Runway Denial Bombs BLU-107 and BetAB-500

Aircraft equipped with anti-runway bombs for default BIS factions are added in the editor.
The penetrator bombs spawn an area of craters upon impact that impedes vehicle movement and is recognized by AI.
Use over runways to impede enemy airfield activity! Built with multiplayer use in mind - these can keep the other team from using their runways/tarmacs until the craters are removed.
Can also be used on bridges, main roads, etc to impede vehicle activity. Tanks and some APCs can still navigate over the craters.
Also adds vehicle resupply ammoboxes. "Boxes" are built to resemble resupply depots and look more suitable for aircraft resupply situations.
The cratered area is scripted via the Ammo class.

Figured out the rockets! Bombs now rocket correctly. New penetrator rocket motor effects, explosion effects, and new crater 3D model. Rocket motor scripts fire when bombs fall to 150m above terrain. Different rocket behavior for the different bombs. Bombs released under 150m will still cause runway damage.

To simulate clean-up of craters, a clean-up script that deletes all crater objects (see readme for classnames) within a specific radius could be triggered every XX hours of game time to simulate runway cleanup crew activity. Or that bulldozer mod.

Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

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