[Devlog] Mehita

Mehita is a game about switching between two worlds. You travel between light and dark worlds to find keys to the exit gate of a mountain village. It's made with Unity 2D. I'll be showing some stuff off tomorrow, so please look forward to it.

The player collects potions to travel between worlds. Each world has different items to find and different types of horror. As much fun as it is to move dots around, these placeholder graphics will be gone soon.

Here's the idle animation for the main character. Did I mention that everyone is cats? Because everyone is cats.

Remember to disable gravity, kids.That's the border, in case you were wondering.

Here's an example of the inventory system. You collect items to solve puzzles, and you can view your inventory at any time.

Tomorrow I'll be polishing the inventory system and fixing some problems with the borders. Depending on how long that takes, I'll be able to work on the dialogue and more graphics, too. Fingers crossed!

Tomorrow I'll work on selecting items from the menu. Once that's done, most of the main mechanics will be finished, so I can focus on actually building the game. In other words, I'll be able to show you more of the context for these mechanics. It should be fun!

Well, I was planning to have some music, but with the deadline being tomorrow, I realized I don't have time. There will be sound effects, but there won't be any background music. I apologize to anyone who was looking forward to it. Here's a quick in-engine screenshot of the city, if it's any consolation:

This is what the city looks like when you first enter.

I'll be working hard to finish Mehita in time, but it will probably be close to the deadline. Please look forward to it!