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This guide is a work in progress. If you would like to contribute or to help
with anything, or if you have any questions or comments, just send an e-mail
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|_____/ \___|\__, |\__,_| |_____/ \__,_| .__/ \___|_| |___/\__\__,_|_| |___/
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|___/ |_|
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| | ___ _ __ _ __ _ ___
| |/ _ \ '_ \| '_ \| / __|
| | __/ | | | | | | \__ \
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FAQ Information
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Game - Sega Superstars Tennis
FAQ - FAQ/Walkthrough
Genre - Sports > Traditional > Tennis
Platform - XBox 360 / Playstation 3 / Playstation 2 / Wii
Release Date - North America[March | 18 | 2008]
Europe [March | 20 | 2008]
Australia [March | 27 | 2008]
Developer - Sumo Digital
Creation Date - Thursday, March | 5 | 2009
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Copyright
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This guide was written by awutow15. This guide may be not be reproduced under
any circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly at all, no exceptions. The only
website allowed to publicly display this guide is www.GameFAQs.com. Use of this
guide on any other web site or as a part of any public display such as another
website or in a magazine is strictly prohibited, and is a violation of
copyright laws. Please, if you see this guide on public display on any other
website, please contact me at:
awutow15_gamefaqs[at]hotmail[dot]com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FAQ Outline
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.0.0 - Introduction
2.0.0 - Controls
3.0.0 - Basic Techniques
4.0.0 -
5.0.0 -
6.0.0 -
7.0.0 -
8.0.0 -
9.0.0 -
(NOTE : If you want to skip ahead over all of these sections and get to a
specific section , just press Ctrl + "F" and a search window will come up. Type
in the number of the section you want to go to and you should get there pretty
fast. Yes, I know I have my sections marked as 1.0.0 , 2.0.0 etc. instead of
1.0 , 2.0 etc. That's so no one will get messed up , just in case I have 1.0 or
2.0 anywhere in the FAQ.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.0.0 - Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Anyone who was a gamer during the early nineties is familiar with Sega's most
popular mascot - we have all been fans of Sonic the Hedgehog for years. Sega
struggled for a while and after the Dreamcast era the company decided to change
its focus from video game hardware to software. Sega, the company that also
brought us "Virtua Tennis," released "Sega Superstars Tennis" somewhat as a
response to Nintendo's "Super Smash Brothers Brawl" that was released a few
weeks earlier.
To be quite honest, I had never really heard of this game until I saw its case
sitting on my roommate's desk. He told me that I could have it because there
was no way that he would ever play it. I took him up on his offer and brought
the game into my room. After playing a few rounds by myself and with another
roommate, I have come to the conclusion that although "Sega Superstars Tennis"
is not Game of the Year material, it's a nice distraction from all of the
multiplayer games we have been playing on XBox Live together. From there, I
decided that this guide would be a nice distraction from my other projects.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.0.0 - Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The controls to traverse the menus are just what you would expect: use the
directional pad or the left analog stick to highlight menu items, the right
analog stick to change options, the A button to select/open menus and the B
button to cancel/exit menus. In-game controls are listed below:
D-Pad / Left Stick - Player movement
A Button - Topspin
X Button - Slice
A, X - Lob
X, A - Drop Shot
A or X - Smash (Ball is above player)
Left / Right Trigger - Superstar State
Start Button - Pause
Back Button - Change View
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.0.0 - Basic Techniques
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Serve
-----
Press the A or X button to throw the ball into the air. While the ball is in
the air, use the D-Pad or the Left Analog Stick to aim to the left or the right
and press the A or X button again to hit it. To perform a powerful serve, time
the hit when the Serve Meter is full. Be careful to not aim too far outside
when you are serving because you may fault (the controller vibrating indicates
this). Two faults in a row and you will secede a point to the other player. For
some characters, like Dr. Eggman, the Serve Meter fills very quickly but for
others it fills very slowly.
Shot Strength
-------------
The power with which you can hit a shot is determined by your position in
relation to the ball. If the ball is coming close to you and you press one of
the shot buttons soon enough you can really hit a bullet back to the other
player. On the other hand, if the ball is not coming anywhere near you and you
have to run to hit it, your character will stretch out and hit the ball just
hard enough to get it back across the net. If you ever find yourself in a
situation where you are running back and forth across the court in order to
continue hitting the ball back over the net, perform a lob to get the ball to
fly high into the hair. This will give the other player a chance to smash the
ball back over, but you will also have more time to return to the center line
and to reestablish your balance and momentum.
Ball Direction
--------------
When striking a ball, you can control the direction of the shot using the Left
Analog Stick. You want to keep your opponent running back and forth across the
court so try to alternate your shots to the left and right sides.
Smash
-----
When a high ball is delivered, the "Smash Chance" marker will appear. Move
quickly to it and press the A or X button. This is pretty self-explanatory,
however, do not assume that smashes are instant points. A skilled opponent will
be able to return them.
Drop Shot
---------
When you hit a drop shot, the ball falls gently just over the net. This makes
it a handy option for times when the opponent is at the back of the court. To
perform a Drop Shot tap the X button then A button quickly.
Superstar State
---------------
Every character has a Superstar meter in the form of a star beneath their feet,
which is slowly filled whenever you perform well. When the star is filled, your
character will transform into Superstar State! The Superstar State is triggered
by pressing Left or Right trigger.
While the character is in their own unique Superstar State, they run faster,
hit the ball harder, or even call down the power of the skies. Some characters
have better special hits than others.
-------------------------------------------------------------------------------
Instructing Your COM Partner
----------------------------
In Doubles matches with a COM partner, press the button to switch your
partner's play style as detailed below. The COM partner's position is displayed
at the top of the screen.
Baseline - Back of the court (defensive).
Normal - Regular position.
Net Play - Front of the court (offensive).
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4.0.0 - Characters
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Sonic (Speed)
AiAi (Spin)
NiGHTS (All Around)
Ulala (Control)
Beat (Speed)
Amigo (Power)
Tails (Spin)
Dr. Eggman (Power)
Shadow (Speed)
MeeMee (Spin)
Reala (All Around)
Pudding (Control)
Gum
Alex Kidd
Gilius (Power)
Amy (All Around)
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5.0.0 - Planet Superstars
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Play matches, tournaments and ball games to unlock a huge number of prizes!
Throughout this part of the guide, some characters will have words like (Power)
and (Speed) next to their names. These labels indicate the specialties of the
aforementioned characters as you would see them from the character select
screen.
-------------------------------------------------------------------------------
5.0.0 - After Burner
-------------------------------------------------------------------------------
Mission #1 - Singles Tournament
-------------------------------
A singles tournament against Beat (Speed), Alex Kidd (Control), and then Sonic
(Speed). There is not much advice that I can give you here that I have not
given you before. Pick the player with which you play your best for this
mission. There are two minor annoyances to point out as far as the court is
concerned: there is a shady area at one end of the court where you may have
trouble seeing the ball and occasionally a helicopter will fly over the court,
momentarily impairing your view.
Unlocks:
-------
New Court - After Burner
New Music Track - Vertical Hot Air
New Music Track - After Burner Climax
New Music Track - After Burner -Climax Remix-
-------------------------------------------------------------------------------
5.0.0 - Alex Kidd
-------------------------------------------------------------------------------
Mission #1 - Singles Tournament
-------------------------------
A singles tournament against Sonic (Speed), Reala (All Around), and then Alex
Kidd (Control). You should be experienced enough by now that Sonic and Reala do
not pose a real challenge for you. Alex Kidd, on the other hand, is a
completely different story. He is hands down the single most difficult opponent
to defeat in Planet Superstars. His specialty is control but whenever you face
him on the court it will seem as if everything is his specialty. He hits very
powerful shots to the left and to the right and he has no problem attacking the
net. He can run quickly from the left to the right to catch your long shots.
Finally, his special shot in Superstar State is nearly unstoppable. Just play
him calmly and watch for any openings that you may see. If Alex ever gives you
an inch then take it a mile. Do not be afraid to attack the net against him,
either.
Unlocks:
-------
New Character - Alex Kidd
-------------------------------------------------------------------------------
5.0.0 - ChuChu Rocket!
-------------------------------------------------------------------------------
Mission #1 - ChuChu Rescue
--------------------------
Goal - 20 ChuChu
Time Limit - 60 seconds
This is a very simple mission to start off this new level. Watch the path of
the ChuChu as they make their way around the other half of the court. Hit the
balls that are given to you onto the arrows on the four sides of the other half
of the court to turn the arrows towards the rocket ship in the middle. The
ChuChu will walk in the direction that the arrow is facing, so direct them into
the rocket to complete this mission. The quickest way to complete this mission
is to hit the arrow on the left side to make it face towards the rocket ship.
As a further note, you may want to use the X button to softly hit the balls in
this mission and in all of the following missions.
Unlocks:
-------
New Mission - Mission #2 - Mouse Mania
Mission #2 - Mouse Mania
------------------------
Goal - 50 ChuChu
Time Limit - 60 seconds
This mission has the same concept as the previous one. In order to complete it,
hit the two arrows until they are both facing to the right.
