Which, as you have kind of alluded to, isn’t true for actually most players because the potential of genji might be high, but the practical application of him in gold and below is more often than not terrible. By contrast orisa isn’t a hard hero to get used to, so at most players levels she isn’t a bad pick because of the meta at all. the meta doesn’t even matter.

Orisa not being meta doesn’t mean she’s bad, but it means there is almost always a better pick.

Dovahkick:

Guess what? I played Orisa in a game and I won 4 gold medals! Is she reliable or not!?

No. You performing whilst both the rest of your team and the enemy team under performing doesn’t make her reliable. Reliable would mean she can do a lot of damage, get a lot of kills and/or help teammates with an against various comps and skill levels.

Orisa not being meta doesn’t mean she’s better, but it means there is almost always a better pick.

I feel somewhere the conversation has got confused. What I’m saying is that the whole “Meta” thing doesn’t matter unless it actually matters to your skill level.

For most people it doesn’t matter, in fact the opposite matters. For most people they reside in the Bronze to low Gold tiers and at that level guess what… no-one can genji for shit, and their tracer play is merely average rather than the good that it needs to be. These meta characters are taken because they’re supposedly great, borderline OP, but people lack the experience and skill to actually reach their potential, they are a wasted pick.

Because these “meta” characters are actually also harder to play well and right, characters like Orisa are actually just fine for most people.

I’ve said it before, I’ll say it again… part of being a “good” player of a game means accepting that your variety and your options are limited. There will always be an optimal pick, some characters will always be weak, at a high level. Meanwhile, at lower levels that ceases to be the case because the universal truth that is good team work can’t be relied on at the lower levels… and it is that team work and communication that makes the difference to most skill levels, more than character picks, because it is communication and team work that is the primary variable.

I don’t care if people pick Orisa, or Widowmaker, or Hanzo, as long as they are a) competent at them and b) work with the team, especially by combining ults and watching each other’s backs. In high silver to low gold it is teamwork that is the meta, regardless of character picks.

Didn’t say she was bad. Said she was unreliable. Any hero can hypothetically get 4 golds, or a particular gold. But she’s unreliable because how often do you get gold Elims? Or do a lot of damage or shield a lot of damage?

How much SR do you get for a win, and you don’t mind me asking? If your DPS are letting you get gold Elims commonly then it would suggest that you should be higher than you currently are.

It’s not an Orisas job but get kills. She deals damage to the suppresses the choke by burning out their shields and weakening the tanks etc. The issue is that Rein can do this (except for the damage shield, he’s weak at that) and he can better protect his front line DPS he facilitate getting picks.

My problem is that I can’t get past her concept. She seemed like a slapdash tool to introduce Doomfist.

Because of that nothing stands out about her.

Acts like a Rein replacement (even Blizzard mentions her as an anchor tank that competes with rein)

Shield that is just spammable, the shape I can look past at least.

“mini grav” alt-fire that is too situational to use, i.e. over well on Ilios (but in that case Road can be just as effective).

IMHO they should have made her a body-blocking tank, basing her kit around Fortify, this way she is the shield, but now they’ve turned her into a substitute Bastion/Torb buff and it’s probably the reason why they’ll never get buffed.

Then her ult just got replaced by mercy, PLUS I never likes the damage boost anyways. It should be a damage resistance, so it can benefit everyone on the team, not just the DPS or Orisa.

I just hate her for her kit, slapdash lore, and spamability that directly buffs/nerfs Torb/Bastion (since Bastion is suppose to be a “barrier buster” it’s hard for him to bust a shield every 8 seconds, all while ignoring enemy fire against him).

“mini grav” alt-fire that is too situational to use, i.e. over well on Ilios (but in that case Road can be just as effective).

Of course it’s situational… but USEFUL in the situations it is most likely to be used. You mention the well and whatever, that’s obviously nice, but the real situation is to stop chip damage, to stop people making a run past the choke point. Take The temple of Osiris. How many times do people just make a dash past the gateway to head to their left and come around onto the platform? Using the pull of that ability you can punish them for it. And in general, those heroes that try to do some damage before retreating behind cover to get healed or reload… pull them back into danger. Lone hero sitting n the point at overtime? Pull them away!

You told everything about the “Halt!” ability, but I mostly use it to get some headshot damages while the ennemy is getting pulled by the orb. It also disturb their aim when they’re pulled so it gives you an advantage in term of survivability.

Anyway, I play a lot Lucio on the Castle of Guillard (it’s the real translation) and I have a lot of fun griding the exterior walls and pushing players in the sea. But also, why is the castle in the middle of a lake?
Also, sure there are castles from the ancient age in France…BUT IN FRANCE, NO ONE LIVES IN A CASTLE!