Evolve Review | PCGamer

PCGamer: Evolve is a jetpack dance between prey and predator. It’s a multiplayer tango with ever-shifting positions: in a typical round, you go from being a frag god to fragile and back again in the span of about 12 minutes. One moment you’re a firebreathing Goliath, rolling a strike through Evolve’s four Hunters with an enormous boulder, and the next, you’re a fleeing, bloodied heap, scraping the map for alien wildlife to chew to regain lost armor.

DLC aside, the core gameplay is actually quite fun and does promote team work, something many games have failed at in the past. It's also a relatively bug-free game (well, compared to other AAA games like AC:Unity for example) and the launch was great, with little to no network issues. It also looks very nice, and it still packs enough content to make it worth playing for quite a few hours.

It's not a perfect game, and yes, it's heavy on DLC, but that doesn't suddenly make the game itself unplayable or boring.

Matchmaking is the worst in this game, it doesn't take into account player level at all it just randomly places you with anybody. If a high level player is playing monster you might as well quit and try to find a new game as they can almost one shot kill you. Same goes for if you are playing monster, if the hunters are high level you got no chance.

If you played the beta you know what you are getting with this game, especially since accessing the other game modes seems to be almost mission impossible as the game picks randomly for you, 9.5 out of ten times it's that same hunt mode.