Today's Blizzard post roundup covers clarifications to the 7.2 Druid Flight Form Forme de sélénaile d'archidruide and class feedback replies on Unholy Death Knights, Frost Mages, Affliction Warlocks, and Outlaw Rogues.\r\r\r\r7.1.5 Hotfixes\r\r<p><strong>Dungeons<\/strong><\/p>\r\r<ul>\r\t<li><strong>Mythic Keystone Dungeons<\/strong>\r\r\t<ul style="list-style-type:circle;">\r\t\t<li>Necrotic Rot will now expire after leaving combat.<\/li>\r\t<\/ul>\r\t<\/li>\r\t<li><strong>Grimrail Depot<\/strong>\r\t<ul style="list-style-type:circle;">\r\t\t<li>Resolved an issue where the client scene showing party members boarding The Grimrail would fail to play correctly.<\/li>\r\t<\/ul>\r\t<\/li>\r<\/ul>\r\r<p><strong>Items<\/strong><\/p>\r\r<ul>\r\t<li>Oakheart\u2019s Gnarled Root\u2019s movement speed reduction can now be suppressed.<\/li>\r\t<li>Six-Feather Fan\u2019s movement speed reduction can now be suppressed.<\/li>\r\t<li>Faulty Countermeasure\u2019s movement speed reduction can now be suppressed.<\/li>\r<\/ul>\r\r<p><strong>Player versus Player<\/strong><\/p>\r\r<ul>\r\t<li><strong>Druid<\/strong>\r\r\t<ul style="list-style-type:circle;">\r\t\t<li>(Balance) Faerie Swarm\u2019s movement speed reduction can now be suppressed.<\/li>\r\t<\/ul>\r\t<\/li>\r\t<li><strong>Mage<\/strong>\r\t<ul style="list-style-type:circle;">\r\t\t<li>(Arcane) Chrono Shift\u2019s movement speed reduction can now be suppressed.<\/li>\r\t<\/ul>\r\t<\/li>\r\t<li><strong>Warlock<\/strong>\r\t<ul style="list-style-type:circle;">\r\t\t<li>(Destruction) Fel Fissure\u2019s movement speed reduction can now be suppressed.<\/li>\r\t<\/ul>\r\t<\/li>\r<\/ul>\r\r\r\r\rDruid Mount\r\rHere's what I think is going to happen - druid flight form isn't going to be affected by the broken isles speed boost, other flying mounts are. Just like how ground travel form isn't affected by the broken isles speed boost but normal ground mounts are.\r\rReally hope I'm wrong here, waiting to be pleasantly surprised.\rGood news! The Forme de sélénaile d'archidruide operates like a shapeshift in terms of benefits (instant cast, immune to polymorph, etc.) but also counts as an additional mount in your mount journal.\r\rAs for the second question, the movement speed bonus from Guide des îles Brisées, première partie does not apply to flying speed, but druid Travel Form does benefit from the ground movement speed bonus in 7.2 (and this should be active on PTR)!\rCan people mount us in flight form? Please Muffinus. It's all I've ever dreamed of\rYou can, indeed, carry others on your back in this form. Enjoy! :)\r\r\r\r\r\r\r\r\rHoly Priest\r\rWe really like the idea about resetting Esprit du rédempteur's cooldown upon death. We just snuck it in for 7.2!\r\rAs for Esprit du rédempteur, we agree that talent competes a little too directly with Ray of Hope in what it's trying to do. It'll likely get some changes... eventually.\r\r\rGuardian Druid\r\rWhile I am somewhat loath to respond to a thread where 23 of 25 posts are by the same person (and I apologize in advance to my colleagues from Community about this), it turns out that this is being changed in 7.2. Intimidating Roar will root targets rather than snaring them by 50%. We felt the current behavior was inconsistent with the tooltip, and also that the talent shouldn't feel like it adds risk to the ability that isn't present in the untalented version.\rI poked fun at it because I felt it was worth calling out that that's not a good plan for getting your feedback across. I assume that community managers and others reviewing the forum generally won't look kindly on someone posting 23 times in a row (and rightly so). Beyond this I'm going to leave their job to them though; I'm just here to talk about feedback and this forum.\r\rViewing this forum (or any other) as a contest for who most deserves a blue response is never going to give a satisfying result. Chiefly because that's not how we actually use the forums. We use it as a place to sift through a very large number of posts and try to collect actionable feedback reasonably efficiently. We're primarily reading more than posting, and what we care about is clear, specific, and non-hyperbolic feedback. I don't have a full-blown thesis on how to best do that, but a few thoughts I have regularly while reading:\r\r--Narrower issues\/discussions are better. If you say something specific about something that goes wrong or feels bad whilst trying to use an ability, we tend to take notice regardless of whether there's an immediate result. On the flip side; the problem of large-scale DPS balance is virtually always intractable on a forum thread.