Trouble in Terrorist Town v01-07-10

- Experimental: locational/3D
voicechat. Servers can enable this feature (recently added to gmod) with
"ttt_locational_voice 1" (defaults to 0 for now). Voicechat indicators
will fade according to distance. Traitor chat and spectator voicechat is
never locational.

- Made Detectives not appear blue on Traitors'
radars to make them a slightly harder target to find.

FIXES:

-
Fixed flaregun still igniting/damaging after the round has ended even
if post-round DM is off.

- Fixed rounds/time left indicators on
scoreboard not matching the server's settings.

- Improved
knife-in-corpse effects. Should get less of the random floating in the
air, and knives are now properly deleted if corpse is destroyed.

-
Improved networking of iron sights, may fix issues where it acts odd if
you spend a long time sighting.

- Fixed lag compensation warning
in crowbar.

- Fixed tutorial getting unnecessary scrollbars
since gmod switched to webkit. Will probably only help new players, as
gmod doesn't redownload files (that are not Lua scripts) if they are
updated.

- Removed workaround for attacker dying if he's standing
on victim's head. This issue has been fixed in gmod itself now.

MODDING:

-
Custom weapons are now marked with a little "c" on their icon so
players now they're server-specific.

- It's no longer necessary
to modify ammo entities in order to make custom weapons work with ammo
pickups, it all listens to SWEP.AmmoEnt now.

- Equipment items
(like radar and armor) are now defined in a separate file and generally
easier to mess around with.