Burning Treant Form
Druids with Glyph of the Treant got a nice little upgrade in Patch 5.1. Anytime they stand near a Cozy Fire in Treant form, they will catch on fire!

Battleground Queues and Addons
This is in response to an addon that allowed players to form full cross realm premades by all queueing at the same time.

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

In patch 5.1, we resolved some issues regarding how Addons interact with the Battleground queue system. It is no longer possible to automate queuing for standard or random Battlegrounds in groups larger than 5. We decided to make this change in order to improve the experience for all players who are queueing into random groups normally and expecting to face similarly random groups, only to find themselves crushed by a full team of coordinated opponents.

We understand that players want to enjoy coordinated team play, and we invite those players to queue into Rated Battlegrounds or play Wargames to have that experience. Players can continue to use Addons to queue for Rated Battlegrounds as well.

The recast time for Heal Brother has been increased to 3 seconds (was 2).

C'thun

Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.

Al'ar

Al'ar and Ember of Al'ar are no longer immune to fire damage.

Reliquary of Souls

Spirit Shock now has a 15 second recast time (was 0 seconds).

The Heart of Fear

Imperial Vizier Zor'lok

In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.

Wind Lord Mel'jarak

Breaking an Amber Prison will now always inflict the Residue debuff.

Mogu'shan Vaults

Will of the Emperor

Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.

Mogu'shan Palace

Elegon

Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.

Temple of the Jade Serpent

Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.

A Little Patience

Fixed an issue that could cause Commander Scargash to become uninteractable.

Brawler's Guild

Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.

Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.

Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.

Professions

Engineering

The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.

Tailoring

The Imperial Silk Cocoon is no longer Unique.

Items

The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.

Bottled Tornado may no longer be used in areas where flying isn't permitted.

Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.

Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.

Item Enhancements

Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.

Bug Fixes

Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.

Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.

The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.

Blue Posts

Originally Posted by Blizzard Entertainment

LFR Boss StatusThe CM's on the US forum are telling me I should complete the LFR for VP anyway, even if I have killed that boss, but why, if I do one heroic a day and 5 LFR's that VP caps me (unless the cap has risen which I have not seen anything on) so why would i want more vp from a boss I've already killed even if that is possible which I don't think you get extra VP for killing a boss twice in one LFR lock out.
You get extra VP for finishing the LFR run you've been placed in, no matter if you've killed the final boss of that run yet or not (you just get 90 VP for the first completion and 45 for all the others).

Getting a queue pop for the last boss only, then queing again for the first 2, only to get the !@#$%^- last boss again.
If you get into an ongoing run and finish it, next time you queue, the system will try to put you on a fresh run. It's not 100% guaranteed, but that's what the game will try to do, rather than have you going against the same last boss again.

Does it mean you might end up keep getting 2/3 bosses LFRs? Or will you be sure to get a fresh run if you already killed the last one?
It might not be 100% sure, but that's what the Raid Finder will try to do.

But to give zero reward for staying in a group with absolutley no benefit to yourself is idiotic especially since you already took a hit first time and joined a 2/3 raid and to even punish those people is even worse.
If you finish that second run, you'll get Valor Points for it. (Blue Tracker / Official Forums)

Old World Boss ChangesAre you sure? I was killed immediately when I was inside C'thun!
Viscidus, Twin Emperors, C'Thun, Al'ar and Reliquary of Souls should be easier to kill now. The developers applied a hotfix during the night. So, if you haven't gone to C'Thun yet today, you should!

Why don't you change Kalecgos? And what are the changes at Al'ar?
Al'ar is no longer immune to fire damage.

Regarding Kalecgos, at this point we don't know if the developers have any plans to change him or any other bosses, but we'll ask them and share with you any news if that's the case.

Yes, as paladin, I am interested in Viscidus changes as well.
He's now easier to freeze and shatter.

RoS won't cast Spirit Shock as often as before.

What about Razorgore? Last time i was in there i noticed his destroy egg ability had no cooldown and that you didn't lose channeltime if hit. But it was still impossible due to the amount of adds that spawn, before you even get to clear half the room Razorgore is dead.
I'd say you need to practice the most effective path and use his ability to sleep dragonkins. Razorgore can also take quite a beating, but at some point you'll need to clear adds off yourself and himself (careful of not blowing him up). (Blue Tracker / Official Forums)

Daily Quest FeedbackGo talk to some congas, Mr. Brown. Your opinion is irrelevant.
Why is it irrelevant? I'm a player too. :(

The more I did the Mists dailies, especially after hitting Revered with Golden Lotus -- that can be a little tedious -- the more I actually enjoyed them. I've never been a huge fan of daily quests, but I seriously like the Mists factions (and dailies) more than any before them. I think there's a nice variety in the setup of each faction's daily quests (i.e. Klaxxi buffs, Shado-Pan companion, etc.) that doesn't make it feel too redundant. This is particularly true since I tend to rotate through a couple of factions week to week. With my work/life schedule I'm someone who doesn't always cap Valor each week, so I know I don't need to do dailies every day if it just means I'll outpace my VP gains. Right now I have at least 3 pieces of epic gear unlocked reputation-wise that I just need to save up for.

While technically you are a player in that you play the game, your opinion and the way you voice it is your job.
Hold up...

Let's get one thing straight. Sure, I work for Blizzard so you can accuse me of bias. But my opinions about the game aren't owned or operated by Blizzard, nor is it the development team's job to dictate to me what my opinions should be. I form my opinions about gameplay the same way as everyone else, though certainly inside info does shape them to a degree (almost always in a positive way like, "OMG, early patch 5.2 design is looking mind blowing!").

