Worms World Party Remastered coming July 8Posted in Worms by SupSuper at 10/06/15 4:34pm CEST

Team17 has announced they're gonna remaster the black sheep of the 2D worms games, Worms World Party. It's always held a bit of an awkward position next to its much more popular and supported older brother, Worms Armageddon, but now with both of them being available on Steam, the WA vs WWP arguments can live on!

Are you a huge fan of the Amiga? Who are we kidding, of course you are, we all are, otherwise what would we even be doing here. Team17 and many more great game companies started on this wonderful platform.

So, you're probably interested in this Kickstarter for a book celebrating the Amiga, jam-packed full of iconic game art, screenshots, videos, boxart, music, interviews, contributions from industry legends from that era, and more!

"New from Team17 - Flockers is a twisted blend of Lemmings' inspired gameplay and Tim Burton style macabre, all topped off with a dose of that classic Worms humour!

Held for years within the evil thrall of the Worms, the sheep are finally making a dash for freedom! Escaping the tyrannical Worms, the flock must dodge their way past all manner of lethal machinery and traps as they negotiate their path through the confinement of the Worms weapons factory and onwards to pastures green.

Flockers will be coming to PC via Steam Early Access in Q2 2014."

Well that came out of nowhere. Not much else is known, but you can check the official Facebook for upcoming details.

Love classic Amiga games but can't be bothered to set up an emulator just to replay them? Well you're in luck, Amigoianer has been developing game wrappers for Mac OS X that include a pre-configured emulator for various Amiga games, so you can play them as simply as any other application. You just need the appropriate game disk files and Amiga ROMs to use them.

Currently the only available Team17 games are Alien Breed and Overdrive, but we hope to see more added later.

Worms Battlegrounds is the name of the newly announced Worms game, proving that Team17 still hasn't run out of words to put next to "Worms". This will be Team17's first title on the new next-gen consoles, slated for release in 2014 for Xbox One and PlayStation 4.

If you've thumbed through the Softography+, you've noticed a lot of titles with another developer's title on them. Back in the Amiga days Team17 didn't develop everything themselves, they often acted as a publisher for other parties to help them out with their success on the platform. However once the Amiga died out, they went back to being just another developer maintaining a presence on the PC with the help of other publishers.

Fast-forward to now, when thanks to digital distribution Team17 is back to being their own man, and now they've decided it's time to return to the publishing business as well. The first title under their mantle is Light, an indie stealth infiltration game currently making its rounds through Greenlight. We'll be featuring these titles here just like any other Team17 game.

If you ever wanted to get yourself a big helping of Team17 games, but just didn't have enough loose change to spare, here's your chance! The Humble Weekly Sale has all the Steam Team17 games up for grabs.

Not many details about it so far, besides that it'll be building up on its predecessor, and feature some form of clan wars. Probably.

If you're in the UK, Team17 will be unveiling it as well as Superfrog HD over at Rezzed (I hear other companies will be there too but who cares about those ), so maybe go check it out and let us know what all the fuss is about.

Well, for me, it was the first online community I ever joined when I got this new-fangled thing called the Internet. And it was a nice place. Everyone was nice and friendly, people discussed all kinds of things, crazy forum games, amazing fan-art, terrible in-jokes, and more. Even Team17 occasionally interacted in there. It was a very silly fun place. I learned a lot of stuff and met a lot of nice people that I still talk to this very day. It was an invaluable experience of my life.

I'm sure a lot of Dream17 staff feel this way. Hell, if it wasn't for the forum, most of us probably would've never met and Dream17 itself would've never existed. How about that! So you know, credit where credit is due and all that. But times change. Team17 changed. The forum ain't what it used to be anymore, and these days it's all social this and blog that, so I understand Team17's decision. No point in clinging to the past really.

But here at Dream17, we're all about clinging to the past! So we've decided to bring back the old Dream17 Forum to fill in for the official forum's absence. Join us in waxing nostalgia and whatever else. Bring back some of that old comunity charm. Oh and we also have a Facebook and Steam Group now if, you know, you're into those things.

Classic Amiga games on Blackberry and other obscure newsPosted in Amiga Classics by SupSuper at 16/03/13 2:39pm CET

If you told me someone would be officially porting Amiga games to Blackberry in 2013, I'd say you're out of your mind! Yet here we are. Amiga Inc. has partnered up with BlackBerry to bring your favorite Amiga games to BlackBerry Playbook and Z10 devices.

There's already a lot of titles available on BlackBerry World, with many more to come! You'll notice classics like Turrican and Gods, and of course all your favorite Team17 titles (but no Worms?). The new touch controller seems kinda finicky, but hey it's another chance to relive the classics, let us know what you think.

