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Re: Snapkick and Decisive strike

Originally Posted by RagnaroksChosen

Agreed However the two strikes seem good plus any AoO's seems good to me especialy if you focus on AoO's

Yes, Decisive Strike is a good option for a low level Monk with Snap Kick and a good AoO combo. But beyond that, you won't come anywhere near the damage of a standard Power Attack combo damage, or even a Rogue with TWF.

Re: Snapkick and Decisive strike

Originally Posted by Person_Man

Yes, Decisive Strike is a good option for a low level Monk with Snap Kick and a good AoO combo. But beyond that, you won't come anywhere near the damage of a standard Power Attack combo damage, or even a Rogue with TWF.

even if you pick up one of the feat that lets you use a two hander as a monk weapon... like the pole arm one?

Edit: I meen with the wording of Decisive strike theres no limit to the number of times you can do it in a day. So i figured a 1 level monk dip for decisive strike then some other class such as fighter or some thing else... would be good... Especialy if you can pick up a polearm 2hnded + power attack + decisive + what ever else.

Re: Snapkick and Decisive strike

Originally Posted by RagnaroksChosen

even if you pick up one of the feat that lets you use a two hander as a monk weapon... like the pole arm one?

Edit: I meen with the wording of Decisive strike theres no limit to the number of times you can do it in a day. So i figured a 1 level monk dip for decisive strike then some other class such as fighter or some thing else... would be good... Especialy if you can pick up a polearm 2hnded + power attack + decisive + what ever else.

Second, taking a level of Monk means not taking a level of something else. So you're getting Decisive Strike, but you're not getting Loyal Beyond Death, or Rage, or whatever. Also, taking a level of Monk neuters any build that relies on caster progression or something similar (Psionics, Incarnum, Binder, Tome of Battle, etc).

Finally, a lot of the coolest stuff in D&D is in the splat books. If you want to play a melee build and have access to Incarnum or Tome of Battle or a Psionic class, then there's not a lot of crunchy reasons to play a Monk, even with all the variants.

Second, taking a level of Monk means not taking a level of something else. So you're getting Decisive Strike, but you're not getting Loyal Beyond Death, or Rage, or whatever. Also, taking a level of Monk neuters any build that relies on caster progression or something similar (Psionics, Incarnum, Binder, Tome of Battle, etc).

Finally, a lot of the coolest stuff in D&D is in the splat books. If you want to play a melee build and have access to Incarnum or Tome of Battle or a Psionic class, then there's not a lot of crunchy reasons to play a Monk, even with all the variants.