December 8, 2016

Keepers Game I’ve been working on Cocos2d-X 3.x all of 2016. And boy, it’s a doozy! It’s great when it works and other times I am slapping Google like a piece of analog hardware - tap, tap, tap - are you working?!
It all started with the easiest of setups.
cocos new -p com.shipatwarp.game AwesomeInfinite That set me up nicely with project.ios_mac and project.android for iOS and Android respectively.
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December 5, 2016

The main reason I want Twitter integration is so that my posts look nice when linked on a tweet. The way it works is by adding meta tags that enable Twitter to pull information for display purposes. I wanted the title, a photo, and the Twitter username so it’s enough to give the reader some idea about what my post is about and if it’s worth their time to read the post further.
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December 5, 2016

An important thing I realized while creating apps, riding motorcycles, and trying to stick to a healthy eating and fitness regimen that I discarded paths that didn’t work. And there’s a quite a few of them paths. However the monolith of these paths had some useful parts. So I decided to document my present efforts as best I can. I already started a blog and very likely it’ll be discontinued from here on.
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