I just recently found a way to export models from sketchup into X-Plane. The X-Halo community needed a banshee, so I thought this would fit quite nicely.

On the ground.
VTOL capability.
Simulated contrails using puffer effect.
Working guns.

I still have a few conks to work out, but it flies fine and it's got decent custom sounds. The only catch is that they're not accurate (even though the thrust sound seems close). There's even a boost-like sound as the plane speeds up.

And as much as I dislike Saturn, I have to agree with the commercial for one of their cars:

Saturn Commercial wrote:Spaceships don't need keys.

I used Mid7Night's XV-051 Ambrose as a base aircraft for this. Once I learn how to really make airframes I might redo this.

Looks good, but you'd be better off modeling it with the cockpit hood down: Since a Pilot would have to be in the Banshee from take off to landing, it's more accurate to have the hood down, than have it up initially, and try to make it close.

-=Moxus=-

Kayar wrote:The Collective: Spamming its way to a better tomorrow.

Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

amy, its not a map in X-plane. you put it in your aircraft folder and click open aircraft. choose the .acf or whatever it is. and im probably the second most dedicated x-plane'r here. and seafire, the banshee is very hard to fly with or without my joystick (extreme 3D pro).