1) Amarr suffers from "The Lag" every bit as much as does the Minmatar. We simply deal with it better

2) We don't always go out in heavy ships. Just last night we were all in frigate hulls. STAND, seeing this, bravely engaged us in Battleships, HACs and a carrier. This is normal behaviour from the minmatar. We then shipped up, and watched STAND flee because SF wouldn't provide carrier support away from a station - all the while complaining about the injustice of us moving to engage them. This too is normal behaviour from the minmatar.

3) This is related to the previous point. The SF forces outside Kamela station may LOOK impressive, but that's really all they do. They have no real power to interfere with our fleets. They claim their goal is to keep us in the ships that we prefer to fly, but every time we have chosen to fly in heavier ships, they stop not a single one of us.

Their role in this war can best be summed up by their actions last night. After STAND had fled in tears to their beds, railing at the injustice of us actually wanting to fight them, we were chilling out in front of a station in Kourmonen, along with an unaffiliated hauler pilot whose ship had been shadowing our fleet the entire time we were attempting to engage STAND. Presently an SF ship rolled up, and having nothing better to do, I gave permisson for those at war with him to engage. The ship withdrew. Suddenly the hauler pilot activated his cyno generator and 4 SF carriers were upon us - all within docking range of the station of course. I gave the order to hold, and watch to see what happened.We waited, and we waited. For more than a minute we stood face to face, waiting for the carriers to initiate the agression, and still they sat there - drones out - doing nothing. Finally with all ships de-agressed, and knowing that even if we had 20 dreadnaughts we wouldn't be able to do anything to their carriers before they could dock, I ordered us to move on, and we left - mocking SF as we did so.

Seeing a permanent presence outside of Kamela station may look good indeed - but like so much of SF's rhetoric, the reality falls more than a little short.

Originally by:Foolish BobTheir role in this war can best be summed up by their actions last night. After STAND had fled in tears to their beds, railing at the injustice of us actually wanting to fight them, we were chilling out in front of a station in Kourmonen

Well we had very detailed reports of your fleet Foolish Bob - 19 Battleships, a dozen Battlecruisers and another 15-20 smaller hulls at various times. We heard as your fleet manouvered here and there and generally fled from the mere suggestion of a much smaller Minmatar fleet that had a lone carrier supporting it.

Then as you lurked in Kourmonen in docking range of a station we decided to attempt to trigger an engagement by letting those ships in your fleet we had an active wardec against (a suspiciously low number by the way) fire upon a bait Thorax captain who volunteered to warp to the station to trigger the engagement.

Quote:Presently an SF ship rolled up, and having nothing better to do, I gave permisson for those at war with him to engage. The ship withdrew. Suddenly the hauler pilot activated his cyno generator and 4 SF carriers were upon us - all within docking range of the station of course. I gave the order to hold, and watch to see what happened.

The ship was in view of your fleet for a good period of time actually. Our wartargets in your fleet fired upon the bait. When the cyno ignited you apparently gave immediate deaggress and flee "dock dock dock dock!" orders because by the time the Carriers completed their jump and obtained target solutions no roaches left on top of the carpet and our boards were free of any kind of aggression whatsoever from your fleet.

Quote:We waited, and we waited. For more than a minute we stood face to face, waiting for the carriers to initiate the agression

You waited? (and waited) for more than a minute? Thats quite a display of patience.

Quote:... and still they sat there - drones out - doing nothing. Finally with all ships de-agressed, and knowing that even if we had 20 dreadnaughts we wouldn't be able to do anything to their carriers before they could dock, I ordered us to move on, and we left - mocking SF as we did so.

And you ordered our war targets in your fleet to hide in the station or away at safe spots because you weren't prepared to remote rep them in the view of our Carriers. This means effectively that any corporation in the 24th Crusade that Star Fraction has a wardec against can be denied participation in a Foolish Bob led fleet because the FC is not prepared to support them with logistics and remote rep.

And lets get this straight Bob - 19 battleships. A damnation. A dozen battlecruisers. near on twenty smaller vessels. You had enough remote rep from the battleships alone to nullify the fighter compliment of our 4 carriers. Yet you ordered part of your fleet to flee and hide and the rest of it to warp away in disarray because you weren't prepared to take on 4 Free Captains with your fleet of 50. Say what you want about impact and morale but I have to say I felt pretty damned good watching your ships turn tail and run from such a small number of Star Fraction pilots last night.

Quote:Seeing a permanent presence outside of Kamela station may look good indeed - but like so much of SF's rhetoric, the reality falls more than a little short.

Wars can be about symbols and sybolism as much as killboard results some evenings. We had seen a "mighty" Amarrian fleet doing the circuit of Kamela constellation and waiting at gates with drones deployed for a much smaller Minmatar fleet to jump in and fight. Every time the Minmatar fleet changed its approach vector so it could jump into system away from the deployed trap the Amarrians altered position and evaded.

Finally we decided to humiliate Bob's fleet and isolate our war targets within the target group. Attempted assassination failed to destroy ships but succeeded in scattering the amarrians and countering fleet.

Well, our fleets appear larger to our enemies than they actually are. I count that as a good thing. I don't want to overly derail Alicia's thread, but to clarify a couple of points.

