Tony will go hostile if you steal from him or his several friends... they have to see you do it of course. Other factions are different and have different "tolerances" some higher some lower.

Placed Militia. approx 4 maps they help you a bit. approx 4 maps you rescue them from being locked up. In San Mona for instance the enemy (you did have enemy troops in all of San Mona right?) will gas them upon being alarmed.

Start your war with Kingpin in the usual ways and they'll help but not much.

1. Clip size bugs err.. bug me. Never got to bottom of it. Enjoy it when it's in your favour!
2. Editor refused to understand my new clip sizes. Gave up trying to solve in 1.07. Not a show stopper. May be ironed out in 1.13
3. Throw grenade at blue flag or don't place flag in first place.
4. They're only neutral right now...
5. They behave more realistic in 1.13 thank god. If 1.13 allows long term schedule I'll tweak that too so they don't show up til later on.
6. Thx; not noticed this before.
7. Lucky you! Not no intentional.

Will, the 1.13 will sort the clip size (and incorrect type) bugs out neatly but you must delete all placed items on maps (especially guns because they are the most XML crosreferenced and thus the most screwed up by xml changes), even the items that are in the hands of enemies and such (RPCs, NPCs, and EPCs are all dependant on Proedit values so their inventories should never be changed in the map editor).

You then replace the items using your 1.13 Map editor (which draws from the correct XMLs for your project) and everything should be groovy.

If you need any help with this, these next two months are maybe the last time I'll really get to put out any serious effort. I would be more than happy to help but time is going by by for me in early September.

- you really love barbed wire and hate flat rooftops, dontcha?
sometimes you usage of barbed wire and impassable walls and hedges is quite excessive. the few flat rooftops that are there, you mostly cannot climb because they are completely surrounded by barbed wire. bad design choice. especially when there are enemys on a completely inaccessible roof.

- also, some maps are only accessible from certain sides through a small funnel, due to your excessive use of impassable hedges. don

Traps can also be disarmed... kept for later. [color:#FF0000]n.b. in 1.13 enemy & civs have equal chance of triggering these traps... but I am listening & will adjust the maps for 1.13 and a 1.07 update[/color]

Hedges can be "opened". There are also some gaps hidden from view.

Militia training in all towns only works on the 1.13 so far... if anybody knows how to make it happen on the 1.07 I'm all ears.

Clip bugs are map related yes. Buy the VS ammo from somewhere or someone and it arrives correctly.

Annoying neutrals have their place... besides you can always remove them... either in game with violence or in editor just delete... up to you. Likewise the traps, just open in editor and delete them if you don't like them.

why do the armed civilians get hostile in the night, even if you were in the sector for the whole day and eliminated all enemys? and in other sectors, where you have full control and own militia, they don

@ Wolf00: Error? Please explain a little more fully, thanks. Like to make it as good as I can.

I'll make update of all maps this weekend. I have decided to put all factions in locked rooms etc so it's up to you to let them out or not; couldn't get rid of them entirely as they are half the point after all.

I'll make update of all maps this weekend. I have decided to put all factions in locked rooms etc so it's up to you to let them out or not; couldn't get rid of them entirely as they are half the point after all.

Hmmm - seems like I'm getting a different experience than Mauser - So far I have conquered Drassen, Chitzena, Grumm, half of Cambria and 3 sam sites (and one special cache). So far only Grumm mine has had repeated counterattacks - Drassen was only attacked once by 8 soldiers which the militia just handled with no losses - each sam site has also only been attacked once (I'm at day 49 - so I'm slow). Armed factions have mobbed around me, but apart from one group going hostile at night, none of the others shows any hostility at any time (unless I attack them of course). Am I missing something?

@Mauser
Are you getting major counterattacks and large scale conflicts?

@ Olddog: no, not really. was waiting for a couple of days at central SAM for enemy forces to attack, but all that happened, was that multiple patrols just stacked at the sector below and sat there for over a week. the sector is now populated by maximum number of enemys.

i am currently circling around them, trying to attack from below and removing this threat for good.

i had a couple of normal attacks on drassen mine and on chitzena, but noting the militia couldn

I had a strange experience in Grumm Mine - was training militia and moved a new merc into the sector. As soon as I went into the sector My training mercs were spotted and all the civilian including the mine manager attacked. After a reload I trained up my militia to help with the inevitable battle only to discover that only 2 civilians attacked, both dispatched by militia and now I can move about that sector night and day with no problems.

Mauser; if I recall rightly you started your game on Novice? I never tested on that setting. The mod is designed for experienced and expert in the 1.07. In the 1.13 Novice is great fun and everything happens as it should. Also as you started the game without my binary data you are missing a lot of the sense I tried to create in places and the confusion I deliberately sowed in others. You would need to start new game to see it all properly... to which scroll up a bit for link to fixed maps.

Factions are either stood stationary where appropriate, in a locked building or some other form of blocking device; or as far away from the likely action as possible. There are a few exceptions but for the most part they are out of your hair so to speak. Improves pace of combat some. Also removed are the flare mines at doors and a few other "doh" traps. Minor adjustments to this and that.

& in answer to an earlier question why is the enemy at A9 Omerta half asleep. It's a balance thing the game does all by itself and i'd rather it didn't but there you are. It feels 12 enemies is too much for the player so softens them up automatically... you can set their health but not their energy levels and that is the bit the game reduces typically. Again in 1.13 this is not so much a problem as the balance is higher anyway especially on Insane vs. Queens Pool of 4800 & upwards.

Basically in 1.07 a number of patrols are missing because there are 10 or so sectors which have a garrison which didn't before. You notice it more on the easier settings that's all. Not a problem in 1.13 for the obvious reasons.

Now closer to 300. I am pleased. Been enjoying playing the damn thing at last too. 1.07 Expert; Queen's Offensive; & only just holding on. Playing Novice on 1.13 koz I'm still not used to the slightly smarter enemies. Both better than I'd hoped kids. But now is the time to say goodbye. I leave this job (& e-mail address) on friday & that will be that for a while. I've had a blast. Also time for credits whether you want them or not. The following people helped in no particular order and in varying degrees from in depth "how to" stuff and good advice all the way through to simple encouragement and enthusiasm (when it's all going wrong this is vital so don't knock it!).

you leavin the forum too ? and no more workin on mods ? this wont do at all , at all ! if so thanx for mod and comments on various topics , i for one enjoyed it , sad if your off bud , cheers and hope life gets better soon.

It's not totally permanent I hope. I'll be back. Just don't know when etc. As for real life stuff; it's all for the best reasons. I have a great new girl. Great new job starting soon. Moving back to my favourite town where many of my friends still live. It's all positive. The only negative is the ability to see my kids as ex-wife refuses to meet me half way to exchange them. Will mean a lot of driving for me but will be worth it. It's the begining of a new age. (well for me anyway)