Tag: PC

Digital game sales are inevitable, so it’s natural that everyone wants to get the jump on the competition as best they can. Starting at 00:01 UTC on November 21, Green Man Gaming will throw their hat into the ring of chaos for PC gamers.

While some companies kind of just throw it all against the wall, GMG has taken a fresher approach to see what buyers and fans were avidly waiting for, focusing their sale from a massive catalog reduction to just over 150 franchises that stuck out the most from eager players. It’s new, it’s fresh and it’s from about 35 publishers including Bandai Namco, Ubisoft, 2K Games, and Bethesda. Fans can expect deeper discounts (usually on older titles) for up to 75% off, helping make it so most people can get in on the action.

GMG will also have vouchers available on the site giving some extra savings to really compete with the masses out there on the best deals out. They also have a personal list they feel people will want to see as their spotlight examples.

What are we doing when we’re not posting news, reviews or grappling with the untamed beast that is our newswire? Watching things, playing things and since sharing what we watch didn’t come to mind as I wrote this introduction we’re just going to stick to what we’re doing in gaming right now. With that said let’s get started.

(Veeex2 / Gabriel Vega)

My time varies so I tend to invest myself in games I know or can sit down for quick doses of. Currently my time falls in the world of driving sims on the PC with GRID 2, American Truck Simulator and Dirt 3 leading the pack as classics that just feel really easy to get into and bail out of while enjoying myself in the process.

Highlights from GRID 2 mostly center around my obsession with the Touge battles in the game and my R32 GT-R, I usually end up playing Hard and Very Hard for my races to keep it interesting as I also use a Logitech G27 when I play.

GT-R vs Jaguar XKR-S

GT-R vs Viper GTS

American Truck Simulator is an exercise in patience, control, sanity and so much more. Given playing by the rules can often result in some rough spells for concentration (driving 55mph for 120 mile trips with nothing else) there comes a time when you need a side account to just bring a little bit of release from it all.

When your brain slips and you get a random speed trap ticket, there’s little else to care about during your run.

Deadbolt makes a trucker go wild, and not in a remotely safe way, swing trailer swing!

Dirt 3 wasn’t a favorite of mine at launch, the amount of DLC and add-ons just made it feel different. Given it’s been out ages, it goes on sale all the time and there’s the Steam Edition with basically everything included though that has changed as you get all the goodies with it and given the eras of cars included that’s important. Check out some fast travels through the forests.

February Conclusion? I play way too many racing titles right now, it’s probably time to dig back into something with at least some basic substance or add some variety in but that four wheel drift is so fun and I have yet to hit massive semi truck drifting.

(Teck2k / Anthony Davis)

Since getting a PS4 I’ve been pretty much gaming hardcore on and off with a 3-game rotation, but as of late my time has been spend playing Sword of Online Hollow Realization. Being a fan of the anime I figure I’ll give the game a try, and for the most part I’m glad I did. While the game is enjoyable it does have a big negative for me, and that’s is dialogue heavy.

Seriously there’s scenes of dialogue that last for like 10 mins over nothing, if I was reviewing this game it would be a pain dealing with that but since I’m not I can skip over some the scenes and get to the meat of the game and that’s the game play. Sword Art Online Hollow Realization reminds me a lot of PSO, a game I still play too this day, while the controls aren’t as smooth as pso the class customization is what really most the two so similar, down below I put to vids, one of PSO and the other SAO, and you tell if you see the any similarities between the two.

PS4: SAO

PC PSO2 : Warning quality is not good, was my first time streaming

That’s it for now, not sure if we’re doing these weekly yet or if we’re just doing them as we actually dive into new titles. We’ll get back to you on that, in the meantime enjoy our footage and we’ll catch up soon!

It’s Valentines Day and there’s certainly some love in the air already with GOG. They know there are many out there who love to come home after a long day and sit and bask in the warm glow of the thing that brings them so much joy… their PC.

From Wishlists, With Love is their 6-day sale that knocks up to 90% off over 70 of the top wishlisted titles on GOG. Top games on sale include The Witcher 3 GOTY, Dying Light, Arcanum, Psychonauts, Darkest Dungeon and more.

Normally when a new game releases the pre-order incentives drop and the party is over until the next Steam sale. NIS is taking a different approach letting everyone get a piece of the Disgaea pie with multiple bundles (digital) for fans.

