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HUGE digital market = HUGE revenue

The statistic shows 4.61 billion as the total number of mobile phone users worldwide in 2016. For 2017 the number of mobile phone users is forecast to reach 4.77 billion.

GOLD RUSH

Mobile phone users worldwide - additional information

The number of mobile phone users in the world is expected to pass the five billion mark by 2019. In 2014, nearly 60 percent of the population worldwide already owned a mobile phone. The mobile phone penetration is forecasted to continue to grow, rounding up to 67 percent by 2019. The number of mobile connections is also expected to increase over the next few years, projected to reach almost of eight billion worldwide in 2015. China had just over 1.2 billion mobile connections in 2014, while India reached almost one billion. By 2019, China is predicted to reach 1.4 billion mobile connections and India almost 1.1 billion.

SHODAN9 GAMES

We are constantly working on releasing new games and improving our existing games.

JOIN US

We are looking for a Senior Game Programmer to join our team to work on multiple projects, amongst them the hugely successful Gems Of Atlantis, that is in live phase with a very passionate player base. We are developing new IPs with full force and this is your chance to take part in shaping the future of our studio!

You need proven portfolio on your skills both in 2D and 3D, and you are also used to implementing your art in a game engine such as Unity or similar. As a Senior Artist you will both be an active project team member and responsible for delivering all your art in time and in good quality. There is room to quickly grow and take on more responsibilities in the near future, such as art lead and managing an art team. You will be working closely to Executive Producer / Producer, other game artists as well as programmers and designers.

You'll fit in our team if you have:

Excellent vision of what great looks like, and an ability to communicate that vision

Ability to create great art on time

Well functional cross disciplinary language

Strong interest in games and gameplay (focus on F2P mobile games)

Holistic view on game making, caring about all parts to make the best whole for our fans

Passion for defining, managing and refining processes in art development

Experience on published games using a game engine such as Unity 3D or similar

5+ years of experience in the games industry with a similar or equivalent job description

Proven artistic skills in 2D and 3D

Strong passion for games, shown in your portfolio

Enjoy spreading knowledge and fostering the knowledge creation

Eager to learn and apply new skills in a fast-paced dynamic environment

Open to feedback and enjoy working in a fast-paced, constantly iterating environment

Strong interest in data-driven approach to optimise art for games business performance

Collaborative and consensus driven approach

Strong verbal and written communication skills

Fluent English

We offer a fantastic opportunity to take part in the development of great games, work with skilled coworkers in an informal, international and inspiring work environment, and bring your own creative vision to everything you are working with.

You will be part of a senior team of top developers and graphics designers, working on some of the most exciting intellectual properties on the planet, and help break new ground in mobile free-to-play games. Our division is focused on casual social games with an emphasis on creating both new and pre-existing IPs in the puzzle and build/sim genres.

Responsibilities:

Working closely with your entire team to create and execute strong F2P games, focusing on excellent user experience, strong social engagement, and F2P monetization

Quickly concepting and prototyping new concepts and features from high-level ideas to detailed game mechanics

Alongside your game economy manager and product lead, you will be responsible for updating, balancing, and optimizing live games based on key metrics and performance indicators

Providing the development team with overall designs and visions, followed by detailed design documentation and communication of the features for agile implementation.

Continuously benchmarking your competition in order to identify best practices and design mechanisms, then use these findings to iterate constructively on your own game designs as well as sharing the learnings with whole design team

Participating in peer reviews to give design feedback on our other games, either internally developed or created with external partners

As a Project Manager you will be supervising all the project members, and as part of Studio Management group also participate in defining the Studio portfolio strategy and roadmap.

We’d love it if you have these skills:

Minimum 5 years of commercial experience in game design, with a proven track record of mobile F2P design from early prototyping through live title operation

Experience in the F2P puzzle and/or build/sim games, passion and skills to develop and take those categories to new level

Strong understanding of F2P business models and the game industry trends around them, a passion for developing innovative F2P

Excellent understanding of game design techniques and theory, as well as clear views on social mobile gaming opportunities

Metrics and data-driven decision-making experience

Excellent communication and presentation skills in English – you know how to pitch your game and love telling people about it!

Passion to create the world’s best casual social games

We are looking for someone who is able to inspire others, enjoys spreading their knowledge, and fosters knowledge creation. You are a self-starter with excellent interpersonal and teamwork skills.

AAA and casual games development for mobile platforms in Agile / Scrum with track record of timely delivered successful products.

BEN WILEY / 2015

Ability to work under rapid development cycles in an everchanging environment.