Christmas 2016

This is a little 3d scene I did for Christmas practicing some new procedural shading ideas in Cycles. All the models, textures, and shaders were done by me. Most were procedurally created in Blender and a few image maps were painted in Photoshop. All assets were created in Blender for the Cycles render engine. All of the depth of field effects were created and rendered inside Blender. Photoshop was used for basic color correction and sharpening.

A little Christmas scene I did to wrap 2016. All models and shaders by me rendered in Cycles.