3D Modelling

3D Modeling with Autodesk Maya

Banana: Rendered image and UV Map

Texture UV Map

Problems: Cannot execute the texture after adding more poly on the object.
Possible solution: Apply low poly first in UV Map editor, Snapshot it in low poly, draw and paint in photoshop and assign the material as usual

Modeling a mushroom with Autodesk Maya

UV Map techniques: Cut the right edges, unfold, and merge UVMap. This will speed up the process of creating images through Photoshop according to the UV snapshot. Simple form with interesting UVMap image will enable us to create an interesting character.