Comments

Comment by ceasure

And Ordos which requires you to have the legendary cloak to be able to engage him.

Comment by Voxxel

The Yu'lon fight is about positioning and checking below our feet all the time.

Tanks: Face the boss away from the raid because of Jadefire Breath. Move the boss as soon as there are too much green fire pools around, but make sure you remain around the middle of the arena because of the Jadefire Wall that leaves you a randomly placed small passage-way to pass through. -- So if you fight at the edges you surely won't be able to reach the passage that comes on the opposite side.

All others: Run out of pools, don't stay front of the boss and make sure you reach the passage way on time.

Comment by Bellular

A new patch, a new boss. Time for a quick guide to help you all along! Ill have a full guide video up on my youtube channel (/bellulargaming) very soon.

First of all lets talk abilities.

Part 1 - Abilities

Jadeflame Buffet does 30k fire damage to everyone and increases fire damage taken by 1 min. The longer this goes on for the worse as you will take more raid damage. Its a stacking effect.

Jadefire Breath does 300k fire damage in a cone. The tank needs to face the boss away from the raid, pretty simple stuff.

Jadefire Bolt will launch bolts which create a void zone on the floor that does 100k damage per second to players inside it.

Jadefire Wall is a large wall spanning the whole room. There is a gap in the wall, so run through that else you will take 500k damage.

Part 2 - Role Specific Things

Tank Tanks need to be sure that they face the boss away from the raid. Failing to do so will cause heavy raid wide damage due to Jadefire Breath.

Also you should kite the boss away from the void zones so that melee players have room.

DPSDont run in front of the boss as you will get Jadefire Breathed.

Keep an eye out for the void zones, they are a light green and you could easily stray into one.

HealersJadeflame Buffet will increase raid damage over time.

Other than that just deal with the regular mechanics, nothing healing specific.

Comment by ani9009

Updated World Boss Macro below. As far as my guild can tell, 33118 is Ordos with 33117 being all of the celestrials.

Edit: It has come to my attention that some people are having trouble with this macro & the reason is: This macro takes up 254 of the 255 macro chars, so make sure that when you make this macro, it is complete. The people I talked to it was as simple as adding the last 2 letters to the macro &/or they had a space @ the front of the macro.

Comment by Kamikaze28

It seems that the HP of the Celestials adapts to the realm population. On my realm (EU-Theradras) which is very lowly populated, the four Celestials have the following number of HP:

When writing this comment, Chi-Ji's HP was back to his expected value but I've seen it earlier below 70m. I will update this comment once I see him with his 'low' HP again.

I organize a weekly world boss event on wednesdays (EU maintenance & patch day) and on 5.4 release the following happened:Around noon, the most successful raiding guild on my realm wanted to do the Celestials for their Legendary cloaks and invited everyone around. The bosses had their >300m HP, the fights contained all of their mechanics but were no problem for us.A few hours later my event started, there were more than 30 people in attendance. I explained Xuen (who was then active), we pulled, popped Time Warp and saw his HP drop to 1 in less than 20 seconds. He did not use any of his mechanics and after much laughter and confusion we noticed that all of the other Celestials also had ridiculously low HP - so I canned all attempts at explaining the fights and we just nuked them down. To be honest, they weren't very worthy of the moniker 'world bosses'.

Edit: Now all their HP are back to their >300m values. Strange.

Comment by vizoere

Note that you can only receive one Celestial Treasure Box per week from any one of the four courtyard world bosses.

Once you have gotten it once, from one of the bosses, you can't get another from ANY of the bosses until after the weekly reset

Comment by SoooWhoCares

Some experience shared (Warrior):-the hit box is a lot smaller than the selection circle on that boss-the damage areas on the ground are hardly visible even when multiple areas are stacked-it's possible that Yu'lon creates up to 3 damage areas so close around that you'll get hit by all 3 at once-the fight involves a lot of moving making the typical healing zones that stay on one area by far less effective while that type of healing is actually needed for the fight

As of my experience the easiest boss is Chi-Ji because the fight is easily understandable and has clearly visible indicators for damage areas. Also it's not so unpredictable as this fight.

Comment by ns88

What about the mount? o_o

Comment by Arothand

Easily the most annoying of the Celestials. Melee, expect to die repeatedly. The ground AOE is huge and hits for 100k per tick, so chances are it will kill you before you even have the chance to run out of it.

Comment by Atistun

Just wanted to mention here that with These Bosses, they are not like LFR when it comes to loot drops. Their loot drops will be based on Class no loot spec, so if your specc'd in Beastmaster, its doesnt mean that you will receive Beastmaster items. Its doesnt mean you wont either - but its not guaranteed that you will get BM gear, you can get Marksman or Survival.

Comment by SoCalWoWGal

Last night, there was only one hotfix but it was a big one--the Celestial world bosses got a significant health nerf if you're in a small group. This should also greatly help players who need to kill all four for The Emperor's Way The Emperor's Way and were frustrated that they couldn't get a decent-sized group together. The larger the group is, the more their health will increase.

•The Celestials (Chi-Ji, Niuzao, Xuen, and Yu'lon) have their health reduced to 25% of original health. If more than 10 players from the same faction are engaged with the Celestial, their health will scale up. The health increase will cap at 100% of their original health with 40 players.

Comment by Eido

As of April 7th, 2014 (Patch 5.4.7 Hotfix):

"All world bosses in Mists of Pandaria are no longer tap-to-faction. Players from both factions that engage the world boss at the same time are now eligible for loot." - Source

Comment by Everliving14

Yu'lon yells: Your wisdom has seen you through this trial. May it ever light your way out of dark places.