节点工具集

深度图像合成

Nodal toolset

With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.

Deep Image compositing

Deep Image compositing tools let you create and work with images that contain multiple opacity, color and camera-relative depth samples per pixel, so there's no need to re-render CG elements when content changes.

Stereoscopic workflow

Nuke natively supports any number of image streams, making it simple to work with multiple camera views. With an efficient stereoscopic workflow built into the base application, Nuke has everything you need to tackle native stereo postproduction or 2D to 3D conversion work with speed and quality.

Rotoscoping

With all tools accessible through an intuitive fold-down layer system, the integrated Roto node gives precise control over even the most complicated rotoscope work right within Nuke.

Keying

Nuke provides a wide range of keyers to assist in extracting mattes from images. This includes industry-standard keyers such as Primatte, Ultimatte and Nuke's own IBK, as well as Foundry's Keylight®.

Keylight

Keylight® is a production-proven blue and green screen keyer that's simple to use and excels at tackling reflections, semi-transparent areas and hair.

Dope Sheet

Working with compositions that involve time manipulation is simple with Nuke’s Dope Sheet, as it lets you connect the viewer to different parts of the node graph and view multiple paths with an enhanced view of shots and frame ranges. Save additonal time by manipulating keyframes directly in the dope sheet.

Relighting

Nuke’s Relight node makes it possible to relight renders in the comp environment and preview changes in the 3D environment, without having to use other packages for quick fixes and adjustments.

Text

The Text node in Nuke lets you enter text directly into the viewer, then edit, modify or animate it on a per-character basis with all the standard word processing and editing features you could need.

Warp Effects

Warp Effects in Nuke allow you to transform or morph images within parameters you set whether you are working with grids, splines or vectors. Additionally, the Spline Warp node is linked to the Roto tools, so splines can be copied between nodes.

Multi-channel workflow

A robust multi-channel workflow makes for more efficient compositing by allowing you to manage multi-pass renders in a single stream, separate individual passes for manipulation and work natively with high-dynamic-range imagery (HDRI).

Full HDRI support

The Nuke range fully supports HDRI formats through a floating-point processing pipeline to ensure any edits or changes you make are done non-destructively, without compromising quality.

Match Grade

Exclusive to Nuke Studio and NukeX, the Match Grade node automatically modifies the color histogram of an image to match a reference, making grading simple and fast. It can also match grades between completely different shots or match elements between source and target shots such as grass areas and face regions within shots.

Planar Tracker

Nuke Studio and NukeX’s Planar Tracker lets you track areas in your image sequence that lie on a plane, allowing for easy placement of new 2D elements on a flat surface and dramatically speeding up common compositing and cleanup tasks.

Furnace plug-ins

Nuke Studio and NukeX come pre-loaded with a select number of plug-ins taken from our award-winning Furnace toolset, designed to reduce the grind of shot clean-up and restoration, noise and grain management, and shot stabilization and alignment.

Advanced retiming and warping

The advanced retiming and warping toolsets in Nuke Studio and NukeX take the headache out of shot retiming, clean-up, replacement and augmentation tasks. Optical Flow-based Motion Blur generates high-quality GPU-accelerated motion vectors, enabling you to add realistic blur to clips based on the movement of objects within them. The Smart Vector toolset lets you add textures or paint to image sequences that contain complex motion or subtle detail, using automatically generated motion vectors to push or warp an input image sequence across a range of frames.

Vector Generators

Vector Generators, available in Nuke Studio and NukeX, produce high-quality, GPU-accelerated motion vector renders for use in other nodes. They can be used in optical flow retimes or for adding motion blur to your shots.

Lens Distortion

The Lens Distortion tool integrates directly into Nuke's 2D image processing environment and supports advanced lens modeling and analysis to let you add, remove or adjust lens distortion in image sequences. Easily apply distortion from one image to another using STMaps.