Unlocks:
-------
New Mission - Mission #3 - Cat Mania
New Music Track - ChuChu Rocket Normal Mode
Mission #3 - Cat Mania
----------------------
Goal - 10 KapuKapu
Time Limit - 45 seconds
In this mission, the cats come out of the orange circles and run to the black
holes. Your goal is to hit them with the balls that are given to you before
they can fall into the holes. If you are having trouble with this mission, try
getting as close as you can to the cats to shorten the distance that you have
to hit the balls.
Unlocks:
-------
New Mission - Mission #4 - Cat Attack
Mission #4 - Cat Attack
-----------------------
Goal - 30 ChuChu
Time Limit - 90 seconds
This mission is a combination of the previous missions. In order for the ChuChu
to make it to the rocket ship, you want the arrow on the right side to face up
and you want the arrow at the top to face to the right. This will give the
ChuChu the direction that they need. Get close to the other half of the court
and try to shoot the KapuKapu without changing the direction of the arrows.
Unlocks:
-------
New Mission - Mission #5 - ChuChu Panic
Mission #5 - ChuChu Panic
-------------------------
Goal - 100 ChuChu
Time Limit - 90 seconds
This mission is similar to the previous ones except that now you have to go
through multiple stages. For the first stage, you want the arrow on the right
to face to the left and you want the arrow in the middle to face upwards. For
the second stage, you want the arrow at the bottom-left to face down and you
want the other to the right of the ship to face to the left.
Now, the third and final stage can be somewhat difficult. Notice that during
their original path, there are two arrows that the ChuChu do not even step on.
As soon as the mission begins, aim your balls at the arrow immediately above
the rocket ship until it is facing down and make the arrow in the upper-left
corner face to the right (towards the first arrow that you moved). Now take a
look at the very first arrow that the ChuChu run across. As soon as the last
ChuChu has stepped on this arrow and gone to the right, hit the arrow until it
faces upwards towards the second arrow that you moved. The ChuChu will take a
full lap around their half of the court and when they come back around they
will follow the arrows into the rocket ship.
Unlocks:
-------
New Mission - Mission #6 - More Cat Mania
Mission #6 - More Cat Mania
---------------------------
Goal - 30 KapuKapu
Time Limit - 90 seconds
This is actually a very simple mission. Run straight foward and stay on the
center line and get as close as you can to the other half of the court.
Constantly press the X button to hit balls in a straight line towards the other
side. You will hit more than enough cats before time expires.
Unlocks:
-------
New Mission - Mission #7 - Feed KapuKapu
New Music Track - ChuChu Rocket Puzzle Mode
Mission #7 - Feed KapuKapu
--------------------------
Goal - 30 ChuChu
Time Limit - 90 seconds
Here, the objective is to direct the cats towards the ChuChu. You want the
arrow in the upper-right corner to face down, the arrow in the bottom-right
corner to face to the left, the arrow in the bottom-left corner to face up, and
the arrow above that one to face to the right. You must turn the arrows without
hitting the KapuKapu or they will die. Turning the arrows like this will direct
the cats into the ChuChu that are running in a circle in the middle of the
court.
Unlocks:
-------
New Mission - Mission #8 - Launch 2 Rockets
Mission #8 - Launch 2 Rockets
-----------------------------
Goal - 40 ChuChu
Time Limit - 90 seconds
In this mission there is a rocket in the upper-left corner and a second one in
the bottom right corner. Your goal is to direct 20 of the ChuChu to one of the
rockets then redirect the other 20 ChuChu to the rocket at the opposite corner
of the court. You know how to move the arrows so do what you have been doing
for the other missions and this should not be difficult.
Unlocks:
-------
New Mission - Mission #9 - Everybody Moves
Mission #9 - Everybody Moves
----------------------------
Goal - 100 ChuChu
Time Limit - 90 seconds
There is no set strategy for this mission. Direct the ChuChu into the first
rocket as soon as the mission begins. Soon, you will get a message saying
"Everybody Move!" This message moves the location of the rocket ship. As soon
as the rocket moves, you want to again redirect the ChuChu to the new
destination. Keep this up and you should not have any problem getting 100
ChuChu before the time limit.
Unlocks:
-------
New Mission - Mission #10 - Score With ChuChus
Mission #10 - Score With ChuChus
--------------------------------
Goal - 3600 points
Time Limit - 60 seconds
This is the ultimate combination of the previous missions. You go through
multiple stages, each one progressing with difficulty, and your job is to get
all of the ChuChus into the rockets on each stage. Once you've cleared a stage,
you get a "Time Bonus," which is nothing but your time getting reset back to
one minute. The stages are too complicated to explain in detail here. This is
obviously the most difficult of all of the missions in this level, but if you
do what you have been doing so far and you will eventually complete it.
Unlocks:
-------
-------------------------------------------------------------------------------
5.0.0 - Curien Mansion
-------------------------------------------------------------------------------
Mission #1 - Hit The Zombies!
-----------------------------
Goal - 15 zombies
Time Limit - 45 seconds
Your goal is to hit the balls in order to defeat the zombies. When you are on
the right half of the court, the machine on the right serves balls to you and
when you are on the left half of the court, the machine on the left serves
balls to you. It takes a fairly strong shot to knock one of the zombies down,
so you may want to use a character whose specialty is power. If you hit a
string of zombies in a row you can score a combo, however, that does nothing
special for you in this mission. Do not let the zombies touch you, be sure to
keep your distance from them if you can. If they touch you the mission is over.
Unlocks:
-------
New Mission - Mission #2 - Hit Zombie Combos!
Mission #2 - Hit Zombie Combos!
-------------------------------
Goal - 5 combos
Time Limit - 45
This is where scoring combos actually does something for you. Again, you will
want to select a powerful character like Dr. Eggman for this mission so that
you will have enough strength to take the zombies down. This mission begins
with far more zombies than the previous mission did, so take the balls that are
served to you and blast them into the clusters of zombies. If you are having
trouble, realize that towards the end of the mission if you have not dropped
many of the zombies they will all be piled together so you can just blast shots
into the group and get combos. Again, for future reference for any zombie
mission, keep your distance from the zombies if you can and do not let them
touch you.
Unlocks:
-------
New Mission - Mission #3 - Hit The Big Zombies!
Mission #3 - Hit The Big Zombies!
---------------------------------
Goal - 8 big zombies
Time Limit - 45 seconds
In this mission you have to use powerful shots to take down the big zombies.
For some reason, I would assume that a "powerful shot" constitutes holding down
one of the shot buttons for a decent amount of time. However, for some reason
that is not the case during this mission. A strategy I found that works for me
is to get right beside one of the machines that serves balls and to quickly tap
the A button to get quick shots at the big zombies instead of holding down the
shot button. As in the previous zombie missions, if you can get a string of big
zombies then you can score a combo by taking all of them down at once.
Unlocks:
-------
New Mission - Mission #4 - Use The Power-Ups!
Mission #4 - Use The Power-Ups!
-------------------------------
Goal - 35 zombies
Time Limit - 60 seconds
This is a fairly simple mission. Only power-ups will defeat these zombies - you
have your choice of Big Shot, Triple Shot and Rapid Shot from left to right on
your half of the court. I recommend Rapid Shot because it seems to work the
best for me. After three shots the power-ups will reappear and you will have to
get another one. This is the mission in which you are most likely to unlock the
achievement "Zombie Hunter! (20)" by getting an 8 zombie combo.
Unlocks:
-------
New Mission - Mission #5 - Hit Zombie-Throwers!
New Music Track - Curien Mansion "Revenge"
Mission #5 - Hit Zombie-Throwers!
---------------------------------
Goal - 8 zombie throwers
Time Limit - 45 seconds
This is an interesting twist on previous missions. The premise is the same - to
take down zombies - but now the enemy zombies on the other half of the court
have racquets that they will periodically throw at you. Avoid them, because
being hit by a racquet will end your mission. It seems as if your shots do not
have to be as powerful to take down these zombies as in earlier missions so
perhaps you can use a character whose specialty is not power, however, I use
Dr. Eggman in all of these missions.
Unlocks:
-------
New Mission - Mission #6 - Hit Lots Of Zombies!
Mission #6 - Hit Lots Of Zombies!
---------------------------------
Goal - 50 zombies
Time Limit - 90 seconds
This mission is a combination of all of the previous zombie missions and it is
also the most fun. The zombies coming at you from the other half of the court
include regular zombies, big zombies and racquet throwers. Power-ups will
periodically appear on your half of the court so make sure that you use them to
your advantage. There is not much more that I can tell you, so use the same
strategies that you have used in previous missions in order to complete this
one.
Unlocks:
-------
New Mission - Mission #7 - Rescue Civilians!
Mission #7 - Rescue Civilians!
