Sonic Heroes Walkthrough :

This walkthrough for Sonic Heroes [Playstation 2] has been posted at 29 Apr 2010 by danny king and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up danny king and share this with your freinds. And most important we have 2 other walkthroughs for Sonic Heroes, read them all!

Walkthrough - Boss FAQ

Page 1

_______ _______ _ _________ _______
( ____ \( ___ )( ( /|\__ __/( ____
\
| ( \/| ( ) || \ ( | ) ( | ( \/
| (_____ | | | || \ | | | | | |
(_____ )| | | || (\ \) | | | | |
) || | | || | \ | | | | |
/\____) || (___) || ) \ |___) (___| (____/\
\_______)(_______)|/
)_)\_______/(_______/
_______
_______ _______ _______ _______
|\ /|( ____ \( ____ )( ___ )( ____ \( ____
\
| ) ( || ( \/| ( )|| ( ) || ( \/| ( \/
| (___) || (__ | (____)|| |
| || (__ | (_____
| ___ || __) | __)| | | || __) (_____ )
| ( ) || (
| (\ ( | | | || ( ) |
| ) ( || (____/\| ) \ \__| (___) ||
(____/\/\____) |
|/ \|(_______/|/ \__/(_______)(_______/\_______)
SONIC HEROES
COMPLETE BOSS FAQ
V. 1.0
By Thunder850
CONTENTS:
1.1 - Intro
1.2 - Version History
1.3 -
Email Rules
1.4 - Characters
1.5 - Robots
2.1 - BOSSES
2.11 - Team Sonic
2.111
- Egg Hawk
2.112 - Team Rose
2.113 - Robot Carnival
2.114 - Egg
Albatross
2.115 - Team Dark
2.116 - Robot Storm
2.117 - Egg
Emperor
2.12 - Team Dark
2.121 - Egg Hawk
2.122 - Team Chaotix
2.123 - Robot Carnival
2.124 - Egg Albatross
2.125 - Team Sonic
2.126 - Robot Storm
2.127 - Egg Emperor
2.13 - Team Rose
2.131 - Egg
Hawk
2.132 - Team Sonic
2.133 - Robot Carnival
2.134 - Egg
Albatross
2.135 - Team Chaotix
2.136 - Robot Storm
2.137 - Egg
Emperor
2.14 - Team Chaotix
2.141 - Egg Hawk
2.142 - Team Dark
2.143 - Robot Carnival
2.144 - Egg Albatross
2.145 - Team Rose
2.146 - Robot Storm
2.147 - Egg Emperor
2.15 - Final Bosses
2.151 -
Metal Madness
2.152 - Metal Overlord
3.1 - Copyright
3.2 - Credits
3.3 -
Ending
=-=-=-=-=-=-=-=-=-
Thunder's Intro
=-=-=-=-=-=-=-=-=-
What's up? Here I am again,
writing an FAQ for the Sonic Heroes bosses. I have
fought all the bosses (except Metal
Sonic) and I should be able to help you out.
Enjoy the
guide!
~Thunder850
=-=-=-=-=-=-=-=-=-
Version History
=-=-=-=-=-=-=-=-=-
STARTED THIS
GUIDE: April 2, 2009
FINISHED THIS GUIDE: April 13, 2009
EDITED THIS GUIDE:
TBA
==-=-=-=-=-=-=-=-=-=-=-=-
EMAIL RULES
==-=-=-=-=-=-=-=-=-=-=-=-
If you have any
questions, comments, or concerns about my guide, just email me
at
thunder850@comcast.net.
RULES:
1. Spam is strictly forbidden. If I receive ANY emails
that are spam, and
further emails sent by that person will be deleted.
2. The same thing
goes with flame. If you insult my guide, this game, or me,
your message will be deleted
along with any further emails.
3. Make sure I can understand what you're saying. Don't
send me something like:
"Kn u hlp mee witth th sxth lvl n ths gm i cant fgr it out hlp
mee"
Send me something more like:
"Can you help me with the sixth level in ________? I
can't figure it out. I'm
stuck at the part where _____________. Can you please help
me?"
If you send me something like the first one, I'll delete it without even
thinking.
If I get a message like the second one, I'll gladly answer it. =)
NOTE: I won't delete
your message if you just forget some punctuation or
anything like that; I just want to
know what you mean
specifically.
=-=-=-=-=-=-=-=-=-=-
CHARACTERS
=-=-=-=-=-=-=-=-=-=-
===========
TEAM
SONIC
===========
Team Sonic is the medium team. Their levels are the average difficulty.
They are
good for veteran players, who are used to the layouts.
Tails and Knuckles
finally catch up with Sonic as he tours around the globe, and
pass him a letter from his
arch-nemesis Dr. Eggman threatening another
outrageous revenge scheme. This time, the
deranged scientist announces that he
has finally completed his ultimate weapon, and in a
matter of 3 days, he will be
ready to bring the world to its knees!
Unlike Tails,
disturbed by the message and unsure what will happen, Knuckles
relaxes confident there's
nothing to worry about. Sonic, however, shows a brief
flicker of a smile and takes off
into the distance.
With that familiar grin of confidence, Sonic says he wouldn't miss
this party
for the world!
And this is how the three reunite for their greatest
adventure to put an end
to Dr. Eggman's evil ploy.
------------------
Sonic the
Hedgehog
------------------
"Good to Go!"
Age 15
The world's fastest supersonic
hedgehog unrivalled in speed returns once more.
Always the drifter, Sonic goes wherever
the wind takes him, and lives life
according to his own rules rather than the standards of
those around him. He's
basically easy-going, but when he gets fired up over an injustice,
his anger
explodes with surprising consequences. Always at receiving end of
this
aggression is archenemy Dr. Eggman, whose fiendish ploys to take over the world
are
constantly being foiled by Sonic. Saving the world is a nice distraction,
but Sonic is
soon off to find his next adventure.
Watch out for the patented Light Dash maneuver
whereby Sonic hurtles along a
path of illuminated Rings, even through
Mid-Air!
--------------------
Knuckles the Echidna
--------------------
"Got it!"
Age 16
An egotistical dreadlocked Echidna from the Angel Island, an appointed
guardian of the
Master Emerald. Sonic may be a drifter, but Knuckles' home is
firmly fixed in the
mountains. Wild, tough, stubborn, and inflexible, Knuckles
sees himself as Sonic's rival,
perhaps because of his own dreams of a free
lifestyle. He's also known as a treasure
hunter, and possesses martial arts
skills.
--------------------
Miles "Tails"
Prower
--------------------
"Leave it to me!"
Age 8
Don't let his docile appearance
deceive you. This cute twin-tailed fox is an
absolute mecha-maniac with skills rivaling
those of Dr. Eggman. Humber about his
abilities, he always does his best to help out
Sonic, who sees him as something
as a cute kid brother.
Tails can spin his tails like
a rotor blade enabling him to fly.
***********
TEAM BLAST
***********
SONIC OVERDRIVE
Knuckles and tails spin Sonic around causing him to do a powerful homing
attack all over
the place.
AFTER EFFECTS: Sonic Overdrive has the most range of all of the team
blasts.
Also, any enemies that weren't killed in the crazy attack will be weaker until
the
meter runs out.
==========
TEAM DARK
==========
Team Dark is the hard team. The levels
are full-length like Team Sonic, but Team
Dark adds on more powerful enemies, added
puzzles, etc.
Treasure hunter Rouge, who flies all over the world in search of
precious
jewels, one day hears that Dr. Eggman is accumulating a massive
treasure
collection. She immediately heads for Dr. Eggman's headquarters to liberate
these
riches, but discovers the base abandoned with all the valuables gone.
However, she
comes across a stasis capsule that to her surprise houses the
figure of Shadow. Far from
being deceased as everybody though, he was indeed
very much alive, but unconscious. In
order to release Shadow from the capsule,
Rouge switches on the facility's power,
unintentionally reactivating the final
E-Series robot Omega. Shadow wakes to find his
memory gone, unable to recall why
or how he went into stasis.
Omega, on the other
hand, was rather upset about Dr. Eggman shutting him down.
Mistaking Shadow for one of
Eggman's robots, he immediately starts to attack
him.
Rouge steps in to break up the
fighting, and reminding them both that their
enemy is Eggman, the three shook hands and
the team was formed.
"Yeah baby!" announces Rouge. "That makes us a team! Let's go
find Eggman!"
-------------------
Shadow the Hedgehog
-------------------
"I'll take it
from here!"