\r\r--Talking about any outcome you desire besides more power for your character is virtually a requirement for feedback to mean much (everyone always wants more power for their character).\r\r--Change may not happen quickly. One requirement for healthy long-term communication is being able to have interactions other than "we're changing this right away." Sometimes (often) we're not changing something right away even if we don't like it--and there's nobody with a bigger list of things to potentially improve than us.\r\rPart of having this forum, as I've mentioned, is trying to post a little more on our thinking and philosophy (instead of only on immediate action). We like open communication and feedback because of how valuable it is for us to have as much insight as possible into what's happening with players (at its core, "feedback" is about telling us good or bad things that happened to you while playing--the closer you are to that concept, the better it usually is). And both us and players being able to get more out of it also requires that any communication be taken for what it is, not as an invitation to fight with us or with each other about which topics get a response.\r\rUnholy Death Knight\r\rThe gold trait (Serres noires) should be changed in an upcoming PTR build to something that doesn't add Festering Wounds (and therefore resources and GCDs) to the rotation, since Unholy is still a bit swamped.\r\r\rFrost Mage\r\rThanks for the detailed look. We agree there could be some cleanup around proc minutiae and Froid de l'hiver timing, including getting rid of the possibility of the double Javelot de glace.\r\rFew other minor notes:\r--Toucher gelé is slightly underpowered, but we likely have to be careful with it until we do something about the possibility of infinite Vide thermique rotations.\r--Pointe glaciaire is intended to double-dip crit on the Icicle portion of the damage, but it would be better if it didn't double-dip % damage buffs such as the ones you mentioned.\r--Éruption glaciaire should be on PTR soon, but it will be able to Shatter.\r\r\rAffliction Warlock\r\rWe do agree that Affliction should feel most at home when it is applying DoTs to multiple targets. With specs like this where the basic mechanics and history of the spec lean towards being strong in one area, there's often a fine line to draw on how it should perform in the other areas (here, single-target damage). It shouldn't feel useless, but should feel like other players may have the advantage there. It's fine for a talent like Étreinte maléfique to exist, but this logic probably implies it's slightly stronger than would be ideal. It's good feedback on the preliminary T20 set bonuses (Item - Warlock T20 Affliction 2P Bonus, Item - Warlock T20 Affliction 4P Bonus) that they might push Affliction _away_ from feeling good when multi-dotting, which is something we'd want to avoid.\r\rMore broadly and looking ahead to the future, we agree that different specs--especially different specs within a pure DPS class--should have better delineated distinct strengths than they currently have in some cases. That doesn't mean the magnitude of the difference has to be very large (see the "useless" comment above). Especially in a context like single-target DPS, which is the subject of intense analysis and scrutiny, even a few % of difference in DPS is more than enough for players to notice and take seriously as a strength or weakness of a spec. Simply that it should be more clear what the scenario is that each spec has to look forward to as the place where it stands out, such as sustained multi-dotting for Affliction, or situations that allow Destruction to leverage Havoc especially well.\rBear with me. I get that the idea is for various specs to excel in different situations. That's one way to approach the class design. But, let's assume, for argument's sake, that there are 3 ways to build an affliction lock, due to talents (similarly for demo or destro).