------------------------------
Goal - 5 civilians
Time Limit - 75 seconds
This can be a rather difficult mission and it may take several tries in order
for you to complete it. As the zombies begin to make their way down towards
you, a group of civilians will line up beside the ball machine on the right.
Your goal is to clear a line between the zombies so that the civilians can
safely make it across the tennis court to the other side. Again, you have a
combination of all of the different types of zombies that you have faced
before. From time to time a little white box with a heart on it will appear on
your half of the court. These are unbelievably helpful and if you see one
randomly appear on the court it is imperative that you grab it. Other than
that, just make sure that you constantly keep a barrage of tennis balls flying
towards the zombies so that they do not group up so tightly that a path through
them cannot be made.
Unlocks:
-------
New Stage - Virtua Squad
New Mission - Mission #8 - Singles Tournament
Mission #8 - Singles Tournament
-------------------------------
A singles tournament against NiGHTS (All Around), Shadow (Speed), and then Dr.
Eggman (Power). The only important thing to note about this mission is that
these three opponents all have good special shots while they are in Superstar
State, so be careful of that. Otherwise, use the same basic strategies you've
used in previous matches and you will be fine.
Unlocks:
-------
New Mission - Mission #9 - Zombie Clean-Up!
New Music Track - Curien Mansion "Final Stage"
Mission #9 - Zombie Clean-Up!
-----------------------------
Goal - 40 zombies
Time Limit - 60 seconds
This mission is very similar to Mission #6 - Hit Lots of Zombies! You begin the
mission with three lives. The premise is exactly the same, pick up the power-
ups that appear and use them to defeat as many zombies as you can. You will
face all of the zombie types that you have seen so far.
Unlocks:
-------
New Mission - Mission #10 - Zombie Conga!
Mission #10 - Zombie Conga!
---------------------------
Goal - 45 seconds
Lives - 1
There are no balls here, the only objective is to avoid the zombies for as long
as you can. This mission is very similar to the missions in Sonic The Hedgehog
where you had to avoid the projectiles from the robots, however, this mission
is far easier. The zombies walk very slowly just as they have in all of the
other missions and you won't have any zombies throwing racquets at you either.
The big zombies will eventually make an appearance but they are still not very
difficult. Lure the zombies to one corner of your half of the court and just
walk around them and restart the process. Keep in mind that just brushing by a
zombie does not necessarily mean that it will kill you, you have to momentarily
stop beside the zombie or walk in between two zombies for them to get you.
Unlocks:
-------
New Mission - Mission #11 - Score With Zombies!
Mission #11 - Score With Zombies!
---------------------------------
Goal - 3200 points
Lives - 3
This is also a pretty fun mission. The amount of zombies that can be on your
screen during this mission is so staggering that you may even get a little lag.
You begin with three lives and no more extra lives appear during the mission.
Also, there is no time limit, so you do not have to get in a rush. Again, you
will face all of the same zombies that you have seen throughout Curien Mansion.
You get 20 points for each zombie that you drop - you get combo multipliers
whenever you hit multiple zombies at once. Random items will appear on your
half of the court that you can pick up for points, for example: the bronze coin
is worth 200 points, the white coin is worth 400 points, and the diamond is
worth 800 points. Occasionally, civilians will run up to the ball machine on
the right. If you can get them safely through you will also receive points.
Maybe you will get lucky and have several coins and diamonds appear on the
court.
-------------------------------------------------------------------------------
5.0.0 - Golden Axe
-------------------------------------------------------------------------------
Mission #1 - Singles Tournament
-------------------------------
A singles tournament against Amy (All Around), NiGHTS (All Around) and then
Gilius (Power). This is not a difficult tournament at all. Use the basic
strategies that you know to take down all three contenders. Attack the net
often to force your opponents to run around a lot and give them less time to
react to your shots. Beware of Gilius' special shot whenever he is in Superstar
State. Other than that, there is really nothing else to say.
Unlocks:
-------
New Character - Gilius
-------------------------------------------------------------------------------
5.0.0 - Jet Set Radio
-------------------------------------------------------------------------------
Mission #1 - Collect Spray Cans
-------------------------------
Goal - 15 spray cans
Time Limit - 45 seconds
Another collection mission. The skater grinds across the net and drops off 4
spray cans at a time. After you've collected the 4 or after they have vanished,
he repeats the process. Your goal is to collect the spray cans within the time
limit. Watch out for the troopers as the run around your half of the court
because if you run into one it will throw you on the ground and you will lose
time. You will not run into any real trouble during this mission.
Unlocks:
-------
Mew Mission - Mission #2 - Tag Attack: Simple
Mission #2 - Tag Attack: Simple
-------------------------------
Goal - 100 %
Time Limit - 60 seconds
This can be a fairly difficult mission. When the mission begins, you will get a
view of the far half of the court. There you will see some graffiti painted -
for this first tagging mission, you may either see "Jet Set Radio," "aiai,"
"YoYo," or "Gum." Pay attention to the colors of the graffiti that you see. The
skater will grind by again on the net and he will drop paints of different
color. The goal of this mission is to pick up the paint, hit a ball that the
machine shoots at you, and hit the appropriate part of the graffiti that
matches the color of the paint that you picked up. When you pick up a paint can
on the court you get 5 paint cans on the bottom left corner of your screen.
Each serve afterwards depletes one paint can and when you run out of paint you
have to pick up more spray cans dropped by the skater. You can actually hit the
skater with your shot and knock him off of the net. This wastes a little time
but it is really no big deal for this mission.
For example, let's say that you get "aiai." The "ai" on the left is red and the
"ai" on the right is yellow. First of all, you have to pick up some red paint
dropped by the skater. Now, hit the balls that the machine shoots at you and
aim to the left and hit the "a" and the "i" to turn them red. Once that's done,
grab some yellow paint and do the same thing for the letters on the right.
Unlocks:
-------
New Mission - Mission #3 - Avoid Rokkaku Police
Mission #3 - Avoid Rokkaku Police
---------------------------------
Goal - 30 seconds
Time Limit - 60 seconds
This can be another difficult mission. The goal is to avoid the police for as
long as you can. This mission could potentially take a few tries. First of all,
you need to learn the boundaries of the level and of your half of the court.
You simply need to draw together the police officers that are running towards
you, then you can run a circle around the court and repeat the process - draw
the officers to one portion of the court and then run to the other side.
Unlocks:
-------
New Stage - Space Harrier
New Mission - Mission #4 - Hit Combo
Mission #4 - Hit Combo
----------------------
Goal - 3 hits
Time Limit - 45 seconds
This can be a very tricky mission. The skater grinds across the net and your
job is to use the balls that are shot at you from the ball machines on either
side of the court to hit the skater and knock him off of the net. He grinds
across at varying speeds so there really is no sweet spot where you can stand
and hit the ball to the same place every time and knock him off. I recommend
that you stand somewhere on the right half of the court slightly behind the
middle line. As the ball machines bounce out balls for you just time your shots
so that the skater will grind into your ball.
Unlocks:
-------
New Mission - Mission #5 - Tag Attack: Tricky
Mission #5 - Tag Attack: Tricky
-------------------------------
Goal - 200%
Time Limit - 90 seconds
This mission follows the same concept as Mission #2 - Tag Attack: Simple,
except that this time the graffiti marks on the opposite half of the court are
more complex and occassionally the Rokkaku Police will run onto your half of
the court. If one of the officers runs into you, you get knocked onto the
ground and you lost all of your paint. Avoid the police, gather the proper
spray paint cans from the skater as he grinds across the net, and hit the balls
at the appropriate portions of the graffiti.
Unlocks:
-------
New Mission - Mission #6 - Singles Match
Mission #6 - Singles Match
--------------------------
A singles match against Beat (Speed). This is not a difficult mission at all
because it seems as if Beat is terrible. Attack the net and hit the ball away
from him to keep him running and you should win in no time.
Unlocks:
-------
New Mission - Mission #7 - Clean Up That Mess
New Court - Jet Set Radio
New Music Track - Everybody Jump Around
Mission #7 - Clean Up That Mess
-------------------------------
Goal - 250%
Time Limit - 90 seconds
This mission is similar to the Tag Attack missions but the concept is the
opposite. Grab the sponges that the skater drops and hit the balls across the
net at the completed graffitis to clean them up. Avoid the Rokkaku Police as
you do this. This mission is not as difficult as the Tag Attack missions
because you do not have to pick up a specific color of something in order to
clean the graffiti off. An interesting note: when you are out of sponges, the
announcer still says "Out of paint."
Unlocks:
-------
New Mission - Mission #8 - Avoid Rokkaku S.W.A.T.
Mission #8 - Avoid Rokkaku S.W.A.T.
-----------------------------------
Goal - 45 seconds
Time Limit - 90 seconds
This mission is the same as Mission #3 - Avoid Rokkaku Police, except that the
S.W.A.T. are far faster than the normal police were. Use the same strategy
during this mission that you used during Mission #3. Draw the S.W.A.T. to one
side of the court and then run around to the other side. You will not have very
much time to stand still so stay on your toes.
