After playing Uru, I bought the book, The Myst Reader by Rand & Robyn Miller with David Wingrove, and I made laminated bookmarks from Myst screenshots. I also visited the D'Ni community game online a few times and am still thinking of going back ...

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"Dragons were never gone. They were just invisible and very, very quiet." ~ M'aiq the Liar (Skyrim)

Well, if I had to pick only one, it would be The Longest Journey. It combines a science fiction world and a fantasy world and does so believably, has my favorite lead character in any game, excellent supporting cast and is just very rich and detailed in all aspects. I'm playing it again in anticipation of Dreamfall Chapters, and it is blowing me away all over again.

However, I can't let this go without listing my other favorites - Culpa Innata, the entire GK series, Grim Fandango, Dreamfall, The Lost Crown, Gray Matter and most recently, The Walking Dead. Okay, I guess that's cheating just a little bit. I tend to favor strong story or "novel like" games.

Edited by venus (04/02/1308:43 PM)Edit Reason: forgot one :)

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Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.

So difficult to choose! But I'm with Venus, it has to be The Longest Journey. Such a rich atmosphere, deeply crafted story, terrific voice acting, great puzzles that never got in the way of the flow of the game. I really felt like I was a part of the story. And it had the most infamous puzzle of any game!

Edited by trothmaster (04/02/1308:53 PM)

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Bik - A 2D point and click adventure game in space! Eat some sandwiches and save the galaxy! www.bikgame.com

There isn't any one game. When I first started playing, every game I played stayed in my mind, starting with Myst and stomping around Channelwood. Then Shivers with its weirdly intense colors and strangely eerie music. Byzantine with its real life Mosque and cistern and computer generated views of how they looked in the past. Drowned God with its sad story and creepy oppressiveness. Obsidian with its Magritte-like gameworld -- the workers with computer monitors for heads, the room where you had to walk up and down the walls and ceiling, the wave puzzle, the spider puzzle... Ripper with its weird puzzles inside a computer and an over-the-top performance by Christopher Walken. The rat catcher in Atlantis -- a strange respite from being killed or captured by guards every time you turned around. Atlantis 2 with the Irish horse, the blue guy in the sky, and the dragon swimming around the aquarium. 9: The Last Resort with its weirdly colorful gameworld, featuring Aerosmith members as giant twin worms and Cher a-moanin'-and-a-groanin' every time you saved your game. Armed and Delirious with it's giant toilet, marching rocks, and flying washing machine. That strangely atypical moment in Ark of Time where

Click to reveal..

your character stops being a jerk for once as he reads about the sad fates of the members of Atlantis who'd been travelling abroad when it blew, and were stranded in primitive cultures.

Liryl the lonely guardian in Lighthouse. Learning about the wharks in Riven.The enormous living ships in Schizm.The fairytale-like night garden of Brada Coe in Schizm 2.The music in the lighthouse, the sound of the ancient computer booting up, and the strange animals in Amerzone.Following the vines and their glowing seed pods in Edanna in Myst III: Exile.The story in Moment of Silence, and how it makes you wonder about how easy it is to manipulate and erase digital versions of things in real life.

And two of the best were Morpheus and Faust: 7 Games of the Soul, which spawned some great discussion posts about hidden meanings, ***one*** of which is archived. Unfortunately the Morpheus thread was lost.

I've enjoyed a lot of games but there is only one that has ever made me tear up when it was at an end, only one that I wanted to go on and on and on. But when you reach your destination on the No. 9, your troubles and your game are over.

Just as well. No one can ever make a sequel that inevitably wouldn't measure up.

Gil.Who'll let you guess.

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"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."