Spanish website Dreamcast.es has finally ended research and development for a SD Card Adapter that is now coming soon for the Dreamcast.

Heres a translation of the original Spanish Article:

After turning several months, we've assembled an adapter to connect an SD card for the Dreamcast port of the link. The truth is that the speed is amazing and we already have a library to use. More info on our wiki.

But for the production of a few adapters and selling, we need to know how many people would be interested. Cost about 20 € with shipping to SPAIN (+10 € for some foreign countries) and sent with a CD with a program that will be able to exchange files with VMU BINS and launch from the SD card.

EDIT: The prices have been changed to make them accessible to the world, remember that this is not done for profit but for the common good. For this reason we have reset the price originally agreed to cover costs of materials, and assembly time.

Later we will use the library and implemented quickly to a pager for the big games of AES4ALL, load / save snapshots DCaSTaway all emulators and ROMS can be loaded from the SD card.

Are you interested? Book your already adapted in this thread!

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Reason for development

The Dreamcast has support CD / GD, and visual memory card (VMU). The first one is read-only, and the latter has clear shortcomings: transmission speed and size. For this reason, are always looking for an alternative storage unit that saves the main support (save states) and other files, such as the configuration in our emulators. For a time it was speculated that the port expansion (G2) where the currently connected network adapter (or modem) is ideal for access via the new peripherals. But unfortunately, its architecture and requirements are far beyond our reach. Therefore, the serial port of an alternative that, while not enjoying all the privileges of the port allows for expansion if the most part, our wishes for a new carrier additional capacity and speed. This port allows us to use an SD card adapter that are usually used in mobile devices such as phones, MP3 players, etc..

* Good transfer rate in both reading and writing (about 500 KBytes / s).
* Very low average access time for reading (a few milliseconds).
* Support for cards up to 2 GBytes of SDS (not tested with larger cards).
* Loading binary from the card as a backup utility dcload and to / from VMU.

Obviously the hardware is always in the hands of the software, otherwise their use is limited to decorate our desktop (because of the undesirable characteristics of the housing), so our first task was to create a driver / library to allow us to comfortably using our adapter. These are some of its features:

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Use and objectives

Primarily used to store saved games (save states), configuration files and read-only memories (ROMs). Is scheduled for implementation in the following emulators:

* AES4All: It will allow a better performance of the MMU, making it virtually emulation is fluid, without needing to access the CD reader, which produces a constant slowdown.
* DCastaway: We will use the saved game. Can store items not currently on a permanent basis.
* Gens4all: Items stored and load ROMs.

This is the best thing homebrew wise to happen to the Dreamcast scene in years. Now, with a storage medium finally available on the system, lots of issues could be fixed in the Dreamcast port of ScummVM if its development is taking benefit of it, vastly improving its stability overall, and specially concerning delicate issues like the compatibility of games like The Dig and The Curse of Monkey Island, which really were needing a storage medium like this in order to properly work on this console.

The above has info on Lan aswell but the SD card adaptor is reasonable simple to make, though I am not claiming to have the skills myself :S I dunno I might give it a shot at some point, I have seen em on UK ebay going for £15 with no postage charges on top, but would rather try and make one to be honest.

EDIT how old is this thread??? It's not my fault it was on the top of the forum, how it was is another question