id Software, for a kickass game. Denton Woods, for a wealth of knowledge. Eric Roberts, for yet more knowledge. Jacob Pipkin, for great beta-testing. Mike Watson, for yet more beta-testing. All the great dudes from #doom2! Aw, hell, the guys from #doomroom too. ;)

Poor. The level is a small island with four small rooms; there are only 15 monsters, three of them arch-viles. But you have a rocket launcher and a BFG, a soul-sphere and mega-armour, and the last two archviles are trapped. As a piece of design it's way behind the curve for 1999, as an entertainment its trivial.