00:20:345 (20345|1,20385|0) - I think it'd be easier to hit the burst if you control J this so that the entire burst consists of two 1234 rolls and then control J 00:20:507 (20507|1,20547|0) - to make the final half 1243 splitrolls. Easier to group the notes this way and hit them without the constant changes in direction, especially at faster BPMs such as this.

01:27:318 - P sure this is in 1/6 because unlike 01:26:993 - where the pitch of the buzzes are all the same, you can hear four distinct and descending pitches. I think it's ok hear to make an exception for consistency though because it's a very tiny detail of the music that's hard to spot, but you might also consider changing the snap to help lead into the 1/3 at 01:27:642 - . At this difficulty level though, both snaps are easily read and hit by the player.

01:38:345 (98345|1) - I think it'd be nice to make this a 1/1 LN for the vocal to act as a bridge into the next section at 01:38:669 - as it forces the player to coordinate both hands to release and hit accurately rather than having the player anticipate the amount of time between one beat for when to hit the next note.

02:30:074 - Sounds like a very quiet shift in pitch here, but it's really not that noticeable so I can understand why you most likely intentionally left it out.

03:48:561 (228561|0,228723|1,228885|1,229047|0) - Think it'd be easier to hit these if you flipped columns so that there aren't two 1/2 LNs in col 1, one right after the other. So something like this would be easier cause there's less strain in col 1 than what you have now (didnt flip the last note cause it'd have create two ministacks on the left hand I didnt notice before) https://osu.ppy.sh/ss/9047188

Disconcerting, like my math test on monday00:09:156 (9156|1,9318|1,9480|1,9642|2,10453|1) - Tbh, might just control H this so there's not so much strain on the left hand with the 2 1 2 stacks. Tbh, shouldn't matter too much, but fair point.

00:20:345 (20345|1,20385|0) - I think it'd be easier to hit the burst if you control J this so that the entire burst consists of two 1234 rolls and then control J 00:20:507 (20507|1,20547|0) - to make the final half 1243 splitrolls. Easier to group the notes this way and hit them without the constant changes in direction, especially at faster BPMs such as this. Sure thing =w=)b

00:26:831 - to 00:27:966 - I know the mirrored pattern here is most likely not intentional, but I'd try to vary the directions a bit to avoid having the same general hand movements but reversed. So maybe like this? https://osu.ppy.sh/ss/9047095Totally not intentional rip me xd

00:40:696 - 00:41:345 - There's a note here so the 1/4 burst is continuous for the entire measure. I'd add the notes in there then to represent a small minibuild up leading into the next phrase. 00:51:074 - 00:51:723 - 00:51:885 - ^ Could do something with trills like this to differentiate it from the broken streams before it https://osu.ppy.sh/ss/9047117Fair enough then. Just changed a little bit at this end bc you included OH trill :c

01:27:318 - P sure this is in 1/6 because unlike 01:26:993 - where the pitch of the buzzes are all the same, you can hear four distinct and descending pitches. I think it's ok hear to make an exception for consistency though because it's a very tiny detail of the music that's hard to spot, but you might also consider changing the snap to help lead into the 1/3 at 01:27:642 - . At this difficulty level though, both snaps are easily read and hit by the player. tfw can't hear about what you're trying to get at... there are more distinct ones as 1/6, but the "white noise" ones I kept to 1/8 (that were totally not 1/16 at one point) just for consistency, as you mentioned.

01:38:345 (98345|1) - I think it'd be nice to make this a 1/1 LN for the vocal to act as a bridge into the next section at 01:38:669 - as it forces the player to coordinate both hands to release and hit accurately rather than having the player anticipate the amount of time between one beat for when to hit the next note. The original plan was to have SVs here but I couldn't get it to work well so sure an LN would do nicely.

02:09:696 (129696|3,129750|2,129804|3) - pls gaben stahp https://osu.ppy.sh/ss/9047169 . Think the screenshot I made is easier cause the minitrill is two handed rather than one handed, so it's like alternating two 1/3 jacks across col 2 and 3 :thinking:Yeah but that movement in the middle is complete cancer (je le deteste) so I did something else and hopefully it's not more cancer

02:30:074 - Sounds like a very quiet shift in pitch here, but it's really not that noticeable so I can understand why you most likely intentionally left it out. Yeah it didn't really feel that significant to map something like that. Plus I was transitioning map focus here

03:48:561 (228561|0,228723|1,228885|1,229047|0) - Think it'd be easier to hit these if you flipped columns so that there aren't two 1/2 LNs in col 1, one right after the other. So something like this would be easier cause there's less strain in col 1 than what you have now (didnt flip the last note cause it'd have create two ministacks on the left hand I didnt notice before) https://osu.ppy.sh/ss/9047188Sure thing =w=)b

05:01:047 - still waiting for this finish :^)))))))) sfdgjnjerkglwebfvjskldfgvqhjerklgefvhujkl

oh yeah, if I said something that contradicts your layering, it's cause I deleted all the bookmarks :^) sigh...

