Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter - a catastrophe big enough to lure even Jarlaxle into risking his own coin and skin to stop it.

Neverwinter: Legend of Drizzt: Neverwinter Saga, Book 2

With the last of his trusted companions having fallen, Drizzt is alone - and free - for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion: Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one.

Charon's Claw: Legend of Drizzt: Neverwinter Saga, Book 3

In the third book of the number-four New York Times best-selling Neverwinter saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin’felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand?

The Last Threshold: Legend of Drizzt: Neverwinter Saga, Book 4

In the final book of the number-four New York Times best-selling Neverwinter saga, Drizzt Do’Urden navigates a winding path littered with secrets and lies. Tangled up in his companion Dahlia’s dark secrets, the ties that once held her close to Drizzt threaten to tear as her bonds to his former foe, Artemis Entreri, continue to grow.

The Ghost King: Forgotten Realms: Transitions, Book 3

When the Spellplague ravages Faerûn, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly - the hero of the recently reissued series The Cleric Quintet - Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.

The Pirate King: Forgotten Realms: Transitions, Book 2

The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.

The Orc King: Forgotten Realms: Transitions, Book 1

An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World.

The Companions: Forgotten Realms: The Sundering, Book 1

This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life - the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.

The Two Swords: Legend of Drizzt: Hunter's Blade Trilogy, Book 3

This title is the third and final book in the latest trilogy from R. A. Salvatore, which once again features his popular dark elf character Drizzt Do’Urden™. The original release of this title had the highest debut ever on The New York Times best seller list for a Salvatore title with Wizards of the Coast at number four. The title stayed in the top 20 for five weeks. Both of the previous titles in the series were also New York Times best sellers upon hardcover release, and the first title, The Thousand Orcs, hit the list upon mass-market release as well.

Night of the Hunter: Legend of Drizzt: Companions Codex, Book I

R. A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.

Rise of the King: Legend of Drizzt: Companions Codex, Book 2

In the second audiobook of the Companions Codex, the latest series in R.A. Salvatore’s New York Times best-selling saga of dark elf Drizzt Do’Urden, the orcs of Many Arrows decide to take advantage of the chaos wrought by the Sundering to reignite a blood feud first brought to life in the phenomenal best seller The Thousand Orcs.

The Lone Drow: Legend of Drizzt: Hunter's Blade Trilogy, Book 2

Drizzt Do’Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that’s left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.

Homeland: Legend of Drizzt: Dark Elf Trilogy, Book 1

This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.

The Thousand Orcs: Legend of Drizzt: Hunter's Blade Trilogy, Book 1

When a blood-thirsty banc of orcs, led by an as-yet-unseen enemy, comes rampaging out of the Spine of the World, it lays waste to everything in its path. Dark elf ranger Drizzt Do'Urden and his most trusted friends find themselves in the path of destruction. As blades slash and feet trample, even the heroes may not survive a desperate stand.

Sea of Swords: Legend of Drizzt: Paths of Darkness, Book 3

When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarian once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him. As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans.

Vengeance of the Iron Dwarf: Legend of Drizzt: Companions Codex, Book 3

In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that's held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.

Promise of the Witch-King: Forgotten Realms: The Sellswords, Book 2

Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead...or worse. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.

Road of the Patriarch: Forgotten Realms: The Sellswords, Book 3

A cold and emotionless killer for whom every soul has a price, even his own, embarks on a path to find out just how high that price can be. A dark elf of limitless guile dares to challenge a king, and carve for himself a place in the inhospitable World Above.

Servant of the Shard: Forgotten Realms: The Sellswords, Book 1

The Assassin: Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his black-skinned sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him - a path that leads to a place where someone like Entreri would never be welcome. The Drow: Jarlaxle has ascended from dark Menzoberranzan with only evil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful.

The Spine of the World: Legend of Drizzt: Paths of Darkness, Book 2

Join the world's most famous drow elf in the penultimate chapter of the Legend of Drizzt series! Spending time in the unimaginable torture chambers of the Abyss for even a day would be enough to break even the heartiest soul, and the barbarian Wulfgar was there for years. When he returns, his friends find him a changed man, and not changed for the better. But Wulfgar's road to redemption is one he must travel on his own, even if it leads to the bottle.

The Silent Blade: Legend of Drizzt: Paths of Darkness, Book 1

Can the Crystal Shard be destroyed at last? Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.

Passage to Dawn: Legend of Drizzt: Legacy of the Drow, Book 4

Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.

Siege of Darkness: Legend of Drizzt: Legacy of the Drow, Book 3

Gods walk the Realms! Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight - but they'll have to fight without Wulfgar or Catti-brie at their sides.

