The Werivar Expansion Mod.

FREAK9 years ago

Is there a way to keep the snipers and battledroids from spawning?I looked in the scripts.dat but I didn't see anything.Maybe I'm not looking in the right dat file or I'm not looking hard enough.Is there a way to keep the snipers and battledroids from spawning?
I looked in the scripts.dat but I didn't see anything.
Maybe I'm not looking in the right dat file or I'm not looking hard enough.

not double posting, technically, but i found a couple of bugs in this version...-I lose the door key to hermit's hut for some weird reason-the ice pack doesnt have a fixed graphicnot double posting, technically, but i found a couple of bugs in this version...
-I lose the door key to hermit's hut for some weird reason
-the ice pack doesnt have a fixed graphic

"harwe" said:not double posting, technically, but i found a couple of bugs in this version...-I lose the door key to hermit's hut for some weird reason-the ice pack doesnt have a fixed graphic

- You don't need it anymore after you open the door anyway.- Couldn't that be the engine's fault?[quote="harwe"]not double posting, technically, but i found a couple of bugs in this version...
-I lose the door key to hermit's hut for some weird reason
-the ice pack doesnt have a fixed graphic[/quote]- You don't need it anymore after you open the door anyway.
- Couldn't that be the engine's fault?

"E_net4" said:- You don't need it anymore after you open the door anyway.

ahh but i do, i neeed it for my base & for safety when evolving...

and for the ice packs, it used to work but now somethings wrong with them[quote="E_net4"]- You don't need it anymore after you open the door anyway.[/quote]
ahh but i do, i neeed it for my base &amp; for safety when evolving...
and for the ice packs, it used to work but now somethings wrong with them

As far as I am aware, after using the hermit's key once, the door will open and shut without it forever after.*Resumes being on break.*As far as I am aware, after using the hermit's key once, the door will open and shut without it forever after.
*Resumes being on break.*

"Nocture17" said:As far as I am aware, after using the hermit's key once, the door will open and shut without it forever after.*Resumes being on break.*

I don't think that's true. I'm pretty sure use of the plot object is dependent on having the key in your inventory.[quote="Nocture17"]As far as I am aware, after using the hermit's key once, the door will open and shut without it forever after.
*Resumes being on break.*[/quote]I don't think that's true. I'm pretty sure use of the plot object is dependent on having the key in your inventory.

Hi, I am new to this forum.I've tried this mod, and it's really fantastic. However, I found some bugs.1. At some point of evolution, the human started to get a "Special: lower hunger" for every 2 xp points gained. After half an hour he got some 3000 of them.2. The nightmare armour of Scavenger's doesn't regernerate health as it claimed.3. The metal ore mine actually gives you raw reflective crystals.4. The Werivar psi-blast doesn't have the blast effect when hitting an enemy.5. The Psionic Mind Blast's blast effect hurts himself.

As for the spawning problems, I think it's the game engine's problem. According to the script, the number of these in each number is limited to 8, but somehow that was ignored by the game.

EDIT: I have only tried a little bit of Werivar and Psionic because of the "blast" problems. For the rest of the races, I have already tried them thoroughly.Hi, I am new to this forum.
I've tried this mod, and it's really fantastic. However, I found some bugs.
1. At some point of evolution, the human started to get a "Special: lower hunger" for every 2 xp points gained. After half an hour he got some 3000 of them.
2. The nightmare armour of Scavenger's doesn't regernerate health as it claimed.
3. The metal ore mine actually gives you raw reflective crystals.
4. The Werivar psi-blast doesn't have the blast effect when hitting an enemy.
5. The Psionic Mind Blast's blast effect hurts himself.
As for the spawning problems, I think it's the game engine's problem. According to the script, the number of these in each number is limited to 8, but somehow that was ignored by the game.
EDIT: I have only tried a little bit of Werivar and Psionic because of the "blast" problems. For the rest of the races, I have already tried them thoroughly.