Edit: you forgot the irc we had beforehand about hitsounds n stuff

irc

Code:

2017-09-07 01:02 Protastic101: tf is the diff name lol2017-09-07 01:03 Asherz007: lith picked it2017-09-07 01:03 Protastic101: also, bad preview point thx2017-09-07 01:03 Asherz007: aw cmon2017-09-07 01:08 Protastic101: missing a crash at the end :^)))2017-09-07 01:08 Asherz007: dtfgjgvbyjgiluutxjyrertshfdyflul2017-09-07 01:08 Asherz007: 9.2 ok for hp then I guess2017-09-07 01:09 Protastic101: :thinking:2017-09-07 01:09 Protastic101: would have been great to get a couple more samples tbh2017-09-07 01:09 Asherz007: true lol2017-09-07 01:09 Asherz007: I mean these work surprisingly well2017-09-07 01:10 Asherz007: one minute delayering at the end was super annoying2017-09-07 01:10 Protastic101: 02:50:345 - stuff for this would have been nice as well2017-09-07 01:11 Protastic101: and the kicks too probs2017-09-07 01:11 Protastic101: asking for too much at this point orz2017-09-07 01:11 Asherz007: Well, can always give lith a nudge :^)2017-09-07 01:11 Protastic101: 03:14:020 (194020|2) - this is such a perfect fit lmao2017-09-08 00:52 Asherz007: finished apush stuff now2017-09-08 00:52 Asherz007: ?2017-09-08 00:52 Protastic101: yeah2017-09-08 00:53 Asherz007: nice diff name2017-09-08 00:53 Protastic101: thx2017-09-08 00:54 Protastic101: wanna mod strength now?2017-09-08 00:54 Asherz007: If you want2017-09-08 00:55 Asherz007: How cancer is it out of 102017-09-08 00:55 Protastic101: cancer enough that I wanna play it again :^)2017-09-08 00:55 Asherz007: lmfao2017-09-08 00:57 Asherz007: #offsetproblemsmaybe2017-09-08 00:58 Protastic101: I think that's just me lol2017-09-08 00:58 Asherz007: you're hitting mega late2017-09-08 00:58 Asherz007: :P2017-09-08 00:58 Protastic101: I've been having problems with hitting too late lately2017-09-08 00:58 Asherz007: rip2017-09-08 00:58 Protastic101: I cant figure out if that means I move my offset negative or positive though so I've just kept it at 0 :thinking:2017-09-08 01:02 Asherz007: [https://osu.ppy.sh/ss/9038356 tfw spectator bug]2017-09-08 01:02 Protastic101: wew2017-09-08 01:03 Protastic101: I think I made my offset problem worse lol2017-09-08 01:03 Asherz007: lmfao2017-09-08 01:03 Protastic101: do I make it negative or positive aaa2017-09-08 01:03 Asherz007: idk either lul2017-09-08 01:03 Asherz007: I would think positive2017-09-08 01:04 Asherz007: anti-mash hp wew2017-09-08 01:04 Protastic101: HP 9.2 wtf lol2017-09-08 01:05 Asherz007: map is overrated tho2017-09-08 01:05 Protastic101: can you make it max 9 cause you literally only have jumptrills to deal with here2017-09-08 01:05 Asherz007: wat2017-09-08 01:05 Asherz007: lower wai2017-09-08 01:05 Protastic101: there's nothing "mashable" about the map except for that one 1/8 burst, but that was only one time in the entire map2017-09-08 01:05 Asherz007: there's a 1/6 one too2017-09-08 01:05 Protastic101: there is?2017-09-08 01:05 Asherz007: But 9.2 basically makes it failable2017-09-08 01:06 Asherz007: Because there's essentially only one spot where you can fail more or less2017-09-08 01:06 Asherz007: 00:20:183 - 1/82017-09-08 01:06 Asherz007: 02:09:156 - 1/62017-09-08 01:07 Protastic101: :thinking:2017-09-08 01:07 Protastic101: personally not a fan of the 9.2 tho tbh2017-09-08 01:07 Asherz007: :c2017-09-08 01:07 Protastic101: really think it should be reserved for more technical maps rather than bursty maps such as this2017-09-08 01:08 Protastic101: I might suggest to tone the HP down to 8.7 or so but raise the OD to 92017-09-08 01:08 Asherz007: time to make it 9.7 :^)2017-09-08 01:08 Protastic101: w e w2017-09-08 01:08 Asherz007: so 9/9 would also be fine2017-09-08 01:08 Protastic101: I still think HP 9 is too high2017-09-08 01:08 Asherz007: bleh2017-09-08 01:08 Asherz007: you're boring :^)2017-09-08 01:08 Asherz007: I wanna be e d g y2017-09-08 01:09 Protastic101: dont be edgy in a generic chart :^)2017-09-08 01:09 Asherz007: *sad*2017-09-08 01:09 Asherz007: ACTION cri2017-09-08 01:09 Protastic101: ACTION cri with you2017-09-08 01:09 Protastic101: other suggestion2017-09-08 01:09 Protastic101: increase your timeline zoom aaaa2017-09-08 01:09 Asherz007: *I check hs last*2017-09-08 01:09 Asherz007: I keep telling you2017-09-08 01:10 Asherz007: they scroll by too fast otherwise2017-09-08 01:10 Protastic101: 00:02:345 (2345|1) - and 00:02:507 (2507|0) - are different pitches than the stacked notes in col 2 and 12017-09-08 01:10 Protastic101: might move them to 4 and 3 respectively in that case2017-09-08 01:10 Protastic101: that note always tripped me up when I test played too :/2017-09-08 01:10 Asherz007: wat2017-09-08 01:11 Asherz007: no they're not, they're just louder for some reason2017-09-08 01:11 Protastic101: 00:07:534 (7534|1,7696|0) - same thing for these two. Also, could you not copy pasta the note placements there? :c2017-09-08 01:11 Asherz007: PR sux2017-09-08 01:11 Asherz007: copy pasta was not intentional2017-09-08 01:12 Protastic101: but could u not thx2017-09-08 01:12 Asherz007: Time to flip second half2017-09-08 01:12 Asherz007: weeeeeeeeeeeeeeeeeeee2017-09-08 01:13 Asherz007: Would that work tho2017-09-08 01:15 Asherz007: [https://osu.ppy.sh/ss/9038400 why noma so repetitive] (would something like this do instead)2017-09-08 01:15 Asherz007: scuse the zoom2017-09-08 01:16 Protastic101: 00:01:858 (1858|1,2020|1,2183|1) - D#, 00:02:345 (2345|1) - C#, 00:02:507 (2507|0) - B, 00:02:669 - some other pitch I cant figure out2017-09-08 01:17 Protastic101: also, pls no flip second half either2017-09-08 01:17 Protastic101: that's pretty much the same thing but reversed2017-09-08 01:17 Asherz007: eh2017-09-08 01:18 Protastic101: 00:00:075 - might also suggest using 20% volume or something from here to 00:10:453 -2017-09-08 01:18 Asherz007: sure2017-09-08 01:18 Asherz007: hs vols :thinking:2017-09-08 01:18 Protastic101: 00:02:345 (2345|1,2507|0) - but ye, pitch changes here so I wouldnt stack them kthxbai2017-09-08 01:19 Asherz007: nuuuuu2017-09-08 01:19 Asherz007: dun leaf meh2017-09-08 01:19 Asherz007: ACTION sad2017-09-08 01:20 Protastic101: but i wanna leave you2017-09-08 01:20 Asherz007: ACTION sob2017-09-08 01:20 Protastic101: im going to change things around2017-09-08 01:20 Protastic101: and check hitsounds first and chart second :D2017-09-08 01:20 Asherz007: ok lol2017-09-08 01:21 Asherz007: absence of hitsounds where there aren't any at all is deliberate2017-09-08 01:21 Asherz007: jus sayin2017-09-08 