A New Beginning

Character Creation:
It is a 5th level campaign, your starting money is that of a 5th level adventurer. All Items bought must be run through me first, as well any pathfinder book is allowed. Secondly some 3.5 ed is allowed once it is run by me of course with sources cited. I also have roll 4d6 take the highest three re-roll 1-2's. No Chaotic Evil characters please, I will however make exceptions pending character.

Application:
I'm not looking for a character sheet right away, right now I'm looking for a good backstory and character concept. Tying in your backstory to this world is ideal. The application thread in on the forums under "New Applications".

One important note is that if you make a character with faith in any Deity let me know.

Estimated # of Players 6
I'm looking for some good roleplayers as this is a world building campaign. So much of what you do will go down in the history books. I would like a post a day but I am merely looking for a couple times a week. I don't ask for much but I like to see a good character!

Any questions will be answered ASAp!!

Game Description:

Almost all planes across all multiverses have war, battle, strive, and death. People lose lives and are worse off for it. One Planeswalker walked many of the planes with his vast power unable to personally interfere in the wars outcome. He could do one thing though to help those who wanted to leave, make a place for them to go. He created a Hub plane, a place that could reach to almost any multiverse, and he told any who he knew wanted to leave to come to his new world to live. It would have all the biomes needed for any race to live. Word spread like wildfire and all kinds of races, monsters, creatures of legend and more flooded this world to be free of their world's conflict. You are one of these new refugees, you left your home for safety, and you are here to rebuild and have a safe life. But how long can the promised safe realm be when all people from all walks of life live there.

__________________
"I have always been there, watching. Yet I have never met you, I am meeting you, and at the same time never will. Time and reality is a funny thing."
-Invictus Juliani

Well, if I get a choice, how advanced a origin setting would you allow? Because if you're gonna allow me to assume I came from a "Guns Everywhere" level of firearms proliferation, I will. Failing that, whatever you're comfortable with.

If I may toss my hat in the ring: I would play a "Knight" of the Bastion. With the protection of his god Declacar, he was able to escape his homeworld along with many a refugee. His people appear to have once been human, or some other common enough race. But they are now so disfigured and malformed as to boggle the mind. This Knight would have blue skin with scarring over most of it, like his skin had begun to melt. His hair stands straight on end and reacts to the world around it, much like an insect's feelers, though he has no awareness of what it is doing. I will consider more interesting mutations once I have considered their impact on his ability to remain a functionable human.

This character could go in a few directions of which I have no preference: Cleric, Fighter, Monk, Paladin, Cavalier, Gunslinger, Inquisitor, Magus, or Oracle. He is lawful neutral and has a strict personal code, though that is tinged with a touch of madness from what he has witnessed.

When time permits, I will put together a character and submit it via the app.

Well, if I get a choice, how advanced a origin setting would you allow? Because if you're gonna allow me to assume I came from a "Guns Everywhere" level of firearms proliferation, I will. Failing that, whatever you're comfortable with.

You can pretty much come from almost any time period as long as it isn't futuristic, plasma weapons etc....

This sounds like a lot of fun!
I've been wanting to make a gunslinger/alchemist who is an explosionologist.
I was thinking Dwarf, but with your hub of planes, I suppose you're encouraging more oddball races.
The entry on Goblins mentions that they're Crazy Pyromaniacs straight out of the gate.

I have an interest in joining this game. A question that I have, though, will be whether you will be accepting a Lizardfolk Monk that has some mutations. I've already stuck an app for the character in question in a 3.5e game whose application process ended on the 8th.

The character has some mutations to him that I have, in the past, always done for simple fluff. Instead of scales he has a thick leathery hide, and has four arms instead of two. I've also been told that 10 feet might be a bit unrealistic. heh.