Our agile Delta Red agent returns, looking as sharp as ever. Capcom reps told me she’s one of the “most requested” characters, so if you were among the crowd clamoring for Cammy, congrats, the developers have heard your cries! Perhaps the most noticeable change to her arsenal is that a key input has been simplified, which we’ll get to shortly.
Current Movelist

V-Skill: Axel Spin Knuckle (MP + MK)

Similar in style to Zangief’s Banishing Flat, this allows Cammy to dodge through a projectile with an attack that resembles Guile’s Spin Back Knuckle. While it doesn’t neutralize the projectile like the good ol’ green hand does, it’s a very nice addition to her repertoire.

V-Trigger: Delta Drive (HP + HK)

Cammy’s V-Trigger benefits aren’t as immediately visible as other characters: you might just think her speed increases. But many of her moves gain more subtle advantages during the time the gauge is ticking down, including increased recovery speed and being able to pass through the opponent.

I wonder how her gameplay will be affected by the V-Trigger.
And what it will be overall. I guess even though there still the same move list, removing all the hard KDs force a more CVS2/2X approach.
Time will tells.

Looks fun. Got a bit of a facial redesign like Chun Li so she actually looks like someone you could meet in real life and not typical anime character with rounded face, invisible nose and big eyes.

I like the idea of spin knuckle being attached to V Skill and her V Trigger sounds like it’ll set up some anime style mix ups. Decent walk speed, good buttons and hopefully cannon strike isn’t super durp and more situational now. Dive kick era needs to go.

Looks pretty good though still, hitbox wise it’s a lot lower and pretty far out it seems. Looks weird as a forward jump attack though. She got what looks like an AWESOME double knee attack straight from blanka.