Age Unknown
Created by the renowned scientist Professor Gerald at the peak
of his career,
this black hedgehog is the dark incarnation of Sonic, matching him both in
speed
and abilities. Shadow never ages, and can use a technique known as "Chaos
Control"
to distort time and space using the Chaos emeralds. Since his fall at
Colony Arc (Sonic
Adventure 2 Battle) he was presumed dead, but has since been
discovered by Rouge, alive
and in suspended animation at Dr. Eggman's base. He
now suffers from amnesia and has no
memory of events prior to his release.
------------
E-123
Omega
------------
"Annihalate!"
Age Unknown
The last and most powerful of Dr.
Eggman's E-Series robots. Decommissioned and
left imprisoned at the base, Omega was
reactivated by mistake as Rouge released
Shadow. From that point, Omega decided to destroy
all of Dr. Eggman's machinery
to take revenge for his imprisonment, and to prove once and
for all that he is
the strongest.
His wide arms contain all manner of concealed
weapons and machinery making him
a powerful force to be reckoned
with.
--------------
Rouge the Bat
--------------
"I'll take it from here!"
Age 17
Rouge is a professional treasure hunter, forever in search of the world's most
precious
stones, and part time government spy. Fearless, bewitching, and
overflowing with feminine
charm, Rouge is dedicated to her work, and never
leaves a task empty handed. Her external
appearance suggests a careless
character, but she is actually calculating and
manipulative, basing her actions
on potential gain rather than abstract morality or
manners.
Her powerful wings enable her to fly with ease.
***********
TEAM
BLAST
***********
CHAOS INFERNO
Shadow pulls out a chaos emerald, and yells "Chao's
Control!" while Omega
turns 360û and fires a vaporizing beam. Rouge just stands on top of
Omega.
AFTER EFFECTS: Until the team blast meter runs out, all objects (rings,
enemies,
etc.) will be completely frozen. Use this to your advantage.
==========
TEAM
ROSE
==========
Team Sonic is the medium, Team Dark is the hard, and Team Rose is the
easy. Team
Rose levels are shorter length (about half as long as full-length levels) so
no
level should be really hard, since the goal ring is before anything tricky.
Amy,
crazily in love with Sonic as always, is concerned that she hasn't had
any contact for
over a month. Making little progress on his trail, she is about
to give up hope when she
catches sight of Sonic's picture in a newspaper.
In her excitement, Amy runs straight
to the publishers to ask where the
picture was taken, and on her arrival, she meets a huge
familiar looking cat
called Big and a cute rabbit named Cream. A quick exchange of stories
reveals
that Big is looking for his best friend Froggy, and Cream is looking for
her
friend Chao's twin Chocola, both of whom had appeared in the picture with Sonic.
From
this, they decide to continue their search together.
"You can't run forever Sonic!
Mark my words we WILL be married!"
---------
Amy Rose
---------
"Here we go!"
Age 12
An overly cheerful and a slightly erratic that poor Sonic just can't seem to
shake off.
Amy uses her natural initiative and positive attitude to pull the
team together, and her
weapon of choice, the Piko Piko Hammer, helps her to
maintain authority. Despite her
clearly defined goal to one day marry Sonic, he
treats her as a little more than an
annoyance. In his heart, he probably doesn't
dislike her that much.
------------
Big the
Cat
------------
"My Turn!"
Age 18 (wth?)
A huge feline that lives with his best
friend Froggy, peacefully in the middle
of the jungle. His hobby is fishing, and he always
has his favorite rod handy.
Big is strong, but gentle, and very easygoing as is reflected
in his carefree
speech manner. He also does his best to help his friends. On this
occasion, his
best friend Froggy has gone missing, so Big sets off to try and rescue
him.
----------------
Cream the Rabbit
----------------
"I'll do my best!"
Age 6
A
cute little rabbit that takes her tiny Chao "Cheese" with her wherever she
goes, and at
just 6 years old, is even younger than Tails. Brought up like a
princess, she is a little
na•ve and simple minded at times, often getting
herself wrapped up in other people's
problems. Cream never forgets her manners,
and even offers a polite curtsey before
attacking Dr. Eggman with extreme
prejudice.
By flapping her huge ears, Cream can
sustain flight. She also love ice-cream
cones.
***********
TEAM BLAST
***********
FLOWER
CARNIVAL
Big bounces Amy and Cream into the air with his umbrella, and Amy and
Cream
join hands and shoot flowers everywhere. Unbelievably stupid, but it kills
enemies,
and has a good after effect.
AFTER EFFECTS: The team will go through numerous level
ups (GREAT for getting A
ranks) and they will have temporary invincibility, and a
barrier.
=============
TEAM CHAOTIX
=============
You're probably wondering what
difficulty Team Chaotix is, and it's none of
them. Team Chaotix is a mission-based story
mode (ex. "Collect 10 Hermit Crabs,"
"Get through the Forest without being detected by
frogs"). The difficulties of
the missions vary.
The Chaotix Detective Agency is
always at your service if the price is right.
Lately however, things have been quiet with
very little work available.
One lazy day, a mysterious package is delivered to
Chaotix, and inside they
find a transceiver which mysteriously promises a handsome payment
if Chaotix
will take on the case. Charmy is thrilled by the offer, but Espio
remains
skeptical due to the strange nature of the communication. Boss Vector, with
dollar
signs in his eyes, wastes no time in gathering his troop together to take
hasty advantage
of the opportunity.
"You know our policy! We never turn down work that
pays!"
-------------------
Espio the Chameleon
-------------------
"Let's go!"
Age 16
Opinionated and self obsessed chameleon at the Chaotix Detective Agency. He
has a
militaristic discipline despite being quiet and laidback, and thanks to
extensive ninja
training, he can face trouble head-on unconcerned by danger. His
characteristics include a
protruding horn, coiled tail, and a stealth camouflage
trick that renders him invisible to
enemy eyes allowing him to pass by
unnoticed.
--------------------
Vector the
Crocodile
--------------------
"Here we go!"
Age 20
Outlaw detective and head honcho
of the Chaotix Detective agency. He can
always find peaceful solutions to problems,
providing an aggressive method
cannot be found. Despite this, he's the brains of the
operations. He'll do
almost any kind of work providing the payment is right, but won't get
involved
with anything dirty. His charitable nature sometimes leads him to take
unpaid
work, such as finding lost toys for crying children.
Vector can effortlessly
defeat enemies by crunching them between his powerful
jaws, a formidable weapon with a
dazzling smile. His trademark is a set of
headphones.
-----------
Charmy
Bee
-----------
"I'll take the lead!"
Age 6
This scatterbrained funny kid likes
nothing more than fooling around, and
making the remaining Chaotix staff look
professional. Seen by the others as more
of a cute mascot, he's generally good natured and
light-hearted, but when he
gets angry he often introduces the source of his anger to his
stinging tail.
Charmy is neither clever nor powerful, but excels in following hunches
and
uncovering hidden objects. He is also able to mysteriously warp between flowers.
His
flying helmet is his trademark.
***********
TEAM BLAST
***********
CHAOTIX RECITAL
Espio plays the guitar, Charmy plays the drums, and Vector sings. Their music
is so bad,
that apparently it kills enemies. Personally my favorite Team Blast.
AFTER EFFECTS: For
each enemy killed in the Team Blast, you will retrieve a ring
box for 5, 10, or 20 rings.
Also, any enemies that weren't killed in the blast,
when you kill them with normal
attacks, they will give you rings as well, until
the team blast meter empties. This is
very useful in the Robot Battles.
**********
Level Up
**********
A character can be
leveled up by collecting a power core, getting a power core
box, defeating lots of
enemies, or touching a checkpoint. A character can go
from Level 0 to Level 3. Here are
the level ups.
-------
Speed
-------
Sonic, Shadow, Amy, and Espio's level ups are all
the same, pretty much.
Level 0: Weak and unreliable homing attack, not as fast, and
weaker solo and
tornado attacks. Homing attack takes off 1 HP.
Level 1: The homing attack
gains more use, does more damage, the character
becomes slightly faster, and the solo and
tornado attacks improve. The homing
attack takes off 2 to 3 HP.
Level 2: The homing
attacks continue to gain power, and the character gets even
faster, and more mobile. The
solo and tornado attacks are getting powerful.
Level 3: The homing attacks doesn't gain
any power, but a homing attack or spin
acts as a tornado move, saving a lot of time. So a
homing attack can flip a
Cameron, or take of a Pawn Shield. The character is at max speed
now.
--------
Power
--------
Between levels 1-3, Knuckles, Omega, Big, and Vector will
have a third attack,
usually powerful. They vary.
Level 0: No third attack, and the
character isn't as strong.
Level 1: The power character becomes more powerful, and the
characters unlock a
third power attack. Here are the Level 1 power attacks:
Knuckles:
He punches the ground, and it causes a small Earthquake, killing any
nearby enemies.
