Two Free Garrison Repair Tokens for new FM Targets

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

can you hook us up with a screen shot of what the 89 and 115 looks like? So we got idea of what to expect

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

Are you wishing you never left your last job yet? I for one wish that you guys would really listen to the players. Another thing why is every chore either a grind or coinfest anymore the only thing you can auto now for free is salvages. Crap now that I said that they will change them next month

Been reading some of the feedback regarding the changes being made, sorry that's rebalancing of the weekly targets, with this amount of bad, not happy feedback I can't understand why, apart from money, that Kixeye are still going ahead with it.

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

I'm sorry Rampage but I think you have entirely missed the point of pretty much all of the 'feedback'. We quite simply shouldn't need these garrison tokens, or any other kind of tokens. We are told we will have a set of targets for a year, Not a few months until we can do them relatively easily and then have them changed to negate that ability. What needs to be grasped here is that players quite simply spend MONTHS building a fleet and perfecting it to engage a target successfully. That fleet, once perfected and driving patterns learned should need no further refits or adjustments during that yearly cycle of a target. The changing of targets forces players to be slowed in their advancement in the game, occasionally it forces players to just get tired of 0 progression and they leave. Any long time player will explain that the FM is the cornerstone to such advancement. It is't rocket science. Build a good fleet, learn the targets and gain the tech to push your game to another level. We players are a pretty smart bunch, we understand that a business model is in play and that targets must be met regards income generated and player numbers. These changes are not the way to go about that. Players are chore exhausted. Virtually every aspect of the game is being dictated to us about what we can use and when we can use it. This is not the game that i signed up to many years ago. The creativity it had is gone. The fun it had is gone. No part of the game is truly enjoyable any more. Being so late to the game, you were not witness to the 'fun' had back in the day. Full scale sector wars, FvF in abundance, chores consisted of salvage hitting but was mostly unnecessary since even the lowest of levels actually went out and hit bases and gained masses of resources. The tuning of the 2 most commonly hit FM targets is seen as two things by the vast majority of players...unwanted.....and an attempt at generating coin spend. The change to the prize structure is a double edged sword. On one hand, the ability to choose much needed tech is a positive, the randomness of chest rewards and retune of targets is seen as a kick in the teeth as payment. From a solely personal perspective and no attempt to speak for all the players but i am feeling very much like i am being told to suck it up or leave. You WILL play as we tell you or else. That my friend is a dictatorship and no one likes to be dictated to or made to feel like they are nothing but a cash cow that feeds no one. My previous comment on page 5 of this thread made some perfectly reasonable and rational suggestions. Perhaps you could take those to the 'team' and show in an intelligent player orientated (for once) response that you 'have heard us'. Stop these retune changes or at the very least, take in to account the suggestions that long time players make and do what is right.

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

I'm sorry Rampage but I think you have entirely missed the point of pretty much all of the 'feedback'. We quite simply shouldn't need these garrison tokens, or any other kind of tokens. We are told we will have a set of targets for a year, Not a few months until we can do them relatively easily and then have them changed to negate that ability. What needs to be grasped here is that players quite simply spend MONTHS building a fleet and perfecting it to engage a target successfully. That fleet, once perfected and driving patterns learned should need no further refits or adjustments during that yearly cycle of a target. The changing of targets forces players to be slowed in their advancement in the game, occasionally it forces players to just get tired of 0 progression and they leave. Any long time player will explain that the FM is the cornerstone to such advancement. It is't rocket science. Build a good fleet, learn the targets and gain the tech to push your game to another level. We players are a pretty smart bunch, we understand that a business model is in play and that targets must be met regards income generated and player numbers. These changes are not the way to go about that. Players are chore exhausted. Virtually every aspect of the game is being dictated to us about what we can use and when we can use it. This is not the game that i signed up to many years ago. The creativity it had is gone. The fun it had is gone. No part of the game is truly enjoyable any more. Being so late to the game, you were not witness to the 'fun' had back in the day. Full scale sector wars, FvF in abundance, chores consisted of salvage hitting but was mostly unnecessary since even the lowest of levels actually went out and hit bases and gained masses of resources. The tuning of the 2 most commonly hit FM targets is seen as two things by the vast majority of players...unwanted.....and an attempt at generating coin spend. The change to the prize structure is a double edged sword. On one hand, the ability to choose much needed tech is a positive, the randomness of chest rewards and retune of targets is seen as a kick in the teeth as payment. From a solely personal perspective and no attempt to speak for all the players but i am feeling very much like i am being told to suck it up or leave. You WILL play as we tell you or else. That my friend is a dictatorship and no one likes to be dictated to or made to feel like they are nothing but a cash cow that feeds no one. My previous comment on page 5 of this thread made some perfectly reasonable and rational suggestions. Perhaps you could take those to the 'team' and show in an intelligent player orientated (for once) response that you 'have heard us'. Stop these retune changes or at the very least, take in to account the suggestions that long time players make and do what is right.