01:21 Protastic101: 00:20:831 - might consider adding a finish here since there's a quieter crash here or whatever2017-09-08 01:21 Protastic101: o ok2017-09-08 01:21 Protastic101: inb4 deletes all hs2017-09-08 01:21 Asherz007: I did think about that one but lithsound is too loud for it2017-09-08 01:21 00:23:020 - tfw no note for vocal here *sad life*2017-09-08 01:21 Protastic101: lithsound2017-09-08 01:22 Protastic101: fucking2017-09-08 01:22 Protastic101: dead2017-09-08 01:22 Asherz007: <32017-09-08 01:22 Asherz007: Yeah I told ya layering focus changes between bookmarks2017-09-08 01:22 Protastic101: but pls add note for vocal2017-09-08 01:22 Protastic101: well shit2017-09-08 01:22 Protastic101: I already removed all the bookmarks2017-09-08 01:23 Protastic101: ughhh2017-09-08 01:23 Asherz007: THEY WERE USEFUL FOR ONCE2017-09-08 01:23 Protastic101: ACTION time to reupdate2017-09-08 01:23 Protastic101: I HATE BOOKMARKS THAT AREN'T MINE2017-09-08 01:23 Asherz007: :thinking:2017-09-08 01:25 Asherz007: cus noma repetitive2017-09-08 01:25 and we can't be too *generic*2017-09-08 01:25 Protastic101: :ccc2017-09-08 01:26 Asherz007: The layering's not that obscure tho2017-09-08 01:27 Protastic101: 00:57:156 - tbh, I'd have started the 1/1 claps here rather than at 01:02:345 - as the claps are present in the music throughout, the only difference between the two parts is that 01:02:345 - is 1/2 instead of 1/12017-09-08 01:27 Asherz007: I was thinking about that2017-09-08 01:27 Asherz007: keep finish there?2017-09-08 01:28 Protastic101: yeah, I would cause there's one in the music too2017-09-08 01:28 Asherz007: jus checkin2017-09-08 01:29 Protastic101: 02:09:696 (129696|3,129750|2,129804|3) - w e w2017-09-08 01:29 Asherz007: I tried2017-09-08 01:29 Protastic101: 02:09:804 - add a finish for the start of a new section?2017-09-08 01:30 Asherz007: get lith to put something different in there maybe? :^)2017-09-08 01:30 Asherz007: "crash" dun fit that well here2017-09-08 01:30 Asherz007: Trying to remember why triple tho2017-09-08 01:31 Protastic101: kick + crash in the music?2017-09-08 01:31 Asherz007: It's a crash-ish sound, but not cymbal2017-09-08 01:31 Protastic101: yeah2017-09-08 01:32 Protastic101: either way, it's loud tho2017-09-08 01:32 Asherz007: true dat2017-09-08 01:32 Asherz007: pls no kill meh I had to vocal map for variety2017-09-08 01:32 Protastic101: ACTION shoots2017-09-08 01:32 Asherz007: :cccccccccccccccccccccccccccccccccc2017-09-08 01:33 Asherz007: It's like 90s of basically the same thing in the middle tho2017-09-08 01:33 Protastic101: 03:22:453 (202453|2,203102|3) - dont think the finishes here are necessary since there's really nothing in the music but the kicks at that point in time2017-09-08 01:34 Protastic101: would have been better to replace them with claps instead2017-09-08 01:34 Asherz007: fair point2017-09-08 01:34 Protastic101: cause the structure is snares on 1/1, kicks on upbeats2017-09-08 01:35 Asherz007: the rest of the map is kinda generic hs, sadly2017-09-08 01:35 Protastic101: 03:53:588 (233588|2) - consider using a finish to represent the build down or whatever it's called?2017-09-08 01:35 Asherz007: whoops2017-09-08 01:35 Asherz007: Quite sure there was meant to be one there anyway2017-09-08 01:35 Asherz007: hence triple2017-09-08 01:36 Protastic101: lel2017-09-08 01:36 Protastic101: 03:56:507 (236507|2,236507|0,236507|3,237156|1,237156|3,237156|0) - I'd make these jumps tbh. There's no snare in the music on the downbeats, only the crashes every 2/1 on 03:56:183 - 03:56:831 -2017-09-08 01:36 Protastic101: would replace the claps with whistles too2017-09-08 01:37 Asherz007: but there's now physical claps there :^)2017-09-08 01:37 Asherz007: clap for clap2017-09-08 01:38 Protastic101: I dont hear it though :c2017-09-08 01:38 Protastic101: it just sounds like all the same dry snare to me2017-09-08 01:38 Asherz007: :thinking:2017-09-08 01:38 Asherz007: It's slightly more intense than the other kicks as well2017-09-08 01:39 Protastic101: 03:57:480 (237480|0,237804|0,238129|0,238453|0) - could also add some finishes here for the 1/1 crashes in the music2017-09-08 01:39 Protastic101: eh, guess it's ok then2017-09-08 01:39 Asherz007: Ahead of you on that one2017-09-08 01:39 Protastic101: 03:58:777 (238777|0) - also this too2017-09-08 01:39 Protastic101: >:ccccc2017-09-08 01:39 Asherz007: Was debating that last one tbh2017-09-08 01:39 Protastic101: stop self modding so then I find less errors and be happier2017-09-08 01:39 Protastic101: wait what2017-09-08 01:40 Protastic101: 04:26:183 (266183|3,266345|2,266507|3,266669|2,266831|3,266993|2,267156|3,267318|2) - oh yeah, this stuff is p a i n f u l btw2017-09-08 01:40 Asherz007: Like, the crash there feels barely audible to me2017-09-08 01:40 Asherz007: dw it happens in lh too2017-09-08 01:40 Protastic101: it'd be easier if there were no LNs on the upbeats, but cause there is, the timing is all screwed up and the strain is just :/2017-09-08 01:40 Protastic101: yeah no, it's still painful as all hell though2017-09-08 01:41 Asherz007: do I have to :c2017-09-08 01:41 Protastic101: pls2017-09-08 01:41 Asherz007: ACTION cri2017-09-08 01:41 Asherz007: modding = making generic2017-09-08 01:41 Asherz007: :^)2017-09-08 01:42 Protastic101: 05:01:047 (301047|3) - dunno if I mentioned this or not, but adding a finish would be a nice end to the chart :^)))))))2017-09-08 01:42 Asherz007: you did, and over my dead body2017-09-08 01:42 Protastic101: 04:26:020 - for the parts like this, I'd recommend alternating the LNs around the note, like this https://osu.ppy.sh/ss/90384852017-09-08 01:43 Protastic101: damn, I gotta do a better job of remembering what I suggest :thinking:2017-09-08 01:43 Protastic101: can you update what you've done real quick?2017-09-08 01:43 Asherz007: hold on lemme fix that suggestion first2017-09-08 01:43 Protastic101: wanna give the chart a quick once over and then go take a nap2017-09-08 01:43 Protastic101: which one, the 4 minute one?2017-09-08 01:43 Asherz007: `mhm2017-09-08 01:44 Protastic101: if you apply something similar to that, make sure the following measures flow ok-ish2017-09-08 01:44 Protastic101: actually, Im going to go take my nap now and Ill finish the rest in a forum post tonight or tomorrow2017-09-08 01:44 Protastic101: or saturday2017-09-08 01:44 Asherz007: okie dokie then lol2017-09-08 01:44 Protastic101: or three weeks from now is most likely :^)2017-09-08 01:44 Asherz007: o

