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Abstract:

Embodiments of the present invention are directed to communication
methods in gaming networks using portable devices. In some networks
portable devices communicate information about the status of particular
gaming machines on the gaming network. In other networks portable devices
are used as a secondary display for the gaming device. In yet other
networks bonus games may be played on the portable devices. Further
embodiments include a portable device that operates to match a current
state of a game to a pre-defined state or states.

Claims:

1. A gaming device on which a primary game is played, the gaming device,
comprising: a primary game display; a game information receiver separate
from the gaming device and structured to receive information about the
gaming device as it is being played; a communication server coupled to
the game information receiver; a secondary display proximate the gaming
device and structured to receive information from the communication
server; wherein the communication server is structured to cause the
secondary display to operate a secondary game, separate from the primary
game, an outcome of the secondary game based on actions in both the
primary game and in the secondary game.

2. The gaming device of claim 1 in which the secondary display is a
portable device mounted to the gaming device.

3. The gaming device of claim 1 in which the secondary game is a bonus
game.

4. The gaming device of claim 3 in which a player of the bonus game
accumulates bonus points by surrendering a holding that has value in the
primary game.

5. The gaming device of claim 1 in which the secondary display comprises
a web browser.

6. The gaming device of claim 1 in which the communication is a wireless
communication server and communicates to the secondary display through a
wireless connection.

7. A gaming device having a primary game display on which a primary game
is played, the gaming device comprising: a secondary display structured
to generate a message to a player about an interim holding held by the
player during an initial portion of the primary game; a facility for
accepting return of the interim holding by the player; and a bonus
generator coupled to the secondary display and structured to award the
player a bonus in exchange for the player returning the interim holding,
the bonus outcome displayed on the secondary display.

8. The gaming device according to claim 7 in which the bonus awarded by
the bonus generator is one or more bonus points.

9. The gaming device according to claim 7 in which the secondary display
generates the message to the player only when the interim holding is an
entry in the paytable of the primary game.

10. The gaming device according to claim 9 in which the secondary display
also generates the message to the player when the interim holding is at
least a portion of the entry in the paytable.

11. The gaming device according to claim 7 in which the secondary display
receives data from a wireless server coupled to the gaming device.

12. A method of playing a game on an electronic gambling device having a
paytable on which a primary game is played, comprising: dealing cards to
a player; sending a message to the player through a secondary display;
accepting discards of the dealt cards from the player; generating an
award for the player in exchange for the discarded cards, the award
separate from the paytable of the primary game; and displaying notice of
the award on the secondary delay.

13. The method of claim 12, further comprising generating an award for
the player when the accepted discards match a potential winning outcome
of the player.

14. The method of claim 12 in which the award is one bonus point that is
awarded for accepting discards of any two dissimilar cards of Jack,
Queen, King, or Ace.

15. The method of claim 12 in which the award is two bonus points that
are awarded for accepting discards of any pair of cards having a value
less than a pair of Jacks.

16. The method of claim 12 in which the award is three bonus points that
are awarded for accepting discards of any pair of Jack, Queen, King, or
Ace.

Description:

RELATED APPLICATIONS

[0001] This application is a Continuation of U.S. application Ser. No.
14/470,639, filed Aug. 27, 2014, entitled PERSONAL ELECTRONIC DEVICE FOR
GAMING AND BONUS SYSTEM, and Continuation of U.S. application Ser. No.
12/716,188, filed Mar. 2, 2010 entitled PERSONAL ELECTRONIC DEVICE FOR
GAMING AND BONUS SYSTEM, and Continuation-In-Part of U.S. application
Ser. No. 12/713,090, filed Feb. 25, 2010, entitled PERSONAL ELECTRONIC
DEVICE FOR GAMING AND BONUS SYSTEM. This application is related to U.S.
application Ser. No. 12/713,085, filed Feb. 25, 2010, entitled SYSTEM FOR
TRADE-IN BONUS and Ser. No. 12/716,181, filed Mar. 2, 2010, entitled
SYSTEM FOR TRADE-IN BONUS, the contents of all of which are hereby
incorporated by reference.

FIELD OF THE INVENTION

[0002] This disclosure relates generally to gaming systems, and more
particularly to efficient and convenient ways of sending information to
players about current status of gaming systems.

BACKGROUND

[0003] Recreational gamblers often gamble more often when enticements such
as bonuses, gambling games, discounts, and preferential treatment are
afforded them. Gamblers are further enticed by rewards for loyalty,
personal recognition and access to information they perceive as providing
an advantage or edge in their gambling activities. Often, gamblers feel a
heightened sense of advantage when they are given access to information,
services and opportunities not readily available to others.

[0004] Casinos have long known that gambles desire such information and
enticements. The challenge of providing information, services and
enticements gamblers desire is made difficult by the lack of efficient
communication channels. Today's casinos have only limited tools of
communication, such as newsletters, websites, floor personnel, signage
and information presented on the games themselves. Modern gambling
machines are already equipped with a wide range of information displays
and it can be difficult to communicate a specific proposition to gamblers
amid all the general messages already displayed.

[0005] Further, the information desired by one gambler may well be
considered clutter by another gambler.

[0006] Embodiments of the invention address these and other limitations in
the prior art.

BRIEF DESCRIPTION OF THE DRAWINGS

[0007] FIG. 1 is a system diagram illustrating various components of a
gaming system according to embodiments of the invention.

[0008] FIG. 2 is a functional block diagram that illustrates an example
gaming device that can be a part of the gaming system shown in FIG. 1.

[0009] FIG. 3A is a block diagram of an example machine interface device
shown in FIG. 1 according to embodiments of the invention.

[0010] FIG. 3B is a block diagram of an example processor in the machine
interface device illustrated in FIG. 3A according to embodiments of the
invention.

[0011] FIG. 4 is a block diagram of an example bonus controller shown in
FIG. 1 according to embodiments of the invention.

[0012] FIG. 5 is a block diagram of an example personal electronic device
according to embodiments of the invention.

[0013] FIGS. 6A-6D are system diagrams illustrating various operating
environments of the personal electronic devices of FIG. 5, according to
embodiments of the invention.

[0014] FIG. 7 is a system diagram illustrating components of a gaming
system that can be integrated with or additional to those of FIG. 1.

[0015] FIGS. 8A-8E are example screen diagrams illustrating operation of
the personal electronic device during operation of a bonus, according to
embodiments of the invention.

[0016] FIG. 9 is a block diagram of a bank of gaming devices each
including a wireless communication port according to embodiments of the
invention.

[0017] FIGS. 10A and 10B are example screen views of a PED in detection
mode and detected modes, respectively, according to embodiments of the
invention.

DETAILED DESCRIPTION

[0018] FIG. 1 is a system diagram illustrating various components of a
gaming system according to embodiments of the invention. Referring to
FIG. 1, the gaming system 2 includes several gaming devices, also
referred to as Electronic Gaming Machines (EGMs) 10 that are connected to
a gaming network 50 through various communication mechanisms.

[0019] In general, a gaming network 50 connects any of a number of EGMs
10, or other gaming devices, such as those described below, for central
management. Accounting and other functions may be served by a connected
server 60 and database 70. For example many player tracking functions,
bonusing systems, and promotional systems may be centrally administrated
from the server 60 and database 70. In some embodiments there may be
multiple servers 60 and databases 70, each performing different
functions. In other embodiments functions may be combined and operate on
a single or small group of servers 60, each with their own database 70 or
combined databases.

[0020] Many of the EGMs 10 of FIG. 1 connect to the gaming network 50
through a Machine Interface Device, MID 20. In general, the MID 20 is a
multi-protocol interface that monitors communication between the gaming
network 50 and the EGM 10. In a common embodiment, the MID 20
communicates to the EGM 10 through a standard gaming network port, using
a standard gaming network protocol, SAS, which is well known in the
gaming industry. Most modern games include at least one communication
port, which is commonly a SAS port or a port for another communication
protocol. The MID 20, along with its various functions and communication
methods is described in detail with reference to FIGS. 3A and 3B below.

