So as I mentioned before, my old dying video card is finally kaput. Being disabled and on a fixed income I have no disposable cash for replacements when gear succumbs to inevitable entropy.

However, over the past few days people have been incredibly generous and supportive and between donations and possibly getting some help from the family, I am hopeful I'll be back in the game within a month or so!

Thanks so much to everyone for the kind words and compassion. You all rock!

NEW: Now supports Cooldown Tracking for procs with internal cooldowns!NEW: Now supports Stack Tracking for abilities and procs with stacks!

Srendarr adds the ability to track buffs and debuffs on yourself as well as others (even group members!), both the standard abilities that appear under the Character window as well as many special buffs like enchants and gear procs that normally only show via graphical effects on your character (or not at all). It can also do other things like keep track of Hawkeye and Merciless Resolve stacks. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance, and even more options to categorize and filter how the auras appear including multiple movable display windows, groupings for auras of a similar nature, a blacklist for unwanted auras, and now whitelist options for only showing auras you choose on a given frame.

As of version 2.0.0 (and above), S'rendarr uses the API changes made in late 2015 to allow for 'perfect' knowledge about aura details. All auras on the player and their target are now displayed and accurate, as is the castbar for the few abilities in game that have a cast time. The downside to this change is the occasional display of 'junk' auras you may not care about. These can be added to the included blacklist or, if you believe the aura should never be displayed, please report its name and when it appeared and it can be included in a 'never show' list built into the mod itself.

Additional options can be found in the Settings menu under Addon Settings, S'rendarr.

I wanted to share my gratitude and appreciation for the excellent players who came together to help me through vMoL. Raiding and PVP haven't really been an option for me since my brain cavernoma, but these kind folks helped me through it and what's more, it was a blast hanging out and chatting with them! Thanks @nekotakoyaki, @anotherTimeWizard, @Sneebly, @Dr'Strange, @YuYJ, @Rossdresser, @HalfEatenCornea, @MrPickel, @FKNSTEVO, @iTz_RickDawg, and @stileanima for the help and humor and good times, and the awesome Dro-m'Athra skin of course!

NEW GROUP BUFF TRACKING FEATURE!

New in 2.3.5 is the option to show buffs with a duration for everyone in your group or raid on their unit frames. You can either whitelist specific auras to track, or show all buffs with a duration that you don't specifically block. Full customization and positioning options. NOTE: Due to ZOS problems with internal group indexing and almost all group frame addons using different methods to sort to compensate, group buff feature currently only supports vanilla and Foundry Tactical Combat group/raid frames.

DEBUG OPTIONS:

Some new debug options have been added under Addon Settings, Srendarr to help track down missing/incorrect auras:

Warning: Spoiler

'Show All Combat Events' - Shows the ID, name, source, and target of every named effect that occurs in combat (both on your character and caused by them),
including gear set procs and enchant procs which add a buff effect (but which don't necessarily show on your character sheet for Srendarr to pick up automatically).

'Disable Flood Control' - By default, events will only show once until a reload (to prevent chat spam), however you can type /sdbclear at any time to reset the debug memory.
Enabling this option however will turn off the flood filter entirely, allowing events to show multiple times.

'Allow Manual Debug Edit' - The option lets you type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show)
to add/remove ID's from the flood filter. You can turn the above on to show everything and then manually blacklist just the specific events you aren't interested in,
letting others show multiple times.

'Show Verbose Debug' Shows the entire data block returned for EVENT_COMBAT_EVENT, formatted in a human-readable way.

'Show Nameless Events' When enabled, Show All Combat Events will also show events with no name as well.

/sdbclear -- Clears the current flood filter.
/sdbadd -- Adds a single ID to the flood filter so it is no longer shown (must enable manual debug option).
/sdbremove -- Remove a single ID from the flood filter.

Fixed rank 1 of unmorphed Grim Focus not tracking stacks due to the game not sending the stack build event as the ID of the ability like every other morph.

Changed Arrow Spray (and morph) behavior to properly show the snare component as a snare with a unique icon, instead of just duplicating the generic arrow spray icon. Before when using Acid Spray morph for example, you would see two of the exact same icon both called "Acid Spray" on your target, one for the poison DoT and one for the snare with no way to tell them apart. Now you can easily see which is which.