First of all - of course I ordered a deagression. There was no way to match the repping ability of 4 carriers, so why even bother wasting the ammo? As for no roaches, we all sat in front of you waiting to see what you would do before we decided to leave. With your 4 mighty carriers, you refused even to agress us, and, as I made clear, even were we to have 20 dreads at our disposal, you would simply dock before any losses could be incurred by you. When it became clear that your carriers were not there to agress anyone in my fleet, we decided to go and put a minnie POS into reinforced instead, and, for reference, not a single one of your WT that was camping the station whilst we decided what to do next wasn't present to act against the POS. More than that, moving your carriers out of Kamela gave us an opportunity later when we took a break (because POS killing is boring - let's face it) to gank 2 minnie battleships without worrying about the Official Minmatar Logistics Wing (OMLW) getting involved.

So why precisely should we have been the ones to agress? You were the ones in docking range with 4 capital ships. It was entirely within our rights to let you make the first move. When it was clear that your pilots would not agress upon us, we left. We were not under fire - I wonder if any of us were even targetted.

And let's not also overlook your actions "supporting" the minmatar milita, shall we? After making the tactical decision to engage in a system that did not already have carriers in it, and then leading the minnie fleet around (getting some minor kills in the process and they scrambled about) I settled on Sisede as our battle position. The minnies obviously wanted to attack or else they would not have moved their fleet into auga. Your neutral cyno spy was sitting next to us the whole time, so they knew how and where we were set up, and your carriers were to be ready to jump in - but were they? STAND are not shy about engaging if they consider that they have an advantage, so for them to move up to auga, they clearly thought they had such an advantage - after all if I had 5 capital ships to call on, then I would. For them to turn tail, complaining that we were too heavy can only mean one thing: their carrier support wouldn't jump in. What was the matter? Did your pilots really fear leaving sight of a station that much? Or was it just considered that 15 battleships and 30-odd other pilots was too much for you? I mean I do understand: you only had FIVE carriers to deploy against us, after all.

You're right about some evenings being more about the symbolism than the kills. I am more than content with that as a symbol of OMLW power.

Originally by:Foolish Bob When it became clear that your carriers were not there to agress anyone in my fleet ...

Like I said, you ordered the part of your fleet compromised of war targets to the Star Fraction to "FLEE DOCK HIDE!" and stay hidden. Can't have done much for their morale that you were too cowardly to support them.

Originally by:Foolish Bob When it became clear that your carriers were not there to agress anyone in my fleet ...

Like I said, you ordered the part of your fleet compromised of war targets to the Star Fraction to "FLEE DOCK HIDE!" and stay hidden. Can't have done much for their morale that you were too cowardly to support them.

Oh we're playing the moral game, are we? lol ok. Which is the bigger hit to morale ladies and gentlemen? Me telling people to leave grid because there's no point engaging 4 carriers, or (and you'll like this)

Saturday Night:Minmatar FC: OMLW please come and help us against this Amarr BlobOMLW: NO! Our carriers will not leave docking range of the stationMinmatar FC: fleet disband then

Sunday Night:Minmatar FC: OMLW there is another blob - they have some caldari battleships with them, but this time they're on station. They're not that much heavier thoughOMLW: Did we say our carriers will not leave docking range? Er... actually, you know, we need more, and er... our others are in... well they're too far away. Yes that's it. We're not engaging.Minmatar FC: fleet disband then

Posted - 2009.05.11 20:13:00 -
[186]You do realize there is a limit to the reliability of the information you get from your spies in the Minmatar militia channel don't you Bob? If you really think that SF is discussing capital deployments in a channel we know you read while FC'ing you really are as foolish as your moniker.

We'll deploy when we see fit and it will generally be times you aren't expecting it.

Originally by:Jasmine ConstantineYou do realize there is a limit to the reliability of the information you get from your spies in the Minmatar militia channel don't you Bob? If you really think that SF is discussing capital deployments in a channel we know you read while FC'ing you really are as foolish as your moniker.

We'll deploy when we see fit and it will generally be times you aren't expecting it.

Such is war.

oh yes we all believe that JC. Really, seriously - it's totally plausible As to the matter of spies - which channels they're and how I interpret their intel is up to me really, but although I am a little disappointed not to have received any minutes from your alliance meeting, I was rather tickled by the comments about me.

You're right btw - you do need a decisive victory to shut me up. Don't you just wish you had bubbles in lowsec?

We've diverted Alica's thread enought though I think. We should hear from the lady herself what is the state of the minmatar milita? For all we know they couldn't give two hoots for either my fleets or SF at this point. I vote we both wait for the next installment and find out.

Originally by:Foolish BobAs to the matter of spies - which channels they're and how I interpret their intel is up to me really, but although I am a little disappointed not to have received any minutes from your alliance meeting, I was rather tickled by the comments about me.

I'm pretty sure we didn't mention you at all. Check your sources again! I don't think we need many more decisive victories today to be quite honest

Originally by:Foolish BobAs to the matter of spies - which channels they're and how I interpret their intel is up to me really, but although I am a little disappointed not to have received any minutes from your alliance meeting, I was rather tickled by the comments about me.

