Pan Maker Apps

Free Quick Sudoku. This app provides bothhints and solutions.How to play:Click hints button provides hint for a specific cell.Long click hints button to clean up all hints.Click solution button to get answer for a specific cell.The following are quota from Wikipedia:Sudoku is a logic-based, combinatorial number-placement puzzle. Theobjective is to fill a 9×9 grid with digits so that each column,each row, and each of the nine 3×3 sub-grids that compose the gridcontains all of the digits from 1 to 9. The puzzle setter providesa partially completed grid, which for a well-posed puzzle has aunique solution.Completed puzzles are always a type of Latin square with anadditional constraint on the contents of individual regions. Forexample, the same single integer may not appear twice in the samerow, column or in any of the nine 3×3 subregions of the 9x9 playingboard.French newspapers featured variations of the puzzles in the 19thcentury, and the puzzle has appeared since 1979 in puzzle booksunder the name Number Place. However, the modern Sudoku onlystarted to become mainstream in 1986 by the Japanese puzzle companyNikoli, under the name Sudoku, meaning single number. It firstappeared in a US newspaper and then The Times in 2004, from theefforts of Wayne Gould, who devised a computer program to rapidlyproduce distinct puzzles.Number puzzles appeared in newspapers in the late 19th century,when French puzzle setters began experimenting with removingnumbers from magic squares. Le Siècle, a Paris daily, published apartially completed 9×9 magic square with 3×3 sub-squares onNovember 19, 1892. It was not a Sudoku because it containeddouble-digit numbers and required arithmetic rather than logic tosolve, but it shared key characteristics: each row, column andsub-square added up to the same number.On July 6, 1895, Le Siècle's rival, La France, refined thepuzzle so that it was almost a modern Sudoku. It simplified the 9×9magic square puzzle so that each row, column and broken diagonalscontained only the numbers 1–9, but did not mark the sub-squares.Although they are unmarked, each 3×3 sub-square does indeedcomprise the numbers 1–9 and the additional constraint on thebroken diagonals leads to only one solution.These weekly puzzles were a feature of French newspapers such asL'Echo de Paris for about a decade but disappeared about the timeof World War I.The modern Sudoku was most likely designed anonymously by HowardGarns, a 74-year-old retired architect and freelance puzzleconstructor from Connersville, Indiana, and first published in 1979by Dell Magazines as Number Place (the earliest known examples ofmodern Sudoku). Garns's name was always present on the list ofcontributors in issues of Dell Pencil Puzzles and Word Games thatincluded Number Place, and was always absent from issues that didnot. He died in 1989 before getting a chance to see his creation asa worldwide phenomenon. It is unclear if Garns was familiar withany of the French newspapers listed above.

