Anyone who teaches Kingdra a Dragon Attack is lol. Also, A weakness is a weakness. Quite a few pokemon are faster than a Kingdra when Rain Dance isn't active and Dragon Claw + Flamethrower isn't an uncommon thing on Dragonite and the occasional Salamence.

Stategy: Basicly there not going to be taking down gyarados with and electric attack, EQ can be a problem for Rhydon though, so that's why we have the Good 'ol Rest+Chesto Berry combo. You can hit the enemy hard with attacks that effect both opponent like Surf and EQ, while you don't take damage from it. Ice Beam and T. Bolt will help take care of Grass and Water pokes and Focus Punch will take care of Rock types.

And also to help the beating you can start with these pokemon:

@ ???-Speed Boost
Swords Dance
Agility
Baton Pass
Silver Wind

@ ???-Syncronize
Calm Mind
Baton Pass
Psychic
Psych Up

The Additional Strategy: Starting with these B Passers will make Gyarado and Rhydon souped up for battle, use Swords Dance a few times and Pass with Ninjask to Rhydon, use Calm Mind to max out Sp. atk on Espeon and Psych Up if the opponent uses agility or anything like that, then pass to gyarados.

Currect scenario with that team is that 1st turn the opponent switches to 2 pokemon strong against Ninjask. Next turn they proceed to assasinate your pokemon with twin Rock Slides KOing Ninjask and probably Espeon.

I rest my case.

_________________sweet17: You look like the Farm Fresh guy lolbloodninja: Well, you look like you ATE the Farm Fresh guy....bloodninja: Not to mention all the groceries.

Mon Dec 12, 2005 10:13 am

Dr.DoubleDuel

Dragon Tamer

Joined: Sat Dec 04, 2004 4:08 pmPosts: 200

ANNOUNCEMENT: Yes, the news on the forum is true... I am back. However, I will not be back for long. I have other reasons, most of which I do not feel like explaining. Anyway, since I can't keep up with the large number of teams being submitted rapidly, I found a solution...

I will pick the best 10 teams ever submitted (one of which is mine, since I want to leave my mark here...). The other teams will be sent to another thread, in which they can be viewed for further rating. Please feel free to PM me on what you think should be in the top ten. NOTE: These top ten WILL BE PERMANENT and WILL NOT CHANGE unless, for some strange reason, I return. Thank you all for supporting this guide and I hope I haven't caused any problems during my absence. Thank You!

P.S: If there are not enough PMs on which teams should be entered into the top ten, I will pick the remaining slots.

Mon Dec 12, 2005 6:14 pm

Magus

Pokemon Master

Joined: Mon Feb 28, 2005 7:12 pmPosts: 1400Location: Aurora, CO

Neo_Matrix wrote:

Um, I already posted that, with a minor change of moves.

Didn't know that... I didn't bother going through all fourteen pages to check.

Neo_Matrix wrote:

Currect scenario with that team is that 1st turn the opponent switches to 2 pokemon strong against Ninjask. Next turn they proceed to assasinate your pokemon with twin Rock Slides KOing Ninjask and probably Espeon.

I rest my case.

Never said it was perfect :roll:

Mon Dec 12, 2005 9:58 pm

Dr.DoubleDuel

Dragon Tamer

Joined: Sat Dec 04, 2004 4:08 pmPosts: 200

No Team Suggestions?

Mon Dec 19, 2005 6:22 am

hfxjus

Pokemon Ranger

Joined: Tue Nov 22, 2005 5:02 amPosts: 543Location: Freezer

How about this team? (RSE)

ABILITY-Lightningrod
Earthquake
Flamethrower
Rain Dance
Thunder

ABILITY-Oblivious
Protect
Water Pulse
Ice Beam
Surf

If the opponent is a electric type and is about to hit Wailord, Rhydon's Lightningrod will draw the electricity preventing hitting its partner. Then, I will use Protect on Wailord and Rhydon using Earthquake hitting the opponents but not Wailord since he protected itself. After that, Rhydon will use Rain Dance to boost Wailord's Surf and increase the accuracy of it's Thunder.

Two sweepers. Marowak can EQ to it's heart's content, as it won't hurt Charizard, and Charizard takes out Water types with HP Grass and Grass and Ice types with Flamethrower.The only problem is water, so it might work better to switch Charizard for Zapdos to counter that. Make of it what you will.

Im new but got some ideas. First use rain dance and charge then thunder. use ice beam for grass types and surf (with rain dance) to kill ground. Solarbeam is weak and if you have problems, hit each other with thunder to restore hp.

Ok whats happining here is you send out ya pokemon k, then you see if your opponents are both male if they are then this is a good way to kill em and bug em First you use Milotics attract. on both male pokemon so there a better chance that they wont attack then use substitute on espeon

when you done that use calm mind on espeon, and toxic from milotic onto you foes, so they'll get poisened faster.

if your foes attack your milotic use recover and on espeon use Morning sun to heal your self back to full.

then when you have maxed out you sp.atk and def kill you opponents with psychic, but you might not need to cos they'll allready be dead by poisen

this is an effective but can take a while to work, so if you wanna make it a quick battle just use a different technique

Ill be back with more double battle techniques soon

Fear the evil

Sat Feb 11, 2006 5:53 am

hfxjus

Pokemon Ranger

Joined: Tue Nov 22, 2005 5:02 amPosts: 543Location: Freezer

the_moonchild wrote:

Curse
Rest
Earthquake
Snore

Curse may raise attack but lowers speed.Swampert's worst stat is the Speed and yet you lower its speed. It will be extreme slow.This is my suggestion. Snore won't do good.Try Ice Beam to fight off grass types.

