http://www.vendetta-strada.net/
Mon, 03 Aug 2015 00:23:31 +0000MyBBhttp://www.vendetta-strada.net/showthread.php?tid=1995
Sat, 01 Aug 2015 17:02:54 +0000http://www.vendetta-strada.net/showthread.php?tid=1995
since october 2013, the staff at vendetta strada has received a total of 33 reported posts. there are no reports from before this date. this is a breakdown of the reports from the past 2 years, giving reasons they were sent, and the people who sent them:

Quote:1 out of 33 was brian reporting a post because of his role (which was mean-spirited, chris)

1 out of 33 was brian reporting a post because he thought it would be funny

1 out of 33 was monk3p0 reporting a post because he thought it would be funny

8 out of 33 were chris reporting posts because he thought it would be funny

8 out of 33 were bigby feeling victimized

4 out of 33 were from cake providing examples of posts she felt were abusive towards her (though can be considered a single complaint)

10 out of 33 were other members (including gerk, alot, slezak, and brian) with legitimate complaints

so, in total, 11 out of 30 reports have been illegitimate, and 11 have been legitimate. 19 if you think bigby's reports were reasonable (which i don't). of those situations, i believe the staff has tried their best to remedy the problems.

the forum rules state to show other members the same level of respect that you'd like to be shown. i don't know why members of this community of adults feel the need to behave in such contemptuous ways towards each other, and when asked to stop, get upset that their actions should come into question. people don't like being treated like shit. that's not a difficult concept to grasp. when you treat someone like shit, they're inevitably going to get upset.

the forum rules also state that publicly-posted issues or complaints between members will not be treated with legitimacy. you must take your concern to the staff privately if you want something done about it, either via pm or a reported post, preferably both. that means if you have a problem with someone being an ass, and all you do is call them out on it, you're not telling us that it's a problem, you're telling us that you don't think the situation needs to be dealt with. if you think there has been a rule violation, or a mama violation, you should report the post, giving your reason for doing so.

and lastly, the forum rules state that you're not to report posts unless you have a legitimate issue with their content. i would personally prefer it if the individuals involved in the arguments were the ones reporting posts, and not uninvolved third-parties, but there have been times when third-parties feel the need to bring things up to the staff.

these three rules are supposed to work together so that people are treated with the dignity they deserve. but when you don't do your part, how can we do ours? i haven't felt personally mistreated by any members, but i still empathize when someone explains that they have. i've really grown to hate trying to solve the problems between members here, because they're always so childish and inane, and could be easily avoided if you would just think about what you post before you post it.

i've been told it's not my job to stop people from hating each other. well, i agree. it's not my job to do anything around here, but i do things anyway because i care about this community, and i don't want people to feel unwelcome, mistreated, or hatred towards each other. i can't help it. i want people to have fun when they come here. there are times when i get pissed off at attitudes, behaviour, or reactions that i encounter, and that comes through in the words i choose. but i don't think i'm an unreasonable person, even when i'm angry. i don't want to deny people their fun, but there's a point when that fun can cross a line. i'm not interested in turning vs into a happy daycare, but i'm also not interested in turning it into a warzone. if any of you have a problem with me, i would like to resolve it. if any of you have a problem with anyone, i would like to resolve it.

in conclusion, report posts you sincerely feel break the rules/mama, do not report posts that don't, and just be cool to people. thank you.]]>
since october 2013, the staff at vendetta strada has received a total of 33 reported posts. there are no reports from before this date. this is a breakdown of the reports from the past 2 years, giving reasons they were sent, and the people who sent them:

Quote:1 out of 33 was brian reporting a post because of his role (which was mean-spirited, chris)

1 out of 33 was brian reporting a post because he thought it would be funny

1 out of 33 was monk3p0 reporting a post because he thought it would be funny

8 out of 33 were chris reporting posts because he thought it would be funny

8 out of 33 were bigby feeling victimized

4 out of 33 were from cake providing examples of posts she felt were abusive towards her (though can be considered a single complaint)

10 out of 33 were other members (including gerk, alot, slezak, and brian) with legitimate complaints

so, in total, 11 out of 30 reports have been illegitimate, and 11 have been legitimate. 19 if you think bigby's reports were reasonable (which i don't). of those situations, i believe the staff has tried their best to remedy the problems.

the forum rules state to show other members the same level of respect that you'd like to be shown. i don't know why members of this community of adults feel the need to behave in such contemptuous ways towards each other, and when asked to stop, get upset that their actions should come into question. people don't like being treated like shit. that's not a difficult concept to grasp. when you treat someone like shit, they're inevitably going to get upset.

the forum rules also state that publicly-posted issues or complaints between members will not be treated with legitimacy. you must take your concern to the staff privately if you want something done about it, either via pm or a reported post, preferably both. that means if you have a problem with someone being an ass, and all you do is call them out on it, you're not telling us that it's a problem, you're telling us that you don't think the situation needs to be dealt with. if you think there has been a rule violation, or a mama violation, you should report the post, giving your reason for doing so.

and lastly, the forum rules state that you're not to report posts unless you have a legitimate issue with their content. i would personally prefer it if the individuals involved in the arguments were the ones reporting posts, and not uninvolved third-parties, but there have been times when third-parties feel the need to bring things up to the staff.

these three rules are supposed to work together so that people are treated with the dignity they deserve. but when you don't do your part, how can we do ours? i haven't felt personally mistreated by any members, but i still empathize when someone explains that they have. i've really grown to hate trying to solve the problems between members here, because they're always so childish and inane, and could be easily avoided if you would just think about what you post before you post it.

i've been told it's not my job to stop people from hating each other. well, i agree. it's not my job to do anything around here, but i do things anyway because i care about this community, and i don't want people to feel unwelcome, mistreated, or hatred towards each other. i can't help it. i want people to have fun when they come here. there are times when i get pissed off at attitudes, behaviour, or reactions that i encounter, and that comes through in the words i choose. but i don't think i'm an unreasonable person, even when i'm angry. i don't want to deny people their fun, but there's a point when that fun can cross a line. i'm not interested in turning vs into a happy daycare, but i'm also not interested in turning it into a warzone. if any of you have a problem with me, i would like to resolve it. if any of you have a problem with anyone, i would like to resolve it.

