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In free market, here how it works:
1) Buyers vote by their dollars.
2) Buyers buy a product and expect it to work.
3) The selling company keep supporting their product, so their clients keeps buying their future products.
4) No support by the seller, no confidence by the buyer, buyers move on to another product, another platform.

As simple as that.

Comment

In free market, here how it works:
1) Buyers vote by their dollars.
2) Buyers buy a product and expect it to work.
3) The selling company keep supporting their product, so their clients keeps buying their future products.
4) No support by the seller, no confidence by the buyer, buyers move on to another product, another platform.

As simple as that.

You seem to have forgotten the point where someone gets a product for free and then goes onto the internet to complain about how it's not good enough. Especially the part where they're actually complaining about a 3rd party product and roll it into a criticism of the completely free other product.

Comment

In free market, here how it works:
1) Buyers vote by their dollars.
2) Buyers buy a product and expect it to work.
3) The selling company keep supporting their product, so their clients keeps buying their future products.
4) No support by the seller, no confidence by the buyer, buyers move on to another product, another platform.

As simple as that.

Gah, I hate trolls

I'd like to see what part of r300g you, personally, bought (or paid for) to be justified to talk about buyers.

Comment

Sure, but that's not what you said. First you were attacking the 300G project and developers, then you were saying that :

- we were holding back "secret sauce" that would presumably let 3D run faster

- we should be implementing an OpenCL-based video decode solution for that hardware

The "secret sauce" is hundreds of millions of dollars spent on driver development, and 10-15 million lines of code. We can't really distill that down into something that can practically be used in the open source drivers, although we do keep looking for "best practices" which *can* be carried over to the open drivers.

It's like when people ask about the secret to English lawns ("seed and roll for 400 years"). Everyone knows how to do it, but it's hard, slow, expensive work.

Comment

I really wonder why GLSL shaders work faster than the fixed function ARB.. I'm really curious about this weird issue..

Because modern hardware designs focus on creating lots of shader power, in order to be fast on modern games. The fixed function portion of the hardware is not considered important, and really only even included for backwards compatibility.