One thing I’m liking about the Five Moons system is because there’s no limit to the number of cronks/spells/stunts you can learn, I can create really specialized, situational abilities that don’t have much use outside of those circumstances, but characters aren’t penalized for learning them. For example, let’s say there’s a dark forest where giant…

In preparation for the pre-alpha playtest document, I’ve been thinking about some special combat options (like disarm), weapons with the ability to perform unusual actions (such as whips), and spending boosts to do that. In an earlier blog, I had described how in some cases learning a combat feat is the routine version of a…

The role of a familiar in D&D is complex and has changed many times over the years. Originally there was a spell called find familiar, which a wizard could learn to attract and bind a creature as a familiar. In 3E, it became a class ability that any sorcerer or wizard could do (which probably was done…

In this article I have so many footnotes that using asterisks becomes annoying, so instead I’m using bracketed footnote numbers, like this[0]. If you’re a wizard in 3E, it’s hard to hit with your attack-roll spells because your BAB is really low. And because 3E added a whole bunch of attack-roll spells[1], it’s fairly common…