The model was built with openable doors/tailgate from the very start so I will continue working on it and will upload a rigged version with the rest of the missing details (never rigged a car before) at some later date.

Back in 2013 I've made a few Fiskars models, but had to take them offline as the company decided to forbid the sales of 3D models of their products.

Wanted to publish the models with different textures for a long time, but did not come up with any decent design ideas and fictional logos/names. Finally, came up with a new company name, made a logo for it and color scheme, here's the first re-textured and updated mesh of the camping axe:

Saw someone else showing off their 3D disc padlock on Facebook and thought that it would be a good idea to offer my own model as a standalone item, so I have updated it's geometry a bit, unwrapped UVs and textured it, modeled a key for the lock and here it is:

Separate products of the key and padlock without a key are also available:

I have been working on a new hangar/warehouse model for a while, which started as an update to my old "Hangar 01" model.

Why started? Well, the initial thought was to remodel the old mesh and update the already existing model so that everyone who already purchased it would be able to download the updated hanar as well. A week of so into the project I have noticed that the update is shaping up to be on a completely different quality level than the original hangar (modular panels, unwrapped UVs, higher level of detail with elements like door lift, etc.), therefore I decided to make a few new hangars/warehouses instead and just updated the preview renders of the old three.

The hangar project has a fair bit of work left in it, so to take a break from it, I have made a peach. Take a look:

After finished my work on industrial stools, I decided to go ahead and make some wall lights in a similar style so people could use both the stools and lights in the same scene. Here is the first one (already Checkmate Light certified on TS):

My name is RičardasMarozas, but I am better known in the digital world as 'Pumper' or 'rmpumper'.

I became interested in 3D modelling after seeing the first trailer for the game Mafia. It was so cool to see a realistic virtual city that I decided to create virtual worlds myself, but soon realized that it's not as easy as it might seem for someone without experience in the field. As a result I had to abandon the idea of creating virtual worlds of my own and moved on to making only separate elements of one instead.

I have published my first model on TurboSquid back in 2004 and have been making and selling 3D models ever since.

In order to sometimes take a break from 3D modeling but keep working on something I started producing After Effects project templates in 2013. Sadly, ran out of ideas and skills in the area quite fast.

Thank you for visiting my simple page.

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