In spite of EA saying the original "under-performed," a sequel to Bulletstorm was in the works at People Can Fly before being cancelled by parent company Epic Games reports GameSpot, who hear from Epic president Mike Capps on the topic. Mike indicates they have put the Polish developer on a different project they will "be announcing pretty soon," though there is no clue if this is the recently revealed PC game Epic is planning. "We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," he said. "We haven't announced that yet, but we will be announcing it pretty soon." He goes on to praise Bulletstorm and says he'd love to go back to the property, "but right now we don't have anything to talk about." Just to stir the pot a little, the story concludes with Capps' comment that sales of the PC version may have been harmed by piracy: "We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."

Beamer wrote on Apr 10, 2012, 10:04:If people didn't want to play it then it wouldn't have been pirated like crazy.

You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.

Where do you get THOSE numbers? I don't think it's even close to 10%. And I think the vast majority of those who did pirate it didn't play it for long, and were thankful they didn't waste $40. Companies who rely on day one sales for games they know are crap are just as dishonest as pirates. They want as many people buying their non-refundable game before word gets out how fucking bad it is. It was a shitty console port, period.

If you don't want developers looking at torrent sites and then moaning about piracy stop pirating games! And stop making excuses for those that do. "Oh, it's not the consumer's fault, they wanted to try the full version before buying (how many industries allow this?) and they wanted to collect it, and they didn't want to pay as much as it cost just then, and they planned to buy it down the road..."

People like calling me a "corporate shill," but some of you are piracy shills. At best you're "well I don't pirate so it must not be a problem."

As for the 10%, it's my estimate, and I'd guess it's a fairly solid estimate. No one has done solid research on this because it's IMPOSSIBLE to do solid research on this. What, do you think Epic has the capability to find a decent sample size that pirated Bulletstorm and get them to accurately state whether they would have bought it?