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An option to switch cold fire on and off like normal fire on netherrack with a lever would be highly appreciatedAtm using cookingbook recipes with cold fire uses up 1 cold fire bc you need to place it after inserting the ingredients or else it ruins the cookingWould suggest dark holystone or magma block or maybe a new block droppable from a shadow skylands mob

(sorry if that feature already exists, information about such plugins are sadly not that easily accesible and asking didnt brought me anywhere)

About a year ago I didn’t have this issue, but now that I’ve returned I’ve noticed that the jukebox is a bit finicky. When using any direct link to a song (.mp3) I’ve noticed that (depending on the song it seems) it will play for X amount of seconds and then suddenly go into a state of buffering and loop back to the start before the song really even got started and it’ll do this on repeat. I’ve tried multiple sites to see if they’d yield different results however they didn’t.

When trying to figure out how to do damage values on item-id’s for the /advertise command I came across 2 bugs:1. /advertise shows that it supports “id:data” but there’s no way to actually make damage values work2. If you mix the item data with an inline tag it completely goes haywire

The leaves of cherry Trees in Deepvale will have the wrong colour on the big/full map.

Expected Behaviour

Opening the full map will show bright pink colours for the leaves of any cherry tree.

Actual Behaviour

Opening the full map will only render the floor beneath the leaves and adjust the edges for the height of the leaves (so it looks like something is there, but you can’t tell that it’s cherry tree leaves).

Reproducibility

100% (at least in Deepvale)

Steps to reproduce

1. Log Into the Game (Craftland)2. Teleport to Deepvale3. Discover or plant any “Cherry blossom” Tree (Not the actual fruit trees)4. Open the full map

If you buy items at the arenanpc that are already sold out you will just get the next item to the right that he offers, haven’t tried how it works if that item is sold out too, only works if you have enough medals for that other item

Title says it all, our wiki is an outdated wasteland and as someone who used to contribute to it daily a few years ago I am slightly saddened by the fact. Why not just give out some crappy rewards for making contributions? “Abuseable” you say, but the few players we have are quite loyal and I think could easily be trusted not to abuse the system. Plus, all wikis have things set in place to deal with garbage. Deleting misinformation would count as contribution too.

Was having some difficulties with growing pine trees, when I discovered that pine saplings only grow if there is no snow nearby. I tried creating a 20×20 ring of snow around a sapling to see how much grass they need, still nothing. Even having a single snow carpet near the sapling will result in the sapling not growing. (OpenCreative - +19, -1324, 77)

The idea of this block is to suck up unneccessary item entities within a radius and destroy them from the game entirely.This type of block would be useful to place within grinders that produce an excess amount of items that nobody really wants (flesh, bones, bows etc...).

The reason why I suggest this be a thing is because it can significantly reduce the entity count within an area, reducing the amount of lag on the server and nearby users using low-end machines.

In order to counteract users abusing this block to potentially destroy other players’ items I suggest;

Don’t pickup items that were dropped by players (if this can be checked).

Limiting the types of items that can be set to be picked up and destroyed to Rotten Flesh, Sticks, Glowstone, Glowstone Dust, Blue Aercloud, Bones, Arrows, String, Spider Eyes, Gunpowder and Non-Enchanted Bows/Wood-Gold tools|armor (I’d also like to recommend to allow users to toggle which of these specific items are picked up or ignored by the block).

Limiting the radius to 3 blocks.

If this is an issue: To prevent potential lag being caused from the block itself, make it so it only checks for item entities every 30 seconds/1 minute or so.

I was going to suggest a hopper that sucked nearby items in, but this can be abused in more ways than this block can with the limitations put in place.

Spider Jockeys have a low chance of spawning from a Spider Spawner. Mobs spawned from spawners should not give points but since the Jockey part is done seperately, the skeleton is still worth Monster Hunt Points.

If you are to visit the chest skins page of the wiki (https://wiki.craftland.org/wiki/Chest_Skin) , You will see that after “Burger king” all of the skins are nameless and have the exact same icon. I also noticed that the item image at the top right is also that of the skirt skin and has the skirt skin name. Not sure if this is just unfinished or it’s a bug but just notifying you of it.

When teleporting (into a different world) out of a region with “Send leave notify msg” enabled, the owners of the region do not get notified of this action. However, when walking/jumpto’ing/enderpearling out of the region (basically anything within the same world), the message is sent as intended.

Seems to be that the source of this bug is NOT a large amount of entities nearby. It’s the nearby activity of blockstate changes. For example; within my grinder I turned off my bridges, the signs no longer had an issue. Turned them back on.. The bug came back.

For those who don’t know the bug; Editing a sign causes the data of the sign to be lost whilst editing every few seconds (which turns out to be the regular intervals that the bridge switches on/off), leaving the player with only a few seconds to try and change the sign information. If the user tries to edit the sign for too long, they crash.