Team17 released a series of developer diaries every week showcasing the gameplay and talking about the various new features with a silly worms interviewer. More interesting than boring articles to be sure:

Were you unhappy with the new reimagined Alien Breed series? Did you prefer the days it was made of classic old 2D pixels? Well worry no more, Team17 is remaking the classic 2D Alien Breed game for iOS devices, including all the original SE content as well as new graphics, new levels, and gameplay tweaks like being able to walk and shoot in different directions!

That's right, Worms is jumping into this new-fangled thing called classes. Worms Revolution will feature 4 classes you can have on your team, each has different pros/cons but they all have access to the same weapons, and you can mix and match classes in your team however you see fit. If this is too much for you there'll still be a Classic mode.

Soldier - Your traditional classic worm. Nothing special about him, he's just the average all-rounder these games always gotta have.

Scientist - The support guy. He's the weakest and slowest, but he raises your team's health for every turn he's around. He can also deploy stronger items, making his Sentry Guns and Electromagnets more effective.

Heavy - Causes the most damage, but his bigger size also makes him the easiest to hit. His heavy bulk makes him much harder to get around the map, even with the help of utilities, but it also means he won't get pushed around as much.

Scout - The most agile, being able to easily get around the map with faster movement and bigger jumps, as well as taking less fall damage. However he causes less damage, and his small size makes him a lot easier to push around the map, although it also makes him harder to hit.

After around half an year, a Worms Ultimate Mayhem update arrives! It includes various bugfixes and performance improvements, as well as the Worms 3D maps the community has been pretty much demanding since release.

...I'm not sure why. They still look and play as bad (if not worse) as they did 10 years ago. This is what makes a remake worth it, keeping all the lousy features of the past?

Andy Davidson returns to Team 17 to scratch a creative itch he’s had for fourteen years!

Ossett, Yorkshire, UK – Monday 2nd April, 2012 – In a week when Team17 announced, Worms™ Revolution, its most significant release of recent years, the UK’s oldest independent developer is delighted to reveal another surprise to its fans - the return of Worms creator, Andy Davidson.

At the height of his career, Andy quit the games industry to pursue other interests. “I left Team17 feeling I hadn’t finished what I wanted to achieve, but for professional reasons I knew I had to walk away”, commented Andy. “I’ve returned to scratch the creative itch that’s been bothering me for the last fourteen years. It’s nice to be back at Team17, it’s as though there’s been a revolution in the studio itself - there’s a real creative buzz about the place.”

Team17 Managing Director, Debbie Bestwick, is particularly pleased at the errant son’s homecoming. “I’d always hoped Andy would return but never thought it would actually happen. The passion he shows for Worms is almost palpable and I’m looking forward to see how his injection of fresh enthusiasm into an already highly motivated and skilled team will affect things.”

Andy will begin by offering the Worms™ Revolution developers his support. “The engine and physics in Worms™ Revolution are awesome, the team have developed a truly landmark game. I’ll be lending them my insight to ensure that the game balance is true to the spirit of the brand.” In addition, fans will be delighted to know that Andy has been working on a variety of new game ideas. Exciting times are ahead for Team17.

Following a much anticipated "big announcement" back in 19th, Team17 has revealed they're working on a new Worms game to celebrate the franchise's 17th anniversary:

WORMS REVOLUTION ANNOUNCED

In 1995 gamers were introduced to crazy world of Worms™, the madcap, turn-based strategy game from the twisted mind of Andy Davidson. Fast forward seventeen years and everyone’s favourite invertebrates are back!

Team17 is proud to announce the forthcoming release of Worms™ Revolution. The game has been developed from the ground up and features a completely new game-engine. Exciting new features and challenges have been introduced whilst old favourites such as the Super Sheep and Holy Hand Grenade remain to thrill fans worldwide.

Worms™ Revolution is scheduled for a Q3 2012 release and will appear on PC and consoles.

While I don't consider another Worms game a "big announcement", it sure seems different from the usual, with a completely different style, weird worm shapes and fluid-based weapons. Who knows what this could develop into.

Rise from your grave!Posted in Dream17 by SupSuper at 31/03/12 12:25pm CEST

*tumbleweed blows by*

Hello? Anyone out there? It seems this place has been left for dead, with no news from our trustworthy staff for over a year and just me maintaining the website in the background... so I've decided to stealthily take-over.

Nothing major, but I'll at least keep the website up to date with the latest Team17 news and Softography updates. I've also fixed the Contact system for anyone that might've tried to contact us before (apparently we lost our e-mails with the domain as well, sorry about that).

If anyone's still out there, feel free to let me know if there's anything that needs fixing, something new you'd like to see added, or just glad to see the website back.

CAPTCHA now in effectPosted in Dream17 by SupSuper at 26/09/08 10:20pm CEST

I didn't want it to come to this. I didn't want to get this far. But idiots will always be idiots and will force me to take drastic effects to stop them from clutting up the database with spam. Therefore, the comments have been upgraded to Level 8 Security.

