Ahhhh... it’s a hot lazy summer in your little suburb of the world and you’re eleven years old again! You’ve played with your friends and explored on your bike and you’re old enough to get excited by the prospects of earning some money. You’ve got $0.25 burning a hole in your pocket and your mom even offers to give you a shiny silver dollar to invest in your scheme. You’re starting a lemonade stand! You’ve got just one week until the 4th of July and you want to earn as much as possible to blow all of your profits on smoke bombs, bottle rockets and even some M-80s this year!Of course some of your friends are copying your idea, why do they always do that? It is going to be an epic battle for bragging rights and fireworks as you compete with one another to see who will have the most money at the end of the week!

The game is played in 7 turns (days) and each turn players start out by turning over a forecast card which shows the weather forecast for the day along with number of customers and the price they will be willing to pay for each possible weather outcome. Players then place a 5, 10 or 15 cent price card down along with any signs or lemonade inventory they want to put out, all face down. All players reveal their cards at the same time and then a new forecast card is revealed which has an arrow pointing to one of five spots on the old forecast card, which determines which weather event occurred. Each player then collects money based on their price and # of glasses of lemonade invested versus the actual weather that happened.

Money is gained or lost and play continues for 7 rounds. Most money wins!

Monday, January 30, 2012

The Izou Empire has occupied the Land of Seed and Blossom for 400 years, and the Blossom people have been powerless to fight back. The nation is peaceful by nature, but the years of oppression and atrocities upon its people have become too much. The rumble of dissent has begun; This is the time! Prepare for the Uprising The Land of Seed and Blossom is the first sourcebook for Wu Xing: The Ninja Crusade that focuses on one of the Five Kingdoms. Explore a new nation full of its own traditions and a heritage completely unlike the Izou Empire. Take control of ninja from seven new ninja clans that rule the Land of Seed and Blossom as they spark an Uprising against an occupying force. This Book Includes: - Get the full strategy behind the Blossom ninja’s fledgling Uprising against the Izou Empire - Detailed breakdowns of each province, including important landmarks and cities - Seven brand new clans native to the Land of Seed and Blossom, like the Splendid Chameleons and Crystal Bearers, each with its own unique wushu path. - New Adventure included!

Sunday, January 29, 2012

Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians do combat with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun scorched arenas of Faberterra, capital of a decadent empire! In this book, you will find: Thirty new Edges. Three arcane backgrounds, Lotusmastery, Sorcery, and the Path of Enlightenment Dozens of new weapons, armors, and mounts A simple but elegant system to develop your character between adventures and to manage the enormous riches you'll find! Rules for Heroic Incapacitation Henchemen and Right Hands to support your villains Twenty dreadful monsters Fifty-one Non Player Characters An adventure generator explicitly tailored for Sword and Sorcery to create a great plot in no time. A fully fledged adventure in the Dominions And much, much more! Gird your loins, get your broadsword ready and prepare to face the threats of Beasts and Barbarians, the new sword and sorcery open setting from GRAmel.

Tired of playing with pennies or paper name tags? Frustrated with fellow players eating the candy that represented your barbarian warrior? Ready to stop using a miniature that’s “close enough?” The evolution of Fiery Dragon counters takes us to the next level in Deluxe Gaming Accessories - Character Medallions. Plastic tabletop tokens designed to bring your characters to life. This set includes 75 character medallions featuring all of the essential fantasy races – human, halfling, elf, dwarf, and more. All at a 1-inch = 5-foot scale. Also included, 4 2-inch horses to carry your band of adventurers from dungeon to tavern and back again. More than just adventurers, these Medallions are the perfect tool for a Game Master to bring important villains, citizens, and hirelings to the tabletop. More than just tokens – these Medallions are also dry-erase representations of your character – use the included dry-erase marker to note conditions like bloodied, blinded, weakened, etc. All 80 Medallions, a red dry-erase marker, and a fabric storage bag in one deluxe package. Bring even more to the table with Fiery Dragon Medallions!

