​But that's about it. It's been a few months since then and being the end of the year and about the sixth month since I started, it seemed like a good chance to provide an update.

To set the stage, I now have three alts with "maximum" industry slots (one has 11, the other two have 10) who also do their own copying and invention. I make T2 things on each of them, mostly buying materials off the market with buy orders and then selling to sell orders to take advantage of "trade" profit. If the markets are moving too slow, I will buy things off sell orders and sell to buy orders to keep the money moving and the production lines flowing. I started this entire process with one character and about one billion ISK starting cash.

These statistics come from LMEVE which isn't exactly giving the complete picture but does track basic wallet values month to month. The months in the middle vary mostly because of when I bought PLEX (which I didn't track so I couldn't mark those times on the graph) as well as small differences in my activity levels month to month. But as you can see, the trend is definitely upward. It took me about two months to train each alt so it wasn't until November when my production was in full swing which is definitely reflected in the profits.

Based on my accounting calculations, I should optimally make about 800M every "run" which is about two days. I'm not always on the ball starting jobs as soon as they end so I'm often far from optimal. My best case profit for a month should be somewhere around 12B with about 2B subtracted for PLEX leaving me with a ceiling around 10B. Real world profits are probably more in that 8B range with December's 6.76B being very close to that. I made a decent investment in making Endurance frigates for their release and while I made good money on the first couple batches, I have a bit of ISK tied up in BPC invention that I'm slowing selling at a more reasonable level now.

Most of my profits have been funneled directly back into the system. I need anywhere from 5.5-6B ISK per run which means if I have one in the hopper, one on buy order, and one up for sale, that's potentially around 18B in assets. Having started with just 1B in June, the fact that my profits on this graph add up to around 22B reflect that I can now comfortably achieve this goal which having cash in the wallet. This is good for those times when sell orders are not moving quickly and items collect on the market. It also allows me to pre-buy materials more aggressively which helps keep the lines running smoothly.

Each alt requires about 2B ISK per run or 6B in assets to operate. This is a good indicator for me if I am to consider adding a fourth alt to this process. I'm not sure yet that I will as I'm very happy with the products I'm making and branching out does have challenge in both the amount of time I need to spend on this activity as well as the possible success of any new items.

There is nothing special about what I did here. I have spreadsheets that tell me if I'm profitable but there are many 3rd party utilities that can do this as well. I create manufacturing jobs every couple days when they deliver. I put my goods up for sale and update the orders a couple times a day as I have time. It is obviously easier now that I have cash to work with because I don't have to wait for items to sell before making new ones but all that means is that I can work close to optimal. Every run is always profitable or I wouldn't make them and they easily buy the PLEX I need to keep the accounts going.

The release of Citadels in the Spring leaves me with some possibilities for entering into the market either for their component parts or their fittings. I will certainly post an update if I go down that road.

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