Cards

Cards are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with Gold

Cards are divided into five affinities: Chaos, Death, Growth, Knowledge, Order each with different play styles and traits. Every hero has 3 card slots along with 6 gem slots. A Hero can slot cards of any affinity that suits your play style.

The Deck Builder is used to create decks where you can add up to 12 cards and 6 gems. Before creating a deck you can choose up to two affinities for that specific deck. At the beginning of the match you choose the deck that better suits you.

There are three attribute trees that increase your stats and allow for equipping gems. Agility, Intellect and Vitality. Each attribute point costs 1,000 Gold and can't be refunded. Cards can cost either attribute points, gold or a combination of both. Attribute points work similar to bag capacity in other games, where if you have 12 Agility Points and equip a 6 Agility Point card, you will have 6/12 Agility Points left to use, but you still keep any stats or gems from the Agility Tree. Equipping the card gives you back all Attribute Points used, but Gold is not refunded.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point. Upgrading Attribute Points can be done anywhere in the map as long as you have gold to upgrade them.

Cards are earned by:

Opening Chests

Leveling your account and heroes

Purchasing them with Reputation

Contents

Card Slots

There are three card slots in each Hero's loadout. Once the match starts the player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 1,000 initial gold on cards or attribute points. Players will gain gold by last hitting minions, defeating neutral camps, enemy kills and passively via the Amber Link.

Card Types

Cards each have an affinity: Chaos, Death, Growth, Knowledge or Order.
They also have different rarities: Common, Uncommon, Rare, Epic.

Rarity affects drop rate and card complexity. Usually the Epic and Rare cards can have more complex effects.

Affinity Cards

Cards are split into five affinities: Chaos, Death, Growth, Knowledge and Order. Each Hero can use any affinity and this is only limited by the affinities that are chosen for a specific deck. See Affinities for more information on how this works.

Affinity Traits

Each affinity has a special trait that can affect some cards.

Knowledge: Consumable - The card is used up when activated (can be repurchased)

Death: Cursed - Can't be discarded for the rest of the match. These cards are usually great early to mid game, but fall off in the late game.

Chaos: Combustible - Once you die, the card is discarded and must be re-bought. These cards are usually very powerful, but risky.

Growth: Cultivate: Cost less the more attribute points you have.

Order: Elevate - Gain bonus stats on this card given certain progressions (such as leveling up an attribute), but only if the elevate card is the sole card equipped - the bonus is lost when you add a card beyond the singular elevate card.

Purchasing and Upgrading Cards

If you don't own a card, you can purchase it. The purchase cost depends on the card's Rarity:

10,000 for a common card

25,000 for an uncommon card

75,000 for a rare card

150,000 for an epic card

If you own several copies of a card, you can upgrade it to increase stats in PvE modes (doesn't apply to PvP) and give it a more unique look. The prices depend on the level:

Card Level

Cost

Level

Copies Required

Rep Cost

2

2

2,500 or 25

3

5

6,250 or 50

4

10

12,500 or 100

5

20

25,000 or 225

6

50

62,500 or 350

7

100

125,000 or 500

8

200

250,000 or 1,000

9

400

500,000 or 2,000

10

800

1,000,000 or 5,000

Cards

Amplification Engineer

Lvl 1

2 10

20 Power 180 ManaUnstable SpellsUnstable Spells : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

18 Power 140 ManaIce BurstIce Burst : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

Echelon Soldier

Lvl 1

4 4

15 Power 265 HealthHideHide : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

Echodrive

Lvl 1

13

18 Power 240 ManaAbility MimicAbility Mimic : Remove the cooldown of the last Ability you cast for 20% of your current Mana. This card has 2x the cooldown of the Ability that is reset.

15 Power 48% Mana RegenImmobility TrapImmobility Trap : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

80% Mana Regen 25 Ability ArmorHeal AuraHeal Aura : Heal nearby Allies for 275 Health every 35 seconds.ElevateElevate : Increase frequency of healing by 4% per attribute point purchased. (This is ony activated if this is the only card equipped.

Godmother Vigilant

Lvl 1

13

15 Power 300 Health 190 ManaPercent Health IncreasePercent Health Increase : Increase Max Health by 10%ElevateElevate : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.