Map Thread #96 - Deadline: Thursday, May 16th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, ask at the Mapmaking Discord, or contact an MTC member.

Deadline: May 16th at 9pm EST.

Basic Guidelines

Mapmakers are limited to 5 maps per thread. Do not use an alternate account unless you have made it clear what your main account is.

Use the format outlined below.

Maps and preview images must be hosted on unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation. .

Reply to this post with your title, map type (CTF or NF), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).

This Thread's Mapmaking Tip

You are now able to submit 5 maps! Please don't simply resubmit your old maps with minimal changes thinking that now we will test it because we won't. If you've been submitting the same map and maybe moved some walls or spikes around thinking that we will test it now, we won't. If your map wasn't good enough before make some drastic changes to it.

If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing is to ask for feedback from fellow players, and imagine yourself in game situations while testing solo.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

This is nearly perfect, but can you try to make the bottom corners a lot faster since they're so far away from everything? There are a ton of great lanes that need more routes going through them, and bases seem a little defensive. Looking great though

This thread I should have time to run a public map test session as well. I was planning on doing this last thread, but got busy with work and real life. But keep an eye out for that post later this week/early next week. I’ll run some games on maps that are submitted and I’ll have a google doc or something where players can comment on the map on what they liked/didn’t. If it’s well received and has a lot of participation, I’ll likely do it again, if not, I won’t.