Cheats and Walkthroughs

"Fans of the first couple Deus Ex games will not be surprised by the game's four-pillar approach to game play. You'll be able to solve problems and progress by being stealthy, employing in-your-face-combat, social play or hacking. There are multiple solutions to problems -- if you'd rather not take on two tough-looking guards with your guns, sneak around 'em or hack a turret to do your dirty work for you. Or maybe just talk them to quit their jobs and follow the Dhali Lama."

Cheats and Walkthroughs

Based on my short time playing Hurricane, the game couldn’t feel closer to its predecessor. The simple, player-friendly handling is practically a carbon copy of the original’s, and it’s never too tough to take a corner or recover from crashes.

Gamers have been waiting for Marvel vs. Capcom 3: Fate of Two Worlds since...Wait, how long as it been? Well, the game is finally here and when Patrick Klepek took a closer look at E3 2010, he wasn't disappointed.

The comic stylings of Marvel Vs. Capcom 3 aren't just an influence, either -- it's happening all over the screen during combat, essentially making it a part of the action. When I executived a powerful move with Wolverine, he darted across the screen, slashing the whole time and those slashes were actually represented on the screen, as though he was tearing away at the screen.

Hong Kong: a crowded city rich with history, intersecting cultures, people and in this case, crime. Alexandra Hall took note of the game's new environment when checking out True Crime at E3 2010.

Wei Shen might turn out to be a capable hero but so far the true star of the game looks to be the city of Hong Kong and its surrounding environs, which the developers are attempting to render in impressive detail. So far the city's looking pretty good, with the colorful nighttime market scenes being an early highlight. A quick location demo reel showed off a variety of non-urban environments too, which should add some welcome visual variety.

Everyone's been waiting to play SOCOM 4 for a long, long time. The game is both hardcore and it uses the Move controller... amazing! We've got a hands-on preview of the game, straight from E3 2010! Joe Rybicki writes:

"The opener throws your character and his support squad (including female South Korean commandos) into a heated battle in "a city in Southeast Asia." The environment is strikingly detailed, loaded with abandoned cars and other debris, which serve as good illustrators of one of the game's new features: a snap-to-cover system. Previous SOCOM games have avoided structured cover systems, opting instead to carefully model obstacles and let players "find their own cover." But now cover is in full effect: Tap Circle near an obstacle and your character ducks out of the line of fire; press the stick forward to peek out over the top, or sideways to peer around a corner. (No motion-based controls here.) But best not stay in one place too long; most cover is now destructible, so enemies can punch right through with enough firepower. Luckily this isn't as dangerous as it might once have been, since the game introduces a health-recharge -- something that ought to make the game a bit more user-friendly, even if it's sure to enrage longtime SOCOM fans."

Cheats and Walkthroughs

Screenshots

Cheats and Walkthroughs

Oh, Call of Duty: Black Ops. Are you here yet? Patrick Klepek checked the game out at E3 2010 for himself. Lucky bastard.

Treyarch showed the same impressive winter environment that we'd already seen before transitioning to another run through of the Hind capture shown at the Microsoft press conference earlier in the week and later live on the G4 stage.

Get ready to race! We played Gran Turismo 5 at E3 2010, and brought back our impressions. Sterling McGarvey says...

"GT5 will boast over 1000 vehicles, divided into standard and premium cars. Kazunori showed off a trailer that highlighted the 800 standards, including classic cars and rally vehicles. The vehicles cover the majority of cars previously included across the entire GT series, but they've been optimized for the PS3's graphics shader. He then went into great detail on the 200 premium cars and the physicality of models. Both types will feature physics-based damage, as well as body scratches, dents and dirt. Premium class vehicles, however, will also feature separation of panels and vehicle deformation, plus fully modeled interiors that accurately recreate the real thing. Just to prove his point, Kazunori showed off pictures of real life vehicle components, such as a wheel, the engine bay of a Lamborghini, a Nissan GT, and a Super GT car, complete with harnesses and wiring. It's hyperreal in comparison, and helps you realize why the game has taken so long: the level of perfectionism on display is jarring. "We worked too hard on this; it's almost better suited for next gen of PlayStation," Kazunori said. Don't get any ideas, please."

Cheats and Walkthroughs

Screenshots

Cheats and Walkthroughs

Screenshots

Cheats and Walkthroughs

It's a no-brainer that THQ created a sequel to the highly successful WWE Smackdown vs. Raw 2011. We checked the game out at E3 2010 and Joe Rybicki ventured into the ring to tell us all about it.

"One of the game's biggest improvements is the way objects and weapons are handled in the ring. Where previous version featured only the most rudimentary physics for objects in the ring, now things like tables, chairs, and ladders will break and deform convincingly -- and stay in the ring once they've been demolished. Furthermore, wrestlers will be able to interact with them in more convincing ways, like smashing an enemy's head between the legs of a folding chair."

"BioWare and LucasArts revealed a lot more information about ToR this time around, and they have a slew of videos to go along with that info. Players now get their own starships in the game, and they aren't just little two-seaters. These are multi-room spaceships that will serve as your base of operations. Alliance, er … I mean Republic players get a Corellian Vanguard-class light corvette, while the Empire starters get a Fury-class Imperial transport. They were tight-lipped about the customization of these ships, but I imagine they'll be letting you play with them in some manner. Although it's very doubtful that you'll be engaging in combat in them."

Cheats and Walkthroughs

Yo, homie. Step up and prove whether you're a dope rhyme sayer, a sucka MC or something in between in Def Jam Rapstar! Sterling McGarvey stepped up to the mic to spit a def preview, saying:

"In my opinion, there's not a lot here that you haven't seen executed in karaoke games before -- My SingStar has already made huge strides in building community around it with most of these features -- but it's all done with a bit more...swagger here."

Eagerly awaited action-RPG Fallout: New Vegas had its coming out party at E3 2010, and there's a lot going on in this massive game, including a fully-functioning post-apocalyptic Las Vegas! From our E3 2010 hands-on preview:

"Vegas has not been directly hit with nukes like D.C. in Fallout 3, so buildings are still standing, and the devastation is more subtle. Survivors are not war-ravaged wrecks: They wear nice clothing, and some are even on vacation. Although walking down the brightly lit Strip and talking to a few locals reveals that, nukes or not, there’s something rotten in New Vegas. Businessmen run amuck are ruling the city with an iron fist (kind of like real life). The face of oppression comes in the form of ubiquitous police bots that patrol the Vegas streets and make sure you don't go on a killing spree or forget to cut their bosses in on any profits you might make. Overall, the city feels alive, with a lot more NPCs than Fallout 3 featured."

Considering how revered Resident Evil 4 on the Wii in the eyes of many a gamer, it’s hardly surprising that Capcom would feel compelled to add Sony Move controls to a current or future Resident Evil game. As sort of a test, Capcom decided to graft Move controls onto Resident Evil 5, but based on Patrick Klepek’s hands-on impressions from E3, it sounds like Capcom should have thought this one through a bit more:

"To reload, you shake Move, which means you're no longer aiming at an enemy. Not all the creatures in Resident Evil 5 are slow and shambling, so the fraction of a second lost by wiggling Move and popping in another clip can men life and death when faced with a chainsaw-wielding freak."

Warhammer fans, if the idea of space marines and orcs living together in gratuitous disharmony, trying to eliminate each other from the planet, appeals to you at all, then you will be positively aflame with desire to play and own Warhammer 40,000: Space Marine.