Gamersoasis

I've never been much of a thread starter, but over here, alone in non season, it's been lonely. Oh sure, I have Kormac, but he's not really very good company and because he has no sense of humour, he hates it that I called myself Cluck.

I hit a real milestone today and one I really never thought I'd get to. I completed a 90 GR in 14:57 with my impale DH. I was buoyed by completing an 89 in good time and thought why not give it a go. It wasn't looking particularly good in the early and mid going. I was keeping up with the timer but not getting enough buffer for the RG. I finally found a power pylon and died almost immediately. As it was my 3rd or 4th death during the rift, it was pretty much expired when I resurrected. I pressed on and with about 96% complete, hit a conduit which cleaned up the trash and left me with less than 50 seconds to kill the RG. Fortunately, Stoneslinger popped with 3 seconds left on the timer. It was pretty exciting down here in the basement by myself.

My DH is pretty well geared, but if you like a fast, somewhat unique play style with lots of punch and tons of toughness (550,000,000 and can be another 100,000,000 higher - and it's permanent) I recommend this build. It's fun for GRs and farming as it blows T13 away.

Seems to be a natural for hardcore also and I never thought I'd hear myself say that after my last HC DH death.

That's interesting to hear because my first season I played Shadow DH and landed up switching to UE because I wasn't enjoying it. But I kept the dude geared for Shadow and he has incidentally been kitted out in almost all Ancient gear as my other DHs have found the pieces...

Yes, this build is very different from the old Impale. I tried that as well and was unimpressed. Totally different. Totally better.

How is it different and better? Serious question. I played the old Impale build, and yeah it was fun being able to one-shot nearly everything and definitely a different style for a Demon Hunter, but I got kinda bored with it.

How is it different and better? Serious question. I played the old Impale build, and yeah it was fun being able to one-shot nearly everything and definitely a different style for a Demon Hunter, but I got kinda bored with it.[/quote]

Orbert, I also played a bit of the old Impale and it was not my cup of tea. It was fragile and I believe it was the fan of knives, run in, FoK, run away type build. To me it felt like a trick build. I can't explain it better than that, sorry.

This new build is incredibly tough. I'm running with a constant 550 million toughness so there is a lot more toe to toe melee even though FoK is a ranged skill. You never wait for the timer to cycle around on your skill, you just kill, kill, kill, vault, vault vault, kill, kill, kill. Constant high damage, constant high toughness. This time it feels like a real build, not a card trick.

It's fast because of the endless free vaults, and very fast if you're young, have nimble fingers and know how to vault. I score 0 out of 3 on that list but still find it quick. I've been running this set for less than 2 weeks and clear speed GR 80s consistently between 5 and 6 minutes. My best, long played WD did 'speed' 80s in and average of 10-12 minutes.

Now I'm not sure that any build is suited for everyone, but if you've got the Shadow set lying around I believe it's worth throwing together and trying it out. Even without great gear, you'll find GR 70 - 75 easy pickings.

Two issues I have with the build:

1. This build is a one target build. At high GR levels, it can be difficult to pick out the elites you're trying to kill and I have to vault in and out of large packs to get face to face with the elite I'm trying to kill. It will kill mobs, but there are much better builds out there if you want to mow down entire screens at a time. 2. Dune Dervishes swat this build down immediately. If you see them start to spin, it's probably too late to get away. They can be killed from range or you can vault into melee when they aren't spinning, but if you're HC and see Dervishes, run away.

Congratulations again, Cluck. Any attempts at GR 91? We are getting close on Straw being done with Conqueror and I am eager to resume nonseason play next week! The speeds for 80+ soundlike a big help with farming up augments.

I heard about a tweak to the WW build that I have been running anddecided to test it on GR 94 for survival. The test went amazinglywell with three good floor maps (the middle had blazing guardians though). I ended up getting Saxtriss with a good lead and a ShieldPylon and the rest was history. GR 94 is down and the clear earned rank 23for barb.

Bob and I played last night and we were revving up to do some 2 player GR 90s when a couple other chaps joined and we cranked it up immediately to 95. I had never attempted a 95 with my new, shiny Impale DH but with a Monk and a Barb mitigating damage, I was eager to try. Bob firebatted things up with his powerful WD and 95 went down like nothing. So did 96. I urgent the group to stay on 96 since we could run it pretty well and it gives great XP, gem upgrades, legs, but the concensus was 97.

What is important to understand here is that my Impale DH has 3 powerful damage mitigation skills. I won't go into the specifics here, but suffice it to say, when solo, these skills provide the build with 550,000,000 toughness. In 4 player group, toughness was over 2,500,000,000. I was standing in overlapping arcane beams while molten explosions were going off and my health bulb was only burping a bit. And this, while I was not in the Monk's Inner Sanctuary.

So it was damage reduction overkill and I knew if we were going to continue to try higher GR levels I was going to need more damage so to start the 97, I shed one of the three defensive skills in order to bump damage and gave it a go.

We didn't get a great rift but we handled it. My DH held up well and the increase to damage was noticeable.

Then some joker - not me, I swear - loads a GR 100. Ridiculous. But I empowered anyway just because it was the right thing to do. I also shed the second of my three damage mitigation skills for another significant power boost and, Bang! We ploughed through with 2 minutes to spare. And it seemed we found a good rhythm and difficulty level because we stayed and did a few more.

But time grew short and I indicated to the group that I only had time for one more. Someone thought it would be funny to end on a 102, which was even more ridiculous than the 100 but by golly we did that 102 with about 2 minutes to spare.

All in all, it was an amazing 2 hours of D3. The 4 of us were on headsets and cracking wise most of the time which only made it that much more fun, and the XP and loot were only exceeded by the gems upgrades.

Seems incredibly high but it's kind of deceptive. Before I 'gave in' to the MP metta, zDPS and DPS together, GR 90 and above seemed unreachable. GR100 and above was only for the 3500+ massive paragoners. But I got tired of struggling with DPS only characters and so I turned to the dark side and built and learned how to use a zDPS Heal Monk. Almost immediately, Bob and I started to complete 2 players grifts 10-15 levels higher than with DPS characters only. 4 player takes that to another level. 2 zDPS chars and 2 DPS chars co-ordinated are more than the sum of their parts which means even greater differential in GR achievement MP vs solo. And of course the loot, Paragon and especially the gem upgrades earned in MP directly benefit my solo characters.

The Canadian in me wants to apologize for always promoting MP so I will. I'm sorry. However, as it has been fun and rewarding, I am likely to continue to do so. So, I'm sorry in advance. I'll still play solo and HC because I enjoy them. And I will continue to tinker with new builds because that's fun too. But I'm glad I finally relented to zDPS because that made a big impact on all the SC things I like to do and it's another fun play style.

