Unity 3.0 Preview for .NET Framework 4.5 and WinRThttp://blogs.msdn.com/b/agile/archive/2012/08/10/unity-3-0-preview-for-net-framework-4-5-and-winrt.aspxUPDATE 8/13/2012 The Codeplex site has been updated with self-extractables. See http://unity.codeplex.com/releases/view/92699
Last year, we shipped a Preview of the Unity 3.0 port to .NET4.5 Developer Preview. Now, after the final versions of bothen-USTelligent Evolution Platform Developer Build (Build: 5.6.50428.7875)re: Unity 3.0 Preview for .NET Framework 4.5 and WinRThttp://blogs.msdn.com/b/agile/archive/2012/08/10/unity-3-0-preview-for-net-framework-4-5-and-winrt.aspx#10395145Tue, 19 Feb 2013 07:54:24 GMT91d46819-8472-40ad-a661-2c78acb4018c:10395145Doug McDonald<p>Hi Grigori,</p>
<p>Is there any guidance/example docs/information for usage in Windows store JS based apps by any chance? or anyone I can speak to for some best practices. &nbsp;</p>
<p>At the moment I&#39;m looking to establish where the container gets wired up? JS code? WinRT component etc? and if it&#39;s outside the JS code how we would go about creating WinRT C# classes which require constructor injection from JS code?</p>
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