Uh, yeah. *pictures Kyogre destroying everything*
But, a new Snap would be cool with free-roaming. It took forever for me to get that Dugtrio out On DS, even more cool. Hit the Pokemon with the stylus and shoot (photo) them while they're down. Not shoot as in BANG.
If it transferred via GBA slot, then that would take a bunch of memory to incorporate the Pokemon into the enviroments. Ah, well.

-Gardevoir~

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GREAT FLAMING EYEBROWS

Sat Feb 18, 2006 9:24 am

Magic Umbreon

Ace Trainer

Joined: Sat Nov 05, 2005 2:05 pmPosts: 312

I quite like the restriction of being on rails, it adds more variation.

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Sat Feb 18, 2006 5:57 pm

Gardevoir1313

Pokemon Master

Joined: Tue Jun 28, 2005 12:00 pmPosts: 1903Location: Pennsylvania

I think it'd be awesome to have a new Pokemon Snap game but...it's not likely to happen.

The old Snap game, if you held it in one hand and a regular N64 game in the other, the Snap game's heavier because it needed more memory. It'd take about two or three GC mem cards to deal with the photos...

1. No levels dedicated to a specific Pokémon. I found the "Rainbow Cloud" boring.
2. More than a select few tracks. Six tracks couldn't even hold half of the original 151. I want to see all 493.
3. More unlockable items/goals. Not just "beat X, get Y".
4. A "challenge -> unlockable" system similar to Kirby Air Ride or Super Smash Bros. Brawl. Soundtracks, stages, Pokémon appearances, and items are not out of the question.
5. All of the Pokémon should appear at some point, and should be photographed. Not just "we only have the time to use 63".

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