[0021] Other EGMs 10 in FIG. 1 connect to the gaming network 50 through a
bonus controller 40, which may be coupled between the gaming network 50
and gaming device 10. The bonus controller 40 generally communicates
through a non-SAS protocol, such as another well-known communication
protocol known as GSA. GSA is typically carried over an Ethernet network,
and thus the bonus controller 40 includes an Ethernet transceiver, which
is described with reference to FIG. 4 below. Because the bonus controller
40 communication may be Ethernet based, a switch 30 may be used to extend
the number of devices that may be coupled to the bonus controller 40. The
bonus controller 40 and/or the MID 20 may create or convert data or
information received according to a particular protocol, such as SAS,
into data or information according to another protocol, such as GSA. In
this way the MID 20 and bonus controller 40 are equipped to communicate,
seamlessly, between any EGM 10 and gaming network 50 no matter which
communication protocols are in use. Further, because the MID 20 and bonus
controller 40 are programmable, and include multiple extensible
communication methods, as described below, they are capable of
communicating with EGMs 10 that will communicate using protocols and
communication methods developed in the future.

[0022] Other games or devices on which games may be played are connected
to the gaming network using other connection and/or communication
methods. For instance, an EGM 12 may couple directly to the network 50
without any intervening hardware, other than hardware that is built into
the EGM 12 to connect it to the network 50. Likewise, a player kiosk 14
may be directly coupled to the gaming network. The player kiosk 14 allows
players, managers, or other personnel to access data on the gaming
network 50, such as a player tracking record, and/or to perform other
functions using the network. For example, a player may be able to check
the current holdings of the player account, transfer balances, redeem
player points for credits, cash, or other merchandise or coupons, such as
food or travel coupons, for instance.

[0023] A wireless transceiver 32 couples the gaming network 50 to a
wireless EGM 36, such as a handheld device, or, through a cell phone or
other compatible data network, the transceiver 32 connects to a cellular
phone 34. The cellular phone 34 may be a "smart phone," which in essence
is a handheld computer capable of playing games or performing other
functions on the gaming network 50, as described in some embodiments of
the invention.

[0024] The gaming network 50 also couples to the internet 70, which in
turn is coupled to a number of computers, such as the personal computer
72 illustrated in FIG. 1. The personal computer 72 may be used much like
the kiosk 14, described above, to manage player tracking or other data
kept on the gaming network 50. More likely, though, is that the personal
computer 72 is used to play actual games in communication with the gaming
network 50. Player data related to games and other functions performed on
the personal computer 72 may be tracked as if the player were playing on
an EGM 10.

[0025] In general, in operation, a player inserts a starting credit into
one of the games, such as an EGM 10. The EGM 10 sends data through its
SAS or other data communication port through the MID 20 and/or bonus
controller 50 to the gaming network 50. Various servers 60 and databases
70 collect information about the gameplay on the EGM 10, such as wagers
made, results, various pressing of the buttons on the EGM 10, for
example. In addition, the SAS port on the EGM 10 may also be coupled,
through the MID 20 as described below, to other systems, such as player
tracking systems, accounting, and ticketing systems, such as
Ticket-In-Ticket-Out (TITO) systems.

[0026] In addition, the EGM 10 accepts information from systems external
to the EGM itself to cause the EGM 10 to perform other functions. For
example, these external systems may drive the EGM 10 to issue additional
credits to the player. In another example, a promotional server may
direct the EGM 10 to print a promotional coupon on the ticket printer of
the EGM.

[0027] The bonus controller 40 is structured to perform some of the
above-described functions as well. For example, in addition to standard
games on the EGM 10, the bonus controller 40 is structured to drive the
EGM 10 to pay bonus awards to the player based on any of the factors, or
combination of factors, related to the EGM 10, the player playing the EGM
10, particular game outcomes of the game being played, or other factors.

[0028] In this manner, the combination of the bonus controller 40 and MID
20 are a sub-system capable of interfacing with each of the EGMs on a
gaming network 50. Through this interface, the MID 20 may gather data
about the game, gameplay, or player, or other data on the EGM 10, and
forward it to the bonus controller 40. The bonus controller 40 then uses
such collected data as input and, when certain conditions are met, sends
information and/or data to the EGM 10 to cause it to perform certain
functions.

[0029] In a more detailed example, suppose a player is playing an EGM 10
coupled to the MID 20 and the bonus controller 40 described above. The
player inserts a player tracking card so the gaming network 50 knows the
player identity. The MID 20 also stores such identifying information, or
perhaps stores only information that the player is a level-2 identified
player, for instance. The MID 20 passes such information to the bonus
controller 40, which has been programmed to provide a welcome-back bonus
to any level-2 player after he or she has played two games. Gameplay on
the EGM 10 continues and, after the player plays two games, the bonus
controller 40 instructs the EGM 10 to add an additional 40 credits to the
EGM 10 as the welcome-back bonus. Such monitoring and control of the EGM
10 can occur in conjunction with, but completely separate from any player
tracking or bonusing function that is already present on the gaming
network 50. In other words, the server 60, when structured at least in
part as a bonusing server, may be set to provide a time-based bonus of 10
credits for every hour played by the player of the EGM 10. The
above-described welcome-back bonus may be managed completely separately
through the bonus controller 40 and MID 20. Further, all of the actions
on the EGM 10 caused by the bonus controller 40 are also communicated to
the standard accounting, tracking, and other systems already present on
the gaming network 50.

[0030] FIG. 2 is a functional block diagram that illustrates an example
gaming device that can be a part of the gaming system shown in FIG. 1.
Referring to FIG. 2, the illustrated gaming device 100 is an example of
the EGMs 10, 12 that are shown in FIG. 1. These EGMs 10, 12 may include
all types of electronic gaming machines, such as physical reel slot
machines, video slot machines, video poker gaming devices, video
blackjack machines, keno games, and any other type of devices may be used
to wager monetary-based credits on a game of chance. As mentioned above,
various other types of gaming devices may be connected to the network 50
(FIG. 1) such as wireless gaming devices 36, computers used for gaming
purposes 72, cellular phones 34, multi-player gaming stations,
server-based gaming terminals, etc.

[0031] Returning to FIG. 2, the illustrated gaming device 100 includes a
cabinet 105 to house various parts of the gaming device 100, thereby
allowing certain components to remain securely isolated from player
interference, while providing access to player input/output devices so
that the player may interact with the gaming device. The securely housed
components include the game processor 120, memory 110, and connection
port 130. The game processor 120, depending on the type of gaming device
100, may completely or partially control the operation of the gaming
device. For example, if the gaming device 100 is a standalone gaming
device, game processor 120 may control virtually all of the operations of
the gaming device and attached equipment. In other configurations, the
game processor 120 may implement instructions generated by or
communicated from a remote server (e.g., server 60 shown in FIG. 1) or
other controller. For example, the game processor 120 may be responsible
for running a base game of the gaming device 100 and executing
instructions received over the network 50 from a bonus server or player
tracking server. In a server-based gaming environment, the game processor
120 may simply act as a terminal to perform instructions from a remote
server that is running game play on the gaming device 100.

[0032] The memory 110 is connected to the game processor 120 and may be
configured to store various game information about gameplay or player
interactions with the gaming device 100. This memory may be volatile
(e.g., RAM), non-volatile (e.g., flash memory), or include both types of
memory. The connection port 130 is also connected to the game processor
120. This connection port 130 typically connects the gaming device 100 to
a gaming network, such as the gaming network 50 described above. The
connection port 130 may be structured as a serial port, parallel port,
Ethernet port, optical connection, wireless antenna, or any other type of
communication port used to transmit and receive data. Although only one
connection port 130 is shown in FIG. 1, the gaming device 100 may include
multiple connection ports. As described above, in many existing gaming
devices, this connection port 130 is a serial connection port utilizing a
SAS protocol to communicate to one or more remote game servers, such as
player tracking servers, bonus servers, accounting servers, etc.

[0033] The player input/output devices housed by the gaming cabinet 105
include a game display 130, a button panel 140 having one or more buttons
145, a ticket printer 150, a bill/ticket reader 170, a credit meter 175,
a player club interface device 160, and one or more game speakers 195.
Various gaming devices may include fewer or more input/output devices
(e.g., a game handle, a coin acceptor, a coin hopper, etc.) depending
upon the configuration of the gaming device.

[0034] The gaming display 130 may have mechanical spinning reels, a video
display, or include a combination of both spinning reels and a video
display, or use other methods to display aspects of the gameplay to the
player. If the gaming display 130 is a video display, the gaming display
may include a touch screen to further allow the player to interact with
game indicia, soft buttons, or other displayed objects. The button panel
140 allows the player to select and place wagers on the game of chance,
as well as allowing the player to control other aspects of gaming. For
example, some gaming devices allow the player to press a button 145 to
signal that he or she requires player assistance. Other buttons may bring
up a help menu and/or game information. The buttons 145 may also be used
to play bonuses or make selections during bonus rounds.

