop them.................do you?

{PbP} Arena of Ages [CLOSED]Welcome to the Arena, Gladiator! Challenge other Gladiators and gain experience! Build and develop your own Gladiator School and compete amongst the best of them to gain wealth, power and recognition.

{PbP} The Shackled City [CLOSED]The city of Cauldron sits in the caldera of a dormant volcano. Life is good in Cauldron; the merchants are happy, the trade routes are unmolested. But lurking below the quiet city are a myriad of tunnels. Some are simply old lava tubes, some are far more sinister. The comfortable life in Cauldron is about to change.

{PbP Freedom or Captivity? [ENDED]You have been in captivity for the past 5 years fighting on teams against each other or in groups. They have been controlling you with a Collar. Suppressing your magic, and making your collar super hot or super cold. Each fight, they hand you your weapons; the same that they found on your you when you were captured. What would happen if this were to change?

{PbP} League of Ultimate Evil [ENDED]Believe in Shar, the goddess of those who have lost everything and who wish revenge. The League of Ultimate Evil will rule the land in the future. Evil is not defined as killing one, but to rule them all. This is the gift of Shar ....

{PbP} Ptolus: The Danger Below {Pathfinder} [DM is MiA...]A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, itself an enigma and a reminder of evil long past. Ptolus is a place where the supernatural is expected, and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, Ptolus is a city of danger, magic, intrigue, and above all: adventure.

{PbP} Council of Thieves {Pathfinder} [FULL][ON HOLD]You and your fellow adventurers help restore the crumbling honor of Westcrown, fight against a decades-old curse, and do battle with an enemy far more deadly than any simple fiend, all in the hopes of returning a measure of splendor to this long-beset metropolis.

{PbP} Duni's World Bazaar {Pathfinder} [FULL][ON HOLD]In the small town of Falcon's Hollow life is hard enough struggling under the oppressive thumb of the Lumber Consortium; a corrupt logging company muscling out any chance of competition and opposition. Even as a sickness strikes and begins to spread, the Consortium does nothing to help. When an herbalist learns the source and nature of the sickness, it takes a small group of trouble makers to find the cure.

{PbP} The Intolerance Wars {Pathfinder}[ENDED]The board has been set, the pieces have been moved into their proper places, and the opponents and their moves have been studied. The time to begin the series of events that will lead to possibly the greatest war since the times of the ancient Azlanti has come. The hands behind the final pulling of the strings...nothing more than a small band of villains forged to their purpose by a cult the likes the world has not yet seen.

{PbP} The Rings of Change {D&D3.5} [CLOSED]The Rings of Change and Power are needed once more.
The rings were made 1000 years ago to stop a great evil and were lost for ever in time. Only to be called upon when needed again should this evil come to power. Now demonic powers have found out about these rings and are in search for them.

{PbP} Expedition to the Demonweb Pits {D&D3.5} [ENDED]Heroes are called to action in a dark time when Demons, Dark Elves, and other evils lurk around every corner and behind every deed. Like flies they'll become entangled in a web of treachery and deceit spun by none other than Lolth, the Demon Queen of Spiders, herself. Will they succeed in restoring balance in a game of greater and sinister powers or will they fall trying?

{PbP} The Veil of Ignorance {D&D3.5}Like in real life, the circumstance of your birth are out of your control, but what you make of yourself after that is up to you. Welcome to the Wilderlands, where life is cheap, travel is dangerous and a strong sword arm is worth more than a purse full of gold!

{PbP} Rise of the RuneLords {Pathfinder}Millennia ago, the powerful empire of Thassilon ruled the land, dominated by despotic runelords who maintained their power through harnessing the power of rune magic. Thought gone forever, the workings of Thassilon are not so far beneath the surface and one of the runelords plans a return to power. Only the brave adventurers stand in his way. Moderator:Duniagdra

{PbP} Crypt of the Everflame {Pathfinder} [ended]The young heroes of the town of Kassen are ready for their coming-of-age (as adventurers) ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. They simply need to visit the Crypt of the Everflame and return with Kassen's flame... simple enough, right? Moderator:admin

{PbP} Legacy of Fire {Pathfinder}The wishes unleashed over the ages by two genies have warped the Pale Mountain region to keep alive both a terrible beast and a heroic protector. These wishes have subtly warped the weave of the world to put a handful of adventurers on a trail to Kelmarane. It is these adventurers who will tread the path of fate at its most treacherous juncture, and it is they who will ultimately chart the course of history. Moderator:Duniagdra

{PbP} The Guild {Pathfinder}You have been individually contacted upon arriving to a new city by the head of the Thieves Guild. He wants to hire you to clean house and assist him in uniting the various Underworld Guilds under one person, him. How you exactly choose to do so is up to you Moderator:marine7312000

{PbP} Shards of Perinal {Pathfinder} [Closed]Rumors Start At Home: During your tenure here in Perinal, there are vague rumors going about the city. You're not sure how the rumor was started, but the general consensus seems to be that the shard that protects the city has been severely damaged! This puts the city, and its populace, at extreme risk of attack, which could collapse the entire nation! Moderator:BusyCowboy

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