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This is the full version of Disc Gunship, compared to the 'mini' version posted previously. It is about twice as long, and features new locations, traps, and a boss. Influence from Darius II is also much more prominent in this version.

Pilot the Disc Gunship, a ship armed with the most dangerous weapon in the light fighter arsenal - so dangerous that even you are at risk of death when you use it. But no other weapon can defeat the Green Pestilence so swiftly, so use it you must.

Pilot the Disc Gunship, a ship armed with the most dangerous weapon in the light fighter arsenal - so dangerous that even you are at risk of death when you use it. But no other weapon can defeat the Green Pestilence so swiftly, so use it you must.

This is a "mini" version of Disc Gunship. The full version, I intend to include in the GDC 2012-in-One Kart. This is nonetheless intended to stand by itself, for those who might prefer a slightly more minimal version of the full game.

This is a quick mod in which I merged Anna's good game Tombed and my hack Tombed II into the same game, and also providing a means of making your own levels for it. There's no editor yet, but you can use Notepad for now.

The way I did this was by exporting the level data into a very basic text file format.

The first line is "1" if you want left-right wraparound, or "0" if you don't.
The second line is "1" if you want bottom spikes ("skewers"), or "0" if you don't.
The third line is the line number where, when the top half of Jane enters, Jane does a victory dance.
The fourth line is the line number where the skewers, if any, start to break up.
Then there's at most 598 lines of text that are, at most, 8 characters long. Missing lines are assumed to be blank.
Each line corresponds to a row of blocks in the tomb. Each character equals one block.

# - metal block
B - blue block
G - green block
C - cyan block
O - wild block
! - upper-left corner of checkpoint where Jane respawns. Jane is 2 blocks by 2 blocks tall. Checkpoints trigger as soon as Jane reaches their Y position.
$ - non-solid gold (as in Tombed). Doesn't obey gravity.
* - solid gold that Jane can stand on. It obeys gravity and can sit on skewers, but is destroyed by spikes.
. - solid gold only appears here if Jane respawns near here. Use this to make gold persist from checkpoint to checkpoint.
@ - the upper-left corner of the 'debug point'. Jane will start a new game here without the opening cutscene, and with the spikes and skewers lowered appropriately. She will also respawn here regardless of any checkpoints.
Anything else - emptiness.

At the 'victory' line, Jane will do a victory dance until she is made to start falling again (which can be instantly).

At the 'breakup' line, the skewers will start to stick to blocks that happen to be underneath them, causing the floor to open so that Jane can exit.

Jane wins by falling below the 598th line.

As for the game - pick the left side to play Tombed, right to play Tombed II, and middle to get an Open File dialog to play any text file. (Note: no file error checking in this version yet.)

You are piloting a space fighter with no weapons, save for the Half-Life-esque Gravity Gun, a device which pulls rocks towards your ship. Use it to navigate the treacherous interstellar terrain ahead. There's one small kink, though - once you start pulling a rock toward you, you can't stop pulling it toward you unless you select another rock. This means you'll have to dodge most of the things you drag out! Be nimble, spacedude.

This is inspired by the Game Boy game Nemesis: The Interstellar Assault in terms of visuals.