Simple table for Pillars of Eternity, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

V1016
1. Tested game version V3.05.1186 PX1 PX2. May work on other versions.

V1015
1. Tested game version V3.04.1165 PX1 PX2. May work on other versions.

V1014
1. Tested game version V3.02.1008 PX1 PX2. May work on other versions.

V1013
1. RecipeNonStatic.
"All Recipe Enchantments Apply to Recipe Item Type?" modifies all recipes to apply to the Recipe Item Type. For example, Attribute enchantments which normally applies to armor, can be set to apply to weapons.

Modifying Enchantments.
Can only modify existing enchantments, not add new ones.
The enchantments to modify to must already be present on another equipment.
Make a savegame before attempting this!
A. Activate (put an X) "Equippable Base Address Scan Initialization (Activate This First)".
B. Right-click on an equipment.
C. Activate (put an X) "Equippable Base Address Scan (To Activate: Right-click, View Item Details, To Update: Right-click, View Item Details)".
D. Enable (put a 1) "Equippable Update Base Address?".
E. Rightclick the equipment to copy the enchantment from.
F. Look at the appropriate "m_itemModComponents" slots for the enchantment. Use "m_itemModComponents Slot X Value" and "m_itemModComponents Slot X" to look at Slots 1 to 100.
G. Copy the value of "Pointer".
H. Rightclick the equipment to copy the enchantment to.
I. Look at the appropriate "m_itemModComponents" slots for the enchantment. Use "m_itemModComponents Slot X Value" and "m_itemModComponents Slot X" to look at Slots 1 to 100.
J. Replace the value of "Pointer" with the number from Step G.

V1011
1. Tested game version V3.00.967 PX1 PX2. May work on other versions.

2. UICharacterCreationManager.
Allows the following to be modfied.
- "UICharacterCreationManager Stats -> SpellMasterySelectionStates -> Points". Total points available for Spell Mastery etc when levelling up.

2. Stronghold.
"Stronghold Set to Massive?" sets the maximum number of hirelings to 80.
Allows the following to be modfied.
- AvailableTurnsk__BackingField. This applies passing turns.
- Prestigek__BackingField. Prestige.
- Securityk__BackingField. Security.

V1004
1. Health.
"Party Set to Undetectable / Untargetable?" sets Party to be undetectable / untargetable, even when stealing.
"Timers Set to 0?" Some people have been asking about spell cooldowns, this option should already set spells cooldowns to 0.

In case it's not obvious, the base stats after character creation can also already be modified here "Health Stats -> m_stats". Look for "BaseMight" etc.
Some of the other interesting things that can be modfied.
- AttackSpeedMultiplier.
- BonusWeaponSets.
- BonusQuickSlots.

To gain the base class abilities such as animal companions, simply change to that class and level from 0 to 1.

2. Disposition.
"Disposition Set to Massive?" sets all Dispositions to massive Rank 4.

3. Reputation.
"Reputation Set to Massive Good?" sets all Reputations to massive Good.

7. GameMode.
Allows the following to be modfied. Save changes in-game to make permanent.
- AreaLootRange (this determines distance for simultaneous corpse looting).
- MinZoom.
- MaxZoom. Warning, some cutscenes require a default zoom to work, so advisable to map a key to the default zoom in-game.

V1002
1. Health.
Fixed to also work on animal companions.
"Health & Stamina Set to 9999, Fatigue Set to 0?" sets Health & Stamina to 9999, Fatigue to 0.
"Timers Set to 0?" sets various Recovery timers to 0.
"Speed Set to Massive?" sets speed to massive.

Ability / Talent points are tied to the level progression table. To get multiple abilities / talents, simply lower the level and re-levelup in-game. Getting multiple class abilities is done the same way, simply change the class, lower the level, and re-levelup in-game.

Ranger players with animal companions may have issues updating the player base address in the character screen (the animal companion is always selected instead). Workaround is to select the player portrait outside the character screen.

Simple table for Pillars of Eternity, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

V1016
1. Tested game version V3.05.1186 PX1 PX2. May work on other versions.

V1015
1. Tested game version V3.04.1165 PX1 PX2. May work on other versions.

V1014
1. Tested game version V3.02.1008 PX1 PX2. May work on other versions.

V1013
1. RecipeNonStatic.
"All Recipe Enchantments Apply to Recipe Item Type?" modifies all recipes to apply to the Recipe Item Type. For example, Attribute enchantments which normally applies to armor, can be set to apply to weapons.

