I use a vet atat, 3 repair droids, 8 heavies, 4 shocktroopers, and shoretroopers. I use 5 Tie defenders to take out the clustered turrets- can get about 3 turrets per 2 defenders. I deploy the vet atat with the repair droids, then I drop around half the shoretroopers and 6 of the heavies to follow them.I also throw in the shocktroopers. Everything else destroys the outlying buildings around corners and on the edge of the map. After the vet atat takes down the shields i drop the defenders to destroy the turrets. It's usually a 3 star.

I usually put Dewbacks first, and then take down shields by Elite AT-AT. As for this army composition, Mortars are the greatest weakness, so I always prioritize destroying Mortars first by TIE Fighters.

This is a guarantee 3-stars attack if there are no Mortars or that Mortars were destroyed early. Dewbacks are a strong force against other turrets (even if they're Burst Turrets). I just use the Stormtroopers, Heavies and Probe Droids for destroying other buildings.

Though, I'm getting sick of my army composition, I wanna use more vehicles for my next attacks, I would appreciate suggestions from you fellow Commanders.

I usually put Dewbacks first, and then take down shields by Elite AT-AT. As for this army composition, Mortars are the greatest weakness, so I always prioritize destroying Mortars first by TIE Fighters.

This is a guarantee 3-stars attack if there are no Mortars or that Mortars were destroyed early. Dewbacks are a strong force against other turrets (even if they're Burst Turrets). I just use the Stormtroopers, Heavies and Probe Droids for destroying other buildings.

Though, I'm getting sick of my army composition, I wanna use more vehicles for my next attacks, I would appreciate suggestions from you fellow Commanders.

Way too many dewbacks. I found dark troopers are better screeners than dewbacks, and gamorian warriors are better screeners than dark troopers. It's better to replace those 20 dews with 1-2 gamorian warriors (they are good even at L1).Throw in some hover tanks for turrets (good against mortars), and shocks for trap screening.If you unlock TIE defenders, use them on turrets rather than fighters.Load composition varies by level, and they target certain base design, against certain turret composition.And it's fun to experiment with different troop loads and don't afraid to lose. That's how you learn.

Chewbacca + Millennium Falcon Support‎ / Senator Leia Organa (on green planets)9 jets, one med droid, two vanguards, one bufopel (to draw SC troops when needed), two Ithorian plus two TX tanks. sometimes I alternate that and use 1 T2B, one Hailfire and four buffed rebel soldiers instead of the TX tanks.Once I have the enhanced T2B buff, I plan on using two T2B plus Rebel soldiers more often. This way I can use four instead of three buffed units.

I used to use Kessen exclusively but prefer buffed Chewy or Leia as they (or the units they spawn) tend to draw turret fire from Jets.

Also sometimes use sullustan recon sharp shooters.

Air: Fang Fighters.

On Hoth, I use eight Tauntauns, two med droids, Kessen, arctic jets and either two cold weather hailfires or cold weather soldiers.

First I use either a stormy or Kubaz to lure out SC troops. Which I use depends on how deep inside the base the squad center is. Kubaz will ideally pop a shield and lure SC troops at the same time.

If no SC troops appear, I use shock troopers to clear traps and / or take out turrets that are not behind buildings (L6 shocks do great against L5 and L6 bases) .

On spread out bases, a few stormies are next to take out scattered buildings (on green planets I launch the AT-ACT first to spawn more troops). After the EAT-AT, next come dewbacks (against rocket turrets) and vehicles against mortars first and then other turrets.

The remaining stormies are used if needed (never use all right away).

Don't use heavies simply because they take longer to build and the other combination works out quite well.

Air - only use it against squad center troops and only if I have to. The reason is that air is both costly (a level 6 Tie Defender costs 5,225) and takes time to build. Luckily, I am not facing guard reserve with my L6 Imp base yet.

DarkRebel wrote:Way too many dewbacks. I found dark troopers are better screeners than dewbacks, and gamorian warriors are better screeners than dark troopers. It's better to replace those 20 dews with 1-2 gamorian warriors (they are good even at L1).Throw in some hover tanks for turrets (good against mortars), and shocks for trap screening.If you unlock TIE defenders, use them on turrets rather than fighters.Load composition varies by level, and they target certain base design, against certain turret composition.And it's fun to experiment with different troop loads and don't afraid to lose. That's how you learn.

I don't have Gamorian Warriors yet I'll definitely use Dark Troopers next time..

How are Dark Troopers better screeners though? I wanna know. Dewbacks have higher health and damage than Dark Troopers (the reason why I use Dewbacks, rather than Dark Troopers).

DarkRebel wrote:Way too many dewbacks. I found dark troopers are better screeners than dewbacks, and gamorian warriors are better screeners than dark troopers. It's better to replace those 20 dews with 1-2 gamorian warriors (they are good even at L1).Throw in some hover tanks for turrets (good against mortars), and shocks for trap screening.If you unlock TIE defenders, use them on turrets rather than fighters.Load composition varies by level, and they target certain base design, against certain turret composition.And it's fun to experiment with different troop loads and don't afraid to lose. That's how you learn.

I don't have Gamorian Warriors yet I'll definitely use Dark Troopers next time..

How are Dark Troopers better screeners though? I wanna know. Dewbacks have higher health and damage than Dark Troopers (the reason why I use Dewbacks, rather than Dark Troopers).

Dewback and dark trooper belong to different infantry classes. Dewback belongs to the breacher classs and dark trooper belongs to the bruiser class.Bruiser infantry is better against rocket turrets than breacher.You can try it out to see if that makes any difference.btw, at higher level, dark trooper has better health than dewback.

Reb (Prestige)Hero - Elite AT-TE or Luke if I need to trap3 Sullustans2 Vanguards1 Oppressor (the Sentinel for cleanup)3 Infiltrators1 MedBalance is Jets

I occasionally mix in a Tog or Lugga instead of a Sully.

Imp (Level 6)* Newbie as an Imperial, so still in the trial and error stageHero - Elite AT-AT or Royal Guard (If vs. sniper gr)3 bikes2 repair droids2 AT-ST's8 DewbacksBalance is Stormtroopers

I prefer the AT-ST's over Hovers or other vehicles right now, as they handle gr and sc troops better as generalists. The 3 bikes are their for the same reason. If I see gr is on, I send a dewback to trigger the squad center, so I can deal with all of the troops at the same time. Once the Dewback is dead, I deploy a repair droid in a far corner. Once the gr and sc units lock on to the repair droid, I unleash the remaining dewbacks on the turrets. I prefer them over the Dark Troopers because of their speed advantage. I drop the bikes on the gr and sc troops and the AT-ST's. They kill the troops and make their way through the rest of the base. Dewbacks start to hit everything else once the turrets are gone. I will deploy the Elite AT-AT or Royal Guard based on whether the shields or the gr/sc troops are the higher priority.

Experimenting with the probe droid samples, but not a part of my regular attacks right now. No special units, so my options are limited at this point.