Hockey Glossary

The gloss terms and outlines on this side are from the third version of
the profoundly acclaimed book “Ice Hockey Made Simple: A Spectator’s Guide”.
The gloss has been refreshed in the new fourth version of this book,
accessible available to be purchased on this site for $11.95.

a season display amusement setting chose stars of North American starting point against chose stars from whatever remains of the world; from 1969 to 1997, the diversion was played between agents from the NHL’s two meetings.

assist:

One or few passes which quickly go before an effective scoring endeavor; a most extreme of two bits of help are charged for one objective.

a board or fiberglass divider 3 1/2 to 4 feet long which encompasses the arena to keep the puck and athletes from incidentally leaving the arena and harming observers; all arenas have shatterproof glass that ascents over the loads up to give extra assurance.

body check:

at the point when a game performer knocks or pummels into a rival with either his side or arm (the main legitimate moves) to obstruct his advance or rattle him; it is just permitted against an adversary capable for the puck or toward the last performer to check it.

break:

an opportunity to create a rush when the restricting advances are gotten out of area.

breakaway:

a quick split in which an aggressor with the puck skates in solely on the goalie, having become past or open of the defense men, catching the adversaries back the game.

the central performer in the forward line who more often than not drives his group’s assault when they are endeavoring to score an objective; he partakes in the vast majority of the face-offs; he controls the puck and tries to score or pass it to a colleague who is in a superior position to score an objective.

center face-off circle:

a circle, estimating 30 feet in measurement, at the focal point of the ice where the puck is dropped in a go head to head to begin the amusement and to restart the diversion after an objective has been scored.

any contact started by a safeguarding player against an adversary to make puck in an opposite direction from him or back him off; there are two fundamental sorts of checks: stick check and form checking; these are just permitted against a player responsible for the puck or against the last player to control it quickly after he surrenders it; checking after an excessive number of steps or walks moves toward becoming charging.

at the point when a shielding player sends the puck out of the adversary’s attacking zone, all the assaulting players must leave or clear the zone to abstain from being called offsides when the puck reenters the zone.

cover:

at the point when a player remains nearby to an adversary to keep him from getting a pass or making a play on offense.

crease lines:

the red lines that frame the semi-round zone with a 6-foot sweep before the goal called the goal crease.

a minor penalty which happens when a player holds his stick in the two hands and drives the pole into an adversary; a stick check where a player has the two hands on the stick and no piece of the stick on the ice; if genuine damage is caused or blood is drawn it progresses toward becoming a major penalty and a diversion unfortunate behavior.

dead puck:

a puck that flies out of the arena or that a player has gotten in his grasp.

defensemen:

two players who make up a group’s cautious unit, as a rule, positioned in or close their defensive zone to enable the goalie to make preparations for assault; once in a while they lead an assault. The left defense men covers the left 50% of the arena, the privilege defenseman plays to one side, however they can skate into each other’s region.

the zone or region closest a group’s objective (the objective they are shielding).

deflection:

making any pass or shot stray from its planned course; a shot or pass that hits some protest, for example, a stick or skate and goes into the net for a score or when a goalie hits the puck away.

deke or deking:

a decoying or faking movement by the puck -transporter; the specialty of influencing a guarded player to think you will pass or move in a specific heading when you are most certainly not. There are shoulder dekes, stick dekes and head dekes.

delayed penalty:

a punishment against a group that has just 4 players on the ice, surveyed just when one of its players escapes the punishment box.

delayed whistle or delayed call:

at the point when an official raises his arm yet does not blow his shriek, holding up to see the result of a play before calling a penalty; this is done as such as not to punish the non-affronting group by halting its force.

delay of game:

a minor penalty forced on any player who deliberately defers the diversion in any capacity, for example, shooting or batting the puck outside the playing territory or dislodging the goalpost from its ordinary position.

double minor:

a kind of minor penalty given for certain coincidental infractions that outcome in damage to another player or for certain ponders endeavors to harm a rival that is unsuccessful; punishment time of 4 minutes is served, twofold the season of an ordinary minor punishment.

drop pass:

at the point when a player just abandons the puck for a partner tailing him to get.

additionally called the policeman; is normally the most punished player on a group; he has the activity of shielding his colleagues from hurt; for the most part, a bigger player who isn’t apprehensive about any battle.

exhibition game:

a diversion excluded in the standard season timetable and which does not check in the standings; the All-Star Game or different amusements, for the most part, played before the season starts.

