Finally got around to screwing around with updated 2.0 SOCs, and here's what I came up with. Since SRB2's match isn't very Sonic-ey at all, I made an attempt to make it slightly more Sonic-ey, yet at the same time a little less Sonic-ey.

So what this basically does is give the spintrail "missile" properties- allowing you to damage opponents by spindashing into them, and- the more interesting part- replaces the weapon rings with advanced movement tricks. Basically it's weapons.soc but less rangey, and with the damaging trail.

The following weapons exist, with fancy names for no reason:

Zero Shot - Replaces Redring
Should do nothing, not properly tested due to no one joining my test netgame. :(

Photon Shroud - Replaces Autoring
Gives you the same invisibility as Spectators, which much to my surprise, is much more invisible than in 1.09.4. But that doesn't mean you can cloak yourself and ninja everyone to death. This thing eats through your rings like delicious candy, and makes a loud annoying noise to alert your opponents, and even (This is totally not me trying to pass off my being too lazy to get rid of a couple details as a feature. o.o Really) Still handy for throwing off your opponents though.

Perfect Thok - Replaces Bounce Ring
Basically allows you to perform a quick thok-like 'dash' at any time, as any character, at the expense of one ring. Similar in potential strategy to multithok, but harder to attack out of.

Ring Scatter - Replaces Scatter Ring
Sends forth a 'splash' of force, causing any nearby rings to go flying. Useful for both keeping your opponent away from precious jewelry, as well as herding massive reserves into a corner for your own taking.
A little buggy. Again, it would've been nice to properly netplay test it. >_>

Aero Hop - Replaces Bomb Ring
Now Sonic can Fap Fap until he runs out of juice! (Oh God why did I reference that?!) Allows you a variant of multijump. Increases your vertical momentum rather than resetting it, and thus is less powerful. It's hard to use, but this is a FEATURE and not a BUG. If I wanted an overpowered free flight, I'd map this to the autoring instead (If you're feeling adventurous try it, it's actually kinda cool. But it still kinda loses to Pac's glider.)

If you can make Bounce blast you forwards, then (I'm gonna regret this) you should be able to make Rail either teleport at wherever you shoot OR blast you at an even higher speed. I dunno, something of that sort. Also, try changing the autoring sound (if you can, as I know zilch about SOCing) to something more fitting. A buzzing perhaps?
EDIT: You could probably change the rail-ring's trail into something solid that lasted, like, 10 seconds, as if it were some kinda semi-invisible barrier.

Anyways, what I like is that it completely changes SRB2's gameplay, as it makes match loads trickier. If I could make levels, I'd probably do a coop level with this, plus sprite edits to fit the abilities in the same wad.

Quote:

Originally Posted by Neo Chaotikal

If the multijump idea was balanced and turned into a regular character ability, it would probably be a pretty good one.

And unbelievably cheap in platforming. In 1.09.4, if you combined double jump and multiability in a character, they got infinity jump, which basically kills a good wodge of the actual difficulty in SRB2.

I think you should turn the zero ring into a speed booster it woad make a lot more fun that way
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ps. remove the one that scatters the rings its useless
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darkness is serprem i will destroy you all

(macrosthedark received an infraction for this post: Act like a mature adult. Use some common sense when posting.)