Thanks walrus, I'm going to model some of the city to correct any perspective misalignment on my next image. I'm still not sure on the look of the buildings on the lower levels though. I think I will try adding more curves to the buildings to make them more interesting. Thanks again.

: Strong/Beautiful Foreground Potraits with EON elements in the background.

Movie Posters theme.

Characters in dramatic poses.

Characters have detailed skin,muscle and skeletal structures.

Very Detailed Vehicle showed prominently together with characters.The Focus is Character.

Albert Feliu

Damir G. Martin

Niels-Ullé Walther

Mathias Verhasselt(Forum Leader)

Tan Guang Yu

Simon Bull

Michael See(Based on Sacha Word Of Mouth)

Justin Kellis

Da Feng

Giuliano Brocani

Roderic Rodriguez

Marek Okon

Edward Cicka

Tuan Nguyen

Linda Luksic(Based on Sacha Word Of Mouth)

Linda Smith

William Leafe

Raffy Encarnacion Dermawan

Marco Alejandro Castelan Morales

John Streider

Radu Bogdan Boeru

Tiberius Viris

Sacha angel diener

Niklas Frostgard

Michael van den bosch

sandra bott

michael dashow

nabil hamadi

alwyn talbot

timur kiryashov

damir g martin

Nathan L Bachelder

Daniel lu visi

Maurizio Manzieri

dale thomas

ego lataire

rune rask

guo jian

hugo araujo

: massive architectures,detailed cityscapes,plasma tubes,huge eon elements viewed in the distance in the style of grand space opera with miniscule,faceless,diminutive men ,women and all terrain machines reacting and responding to the environment.Archictectural elements include buildings,pylons,aqueducts,railways station,arches and airports as well as roads.The Focus is Architecture.

I'm now working out the final details.
still not sure of the composition of this one though, I'm considering adding more width on the left side of the image.

Be sure. It has all it needs: atmospherics, perspective, a spectacular angle and also an advanced architectural modulation. Very cool indeed. I'm still working my minds out on how to make a spectacular background for my scene but not competing with the alien gathering scene point of interest. Good luck and hope you'll decide that this sketch is the one. And it is!

Thanks Radu.. I'm starting to feel very positive about this composition, but I still think it needs more on the left, I do have something in mind that will greatly improve the composition.
I'm just very worried about the short time I have to do so much work.

Originally Posted by DanBird:Thanks Radu.. I'm starting to feel very positive about this composition, but I still think it needs more on the left, I do have something in mind that will greatly improve the composition.
I'm just very worried about the short time I have to do so much work.

On the left side of your comp you could make the character whatch the scenery by turning him/her facing it, leaning over the fenced edge. The simplicity and the massive structures on the left side also give the character a focusing bonus, by isolating it from the hard and very detailed structures on the secondary and third planes. You should, indeed refine the character (you can even enlarge it a little bit), but I think that the left side poses no problem. Keep it cool. Use more 3D. This would give you a sprint bonus against the short-term deadline. I intend to use 3D too.[img]images/icons/icon13.gif[/img]

Thanks again Radu for your very helpful advise I really appreciate the feedback. I'm planning to have the character looking to the left, as I'm expanding the scene quite far. I think the size of the Thistledown Sketch 2 image that I've just submitted will be one third of the total size of the final image, So I've really have allot of work to get through.. but it will be worth it.
I'd better get on with some painting.

This is my final composition. I'm a little concerned it could start looking a bit too busy when I start to paint more detail, perhaps the perspective layers of atmosphere should tone parts of the detail in the image down slightly, so hopefully it all should look balanced.

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