BEFORE YOU POST IN THIS THREAD, THINK TO YOURSELF WHETHER OR NOT I WILL JUST DELETE YOUR POST FOR CLUTTERING IT UP WITH POINTLESS DRIVEL OR STUPIDITY.

Feel free to move any of this information wherever.

Searchable material dicthttp://kamidori.seiha.org/index.php?title=MaterialsI don't mind if you copy that to a different wiki if you want. Got tired of it after doing the materials only. It doesn't include most 2.0 additions or what Yard items can give materials as a harvest.

---------------------------

Route split begins near the end of chapter 3 when the kid asks you to find the chisel. Once that quest is finished, the route is fixed. The priority goes Yuela > Serawi > Emelita. If you don't fulfill either the Yuela or Serawi requirements, you automatically default to Emelita.

Almost all character events are tied to either level or chapter. If you aren't getting their events, level them (or Wil) up more. Crayanne and Crayl also share events, so you need to level both to trigger them.

Yuela RouteView Yuela's measurement scene (Aht lv 6 or Sharty lv 12)Uya joined (not just guest)Melodiana guest (or joined)View her event when given the option in chapter 2 or 3

Serawi RouteAht joinedSuina joinedCrayl joinedView her event when given the option in chapter 2 or 3

Mylen PloaChapter 6Get Ebony Pearl (Chaotic Warground Free Map)Win battle against her at home (losing isn't game over, but locks out the rest of this sequence)Events in TownClear Gushimera Temple (2 successive battles)

Party Members means inheriting party members as clone characters (will not trigger events until normally recruited)Lily/Leguna/S.Golem require clearing the Extra Stories to become available.Mascot events are for recruiting the Eushully mascotsNew Game+ events are pretty much all Gold Alchemy and Hannah's Pilgrimage append quests as well as the bonus mine dungeons, Phinilly, and Mylen's quests

Other NG+ Effects:Jane's scene is available (complete Wil's Gauntlet)Hannah's first scene is available (spend 80K at church)Gold Key is available for synthesisCameo costumes are available for synthesisGothic costumes are available for synthesis2 slots available on all costumes instead of 1All kill/death counts (players AND monsters) are reset to 0

('Physical' counts as an element, Omni is always 100%)Equippables that modify resistance move the rates up or down along that list. IE, equipping a +Resist Dark accessory on a unit with × Dark resist raises them to absorb.

* An event at the manor will be generated for Wil's class change, but it's subordinate to all other events there so they need to be cleared first. In Emi's route, almost all her endgame stuff is through manor events, so you can get locked out of the Meister event if you wait too long to fulfill all the conditions.

Money tipsRemember to sell Treasure items (gems, bags of coins, rare drops)*Don't waste money, especially on Enhancement, early in the game.Enhance costumes intelligently. Cost is determined by how much of the grid you already have filled and the distance from the current spot, so if you go down a dead-end branch, be aware that it will cost at least 10-20k to leave that branch. Do not be afraid to hold off enhancing costumes for NG+, especially for non-route characters (only route character's costume scenes will be available beginning in ch5)Prioritize Price in the store. By about chapter 6, goods will be flying off the shelf even without assigning a clerk. Everything WILL get sold, Price lets you maximize the amount it sells for.And there's always the Deadbeat Dungeon. There's no actual penalty besides the shame of using it.

*One of Hannah's quests added by 2.0 is for a rather large array of gems, but 2.0 quests are not meant to be completed on first games anyway.

Generally Handling MoneyThe best way is to just flip through your alchemy lists for anything you can make that costs a decent amount that you have a billion materials for. Weapons are where you're usually going to find something, although some furniture too and in the early game, the general sales items aren't bad. If you need money quickly though...

Chapter 1-3:100% Clear Conditions and Quest rewards should give you more than enough to get by. Your shop probably won't sell much. That's normal.Bows and Crystals are mostly made from cheap materials and sell for a good amount.

Chapter 4-7:The shop works decently at this point, but you'll want/need to put decent storekeepers in. You should have enough units to leave one or two behind usually.If you need cash immediately/desperately, farm Treasure Puttetos at the Amurent Forest Free Map (reload map if one isn't present when map begins). Equip a Mill (first one is at Yuma Lake Free Map, Bronze Key needed) for double drops and get 4k-10k of treasure items in a couple rounds (Chests are a rare drop worth 10k each). Use weapons/characters with Pierce to give a chance to kill it in one hit.