Omega: Omega turns 360( and fires a thin row of bullets around him.
Unfortunately, it
does very low damage.
Big: Big puts up his fishing rod, and he swings around a
flaming buoy, killing
anyone it touches. Useless.
Vector: Vector turns 360û and fires
a thin row of musical notes. Not too much
damage to the enemies.
Level 2: The power
character gains even more strength, and the third attack
upgrades. Here are the Level 2
third attacks:
Knuckles: Knuckles will punch the ground like last time, only this
time, it
has a bigger range, and fire appears.
Omega: Omega turns 360û and fires
his flamethrower. This is a powerful weapon
to use.
Big: Big will swing his fishing
rod, only this time, it will be a flaming life
ring, which has bigger range.
Vector:
Vector will turn 360û and use his terrible breath to wipe out enemies
around him. It's
similar to Omega's.
Level 3: The power character becomes a powerful force to be reckoned
with. The
third attack upgrades to its most powerful form. Here are the Level 3
third
attacks:
Knuckles: Knuckles will punch the ground as usual, only this time,
numerous
explosions happen around him, wiping out foes.
Omega: Omega will turn 360û
and fire missiles around him. The missiles blow up
on contact with an enemy, and deals
explosive damage.
Big: Big will use his rod and spin around a giant flaming spiked
ball. This is
the most deadly of his spins.
Vector: Vector will turn 360û and spit
bubble gum bubbles everywhere. The
bubbles will explode when they hit an enemy, usually
killing them.
-------
Flight
-------
Tails, Rouge, Cream, and Charmy's level ups are
basically the same. Here they
are:
Level 0: They have a weak thunder shoot that only
stuns enemies, and a low
flying distance.
Level 1: The thunder shoot may kill enemies if
you're lucky. The flying distance
becomes higher.
Level 2: The thunder shoot usually
kills enemies, and the flying distance
improves.
Level 3: The thunder shoot always kills
enemies, and the flying distance is at
maximum level.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E
N E M Y L I S T
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There is a big load of enemies in
this game. Here is a complete listing of them.
Here are the enemies. I will list a
Strategy below.
EGG PAWNS:*
Egg Pawn
Sword Egg Pawn
Cannon Egg Pawn
Gun
Egg Pawn
Gold Egg Pawn
Steel Shield Egg Pawn
Stone Shield Egg Pawn
Spike
Shield Egg Pawn
Silver Casino Egg Pawn
Pink Casino Egg Pawn
Armored Egg Pawn
*An Egg Pawn could be found in any of the above combinations. (ex. Sword and
Steel
Shield Egg Pawn)
FLAPPER:
Orange Flapper
Green Cannon Flapper
Yellow Search
Flapper
Green Electric Flapper
Blue Gun Flapper
Magenta Bomb Flapper
Armored Flapper*
Navy Blue Spiky Flapper
*An Armored Flapper may be found armed
with a weapon.
CAMERONS:
Green Cameron
Gold Cameron
KLAGEN:
Klagen Pawn
Gold Klagen
FALCOS:
Falco Ship
MAGICIANS:
Egg Bishop
Egg Sorcerer
RHINOS:
Rhino Train
HAMMERBOTS:
Egg Hammerbot
Heavy Egg Hammerbot
E-2000:
E-2000
Gold E-2000
ENEMY STRATEGIES:
_______________________
________________________
/EGG PAWN \ /SWORD EGG PAWN
\
|Danger: 2/10 | |Danger: 3.5/10 |
|Strategy: These |
|Strategy: These are |
|guys are the most | |basically the same Egg |
|simple
enemies in the | |Pawns, only they carry |
|game. Simply attack | |swords. They
shouldn't |
|them with any attack. | |be much trouble.
|
\______________________/ \________________________/
______________________
________________________
/CANNON EGG PAWN \ /GUN EGG PAWN \
|Danger:
4/10 | |Danger: 4.5/10 |
|Strategy: These | |Strategy:
These guys |
|guys carry big laser | |are like Cannon Egg |
|cannons. They do a
lot| |Pawns, only their |
|of damage, but they | |weapon is rapid-fire,
|
|take a while to charge| |but doesn't do as much |
|it. Take them out. |
|damage. Not too hard. |
\______________________/ \________________________/
______________________ ________________________
/GOLD EGG PAWN \ /STEEL
SHIELD EGG PAWN \
|Danger: 4/10 | |Danger: 3.5/10 |
|Strategy:
Gold Egg | |Strategy: These guys |
|Pawns are the leaders | |are the simplest
type of|
|of the Egg Pawns. | |Shield Pawn. Their |
|Defeating one will
| |shield can be taken out |
|destroy all of the | |with power easily. You
|
|surrounding robots. | |can also use speed. |
\______________________/
\________________________/
______________________ ________________________
/STONE
SHIELD EGG PAWN \ /SPIKE SHIELD EGG PAWN \
|Danger: 4/10 | |Danger:
4.5/10 |
|Strategy: These | |Strategy: Their |
|guys take the
longest | |shield isn't as strong |
|to beat, but they | |as the stone one,
but it|
|aren't very dangerous.| |can hurt you! It will |
|Use a speed tornado |
|take a few hits to take |
|move to get rid of the| |down with power, so use |
|shield.
| |a tornado move. |
\______________________/
\________________________/
______________________ ________________________
/SILVER
CASINO EGG PAWN\ /PINK CASINO EGG PAWN \
|Danger: 3/10 | |Danger: 3/10
|
|Strategy: In the | |Strategy: These guys |
|casino section of the |
|are the same as the |
|game, Egg Pawns will | |silver ones, only they |
|casino
bots. This one | |are pink. You shouldn't |
|is silver. Use any | |have any trouble
beating|
|attack to beat it. | |an unarmed one. |
\______________________/
\________________________/
______________________ ________________________
/ARMORED
EGG PAWN \ /ORANGE FLAPPER \
|Danger: 3.5/10 | |Danger:
1.5/10 |
|Strategy: These guys | |Strategy: These are |
|are armored, and
| |one of the most defense-|
|cannot be beaten with | |less enemies in the
game|
|speed or flight. Just | |relative to the Egg Pawn|
|use power. |
|They fly, so use flight.|
\______________________/ \________________________/
______________________ ________________________
/GREEN CANNON FLAPPER \ /YELLOW
SEARCH FLAPPER \
|Danger: 4/10 | |Danger: 2.5/10 |
|Strategy:
These guys | |Strategy: These guys |
|are equipped with a | |have no attacks of
their|
|cannon. When the can- | |own, but if they detect |
|non is charging, stay |
|you, they'll summon more|
|out of its way. Just | |robots to come attack |
|use any
attack. | |you. |
\______________________/
\________________________/
______________________ ________________________
/GREEN
ELECTRIC FLAPPER\ /BLUE GUN FLAPPER \
|Danger: 3.5/10 | |Danger: 4.5/10
|
|Strategy: These guys | |Strategy: A relative to |
|have an electric con- |
|the gun pawn, these guys|
|nection to the ground.| |aren't too hard to de- |
|As long
as you don't | |feat. You can use any |
|go underneath him, you| |attacks to take
them |
|should beat him with | |down. You should do fine|
|flight. |
|taking them down. |
\______________________/ \________________________/
______________________ ________________________
/MAGENTA BOMB FLAPPER \ /ARMORED
FLAPPER \
|Danger: 4.5/10 | |Danger: 3.5/10 |
|Strategy: These
guys | |Strategy: These guys are|
|drop bombs underneath | |mostly indestructible
to|
|them, and they do a | |Speed and Flight, so use|
|good amount of damage.|
|Power. If you're lucky, |
|They don't have very | |you may hurt it with a |
|much HP.
| |leveled up character. |
\______________________/
\________________________/
_______________________ ______________________
/NAVY BLUE
SPIKY FLAPPER\ /GREEN CAMERON \
|Danger: 4.5/10 | |Danger: 5/10
|
|Strategy: Only use pro-| |Strategy: These guys |
|jectiles to take them | |are
best defeated by |
|down, because they have| |Power formation. Using|
|spikes that can
hurt | |a tornado will flip it|
|you if you attack mel- | |over, making it more
|
|ee. | |vulnerable. |
\_______________________/
\______________________/
_______________________ ______________________
/GOLD CAMERON
\ /KLAGEN PAWN \
|Danger: 6/10 | |Danger: 4/10
|
|Strategy: Like its | |Strategy: These jelly-|
|green counterpart, it | |fish
like robots can |
|is a turtle with a cam-| |capture a member from |
|era gun on it.
