Tagged Questions

Windows Presentation Foundation - a GUI framework for application development on Windows made by Microsoft for .Net utilizing DirectX rather than the older GDI. It is, in contrast to older GUI frameworks, completely vector graphics based, and thus resolution independent. WPF also separates the ...

Creating a GUI editor for a game using wpf and I have a menuItem that I am having problems with. I use MenuItem.Items.Add to add a menuitem to another menuitem. I figured to access it again I could ...

Back with another weird question
I managed to find a XNA Model viewer integrated with WPF which is this one https://xnamodelviewer.codeplex.com/
So I had a custom processor which sort of run multiple ...

I'm making a chess game with wpf and I have never used wpf before. I've used windows forms, so besides the xaml, it's pretty familiar. Usually when I want to create a mousedown event I look at what I ...

I am using WPF, using the MeshGeometry3D class to build up my model.
I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...

I am trying to integrate my Direct9 engine into my new WPF application via D3DImage. Everything is working except for the Z buffer. With the AutoDepthStencil at FALSE I can render my meshes but the ...

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application.
Can I work with view models and bind them to properties in GUI-components? I guess the ...

Hello i'm doing a game in WPF, 2D version (top view)
I have the map and i'm trying to check for color collision in pixel each time the timer is activated
Well...with 1 object it works fine but with ...

I need to render some 3D points with WPF. How can I do this?
I need an easy and fast solution to just render this point cloud. No lights, no texture, no sound, no physics, just colored 3D points in a ...

I'm following these instructions on TheCodeProject for rendering from DirectX to WPF using D3DImage.
The trouble is that now that I have no swap chain to call Present() on -- which according to the ...

I am trying to implement a snake game in C# using the WPF forms. Well I know to implement the snake game, where the snake is controlled by the keyboard. But how would I do it, if I wanted to control ...

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls.
Now i want to create interface in c# for my sports management simulation game, ...

I used WPF 3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... confining. I have looked at Managed Direct3D but read that it's dead. I ...

(Sorry about the bad title, it's the best I could come up with)
I've been planning a gladiator manager game for a while now. Something similar to Blood Bowl (or Football Manager, only with fighting ...

I'm working on a simple 3D game. In the game, sometimes the players have to roll die (a D8 to be exact). I wish to represent the rolling die with a 3D model, and I'd like to animate it in 3D space as ...

I'm just doing some research before embarking on rendering a 3D map inside a wpf app. I've never delved into 3D before, and hence the question..
I have map data (in several formats, and many files) ...

What would be the preferred way of handling game screens in WPF (conforming to MVVM)? I'm not asking about game states but the actual mechanics of presenting various screens.
Do I implement screens ...

I am working on simple game using WPF/C#, and I am wondering what is the best practice to resize the game (views, assets…) when user re-sizes the game window? Is it good practice to use the ViewBox ...

Greetings
I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...

Right now, I feel I am strong in both Java a C#. (Not much of a leap from one to the other really).
While I don't expect a game designer/programmer is an attainable goal early on in my career, This ...

How can I render some graphics using XNA to a widget/control in a WPF app? Specifically, I don't need any WPF controls inside the XNA graphics window, I just want to put some controls around it for a ...

I am making a game with WPF and C#, and I frequently am in need of artwork for it. Some things could be easily shared, such as explosion animations, exhaust plumes, etc. I was wondering if there are ...

Basically Danny Varod seems to know as he posted it as an answer to this question:
Display a Message Box over a Full Screen DirectX application
I think, theoretically this might work, but I have no ...