AMPLE RPG SYSTEM!
by Audio Samurai Games
What if you could create anything? Tell any story? Master any Genre?
Ample RPG is a rules lite game system designed with modularity and flexibility in mind!
The Core Mechanics are simple, and the flagship Advantages system allows for GMs to create virtually any game world, including magic, superpowers, technology, martail arts...you name it!
The... [click here for more]

What if you could create anything? Tell any story? Master any Genre?
Ample RPG is a rules lite game system designed with modularity and flexibility in mind
The Core Mechanics are simple, and the flagship Advantages system allows for GMs to create virtually any game world, including magic, superpowers, technology, martial arts...you name it! The Preview version, found here, contains the first... [click here for more]

The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary... [click here for more]

As if the power vacuum created by Rome’s fall isn’t enough, the survivors are fighting against multiple forces. Religious persecution has reared its head with claims of heresy against those who are just worshiping as they always have. Tribal conflicts threaten to tear asunder tenuous allegiances. The land is suffering from the fall-out of it all making nomadic life more difficult than typical.... [click here for more]

As if the power vacuum created by Rome’s fall isn’t enough, the survivors are fighting against multiple forces. Religious persecution has reared its head with claims of heresy against those who are just worshiping as they always have. Tribal conflicts threaten to tear asunder tenuous allegiances. The land is suffering from the fall-out of it all making nomadic life more difficult than typical.... [click here for more]

Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees.
Inside you will find:
One-sheet Adventure
Fully developed NPC
Part 1 of the Crypts of the Crystal Lich serial fiction... [click here for more]

Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling.
How the Dice Roll is a cross-genre issue with content covering fantasy, sci-fi, and horror along with supporting general interest articles.
Issue... [click here for more]

Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way.
Shaking Things Up is a cross-genre issue with content that covers an array of... [click here for more]

Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition, there is a bonus fifth adventure without pre-generated characters.
CONventional... [click here for more]

Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun! This issue provides a collection of NPCs, equipment, and adventures all surrounding a holiday... [click here for more]