Posts Tagged ‘PULSAR: Lost Colony’

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Hello everybody! Rob is away so Brendan has been drafted in to prematurely evaluate this week. He has decided to go into deep space (again). Only this time, he has a team of cohorts helping him out in PULSAR: Lost Colony. Will the crew become famous throughout the galaxy? Or will they die in a fiery blaze of unimportance? Read on to find out!

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Why is everyone not talking about PULSAR: Lost Colony? Craig posted about it semi-recently, and yet the entire surface of planet Earth isn’t ablaze in the slightest. What is wrong with you people? Why aren’t you setting everything on fire? I mean, this game. This goddamn game. It already looks decently polished, and it promises randomized galaxy exploration, class-based co-op ship management (ala FTL, except on ground level), open planet surfaces, multiple factions and ships, permadeath, and heaps more. It’s now, inevitably, on Kickstarter, and my only concern is that it’s aiming its wallet-snatching ray a bit too low, considering its utterly massive ambitions.

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I swear, if one of the potentially awesome space adventure games in development doesn’t come out soon I might just explode. The problem is I’m so swollen with anticipation that I might just start another Big Bang, which would create another universe that doesn’t have these games in development. Just give me one right now! Like Pulsar: Lost Colony, a sort of first-person co-operative FTL that will let you and some space-chums take up specific roles of a spaceship while you go on an mission. You can be Captain, Pilot, Scientist, Weapons Specialist, or Engineer, each with a role to play in a hunt for the titular ‘Lost Colony’. Oh, it’ll be procedurally generated, too, but it’s not out until 2014. Boo! Footage below.Read the rest of this entry »