Odds & Ends

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Though the existence of Black Sun is officially just a myth, the criminal syndicate occasionally needs to make its presence known. The enforcers of Black Sun frequently provide a public face, even though they never mention Black Sun or any of its leaders by name. Black Sun’s enforcers conduct day-to-day business of ensuring that their particular brand of organized crime stays organized. When someone gets out of line, when someone gets too inquisitive, or when a message needs to be sent, Black Sun sends an enforcer to do the dirty work. Black Sun’s more intelligent (or luckier) associates never have to talk to an enforcer more than once in their lifetimes.

Despite the overall secrecy of the Black Sun criminal syndicate, its enforcers tend to cultivate frightening reputations – even though the average citizen has no idea who the enforcer’s employer might be. Rumors abound of enforcers who have thrown troublesome individuals into the canyons of Imperial Center, or who have dismembered inquisitive journalists. Imperial troops, strangely, rarely investigate Black Sun activities for very long. Either they, too, fear the reputation of the brutal enforcers, or they have orders not to interfere. Either possibility is disturbing to contemplate.

Inspire Fear
Beginning at 2nd level, the Black Sun Enforcer’s infamy and reputation reach such a point that anyone of the same level or lower has trouble taking direct actions against the Black Sun Enforcer. This results in a -2 penalty to any actions made to directly affect the Black Sun Enforcer, including attacks, skill checks in opposition to the Black Sun Enforcer, and Force-based skill uses. At 4th level, the penalty increases to -4.

If the Black Sun Enforcer gains the inspire fear ability from some other source, such as the Black Sun Vigo or Crime Lord prestige class, the penalties stack.