And how about this pair?

@Leftovers
Hyper Beam/ Shadow Ball/ Amnesia/ Aerial Ace

Has Aerial Ace to protect itself from fighting types.Shadow Ball to kill the ghosts.Amnesia to raise its spe.def. Hyper Beam works just nice because of Traunt.

@Leftovers
Shadow Ball/ Thunderbolt/ Confuse Ray/ Brick Break

Brick Break to kill Dark types. Confuse Ray just to be a little annoying. Shadow Ball to kill Psychics and Ghosts. Thunderbolt for extra to kill water,flying....

_________________ZOMG

Sat Feb 11, 2006 6:48 am

sN0wBaLL

Lite Four

Joined: Tue Nov 02, 2004 3:03 amPosts: 3827Location: Singapore

There's already a Slaking-Dusclops pair in the List of Contributed and Sample Teams, which should work better than your Slaking-Gengar team. Check the first few posts of these thread to view them

Anyway, I don't think Dr.DoubleDuel is around much anymore, so refrain from posting teams since no one is around to rate them anyway

_________________

Sat Feb 11, 2006 6:29 pm

sartf

Pokemon Trainer

Joined: Thu Oct 27, 2005 7:43 amPosts: 36

@Soft Sand/ Rock Head
Earthquake
Double Edge
Iron Defense
Roar

@Leftovers/ Levitate
Toxic
Protect
Confuse Ray
Psychic

Strategy: Gengar starts by using Toxic, and Aggron uses Earthquake (which doesn't damage Gengar because of its Levitate ability). Gengar then Toxics the other opponent while Aggron uses Roar. Roar only hits AFTER Gengar has attacked. After using this combo as many times as you like, and stalling with Protect when needed, Gengar can be used as a Special Sweeper and Aggron as a Physical Sweeper (because of Rock Head for Double Edge and Levitate for Earthquake.

EVs for Gengar in Speed and SA.
EVs for Aggron in Attack and Defense. (For the combo Aggron's Speed doesn't matter because Roar attacks last anyway)

Anyway, I don't think Dr.DoubleDuel is around much anymore, so refrain from posting teams since no one is around to rate them anyway

didn't you all see this post? Dr.Double Duel is not here and no one will rate your teams.

_________________ZOMG

Sat Feb 18, 2006 3:00 am

daveshan

Pokemon Master

Joined: Thu Nov 03, 2005 2:23 pmPosts: 1959Location: Va

Well posting teams is still useful to give other members of psypoke ideas on double teams.

Plus, we shouldn't abandon this thread as the admins might name someone else as double battle rater.

_________________^Image by dragoni_slayer2014^

Mon Feb 20, 2006 9:12 am

sN0wBaLL

Lite Four

Joined: Tue Nov 02, 2004 3:03 amPosts: 3827Location: Singapore

Alright, let me rephrase what I said. When I say "refrain from posting teams", it's because this thread used to function as not just a recommendation thread, but a 2v2 Team Rating Thread as well. As such, since there aren't anyone around to rate 2v2 Teams anymore, members should only post when they have a tried and tested 2v2 Team that works well and which they want to share with the other members.

As for the appointment of new 2v2 Team raters, I have thought about it too. I might sort that out after February; I'm having exams soon.

_________________

Tue Feb 21, 2006 3:07 am

daveshan

Pokemon Master

Joined: Thu Nov 03, 2005 2:23 pmPosts: 1959Location: Va

Should we then include a special clause like: this team has helped me win X out of Y matches; or this team typically takes out X out of my opponents pokemon before both faint/the strategy falls apart?

_________________^Image by dragoni_slayer2014^

Thu Feb 23, 2006 7:00 pm

sN0wBaLL

Lite Four

Joined: Tue Nov 02, 2004 3:03 amPosts: 3827Location: Singapore

It's optional. Not everyone takes note of how many victories he/she has scored with a particular team. Do at least provide some information about why your team works well though.

Clefable charges with double team/Cosmic power and uses the healing move when necesary while Shedinja uses Endure/protect to prevent KOing. Use follow me and toxic both enemies and if needed protect-heal. Keep doing shadow ball-follow me till you win. Flamethrower kicks steel-type which you cant toxic. Use pp ups if needed.

I hope I helped.

Sun Feb 26, 2006 6:29 pm

CHJB

Ace Trainer

Joined: Thu Mar 02, 2006 7:41 amPosts: 338

I have one--

@shell bell
earthquake
eruption
solarbeam/return/slash
bulk up

@lefties
light screen
soalrbeam
rock slide
psychic

Groudon's drought helps solrock and/or groudon's solar beam not need to cahrge. It also powers up their fire attacks too. And solrock's levitate allows him to dodge the earthquake. Solrock can use light screen to up their sp. def. and groudon ups his def. (and atk.) with bulk up to help stay alive. Rock slide and psychic are just STAB attacks for solrock. And their holds are just some random stuff I threw in. Okay, maybe this isn't good at all... but oh well, groudon would fit with solrock anyway. I like the word " lefties"...der... =D

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