Creative and Innovative Movesets Thread (Read The Rules in the OP before Posting!)

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I made this set a while back and recently put it up on Smogon. The point of it is to trap opposing weather inducers for sun teams and demolish the opponent with Magma Storm. Heatran even mows through Blissey due to STAB + sun + Magma Storm + Taunt + Toxic, so there's not much the opponent can do to stop it. While it seems gimmicky, it can be just as useful as the normal offensive Heatran. You can further boost Heatran's Special Attack with a Life Orb or simply use an Air Balloon to avoid Dragon-types. If you do choose to run an Air Balloon, running Hidden Power Ice to defeat Dragons is recommended. Will-O-Wisp can also be used to beat down threatening physically-based attackers, and it is really useful against the likes of Tyranitar. All-in-all, it's a surprising set, but by no means gimmicky.

Rather coincidentally like harsha's, but this one is an out and out stallbreaker. With its many key resistances and access to Taunt, Heatran can outspeed and nullify many common walls such as Skarmory and on occasion the pink blobs. It isn't a dyslexic Magikarp against offense either, as with its bulk and power it can deal with most sun teams and some others.

This set is quite flexible, and the EVs and moves can be tuned to your team's needs. Generally though, you'll want a STAB move such as Lava Plume or Fire Blast to deal with Skarmory and other things weak to Fire. Both Substitute and Earth Power work in the second slot, both having their own quirks. Earth Power deals with Tentacruel and opposing Heatran, while Substitute blocks against most status. Taunt and Toxic are staples for this set's stallbreaking role, however. The current EVs are enough to OHKO specially defensive Skarmory with Flamethrower after Stealth Rock while outspeeding Adamant Swords Dance Scizor. The remaining EVs are put into HP for bulk.

Good teammates for this set are ones that cover Heatran's weaknesses well and can eliminate his counters. Celebi and Latios achieve perfect synergy with Heatran while not encouraging Grounds to come in at all.

This set is quite flexible, and the EVs and moves can be tuned to your team's needs. Generally though, you'll want a STAB move such as Lava Plume or Fire Blast to deal with Skarmory and other things weak to Fire. Both Substitute and Earth Power work in the second slot, both having their own quirks. Earth Power deals with Tentacruel and opposing Heatran, while Substitute blocks against most status. Taunt and Toxic are staples for this set's stallbreaking role, however. The current EVs are enough to OHKO specially defensive Skarmory with Flamethrower after Stealth Rock while outspeeding Adamant Swords Dance Scizor. The remaining EVs are put into HP for bulk.

It's already immune to will-o-wisp and toxic anyway.

I'd also do a calc for earth power against Tentacruel, but my damage calculator is in Russian. I think it's an early April Fools Day joke...

well with 60 base sp.attack it can't do too much to lot's of pokemons but I found out it can always 2HKO ferrothorn,skarmory and scizor in the sun (those 3 are hard counters to haxorus didn't test it yet but in theory with this set it should sweep entire teams )

Anyone remember when Smogon started their 5th Generation analysis and had than trashed Fling set for Gliscor? I tried it out and it's actually pretty good.

I'll be completely honest, AcroFling Gliscor was one of the worst sets to ever be considered standard. It did nothing that the other sets couldn't do just as well, if not better. You could only poison one Pokemon, while Toxic would give you the ability to poison whatever you wanted. Sure, you got a good STAB move in Acrobatics, but you're still not sweeping through much without a boost, and the SD + Flying Gem set is far more effective at abusing its STABs.

well with 60 base sp.attack it can't do too much to lot's of pokemons but I found out it can always 2HKO ferrothorn,skarmory and scizor in the sun (those 3 are hard counters to haxorus didn't test it yet but in theory with this set it should sweep entire teams )

note: it 9HKO heatran with it.. but it have EQ which it can use after the HP fire (pops balloon)
I think it worth testing

I will test it tomorrow and report

I would rather use Taunt instead of HP Fire, as it allows you to boost stats that ~matter~ and at that point, what can Ferrothorn do but sit and watch? Anyhow, HP Fire is far too situational, and using it just because you have a sun team is worse... Also you just weakened Haxorus's Attack for no reason, basically.

HP Fire haxorus? Even to 2hko skarm and ferro you have to sacrifice that great attack, and as for the calcs on scizor and mamo... those will just go ahead and do their damage regardless due to priority. As for heatran, you do realize that hp fire can't pop the balloon due to being absorbed right? Seriously, the standard works better in every way.

well with 60 base sp.attack it can't do too much to lot's of pokemons but I found out it can always 2HKO ferrothorn,skarmory and scizor in the sun (those 3 are hard counters to haxorus didn't test it yet but in theory with this set it should sweep entire teams )

I like to use my Dual Chop/Night Slash/Earthquake/Dragon Dance set, and merely support it with Volcarona, which is successful BOTH in sun and rain...