Additional Rules:
1.If you do not post for a day phase and a night phase, you will be killed for inactivity.
2.In the event of tie votes, whoever reached the greatest number of votes first will be lynched.]]>
Phase Lengths: 24-hour nights, 48-hour days
Phase Change Times: 9PM EST
Communication Allowed: In-thread only (players to players), QT for scum
Setup: 1xCop, 1xMafiaRolecop
Players: 12 players, 9 town, 3 mafia
Hidden Roles: No
Hidden Mechanics: No
B-mod round: No

Every player receives one dueling bullet per phase. If you do not use your bullets they accumulate.

Every day phase you can publicly challenge someone to a duel (only one duel may take place per day phase). It will take place at the end of the phase in addition to the standard lynch. You cannot refuse a duel.

You may gift one dueling bullet to anyone participating in a duel. It must be done publicly.

Duels are won by die roll. If you have one bullet, you must roll a one to have a successful shot. If you have two bullets, you can roll a one or a two; three bullets, a one, two, or three roll will win, etc. If you have six bullets you are guaranteed a kill. In the event of a tie, both duelers are killed.

Die rolls are performed by the GM.

It is possible for duels to fail if neither player has a successful shot.

If you die by lynch or Night Kill, any bullets on your person are discarded.

I won't be able to start this round until August 10 at the earliest, but I wanted to put this out there to generate discussion (I'm open to opinions! I had this idea the other day and there's probably still kinks to work out) and maybe get people signed up if they're interested in trying this out. I don't know how well this would work, but I thought it would be fun and different.

Every player receives one dueling bullet per phase. If you do not use your bullets they accumulate.

Every day phase you can publicly challenge someone to a duel (only one duel may take place per day phase). It will take place at the end of the phase in addition to the standard lynch. You cannot refuse a duel.

You may gift one dueling bullet to anyone participating in a duel. It must be done publicly.

Duels are won by die roll. If you have one bullet, you must roll a one to have a successful shot. If you have two bullets, you can roll a one or a two; three bullets, a one, two, or three roll will win, etc. If you have six bullets you are guaranteed a kill. In the event of a tie, both duelers are killed.

Die rolls are performed by the GM.

It is possible for duels to fail if neither player has a successful shot.

If you die by lynch or Night Kill, any bullets on your person are discarded.

I won't be able to start this round until August 10 at the earliest, but I wanted to put this out there to generate discussion (I'm open to opinions! I had this idea the other day and there's probably still kinks to work out) and maybe get people signed up if they're interested in trying this out. I don't know how well this would work, but I thought it would be fun and different.

Players
1. JesusMonroe
2. Slezak
3. Nego
4. itsbrianyay
5. Regy Rusty
6. Xatalos
7. Damdred
8.
9.
10.
11.
12.]]>http://www.vendetta-strada.net/showthread.php?tid=1991
Mon, 20 Jul 2015 22:10:11 +0000http://www.vendetta-strada.net/showthread.php?tid=1991http://www.vendetta-strada.net/showthread.php?tid=1989
Mon, 13 Jul 2015 00:00:29 +0000http://www.vendetta-strada.net/showthread.php?tid=1989
Winners of the mini-game of mafia will be permanently awarded with a +1 to their Day Votes. Players that are dead in the main game that win the mini-game will be awarded with the power to add their own vote into the Day Lynch via private message to the GM, to be live updated with the LT.. If no faction wins the mini-game of mafia, then no bonuses are awarded.”

For sake of easy translation, Town = Healty; Mafia = Infected

Additional Rules for this miniround:

Quote:1. The Day is split into two halves; Morning and Afternoon, each lasting 24 hours. During each of those Phases, the Town can pick one person to inspect. If that person is infected, they die, if the person is healthy, the GM will say so.
2. If an Infected Player is killed at any point, there will be a Bonus Phase after the Afternoon. There can only ever be one Bonus Phase queued; if there is an Infected lynched at both the Morning and Afternoon, there is only one Bonus Phase.
3. Bonus Phases are essentially extensions on the Afternoon; if another Infected is lynched, there is another Bonus Phase. If a Healthy player is inspected, the Night Phase begins.
4. During the Night Phase, the Infected pick one Healthy player. That player will leave the Healthy and join the Infected.

Quote:All Roles start off as Healthy, if they are Infected they lose their Healthy Power and gain their Infected Power.

Turner Grey- Doctor With a GunHealthy Power- Turner Grey is not afraid to serve his brand of justice to get everyone out alive. With his trusty shotgun, he can take care of one person he thinks is infected. He has no safety net, however; whoever he picks dies regardless of their health.

Infected Power- Turner Grey has gone insane, and will not hesitate to kill anyone who gets in his way. If he is ever voted to be tossed onto the flame, he will kill two Healthy players.

Director Hotti- A Doctor... Right?Healthy Power- Director Hotti can pick one person to give a vaccine to, preventing them from being infected for one Night Phase. Due to limited supply, he cannot give vaccines to one person two Phases in a row.

Infected Power- Hotti can designate one Infected per Phase to seem healthy by his diagnosis. If this person is selected to be Checked Up, they will appear to be healthy and the Day Phase will continue as if the Town selected a healthy person. He may not select the same person twice.

Mimi Miney- NurseHealthy Power- Mimi is more observant than anyone else, and can tell when someone's in the advanced stages of the disease. She can PM the GM the name of one player- she will be told whether the player was Infected at the beginning of the game or was infected since the game began. This will be published in a medical journal for the LT to read at the end of the Phase.

Infected Power- Mimi can designate one Healthy player to seem infected by her diagnosis. If the Town votes for this person, they are killed, and the Day immediately goes to Night.

Healthy win once all Infected players are killed.
Infected win once the Healty players cannot control the vote.

It is now Night Zero! During this Night Zero phase, all powers and infections are activatable.

Plurality Lynch is still in effect.]]>
Winners of the mini-game of mafia will be permanently awarded with a +1 to their Day Votes. Players that are dead in the main game that win the mini-game will be awarded with the power to add their own vote into the Day Lynch via private message to the GM, to be live updated with the LT.. If no faction wins the mini-game of mafia, then no bonuses are awarded.”

