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The fleet is one away from
auto-jumping, i.e. at the -1 location
on the jump track

Consult The Prisoner is drawn during
the Crisis step

Current Player chooses to attempt the
skill check

Humans pass the skill check

The jump track is advanced to
auto-jump (from passing the check)

The jump is resolved

What happens next? Do we still resolve the Activate Cylon Ships (there are none) and Prepare For Jump steps? I see no reason not to, but it just seemed a little odd. So the fleet moves to the second spot on the jump track, right?