Basic Features
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- Add ISO
- Extract a game
- Delete games
- See space in disk used / total
- See total number of games.

Advanced Features in 1.0
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- GUI based on GTK, only for GNU/Linux
- Managing multiple partitions in a simple-WBFS Designed with MultiLanguage (i8n) for 16 languages.
- Wiithon uses a database (SqlLite) which allows display of all game and your covers WITHOUT HARD DISK
- Wiithon is ready to be associated with ISO files. A simple double click will add your ISO to the drive.
- Searcher of games
- Copy partitions between WBFS. (1:1 copy). Copy 1 game or all, avoiding any replacement to the destination.
- Refresh WBFS partitions without having to reopen the program.
- Option to avoid running Wiithon as root by giving the option to run in user space.
- Add ISO by Drag & Drop
- Add a directory, search for all ISO files recursively
- Rename NAME (maximum 128 characters)
- Rename IDGAME (up to 6 characters and letters and numbers)
- The table can be ordered by any of its columns.
- Download covers and disc-arts automatically.
- Allows synchronize our covers with a folder. (As your SD for usbloader)
- Version Cosole (CLI): wiithon --help
- Use of multithread and multiprocess for more high speed.

New changes in 1.1:
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- Shows information on games (obtained from WiiTDB). This includes all information to be found in the boxed set (synopsis, number of players, online ...)
- Support integrated RAR. (with info progress). Work with RAR > 4 GB in FAT32 partitions.
- Format partitions WBFS.
- Download sure all the covers. It rotates until someone downloads the URL. (54 covers providers & 27 discs providers)
- Preferences categorized into tabs.
- Open the folder where you downloaded Wiithon cover artwork.
- Wiithon appears in Applications -> Games (instead of office)
- Remake CLI (console)
- Icons adapted to Karmic.
- Changed the 80% of source code. Many other minor functional changes.
- Created a PPA to receive updates automatically.

If i still had linux then i would definitely give it a go.
May i suggest writing it in spanish then either using a translation site or someone who is fluent in both languages to proof read it but still kudos for the app.

I hope you don't mind but I cleaned up the English in your initial post as best as I could. There were some areas I didn't totally understand so please proofread my editing if you choose to use it. Thank you for all your work and best of luck in the development.

First, let me say that my language native is Spanish and I'm only an average writer. If you don't understand the text please let me know so that it can be corrected.

In April, I published an update the brought Wiithon from version 0.95 to 0.98. This version was in Spanish and only supported CLI. (GNOME ONLY: a GUI is available as a plugin for nautilus).
In June, after 2 months of work, I published Wiithon 1.0. This version is CLI as well but now also has a GUI based in GTK. It works in GNOME, KDE, and other windows managers that support GTK. I also implemented multiple language support(i8n) with the library "gettext". So far, Wiithon has been translated to Spanish / English and Brasilian.
In the future I plan to publish Wiithon 1.1 in August with new features such as classifying each game with tags. And if I get a hosting, I hope to create a database of all tags with functionality similar to that of Delicious. Some examples of tag fields would be "year" , "quarter" , "number of players", "online available", and "ranking 1-5" (as rhythmbox).
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Table of Contents:<!--sizec--></span><!--/sizec-->

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Features that make wiithon "special"<!--sizec--></span><!--/sizec-->
--------------------------------------------------------------
- GUI based on GTK, only for GNU/Linux
- Manage multiple partitions in a simple user interface
- Translated into 1 languages
- Wiithon uses a database (SqlLite) which allows display of all game covers.
- Wiithon is ready to be associated with ISO files. A simple double click will add your ISO to the drive.
- Will efficiently search games via IDGAME and TITLE
- Copy partitions between WBFS. (1:1 copy). Copy 1 game or all, avoiding any replacement to the destination.
- Refresh WBFS partitions without having to reopen the program.
- Option to avoid running Wiithon as root by giving the option to run in user space.
- Add ISO by Drag & Drop
- Add a directory, search for all ISO files recursively
- Rename game name (maximum 128 characters)
- Rename idgame game (up to 6 characters and letters and numbers)
- The table can be ordered by any of its columns.
- Download cover and disc art automatically (stored in ~/.wiithon/caratulas and ~/.wiithon/discos)
- Maintains the CLI interface of Wiithon 0.98 by using the parameter "-c" or "-no-gui"
- For simple operations such as downloading covers up to 6 parallel threads will be used to spee dthe process.
- For complex operations, such as write / read WBFS, only a single operation is allowed so as to maximize throughput and avoid errors.

