Suppressive Fire (Action)

The character may train his firearm on 1 square within his maximum range and fire 5 “warning shots” into it. For 1 full round, the character gains 1 final attack against each opponent who moves through the target square, firing 1 additional shot for each (if the character runs out of ammunition, he may make no further final attacks). Each final attack must be made with the same firearm used to take the Suppressive Fire action. When making each final attack, the character suffers a –4 penalty and may not benefit from Aim action bonuses.

Additionally, each opponent who moves through the target square suffers a –4 penalty with all attack and skill checks made until the start of the character’s Initiative Count during the following round.