Skyrim 1.4 update now available on Xbox 360, coming to PS3 'later today'

After a two month wait, The Elder Scrolls V: Skyrim 1.4 update is now available for Xbox 360. As promised, the patch arrived early this morning and is now available for download via Xbox LIVE, according to Bethesda.

Unfortunately PlayStation 3 users will have to wait a little bit longer to receive the much needed 1.4 patch. Sony did say that the PS3 patch will be arriving "later today", so be sure to check back for more updates.

PS3 users are probably the most excited for this patch, as it is said to contain "long term play optimizations for memory and performance". The PlayStation 3 has been plagued with lag issues since the launch of the game all way back in November. Hopefully, this 1.4 update will finally address those issues.

In addition, the 1.4 patch contains a slew of other bug and quest fixes. Check out the final patch release notes below. Below are the changes being made in the 1.4 update (changes impact all platforms unless noted otherwise).

NEW FEATURES

Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

General optimizations for memory and performance

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)

Long term play optimizations for memory and performance (PS3)

Improved compiler optimization settings (PC)

Memory optimizations related to scripting

Fixed issue with dangling scripts not properly clearing from memory

Fixed crashes related to pathing and AI

Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player’s home

Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off

Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where transforming back to human from werewolf would occasionally fail

Bows and daggers will display properly when placed on weapon racks

Fixed occasional audio issue that would play sound effects louder than intended