Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Kingdom Wars offers beautiful 3D online world, where players construct strongholds, direct citizens, complete quests and eventually manage a global empire.

Recommended By Curators

July 3

Thanks for your continuing support, and we are happy to present you the long awaited patch 1.17.

Probably the longest patch name we had to date- and you should soon find out why we called it The Large One as you are downloading this huge update - hundreds of megabytes large.

As for the rest of the title:

"Beauty" - you`ll notice quite a few visual changes inside the game - from transparent interface, to updated textures in-game

And as for "Beastly Performance" - everyone should see better visual performance, as we continue to optimize the graphical engine.

In addition - dozens of bug fixes and minor additions across the board.

As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully by the end of Summer. We will continue with another patch this August.

Steam Greenlight

Free Empire Expansion

Our biggest expansion - Empire completely re-invents the gameplay - changing Kingdom Wars from a local city building game, into massive empire building simulation and greatly expanding the scope and length of the game. In Empire, players get to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

And, as has become our tradition, this expansion is once again absolutely free!

Free Arcana Expansion

The Arcana expansion introduces a new dimension to gameplay, adding magic to Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

The free Arcana expansion is just the latest addition to an ever growing game and is a way for the development team to give back to the community that has supported us over the years.

Free Siegeworks Expansion

This massive expansion greatly enhances the gameplay experience by putting a strong emphasis on expanding the game world twice over - adding sixteen new siege ready towns and variety of new units. In addition, Siegeworks introduces new Guild Alliances feature, completely redesigned combat and pathfinding control system.

And the best part this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years.

About This Game

Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Having evolved from Dawn of Fantasy: Kingdom Wars this strategy game offers lively online world, where players gather resources, construct majestic towns, and impregnable strongholds, direct citizens, complete quests in the service of mighty nobles and fiendish rogues, and eventually manage a global empire. All within an online realm that grows, works, lives, and breathes even when you log off. All this in glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world.

Features

Innovative MMORTS Approach

Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!

Not Pay to Win

With Kingdom Wars free to play release our goal was to create a game of skill, not bigger wallets. We have followed player suggestions and tried to avoid the common pay2win traps. In Kingdom Wars majority of micro-transaction only effect cosmetic changes or unlock bonus content, that does not effect game progress and player interaction. All the other options are limited to one time use, to prevent anyone gaining unfair advantage.

Multiple Games Modes

Two additional singleplayer modes - including open-ended Campaign mode, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.

Stunning Siege Combat

User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.

Three Distinct Races & Styles of Gameplay

Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.

Fully 3D Dynamic World Map

Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.

Original Base Building Approach

Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.

Complex Economic Model with Corpse Looting

Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.

Realistic Weather and Season Change

The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.

Some games are born great, others have greatness thrust upon them... This one is neither, through the efforts of the developers and a great part of the community it has worked toward something truly unique. I have played my share of games that had Pay to Win (or elements of it) schemes going on in the background, yet never had I seen one where the developers actually completely changed the game because of critisism from the players themselves... I know of no better community of players then the ones who stalk the digital halls of Kingdom Wars, (it's the only game that I leave the chat window open on) when there was a shortage of Moderators the players themselves would offer advice to the new arrivals. Simply put, my hours should speak for themselves, and I intend to continue for a long time.

Many people have claimed that Kingdom Wars is rough around the edges, that it is, but those same people usually don't stick around enough to see the simple truth that we veterans know by heart... (or atleast we should by now) "If you don't like it, spend some time and wait for the next update." So in closing, it's fun, it's free, and no other game in the genre can come close to it's majesty!

Beautiful scenery, interesting units, races, strategies and play styles. The story line is a bit interesting too. This is definitely worth the FREE download and try. The game runs on my outdated subpar computer. Game is NOT pay to win. You can chat, have friends, create an empire and a guild. You can control multiple cities and races, and armies. You can have vassals, do co op with friends, and show off your high leveled up units. All the races are viable to play.

CONS-

Large battles tend to lag and make clicking important things hard to do and the combat systems leave much to be desired as the units are sometimes oblivious to quite obvious enemies and sometimes stand there and do nothing or chase after an enemy while forgetting the actual enemy you clicked on for it to target. You cannot melee a moving unit, even if you are faster and chasing that unit. Town population cap of only 90. Hero unit level cap of only 60. Towns are only semi customizable as you cannot place whatever you want, wherever you want you have to build on plots, and you cannot really design your defenses or choose where you put the walls, towers and gates. Cannot actually view friends towns and you cannot add a new friend if that friend is currently offline. Can only click/use one referral code. Limited town storage and upgrading your storage buildings does not increase it. Upgrading buildings in general should improve things relating to that building, but in most cases it does nothing other than increase the HP of the building.

I know my list of cons is big, but I put it there because I wish the game were a bit better in these areas, however, regardless of the cons this game is still amazing and I cant put it down.

