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Just wanted to update everyone with a launch date September 6th and our official press release for this!

Thanks,

Kevin

Adventurescapes

Aug 12, 2017

Rhode Island based miniature company Forge Prints is at it again! Launching their 6th Kickstarter, Adventurescapes, September 6th. With Adventurescapes, Forge Prints brings us, for the first time into the realm of Kelvaria, with three unique encounters. Providing all of the tiles and accessories necessary to bring them to life. In this, the first of a series of Adventurescapes offerings we find the Crown 'n' Laurel Tavern, which has a mimic infestation. The Ghrys boatdocks where there're smugglers and merchants aplenty, and an alchemy chamber that sits in the forest in a necromancer's tower.

This will be the largest and most ambitious offering to date for Forge Prints. Following the success of their last campaign "Foundations 4: Rise of the Mimics" , Forge Prints will be continuing their partnership with Old Rogue Studios. Thereby giving backers a choice between unpainted resin, or having Old Rogue hand paint their order.

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This Wednesday morning our next campaign Adventurescapes launches on Kickstarter! With this first Adventurescapes campaign we bring three different locations in the realm of Kelvaria to you. Each Kit contains all of the Tiles and Accessories needed to bring these locations to life on your gaming table. Add On packs of additional environment tiles will also be available to build out larger environments! Our tiles are designed to blend seamlessly with the Dwarven Forge(tm) dungeon tile system as well.

Early bird pledges will provide further discounts and be available for the first week of the campaign only! As before with our Rise of the Mimics campaign you will be able to receive your kits either unpainted or expertly hand painted through our partnership with Old Rogue Studios.

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Sounds like there is a good amount of interest in our docks. wanted to put up a sneak preview photo of some of the docks here :) I hope everyone is stoked with all 3 environments we have put together and I think you are going to be happily surprised with our pricing!

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Over a year ago we started looking at beginning a High-Seas Adventure D&D campaign. However, we wanted to kick it up a notch (or five).

So, we began looking for a great set of 3d Dungeon tiles to help bring the adventures to life for our players. We wanted something that was customizable, beautiful to look at, and was playable terrain. We also didn't want to spend $100 per ship. We realized that customizable didn’t really exist- we had to *choose* if we wanted beauty, or a slim amount of customization. Not to mention that the costs were extreme per ship.. We couldn’t put together a fleet of different ships if we wanted to without breaking the bank.
Being an Indy designer- Chris decided to start working on something better, and finally- after seeing friends and family reactions to the initial prototype- ShipWorks began becoming a reality.
Shipworks is modular. What this means is that from the hull to the masts and everywhere in between- you have the freedom to design and print the sailing ship that you want. Not just another generic template, but your minds eye brought to life.
The ships seen table time ;-)
Details and customization is also inside..
ShipWorks is also fully usable terrain- to scale with miniatures common to some of the oldest and greatest table top roleplaying games. Your miniatures can traverse the rigging shrouds and masts, climb ladders and stairs, and explore above or even below decks.

Captain checking the rigging as a swab runs up to the wheel
Even our yard-arms are functional terrain- 25mm miniatures bases slide in with ease, and stay there- even when turned upside down!

Upside down can be right side up- depending on perspective.
With ShipWorks you get to choose:
The length of your ship.
Adjust the width of the ship.
Your prows appearance, and even the figurehead that adorns it!
Add more (or less) masts and their length! No messy shaping of wood dowels (unless you’re into that). Add a crows nest or viewing platform.
A host of customizations to change your hull. From the number of weapons ports to fight off enemies, to creature comforts like windows for passenger cabins. Even sleek flat hull panels for showing off your more merchant elite!
How you want your sails, from classic square to sharp looking lateen triangles. If you change your mind- change them on the fly!
Your stern-castle and fore-castle (or have neither Captain!)

It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games!
Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy!
Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship.
A selection of sinister sea monsters in an ever-growing bestiary of the briny blue!
A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice.
A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs!
That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
Click here to download Chapter Seven Sample Pages: PCC 7p14