Ik there was already a dungeon loot updatebut i think since u can get so many life shards in the elysian dungeon its useless to keep them in gold dungeons maybe add a food shard only for the gold dungeon so its worth doing them and so you can have 2 bars of hunger instead of one

So after the First Mate got updated you cant trade with him anymore he shows always 0 Coins and no Item thats after i catched him with a reuseable spawn egg also the spawn egg dont changes to spawn first mate you inv gets bugged you cant break blocks until you relog

Im not sure if its at all first mates because i got some old ones stored but dont want to risk it that i get bugged again

Pressed the [Sort] button in a chest filled with armor whilst having an inventory filled with armour, it didn’t work. I then removed one item from my inventory and clicked the [Sort] button, it worked.

The “just won” thing is nice to see from time to time and I believe it would be nice to see people “win” a rare item from a different dungeon other than Elysians. For example; the Silver Dungeon could announce for winning a Valkyrie Sword/Valkyrie Wings. The Gold Dungeon for the Braixen Tail/Inferno Pickaxe or a Clarinet. The Pirate Dungeon.. Revenant Dagger/Ender Bag or any of the shields. Bronze Dungeon... theresnothingreallytherethatsworthalot:(

If the amount of spam that comes from this becomes too much, if it doesn’t exist already; have an option to send these messages to a different tab.

It would make the newer players see what kind of things you could get from these dungeons and make them want to try those dungeons instead of being intimidated by the difficulty of the Elysian Dungeon for newbies. Additionally, it will allow a newer player to see the value of that item since it was worthy of being announced that they had obtained it (also this is probably just me, but i get a little thrill when an item I win is announced because its like “oh wow i got something good :D”).

Yo there is the Obsidian Armor and i think this armor is underrated so it would be cool if you can repair this armor with obsidian blocks or maybe at a obsidian ore/ingot to repair the armor in a cheaper way

It’s pretty easy to set up a bridge and a good way not to waste so much resources but instead signs.However, if you break the block the sign stands on, the bridge won’t dissapear.Like this it’s theoretically possible to “build” huge platforms in nearly no time, using 2 signs and a few resources.Pretty unbalanced? just make sure Hamster won’t find out, he might use it for his platform otherwise :3

In case Blazes die through water they won’t drop blaze rods.For all people looking for an automatic furnace, this turns out to be.. bullshit.Me and Tweety would appreciate to have at least the normal drop chance or lower for blaze rods if killed through water.

When fighting a captain, you can when he hides in the room just relog and he spawn with the hp he lostin the boss room so you can skipp the phase where you have to break the stones. (the mobs he is spawning when hes beginning to hide will still remain)

dont eat while warping will crash bad bad fix pls now thanks dad alaway welcome to lovers, ps i farted thanks again love craftland man. Pig this is cereal pls fix it or if you are nick then i will need you to fix this even more and if marc is reading this must be lucky duck. Love you all have my kids

It’s odd to have only boosted hoppers, while if you use droppers to get rid of the waste material by burning it, for example, it generates less lagg than ignoring the entities that aren’t being picked up.

The bow would not be able to be enchanted with Flame, Infinity or Punch to keep it balanced (Basically, only enchantable with power and unbreaking through the anvil) and its base damage would be slightly less than the average bow (not to the extent of rendering it useless). The arrows fired by this bow, as long as its charged long enough, will lock on to a nearby entity within 20-30 blocks of the arrow in flight and will prioritise higher risk enemies (Such as bosses or higher level mobs). The arrow would dissapear once it has hit the ground to prevent a potential bug that could arrise and for balance purposes. The durability of this bow would be the same as any other and repaired with Zircon/Onyx. The colour of this bow could be black or blue (hence the repair materials either being zircon or onyx, giving more use to these materials). The rarity of this bow could be epic (bright purple) and a slightly less chance to obtain in a loot chest than a Valkyrie Sword (about 0.5% instead of 1%)

I thought of this idea since the future could hold more mobile bosses, we need more bows and it helps people who have bad aim but wish to use a ranged weapon :3

I was think that another magical recipe could be added; It would consist of the Aether Orb for certain and the result would be a brew that could give you *almost* any item in the game (excluding stuff like wands, bedrock, trap blocks, dungeon doors, invis blocks, unobtainables etc.) once you ate it. It would need to be a semi-expensive recipe (similar to the sucking and pushing potions) but it would be much more fun than just being limited to gems, think of it as an upgraded Aether Orb. The chances of getting something of value would be small due to the amount of items that exist but the chance is still there.

Wondering if it would be possible to create a secondary wing slot? Due to there being wings and tails now; some people would like to wear both. Maybe add an additional NBT tag for the “Tail” wings so that only one of each can be worn and not two of the same type.