I'm pretty sure we didn't mention you at all. Check your sources again! I don't think we need many more decisive victories today to be quite honest

One day! I'm away for one day! lol*goes off to hunt down people to find out what happened*

Posted - 2009.05.12 01:36:00 -
[190]
((on a completely OOC basis, I suggest you leave the SF vs. Amarr Militia debates for the operation castrato topic and let Alica lead her log instead of spamming her personal log topic with the ongoing debate.Just something I'd take as ettiquette. An ocassional comment is ok, but I think taking a whole page is too much))________________________________________

still the emotions are high on both sides of the factional warfare. You very rarely find Amarr in smaller groups somewhere around. You sitll find them of cause, if you fly to the remote systems and when you avoid the warfare highway Amamake-Auga-Kourmonen-Kamela and the systems that directly interfere like Vard or Dal for example.

The Gangleri team concentrates their efforts on the metropolis area but most Amarr have turned away from trying to conquer Minmatar systems and have more intrest in joining fighting fleets, that blockade the gates of the warfare highway.

The warfare is on an edge of change, I think. While the Minmatar militia has it's trouble to counter the strong Amarr fleets during the evening hours new tactics -for the militia level- are emerging. Like the deploying of capital ships for example.

The Amarr have even begun to attack POSes in the warfare zone now, something that was unthinkable some months ago. This will change, but the change will take time, I think. For the moment the Amarr fleet-ego is feeded with victories which produces winning wanting pilots that are joining their fleets and filling up their ranks which leads to victories.

And to be true a fleet of hundred ships deployed by one side is something you rarely have seen in faction warfare for a long time now. These fleets have to be crushed regulary or they will establish.

But enough for the war. I was asked about the fate of that Amarr bear I found on that transport, since some time I was without contact to Veron Daerth, who is now caring about him. So I admit: I don't know. My own miniphant is in clinic at the moment, where it is cured of some constipation after it has plundered our deepfreeze and the forcefield cupboard and a month long diet cure under observation by the veterinary. It has grown now way over 100 kilograms and is going to be not very petlike anymore. We have to think about what to do next, for it seems that it is not fitting in our living quarters now.

But enough of that. Now again I have not told you about the ceptors and what I think of them. But I analysed them, I was flying some of them and I was in fight with some of them. I'm way no good ceptorpilot yet, but I hope I can tell something about them, that'll be interesting enough for you, dear Log.

For still my daily task is mostly boring while I still work on my standing to the Amarr and Caldari empire, which keeps me away from fighting the true enemies of freedom on our borders. But I think it won't take very long now, I'm almost at the point where I can bring some of the Amarr agents to trust me enough for simple missions. To have clearance to all empires is an important weapon to have. And to have this weapon on hand is worth two weeks of labouring for rotten empires like Caldari or Amarr. I really hate it, but it has to be done. I am good enough at it to be able to even help some of my comrades now, which on the other hand slows me down a bit.-- FREEDOM, PUNK & AUTOCANNONS

today I want to tell ya more about the smallest ships we have in our fleets, if you do not count the shuttles: the interceptors.

Ya know me, dear Log, I was a speedfreak from the first time I entered a Slasher and was working on that, thinking about this nice little ship, how to make it an evil fighting vessel. And indeed two corporation worked on that original Slasher design and built two extremly fast and versitile fighting vessels from it, some of the best to have in EVE; the Claw and the Stiletto.

You all know the interieur of the Slasher, I hope. You find yourself in a very tight cabin, usually you are not flying the Slasher on a seat because the machine is pulling about 40 to 50 g when you dive it into a tight circle. This can only be survived inside the protection of the gel-filled pod. While you may find the picture nice to fly this small vessels in a primitive pilot seat the numbers of "g" that this fighting vessels can pull will make you think otherwise. While you will suffer around 40 to 80 g in a Slasher the pulling g in a Claw for example can exceed vastly 250 if you are fitted for speed and are kicking in a microwarp drive and overheat it.

To be true the incredible g's that these tiny machines are pulling would even crash your pod, if there would not be several safety mechanism installed, that prevent a too tight circle at too high speeds. Even with these safety mechanism flying an Interceptor class vessel is no thing for the weak and the slow. You have about halve a second to react on normal manoever and less if you are in fight with an equal agile vessel of the same class.

The Claw is the product of the infamous Boundless Creation corporation and has enhanced the Slasher with a heavy tanking ability on armor, while the Brutor philosophy put up to three guns or two guns and two missiles in the high slots, up to four modules into the lowslots. So you can fit the ship either for incredible speed, which makes it the fastest interceptor of all or fit it for tank. You have to pay for this with only two medium slots which are usually filled with a microwarp and a warp disruptor or scrambler, which makes it a perfect hunter-killer.

On the other hand you have the Stiletto from Core Complexion, which is not that fast, has less tanking or speeding abilities and only a fraction of offensive capabilities compared to the Claw, but it has four medslots available as well as a 30 km sensorrange, which makes it the better tackler and gives you additional options on the medpowered EWAR slots. The Stiletto is, I think, the more dangerous vessel of the two, for you may have less offensive and defensive capabilities but have the weapon of surprise on your side, as well that you can stay out of range of many short-ranged weapons without letting your enemy the option to slip away from your disruptor.

But enough of this. Everybody can read the numbers from specification and I think that you, dear Log, are absolutely qualified comprehend and work with them. So I come to the part of personal experience.

When you leave your pod and check the interior of the ship and you compare it with the Slasher it is even smaller in both. For the additional modules, the stronger armor and shield field projectors, the sensor array takes away the few space you have inside the Slasher. The captains cabin is not more than a hole and it reminds me more of a cabin in one of the ancient submarines than anything else. The small cargo is untouched in size but you will more likely sacrifice it for the overdrive systems to squeeze out the last bit of speed from your engines. Everything is rugged and can be secured against moving, so you find no chairs but unmovable installed bench-tables in the mess and crewquarter.

