Encyclopedia of Information Science and Technology, Fourth Edition (10 Volumes) Now Available

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Description

As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations.

Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

Collaborative Computing

Communication through Art

Interactive Learning

Virtual Systems in Social Networking

Visual Translation

Visualization Techniques

Reviews and Testimonials

Ursyn (art and design, University of Northern Colorado) explores ways to explain and present scientific and computational problems in a visual medium, and how such representations can in turn support computational solutions for problems related to cognition, art, and entertainment. Her topics include art as an instrument for acquiring knowledge, aesthetics in the context of new media art and knowledge visualization, art and design criticism in art production and instruction, taking inspiration from astronomy for visual and verbal projects, energy and environment, acceleration, mathematics related visual events, poem illustration for the Spoon River Anthology by Edgar Lee Masters, the history of love, ways to entertain with the use of computing technologies, challenges in game design, and metaphorical portraits.

Table of Contents and List of Contributors

Author(s)/Editor(s) Biography

Anna Ursyn, PhD, is a Professor and Computer Graphics Area Head at the School of Art and Design, University of Northern Colorado. She combines programming with software and printmaking media, to unify computer generated and painted images, and mixed-media sculptures. Ursyn had over 30 single juried and invitational art shows, participated in over 100 fine art exhibitions, and published articles and artwork in books and journals. Research and pedagogy interests include integrated instruction in art, science, and computer art graphics. Since 1987 she serves as a Liaison, Organizing and Program Committee member of International IEEE Conferences on Information Visualization (iV) London, UK, and Computer Graphics, Imaging and Visualization Conferences (CGIV). She serves as Chair of the Symposium and Digital Art Gallery D-ART iV, 1997-2011.