"Anarion" said:The Psionics Blast attack has always injured you if you're standing too close to an enemy IIRC.

No, last time I checked, it doesn't. Neither in default or in werivar mod.[quote="Anarion"]The Psionics Blast attack has always injured you if you're standing too close to an enemy IIRC.[/quote]
No, last time I checked, it doesn't. Neither in default or in werivar mod.

"Grim Reaper" said:Perhaps it's been implemented in the mod (as in, not made by accident)?

Only the author has the answer.

As for the blast in default and Werivar, maybe it's different in easy mode and medium/hard mode? Cause I could swear I have never been injured by it before.

By the way, one off-topic thing: how do you people get a small icon that says "mature green alien" or "turret", or so?[quote="Grim Reaper"]Perhaps it's been implemented in the mod (as in, not made by accident)?[/quote]
Only the author has the answer.
As for the blast in default and Werivar, maybe it's different in easy mode and medium/hard mode? Cause I could swear I have never been injured by it before.
By the way, one off-topic thing: how do you people get a small icon that says "mature green alien" or "turret", or so?

"bwansy" said:By the way, one off-topic thing: how do you people get a small icon that says "mature green alien" or "turret", or so?

That is Top Secret information, my friend.

If you hang out for a while, you might find out... [quote="bwansy"]By the way, one off-topic thing: how do you people get a small icon that says "mature green alien" or "turret", or so?[/quote]
That is Top Secret information, my friend. :o
If you hang out for a while, you might find out... ;)

"bwansy" said:By the way, one off-topic thing: how do you people get a small icon that says "mature green alien" or "turret", or so?

That is Top Secret information, my friend.

If you hang out for a while, you might find out...

hehe That ain't a secret, Grim, we can tell.Those icons represent our total posts rank and it keeps changing as you post.[/OT][OT][quote="Grim Reaper"][quote="bwansy"]By the way, one off-topic thing: how do you people get a small icon that says "mature green alien" or "turret", or so?[/quote]
That is Top Secret information, my friend. :o
If you hang out for a while, you might find out... ;)[/quote]hehe :P
That ain't a secret, Grim, we can tell.
Those icons represent our total posts rank and it keeps changing as you post.[/OT]

damn him for being on a break.. no updates in 2 weeks!! *gasp* omg!! anyway, Nocture has changed soo many things so you shouldnt compare these changes with default or weviar (non ex) because this game requires a different strategy on surviving, ie different combinations for warp gun.damn him for being on a break.. no updates in 2 weeks!! *gasp* omg!! anyway, Nocture has changed soo many things so you shouldnt compare these changes with default or weviar (non ex) because this game requires a different strategy on surviving, ie different combinations for warp gun.

I absolutly err like the things this mod has changed other than a few.

I strictly belive that most of the higher up technology should't be used by either stowaway I just belive its unrealistic.

* Power Prism Crystals can no longer be used directly to power equipment.

I would like to know about this one im curious about what changed.

Also

* Batteries, extensions and other technological means of manipulating battery supplies are only available to the Female alien, the human, and the android, the only characters with technological power supplies.

Im no big fan of the alien infact im a comlete idiot about it but "the only characters with technological power supplies." seems wrong did you mean werivar human and android?

Also the throwing spears as reffered earlier are called "Javelins"OH and theres somthing that gives em more kick called an alatl.

Edit:I also wonder why those aliens would shovel for resources it seems to me they would live happily just eating things even if they are intelligent I dont see any kind of education other than instincts.

Im going to go reread that part about the charater background again.