[0035] Ticket printers 150 have relatively recently been included on most
gaming devices to eliminate the need to restock coin hoppers and allow a
player to quickly cash-out credits and transfer those credits to another
gaming device. The tickets can also typically be redeemed for cash at a
cashier cage or kiosk. The ticket printers are usually connected to the
game processor and to a remote server, such as a TITO server to
accomplish its intended purpose. In gaming devices that have more than
one peripheral device, and which include only a single SAS port, the
peripheral devices all share communication time over the connection port
130.

[0036] Another peripheral device that often requires communication with a
remote server is the player club interface device 160. The player club
interface device 160 may include a reader device and one or more input
mechanisms. The reader is configured to read an object or indicia
identifying the player. The identifying object may be a player club card
issued by the casino to a player that includes player information encoded
on the card. Once the player is identified by a gaming device, the player
club interface device 160 communicates with a remote player server
through the connection port 130 to associate a player account with the
gaming device 100. This allows various information regarding the player
to be communicated between the gaming device 100 and the player server,
such as amounts wagered, credits won, and rate of play. In other
embodiments, the card reader may read other identifying cards (such as
driver licenses, credit cards, etc.) to identify a player. Although FIG.
2 shows the reader as a card reader, other embodiments may include a
reader having a biometric scanner, PIN code acceptor, or other methods of
identifying a player so as to pair the player with their player tracking
account. As is known in the art, it is typically advantageous for a
casino to encourage a player to join a player club since this may inspire
loyalty to the casino, as well as give the casino information about the
player's likes, dislikes, and gaming habits. To compensate the player for
joining a player club, the casino often awards player points or other
prizes to identified players during game play.

[0037] Other input/output devices of the gaming device 100 include a
credit meter 175, a bill/ticket acceptor 170, and speakers 195. The
credit meter 175 generally indicates the total number of credits
remaining on the gaming device 100 that are eligible to be wagered. The
credit meter 175 may reflect a monetary unit, such as dollars, or an
amount of credits, which are related to a monetary unit, but may be
easier to display. For example, one credit may equal one cent so that
portion of a dollar won can be displayed as a whole number instead of
decimal. The bill/ticket acceptor 170 typically recognizes and validates
paper bills and/or printed tickets and causes the game processor 120 to
display a corresponding amount on the credit meter 175. The speakers 195
play auditory signals in response to game play or may play enticing
sounds while in an "attract-mode," when a player is not at the gaming
device. The auditory signals may also convey information about the game,
such as by playing a particularly festive sound when a large award is
won.

[0038] The gaming device 100 may include various other devices to interact
with players, such as light configurations, top box displays 190, and
secondary displays 180. The top box display 190 may include illuminated
artwork to announce a game style, a video display (such as an LCD), a
mechanical and/or electrical bonus display (such as a wheel), or other
known top box devices. The secondary display 180 may be a vacuum
fluorescent display (VFD), a liquid crystal display (LCD), a cathode ray
tube (CRT), a plasma screen, or the like. The secondary display 180 may
show any combination of primary game information and ancillary
information to the player. For example, the secondary display 180 may
show player tracking information, secondary bonus information,
advertisements, or player selectable game options. The secondary display
may be attached to the game cabinet 105 or may be located near the gaming
device 100. The secondary display 180 may also be a display that is
associated with multiple gaming devices 100, such as a bank-wide bonus
meter, or a common display for linked gaming devices.

[0039] In operation, typical play on a gaming device 100 commences with a
player placing a wager on a game to generate a game outcome. In some
games, a player need not interact with the game after placing the wager
and initiating the game, while in other games, the player may be prompted
to interact with the gaming device 100 during game play. Interaction
between the player and the gaming device 100 is more common during
bonuses, but may occur as part of the game, such as with video poker.
Play may continue on the gaming device 100 until a player decides to cash
out or until insufficient credits remain on the credit meter 175 to place
a minimum wager for the gaming device.

[0040] Communication between gaming devices, such as those described
above, and other devices on gaming systems 2 (FIG. 1) is becoming
increasingly more complex. The below-described system illustrates a
system and method of communication on modern and future gaming systems.

[0041] FIG. 3A is a block diagram of a MID 200, which may be an example of
the MID 20 described with reference to FIG. 1 above. The MID 200 includes
a set of processors 210, which in this example are termed SAS processors.
These SAS processors are capable of accepting, manipulating, and
outputting data on a SAS protocol network.

[0042] The MID 200 is capable of communicating using other communication
protocols as well, as described below. Each processor 210 is structured
to couple to two Electronic Gaming Devices (EGDs). EGDs may include, for
example, gaming devices such as EGM 10 of FIG. 1, or other electronic
gaming devices. In the illustrated embodiment, each SAS processor 210
includes two ports, A and B, each of which may be coupled to an EGD. In
turn, the two ports A and B are attached to a set of physical connectors,
illustrated here as a single connector 240 for convenience of
explanation. Each section of the physical connector 240, delineated by
dotted lines, includes three separate pairs of communication lines. Each
pair of communication lines is illustrated as a single line--a first
serial pair labeled EGD, a second serial pair labeled SYS, and a third
communication pair that uses two-wire communication, labeled TWI. Note
that each of the ports A and B of the SAS processor 210 includes all
three communication pairs. Additionally each of the sections of the
physical connector 240 includes wires for a voltage and ground reference,
though not depicted in FIG. 3A. In an embodiment of the MID 200 with four
SAS processors 210, the physical connector 240 includes up to eight
sections, each of which may be embodied by a separate, standard, RJ-45
connector to couple to a matching RJ-45 port in the connected EGM 10, or
EGD, as determined by the specific implementation.

[0043] As illustrated in FIG. 3A, the first serial pair of Port A couples
to EGD. The second serial pair may be coupled to external devices
connected to the EGD, as needed. Specifically, some serial data
protocols, such as SAS, do not allow EGMs 10 to interface with multiple
external devices over a single serial communication path. Such external
devices may include, for example, player tracking systems and accounting
systems. If a particular EGM 10 is already connected to such a system,
and thus its SAS port is "full," the MID 200, and in particular a SAS
processor 210, may insert itself "between" the connected system and the
EGM 10 by using both of the serial pairs in a particular port of the SAS
processor 210 to couple to the EGM 10 and the other connected system,
respectively. In operation, the MID 200, through the respective SAS
processor 210, passes any information directed from the external device
coupled to the SYS communication lines in a particular port to the EGD of
the same port, or vice-versa, in real time and without interruption. For
example, polls, requests for information, and transmission of information
are passed from a connected player tracking system, through the SYS lines
of Port A to the serial line EGD of Port A. Only a small communication
delay is added using such a communication system, which is well within
the tolerance limits of SAS protocol. As a result, both the EGM 10 and
external system behave as if the MID 200 were not present.

[0044] Further, the third communication pair, a two-wire interface labeled
TWI, presents opportunity for expansion to future systems installed on
the EGM 10, or a new EGM, so that any data may be communicated between
the EGM 10 and the MID 200. The TWI may be connected to card readers, top
boxes, ticket dispensers, lighting panels, etc. that are coupled to or
work in conjunction with an EGM 10.

[0045] Besides simply passing information between communication
interfaces, the MID 200 also generates information directly for connected
EGDs, which may originate from the MID 200 or from another device as
described below. In such a case the SAS processor 210 sends the
appropriate data through its appropriate serial line or two-wire
interface directly to the desired EGD. Then the EGD may send its own data
to its connected peripheral.

[0046] Referring back to FIG. 3A, the MID 200 additionally includes a
communication processor 220, labeled as COMM processor. The communication
processor 220 is coupled to each of the SAS processors 210, a
program/debug circuit 230, and to a bonus controller 40 (FIG. 1). In
practice, the communication processor 220 may be embodied by a small
microprocessor, such as the Atmel ATXMEGA256A3, which is readily
available to developers, or any other processor or system capable of
performing the desired communication functions.

[0047] The communication processor 220 collects and aggregates information
from the EGDs that are coupled to each of the SAS processors 210 and
sends the aggregated information to the bonus controller 40 of FIG. 1. In
some embodiments the communication processor 220 is coupled to the bonus
controller 40 through an Ethernet interface. The communication processor
is structured to parse information from Ethernet data packets and collect
it for use by other systems within the MID 200. Because Ethernet is an
addressed protocol, by which messages may be sent to a particular
Ethernet address, the communication processor 220 also includes an
address of the Ethernet device in a MAC ID 222.

[0048] The communication processor 220 may also accept information from
the bonus controller 40, or other connected devices, and pass such
information to the EGDs coupled to the SAS processors 210. The
information may include data, instructions, or commands, for instance.

