\n\n\n\nOne of the glitchy screens that isn't all smashed up shows some kind of radar.\nMaybe more like a sonar?\n\nA map on another screen is focused on South America.\nYou look around and find paper maps - all on South America.\n\n[[<|b5]]\n

\n\n\nXXXXXX\n\n@@font-size:10%;[[INITIATE TEST|error1]]@@\n@@font-family:courier;font-size:7%;(sounds are used in this Twine)@@\n@@font-size: 8%;color:black;font-family:courier;Made by [[PaperBlurt|https://twitter.com/paperblurt]] | More texts in the [[Twine Album|http://thetwinealbum.paperblurt.com/]]@@

\n\n\nYou rummage through the filing cabinets and find thousands of folders.\nThey are all labeled...with a name:\n\nJuan Guierrez\nStephanie Malcolm\nJohn Olsson\nLiu Huang\nEllen Boone\nSheldon McGraw\nGuillaume Barder\n\n...who are these people?\n\n[[<|b8arkiv]]\n

\n\n\n\n\nYou use your one and only bullet to shatter the window.\nIt works! You [[climb|b5]] through it...\n\n<<set $gun = false>>

\n\n\n\nDust covers the gun's surface.\nYou've never even held a handgun before.\nOnly your uncle's hunting rifle.\n\n[[Pick up the gun|gungrab]]\n\n[[<|b1]]\n\n<<set $first = true>>\n

\n\n\n\nFinally you manage to break the glass...\nYou feel tired but the broken glass that cuts\nyour arm can't stop you, as you [[climb|b5]] onwards toward freedom!

\n\n\n\nThe computers in the room are glitchy and they don't seem to be working.\nBut you find one that's still functional.\nIt's hooked up to some...cord that you follow.\nUnder some trash you find a radio. Like yours!\nYou look at the screen and find a keyboard. You hit enter and hear:\n\n@@font-size:120%;font-family:share tech mono;Kill _ _ _ _ !\nKill _ _ _ _ to be free!@@\n\n[[<|b5]]\n

\n\n\n\nYou look at the man on the tray.\nEmployee #0019. Without a name.\nMissing a thumb...and dignity.\n\n[[<|barhus3]]\n

\n\n\n\n\nYou click the button next to the FREIGHT elevator.\nIt opens and you enter.\n\n<<if $keycard>>There's a panel with a small slot that fits something flat and small.\nNext to is a keypad that doesn't seem active.\n\nShould you [[insert|b9frecard]] the keycard you found?\n\n[[EXIT|b9]]<<else>>Inside is a panel.\nIt only has one button that doesn't respond when you push it.\nNext to the button is a small slot, the size of a credit card.\nNext to that is a keypad that doesn't seem active.\n\n[[EXIT|b9]]\n\n<<endif>>\n

\n\n\nYou open the door and discover a long tunnel.\nYou have to crawl on all fours as it's so narrow.\n\nYour knees hurt, as do your back.\nYou are hungry, thirsty, scared and your hands are full of blisters.\n\nBut you carry on.\nUntil you literally see a [[light|hissgun4]] at the end of the tunnel...\n

\n\n\n\nYou burn your hand as you try to clear a path through the rubble.\n\nBut it doesn't bother you as you see a [[door|hissgun3]].\n

\n\n\n\n\nThe sleeping quarters.\n\nIt feels abandoned and it's rather sparsely decorated.\nThere's only <<if $key>>one bed<<else>>[[one bed|b8sleepbed]]<<endif>>.\n(Did they sleep in shifts?)\n\nSome [[stuff|diary]] is found on a table and [[behind|b7hall]] you is a door.\n

TUNDRA

\n\n\n\nIt takes a while to decapitate a thumb.\nEspecially with rather blunt scissors.\nYou have to break the bone to get it completely off.\n\nBut now you got your very own third thumb.\n\n[[<|barhus3]]\n\n<<set $thumb = true>>\n

\n\n\nThe tunnel ends in a smaller roomer.\n\nYou can probably stand there, but you have to back out of\nthe tunnel so you won't risk hurting you as it's some way down to the floor.\n\nYou back out and jump down without any problem.\nBut when you [[turn|hissgun5]] around you see...\n

\n\n\n<<if $barhus>>\nYou look at the man on the tray.\nEmployee #0019.\nNo name, he's nothing more than a number.\n\n[[<|barhus]]\n<<else>>You turn to the wall.\nMost of the doors are already opened and without any content.\nYou open one door that's closed.\nInside is a body. You slide out the steel bed.\nIt's a man. All naked.\nThe toe tag says nothing more than:\n\n@@font-family:courier;EMPLOYEE #0019@@\n\n[[<|barhus2]]<<endif>>\n

