In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

Don't just play games, inhabit virtual worlds™"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

Please note this server will have the addition of line _PvP to the title to indicate the unique ruleset.

The PvP server will allow players to battle other players and target mounts without experiencing a decrease in Karma. This is applied for damaging and/or killing off the targeted player or mount.

In addition, defeating monsters that would normally decrease your Karma will not do so anymore.

However, adventurers with Karma less than 0 (-1 or below) may be attacked by vigilantes in towns.

In addition, adventurers with Karma less than 0 (-1 or below) who are killed by other adventurers in the desert may be teleported to prisons.

PvP Server will not affect your Karma but the Karma and Penalty System you would have in other regular servers will be reflected the same.

If you die with Karma below a certain statistic, you will still be applied the same death penalty as you would receive in the other regular servers so please be cautious.

*please ignore the pop up message saying the karma will be decreased after a mount has been killed in the PVP channel. (it will be removed soon)

I think it's saying you don't accumulate karma from your actions on the PVP server but your karmic actions on other servers will cross over to the PVP server.

Yes, it's basically to prevent someone from being a complete douche on the regular servers, and then fleeing to the PvP server where they can farm their karma back to positive without the risk of suffering the repercussions for their earlier actions.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

Feel free to send me a message if you want a guest pass to try Black Desert Online as well!

Most likely it'll remain empty because many people who claim to want PvP really just want to gank and grief people who can't effectively fight back.

"Fair fights? Bah! I just want to kill crafters and low level players because IRL I'm an insecure jackass with no self-esteem, and torturing animals for fun is illegal!" - 80% of 'hardcore' PvP players.

AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.

Most likely it'll remain empty because many people who claim to want PvP really just want to gank and grief people who can't effectively fight back.

"Fair fights? Bah! I just want to kill crafters and low level players because IRL I'm an insecure jackass with no self-esteem, and torturing animals for fun is illegal!" - 80% of 'hardcore' PvP players.

actually, while I haven't got on it yet. Its supposedly easier to grind and do stuff on the PvP server than the regular servers :P Meaning its pretty empty from what I've heard. Though I dunno if it'll stay like that, since if more people hop onto it to "safely" grind, the PvPers would take notice.

Most likely it'll remain empty because many people who claim to want PvP really just want to gank and grief people who can't effectively fight back.

"Fair fights? Bah! I just want to kill crafters and low level players because IRL I'm an insecure jackass with no self-esteem, and torturing animals for fun is illegal!" - 80% of 'hardcore' PvP players.

Exactly, three days in a row my play/immersion/entertainment was interrupted by other players ganking by that Heidel pass to Mediah. Non-consensual PvP is a horrible idea in any game for the exact reason you describe. I logged out, uninstalled the game and will not give PA and KaKao any more of my time and money. Why most PvP channels have smaller populations than PvE only channels. The open world PvP was a glitch from the start for BDO that the publisher forced to keep in BDO. PA knew from early game design open world PvP is a challenge to bring to a large audience. Everyone has their preference for play. However, I will not be fodder in my entertainment time for another player's amusement.

Most likely it'll remain empty because many people who claim to want PvP really just want to gank and grief people who can't effectively fight back.

"Fair fights? Bah! I just want to kill crafters and low level players because IRL I'm an insecure jackass with no self-esteem, and torturing animals for fun is illegal!" - 80% of 'hardcore' PvP players.

Exactly, three days in a row my play/immersion/entertainment was interrupted by other players ganking by that Heidel pass to Mediah. Non-consensual PvP is a horrible idea in any game for the exact reason you describe. I logged out, uninstalled the game and will not give PA and KaKao any more of my time and money. Why most PvP channels have smaller populations than PvE only channels. The open world PvP was a glitch from the start for BDO that the publisher forced to keep in BDO. PA knew from early game design open world PvP is a challenge to bring to a large audience. Everyone has their preference for play. However, I will not be fodder in my entertainment time for another player's amusement.

But here's the thing, why are you playing a game that has this feature?

I swear, you guys do it to yourself. It's like going to a water park and complaining that you are getting wet (one of the reasons that I don't go to water parks).

So yeah, there are a lot of players with issues who play because they want to ruin another person's time AND get off on their crying/complaining. One can either play these games and be comfortable with the "it's no issue just hit return to town" attitude needed or not play these games.

I may like the PvE parts enough to play it but I don't play it for the PvP. Well, some games I do enjoy the PvP but those usually have PvP zones or flagging. Don't usually like forced anything. Devs tend to like anything that slows leveling which open world PvP has been known to do.

“And once the storm is over, you won’t remember how you made it through, how you managed to survive. You won’t even be sure, whether the storm is really over. But one thing is certain. When you come out of the storm, you won’t be the same person who walked in. That’s what this storm’s all about.” ― Haruki Murakami

It will be very interesting to see how popular this PVP channel becomes...

Thank you. This isn't a PVP "server" as traditionally delivered but rather a channel or set of channels players can transfer their character between, sort of what Aion did a few years back.