[0049] A memory 224, which may be, for instance Ferroelectric Random
Access Memory (FRAM) capable of retaining stored contents for over 10
years may be used by the communication processor for both program and
data storage. Of course, other memory technologies may be used instead of
or in addition to FRAM.

[0050] A program/debug circuit 230 in the MID 200 connects to the
communication processor 220 as well as to each of the SAS processors 210.
During manufacture of the MID 200, the programming functions of the
program/debug circuit 230 load program code to each of the SAS processors
210 as well as the communication processor 220. This initial loading may
take place through a program/debug communication port. Further, the
program codes stored in each of the SAS processors 210 and the
communication processor 230 may be updated through commands and data sent
from an external device, such as the bonus controller 40, through the
communication processor 220 to the program/debug circuit 230. The
program/debug circuit 230 then formats the updated program data for each
of the connected SAS processors 210 and communication processor 220, and
sends a command to each of the processors to be updated to load the new
program code.

[0051] FIG. 3B is a block diagram of one of the SAS processors 210 of FIG.
3A, which shows additional detail of the SAS processor.

[0052] As described above, each of the SAS processors 210 include two
separate ports, Port A and Port B, illustrated here as separate ports of
a microprocessor 260. The microprocessor 260 in the SAS processor 210 may
be embodied by an Atmel ATXMEGA256A3, as described above.

[0053] Each of the ports of the microprocessor 260 is structured to couple
to an EGD, which may be an EGM 10 of FIG. 1. Each port of the
microprocessor 260 includes two serial connections, which in the example
embodiment illustrated in FIG. 3B, are RS-232 ports common in the
computing industry. The RS-232 ports are contained in an RS-232 interface
270, 275, one for each port of the microprocessor 260. Each of the
interfaces 270, 275 includes two separate RS-232 ports, each of which
uses a separate transmit and receive wire. Thus, each interface 270, 275
includes a total of four wires. It is convenient to include RS-232 ports
as the preferred mode of communication because it is the standard
interface for SAS ports of the EGMs 10. In non-standard EGMs 10, such as
very old or future devices that may not include SAS ports, communication
ports other than RS-232 may be used simply by exchanging or updating the
RS-232 interfaces 270, 275. Another possibility is to include an RS-232
translator in any EGM 10 that does not include its own RS-232 interface.
As illustrated in FIG. 3B, and as described above, the first of the
serial connections, labeled EGD, is connected to an EGD for the
particular port of the microprocessor 260, while the second serial
connection, labeled SYS is connected to external devices that may be
coupled to the particular EGD.

[0054] Additionally, and as described above, each SAS processor 210
includes two, two-wire interfaces, illustrated as a separate interface
pair and labeled as TWI. In this embodiment, there is one pair for each
port of the microprocessor 260. Each two-wire interface creates a
bi-directional serial port that may be used for communicating with
peripheral or expansion devices associated with the EGD of the particular
microprocessor 260, or with other devices on the gaming system 2 of FIG.
1.

[0055] The SAS processor 210 includes a memory 280 for storing instruction
data of the microprocessor 260 as well as providing data storage used by
the SAS processor. The memory 280 is preferably non-volatile memory, such
as FRAM that is connected to the microprocessor 260 through a serial
interface.

[0056] As described above, the SAS processor 210 of the MIB 200 (FIG. 3A)
includes multiple connections to other components in the MIB 200, which
are illustrated in detail in FIG. 3B. Initially, each SAS processor 210
is coupled to each of the other SAS processors 210 in the MIB 200. In
practice, this may accomplished by a direct connection, in which each
microprocessor 260 is directly coupled to one another, or such connection
may be an indirect connection. In an indirect connection, the
microprocessors 260 of each SAS processor 210 is coupled to the
communication processor 220 (FIG. 3A). Any data or information to be
shared between SAS processors 210 is then originated by or passed through
the communication processor 220 to the other SAS processors.

[0057] Similarly, as described above, the microprocessor 260 of each SAS
processor 210 is coupled to a program/debug circuit 230 for initial or
later programming To communicate with each SAS processor 210
individually, each SAS processor is given an individual identification
number, which may be set for the microprocessor 260 by tying particular
data pins of the microprocessor to permanent low or high signals. Using
binary encoding, n individual lines are used to identify 2n separate
processors. A set of expansion pins couples to the microprocessor 260 of
each SAS processor 210 so that each processor may determine system
identification and revisions of the MIB 200 and the connected bonus
controller 40.

[0058] With reference back to FIG. 1, recall that the bonus controller 40
couples to each of the MIDs 200, and by extension to their coupled EGDs,
such as EGMs 10, and possibly to one or more EGMs themselves, to cause
data and commands to be sent to the EGMs to control functions on each
EGM. FIG. 4 is a detailed block diagram of such a bonus controller,
according to embodiments of the invention.

[0059] A bonus controller 300 of FIG. 4 may be an embodiment of the bonus
controller 40 illustrated in FIG. 1. Central to the bonus controller 300
is a microprocessor 310, which may be an Atmel AT91SAM9G20, which is
readily available to developers. The microprocessor 310 is coupled to one
or more memory systems 320, 325. A memory system 320 is a 2 Megabyte FRAM
while memory system 325 is a 64 Megabyte Synchronous DRAM (SDRAM). Each
memory system 320, 325 has various advantages and properties and is
chosen for those properties. FRAM maintains its data autonomously for up
to ten years, while SDRAM is relatively fast to move data into and out
of, as well as being relatively inexpensive. Of course, the sizes and
types of memory included in any bonus controller according to embodiments
of the invention may be determined by the particular implementation.

[0060] The microprocessor 310 also couples to a pair of card readers, 340,
345, which are structured to accept easily replaceable, portable memory
cards, as are widely known. Each card reader may further include
Electro-Static Discharge (ESD) devices to prevent damage to internal
circuitry, such as the microprocessor 310, when cards are inserted or
removed from the card readers 340, 345. In practice, a card in one of the
card readers 340, 345 may store program code for the microprocessor 310
while a card in the other reader may store data for use by the bonus
controller 300. Alternatively a single card in either of the card readers
340, 345 may store both program and data information.

[0061] A port connector 330 includes multiple communication ports for
communicating with other devices. With reference back to FIG. 3A, the
communication processor of each MID 200 couples to a connected bonus
controller through such a communication port. The communication port 330
is preferably an Ethernet interface, as described above, and therefore
additionally includes a MAC address 331. The port connector 330 includes
multiple separate connectors, such as eight, each of which connect to a
single MID 20 (FIG. 1), which in turn connects to up to eight separate
EGMs 10. Thus, a single bonus controller 300 may couple to sixty-four
separate EGMs by connecting through appropriately connected MIDs.

[0062] Further, a second port connector 335 may be included in the bonus
controller 300. The second port connector may also be an Ethernet
connector. The purpose of the second port connector 335 is to allow
additionally connectivity to the bonus controller 300. In most
embodiments the second port connector 335 may couple to another bonus
controller 300 or to other server devices, such as the server 60 on the
gaming network 50 of FIG. 1. In practice, the second port connector 335
may additionally be coupled to a MID 20, thus providing the bonus
controller 300 with the ability to directly connect to nine MIDs 20.

[0063] Yet further, Ethernet connections are easily replicated with a
switch, external to the bonus controller 300 itself, which may be used to
greatly expand the number of devices to which the bonus controller 300
may connect.

[0064] Because the bonus controller 300 is intended to be present on a
gaming network 50, and may be exposed to the general public, systems to
protect the integrity of the bonus controller 300 are included. An
intrusion detection circuit 360 signals the processor 310 if a cabinet or
housing that contains the bonus controller 300 is breached, even if no
power is supplied to the bonus controller 300. The intrusion detection
circuit may include a magnetic switch that closes (or opens) when a
breach occurs. The microprocessor 310 then generates a signal that may be
detected on the gaming network 50 indicating that such a breach occurred,
so that an appropriate response may be made. An on-board power circuit
370 may provide power to the bonus controller 300 for a relatively long
time, such as a day or more, so that any data generated by the processor
310 is preserved and so that the processor 310 may continue to function,
even when no external power is applied. The on-board power circuit 370
may include an energy-storing material such as a battery or a large
and/or efficient capacitor.

[0065] Similar to the microprocessor processor 260 of the SAS processor
210 described above, the microprocessor 310 of the bonus controller 300
is additionally coupled to a program/debug port for initially programming
the microprocessor 310 during production, and so that program and/or
other data for the microprocessor may be updated through the
program/debug port.

