- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Changed the driver to used explicit sync to get rid of high interleave on Line of Fire, marked Line of Fire as working now that the divide chip is better and marked 317-0136.key bad until Nicola fixes it. Game now playable.

- 17th March 2005: Aaron Giles - I've been spending some time trying to understand what's going wrong with Line of Fire. The game randomly hangs at various points. When I went back to look at it, I noticed that I recently made it worse. Which is strange because I did not adjust the CPU interleaving factor recently. What I did adjust was the behavior of the divide chip when doing a divide by zero. Turns out this game is very sensitive to the behavior of the divide chip. In order to track down these problems I will need to work with Charles MacDonald again to track down some of the edge case behaviors of the divide chip. We tried to figure some of this stuff out before, but did not come up with any useful results.

- 0.90u3: Added repaired cpu1 roms to clone (Japan, FD1094 317-0134) - using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts.

- 0.89u6: Aaron Giles added guns in Line of Fire (but it hangs at the end of the level).

- 0.89u3: Charles MacDonald and BMoto added clone Line of Fire (Japan, FD1094 317-0134). No controls, xboard emulation problems. The set was repaired by using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. Changed parent description to 'Line of Fire (World, FD1094 317-0136)'.