Movie contents requiring multiple shootings in places need much man power and many equipments. It is more serious in the case of multiple simultaneous shootings. In the points of small broadcasting companies, it is more difficult to cope with the situation, but it is also an essential task for the variety of video contents. We propose an one-person movie production scheme based on an IP camera-based live webcasting system which makes multiple shootings in places possible. It consists of three main functions of (1) collecting multiple video streams sent from IP cameras installed in places, (2) properly distributing them to Internet, and (3) receiving and editing them including recording video. By using the proposed scheme, we can be able to remotely utilize a new framework of Single-Person/ Multiple-Camera which beyonds the conventional Single-Person/Single-Camera framework. It becomes possible to take multiple simultaneous shoots in places. We can get an advantage of saving man power and time for producing various movie contents.

It is not easy to develop the system as the subjective-type evaluation has the difficulty in natural language processing. This thesis designs and implements the automatic evaluation system with natural language processing technique. To solve the degradation of general evaluation system, we define the question type and improve the performance of evaluation through the adaptive process for each question type. To evaluate the system, we analyze the correlation between human evaluation and term-based evaluation, and between human evaluation and this system evaluation. We got the better result than term-based evaluation. It needs to expand the question type and improve the adaptive processing technique for each type.

In the IT convergence environment changed with not only the quality but also the material abundance, it is the most crucial factor for the strategy of personalized recommendation services to investigate the context information. In this paper, we proposed the recommendation using the service ontology based context awareness modeling. The proposed method establishes a data acquisition model based on the OSGi framework and develops a context information model based on ontology in order to perform the device environment between different kinds of systems. In addition, the context information will be extracted and classified for implementing the recommendation system used for the context information model. This study develops the ontology based context awareness model using the context information and applies it to the recommendation of the collaborative filtering. The context awareness model reflects the information that selects services according to the context using the Naive Bayes classifier and provides it to users. To evaluate the performance of the proposed method, we conducted sample T-tests so as to verify usefulness. This evaluation found that the difference of satisfaction by service was statistically meaningful, and showed high satisfaction.

The facial recognition algorithms using Gabor wavelet based face graph produce very good performance while they have some weakness such as a large amount of computation and an irregular result depend on initial location. We proposed a fully automatic facial recognition algorithm using a Gabor feature based geometric deformable face graph matching. The initial location and size of a face graph can be selected using Adaboost detection results for speed-up. To find the best face graph with the face model graph by updating the size and location of the graph, the geometric transformable parameters are defined. The best parameters for an optimal face graph are derived using an optimization technique. The simulation results show that the proposed algorithm can produce very good performance with recognition rate 96.7% and recognition speed 0.26 sec for FERET database.

This paper proposes methods of evaluating and measuring accessibility of accredited certificate subscriber software which is one of crucial applications to submit personal certifications while web surfing. The presented methodology is to evaluate accessibility by using a certain assessment tool and is to normalize accessibility level into points, so that the software developers who are unfamiliar to screen readers can easily perform accessibility evaluation. The software from the major 78 organizations has went through the assessment. Those of 48 organizations, 62% out of the total, have acquired less than 70 points, implying the software of them is not accessible by the blind. The remaining 18 software got the highest point(88), are partly inaccessible by the blind that uses screen readers. This implies that the proposed methods are applicable to evaluate the accessibility of the software.

The study is content-based video retrieval system based on the news video domain as researching for the video data processing method for searching the multimedia information. For the implementation of effective system, We retrieval meaning information and special information using the knowing knowledge about formation and structure of the video data. These are possible to retrieval searching by articles fast and accurately by indexing contents the users want to search. The news domain used in experiment of our system is the KBS news on the air nowadays and precision and recall is used to evaluate the experiment and performance.

Due to the rapid development of the Internet, many companies in a variety of applications to users open an unspecified number of the current business environment, security of personal information about recent issues are often mentioned in terms of its importance may be the company`s top priority. The government recently on personal information strengthening measures on information communications network law enacted into law which is applicable to various industries. Companies to protect the personal information of various measures to comply with these regulations, and arrange your personal information for internal management to enhance security fast security solution has been introduced. The number of used data is stored in the DBMS in terms of compliance with these regulations at the same time effectively to ensure data security and encryption measures, access control, audit, each separated by an implementation of the solution and how it compares with the best Database security plan allows you to explore as a this paper`s security checklist.

