Poison-Making

The character has survived the difficult learning process of making poisons and grenades.

Poison-Making is a crafting skill that focuses primarily on mixing deadly substances that the character can apply to melee weapons, inflicting extra damage and often impairing enemy activity. Those skilled in this art can also create explosive items designed to be hurled at the enemy. As with Herbalism and Trap-Making, creating items using this skill requires a recipe and raw ingredients. All rogues start with one rank in this skill.

One poison and one coating can be applied to a weapon at any time; using either on a weapon already buffed by the same type will overwrite the corresponding buff. Both poisons and coatings stack with Flaming, Frost, or Telekinetic Weapons.

The first rank of this skill is required to use (i.e. apply or throw) any Poison or Grenade. Additionally, bows and crossbows do not benefit from poisons or coatings.

Grenades are 'Area of Effect' weapons, so friendly fire settings apply. Note that the second tier of the Stealth talent allows a Rogue to toss grenades at will (because they count as items, and therefore do not break stealth). Grenade damage does not increase beyond its third-tier value of 78.