Added cooldown and proc tracking support for the following crafted sets: Death's Wind, Ashen Grip, Whitestrake's Retribution, Song of Lamae, Mechanical Acuity, and Spectre's Eye.

Updated the function used for checking Major/Minor effect tables for new additions/removals on game updates. Classified 3 new Minor effects and 7 new Major effects, and removed 1 obsolete Minor and 2 obsolete Major effects from the ID tables.

Other minor database and code maintenance.

v2.4.06 ~Phinix (4-13-2018)

Fixed a minor rounding error when the option to show seconds with minutes is not enabled under general settings. Previously if you had a timer with 1 minute 52 seconds remaining, it would show as 1m. Now minute-only timers will properly round so that if the remaining seconds are greater than 30 (.5 minutes or greater) it will round the display up to the next whole minute. So, 1 minute 52 seconds displays as 2 minutes, etc.

v2.4.05 ~Phinix (4-13-2018)

Fixed some obsolete code that was causing non-player procs and debuffs to appear when they shouldn't.

Fixed the two elemental procs from Ilambris using the same icon (confusing when both proc at once).

Fixed Circle of Protection (and morphs) wrongly blacklisting some of the effects.

Other minor code maintenance.

v2.4.04 ~Phinix (4-12-2018)

Fixed Major Expedition from NB Path ability not showing.

Fixed Crystal Fragments proc showing cast bar on instant cast.

Added stack tracking support for Advancing Yokeda set (Berserking Warrior).

Fixed a minor annoyance where last target auras would remain floating over the empty target area when moving through load screens. It seems something changed in the client and the addon was no longer getting the target lost update for zone transitions.

v2.3.98 ~Phinix (11-18-2017)

By request, added options to filter/show ESO Plus status aura to the Filters: Aura Filters for Player and Aura Filters for Target sections. Previously this was universally blacklisted.

Added new source of Focused Aim 2s refresh aura to default blacklist.

Maintenance to included language support files for easier translations. Specifically, added the English lines to commented language files so you don't have to switch back and forth when doing translations. Machine translated lines are indented.

Fixed a game bug where Warden Healing Seed (and morphs) were reporting a 12 second duration for the ground effect instead of the correct 6 seconds. You can now track your ground heals accurately!

MAJOR: Added preliminary support for STACK TRACKING! Currently only the Hawk Eye passive from Bow and Nightblade Grim Focus (and morphs) show stacks, but these are the only abilities I actually know that use stacks so, yeah. Please report any problems!

v2.3.91 ~Phinix (8-22-2017)

Fixed bug with no-duration passives like Warden empowered fetcherflies getting stuck when changing zones and other cases where the game doesn't send an end event.

Fixed Templar Sun Fire and morphs (Vampire's Bane and Reflective Light) Major Prophecy buff to be properly classified and show as "Major Prophecy."

Fake auras will now show their correct ability ID when Srendarr is set to show these.

Srendarr's custom auras (abilities not tracked by the game but shown in Srendarr) will no longer vanish inappropriately when entering menus or cursor mode.

Fixed a bug causing normal auras to reappear after showing example auras in settings then toggling lock on and off.

Set up new internal framework to allow changing the name display of abilities by ID.

Set up new internal framework to allow whitelisting/blacklisting ability ID's outside the previous range of 1-100000 as some new abilities already exceed this, but previous limitations prevented searching larger blocks without crashing.

Added support for tracking Destructive Mage, Shadowrend, and Sentinel of Rkugamz proc sets.

Reverted duplicate auras for Acid Spray and Molten Armaments being blacklisted by default. If you only want to see one aura icon for these or other abilities you will have to blacklist them yourself.

Removed LUI group frame compatibility until I can find time to figure out why group ID's go out of sync.

NOTE: Due to necessary changes to the inner workings of the addon, this update will require you to remove items from your whitelists and blacklist and re-add them. Write them down before removing them or use the chat output created from removing to quickly re-add them.

Fixed a typo that was causing enchants and other simulated procs to not function properly.

v2.3.8 ~Phinix (4-12-2017)

BETA fix for auras disappearing when "only show player debuffs on target" is checked and others cast the same ability on the target. The current API makes it impossible to track a separate aura icon/duration for the same abilityId applied by multiple sources that are not the player. HOWEVER, this update does allow proper separation of abilities that were cast by the player and ONE copy of the same ability cast by a source that is NOT the player showing simultaneously.

