Comments on: It’s A World Eater Eat World Eater World https://rumorsofwarcomic.com/2014/01/its-a-world-eater-eat-world-eater-world/
Writes About This Stuff In College
Tue, 19 Mar 2019 20:41:31 +0000
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By: Alex https://rumorsofwarcomic.com/2014/01/its-a-world-eater-eat-world-eater-world/#comment-1493
Fri, 17 Jan 2014 14:16:53 +0000http://rumorsofwarcomic.com/?p=48940#comment-1493Yeah. Daggerfall sees the transition of Orcs from being low-level mooks to a more complex culture; they fight against the other races because they’ve been persecuted for aeons. Their still a non-playable ‘bad guy’ race, and lots of missions involve participating in their persecution, but the depth they’re given in the mythos begins to pave the way for ‘ES Orcs are Different’.

Gortiwog’s goal in getting the Numidium (the dwarven golem godweapon macguffin in Daggerfall) was to establish a freehold kingdom in Orsinium for Orcs, a place where they wouldn’t be persecuted. By Morrowind, the Emperor has acknowledged the Orcs, and, rather than pursue endless policies of reparations, most Orcs decide that they’d rather prove their worth, showing that their strength, bravery and honor are an asset to the empire, often finding a place among the imperial legion in service of the emperor. Of course a lot of them are blowhards and large hams, but that’s part of what makes them fun.

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By: dither https://rumorsofwarcomic.com/2014/01/its-a-world-eater-eat-world-eater-world/#comment-1492
Thu, 16 Jan 2014 23:33:13 +0000http://rumorsofwarcomic.com/?p=48940#comment-1492I have a particular exploration style in mind that I want to try for either the thief or the mage, since they tend to be pretty squishy — after the starting area, get pony rides to each of the major towns and settlements and work on quests directly out of them, rather than walking between towns.

For the mage, I figure there’s going to be lots of potion-peddling until I can buy my way to better defenses. For the thief, there’s going to be burglary and whatnot. As befits a thief, obviously.

As for ES’s orcs, I didn’t give a hoot until a combination of a couple things happened — I learned that in the lore, orcs weren’t just elves (like Uruk-hai), but so were the “dwarves.” When that “men and mer” comment finally clicked I was all like, “oh, THESE are the black elves. Got it.”

Then, there was a comment from one orc about how the Empire had always treated them well, and I was like, “lolwut? Who treats orcs well?”

Then there was the totally random-wandering that brought me to an orc stronghold, and they were like, “this is our land. You can come in, but only if you’re nice.” And again I was like, “lolwut? For serious?” And they were like, “thanks for being nice, you can come in now.”

Altmer Mage is fun if you can get to the point where a single spell won’t kill them. Once I ran an Altmer under the apprentice sign to have crazy high magic, and could never get him past the first Mythic Dawn guys who use lightning bolt so had to go back to the drawing board. After all this time, I’ve still only played about half the races. Argonians felt like they had too many advantages, and the wood elves just seemed to be the most boring of the elven races. Redguards don’t really suit my play style. I’m surprised I haven’t played an Orc yet, since ES is the franchise that made me really like orcs.

Sometimes it’s nice, though, to just run a character through one or two quest lines and start over with someone new. It wasn’t until about my 4th or 5th oblivion character that I finally did all of the Daedric quests (including having found some shrines I’d never found before).