Archives

All posts for the month October, 2013

What’s worse than getting bit in backside ? It’s getting bit in the backside from shark , and on this shark is a rider , a mean looking character with a Mohawk of spines and carrying a wicked trident! That is what happened to karrow keen eye as he swam from getting gear from the lockers in the ship.
Pleb isn’t convinced , something light brushes against his nose , which convinces him less.
Back on the beach with everyone’s gear on them they examine each other, clothes are frayed and ragged , the ship is the jeneviere not the wormwood? Stuff in back packs has perished , how long have they been here and where is it ? They are starving and dehydrated to the point of sickness, they place is hot , sticky , the sun burns and creatures bite and nip at the skin causing disease and sickness.
Setting up a terrible camp they encounter a huge rain storm , then back to unbearable heat, they have a fight with a snake and its offspring , karrow gets a nasty disease which is cured by nxutz luckily ! It looks to the cleric that wounds or infections get into the blood system very quickly, they need to be carefull.
As they travel through the late afternoon, they see a ruined camp of some ancient explorers who took up resident here , which are now walking dead , they find camp later that evening , but the undead turn up , and a fight ensues, rusty daggers and blades , cut and slice , but the goblins prevail and the only thing left above is a huge chimp with head of a cockatrice ……. They huddle down for some rest………

We are having a good run after holiday season !
So back to our intrepid Goblin pirates , they were joined by a Nxutz a shadow shaman from the lick toad tribe .
So what happens to a duergar when his first mission goes … wrong !
A short write up but basically , our intrepid goblin bunch used guile and cunning , to get past most of the incidents in this dark citadel , they get to the source of the problem , but it looks like there employer , the duergar has got it all wrong , they pass the 2 hang man tree`s with not many problems..
Then they see this huge grey/white tree , But is everything as it seems ? Around the tree are hundreds of tree sprites, spores fill the whole of the cavern but they hear a conversations by an unseen assailant and the duergar , who disappears!, now who is going to pay them? The goblins have been betrayed .
Behind them , the crew catch up , and coax them back onto the ship and they pass over the journal /diary .
Back on the ship they are heroes and are rewarded with 3 days of rest before a banquet is held in their honor , Dhumakak over hears they are setting sail for smugglers shiv.
Gathering gear around the ship , on the night of the banquet it all goes well , but…
They find themselves washed up on shore on an island , and the words of the diary comes back to them ……………………
They say the dead walk on Smuggler’s Shiv, and that those who have yet to die dine on the flesh of their kin. They say that the very plants and animals of the island thirst for blood. And they say that those who sail too close to the island’s cutting edge are already doomed, even before their ships are impaled and slip beneath the shark-hungry waves . The island itself is a grave to all manner of folk—pirate and soldier, merchant and smuggler alike. By day, one who approaches too closely can hear their screams from the green that crowns the isle, and by night one can watch the witch lights dance on its shore, said to be glowing cannibal ghosts eager to lure new meals to their shore. They say all this and more about Smuggler’s Shiv. I can think of no better place to hide my treasure.

The first to awake is Karrow, he in turn wakes up the rest .

When it comes to our group , when It come to things of the brain there is no one brighter than Pleb ! But something has been niggling , if the goblins were needed to get in the crypt then how did the humans get down ? and why is the captain and the crew so nice to the band , they were all hated before they left ? Master scourge is never nice to pleb, nor the horrible captain……………. Something is a foot and pleb can smell it…………………………

They find themselves on a small beach, the weather is hot, horrible and sticky, nasty flies bite and pick at the skin .

To the south, a wall of green rises in the form of a dense jungle filled with a cacophony of life. To the east and west, ragged arms of jagged rocks reach out to embrace a wave-tossed cove, while to the north, the waters of the sea surge and churn between the beach and a line of razor-sharp rocks.

Looking around

Even a cursory glance is enough to confirm that the wormwood will never sail again. Only the fortuitous presence of a sharp ridge of rock near the side of the sheer cliff wall has prevented the wreck from sinking entirely into the sea, for only the ship’s stern seems to have survived the wreck. This portion is wedged at an angle between the cliff and the rocks, and each wave shakes and tosses the wreck alarmingly. It won’t be long before the constant pounding of the waves dislodges the wreck and allows the hungry sea to claim the last of this once-fine ship.

