Shinobi Walkthrough :

This walkthrough for Shinobi [Playstation 2] has been posted at 24 Sep 2010 by kimje17 and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up kimje17 and share this with your freinds. And most important we have 4 other walkthroughs for Shinobi, read them all!

Walkthrough - Boss FAQ

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---- S H I N O B I ----
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for
Playstation®2
Shinobi Boss F A Q / Guide
By AdrenalineSL
E-mail: toiletrabbit(at)hotmail.com
Version 1.4: Released March 5, 2003
I know you think looking at these type of help files puts your reputation as
a hardcore gamer to shame, but when you have died for the 108th time you
know you need some form of help (not that I have died 108 times, mind). Care
to hear how this guide came into existence? Well, I was enjoying my jaunt
through Stage 1-B until I came face-to-face with the boss of that stage,
whose calm aura and slow swaggering seemed very intimidating. I thought to
myself, "How hard could he be?" Ten seconds later, I found myself cursing at
the TV and at SEGA. Yet, at the same time, I felt a sort of hidden joy and
intensity--feelings which hardly ever surfaced unless my ears are treated to
some sweet ass-thumping beats. It was this boss battle that pushed me to
believe all the reviews I have read and finally realize that Shinobi won't be
an easy win.
From my mistakes and innumerable pathetic deaths, this guide was born. The
tale of frustration, re-told by someone who has conquered Shinobi and lived
to tell about it, teaches the reader about strength, honor, and gym shorts!
With this guide, I hope you can find the solution to your problem. And if you
are having problems with the game itself, read my full walkthrough found at
GameFAQs! Without further ado, let's pop the hood on these fiends and explore
their innards.
*****************************************************************************
Before we start, there are just a few things I'd like to impart. The staple
strategy for all bosses (except for the first two) is building Akujiki's
blade power by killing all of the lackeys, then whacking the boss. The boss
will ALWAYS be accompanied by an infinite number of lackeys. There's
absolutely nothing you can do to change that. Their main mission in life is
to serve as a diversion and generally be annoying. They add to the difficulty
of the boss, hence the reason that SEGA even put them there. Sometimes,
though, the lackeys can really help by releasing white balls called Yang.
These restore your health by one health slot. Just bear in mind that the key
point is to take advantage of Akujiki's power.
Although the purpose of this guide is to provide insight and strategies on
how to defeat these bosses, I cannot guarantee you will win on your first try
after reading up on this FAQ. Your success lies mainly in your skills AND
your determination to beat down your obstacles. Here are some words of
encouragement: you will ALWAYS DIE unless you refuse to give up and exercise
perseverance. If you can't beat the boss on even your 10th try, don't
despair. Instead, pause the game, do something else for awhile and return to
try again.
KEEP IN MIND that these boss strategies were designed to help you with the
boss. They were NOT designed to help you achieve one-hit kills all around.
There was one person who deemed my strategies as worthless primarily for the
reason that he took more than one-hit to kill each boss. It's true that you
can Tate a boss and kill him instantly, but if I were to emphasize on that
alone then this FAQ would REALLY be worthless, as the skills of all Shinobi
players differ in some way or another. Thanks for understanding.
On another note, all the boss strategies as of now are mainly for the Normal
difficulty. I don't believe I have the capacity to write the strategies for
Super. If you have any strategies for Normal, Hard or Super, please do share!
You will be credited, praised and fawned upon. NOTE: I will not add ALL
strategies that are sent to me. For most cases it's a first come, first serve
basis.
Enough chattin', let's get-a-rockin'!
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S T A G E 1 – A B O S S
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This is a normal helicopter outfitted with a bunch of missiles. It also comes
equipped with side winders. There's not much of a strategy to discuss here.
Keep up with the chopper until it stops. Then get under it and slash at its
underside. This is the easiest way to destroy this unsound helicopter. Don't
mind the ground troops. If you try to attack the "nose", its fast, spinning
propeller blades will slice you up. You can deal double the damage by
attacking a missile as it is released from its compartment. As an interesting
note, you can destroy the missiles as they come at you by timing them right
and slashing with Akujiki. In no time at all this aircraft will go down with
minimal effort.
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S T A G E 1 – B B O S S
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Your ultimate weapon is using his own attacks against him. Whenever he starts
his attack, a blue light surrounds him for a brief moment. Then he rears back
and lunges forward, covering a great distance in front of him. At the start
of the fight, refrain from doing any drastic movements and slowly back up to
the edge. He approaches you very slowly, so you have to wait. He has to come
in moderately close range for this to work. Just as he is about to pierce
your heart with a powerful stab attack, stealth-dash behind him or to the
side. When he charges while you're standing near the edge, the momentum of
his attack pushes him over the edge. Let me stress that you should never move
the analog stick in his direction when you dodge, or dash backward.
