I'm liking the remixed dungeon music but the boss music kinda feels a bit ehh.

Seems like I was right to a certain degree about changing floors maintaining persistent changes.

The boss fight was mostly unchanged except for the persistent damage making dealing with the boss easier.

They almost got rid of the flying tiles from the original dungeon which was always a boring room by reducing it to a 4x4 sequence that moved 4 at a time.

I liked that they kept the hidden fairy room even if hid it in a far less clever location. I noted that the fairies had little models instead of the usual glowy ball of pink.

No dungeon item and the Big Key only opened the boss's chamber (which is worrisome since some of the Big Key puzzles in the original were the best parts of their respective dungeons, also the Big Key was in the Big Chest).

Now it seems that you can use two items at once (on top of the sword).

Didn't seem like the guy managed to get the spin attack to work despite charging up for it. Maybe that'll unlock with the Master Sword instead of the sword beams.

Also it seems that cracked floor tiles can now be destroyed with the Magic Hammer instead of only the Bombs.

sarcasm/ Also glad to see that Silver Rupees and yelping both make it in. Thankfully, they've added an extra digit to the wallet capacity for all that extra cash and restricted the yelping to taking damage only respectfully. /sarcasm

But really though, the only time you needed more than a grand in rupees in the original was to dump into the Wishing Fountain for capacity upgrades and gathering enough rupees to make use of that was the least tedious part of that mechanic. Also, its weird how all the original sound effects for the player's actions remained save for the one for taking damage (still vastly superior to every fucking thing having that yelping like how the GBA port had it).

And to be fair, the original also handed out rupees hand over fist with the chests that contained 300 rupees or 50 rupees.

I can't tell if I should be happy or bored that this game is following the LTTP DNA so closely.

On the one hand, LttP 1 was an excellent game and still is one of my favorites, so more of the same can't be too bad.

On the other hand, if any of the recent Zelda's have taught me anything, it's to take Aonuma's words with a grain of salt.

But either way, it would've been goofy to leave the Dark World out of this given that it constituted the lion's share of the original game. I can only assume the Pink Bunny will return as well (although given that Link's hair is no longer pink, the bunny's pallet might also be changed).

Damn, I wish there was a secret mod (name Link as ZELDA or something) to give the pink hair crop.

Whether I think it's good that the Dark World is coming back or not I have no idea -- but I realized it doesn't matter because this game was a Day 1 purchase the moment it was announced.

The Dark World was so fucking weird. The Twilight Realm was the closest we've seen since, but it makes a point to be different and "out there". I don't know about you, but I loved going from the Dark to Light worlds, you appreciate the green grass and blue water a thousand times more. The Twilight Realm on Hyrule meant scared and unaware citizens, meanwhile the Dark World meant....warped people and places.

Damn, I wish there was a secret mod (name Link as ZELDA or something) to give the pink hair crop.

Whether I think it's good that the Dark World is coming back or not I have no idea -- but I realized it doesn't matter because this game was a Day 1 purchase the moment it was announced.

The Dark World was so fucking weird. The Twilight Realm was the closest we've seen since, but it makes a point to be different and "out there". I don't know about you, but I loved going from the Dark to Light worlds, you appreciate the green grass and blue water a thousand times more. The Twilight Realm on Hyrule meant scared and unaware citizens, meanwhile the Dark World meant....warped people and places.

^This.

The Twilight Realm's problem was how under utilized it was since it only really exists for the first part of the game before the game takes its huge tonal shift to more OoT and only really comes back for level 8. Although, it didn't help how visually subdued Hyrule was to begin with and either an entire game under Twilight or a majority of the game without a brighter Light World to contrast it with would've been far too monotonous for the game's own good.

I can't tell if I should be happy or bored that this game is following the LTTP DNA so closely.

On the one hand, LttP 1 was an excellent game and still is one of my favorites, so more of the same can't be too bad.

On the other hand, if any of the recent Zelda's have taught me anything, it's to take Aonuma's words with a grain of salt.

I don't really care for Link to the Past: Master Quest.

But if it's deceivingly similar, I'm interested.

This could have been Nintendo's chance to just go completely balls to the wall with a badass, true 2d-style Zelda sequel, the likes of which we haven't seen since LTTP itself. (Every other top-down game since then has been outsourced.)