Hello Ladies and Gentlemen!
We're back again with another Shooter Jump Clan War. This time our opponent is 3lite Racers, a clan with a dedicated Shooter Jump players, but that would only invigorate us to bring home the victory.
As always, we're expecting a tough yet fair and enjoyable match for both sides. We wish our opponent the best of luck!
Everyone is free to come and spectate the match directly in our Events server (IP: mtasa://164.132.203.95:7799).

Clan War Information:

Type: Shooter Jump

Date: Sunday, 08.07.2018

Time: 21:00 CET

Server: FFS Gaming Events

Players: 3 vs. 3

Maps: 10

Rounds: 20

Central European Time:

FFS Gaming (-ffs-)

Players:

PREDATOR

Tobster

Roby

Reserves:

Everyone from the clan

Maps:

Tobster - The Castle 1

Tobster - The Castle 1

Tobster - Kamikaze

Tobster - Kamikaze

Tobster - Kamikaze

3lite Racers (|3R|)

Players:

Hock

Skyler

Damian

Reserves:

Everyone from the clan

Maps:

Tobster - The Castle 1

Tobster - The Castle 1

Tobster - The Castle 1

EDOS ft. Ron1 - Shooter 1

EDOS ft. Ron1 - Shooter 1

General Rules:

Only players which are listed in the player list are allowed to play the CW.

The clan with last surviving player gets the point.

In case of a draw, each clan picks one map.

Mods that affect gameplay are prohibited.

In case of insulting, swearing and provoking, participant will be muted and possibly eliminated without the possibility of replacing him.

If someone times out before the map starts, we redo the map.

If someone times out while the map is running (if he is alive), we play further.

If someone lags too much, reserve player plays then.

Five minute break after 10th map is played.

Shooter Rules:

Picked maps must be played with infernus only.

Map duration is 5 minutes long.

Ground kills are allowed in jump clan wars.

In case of map time running out before one team dies, we redo the map.

In case of camping, participant will be blown up and possibly eliminated without the possibility of replacing him.

Ping above your country's average limit is not allowed.

Maps must be playable without any bugs or special modifications (preferably well-known maps by both teams).