How to send your scene to Golaem Support?

Golaem Crowds comes with the handy Crowd Archiver node which includes Golaem Crowd files in a Maya archive.

Go into your Crowd Manager attributes and click on the crowdArchiver tab to select which features you want to export:

If you don’t want to send us your scene textures (which could generate a big file), delete your shading reference character and then go to the HyperShade and select Edit/Delete Unused Nodes before archiving your scene.

If your problem is not related to rendering, it may not be needed to send us your simulation caches

When you are ready to archive just go into the file menu and click on the Archive Scene menu to create a .zip file with all the needed file included.