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

This shows you all don't listen or pay attention. cause if you did kix would know that quite a few of us used Zelos/Emps to hit the Garrison targets. And that quite a few use Zelos or pun for their tanks. Yes some use the Cits,IBs and Monos to hit them. Kix gave us the Zelos and Emps to be able to use on most targets. But yet you going to punish us who use them by just giving Garrison repair tokens. It would of been better to gave us Repair tokens that are used for any fleet. I know you got 5 hr repair tokens for any fleet. So why screw some of us who don't use Garrison hulls for Garrison targets? Especially when it was you all who told us we could use other hulls on Garrison targets. So to me it's BS that you found it best to give out only Garrison repair tokens when you could give out couple 5 hour tokens that could be used on any fleet we choose to hit the Garrison targets with.

I use a zelos tank with citadels and have been hitting the 113 to finish both runs of the fm before repair and I'm really worried about this change as if the new highest level target becomes undoable for me then the 88 would be the next logical step for me but that's changing too so I'm real worried i wont be able to do that either and with the constant building of raid fleets how am I supposed to finish a mono or icebreaker fleet without falling behind in the raid cycle I've only just managed to get in a good place on that front and feel like I'm being forced backward within the game.

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

Red Flags everywhere Rampart, the fact that you won't disclose the target and have to defend the change constantly really indicates that there is something to hide. Full Transparency and Full Disclosure is always the best practice. Numerous case studies from failed companies out there to support it.

Come clean about whats going to happen, rather than have an explosion and reaction when you just spring it on everyone on Wednesday. At that point you won't be able to get out in front of it. Implementation and proper expectation setting is everything. You have never defined Rebalance?

BTW in the Scourge Blockade, fangs will still not fire on targets like they did in the raid when near walls or objects. Is that NOT going to be fixed for the next raid?

Down with kixeye I say. This has to be the last straw. i've had enough of these BS hand outs for no effort.

You really need to drop the fan-boy nonsense bort. Kixeye won't thank you for it. You won't benefit in the game for it.

If you actually bothered to read any of the responses, you would see people are NOT getting any tokens of use, because they use gens to do the FM. These are gar tokens, not gen. Garrison users will benefit, but gens will not. Gens are one of the most common FM builds going. Many of the smaller guys only have gens, as they are what is offered in the FM to do the FM. Even most mono users have a gen flag!

Kixeye also told us, no change till next garrison, yet here we are, some 7 months early getting things changed. This is dishonesty.Granted, it might turn out to be easy, maybe we can use all our old fleets to do them and the targets will be more fun, but two points....

One, I strongly doubt it, kixeye never nerf, they only buff in their favour and they are offering 24 hours of repair!

Two, it's not very reassuring. Why must Kixeye eek every drop of gold from us for every last facet of the game? They wouldn't need to unless the game was in serious trouble. The tokens are a bribe for fan boys like you, who say "thank you master" every time the whipping stops!

Kixeye are killing their own game, whether the changes turn out to be good or not. The poor communication and short sighted decision making, drive the community into a frenzy, and damage the relationship between customer and business. Kixeye should have learned this by now.

are you absolutely certain those tokens will not be of use in the next garrison raid series? i mean 100% positive?

are you absolutely certain that every single person needs to immediately try the targets, suicide some ships rather than wait for someone else to do it and just follow a method that works?

its a strategy game. start thinking. even just a little helps.

just because something new comes out when the existing target is instant repair, is hardly a 'whipping'. Particularly when every single fm (and raid) literally ever has been able to be completed for free. zero coins. nada. At a certain point you need to leave the drama queen at the door. The sky is not falling.

and lol at eeking out every drop of gold. its been getting easier and easier for us non-coiners. well the half skilled ones anyways.

1) I spent time with the team this week working on ways to make this transition to the rebalanced targets seamless for you. The best option I had in my current tool kit was to be able to grant a few repair tokens. This allows you to run the targets and be able to experience them first hand. This was easiest way to allow you hit the targets and earns points without a consequence.

2) We are not distributing Generalist Tokens for this. While there are players who use Generalists, this being a Garrison target those are the token we are distributing.

