Spiffy:

Iffy:

Third-person camera can be tricky in close quarters; visuals aren't cutting-edge.

Jason Bourne is a mysterious sort of character, a secret agent with a cloudy past and the ability to kick lots of ass. He's ripe for the videogame world, and High Moon Studios has focused on bringing the same dramatic film techniques and heart-pounding pace to the interactive realm. The intent here is to recreate the thrill of the cinematic experience, giving players the ability to immerse themselves into a world of espionage and hard-hitting action, blending stealth gameplay with fisticuffs and firefights.

At any given moment you can go from Bourne's improvisational style of martial arts to third-person shooting, and the transitions feel natural. It's the seamless blend between these two styles of combat that make The Bourne Conspiracy feel unique.
The Bourne Conspiracy is all about keeping you on the edge of your seat. One of the ways that High Moon has decided to do this is by implementing a variety of God of War-style "quick timer event" sequences that force you to lay off the button-mashing. At any given moment you have to be prepared for these life-or-death mini-games, hitting them correctly being the only way to avoid sniper fire or equally deadly close-combat encounters.

Bourne's most unique abilities can be put into play whether he's swinging fists or firing a shotgun. Bourne is powered by adrenaline, and after building up enough, he can initiate a takedown finisher. In close combat, these takedowns can involve slamming an opponent into a nearby piece of furniture or unleashing a series of otherwise crippling moves. Shooting takedowns slow down the action and show Jason performing impressive moves such as quickly loading a clip and then nailing multiple opponents.
Secret Agent Man
Bourne can also activate a sort of sixth-sense mode, which slows down the action and provides instant feedback as to the location of any nearby hostiles. Frequently checking your surroundings with this sense is key to keeping you moving in the right direction and in deciding the appropriate avenues of attack. An instance can make all the difference between a headshot and missing your target entirely.