I understand many of the folks around here know this already but it was eye opening to me how large the zDPS gap was until just a couple of months ago and I wanted to share what I'd learned with anyone else out there that might not have known either.

In town I have 56 mil toughness. Shadowpower buffs this to 86 mil and with the elusive ring in the cube the 86 mil becomes 216 mil. Fan of knives Bladed Armour takes it to 278 mil, and Vengeance Dark heart bumps that to 555 mil.

I am such a n00b compared to you guys. I got my main character, a barb, through the battlefields of Arreat and into what looks like the bowels of hell itself. Lvl 32. So far it's easy mode, but compared to the disaster that was trying a DH as my first character, I'll take it. Don't have any interesting loot, but somehow my items occasionally dupe. I have 2 Squirt's pendants and 2 Leoric's crowns and I have no idea how. Well, I mean I do, but I don't know why, I think. I think if I give an item to my follower, it stays in my stash as well. So I've just been destroying the dupe for materials.

Keep going Lego, I was there about 9 months ago. Barbarian is always the best choice for a first character (and the best choice for all subsequent characters, but maybe that's just me...), since as I liked to say way back in Diablo I "nothing is immune to a big fucking sword". You can figure out more complex character builds once you know more about the game.

Great work by Cluck and Bob! I really enjoy doing bounties in MP but other than that I'm a committed single player, a good team for greater rifts does sound fun though. I'm working a whirlwind build hard in non-season trying to get to 70 to open up primal ancient items, made 67 today at paragon 778 or 779. I have some doubts about my build and/or how I'm playing it but can't see how to make major improvements, I did some experimenting today after the GR67 and think I made some progress.

I've used the armoury to make up a leap-quake build but I'm not very good at that yet, will try to learn it once I've reached GR 70.

Fired up D3 for the first time in a long time yesterday and played around a little. Was really good fun. Not sure how long it will hold my attention for but I am going to play again tonight for sure. Was good to talk to you guys again as well, even if I was hungover as hell and not overly chatty...

Was playing lightning Archon Wiz, as I have read that's really strong and I have some passable gear, so there wasn't too much coming up to speed. Still missing a Manald Heal, which is the item the build is built around, so that'll make a difference. Even without that I was doing GR45's in 3-4 minutes, which seems crazy to me because before I quit I was doing GR40 and that was enough to get on the bottom of the leaderboard! How times have changed. Fun to play Archon again though - reminded me of pre RoS when perma-Archon was easy.

Tonight will be low GRs till I get a Manald Heal and then pump it up a bit and try to farm some good gear.

I always knew that GRs gave better XP than Torment rifts, but was never sure just how much. These days in SP I am running a combo of T13 and GR82s. I get great drops on T13 and pools and once I have a pool or two, I start a GR82 for XP and drops. I am doing GR 82s because my current char can run them very quickly and I rarely die so I don't waste any of the XP pool.

So today I decided to do some math on the XP gain from each and here is what I discovered:

1. T13 Rift: 2.36 billion XP;2. GR 82: 36.9 billion XP

That's 15.6 times more XP in the 82 GR. I run both in about 5-6 min and these numbers included a pool.

I always knew that GRs gave better XP than Torment rifts, but was never sure just how much. These days in SP I am running a combo of T13 and GR82s. I get great drops on T13 and pools and once I have a pool or two, I start a GR82 for XP and drops. I am doing GR 82s because my current char can run them very quickly and I rarely die so I don't waste any of the XP pool.

So today I decided to do some math on the XP gain from each and here is what I discovered:

1. T13 Rift: 2.36 billion XP;2. GR 82: 36.9 billion XP

That's 15.6 times more XP in the 82 GR. I run both in about 5-6 min and these numbers included a pool.

I guess I was surprised that the difference was so great.

I think that T13 is probably only meant to be comparable with GR60. GR82 is probably ~T25 or something!

I know that T13 is supposedly equal to about GR 60 - although personally I find T13 more difficult than a 60, perhaps more like a 65. It's just that the difference I calculated between T13 and GR 82 was so huge I wanted to share it.

But, you inspired me to run a GR60 to compare what Blizz says is equal to, a T13. Again, these numbers are while on a pool:

1. T13 Rift: 2.36 billion XP2. GR 60: 9.95 billion XP

That's 4 times more XP in a GR 60 than a T13. Still significant but not the 'holy crap' factor of the GR 82. I wish we got more XP in Torment because I love running for crafting mats and gobs and bandit shrines,etc, but having said that, I guess the XP variance probably makes sense because if you could have it all running Torment rifts, there wouldn't be as much reason to run GRs.

Orek does give the majority of the XP for a GR. It was changed this way because groups were running to the RG for the XP and then leaving the game without actually even trying to kill the RG.

However, I think even without the XP from Orek, you get more XP in a GR then it's Torment equivalent.

I believe you get more loot running T13 than GR 60 for sure and probably another 20 GRs higher than that. There are other reasons to run Torment rather than GR; Death Breaths and other Mats, Gobs - singles and those rare Gob packs.

I agree they are likely faster because you don't have to stop to pick stuff up or die trying to pick stuff up. In any case, it feels to me like T13 hurts more than GR 60.

Been having a great time lately playing my Impale DH and this morning decided to try a GR92. First shot, crappy rift but I finished it in 14: 40 something which was good enough for Rank 287 on the NS leader board.

I wasn't sure if I'd find a build that was as much fun as the Chicken Doc, but the Impale DH, hits the spot.

Been having a great time lately playing my Impale DH and this morning decided to try a GR92. First shot, crappy rift but I finished it in 14: 40 something which was good enough for Rank 287 on the NS leader board.

I wasn't sure if I'd find a build that was as much fun as the Chicken Doc, but the Impale DH, hits the spot.

Grats, Cluck! That plus our 4-player GR 105 in the same week. You are rolling.

Lylirra 8/11/2014Ultimate Evil Edition on last-gen console platforms will ship with 2.0.5 content on the disc, and will be receiving a day 1 patch to introduce 2.0.6 content. There are no plans, however, to provide ongoing patch support for PS3 and Xbox 360 post-launch.

While we'd like to regularly deliver updates to the Xbox 360 and PS3 versions as well, there are enough differences between console generations that it's not feasible to do so without impacting our ability to deliver high-quality updates in a timely fashion.

