Environment Model & Layout Artist

Create models and assemble scenes for both architectural and organic environments. Trouble-shoot levels and maintain them to stay in frame rate, memory and design spec.

Requirements and Skills

3+ years experience in games modeling environments using Maya, or related experience/software. An exceptional understanding of form, shape, structure, and silhouette in regard to modeling Strong experience and techniques in creating plants, shrubs and vines using cards/flats. Strong artistic ability to visualize entire levels and detail with minimal concept art and direction. Strong technical ability to manage assets to fit memory, design, and frame rate limits. Strong polygonal modeling skills- able to generate clean and efficient models at a very fast pace. Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Good communication skills – able to help others and ask for help when needed. Being proactive in sharing info and assets. Great team-player attitude – being flexible with new ideas, being open to direction and changes. Listening to team mates. Deadline oriented- being able to manage and organize work so he meets all the deadlines and is able to adjust when changes happen. Foundation in the traditional arts

Email your resume or contact us about this position here:jobs@naughtydog.com ——————-

Character TD/Rigger

Responsibilities

Design, create, test and maintain character rigs/setups Work with the modelers to create a model that meets technical needs Collaborate with animators to design motion controls Develop and maintain character motion and deformation systems Develop secondary dynamics systems Develop new techniques and processes to solve character production challenges Capable of writing pipeline tools to streamline the setup process Work with production management to prioritize tasks

Requirements & Skills

In depth knowledge of Maya, preferabley 3+ years of production experience. No cross training available due to the timeframe Strong understanding of both Figure and Facial Anatomy Complex character/vehicle rigging experience in Maya in film/broadcast or games environments MEL, Python Experience with setting up production pipelines while being able to follow guidelines The ability to support himself and take initiative

Bonus Skills

C++ experience

Email your resume or contact us about this position here: jobs@naughtydog.com —————–

Lighting Artist

Responsibilities

Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments

Requirements and Skills

Proven industry experience in Film or Games generating final picture General competency in Autodesk Maya and knowledge of Global Illumination Excellent problem solving skills and the ability to work with minimal supervision Thorough understanding of direct/indirect light, luminance/exposure and color-theory Some experience with generating light-maps, pre-lighting or baked lighting is desired

Email your resume or contact us about this position here: jobs@naughtydog.com ————————

Environment Texture Artist

Responsibilities

Develop textures for in-game environments including color maps, normal maps, speck maps, height maps, AO maps, detail maps and transparency maps Work with the graphics programmers to support the development of new shaders and looks Follow the established style set forward by the provided concept art and maintain visual consistency Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow Create simple as well as complex shaders Collaborate with 3D modelers and game designers to create levels UV map textures to polygonal surfaces

Requirements and Skills

Great traditional drawing/painting skills A strong understanding of UV layout and texturing for games Proficient at texturing surface details and material effects on a wide variety of subject matter Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference Comfortable with minimal direction and be flexible with realistic rendering styles Experience with shader networks Strong Maya skills Ability to sculpt and paint highly detailed 3D and 2D images Ability to troubleshoot and adapt to new technologies/software quickly Obsessive attention to detail

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