For sake of easy translation, Town = Healty; Mafia = Infected

Additional Rules for this miniround:

Quote:1. The Day is split into two halves; Morning and Afternoon, each lasting 24 hours. During each of those Phases, the Town can pick one person to inspect. If that person is infected, they die, if the person is healthy, the GM will say so.
2. If an Infected Player is killed at any point, there will be a Bonus Phase after the Afternoon. There can only ever be one Bonus Phase queued; if there is an Infected lynched at both the Morning and Afternoon, there is only one Bonus Phase.
3. Bonus Phases are essentially extensions on the Afternoon; if another Infected is lynched, there is another Bonus Phase. If a Healthy player is inspected, the Night Phase begins.
4. During the Night Phase, the Infected pick one Healthy player. That player will leave the Healthy and join the Infected.

Quote:All Roles start off as Healthy, if they are Infected they lose their Healthy Power and gain their Infected Power.

Turner Grey- Doctor With a GunHealthy Power- Turner Grey is not afraid to serve his brand of justice to get everyone out alive. With his trusty shotgun, he can take care of one person he thinks is infected. He has no safety net, however; whoever he picks dies regardless of their health.

Infected Power- Turner Grey has gone insane, and will not hesitate to kill anyone who gets in his way. If he is ever voted to be tossed onto the flame, he will kill two Healthy players.

Director Hotti- A Doctor... Right?Healthy Power- Director Hotti can pick one person to give a vaccine to, preventing them from being infected for one Night Phase. Due to limited supply, he cannot give vaccines to one person two Phases in a row.

Infected Power- Hotti can designate one Infected per Phase to seem healthy by his diagnosis. If this person is selected to be Checked Up, they will appear to be healthy and the Day Phase will continue as if the Town selected a healthy person. He may not select the same person twice.

Mimi Miney- NurseHealthy Power- Mimi is more observant than anyone else, and can tell when someone's in the advanced stages of the disease. She can PM the GM the name of one player- she will be told whether the player was Infected at the beginning of the game or was infected since the game began. This will be published in a medical journal for the LT to read at the end of the Phase.

Infected Power- Mimi can designate one Healthy player to seem infected by her diagnosis. If the Town votes for this person, they are killed, and the Day immediately goes to Night.

Healthy win once all Infected players are killed.
Infected win once the Healty players cannot control the vote.

It is now Night Zero! During this Night Zero phase, all powers and infections are activatable.

Plurality Lynch is still in effect.]]>http://www.vendetta-strada.net/showthread.php?tid=1988
Fri, 10 Jul 2015 01:02:07 +0000http://www.vendetta-strada.net/showthread.php?tid=1988
Other places I'm called Eighth with a bit at the end, I really liked the type of music when I made it.

But anyways, I heard about this site through the Game of Champions on 2+2, and this type of site seems to appeal to me! I also saw some names here which I recognize (not telling who, haha).

Anyways, hope to get to know you guys a lot more. I suppose you guys can ask me stuff, too? I like Ace Attorney, and it seems like AA is sorta respected here.]]>
Other places I'm called Eighth with a bit at the end, I really liked the type of music when I made it.

But anyways, I heard about this site through the Game of Champions on 2+2, and this type of site seems to appeal to me! I also saw some names here which I recognize (not telling who, haha).

Anyways, hope to get to know you guys a lot more. I suppose you guys can ask me stuff, too? I like Ace Attorney, and it seems like AA is sorta respected here.]]>http://www.vendetta-strada.net/showthread.php?tid=1987
Tue, 07 Jul 2015 17:47:39 +0000http://www.vendetta-strada.net/showthread.php?tid=1987

PC is always at :00. No votes or actions after that time will count. :00 is fine, :01 is not. Please refrain from posting after the deadline regardless of if there is a PC post or not and do not abuse it.

Night talk is allowed

Voting is mandatory. Not voting will result in a modkill. There will be no warnings before modkills this game. 1 round without a vote WILL result in being modkilled, even if you are the last mafia.

Days last 48 hours, nights last 24. The game starts on D1.

Plurality lynch. In the event of a deadlock the first person to gather the highest number of votes is lynched.

All the roles get only a rolename as their role PM, QT's are provided to people whose role's demand it.

All the roles always only flip rolename, no flavor

There are no no-flips unless stated otherwise in setup specific rules

If any role that has a night action (from any faction) does not send in an action it is considered they target "noone"

Mafia KP is always 1.

Mafia KP is delivered (meaning mafia must pick a target and a person from their team who delivers the KP). Mafia must vote the target/person who delivers, unless stated otherwise. A successful hit request requires "number of mafia alive / 2 (rounded up)" mafia members to agree on the same target AND on the same deliverer. In case there is no majority mafia NK is considered "noone".

There are no notifications unless necessary.

Do not discuss the game with living players when you are dead and vice versa.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Doctor::
Choose one person during the night. They are protected from 1KP.
You may target yourself but you cannot target the same person twice in a row.

Bulletproof:
Survive the first KP used on you. This ability is roleblockable.

Vanilla Townie x7:
No powers except for their brains. Mafia:

Power outtage:
While you are alive, twice per game you are allowed to block open-communications for one phase. No restrictions.

Roleblocker:
You can target one player including yourself during the night and cancel all the things they did.

Vanilla mafia x2:
No special powers.Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game random two people are selected as masons. They are allowed to discuss the game privately even if the open-comms are blocked. They are not townfirmed to each other, all combinations are possible. Upon death they will flip "[Role] (mason)".
- The Doctor acts before the bulletproof "does". This means in case the doctor protects the bulletproof who gets shot, they do not lose their extra life.

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Carl Hanratty (tracker):
Since you've obsessed with trying to find Frank Abagnale Jr. you're up during the night trying to catch him. You can target any player including yourself during the night and see who they visited. The message you you get is "the player you tracked visited _____ / noone".

Flight attendant (nosy neighbor) x2:
Going places, huh? Tell me about it. In fact you fly so much that Carl Hanratty gets really confused in case they happen to check your schedule. And you don't even get it lol. (shows up visiting a random person during the night to the tracker - unaware, gets a vanilla town PM, flips Flight attendant).

Police task force (one-shot vigilante):
You've been hired to kill and murder Frank Abagnale Jr. or his accompanies. During the night of your choice you have one shot, use it wise. Being roleblocked refunds the shot.

Vanilla Townie x6:
No powers except for their brains. Mafia:

Frank Abagnale Jr. (driver):
A master of disguise. You are so used to faking things you make them look like they are entirely something else. Each night you can drive two people (including yourself) who will show up doing things the other one in fact did. (example1 - drive A with B: A visits C for any reason, B does nothing. With drive, A will show up doing nothing (as the tracker in fact tracked B) and B will show up visiting C. example2 - the driver drives A with B, the vigi shoots A. B dies to vigi's bullet.)

