Howdy, I always wonder where you get your game art from.As it seems to me that artist and coder two completely contrary species.The one way you can go is hiring someone for lot's of money, no, nay, never.The other way is going kevglass and doing lofi graphics.But... I'm not into lofi

I for myself have completely given up on ever doing a good game - I'm bad at game design and even worse on graphics.Or so to say, I deleted many engines and prototypes just because of missing art.All I do currently, is laying out the tech, build a prototype, see if it work. Delete. Rinse. Repeat.Fun in it's own way, as you have always new tech and ideas to play with, but no outcome.Time to clean up the HD again... me thinks...

The other way is going kevglass and doing lofi graphics.But... I'm not into lofi

I read that as loli graphics. My mind is a twisted place.

My current plan is this:1. Make an awesome game with placeholder graphics2. Show of said awesome game on game making sites/forums3. Try to bait artist(s) into making graphics for your game for huge in-game credits4. 5. PROFIT

Having a complete game that´s just missing graphics should be pretty attractive for artists who want to build a portfolio. That said, I´m still working on 1. xD

Sounds reasonable... but shame on my head, I'm unable to make an awesome game.I'm just able to produce tech which makes awesome games possible.

I suck at game design

Although it is quite tempting to do either a off-road racing game or some RTS or round based strategy game.But then, racing games on PC? Can't imagine any fun in it after playing Mario Kart Wii with motion controls.The RTS genre is quite tempting... at least from the coding point of view... but then, I completely suck at RTS games.The good thing, booth can be handled with a rather simple rendering engine.

Of course you can try to find an artist for a game development partnership. But again, that doesn't attrack professionals. When I was looking for an artist, I got the impression that game artists are hard to find even if you want to pay. Maybe due to the boom of social-, browser-, and casual games they are pretty busy.Try to find someone near your place. I don't believe in the success of internet projects with people you don't know, even less when its about games.

Indeed, found that out the hard way.It seems like collaborations over the internet will fade away over time.

It would be nice, to have some local artist (and/or designer) at hand.Finding one is the harder part... back in the days (without internet)it was much simpler to find "real" people to work with... as you hadlocal computer club meetings and the likes. Good times.

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