Fresh out of the lair of Dreamatrix Game Studios, Legends of Dawn invites players to the brutal northerly reaches of Narr. Survival depends on you, your magic and your sword. What sets Legends of Dawn apart, is the freedom of play expressed in several key attributes that are rarely seen in typical RPG genres.

Buy Legends of Dawn

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March 27

We just published a new patch for Legends of Dawn, so go on and grab it now.

Here's what you'll get:

Movement update:

We made some slight improvements to player movement. As you already know, there are two ways to move player around - using keyboard or by clicking on the place where we wish our player to move. We have added third type of movement now. Keyboard movement works the same way as before, just press the keys and move your player around. Mouse movement is slightly changed. If you click and release mouse button, your player will walk toward the place you clicked on. However, if you click and hold mouse button, your player will walk toward the mouse cursor.
Delay between click'n'walk and hold'n'walk is 450 ms. That means if you hold mouse for longer than 0.45 sec, your player will start following the mouse cursor.

Another small change we made is the way 'Take All' button works.

That's button with hand icon used to take all items when you open chests or crates, or other itemholders. Before this update this button worked in the following way: for each item in the chest, check if there is empty slot in the inventory and if there is, move item from chest to players inventory. And that's it.

Updated version works similar to this with few small changes. Now once you click on the Take All button, program first tries to match items in chest with stackable items in your inventory. If there is enough stack space, item is automatically stacked. If there is not enough space, program will add items to first empty slot, just as before.

On the other hand, few additional bugs are solved.
Slowdown during the combat with turrets has been fixed. All turrets should work fine now.

Player animation freezing during combat is also fixed.

Problem was caused by old animations.package which did not contain two updated animations for one hand+shield attacks. Current Legends of Dawn data tree contains some 91,000+ files sorted in 8,800 folders. These two animations were packed but not commited to current steam/retail versions. We have included those in the 1.51 patch so that should be it.

We have also added some fixes to the French translation of the game.

We are currently working on Wave of Darkness and sorting through the lists for both Legends of Dawn and Wave of Darkness.

There are many features we would like to implement and checking what is possible and/or compatible with current features takes some time.

Some of you have requested moving camera higher up. In this update we have changed maximum camera height so you can see bigger area around the player. There are some technical limitations that we'd like to explain so that you understand how camera position affects world rendering.

LoD world is divided in sectors. Each sector is 48x48 meters square. Number of entities in sector is not limited, but it affects rendering and streaming speed. For example wilderness sectors have mostly trees and rocks and few other objects in them. But towns are another story. You have houses, furniture, NPCs, their equipment and who knows what else. Each of these entities must be streamed in memory to be rendered. Number of visible entities directly affects framerate.

Moving camera higher up is absolutely no problem. It's just number that limits max camera height. Problem that arises with higher camera is that more entities will be visible. If you can see 100 entities while camera is 20 meters in the air, it may be 150 visible entities if you move camera 3 meters higher. That's 50% increase in number of visible entities for just 15% higher camera.

We have slightly modified max camera height. Now you can move it to ~23-24 meters. Note however that this will affect performance. This performance is mostly visible in town. While moving through the wilderness, this will have little or no impact on rendering speed.

Regarding viewing distances such as those in FPS games - LoD was from the start designed to have look similar to games such as Baldur's Gate or Diablo 2. This means camera at fixed distance from ground, with single viewing direction. Over time that changed to freely rotatable camera that can now be zoomed.

Moving engine to first person view is possible but not economically feasible. It would require major changes in level design. And even more importantly, changes in how the game is played.

As we mentioned before if camera is higher viewing area is bigger, thus more models must be rendered each frame. Same goes if camera is horizontal. Imagine camera on the hill looking horizontally over entire town. Now you must render all the entities from the entire town (minus small models culled due to distance from camera) and you must stream them in memory earlier.

So that's first major problem with horizontal/FPS camera. Second is graphics fidelity. Models and textures are not made for view from few meters. While playing in FPS mode, graphics will look much less detailed than graphics with camera 15-20 meters in the air.

Most importantly, moving to FPS view would require major changes in gameplay. Right now you can see monsters coming from all directions, you can cast spells on them, even if you are not facing them directly. That would all have to change if the FPS view is implemented.

Note that we are keeping your wishes in mind regarding FPS view, but for now we plan to keep LOD view mostly like it is. With maybe slight modifications.

