There's an expensive CE offered there as well, and it's one of the very few Vita CE that I didn't get, as I just had zero interest in everything being offered. I just got the vanilla version, and was happy to have it. LOL

There's a "blue" option as well, so you have an orange and blue to choose from, with both limited to 1000 per color. Of course I just ordered one of each, and God only knows why? WTF was I thinking? LOL As soon as the money comes in, I find some way to piss it away each and every time.

There's an expensive CE offered there as well, and it's one of the very few Vita CE that I didn't get, as I just had zero interest in everything being offered. I just got the vanilla version, and was happy to have it. LOL

I would have been down for the soundtrack and the art book for an extra $15-20, but $39 for a gold necklace is a big no thank you. I guess they helped me save money by making it an easy decision to get the std version.

I would have been down for the soundtrack and the art book for an extra $15-20, but $39 for a gold necklace is a big no thank you. I guess they helped me save money by making it an easy decision to get the std version.

Same here, as I would have liked to have the story book included, but I already have the artbook offered on the site, so I said to hell with it. I've been getting way to many CE for the Vita lately, but at least there's a decent value to most(for me at least), but yeah, none here so it was an easy pass.

So really though, was I the only person who pre-ordered Ys Origin from Play-Asia and got sent the PS4 version? Was thinking this must have been a more widespread issue. But even looking at my order status on Play-Asia, whgich I know had been for the Vita version up until prior to it actually shipping they changed it to the worthless PS4 version, arrgh. Going to throw it on Ebay, not worth the trouble and postage costs to have to mail it back to Singapore and then have to agonize over it for the two to three weeks it would take to clear customs and get there. Does ruin the plans to gift it to one of the nephews for Christmas.

In other news, this is apparently happening according to Play-Asia. (cross fingers hoping this is for real)

Additionally this might also increase the value of all LRG to this point.

Also most of these games are already rated, so it probably won't cost them too much more to get the rating on the game box.

It is a bit of an annoyance. The ESRB is notorious for being under-staffed, and doesn't really have the capacity to keep up with the volume of the modern indie gaming market. A requirement like this one will cause significant delays for indie titles that are trying to get official release on home console platforms. And this requirement makes little sense for niche publishers like Limited Run Games, where nearly the entirety of their stock is distributed through on-line sales in extremely limited quantities. The chances of any of these games making their way into the hands of minors is lower than almost any other physical release.

That said, it will indeed boost the previous perceived value of existing LRG releases on the second hand market. While they were previously rare, now they're doubly rare for being the only officially-sanctioned commercial releases that DON'T have an ESRB rating. Any collector who has been stockpiling these things can expect a big boost in their second-hand market value over the course of the next two years. Don't sell now. Give this news time to spread around, and a few ESRB rated titles to come out. Once the word gets out, those prices are going to climb.

That said, it will indeed boost the previous perceived value of existing LRG releases on the second hand market. While they were previously rare, now they're doubly rare for being the only officially-sanctioned commercial releases that DON'T have an ESRB rating. Any collector who has been stockpiling these things can expect a big boost in their second-hand market value over the course of the next two years. Don't sell now. Give this news time to spread around, and a few ESRB rated titles to come out. Once the word gets out, those prices are going to climb.

Also most of these games are already rated, so it probably won't cost them too much more to get the rating on the game box.

I think LRG has mentioned previously that there are two different routes for ESRB approval based on digital-only vs digital+physical. Since LRG tends to release games that are already digitally published, this could mean they have to get the game re-approved by the ESRB for digital+physical. It would depend on how the developer originally submitted the game for approval.

"Ha! I like your style, you make up your own rules just like me." - Cave Johnson

Just recived my LRG Ys Origins and I got the ugly cover. Also, the card it came with is baseball card sized. Is that new or did they start that a while back? Last LRG releases I received Thomas was Alone and Moe Chronicles.

Someone else in the LRG thread stated they also got their standard Vita copy. Dang I haven't even gotten a shipping notification yet and I got on that in the morning batch. I did order Asdivine Hearts too, though.

I don't sell any of my games. Ever. I'm a collector only, not a reseller.

But I also recognize the realities of the marketplace. And no matter how hard you roll your eyes, what I described is going to come to pass.

Platform holders like Microsoft and Sony have never before required ESRB approval for publishing on their platforms. ESRB "requirements" were a self-imposed restriction placed by retailers, not game developers or publishers. Developers and publishers actively pursued ESRB classification for their titles because retailers like Wal-Mart insisted on ratings before they would stock games. (and even made getting a certain rating or below a requirement, Wal-Mart still today does not stock AO-rated games)

Digital games have not always had to adhere to ESRB ratings. Most prominently, indie and early-access games on Steam frequently ignore ESRB classification. (due to the extra expense and headache) Functionally, there is little difference for the platform holders with this change in policy. For indie developers, it is a bit more of a problem. Even with a reduction in cost for the physical classification, it still adds expense to a physical release. This eats into their bottom line for a Limited Run release of their titles, where the margins were already fairly slim. The extra expense and trouble could scare off some indie developers.

It is also true that existing non-ESRB rated LRG titles are going to jump in value, and will continue to do so as the years go by. Thanks to this new platform-dictated policy, the number of LRG titles with ESRB ratings will continue to grow, while the number of titles without the rating will be static. If LRG hangs around long enough, the number of rating-less titles will be outstripped by the rating-bearing titles. Then we'll have a scenario on our hands similar to the original-label and greatest-hits versions of the past. Often times, the greatest number of sales for a title comes from its greatest-hits print run. These are normally released later in a console's retail presence, allowing for a much larger install base. They are also usually part of a budget-line, making them much easier on the wallet. These factors often allow a title to sell the greatest number of copies during its greatest-hits print run. And this sort of scenario always boosts the value of the physical copies with the original labels.

Someone else in the LRG thread stated they also got their standard Vita copy. Dang I haven't even gotten a shipping notification yet and I got on that in the morning batch. I did order Asdivine Hearts too, though.

Just recived my LRG Ys Origins and I got the ugly cover. Also, the card it came with is baseball card sized. Is that new or did they start that a while back? Last LRG releases I received Thomas was Alone and Moe Chronicles.

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