Empty Hat wrote:Actually I'm suprised there isn't a turret that's all turn; they could get an intimidating 90? swivel without any thrust but none of them turn faster then 72? which is less impressive then a fighter and gives up there true advantage.

My custom turret does... of course I've never really had an opportunity to see it in action...

Empty Hat wrote:Actually I'm surprised there isn't a turret that's all turn; they could get an intimidating 90? swivel without any thrust but none of them turn faster then 72? which is less impressive then a fighter and gives up there true advantage.

Actually come to think of it, that would really be cool...

Seriously, who has NEVER dooped themselves with the current turrets, as they are, when fighting them!?

Turret spotted

Turn, aim, lock

Ram full speed

"Hmm! I don't have very many missiles left. I'd better conserve. Besides, he'll be toast with just one!"

FIRE!

HIT!

...

Turret not dead/destroyed

Turret now behind you and quickly readjusting to smoke your you-know-what

Turret just happens to fire Daycorn

"AHHH! Get it off! Get it off!!!"

*POOF!*

...

"$#!t!"

Only thing is that better turning would make 'em very lethal. You'de never get their back side. They'd have to be worth more for taking them out.

I think the real problem here is AI in general being dim-witted in asteroid fields. Ships, both friendly and enemy, don't really fare much better than turrets in asteroid fields; they don't even move much more than their stationary cousins.

Aye... come to think of it, you're exactly right and present a very adverse problem. It really effects the gameplay. Ever notice how easy it is to get gold crosses on asteroid missions? Yeash! You'd think the asteroids inflicted damage when struck or something. (Which I think they should IMO.)

Not only are bots idiots in asteroid fields but also in friendly sectors. If an enemy enters a friendly base, chances are your allied ships will never fire on him, provided that he stays in the base or doesn't completely obliterates it. (This can happen to either team) I suspect this is because they fear inflicting friendly fire. Geez louise! Off all the times to be too careful. My wingmen seem more than happy to unload a stream of Daycorns into my arse (usually killing their commander, me!) but refuse to fire on an enemy in a friendly field. Once I've been killed, I usually watch the rest of the fight. If this scenario occurs on either side, it makes the mission stalemate and never end. All the attacking units do is inch forward to their target... then inch back... then forward... then back... etc.

O-kay... I hadn't played Critical Mass in a while but today I had a little time on my hands so I gave it a try again. Nice to find an active commander waiting who I actually forgot about but that's not what this is about.I'd just like to know: is that really coincidence that after this topic about futility of turret defending came up my next four missions were all 'Defend Turrets'? (Or is it just that everyone else turns down these assignments by now?)

TheKangaroo wrote:O-kay... I hadn't played Critical Mass in a while but today I had a little time on my hands so I gave it a try again. Nice to find an active commander waiting who I actually forgot about but that's not what this is about.I'd just like to know: is that really coincidence that after this topic about futility of turret defending came up my next four missions were all 'Defend Turrets'? (Or is it just that everyone else turns down these assignments by now?)

Yes, I refuse to comply with these orders, so they are pawning them off on other officers.