Recently, the bandwidth available to an end user has been dramatically increasing with the advancing of network technologies. This high-speed network naturally requires faster and/or stable data transmission techniques. The UDT(UDP based Data Transfer protocol) is a UDP based transport protocol, and shows more efficient throughput than TCP in the long RTT environment, with benefit of rate control for a SYN time. With a NAK event, however, it is difficult to expect an optimum performance due to the increase of fixed sendInterval and the flow control based on the previous RTT. This paper proposes a rate control method on following a NAK, by adjusting the sendInterval according to some degree of RTT period which calculated from a set of experimental results. In addition, it suggests an improved flow control method based on the TCP vegas, in order to predict the network congestion afterward. An experimental results show that the revised flow control method improves UDT`s throughput about 20Mbps. With combining the rate control and flow control proposed, the UDT throughput can be improved up to 26Mbps in average.

Although products with the fingerprint recognition system currently show a rapid growth in quantity, it is also true that efforts to consider the product quality have been lacking until now. Accordingly, this paper analyzed technological elements with domestic and foreign market situations for products with the fingerprint recognition system to develop an evaluation model to support the quality increase by evaluating aspects of product quality for the knowledge information security, identifying the level of quality and deriving directions for improvements. A model for the reliability quality evaluation was constructed that can be applied comprehensively to non-functional elements that have not been done in the existing evaluations central to the security functions by analyzing requirements for the security, performance and reliability in consideration of features on products. It is considered that this paper can make contributions to the overall quality increase for products with the knowledge information security by reflecting features and trends for the fingerprint recognition products and building a model for the reliability and evaluation to perform evaluations by product.

This thesis suggests fixed quantity model and detailed performance procedures of an information system audit. In addition, an identification of the check-items with high operating risk and factors that might lead to serious effects on the business are made. Then, this thesis proposes the information system audit model that can grant priorities. By using this model, the orderer can evaluate objectively with digitized mark. The model can improve the effectiveness, reliability, and objectivity of the audit by minimizing the discrepancies of different opinions about audit evaluation results between auditee and the orderer. The proposed model is adapted to an application system and audit projects of the database construction. As a result, the model has received an equal mark from the result of the general reviews, thus the propriety of the proposed model was verified.

As the society has become maturer, stress has emerged as a hot social issue. In this paper, we proposed the design and implementation of a customized contents service system for relieving users` stress. In the proposed system, we compute the stress index from a user`s biometics and psychology, and recommend a combination of video, sound, aroma, and lighting based on the index and user`s data such as preferences, and provide the recommended contents service. We first classify symptoms of stress and then define a tool for self assessment. We classify video, sound, aroma, and lighting contents as well according to the defined symptoms. We propose 3-phase customized recommender and service model for customized contents service. We design and implement a customized contents service system for relieving users` stress. Different from existing systems, this proposed system has an individually-customized system and provides a diverse combination of different content`s types.

We introduce a media art contents authoring tool called ECAS(Exhibition Contents Authoring System), and methodology employed in its development. ECAS was developed using the graphical user interface to overcome difficulties with existing authoring tools that are text-based. For efficient implementation of graphical user interface, GMF(Graphical Modeling Framework) technique by Eclipse was used. SWT(Standard Widget Toolkit) and JIT(Just-In-Time) were used to improve speed and performance of ECAS. We show convenience and efficiency of ECAS by comparing with existing media art contents authoring tools.

Recently, many researchers are interested in using join queries to correlate sensor readings stored in different regions. In the conventional algorithm, the preliminary join coordinator collects the synopsis from sensor nodes and determines a set of sensor readings that are required for processing the join query. Then, the base station collects only a part of sensor readings instead of whole readings and performs the final join process. However, it has a problem that incurs communication overhead for processing the preliminary join. In this paper, we propose a novel energy-efficient in-network join scheme that solves such a problem. The proposed scheme determines a preliminary join coordinator located to minimize the communication cost for the preliminary join. The coordinator prunes data that do not contribute to the join result and performs the compression of sensor readings in the early stage of the join processing. Therefore, the base station just collects a part of compressed sensor readings with the decompression table and determines the join result from them. In the result, the proposed scheme reduces communication costs for the preliminary join processing and prolongs the network lifetime.

Mobile communication technology in the field of ubiquitous computing is one of important technologies. The development of GPS technology in mobile communications technology and PDA, the vast majority of mobile devices such as smart phones also being equipped with GPS functionality. This user where they are located where they are based on the number of through services were able to receive information. In this paper, mounted on a mobile device user`s location using GPS capabilities to track the migration routes and the accumulated user to determine the migratory path of the system used to recommend the proposed route of the proposed method and system Designs. The services offered by tracking the location of the user to move the user to route data to create and upload to the server. Upload a migration path to move data from where they currently reside to the user is recommended to go to your destination. The services offered by the users do not know where to travel or go to your destination, etc. If you do not remember the path can be useful.

