In 6.9 can you guys implement a forum link in-game; maybe under the social media links?

I think it would direct more players here. Here they can watch things like Meat Locker's Lameplays, Tankist22's mastery games, and DMG's guides to help better themselves. I think this would contribute greatly to the playerbase, but you can't just add it and leave it there; you have to recommend it to the players. What say you Ribble?

Edited by Vantablack12, 17 February 2020 - 02:47 PM.

"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel

"We're not just going to shoot the bastards, we're going to cut out their living guts and use them to grease the treads of our tanks." -General George Patton

Recognize? It's a fact for every game based on teamplay. There were, there are and there always will be players who don't care about anything.

But as you might notice we made a couple of tutorials recently. This is what we will keep doing in future.

What tutorials? I haven't seen any videos except for WG adds to buy stuff. What videos???? There is literally nothing but videos for stuff y'all sell that I have seen. I would enjoy seeing these tutorials! As said above, a link to the forums in game is an excellent idea.

What tutorials? I haven't seen any videos except for WG adds to buy stuff. What videos???? There is literally nothing but videos for stuff y'all sell that I have seen. I would enjoy seeing these tutorials! As said above, a link to the forums in game is an excellent idea.

They have tutorials on Youtube, but they were made for WOT PC.

"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel

"We're not just going to shoot the bastards, we're going to cut out their living guts and use them to grease the treads of our tanks." -General George Patton

What tutorials? I haven't seen any videos except for WG adds to buy stuff. What videos???? There is literally nothing but videos for stuff y'all sell that I have seen. I would enjoy seeing these tutorials! As said above, a link to the forums in game is an excellent idea.

Good job! You got guides for people! Starting at tier 7 for consumables and tier 9 for missiles.

People need basics! Guides on tactics etc.

People are getting guides which are pretty much worthless, that don't start until they are high up. We need the guides for people to see while at lower tiers that teach the fundamentals. Not videos on fad items. Missiles and cons conumables are a fad.

Good job! You got guides for people! Starting at tier 7 for consumables and tier 9 for missiles.

People need basics! Guides on tactics etc.

People are getting guides which are pretty much worthless, that don't start until they are high up. We need the guides for people to see while at lower tiers that teach the fundamentals. Not videos on fad items. Missiles and cons conumables are a fad.

We have made guides for most recent vital changes in game mechanics. As i said before, we'll keep doing that.

Texas_Tyrant, on 19 February 2020 - 07:48 AM, said:

@RibbleStipe can you comment on Israeli tanks? What do we need to get WG staff interested/up the chain? Just putting your opinion will be valued!

To be honest we don't consider them for near future because there are enough more suitable tanks.

They’re just heavies with thick flat armor and big guns. We already have some of those. More won’t hurt anything.

Also WG: “We can’t see how to make Swedish tank destroyers work in Blitz.”

They’re just tank destroyers with hydropneumatic suspension. You could eliminate the siege mode mechanic entirely if you wanted to and make the suspension function automatically in place of gun depression. Not that that’s even necessary. There are multiple ways to make siege mode work in Blitz as well.

Also Also WG: “We think light tanks with tank destroyer fire power, high penetration APCR rounds, best in class mobility, and super high pen guided missiles that allow you to farm damage from behind cover with zero risk to yourself, and which make armor and tactics the game was built on irrelevant....are a great idea! This will be big improvement for the game and bring more fun to all players everywhere!! Yay!!!” So instead you add these tanks that totally break the paradigm of the game.

Honest question RibbleStripe, did WG developers actually even consider removing the lookout bar or making the ATGM line of sight from gunner to target?

I still maintain these tanks are broken, and I want to come back to Blitz, but I won't until the ATGM rounds are fixed. And quite frankly, this update didn’t really fix the biggest issue, it just game the T92 a mild nerf and a slight nerf to the HEAT round.

The Shillelagh ATGM was IR controlled and needed line of sight to work, so I don't understand why WG made them more OP then they ever were in real life. And while I maintain they really need a 2 to 3 second buffer before the guidance system activates, I could see myself playing if they required LOS to target and fixed the lookout bar issue.

Neither the change of armor for the t92 changed much (the profile of the armor itself make it too strong).

Not talking again about the gun and the missile mechanics since you will realize (I hope so) that something still doesn't work.

But also It is unacceptable that a light tank is almost "immune" to HE and has that kind of survival capacity. It doesn't make sense even considering they are the following tank of t49 in the tech line: those have nothing to do with t49.

Why do you consider them needed in Blitz? What will they bring in your opinion?

What do any of the crazy tanks added bring? What did the Drac and Helsing bring? Why are any new tanks needed? Real question is: why not just add them as variants of existing tanks, just as they were in real life. Benefit: More $$ for WG for little effort.

Honest question RibbleStripe, did WG developers actually even consider removing the lookout bar or making the ATGM line of sight from gunner to target?

I still maintain these tanks are broken, and I want to come back to Blitz, but I won't until the ATGM rounds are fixed. And quite frankly, this update didn’t really fix the biggest issue, it just game the T92 a mild nerf and a slight nerf to the HEAT round.

The Shillelagh ATGM was IR controlled and needed line of sight to work, so I don't understand why WG made them more OP then they ever were in real life. And while I maintain they really need a 2 to 3 second buffer before the guidance system activates, I could see myself playing if they required LOS to target and fixed the lookout bar issue.

It doesn't need a time lock - it need a maneuver limit, it's simply to set the turn rate so it cannot do that - make it 4-5 degrees/second and you have fixed the exploits.

A missile being fired up over a house - shouldn't be able to turn and nail the tank on the other side.

It doesn't need a time lock - it need a maneuver limit, it's simply to set the turn rate so it cannot do that - make it 4-5 degrees/second and you have fixed the exploits.

A missile being fired up over a house - shouldn't be able to turn and nail the tank on the other side.

However -- WG -- specifically RibbleStripe -- has said this is working AS INTENDED.

Peace-

Boris

I’ve noticed a strong lack of Spare Parts. Is that intended?

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.