\r\rWhy would you use the talents to create the "specialization" inside of the spec itself, and largely let the spec determine how the class feels? Meaning, why couldnt each warlock spec have excellent single target, "cleave" or aoe dps, (via various talent builds) and let the player pick which spec he wants to play based on how that rotation feels? \r\rI happen to LOVE using MG and tunneling. I like for cleave i can throw out a few agonys, throw out a seed, and then go back to channeling on a high priority mob. I do not want to manage 2-3 dots on multiple targets very much in order to do relevant dps. I'm worried that because I'm affliction, you'll eventually revert to me being completely "meh" on single target if I'm not multi-dotting. I hate that idea. \r\rHelp me understand why achieving that (equal balance via talents between given specs) is difficult to do from a balance standpoint? Why does one spec have to be the "single target" spec, one a multi-dot, one a havoc.... etc?\r\rPlease don't kill what I've come to really like about affliction. I've seen the "de-homogenization" at work recently (with holy paladin design from the WoD rotational style) and I just think the "variety" is better served in talents than it is changing the spec design every few months.\r\rThe answer is probably that there should be some mix of both (quite possibly a mix we're still trying to settle into the right place, given that Legion greatly expanded the use of spec-specific talents that change your rotation). Both of the following are good things to have happen in the game:\r\r1) You really like the Étreinte maléfique playstyle, and feel good when you're using it well, and feel extra good when that happens when it's also the highest-DPS talent for the situation.\r\r2) A fight happens to be perfect for Affliction (perhaps that should be sustained multi-DoT, but it doesn't matter right now what it is, just that some situation is) and you feel good as you shine on that fight, including making your raidmates of other specs\/class temporarily jealous of you.\r\r#2 is more controversial I believe, but it remains true even in a world with some nontrivial barrier to swapping specs. Yes, one complication is the fact that some players will always care enough about min\/maxing to put in the effort to overcome the barrier and play the "best" spec as often as possible. That's okay though; in fact, it's good to have it be up to players to make that choice of whether it's worth it for them. In 7.2, we're even reducing some of the oft-cited barriers to playing multiple specs through changes to the artifact and legendary systems.\r\rWithout delving deeper into those issues, the point is that if you see your Demonology friend doing more DPS than you on one fight, and you do more DPS than him on the next fight, that is a fundamentally good experience to have players coming across in the game. It adds texture and meaning to the choice of specs. And on a more basic level, feeling sometimes slightly advantaged, and sometimes slightly envious of what someone else can do, is a much richer experience than feeling neither of those.\r\rOutlaw Rogue\r\rSigma already said they will make Dés pipés give Débiter some sort of buff, we have it in writing. :)\r\r\rThis should be in the next PTR build.\r\r\r\rOverall it would be more ideal if the RTB buffs were closer in value. True Bearing has gradually crept up over the course of the expansion (around the time of Legion launch, I believe Shark Infested Waters was considered best, and they haven't changed much since then). I expect True Bearing climbs in value as the rotation gets faster due to stat increases and other bonuses being added over the course of the expansion, which all feed into the True Bearing positive feedback loop. Simply making it baseline would speed up the spec even further and contribute to the energy flood and other issues that it can have. While the similar effect was passive in Warlords, I'm sure (I haven't dug into this closely) that the Legion spec churns combo points much more rapidly. In any case the Legion version of True Bearing has the added synergy with Marked For Death that heaps even more combo points into the rotation during True Bearing.\r\rPoint being, while there's not a specific plan yet for balancing out the different RTB buffs, we agree that it would be better they were more even again. Longer-term, there's something to be said for tweaking the rules\/probabilities of RTB in a way that would further reduce the value of rerolling frequently.

