So I was thinking about rolling with the Ranger during release as I had enjoyed it during BWE3, but the only problem was that they had no quiver! Now this may be sensitive as it seems, but once you start to realize even the most minor flaw, it just really stays in your mind and continues to bother you. So I am here asking which class is 'realistic' in terms of appearance? And I am trying to find which class has the least flaws so that it may be my 'main'.

Things that bother me with Ranger:
Lack of quiver: This is really weird seeing as arrows are just drawn from nowhere.
Torch: Kind of weird having a torch at first, but its a really powerful weapon. The only flaw is that it kind of 'returns' back to you after you throw it and the fact that the fire never stays away.
Axes: Weird that you throw them and they go back to you, unless they were like a boomerang.

Warrior:
Rifle ammo: The fact that a warrior can wield a gun is weird at first, but makes sense for balance. But the fact that there is no 'reloading' annoys me, aesthetically. But thank god that there is no reloading, would be annoying

Engineer:
Turrets: Kind of weird how these turrets appear out of nowhere, but having that Tool Kit backpack chosen from the start makes sense how it could have been in small form, then becoming 'inflatable'.
Shields: Cool that they go on your back, but was weird of having a shield+pistol and that back item. When out of combat, your shield was on your back having your backpack disappeared, and when in combat, your backpack would appear (Should have an option of choosing which one you want to appear on your back out of combat)
Ammo: Again kind of weird where they store all their ammo, but makes sense having some sort of backpack.

Thief:
Pistols: Weird at first how they can have pistols, but after playing them they seemed fitting.

Guardian:
-

Necro/Mesmer/Elementalist:
Swords: Casting spells from swords, kind of weird actually, makes them more warrior like but I guess its kind of cool having variety for these classes.

But seriously now, if you are worried by details like thrown torch appearing back in hand, you should also be annoyed by the fact that warrior, guardian, mesmer and ranger can throw their greatsword which immediately after that materializes back in their hands. Also warrior and thief can use bows as well, and they don't have quivers either.

But seriously now, if you are worried by details like thrown torch appearing back in hand, you should also be annoyed by the fact that warrior, guardian, mesmer and ranger can throw their greatsword which immediately after that materializes back in their hands. Also warrior and thief can use bows as well, and they don't have quivers either.

You think too much about it.

Yes indeed I do Its a shame really, its like a small scratch on a brand new car. I wish I never took noticed into these things, but I guess that's just me.

But seriously now, if you are worried by details like thrown torch appearing back in hand, you should also be annoyed by the fact that warrior, guardian, mesmer and ranger can throw their greatsword which immediately after that materializes back in their hands. Also warrior and thief can use bows as well, and they don't have quivers either.

You think too much about it.

If you think that's bad, it is because you never saw a Paragon. The damn things basically pulled all the spears they threw from their skirts. Did I mention that all Paragons use skirts?

Here is a wild speculation HOW engineer could make it so that in his backpack he has 3 turrets, flamethrowers, elixirs and grenades.

It's a fact that if you removed space inbetween atoms in human body, that 2 meter tall guy would be the size of grain of sand while maintaining his original mass and weight. REALLY SMALL. Now imagine that our engineer has some funky high tech stuff or a way to "remove" or "reduce" the space between atoms in his turrets and so on. Thus they become a lot smaller and portable. Imagine that Rifle turret is the size of ping-pong ball and when thrown (activated) the space between atoms reverts to original thus you get full sized turret!

There are already materials that when "cut" and "pierced" don't really get damaged because you don't actually "cut" connections between particles but stretch them (because they have so strong connection between themselves). In effect when you pull out a knife there is no hole. Not only that. Pierce such material with water inside and not a single drop will...drop.

It's ALL about imagination. We already nowadays have stuff that seems like magic and would be unthinkable 50 years ago!

If you think that's bad, it is because you never saw a Paragon. The damn things basically pulled all the spears they threw from their skirts. Did I mention that all Paragons use skirts?

Indeed, I played Guild Wars 1, even as Paragon for some time. I didn't mind his spears materializing in thin air much. In fact, the reason I stopped playing Paragon was his boring playstyle, not aesthetics.

However, the absence of quivers in GW2 slightly bothers me. Maybe it's because that when you use skill 1, your character (tested on Ranger, not sure if it's the same with Warrior or Thief) reaches his hand behind his head, exactly to place where quiver is supposed to be to grab an arrow.

IMO, ANet should either give us quivers or remove this annoying animation.

Well even with a quiver people would complain it's not big enough to hold the arrows needed for a few Rapid Fire and Barrage. Then if fixed, people would complain about the quiver being too big and too heavy to be realistically carried by anything other than a Norn or a Charr.

I mean if they wanted to go this way it would just never end. I'm sorry for your immersion, but that's how it is.

Arenanet has already said adding quivers to rangers will almost certainly happen. Originally it was more of a tech issue, but once they got engineers with their packs working they began looking at extending the concept to include adding quivers to rangers.

I guess imagination is the only thing that we can use to ignore these flaws, but Guardian isn't for me due to me being so far from The NA servers (200ms+ lag) so I am just sticking with the engineer because the backpack and the turrets and kits can be 'inflated' from mini versions inside that backpack.

This sounds like OCD personally. I think what you need to do is tell yourself, "its not important". That should help

I know it is more difficult than this to overcome a mental condition, but this is a good start. OCD is extremely common, just like attention deficit disorder, and people have varying degrees of the problem. Most people have at least some degree of both, but don't realize it.

Arenanet has already said adding quivers to rangers will almost certainly happen. Originally it was more of a tech issue, but once they got engineers with their packs working they began looking at extending the concept to include adding quivers to rangers.

Tap: We know this has been asked before, but will rangers have quivers?Jon P: We would like to have quivers and they are being worked on, but I can’t say for certain how they will work. The engineer backpack is kind of like a prototype for quivers so it’s become more likely, but isn’t guaranteed.

Most of the things listed in the OP don't bother me. However, since Engineers can have backpacks, I don't see a reason why Rangers can't have quivers. The only other thing that bugs me is the clipping issues... For example I have seen some character models with hair that stick out through the shield or the shield/weapon sinks into the armor so you can hardly see it. That is a little distracting.

A cool little feature they could add to make things more realistic and make fights more interesting is to make dual weapon set professions have their second unequiped set of weapons sheathed on their person. This would add more detail and induviduallity to each character while giving people the information of what that character can do in a fight. For instance a person has a bow unequiped but a greatsword equipped if i saw that bow instead of running i would stay and fight.