Here's How Kojima Made Metal Gear Solid V: Ground Zeroes Look So Foxy

Do you want to know how Hideo Kojima made Metal Gear Solid V: Ground Zeroes look so good? Are you eager to learn how every follicle of Snake's facial fleece was fashioned to a fine finesse? Is all of this alliteration making you physically ill? If you answered yes to any of the above questions, you're in for a treat, as Konami has recently released a short video that demonstrates just how the title's impressive graphics tick.

The clip shows off the finer subtleties of the Fox Engine, while also giving us a look at how that newfangled motion capture technology works. Fancy. Now, if we could just get word on a release date for the title's sequel The Phantom Pain, we'd be golden. Does this video impress you, or – like the game – does it come up a little short? Call a chopper in the comments section below.

@Big-Boss I almost forgot about that! Hopefully no cardboard box trick this time... I wish it'd be stand-alone like they had in Japan for MGS4's so that matchmaking wouldn't take so darn long. Some of the best avatars I've seen were on MGO, from "Gimme Dat Blood" to "Bernie Mac"

After actually sitting down and playing the thing, it's clear to me that the game isn't a rip-off at all. Yes, the story mode is short, but it also comes with a stack of side-missions and challenges. I'm currently at about 32% completion, with about 10 hours put into it.