I did mention that their toughness was on par with or higher than Space Marines. They're tough but shooty, as IIRC they tend to have low Initiative, low Attacks, and lack rending/power weapons. Again, with the notable exception of Flayed Ones. They mostly rely on blasting everything apart with Gauss weapons, especially with the new glancing rules.

I like how the combat is looking so far...gonna make for some pretty epic battles.

As for following orders...only if we actually vote or w/e based on merit and skill and not on popularity, bribes, cuteness or some other crap.

For example, the faction council shouldn't be full of the highest K/D ratio people....or just the guild leaders of the major guilds.

We would need people that understand tactics, people that understand strategy...basically people that can see the big picture and steer the faction towards it.

Click to expand...

We should probably try to develop some kind of "Command Points" system that tracks how successful people are while in positions of authority. It would have separate tracking for when you're a squad leader, platoon leader, etc, so it will be apparent if you're better at some forms of leadership than others. It probably won't be a hard and fast rule (or it might, who knows?) but in general you can use someone's performance in a lower leadership role to guesstimate their potential for promotion. So, people with a high Squad Leader score would be more likely to be promoted to Platoon Commander.

If someone's an awesome squad leader but sucks at platoon commanding? Oh well, tell him he's an awesome squad leader and he should focus on doing that.

Obviously since it tracks "leadership", ie your ability to make other people do the right thing, it'll be heavily based on how the people under your command perform rather than you personally. Hey, even a leader that seems to do nothing must be doing *something* right if the people under him keep winning.