Friday, 1 March 2013

Doubles troubles: mal and locky style 2

another batrep from ol you know who, one game from a recent doubles tourney in christchurch. i tell you though, if mal batrep every tourney game this thoroughly, id have no time to do anything but post it lol..

Pew Pew Pew back from Warclouds, and had an amazing weekend of drinking and gaming very good fun indeed.

So
as promised I thought i'd do a little batrep, and here it is.

However I
got pretty drunk on the first day, so...... I will just do some shout
out for those guys as its all a little hazy and day 2 I was a little
jaded so the only game I actually did stuff for was game 4.

The
Wallis Brothers, One I hate the other I love, never met I guy i'd want
to stab more repeatedly (in a nice way - i'm not a nut job but if you ever
hear the story of stabby Mal, well its true), Nathan and Carl, top guys
real good sports and I think Locky showed them the Ogre Filth. Vercoe
and Uncle Al, If you guys ever met the Vercoe, he is like the Macguyver
of warhammer, he will find the most obscure thing in the world and make
it it to an army. (he has an empire army with little dudes on penny
farthings as demi-chickens). Mike and Ray-ray another bunch of good
sorts and finally an apology to Kerry and John, for taking warhammer far
to seriously. (Me and Locky had a disagreement and threw our toys out
the pram but we are friends now yay)

So Game
4 was the only one that I really took pictures, me and Locky were
playing two awesome guys Sass and Lil Chris (Yes he is Little), the
scenario was Blood and Glory straight out of the box so you played until
someone broke and then worked out the VP. Lil Chris has a really nicely
painted army I had chat to him and he told me it still wasn't finished
wow can this kid paint. Sass had an amaze balls converted ogre army.
Check out the pics. I hope that I have done their armies justice.

Sass had ogres and Lil Chris had Empire, Here a quick run down of there lists

Sgrull warp-Eater, Seer of the Nurg-MawLevel 2 Hellheart lor of the Maw

7 Ironguts Full command and Banner of Swiftness

The Warp-Breath dragons 4 Lead Blechers

Foe-DoomStonehorn with Harpoon launcher

Lil Chris list.

Arch Lecter, Biting Blade, DragonHelm Heavy Armour Shield

Captain BSB Full plate, GW

Wizard Lv2 Shadow

Engineer

40 Swordsmen full command18 Free Company Detachment

5 Demi-Gryph Knights Full Command

and a Hellblaster.

So
deployment we had to split the table between the two armies, so I was
on the left flank facing the Ogres and Locky was facing the empire and
the KFC Knights. The Spells that I had were 2 Signature spells for
Heavens so thats Iceshard Blizzard, (-1 hit -1Ld) and Uranon's
Thundercats and Curse of the Midnight Wind. Sass Butcher had
Toothcracker and Brain Gobla, and Lil Chris Shadow had Mind
wazoooooooooooor and Miasma. errrrr................could off done
without mindwazor but hey, i wasn't fancying the empire horde.

So
Everyone knows that skinks love marshes and there happened to be a
Khemrian quicksand right in sass and Lil chris's deployment zone, why
bother telling you this well that would spoil the surprise. I vanguarded
the Terradons on the hope of getting to the hellblaster or something
else in range in case we got first turn. So we rolled off to see who
went first and I rolled a 5 and Lil Chris rolled a 3. Sweet First Turn,
The Terradons went in for the swoop on the Tyrant who was in range and I
knew if that guy didn't go down then I was in trouble, target fixed and
the drop rocks bombardment began. 16 Hits from 8D3 rocks, scored 5
wounds and then the fun stuff started to happen. Sass picked up his dice
and failed all his armour saves and all his wards. Poof. TAKE IT OFF.
the tyrant went down like a sack of shit, this started a cataclysmic
event, the Lead belchers panicked and the fled from the closest enemy
and ran through the khemrian quicksand. So all 4 had to take some
dangerous terrain checks, Sass managed to fail 2 of them so the unit was
down to half. The Ironguts also panicked and ran towards the near board
edge.

