If someone could help me out here, it would really be appreciated.
Does anyone happen to have/know where I can get a list of all of the intro music for the trainers on A-trainer for FR? I want my trainers to have the right music, but there are WAY too many for me to test each one...

Hi everyone! I'm new to this forum and to rom-hacking in general, trying to follow XSE's native tutorial to progress a bit... ^^'

Anyway, messing with tools. I want to add Axew and Deino to the game, to make a Dratini (Dragonpsychic), Axew (Dragonfighting) and Deino (Dragondark) Trio in the game. However I'm having some problems... First, Wichu's sprite editor is not working for me:
youtube.com/watch?v=oqAPa7dxRZk (not allowed to put links)

This said... I use Unlz to insert my sprites, and it works! (for the front sprites anyway). But this is ONLY when I change the original sprite with a sprite who's smaller! If the sprite is bigger and I need to repoint it, it ONLY changes the palette D:

youtube.com/watch?v=eyZiJ576MXY

I tried a lot of things, like not checking the "change palette" thing, but if I do this the sprite remain unchanged. The problem is that, it is correctly repointed! The sprite is at my new offset. D:

Hi everyone! I'm new to this forum and to rom-hacking in general, trying to follow XSE's native tutorial to progress a bit... ^^'

Anyway, messing with tools. I want to add Axew and Deino to the game, to make a Dratini (Dragonpsychic), Axew (Dragonfighting) and Deino (Dragondark) Trio in the game. However I'm having some problems... First, Wichu's sprite editor is not working for me:
youtube.com/watch?v=oqAPa7dxRZk (not allowed to put links)

This said... I use Unlz to insert my sprites, and it works! (for the front sprites anyway). But this is ONLY when I change the original sprite with a sprite who's smaller! If the sprite is bigger and I need to repoint it, it ONLY changes the palette D:

youtube.com/watch?v=eyZiJ576MXY

I tried a lot of things, like not checking the "change palette" thing, but if I do this the sprite remain unchanged. The problem is that, it is correctly repointed! The sprite is at my new offset. D:

Anybody can help me on this?

If you've repointed it, unlz doesn't automatically change the sprite as the old one still exists in game at the offset it was at. Don't worry, however, as your Pokemon will still be inserted and will appear correctly in game.

I've looked around, and haven't found this question so I will ask it. What program can I use to edit evolutions in Black+White? I can't find one anywhere, so if someone could tell me where to find one, that would be great.

is it possible to make a bank like feature in ruby where you can deposit money and withdraw money? does that require asm or something?

No, it's fairly easy. Store the money in a variable, so use addvar and subvar to add and subtract from it. Use buffernumber to show how much money there is, and then you just need to make it realistic like make multichoice boxes and stuff. Use the script help thread for more help cause this isnt the place, but don't request one :P

i.imgur.com/Geqnd.png
Here's the offset. Normally, everything's fine. I saved. Let's open unlz again to see if it correctly worked.

i.imgur.com/O9zd5.png
Nope, still screwed sprite. D:

It is also screwed in game, so...

Help? D:

So when you insert a new sprite, the back sprite you insert into unlz (assuming you're hacking gen III) should be the shiny pallette. That's a probable cause, however more than likely it's something else. Could you fix your links maybe?

In fact, I don't want to fix every colour in the shiny palette sprite to have the normal palette not screwed: the back and the front have the same palettes so the shiny and normal sprites are the same. Oh, and I'll fix the screenshots ^^'

Hi! I resolved the sprite inserting problem, but another popped out D:

So, I recolored Zangoose to make it looks like Linoone's evolution.

The front is perfectly fine in-game.

But the back becomes crappy : Even in-game.

Importing my sprite

Writing to rom, size error. Finding the size in Free Space Finder...

Here's the offset. Normally, everything's fine. I saved. Let's open unlz again to see if it correctly worked.

Nope, still screwed sprite. D:

It is also screwed in game, so...

Help? D:

I don't know if it's just me but the before and after look exactly the same. What exactly is wrong? maybe an in game screenshot?

Quote:

Originally Posted by PokemonMasters

anybody know a tutorial link to door manager?

I believe ZodiacTheGreat, the creator had a readme file of a tutorial of how to use door manager in the original download link. Try to find his thread and download it there, or maybe his website (I think he has one, pretty sure, Just google it.)

I only have one question - is there a way I could hack a rom to simply increase odds of finding a shiny? I'd love to play the games naturally, just with chances increased to something such as 1/100, but I don't know if that's a value possible to edit, or how I would go about it.

I only have one question - is there a way I could hack a rom to simply increase odds of finding a shiny? I'd love to play the games naturally, just with chances increased to something such as 1/100, but I don't know if that's a value possible to edit, or how I would go about it.

This requires something called ASM. There are however tools that make your next encouter shiny. That being said there isn't anything you could do to increase the amount of shinies you encounter (in terms of existing tools/research done).

It's sorta complicated and I wouldn't even bother unless you're an experienced/knowledgeable hacker.

Oh I see, the darker brown is being replaced by a light brown. That's the first time I've actually seen the problem before. Theoretically it should've stayed darkbrown unless you didn't index properly(which I think you did). I don't suppose you know how to hex edit palettes do you? If you don't there's a good tutorial by Blitz.http://www.pokecommunity.com/showthread.php?t=200670

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