Commentaires

Commentaire de Interest

on 2017-02-27T11:56:12-06:00

\r\rAs for the second question, the movement speed bonus from Broken Isles Pathfinder, Part One does not apply to flying speed, but druid Travel Form does benefit from the ground movement speed bonus in 7.2 (and this should be active on PTR)!\r\rThat makes me very happy. Bothered me a bit that Druids didn't benefit from that bonus, even if it's not that significant overall.

Commentaire de Syward

on 2017-02-27T12:15:30-06:00

\r\rAs for the second question, the movement speed bonus from Broken Isles Pathfinder, Part One does not apply to flying speed, but druid Travel Form does benefit from the ground movement speed bonus in 7.2 (and this should be active on PTR)!\r\rThat makes me very happy. Bothered me a bit that Druids didn't benefit from that bonus, even if it's not that significant overall.Still bothers me that it doesn't stack with the guild perk or class (DK, Paladin) movement speed perks.

Commentaire de Rhiadana

on 2017-02-27T13:05:10-06:00

Sigh... instead of making each spec strong in one aspect, how about making them equally strong but different.\r\rI know this is difficult to explain, but lets take the Warlock, since thats what play most.\r\rOK, so Destruction is strongest at single target, Affliction strongest on multiple targets. So if I'm in affliction and we have a single target fight, I should have to work harder to equal the output that is easier to get in Destruction.\r\rNot that I should do less damage, but I should have to really be on point to achieve that. If I'm in Destro and we suddenly get an add-heavy fight, I should be able to with effort, get good multiple target damage.

Commentaire de Lucidic

on 2017-02-27T13:59:57-06:00

Sigh... instead of making each spec strong in one aspect, how about making them equally strong but different.\r\rI know this is difficult to explain, but lets take the Warlock, since thats what play most.\r\rOK, so Destruction is strongest at single target, Affliction strongest on multiple targets. So if I'm in affliction and we have a single target fight, I should have to work harder to equal the output that is easier to get in Destruction.\r\rNot that I should do less damage, but I should have to really be on point to achieve that. If I'm in Destro and we suddenly get an add-heavy fight, I should be able to with effort, get good multiple target damage.\r\rOr you could be feral, and everything can be hard!

Commentaire de Rezzelyn

on 2017-02-27T14:00:41-06:00

Seer Janidi: "No self-respecting Darkspear troll engages in bird worship. Their spirits are weak, capricious, and best left to the Amani."\r\rTroll Druids can become true birds now? Moonkin were bizarre enough creatures to be passable exceptions to the rule, but Lunarwings are a feral owl that look very similar to the bird flight form that Blizz replaced with a bat due to lore reasons. So if they cannot be a bird, what excuse do the Darkspear Trolls have lore-wise for becoming an Lunarwing owl? Does this mean it's now acceptable on RP servers to have bird pets as a Darkspear troll, too? Just curious if there was a shift in lore.

Commentaire de Spectrence

on 2017-02-27T14:22:55-06:00

Seer Janidi: "No self-respecting Darkspear troll engages in bird worship. Their spirits are weak, capricious, and best left to the Amani."\r\rTroll Druids can become true birds now? Moonkin were bizarre enough creatures to be passable exceptions to the rule, but Lunarwings are a feral owl that look very similar to the bird flight form that Blizz replaced with a bat due to lore reasons. So if they cannot be a bird, what excuse do the Darkspear Trolls have lore-wise for becoming an Lunarwing owl? Does this mean it's now acceptable on RP servers to have bird pets as a Darkspear troll, too? Just curious if there was a shift in lore.\r\rThis is just my thoughts, but I don't believe there is a lore shift. Rather, just a changing of times. Compare to the real world. Long held beliefs change as cultures intermingle and share ideas. Going back to the game lore, troll druids have been working in close proximity with the other races of the cenarion circles. Ideas will be traded. Some may stick to their bat forms but others will be eager to ditch their elders outdated views on birds (again, like the real world). It goes both ways as well, as we had seen with the WoD troll loa themed claws of shirvalla talent becoming popular among the other races before (I assume) it was banned by the head druids for the same reasons as the "pack form" the worgen lore mentions.