Frank Abagnale (roleblocker):
You know what your son does. You definitely do. But family comes first. You try to distract Carl and the police as much as you can. You can target one player including yourself during the night and cancel all the things they did. Nosy neighbor "ability" is blocked aswell if you target them (meaning they show up visiting noone).

Vanilla mafia:
You're just a thug wanting to see places. No special powers.

Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game Mafia gets the identity of one of the Nosy neighbors (randomized).

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed. The Mafians and the 3rd Faction will have their own separate QT to plot nefarious deeds in.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not using a power when a role says you must - modkill
c) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
d) Not posting anything during the night - allowedFactions:

Town:

CPR doctor:
A hardboiled hero who shoots AND asks questions. Can shoot one player per night phase, but if they target someone who is already targeted with one or more KP, they will act as a doctor (for 1 KP) instead. Allowed to target anyone including themselves (or noone).

Doctor:
Doc one person for one KP during the night. Allowed to target anyone including themselves (or noone) but not allowed to target the same person two nights in a row.

Vanilla Townie x7:
No powers except for their brains. Mafia:

The Iron Don:
Has an uncanny knack of staying alive. Can only be killed by lynch unless they are the last mafian, but is so arrogant they cannot be doc'd. Since there is only 2 mafia they also have the casting vote in their nightly kill if there is a tie (not voting for a night kill counts as "kill noone").

Mad Physician:
A sinister figure MUST try to save one person from 1 KP per night. They can save themselves, but cannot save a person on consecutive nights. They also are afraid of the Iron Don and cannot attempt to Doc him.

The Deadly Duo:

Crossfire:
The eponymous serial killer. Can shoot one player per night phase. Can target any living player including themselves (or noone).

Fanatic Groupie: Once per game, during the night can disfigure the body at any crime scene and prevent the role from being identified. Can target any living player including themselves (or noone). If they target a player that does not die on the night they use they are revealed as Fanatic Groupie at the start of next day. Being fanatic, they adore the Crossfire so much that if any gien point of the game the Crossfire dies they immediately commit seppuku.Win ConditionsTown: Destroy all threats to the town. (Both other factions)Mafia: Equal or outnumber the town and destroy the DuoDuo: Be the last faction alive in the game. In case of there being the Crossfire alive against any other person 1v1, the Deadly Duo wins the game.

PC is always at :00. No votes or actions after that time will count. :00 is fine, :01 is not. Please refrain from posting after the deadline regardless of if there is a PC post or not and do not abuse it.

Night talk is allowed

Voting is mandatory. Not voting will result in a modkill. There will be no warnings before modkills this game. 1 round without a vote WILL result in being modkilled, even if you are the last mafia.

Days last 48 hours, nights last 24. The game starts on D1.

Plurality lynch. In the event of a deadlock the first person to gather the highest number of votes is lynched.

All the roles get only a rolename as their role PM, QT's are provided to people whose role's demand it.

All the roles always only flip rolename, no flavor

There are no no-flips unless stated otherwise in setup specific rules

If any role that has a night action (from any faction) does not send in an action it is considered they target "noone"

Mafia KP is always 1.

Mafia KP is delivered (meaning mafia must pick a target and a person from their team who delivers the KP). Mafia must vote the target/person who delivers, unless stated otherwise. A successful hit request requires "number of mafia alive / 2 (rounded up)" mafia members to agree on the same target AND on the same deliverer. In case there is no majority mafia NK is considered "noone".

There are no notifications unless necessary.

Do not discuss the game with living players when you are dead and vice versa.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Doctor::
Choose one person during the night. They are protected from 1KP.
You may target yourself but you cannot target the same person twice in a row.

Bulletproof:
Survive the first KP used on you. This ability is roleblockable.

Vanilla Townie x7:
No powers except for their brains. Mafia:

Power outtage:
While you are alive, twice per game you are allowed to block open-communications for one phase. No restrictions.

Roleblocker:
You can target one player including yourself during the night and cancel all the things they did.

Vanilla mafia x2:
No special powers.Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game random two people are selected as masons. They are allowed to discuss the game privately even if the open-comms are blocked. They are not townfirmed to each other, all combinations are possible. Upon death they will flip "[Role] (mason)".
- The Doctor acts before the bulletproof "does". This means in case the doctor protects the bulletproof who gets shot, they do not lose their extra life.

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Carl Hanratty (tracker):
Since you've obsessed with trying to find Frank Abagnale Jr. you're up during the night trying to catch him. You can target any player including yourself during the night and see who they visited. The message you you get is "the player you tracked visited _____ / noone".

Flight attendant (nosy neighbor) x2:
Going places, huh? Tell me about it. In fact you fly so much that Carl Hanratty gets really confused in case they happen to check your schedule. And you don't even get it lol. (shows up visiting a random person during the night to the tracker - unaware, gets a vanilla town PM, flips Flight attendant).

Police task force (one-shot vigilante):
You've been hired to kill and murder Frank Abagnale Jr. or his accompanies. During the night of your choice you have one shot, use it wise. Being roleblocked refunds the shot.

Vanilla Townie x6:
No powers except for their brains. Mafia:

Frank Abagnale Jr. (driver):
A master of disguise. You are so used to faking things you make them look like they are entirely something else. Each night you can drive two people (including yourself) who will show up doing things the other one in fact did. (example1 - drive A with B: A visits C for any reason, B does nothing. With drive, A will show up doing nothing (as the tracker in fact tracked B) and B will show up visiting C. example2 - the driver drives A with B, the vigi shoots A. B dies to vigi's bullet.)

Frank Abagnale (roleblocker):
You know what your son does. You definitely do. But family comes first. You try to distract Carl and the police as much as you can. You can target one player including yourself during the night and cancel all the things they did. Nosy neighbor "ability" is blocked aswell if you target them (meaning they show up visiting noone).

Vanilla mafia:
You're just a thug wanting to see places. No special powers.

Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game Mafia gets the identity of one of the Nosy neighbors (randomized).