There was a book Called Kender, Gnomes and gully dwarves written in the 80`s, about intrepid adventures on a quest.
So let’s call this one , Loud Dwarves, Assassins and a Bear trap .
Whilst spending time in the debauchery that is Falcon hollow , the new gold is natural resources , huge lumber yards springing up attracting the worst ilk of Golarion. But while investigating they did find out Red mantis had been seen around Falcons hollow. It was left at that , as the detective work turned into a drunken night …
Leaving the logging camp , they find a small deer track through the forest , coming upon an ancient hut , noticing around them the glint of something in the forest . The old hut was once a witches or healers hut , they find a shrunken head that the dwarf uses as a sporren, and huge pot animates and it’s
slain by our intrepid band. Then while outside a sniper shoots Eranicus and he falls prone, the dwarf stands over him and bellows “Its alright you’re not dead!” , hopefully the assassin didn’t hear anything ……….
Next they find a trail that leads them to huge tree, as night is descending quickly and spells are cast , it seems a rest could be in order, they see an entrance to a dry spot under the tree, the shadow cleric is about to sneak off when again the Dwarf Bellows “ be careful while your sneaking Laddy “………… with that the cleric stops in his tracks and the group are ambushed by some flying snakes . Using a lot of healing and not making much noise …. The sound of a screaming dwarf and gunshots ring out through the forest, lucky the assassin(s) are deaf……
Finally making camp the cleric decides to set a bear trap at the front of the camp and fails , ouch damage, give me that hear says Ezra as he fails and crit damages himself BIG OUCH, “YOUR DOING ALL WRONG BELLOWS THE DWARF” , failing with a huge snap , the trap snaps over his arm, the resulting damage to group is more than any of my creatures .. Result!
On Kaldins Watch , he sees a group of Kobolds , but with a terrible sneak roll he alerts them , and shoot out starts , finally they charge the 3 creatures , but it’s an ambush , about 30 more appear and knock the party out, they descend into blackness..
Are the assassins nervous about this hardy band ?

As you listen , you hear a deep and almost musical voice in conversation, with a slyer , smoother voice. The conversation drifts in an out of earshot , they must be moving about.

“This is not going as planned, these human insects are getting in my way !”

“Do not under estimate them, Kolbi has already told us much , they are weak trusting fools , and bound by the weakness of Saranrae “ he laughs

The voices fade out , and then back in….

A third voice , ancient, sibilant and evil enter the fray “ You say much Mokmurian, but very little , we need to get these giants on the march and soon, my wells need feeding “ he pauses “ Rizzen , how goes it with the Keys?”

“They were spread far and wide my lord , we close in on one , the other seems to be lost but I have been looking into ancient lineages , it seems Korvosa maybe a thread, I will send some agents , the third is close at hand “ he laughs .

“Good Good , “ Comes the sibilant Hiss “ Now Mokmurian , kill these intruders and protect this library , and get those giants to war “ he cackles . “Rizzen I would like you to go to……………………..”

With that the voices fade again and everything goes quiet ….. you hear faint chanting coming from the library as if something was being summoned ……………

A pair of double doors stands in the southern wall of this room. The floor is made of glossy, polished black and- gray marble. To the east, what might have once been another exit has long since caved in. Yet nothing in the room compares to the curious effect that its walls have-looking into the room, it’s bizarrely impossible to judge the chamber’s exact dimensions. Any wall looked at directly remains stable, but through peripheral vision the walls everywhere else seem to stretch away into impossibly infinite gulfs, as if the room itself were somehow “unhooked” from its own physicality. The sheets of pale light that flicker across the walls only add to the disorienting effect.

Moving into the room it seems the whole of the library has a weird and horrible effect , each room is trapped causing nausea and reduce person . Its take a while for this to click but Eando disarms the first room , but not before they encounter 2 huge rune slave giants , these fat milky white , creations, are warped with bulging muscle but seem to have a vacant expression. These things hit like a truck but are dispatched quickly after a short and bloody fight , durgen taking the brunt of the damage.

Runes are carved in bands along the walls of this chamber, which is unnervingly lit by a reddish glow from the slowly burning flames in a shallow fire pit in the center of the room. An immense iron cauldron, its side emblazoned with an etching of a seven-pointed star, stands above these flames. Smoke rises from the cauldron’s unseen bubbling contents, and a halo of human bones and scraps of what might be dried flesh lie scattered around the cauldron’s three-pronged base.