[0066] In operation the bonus controller 300 configures and controls bonus
features on gaming devices through a gaming network 50 or through other
communication systems. Bonus features are implemented through each gaming
device's internal structure and capabilities, and may include integration
with additional peripheral devices. Bonusing programs for the connected
games may be introduced to the bonus controller 300 by updating data
stored in the memory systems directly on the bonus controller, or by
inserting new memory cards in one or more of the card readers 340, 345.
Such a platform provides a facility for game developers, even third-party
developers, to define and program new types of bonus games that may be
used in conjunction with existing EGMs on existing gaming networks, or on
new games and new networks as they are developed.

[0067] The term casino, as used within this description, signifies any
entity that operates gambling games, including on-line casinos, bricks
and mortar, casinos, racinos, lottery locations, etc. A gambling game is
one where something of value is wagered on a chance to win an award of
greater value.

[0068] The term gambler, as used in this description, indicates any person
who may legally gamble. This includes persons that already gamble and
persons who do not currently gamble but may be enticed to do so.

[0069] The use of Personal Electronic Devices (PEDs) is rapidly gaining
popularity. Such devices include computers, mobile phones, smart phones,
personal data assistants or other such instruments. Many, though not all,
of these devices are small enough to be easily carried without undue
effort.

[0070] A PED, whether personally owned by the gambler, or simply loaned to
the gambler by the casino, may be used as an efficient and effective
communications channel for bonuses, information, and services. This
communications channel is useful for gamblers within, and outside, the
casino. Gamblers already on a casino property can use the PEDs to find
the most appropriate games to play, while also gaining personalized
access to information about bonuses and services the casino offers.

[0071] Example PEDs include such devices as the iTOUCH, iPHONE and iPAD of
Apple, Inc., the BLACKBERRY of Research in Motion, the `DROID of
Motorola, netbooks, personal computers, personal music players, such as
the iTOUCH and iPOD of Apple Inc., and other device equipped with at
least one communications medium. The PED may include custom program
software contained within it to implement aspects of the invention. This
custom program may be executed alone on the PED, or in a multi-tasking
environment wherein it shares the PED resources with other applications.

[0072] Many embodiments of this invention may be implemented as web pages.
In such a case, no custom program software is required on the PED as
virtually all modern PEDs include or are able to acquire one or more web
browsers. A PED user could simply enter the appropriate web or locating
address and view information as a web page or a series of web pages.

[0073] When security is needed, the web pages could be implemented as
secure web pages. Whether a custom software or a web browser is used,
each user could be assigned a user ID and password or PIN to enhance
security and to direct the PED to information specific to that user.

[0074] FIG. 5 is a functional block diagram of an example PED according to
embodiments of the invention. The PED 400 of FIG. 5 includes a variety of
illustrated functions, although all of the functions are not necessary to
be present in every PED device that operates according to embodiments of
the invention.

[0075] The PED 400 includes a processor 410 that couples to many of the
other functional components of the PED, either directly or indirectly. In
FIG. 5 some of the connection lines between components are omitted for
clarity, but each component portion may communicate with any other
portion, either directly or through a communication path, which may
include the processor 410.

[0076] The processor 410 generally runs information software 420 to
process information according to embodiments of the invention and
communicate it to the user. The information software 420 may operate
alone or in conjunction with other programs 422 operating on the PED 400
as well. One such program may include a web browser 424, which may
include its own security module 425 within. In operation, a user may have
to authenticate himself or herself, as described below, to access
information on the web page or secure web page.

[0077] The PED 400 includes several input/output devices, such as a
display processor 430, which may be connected to a touch screen or other
type of display screen 432. Input can be received from the user from a
keyboard 440, pointer or trackball 442, or accelerator 444 such as by
tipping, shaking, or moving the PED 400. Additionally the PED 400 may
include imaging devices, such as a still camera 450 or video camera 452.

[0078] The PED 400 may be able to determine its own location using a GPS
locator 460, which may also or instead use cell phone tower or other
locating mechanisms. The GPS locator 460 may periodically broadcast the
location of the PED 400, or may always act in a receiving mode only.

[0079] To identify each PED 400, as well as a user of such a PED, the PED
includes an ID facility 470, which are typically permanent and
non-modifiable, as is known in the art.

[0080] Each PED 400 includes a radio 480, which is used to transmit and
receive information from other portions of the gaming system 2 of FIG. 1,
as described herein.

[0081] In operation, the PED, such as the PED 400, could be used to simply
display visual and/or audio information or the implementation could be
interactive with the user selecting options or providing information
through the device's touch screen 432, track ball 442 or keyboard 440.
Other forms of user input include gestures, such as tipping the PED 400
in one direction, as sensed by the accelerator 444. The PED 400 may be
sensitive to voice or other commands. In some applications, the PEDs
built-in camera 450 or video recorder 452 can be used. In some
applications, the PEDs built-in location sensing technology 460 could be
used to determine where the user is and what options and offers to make
available to them based upon that location information.

[0082] Gamblers located outside the casino receive personalized contextual
information concerning game statuses, bonuses and services that they'll
enjoy and that will make them more likely to again visit the casino
property.

[0083] The PEDs 400 used in embodiments of the invention communicate with
components of the gaming system 2 (FIG. 1) using a variety of different
types of wired and/or wireless communications. For instance, with
reference to FIG. 6A, in a simple embodiment the PED 400 is directly
wired to a server 500, which is coupled to the gaming network 50 of FIG.
1. Examples of such wired networks can include serial communication
and/or parallel communication using a variety of protocols, such as
Ethernet or other protocols appropriate for the application. With
reference to FIG. 6B, the communication medium between the server 500 and
PED 400 could be a cell phone voice or data communication system, such as
3G, 4G, or LTE, for example. Using such a communication medium,
information sets can be sent between the gaming system 2, through the
server 500, and PED 400 in the form of Web pages, SMS, MMS, Voice phone
calls, and/or program data, for example. Other forms of communication, as
illustrated in FIG. 6C may include wireless internet, such as Wi-Fi,
Secure Wi-Fi, Wi-Max, and other wireless methods of communication.
Because the internet is pervasive, and continuously growing, future
protocols will likely be developed for communicating over existing IP
networks such as illustrated in FIG. 6C. Such wireless IP networks may
carry information sets between the Server 500 and PED 400 in the form of
Email, file transfer, Instant Message, SKYPE, AOL, Microsoft, Twitter,
Facebook, Friendster, MySpace, as well as other social networks, for
example. Further, as illustrated in FIG. 6D, other wireless communication
methods may be employed to communicate between the server 500 and PED 400
using protocols such as Bluetooth, Wireless USB, and Zigbee, for example.
Other forms of communication may include near-field magnetic or infra-red
systems, for example.

[0084] Each communication medium has strengths and weaknesses within each
application as will be described below. Further, any communications
medium may be used in conjunction with other communications mediums as
well as with the Internet or other such network, in order to accomplish
the transfer of information.

[0085] Of course PED devices 400, and the communications mediums they
support, will evolve as technology advances and all such PEDs and
communications mediums may be useful with this invention.

[0086] In general, information is communicated between the gaming system 2
of FIG. 1 and the PED 400 according to embodiments of the invention using
information sets.

[0087] Information sets may be composed of any information of interest, or
potential interest to a gambler. This information may relate to a bonus,
a gambling game, a bonus game, a casino, a group of casinos, a loyalty
club, play inducement, or an amenity such as a restaurant, a show, a
hotel room, a gift shop, etc.

[0088] An information set may include information already available at
specific locations. In this case, presenting that information in a
consolidated form to the gambler via the PED 400 provides convenience to
the gambler. An information set may also include information of not
generally available by other means or not available at all by other
means. In these cases, presenting the information via the PED 400 gives
the gambler a perceived advantage over other gamblers.

[0089] Examples of information sets include, but are not limited to:
Information about gambling games, including the quantity, location and
configuration of specific games, as well as information about historical
and current performance on the game. An example information set may
state:

[0090] 7 Blackjack tables located in the south casino floor
area. 18 currently open. 2 tables have bet limits of $5 to $200, 4 tables
have bet limits of 20 to $1,000 and 1 table have bet limits of $100 to
$5,000.

[0091] Additional information, such as a map of the casino showing the
location of the table games, a list or map of how many gamblers are
actively playing at each table, bet size of each gambler, whether each
player is winning or losing, dealer identity, whether the dealer is
winning or losing, type of shuffler used at the table, table
configuration such as number of decks dealt, house rules for the area or
specific table, etc. may also be made available.