Posted - 2009.05.16 15:07:00 -
[194]Edited by: Alica Wildfire on 16/05/2009 15:07:53I know ceptorpilots that fly alone. But the ship is much bigger than you think off when you take a first glance. One hundred and twenty cubic meters of cargo hold should be a hint. Not much, indeed, but nothing you should handle all alone. The engine are reachable on all designs through a small stairflight from the main hull to the engine gondolas. But these called Jefferies-Tubes are for maintainence only. I usually don't enter them for the manual console is available from cockpit, not just from inside of pod, which is placed behind the cockpit. By the way - has anybody an idea why the maintainance-tubes are called Jefferies-tubes? Ah - nevermind.

The default light in Boundless Creation vessels are yellow and red, so you feel always in combat in these vessels, while the Stiletto is lit brightly and friendly, consoles for EWAR, tactics and sensor arrays every which keeps you cool and should strengthen your intellectual self, not the fighting instinct that is fed by the martial and a bit spartan Claw design. This means also that I feel better in the Stiletto for I am not known to be hot tempered and eager for the kill, I see myself more as the calm and self-controlled warrior.

And of cause the consoles and all interior is better designed in the Stiletto. No sharp edges, uncovered plates, open cables and energy clutches just on the walls, like you find them on most Minmatar ships. I am not sure but I think there even has been some kind of designer working on the Stiletto, where the team from Boundless Creation did not waste space and payment on something useless like that kind of engineer.

Of cause the Slasher has limits. You can't make a small vessel like this comfortable in any way, especially if you have to find room for the large microwarp field dampener that both vessels have fitted. But while I usually hit my head at the doorway that leads to the aft rooms where the tiny crewquarters and the air-dustshower is, this has been worked on the Stiletto. Dark, intimidating, hard and redlit the Claw, friendly and comparable comfortable the Stiletto on the other hand.

Okay. I have seen what the Gallente think an Interceptor should be and I don't want to talk about that. I have been on Minmatar Cruisers with less comfort. So don't expect anything of that in a Minmatar Interceptor. It is still very tight, you have many edges where you can get bruises and you should not be fat in any way.

The gravitation compensators work well enough to make your crew survive but don't expect to be in fights with your interceptor for too long. For they will suffer from the vibration from full throttle that are a bit smoothed by the gondola design, but can't be fully compensated. The gravitation compensators are, I think, the reason why other ships are much slower than the Minmatar Claw for example. It's quite brutal, you drive it without comfort, you feel every dust that hits your shields, your back is aching after every short combat and your crew has nothing to relax. You are together in a ship like that like fish in a can.

It is the feeling like a racemodel of the Slasher than anything. Everything has been removed that was giving you a minimum of comfort in that small frigate, which was not much anyway, to be true. Racemodel of the Slasher, this should give you an idea, yes. And this is almost the same on the Stiletto, but you get the impression that the designers were not thinking of human element as an unwanted necessity but of the core element of the ship that has to do the EWAR and should feel fine.

Posted - 2009.05.16 16:25:00 -
[196]
I was fighting a bit in both ships recently and try to give you an idea how you fight in these vessels, dear Log. When you happen to meet a Crow, just warp off. It is not, that the Crow is a more dangerous Ceptor but he is starting to kill you off from far away, say 60 km and maintaining distance, while you try to get in range. This has several possiblities of outcome. First you get in range, but his missiles have damaged you so much, that he can now take you down easily, second you pass the right moment to warp off and he finishes you without yourself be able to get even a lock on him and the third possibility is that you got in range, turned off his microwarp with a scrambler and try to bring it down in time.

This will be quite hard for your own guns will have problems to track him while the fight is very fast and his missiles will hit you always. So beware of the Claw. It's a fast and dangerous enemy that is working from distance.

If you happen to meet a Crusader you might have a chance. This vessel has a mad damage output, so he might be able to take you down before you can control the fight. So it's very dangerous. But it has an energy problem, which is something neither the Claw nor the Stiletto has and which may be the point where this fight can be won over time - if you have the time.

While I love the Rifter, dear Log, you know that and this frigate is the best to have, I think, the Claw and Stiletto are good vessels but they are not that superior compared with it's competition. And while it does not hurt you when your Rifter goes poof, you sure will see it on your wallet when suddenly thirty million isk are missing.

So I love the Ceptors, yes I do, but I do still not know if they are worth their money. You need to down about ten or twenty times the ships you down with a Rifter to be on par on efficiency. And this might be difficult. But let's see it from an other position: you can down ships with them which are no target for a Rifter or any other frigate. Drones are still dangerous but with enough speed you have much more time to get rid of them.

They are great fun, yes. And this is worth the money, I think. And you do not need to look behind you, if you are in a Claw. There is no ship that can catch you in it. All there is are the targets in front of you. And if you are not spoiled by Gallente battleship comfort, you will like the familiar athmosphere inside the tiny ships. Sitting together at the table that is called "The Mess", eating the ready-to-eat combat meals and if you are lucky you got a model with a simple Gumak-machine included, which keeps you awake and on the edge when you are waiting at a gate for the next victim to jump in front of your crosshairs.