These | |your team under it. |
|guys are heavily armor-| |Your teammate will be
|
|ed, so have to flip it | |free once you destroy |
|over with a tornado. | |the
defenseless robot.|
\_______________________/ \______________________/
_______________________ ______________________
/GOLD KLAGEN \ /FALCO SHIP
\
|Danger: 5.5/10 | |Danger: 5/10 |
|Strategy: These guys
| |Strategy: These guys |
|are like the Pawns, on-| |are big ships that |
|ly they
have more def- | |divebomb you. They are|
|ense, and when they | |really
defenseless. |
|capture a teammate, | |Anyways, most of the |
|they'll make a run
for | |time, they are found |
|it. | |dropping enemies.
|
\_______________________/ \______________________/
_______________________
______________________
/EGG BISHOP \ /EGG SORCERER \
|Danger: 3.5/10
| |Danger: 8/10 |
|Strategy: These guys | |Strategy: These are
|
|spend their time cast- | |MEAN enemies. They |
|ing spells that heal | |cast a
spell, and a |
|the surrounding robots.| |circle will appear, |
|Do NOT use a
tornado | |sucking up your rings.|
|move on them, or you'll| |They can't be
retreiv-|
|find yourself with a...| |ed. Kill them quickly.|
\_______________________/
\______________________/
_______________________ ______________________
/RHINO TRAIN
\ /EGG HAMMERBOT \
|Danger: 5.5/10 | |Danger: 6.5/10
|
|Strategy: It doesn't | |Strategy: These are |
|take a lot to kill |
|the biggest enemies in|
|these guys, but their | |the game. You can just|
|attacks are
annoying. | |repeatedly attack them|
|They're always found on| |a power combo. They
|
|a rail, & they ram you,| |have 30 HP, so it |
|and fire spiked balls | |take a
little while to|
|at you. | |take them down.
|
\_______________________/ \______________________/
_______________________
______________________
/HEAVY EGG HAMMERBOT \ /E-2000 \
|Danger: 7/10
| |Danger: 6/10 |
|Strategy: To be honest,| |Strategy: Found in
Egg|
|these guys aren't too | |Fleet, these robots |
|high in attack, but |
|have shields, and 15 |
|they are so armored, | |HP. They also have |
|that they
are indest- | |giant laser cannons. |
|ructible to normal att-| |When they bring
down |
|acks. When they spin | |shields, use firedunk.|
|their hammer, when they|
\______________________/
|are dizzy, hit them | ______________________
|with Thunder
Shoot. | /GOLD E-2000 \
|They should fall down, | |Danger: 7/10
|
|and the helmet should | |Strategy: These guys |
|fall off. Turn to Power| |are
smarter, and have |
|and smack its head, its| |more defense. Try your|
|weak point. Once
you | |best to use the above |
|knock out all 30 HP, it| |strategy, or try and
|
|will bite the dust. | |use Team Blast. |
\_______________________/
\______________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=
B O S S E
S
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Okay, finally, it's time to go through the bosses in the
game. First, I will
show you the different types of bosses.
First, there are Eggman
bosses. Eggman uses one of his contraptions to try and
kill you (Egg Hawk, Egg Albatross,
Egg Emperor).
Second, there are team fights. You fight another team, according to the
team you
are playing as. Team Sonic fights Team Rose and Dark, Team Dark fights
Team
Chaotix and Sonic, Team Rose fights Team Sonic and Chaotix, and Team Chaotix
fights
Team Dark and Rose.
Finally, there are robot fights. Eggman will summon robots to come
and attack
you. The types of robots vary on which team you're playing as (Robot
Carnival,
Robot Storm).
Now, we'll start.
=-=-=-=-=-=-=-
TEAM SONIC
=-=-=-=-=-=-=-
BOSS
NAME: Egg Hawk
TYPE OF BOSS: Eggman Boss
LEVEL: The Beach (Seaside Hill, Ocean Palace)
HP:
100
Difficulty: 3/10
A RANK DIFFICULTY: 5/10
A RANK TIME: 1:00
STRATEGY: The Egg Hawk is
the first boss you'll fight, so he's obviously really
easy. First, dash after the hawk
with Sonic, and when you catch up to it, start
homing attacking its head (its HP will go
down fast) Keep using homing attack
until it lands. Tails will make a comment about having
to take out the rotors
first, but that is BS. Just switch to Knuckles and start beating
the crap out of
the head. If you're lucky, you'll win before it can take off again. If it
still
isn't defeated when it takes off again, switch back to Sonic and start using
homing
attack again. Keep using the same strategy until it goes down. It
shouldn't be too hard to
get an A on.
NOTE: If you do take out the rotors like Tails says, the Egg Hawk just won't
be
able to spin when it lands, and you'll probably get a C. It's a waste of time.
BOSS
NAME: Team Rose
TYPE OF BOSS: Team Fight
LEVEL: The City (Grand Metropolis, Power
Plant)
HP: --
DIFFICULTY: 1.5/10
A RANK DIFFICULTY: 2/10
A RANK TIME: 0:30
STRATEGY: Amy
finally catches up with Sonic, and due to her crush on him, it
leads to a fight. It
doesn't make much sense, but the fight is really easy, as
with all team fights. The best
attack to use is blue tornado, as it shoots Team
Rose off the edge. Oh, I forgot to
mention how to win! You're trying to throw
all three members of Team Rose off the stage,
and they're trying to do the same
to you. If a member of your team is thrown off the edge,
they can't be retrieved
unless you use Team Blast. Anyways, just use Blue Tornado
repeatedly, since Team
Rose will be thrown right off the edge. You should get an A, or at
least a B.
BOSS NAME: Robot Carnival
TYPE OF BOSS: Robot Battle
LEVEL: The Casino (Casino
Park, Bingo Highway)
HP: --
Difficulty: 4/10
A RANK DIFFICULTY: 6/10
A RANK TIME:
2:30
STRATEGY: This is your first Robot Battle boss, so it isn't too hard. I'll list
out
each Round, and give you a strategy. The thing you want most in a Robot
Battle is Team
Blasts, and Level Ups. Get one every possible opportunity. Also,
there is a balloon
containing an automatic Team Blast above the arena. Use the
trampoline in the back.
ROUND
1:
3 Orange Flappers
2 Green Cannon Flappers
The first round isn't to hard. Use
thunder shoot a few times, then wipe them out
with Knuckles.
ROUND 2:
2 Orange
Flappers
3 Green Cannon Flappers
This is similar to the first round, only the Flappers
will appear on the other
side of the arena instead. Use to above strategy.
ROUND 3:
3
Silver Sword Casino Pawns
4 Green Cannon Flappers
The Casino Pawns will appear
between the flappers, and they have no shields, so
run up and wipe them out with Knuckles.
Then ground the Flappers with thunder
shoot, and wipe them out with Knux.
ROUND 4:
3
Orange Flappers
3 Yellow Search Flappers
3 Blue Gun Flappers
You should have
Tails upgraded to Level 2 at least, so you should be able to
just wipe them all out with
thunder shoot, but if you haven't upgraded Tails,
ground them and punch them with
Knux.
ROUND 5:
4 Green Electric Flappers
The Flappers will be going towards the
middle of the arena, then turning and
going towards the corners, in that pattern. When
they get to the middle use
thunder shoot.
ROUND 6:
4 Silver Stone Shield Casino Pawns
4 Magenta Bomb Flappers
You should have Knux upgrades pretty high by now, so run to
the shield pawns and
punch them to death (or use blue tornado with Sonic). Then use
thunder shoot on
the Flappers.
ROUND 7:
4 Orange Flappers
5 Green Cannon
Flappers
Here, you'll have a big ring of 9 Flappers. Use thunder shoot on all of
the
bots, and they'll go down pretty fast.
ROUND 8:
Several Klagen Pawns
To play this
round safe, use team blast. If you don't have it, go retrieve the
balloon above the
arena.
ROUND 9:
Ring of Green Camerons
1 Gold Cameron
Here, you'll have several
Camerons to deal with, and a Gold one in the center.
Run around with Knux, wiping out the
Green ones, and use a blue tornado on the
gold one.
ROUND 10:
4 Magenta Bomb Flappers
4 Green Electric Flappers
This is similar to Round 5, only you'll have some bomb
flappers here as well.
Use the same strategy as round 5.
ROUND 11:
4 Armored Bomb
Planes
3 Silver Shield Cannon Casino Pawns
2 Camerons
You should have Team Blast
by now, and to make this round quick, use it. Simple.
ROUND 12:
Ring of Silver Shield
Cannon Casino Pawns
1 Gold Cannon Pawn
Destroy the Gold Pawn to destroy all of the
surrounding pawns. You can also just
punch the Silver Casino bots by hand, but that takes
longer.
