Month: November 2016

From Victor Duarte, Artist: The Energy Center is a great example of how we work together as a team to create the look of Overload. We use concepts and paint-overs from Chris to set the mood and give us a starting point. As I make textures available for Luke and Dan, they make additional requests… read more

At this point in production, we are focused on creating more game content, and lead artist, Chris Claflin, is working on new bots to prowl the mines. This is a long process which starts with very simple sketches to get people talking. With feedback and ideas from the team, Chris takes the bot through different… read more

Luke Schneider, Designer: We’ve been thinking about how we want our UI to look and feel for a long time, but have been putting off doing anything to it until we were ready to do all the major stuff at once. Though we don’t plan on having a UI that blows people away, we knew… read more