Edit2:Here's an atlatl

Edit3:Ive noticed that in the hive TONS of dire reefers and small blues gather around doing nothing but trying to go there.(yes reefers renamed them because I always think that)I absolutly err like the things this mod has changed other than a few.
I strictly belive that most of the higher up technology should't be used by either stowaway I just belive its unrealistic.
[quote]* Power Prism Crystals can no longer be used directly to power equipment.[/quote]
I would like to know about this one im curious about what changed.
Also
[quote]* Batteries, extensions and other technological means of manipulating battery supplies are only available to the Female alien, the human, and the android, the only characters with technological power supplies.[/quote]
Im no big fan of the alien infact im a comlete idiot about it but
"the only characters with technological power supplies."
seems wrong did you mean werivar human and android?
Also the throwing spears as reffered earlier are called "Javelins"
OH and theres somthing that gives em more kick called an alatl.
Edit:I also wonder why those aliens would shovel for resources it seems to me they would live happily just eating things even if they are intelligent I dont see any kind of education other than instincts.
Im going to go reread that part about the charater background again.
Edit2:Here's an atlatl
[img]http&#58;//img211&#46;imageshack&#46;us/img211/5497/atlatlmankb1lgis2&#46;jpg[/img]
Edit3:Ive noticed that in the hive TONS of dire reefers and small blues gather around doing nothing but trying to go there.
(yes reefers renamed them because I always think that)

You WOULD be, if there was more than three months of inaction in the thread.[quote="bwansy"](Sorry, harwe, I'm thread mining again. :lol: )[/quote]
You WOULD be, if there was more than three months of inaction in the thread.

You WOULD be, if there was more than three months of inaction in the thread.

I was just kidding becasue harwe loves picking on thread miners.And three months is the limit? Then I wasn't thread mining when I posted in a thread that was one month old.</offtopic>[quote="Grim Reaper"][quote="bwansy"](Sorry, harwe, I'm thread mining again. :lol: )[/quote]
You WOULD be, if there was more than three months of inaction in the thread.[/quote]
I was just kidding becasue harwe loves picking on thread miners.
And three months is the limit? Then I wasn't thread mining when I posted in a thread that was one month old.
&lt;/offtopic&gt;

6: Yeah, sorry. I've been in the States with the in-laws for quite awhile. Back now, so I'll be trying to get back into the swing of things as soon as I've caught up with work and sleep.

7: The Stowaway cannot use weapons or certain grades of equipment, and more importantly does not benefit from doing so either. However, with the way the game works, anyone can perform a combination, so previously the Alien could MAKE a high-tech gadget, but couldn't actually use it, a much simpler task. 8: Power Prism crystals could previously be combined directly with an array of items. Now there are more things that can be powered by them, but the energy they emit needs to be converted somehow.9: The fact that she can use battery power ups is because she uses a human power source. She scavenged it from the Escape Pod. The Werivar does not, like the Psionic, he uses his psionic powers, but he can convert them into electrical energy to operate gadgets. 10: They are controlled by you, if you are happy to eat things, then so are they, if you decide that by mining out a small fortune, then refining those materials into a selection of defensive force-field barriers, gun turrets, food generators and a series of regenerative stasis fields you might eat things more efficiently, then they will too. You're the player, you can roleplay limitations upon yourself if you want, but I'm not going to force you into behaviours that your character would "want" to engage in. You can try an entirely vegetarian game if you really want.11: Yeah.... They do that unfortunately. Don't worry though, as soon as they see you, they'll change behaviour shortly.

