COMICS FOR PEACE

Comics for Peace seeks to encourage and promote positive social change through the medium of comic books. Stories created through fellowship program that bought attention to the societal issues including discrimination, hate, violence and extremism. 59% of all students agreed that the comic books made them more aware of an issue that they were unaware of before.

Over 2000 students in 9 universities across the country participated in the CFP project through panel discussions, workshops and on campus awareness sessions. 20 fellows (an equal mix of male and female students from all parts of the country, representing its unique religious and ethnic makeup) were recruited for the first fellowship program to develop

5 unique and independent stories developed as comic books that emphasized the drivers of radicalization in Pakistan. The stories well well received by students at Universities in the country.

AM I JUST AN ORDINARY GIRL

International Alert commissioned Creative Frontiers to create an engaging animation highlighting the problem of forced marriages in Pakistan. We were tasked with creating a short yet moving animation that would form the emotional counterweight to the statistics that would be presented to outline the scope of this problem in the country.

BUILDING A BETTER TOMORROW

The Leadership, Learning and Innovation program of the World bank hired Creative Frontiers to help develop an innovative program to provide employability and life skills training to youth in Lebanon.

Increased employability skills of 6,500 Lebanese youth through digital e-learning and printed workbook content developed as an interactive comic based narrative that created an emotive understanding of the subject matter.

KATKUTI

Creative Associates International partnered with Creative Frontiers to develop a learning game for Syrian children who have been displaced due to ongoing conflict in Syria. The game which was sponsored by NORAD and USAID through the EduApp4Syria competition aimed to enhance both Arabic literacy and social well being of the children who played the game.

A mobile game designed to address social and emotional needs of Syrian refugees while improving their Arabic literacy through a proven pedagogy. The game was one of the top 5 finalists of the EduApp4Syria competition sponsored by the Norwegian Government.

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I have been amazed by their idea generation, content and visual skills, work products, and enthusiasm for the work. If someone were to ask me to recommend a socially minded media firm, they would be top on my list.”