Having an effect problem ... maybe lighting?

Hmmm ... I'm stumped about an effect I can't get to work as I think it should. Maybe ya'll can help me :D

Below you can see what I see in DS3, and then what the spot render shows me. I want the effect o look more like what I see in Daz. I don't want it darkened out. Is this a setting issue or a lighting issue?

I downloaded and installed the aura prop, and loaded it into daz. It's a flat plane prop.

I then copied each of the settings from it and mimicked them for the barbarian king shield. What I didn't know is that the plane renders like this too. So I am assuming it's a poser/daz inconsistency thing. I just don't know how to fix it. :(

Since it's a free prop, it would be simpler for ya'll to open it yourselves to see what the settings are because I can't get it all in a screenshot.

I'd first think of the Ambience-value/color before anything else. Make sure the Diffuse-color are white or close to white if there's a jpg in the Diffuse-slot. So go with Richard's suggestions. You don't want reflection/refraction. About specularity, it's 'edge-light' and used on figures to give 'rim-lights' . Since you're rendering a flat plane, then it depends on the angle of the light, and if it bounces towards the camera. Make sure the spec is set to white as well (it should be set to white by default).

I'd first think of the Ambience-value/color before anything else. Make sure the Diffuse-color are white or close to white if there's a jpg in the Diffuse-slot. So go with Richard's suggestions. You don't want reflection/refraction. About specularity, it's 'edge-light' and used on figures to give 'rim-lights' . Since you're rendering a flat plane, then it depends on the angle of the light, and if it bounces towards the camera. Make sure the spec is set to white as well (it should be set to white by default).

Well, It's no longer a flat plane. I just mimicked the setting of the plane prop onto the shield, which isn't flat but bowed. So do I still remove the preset reflection color? And the diffuse was preset to black. Changing it to white made the original file, which was yellow electricity, show as yellow. But I am working on an idea to return it to purple, like the text calls for.