IEDS ANNOUNCES CITY CONQUEST COMING SOON TO THE APP STORE FOR
iPAD AND iPHONE

HILTON HEAD ISLAND, SC – October 19, 2012
– Intelligence Engine Design Systems (IEDS), a
developer with a focus on gameplay innovation, today announced
City Conquest, an epic mobile strategy game, is coming soon to the App
Store® in North America for Apple®iPad™ and
Apple®iPhone™.

City Conquest is an epic mobile strategy game that hits the
“sweet spot” between real-time strategy and tower
defense, blending the simplicity and accessibility of classic tower
defense gameplay with the richness and depth of a real-time
strategy game. It builds on core tower defense mechanics by adding
an offensive gameplay element and territorial expansion and control
mechanics, allowing the game to support competitive
multiplayer.

Competitive real-time online multiplayer, an in-depth
single-player campaign, and thought-provoking challenge missions
make
City Conquest a first-of-its-kind in the mobile space.
City Conquest was successfully ‘
Kickstarted’ in spring
2012.

Hotseat Multiplayer: This "pass-and-play"
multiplayer mode supports competitive multiplayer between two
players on the same device, where one player defends while the
other player's units spawn and attack. This mode does not require
Internet access.

Defensive Buildings: The game includes more than
20 upgradeable in-game buildings including: Lightning Towers,
Grenade Tossers, Missile Launchers, and more to create the ultimate
tower-defense landscape.

Intelligence Engine Design Systems was founded by Paul Tozour,
an 18-year industry veteran who was a founding member of Gas
Powered Games. Known for his work on characters and bosses for
Metroid Prime 2: Echoes and
Metroid Prime 3: Corruption, Tozour also has had his name
credited to
MechWarrior 4: Vengeance and many other titles. He is
well-known in the industry for promoting the state of the art in
the field of artificial intelligence for games.

Press who are interested in receiving early review builds should
contact Dakota Grabowski,
Dakota@reverbinc.com.

Intelligence Engine Design Systems is a South Carolina-based
game studio specializing in the application of artificial
intelligence and decision modeling techniques to game design. It
was founded in 2011 by Paul Tozour, a recognized industry veteran
game designer and artificial intelligence expert well-known for his
work on Nintendo's
Metroid Prime series.

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