It’s going to get easier to create 3D designs and print the objects that you’ve created thanks to the combination of Sixense’s MakeVR design software and 3D printers.

Sixense Entertainment has launched Kickstarter crowdfunding campaign this morning to raise money for MakeVR, its virtual reality software that enables anyone to create 3D-printable objects by using wireless gesture-control devices with natural hand motions. The interesting thing that sets Sixense apart from other 3D-printing solutions is that it has both the software and hardware to make 3D printing much more accessible, intuitive, and useful, as it can enable ordinary consumers to design products that look as if they were professionally done.

The Los Gatos, Calif.-based company hopes to ride on the popularity of 3D printing and make it far easier for mainstream consumers — not just hardware geeks and artists — to design things in a virtual world and print them out. With MakeVR and Sixense’s STEM (science, technology, engineering, and mathematics)-based motion-sensing controls, you can design something in a 3D work space with your hands.

Sixense is also announcing today that you will be able to print your own designs through Shapeways, the 3D-printing company, whose web-ordering software is integrated directly into the MakeVR interface.

Sixense wants to raised $250,000 in the campaign. That money will help Sixense complete MakeVR for launch later this year and, more important, draw attention to it as one of the easiest ways to create 3D-printed objects, said chief executive Amir Rubin in an interview with VentureBeat last week.

“You can press the button and it goes straight to the 3D printer,” Rubin said. “It’s like taking something in [the sandbox building video game] Minecraft, building it, and printing it out.”

Within a couple of hours, the printer spits out your 3D design as a plastic object. Besides creating your own item, you can work collaboratively on a design in the same virtual space with someone else in real time.

That Sixense technology, which is based on motion-sensing magnets that give you 360 degrees of freedom to control objects in a 3D space, has been in the market for sometime via licenses with Razer, which makes the Hydra PC gaming controllers, and Valve for its Portal 2 In Motion game.

But the 3D-sensing controller has gotten a new life with the popularity of the Oculus VR virtual reality goggles. After all, if you’re going to explore virtual reality, you need more than a headset. You need a new user interface to help you naturally interact in a three-dimensional space. And that’s giving Sixense a chance to redefine itself and launch a new strategy that includes selling its own branded merchandise.

Above: MakeVR designs

Image Credit: Sixense

Rubin now says that, beyond gaming, the Sixense controllers can be a tool for artists and others to create objects in real time, with no delays and no need to learn painfully obtuse engineering programs.

Rubin introduced me to an intern named Tom, who was a 2D artist who had never created 3D animated object. He began using the Sixense controller and MakeVR. Within two days, he created a 3D-animated mech (or heavily armored fighting mechanical robot). Professional 3D model builders would normally take much longer to do so.

“He’s more talented than most people, but he learned it from scratch,” Rubin said.

Right now, Sixense is creating its own branded product, the Stem System, for the wireless 3D controls. The Stem System consists of a base that contains a magnet that sends out pulses into a 3D space. The magnetic waves hit sensors and then bounce back to the base.

One of Rubin’s employees, Scott Szyjewicz, demoed the MakeVR system to me in real time. He created a twisted fire hydrant over the course of a few minutes. With his hands on the controllers, he reached into the virtual space on the monitor, grabbed objects, twisted them around, and manipulated things as if he were doing it with his hands. He built the fire hydrant and was ready to print it out in a very short time.

He also started creating objects along with product marketer Steve Hansted. They were able to work within the same MakeVR work space and make changes in real time. It all happened instantly.

Rubin founded the company in 2007, but he has been working on motion-sensing technology for about two decades. Sixense has 18 employees and has raised $3 million to date. Sixense has created its own game studio in San Francisco to make demos that make use of its technology. But the MakeVR technology is more like a creativity application.

Szyjewicz and Hansted show collaborative, real-time design with MakeVR.