Each time he falls off the roof, about 1/8 of his life diminishes. Repeat
this until he is left with the last bit of his health. Now it appears as if
SEGA knew we would pull this trick off, so they decided that the last chunk
of his health must be stolen by Hotsuma's own hands. Simply use Ka'en
ninjutsu magic (fire) to finish him off.
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[BOSS STRATEGIES FOR ALL MODES] Submitted by Newtype Ace
Basic strategy: Stealth-dash to the side or behind him, but it doesn't work
if he starts one thrust from his starting position and then immediately does
a second thrust - he will push you towards your death if you don't move away,
and he doesn't fall if you move away. The most effective thing to do when you
see this is to jump once during his second thrust, and then when you're about
to fall jump once again. When you're about to fall again, stealth-dash
towards his back. That will certainly make him fall to the edge and is quite
easier to do. Be watchful though because sometimes he doesn't do a second
thrust right away but runs towards you. If he does this, just do nothing and
wait for the thrust (he WILL do it whenever you're close to him).
HARD (Moritsune): start with basic strategy. When he starts summoning his
lackeys, fill up your Tate gauge to 4 and give him the final slash from
behind him. One hit miracle. You could also use your shield while filling up
your Tate gauge.
HARD (Hotsuma): Same strategy as Moritsune and it's two-hit miracle this time
unless it's a critical blow.
SUPER (Joe): Start with basic strategy. But when he starts summoning
distractions your job will be a lot harder coz it's very difficult for Joe to
collect Tate points with his weak sword and even kill the boss with one
slash. My strategy is to keep on making the boss fall over the edge by
getting close to him and making him chase you to the edge. You'll need to do
a lot of dashing to keep his lackeys from tracking down your movements. You
can also use his attack to make him kill his own men which is very effective.
If you find yourself cornered, just do a shuriken burst to cancel the
opponents' moves. for the finishing blow, choose one: shuriken, shuriken
burst, flame scroll.
SUPER (Moritsune): Same as Hard
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S T A G E 2 – A B O S S
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Akagane (the girl) and Shirogane (the guy) form a fearsome duo. Akagane is
the agile one, while Shirogane stays mostly in one place and swings his
weapon over his head to create an oscillating blade that is always in
constant motion. He can also stretch out his chain and hurl it in your
direction. It could break through obstructions and has a reach of over a yard
or two. Avoid getting close to him, or you will suffer terrible whiplash.
Akagane, on the other hand, prefers close-range combat. The only time you
should attack her is when she is about to perform an attack of her own. Even
then, you must attack in moderation because she can break free and retaliate.
Always be ready to dodge away.
Though it may seem logical to remove Akagane first, you will have a better
chance at surviving if you eliminate Shirogane. While it's hard to get past
his weapon, it's not impossible. You can easily freeze him in place with a
Shuriken. Afterward, quickly get up all in his face and deliver unrelenting
pokes to his belly. He can't attack if you're too close, so he will try to
run farther away from you. Therefore, you need to stealth-dash up to him to
keep in his face with continued flurries of slashes. In the meantime, be on
the look-out for Akagane.
Akagane is much easier to deal with. Hotsuma's stealth-dash technique EASILY
discombobulates her, giving you a wide opening to hack her up. However, most
of the time, she appears to be unfazed by your attacks and could return a few
attacks of her own. In any case, she still shouldn't be taken so lightly.
If you don't eliminate either Shirogane or Akagane in time, they will come
together and send out a slew of white mongrels to distract you. While you are
busy dealing with those rabid dogs, they combine their powers to create a
powerful fire ball. Once you hear Akagane yell out "Catch this!" be ready to
move away, or be ready to be roasted. Keep in mind that you shouldn't totally
ignore the dogs, or Akujiki will drain your waning health.
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[BOSS STRATEGIES FOR HARD/SUPER] Submitted by Newtype Ace
HARD (Moritsune): Wait for the dogs. Use Raijin (optional), make everybody
gather up close to you and do Shuriken Burst (also optional), fill up Tate
points to max, slash Akagane (one hit will most often do ^_^), and then slash
Shirogane. Easy...oh, Shirogane might survive one slash if it's not critical.
HARD (Hotsuma): Same strategy as Moritsune, but I believe you need to slash
them a little more if you're not doing critical hits.
SUPER (Joe): Run (dash if you like) back and forth above the fence on either
side of the arena until the dogs show up, or keep doing Shuriken Bursts above
the two (Shurikens can hurt them too). Just make sure you dash before you
land or Akagane's retaliation might hit you.
When the dogs come out, get close to Akagane and Shirogane and do a Shuriken
Burst to stop them from doing their combination attack, then attack the dogs
while dashing like crazy to prevent Shirogane from tracking your movements.
You can use Raijin now if you like, just make sure you land two or three hits
on Akagane to hurt her or kill her (most preferable pattern is: dash towards
a dog, slash once, then dash again, then slash, and so forth until it dies).
