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Loarth

Posted 13 November 2014 - 03:32 PM

BLnoT

Posted 14 November 2014 - 05:46 PM

BLnoT

Spacefiller of the Obsidian Order

Members

49 posts

Location:Australia

I hope that the stronghold will be constantly added with new content. New quests / events / builds would be a great way to spend time away from the main story. So much room for growth being in charge if a Stronghold. I even imagine venturing out into the wild, clearing it of creatures to set up steadings / mills / outposts . An Underground fissure or sinkhole opening from the caslte basement, perhaps when renovating. Would provide a perfect underground quest line. The endless possibilities.

Lephys

Posted 17 November 2014 - 03:39 PM

Lephys

Punsmith of the Obsidian Order

Members

7245 posts

Location:The Punforge

^ I do hope that it's only optional in the sense that you either decide to manage it or don't. I hate when something's SO optional that it doesn't matter at all what you do with it. "I'm going to manage the stronghold, but then I'm not going to take care of it or fend off attacks at all, yet NO CONSEQUENCES OCCUR! 8D!"

I don't see the point in the "Do it" option if it doesn't affect anything. Now, the "just don't even choose to own/manage it" option might not really affect much (other than that you simply miss out on the things you could've done), but, once you've chosen to interact with it, it should matter.

Aerinus

Posted 02 May 2015 - 09:42 PM

Aerinus

(1) Prestidigitator

Members

7 posts

Location:Canada

I like the stronghold but i find it can be really better...... For first look that is ok but i would like a little bit more....Maybe change the 8 mercenaries for trainer of troops, officer, sergent, recruiter, farmer, doctor, black Smith ... Organise patrol in the land and on the road, help village for win bonus prestige/security.

For resume: Be more implicated in my land and with my milician or army each time i go to my stronghold. No need to do mission myself, just give order and receive result by my administrator.

bonarbill

Posted 03 May 2015 - 04:18 PM

bonarbill

(4) Theurgist

Members

324 posts

I like the stronghold but i find it can be really better...... For first look that is ok but i would like a little bit more....Maybe change the 8 mercenaries for trainer of troops, officer, sergent, recruiter, farmer, doctor, black Smith ... Organise patrol in the land and on the road, help village for win bonus prestige/security.

For resume: Be more implicated in my land and with my milician or army each time i go to my stronghold. No need to do mission myself, just give order and receive result by my administrator.

Maybe the situation can evolve in each expansion of the game...

The stronghold is a disappointment, and it's pretty obvious they didn't pay much attention to it during development. All they had to do was copy NWN2's keep, or even add a few meaningful quests like the ones you got in BG2's strongholds.

Aerinus

Posted 03 May 2015 - 08:20 PM

Aerinus

(1) Prestidigitator

Members

7 posts

Location:Canada

I like the stronghold but i find it can be really better...... For first look that is ok but i would like a little bit more....Maybe change the 8 mercenaries for trainer of troops, officer, sergent, recruiter, farmer, doctor, black Smith ... Organise patrol in the land and on the road, help village for win bonus prestige/security.

For resume: Be more implicated in my land and with my milician or army each time i go to my stronghold. No need to do mission myself, just give order and receive result by my administrator.

Maybe the situation can evolve in each expansion of the game...

The stronghold is a disappointment, and it's pretty obvious they didn't pay much attention to it during development. All they had to do was copy NWN2's keep, or even add a few meaningful quests like the ones you got in BG2's strongholds.

That true, NWN2 stronghold are 100 times more fun, but i can see new good idea in this game.

Aerinus

Posted 03 May 2015 - 08:28 PM

Racker

Posted 04 May 2015 - 08:24 AM

Racker

(1) Prestidigitator

Members

31 posts

Well it's more of a side-mission, unlike the Keep in NWN2 (underrated game imo, btw) which figured prominently in the main storyline. Still, I kept expecting something to happen with it, especially after finishing the dungeons below it, but it never really went anywhere.