Sooooo.... you COMPLETELY and ABSOLUTELY SHIT on Elder Scrolls Lore and decided that your spells are better simply because you don't like the vanilla.... I agree the vanilla perc system needs help..... but you completely made a mod that makes elder scrolls NOT elder scrolls.
In what strange hidden lore book did you find someone using an enchanted blade and animating it into a warrior to then be returned back to sword form...... and the tons of other spells that completely disregard the fact that elderscrolls HAS a lore.
i was SO interested in this until I actually saw a video of it lol.
This could've been so much better. Even the Oblivion vanilla spell system is deeper than the skyrim (by far actually, you can creat your own spells and everything combining different schools if I rememebr correctly), so I agree that somethign needed to be done.... but you just made a mod for skyrim that has nothing at all to do with elder scrolls.

Hello, and welcome, Brodual. :)
PerMa is getting an overhaul somewhat alongside with user's wishes, so after ample time you may remember for a reflash-video of it.
I would be interested in a report with the maker, if you find it so.
Have nice time!
Mike
Ps: Hail Snakey! :P

Oceanrust4 Personally I prefer Ordinator, one because Ordinator actually tells you what the perks do, and two because Ordinator encourages focus on certain skills. For example, I had an Ordinator character that was level 20 but had 100 conjuration. While this was easy to get up, after this it got progressively harder to upgrade skills I hadn't invested in early on, meaning I couldn't suddenly become a heavy armoured warrior.

While I think this overhaul, and all heavily invested projects, deserves a spotlight, I believe in K.I.S.S. (keep it simple stupid).My list of plugins do little to modify existing gameplay, but happily expand it with NEW features (ex. iNeed, SkyDie, etc..)

I like to be able to use shadow prodigal perk to shoot rope arrows to clump, and blend into the shadows if I need to flee. :) But I like immersion, too. Only once I1ve put in the Tardis mod. :P
How do you like mods like Thunderchild, Imperious, and Violens, for example?

+Gabe Newell Did your damage scale up? bec i installed it and played but my damage didnt scale up, and i didnt know that it was supposed to bec i hadnt done it right before. for example if you instal it correctly a dagger should do like 20-30 dmg

I know I'm a bit late, but I thought I'd chip in my two cents on the matter.
Having played around with both of the overhauls, I'd say PerMa feels much more dramatic and it makes the core gameplay much deadlier. It focuses more on the "strike first" mindset and requires you to bide your time and react quickly, so fights tend to be a lot of tense back and forth with finally either you or your oponnent winning.
Ordinator, on the other hand, feels tamer by comparison. It also allows for a MUCH greater build diversity but isn't as drastic with altering gameplay mechanics. If you're looking for a more (relatively) more vanilla experience, go for Ordinator. Otherwise, pick PerMa.

Hey Brodual, you are missing links in video descriptions in some playlists, which you could update (the links to the rest of videos or nexus downloads in the series). I'm only saying this as a tip/reminder to help you keep up the awesome quality of work you are delivering ;) I think it would be enough to just provide the link to the playlist in cases like of this vid.

Sup Is there a way to translate this mod to other language? I saw a file with translated mostly everything but I'm not sure if it's of any use. If anyone is willing to help this is the link:
https://docs.google.com/spreadsheets/d/1v5HV69qducpNrxUz_4o32UJsmq8PcYkl2pez1A3_Ffo/edit#gid=472759940
Appreciate all responses.

Can someone clarify something for me, if I compare skyrim vanilla perk, they are easy to understand what you do in your perk three, but with this, it try to tell you the upgrade, but in kinda weird way. Is their an other mod which doesnt make the game cheated, like Sperg ? I really want a cool perk overhoal :)

+miles janes just in case you haven't found them, but mainly for new readers, there are many, many that do. Tendo's philosophy is this: Fixing crappy perks, doesn't fix crappy spells/skills. Fixing crappy spells/skills doesn't fix crappy perks. So if you fix one, you need to fix the other.
There are many perk changers, there are many skill/spell changers... but very few that work both sides of the coin. PerMa being one. But PerMa is very daunting, and requires many compatability patches. Imo SkyRe wasn't comprehensive enough to warrant my time to find and clog my plug-in list for compatability patches. PerMa though, I think is worth it.
It is NOT something I recommend to someone what hasn't been playing long enough to hit (and be annoyed) with the limits in the system as Bethesda programmed it.