Commentaire de NeonKitten

on 2017-02-27T14:24:48-06:00

Still bothers me that it doesn't stack with the guild perk or class (DK, Paladin) movement speed perks.\r\rWhile the buff doesn't stack with the guild perk (yet another guild perk effectively rendered irrelevant) it does stack with the Paladin and DK mount speed buffs. It originally did not, but was hotfixed later. So Paladins and DKs now have a ground mount speed of 240%, while everyone else with the Pathfinder perk gets 220%.\r\rIronically, this now returns paladins and DKs to the ground mount speed they had by default up until the mount speed nerfs in WoD ;)

Commentaire de bloodmoth13

on 2017-02-27T15:01:01-06:00

Sigh... instead of making each spec strong in one aspect, how about making them equally strong but different.\r\rI know this is difficult to explain, but lets take the Warlock, since thats what play most.\r\rOK, so Destruction is strongest at single target, Affliction strongest on multiple targets. So if I'm in affliction and we have a single target fight, I should have to work harder to equal the output that is easier to get in Destruction.\r\rNot that I should do less damage, but I should have to really be on point to achieve that. If I'm in Destro and we suddenly get an add-heavy fight, I should be able to with effort, get good multiple target damage.\r\rOr you could be feral, and everything can be hard!\r\rlol so true, so much to manage as feral, still struggling to get my head around it. Managing short term CDs, buffs, debuffs, energy, combo points, several dots, CDs, bloodtalons etc.\rEven my convoluted shadow priest is easier to manage than this

Commentaire de SilentStorm

on 2017-02-27T15:06:10-06:00

I keep hearing that the mount colors are spec specific, I am wondering which color for which spec. I think the white one is gorgeous but don't really care for the other colors. Here's to hoping the white is either resto or balance.

Commentaire de perculia

on 2017-02-27T17:02:01-06:00

I keep hearing that the mount colors are spec specific, I am wondering which color for which spec. I think the white one is gorgeous but don't really care for the other colors. Here's to hoping the white is either resto or balance.\r\rI double checked this on the PTR with some level 1s and Druid changes color based on race. Troll = red, tauren = brown, worgen = white, black = night elf.

Commentaire de Cantralian

on 2017-02-27T17:50:50-06:00

I don't suppose anyone on the PTR might be able to answer this (it would probably have been better asked on one of the other posts, but as this one does discuss druid class mounts, I'm gonna ask it here): do you need to have completed the class hall campaign on that specific character to get their class mount? Everything I've read says you have to unlock flying as a prerequisite, which is an account wide achievement (unlocked for one; unlocked for all), and I've not seen any mention of individual character's class hall campaigns, but despite that I'm a bit leery that it may be a requirement, because class mount, class hall...they seem to go together.

I've done Pathfinder Pt 1 on my hunter main and I will do Pathfinder Pt 2 on her. Once I've unlocked flying account wide, can I then bring my DK, or one of my hunter alts, and start their class mounts even though they haven't completed their class hall campaigns? Would love to get an answer to this if anyone's got one. Thanks!

Commentaire de CornbreadPops

on 2017-02-27T18:27:07-06:00

Sigh... instead of making each spec strong in one aspect, how about making them equally strong but different.\r\rI know this is difficult to explain, but lets take the Warlock, since thats what play most.\r\rOK, so Destruction is strongest at single target, Affliction strongest on multiple targets. So if I'm in affliction and we have a single target fight, I should have to work harder to equal the output that is easier to get in Destruction.\r\rNot that I should do less damage, but I should have to really be on point to achieve that. If I'm in Destro and we suddenly get an add-heavy fight, I should be able to with effort, get good multiple target damage.\r\rOr you could be feral, and everything can be hard!\r\rOMG say that again! Even though we are beast at single target.... the work we have to put in is beyond real!

Commentaire de MrVolare

on 2017-02-27T18:41:25-06:00

.Seer Janidi: "No self-respecting Darkspear troll engages in bird worship. Their spirits are weak, capricious, and best left to the Amani."

Troll Druids can become true birds now? Moonkin were bizarre enough creatures to be passable exceptions to the rule, but Lunarwings are a feral owl that look very similar to the bird flight form that Blizz replaced with a bat due to lore reasons. So if they cannot be a bird, what excuse do the Darkspear Trolls have lore-wise for becoming an Lunarwing owl? Does this mean it's now acceptable on RP servers to have bird pets as a Darkspear troll, too? Just curious if there was a shift in lore.

