Runes of Magic Heads to the Cloud and Browser

Runes of Magic, will be entirely playable in a browser window and on Facebook starting in Q2/2011. Frogster has signed an agreement with technology partner Kalydowho will realize the browser integration with a plug-in and a scalable server architecture running on a cloud computing platform that they have developed. Using the so-called Kalydo Player, the originally client-based MMORPG can then be enjoyed through any browser on practically every Windows PC without any constraints.

The initial focus of the partnership will be Facebook integration. For registration, the partners will use the social network’s user-friendly single-opt-in function, allowing every Facebook user to dive straight into the virtual world without having to complete any additional registration procedures. Once inside the social network, Runes of Magic can be played in either full screen or windowed mode without limiting any of the game’s functionality. The Kalydo team has already started with the technical implementation of the browser version. Frogster will show a first test version to selected media partners at the Game Developers Conference in San Francisco from February 28th to March 4th. The publisher can be found in a shared booth with its parent company Gameforge in the North Hall of the Moscone Center, booth No. 702.

Kalydo has already successfully incorporated the 3D role-playing game GodsWar into Facebook.