After Round 12, Eggman will give up for now, and fly away.
BOSS NAME: Egg
Albatross
TYPE OF BOSS: Eggman Boss
LEVEL: The Canyon (Rail Canyon, Bullet Station)
HP:
40, 50, 15 (105 in total)
DIFFICULTY: 5.5/10
A RANK DIFFICULTY: 6/10
A RANK TIME:
2:00
STRATEGY: Well, apparently, Eggman went and strapped his Egg Hawk to a blimp,
and
called it the Egg Albatross. Stupid doctor. Once you get used to this fight,
it shouldn't
be too hard. Try and stay in speed formation the entire fight,
since this makes it the
easiest. Start by using Sonic to dash up to the blimp
and start using homing attack on
either wing. Keep smashing X (or A on the GC)
and you should take out the cannons, and
damage the wing. You can either attack
the wings, or the basket, but it doesn't matter.
The entire HP of the basket is
connected. Keep using homing attack on the wings, and once
you empty all 40 HP,
the basket will fall off, leaving the Hawk and the hull. You should
be at the
point where the path splits into two. Press the rail switch and go to the
right
fork. As soon as the hull switches to the right side, run up and start
homing
attacking the fan. Don't worry about the side cannons. Once you start using
homing
attack on the fan, keep spamming X/A until you empty all 50 HP. Now, the
hull will fall
off, leaving the hawk. Unfortunately, the hawk doesn't stop to
attack, so you'll have to
keep up with him, and try your best to use homing
attack on the hawk's head, while
avoiding the cannons. Once you empty all 15 HP
out of the hawk, guess what? You're done.
If you're lucky, you'll get a time
under 2:00 and get the A rank.
BOSS NAME: Team
Dark
TYPE OF BOSS: Team Fight
LEVEL: The Jungle (Frog Forest, Lost Jungle)
HP:
--
DIFFICULTY: 2/10
A RANK DIFFICULTY: 2.5/10
A RANK TIME: 0:30
STRATEGY: Team Battles are
never hard, are they? Here you have to fight Team
Dark (my personal favorite team) and
they aren't too hard. The way to go is to
continuously use blue tornado, while avoiding
their attacks. Shadow might try
and use a black tornado on you, and if Sonic gets thrown
off, use Knuckles, and
start punching around until you get a team blast. Use it. Soon,
Team Dark will
bite the dust and you can move on.
BOSS NAME: Robot Storm
TYPE OF BOSS:
Robot Fight
LEVEL: The Castle (Hang Castle, Mystic Mansion)
HP: --
DIFFICULTY: 6.5/10
A
RANK DIFFICULTY: 7.5/10
A RANK TIME: 4:00
STRATEGY: The second robot battle isn't really
that hard, but it can be if you
don't pay attention. The key here is to Level up Tails and
Knuckles. You don't
need Sonic very much here.
ROUND 1:
4 Green Cannon Flappers
6
Orange Flappers
The first round shouldn't be too hard, but you probably want to collect
some
rings, just in case a cannon Flapper hits you. Take out the Green Flappers
first,
then take out the orange ones. Use Thunder Shoot to bring down the one
above the case, and
then wipe him out with Knux.
ROUND 2:
Several Sword Pawns
This one is really easy.
Sword Pawns aren't really a threat, so just go combo
crazy with Knuckles and this round
will end quickly.
ROUND 3:
11 Sword Pawns
1 Sword Spike Shield Gold Pawn
The Gold
Pawn is way at the back, so just take the longer way...plowing through
all of the simple
pawns with Knuckles.
Use the world inverter.
ROUND 4:
Ring of Gold Camerons
I've
read some places to not waste your team blast here, but I did...and I still
won the whole
fight. Use Sonic Overdrive, since you should have one ready.
ROUND 5:
Several Sword
Pawns
2 Stone Shield Gun Pawns
Meh, just plow through all of the Sword Pawns, then
wipe out the shield ones
with Knux. If you want, just use blue tornado with Sonic.
ROUND
6:
5 Egg Bishops
These guys are really easy. Use fire dunk with Knuckles. They will
try and heal
each other, but fire dunk can kill them in one hit.
Switch to Sonic, and use
the Cannon.
ROUND 7:
4 Shield Cannon Pawns
3 Sword Pawns
This isn't too much of
a challenge. Take out the Sword Pawns with normal power
attacks, then use fire dunk on the
Shield Pawns.
ROUND 8:
1 Egg Hammerbot
4 Spike Shield Sword Pawns
Don't use your
Team Blast there (though it looks like you should). Keep your
distance from the Hammerbot,
and lure the Shield Pawns towards you, then fire
dunk them. Then take care of the
Hammerbot with any power attack you want.
ROUND 9:
3 Egg Hammerbots
Okay, now you can
use your team blast. Get this round over quickly. =)
Use the world inverter.
ROUND 10:
5 Orange Flappers
5 Blue Gun Flappers
5 Green Cannon Flappers
5 Yellow
Search Flappers
Here, you'll find the Flappers in a 5x4 array. Hopefully, you've leveled
up
Tails to Level 3 (or maybe Level 2) and Thunder Shoot like crazy. Not too hard
at
all.
ROUND 11:
2 Gold Klagens
5 Rhino Trains
You never thought you were going to
find Rhinos here, but apparently, you did.
Start by using Thunder Shoot to wipe out the
Klagens, and then use Thunder Shoot
on the Rhinos circling the arena. Be careful of the
spiked balls they fire at
you.
Switch to Sonic, and use the cannon.
ROUND 12:
1
Heavy Egg Hammerbot
Several Gold Spike Shield Sword Pawns
1 Egg Bishop
1 Egg
Sorcerer
This is supposedly a really annoying round, so you probably want to use
Team
Blast. If you don't have it, attack like crazy until you do. The Sorcerer will
be
sucking out rings, so be really fast.
Once you wipe out the twelfth round of robots,
Eggman will give up and fly away.
BOSS NAME: Egg Emperor
TYPE OF BOSS: Eggman Boss
LEVEL:
The Air Fleet (Egg Fleet, Final Fortress)
HP: 150
DIFFICULTY: 8/10
A RANK DIFFICULTY:
8.5/10
A RANK TIME: 3:30
STRATEGY: This is the final boss of the normal story mode
(excluding Metal
Sonic) so he obviously isn't easy. Eggman will climb into his
ultimate
exoskeleton, the Egg Emperor. He'll start off by going down a long straight
(much
like the Hawk and Albatross), firing laser slashes at you, They will
switch between
vertical and horizontal, so try your best to avoid them. As you
should know from the
previous Eggman battles, if he gets too far away from you,
he'll charge you, and it is
impossible to avoid here, so keep close. Try to
collect the level ups until you get to the
fight arena. There will be so many
cannons and robots coming at you, that it will be hard
to hit the Emperor. Team
Blast is the key here. Eggman will fire missiles at you as well.
Start by
stunning his shield with Tails' thunder shoot, and that will reveal his
weak
point (the pink and blue core on his chest). That is where you'll be
attacking.
Unlike the previous bosses, don't use Sonic's homing attack here. Use
Tails'
thunder shoot. It does damage to the Emperor, and it fills your team blast
gauge.
So, the core has 150 HP, and the shield has 100 HP. Once the shield runs
out of HP, it
will disappear. Once he takes off again, repeat the cycle.
Whenever you get Team Blast,
use it. Once you finally empty out all 150 HP, the
Egg Emperor will fall and blow to
smithereens. Woo-hoo! The A rank won't be too
hard here. I got it on my first
try.
=-=-=-=-=-=-=-
TEAM DARK
=-=-=-=-=-=-=-
BOSS NAME: Egg Hawk
TYPE OF BOSS: Eggman
Boss
LEVEL: The Beach (Seaside Hill, Ocean Palace)
HP: 100
DIFFICULTY: 3/10
A RANK
DIFFICULTY: 5/10
A RANK TIME: 1:00
STRATEGY: Team Sonic and Team Dark are basically the
same in abilities, so the
Egg Hawk is the same, pretty much.
First, dash after the hawk
with Shadow, and when you catch up to it, start
homing attacking its head (its HP will go
down fast). Keep using homing attack
until it lands. Rouge will make a comment about
having to take out the rotors
first, but that is BS. Just switch to Omega and start
beating the crap out of
the head. If you're lucky, you'll win before it can take off
again. If it still
isn't defeated when it takes off again, switch back to Shadow and start
using
homing attack again. Keep using the same strategy until it goes down. It
shouldn't
be too hard to get an A on.
NOTE: If you do take out the rotors like Rouge says, the Egg
Hawk just won't be
able to spin when it lands, and you'll probably get a C. It's a waste
of time.
