OK, I thought I would trawl through this thread and let you know where we are with some of the suggestions:

1. Trade deadlines. They stay as they are, in line with the NFL.2. Custom Playbooks: Not keen myself, but under discussion.3. Sliders. We will review these at the end of the season.4. Real coaches: To be discussed but won't happen in this series of Madden and who knows whether they will still be around for Madden 16?5. Owner mode: No. I don't have time to worry about setting hot dog prices. 6. FA Signing increase: Unlikely but not ruled out entirely (yet).7. Quarter length: No change.

How about a relaxation on the guess play rule (L2 on the pad) We should be allowed to instruct our payers to defend the pass on any down, but certainly on 3rd and long etc... also maybe the run up the middle should be allowed on 3rd and 4th and inches to stop those unstoppable FB runs and QB sneaks.

I'm pretty certain if you have 3rd and 15 your Def Co-ordinator will tell the LB's etc to drop into pass coverage and the stop the run up the middle happens all the time in the NFL, if you want to gamble to stop the run up the middle then your wide open to PA and will get punished so it is the risk reward we see all the time on Sundays.

I don't think we should allow the stop run left or right though as this never happens, if you want to do that just stack the line at one side.

Can we please put fatigue on 50? It's just stupid how players die after 2-3 plays on defense especially, and at the end of a long 10-12 play drive you have FB's, and 3rd string HB's playing WR. Just dumb, and you can't sprint for more than 10 yards without completely draining the players energy making him run like he's in quicksand.

@Stang wrote:Can we please put fatigue on 50? It's just stupid how players die after 2-3 plays on defense especially, and at the end of a long 10-12 play drive you have FB's, and 3rd string HB's playing WR. Just dumb, and you can't sprint for more than 10 yards without completely draining the players energy making him run like he's in quicksand.

Fatigue works perfectly in my opinion, its good having to juggle your players around like in real life and means you back ups have a chance as well so you have to concentrate on them as well

_________________Owner of the Jacksonville Jaguars

After countless rubbish, losing seasons I finally have one to be proud of.....

1) I wanted to change the advance days and time but the general public voted it down. So it stays as it is. The NFL factor will become a non-issue in a couple of months. What's good about the Saturday advance is that is gives owners from North America who can't make the European weekday times to play both games over the weekend. I look to the European owners to be accommodating regarding this. 2) There will be no fixed schedule because in essence that removes the flexibility we currently have. Not everyone does the same things on the same days week after week. 3) We are not going to eliminate the FA signing max because when people join the league later in the season, all that would be left in the FA pool would be trash. Also, those who happen to be away the minute FA signings start would be disadvantaged. 4) The sliders will be looked at but this was more of an issue for games vs the cpu. Happily we now have 32 owners (or will do for next season) so it has rather become a moot point.5) Having said that, I have felt there have been too many turnovers. Whether we can do something about that remains to be seen. 6) Guess plays? I will talk to the committee about that. What it will mean is that if we decide to allow it, the PA pass rule (no PA passes over 3rd and 7) will have to be abolished. 7) Fatigue: that will be looked at in line with the other sliders. However I have to say I barely notice when one of my backups comes in.

I would like to see 'guess play' added - I feel it adds more depth and challenge to the play calling. For instance say on 3rd and inches you think your opponent is selling out for an all out run, if so go deep young man....

user sliders are for user controlled TEAMScpu sliders are for CPU controlled TEAMS

in other words user sliders are used in user vs user games.cpu sliders are only used in user vs cpu games.cpu sliders have 0 effect in user vs user games.

so lowering cpu sliders is not going to help anyone when your not playing the cpu lol

the special teams sliders are global just as the penalty sliders.the penalty sliders however are not for how often a penalty is called but more about the tendency a player has.

for instance upping the defensive PI slider will result in defenders attacking the ball more agressive.this will most likely result in more pass breaks or int rather then PI being called lol.PI only gets called when you as a user screws up.

same with the holding and clipping calls.by upping it o-liners will try to hold their blocks longer which will help the running game but im pretty sure everyone will cry if holding gets called all the time lol.

i can up it but you all better realise what your asking for.your oliners better have great AWR or they will get called for holding alot.

@tru11 wrote:okay im going to break down how the sliders work in madden lol.

user sliders are for user controlled TEAMScpu sliders are for CPU controlled TEAMS

in other words user sliders are used in user vs user games.cpu sliders are only used in user vs cpu games.cpu sliders have 0 effect in user vs user games.

so lowering cpu sliders is not going to help anyone when your not playing the cpu lol

the special teams sliders are global just as the penalty sliders.the penalty sliders however are not for how often a penalty is called but more about the tendency a player has.

for instance upping the defensive PI slider will result in defenders attacking the ball more agressive.this will most likely result in more pass breaks or int rather then PI being called lol.PI only gets called when you as a user screws up.

same with the holding and clipping calls.by upping it o-liners will try to hold their blocks longer which will help the running game but im pretty sure everyone will cry if holding gets called all the time lol.

i can up it but you all better realise what your asking for.your oliners better have great AWR or they will get called for holding alot.

fatigue will be no lower then 70.

Thanks Tru I also think penalties should be increased bit to be honest it doesn't seem to make much difference, in my offline game I have most of them set at 100 except for face mask and rarely see any called.

Can I ask what slider or (rating) covers players in user v user games that aren't being manually controlled ? I always thought (maybe wrongly now) that a CPU controlled player would be governed by the setting of the CPU slider while the human slider covers human controlled players. If your right then we should have the human INT slider set at 0 to stop those annoying MLB INT's that we all hate, only a human controlled MLB would make the INT ! Also maybe lower the human tackling slider to force players to make the tackle as well.

I don't want to start a debate or cause trouble but I would really like to try and understand how the sliders effect what happens when you control a player and what happens if you let the CPU do it ?

About the guess play idea. I would vote to just legalize it's usage, mainly due to plausible deniability, it's impossible to know for certain if someone used it. Thus it becomes a "Gentlemans agreement" and impossible to enforce. Just my $.02.

also even a user controlled player is affected by the user sliders.QB accuracy and fumbles are the easiest examples i can use as proof.not to mention the rest of the players on the user team have to do their thing to.