Okay, when will developers stop copying Call Of Duty?

So there's a trailer for the new Call of Juarez game, it no longer takes place in the old west but now in a modern day setting. I'm betting that the multi player will include levelling up, challenges, weapon unlocks etc.

I'm getting sick of this, just about every FPS game is copying these features where you have to heavily invest time before you can finally use that gun you like. If I wanted some progressive multi player experience I'd buy Call Of Duty (Which I do) because they do it best, when I buy a different game I want a different experience and not some Chinese pirate knock off imitation. Gosh, Duke Nukem Forever kept me entertained a long time, that horrible game which still copied the whole levelling thing but at least it felt different without class customisation. It just seems so lame that everyone copies these features, and it's not like it works, COD still at the end of the day just owns in terms of sales and brand loyalty.

It is tiring that every multi player game requires you to sink in a heavy amount of time, your thoughts?

And that is why it makes no sense. At first other developers saw that Call Of Duty 4 gave a very unique experience and soon they were all trying to copy it. But years later, Black Ops still dominates and every other imitator (Crysis 2, Killzone 3, Medal Of Honour etc) has failed to gain a bigger piece of the pie, they would be better just sticking to their own thing.

It seems like Battlefield 3 is going to be a lot like Call of Duty, and that really bugs me. No prone in multiplayer? Seriously? These companies know they're going to sell a lot of games if they cater to the run-and-gun crowd, so that's obviously why they're selling them. Battlefield 3 is basically Modern Warfare 3, but with tanks, helicopters, and jets. I don't mind these run-and-gun games either; they're good if you have a little extra time to waste, and you just want to squeeze in a quick match; but I really do miss those old Ghost Recon games. Ghost Recon required strategy and teamwork. Kill/Death ratios didn't matter in Ghost Recon either... staying alive and completing the mission was all that mattered.

When the market for CoD-esque shooters has become sufficiently over-saturated. Remember when every shooter was ripping off Halo? And remember before that when every goddamn shooter was set in WWII? All you can do is wait it out.

Some combination of these two. As the market saturates, one of two things will happen. Either CoD will stop making so much money as it gets spread out or all the competitors will move on to something else. The first will cause companies to copy who ever IS making the most money, which by default will not be CoD.

The key thing is that it will simply take time. Patience will get you want you want.