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Let’s say you wish to build an awesome coastal city, but that you’re unable to find a coast close enough to your existing constructions… Do you start a new map or abandon your project?

In this article, I’ll show you an easy way to create large lakes using a Minecraft plugin called Voxelsniper.

The first thing you’ll need to do is to make sure you have a Craftbukkit server set-up (as far as I know, there’s no way for Voxelsniper to work in singleplayer). Once this is done, download and install Voxelsniper on your server.

Now, go to the place that you want to turn into a lake:

Then, put an arrow in your hand and type /b o.

This turns the arrow into an Oceanator brush, which inverts the terrain and covers it with water, giving you an ocean.

Now, you need to give a size to the Oceanator brush. To do this, type /b <size>, where <size> is a number that represents the size (really!) of the brush. Per example: /b 10.

When you’re done creating the brush, right click the ground with the arrow in your hand in order to turn it into water. Do this until you’re satisfied with the size and rough shape of the lake:

Ok, so now we have our lake, but it looks completely unnatural with those huge cliffs on every side. What we need to do is to smooth out the coast.

Once more, with the arrow in your hand, type /b e melt. Once this is done, right-click all around the lake to smooth out the cliffs:

Notice that, at some places, the water has gone awry after we used the melt brush. To fix this, stand in the water (one block deep) and type /fixwater <radius>, where radius is the approximate size of the lake in blocs, ex: /fixwater 100:

Now it’s starting to look like a lake!

The last thing we might want to do is to replace all the materials around the lake with sand, to create a more natural looking beach.

To do this, type /v sand

then /b b mm

followed by /vr<the material to replace> (in this case, I’ll be replacing the sandstone with sand, so I’ll type /vr sandstone)

You can then set a size for the brush by typing /b <size>.

When you’re finished configuring the brush, right-click (with the arrow in your hand) the area that you wish to convert into sand (Keep in mind that you’ll need to repeat these steps for every material around the lake):

And there you go, that’s an easy way to create a large lake in Minecraft!

I can’t count how often this has happened to me: I want to build an epic city in Minecraft, but I first have to clear a huge forest. The small trees aren’t so bad to cut, but the large ones are… well, you know…

So, is there an easy way to clear a forest in Minecraft? In survival, unfortunately not. BUT, if you’re willing to use third-party tools, there are two easy methods to get rid of those pesky trees.

This is my favourite way to quickly get rid of forests, but it only works if you host your world on a CraftBukkit server. The first thing you’ll need to do is to install WorldEdit or VoxelSniper, then, use these commands:

For WorldEdit:

Type //brush <brush type> air <brush size>

Per example: //brush sphere air 5

Then, type //mask leaves

What this does is create a spherical brush that replaces every “leaves” bloc with air.

You can now spam right-click around the area you wish to clear to remove all the leaves:

Now, all that’s left to do is to remove those pesky logs. Type //mask log and spam right-click once more:

For VoxelSniper:

Removing trees with VoxelSniper is similar to removing trees with WorldEdit, but the commands differ.

You first need to type /v air, then /b b mm.

You then need to select a brush size by typing /b <size> (per example, /b 10)

Finally, type /vr leaves

Now, put an arrow in your hand and spam right-click over the area to clear:

Once you’re done removing the leaves, type /vr log and right-click over the area to clear:

So that’s how you remove forests with world-editing plugins. Now, this method is nice and simple, but it doesn’t work if you don’t have a Craftbukkit server. If this is the case, then you might want to consider the second method.

MCEdit is a superb Minecraft world editor. It allows you to move around parts of the map, create structures and more. Here, I will show you how you can clear all the trees in an area with this program.

First off, load the world by clicking on “Open a level…” and then navigating to your world’s “level.dat” file.

You then need to select the region that you want to clear:

Then, click on “Fill and Replace”, then on “Ok”, then on “Replace”.

Under the “Find” option, select leaves, and under the “Replace with” option, select air. Once this is done, click replace.

This should remove all the leaves in the selected area (Keep in mind that you might need to do this for all the different types of leaves in the area). You now need to remove the logs.

To remove the logs, repeat the steps above, but under the “Find” option, select Wood instead of Leaves, then click replace (Once more, keep in mind that you might need to repeat this process for all the types of wood in the area).

When you’re satisfied with the result, save the map (Ctrl+S) and close MCEdit!