I have seen that films of anchient submarine warfare and sitting in a ceptor is very much like that. No. More like sitting in a torpedoboat, yes. I have never sat foot onto one of the stealthbombers but those must be sublike, but they are much bigger of cause.

Sometimes I got the feeling that I just have to open the window and stretch my hand out to grab me a star. To my luck the windows in my ceptors can't be opened, so I just sit there and see them pass by with incredible speed and get lost in the wake of ions behind the hissing and howling of the engines. You will love the feeling when your engines accelerate the ship and kick you in your back like a bad mooded drill sergeant.-- FREEDOM, PUNK & AUTOCANNONS

I will tell you more about my tiny ships later, if you like, first I have to report the loss of a Hurricane class battlecruiser. It was a loss that hurt me much, for it was the most expensive ship I had. But things like that can happen and my crew and I got time to leave ship in time before it exploded. I was flying to aid one of my friends on an exploration site where I discovered after the first gate that the incoming damage was way over my tanking abilities and did not leave me time to warp out in one piece.

I had tanked a tier four agent mission in my cane before and that was going well. But the damage on that exploration site was insane. I did not insure the ship so the impact of 150 million isk loss hit me full like a Ceptor is hit by 1400mm artillery. Things like that happen but it did hurt me a bit.

I found someone requesting if I am still pregnant. No I am not still pregnant. I lost my first child during a fight, when the enemy got a shot on my pod due to massive effect of "The Lag". Of cause this did hurt me but a Minmatar warrior never gives up.

I am pregnant again but I don't make a fuss about that, I even did not mention it on my log until now, where I found a mail that directly ask about that. That will be a long time, and I don't think as a capsuleer warrior I should put too much hope into becoming a mother. But I will not let it interfere with my duty too. It is not imporant if I survive long enough for it to live. My last body and the child inside was lost on the Huola gate at Kourmonen, I think. The body got picked up by one of the enemies of the Minmatar Republic and I assume they have put it on display or something on one of their localities.

My duty is to protect the freedom of our people, to patrol the disputed space, to free again Lantorn that is still under the whip of the Empire since it fell. To be pregnant or not is a very private matter, so private I think, that I usually do not mention it in my log.-- FREEDOM, PUNK & AUTOCANNONS

my corporation, the FIA, has declared war on PIE Inc., one of the leading Amarr militia corporations. Besides my role of being a humble warrior in this fight, I have the burden to report about the progress and remarkable events in this conflict. But while I am bound to official statements there, here for you dear Log, I am still just a private capsuleer, that is writing down about my private life besides this official role as an embedded war correspondent for FIA.

I do not think that I will ever be a good diplomat, for I tend to talk too much for a good warrior and sometimes I let carry me away by emotions. But alas, I'm still young, so you hopefully foregive me this weakness.

Of cause an empire war is no big deal for a militia corporation. We had them and PIE had them before. But it is worth a try, I hope. And while we are at war, life is still going on normally for us. We have to worry about money, as every corporation has, we have to protect our intrests and assets. Today we lost one of them against a pirate Alliance. No big deal, to be true, but we lost the fight due to numbers, our spirit was unbroken. Members of the TLF were helping us but even with them the pirate force was overwhelming.

But what is below the line is, that they lost a hand full of battleships to get our POS down, some of them quite pricy. We had some losses too, some losses that should not have been. The universe seems to be slightly tilt at the moment, which seems to be the reason that forcefields are not working reliable and distances are displayed wrong on ships computers. It is questionable if the losses of this fight will pay off fast enough for them. But I don't think the way this assault was going was like it was intended from their side. Alas they got what they came for and got a lot more than they asked for.

The TLF and Tribal Core was doing a great job in fighting them on our side and was showing a strong spirit, throwing themself into the line of fire. This is what I love from Minmatar Militia best. They don't ask what you can do for them, they do everything for a friend, do everything for Minmatar. It's this what I always wanted to do myself and tried hard. We try to proof ourselves worthy of these friends now in our fight against PIE.

I see forward to these days of war and have an order in my pocket, which I will try to accomplish now.-- FREEDOM, PUNK & AUTOCANNONS

Good luck with the war on PIE.I have been at war with them in one form or another for 3 years now and they weather all storms well.It's a hard fight, but I'm sure you will do well.******London Pub Meet 01/08/09 - Sign Up Now!******

my corporation decided to launch a second war against the 1st Praetorian Guards today. This adds another seventy fighters to the fight against us, but we were petitioned by Minmatar Republic government agents to expand our investigation in direction of the extreme right wing part of the Amarr Militia. We got some support from progressive Amarrian capsuleers for they are loyal to their Empire but take distance to the right wing extremists and think, that those people might put the way of the Empire in the wrong light and respresent a more ancient spirt.

Whatever. I am not good at politics and don't care too much about it. But I have to do my duty now. After we were launching some light expeditional forces on scout patrol into enemy territory, that were not assaulted by loyalists, we will try to strengthen our position near their bases now.

Of cause we know that capsuleer corporations can avoid confrontation, but I think even if this happens, it erodes their will to fight and selfconfidence over time. As we are fully satisfied with pilots that stay docked and do nothing at all. For this is a satisfying tactic for non-combatant corporations, but a combatant corporation loses their best assets through this - pilots in space.

