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Corporate Espionage. Cults. Faeries.

It’s 2133, and Earth has rebuilt after a global catastrophe.

Megacities, wireless tech, and augmented humans are all commonplace. What isn’t common, is Kraft. Kraft sees monsters. This tends to get him in trouble, especially when the rest of the world doesn’t believe they exist. For Kraft, even an easy job like cleaning a corporation’s computer system involves a dark cult, a battle with faeries, and a computer virus that reaches into the real world.