Last week’s Stay Awake Little Kitty was really an experiment in subversive gameplay. I had this idea about forcing iPhone users, who are sometimes uptight uncritical mass consumers of Apple products (ie. the perfect target for in-app purchases and badges and achievements and all that crap), to keep their phones on and run out their batteries.

Yes, I’m saying I tried to create a game that awards users for keeping their phones awake as much as possible, subtly punishing them for going after a high score by draining their phones. I’m not sure it works for those purposes, but this was proof of concept. I suppose I should make a 3D game that requires lots of processing power…

This week’s game is my first Twine game! The idea came from this question I thought of a few months ago while playing RPGs that include dialog or story choices as part of character creation: “What if you could die during character creation?”

This led me to: “What if the actual game was the character creation?”

RPG Quest: Legend Age is a really, really short game to test that concept. I think it’ll work. I can spoof other RPGs in the process, and include staples such as romancing different NPCs, over-emphasis on character archetypes, meaningless numbers for different stats, and maybe break some fourth-wall through the consequences of the choices. Definitely will need to revisit this idea when I get a chance… Or maybe find a collaborator to make this game. Contact me if you want to make this game with me! 🙂

As always, check out the games from my co-challengers, Ana, Dennis, Melissa, Greg, and Nick (who hasn’t posted anything yet I don’t think, so it’s just a link to his homepage)!