[0092] An information specific to gaming machines may state:

[0093] 27
"Reel 'em In" slot machines total. 15 are located in area 5 and 12 are
located in area 7. 9 are configured as penny games, 11 as nickel games
and 7 as dollar games.

[0094] Additional information, such as a map of the casino showing the
specific location of each game, a list or map showing which games are
currently played, which players are winning and losing, the historical
wins and losses for each game, a list, including jackpot size and
time/date won of all jackpots over $500 hit at each game, when the
machine was last entered by a service technician, theoretical par
percentage, game performance in comparison to theoretical par, etc. may
also be presented.

[0095] Information sets about bonuses may also be presented. For example,
a list of all progressive jackpots, including current jackpot values,
jackpot starting values, jackpot limits, increment rates, history of all
progressive jackpots won, including time, date, amount winning gambler
identification and/or photo, personal information about the winning
gambler, duration of time the gambler played before striking the
progressive jackpot, amount of money the winning gambler spent before
winning the progressive jackpot, etc.

[0096] If the progressive jackpot is a mystery award, the odds of winning
and/or the win proximity or likelihood of winning may be included in the
information set as described in U.S. patent application Ser. No.
12/389,309, filed Feb. 19, 2009, entitled METHOD AND APPARATUS FOR
SELECTIVELY INDICATING WIN PROBABILITY, and Ser. No. 12/037,206, entitled
METHOD AND APPARATUS FOR INDICATING WIN PROXIMITY, filed Feb. 27, 2008,
which are herein incorporated by reference.

[0097] Other bonuses, including bonus games may be presented as
information sets. When the information set is a bonus game, the gambler
could interact with the bonus using the keyboard 440, touch screen 432,
gesture recording using the accelerator 444, voice input, telephone
feature, texting feature, website access or physical movement of the PED
400 to make selections, control the bonus game or otherwise interact.

[0098] Other information set examples include status of availability of
hotel room for check-in, seating at a show, seating at a restaurant or
availability of other entertainment or service. Such information sets may
be sent only to specific gamblers or groups of gamblers.

[0099] Information sets may be too complex for presentation in a single
display or message. Gamblers may use the aforementioned PED 400
interfaces to navigate through a selection system, such as a menu, to
find the information of interest.

[0100] Alternately, personal information about the gambler, whether
derived from the gambler himself or herself, from observation of prior
play patterns of the gambler or from demographic or psychographic about
the gambler, including information derived from information about other
gamblers with similar characteristics, is used to present the gambler
with specific information sets or subsets of information sets.

[0101] In one embodiment, not all information is available to all
gamblers. Some information sets may be available only to loyalty club
members, those members who have acquired over a minimum amount of points,
new visitors, members of a junket, paying subscribers or other such
qualifications.

[0102] Some information sets may be available only while within the casino
or other defined space. For example, in some circumstances it may be
illegal to gamble, or receive certain gambling information, across
interstate lines. In these cases, certain information sets may be made
available only to gamblers within a state boundary.

[0103] Other forms of bonuses may include, player club promotions,
drawings and special offers such as match play or free play.

[0104] FIG. 7 is a system diagram illustrating components of a gaming
system that can be integrated with or additional to those of FIG. 1. In
FIG. 7, an information set (IS) server 610 is coupled to an information
set database 620. The information set server 610 also couples to the
gaming network 50 of FIG. 1, and thus can communicate with each device
throughout the gaming system 2, including the MID 20 and bonus controller
40. In some embodiments each MID 20 may connect to a gaming device 10 or
gambling machine through a Bluetooth interface. The IS server is also
connected to the loyalty club server along with database of gambling
machine information (game type, location, configuration, etc.) The IS
server 610 is also connected to a secure wireless distribution device
630, which may be an example of the communication server 500 illustrated
in FIGS. 6A-6D. In other words, the distribution device 630 may
communicate to PEDs 400, as well as to a kiosk 640, which may be an
example of the kiosk 14 of FIG. 1 and a player club terminal 650 through
communication networks such as those described above, including a Wi-Fi
network, public telephone network (perhaps via Internet), and to the
public SMS and MMS messaging system. The Internet connection is linked to
Facebook and other social services sites, as well as twitter. The
Internet connection is also linked to external demographic and
psychographic databases for evaluating players. The Internet connection
is also linked to external websites such as Expedia.

[0105] The IS server 610 is connected to the casino's data warehouse
analysis system and to the casino host/customer service interface system,
which may be present on the servers 60 and databases 70 of FIG. 1. The IS
server 610 is also connected to hotel reservation system, restaurants,
showroom systems, bonus servers (such as a progressive jackpot server),
gambling game servers, etc. The IS server 610 is also connected to table
games through their host management systems.

[0106] While in a casino, the gambler's PED 400 device is connected to the
IS server 610 through WiFi and an external WAN, such as wireless
telephone and wireless data networks. Outside the casino area, the PED
400 may be connected to the Internet and telephone systems through the
WAN, wired network or wireless network including Wi-Fi. Transition
between various wireless communication systems is seamless to the user of
the PED 400.

[0107] Data within the information set, and data transferred to identify
and qualify the PED 400 to acquire or interact with information sets may
be encrypted or unencrypted, in accordance with the value and
confidentiality of the data being transferred.

[0108] A PED 400 may be concurrently associated with one or more
information sets. Specific associations may be temporary or permanent and
new associations may be added in addition to, or in place of existing
associations.

[0109] Each PED 400 is assigned one or more identifiers. These identifiers
may be based upon an internal unique identifier 470 built into the PED.
For example, many electronic processor or peripheral chips include a
permanent identifier stored within the chip. Many PEDs 400 are built with
identifier chips installed for the specific purpose of providing an
identifier. Unique identifiers may also be provided by inserted memory
card, such as a telephone SIM card, an SD memory card or an MMC card in
or associated with a PED 400. Unique identifiers may also be derived from
identifiers used for network purposes, including MAC address, IP address,
or telephone number.

[0110] When program code is loaded within a PED 400, a unique identifier
may be placed within that code, or the program code may allow the
gambler, or the casino, to enter a unique identifier.

[0111] When an information set requires security, such as when the
information set is a gambling game, or involves the act of wagering or
transfer of value, a secure phrase, such as a security code, password,
PIN number, etc. may be required as well. In such cases, the secure
phrase is held by the gambler using the PED 400 and must be input into
the PED in order to fully access an information set.

[0112] In another embodiment, a gambler may be given a user ID as a unique
identifier. In that case, the gambler may log onto any desired PED 400 by
inputting his or her user ID and the optionally required secure phrase.
In this embodiment, the user ID is associated with the information set.
The gambler may disassociate the user ID from a PED 400 by logging off.

[0113] An association between a PED 400 and an information set may last
indefinitely, for a fixed period of time, until the gambler or the casino
chooses to terminate the association or until an event or a sequence of
events occurs.

[0114] A PED that has been associated with an information set may be
carried by a gambler as a personal device or may be attached, temporarily
or permanently, to a gambling game or other location for use by any
gambler in close proximity to the PED.

[0115] As mentioned above, some information sets may be available to any
gambler with access to a PED 400. Other information sets may require
payment or subscription in order to access. Still other information sets
may require qualification by the gambler prior to access. For example,
the gambler may be required to join the player loyalty club, to achieve a
certain level in a player loyalty club, to have gambled at a particular
level in the past, to meet criteria for estimated capacity to gamble or
other such qualifications. These qualifications can be stored in a
database on the gaming system 2 and associated with specific PED 400
identifiers and/or player identifiers in such a way that only gamblers
with qualifying identifiers are allowed to access the information sets.

[0116] The gambler's location may also be used as a qualifier for
accessing an information set. For example, information sets containing
gambling games may only be accessible from within the physical confines
of the casino offering the games.

[0117] One embodiment of this invention only allows information sets for
such gambling games to be accessible through the WiFi network located
within the casino. A gambler outside the casino could not access such
information sets.

[0118] Another embodiment uses the geo-location services contained within
a PED 400 to determine if the gambler is in a qualifying physical
location. Such geo-location services may include a GPS or location
determination by triangulation from cell towers in communication with the
PED, IP address of the PED or other such means whether used separately or
in conjunction with other geo-locating services.

[0119] In another embodiment, location can be determined by user input.
The user may optionally be required to certify the location information,
whether obtained from geo-location services or from user input, is
correct.

[0120] The PED 400 is an excellent platform for implementation of bonuses
for gamblers. The below description describes how the PED 400 may be used
to implement the above-reference bonus described in the patent
application entitled SYSTEM FOR TRADE-IN BONUS.