PIE Inc. and 1st Praetorian Guards are not to underestimate. There are warriors in their ranks that I personally respect very much. For me this is an honorable fight that will show if militia warfare can be expanded successful behind enemy lines.-- FREEDOM, PUNK & AUTOCANNONS

QUO VADIS FIA? This is one of those ancient Amarr dialects and means: where do you go, FIA? Did you know, by the way, that those ancient Amarrians only knew big letters and that they did not know the "k", the "w", the "u", the "j" and the "y"?

BVT NEVERMIND. VVHAT DO VVE DO NECST? THE VVAR AGAINST PIE INC. DID NOT PRODVCE A KILL ON EITHER SIDE, BVT VVE HAD NO TIME TO TEST THE 1ST PRAETORIANS IET. OVR PRESENCE IN THEIR SPACE IS NOT HEAVI ENOVGH THAT VVE CAN SVSPEND ALL OF THEIR FLEET MOVEMENT. VVHEN VVE SHOVV VP, THEI STAI DOCKED OR START FLIING AROVND IN FRIGATES.

I DON'T COMPLAIN FOR IF THEI THINK THIS IS A GOOD TACTIC TO ACHIEVE THEIR GOALS, THEI CAN DO IT, I VVON'T HOLD IT AGAINST THEM. OF CAVSE VVE ECSPECTED SOMETHING DIFFERENT FROM OVR ENEMI.

MOST OF OVR PILOTS TRAINED LONG TO FLI BIGGER SHIPS, TO HAVE FVN FLIING HEAVI ASSAVLT CRVISERS AND THAT. AND THEI DON'T LIKE TO STAI ALL DAI LONG IN FRIGATES. THEI LONG FOR SOMETHING BIGGER. VVHILE IOV ARE AT MILITIA IOV VVILL EITHER MOSTLI FLI FRIGATES OR GET BLOVVN VP BI MASSES OF FRIGATES IF IOV FLI SOMETHING BIGGER. IF IOV TRI TO FLI SOMETHING BIGGER IOV MOST OFTEN NEED THE SVPPORT OF A VVHOLE FLEET THAT IS ABLE TO PROTECT IOV FROM THE FRIGATE SVVARMS.

SO OVR VVAR IS NOT ONLI FOR FIGHTING BEHIND ENEMI LINES, VVE ARE TRIING TO BRING THE VVAR ON A NECST LEVEL FOR VS. BVT THIS VVILL ONLI VVORK IF THE OTHER SIDE VVANTS THE SAME - REACHING OVT FOR SOMETHING NEVV, SOMETHING THAT IS NOT HIDING BEHIND NVMBERS AND SOMETHING THAT IS DARING SOME SHIPS. DARING AND DASHING. BVT VVITH EVERIBODI AVOIDING THE FIGHT ON ALL COSTS THIS VVILL NOT VVORK.

VVE STILL FIGHT FOR THE MILITIA. VVE STILL FIGHT AGAINST AMARR OPPRESSION AND FOR THE MINMATAR CAVSE. VVE TRI TO DO THIS ON OVR TERMS. NOT ON THE TERMS OF ESTABLISHED MILITIA VVARFARE.

after we retracted the wars against PIE and 1st Praetorians the next wars to Amarr Militia supporters were declared. We were out with only a dozen battleships to investigate some hidden drug manufacturing structures near Amarr Prime, which was a full success so far. So the war is not over and we have shifted our position to a better point of vantage. We damaged more than a billion to the enemies economy.

One of our enemies has asked me if it is honorable to attack unarmed industrials and freighters behind enemy lines? I can't tell to be true, but if I take a look at history the best military leaders were striking the logistic forces of the enemy with great results. Cruisers for example are ships that were build mainly to fight against transporters and industrials behind the lines; swift and fast. This made them also a prefered vessel for many pirate gangs.

If you ask me, dear Log, what I'd like best, I'd prefer to fight my enemy eye in eye. I was there I waited before stations in Amarr, flying only a Rifter. But my enemy was not showing up. He stayed docked. There would be warriors that complain about this but I do not. A good warrior does not let the enemy decide where and when the fight will take place. A good warrior is fighting by his terms.

So I have to accept the decision and while my influence in my corp is limited for I am still one of the youngest, the way we are going now has my full support. We entered a great adventure and will proceed with this until our targets run out again, where we will change tactics again.

I think it is not good for a fighting corp to be calculable, to always do the same. You have to change tactics, adopt to changes in warfare and shift your position often.

Still - is it honorable to fight enemy logistics? I am not sure. But it works so well that we can not afford to let our enemy do this alone. Logistics hide and try to evade the battlegrounds. They feed the warriors with new material and while bombing raids in the time before space warfare were directed on the enemy infrastructure like railroads, roads, havens or industrial complexes whole classes of fighting vessels were invented to fight the enemy logistics.

Submarines and cruisers and even armed merchantman, normal industrial vessels that were fitted with hidden weapons. Those vessels had extraordinary good statistics and efficiency. And the men working on those ships were daring and dashing in the best military way - and they died like any other soldiers. To call them unhonorable would not come into my mind. Especially because I'm a bit fond of ancient submarines.

While I exclusively flying Minmatar ships I have thrown an eye on one of the Amarr industrials. The Sigil is an extraordinary good and cheap vessel. I can not build anything like that, not even near that with Minmatar ships. So I will try to use this kind of vessel for some testruns. I am thinking about buying a blueprint for this because I don't trust the ships on the market and if they were built with slave labor or not. But maybe the ship is not fully convincing me for it has some bad drawbacks like it's size. Minmatar ships are much smaller and faster, even the industrials.