Time to solve a murder, the collapse of a cities industry, science gone awry and who took the time to flip toilet paper rolls around throughout the city to cause turmoil with residents. It’s apparently just another day in Thimbleweed Park though as players navigate through 5 playable characters to figure out what exactly is going on in this town.

Ron Gilbert and Gary Winnick are back on the adventure scene with ragey clowns, pillow heiresses and a town lost into decay, it sounds just like a lovely tale for the ages. For those longing for a shot of nostalgia that brings classic graphics and deeper gameplay it’s certainly looking like a strong consideration given you can’t trust anyone, even the two people trying to sort out the mess.

As the release is a few months off, let’s just stroll through some footage of what awaits.

Over the years, many open world games have generated massive hype. The Elder Scrolls, GTA, Far Cry and more have all have been on a top 10 anticipated list the year of their release. For the most part, these have had success, but very few and I do mean few… have lived up to their hype.

With social networking at the level that it is now, games tend to get hyped on what I call troll status, one can argue that Twitter, Reddit, and similar networking services are the reason for games becoming over-hyped, and sadly that seems to be the issue nowadays. A key title that comes to mind is Tom Clancy’s the Division, Ubisoft announced the Division at E3 2013 and when gameplay footage was released the media and social channels went nuts, people were already labeling it the game of the year despite it not having a release date.

Later in 2014 Ubisoft stated the game would be delayed, the hype they generated from those key teasers had turned against them. When it released the game didn’t have the sales success the company expected and still faces an uphill challenge as a Spring release.

Hello Games first release, No Man’s Sky now faces that same dilemma after a surge of popularity from E3. I’m not saying it’s going to be a letdown but it does have a wave of momentum driving it, just as the Division had in many ways with so little known and experienced firsthand. Keep in mind, I’m just pointing out the similarities as far as the hype is concerned, it’s the growing wave of hope and anticipation with so little to support it that rests at the core.

Let’s be real, it’s not fair to compare other games to it but that’s where we’re at. As said before, the social media drives a different story with players. The games developers have already mentioned the pressure No Man’s Sky has generated because of the hype, now the game has an uphill battle which it’s almost destined to lose because of the pedestal the game is being elevated to before it’s even out.

There have only been a few new IP’s able to meet the lofty expectations of the public and Hello Games is taking on that challenge. How they started was key, by promising procedural generated stars, planets, lifeforms, ecosystems, and other space-bound factions. Using deterministic algorithms and random number generators, by doing so it eliminated the dev’s time on creating these worlds by hand and will give the game a massive and open feel. Players will be able to visit specific planets vivid coordinates they come across, these coordinates serve as the planets topography and environment information.

No Man’s Sky features 32 & 64-bit seeded galaxies, 32-bit having a staggering 4.3 billion worlds and 64-bit 18 quintillion planets, that’s right folks 18 quintillions! With those numbers, you can assume why so many jumped on the hype train and why some became skeptical. This will be the first time ever a game will promise such a massive open-world experience, games like GTA 5, Skyrim and Witcher 3 feature massive worlds, but not to this degree. The chance players run into each other in this massive game is said to be zero according to Hello Games, although players can reach planets discovered by others by the games atlas. When players discover a new planet he or she is credited for it and given currency upon, as well as the chance to name their discovery. For me, the biggest question was “Can I play Online?”, and Hello Games confirmed it would after its first semi-open beta test was completed.

With that said, can No Man’s Sky live up to the hype it has generated? The answer is no, gamers today demand bigger and better experiences, too much for any game to fill given the imaginations of all those betting on the game. Not one game coming from Bethesda or Rockstar has managed to succeed in this field and it’s because the legend the game creates is always bigger than the final product. Instead of betting on the mysticism the real question should be, will it be a good game, and the answer to that is yeah, I think so.

Dying to get into Disney Infinity 2.0 but you don’t have the funds to get started? Well there’s a free starter edition for free on the PC. If you want more characters you’ll have to buy them in-store (comes with redemption code) or through their web shop but there are options to enjoy the game.

Currently downloading it to see if they’ve addressed common issues like local co-op for the PC (not possible with 1.0) so we’ll get a larger slate of impressions next week. For now grab a copy and get started in the new Marvel Infinity world.

