Recent Updates

Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section.
I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well:
1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.

The Great AIDS Pandemic Begins!

28 April 2016 9:24AM EST - Update by HaxorKyo

Announcing the release of The 1957-1959 AIDS Pandemic. A hack of Dr. Mario for the NES. With changes to the graphics, text, and music, this is one of the most extensive hacks of Dr. Mario made yet.

in the year 1957, mankind was hit with an airborne version of AIDS that caused untold destruction in the 2 years that followed. Nuclear equipped ICBMs launched throughout the world as governments became desperate to regain control of the world, and people rioted and died in the streets.

Now, in the year 1959, civilization around the world has been reduced to nothing. Entire continents are bereft of all human life. Doleskonov Chechloromanov, a scientist in Russia has spent most of the pandemic using a drug called Mifepriston beat back inevitable death in himself and his patients. Unfortunately, it’s only a matter of time before they all die as well.

Doraemon New English Translation is out!

24 April 2016 6:59PM EST - Update by Sky_Yoshi

The Doraemon English Dub was on air. and Sky Yoshi made a new Translation!
Doraemon is a NES game that was released in 1986 and it was based of a Manga and Anime series.
This Translation is hardly inspired by the English Dub and Fan Subs.
THe Gadget’s name was changed to all English, Characters are now smiling (Reverse Ristar!) and more!
The Translation was done by Sky Yoshi and lot of people’s works, Thanks bud!
Okay, that’s about it… So… Have fun with the Translation!

SUPER easy Hexadecimal and Binary guide for beginners

24 April 2016 6:58PM EST - Update by mevoid

Mevoid just released his guide on Hexadecimal and Binary, titled “Beginner’s Hexadecimal and Binary Guide”, which is aimed and total beginners. He wrote it in the form of HTML, so he can make a better layout and make it easier to read. He also included exercises so beginners can practice the skills learned in the guide. In the guide he teaches how to convert from Decimal to Binary, from Binary to Decimal, from Hexadecimal to Decimal and from Decimal to Hexadecimal. The skills the guide teaches you can help you to learn any other base system, using the same methods. Go ahead and check it out. Happy ROM Hacking!

Roll-chan 3 Improvement RELEASED!

10 April 2016 8:03AM EST - Update by Zynk Oxhyde

As many Mega Man fans may know by now, Mega Man 3 was released back in 1990 for the NES. However, along with the release of the game, it was already suffering with unresolved bugs and unimplemented features that could have made the game better. After 20 years, kuja killer created a Mega Man 3 Improvement (MM3I) patch for not only the US version of the game, but also for the Japanese version. It fixed all known bugs, like the Top Spin energy drain and the mosaic in the Stage Select screen; and he added more features for the game, like the Exit command and the real-time weapon switching. After the next few years, he made it as far as supplementing the game with an introduction movie, shown here - https://www.youtube.com/watch?v=bed6y5sX03E

With that achievement, Zynk took the time to create a Roll-chan version of the improved Mega Man 3 game. Applying the patch with the Roll-chan 3 was very simple, but with the changes made in MM3I, more hacking was needed. And with the new Intro-scene, Zynk made a Roll-chan version of it, too.

Final Fantasy IV - The Un-J2e Version

03 April 2016 9:23PM EST - Update by Spooniest

There’ve been quite a few passes at this, but after some careful reflection upon the matter, it was decided to go farther.

So here it is: J2Evisceration, so named because it removes a lot that doesn’t need to be there. The swearing is 99% gone (sometimes it is implied but not outright said), the translation errors (”Cafe” is now “Pub”, “Gravitation” is now “Magnetism”), and the just purely made up stuff that J2e added in are all gone, and replaced with whatever works, or sometimes, what is after all the Steam version.

Communist Mario 3 Released!

01 April 2016 12:52AM EST - Update by KP9000

Communist Mario 3 is a hack of Super Mario Bros. 3, which was started about a year ago. Inspiration came from setz, author of another hack here on RHDN. He made Communist Mario, a hack of SMB1. It can be reached here: http://www.romhacking.net/hacks/2365/

In this hack, players journey as Comrade Mario in a quest to extinguish capitalism that is threatening Mother Russia and the USSR. The major gameplay change is that avoiding coins is key, since they hurt Comrade Mario. All the levels have received some form of facelift, but remain mostly unchanged as far as layout goes.

Another major change is the technical modifications that allowed for a deeper implementation of the theme and style. The original ROM had 4 frames of animation. This hack uses 16 frames of animation, all animating in the same amount of time as the original 4!

Each world map has also received some change: they all have their own graphics page! This allows for much more flexibility in designing a rich, visual environment than you could with the original setup.

A few more minor things have been done to improve and speed up the flow of the game: No game overs, faster text type speed, very little “disabled controls” time (in mushroom houses), and no goal cards- the level just ends.

7th Dragon 2020 English Translation Completed

29 March 2016 10:21PM EST - Update by Pokeytax

7th Dragon 2020 is the sequel to the original Nintendo DS 7th Dragon, moving the action to near-future Tokyo and trading in the strong Etrian Odyssey influence of the original for a more streamlined, modern vibe. However, there is still plenty here for players who love picking their own classes, building their own party, and getting stomped on by monsters. The high-profile creative trio behind the original 7th Dragon - director Kazuya Niinou (Etrian Odyssey, Trauma Center), producer Rieko Kodama (Phantasy Star, Skies of Arcadia), and composer Yuzo Kushiro (Streets of Rage, Etrian Odyssey) - all return, with a cameo and alternate soundtrack by, yes, Hatsune Miku.

The translation is not perfect, but just as with the translation of the original NDS, it should be edited enough to be fluid and enjoyable. The complete game has been translated, excepting only some inessential graphics.

There is a snag with name entry on actual hardware (the game requires full-width English characters in Unicode) that will hopefully be corrected soon, but there are no known major issues in emulation so far.