the technique for beginning play; the dropping of the puck by the authority between the sticks of two contradicting players standing one stick length separated with stick cutting edges level on the ice; used to start every period or to continue to play when it has ceased for different reasons.

face-off circles and spots:

the different round spots on the ice where an official and two players will hold a face-off to start or to continue the activity of the amusement; there is one blue go head to head circle and four red go head to head spots situated in the impartial zone; two red go head to head circles are found at each finish of the ice.

falling on the puck:

a minor penalty, which happens when a player other than the goalie shuts his hand on the puck, purposely falls on the puck or assembles the puck under his body while lying on the ice.

a noteworthy punishment which happens when at least two players drop their sticks and gloves and battle; if a ref regards one player to be the instigator, that player likewise gets a minor punishment and a wrongdoing punishment; the minor penalty for a less extreme pushing and pushing match is called roughing.

flat pass:

at the point when a player passes the puck to a partner along the surface of the ice.

flip pass:

a go by a player to a colleague that lifts the puck from the ice and sends it through the air, as a rule, to get it over an adversary’s stick.

flip shot:

a shot in which a player glasses the puck in his stick, at that point flips it with his wrists up off the ice towards the objective; this occasionally makes the puck harder to the square.

forecheck:

to check or bother an adversary who has the puck in his protective zone and keep the rivals in their finish of the arena while attempting to recover control of the puck; typically done by the advances.

forehand:

a shot or pass was taken from the correct side of a right-gave player or from the left half of a left-gave player.

forward line or attacking line:

comprises of two wings (right and left) and a middle; these three players play closer the adversary’s objective and are in charge of the greater part of the scoring.

forwards:

the three players who make up the assaulting line or forward line of a group — the middle and the privilege and left wings.

foul:

any infraction of the standards that will draw a punishment.

franchise:

a group; the lawful game plan that sets up responsibility for the group.

freeze the puck:

to hold the puck against the loads up with the skate or stick to stop play quickly or pick up a go head to head.

full strength:

at the point when a group has its full supplement of 6 players on the ice.

get the jump:

to move quickly and in this way get a decent begin on the rivals.

goal:

gives one point; scored when a puck goes between the goalposts from the stick of an assaulting player and totally crosses the red line between the goalposts; likewise the casual term used to allude to the zone made of the goalposts and the net monitored by the goalie and into which a puck must enter to score a point.

goal cage:

a 6 foot wide by 4-foot high tubular steel outline comprising of a crossbar and two goalposts to which a net is appended.

goal crease:

a semi-roundabout zone with a 6-foot span before the opening of the objective; signifies the playing region of the goaltender inside which assaulting players must not impede his development or vision.

goal line:

the two-inch red line between the goalposts that extends in the two headings to the sideboards

goalkeeper, goalie or goaltender:

the vigorously cushioned player who watches the objective; keeps rivals from scoring by ceasing the puck any way he can.

goalposts:

the metal bars that edge the region to which the net is joined which lays on the focal point of the objective line and between which a puck must go to score an objective.

at the point when a player drops his head as if moving one way and rapidly moves in another to counterfeit out the adversary.

high-sticking:

a minor penalty which happens when a player conveys his stick over the typical stature of his rival’s shoulders and hits or hazards the rival with it; if damage is caused it turns into a noteworthy punishment; if a ref verifies that the raising of the stick was inadvertent and no contact happened, it is viewed as a group infraction, and a go head to head is held in the guilty party’s protective zone.

holding:

a minor penalty which happens when a player gets and clutches a rival (or his stick) with his hands or arms to hinder the rival’s advance.

the group in whose field the diversion is being played; the group wearing the lighter regalia.

hook check:

a range of the stick low to the ice to take the puck from a rival’s stick.

hooking:

a minor penalty which happens when a player endeavors to hinder the advance of another player by snaring any piece of the rival’s body with the sharp edge of his stick; an unlawful utilization of one’s stick.

icing:

an infringement which happens when the group possessing the puck shoots it from behind the red focus line over the adversary’s objective line into the finish of the arena (however not into the objective) and an individual from the restricting group touches it first; brings about a go head to head in the wrongdoer’s protective zone; an in need of help group can’t be called for icing.

interference:

a punishment in hockey called when a player endeavors to block the movement of another player not possessing the puck.

intermission:

a fifteen-minute break between each of the three times of a hockey game.

kneeing:

a minor penalty which happens when a player utilizes a knee to hit his rival in the leg, thigh or lower body.

