Silent Bomber succeeds because it is built around one of the tightest control systems to grace a PlayStation game. Movement and the accurate placing of bombs soon become second nature and the sheer number of on-screen foes keeps it moving at a fair old pace. The downside of such intense action is that a question mark hangs over its longevity, but such is the feeling of satisfaction when beating a major boss that this pales into insignificance. The highest recommendation I can give Silent Bomber is that I played it so much it made my thumb hurt. And I can't remember the last time a game did that...

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GameSpot

What happens when you take Metal Gear Solid, Bomberman, Trap Gunner, and Soukyugurentai and lock them in a room with a bottle of wine and three loaves of bread? In about nine months you get Silent Bomber, an unnaturally kick-ass action game from the unlikeliest of sources - Bandai, a company better known for churning out Gundam game after Gundam game.

Silent Bomber may not be an incredibly deep game, but what it does, it does well. Like a blockbuster action movie, Silent Bomber provides plenty of big explosions and mindless fun. If you only play RPGs or strategy games, this isn't for you, but everyone else out there is sure to enjoy it.

In the ever-increasing PlayStation library, fewer original games are being delivered to our doorsteps. What's weird is that a decreasing amount of good shooters -- once the core staple of PlayStation games -- are landing in PlayStation's waters. By year's end we'll be so overwhelmed by licensed games and sequels that any game, even remotely innovative, could wow us. So it's no wonder that Bandai's Silent Bomber is such a surprisingly fresh game. Who would have though that a rather tired anime "shooter" like this could have made us so happy?