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Halo 3DS

#21✎ 171DFrostExpert ProgrammerProgramming no longer gives me any trouble. Come to me for help, if you like!Programming StrengthHere is a pic:
Posted 4 months ago

#22✎ 289Super_DefaultioVideo GamesI like to play video games!HobbiesDay PersonI like the warm sunshine and wake up early!Express YourselfZelda Is Awesome!I love The Legend Of Zelda!Express YourselfWow, this looks great! Except it'll suck for Old 3ds users.
Posted 4 months ago

#23✎ 171DFrostExpert ProgrammerProgramming no longer gives me any trouble. Come to me for help, if you like!Programming Strengthit actually processes 100 objects per frame in this screenshot. If the object is far enough away, it will not be rendered
Each tree is 13 or 15 tris, all of which are textured(I forget if the bottom has tris) Honestly, I'm thinking of having the enemies be pre - rendered as sprites
Posted 4 months ago