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed. The Mafians and the 3rd Faction will have their own separate QT to plot nefarious deeds in.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not using a power when a role says you must - modkill
c) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
d) Not posting anything during the night - allowedFactions:

Town:

CPR doctor:
A hardboiled hero who shoots AND asks questions. Can shoot one player per night phase, but if they target someone who is already targeted with one or more KP, they will act as a doctor (for 1 KP) instead. Allowed to target anyone including themselves (or noone).

Doctor:
Doc one person for one KP during the night. Allowed to target anyone including themselves (or noone) but not allowed to target the same person two nights in a row.

Vanilla Townie x7:
No powers except for their brains. Mafia:

The Iron Don:
Has an uncanny knack of staying alive. Can only be killed by lynch unless they are the last mafian, but is so arrogant they cannot be doc'd. Since there is only 2 mafia they also have the casting vote in their nightly kill if there is a tie (not voting for a night kill counts as "kill noone").

Mad Physician:
A sinister figure MUST try to save one person from 1 KP per night. They can save themselves, but cannot save a person on consecutive nights. They also are afraid of the Iron Don and cannot attempt to Doc him.

The Deadly Duo:

Crossfire:
The eponymous serial killer. Can shoot one player per night phase. Can target any living player including themselves (or noone).

Fanatic Groupie: Once per game, during the night can disfigure the body at any crime scene and prevent the role from being identified. Can target any living player including themselves (or noone). If they target a player that does not die on the night they use they are revealed as Fanatic Groupie at the start of next day. Being fanatic, they adore the Crossfire so much that if any gien point of the game the Crossfire dies they immediately commit seppuku.Win ConditionsTown: Destroy all threats to the town. (Both other factions)Mafia: Equal or outnumber the town and destroy the DuoDuo: Be the last faction alive in the game. In case of there being the Crossfire alive against any other person 1v1, the Deadly Duo wins the game.

A festival of wonders, honoring the belated anniversary of the founding of BYOR-City, has been enacted in the bustling city. Here at this festival, 10 persons have been formed together as a sort of "sacrifice" in our festival. Pitted against one another, they must replay a murderous spree. In a reaction to this match, the Cosmos has become altered, focusing its energy towards the city and affecting it...

Quote:Due to the irregularity of the cosmos, the moons change their phase every night, starting at New on Night Zero and following the normal pattern: “New > Waxing > Full > Waning > New”. The Moon’s phase will inflict different conditions upon the Night Phases. Further irregularities in the cosmos can alter this order. Moons maintain their Phase into the following Day. (e.g. The Moon will be considered New for Night Zero and Day One)

Quote:If multiple people die during a Waxing Moon, then the Full Moon for the following cycle will become the Blood Moon instead. The Blood Moon lasts 3 nights and afflicts further chaos throughout the cosmos, altering Luck and Signs randomly.

Quote:A gimmick from the founding of BYOR-City, the festival has implemented an altered form of the Lucky Number system. Three lucky numbers will be randomly selected at the start of each Day. Players who possess one Lucky Number will receive an item. Players who possess two of these lucky numbers will have an additional +1 added to their vote as well as receive an item.. If a player possess all three Lucky Numbers for that day, that player will have an additional +1 added to their vote, receive an item, and be immune to death for that Day/Night cycle! Any additional +1 votes will be registered as “Lucky Number - New” at the end of the phase.

Unlike BYOR-City, inventories to not play a founding mechanic in this round, thus players can have an unlimited number of items.

Active Power(s):”Cold One” - Each night, you can open up a cold one and get smashed.

Passive Power(s): “Receiver” - You will catch any football thrown at you.

Lucky Numbers: 1,2,3

Astrological Sign: Sagittarius

You win when all members of the mafia have been eliminated.

Phases will end at 02:00 pm, and no actions starting on that minute onward will count until Phase Change has finished.

COMMUNICATION WITH DEAD PLAYERS IS STRICTLY FORBIDDEN. THIS APPLIES TO BOTH PLAYERS AND NON-PLAYERS.

Voting will be held by Plurality Rule.

Negligence to vote during any Day Phase will result in a warning. Doing this twice will result in removal from the game.

Players(3/10)
4)cold52 - "JugemJugem" of the TOWN
7)gerk - "Captain Pugwash" of the MAFIA
9)Rov Regy Rusty - "The numerous rounds of mafia on vendetta strada that have never run and/or never will run due to lack of interest from players and/or apathy on the part of the creators" of the MAFIA

Dead(7/10)
3)Azure - "Light in the darkness" of the TOWN (lynched D1)
5)teebs - "David Cage" of the TOWN (died N1)
8)Shirokami Rayn - "Only dead can know peace from this evil" of the TOWN (lynched D2)
10)Xris - "Well reasoned and fun game design" of HIS OWN, THIRD PARTY FACTION (lynched D5)
2)Kittens - "Smoke Monster" of the TOWN (banished D5)
1)Alsark - "Psycho Mantis" of the TOWN (night-lynched N5)
6)itsbrianYAY - "Drunk, negligent father" of the TOWN (died N5)]]>
Co-GM: Rov
Phase Lengths: 24-hour nights, 48-hour days
Phase Change Times: 3:00 PM CDT (which would be 02:00 pm in your local time if your forum clock is set up correctly.)
Communication Allowed: In-thread, role-relevant QTs.
Hidden Mechanics: Role-dependent

A festival of wonders, honoring the belated anniversary of the founding of BYOR-City, has been enacted in the bustling city. Here at this festival, 10 persons have been formed together as a sort of "sacrifice" in our festival. Pitted against one another, they must replay a murderous spree. In a reaction to this match, the Cosmos has become altered, focusing its energy towards the city and affecting it...

Quote:Due to the irregularity of the cosmos, the moons change their phase every night, starting at New on Night Zero and following the normal pattern: “New > Waxing > Full > Waning > New”. The Moon’s phase will inflict different conditions upon the Night Phases. Further irregularities in the cosmos can alter this order. Moons maintain their Phase into the following Day. (e.g. The Moon will be considered New for Night Zero and Day One)

Quote:If multiple people die during a Waxing Moon, then the Full Moon for the following cycle will become the Blood Moon instead. The Blood Moon lasts 3 nights and afflicts further chaos throughout the cosmos, altering Luck and Signs randomly.

