10Th Anniversary Of The New World

For the 10th Anniversary of the New World, we have prepared for you ten days of celebration with gifts and memorable fights!
Make sure to log in every day during our 10 days long party and claim the gifts we have so thoughtfully picked for you. Please note that claiming one reward will unlock the other one. Meaning that if you log in every day, you will receive all the rewards, in order. Skipping one day or more will mean that you will pick up the rewards from where you left. For example, if you fail to log in on the second day, the next time you log in, you will receive the second reward. We also have a hint (and a disclaimer) for you - keep in mind that that, just like the last year - the gift you will receive on the last day of the rewards streak will not count for your True Patriot progress.
The 10th Anniversary also brings back Contested battles - unlike an Epic Battle, which gives an extra Prestige Point, the Contested Battle will give 2 extra Prestige Points, therefore 3 in total.

To make Epic Battles more epic, on eRepublik’s Anniversary (Day 3,653) will you get to deal 100% more Damage per hit in all Battles.

If you are wondering about anniversary promotions, keep in mind that Black Friday is fast approaching and you should start saving up for the offers to come.

You could give us candies, or carrots, anything, but without rewards after 40000K PP there is no place for celebration after the first Epic battle. 20th is the main day of the year, but from the start you broke all the fun for us. 100% booster - nice, but how will I tank if there is no reason to do it. Disappointed.

You could give us candies, or carrots, anything, but without rewards after 40000K PP there is no place for celebration after the first Epic battle. 20th is the main day of the year, but from the start you broke all the fun for us. 100% booster - nice, but how will I tank if there is no reason to do it. Disappointed.

Can you imagine that people used to tank to win battles, not just for rewards.

Nowadays your country could be threatened to be wiped, but if you already reached 40k PP you won't fight, because it's a waste of resources. Or an ally might need your help but you won't fight because you are not getting TP damage and thus TP medals.

On every single event in the last few years everybody is just whining about how they are loosing rank points, TP medals, etc.. Who actually cares? Disappointing is that everybody expects to be always winning and having profit. If everyone is making profit and nobody ever looses, what's the point of playing? The game becomes worse and worse because the people within do, not because Plato is doing something wrong. Plato is here to win money, you are supposed to be here to have fun.

In these 10 years of the game I want to see the administration work, in Brazilians we can not stand the Mafia of the accounts bought, which operates in several countries of the world, inclussive has a Brazilian administrator in the middle involved

if you waste all your money and gold now- than no black friday for you

btw some of the players of my military unit regullary give off large amounts of food to the other MU members. and I guess they spend some also for airstrikes. some players have enough food for few days but 10 days.... it is marathon not a sprint

There is not enough production for your event
Even if there is production bonus in days to come
Prices won't drop
Casual players will feel trap
And you'll destroy economy once again
This is so stewpeed "--
but we're used to
don't worry
after all

+ as usual,
some players are aware of this in advance
don't inform you about the cons (as if you would need it)
and take advantage of it
this is so lame...

Looks to me the economy is more fixed; high demand means high prices. Most were wining it was broken as prices kept dropping due to overproduction. That's solved now. As a matter of fact that's visible for at least 2 years already. Especially on moments like this and with people panicing and buying loads at once.

Playing games like this means you need to plan ahead. Not only on a daily bases. If you do you'll manage fine. Even when prices spike every now and then which is a normal pattern. Don't blame admins if you don't think ahead. All players could be aware of this by simply paying attention as it's been the case for a rather lengthy time already.

Looks to me the economy is more fixed; high demand means high prices. Most were wining it was broken as prices kept dropping due to overproduction. That's solved now. As a matter of fact that's visible for at least 2 years already. Especially on moments like this and with people panicing and buying loads at once.

Playing games like this means you need to plan ahead. Not only on a daily bases. If you do you'll manage fine. Even when prices spike every now and then which is a normal pattern. Don't blame admins if you don't think ahead. All players could be aware of this by simply paying attention as it's been the case for a rather lengthy time already.

Being ignorant and blaming admins for it is..... well.... lame.

- There is no food overproduction

- Pppl w/ high storage are taking advantage of it

- +400% on price is not economy fixed/solved/{whatever argument you can find}

- Ppl ain't panicking (they don't have food to play), game is

- Thanks for the lesson, but I bought food before the event

- This is not a price spike

All of this is not generated by the game (a war or smtg else) you can predict,

but by an external event (Plato)

changing highly the rules

giving:

x3 EnergyStorage

x6 EnergyRecovery

which broke the market (I prefer giving food than selling it to my citizens)

and now 100G

which well trap the players who had Golds

by influencing "illegaly" the MM.

I didn't think it was so hard to understand ...

except if you don't want to admit it for whatever reason you want to give to yrself