thats kool thanks for the reply it helps tons for editing my cards as i have a very big collecton of cards and i have fond alot of spelling mistakes with it lol nice to hear that u might get around to working on it more

This has helped me immensly on correcting errors that are currently plaguing some of the sets that I have, including clashing id numbers between sets. This will help people that are creating sets to get the correct id numbers. This is the greatest problem that I have found aside from spacing errors and capitalizing abilities. Thank you!!

Dr.Solomat wrote:"Vegeta! What does the scouter say about Wagics power level?"

I have a suggestion/request for the next release. Is there any way to add a refresh to the parser? I hate to make corrections and have to close and reopen to see if they are fixed. A refresh option would be great!

yoda01 wrote:I have a suggestion/request for the next release. Is there any way to add a refresh to the parser? I hate to make corrections and have to close and reopen to see if they are fixed. A refresh option would be great!

It's already in my current WIP. Unfortunately, I am trying to get rid of a few annoying bugs. Stay tuned.

This has proven a great tool for play testing decks I am planning for future AI competitions. Of course, gauntlet mode is probably the better route, but I also like to try them out to see how they work when I play them.

I've also been able to clean up some of my _card.dats from non-officially supported sets (mostly the ones I downloaded back in Wagic 0.3 and 0.4).

Yeshua wrote:Nice Job is that made with [wxWidgets using] C++? If so, check out wagic's code you might be able to help us kill some bugs!

Nope, it's coded in C# and dotnet.

As for C++, I am not sure I have the proper coding habits. Plus I don't really have a lot of free time! I made a couple of tweaks to my own daily build (very basic stuff, like adding the first 3 letters of the currently selected card at the bottom of the deck editor, so browsing the huge collection is slightly easier), but that's it.