Muscular Beaver wrote on Mar 19, 2020, 03:57:Speaking of NOLF, I really wonder why they didnt continue that series. It was very popular and objectively very well made games. Are the rights lost in the nirvana too?

NOLF 2 was an abysmal commericial failure, the cheap tie-in "Contract Jack" even more so.

The rights are probably with Warner. Nightdive came so close in aquiring the rights for the series, but they blew it by filing a NOLF trademark to force other potential rights owners to react. Warner did not respond well to extortion tactics and cancelled all talks and negotiations.

JTW wrote on Feb 24, 2020, 00:52:At which point I installed Playnite (which is free) and ran everything through there. It isn't a launcher, it's just a library consolidator, letting you see everything on all of the services in one place. A also set up an automated backup of the Playnite files every day, just in case.

They already did three games with that setting. And then they worked at least four years on Battletech. I understand that they want to do something new and wish them all the success in the world. And after THAT i don't mind them coming back to Shadowrun

Jonjonz wrote on Feb 6, 2020, 06:30:How is his background relevant? Other than surviving as a top level suit in a successful franchise, what does he bring that will help Bliz/Act stop shooting itself in the foot and stop munging up the Diablo series?

Perhaps he has excellent managerial skills, to prevent exactly this? Making sure that this project WILL ship in more or less the intended time frame? Preventing aimless meandering, while core gameplay mechanics are constantly changed? Preventing the board or marketing from interfering with the project outside set boundaries (Oh, I've seen this feature in this successful game, you have to implement this)?

Theo wrote on Feb 6, 2020, 04:38:cause hell gate london went so well...

Ahhh, you have been flagshipped!

Yes, founded by people who thought they could force their new Vivendi boss into making certain decisions by handing in their resignations, only to witness their new boss simply accepting those resignations ... fun story!

phinn wrote on Feb 3, 2020, 08:32:It's because all of the competent devs left at Blizzard are busy putting their heart and souls into Diablo 4.

One can hope.

Stop hoping. Just wait until release. Enjoy the game, when it turns out fine and ignore it, when it is shit. But, please, STOP hoping, because thats how they get you all the time. Blizzard just exploits the emotional connection between their fans and the company name to maximize profits. Like every major does. Blizzard now is like every other shit major publisher. The adaption is finished, the caterpillar has finally hatched.

eRe4s3r wrote on Jan 19, 2020, 02:47:Ubisoft is clearly not holding the beer but holy crap, it took em this long to realize this?

They knew all the time. But previous revenue was high, their copy &paste games were VERY successful. Until they weren't so profitable anymore. So they simply change their product strategy. Everything else (including this statement) is just public relations and marketing to generate hype for the upcoming products.

Muscular Beaver wrote on Sep 18, 2019, 22:28:While I certainly got my moneys worth out of the game, it still got boring quickly, because all the planets look the same after a while. You just dont see new stuff anymore.

Yupp. The variety of planets, even now promoted in videos for Beyond, isnt there. I have visited over 50 systems ... you have your seven biome types (lush, desert, hot, radioactive, frozen, poison, barren) and they look all the same. One desert planet looks like ALL desert planets. There is a slight variance in fauna, flora or mineral shape, but these are just details. You know one desert planet, you know ALL desert planets. Sure, they sometimes throw in one of those exotic worlds, but there you also have recurring subtypes. You know one exotic planet type, you know ALL planets of this sub type.

For all the hype of exploring the unknown ... actually the universe looks very small, because there is just not enough variety.

No Man's Sky is three years after it's release still one broken promise after the other.

RedEye9 wrote on Sep 11, 2019, 10:53:The first one was almost impossible to play ...

It was from the time when mouse + WASD wasn't established standards, but it was playable just fine. The problem only started, when people returned to this game years later and suddenly realized how awkward this control scheme is, when you are not used to it anymore, when your muscle memory cries in agony in the first few minutes.

If only these people would fight for EVERY artist and his/her freedom of expression. But no, they complain with foam dripping from their mouths, when for example a comic writer intends to swap the gender of a popular character ...

A bunch of hypocritical assholes, full of double standards and self-delusion.

CJ_Parker wrote on Aug 25, 2019, 08:34:So what exactly is better about "cluttering up" your PC with a bunch of installers (assuming you don't use Galaxy since it is storefront clutter) than a bunch of storefronts?

Come on, people. At least be consequential and really go all out Steam-exclusive fanboi instead of this half-assed shit!

Muscular Beaver wrote on Aug 19, 2019, 08:30:I thought you were gonna say that they need to have as many bugs as PUBG. Because they have achieved that with this patch 50 times over. With dozens of really game breaking ones, too. Gotta see the Steam forums, holy crap... lol

Yepp, for everything they fixed with Beyond, they broke at least four new things. And the VR component is nigh unplayable for too many users.