That said, for the quick and obligatory surface level comparison: it's a dash of Fallout, a sprinkle of BioShock, some Dishonored for flavour and Thief to darken the edges.
Yet still, all Metro Exodus.

In a game where you use toilets to save, fight with a lightsaber-like weapon, assassinate strange and odd characters in a world chock-full of pop culture references and absurdism &#x2013; that's strike three and four.

As to why or how, again, perhaps this is due to the nature of GWENT and trying to balance difficulty once the sheer variety and number of competing strategies and decks come into play. Whatever the reasons though no doubt it comes from creating an RPG story-driven game unlike anything else out there. One that features one of the best interactive bits of fiction this side of The Witcher III &#x2013; with a flawed, interesting, and awe-inspiring protagonist in the form of Meve. No doubt, we can't wait to check out the next Witcher Tale.

Whether or not this stance too critical of the deep and well-executed combat, well, who the duck knows? If the idea of a hardcore XCOM-like experience in a post-apocalyptic mutant world sounds enticing, then, hey, this is essential.