As far as enjoying the monotonous dailies the more you do them, I have absolutely no idea how that is possible. Every time I do one daily I feel my blood pressure rise along with my anger at the devs, CM's and people who defend the boring dailies.
Playing off of what I said above, I'll tell you how it's possible. We're discussing subjective elements of what is or isn't fun in a video game.

You and I disagree, and that's okay. But at least I acknowledge that your opinion of dailies is "possible" and understandable. In return it seems you're suggesting that the reason I have the opinion I do is that it's not my own -- that it was somehow force-fed to me.

Look, I've typically shouted down the "dailies are mandatory" whiners ... but for one reason only -- they didn't take much effort and I was able to "get rid of them" quickly. I'd probably feel differently if I actually cared about maintaining an alt.

But let's be honest, questing is the lowest form of content. It is boring, repetitive and not challenging. Dailies, in and of themselves, are just a miserable lowlight in what is an otherwise impressive array of content in MoP. The raiding, challenge modes, brawler's guild, pet battles etc. have all been excellent. Dailies? Not so much.
I just totally disagree. Solo content has come such a long way since vanilla. There are many players out there and in this thread, like me, who enjoy approaching an area filled with quest objectives, looking for the most interesting and efficient ways of tackling those objectives.

You can easily get yourself in gameplay situations that, while maybe a lot shorter in length, are mechanically more interesting than several Raid Finder boss fights, and require more than just your best standard ability rotation. Hell, there are mobs out there that have nearly as many mechanics/abilities as some of the Raid Finder bosses.

When I hit Revered with Golden Lotus I moved onto other factions while waiting for the 5.1 commendations to come out. My gear has improved quite a lot since I hit Revered and, when I went back to do Golden Lotus dailies last night, had more fun than usual pushing myself to be precise, ambitious, and ruthless with pulls.

My enjoyment of Mists of Pandaria has only increased over time, even with the few gripes I've had. I couldn't say the same back in Cataclysm. I still think it was a solid expansion, and I appreciate a lot of what Cataclysm brought to the game, but I sympathized with the people who were feeling burned out. For me, it just felt like maybe it was the result of playing this game for so long. I worried a little bit that my feelings for World of Warcraft were becoming inevitably nostalgic. But Mists changed that for me. The content feels like it just has more soul to it. I've seen a lot of people express similar feelings.

On that note, to the people who outright refuse to pickup quests from a hub with blue exclamation points: you're missing out on some great story and awesome content at Domination Point and Lion's Landing. I think it's a mistake to write that off based on perception alone. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)Powershot Bugs
Just wanted to keep you guys updated, we're aware of this issue (when targeting a stationary target), it's already being worked on but unfortunately it's the kind of bug that will probably only be fixed with a client-side patch, probably with 5.2 (please note that this is a very early estimation of when it’s going to get fixed, don’t take it for granted as it might change at any time) (Blue Tracker / Official Forums)

"Do you smell something?" // " I smell something burning.. I know it's horrible to like this smell as a leafy brethren of the forest but it's so... calming.. except..." // "Except... when it feels hot... does it feel hot to you?!" // "I think... I... OH NOO ... NOOOO IT'S MEE IT'S MEEEE I'M ON FIREEE AHHHHH!!!!!!!" *runs around the fire in a circle*

Anytime there's some sort of cosmetic neat little thing added, it seems to go to druids. Not complaining, just wondering how they don't realize all the other classes would like something like this. I mean, Druids are already arguably the most interesting class in the game compared to all others.

Anytime there's some sort of cosmetic neat little thing added, it seems to go to druids. Not complaining, just wondering how they don't realize all the other classes would like something like this. I mean, Druids are already arguably the most interesting class in the game compared to all others.

"In patch 5.1, we resolved some issues regarding how Addons interact with the Battleground queue system. It is no longer possible to automate queuing for standard or random Battlegrounds in groups larger than 5"

Why would they even bother creating the monk class, lets make them really strong, then lets nerf them into the ground and after that lets relax for a bit, give the players a false sense of normality and then finally lets hit them with a 30% mana increase nerf for good measure.

Fuck off developers you guys just suck. I guess I'm just mad for re-rolling, I should have stuck with my paladin or gone with a druid, all they ever get is more cool shit.

So, Fire is now ruined, way to go Blizzard, 50% nerf to Combustion, AND 25% nerf to our crit? Was that actually necessary, SURE, Combustion needed to be nerfed, but NOT by 50%, you guys really need to test your own numbers and nerfs before you actually throw them on us, making US test them FOR you.

Frost is no fun, and Arcane just makes me want to go in a corner and never look at another video game in my life, Fire is the only fun spec for a Mage.

"The CM's on the US forum are telling me I should complete the LFR for VP anyway, even if I have killed that boss, but why, if I do one heroic a day and 5 LFR's that VP caps me (unless the cap has risen which I have not seen anything on) so why would i want more vp from a boss I've already killed even if that is possible which I don't think you get extra VP for killing a boss twice in one LFR lock out.
You get extra VP for finishing the LFR run you've been placed in, no matter if you've killed the final boss of that run yet or not (you just get 90 VP for the first completion and 45 for all the others)."

Serious question, are the blues mentally challenged? Maybe held back a couple years in elementary school? It's like he didn't understand any of the words in the statement. He has no clue what VP capped means, probably because they don't actually play the game so terminology is hard. It seems he only understood the second part of the sentence.

They should keep the combustion nerf, it was needed. They really need to revert the cm change. Overkill and ruins the fun of the spec, I don't care about the numbers being nerfed, I care about spamming fireball and waiting forever for a heating up. It's boring. If I wanted to spam one button I'd go arcane.