I found a bug:
When I just opened this for the first time I whent staight to load game, then load backup file, then cancel (since their are nun). After all of that nothing happend when I pushed New Game.
Maybe because I annoyed the game too much?

Small bug, when viewing a fully upgraded skill, the amount of AP the character has left reads 500000 even if you’ve spent it all already.
Other than that, this is awesome! I’ve been playing since battle royale and this series never fails to impress. I’ll probably find some way to buy the game multiple times.

That was really enjoyable and thank god I did it… that 3rd block puzzle was a pain in the ass to complete. No bugs found here… I think I got most of the secret. The Panties, the Bottled Light and Dark, and the 3 stones. Good Stuff!

All the bugs I noticed, at least in my playthrough: when equipping anything, there is always extra HP shown in the changes (usually something like current hp minus 3 or so) – although it does not change anything when actually done. When an equip gives HP buff, the HP shown is a number that seems to be current HP + actual HP bonus, but it still only adds the actual HP bonus when equipped.
Removing an extra skill does not actually remove it if it has been upgraded even once.
Certain skill descriptions look squished up (I think this happened after I looked at the extra skills?).
Also: although the bestiary shows only some foes (with the icons and such), it is possible to access the description of any foe by using the “previous” and “next” arrows. (Which was very lucky for us who got some sneak peeks at the new foes! )
Still: this demo was very nice, and I loved the various puzzles! Though I wonder: was the water currents one supposed to be harder? The currents only made you advance slightly, and were not that annoying. Might be that I am used to those Pokemon RSE puzzles… Now, THOSE currents were annoying!
(Also: I spent I don’t know how much time trying to solve the ice puzzle with the chest in the middle before realizing that it was meant to be unsolvable )
I liked the new “steroids” system, but the attack increase for Nat seems a bit useless… Also, there is a bit less room for customization (since anything found will only be useful for one player only, and anything extra has to be bought), but I guess it’s fine since you can buy them. (Also, are Anna’s grapes supposed to be green…? Mature grapes are usually either whitish-yellow or purple… )
I really like the skills, both the icons and how they (seem to) act! Though I wonder, why does Natalie have two light skills

for now i’ll just play the demos :D
now, i have a bug report and a question
the Bug is that using the Teleportation cat can block the charater at the arrival
the question is….
is there a use for the 3 Jewels from the end and the Bottled Light/Darkness from the dark zone?
i looked everywhere but i couldn’t find anything :c

i didn’t explored abilities and items a lot, but i’m confident they’re good :D

For the very last puzzle you could make it much more interesting by making the statues slide like they are on ice and changing the very center rock into a tile you can walk over but can’t slide blocks over. The one that is 2 spaces below the left potted plant/tree thing.

BUG REPORT: When using the Teleportation Slime Cat, I got Black Screened. I can fully interact with the HUD at the bottom but the rest is just black.

Besides that, I’m honestly really looking forward to this game and really love what you’ve given the community so far to excite them for this awesome series next great game! Keep up the great work and all that you do!

As I noticed many skills were combined. Eg.: Heal and Healmore are now one. If you upgrade the basic Heal enough, then you can choose to target the whole party or only one character for increased effect.

Finished the game in 35 minutes, have to say it was weird playing the beginning part where the textures aren’t as good, but then of course as I unlocked the last area, I was amazed at how detailed everything was

Got stuck a couple of times but then I rechecked my key items and made it through, the spike switch puzzle threw me off since I thought there wasn’t any clues but you did
I also grabbed the three legendary jewels as my trophies, The Emerald Leaf, The Sapphire Snowflake, and the Flaming Ruby (there’s some names for ya)

I found a potentially alarming bug. When you attempt to equip more than one summon from the menu, the game ‘crashes’. You’re unable to click anything else on the screen, and each click produces another error message. Maybe you’re not meant to click and drag summons to the empty slots, but it’s something I thought necessary to take into consideration.

It was a good demo.
I am really looking forward to the game.
Been following this blog even before EBF4 was released on steam.
I am curious about how the dual status effects work(wet & dry, etc).
And the way you display chance of getting status effects and how many stacks it gives is so simple and yet so smart.
This is one of my favorite turn-based RPG game in recent years. Not many good turn-based RPGs lately.

One little thing I would like to request is a pause feature.
When I have to leave EBF4 for a while, it bothers me how the game keeps running and the game time is increasing even though I’m not playing.

