The campaign spanned 7 Chapters, 20 adventures, 84 hours of play time, and a ton of sleepless nights as Chad Brown, Derek Guder, and I worked to create the campaign. Now that it has concluded, I would like to take some time to discuss a few of the individual adventures and the approach we took to design and develop them.

I thought I might start by asking whether there are any particular encounters you want to hear about. I have a few projects to wrap up and then I’ll review your suggestions and get started!