When you kill Akagane, Shirogane will be easy. Just keep throwing Shurikens
at him while waiting for the dogs, or practice on how you would slash him
when you fill your Tate gauge.
The best way to be able to land a sword slash at him is to hit him with a
Shuriken first so that he'll stop swinging his weapon and roll somewhere
else. So stop in front of him when he's about to stand up, then slash him and
follow him to where he's escaping while slashing (you can land two or maybe
even three hits on him before your Tate gauge fades if you're lucky). Keep
repeating the pattern until he dies. Another strategy is to run towards him
then jump or double jump, lock-on and slash (but sometimes, he gets to hit
you first).
SUPER (Moritsune): Use same strategy as in Hard.
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[ALTERNATIVE STRATEGIES] Submitted by ShadowNemises
The girl Shirogane is easy to beat if you wait for the dogs to appear and
Tate her. I have also found that they both occasionally double over and yell
"No!" I'm assuming they're fighting the curse of the talisman, but it gives
you an opportunity. I suggest taking her out first by dancing around the edge
and dodging the fire ball, which also hurts the devil dogs (go figure).
Akagane the boy is easy after she's dead, just shadow dash in and give a
slash before he roles away. They both freeze for about three seconds if you
hit them with a shuriken.
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Submitted by Christopher Richards
During the stage, if you search all the small red houses like things you can
find different items that are useful. One such one is another Makimono. I
found that saving the two Makimonos, the one you picked up and the one you
start with, for the boss helps out a lot. When you get into the battle, all
you have to do is do a stealth-dash as soon as they appear and press L2 twice
using both Makimonos with the bursting inferno (the fire attack). This right-
off-the-bat kills the girl and leaves the guy almost drained. Now all you
have to do is hold down the R1 lock on for him since there are no other
enemies in the area and use stealth-dash to get up into his face. This turns
the battle into a very short battle.
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Submitted by Zallonzio
Immediately at the beginning of the fight walk up to Akagane and Shirogane as
she is moving away from him. Use the Ka'En (fire ninjutsu) it will kill
Akagane right-off-the-bat and take out more than half Shirogane's life. Then
use Kamaitachi (Shoots out blue waves from the sword) to quickly finish off
Shirogane.
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S T A G E 2 – B B O S S
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A helicopter back from hell...with a vengeance! Beating it involves the same
strategy from the first encounter: simply stay under it and slash its
underside. You may notice that it hovers slightly faster than before and
that it doesn't remain in one spot for an extended period of time. Deal with
the demon warriors as they come, but always follow it and stay under it, or
you will drown in a shower of bullets. Keep attacking its belly, and you'll
permanently down it.
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S T A G E 3 – A B O S S
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This old man is guarded by those sword-wielding mongrels, making this battle
a bit tougher. Hell, which battle isn't tough? Oh yeah, those helicopter
ones. Anyway, the boss himself isn't tough. The guy is a damn chicken wuss.
He doesn't attack you per se. Instead, he sics his pets on you; he can summon
them at will. If you approach him in an attempt to cover Akujiki with his
blood, he curls up and retreats into his portable Chinese take-out box thing
and teleports to another part of the battle area. His craven antics alone are
what make this battle so frustrating.
His pets are way more aggressive around him, so stick to the walls and keep a
move on to avoid getting mauled to death. Head to where the old man is, jump
over his line of mongrels and attack him straight on. You can manage to
squeeze in only one slash before he teleports, leaving you alone with the
pups. Instead of sticking around, take to the walls and move away. Shortly
after he disappears, his dogs will follow. Here's the main problem: whenever
the old man receives any blows, he uses his healing power to restore his
health, albeit slowly, but steadily. If you allow him to revitalize himself
completely every time, you will get nowhere in this battle.
To prevent this, you need to spring into action every time he appears. Set up
camp in the center of the room and keep an eye out on all four ends by
rotating the camera. As soon as you spot a larger and thicker puff of smoke
begin to appear, swiftly move in that direction. Jump over his soldiers and
go for a full frontal assault. Attacking his backside is useless, since the
giant container protects his ass. Repeat this method until you reduced his
health to a moderately small amount. Then use Ka'en ninjutsu magic.
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[BOSS STRATEGIES FOR HARD/SUPER] Submitted by Newtype Ace
HARD (Moritsune): Use Raijin (optional). Make the dogs gather up close to you
and do a Shuriken Burst (also optional); just make sure you don't hit the old
geezer or he'll run away when he recovers. Then get face-to-face with the
fool and kill him with ONE blow (Beware, he can recover his HP when you're
not attacking him...BAH! Who cares!)
HARD (Hotsuma): Same with Moritsune but takes two or three hits this time
(one if critical).
SUPER (Joe): Same as Hotsuma, only this time, you can't paralyze them with
Shuriken.
SUPER (Moritsune): Same as Hard.