I was thinking maybe within the next part of the loot update, we could update a few items for the Mining Event. The rewards would still have to be of a higher value due to how rare the event occurs (or maybe the playercount could be reduced to 15). For example; maybe adding in Tourmaline and Citrine into the mix alongside a very rare chance for spectral/stellar tools?

I was also thinking of a new kind of enchant book that can be used to add enchants onto spectral tools and they can only be obtainable rarely from this event. Something like a “Spectral Enchant Book”. These books would only hold one enchant on them when won but would always be of a higher level (EG. Eff IV/V, Fort III, Silk or Unbr III). Maybe a new skinset for it too, a “Gold Miner” set for example.

(Also maybe adding in a few achievements for winning goldrush would be nice too :3)

Arbr told me about an idea for armor stands that work similar to shop chests. The person that placed them down is the only person who can edit it. Adding this would allow an easy solution for players who like the store their armor skins on armor stands and display cases.

Perfectly fine when detecting my vote, I recieve all the points I should get, but it leaves the vote button flashing. Sites 5 and 6, for me at least, do not go down as voted and the button continues to flash.

Like regular tools and weapons, they can stack up to 8 as long as they are exactly the same. I think this would be useful for loot from Bronze, Silver and Gold dungeons. Mainly for people who want to do a day of farming those dungeons and it will save going back to “camp” to store all of them and go back again.

I would really like if it was possible to exceed the current limit but not gain any bonuses for it. For example, I could be level 1,540 in Mining but still have the same bonuses as if I were 1,200. It will allow people to take a place on the leaderboard and still give people a sense of progression.

Or maybe we could implement a Prestige system. Every time you prestige you gain a minor bonus on the skill you prestiged in. You would restart at level 1 but gain a slight additional bonus. For example; Mining could give a very small chance of a 3x drop instead of 2x. This 3x drop chance could reach 100% once you’ve prestiged 10 times. Total Prestige Level would be another stat that could show up on /who and there could be a leaderboard for how much you’ve prestiged. With the prestige system, your mcmmo level would increase as if you never prestiged (EG. Prestige Level 5 + 500 levels would be 6,500).

Additionally, we could add in achievements for when you reach lv1 prestige on any mcmmo skill, lv5 and lv10. The rewards being very relevant and maybe a unique tool for each skill at prestige lv10 only obtainable through prestiging (Maybe even a Mjolnir type tool).

When typing a longer message, there seems to be a completely random chance for half of the message, if not, all of the message not to appear for your side but appear for everyone else. This can confuse users, causing them to repeat their message or ask if their message was sent.

(Bare in mind I have only seen this happen on my account and my brothers account)

I would like to request the possbility of stackable filled buckets (These buckets being water buckets, lava and milk). I would like this since it opens up more inventory space, saves chest space for people who store the stuff and allows the ability to create Fish Chowder higher than a 1 use item.

1.u need about 30 min to do a vampire boss2.the loot is the worst even after 50 k damage u have a big chance to get just nothing whats just unfair3.u need to repair ur armor after every boss fight against him even if u just repaired it (for example= http://prntscr.com/gbktps)4.sometimes there buttlers where u can only deal ONE damage and u have to wait 300 years untill it breaks5.the vampire boss itself gets more and more armor what makes it even “harder” to kill him6.u cant even ignore him that easy becouse he wont despawn so u cant wait until a new one7.he spawns way too often then other bosses

My suggestions:Make the chance for OP stuff higher and lett him drop USEFULL items like valk thingsLet him drop more xp and stuff u can repair ur armor with or let him make less damage on your armorRemove the armors of buttlers where u only deal 1 damage until something breaksAdd a item that breaks the armor of the Buttlers FASTReduce the armor of the bossWhen u are the only one whos doing him then reduce his armor, the more players are here the more armor he will getHe will desawn after a hour when no one did damageMake him not spawn that often

Some biomes are hard for players to play in because the tree’s do not allow them to get sticks or specific things they need to survive. I would like to suggest making it so this fixed.

Meaning all Planks [including fruit planks] could make the following (if they dont already)

-Chests-Loom- Piston- Sign- Bookshelf-Jukebox- Note Block- Wood Tools [Unless its Skyroot]- Bowls- Bed- Boats- Trap Door- Oak Door [If they do not have their own Door Design]- Crafting Table- Tripwire- Stick [Also making it so Magic Sticks can be used in replacement for Normal Sticks]

Personally think it would be pretty neat to have the option to have flags displayed in chat next to the players name. Maybe even with Time-stamps too but just general though country flags next to player names in chat.

I am not sure if there is an issue with this type of thing being available but would be cool to see us able to make signs that update with our bank accounts so its easier to view the money in them without having to type a command.

A idea on setting one up could be maybe typing this command and punching a sign.

/account link <accountname> [Password]

Once sign is punched would maybe say Bank accounts name (if that wouldnt cause any issues) and the balance in the account.