All medical information over sensor networks need to transmit and process securely in the u-Health services. The reliability of transmission between u-Health medical sensor devices and gateway is very important issue. When the user moves to other place with u-Health devices, its signal strength is going down and is far from the coverage of gateway. In this case, Malicious user can be carried out an intrusion under the situation. And also rogue gateway can be tried to steal medical information. Therefore, it needs mutual authentication between sensor devices and gateway. In this paper, we design a mutual authentication protocol which divided sessions from an authenticated session are updated periodically. And in order to reduce the traffic overhead for session authentication, we also introduce dynamic session management according to sampling rate of medical sensor type. In order to verify this, we implemented the programs for the test-bed, and got an overall success from three types of experiment.

The FPS, featured with high quality graphic of superior visual reality, is steadily growing because of the improvement of computer performance and technological advancement of game production. But most of the FPS games provide monotonous freedom with which players can only change the weapons in one character and this will make users lose their interests when playing games for long hours. Valve has introduced `Team Fortress Classic` in 1999, in order to change the monotonous game methods. This game has attracted great attention because of the composition of various and unique characters through the introduction of military specialty system: that is the first trial in the history of FPS game. I, by analyzing this using MBTI, intend to analyze how much of immersion and interest the characters of various military specialties can provide to players when FPS games are developed.

This paper proposed an efficient game character design method through semiotic analysis of character. It inquired into the characteristics of game character of various contents characters, added the concept of "Iconic abstraction" of Scott McCloud to its characteristics, and studied on the relation between the character and the semiotics. The semiotic character from the factual character, seized the strong and weak point of each character, and divided them in the designer`s character production process and gamer`s character recognition process step by step for its semiotic interpretation. As a result, two processes were reversely progressed, and the character designing process considering this gamer`s semiotic recognition process is expected to be the efficient character design element that can deliver the whole characteristics of game contents.

As the Internet market develops and grows, the Internet advertising has emerged as a critical medium of advertisement and become important in a modern society. In addition, the Internet advertising is more fascinating and attractive than other media in terms of diversity and absorption. In the Internet banner advertising, for example, various expression methods which attract attention from users have been more than just visual advertisement, arousing curiosity and interest. Especially, humorous expressions in the Internet banner advertising have brought a new paradigm to advertising market. Therefore, this paper has investigated the patterns of humorous expressions in banner advertising and analyzed the related case studies to make a contribution to the effective production of the Internet banner advertising, which induces user awareness and selection. For this, it has been attempted to analyze humorous patterns and involvement that are found in humorous banner advertisings such as CIA Athletica, Panadol, Toy & Stok, Adidas and Lipton among the banners which have relatively high preference in Banner blogs.

The recent development of 3D and its application contents have made it possible for people to experience more various 3D contents such as 3D/4D, VR, 3D ride film, I-max, sensory 3D games at theme parks, large-scale exhibitions, 4D cinemas and Video ride. Among them, Video ride, a motion-based genre, especially is getting more popularity, where viewers are immersed in and get indirect experiences in virtual reality. In this study, the production process of the genre of sensory 3D image getting attention recently and ride film are introduced. In the material selection of 3D images, the space and the setting up which is suitable to the fierce movement of rides are studied and some examples of the realization of creative direction ideas and effective technologies using the functions of Stereo Camera which has been first applied to MAYA 2009 are also illustrated. When experts in this 3D image production create more interesting stories with the cultural diversity and introduce enhanced 3D production techniques for excellent contents, domestic relevant companies will be sufficiently able to compete with their foreign counterparts and further establish their successfully unique and strong domains in the image contents sector.

This manuscript aims to study on the strategy in conversion of media to movie as the second exit for consumption on the webtoon and it can strengthen the position of webtoon as the orignal work. This was just since webtoon had been adapted in other media. The characteristics of media in webtoon can be merit but is variable because the characteristics of media between movie and webtoon are entirely different. , webtoon had storytelling with impressive characters as the component which was proper to media of movie in comparison of the precedent works whose media had been converted from the original webtoon. In case of movies whose media had been converted from the original webtoon, it is inevitably to be dramatized by a director because it is converted to completely different media. The discriminative factors of storytelling are largely owed to the variation of the simple lined characters and structure of storytelling. These could make receivers understand easily when they watch the movie . And then, it had a role as the mechanism that receivers satisfied their expectation. Finally, the movie was succeed with these reasons.