Regarding streaming - as mentioned before world is divided into sectors. As player/camera moves around, sectors are streamed in and out of memory. LoD has fixed value of 1 sector around current one that will be streamed at any time. That means that at any given time there are 3x3 sectors loaded into memory. Again, this was mostly due to the 32-bit windows per-process memory allocation limit. We are working to make this configurable option so you will be able to change this using Options panel.

So that's for now. More updates coming soon.

As always, check the Steam for the update and please let us know how did you like the patch and if you have more ideas and suggestions.

About This Game

Fresh out of the lair of Dreamatrix Game Studios, Legends of Dawn invites players to the brutal northerly reaches of Narr. Survival depends on you, your magic and your sword.
What sets Legends of Dawn apart, is the freedom of play expressed in several key attributes that are rarely seen in typical RPG genres. We have poured our passion and creativity into taking you on an enthralling ride away from wearisome reality, by providing you with the choice to be whatever your heart desires, in Legends of Dawn.

Of course, the choices you make during game play does not prevent you from trying something else later, or simultaneously if you wish. You could combine the sword and the magic, be a powerful crafter or anything else. Legends of Dawn liberates from class restrictions unlike real life. Class, race and differences exist within the game but after choosing your own race and gender, all else can be altered without restarting the game.

Another quality that makes Legends of Dawn interesting, is the freedom of direction and movement. Most games force a player to follow the main storyline and forbid any deviation, or significant veering off the set course. Legends of Dawn is more sympathetic to your playing needs. You are free to wander wherever tickles your fancy within the continent, without limitations, under one condition. Stay alive. We have been careful to ensure that the quests only suggest, rather than impose direction of movement. Your journey is in your hands alone.

In addition to all those remarkable features already mentioned, you are bound to notice another cool thing about Legends of Dawn. The absence of loading screen. It would have been so much easier to create a game that would constantly force you to wait before the screen while new contents load, but Dreamatrix is aware that your time is too valuable to waste. We put our heads together and created our very own engine that discreetly streams content in the background, in real time. You are free to enter houses, caves, dungeons, temples, new regions and so much more, without those pesky loading screens interrupting your playing pleasure.

In order to provide you with such blissful range of possibilities, we had to create a rather large world called Narr. The world of Narr in Legends of Dawn, spans across continents through stunning picturesque landscape that stimulates the mind. There are magical regions where the mountains and hills defy gravity, buoyant as balloons. We have also created countless dungeons awaiting for you to discover what mysteries lie within their cold depths, as well as camps, impressive docks and grim fortresses that bear silent witness to battles. Mausoleums and cemeteries also await your exploration. The hikes over unforgiving mountains and canyons are sure to thrill the most ardent explorer. Graceful flying islands and mystical swamps instil a sense of awe that could nudge you to cross the threshold of the serene temples and shrines to pay your respects to the gods of the land. With so much more on offer than is mentioned here, there is no reason why Legends of Dawn should not become your favourite RPG.

Unfinished and badly done game. Even tough I'm from Croatia, same as developers, I just can't find a pro for this game. Overall game is just plainly bad, and another thing not helping the game is that patches are few and far inbetween. Game that looked promising ended as a big dissappointment in the end. Avoid at all costs.

Why is this game still allowed on the steam store?? High end PC worth over 1.6k from just a few months ago and it cant even play it, what kind of space age techonology is needed? I have only ever been able to make a character so ill comment on that, the character models are worse then ARPGs from 4-5 years ago (Titan Quest for example) Ive had the game for over a year, the hairstyles are just different polygons of colour, calling it hair is a joke the only good looking one is the ♥♥♥♥ing bald option. VALVE YOU MUST PUT DOWN YOUR FOOT WITH THIS ♥♥♥♥, I have multiple Early access games some are slow some might not see their promised potential but this is the first game Ive bought on steam in over 10 years that felt like a legitament scam. Do not buy this game, do not buy it, do not buy it.

Look ill be honest with you, i have been playing games for over 20 years now and i know a good game when i find one. I saw the negative posts and reviews on this game and i tought to myself well it can't be that bad? Can it ? WELL LET ME TELL YOU THEY WERE RIGHT!

This game is terrible in almost ALL ITS CONTENTS.

