Commento di SeraphX

Commento di Merc1911

I killed this and also found Hozen Beach Ball, 1hr cooldown usable orb turns you into a beach person for 10 minutes!

Commento di Narij

Killed as an 89 enhance shaman. Two main abilities to look out for, Bananarang which sends a spinning banana out in a direction before coming back to him. It doesn't do a whole lot of damage until you get a few stacks of Toss Filth.

To kill him I used an earth elemental tank, as well as frost shock root when waiting for Toss Filth to wear off.

Commento di Grayswindir

He's in one of those hard to find hole in the ground caves.

Commento di viktoryx

Solo'ed him with my rogue at level 89, a bit hard but doable, just needs focus because 1 mistake can kill you after 5 minutes of fighting. He is found in an underground cave at 55.2, 63.6, the entrance to the cave is at around 55.2, 64. There are three spells that he casts:Bananarang: He starts spinning without inflicting damage and then throws a Banana in a direction which slowly goes and comes back to him, it hit me for 146k, so just focus on dodging those bananas.Going Bananas: He starts jumping randomly around the cave, if he lands on you, you take around 150k damage, so run the opposite side and try to stay away from him.Toss Filth: Very fast cast, hits for around 13k, not that big of a problem.Another tip is keep heals up all the time and take advantage of Going Bananas to heal/bandage yourself. Good luck :D

Commento di baboulas7

Commento di Danzels

Don't let him pin you against a wall: fight him in the middle and when he is casting his dumb boomerang, run behind him and continue fighting. The reason I say this is cause that thing hurts; it hit me for 133k per tick.

Commento di Inumaru

I just solo'd him now as an 88 guardian druid.

There's not much to this fight. As a bear, all I needed to do was run off to his side when he cast Bananata and watch to see when it would return (and step out of the way again).

Inscimmiato is the cast that is the most critical to be out of the area for (it was hitting me for 100k each time). You do not want to be trapped against the walls when he casts this. For myself I found it helpful to keep him centered in the widest part, and run away from him when he cast it... and constantly make sure he's not getting closer. It also helped a little bit to cast Faerie Fire, as it does a little bit of damage from a range when he's bouncing around.

When my health dropped below approximately 80% (or if I were hit by Going Bananas) I would use Swipe and Lacerate exclusively to help build up my rage, and would pop Frenzied Regeneration and Renewal as much as I could to top my health up again.

It was an approximately 5-8 minute fight doing it this way, and I only wiped once because he hit me twice with Going Bananas in a row.

Commento di Sharkon

Toss Filth hits for negligible damage, but its stacking damage debuff can be trouble if it gets too high. Fortunately, it should have time to reset during Going Bananas.

Bananarang is lethal if it strikes you. Simply strafe to one side while the Hozen is casting it until he throws it. Remember to stay out of the path even after this, because true to the name it will come back to him.

Going Bananas is the most dangerous ability in a Hozen's arsenal. During Going Bananas, the Hozen will leap around the battlefield causing massive damage if he lands on you. It's hard to get out from under the Hozen's landing point because he moves so fast, so surviving this attack is somewhat a matter of luck unless you have defensive cooldowns to pop every time he uses it, or can kill him before he does it a second time.

It's best to fight Hozen in a large, open area to give him more room to jump around, decreasing the chances that he'll land on you; if he doesn't start in such a space, kite him to one. Alternatively, stunning the Hozen during the channel will put a stop to the attack, while stunning him during the initial cast will only cause him to cast it again once the effect wears off.

Commento di darklatinflavor

He is inside a cave (54.65).. You need to fly very low the ground in order to see it. It looks like a rock from above.

Commento di Hawkyyy

Commento di shadey81

if you're a rogue keep spamming a ranged ability like throw to keep him in combat when he goes bananas because he jumps all over the room, because he twice went out of combat and reset when I tried it in that phase. or probably any melee unit like a warrior.

Commento di clembree

I found the cave at 55/66.

Commento di Theodicus

Killed him easy as solo LvL 90 Pally Tank. All this rare npc dropped was: Corazza del Frangiguglia - how disappointing for all the work to kill it.