Ability to have gameworlds have music played through out the world. This would be the priority radio going on in the world and would disable Jukeboxes. Could be in the Game Settings for like Quake. But doing this would allow everyone to hear the same music as if it was them listening to /musicplayer

I remember asking about this before and i believe I was told its possible but would be nice to have players be able to make their own portals to the worlds again like Obsidian portals for nether and glowstone for aether. OFC we have 2 new worlds (Shadow Skylands and Deepvale) and those could maybe be like Beam stone for Shadow Skylands and Mudbricks for Deepvale. Portals could have specific colors also to define what portal they are like Portal:5, Portal:8 etc..etc...

These portal concepts when we last talked would just be portals that dont create another portal on the other side but they will teleport the player to a random location within that world.

Last request with this is making it so its like vanilla where 4×5 is min and 24×24 is max. [Would be good for players when making portals for their town]

This isn’t the biggest request and it doesn’t affect too much so i’ll keep this short. Nether warts, unlike other crops, do not give herbalism. It would make sense to give xp, since nether wart is quite similar to crops. Plus it’s the only farm i’ve built and I want herbalism levels. Thanks :)

I found this video that adds “wallpaper” using a resource pack. You just put an item frame down and then put a banner in it to make wallpaper. It would be amazing if you implemented the resource pack into the server, preferably adding it to the default resource pack on the server.

At the moment if you want to get leveled mobs you need to make a box around an area and region that and hope no-one gets through, which is the opposite a region should do. atm if I want a grinder with redstone etc I need to make about 20 different small regions to protect the grinder instead of having a region that is just letting leveled mobs spawn

“tile.Aercloud.6.name” is the name of an aercloud that can be found in deepvale and mining (I think). Right now, it looks and acts just like a cold aercloud. Maybe it could have an animated texture and name that makes it look like a rainbow aercloud? It would act the same as a cold aercloud.

If you place a beacon on height 100 it will give the effect from 60 to 255, but if you place it on height 0 it will give 0 to 255, can the beacons effects changed so the full height of the chunks that are affected by the beacon get effects on any height?

if you want a beacon to give full effect now you need to dig a deep hole to throw it in, in my point of view that is a waste of time and doesn’t make the decoration purpose of the beacon any better. also, it’s very annoying to lose effects due to height while mining and building.

When the new Deepvale item, Toilet is in your inventory, it is invisible and we are only able to see the name of the item by hovering over the slot that it is in. It says “toilet” But does not show anything else.

I am trying to reset my display dummy to its original look as if its brand new. I have picked it up though before when it was in a weird position and everytime i try to fix to original look it goes to the look i placed it down as. Any chance to maybe make it so if you shift middle click the chest it resets all parts back to an original state completely.

It were be pretty nice if u could interact whit some decoration by rightclicking with hand like:The lights going on and of,the brass trap is making smoke particels,the iron cast kettle is making smoke particels and deco sets like toilet + cistern are making sounds.

Also if this comes a region flag “Decoration Interacting” or something like that were be nice.

when I login i get InvTweaks: XML document structures must start and end within the same entity.and when I press R I get InvTweaks: [ERROR] [2] Failed to sort inventory: -1if i try and sort a chest i get the same error but [3] instead of [2]

So when you own a region you can toggle natural spawned mobs, and i think its a nice thing if you could toggle this for mob spawners aswell so that if you need to fix something in a grinder you can toggle the spawners off fix it and enable it again, as apose to allowing levers on mob spawners because this is easier and isnt game breaking.

Upgrading a chest by clicking it with another chest in hand. To save time moving everything or risking things despawning by breaking. It would be nice to be able to change chest type, at least in one direction into bigger ones, as a storage becomes more filled. Could be that you lose the old chest as a small punishment for the laziness of using the click method.

I placed down 50 wither bosses and started to attack them with my scythe. I’ve only used my scythe to kill them yet I only received 48 wither souls instead of the 50. I looked around but couldn’t be found. So my other guess was the scythe doesn’t do its job.

With large sorting systems like my own, I have gotten into an issue. It would be very useful to have more filter slots to filter stuff through, atm it’s 36, but something higher would probably better for a large sorting system.

With the Iron Bubble, you can breath infinitely. All you have to do is go underwater and lose all air. Once you begin to get hurt, put on the Iron Bubble and take it off. Now you can breath infinitely until you get air.

In the game Terraia you can favorite items so you dont accedently sell/quickstack or dropp themI would realy like that feature in craftland too and i dont think it is as hard to make because the Mjölnir has also such a behavior.You could use a command like /favorite slot XY or as it is in Terraia Alt-Leftclick them (not sure if that matches with an excisting shortcut

New item: Trashcan or Voidpipe (alternitive to Dropper+lava which whould lag less and also easyer to do)

Weapons and armor: Balance PVP/PVE (Bow = DMG+ ; Armor=DEF- You shouldnt be able to be immortal but beginnes shouldn’t have a to hard time ; BOSS=ADD True damage)

Daily Quest / Reward System: would get you to do different stuff (ex. Mine 100 diamondore , Win one goldrush, Win one match of survivalgames, place 1000 Blocks...)

