AuthorTopic: WIP: KidTrippEp (Read 2040 times)

Well meant more as a platformer "engine" (or more a "foundation" - getting a tile-based screen with sprites to work and implement tile-sprite collision) not to be kidtripp in the end but for now it's that I guess...Don't mind all the issues with the player sprite (being drawn upside-down, dissaperaing during scrolling and some unwanted transparency)... I just wanted to make the scrolling of a tilebased screen work... So that's what you can do in the attached file - scroll through the first level of KidTripp. However as you see - a KidTripp port would need to have also partial vertical scrolling (half a screen up) because the screen should be taller... And that creates some problems with the memory and width of the visible screen...

At the moment I don't have plans to "finish" it for the competition... But will see how it goes (most of the things done here and those that are still to do are a "first" for me)... As the kidtripp I won't do more than one level I think...Maybe when the "engine" would be in some more complete condition, some level-designer and graphician would pop up? However that's too far fetched for now I guess...

Unfortunately, you cannot actually assign more than one EP key to a single PC key, but it works the other way around. That is why you are asked to press two keys, because the second one also translates to the same EP key.