Unlocks:
-------
New Mission - Mission #9 - Tag Attack: Expert
New Music Track - Let Mom Sleep
Mission #9 - Tag Attack: Expert
-------------------------------
Goal - 300%
Time Limit - 120 seconds
This mission follows the same concept of the previous Tag Attack missions. This
one is really no harder than the previous ones. Again, watch out for the
Rokkaku police who will occasionally traverse your half of the court. It seems
as if the skater who grinds across the net to give you spray cans will
sometimes throw down paints of the wrong color that you don't need just to
throw you off. Use the same basic strategies as before in order to complete
this mission.
Unlocks:
-------
New Mission - Mission #10 - You Got Graffiti Soul
Mission #10 - You Got Graffiti Soul
-----------------------------------
Goal - 3 graffiti souls
Time Limit - 120 seconds
If there were a truly difficult Tag Attack mission, this would be it. In order
to unlock a graffiti soul, you have to score a perfect tag. This means that the
balls that you hit across the net must have the correct paint and they must hit
the correct spot. If you miss once or hit the wrong spot on a tag, the tag is
considered invalid and you must finish it in order to get a fresh graffiti to
try. There is a mixture of easy tags with only two different colors and
difficult tags that may have four or five different colors. This mission will
probably take a few tries to complete. Just do what you've done before and you
will eventually come out on top.
Unlocks:
-------
New Mission - Mission #11 - Score With Paint
New Music Track - Fly Like A Butterfly
Mission #11 - Score With Paint
------------------------------
Goal - 7500 points
Time Limit - 60 seconds
This is one of the most difficult missions in the entire game - perhaps even
the single most difficult. It is the same as the Tag Attack missions except now
you are awarded points for clearing graffitis. When the skater grinds across
the net and throws down spray paint cans you can collect them for small points.
Serve your balls across and color in the graffitis appropriately. For every
graffiti you complete you are given extra time bonuses. If you can complete the
graffitis quickly you will earn more points and if you can complete one without
making any mistakes you will unlock a graffiti on your side of the court that
you can collect for points. This mission will truly test your ability to aim
your shots. The graffitis in this mission are a mixture of all of the easy and
difficult ones that you have seen in previous missions, so hopefully you will
get lucky and get a string of simple graffitis.
Unlocks:
-------
New Mission - Mission #12 - Singles Tournament
Mission #12 - Singles Tournament
--------------------------------
A singles tournament against Ulala (Control), Beat (Speed), and then Gum
(Speed). You have nothing to worry about in this tournament as none of the
opponents that you face are very difficult. As a matter of fact, when I played
against Gum for the first time using Dr. Eggman, I served four Aces in a row.
Unlocks:
-------
New Character - Gum
-------------------------------------------------------------------------------
5.0.0 - NiGHTS
-------------------------------------------------------------------------------
Mission #1 - Doubles Match
--------------------------
A doubles match against NiGHTS (All Around) and Reala (All Around) with MeeMee
on your team. This is not a difficult match, really. You've done doubles
matches before so you know what to do. If you're playing up close be sure to
attack the net as much as possible and if you're playing in the back be
prepared to save the balls that go by the person in front. The watery stage
could possibly be a distraction and NiGHTS and Reala actually know how to serve
properly, but I don't think that you will have any trouble during this mission.
Unlocks:
-------
New Mission - Mission #2 - Singles Tournament
New Court - NiGHTS
New Music Track - Sweeping Seashore
Mission #2 - Singles Tournament
-------------------------------
A singles tournament against Beat (Speed), AiAi (Spin), and then Reala (All
Around). As always, use the same strategies that you've been using the entire
time. The only real trouble you could come across is Beat's speed. He is very
fast and on long shots he can quickly cover the distance between opposite sides
of the court to hit the ball back over. For all three opponents be sure you
aggressively attack the net and you should be fine.
Unlocks:
-------
New Mission - Mission #3 - Singles Match
New Character - Reala
Mission #3 - Singles Match
--------------------------
A singles match against NiGHTS (All Around). Missions like this should be
commonplace by now. Use the basic strategies that you've used so far to defeat
NiGHTS. Be wary of his special shot while in Superstar State, however.
Unlocks:
-------
New Music Track - The Amazing Water
New Music Track - She Had Long Ears
New Music Track - Paternal Horn
-------------------------------------------------------------------------------
5.0.0 - OutRun
-------------------------------------------------------------------------------
Mission #1 - Doubles Match
--------------------------
A doubles match against Ulala (Control) and Gum (Speed) with Amy as your
partner. This doubles match should not prove to be too difficult - Amy is a
beast, especially when she plays close to the net and her special hit in
Superstar State is also very good. Just use the strategies that you know and
make sure that you keep your character in the portion of the court that Amy is
not occupying so that you have the entire court covered.
Unlocks:
-------
New Mission - Mission #2 - Singles Tournament
New Court - OutRun
New Music Track - Passing Breeze (Euro Mix)
Mission #2 - Singles Tournament
-------------------------------
A singles tournament against MeeMee (Spin), Amy (All Around), and then Amigo
(Power). You should know what to do by now. Beware of the character special
shots in Superstar State and you will be fine.
Unlocks:
-------
New Music Track - Magical Sound Shower (Euro Remix)
New Music Track - Splash Wave (OutRun 2SP - Japan Arrange Ver.)
-------------------------------------------------------------------------------
5.0.0 - Puyo Pop Fever
-------------------------------------------------------------------------------
Mission #1 - Clear Puyo
-----------------------
Goal - 20 puyo
Time Limit - 45 seconds
A fairly easy mission. Select a character whose serve meter fills up quickly,
like Tails or Sonic. Serve up balls and hit them into the puyo that appear on
the other side. If you hit a puyo who is in a group of puyo of similar color
then you can take out the entire group at once. When your ball comes back in
your direction you can hit the rebound so that you do not have to constantly
reserve balls.
Unlocks:
-------
New Mission - Mission #2 - Clear Puyo Groups
Mission #2 - Clear Puyo Groups
------------------------------
Goal - 10 groups
Time Limit - 45 seconds
The same concept as the previous mission except that now you only get credit
whenever you take out groups of puyo. Another simple mission.
Unlocks:
-------
New Mission - Mission #3 - Clear Red Puyo
New Music Track - Puyo Battle #2
Mission #3 - Clear Red Puyo
---------------------------
Goal - 25 red puyo
Time Limit - 60 seconds
Again, this mission follows the same pattern as the previous missions except
that now you only get credit for clearing red puyo. Take advantage of the
groups of red puyo that appear to clear multiple ones at once.
Unlocks:
-------
New Mission - Mission #4 - Rebound The Ball
Mission #4 - Rebound The Ball
-----------------------------
Goal - 30 seconds
Time Limit - 60 seconds
Serve the ball up into the wall of puyo and continue to hit the rebounds for
thirty seconds. Again, this is another simple mission.
Unlocks:
-------
New Mission - Mission #5 - Fever Mode Attack
New Music Track - Puyo Battle #3 (vs Arie)
Mission #5 - Fever Mode Attack
------------------------------
Goal - 5 fever walls
Time Limit - 90 seconds
This is a rather fun mission. Your aiming will have to be good enough to clear
groups if you want to succeed. Serve balls up and clear puyo so that similar
color groups will fall together and then clear those groups, too. Try to hit
your rebounds back at the wall so that you will not have to serve all the time.
Unlocks:
-------
New Mission - Mission #6 - Clear 4+ Combos
Mission #6 - Clear 4+ Combos
----------------------------
Goal - 10 4+ Combos
Time Limit - 60 seconds
The goal here is to clear groups that are composed of at least 4 puyo. This is
not a hard mission. Again, be sure that you try as hard as you can to hit your
rebounds so that you will not have to serve a lot.
Unlocks:
-------
New Stage - ChuChu Rocket!
New Mission - Mission #7 - Clear The Puyo Wall
New Music Track - Puyo Battle #4 (vs Last Boss)
Mission #7 - Clear The Puyo Wall
--------------------------------
Goal - Clear the wall
Time Limit - 60 seconds
Here you must combine everything that you've learned and all of the elements
that you have performed in all of the Puyo Pop missions. Your goal is to clear
the entire wall. Try to clear color groups together. You may run into the
problem of having a single puyo standing alone against the background - try
your best to hit it. However, if you cannot hit the single puyo with a rebound,
use the line that appears at your feet whenever you are serving to aim a ball
straight at it.
New Mission - Mission #8 - Clear Garbage Puyo
Mission #8 - Clear Garbage Puyo
-------------------------------
Goal - 15 garbage puyo
Time Limit - 60 seconds
You have already seen garbage puyo in previous missions, but you may not have
realized what they are. They are the clear puyo with large eyes. A direct hit
will not eliminate them. In order to clear them, you must hit a normal puyo or
a color group that is immediately beside or above a garbage puyo. Continue to
hit your rebounds successfully as you have in the previous missions and you
should not have much trouble.
