Joined: Tue Jul 22, 2008 3:32 amPosts: 485Location: The eye of every storm in this game apparently.

Name: Morgoth Shyne, Shadow stalker

Class: Samurai

Race: Dark elf

Alignment: Neutral

"The scholars path is lonely"

Inventory: KatanaLeather armor, basic leather gloves

Gold: -2

Personal:

Pet: none

Specials:

Spinning blade, Darting serpent, Art of combat

Skills:

Agile moon, Will of the warrior, Bleeding night

Biography: The Son of Erion and Balthier, Morgoth is the fallen prince from a lost empire of the Underdark. As a child he worshiped his father as a lesser god. Morgoth and Maverick are twins and were singularly talented in sword play. They trained under the their father and Warlord Alashand. The boys practice day in and day out until, Morgoth challenged his father to run the household because his mother had fallen very ill and Balthier preferred to avoid the issue. Morgoth's challenge ended in failure and the disowning of him and Maverick as heirs. Their mother died shortly thereafter.

Morgoth joined the military to pay for Maverick's schooling. They went to war with another tribe and the result being a rift in the social order between royalty and any of middle or upper rank. The hierarchy was collapsing, almost forcing Balthier to impose the military on his own to prevent an uprising. In the turmoil Morgoth became captain of the royal guards as a result of his valiant prowess in the Rift-war.

Finding himself guarding the man that he hated with every fiber of his being he challenged his father for leadership. A tournament was held to decide the new leader of the clan. The rage that had burned within since the death of their mother and fueled by his brother's blindness incurred by participating in the tournament drove him onward as he relentlessly decimated every foe. He forced his foes to taste the bite of Shadow Serpent, his rapier of choice, as he anticipated the moment his father would meet his thirst for vengeance. Reaching the final round his father stood wielding a simple hand and a half sword emblazoned with the family seal.

The fight seemed to last for days, the father and son had been evened by the arduous war. Their scarred bodies move so smoothly through stance after stance, strike, parry, dodge, sheild, strike, parry. The fight went on and on, Morgoth attempted his favorite new trick, using the shadows of the arena wall to hide his tell from his father. He faked a battle roll to the left coming up under his father's guard, then struck him in the neck again and again. Blood stained his armor and face as he picked up his father's sword, and buried it hilt deep into his father's heart. He picked up his father's severed head and limped out of the stadium without turning back.' He walked for days before passing out on the road.

He woke up on a farm where he met Alashand's wife Myrie. They had taken him in when they found him on the ground striped of his armor. The only thing he had left was Shadow Serpent. He'd been clutching the sword when the found him his hands were cut up pretty bad from clutching the blade. Myrie had cleaned him up the best she could. He spent six years working the farm like the son Alashand had always wanted.

The farm got news that Maverick had fallen in a revolt; apparently he'd been leading the country while Morgoth had been dreaming the years away. Fae, Alashand's daughter, talked him into going back to Lore, the kingdom they'd forsaken to wars long ago, where the rebels were rumored to be holding Raine. He wonders if he should break his word and return to his home seeking Raine, Maverick's wife, to help her through the hell he himself was going through right that moment.

Special:[Weak] Spinning blade: A six year old, Morgoth sat in awe of his father a man who embodied everything he'd been taught to believe in. A soldier who would die for his comrades and his people. Called one day to train with his father, he came to stand on the other side of the room bowing and handing his blade for inspection before the match. Once satisfied his weapon was returned his father bowing to his son as a sign of respect. The boy eagerly rushed, not pleased with the way his son played at training; he struck a swift rending blow to the boys back. For nearly two years this child couldn't even walk, but the man that boy became couldn't walk into a room without hatred burning in his eyes. The child now nearly nineteen has joined the army demanding a private training session with his, "Father". He had decided that the years of being an outcast were enough reason to server his family ties quite literally; severing his fathers head using the move he'd so lovingly decided to nearly cripple his only know heir.

[Morgoth turns rotating his body to swinging his blade in an arc, twisting his wrist he pulls the blade back across the torso of his foe again striking lower as he steps away. The targets on the opponents body are the upper right shoulder on the first attack and the lower torso or legs on the back stroke. His heavier weapon may encumber the second strike making it more likely to miss. [2x per battle]

Special:[Weak] Bleeding night: Morgoth has taught himself to pick up subtle body movements through his intense battle training; using this knowledge, he brings his blade to meet the enemy's during their attack repelling their weapon. Attempting to use their own strength against them and knock them off balance.

Morgoth parries a blow in such a way as to rebound there weapon jarring the limb and attempt to push them back. [2x per battle]

--Bonus with vanguard mentality he might be able to cause the enemy to hit themself with their weapon as he pushes them away

Special: [Flourish, Medium] Art of combat : Morgoth has trained in the intricacies of sword play for years earning many markers of battle least which the scar left by his father. The young soldier has developed a series of movements ideal for his light build and flexible reach. He has a link with his weapon that few have rivaled.

Spinning a web of feints probing for the weak points in their defenses, taking this information and using it with his vast knowledge of the humanoid anatomy compiled in battle he drives his blade in a final attempt to end a fight quickly. [2x per battle]

Skills Description:

Skill:[Weak] Will of the warrior. Morgoth's two and a half years in the Rift-war taught him to sleep with his weapon at the ready. His grip is unmatched making it difficult to separate him from his weapon.

Skill:[Weak] Agile moon: Racially the the dark elves are able to blend with shadows. Morgoth has practiced using this ability as a tactic in war, he's improved his pattern of battle movements down to a core that lets him hide in the shadows created by an object by the sun and hide his movements to counter attack. This becomes easier and requires less focus with night fall making it difficult to identify his exact position

Skill [Medium] Vanguard Mentality: In the Underdark tournament he pick a keen interest in the reaction of people as they react to attacks. He uses what he'd learning watching the other combatants to test this new knowledge by parrying a blow attempting to send his opponent weapon for a return trip.[He has acquired a decent knowledge of how to turn his opponent's blade back against them.

Racial disadvantages:

Incorporeal Weakness: Drow's are weak to attacks of an incorporeal nature. Things that do not have a definite form, like psionics, wizardry, or ki, damage them more.

--Flash Burn: Ultimately living in the Underdark, while making them tougher, has prevented Drows from getting along with Sunlight. They have a slight difficulty seeing during a sunny day.

Racial Advantages:

--Absolute Dark Vision: Having lived in the Underdark, Drows have gained the ability to see through complete darkness.

--Shadow Blending: Their black skin allows a Drow to hide easily within a shadow. They're still visible, but one could quite possibly go past them without noticing.)

Custom Inventory:

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--Battle Records--

Wins: 0Ties: 0Losses: 1

Battle Listing:

_________________A perfect storm of action and reaction no thought no will can stop his dream.Myrie, of the night

Last edited by Azazel on Wed Jul 11, 2012 11:34 pm, edited 5 times in total.

Joined: Tue Jul 22, 2008 3:32 amPosts: 485Location: The eye of every storm in this game apparently.

I'll be expending my two weak's for:

Dark initiate: A drow is not only stealthy because of their dark skin. They subconsciously manipulate shadows and bending them somewhat to hide themselves. Morgoth has studied this power and is slowly learning to manipulate the shadows around himself to create interesting new effects. [Medium,Catalyst/Dark]

_________________A perfect storm of action and reaction no thought no will can stop his dream.Myrie, of the night