jackrabbit wrote:ding! ding! ding! You have revealed the modern secret of good video game design.

Indeed, seriously. Look at these screenshots and then look at UT3. While it's clear UT3's art is to a higher quality standard, its design is so insane and unstructured I can't make any sense of half of it.

Detail is all about using what you've got appropriately, not just cramming unnecessary details in every place you possibly can.

I think UB said it best! Architecture doesn't need to be detailed it just needs to be right. I try to have more realistic arch. than overly detailed arch. Most of my brushwork is done with the 2d shape editor and vertex editing. Thanks guys for the comments so far!

The architecture is really good. The only thing that is really striking is the unnecessary stretched textures on the pillars' sides. It is really unnecessary to align 'base' textures, especially if even a well-aligned textures will be spoiled by harsh lighting.

UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.