Lørdag 05 august 2006 14:56, skrev Molle Bestefich:
> Colin Kern wrote:
> > The first is that the sound is delayed about a second from the events
> > that trigger them. I am actually having this problem outside of
> > Diablo. I am using the ALSA drivers.
>> Sound is not particularly delayed using ALSA on my systems, but
> there's heavy (= once a second or so) sound corruption.
>> There's a practical existing solution to the sound problem, but
> AJ (wine über boss) is very stubborn about not letting it into
> the sources for some reason. Perhaps because of some highly
> hypothetical security issue, or perhaps there's a better reason
> lurking somewhere.
>> There might be a theoretical (other) technical solution to the
> problem, but it seems noone is aware of any, at least noone
> has implemented any.
>> There's an unmaintained patch floating around somewhere which should
> fix things, if you can get it to apply etc.
>> > The other is that while the 'alt' key is held down, mouse clicks do
> > not work. In the game, you can hold alt to see the names of items
> > that are on the floor. Running normally on Windows, you can then
> > click on the names to pick them up, so that you don't have to hunt for
> > the pixels that make up the tiny item laying on the ground. You could
> > also move around (by clicking) while the 'alt' key was held down.
> > Under Wine, mouse clicks have no effect while I am holding down the
> > 'alt' key.
>> Yeah, I've been annoyed by this bug too.
>> Alexander Nicolaysen Sørnes wrote:
> > Hold down the Shift-key as well.
>> Thanks for the hint.
>> I'm confused, though - why ?!
I just experimented a bit, and it worked. Some people say it is because the
window manager monitors the Alt key; I don't know.
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