TF2 is like a giant cookie, if you have too much of it, it can hurt you. Case in point, it's not been fun for a long while because of oversaturation in terms of nearly everything.

If the game were left as just 9 classes, and maybe two options of weapons, I'd still enjoy it, that seems the optimal number to me. At this point, what advantages does a class have when it has weapons that counter every other class?

Think about it... there are so many different types of bread which are complimented by different fillings. You can have the bread toasted, cut and even decorated. It doesn't change the taste or the texture of the sandvich.

The best part about this sandvich is that it is free and everyone can have a bite of it!

Gonna have to agree with Beru there even though I never played the game... In fact hearing there is no real point in class choosing since someone can counter it easily with a certain weapon cements my desire to not play.

Have been playing TF2 since 2010...
I had 1800 hours when I felt that it's enough, but it definitely was fun!
The game was very good those days, even though I had a wooden-mammoth-calculator-pc with 512 ram and 64 vram with 1.8GHz 1-core processor :D

Have been playing TF2 since 2010...
I had 1800 hours when I felt that it's enough, but it definitely was fun!
The game was very good those days, even though I had a wooden-mammoth-calculator-pc with 512 ram and 64 vram with 1.8GHz 1-core processor :D

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