Quote:A gimmick from the founding of BYOR-City, the festival has implemented an altered form of the Lucky Number system. Three lucky numbers will be randomly selected at the start of each Day. Players who possess one Lucky Number will receive an item. Players who possess two of these lucky numbers will have an additional +1 added to their vote as well as receive an item.. If a player possess all three Lucky Numbers for that day, that player will have an additional +1 added to their vote, receive an item, and be immune to death for that Day/Night cycle! Any additional +1 votes will be registered as “Lucky Number - New” at the end of the phase.

Unlike BYOR-City, inventories to not play a founding mechanic in this round, thus players can have an unlimited number of items.

Active Power(s):”Cold One” - Each night, you can open up a cold one and get smashed.

Passive Power(s): “Receiver” - You will catch any football thrown at you.

Lucky Numbers: 1,2,3

Astrological Sign: Sagittarius

You win when all members of the mafia have been eliminated.

Phases will end at 02:00 pm, and no actions starting on that minute onward will count until Phase Change has finished.

COMMUNICATION WITH DEAD PLAYERS IS STRICTLY FORBIDDEN. THIS APPLIES TO BOTH PLAYERS AND NON-PLAYERS.

Voting will be held by Plurality Rule.

Negligence to vote during any Day Phase will result in a warning. Doing this twice will result in removal from the game.

Players(3/10)
4)cold52 - "JugemJugem" of the TOWN
7)gerk - "Captain Pugwash" of the MAFIA
9)Rov Regy Rusty - "The numerous rounds of mafia on vendetta strada that have never run and/or never will run due to lack of interest from players and/or apathy on the part of the creators" of the MAFIA

Dead(7/10)
3)Azure - "Light in the darkness" of the TOWN (lynched D1)
5)teebs - "David Cage" of the TOWN (died N1)
8)Shirokami Rayn - "Only dead can know peace from this evil" of the TOWN (lynched D2)
10)Xris - "Well reasoned and fun game design" of HIS OWN, THIRD PARTY FACTION (lynched D5)
2)Kittens - "Smoke Monster" of the TOWN (banished D5)
1)Alsark - "Psycho Mantis" of the TOWN (night-lynched N5)
6)itsbrianYAY - "Drunk, negligent father" of the TOWN (died N5)]]>http://www.vendetta-strada.net/showthread.php?tid=1981
Fri, 03 Jul 2015 20:05:46 +0000http://www.vendetta-strada.net/showthread.php?tid=1981
GM: Xris
Co-GM: Xris
Phase Lengths: 24-hour nights, 48-hour days
Phase Change Times: 13:00 PDT (which would be 01:00 pm in your local time if your forum clock is set up correctly.)
Communication Allowed: In-thread, role-relevant QTs
Hidden Mechanics: Role-dependent
B-mod round: nah

Game Info
Voting will be arbitrated. In the event of a deadlock, the mafia will decide who dies. If they aren’t around at PC and haven’t told me who they prefer, I’ll choose for them.
Uses of powers stack. For example, if someone gets docced once and shot twice in one phase, they will die. If they get docced twice and shot twice in one phase, they will live.
1 KP is 1 kill of power, it will be stopped by 1 BP or a normal doctor or etc
Powers aren't usable night 0 unless specifically noted.
Don’t talk to dead players.

It is now night 0. Night zero ends in a couple minutes when I have PMs and permissions set up.]]>
GM: Xris
Co-GM: Xris
Phase Lengths: 24-hour nights, 48-hour days
Phase Change Times: 13:00 PDT (which would be 01:00 pm in your local time if your forum clock is set up correctly.)
Communication Allowed: In-thread, role-relevant QTs
Hidden Mechanics: Role-dependent
B-mod round: nah

Game Info
Voting will be arbitrated. In the event of a deadlock, the mafia will decide who dies. If they aren’t around at PC and haven’t told me who they prefer, I’ll choose for them.
Uses of powers stack. For example, if someone gets docced once and shot twice in one phase, they will die. If they get docced twice and shot twice in one phase, they will live.
1 KP is 1 kill of power, it will be stopped by 1 BP or a normal doctor or etc
Powers aren't usable night 0 unless specifically noted.
Don’t talk to dead players.

It is now night 0. Night zero ends in a couple minutes when I have PMs and permissions set up.]]>http://www.vendetta-strada.net/showthread.php?tid=1980
Wed, 01 Jul 2015 20:21:47 +0000http://www.vendetta-strada.net/showthread.php?tid=1980What the hell is this and how am i here ?!?!?!?!? Mafia

This is an invite only cross-site game. The players are expected (or/and known) to be active and producing game-related contributions in almost every post of theirs. If you think someone should be playing until the player list is full please do PM or otherwise contact me.

PC is always at :00. No votes or actions after that time will count. :00 is fine, :01 is not. Please refrain from posting after the deadline regardless of if there is a PC post or not and do not abuse it.

Night talk is allowed

Voting is mandatory. Not voting will result in a modkill. There will be no warnings before modkills this game. 1 round without a vote WILL result in being modkilled, even if you are the last mafia.

Days last 48 hours, nights last 24. The game starts on D1.

Plurality lynch. In the event of a deadlock the first person to gather the highest number of votes is lynched.

All the roles get only a rolename as their role PM, QT's are provided to people whose role's demand it.

All the roles always only flip rolename, no flavor

There are no no-flips unless stated otherwise in setup specific rules

If any role that has a night action (from any faction) does not send in an action it is considered they target "noone"

Mafia KP is always 1.

Mafia KP is delivered (meaning mafia must pick a target and a person from their team who delivers the KP). Mafia must vote the target/person who delivers, unless stated otherwise. A successful hit request requires "number of mafia alive / 2 (rounded up)" mafia members to agree on the same target AND on the same deliverer. In case there is no majority mafia NK is considered "noone".

There are no notifications unless necessary.

Do not discuss the game with living players when you are dead and vice versa.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Doctor::
Choose one person during the night. They are protected from 1KP.
You may target yourself but you cannot target the same person twice in a row.

Bulletproof:
Survive the first KP used on you. This ability is roleblockable.

Vanilla Townie x7:
No powers except for their brains. Mafia:

Power outtage:
While you are alive, twice per game you are allowed to block open-communications for one phase. No restrictions.

Roleblocker:
You can target one player including yourself during the night and cancel all the things they did.

Vanilla mafia x2:
No special powers.Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game random two people are selected as masons. They are allowed to discuss the game privately even if the open-comms are blocked. They are not townfirmed to each other, all combinations are possible. Upon death they will flip "[Role] (mason)".
- The Doctor acts before the bulletproof "does". This means in case the doctor protects the bulletproof who gets shot, they do not lose their extra life.