[0121] In the trade-in bonus game, a gambler earns points by discarding
certain pairs of dealt cards according to the following schedule and
rules:

TABLE-US-00001
Points Discard
1 Any two cards of rank Jack, Queen King or Ace
2 Any pair below rank of Jack
3 Any Jacks or Better Pair

[0122] Points are awarded on a per credit wagered basis. Trading in a pair
of jacks with two credits wagered earns 6 points, for example. The same
pair traded with five credits wagered earns 15 points. Importantly,
gamblers are free to follow normal game strategy, i.e., not trade in any
cards, if they wish, but are ineligible to win bonuses unless required
trades are made.

[0123] In this embodiment, whenever 15 points are accumulated, the points
are automatically traded for an entry card which is randomly selected
from a deck of 52 cards. Gamblers who earn sufficient points may hold
multiple entry cards.

[0124] At 5 minute intervals, a bonus drawing is held and a card is
randomly drawn from another deck of 52 cards. Any player with an entry
card wins a bonus. In this case, the bonus is doubled payment of any hand
with a straight, a flush, a straight flush or a royal flush that occurs
within the next 50 games played.

[0125] In this example, a PED 400 is associated with a specific gaming
machine, which in this instance is an IGT Game King machine. The PED 400
may be mounted directly on the gaming machine and communicate to the
gaming machine through the MID 20 as described above. For instance, the
MID 20 can connect to the PED 400 through a wired or wireless
communication channel With reference to FIG. 1, the gaming machine may be
a gaming device 10, for example. The game is presumed to include the
ability to communicate information about game state at two points of game
play. The first point for communication is after the wager has been made
and the initial cards are dealt to the gambler. At that time the game
informs the PED 400 of wager amount and identity of drawn cards. The
second point for communication is when the gambler selects the discards
and presses "draw." At that time the game replaces discards with new
cards. If the resulting hand is a winning hand, the game pays the gambler
the amount won. The game then informs the PED 400 of the identity of
final cards in hand and amount won.

[0126] The Game King machine is equipped with a serial port, which is used
to communicate game accounting and state information. Game Kings are
typically equipped to utilize the SAS protocol, over the serial port and
that protocol includes sufficient information to resolve and report both
required game states. Of course, an alternative serial protocol could be
used if desired. Also, newer games that support the Gaming Standards
Association, or GSA, protocol are available. The GSA protocol uses an
Ethernet port to carry game state information. In the case of the GSA
protocol, the MID 20 could be omitted and each game directly connected,
or connected via Ethernet switch 30 or hub, to the bonus controller 40.
The exact means of communicating game states is unimportant to this
invention, so long as the desired game states are reported in a timely
and reliable manner.

[0127] In the embodiment described here, the described portions of the
network include a Game King with a serial port running the SAS protocol,
as well as a MID 20 and bonus controller 40 passing communication between
the IS server 610 and the Game King machine. One of skill in the art of
gambling machine systems understands there are many additional components
to the gaming network as well as knows that there are alternative ways of
achieving such communication that are useful with this invention.

[0128] The IS server 610 may be implemented on computer hardware dedicated
to the purpose or, for smaller systems, the IS server function could be
carried out as a process that resides on the bonus controller 40. In this
example, the IS server function is described as carried out on the bonus
controller 40, but in other embodiments could be implemented as a
stand-alone server, as illustrated in FIG. 7, and connected to PEDs 400
through the wireless distribution device 630. In short, the IS server
function could operate on any appropriate device connected to the gaming
network 50.

[0129] In this example, a separate PED 400, consisting on an Apple iTouch
device, set to execute a custom application program, is permanently
associated with each gambling machine within the IS server 610 process by
using the PED's permanently assigned IP address. This association allows
the IS server 610 to forward game state information from the gambling
machine to its associated PED 400. The PED 400 is mounted on the gaming
machine, such as the gaming device 10 of FIG. 1, inside an enclosure
which prevents theft and unauthorized modification. The enclosure also
contains a small audio speaker and amplifier connected to the audio
output of the iTouch. Audio circuitry is provided to allow reinforcing
sounds to accompany each visual screen. For clarity of explanation, audio
content is not described in this example.

[0130] While the PED 400 is capable of sending information to its
associated gambling machine, in this example, the PED is used simply as a
display device. All communication to the gambling machine originates from
the IS server 610. This arrangement simplifies PED 400 programming.

[0131] Also, since the PED 400 is located near the gambling machine so it
is viewable by the gambler, there is always a risk of unauthorized access
to the PED. A knowledgeable hacker might be able to make unauthorized
changes to the PED programming and cause undesired results such as
unauthorized payouts. By causing all messages to the gambling machine to
originate at the IS server 610, and by locating the IS server in a secure
location, such risk is greatly reduced. If circumstances require, some or
all of the messages to a gambling machine could originate from the PED
400.

[0132] In this example, play has already occurred at the gambling machine
but no game is currently underway. In this state, the PED 400 displays a
summary screen 710 as depicted in FIG. 8A. In practice the summary screen
710 may be generated by the display processor 430 of FIG. 5 and displayed
on the PED 400. The summary screen 710 displays bonus games remaining,
points earned, countdown time until next bonus drawing and a chart
showing entry cards acquired during the current round. In this example,
accumulated entry cards are: 3 of spades, Jack of clubs, 5 of diamonds
and 9 & 10 of hearts. This information was sent to the PED 400 from the
IS server 610 at the end of the last game played, in the form of a status
message, as will be described later.

[0133] When the gambler makes a new wager and presses deal, he is
presented with a discard screen on the gambling machine. Simultaneously,
a message describing the wager amount and deal hand is sent from the
gambling machine to the IS server 610, which in turn sends a message to
the PED 400 in the following example format:

[0134]
D,3,1,2,JH,QD,3S,5S,7C,0,12,X Where D indicates the discard screen is to
be displayed, 3 indicates 3 points which can be earned. The next two data
values 1,2, indicates cards 1 and 2 are eligible for the trade-in bonus
and 3 indicates the total points awarded if the trade-in is made. If no
trade-in bonus is available, these three values are sent as 0,0,0. Next
are the dealt card values for each position 1-5, in order. JH, QD, 3S,
5S, 7C, meaning jack of hearts, queen of diamonds, 3 of spades, 5 of
spades and 7 of clubs. 0 is bonus games remaining and 12 is point
balance. The last value, X, indicates end of message.

[0135] In this embodiment, all messages are sent using ASCII values, thus
the first message value, D, is sent as a single byte of hex value 044H.
Of course, alternative message formats may be used. Some elements of this
bonus game are linked to a number of gambling machines, and each has an
associated PED 400. Each PED 400 is identified by a unique address, in
this example the IP address of the PED is used. For clarity of
explanation, the address mechanism is omitted from these examples. Those
of skill in the art of gambling machine system design already understand
how such addressing mechanisms function.

[0136] Using data from this message, the PED 400 displays the dealt cards
but also shows the gambler which discards may be made to earn points.
FIG. 8B depicts an example of a discard screen 720 using communicating
this to the player. In this example, 3 credits were wagered and the cards
dealt are Jack of hearts, Queen of diamonds, 3 of spades, 5 of spades and
7 of clubs. If the gambler discards the Jack of Hearts and Queen of
Diamonds, he earns 1 point for every credit wagered, or 3 points total.

[0137] In this example the gambler discards the Jack of Hearts and Queen
of Diamonds, and the gambling machine draws new cards to replace the
discards, presents the final hand and pays any award that results. A
message describing the game result, including final card values and
amount paid is sent by the gambling machine to the IS server 610.

[0138] The IS server 610 then determines that an eligible discard was made
and adds 3 points to the player's total bonus point value, bringing the
total points value to 15. As that is enough to earn a new entry card, the
IS server randomly selects a new entry card, in this case a 9 of
diamonds, and sends an award message to the PED 400 as follows:

[0139]
A,5D,X

[0140] The first value, A, indicates to the PED 400 that this is an Award
message and an award screen should be displayed. 5D indicates the award
card value and X indicates the end of message.

[0141] The PED 400 then presents an animated selection sequence (not
shown) to indicate a new entry card was randomly selected and displays
its value--in this case a 5 of diamonds.

