Monday, 11 October 2010

I'm in the process of making a low res normal mapped version of the Cornrows character, hopefully to get it working in UDK.

So far I've made the low res model, UVed it and baked the normal and diffuse map. Model made and UVed in Silo 2, textures baked in Xnormal which gave me great results. I didn't get a very good result baking in Mudbox. I got nasty seams all along the UV boundaries.

He's a bit too shiny in these Mudbox grabs, especially the clothes but I'll be adjusting the spec to suit the game engine anyway.

About Me

I've been a videogame artist for about 12 years. Most of this has been spent working at tiny devs on handheld platforms so I haven't had the opportunity to get into high res sculpts commercially. Digital sculpting is something I've been getting into in my spare time.