That's pretty awesome! Nice to see you got it running on all sorts of hardware!

Game looks pretty good too! All it needs is an NES version of Aquatic Ambience (DKC) in the background XD

Hmm, I like that idea. Been wracking my brain over just what type of musical mood I want to set. Want something dark and atmospheric, but not overly sinister or broody as it'll get lighter as you move up towards the surface.

Hmm, I like that idea. Been wracking my brain over just what type of musical mood I want to set. Want something dark and atmospheric, but not overly sinister or broody as it'll get lighter as you move up towards the surface.

Ambience is definitely a good mood to set for this sort of game. Depending on how long you're planning the game to be you might want multiple songs for different screens (like in the darker sections the music is more atmospheric but the lighter sections are more inspiring/hopeful etc.)

Hmm, I like that idea. Been wracking my brain over just what type of musical mood I want to set. Want something dark and atmospheric, but not overly sinister or broody as it'll get lighter as you move up towards the surface.

Ambience is definitely a good mood to set for this sort of game. Depending on how long you're planning the game to be you might want multiple songs for different screens (like in the darker sections the music is more atmospheric but the lighter sections are more inspiring/hopeful etc.)

Yeah, that's what I'm going for as it'll be fairly lengthy, but I also plan for a common melodic theme. Think something like Super Mario World where it had different moods but a common recurring melody.

Thanks to the efforts of MistSonata, Mermay's Den also now has diagonal movement! The original concept I had in my head for Mermay's Den is already falling into place and NESmaker is just only a few versions old! This is going way faster then my first buggy mess of a project that i was cobbling together on my own out of raw ASM.