Modifying Enchantments.
Can only modify existing enchantments, not add new ones.
The enchantments to modify to must already be present on another equipment.
Make a savegame before attempting this!
A. Activate (put an X) "Equippable Base Address Scan Initialization (Activate This First)".
B. Right-click on an equipment.
C. Activate (put an X) "Equippable Base Address Scan (To Activate: Right-click, View Item Details, To Update: Right-click, View Item Details)".
D. Enable (put a 1) "Equippable Update Base Address?".
E. Rightclick the equipment to copy the enchantment from.
F. Look at the appropriate "m_itemModComponents" slots for the enchantment. Use "m_itemModComponents Slot X Value" and "m_itemModComponents Slot X" to look at Slots 1 to 100.
G. Copy the value of "Pointer".
H. Rightclick the equipment to copy the enchantment to.
I. Look at the appropriate "m_itemModComponents" slots for the enchantment. Use "m_itemModComponents Slot X Value" and "m_itemModComponents Slot X" to look at Slots 1 to 100.
J. Replace the value of "Pointer" with the number from Step G.

V1011
1. Tested game version V3.00.967 PX1 PX2. May work on other versions.

2. UICharacterCreationManager.
Allows the following to be modfied.
- "UICharacterCreationManager Stats -> SpellMasterySelectionStates -> Points". Total points available for Spell Mastery etc when levelling up.

2. Stronghold.
"Stronghold Set to Massive?" sets the maximum number of hirelings to 80.
Allows the following to be modfied.
- AvailableTurnsk__BackingField. This applies passing turns.
- Prestigek__BackingField. Prestige.
- Securityk__BackingField. Security.

V1004
1. Health.
"Party Set to Undetectable / Untargetable?" sets Party to be undetectable / untargetable, even when stealing.
"Timers Set to 0?" Some people have been asking about spell cooldowns, this option should already set spells cooldowns to 0.

In case it's not obvious, the base stats after character creation can also already be modified here "Health Stats -> m_stats". Look for "BaseMight" etc.
Some of the other interesting things that can be modfied.
- AttackSpeedMultiplier.
- BonusWeaponSets.
- BonusQuickSlots.

To gain the base class abilities such as animal companions, simply change to that class and level from 0 to 1.

2. Disposition.
"Disposition Set to Massive?" sets all Dispositions to massive Rank 4.

3. Reputation.
"Reputation Set to Massive Good?" sets all Reputations to massive Good.

7. GameMode.
Allows the following to be modfied. Save changes in-game to make permanent.
- AreaLootRange (this determines distance for simultaneous corpse looting).
- MinZoom.
- MaxZoom. Warning, some cutscenes require a default zoom to work, so advisable to map a key to the default zoom in-game.

V1002
1. Health.
Fixed to also work on animal companions.
"Health & Stamina Set to 9999, Fatigue Set to 0?" sets Health & Stamina to 9999, Fatigue to 0.
"Timers Set to 0?" sets various Recovery timers to 0.
"Speed Set to Massive?" sets speed to massive.

Ability / Talent points are tied to the level progression table. To get multiple abilities / talents, simply lower the level and re-levelup in-game. Getting multiple class abilities is done the same way, simply change the class, lower the level, and re-levelup in-game.

Ranger players with animal companions may have issues updating the player base address in the character screen (the animal companion is always selected instead). Workaround is to select the player portrait outside the character screen.

Table seems to work fine with latest GOG version. Only UICharacterCreationManager seems partially broken as far as I can tell.

What would be awesome is to add an option to disable Fog of War only on explored areas of the map. I've googled a bit and there seem to be a lot of people looking for the same but no solutions.
I'm not sure how this can be done.. I check with ILSpy and there doesn't seem to be an easy way to do it especially with lign of sight.

What would be awesome is to add an option to disable Fog of War only on explored areas of the map. I've googled a bit and there seem to be a lot of people looking for the same but no solutions.
I'm not sure how this can be done.. I check with ILSpy and there doesn't seem to be an easy way to do it especially with lign of sight.

Well I think I made a script that does just that. Shinkansen's table is still awesome and should be used for everything else, this is just to disable fog effect.

I suggest to be more precise, which version you are using (Steam/GOG) and which scripts aren't working. So far I used the latest regular GOG-Version (not the definitive edition) and the scripts I used worked like a charm. Yet this table has so many scripts and values in it, I didn't try them all.

I used the scripts to edit my character and reset talent and spell counters. I also tried the script which can change the upgrade time of your castle.

Table seems to work fine with latest GOG version. Only UICharacterCreationManager seems partially broken as far as I can tell.

Worked for me without problems. The reason that there are ??? on some values is, that there are no points to spend (i.e. you don't get new spells at each level up, so this part gets ???s if there's nothing to do). Or did you encounter some other problems? Sometimes I have problems to activate the script, but simply start the level up and cancel it should solve this problem. As Shinkansen stated "Game generates code on runtime" so sometimes it needs some handling, to get the scripts working. Even quit Cheat Engine and open the cheattable again might help.