\n\n\n\n<<if $barhus>>\nYou look at the man on the tray.\nEmployee #0019. No name, he's just a number now.\nBut you recognize that number.\nCould he be the key to your escape?\nYou look at his [[thumb|barhuscut]]...<<else>>You turn to the wall.\nMost of the doors are already opened and without any content.\nYou open one door that's closed.\nInside is a body. You slide out the steel bed.\nIt's a man. All naked.\nThe toe tag says nothing more than:\n\n@@font-family:courier;EMPLOYEE #0019@@\n\nCould this be the key to your escape?\nYou look at his hand and remember that\npair of [[scissors|barhuscut]] you picked up.<<endif>>\n\n[[<|barhus2]]\n

\n\n\nYou enter the hallway and suddenly you hear via speakers above:\n\n<<timedinsert 2s>>\n@@font-size:120%;font-family:share tech mono;You are soon free!\nTo be free kill: <<if $oleg>>Oleg<<else>>Olga<<endif>>!\nSimply kill to be free.@@<<endtimedinsert>>\n\n<<timedinsert 5s>>\n<<if $gun>>[[(you hear your own heartbeat and you squeeze the gun in your hand)|b3]]<<else>>[[your heart pounds like a drum as you pass through the hallway|b3]]<<endif>><<endtimedinsert>>\n<<set $first = true>>\n

\n\n<<playsound $flame>>\n<<timedgoto "end" 6s>>

\n\nAmongst the stuff you find a diary.\nA lot of pages are torn out and the diary is partially burned.\n\nBut the [[first|diary2]] and [[last|diary3]] page can be read...\n\n[[<|b8sleep]]\n

\n\n\n\n\nThe safe opens.\n\nThe only thing found inside is a small, plastic keycard.\n\n[[Pick up the keycard|b8keycard]]\n\n[[<|b8kontor]]\n

\n\n\n\n\nYou are in a hallway.\n\nTo the [[left|b6]] and [[right|b9]] are doors,\nas well as [[behind|b8kontor]] you and in [[front|b8sleep]] of you.

\n\n\n\n<<if $key>>You try the key you found and manage to unlock the cupboard. But it's only filled with utensils. Why are people locking up some blunt knives, ladles and a spatula? There's some scissors: the only thing remotely effective against what might come at you. \n\n[[Pick up the scissors|b7koksax]]\n\n[[<|b7kok]]\n\n<<else>>The cupboard is locked and wont budge.\nThe metal it's made of seems more than solid.\n\n[[<|b7kok]]<<endif>>\n

\n\n\nYou are in a small house.\nNo furniture. No kitchen.\nNo toilet. Just one big room.\n\nIt's hard and cold - metal walls surrounds you.\nYou had hoped for something else...\n\nThere's but one [[door|house3]].\n<<fadeoutsound $amb>>\n

\n<<timedinsert 2s>>\nThe whiteness blinds your eyes.\nThe colds freezes your skin.\nThe winds chills your bones...again.\n\n<<endtimedinsert>>\n<<timedinsert 6s>>How can this be?\nAs you take a look down the hatch you realize that when\nyou fled from the tundra into that small room, there was another tundra right beneath your feet...how many tundras are there?\n\n[[You hurry back to the elevator|run]]<<endtimedinsert>>\n<<fadeinsound $winter>>\n<<fadeoutsound $amb>>\n\n

\n\nThis is getting weirder and weirder.\nThe voice on the other end is robotic.\nStale. Somewhat distorted.\n\n<<timedinsert 5s>>\n@@font-family:share tech mono;<<if $oleg>>Oleg takes long walks. Sometimes along the canal. Oleg likes water, but he never goes for a swim. As a child, Oleg lost his pet in a well.<<else>>Olga prefers cold food to warm. She burnt her tounge as a child and is now used to cold pies, pasta and other dishes. Cold coffee is her favorite.<<endif>>@@\n\n[[HELP!|w20]]\n\n<<playsound $radio>> <<endtimedinsert>>\n

