Note: I am not a GG player. This looks good. The sprite work is fucking amazing and 3D backgrounds don't bother me. They look like really good 3D backgrounds, total opposite of MVC2 or CVS2. I'm amused that Japan is finally using the UE like virtually every other game developer and one would hope this would make a dedicated PC release more likely.

I guess due to the architecture it will be a next gen ps4/nextbox exclusive, so a pc release is very likely, regarding the first iteration at least.

arcsys releasing trailers for new games this early kinda kills my hype for their current game, I became less interested in p4a when they announced BBCP, now I am less interested in BBCP because of this trailer.

Awakening Mode is definitely a comeback mechanic, though (not an awful one but one that can have an impact). Attack durability increase, 50 points of free super meter, 50% super meter expansion, and a hidden super move.

Not the worst comeback mechanic ever but you can't say they haven't done it before.

BlazBlue also has auto Heat gain near-death but it's a slow buildup so it's not that strong an impact.

arcsys releasing trailers for new games this early kinda kills my hype for their current game, I became less interested in p4a when they announced BBCP, now I am less interested in BBCP because of this trailer.

Darn you Arcsys.. ;(

I don't know where people get this crazy idea that they're only able to play one ArcSys game at a time.

arcsys releasing trailers for new games this early kinda kills my hype for their current game, I became less interested in p4a when they announced BBCP, now I am less interested in BBCP because of this trailer.

Darn you Arcsys.. ;(

I don't know where people get this crazy idea that they're only able to play one ArcSys game at a time.

Of course I'll still play both, it's just feels like the focus of the current game lessens because of the new game coming out.

Also I hate how Japan get's the game several months earlier than us on Arcade but what can you do? eh

Like that it's actually a cel shade that makes you somewhat forget it's a 2.5d game.

Other than that, looks slow, probably going to sell out to slower game speed, lesser execution requirements and hopefully not much more than that. Old GG community will most likely shun this and like BB, will just take on a newer community. Luckily as far as sales go it should do good regardless since it's part of a prestigious fighting game IP so free sales no matter how good or bad like SFIV or UMVC3. Most likely will get an arcade release which means the game will evolve competitively quicker also.

Don't forget possible comeback mechanics.

Arc Systems didn't put those in any of their games. So I doubt they will start now.

overdrive and awakening

What makes the overdrive a comback mechanic is the fact that its lenght increase when you have less health, otherwise it works like the Dark Forces of DarkStalkers or Heat Up from Battle Fantasia

I wouldn't count Dark force as a comeback more like an invincible start up for super, Do you consider that a comeback mechanic?
But there is a guts system in Vsav as for actual come back mechanics.

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Don't really like the graphics. Looks like a cheap anime like the Berserk movies. Really sad to see another major fighting game developer ditch 2D.

That said, it still looks much better than any ghetto 2D Capcom has done, and I will play the shit out of it regardless if it's fun. But so far no 2.5D title has managed to capture the speed and feel of a true 2D game. I hope Arc manages to pull it off though, and please please don't dumb the system down. Keep building over AC's depth.

arcsys releasing trailers for new games this early kinda kills my hype for their current game, I became less interested in p4a when they announced BBCP, now I am less interested in BBCP because of this trailer.

Darn you Arcsys.. ;(

I don't know where people get this crazy idea that they're only able to play one ArcSys game at a time.

Of course I'll still play, it's just feels like the focus of the game lessens because of the new game coming out.

Also hate how Japan get's the game several months earlier than us on Arcade but what can you do? eh

If Capcom players can play both Street Fighter and Marvel at the same time without much petty in-fighting, then so can we with Guilty Gear and BlazBlue. Expand the airdasher influence.

It's pretty notable that the Xrd trailer was released in English subs from the get-go, which leads me to believe that with Arc's latest interest in expanding their influence in the Western market, we won't be waiting too long after Japan for this installment.

If they can achieve the same result with 3D graphics and with less resources and time, then I don't see a problem. This kind of attitude is why I think SFEX wasn't popular. I'm actually happy they nailed down the 2D look with 3D graphics.

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Note: I am not a GG player. This looks good. The sprite work is fucking amazing and 3D backgrounds don't bother me. They look like really good 3D backgrounds, total opposite of MVC2 or CVS2. I'm amused that Japan is finally using the UE like virtually every other game developer and one would hope this would make a dedicated PC release more likely.

I guess due to the architecture it will be a next gen ps4/nextbox exclusive, so a pc release is very likely, regarding the first iteration at least.

