I'm just playing Evil Under The Sun at the mo & I really like it in a lot of ways - the graphics are lovely, it has a compelling story, the characters are interesting (although some of the regional accents are way off!). I am trying very hard to play this without referring to a walkthrough, not succeeding & even then I'm getting stuck. There is a lot of walking back & forth, revisiting & to my mind a little bit of hit & miss! It's driving me mad! Just wondered what other games you've really enjoyed but every now & again feel you'd like to take the disc out & use it as a frisby?

At least you can double-click on exits to get to the next screen immediately. So it doesn't take that long to get around.

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Just wondered what other games you've really enjoyed but every now & again feel you'd like to take the disc out & use it as a frisby?

Stauf's comments in 7th Guest.

The length of time it took to save or load a game in Nine.

The timed underwater "maze" in Loch Ness.

The mummy sequence in GK1.

The boar in Atlantis: Lost Tales.

The chores in Nancy Drew White Wolf (though even without the chores I don't know if I'd have enjoyed it much).

Dreamfall had a good story and characters, but the stealth, the bad combat sequences, the stupid timed matching game every time you had a door lock, the touchiness of the navigation system, and the scarcity of real adventure-type puzzles got me really annoyed with it. Then I came to the multiple cliffhanger at the end and that was quite possibly the biggest annoyance of all -- like the developer mooning you in the face.

Dreamfall and Broken Sword 3 are at the top of mt list. Primarily due to the awful interface combined with senseless fighting annoying stealth and one million crates. Both great games with serious handicaps.

I almost totally agree with you, oldmariner, except for the crates, I liked them. Weird, I know, but that's the way it was for me. I was always wondering what about those crates annoyed so many other players when I thought they were fun.

- The timed puzzles in Myst IV- Dreamfall (running from the twins and running/hiding from the troll -- hated the controls as well)- Broken Sword 3 (the stealth and running away sequences -- some crate puzzles were okay but it got old and boring for me)- The wolf "maze" in GK 2- The walking & back and forth in Limbo of the Lost- Monkey Island 3 - the insult matches- Monkey Island 4 - monkey combat and the stupid swamp sequence!

I absolutely loved Dreamfall, one of my favourite games, but the stealth and subsequent running and hiding from Big Bad Troll in the underground caverns just about drove me crazy. The second time I played the game through I relied on one of my old saves to get me past this truly horrible bit - and thank goodness I still had them.

Putting out the forest fire in Silver Earring was a bit of a stinker, until I realised that clicking away like a maniac wasn't going to make Holmes move any faster. This took many, many tries to get through.

The Fox & Geese puzzle in ND White Wolf!!! Oh boy, don't get me started on this one.

I liked the Omega Stone, but hated the mazes, especially the garden. I worked my way through school as a fry cook so you know which ND, makes me angery. Wasn't to fond of the game in Aztec, either. It's funny but I liked all of the above games, just hated parts of them.

CharllotteI still haven't finished 80 Days because of the timed puzzle at the finish.

"The Awakened" is a good example:- There is a documents inventory. Unfortunately the writing in these documents is so tiny that you can't read anything. I decided to let it go and use a walkthrough if I missed some hints. Then I reach a puzzle where you're supposed to work with a map that has the same tiny writing. It was impossible!- There were a few stealth sequences where you could not know where you were supposed to go and where you would get cought. One of them was really bad - you had to go in the direction where you were clearly shown you couldn't go.But the worst part of the game was:- You have to put out a fire. So you find a bucket and go look for one barrel among several which contains water. You have no way to guess that this barrel has water, and all the barrels look alike so this takes a while. But the worst part of it is - you're on an island! you could just walk two feet to get water.