Let's say EQN is a huge success, what do you think that would mean for the mmo industry as a whole?

Will we see more AAA companies copy SOE success like they did with WoW?

What is a big success? There doesnt seem to be much of a standard here... the only 'success' that could really be agreed upon would be beating WoW (12M + monthly subs). If it does that (it wont) then yes, someone will most definately try to copy it.

Wnat would copying it mean? More games with three letter names (WoW, EQN, etc)? More sequels? More MMORPG's?

We dont even know what works/doesnt work for EQN, so it is hard to speculate what would be copied (most likely the stuff that doesnt work).

The most influential game in the last few years is GW2, and in EQN you see exactly how influential gw2 was. You have the limited action bars you have the anti-trinity and you have the parts where the world would change (although with gw2 it never changed permanently).

Oddly enough, everyone thought B2P would be a big thing because of GW2, yet its a model that didn't become popular beyond gw2. Not even ncsoft used it for any other game.

IF EQN became a huge success, we will probably see a lot more of voxels, more games would probably remove standard classes and instead give you far more available build possiblities, and we would see less of the standard level progression.

Huge IF tbh, there are probably more reasons why EQN won't be a success than otherwise, it shares a lot in common with Wildstar, particularly the overly cartoony stylised graphics, which imo, was probably a significant factor in the games lack of success.

The combined effect of both games failure might well have an effect on future games, personally i won't be too sad to see the end of all these cartoony graphics in favour of something more like those used in ESO etc. if ESO had been a success, it might have been guaranteed.

Not that I'm not looking forward to it; but I don't think in this mmo climate, there is any game that could become a 'huge' success. There are too many games, too many choices, too many opinions and too many play styles for there to be 'one game to save them all'; and in addition, for every person that loves a game, there are ten who will post that same games' evil across the internet. I just don't see another World of Warcraft happening again. Heck, even a game that is technically a success is blasted as 'fail'. I just don't see it happening. I sure hope I'm wrong.

Originally posted by TiamatRoarIf EQN was a success, more companies will try to imitate it.

My thought, too. Ten years of EQ:N clones/fiddling?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR

Originally posted by reeereeeWait, do we even know enough about EQN to have a good idea what features other MMOs would try to copy?

That was my thought too. I don't think we know enough about EQ:N. Certainly one can say broadly that any product that is successful will draw competitors with similar products. You see this in electronics all the time.

The most influential game in the last few years is GW2, and in EQN you see exactly how influential gw2 was. You have the limited action bars you have the anti-trinity and you have the parts where the world would change (although with gw2 it never changed permanently).

Oddly enough, everyone thought B2P would be a big thing because of GW2, yet its a model that didn't become popular beyond gw2. Not even ncsoft used it for any other game.

IF EQN became a huge success, we will probably see a lot more of voxels, more games would probably remove standard classes and instead give you far more available build possiblities, and we would see less of the standard level progression.

My thoughts as well. So far EQN seems to have gw2 clone stamped on it. Perhaps they can add enough features to turn it into something mind blowing, in a sense similar to what WoW did to EQ 10 years ago but... what are the chances of that? 3%? .5%?

Some still call SWToR a success, but from my cheap seats it wasn't.. The Pet Rock was a success too according to some as well.. This is always a subjective topic.. Personally EQN will not reach the numbers that GW2 achieved.. IMO

Some still call SWToR a success, but from my cheap seats it wasn't.. The Pet Rock was a success too according to some as well.. This is always a subjective topic.. Personally EQN will not reach the numbers that GW2 achieved.. IMO

well its making money, enjoyed by 100'000s and giving people jobs...so...