futuredib

2007-06-07

More on Steering Property class

Hello!

I've made some advances in pcsteer. Collision Avoidance is still not working, I've tried many things to solve it but I am having problems with csSectorHitBeamResult, I am using it to detect the nearest collision but, most of the time it fails to detect collisions even if it is in front of a wall =S. well, if any of you know how to fix this, please tell me =P.

However, I added the Pursue behaviour, it can be used in the steering application by pressing the 'p' key.
The npc will then pursue the player.

Pursue is different from Seek in:

1. It continues updating the players position until Interrupt() or StopMovement() are called.