NVIDIA Quadro RTX 4000 (VCQRTX4000-PB)

Description

NVIDIA Quadro RTX 4000

Type

RTX 4000

NVIDIA Quadro RTX 4000

Availablity

In Stock

MSRP

$1,299.00

Your Price

$919.00

Other

Product Details

Quadro RTX 4000 combines the NVIDIA Turing GPU architecture with the latest memory and display technologies, to deliver the best performance and features in a single-slot PCI-e form factor. Enjoy greater fluidity with photorealistic rendering, experience faster performance with AI-enabled applications and create detailed, lifelike VR experiences more cost-effectively and across a broader range of workstation chassis configurations.

Quadro RTX 4000 features 36 RT cores to accelerate ray tracing, 288 Tensor cores to accelerate AI and 8 GB GDDR6 memory to accommodate large datasets. It is equipped with three DisplayPort 1.4 connectors with HDR support and features the latest VirtualLink connector (that can also drive a DisplayPort panel via an included USB Type-C to DP adapter) to simplify connectivity to next-gen VR HMDs. Additionally, in conjunction with Quadro Sync II you can deploy massive digital signage solutions with higher density and at lower cost.

CUDA Cores 2304

NVIDIA RT Cores 36

GPU Memory 8GB GDDR6

RTX-OPS 43 T

Rays Cast 6.0 Giga Rays/Sec

Peak Single Precision FP32 Performance 7.1 TFLOPS

Peak Half Precision FP16 Performance 14.2 TFLOPS

Peak Integer Operations INT8 Performance 28.5 TOPS

Deep Learning TFLOPS 57.0 TFLOPS

Memory Bandwidth 416 GB/Sec

System Interface PCI Express 3.0 x16

Display Connectors DP 1.4 (3) + DVI-D DL (1) + Stereo

Revolutionary Realtime Ray Tracing AccelerationIncorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 4000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

RT CoresNew dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Mesh ShadingProvides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.Motion Adaptive ShadingOffers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or product similar image quality with a 50% reduction in the time required to generate shaded pixels.

Variable Rate Shading (VRS)More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

H.264 and HEVC Encode/Decode EnginesDeliver faster than real-time performance for transcoding, video editing, and other encoding applications with a dedicated H.264 and HEVC encode engins and a dedicated decode engine that are independent of 3D/compute pipeline.

Turing VRRay tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.