That person is either lying or have been misinformed. Camp Omega was supposed to be used for Single Player missions..

“People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That’s the current plan. There’s something of a big feature involved. It’s never been done in the games industry before. So I can’t go into detail about it, but I think when you experience it for yourselves you’ll be surprised. It’s something that’s only possible through video games.”

You know what i think happened...

Chapter 3 was done but needed more polish time and Konami rushed the game and will make CH3 a 30$ expansion for the game.

I dont think anything is happening. The Phantom Pain's story content is done with. Nothing is coming.

It's amazing that regardless of the cut content, TPP is one of 2015's best game and perhaps the best stealth game ever. However I cant help but imagine if Kojima would have planned better project management for the game and Konami had a bit more patience, what the game could be.

I'm afraid you're right. After the twist in chapter 46 it seems impossible to me to add an entire new chapter. They would almost have to do away with the implications of chapter 46 (like making it out to be a dream sequence or something) to be able to continue finishing up the rest of the story.

<SPOILER> I could care less about the medic from Ground Zeroes even though I've played him for 80+ hours. Big Boss is and should always remain the central character in this game. <END SPOILER>

Normally I could see Kojima pulling something like this off, but not under the current circumstances with Konami.

I agree, depending on final sales... they'll wait till there in the green then use that userbase to make more money with DLC. I cant blame Konami entirely this was Kojima's project and he probably went over time and budget and as result we get an unfinished product (still a fantastic game but were always gonna be left thinking of what could have been ?) and this probably what led to the falling out, granted Konami handled it terribly but there is fault on both sides...

You cant actually call it "story dlc" that would mean we bought an incomplete game. An expansion or an entire new MGS game sure... But "story dlc", are you really so desperate to see how BB became a "bad guy"?

Just freaking head cannon it dammit! Thats what I did with Mass Effect 3

"You cant actually call it "story dlc" that would mean we bought an incomplete game."

It doesn't mean that at all really. The Last of Us had story DLC and yet was a complete game. Other complete games have had story DLC as well.

Having said that I don't doubt that MGS5 was unfinished. The place where that was most obvious was the jeep ride with Snake and Skull Face, but that whole sequence and the fight that followed seemed like they should have been at the end of the game instead of where they were. Odd to put them there unless something bigger was planned to be at the end.

I like how everybody acts like Kojima was the golden goose in this story. It took him 5 years to make an incomplete game. Thats longer than what Team ICO takes per game (not counting Last Guardian).

You guys can defend Kojima all you want. He dropped the ball when it came to development and only has his own "perfectionist" ways to blame.

I can sit here and bad mouth Konami all day if I want, but a $80 000 000 investment has to start paying for itself and waiting 5 years for that to happen would make ANYBODY go crazy! Konami was just tired of waiting for that to happen and took matters into their own hands.

Sometimes I feel like the western marketed has influenced him in ways. Instead of doing his own thing which has worked because that's how the series started, he was influenced so much with open world games and wanted to do one.

However instead of doing a new IP he tried to change a franchise into something completely different resulting in what we have now. Something I've literally just talked about in a blog I wrote on here

Like I said in my blog, good game or bad, it's not really an evolution of the series in my opinion, it's a mutation

He's said before how western games have caught his attention and he's obsessed with Hollywood. It's also the reason why I think he got Sutherland for Snake, even though with what he actually did in the game there was no need for Sutherland, he didn't do anything better then what Hayter could have done. Sutherland was a waste of money and added to the funding of the entire game

you cant say any of this without knowing the true inside story. for all we know Kojima did make more content but Konami cut it or they just wouldnt let him finish it into the final game. this could be the reason they had a falling out even. anything said either way is just speculation at best.

wit yeh not really, his team delivered 5 games in 6 years. also welcome to AAA gaming where it takes 3 to 5 years. look at Bethesda they been working on fallout 4 since fallout 3

and that 80 million has been made back and than some so what's the problem? that's like saying R* should be punished for taking long with GTA5 even though it has sold 35 plus million copies

stop trying to act like you have an honest opinion when all you are doing is bashing kojima

do some research and see how busy kojima productions have been over the last 6 years. also if he had done a mgs3 type world than you would be the one saying this is 2015 and we need a true open world game

I love The Phantom Pain, but I agree that it's barely a MGS game. Perhaps Kojima was wanting to do a new open world IP, but Konami forced Kojima to make a new MGS game. So he turned MGS into the game he wanted to make. I can't think of any other dev that spent 28 years making one series and didn't get bored. Hell, I love MGS, but if I spent 5 years making one I'd hate it. It would be a real shame if we don't get Chapter 3 as the story **SPOILERS*** with Sahalanthropus and Elliah is completely unresolved. As great as the game is no game should get a pass for this. Even the launch trailer had cutscene clips that are clearly from the missing Chapter 3. I hope Konami wasn't dumb enough to think no one would notice.

No. Plus, Mission 51 doesn't really add anything substantial to the core story. It is just ending a secondary character's story in that game. The story of TPP was finished and people who are hating on it are probably the same people who hated MGS2 and never understood the message Kojima was conveying. This is indeed another MGS2 moment in the saga and I am happy Kojima took this path. Catering to fans' needs would jeopardize his vision and I don't want to play a game where I know how it will end. It is simply not fun and we won't talk about it afterwards. I love TPP's ending and I think the presentation of the game from the moment it was announced till the end was genius.

"Aww poor Kojima never did anything wrong, he would have got away with making a complete game if it was for that meddling kid Konami" - 90% of N4G.

It took Kojima five years to take a huge dump on my favorite character in the series? It took him 80M to ruin Big Boss? If I wanted to play as myself I'd play Final Fantasy X, or another JRPG. Shout out to being the first Metal Gear title I've ever sold, and shout out to Amazon for $40 trade in credit.

It's okay though, at the end of the day Kojima is a saint for putting up with Konami /s

You're right, the damage is done. I don't need to get over it. I was cheated out of $60 because Kojima wanted to piss me off by ruining Big Boss, sacrificing dialogue for a retarded twist, removing cutscenes and everything that makes a Metal Gear Solid game a Metal Gear Solid game, it's like Venom Snake really is the game.

On the outside you would think it's a MGS game, but at its core it's just an imitation of a great series. I'm allowed to be upset because I liked the series before GZ and TPP and am offended by the lack of content in the game and the backseat the story direction and cutscenes and all other MGS mechanics have taken.

I did sell it, because it was a great idea to. I don't buy games for multiplayer I buy them for the story which was poorly delivered with what was supposed to be the last entry in the series. I guess you either haven't beat the game, or you want to join the rest of the Kojima drones and think that everything wrong with the game is Konami's doing.

Would you not be upset as a company if you gave a developer $80M and they gave you no updates on the game, what the tentative window of release would be and then they turn around and ask for more money? I doubt you would throw someone $80M if they never told you what it was for and give them more money after they haven't payed you back yet.

Konami is in charge of the funding and producing the shipments. Kojima and his development team are the ones that work on the game. Using logic it is Kojima and Co. fault for the game being a disappointment.

For me it is very clear what happened. 1) The original plan was to develop MGS V in chapters (4 maybe 5 chapters). They released the prologue (Ground Zeroes) and wanted to release this year Chapter 1 (with Skull face arc as a coherent story and an end) they would have release Ch 2 & 3 next year. 2) But something changed. Konami decide to step away from AAA development. And Kojima fed up w/ their bsht break up w/ Konami. 3) They release Chapter 1 plus w/ever was made of Ch 2 and other fillers.

STILL, is the best MGS game I've ever played, so go and buy it: enjoy this masterpiece. Almost perfect game.