My first try at a DOOM2 level. Starts simple, progressively becomes more and more involved. Never stand looking in one direction too long, something will sneak up on you!

WARNING - its pretty damn hard, but there is enough ammo.

Credits:

The DOOMFEST guys from Steward Observatory

Base:

New level from scratch

Build time:

Editor(s) used:

DCK 2.2

Bugs:

May bog down anything less that a 486-66. I have run RMB (reject map maker) on the level to try and help the speed. There are deathmatch starts, haven't really tested them. Could probably use some work.

I've played an enourmous amount of DOOM levels and this is the ONLY level I still remember, over TEN YEARS after! It's amazingly good, but extremely difficult for casual doomers. As the name implies, it's action all the way to the end.
I recently downloaded zDoom and this level and had a shot at it after not playing Doom for several years. It might be mostly nostalgia, but it's still damn fun.

A "my first level" from 1995. It's better than most, because there are lots of baddies. The design is simple but cute. It's quite hectic at times. The problem is that the designer lost his nerve; the second, meatier half of the map is vastly overstocked with health and ammo, and the monsters are easily surmountable. It's one of the few levels that would have been much better with less ammo, and more archviles.

This map isn't bad at all, especially considering the time of its creation. But it isn't too refined either. Gameplay is quite rough, that's to say that monsters come in large amounts and keep you busy all the time. But you're also provided with lots of ammo and health, so it's not unfair and the last part is really giving a flush of adrenaline. 2.5/5 -Milian