Tag: Cerebus

I had fun doing this every Sunday but a year seems like long enough. I do, however, like to do a themed post of some kind on Sundays, so I’ll do something with comics each Sunday for a year. Not just cover scans—panels, strips, etc. But this Sunday, three covers/three books:

I got rid of most of my Marvel Comics collection when I was 13 but could never bear to part with Sienkiewicz’s run on The New Mutants, my favorite comic book. (I wish I had kept more of Claremont’s 1980s run on The Uncanny X-Men).

Cerebus #164, November 1992. Aardvark-Vanaheim. Issue (and cover) by Dave Sim and Gerhard. This is the second issue of Cerebus that I bought (issue #163’s cover is not nearly so good, so…not featured today). I had no idea what was going on but loved it. I caught up fairly quickly through Sim’s so-called “phonebooks” of the earlier books. I eventually quit reading Cerebus monthly, but still picked up the big collections, albeit more and more intermittently, until I almost forgot about it altogether. A few years ago I realized that Sim must’ve finished the damn thing (he’d always said it would be 300 issues long and conclude with Cerebus’s death), and I got the final volumes and read them. Let’s just say the first half of Cerebus is much, much better than the second half.

Like this:

I took my kids to the bookstore yesterday because they wanted to get some more Choose Your Own Adventure books. We got a bunch of those—and maybe I’ll do a post on those, although I’ve never wanted this blog to be a nostalgia-soaked blog, although maybe that will be a nostalgia-soaked post. My son wanted to check out the comics section; he’s five, and short, and his height matched the “G” section, where he kept grabbing up Green Lantern comics (to which I: put those back). Incorrectly shelved there among the Corps though was Eddie Campbell’s 1001 Nights of Bacchus (to which I: give that here).The first time I saw Campbell’s art I was shocked. I was 12 or 13—it was in a back issue of Cerebus which I had bought in the comic shop next to the music store where I took trombone lessons (don’t ask)—so, being 12 or 13, I was still capable of shock. Dave Sim had printed (or reprinted?) the prologue, or part of the prologue, from From Hell, Campbell’s book with Alan Moore on the White Chapel/Jack the Ripper murders. What a book. I had never seen anything like that. Campbell’s inky lines seemed savage, severe, violent and sketchy, especially juxtaposed against the work of Sim and Gerhard in that particular issue of Cerebus. (The issue was part of Jaka’s Story). Continue reading “Eddie Campbell’s 1001 Nights of Bacchus (Book acquired, 11.19.2015)”→

Austerlitz is of course the name of a W.G. Sebald novel. From that novel:

I also picked up the sixth issue of Swords of Cerebus by Dave Sim. It’s a second printing and in terrible shape and I already have the issues in other forms (reprint and graphic novel) but it’s still a pretty rare find. And I am a nerd.

The book also includes a short little excellent wordless comic, “A Night on the Town,” where Cerebus parties with a corpse. I have the reprint somewhere else, but still:

I wrote about Dave Sim and Cerebus back in week 6 of this project, when I looked at the actual comic books I owned in the series. From that post:

I bought issues of Cerebus intermittently for years at a time, usually getting frustrated and then waiting for the “phone book” graphic novel editions of the series. Sim, along with background artist Gerhard, produced 300 issues of Cerebus over 25 years. The issues from the early ’80s to the early ’90s are brilliant; eventually Sim cracked though and went on an insane, reactionary (and arguably deeply misogynistic) bent. He created his own religion, a mix of hardline Judaism, Islam, and Christianity, and the later books in the series suffered greatly, as the book detoured to chronicle projects that seemed far outside its original scope (including strange, long satires of Hemingway and Fitzgerald).

These are the phone books I referenced. Looking over them again, I keep reminding myself to try and reread the last two books to see if I missed anything.

