Share this post

Link to post

Share on other sites

hello 3j2m7I try , it's surprising at first but it creates an atmosphereI do not have part 3 of your sounds you have removed

Salut mon bon, thank you to post back. yes is surprising but I think in the good way isn t ??

This is the atmosphere that I want create ...I put the engine of two tanks I choose and change some sounds of Sherman and M 10 to change a little, but in fact the player dont really pay attention cos is almost the same sound...

(Part 3 Small Arms falling cartridges, Part 4 Big Guns fallings cartridges), is not posting for the time, will try tomorrow if not than later, I am working now of the movements of soldiers with combat gear and weapons ...this is nice to recieve some infos I really appreciated a+ JM

Share this post

Link to post

Share on other sites

In the crew's POV, cutting of the engine is also a good way to listen the battlefield and possibly some panzer tracks...

I'm also agree with you about the fact that the sound immersion is really important and that the engine sounds seems sometimes too persistant and monotone.

Maybe the engine cutting are actual too sudden and too frequent ?

Thank you to yours comments this one is on the way to have some change...this is why I included differents sounds but almost in the same level the player don't "stay" always with the same vehicles and move another one or a squad...and an other engines has always another sound.

I was waiting to recieve some advices, a second part is on the way for the light vehicles...