Top 12 Principles of Animation

It’s all the magic of Walt Disney which has been noticeable to the world after 30s. The quality and level of animation was insufficient for the upcoming advancing days to create new story lines. Classes were established to upgrade the level, but before that the animations were created with little or no reference to nature.

The establishment of classes brings a new way of representation for moving animals and humans, wherein the study of real action turn into significant aspect for the development of animation. Eventually, each new technique was named, and they developed into the principles of animation.

The Top-12 Animation Principles Are:

1. Timing

2. Personality

3. Arcs

4. Easy in and out

5. Appeal

6. Expectation

7. Exaggeration

8. Secondary action

9. Squash and stretch

10. Staging

11. straight ahead action and pose-to-pose action

12. Follow through and overlapping action

By-hearting these principles of animation are not the whole point as nobody will be going to care whether you memorize all these principles or not. They only care what you have learned, understand and implement them, are what matters the most. If you can do it, then it’ll reflect on your workings.

1. The essence of animation is no one but the timing. The speed and accuracy at which something is in motion give a sagacity of what’s the thing is; the object weight and why it’s in motion. If the thing moves fast, then the character will appear as awake and alert. If it’s in the slow motion, then the character will appear as the lethargic and tired.

2. The word is not realistically a factual animation’s principle but acts as a reference to the appropriate application of other principles of animation. The personality will identify the succeeding animation. The thought is that the animated creatures will turn into reality and enters into the true role of the character. One character in the animation part will not act exactly in the same manner in two different emotional states. Additionally, no two characters will play identically. It’s vital to integrate two different personalities to the animated characters, but simultaneously should be recognizable to the audience. Personality will truly define what’s going on inside the mind of the character and mannerisms, traits of the character.

3. In actual world entire action moves in an arc. Thus, while creating animations, creators should be available with the motion followed curve paths more willingly than linear ones. It’s very hardly ever that a character or one part of it will move in a straight line.

4. The easy-in and easy-out principle has to do with steadily causing an object to move or to be in motionless from its pose. An object will slow down when it reaches to the destined pose that describes the easy-in module. If the object will come to motion from its resting pose, then the perfect easy-out attribute justified. You might be thinking its slow motion, but it’s not!

5. It means anything that an individual willing to see. An appeal can be a little bit quality of simplicity, design, magnetism, communication and charm. It can be acquired by proper utilization of other principles of animation like exaggeration in design, use of overlapping action and so on.

6. The animation action is being carried out in three sections. The arrangement for the movements, the true action and then follow-through the projected action. Among these three, the first one is famed as Expectation. The expectation is used in the animation part to lead the eyeballs of the audience towards the preparation of the action that follows. For faster actions, longest expectation periods are needed.

7. Exaggeration is the heart of animation as it is used to give accent to the action that is being carried out. Therefore, it should be utilized in a balanced and careful manner, not randomly.

8. It creates realism and interest in the animation. Thereby, it should be dramatic to make noticeable, but still it should not overpower the main course of action.

9. It’s a way of deforming any object so that it will depict how rigid the object is. The key note about this is that it should still emerge to retain its volume.

10. Staging is just the way to present an action so that it can satisfy the eligibility of easy-understanding. A personality is staged to get noticeable; an action is staged to give ease of understanding, and an expression is staged to give clear vision, including the mood to have an effect on the audience.

11. These two are the basic methodologies of animation creation. The first one defines the creator wherein will setup an object whereas in the second one is created by setting up the key poses and then move to drawing in between images.

12. Follow-through is same as expectation, but only at the end of the action; whereas, overlapping action happens only because of another action.