Lylirra 8/11/2014Ultimate Evil Edition on last-gen console platforms will ship with 2.0.5 content on the disc, and will be receiving a day 1 patch to introduce 2.0.6 content. There are no plans, however, to provide ongoing patch support for PS3 and Xbox 360 post-launch.

While we'd like to regularly deliver updates to the Xbox 360 and PS3 versions as well, there are enough differences between console generations that it's not feasible to do so without impacting our ability to deliver high-quality updates in a timely fashion.

Ouch. Looks like better get used to the pc controls and ui pretty quick then ;) Thanks mate.

I was messing around in non-season trying to learn how to play the leap-quake build and I got the same weird bug as syn a couple of months ago, The Binder spawned and then just sat there, not targetable or doing anything. A little annoying, but in a torment rift so it didn't cost me anything.

Here are updated stats on the goblins I've encountered while hunting for Rainbow Goblins. I'm almost up to 400 goblins tracked. I haven’t been keeping track of the ones I come across in public bounty games, so these are just single player figures. Still no cosmic wings…Boo! At least Blizzard buffed Whimsydale so that you get some good stuff from it no matter what.

Is there a way to boost the number of goblins, e.g. particular areas to go to (I assume you don't do normal or greater rifts), or are you literally just running around hoping?

I got a couple of menagerists in quick succession recently and I wondered if they still spawn once you've collected all the pets (I don't know how many of those there are, though).

Therebare areas where theybare more likely. I cant remember them all but google 'D3 goblin farming' and check out any of the more recent pages and videos. When i say more recent i mean less than 3 months old.

Therebare/Therybare? phone getting in the way? Those number sound about right, see treasure goblins more than any it seems. Gelatineous Sires are the most desired I'd say, hope everyone can get there and help you. I wonder if you can get a pack of 10-15 gellys ..

Yes, it's mainly just running areas and hoping you find one. Menagerist goblins still spawn even if you have all the pets they drop (annoying). I think they drop around 17 or 18 pets.

The only areas which are sort of different are Pandemonium Fortress 1 and 2. Those areas will either have 2 goblins or none at all. So if you see a goblin on one of those levels you know there is another one somewhere else on the level.

Gelatineous Sires are the most desired I'd say, hope everyone can get there and help you. I wonder if you can get a pack of 10-15 gellys ..

They are my favourite, not just for the drops but because it's so manic trying to control the fight so you kill them all, e.g. if you're concentrating on one of the little dudes sending the odd shot over to the other child gobs to interrupt their portals. Also they have a unique sound so you know they're there before you see them. In fact, while I don't really like gobs from a lore perspective, I do like them for gameplay, it's just so fun to drop everything and charge the goblin - if there are other bosses around that's when you find out how good you are!

Thanks to Hurtlocker who helped me level 50 odd paragons in HC!, got a few bits of kit towards me getting my last 2 rares. I got some nem bracers yesterday to help try and speed up the RNG. Trying to go to where they normally spawn sucks. The dungeons hardly spawn, then when they do, the monsters don't spawn as rares!

Congrats, Cluck! I'm getting more into the non-seasonal side again, and working on a zDPS Barbarian. I've never played it before, so hopefully the learning curve isn't too terribly steep. I'm trying to not blow through all my DB's in gearing him up, but it's very frustrating rolling for the BK swords and ending up getting the BK Solemn Vow and not the other sword. Such a pain in the ass. I've been able to gamble/upgrade rares to get 4 Wastes pieces so far, and 1 Raekor.

Cluck/Bob - is there a preference to which barb build is better suited for high GRs? I've read that the WW build is easier to play, but Raekor can be better at the highest clears but is harder to play effectively.

Congrats, Cluck! I'm getting more into the non-seasonal side again, and working on a zDPS Barbarian. I've never played it before, so hopefully the learning curve isn't too terribly steep. I'm trying to not blow through all my DB's in gearing him up, but it's very frustrating rolling for the BK swords and ending up getting the BK Solemn Vow and not the other sword. Such a pain in the ass. I've been able to gamble/upgrade rares to get 4 Wastes pieces so far, and 1 Raekor.

Cluck/Bob - is there a preference to which barb build is better suited for high GRs? I've read that the WW build is easier to play, but Raekor can be better at the highest clears but is harder to play effectively.

Ray, in essence, the zbarb is to the 4 person meta what the catcher is to a baseballteam. You will make the calls on where to set up, when to make globes (Docs needlots of globes before you leave for trash and will call you back when low), and what isthe right time to get more trash. You will have to go out only reasonable distancesor lose pylon spawns. zhanji's recent 4 person meta youtube vids are good at describinggroup play. The Zbarb has to know when to take the pylon (e.g., conduit is after the Docburns through the trash). The best advice I can give is to use chat, keep Ignore Pain (MobRule rune) up on the party as much as you can, and listen to the needs of the DPS.

The learning curve for zbarb is the steepest in the 4 person meta to be honest.I have played both varieties of zbarb, so here's what I can give you for input. Raekor is much more challenging to learn and play (as opposed to Wastes), but it is very friendly for the DPS in the party. It works in the following way - as you move when changing zones you freeze the targets that you hit which helps keep the DPS alive. Wastes is by nature the easier start for you though. The zodiac procs come very easily with Wastes. I would not use the Hurricane rune on WW - it will disrupt the pulls of themonk (the heal rune is best here).

I had missed a 93 a few days ago by 11 seconds and so gave it another go this morning. On my 3rd effort, I managed to complete it just under the wire. I let out a big war whoop and scared the Mrs. It was good for Rank 204 on the board. As much as I've been fortunate to find some pretty good gear, I have to admit the build gets most of the credit.

Not sure there is a 94 in it's future though. It would take some upgrades, more paragon and some serious fishing for just the right rift, with just the right monster types and pylons in just the right places. For sure it exists, but I don't have the patience to open 50 or 60 rifts just for one GR level. As Bob suggested, from time to time I'll open up 4 or 5, but I have no real expectation of a 94 anytime soon. 93 hurt very badly.

Well, I've been taking a break from SC to try and achieve my objective of 800 paragon in HC. Given how tough my SC Impale DH is, I figured I'd try and build a HC version. I Didn't have many pieces but I did have a UE HC DH that could do T6 comfortably and so I started farming. Over the next couple of days I found enough bits to put together an Impale build that was better than the UE, so I swapped sets and started farming T10 with my partial Impale build using a Focus and Restraint because I had no reasonable Compass Rose and Traveller's Pledge. With 760 paragon and a few key parts missing, namely the Elusive ring and dawn for the cube, I was getting by, but it lacked the depth of toughness I was used to on my SC version.

