Scripting: How to create and use string-files.

First of all:What is a stringfile? - I stringfile is a file that can store strings and such. Example is weapon names and those thing. these are there to simplify, mostly.

What is needed? - First of all, a good text-editor is needed. one like notepad++ is reccomended. you also need to mod tools.

Lets begin:

Start with navigating to:"Call of Duty - World at War\raw\english\localizedstrings"

In there create a new text-document and name it "something.str"remember to not use underlines "_" in the name.

Open it up with Notepad++, and then add.

Code:

// Note to translators:// If a sentence is the same in your language then please change it to "#same"//// eg:// LANG_ENGLISH "HALT"// LANG_GERMAN "#same"//// (This is so we can tell which strings have been signed-off as ok to be the same words for QA// and because we do not store duplicate strings, which will then get exported again next time// as being untranslated.)//VERSION "1"CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"FILENOTES ""

REFERENCE MYREFERENCELANG_ENGLISH "This is my test-reference!"

ENDMARKER

in this example i use "MYREFERENCE" as my test-reference. the reference can be called anything, but avoid using underlines "_" in them.

when you wanna add another reference just simply make a line break and copy and paste your old.

Code:

// Note to translators:// If a sentence is the same in your language then please change it to "#same"//// eg:// LANG_ENGLISH "HALT"// LANG_GERMAN "#same"//// (This is so we can tell which strings have been signed-off as ok to be the same words for QA// and because we do not store duplicate strings, which will then get exported again next time// as being untranslated.)//VERSION "1"CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"FILENOTES ""