Now if you get it to start first all, congradulation cause i've tried over ten different types of settings resolution; lowest graphic possible low rendering, low distance, no grass, no shadows. great looks id be better off playing a dress-up game. anyways it still lags like my laptop computer was back in 1992. over all i deleted cachefile, restarted computer, run as admin, verified files integrity, changed graphic settings to the lowest and i forget some.

first start of game: bam! it crashes and i can't close it even with task manager, have to wait like 5 mins for it to closewhile i hear the sound of the waves ... but its bugged like so bad...It finaly closes, i try to play it again and it says the app is already running and it just closed?? like omg.

ok these are the reasons why you don't wanna buy this game.

Start game : takes forever to load or even to start so ( i can play skyrim on my laptop and it starts right away) this took 3 mins to load and the screen of the video was not even showing all of the window and it was in a cornered angle like.

Character creation: it is soo bad, it looks like graphics from back in 2000 and im being generous here. There is no clothes options, 3 races, hair looks terrible as the races , 4 different kind of faces that looks old ugly and weird.. a name generator but oh really ?

Story: you must find the dawn relic ( have no idea whats the use of it ) shattered into peice across the world, now manage with that?

bugs :This game will bug so often you will stop counting after a while, stuck in- between a rock. a hill, in a cave behind a chest, crates, omg i forget some.

Okay now lag issues:... you know what i won't even get into the lag cause it looks like the game is on slowmotion for 80% of the time . night time is the worse , from what you just read right here don't buy it, just don't.

the only good thing about this game is the music. God i love the music.

It sucks that this game had to be this way ( first cause i paid for it ) but also because it seemed so promising and this is what i get.

Sometimes vision, and ambition don't match what is practical. (Video Review Below)Legends of Dawn is an open world RPG that does little to no hand holding. From the moment the game begins you are pretty much left to figure out things out for yourself. The simple fact is that Legends of Dawn is a game that requires quite a bit of time investment. Does the game have its faults? Yes, what game doesn't? Is there something here that a fan of open world RPGs can bite into and enjoy? Yes, despite some glaring issues. I can only recommend this game to people who know what they getting into.(DO YOUR RESEARCH) This title has plenty of lore and mechanics. The only caveat is it requires patience and sometimes going off the beaten path to read guides and manuals.

get off boat.talked to NPC right by boat.Game hangs in the conversation no opions to click no way to close out of the conversation.alt f4 to close game and try again.same issue. wait a few months for new patch.same issue.wait a few more months for next patch.still not fixed.

Disclaimer: I got this game free from the makers during a forum giveaway in order to garner some steam reviews; so here goes.

I don't know why this game gets a lot of flak from people; maybe its the patience required to fully appreciate the obvious love for the genre the makers have, for example, the music is great, the menus are very nicely rendered and designed, the voice acting is alright and the willingness to address the game's problems via various forum giveaways is a testament to them.

Maybe it's the rampant anti-SJW language in the description of the races; which is a refreshing and welcome refrain from the usual social marxist appeasement we get from AAA and indie titles of late. For that this game gets a 10/10 would read again.

Problems: sure, the music cuts out sometimes and there is little in the way of mouseover information to assist the player but what the hell, I'm sure these will be addressed after the makers read this seminal account.

Directional movement via wasd instead of the mouseclick will have turned a lot of people off but persevere; it gets natural after a while.

Oh, and I drowned after walking off a dock in the first area; been a long time since I've done that.

Legend of Dawn is a low budged rpg game.With that in mind i tryed it and find it in some points apealing.

you creat a character by -> chossing one of 3 races -> hair type (pick colour)-> face type (pick colour).

then it drops you right in to the game and the first thing you notice is the clunky performance...aware of that and not giving further notice i talk with the closest npc giving your first step by telling you take your items and buy him a beer ( hahaha cough... cough...)at some further steps in the direction of anyway you pick your character starts talking with some lore and own opinion about thing that are "important" to know for some reason " (insert location here) bla bla lore lore own opinion"

reaching the gate felt like a relieve after 5 min in the game... opening the gate and 10 steps outside spiders are attacking and the game turns to a hit miss duel where sometimes the enemies run of and come back like they get an mental disorder after getting clubed with a weapon..... while clicking 10 times and hiting the enemies in that time 2 of the clicks the legs of the spiders fall of the body and the poor creature has to float the whole time during this miss hit duel... on top of that if i clicked "too fast" the char freezes and stands there starring at nothing with no animation until i decide to walk..... its like the character is getting stressed out by the clicks or something... whatever.

