Tracking refers to any ability which allows the player to track resource nodes or mobs on the mini-map. Only one tracking ability can be active at a time. A control on the border of the mini-map allows the player to choose which type of tracking to enable (or none).

When a mob-tracking ability is activated, every creature that fits the classification selected shows up on the mini-map as a labeled dot, color-coded to its friendliness (green) or hostility (red). Tracking can be used in a variety of ways to enhance the hunter's situational awareness. For instance, in an area populated by both beast and humanoid mobs, the hunter can switch between beast and humanoid tracking, and stay aware of where ~95% of the mobs are in his general vicinity. Tracking is also useful if one has to beat a hasty retreat to a rearward fortification for safety's sake. Just keep monitoring the mini-map while switching frequently between tracking modes to find the most aggro free escape route. You can also see the name of the mob (or player/pet) if you mouseover the dot on the minimap, which for instance makes finding one specific mob in a group of mobs easier.

Class tracking abilities

Other classes (besides Hunters) which have class-specific tracking abilities include: