Friday Emerald Spire

On the stairs down was a magic mouth from Tiawask asking for help down further.

There was a collapsed tunnel and another exit into a damaged room. There were four morloks hiding in the poop. (600 exp) There was a trap out of the room (200 exp) The pit had 1000gp, 15x 10gp quartzite, 6 jewlery x 150 each. Bejewled mwk longsword (750 gp)

Written on the wall were remains of ward glyphs. Azlanti runes to mask potent magic.

There was a corridor of poop and traps. (350 exp)

The room past was a bottle shaped room leading to a wooden door. The water elementals noticed a morlok in here. There was a battle with other morloks. (1200 exp). Pippin found a secret passage in the rubble.

Loot:
6 clubs
oil
mwk club
heavy pick

The door was blocked, so we took the secret door. It went to a passage way ending in another a stuck wooden trap door. I sent earth elementals up to open it. There was a sort of blade trap up above. With a couple morloks (500 exp)

Loot:
2 clubs

The next room seemed to be living quarters with several morloks and morlok children. (950 exp)

Loot:
Aquamarine 500 gp

The next room had a big defaced statue. Bird headed being with serpents for legs. Demon lord Abraxis.

The next room had a sleeping Morloc who did something hostile and Mr. Bitey pounced him to death.

Down the hall was a barrierd room. It killed the first wave of elementals. The guy smashed Mr. Bitey in one round. I flooded the room with elementals and eventually the guys went down (1500 exp)
Loot:
empty vial
*potion of darkness
*potion of darkness
*bracers of armor +2
*great club +1
2x club

The next room was arcane locked. Iron cages with strange creature skelingtons. The corpses are pierced by iron skewers. There was a nephilim who we rescued.

The devil in the center ran away, then we killed a flesh golem in the next room. (800 exp)

We came to level 8 which had a magic statue holding an emerald. It teleported us into a room full of snake statues making sleep gas (600 exp) (600 exp), (300)
The elementals broke the statues and the snake men.
Loot:
2000gp worth of rubies
2x mwk dagger

There was a room with a couple bridges over some water.

Guy with lever for statue traps and snakes in a pit (600 exp)
Loot:
1200 gp

There was a magical trap (300 exp) and locked door leading to a pit with chained snakeman prisoner and six dire rats. (202 exp)

We talked to the prisoner and released him after getting information and promises.

Next room had big reptilian statue with flames around it’s head (illusion). Lots of small statues of Iderisis had their heads chopped off. We got a quest to destroy the serpent folk factions.

The next room had the spire and an alter. There was a caster guy and dark naga. They fled (600 exp), (1200 exp) There was a snake swarm around the spire (400 exp)
Loot:
6x death masks (2000gp value total)

The room beyond had guys waiting in wait. I sent the elementals through to get em. (500 exp) There were ogrekin and a quickling

Mr. Bitey bites nothing in particular

We started the day at the end of the water level.

The next level started with a room that had levers in it. We fiddled with the left red lever which rotated the bronze airlock. The room beyond had three magic items. A lump, a broken staff, and a mace. When Dolomanes fiddled with the staff using a mage hand a zap triggered and di-magicked the staff and lump. The mace was ID’d as a +1 mace. There was an obvious door out, and a secret door as well. (300 exp for trap)

Loot:
100 gp tapestry
+1 mace (put back)

We talked to Korok the maker of automotons. He was crazy, but gave us permission to map his level.

We soon found a prison with one of the missing mages. We healed him up and decided to take him back home. (325 exp for returning him) 2000 gp reward.

Mr. Bitey bites the elements.

We fought the mud lord in the drain room. (600 exp)
The muck was searched.
The south wall had a small portal at the level above the muck line.
No loot in the muck.

Beyond the door out of the room was a tunnel that went down into water. Elemental were sent down looking for trouble. The archons went to find air, and said there was some nearby. I summoned dolphins to take us to the air, which was a magical interface into a room with air and another portal down below. There was a lever opening a grate with a bunyip behind it.

The bunyip came out of the tunnel and was smashed by elementals after roaring to scare away some of my summons. (200 exp) No loot in the room.

There was a second room with another portal and seemed to be the bunyip’s living area.

A hallway beyond that led to a room with air, but no magical interface. Blaze got swept into the room with a giant moray eel when she opened the door. (400 exp)