This case study is based on a fundamental class actually done in the film and video department in Sungkyul University. It aimed at suggesting supportive role for typical film production class in universities in Korea. The list of film styles mentioned in this text is selected from the actual ones for the class and it is focused on utilization of sound and camera. It is ultimately designed to guide students to actual making films. First of all, for example, with a humble camcoder, students are encouraged to record both image and his/her narration which is directly recorded into the built-in microphone. Also directional microphone could be used to experience various positions of `point-of-hearing`. Regarding camera movements, only distinctive ones out of typical utilization are selected to be dealt with. The movements created by moving vehicle such as dolly or crane beyond the limit of human ability could bring up high imagination of students on movement, besides this could be also easily applied to them for using hand-held technique instead of vehicle. This attitude acquired through the course is important for gettig over the resistance they might have before actual experiencing machinary use in production.

This article attenpts to analyze, from the perspective of post-colonialism, `Goemul`(English title, The Host), the Korean blockbuster movie that scored the greatest box-office success in the history of the Korean cinema. As Goemul eagerly copies the monster movie, a representative genre of Hollywood movies, it has close affinity with Hollywood blockbuster movie in many repects. At the same time, however, it also contains a resistance discourse that criticizes and mocks colonial of Korean society under American influences. This movie successfully carries out a post-colonial cultural translation that transforms mimicry into resistance to colonialsim. Hence, this artcle focuses on how Goemul borrows many aspects of the Hollywood monster movie but goes beyond the simple copying of it to reach post-colonial signification subverting the existing cultural regime.

In the history, `father` has been described as a being who not only take care of the family but also represents the family socially and supports them. Like the Western patriarchal tradition prevalent in the 19th century, fathers in Korean society also bear patriarchal paternity based on Korean traditional Confucian culture. In such a unique family culture of Korea, Korean fathers hold the patriarchal male centered idea and regard it as the roles of man and father to be responsible for the family`s living and safety and to be more rational than emotional and more blunt than gentle. Social ideology for this image of father is expressed in media, and an example is the patriarchal image of father in TV dramas and movies. In order to analyze the image of Korean fathers described in films, this study selected two films and examined the semiological meanings of fathers` roles expressed in the films using Metz`s syntagmatic and paradigmatic analysis method. The films chosen for case study are `Fly Daddy`, `The Show Must Go On`, and `Speed Scandal`. These films are good examples demonstrating that Korean patriarchal paternity and its background traditional ideology are projected on media.

All over the world, the interest in technology and industrial value has been increasing rapidly due to the continuing commercial successes of three dimensional films. However, after the commercial success of , without exception, lots of three dimensional films had been produced thoughtlessly. Hereby, these films incurred a censure owing to bad degree of completion related to insufficient storytelling and directing. For three dimensional films, characteristic of producing should be considered perfectly in the planning stage unlike previous films. This study concentrates upon proper directing for three dimensional films, and analyzes the method of it, roughly divided into three parts ; the lapse of time, directing the screen which can highlight space sense, and the point of sight. Henceforth, The demand of three dimensional contents will increase all around the world, at such time, we also should take note of the change, and then produce excellent contents which can lead to have a chance to gain the supper hand in the market of three dimensional contents.

In 2006, the number of days of the screen quota (theatrical movie screening days of Korean produced films in a year required by the law) was reduced to 73 days from 146 days per year. Three years after the reduction of screen quota, this paper studies the impact of reduction of screen quota system on Korean produced films. Using Non-parametric statistics, Gini Index and Regression analysis, this study shows that the average number of Korean moviegoer of Korean films which was released last three years(2007-2009) after the cutback of screen quota in 2006 is reduced to 640,109.9123 from 1,107,217.82 for three years(2003-2005) before the cutback. And this is significant in statistics. while Hollywood film gets 76,168,518 more audiences than the total number of audience for 2003-2005, the total numbers of Korean films is cut to 218,917,590 (2007-2009) from 245,802,356 (2003-2005). Gini Index of 2009(0.84) indicates that the inequality of a distribution of box office performance of Korean films is getting worse after the cutback. For now, the reduction of screen quota has negative effects for Korean films. Only the technological advance, education of relates personnel, redesigning of the related infrastructure, market-driven movies, creative production, and the promotion of the independent films can reduced the negative effects.

