A Typical Day

Here’s a typical day at Invention Project

Summer

9:00 a.m. – Hangout Space
Sign in your child before a day of inventing can begin! At Hangout Space (the room they’ll start and finish in each day), your Innovator will join up with friends and engage in one of several targeted activities to get warmed up for brainstorming, designing, and teamwork!

9:15 a.m. – Session 1
Brainstorm and Build
Innovators hear their first challenge of the day, like inventing a new way to use solar power. They brainstorm in teams to come up with as many ideas as possible to solve the challenge. Once they decide on an idea, they get to work building their inventions using special materials that are provided, as well as recyclables from the Inventor Supply Room.

10:45 a.m. – M.O.V.E.
Next, it’s time for participants to get moving and play invention-themed games. They’ll use their minds, hands, feet, and a little imagination to race across the “ocean” by stepping on “boats,” dodge water balloons, and strategize tactics with their teammates.

11:45 a.m. – Lunch
All great inventors need to take a break and refuel.

12:15 p.m. – Session 2
Design and Sell
Teams jump back into invention mode, but this time, they receive a totally new challenge, such as designing the next all-star athletic shoe. The sky is the limit, but Innovators must think fast and build fast. They also need to figure out how to take their inventions to the next level using marketing and entrepreneurship skills.

1:45 p.m. – Hangout Space
The day winds down back in Hangout Space where your child is signed out and may–or may not–be ready to leave.

Afterschool

3:30 p.m. – Hangout Space
Innovators gather at Hangout Space (the room they’ll start and finish in each day). Here, they join up with friends and engage in one of several targeted activities to get warmed up for brainstorming, designing, and teamwork!

3:45 p.m. – Session
Innovators hear their challenge for the day and brainstorm as many ideas as possible. They build their inventions using special materials that are provided, as well as recyclables from the Inventor Supply Room, and then they must craft a pitch, or presentation, that will win over potential investors.

5:30 p.m. – Hangout Space
Innovators gather back at Hangout Space until it’s time to leave.