Hello! I've been trying to add a star in another galaxy [size=85](NGC 5033, to be precise) [size=100]and I haven't exactly succeeded. I've tried making its parent object NGC 5033's Central BH and it didn't work. Is there any way to do this?[/size][/size]

Source of the post Hello!I've been trying to add a star in another galaxy (NGC 5033, to be precise) [size=100]and I haven't exactly succeeded. I've tried making its parent object NGC 5033's Central BH and it didn't work. Is there any way to do this?[/size]

a question for SpaceEngineer, or anyway who could know how to answer me

from the manual "creating a ship":

" DiffColor – the diffuse color of the surface. If the DiffMap texture is not assigned or not yet loaded, the mesh is drawn with this color. Otherwise the DiffMap texture is modulated by this color. This can be useful for the quick creation of a different colored skin for the same mesh."

There is a way to disable the modulation? I want to use some textures like stickers, but if I use them over different material i have different results...

I've started a worldbuilding project--one of many I've done using Space Engine, in part. This time I am running into difficulties with a planetary system.

I have a cool Jupiter around which I want to place a realistic number of moons and minor bodies. Per my usual habit, I've been putting the natural and irregular satellites in separate files, so it's easier to work with. With 5 ring shepherd moons and 4 natural satellites, all is peachy keen.

If I try to add a 10th moon (or more), though? All of a sudden Space Engine wants to ignore the satellites *entirely*. The planet renders, but it has no satellites whatsoever.

I can't seem to figure this one out. Any ideas? I'd attach the .sc files, but I can't see an attachment button...

Hey, this is probably a strange question, but whenever I try to make a terrestrial planet larger than something like 17999 km in radius it turns into an ice giant. Is there a piece of code that can bypass this?