Zombotron

It's been a whirlwind since Zombotron released last week! We're really enjoying the warm welcome Zombotron has received so far. Of course, some people had a bit of a rougher experience than others.

Since the release, we have carefully monitored everyone's feedback and comments, good and bad, all of which helped us identify some rough patches in the game that we had grown too accustomed to, as well as helping us track a number of bugs. Today we are pleased to present you the first patch that solves many of the reported problems. The update has made more than a hundred different changes integrating quality of life changes, bug-fixes, and balance tweaks.

And now, the moment you've been waiting for- Patch Notes for Zombotron v1.1.1

Additions

Added option that allows to disable the screen shakes.

Added option that allows to invert the axis for gamepads, as some gamepads may have incorrect inversion by default.

Added glyphs for the Nintendo Pro Controller.

Added glyphs for the DualShock (2-3-4) controllers.

Added glyphs for the Steam controller.

Gameplay Changes

Increased ammo, and healing item drop rate.

Decreased baseline enemy and boss HP and damage.

Randomized melee weapon attack animations.

Added delay to explosive barrels that are triggered by player melee attacks to prevent immediate death.

Players no longer lose equipment (helmet and current weapon) on death.

Barrels do not explode from melee attacks.

Added second checkpoint to the location with the Spider Boss.

Added stun and smoke grenades.

Quality of Life Improvements

Player Movement: Increased speed when walking backwards, decreased the input lag, improved the jumping system, fixed damage problems when falling from small heights, fixed hangs on the ceiling, removed unwanted friction with walls and doors.

Reduced chance of weapon stuck in the store dispenser.

Indicators for dynamic interactive things are displayed on top of all design layers and are visible anywhere.

Revamped pause system for the physical world that solves a lot of problems associated with the pause.

Adjusted Elevator puzzle, and added additional UI that shows where the buttons send the elevators.

Tweaked level design on the some levels.

Smoothed the difficulty curve on bosses.

Fixes

Fixed issue of losing items during the final spawn on a checkpoint.

Fixed issues when switching the interface to large (interface elements did not update their positions with changes).

Fixed issue where Boss Spider did not receive damage from melee attacks.

Fixed issue where sound effects were not properly affected by the options menu sliders.

Fixed issue with the progress bars for the save slots.

Fixed performance issue in the later levels.

Fixed issues with third-party gamepads that resulted in a critical error.

Fixed infinite spawning of enemies in the Ambush level. Enemies should now be capped at 10.

Fixed minor text errors.

Fixed issue where items and experience would fall through the elevator.

Removed mines from the game.

And lot's of others minor fixes and improvements.

Thank you so much for playing Zombotron. If you previously had a less than amazing experience we do hope these changes help you have a great time with the game.

Thank you to everyone who has purchased, played, and reviewed Zombotron! It means a lot to me that the game has been so well received so far, and I'm glad you're enjoying it! However, now that the game is out in the world, some balance issues are coming to light and I'd like to talk about them briefly:

If you experience any difficulties with the game, something annoys you or if you don't manage to go through a boss - do not despair, a lot of people are having similar issues! There are clearly some balance changes that we need to make. We already know about some of them and we have started working on the patch.

In the next update, which we'll have more info on soon, we will try to fix most of those issues, as well as addressing some critical bugs other players have brought to us.

If it seems to you that you have found some kind of bug, or if something annoys you, be sure to let us know so that we can look at it! We want Zombotron to be a great experience for everyone involved, and we're doing everything we can to make that happen. Thank you for your understanding!

If you're looking for other ways to support Zombotron in the mean-time, please take a moment and review the game on Steam! Those reviews are vital to Zombotron's success, and every one of them means the world to us.

The long development of the Zombotron game has come to an end, the game is available now.

The development of the game took three long years - more than we originally planned. But in the end the game is over and now you can play it. At the start of sales, we have prepared a pleasant discount! Please check the price on the Steam page, because for different countries Steam has regional pricing.

We really hope that you will enjoy the result of our joint efforts with Alexander Ahura and the publishing team of Armor Games Studios! No doubt, everyone who took part in the development of the game left a bit of it in it.

We are glad to inform that the game development is 99% completed and now the game is in the testing stage. We work hard to make the game 100% bugs-free! And now, after several years of work, we are very close to release! (^__^)