Chapter 8+:Fully upgrade Workshop and increase Tools to at least 66 with furniture. That lets you upgrade wood at 1:1. 1 Plywood + 1 Ivy (easy to grow in Yard) = Barrel Pile which sells for 1k (3k+ for upgraded Store specced for Price). ~7 Wood can be farmed from nearly any forest area in one quick trip, so a round trip with a yard full of Ivy furniture nets about 18k in sellable barrels.

NG+:The goblins on the upper levels of the NG+ mine spawn up to ~6 a turn on certain maps. They have two rare drops worth a base value of 8k or 11k. Selling them at the store lets you at least triple that through furniture (Prices stat) up to around 25k-33k if not much higher. Ragsmuena or almost any NG+ character can easily farm them with +Drop accessories equpped to build up a quick stack of the items.

Money Requirements For SidequestsMost (none?) need to be completed right away

Ch7Hannah: 80,000 (NG+ only, money needs to be spent buying items from the church)Tian1*: 100,000Tian2: 500,000Tian3: 1,000,000All Tian quests require finishing his materials quests in ch 7 first which like all 2.0 quests, are nigh impossible in first games.*All three of Tian's money quests are VERY bugged. See the bug thread for details.

All other units take 40 HP and 40 SP damage/turn (down to 1 HP/0 SP) when on the ruins squares, regardless of elemental strengths or weaknesses.

Edit:Some 2.0 maps have similar effects for other elements too. Maybe I'll fill that in later.

Fri Feb 03, 2012 3:50 am

Aroduc

Re: Useful Lists/Tips/Whatnot

Cards mechanics:Unlike battle/level up results, cards are on a strictly RNG instead of a random seed. IE, they can be save scummed. However, the pool of available results per card depends on what 'chapter' the card belongs to.

Colored steels cannot be acquired until the character's second synthesis quest is completed (requires the char to be level 55, then visit Eushully's house to begin). They will not spawn at all until you have completed the quest (no idea how the random ones work though).

There are 8 hardset for each of their colored steels and 3 that give a random colored steel.Locations:

What determines experience awarded: A.) Character levelB.) Monster's BASE level (as given on their dict entry)C.) Monster's BASE experience (as given on their dict entry)

Here is a helpful table that parses it all out for defeating or simple combat.

AoE is half that.

Tue Feb 07, 2012 10:00 pm

Aroduc

Re: Useful Lists/Tips/Whatnot

I swear I had noted this somewhere, but apparently not.The calculation for Projectile Defense's damage reduction is 20 +(x*10)% where x is the number of spaces away. IE, a ranged attack from one square away (adjacent) will be reduced by 30%. A ranged attack from three squares away will be reduced by 50%.

Tue Feb 28, 2012 7:08 pm

Aroduc

Re: Useful Lists/Tips/Whatnot

Monster Traps:There's a 2.0 quest requiring killing 100 Greyhounds and then synthing an item. You need materials from a level 90 dungeon for it, so don't bother grinding them unless you can handle it.Finishing this quest unlocks recipes for other monster traps (not noted anywhere) when you have 30 kills of those monsters. The possible monsters are:WormsGutehoundsSegpentsHellhoundsWerewolvesChamyl DragonsTainted SaeravTrolls

If you're playing in the Japanese version (ie, some of the names are shared across multiple monsters), then only the lowest class/basic/initial kind of those monsters count. IE, the level 90 Gutehound type in the Phema Mountains do NOT count, nor does the young/puppy version despite them all sharing the same name.

The cliffside church one is wrong. It's at the "Mountain in the sky" map, not "Trail to the Church".

Fri Mar 09, 2012 2:45 pm

Aroduc

Re: Useful Lists/Tips/Whatnot

kamiitemnames.rarHere's the list of item names with Japanese equivilents to assist in searching on Japanese wikis. Bear in mind the translation issues making many of the item names not match up before you start getting uppity about seemingly mistranslated things. An easy example is the set of *姫の首飾り necklaces (2nd level elemental resist). Text box width is 18 characters and "Princess Necklace" takes up 17 characters (all 18 with the space), so there's no choice but to discard the original. "Reyshia Pearl" items suffered a similar fate due to length, but there are many more in there with reasons that I've long since forgotten.