after killing the first spider i get around 30 exp that nearly did nothing to the exp bar and even after 10 spiders the bar was only 1/5 filled and that only to get top level 2......

the game gives you no explenation why you are here and you find only a message in your inventory that you supposed to deliver...the catch is no indication of direction no pointer no help where to go...

i would like this game more if it would not give my pc the cramps or atleast have the decency to work properly...

the devs are still patching it giving tools to mod and adding languages to it but with these flaws they should try to give it reather performance boost and bug fixes and animation fixes...... and give the spiders the legs back....

- if the performance would´ve been better and no weird animation bugs i would have said buy itbut right now as it is leave this legless creature floating and get another rpg for the money.

I tried to like this game but in the end I have too many problems with it to keep playing.

1. The achievements in the game and also on Steam either don't work or randomly work. In the game you need to kill X amount of this and that to get the achievements and supposedly something extra when you achieve them. I have killed hundreds of spiders and humans and the game says I have killed some random number like 3 or 17. If it worked it would be cool but it doesn't work so it sucks.

2. InventoryWhile you have a good amount of inventory slots. Most things do not stack and if they do stack, they stack to a random number. Ore stacks to 5. Some bottle of wine etc. stacks to 2. One type of thread stacks to 2 while another doesn't stack at all. The unlocking runes don't stack at all. To make the inventory and looting stuff worse, when you loot something that can stack it doesn't so half your game time is stacking things in your bag to make space for other things.

3. CameraThis is a really bad camera angle for a game. You can't see anything in the distance. If you scroll out your camera somehow you can see even less. I have no idea why but it is true. Houses and mountains, etc. are invisible sometimes while they load in. Once when I loaded a save the world was black. The ui was there but nothing else.

4. Box unlocking gameIt is not a bad idea. But 3 different sets of runes that don't stack in your bags makes the whole thing a mess. One set of runes that could stack would make it much better.

5. Magic systemThe magic system is ok. I liked making my own spells out of the runes I found. But again these damn runes don't stack in your bag and you also keep the magic you make in your bag. I didn't play a mage like character. I had one spell that could pretty much kill anything I came across. It cost all my mana so I could only use it when I was full of mana.

6. CraftingI like the way crafting is done. But the problem with it is..... I found a level 9 axe with crafted bonuses in a box when I was level 2. You can't craft a level 9 axe until you are atleast Level 9 and I imagine or hope that I will get another weapon before I am level 9. I like the idea of making some pants over and over to get a rare pants but with the really bad inventory problems crafting is a huge chore.

7. The fighting is not great but it is ok and if it weren't for the other problems I would have finished the game.

8. The quests are ok. It is possible some are bugged. Maybe I am not a great explorer but I can't find a shipwreck anywhere northwest of the village.

I like this type of game but I cannot recommend this to anybody. Legends of Dawn has some good ideas but ruined them with really bad inventory problems and a bunch of things that either do not work or just make no sense.

This is not a game you want to purchase. I obtained my copy by participating in the kickstarter and have to say this is the first real disappointment I've had from the program. The game is quite buggy and prone to crashing as well as having a variety of technical glitches but beyond that the overall design is terrible. On the surface it seems like a pretty typical RPG. Kill things, find loot, gain levels. All pretty basic. But they have made some really poor decisions regarding skill progression, loot distribution, and risk vs reward calculations. Even were the game entirely free of bugs I would still strongly discourage anyone from purchasing this title because of these issues. It's like the designers never played an RPG before or just fail to understand the basic concepts.

There is an embryo of a good game here, and one day this game might actually turn out to be a worthwhile title, but as of right now (15th Jan 2014), it’s nowhere near a game worth anyone’s time.There are several issues with this title, but the main one is its horrible optimization. Even with all the graphics settings set to low, and shadows turned off, I hardly ever get more than 5 fps. When there are NPCs on screen, the frame rate drops even further. Reports on the forum seem to indicate that this is not just a problem that people with weaker computers have, nor is it a few isolated incidents, the game just does not run properly, even on high end machines. Then there are the bugs. During my short time in the game I managed to get stuck in a wall, I had a dialogue box open without anything in it and my character suddenly disappeared. Also, the voice acting is less than stellar, and the voice overs don’t always match the text on screen. It would have been better if they would have just gone with text and no voice overs. Pathfinding is also problematic. The character will just run straight towards where the game has decided that you’ve clicked (which is not always where you actually clicked), and get stuck on anything that comes in his or her way. This gets rather frustrating, and it would have been nice if the character would at least have been able to navigate around smaller objects Apart from that, there is not much I can say about this title, as just could not play it properly. Avoid it, at least until it has been fixed.

