Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds. Can target ground units.

The Thor project has been shrouded in mystery since its inception. Agents of the Umojan Protectorate were the first to investigate the Dominion’s new terror weapon. Images from this investigation showed a huge bipedal war machine armed with a dorsal artillery battery that wouldn’t be out of place on a battleship. Most disturbing of all was the discovery that this monster could be built rapidly from the ground up by a standard Factory.

Its main cannons deal heavy damage to all land-based units and structures, while its missile launchers keep enemy air forces at bay, especially Mutalisks.

Very vulnerable without support.

Slow-moving and costly to produce. Combine with SCVs for field repairs, and Medivacs to ferry them quickly across the battlefield.

Equipped with powerful 250mm strike cannons that incapacitate the target and deal 500 points of damage over the course of 6 seconds. This weapon can be fired against ground units and structures (best used against enemy Thors, Ultralisks, or Colossi).

Immortals excel against Thors due to their Hardened Shields and high damage against armored targets.

Employ a large force of Zealots and Dark Templars to surround them. Be sure to have the Charge upgrade for your Zealots and to designate a Thor as your target. If you use attack move, your units will charge the escorts.