Changelog: Version 118

Dear Heroes,

As usual we would like to inform you about the deployed changes. With the previous deployment, we already have rebalanced the enemy creatures, we have continued the rebalancing and have deployed the rebalancing of the player creatures today as well. Let's go into details for the deployed changes, if you would like to discuss these changes you can find a discussion round here.

----Player Creatures
All player's creatures have been rebalanced to make them more unique and balanced. The whole description and all details can be found here . Not all creatures have already been revealed, we will add them in the next days and weeks.

The Crimson Trader Event
We deployed the Crimson Trader Event, the whole description and all details can be found here

Forgotten Sites
We received a lot of feedback from you regarding the Forgotten Sites. One main point of criticism was that they are too difficult for players in the mid game and end game. Our Designers took this feedback into account and rebalanced the Forgotten Sites for these levels. The Forgotten Sites should now be easier to beat, but still challenging. Please keep also in mind, the forgotten Sites are a mystic place, where your normal tactics may not apply and which are still challenging.

Coop Raids
Coop Raid XP Rewards have been significantly increased for Hero Level 30+ Raids. The displayed rewards now also adapt correctly to the difficulty of the Raid Level again.

Hero and Artefact Stats
Fixed a Bug where Might Heroes found Artefacts with not enough Luck for their class, but too much Spirit while Magic Heroes received Artefacts with not enough Spirit but too much Luck. Only upcoming Artefact Drops will be affected by this fix.

Abilities
The scaling of the default Hero abilities has been adjusted to fit better into the current ability balancing
The ability description of “Raise Dead” has been changed to fit better the behavior of the ability
The ability scaling of “Empowered Bolt” has been rebalanced
Abilities now also have an effect when they have been cast by Magic Users with their second turn per round

Chat
Group chats of different groups should no longer be merged.

Enemy Surrender
The Client will no longer freeze when an enemy surrenders.

Quests

The Resource Quests after Level 30 have been reactivated again with their balancing being adapted to the new Resource Income

Quest log is now shown correctly

SideQuests: Necro: Pacify The Harbour, Again! (2230080): Should be available for all players

The quest "The Howling" is now available when it should be

The game does not longer freeze in loading screen and different battles, e.g. Baron Madog / Protect Madog quest

Various Tutorial Quests adapted

Art
Several portraits of encounters in Whispering Plains have been reworked

Other Bug fixes

The possible dead end in the new tutorial that results out of a lack of Construction Licences should be fixed

The 14-Day-Combo-Shard lasts 14 days now

Obelisks do reactivate as they should now

Buffs and Shards are no longer paused when retreating from a battle

Forgotten Sites: Buff/Shards should be reactivated after finishing a map

Demolish Cooldown has been increased to 24 hours to avoid exploits

Low battle power indicator: Is also displayed in the status menu now

Shop: Hero Customization: The according shop tabs aren’t hidden by a banner any longer

Forgotten Sites: monsters shouldn’t be out of reach in "Forgotten Site"

The Ability window is now closed after clicking the confirm button

Endgame Quests in Beginner Provinces should be fixed

[LOC][RU] The untranslated game logo in gift message is fixed now

Troops: Abilities: Skeletal spearmen ability Bone Spikes does work again
It should be easier to distinguish between boss and deadly threat level now
1st portal in Namtaru's Claws not activated after 2200844 was manually completed