Microsoft is gearing up to announce its Xbox 360 successor at an event on May 21, and former creative director at Microsoft Game Studios Peter Molyneux has suggested that while he “knew a lot” about the company’s next-gen plans, he’s fascinated to see which way the reveal will go.

Curiosity developer 22 Cans has released a new video for its experimental tap-a-thon. The time-lapsed clip shows the cube being obliterated and marks the ’50 layers left’ stage, confirming that the project is heading towards its end-game.

22 Cans has announced via Twitter that all Project Godus backers will be featured in Curiosity layers over the next few days. The crossover was just one of a number of rewards offered to those who helped crowd-fund the newest Peter Molyneux god sim, which is expected in September this year.

Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.

Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have […]

Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the […]

22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log […]

Curiosity developer 22 Cans is only going to make one full game, studio founder Peter Molyneux has revealed to VG247. The developer considers Curiosity one of 22 experiments that will essentially fuel creation of its only full game, which is yet to be revealed.

Peter Molyneux has discussed his debut project at new studio 22 Cans, as well as the risk that goes along with creating something so abstract from the outset. The developer has admitted that doing something safer might have been better, but that such risks really can pay off.

Microsoft is gearing up to announce its Xbox 360 successor at an event on May 21, and former creative director at Microsoft Game Studios Peter Molyneux has suggested that while he “knew a lot” about the company’s next-gen plans, he’s fascinated to see which way the reveal will go.

Curiosity developer 22 Cans has released a new video for its experimental tap-a-thon. The time-lapsed clip shows the cube being obliterated and marks the ’50 layers left’ stage, confirming that the project is heading towards its end-game.

22 Cans has announced via Twitter that all Project Godus backers will be featured in Curiosity layers over the next few days. The crossover was just one of a number of rewards offered to those who helped crowd-fund the newest Peter Molyneux god sim, which is expected in September this year.

Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.

Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have […]

Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the […]

22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log […]

Curiosity developer 22 Cans is only going to make one full game, studio founder Peter Molyneux has revealed to VG247. The developer considers Curiosity one of 22 experiments that will essentially fuel creation of its only full game, which is yet to be revealed.

Peter Molyneux has discussed his debut project at new studio 22 Cans, as well as the risk that goes along with creating something so abstract from the outset. The developer has admitted that doing something safer might have been better, but that such risks really can pay off.

Peter Molyneux’s Curiosity will hence forth be known as Curiosity: What’s Inside the Cube. The game was given a slight name change due to the name of a certain Mars rover when was launched by NASA earlier this month. Curiosity: What’s Inside the Cube will release on iOS and Android next month.

Curiosity, the debut title from Peter Molyneux’s new studio 22 Cans has been pushed back to September. The game was scheduled to launch today, but it has missed its release window. However, a new trailer from the studio should make the bad news sting less.

During Rezzed, Peter Molyneux announced his first title from 22 Cans, Curiosity, would center around players chipping away at a cube formed by 60 million cubes. How did he come up with this concept? Molyneux explains it to VG247.