This game hurt me. It's a game I regretfully thumbed up in greenlight and foolishly bought on broken promises and standard expectations. Like functionality.I wrote a review on this in the discussions awhile ago, but noticed we now have a proper review system for games in the store. So here I am to explain to you why this game is not only not worth your time, but why you should be angry at people like me for greenlighting it.

First, we'll start with what the game gets right. It has some pretty nice music. Really good music, actually, that I'd love to get on a CD. And... that's about it.

Nearly every other aspect of this game is either underwhelming, flawed, badly designed, non-sensical, or just plain broken. The biggest issue this game has been suffering, from day 1, is the framerate. It is absolutely unbelievable how wretched it is. I kid you not when I say, the biggest struggle you'll have in this game is walking through town. Just about everywhere you go in this game the framerate is insultingly bad. I don't know whether to attribute it to poor optimization, or the fact that the developers attempted to seamlessly stream the open-world in this game. The only time the framerate wasn't an issue was in dungeons.

The game is hack/slash, but is so underwhelming that it's almost not even worth mentioning. The animations are terrible. There is no impact on your weapon. Enemies feel unbalanced because the progression and pacing in this world is terrible. The only thing kind of cool about combat are the spells (which you can make, like a fireball or acid ball), which do feel impactful. Unfortunately, the effects themselves look like something ripped out of a game from the 90's. They are HIDEOUS! The monsters were also fairly unimpressive, with only a few standing out here and there (like the tree monsters).

Quests are boring, unemmorable, and sometimes not clearly layed out or explained for you. There are no interesting people in this game. I can not remember a single name from any of the npcs, or MY character for that matter. If there's a main plot, it seems to get lost at some point. The whole purpose of the game seems to be to explore every single inch of the world to find artifacts to reforge The Dawn (no, I still don't know if it's some kind of physical artifact or abstract idea of enlightenment), to save the world from... uhhh... darkness? The game really doesn't do a good job of explaining wtf is going on. Voice acting is terrible and rarely there. There are no npc companions of any sort, making the whole game feel like a lonely experience. Oh, and there's no interesting loot.

The game is full of non-sensical design choices that are either there to waste your time or piss you off. Your inventory is too small. Not because loot fills up quickly in your inventory (which it does), but because you have to devoute 1/3 or even more of it to these runes that you use to open up chests in this ridiculous mini-game that requires you have the runes in order to open the chest, which makes the keys in the game worthless and makes me question the sanity of everyone in this world who uses these runes to lock their chests. Water kills you if you walk too deep into it. Apparently your character is such an incompetent soldier that they can't swim a few feet back to shore. Traps in dungeons can be dangerous in the beginning of the game, but just became minor nuisances. Some of them are unavoidable, and others are literally there just to waste your time. When I had a cage drop on me, I thought I was getting captured by a villain or something and waited a whole minute for something to happen. Turns out the door on the cage could just be opened without anything. Does that make ANY sense to you? The most annoying design choice, however, has to be the traveling. There is no fast travel, and this game is fairly big in terms of size. So getting around is padding in itself. Also, no tutorial. The devs demand players look at the manual, which I find downright silly in a modern game.

Oh, and this will make you laugh. I reinstalled the game a second time after I quit on my first attempt to play it all the way through just so I could give a full review of the game. Guess what? IT DIDN'T SAVE! I had to start all over again!

Legends of Dawn was marketed as an oldschool rpg with no handholding; a concept I was too young to appreciate, but wasn't curious about. What I found was terrible game design/optimization; a boring story (if there was ever one to begin with); and that I was robbed 27 hours of my life at the end. The game was so bad and broken that I just couldn't bring myself to go all the way through. Game sits on a 1/10, with perhaps a chance to get a 2 or 3 when (if ever) it is fully optimized; and that's me being generous. It is a game that completely wastes everyone's time. You can get way better rpgs for less if you look around. Avoid this title, or send it as a gift to your worst enemies on steam. I, for one, am done with it.