Nowadays, `fusion style` television programs are increasingly found in the production of television program. Originally such a trend has been developed with a purpose of changing tedious cultural program into entertaining style. Recently, however, it has also become as an alternative style of genre which is against from lasciviousness or lewdness of entertaining programs. This study is designed to analyse the characteristics of television production and theorize a producing process of the television genre-over program As a result of various aspects of research, it is found that recent producers who make genre-over program choose any kind of genre which is thought to be needed for their program, without any limitation in terms of methods or skills for specific genre. And with this change of concept for making programs, genre-over programs are newly defined as the entertaining programs, in which its entertaining function is widen and broaden, absorbing the informative function of cultural programs.

Although having only become a unified nation in latter 19th century, Germany saw a movement centered on intellectuals to find culture via mental revolution after experiencing much confusion amidst rapid urbanization and materialism. Having expressed as they are such psychological states as anger, sorrow, repression, etc., which arise in reality, by remaining faithful to instinctive sensibility, the form naturally becomes distorted or exaggerated and continues on the tradition of romanticism of a powerful, dark, and introverted atmosphere. Having been discontinued after being branded as `decadent art` by the Nazis of Fascism, expressionist art has returned in latter 20th century mainly centered on Germany, and this merits our attention. While neo expressionists actively use various objets and media, they metaphorically express hope about Germany`s culture and society by again placing on the screen figures, myths, and symbols using rough brush touch, rich colors, etc., which past expressionists enjoyed using to represent the inner world of humans. As such, by examining expressionism, which can be seen as the origin of neo expressionism, we will discover the context in which these people conform to Germany`s traditional romanticism and how they inherited and developed it.

21C digital culture is now affecting the life of arts and development through our system, as well as body arts and body painting. Body painting is not has been focused through our lives in 21stcentury as one genre. UV body painting is from short to long wave length that demonstrates to us the dimension by science and lighting showing more than 8 colors that are better off being set. From this research the theory of body painting considerate characteristics and vision for it. From the researchers line, dots, and side shows the UV body painting as a one piece of art and analyzing the 3D theory and once again showing vision through what it`s affecting to their result.` UV body painting is usage of floral paints and using so called `black light` that shows the short and long term wavelength that provides the 3D material, but first, this is different from normal body painting like dots, like, and layers shows more thoroughly and shows focused motive and you can easily tell the difference. As of all UV body painting is showing more 3D vision more than the design itself. From all this research, to all the body painters we await the future practical theory to be used and for the better future.

Recently, many regional governments and national organizations have propelled public art projects as a part of city regeneration project for improvement of living environment and cultural welfare of neglected regions. It is necessary to think of meaning of the public art project in a context of city regeneration, not only in public art discourse. This paper starts from the question if recent public art projects performed in city of Busan during last 5 year was successful in terms of place marketing. This paper tried to revoke to consider public art project in terms of place marketing because it should be utilized ultimately to activate regional economy for the habitants. First, we reviewed theoretical background regarding definition of public art and place marketing, intended effects of public art project, and place marketing strategy. we elicited an analytical framework and analyzed representative 6 cases of recent public art projects performed in city of Busan in terms of requirements of public art project and viability of place marketing. Discussion of the analysis result suggested implications for the future public art project to direct.

In this paper, we analyzed audience satisfaction procedures in performing art, specifically in musical, in terms of Expectation Disconfirmation Theory. We analyzed one`s expectations and outcomes over time; we first classified audience expectations and outcomes about environmental elements as `the first expectation`/`the first outcome` and about watching situation & content itself as `the second expectation`/`the second outcome`, then analyzed by comparing those two. Through surveying and analyzing the result, this paper serves that the ultimate fact which affects on the final audience satisfaction is `the second outcome`, which is the outcome about watching situation & content itself. This paper also shows that audience expectation toward physical quality of environment affects to `the second expectation`, then `the second expectation` affects to `the second outcome`, so then affects to the final satisfaction. However, `the first outcome` doesn`t affect to `the second expectation`; in other words, the physical environment does not affect much to the audience final satisfaction. We expect that our study provides clues for venue management in performing arts.

For us who live in the 21 century, a variety of media and videos such as TV, movies, magazines, internet, etc. have now become indispensable entities. Because of changing age, unlimited sharing of information, and development of machines, fashion and ideas are rapidly conveyed and theres is also a tendency to seek after more sense based and stimulating things. Around us, there are innumerable colors which do not seem to have any special presence like the air and go beyond human ability to identify them. Such colors exert direct influence upon the visual culture and most rapidly reflect that age`s trend. It is precisely from this perspective that the importance of neon colors, which have recently received the spotlight, have emerged in a magnified way. Yet, although much research has been conducted on colors by earlier studies, there has been no research on neon colors and as such, I felt the need for a study of neon colors. The purpose of this study is to recognize the importance and psychology of colors within the visual culture, discover whether there is a correlation between the characteristics of neon colors and the visual culture, and seek ways to demonstrate it by applying it to art education.

