Street Fighter 5 was revealed last year for PlayStation 4 with cross-play functionality for PC, and runs on Unreal Engine 4.

Image source: cinemablend.com

Yoshinori Ono said in an interview, “With Street Fighter 5, we have a fantastic opportunity to create something with a larger scope. A game that encompasses all that Street Fighter has become in the last few years, but which also expands on that to become something it has never been before as well. So now we want to create something that nobody is expecting. It’s going to be a title that caters to fans, of course, but one that also invites completely new players onto the scene. Street Fighter 4 was about reviving a passion. Street Fighter 5 is about growing that passion.

"The passion around Street Fighter is currently such that the internal team within Capcom has been incredibly eager. There have been far fewer obstacles and far less stress."

Ono is aware of the expectations for the upcoming game. “We have so much feedback being blared at us all the time. But what I’ve learned over the years is that it’s not always the loudest voices that you need to listen to. Often these people don’t represent the masses. So it’s a case of finding key people in communities around the world, those who aren’t as visible perhaps, in order to hear their take. Obviously, you can never make everyone happy, but if we can make the majority happy, then I'm confident in Street Fighter's future."

Street Fighter 5 will be released in spring of 2016.

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