Genre: Action/Adventure

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

3D movement and speed

The Jet pack:

Human element allows for human actions and abilities, which the player can combine with flight

Advanced manoeuvres can be performed by combining ground and air movement, using both human and flight abilities (for example: hiding, picking up and hurling items, quick take offs, landing, wall jumps, etc.)

Combat:

Can be both close and ranged

Ranged is fairly typical

Close, however, utilizes human abilities: the player could fly by and tackle and opponent or engage in hand to hand, they could grab on from behind and sabotage their equipment, or grappling them, ruin their flight path, and drag them into an unrecoverable plummet (only to have the player push off at the last minute and regain control, letting the other crash into the ground all Rock Lee style)

Another example: luring enemies into a cliff face, landing feet first, then rocketing off in another direction, causing the pursuers to crash

Another another example: swooping down into the cover of trees, landing, letting the pursuers fly over, then fly up behind them again and take them out

Final example: swooping down and grabbing an enemy or object, flying up again, then propel it into a targeted threat

Exploration:

Takes full advantage of the player's mobility, to explore both in the air and on ground

The player can easily pass most boundaries that challenge them, at least as long as they are permitted in that area

Player can visit towns/cities/islands/continents

Is the world fully open from the start, or limited to only certain areas? Physically limited or socially limited?

Areas become friendly or hostile depending on events within the story, opening or closing different areas to the player

Story

narrative elements concerning plot, characters, world

Delegate/Ambassador/Emissary:

The player is a political scout/messenger/delegate for their kingdom

Dispatched on different political tasks, from taking messages to escorting VIPs to responding to threats of significance

Depending on his country's allegiance, the player's access to different parts of the game world change

Audience

includes possible target user group traits

A very open and thrilling game, this would have a pretty broad appeal for teen-aged to adult gamers