Unlocks:
-------
New Mission - Mission #9 - Puyo Request
New Music Track - Endless Puyo
Mission #9 - Puyo Request
-------------------------
Goal - 30 puyo
Time Limit - 90 seconds
As the mission progresses, messages will appear on your screen telling you to
clear puyo of certain color. As you hit the puyo on the wall, they will
disappear, but you will only be credited for clearing the ones of appropriate
color before a new color is announced. If you clear the correct color group of
puyo then you will be credited for each individual puyo in the group.
Unlocks:
-------
New Mission - Mission #10 - Score With Puyo
Mission #10 - Score With Puyo
-----------------------------
Goal - 12,500 points
Game Over - Full wall
This is one of the more entertaining final missions. It is very easy, unlike
the final mission in the Jet Set Radio level. You want to score points by
clearing puyo while the wall constantly regenerates. As you score points, the
meter on the right side of the screen will fill up. When it reaches full
capacity you will go into "Fever Mode." Your wall will disappear and be
replaced with a new wall with a few color groups. Your goal here is to clear
the color groups and the entire wall before the meter on the right side of the
screen empties. "Fever Mode" is very helpful with getting big combos to boost
your score. If you can finish the fever wall before the meter empties then the
meter will stay where it is, therefore making it easier to reach another level
of "Fever Mode." Stay on your rebounds and watch out for the garbage puyo.
Unlocks:
-------
New Ballgame - Puyo Pop Fever
-------------------------------------------------------------------------------
5.0.0 - Samba de Amigo
-------------------------------------------------------------------------------
Mission #1 - Singles Match
--------------------------
A singles match against Amigo (Power). Amigo is actually pretty terrible in
this match - he should not be a challenge for you at all. You may receive quite
a few points in this match from unreturned serves. Attack the net and make
Amigo run. He should never get to Superstar State, but if he does, be careful
because he has a very advantageous special shot.
Unlocks:
-------
New Mission - Mission #2 - Tournament Doubles
New Music Track - Mambo Beat
Mission #2 - Tournament Doubles
-------------------------------
A doubles tournament with Amigo as your partner. In the first round you will
play a match against Sonic and Amy. As always, use the common strategies that
you know to defeat them. It seems as if Amigo has transformed since the
previous mission, because he plays very well with you. If you can serve
quickly, your opponents will hit the ball high into the hair and Amigo will get
the opportunity to smash quite often. In the second match you will face AiAi
and MeeMee. I found them to be a little more difficult than Sonic and Amy, but
not much. Do what you've been doing all along and they should not give you too
much trouble.
Unlocks:
-------
New Music Track - El Ritmo Tropical
-------------------------------------------------------------------------------
5.0.0 - Sonic the Hedgehog
-------------------------------------------------------------------------------
Mission #1 - Singles Match
--------------------------
A singles match against Sonic (Speed) on his home turf and you get to serve
first. As long as you have the basics down you should have no trouble against
him. If you have mastered serving or smashing then you will have a great
advantage over him - if you can get a perfect serve on the far edge of the
court, or a smash at any time, Sonic will more than likely not return it. Dr.
Eggman's serve meter fills up very slowly so he may be a good character to use
for perfect serving. Otherwise, just make sure that you keep Sonic running from
side to side on his half of the court. Attack the net and give him less time to
react and you should be able to defeat him quite easily.
Unlocks:
-------
New Mission - Mission #2 - Singles Tournament
New Music Track - Ocean Palace
Mission #2 - Singles Tournament
-------------------------------
A singles tournament against Tails (Spin), Sonic (Speed) and then Amy (All
Around). Use the same basic strategies that you used from the first mission
against Sonic and you should come out on top.
Unlocks:
-------
New Mission - Mission #3 - Collect Rings
New Character - Amy
Mission #3 - Collect Rings
--------------------------
Goal - 30 rings
Time Limit - 45 seconds
The object of this mission is to collect the rings as they appear on your half
of the court while avoiding spiky blocks that are being shot by robots on the
other half of the court. Each individual ring that you collect counts as a
single ring towards your total, while the special ring icons count as ten. You
may want to pick a fast character like Tails in order to complete this mission.
Note that the robots do not randomly fire at you. The blocks are fired directly
at you and in the general direction you are running. Use this knowledge to your
advantage and you can fake out the robots. Take note also that every 15 seconds
another robot appears (this stays true throughout all of the following missions
that are similar to this one). The mission ends whenever time expires or
whenever you get hit by a projectile.
Unlocks:
-------
New Mission - Mission #4 - Collect Moving Rings
Mission #4 - Collect Moving Rings
---------------------------------
Goal - 25 rings
Time Limit - 45 seconds
There are only a few differences between this mission and the previous one. In
this mission, you start with two robots on the opposing side. These two robots
do not shoot at you in unison as in the last mission, rather, they shoot one
after the other.
Unlocks:
-------
New Mission - Mission #5 - Dodge Balls
New Music Track - System Screen Select
Mission #5 - Dodge Balls
------------------------
Goal - 30 seconds
Time Limit - 60 seconds
This mission is similar to the missions where you have to collect rings,
however, your only objective is to avoid the spiky blocks that are shot at you
from the robots. There is not much more advice that I can give that I have not
already stated: pick a fast character, like Tails, and use your knowledge of
when and where the robots fire their projectiles so that you can fake them out.
Unlocks:
-------
New Mission - Mission #6 - Collect Rings in Order
Mission #6 - Collect Rings in Order
-----------------------------------
Goal - 30 rings
Time Limit - 60 seconds
Your objective now is to collect rings in a certain order while avoiding the
projectiles of the robots on the other half of the court. When a string of
rings appears one of the rings will be glowing a golden color - this indicates
the order in which you must get the rings. If you try to collect a ring out of
order it will disappear, so be careful. Again, I recommend that you select a
fast character like Tails. When the rings appear near half-court be careful
because the closer you are to the robots, the less time you have to react when
they fire their projectiles at you - this is especially true during this
mission because you have to collect the rings in a certain order.
Unlocks:
-------
New Mission - Mission #7 - Chaos Emerald Dash
New Music Track - Green Hill
Mission #7 - Chaos Emerald Dash
-------------------------------
Goal - 5 Chaos Emeralds
Time Limit - 45 seconds
In this mission, your entire half of the court fills up with rings. Every time
you clear your court of the rings you get a Chaos Emerald - the entire point of
this mission is to collect five of them. The rings will appear in a pattern so
make sure that you follow the pattern by means of the rings so that you collect
them in the least amount of time possible.
Unlocks:
-------
New Mission - Mission #8 - Singles Match
Mission #8 - Singles Match
--------------------------
A singles match against Dr. Eggman (Power). Using the same basic strategies
that were outlined in the singles match against Sonic, you should have no
trouble here. Take note of Dr. Eggman's reach whenever you play against him,
and beware of his special shot in Superstar State. Here, I choose to fight fire
against fire by choosing Dr. Eggman myself.
Unlocks:
-------
New Mission - Mission #9 - Heads Up
New Court - Sonic the Hedgehog
New Music Track - Final Fortress
Mission #9 - Heads Up
---------------------
Goal - 25 energy balls
Time Limit - 60 seconds
This is actually a very easy mission. As soon as it starts, grab the
invincibility powerup that appears. You will be protected by the energy shield
made famous in the Sonic the Hedgehog games. As projectiles are fired from the
other half of the court, run into them and deflect them with your energy
shield. As more robots appear, more projectiles are fired simultaneously. Take
note that whenever a new robot is appearing, your energy shield starts to wear
off. Avoid the projectiles and continue to grab the invincibility powerups as
they reappear.
Unlocks:
-------
New Mission - Mission #10 - Speed Rings
Mission #10 - Speed Rings
-------------------------
Goal - 100 rings
Time Limit - 60 seconds
This easy mission is also fairly fun. When it begins, run forward and grab the
speed powerup. This mission is the same as the previous "collect the rings"
missions but because you have the speed powerup you are expected to collect far
more rings than normal. Simply avoid the projectiles, collect the rings, and
grab new speed powerups as they begin to fade from you. Your new speed makes it
easier to fake out the robots. Also, new robots never appear so you only have
to worry about two of them the entire time.
Unlocks:
-------
New Stage - Golden Axe
New Mission - Mission #11 - Dodge Balls 2
New Music Track - Bullet Station
Mission #11 - Dodge Balls 2
---------------------------
Goal - 45 seconds
Time Limit - 90 seconds
Maybe it's just me, but I found this to be an extremely difficult mission. The
premise is the same as the previous "Dodge Balls" mission, but now you have to
last for 45 seconds. In addition to that, the robots now shoot bombs as well as
the spiky projectiles. When a bomb hits the court it detonates a few seconds
later so now you have to factor that into your strategy for avoiding
everything. This mission becomes very hectic once you have four robots on the
other half of the court. As always, pick a fast character like Tails. Good
luck!
