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Tyranny of Dragons

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While traveling through the swamp back toward the camp the cultists had been using as a waypoint, our heroes came up with a plan to ambush the cultist caravan. Using the Dragon Mask and his purloined robes, Tobin would impersonate Rezmir's replacement …

Our happy band of heroes were returning to Greenest, when the little town they remembered was not the same as when they left. Several buildings appeared to be on fire, there was chaos in the streets, and a dragon circling the keep. Concern for those they …

After policing the bodies and taking stock of their situation, our heroes tie up and wakened the lone surviving cultist. Tobin used an enchantment to gain the cultist's trust and questioned him. They learned there was a rearguard watching the trail and …

The second trip to the box canyon where the cultists and raiders set up camp was much less perilous. When our heroes arrived, they found the camp all but abandoned. After talking with some surly hunters, they learned that the big cave in the back was …

At the last minute, our heroes decided to not jump blindly into the hole from which they heard the alarmed shouts. Instead, they called back to them, attempting to bluff those below. Unfortunately, Tobin chose to use magic to mimic the voice of the half- …

Our heroes enjoyed an uneventful journey from the raider's camp caves back to Greenest. Mayor Nighthill greeted them and gave them instructions from Master Leosin to proceed to Elturest and meet with him a human paladin of Torm named Ontharr Frume. …

When we last left our heroes, they were prepared to depart with the trade caravan heading from Baldur's Gate to Waterdeep. Their cover as ale merchants was established and well-planned. En route, a wild red dragon swarm appeared and wiped them all out, …

When we last left the Rockbottom Brewing Company, they had just stopped at an inn on the road somewhere between Baldur's Gate and Waterdeep (actually between Baldur's Gate and Daggerford). There, they found three belligerent men who were more than they …

After gearing up to follow the cultists out of Waterdeep and discover where they were taking the purloined treasure, our heroes were approached by their old friend, [[Tom Haverford | Tom Haverford]]. He informed them that his employer requested a meeting …

As the PCs stared out of the tunnel into the swamp ahead, they heard voices speaking in Draconic. [[:tobindenalia | Tobin]] realized they were lizardfolk and crept up to eavesdrop. The lizardfolk were complaining about "frog-people" muscling in on their …

Using Zinianna's raven familiar, Nevermore, to scout the castle, our heroes decided to make their way around to the northwest tower. The plan was to scale the wall and sneak around, avoiding the patrols of lizard folk and bullywugs. It was a similar plan …

After a tense moment waiting for the vampire sentry to pass, our heroes decided to explore the upper courtyard in the opposite direction of her patrol. The central peak of the ice mountain around which the citadel was built loomed to their right, and a …

Character creation will follow standard Player's Handbook rules with one exception: you may choose to use the Bonds from the appendix in Hoard of the Dragon Queen rather than those specified for your Background if you wish. For now, no third-party or …

A young tinker, Tom joins the caravan at the same time as the Rockbottoms. He claims to be looking for work and has decided to try his prospects further north, since Baldur's Gate has been a bust for him. [[File:448324 | class=media-item-align-right | …

[[File:445404 | class=media-item-align-right | 600x450px | lf_cittern4_full.jpg]] The Mac-Fuirmidh cittern is one of several magical musical instruments created by [Notes Lost] for the Feast of [Notes Lost]. It is crafted from the finest materials and …

A sentient (neutral evil) greatsword, *Hazirawn* is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made with this weapon. If you are not attuned to Hazirawn, you …

Rezmir is a half-dragon from House Orogoth -- a powerhouse and formidable warrior who’s not interested in the politics of the cult. She’s excellent at keeping the black dragons in line, and she is first to volunteer whenever Severin needs someone …

*Dragon Mask Properties*
Each dragon mask is a legendary wondrous item that reshapes to fit the face and head of a wearer attuned to it. While you are wearing any dragon mask and attuned to it, you gain the following benefits.
*Damage Absorption*. You …

Azbara Jos is a man who claims to be an ex-patriot of Thay, NOT a Red Wizard. He makes a poor effort to hide his tattoos. He hitched a ride with the Cult of the Dragon as the trade caravan left Daggerford for Waterdeep.
Current whereabouts are unknown.

Jamna is an agent of an organization who hooked up with Rockbottom Brewing Co. in Daggerford to assist in their investigation of the Cult of the Dragon. She believes the cult is attempting to summon Tiamat to Faerun.
She is currently with the …