TkSilver wrote:I don't think he was working on windows phone, but more a general windows app for low powered windows devices.

We were considering it at some point but that idea went up in smoke once Microsoft started pulling emulators from the XBox store. Supporting ARM Windows Phone devices was always going to be a big additional challenge anyway.

Standalone desktop x86 version could still happen. I can even do that without Lordus

To be fair I think anything from the bay trail intel atoms or stronger can generally handle DeSmuME at full speed or close to it, so I am not sure the exact need for drastic on windows, besides just liking drastic.

Emulators are deemed legal following the rather phyrric victory Connectix and Bleem won back in the late 90s, but I can see why MS would ban them off Windows Store, as it constitutes conflict of interest due to them running software from rival companies. Still it is something of a draconian move on their end, and only serves to add to the tepid reception Windows Phone and UWP is getting.

Jay Haru wrote:Huh... and i thot Windows phones are dead and they are now moving on to surface phones (is there a difference?)

They reportedly killed off the Lumia line simply because nobody cares and there aren't much apps to offer leading to a chicken or egg problem. The recent emulator crackdown certainly adds up to the reasons why Windows Phone or UWP simply won't catch on.

UWP aimed to provide a more modern alternative to the decades-old Windows API, but it being rather convoluted and walled-garden-ish accounts for why it got tepid reception from enthusiasts who held on to Windows 7 or even XP (especially shops in the Philippines who inexplicably still stick on to the 15-year old OS despite the security risks involved). The initial UWP release of Quantum Break didn't sit well as players couldn't resort to workarounds as they did with Win32 games, hence why it was later converted to Win32 for its Steam re-release.