Villagers: To get emeralds you have to trade with a bigger variety of items that a premium 6 Player can carry maybe just focus on Harvest and Fish (personally i would prefer only Harvest)

Spawner Counts: eating one skyberry then clicking on the spawner twice and repeating is realy annoying to do, you should be able to use 1 skyberry to reset 500 or 1000 spawns of th e spawner directly

Servershop: It looks realy outdated and could use some additions/changes (ex. why would you sell stuff for 0)

Warppads: Rather that making passwords you should be able to just add the people you want to be able to use it

Skins: Add another row of slots where you can put in your hats rather that using the Reg.stone and goldenfether or hat slot.(so you would also keep your hats in gamesworlds)

Chests: would be nice if you could mark multiple chest with some command like /fasthoppertoggle and edit them all at once (all given permissions and hopperoption)

Autocrafter/Compacter: would craft chosen items for you if they have the material for you

Item Favourite: In the game “Terraia” you can favorite items so you dont accedently sell/ quickstack or drop themI would really like that feature on Craftland too and i don’t think it is as hard to make because the Mjölnir has also such a behavior.You could use a command like /favorite slot XY or as it is in “Terraia” Alt-leftclick them (not sure if that matches with an existing shortcut

Hopper ducts: there should be a slot in the hoppers like the filter, where you can tell it to look like a block which you put in , this would allow you to hide Hopperducts.

Custom mob Spawners: It would be cool to be able to add drops to monsters from custom Mobspawnersit could for example drop the items from the chest on top of or next to the spawneror have slots in the spawner

pigzombie grinder, (i dont know if this is what is happening but its my theory)

my grinder invovles blue clouds, with glass above them. they are above the glass, but they refuse to attack even when they are being killed.my guess is they are inside of the glass, serverside, but the client thinks they are above it, making them attackable, but they can’t attack back

The server has a outdated and a very unbalanced version of mcmmo also currently it’s missing certain skills that have been added long ago to mcmmo http://mcmmo.wikia.com/wiki/McMMO_Wiki There used to be taming on the server aswell but got removed, I rather have a full reset of all skills and start with a new fully working new version of mcmmo than using the unbalanced, nerfed version of craftland..

If we could get pressure plates similar to the ones that Hypixel uses for parkour, it would add a great addition to the server. There would be a start, end and multiple checkpoints where there can be a high score for each of the parkour places that players can try to beat. This would not only add a new feature to the game, it would give lots of players something new to do and the staff can easily just make a new parkour area.

We might very rarely see this issue, but I figured I would let everyone know that it exists. When I placed some regular stone slabs, then quarter blocks with slabs behind it, the pattern disappears from the quarter-slab that shows right above the regular slab. I tested it with a wooden slab, as well.

When I removed the regular block, the pattern reappeared. I can redo what I’m doing with quarter blocks that look like normal slabs, but unfortunately that means I need a lot more sand.

Making an option on the filter that allows it to take every item, making it so it would allow there to be more output chests. This would be useful for someone like me who has a lot of items and my hopper duct system gets filled.

I asked around to see if anyone was having similar issues but I have tried eating foods like candy and chicken and porkchops and usually have lag when trying to eat. I asked Dark and he said he had similar issues and I heard from cody that he gets similar issue on log in.

I feel its lag for the food itself because I can still talk in global, build at my place and everything but when trying to eat foods it feels as if its lagging.

When people are using archery which is rare in the arena, please be able to shoot the boss through players cause the close combat players can get hits way easier and don’t have to pay attention of how to hit, the drawback time and the chance that the arrow can just deflect from the mob/boss.

When you first add an item to a boosted hoppers filter, it doesn’t show up. You need to close the GUI and then open it again. It also does this when you change the setting for the item(IDK what it is called). When you try to click on it to change the color it doesn’t appear till you close and open up the hopper again.

With the recent addition of a bonded item, it would be amazing if there was a way to get a chest specifically for them. I know they are mean to go into your ender chest, but what if you run out of room? This would allow for more bonded items to be made without having to worry about where they will be stored.

I had an idea for a machine that would grind things like flowers, bones, blaze rods, glow stone and really anything that gives you a powdered version of itself. It would be fueled by a Mortar and Pestle and would allow an easy way to massively get some items. This would be an advantage for someone like myself who tends to use A LOT of dye. If hoppers can be connected to this machine it would make it even better.

I made a list of the flowers that do not give dye, and beside it I put the suggested dye that they could give. I think it is about time to add some dye recipes for flowers that are commonly found. For the white flowers I just did light grey because obviously you can’t get bone meal from a flower.

