Commenti

Commento di Averroes

ArP Paladin gear? Isn't ArP only 40% of a Ret Paladins damage and only from white hits? So why ArP? is it being buffed for Ret or something?

Commento di Oasis

2 of our major attacks are melee and so uses ArP...so the more ArP you have should increase the damage of both crusader strike and divine storm.

Commento di Aurrius

Armour Penetration increases the damage from Crusader Strike and Divine Storm, and our auto attacks. Haste increases the speed of our auto attacks, so our auto attacks basically deal more damage over the same period of time, and thus we also deal more damage with Seal of the Martyr/Blood or Seal of Vengeance/Corruption.

In 3.1, haste is way better than armour penetration, because, basically, only two of our attacks (Crusader Strike and Divine Storm) benefit from armour penetration. Haste increases the frequency of our auto attacks, thus causing them to deal more damage, but more importantly so, we deal more damage with Seal of the Martyr/Blood.

In 3.2, we will lose Seal of the Martyr/Blood, and we will use Seal of Vengeance/Corruption. This is one reason why haste has lost its appeal. The reason that armour penetration has become a, arguably, better stat than haste, is because the cooldown on Crusader Strike was lowered to 4 seconds, resulting in us spamming the attack even more. More Crusader Strikes --> more physical damage.

All in all, haste and armour penetration are both worthless compared to stats like hit, expertise or strength, but if I had to choose between the two, I would definitely go for armour penetration.

Commento di BryanM17

Haste shouldn't lose it's appeal just because we lose SotM/SoB, if anything it should be just as appealing if not more so because hitting faster allows you to build your SoV/SoCorr stacks faster, therefore buffing our dps just as much if not more so than with SoB. I'd still take haste over ArP.

Commento di Taba

This is very simple. Armor Pen is not useless. It is simply the least useful of the DPS stats for ret paladins. ArPen affects CS, DS, and white hits, which combine for roughly 30% of our total damage. Haste affects white hits and seal damage, which combine for roughly 40% of our total damage. On top of that, Haste is useful even in small amounts, while ArPen must be stacked to really be useful. So, unless you're planning on getting all the ArPen you can find, Haste is simply better in any realistic quantity. Leave ArPen for classes which already have a head start on the stat from talents, like Blood DK's and Arms Warriors.

Regarding the item itself, Blizzard knows Armor pen is not very attractive for paladins, they have said as much in blue posts. Having Armor Pen on your gear forces you to make a choice and display some knowledge of your class, and that is generally a good thing. It separates the good players from the facerollers.

BUT TRASH STATS SHOULDN'T BE ON TIER PIECES. The "choice" they've given us is no choice at all. Every single paladin that knows what he's doing will actively avoid this tier piece and be stuck using the other four pieces in order to get the set bonus, and that's just stupid game design.

Commento di Thrarin

Melee damage =/= physical damage. ArP indeed *does* benefit only 40% of our attacks. It's still a decent "trash stat", close in value to haste and crit. To be more precise, this: