Without too many difficulties, the group treks throught he countryside. As they approach the site of Kavalar Coppernights operation, Ishara and Khorvan notice that atop a low rise there's an excavation site, partially protected bya high wooden fence. Rubble lies strewn about the area. The best direction to approach the low rise appears to be from the south, which is where the group heads.

Getting closer, Ishara of the Deva believes she can even hear the movement of small creatures beyond the fence.

OOC: How will the group approach and where will each of you place your characters (exact square please, using the grid)? The fence can be jumped with athletics DC10. Anything that looks like rubble is difficult terrain. Most difficult terrain squares are marked with a white triangle. Although not visible, the north and western sides are unpassabble due to a rocky face. Up is north. If you want to do any active rolls to find out more, like perception, stealth, etc. feel free to do so. I only used preliminary passive perception for you guys so far. If you want to discuss strategy, I've opened a thread.

The others hang back while Gal-Uk moves to the top of the rise in a half-crouch, hardly making a sound. Even Korg is impressed by his kin's ability to move silently.

Gal-Uk reaches the top of the rise, near the southwestern debris and toppled pillars, and looks down. He sees more than a dozen small, reptilian humanoids surrounding an excavation pit, working in unison. The majority of them appear to be wearing hide armor, light shields, and javelins. However, nearer the mine shaft in the pit, Gal-Uk also sees three different looking reptilians in leather armor, with daggers and slings. They appear to be overseeing the operations.

Just as Gal-Uk turns back to return to the others, her hears a sudden reptilian shriek. He looks back and notices the creature at the far-northeastern section point at him, while shrieking to the others.

OOC: I want to allow each of you to decide where to place your character anywhere along row 10. If you have no preference, I'll arrange the PC's. To answer Jonathan's question, I blanked out most of the map at first because you were going up a rise and I wanted to give you guys the opportunity to scout. In this instance, I rolled stealth for Gal-Uk (high roll), but the reptilian topped it. In future encounters, you guys can specify what, if any, stealth/scouting you want to do.

Noticing that Gal-Uk must have been spotted, the rest of you hurry to the top. Arjhan leaps on top of the debris next to Gal-Uk, taking the front line. The rest of you take up position behind teh 8 foot high fence not to far off. Although it isn't possible to jab your weapons through the fence, you clearly notice many creatures moving behind it. Before any of you can act, Gal-Uk sees that the reptilians with the slings shout some commands and then the creature that sounded the alarm moves south to join it's comrades nearer the fence.

OOC: You can also choose to jump into the excavation pit, taking falling damage minus benefits from acrobatics to prevent falling damage. I misremembered the DC roll for scaling the fence earlier, it's actually DC15 athletics not 10.

The warlock glares around the battlefield looking at all of his possible targets. He realizes that the nearest kobold cannot reach him and decides to test its mettle. "You shall not see another sunrise, beast!" He then forms arcane energy in his hands and fires it towards the small humanoid, hitting it square in the chest.

Minor Action: Warlock's Curse on Green (Can place on nearest visible enemy and deal extra damage (1d6) if you hit; Multiple enemies can be cursed in encounter, only one per turn; Cursed target reduced to 0 provides Fate of the Void bonus)

OOC: Curse Green (foe at E9), then Eldritch Blast hitting Reflex of 23 for 12 damage, with 3 bonus damage. That makes 15 total damage on a hit. When Green dies, I get +1 bonus on a d20 roll next turn. This was my effort to feel out what are hopefully minions.

OOC: Alas, the fence does not have large enough holes to attack through. So, if a ranged attack requires LOS (line of sight), then the fence is obstructive. If anyone has any ranged attacks that do not require LOS, then feel free to blast away (not sure if the new characters/races might be able to do that). Does dragonbreath require LOS? Although a fence would probably prevent at least some of the breath from going through. I'll think of something if Khorvan tries it or let me know if anyone knows the rules regarding wooden 8 foot fences and dragon breath . Josh, you can retake Sered Val's turn or specify until after whom you would like to delay.

Regarding the mining shaft inside the excavation pit: it's a 20 foot drop and there's a rope ladder hanging from the southern lip of the shaft.