BOSS NAME: Team Chaotix
TYPE OF BOSS: Team Fight
LEVEL: The City (Grand
Metropolis, Power Plant)
HP: --
DIFFICULTY: 1.5/10
A RANK DIFFICULTY: 2/10
A RANK TIME:
0:30
STRATEGY: Team Dark meets up with Team Chaotix, and Rouge just gets ticked off
at
them, for some reason. Espio mistakes Team Dark for an ally of Eggman, and it
leads to a
fight. Same fight as last time. The best attack to use is black
tornado, as it shoots Team
Chaotix off the edge. Oh, I forgot to mention how to
win! You're trying to throw all three
members of Team Chaotix off the stage, and
they're trying to do the same to you. If a
member of your team is thrown off the
edge, they can't be retrieved unless you use Team
Blast. Anyways, just use Black
Tornado repeatedly, since Team Chaotix will be thrown right
off the edge. You
should get an A, or at least a B.
BOSS NAME: Robot Carnival
TYPE OF
BOSS: Robot Battle
LEVEL: The Casino (Casino Park, Bingo Highway)
HP: --
DIFFICULTY:
4.5/10
A RANK DIFFICULTY: 6/10
A RANK TIME: 3:00
STRATEGY: Robot Carnival with Team Dark
is similar to Team Sonic's, only a
little harder. Still not a big challenge, since you
should be pretty good.
ROUND 1:
5 Blue Gun Flappers
5 Orange Flappers
Not a hard
round. Go combo crazy with Omega. Try to take out the blue Flappers
first, since they are
more dangerous.
ROUND 2:
12 Silver Sword Casino Pawns
Another simple round. They have
no defense, so plow through them with Omega.
ROUND 3:
6 Silver Sword Casino Pawns
1 Orange Flapper
1 Yellow Search Flapper
1 Green Cannon Flapper
This isn't that
hard, either. Punch through the Pawns with Omega, and use Rouge
to bring down the
Flappers.
ROUND 4:
3 Blue Gun Flappers
3 Orange Flappers
3 Yellow Search
Flappers
Easy as pie. Hopefully, you've leveled up Rouge, so you should just kill
these
guys with a couple thunder shoots.
ROUND 5:
4 Yellow Search Flappers
4 Green
Electric Flappers
Come on, can we have a challenge? Use Thunder Shoot to take these guys
out of
the sky.
ROUND 6:
4 Magenta Bomb Flappers
4 Silver Stone Shield
Flappers
Finally, a little challenge. Either go combo crazy on the Pawns with Omega,
or
use black tornado with Shadow. Then take out the Flappers with Rouge.
ROUND 7:
Ring
of Armored Flappers
Here, you automatically need to use Thunder Shoot, and then use Omega
to punch
them out, since they are armored. Not hard at all.
ROUND 8:
Several Klagen
Pawns
To avoid being captured by the large group of Klagens, use Chaos Inferno here.
Wipe
them clear out.
ROUND 9:
Ring of Green Camerons
1 Gold Camerons
Go combo crazy
and take out all of the Green Camerons first. Then, black tornado
the Gold one and punch
it to pieces.
ROUND 10:
4 Magenta Bomb Flappers
4 Green Electric Flappers
Another
simple one. Keep your distance from them, and thunder shoot them to
scrap metal.
ROUND
11:
4 Armored Bomb Flappers
3 Silver Cannon Casino Pawns
2 Green
Camerons
Make this round easy and use Team Blast, since you should have it. That
should
save some time.
ROUND 12:
Several Gold Sword Pawns
If you haven't already
grabbed the balloon above the arena, go grab it now and
use the team blast in it. If you
have used the balloon, just go combo crazy.
Once the last round is history, Eggman will
fly away, allowing you to continue.
BOSS NAME: Egg Albatross
TYPE OF BOSS: Eggman
Boss
LEVEL: The Canyon (Rail Canyon, Bullet Station)
HP: 40, 50, 15 (105 in
total)
DIFFICULTY: 5.5/10
A RANK DIFFICULTY: 5/10
A RANK TIME: 2:00
STRATEGY: Well,
apparently, Eggman went and strapped his Egg Hawk to a blimp,
and called it the Egg
Albatross. Stupid doctor. Once you get used to this fight,
it shouldn't be too hard. Try
and stay in speed formation the entire fight,
since this makes it the easiest. Start by
using Shadow to dash up to the blimp
and start using homing attack on either wing. Keep
smashing X (or A on the GC)
and you should take out the cannons, and damage the wing. You
can either attack
the wings, or the basket, but it doesn't matter. The entire HP of the
basket is
connected. Keep using homing attack on the wings, and once you empty all 40
HP,
the basket will fall off, leaving the Hawk and the hull. You should be at the
point
where the path splits into two. Press the rail switch and go to the right
fork. As soon as
the hull switches to the right side, run up and start homing
attacking the fan. Don't
worry about the side cannons. Once you start using
homing attack on the fan, keep spamming
X/A until you empty all 50 HP. Now, the
hull will fall off, leaving the hawk.
Unfortunately, the hawk doesn't stop to
attack, so you'll have to keep up with him, and
try your best to use homing
attack on the hawk's head, while avoiding the cannons. Once
you empty all 15 HP
out of the hawk, guess what? You're done. If you're lucky, you'll get
a time
under 2:00 and get the A rank.
SPECIAL NOTE: I got a time of 1:23 with Team Dark.
Can you beat it? Email me if
you can, for congratulation! =D
BOSS NAME: Team Sonic
TYPE
OF BOSS: Team Fight
LEVEL: The Jungle (Frog Forest, Lost Jungle)
HP: --
DIFFICULTY: 2/10
A
RANK DIFFICULTY: 2.5/10
A RANK TIME: 0:30
STRATEGY: Team Battles are never hard, are they?
Here you have to fight Team
Sonic and they aren't too hard. The way to go is to
continuously use black
tornado, while avoiding their attacks. Sonic might try and use a
blue tornado on
you, and if Shadow gets thrown off, use Omega, and start punching around
until
you get a team blast. Use it. Soon, Team Sonic will bite the dust and you can
move
on. Really cool fight.
BOSS NAME: Robot Storm
TYPE OF BOSS: Robot Battle
LEVEL: The
Castle (Hang Castle, Mystic Mansion)
HP: --
DIFFICULTY: 8.5/10
A RANK DIFFICULTY: 9/10
A
RANK TIME: 6:00
STRATEGY: Crap, I don't know about other people, but I found this battle
really
hard. Maybe it's because of the overloaded amount of Hammerbots he throws
at
you!
ROUND 1:
4 Green Cannon Flappers
6 Blue Gun Flappers
This part is a
little tricky, and it's the first round! Bring down the flappers
with Thunder Shoot, and
punch them his Omega.
ROUND 2:
4 Falco Ships
1 Egg Hammerbot
The second round,
and you're already forced to fight a Hammerbot! The Hammerbot
won't appear until a couple
seconds after the round starts, so watch out (if he
lands on you when he drops, it hurts)
and punch it to bits with Omega. Use Rouge
to thunder shoot the Falcos each time they fly
by.
ROUND 3:
8 Gold Sword Pawns
2 Gold Cannon Pawns
2 Egg Bishops
Start by
going combo crazy on the Gold Pawns with Omega, and they'll be history.
Then use R2/R to
turn the camera around, and you'll find two Egg Bishops behind
the arena. Use fire
dunk.
Use the world inverter.
ROUND 4:
Ring of Gold Camerons
I've heard not to
waste your Team Blast here, but if you want my opinion, do
whatever you want. I suggest
just using it.
ROUND 5:
6 Sword Pawns
2 Cannon Stone Shield Pawns
Go combo crazy
on the unguarded Pawns, then use Omega combos or black tornado on
the shield Pawns. Not
that difficult.
ROUND 6:
4 Egg Bishops
1 Egg Hammerbot
It is mandatory to destroy
the Egg Bishops here first, since they'll constantly
be healing the Hammerbot. Punch
through the Bishops, and then wipe out the
Hammerbot.
Switch to Shadow, and use the
cannon.
ROUND 7:
4 Shield Cannon Pawns
3 Shield Sword Pawns
This is an easy
round. Continuously use fire dunk on the robots, since they can
be defeated in one hit
with that attack.
ROUND 8:
3 Egg Bishops
4 Spike Shield Sword Pawns
1 Egg
Hammerbot
You may really want to use Team Blast here, but DO NOT!! Just take it easy
here.
Start by wiping out the Pawns with Omega, keeping a distance from the
Hammerbot.
Once they're history, use fire dunk to destroy the Bishops around the
arena.
