Saturday, 27 October 2012

Opel Manta WIP

Lately I'vemoved awaya bitfrom thedrawing andbegan a3D project. Just to remind my self of modeling in 3ds Max. My biggest paranoia is that I will forget something very useful what i used to know. Since I was a kid I really liked this car and it looks so cool even today. I would say that Manta is something like german version of Ford Mustang or Ford Falcon from Australia (better known because of Mad Max movie). I plan to create it really detailed, inside of the car, maybe even machine. Also there will be two versions, normal one and one in apocalyptic style, don't know yet, I'm pretty far from ending now. I'm still collecting references, it's difficult to find some real good in higher resolution, not to mention blueprints, I hardly found this blueprints that are visible on the screen, they're very low resolution and slightly pixelated, I edited them in PS to have something that I can use. Otherwise there is anewer versionof Opel Manta from eighties, it's also cool, but not as one from seventies. Maybe I'll do that newer version later. Texture ismorefor fun, toevoke theworking atmosphereasin a garage.

I fixed some errors in shape of the car, especially the rear part. Here are some screens of details that I'm working on. Axles andsuspension, drive shaft, chassis and cage, made from bars. I really don't know anything about cars, but I'm trying to model all this things as close as possible. I copiedthereferences, but I soonbecamevery frustratedasI do not understandhow all thesethings work.It is much easierto model something,when you knowwhat is the practicalapplication of individual parts.I think I'llhave toget someonline manual formechanics. Never is too late to learn something new.

2 comments:

The car itself already has an evil look, as such, completely fits in a post apocalyptic world. It's in fact part of something bigger, a comic book that I'm working on in my free time, so eventually, when I catch more time I'll continue with this model. Wish you luck with your version.