Commento di Phosphora

Ik-Ik the NimbleFound in a small burrow in the grassy area that almost looks like a rock while flying above it. 54,65 is where he's at.

Just a warning to all players,When he casts Bananarang, run behind him as fast as possible, the move does 120k-ish per tick and you do not want to get in the way of that. I'd suggest to bring more than one person to make it an easy fight.

Commento di Rothz

Commento di Fatboy334881

Note to priests (hopefully shadow or youre going to be here a while), spectral guise can remove stacks of flith.

Commento di Vildeath

This was very easy for a Hunter. Just stay at the front of the cave in range and let your pet do the work. Note that you might have to throw up a heal for your pet if he gets off the banana boomerang at the right time.

Easy-peasy!

Commento di Severage

If you don't use Coordinates, he is North of Soggy's Gamble, South of Duskroot Fen, East of the Stinging Trail, and West of the Chittering Coast.

Hope that helps - the easiest way to find it is to start at the North tip of Soggy's Gamble and go North, it is right there.

Commento di Piranha42481

This guy seems to be bugged on Azjol-Nerub. He's been stuck at 30% these last few days and evading. What this means is that, if the theory that rare spawns share a spawn CD by zone, nothing else will spawn in Dread Wastes. I'm gonna do a bit more research and update this post in a day or so.

Edit: Yeah, the theory's totally wrong, rares have been spawning as they should in both the Dread Wastes, and in the Valley of the Four Winds (I recently found that Bonobos is also glitched in the same manner). I would like to know though, why all the Hozen rare spawns are the ones being glitched out. I'm thinking it's got something to do with the shared Going Bananas ability...

Commento di Severage

Alright, so, solo'd this guy yesterday on a 90 Spriest (Fair ilv, nothing impressive but ~430), and I must say this is an easy fight for Spriests.

He has two lethal moves, and one move that hurts little.

Toss Filth is the move that won't hurt much - probably max 20K-ish. PW:S will completely protect you from it.

Bananarang is a lethal move, it will hit for upwards of 130K, so don't get hit by it. Luckily, it has a very predictable and slow path. Side-stepping isn't that hard.

Going Bananas is the really lethal move, because it's so unpredictable. Yet fortunately, Spriests have the perfect move to completely stop this attack.

Void Tendrils (If you've got a PvP spec with no PvE dual-spec and got Psyfiend, you'll have to think of something else).

If you use Void Tendrils right before his Going Bananas attack, he will get stuck. The whole time he's channeling "Going Bananas" he will not move at all from where he is rooted. Feel free to DPS without fear of any incoming attacks.

That's about it - it takes a couple minutes but at the end I had 29K DPS and was virtually unscathed. At the time I had the Klaxxi Augmentation Battle Hymn, which helps a bit as well. If you don't have Void Tendrils, you might want to use Korven the Prime's Augmentation, Painkiller, since you may get double-shotted by "Going Bananas".

Hope this helps!

Also - for OTHER classes: I saw a Paladin kill this guy (Okay, wait for it) today and he stunned him right before Ik-Ik used Going Bananas. For some reason, though the stun wore off a few seconds before he stopped channeling Going Bananas, he never moved until he was finished casting.

Commento di dewald

I found this rare Jan 3,2013 with the NPC scan addon but his health bar was at about 50%. This is the third Hozen rare that I have found in that typeof health condition Major Nanners and The Yowler being the othertwo. It seems to be a bug in the reset mechanism. They can reset themselves if for instance when Going Bananas they jump to far awayfrom their usual spawn point but if you disengage as I did once withYowler you cannot go back and attack again because they evadeall attacks. In the case of Yowler he returned to a different place then the onewhere I first engaged him. I tagged him inside his cave but he was outside the cavewhen I returned to attack and he began evading all attacks.

Commento di WerewolfSaint

Me and a mage killed him easily, he dropped the sack of goods, the tanking chestpiece, and the hozen beach ball.

Commento di TheZoog

Monkey-rares can't be kited too far. The difference for this one is he will reset if you try and drag him out of his cave so he can't be kited at all.

