Game reviews and editorials. Simple, and clear.

Posts tagged ‘flower’

Another download only game, this game deserves much mention, especially after winning best indie game, courtesy of the VGA’s.

Flower is more of an experience than it is a game. You are a single petal, plucked from the first flower at the start of any stage, by using the Six-Axis motion control and a single button to blow the wind, you fly through the air, blooming other flowers and collecting the petals from them. The objective is to bloom all the flowers of a given stage (with three secret flowers within each stage) and get to the end of a stage, which is signified by a giant swirling whirlwind of sorts that sucks you up.

The gameplay is simple and sweet, easy enough for anyone to pick up and play, and yet difficult enough to pose as a small challenge to even seasoned gamers, such as myself. What makes it the hardest is collecting the trophies though, not so much the game itself. The concept is easy to grasp, and it is memorable.

The music is something anyone who knows me as a gamer knows that I criticize the hardest. This game though, the audio adds to the experience that is Flower. The soothing melodies, plucked along as you fly, and the additional added notes as you touch other flowers create one of the most audio-heavy games I have heard in a while. Every second of it is an auditory abundance of musical esctacy. Not to mention faster tunes during fast sweeps, and slower, more dreary tunes when there are thunderstorms and darkness.

The game truly does connect with your emotions, making your mood alter based on what’s going on around you. This is something I’ve never witnessed in a game from beginning to end and it makes the experience that much more amazing. Flower was the first and only game so far that I was able to sit down and work towards 100% completion.

This game is a must have for any PS3 owner, let alone anyone who wants to see what games should be like: a work of art.

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