Eiji Aonuma Says Another Zelda Game in Skyward Sword’s World or Style Would Be “Difficult”

In the latest edition of Game Informer, the Zelda producer says the following about re-visiting Skyward Sword setting and art style:

With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.

In the past, Zelda teams have occasionally re-used elements and assets from previous games. Wind Waker famously spawned Phantom Hourglass and Spirit Tracks in the same delightful Pixar-looking cel-shaded style, and the games functioned as continuations of the Wind Waker timeline.

Speaking of which…

With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game.

So yeah.

Given the move to the more powerful Wii U, it’s no surprise Nintendo is balking on revisiting the same visual style as Skyward Sword. Compounding matters is the positioning of Skyward Sword as the first game in the series’ somewhat controversial timeline, as Mr. Aonuma stated earlier.

Put it all together and you have a recipe for a new look and a new world for the next Zelda game, which, for me, is a win.

Skyward Sword’s motion-controlled excellence was fun, but I missed Epona.