After my first game of BI I wondered if I have a better idea of how to use T Archers. So far I am screening infantry with them and try to get a lucky shot with them on a nearby opponent. In General, there is usually only one round when the opponent is within range. After that, a charge is usually made by one of the sides.

So I get the point, that Archers can try to make a defence fire when they are charged. Shooting on fresh opponents with 2-3 dice rarely results in more than a disorder, especially if you have the chance only once. There is no indirect fire besides from large units with FP and T only allowed in some lists.

Placing T in e.g. broken terrain is for sure an interesting option, too - if availabe.

So do you guys have any other idea to use T efficiently?

In Basic Impetus S seems far more valuable since they can move very quick, get a -2 if shot at etc. In our game feudal french vs. feudal imperial one of the S units had VBU 3. The S units were more efficient since they could more easily create opportunities through movement. Did I just not get the point how to use T or are T and S of a very similar Battle value in BI?

I think part of the reason S & T archers seem less effective in BI is that there are just fewer of them so no chances of a 2nd & 3rd shooter causing more hits on a disordered unit causing automatic losses due to CT checks.

Hi just a point but T shooter units VB 4 can do quite well in combat. I know in a recent Samurai game the T Teppo shooters were screening the Samurai FP - but The shooters kept on holding on in combat and the FP could not get into combat. I am leaning towards deploying T as alongside FP units.