Changed handling of simulated player cast abilities to pull duration from the ID instead of manually setting them, which now properly accounts for passives that incrementally increase ability duration (like Nightblade Dark Veil).

Fixed possible issue with some ranks of Caltrops and morphs not showing.

Fixed Sorcerer Storm Atronach ultimate to track as a short buff and not an AOE.

Fixed Infallible Aether set proc to properly track as a debuff on the target.

Added support for Nightblade Summon Shade (and morphs) tracking.

Added support for Nightblade Grim Focus (and morphs) tracking.

Future-proof updated API to support Morrowind.

v2.3.7f ~Phinix (3-07-2017)

Fixed bug related to adding to group whitelist by ID (thanks Kyoma).

Added Witchmother Potent Brew redundant auras to default blacklist.

Added Keep Bonus IX to Cyrodiil filters (thanks Scootworks).

Some language file updates and other random tweaks.

v2.3.7e ~Phinix (3-06-2017)

Improved hud scene hiding exception for sample auras.

v2.3.7d ~Phinix (3-01-2017)

Completely rebuilt the group buff code from scratch. Much faster and should no longer generate errors due to previous out-of-range scenarios. Also cleaner.

Created framework for submenus in custom tab panels. Cleaned up the settings menus for a big quality of life improvement.

Fixed a bug that could cause errors if buff with a long timer appeared on a group frame.

Fixed a bug that could cause errors on group size and type changes.

Fixed a bug that caused auras with no duration to not sort properly to the bottom of the list.

v2.3.7c ~Phinix (2-27-2017)

Fixed a minor bug with group frame initialization.

Improved the appearance of aura icons when not using the icon timer animations. Icons now fit all the way to the edge of the frame.

Added callback to hide all auras when in menus. Normal mouse cursor mode will still show them, and the button to show example auras within Srendarr's settings will still work.

Fixed a bug that was causing group and raid frame auras to not properly apply their configuration settings on startup.

Added new feature to individual bar config: "Aura Class Override" - Allows you to manually set whether Srendarr will treat all TIMED auras (toggles and passives ignored) in this bar as either buffs or debuffs, regardless of their actual class. Useful when adding both debuffs and AOE to a window to make both use the same bar and icon animation colors.

Moved the "Hide Timer Bar" back to thee top of the individual frame settings when setting to Full Mode so it is more visible and obvious.

Improved the "player only debuffs" filters. Should be working properly now in all cases.

Fixed a problem that was causing the group and raid frame options to not display correctly.

Rebuilt localization files (need updated translations).

Some quality of life maintenance on the settings menus (more to come).

Code structure sanity pass.

v2.3.7 ~Phinix (2-25-2017)

Added full color customization for the new aura icon timer animation.

Added debuff support to bar color customization.

Fixed display of Templar Spear Shards AOE. Timer now begins appropriately when the ability hits not when you start targeting.

Fixed a bug that could cause other players' enchant or gear procs to trigger Srendarr as if it were your effect.

Fixed a bug where the aura icon cooldown animation was showing in Mini bar mode.

More random code improvements.

v2.3.6d ~Phinix (2-24-2017)

Moved the options to use the new cooldown animation icon style or hide the timer bar in full mode to the individual display window tabs. Can now be configured separately for each frame.

Changed behavior to allow buffs or debuffs whitelisted to a prominent display to go through to the normal display window set for that type of aura (if applicable) if the prominent group it was set to is not assigned to a frame. This allows you to quickly disable separating out listed buffs/debuffs without having to clear your whitelists.

Added new frame choice option for gear procs not normally tracked by the game, and separated these from enchant procs.

Changed behavior so whitelisted auras and debuffs will still display even if that type of ability has been otherwise hidden by filters.

Fixed Defensive Rune tracking with proper duration for each rank.

Various code improvements.

v2.3.6c ~Phinix (2-24-2017)

Fixed bug causing auras to duplicate or otherwise not behave as expected with the new debuff whitelist.

Updated Russian localization (thanks Kirix).

v2.3.6b ~Phinix (2-24-2017)

Added the ability to right-click buffs in icon only mode to cancel them. So, you can cancel your current food buff, turn off a toggle,
dismiss your pets, etc. by right-clicking their Srendarr icon.