A very poor attempt at an RPG game. They try to pass off an unfinished badly designed program as "old school". Its not. Its just not. As a gamer who loved such treats as Morrowind and Diablo, Legends of Dawn stands out as a how to of how not to. Dont get this. Please. If its old school you are seeking...seek it elsewhere.

I normally only give a game a review if I like it. I figure, to each their own, and maybe I just didn't like a game because it wasn't for me - so why waste my time writing up a negative review?

In its current state, I don't think you should buy this. Plain and simple. I take the Metascores with a grain of salt, but this one really lives up to the score. Overlooking the graphics, the game just isn't up to par. Constantly having to click to move (can't just hold the mouse button down), while trying to avoid getting your character stuck on who-knows-what in the process, is just painful.

I like isometric RPGs (Diablo, Baulder's Gate, Torchlight, etc), and I figured I'd finally give this game a try since it got buried with a bunch of other games from some bundle.

The first NPC you see after spawning asks you to get your gear from a chest on the ship. Is it the ship directly in my field of view, right behind the NPC? My gut says "yes," but my character couldn't seem to board that sucker. I could manage to click him to the top of the plank, and then I was met with an impenetrable wall. After about 5 minutes of clicking around, mucking around on the dock, and coming back, I was able to finally get on the ship by clicking near the crate on the downward plank. I have no idea how or why it worked, but it did. Now where's that chest with my gear? I dunno. And don't get me started on stairs - traversing any non-level surface is going to make you want to jab an old #2 pencil in your eye and break it off.

This really should have been an Early Access beta release, as the game does have some bugs and glitches, and doesn't feel stable enough for the retail market. I wish the dev team luck, and I really hope they can make this game rise from the ashes, because there's a lot of potential awesomeness here.

Another sad kickstarter/greenlight failure. Game is largely empty like a single-player MMO also rough and unpolished on every level. Next to no story or interesting characters. Only interesting design decision is from my point of view the unexplained items you pick up but some people might also hate that. Sadly can not recommend the game to anyone. Stay away.

I usually refrain from giving negative reviews to anything, but this one made me personally message all of my friends which had the game on their Wishlist.Lots of great ideas, but an extremely poor implementation.They should officially apologize to anyone who backed them on their Crowdfunding. It shows the clear flaw on Greenlight, where you vote a game up or down based on what it should be, and not on what it is.

This Diablo-like game is as repetitive as it gets, and does nothing to guide you, as a player. Your first character will probably be a bad one since there's no way to understand anything on the beginning. But that doesn't mean you'll have to restart, the game is rather easy and simplistic under its "Complexity Hood," that is but an illusion coming from the game's incompetent contextualization.

In the end, it is another 'click until its dead, repeat', and an easy one. The combat is slow paced and monotonous. The enemies are always simple and their AI is just plainly bad. The interface is just impracticable, to take an item out of a container is probably the first challenge of the game when you start to play. The game's camera is probably the worse I've seen in, long, long years.

The game has the clear symptoms of an ambitious design. But unmet ambition means nothing. It is probably the worst RPG game I've played since I first laid my hands on the genre 15+ years ago, and I've been through a lot of them.

The bulk of my criticism can be summed up with the following words: unfinished and horribly under polished piece of crap. To elaborate: the game has low res textures, horrible frame rate, ugly character models, a simplistic and boring combat system, needlessly complex game mechanics, tons of bugs, and is generally devoid of any gameplay polish.

This game had tons of promise; but somewhere along the way the devs seemed to lose their drive. Bugs galore in the early version of the game drove many players (including me) crazy. In good faith we waited, and waited, and waited for improvements that just never came. Do not waste your money on this game.

Kickstarted this, so I was able to play hot off the presses- As soon as it loaded, I wasn't impressed. The intro loading screens lagged and glitched, some of the hair models look way misaligned, and there's no real introduction to the game- I had (and still have!) no idea what I'm supposed to be doing.

Now, months later, I think to myself "Well, they've patched things, maybe it's better." It isn't. This game wasn't worth the fifteen or twenty I paid for it, and I pity those who only went higher in kickstarter tiers.