Things To Come

Means takes some time to share more info on the upcoming Booster and things to look for with the upcomming update

I am currently in Lund, Sweden for the funeral of my wife's grandfather so this weeks update will be a quick note that I can update during the week with screens.

The Booster:

I had hoped to put together some screens of the new Dust Brigade before I left but things got a bit crazy. We'll try to get them up this week before the next Friday with Means.

Before I left for Sweden, our build engineers (who are STILL on vacation in Japan..) were going to produce the first build of 18.0 for the Test Live dimension. 18.0 will be the Booster we have been posting screens from...so it is very exiciting to get a first version on to test so we can start balancing the content with players in the very near future.

Things to look for:

Player based fear has been re-introduced. This means all your old abilities that use it (very much like the "oops" we had earlier) will once again work with the new mechanic. Just so we are clear "THIS IS ONLY FOR TESTING PURPOSES". In no way will these old abilities have a fear component affecting players in the final versions of the booster. For now this is a very simple way of testing the Fear mechanic without having to distribute new nanos and items to everyone who wants to test it....anyone arriving on TestLive can easily get these nanos on their own. Please feel free to visit TestLive and terrorize each other.

The "Feared" state:

When feared you will flee in terror...running away from your target like a maniac. You will be unable to cast nanos or attack. You will be able to use items/perks. Items will be coming in new versions of 18.0 that will break Fear/Stun/Root and immediately return full character control. In upcoming versions Fear will not be "spamable" by a single user on a single target. The longest intended Fear is set to be 8 seconds..and no longer.

Knockback mechanics will hopefully be in at the end of next week for testing.

Typing this on an IPhone took forever...I'll try to add to this thread this week.