Lifeless Planet

I think I hit you up on twitter, but I'm not sure. I hoping that you can make this game multi-monitor friendly. I play using Nvidia Surround @ a resolution of 5760x1080, and firstly I can't select that resolution, but through a 3rd party program I can run it in window mode - but the game is stretched, including the menu's. Is this something that you can look at? The game would be superb across 3 screens. Thanks.

So I got the game to work in window mode, and using windowedborderlessGaming app, but it wont let me take screen shots. The game scales stretched and the UI elements are also stretech/squished. The mouse also is acting weird, and I need to place the cursor on the left monitor to select menu options on the middle monitor.

The best way to support these resolutions is to allow any resolution and aspect for the 3D view, and then allow the user to specify the coordinates of the HUD view, and scale the HUD elements accordingly based on the shape of the HUD view. This would allow your game to support any aspect ratio (21:9, 48:9, 48:10, etc.), with or without bezel correction.

FIFA 12 and 13 implemented it this way, and let you specify the HUD coordinates in a .ini file, and the game adjusts accordingly on startup.