While we already shared the date of the release, we thought it might also be worth showing off the colourful box art for the Switch version. It's quite possibly one of the best-looking box arts we've seen for the system so far (and is the same design across all regions):

As you can see, it does a wonderful job combing the blue and red rescue teams together.

If you haven't already checked it out, there's also a demo available on the Switch eShop right now. Upon completion, you can carry over your save data to the final game when it launches on 6th March this year.

Below are some extra screenshots and artwork:

Are you planning on adding this physical release to your Switch collection when it arrives? Comment below.

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

I'm so excited for this, I loved the original. Only Pokémon Mystery Dungeon game I actually got around to playing, and would love to go back to it. The price they're selling it for is too steep for a game like this, though, I feel. I'll probably end up waiting for a sale.

This is one of the shortest demos I’ve played. After 3-4 very brief dungeons you’re locked out from any more gameplay. I understand cutting the story quests off, but cutting off the low-reward extra quests? I played 30 minutes, most of which was unskippable dialogue.

@fadedcolors Because its a remake of the best Pokemon Mystery Dungeon games in the series. They are worth a lot more than the crappy 3DS mystery dungeon games, which were $40 a piece. Not to mention by the trailers, this game is offering a ton of new content not in the original, let alone whatever new content they haven't shown yet.

@Tantani The trailers actually shown a bunch of newly added pokemon. Obviously the core game will keep the Gen 1-3 Pokemon in since the story is closely following the original games, but the trailer has shown some newly added ones including Mega-Evolutions for the Kanto starters.

I played the demo. Very impressed with the art style and the quality of life changes that they have made. I would have preferred a remake of the sequel or a new game but I will take another quality game on the Switch with pleasure.

I don’t care what people say, this game looks like an absolute blast. I personally love the art style because it’s something they never did before and reminds me of Yoshi’s Island. (I’m about to rant here for a second.) Why is a majority Pokémon community so cruel to all of the new releases? Because it isn’t what your used to or not what expected? Do you just want a reason to cry and get attention? Do you really like the game but just want to fit in so you say it sucks? Come on, can we just grow up? The game is made for kids. With that being said, I know me and others are hype for the expansion packs and mystery dungeon. If you just read all of that, thank you, it’s a hot mess

Blue rescue team was my introduction to Pokémon so I was extremely happy to see this announced. I am however very torn on whether I should get it due to the steep price tag, just like how I ended up not getting links awakening for the same reason

Haven’t played anything in this series. Really happy there is a demo. Downloaded at already & will jump in at some point this weekend. I’ve heard positive things about the series so hopefully the demo speaks to me.

Never played the originals but played the demo for awhile and the graphics in the cut scenes and overworld are really impressive. The dungeons not so much, but I was pretty distracted by the gawd awful directional controls, I hate them so much, that it didn't matter.

Game reminds me a bit of Pokepark, still waiting for 3 in that series, the first was lame but the second was actually a decent full game. I imagine a 3rd game could be really good.

Won't be buying this one for $60, reminds me too much of the free Rumble games, but it's not bad.

I loved Blue Rescue Team when I was a kid - I spent months religiously playing every day so I could recruit every single available Pokemon, it was a blast! The demo gave me the same vibes as the original; I have a feeling I’m going to enjoy the heck out of it once it releases.

I’m not getting suckered into this... after playing 3 of the Pokémon mystery dungeons games, I’ve come to the conclusion that this series is trash. You can’t skip the lame dialog and they just rant nonsense for like 30 minutes at a time. If you die, you gotta sit through it all over again. No thank you. It might look pretty, but this is pure unadulterated trash of a series.

@benj2687 Agree on the EXCELLENT QOL changes. Quick save anywhere needs to be a game standard (particularly in RPG's). The "auto explore" option will really reduce the investment required on the dungeons geared towards item/experience grinding. The interface, overall, just feels streamlined for playability.

Some longtime fans are lamenting these changes, but they'll be welcome to many newcomers.

Wife and I finished the demo. It's way too simplistic for a $60 game. FFVII Remake is a $60 game. Anyway, I've never played a rpg where you don't even get to choose your moves when in combat. It's randomized with the A button press. Our Pikachu has 3 moves, but when you run into an encounter and enter combat, pushing A will automatically chooses 1 of 3 moves for you. If you want to choose your own move, you have to hold the LZ trigger down to bring up a menu, and then proceed to choose your move. That's way too laborious and taxing for an rpg that has hundreds and thousands of battles. Not good.

Man, I remember how I had Blue Rescue Team, and how into that I was. I kept running through missions, had a blast with the story, and just kept grinding afterwards at a certain point. I remember I got into this rhythm of speeding through the dungeons repeatedly to recruit legendaries, eventually seeing a pattern in how to recruit them. I think it was every other time I entered and beat the dungeon, but I may be misremembering. All I know is I got a good number of legendaries on my team before I stopped.

Need to check out the demo, but I like the new look of the game (I keep thinking 'storybook' from it) and appreciate the new cover tying the original game's covers together, as it was implied.

@Investor9872 "If you want to choose your own move, you have to hold the LZ trigger down to bring up a menu, and then proceed to choose your move. That's way too laborious and taxing for an rpg that has hundreds and thousands of battles"

@redpython I've completely a heck of a lot more than you can imagine, unfortunately, and all of them when you come to a battle, let you pick a move (an attack, defense, magic or run away). Seems like you're the one who haven't played many. I've been gaming for over 40 years, and have never run across anything so simplistic in an rpg as this Pokemon remake, not even an action rpg is this simplified. It's definitely not worth the full price of admission. But to each his own!

Call it streamline or whatever you want, but it's asinine to have random attacks instead of choices in a battle.

@Investor9872 wow ok, that's not the type of response I'd expect from a 40+ year old, but yea, to each his own. That's the great thing about opinions. I suppose in my time playing RPGs I've sort of gained the patience needed to allow me to effortlessly hold a bumper button down to pick from any of four attacks and press the corresponding button but maybe that's just me.

@Seacliff exactly. I work in software as a developer and we often have to do our own UX for the app before the implementation of a feature and I have to say that this is the best approach, due to the fact that the game is a roguelike amd there are no battle transitions like classical RPGs. This guy probably hates fighting games where every move can't even be displayed at once on screen much less mapped to every button. The idea of having every single button mapped to some action is terrible design and borderline impossible unless you do only have one or two actions at the most or are playing on an arcade machine with many buttons.

@Darkyoshi98 Blue Rescue Team was on the original DS not 3DS, hence Wii U, also this was a joke due to the great amount of Nintendo games jumping ship to the Switch from Wii U. I consider sequels to fit this description (Splatoon 2, Mario Maker 2, Smash Ultimate) so of course I still see this remake as a Deluxe port.