Crazy Collector Boy

Crazy Collector Boy was made for the Zero Buttons theme of the August 2010 (results here) Experimental Gameplay Project competition. The game is very simple – you move the mouse to move the boy around and collect various objects. In each level, enemies bounce around, and if one hits you, you will lose one of your lives. The game can continue forever (with level images being re-used), but the number of objects to collect and number/speed of enemies increases with each level, so the game eventually becomes impossible. The game was programmed in C++ using SFML.