Hey guys, below is a JPEG of an Earth I made. I considered creating another user name to ask this embarrassing question because I know the answer is probably a very simple one. Do you see the polygon sphere's faces? I'm not sure how to prevent that. I tried softening the edges, but I can still be borders. Any ideas? Thanks!!!

earthforSimplyCG.jpg

mahmoudnahmad

1,159 posts

29 Mar 2008

cant see it can you like photoshop add a red circle or some indicator cause i am not sure what your asking

mitm2002

68 posts

29 Mar 2008

Hey mahmoudnahmad, THANKS again for the help! Basically, there's a slight darkness where the verticle edges of the sphere are located. Here's a wireframe next to the rendered image...

Earth2Panel.jpg

mahmoudnahmad

1,159 posts

29 Mar 2008

my expertise in maya is almost ZERO BUT i got all the links you need to achieve your shot, read them (half life one is sorta relevant).and update us with what happens enjoy:

It's possible that it's a Normals issue with you polys. Select your sphere and in the file menu bar while in Polygons mode (maya 2008), go to Normals > average normals.

Hopefully that fixes it.

-George

mitm2002

68 posts

30 Mar 2008

Hey guys, THANKS for the advice! And mahmoudnahmad, THANKS for the those links! I don't think it's a vertex lighting issue or a Normals issue. But I have narrowed it down somewhat. The first image below is my earth with the Fluid Container and Volume Primitive Sphere - the dark lines are visible. But when I turn off the Fluid Container and Volume Primitive Sphere, the lines disappear - as in the second image below. I'll keep plugging away at it - thanks for the help!

EarthWithVolumePrimSphereAndFluidContainer.jpg

EarthNOVPSphereNoFluidContainer.jpg

GCastro

18 posts

30 Mar 2008

Right on. Curious question, what's the function of the fluid container?

I too am working on an earth sphere and curious how others are creating it.

Thanks,-George

mitm2002

68 posts

30 Mar 2008

The fluid container is what shades the atmosphere. I've been following along with this tutorial (it shows 3 ways of doing it - I used the 3rd with fluids)...