2017-09-09 23:49 Antalf: i should save this for the mod but ./shrug2017-09-09 23:49 Antalf: 01:02:507 (62507|2,62831|3,63156|1,63480|0) - 2017-09-09 23:50 Antalf: why not jumps? it gives more intensity and id say spices up the map a bit2017-09-09 23:50 Antalf: aside that2017-09-09 23:50 Antalf: it also helps to predict a bit the density of the next section2017-09-09 23:50 Asherz007: eh2017-09-09 23:51 Asherz007: It's a buildup as is tho2017-09-09 23:51 Asherz007: 1/1 jumps -> 1/2 js -> 1/4 js -> 1/4 jt2017-09-09 23:51 Antalf: the hit finish LMAO2017-09-09 23:51 Asherz007: lithsounds ftw2017-09-09 23:53 Antalf: every 1/1 downbeat should be a double here 01:49:047 - 2017-09-09 23:54 Antalf: why? mostly because aside of the soft pluck synth there is a very noticiable hi hat sound2017-09-09 23:54 Asherz007: If I had more columns, I would. But the layering focus kinda ignores the hihat entirely throughout the LN section2017-09-09 23:54 Antalf: wait2017-09-09 23:54 Asherz007: To sometimes focus on (god forbid) vocal mapping2017-09-09 23:54 Antalf: did lith actually record that2017-09-09 23:54 Asherz007: yep2017-09-09 23:55 Antalf: LOL2017-09-09 23:55 Asherz007: He gave me the sounds over discord and told me to make a map with them2017-09-09 23:55 Asherz007: So here we are2017-09-09 23:56 Antalf: 02:19:696 (139696|0) - ok so here my thing with this is that it feels odd to play due that the synth sound ends at 02:19:858 - and its not extended2017-09-09 23:56 Antalf: id say you make it a 1/2 ln starting from 02:19:696 - 2017-09-09 23:56 Antalf: but that one is up to you2017-09-09 23:57 Asherz007: I decided to be retarded and mapped that to the bass line instead2017-09-09 23:57 Antalf: wat2017-09-09 23:57 Asherz007: yep2017-09-09 23:57 Asherz007: bass line is 3/22017-09-09 23:58 Antalf: well fuck thats true2017-09-09 23:59 Asherz007: 01:56:831 (116831|3,118939|2) - did it for here. Just that occasion didn't have super long LN before2017-09-09 23:59 Asherz007: So not like it's entirely out of the blue2017-09-09 23:59 Antalf: you could ctrl+j 02:19:696 (139696|0,140183|1) - so you it can be related with the music a bit more id say, something like https://puu.sh/xvYoq/e1fd07142c.png2017-09-10 00:00 Antalf: why is it on the blue tic? idk im retarded2017-09-10 00:00 Antalf: but you know what i mean2017-09-10 00:00 Asherz007: so bass pr wew2017-09-10 00:01 Antalf: yus2017-09-10 00:01 Antalf: 02:48:399 (168399|3,168561|2) - jack when2017-09-10 00:01 Antalf: did it for the others, might as well finish with it2017-09-10 00:01 Asherz007: :thinking:2017-09-10 00:01 Asherz007: I only did it for the others because I ran outta columns2017-09-10 00:02 Antalf: LOL2017-09-10 00:02 Antalf: but consistency then2017-09-10 00:02 Asherz007: 02:48:723 (168723|3) - moved to 32017-09-10 00:02 Antalf: meh thats cool as well2017-09-10 00:02 Asherz007: 02:49:047 (169047|2) - and moved to 42017-09-10 00:02 Antalf: welp thats all i can scrape off from the top rn2017-09-10 00:02 Asherz007: I mean it follows the jack movement then2017-09-10 00:03 Antalf: yeah its better like that2017-09-10 00:03 Antalf: ok so let me post this, dont drop kds, ill come with a more complete mod2017-09-10 00:04 Antalf: mind if i give you an extra snare btw?2017-09-10 00:04 Antalf: becuase rn im ded for the day2017-09-10 00:04 Antalf: to many up n downs2017-09-10 00:04 Asherz007: yeah gonna get backup osz just in case people get too triggered by lithsoudns2017-09-10 00:05 Antalf: the sounds2017-09-10 00:05 Antalf: are cool a f i must admit2017-09-10 00:05 Asherz007: sure go rest for a bit2017-09-10 00:05 Antalf: the crash one gets me hard lol2017-09-10 00:05 Asherz007: he gave me generic ones and somehow they fit quite nicely with this song2017-09-10 00:05 Asherz007: tbh wasn't expecting it to work this well2017-09-10 00:06 Antalf: it does its job perefectly