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Carl Hanratty (tracker):
Since you've obsessed with trying to find Frank Abagnale Jr. you're up during the night trying to catch him. You can target any player including yourself during the night and see who they visited. The message you you get is "the player you tracked visited _____ / noone".

Flight attendant (nosy neighbor) x2:
Going places, huh? Tell me about it. In fact you fly so much that Carl Hanratty gets really confused in case they happen to check your schedule. And you don't even get it lol. (shows up visiting a random person during the night to the tracker - unaware, gets a vanilla town PM, flips Flight attendant).

Police task force (one-shot vigilante):
You've been hired to kill and murder Frank Abagnale Jr. or his accompanies. During the night of your choice you have one shot, use it wise. Being roleblocked refunds the shot.

Vanilla Townie x6:
No powers except for their brains. Mafia:

Frank Abagnale Jr. (driver):
A master of disguise. You are so used to faking things you make them look like they are entirely something else. Each night you can drive two people (including yourself) who will show up doing things the other one in fact did. (example1 - drive A with B: A visits C for any reason, B does nothing. With drive, A will show up doing nothing (as the tracker in fact tracked B) and B will show up visiting C. example2 - the driver drives A with B, the vigi shoots A. B dies to vigi's bullet.)

Frank Abagnale (roleblocker):
You know what your son does. You definitely do. But family comes first. You try to distract Carl and the police as much as you can. You can target one player including yourself during the night and cancel all the things they did. Nosy neighbor "ability" is blocked aswell if you target them (meaning they show up visiting noone).

Vanilla mafia:
You're just a thug wanting to see places. No special powers.

Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game Mafia gets the identity of one of the Nosy neighbors (randomized).

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed. The Mafians and the 3rd Faction will have their own separate QT to plot nefarious deeds in.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not using a power when a role says you must - modkill
c) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
d) Not posting anything during the night - allowedFactions:

Town:

CPR doctor:
A hardboiled hero who shoots AND asks questions. Can shoot one player per night phase, but if they target someone who is already targeted with one or more KP, they will act as a doctor (for 1 KP) instead. Allowed to target anyone including themselves (or noone).

Doctor:
Doc one person for one KP during the night. Allowed to target anyone including themselves (or noone) but not allowed to target the same person two nights in a row.

Vanilla Townie x7:
No powers except for their brains. Mafia:

The Iron Don:
Has an uncanny knack of staying alive. Can only be killed by lynch unless they are the last mafian, but is so arrogant they cannot be doc'd. Since there is only 2 mafia they also have the casting vote in their nightly kill if there is a tie (not voting for a night kill counts as "kill noone").

Mad Physician:
A sinister figure MUST try to save one person from 1 KP per night. They can save themselves, but cannot save a person on consecutive nights. They also are afraid of the Iron Don and cannot attempt to Doc him.

The Deadly Duo:

Crossfire:
The eponymous serial killer. Can shoot one player per night phase. Can target any living player including themselves (or noone).

Fanatic Groupie: Once per game, during the night can disfigure the body at any crime scene and prevent the role from being identified. Can target any living player including themselves (or noone). If they target a player that does not die on the night they use they are revealed as Fanatic Groupie at the start of next day. Being fanatic, they adore the Crossfire so much that if any gien point of the game the Crossfire dies they immediately commit seppuku.Win ConditionsTown: Destroy all threats to the town. (Both other factions)Mafia: Equal or outnumber the town and destroy the DuoDuo: Be the last faction alive in the game. In case of there being the Crossfire alive against any other person 1v1, the Deadly Duo wins the game.

Note that the point of the "multi-setup" is not to necessarily prevent the town from figuring out the setup. It is perfectly possible that on D1 the setup in play will become obvious. However with active people it is incredibly hard for mafia to win games regardless of the setup so i kinda decided to give them some more possibilities of keeping the town in the dark. This is pretty straightforward anyways.

Inviting people as we speak.
In case i missed something or you have any questions fire away.
]]>What the hell is this and how am i here ?!?!?!?!? Mafia

This is an invite only cross-site game. The players are expected (or/and known) to be active and producing game-related contributions in almost every post of theirs. If you think someone should be playing until the player list is full please do PM or otherwise contact me.

PC is always at :00. No votes or actions after that time will count. :00 is fine, :01 is not. Please refrain from posting after the deadline regardless of if there is a PC post or not and do not abuse it.

Night talk is allowed

Voting is mandatory. Not voting will result in a modkill. There will be no warnings before modkills this game. 1 round without a vote WILL result in being modkilled, even if you are the last mafia.

Days last 48 hours, nights last 24. The game starts on D1.

Plurality lynch. In the event of a deadlock the first person to gather the highest number of votes is lynched.

All the roles get only a rolename as their role PM, QT's are provided to people whose role's demand it.

All the roles always only flip rolename, no flavor

There are no no-flips unless stated otherwise in setup specific rules

If any role that has a night action (from any faction) does not send in an action it is considered they target "noone"

Mafia KP is always 1.

Mafia KP is delivered (meaning mafia must pick a target and a person from their team who delivers the KP). Mafia must vote the target/person who delivers, unless stated otherwise. A successful hit request requires "number of mafia alive / 2 (rounded up)" mafia members to agree on the same target AND on the same deliverer. In case there is no majority mafia NK is considered "noone".

There are no notifications unless necessary.

Do not discuss the game with living players when you are dead and vice versa.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Doctor::
Choose one person during the night. They are protected from 1KP.
You may target yourself but you cannot target the same person twice in a row.

Bulletproof:
Survive the first KP used on you. This ability is roleblockable.

Vanilla Townie x7:
No powers except for their brains. Mafia:

Power outtage:
While you are alive, twice per game you are allowed to block open-communications for one phase. No restrictions.

Roleblocker:
You can target one player including yourself during the night and cancel all the things they did.

Vanilla mafia x2:
No special powers.Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game random two people are selected as masons. They are allowed to discuss the game privately even if the open-comms are blocked. They are not townfirmed to each other, all combinations are possible. Upon death they will flip "[Role] (mason)".
- The Doctor acts before the bulletproof "does". This means in case the doctor protects the bulletproof who gets shot, they do not lose their extra life.

