To address more concerns from community feedback, EA Sports is releasing another title update. The update comes with many fixes to AI logic and gameplay occurrences. You can check out the update details below to find out what to expect from the latest Madden NFL 19 title update.

UPDATE HIGHLIGHTS

Gameplay

Players who are on the real-world Injured Reserve List can now be subbed into the game via the depth chart for Play Now and Online H2H

New default value added for the “Player Speed Parity Scale” to increase the difference between faster players and slower players

Franchise

CPU teams will now draft players using improved logic that puts a greater emphasis on team needs

Re-implemented functionality to allow injuries in Franchise leagues using Competitive Game Style

Madden Ultimate Team

Ability for Madden Development team to toggle Previous Play for all MUT modes without a Title Update

Change Log

General stability improvements

Franchise Updates

Improved CPU drafting logic so teams will draft better players for their team

Added functionality to allow injuries in Franchise leagues using the Competitive Game Style setting

DEV NOTE: This is a similar update to one we did last year, as we made a mistake by not bringing that update over from Madden 18 into Madden 19. While late, we wanted to make sure to give this functionality back our Franchise players this year.

Added hint to Instant Replay menu so you can adjust Depth of Field (DoF)

Fixed filter in the Regression menu so you can view CPU teams

Added more variety to news stories for the Draft, Pro Bowl, Coach Contracts, End of Season, and Awards

Updated the post-game Coach Upgrade screen to be more visually appealing

Updated colors on the Draft Stage “On the Clock” area to be more visually appealing

Added owner portraits for the Chargers, Bills, Saints, and Bears

Fixed issue where the team OVR and player count didn’t display when loading a Franchise

Resolved issue where proper player portrait was not used when playing as a Player character

Fixed issue where development traits would not import properly when using a custom roster

Addressed issue where community files would not populate properly on pages other than the first one

Fixed issue where players were not removed immediately when managing your draft board

Visual Updates

Updated player likeness for the following players:

Buccaneers WR Mike Evans

Steelers SS Terrell Edmunds

Bills MLB Tremaine Edmunds

Cowboys WR Michael Gallup

Bears FS Eddie Jackson

49ers TE George Kittle

Packers MLB Blake Martinez

Redskins DE Daron Payne

Falcons OLB Duke Riley

Cowboys QB Cooper Rush

Falcons HB Ito Smith

Saints WR Tre’Quan Smith

Dolphins CB Cordea Tankersley

49ers WR Trent Taylor

Giants DE Dalvin Tomlinson

Cowboys MLB Leighton Vander Esch

Chargers WR Mike Williams

Cowboys FS Xavier Woods

Gameplay Updates

Tuning

Tuning to prevent the WR icon from disappearing sometimes on HB Screen plays when the HB would run into a blocking interaction while running his route

Adjustments to increase the frequency of broken tackles when attempting to strip the ball from behind the ball carrier

Real Player Motion

New default setting added for the Player Speed Parity Scale

DEV NOTE: To address a common piece of feedback from our community about slower players being too successful at chasing down faster players in the open field, we have stretched out the “Player Speed Parity Scale” to increase the discrepancy between players of different speeds. The scale has been expanded to almost double its default value. The goal of this tuning is make a 5-point difference in Speed feel more like a 10-point difference. If you have been playing on the default value already and would like to continue playing on that value, simply reset this value to 75 instead of 50 via the Gameplay Settings menu. However, the new value will be the default setting for online play.

Fixed an issue preventing the QB from finishing the handoff on some Singleback Bunch Ace End Around plays

Resolved issues with gang tackles that would result in rare cases of the ball carrier not being ruled down or not being given the proper spot for forward progress

Addressed a rare issue causing receivers to get stuck running up the field following a specific diving catch

Fixed an issue causing the kick returner to sometimes have a small hitch right after catching a kickoff

Fixed an issue sometimes causing ball carriers to fall down inappropriately after a broken tackle

Pre-Play

Fixed an issue to allow the Sub Linebacker player to be subbed into the Nickel 3-3-5 Formation

Added some clock time to the available time left when using “Chew Clock” or “Accelerated Clock” to give auto-motion players enough time to get set before a delay of game penalty will be triggered

Kevin Finley currently lives in North Hollywood, California where he juggles becoming a pro wrestler and game writer. He has a Bachelor’s Degree in Game Art and specializes in narrative design. Although an avid player of Role-playing games Kevin regularly mixes it up in first person shooters and sports titles. Kevin is no stranger to sports, cooking, debating and when all else is unavailable a good book.