Unlike the other Bananarang throwers, he can and often throws TWO of them, one after the other. I'm not sure if its a glitch, but it makes the fight interesting especially when they are going in two different directions. But like all the Bananarangs, they move failry slowly in a straight line away, then back to his hand. Melee can get unlucky and get hit by it immediately when he throws it - not your fault.

Like all the monkey-rares, he "Goes Bananas" by jumping around and the trick is to stay in the spot where he started, because they rarely land on that one starting spot. If for some reason you aren't close to him when he starts jumping, just remember that his jumps are random but will occasionally target the spot you are standing in so try to keep moving and heads up, because even though he's in a cave he jumps long distance so you can easily (more or less) see the trajectory of the jump and move to another location.

Commento di TheOldBear

All of the Hozen rares seem to have an annoying tendency to evade due to being pulled only a sort distance, and also as a result of Inscimmiato, one of their own abilities. This usually ends up resetting them and forcing you to start over again - however, I have found that trying to stun them as they are evading will work, and will also stop them from resetting to boot!

This might not always work, but its something to keep in mind. Good luck! :)

Commento di madriden

Very easy fight if you know what to do, managed to almost solo this guy on my 89 fury warrior but unfortunately a level 90 horde decided to kill me before i could kill him. dodging the "going bannanas" ability was quite simple for me i just ran towards the exit of the cave (not too far) so that i was a good distance away from him and just strafed left and right and he didn't land anywhere near me and then as soon as it was about to end i charged him. So i would have killed him if not for the hordie who interupted the fight. I would also like to point out that my damage was very low so i took alot of damage while trying to kill him but that thanks to one of my passive abilites (can't remember the name) which is constantly healing me per second as long as i'm below 30% hp, he is unable to kill me unless i am hit by his dangerous abilities.

Sorry for long post but i hope this helps any melee class that is having trouble killing him

Commento di Orcbum

A lot of people are giving genera/vague directions and coordinates, and with the difficulty in finding the cave entrance paired with the lack of a coordinate add-on, I almost lost this rare to someone else.

The entrance is directly between the P and A of KYPARIZAR, on the map, located on a hill north of Soggy's Gamble.

Commento di tom226

Remember that these guys are susceptible to CC such as Paralysis and other similar spells so you can use that time to heal up or wait for buff stacks to drop without reseting

Commento di Dragonbolas

Just killed him in 5.3 and he dropped a Blood Soaked Invitation. Uploading screenshot of the loot window for you.

Commento di Andoril

This guy also drops Blood-Soaked Invitation, for some reason :3

Commento di themacone

Does anyone know of a rough respawn timer for this monkey?

Commento di llubtoille

found him as an 86 ret pally (he's near the BoA sword), no real problems killing him in 400 ilev gear, just get out of his way when he starts doing his stuff

Commento di Agie222

Ok, the cave entrance where Ik-Ik is located, which is a flat whole in the ground is at coords 54 65. Good Luck(##RESPBREAK##)16##DELIM##asakawa##DELIM##

Commento di JustRob

Oh my God this guy is a pain. As a freshly dinged 90, this guy really scared the crap out of me for a second. The bananas he throws move slow, but hit HARD, so dodge them. When he goes bananas, if he gets a hit on you it will take most of your health, so strangle / root / stun him immediately when he starts doing that, or make sure you have the healing to survive it.

In the end he did go down, but he dropped some stupid ass mail chestplate instead of the beach ball.

:(

Commento di Nubiez

I just solod this as a level 88 warlock with my voidwalker out. Just watchout for the bananarang, it was hitting me for 88k and once it hit me it seemed to turn around instantly and hit me another one or two times.

Commento di myt362450

I didn't come here to brag i just thought this might be useful information to someone else in my position.

Ive been gearing my hunter with drops from these rare spawns and the chest was proving a problem as the rares in dread wastes that drop it were far too powerful for me to kill as im capped at lvl 85.

I tried this guy and killed him on my second attempt which i was chuffed about but he dropped the leather chest which i wasnt so chuffed about. The good news is i found one of the rares in dread wastes that i can kill on a level 85 hunter and it was this guy, so i'll be camping him till he drops my chest.

Edit: For those of you interested my ilvl is 404 and i have the fishsticker crossbow, sry for not linking, and a tortoise pet.

