BAFTA

Find out more about the leading British charity that supports, promotes and develops the art forms of the moving image by identifying and rewarding excellence, inspiring practitioners and benefiting the public.

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BAFTA’s destination for youngsters to come and discover the magical worlds of film, television and games. Enter challenges, watch videos, and take part in our annual vote to decide the best film, TV show and game of the year.

195 Piccadilly

Situated in the heart of London's West End, 195 Piccadilly is the home of BAFTA worldwide, as well as an award-winning venue for hire that offers outstanding hospitality and a suite of flexible event spaces, which can be crafted to suit any occasion.

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BAFTA GURU Newsletter

At some point you gotta actually learn the craft of what you're doing.

Whether you're getting a degree or starting right out at a studio, you need to find a way to get familiar with the world of game dev. Knowing how the work is delegated, who does what + the actual day-to-day of a working office is a must.

2. Starting out at a studio

For some, the best way to do this is to jump right into a studio + branching out on your own after you lay that foundation if you choose.

Working at a studio [...] gives you a career rather than a hobby. It creates something sustainable.

3. Versus starting out on your own

Doing your game is essentially running your own business [...] you have to set limits for yourself.

If you choose to set out on your own + get your game of the ground by yourself, this panel insists that you have to know your limits in order to achieve success. In particular, they recommend putting a resonable timeline on your work + being realistic about what you have the ability to create based on what inspires you, the types of stories you want to tell + the resources you have available.

4. Either way: collaboration is key

Being comfortable asking for help + realising you don't have all the answers (shock/horror!) is necessary to have a successful project. Take control of your work + don't let it suffer out of ignorance.

Being a sponge + wanting to push out of game development [means] if there's an element of your project that could do with advice + consulting, then it's your responsibility to go out + find it.