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[ALTERNATIVE STRATEGIES] Submitted by ConspiracyMan
First, run towards him and run around in circles until all his dogs are
around you, then do a Shuriken Burst (press triangle while double jumping).
This should effectively paralyze all of his dogs, then you can take them out
with a few swipes; that should charge up Akujiki quite a bit. Now you can
slash him (the boss) for a very large amount of damage.
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Submitted by Bryan Thompson
As you know the mongrels may be the first thing you see. Instead of dodging
them though take all of them head on. Every time you kill one, Akujiki
becomes stronger. The easiest way to kill the mongrels is to stealth-dash
behind them and slash. Once all the mongrels are gone go for the old man. If
this is done correctly you should get "Tate" and a nice bonus when you see
your stage results. This is how I got a S rank on stage 3-A.
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[TIP] Submitted by Studly_do_right
While a head on attack does do minimal damage, but if you attack him from the
side you will do much more. Stand on either side of him and slash or use
Ninjutsu magic to dispose of this character very quickly.
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S T A G E 3 – B B O S S
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This is one enormous spider who has gone through a morbid mutation. It's so
large that its body can hardly fit in the space you're in. It can use its
powerful legs to attack when you're close and spit acid balls when you're far
away. It is protected by an incredibly hard-plated exoskeleton that can
deflect any weapon right back at the aggressor. The only viable weak spot is
its rear end. You must somehow jump that high to attack it. The environment
here allows you to run on the walls, so you could jump toward the mama spider
from there. In fact, using the walls is part of the strategy.
Notice the spider nests scattered about? They may seem like a hindrance, but
they actually help you. They spawn more spiders with which you need to
appease Akujiki's hunger. Not only that: by killing all the spiders, you
increase Akujiki's cutting power. So when you attack the big momma, you could
dish out a significant amount of damage. Keep whacking its weak spot with a
fully charged blade to end the battle.
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[ALTERNATIVE STRATEGY] Submitted by ShadowedSoul
At the beginning of the match, stay far enough away from the Boss so that all
he does are his long distance projectiles. Make sure not to touch the 'Spider
Manufacturers' either, just evade his attacks until the peons appear. All the
small spiders should come up at about the same time, and when they do, back
up away from the boss. All the small spiders should walk closer, gathering
into a nice little package. Kill them all quickly with normal attacks and
more attacks, then immediately go in for the kill. The projectiles are very
easy to dodge, with simple front/side dashes, and if you mix in enough dashes
while you kill the small spiders, they shouldn't bother you then either. All
in all, the killing session is only a matter of seconds.
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S T A G E 4 – A B O S S
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IMO, he's one of the coolest characters ever. Too bad he had to turn into a
bad apple. As with all other bosses, you have to exercise caution with this
guy. He has no real combat skills other than his special, inherent powers.
This means that Hotsuma's Shurikens will have a profound effect on him. Like
the 3-A Boss, he too likes to teleport around the place, except his
teleportation skill can become a lethal weapon. When he does his disappearing
act, move as far away from him as possible because he could disappear with a
big bang. Literally. As he begins to teleport, he envelopes himself in a
sphere of flames that explode outward, dealing major damage if you are close
enough.
While he is on the ground or in reachable places, go up to him and cautiously
maneuver around the fireballs he shoots out. He can shoot only three at a
time, so rush in after the third flies by. Sometimes he sends out a single
fireball that is larger and moves slower. Don't look down on it! It is all of
his energy condensed into one ball. If you are caught within the range of the
blast, you can guarantee that even the biggest band-aid won't patch up your
wound. If you're having trouble getting close to him, chuck a shuriken to put
him in place.
To inflict more damage, eliminate as many of those disc-like enemies to power
up Akujiki, then attack Homura (the boss). If you can execute a Tate, you can
end the battle very easily.
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[BOSS STRATEGIES FOR HARD/SUPER] Submitted by Newtype Ace
HARD (Moritsune): I don't remember if he's as "shy" in Hard as he is in Super
or not. When you try to get close to him too quickly (dashing, air dashing,
jumping) he will teleport away with a bang. Anyway, wait for the army of soda
caps, fill up your Tate gauge, Shuriken him to make him stay in place before
you approach him, slash once, and he's dead...
HARD (Hotsuma): Same as Moritsune. I just don't remember how many times you
need to hit before you can kill him. It ain't that hard anyway.
SUPER (Joe): Same as Moritsune but you can't paralyze him with Shurikens this
time, so you have to approach him while he retaliates. Just make sure you
don't dash or jump when you're close to him because he's very shy and doesn't
like to be surprised :P
SUPER (Hotsuma): Same as hard. Shurikens may not work if you throw them from
a distance. Don't dash or jump when you're close to him, or you'll go Boom!