FDP4501

Monster Medallions: Set 1

$ 25.00 SRP

Tired of playing with pennies or paper name tags? Frustrated with fellow players eating the candy that represented your orc hordes? Ready to stop using a miniature that’s “close enough?”The evolution of Fiery Dragon counters takes us to the next level in Deluxe Gaming Accessories - Monster Medallions. Plastic tabletop tokens designed to bring your characters to life. This set includes 75 monster medallions featuring a collection of threatening foes- orcs, goblins, kenku assassins, and more. All at a 1-inch = 5-foot scale. Also included, larger 2-inch and 3-inch fearsome foes to shake the gaming table. More than just random opponents, these Medallions are the perfect tool for a Game Master to bring important villains, citizens, and hirelings to the tabletop. More than just tokens – these Medallions are also dry-erase representations of your minions – use the included dry-erase marker to note conditions like bloodied, blinded, weakened, etc. All 80 Medallions, a red dry-erase marker, and a fabric storage bag in one deluxe package. Bring even more to the table with Fiery Dragon Medallions!

These Goblins ordinarily carry spears and shields though these items are of little use in the close tunnels of overrun Dwarf citadels where many goblins make their home, and a close second favorite is a curved knife, preferably wielded behind the backs of their enemies. 10 x Metal Goblin Spearmen with command 10 x Plastic Mantic Bases

MGCKWV11-1Twilight Kin Spearmen Troop (10)

$ 24.99 SRP

Unlike their noble cousins, the spears of the Twilight Kin are tipped with wicked barbs, designed to inflict the worst of wounds. No honorable death awaits those killed by the Spearmen of the Night, if they do not die from torn flesh and punctured organs then the poison in which all Twilight Kin weapons are coated will course through the victims body, leaving them twisted and contorted, writing in agony. 10 x Metal/Plastic Twilight Kin Spearmen 10 x Plastic Mantic Bases

MGCKWV12-1Twilight Kin Crossbowmen (10)

$ 24.99 SRP

As with all Twilight Kin weapons, the barbed tips of the bolts are soaked in poison. Crafted from the bones of their fallen, the crossbow of the Twilight Kin lets out a shrill scream as their bolts whip through the air, terrifying their foes and heralding the first wave of assault in an attack. To hear the whistle of the crossbows is to know your doom approaches. 10 x Metal/Plastic Twilight Kin Crossbowmen 10 x Plastic Mantic Bases

MGCKWV13-1Twilight Kin Shadows (10)

$ 24.99 SRP

The first unit a Twilight Kin warrior joins are the Shadows. Sent ahead of the main force, these small units study the terrain and the enemy’s movements before relaying back to the main camp the layout of the battle to come. On the word of the Shadows has many a battle been won. Armed with poisoned crossbows, they are no less deadly in melee, able to rip open their foes with the jagged tips of their weapons. 10 x Metal/Plastic Twilight Kin Shadows 10 x Plastic Mantic Bases

MGCKWV14-1Twilight Kin Bolt Thrower (10)

$ 19.99 SRP

Named for the reptiles that slither through the caverns of the under-dungeons, the Basilisk bolt throwers of the Twilight Kin launch volley after volley into the heart of the enemy, ripping open huge holes in their ranks into which the spearmen can pour like a crushing wave of darkness. 10 x Metal/Plastic Twilight Kin Bolt Thrower with Crew 2 x Plastic Mantic Bases

MGCKWV71-1Twilight Kin Assassin (1)

$ 11.99 SRP

From the shadows they strike. Armed with all manner of arcane sorcerers weaponry, the Assassin patiently observes their victims, infiltrating the battlefield until the right moment to strike appears. Once the deed is done, their nimbleness mixed with dark magic keeps them safe from retaliation. To have a Twilight Kin sent against you is a death warrant from which few ever survive.

