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Thursday, 4 July 2013

Warmachine game 3: Menoth vs Khador 15 points

This weeks game of warmachine is a 15 point game vs
khador. I was rather worried about this game as it had a lot of models on the
table. While I don’t know what it really is I have heared bad things about the
khador ‘winter guard deathstar’ which I will be facing.

The Armies

Epic Feora

Crusader heavy warjack

Vanquisher heavy warjack

Repenter Light warjack

5 cinerators

Forward Kommander Kratikoff

Kodiak Heavy warjack

Winter guard w/missiles

Widow maker solo

The Battle

Khador deployment

He won the roll to set up and go first, putting the
winter guard and solo on the left while his warjack and warcaster deployed on
the right. I set up by cinerators on the right and my warjacks on the left with
Feora behind them.

Menoth deployment

The start of the game was uneventful as the khador
moved forwards casting a spell to increase their defence. In my first turn I just
move forwards after casting escort. The second turn it started to get
interesting and the winterguard shot at my light warjack and damadged it
considerably but not enough. In return my repenter burnt a few of the
winterguard and my vanquisher killed a few more with its area of effect weapon.

Mid game saw the battle turn in my favour, I lost the
repenter the following turn to the winter guard and I lost 3 cinerators to
Kratikoff but I attempted to hold her in position but they failed to even hit
her. On the left side of hte table I managed to reduce the winter guard down to
a single model and kill off the solo. In the centre my crusader charged his Kodiak
and dealt a considerable amount of damage to it.

Towards the end of the game it went south for me as
while the khador army was reduced to 3 models his warcaster still had a few
tricks up her sleeve. He cast a spell to get out of the combat unharmed and
charged into Feora and slay her in a single turn while she used her feat. I
died by him dealing a single extra box to feora.

The killing blow

If I was smart enough to keep feora next to a warjack
she would have had extra armour and she would have lived. It would have given
me an extra turn to escape from his warcaster and possibly stand a chance of
winning. But over all I was close but lost the game by taking my eye off the
prize.

Coming from 40k to warmachine is a little awkward, as
I keep forgetting that I have to kill the warcaster and not his entire force. Never
mind, next game might go better.