I played around with the entities a bit an built a spawn unlock system.I'm thinking about a map made of many spheres/platforms that have CAH points on them. Now some also have a spawn that a team can 'unlock' / activate. (actually it uses doors and teleporters)

Should be quite cool on a large CAH map, where it normally takes quite a lot of time to get to the capture point again...

Short Example:2 platforms, each is a team spawn. a central platform, witht he unlockable spawn on it.get close to it and your team will unlock the spawn for 30 secs. after that it will time out and can be recaptured by another team. You cant camp in the spawn because you get killed 5 sec after you teleported there.

Download pk3 spawnUnlock_test01.pk3, mediafire, 25KB (yeah KB)Im not sure why only one team can unlock the spawn atm. (that problem stared as i split the trigger brush for the unlock)

hm. didnt knew that such a thing existed. But yeah. its kind of it. But that assault mode is map based at server based. also assault mode is a special gametype, played as TDM for the baseic game.the spawn unluck system would only be map based. and the spawns could be availible in and team gametype with respawning during a round (TDM, CAH, FFA) if i dont restrict it.Still the basic system of changing 'spawns' would be the same, only that with the spawn unlock system the player could choose where to "spawn" (teleport) whereas for assault mode "spawns" are automatically changed.