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S T A G E 4 – B B O S S
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Fighting an aerial opponent over hot, molten lava always spells trouble. Here
are the things you need to focus on: you need to avoid falling into the lava
and incinerating yourself, dodge all of her attacks, take care of her
underlings while dodging THEIR attacks, pacify Akujiki, feed Akujiki to
charge it, and keep in constant motion. Whew. Did I get everything? Probably.
The only thing that somewhat facilitates the battle is the climbable walls
around the cavern. Those rocks which are marked with a white dotted line are
climbable. Therefore, you could scale the walls to kill the time until the
next army of fire moth-like creatures appear. You could also jump from the
wall or jump from the center platform to the boss and slash her to inflict
(very little) damage upon her, but it's effective only with a fully charged
Akujiki.
As you begin the fight, immediately cling to the walls and start running in
either a clockwise or counter-clockwise fashion until you run into the Moth
Lady hovering somewhere close to you. Take this chance to swipe her once. It
takes off about a centimeter of damage--every bit counts! A single slash
impels her to move to another part of the cavern, so run along the walls
until you see her again. Repeat this until she yells, "Let the fun begin!"
That's when her small army of fire moths encompasses the center platform. On
the center platform, execute an Air Combo (or Air Tate as some other people
call it) to take care of the moths, but in the meantime you need to watch out
for the Moth Lady's attacks, such as the devastating napalm bomb or something
of similar nature.
You need to kill all, if not most, of the fire moths to fully charge Akujiki.
When Akujiki is glowing purple or a fuchsia color, it's time to go in to
deliver a fatal blow to the Moth Lady. A fuchsia-colored Akujiki can take off
nearly 2/3 of her life! Keep whacking her with a powered-up Akujiki, and she
will bite the dust. Whew.
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[BOSS STRATEGIES FOR HARD/SUPER] Submitted by Newtype Ace
Things to watch out for:
1. She'll say something and fly over the center platform (don't know what she
says in English) that will make the center platform burst into flames and
hurl you away with massive damage. When you see this trick coming at you,
forget about the butterflies and cling to a wall. If there are butterflies
remaining while your Tate gauge is gone, you must kill them 'cause they will
just give you a hard time the next time she starts summoning them.
2. If you have a fully charged sword, lock-on to her BUT before you jump make
sure she's not hovering in circles around the center platform, or you will
99% of the time hit air. And if she's throwing fireballs at you, just move a
little to the left or right before you jump at her.
HARD (Moritsune): Keep running in circles on the walls of the arena and
occasionally slashing her if you like. When she starts summoning her
butterflies, do a jump-dash-jump to get to the center platform (use Raijin
now if you like) and start powering up your Tate gauge. Be sure you don't
jump too far away from the center platform, or you may fall down and ruin
your chance. Make sure you come back on the platform and just hit another
target if you feel like you will wander too far away from the center (the
butterflies tend to gather around you if you stay in the middle). When your
sword is fully charged, lock, jump, dash towards her and show her who's boss.
SUPER (Moritsune): Same as Hard.
SUPER (Joe): Same strategy as Moritsune, but you need to hit her with a fully
charged blade around 4 or 5 times before she dies, or once if you score a
very critical hit. (I did it once, but I don't know how it happened and I was
even surprised that a critical blow can deal FIVE times damage...Hmmm, it
really puzzles me.) Anyway, you don't always have to fill up your Tate gauge
before you hit her.
If you feel like you'll just ruin your chance if you try to chase the last
butterfly, then forget about it and go for the boss (with at least 6 kills.
Any less and you won't be satisfied with the damage you will inflict). It's
gonna be the longest battle you've yet to experience in Super mode.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY FOR SUPER ONLY] Submitted by Xybreed
THIS TRICK ONLY WORKS ON SUPER MODE, AND YOU MUST PLAY AS JOE MUSASHI:
If you can't beat the boss of 4-B on Super Mode, you're probably still a
pretty good gamer 'cause you made it to Super Mode to begin with. If you
don't mind getting a C rank on the level, you can easily beat Benisuzume with
Joe Musashi without getting hit. Here's what to do:
Right at the start of the battle, jump over to the wall to the left of her,
lock onto her, and throw a Shuriken (without releasing on the lock). The lock
will carry your view over to the other side of the room after she does her
all powerful fire explosion on the middle platform (hence the reason you're
on the wall right now, she does this EVERY time you hit her on Super Mode).
When she stops on the other side of the room, throw another Shuriken at her.
When she starts to do her all powerful technique, let up on the lock. For the
next instruction, it is kind of hard to explain so I'm going to use compass
directions. Let's say that when you started the level you were facing north,
staring into her face. South is roughly where she was the 2nd time you hit
her, so the wall behind her is the south wall. You were on the wall to the
left of her, so we'll call that the Blessed West Wall.