It took another couple of days to finish it off and I was dismayed as my sheet DPS dropped to around 700,000. Toughness was great though, hitting around 500,000,000 with my skill and items bonuses, but not including my Unity ring's 50% bonus damage reduction. I bumped to T13 and gave it a roll. Toughness was excellent, and I needn't have worried about the damage. Bosses and packs and RGs all went down very quickly.

A few days later damage is up to around 930,000, toughness over 600 million not including Unity and I've completed a GR 75 in 7 minutes - in top 300 on the HC Leaderboard. I'm running speed GR 65s and am closing in on my objective of hitting HC paragon 800. If I don't do anything stupid, and if I don't die to a disconnect, I'm pretty sure I'll get there this week.

Wow. That's awesome cluck. I picked up my HC DH again this weekend and tried equipping Shadow, but missing Compass Rose, Elusive Ring and another Unity, so she felt a bit squishy, so back to UE for now until I can farm some better gear.

So with the objective complete, I thought I'd take a chance a roll some higher GRs. My highest HC GR level was 75 and I could open up to a 77. So I tried that and completed it in about 9:00 minutes. My Awareness did trigger very early in the rift, but I still felt comfortable so I eased up a bit, didn't take quite so many chances and soon it had reset and I snipped through the rest. I could then open up a 79 which I did and found the going much tougher nearly right away. Again, Awareness triggered early to mid rift, so I backed off a bit, reset and completed it in about 12:00.

Clearly, GRs are the bane of HC because there is always one level to try and get. So I have to ask what to do next with this char. Keep in mind that I firmly believe that any HC character you play regularly will eventually die.

1. Retire her before she dies - simply don't play her anymore;2. Keep her in the stable and dust her off from time to time to stretch her legs - not enough play to likely die;3. Use her as a reliable T13 farming char to build crafting mats and other DH class specific gear - don't worry if she dies;4. Keep pushing - see how high a GR can be completed before she dies5. Slow and Steady - Run another 100 GR75s safely and utilize the gem upgrades to CD 8-10 lvl 75 leg gems. Total new Dex = 4250. With that much Dex and potential gear upgrades from the 100 runs, it might push into the mid 80s. But I get tired just writing '100 GR75s'.

Of course I could just go back to SC for a while and work on something there as well. The Wizard really seems to be lighting it these days.

So with the objective complete, I thought I'd take a chance a roll some higher GRs. My highest HC GR level was 75 and I could open up to a 77. So I tried that and completed it in about 9:00 minutes. My Awareness did trigger very early in the rift, but I still felt comfortable so I eased up a bit, didn't take quite so many chances and soon it had reset and I snipped through the rest. I could then open up a 79 which I did and found the going much tougher nearly right away. Again, Awareness triggered early to mid rift, so I backed off a bit, reset and completed it in about 12:00.

Clearly, GRs are the bane of HC because there is always one level to try and get. So I have to ask what to do next with this char. Keep in mind that I firmly believe that any HC character you play regularly will eventually die.

1. Retire her before she dies - simply don't play her anymore;2. Keep her in the stable and dust her off from time to time to stretch her legs - not enough play to likely die;3. Use her as a reliable T13 farming char to build crafting mats and other DH class specific gear - don't worry if she dies;4. Keep pushing - see how high a GR can be completed before she dies5. Slow and Steady - Run another 100 GR75s safely and utilize the gem upgrades to CD 8-10 lvl 75 leg gems. Total new Dex = 4250. With that much Dex and potential gear upgrades from the 100 runs, it might push into the mid 80s. But I get tired just writing '100 GR75s'.

Of course I could just go back to SC for a while and work on something there as well. The Wizard really seems to be lighting it these days.

heh. i usually plan to do #5 and then end up doing #4 out of boredom, if i don't die in a moment of slop or d/c. #1 shouldn't be an option.

Ya, number one is unlikely. I did 6 augments so I need to get some gems leveled again. That would be good work and I'll continue to use her to farm items and paragon for a while.

GR 80 had been sitting out there daring me to try it and so I did this morning. I made some changes to reduce toughness but increase damage. I know for HC it sounds counter intuitive but the faster your char kills, the less damage it takes standing in there. It worked and I cleaned up a pretty average rift in good enough time to bump me to 109 on the Leaderboard.

I was playing non-seasonal HC when fnarkl talked me into a few high GRS. We're both running Shadow DHs although I hadn't actually been playing my US Shadow DH since equipping all the gear I had in my stash. Anyway, fnarkl reconned we start at GR75 and I didn't empower not stature Hethersett we'd finish - anyway, we did it in 9 minutes worth no deaths! Next cranked it up to 77 and although I died 3 times I think we cleared in a similar time. My ancient Karlei is mediocre but I'm amazed at the strength without augments. I've never had a toon that could do GR75 with ease...

I've been playing my non-Seasonal HC DH a bit recently. I had found a really good Ancient Karlei (3k+ damage, but unfortunately only 10 Hatred return) some time back, but was missing Elusive Ring and Compass Rose - both of which I was able to find last week. I switched to Shadow from UE and was able to do up to GR53 with ease. I've got my eye on the solo DH leaderboard (need GR63 I think), but want to take it slowly to make sure I'm ready...

I lost my HC Shadow DH to an error 1016, as I suspected I would at some point. This was my 3rd disconnect with this char, the other 2 occurred in town. But what a great char for HC. You'll have fun Matt with that 3k Karlei.

I'm pretty sure I could have pushed a few more GRs beyond what she managed, but we will never know. I did have a second set of everything - it's the only way to play HC, IMO, so I popped a new DH to 70 and outfitted her. I did a few T13 rifts with her but was very nervous of another 1016 so haven't taken her out in a week or so.

I lost my HC Shadow DH to an error 1016, as I suspected I would at some point. This was my 3rd disconnect with this char, the other 2 occurred in town. But what a great char for HC. You'll have fun Matt with that 3k Karlei.

I'm pretty sure I could have pushed a few more GRs beyond what she managed, but we will never know. I did have a second set of everything - it's the only way to play HC, IMO, so I popped a new DH to 70 and outfitted her. I did a few T13 rifts with her but was very nervous of another 1016 so haven't taken her out in a week or so.

Hard luck Cluck.

I have a level 25 Gem of Ease and loads of duplicate gear waiting for the inevitable death. Unfortunately I only have 1 Compass Rose and 1 Travellers Pledge. But hopefully I can make the leader boards before she dies.

So, I vaguely recall a few of those items from D1 and I know that there are some 'unique' blue items (or used to be) - are these items basically Easter Eggs? And are they pre-RoS? I havent seen them yet...