\n\n\n\nYou use the edge of your zipper on the overall to do a small\nmark on the tree. So you'll know in which way you went if\nyou'd need to relocate. This tree is your only friend right now.\nBut after a while, the tree is nothing but a dot.\n\n<<timedinsert 5s>>\n@@font-family:share tech mono;<<if $oleg>>Oleg like cats. Oleg likes to fish. Oleg's dad is dead due to hard work in a coal mine. Oleg likes music and dances very well. Oleg occasionally dances with his mother.<<else>>Olga likes dogs. Olga likes to paint. Olga paints flowers and children. Olga is an only child. Olga's parents are alive but neglect her. Olga seeks someone to start a family with.<<endif>>@@\n\n[[What?! Hello?!|w19]]\n\n<<playsound $radio>> <<endtimedinsert>>\n

\n\n\n@@font-family:share tech mono;Thank you for your reply. Please continue.@@\n\nContinue? Continue where? What the fuck is happening!?\nYou feel desperate and if the ground wasn't so cold\nand would probably lower your body temperature you'd just collapse.\n\nBut [[death|w18]] isn't an option. Not yet.\nSo you carry on. With the radio in one of your deep, deep pockets.\n

\n\nBut no reply.\n\nYou panic and feel so close to\nbeing rescued even though your gut\ntells you that something is a bit "off".\n\nWhat did they mean by "free"?\n\n<<timedinsert 4s>>\n@@font-family:share tech mono;To be free, you choose:@@\n@@font-size:150%;font-family:share tech mono;\n[[OLGA|w17]] / [[OLEG|oleg]]@@\n\n<<playsound $radio>>\n\n<<endtimedinsert>>\n

\n\nWhat was that? A monkey?\nWhat's it doing on a tundra?\n\n<<timedinsert 1.5s>>A sound is heard.\nGlorious static.\nThen silence...<<playsound $radio>> <<endtimedinsert>>\n\n<<timedinsert 3s>>\n@@font-family:share tech mono;To be free, you choose:@@\n@@font-size:150%;font-family:share tech mono;\nOLGA / OLEG@@\n\n<<endtimedinsert>>\n<<timedinsert 4s>>[[HELLO!? I NEED HELP! I DON'T KNOW WHERE I AM. I'M FREEZING TO DEATH!|w16]]<<endtimedinsert>>

\n\n\nDawn.\n\nAt this point you feel it must be easier to name the few\nparts that aren't frozen solid from the cold.\n\nYour entire body might shatter if it were to hit\na concrete floor. You try another scoop of snow, but\nthe same thing happens again. Vomit.\n\nAs you [[scout|ape]] the area, you see something.

\n\nYou scream for help, but the darn thing doesn't seem\nto be working.\nYou fiddle with the dials but even though you get\nsome small static it quickly fades.\n\nNight is coming. A tundra is a dangerous place\nduring the day and even more so at night.\nYou decide to spend the night at the tree...\n\nYou don't [[sleep|w14]] that night.\nIt's impossible in the cold, you just rub your arms and chest.\nTrying to survive...

\n\n\nAn old, plastic covered, probably not working,\nsomewhat dirty radio is now in your hand.\n\nThat plate of hope is filled yet again...\n\n[[HELP!|w13]]

\n\n\n\nAs with your pockets you have to dig.\nYour hand and arm is swallowed by the hole that, at first,\ndidn't strike you as this deep.\n\nThere might be some sort of "danger"\ninside, but you're not in a position to be picky.\n\nYou feel something, you grab it and pull\nyou arm [[up|w12]] from the depth.

\n\n\n\nThe tree provides no shelter or sustenance of any kind.\nFor a second you think about HOW\nthat would've worked and why you\nthought that a simple, more or less\ndead tree would be the aid you seek?\n\nThe [[tree trunk|w11]] seem to have a small\nopening. At this point of desperation you'll try anything.

\n\nNo landmarks.\nNothing to rest on.\nNothing to eat.\nNo help in sight.\nNo hope.\nFrom where you live it's approximately 580 miles to\nthe closest similar location.\nYou couldn't have [[walked|w8]] that far...\n\nIs Irina worried? How long have you been gone?

\n\nThe snow isn't that deep and you can feel\nthe permafrost through the sole of your shoes\nas you traverse across the landscape. \n\nYou try to warm your cheeks with the back of your\nhand and feel the beginning of a beard.\n\nDidn't you [[shave|w7]] before dinner?\nIrina doesn't like you in a beard.

\n\nYou dig in those deep pockets and\nmanage to fish out some gloves and a beanie.\n\nAs a child you've visited places like this before.\nHard, cold places that provides little or no shelter.\nTemperature, animals, hunger and weariness are\nyour greatest [[enemies|w6]] at a place like this.\n\nOn a tundra...

