They are not so bad, assuming you are playing with an attentive team that will knock them off you, or if you watch and knock them off others. Either way, shove is your best friend, except in the case of chargers. Those need to be killed to free a pinned survivor. And witches are best avoided unless you have someone who can crown.

Edit: Regarding tanks, generally throwing a molotov on one is a better idea than a bile jar, I have found, unless there is already a horde inbound.

His post implies that he's playing alone, with other players in the game it's extremely unlikely that a single hunter or jockey would wipe the team.

They are not so bad, assuming you are playing with an attentive team that will knock them off you, or if you watch and knock them off others. Either way, shove is your best friend, except in the case of chargers. Those need to be killed to free a pinned survivor. And witches are best avoided unless you have someone who can crown.

Edit: Regarding tanks, generally throwing a molotov on one is a better idea than a bile jar, I have found, unless there is already a horde inbound.

His post implies that he's playing alone, with other players in the game it's extremely unlikely that a single hunter or jockey would wipe the team.

If that was the case then the bots would always be hovering around him ready to stop the SI.

I'm not sure how 1.8 hours over two weeks equals "a lot of L4D2 lately", but no, the special infected are not OP.

I say that here's another kid complaining to Gaben "TOO OP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

Well, jockeys are alittle too strong, I rarely get grabbed by them but when a teammate is becomes a pain to kill them.A headshot with a sniper rifle puts them down in like 2 quick pops, but aside from that, body shots take forever.