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
c) Not posting anything during the night - allowedFactions:

Town:

Carl Hanratty (tracker):
Since you've obsessed with trying to find Frank Abagnale Jr. you're up during the night trying to catch him. You can target any player including yourself during the night and see who they visited. The message you you get is "the player you tracked visited _____ / noone".

Flight attendant (nosy neighbor) x2:
Going places, huh? Tell me about it. In fact you fly so much that Carl Hanratty gets really confused in case they happen to check your schedule. And you don't even get it lol. (shows up visiting a random person during the night to the tracker - unaware, gets a vanilla town PM, flips Flight attendant).

Police task force (one-shot vigilante):
You've been hired to kill and murder Frank Abagnale Jr. or his accompanies. During the night of your choice you have one shot, use it wise. Being roleblocked refunds the shot.

Vanilla Townie x6:
No powers except for their brains. Mafia:

Frank Abagnale Jr. (driver):
A master of disguise. You are so used to faking things you make them look like they are entirely something else. Each night you can drive two people (including yourself) who will show up doing things the other one in fact did. (example1 - drive A with B: A visits C for any reason, B does nothing. With drive, A will show up doing nothing (as the tracker in fact tracked B) and B will show up visiting C. example2 - the driver drives A with B, the vigi shoots A. B dies to vigi's bullet.)

Frank Abagnale (roleblocker):
You know what your son does. You definitely do. But family comes first. You try to distract Carl and the police as much as you can. You can target one player including yourself during the night and cancel all the things they did. Nosy neighbor "ability" is blocked aswell if you target them (meaning they show up visiting noone).

Vanilla mafia:
You're just a thug wanting to see places. No special powers.

Special mechanics:
- During the first 24 hours of D1, mafia can disguise one of their faction members to show up as Fanatic Groupie. They must PM the game master a name of the person (failure to do so results in losing the power - only the first PM counts, mafia is unallowed to change their pick once they've made it). The member picked will flip Fanatic Groupie instead of their real role whenever/if they flip.
- At the start of the game Mafia gets the identity of one of the Nosy neighbors (randomized).

Win ConditionsTown: Eliminate all mafiaMafia: Equal or outnumber the town

You may vote for any living player, including yourself. You may vote for no-lynch.

The game is thread only except for D1 when out thread communications are allowed. The Mafians and the 3rd Faction will have their own separate QT to plot nefarious deeds in.

Inactivity Policy:
Inactivity consists of - and will result to:
a) Not voting during the day - modkill
b) Not using a power when a role says you must - modkill
c) Not posting anything more than a vote during the day phase - i think town should deal with the inactives on their own, there is no other restrictions of posting other than "you must vote during the day phase".
d) Not posting anything during the night - allowedFactions:

Town:

CPR doctor:
A hardboiled hero who shoots AND asks questions. Can shoot one player per night phase, but if they target someone who is already targeted with one or more KP, they will act as a doctor (for 1 KP) instead. Allowed to target anyone including themselves (or noone).

Doctor:
Doc one person for one KP during the night. Allowed to target anyone including themselves (or noone) but not allowed to target the same person two nights in a row.

Vanilla Townie x7:
No powers except for their brains. Mafia:

The Iron Don:
Has an uncanny knack of staying alive. Can only be killed by lynch unless they are the last mafian, but is so arrogant they cannot be doc'd. Since there is only 2 mafia they also have the casting vote in their nightly kill if there is a tie (not voting for a night kill counts as "kill noone").

Mad Physician:
A sinister figure MUST try to save one person from 1 KP per night. They can save themselves, but cannot save a person on consecutive nights. They also are afraid of the Iron Don and cannot attempt to Doc him.

The Deadly Duo:

Crossfire:
The eponymous serial killer. Can shoot one player per night phase. Can target any living player including themselves (or noone).

Fanatic Groupie: Once per game, during the night can disfigure the body at any crime scene and prevent the role from being identified. Can target any living player including themselves (or noone). If they target a player that does not die on the night they use they are revealed as Fanatic Groupie at the start of next day. Being fanatic, they adore the Crossfire so much that if any gien point of the game the Crossfire dies they immediately commit seppuku.Win ConditionsTown: Destroy all threats to the town. (Both other factions)Mafia: Equal or outnumber the town and destroy the DuoDuo: Be the last faction alive in the game. In case of there being the Crossfire alive against any other person 1v1, the Deadly Duo wins the game.

Note that the point of the "multi-setup" is not to necessarily prevent the town from figuring out the setup. It is perfectly possible that on D1 the setup in play will become obvious. However with active people it is incredibly hard for mafia to win games regardless of the setup so i kinda decided to give them some more possibilities of keeping the town in the dark. This is pretty straightforward anyways.

It is now night 0. Night zero ends in a couple minutes when I have PMs and permissions set up.
All alignments have been randomized and all roles have been rewritten]]>
GM: Xris
Co-GM: Xris
Phase Lengths: 24-hour nights, 48-hour days
Phase Change Times: 13:00 PDT (which would be 02:00 pm in your local time if your forum clock is set up correctly.)
Communication Allowed: In-thread, role-relevant QTs
Hidden Mechanics: Role-dependent
B-mod round: nah

Game Info

Voting will be arbitrated. In the event of a deadlock, the mafia will decide who dies. If they aren’t around at PC and haven’t told me who they prefer, I’ll choose for them.

Uses of powers stack. For example, if someone gets docced once and shot twice in one phase, they will die. If they get docced twice and shot twice in one phase, they will live.

It is now night 0. Night zero ends in a couple minutes when I have PMs and permissions set up.
All alignments have been randomized and all roles have been rewritten]]>http://www.vendetta-strada.net/showthread.php?tid=1978
Mon, 29 Jun 2015 04:36:13 +0000http://www.vendetta-strada.net/showthread.php?tid=1978
I'm playing it now and it's really good. I made very good character design decisions because I'm playing as Ygritte from game of thrones, so she has a bright red braid that sticks out of the back of her head and contrasts dramatically with the dark color scheme of the rest of the game.

So far I've made it up to the Old Yarnham lantern and that's where I'm stopping until tomorrow.]]>
I'm playing it now and it's really good. I made very good character design decisions because I'm playing as Ygritte from game of thrones, so she has a bright red braid that sticks out of the back of her head and contrasts dramatically with the dark color scheme of the rest of the game.