Adding a Bounded Reusable Spawn Egg that players can purchase from Credit Shop or even Special offers sometimes. They are reusable spawn eggs that cannot be dropped or lost. This will help some players so they cant lose them.

when I was in the shadow skylands doing a region, I got a strange bug when creating the region, the sky went really bright, the region marker went black, the background of my chat went completely clear and lots of other things ended up going fairly dark. Here is a screenshot:

at fgdtgfdtgfdtgfbb.do(SourceFile:421)
at gffgbbdtgfbbfgbb.for(SourceFile:27)
at fgdttdgffgfgdtbb.if(SourceFile:252)
at fgfgdtfgdtdtfgfg.keyTyped(SourceFile:137)
at gffgbbfgbbdtdttd.handleKeyboardInput(SourceFile:416)
at gffgbbfgbbdtdttd.handleInput(SourceFile:338)
at net.minecraft.client.Minecraft.do(SourceFile:1766)
at net.minecraft.client.Minecraft.run(SourceFile:1516)
at java.lang.Thread.run(Unknown Source)

Guys please lower the armor protectionIf you have protection 7 valkyrie you just cant take damage expect for falldamage i mean where is the point of survive if u cant die its just to easy like this. Please make it harder.

Cant you add a Villagertrading flag? this flag should block trading for non members or owners (setable kinda chestshops)cause not everyone can put theyre Opvillagers alltimes into spawneggs. Would be really cool if u can add it.

so its obvious the server gets alot of german speaking players and its clear some of them dont know english so adding a version of the rules on the forums and /rules for german speaking people would be a good idea you cant ask someone to follow rules they cant read therefore shouldnt be allowed to punish them for it either

- A spectral plane is a dimension of ghosts. It´s just a world generated either as floating islands or normal overworld but instead of having material blocks all blocks are slightly see through like in the world edit mode where you can see the projection of blocks

- In this world you can fly naturally because of you become a ghost.

- To build in this world you need to bring blocks from other dimensions. Those blocks can be placed on the normal ground of the spectral world (even though the ground is note mineable. The new place blockeds will become over time spectral versions of the same block and will then no longer be mineable.

- A potion (splash) or device could be introduced to make spectral blocks into normal ones (instant with a potion or over time with a device in a certain radius).

- Any mob of craftland can just be part of this world in a spectral slighty transparent form and as you may have already figured you will be in need of special equipment to be deal with the mobs (spectral sword, spectra bow, spectral hammer, etc)

If possible give that world a red sky.

Thank you.

PS: The more you have died before in the normal world the more you get haunted in the spectral world. Ghosts and souls can travel through everything (new pathfinding)

What if you could use the infusement table sort of like a exchange table (somehow like in Equivalent Exchange).

Basically a converter that enables you to convert things into other things.

- Each base gem into another base gem. Like diamonds into rubys, sapphire, zircon, onyx. Can vary in quantity needed to get the exchange.- Each minor gem into another minor gem, like lapis into redstone, ambrosium, zanite, quartz.- Each metal into another metal, like iron into gold or gravitite. - Each glowstone into other ones depending on rarity.- so on

It has become more and more common to break into people’s places. It’s happened to me multiple times, the bug here is that all you have to do is dig under the region, log off, and have a friend place blocks where they logged off. Once the log back on they are inside the region. How about making it so that if you log on/off in blocks, it just teleports you straight to spawn? There is also a glitch where if you dive into water with depth strider and then proceed to walk on blocks, you are half inside the block, by being half inside, its easy to break into peoples places.

sorting systems would be easier if i could set a a filter like;Blocks: all place able items like stone cobble stone brick etc.Food: any edible items like pork chicken etc.Mob Drops: bones arrows spider eyes blaze rods etc.weapons/armour: any wearable items or anything designed to be a weapon like swords and chestplate rings leggings etc.

So basically, if you look at zombies from a certain angle, it appears as they have a second set of eyes. This second set of eyes appears as a hat on the zombie skin template. It doesn’t bug me that much but, it’s still a bug.

I think we all know the Spam for Shops has always been a Problem and annoying everyone who advertises.Not just for the People who advertise, but also the People who want to read what shop has been posted, but if it’s 4 at a Time, because they wanna “Rek” the Guy who posted before, is not pleasent for anyone.I’d suggest to add a 15 to 30 Seconds Global Cooldown for everyone, so the Advertisements stay apart we have less spam and everyone has time to read everything.

There are blocks that don’t autofill, i’ve tested this with dark holystone bricks but im sure there are more blocks it doesnt work with, may do some more testing later.

Also there are some visual bugs/glitches with autofilling (when it does work). like the stack thats supposed to autofill goes invisible when you open your inventory or is locked on your cursor automatically. I dont know if that can be fixed but it would sure be nice, I lost my eff X Unb X pick that way because i had a random stack of cobblestone on my cursor when i openend my inventory which caused me toss my pick into the void in the shadow aether.

