But when Devil May Cry 5, the newest instalment in the series that birthed the modern hack and slash genre, launches next year, it will mostly hew close to the template, while going bigger and, hopefully, better. No action adventure style reboot with RPG elements for it.

Speaking to Everyeye (translated by Wccftech), Hideaki Itsuno, Game Director for Devil May Cry 5, said that a reimagining of the series in that style had never even been considered by the developers. In fact, giving fans what they wanted, which was more Devil May Cry, but without the more divisive elements in Devil May Cry 4 and Ninja Theory’s DmC: Devil May Cry, was what the developers focused on the most.

“No, we have never thought of such a change,” he said. “For us, the important thing is to focus on what our fans want. Consider that much of the feedback collected with DmC and Devil May Cry 4 were requests related to the number of environmental puzzles or “platform” phases. Many have asked us to reduce the number, and so we did in Devil May Cry 5.”