00:10:453 (10453|2) - THE FUCKING HITSOUND speaking of which make it into a LN bc you didn't chart one

01:38:669 - the jacks seem a bit out of place with the rest of the section. they don't really represent any massive change in the music. i thought it would be for the pitch raising and then falling but from here 01:43:858 - the pitch falls and it jacks. i don't really know tbh, i would either remove the jacks or jack them all. up to you tho

02:19:696 (139696|1) - this is well odd. kinda ruins the flow imo. i would just delete it, as the sound itself isn't too prominent

02:29:912 - from here this section gets messy. it missed sounds and it just eeeeeeeee

i will try help:

-02:29:912 (149912|0) - this new sound is introduced well but it doesn't really help with the chart. as in 02:31:210 - you had to skip one here 02:32:183 - and here etc etc so idk how to help with this. i would just add them to make it suit but it's up to you

03:29:264 (209264|0) - i mean maybe keeping it as one LN is fine but it would be cool to separate them as the music suggests. i believe the first sound is 1/3 long, for if you want to change it. i won't mention all of these

i would prefer the Preview Point to be here 03:27:642 - tbh kinda leaning either way on this. As it is, I think the preview point is more "memorable" per se, because the suggested preview time is more generic, which I don't really want.

Disconcerting

00:10:453 (10453|2) - THE FUCKING HITSOUND speaking of which make it into a LN bc you didn't chart one Wait why? If you're on about the vocals that's part of the last LN which I cut short, since it kinda looked ugly having it carry over.

01:38:669 - the jacks seem a bit out of place with the rest of the section. they don't really represent any massive change in the music. i thought it would be for the pitch raising and then falling but from here 01:43:858 - the pitch falls and it jacks. i don't really know tbh, i would either remove the jacks or jack them all. up to you tho True that, but the jacks here are more designed for variety than anything else, because 16 measures of all jacks or no jacks looked kinda boring.

02:19:696 (139696|1) - this is well odd. kinda ruins the flow imo. i would just delete it, as the sound itself isn't too prominent Quite sure a changing bass is pretty prominent

02:29:912 - from here this section gets messy. it missed sounds and it just eeeeeeeee Well, let's see what you got then... The reason it looks "messy" is because I changed layering emphasis several times throughout the section, else it would've been basically a minute of exactly the same thing and thats boring af

i will try help:

-02:29:912 (149912|0) - this new sound is introduced well but it doesn't really help with the chart. as in 02:31:210 - you had to skip one here 02:32:183 - and here etc etc so idk how to help with this. i would just add them to make it suit but it's up to you #layeringfocusftw this little section I decided on focusing more for the high-pitched sound as well as keeping the 1/1 run. (thus ignoring vocals)

-02:35:426 (155426|1,155426|2) - this conflicts a lot with 02:32:831 (152831|1,152831|3) - as in, the first one (chronologically) shows that buuuuuuup sound but the second represents the new sound which is significantly softer. i don't see any solution to this but you may wanna keep this in mind Not really sure what's being got at here. Any clarification perhaps?

-02:40:291 (160291|2) - this should be two 1/2 LNs, right? took me a while to find the problem to this little bit but i think this is it Sadly isn't not lol. RH continues the constant 1/1 run while LH focuses on bass note changes.

-02:41:588 (161588|1) - OHH so you map the buuup sound with notes now? why didn't you do so before?cus variety

03:10:210 - ^^ They're not the most prominent things around (plus they break the patterning a little), thus why I'm ignoring them.

03:29:264 (209264|0) - i mean maybe keeping it as one LN is fine but it would be cool to separate them as the music suggests. i believe the first sound is 1/3 long, for if you want to change it. i won't mention all of these I don't really consider a gliss "worthy" of having several seperate notes to it. Hence why there's just one for the vocals here.

