In PC Gamer Cevat Yerli himself says that not only did Crysis surpass EA's expectations, but they made a nice profit with it too. He's just convinced that it could have sold millions more without piracy, ignoring the fact that games with sales numbers he's comparing to had massive marketing budgets that likely exceeded the budget of Crysis in its entirety.

It's not even a matter of the quality of the game here. This annoying bullshit talking about piracy in the wake of fantastic sales, ignoring marketing, is fucking ridiculous.

If that's the case, then that's the case. I don't see anything wrong with pointing out "our game was pirated a buttload!" even if it was successful, it's just how you point it out in the first place.

Weren't there rumblings internally about the game not selling as well as they thought, though? That's the only thing I remember specifically being said. I don't think any company would willingly say "yea this game was a disappointment" especially when it's still on the shelves, but I don't think every public statement is a case of "Flagship is really doing OK!" either.

How the fuck can these people continue to proclaim Crysis a failure when it sold 1.5 million copies with absolutely no mainstream marketing whatsoever?

Do these people not understand how much money they spent on marketing successful titles like Halo 3, Assassin's Creed, Vegas 2, and others?

It depends on how much money they spent making Crysis. $75mil in revenue means nothing when you've got $74mil in expenses. Of course there are no numbers of how much they spent, so any statement as to it's financial success is complete bullshit.

You consider Blade servers a last-gen OEM PC? You are aware that the Cell Processor is a real processor that's not just marketing hype like the Emotion Engine was, and has several uses in high-end computing?

Carmack is really a huge disappointment here. Carmack finally put the con in Quakecon. Hope he is able to catch up to the ipod train so he can blast off and outta here.

I guess you didn't read the article. I swear, the morons like you on this site go absolutely fucking batshit insane everytime someone expresses even the most minor of issues with the PC market, even if they express praise in the same fucking sentence. So fucking defensive about a piece of consumer electronics sitting in people's living rooms.

Q3:Arena DS or Quake II DS, please, or some sort of confirmation of one. Even it requires an extra RAM cart in slot-2 to get it running properly. Fuck it. If anyone can squeeze Quake 3 onto the system constraints of the DS and do it right, it's Carmack. An id (developed INHOUSE)MP FPS of near PC-level quality on the DS would be hugely successful, considering the shitetastically meager offerings so far and the masses of DS owners looking for something, ANYTHING approaching hardcore. They could easily take the crown away from MP:H, which is basically Q3 Lite anyway.

At the QCon 2007 speech, Carmack mentioned his desire to do a Quake Arena game for the DS, which would play like Doom deathmatch. The way he spoke about it made it seem like it was a sure thing, just a matter of time. Personally, I can't wait.

Are we talking PC & 360 (which are so close some joke you could swap logos and it'd be considered ported)? Are we talking like PhyreEngine which was developed by Codemasters on Sony's tab, and subsequently used for multiple 360, PS3 and Wii games?Are we talking about an engine that is perfect on PC and easily ported to other consoles but lacks any special routines native to the particular console (I suppose this could be classed in the same vein as my first definition)...

This has been stated in many interviews before. id Tech 5 can run on PC, Mac, 360, and PS3 without the need to port. It has also been running on Linux in the past, but from what I understand, it's not really important, though will likely happen anyway.

Yes, but I much prefer the occasional "red face splat" than games like UT3 where you have to pre-empt where you're going to shoot based upon your ping. I've always loved the netcode of Half-Life / Source based games in comparison to other games, even if it isn't perfect.

You shouldn't have to do either. Of course the problem with using backwards reconciliation is that you'll sometimes die even though you were behind a wall; this is because the lagged client shot you while you were still visible on his screen.

Happens to me as a sniper all the damn time where I'll headshot a player model, the blood splat will show on the face, but no hit will be registered with the server. I call it a client side hit.

I take that to mean that the Source engine does not perform backwards reconciliation on the server if it happens often. This should be surprising, as even freeware games like Warsow use a similar system inspired by a Quake3 mod, but we're talking about Valve here.

You can play by their numbers until at least until their next game comes out. D3 scored very well on Metacritic and the like, did Judas Priest get pretty good reviews too? (Honest question, I was 2 years old then)

There's also the fact that the game leaked a week early on BitTorrent, giving people a week more for word to get out about it.

I would absolutely kill for many of the Explorer enhancements in XP, most significantly the new file copy dialog box with the speed and time estimate, and the better error handling.

Otherwise, I run Vista on my laptop since in a twist of irony the drivers don't work on XP, and haven't had any real issues post-tweaking. I find myself using Debian more and more on my laptop though-- really the only thing stopping me is CS3.