Fixed the position of icon mode tooltips so they no longer cover the aura icons.

Added new Debuff Whitelist option. Can now add debuffs here to separate them to a target window much like prominent whitelist auras.
Will still pass to the normal debuff window as well if assigned. Separate "only player debuffs" option for normal and prominent debuff windows.
NOTE: Non-debuffs added here do nothing.

Added group buff support for LUI unit frames.

Re-built the database of Major and Minor buffs including the new Lifesteal, Magickasteal, etc.

Fixed small transparent box that could show in the middle of some highly transparent aura icons.

Removed Vampire aura 'Fed on ally' from default blacklist; Can be filtered from player filters again.

v2.3.6a ~Phinix (2-21-2017)

Fixed the "Do Not Display" option (and possibly the new frame 9 and 10 options) from being linked to the wrong setting after the update added new fields to the choice dropdown.

v2.3.6 ~Phinix (2-21-2017)

New option to display auras with the countdown animation effect (similar to Foundry Tactical and ActionDurationReminder), with a black backdrop making icons much easier to see. Also included an option to hide the bar when using full mode for display frames, so you can just show the icon and the aura name if you want to (like Foundry Tactical).

Fixed a bug that was preventing setting changes for the group and raid frames from taking effect. Settings are now applied instantly in realtime to all group/raid frames.

Added two new customizable windows for aura assignment for a total of 10.

v2.3.5c ~Phinix (2-21-2017)

Fixed a bug where auras were sometimes duplicating instead of refreshing on the group frames.

Added new option to filter group frame auras by duration.

Added auto-repopulation of group frame auras when group size changes.

v2.3.5b ~Phinix (2-21-2017)

Fixed (hopefully) a case where other players casting the same debuff on a target would cause your debuff to disappear when Only Show Player Debuffs was enabled.

Fixed bug causing auras to duplicate on group frames instead of updating.

Fixed bug of group buffs appearing in prominent whitelist windows.

Added new feature: "Show only player debuffs on target" under target filters.

Updated German and Russian localization (thanks Scootworks & Kirix).

Some general code cleanup.

Re-uploaded without version changee to fix unlock error.

v2.3.5 ~Phinix (2-20-2017)

Added new feature: Group and Raid frame buff tracking. You can add abilities to track for all group/raid members to the new Group Whitelist. Alternately, there is an option to make the Group Whitelist a Blacklist and show all group buffs with a duration NOT added to your list (toggle).

Restored AOE tracking ability due to API update.

New debug option, "Show Verbose Debug" added.

Updated LibAddonMenu, LibMediaProvider, and LibStub to the latest.

Various code and language string changes. Non-English needs some updates.

v2.3.4g ~Phinix (2-07-2017)

Temporarily disabled showing AOE in tracker to avoid recent API change resulting in seeing all surrounding AOE cast by anyone with no way to reliably filter out only the player's AOE abilities. NOTE: ZOS has indicated they will add a way to check if the source of an effect was the player so this functionality (and much more) will be added in a future release.

Updated API version and added the Briarheart proc.

v2.3.4f ~Phinix (12-14-2016)

Added the Infallible Aether proc.

v2.3.4e ~Phinix (10-05-2016)

Added crusher enchant proc on target, and Bear Trap, Hamstring, and Ensnare on player (thanks Scootworks for some of the ID's!).

v2.3.4d ~Phinix (8-06-2016)

Updated API to One Tamriel (Update 12)

Updated libraries to latest.

v2.3.4c ~Phinix (8-01-2016)

Updated LibAddonMenu to r22.

v2.3.4b ~Phinix (7-26-2016)

Updated API to latest.

Updated libraries to latest.

v2.3.4a ~Phinix (7-24-2016)

Improved the debug system. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter.

Gave the Altmer Glamour from the Auridon quest a better icon.

v2.3.4 ~Phinix (7-13-2016)

Added additional debug options.

v2.3.3 ~Phinix (7-11-2016)

Updated Japanese localization and fixed incorrect acronym that was causing it not to work.

Minor database maintenance.

v2.3.2b ~Phinix (7-10-2016)

Fixed extra blank entry in options menu left in accidentally from testing.

Added some new default blacklist entries (thanks Scootworks)

v2.3.2a ~Phinix (7-10-2016)

Fixed error related to bug/oversight in last update.

