Spore Available at Retailers Worldwide This Week

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This week people from all around the world will be able to buy and play Spore. Europe will get it first. The country where I live, The Netherlands, will get it on September 4, as do many other European countries. Here is a list of the release dates and the regions/countries:

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EMERYVILLE, Calif., Sep 04, 2008 (BUSINESS WIRE) -- How will you create the universe? Gamers around the world can find out this week as the highly anticipated video game Spore(TM) ships to retailers for the PC, MAC(R) and Nintendo DS(TM), mobile phones and the iPhone(TM). Spore is rated E10+ by the ESRB, and retails for $49.99. The collectable Spore Galactic Edition is also available for $79.99, which includes "The Making of Spore" DVD, a hardback art book, fold-out poster, 100-page Galactic Handbook and the National Geographic Channel documentary "How to Build a Better Being" DVD.

Spore will be on store shelves around the world on the following dates:

Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe filled with creations made by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships.

"Spanning hundreds of millions of years, Spore's scope is unprecedented in gaming. It has been a long time in the making and the team at Maxis is excited to finally share the game with the world," said Will Wright, chief designer at Maxis. "We can't wait to see the amazing worlds that our fans build, as they tell their own stories with the game."

"Spore is an outstanding achievement," said Frank Gibeau, President of the EA Games Label. "The blending of gameplay, editors and online community through pollinated content came together to deliver on Will Wright's big idea -- to create and control your own personal universe. The team at Maxis has built an extraordinary game that has the potential to become a platform for creativity, and innovation for years to come."