There was this one doom wad, I think for Ultimate Doom, that was filled with enemies, kinda like Hell Revealed. I thought it was Fava Beans, but I was wrong (it might be called something similar). The 8th map had a circular design, or lots of circular objects. There was a lot of lava and I think the rooms may have been color coded. I know the first map had a lot of high ledges with tons of imps and hit scanners.

So I've been wanting to make doom levels for a long time, and over the years I've amassed a good two or so dozen unfinished maps. This is mostly because I normally get to a point in a level where I keep editing the same sections over and over, or I keep moving enemies around and play testing ad infinitum.
Below are a few maps I've worked on, probably since 2011 or so. What I'm asking is for is any suggestions and criticisms (and you don't have to be nice about it) on both how I design the maps and how the game play holds up. Again, most of these aren't finished, so I will put a note next to each to indicate how complete each one is.
*Note: Intended for ZDoom
Link:
http://www.mediafire.com/download/2duazaw4ag5w72e/XNMaps.rar
1. Huh (I experimented with textures and object placements, level is mostly complete. As an aside, there is a map 6, but I had moved it from map 2 since it felt like a harder level)
2. Green (One level, I've been working on this one for the past week, It's about half done)
3. Crimson Skies (12-14 level wad, work In Progress, first level is mostly complete)
4. Ancient Base (One level, complete for the most part)

so yeah, for some reason the 3d mode is really laggy. I've heard it has something to do with how doombuilder was made, in that the only thing I could do is restart the computer. Is this still the case now? Would really like to use doombuilder again (no I can't / won't restart my computer....really long story)

Oh crap, I didn't even think of that. Sorry, I made them with zdoom/gzdoom in mind. Don't know how they work in other ports, I didn't use any special effects or anything (like particle effects or super detailed scripting), just normal doom stuff.

Hello, I've been working on Doom maps for a while now, but it seems like I can never settle on one map idea, and I always seem to have trouble getting the right balance or design down.
Here are a couple of maps I made spanning about a year or so. One warning is that Hellspawn.wad is meant to be in the style of Hell Revealed so, yeah. Also, most aren't finished, and have some misaligned textures here and there.
I just want a critique on everything possible: Map layout, Monster placement, Balance, everything. Be as brutally honest as you can, I really need some feedback.
http://www.mediafire.com/?k84i6cgucirj6wh