This means that there's now a CAPTCHA for comments. I know, I know, I hate these things as much as you so I've tried to make this as simple as possible. To post a comment, you need to type in the title of the game's boxart that shows up next to the comment form.

The system is pretty tolerant so you don't have to type in the full title. (no abbreviations though) If you still can't get it right, you can click on the boxart to get a full picture, or just look the name up in the Softography. Or if that isn't enough, just keep refreshing until you get a game you can guess.

Spambots have been terminatedPosted in Dream17 by SupSuper at 22/07/08 9:04pm CEST

A few days ago, someone managed to get into Dream17 and flood our site with annoying popups and spam links, much to the annoyance of us and our visitors. This issue has now been taken care of.

Dream17 is 100% free of spyware, popups and other annoyances. If you ever find one of these when viewing the site, please report it to us immediately.

We recommend anyone that has visited the site between 17-07-2008 23:59:00 GMT and now, specially with more unsafe browsers (I'm looking at you Internet Explorer), to clear their cache and scan their computer with any antivirus or antispyware software you have.

On behalf of Dream17, I apologize for any inconvenience this might have caused.

An instrument here, a sound effect there...Posted in Site Content by SupSuper at 16/08/07 3:25am CEST

For your pleasure and amusement, I have added the soundtracks of Worms Blast and Worms 4: Mayhem. That's right, we now have the soundtrack of every single Worms game. You laughed at me when I told you I'd do it, and who's laughing now? MWAHAHAHAHAHA!

Alright, the downloads have been restored. However, we've taken measures to ensure that yesterday's events don't repeat themselves. We've cut off all direct links and hotlinking to prevent any unforseen leeching, and we'll now be monitoring closely all the transfers on the site.

For now we'll keep the downloads unrestricted for analysis, but as soon as we find out our high-demand files, we'll be limiting or removing them altogether to ensure the rest of the site can still be used, at least until we can find a server that can handle it all.

Downloads taken offline... againPosted in Dream17 by SupSuper at 09/07/07 6:36pm CEST

Evening, ladies and gents,

As you can see from the news below, we've managed to find a replacement host. Unfortunately, due to what we think is direct linking to our downloads, we're close to maxing our transfer allowance for today! It currently stands at about 116GB. As you'll agree, that's a hell of a lot. So because of this, we have temporarily disabled our downloads to prevent our service being disabled.

Our web content is still online, which many of you (hopefully) will realise is the most important thing. We'll be looking at ways to reduce server load whilst still offering a convenient service to our visitors.

As you may be aware, this year we've started working on a brand spankin' new design for Dream17. Now, we're putting in everything we want, and what we think you want. But just to be on the safe side and to make this site the best it can be, we want you users to tell us everything you'd like to see in the new website: what's missing, what could be better, what annoys you, what would reduce the page loading time by 0.00001secs, anything you can come up with, just tell us and we'll consider it. With your help, we'll make Dream17 the best Team17 fansite it can be!

Since people complain every once in a while that Dream17 doesn't have the soundtrack of every single Worms game, S2k put up the Worms 2/Addiction Pinball soundtrack, and I grabbed a few from some other games, so we don't have every track, but we have every game.

If you have tracks from any Team17 games that we don't, feel free to e-mail them to me.

Digging through my stuff, I found my old Worms Armageddon cursor pack I made long ago (I think it used to be on ye olde WorMatrix).

For those that like the Worms Armageddon cursors, this cursor pack includes a whole bunch of cursors based on them, to replace the default Windows ones. More instructions and info inside. You can get it here.

Also, if you wanna support your fellow co-webmaster, feel free to spread the word about my new service: SupSpider

The PHP conversion is finally completed! The website should now be overall faster and much easier to update. And more updates is always good!

In case any of your links are broken, you better update them. If any of OUR links are now broken, or if you run into any unexpected errors or problems when browsing the website, please let me or S2k know.

As for overall updates, we finally have info for Silverball and World Rally Fever, screenshots for Ultimate Body Blows and music for Arcade Pool CD32 and Worms 3D.

Remember how old and nearly empty the Goodies > Audio section was? Well, not anymore. After some discussion and some mailing, Dream17 can now host the music from all the Team17 games.I'll be getting all the music tracks I can get my hands on, convert them to MP3 and upload them here so that you can enjoy it easily without having to go through various music websites and music players (mainly for old Amiga music).

Currently available is the music from all the Alien Breed 2d games, Miami Chase, Superfrog, Worms Armageddon and the title track of Worms World Party. You can get them at the Goodies > Audio section, and later on I'll also link them on the Downloads page of each game.As more game music is available I'll let you know.

Yes, the Forum's back online. If you missed it for the 10 hours during which it was shutdown, well, now it's back, in a shiny new version and with a new skin which shouldn't cause trouble for Firefox users.