The latest installment of Naruto Shippuden has landed for console and PC players, the dream match installment is a filler arc for gaming that aims to pit legends against legends in a new battle format to spice things up while players wait for the larger story arc in the manga to reach a milestone that allows the developers to reach a strong release, possibly even the final depending on how this goes down.

That out of the way, how does it stack up? Well in regard to story, it’s pretty lacking, the slight story modes available are limited to large sections of cut-scenes and the tournament story mode is generally lacking, the Mecha Naruto story is a unique twist but it leaves lots of questions and suffers from running errands endlessly to pass the time. While it introduces some of the things to expect later in the tournament (oh those filler tasks) it’s not exactly a welcome thing.

Graphically the game held up strong, no dips in the gameplay and while the game was locked to 30fps, given the integration for video and audio pacing, it’s somewhat understandable as many titles can go very bad when the framerate is modified. Sync issues can kill the enjoyment and if for now it’s the case they need to lock things then so be it. It’s playable and smooth during battles and given the amount of action there’s no point where the limit stands out heavily.

The immersion was strong with the game, visually and acoustically the game brings home the effect of the Naruto series, we’re at a point with shading where anime style animation and details are possible to clone what so many are used to seeing each week in the show. Bandai Namco has reached a great pinnacle with the engine and hopefully they’ll be able to apply that to other licenses in the future or take it even further on next-gen platforms.

Overall it’s a fun run when it comes to versus battles and grinding out matches with tough AI in tournaments, survival and other modes but there’s a large part of the experience missing with the story mode essentially dead. For those looking to pick it up, it’s something I would say to get on sale if possible, it’s a heavy investment at 50+, I picked it up just under 39 with discounts from Steam and it felt like a fair shake at that price point.

In a world where creativity has given way to conflict a young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.

Explore the beautifully handcrafted districts of Colortown with agile Koru in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.

Presentation/Visuals:

The last Tinker: City of Colors is a 3D action platformer similar to games like Crash Bandicoot and Jak & Dexter, The environments are very vibrant and colorful and the levels are a decent size. As for the graphics the team went for the paper/cartoonish look for the game. The world of Tinkerwold is divided by 3 colors aggravate (red), frighten (green) and grieve (blue) and each level is also represented by a color, lizards, turtles, bears and few other familiar animals are also connected to those colors. Everything about The Last Tinker reminds me the past 3 generations ago when 3d plats was at its peak.

The one downfall I have for the level designs is the fact that there isn’t a wide verity of them, if it wasn’t for the built in guide system I would have been lost plenty of times.

Controls/Gameplay:

Like all casual 3D platform games the controls are straight forward and simple, you have your attack, evade, buttons. But unlike usually games before it The Last Tinker doesn’t have a jump button with will throw some players off. The Combat is punch chain base similar to that of a arcade beat’em up game as you play the evade button comes in handy when dealing with multiple enemies, sometimes it can be problematic as well, especially when the camera is involved, theirs times where I would evade and because the camera doesn’t rotate I find myself diving into more trouble which is frustrating at times. In all the combat controls work but leaves much to be desired.

The last Tinker its purist is a puzzle game, players will use a yellow mushroom character who can be manipulate and used to solve logical puzzles and overcome various obstacles all form a simple whistle.

One aspect of the game I found fun would be the pipe grinding, some levels have rail portions to them and players must time there jumps as they jump from one pipe to another, During these portions of the game I found myself wanting more sections like this in the game, It’s a nice little addition to each level

Sounds:

The soundtrack for the game is appealing and does a great job setting the vibe for each level, the music differentiates between levels and makes the levels more appealing.

Besides the sound effects for attacks and other environment interact there’s absolutely no dialogue throughout the game, instead we hear gibberish lingo that reminds me of the Sims whenever you talk to NPCs, this really bugged me as I played through the game.

Verdict:

The Last Tinker: City of Colors is a visually appealing game which surprisingly has minor flaws for a small production game, its safe and charming which should please all causal gamers especially fans of the genre. How every the gameplay is not completely sound and needs some work

Mimimi Productions Action Platformer “ The Last Tinker: City of Colors” is coming to PC and Consoles this upcoming summer. Down below are some screenshots of the game

“In a world where creativity has given way to conflict, a young street kid living in the slums of Colortown seeks to restore the spark of imagination to his hometown. As Koru, you must harness the power of color to defeat the Bleakness and make Colortown vibrant once again.

Help the young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.”