12: I've obviously spoiled the lot of you with my bi-weekly updates that I can't take time off without you panicking. Don't fret. I'm still around, and will even update sooner or later to try and fix all the bugs.1: Yeah, that's been a bug since the previous Werivar Mod.
2: Nightmare Armour doesn't regenerate? Blast.
3: Ooops. That'll be fixed next update.
4: Werivar's Psionic blast isn't supposed to have a blast effect, at least until higher levels.
5: Psionic blast hurts the psionic? Never happened to me. I'll check that.
6: Yeah, sorry. I've been in the States with the in-laws for quite awhile. Back now, so I'll be trying to get back into the swing of things as soon as I've caught up with work and sleep.
7: The Stowaway cannot use weapons or certain grades of equipment, and more importantly does not benefit from doing so either. However, with the way the game works, anyone can perform a combination, so previously the Alien could MAKE a high-tech gadget, but couldn't actually use it, a much simpler task. 8: Power Prism crystals could previously be combined directly with an array of items. Now there are more things that can be powered by them, but the energy they emit needs to be converted somehow.
9: The fact that she can use battery power ups is because she uses a human power source. She scavenged it from the Escape Pod. The Werivar does not, like the Psionic, he uses his psionic powers, but he can convert them into electrical energy to operate gadgets.
10: They are controlled by you, if you are happy to eat things, then so are they, if you decide that by mining out a small fortune, then refining those materials into a selection of defensive force-field barriers, gun turrets, food generators and a series of regenerative stasis fields you might eat things more efficiently, then they will too. You're the player, you can roleplay limitations upon yourself if you want, but I'm not going to force you into behaviours that your character would "want" to engage in. You can try an entirely vegetarian game if you really want.
11: Yeah.... They do that unfortunately. Don't worry though, as soon as they see you, they'll change behaviour shortly.
12: I've obviously spoiled the lot of you with my bi-weekly updates that I can't take time off without you panicking. :P Don't fret. I'm still around, and will even update sooner or later to try and fix all the bugs.

When last abilities come to Scavenger? I suppose i am not getting anything more to my lvl 59 Scavenger When last abilities come to Scavenger? I suppose i am not getting anything more to my lvl 59 Scavenger :D

All abilities for the Scavenger should be attainable at around level 16 or so. You'll be able to have more of those abilities active at the same time by about level 20. After that, the only improvements levelling gives you is enough to make a health, strength, and energy upgrade each level. If you consider being able to take a hundred hits from a sniper marine without healing an ability, best keep levelling. All abilities for the Scavenger should be attainable at around level 16 or so. You'll be able to have more of those abilities active at the same time by about level 20. After that, the only improvements levelling gives you is enough to make a health, strength, and energy upgrade each level. If you consider being able to take a hundred hits from a sniper marine without healing an ability, best keep levelling. ;)

Similar in design to an Australian (which I am) Aboriginal (which I'm not) Woomera (A tool used for giving power to spears).

Anyway, perhaps one could make a floodlight, which sheds light for the benefit of the user, to be deployed in a certain spot?The combination could be a Long Metal Rod (to hold up the light unit) an Energy Unit (to power the light) and an Omni-Directional Light. The floodlight could light up better than a fire, but cannot be used for cooking or other, similar techniques. They are also attacked by aliens.

[quote="Arawak"]
Edit2:Here's an atlatl
[img]http&#58;//img211&#46;imageshack&#46;us/img211/5497/atlatlmankb1lgis2&#46;jpg[/img]
quote]
Similar in design to an Australian (which I am) Aboriginal (which I'm not) Woomera (A tool used for giving power to spears).
Anyway, perhaps one could make a floodlight, which sheds light for the benefit of the user, to be deployed in a certain spot?
The combination could be a Long Metal Rod (to hold up the light unit) an Energy Unit (to power the light) and an Omni-Directional Light. The floodlight could light up better than a fire, but cannot be used for cooking or other, similar techniques. They are also attacked by aliens.

Great mod, or expansion if you prefer. Level 2 scavenger here. Died about 5 times, and I keep forgeting to save. I havn't played notrium in a long time, and again, great mod.Great mod, or expansion if you prefer. Level 2 scavenger here. Died about 5 times, and I keep forgeting to save. I havn't played notrium in a long time, and again, great mod.

Hey, could you add an extra claw between levels 4 and 8? I'm stuck using a level 5 scavenger, because I uber-overpowered his claws, and I can't fight anything without suffering the effects of starvation, yet the rest of my abilities aren't high enough to take on better sources of food. Basically, I can't click fast enough to stay ahead of hunger.Hey, could you add an extra claw between levels 4 and 8? I'm stuck using a level 5 scavenger, because I uber-overpowered his claws, and I can't fight anything without suffering the effects of starvation, yet the rest of my abilities aren't high enough to take on better sources of food. Basically, I can't click fast enough to stay ahead of hunger.

