How much functionality does OpenGL ES 3.0 absorb from its bigger brother, now up to v4.2 for OpenGL?

Tesselation?Compute shaders?Geometry shaders?

Which mobile GPU architectures will be able to support this, i ask as vendors like PovwerVR already use unified shaders, while i'm sure Rogue will support Halti (6 series) I wonder whether the 544MP series won't too?Reply