"Who wants to render a superhero?" I have a feeling that in about a week or so, just about everyone will! ;-)

Here's my first superhero render...I collaborated with my 4-year-old son (I worked the controls, he told me what he wanted me to do). It's nothing special, but this at least gives me the excuse to post an image to the new forum. :-)

"Who wants to render a superhero?" I have a feeling that in about a week or so, just about everyone will! ;-)

Here's my first superhero render...I collaborated with my 4-year-old son (I worked the controls, he told me what he wanted me to do). It's nothing special, but this at least gives me the excuse to post an image to the new forum. :-)

I created this picture mainly as a tester and played around a little with the suits. I found that I had to increase/decrease certain area sizes to prevent poke-through. So I modified it a little but used a preset material (there are A LOT of surfaces to play with)

So here's a recruitment poster for a sci-fi military force. It's cool to be able to change the depths and truly make it your own.

Yeah that is M5 Hero alright but more importantly is that amazing texture and how well you got the armor to convert

As for the armor, I converted it like:
1) Load Genesis and M4
2) Resize and change the pose in the parts of M4 as close as default Genesis.
3) Load the armor, make each parts fit to M4 (so it almost looks like Genesis is wearing the armor)
4) Export the parts (separatedly) as obj file.
5) New scene and load Genesis
6) Import the part of armor
7) Asset > Transfer Utility > Source: Genesis, Scene Item: the part of Armor

It's a little better than using TU on the default armor, I think. the armor can't keep the morph in this way. But Coalition Rapier did not have many morphs. :)
Hope my English is enough to understand. ^-^;