They dropped in the D1 anniversary event back in January, although they didn't drop with the same stats as in the original game. I kept at least one of all of them too.

I do wonder what knowledge there is in Blizzard about D1, so much time has passed that even if they still have a few staff from the 90s do they have many people who remember the game as hard-core players? Based on Act I of D3 and the anniversary event they must have played through the game a few times, and they presumably have extensive documentation and access to the original files (e.g. artwork for those items). But things like the KSoH, GPotW and Obsidian Ring of the Zodiac (in main D3, which I was very disappointed in the changed stats for) were just regular blue items and probably not immediately obviously the most desirable unless you remember the game. Maybe they used Jarulf's Guide?

I lost my HC Shadow DH to an error 1016, as I suspected I would at some point. This was my 3rd disconnect with this char, the other 2 occurred in town. But what a great char for HC. You'll have fun Matt with that 3k Karlei.

I'm pretty sure I could have pushed a few more GRs beyond what she managed, but we will never know. I did have a second set of everything - it's the only way to play HC, IMO, so I popped a new DH to 70 and outfitted her. I did a few T13 rifts with her but was very nervous of another 1016 so haven't taken her out in a week or so.

RIP Cluck's DH. It's sure tough to lose a HC character that way. Dying to a disconnect through no fault of your own is so frustrating.

They dropped in the D1 anniversary event back in January, although they didn't drop with the same stats as in the original game. I kept at least one of all of them too.

I do wonder what knowledge there is in Blizzard about D1, so much time has passed that even if they still have a few staff from the 90s do they have many people who remember the game as hard-core players? Based on Act I of D3 and the anniversary event they must have played through the game a few times, and they presumably have extensive documentation and access to the original files (e.g. artwork for those items). But things like the KSoH, GPotW and Obsidian Ring of the Zodiac (in main D3, which I was very disappointed in the changed stats for) were just regular blue items and probably not immediately obviously the most desirable unless you remember the game. Maybe they used Jarulf's Guide?

I like the name-dropping aspect of it. It's fun to see Godly Plate of the Whale and remember how it used to be the best you could get. Veil of Steel was a unique, so in a way it's a "downgrade" for it just to be blue now, but it's still cool to see. Original Diablo was my first PC game, then D2, and D3 is still basically the only game I ever play. If Blizzard wants to throw stuff like this into the game just for fun and old-times' sake, I think that's pretty cool.

After season 10 finished I decided to work a bit on my achievement score. So I sped my WD through the campaign, then started looking for the few books I hadn't read, down to two in Act V now. The next easiest target was events in coop games, there are a lot in Act V (again) that I haven't done. So joined public bounty games and ran round the areas I needed hoping noone would see me not contributing... didn't have much luck there though, the events I needed weren't spawning.

To be fair, once I'd uncovered all the maps I went on and did the rest of the bounties (gotta get the bounties achievement too!), and the chicken doc moves so fast I could still do most of my share. So I've built up a good supply of materials and because it uses boon/goldwrap/avarice I now have over 2,000,000,000 gold 8)

I finished the "Savior" achievement over the weekend, and then started a new monk to tackle the "Come to Heal" achievement. Played a lot of public low GR games yesterday and was able to get over halfway done with it. I hope to finish it sometime this week. That is the last achievement I need!

Although in saying that, D3 achievements could be a lot better, they are in game only, not visible out of game. EG WoW achieves can be viewed by APIs out of game. Also being only in the Blizz ecosystem limits them. You can take a screeny, or look in game and thats it. From an achievement hunting side its poorly thought out.

For any of you who are into hunting goblins, the new hot spot is the upper realm of cursed fate in Act 4. I saw someone post about it in one of the rainbow goblin hunt chats and decided to try it out. I ran it a bunch of times yesterday and it did not disappoint. I found goblins much more frequently than any zone I've ever been in. Sometimes there are even 2 goblins in the zone. Plus, it is a very small zone which makes the run quick.

Go to the waypoint for the upper realm of cursed fate and explore the entire zone called the "Labyrinth". Do not bother to go into the next fractured area that is a tidal cave zone. Just stay in the Labyrinth and explore the whole thing, then leave the game and start a new one. I found at least 5 or 6 RBGs yesterday. Still no cosmic wings though. This is the only zone I will run from now on. Hopefully it doesn't get nerfed. It sort of reminds me of doing Mephisto runs in d2, short and sweet.

EDIT:Here's a good video (https://www.youtube.com/watch?v=PzdnP_sOeZI) about it.

I've gotten 4 menagerist goblins in the act IV goblin zone in two days. That's about how manyI got in the six months before. With about 3-4 elite packs in that small area, I also zoomed upover 500 DB's in those same two days.

It almost seems intentional. They've cooked up these new areas, and it makes sense that they'd want people to play them, so they give some extra incentive to check out the new areas. Of course, it takes less than a day to identify the "hot spots" but in the meantime people have checked out the new areas. I know that when I was coding MUDs, what I wanted most was for people to check out what I'd coded up.

I've gotten 4 menagerist goblins in the act IV goblin zone in two days. That's about how manyI got in the six months before. With about 3-4 elite packs in that small area, I also zoomed upover 500 DB's in those same two days.

That's a pretty good haul. Once you get all the menagerist pets you will curse the menagerist. They have about the same spawn rate as rainbows.

I've looked at the guide for the "best" build, still don't like it. I might try a solo Necro someday, but I like having my skeleton warriors and golem around. To me, that's most of the fun of a Necro, and she's in there mixing it up with the scythe, too. I saw that there's a build guide for skellies; I might look at it sometime. In the meantime, just having fun.

We have been working at playing 3xDPS for 90s rifts with 2xTrag's necros + Shadow DH.Last night, we managed to complete a GR 96 this way. I think with a good buildto take down some trash mobs (UE or LoN Doc?) that we might be able to go furtherin 4-player without zDPS. Cluck is now contemplating setting up and running a Trag's necro, so that we'd be running with 3 of them.

For solo, I passed a landmark with a successful solo GR 95 yesterday afternoon (1st ever after6 tries on Necro, and oh, so many on barb). Later in the evening, I went for a solo GR 97 andcompleted it on my second try. I am enjoying the Trag's necro play immensely.

I solved my connection issues, and have D3 loading again. I'm pumped with how fast this new computer is going to be!

I share your excitement. We just got a new PC a few months ago, and I've been thrilled with how well D3 runs on it. Looks better (since I can now crank up the video quality and stuff), loads and runs everything faster, and of course higher resolution is always a plus.

