Iain Smith – VG247http://www.vg247.com
VG247.comFri, 09 Dec 2016 18:13:35 +0000en-UShourly1https://wordpress.org/?v=4.5.3GRID 2 AI will change tactics if you upset ithttp://www.vg247.com/2013/04/22/grid-2-ai-will-change-tactics-if-you-upset-it/
http://www.vg247.com/2013/04/22/grid-2-ai-will-change-tactics-if-you-upset-it/#respondMon, 22 Apr 2013 00:50:05 +0000http://www.vg247.com/?p=360342Codemasters wants the AI in GRID 2 to feel distinct, with each racer having their own typical behaviours and quirks – but also to occasionally get road rage and throw you off the track.

Producer Iain Smith told GamingBolt that the new GRID has a much-improved AI system.

“We’ve added to our cache of AI parameters, allowing us to almost pick and mix characteristics for drivers for how they behave on track,” he said.

“My favourite improvement with the AI is the dynamic element – if you push them out of their comfort zone, they’ll begin to behave differently to the standard nature; conservative drivers might be driven to make contact with you to secure a podium if you put them in a tight spot.”

]]>http://www.vg247.com/2013/04/22/grid-2-ai-will-change-tactics-if-you-upset-it/feed/0GRID 2 team hopes players get a “holy moment of gaming” with the racerhttp://www.vg247.com/2012/09/07/grid-2-team-hopes-players-get-a-holy-moment-of-gaming-with-the-racer/
http://www.vg247.com/2012/09/07/grid-2-team-hopes-players-get-a-holy-moment-of-gaming-with-the-racer/#commentsFri, 07 Sep 2012 16:09:38 +0000http://www.vg247.com/?p=294932GRID 2 associate producer Iain Smith has said the formula for BAFTA award-winning GRID 1 is in place with the second outing, but once more, Codemasters plans on expanding upon such a strong foundation by immersing players to the point they feel as if they’re an actual race driver.

Speaking with OPM, Smith said the team is “absolutely going to nail it” with GRID 2, by developing a “crystal clear” experience; an experience executive producer Clive Moody said has taken the team four years to build, and it’s in no rush to get it out the door.

“[Codemasters] wanted it to be fantastic and we wanted it to be fantastic,” said Moody. “I guess in the grand scheme of things four years is a maybe little longer than we would’ve liked to have taken over it, but you know, there’s good reasons behind that and I think we’ll have a much better end game experience for being able to take that time.

“I think that’s one of the cool things about Codemasters – they really understand what we do within the development studio, so there was absolutely no pressure on us to rush the game.”

The ultimate goal for the development team, is to ship a racing product which has more believability, and to give the player moments where they “really get that spark and that sort of holy moment of gaming.”