Misread Magic Item: Cubic Date

Back on the horse today, I take a look at the cubic gate. I wanted to keep the feel of the original item, but change it in both form and functionality enough to warrant instant lore inclusion. In this case, I instantly thought a legend of this fruit that would sometimes lead to adventure for those who would harvest it. It might be preserved and passed down, or harvested and served as part of adhering to hospitality. Anyway, it’s just something weird for the day.

Cubic DateWondrous item, legendary

This date grows in a perfect cube, reaching 3 inches across and radiating palpable magical energy. No one is sure what causes a cubic date to grow, and many scholars have spent enormous energy in, thus far, failing to reliable grow them. When eaten, the date regrows perfectly until it has been eaten six times. When the date is eaten whole, it is regrown on the tree itself, and if it is stored before being eaten, it returns whole and unblemished in the container at the next dawn.

When you cook the date into a dish, the dish affects a number of people equal to your proficiency bonus for the next twenty-four hours. The effect is either determined by the DM, or may randomly determined below:

Result on a 1d6:

1 – Resistance against poison; reroll any damage die that show a 1 or 2 as a result once per turn

2 – Resistance against disease; reroll any hit die that show a 1 or 2 as a resut when healing during a short rest

3 – Resistance against cold; advantage on exhaustion or non-damaging injuries caused by extreme cold; as an action, you may plane shift to a plane featuring cold once while the date is active

4 – Resistance against fire; advantage on exhaustion or non-damaging injuries caused by extreme heat; as an action, you may plane shift to a plane featuring fire once while the date is active

5 – Resistance against lightning and thunder; advantage on exhaustion or non-damaging injuries caused by extreme weather or sound; as an action, you may plane shift to a plane featuring lightning and storm once while the date is active

6 – Resistance against radiant and necrotic; advantage on exhaustion or non-damaging injuries caused by light or darkness exposure; as an action, you may plane shift to a plane featuring extreme light or darkness once while the date is active