Carrier

The massive Carriers serve as operation centers for leaders of the Protoss fleet. Heavily armored and shielded, Carriers can punch their way through enemy blockades by unleashing flights of robotic Interceptors. Interceptors are maneuverable, computer-guided craft that can tear through flight formations and relentlessly strafe slower ground targets with their plasma charges. Interceptors are automatically manufactured and serviced inside of the Carriers’ bays, and a number of prepped Interceptors can be launched in rapid succession. In battle, Carriers appear to be virtual hornet’s nests of activity as their small allies dart swiftly in and out, alternating between attacking enemies and repairing damage.

Carrier launches all interceptors at the target point with a 43 second timed life. Interceptors remain at the area until they expire.

Hotkey: R

Cooldown: 40

Graviton Catapult

Makes the Carrier launch Interceptors more quickly.

Requires: Graviton Catapult

3D Model

Basic information

Race:

Protoss

Life:

300

Shield:

150

Regeneration: 2.000

Armor:

2
(5)

Movement:

Slow

Acceleration: 1.0625Turn Rate: 720.000

Attributes:

Armored -
Mechanical -
Massive

Production

Producer:

Stargate

Hotkey:

None

Cost:

350
250

Supply:

6

Build time:

120

Combat

Upgrades:

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Protoss Air Armor Level 1

Upgrades the armor of Protoss air units.

Hotkey: A

Cost: 150 150

Build time: 160

Protoss Air Armor Level 2

Further upgrades the armor of Protoss air units.

Hotkey: A

Cost: 225 225

Build time: 190

Protoss Air Armor Level 3

Maximizes the armor of Protoss air units.

Hotkey: A

Cost: 300 300

Build time: 220

3D Model

Basic information

Race:

Protoss

Life:

300

Shield:

150

Regeneration: 2.000

Armor:

2
(5)

Movement:

Slow

Acceleration: 1.0625Turn Rate: 720.000

Attributes:

Armored -
Mechanical -
Massive

Production

Producer:

Stargate

Hotkey:

C

Requires:

Fleet Beacon

Cost:

350
250

Supply:

6

Build time:

120

Combat

Upgrades:

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Protoss Air Armor Level 1

Upgrades the armor of Protoss air units.

Hotkey: A

Cost: 150 150

Build time: 160

Protoss Air Armor Level 2

Further upgrades the armor of Protoss air units.

Hotkey: A

Cost: 225 225

Build time: 190

Protoss Air Armor Level 3

Maximizes the armor of Protoss air units.

Hotkey: A

Cost: 300 300

Build time: 220

Graviton Catapult

Makes the Carrier launch Interceptors more quickly.

Hotkey: G

Cost: 150 150

Build time: 80

DATA MATRIX

INTERCEPTORS

GRAVITON CATAPULT

HARDENED HULL

ENTRY 1/3

These nimble robotic fighters are built in an automated manufacturing plant connected to the Carrier’s hangar, where diligent Khalai engineers see to their maintenance and launch operations. Each Interceptor is fitted with two small plasma cannons—as heavier ordnance would decrease maneuverability—and a simple AI with highly advanced targeting subroutines. Some of these fighters have independent fire-control circuits, which allow them to continue firing even if the enemy jams the command signal or destroys the Interceptor’s robotic brain.

After the Zerg invaded Aiur, the Protoss sought a way to improve Carrier efficiency in combat. When they focused their efforts on expediting launch and recovery of Interceptors with minimal delay, the Graviton Catapult was born. This mechanized assembly harnesses the unique properties of graviton particles to hasten Interceptor deployment.

Khalai craftsmen meticulously shape high-density alloys into thick curved plates, using extreme temperatures to remove any structural imperfections which could compromise their strength. Afterwards, the alloy is subject to a complex surface treatment that involves different gasses and substances. The resulting hull plates are not easily breached—be it by kinetic, thermal, or biological means.

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General Strategy

Armored vessel that can attack both air and ground targets.

Launches small robotic interceptors from long range. It comes equipped with four and can support an additional four that are built from the carrier.

Useful to break into heavily defended islands, or to draw fire from enemies that can attack air. Its Interceptors can act like a defensive screen if the opponent does not target the Carrier itself.

Slow moving; use the terrain to your advantage and don’t let the enemy catch you in open ground. Escorting it with other units such as Phoenixes is a good idea.