\n\nTrying to understand where you are is hard in this complete whiteness. You shiver.\nYou wear some kind of grey overalls.\nYour name is stitched on them.\nIt's thick but doesn't keep all the cold out.\n\nMaybe something in the [[pockets|w5]]?

\n\nYou had dinner with some friends.\n\nIt got late and you began the short walk home.\nAnd as if you just took a look at your shoes something changed.\n\nYou looked up and it was cold, windy and hostile.\n\n[[And white|w4]]

\n\nYou don't remember...\nNo wait.\nYou're Dmitry.\nHow you ended up here is a blur.\nBut you most definitely know who you are...\n\n"These aren't my clothes"\n\nThe last [[thing you remember|w3]]...

\n\n<<timedinsert 1s>>Where are you now?\nWait?\nWhat?\nYou're walking.\nWere you asleep?\nDid you sleepwalk?\nWhere are you?\n\n\nIt's all [[white|w2]].<<endtimedinsert>><<loopsound $winter>>

\n\n\n\nIt's heavy. You use your last energy and manage to move it.\n\nBefore you get it completely open you can feel fresh air.\nJust one more final [[push|house4]].\n

\n\n\n\nYou are in a very small transit area.\nThere are two elevators.\nOne elevator is marked [[PERSONNEL|b9pershiss]] and\none is marked [[FREIGHT|b9frehiss]].\n\nTo the [[left|b7hall]] is a door.\n[[Behind|BHLhall]] you is a hallway.

\n\nA tree. A naked tree.\nAll alone. Like you.\nYou feel mocked in some\nway as that small portion of\nhope you try to survive on\nis depleting faster than you can manage.\nYou hoped to refill it...here.\nAt this [[tree|w10]].\n\nYou bend down, scoping up some snow\nto try to quench your thirst.\nBut it tastes...off. Disgusting.\nYou vomit immediately.\n\nSomething is in the snow...

\n\nFinally you think you see something.\nOr are you going insane from this cold?\nIt's hard to distinguish exactly what it is.\nMight it be [[help|w9]] or a mere mirage?\n\nYour stomach growls and you are thirsty, but\nyou manage to find a little more energy somewhere\ndeep inside you...

\n...a dead man on the floor.\nIn a lab coat. Face down.\nYou flip him over and see a badly burnt face.\nYou drop the body upon seeing the horrible sight.\nOn the floor is a flashlight that's still glowing.\nThe batteries seem to be down on their last few minutes as it flickers somewhat.\n\nOn the wall it's written (in blood):\n\n@@font-family:permanent marker;color:red;font-size:200%;I'M SORRY@@\n\nThere's no going back.\nNo door in this small room.\nOnly a [[ladder|te1]].\n

\nYou look under the sheets and discover a massive pile of human cadavers.\nYou shudder and must stop yourself from vomiting.\nThe stage of decay differs on all the bodies.\nSome are more or less just moldy bags of flesh. Some seem to be more "fresh".\n\nYou read on some of the toe tags:\n\n"Bob"\n"Oleg"\n"Linda"\n"Jorge"\n"Olga"\n"Chang"\n"Luis"\n\n...who are these people?\n\n[[<|barhus3]]\n

\nYou look under the sheets and discover a massive pile of human cadavers.\nYou shudder and must stop yourself from vomiting.\nThe stage of decay differs on all the bodies.\nSome are more or less just moldy bags of flesh. Some seem to be more "fresh".\n\nYou read on some of the toe tags:\n\n"Bob"\n"Oleg"\n"Linda"\n"Jorge"\n"Olga"\n"Chang"\n"Luis"\n\n...who are these people?\n\n[[<|barhus]]\n

\n\n\nA campfire. With people!!\n\nYou think you see three persons.\nHuddle up together to stay warm.\n\nBut then they spot you.\nThey start to point and shout.\nTheir words gets eaten by the wind.\n\nBut one of them comes closer.\nBetter to be vigilant than [[stupid|te4]].\n

\n\n\nYou climb up the ladder...\nStep by step.\nUntil you come to a hatchway.\n\nYou fear what's on the other side.\nBut you [[open|te2]] it anyway.

