July 2, 2012

a new game project

while working on "BGE Candy" I realized I need a game I can apply the new features on. The idea of the game has been brewing for a while in my head now and I feel it is mature enough to start developing it further. I have not been sketching for few years already, so my hand needs some training..
Here are three first drawings, you can guess the genre from these already :)

(took me few hours each)

I will try to keep the visual style of the game as clean as possible using mostly gradients, nuanced lighting, atmospheric effects, vertical shapes and simple geometry.
The art of Syd Mead, Sparth (Nicolas Bouvier), Rainart (Sebastien Larroude), Vyle (David Levy), John Wallin Liberto and other awesome concept artists will keep me inspired :)

I have already done BGE version of Simon Wallner's sky implementation originally from 2002 GDC Presentation by Naty Hoffman and Arcot J. Preetham. HERE is the link to implementation details and even a demo. It will take care of lighting and atmospheric effects:

..maybe I can finally finish a game I have started
I will screen cast the whole developing process from now on.

Maartinj, this is great! Stumbled across your stuff again after a long time, great to see you're still at it :)

Can't seem to get this example to work, though... Using Blender 2.65.Scene comes in way overbright and I have to up the contrast and lower the lumamount to 0.001. No scattering happens, which I suppose is why the brightness is all off...