Because there is no difference in Enthusiast mode between DX9 vs DX10. Also, currently there is no 64-bit version of WH. At this point you've been taken in by the hype by playing a game that's basically geared for those without DX10 and 64-bit operating system. Again, I have read they are suppose to be working on a 64bit version but no ETA on a release date.

Eleet Hardware Junkie

in the menus my mouse can only use a portion of the screen and the pointer is far from being where the real pointer should be. i have to guess where the pointer needs to be to get it to work. how do i fix this? i cant change the resolution because i cant hit apply.

You can look here and bring up many photos they have available that will allow you to make comparison between DX9 vs DX10. In which between the 2 I've found no discernible difference warranting the use of DX10 for this game.

in the menus my mouse can only use a portion of the screen and the pointer is far from being where the real pointer should be. i have to guess where the pointer needs to be to get it to work. how do i fix this? i cant change the resolution because i cant hit apply.

lol Thanks fit. I have the same problem but didn't want to post because I thought I would look like a dumbass. lol Yeah, I have to drop the pointer about a half inch under the icon to click it. Until I check full screen. Then its right on perfect. Crysis and Warhead don't always save in full screen. So I'm always starting in little screen then I have to enable full screen. Then icons and mouse are normal. Weird

in the menus my mouse can only use a portion of the screen and the pointer is far from being where the real pointer should be. i have to guess where the pointer needs to be to get it to work. how do i fix this? i cant change the resolution because i cant hit apply.

It was on my main rig can't remember what I did to fix I think I just switched between window mode and back to full screen mode and it went away and also try swapping res and restarting game a few times after changing things might work
can't remember early morning at a LAN when I had to fix

also i had to set my res in the config file game would not auto detect res on my desktop

Do to the nature of how the game is designed 4xMSAA will read as 4xAA. Once you set it to 4xMSAA that's what's being used. I've tested it a few times and consistently found roughly 0.6 FPS to 1.0 FPS difference so it's working.

They are not able to solve the save/check point crashing. I wonder if this is SecuRom related?

In any case here is the post:

also when i exit the game in fullscrean the next time i run warhead the mouse pointer dosn't match the screan as in to select options the pointer needs to be pointed at a button several buttons below. exiting windowed mode and entering windowed mode again seems to fix it but it gets tedious with all these crashes.
thanks.

We've already fixed this problem, and the fix will be included most likely in an upcoming patch.

An update regarding the checkpoint crash issue: despite our efforts, we haven't managed to reproduce it internally yet. EA has also been now involved and is kindly helping us to try and reproduce the problem. This Vista-specific issue is actually (contrary to what one might thing by reading this specific thread) quite rare, and therefore hard to locate. I know this doesn't really help those who experience it, and that's why we are doing everything possible in order to find its source and fix it.

In order to further help us, those of you who can, and who experience this exact issue, please email us your DxDiag.txt file to warheadcrash@gmail.com

I got a BSoD when I quit the game (error in non-paged pool or something). Didn't really get any other bugs though. The physics are a bit messed up though, try throwing a frog up into the sky for example... It just keeps going and doesn't land. Also when you burn out a car after an explosion, the chassis kinda bounces around on the ground, just like on Crysis.

Did get smoother framerate in Warhead using highest settings (DX9 mode of course) than Crysis (using V. high) so they've at least tweaked it a bit, but unfortunately in sacrifice for image quality. IMO the game looks a bit worse than the original, but still beautiful. Also a little bit short, fun game though still

Not something that I tested empirically, but I would say that Warhead is most of the times in the 1.2-1.5 million polygon area, while Crysis was 1-1.3. Overall Warhead has it's features better implemented and the optimisation is undoubtely better. But I guess that depending on the settings and the hardware, the added complexity weights more than the better optimisation and sometimes works in the other way.

Interesting, XP is using 508Megs of ram before I start WH and end up with 1772 megs of ram used in crysis. That's a difference of 1264megs (or 1.264Gigs) of ram. But if you look at the mem usage in Crysis it reads 883Megs. If 883Megs represents what Crysis is suppose to be using that's a difference of 381Megs of leaked memory.