Then use Omega to punch out the Hammerbot.
ROUND 9:
3 Egg Sorcerers
3 Egg
Hammerbots
If you were wondering why not to use the Team Blast in the last round,
here's
why. 3 Hammerbots is bad enough, but 3 Sorcerers sucking out your rings is
even
worse! Use Team Blast to get this incredibly difficult round out of the way.
Use the
world inverter.
ROUND 10:
5 Orange Flappers
5 Blue Gun Flappers
5 Green
Cannon Flappers
5 Yellow Search Flappers
You should have Rouge leveled up a lot, so
just go crazy with thunder shoot to
end this round quickly. Not hard.
ROUND 11:
2 Gold
Klagens
5 Rhino Trains
This is the same as Team Sonic's. Use Thunder Shoot or Fire
Dunk to smack out
the Klagens, then use Thunder Shoot on the Rhinos, while avoiding the
spiked
balls they fire at you.
ROUND 12:
Several Sword Pawns
1 Cannon Pawn
Go
combo crazy with Omega to wipe out this easy round. Pawns are really easy,
aren't
they?
Switch to Shadow, and use the cannon.
ROUND 13:
1 Heavy Egg Hammerbot
Several Gold Spike Shield Sword Pawns
1 Egg Bishop
1 Egg Sorcerer
You have a hard
decision here. You have two difficult rounds, and you only have
one Team Blast. Use it
here, as this round is much harder.
ROUND 14:
1 Heavy Egg Hammerbot
2 Egg
Hammerbots
Hmmm... this round is pretty calm, since you don't have to worry about any
pawns
or bishops, but it ain't easy. Take this round easy. Use Omega to punch at
the
normal Hammerbots first, as this will make it easier. Once you defeat both
Hammerbots,
you should actually have another Team Blast, so use it.
If you don't have the Team blast
yet, follow the strategy I listed in the
enemies section.
Once you win round 14, Eggman
will give up, allowing you to continue.
BOSS NAME: Egg Emperor
TYPE OF BOSS: Eggman
Boss
LEVEL: The Air Fleet (Egg Fleet, Final Fortress)
HP: 150
DIFFICULTY: 8.5/10
A RANK
DIFFICULTY: 9/10
A RANK TIME: 3:30
STRATEGY: This is the final boss of the normal story
mode (excluding Metal
Sonic) so he obviously isn't easy. Eggman will climb into his
ultimate
exoskeleton, the Egg Emperor. He'll start off by going down a long straight
(much
like the Hawk and Albatross), firing laser slashes at you, They will
switch between
vertical and horizontal, so try your best to avoid them. As you
should know from the
previous Eggman battles, if he gets too far away from you,
he'll charge you, and it is
impossible to avoid here, so keep close. Try to
collect the level ups until you get to the
fight arena. There will be so many
cannons and robots coming at you, that it will be hard
to hit the Emperor. Team
Blast is the key here. Eggman will fire missiles at you as well.
Start by
stunning his shield with Rouge's thunder shoot, and that will reveal his
weak
point (the pink and blue core on his chest). That is where you'll be
attacking.
Unlike the previous bosses, don't use Shadow's homing attack here. Use
Rouge's
thunder shoot. It does damage to the Emperor, and it fills your team blast
gauge.
So, the core has 150 HP, and the shield has 100 HP. Once the shield runs
out of HP, it
will disappear. Once he takes off again, repeat the cycle.
Whenever you get Team Blast,
use it. Once you finally empty out all 150 HP, the
Egg Emperor will fall and blow to
smithereens. Woo-hoo! The A rank here is
slightly harder to get here, since the attacking
robots are a bit harder.
=-=-=-=-=-=-=-
TEAM ROSE
=-=-=-=-=-=-=-
BOSS NAME: Egg
Hawk
TYPE OF BOSS: Eggman Boss
LEVEL: The Beach (Seaside Hill, Ocean Palace)
HP:
100
DIFFICULTY: 3/10
A RANK DIFFICULTY: 5/10
A RANK TIME: 1:00
STRATEGY: Team Rose's Egg
Hawk is the same as the two previous teams. First,
dash after the hawk with Amy, and when
you catch up to it, start homing
attacking its head (its HP will go down fast). Keep using
homing attack until it
lands. Cream will make a comment about having to take out the
rotors first, but
that is BS. Just switch to Big and start beating the crap out of the
head. If
you're lucky, you'll win before it can take off again. If it still isn't
defeated
when it takes off again, switch back to Amy and start using homing
attack again. Keep
using the same strategy until it goes down. It shouldn't be
too hard to get an A
on.
NOTE: If you do take out the rotors like Cream says, the Egg Hawk just won't be
able
to spin when it lands, and you'll probably get a C. It's a waste of time.
BOSS NAME: Team
Sonic
TYPE OF BOSS: Team Fight
LEVEL: The City (Grand Metropolis, Power Plant)
HP:
--
DIFFICULTY: 1.5/10
A RANK DIFFICULTY: 2/10
A RANK TIME: 0:30
STRATEGY: Amy finally
catches up with Sonic, and due to her crush on him, it
leads to a fight. It doesn't make
much sense, but the fight is really easy, as
with all team fights. The best attack to use
is tornado hammer, as it shoots
Team Sonic off the edge. Oh, I forgot to mention how to
win! You're trying to
throw all three members of Team Sonic off the stage, and they're
trying to do
the same to you. If a member of your team is thrown off the edge, they can't
be
retrieved unless you use Team Blast. Anyways, just use Tornado Hammer
repeatedly, since
Team Sonic will be thrown right off the edge. You should get
an A, or at least a B.
BOSS
NAME: Robot Carnival
TYPE OF BOSS: Robot Battle
LEVEL: The Casino (Casino Park, Bingo
Highway)
HP: --
DIFFICULTY: 3/10
A RANK DIFFICULTY: 6.5/10
A RANK TIME: 1:30
STRATEGY:
This Robot Carnival is really easy, but it is a little tricky to get
an A because of Big's
slowness. To avoid this stall, try and level up Cream and
use her.
ROUND 1:
3 Orange
Flappers
2 Magenta Bomb Flappers
Easy as pie. You'll have to use Big here, though.
You can either use Thunder
Shoot and then smash them with Big, or use Big's belly
flop.
ROUND 2:
2 Orange Flappers
3 Magenta Bomb Flappers
Really similar to the
first round, only on the other side. Follow the above
strategy.
ROUND 3:
3 Silver
Casino Pawns
4 Green Cannon Flappers
Really easy. Plow through the Casino Pawns, and
then use Thunder Shoot on the
Flappers.
ROUND 4:
3 Yellow Search Flappers
3 Green
Cannon Flappers
3 Orange Flappers
You should have leveled up Cream some, so just use
her to Thunder Shoot the
array of Flappers.
ROUND 5:
4 Green Electric Flappers
I've
got 1 word for you...simple. Use Thunder Shoot to end this round quickly.
ROUND 6:
4
Casino Pawns
4 Magenta Bomb Flappers
Plow through the Pawns and Flappers with Cream's
thunder shoot. Man, could this
get any easier?
ROUND 7:
5 Orange Flappers
5 Green
Cannon Flappers
This is an easy round, but make it short by using Team Blast. Easy as
pie.
Before the next round, use the trampoline to bounce up and grab the balloon
for
another Team Blast.
ROUND 8:
4 Klagen Pawns
4 Green Camerons
Make this round
simple by using the Team Blast you just grabbed. =)
Is that it? Dear god, Eggman was
right about those being the "easy ones".
BOSS NAME: Egg Albatross
TYPE OF BOSS: Eggman
Boss
LEVEL: The Canyon (Rail Canyon, Bullet Station)
HP: 40, 50, 15 (105 in
total)
DIFFICULTY: 5.5/10
A RANK DIFFICULTY: 6.5/10
A RANK TIME: 2:00
STRATEGY: Well,
apparently, Eggman went and strapped his Egg Hawk to a blimp,
and called it the Egg
Albatross. Stupid doctor. Once you get used to this fight,
it shouldn't be too hard. Try
and stay in speed formation the entire fight,
since this makes it the easiest. Start by
using Amy to dash up to the blimp and
start using homing attack on either wing. Keep
smashing X (or A on the GC) and
you should take out the cannons, and damage the wing. You
can either attack the
wings, or the basket, but it doesn't matter. The entire HP of the
basket is
connected. Keep using homing attack on the wings, and once you empty all 40
HP,
the basket will fall off, leaving the Hawk and the hull. You should be at the
point
where the path splits into two. Press the rail switch and go to the right
fork. As soon as
the hull switches to the right side, run up and start homing
attacking the fan. Don't
worry about the side cannons. Once you start using
homing attack on the fan, keep spamming
X/A until you empty all 50 HP. Now, the
hull will fall off, leaving the hawk.