Unlocks:
-------
New Mission - Mission #12 - Ring Chase
Mission #12 - Ring Chase
------------------------
Goal - 100 rings
Time Limit - 60 seconds
This mission is not very difficult at all. When it begins, you will see a
string of rings with one of them shining golden. Approach the rings from the
shining one and grab them all. As you collect them, new rings appear (this is
the "pattern). Follow this pattern around to steadily continue collecting
rings. The robots fire very slowly in this mission so they do not prove to be
as much of a hazard as they have been in previous missions. Again, I recommend
that you select a fast character like Tails.
Unlocks:
-------
New Mission - Mission #13 - Score With Rings
New Music Track - Egg Fleet
Mission #13 - Score With Rings
------------------------------
Goal - 4000 points
Lives - 3
Collect the rings quickly as they appear to gain points in a chain. Sometimes
bombs will appear within the strings of rings, so be sure to avoid them. The
robots will prove to be annoying as they fire projectiles at you. In the
beginning they only fire the spiky blocks, but as you progress through the
mission they will begin firing the bombs with delayed detonations at you. There
is no time limit, so take as much time as you need to be careful and avoid all
of the obstacles on the court. Again, choose a fast character like Tails and
you will be fine as long as you take your time.
Unlocks:
-------
New Mission - Mission #14 - Tournament Doubles
New Music Track - Scrap Brain Zone
Mission #14 - Tournament Doubles
--------------------------------
A doubles tournament with Amy as your partner. Doubles is a lot different than
singles. In doubles, the left and right sides of the court are extended so that
players have more room to work with. Make sure you stay on the opposite side of
the court as Amy so that you will have the entire court covered. First you will
face off against Sonic and Tails. Use the same basic strategies that you have
used so far in the matches and you should be able to defeat them with no
problem. In the final round, you will play a match against Shadow and Dr.
Eggman. It seems that when Amy is on your team, she is a beast. She serves far
faster than she did whenever you played against her towards the beginning of
the Sonic the Hedgehog stage. Simply play your best and again, watch out for
Dr. Eggman's special as it can be very dangerous. Keep Shadow and Dr. Eggman
running and try to find open spots in the court where you can hit the ball. I
have found that Shadow and Dr. Eggman do not return smashes very well and you
may even be able to get an Ace if you serve well enough. One extra tip during
doubles, whenever one of the opposing players goes into Superstar State, you
can avoid his or her special shots by constantly hitting the ball back over the
net to the other player who is not in Superstar State.
Unlocks:
-------
New Character - Shadow
-------------------------------------------------------------------------------
5.0.0 - Space Channel 5
-------------------------------------------------------------------------------
Mission #1 - Singles Tournament
-------------------------------
A singles tournament against Gum (Speed), Ulala (Control) and then Pudding
(Control). Nothing very special here, just use the same strategies you've been
using for a while. It seems as if Ulala likes to play back off of the court so
if you attack the net you can get her to run left and right so quickly that you
will definitely be able to find an open spot to hit the ball. One obvious
disadvantage that you will face is the court. The bright moving lights on this
level really distract me and sometimes they even make the ball hard to see.
Unlocks:
-------
New Mission - Mission #2 - Doubles Match
New Character - Pudding
Mission #2 - Doubles Match
--------------------------
A doubles match against Pudding and Ulala with Gum as your partner.
Unlocks:
-------
New Music Track - Coco Tapioka: The Huge Dancer
New Music Track - Space Ship: Strut
New Music Track - Asteroid Belt: Go! Go! "Astrobeat Jr"
-------------------------------------------------------------------------------
5.0.0 - Space Harrier
-------------------------------------------------------------------------------
Mission #1 - Avoid Kinoko Mushrooms
-----------------------------------
Goal - 30 seconds
Time Limit - 60 seconds
This mission is similar to some of the missions in the Sonic The Hedgehog level
that require you to avoid the projectiles from the robots, but this one is far
easier. You have the entire court with no net that you can run across. The
mushrooms fall from the sky and then approach the court. They do not jump
around too much - they stay in a straight line as they make their way across
the court. When a mushroom is getting too close to you, an indicator pops up
and around the mushroom. Surviving for 30 seconds is not really difficult and
as long as you weave in and out of the lines of mushrooms in time you should
not have a problem.
Unlocks:
-------
New Mission - Mission #2 - Stop The Rocks
Mission #2 - Stop The Rocks
---------------------------
Goal - 15 asteroid rocks
Time Limit - 45 seconds
This is a simple mission. The rocks will come across the tennis court in the
same direction as the mushrooms from the previous mission. Use the left analog
stick to aim at an asteroid and then use the A button to serve up a ball and
destroy it. Another easy way to aim correctly is to line yourself up with the
asteroids. Do not let yourself get hit by one of the rocks because the mission
ends when you do.
Unlocks:
-------
New Mission - Mission #3 - Welcome To The Fantasy Zone
Mission #3 - Welcome To The Fantasy Zone
----------------------------------------
Goal - 30 seconds
Time Limit - 60 seconds
This mission is somewhat of a combination of the previous two missions.
Mushrooms, asteroids, giant stone heads that spit fire, and monsters will come
across the court in this mission. The giant heads come four at a time and it is
best to serve a ball up and defeat one so that when the other heads pass you
will have a safe opening. Hit a few balls around to see what exactly you can
destroy so that you will know later on during the mission when things get
hectic.
Unlocks:
-------
New Stage - Alex Kidd
New Mission - Mission #4 - Hit The IDA
Mission #4 - Hit The IDA
------------------------
Goal - 15 hits
Time Limit - 60 seconds
The IDAs are the giant stone heads that spit fire from the previous mission.
Your goal here is to hit fifteen of them. Simply maneuver through the mushrooms
that come across the tennis court and serve up balls at the IDAs as they stand
at the far end of the court. Eventually, the IDAs will start to come across the
tennis court from its side. During this time it is far easier to hit them.
Because of this, if you are approaching the final seconds of the mission and
you do not have all of your hits, be patient and wait for the giant heads to
come horizontally across the tennis court so that you can hit many of them.
Unlocks:
-------
New Mission - Mission #5 - Hit The Mukadense
Mission #5 - Hit The Mukadense
------------------------------
Goal - 25 mukadense
Time Limit - 90 seconds
The Mukadense are the insect-like monsters that fly past you while shooting the
energy balls at you. Get used to their pattern of entry on the court in order
to maximize how many you can take down. At one point they will come down from
behind you in a line - make sure that you take one out so that when they fly
off of the court in a line you will have an open space in which to stand.
Unlocks:
-------
New Mission - Mission #6 - Danger Area
New Music Track - Battle Field
Mission #6 - Danger Area
------------------------
Goal - 45 seconds
Time Limit - 90 seconds
This mission is similar to earier ones from this stage in that you have to
avoid monsters that pass through the court and shoot projectiles at you. For
the most part you will not run into anything that you have not seen until the
end when a giant green dragon begins to fly around the court. Shoot and disable
the enemies that you can and simply avoid the ones that you cannot.
Unlocks:
-------
New Mission - Mission #7 - Hit The Tomos
Mission #7 - Hit The Tomos
--------------------------
Goal - 10 tomos
Time Limit - 60 seconds
The Tomos are the monsters that appear shielded by black exoskeletons. They
open up and shoot energy projectiles at you. While they are opened up you have
to serve balls at them to defeat them. Recognize their patterns and watch out
for the groups of four that like to move around while they shoot at you.
Unlocks:
-------
New Mission - Mission #8 - Battle Field
Mission #8 - Battle Field
-------------------------
Goal - 60 seconds
Time Limit - 120 seconds
This mission is pretty much a combination of all of the previous missions. You
must avoid the mushrooms and stones as they come flying by you and at the same
time you must fend off monsters as they appear. You will see all of the
monsters that you have seen before with the exception of the dragon from
Mission #6.
Unlocks:
-------
New Mission - Mission #9 - Squilla Attack
Mission #9 - Squilla Attack
---------------------------
Goal - 3 squilla
Time Limit - 90 seconds
This mission is all about defeating the Squilla, the giant dragons from
previous missions. The only way that these dragons can hurt you is with the
fireballs that they breathe at you - they cannot hurt you with direct physical
contact. With this in mind, attack them relentlessly without worrying about
them running into you. As soon as a Squilla appears out in the distance, get as
close to it as you can and constantly press the A Button to serve balls at it.
When it turns away from you to fly back out to the other corner of the court,
continue to serve balls at it. When the Squilla turns its head back from the
opposite corner then it is getting ready to shoot fireballs at you. Dodge them
and then continue to hit balls at it. If you get really good then you will be
able to take out the dragons before they even turn around to shoot fireballs at
you for the first time. Keep in mind that during this mission you have three
lives to work with.
Unlocks:
-------
New Mission - Mission #10 - Survive To Score
Mission #10 - Survive To Score
------------------------------
Goal - 8,000 points
Lives - 3
This is another fairly difficult mission. The goal of the mission is to survive
while an onslaught of enemies and obstacles flies across the court. You get
points for staying alive and for shooting enemies. You will see every monster
that you have previously encountered in this mission. You probably will not
want to stop moving for any reason. There is not a lot of advice that I can
give for this mission; simply keep moving, memorize patterns, and kill enemies
as you can. The easiest enemies to kill are the IDA and the Mukadense. The
Squilla is probably the most difficult monster because you have to avoid its
fireballs as well as the mushrooms that move across the court at the same time.