Recently, lots of corporations take effect preannouncing activity before launching new product as communication strategy. Preannouncing information of new product is diffused in internet community which relate to the product. This study notes the effect of external vividness and internal vividness among information characteristics of new product to e-WOM(electronic word-of-mouth). The author aims to identify how to trigger intention of e-WOM on preannounced new products, and external vividness and internal vividness of determinants of e-WOM and intention of internet posting. The main findings are that external vividness and internal vividness positively influence e-WOM in internet community, and the e-WOM positively affects intention of internet posting.

To compare of quality control for chest radiography between special examination (SEP) and medical institution for pneumoconiosis (MIP). For the first time, we had visited at 33 institutions (SEP; 17 institutions, MIP; 16 institutions) to evaluate the quality control of chest radiography which is used in diagnosis of patients with pneumoconiotic complications. Image quality was rated by two experienced chest radiologists, and evaluated for radiological technique (RT), reading environment (RE) and image quality (IQ) between SEP and MIP according to the guideline published by OSHRI. Generator capacity, used duration and modality of chest radiography equipment were not signigicant difference between SEP and MIP, but there were signigicant difference in tube voltage and grid ratio used for chest radiography except to tube current and exposure time. SEP was statistically significant higher in RT (71.2 vs. 54.5, p

The purpose of this research is to target the health examination examinees to compare and analyze the common elements that influence prevention and preventive medical services and to analyze the share of the physical examination categories desired following the analysis by element. Likewise, this research was attempted to provide base data so that it is possible to reduce cost required for the prevention and treatment of each examination. This research targeted health examination examinees and conducted survey from April 1to May 31, 2010. The key findings after conducting analysis on 707 examinees are as follows. In case of men, those who are older and who live their spouses tended to be subjected to health examination, cancer examination and preventive injections. Those who had subscribed to the medical policy from the private sector, those with healthy state, those with higher educational level, tended to get health examination, cancer examination and preventive injections less. In case of women, those who are older, tended to get health examination and cancer examination more while those who had subscribed to the medical policy from the private sector and those with higher educational level tended to get health examination, cancer examination and preventive injections less. Those who are healthy and who live their spouse tended to get more cancerexamination and preventive injections.

The purpose of this study was carried out to investigate the effect of electroacupuncture on reactive gliosis expressing GFAP in rat with transient global cerebral ischemia. Subjects were randomly divided into two groups, a control group and a electroacupuncture group on ST36, LI11 and SP9 with 2 Hz and 1 mA. The rats were sacrificed on 1, 3 and 7 days after transient cerebral ischemia using ligation of left common carotid artery. After making brain slide sections, they were immunostained with GFAP antisera(1:2,500). The results were as follows: The numbers of astrocytes of electroacupuncture group were decreased than those of control group at every 1, 2 and 7 days. Especially, the numbers of astrocytes at 3 days(p<0.01) and 8 days(p<0.05) were different statistically. And astrocytes had resting, hypertrophic and moving types on cerebral cortex. The decrease of numbers of astrocytes expressing GFAP showed that electroacupuncture could localise and minimize the brain damage by transient cerebral ischemia and cause brain cell plasticity.

The purpose of this study was to present the fundamental direction in training social work supervisors. First it defined the competency of supervisors and by analyzing the contrasts between the present situation and points for compensation, the study searched for alternative solutions to reinforce the role of supervisors. The research was conducted by interviewing 7 Focus Groups, the 20 Delphi questionnaire panel, and the 213 social workers in the community welfare centers. This study multilaterally evaluated the opinions of all supervision interested parties and as a result, defined the core supervisor competence in the areas of knowledge, skill, and attitude(KSA). The main characteristics to be improved were found to be supervisors` leadership, supervision knowledge, self-recognition. conflicts arbitration skills, the communication skills, the team work skills, and the main attitudes of consistency, patience and openness. This study is significant that it presented specific direction in the developing training courses for supervisor, researching the detailed education demands and analyzing the application of the supervisor`s competency model in the organization.

This study conducts analysis on integrated care cases in Korea and other nations regarding health, medical, and welfare services that are segmented and fragmented in order to provide foundational data to establish an integrated care system appropriate for the situation of Korea. According to the result of the cases, integrated care provides various services in common through cooperation with organizations, collaborative participation of various professionals, provision of intervention and individualized protection, and experts for taking care of the cases. Based on those cases, this paper provides suggestions to establish an integrated care system of Korea. In fact, it is necessary to build integrated care general support centers, arrange service providing places in common, establish a care management system, develop resources and expand manpower, develop an integrated care case management system, and develop integrated care computer network.

