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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

HunchBluntleyHunchBluntley Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation...User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.

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HunchBluntley

I put it in my barrel and roll it down the hill.

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HunchBluntley: No, I know what you mean. Most of the games I play these days are ones that are very light on story (or where the story is irrelevant to the gameplay, at least): sandbox games, Roguelikes, low-pressure open-world games. Even if I often wind up playing for a few hours at a stretch, they're still games that I could theoretically jump into and out of at will.

pigdog: The main tactic for me is to place an ice and fire trap between my targets and I. Then I'll place a lure smack bang in the middle of a group of enemies. When they attack the lure, I'll target them with my bow and then one of two things happen (should things go to plan).

Either 1) One of my hits leads to a 15 second life steal > If so, I then go in to the group and use "arcane swarm" which hits multiple targets while keeping my health maxed out.

2) If the life steal isn't triggered, then I just keep placing more ice/fire traps between the targets and I (they refresh every 6 seconds or so). Therefore when targets have wiped out my lure, they head towards me and directly into the traps...

Hope that makes sense...Bet you wish you never asked now! :)

No, I appreciate it. It's interesting that there's the option to place lures at all. Makes sense, though, especially if you're playing the character with a focus on ranged weapons. Are the player-created traps single-use, or do they persist for a set amount of time?

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fulano5321

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HunchBluntley: Are the player-created traps single-use, or do they persist for a set amount of time?

The traps are kind of like a proximity mine, and can easily become very deadly.

They stay on the ground for 15 seconds and detonate if anything steps on the tile they are on. After 15 seconds they just disappear. The skill has a 5 second cool-down.

They have to be thrown, and land where the mouse is pointing, which can be tricky because if you're attacking a tall enemy by clicking near it's head the trap will actually miss the enemy. It always takes me a bit to get used to click at the enemy's feet, not their head.

The fire traps do tons of damage and leave lingering fire damage, but only damage a small area. The ice traps damage a larger area and slow down, but only do moderate damage as well The net traps are an easy way to immobilize bosses and make sure they don't even touch you. It only takes 2-3 levels for a net trap for it to last longer than the cool-down so you can keep an enemy immobilized.

With all my hunters I have level 3 net trap then specialize in either ice or fire so they do more damage. I usually use them as a defensive skill to hit enemies that are right next to me. A maxed out fire trap will one hit kill normal enemies.

I've never tried the lure skill, but it sounds like a great one to combo with traps.

I've got a Hunter/Ice Mage combo that is pretty fun because the mage's skill boosts the ice trap's damage and makes it even more awesome.

EDIT: And I was going to agree, after level 50 the game seems to get miserably harder... I've been switching between about 15 different characters and have got two above level 50, for me having lots of characters to switch between keeps the game interesting.

Post edited August 01, 2016 by fulano5321

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HunchBluntley

I put it in my barrel and roll it down the hill.

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fulano5321: And I was going to agree, after level 50 the game seems to get miserably harder... I've been switching between about 15 different characters and have got two above level 50, for me having lots of characters to switch between keeps the game interesting.

That's the main reason none of my characters has progressed beyond 40th level -- I tend to get bored playing the same way all the time, and feel I should change it up. Also, my compulsion to completely explore & clear every dungeon floor before I accept Din's offer to move on to the next town make things take a lot longer than they have to (for relatively little additional gain). :)

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fulano5321

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fulano5321: And I was going to agree, after level 50 the game seems to get miserably harder... I've been switching between about 15 different characters and have got two above level 50, for me having lots of characters to switch between keeps the game interesting.

HunchBluntley: That's the main reason none of my characters has progressed beyond 40th level -- I tend to get bored playing the same way all the time, and feel I should change it up. Also, my compulsion to completely explore & clear every dungeon floor before I accept Din's offer to move on to the next town make things take a lot longer than they have to (for relatively little additional gain). :)

Ya, I'm usually glad to get out of a town as soon as I can, usually as soon as I have 16 decent pieces of armor to give to the next town's people. I usually play on hard though so it feels like by the time I save the blasted town I'm ready to be done with it. :)