lead pass:

a pass sent in front of a moving partner intended to meet the player in the area he is going.

lie:

the point made by the pole of the stick and the edge.

line change:

the whole forward line and the additionally cautious line will be supplanted on the double, which puts players on the ice who function admirably together.

linesmen:

the two officials on the ice, one toward each finish of the arena, in charge of infractions of the tenets worried off-side plays at the blue lines or focus line and for any icing violations; they direct the majority of the face-offs, some of the time exhort the ref concerning penalties, and isolate players who are fighting; they wear dark jeans and an official group sweater, and are on skates.

major penalty:

a sort of individual penalty called for more genuine infractions of the guidelines; of 5 minutes in length regardless of whether the non-punished group scores.

match-up:

a blending of players on contradicting groups who will cover each other amid the hockey game.

Minor penalty

a kind of punishment enduring 2 minutes; if the non-punished group scores a strategic maneuver goal during this time, the punishment closes promptly.

National Hockey League (NHL):

an expert group began on November 22, 1917; as of now contains 30 groups in the U.S. also, Canada.

net:

the objective; netting appended to the goalposts and casing of the objective to trap the puck when an objective is scored.

neutral zone:

the territory between the blue lines.

Norris Division:

with the Smythe Division made up the Campbell Conference until the 1992-93 season; renamed the Central Division of the Western Conference beginning with the 1993-94 season.

officials:

two refs and two linesmen on the ice getting infractions and distributing penalties plus a few off-ice authorities including two objective judges, the amusement timekeeper, the punishment timekeeper, the official scorer, the analyst and the video objective judge.

offside:

an infringement which happens when the two skates of an assaulting player cross the opponents blue line before the puck is passed or conveyed into the assaulting zone; additionally called when a player passes the puck from his shielding zone to a partner over the red focus line (two-line pass); this is a standout amongst the most widely recognized calls made in a hockey game and results in a go head to head.

offside pass:

See two-line pass.

on-the-fly:

rolling out player improvements or substitutions while play is under way.

on the road:

at the point when an NHL cooperative efforts amusements far from its home field.

open ice:

that piece of the ice that is free of rivals.

overtime:

an extra time of play used to break a tie; see sudden-passing.

overtime loss:

the outcome for a group that loses an amusement in extra minutes that was tied after control; this classification was made beginning with the 1999-2000 season and is worth 1 point in the standings.

a go by an assaulting player from behind his adversary’s net or objective line to a colleague before the net.

penalty:

with the Adams Division made up the Wales Conference until the 1992-93 season; renamed the Atlantic Division of the Eastern Conference beginning with the 1993-94 season.

penalty box:

the discipline of a player for an infringement of the standards, bringing about suspension from the amusement for a timeframe; 6 composes exist: minor, seat, real, offense, coordinate and goalkeeper’s punishments.

penalty killer:

a region with a seat simply off the ice, behind the sideboards outside the playing territory where punished players serve their punishment time.

penalty shot:

a player master at backchecking and keeping or picking up control of a free puck under troublesome conditions who is prepared to separate a strategic maneuver when his group shorthanded.

periods:

a free shot granted a player who was wrongfully meddled with, keeping him from an unmistakable scoring opportunity; the shot is taken with just the goalie guarding against it.

points:

three 20-minute playing interims isolated in two recesses.

poke check:

a brisk poke or push to the puck or rival’s stick to thump the puck far from him.

policeman:

see implemented.

power play:

an assault by a group at full quality against a group playing one man (or two men)shorthanded due to a punishment (or punishments) which brought about a player on the contradicting group accepting punishment box time.

puck:

a dark, vulcanized elastic plate, 1-inch thick and 3-creeps in distance across, weighing between 5 1/2 and 6 ounces used to play hockey; they are solidified to counteract extreme ricocheting and changed all through the amusement; can set out up to 120 miles for each hour on an aslap shot.

pulling the goalie:

taking the goalkeeper off the ice and supplanting him with a forward; leaves the goal unguarded so is just utilized as a very late endeavor to score.

ragging:

holding the puck by sharp stickhandling; frequently utilized by an in need of help group to kill time.

the central authorities in a hockey game, recognized from alternate authorities by a red armband; they begin the amusement, call the vast majority of the punishments and settle on an ultimate conclusion in any question; they are in charge of ensuring the ice, the nets and the check are in great condition; they wear dark jeans and an official class sweater; they are additionally on skates.