[0142] Immediately after sending the just-described award message, the IS
server 610 sends a status message to the PED in the format of:

[0143]
S,3S,JC,5D,9H,10H,0,0,X

[0144] The first value, S, tells the PED 400 application to display the
status screen. Next are values 3S, JC, 5D, 9H, 10H which represent entry
cards 3 of Spades, Jack of Clubs, 5 of Diamonds, 9 of Hearts and 10 of
hearts respectively. The next two values, 0, 0 indicate zero points have
been earned (since all prior points were converted to a new entry card
and 0 bonus games remain. The last value, X, indicates the end of
message.

[0145] Based upon this message, the PED 400 displays a status screen 730
as illustrated in FIG. 8C. Note this is the same screen as FIG. 8A except
the newest entry card, 5 of diamonds, is now represented.

[0146] The bonus countdown value, illustrated at 732, begins at 5 minutes
and zero seconds, then counts down to 0 seconds, at which point a bonus
game begins. The countdown value is broadcast by the IS server 610 to
each attached PED 400 at regular intervals. In this example, the interval
is once every minute, though other intervals may be used. The countdown
value is updated by the application program with the PED at one second
intervals.

[0147] When the bonus countdown reaches zero, a bonus game begins. The
bonus game randomly selects a single card from a deck of 52 cards and is
common to all connected gambling machines and associated PEDs.

[0148] Random selection of the bonus card is carried out by the IS server
610. Once the bonus card value is selected, the IS server 610 compares
the entry cards assigned to each connected gambling game. The IS server
610 awards any game with an entry card that matches the selected bonus
card a bonus award and clears all entry cards held by all games. The
countdown clock is reset to 5 minutes. Point balances remain unchanged
and the bonus game process begins anew.

[0149] In this example, a bonus award entitles the gambler to 50 games in
which any win of a straight, flush, straight flush or royal flush is
doubled. The award process begins when the IS server sends an award
message to a PED in the following format:

[0150] A, 50,X The first data
value of "A" specifies an award message. The value 50 indicates 50 bonus
games. X indicate end of message. Upon receipt of the award message, the
PED 400 displays an award screen 740 as shown in FIG. 8D. The screen
simply notifies the gambler that an award has occurred and reminds him of
what the award is.

[0151] The award screen is displayed by the PED 400 for a fixed period of
time, typically 5 seconds. During this time the IS server 610 sends a
status message, which is displayed by the PED 400 as an updated status
screen 750, as illustrated in FIG. 8E, when the award screen 740 expires.

[0152] After each game play, a bonus games remaining counter, such as that
illustrated in FIG. 8E as 752, is decremented. When a qualifying win
occurs, it is detected by the IS server 610 from information sent by the
gambling machine in the game results messages. When a qualifying award is
detected, the IS server 610 sends a message to the gambling machine
telling it to pay a specific amount to the player, over and above the
amount paid by the gambling machine for the award. This amount is derived
from the game results message received from the gambling machine. For
example, a gambler wagers 5 credits and strikes a straight flush, which
pays an award of 250 credits. This information is received by the IS
server 610 in a game results message from the gambling machine. The IS
server 610 determines the gambling machine is eligible for a bonus
payment because bonus games remaining is >0. The IS server 610 then
sends a message telling the gambling machine to pay 250 credits to its
credit meter. Finally, the IS server decrements the bonus games remaining
counter by 1.

[0153] Another role that a PED can play within a gaming system is that of
a "jackpot detector" for a player. The term jackpot detector, as
described in detail below, is a generic label for a function of the PED
in which the PED "detects" gaming devices that meet pre-established
criteria, and is not limited to only jackpot criteria, notwithstanding
the label.

[0154] In one embodiment, each gaming device, such as the gaming devices
910 of FIG. 9 are each equipped with a communication port, such as a
wireless communication port 920. In a preferred embodiment, the wireless
communication port 920 may have limited range, for example less than 4-12
inches, so as to not interfere with a wireless communication port of any
other gaming device.

[0155] In practice, the communication port may use the well-known
Bluetooth wireless protocol. A low-power class of Bluetooth transceiver
has a maximum range of approximately 1 meter, which may be further
attenuated by directional antennas or other mechanisms to reduce the
effective range of the wireless communication port 920. In practice, the
wireless communication port 920 may be installed directly on and
controlled by the gaming device 910, or may instead be driven by an
attached MID 20 (FIG. 1). Specifically, as illustrated in FIG. 3A, the
wireless communication port may communicate directly with the TWI
interface within the physical port 240 of a SAS processor 210 coupled to
the gaming device 910. Other example wireless communication methods can
include use of the well-known Zigbee protocol, as well as near field
magnetic field communication, for instance.

[0156] In another embodiment, a PED 400 itself may be mounted to the
gaming device 910, and a wireless transceiver on the PED 400 may function
as both a secondary (or tertiary) display and as the wireless
communication port 920. For instance, the radio 480 of PED 400 (FIG. 5)
may provide the communication port to another PED carried by a player. As
described above, the MID 20 may, in fact, drive the radio 480 of the PED
400 from the MID 20.

[0157] In practice, a player hoping to seek an advantage moves around a
casino floor with a PED 950, of FIG. 10A, which may be an implementation
of the PED 400 of FIG. 5. The PED 950 runs a program, jackpot detector
that drives several components of the PED. One component is a wireless
transceiver, which is used to communicate with the wireless communication
port 920 of one or more gaming devices 910. Another component of the PED
950 driven by the jackpot detector program is a PED screen 955,
illustrated in FIGS. 10A and 10B. The jackpot detector program on the PED
950 helps the player select a particular gaming device 910 out of all the
gaming devices on the casino floor.

[0158] A player walks the casino floor with the jackpot detector running
on the PED 950 set to "look" for gaming devices 910 that match desired
criteria. A PED 950 in such a "search" mode is illustrated in FIG. 10A.
Criteria may be pre-determined or configured by the player. Common
measurements for specific criteria include number of games or time
elapsed. Common criteria include jackpots won, major awards won,
consecutive wins or losses, etc. Combining the criteria with the
measurement, a player can select to be notified, by the jackpot detector
running on the PED 950 about particular gaming machines that have one or
more qualities sought by the player, such as:

[0159] More/fewer than
"n" games since a Jackpot has been won

[0160] Longer than/shorter than
"x" time since a Jackpot has been won

[0161] More/fewer than "n" games
since a particular major award won

[0162] Longer than/shorter than "x"
time since a particular major award won

[0165] The player carries the PED 950 and places it near the wireless
communication port 920 of a particular gaming device 910. In one example,
the jackpot detector program running on the PED 950 generates a screen
955 that indicates to the player if the particular gaming device 910
satisfies the selected criteria. For example, as the player points the
PED 950 at the gaming device, or moves it near the wireless communication
point 920, an indicator on the screen 955 lights momentarily and
generates a scanning effect, as illustrated in FIG. 10A. If the game does
not match the desired criteria nothing more happens, which indicates that
the gaming device 910 does not match the desired criteria. Instead, if
the game matches the desired criteria, the scanning effect stops, and the
screen 955 changes appearance, such as makes a bright light and
particular sound effect to indicate to the player that the gaming device
910 matches the criteria. An example of the screen 955 in matched mode is
illustrated as FIG. 10B.

[0166] As the player is searching for a particular game, the player waves
or places the PED 950 near various gaming devices 910, moving from
machine to machine, until the criteria is satisfied and the detector
program triggers. Because of the limited signal distance, as described
above, the PED 950 accurately identifies the particular gaming device 910
that has the criteria that matches the criteria selected by, or used by,
the player.

[0167] As an additional incentive to encourage a player to use a jackpot
detector application on the PED 950, a gaming system may provide a
"guarantee" to a player who selects a particular gaming device 910 based
on the jackpot detector. For example, the system can guarantee a minimum
set of benefits, such as 100 player loyalty points, or $5.00 in free
credit, or guarantee a jackpot of a certain amount provided a minimum
wagering amount is made by the player. In practice, some of the
"guaranteed" rewards may, in fact, naturally occur due to the paytable of
the gaming device itself, so there is no additional cost to the casino
for the guarantee. Thus, some "guarantees" may be made with the
particular paytables of the gaming devices in mind.

[0168] Some embodiments of the invention have been described above, and in
addition, some specific details are shown for purposes of illustrating
the inventive principles. However, numerous other arrangements may be
devised in accordance with the inventive principles of this patent
disclosure. Further, well known processes have not been described in
detail in order not to obscure the invention. Thus, while the invention
is described in conjunction with the specific embodiments illustrated in
the drawings, it is not limited to these embodiments or drawings. Rather,
the invention is intended to cover alternatives, modifications, and
equivalents that come within the scope and spirit of the inventive
principles set out in the appended claims.