Alpheus wrote:Judging by your energy regen is it possible you proc'd a haste RoRo? Maybe you swapped some items around? Had teleport cloak?

That's the first thing I check. You can also see that it suggest me to spam rake when RoR procs. And the weird ratio is only for Rip and not Rake. If I would have procced haste tha rake ratio should behave in the same way.

I don't really use ovale personally but I tried it out a few times yesterday and noticed something strange, my rip was gone from the target, and it showed me to use Mangle -> Thrash -> Rip, My energy was fairly low at around 40, thrash wasn't up and TF was on 8 seconds cd by the time it suggested rip, I've yet been able to reproduce this behavior but I was wondering if it's suppost to do that?

It also told me to use Rip -> Thrash when Rip was on 3 seconds left and Thrash 4, and TF was around 3 second CD.

I've update Ovale to 5.4.0 and Nerien's Ovale Scripts to 5.4.1. Those should pull in the latest pullups from aggixx (which merged the ShmooDude script into the Leafkiller one).

Test it out. If there are addon problems (not rotation issues), then post on this thread, and I'll check back later and try to resolve them. I'm currently out of the country for a week (and missing the SoO launch), but I'll try to get any addon problems fixed for people who need them for raiding.

Indeed. I talked with ShmooDude about it a couple times and we basically agreed that his changes made his script superior after optimizations were made so the CPU usage wasn't ridiculous, so after some bugs got ironed out a bit we decided it would be appropriate to merge the scripts together.

Big props to Shmoo who's put a lot of work into both the SimC APL and the changes he's made to the Ovale script, he deserves most of the credit for these changes.

I'm at 542 ilvl with normal rune & heroic TF rentakis. I use SotF & HotW. Lately I have been noticing that just after I have had procs and got my uber rake, thrash and rip up, (and the trinket procs have finished) that the script sometimes still tells me to rake repeatedly. The little red dots on my droodfocus are showing red, so I have been ignoring this (when I notice). I can't imagine it is even possible that there is any combination of other buffs that would beat a rake cast on the last tick of Rentakis while Rune is active so this certainly seems to be wrong.

Other than that the script is working fantastically for me. Thanks for all your work.

** edit ** I'll try and remember to turn the bleed ratio boxes on in the script. I always have them off and only just thought of investigating further that way.

I'm not sure if it's something on my side, but lately in the new raid, sometimes Ovale comes up with an error when there's a boss event, such as a spell hitting me (I know I should write more info down about this), and it just keeps calculating something in the chat window, drastically reducing the framerate, for a few seconds and then it stops working till I do a relog. Yesterday during Iron Juggernaut, it kept calculating and calculating these walls of text, and it actually didn't stop, so I switched the textbox to show combat events, which helped the framerate for that particular try.This doesn't happen often, but always in a raid, about once or twice per raid evening.I'm using Leafkiller's script, always the latest one.Has anyone else experienced this at all?

RareBeast wrote:I'm at 542 ilvl with normal rune & heroic TF rentakis. I use SotF & HotW. Lately I have been noticing that just after I have had procs and got my uber rake, thrash and rip up, (and the trinket procs have finished) that the script sometimes still tells me to rake repeatedly. The little red dots on my droodfocus are showing red, so I have been ignoring this (when I notice). I can't imagine it is even possible that there is any combination of other buffs that would beat a rake cast on the last tick of Rentakis while Rune is active so this certainly seems to be wrong.

Other than that the script is working fantastically for me. Thanks for all your work.

** edit ** I'll try and remember to turn the bleed ratio boxes on in the script. I always have them off and only just thought of investigating further that way.

How far into the Rake does it tell you to rake repeatedly? The new Rake filler line is: NewTickDamage*(RemainingTicks+1) - OldTickDamage*RemainingTicks > MangleDamage. So if for example you're on your last tick (or two) of "uber" rake but you have a rune proc and one or two other buffs, the new rake could potentially hit hard enough to outshine the old rake + mangle.

The other potential issue is Ovale might be thinking you applied Rake too late into Renataki and/or Rune and discounted those buffs before saving the dot data. DF doesn't do this and so the ratios have the potential to be different. IMO Ovale is a bit too aggressive in removing buffs from dots but if you're try not to apply bleeds during the last half a second (that's the new default setting for the dropbox in the script as well), it should work fine.

Samskeyti wrote:I'm not sure if it's something on my side, but lately in the new raid, sometimes Ovale comes up with an error when there's a boss event, such as a spell hitting me (I know I should write more info down about this), and it just keeps calculating something in the chat window, drastically reducing the framerate, for a few seconds and then it stops working till I do a relog. Yesterday during Iron Juggernaut, it kept calculating and calculating these walls of text, and it actually didn't stop, so I switched the textbox to show combat events, which helped the framerate for that particular try.This doesn't happen often, but always in a raid, about once or twice per raid evening.I'm using Leafkiller's script, always the latest one.Has anyone else experienced this at all?