MGCKWV82-1Twilight Kin Laelchi Shadowhost Army (62)

$ 174.99 SRP

Twilight Kin are Elves for the most part; depraved, tainted souls that kill for pleasure. Mixing their Elven brethren's battle prowess with a viciousness that is only rivaled by the hatred of the Abyssal beings the Twilight Kin ally with on the battlefield, these dark Elves employ the use of stealth, speed and an unhealthy use of poison when they march to war.

MGCWPD22-1WP: Forge Father Steel Warriors (10)

$ 24.99 SRP

Steel Warriors are the mainstay of any Forge Father army and carry the best weapons this technologically advanced race has at its disposal. Coupled with a Tactical Upgrade load-out, the Steel Warriors can bring their brutal Mjolnir Rocket Launcher and armour-melting Dragon’s Breath special weapon to bear, as well as upgrades to the bearer’s armor. 10 x Plastic Steel Warriors Metal enclosed helmets 2 x Metal legs 1 x Metal Torso with Rocket Launcher 1 x Metal Torso 1 x Metal Dragon’s Breath Flame thrower 10 x Plastic Mantic Bases

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AVAILABLE

MGCWPD71-1WP: Forge Father Drakkarim Team (5)

$ 24.99 SRP

Drakkarim Teams are best used in close-quarters firefights, able to deliver their Dragon’s Breath special weapons and heat hammers amid the maelstrom of battle. Once they’ve established a strong firebase, the Drakkarim will provide support during an assault by disabling enemy artillery and vehicles as well as targeting bunkers and other defensive structures. 5 x Metal Forge Father Drakkarim Special Weapons Plastic Mantic Base

Friday, January 27, 2012

Each box contains two pre-constructed decks, with a mix of Starter and Expansion Deck Cards, to pit players against each other using opposing resources.These cards have been specially selected to create a challenging and diverse combination of the best of both decks!Play with the decks as-is against an opponent or use the cards inside to make your own personalized "killer" constructed deck!

Like Fighting Fire with a Molotov Cocktail Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night.

The Laundry that top-secret, bottom-drawer branch of British espionage was founded to ensure that magic is kept under control, and that no-one summons the Great Old Ones ahead of schedule. The best way to fight magic is with more magic, which is a little like fighting fire by hitting it with a Molotov cocktail.

License to Summon explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities.

CB76403

In Flames: Chimera

$ 19.99 SRP

An Awesome Technology with a Sinister Purpose. Move aside, ultratech. The new nanotechnology discovered in the caverns of Cloud graintech is advanced beyond the understanding of even the most intelligent Shalk scientists in the Fire Council's employ. The greatest technological advances of recent times have come from decoding the barest fraction of graintech.

But is it as it seems? With the proliferation of these new technologies, the controlling intellect that manipulates the machines within Cloud extends its influence and it wants revenge!

Chimera is a sourcebook for this new technology, detailing devices that have become reality through the graintech work of Project Chimera along with the hidden perils of this new tech.

CB76107

C&C: Kingdom & Commonwealth

$ 24.99 SRP

A Renaissance England Blasted by Magic and War January 1646, and the land is in the grip of an icy winter. From Prince Rupert's capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist.

Ahead of them, a ruthless Parliamentarian agent leaves a trail of destruction; behind them, a mysterious figure dogs their footsteps. And they are bound lands tainted by the magical aftermath of ruthless alchemical warfare . . . .

CB7719

SA: The Demagogue Device

$ 12.99 SRP

A Dark Secret Lurks in the Mindscap. The Rausen Array: A haven for New Traders and cut-throat conspiracies, its planets have stubbornly resisted Commonality integration. And now the Security and Cultural Integrity Instrumentality SCI Force has learned that one of the planets in the Rausen Array has been smuggling advanced weapons technology through the Commonality embargo with the help of someone inside the Commonality.

The Demagogue Device is a complete multi-episode mini-campaign for the Starblazer Adventures RPG and Mindjammer campaign setting.