Free Quick Sudoku. This app provides bothhints and solutions.How to play:Click hints button provides hint for a specific cell.Long click hints button to clean up all hints.Click solution button to get answer for a specific cell.The following are quota from Wikipedia:Sudoku is a logic-based, combinatorial number-placement puzzle. Theobjective is to fill a 9×9 grid with digits so that each column,each row, and each of the nine 3×3 sub-grids that compose the gridcontains all of the digits from 1 to 9. The puzzle setter providesa partially completed grid, which for a well-posed puzzle has aunique solution.Completed puzzles are always a type of Latin square with anadditional constraint on the contents of individual regions. Forexample, the same single integer may not appear twice in the samerow, column or in any of the nine 3×3 subregions of the 9x9 playingboard.French newspapers featured variations of the puzzles in the 19thcentury, and the puzzle has appeared since 1979 in puzzle booksunder the name Number Place. However, the modern Sudoku onlystarted to become mainstream in 1986 by the Japanese puzzle companyNikoli, under the name Sudoku, meaning single number. It firstappeared in a US newspaper and then The Times in 2004, from theefforts of Wayne Gould, who devised a computer program to rapidlyproduce distinct puzzles.Number puzzles appeared in newspapers in the late 19th century,when French puzzle setters began experimenting with removingnumbers from magic squares. Le Siècle, a Paris daily, published apartially completed 9×9 magic square with 3×3 sub-squares onNovember 19, 1892. It was not a Sudoku because it containeddouble-digit numbers and required arithmetic rather than logic tosolve, but it shared key characteristics: each row, column andsub-square added up to the same number.On July 6, 1895, Le Siècle's rival, La France, refined thepuzzle so that it was almost a modern Sudoku. It simplified the 9×9magic square puzzle so that each row, column and broken diagonalscontained only the numbers 1–9, but did not mark the sub-squares.Although they are unmarked, each 3×3 sub-square does indeedcomprise the numbers 1–9 and the additional constraint on thebroken diagonals leads to only one solution.These weekly puzzles were a feature of French newspapers such asL'Echo de Paris for about a decade but disappeared about the timeof World War I.The modern Sudoku was most likely designed anonymously by HowardGarns, a 74-year-old retired architect and freelance puzzleconstructor from Connersville, Indiana, and first published in 1979by Dell Magazines as Number Place (the earliest known examples ofmodern Sudoku). Garns's name was always present on the list ofcontributors in issues of Dell Pencil Puzzles and Word Games thatincluded Number Place, and was always absent from issues that didnot. He died in 1989 before getting a chance to see his creation asa worldwide phenomenon. It is unclear if Garns was familiar withany of the French newspapers listed above.The puzzle was introduced in Japan by Nikoli in the paperMonthly Nikolist in April 1984 as Sūji wa dokushin ni kagiru(数字は独身に限る?), which also can be translated as "the digits must besingle" or "the digits are limited to one occurrence." (InJapanese, dokushin means an "unmarried person".) At a later date,the name was abbreviated to Sudoku (数独) by Maki Kaji (鍜治 真起 KajiMaki?), taking only the first kanji of compound words to form ashorter version. Sudoku is a registered trademark in Japan and thepuzzle is generally referred to as Number Place (ナンバープレースNanbāpurēsu?) or, more informally, a portmanteau of the two words,Num(ber) Pla(ce) (ナンプレ Nanpure?). In 1986, Nikoli introduced twoinnovations: the number of givens was restricted to no more than32, and puzzles became "symmetrical" (meaning the givens weredistributed in rotationally symmetric cells).

Vector Pinball is a pinball game for Androiddevices. It is released under version 3 of the GPL; see COPYING forthe license text.The graphics are deliberately simple; currently everything is drawnwith lines and circles. The focus is on gameplay and accuratephysics. It uses the libgdx Java wrapper for the Box2D physicsengine. Thanks to Peter Drescher for the sound effects; see hisarticle on creating them.The GitHub project page is: github.com/dozingcat/Vector-Pinball/.See devnotes.txt for an overview of the code layout.There is a very experimental table editor atgithub.com/dozingcat/Vector-Pinball-Editor/This program is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNUGeneral Public License for more details.Vector Pinball includes the libgdx library by Bad Logic Games.libgdx is used under the terms of Version 2.0 of the ApacheLicense.Sound, music, & audio code by pdx of Twittering Machine.

TiltMaze with solutions. If you ever getstuck,just click the solution button and you will be unblocked andenjoythe game again.Rule of the gameTiltMaze is “mazes-with-rules,” in which you are to imaginethata marble is on a board that you can tilt only to the north,south,east, or west. (You can’t do anything tricky like tiltitsoutheast.) Once you tilt the board, the marble willroll(horizontally or vertically) until it hits a barrier. There’snoway you can stop the marble in the middle of its roll. Theobjectis to roll the marble onto or over every target in themaze.

