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As can be seen below, there's no difficulty accepting Rogur's round six actions today. ... I wish to delay Konstansz's turn until the top of round seven. ... Round Seven Summary

Am I correct in assuming the Round Summary title is a typo, and that the summary was in fact for Round Six? It doesn't matter much, just trying to keep on top of things.

Rogur, Round Seven

Option 1: If Rogur is able to flank Roszroon in MeleeMove: (Fleeting Ghost) Based on current map: W, W, S, SW. Regardless, the intent is to flank Roszroon, using a shift of 1 from Acrobatic strike if necessary to accomplish this. Stealth, hide from enemies from whom Rogur has cover or concealment.Minor: Draw swordFree: NoneStandard: Acrobatic Strike against Roszroon. Before attack, shift 1 S. Rogur is now flanking Roszroon with Zephyr. If it is not necessary to shift to move into flanking position, please change the attack to Sly Flourish and add 2 to the damage roll.

Is there some kind of system where a mark if more than just -2 can be "marked". Maybe like:

Conditions:

Zephyr is marked* by Roti

That way you don't have to write a lot, and we can be aware that there is more to the mark than a basic one? Just a thought

I will consider something to that effect.

Originally Posted by Malk0lm

Do the "marks" not have names like other spells and whatnot? Can't Umi just use the proper noun and then leave it up to everyone else to look it up?

To answer this, I should start by saying a mark is not a spell. It's a condition, like being immobilized or surprised. As a condition, it has only one effect: if you are marked, and you make an attack that does not include the character who marked you, you take a -2 penalty. Where it gets interesting is that many characters and creatures have additional abilities that effect marked targets in interesting ways. Sometimes these abilities are different from the abilities that cause the marks to be made in the first place. That is why the marks themselves don't have individualized names. As for the names of the abilities related to marks, those get revealed when the abilities are triggered.

Originally Posted by Ithelryn

Wow, I'm going to go on a limb here and guess that Noxias comes from the Winter Fairy Court, despite his hot disposition.

What I will say, because it is within the realm of discernment for the party, is that no Seelie would set foot in Tanisaornkuld.

Originally Posted by Palpatim

Am I correct in assuming the Round Summary title is a typo, and that the summary was in fact for Round Six? It doesn't matter much, just trying to keep on top of things.

I only have time for a cursory investigation, but where I believe I made the mistake was talking about Rogur's round six actions and moving Konstansz's actions to round seven. I meant that I would accept Rogur's actions for round seven, and move Konstansz's actions to round eight.

The prior round, from what I can tell, was in fact round seven. The next round summary will be for round eight.

Originally Posted by Malk0lm

Umi, if it's not too late I'll strike out the portion where I use the action point and move the sphere 1S toward 10. So the round summary will be:

It's not too late until the players' posting period ends, which is tonight. After that, it's not guaranteed to be too late, but it might be. In any case, having already done it, you're well in the clear.

So everybody in Tanisaornkuld was unseelie, that explains a lot....I had thought some of the fay with Elpy had seemed not so bad, same with the King's representative.

Originally Posted by Malk0lm

I didn't know Yrisz felt so strongly. I think it might be getting through to Noxias.

I realized as I was going to sleep last night that I was being a bit hard on Noxias, and by extenson his player…That kind of inter party stuff I'm not interested in be the cause of if I can manage it…as a player I haven't forgotten what the Matchless Gang did in the Garden (the temple) so much of what Noxias is dealing to them doesn't seem outside the realm of justice, and that fire ball daily is really proved quite impressive I think…It's one of the few daily powers that I've seen that really feels like a daily wow power.

Yrisz however is in a very real sense a pacifist, though she does keep her views to herself considering she is running around with what amounts to a crack military unit, but she does have limits as I've tried to convay in her posts.

I just wanted to make clear that I'm not here to ruin other players' fun, and if it comes to that I'm open to discussion...