The four walls each have a small damaged part where you have to jump to get
to the next segment. From the Blessed West Wall, move toward the south wall
until you would have to jump to get to the south wall. Now turn around so you
are facing the north wall, and lock onto her again. Wait until she stops
moving and throw a Shuriken. The view will carry you over to the south wall,
only now you are equally close to her no matter which one she stops at. As
long as you hit her every time she stops, she will not get the chance to
summon the small moths. Since your sword does not eat your health, you may
continue this pattern until she dies. It will take roughly 15 minutes, but
you will defeat her without taking damage, and you will not fall off the wall
because you are throwing a Shuriken every now and then. Note that Joe's
Shurikens really only do about 1 millimeter damage each on a 19" TV, so the
15 minutes is no joke. Good luck! =)
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
S T A G E 5 – A B O S S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
After facing such a tough aerial opponent in the last match, it should be a
relief to battle against a human again--well, a supposedly dead human who was
a former member of the Oboro Clan. Kongou wields an enormous Shuriken with a
wide diameter and spiky things on the sides. Even if he appears to be very
bulky and muscular, he's very swift, acrobatic and able to parry most of
your attacks. Kongou controls the power of electricity--both his body and
weapon channel with this innate power. His lackeys, though, spit fire balls.
Attack his body only when you see an opening. Always attack the area where
his weapon won't be in the way or it will block all attacks. Kongou likes to
cart-wheel around the area, so follow suit and stealth-dash. The best time
you can catch him off guard is as he is about to swing his Shuriken around at
you. He has a few impressive moves: 1) he leaps into the air and dives back
to the earth, creating a slight tremor on his impact, 2) he uses a leg stomp
move that's similar to something you would see in a wrestling match. With his
first attack, he can leap from one side to the other as if he were a friggin'
cricket and fill you with a tangy jolt of electricity. You wouldn't even see
him coming.
That attack has the potential to knock you into the water, and unlike lava,
once you get in you will never come back out. Fortunately, you have a safe
refuge from his ravaging, electricity-suffused blows. See that small storage
building? Get atop it and Kongou can't touch you (although there is a slight
chance he CAN reach you, but that doesn't happen very often); his sidekicks
can, but they aren't the huge threat Kongou is. When you try to jump slash
his lackeys, always be sure you dash away while airborne, or you will suffer
some intense pain. As always, super charge Akujiki and deliver lethal blows
to that damn ruffian.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[BOSS STRATEGIES FOR ALL MODES] Submitted by Newtype Ace
Hmm...5-A. This stage really pisses me off. Too many lucky shots from those
bats will eventually hurl you into the pit.
General strategy: Killing the lackeys is the most difficult task in this
battle 'cause they're too far away from one another. The best thing to hunt
them down is to face the direction of where you think your next target is
while holding target. This will automatically rotate the camera and focus on
where the next target is.
HARD (Moritsune): He's a pretty easy boss for this stage of the game. I don't
have much strategy for this guy 'cause it's pretty easy to get behind him and
slash him. I even killed him once with Joe without using Tate gauge.
SUPER (Joe): Hunt down lackeys before killing him if you want a short battle.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATIVE STRATEGY] Submitted by ShadowNemises
1. His drop-kick thing leaves him open to attack from the rear and
everywhere except the side with the huge shuriken...I found it easy to kill
him without powering Akujiki...
2. Shadow dash seems to be the only thing you have do in the battle except
slice...I found it easy to ignore the enemies altogether because its easy to
avoid the projectiles they shoot...
3. On that note, you can slash him 3 times from behind him...and then he
does his drop-kick thing again, just repeat it and use the fire Ninjutsu when
he's near death...
That's sorta a cheap way to beat him...to each his own, but I found this a
very quick way to kill him. Just don't let him get into a corner or your
dead. That's about it, he's one of the easier bosses in my opinion...
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
S T A G E 5 – B B O S S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Damn snake-fox-whatever hybrids are nothing but trouble! This thing is a user
of ice, so his attacks have the ability to freeze its victims. On a lighter
note, using the Ka'en ninjutsu magic will be one of the deciding factors of
this fight. The first thing you should notice is that he lacks the mobility
you have. His only method of movement is--you guessed it--teleportation. When
he teleports, he surrounds himself in a column of ice. If you are within its
range, you will definitely get painful frostbite. Whenever he teleports, look
at the ground. If some cold air start to gather around under your feet, MOVE
away!
The strange disc-like thing affixed to his back is the source of all his ice
power. By observing how the "slots" (or hole things) move, you will be able
to read his attacks and avoid them. If all of the holes glow, he will unleash
a huge particle beam. If the holes glow one at a time, he will shoot some ice
balls consecutively. If he opens up all the slots, then a bevy of
swift-slithering snakes will emerge from them. They are LIGHTNING FAST, and
I'm not kidding. Watch out when their fangs glow red. Keep on your toes and
lop off their heads without regard to your health. If possible, do a Shuriken
Burst to momentarily paralyze them. They are way too fast for you to dodge
all of them completely.
