Asylum Chess Setup

Super Loony Rook on a1Insane Ninja Knight on b1Bishop on c1Mad Leaping Bishop on d1Mad Queen on e1King on f1Mad Leaping Bishop on g1Bishop on h1Insane Ninja Knight on i1Super Loony Rook on j110 pawns from a2 to j2.

The Insane Ninja Knight -
The movement of the Insane Ninja Knight is equivalent to the
Knight + Ferz +
Wazir + Dabbabah + Alfil.
Additionally, it can capture 2 pieces (within a 2 square range) that lie in a straight line horizontally, vertically or diagonally.
It can also capture any piece right next to it by moving to that square or by jumping over it (if an empty square exists on same line).

The Super Loony Rook - In adddition to moving and capturing like a normal rook, this piece can fire through an enemy piece and land on an empty square beyond it on the same line. It can also capture a second enemy piece on same line but it cannot extend beyond that i.e it lands on the second enemy piece's square.

Game Description and Rules

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.