Added proper check to prevent fake debuffs on target that are not from the player.

v2.3.2 ~Phinix (7-05-2016)

Fixed ultra-short auras (<3 sec) still showing.

Fixed other people's Trap Beast showing on you.

Added Flames of Oblivion to aura consolidation.

v2.3.1a ~Phinix (6-30-2016)

Added Japanese localization provided by k0ta0uchi

v2.3.1 ~Phinix (6-30-2016)

Added option to individual display frames to also show minutes for timers > 1 hour. Allows to show full time (1h32m) in self buff frame and shortened time (1h+) in target buff frame, for example.

v2.2.9 ~Phinix (6-29-2016)

German translation fully updated (thanks Scootworks!).

v2.2.8c ~Phinix (6-29-2016)

Fixed an error when addon buff to the Prominent whitelists when you had never added anything to the other prominent list.

v2.2.8b ~Phinix (6-28-2016)

Small update to assign Defensive Rune tracking as a toggle. NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in.

v2.2.8a ~Phinix (6-28-2016)

Added proper exclusivity to Prominent Buff windows 1 and 2. Now when you assign a buff to one that is already in the other, it will be automatically removed from the other.

Added some entries for Harness/Dampen Magic to eliminate redundant auras.

v2.2.8 ~Phinix (6-27-2016)

Fixed Rearming Trap IV debuff timer constantly resetting.

Fixed custom debuffs not showing after changing targets.

Improved debug information for Show All Combat Events.

Improved tooltip description for Show All Combat Events option.

Rearranged settings menus to be more clean/intuitive.

Added a second Prominent Buff window for custom displays.

v2.2.7b ~Phinix (6-27-2016)

Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tracked however. This is due to API limitations. The game gives no unique reference ID for targets in the game. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. I may develop a more permanent workaround in the future.

v2.2.7a ~Phinix (6-26-2016)

Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV.

Created workaround for game engine limitation where Srendarr wouldn't receive the information it needed to track the Beast Trap (and morphs) bleed debuff on a target if that target was immune to the initial stun effect.

Some changes to the German translation (thanks Scootworks).

v2.2.6a ~Phinix (6-25-2016)

Added support for Sorcerer ability Defensive Rune.

Added Fighters Guild Circle of Protection and morphs to new consolidation system.

Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them!

Added weapon/spell power and damage shield enchants to the above new category.

Added new section to addon settings, "Debug Options" (at the very bottom).

Here is an option to show the AbilityID and Name of every single effect the player gains, from block to sprint fatigue to gear set procs. Enable this, and sort through the mass of information to pick out the AbilityID and Name of a proc that Srendarr should track, and post it to comments here!UPDATE: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug database.

v2.1.8
- Added the keep bonus IDs and Experience Bonus to Cyrodiil filters
- Added the 3 Minor Effects from Repentance to 'always block'
- Added the Major Effect IDs to filter table and fixed the control ordering so Major|Minor Effects will be grouped appropriately even if they are passive.
- Corrected french translation

v2.1.7
- Added German translations, thank you to Tonyleila and silentgecko
- Added several abilityIDs to Cyrodiil Filters
- Added several abilityIDs to 'Always Block' Filter
- Added the ability to alter aura icons before display
- Given Off-Balance [45902] an icon
- Given all 4 stages of Vampirism custom icons

v2.1.6
- Added option to display name tooltips in Icon Only style (setting is per Display Window)
- Fixed issue with potion auras not being allowed to be set as prominent

v2.1.5
- Added French translations, thank you to Ayantir
- Added debug option to show AbilityIDs in all styles - can be toggeld using the DEBUG_ABILITYID constant in Defaults.lua (line 4)
- Removed Magelight and Inferno (and their morphs) from Toggled Effects list
- Fixed transparency not being reset when windows are faded (ie, opening menus)
- Made the chosen proc sound play when changing the option in settings
- Updated default location for windows 5 & 6 so as to not overlap target health (if already installed before now, either reset locations to default or manually move)
- Updated LibAddonMenu library to r19

v2.1.4
- Complete rewrite to use the new API system for accurate buff tracking
- Settings, due to extensive changes, have been reset and must be redone
- Major feature changes include:
- multiple display windows and the ability to sort and group auras between them
- the ability to blacklist unwanted auras
- a special 'prominent' category for whitelisted auras that need special attention
- more control over aura, and ability proc, display
- a fully customizable casting bar for abilities that require a cast time (does not include heavy attacks)
- an account-wide profile option

