Volume 37 (2018): Recent submissions

Toric surface patch is the multi-sided generalization of classical Bézier surface patch. Geometric continuity of the parametric surface patches plays a crucial role in geometric modeling. In this paper, the necessary and ...

We present a novel method to construct subdivision stencils near extraordinary vertices with limit surfaces having optimal bounded curvature at extraordinary positions. With the proposed method, subdivision stencils for ...

In this paper, we present a matrix assembly technique for arbitrary polynomial order finite element simulations on simplex meshes for graphics processing units (GPU). Compared to the current state of the art in GPU-based ...

Tone mapping is a commonly used technique that maps the set of colors in high-dynamic-range (HDR) images to another set of colors in low-dynamic-range (LDR) images, to fit the need for print-outs, LCD monitors and projectors. ...

Image color editing techniques are of great significance for users who wish to adjust the image color. However, previous works
paid less attention to the translucent images. In this paper, we propose a new method to recolor ...

Machine learning based Single Image Intrinsic Decomposition (SIID) methods decompose a captured scene into its albedo and shading images by using the knowledge of a large set of known and realistic ground truth decompositions. ...

Digital paintings are often created by compositing semi-transparent layers using various advanced color-blend modes, such as ''color-burn,'' ''multiply,'' and ''screen,'' which can produce interesting non-linear color ...

Web designers often carefully select fonts to fit the context of a web design to make the design look aesthetically pleasing and effective in communication. However, selecting proper fonts for a web design is a tedious and ...

Gradient mesh design tools allow users to create detailed scalable images, traditionally through the creation and manipulation of a (dense) mesh with regular rectangular topology. Through recent advances it is now possible ...

Multi-person pose and shape estimation is very challenging, especially when the persons have close interactions. Existing methods only work well when people are well spaced out in the captured images. However, close ...

We propose a novel method for interactive design of well-fitting body-supporting surfaces that is driven by the pressure distribution on the body's surface. Our main contribution is an interactive modeling system that ...

This paper presents a novel system that enables a fully automatic modeling of both 3D geometry and functionality of a mechanism assembly from a single RGB image. The resulting 3D mechanism model highly resembles the one ...

Mesh processing algorithms depend on quick access to the local neighborhood, which requires costly memory queries. Moreover, even having access to the local neighborhood is not enough to efficiently perform many geometry ...

It remains a challenge to robustly and rapidly extract high quality curve skeletons from 3D models of closed surfaces, especially when there are nearby surface sheets. In this paper, we address this challenge by improving ...

Extracting a faithful and compact representation of an animated surface mesh is an important problem for computer graphics. However, the surface-based methods have limited approximation power for volume preservation when ...

Video stabilization is necessary for many hand-held shot videos. In the past decades, although various video stabilization methods were proposed based on the smoothing of 2D, 2.5D or 3D camera paths, hardly have there been ...

In this paper, we present a novel real-time approach to generate high-quality stippling on 3D scenes. The proposed method is built on a precomputed 2D sample sequence called incremental Voronoi set with blue-noise properties. ...