Thanks to my fantastic teammates Nils, Sarah and Arne! You are the best…

Path Out

In 2016, I had the amazing opportunity to work with Causa Creations and Abdullah Karam on Path Out in an early stage, helping with logo and interface design. A game that uses a different approach to tell a touching story.

In the 48 hours during the Global Game Jam 2016 (theme: rituals) we tried to create a game where you control your little village by playing the right music. If your villagers have enough to eat, are happy and clean, it all depends on you!

I was responsible of Game Graphics and Art. The other team members were José Rodolfo Freitas (Code/Shader), Michel Wacker (Code) and Meral Leyla (Music/SFX). The topic was “What do we do now?” and our game is about being locked up and trying to distract yourself in order not to go crazy from loneliness. Or maybe, could that be the solution?