Here's the completed 100% procedural texture that I will be submitting to Allegorithmic's procedural texture contest. With great patience and a tremendous amount of work, I have rendered 4 variations of the texture using the IRAY renderer. My poor little laptop was only able to render the texture at 2k resolution, but I'm confident the graphs would hold up really well at 4k as well. It was really challenging to creating and figure how to put together all of the pieces and layers, but I'm really satisfied with these results.

I learned so much on this project and can't wait to dive into the next category for the contest! Seeing as how there's only a few days left, I'm going to try to get out an entry for the Stylized category, which will resemble a hand painted style of texturing.