lunes, 20 de abril de 2009

[Emulador N64] DaedalusX64

[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)[-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)[-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)[~] Fixed typos in rom.ini (Salvy)[~] Added 2 games to rom.ini (Salvy)[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)[!] Fixed performance decrease per game loaded.(Salvy)[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)[+]Added blendmodes: (Salvy)*Zelda Oot:Big tree on Kokiri Forest is now renderedHearts should blend better now, (still WIP)Rupees show up better. (Wally/Salvy)*Batman BeyondCharacters, enemies,foes, and other things should show up now*Pilot WingsBeaches should blend correctly*Super Bowling 64Needs more work, but now should be more "playable"[~] Move RSP logic out of CPU core(Howard0su)[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)[~] Simplify the parameters for GenerateCode.[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)

Enjoy and thank you for supporting our efforts. I'd like to thank those that contributed code this round:Chilly Willy - PSP Code MasterKreationz - General Coding and DebuggingWally - Graphics and moreHlide - Thread and DynarecHoward0su - General Code

Shinydude100: "This should be supported for the PSP, and if all goes well, we should see increased performance, and even better texture rendered on the floors of games like Legend Of Zelda: Ocarina of Time, and Diddy Kong Racing with actual polygons appearing. By change, i do not mean i'm suggesting, i mean i'll change the graphics plugin to an 07 graphics based Plugin which should support our PSPs. GRAPHICAL IMPROVEMENT is a BIG thing when it comes to the emulated FPS we get on Deadalus."