While all this happens I achieved a high standing for Amarr and Caldari again so that I may enter their space without repression by their Navy. It is even good enough that I can do some missions for Amarr again. This is not very important for me for I don't like to serve them but it is good to know.

I got a real job in FIA now, I am commissioned to the Foreign Affairs Department. This is not exaclty a job as a diplomat but I have to do some paperworks there. I do it for duty not for passion.

this is some of those day, I guess. While the paperwork at my new job is eating a lot of the time I would prefer to fly and kill Amarr the few time of the day I acually do not train the new recruits of FIA I almost evertime do not find any targets of war at all or if I find them they are a lot over my capabilities.

This leads to a somewhat dark strain of my corporation at the moment. We have lost most of the fights out there, it seems for ages. This is completly normal, I guess for you can not win every fight and sometimes the losses are heaping a bit. But this is going on our nerves.

I really was wrecking some parts of Bigfoods and mine apartement last night, with the fireaxe that I found on the corridor. If I do such things I sometimes feel better. But this time only thing I got was some more papers on my desk that present a businessplan for me to replace the wrecked furnishings. Bigfood found me this morning at the local security station where they escorted me after the station security showed up to see what this noise was about. I should not have used my submachinegun for the sofa I guess.

But Bigfood just didn't say a word about this, and I admit that I'm sorry. Guess strains like this can lead even the most honest warrior into piracy or pod-frenzy.

Funny. When we fly through Amarr or Caldari territory and are not patroling for hours without meeting anyone even on local it happens that people greet me on local coms. What's going on? Am I'm getting famous or what? We just fly through a system and I hear things like: +What Alica? Flying in something bigger than a frigate? What's happening? Getting fat?½ FAT?! It is not even the case that I'm getting a big belly at the moment. And in cases the greetings were from enemies it's more like: +Hey Alica! So we meet again. You are not flying frigates? Doesn't change the outcome of the fight, what?½ Laughter.

Gna. If we are in frigates we only meet cruisergangs. If we are in cruisers we only meet battlecruisergangs, if we are in battlecruisers we meet gangs of battleships and strategic cruisers(!). What's going on?

Damn if somebody wants to play silly docking games with a Proteus and then want to get raped by a battleship gang with everyone of the enemies docking and undocking all minutes then, people, travel to Lulm, meet blinky pirates in ten billion isk-ships and kill that stupid thing and achieve what we were not able to do with our firepower.

I do not think it was a bad fight for you have to try if you see something like that. But of cause it was stupid and without a real chance of success. But -hey- ten billion isk kill... After four hours of eventless patrol we were even be able to kill Chribba. Which we of cause did not!!! We instead greeted him politely in local when we passed him down in Caldari space.

So even if I now need new furniture we are still taking it with humor.

Our investigation is going well in the meantime. An other Amarr Militia affiliated corporation was having a razzia by our agents and we are investigating now the conficated material for proof of suspect.-- FREEDOM, PUNK & AUTOCANNONS

these are eventful days. And the black strain of our corp seems to have and end. Two days ago we raided a CVA industrial corporation and found evidence for slavery and direct support of Amarr Militia. And this even happens directly from Minmatar space, which is a scandal. With help of one of our informants we got access to their main ressources on our razzia and confiscated assets worth well over one or almost upto two billion isk. This is more than a simple destroyed ship can do to the industrial abilities of our enemy. So we are on a successful campagne. A day before that a lucky strike hit the enemy for another 1.5 billion isk which was more a strike of luck than the result of arduous investigative work. Sometimes one man can change the world and can achieve more than nations can do. I am proud to be with those men and hope I will pay back the honor that I may share with them.

Today we were patroling again the dangers of wormhole space where we met some interesting people that were trying to collaborate with the sleepers. We stopped this immedetly but we let them go with a warning, because it was the first time they were trying to do this. Of cause they were not allowed to leave armed. We had regrettably to confiscate their vessels.

I do not understand why people try to make contact with those sleepers. Seylinn is not forgotten and hopefully never will. We still do not know if the sleepers were the reason for this or if they were were surprised by this as we were.

it is some months ago that Starfraction gave me the generous present of five brand new Ruptures. I love those cruisers and was flying them against our enemy Amarr. Now is the day I lost all of them. I lost all of them, without downing one ship. But that was not a fail of the ships, that I loved very much but my insufficient ability to fly them.

Slowly I reach the point that I find myself worthy of that present, while I already used them up. Bummer. But in a month and a halve I will be good enough in it to match my ability to fly a Rifter, I think. We'll see.

The first Rupture was lost at a gate camp by Amarr without even firing a shot. The second was lost on enemy hisec territory due to a docking computer failure and destroyed by the Navy. The third I lost again in enemy hisec territory from a complete shutdown of the computer interface on arrival at an enemy gate, both without firing a shot. But the forth and fifth I lost in battle against a pirate Prometheus in Lulm with my guns ablazing and running red-hot. One of it I was flying myself, the other had been flying by one of our recruits whom I gave the ship as an encouraging present. I hope I honored the present with my attempts even if I did not down one enemy vessel with them. To give the last away as a present looked to my like a good way to keep up the anarchist spirit that was behind that present. Thank you very much Starfraction!

