a.One huge brigade. Screaming bell and
Grey seer in centre. Rat ogres, stormvermins and plague monks on both sides.
Rat swarms in first lines o farmy. Clanrats around the Screaming bell. Two
plague monks are turned to rear of army to cover screaming bell against eagles.

2.High
Elves full army

a.Left wing – strike – all of cavalry
and chariots,

b.Center – shooting brigade – archers
with bolt thrower

c.Right
wing – spearmen and eagles.

Roll for
beginning of battle win Alexander. But he wanted Skaven to go first.

1st Skaven turn

Grey seer
knows that skavens shouldn’t go much forward because there is a danger from
High Elves cavalry wing. So one order, one move. Rat swarms go ahead of army as
a shield against HE shooting.

1st High Elves turn

Only
shooting brigade moves forward. No magic. No shooting.

2nd Skaven turn

Same as
first turn – skavens only move forward. We don’t know what we should expect
from High Elves.

2nd High Elves turn

Only two
orders to shooting brigade success. Other brigades stay at positions because
false orders.

So brigade
fires at the nearest enemies – Rat swarms (one stand is lost, but stay on place
because they cannot be driven back).

3rd Skaven turn

This is a
right time to start battle. Grey seer needs to beguile the weaker part of High
elves army – spearmen and archers before High elves strike cavalry force
achieve their targets. “Go ahead, go ahead” screams Screaming bell. Huge
brigade is splitted into three parts – right wing is stronger expecting to be
charged by cavalry. Left wing stay because false order.
After first move:

Strength of
terrifying dragons is known. Grey seer choose to kill whole units instead of
being pursued. Two units of rat swarms disappeared concurrently with two units
of clan rats. But there are some losses on spearmen side too – two stands of
one spearmen unit.

4th Skaven Turn

Counter
attack begins.

Everyone
who can charge by initiative.

Even rat swarms are added.

Second
order for left wing false. So general must move with plague monks covering
screaming bell and after using of Orb they succeed. Both units with dragons are
charged without penalty from terrifying opponent (plague monks and screaming
bell abilities )

Both of
scaven warlocks and Grey seers try to send Death of frenzy spell. But only one
which succeed is dispelled by scroll. Without the magic whole counter-charge
didn’t be strong enough to crash the units with dragons. Both spearmen units
with dragons left only one stand. Do not luck for skaven, very bad rolls to
hit.

On the
other side of battlefield the scaven hero leads brigade of Rat ogres to charge
into the reavers.

And they
succeed. After a few rounds of combat rat ogres killed last unit of reavers.
Reavers are spread and disappear. Surviving last stand of Rat ogres with hero
try to find cover in the ruins.

4th High elves Turn

High elves
general ordered to surround right wing of skavens.

The strongest
brigade of elves – Silver helms and chariots stand in open against rat ogres
and plague monks. But last order to charge don’t succeed because penalties of
too far from their commander. Chance for skaven!

Shooting of
high elves destroy the last stand of Rat ogres with hero in ruins of temple and
drive back remaining units into the wood.

Both heroes
move to other (full) units of spearmen and charge weakened rat clans. Eagles
charge from the village.

After
combat with dragons there are 3 units of spearmen with one stand remaining.

Eagles
destroyed clan rat unit and finished the break point of skaven army. Skavens
fled from battle in panic.

Skaven player evaluation:
It was almost 6 from 8 needed to break point + two dragons = 810 points => not enough luck for me. I had
weak center of my army formed only by swarms and clan rats. They were easy
target for terrifying dragons. So it will change for next battle.

High
Elves player evaluation:
Lady luck was a bad girl for both of us, but for skaven it became critical in
some point. I think, Daniel should add more specialised units: second Doom
Wheel, some Jezzails, maybe some Gutter Runners to give command penalties for
enemies. Swarms are good, but they are too soft without any armor. To say about
tactics, skaven can be more aggressive with their command bonus from Screaming
bell. Heroes increase their CV to 9 and can move brigades as good as a Grey
Seer.
I played many times againt Dwarfs and sometimes I took command of Dwarven army.
If your army consists only of infantry, you must have something with
treat-range more than 20cm. If you do not take any shooters or warmachines, you
need very good armor or terrifying creatures. Or a lot of luck.

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Warmaster is a ruleset for tabletop wargames written by Rick Priestley, published by Specialist Games (a division of Games Workshop, and set in the Warhammer Fantasy setting. It is different from Warhammer Fantasy Battles in both appearance and gameplay. It is intended for 10 –12 mm miniatures. Basic troops are based on stands, of which typically three make a unit. Generals, Heroes and Wizards are mounted individually or with their retinue.

We are community from Czech republic [CZ] and we want to say: Warmaster is living.

Why Revolution ? Because we are working on and testing updated version of WM, which will contain some aspects of WM Ancients. You can find more about WMR here.