This is just my thoughts, but I don't believe there is a lore shift. Rather, just a changing of times. Compare to the real world. Long held beliefs change as cultures intermingle and share ideas. Going back to the game lore, troll druids have been working in close proximity with the other races of the cenarion circles. Ideas will be traded. Some may stick to their bat forms but others will be eager to ditch their elders outdated views on birds (again, like the real world). It goes both ways as well, as we had seen with the WoD troll loa themed claws of shirvalla talent becoming popular among the other races before (I assume) it was banned by the head druids for the same reasons as the "pack form" the worgen lore mentions.

Oh hell, my Darkspear Warrior is still trying to come to terms with being the Avatar of Terrok.

Trolls learned shamanism, realized elementals were loa in their own right. Druidism is no different. Troll devotion to the loa has been is very contractual in nature. I scratch your back, you scratch mine. Considering how many of the Zandalari loa sided with the Amani and Gurubashi during Cata, and had no hand in the War of the Ancients, it is not surprising to see the Darkspear Druids reaching out to other loa that are more interested in working together to support their mutual interests.

That said, most troll RPers I've played with would stick with Hireek over Aviana any day. I know I would.

Harpies be crazy, mon.

Commentaire de Istaro

on 2017-02-27T21:04:07-06:00

Sigh... instead of making each spec strong in one aspect, how about making them equally strong but different.\r\rI know this is difficult to explain, but lets take the Warlock, since thats what play most.\r\rOK, so Destruction is strongest at single target, Affliction strongest on multiple targets. So if I'm in affliction and we have a single target fight, I should have to work harder to equal the output that is easier to get in Destruction.\r\rNot that I should do less damage, but I should have to really be on point to achieve that. If I'm in Destro and we suddenly get an add-heavy fight, I should be able to with effort, get good multiple target damage.\r\rOr you could be feral, and everything can be hard!\r\rOMG say that again! Even though we are beast at single target.... the work we have to put in is beyond real!\r\rAt least the single-target rotation isn't that hard anymore, but tab-Rake . . . there is no way that tab-dotting should be the right answer for a melee spec unless a) tab targeting gets fixed for real and b) Rake makes you turn to face your target and jump up to say 10 yards to said target.

Commentaire de SilentStorm

on 2017-02-27T21:46:05-06:00

I keep hearing that the mount colors are spec specific, I am wondering which color for which spec. I think the white one is gorgeous but don't really care for the other colors. Here's to hoping the white is either resto or balance.\r\rI double checked this on the PTR with some level 1s and Druid changes color based on race. Troll = red, tauren = brown, worgen = white, black = night elf.\r\rOh, ok thanks for checking. They do look like they should be race specific. Looks like I get the black one. Dang lucky worgens...

Commentaire de Fenril7

on 2017-02-28T02:32:16-06:00

I keep hearing that the mount colors are spec specific, I am wondering which color for which spec. I think the white one is gorgeous but don't really care for the other colors. Here's to hoping the white is either resto or balance.\r\rI double checked this on the PTR with some level 1s and Druid changes color based on race. Troll = red, tauren = brown, worgen = white, black = night elf.\r\rThat really sucks, all the other classes have different mounts base on their spec, why are we getting penaltized for our race?

Commentaire de tattooedchef

on 2017-02-28T07:25:35-06:00

I really love that druid "carry others" on the new flight form!\r\rPS.:I really want to test things on the PTR but still can't copy a character, because the client says "Copy failed" all time. Anyone has any solution?

Commentaire de Tombsv

on 2017-02-28T07:43:41-06:00

I feel bad for all the outlaw players out there.

Commentaire de Interest

on 2017-02-28T11:55:40-06:00

Necrotic Rot will now expire after leaving combat.\r\r\rSo apparently I missed this last time I perused the post. I think it's a good change since Necrotic often involved an arbitrary flat wait time at some point or another (because the tank can't kite some mobs). In the context of having to speedrun a dungeon, this seems like an unacceptable mechanic to have so it's good to see it getting addressed in a way that doesn't outright neuter the affix.

Commentaire de spikylock

on 2017-02-28T12:27:47-06:00

I'm still annoyed that Seed of Corruption consumes a soul shard now. That's for my Unstable Afflictions! No more can I spread a ton of seeds and wait for them to cascade explode across several mobs.