When dealing with the snakes, always do it behind him where his attacks can't
touch you. If he's leaning against the edge, attack his body once and
retreat. This forces him to teleport to another area. The preferable location
to resume the fight is in the center. Skinning all of the snakes increases
Akujiki's cutting power to a near-maximum, so take this opportunity to strike
the body, not the snake coils, but the semi-human body. Attacking other
parts, even the back, is ineffective.
Once you attack him once, get out of the way. He usually begins to teleport
as he receives damage. To add extra damage, jump into the air and cast Ka'en
magic. It's particularly effective against him. Charge up Akujiki once again
and deliver the coupe de grâce.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[BOSS STRATEGIES FOR HARD/SUPER] Submitted by Newtype Ace
This guy does his ice blast after summoning his lackeys, so the challenge is
to beat the cheapest paralyzing move in the game.
HARD (Moritsune): With one scroll and one Shuriken Burst, he doesn't deserve
to be boss of this stage ^_^. When he summons his snakes, use Raijin and then
immediately do a Shuriken Burst (but make sure they're already mobile or you
won't hit them) to keep them in place. Just whack away at the snakes to fill
your Tate gauge then deal the final blow on the boss, and he'll die in one
slash!
SUPER (Joe): This time, you can't paralyze the lackeys. But hey, your
Shurikens can hit him. So what you do is hit him with a Shuriken after (not
during) he summons his snakes to prevent him from doing that ice blast and
make him teleport somewhere else. Then whack away at the snakes and deal the
final blow to him. Do this twice and he's dead.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
S T A G E 6 – A B O S S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your battle ground is a flooded, claustrophobic corridor with climbable walls
all around. Your opponent is deprived of the ability to see; he's blind, but
DO NOT look down upon him. He's refined his skills to take on any sort of
danger. The purpose of the ankle-deep water is to help him determine which
direction you're coming from. After all, even a ninja can't walk across water
so quietly. When he pinpoints your location, he sends out a myriad of
powerful air missiles nonstop! To avoid this, get on the walls and stay
there. In order to trounce this guy, you need to master the art of scaling
walls without any slip-ups.
Though he is blind, he has reflexes and instincts that can rival a lion's.
You won't be able to touch him without getting impaled by his painful
attacks. Helping him will be a little more than half-dozen of those tripod
laser-shooting things. For this battle, they have been enhanced with a new
attack that could shoot a stream of sizzling lasers over long distances and
move them around at will. Your Shurikens are going to be the sharpest tools
in the shed, alongside Akujiki in this battle. It's imperative that you use
them just as you are told to.
When you begin the fight, hang around the walls and wait for the machines to
appear. Don't waste your Shurikens yet. When the droids finally appear, they
always are positioned close to the walls, except one or two. Don't try to
destroy them by jumping from the ground unless you enjoy dying. Get yourself
at the same height as they are on the walls and approach them. Then swing
your sword to lay waste to each. You have to do this quickly in order to keep
Akujiki charged at a fairly constant level.
Once you've built up Akujiki's cutting power, quickly run back to the boss,
jump off the walls and while still airborne, target him and throw a Shuriken.
This paralyzes the boss, giving you one chance to deliver a devastating blow.
After ONE blow, quickly retreat and climb back onto the wall. Lather. Rinse.
Repeat. Once you get the hang of things, this won't be such a frustrating
battle, although it would be nice if we could just trash those pesky machine
things.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[BOSS STRATEGIES FOR HARD/SUPER] Submitted by Newtype Ace
HARD (Moritsune): Wait for the army of lackeys, fill up your Tate gauge while
making sure you don't step in the water. If it happens when he's swinging his
sword like crazy, he'll just deflect whatever attack you use on him. Hit him
with a Shuriken before the last slash so you can get behind him and slash him
there.
SUPER (Joe): Your Shuriken can't paralyze him but it's still useful. Before
or after you kill the final lackey, hit him with a Shuriken or do a Shuriken
Burst above him. This will make him run away to the other end of the
corridor. He'll be vulnerable from behind, so just chase him while he's
running from you, and slash at his back.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATIVE STRATEGY] Submitted by Z?
The Makimonos do a LOT of damage to him (as in, about 1/3 of his life), if
you can set them off right next to him. If you're quick with math, you're
probably thinking: 1/3 x three scrolls = dead boss. So, to hell with honour
among ninjas; let's get cheap on his ass. Here's what to do:
Play through the level from the start, making sure to pick up the other two
Makimonos as you go through the level.
Once you get to the boss, immediately stealth-dash to the far end of the
room, and stand on the stairs right behind him. He can't sense you when
you're on the stairs. Hold down the target button; as soon as he's done
talking, the lock symbol will appear over him. Cast the Makimono
immediately. As soon as you have control again, smack him with a Shuriken,
slice him once in the back, and jump on the wall. (This is to make him run
to the far side of the level.)