Unfortunately, the hawk doesn't stop to
attack, so you'll have to keep up with him, and
try your best to use homing
attack on the hawk's head, while avoiding the cannons. Once
you empty all 15 HP
out of the hawk, guess what? You're done. If you're lucky, you'll get
a time
under 2:00 and get the A rank. It's actually harder for Team Rose to get the
A
rank, since Amy isn't as reliable as Sonic and Shadow.
BOSS NAME: Team Chaotix
TYPE OF
BOSS: Team Fight
LEVEL: The Jungle (Frog Forest, Lost Jungle)
HP: --
DIFFICULTY: 2/10
A
RANK DIFFICULTY: 2.5/10
A RANK TIME: 0:30
STRATEGY: Team Battles are never hard, are they?
Here you have to fight Team
Chaotix and they aren't too hard. The way to go is to
continuously use tornado
hammer, while avoiding their attacks. Espio might try and use a
leaf swirl on
you, and if Amy gets thrown off, use Big, and start smashing around until
you
get a team blast. Use it. Soon, Team Chaotix will bite the dust and you can move
on.
Really cool fight.
BOSS NAME: Robot Storm
TYPE OF BOSS: Robot Battle
LEVEL: The Castle
(Hang Castle, Mystic Mansion)
HP: --
DIFFICULTY: 1/10 (wth?)
A RANK DIFFICULTY: 1.5/10
A
RANK TIME: 2:00
STRATEGY: HOLY CRAP! Talk about easy. This is even easier than Robot
Carnival.
ROUND 1:
6 Orange Flappers
4 Magenta Bomb Flappers
This is really
easy. Stun 'em with Cream and whack 'em with Big.
ROUND 2:
4 Sword Pawns
Wth? Plow
through these Pawns with Big.
ROUND 3:
8 Orange Flappers
8 Magenta Flappers
If
you have Team Blast, use it, if not, use the same strategy as Round 1.
Use the world
inverter.
ROUND 4:
Ring of Green Camerons
Easily plow through these pathetic bots
with Big to end this round quickly.
ROUND 5:
2 Stone Shield Cannon Pawns
Several
Sword Pawns
Use tornado hammer to get rid of the stone shields, then tear through the
Pawns
with Big.
ROUND 6:
1 Egg Hammerbot
Finally, a challenge...NOT! After winning
Round 5, a case will open, revealing a
Team Blast box. Use it.
OMG, is that it? Wow, that
was pathetic.
BOSS NAME: Egg Emperor
TYPE OF BOSS: Eggman Boss
LEVEL: The Air Fleet (Egg
Fleet, Final Fortress)
HP: 150
DIFFICULTY: 7.5/10
A RANK DIFFICULTY: 4/10
A RANK TIME:
3:30
STRATEGY: This is the final boss of the normal story mode (excluding Metal
Sonic) so
he obviously isn't easy. Eggman will climb into his ultimate
exoskeleton, the Egg Emperor.
He'll start off by going down a long straight
(much like the Hawk and Albatross), firing
laser slashes at you, They will
switch between vertical and horizontal, so try your best
to avoid them. As you
should know from the previous Eggman battles, if he gets too far
away from you,
he'll charge you, and it is impossible to avoid here, so keep close. Try
to
collect the level ups until you get to the fight arena. There will be so many
cannons
and robots coming at you, that it will be hard to hit the Emperor. Team
Blast is the key
here. Eggman will fire missiles at you as well. Start by
stunning his shield with Cream's
thunder shoot, and that will reveal his weak
point (the pink and blue core on his chest).
That is where you'll be attacking.
Unlike the previous bosses, don't use Amy's homing
attack here. Use Cream's
thunder shoot. It does damage to the Emperor, and it fills your
team blast
gauge. So, the core has 150 HP, and the shield has 100 HP. Once the shield
runs
out of HP, it will disappear. Once he takes off again, repeat the cycle.
Whenever you
get Team Blast, use it. Once you finally empty out all 150 HP, the
Egg Emperor will fall
and blow to smithereens. Woo-hoo! The A rank here is
slightly easier to get here, since
the attacking robots are a bit easier.
=-=-=-=-=-=-=
TEAM CHAOTIX (pronounced
kay-ah-ticks)
=-=-=-=-=-=-=
BOSS NAME: Egg Hawk
TYPE OF BOSS: Eggman Boss
LEVEL: The
Beach (Seaside Hill, Ocean Palace)
HP: 100
DIFFICULTY: 3/10
A RANK DIFFICULTY: 5/10
A RANK
TIME: 1:00
STRATEGY: Team Chaotix's Egg Hawk is the same as the three previous
teams.
First, dash after the hawk with Espio, and when you catch up to it, start
homing
attacking its head (its HP will go down fast). Keep using homing attack until
it
lands. Charmy will make a comment about having to take out the rotors first, but
that
is BS. Just switch to Vector and start beating the crap out of the head. If
you're lucky,
you'll win before it can take off again. If it still isn't
defeated when it takes off
again, switch back to Espio and start using homing
attack again. Keep using the same
strategy until it goes down. It shouldn't be
too hard to get an A on.
NOTE: If you do
take out the rotors like Charmy says, the Egg Hawk just won't be
able to spin when it
lands, and you'll probably get a C. It's a waste of time.
BOSS NAME: Team Dark
TYPE OF
BOSS: Team Fight
LEVEL: The City (Grand Metropolis, Power Plant)
HP: --
DIFFICULTY:
1.5/10
A RANK DIFFICULTY: 2/10
A RANK TIME: 0:30
STRATEGY: Team Dark meets up with Team
Chaotix, and Rouge just gets ticked off
at them, for some reason. Espio mistakes Team Dark
for an ally of Eggman, and it
leads to a fight. Same fight as last time. The best attack
to use is leaf swirl,
as it shoots Team Dark off the edge. Oh, I forgot to mention how to
win! You're
trying to throw all three members of Team Dark off the stage, and they're
trying
to do the same to you. If a member of your team is thrown off the edge, they
can't
be retrieved unless you use Team Blast. Anyways, just use Leaf Swirl
repeatedly, since
Team Dark will be thrown right off the edge. You should get an
A, or at least a B.
BOSS
NAME: Robot Carnival
TYPE OF BOSS: Robot Battle
LEVEL: The Casino (Casino Park, Bingo
Highway)
HP: --
DIFFICULTY: 4/10
A RANK DIFFICULTY: 6.5/10
A RANK TIME: 3:00
STRATEGY:
Meh, this is harder than Team Rose, but not as hard as Team Dark.
Shouldn't get caught up
in this.
SPECIAL NOTE: When you use Team Blast on this, you should get a wicked amount
of
rings. Sometimes, you may win so many rings that you get another automatic
Team
Blast!
ROUND 1:
3 Orange Flappers
2 Yellow Search Flappers
Nice and easy
round. Bring 'em down with Charmy; blow 'em up with Vector.
ROUND 2:
3 Yellow
Flappers
2 Orange Flappers
Follow the above strategy, and you'll have finished this
round in no time
whatsoever.
ROUND 3:
4 Green Cannon Flappers
3 Falco Ships
Use
Thunder Shoot to bring down the Flappers, and then use it some more to blow
the Falcos out
of the sky whenever they dare to get close to you.
ROUND 4:
3 Orange Flappers
3
Yellow Search Flappers
3 Blue Gun Planes
You want to get an A, don't you? Quickly
blow these guys out of the sky with
Thunder Shoot.
ROUND 5:
4 Armored Electric
Flappers
Bring 'em down with Charmy, then rip 'em to pieces with Vector.
ROUND 6:
4
Stone Shield Casino Pawns
4 Magenta Flappers
It's easiest to just try and use Team
Blast here. You should get 40-160 rings,
so your Team Blast gauge should fill up again
(woo-hoo!)
ROUND 7:
5 Yellow Search Flappers
5 Orange Planes
Easy round. Use
Charmy's Thunder Shoot to take out all of the Flappers.
ROUND 8:
4 Klagen Pawns
4
Falco Ships
Always start by wiping out the Klagens with Charmy, and wipe out the Falcos
with
Charmy. Try not to get hit.
ROUND 9:
4 Green Camerons
4 Gold Camerons
Nice,
easy place to use a Team Blast. Make this round easy, and you should fill
up your team
blast gauge with the rings you win.
ROUND 10:
4 Magenta Bomb Flappers
4 Green
Electric Flappers
Easily use Thunder Shoot to blow these guys directly out of the sky.
Easy.
ROUND 11:
4 Armored B