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I apologize in advance if this should be obvious... Regarding destroying / removing cameras that I don't need anymore, I came across these two descriptions in the documentation that sound a bit contradicting to me:
Camera.destroy():
CameraManager.remove(camera):
So for destroy() it says that I should use CameraManager.remove(). However for remove() it says that I need to call Camera.destroy() to clear all references.
@rich What's the "clean" way to do it? Call remove() first and then destroy() after? Or just one of the two?

Hi Blender users!
We have to enhance the doc about how to get things from Blender to BJS.
Here the existing one: http://doc.babylonjs.com/resources/blender
and also some tips: http://doc.babylonjs.com/resources/blender_tips
Github issue can be found here: https://github.com/BabylonJS/Documentation/issues/556
You can use github or this forum to suggest some missing parts, and you can, of course, suggest direclty here content to "copy-paste" If you prepare screenshots, please use the default Blender theme "Flatty light".
If you want to see the advancement, here is my doc' fork.
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Nota Bene:
(I put here a list which will be updated to easily retrieve some tips/methods/asking)
about animation, something to investigate: when animating multiple objects, use have to rename each action with objectName-Action? Another one.
about animation, explanations from JCPalmer, contribution to future changelod.md too.
Blender animation parenting & pivot issue - instructions
http://www.html5gamedevs.com/topic/34026-animation-methodology-review/
http://www.html5gamedevs.com/topic/37162-blender-animations/?do=findComment&comment=212575
http://www.html5gamedevs.com/topic/37272-blender-exporter-scaling-issue/?do=findComment&comment=213037
http://www.html5gamedevs.com/topic/37390-babylon-animations-array/?do=findComment&comment=213651
http://www.html5gamedevs.com/topic/37557-blender-shape-keys-babylon-morphtargetmanager/?tab=comments#comment-214455
animating a child mesh http://www.html5gamedevs.com/topic/37959-animating-a-child-mesh-from-blender-to-bjs/
export multiple actions vs only current : http://www.html5gamedevs.com/topic/37972-blender-exporter-total-frames/?tab=comments#comment-217375
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todo list canceled for now:
about automatic baking : can't be avoid for now

In Interphase #1, the 19 properties of Phaser.State are listed, but there are only 18 referenced in the documentation. The state property (which reference to the game StateManager) is not declared in the Phaser.State constructor but still linked by the StateManager.
Shouldn't it be added alongside the 18 others properties in the Phaser.State constructor, so it show up as well in the documentation?

I find PIXI v2 documentation is way better than current documentation. What I found really useful from documentation v2: Quick search/accessBird view to all method and propertiesIs there any chance current documentation implement same features?