Thursday, January 26, 2012

Fortuna is situated in the Roman Empire, during Caesar's reign. The players are ambitious Romans striving for influence in the Roman Empire. While striving for power, happiness and wealth, they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way, you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire, you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly? Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion, only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins, and the deeper the crisis, the more affluent this reward will be. When a player has reached the centre of Rome, only the player who has done most for the Emperor and the People of Rome will become Victorious. Make sure to be in the City of Rome so you are able to take that triumphal march to Victory!

Wednesday, January 25, 2012

It is said that the person who analyzed this black material the bag is made of disappeared. All that was found were some notes mentioning some long gone civilization and that the sign on the bag would protect all the items inside. Who knows what secrets or knowledge it holds?

Monday, January 23, 2012

Explore the Seas! Catan: Junior™ introduces a modified playing style of the classic game giving younger players the opportunity to experience the world of Catan! Designed for players as young as 5 and is a perfect introduction to the Catan series of games for kids and families.

Catan: Junior™ takes place on a ring of islands where 2 to 4 players build hideouts, and the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, rum or swords and players can acquire gold.

Each player starts with two pirate hideouts, then builds ships in order to expand their network. The more hideouts you build, the more resources you may receive. You use your resources to build ships, hideouts or get help from Coco the Parrot. Just watch out for the dreaded Ghost Captain!

Be the first player to control seven pirate hideouts and you win the game!

Sunday, January 22, 2012

General George Patton’s most controversial campaign was the series of battles in autumn 1944 along the German frontier which centered on the fortified city of Metz. In part, the problem was logistics. As was the case with the rest of the Allied forces in the European Theatre, supplies were limited until the port of Antwerp could finally be cleared. Also problematic was the weather. The autumn of 1944 was one of the wettest on record, and hardly conducive to the type of mechanized warfare for which Patton was so famous. However at the heart of the problem was the accretion of sophisticated fortifications. Metz had been fortified since ancient times, heavily rebuilt by France in the post-Napoleonic period, modernized by Germany in 1870–1914, and modernized by France during the Maginot effort in 1935–40. The Germans hoped to hold Metz with a thin screen of second-rate troops, counting on the impregnable fortifications. This book covers the entire campaign from beginning to end, offering an unbiased assessment of the success and failures of both the Allied and Axis efforts.

OSPCMD022Georgy Zhukov

$ 17.95 SRP

Zhukov was the dominant figure in the Red Army during World War II even though his actual job title varied from day to day. Serving as a senior General Staff representative from the Stavka, Zhukov moved from one critical sector to the next, serving as advisor, coordinator and de facto front commander as required. There is no doubt that Zhukov played a critical role in salvaging the critical situation in the autumn of 1941 and leading the Red Army to an amazing reversal of fortunes in 1942–43 and eventual victory in 1944–45. However, Zhukov’s methods were brutal and contributed to massive Soviet casualties, while he continued to keep his hand in political affairs as well. As the most recognized Soviet soldier of World War II, Zhukov’s post-war fall from grace was precipitous and it was not until the fall of the Soviet Union that his reputation was restored. This book presents a analysis of Zhukov’s military career, highlighting the strategies and tactics that made him such as successful military leader.

OSPCMD023Pompey

$ 18.95 SRP

Pompey, or Pompey the Great, was one of the best military leaders of the late Roman Republic. His campaigns against the Marians, his battles in Hispania and his defeat of the Mediterranean pirates launched him to political stardom where he became an ally of Julius Caesar and a member of the First Triumvirate. However, an alliance between two such ambitious figures could not last, and the two became bitter rivals as the Republic descended into civil war. This book tells the complete story of Pompey as a military commander, pulling him out from the shadows of Julius Caesar’s writings and examining him and his campaigns on their own merits.

