Just as the daggers of Westernesse may return to action—reappearing after many long years to once again cut against the Dark Lord's forces—so may the evils of Carn Dûm resurface to threaten all who live in the North…

It is no longer safe to travel the Bree-lands. Three new Nightmare Decks are now available for The Lord of the Rings: The Card Game, all ready to darken your table with the Orcs, Undead, and Sorcery massing in Carn Dûm!

Originally part of the Angmar Awakened cycle, the scenarios that these Nightmare Decks modify were already brimming with foul necromancy and the stench of the undead. So what can you expect when you revisit their challenges in Nightmare Mode? For an answer to that question, we turn to developer Matthew Newman.

When you're assaulting the bastion of Angmar, things don't usually go so well. The Lord of the Rings: The Card Game players learned this the hard way when the original The Battle of Carn Dûm scenario hit shelves. The scenario hits players fast with a ton of enemies, threat, and a double-sided Wraith who doesn't know the meaning of the word quit. For the Nightmare version of this scenario, we didn't need to pump the difficulty up too much—the scenario was already pretty brutal!

Instead, we focused on creating some cards that we thought fans would find interesting, cool, and unique.

Shadow cards and shadow effects are a major part of this scenario, so many of the new cards in this Nightmare Deck deal with shadow cards—either dealing them out, or defending them against the tricks players keep up their sleeves.

Additionally, since the story of this scenario involves all of Daechanar's forces uniting and surrounding the players, we added some new cards that represented all of the facets of Angmar's army, such as Howling of Wargs (The Battle of Carn Dûm Nightmare Deck, 7). There's even an Orc Wight (The Battle of Carn Dûm Nightmare Deck, 2). But the real stars of the show are the THREE new side quests, which all interact with the quest in surprising new ways, including bringing back two fan-favorite keywords: Battle and Siege!

Play your part in the climactic confrontation between the Rangers of the North, the Elves of Rivendell, and the forces of evil massing in the fortress of Carn Dûm! When it first released, the Angmar Awakened cycle of Adventure Packs for The Lord of the Rings: The Card Game allowed fans to brave their first steps into the lands once ruled by the Witch-king of Angmar... And those steps quickly turned into a march upon one of the Dark Lord's greatest strongholds.

Now three new Nightmare Decks recast the cycle's final chapters for use in the game's darker and more challenging Nightmare Mode.

Each twenty-card deck introduces deadlier enemies, more foreboding locations, and treacheries designed to test your mettle. In keeping with the cycle's thematic use of dark secrets, necromancy, and the undead, these Nightmare Decks introduce new side quests that offer many surprising twists and turns.

• Three twenty-card Nightmare Decks carry you through the conclusion of the Angmar Awakened cycle of Adventure Packs for The Lord of the Rings: The Card Game
• New enemies, locations, treacheries, and side quests add surprising twists and challenges to existing encounter decks
• Allows expert players to confront scenarios in the game's darker and deadlier Nightmare Mode
• The chaos of war is given shape by the myriad shadow effects you'll encounter during the battles raised to a fever pitch by The Battle of Carn Dûm Nightmare Deck