Harlequin

"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

Harlequins are the servants of the Laughing God: Cegorach, the only Eldarin God that did not perish at the hands of Slaanesh. They travel between Craftworlds and other Eldar settlements reenacting great battles of the Eldar Past and Myth.

Tactics

Harlequins are specialized melee units, great for disruption, and commander hunting in packs.

Their special abilities are Dance of Death and Harlequin's Kiss. Dance of Death allows the Harlequin to jump from one infantry unit to another, sending them flying through the air and scattering the effectiveness of the squad. The Harlequin's Kiss does a huge amount of damage to any non-Commander infantry unit, dealing 4,000 damage the unit it targets and dealing 200 damage to all others in proximity. This is enough damage to outright kill most units that are targeted. Unfortunately, the Kiss cannot discriminate between members of a squad, which means that there is a chance of hitting a unit that is about to die anyway. However, the Kiss works against Daemon armor as well (save Daemon_High), and excels against Broadsides, Crisis Suits, and Heavy Weapons Teams can easily killed by the kiss. Note, there is a rare bug that lets the Harlequin target a commander that is attached to an infantry squad with the Kiss.

Currently the Harlequin ranged weapon is bugged, but it has a minimal effect on the Harlequin with its penchant for hand-to-hand combat and high speed. Harlequins do exceptional damage against commanders despite the Harlequin's Kiss being ineffective against them.

When facing Harlequins, it is preferred send in a more expendable melee unit and pelt it with massed firepower at long range. Do not engage a Harlequin with a commander; should you win, your commander will likely have taken heavy damage. It should be a high priority due to its ability to scatter your shooting units far and wide.

Abilities

Dance of Death

Dance of Death

Hotkey: D

Requires

Nothing

Target Types

Any enemy infantry

Range

5

Area of effect

Surrounding enemy units

Cooldown time

60 s

Effects

Harlequin leaps from unit to unit for 20 seconds, knocking them back in an acrobatic display. Each knockback does 75 damage and 50-55 throw force to the affected target.

Harlequin's Kiss

Harlequin's Kiss

Hotkey: K

Requires

Nothing

Target Types

Infantry, Infantry Heavy, Daemon Medium

Range

5

Area of effect

15

Cooldown time

60 s

Effects

Does 4,000 damage to targeted unit and 200 damage to every surrounding unit in the area of effect. Affects friendly units.

Weapons

Shrieker Cannon

Shrieker Cannon

Damage Per Second Values

Infantry

Vehicles

Buildings

Daemons

Morale

Base Damage

Low

Med

High

H.Med

H.Hi

Cmdr

Low

Med

High

Air

Low

Med

High

Med

High

DPS

Base

Min

Max

Min.D

0

0

0

0

0

0

0

0

0

NA

0

0

0

0

0

0

0

10

15

0

Cost

Default Weapon

Range

25

Setup Time

0 s

Build Time

Default Weapon

Accuracy

80%

Refire Rate

1 s

Area of Effect

0

Requires

Nothing

Notes

This weapon appears to be bugged as the armour piercing value for all armour classes is set to 0, thus making it do no damage.