Fallout 4 – Character Progression System Explained

Bethesda recently released a walk-through of Fallout 4’s “new & improved” character progression system, and I really don’t know how I feel about it. In previous Fallout games you sometimes had 2 s.p.e.c.i.a.l stats and 1 or 2 skills that you would have to level up in order to unlock certain perks, but in Fallout 4 perks are only tied to 1 stat in a “skill tree” setup – which makes progression feel significantly more “basic” to me. I don’t know if this is going to be a good thing, or a bad one, but it’s something different from the previous FO games which might turn out to half-decent… Maybe… But maybe not…

If nothing else, I’m sure – well, I’m hoping – that there are a whole bunch of modders out there who are already dreaming up ways to tear down and rebuild what they’ve seen of the progression system in this recent video. I really don’t want to judge it too harshly before I’ve had a chance to actually play Fallout 4, but so far I am really not fond of what I’ve seen in this particular video.

Not much has been said about how skills are leveled up either, so we still don’t know if Fallout 4 will adopt an Elder Scrolls style of skill leveling, or if it will stick to the tried-and-true Fallout style of obtaining a set amount of skill points to allocate after each level. Personally, I wouldn’t mind if they went either way as I enjoy both systems – although I do prefer the Elder Scrolls style a little more.

At the end of the day, this video really only gives us a small peek into what the progression system will be like and I am sure there is a lot we’re missing out on until Fallout 4 finally releases in November – I just hope it lives up to the hype and doesn’t fall flat on it’s face at launch.

What do you think? Do you like the looks of this new progression system, or did you prefer the old one? Let us know in the comments!

Fallout 4 – Character Progression System Explained was last modified: September 25th, 2015 by Branton

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Branton

Hey there! I'm Branton, the founder and lead editor here at PC Game Haven. Since our launch in 2015, we've helped thousands upon thousands of gamers build their dream desktops, find the perfect peripherals, and more. Thanks for stopping by!

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