For the second month in a row, TNA has promised a big surprise on Pay Per View and delivered… nothing. What’s even more retarded than just that is the fact that TNA informed management and the workers, THEIR OWN WORKERS, that Paul Heyman was a sure thing and was coming in. And yet again – they shot themselves.

I’m not exactly sure why anybody would believe that Heyman was really coming in. He has stated in numerous interviews, including one six days ago on the Wrestling Observer, that he was not coming in because he was offered a low-ball deal with not enough power or comfort. Reports came earlier today that Heyman was in New York, and yet TNA continued to inform its talent that he was coming. Flying from New York to Florida isn’t a 30 minute flight people. So rather than just stop with the big announcement bullshit, they continue to do this, it doesn’t mean a damn thing

WHY THE FUCK WOULD YOU DO THAT!?

This is a time where TNA is being heavily tested and people are expecting change. After the numerous failed experiments (Reaction, Monday Nights, Hulk Hogan, etc), fans, journalists, and perhaps even Spike TV have begun to realize that the ship has sailed on TNA. While moving back to Thursdays was a very good move for business, there is no denying that many of TNA’s most hardcore supporters saw that as a step back, specially after the faux-bravado that Hulk Hogan and crew showed (“we’re getting a 3.0 brother”). Quite frankly, I went from loving the company years ago, to hoping that it would improve, to waiting for a change, to wanting them to just be wiped off the face of the Earth.

It is insulting to me that despite TNA being under the microscope, that they continue to bullshit their own workers. WHY WOULD YOU SAY SOMEBODY WAS IN YOUR COMPANY IF IT WASN’T A SURE THING? I mean honestly folks, how would you feel if your company offered you change and you were under the impression that it was coming only to find out that not only the person who is making the change isn’t signed to a deal, but didn’t even verbally agree. HEYMAN SAID NO!

Every month I get more and more angry at this company and want them to die more and more. It’s not the workers, it’s the pieces of shit running the thing. It’s Dixie, who comes off like a “wholesome mother and businesswoman” when in real life she is a dumb douchebag who has no idea what he is doing, Vince Russo who, is a nice guy, but can’t write TV, Terry Taylor, a mid-card wrestler at best who’s career was about as successful as New Coke, and anybody else who thinks this is a good idea.

Sure, maybe I went too far, but I’m just sick of it. Thank God I did not order the PPV and if you did, I feel sorry for you. Don’t give them a penny again.

QCW Radio returns with Episode 88, 3 Questions To Vince McMahon! On this special show, hosts chessarmy, Foolkiller, and Dennin give their post RAW thoughts as always, along with a review of TNA’s Victory Road PPV! As if that wasn’t enough, “Promo Of The Week” returns with Foolkiller taking control, what promo will he choose for your listening pleasure? Finally in the Main Event Topic, in light of Dixie Carter’s shoot interview provided by Kayfabe Commentaries, QCW Radio presents a fun round table discussion for your enjoyment! What if you could ask WWE Chairman Vince McMahon just 3 questions, what would they be and how do you think Mr. McMahon would answer them?

All this and more comes to you LIVE on QCW Radio, join us in the chat room at 11:30 PM ET, you can’t miss it!

RISK: Factions
Published by Electronic Arts
Developed by Stainless Games
Platform: Xbox 360 (via Xbox Live Arcade)

RISK is one of the all-time classic board games. There have been several versions of the board game, as well as many different computerized adaptations. The latest of which is RISK: Factions on the Xbox Live Arcade.

RISK: Factions allows players to play either the classic RISK rules or the more recent 2008 rules. Factions also adds dynamic map features and five factions (humans, cats, robots, zombies, and yetis). Up to five players can participate at one time. Now let’s break things down into categories.

GRAPHICS: The maps are nice to look at and the user interface is easy to navigate. If you’re playing the Classic RISK mode, there isn’t much else for you to see. The Factions mode has cartoon portraits of each faction leader, as well as animated battles. The characters are nicely animated and very expressive, and the battles are quite entertaining when you aren’t cursing your luck with the dice. The single-player campaign has five missions and each mission has a cartoon introduction created by Powerhouse Animation Studios. The cartoons are well animated and are each rather funny to watch.

In all, the cartoons are great, and everything else is nice and simple. 8/10

SOUND: In the Classic mode, the sound is minimal. I think there’s some background music, and you get sound effects for the battles, but there isn’t much else. In the Factions mode, the dynamic map elements and the animated battles have some nice sound effects. The voice acting in the campaign cartoons is excellent. The voices fit the characters perfectly and do a lot to give them personality. I wish that the faction leaders talked during the actual game instead of being restricted to the cartoons, though. Hearing smack talk from Generalissimo Meow would make me so happy.

To sum up, the sound is bland in some parts, but excellent in others. For the cartoons alone, I give the sound 9/10.

GAMEPLAY: I could spend hours detailing all the rules and gameplay quirks. In the Help & Options menu there is a “How To Play” option that gives you a quick primer on both the Classic and Factions rules. If you’re new to RISK, read that and you’ll get caught up. Anyway, the controls are basic. It’s more or less point and click. As the game is a mix of strategy and chance, you will often find yourself poised to take over an entire continent, only to end up a few armies short by the time you reach the last territory. That is the frustrating part. But there is nothing sweeter than making a successful run and expanding your empire.

The gameplay is both simple and complex, as well as frustrating and oh so fun. 10/10

OVERALL: If you’re a fan of turn-based strategy, RISK: Factions is the game for you. At only 800 Microsoft Points ($10), you can’t get much better. 10/10