Just a question: Why does matt not have any swords? I try not to spoil the game but I decided to give this demo a try but when browsing the equips for the Heaven’s Gate, it was not there… You probably have a good reason but I remain a little curious about this decision. ALSO I got Bullet Heaven II yesterday!

I’ve noticed disappearing save files, too! When completing the demo, however (I’ve done it 3 times at least ) Other than that, great demo! I’ve joined the ranks of those to figure out all the puzzles completely unaided
I have a suggestion for the Battle Demo (should I have posted there instead ) : update it so that the skill names match the newer ones here!
I was also thinking “What if the demo was modified so that, with Late Game settings, everyone had every special skill they could learn, even when it would mean more sharing of skills In terms of, say, Protect, Barrier, and Encore, it wouldn’t affect how often they’re used because the cooldowns are shared between all “copies” of any shared special skills.

Hey Matt, are these lantern things by the seagull useless or is this a bug? I’ve lit them both, restarted the game over and went through all my old progress just to be sure (because last time I did a dumb and lit them from between the two hurr durr) and relit them again with no result.

I found load of stuff at the of the game, but still have no idea what do the bottle of light and bottle of darkness do.
Also I found 3 weird crystal: a Leaf crystal, a Water crystal and a Fire crystal. Are they standed for something?

You may want to check how the summons are organized. I found a problem with the Lost Fallen. It slashes one target with a wind attack and buffs all allies with morale status. which means it should come up when I tell the summons screen to show me “Attacks One” and/or “Buffs & Heals”. He shows up in “Attack One” but not in “Buffs & Heals”. other than a few hiccups the game seems to be coming along nicely. keep up the good work!

Umm I have pretty much every key item except magnetic shoes and torch, where do I find them? As far as chests go, The ones i don’t have are the 2 near that ice puzzle, the one with the golden locks, the one with the brass locks, and any involving the torch.
Help?
Also, really love the demo so far!

Puzzle problem report, even though this puzzle won’t be in the final game: it is possible to completely lock yourself inside the variable-sized block puzzle, and then save the game. Specifically the right most puzzle, as follow. Push the 2×2 block left once, then the 2×1 block up once (so that it hits the wood pile), then push the left most 1×1 block up twice, push the 1×3 block next to it left. Next push the 2×2 block twice to the right all the way, then go inside around the wood pile to push the 3×1 block down all the way, then push the 2×1 block left. Now you should be stuck

Bug report: when an NPC is facing right or down the weapon will be on the right hand, but when facing up or left the weapon will be on the left hand

Really same bug as in EBF4 but less obvious since the players no longer hold weapons in hand while walking around, but NPC still do. Which lead to the question: why do players no longer hold weapons?

Alright. There’s a little bug.
If you enter the area with the ice puzzle that can only be solved with magnetic shoes and then go to the area above while standing below one of the boxes at the top of the screen, then the character will instead go into the area above by going on one of the boxes, and in the next area, you’re stuck on the box.
If you can fix this, it would be appreciated.
Thanks!

i don’t know what happend, i just lit the torches that make the water change directions and i think i just killed the duck poor duck
it just jumped, get upside down got all red and make a scary noise … i don’t know if that was a bug or was part of the game but i was scary when that happend and then tried to do the same with the ohers jumping animals but none of them did that , i tried to look if there were any kind of pattern but nothing happend , well… when i checked the duck again it was fine, so don’r worry

unfortunately i didn’t take a screenshot at the time, it would have been great

I found a bug. When in Fullscreen mode for a period of time( later on in the demo) fullscreen continued to close( go from fullscreen to minimized). I THINK i was rapidly clicking to move around at that time but i tried again to see if thats it, no i dont think so. Am not sure what caused it, sorry :/

Matt I will challenge them all and i will win! i have been playing your games since a kid, and i have always loved your work and your games will always be a favorite. im even showing the games to the kids so they will love it too. dont rush btw, take your time.

I’ve played the other games too, and I love them. I see, this one will be phantastic! Got all 4 orbs and I’m now at the puzzle with the ice, near the orbs. It drives me nuts!!!!! Has anyone a hint for me please?

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hey i found a bug : if you upgrade an item by using one of yr summons and then go to yr summons and try to click on one of them a wierd text appears on yr screen and then it stays there and blocks yr vision