What games would you wish that is based on the SCP Foundation? What type (RPG, FPS, etc.)? What reminds you of the SCP Foundation? To start, allow me to share.

Ever heard of the game series called Earth Defense Force? Well, in it you fight legions of insect hordes (like Starship Troopers) and aliens. That game gets chaotic as hell and that fits the SCP Universe quite well. Here is a link to a lets play of a mission were you fight a huge creature. Now imagine a game like that with a scenario similar to that mission but it's 682 and Foundation forces (maybe GOC). Also, here is another let's play video of fighting the insects which are common enemies. Yeah, I wish for a game where you just have large scale combat against SCPs like that game. I can imagine some enemies being legions of SCP-008, SCP-3199, SCP-939, or SCP-610. It would be so much fun and over the top.

For some reason the Yume Nikki fan game FleshChild always reminds me of 02. I guess the whole tumor fleshy part. Although it's not finished, it's pretty sweet. You play as a fleshy blob fetus thing who has to find organs to become human. Although the story and concepts are pretty cool, the art and music definitely steal the show.

Personally, I would love to see a horror-adventure game based on SCP-1678, along with some FPS elements. It would be similar to SCP:CB, but with means to defend yourself from the bobbies and whatnot. The main quest would be to discover the origins of UnLondon and its founder… That's just me.

I have always wanted an SCP game in the style of Dwarf Fortress/Rimworld/Prison Architect. Building a facility and containing SCPs all while keeping a low profile and conducting a quota of experiments and research would be great. Preventing certain GOIs from taking/harming SCPs. The list just goes on and on with the potential.

I'd definitely like to see a game on 610, but more in the style of this old game, SWAT 4, which is more strategic and requires planning. My ultimate, unrealistic dream is for there to be a game in which you play as an MTF team and have to contain anomalies, with some being more complex than others, like in missions with a full multiplayer team. Secret Laboratory has the basic groundwork, but it still has that generic Site-19 layout, which kinda blows in my opinion.

I'd like to see something like the original X-COM, except way less combat-oriented, and with less focus on upgrading and micromanaging equipment.

Like, you get word of anomalies and deploy agents or containment teams or MTFs, and the type of SCP + what assets you send influences what kind of mission you play. (E.g. The game is like, oh, you've got a creature anomaly, you can use: investigation, combat, or specialists). Send field agents or undercover MTFs, and it's an RPG type deal where you interview people for more details and decide who to amnesticize before (if you got enough clues) confronting the anomaly. You send in a combat MTF, and it's turn-based combat with specific objectives. You send people into a weird complex/cave/spatial anomaly, and maybe it turns into a puzzle/exploration type deal. All of this could be isometric camera/grid type stuff.

You get an SCP back to base, and designing containment for it could be a puzzle game using the info you found, and it could go wrong if you didn't learn everything you should have. Then you have to deal with the breach using whoever was in the base.

Honestly, the Stanley Parable reminds me of the Foundation just the slightest bit, and I don't know why. I think it's because I can think of it as Stanley being amnesticized and then learning the truth of what is happening deep inside the facility, like an outsider of some sort.

e: It also reminds me of SCP-3999.

The perfect SCP game, in my opinion, would easily be a game which is based around having to use a hard reset and having to not only rebuild civilization, but contain the scips that somehow survived the scenario (or newer ones which were created by it).

Hell, Half-Life in general reminds of the Foundation cause you're going around a facility with Cryptids and Eldritch horrors at every turn. Especially Opposing Force cause it reminds me of an MTF or GOC

How about a game like prison architect? you would be tasked with making a new containment site for multiple SCPs at a time and on occasion you would have to contain some well known SCPs due to breaches for a limited amount of time until their cell/site is rebuilt and if you keep them contained the entire time you get a bonus or something.

You'll start off working with safe SCPs, getting more money by assigning researchers to test on them and bring in D class then as the game goes on you'll be given Euclid and Keter SCPs and have to add more security and staff to keep the site going .

There could be a mode where your sight is responsible for one very problematic SCP or even create one of your own.