Kommentare

Kommentar von Pane

Kommentar von AilisThunderbrew

does it stack with other haste affects, such as sepents swiftness or bloodlust?

Kommentar von Drosera

I can confirm that this does stack with Bloodlust. ( about +38-40% )

These are truely amazing for raid's, probably best used with a Melee group, because their attacks are automatic. In a caster group human reaction speed will effect the usefulness of this, but still over all, its well worth using in any case.

Kommentar von benkenobi

Are these usable in arenas? I actually hope not, otherwise they would be required items for every fight. If so, well i guess i'll be looking for a LW soon...

Kommentar von Drosera

Drums do not work in Arena's.

Kommentar von hrnsk

Are the drums on skill 370 still "orange"? (sry for bad english)

Kommentar von Kosaghn

All drums can be used in Moonkin form.

Kommentar von Jolrael

Does it use any important cooldown?

Kommentar von Haajala

Might be mine alone, but the buff said it gave 80% increased attack speed/casting time, which isn't correct to the description it has. It should be around 7.6% as mentioned above. So don't get fooled by it as I did on first use ;(.Still an awesome thing to use in raids...

Kommentar von damnreds

can anyone confirm/deny that all drums have a shared cooldown?

Kommentar von Quicknight

Does it share cool down with pots? trinklets? etc?

Kommentar von Faeda

It works on all party members, regardless of level.

A friend of mine had rerolled on my server and I invited him to party. I used the drums and he got the 80 rating buff, which amounted to a 312% attack speed buff for him at level 10. I dropped party and he proceeded to own every Dun Morogh wolf in sight ;)

Not very useful seeing the duration and cooldown, but a funny fact (and possibly a bug).

Kommentar von kylemech

Shares a cooldown with all of the other Drums created by leatherworking. Upon right-clicking, you get a 1sec cast time at the end of which all drums gain a 2min cooldown.

Kommentar von Aietius

What people really need to understand is the incredible impact that consumables like these can have on raids, especially DPS races like Gruul and Void Reaver. Also, Curator evocations would be the perfect time to use these.

On both fights, all DPSers need to maintain a constant 500 damage per second, or about 8500 combined DPS. 7% of that is about 700 extra DPS, and once you multiply that by the 30 seconds these last, you're looking at 21000 extra damage. If the average Gruul fight is 8 minutes, you're gonna be using 4 of these in a raid. 21000x4 means you're dishing 84000 damage extra.

I assume that they only affect those in your party, but as long as you have a LWer in your DPS groups, you're home free.

Kommentar von attackfrog

These, and all the other drums except drums of panic, are getting an increased radius of effect and a instant cast time in patch 2.3.

Kommentar von Ahuramazda

So the 80 haste rating of this drum results in 5.076% haste for all group members.

Kommentar von Idocreating

Expect a massive nerf to this in the next patch or two. Pretty sure Blizz did not design the Sunwell encounters with the idea of everyone in the raid speccing LW just for these.

Kommentar von Chocoholix

Do drums stack with warrior shouts? I heard a rumour they don't :(

Kommentar von d3xx

Who sells the pattern?

Kommentar von Adrasteia

Requires Leatherworking (350)This seems incorrect, I was happy as a bunny to find a way to lvl up my LW (at 362 atm) but at Almaador it states:Requires Leatherworking (365)/cry

Kommentar von DELczeano

Something mildly frustrating about drums of battle: If you have more than one in your bag, and a toolbar icon for them, it seems that it uses the one with more charges first.

So if you have one that's down to, say, four charges, and grab another one from the bank to have when that one runs out -- the one with fewer charges won't get used until the 50-charge one drops down to 4.

This also means you can't subsequently take a "spare" out of your inventory and auction it if you had been thinking you were using the same one for some period of time.

Kommentar von Dimish

If you look at how Nihilum uses these, they have LW on every single character in the raid. They use a rotation of every person in the group. Since it lasts 30 seconds, and is on a 2 minute CD, the whole raid gets an efficient 5% non stop haste. They also whisper each other like "YOU ARE NEXT ON THE DRUMS MATE!!!" (Sunwell movies). So if your guild is BT - forward, i suggest making everyone reroll LW. :D

Kommentar von Baldassar

Kommentar von bluewing79

....no s*** sherlock

Kommentar von Nimffadora

Drums of Battle are still yellow at 375 so it is a good choice for leveling also.

Kommentar von Newkoncept

This will turn green at 362 (Leatherworking skill), but i if you wanna do it faster you should make http://www.wowhead.com/?item=29529, you will need to be honoredwith keepers of time (do caverns of time to get rep.).

Kommentar von covertcow

Doesn't seem to be a Wotlk equivelent, however if your a leather worker these are still usefull in raids.

Kommentar von Rotseh

"Cannot affect targets level 80 or higher."

R.I.P.

Kommentar von JGPenfield

For casters in a raid, mana becomes important because almost all damage by a caster requires mana. For melee, a lot of the damage comes from a simple attack that does not use energy or rage. More haste means a faster mana drain for a priest who might have to resort to using a wand. Increased haste for a rogue means more attacks with a poisoned weapon even if the energy is depleted. Therefore casters will be limited by their mana pool while melee users can continue to benefit from this throughout the fight. If you have enough mana and you need to kill the boss in 4 minutes and 45 seconds instead of 5 minutes, this is helpful. But if mana is a concern then drums of war where the attack power and spell power is increased would be better because the efficiency of the mana, rage and energy will improve.Or better yet, you can start with drums of battle and when the mana is getting low use drums of war and when there is no mana and no health left use drums of restoration and finally when all hope is lost use drums of panic and head for the exit.

Kommentar von Evilhealbot

Melee and casters both gain from this buff equally, it's suited to neither more so than the other

This is incorrect. For a caster, haste will increase your dps on all spells cast as long as the speed is not reduced below the GCD. 5% haste for a caster is 5% more damage.

For melee classes, white damage is between 40-60% of your damage, and while more white damage may increase your special damage slightly through more rage or combat potency procs, under a best case scenario haste is only about 80% as good as it is for a caster.

Threat and mana consumption may make stacking haste or bloodlust/heroism on melee better in many situations, but point for point haste is better for a caster.

This isn't strictly true, since haste reduces the GCD for melee and lets them use more special abilities than they would otherwise be able to, and thus does not solely increase white damage.

Kommentar von JJQotD

"Cannot affect targets level 80 OR higher."

Level 80's can't use them.

Kommentar von MageArclite

I noticed this was changed to

Use: Increases haste rating on nearby party members by up to 80.

Does anyone know if at level 10 you still receive the full 80 haste rating if your party member uses the drums?