~MR

I appreciate the fact that we got an option to easy the transition but you keep giving us generalist hulls as an option to do raids and then targets after, and now we get penalized for picking that option.Also if these targets needs so much finding out why not have a preview server so players can test them out and you can also see if everything is working from your end.I know it seems all we do is cry and moan but when you feel like sheep being lead to slaughter its all you can do.

Every time there is a change in the game it seems the general reply is a complaint about the changes before they even happen. However every time the game changes we use strategy and adapt to the changes and we get used to them. Then once again the game changes and back to the general complaining about the changes, and everyone forgets how they complained last time the game changed but it really wasn't so bad the last 5 times the game changed, and how we will adapt and change and the new targets will be just as easy as the old ones. without these changes the game would be boring and definitly die off.

Every time there is a change in the game it seems the general reply is a complaint about the changes before they even happen. However every time the game changes we use strategy and adapt to the changes and we get used to them. Then once again the game changes and back to the general complaining about the changes, and everyone forgets how they complained last time the game changed but it really wasn't so bad the last 5 times the game changed, and how we will adapt and change and the new targets will be just as easy as the old ones. without these changes the game would be boring and definitly die off.

i think last changes were a kill , now sector comms is very quiet , so yes changes affect players and game a lot and personaly i prefer not yto have big changes , now chores are long and boring , so keep us away from game , so changing for me its more boring than not changing or very slowly change things

Generalists doing Garrison raids? Oh yh we added a building which severely limits the ability of generalists?? Everyone uses(largely) Zelos tank so we'll give garrison tokens to rep your fleets, which will be required because we once again have gone back on our word and changed the FM. We won't show you what we've changed, we'll go live and you can wreck your fleets finding out. Kixeye have absolutely no credibility with the player base, they have no discourse, there is no transparency and anyone defending these kinds of tactics very obviously , would make an excellent addition to Kixeyes rapidly diminishing staff, if they could afford to employ them. Then again they would probably do it for nothing. As previously mentioned, why have the targets not been fixed regarding fangs not firing on scourge ships when they are close to a wall??? As stated by CM Rampge.. "we have listened to your feedback" and so change the FM, when clearly no one asked for it to be changed, but no action on what we said about the Glitches in raid targets..... selective hearing is the obvious answer. Oh..... and coins of course.

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

You release stuff for one thing (generalistic hulls) and remove their abilitys to participate in events that they were build to do.

How hard is it to give 2 12 hour ship repair tokens that are generalistic/garrison by nature? Well, proberly too hard, given the level of coding released the past year, so we got to appriciate what you can make i guess.

I don't like to complain before implementation, but clearly the 113 is going to deal more damage with the free tokens. As it is my IB fleet takes 8 hours to repair, I am very concerned I won't even be able to complete a target, if they keep changing the goal posts mid-stream, might be time to give the game a miss.

1) I spent time with the team this week working on ways to make this transition to the rebalanced targets seamless for you. The best option I had in my current tool kit was to be able to grant a few repair tokens. This allows you to run the targets and be able to experience them first hand. This was easiest way to allow you hit the targets and earns points without a consequence.

2) We are not distributing Generalist Tokens for this. While there are players who use Generalists, this being a Garrison target those are the token we are distributing.

~MR

Thank you for the garrison tokens that I won't use (well... not for the fm). The lack of generalist tokens is disturbing. When the generalist hulls were announced they were intended for low/mid level coiners so they didn't need to build a new fleet for every raid cycle. My memory could be off--I tried to find the post but I think I have had too many beers to search effectively. So to not offer generalist repair tokens seems to go against the original intent of the hull class and helps more the "haves" than the "have nots".

In talking with the team, the fleet specific repair work slightly differently than I anticipated. They only work if your fleet is of a uniform composition. So if you have a mixed fleet these token will not be able to used to speed up your repairs. So if you are using a mixed fleet, for example a Generalist as well as Garrison ships, you would have to remove the Generalist from the fleet to use the Garrison token.

Since we have discovered this we are going to be changing the tokens we are rewarding, the will now be:

2 each of 12 Hour Garrison Repair Token

2 each of 3 Hour Generalist Repair Token

You should be seeing these token between 8am and 8:30am PDT tomorrow, November 1st.

There will also be a pinned topic at the top of the forums about how these tokens will work.

