Might be worth noting but the LEGO Group is traditionally pretty lax about non-commercial usage of their properties, and in some cases even allows limited commercialization, such as the selling of instructions for unofficial models and customized minifigures. These are never formally endorsed but generally tolerated unless seen as some kind of threat to LEGO itself. I imagine a mod in the image of LEGO Star Wars (which I would be a thousand percent behind) would be much of an issue. All that said -- it's probably not worth trying to convert models from the LSW games, considering the minifigure designs are mostly very outdated and relatively easily recreated.

I'm not trying to suggest a policy change -- again, the conversions wouldn't be worth it -- but I just thought it might be useful for the record.

Aside from Battlefront EA for obvious reasons, does the "use as little as possible" rule still apply to newer material? IE, say I need Kylo Ren's mask. The rest of the body texture is easily duplicated using what we already have, but would it be okay to use Kylo Ren's mask texture from a mobile game? Of course, this question does not take into account any pre-existing Kylo Ren models out there made for other moddable games.

Yes, it still very much applies. There's an excellent Kylo Ren over at JKHub.org that's community-made. We always look for community stuff first. Also I didn't take into account the new mobile game (Star Wars: Uprising?) but suffice it to say that's off limits too as it's currently a focus of EA/Disney.

I'm posting this to get clarification on whether or not I can use models from Battlefield 1942 (2002) by EA/Dice. I know the rules state that anything non-star wars should be left alone, but considering the age of the game, the fact that an sdk was released, and the fact that the game has been modded within that community, does that change anything? (I assume not, but it doesn't hurt to ask.) I should also point out that I'm not remaking bf1942 for battlefront or anything - I just want to use 2, at most 3 building models.

Just a bit of a query here. I know how the rule goes as far as EA Battlefront things go. How far does that stretch? Does it stretch to using official promo images and screenshots of the game for textures? I only ask because Sereja recreated several of the EA weapons recently, and he did it without ripping a single polygon or texture from Battlefront, but I believe he did mention he had used either screenshots from the game or images released through EA's website, which are downloadable, for the textures.

ggctuk wrote:Just a bit of a query here. I know how the rule goes as far as EA Battlefront things go. How far does that stretch? Does it stretch to using official promo images and screenshots of the game for textures? I only ask because Sereja recreated several of the EA weapons recently, and he did it without ripping a single polygon or texture from Battlefront, but I believe he did mention he had used either screenshots from the game or images released through EA's website, which are downloadable, for the textures.

I think at this point, the matter becomes so trivial that it shouldn't matter. It is a picture of a texture, that would be ridiculous if it was flagged by EA.