Sure, things can change, but let's be honest. A good number of the mid-tier Japanese developers are not going to be jumping on the next-gen bandwagon right away. And that probably is only more so for more "niche" devs like ASW.

Alot of what made GG sprites charming are still present, look at ATG's picture. Sprites are awesome because the stills have alot of detail and personality in them; that's normally lost going 3D because of the animation process (e.g compare 2D Hsien-Ko to her MVC3 abomination)...but somehow Arc have retained it with Xrd, and I don't know how. Unreal Engine, don't mess with it?

Note: I am not a GG player. This looks good. The sprite work is fucking amazing and 3D backgrounds don't bother me. They look like really good 3D backgrounds, total opposite of MVC2 or CVS2. I'm amused that Japan is finally using the UE like virtually every other game developer and one would hope this would make a dedicated PC release more likely.

I guess due to the architecture it will be a next gen ps4/nextbox exclusive, so a pc release is very likely, regarding the first iteration at least.

Sure, things can change, but let's be honest. A good number of the mid-tier Japanese developers are not going to be jumping on the next-gen bandwagon right away. And that probably is only more so for more "niche" devs like ASW.

Asw is on the list of developers making games for ps4.

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Sure, things can change, but let's be honest. A good number of the mid-tier Japanese developers are not going to be jumping on the next-gen bandwagon right away.

I call bullshit, ASW didn't waste anytime making Blazblue playable on those expensive beautiful vewlix arcade cabinets, and last time I checked Tekken 6/Tag 2/SFIV/EXVSFB/KOF XIII weren't/aren't played on old ass hardware nowadays either. Trust me, if SNK can make KOF 98UMFE/2002UM Tougeki look good on HD TV's I'm damn sure everyone else worth their salt can make the jump as well.

If they're making a new fighting game it will most likely get a arcade release first, and if you've been keeping up with the Arcadia top 10 these past few years Blazblue since it's release has more or less always been in the top 5 if not number 2 or 1 spot since they're up against Tekken, Gundam, and SFIV. This is just me but given the familiar and even similar architecture of the PS4 compared to arcade machines putting a new more hardware demanding fighting game on it will be a breeze.

It's a bit vibrant and cartoony, but the animations look amazing. I would be a bit worried if somebody told me that the new GG was in 3D if I hadn't seen the video but honestly I couldn't even tell until the rotation.

I'm just hoping that the mechanics and speed won't get dumbed down and 3DS/Vita versions.

So is ArcSys required by law to have terrible animation or something? I would have thought that making the jump to 3D models would IMPROVE the animation, but they move to 3D models and still cut the animation either to look more like the 2D sprites or to make the work easier on themselves or something. Either way, it looks bad and I'm disappointed.

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I actually prefer this celshaded style with 3d models above sprites... the way they pulled it off is really well done.
I've watched how 3D is used in anime like the new Berserk and Cyborg 009, and others and it always has this cheapish feel to it. Somehow after having watched this trailer a few times i don't get
that "cheapish" feeling, maybe because of the stylized animations, still animation isn't that smooth eventhough they use 3 models. Anyway might be burned for saying this but i also like that it is seems a bit slower, first GG that actually peaked my interest >.>

Couple of thoughts.
1. Hope it is available for this gen.
2. It's weird seeing the changes in Millia's and Ky's looks, so used to the same outfits for so long that it's strange to see them outside of it. I'll get used to them though,as long as the changes are not too outlandish.
3. I don't mind the 3d graphics, they managed to emulate the style,and it seems to play the same.
4. I'm a Faust and Zappa main, so i'm hoping they both get in, generally hoping most of the characters make it actually, as well as some new ones. The 3d models should make this easier to accomplish, since it is less time consuming.
5. Glad to see Daisuke return, it would not be the same without his music.
5. Interested in seeing what changes are made to the gameplay, hopefully nothing too drastic, but it's a new game, I expect some will happen.

Ishiwatari is a master. His music has stood the test of time and has set the standard for over a decade on how FG music should be. I still have the full OST on my iPhone and I still listen to it regularly, I'm beyond glad he's coming back. Kind of hope they remix the themes much like they're doing with the new Blazblue, that shit worked brilliantly.

Burst is the opposite of a comeback mechanic. Burst increases each player's defensive options, effectively increasing the size of each player's life bar. This is contrary to X-Factor and Awakening which increase each player's offensive options, making comebacks more likely, and favoring the player who's behind on life.