Offense:
21

Defense:
9

Utility:
0

Introduction

Hello to everyone, who is reading this guide right now!
As you guessed it this guide will be about Zyra. I choose this champion because it has a lot of harass spells and CC (crowd control).I played for this champion for more than 120 games (mostly normals + 30+ ranked games). That was enough to understand the mechanics of this hero. Really strong, very well kept on all lines (even in the jungle - you will find a description Zaire-jungler in this guide). Love Zayra, now it is my main champion.

I do not see many flaws in this champion. Wrote about those immediately visible from the first minutes of the game. Advantages and disadvantages of the above is enough to interest the player in the revised his opinion about Zyra.

Abilities Explanation

Rise of the Thorns - PASSIVE - Upon death, Zyra returns to her plant form. After 2 seconds you can shoot Vengeful Thorn towards cursor, dealing true damage to each enemy it strikes.Commnet : Her passive is very usefull. For example if you were killed in teamfight wait a few seconds and shoot these ba***ds. Even upon death you can make damage. Deadly Bloom - Q(RANGE = 800) - when you`ll buy Athene's Unholy Grail you can spam your Q and harass enemies.Commnet : While you don`t have Unholy Grail try to use it very carefully and only if you are sure to hit opponent. By the way, if you want to check bushes use Q + W to grow a plant, which fires at enemies from afar before their jungler will stand in bushes. Rampant Growth - W(RANGE = 850) -
prefer to take on the first level, to be able to shine through the bushes. In addition to the mid lane in the first take W as soon take the second level and E, use E to plant two plants immediately. If you`ll hit the enemy with this combination he will lose 1/2 his current hp. Grasping Roots - E(RANGE = 1100) - rooting the enemies.Commnet :Good combination -> E - W - Q - W + Ignite. Keep it for a gank and at least 1 seed. Stranglethorns - R(RANGE = 700) - Zyra summons a twisted thicket at a target location, dealing magic damage to enemies and after 2 seconds knocking them airborne as it contracts.Commnet :Very good thing in teamfight!
This ability can decide the outcome of the battle. Wait until 3 or more champions will be in range of your ulti and try this : Q + W + R ( wait when the enemies will fall down and continue combination) + E + W.

Summoner Spells

Ignite- is a very good choice for mid lane. Zyra has roots, if you hit the enemy by it you can easily Ignite target and kill with E + W + R + Q.

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Flash - I take it in all my game and you recommend! It`ll save your life more than once.
Teleport throw wall for escape.

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Exhaust - take it for Support. Reduce EVERYTHING!!! Wait for a moment and give them next combination -> E - W - W - Q after Exhaust. Your ADC will have a kill 100%!!!!

Masteries

Mid lane masteries:

Masteries

3/1

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1/5

In principle, the standard talents, but I feel it necessary to comment on only some of them, namely: Butcher - use to increase the chance to last hit a minion Expose Weakness - why not? Help your jungler when he came to you on line. Besides working for us. Just a big plus on your R - Stranglethorns + Expose Weakness increases damage to enemies by 1% for your entire group. Spell Weaving - Zyra have a big attack range - 575 - Just hit the emenies by autoattacks and increase your ap. Dangerous Game - true ********!!!!! DON`T! P.S.Some felt that "bul***it" - is incorrect comment for this talent. Okay, let's calculate how much you will restore health and mana, if you kill the enemy. Suppose you have the fifth level, which means you have 725 health + 60 (if you bought Doran's Ring) = 785 hp + 500 mana.If we assume that for killing a champion you have spent 50% health and mana (theoretically well-played battle), ie 250 mana and 392 health. 5% of 250 = 12.5, and 5% of 392 = 19.6. And so, after our valiant battle we have restored yourself 12 mana and 20 health.Even if we have a restore of your maximum health 5% - just a negligible 39 health and 25 mana. Is`t a trash ?! Fleet of Foot - Zyra ia a slow champion. Alchemist + Culinary Master - why not? Increases Healing and Mana. I think that talent is worth it.

Skill Sequence

Zyra - mid lane

Ability Sequence

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Why I peek Rampant Growth first:
Look, at 1-s level it very hard to kill your opponent by Zyra (except if your opponent is an idiot or laging).By using Zyra`s W(Rampant Growth) you can give your jungler (or adc, or both) vision (2-3 little wards that will make your early game much safer). Now, for mid it`s good too. The idea to keep ready 2 seeds.If you take W(Rampant Growth) on second level you`ll have only 1 seed(for a while) and if you hit enemy by E(Grasping Roots) + W you`ll grow up only 1 plant (this is not enough to kill the enemy on the second level). Maybe not everyone will appreciate this approach, but I like to stick to this strategy.Q(Deadly Bloom) up to the fourth level does not really need(you can`t spam it, and you will not have the same amount of damage like W + E). I`m sorry for my mistakes (if I made).Zyra - support

Ability Sequence

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First pick E - Grasping Roots, because the higher the level, the longer roots are kept. Plus I hope you took Exhaust, are you ? =)Zyra - Twisted Treeline

Ability Sequence

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For the Twisted Treeline (solo top) i choose these skill sequence, because we`ll try to make fb with your teammates. Actually Twisted Treeline games are short, so we begin to crush enemies at once with the first level (if we have are playing as a support on bot lane with someone). Max E - Grasping Roots - to help your friend make a kill.

Items

Some items for Zyra when and why you shoul buy them:For Zyra i see only 2 types of boots:

- I think these boot are the main choice for many champions(apc).For Zyra, this is not an exception. Direct ignoring enemies magic armor. Gives you -15 of emenies mr. - these boot are good for Zyra - jungler and support. Gives you incredible ms.Gives you the ability to maneuver on the line + quick movement on the map. What more could you want ..?Now for defensive and ap items: - I believe that this is one of the most strongest items for Zyra. Count 20% - cdr, INCREDIBLE mana regen and extra mr (+40). 5/5! - not the most frequent guest in my inventory,but when the enemy apc is fed you`ll need this! - the best decision for tenacity on Twisted Treeline. I realy hate riots for this item. Why only for Twisted Treeline?! It`s not fair. Nice item for defence yourself +50 armor, + 50 mr, + 50 ability and tenacity....f***. 5/5! - I belive that it`s the cheapest source of cdr and ap. It`s passive is good against ,, fed adc and other champs which has a lot of life steal. - good decision for mid lane, only ONESHOT, only hardcore!! - this item does not need comments.5/5! - the second most important artifact for Zaire. Every shot plants inflicts Liandry's Torment. Good decision against fat tanks and....
Hextech Sweeper - for Twisted Treeline.You`ll need this item if there is a Teemo,Wukong,Evelynn or Shaco in the enemies team. - don`t buy it for Zyra, because it`s to expensive and it's not worth it. Better farm for 100 extra gold and buy Rylai's Crystal Scepter. - +80 ap, extra hp, but we are interested in it`s passive -35% of targets ms.It will give us a good opportunity to chase enemy until he dies, yeah xD.
This chapter I will write later.

Zyra - Twisted Treeline

This chapter I will write later.

Summary

I hope you enjoyed my guide for Zyra! This is one of my favorite heroes and her kit offers great damage and disengage , allowing you to bully your laner and also be a menace in teamfights. Following the advice presented here should make you a much better Zyra player and help you to perform well in lane and in teamfights.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!