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Topic: Help with calculations (Read 580 times)

I'm working on a robotic arm with a shoulder, elbow, wrist and an end effector. My problem is to calculate the position and orientation of the wrist to reach a target and grab it. Can you help me, because I'm stuck

The simple case is "Two-bone inverse kinematics" which is simple, and can let you decide the shoulder-elbow-wrist angle.

Also, if you don't yet understand linear algebra and 3D homogenous transform matrices, you'll probably need to learn that, first. Which can take a while -- I recommend starting with a 3D graphics primer or perhaps game physics simulation tutorial of some sort.