I have seen many noise implementations for things like perlin and simplex noise to achieve procedural terrain generation, and they all seem to use 256 permutation values. Why is this? and what would ...

I have been trying to figure out how to create infinite terrain in 3D using perlin noise. I have so far got a terrain that is made of chunks, and when the player moves out of a chunk, new chunks are ...

I would like to know why Perlin noise is still so popular today after Simplex came out. Simplex noise was made by Ken Perlin himself and it was suppose to take over his old algorithm which was slow ...

I'm writing a monster AI that has some aspects of group mentality for my game. My first question is what would be the best way to make a heatmap in unity for migration patterns and such. I can figure ...

In my index.js file I have the following code to link to my node_module:
var createTerrain = require('voxel-perlin-terrain');
window.generator = createTerrain('abcxyz', 0, 25)
This allows me to use ...

I implemented a shader for the sun surface which uses simplex noise from ashima/webgl-noise. But it costs too much GPU time, especially if I'm going to use it on mobile devices. I need to do the same ...

I am making a heightmap using simplex noise. I am running into problems adjusting it to give a slight tendency to form an island. I am just working on getting the values to be correct before actually ...

Edit: Rewrote my question after trying a few things and made it more specific.
Hi, so I'm creating a mobile RTS game with procedurally generated maps. I've worked out how to create a terrain with a ...

I'm trying to wrap my head around generating two dimensional perlin noise. I've been able to produce it in a single dimension however I don't understand how the interpolation works in two dimensions. ...

I am trying to implement a basic perlin noise function (I know there is a library that does just that, I just want to try my own), and I have some problem with the integer to noise function used to ...

So i have been adding some Perlin noise functions into my tools library and have stumbled upon an odd issue. This code runs and works fine but iv noticed that I my noise keeps leveling out at zero(or ...

This is my first question on SO, so please pardon me for not knowing the norms when it comes to question asking.
I am attempting to implement the libnoise libraries and generate a heightmap which I ...

I am currently implementing a 3D Perlin noise bump mapping using Shader Model 4 (DirectX 10 HLSL). Generating the noise itself is not a big problem (there are tons of tutorials and codes around) but ...

I'm desperate right now. Searched every corner and everything to figure out but i still cant..
I'm looking how to use noise to generate a tiled 2d map in java. This is the only thing i ever wanted in ...

It's been well over 20 years since Ken Perlin first invented his noise. Has anybody managed to make a faster kind of 3D noise generator with properties close to Perlin's (procedural, natural-looking ...

I have a perlin noise function, and I want to use it to pick biomes for a map for my game. The problem is that biomes are determined by two factors - average precipitation and average temperature. So, ...

So, after studying this: Wikipedia on Perlin Noise, I attempted to do a Class that generates a perlin noise texture (outputted as a Color[,] which would later be transformed into a texture). However, ...

Hello I try to do game like terraria but I don't have idea how to generate random terrain :(. Someone can help me ?. I search in internet but I don't find anything, only some thing with perlin noise. ...

I've been trying to implement a perlin noise generator in java, based on this article. Homever, my generator produces noise that is not continuous but instead "blocky", forming visible lines between ...