Nothing to really worry about here, but if you have the 60% damage debuff and you get hit by a bananarang or landed on when he's going bananas, you're probably dead. As his health winds down, he seems to cast his abilities more often, so this becomes a more pressing concern. But as long as you avoid his other abilities, his autoattacks shouldn't prove an issue.

Bananarang: flings banana in the direction he was facing when he started casting. Hits real hard. At least 70k. It'll ricochet off walls until it disappears. (He doesn't ever catch it--it just disappears after awhile.)

You can run behind him or to his side as he starts casting to avoid the initial damage. A good trick is to line him up so that he'll throw the banana directly North, South, East or West. This way it'll ricochet in a nice, predictable straight line. If he throws it North, for instance, it'll ricochet South, then North, etc. So after the throw, just move him to the left or right.

Going Bananas: technically his most dangerous ability, but not for us. He hops around the small room erratically dealing massive damage (upwards of 150k) wherever/whenever he lands. The reason it's no big deal for prot. warriors is because a stun stops it cold. So just charge him once he starts jumping around, and it'll quickly put a stop to it. Do NOT stun WHILE he's casting it; he'll just recast it, and you'll have wasted your stun.

It has a 2 second cast or so, so it's important to notice when he starts casting it, and RUN AWAY! It's always possible that he'll get lucky (or you'll get unlucky) and he'll land right smack on top of you on the first jump. This happened to me once, and it killed me. This is just the way the cookie crumbles, but it's unlikely provided you start moving away from him right as he starts casting it.

I did notice a glitch at one point where I hit him with charge just as he jumped, and he didn't get stunned. This only happened once out of the 10 - 15 times I had to stun him. Even so, try to time your stun so it hits him as soon as he lands, and before he can jump again.

---------

All that in mind, the fight plays out largely like any other rare. It'll take awhile, but keep up shield block, and make sure to heal with Enraged Regeneration or Impending Victory. If you're having trouble with Going Bananas, you may wanna try saving up a little rage so you'll have Shield Barrier ready when he uses it. That way, if you do get an immediate hit, it may not be a death sentence. And don't forget to hit Berserker Rage and/or a shout to get some extra rage for that barrier.

Good luck!

Commento di traumatic

This NPC trips NPCScan even if you're in the Jade Forest so be mindful of that.

Commento di fearvector

I have been farming Ik-Ik for a few days now and i have manged to work out he has roughly a 30min respawn timer, with him only once taking nearly 40mins to respawn.

Edit: Ok just got another kill, and he took 36mins this time to respawn. So i am going to say it is certainly a 30 - 40 minute respawn timer.

Commento di Andersism

Here's some data I've compiled while trying to the Beach ball:

First day of camping:- 06:38, bag, no toy- 07:12, no bag, no toy- 08:01, no bag, no toy- 08:36, no bag, no toy- 09:14, bag, no toy- 10:06, no bag, no toy- 10:57, no bag, no toy- 11:31, no bag, no toy- 12:07, no bag, no toy- 12:53, no bag, no toyEnd for this session, had to get a hair cut - maybe it'll help.

Second day of camping:- 16:47, already killed- 17:40, bag, no toy- missed a kill, dinner \o/- 20:42, no bag, no toy- 21:29, no bag, TOY!

So, my experience is that Ik-Ik has a respawn timer of between 30 minutes and up to one hour. Best advise is to find him, log out, be back in 30 mins and be ready.I hope this information is useful ^^ Good luck \o/

Commento di Anahdoll

The entrance to the cave is a small hole 54.85, 65.89.

Commento di Boxofbeer

Commento di Sipder

Commento di MissMousie

Just wanted to add this for people actively camping this guy.While I was waiting down in Ik-Ik's burrow for him to respawn, NPCscan would indicate that the Zandalari Warscout was frequently passing by. Killing him each time while I waited got me 8 Stolen Klaxxi Insignia, 4 Stolen Golden Lotus Insignia, and 1 Stolen Celestial Insignia by the time Ik-Ik finally dropped the Beach Ball on my 32nd kill.Made it a little more worth it, I think.