It's getting worse and worse for the Space Wolves on Alaric Prime... the Orks are defeated but there is a new, dangerous threat to face. A warp rift has been opened by Mogrok, and now hordes of horrid creatures from outside our dimension are pouring in. The planet plunges into new depths of madness. Logan Grimnar knows it will take all their valour to defeat the Chaos Daemons, the Horrors of the Warp!

But before we get to our last Chaos God diary, let's start with an announcement: the humble servant of the Imperium, Chapter Master Valrak himself, is going to face the Daemonic hordes of Chaos live on Twitch tomorrow at 8 pm CEST on his Twitch channel!

Now let's get to our last Chaos entry... who is left, of the big four? Nurgle, of course. The Plague God, the Lord of Decay, good old Grandfather Nurgle!

Released back on January, Ageod's Wars of Succession has been praised by many for its incredible accuracy in recreating two of the major wars of the XVIII century that, for intensity and extension, can be easily considered forerunners of more modern global conflicts

One of these wars was the War of Spanish Succession (1701-1713), pitting the French & Spanish Bourbons monarchs against the Grand Alliance built by Austrian Habsburg, Britain and the United Provinces.

The other is the Great Northern War (1700-1721), between Sweden and Russia (and her allies), most of which focused around the succession of Poland.

Ageod is proud to announce that this gem will be released on Steam very soon!

We are going to have a quite busy week on Twitch, as the Warhammer 40,000 Gladius - Relics of War will be previewed massively! And that is no surprise, as the game is the first 4x strategy game set in the Warhammer 40k universe, so expect a lot of stuff to be featured!

We had the chance to chat a bit with Pavel Kubat, developer of Aggressors, our epic upcoming 4x game set during Ancient Rome!

Matrix: First of all, thanks a lot for your time and congrats for the outstanding job with this game so far. What moved you to adopt the Ancient Mediterranean during the period of the rise of Rome as setting?

Pavel Kubat: The Aggressors was initially supposed to be released as a multimod game, but I eventually realized that this was simply not possible. Not just because we had a very small development team, but also because the amount of testing required and likelihood of bugs would not let us finish it.

“You’d think they’d be better shots,”said Tobias. There were slugs littered throughout the plating beneath him, but the belt armour had taken most of it. It was like the Cylons hadn’t even tried to aim anywhere else. “Y’know, for sentient calculators.”

Emaline crested the hull a few metres further down, the headlamps of her helmet lost in the flood lighting of the yard’s dock. “Why should they be any better? Field ballistics requires intuition just as much as calculations.”

We are preparing a super busy week for all the Warhammer 40k fans out there! Gladius - Relics of War, the first 4x strategy game set in the grim future of the Imperium of Man, will be previewed in multiple live sessions, both on YouTube and on Twitch!

Famous and renowned streamers have volunteered for this epic task, so make sure to mark the dates and not miss any appointments!

476 Anno Domini. Romulus Augustus, the last Emperor of the Western Roman Empire, has been deposed by Odoacer. The last vestiges of the first and greatest unifying power of Europe are now in ruins.

While the old western provinces of the Empire are now ruled by kings of Germanic lineage, the Eastern Roman Empire is solidifying its power, succeeding in preserving the ancient Roman legacy, but its frontiers are far from being at peace.

On its most eastern edges, the House of Sasan has dissolved the old Parthian rule, and on its ashes has created one of the most powerful and influential powers of Early Middle Ages: the Sasanian Empire.

Hi all! My name is Pavel Kubat and I am the lead developer and designer behind Aggressors: Ancient Rome. This will be the first of a series of Dev Diaries introducing the game and its gameplay. In this first episode I will tell you the story of Aggressors, of how it all started, how the original idea developed in time and what the current plans for the game are.

The development of the game Aggressors goes way back: it started at the end of 2008 but the origins of the game go all the way back to 1995 when the rules for a board game called Aggressors were set down. It was set in the time of World War II and one game lasted several days. Up to 8 players could play, each leading a different country. Alas, soon it became clear that getting the players together for such a long game will eventually put the game on a shelf in a hope that it will be taken out again one day!

Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…