This study was conducted to determine the effect of major-related volunteering on self-esteem and self-efficiency in fifty three university students who are majoring in occupational therapy. Students volunteered for 20 days in the geriatric service center for dementia from July 27, 2009 to August 21, 2009. Questionnaire survey was conducted to determine the difference in, self-efficiency, career awareness before and after the volunteering. Student showed satisfaction to volunteer program in general, and self-esteem and self-efficiency improved from point and point to point and point, respectively. In addition, subjects expressed comfort toward occupational therapy and were able to recognize how to prepare the role of occupational therapist after graduation. These results indicates that occupational therapy-related volunteering was effective in understanding occupational therapy and improving career awareness.

The purpose of this study was to investigate contents identification and brand community identification on the brand community. Analysis was performed for the empirical study where important variables of this framework included attractiveness, similarity, intimacy, information quality, contents identification, and community identification, loyalty. I collected the 184 data through survey and analyzed them. The data were recorded and analyzed using the SPSS 14.0 and LSREL 8.30. The brief findings of the study were as below: Given the finding of the study, users who have contents identification directly don`t affect on purchase loyalty. Therefore, company intensifies users` visiting community. Users who consistently visit community have purchase loyalty. Existing studies on online brand community is a study for the identification. This study identified the dimensions of the content attribute of the content identification and brand community identification were examined by questionnaires. Accordingly, the company operating the brand community to provide more useful suggestions.

The Open Position System is a new personnel management system started in korea, 1999.Open Position System have purpose to use outstanding talents and to expertise from both public and private sector. Korean government adapted open position system in order to use the right man in the right place. And Korean government incresae application of Open Position System. But, in spite of strong good point of Open Position System, We have limitation to apply Open Position System in police organization, generally. Because police have unique characteristics compare with other public organization. There is constant controversy concerning unique characteristics of police organization. Now, Korean police adopt Open Position System in few division: Chiep of Driver`s License Agency, Director General for Audit and Inspection of Nation police Agency, Chiep of police hospital. Therefore, this study explore, extention possibility of Open Position System in Korean police.

A lienor of the real estate Auction procedure does not associate with the lien report truth in an existing law system, and lienor can be opposed to vendee. Malicious lienor abuses such a principle of law and loses a sale price of the deferred purpose real estate in Auction procedure by convenience of lienor. In addition, there is apt to be a case to let I do debtor and collusion and false return, and the Secured credit swell out greatly. The necessity that liability does lien report to assure Secured credi becoming the formation truth and the undertaking of lien in Auction procedure is practically acute need. I showed the legislation idea which switched present situation investigation improvement and lien by the executive officer in legal mortgage in civil law In addition, it revised introduction and the Civil Execution Act of the lien registration system and solved Obligatory Report of the Lien about lien for a legislation.

This paper closely examines the relation between ‘how the local residents` involvement in a tourist industry and their perception of tourist development have an influence on tourism` and also `how the understanding of a tourist effect has an influence on the local residents` participating intention in the tourist policy`. The local residents` involvement in the tourist industry was influenced by economical and socio-cultural factors among the influencing perceptions on local festivals, but, statistically, was not influenced by an environmental factor. The local residents` perception of tourist development has influenced on each local festival, and for the rate of influence, the environmental factor was the highest, and in the next order, the residents` intention to participate in tourist policy, the socio-cultural factor, and the economical factor followed. In the relation between local residents` perception of tourist influence and their participating intention, only the factor of socio-culture had a plus(+) influence on the participating intention in the tourist policy. It is expected that this result will be different from the tourist influence of tourist development. Therefore, a study of the perception on the influence of tourist development will be required in the future.

This study is were to demonstratehow tourism motivation related to Water leisure influence the effectiveness of tourism value, based on the empirical information provided by Chung-ju visitors. The result of study revealsthat there are some significant motivational differences depending on the level of the visitors` past water leisure experiences. In addition, the tourism motivation impacts partly on the effectiveness of tourism value. These findings enable entrepreneurs to participate in efforts not only to provide separate stimulus elements depending on level of water leisure experiences but also to propose several innovative strategies that could be adopted and applied to water leisure tourism value.