I can only excuse my humble inefficiency but try to do better in future. It seems that I'm going to lose as many Ruptures a day like I lost Rifters in past. But I was flying them proudly and on many patrols. Bummer that I can't give you a proud list of downed enemy. But I'll work on that and hope I can present them in future.

Posted - 2009.06.15 12:14:00 -
[206]This time when you dock at Kamela station tonight you will find ten Rupture class vessels contracted in your name. All the basic fittings and equipment for their use are available on the market there. All that can be asked of you in the name of the our cause is that you keep trying and never surrender.

after much work we finally launched our Recruitment Campaign. The battle with Amarr is getting harder for they have begun to use capital ships like Carriers to support their fleets. But still the battle over souvereignity is going on.

For me some time was spent for a new computer interface. The free software production of our Minmatar operating systems were coming up with a new 3D virtual interface that needed to be installed on all my ships and a complete overwork of my soundinterface.

I have been asked why I report about small things like computer interfaces on my log, while the Amarr are out there and killing our militia and oppressing our people.Does this matter? It does and I'll tell you why.

This is all 'bout freedom. We all wear our shackles everywhere and while I myself doubt that we can get rid of all of them, the true Minmatar will try to throw off every one he is able to. So I am proudly flying with one of those new ships computer interfaces, that are available for free in our Republic. Some of our Sebiestor engineers tried to break free not only from the established designs from Amarr, Caldari but also from Gallente. So our ships are different.

When we rebelled, why didn't we just go and copy licenced Velators, Merlins or Abbadons? No. While all of our competitors were hundred of years ahead with their designs, we started to build new ships from the scratch. Ships that were relying on free cooperation, free of patents and other shackles the usual space craft has to fight with. Most of the capsuleers I know smile about our ships, I know that. They smile for the little glitches we have to fight here and there, and I don't deny it, yes there are little glitches here and there. But who has not it's little glitches? I will always kill off a usual Punisher in my Rifter.

But look at what we get with free design? With the principle of sharing our knowledge we were able to catch up with established development and go further than every competition. We reinvented everything that was blocked by patents that was under the thumb of the one or the other corporation and law. On weapons we were going completely new ways, were forced to begin from scratch and as a result we got one of the most dangerous weapon available; the autocannon.

Freedom is a matter of living, not just a word on your corporation logo. You have to fight for it, if you want it. Freedom is never for free. Look at the new Minmatar interface, dear Log. It's way ahead for almost a decade or more from the proprietary designs you find on the average Amarr ship when it comes freshly from it's wharf. It's faster, like the Rifter is faster than a Punisher, It's slim, it doesn't need third or maybe even fifth of the space on the ships computer than the standard Amarr design needs, It's complex and extremely adaptable.

This is, what freedom means. I can change everything I like. I can cooperate with everyone I like.

No patents, no licensing, no limits on Minmatar skies. Just be free. No censorship on our galnet, no government control of publishing. Freedom of speech, freedom to evolve. And we do, if you have ever seen a Maelstrom. I always prefer my free ships with their rough design and a small glitch here and there above golden shimmering expensive designed heavy crashes and bugs, that don't move even with most powerful afterburners fitted. Shackles don't let you fly. Sometimes it's simple like that. You have to get rid of them, if you want to fly.

It's not a credo, it's not a theory, it's a way of living. It's the strength that will throw the Empire into the dust. We have to be patient. Patient and Vigilant. Never stop fighting, never long for the freedom that is just waiting for the moment we take it and never accept a "you can't". We can. We show you.

today I have begun to work on the mission the recent present from the Star Fraction set me: roam from time to time the Amarr hisec like Lotty Granat did in our side over the past months. While she is a great warrior my humble success do not really count or weight in the ongoing war. But I was working hard on this so it is a personal satisfaction. And the first kill in this war -the first solokill- in my brand new Rupture. But I'll try to do better in future. Some ships hardly got away with their last points of structure, but next time -maybe- I get them in time. Things are very exciting for me, fighting against the Amarr, the Caldari and the Navyvessels all together, but I was training this for some time now and now, I hope, it's paying off.

These are the first fruits and they taste sweeeet, dear Log.While I was roaming the enemy, the enemy was roaming with sixteen ships our places at Rens, Frarn and the systems around. But they were not much more successful than I was. I don't think roaming in big gangs under the eyes of our Republic Navy is a very effective strategy.

Originally by:Alica WildfireThis is, what freedom means. I can change everything I like. I can cooperate with everyone I like.

Ms. Wildfire, you still fail to grasp the concept of freedom. You cannot change anything you like. You can merely *try* to change everything you like. You cannot quadruple the rate of fire of your guns just because you like it, you can only try. In that respect, you are no less or more free than any Amarr, slave or citizen. They can also try the same things.

Also, some attempts will have negative consequences. Trying to upgrade the power of your drives might result in an explosion that destroys your vessel. Trying to cooperate with enemies of your corp might get you expelled. Again, you are as free in this respect as I am.

Originally by:Alica WildfireNo patents, no licensing, no limits on Minmatar skies.

You have seen me enter 'Minmatar skies' and suffer attacks from Republic Vessels. You have seen pirates enter 'Minmatar skies' and be hunted by police. Vessels get shot down for transporting slaves or Vitoc. The Republic imposes very definite and strict limits on 'Minmatar skies'. To believe otherwise is folly.____

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