I would like to recommend this game. I really would. I cant. Like a lot of games it has a lot of potential. That is why I have followed it from the beta on and off. I would love a decent mmorts. The enthusiasm shown for it by the developers kept me checking in and believing everything would eventually turn out ok. Over three years after release and nearly a year on Steam. How is it now?

One year anniversary email Oct 2012 "After a disastrous beta and early release and severing ties with ex publisher 505 Games, our studio have finally gotten a chance to make Dawn of Fantasy the game we always wanted."

(edited for relevance/space) Apr 2013 email "We have an ambitious plan to get rid of the last remaining issues by May 1st and so that we can switch to adding awesome new features.Here's a brief overview of the top problems we solved in the past couple of weeks

Server stability resolved - no more server downtime Fixed lost progress, lost unit and army rollback issues PvP, Siege and Coop does not Out of Sync or Disconnect Fixed the quest, Co-Op and PvP victory problems Started the UI redesign and replaced some fonts

If you left the game because you had any of the problems above, now is the time to come back and give Dawn of Fantasy: Kingdom Wars another go."

Looking at what is there right now it feels extremely buggy, poorly designed, implemented and unfinished.

Losing units (mods will reimburse, with logs), crashing during battles (lose incurred on profile), lag during coop battles (rubberbanding), Syncing issues during pvp. Unit stances and behaviours not sticking, Unit commands not being followed. Very annoying voice spam messages and popups (deleting a voice file solved one, the mods responded they would look into the other) Resource system not working. I could go on and on.

Its a real shame as the Homeland building aspects I really enjoy, enticing me to log back in and check on the little fellas regularly. The rest is, quite frankly, and I hate to say it, crap.

The ui is poorly designed. It feels like it is trying to fight me on what I am trying to do at times. Not showing all my units when I select all peasants (I believe there is a cap of 18 units selected which does not help you find that one unit you want to garrison) Hiding units in single man stacks behind a wall with no way to find them in a timely manner as the onscreen indicators are poor, Elements of the ui requesting you to look at them (quest book and invite friend button thing) flashing repeatedly until I click recognition and then flashing again a few minutes later repeatedly. I read my goddam quests the first time! Gaahhhhhh! Its like a facebook game!

You have a world map where the "mmo" takes place. This consists of a static map which is nice enough. You will never see another player on this map. This map is for you, To meet (fight) other players you move around declaring your looking for pvp and hoping that the area you are in has someone there. The system will tell you when a match is found. So its more like a lobby in the multiplayer sense. With an unnecessary visual element. The map for single player contains npc towns which you can visit(very rudimentary diplomacy), siege(coop or single) and visit for quests/selling/buying/trainging. It all just feels tacked on and has done since the beginning.

I feel like I have been harsh in writing this but I feel it has had more than enough time to be in a decent playable state. Right now I feel nervous carrying out actions. I feel increasingly nervous the longer sieges go on in case of crash/loss. I fear sieges, not because of players but because of desyncing. I feel nervous upon logging in to find any units missing.

The positives of the game are grossly overshadowed by the problems. Of note is the nice way of earning the currency (crowns) ingame. The initial period, base building in your home instance. The fact they kept my account and it was available to me from steam after a long absence. Friendly dev interaction,

Despite all that I will probably still log in to check on my little homeland every now and then. Quickly mind you, before the immunity timer wears out.

I will continually update the review as changes occur. I will happily change the recommendation if its deserving. In march apparently big changes are happening. We shall see. Unfortunately I have heard that many times before.

