With chateau, you can do many unbithday quests and convert the coins/supplies to goods, fps, bps well more coins/supplies

Click to expand...

I'm not sure what you mean by the 'unbirthday' (recurring) quests. The only recurring ones I get is to collect supplies, not spend them. The only spending supplies quest involves spending an equal amount of coins as well. I want an outlet for my supplies that is useful. As suggested in my first post.

I'm not sure what you mean by the 'unbirthday' (recurring) quests. The only recurring ones I get is to collect supplies, not spend them. The only spending supplies quest involves spending an equal amount of coins as well. I want an outlet for my supplies that is useful. As suggested in my first post.

Click to expand...

Which age you are and what are all the quests that you currently have?

Clearly, you've misinterpreted the suggestion. Your reply doesn't make any sense to the suggestion posed.

Click to expand...

You do know that if you change something you do not need for something you need it makes you richer?
You do know that using supplies for fp's means trading them?
You do know that buying diaamonds with supplies means easier accees to diamonds?

Perhaps you should try to understand what you suggest first, before you suggest it!

You do know that if you change something you do not need for something you need it makes you richer?
You do know that using supplies for fp's means trading them?
You do know that buying diaamonds with supplies means easier accees to diamonds?

Perhaps you should try to understand what you suggest first, before you suggest it!

Click to expand...

How is trading supplies for something making you richer? You are buying something, using your resources. It's no different than buying forge points with coins or spending resources on quests. All I'm asking is for something to be implemented to prevent a huge build up of unspendable supplies.

I also know that using coins for forge points means 'trading' them, but that is a perfectly accepted and implemented game feature.

The last point I'll give you. But, in my defence, that was merely a cheeky aside - an attempt at humour if you will.

How is trading supplies for something making you richer? You are buying something, using your resources. It's no different than buying forge points with coins or spending resources on quests. All I'm asking is for something to be implemented to prevent a huge build up of unspendable supplies.

Click to expand...

You really have to ask? You trade something you have no use for, for something you can use. How does that not make you richer?

I'm not sure what you mean by the 'unbirthday' (recurring) quests. The only recurring ones I get is to collect supplies, not spend them. The only spending supplies quest involves spending an equal amount of coins as well. I want an outlet for my supplies that is useful. As suggested in my first post.

Click to expand...

Generally speaking, a player has much more coins than supplies. So, "equal amount", sure; but percentage-wise, the coins are only there to "play a walk-on part" in the Unbirthday Party. Let me offer an analogy. It is like "mixing flour with the same amount of water to make a dough", which can be said as a way of "spending" flour, because water here is only the "utility man".

So if you have 15m supplies sitting in the inventory and nothing you can use it for then it's worthless. If you can trade those 15m supplies into X thousand FPs and lvl up a GB a few times then you're that much richer in your GB because the GB will continue generating wealth, the supplies sitting there won't

Lets give an example. The same people that have already bought 20,000 FPs with a billion coins could afford the same amount in supplies today if given the option. A lvl 60 Arc only needs around 3,400k~ FPs. So that'd lvl up quite a lot of lvls on low lvl GBs or get through a few lvls on high lvl GBs. Extra lvl's on GBs are far more valuable then supplies due to the limited applications supplies have, therefore allowing them to be traded would almost always increase the value of the what was traded in