np
i find it hard to do in online matches.
so i mix that and raida mixups

some more info, i divided the setup in 3 steps and i have it pretty much down.

1 do the command dash when you hear Ibuki shout(or when explosive kunai passes char)
2 press lp when you see Ibuki is airborn and then delay mk a bit
!!this was my issue press double forward instantly after mk press!! for me i was doing it too late.Fwd dash comes out soonest when i do it like this.

np
i find it hard to do in online matches.
so i mix that and raida mixups

some more info, i divided the setup in 3 steps and i have it pretty much down.

1 do the command dash when you hear Ibuki shout(or when explosive kunai passes char)
2 press lp when you see Ibuki is airborn and then delay mk a bit
!!this was my issue press double forward instantly after mk press!! for me i was doing it too late.Fwd dash comes out soonest when i do it like this.

Still not 100% and I still get caught off guard sometimes on which side I end up, but I have made some progress. Thank you for the tips, they really helped.

True, of all things to announce during E3 week, it’s more school outfits and not even good ones. Ibuki’s outfit is just a winter version of her default and Mika’s is pretty lazy compared to most of the other outfits in the game. Can’t really say much about Nash’s since we don’t get a good view of it.

I think she is in the same level of relevance like Ibuki and Makoto. Karin, on the contrary, is getting high, being probably the 4th or 5th most important female in the series (behind Chun, Cammy, Rose, Viper/Juri).

They need to give Ibuki more serious plotlines than “boyz omgz!!!”, her popularity is there, now just give her something to do and a purpose. But that’s something to discuss in the Ibuki forum so I’m gonna quote it there too.

Hey guys, I’m trying out Ibuki and I’m wondering what y’all are using for your s.LP punish combo?

In my day or so of labbing her, it seems like hit-confirming s.LP, s.MP, s.HP xx HK Kazekiri is the way to go if the s.LP hits, and doing s.LP, s.MP, s.LK if the s.LP is blocked.

Also, do you guys any tips for a beginner?

Right now I’m trying to focus more on her neutral game - mostly using F+HK (go into HK or EX Kazekiri if it CC’s), s.HK (same as F+HK), s.MK (go into s.MP xx HK Kazekiri if it hits) and c.MP (and going into Raida if it hits)… I’m not trying to learn her EX Kunai and V-Trigger setups just yet, as I want to feel comfortable with her meterless game first.

Also, for Raida, the LP version seems to have the best oki setups, and it doesn’t do too much less damage than the HP version, so I’ve been pretty much only doing the LP version unless I want more space (if I’m in the corner or need to reload kunais).

For AA’s I’ve been doing s.HK for far jump-ins, B+MP for close front jump-ins (I’m working on cancelling into LK Kasumigake xx Raida but am having difficulties), and air-throws or maybe LK Kasumigake for cross-up attempts.