the Binding of Isaac

Everyone…I love roguelikes. I love random map generation. I love permanent death. I love unstoppable hordes of overly-powerful enemies. I love item scarcity, starvation mechanics, and character progression. Roguelikes set in ancient dungeons, in spaceships, in alternate dimensions; in the past, and in the future. I love every breed of roguelike developed upon this Earth. Yeah. […]