This Battlefield 1 gameplay video breaks down the medic class

Battlefield 1 made some changes to traditional classes so medics can be a reliable support for your team.

This Battlefield 1 gameplay video breaks down the medic class

Battlefield 1 isn’t only mixing up its formula by heading back to the Great War – it’s also overhauling its traditional class system. Most notably, Heal and Revive abilities have been removed from Assault characters and handed over to a new class: The Medic. It’s a fairly significant change to Battlefield’s traditional combat, but going by this video from YouTube commentator Westie, it’s one that should make for an appropriately fast-paced game.

The full video details Westie’s thoughts but there are a few key gameplay points worth mentioning here. First off, Medics will have access to two medkits – small and large. Small medkits can be thrown in the general direction of an injured player, and will automatically heal them if it lands within a certain radius. Large medkits, meanwhile, require players to stand on them while dropped, healing them over time until they reach 100%.

Battlefield 1’s Revive ability will use a healing vial and syringe instead of the traditional defibrillator paddles. The ability itself seems largely unchanged from previous games outside of this cosmetic change, although Westie admits healing bullet holes with magic vials is just as silly as defib units. Still, given how essential Medics were on real-life battlefields, giving a gameplay equivalent to getting soldiers back in the fight is necessary and faster than your usual respawns.

Another interesting point is that the Medic has taken the Engineer’s Repair Vehicles ability, letting them heal players and vehicles. The downside is that Medics only have limited slots, and will have to choose between Repair Vehicles and one of the Medkits mentioned above. Medics will have to choose a loadout that reflects their particular playstyle, and hope whatever they leave behind won’t be required in combat.