yep, i finished it very fast... especially compared to VCS which is the only GTA ive never finished (only counting 3D games) cause i couldnt beat a mission. It really wasnt that hard but i just didnt feel like keep trying, might start it again soon though. Its been there collecting dust for months.

This is actually the first Grand Theft Auto game in which I achieved hundred percent playthrough and compared to other GTA-games like SA or VC it's not that difficult at all. I only found one odd job to be a bit hard. It was that pizza deliverymission on Staunton Island, but I cant remember the name of that pizzaplace. I ran out of time kinda often because of the larger distances compared to Noodle Punk's deliverymissions on Portland.

This is actually the first Grand Theft Auto game in which I achieved hundred percent playthrough and compared to other GTA-games like SA or VC it's not that difficult at all. I only found one odd job to be a bit hard. It was that pizza deliverymission on Staunton Island, but I cant remember the name of that pizzaplace. I ran out of time kinda often because of the larger distances compared to Noodle Punk's deliverymissions on Portland.

Well that is how we got 100% including the Staunton runs, by getting 100% in the older games.VC pizza boy was the first, and we learned to plan and calculate.

San Andreas used the Faggio as well, and Las Venturas is HUGE.

So those older GTA games were like delivery mission boot camp.

All in planning mate. First thing on the Staunton runs, pause game and plan a route.You can use sidewalks so the fact the place is one a one-way street is almost meaningless.Be aware you will see on-coming traffic, and you can get a wanted level for flattening toomany peds on the sidewalk, but if you plan a linear course, with back track time, you will be fine.