Breaking down the renown gain issue a bit more.

Sid67 has a good post breaking down my previous issue with renown ranks, and how my DoK will need to focus more on scenarios in order to catch his renown ranks up with his actual rank. When I wrote my post I considered the difference between the two ranks a minor issue, but as Sid67 points out, the disparity brings to light a possible design issue in Warhammer Online.

I remember when WAR was still in beta, I leveled one of my characters through scenarios, but stopped once I reached the renown rank cap. At that point I felt that I was ‘wasting’ my time since I was only receiving xp from scenarios, and missing out on renown due to the cap. Instead of queuing up, I went out and did some open RvR, some PQs, PvE, for a few ranks, and then back to scenarios to gain both xp and renown. It was not an outright conscious choice as much as a response to what the game was offering. In my mind scenarios are for renown gain, and if I’m capped on renown, I stay out of scenarios.

It seems somewhat silly then to make renown ranks so difficult to gain in the early parts of the game. A characters power is not greatly enhanced with a higher renown rank, as at best you will have a few more stat points and access to gear that is comparable to PQ drops. Like Sid67, I think Warhammer would actually be a better game 1-39 if renown ranks were easier to attain, and only at rank 40 would renown ranks really slow down and become something to work on. Instead of adjusting renown gain for oRvR and Objectives/Keeps, lowering the amount of renown needed to rank up would mean you could keep up with your renown ranks without having to grind scenarios or really go out of your way in-game. Currently I’m going to have to alter my play style for a few days just to use an item I gained doing what I like, oRvR and sieging a keep. Seems a bit off…

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This entry was posted on Thursday, November 13th, 2008 at 2:50 pm and is filed under MMO design, RvR, Warhammer Online. You can follow any responses to this entry through the RSS 2.0 feed.
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My only gripe with renown in scenarios is the formula for calculating how much you have earned. I’ve got a few screenshots on my blog where I top the charts in damage, killing blows, kills, solo kills, even XP but my renown is hardly ever the highest.

One of the more recent ones shows a guy who had almost identical scores to mine, except he died 2 times less and his renown was twice mine.

wait until you are higher RR. I’m am RR 42 and the renown rank scaling just sucks. Most every player i kill is worth 1-6 renown. It actaully disincentives me from doing real PvP. A lvl 40 anything is on-par with me for a fair fight, but i get 1 nenown for killing him and he gets 1,000 for killing me? Why should i fight? I have found that capping undefended BO’s is the fastest easiest way to gain ‘high’ ranks. Sorta stupid.