3D工作区

3D workspace

Nuke offers a limitless, integrated 3D environment that lets you create and render complex scenes composed of 2D footage, 3D models, cards, basic geometry, cameras, lights, and meshes. Great for camera projections for set replacements and other tasks where you need to simulate a "real" environment.

UDIM import

Nuke’s UDIM import lets you pull in a set of texture patches and quickly apply them to the surface of a 3D object. This works beautifully in conjunction with Mari or other compatible 3D texture painting applications.

3D Camera Tracker

The integrated Camera Tracker in NukeX® and Nuke Studio replicates the motion of a 2D camera with an animated 3D camera or point cloud in Nuke's 3D space, allowing you to composite 2D/3D elements accurately with reference to the original camera used for the shot. Refinement options, advanced 3D feature preview and lens distortion handling improve efficiency and accuracy on the trickiest tracking tasks.

Model Builder

Nuke Studio and NukeX's Model Builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in Nuke, using a tracked camera and an input image sequence for visual reference. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene. UV creation within Nuke's Model Builder lets you create seams, or 'unwrap marks', on models as well as use the UV window to refine unwrapped UV's live and in context.

3D Particle System

The 3D Particle System in Nuke Studio and NukeX makes it easy to create and manipulate a range of advanced particle effects—like breaking windows, dust, fire and rain—without the need to round-trip with external applications.

Point cloud and depth generation

The point cloud tools in Nuke Studio and NukeX let you create a 3D point cloud for easy positioning of lights and 3D objects. The Depth Generator node creates a depth-pass sequence in your scene to help streamline common compositing tasks.

User presets and node toolsets

Nuke’s time-saving user presets enable you to set and save tailored node parameters for effects to use across multiple projects. Node toolsets let you automate your workflow by creating grouped configurations of nodes for specific tasks.

Versioning

Nuke's powerful versioning functionality allows you to bring new versions of shots into Nuke Studio's timeline or Nuke's nodegraph and swap between them quickly and easily. This capability makes comparing and reviewing work at different stages, and work done by different artists, simple.

Nuke Assist

Current maintenance gives you access to two Nuke Assist licenses with a core set of nodes for performing everyday tasks like paint, roto, 2D and planar tracking. It lets you share essential tasks and scale according to workload. See the Nuke FAQ for more details.

Export structure

Nuke Studio’s powerful export structure provides an organized foundation for both individual and collaborative work. Acting as a simple shot-management tool, the structure automates the creation of shared directories and naming conventions to make sharing shots with other artists and managing multiple deliveries fast and simple.

Annotations

Annotations allow for clear, effective feedback on shots, adding comp notes and communicating your ideas visually. Draw or write directly in the Nuke Studio viewer on a shot-by-shot basis, then easily share comments with other team members.

Review and playback

Review and real-time playback provide a seamless workflow between timeline and effects in Nuke Studio, thanks to core viewer functionality that compares clips, sequences, tracks and versions directly in the A/B viewer.

Digital ingest

Digital ingest in Nuke Studio lets you bring any media from your project directly into the media bin. Supporting a full range of 2D and 3D formats, it ensures everything you need is stored and organized in one place.

多轨道剪辑时间线

SDI broadcast monitor support

All Nuke editions provide SDI broadcast monitor support on compatible AJA and Blackmagic SDI-out hardware. With this support, you can accurately check color space and aspect ratios on broadcast content during the review process.

Multi-track editorial timeline

Nuke Studio comes complete with a multi-track editorial timeline that lets you playback, review and edit multi-layered sequences of video, CG and audio tracks. You can stack unlimited tracks containing as many clips as you need and blend tracks to easily create overlays. Create timeline effects and flip them into the node graph, or edit and render compositions right from the timeline.

In-timeline Soft Effects

Add powerful GPU-accelerated effects—including grading, keying, and transforms—right on the timeline, in real time. In-timeline Soft Effects let you quickly and easily set up shots, experiment with ideas and interactively refine your work.

Editorial tools

Nuke Studio's editorial tools provide easy-to-use, familiar functionality for artists accustomed to standard editorial packages—all accessible on the timeline. Use standard three-point editing techniques to insert and overwrite clips from the source view and retime both linearly and non-linearly right in the timeline.