\n\n\nYou don't even need to open it all the way,\nuntil you recognize that horribly cold wind.\n\nIt's like an aunt you don't like but you hope she'll treat you well.\n\nYou stand up.\nNo sure if this is "your" tundra.\n\nIn the distant you think you see [[something|te3]].\n\n<<fadeinsound $winter>>\n<<fadeoutsound $amb>>\n

<<timedgoto "te3camp" 4s>>

\n\nThe person comes closer and now you see\nthat same overall as you wear.\n\n"Where did you come from?"\n\nYou point behind you and run towards the hatchway, following\nyour own footsteps. Your new acquaintance is right behind you.\n\nBut when you come back to where you emerged, the hatchway is gone.\n\n"IT WAS RIGHT HERE!" you cry out.\n\n[["FUCK!"|te5]]\n

\n"They moved it again...FUUUCK!!"\n\nYour new acquaintance doesn't seem to be talking to you.\n\nYou feel uncomfortable.\nThe situation doesn't feel hostile.\nBut instead more desperate.\n\nSuddenly the person collapses into tears on the cold, icy ground.\n\n(is this someone who's given up?)\n\nYou want to distract the whole situation...\n\n[["I'm Dmitry"|te6]]\n\n

\n\n\n\n\nYou open the fridge.\nHoping for food.\nBut it's completely empty.\nWho leave plates of moldy food, but cleans out the fridge?\n\n[[<|b7kok]]\n

\n\n\n\nThe room light up and in front of you is a flamethrower.\n\n<<if $gun>>You reach for your gun and aim for the gas tank!\n\n[[SHOOT!|hissgun]]<<else>>\n\nThere's nowhere to hide or run.\nNo shelter.\nThere's nothing to do than accept that this is the [[end of the line|hissdie]]<<endif>>\n

\n\n\nSuddenly the elevator doors close.\nAnd it starts to descend.\n\nIt feels as if you travel forever.\nNot knowing where you'll end up.\n\nThe elevator shakes...\nFinally it stops and the [[doors|hisssec3]] opens...\n

\n\n\nYou are in a very small room.\nYou exit the elevator.\n\nThen you hear:\n\n<<timedinsert 3s>>\n@@font-family:share tech mono;color:red;font-size:120%;THREAT DETECTED!@@<<endtimedinsert>>\n\n<<timedgoto "hisssec4" 5s>>\n

\n\n\n\nYou're in a room that must have been the morgue.\n\nThe walls are covered with metal <<if $sax and $safe>>[[doors|barhusdoorsax]]<<else>>[[doors|barhusdoor]]<<endif>>,\nand on the floor something is covered by some [[sheets|barhussheet]].\n\nThe stench is unbearable.\n\nIn [[front|BHLhall]] of you is a door.\n

PaperBlurt

\n\n\n\n\nBack where you started.\nYou feel depressed for a second\nuntil you see the gun on the pedestal and grab it.\nThen head back to that darn [[window|b4use]].\n\n<<set $gun = true>>\n

\n\n\n\nYou rummage through the bed.\n\nAll you find are some candy wrappers, magazines and a comb.\n\nBut then you feel something hard inside a [[pillow case|b8sleepbedcase]]\n

\n@@font-family:bad script;I had such a weird dream last night. I seldom dream but this one was //memorable//...\n\nI was in a house. There was a knock at the door and it was the @@@@font-family:bad script;color:red;DWARVES@@@@font-family:bad script; that came to visit.\nAfter they left, came the @@@@font-family:bad script;color:red;PIGS@@.\n@@font-family:bad script;Then I looked outside and saw how the @@@@font-family:bad script;color:red;SEASONS@@@@font-family:bad script; changed.\nThen it was all quiet.\nI let my arms dangle along my body, but when I looked at my hand, there was a @@@@font-family:bad script;color:red;PENTAGRAM@@@@font-family:bad script; carved into my palm...\n\nThen I woke up.@@\n\n[[<|diary]]

\n\n\n\nYou turn on the faucet.\n\nAt first nothing happens.\nBut then you hear this very quiet hissing sound.\nYou lean in and hear it even clearer at the same time as you pick up this weird smell...\nIt's gas! You turn it off immediately...\n\nWhy is gas coming out of the faucet?\n\n[[<|b7kok]]\n

\n\n\nA few feet away from you, you see an animal.\nIt just sits there. Shaking from the cold.\n\nAs you try to close in it runs away...\n\nIn just a few seconds it has disappeared into the [[whiteness|w15]]...\n

@@font-family:courier new;\nOctober 19th.\n\nHQ has sent us a response.\nOur request was denied.\nWe shall remain here until further notice, or until our "tour" is completed.\n\nQuantity is not a problem.\nThe tests are not giving us the result we seek.\n\nWe are all feeling somewhat, unbalanced lately.\n\n//EMPLOYEE #0019//@@\n\n[[<|b8kontor]]\n