referee’s crease:

a semi-roundabout zone, with a 10-foot span, set apart in red on the ice before the timekeepers’ seat into which players may not take after an arbitrator.

rink:

the frosted region inside the sheets on which the session of hockey is played; it is 200 feet long by 85 feet wide with adjusted corners.

rockered blades:

utilized by proficient ice hockey skaters; the delicate bend in a sharp cutting edge of an ice skate created by adjusting the toe and foot sole area of the edge to make it less demanding for hockey players to turn rapidly. Rockered edges and also other hardware can be found in the wide determination of HockeyMonkey adapt.

roster:

a rundown of the players on a group.

roughing:

a minor penalty which happens when a battle between players is, even more, a pushing and pushing match; a less serious punishment than battling.

a shot in which the player brings his stick up in a backswing, with his solid handheld low on the pole and his other hand on the end as a turn. At that point as the stick descends toward the puck, the player inclines toward the stick to put all his energy behind the shot and add speed to the puck; accomplishes an amazingly fast (up to 120 miles for each hour) yet is less exact than a wrist shot.

slashing:

a minor penalty which happens when a player swings his stick hard at a rival, regardless of whether the contact is made; if the damage is caused it turns into a noteworthy punishment and an amusement unfortunate behavior.

sleeper:

an assaulting player who slips into the inside or unbiased zone behind the attacking defense men; same as a floater or a holder.

slow whistle:

at the point when an official holds up to blow his shriek due to a postponed offside or deferred punishment call.

Smythe Division:

with the Norris Division made up the Campbell Conference until the 1992-93 season; renamed the Pacific Division of the Western Conference beginning with the 1993-94 season.

solo:

a surge by a player without help from a partner.

spearing:

a noteworthy punishment which happens when a player unlawfully pokes, or even just endeavors to poke, the purpose of his stick cutting edge into another player’s body; a standout amongst the most genuine infractions a player can submit; brings about a programmed diversion offense.

stick deke:

at the point when a player’s stick is moved just as for a shot, yet rather the player moves the puck past the shielding player; done to counterfeit out the rival.

happens when a player falls off the seat to supplant a player leaving the diversion; can be set aside a few minutes and play does not have to stop.

sudden-death overtime:

an extra time period that finishes when one group scores an objective, deciding the champ and ending the diversion.

sweep check:

a check made by a player with one hand on the stick, and one knee so low it is essentially on the ice, with the pole and edge of the stick level on the ice to remove the puck from an adversary.

third-man-in rule:

the third man in a battle gets a diversion offense punishment and is out of the amusement for its span; made to demoralize players from bouncing into a battle, regardless of whether they are just attempting to split it up.

three-on-one:

a kind of break with three assailants coming in on one defenseman; this is urgent.

three-on-two:

a kind of break with three assaulting players skating against two cautious players.

trailer:

a player who takes after his partner on the assault apparently out of the activity however quite a position to get a retrogressive or drop pass.

tripping:

a minor penalty which happens when a player puts his stick or a piece of his body under or around the feet or legs of a rival making him lose he adjust; will likewise be called if a player kicks a rival’s skates out from under him, or utilizations a knee or leg to make his rival fall.

two-line pass:

a kind of offside infringement occurring when a player passes the puck from his protecting zone to a colleague over the red focus line, the play is ceased for a go head to head; otherwise called an offside pass.

two-on-one:

a sort of break with two assaulting players skating against one guarded player.

two-on-two:

a sort of break with two assaulting players skating against two guarded players.

under-led pass:

ago behind or to the other side of a colleague, making it troublesome for him to control the puck.

waffle pad:

a substantial rectangular cushion appended to the front of the goalie‘s stick hand.

Wales Conference:

was one of the two conferences in the NHL comprising of the Patrick and Adams Divisions until the 1992-93 season; renamed the Eastern Conference in 1993.

wash out:

an object that is ruled invalid by the arbitrator or the waving off of an infraction by the linesmen.

Western Conference:

the renamed Cambell Conference starting with the 1993-94 season which contains the Central, Northwest, and Pacific, Divisions.

wings:

two players who flank the inside to his right side and left sides and, with him, make up the assaulting unit or forward line.

Zamboni:

a shot made utilizing a solid flicking of the wrist and lower arm muscles, with the stick sharp edge kept on the ice; it is slower yet more exact than a slap shot.

zones:

the brand of machine used to clean the blue lines. off the ice in the punishment box when the adversary has its full supplement of 6 players; additionally a strategic maneuver for the other group