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LBA PrequelThe goal of this project is to make a prequel of LBA1 using the original engine. (homepage)

Are you going to work on this mod sequentially so that we can gradually play it while you are developing it? Or do we have to wait for it all to be ready? (like episodic content)
I would really like to play a new adventure on Twinsun.

Are you going to work on this mod sequentially so that we can gradually play it while you are developing it? Or do we have to wait for it all to be ready? (like episodic content)
I would really like to play a new adventure on Twinsun.

Making a sequentially mod will take the feeling of the game, I think.
Anyway, we want to release a demo for the public and maybe this one could have updates while we're still developing. Is something we need to talk yet since we didn't get yet at this stage. As soon as the script is finished we will see what is the best for all

I don't think it's a good way to release an (unfinished) part of a game. It would be kind of frustrating, when you play, and suddenly a message appears: "the game is not finished, so you can't go to that island. You will have to wait about half of a year for us to release next part."

Always have been. That's why I asked Fred (during the chat session) if LBA3 was going to get some feature for people to add extra side quests to the game. I always loved the idea of having a grant adventure game with the ability for users to add extra stuff. The only game that tried to do this (Anachronox) didn't succeed very well ( * El_Muerte blames Edios ).

Quote:

Originally Posted by Zink

I don't think it's a good way to release an (unfinished) part of a game. It would be kind of frustrating, when you play, and suddenly a message appears: "the game is not finished, so you can't go to that island. You will have to wait about half of a year for us to release next part."

I think I'll be able to survive that

The only thing I can think of making episode difficult is that the game isn't linear , because of that you might need to change a certain area to better suit a later part of the game. Doing this in the next episode makes doesn't do good for the continuity.

The only thing I can think of making episode difficult is that the game isn't linear , because of that you might need to change a certain area to better suit a later part of the game. Doing this in the next episode makes doesn't do good for the continuity.

alexfont , I desperately want to help u guys . What can I do ??? I understood u use the LBA engine , with LBA Story Coder , LBa Architect and such , so there will me no use for 3d creation , but I can help with concept art and voice acting later . Please tell me if I can help with anything at all . Nice job with the site BTW

__________________ "Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles

At the moment we still working on the scripts. We just stop working on it the this month the way we can give to the LBA community this website.

I'll register your interest . Btw, since you also wanna help in voice acting you can start recording some auditions. You can go to "Casts->Voice Talent" and then "Casts->Auditions" to know what you can do . You have there the prequel quotes to make the auditions. See the instructions.

THANKS A BUNCH MAN !!! I already saw the voice audition and what I have to do but DAMN !!!!!!! I am si sick ( I have a flu ) that I can't even breathe right I will record it in a few days I await you instruction on the register thing you said and of course , the concept art

__________________ "Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles

At the moment we still working on the scripts. We just stop working on it the this month the way we can give to the LBA community this website.

Yes, the script is coming along but I haven't had much chance to work on it because of uni.

For those who don't know, I just got done with the summer semester, had about two weeks off (which allowed me to add/finish another chapter), and then now I'm back at Uni for the fall semester, which means that while I'll be working on the project, the script will be coming a bit slower than it did earlier this summer. But it is coming along nicely, don't worry, and the team has done a great job since we all come up with new ideas and pick the best ones and blend them into the story.

and it is gonna be u can help with graphic art , creating islands and rooms using LBA Arhitect , or with voice acting ( things on short ) BTW : CF , why don't u sign on MSN cause u are always offline

__________________ "Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles

__________________ "Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles

Well for now we still looking for people capable to do such thing in a common format like AVI and also capable of todo 3D static images.
I mean AVI because we will use at beta stage TwinEngine (lba opensource) to help us so we can use AVI format instead of FLA movies.
At the moment we can't yet convert AVI to FLA movies but we plan to have such thing when we need it the most.

__________________ "Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles