Pendulo Games and Gamesplanet Lab announced "Day One", a dark comedic adventure from one of Spain's oldest and most successful game studios, developers of the Runaway saga, The Last Big Thing and Yesterday.

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Welcome to a story about a man weary of world and tired of its broken promises. A bitter young columnist learns from his doctor that he’s less than a day to live. But back home, he finds a capsule and a note: “This will keep you alive 24 extra hours. Come to Paris for more. We’ll find you.”

The hero takes Ambrose Bierce as his model, and "The Devil's Dictionary" as his bible – the world, like his body, is rotting more each day. Now he gets to see what really matters. Sometimes you need a few clouds in order to see something in the proper light.

About Pendulo Studios:For the last two decades, Pendulo has focused its energies on traditional 'graphic adventures', selling more than a million copies of their games worldwide, and having continued success even as the genre's became a little unfashionable. The "Runaway" saga has become a classic, and their most recent games, "The Next Big Thing" and "Yesterday", were released to critical acclaim. Pendulo is comprised of ten developers who have raised families together and stay tightly knit, cherishing their independence as they rely on each other for inspiration and support. They make the games they do because they love them and will keep on doing it - market forces be damned.

What is Gamesplanet Lab?Born from the union of Gamesplanet, an independent digital distribution platform for video games and Ulule, the European leader in crowdfunding, Gamesplanet Lab is not just a funding platform for independent studios like Pendulo. It wants to be the support network that small developers can rely on.

Gamesplanet Lab gives creators the necessary tools to develop and distribute the games they believe in. Each project will have a quality guarantee, because Gamesplanet Lab selects every project carefully. Quality control on delivery is then assured by a panel of testers chosen from the backers themselves – who can then report on what they've seen. Gamers who contribute to a project's funding will play a very important role in ensuring customer satisfaction, and will be rewarded with early game access, bonus content like art books, access to VIP forums and much more.

Developers retain full copyright over their creations, and the crowdfunding model guarantees payment to the development team. Gamesplanet Lab and all partner developers have made a formal pledge to backers to uphold the Gamesplanet Lab Charter of 10 commitments shared by all project holders.

What Gamesplanet Lab is notThe success of Kickstarter has spawned a number of other crowdfunding options. It's important to emphasize how Gamesplanet Lab is different.Gamesplanet Lab is not:· Just another crowdfunding platform: it is a partnership between an independent digital distribution platform (Gamesplanet), a dedicated crowdfunding specialist (Ulule.com) and those project holders who wish to benefit from a wide range of tools, from marketing to logistics.· Claiming to turn gamers into investors who can grow rich with the success of selected projects. We leave that to banks or capital-risk firms; Gamesplanet Lab just offers gamers an opportunity to pre-order games they wish to support and, with that pre-order, engage in a close relationship with the creators while enjoying some exclusive advantages.This is just the beginning...Next, Gamesplanet Lab will present many other projects in progress with independent studios and publishers.Don’t just game, be the game changer!

Hello, it's not Kickstarter but it's very similar, better, they guarantee that the game will be done and at least ranked 7/10 by players.I paid myself 50 euros for Day One of Pendulo and I really wish they get enough backers for their game.

I'm confused. This is the company that made the games with the harshest form of drm, even on the disks which is still uncommon! After my mistake of buying the Next Big Thing on disk I feel uneasy supporting this.

Yes, I know. But I'm just not buying (no pun) that all those developers that dislike drm so much never have any influence on what happens with their game. If you spend a year or more making a game, you then just throw it over the fence and say that the publishers tread it badly?It doesn't make sense to me.

The trouble with these fund raising things (in my opinion of course) is all the extra junk (they call them rewards). I just want a game on a disc. I don't need all that other stuff - have no use for it! This one's priced too steep for the disc. Some of them don't seem to have it on disc no matter how much you pledge.

@oldbroad, well that's good news, you can get the game without any useless junk like a box, a printed manual, a jewel case and some posters and more. And you can burn the game on one DVD after downloading it as it is DRM free, or 20 DVDs or 1000 DVDs

I don't want to sound like a bird of ill omen, but publishers won't carry the games you want anymore and there are a lot of positive things into those backing campaign, you can participate to the development, games can be created, and you are ending paying actually less than before and give the money to the right people.

Thanks for your kind words, but it happened with every and single publisher in the US since we began in 2002: "Edited companies name" : all thieves.Frogwares is not getting any royalties for the all the titles in "an online store"; we are helping the american economy No worries for us in this particular case, we are far more sorry for the players who spend their cash for a game they can't play and got into this scam organized by a US citizen, some get reimbursed and some not...At least if you give cash to a well established developer, you have more chance to see your game on your shelf one day. and in the case of the backing amount is not fully financed your money is not charged.