Starless Night: Legend of Drizzt: Legacy of the Drow, Book 2

The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, he must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.

The Legacy: Legend of Drizzt: Legacy of the Drow, Book 1

Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.

Publisher's Summary

Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter - a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it.

Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

I have never read another title that fits into the realm of high fantasy.

Have you listened to any of Victor Bevine’s other performances before? How does this one compare?

First time listener of Mr Bevine.

Was this a book you wanted to listen to all in one sitting?

I tried my best. I listened for hours on end.

Any additional comments?

Gauntlgrym is one of the best bits of fantasy Ive ever read. I was really not aware of Salvatores work until a friend recommended it. From what I understand Salvatore has a rich history with fantasy literature. Im just sorry I never knew of his work before now. Gauntlgrym has great character development,action packed fights, and he paints some of the most decadent worlds Ive ever imagined. If you are a fan of high fantasy you owe it to yourself to give this book a chance. IMHO you won't regret taking the leap.

Drizzt's is finally breaking with all the familiar trappings and coming to terms that all the old friends and loved ones he found at his side for aid and direction in life are going or gone and he must fine a new reason to live. Of course RS is handling this beautifully and leaves me with nothing but confident optimism and well as anticipation for what lies down the road for my favorite D&D based recurring hero. This books does a beautiful job of expressing the pain of having to move on from a chapter in your life yet transitioning wonderfully as the changing from 3.5 to 4.0 for Forgotton Realms leaves the world that Drizzt lives in ripe for new adventure.

I have been a fan of R.A.Salvatore's work since the Crystal Shard hooked me and sent me down this path. Gauntlgrym is another epic beginning. If your new to the Forgotten Realms or an old adventurer like myself, your going to love this book!True to his style, the action is awesome! and you don't want to put the book down.The narration was well done and enjoyable to listen to. I look forward to reading the rest of the series.

once one get's by the names of people, places, and things it's a great book...

What did you like best about this story?

the mystery of Drizzt's past

Which character – as performed by Victor Bevine – was your favorite?

Drizzt was my favorite

If you were to make a film of this book, what would be the tag line be?

I could not say... "Neverwinter's Drizzt after marriage"

Any additional comments?

other then the names, hard to pronounce and keep track, of just because of the obscurity of the names but the stories inside are wonderful and with the additional of friends and small pinholes glimpse to Drizzt's history is exciting...

This is my second Drizzt audio book I have listened to. The Neverwinter series is looking like it's going to be great adventure which pits Drizzt, against foes and evil plots, teamed up with old and new companions. Although the fact that Drizzt is well written character, should not put you off, if this is your first Forgotten Realms novel you'll find the narration excellent and full of suspense and action.

The story unravels with Drizzt acting with compassion to his friends quests, rather than his own selfish goals. A true adventurer who is fun to follow and quirky role-model.

The last novel I listened to was the first book of 'Transitions' called The Orc King and I didn't complete the last two books of 'Transitions' before moving to the 'Neverwinter' series. I had no problems with this, as R.A Salvatore wrote the beginning of 'Gauntlgrym' with a recap on the general plots by weaving it into this story. I can genuinely say I felt the larger adventure without being confused.

Although I am a fan of Dungeons and Dragons, and high fantasy. I am sure if you wish to start listening to high fantasy audio books then Drizzt Do'Urdens adventures in the 'Neverwinter' series is a good a place to start than any other.

The land of Faerun is based in the Forgotten Realms, and Neverwinter in the most North Western part of Faerun. But it is only a small part of Faerun, so expect character in the Dungeons & Dragons novels to come together from far away places each with their own agenda. Expect strange beasts, cunning enemies and amazing magical weapons. On a larger scale, you can expect wars between different races, gods that try to control the fate of mortals, and ancient primordial beings awoken from long slumbers.

The great thing about the novels is that you can continue the adventures, make your own adventures, and your own characters if you wish by playing the Dungeons & Dragons game, and that game is continually supported with official events that might be organised in your local area.

For example, this Wednesday I will be joining friends to play in an official adventure based around the fictional city of Neverwinter, with their own characters who will be using the rules from the game of Dungeons & Dragons.

0 of 0 people found this review helpful

Linzie

NEWARK, United Kingdom

5/7/13

Overall

Performance

Story

"brilliant!"

I loved this audio book. It's a great introduction to the characters and leaves you wanting to to know what happens next. Great fantasy novel full of twists and turns nd amazing descriptive fight scenes.

0 of 0 people found this review helpful

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