I finally was able to extract all of the legendary powers for all classes in both softcore and hardcore. Now I need to clean up the stash and get rid of some characters I never play. The only other thing I've been doing lately is looking for rainbow goblins. I found 1 over the weekend, but no wings came of it.

Just for fun I used a bunch of Gems of ease to make a level one Marauders set and self power leveled my toon in just over two rifts, about 22 minutes. Kind of a waste of materials, but was pretty fun.I did have a full set of shards to fill in the equipment I didn't have.

I'm kinda working on the same thing. I have three Gems of Ease up to level 25 so far. I was gonna try to create a "universal starter set", some armor, helm, and one-hand weapon, maybe a few other pieces. Stuff that every character can use and benefit from. Then I realized that at the very least, the Primary Stat would either have to be omitted (e.g., load up on Crit and Vitality) or I'd have to restrict it to one class, or at least classes that use the same Primary Stat.

It didn't occur to me to create a set for a specific build, but that sounds fun, too, and I'm kinda running out of things to do.

I was a little bored yesterday, and loaded up my UE Multishot Demon Hunter on the PTR to test out the new items. I re-rolled the new Yang's bow until I got a decent ancient, and just a decently rolled Dead Man's Legacy....and wow. The increase in power was amazing. I cleared a GR80 in under 5 minutes, when I had struggled surviving in a GR75 before. It was a total cake walk, and I loved it.

Now my biggest problem is going to decide whether I want to go with a DH or Barb when the new patch rolls out. Barb has finally gotten some love, and it's been so long since I played one. The nostalgia might be nice!

Well, I cleaned up my softcore and hardcore stashes quite a bit. Also, I deleted all but 3 characters (so many open slots now). It took some time, but it was worth it. I still need to organize the stashes, but the bulk of the work is done.

Just for fun I used a bunch of Gems of ease to make a level one Marauders set and self power leveled my toon in just over two rifts, about 22 minutes. Kind of a waste of materials, but was pretty fun.I did have a full set of shards to fill in the equipment I didn't have.

That is awesome! I'm thinking of doing something similar with all of the useless ancient primals I have, plus the LoN rings. I'm only missing like 15 slots! ;D

I've been playing a lot on Europe lately, because I've still got some open slots there, and Mrs. Orbert wanted to play some D3. So I got her started, and most of my recent sessions have been leveling up gems for her and stuff. It's kinda funny. When she's in town, she spends far more time with Myriam transmogging and dyeing her gear than anything else. Her characters don't have the best gear, but they always look fabulous! I sit with her sometimes and help her tweak her gear.

Anyway, I decided to play my Skellymancer on Americas a bit and holy crap, the Season is still going? I'd actually forgotten about it.

I've been playing a lot on Europe lately, because I've still got some open slots there, and Mrs. Orbert wanted to play some D3. So I got her started, and most of my recent sessions have been leveling up gems for her and stuff. It's kinda funny. When she's in town, she spends far more time with Myriam transmogging and dyeing her gear than anything else. Her characters don't have the best gear, but they always look fabulous! I sit with her sometimes and help her tweak her gear.

Anyway, I decided to play my Skellymancer on Americas a bit and holy crap, the Season is still going? I'd actually forgotten about it.

Yeah, with all of the new buffs slated for the next season, I'm ready to wrap this one up.

Right now I'm jacking with ISBoxer, trying to multibox, but I keep running into random unknown errors, so no luck yet.

Well, I've managed to kill off two HC Barbarians in the past couple weeks. One was seasonal, and got on the leaderboards before biting it. The other was last night and died to two blue packs in a GR68. I got cocky, and was progressing nicely. I ended up losing my Furious Charge charges, had Nerves of Steel proc, and couldn't escape in time. I know I could've beaten a GR70 with this guy too, to unlock primals.

Oh well - the new cubed powers for HOTA will make leveling back up to 70 a breeze, and I have more set gear stashed away now than I did after losing my seasonal barb.

I spent some time over the weekend raising legendary gems with my hardcore characters. Ran a lot of GR55s and GR60s with my wizard and DH to get a lot of low level gems up to 51. I can do these in a little over 3 minutes so it doesn't take long to get a gem up to 50. I also gambled a primal Dead Man's Legacy which was nearly perfect as originally rolled. I re-rolled on Multishot damage onto it, so now it has perfect Dex, CC, AS, Max discipline, CDR, and MS damage. Easily the best primal I've gotten.

Ok I knuckled down and started a new HC Witch Doctor. Getting the feel for the game again :) Level 40 or so and up to the Drowned Temple. Levels go crazy fast with Paragon points and a powerful weapon, playing on T5 now to keep it a bit more challenging.

My HC necro is 50ish in act4. I almost died as I ran down a stair case and ignoring a boss pack. However another was at the bottom of the stairs and came up to see me. I was quickly surrounded and had a panic moment! Luckily I was strong enough to kill then corpse explode a hole to get breathing room! I have about 5 bits of level 20 gear to get EXP. Helping me get up to 70 quick, but also helping the life bulb go down :)

season 12 is just about to start, couple hours to go. It will be fun playing some of the buffed builds, I may startwith a DH again just because I can level her quick. Don't need anymore slots, but would like to do some conquests.

I started a nonseason solo push with my WW barb last night and was ableto move up 3 GRs as of this morning to GR 104 and rank 97 for N.A. serverbarbs at the time. The last map was a dream map with a large Festering Woods layout on the first floor and an elite and a Conduit pylon on the secondfloor's Pandemonium Fortress. I got pretty lucky with the Guardian and gotPerdition who is a nice boss for WW with about 7 minutes to seal it. I finishedit in 10:34 so it was a great rift!

Been running my non-seasonal Demon Hunters, originally to run a GR 70 and unlock Primals, but apparently I already did that at some point, because now I have three. I'm sure the excitement and novelty will wear off soon, but I'm kinda psyched over the Shadow Pants, since I was thinking of running a Shadow (Impale) DH sometime.

So what's the deal with Primals? Same as Ancient, except all stats are max possible, right? Does that mean that if I Enchant, the stat I change to will always be maxxed as well? I'm not even sure what I'd change, but that's how it works, right?

So what's the deal with Primals? Same as Ancient, except all stats are max possible, right? Does that mean that if I Enchant, the stat I change to will always be maxxed as well? I'm not even sure what I'd change, but that's how it works, right?

So what's the deal with Primals? Same as Ancient, except all stats are max possible, right? Does that mean that if I Enchant, the stat I change to will always be maxxed as well? I'm not even sure what I'd change, but that's how it works, right?