I would use this but... I had a hell of a time getting SkyRe in and working and like it. Sooo don't wanna go through the pain of removing it to put this in or try to find a mix of them... Ah well. Still a cool mod.

With all due respect, I think T3nd0 is awesome and his mods are completely game changing for me. But the "fluffy" descriptions are just plain retarded. (And for some reason, Defluffing PerMa does not work for me so I'm pretty much fucked with Alt-Tabbing to read the descriptions everytime I level up)

A few observations.
1. The descriptions IN the trees are virtually useless in understanding what a perk will do, so, expect to have to access the manual before you make your selections.
2. Once you've reached a level in smithing for making warforged armor you can just leave your followers at home. You CAN still die. It's just very hard for most opponents to do you much damage. I'm at lvl 60 and I only bring a follower when I actually just need a mule. I can't say it's overpowered, yet, because there's still a lot of quests I've never done. However, a warforged armor set takes a lot of the danger out of adventuring. Otoh, it DOES make one feel like a true heroic character, capable of going where ordinary mortals dare not.

That's what I love about this mod. In vanilla, you go through hell, kill the world eater, become the hero of Skyrim, settle the civil war and... You don't really have anything to show for it. In this mod you actually become the hero from all the stories about the Dkvahkin.

+ZombieGamerz2015 You can get Werewolf Perks Expanded mod:
http://www.nexusmods.com/skyrim/mods/22134/
And then there are 2 mods for the Vampire Lord that you can choose from:
http://www.nexusmods.com/skyrim/mods/22926/
http://www.nexusmods.com/skyrim/mods/22565/

The mod is great, but the combat feels off at higher levels, either too easy or artifically difficult. I'm going back to Skyrim Redone after this playthrough. Its likely just my fault for using a wrong combination of mods, but my best playthroughs have been on SkyRe :)

"You see this perk? If you pick it, you can do GREAT THINGS!!!"
Me: "But what are those great things? I can't understand what it's trying to say..."
*opens the documents*
I do like how fluffed it is, but I really don't like opening the documentation just to read the description of every perk I want to pick. Luckly, someone did make a mod for it.
It's a good mod and I did have some complications, but they're all dealt with now. Enjoy this mod to this day.

I've been using PERKUP mod which adds like hundreds of perk levels and saw this. Thought about replacing PERKUP but this one looks confusing. Anyone use both and can tell which is better (or easier to use)?

+Viggo Lindberg its a piece of piss to install, though if you have 100+ mods the patcher takes ages but i stress read up on the description and back up save games if you are going to use an old save game

I recently donwloaded 1.2 of this mod (Released march last year I think?) and the skill trees aren't neamed correctly most of them include FFF# at the beginning and a few of them are recognisable. Anyone know about this bug?

Can someone quickly tell me how skill books come into play? Obviously with the perk trees either being renamed, pretty sure that won't be an issue, two being entirely merged together and an entirely new one formed something must not work correct?

+blackcrow993 But it's a horrible design choice, if a mod that redoes the entire game's skills and perks you shouldn't have to be confused on what a perk actually does. Now I can understand that people like it that way but T3nd0 could have made an option to disable the vague descriptions for the larger population who don't like it that way.

+horridroadwar The problem wasn't that the descriptions aren't readable they are just fluffy and don't say what the perk does outright. There is a text file included to see what they do. Some people prefer the fluffiness of the descriptions while others dislike it.

Would not recommend this mod. If you want a good Perk mod, go for his Skyre mod. Some of the good things are taken away and make it more lame. Like Enchanting, It slips enchanting to make 2 enchantment weaker and one enchantment at its normal. Wayfarer: You kill an animal, loot it, Body disappears. Only can choose ONE master perk or Prodigy Perk. Theres this weird bug where, when i do a sneak attack with only a bow, enemies for some reason Pop up, thus missing my shot and alerting the enemy.

+MultiYoshiman The perk trees are completely RE-REdone (LOL) in PerMa and has more of a focus on playtypes. Also NPCs are changed as well to make the game more challenging, SkyRe is like an older version of PerMa, with less support.

Guys. FUCK THIS MOD! Most of the perks actually do NOTHING, and after uninstaling this mod GAME FUCKING CRASHES! And It makes my weapons weaker! Like 200 damage sword (Im playing on hard dificulty level) does 84 damage!

When i get the "mastery" perk of one kind of tree, then make it legendary and reset my skillpoints, i didnt get back my spend perkpoints. i just lose them.
Have anything to fix that problem? Or some kind of "cheat" to make perk points?

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