Abstract

This diverse panel will provide insights and perspectives into the various aspects of games and simulations. The panelists will discuss not only challenges and barriers involved in designing, developing, integrating, and implementing these advanced technologies but also the successes they have encountered. Included in this panel will be an open discussion of the subtle nuances that exist within this evolving arena. Following the open discussion session, panelists will be invited to respond to the discussion through their own lenses, eliciting a call for collaboration and continued dialog on the future of games and simulations in education

Meyer, L. (2015). 4 Innovative Ways to Teach with VideoGames: Educators from around the Country Share Their Best Practices for Using Educational and Consumer Games to Improve Students' Engagement and Performance. THE Journal (Technological Horizons In Education), 42(5), 20.