The rare fighting mash-up from Midway was fun (even though I spent most of it playing with gleeful evil as The Joker) and it's still in my library, but it felt held back, not just as a Mortal Kombat game but as a vehicle for some of the DC world's seemlier characters. The blood was scaled way back. The violence was toned down and reserved. Even the iconic comic book and MK heroes were restrained, especially for the game's beloved "fatalities" (or in the DC heroes' case, the wimpy sounding "heroic brutalities"), all in the name of a scoring a "Teen" rating.

Apparently, I'm not the first person to have that concern. Kotaku's Stephen Totilo spoke to NetherRealm Studio's Ed Boon and confirmed that the violence won't be as brutal as the usual MK game but it will still attempt to push the boundary of acceptable brutality for as close as a "Teen" rating will allow.

"DC understandably will never let us cut Batman's head off. They're never going to let us stab Wonder Woman in the face… In this format they're never going to do something like that."

Instead, you'll get the kind of fighting you expect from any of these iconic comic book characters.

"Violence is replaced with crazy, over-the-top action. We're making big, action-movie, over-the-top, kind of Transformers, Dark Knight, Spider-Man-type [action]. All the events you see in those kinds of movies is what we're trying to capture in this thing."

Check out more screenshots of the "over-the-top action" in action below.