Free Quick Sudoku. This app provides bothhintsand solutions.How to play:Click hints button provides hint for a specific cell.Long click hints button to clean up all hints.Click solution button to get answer for a specific cell.The following are quota from Wikipedia:Sudoku is a logic-based, combinatorial number-placement puzzle.Theobjective is to fill a 9×9 grid with digits so that eachcolumn,each row, and each of the nine 3×3 sub-grids that composethe gridcontains all of the digits from 1 to 9. The puzzle setterprovidesa partially completed grid, which for a well-posed puzzlehas aunique solution.Completed puzzles are always a type of Latin square withanadditional constraint on the contents of individual regions.Forexample, the same single integer may not appear twice in thesamerow, column or in any of the nine 3×3 subregions of the 9x9playingboard.French newspapers featured variations of the puzzles in the19thcentury, and the puzzle has appeared since 1979 in puzzlebooksunder the name Number Place. However, the modern Sudokuonlystarted to become mainstream in 1986 by the Japanese puzzlecompanyNikoli, under the name Sudoku, meaning single number. Itfirstappeared in a US newspaper and then The Times in 2004, fromtheefforts of Wayne Gould, who devised a computer program torapidlyproduce distinct puzzles.Number puzzles appeared in newspapers in the late 19thcentury,when French puzzle setters began experimenting withremovingnumbers from magic squares. Le Siècle, a Paris daily,published apartially completed 9×9 magic square with 3×3sub-squares onNovember 19, 1892. It was not a Sudoku because itcontaineddouble-digit numbers and required arithmetic rather thanlogic tosolve, but it shared key characteristics: each row, columnandsub-square added up to the same number.On July 6, 1895, Le Siècle's rival, La France, refined thepuzzleso that it was almost a modern Sudoku. It simplified the 9×9magicsquare puzzle so that each row, column and brokendiagonalscontained only the numbers 1–9, but did not mark thesub-squares.Although they are unmarked, each 3×3 sub-square doesindeedcomprise the numbers 1–9 and the additional constraint onthebroken diagonals leads to only one solution.These weekly puzzles were a feature of French newspapers suchasL'Echo de Paris for about a decade but disappeared about thetimeof World War I.The modern Sudoku was most likely designed anonymously byHowardGarns, a 74-year-old retired architect and freelancepuzzleconstructor from Connersville, Indiana, and first publishedin 1979by Dell Magazines as Number Place (the earliest knownexamples ofmodern Sudoku). Garns's name was always present on thelist ofcontributors in issues of Dell Pencil Puzzles and Word Gamesthatincluded Number Place, and was always absent from issues thatdidnot. He died in 1989 before getting a chance to see his creationasa worldwide phenomenon. It is unclear if Garns was familiarwithany of the French newspapers listed above.The puzzle was introduced in Japan by Nikoli in the paperMonthlyNikolist in April 1984 as Sūji wa dokushin ni kagiru(数字は独身に限る?),which also can be translated as "the digits must besingle" or "thedigits are limited to one occurrence." (InJapanese, dokushin meansan "unmarried person".) At a later date,the name was abbreviated toSudoku (数独) by Maki Kaji (鍜治 真起 KajiMaki?), taking only the firstkanji of compound words to form ashorter version. Sudoku is aregistered trademark in Japan and thepuzzle is generally referredto as Number Place (ナンバープレースNanbāpurēsu?) or, more informally, aportmanteau of the two words,Num(ber) Pla(ce) (ナンプレ Nanpure?). In1986, Nikoli introduced twoinnovations: the number of givens wasrestricted to no more than32, and puzzles became "symmetrical"(meaning the givens weredistributed in rotationally symmetriccells).

Fun Brick Breaker. The goal is to breakbrickbefore it reaches the bottom line.Feature:1. Endless game play2. Option to turn on/off music and background sound.3. Option to change color theme.4. Last score and best 4 scores.

This puzzle game is part of the Simon'spuzzlecollection ported to Android. Here is the rule.A normal set of dominoes, (every (unordered) pair of numbers from0to N – has been arranged irregularly into a rectangle; thenthenumber in each square has been written down and thedominoesthemselves removed. Your task is to reconstruct the patternbyarranging the set of dominoes to match the provided arrayofnumbers.

