I am preparing the Alpha test of the Ultima Online Free Shard: This test is to find out 2 things... Who is actually interested/cares about this and to test server stability and if my new modifications/features are working properly. This was actually a fairly simple project, with most of the changes I wanted to make being very easy; though there is still a bit more I need to do. Figured this was a good project to pass the time with while waiting for Torchlight 2.

The are more features and more content upcoming that will be added for the beta test.

The theme of this shard is an old school rules meets new age gameplay in a customized/modified world. This is a unique theme of my own design with an emphasis on open PvP/PvE utilizing most modern UO gameplay features.

Rules:

All modern skills, customization, races, and featuresOpen PvP anywhere outside of guard zones on all maps!Umbra City in Malas will function as an evil/red/murderer cityMalas is open to public housingGuard Zones in Malas removedTweaked Moongate SystemIshenar remains the same; mostly PvE content with champion spawns and no towns, housing or guard zones.New Haven functions as the temporary starting city for now for all players. Skill Cap Raised to 850Stat Cap Raised to 250No Item InsuranceStart with 3 personalized re-recyclable item bless deeds.Faster skill and stat gain rates.Removal of Trammel/Felucca/Lost Lands/Tokuno Maps to intensity population density... UO original landmass is way WAY to big.

Upcoming

Addition of the Ter'Mur Abyss landmass (no housing)Starting town moved to one of two cities in Ter'Mur "Royal or Holy City" (This city will act as the only guarded city on the server)Improved NPC & Monster spawnsMost up to date Stygian Abyss features enabled. Enhanced 3D Client SupportDarker nightsLong distance travel spells will have an increased casting time.Slightly improved monster behavior.

I may have to do some port forwarding on my router to allow connections. But the server is currently online. I will also have to manually create player accounts... For now there is a test1/test1 account n pass.

You should be able to connect now... be sure to update the client to the latest version.

100+ initially would be great. There are that many who play within the HU community but not sure how many would be interested. I'll have to look into other avenue's for advertising. I am trying to keep the world relatively small so we don't need 1000 players.

Currently on hold given the software is not entirely done and there doesn't seem to be much interest in the project. I guess the game is a bit old and the fan base here is probably not as interested as I had hoped. Since it's quite different from Diablo gameplay. It is a dated game to look at, no doubt about that especially with all the other RPG's currently out right now.

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