AoE Spell Damage reduces target's healing by 45%, and deals an additional 8% of the target's Current Health as Spell Damage over 4 seconds. Effect is Doubled against enemies with higher current health than you.

- Replaced Protoss/Zerg Artifacts with Protoss Nexus Prime and Zerg Hivemind. Both buildings have unique but equal weapon systems that will continue to defend themselves until they are destroyed. 8000 HP, no shields, 20 HP/s regen with a 60s delay.

- All towers as well as the Protoss Nexus/Zerg Hivemind possess the 'Siege Master' passive aura (5u-radius) that provides allied heroic units around them with +8 physical and spell armor.

- Updated models for Zerg Melee and Ranged Suppressors.

- Updated models for Protoss and Zerg Towers.

- T1/T2/T3 towers now have 3000/3250/3500 HP from 3000 HP.

- Zerg and Protoss each have 2 new Sanctums in their jungles. They possess the 'Serenity' passive aura (5u-radius)that provides allied heroic units around them with +4 Health/Energy Regeneration and +100% Health/Energy Regeneration per second. The effect is disabled for 10s if they take any damage. Sanctums are invulnerable until a team's T3 tower is down, and will reward all your team 150 minerals upon destroying them.

Items

General

- All consumables now stack up to 3 times per item slot in your inventory, except Flares, Sentry Wards, and Truesight Wards which all now stack up to 5 times per item slot.

- Bounty for destroying Enemy Sentry/Truesight Wards set to 100/100 from 20/60.

- Mine Fields are now cloaked and require detection to be seen. Targetable by towers only.

- Updated visuals.

E (Force Beam) - Updated sound.

R - Updated visuals.

Karax (NEW!)

HP - Adurant Annex:[Target Unit] Warp in an Adurant to Follow and Buffan Allied Hero for 180s. The Adurant grants +2 Sight Range, +.5% Energy Regen/s and deals True Damage to the last unit their hero attacks within 6u range. The Adurant's Attack Speed Increases with Karax's level. Karax permanently has an Adurant, and can power up to 2 other Adurants.

True Damage: 15 (+.5% Target Current Health)

Adurant Base Attack Speed: 1.5

Attack Speed Increase: 5%*LVL

Q - Immobilizing Propellant:[Target Unit, 8 Range From Any Adurant, 3u AoE] Aim at a target unit for up to 3.5s then fire, Rooting enemies and granting 10% Movement Speed and Slow Immunity to allies upon impact for 1 (+Channel Time)s.

Cooldown: 35 / 30 / 25 / 20

W - Dusk's Guise: [Activate, Global] Create an Illusion of yourself for a few seconds. Adurants also grant True Cloak and 12% Movement Speed to their heroes for the same duration. The illusion takes 150% Damage and deals 0%.

W - Raiders' damage changed to 25 + (15% INT) from 10+5*(Lvl) + (10% INT). Cast range increased from 10u to 10/14/18/22u. Now have a 90 second timed life. Energy cost reduced to 125 at all levels from 120/130/140/150.

Rancor

HP - Refund reduced to 25% from 50%.

W - Cooldown rescaled to 100/75/50/25s from 80/65/50/35s. Energy cost set to 75 at all levels from 60/70/80/90.