Be interesting to see how channel transfers are handled, can a player be at a certain location on the PVP channel see an approaching gank group quickly switch to a standard channel and find themselves in the same location?

In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

Don't just play games, inhabit virtual worlds™"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

Most likely it'll remain empty because many people who claim to want PvP really just want to gank and grief people who can't effectively fight back.

"Fair fights? Bah! I just want to kill crafters and low level players because IRL I'm an insecure jackass with no self-esteem, and torturing animals for fun is illegal!" - 80% of 'hardcore' PvP players.

Exactly, three days in a row my play/immersion/entertainment was interrupted by other players ganking by that Heidel pass to Mediah. Non-consensual PvP is a horrible idea in any game for the exact reason you describe. I logged out, uninstalled the game and will not give PA and KaKao any more of my time and money. Why most PvP channels have smaller populations than PvE only channels. The open world PvP was a glitch from the start for BDO that the publisher forced to keep in BDO. PA knew from early game design open world PvP is a challenge to bring to a large audience. Everyone has their preference for play. However, I will not be fodder in my entertainment time for another player's amusement.

But here's the thing, why are you playing a game that has this feature?

I swear, you guys do it to yourself. It's like going to a water park and complaining that you are getting wet (one of the reasons that I don't go to water parks).

So yeah, there are a lot of players with issues who play because they want to ruin another person's time AND get off on their crying/complaining. One can either play these games and be comfortable with the "it's no issue just hit return to town" attitude needed or not play these games.

Umm, reading is good. Pretty sure I was clear that I am no longer playing..."I logged out, uninstalled the game and will not give PA and KaKao any more of my time and money."

Not complaining, just agreeing with the original post and comments, accounting my own experience and why I no longer play. Man, get over yourself.

It will be very interesting to see how popular this PVP channel becomes...

Thank you. This isn't a PVP "server" as traditionally delivered but rather a channel or set of channels players can transfer their character between, sort of what Aion did a few years back.

Be interesting to see how channel transfers are handled, can a player be at a certain location on the PVP channel see an approaching gank group quickly switch to a standard channel and find themselves in the same location?

Yes, as long as they spot them coming quickly enough, and they aren't unlucky enough to have their channel hop on cool down (there's a 15 min CD between each switch).

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

Feel free to send me a message if you want a guest pass to try Black Desert Online as well!

So... is this the first step for a PVE only channel? If they'd done a PVE-only one first there'd be a huge outcry. If they do it after this, they can get away with it.

Maybe. A PvE only channel won't be without its own issues though. Trolls going out of their way to steal your mobs, knowing you can't touch them, being a very big one of them. Overpopulation will be another one lol.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

Feel free to send me a message if you want a guest pass to try Black Desert Online as well!

So... is this the first step for a PVE only channel? If they'd done a PVE-only one first there'd be a huge outcry. If they do it after this, they can get away with it.

Maybe. A PvE only channel won't be without its own issues though. Trolls going out of their way to steal your mobs, knowing you can't touch them, being a very big one of them. Overpopulation will be another one lol.

Yeah I've heard that traditional argument many times. I was thinking much more along the lines of fishing in peace lol.

It'd be interesting to see how the population eventually breaks down if there are as many standard, PVP and PVE channels as needed for the population.

“That's how the madness of the world tries to colonize you: from the outside in, forcing you to live in its reality.” ― Jeff VanderMeer, Annihilation

So... is this the first step for a PVE only channel? If they'd done a PVE-only one first there'd be a huge outcry. If they do it after this, they can get away with it.

Maybe. A PvE only channel won't be without its own issues though. Trolls going out of their way to steal your mobs, knowing you can't touch them, being a very big one of them. Overpopulation will be another one lol.

Yeah I've heard that traditional argument many times. I was thinking much more along the lines of fishing in peace lol.

It'd be interesting to see how the population eventually breaks down if there are as many standard, PVP and PVE channels as needed for the population.

For life skilling it'd be great, yeah.

I can't ever see them implementing multiple PvE channels though, unless they actively make the decision to move away from PvP. I'm pretty sure the devs know that the majority of the players will flock to PvE channels if given half the chance.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

Feel free to send me a message if you want a guest pass to try Black Desert Online as well!

So... is this the first step for a PVE only channel? If they'd done a PVE-only one first there'd be a huge outcry. If they do it after this, they can get away with it.

Maybe. A PvE only channel won't be without its own issues though. Trolls going out of their way to steal your mobs, knowing you can't touch them, being a very big one of them. Overpopulation will be another one lol.

Yeah I've heard that traditional argument many times. I was thinking much more along the lines of fishing in peace lol.

It'd be interesting to see how the population eventually breaks down if there are as many standard, PVP and PVE channels as needed for the population.

If PVE-only channels are introduced, the population ingame will most likely increase noticeably. Pearl Abyss will make more money, which should make them very happy.

The only question is how many PVP'ers will leave the game in protest ?

Would we see forum posts for the next 20 years complaining about how the PVE channels "ruined the game" ? Echoes of UO...