Instead of you earning money and perfect diamonds there could be a complete change to goldrush. You would still earn money for winning 1st, 2nd and 3rd place but instead of getting a perfect diamond you would get something similar to the aether orb. 1st place could receive about 5-10 orbs, 2nd could get around 3-5 and 3rd could get 1-3. These orbs would still drop gems but would have a slightly higher chance of getting a perfect diamond. A couple of new items could also have a chance to be dropped, these would include a ring that turns you into a gold golem or a block of gold ore and the gold ore and gold rush hats can drop from these. It would also be nice if a random player who participated in goldrush earns 1 orb. I don’t know what to call these “orbs” yet but if you have any ideas just let me know.

Could be that players can make 2 of these similar to how public warps work, with higher ranks being able to make more.Before warping to a payment warp the GUI would pop up and say something similar to “Do you wish to pay 100 Coins to warp to warpname?” Yes/No.

Make it so warpowner can set the cost, capped at something like 5k idk. Could also use this to get money out of economy take a % of cost that disappears, costs 100 coins, warpowner gets 80 coinsI think this could be very useful for challenges/mazes as well as shops with nice prices to try make people shop a lot in one go.

I thought of a new infusement fuel. It is another kind of star like the white point star, just stronger. The Red Giant Star. In order to make it, you need to first craft some lava stars. They are made with 8 lava buckets surrounding a nether star. You will need 4. Then, you use those to craft the fuel. The fuel requires 4 lava stars and a dragon soul, or maybe possibly a wither soul. You will then get 4 red giant stars. The fuel lasts for either 2500 or 3000 ticks. Textures also included.

hello! I was on TeamSpeak when I came up with a cool idea for QuakeCraft! what if you added certain cosmetic features for QuakeCraft...Such as hammers of light and tempest or even hammer of shadows!. Maybe you can get a certain number of kills or wins for eachone? hope you think about it :3! -Gir

I believe you should have a region flag to prevent players from killing passive mobs with a sword, so you can let rainbow pandas or other rare mobs free roam at a warp without worrying about them getting killed by a player.

I would suggest that if you hit a certain key on an item, it prevents the item from being thrown out of the inventory with the drop key, or dragging it out of the inventory. It would prevent people from throwing items out of the Shadow Aether,throwing things into lava, spikes, and cactus as well. I and many other people have thrown lots of stuff away needlessly, and I believe this is the best fix for this issue.

I think the Skyberries are op as of now, since you can eat them 24/7 and just grind xp, making it too easy.How about it gives you more in the Hunger Bar, more saturation and you can only eat them while hungry?Maybe buff the xp you get a little since you actually have to run and sprint around to lose hunger in order to eat the Berries.

The new ore, aether orb, needs a new feature. I was thinking a decorative block. It would be made with either 4 aether orbs in an infusement altar, or 4/9 aether orbs in a crafting table. I made a texture for the block also.

I’m not sure if this is a bug, but it doesn’t make sense on why it would be happening. I placed a glass roof over my natural shadow aether mob grinder and they aren’t spawning. The area isn’t region ed so there is not reason why the mobs shouldn’t spawn while under some glass.

If you want to test it out just go to /warp Shadow Aether Mob Grinder and toggle the bridges on the roof.

A sharpness 5 and smite 5 Spectral Axe does less Damage than a Perfect Diamond Smite 9 and Sharpness 9 Axe, is it meant to be like this so players who don’t have these high enchants can do spectral axes instead. If spectral axes are supposed to deal more damage i’d suggest Increasing it’s base damage up a notch Since you got that enchantment level cap to prevent OP Spectral Pickaxes being abused.

ok so i feel its unfair for people that if they get pushed out of the shadow aether and die they lose their stuff i feel that if you fall out of the shadow aether you should land in grey cliff, (or land in the aether implying that the shadow aether is higher up).

- tier 4 the tourmaline chest holds up to 4 spawners and has 4 potion slots

- tier 5 the onyx chest holds up to 5 spawners at once and has 5 potion slots

This idea would make it possible to decrease the size of grinders and have easier grinder setups

The chests could although be a upgrade to the emerald chest so that you always have to provide the first tier like an emerald chest surrounded by sapphire blocks to get the sapphire chest.

Those chests would basically be a spawnersystem.

The whole thing could later on be crafted into a multiblock structure which can harness the xp of the mobs without having them to spawn and the need of a player killing them. This could be like a cell or an iron maiden crafted out of spike blocks. The iron maiden would basically squeeze the XP out of the mobs but would destroy the loot. The mobs would then be spawned via a special sort of duct directly into the iron maiden and the chests could that way be nicely sorted like a storage and be connected to the iron maiden via a duct system that leads on top of the iron maiden. Inside of the iron maiden a slot for glass bottles would be there and a tank that fills up and the xp of it would be bottled always into xp bottles.