A short presentation with MY signature set:

Salamence @ Yache Berry/Leftovers

Ability: Intimidate (cannot have Moxie with this moveset)

200 Att, 110 DEF, 200 Speed, Jolly Nature

Moveset: Dragon Claw, Roost, Iron Defense, Dragon Dance

This is totally different than your normal set Salamence, and I've used it to suddenly wall otherwise offensive teams. Dragon Claw is there for STAB and attack when it sets up, or otherwise simply sweep. Roost is of course to recover damage it has absorbed while setting up. Iron Defense to wall physical opponents (ESPECIALLY Ice-types), thus making it potentially last longer. Dragon Dance to outspeed and outgun opponents.

As this pokemon CAN take time to set up, assistance is required, from rock, fire, electric, and other types to counter bulky waters, steels, and other such pokemon that are easily able to take this dragon on, even after setup. Special attackers are to be watched out for, as well as pokemon with Ice-type and other priority moves.

Status-inflictors are also a hazard, so be sure not to spend TOO much time in setting up in the event that a wall comes to greet you. (Trust me, I've suffered through parahax with this thing against a ferrothorn, and I HAD to set up eventually or die, and it was NOT fun.)

As for weather, be sure that it sits either in rain or sun, as Sand and Hail hurt it, and the object of this moveset is to keep Salamence alive for as long as possible, so the use of a Ninetales or a Politoed (or heck, even BOTH) is encouraged to throw off your opponent.

Similar sets may also be used with other pokemon, and it has been effective through testing.

I'm pretty sure this was the standard last gen. This gen, you can still Taunt every wall in the tier and set up and sweep. It's basically a better Latias in Ubers.

this is just the bulky attacker set with taunt and max HP Evs (which is stupid, Mewtwo isn;t THAT bulky, so abuse its base 154 SpA to kill everything)

@ avove, why on earth would I use that set, it can't touch any steel-types, even with Iron defense most attacks are special. I mean, if you want a defensive dragon, use Fat Mence or Dragonite. But Iron Defense. Really <.<

This set aims to utilize Kyurem's awesome high-base power attacking moves while removing that pitiful accuracy problem. Set up Hone claws as they switch out, only to have them attack and get forced out with Red Card (which, depending on the situation, may give you two attack and accuracy boosts). From there, obliterate everything with Blizzard. Focus Blast is for steels, and Outrage is to prevent Blissey from having an opportunity to come in on you.

The EVs depend on how strong you'd like Outrage to be after a Hone Claws boost. In my first version, I treat it as more of a mixed sweeper with its 100 Attack EVs and 156 Sp. Attk EVs. The second set treats Kyurem as more of a special sweeper with Outrage to top things off. Speed is obvious in both sets.

I will be less active as time goes on; I have many things to do to get into college and will be focusing on that, so if you don't hear from me for a while, just be patient. I will respond, but it may take some time.

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More to be added.

Though I agree that there is probably a better attack for it, even if it helps it "lure", it'll probably want a more reliable attack like Judgement.

Originally Posted by magikarprules

Iron Head gets surprising neutral coverage in Ubers, and is stronger than SE in the long run.

Originally Posted by DragonMaster123

yea they are common, but then just use the Defensive Calm Mind set. That set can work, but Stone Edge looks odd to me. I'll test the set and come back with results

Hell, even Grass Knot can work, as it gets rid of Groudon and Kyorge, but SE looks REALLY weird

What? Did I not already explain in my very first post that Stone Edge's purpose is to make the Arceus-Steel a Pokémon against which Ho-Oh cannot just simply come in easily and set up a Substitute or Flame Charge for free (as Arceus-Steel switches out in fear of being roasted by Sacred Fire), before proceeding to hit a member of its opponent's team extremely hard, if not KO them with one of its incredibly powerful Same Type Attack Bonus moves? Neither Judgment, nor Iron Head, nor especially Grass Knot can do anything at all against Ho-Oh, and this, combined with Ho-Oh's immunity to Will-o-Wisp, means that in the absence of Stone Edge, the opponent can simply send out their Ho-Oh at any instance in which this Arceus-Steel is out, since Arceus-Steel cannot touch it, before proceeding to either set up a Flame Charge or a Substitute, or it just could go straight for the attack, resulting in a huge risk of the Arceus-Steel's trainer getting their Kyogre or Palkia heavily damaged on the switch by Brave Bird, or similar things like that happening. However, by simply choosing Stone Edge as this Arceus-Steel's attack, this entire situation is prevented, as with its higher Speed, Arceus-Steel can just crush the opponent's Ho-Oh with Stone Edge and solve the entire problem instead of being forced to switch out, which would be the case if it had any other move in Stone Edge's place.

