Member

Thanks! I really enjoyed that last DLC. Some really interesting moments, although you could tell that they were trying to tie up all of the loose ends. After playing it with the stealth elements I can't help but wonder how this could have improved things in the core game.

Banned

It's pretty hard to get the DOF right. If I had to guess, I'd say he recorded gameplay of the menu transition and grabbed a screen from that. OR hit the menu transmission and mashed the screenshot button like crazy

I've always been unsuccessful at the latter.... mostly because the menu transition is too choppy at the resolutions I capture screenshots at

Member

It's pretty hard to get the DOF right. If I had to guess, I'd say he recorded gameplay of the menu transition and grabbed a screen from that. OR hit the menu transmission and mashed the screenshot button like crazy

I've always been unsuccessful at the latter.... mostly because the menu transition is too choppy at the resolutions I capture screenshots at

Banned

Those BF4 shots are jaw dropping. I've finished the single player (on PS4 and max settings PC) and play a lot of multi, but you never really get to appreciate the visuals when the action is so fast. But wow! Great work on those pics!

Member

Kind of not impressed with this demo much. Texture quality seems inconsistent, looks like FXAA almost, and Chromatic Aberration. I've never seen a real camera go auto aberration next to fire to that degree. Even the edges of out of focus elements just look like they took the Photoshop CA from the lens correction filter, jacked up the green offset.

Low Poly Gynecologist

Kind of not impressed with this demo much. Texture quality seems inconsistent, looks like FXAA almost, and Chromatic Aberration. I've never seen a real camera go auto aberration next to fire to that degree. Even the edges of out of focus elements just look like they took the Photoshop CA from the lens correction filter, jacked up the green offset.

Junior Member

Kind of not impressed with this demo much. Texture quality seems inconsistent, looks like FXAA almost, and Chromatic Aberration. I've never seen a real camera go auto aberration next to fire to that degree. Even the edges of out of focus elements just look like they took the Photoshop CA from the lens correction filter, jacked up the green offset.

Like some of Epic's other demos, they're actually put together by a small team of their own artists so yeah, not everything is going to be perfect. The main focus of the demo is suppose to show off its particle system for stuff like the fire, waterfall and snow (i.e vortex fields and GPU sprites).

And yeah, Unreal Engine 4's AA is FXAA. No idea if you can change it but it doesn't bother me (looks better than aliasing of course).