This document is designed to help you learn the properties of the weapons and the
weapon system. This primarily is designed for those interested in modifying the weapons to
something custom. Each Table shows you what the particular weapons consist of.

The Kick (Mighty Foot "The Right Foot") {Weapon 1}

R.O.F.

1/sec = {NOT Adjustable, Game.exe controls this}

Clip/Change Clip

Never = {NOT Adjustable, Game.exe controls this}

Projectile Speed

VeryFast =

Range

Touch(Short)

Art Tiles

T2521....T2522 = {NOT Animated, The Game.exe Calls them up in
sequence}

The Rocket appears before T2511 is displayed.
Notice that multiple sounds are played at once when fired. CAT_FIRE sounds once for each
rocket released.

The TripBomb {Weapon 9}

R.O.F.

1/sec(2/sec) = {NOT Adjustable, Game.exe controls this}

Clip/Change Clip

1/sec Auto Replace = {NOT Adjustable, Game.exe controls this}

Projectile Speed

Medium =
Fast =

Range

Placed: Short(Touch) =
Detonated: Medium =

Art Tiles

Duke Standing: (ON)T2566, (ON)T2563(Displayed twice, one is
mirrored)
Duke Shooting: (ON)T2566, (ON)T2563(Displayed twice, one is
mirrored)....(OFF)T2563....(ON)T2564(Displayed twice, one is mirrored)
....(OFF)T2564....(OFF)T2566....(ON)T2565(Displayed twice, one is mirrored)....Lowered

Lowering Weapon<Scroll Lock> Key is Hard coded into the Game.exe. It Simply Lowers
The Art Tile. Doesn't have any effect on enemy response or manner.

The CrossHairs<I> Key is Hard coded into the Game.exe. Turns off Title 2523.
Doesn't Seem to call up a Blank Tile. This would be usefull to allow multiple crosshair
types if it only did call a blank tile.

You'll notice that most weapon frames are NOT Animated, The Game.exe Calls them up
in sequence. I think the weapon system completely ignores any new animation sequence that
one would attempt to do with editart.exe You also may noticed that alot of the tile
movements and postions are mostly dependant on the game.exe, such as shaken, raised and
lowered, moved tiles. You can partialy override the games postionning mechanisium by
recentering the image on a tile using editart.exe You can not change the patteren of
movement or there speed of movement.