According to Ono, it's either gonna be SSFIV AE or
SFxT for the 3DS

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PhantomSword posted...AE, if only to add moving backgrounds and 60fps in 3D (hey, if Tekken can do it...).

Agree, and let me add that AE retail makes more sense to do first over SFXTekken for these reasons:

- Tekken has already been confirmed for 3DS/WiiU, yes just the standalone Tekken series. It would be hokey of Capcom not to give Nintendo players a separate SF experience as well when Tekken is already in the works.

- Third parties already have access to bigger 3DS carts now (4GB to date, SSFIV3D was only 2GB, still an impressive effort though). So there is a good chance that an AE 3DS retail release could have all the features of the console version and then some. That means Japanese language option and fully animated backgrounds all possibly retaining 60 FPS could actually be done, with little to no restraint.

- A potential Wii U version with cross-compatibility with AE 3DS would be an AWESOME selling point! There's already questions as to why anyone would bother with a 3DS re release or a late Wii U port for that matter, well HERE IS YOUR REASON!

It's already been hinted at not only for the standalone Tekken WiiU/3DS versions, but SMASH BROS. for Wii U and 3DS as well. So what better way to kick off the new connectivity feature than AE for both new Nintendo machines, since they're technically the only gaming platforms left who have yet to experience AE in full.