The full year produced a whopping 70.2 billion KRW ($64.8 million/£41.9 million) in revenue - a record high for the company - giving an annual net income of 22.4 billion KRW ($20.7 million/£13.4 million).

Third party titles accounted for 44 percent of the company's revenue, almost double that of last year, and international sales skyrocketed by 153 percent to 27.4 billion KRW ($25.3 million/£16.3 million) - accounting for 39 percent of total sales.

"With strong foundations in a worldwide userbase and strategies for the ever changing mobile game market, we are directing our efforts to continue being a major global player in this mobile gaming industry," said Gamevil chief financial officer Yong Kuk Lee.