Entertainment Production Technology

Entertainment Production Technology is a three-year course focusing on all aspects of entertainment-related industries.

Students learn a brief history of the origins of live sound systems and terminology/theories within the audio engineering field plus practical experience. Other components include stage/theatre lighting with live sound reinforcement, styles of music from medieval into the 21st century and an introduction in music theory to develop listening skills, with attention to meter, tempo, key signatures and musical notation.

Level 2 focuses on all aspects of recorded sound: music, spoken voice, sound effects, multimedia - sound for web pages, video games, compression files for all computer and internet use. Students learn analog and digital systems and apply techniques in the school’s recording studio with an analog 8-track open reel tape machine and two versions of Pro Tools. Individual student computer workstations are equipped with Pro Tools LE 7.1, the pc version of the Pro Tools HD system. Professional condenser and dynamic microphones are available for students to use – all accessories found in a professional, working sound studio.

Lectures from professional musicians/producers/engineers are scheduled throughout the year along with field trips to recording studios in New York and Philadelphia.

Level 3 students are involved in their Senior Projects while studying publishing, music licensing (ASCAP, BMI), record labels, agencies, publicity, radio, internet, producers (producing), forensic audio, A & R, duplication, etc. Students study stage management (for music and theatre), touring, road managers, gaffers, grips, riggers and other significant topics. Students have opportunities to intern at local music establishments and participate in school-based and community sound/entertainment projects.