Goddamn this game is beautiful. I want to buy it just so I can look at it, and encourage the developers to keep making flashing colors. But I can't afford it right now.. it's so cheap, but my money is needed elsewhere...

If it goes on sale, I WILL buy it. Soon, The Polynomial! Soon!

Also, totally called the Jeff Minter discussion before it happened. I wonder what he thinks about this game!

[edit] AHA! Or not! There's a demo! And an hour or so of that was more than enough to satisfy me. From what I can tell, the music only affects a single thing; the "animator" thing that you can set. It makes the "arena" behave in different ways visually. Like blink in rhythm with the music, or... move slightly up and down in rhythm with the music... No gameplay from what I could tell, and basically no intensity feedback either. Shame. [/edit]

Love this game so far, but couldn't help notice that Jeff didn't touch upon a few key points if you want to get the most of the 'game' part of this product.

Gameplay tips:

Always be rushing into the blue ghosts - doing so increases your speed and the only way to survive insane mode is to be fast enough so the red robots can't hit you. Your speed will decrease over time though so you need to stay stocked up on blue ghost juice.

Also, the slow moving red ghosts with light shooting out of them are currently eating (!) a blue ghost, if you kill it in time, you can save the ghost and you'll be guaranteed a power-up.

The large static circular nebulas are hiding zones - if you get surrounded, wait it out in there until the red's move on and you can find some blue ghosts to get your speed on.

The giant red sun is essentially a reflective barrier ala geometry wars - shots bounce off and do more damage to anything they hit but are super inaccurate.