Yes and Yes. On those pants you have all the desirable primary stats (dex, vit, sockets, all resist) so you may want to reroll one of the secondary affixes.

After completing a GR 100 a few weeks ago with my Impale DH, I finally got back to pushing on the weekend. I opened a 102 and got stinky floor after stinky floor so I opened a second which was marginally better and completed it with seconds to spare. Hoping the RNG would swing, I opened a 103 and got a better, albeit far from ideal set of floors which I finished in decent time and landed me at 350 on the LB.

At some point I'll give it another go. With an ideal rift I think the build could complete a 105. In the meantime, I have many gems to try and bump up to a head shaking 100+.

I was just trying to get a better set of Reaper's Wraps for Angelina, my Demon Huntress, and he whipped these up. Most of my builds are pretty resource-hungry, so I use Reaper's Wraps a lot, and these are practically universal. You can switch to any Primary Stat, or go +20% to the Element of your choice. Already has Max Toughness and Crit built in.

(https://imgur.com/PLq8WDh.jpg)

I would've preferred +2 to Pickup Radius over +Gold%, but that's just being picky. :D

Last weekend, I passed 2,800 paragon and am rolling along at 2,839 paragonnow. It has been a good week for progress in 4-player GRs and withmy gems. I hit a 2% upgrade and two 1% upgrades on gemson Tuesday moving my BotT to rank 126 and my Taeguk to rank124 in the process. My Doc is definitely feeling stronger and wasable to clear a 4-player GR 122 as the designated trash DPS. I wasable to gem my Stricken and Enforcer up to rank 123 with this rift.I am really enjoying the high level group play.

Rumors are swirling about Diablo 4 and Overwatch 2 releases in 2019 or 2020 after a financial evaluation for Activision-Blizzard was made public.

I decided to make a toon using only yellow items, just to see how high a grift I could do. A few "rules" I used;no legenderies, to include gems, cap the paragon level at 800, no use of the kanai's cube, regular gems are okto use. I managed to do a 22 grift, but the rift boss was really tough, like the good old days. It is pretty fun so farbut I'm thinking the max grift may be the low 30's. My toon is WW Barb, there may be a better choice? Anytakers? Update: Just figured out you can't leave the cube empty of powers.

The only way I believe, is to never assign anything. When I started a new character recently, I noted that there were no powers in the cube until I chose them. But seems well documented that they cannot be unassigned.

May be possible to choose something completely useless, with no drawbacks though?

I like the idea, reminds me of D2 classic, always looking for a better rare to use.

I've being playing a Monk lately, trying to see if I can get the build to 100 GR. I've done a 90 in good time with decent gear but I haven't augmented and am still wondering if I want to. It's a lot of work getting one gem to 90 -100 and a full set seems too much like work. Particularly if I try another character and decide I like the play style better and want to augment that build.

Soooo, encouraged by a better connection as a result of a new modem, I slipped back into HC and have been running T13s mainly, with a few GRs and bounties here and there. I started with my Shadow build and in short order found a sweet ancient Yangs so I put the rest of the UE set together and have been screen killing with the gold find gear, avarice band, goldwrap and Boon of the Hoarder. Pretty fun and a great way to restock crafting mats and gold.

Been playing solo hell-chicken in GR60 for blood shards to gamble with my Necro lately. Actually miss playing multiplayer TBH. Best part of seasonal softcore is the ease of finding a group. I never see anyone else playing HC typically.

Also thanks to Hurtlocker for rushing me a necro to lvl 70 after I foolishly died in a corner to a multi-effect legendary :)

I did something I haven't done in a while. I put a Gem of Ease into a weapon, started a brand-new character, and gave it to him. I know, nothing particularly new about this, but I still think it's hilarious. Crank it to Torment VI or so, go up several levels every time you kill anything (for a while).

Witch Doctor Endugu lives again! Yeah, I named him Endugu. So sue me. Got him to Level 70 in one day. Again, nothing particularly novel about that, although it was iffy because the wife wanted me to take her shopping for a while, and we had dinner while we were out and stuff. This was last Saturday. I'd gotten him up to 67 by lunchtime, took a break to eat lunch, then we went shopping. I couldn't remember if I'd ever gone from 0 to 70 in a single day before, so I really wanted to do it, but these are the sacrifices we make for those we love. Got home about 10:00 at night after a nice dinner, got him to 70.

He's using the Helltooth set, which I've never used before. Pretty fun, pretty powerful, although I still think it's kinduv cheesy how it works. Cast this one skill, then your other skills get +4000% damage for a while or whatever it is. One of the Demon Hunter sets works the same way. Cast Rain of Vengeance, then everything else does obscene damage for a while. Oh well, it's fun, and fun is all that matters.

More D3 weirdness. I encountered a goblin in a rift, started to bomb it with wave of light from my monkbut it just disappeared through a wall. The completion window said I killed it but it was no where to be found??? How odd.

Not sure when season 12 is going to end. But I decided that I need to get my original character up to snuff before that does happen. My original character is a monk (as I am sure you all remember) and was sitting at level 60 with 37 paragon levels. The idea of the season ending and seeing 600 paragon levels drop on her didn't sit right with me. So I dusted her off and proceeded to finish the game and double down on her paragon levels. I am focusing on Sweeping Wind which was one of her main skills originally. I cubed Vengeful Wind fist which gives her 7 additional stacks for Sweeping Wind. Then I gambled an ancient Kyoshiro's Soul, which basically keeps Sweeping Wind permanently on 10 stacks without having to do anything. I have a ton more upgrades to do and I am already smashing through T3 with around 80 paragon levels.

I am a bit torn about how easy it is to get a character moving in the game. Playing a monk? Monk gear starts popping up all over the place. On the one hand the game is pretty fun, but is it too easy?

Not sure when season 12 is going to end. But I decided that I need to get my original character up to snuff before that does happen. My original character is a monk (as I am sure you all remember) and was sitting at level 60 with 37 paragon levels. The idea of the season ending and seeing 600 paragon levels drop on her didn't sit right with me. So I dusted her off and proceeded to finish the game and double down on her paragon levels. I am focusing on Sweeping Wind which was one of her main skills originally. I cubed Vengeful Wind fist which gives her 7 additional stacks for Sweeping Wind. Then I gambled an ancient Kyoshiro's Soul, which basically keeps Sweeping Wind permanently on 10 stacks without having to do anything. I have a ton more upgrades to do and I am already smashing through T3 with around 80 paragon levels.

I am a bit torn about how easy it is to get a character moving in the game. Playing a monk? Monk gear starts popping up all over the place. On the one hand the game is pretty fun, but is it too easy?