TypeANumber Challenger fromhttps://developers.google.com/games/services/android/quickstart#step_2_set_up_the_game_in_the_dev_consolePlease feel free to get in touch with me if you have troublesetup leaderboard, scorecard [email protected]

Have you reached the highest score (3867672)in2048? Now you can try 2048 5 by 5.2048 game with 5 on each side. This 2048 plus game will bringyoumore fun.Features1. Save game2. Undo functionTag:2048Upcoming features:1. 2048 anime

It is 2048, with 8 rows and 8 columnsboostedby 2,4,8,16 and 32 initial cell!!Have you reached the highest score (3867672) in 2048? Now youcantry 2048 8 by 8.2048 game with 8 cells on each side. This 2048 plus gamewillbring you more fun.Features1. Save game2. Undo functionTag:2048Upcoming features:1. 2048 anime

Sudoku (数独 sūdoku?, digit-single) isalogic-based,[2][3] combinatorial[4] number-placement puzzle.Theobjective is to fill a 9×9 grid with digits so that eachcolumn,each row, and each of the nine 3×3 subgrids that compose thegrid(also called "boxes", "blocks", "regions", or"subsquares")contains all of the digits from 1 to 9. The puzzlesetter providesa partially completed grid, which for a well-posedpuzzle has aunique solution.Completed puzzles are always a type of Latin square withanadditional constraint on the contents of individual regions.Forexample, the same single integer may not appear twice in thesamerow, column, or any of the nine 3×3 subregions of the 9x9playingboard.French newspapers featured variations of the puzzles in the19thcentury, and the puzzle has appeared since 1979 in puzzlebooksunder the name Number Place.[5] However, the modern Sudokuonlystarted to become mainstream in 1986 by the Japanese puzzlecompanyNikoli, under the name Sudoku, meaning "single number".[6]It firstappeared in a US newspaper and then The Times (UK) in 2004,fromthe efforts of Wayne Gould, who devised a computer programtorapidly produce distinct puzzles.

Sokoban Bible with solutions. Applicationhasan embedded hints and solvers.If you can not solve , you can press the " answer " button toseethe answer . Or press this "answer" button for two seconds orlonger, this game will give you tips for each step .If you have questions , please email me:[email protected] is a free version of classic computer puzzle game.Yourgoal is to push boxes to storage locations. It is not alwaysaseasy as it looks like, taking into account that you cannotpullboxes nor walk over them. You can push only one box at a time.Play3000+ Sokoban levels for free. Good luck!Features:- contains 3000+ Sokoban levels, all accessible for free (no needtopay any money) which equals to hundreds hours of fun- different difficulties from lite to very hard- contains solutions to most puzzles to help you withhardones- simple and clean interface free of unnecessary distractions- undo system to withdraw wrong moves, useful forsokobannewbiesIf you have any suggestion for improvements in Sokoban gamethencontact me directly:[email protected] game is played on a board of squares, where each square isafloor or a wall. Some floor squares contain boxes, and somefloorsquares are marked as storage locations.The player is confined to the board, and may move horizontallyorvertically onto empty squares (never through walls or boxes).Theplayer can also move into a box, which pushes it into thesquarebeyond. Boxes may not be pushed into other boxes or walls,and theycannot be pulled. The puzzle is solved when all boxes areat storagelocations.Sokoban microban solution can be found athttps://www.youtube.com/watch?v=_7DJ1aZoRv4&list=PLNlk0LSGQwjAOFB9tkvj05kbDQUVblUyUSpecial thanks to the following people for your help:1.) Khalid Hakeem2.) arief fatkur rahman ( helped with Indonesian language)3.) Gabriel4.) Shaik Sh5.) Face-du33 ( helped with French translation)6.) Roland Lardin ( for helping with better solutions )7.) Adrian Meloni