Wed Mar 21, 2012 6:11 pm

Flameseeker

Re: Useful Lists/Tips/Whatnot

Just got this mutated item and didn't see it on your list

Venus Flytrap -> Audrey III

Thu Mar 22, 2012 11:07 pm

k1tsune

Re: Useful Lists/Tips/Whatnot

Later in the game when you have high selling prices and you're able to buy the salves with price 300 from the church (Hit Salve, Evasion Salve and so on) there is a pretty easy way to make money:Buy the salves in the church for 300 and sell them again in the workshop for more than that.Warning: This does not work with low selling prices, if you're not sure just buy one and look at its selling price in the workshop.

The main time waster with this method is buying the salves and stocking them in the shop, since you can just use the forward button to make the time pass (As am I not aware of a method to buy or stock a big amount like 100 items at once with a few clicks instead of clicking a hundred times on the plus icon or holding the mouse button for quite a while)

Last edited by Slaynie on Tue Apr 24, 2012 12:06 am, edited 4 times in total.

Mon Mar 26, 2012 3:47 am

Calessa

Re: Useful Lists/Tips/Whatnot

This is not really a thread for asking questions, but since it's useful information to have here, and it's not here--

Saves are found at %LocalAppData%\Eushully\神採りアルケミーマイスター\SAVE

If you don't know how to find %LocalAppData%, just type it into the Run... dialog, which can be accessed by holding the Windows key and pressing R.

Last edited by Calessa on Thu Mar 29, 2012 2:49 am, edited 1 time in total.

Mon Mar 26, 2012 11:35 am

Kovensky

Re: Useful Lists/Tips/Whatnot

Calessa wrote:

Saves are found at %AppData%\Roaming\Eushully\神採りアルケミーマイスター\SAVE

If you don't know how to find %AppData%, just type it into the Run... dialog, which can be accessed by holding the Windows key and pressing R.

The saves aren't stored in the roaming profile, but in the local profile. Which is wrong btw, but Eushully did it like that, so... Also, %AppData% already points *inside* the Roaming folder.

It's actually in "%LocalAppData%\Eushully\神採りアルケミーマイスター\SAVE". %LocalAppData% is only defined on Windows Vista and newer though; if you're on Windows XP it should be somewhere like "%userprofile%\Local Settings\Application Data\Eushully\神採りアルケミーマイスター\SAVE". However, the "Local Settings" folder name is system language dependent; the translated name is not UI fluff like on Vista+, so you need to check for that too.

Also I think the eu card list is incomplete. At the end of my first NG+ I had 3 Purple Maid wings, 4 Pink Maid feathers and 5 of the other ones. And since I had already wasted 4 to make their main weapons that means that there are 21 eu cards total for feathers/wings instead of the 15 listed. I remember 2 being in Advent Bay, and one in another lvl 90 dungeon but I have no idea about the rest.

Sat Mar 31, 2012 3:26 am

Rosencrance

Re: Useful Lists/Tips/Whatnot

To continue off Aroduc's mention of maps with HP/SP/FP decrease for all units not of a certain element, the only other map besides the Misanshel escort mission that does this is, I believe, Mirage Forest. The only characters that are immune to the stat drains are:

Yuela (Beast Armor)Emelita (Pumpkin Robe)AhtCrayanneStone Golem

The rest have their current (not total) HP decreased by 70 points (non-fatal) and current SP/FP decreased by 30 points every turn. Needless to say, it is a very difficult map with Sandstorm terrain eating up 4 FP with every tile. As far as I know, no item renders a character (who isn't already earth-aligned) immune to the HP/SP/FP draining. You may want to start stacking up on Breaths of Elyun. :V

Also, at some point (I'm not sure when, but it's very late in the game), two items become available for synthesis that seem to be intended to help you with some of the 2.0 dungeons, i.e.,

Valkyrie Falls (Every monster in the dungeon has a skill that causes instant death)Phema Mountains (Every monster in the dungeon is capable of casting a wind spell that has a range of 5 squares and has an incredibly high chance of charming your characters as well as causing other status effects)

To counteract these circumstances, the 'Reaper Bane'' and Faithful Necklace' accessories render your characters immune to death and charm respectively.

Reaper Bane requires:Mole BraceletElectric RockGhost Essence

Faithful Necklace requires:Fish BraceletSwan GrassGhost Essence

Apologies if this sounds like obvious shit, but I actually didn't notice those accessories until after I did those dungeons, at which point I was moderately seething with rage due to the ludicrous circumstances those dungeons had. Many Breaths of Elyun, Bloods of Revival, and Goddess Tears were wasted that day.... :<