Onlining and conform

Nuke Studio conforms AAFs, EDLs and XMLs into a multi-resolution, multi-track timeline complete with audio. Soft effects in imported XML and AAF files —including nonlinear retiming, transforms and crops— are retained and automatically recreated in Nuke Studio, helping to take the pain out of the conform process.

Spreadsheet View

The sophisticated Spreadsheet View in Nuke Studio breaks down every timeline item's source and destination, both for visual feedback and modification. Items selected in the timeline link to selections in the spreadsheet and vice versa. Easily compare online edits against offline sources, and make adjustments to groups by timecode, affording precise control.

Media bins

Media bins within Nuke Studio allow for easy access to all shots and media relating to the project, making it fast and easy for you to add, organize, and search through relevant content for a project.

Tagging

Nuke Studio's tagging system lets you tag shots and media to make them easier to organize and find. With the tagging abilities, you can add notes, create custom tags and store metadata on shots and clips in the timeline.

Comp Containers

Easily create a Nuke comp script directly from the timeline which translates all transforms and soft effects into Nuke nodes. Comp Containers in the timeline link to Nuke scripts for a particular clip, and you can toggle between versions of comp scripts to preview the work in the timeline or jump into the comp environment and makes changes directly.

Audio tools

Import .WAV or .AIFF files into your projects and play them back to ensure audio and video align, and give context to shot review and editorial work. View an audio track’s waveform in the timeline and easily adjust using handles or apply cross-fades, fades-in and fades-out.

OpenColorIO色彩管理

Blink Script

The Blink Script node lets you write your own image processing operations inside Nuke. Create your own CPU or GPU-enabled effects for use in the nodegraph or Nuke Studio's timeline. An API allows C++ plug-in developers to harness Foundry's Blink technology, giving the ability to create faster and more complex effects.

Blink GPU acceleration

The Blink framework delivers GPU acceleration inside Nuke, speeding up interactive processing when using tools like Motion Blur, Kronos, Denoise, OFlow, and ZDefocus. If the GPU is unavailable, Nuke will simply revert back to the CPU.

Python API and PySide

Available across the entire Nuke family, the Python API can be used for full pipeline integration and automating common tasks and procedures. PySide is also included to allow users to build custom user interfaces via Python and the Qt frameworks.

OpenColorIO color management

With OpenColorIO (OCIO), the open-source color management solution from Sony Picture Imageworks, Nuke can setup a single profile to provide consistent colors across all compatible applications to simplifying the color management process.

Asset management

The entire Nuke range has the ability to connect to asset management software like ftrack, Shotgun or in-house systems, ensuring smoother collaboration and organization between artists in teams.

In-context help

Nuke’s intelligent in-context help system provides an easy-to-use interactive online HTML help that loads in your default browser directly in Nuke. Access a range of help documents and tutorials right in your existing session.

Script performance metrics

Cross-platform performance metrics in Nuke help you debug slow scripts and uncover any bottlenecks. Run Nuke from the command line to get the full performance profile for a render in XML format or use the Profile node in a script to capture performance data including CPU time, wall time, number of ops and memory usage.

RenderMan Pro Server support

Available in Nuke Studio and NukeX, Pixar RenderMan Pro Server support adds an alternative to the built-in scanline renderer, aligning rendered scenes with the 3D pipeline. Inject and manipulate RIB files and statements to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.

Customizable workspaces

Set up your toolset in a way that works best for you with the six built-in workspaces in Nuke Studio, which cover compositing, editing, finishing, conforming, reviewing and timeline functions. Further customize your workspaces to suit your project.

Background rendering

Nuke offers background rendering of comps or sequences directly from the timeline, allowing you to continue working while renders are processed. Built-in Frame Server render farm functionality automatically uses all available resources to enhance speed and performance, either on a single machine or when connected to multiple machines running Nuke Render nodes.