<<timedgoto "end" 6s>>\n<<playsound $jungle>>

\n\n\n\nYou enter a hallway.\n\nYou walk for a while before the hallway ends.\nThere's a door <<if $thumb>>[[behind|barhus3]]<<else>>[[behind|barhus]]<<endif>> you and a door to the [[left|locked]].\n\nYou can also [[go back|b9]].\n

\n\n\n\nThe elevator doors close and you begin a slow\nbut shaky ascent.\n\nIt feels like a lifetime and you both long\nfor the doors to open as well as fear it.\n\nFinally the elevator stops, the doors open, and you [[step out|house2]].\n

\n\n\n\nYou are in the PERSONNEL elevator.\nInside there are three buttons:\n\n@@font-size:280%;font-family:Squada one;3 [[2|floor2]] [[1|floor1]]@@\n\nYou are on the third floor.\n\n[[EXIT|b9]]\n

\n\n\n\n\nYou grab the gun.\nIt only has one bullet in the chamber...\n\n[[<|b1]]\n\n<<set $gun = true>>\n

\n\n\n\nYou slide in the keycard and the panel lights up.\nThe big button is still not responding to you pushing it.\nBut the keypad is active.\n\nShould you punch in a [[code|PC]] or [[EXIT|b9]]?\n\n<<set $hiss = 1>>

\n\n\n\nA bathroom. Very small.\nSo probably only a few people spent time at this facility.\nNot that much to see.\nYou count to three toothbrushes,\nand think that's probably how many who stayed here.\n\nIn [[front|b6]] of you is a door.\n

\n\n\n\n\nAll the books seem to be about psychology,\nsociology, philosophy and behavioral science.\n\nYou also find some porn magazines hidden amongst the book. \nThey seem old and show some "Rocky" fellow having sex with a black haired girl.\n\n[[<|b8kontor]]\n

\n\n\n\nYou are on the first floor.\n\n\n@@font-size:280%;font-family:Squada one;[[3|b9pershiss]] [[2|floor2]] 1@@\n\n\n[[EXIT|floor1-2]]

\n\n\n\nYou are on the second floor.\n\n\n@@font-size:280%;font-family:Squada one;[[3|b9pershiss]] 2 [[1|floor1]]@@\n\n\n[[EXIT|floor2-2]]

\n\n\n\n\nOn the table in front of the window someone have scribbled:\n\n\n@@font-family:Sue ellen francisco;font-size:150%;WHAT HAVE WE DONE@@@@font-family:Sue ellen francisco;font-size:200%;?@@\n\n\n[[<|b5]]

\n\n\n\n\nThis is clearly an office.\n\nThere's a typical [[desk|b8kontordesk]] with a typical chair.\nIn the room there are some [[books|b8kontorbooks]] and behind the chair is some kind of <<if $keycard>>cabinet<<else>>[[cabinet|b8kontorcab]]<<endif>>.\n\nIn [[front|b7hall]] of and [[behind|b8arkiv]] you are doors.\n

\n\n\n<<if $gun>>As it seems that the window is\nyour only way out of here you try to break it.\nAt first with your elbow whilst standing on the chair.\nBut as the thick glass won't break you suddenly remember the GUN!\n\nShould you [[sacrifice|b4use]] your only bullet on getting out of here, or [[save|b4shovel]] it?<<else>>The window seems to be the only exit, and fleeing is your number one priority. You try breaking the glass with your elbow without any success. Then you realize that you still have the [[shovel|b4shovel]].<<endif>>\n

\n\n\n\n\n\nInside the room is an empty pedestal.\nA hallway in front of you is blocked by rubble.\nIn the middle of the room is a [[ladder|l1]].\n\nTo the [[right|floor1-hall]] is a door.\n

\n\n\n\n\nThe door is locked.\n\nYou try kicking it, but it doesn't budge.\nYou think you hear a vague sound that resembles the howling\nwind heard on the tundra...\n\n[[<|BHLhall]]\n

\n\n\n\n\nYou are in a room full of [[computers|b5comp]] and [[displays|b5screens]].\nIn front of the window is a [[table|b5table]] full of pens and papers.\n\nTo the [[right|b6]] is a door.\n

\n\n\n\n\nYou are in similar room as on the third floor.\nBut there's only one elevator.\nThere's a door to the [[left|floor2-left]] and a hallway [[behind|floor2-hall]] you.\n\nTo the right is the [[elevator|floor2]].\n

\n\n\n\n\nYou are in a big room.\n\nIt seems to be a recreational area with a [[pool table|b6pool]] and some sofas.\nDoors are found to the [[left|b5]], [[right|b7hall]], [[behind|b7toa]] you and in [[front|b7kok]] of you.\n

<<timedgoto "w17" 0s>>\n<<set $oleg = true>>

\n\n\n\n\n\nThe hallway is filled with rubble that blocks your way.\nTo clear the area would require a lot of energy, energy you don't have.\nAmong the rubble are cabinets, clothes, chairs, beds and even books.\n\nWas someone trying to keep someone out?\n\n[[<|floor2-2]]\n

\n\n\n\n\n\nYou are in a hallway.\n\nYou find a [[door|floor1-door]] to left, and you can also [[go back|floor1-2]].

