-i 'm sorry, the images are offline, but you can see the updates on the bottom of the page-

Now please crit it and tell me what I can improve

LFShade

01-02-2002, 04:37 PM

Hello Robbert!

Overall, a fine model. A few things could make it better, though (as always):

1. The neck seems way too thick where it meets the torso. I understand you're probably going for a thick, muscular neck, but you'd get it across much better by paying attention to proper muscular structure. Once the musculature looks right, just exaggerate it to get the tree-trunk-neck look. Don't forget that even on the most muscular figure, the collarbone is still very well-defined.

2. Many of the muscles, especially those of the chest, arms, and lower legs, are a bit too 'squarish'. You just need to shape those areas a little more to make them more natural-looking. The large dent/crease down the front of the forearm is a little distracting, too. Again, when doing these ultra-muscular characters, it's best to pay attention to anatomy.

3. This could just as well be a design characteristic that you want to keep, but those fingers seem to me to be a bit spindly for this particular brute. Thicken 'em up a bit, and I think it will make him a little more fierce-looking. On this guy, claws would perhaps help as well.

Specifics out of the way, I think overall it's a very interesting character. I think the head/face especially has good monster appeal. Look forward to updates!

Robbert

01-02-2002, 06:53 PM

Thanks a lot for the crit!!
i will update it soon.

pascal_blanche

01-03-2002, 01:18 PM

agree with LFshade's comments. your neck looks a bit weird, as if you attached the head to the body and used the gap connection as a neck.. look at an anatomic drawing of a neck there is thins missing that make it weird (clavicules) the back needs more details too and there is a strange "hole" in your fore arm... good start anyway.. modelling a body is always a difficult job ;)

-JT-

01-03-2002, 02:01 PM

Another orc ! :)
If it's the first character it's a nice start, LFshade made good crits.
Apparently he looks like a blizzard orc, i suggest you take pics (2d) on their site (warcraft for example) and try to copy some parts to improve your green boy.

bassaminator

01-03-2002, 02:46 PM

I have another (small) crit. I'm going to use the cheekbone as an example, but it applies as a general principle.
If you look at the underside and outside of the cheekbone, you'll see that the falloff angle to the rest of the face is pretty close/the same. It looks like you basically extruded and then smoothed. In a real face, I'd expect the angle to be sharper in one or more direction, and to blend in smoothly in others. so the workflow would be more like extrude - tweak- then smooth. in the case of the cheekbone though there is a forward facing (and somewhat sideways) prominence, there shouldn't be a huge curve before the ear. To get a realistic cheek it would be good to look at pics of skeletal and musculature anatomy and see how the masses should relate to each other. Your actual modelling ability and your ability to move and visualize in your software seems to be good, so getting your masses to more closely mimic real anatomy rather than polygon geometry would make the model better, even on a fantasy character like an orc where you have a lot of leeway.
hope I didn't use too many words to explain this very simple crit.
excellent first character, BTW. Mine was nowhere near good enough to show to anybody (I still look at it from time to time to stay humble :D )

Robbert

01-04-2002, 10:03 AM

Thx for the crits!

some updates:

http://65.10.239.190:81/maxuploader/files/02_M01/orcpers-2.jpg

http://65.10.239.190:81/maxuploader/files/02_M01/orchead-2.jpg

Robbert

01-04-2002, 12:35 PM

update

http://www.visations.com/maxuploader/files/02_M01/orcneckupdate.jpg

lildragon

01-04-2002, 02:33 PM

images aren't working bud

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