8/09/2011

To make this, I prepared the following background image of the teapot.

TATARA resizes the read background image automatically. So, if you make a background image, please remove the space.

Let's make the teapot from the following steps. 1) Choose 32x32 of CYLINDER by New on the File menu. 2) Make a teapot in MAGE mode. 3) Maximize a teapot by Maximize on the Edit menu, and check the form after upload. 4) Choose Save on the File menu and save a sculpt map file. 5) Upload to the in-world.

You can check this tutorial by following video.

TUTORIAL T610 Make a Teapot

Let's make a teapot. Let's edit the portion of the body of the teapot.

Choose New on the File menu.

On the New dialog, choose 32x32 of CYLINDER and click the OK button.

To edit easily, set Edit Level in the lower left of the edit pane as Middle.

Click the MAGE tab and change to MAGE mode.

Choose Load Background on the View menu and select the following background image.

As shown in the following figure, rearrange control points.

Choose two piled-up control points which the red area of the following figure.

Right-click the edit display and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

以下の図の赤いエリアの重ねられた２つのコントロールポイントを選択します。

Right-click the edit display and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B.

The body of the pot was made now.

Let's make the Handles and spout of the teapot.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

As shown in the following figure, rearrange control points.

Now, the all square control points have been rearranged. The preview is displayed as shown in the following figure.

Let's rearrange the gray circle control points. These are the control points disregarded by LOD.

Set Edit Level on the lower left of the edit pane as Near.

Rearrange the gray circle control points shown by the yellow areas and yellow arrows of the following figure. You may reconsider arrangement of all the control points. I rearranged the one square control point.

Save your object as OBJ file, before you maximized it. Because the OBJ files can record the coordinates on the further description.

Choose Save on the File Menu.

Set the filename and choose OBJ File (Mesh of Quadrangles) and save it.

Choose Maxmize on the Edit menu.

The preview is displayed as shown in the following figure.

Drag the X track bar under the preview pane. And check the image when it uploaded and resizes.

Let's check Setup before saving.

Choose Setup on the File menu.

Set TGA Save Size as 64x64 in the Setup dialog. And let's check the following items. -Copy Protection by transparent When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. -Auto Maximize The object saved when you save your sculpt map file is maximized automatically. If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save your sculpt map file in TGA File form.

Choose Save on the File menu.

Choose TGA File of Save Dialog and save your file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image. It costs 10L$ to upload one Sculpt-Map file.

Choose Upload - Image (L$10) on the Build menu.

Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check Use lossless compression. And click Upload Button.