03:45:318 (225318|3) - similar to the one above but these are 1/2 each. again up to you Similar response bud

03:27:642 - I think that will be better the Preview point here see above

&nbsp;Disconcerting :

00:18:074 (18074|0) - moved it to column 1, change the position will help to the play imo Personally I disagree. I think having the anchor in the outer column is much more comfortable than in the inner, thus why it lies here.

01:11:750 - maybe add a note?, when i play the mapset I feel that it is very blank True that it's kinda empty, but I didn't want 1/18 or 1/16 spam everywhere. Plus it's not really consistent with what I'm following.

01:19:129 - add a note?, here there is a soft sound and you follow the soft sounds

21:52 Tofu1222: Hey, as now I am free, how about doing irc mods for your map?21:53 Asherz007: sure21:53 Asherz007: I'm free all day lul21:53 Tofu1222: qwq wow 21:53 Asherz007: not for much longer tho21:53 Asherz007: last week of freedom xd21:53 Tofu1222: at least a week ;w;21:54 Asherz007: Yeah off to london sunday21:54 Asherz007: In case you're wondering layering focus changes between bookmarks21:56 Tofu1222: 00:07:372 (7372|1,7534|1) - dont u think these two are different pitches? how about putting 00:07:534 (7534|1) - on col3 to differentiate them?21:56 Tofu1222: 1|2|3|421:57 Asherz007: No I don't lol21:57 Asherz007: p sure sheepie brought this up too21:57 Tofu1222: hmm XD21:57 Tofu1222: like the one before is #C, and the one after is B21:58 Tofu1222: but anyway, if you just dont want, then let's continue21:58 Asherz007: I think it changes where I put it xd21:59 Tofu1222: 00:09:642 - to 00:10:291 - I would think that you need to continue layering notes on col3, cuz 00:09:642 (9642|1) - this LN might be for the reverse crash, but those 1/4 sounds still appear at that time lol22:00 Asherz007: Yeah22:00 Asherz007: so just keep 1/2s until 2nd hl?22:01 Asherz007: Then LN for vocal instead?22:01 Tofu1222: ahh yes22:01 Asherz007: I think it was vocal in the first place but uhmmmmm xd22:02 Asherz007: So like [https://osu.ppy.sh/ss/9066579 this] instead?22:03 Tofu1222: yep22:03 Asherz007: sweet22:03 Asherz007: I'll do that then22:04 Tofu1222: 00:31:777 - i am not sure if you miss a note here, but 00:31:939 - i clearly hear the hihat here22:05 Asherz007: #totallyconsistent22:06 Asherz007: makes sense for 2nd hl, tho 1st one not really hearing much either22:06 Tofu1222: ahh yep22:06 Tofu1222: owo22:07 Asherz007: Actually22:07 Asherz007: makes sense to do both for consistency I think lol22:08 Tofu1222: 01:06:237 (66237|3,66277|2) - how about ctrl+g, so things will be in the same direction, which is better to play imo22:08 Tofu1222: ahh yes for consistency XD22:08 Asherz007: whoopsies xd22:09 Asherz007: Yeah fair point22:09 Tofu1222: nice22:10 Tofu1222: 01:17:912 - From here i dunno if you ever considered make those duang duang sounds back to LNs, as you did b4 XD22:11 Asherz007: Yeah I did think about it22:11 Asherz007: but22:11 Asherz007: p a t t e r n v a r i e t y22:11 Asherz007: XP22:11 Tofu1222: cuz i would interpret this part as a rising part of the first half kiai, so i would think the difficulty to be harder might be a good choice XD22:12 Asherz007: idk I think the LNs might clutter it up a little bit too much22:13 Tofu1222: OK then just keep as it is if you think in that way =w=22:14 Asherz007: okie dokie owo)b22:14 Tofu1222: 01:27:399 (87399|2,87439|3) - i dunno if you wanna also ctrl+g this 22:15 Asherz007: Yeah sure22:15 Asherz007: ctrl+g'd the two before as well22:15 Asherz007: for a mirror pattern22:15 Tofu1222: OK owo22:15 Tofu1222: https://osu.ppy.sh/ss/9066676 tbh, how about this?22:15 Tofu1222: idk but it must be much more fun lol22:16 Asherz007: looks like a nice idea22:17 Asherz007: like it owo)b22:19 Tofu1222: http://osu.ppy.sh/ss/9066702 for 01:37:372 -, how about this?22:19 Tofu1222: cuz your previous pattern is like 3434, 1212, which are quite harder than such streams tbh22:19 Tofu1222: and it is the end of the handstreams, so players might feel a bit tired, and with that kind of patterns they might get overloaded?22:20 Asherz007: Perhaps?22:20 Asherz007: Sure22:20 Asherz007: ctrl+g for final 2 notes tho22:20 Tofu1222: yep22:20 Tofu1222: owo22:27 Tofu1222: 03:58:939 - to 04:01:372 - you use repeated pattern but 04:01:372 - to 04:03:966 - you dont22:27 Tofu1222: i mean the LN position22:28 Tofu1222: 04:02:831 (242831|1,243156|3,243480|0,243804|2) - how bout change them to mirror the pattern b4?22:28 Asherz007: tfw chatbox gets in the way22:29 Asherz007: totally not intentional, I swear22:29 Tofu1222: so what wil you do then lol?22:30 Asherz007: I'd like to keep the ministacks and a complete mirror would break that22:30 Asherz007: hmmmmmmmmmmmmmmmmmmmmm22:30 Tofu1222: then how about change the 2nd one, i mean 04:00:237 (240237|1,240561|2,240885|0,241210|3,258885|3,258966|2) - to sth different?22:31 Asherz007: That would work22:31 Tofu1222: yep owo22:32 Asherz007: went for 2413 on lns22:32 Asherz007: so there's a 4243131 thing around it22:32 Asherz007: gdi22:32 Asherz007: 42413122:32 Tofu1222: 04:18:885 (258885|3,258966|2) - i dont quite think these hihat sounds should be mapped cuz you didnt map them for even once in this final part b4 owo I know you wanna make up for the missing drums but.. it just seems a little bit not so.. consistent lol?22:33 Tofu1222: OK owo22:33 Asherz007: So something like [https://osu.ppy.sh/ss/9066795 this]22:33 Asherz007: So just remove those two?22:33 Tofu1222: definitely better lol22:34 Asherz007: okie dokie22:34 Tofu1222: yep just those two 22:35 Asherz007: btw how's hs volumes for you22:35 Asherz007: bc feru says they need a little balancing in places xd22:35 Tofu1222: balancing of hitsounds?22:36 Asherz007: to the audio22:36 Tofu1222: i think the volume is just fine tbh22:36 Asherz007: I... think?22:36 Asherz007: oh okay22:36 Asherz007: Might make the end a little quieter22:36 Tofu1222: oh yep, maybe22:37 Tofu1222: but since the drum didnt decrease, i might not do that lol22:37 Asherz007: Hmm22:38 Tofu1222: anyway, tho a little bit repetitive still nice song choice owob

