"Strike Suit Zero is just about everything you want in a space combat game. ... The issue is that the missions are both long and unforgiving ... Don’t let that scare you away, this game is going to be close to perfect once the checkpoint since is fixed, and genre fans are going to fall in love very quickly."

Looks like it's flawed but fun, with a chance for the flaws to get patched out. Given how dead the genre is, I'm not going to be overly picky when a developer decides to take a chance.

I've been playing a copy I'll be reviewing soon, and I've been using the controller... Is it just me, or is the mapping odd? I had to remap the analog sticks to fly the ship with any reasonable ability, and I can barely fly the strike suit at all, no matter how I map the analog sticks. Do I just suck, am I doing something wrong or are the controls weird?

I've been playing a copy I'll be reviewing soon, and I've been using the controller... Is it just me, or is the mapping odd? I had to remap the analog sticks to fly the ship with any reasonable ability, and I can barely fly the strike suit at all, no matter how I map the analog sticks. Do I just suck, am I doing something wrong or are the controls weird?

The Strike Suit is too loose... Your forced to use the auto-target to keep tracking.. If you looked at most of the Dev's videos they use a flight stick and throttle, so I am thinking that's the optimized way to play

Still having fun with this I give this 7 out of 10. The music which I normally turn off has been surprising good

I've been playing a copy I'll be reviewing soon, and I've been using the controller... Is it just me, or is the mapping odd? I had to remap the analog sticks to fly the ship with any reasonable ability, and I can barely fly the strike suit at all, no matter how I map the analog sticks. Do I just suck, am I doing something wrong or are the controls weird?

The Strike Suit is too loose... Your forced to use the auto-target to keep tracking.. If you looked at most of the Dev's videos they use a flight stick and throttle, so I am thinking that's the optimized way to play

Still having fun with this I give this 7 out of 10. The music which I normally turn off has been surprising good

Yeah, I'm starting to get the hang of it. I'm really digging it, but it can be frustratingly difficult in some parts. Reminds me of Colony Wars mixed with giant robot anime. Which is always a good thing.

Great review and I agree. Although, the checkpoints in this game are a massive let down in my book. Oh, I would have taken some points off for the "Chase the Torpedo" mission that ALWAYS appear in these game. I hate those mission

ANNOUNCING STRIKE SUIT ZERO: DIRECTOR’S CUTHear that sound? It’s the news horn! Which means we have some big news to share.

Today we’ve announced Strike Suit Zero: Director’s Cut, which will be heading to both the PlayStation 4 and Xbox One in March (£14.99 / $19.99). The Director’s Cut version of the game not only takes advantage of the power of the next-gen consoles, but adds a host of other additions and improvements, making this the definitive version of the game. Later this Spring, we’ll be following this up with a version of the game for PC, a platform that is very much considered a home by space combat fans. We’ll keep you updated with any developments relating to the PC version as they happen.

The Director’s Cut features a restructured campaign – particularly relating to the first few missions, allowing the player to get in the cockpit of the Strike Suit much earlier – with an adapted story and all new dialogue. We’ve also given the game a complete graphical overhaul, including upscaled ships and updated textures and lighting. We’ve also included the Heroes of the Fleet mission pack, and both the Marauder and Raptor Strike Suits. We’ve taken a year’s worth of comments and suggestions on board, too, directly addressing the points of our community and critics.

ANNOUNCING STRIKE SUIT ZERO: DIRECTOR’S CUTHear that sound? It’s the news horn! Which means we have some big news to share.

Today we’ve announced Strike Suit Zero: Director’s Cut, which will be heading to both the PlayStation 4 and Xbox One in March (£14.99 / $19.99). The Director’s Cut version of the game not only takes advantage of the power of the next-gen consoles, but adds a host of other additions and improvements, making this the definitive version of the game. Later this Spring, we’ll be following this up with a version of the game for PC, a platform that is very much considered a home by space combat fans. We’ll keep you updated with any developments relating to the PC version as they happen.

The Director’s Cut features a restructured campaign – particularly relating to the first few missions, allowing the player to get in the cockpit of the Strike Suit much earlier – with an adapted story and all new dialogue. We’ve also given the game a complete graphical overhaul, including upscaled ships and updated textures and lighting. We’ve also included the Heroes of the Fleet mission pack, and both the Marauder and Raptor Strike Suits. We’ve taken a year’s worth of comments and suggestions on board, too, directly addressing the points of our community and critics.

If you own the PC version the Directors Cut on Steam is discounted 85%. Figured I'd go ahead and do that. I barely played the original (which I also got on a discount) but the $3 for the DC didn't seem to bad. Before playing the DC I played a few of the original missions to do a little comparison. They did re-work the textures so instead of all surfaces looking shiny silver/grey the surfaces now have some color to them. It could be more detailed so only a minor improvement - plus right now shadows can't be turned on so I expect things to look a bit more nicer once that gets fixed. The first few missions have been reworked a bit. You get in the strike suit faster (mission 2) which is nice and the small changes they've made to the missions cuts out some of the boring moments where you're just waiting for something to happen. There's also some new dialogue added which explains what's going on a bit better than it originally did. And the music is now a cross between something you might hear on Battlestar Galatica and Enigma (the "band" from the 90's).

But its a fun arcade space combat game perfect with the gamepad. You're continually switching back and forth between the fighter and strike suit modes. They control very different and have different purposes. And it is pretty fun to switch between the two on the fly. Basically the closest thing you can get to Robotech.

I should mention too I've already got back some of what I paid for the DC by just selling the cards collected from playing it. Seems to be a lot of complaints on Steam about it costing money for people who own the original, but at the 85% discount it seems like a non-issue and a reason to throw the developer a bone. And even cheaper with selling the cards you earn.