You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Following the release of Arx Fatalis, Arkhane Studios began work on a sequel, but ended up shifting directions to incorporate the Might and Magic license after partnering with publisher Ubisoft. That game ended up becoming Dark Messiah of Might and Magic, a fun first-person adventure that makes great use of physics. As this episode of Replay quickly shows you, the environment can be used to defeat enemies. Many boxes are thrown, and wooden beams are smashed to crush soldiers. We also use our boot more than you would care to see to send enemies flying into fires.

To say the least, we loved revisiting this game, and ended up spending the entire hour playing it. If you want to see more of Dark Messiah in future episodes (or potentially as a Super Replay) let us know in the comments below. We didn't want to stop playing it.

Every once in a while on The Game Informer Show podcast, we get the urge to dive in as deep as possible on a game and wring the experience for every interesting discussion to be had alongside our community. The release of God of War on the PlayStation 4 seemed like a great opportunity we didn't want to pass up. Our deepest thanks to everybody that sent in emails throughout this Game Club discussion, you all rock!

Part 1: Watch us talk about everything in the game up until when you meet the character Mimir and speculate about how the game will end.

Even when I was a kid, I’d see a great movie, captivating cartoon, or read a gripping book, and long for opportunities to revisit the worlds of those fantasies in new ways. If done right, a licensed board game taps into the characters and conflicts of the story that inspired it and gives its players novel interactions to engage with the fiction. It’s this trait that most intrigues me about Thanos Rising, the new two- to four-player cooperative game that reimagines the events of Avengers: Infinity War. Through a unique mixture of dice assignment, engine building, and the growing threat of an exponentially powerful villain, the game reminds me of many of the things that I loved the most about the recently released film, while also offering a brisk play experience that is friendly to almost any player group.

Thanos Rising isn’t an especially complex or lengthy game. The rules are easy to grasp, and a full game can be played in about an hour. That’s par for the course for many licensed board games, which frequently value accessible play over deeper mechanics. This Avengers game distinguishes itself through some innovative twists on familiar gameplay concepts, some evocative components, and an element of genuine cooperation that I really love.

Uppercut Games' new release City of Brass delivers a clever mix of roguelite exploration and combat, as players fight their way through Arabian Nights-flavored levels using a melee weapon and a whip. Leo makes a rare hands-on appearance this episode, as he shows off his skills to Javy and Jeff.

There's a lot to take in here, but Leo deftly demonstrates it all – from City of Brass' varied weaponry, its focus on systemic battles, and genies and stuff. And even though the levels are procedurally generated, you'd never know it from watching Leo's amazing skills. Yes, ladies and gentlemen, he's just that good!

This week I have this intense desire to talk about my undying love for the Dragon Quest series. It was integral into shaping me into an RPG fan, and the confirmation that the newest entry is just a few months away has me giddy. Growing up, I played Final Fantasy for the characters and evolving battle system, but I played Dragon Quest for the sense of adventure and exploration. The franchise is over 30 years old, and I still enjoy it for those same reasons. It just keeps getting better and better, providing vast and exciting worlds to lose myself in.

We have an April Fools' Day tradition here at Game Informer. We make Game Infarcer, a parody magazine full of joke games and made-up news. It even has a fake editor-in-chief! Though Game Infarcer came a little late this year (it was in our May issue instead of April, due to our 300th issue celebration), we are now putting the entire 2018 edition online for you to enjoy. Or read, at least.