Edit: Is there a stutter in the pattern? I can't tell anymore. Noticed I updated the wrong version before, wherein the eye movements didn't make too much sense.

Edit 2: Found the stutter and eliminated it. Sorry for all the revisions, but this thing really messed with my perception after a while.

Edit 3: Final revision. Sorry again. You'll notice it'll have updated when it starts looking immensely smoother. Here's a link to it in case the update here takes longer than expected: s26.postimg.org/uekg3p6iv/roomtoursmooth.gif

Edit 4: Now, that was unnecessary. The file was too big before, so I removed half of the frames I added again and cropped it all down a notch. The above link will still give you the final revised 4mb version with 311 frames which is much more pleasing to the eyes because everything just goes by slower.

Discussion

Thanks for the input. I'm really inexperienced and clumsy at any kind of animation, knew something was off, but had no idea what exactly. I'll incorporate changes as per your suggestions when I've got some time later today I hope. That might give me some incentive to add some more interesting real animations.

This is the kind of thing that really needs to be 24+ FPS. It's not really "animation" except for the eyes and the giant steps between frames is jarring (not in a way that enhances the mood) and prevents us from really looking at the work.

Also I think there's a skip/jump/timing issue when the large female portrait is about halfway through.