Acqua Alta - Player of the human priestess Yrisz Vulysenyat.

Do not think that love, in order to be genuine, has to be extraordinary. What we need is to love without getting tired.
~Mother Teresa

I realized as I was going to sleep last night that I was being a bit hard on Noxias, and by extenson his player…That kind of inter party stuff I'm not interested in be the cause of if I can manage it…as a player I haven't forgotten what the Matchless Gang did in the Garden (the temple) so much of what Noxias is dealing to them doesn't seem outside the realm of justice, and that fire ball daily is really proved quite impressive I think…It's one of the few daily powers that I've seen that really feels like a daily wow power.
I just wanted to make clear that I'm not here to ruin other players' fun, and if it comes to that I'm open to discussion...

On the contrary, I welcome this type of IC dynamics! In fact I was thinking about chatting with Zephyr about his fire powers the next time we are in RP mode instead of combat mode. Also I was planning on striking up a conversation with... Rogur was it? Someone mentioned that their character was not a big fan of fire, so that will be fun to explore (I'll have to go back and find out who it was). Also I'm thinking that Noxias might have amorous feelings toward Konstansz that he may or may not wish to explore.

Ariellana, Noxias, and Yrisz that one time...
Quote:

"It seems to Noxias that the mere act of perceiving her in her decrepitude is enough to draw forth the mortality in his body."

Okay, since it is going to be a bit before Konstansz attacks next, I'll cover more bases for what her move might be given the various possiblities:
If Roszroon is either on her last legs (massively damaged, slipping in her own blood, and obviously about to keel over) or already has keeled over, then Konstansz will pick any convenient undamaged thug in the room beyond instead (saving her starfire for later).

She will move as needed to get the clearest shot (while avoiding getting close enough to any melee combatants that might take a swing at her)--basically I'm envisioning her maybe shifting a couple squares in the hallway to get to a better vantage.

She will curse said enemy.

* Then she will eldritch blast. *

* And hopefully damage the opponent. *

If Roszroon is still going pretty strong, then Konstansz will just do the flames of plegethos/starfire attack on her instead as outlined in a previous post.

If Roszroon is either on her last legs (massively damaged, slipping in her own blood, and obviously about to keel over) or already has keeled over, then Konstansz will pick any convenient undamaged thug in the room beyond instead (saving her starfire for later).
. . .
If Roszroon is still going pretty strong, then Konstansz will just do the flames of plegethos/starfire attack on her instead as outlined in a previous post.

One of the advantages of going at the top of the round is that you and only you know exactly what "the board" looks like. If one of the opposing side could go before Konstansz, I would put them at the bottom of the prior round. This frees you from having to plan for contingencies until someone manages to take the top slot for themselves, usually by delaying past the round they're on.

With that, I imagine Konstansz will be using the Starfire attack on Roszroon, as outlined earlier.

OOC Post #11 for Acqua Alta

This post complements the eleventh main post in the Acqua Alta Finale thread. Players' posts in either thread are due by 11 pm, Tuesday, April 10th. The next OOC main post will appear by 11 pm, Thursday, April 12th.

This is probably a good time to ask for new character sheets if the character sheet you have previously submitted to me contains some errors that you wish to rectify. For example, Yrisz has some retrained powers, and Marc's character sheet that has his most recent ability scores is a very abbreviated version. In addition, please remember to include a reference to what rulebook your powers and magic items come from if you haven't already done so. Please send these along as soon as it is convenient for you.

I will take this opportunity to remind everyone, especially the newer players, that temporary hit points behave differently from regular hit points in that they do not stack.

Also I should elaborate on timing a little more. Events that happen at the "start of the turn" are very difficult to avoid. This includes the damage from being adjacent to the flaming sphere and the damage from being adjacent to Roszroon due to her Rain of Steel stance. You could almost consider them to be guaranteed.

