Friday, October 18, 2013

In Second Life whatever your interest is you can be sure
to find a sim or a few sims dedicated to it. Sci-fi in Real Life is a topic which
once in your life you will either have had a discussion on or have generally
chatted about with friends.

Why? Due to the fact it is the unknown and no one person
knows how it came about or what life form if any really exists.

In Second Life you will find sims dedicated to creating a
RP sim for those of us who would like to re-inact what it would be like to live
in deep space or way in the future where life has evolved just like the sci-fi
movies.

I will list a few RP sims that are available in Second
Life which will enable you to visit and see if this is the kind of RP you are
looking for in Second Life.

INSILICO

Insilico is set in 2483
where the planet has broken down and is dying. Built over 150 years ago it is
the oldest airborne city. INSILICO is entirely owned by the corporations, the
only law enforcement bodies are corporate security forces. These organizations
only concern themselves with matters that directly impact the company, and
their employees. Disruptive and public crime is only looked at reluctantly, to
keep their employees feeling safe and happy.

The concept of the RP
game is that of human. Human-form cyborg, android and robotic characters are
allowed to engage in the Insilico RP. Special powers are not required. Combat
can be decided by RP, dice or meter. You are able to decide how you engage in
combat, however, the K9 meter is the only one recognized as valid in Insilico.
All combat and attacks must be as a result of RP and not for any other reason.

Since opening in 2010, 10518
people have made use of the sim and currently there are 6144 members in the
Insilico group.

A popular RP sim and one
where the sim has been created to fit the time it is supposed to represent. This
is important so as to enable you to take on the role you are playing.

Group. 6292de73-5441-5157-9e2d-5edebd824457

Doomed Ship and Nexus
Prime

SL's oldest cyberpunk
sim, now home to Doomed Ship, is SL's oldest and most immersive sci-fi/horror
environment. It first opened in 2003.

Doomed Ship is based on
a space rescue - a salvage mission which went really wrong. During a space
ships voyage, the ship vanished and failed to reappear after making several
space-folds. A media report was put out shortly after to state that the reactor
had exploded and the ship was lost with all that sailed with her. Over 200 crew
members and 500 passengers.

Thirteen years later,
rumors and stories begin to circulate about the ship. Reports of distress
signals and disappearing salvage attempts. Some claim to have been aboard the
supposedly destroyed vessel. 58 years after the ship disappeared, a distress
signal is received near the Solar system.

The roles you are able
to play are based on either a salvager and or explorer who discovers the ship,
boards it and then becomes trapped on the ship.
Your main quest may be to discover what actually occurred and to also
bring the ship back safely to your homeland.

At the landing point
there are costumes which you can purchase to help complement the RP look. They
are not cheap so it would be better to make sure this is the RP sim you wish to
take part in. Some of the tunnels are narrow with low ceilings so it is tricky
to get your camera to focus.

However, in saying this
this there was RP actually taking place so even though it opened in 2003. Iit
has had 7396 people visit the sim in traffic. However, with all the other Sci
fi RP sims out on the grid. It still manages to attract people.

http://slurl.com/secondlife/Gibson/111/14/755

Necronom VI - adult space cyberpunk role play, tentacle
aliens

Landing here you are given a note card with the rules and
reading down the list the owner makes the person who wishes to join a RP sim
relaxed by saying don’t worry about the rules and neither do you have to buy
things to explore or join the RP group just so long as you are respectful, immediately
making you feel comfortable in exploring further.

The Necronom VI Role Play Sim promotes the use of
freeform role playing. That means there
will be no systems, no pre-written ideas and no overly vast limitations.

In an effort to bring forth this crucial development, the
Necronom project has been initiated by a combined effort of the entire human
race, beyond the reach of the UCE (United Colonies of Earth). Funded by the
Colony of Laurium of the UCE, Space Colony Necronom VI is part of the Necronom
project and the smallest of the 12 stations. After only 10 years in space, the
station had been completely abandoned by Necronom Inc. and any funds from
Laurium for the project had been frozen. All of its personnel were recalled and
the station's rating is Space Debris.

On your first visit you are able to be either a Trader
who supplies, imports or exports freight, which is manly human cargo….

A slave who is a person who has been abducted and taken
to the station, and/or an alien who came aboard accidentally between random
crates of cargo and comes out looking for food.

If you are interested in joining the more sophisticated RP
groups of Necronom, here is a brief description of what is available to you:

Crew: Cyborg or android workers, technical staff and
medical personnel are always in high demand. The current station commander is
Chelzey Dufaux, in case you need a briefing. If you are interested in joining
the bar-staff you can contact Chelzey Dufaux.

Omega: Conduct experiments on living test subjects,
trying to advance humanity to a new level. Or are you a test subject? Reset
Destiny will be happy to give you more information.

Aliens: Three alien hives are currently established on
the station. You don’t chose them, they chose and transform you. Beotch Dawg is
currently managing the main group for aliens in case you need a contact.

This is a RP sim with a difference as it works as a RP
sim but also if you wish to stay in RP once logged into Second Life they offer
a community where you can completely immerse yourself in your role.

The Upper City is the classy area for those who have the
money or connections to avoid the Lower City.

They offer residential apartments and luxury apartments,
the hospital, massage parlour, diner, park, shops and the base of operations
for many influential groups including several Hutts. Nal Dopa Towers is one of
the more expensive locations but worth the commanding view.

The Smugglers Hall is a residential block primarily
overlooking the memorial obelisk, commemorating those who have fallen in the
valiant service to the huts.

Taxis are available here and also there are vehicles scattered
around the Upper City for role play purposes such as a medical shuttle at the
hospital landing pad. Anyone is free to use these but requested to return them
afterwards.

The short background into the RP sim is the Hutts left
their home world of Varl, they displaced the Evocii, native to Nal Hutta, to
Nar Shaddaa in 15,000 BBY and immediately destroyed the remaining Evocii
agriculture after the Evocii's eviction from their own home world. Nar Shaddaa
became a criminal haven and gained a reputation of being the centre of illegal
operations in the galaxy, earning the moniker "The Smugglers' Moon".
Now distant from most galactic trade centres, the moon was allowed to run its
own affairs with little outside interference.

This sounds interesting and the sim is kind of what you
would expect from a sci-fi film. It helps you stretch your imagination beyond
just simply tp down and RP for a bit and hen tp out.

For creativity, personally I would say this would be my
favourite if I wanted to get into sci-fi RP in Second Life.