Focus on position so that you get the opportunity for good shots while he gets none. And then also focus on perfect timing so that you have the information necessary to determine good position (like, do you go for an item, or just take position to hit a rail on it). Also, if you can't aim that well, be sure you understand how you currently dodge, and how that can be adjusted/improved to counteract someone with good aim. Finally, back to the positioning thing, since you can't dodge a rail if your opponent clicks while crosshair is on you, try to avoid positions where you can be railed at all.

To put my comments in context, I'm a 1750 elo player that has been around for a number of years. I have limited motor skills, so my mediocre success has only come through careful work on these elements (timing, positioning, dodging). And my aim still sucks (24% lifetime average) :P Good luck!

hard to let go, right? i bet in a few years when you grow up you'll be able to stop worrying so much about what other people are doing and focus a bit on yourself. but in the meantime, you're a bit of an ass.

Try being sneaky and obnoxious by setting constant traps. Be silent and walk around a lot while you listen to his position and set up attacks on him in choke points where he can't dodge which should help your damage output. If he is generally uncertain of your position, you should also get a lot of opportunities to rail him without taking any damage in return. When he chases you, then +back around corners while shooting defensive rockets. Rat style :>

This is of course much easier said than done, but perhaps it could work for you.

I try setting traps frequently but it's definitely big to know when to set a trap that's worth going all-in for and one that can be walked away from. I've thrown games hard by setting a good trap but leaving myself in a position that's led to over-committing.

Right - act like you're leaving a situation, but then come back to your previous position to gather info, hit damage, steal an item, etc. Effective double-backing depends heavily on understanding sound queues (like a nearby shard pickup, or a ledge drop) so that you can be relatively certain that your opponent isn't expecting the double-back, in which case you are likely to put yourself in a very difficult spot to escape from.

there is not much you can do, but since I am always in your position (even when I win, I have most of the times much less damage output), will give u few tips. I assume that you time at least the mega.

dm6 is an aim map, so against better aim is even harder than other maps. having said that, get control, keep control, avoid exposure to rails especially in red (deny rail if u can), go to mega at least 5 secs before it spawns (if he goes first, he will be able to defend and take it, even if u have double his stack).

I'm gonna assume neither of you are high level duelers. So there's a little wiggle room for you. My advice would be to focus on timing and do your best to control the resources. Even if he hits a few rails on you before he dies you survive and know when the items are coming back. Good aim typically won't save you from being consistently outstacked. Try to have good positioning and set up traps for him. Probably won't change overnight but it's something you can work on.

Positioning is key to winning against better aimers. I can win against people who will beat me in aim duels by having better positioning. Also you should preferably use the rocket launcher instead of the shotgun in the scenario that you described since it is better for throwing off his aim when he has to dodge the projectiles.

If you are getting railed then maybe you are just making mistakes like exposing yourself in a disadvantageous position, or not doing anything to throw off his aim. Use the RL. You also don't have to commit to fights more than you want too, so there is nothing wrong with backing out and waiting for an advantage instead of saying to yourself that you have to kill him, especially if you have a higher stack.. Take your time and prioritize not dying. You'll find that he will eventually make mistakes and get some kills.

If at the start you spawn at the lower YA as you did, check that opponent does not spawn at the LG.
If he does, forget about mega, it's not yours to take. Instead, grab the YA, maybe tickle him with MG as he goes for mega and take the teleport and get the other YA and plasma. The opponent should be exiting the upper teleport to get RA at this point. You should take this time to quickly get the LG.

Now a quake quiz: what time is next mega, and what estimate would you give for the next RA spawn? Make sure you have these numbers in your head at this point, so you can plan your next actions. And the lower YA time you know because you spawned right next to it at took it right away.

I did watch the bloodrun demo, and it's general bad weapon choice, running around with rail out so u can't hear things yet your rail hum can be heard, not doing damage when you could/should, taking fights when you are outstacked or have no weapon to fight with compared to what opponent has (and you should be aware of this fact), making noise when you should be sneaking into an area etc etc. etc.

On the positive side, you did seem to time some items quite well.

You'd do well to learn which weapon is best to use at certain ranges, and for sure learn that if you use rail and miss, you can't do shit for what seems like an age if the enemy is close enough to use LG and you can't escape.

Listen more if you don't know where the enemy is, don't be running into an area blind, use the walk bind and sneak (but of course not with rail or LG out ;)

I'm in the same boat as you, just down the road a bit more. I played games that did not require aim for a few years so my mechanic ability went to crap.

The Fraze videos, and the ddk/twister videos are GREAT to watch. You won't be able to apply most of it for quite a while, but the first thing I put into practice was not being greedy. Yes, timing is great, and you want to hog the resources, but never get desperate. I usually don't take what I didn't earn. Is there a yellow up in front of you? Make sure it's clear. Are you in a fight that you chose to take? If not, get out of it.

Learn to move around the map using positions with multiple getaways. Timing yellows and timing out of control in general is probably going to be your biggest hurdle for a bit. Your goal for right now is not to win, but to not lose (survive).

Well first of all you have to understand that it is an aim based game, no illusions there.
Although there is a lot of strategy going on, if your aim is weaker than your opponents aim you will have a hard time anyway. As ppl pointed out, playing positionally and avoiding close combat confrontation is one of the keys and it is possible to beat an opponent with stronger aim, but you will have to improve your aim to get better in the long run.

Besides the obvious I stated above, on some maps you can avoid weapons if your opponent is the type of guy who abuses a particular weapon. A lot of times this is the case with railgun.
Weapons can be denied if they're center map or close to red/mh.

Here is a quick example of a game I played with a 1800 player.
I played him many times before and he is abusing the railgun really hardcore. He usually hits 40-50 percent and uses it in every situation.
Here you can see how its possible to deny the railgun on bloodrun.
[url=https://www.youtube.com/watch?v=46nhKZEwZ3w&pxtry=3][/url]

1) Stop using the railgun until you understand it better (its causing more harm than good), replace it with MG/LG/plasma, all 3 of those weapons will score you hit damage and put the opponent off and require next to no skill to get something out of. If he's following you through a small corridor spam rockets.

That change alone IMO will make a huge diff.

2) Try not to think about fighthing unless you're 90+ HEALTH and 75+armour, until you get that base stack, focus on avoiding the opponent and frustrating him with chip damage, work on staying away from him and making doing with shards and the odd yellow. Teleporter is a great place to camp while waiting as you can escape and have the advantage if he follows you through. Upper GL is the best place to camp get your bearings. Escape routes, RA. MH nearby.

Doing 1+2 instantly means you've...

Become harder to hit.
Delivering more damage.
Better stacked when you engage.
And running away when you're low. There not losing frags and becoming desperate so you have to abandon 1+2.

Those are the biggest gains you'll get from requiring no other skill than simply working to that plan.

Lastly, if you can't win, aim to keep the scores as low as possible and find comfort in the damage stats which is often a better indication than raw score.

You are surely missing out on one most important thing... DODGING. Quake is not just about aim, it's more about dodging. If he is constantly hitting rails on you then you must be moving predictable as hell. Practice your dodging against railgun, LG and rockets.