It's not too easy if your goal is higher GRs. They increase in difficulty by 17% with each tier.No group has done over 144 in the world. I believe them to be capped at tier 150. They are a challenge to push whether in solo or group.

As for gearing, getting every item with the rolls you want is exceedingly time consuming. Thoseancients may pop up, but getting the rolls that you need still involves the Diablo grind of every Diablogame to date. Despite all of my hours on barb and Doc, I still find lots of pieces need work!

Paragon may scale forever, but the levels slow down unless you push higher GRs. Leveling gemsrequires the same pathway and similar dedication once you reach a wall and are leveling gems at a 1% chance. It is a Diablo game with all of the Diablo grind's trappings.

I like the idea of being able to develop a char fairly quickly in order to get to a point where you can have some fun but as SSB said, it's only the beginning. Getting a char strong and fast enough to farm T13 is sort of the midpoint in a character's progression IMO. Getting that same char to the GR 90s is another substantial level and it does take some grinding. If you want to keep up with SSB, you'll need to quit your job and start a YouTube channel :)

I was within 500 paragon of Bob and then I turned around and he was out of sight!

So I just did a rift that was insane. It had about 10 bosses and about 20 goblins. T6, and I had just moved up to that level so handling all that was a bit beyond my character. I died about 6 times before I cleared the level.

So I just did a rift that was insane. It had about 10 bosses and about 20 goblins. T6, and I had just moved up to that level so handling all that was a bit beyond my character. I died about 6 times before I cleared the level.

So the questions is...WTF.

If you hit the Escape key, you have the option to lower the difficulty in game for future reference. This works provided a GR isn't open.

So I just did a rift that was insane. It had about 10 bosses and about 20 goblins. T6, and I had just moved up to that level so handling all that was a bit beyond my character. I died about 6 times before I cleared the level.

So the questions is...WTF.

If you hit the Escape key, you have the option to lower the difficulty in game for future reference. This works provided a GR isn't open.

Is this something happens from time to time? I have never seen so many goblins at once and the amount of boss packs was off the charts. It felt like a bug, or some weird event.

Yes, it is a feature of NRs. It is full of fun and chaos to get a gob pack.I have found as many as 3 different packs on a Dalghur Oasis type mapbefore.

I have a tough enough time keeping up with those stupid blue goblins. It was crazy, in a mostly good way, to see that pack.

Well I have fully geared up my monk in Monkey King. Holy Cow it seem powerful. I am still leveling gems at this point so I have not progressed beyond GR60. Soon I will see how far I can go like this. I am also working on getting Ancient Versions of my equipment at this point.

I found my second primal. Is there a use for a Primal Executioner? I can't think of one but I will defer to all of your expertise.

My monk crossed GR72 off her bucket list. Trying to get ancient items equipped in all slots. I assume that is the next step in this process?

Also looking for some boot advice. Currently wearing crudest boots which gives me two air allies instead of one. Having an extra ally does not seem to do much, unless I am missing something. So I am wondering if there is a better choice. I would love to put the DH's Shadow Boots on if I could somehow get the first 2 set bonus, but unfortunately that does not seem possible. Any hidden gems out there for me to put on for my monk?

The crusdest boots are important because those two allies are the main source of spirit regeneration. Wave of light uses a lot of spiritwith each cast, you will see the difference if you take them off.

I dusted off my WW Barb and started playing him again, as I can actually progress his gems. Then I looked at a guide, saw I had items slightly incorrect configured, made a few changes and breezed through a GR 68.

This week's challenge rift on the Americas server is probably the easiest one Blizzard has ever put out there, so it's a great opportunity to get the reward. It's worth spending 5 minutes of your time on it.

This week's challenge rift on the Americas server is probably the easiest one Blizzard has ever put out there, so it's a great opportunity to get the reward. It's worth spending 5 minutes of your time on it.

Thanks for mentioning that! I haven't played much D3 lately, but I ran through that one easily. Cheers!

I'm out of seasonal and back playing non-season Hardcore, for fun and profit (and despair).

Currently tweaking/improving my Helltooth WD (moved up leaderboard from ~300 to ~200), still have a lot of gear improvements to make and Paragons to grind. I don't expect to top the boards but it is a decent measure of progress.

Also started a crusader and have just got up to lvl70, with the intention of using the Blessed Shield/Captain America build recommended by someone on the forum (sorry I forget who).

Same here. My game is non-seasonal. I try to pick it up, but I get tired of doing the same thing over and over again.

It does get repetitive. You need goals, which the Seasons do well. I mostly try to improve my GR for each build and move up the leaderboards, with no expectation that I will ever be at the top end. It's a lot more fun playing with someone else though.

I am back to playing my HC Necro using Rathma set and skellies/mages. Currently sitting at T13/GR60 and having trouble pushing higher. Have like 1mil health and 1200+ resists, using Esoteric gem and Aquilla's Cuirass, but I still take sooo much damage.

Trying to get the Dayntee's Binding belt for the DR. Have been through at least 5000 bloodshards, and still haven't got it :(

Damage seems lacking too though TBH. Using the Jesseth set and cubed the scythe that gives dmg per point of essence, Endless Walk set (80-90% dmg most of the time). Getting the set scythe ancient will take some doing I think.

Anyone have tips? Or even build recommendations for the other sets? Reading the other set bonuses doesn't make them sound very exciting.

Not familiar with HC Necros, you may want to google what others are doing. In regards to getting the Dayntees, you may want to try 10-20 attempts at changing a rare belt into a Legendary in the cube. I make a lot of my gear that way.

Not familiar with HC Necros, you may want to google what others are doing. In regards to getting the Dayntees, you may want to try 10-20 attempts at changing a rare belt into a Legendary in the cube. I make a lot of my gear that way.

Good luck!

Got the Dayntee's this morning ^_^ at the low low cost of another 3000 shards :)Definitely helps with the toughness. Also did some rerolling and my resistances are now 2100-2200, have a bit more HP and a few more levels in my Esoteric gem. Feeling much safer, though damage still needs work. May need to commit to getting an Ancient Jesseth scythe.

Also started a HC barb, as I didn't have on yet. Ramped to 70 in no time using a Gem of Eased Furnace with Hellfire ammy/ring/Leorics crown. No gear to speak of yet, would like to do something other than whirling, as my SC barb has only ever been a whirler. Damn I do love whirling though.

I actually bothered to fire up to the Bnet app, got about 5MB of "updates", fired up the game .. had a look at a thing or two, but couldnt' bring myself to actually go into the game, I exited and haven't been back.