The Stonehorn was the only thing that did not run away.
The skinks sensing blood may a dash for the ogres so that they could all
pew pew zulu dawn them.The ones near the Stonehorn weren't so brave and
maintained a healthy distance away from the Stonehorn for a bit. Locky
pushed his ogres forward but was too scared to get close to the
hellblaster. In the magic phase we concentrated on icesharding the
butchers unit to make sure that it continued running hopefully. Shooting
and more ogres died. Then Sass and Lil Chris had a go, Lil Chris
shuffled forward a little and aimed the Hellblaster at the terradons.
Sass rolled like a daemon and managed to rally his Ironguts,
unfortunately the Leadblechers continued to flee, and lost another one
to the quicksand so now needed double 1's to rally. The Stonehorn ambled
forward a little trying to weather the storm and get in close so that
it could use its harpoon gun on the mournfang. Their magic phase was
uneventful and the shooting phase saw a couple of terradons die but they
managed not to panic. I had managed to get a unit of camo skinks behind
Lil Chris lines and he had turned his detachement around to face them, showing his back side to Locky's Ogres.

Turn
2, on my side the Terradons decide to charge the the Hell blaster, 2 of
them mange to land in the quicksand awesome, so I pick up my dice roll
them and what do you know snake eyes one of the dies, panics the unit
and they run away from the hellblaster genius tactical retreat. The
Mournfang try a cheeky charge into the KFC's and fail (I think) and
the ogres over to the far right move straight for the detachment, who
had turned around to stare at some camo skinks who looked like trees.
the skinks on my side of the board ran towards the stone horn and the
Ironguts for more zulu action. Magic phase and the double iceshard on
the chickens cause we think they may charge the Mournfang. Shooting and
more pew pew and the Stonehorn and the a few more Ironguts hit the
ground. In Sass and Lil Chris turn, the lone Leadblecher keep's
running, the ironguts charge some skinks which pew pew them coming in.
and the Hellblaster points at mournfang. Lil Chris decided not to charge
the Mournfang but to shout them with the hellblaster instead. He
managed to kill one of them. The ogres proper smash face the lil Skinks
they were fighting and they break, Sass doesn't manage to catch them.

Turn
3, No charges for me (are there ever) well yes, there are actually. the
Terradons are brave and charge the Hellblaster, and Locky bites the
bullet charges the rear of the detachment with his small ogre unit, and the
mournfang charge the Colonel's secret recipe. My skinks rally
and prepare for their last rites again, their mate go in for some pew
pew action. Magic and manage to get one iceshard off on the KFC, Sass
and Little Chris manage to shut down everything else. Shooting, and an
another Ironguts dies, Combat and the terradons are in a major spaf off
with the crew, I think I won by one, but little Chris held. Locky rolls
rubbish against the KFC's and actually loses combat but manages to hold
due to the General beinhg nearby, the small unit of ogres stomps the
detachment and kills the wizard. Combat reform goodness towards the
massive unit of swordsmens.

Sass,
decides to charge out the butcher by himself, as he is immune to
poison, I'm a little scared, with your standard stand a shoot your
hitting on 5 with 6's poisoned, so now my small unit of 8 is hitting on
5's wounding on 6's, not something they enjoy. They bolt, Sass redirects
into some camo skinks and they bolt, who cris-cross some other skinks
causing more panic test and they all start running. Combat and the spaf
off continues but locky wins combat by 1 or 2 (I think) small roll
needed here as they still have Iceshard on them. Lil Chris fails his
break test.............pants

So, Locky's unit managed to win
combat against the Demi Chickens thanks to the buffs on them, they broke
and ran causing a panic test in the horde unit of swordmens behind. Lil
Chris picks up some more dice first roll is a 10 sweet Lil Chris had a
BSB rolls a 11, uh-oh he rolls the flee distance and as they are so
close to the board edge they flee off the board and the KFC's flee off
the board as well. So that was it breakpoint achieved no skill involved
at all. It was pretty gutting for it to happening this way. The funny
thing was that the only thing Sass lost was the Stonehorn and the
Tyrant, 1 leadbelcher was still running so no points lost here, one
Irongut left alive and the Butcher was alive with a couple of wounds
left running solo say boo to all my skinks. Ps I may have missed out a
turn somewhere..............Sass popped his Hellheart but he was out of
range of my skink priest and I'm pretty sure a mindwazor went off at
some point on the swordsmen.

In
the end me and Locky won 6 out of 6 so back to back wins at warclouds
and another medal to take home and show the misses, she was well
erm....................impressed. LOL Anyways guys hope you guys reading this dribble.

Next
tournament should be Natcon in Wellywood. Probably will do just the one
Batrep and lots of photo's. Let me know what you prefer 1 batrep or
several little ones or more photos.