"One of the first steps for participating in any social network or online community is creating a digital image of ourselves, an avatar. We often have several avatars across many social networks. Some look like us and others are symbols or graphical representations of us. It is important we get our students to create digital avatars and reflect on their digital identities"

Imagine Forest makes writing stories easy and fun. Never again will you be lost for inspiration or story ideas. Improve your creative writing skills and imagination through completing quick and fun activities.

In today’s technological world, there is no escaping the smartphone phenomenon. The average person uses their smartphone anywhere from 8 to 10 hours a day. Most people are even checking their phones every 15 to 20 minutes while they’re awake. The ways in which smartphones have become such an essential part of modern life is staggering, and something to be aware of when teaching in a classroom.

This article will shed some light on the use of mobile devices in our classrooms when we are still thinking if it is a good option. It is not an option, it is a need, but some things must be seriously analysed.

I encourage my ESL students to "play" or have "fun"with their English inside and outside of the classroom. This allows the student to reduce the affective filtering, which occurs in learning a new language. This also helps with self correction and editing.

Making animated movies is one of my favorite video creation projects for elementary school students. Students love hearing their voices bringing to life an animated character on the screen. You can have students create animations to tell stories from their own lives or to animate short stories that they have written in your classroom. The following three free iPad apps enable elementary school students to create talking animated movies.

Looking for vocabulary or theme-specific word games? Or need a fun way to reinforce word recognition? Our free and easy-to-use interactive puzzle maker lets you custom create word games for your student or child.

Fake It To Make It is a simulation-style game where players take on the role of someone creating and distributing fake news for profit. Players learn how misinformation is created, spread, and emotionally targeted, and leave better prepared to be skeptical of misinformation that they encounter in the future.

As neuroscience brings greater understanding of the human brain, experts are applying those findings in the classroom to improve how we teach and learn.

In recent decades we’ve seen the rise of an emerging interdisciplinary field that brings together neuroscientists and educators. As technologies like brain mapping and scanning continue to advance our understanding of the human brain, a sub-sector of experts are applying those findings to the classroom. Instead of being based on traditional or individual assumptions about learning, education is beginning to be treated more like a science. The new discipline, neuroeducation, serves to apply the scientific method to curricula design and teaching strategies. This comes with attempts for a more objective understanding of learning that is based on evidence. What Is Neuroeducation? All human abilities, including learning, are a result of our brain activity. Hence, a better understanding of how our brains operate can result in a better understanding of learning. As we continue to unravel the issues and limitations of traditional education, many solutions involve a better scientific basis behind how we teach. The goal of neuroeducation (also known as mind and brain education or educational neuroscience) is to solidify a scientific basis in teaching and learning. The field uses the latest findings from neuroscience, psychology, and cognitive science to inform education and consequently, teaching strategies.

It shows findings in neuroeducation and how does that affect the nree metholodiges and techniques for teaching int he classroom, for instance that affective filters is linked with theories like neurolinguistic and linguistic programming, (you are able to understand and to perfom activities if you think you can do it and have the abilities to do it), another finding is that in the future mind mappings could be done per individuals of the brain, this means that teachers in the future will be able to understand the synapsis of the brain of the students, in order to know how they learn and how their neurons activate through different learning styles.

Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. In a web browser, downloaded to a PC, or turned into an app.

Time.Graphics is a timeline and free of charge online service for creating infographics. Is it possible to make historical analysis in one click? Yes, it’s real. We present to your attention the innovative service!

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Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.