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Reaction: After the challenges phase begins, choose a player. That player may give you 1 gold from his or her gold pool. Until the end of the phase, if that player has not given you gold this phase, he or she cannot initiate [Military] challenges against you.

Play only during a [Military] challenge in which you are the defending player.Action: Kneel your faction card to end this challenge with no winner or loser. Until the end of the phase, you cannot initiate [Military] challenges.

Reaction: After you win a challenge in which you control a Knight character that is attacking or defending alone, that character gains 1 power. (3 power instead if you control a Lady character.) (Max 1 per challenge.)

Challenges Action: Choose an opponent’s character. Until the end of the phase, that character loses a challenge icon of your choice, and each Sand Snake character you control gains that challenge icon. (Limit once per phase.)

Reaction: After you win an unopposed challenge in which a unique [Greyjoy] character is participating, either: draw 1 card, or discard the top 3 cards from each opponent’s deck. (Limit once per phase.)Card design by 2011 European Joust Champion, Martí Foz Hernandez.

Challenges Action: If you control a participating [Stark] character, kneel a Direwolf character or a character with a Direwolf attachment to have it participate in the current challenge on your side. (Limit once per phase.)