This build fixes many bugs reported by you all, including Shrike's infamous explosion duplicator. This build also upgrades a few more images, including the CSC, Cometfall-class, and Polar-class. Let me know what you think!

Download and Play in 1.8 Beta...Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!Playership Drones v7 (Beta): (OUTDATED!) Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Work in progress... Playership Drones v8: Work just started! Details to come later...

Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.

Alrighty then,
I Happened to put my left over .xml into the game ( just to see if it would fly at all )

Well, it flew,
but one of my versions of the Antares V came up with a "Cloaking Device - style" all by itself -- and I mean it is the only ship at dock that did this, I had to shoot it once before I could target lock it
( Because the ROM was telling me it did not exist, was not seeing it )

*** Important, I noticed the ship go " particle " on my way toward and then away..then if I circled at a distance it held itself - or simply turned invisible until I got closer

Now, has anyone else tripped this cool Cloaking ship feature or is it just Me again?

The Ship is " normal " , has played in many versions with me. - the station and most of the freighters that go here are my Interior Shipping fleets, so if it happened to one it should affect them all

Take a look at the code for your mod's HeavySolarArmor and maybe the other equipped devices on the ship. Maybe a UNID mismatch is causing it to get stealth armor instead of HeavySolarArmor or something like that.

Watch TV, Do Nothing wrote:Take a look at the code for your mod's HeavySolarArmor and maybe the other equipped devices on the ship. Maybe a UNID mismatch is causing it to get stealth armor instead of HeavySolarArmor or something like that.

I am a UNID Holder - all the stuff I use carry my numbers

But it is good thought - and you are correct about Stealth ( Stealth " 10 " )
which is why the Armor is used on the Freighters, besides being heavy - they are built to fly as long as practical in the higher systems should the stations that call on them spawn

These Freighters are not built to simply get killed, they are mainly decoration in my personal game ( but randomly I do escort them because the station is a working company )
------------------------------------------------------------------------------------
This Armor comes on 2 ships only : I will have to seek out the Corporate Freighter ( a Scarab Mission Ship) to see if the event also applies to it.

I will hunt it down tonight

But here is the Armor if anyone wants to try it themselves before that - it is a " take " on a Solar Armor that I once found in a Mod that I really enjoyed but can never find the Mod it came from or the Armor - so I built my own version of it, adding to it )
-------------------------------------------------------------------------------------

PM wrote:The new thermo weapon images are very similar to engine images.

and the plasma weapon images look like an auton launcher-tube, and the energy weapons keep getting progressively taller (with the exception of ion weapons which just look really stubby, like someone accidentally cut the tip off, like a botched circumcision). Personally I think the design used for ion weapons would be better suited for ICX type devices.

Also, I think that thermo and blast weapons should look similar, since they both basically launch exploding shells and it's really only the content of said shells that changes. Plasma weapons could get by with using the thermo weapon images since the thermo weapon image kind of looks like an engine and since the description of the tritium propulsion upgrade states that it makes engines utilize a tritium plasma mix, it could therefore be inferred that plasma weapons are basically just a weaponized version of the technology used in starship engines and thus they kind of look like starship engines.

The current plasma weapon image looks like an auton bay; I just thought that beared repeating.

I looted lots of damaged Ferian Plasma cannons from warrior wrecks. in my cargo hold, instead of reading 6 damaged Ferian Plasma cannons, each of the six weapons appeared in the cargo hold separately. Is this a bug...or what's happening??

The nebula changes are a step in the right direction for gameplay, but there are still severe performance issues unmatched anywhere else in the game. I think my suggestions in this thread could be used to alleviate this.