Grunts, the war is coming. Prepare yourselves now for epic combat on a massive scale like you have never seen before. PlanetSide 2 launches November 20th!

If you weren't watching our livestream from SOE Live in Las Vegas, you definitely missed out on this and more exciting PlanetSide 2 news. Beyond PlanetSide 2 launching in November, the team also informed us that the battle for Auraxis will soon expand to a third continent, dark, swamp-infested Amerish, following from rocky Indar and arctic Esamir. But we canít have you running around without solid intel, so letís get you fully briefed on whatís happening.

The most important thing to know is an official launch date has now been announced, so this is not a drill. On November 20th, PlanetSide 2 will officially launch completely free to play for everyone. This means no more closed Beta, character wipes, and any of the other fun stuff associated with testing. No more do overs. Live ammunition will be issued, and you have authorization to go weapons free. Your empireís future depends on you.

Gather your squads, your platoons, and your outfits. You will need to hone your skills, certifications, and equipment to a finer edge than your combat knife. Choose your empire now and swear your allegiance while you can. If you wish it, you will need to join the Alpha Squad very shortly, or forgo the honor forever. You will need to master your ground vehicles, your aircraft, and your infantry classes. You will need to study your battlefield and know it whether blind or bleeding, day or night. Indar. Esamir. Amerish. This is your home now grunt.

When the warpgates open, when the drop pods fly, when the first shots break the silence, remember this. There is no turning back. Remember your training and you will survive. This is it. This is war.

This is PlanetSide 2.

For continuing news coverage and to continue your preparations, please join us on our Twitch.tv channel to see what youíve missed, and weíll see you on Auraxis on November 20th!

The patching process over the months has been one where they fix certain bugs and introduce new ones which they hotfix. Right now there is some really irritating bugs like the turret secondary turrets on vechicles and fixed turrets on installations sensitivity is super high makes it really hard to aim. Also the medic healing device does not work half the time. But I'm sure that obvious bugs like these will be ironed out.