I value honesty in the same way that I value the sheath of a sword, while I value deceit in the same way that I value the sword itself. Deceit is just another weapon, and a weapon is inherently neither good nor bad. Whether it is good or bad in a situation depends on the ones on whom it is used... on this battlefield of the war between good and evil, commonly referred to as "the world."

true, but I'd rather have a Pokemon named T-Tar or Rock-Arceus to deal with Ho-Oh, as Scarf Variants still switch in safely and OHKO with Scared Fire (unless in rain). So I would switch out of regardless because of the possibility of a Scarfed variant.

Nevertheless, I said I would test it, and I will, looks like a pretty cool set

This set aims to utilize Kyurem's awesome high-base power attacking moves while removing that pitiful accuracy problem. Set up Hone claws as they switch out, only to have them attack and get forced out with Red Card (which, depending on the situation, may give you two attack and accuracy boosts). From there, obliterate everything with Blizzard. Focus Blast is for steels, and Outrage is to prevent Blissey from having an opportunity to come in on you.

The EVs depend on how strong you'd like Outrage to be after a Hone Claws boost. In my first version, I treat it as more of a mixed sweeper with its 100 Attack EVs and 156 Sp. Attk EVs. The second set treats Kyurem as more of a special sweeper with Outrage to top things off. Speed is obvious in both sets.

However, one cannot have both an Arceus-Steel and an Arceus-Rock in the same team, and Tyranitar is also a very undesirable Pokémon to have in many Über teams, since many of them attempt to abuse either the rain or the Sun provided by Kyogre or Groudon respectively, and the Armor Pokémon's Ability conflicts with that. And since the only other commonly-used Pokémon in Übers that resists both Brave Bird and Sacred Fire is Zekrom, which strongly dislikes being burned by the latter, I believe that it is generally much better for Arceus-Steel to have an attack that can KO Ho-Oh, rather than putting something else in the team specifically to resist both of Ho-Oh's Same Type Attack Bonus moves (and from my experience, most teams, especially those that are generally more offense-oriented, could hardly afford to have a spot taken up just for that purpose anyway).

Also, it is true that Choice Scarf Ho-Oh in the Sun would destroy this Arceus-Steel before it gets the chance to fire a Stone Edge. But not only are such Ho-Oh rather uncommon, but they are also not that threatening overall in my opinion, due to their lack of Life Orb, Recover and moves like Substitute and Flame Charge, and also the fact that Choice Scarf locks them into one attack. If you fear Arceus-Steel being taken out by such a Ho-Oh, then you could simply switch it out the first time you see the Rainbow Pokémon, and then observe whether or not the opponent's Ho-Oh recovers any health from Leftovers or loses any health from Life Orb, and then battle accordingly. If the opponent's Ho-Oh does turn out to not have Choice Scarf, Arceus-Steel can then crush it with Stone Edge the next time Ho-Oh appears before it.

In any case, if this helps in your testing, below is "Divine Lightning", the team in which my Arceus-Steel was specifically designed to be used. It peaked at #4 on the DW Ubers ladder on the Pokémon Online server with 1607 points, and is probably my third most successful Über team ever. Since I am currently taking a break from laddering until the release of Pokémon Black 2 and White 2 (at which point the metagame would probably look very different anyway, making the teams that I currently use most likely irrelevant in it), I guess there would be no harm in revealing my team here:

I value honesty in the same way that I value the sheath of a sword, while I value deceit in the same way that I value the sword itself. Deceit is just another weapon, and a weapon is inherently neither good nor bad. Whether it is good or bad in a situation depends on the ones on whom it is used... on this battlefield of the war between good and evil, commonly referred to as "the world."

Tyranitar is also a very undesirable Pokémon to have in many Über teams, since many of them attempt to abuse either the rain or the Sun provided by Kyogre or Groudon respectively, and the Armor Pokémon's Ability conflicts with that.

What are you talking about, Tyranitar and Sand is very viable in Ubers.

Also, I never said that Tyranitar and sand teams were not viable in Übers. If an Über team is a sand team, then obviously it would not need to care much about Ho-Oh as Tyranitar can pretty much completely counter it most of the time. This however, does not change the fact that most weather-dependent teams in the tier use either Kyogre or Groudon, and Tyranitar is surely a hindrance to such teams. As such, if a team is either a rain team or a Sun team, like most Über teams such as the one I just posted are, then simply putting a Tyranitar in the team to counter Ho-Oh would not be a viable option at all.

I value honesty in the same way that I value the sheath of a sword, while I value deceit in the same way that I value the sword itself. Deceit is just another weapon, and a weapon is inherently neither good nor bad. Whether it is good or bad in a situation depends on the ones on whom it is used... on this battlefield of the war between good and evil, commonly referred to as "the world."