Kingdom Wars (Race: Human) 0. Resource gathering Resources are gathered by peasants (stone, wood, gold, food - though food is a bit different as you can slaughter pigs that are "fattened" for a large food income). Each peasant unit takes 1 population space and costs some food. 1. Story about my wizard and about "wealth" (crowns) For quite a while I had battle protection as a starter player. This battle protection gave me enough time to form an army, walls and a wizard. Wizard is an extremely strong unit. Maximum population number of town is 90 I think - you can increase the initial low population limit by building houses - also, you can have initially up to 5 armies outside of your town on map - each army has 60 population cap (Normal units take 1/90), wizard takes 10 and costs 120 crowns. Crowns are gained either by paying 5000 gold (daily limit of bought crowns is 30) or winning a pvp/pve battle (siege or army fight) [You can get 20-40 crowns for winning when attacked by enemy player in your town). A wizard needs further spell upgrades to be able to cast spells (10,20,40,80 and 150 crowns - example for lightning (of the Deep) wizard: shield,drain stamina, buff allies, large aoe attack, teleport) so it's very expensive unit. Once I got the wizard and trained him to get to higher level and bought 2 spells (shield gives him extreme resistance to everything and aoe attack kills everything sooner or later) I was able to siege enemy castle with one man - the wizard.
2. First defence of my town
This happened when I finished building my inner stone wall and outer wooden wall (There are 2 types of wall - One made out of wood and the other one is made out of stone, stone is very expensive and there is inner (cheaper) and outer part - outer is much more expensive than the inner one, it's like a second layer of walls) and placed trebuchets on them (you can build trebuchets, rock throwers (close range) or hot oil thingy that pours hot oil on top of the enemy) on top of stone walls. I recalled all of my peasants into my middle part of the town. I chose to fight the enemy. I placed my archers on the wall - on the side from where the enemy was coming. He started attacking my town with trebuchets, he focused on my outer wooden wall and used fiery stones that set the area around my walls on fire. I had plenty of stone in my town and you can buy stone during battle for gold if you have market built so I started aiming all of my trebuchets (the ones on the walls) at those trebuchets. In 4 minutes the enemy trebuchets were destroyed. Then I opened the outer wooden door. As I expected, enemy archers started pouring in, hoping to shoot my people, cattle and soldiers. As soon as they passed my gate I closed it behind them. They were trapped in my outer wall part of town. I started ordering all of my elven rangers (best archers in game, I got them from befriending one elven town and buying them in it) to increase their rate of fire and fire at the enemy archers. Then I opened my inner gate and sent all of my unicorns (also elven unit, they use them for gaining gold and as a cavalry. My wizard kept placing defencive shield on my rangers and they kept firing while unicorns were slaughtering the archers and crossbowmen. They died in 2 minutes. Only thing that remained were enemy melee units behind my wall. I sent my archers to shoot them from safety of my walls and aimed my trebuchets with another 3000 stones remaining (Enough for an hour of constant firing from few trebuchets). The enemy surrendered before I managed to obliterate the rest of his army. I got 28 crowns. The whole siege was like 20 minutes long.
I find this game very nice - also, any units you loose during the pvp or pve fights is dead permanently (except wizards, main hero and other heroes like them)

Let me first state this for the record. This game, has great potential. It really does. The developers of this game really do care about this game.

However with that being said, this game is a bug-glitch ridden mess that is holding hands along side a microtransaction system, That offers cosmetcs, and also "preminum" accounts, booster, etc. You name this game has it on the microtransaction side. This is not how you do microtransaction, btw. It's either one or the other, not both. Doing both may or may not work. In this case it doesn't work, in terms of concept and execution.

They shove it right in your face the whole nine yards, "Hey tell your friends about us!". Yup, i mean all of our friends play videogames, i mean yeah ALL of our friends...... >.> not only that but this game randomly encourages you to do so, and also suggest to sign up, and god knows what else. Anything to get their game more attention and care, and also $$$$

Since gathering resources might take awhile, and you might need the few extra crowns (which by the way can be obtained through quests, or *ding, ding* you guess it. BOOSTER PACKS! :D) expect to not be stocked up for a long while. But even then the proccess is really, really, slow. Unless you have upgrades and you communicate with the community.

It just isn't the microtransaction system that is also plauging this game, but like what i previously stated before, this game is a bug-glitch ridden mess. The army's AI is chidlish, making illogical decisions that baffles you, plus the "co-op" system in this game is a complete joke, no lobby, but through a random selection of players or friends that, and oh by the way they must meet certain requirements in order for you to play with them. So if you are X, 1, 2 & 3 and your friends are, Y, 4,5,6 guess what? can't do it! Must be on the same page. But even then the game's cp-op system is still broken. the PVP has the same system, and runs just like the co-op system. You can tag team against players and what not.

Now. How is the rest of the game?

Well it's like Stronghold. You rule your own little "territory" in various landscapes, races, etc. All of which have their own set of skills, abilites, quest, etc. You can't customize your character, and if you want your character to have a name, must buy, buy, buy a renamer thingy in order to do it. In your terriotry, you see your land grow, however bewarn, upgrades require certain techs, large amount of resources may vary, and guess what? CROWNS! GLORIOUS CROWNS! :D

Also these "VIP" status buildings, and upgrades? They require an insane amount of supplies and CROWNS! so don't think getting to the top is going to fast and swift.

You can create alliances, but it costs......CROWNS! :D as Buzz Lightyear would say: "Crowns. Crowns, everywhere!". You must be invited by the clan leader in order to become part of the alliance, yup kiddes you have to make a ton of friends in this game if you want to be apart of it on a larger scale. The tutorial does it's best, but honestly, if you played Stronghold, and a Total war game, then it shouldn't be a bother.

Now, unlike a Bethesda Game Studio game (Oblivion, Skyrim, etc.) there are no radient quests, the quests are given to you, so don't expect it to be quite fun. And unlike a Total War game, there is no real panic with the peasntry and such. Which would've been nice to have in this game, as it gives players an incentive to think about their territory first.

The lore is alright, i guess. For a medival game it does the job right.

One more thing, if you don't have a good rig. expect big performance issues, and even if you lower down the settings, the game still has weird performance issues, etc.

So in the end. Despite the patches, the issues are growing, and with this absurd and constant in your face "give us promotion" and also, buy, buy, buy! I recommend, NOT playing this game.