If you can stay alive for a while you will be granted an extra life.
Unlocks:
-------
New Stage - After Burner
New Ballgame - Space Harrier
New Music Track - Space Harrier Theme
-------------------------------------------------------------------------------
5.0.0 - Super Monkey Ball
-------------------------------------------------------------------------------
Mission #1 - Doubles Match
--------------------------
A doubles match against AiAi and MeeMee with Amigo as your partner. There is
nothing really special to note about this match other than the stage.
Occasionally a purple bird will fly over the court and momentarily impair your
vision of the match. Other than that, attack the net and make your opponents
run and you should easily win this mission.
Unlocks:
-------
New Stage - Puyo Pop Fever
New Mission - Mission #2 - Clear The Monkey Balls
Mission #2 - Clear The Monkey Balls
-----------------------------------
Goal - 5 balls
Time Limit - 60 seconds
This is a very easy mission. The goal is to get the giant balls off of the
other half of the court. All you have to do is serve a tennis ball up and hit
it across the court. Aim at the giant balls to change their color and to knock
them around. The tennis ball with deflect off of the giant balls and come back
across the net. Continue to hit your ball back over while aiming at your
targets. If you ever hit your ball out of the court head back to the serving
position and you will be able to serve another ball.
Unlocks:
-------
New Mission - Mission #3 - Hit The Rebound
Mission #3 - Hit The Rebound
----------------------------
Goal - 10 rebounds
Time Limit - 45 seconds
This is another mission. It is very similar to the previous one. Once you serve
the tennis ball to the other half of the court at the giant balls it will
deflect back at you. Your goal is to hit the rebounds made by these
deflections. Again, if you hit the ball and it leaves the court go back to the
serving position so that you can serve up another ball.
Unlocks:
-------
New Mission - Mission #4 - Clear The Open Gates
New Music Track - Super Monkey Ball Storm
Mission #4 - Clear The Open Gates
---------------------------------
Goal - 5 balls
Time Limit - 60 seconds
This can be a very difficult mission and it will probably take you several
tries to complete it. For starters, don't choose a character like Dr. Eggman
who has a really slow serve. Choose someone like Tails or Gilius who serves
very quickly. When the mission begins, notice on the other half of the court
the giant golden gates - there is one at the back line and one on either side
of the court. You will notice that at any particular time one of the gates is
open, that is to say that one of the gates will have the white shroud inside of
it. Your goal is to use your tennis ball to hit the balls on the other half of
the court through whichever gate is open. During the mission the open gate
changes between the three gates. Like I said, this is a very difficult mission
and there is not much here that I can tell you to help you. Just choose a
character who serves very quickly and hope that you get some luck with the
gates. I have found that getting balls into the gate behind the back line is
far easier than getting balls into the gates on the sides.
Unlocks:
-------
New Mission - Mission #5 - Get Bananas!
Mission #5 - Get Bananas!
-------------------------
Goal - 10 bananas
Time Limit - 60 seconds
This mission is similar to the previous one but it is far easier. This time,
there are bananas within the giant balls on the other half of the court. The
goal is to put the balls through the gates so that the bananas will be released
onto your half of the court. From there, you must collect the bananas that
appear. This mission is far easier than the last one because you have more time
and because all of the gates are open throughout the duration of the mission.
This pretty much means that you don't have to aim at any particular giant ball,
just aim your shot into a cluster of balls and you should get some through one
of the gates. Again, select a character whose serve meter fills quickly, like
Tails.
Unlocks:
-------
New Mission - Mission #6 - Make A Trickshot
Mission #6 - Make A Trickshot
-----------------------------
Goal - 3 Trickshots
Balls - 5
This can be a challenging mission. Your goal is to serve your tennis ball, hit
the white ball on the other half of the court and make the black ball go
through a gate without the white ball also going through a gate (it does not
matter if the red balls go into a gate). For the first setup, serve your ball
directly into the center of the white ball to make the black ball go through
the gate. For the second setup, do the exact same thing to make the black ball
go through a gate. For the third setup, you want to hit the white ball in such
a way that it bounces of of a wall and comes at the line of red balls at an
angle so that the black ball goes through a gate. Anything after the first
three setups is not required, they are just to improve your grade on the
mission.
Unlocks:
-------
New Mission - Mission #7 - Clear The Moving Gate
New Music Track - Super Monkey Ball Monkey Fight
Mission #7 - Clear The Moving Gate
----------------------------------
Goal - 5 balls
Time Limit - 60 seconds
This mission is similar to previous ones in that you must clear balls through a
gate. The difference is that here, there is only gate at the back line and it
moves from the left to the right and back throughout the entire mission. Try to
get the giant balls on the other half of the court somewhat in the center so
that when the gate passes through you can serve and hit them through. If you
are good at setting up rebounds and consistently returning them, you should
have no problem with this mission. Just keep moving the balls around and five
will eventually pass through for you.
Unlocks:
-------
New Mission - Mission #8 - Singles Tournament
Mission #8 - Singles Tournament
-------------------------------
A singles tournament against AiAi (Spin), Amigo (Power), and then MeeMee
(Spin). There is not much advice to give here, just use the same basic
strategies that you have before. In my experience, MeeMee was horrible. All of
my serves went by unreturned and every time that I returned one of her serves,
she could not bring it back over the net. Attack the net and this mission
should be over shortly.
Unlocks:
-------
New Mission - Mission #9 - Monkeys Only
New Character - MeeMee
Mission #9 - Monkeys Only
-------------------------
Goal - 5 monkeys
Time Limit - 75 seconds
This mission is similar to some of the previous missions but with a twist. The
goal is to move balls into the open gate. Some balls contain monkeys while
other balls are empty. The twist is that for each ball containing a monkey that
goes through the gate you get a point, while each empty ball that goes through
the gate subtracts one of your points. If you can somehow single out the empty
balls and have them off to the side then this mission becomes far easier.
Unlocks:
-------
New Mission - Mission #10 - It's Raining Monkeys
Mission #10 - It's Raining Monkeys
----------------------------------
Goal - 10 balls
Time Limit - 90 seconds
This is probably the easiest of all of the missions that require you to move
the balls on the opposite half of the court through the open gate. Do what you
have been doing all along and you will be fine. The seemingly endless time
limit is what makes this mission so simple.
Unlocks:
-------
New Mission - Mission #11 - Monkey Ball Keep Up
Mission #11 - Monkey Ball Keep Up
---------------------------------
Goal - 30 seconds
Balls - 1
This can be a fairly difficult mission. The goal is to keep the ball in play
for as long as possible by constantly hitting rebounds back over the net. The
only advice that I can really give you is to play back and take long shots and
to hit the tennis ball into clusters of balls on the other half of the court.
When you play back and take long shots, it takes longer for the tennis ball to
reach the other half of the court and for it to return to your side.
Unlocks:
-------
New Stage - NiGHTS
New Mission - Mission #12 - Score With Monkeys
New Music Track - Super Monkey Ball Bowling
Mission #12 - Score With Monkeys
--------------------------------
Goal - 1600 points
Balls - 3
The point of this final mission is to clear the monkey balls to get points. You
only start out with 3 balls. Once you serve the tennis ball you can repeatedly
hit the rebounds to get more points. Every time a giant ball on the other half
of the court goes through the moving open gate, several things happen: you get
200 points, the bananas that were inside the ball are released onto your half
of the court and you can collect them to get even more points, and you get
another tennis ball. Take note that there is no time limit so you should use
whatever character you are most comfortable with. This mission is not difficult
in the slightest.
-------------------------------------------------------------------------------
5.0.0 - Virtua Squad
-------------------------------------------------------------------------------
There is a very important strategy for all of the missions in the Virtua Squad
level and I could not think of a better place to put it than here. After you
press the A button to serve the ball, you can still aim a little until your
character's racquet actually makes contact with the ball. Keeping this in mind,
you can quickly move your crosshairs near a target, press A to throw the ball
into the air (you do not have to press A a second time to actually hit the
ball), and before your character hits the ball you can still move your
crosshairs to get precisely on target.
Mission #1 - Hit The Targets
----------------------------
Goal - 5 targets
Time Limit - 45 seconds
This is a pretty unique level - it takes the game into a perspective that you
have not seen before. As the targets pop up from behind the barrels in the
center, from behind the car on the right, and from behind the wall on the left,
put your cursor onto their exposed bodies and press the A button to fire a ball
off at them. You have ample time to hit your five targets so this mission
should not be a challenge. Notice at the bottom left corner of the screen the
three hearts - these are your lives. If you take too much time shooting at the
targets, they will fire back at you. Each time you get shot at you lose a life
and once all three lives are gone the mission will end. Because time is a
factor in this mission, I suggest that you do not select a character like Dr.
