Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks

That's a good idea I think!

No longer active with this account! Please PM me on my new account "Wolfshippie"!

Hello. Love the mod. Is there any way to limit the number of bags a player can equip at a time? I am trying to start a realistic survival server and would like to limit players to having one backpack/bag on at a time. I would like to avoid a fork if I can. Thanks!

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks

Modern Hippie wrote:

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks

ok just cool :) i LOVE can put enter for search and not close the inventory i'm so happy for thatand this mod fix the inventory probs with the 3d armor 0.4.10 cool too now i've +1000 skinsbut i don't like the "new" armor icon in the inventory can i replace the older with the original picture in a folder but where? how?

can you tell me that plz and all be perfect after, i'm a maniak XD

ok after looking, i see that depending of 3d armor mod i had change the pic by the older all be perfect now

This mod has a minor bug, it checks creative privilege for every item in the list on player login, for me that's 451 checks where it accesses a core function due to the account having creative priv. Obviously 450 of those checks are unnecessary so I created a PR that caches the first check and subsequently checks the cache rather than calling the core function repeatedly.

The PR marginally reduces the load on login time for a player. Hopefully it will be merged soon, every bit helps...

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks

Not sure if this will help future people, but you can get 1, 10 or 99 of an item if you have creative privs by clicking the crafting guide option at the bottom, it's the icon with the tools and the ?. This may save you from having to throw away partial stacks of items.

Amazing mod. Trope codifier.Really, I've heard the distinction from players that if you are going more creative, use unified inventory.Although, I haven't figured out if it is a possibility to give players a choice between light or regular. See, a desktop user was on when I turned on the light version in minetest.conf and could not access the bags icon.

Hmm not sure if still being worked on by anybody but a feature to search for everything but what you tyoed could be usefullespecially with say my gemeric mod which adds over 36 unified inventory full formspec pages its cind of annoying to flick through them all to get to what I want

EDIT: Commenting out line 289 "ldesc = string.lower(def.description)" and replacing with "ldesc = def.description" on gets the server to start, but using the search bar crashes with a similar message "bad argument #1 to 'find' (string expected, got table)"

I get the similar issue after updating mods last days. It is not fault of 9.4.17.1 an not of unified_inventory.Any mod register any item wrong, with table in description field. In my case it was the farming mod (tenplus1 version).

bell07 wrote:I get the similar issue after updating mods last days. It is not fault of 9.4.17.1 an not of unified_inventory.Any mod register any item wrong, with table in description field. In my case it was the farming mod (tenplus1 version).