EyeMine caters for a wide range of abilities, too. If players can reliably use eye gaze to select a square about a quarter
of the height of a monitor, they should be able to walk, fly and attack. More accurate eye control enables building, selection
of items from the inventory and chat.

How does EyeMine work?

Eye-trackers have inbuilt infrared cameras which track where your eyes are looking, letting you move the mouse pointer
around on the screen. You can 'click' by dwelling (staring at a screen button for a certain length of time) or by using
a switch that’s plugged in to the computer. You can see dwelling in action in the lower screenshot - it's the red circular
timer.

Our EyeMine software harnesses this control specifically to play Minecraft, and consists of an assistive keyboard as well as
a custom mod that makes makes a few small changes behind the scenes to make Minecraft more accessible.

To help you get started, there's a growing list of tutorial videos available.

Requirements

You'll need a Windows PC running at least Windows 7 with the minimum spec for Minecraft,
plus an eye-tracker device and a Minecraft account.

Any of these eye-trackers will provide full
functionality. Any eye tracker with its own software that allows you to control the mouse will also work, but with more
limited functionality.

If you don’t have a Minecraft account, you can try EyeMine to make sure the target sizes are appropriate before purchasing
one.

Our EyeMine software is not compatible with Minecraft on mobile or gaming consoles.

Why SpecialEffect

We’ve been working with eye-gaze and complex disability since 2007; modifying, training, advising and adapting the technology
to suit individual needs. Our founder, Dr Mick Donegan, is an acknowledged world
leader in the development and application of eye-gaze technology, and has extensive experience in bridging the gap
between the potential and the practical use of the technology.

With such expertise to draw on, our teams are dedicated to doing whatever we possibly can to make eye-gaze successful.

Thank you!

A huge thank you to our beneficiaries Becky (pictured here with Lewis of the Yogscast), Tiago (in the video above) and Ian
for their invaluable feedback and support throughout the development and testing of EyeMine.

EyeMine would not have been possible without the brilliant work of the EyeMine team, including Kirsty McNaught.

EyeMine is a fork of the opensource OptiKey project. Many thanks to Julius
Sweetland, creator of Optikey.

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