In talking with the team, the fleet specific repair work slightly differently than I anticipated. They only work if your fleet is of a uniform composition. So if you have a mixed fleet these token will not be able to used to speed up your repairs. So if you are using a mixed fleet, for example a Generalist as well as Garrison ships, you would have to remove the Generalist from the fleet to use the Garrison token.

Since we have discovered this we are going to be changing the tokens we are rewarding, the will now be:

2 each of 12 Hour Garrison Repair Token

2 each of 3 Hour Generalist Repair Token

You should be seeing these token between 8am and 8:30am PDT tomorrow, November 1st.

There will also be a pinned topic at the top of the forums about how these tokens will work.

So it wasn't the 6 pages of "feedback", it was something you and the team just "discovered"? Seriously?

The token complaints are all based on the fact that the "garrison" tokens won't repair "generalist" hulls. Your refusal to acknowledge the player's genuine complaints and instead suggest that it was simply a problem you and the team discovered is insulting.

I will say, I'm glad you and the team "discovered" the problem the players already knew existed.

How many complaints does it take ?My dad used to say; Ask a girl if she will sleep with you for 1 million dollars. If she says yes, ask if she will sleep with your for $1. She will most likely be insulted, but you've established that this girl has a price and now its just a matter of negotiating. We've established that nothing Kix says or does is set in stone, there is no trust and no respect - now its just a matter of negotiating.

In talking with the team, the fleet specific repair work slightly differently than I anticipated. They only work if your fleet is of a uniform composition. So if you have a mixed fleet these token will not be able to used to speed up your repairs. So if you are using a mixed fleet, for example a Generalist as well as Garrison ships, you would have to remove the Generalist from the fleet to use the Garrison token.

Smoke & mirrors.

However, it would seem that someone is thinking that maybe the player base has a point.. After "only" 6 pages of comments. (Considering the 20 pages of comments made upon the 1st notification of FM change upcoming)Maybe by 6am and 6:30am PDT tomorrow, November 1st this will be bumped up to 4 x (Edited here, original was a bit much) 3hr tokens.Probably wishful thinking.

Anyway, it's better than a kick in the teeth with steel-cap boots

A pirate who hates stupid, lazy pirates who don't work for their tech, nor attempt to improve themselves by application of effort.Hulls won: A lot, including many I won't even bother to build. Hulls not won: More than I care to name, & plenty I don't want.

Nobody was saying Generalist was or wasn't going to suck in these targets. Our complaints was that the tokens Kix was giving to us free was only to repair Garrison fleets. And most of us use Generalist as a tank or as a fleet. So the free tokens couldn't be used to repair any Generalist fleets. Kix eyes finally opened up even though the complaints of us players isn't what did it. lol

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

How can you call it a rebalance? We don´t have got new tech for our garrison fleets. The next FM target change should be after the next garrison raidformat...thats in 7+ months.

You only will "rebalancing" the new repairing specialists for the garrison shiphulls with that, witch will nullify the new repairingbonus.

In talking with the team, the fleet specific repair work slightly differently than I anticipated. They only work if your fleet is of a uniform composition. So if you have a mixed fleet these token will not be able to used to speed up your repairs. So if you are using a mixed fleet, for example a Generalist as well as Garrison ships, you would have to remove the Generalist from the fleet to use the Garrison token.

Since we have discovered this we are going to be changing the tokens we are rewarding, the will now be:

2 each of 12 Hour Garrison Repair Token

2 each of 3 Hour Generalist Repair Token

You should be seeing these token between 8am and 8:30am PDT tomorrow, November 1st.

There will also be a pinned topic at the top of the forums about how these tokens will work.

Ummmm... we discovered that non-conqueror ships can't be healed in the conqueror extra repair slot during bounty? That you have to remove the corvette from your glut fleet before hitting repair? Oh, wait... that was bounty...

I have to say it... you didn't "discover" this is how single-category fleet repairs work. You "discovered" that we are annoyed beyond curse words about this change to the fm. And somehow this "discovery" was a surprise...

Every time there is a change in the game it seems the general reply is a complaint about the changes before they even happen. However every time the game changes we use strategy and adapt to the changes and we get used to them. Then once again the game changes and back to the general complaining about the changes, and everyone forgets how they complained last time the game changed but it really wasn't so bad the last 5 times the game changed, and how we will adapt and change and the new targets will be just as easy as the old ones. without these changes the game would be boring and definitly die off.

^^^^^^^ This

"Every time there is a change in the game it seems the general reply is a complaint about the changes before they ever happen. However every time the game changes we use strategy and adapt to the changes and we get used to them. .....without these changes, the game would become boring." -captaindirty 10/31/2017