It's usually not very interesting when you use Necromancer to play a Necromancer. But tokens make it so. Pathfinding in particular - if there are a bunch of Necromancers in the trash - can turn 1 Necromancer in hand into a super mega Lab. Happened to me in a Knights game where 8 Knights and 8 Necromancers were in the trash.

I played this combo yesterday and it worked in practice even better than I'd hoped. Opened Rats/Market Square on a 4/3, then bought a single Monastery and a couple more Market Squares. (Then, like an idiot, tried to pivot into doing funky stuff with a Forge rather than just greening, which was my downfall.)

Replacing cards in your deck with Rats makes it much more likely you'll get trashers and Market Squares to collide.

Each Rats and Gold you gain during your turn buffs your Monastery.

Monastery trashes a card at a time, so you can trash the cards you draw by trashing Rats. Or you might draw a Market Square...

I played this combo yesterday and it worked in practice even better than I'd hoped. Opened Rats/Market Square on a 4/3, then bought a single Monastery and a couple more Market Squares. (Then, like an idiot, tried to pivot into doing funky stuff with a Forge rather than just greening, which was my downfall.)

Replacing cards in your deck with Rats makes it much more likely you'll get trashers and Market Squares to collide.

Each Rats and Gold you gain during your turn buffs your Monastery.

Monastery trashes a card at a time, so you can trash the cards you draw by trashing Rats. Or you might draw a Market Square...

I played this combo yesterday and it worked in practice even better than I'd hoped. Opened Rats/Market Square on a 4/3, then bought a single Monastery and a couple more Market Squares. (Then, like an idiot, tried to pivot into doing funky stuff with a Forge rather than just greening, which was my downfall.)

Replacing cards in your deck with Rats makes it much more likely you'll get trashers and Market Squares to collide.

Each Rats and Gold you gain during your turn buffs your Monastery.

Monastery trashes a card at a time, so you can trash the cards you draw by trashing Rats. Or you might draw a Market Square...

Huh? Three or four observations about card interaction, but one measly parenthetical remark about Forge and suddenly this is a game report not a neat interaction?

It's not potentially useful, it has three cards in it which means it will never come up for anyone else playing full random.

I'm not going to look through the whole thread to check and see if anyone else has mentioned 3-card interactions, but if the intent is that this thread can only be used for 2-card interactions, that should have been clearly stated up front.

Huh? Three or four observations about card interaction, but one measly parenthetical remark about Forge and suddenly this is a game report not a neat interaction?

It's not potentially useful, it has three cards in it which means it will never come up for anyone else playing full random.

I'm not going to look through the whole thread to check and see if anyone else has mentioned 3-card interactions, but if the intent is that this thread can only be used for 2-card interactions, that should have been clearly stated up front.

Huh? Three or four observations about card interaction, but one measly parenthetical remark about Forge and suddenly this is a game report not a neat interaction?

It's not potentially useful, it has three cards in it which means it will never come up for anyone else playing full random.

I'm not going to look through the whole thread to check and see if anyone else has mentioned 3-card interactions, but if the intent is that this thread can only be used for 2-card interactions, that should have been clearly stated up front.

The purpose of this thread is to highlight neat little interactions or synergies between two cards

Yeah I just now saw that whole debate that took place way back then. I remember it from back then, but didn't even remember that this was that same thread. Either way, it's not in the original post; only in a longer post that was made later on.

Huh? Three or four observations about card interaction, but one measly parenthetical remark about Forge and suddenly this is a game report not a neat interaction?

It's not potentially useful, it has three cards in it which means it will never come up for anyone else playing full random.

I'm not going to look through the whole thread to check and see if anyone else has mentioned 3-card interactions, but if the intent is that this thread can only be used for 2-card interactions, that should have been clearly stated up front.

The purpose of this thread is to highlight neat little interactions or synergies between two cards

Yeah I just now saw that whole debate that took place way back then. I remember it from back then, but didn't even remember that this was that same thread. Either way, it's not in the original post; only in a longer post that was made later on.

Huh? Three or four observations about card interaction, but one measly parenthetical remark about Forge and suddenly this is a game report not a neat interaction?

It's not potentially useful, it has three cards in it which means it will never come up for anyone else playing full random.

I'm not going to look through the whole thread to check and see if anyone else has mentioned 3-card interactions, but if the intent is that this thread can only be used for 2-card interactions, that should have been clearly stated up front.

The purpose of this thread is to highlight neat little interactions or synergies between two cards

Yeah I just now saw that whole debate that took place way back then. I remember it from back then, but didn't even remember that this was that same thread. Either way, it's not in the original post; only in a longer post that was made later on.

No, that's a quote from the OP.

Could have sworn I double-checked and couldn't find that exact text, but I see it now.

Stop posting Market Square + [trasher] gets lots of Gold. Yes. That's what Market Square does. It's not a combo, or particularly interesting. That's simply its job. If you can demonstrate a two-card combo with it unexpectedly sucking down 5 Provinces in 7-9 turns or something, like with Donate or Hermit, then sure, post it; otherwise, start learning how bad Gold usually is. It has taken me a long time to learn that, and my game has improved significantly. Learn to hate yellow cards, even Gold. My favorite thing to do with Gold gainers is trash-for-benefit them with cards like like Salvager or Apprentice. Every gold you gain should make you feel slightly uncomfortable trying to work how how you're going to draw it every turn.

That said, I do kind of like Rats + Monastery. For every Rat you play, you gain another card, so if you play Monastery at the end of the turn, it's almost turning each Rats into a trash-two. If you trash more Rats with the Monastery, you draw a card for each one, and since the ruling is that you trash the cards one at a time, you could potentially draw another card that you want to trash with the same Monastery, having earned multiple trashing opportunities. Now that is genuinely interesting..even neat and potentially useful.

Huh? Three or four observations about card interaction, but one measly parenthetical remark about Forge and suddenly this is a game report not a neat interaction?

It's not potentially useful, it has three cards in it which means it will never come up for anyone else playing full random.

Although I do agree that this thread is for 2 card interactions (Although you can't tell unless you scroll back for days examining all the posts), it still bugs me when people say that 3 card interactions aren't useful. They are. Just very rarely. Since for all we know there will be an infinite number of full random dominion games played in the future, these 3 cards will appear together again an infinite number of times.

Again, I do agree that of course it will be VERY rare to see these three cards if you play full random. (Although not everybody does. Lots of people play IRL)