Tomb Raider

From Tetris to Skyrim, there is a gradient NOT a set of markers that must be adhered to. 'Simplistic' does not inherently mean 'unintelligent', just as 'in-depth', 'open-world', or 'sandbox' do not mean 'superior' by default.

Many of you need to check your egos and realise that tastes differ, and just because you don't enjoy the style of this game it doesn't mean you're somehow better or that this game is inferior to your refined tastes.

Tomb Raider does what it does, and it does it well. If you don't like this style of cinematic, linear adventure then that's perfectly fine, but it certainly doesn't make you more intelligent.

Well i can say comming over from consoles to steam, this game is amazing! graphijcs are sweet and in the style of uncharted which i also loved . Heres to more Tomb Raider in this style of gameplay and more single player dlc.

I think i'm comming to the end of the campaign, but i can go back i find the hidden stuff.

Yet to try mp generally not really that good at online but will prob give it a bash at sompoint once i've tuned my aiming skills.

Nice one devs great game :-) first tombraider i haven't been able to put down ,

I think the problem is that a lot of people where expecting Skyrim with Lara Croft, I personally have no problem with the game being semi-linear. Now the graphical glitches.... :) Still, I give it 8.5/10

I think the problem is that a lot of people where expecting Skyrim with Lara Croft, I personally have no problem with the game being semi-linear. Now the graphical glitches.... :) Still, I give it 8.5/10

Not sure why anyone would expect a sandbox. That's not what the series is about.

I think the issue Barney Google has, is that you're applying the term "arcade" relatively and not literally, but not making that especially clear. The game involves shooting guns and not just environment traversal, so it has action and that can be considered synonymous with "arcadey" gaming, but the implementation of every feature in the game is anything but arcade, making it neither a completely poor nor especially good way to describe the gameplay.

I think the issue Barney Google has, is that you're applying the term "arcade" relatively and not literally, but not making that especially clear. The game involves shooting guns and not just environment traversal, so it has action and that can be considered synonymous with "arcadey" gaming, but the implementation of every feature in the game is anything but arcade, making it neither a completely poor nor especially good way to describe the gameplay.

For the record I do agree with the sentiment in your post though.

It's a very accurate way to describe it.

Climbing sections using the same colours/blocks each time.Salvage crates/ammo boxes scattered around like collectible power ups.The way the game moves you forward with waves of enemies descending on you in formation.

It's very much like the style of Far Cry 3, with its flashing highlights for interactive items.

It almost feels like its on the rails like House of The Dead at times, and the way the UI flashes over the environment and the interactive elements are placed and collected. It feels /very/ arcade like.

It almost feels like its on the rails like House of The Dead at times, and the way the UI flashes over the environment and the interactive elements are placed and collected. It feels /very/ arcade like.

It sure feels like House of the Dead at times all right. In that it has guns, and buttons. You're really stretching thin on this lol.

It almost feels like its on the rails like House of The Dead at times, and the way the UI flashes over the environment and the interactive elements are placed and collected. It feels /very/ arcade like.

It sure feels like House of the Dead at times all right. In that it has guns, and buttons. You're really stretching thin on this lol.

No, I'm not.

As I mentioned, it's the way that certain aspects have very similar styles.

Like when you move into a new area and the camera pans around to give you an overview, and the enemies swarm in from the top of the screen, it has a very similar feeling in terms of pacing and style.

Arcade Games feel urgent and constantly moving, and Tomb Raider very much feels like this.

I think the problem is that a lot of people where expecting Skyrim with Lara Croft, I personally have no problem with the game being semi-linear. Now the graphical glitches.... :) Still, I give it 8.5/10

Not sure why anyone would expect a sandbox. That's not what the series is about.

That's what Im saying, for some reason a lot of people are complaining that the game is not sandbox style. TR has never been that kind of game.