Moving into the next room , they are faced once again by the same diabolical trap , but this time a huge Golem stand in front of a terrible looking furnace over 20 feet in height , this ancient artifact from and age past , seems to create these rune slave giants. The golem comes to life and the fight ensues , the cauldrons vapors do nasty damage to the brave companions , but they slay the golem and escape the room , they see an ancient tome on a stand as the last one exits……………….

The chill in this room isn’t quite enough to frost the floors and walls, but it’s certainly enough to frost the breath. The room itself contains several large suits of armor mounted on what appear to be frozen or preserved ogres, trolls, and hill giants, all staged as if rallying for war.

As they enter they see several suits of huge plate armor , in the middle of the room is a s figure is nearly 11 feet tall, dressed in plate armor and wielding a wicked-looking hatchet in each gauntleted hand. The figure’s most horrifying feature, though, is the fact that it has no head-only a raw, ragged stump of a neck. This ogre is called the Headless Lord.

Our scurvy sea dogs are on a sub quest to now find a key for a dark elf , having already found the book for an evil sea captain , during this sub quest they are on another sub quest to help some kobolds get a dragon back , in return they will tell them where the key is.

Confused……. no ……..good then I’ll continue.

They encounter a group of terrible looking elves/Goblins (if wasn’t confusing enough), with what looks fungal sap on their skin, each time one is killed it forms the parts of a huge fungal spider, in a close fight , the defeat this fungal monstrosity and it turns in to a liquid and drains through the cracks in the floor.

Cut to a cavernous room under a huge giant fortress , after finishing the epic fight, a bird appears and lands on Shallelu`s shoulder, looking distressed.

“My sister is in trouble and must be saved! I must leave now, the decemvirate have sent a replacement, this is Eando Kline ( pronounced Eendo) “ with that she turns into a bird and fly’s away .

But standing before isn’t a bird anymore , a slender man , armed and looking dangerous , as the characters fill him in on what’s been happening , they start checking rooms , they find the shrine of lamashtu , home of the lamia and the Lokansirs shrine to the ancient rune lords . The rune activates when they enter and again the huge tattooed giant attacks the characters, they fight hard and eando seems a good acquisition , they defeat the terrible giant .

We then find ourselves in the debauched lumber town of falcon hollow, where a drunken magus and gunslinger are woken by a sober Summoner and shadow cleric . but have both found out the old healer Loral once in was last seen with a young elf girl, travelling to the old monastery at Doskars crag . After a sobering up and breaking their fast , they set off through the mysterious dark wood, home of trappers , loggers and foul creatures alike.

A meeting with the foreman gains them no information other than watch for ogre kin , kobolds and wyverns , nothing about were rats of course.

Making their way through the forest they see a shrouded lake.

Not far from the edge of the forest-shrouded lake, a fox with large ears and bright orange fur lies bleeding, its hindquarters caught fully in the jaws of a crude iron trap. The fox is a Dark moon fire foot, a species of fennec unique to this region

The fire foot is badly injured, its hindquarters slashed by the ogrekins trap. The pelt is worth a lot of money.

It’s a trap of course and our group is attacked by Grung Knifetongue and his dog named …well … dog!

With the summoner is knocked out the rest of the group have a pretty difficult fight , but over come , with a well placed dart it finally dies.

With that over we are back in the dungeons below Jorgenfist , strange monks are afoot as they make their way to the tunnel to the library , the priests of sararae find it difficult to step into the passage , whilst Eando movers down easily, he is confronted by a monk , who beckons him further down . But a strange illness takes him and he collapses. Feeling despair!

Using combined bardic, Arcane and religious knowledge they gleen the following.

The Black Tower is part of an ancient building from Thassilon’s time, once known as the Therassic Monastery. The tower itself served as a bell tower and lookout location for an order of evil monks devoted to the worship of the Peacock Spirit, a mysterious faith whose rituals were kept secret from all but the initiated. The tower’s gargoyles depict saints and demons of the Thassilonian pantheon,

though they are so weathered that they are unrecognizable today save as vaguely demonic forms. The ancient monks were protectors of the library and now despise Mokmurian, more monks and hand each player a scroll.