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Timed shot, timed shot, timed shot and hey surprise.... no it's still just a timed shot.

This has to be my least favourite of the 80b gang, layout is quite nice and perhaps it actually has the most shots of them all but there's nothing worthwhile to do besides chase the next sequenced target or you're not going to score at all.

I dunno maybe that's terrific for a hardcore player but gosh it did not stay fun for me around the third game in and every other one of these i could play untill the cows come home from pasture, flaws and all.

There's a kick out hole ostensibly used to build up to an extra ball but imo that should have been the multiball lock, would have changed things up at least a bit even if like most of the other titles the multiball doesn't do anything in particular.

Cabinet is a nice bright red and meh as per usual, backglass is ok and there's not much going on with the playfield art unfortunately but it fits the theme.

Soundtrack is alright, like a racing game might have had at the time, no variation whatsoever though and it does have some voice calls but they're patently dull.

Can be had for cheap even in nigh flawless condition, it's not my kind of pinball but i know some people love the heck out of it so.

This gets repetitive after a few games...no multiball hurts but it would have been damn near impossible to implement with the ruleset. Very ready, aim, fire, type of game. Need to hit your shots in order or not too much scoring going round.

Victory is very cool game that I would have walked by if not for the recommendation of a fellow player. This game is a shooters game and needs to be maintained properly or you will not get the benefit of the design as intended... Then again, this is pinball.

The Pros:
Shots from every aspect of the PF. The upper pf has 4 drops and 3 ramps to work with alone! Get through the race and feel a real sense of pinball accomplishment. Not your average Premier game. My favorite table from Trudeau other than CFTBL and the tragically underated Hollywood heat. My first pinball game was a Judge Dredd so I personally have a soft spot for JT's work. Spelling victory on the lower PF is all about how much bonus do you have in relation to risk/reward. Check point 4... Check point 5... Check point 6... Check point 7... FINISH LINE!

The Cons:
Premiere made some crummy translites, at least these race cars have spikes and machine guns on them. PF artwork is better, but still no match for the team at bally / williams. Hard to read the tiny blue scores. Would have loved to have seen this game with the third playfield as originally intended with the design. Another Gottleib triple level design?!? The first tri-level design since Haunted House?!? Ahhh, what could have been...

Takeway:
A very cool sniper's game that requires precision and accuracy (and strong flippers). Originally it had a lower pf in the center of the game as well. What would have it been like? Who knows... but a 3 level game would have been fantastic! There are some that do not like the difficulty of this table. I understand what it feels like to get owned over and over again by the same game. It's humbling. However when you get the flow of this deck, I believe it is completely worth the effort. I am glad to have taken my friend's recommendation and got to know this game. When you finish the race it feels like a victory, because you really earned it.

Overall, Victory is pretty much a ho hum game, even for the late '80's era in which it was introduced. Extremely linear game play. My brother-in-law owned one for many years and ultimately donated it to a charity auction. Don't ever buy one, regardless of how low the price may be. Dullsville.

I used to love Victory in the arcade. Good game for the time. Nice light show, decent sounds. Fun goal to win the race. And the upper playfield is fun. The display is horrible like all the Gottlieb's at that time. If you find one cheap give it a shot.

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