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Hello everyone! There will be another Wizard Jam in December! If you're new to the community, Wizard Jam is the community-run game jam we host twice a year.
Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun.
The other thing we try to emphasise is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out.
Wizard Jam - Friday 15th December to Sunday 31st December
Showcase Weekend - Saturday 6th January to Sunday 7th January
Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. Use this site to browse through show titles: http://randomthumbs.danjohnmoran.com/ (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site)
The diversifiers are an optional challenge for the jam. They're creative prompts, designed to help you design a game around a specific limitation (or set of limitations). You can choose as many (or as few) as you like and incorporate them into your game.
Talk is cheap - Make a game which is designed around having no written or spoken words whatsoever
Performative Development - Stream your development process live using a streaming service such as Twitch.tv
"2D's company, 3D's a crowd" - Make a 3D game using only 2D graphics
Simple Input - Make a game that can be entirely played with only two buttons
Crowd-sourced - Make a game using input from other people. Take on lots of mini-contributions which will be used in the game (e.g. sound recordings or photos), or alternatively let the community vote and decide on creative decisions
This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community.
Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed.
Use this subforum to make development log threads, recruit folks, and chat about development related stuff! There's also the game development subforum and the #wizardjam slack channel. If you aren't a already a member of the slack group and would like an invite, send me a private message at @zerofiftyone and I will make sure you get access.
After the jam finishes, we'll be hosting Showcase Weekend; an opportunity for everybody to step back from the game making process and look at what everyone else has made; with an emphasis on giving feedback and comments to fellow creators. It's covered in the schedule below, and there'll be more details to follow.
HERE'S THE PAGE WHERE YOU CAN SUBMIT YOUR GAME : [https://itch.io/jam/wizard-jam-6]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Browse Past Wizard Jams:
Wizard Jam (Apr 2015)
Subforum Link
Itch.io Link
Winter Wizard Jam (Nov/Dec 2015)
Subforum Link
Itch.io Link
Wizard Jam 2016 (May 2016)
Subforum Link
Itch.io Link
Wizard Jam 4 (Nov/Dec 2016)
Subforum Link
Itch.io Link
Wizard Jam 5 (Jun 2017)
Subforum Link
Itch.io Link

Hello everyone! There will be another Wizard Jam in June. If you're new to the community, Wizard Jam is the community-run game jam we host twice a year.
Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun.
The other thing we try to emphasise is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out.
Wizard Jam - Friday 2nd June to Sunday 18th June
Showcase Weekend - Saturday 24th June to Sunday 25th June
Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. Use this site to browse through show titles: http://randomthumbs.danjohnmoran.com/ (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site)
The diversifiers are an optional challenge for the jam. They're creative prompts, designed to help you design a game around a specific limitation (or set of limitations). You can choose as many (or as few) as you like and incorporate them into your game.
"2D's company, 3D's a crowd" -
Make a 3D game using only 2D graphics.
Limited Vocabulary -
Limit your player's verbs (run, jump, punch) to just one! Make a game that explores that verb to its fullest.
"You Just Played Yourself 🔑" -
Make a game where you play against yourself, or a game where your past movements or actions are important in some way.
Hoisted -
The game conspires to destroy the player in some way; or the game allows the player to be the cause of their own undoing.
Texture Thrift -
Use the same art/prop asset as many times as possible in your game, whilst obscuring the fact you are doing this.
Frug Froctions -
Include another, entirely separate game inside your game.
This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community.
Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed.
Use this subforum to make development log threads, recruit folks, and chat about development related stuff! There's also the game development subforum and the #wizardjam slack channel. If you aren't a already a member of the slack group and would like an invite, send me a private message at @zerofiftyone and I will make sure you get access.
For Wizard Jam 5, we're trying something new! After the jam finishes, we'll be hosting a Showcase Weekend; an opportunity for everybody to step back from the game making process and look at what everyone else has made; with an emphasis on giving feedback and comments to fellow creators. It's covered in the schedule below, and there'll be more details to follow.
HERE'S THE PAGE WHERE YOU CAN SUBMIT YOUR GAME : [https://itch.io/jam/wizard-jam-5]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Browse Past Wizard Jams:
Wizard Jam (Apr 2015)
Subforum Link
Itch.io Link
Winter Wizard Jam (Nov/Dec 2015)
Subforum Link
Itch.io Link
Wizard Jam 2016 (May 2016)
Subforum Link
Itch.io Link
Wizard Jam 4 (Nov/Dec 2016)
Subforum Link
Itch.io Link

Welcome Idle Thumbs community to your beautiful...
Dates: Saturday, November 19, 12:00PST/15:00EST/20:00GMT - Sunday, December 4, 21:00PST/24:00EST/28:00GMT
Theme: There is no theme!
Rules: We don't need no stinking rules!
Just make anything and submit on the Itch.io jam page.
You are more than welcome to base your game around a podcast title (this will be a guaranteed diversifier) but that is not a requirement for this jam.
Traditionally, people make games in Unity/Unreal/Gamemaker/Twine/etc. but we are open to any and all contributions as long as they belong to the community and attempt at least one diversifier.
Video game, analog game, playground game. Hell, make a sweater! The Wizard Jam crowd is a good and accepting crowd.
Diversifiers: Small prompts to help shape your design, mix and match what you like instead of following a traditional theme. Check em out!
If you'd like to join a team or seek team members for your own idea, check out the Team Builder thread & survey form
Resources
Wizard Jam Admin Emeriti - zerofifityone, Dinosaursssssss, Spenny - these folks are nice and helpful if you can't get ahold of me here or on the Slack
Official Idle Thumbs Readers Slack chatroom w/ helpful #gamedev and #wizardjam channels
Hashtag WizardJam
Idle Thumbs Random Episode Selector
Games Are For Everyone - nervous about making something? this should help ease your fears
Helpful threads from the GameDev forum
Long standing free music thread
How to back up your game projects with GIT
Unity newcomer? Study up with a few short Wizard Academy tutorials
Past Jams
Wizard Jam 1
Wizard Jam 2 - Winter Wizard Jam (RIP)
Wizard Jam 3