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We had 3 supports and I had drow and bs shutdown all game. spec go radiance at 50 minutes went mealstrom blademail so me insta gibbing people was our only real damage because pugna and lesh were almost always dead.

Getting past 4k solo queue is starting to require more amounts of tryharding I'm willing to do, especially when 6.82 is full on hard carries. With these new gold rules and games dragging for longer and longer, your teammates both have an easier time feeding the advantage you worked for and throwing the game. I think I need a break. icefrog pls stop with the retarded changes

We try a trilane, it goes well once lion is told to leave bristlback alone and come top. Very well. Lion and Ogre are hitting all the creeps getting them low for me to clean up.
That lasts one wave and then the equilibrium is pushed under their tower and their sniper can just sit there shooting us then headshotting.

Pull the small camp? I ask. No response.
The lane stays pushed. we lose.
"fuck you and your fucking equilibrium. wtf is that anyway?"

There is no such thing as 'trilanes' in 1800 mmr. Trying to make one is a sure way to lose because you have 3 underleveled heroes which probably won't even gank other lanes, pull and leave your 'carry' with 30 last hits after 10 minutes in most cases. Trying to make trilanes in pubs is often a waste of time with random people, even at higher ranks. You are better off having 3 strong lanes because at your mmr people rage so much that won lane = won game.

There is no such thing as 'trilanes' in 1800 mmr. Trying to make one is a sure way to lose because you have 3 underleveled heroes which probably won't even gank other lanes, pull and leave your 'carry' with 30 last hits after 10 minutes in most cases. Trying to make trilanes in pubs is often a waste of time with random people, even at higher ranks. You are better off having 3 strong lanes because at your mmr people rage so much that won lane = won game.

I'd tend to agree that trilanes in pubs, esp low level, is just not a good idea. Problem usually is that the supports aren't aggressive enough to get kills in the lane and don't bother to think about using smoke etc.. to gank other lanes or controlling runes or any of the other stuff they should be doing.

I'm currently 4500 mmr and I'm yet to see a trilane in pubs that achieved anything worthwhile. In the very best case scenario you get a few kills in lane and supports rotate to put pressure in other lanes, but 90% of the time you end up with 2 underleveled supports on your team and 1 enemy carry with complete free farm on his short lane and an offlaner that is still level 6 when your trilane is 4. Tbh I don't know what's with the current trend of trilanes and passive solo offlaners. I've almost always had good results with a good 2 man-agressive offlane. It doesen't have many issues against loltrilanes, it usually disrupts a lot of their farm and forces supports to babysit their carries instead of ganking other lanes.

The only thing that worked well for me in pubs was a 2+1+1 setup with an agressive jungler on your team (e.g enchantress). You are getting ~20% more early game xp/gold on your team and generally have better rune control and easier time getting kills.

Maybe this is because I play in EU servers. Trends could be different in Peru USE.

In my limited time smurfing the lower brackets I notice people tend to get picked off a lot by any high burst heroes like slark, lanaya, clinkz, etc. Ideally you shouldn't let games drag on for long, especially with antimage which is all about ending games prior to 40 minutes. The longer they go the more chances your team has of throwing.

In my limited time smurfing the lower brackets I notice people tend to get picked off a lot by any high burst heroes like slark, lanaya, clinkz, etc. Ideally you shouldn't let games drag on for long, especially with antimage which is all about ending games prior to 40 minutes. The longer they go the more chances your team has of throwing.

Scrubs being bursted down due to lack vision and map awareness? You don't say.

Have seen plenty of trilanes work as well but all the good ones had cm + 2 stuns. Best that I remeber was Sven cm Lina.

In my limited time smurfing the lower brackets I notice people tend to get picked off a lot by any high burst heroes like slark, lanaya, clinkz, etc. Ideally you shouldn't let games drag on for long, especially with antimage which is all about ending games prior to 40 minutes. The longer they go the more chances your team has of throwing.

Scrubs being bursted down due to lack vision and map awareness? You don't say.

Have seen plenty of trilanes work as well but all the good ones had cm + 2 stuns. Best that I remeber was Sven cm Lina.

In my limited time smurfing the lower brackets I notice people tend to get picked off a lot by any high burst heroes like slark, lanaya, clinkz, etc. Ideally you shouldn't let games drag on for long, especially with antimage which is all about ending games prior to 40 minutes. The longer they go the more chances your team has of throwing.

Scrubs being bursted down due to lack vision and map awareness? You don't say.

Have seen plenty of trilanes work as well but all the good ones had cm + 2 stuns. Best that I remeber was Sven cm Lina.