Follow him to the far side. When he stops, smack him with another Shuriken.
(Otherwise, he may run away from your blast...not good.) Drop down right
beside him, and let him have it with the Makimono. Again, once you have
control, Shuriken him and slice him again, then hit the wall.
Follow him to the far end, and repeat with your final Makimono, and he should
be dead before those pesky minions even show up.
Sometimes he seems to take less damage than expected from the Makimonos, so
even with this strategy it took four tries for me to beat him. Still, I had
much better luck than I did with the regular strategy.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
S T A G E 6 – B B O S S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Yatsurao is just like any other boss you have encountered in the game, which
translates into heavy hits and lots of frustration. At first, it may seem
nearly impossible to beat him, but the key is to calm down and focus. If you
get too anxious, you are sure to die all the time. Yatsurao isn't exactly the
mobile type, but since its upper body is ten times the size of Hotsuma's
body, you can predict that his arms are able to reach long distances. In
fact, they could sweep across the entire platform in front of him. Therefore,
it wouldn't be a good idea to stay in front of him for too long. He uses his
arms to squash, pound and backhand Hotsuma, inflicting major damage upon our
hero. You can dodge these by either double jumping over them or quickly
dashing to the other side without delay.
You also have to realize that you're fighting over some bubbling toxic waste.
If Hotsuma decides to take a dive or gets knocked into it, it's an automatic
game over. Because of this it's also not a good idea to remain on the narrow
ramp leading up to the boss. In addition to Yatsurao's hand attacks, he can
cast various spells from his eyes and forehead. One spell manifests under
Hotsuma's feet and erupts in three pillars of intense light energy. This
spell is more annoying than threatening. If Hotsuma is hit, the impact will
push him away and possibly into the toxic waste. This spell, thankfully, can
be avoided very easily by moving forward or backward a little. He doesn't use
it as often as his one other spell.
One of his other two spells is hardly worth mentioning. He creates a barrier
in front of him to shove his aggressor away. It takes him a long time to
conjure such a barrier, so you can see it coming from a mile away, indicated
by its frothing head and glowing hands. His last spell is the most
threatening. He shoots double balls of energy from his eyes. If Hotsuma is
struck by them, he will become momentarily paralyzed. Once he is paralyzed,
it is hard to wriggle free from Yatsurao's grasp. You need to mash the
stealth-dash button to get away. Yatsurao is able to consecutively fire three
of these at once.
The one factor that makes this boss difficult is that a normal sword swipe to
his face cuts away less than a centimeter worth of his health. The only way
we can inflict a decent amount of damage is to strike only when Akujiki glows
a deep purple and practically radiates purple-ish flames, which means you
must murder about six of Yatsurao's minions. That doesn't demand too much
from you, except you also need to avoid getting fried by his attacks. The
best way is to stand at the very back, where you are free to move around
without fear of falling into the goop. Wait for Yatsurao to fire up his twin
purple balls and dodge the first two. As he charges the third, start running
up the ramp and prepare to jump over it as it comes by. At this point, you
will get a brief reprieve from his attacks. Take this opportunity to kill as
many of those floating heads to strengthen Akujiki. As soon as it glows a
pretty purple, go up to Yatsurao's head and slash it once or twice. Retreat
back to the back platform and repeat.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[BOSS TIPS FOR HARD/SUPER] Submitted by Newtype Ace
HARD/SUPER (Anybody): I don't know if anybody's come up with this trick
already but here it is anyway: if you do a to
his forehead you can't follow it up with another because it
takes a little longer before his head props back into place, I guess ^_^' So,
what you should do is press Yep, these
ninjas have the ability to swing their swords more than once while airborne!
Follow up with again and again and
again. So there! Fill up your Tate gauge with 8 or 9 kills, then get in his
face and stick to it until he dies. You really don't have to do the double
slash if you want - it merely helps your timing while you're waiting for his
head to bounce back into place while in midair.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
S T A G E 7 – A B O S S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Well, well, this is surprising. The little missy can stealth-dash too! This
will make things pretty damn tough. Unlike before, the main problem now is
actually being able to hit the boss. Even your own stealth-dash won't be able
to confuse her so easily--although it WILL, just not very often. Her lackeys
are unlike anything you have SEEN before, but they are the very same
projectile-shooting scumbags of a different cloth. However, they won't be
appearing until after a few minutes have gone into the battle. You need to
make use of this time to learn how Ageha moves and reacts.
Attacking her poses the main problem, as she can stealth-dash and practically
mimic anything Hotsuma can do. Her custom-made Shurikens not only paralyze,
but they also devour a little of your health. I found that she receives more
damage than a boss normally would, so even Akujiki at its neutral state will
have a significant effect on her. I still recommend that you should power up
Akujiki to its peak power to show her what a real ninja is all about!