Group: Members
Posts: 155
Joined: 3 November 2015
From: Near to the Heart of my Motherland
Member No.: 12315

QUOTE (11111 @ 29 Sep 2018, 17:13)

It's against AI. Happens on the 8 size player maps. I have the latest version of the mod installed.

Original engine's potato-coding is to blame. When object count reaches a certain amount of objects on map in total, pathfinding becomes bugged: SAGE can't handle more than +- 1000 objects on a map at the same time (the numbers may be different because I can't exactly remember the numbers), including civilian buildings, trees, etc. After object count comes above those numbers during battle, pathfinding for land units becomes bugged. Sadly, it is unfixable engine limitation, which occurs even in original ZH (just launch the Iron Dragon map with many hard opponents, and you may encounter it), but can be encountered more often with when, if AI uses more units, and on very detailed maps.

Play with no more than 3 AIs (preferably, not the hardest ones) on moderately detailed maps.

Original engine's potato-coding is to blame. When object count reaches a certain amount of objects on map in total, pathfinding becomes bugged: SAGE can't handle more than +- 1000 objects on a map at the same time (the numbers may be different because I can't exactly remember the numbers), including civilian buildings, trees, etc. After object count comes above those numbers during battle, pathfinding for land units becomes bugged. Sadly, it is unfixable engine limitation, which occurs even in original ZH (just launch the Iron Dragon map with many hard opponents, and you may encounter it), but can be encountered more often with when, if AI uses more units, and on very detailed maps.

Play with no more than 3 AIs (preferably, not the hardest ones) on moderately detailed maps.