I thnk there is.... idn, but stick to the normal claws until u get omega claws else its a waste of food to do hunter/whatever claws that drains stuffI thnk there is.... idn, but stick to the normal claws until u get omega claws else its a waste of food to do hunter/whatever claws that drains stuff

How much does the mode "weight"?How much MB?The sword is a good idea,but i think i should be makeble with a blue(weaker sword) and brown alien(stronger)corpse.You can take the sword effects from Lord of the rings mode.How do you put pictures(ant,alien,turrests...)into your posts?How much does the mode "weight"?How much MB?
The sword is a good idea,but i think i should be makeble with a blue(weaker sword) and brown alien(stronger)corpse.You can take the sword effects from Lord of the rings mode.How do you put pictures(ant,alien,turrests...)into your posts?

"Rayven" said:How much does the mode "weight"?How much MB?The sword is a good idea,but i think i should be makeble with a blue(weaker sword) and brown alien(stronger)corpse.You can take the sword effects from Lord of the rings mode.

the hell u talkin bout........

and put some SPACES PLZ its so EASY!!!! press it with your thumb like after some punctuation... geez... u should go back to elementary school and learn bout punctuation spacings man.......less your language is different, but then again, gammer and everything is nice........

as for the first thing, DOWNLOAD IT FOR YOURSELF its small, 10MB max, i think.click the sig[quote="Rayven"]How much does the mode "weight"?How much MB?
The sword is a good idea,but i think i should be makeble with a blue(weaker sword) and brown alien(stronger)corpse.You can take the sword effects from Lord of the rings mode.[/quote]
the hell u talkin bout........
and put some SPACES PLZ its so EASY!!!! press it with your thumb like after some punctuation... geez... u should go back to elementary school and learn bout punctuation spacings man.......less your language is different, but then again, gammer and everything is nice........
as for the first thing, DOWNLOAD IT FOR YOURSELF its small, 10MB max, i think.
click the sig

and put some SPACES PLZ its so EASY!!!! press it with your thumb like after some punctuation... geez... u should go back to elementary school and learn bout punctuation spacings man.......less your language is different, but then again, gammer and everything is nice........

as for the first thing, DOWNLOAD IT FOR YOURSELF its small, 10MB max, i think.click the sig

The irony of seeing you berate someone about their grammar is killing me.[quote="harwe"]the hell u talkin bout........
and put some SPACES PLZ its so EASY!!!! press it with your thumb like after some punctuation... geez... u should go back to elementary school and learn bout punctuation spacings man.......less your language is different, but then again, gammer and everything is nice........
as for the first thing, DOWNLOAD IT FOR YOURSELF its small, 10MB max, i think.
click the sig[/quote]The irony of seeing [b]you[/b] berate someone about their grammar is killing me.

and put some SPACES PLZ its so EASY!!!! press it with your thumb like after some punctuation... geez... u should go back to elementary school and learn bout punctuation spacings man.......less your language is different, but then again, gammer and everything is nice........

as for the first thing, DOWNLOAD IT FOR YOURSELF its small, 10MB max, i think.click the sig

The irony of seeing you berate someone about their grammar is killing me.

That made me lol and droll.[quote="MageKing17"][quote="harwe"]the hell u talkin bout........
and put some SPACES PLZ its so EASY!!!! press it with your thumb like after some punctuation... geez... u should go back to elementary school and learn bout punctuation spacings man.......less your language is different, but then again, gammer and everything is nice........
as for the first thing, DOWNLOAD IT FOR YOURSELF its small, 10MB max, i think.
click the sig[/quote]The irony of seeing [b]you[/b] berate someone about their grammar is killing me.[/quote]
That made me lol and droll.