v1.48a
- fixed UI error for proc animations
- potion timers are no longer set when quickslot is unusable (i.e. when slot is on cooldown or when no more potions left)
- removed Hardened Armor from shields

v1.48
- added potion timers (experimental)
- added Meteor abilities

v1.47f
- fixed missing "self." in :UpdateAuras()

v1.47e
- fixed timer for Blessing of Restoration (healing staff)
- added option to show/hide less important buffs such as ESO Plus Member (General -> Aura Filters)
- fixed issue with some short term buffs (Momentum etc.)

v1.43b
(list of changes in compare with official release 1.43)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- modified tooltips to provide more information
- fixed typos in german names for Dark Shades ('dunkle Schatten^p') and Flames of Oblivion ('Flammen des Vergessens^p')

Phinix, i have i EVGA Geforce gtx 670 4gb that i just replaced about three months ago and it runs ESO and other games just fine and would be glad to give it to you for free. please let me know if you want it,at leased to get you up and running again. i would be happy to do so as this and many more that you keep updated make this game so much better i can't play without them after using these wonderful mods.

I started messing around with the addon. I already had it for a while. WHen i try to add Crippling Grasp it works but it overlaps the other buffs. How do I fix this? I added it in the Prominent Debuffs.
I also can't seem to add Rapid Maneuver on Prominent buffs

Try tracking major expedition for maneuver, or the other buff mentioned in the skill description if you want it only for the riding speed

Sorry if this is in wrong place.
How do I remove the glowing swirling animation on empty skill slots on my bars?

That is unrelated to this addon, I fear. I believe it is part of the core game, and unremovable, but I'd suggest you look at action bar mods and see if any of those can help. (...or wait, it will very shortly be fillable, and you can stop being troubled by it.)

I wanted to track the minor vulnerability target buff of the Infaillible Mage set in a special window defined by the debuff whitelist, but I could not get it there, it always stayed in the Target Buff window. Seems it is another debuff handled as buff in the API that needs a fix.

adding the ID 81519 to the fakeTargetDebuffs fixed it for me - just copied the line from Wise Mage and changed the ID in AuraData.lua:

I'm using this addon to only track prominent buffs and debuffs. The issue I'm running into is that I'm tracking Crippling Grasp on my target but if I recast it before it runs out, it will disappear completely from my tracking.

What I've noticed is that a second instance of the same debuff shows up on my target and stays there for a split second before the original debuff disappears. It looks like since Srendarr is tracking the first instance of the debuff, it misses the second, newer one and stops tracking it completely.

What's annoying is that I'm also using LUI for smaller but full buffs/debuffs bars, and that addon has no problem tracking Crippling Grasp even in those circumstances. I tried all ID's for Crippling Grasp (almost 10 for some reason) but there's really just one that shows up on the tracking at all (36965).

I started messing around with the addon. I already had it for a while. WHen i try to add Crippling Grasp it works but it overlaps the other buffs. How do I fix this? I added it in the Prominent Debuffs.
I also can't seem to add Rapid Maneuver on Prominent buffs

In the options "Filter > Prominent Buff & AOE Assignments" I add both of the spells. But only Siroria's Boon is showing.

Mantle of Siroria will be detected by adding it to the whitelist but the icon will not be displayed ingame.
Also enabling every buff under "General Option" > "Aura Control - Display Groups" will show me EVERY BUFF I have except Mantle of Siroria.

Is there any way to track the light attacks for Grim Focus and its morphs? I remember it used to track them, but not anymore. Is there a setting I'm missing?

The ability IDs changed. Enable debugging mode, and check which ID it is, add +1 for the counter
It used to work before summerset and I think only IDs changed.
For the procs I use the addon "Grim focus counter" in addition to srendarr

Hey,
since I don't find a search comment function I'm forced to ask here: Is there a way to disable the milliseconds on the timer text that appears after a buff lasts less than 5 seconds? Or maybe reduce it to only show if less than 1 second?
I didn't find any option for it and I'm fine with editing code myself if I have to. I don't use any of the timer animations, so having the seconds left being less cluttered would make tracking buffs by remaining seconds a lot easier.

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