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Immortal Flame
Upon death, resurrects in its current square. All negative effects will be removed upon resurrection, keeping all positive effects.
Death after resurrection gives a 50% chance to return to summoners hand.
Cannot be sent to graveyard from hand.

Immortal Flame
Upon death, resurrects in its current square. All negative effects will be removed upon resurrection, keeping all positive effects.
Death after resurrection gives a 50% chance to return to summoners hand.
Cannot be sent to graveyard from hand.

AbilitiesArctic Barrier
Cannot be effected by positive or negative effects

Shield Breaker
Reduces all damage, including holy, to 1. Enemy creatures gain the ability shield breaker, cannot be effected by positive effects. This ability can 'break' through the ability shield ward.

Revive
restores 99 hp a turn

Godlike
1 attack
8 hp

AbilitiesArctic Barrier
Cannot be effected by positive or negative effects

Shield Breaker
Reduces all damage, including holy, to 1. Enemy creatures gain the ability shield breaker, cannot be effected by positive effects. This ability can 'break' through the ability shield ward.

Can i ask why Lady Terelina losing Attack and Revive from Legy to Godlike?

And i was first Asking myself, is this a joke Thread.
The first Card is (yea a know, the powercreep is really hard, but not so hard at the moment) a little bit to overpowered.

But Trixella is funny to read.
But she killed herself faster than before she can trigger her Effect Trix.

kills herself?

the trix ability is put on the enemy, they take the damage not her

lady terelina has 1 attack so can block so death kiss isnt too op as there isnt a cd limit etc and she loses revive because she gets 3 more hp. with nimble and reducing all damage to 1 + the fact is range creature makes her hard to kill. least if you get close in damage it doesnt fully reset

Ok, the Trixella was my fault, i was thinking she take at the end of her Round 8 Damage and when she dies, is she exploding.
Well, after i read it again, it makes more sense.

by Lady Terenia i mean:

Legendary
3 attack
5 hp
Revive: restores 99 hp a turn

Godlike
1 attack
8 hp
Regeneration: 3
restores 3 hp a turn

i mean, this is a Downgrade, i was ask myself for the reason.
The Idea of this Card is (to) strong, why downgrading her when you Level her up?

The best way to Balance her Deathkiss is, she make Magical Damage (Fire or Ice).
She reduce Damage to herself, but in the other way, she dont have the way for breaking enemy Creatures Damage Reduce and Immunity by herself.

But hey, i really like the Idea about Ignoring Saddles and Effects like Shield Ward and Holy Damage.
So many ways for Improve that.

Edit. Hmm why not.
A Creature who had the Effect Nimble only against the enemy Heroe.
Maybe with a Immunity against Negative Effects.
Well it can work, a Creature for Warriors and Priest hmmm.
Thx for the Idea.

In Memoria Eteria Olim

This post has been edited 1 times, last edit by "Schlachtenhorn" (Feb 26th 2019, 7:51pm)

Holy Reinforcement 3:
Summon each turn a Godlike Champion of the Holy Order, a Godlike Archpriest of the Holy Order and a Archmage of the Holy Order in a Adjacent Field (max.1 for each), Immun against Predator.

Champion of the Holy Order:
5 Attack
20 HP
CD 6
Race: Human/Angel

Holy Slash 4:
The Damage cannot be reduced, Damaged Creatures take +4 Damage from further Attack.

Divine Armor:
Reduce Normal and Magic Damage to 2.

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.

Keshin Yurkash (GL)
2 CD / 2 Attack / 10 LifeDark Shield: Nimble, Arctic BarrierGilded: Immune to all Damage.Modesty: All enemy creatures lose all base abilities.Wheel of Fortune: Friendly creatures cannot be affected by negative effects. Enemy cannot be affected by positive effects.Judgment: Returns one friendly creature from graveyard to play each turn.Resurrection: When this creature dies, it has a 100% chance to be resurrected in its current position.