So that should be it for turn one battles. Time to resolve expeditions. Dwarflord Alrik Rey Enano commisions his contingent of miners under the guidance and supervision of Tribold Graniteface and lodefinder Khalidal Goldnose to begin a new mine. Vraff Starshard having beaten and capturing the elfies archmage plant their flag claiming rightws to the hex. A very dissappointed Daemon Slayer Mhael finding no enemies in his foray to the woods also claims the hex in the name of his Lord. (you cant claim a hex and build I assume.)

Eric and Joe:Joe wins;Joe gets Regiment of Renown Guardians of the Crypt: 28 Grave Guard with great weapons, full command and banner of the barrows;Eric's army is scattered;Eru hates Vampire Counts; andEric's archers are half strength next battle.

Brent and Andre:Andre wins;Andre gets an extra 50 points in his army's next battle;Brent's army is pushed back;Bilgarim Whitestar is captured;andBrent's Archers are Stupid.

Zach and Darren:Zach wins;Darren's army hates Zach's army;Lord Zhul is in a coma;Darren's army is pushed back;Tolgus loses his Talisman of Endurance; andDarren needs to pick a unit that can't be used next battle.

Nathan and Dom:Dom wins;Dom's Knights gain Devastating Charge (need to be named, and I need their details);Nathan's army is scattered; andNathan's army fears Empire for the next game.

I'll update the map this evening, resolve non-combat disputes, claim new territories for players, and list what construction orders players need to give me, then on to turn 2!

The survivors began stumbling into the hold by early afternoon, axes notched and armour battered. Bullhorn watched in disbelief as the once-proud warriors wore expressions of utter defeat, some even fear. Olaf Helmut was the last to arrive. He could not meet Bullhorns gaze as he walked past, shoulders slumped. All the fight was out of this army.

The report:

The two forces met on the field, the empire forces springing from the very ground itself as if from secret tunnels. How they managed to coax that many horses through the underground ways is a mystery but the forces arrayed against the dwarfs was made up excluseively of knights and mounted troops with the exception of two cannons. The dwarfs deployed in a weighted flank, with quarrellers, ironbreakers and thunderers on the left and 2 organ guns on the right. Helmut's longbeard rangers materialized on the right of the field as well and the gyrocopter hovered in the backfield. The knights wasted no time to close the distance, a small unit smashing into and through the thunderers, first blood went to the men of the empire. a horde of inner circle knights smashed into the ironbreakers but the stoic dwarfs held firm, allowing a countercharge from the quarrellers and other unit of thunderers. The Imperial gunners showed that they were on form as both organ guns were destroyed by the cannons.

Things quickly fell apart for the dwarfs as the counter-charging units failed to pierce the armour of the elite knights and in return many dwarfs were cut down. The resolve of the dwarfs quickly crumbled and the survivors fled the field.

Many are the grudges born this day, they will not fade from memory and most of the survivors have taken the slayer oath to atone for their cowardice.

Can Helmut take the slayer oath? I'd turn him into a daemon slayer, He'd lose his armour and rune of brotherhood but keep his axe.

Random Events:Eric: 52 - Slave Labour. I can re-roll the dice for one mine this turn;Joe: 21 - Stoking Unrest. Pick any of your enemy's (Eric's) tiles (not capital) and remove the flag (I'm guessing you don't want to switch for 12 - Embattled...);Andre: 46 - Stacking the Odds. In your next game your army is 25% larger than your opponent OR 64 - Cunning Commander. For the rest of the turn you count as having the smallest empire;Dom: 55 - Secret Tunnels (AGAIN!);Brent: 53 - Diplomacy. Pick an opponent, they can't challenge you this turn;Darren: 34 - Bad Intelligence. You can move one of your enemy's (Nathan's) armies this turn;Zach: 21 - Stoking Unrest. Pick any of your enemy's (Nathan's) tiles (not capital) and remove the flag (I'm guessing you don't want to switch for 12 - Embattled...);Nathan: 61 - Treasure Map. Gain a relic and place a mine anywhere on the map (I'm guessing you don't want to switch for 16 - Plague).

I need the details about your regiment of Renown, and which army you were using to fight Nathan.

Map and Random Events reposted on this page:

Random Events:Eric: 52 - Slave Labour. I can re-roll the dice for one mine this turn;Joe: 21 - Stoking Unrest. Pick any of your enemy's (Eric's) tiles (not capital) and remove the flag (I'm guessing you don't want to switch for 12 - Embattled...);Andre: 46 - Stacking the Odds. In your next game your army is 25% larger than your opponent OR 64 - Cunning Commander. For the rest of the turn you count as having the smallest empire;Dom: 55 - Secret Tunnels (AGAIN!);Brent: 53 - Diplomacy. Pick an opponent, they can't challenge you this turn;Darren: 34 - Bad Intelligence. You can move one of your enemy's (Nathan's) armies this turn;Zach: 21 - Stoking Unrest. Pick any of your enemy's (Nathan's) tiles (not capital) and remove the flag (I'm guessing you don't want to switch for 12 - Embattled...);Nathan: 61 - Treasure Map. Gain a relic and place a mine anywhere on the map (I'm guessing you don't want to switch for 16 - Plague).

Carson and I had a game today, it was incredibly fun and came down to just under 200 points. Since I stirred up some trouble in the Iron Rock this turn I though I would add some fluff to the story with it.

Lord Zhul stared down the narrow valley at the greenskin horde, their bellow almost overwhelming the smell even from the distance separating the two forces. Goblin out riders and chariots made first blood crashing through a salamander on the left flank and crashing into the saurus behind them, but their victory was short lived. The Dragons Fangs reduced a unit of wolf riders into fine red paste and a second unit panicked from the sight of splintered chariots and bolted. The over eager Kroxigor extended their reach to far though and dolled out some terrible damage to a unit of black orcs before fleeing from the hordes of big uns and black orcs.

The implacable saurus of the Dragon Ilse held their ground against the big uns and their wyvern riding warboss for as long as they could, but were eventually killed to a man (or lizard). On the other flank however a saurus BSB lead the charge against the orcs crushing their archers and causing the shamans body guard to flee. Then he turned and cut the wyvern to steaming chunks of meat before the beast eviscerated him in its final breath.

With the orcish population sufficiently aggitated the lizardmen dissipated in a great flash of light back into the Paths of the Old Ones. All had gone according to plan. The Orcs of Iron Rock would rally around the victorious Warboss and push the occupying dwarfs out, leaving the orc stronghold open to occupation from more favorable forces.