When comparing Power Grid vs Carcassonne, the Slant community recommends Carcassonne for most people. In the question“What are the best board games?”Carcassonne is ranked 9th while Power Grid is ranked 21st. The most important reason people chose Carcassonne is:

The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game.
Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points.
If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins.

Pros

Pro

Easy to understand but still allows for good micromanagement/strategy

The concepts are pretty easy to grab a hold of (buy power plants, connect different cities together, buy resources for your power plants, then make money and repeat). Each step has strategy involved with it - when you buy power plants you want to diversify from others as resources more in demand cost more - when connecting cities you are looking at pricing but also blocking other players off - you can buy extra resources to boost the price on other players, or buy the bare minimum for that turn etc etc.

Pro

It's hard for 1 player to hold onto the lead

You know those games where one player has a great start, and nobody can even dream of catching up? That doesn't happen in Power Grid. It balances itself out - the player currently winning goes first when buying power plants (they get only the current selection), and they build new cities last (worst selection) and pay the most for raw materials.

While the game punishes (at least in a way) the leading player, it helps to balance games and make them more fun overall. In addition, you can strategically not build more cities and hold yourself back if you need the advantage.

Pro

Very little randomness

There is almost no randomness involved in the game, making achieving mastery of the game about understanding your opponents' plans and working around them.

Pro

Easy to learn for beginners

The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game.

Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points.

If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins.

Pro

Detailed with polish

The board game pieces are highly detailed and colorful, be it lush grassland, a fortified medieval castle, or a monastery in the middle of nowhere. The game is themed after southern France in the medieval ages and the actual fortified city of Carcassonne and the landscape around it. There is definitely some forethought put into the polish of this game that makes much of it intuitive and a pleasure to look at.

On a more practical note, the back of the tile with which the game starts is in a separate color, so it is easier to find when starting the game.

Pro

Simple, but allows for lots of thinking if you want

The game is very accessible to beginners, but it allows for quite a bit of strategic play when you get more familiar with the concept. You can either go for long-term strategies with farms, or for quick point-grabs; you can build your own cities in peace or try to mess with your opponent whenever possible. A lot of tactics come in the form of cutthroat play – trapping other players’ meeples, stealing cities, and getting to share points.

Moreover, the last turns of the game can also influence the outcome a lot – players receive some points for unfinished creations as well.

Pro

Quick to play

In a regular expansion-less game of Carcassonne it can take 30 – 45 minutes to blast through the approximately 70 tiles.

Pro

Engaging

The gameplay is dynamic, and everyone’s constantly engaged, managing their meeples and calculating which part of the board is worth fighting over. Even the kids stay engaged since the winner is usually not obvious untile the very end.

Pro

Accessible

Because of the simple rules Carcassonne is very easy to get back into even after big breaks and it’s great to teach to other people. This means that the people you play with can change without any problems and you can play the game with anyone – children, your parents, your friends, or your partner.

Pro

Near-endless replayability

Carcassonne will pretty much never feel dull, there are so many possibilities and variables in the game not only because of the randomness, but also because of the simplicity and the variation count.

Carcassonne is going to be a different game every time because of the tiles you and your opponents draw and where you choose to place them. There are over 70 tiles in the base set, which amounts to a lot of possible combinations.

Carcassonne has been around for a while, and this has led to the release of many expansions throughout the years. Each of these provides more tiles, rules, and other variables to the game.

Lastly, you can even introduce many variations that’ll change up the game without owning any expansions, for example, instead of drawing one tile and placing it every turn, have the players manage a hand of four tiles.

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Cons

Con

No room for creativity

Once you fall behind, there aren't many ways to catch up. Virtually everything can be calculated (only power plants are random), meaning there is little surprise. Once you get started, you keep trucking along the same path until somebody wins.

Con

May be a little light for hardcore boardgame players

The game itself is not very deep in design or play, which may be a turn off for the more hardcore of boardgame players though can be good for newcomers.

Con

Risk of accidental tile moving

If the game is not played on a flat surface or if you accidentally apply more force to the tile when you're placing it adjacent to another, then everything can shift, which can be annoying to fix.

Con

Small official scoreboard

The official scoreboard that comes with the base game only stacks up to 50 points, but proper games of Carcassonne go way past that mark – a game without any expansions can easily reach over 100 points. If you add expansions to the equation, then the points can stack up even past 400, but some expansions feature scoring tokens that help resolve this issue.

Con

Highly random

As is typical for a game with a drawing mechanic, almost every action in the game is influenced by whatever tile is drawn and where a player has chosen to place it, so it’ll benefit him the most. The randomness is enhanced by the fact that the players only draw one tile at a time, so you must take what you get.

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