Because there should be a random event where you come across treasue\re, maybe make it more diverse in which if you explore a cave tile, you have X% chance to find treasure, maybe in a forest, you have X% chance to come across a lepracons gold, and similar treasury events for each of the tiles that somewhat makes sense. The treasure amount/content should scale per level, in addition for the %of chance the event occurs should be maybe .05-2%

Because there should be a random event where you come across treasue\re, maybe make it more diverse in which if you explore a cave tile, you have X% chance to find treasure, maybe in a forest, you have X% chance to come across a lepracons gold, and similar treasury events for each of the tiles that somewhat makes sense. The treasure amount/content should scale per level, in addition for the %of chance the event occurs should be maybe .05-2%