Eggman whose serve meter fills very slowly. The lines that appear around the
targets give you a very important message: as the lines get closer to the
targets and turn from green to red they indicate that the target is getting
ready to fire at you, so be sure to make the targets with the fire indicators
your first priority.
Unlocks:
-------
New Mission - Mission #2 - Moving Targets
Mission #2 - Moving Targets
---------------------------
Goal - 10 targets
Time Limit - 45 seconds
This mission is the same as the last mission except the targets are moving and
you must hit 10 of them. Line up your shots so that your ball will hit the
target in its stride. This is really the only difference between this mission
and the previous one, however, neither one is difficult.
Unlocks:
-------
New Mission - Mission #3 - Make A Justice Shot
Mission #3 - Make A Justice Shot
--------------------------------
Goal - 10 Justice Shots
Time Limit - 60 seconds
A "Justice Shot" is whenever you hit the enemy's weapon. As you can see in all
of the targets that pop up, the enemies keep their weapons at the center of
their bodies, so aim here whenever you serve your balls. Thankfully, all of the
targets are stationary in this mission.
Unlocks:
-------
New Mission - Mission #4 - Avoid The Civilians
Mission #4 - Avoid The Civilians
--------------------------------
Goal - 30 seconds
Time Limit - 60 seconds
Now you have a new variable added into the mix. In this mission you must hit
the targets who are aiming guns at you but you have to avoid shooting at the
civilians. The easiest way to know the difference between targets and civilians
is that the targets will have green and orange lines that seem to be echoing
off of them while the civilians will have nothing indicating what they are. You
also only have one life so you cannot wait too long to fire your shots. There
is a mixture of stationary and moving targets in this mission, so pay attention
when you fire your shots because you may be shooting at a moving target but
miss and hit a civilian, ending the mission.
Unlocks:
-------
New Mission - Mission #5 - Hit The Elite Targets
Mission #5 - Hit The Elite Targets
----------------------------------
Goal - 15 elite targets
Time Limit - 60 seconds
This mission is similar to the previous one. The elite targets are no more
difficult to defeat than the regular ones. Quickly take down your targets and
watch out for civilians and you will be fine.
Unlocks:
-------
New Stage - OutRun
New Mission - Mission #6 - Make Every Shot Count
New Music Track - Gang Headquarters
Mission #6 - Make Every Shot Count
----------------------------------
Goal - 30 seconds
Lives - 3
The goal in this mission is to stay alive for as long as possible. There is a
combination of regular and elite agents as well as civilians in this mission.
Not only do you have to worry about the agents shooting you, but every time
that you fire off a ball and miss, one of your lives is taken away.
Unlocks:
-------
New Mission - Mission #7 - Defeat Kong
Mission #7 - Defeat Kong
------------------------
Goal - Defeat Kong
Time Limit - 75 seconds
Kong stands on the large orange container and he does not fire anything at you.
The agents that are trying to protect him appear from behind the orange cans
that are under the orange container. Simply alternate your shots between Kong
and his henchmen and you should be fine. It takes 10 shots to defeat him.
Unlocks:
-------
New Mission - Mission #8 - Clear The Docks
Mission #8 - Clear The Docks
----------------------------
Goal - 35 targets
Time Limit - 90 seconds
This is a very straightforward mission. Serve your balls at the targets and
make the ones with firing indicators your top priority. There is no trick to
this mission.
Unlocks:
-------
New Mission - Mission #9 - Survive!
Mission #9 - Survive!
---------------------
Goal - 75 seconds
Time Limit - 120 seconds
Again, there is no trick to this mission either. Shoot the agents as quickly as
possible and watch out for the civilians. Make agents with firing indicators
your top priority. As the mission progresses and you get closer to the time
limit things can get a little hectic, however, you should be skilled enough by
now to quickly take down the agents.
Unlocks:
-------
New Mission - Mission #10 - Shoot To Score
Mission #10 - Shoot To Score
----------------------------
Goal - 1600
Lives - 3
Again, there is no trick here. Besides, this is a very easy final mission. For
every civilian you hit, you lose a life. Shoot the agents to get points and
remember that Justice Shots earn you more points. Immediately take out the
agents who have firing indicators.
Unlocks:
-------
New Ballgame - Virtua Squad
New Music Track - Arms Black Market
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
0.0.0 - Achievements
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here are the achievements for the XBox 360 version of the game as taken from
GameFAQs (submitted by Guard Master and ImpactAden).
After Burner (20) Hit a serve over 100mph / 160kph
Ball Buddies (30) Win 5 Xbox LIVE Doubles matches
Beat them All (30) Beat all characters in Singles matches
Cameo Appearance (20) Hit a SEGA court cameo
Challenges 101 (30) Complete all Challenges in all SEGA games
(Rank A)
Classic Complete (20) Complete all Challenges in one SEGA game
(Rank A)
Climb the Ladder (20) Win the final stage in Tournament mode
Dragon Slayer! (20) Destroy the Final Squilla in under 20 seconds!
Eei-eei-Poo! (20) Unlock MeeMee - A stylish monkey who is adored
by all the other monkeys.
Full Roster (30) Unlock all Secret Characters
Jan-Ken-Pon (20) Unlock Alex Kidd - For seven years he lived on
Mount Eternal studying the
ancient art of Shellcore.
Let's Get Friendly (20) Win 10 Xbox LIVE Player matches
Magical Sound Shower (30) Unlock all Secret Music Tracks
Master Tagger! (20) Clear a Tag without missing a shot!
Mouse Mania! (20) Rescue 500 ChuChus over time!
Nightmare (20) Unlock Reala - Only in your wildest dreams.
Original Teams (30) Beat all the classic Doubles pairs
OutRun (20) Run a total of 10 kilometers / 6 miles.
Party Time (30) Play each type of Ball Game Multiplayertime!
Piece of Cake (20) Unlock Pudding - Get your coverage from Channel
42!
Play Ball (10) Win your first match
Play the Field (30) Unlock all Secret Courts
Pot Black! (20) Clear 4 Trick Shots in one game!
Puyo Puyo! (20) Clear a 20 Puyo combo!
Rose (20) Unlock Amy - There's no hiding from her, so
pink and upbeat. Such a tough
cookie and so sweet.
Score Attacker (30) Unlock all Ball Games
Secret Stage (30) Beat the hidden stage in Tournament mode
Seeing Stars (20) Enter Superstar mode 10 times in a match
SEGA Rally (20) Hit a 40 shot rally
Sonic Rival! (20) Unlock Shadow - I am the world's Ultimate Life
Form.
Space Channel 5 (10) Watch a match on TV
Starting Grid (10) Win with all 8 starting characters
Step into SEGA World (10) Complete your first Challenge (Rank A)
Stuck to your blades (20) Unlock Gum - An original member of the GGs.
Super Sonic (20) Collect 7 Chaos Emeralds in one game!
Supercop! (20) Destroy Kong without being hit!
Surf the Net (10) Win a Match on Xbox LIVE
Swinging Report Show (30) Become a TV Superstar
Thunderhead (20) Unlock Gilius - His brother was killed by Death
Adder!
To be this good takes AGES (60) Complete all Challenges in all SEGA games
(Rank AAA)
To The Max (20) Hit 3 Max serves in a row
Top Gun (20) Hit 100 aces
Top of the Tree (20) Win a Tournament on Xbox LIVE
Top Ranker (20) Win 10 Xbox LIVE Ranked matches
Zombie Hunter! (20) Hit an 8 zombie combo!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.0.0 - Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CjayC - For making the best gaming website I have ever had the pleasure of
using.
SBAllen - For continuing the legacy that CJayC, along with the users of the
site, helped to create.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8.0.0 - Copyright
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Simple reprint of the copyright notice:
This guide was written by awutow15. This guide may be not be reproduced under
any circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly at all, no exceptions. The only
website allowed to publicly display this guide is www.GameFAQs.com. Use of this
guide on any other web site or as a part of any public display such as another
website or in a magazine is strictly prohibited, and is a violation of
copyright laws. Please, if you see this guide on public display on any other
website, please contact me at:
awutow15_gamefaqs[at]hotmail[dot]com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.0.0 - How To Contact Me
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you have any reason you need to talk to me for anything (relating to this
guide for Sega Superstars Tennis), email me at:
awutow15_gamefaqs[AT]hotmail[DOT]com
Below is information on what I will and will not read. Be sure to keep in mind
that if you send me anything that is under the "Do *Not* Send Me" list, more
than likely you will be blocked, and your message might appear on the GameFAQs
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0============0
Questions: I openly accept questions under a few conditions: Be sure to look
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If it hasn't been answered, be sure that when you email me, to include the
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include a little bit of the question in the subject.
Commendment and Criticism: Obviously, if you think I did a good job with this
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0==================0
|-DO *NOT* SEND ME-|
0==================0
Chain Mail, Spam, or Flames, under ANY circumstances. I only accept these
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Anything with terrible grammar, but most of all, don't send me flames with
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