OSPMAA476Napoleons Swiss Troops

$ 17.95 SRP

Ever since the 15th century Switzerland had been exporting professional soldiers to serve as mercenaries for foreign monarchies. Napoleon, therefore, was not the first to make full use of the martial qualities of the Swiss and obtained Swiss agreement to expand the recruitment of regiments for service in the French Army. Napoleon would use Swiss troops on the battlefields of Italy and Spain, and in 1812 re-organize the four original regiments into a single division for the invasion of Russia, with each regiment having three full-strength battalions. In November of 1812, meeting up with Napoleon’s main force retreating from Moscow at the Berezina River, the Swiss on the west bank guarded the approaches to the pontoon bridges from the Russian attack to the south. Just 1,200 Swiss out of the approximately 8,000 that entered Russia were left to face, along with 8,000 other remnants of other units, the 30,000-strong Russian army. The Swiss held their ground and when their ammunition ran out they charged the Russians with bayonets. This book reveals the proud combat history of the Swiss troops of Napoleon’s army as well as the colorful uniforms they wore.

OSPFOF005Day of the Rangers

$ 24.95 SRP

In the early 90s, Somalia was a country in chaos. As civil war raged, warlords carved out their own territories, enforcing their will through militia gangs, while famine compounded the situation. As a joint US–UN mission struggled to maintain order, the warlords began to unite behind Mohamed Farrah Aidid, who was to proclaim himself President of Somalia and embark upon a campaign to force the peacekeepers out of the country. Operations against Aidid and his strongholds intensified, culminating in the famous Operation Gothic Serpent, and the rescue mission to save a downed Black Hawk helicopter carried out by US Rangers and Delta Force operatives. Day of the Rangers, the latest companion for Force on Force, provides wargamers with all the background, orders of battle, and scenarios they need to immerse themselves in the epic battle for Mogadishu.

OSPGEN5588Pass in Review

$ 29.95 SRP

Established in 1802, the United States Military Academy at West Point is the oldest of the United States’s service academies. During nearly 210 years of existence, thousands of cadets have walked its halls. It has long been a leader in establishing traditions that have influenced colleges and universities throughout the United States. In this new book, author Clyde Cocke and photographer Eilene Harkless Moore chronicle the lives, uniforms, events, and traditions of West Point cadets, from dining in the Cadet Mess to strolling the Flirtation Walk. West Point’s Highlanders, the Pipes and Drums of the United States Corps of Cadets, are featured, as is the unique West Point Tartan. Contemporary images blend with seldom-seen artwork from the West Point Museum collection to provide a behind-the-scenes look into the life of USMA cadets.

OSPNVG188Great Lakes Warships 1812-1815

$ 17.95 SRP

When war broke out in 1812, neither the United States Navy nor the Royal Navy had more than a token force on the Great Lakes. However, once the shooting started, it sparked a ship-building arms race that continued throughout the war. This book examines the design and development of the warships built upon the lakes during the war, emphasizing their differences from their salt-water contemporaries. It then goes onto cover their operational use as they were pitted against each other in a number of clashes on the lakes that often saw ships captured, re-crewed, and thrown back against their previous owners. Released in 2012 to coincide with the 200th anniversary of the outbreak of the war, this is a timely look at a small, freshwater naval war.

OSPRAID029The Hunt for Pancho Villa 1916-17

$ 18.95 SRP

On March 9, 1916, troops under the command of Pancho Villa attacked Columbus, New Mexico and its local detachment of the US 13th Cavalry Regiment, killing 18 people and burning the town. Six days later, on orders from President Woodrow Wilson, General John J. “Black Jack” Pershing led an expeditionary force of 4,800 men into Mexico to capture Villa. What followed was a series of skirmishes, battles, and chases through the wild and uncharted Mexican countryside. While the Americans failed in their ultimate purpose of catching Villa, they did kill two of his top lieutenants. This book charts the progress of the entire enterprise, covering the dusty marches and the bitter gunfights in the streets of small border towns, analyzing the successes and failures of this unique military expedition

Saturday, January 21, 2012

Does life seem drab and humdrum? Let the cyclone of Fluxx, the ever-changing card game, whisk you away to a magical world of fun and wonder! Mingle with Munchkins, make new friends, help them with their quests, and follow the Yellow Brick Road to seek the Wizard’s help for your own heart’s desire—but beware the flying monkeys, fighting trees, and fields of poppies! Don your green spectacles to enter the Emerald City, and keep a bucket of water handy: you never know when you’ll run into a Wicked Witch that needs melting. Next stop… the land of Oz!