i was saying that 02:32:831 (152831|1,152831|3) - is stronger than 02:35:426 (155426|1,155426|2) - but they both use two LN's. i mean, now that i look at it its fine tbh. it would be nicer if there was a difference but there is no way to do so. if you still don't understand just message me ingame when you can.

15:14 eyes: hello15:14 eyes: can we itc talk15:14 *eyes is editing [https://osu.ppy.sh/b/1408345 NOMA - Strength [Disconcerting]]15:14 eyes: irc*15:14 Asherz007: Sure15:14 Asherz007: Something up?15:14 eyes: i wanted to m4m with lith15:15 Asherz007: Oh right15:15 Asherz007: Did he confirm15:15 eyes: no15:15 Asherz007: crud he's offline lol15:15 eyes: https://osu.ppy.sh/forum/p/624780815:15 Asherz007: I'd confirm with him first15:15 eyes: i can mod this even with no m4m15:16 eyes: so ok15:16 Asherz007: You sure?15:16 eyes: yes wh15:16 eyes: why not15:16 Asherz007: Alrighty15:16 eyes: first, hitsounds are too loud maybe15:16 eyes: looks like lith did hitsounds15:17 Asherz007: lith did do hitsounds15:17 Asherz007: Still trying to find some balances for that15:18 eyes: 00:31:210 - this part , ee, i think a lot of jacks are on left hand15:18 eyes: I'll count it15:19 Asherz007: I mean it's just broken js that essentially changes direction every time it breaks, so it shouldn't be that bad15:19 eyes: hm ok15:20 eyes: you place jacks in front of any snare15:20 eyes: 00:34:453 (34453|0,34615|0) - jacks in front of bass looks weird for me15:20 eyes: like random15:20 eyes: 00:31:696 (31696|2,31777|3,31858|0,31939|1,32020|3,32020|2) - no jack, but here is jack 00:34:291 (34291|2,34372|1,34453|0,34534|3,34615|2,34615|0) - 15:21 Asherz007: Well, it's not entirely unidirectional for the entire js15:21 Asherz007: I mean the jacks aren't too much of a concern since the overall hand balance seems to be ok15:22 eyes: yep, just to clarify15:22 eyes: 01:03:642 (63642|1,63804|1,64129|0,64291|0) - it might be painful on dt15:22 eyes: you can shift second jack to right hand15:22 Asherz007: yep15:22 eyes: 01:04:291 (64291|2,64453|2) - and then move this to left15:22 eyes: just alternate jacks15:23 Asherz007: The patterns are annoying to dt15:23 Asherz007: (Kinda want it to stay that way tbh)15:24 eyes: 01:17:102 (77102|0,77345|1,77588|2,77750|3) - I'd shorten these lns15:24 Asherz007: Since we're looking at it for nomod plays, rather than dt or ht15:24 Asherz007: Why?15:25 eyes: I feel like they end earlier than this15:25 eyes: 01:17:102 (77102|0,77345|1) - especially these15:25 eyes: 01:18:399 - it shouldn't be a double I guess15:25 eyes: oh nope15:25 eyes: it is a bass actually15:25 Asherz007: I'm thinking just the first LN should be shorter15:26 Asherz007: maybe15:26 Asherz007: tbh I simplified the LNs a bit tiny here I think15:26 Asherz007: Ah screw my word order I haven't been awake for long xd15:27 eyes: 01:22:129 (82129|3,82291|3) - you might want to move this jack to left hand to 15:27 eyes: 01:21:318 (81318|3,81480|3,81480|2,81642|3,81642|2,81966|2,82129|3,82129|2,82291|3) - looks overloaded15:27 Asherz007: Fair point15:28 eyes: 01:27:034 (87034|2,87156|2) - and move this to left hand to make it more comfortable, avoiding 01:26:669 (86669|2,86831|2,87034|2,87156|2) - 15:28 Asherz007: I'll move that to 2 then15:29 Asherz007: 01:26:831 (86831|2) - Reckon I could just move this instead15:29 eyes: 01:27:642 (87642|2,87750|2,87858|2,87966|1,88074|1,88183|1) - you can move these to 1 and 4, because previous jacks was on 2 3 already15:29 eyes: 01:27:034 (87034|2,87156|2,87358|1,87480|1,87642|2,87750|2,87858|2,87966|1,88074|1,88183|1) - 15:30 Asherz007: Hmm15:31 Asherz007: tbh tofu suggested that and I kinda like it15:31 Asherz007: ...the way it is15:31 Asherz007: Never used to be jacks there15:31 Asherz007: tbh it's 2 1/8 rolls followed by 1/3 jacks15:32 Asherz007: And I don't see too much of a problem with that15:32 eyes: yep15:32 eyes: just to clarify15:32 eyes: up to you15:32 eyes: 02:46:129 - this seems too weak for triple15:33 Asherz007: I'm mapping like 3 different things there and that all of them happen to start something there15:33 Asherz007: 02:46:129 (166129|1) - vocal15:33 Asherz007: 02:46:129 (166129|0) - 1/1 synth15:33 Asherz007: 02:46:129 (166129|2) - bass15:34 Asherz007: Conventionally not strong enough for a triple, but the section is too calm so I made it denser by following more things15:35 eyes: 04:50:669 - why this is harder than0 4:40:291 - 15:36 eyes: 04:40:291 - *15:36 Asherz007: Because consistently mapping js was getting annoying and boring15:36 Asherz007: That's basically it lol15:36 eyes: :D15:37 eyes: 04:55:858 - you can make all single notes by this point15:37 eyes: emphasizing that volume is decreasing15:38 Asherz007: I could, but there's still some bass emphasis there15:38 eyes: yeaah15:38 eyes: that's all15:38 eyes: looks like I didn't find much problems15:39 eyes: map looks pretty complete15:39 Asherz007: Nobody seems to find anything critical with this lol15:39 eyes: that's cool lmao15:39 Asherz007: Not bad for mapping in 5 hours and then not actually playing the map15:39 Asherz007: #maptheoryftw

