My Question is:Where in my game thread would I call the 'updateFPS()' method?Before sleeping?, before painting?, after painting?I've never known this lol, and now that I'm constructing a good game thread I'd like to ^__^.

Generally at the end of the loop, because it makes more sense. If you do everything, calculate the FPS, and do everything again, and calculate it again, it will keep a hopefully constant rate. Also, you would want to do it at the end because you'll know how many frames of all the updating and rendering in a second.

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