\n\n\n\nYou are in a small room with metal walls.\n<<if $first>>With almost nothing in it.<<else>>You feel somewhat scared, angry\nsad, disoriented, shocked and other feelings that\nyou don't remember the name of.<<endif>>\n\nTo the [[right|b1door]] is a door.\nIn [[front|b2]] of you is hallway.\n<<if $gun>>There's an empty pedestal in the room.<<else>>On a pedestal in the middle of the room lies a [[gun|gun]].<<endif>>\n<<loopsound $amb>>\n<<fadeoutsound $winter>>\n\n

\n\n\n\n\nYou are in similar room as on the third floor.\nBut there's only one elevator.\n\nThere's a door to the [[left|floor1-left]] and a hallway [[behind|floor1-hall]] you.\n\nTo the right is the [[elevator|floor1]].\n

\n>>>>>@@font-size:120%;font-family:share tech mono;Take a life to get your own life back! Kill <<if $oleg>>Oleg<<else>>Olga<<endif>>!\n@@\n\n\n\n\n\n\n\n>><<timedinsert 6s>>\nWhat is this place?\nThe hallway takes you to a small room without any exits.\nA chair is in front of you.\nBlood splatter is still visible after some kind of violent...occurrence.\nBehind the chair is some kind of [[window|b4]].\nThe voice coming from the speakers in the ceiling is deafening.<<endtimedinsert>>\n

\n\n\n\n\nYou pick up one of the pool cues.\nBut almost immediately put it back down\nas you see that the tip is covered in blood...\n\n[[<|b6]]\n

\n\n\n\n\nYou try to open the door.\nBut it's welded shut.\nYou knock and shout without any response.\n\n[[<|floor2-2]]\n

\n\n\nYou are very lucky and manage to hit the gas tank.\nThe flamethrower is destroyed and poses no threat to you.\nBut behind you the elevator doors closes and it goes back up.\n\nThere are no button to call it back down.\n\nYou feel weary and tired.\nAt least the heat from the blast got you warm.\n\nYou think you see [[something|hissgun2]] behind the burning rubble.\n\n<<playsound $blast>>\n

\n\n\n\n\nThis is some kind of archive.\n\nThere are [[filing cabinets|b8arkivcab]] all over the wall.\n\nA door is in [[front|b8kontor]] of you.

\n\n\n\nYou are beaten and tired.\nYour hands ache. Your head aches.\nYour body aches.\n\nYou've tried more or less all directions.\nMaybe just a bit to the left of that last hole?\n\n\n<<timedinsert 5s>>[[*CLANK*|w27]]<<endtimedinsert>>\n

\n\n\n\n\nYou strike the metal surface one more time and hear\nthat same metallic sound.\nYou wipe off the snow and discover a hatchway.\nA big handle welcomes you and you grab it,\nhoping it's not stricken with rust...\n\nSlowly you manage to move the handle.\nYou open it up and find darkness inside...and a [[ladder|b1]].\nYou climb down...\n

\n\n\n\nA very small but sturdy shovel.\nLike the one hikers may carry to dig a bivouac.\n\nWas it there before? No? Did you miss it\nas you retrieved the radio?\n\nYou have no idea where north is.\nSo you pick one direction, count to twenty and start to [[dig|w25]]... \n

\n\n\n\n\nIt doesn't take long to reach the permafrost.\nAnd even though it's a sturdy shovel it can't beat\nthat type of frozen hell.\n\nYou have to [[dig|w26]] somewhere else.\n

\n\n\nYou think you'll go insane.\nIt's your old friend The Tree.\nHave you been going in circles? It can't be more\nthan an hour since you left the tree.\nYour mark is still there...\n\n<<timedinsert 5s>>\n@@font-family:share tech mono;PLEASE DIG TWENTY FOOTSTEPS TO THE NORTH@@\n\n[[WHAT?! WITH WHAT?! HELLO!?|w23]]\n\n<<playsound $radio>> <<endtimedinsert>>\n