Ready for horror-fueled espionage action? Agents of Oblivion wants you! Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call “The Perfect Cocktail of Horror and Espionage”. The pages within are graced with everything you need to play the style of spy game you want to play from “The Company Line” where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to “Spy versus Spy” where you can take things on in a gritty brutal fashion.

Friday, January 20, 2012

Special Editions give Duelists a great value, combining 3 packs of the latest Yu-Gi-Oh! 5D’s TRADING CARD GAME booster release with 1 of 2 hard-to-find variant cards. In addition to 3 packs of Order of Chaos, each Special Edition box will contain a special championship-level foil card sure to make a lucky Duelist’s day. Great value and excellent content will make the Order of Chaos Special Edition a must-have for players of all skill levels. Duelists will want to take advantage of the second offering of Order of Chaos because many cards in this set can be combined with past and upcoming releases. Photon Shockwave and Gold Series 4 include cards designed to work with Order of Chaos to give Duelists a boost!

Thursday, January 19, 2012

Masters of fire and earth. Lords of air and water. This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players.In addition to discussing elemental power and presenting new character themes with strong story hooks, this book includes three new class builds--the elementalist, the sha'ir, and the shugenja -- and new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos.

Lamborghini is a car-racing game blended with economic management as players must hire the best drivers, buy cars and components, and equip their vehicles to prepare for the qualifying sessions. The game includes two tracks – Monza and Hockenheim – along with five 1/87-scale miniatures.Box Contents: 1 board game with two tracks, 5 Murcielago Lamborghini miniatures scale 1:87, 5 Car cards, 10 Driver cards, 39 Technology cards (13 Red, 13 Yellow and 13 Blue), 39 Monouvre cards, 39 Money cards (13 of 1.000$, 13 of 5.000$, 13 of 20.000$).

RIOA42

Leader 1 – Hell of the North

$ 59.95 SRP

Each of the teams includes different types of cyclists. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore, the race is based on the riders' energy management: initially the riders are all inside the peloton, where it is easier to save energy, but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton."Hell of the North" is a slang term for a one-day bicycle race originally from Paris to Roubaix that includes many sections of cobbled roads, sections that often lead to damaged bikes, falls and unexpected race results. A mix of terrain, including cobblestoned sections, is included in the game with forty tracks on twenty hexagonal tiles.

Wednesday, January 18, 2012

Axis & Allies Air Force Miniatures are here! Dogfight your opponent in this all new air combat game. The Axis & Allies Air Force Miniatures Base Set will contain 30 authentically detailed aircraft miniatures that war gamers and WWII enthusiasts can use to recreate the great air battles of WWII. Pre-painted and assembled, these 1:100 scale aircraft are made of durable plastic and can also be used in the Axis & Allies Army Miniatures game. • All new WWII air combat game that can be used in conjunction with the Axis & Allies Army Miniatures game system. • Highly detailed models in 1:100 scale are pre-painted in historically accurate paint schemes. • Set contains legendary aircraft like the P-51B, Hurricane Mk. I, and the FW 190A.

WOC344060000

A&A Minis: Angels 20 Booster

$ 24.99 SRP

Pre-painted and assembled, these 1:100 scale aircraft are made of durable plastic and can also be used in the Axis & Allies Army Miniatures game. Highly detailed models in 1:100 scale are pre-painted in historically accurate paint schemes.

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