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Known Issues<!--sizec--></span><!--/sizec-->
- Of the 16 language translations only 3 are complete
- libwbfs does not always accurately reflect the time remaining in the operation.

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Unknown problems (aka bugs)<!--sizec--></span><!--/sizec-->
- The official website to report bugs: <a href="https://bugs.launchpad.net/wiithon" target="_blank">https://bugs.launchpad.net/wiithon</a>, but will also respond here.

<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->2. Download<!--sizec--></span><!--/sizec-->
For downloading the source code, I opted to use the same repository used for development. This takes advantage of the features of launchpad hosted code including ease of upgrading.

Now in the folder you want to download the source code, type:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->bzr branch http://bazaar.launchpad.net/~wii.sceners.linux/wiithon/stable wiithon<!--c2--></div><!--ec2-->

The last command created a directory that we need to enter so type:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->cd wiithon<!--c2--></div><!--ec2-->
Now we turn to the installation

<b>4º</b> Permissions (optional)
In order to avoid a password prompt with every use:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->sudo make permissions_fix<!--c2--></div><!--ec2-->

This added to our user to group "disk". You must now restart your session in order for this to take effect.
After that Wiithon will be executed in user space.

<i><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->If you have a review <20:<!--sizec--></span><!--/sizec--></i>
If you see that "I have corrected this bug," or I have changed this, you can now easily update thanks to the repository. Therefore, it is essentialto keep the installation folder created in step 3.

There are still many languages without translation. It is very easy to translate using editors like "poEdit" GTK or Lokalized "Qt.

For example pt_BR.po translate.

To test the translation of the example you must run the following command:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->sudo make run LANGUAGE=pt_BR<!--c2--></div><!--ec2-->
Finally, you must send xx_XX.po to me for it to be integrated into the project. I will add your name to the credits as a translator.

If i still had linux then i would definitely give it a go.
May i suggest writing it in spanish then either using a translation site or someone who is fluent in both languages to proof read it but still kudos for the app.

In my blog its the post original (but in spanish).Dont worry i update both, my blog and here.

kLiNiKaL said:

working perfect on Lenny using Openbox so definatley no need for GNOME or KDE aslong as you have correct libs

very nice program dude thats a lot

thanks!! now can say: gnome, kde, openbox ...

sl33p said:

I hope you don't mind but I cleaned up the English in your initial post as best as I could. There were some areas I didn't totally understand so please proofread my editing if you choose to use it. Thank you for all your work and best of luck in the development.

Very thanks !! I modified it. I accepted almost all the changes. Some are wrong because I've understood correctly.

If you want REFix it and you tell me. please if you will not find errors, then edit your post with quote of main post. Thx again

Finaly . One of the last needs for me to switch sometimes to Windows is eliminted (still remaining: IMGBurn & abgx360...-.-). Thank you so much!!! Great App, looks great, perfect . But one question: Can it copy all the Partitions from the Wii Disc, like WBFS Manager (including VC, Update, etc..)? Would be nice to know...

Finaly . One of the last needs for me to switch sometimes to Windows is eliminted (still remaining: IMGBurn & abgx360...-.-). Thank you so much!!! Great App, looks great, perfect . But one question: Can it copy all the Partitions from the Wii Disc, like WBFS Manager (including VC, Update, etc..)? Would be nice to know...

Ubuntu FTW

Wiithon have copy direct WBFS to WBFS from GUI
Wiithon have copy INdirect DVD to WBFS from CLI

If wiithon you can install from DVD. But only for CLI. This part will improve a lot the next version but now looks like this:

wiithon -c install

Asks the dvd wii. And automatically detect the device, dump it to iso, and add it to the wbfs keeping the ISO.