\n\n\n\nDIG?! With your hands?\n\nYou get an eerie feeling about the tree,\nas if something is different.\n\nYou dive deep into the hole once again.\nDeeper than before and your whole arm is inside\nthe tree and your face is pressed against the bark.\n\nBut then you feel it. Something. [[Anything|w24]].\n

\n\nThe wind hits your face like waves.\nYou almost don't feel it anymore.\nShelter is a must if you don't wanna die here on\nthis godforsaken tundra.\n\n<<timedinsert 5s>>\n@@font-family:share tech mono;<<if $oleg>>Oleg has a bad leg. Oleg has problem working. Oleg is often sad and feel lonely. Oleg's mom makes him cakes. Oleg's dream is to work as a farmer.<<else>>Olga dreams of being a famous painter. Olga paints day and night. Olga paints how she wants her future to be. Filled with friends and good fortune.<<endif>>@@\n\n\n[[FUCK YOU! YOU HEAR ME!?!|w21]]\n<<playsound $radio>> <<endtimedinsert>>\n

\n\n\nYou think you see something in the far distance...\n\n<<timedinsert 5s>>\n@@font-family:share tech mono;<<if $oleg>>Oleg spends a lof of his time taking care of his mother who is not well. Oleg's mother tells him he's wasting his life by doing this. Oleg likes ice-cream and soda.<<else>>Olga likes cars. Olga's father doesn't like that Olga likes cars. Olga reads about them in secret. Olga wants attention from her parents. Olga has become afraid of human contact due to the lack of it.<<endif>>@@\n\n\n[[(you don't even try to answer anymore)|w22]]\n\n<<playsound $radio>> <<endtimedinsert>>\n

\n\n\n\n\nYou start working on the window.\n[[Hitting|b4shovel2]] it with the shovel...\nThe window is thick as hell and it's barely scratched.\n\n<<set $window = 1>>\n

\n\n\n\nYou're in a room that must have been the morgue.\n\nThe walls are covered with metal [[doors|thumb]],\nand on the floor something is covered by some [[sheets|barhussheetthumb]].\n\nThe stench is unbearable.\n\nIn [[front|BHLhall]] of you is a door.\n

\n\n\n\nYou surrender. The fucking window wins.\nYou need something much more powerful to break it.\n<<if $gun>>OK! I'll use the fucking [[gun|b4use]]!<<else>>The radio can't really be used for this so you head [[back|gunhall]].<<endif>>\n

\n\n\n\n\nThis is the kitchen.\n\nPlates are filled with moldy food.\nThe [[fridge|b7kokfridge]] is still running.\nYou could use a zip of [[water|b7kokwater]].\nA small, metal <<if $sax>>cupboard<<else>>[[cupboard|b7kokcup]]<<endif>> is next to the stove.\n\nBehind you is a [[door|b6]].\n

\n\n\n\n\n\nInside the pillow case you find a small key.\n\n[[Pick it up|b8sleepkey]]\n\n[[<|b8sleep]]

@@font-family:bad script;April 19th\n\nI know what we are doing here is rather unconventional.\nAnd we do use unconventional methods. But even I feel that something\nis a bit off. They don't tell us enough to put the pieces together.\nWe're but mere pawns in a maze. This facility is like a maze.\n\nWe've been talking about fabricating results to please HQ.\nThat's nothing compared to other moral "issues" that we face upon creating this...weapon.\n\nJeffrey is starting to drift away. I find him sometimes, in the kitchen, just staring at his hand.\nI worry for all of us. I can't really say that "this isn't what I signed up for" cause I really never signed anything.\nI guess papers could act as evidence.\n\nIt's 03.45 am. It's time for my shift.@@\n\n[[<|diary]]\n

\n\n\n\n\n<<if $thumb>>The cabinet holds a safe.\nIt opens via fingerprint recognition (hopefully any finger will do).\n\n[[Use the thumb to open it|b8kontoropen]]\n\n[[<|b8kontor]]\n\n<<else>>The cabinet is more or less empty\nwith the exception of a safe.\nIt seems advanced as it has no handle.\nNO keyhole or other way of opening.\n\nThe only way to open it, is by fingerprint recognition.\nYour thumb doesn't work - obviously.\n<<set $safe = true>>\n[[<|b8kontor]]<<endif>>\n

\n\n\n\n\nIn the desk there's paper clips, pens and other much needed office supplies.\nBut you also find a log book.\nNo name on the front and the pages have been\ncensored with a big black felt pen.\n\nBut one [[page|log]] can still be read.\n\n[[<|b8kontor]]\n