LOL, I sent you an email about a week ago asking how you and the family were doing. I also asked if you wanted the spare $3m I had laying about or should I send it to the Luddites. When I did not hear from you, I sent it to the Luddites (I did send them an email telling them how to get it, hopefully they have computers by now).

Have already sent an email to Mr. Benoit. Thanks though. I hope Rob will start the turn tonight but I know he is busy with work until this weekend.

RA 4.1a just sent to Stanislav. There is a simple database correction in it. Michael noticed that the A-24 don't get any replacements after just a couple of months and have no upgrade path. FIXED that. The A-24 producing until late-summer 42 and then is replaced by the successor to the Banshee. No big deal but helps some...

I think dispersal is wise - but it was there to be a fighting force - and it would be a historical option to do what was long planned - have it fight as a unit

quote:

ORIGINAL: John 3rd

Since a number of new RA 4.0 games have started with experienced players I wanted to open this Thread up for comments, questions, issues, and ideas for a 4.1 Version of the Mod.

Comments I've gotten or heard to this point: 1. China bases needing garrisons on DAY ONE with no troops in them. (Easy Fix) 2. The location of the Pensacola TF at Manila providing a nasty surprise to Japanese players while at the same time offering a VP FEAST for the Japanese side. 3. A number of Allied units in China, India, and USA starting a FULL strength instead of cadre level. 4. The A-24's having a withdrawl date when the intention is for that NOT to be so.

These are notes off the top of my head. What have I missed or need to be added?

Allied air groups - In one of the future versions, I would like see some of the American Army fighter and bomber groups be able to combine to become 75 fighters strong for FG and 48 strong for BG. Most of the American Army fighter have 4 components at start and when they come in as replacements - 3 x 25 planes and a fourth as a 5 plane HQ group that is always withdrawn. Can you use the Editor to have the large 75 plane FG come in broken down into 3 x 25 plane squadrons and sometime in '43 or later, the fourth part comes in as 1 plane group that allows the whole 75 group to be formed. Sort of like how the Japanese infantry come in as an "Infantry Group" that has some FA, Engineers, and maybe a small tank unit come in later (sometimes years later) that allows it to be recombined into a full division.

Not all of these are important, but there are some that a player might want to move on turn 1. I am not sure what happens if you load them on a amphibious TF. I think they might land and take supplies that are loaded with them, but I am not sure about that.

Hi, I'm playing as Jap RA 4.1, I found that some Eng Units lack a device (e.g. the 2th JNAF Coy; unit nr. 4402, based in Babeldaob). In the tracker the device missing is named (DEV 717, unknown device).

I've sent the files to Stansilav for RA 4.2. Am still looking at Mr. Blizzard's issue but will be gone for most of the rest of the week so I thought getting this out was preferable.

Changes made as detailed above with one addition.

Michael suggested we move up the Squadron 803 arrival to Dec 7th. I agreed so there are 8 (can fillout to 12) Fulmar's starting at Trimcomalee. They may be moved to Hermes immediately if wished by the Allied player. Not much but it is something.