Last edited by eyes on 2017-09-13 10:34:20 UTC, edited 1 time in total.

00:31:210 - the streams here are alright to play but kinda unstable imo as in the way how the streams kinda only flow from left ~> Right ~> Left if that makes senseplus with many pauses in between streams, it kinda makes it uncomfortable to press. avoid placing patterns like 00:31:858 (31858|0,31939|1,32102|0,32183|1,32345|0,32426|1) - too much will fix it Yeah this is just the way the js turned out. It feels fairly comfortable to me though, not counterintuitive. (Not changing anything for DTability)you can add trills too at sections like 00:38:831 - ,00:39:480 - ,00:40:129 - which will complement the song also i don't know if it's intentional but i think there's missing notes for the snare like 00:34:210 - ,00:35:507 -, 00:36:156 - (listen at 25/50%) Personally I perceived these as being echoes from the previous note, which is why I didn't map them. (Can't really hear this one at 100% either so it might blend in too much)

01:47:102 (107102|2,107264|0,107426|1,107426|2) - Ctrl+H and move to left, the 34 jumps man lol, anchor made at 1 is ok Ideally the next couple of measures would've had [12] jumps but instead there's a fill. Not particularly a fan of the suggested pattern, so I'll keep as is.

03:35:102 (215102|0) - as LN? for the vocal, not sure if 03:34:939 (214939|3) - is intentional to layer that whole vocal Yeah that LN covers both since it's only one distinct sound even though it changes pitch.

Also, I think doing the same on the JS after it would make the map feel more connected to the song (Something like this is what I'm thinking https://osu.ppy.sh/ss/9083438 (Ignore the shitty patterning, just trying to go throught with the idea), doing some mini-jumptrills to represent the vocals can make for some better feel of the song imo)

Honestly, I don't like the fact that you ignore these sounds 01:39:561 - 01:40:210 - (and so on) in this section. Feels disconnected to the music, and it also feels strange that this section is way easier and less dense than the past section, which was calmer song-wise. So, as for adding the "missing notes", I would've jacked them, but that would feel a bit unnatural, so I guess simply adding them would be good enough.

And I remember something else bothered me, but can't quite remember tbh :^)Not really a mod, so no need to kds if you don't want to

Asher u fuk :^). hi owo'Don't really have anything to say about the map, just want to point out these things that bothered me a bit while playing:

Feels weird to ignore the vocals at the start, since it's a pretty relevant sound, places like here 00:29:183 - and here 00:29:831 (29831|1) - could've been mapped as a single or as a double, just to represent the triple repetitionof the vocals (I think the reason it feels kinda weird is because 00:28:453 (28453|3,28453|2,28534|0,28534|1,28615|2,28615|3) - can be very easily associated with vocals rather than the drum) The way I see it is that vocals get followed gradually more and more throughout the map, with the tiny bit at the start signposting that vocals may be something to look out for. Since the current focus for the section isn't on the vocals at all, it really doesn't make much sense to add the 1/4 vocals in here.

Also, I think doing the same on the JS after it would make the map feel more connected to the song (Something like this is what I'm thinking https://osu.ppy.sh/ss/9083438 (Ignore the shitty patterning, just trying to go throught with the idea), doing some mini-jumptrills to represent the vocals can make for some better feel of the song imo) Vocals don't seem to be that prominent at this point, so I decided to ignore them and focus on the percussive broken js instead.

Honestly, I don't like the fact that you ignore these sounds 01:39:561 - 01:40:210 - (and so on) in this section. Feels disconnected to the music, and it also feels strange that this section is way easier and less dense than the past section, which was calmer song-wise. So, as for adding the "missing notes", I would've jacked them, but that would feel a bit unnatural, so I guess simply adding them would be good enough. Perhaps true, but I didn't really want a similar section for this, choosing to follow the main perc and the bass, the lead was too polyrhythmic to be accommodated for in this section.

And I remember something else bothered me, but can't quite remember tbh :^) So as you remember, let me know.Not really a mod, so no need to kds if you don't want to

Thanks for the extra opinion

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