This is perhaps more common knowledge, but a natural roll of 1 on an attack is an automatic miss: it misses regardless of any other consideration. Similarly, a natural roll of 20 is an automatic hit. If the adjusted attack result of a natural 20 result would have hit anyway, it is also a critical hit.

Yrisz has used a sun rod and 2 healing potions.
Yrisz has cast Cure Light Wounds (daily) and Exacting Utterance.
Yrisz has used a Healing Word.
Yrisz is using non-lethal attacks.Yrisz has spent 1 healing surge.Yrisz has 4 temporary hit points.

Zephyr has used his length of rope and a sun rod.
Zephyr has cast Acid Orb and Flame Spiral.
Zephyr has expended Arcane Prodigy, Escalating Violence, Life Thane Rage (daily), Roar of Triumph, Savage Growl, and Second Wind.
Zephyr is using non-lethal attacks.
Zephyr has spent 1 action point (none remaining).Zephyr has spent 2 healing surges.Zephyr has entered the Rage of the Life Thane.Zephyr has taken 19 points of damage.Zephyr has 8 temporary hit points.

Roszroon will not grant combat advantage if she's flanked, this round. I will take that to mean Rogur will use his second option.

Thank you for correctly interpreting my intent for Rogur's round. The same intent applies for the next round: Rogur will move into melee range, flanking with Zephyr, if doing so grants combat advantage. He is willing to risk an opportunity attack from Roszroon to do this, since I believe both the pillar and the corridor wall prevent him from moving SWx4,SE to avoid such an attack. He'll trust to his various AC bonuses against opportunity attacks to help him withstand her attack, and trust that the party will bring her down this round so he won't have to worry about Rain of Steel.

I apologize for missing posts this week its been crazy. Thank you for continuing my attack, that would have been my attempt. Marc is going to continue to press the attack in hopes that this will end soon now that his team seems to have the combat advantage.

This post complements the eleventh main post in the Acqua Alta Finale thread. Players' posts in either thread are due by 11 pm, Tuesday, April 10th. The next OOC main post will appear by 11 pm, Thursday, April 12th.
This is perhaps more common knowledge, but a natural roll of 1 on an attack is an automatic miss: it misses regardless of any other consideration. Similarly, a natural roll of 20 is an automatic hit. If the adjusted attack result of a natural 20 result would have hit anyway, it is also a critical hit.

This is good to have as confirmation. I spent some time investigating this since my Thunderwave rolled a 1. My fear was that, like in other systems, a automatic fail roll also has a chance for "catastrophic failure" which usually takes the form of hitting a comrade or having the spell backfire. I'm glad to see that there is no such "insult to injury" rule in DnD.

Nox's turn

Standard: Total Defense
Move: Sphere adjacent to 7. Please move it 1NW of 7 so that there is less space between it and Roszroon.
Minor: Draw long sword.

Now that I am wielding both the staff and the sword, do I lose the staff as an "implement" for all spells?

This is good to have as confirmation. I spent some time investigating this since my Thunderwave rolled a 1. My fear was that, like in other systems, a automatic fail roll also has a chance for "catastrophic failure" which usually takes the form of hitting a comrade or having the spell backfire. I'm glad to see that there is no such "insult to injury" rule in DnD.
. . .
Now that I am wielding both the staff and the sword, do I lose the staff as an "implement" for all spells?

This reminds me that I should also note that the automatic hit, automatic miss, and critical hit rules only apply to attack rolls. Unless I specify otherwise, there are no automatic successes or failures when it comes to skill checks. If your character would succeed even on a roll of 1, that means the character succeeds 100% of the time. Similarly, if a natural roll of 20 is insufficient to succeed, then the task is beyond the abilities of the character. For situations where natural 1s and 20s are significant for skill checks, I will do my best to inform the party ahead of time.

The staff is a two-handed melee weapon but a one-handed implement. Noxias may still use the staff to cast spells, and still use the magical abilities of the staff even after he's drawn his longsword. He may not, however, employ the staff as a melee weapon while it's being held in only one hand.