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The Division release and two years at Ubisoft Massive

On March 8, after me being with Ubisoft Massive for almost two years, The Division was officially released. I wanted to write something about that sooner, but is has been pretty busy before and after the launch of the game.

So here we are in June, where the game has been out for almost three months now and I had my two year anniversary just last week. It’s great to see how the game is doing now that it’s out in the wild, breaking all kinds of records and having players create video content and provide feedback.

Right before taking some vacation, I got a promotion to Senior Game Designer. It’s great to feel all the hard work paid off and to have had some time to relax, being able to look at everything from a distance and play the game with friends, colleagues and random players from the comfort of our own homes.

When I moved to Sweden to work on The Division, I had no idea how long I would be on the project or even how long I was going to stay abroad. I still don’t really, but the future looks bright! For me personally, for Ubisoft Massive and for The Division.