Yeah, I think it would be a great idea. I think I can help a bit, unfortunately I go to Morocco for the next 2 weeks so I'll be unable to help you since this date.The only think I can't do atm ( except writing my own code from scratch ) is compiling, anything else get a solution ( programmer, writing/editing program, flashing prog to the chip,...)

What, exactlty, kind of tutorials for macs you guys are looking for? I use all the 3 Oses and there is no difference between them.

->Mechanics: OS independent.->CAD: -Solidworks is Windows only but I run it on linux through wine and I bet Parallels can do the same because Solidworks uses OpenGL -Google SketchUp is multi-plataform -Blender is multi-plataform -Other stuff is not as popular but parallels and wine can deal with them.

-> Electronics: OS independent-> CAD: Eagle is multiplataform

-> Programing: -Lots of Atmel related stuff(compilers and writers) are usually multi-plataform -PIC has mac os compilers as well -Freescale controllers use Codewarrior wich is also multiplataform -Reneasas controllers(SH and H8 series) also have multiplataform tools. -There are dozens of full documented IDEs including Eclipse, Vim and Emacs for mac. -If by any chance there is something not available on mac, parallels and wine can deal with them.

Honestly all tutorials available now are 100% compatible with macs. If the guy doesnt know how to use mac os then s/he should first learn how to use the computer and the start robotics.And I am a little against having plataform specific tutorials because some dump readers might think that the knowledge in question only applies to that specific plataform. That is valid for any OS.