Somewhat at random, I opened Reads, the novel that signaled the beginning of Sim’s estrangement from sanity. It opened to this page, part of a climactic scene between Cerebus and Cirin, leader of the matriarchy that will rule Iest (don’t ask):

Like this:

If you’re at all interested in reading any of Dave Sim’s epic 300-issue comic book Cerebus, a book chronicling the life–and death–of a misanthropic mystical barbarian aardvark, High Society is the best (and possibly only) starting point. High Society tells the story of Cerebus’s political adventures in Iest, the largest cosmopolitan city-state of Estarcion. Guided (or perhaps manipulated) by Machiavellian Astoria, Cerebus undertakes a strange, comic odyssey of political ascendancy, culminating in an election for Prime Minister (against Groucho Marx stand-in Lord Julius’s goat, of all things). Sim has a deft ear for political satire and the volume holds up particularly well to a rereading against the backdrop of the current American electoral process. While High Society conveys a certain cynical contempt for the cronyism, deal-making, and the general nasty malfeasance that underwrites politics, there’s also a reconciling of democracy, liberty, and art here that you could never find from a CNN analyst or a Fox News hack. By this point, the crude art and flubbed pacing that hampered the first few years of Cerebusare nowhere to be found. High Society is tightly-plotted, full of smart gags expressed in Sim’s keen lines, without an over-reliance on bubbles overstuffed with exposition.

The book is funny without ever being light, and rereading it again, I was surprised at how moved–and exhilarated–I was by the conclusion. Although the parody of Marvel’s forgotten Batman ripoff Moon Knight doesn’t hold up very well, and the “sideways” issues at the end are an annoying (but interesting) experiment, High Society continues to deliver both laughs and insight about the political process over twenty years after its single-volume publication. Very good stuff, and highly recommended (read it along with/against the 2008 election).

Like this:

What follows is a review of the first Cerebus graphic novel, not a review of the series as a whole. I initially contemplated such a feat, but handling Dave Sim’s (and Gerhard’s) 300-issue-long magnum opus in one post would result in either a really, really long post or a really, really inadequate handling of such fine (and troubled) material. Instead, I’ll review the series chronologically, covering one volume a month.

I suppose, also, that a quick primer or introduction may be necessary, so here goes–

Cerebus is a 300 issue black and white comic book, conceived, written, and drawn by Dave Sim (with stunning background art by Gerhard in issues 66-300). Sim published the book himself via his Aardvark-Vanaheim imprint. The book follows the adventures (and non-adventures) of Cerebus the Aardvark, a surly barbarian who, as one of only three existing aardvarks in Estarcion, has a sort of catalytic power to influence major world events. It’s satire, it’s drama, it’s action, it’s art. The series contemplates politics, religion, literature, economics, and just about everything else under the sun. Only this is really not an adequate summary at all, so I’ll stop here, and get to the actual review. You can google “Cerebus” and “Dave Sim,” of course, and read all about Sim’s rise and fall (it gets spectacularly crazy, folks!); or, you can just wait until we get to the Reads book to learn all about Dave Sim, misogynist. But I’ve digressed before I’ve even begun. (The Cerebus Wikipedia page is pretty good; and this 2004 AV Club interview is also insightful).

Let’s start the review with yet another non-start: another disclaimer:

If you’re at all interested in Cerebus, Cerebus, the first graphic novel in the series, collecting issues
1-25, is not the place to start. If you really are interested in Sim’s work, start with the next collection, High Society. It’s much funnier, tighter, and Sim comes into his own as a draftsman by these issues (although there’s no denying that the art only gets better and better as the story progresses). Sim claims that he knew more or less from the beginning that Cerebus would have a scope of 300 issues (taking 27 years to complete), but the first 15 or so issues don’t really reveal anything that promising. Very early Cerebus is a silly funny animal Conan-Red Sophia parody. However, with issue 20, “Mind Games”–a comic Sim composed in interlocking images that when reconstituted created a new image (all right, that’s not a great description)–the book starts to get really interesting. By this point, Sim has already introduced my favorite character, Lord Julius, the anarchic Groucho Marx parody who wreaks havoc throughout the series; Sim further stirs things up by injecting the matriarchialist Cirinists into the chaos. The emerging Cirinists’ political/martial power becomes the conflict that will dominate the first half of the Cerebus series, and the larger issue of female power can rightly be named the Sim’s thematic obsession throughout the entire comic’s run. Before these themes come into their own, issues 1-17 or so of the book are stock fantasy tropes poked at with a stoner’s sense of humor. Like I said before, Cerebus–volume 1 of Cerebus–will be most enjoyed by those who’ve already had a taste of the good stuff–High Society and Church & State. Good stuff. More to come.