Call in a rocket strike on the tree linePush through the Japanese defensesGain entrance to theJapanese bunkerClear the bunkerEliminate Japanese in and around the mortar pitCall in a rocket strike on Japanese tanksRegroup with your squad

Enemies

Japanese Imperial Army

Console codename

pel1

"Years after the raid on Makin, we're heading up an all-out assault on Peleliu Island. No POWs to rescue this time...Our mission: Take the airfield and cripple their supply network. Alongside familiar faces, fresh faced recruits...the older guys like Miller, Sgt. Sullivan and myself, we're known as the old breed..."old"..we're not even out of our twenties."

Contents

In this mission, Miller starts out on a landing craft (LVT), making its way to Peleliu Island's White beach. When Private Koopman realizes the craft is stuck on coral, he gets shot by a Japanese sniper and the Marines realize they've become vulnerable to unexpected enemy fire. They attempt to exit the vehicle before being hammered by shells from the Japanese position, but a shell hits the LVT and destroys it, sending Miller, Polonsky, Sullivan, Roebuck and three other Marines into the water. The Japanese managed to kill two Marines before Miller is pulled from the water by Sergeant Sullivan, who orders him to radio in a rocket strike on the enemy lines, which destroys the hostile Machine Guns along the tree line.

When he does this, he proceeds onto the island. After a flamethrower team, led by Pvt. Glover wipes out a machine gun nest, Miller then goes through a small trench and is faced with a large Japanese trench network and machine gun nest. Miller then proceeds through the trench and kills the turret gunners. Miller called in two rocket strikes on Japanese tanks to clear the way for an American tank and some more Marines.

After all that action, Miller, Polonsky, Roebuck, and Sullivan re-group in the back room of the trench, when moments later a Japanese soldier (subtitles say American Marine) screams, causing Sullivan to run towards the door but then is stabbed by a katana from the Japanese soldier in the chest, fatally wounding him. Roebuck quickly guns down the soldier with his Colt M1911, (can be shot by Miller also) and then attempts to aid Sullivan but is too late. Miller then witnesses the death of his squad leader.

In the cutscene for Little Resistance, in the Battle of Midway sequence it shows modern day warships instead of WWII era warships.

The modern ships in the Battle of Midway sequence of the cutscene.

When the player runs up the beachhead towards the area where the first air strike is ordered, they will run past an LVT, which will explode as they pass it. If they wait, a jeep will then roll out the back of the destroyed vehicle, complete with a dead Marine in the driver's seat and a blood-splattered windshield.

When assaulting the final MG nest, there is a tunnel to the left that leads right into the building. Inside, a wounded Japanese soldier sitting on the ground kills himself with a grenade.

One mostly sunken LVT at the beginning of the level has the name "JIGGILIN' JULIE".

Around halfway through the tunnel, Sullivan asks the player to find a flanking route in. There will be a wounded Japanese soldier sitting down trying to reach for a pistol. If the player walks past him, he will pick up the pistol, shoot at the player briefly, then die. On the Wii version however, he will not shoot at the player.

The same soldier does not bleed or gib like normal soldiers.

After the player gets off the beach, if they go towards the right (near the first crater to get the Ray Gun) and jump over, there will be several planks stuck in the ground with skulls drawn on them. If the player walks past the planks and moves towards the right, they will get bombarded with explosions and die. If the player uses the console command "god", they can see that the explosions go off forever.

In Nazi Zombies, the Ray Gun does much more damage, even enough to blow arms and legs off. However, in this mission, the Ray Gun doesn't gib at all.

The Ray Gun can be used to destroy the tanks instead of the rocket strike.

If the player looks at Pvt Koopman when he gets shot in the head right before the boat sinks, the player can see his brain and skull.

It is possible to swim in this level. After Sgt. Sullivan pulls the player up from the water and tells the player to call in rockets just go back and the player will start to go underwater and swim. If the player stays underwater for too long, they will take damage and eventually die.

In some trailers, Roebuck is wearing a helmet in this level, but isn't in the actual game.

If the player gets the Ray Gun while on the radio, the player can get three weapons instead of two. It replaces the player's rockets however.

If the player checks Roebuck's name while he is attending to the dying Sullivan, his rank will suddenly change from Cpl. to Sgt.

If the player looks in the Call of Duty: World at War manual, there is a picture of a pause screen in a mission that is most likely Little Resistance. However on the pause screen the objective 'Interrogate Japanese Officers' is there. This is not an objective in the level, or anywhere else in the game. This aspect of the level was apparently cut before the game's release.

After the soldier stabs Sullivan, the player can look out the door. When the player looks outside, the crosshairs will turn red, yet there aren't any Japanese out there.

It is possible for the player to kill the entire squad without the "Friendly Fire" message. The player must wait until the player's squad is pinned down by the MG, then call in a rocket strike on the whole team from far away. Sometimes, the player can blow up the whole squad without getting the "Friendly Fire" message. However, the player will hit a dead end at the end of the level, because the Banzai Charger can't kill Sullivan.

While in the LVT, Sullivan is shown as a submachine gunner and holds a Thompson, but when it crashes, he is shown as a shotgunner and will acquire a M1897 Trench Gun.

When in the last crater to gain the Ray Gun, one will hear the sound that one hears when all players get downed in Zombies.