Silvertip wrote:Yeah, I had alot of trouble recently too doing flex raid with the latest script. Framerate was so bad that I couldn't really play. Switched back to an older script and evertyhing worked fine.

Do either of you use SoO trinkets? That's the only thing I can think of as I've not had any issues in Normal (25 or 10). Those are really the only things that haven't been tested as I don't have any of the trinkets.

EDIT: Though to be honest I haven't been using that version of the script since the first week. If you want, you can try my internal version (I'd probably not use the potions feature yet unless you're adventurous) and see if that fixes the problem, but I don't know that I actually changed anything that'd fix what's going on with you guys.

Using Leafkiller and its sometimes telling me to Rip with 5 cp and a doc with no procs while I have Rips with rune, renataki, DoC and even TF with at least 6 sec left.Rune is procing mastery, and WA bleed ratio confirms that my current bleed is wayyy better.I think it started to happen once I got set 4, even when feral rage is well above 6 sec left.

Cetlysm wrote:Using Leafkiller and its sometimes telling me to Rip with 5 cp and a doc with no procs while I have Rips with rune, renataki, DoC and even TF with at least 6 sec left.Rune is procing mastery, and WA bleed ratio confirms that my current bleed is wayyy better.I think it started to happen once I got set 4, even when feral rage is well above 6 sec left.

Is the icon "red"? If any of the action are red then that just indicates a delayed execution and sometimes it will shove in a reactionary thrash or FF. If you execute it immediately then it might be less optimal. The other thing I can think of is that you had perhaps low uptime on Savage Roar (like <7 seconds) and with the rip expiring Ovale figured you need a rip up now so you can start working towards that roar (otherwise both expire). It's hard to stay with this little context.

Cetlysm wrote:Using Leafkiller and its sometimes telling me to Rip with 5 cp and a doc with no procs while I have Rips with rune, renataki, DoC and even TF with at least 6 sec left.Rune is procing mastery, and WA bleed ratio confirms that my current bleed is wayyy better.I think it started to happen once I got set 4, even when feral rage is well above 6 sec left.

Is the icon "red"? If any of the action are red then that just indicates a delayed execution and sometimes it will shove in a reactionary thrash or FF. If you execute it immediately then it might be less optimal.

Pretty sure this is it. I also use OmniCC and what I did is setup OmniCC to show the cooldown text 100% of the time (so even the GCD) for my ovale icons so that way it was obvious when to use an ability (I have it setup so it only does this for Ovale icons, I can give instructions on how to do this if anyone wants). If you don't use OmniCC, Ovale also has its own numeric display that will do the exact same thing under /ovale config -> Icons -> Numeric Display. I just prefer the look/feel of the OmniCC ones over the integrated Ovale ones (doesn't matter which you use)

Mathoran wrote:Since someone mentioned SOO trinkets I have a TED and the script is telling me to spam rake when it procs. Doesn't seem like you should since agi decreases every second.

Always or just with a rune proc as well? Only thing I can think of is the rake filler line which can overwrite a slightly stronger bleed if the new bleed will still out damage the old bleed + mangle (which is probably the case under a TED + rune proc and maybe the case under just a TED proc). Not having one I can't do any testing myself.

I could disable that line under a TED proc but simcraft doesn't show any benefit (actually a ~300 DPS loss) for doing that.

ShmooDude wrote:How far into the Rake does it tell you to rake repeatedly? The new Rake filler line is: NewTickDamage*(RemainingTicks+1) - OldTickDamage*RemainingTicks > MangleDamage. So if for example you're on your last tick (or two) of "uber" rake but you have a rune proc and one or two other buffs, the new rake could potentially hit hard enough to outshine the old rake + mangle.

The other potential issue is Ovale might be thinking you applied Rake too late into Renataki and/or Rune and discounted those buffs before saving the dot data. DF doesn't do this and so the ratios have the potential to be different. IMO Ovale is a bit too aggressive in removing buffs from dots but if you're try not to apply bleeds during the last half a second (that's the new default setting for the dropbox in the script as well), it should work fine.

Basically I rake right at the end of the trinket proc(s) and it recommends rake again pretty much straight away. Ovale thinking I was too late is certainly a possibility. I have the drop down in the options set to 0.5 sec which I though would compensate for me having old-man reflexes and also having crappy Australian ping but perhaps I should change this to a lower value. Do you think thay may help?