Sokoban is a type of transport puzzle, inwhichthe player pushes boxes or crates around in a warehouse,trying toget them to storage locations. The puzzle is usuallyimplemented asa video game.If you can not solve , you can press the " answer " button toseethe answer . Or press this "answer" button for two seconds orlonger, this game will give you tips for each step .If you have questions , please email me:[email protected]

If you like Sudoku, you will like Kuromasu.Kuromasu is played on a rectangular grid. Some of thesecellshave numbers in them. Each cell may be either black or white.Theobject is to determine what type each cell is.The following rules determine which cells are which:Each number on the board represents the number of whitecellsthat can be seen from that cell, including itself. A cell canbeseen from another cell if they are in the same row or column,andthere are no black cells between them in that row orcolumn.Numbered cells may not be black.No two black cells may be horizontally or verticallyadjacent.All the white cells must be connected horizontallyorvertically.

The goal of this fun puzzle game is tomovenodes so that no line crosses another.This is the 40th game of the game collection from "poppan"The rule of the game is very simple yet the game is funandchallenging.

Bridges puzzle game is a part of Simon'spuzzlecollection ported to Android.It is the 3rd puzzle game provided by "poppan". Here is the ruleofthe game.You are given a set of islands distributed across theplayingarea.Each island contains a number. The goal is to connect theislandstogether with bridges, in such a way that:1.) Bridges run horizontally or vertically.2.) The number of bridges terminating at any island is equal tothenumber written in that island.3.) Two bridges may run in parallel between the same twoislands,but no more than two may do so.4.) No bridge crosses another bridge.5.) All the islands are connected together.

Pearl Puzzle Game is a part of Simon'spuzzlegame ported to Android. Here is the rule.You are given a grid of squares with some of the squarescontainblack and white circles. You must meeting thefollowingcriteria.A black circle in a square indicates that that square is acorner,but neither of the squares adjacent to it in the loop isalso acorner.A white circle indicates that the square is a straight edge, butatleast one of the squares adjacent to it in the loop isacorner.Your job is to draw lines between the centres of horizontallyorvertically adjacent squares, so that the lines form a singleclosedloop. In the resulting grid, some of the squares that thelooppasses through will contain corners, and some will bestraighthorizontal or vertical lines. (And some squares can becompletelyempty – the loop doesn't have to pass through everysquare.)

Signpost is a part of Simon's puzzlecollectionported to Android. Here is the rule.You have a grid of squares; each square (except the lastone)contains an arrow, and some squares also contain numbers. Yourjobis to connect the squares to form a continuous list ofnumbersstarting at 1 and linked in the direction of the arrows – sothearrow inside the square with the number 1 will point to thesquarecontaining the number 2, which will point to the squarecontainingthe number 3, etc. Each square can be any distance awayfrom theprevious one, as long as it is somewhere in the directionof thearrow.By convention the first and last numbers are shown; one ormoreinterim numbers may also appear at the beginning.

Tower puzzle is a part of Simon's puzzlegameported to Android. Here is the rule.You have a square grid. On each square of the grid you can buildatower, with its height ranging from 1 to the size of thegrid.Around the edge of the grid are some numeric clues. Your taskis tobuild a tower on every square, in such a way that: Eachrowcontains every possible height of tower once Each columncontainsevery possible height of tower once Each numeric cluedescribes thenumber of towers that can be seen if you look into thesquare fromthat direction, assuming that shorter towers are hiddenbehindtaller ones. For example, in a 5×5 grid, a clue marked‘5’indicates that the five tower heights must appear inincreasingorder (otherwise you would not be able to see all fivetowers),whereas a clue marked ‘1’ indicates that the tallest tower(the onemarked 5) must come first. In harder or larger puzzles,some towerswill be specified for you as well as the clues round theedge, andsome edge clues may be missing.