Hasbro

Created character concepts for two unannounced films including rough ideation sketches, color concepts, and finished presentation paintings.

West Studio

Character and UI Artist; Creature Quest (September 2014-March 2015)

Created character concepts for multiple tiers of upgrades; was responsible for rough ideation sketches and finished assets to be used in-game. Designed user interface icons for several of the spells and items.

Prop Artist; Hitman franchise (April 2016)

Worked on top of provided 3D assets using photo manipulation to create prop concepts; this included front and back orthographic views as well as finished paintings to be used as reference for modeling and texturing.

Ayzenberg Group

Background Painter; Moonrise cinematic (January 2015)

Painted the background and ground plane textures to be used in-game as well as the promotional cinematic.