Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

I am 100% for the idea of a blink dagger. Make it the same price as a quicksilver sash, give it a 90 second cooldown and some magic resist cause you are most likely using it on people who are either initiating or have trouble with being the focus target.

I also don't think that flash should dodge projectiles, that is super OP and effects some champions more than others.

Not to sound super harsh but summoner dash sounds like a really horrible idea, please don't go through with that. Last note, with flash being removed, you won't need to buff cleanse to make it an attractive choice. If the whole point of removing flash is to make ganks more possible etc.. then it would seem that buffing cleanse is kind of counter intuitive, when it already does it's job great.

1) Flash should be left in the game, have it's CD lowered by some amount, also make it so after you've taken damage that you cannot use it for 3 seconds.

2) Remove flash, introduce DOTA flash dagger, put in summoner dash: "100% increased speed for 3 seconds." Summoner Dash in talent tree could make it so that it also makes the user immune to CC for 1.5 seconds.

3) Leave flash in the game but make it so that flash no longer can avoid projectiles.

Edit: As a note if Flash is removed from the game, characters with built in flashes would need to be revisited - most likely an increase in their CD.

Flash is very controversial. Some of you love it, some of you just use it because you have to, and some of you hate it. My feeling is that it gives everyone a 'get out of fail' card that reduces skill differentiation in the game,

Quote:

'get out of fail' card that reduces skill differentiation in the game,

Quote:

vlad's sanguine pool

If your gunna remove flash, remove this for the love of god. Or change it in some way that doesn't give you a "get out of fail" card.

I personally wouldn't mind flash if it wouldn't pop projectiles. Because then it's just like any other blink spell that a champion has, Kassadin's Riftwalk, shaco's deceive, Ezreal's arcane shift, to name a few. Not to mention flash has a VERY high CD compared to these 3 skills. People say that people get flash because they put themselves in bad positions. Well what if the enemy team had a jungler and even if you put a ward down, in the 2v1 lane, you want to sit in the bush during the whole laning phase? The 2v1 lane should be pushing the tower the hardest. However, even with a ward if you're attacking the tower, you won't be able to run away from a gank even if you see it coming. This is when flash is a lifesaver, not to mention it's not like someone can flash very often.

Without flash I see the metagame even more shifting towards tanky, beefy champions. Squishy champs will no longer be desirable because they have no escape spell and once they get pounced on, they're basically dead.

Flash is fine. Initiating and escaping are what it's supposed to do, and it does both of them perfectly well. I see no reason to change this.

Adding a blink dagger is going to screw over alot of people. People are going to rush it, and all it will do is delay someones build a few minutes. Then we'll be stuck with seeing characters who effectively have three summoners spells.

If you realy feel the need to replace it with a dash, I guess we'll adapt (assuming it's good enough of a move burst to initiate), but please don't remove an ability because you think it makes things less fun, then add it back in.