In your opinion, what do you think is the most feasible library to use when rendering TTF fonts in OpenGL... in regards to cross platform development? My current project is in need of a TTF font library that's portable to Windows, Mac, *NIX, iOS, Android, etc. and right now, I primarily use MacOSX for development purposes.

My initial thought was to stick with SDL_ttf, but I don't know whether that requires your application to use SDL for gfx or not. My game doesn't use SDL (this time, and was hoping to keep it that way for my own personal reasons). Why do I want to use TTF fonts? Because Segoe is not a native font to non-Windows platforms. I guess I could always use Frutiger instead if necessary. What do you think?

"One objection to a “critique of C#” would be that you can’t talk about C# without talking about the whole “.Net experience”. However, one can approach the topic of Hitler without a complete discussion of Nationalist Socialism, so I feel justified." - Steve White.

"One objection to a “critique of C#” would be that you can’t talk about C# without talking about the whole “.Net experience”. However, one can approach the topic of Hitler without a complete discussion of Nationalist Socialism, so I feel justified." - Steve White.

I use freetype (the original, not freetype-gl), and rasterize my fonts to a texture when my game start up. Then to draw text on the screen, I just generate quads with the font texture, one character at a time. Doesn't require anything special, and works on all platforms.

"One objection to a “critique of C#” would be that you can’t talk about C# without talking about the whole “.Net experience”. However, one can approach the topic of Hitler without a complete discussion of Nationalist Socialism, so I feel justified." - Steve White.