Dormammu Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

This guide is not complete, please check back for new information over time.

Dormammu has often been compared to Dhalsim and Blackheart, as he's a keepaway and zone character that specializes in controlling space.

He has many ways to limit his opponent's options and keep them in certain areas while powering up his own attacks.

Dormammu has an 8-way air dash and a teleport move which can help him escape some bad situations and his move set offers players a ton of different options.

Some of his moves will leave gaps which your enemy can slip through, but when coupled with well timed assists he can be very difficult to consistently get in on.

When your opponent gets inside though, they can take quick advantage of Dormammu's low health and lack of up close moves to get out of bad situations. If you cannot keep your enemies at a distance, Dormammu can be killed very quickly.

He also has a big hit box and moves pretty slowly overall, so there aren't many opportunities for him to rush down.

Special Moves

Dark Hole (Portal)

Damage

Light
122,200

Medium
122,200

Hard
122,200

Properties

The button pressed controls the placement of the portal on screen. Light is close, Medium creates a hole near the middle of the screen and Hard makes one which appears at full-screen distance.

Purification (Energy Column)

Damage

Light
120,300

Medium
120,300

Hard
120,300

Properties

Dormammu creates a column of energy that rises up from the opponent's feet, this will hit grounded enemies.

The attack button pressed determines where this appears at. Light is close range, Medium is the middle of the screen and Hard is far away.

Teleport (Mass Change)

Properties

This can be used to escape bad situations and put Dormammu away from his enemies.

Flight

Dormammu can briefly fly through the air.

Dark Spell: Destruction

Dark Spell: Creation

Liberation

You can power up Dormammu's fists to give him a new set of special moves by doing the motion above and using the Light and Medium attack buttons. Doing the same motion and pressing the Hard attack button will unleash your powered up attack.

You can repeat the Dark Spell Creation/Destruction commands up to three times with each instance powering up the resulting attack a bit more. Here's a breakdown of what they do.

Dark Spell: Creation (Blue glow)
1st - Creates a spike that comes out of the ground.
2nd - Creates multiple spikes along the ground.
3rd - Sticks the opponent to the ground, slowing down movement and preventing them from jumping.

Powering up Destruction and Creation (Red & Blue glow)
This lets you shoot down hell fire from the top of the screen.

Hyper (Super) Moves

Chaotic Flame

Damage

Hyper
281,400 - 338,300

Properties

This is your standard beam Super. It shoots a steady stream of fire straight ahead.

Stalk Flare

Damage

Hyper
256,300

Properties

This is similar to Dhalsim's Yoga Catastrophe (Ultra 1) in Super Street Fighter 4. It shoots out a ball of fire that will track your opponent wherever they go — even if they jump. This can set up some tricky blocking situations or be used defensively as an obstacle to buy yourself time to escape.

Dark Dimension

Damage

Hyper
400,000

Properties

Notable Normal Moves

The Sufferer

Dormammu creates a small swift moving projectile that causes a wall bounce effect if it connects, allowing you to combo your opponent after landing this move.

He really does seem to have that Dhalsim aspect to him in the sense that he plays a good keep away game, but once you get in on him he will be rushed down to death. He seems like he will be an above solid character from what people have reported. With balance tweaks still in effect it's too early to speculate on all that though.

dormammu is scrub tier ,, stalk flare ~to~ x-factor ~cancel to~ another stalk flare = 25-35% (lifebar) of cheap damage on block! if u get hit 50-75% damage! i saw this on a couple few videos from the demos(beta), hope they fixed this damage scaling on the final version!

I always thought he had low health. He's rocking a solid 100,000! That's rather insane for a keep away character with high damage output. In fact, he has higher health than 21 other characters! And only 8 other characters have harder hitting normals.

He has the best Level 1 Hypers in the game. Stalk flare hits 20 times and will be on the screen forever until it connects as long as Dorm is not hit. Does crazy amounts of chip - use with XFactor to get two of these out. Also use this with his teleport to get behind them - just like Dhalsim would do.

Chaotic Flame has insanely fast start-up and can punish a lot of things. You can even combo/cancel from a Dark Hole on reaction if your fast enough. Does great damage for a level 1.

Hopefully that will help some people out. His really only downfall is he can be quite slow on the ground. Rush-down is not advised! hah

here are some useful moves for dormammu use the power of the creator twice and power of the destructor once to do a really big meteor shower. use power of the destructor twice and power of the creator once and he will send up a huge spike and two small meteor showers to each side of the spike.use power of the creator once and the power of the destructor once and you do a small meteor shower no matter witch one you do first or second oh btw i figured out how to do the move where he set the ground on fire. down diagonal heavy punch hope this helps you guys