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Topic: Playmaker 1.1 Coming in April! (Read 4447 times)

Hutong Games is happy to announce that Playmaker 1.1 will be released in early April.

Here's a rundown of the crazy amount of upcoming Playmaker 1.1 goodness:

New Features

* Full support for iTween, including live path editing. Huge thanks to Marek Ledvina for his great work on these and other actions! * iTween Actions are only possible because of the excellent iTween library by Bob Berkebile (pixelplacement). You can support iTween here. http://itween.pixelplacement.com/index.php * PlayMakerGUI component. Central manager for OnGUI calls. OnGUI was simply too expensive (especially on mobile devices). This approach doubles the frame rate with lots of objects! * NOTE: You now must have a PlayMakerGUI component in the scene to see OnGUI actions, state labels and iTween gizmos! * Preview OnGUI actions at edit time! Finally you can tweak GUI controls without running the game! * Copy/Paste Fsm. Quickly copy FSMs onto new objects. * Add Template. Quickly add a whole FSM template to selected objects. * Search field in Action Browser.

* Editor selection and scene selection kept in sync unless Lock is checked. * Add Fsm To Selected now works on multiple selected objects. * Undo/Redo Add Fsm To Selected. * Separated custom events from system events in the UI to make them easier to find. * Removed debug info from BroadcastEvent action. * Added preference to not error check for components. Useful if you tend to add components at runtime. * Added Component parameter to EnableBehavior, so you can drag and drop a component onto the action. * Added Layer Mask to Explosion, MousePick, MousePickEvent, and Raycast actions. * Added Material Index to material actions, so that you can target any material on an object. * Moved Release Notes to About Box.