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OTRSPOD Ep. 1 was the first game I ever played to completion, so I have a special place in my heart for this series. That being said, I don't have the sentimental attachment everyone else seems to have in regards to 16 bit animation. Being SOOPER into Penny Arcade before I ever picked up a controller, I really loved that PAA was true to Mike's art. Now it's just going to look like... what? Mario?

Oh well. I'm done being butthurt over the style and back to being excited that we're gonna get to finish the storyline in a playable fashion. So... Hooray! Ish!

Yeah! My decision not to read the written story for ep three in the hopes the game would one day come out has been validated! I have absolutely no problem with zeboyd making this, I really liked CSTW, even the 16 bit graphics.

This is absolutely great, not just because it means the series will continue, but also because it keeps the series fresh. I'm sure there will be some who look at the new graphical style and lament the loss of the old--especially in regard to how Ep.1 & 2 did such nice work reproducing Mike's art style in 3D and how the pixel art will mean a loss of the Penny Arcade "look". But actually, regardless of any of the reasons that have led up to this, I would have thought it was a great move even if this was the original plan.

1) Penny Arcade has always been about a love of video games. By shifting graphical styles, this is not only a nod to old school gamers, but also a sort of meta message about Penny Arcade's love of gaming in general. Penny Arcade loves all kinds of games. It would make sense that a Penny Arcade game franchise would want to travel through all of them, if not in genre, at least in art style. Whether the series tries out other looks or stays in this one, I'm perfectly happy. This still feels very Penny Arcade to me.

2) Possibly less work for Mike and Jerry. 2D pixel graphics are far easier to work with than 3D graphics, especially given where technology is now. One of my few nitpicks about Ep. 1 & 2 was that, while they were good at what they did do, they seemed a little too straightforward. The story in the game is pretty consistently outrageous and/or bombastic, while the gameplay---not always or in all ways, but a lot of the time---felt pretty A to B. So I'm hoping (though of course I couldn't know) that this will mean less work for both Mike & Jerry. Mike doesn't have to constantly monitor whether everything looks enough like the comic, and the pressure on Jerry might be less since he's working with people who have already proven themselves to be very funny on their own! I'm hoping all of this adds up to not only a happier dev process, but also a lot more creative flourish.

This game, by this studio. What's not to love. Seriously, they couldn't have had a better bunch of guys make this. If you haven't picked up their other titles (Breath of Death VII and Cthulhu Saves the World) you really really should. These guys get humor and classic RPG play.

I hate to be "that guy," but is anyone else disappointed they are going the XBLI route rather than XBLA? I admit that, in part, my inner cheevo-whore is the part that is primarily disappointed, but there's also an OCD aspect that I can't continue the game in PRECISELY the same venue as I played 1 and 2.

We have experience with XBLIG and PC. We (and the company doing the smartphone & tablet ports) don't have any experience with making anything for any Playstation platform. However, with that said, we're looking into it.

And yes, no achievements with XBLIG. On the other hand, we can price the game at a low price point with XBLIG whereas with XBLA, we would be at the mercy of Microsoft's pricing whims (which would mean a $10-$20 price tag).

Le newbie here, please don't bite. I kinda only recently discovered Penny Arcade (and OTRSPOD) and words cannot express how excited I am to have a promise of Episode 3 in the near future!!

Anyway, I had a question. Forgive me if it's been answered somewhere, I read through this thread and didn't see anything about it. Will we still be playing as a creatable character, with Gabe and Tycho (and, based on screenshots, Anne?) in our party, or will we just be playing Gabe and Tycho directly? (I know the novella-version of Ep. 3 omitted the player character, but I assumed that was more to do with the difficulty of including a customizable character in a story than anything else....)

Hey guys, we can't give out too many details about the gameplay yet, but once it's out on display at PAX we ought to be able to talk more about it in more detail. You can figure out a number of things by looking at the screenshots though!

Our expected release date is this summer, but we haven't announced a specific day yet.

Crossposting over here to say that Zeboyd's first two games (Breath of Death VII and Cthulhu Saves the World) are the daily deals on Steam. If you're not familiar with their past work and want to check it out, $1.50 gets you a bundle containing both games.