Well, that's a lot of text. Still, it seems that this card is missing "Hexproof from nonpurple", "Can't be countered by an opponent of an opposite sex" and "If it would go to the graveyard, shuffle it into your sideboard instead".

Dies to so much removal in modern - I know this is a hack complaint, but for such a tank, you'd think it should have a chance to connect. A revolted Push, Path, and Magmatic Sinkhole all take care of this... Wish it has some sort of mana leak ability stapled to it as defense.

Dies to so much removal in modern - I know this is a hack complaint, but for such a tank, you'd think it should have a chance to connect. A revolted Push, Path, and Magmatic Sinkhole all take care of this... Wish it has some sort of mana leak ability stapled to it as defense.

True, but it puts a ton of pressure on your opponent. Dealing 4, and killing a PW while being able to break through some token defense is a pretty impressive feat for 4 mana. I do agree though, I feel like it could have lost the anti-“fog” tech and gained some form of protection.

It appears they've killed Gideon for a second time. Gideon Blackblade might be indestructible on your own turn, but, with a Questing Beast controlled by an opponent, he'll still lose loyalty when he takes damage.

This seems super pushed, but why do I get the feeling it’s not going to largely impact Standard. Pestilent Spirit was pushed and it never took off in Standard or Modern.

It's all about context. Pestilent Spirit is a decently-sized, squishy, evasive deathtouch creature with an ability that grants deathtouch. Nightshade Peddler is a less efficient creature that is even squishier and also grants deathtouch, but it saw vastly more play than the spirit because it shared standard with Izzet Staticaster.

For Questing Beast here to be in the right context, it needs one or more of the following:

A competitive green stompy/zoo deck

A preponderance of weenie strategies

A defensive pro-green creature to punch through

A competitive superfriends strategy

A dearth of efficient instant removal for 4+ toughness bodies

Alternately, a card that synergizes will with its abilities will also do the trick.

Ugh the ability salad here is a little ugly. Clearly designed around being a pushed midrange creature suited for the meta, but I wish they didn't compromise on a cohesive elegant design just to make it strong and relevant.
The exotic legendary beast flavour does suit an ability salad card, but still, it's a bit much. Feels too tacked on.

Ugh the ability salad here is a little ugly. Clearly designed around being a pushed midrange creature suited for the meta, but I wish they didn't compromise on a cohesive elegant design just to make it strong and relevant.
The exotic legendary beast flavour does suit an ability salad card, but still, it's a bit much. Feels too tacked on.

Agreed 100%. I expected there to be some interesting sort of "when this dies, your opponent gets food or treasure" text on it, as like a reward for killing the beast. Or y'know just anything other than ability salad, none of which feel particularly flavorful for it.

What's crazy is that I don't even think it will be all that good. Its value depends on how many planeswalkers you plan on facing and whether you can get in with a hit and kill one the turn you cast it. Otherwise, it just seems like a 4-drop that dies to all removal (ahem lava coil) and at best trades with any other 4-drop. But as a Teferi-slayer, it might do the trick!