Statistics

Character Stats

While playing the game, experience is gathered, which is reflected by the experience points. When a certain amount of experience points are gathered, the player rises a level. When this happens the player receives 5 points, which can be divided over the primary stats.

The following lists the different primary stats and an example of a statistics overview as it is displayed in the game.

Strength The physical strength of your character depends on this value. The higher it is, the stronger your character is. Among other things, strength determines things like how much you can carry, how hard you can hit your enemy, how much injuries you can take, what type of weapons you can wield etc.

Agility How accurate and how handy you are, is determined by your agility value. A high agility value is necessary for people who prefer precision over power, and is therefore an important attribute for archers. Agility is also important when it comes to your defensive skills and it is definitely important when you decide you want to steal something from somebody while he is looking at you.

Intelligence The intelligence value indicates how smart your character is. The higher this value is, the more spells your character will be able to cast. An intelligent character is also capable of seeing things that are not so obvious, and he has a distinct advantage when it comes to wielding complex weaponry.

Constitution When your constitution is high you will heal faster and you can run for longer periods of time. Constitution directly influences your stamina and your vitality.

Depending on whether you are a survivor,warrior or wizard, the impact of the primary stats on the secondary stats which are derived from it are different.

And the following secondary stats:

Vitality (Health) This value indicates how healthy you are. When it reaches 0, you are dead. It is always displayed as xxx/yyy The value on the left is your current health status, the value on the right is your maximum health. Your health value can go down for a variety of reasons, but the most common one is being hit by something sharp.

Magic (Mana) This value indicates how much magic energy you have left. Magic energy, or mana, is necessary to perform certain skills and magical spells. It is always displayed as xxx/yyy, the value on the left is your current magical energy, and the value on the right the maximum amount.

Experience This value shows how much experience points you have accumulated. You receive experience points for successfully doing things in Divine Divinity (solving quests, killing monsters, figuring something out etc.).

Stamina No matter what type of character you have, stamina is a very important factor. If you are out of breath, your strength, dexterity or intelligence will not help you a lot. Also, certain skills which you can learn require a great deal of stamina, and the higher this value is, the longer you will be able to maintain your focus.

Reputation Your reputation is determined by how you behave in the game. Doing good will increase your reputation, doing evil things will decrease it. A higher reputation will make it easier to communicate to friendly people and will lower the prices in shops.

Weight The weight value shows how much you are able to carry. The number on the right side is the maximum weight and the number on the left shows how much you are carrying at the moment. When you are carrying more than the maximum weight than you are no longer able to move, which is never a good thing. But even when it is lower, you still might find yourself encumbered, which will kick in at 75% of the maximum. When you do then you are no longer able to run and have to walk.

The secondary stats are derived from the primary stats and by the skills you've learned, the items you wear and the potions and food you're using

And some combat related stats:

Offense The offence value depends on the skills you learn, the value of your prime characteristics and the type of weaponry you are equipped with. It reflects how good you are at attacking.

Defense The defence value depends on the skills you learn, the value of your prime characteristics and the type of armor you are equipped with. It reflects how good you are at defending yourselve.

Damage The damage value indicates what the effect of a successful attack will be on the health points of your enemy. It is displayed like xxx/yyy, where the first value is the minimum damage you will inflict, while the second value is the maximum amount of damage you can do. Note that the actual damage can still be lowered by the armour of your enemy, or some of his skills.

Armor When an enemy does damage to you with a conventional weapon, your armor value will be subtracted from the damage he does. This is not the case when the weapon has magical properties, which is where your resistances kick in.

Besides that there are also the following stats:

Hearing Each monster has a hearing range. This hearing range can be different per monster. But is also different depending on the way you've chosen. If you are a warrior then the hearing range is increased with 4, for a mage it's not modified and for a survivor it is decreased with 4. A typical hearing range is 10 which is equal to 320 pixels. Basically the result is that warriors make more noise than survivors do.

Sight Your sight is modified by the skills and items you wear. A larger sight means that you can see further.

Leveling Up

When you earned enough experience points your character will advance one level. Because of that two things will happen. You will get bonus points that can be distributed over your primary statistics and you get skill points, which you can spend on learning new skills. You can see that you've advanced because the normal statistics and skills buttons in the menu interface will turn red and display an arrow in it pointing up. The first part of this feature will focus on the statistics screen.

The following image will show the panel as it looks like for a Level 1 warrior who has just increased a level.

Because you just leveled up you are awarded 5 bonus points. These bonus points can be awarded to one or more of the primary statistics; Strength, Agility, Intelligence and Constitution. Behind each of these four primary statistics buttons are visible which allow you to add a point to that stat. Once a point is awarded to a primary stat, a minus button is displayed also to remove that point again if needed and the color of the text turns yellow to indicate that the stat has been changed. It is however not possible to decrease the specific stat lower than to what it was before points were awarded to it however. So once you've accepted the change there is no way back, unless you happen to have a save game prior to assigning the points of course.

Assigning points

So there you are, 5 points to spare and 4 areas to put them in. Simplistically speaking a warrior should spend most of his points to strength, a survivor to agility and a wizard to intelligence. However things are more complex than that. If you want a balanced character then you should also award points in a balanced way. One way to look at it would be to check out the kind of skills you want to use. If for example you want to cast spells then you should invest in mana. On the other hand, maybe you are afraid that you might get hit a lot then it's wiser to increase your offense and vitality or maybe you are the one who would like to do the hitting, in which case offense and damage are the areas to go for. You can not increase the secondary stats directly, but there is a relationship between them and the primary stats. By knowing which secondary stats you want to increase, you can determine the primary stats that need to be increased.

Something else to keep in mind is that even though a primary stat influences a secondary stat, in what manner it influences that is determined by the way you've chosen. Let's take agility, which influences the secondary offense and defense stats. A higher agility increases the defense of a survivor more than it would for the other two ways. Where as that same increase in agility will benefit the offense stat for a warrior more.

To make this a bit more visible and to show how the relations are between secondary and primary stats a table has been created. At the left hand side it shows the secondary and at the top the primary stats for each of the three ways, warrior (=Wa), wizard (=Wi) and survivor (=Su). For these three ways circles are placed at the secondary stats that are affected by increasing a primary stat. The circles have the following meaning: : An increase of the primary stat has a high influence on the secondary stat. : An increase of the primary stat has a medium influence on the secondary stat. : An increase of the primary stat has a low influence on the secondary stat.

Strength

Agility

Intelligence

Constitution

SU

Wa

Wi

Su

Wa

Wi

Su

Wa

Wi

Su

Wa

Wi

Vitality

Mana

Stamina

Offense

Defense

Damage

Weight

The way you've initially chosen is more than just a difference in initial stats you get. A fighter never becomes as good at casting spells as a wizard, due to its slower increase in intelligence. However that same wizard will have a lot more trouble in fighting his way through the game with a sword, because of its lower strength increases. It all depends on how you want to play the game. But in general regardless of how you play it, you should never ignore any of the other stats as it might break you up in a later stage of the game.