If the loot is wanted the iron maiden could get upgraded to a golden maiden which works more effective and can collect up to one type of loot of the mobs. The next upgrade would be the diamond maiden that could collect two sorts of loot of a mob and the next one would be the emerald maiden which collects up to three different loot items of mobs. The ruby maiden collects 4 slots of different items and the toumaline maiden collects up to 5 different loot items.

With ducts the loot items can be pulled out of the maidens and be transported to their next destination like a disenchanter or any other container.

This would be a awesome way of building summoning structures that are basically.

A laboratory of potion brewing connected to the spanwercheststorage connected to maidens connected to either disenchanters, chests, shopchests, etc.

This is not even a mutli structure this is a mega structure. and can be placed free to the players will just by building up a network.

I was waiting for Nide to talk to him about this but I am just going to make a feature request so I don’t forget about it.

It would be awesome if a feature was added where you can select multiple songs to play. On the side of each song title there could be a checkbox of some sort and you can choose the songs you want to play and it would go in order from the first song in the list to the last. On top of this there should be a way to change the placement of a song. If a song is the most recent you added but you want it to be the first one that plays you can move it to the very top. Now I have no idea if this is possible, but I just wanted to throw out this idea because it would be a great feature and lots of players would enjoy it.

Make a parkour around the spawn or have it even go outside the spawn. The parkour simply always uses another craftland block like http://i41.tinypic.com/334qh48.png Although items in display cases can be used that way. For explanation the blocks can carry signs, which say what it is and what it is useful for.

That is a s-load of fun and very informative and self explanatory.

It is easy to build and would add to spawn.If someone wants to have it in a own world then go ahead but to get players there a reward would be good.

Just have a parkour with every existing block and item on craftland. Just think about the possibilities with clouds and have even craftbook plattforms to explain things that way. Although redstone could be a thing. The next would be the parkour can easily be expanded when a new update adds new stuff.

I am sure there are plenty of people willing to build something like that. Maybe it could even be a contest in a creative world (christams island?), like who builds the coolest and most fun plus informative parkour about craftland.

Of course you can although set up warps to the most important plattforms in case of the features explained there.

I just saw the pictures of the easter eggs on the newspage and suddenly i got aware that one of those flipped and placed in a tree would be a very nice beehive model. Have those generate in Deepvale would be nice.

Bees resources can be obtained from the wasp of the natura mod (open source), which would only need to be rendered a bit smaller.

In the easteregg-hive-thingy it could be basically like a spawner spawning those wasps/bees and when destroyed the hive would drop and you can place it at you home in a tree and harvest honey buy killing the bees?

so when we tell a player to join the modded server and send them a download link i’m sure a lot of players think we are sending viruses they have no way that ik of that shows we are staff or not id like on the bukkit to have like a [helper] [mod] [admin] next to the names of staff so people on bukkit know who is trustworthy

What if we could like in Pokemon capture special mobs (rare mobs of any type we got) in a reusable spawnegg and train them by first feeding them with whatever they desire to a certain point and then train them against either other wild mobs or other mobs of any player. The moblevelsystem we have on craftland is more or less a base for such a thing.

Example:

Player A finds in the icesheet-biome a tameable penguin (lets say 3% chance of getting one). He captures him with a reusable spawnegg after he tamed it with the penguins item of choice (lets say a special fish). Then the player takes the penguin home and feeds it with tons of items of the penguins desire to get him ready to level up to level 2. To reach level 2 the penguin needs to win lets say 10 battles or better needs to gain a certain amount of xp (like mcmmo levels(it could even be more ridiculous by giving the mobs different skills like stamina, dexterity, damage, etc.). After reaching level 2 the same (more difficult) journey to level 3 can be started.

Player B now has a lets say level 8 silverfish and wants to battle players C´s level 7 aerbunny. Both of the mobs could have their stats and could enter a fight in a special mobarena. The winner of the fight gets either a price that was set before or otherwise the other players creature.

I think this would be a cool thing cause as we all know PVP is difficult but the mobbattles could give us a way to challenge each other and get into competition. The best would be before entering the mobarena it is ensured that every player knows that whatever he bets on the fight can be lost to the opponent.

Well maybe nick, or marc are interested on this cause of i think Nide and piggy are busy.

1. I’d really like to see feature to be capable of removing your access to an invited warp that other players have invited you to in order to prevent other people from inviting you to warps that you would never actually use to anything and allows you to sort out your warps.

2. Color sorting. If color was to be implemented to the warp list system it would allow you to be capable of sorting out your warps in categories depending on the color.

Example: You have a warp to a farm and you would like to find it easily among your warps you would give it the color green.

Right now players cant place empty paintings, and to make a painting into a non-empty one they need to click it in the air, not on a block. It’s misleading to new players, common question from new players.

Make it so placing empty painting gives default texture OR just blank texture and automatically opens up the painting GUI.