The purpose of this study is to inquire into the effect of tourism storytelling choice attributes on tourist satisfaction and loyalty in Gangwon province. The random sampling was carried out on 200 tourists who experience tourist storytelling in Gangwon-do. First, the effect of tourism storytelling choice attributes on tourist satisfaction showed that the authenticity, attractiveness, educability, playfulness, undertstandability and sensitivity have a statistically significant positive effect on the tourist satisfaction, and the tourist satisfaction through tourism storytelling has a statistically significant positive effect on the tourist loyalty. Consequently, if the educational effect is provided to raise tourists` interest or sensitivity, and facilitate the understanding through tourism storytelling, the increase of tourists` satisfaction will be connected to positive word-of-mouth and recommendation in surroundings, contributing to tourism activation.

The purpose of the study is to understand the characteristics of consumers and to provide useful information for the wine vendors to make future sales strategy and a marketing plan according to the origin of the imported wine thorough the factors influencing consumer preferences and purchase intentions. The questionnaires were distributed to consumers who had purchased wine and 224 was collected then analysed. As a result, the origin of the wine had a significant effects on quality and risk perception when consumers evaluate products. Also, the origin of the wine had a significant on consumer`s purchase intention.

This research, which was started with a need for constant monitoring to find out urban societies and spacial effects by urban railway after the opening, was intended to empirically explore urban and social changes by the opening of Daejeon City metro line 1st which would greatly affect the spacial structure of the city. For this goal, we expected the effect of urban subway on the city with academic consideration and precedent study. Monitoring results of the subway station areas of Daejeon City metro line 1st showed the opening of urban railway had an influence on the flow of urban plan and urban space structure through population, land use, total-developing areas, and land price change. In other words, as urban railway opens the number of population and population activities centered on the subway station areas, and these movements led to the expansion of the commercial areas. Finally, they caused the average land prices to rise. Likewise, urban monitering is significantly useful comprehending the generally time-periodic changes of cities and even conceiving the present cities.

The present research is aimed to observe the effects on the peer counseling program which can increase the communication skills and social efficacy of high school students. In order to do the present research, I have taken 16 high school students, who want to join to this research, within A city. I have separated those students into two groups: an experienced group of 8 students and a controlled group of 8 students. Mann-Whitney U and Wilcoxon Signed Ranks test were adopted to analyze collected data from the peer counseling program. The results of this research indicated that the level of communication skills have been increased after peer counseling intervention program of the experienced group, and the level of occupational stress also have been increased after peer counseling intervention program of the experienced group. This result showed that, the peer counseling program could stimulate the communication skills and social efficacy of experienced group significantly comparing with the result of the controlled group. From the result I have confirmed that, the peer counseling program have positive effects to increase the high school students` communication skills and social efficacy.

The purpose of this paper was to examine the teaching and learning activities using mobiles devices in a university. We analyzed the instructional methods, instructional strategies, devices types, and evaluation activities. In addition, we conducted deep interviews with the students who used the mobile devices in terms of their understanding on the mobile learning, mobile learning methods, evaluation methods, difficulties and their expectations. These findings will be used to improve the quality of the teaching and learning methods using mobile devices in higher education.

This paper is to investigate the efficacy of cyber education by self-assessment strategy. Self-assessment strategy contains self-monitoring function and self-control function. 202 students of online university attended and analyzed with frequency, correlation, t-test, Paired t-test. The major findings were as follows. The learners who experienced self-assessment in the initial stage of class had higher changes in social distance to the mentally disabled people positively than the learners who didn`t experienced that. This self-assessment strategy can be assumed that it is effective strategy to improve e-learning efficacy and it will contribute to self-directed education for enhancement of on-line education.

Portfolio has recently come to gain more attention from school as an alternative evaluation tool and a self-reflective learning tool for learning. After literature reviews about the case studies on the use of portfolio in higher education including both universities in Korea and abroad, this study attempted, first, to analyze the current e-portfolio system running in Kyung Hee University for the undergraduate students starting from the spring semester, 2010, and then, suggested the ways the system can be more actively utilized among the students, and simultaneously, acquiring more interest and participation from both the faculty members and the school administrators. The data collected from the survey and reflective journals of the students suggested 1) more user-friendly, easy-to-edit version of the system, 2) more diverse modes and functions of the system which, therefore, are able to adjust well to the specific and unique features of subjects or majors of the students, and 3) collaborative learning environments among the students and between the students and the faculty members from which students can share, participate, interact with each other, getting useful feedback from those co-learners and faculty members. Eventually the study aimed to enhance the recognition of the participants about the importance of portfolio as a learning tool for self-reflective learning and authentic evaluation of the students.