With the PS5 lagging behind in the graphics department by quite a bit I'm guessing this will be the PS5 Base model with a PS5 Pro coming out later with all 52 compute units and higher CPU clocks to match the XBSX.

With the PS5 lagging behind in the graphics department by quite a bit I'm guessing this will be the PS5 Base model with a PS5 Pro coming out later with all 52 compute units and higher CPU clocks to match the XBSX.

They should have done both at the same time or make the PS4 at least 44 CUs. I get it for price but knowing MS and their way deeper pockets and their clear strategy for outright performance, Sony should have upped the ante a little bit.

RT hardware kinda kills everything. They spent so much on that they forget the GPU still needs to be fast enough. Nobody cares about 4k30 anymore and that is the target for RT games. Sony will struggle to do 4k120 like MS. They will probably be a 4k60 platform and that is a big selling point for MS. All MS has to do is market it to kiddies.
Fortnite @ true 4k 120fps
COD @ true 4k 120fps
etc
Those 2 games alone will sell a console. In this case Xbox.

It seems the clock speed is variable. That's odd for a console. I wonder will those in hotter climates see worse performance. Or maybe the variable clock rate is set on a game-by-game basis like the SMT on the Xbox.

It seems the clock speed is variable. That's odd for a console. I wonder will those in hotter climates see worse performance. Or maybe the variable clock rate is set on a game-by-game basis like the SMT on the Xbox.

They said the console is always using the same amount of power. The clock speed only fluctuates depending on the workload. It won't be as variable as say Nvidia's clock speed algorithm, gpu boost. He said clock speed won't vary much.

It seems the clock speed is variable. That's odd for a console. I wonder will those in hotter climates see worse performance. Or maybe the variable clock rate is set on a game-by-game basis like the SMT on the Xbox.

Yep, clock rate is determined by the application load/profile, Cerny stated it is deterministic; IE A clock rate will always be predictable/the same for a given task.

Yep, clock rate is determined by the application load/profile, Cerny stated it is deterministic; IE A clock rate will always be predictable/the same for a given task.

^ This. Basically the PlayStation 5 will not operate in the same way as AMD/Nvidia boost clocks. Developers will decide how high their components will be clocked based on how much they load the CPU/GPU. So GPU heavy scenes will have lower CPU clocks and CPU-heavy scenes will have lower GPU clocks etc.

There was a mention of AMD's Smart Shift tech, but TBH this is a desperate move to give the PS5 more theoretical power to not look as bad.

This is just like how Microsoft upped the Xbox One X from 800MHz to 853MHz before launch to try to lessen their gap with PlayStation 4.

So Microsoft is offering developers a fixed performance value, whereas Sony is giving developers another set of values to tinker with and optimise for that will help lower the gap between Xbox Series X and PlayStation 4.

This will be fine for developers that are either CPU or GPU heavy, but later in the generation, when ambitious studios want to do both, this will be a bad feature for Sony. This is why consoles usually stick to fixed clock speeds.