Tagged With mono

Trying to develop a cross-platform app with a decent UI in any .NET language is hard. There's never been an optimal way to deploy everywhere and while attempts have been made to provide usable libraries, they're all works in progress. Even Microsoft's Xamarin.Forms is mobile-only. That, however, will change with version 3.0, with Microsoft promising support for Windows, macOS and Linux.

So you've started playing around with Unity and discovered this "Mono" thing. Well, Mono things. MonoDevelop, the Mono Runtime, the Mono compiler. Mono, Mono, Mono. If you're completely in the dark as to the differences between these elements, well, it's time to learn.

In February, Microsoft announced that it had acquired Xamarin, the company best known for its cross-platform SDKs and its role as Mono custodian. Now, just over a month later, Microsoft has made an even bigger declaration -- it's making Xamarin's products free and its MIT licensing the Mono framework.