News & Updates

Starting today, we're rolling out an opt-in beta version of the site that will feature a new header, footer and updated game tiles. The new layout features a minimal design that includes all the key features from the current version. If you are interested in taking it for a test drive, click the "Take a look" option in the banner at the top of the website (or click here).

Once you've given yourself some time to adjust to the new design, we'd love to hear your thoughts....

Back towards the end of 2016 we began work on a new mod manager, Vortex, to replace the ageing Nexus Mod Manager. Unfortunately, we considered this change a necessary act considering the mess that NMM was (and still is) in.

When we first started work on Vortex we were very aware that, over the 6 years that we worked on Nexus Mod Manager, it remained in a state of permanent beta which reflected our lack of confidence in the software's ability to remain stable and provide a solid exper...

We've noticed an increase in support tickets recently related to payments failing when attempting to purchase Supporter or Premium Membership on the site. This issue seems to have only affected a small subset of people who have purchased membership through Pay Pal, but it's important I get the word out so these users are not out of pocket or out of membership they legitimately paid for on the site.

The issue was caused by a communication error between Pay Pal's services and our servi...

We've been chatting with the team behind Blade & Sorcery about the official modding support included in update 6 of the game and are pleased to announce full Vortex support for Blade & Sorcery.

To start modding the game with Vortex, you'll need 0.18.11 or above and Blade & Sorcery 6.0 or above. Then you just need to click the "Download with Manager" or "Vortex" buttons found on the mod pages.

Last month marked the launch of the fifth annual Morrowind May Modathon Modding Competition celebrating the 17th anniversary of The Elder Scrolls III: Morrowind and we are happy to say that the event has been a great success with a whopping ~230 new mods being uploaded by ~80 individual modders - veterans and newcomers alike!

To put this into perspective: not since 2004 have we seen this many mods being uploaded for Morrowind in a single month, proving once more that even 17 years af...

Following the announcement 3 months ago, today is the day we'll be turning off our legacy modding API. This system has been fully replaced by the new Nexus Mods API and is therefore redundant.

What does this mean?
Any applications using this service will no longer be able to log in, retrieve mod information or handle downloads from our site. We've been working with the developers who maintain some of the most popular modding tools to help them make the transition to the new API...

How do you feel about the design of the Nexus Mods website? Since our sites current design went live in 2017﻿ we’ve been listening to all the feedback, both good and bad, we've received from the community. Armed with that and having now filled our UI/UX designer position at the Nexus Mods office, our designer has been tasked with going through the current site layout and looking for ways it can be improved.

We have been on the lookout for a dedicated Front End Developer for a while now and despite interviewing several individuals, we're yet to find the right person.

I know that lots of our users do not always see all the site news that gets posted so I am reposting the job information, just in case it catches the eye of the exact right person at the exact right time! Here is the job specification:

Description
We are looking for an experienced front end developer to joi...

I'm late. I know, I'm sorry, I'm sorry. It's already the middle of February and I haven't done my usual yearly keyboard bashing session where I smash out a semi-coherent review of the previous year and talk about what we hope to get done in this year. Truth be told, I wasn't sure if anyone really wanted to read through my banal twitterings or not and whether I would do this, so let me know at the end if my time (and yours) was worth it.

Since launching our Donation Points system last year we've given away over $81,000 worth of Donation Points (DP) to mod authors. Thankfully, the reaction to this system has been overwhelmingly positive and we're extremely happy with how it has turned out.

While mod authors can exchange their DP for straight up Pay Pal donations, we've also been very happy with how many mod authors have been exchanging their DP for video game keys that we've been providing in the DP store. It's great ...

Good news for our X4: Foundations, Pathfinder: Kingmaker, Starsector, and 7 Days to Die communities!

Thanks to alexparlett, 6d306e73746572, LazyWizard, as well as nelson3219, who developed the respective extensions, our mod manager Vortex﻿ (which is currently in beta) now supports all four of those games (version 0.17.0 and newer).

If you are unsure about what a mod manager does, let me put it this way: Vortex gives you the ability to install an...

Since we teased it back in October, our developers have been working hard on finalising the Nexus Mods API and today I'm pleased to report we’re ready to open the virtual doors to the public.

What is the Nexus Mods API?

It’s a set of instructions developers can use to access features and information from our service. We’ve been developing the API in parallel with Vortex to ensure it has a host of useful features. This is a more modern replacement to the agein...

Back in April 2016 the owners of GameFront.com, Defy Media, announced that they would be shutting the site down within two weeks and that all the mods hosted on their site would no longer be available.

In order to save over 60,000 mods that would otherwise have been lost entirely, we spent hundreds of hours archiving every mod that we could from GameFront and eventually provided them for download here at Nexus Mods over the course of many months.

As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.

Why does Nexus Mods place a speed cap on downloads?
The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands.

reCaptcha

Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...

﻿Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
First off, before we dive into work related questions, let's get back to where it all began...

Terrorfox1234: What initially brought you into the modding scene? What made you want ...

Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

This simple mod gives werewolves scaling Armor penetration, damage resist and, magic resistance as well as nerfing or balancing the human form bonuses while adding frost resistance instead. IF YOU WANT TO MAKE BEAST FORM AS A PRIMARY DAMAGE IN LATE GAME THIS MOD IS FOR YOU. IF BEING A WEREWOLF IS CENTERPIECE TO YOUR GAMES THEN THIS IS

This simple mod gives werewolves scaling Armor penetration, damage resist and, magic resistance as well as nerfing or balancing the human form bonuses while adding frost resistance instead. IF YOU WANT TO MAKE BEAST FORM AS A PRIMARY DAMAGE IN LATE GAME THIS MOD IS FOR YOU. IF BEING A WEREWOLF IS CENTERPIECE TO YOUR GAMES THEN THIS IS

Sneak Tools SE adds the ability to protect yourself from bounties by wearing a mask. It comes with two plugins that edit vanilla masks and hoods to add that power to them. However, these edits overwrite fixes from USSEP and WACCF. This is a patch to fix that problem. This mod is an ESL-flagged ESP.

Sneak Tools SE adds the ability to protect yourself from bounties by wearing a mask. It comes with two plugins that edit vanilla masks and hoods to add that power to them. However, these edits overwrite fixes from USSEP and WACCF. This is a patch to fix that problem. This mod is an ESL-flagged ESP.