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Trouble in Terrorist Town v25

posted Apr 16, 2011, 6:57 AM by Bad King Urgrain

Version 25 was released with GMod 117/118.

New features

Server
tags: TTT servers now get some automatic tags with info about them, a
bit like in TF2. There are tags for: the version number, whether custom
weapons exist, whether the gamemode has been modded (or only the knife),
which language is the server default (if not english), and whether it
runs "vanilla" (= no modifications or custom weapons, karma and haste
mode enabled).

Spectators can press WALK+USE while targeting a corpse to look through its eyes.

During
pre- and post-round phases it now shows the time until the next phase
begins (ie. until the round starts and until a new one starts,
respectively).

Radar blips now become more transparent when you're aiming near them, so they don't obscure your vision.

Fixes

Fixed
how C4 would remain carryable after being armed, if it was armed while
the bomb was airborne. This allowed players to carry armed C4.

Fixed DNA Scanner sometimes still repeating a scan after the auto-repeat box was unchecked.

Locational
3D voice is now automatically disabled after a round ends until the
next one starts. Makes talking to spectators easier.

Fixed language files not loading if the gamemode folder was not called "terrortown".

Fixed Lua error when (somehow) receiving a broken radiocommand.

Modding

Scripted
entities can now also set ENT.AutoSpawnable to true. They will be
spawned by random ammo spawns (though the entity doesn't have to be
ammo).

Server/admin

Damagelog now shows milliseconds.

Damagelog now shows it when a player damages a health station.

This
GMod update was rushed out after an engine update broke the game. There
are still some bugs in there that affect TTT, like corpses not showing a
name when aiming at them. These are bugs in gmod and/or the engine, I
can't fix them.