Increasing viscosity will change the characteristics of the water. As an example higher viscosity (or more viscous) fluids include motor oil or honey.

This will make your fluid less “Splashy,” but may not be what you want.

What I would try is making a fluid that starts out in the bottom of a container. Try modeling your water object to be the same shape, but slightly smaller (so it fits inside) than your container object. I think that would solve your issue.

I am experiencing a problem in blender 2.63.0, I have matched what jonathan is doing in the video in the first 6 minutes exactly, but when i bake with the obstacle, it does not function as a bowl, but as a box. Also, there is a buggy plane that extends from my bowl the the edge of my domain, which also blocks the flow of my fluid. it is extremely frustrating, and any help would be greatly appreciated. Thanks in advance.

Hello again. Thank you for the swift reply. I also tried on a friends computer and experienced the same problem. I am probably neglecting a setting somewhere. Also, would it be better if I posted images to a photo sharing website and put the link here?
Thanks in advance.

Thanks for the great tutorial. I am having a problem with the obstacle: I’ve followed the video down to the keystroke to make sure I’m doing the same thing, yet my fluid object does not react with my obstacle the way it should. The obstacle is treated like half of a solid sphere rather than a bowl, though I created the mesh in exactly the same way done in the video. I’ve tried increasing resolutions, domain size and a few other things to no avail. Thanks for any help…

I’m using Blender 2.68a. It happened to be set to Blender Render & not cycles, but I can’t imagine how that would affect my simulation.

Okay. Just in case anyone else has this issue, after a lot of fiddling with it, I figured out my problem. When you create the “obstacle” object, if you want your fluid to go into the bowl or glass or any other vessel-shaped mesh, you must choose “shell” (it’s set to “Volume” by default) in the “volume Initialization” drop down menu. This must be a difference in Blender versions, because in the tutorial Jonathan did not have to change this setting and his obviously worked.

Anyway, It seems possible this question has been asked and answered in these comments, but if it was I wasn’t able to find it, so I appologize if I’m duplicating stuff here.

I’m having an issue with the fluid being blocky on the bottom. I’ve turned off the visibility of the obstacle so I can make the fluid look like it’s filing an invisible hemisphere. The top is smooth (i’ve set the final resolution to 150 and viewport shading to smooth) and I’ve set the viewport display to ‘final’ in the domain settings. I’ve checked my normals, even added a subsurf modifier. I’m not sure why it’s looking so blocky. I checked the shell -vs- volume thing out too – no go. Any pointers?

Hi Jonathan, This is a nice tut!. I was wondering if you will update this to 2.72. There are many more settings and options although I understand some basics are the same. I would really love to see a verbose fluid tut with each variable explained. There are many types of a fluid like substances, like say tooth paste but I only see tuts for water like fluids. Specifically, I am trying to create a scene where a substance is being squeezed from a tube then later being spread out with a spatula on a surface. Also, are particles a better way to do this? Or should I stick with the fluid sim?— Thx if you have time to answer this.