RaceDepartment Editor-in-ChiefStaffPremium

Marco Massarutto has revealed a first image of the iconic Ferrari 250 GTO that is due to be added to Assetto Corsa later in the year.

As part of the Ferrari anniversary celebrations due to take place this year, Kunos revealed a while back that a very special Ferrari DLC will be arriving for Assetto Corsa during 2017, the first new Ferrari content in the game for a quite a while by all accounts likely to feature some of the finest cars ever released by the Italian manufacturers.

Part of the end of year blog post Kunos said of new Ferrari content:

"As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it"​

Presumably part of the new DLC package, Marco Massarutto has revealed a rather tempting looking teaser of the exceptional 250 GTO, long regarded as one of the most strikingly beautiful Ferrari's ever to be produced by a manufacturer world renowned for their design quality during the last 70 years of supercar manufacturing.

Produced by Ferrari between 1962 to 1964 for homologation into the FIA's Group 3 Grand Touring Car category, the 250 GTO very quickly went into the record books as one of the most desirable cars created by Enzo Ferrari and his engineers, supported by a long list of success out on the racetracks of the world. Using the then popular 3.0 litre Tipo 168 V12 engine, the 250 would be capable of producing 300hp when first launched, however as was the trend of the time the power down on the real wheels would be substantially biased towards the low end of the torque range, giving those lucky enough to purchase one of the 39 models produced a hair raising driving experience with plenty of opportunity for real wheel slip under heavy acceleration, something Ferrari and designers Giotto Bizzarrini and Sergio Scaglietti looked to help alleviate by adding wide track tyres to the rear of the car and the aerodynamic spoiler, helping shape the aggressive posture so famous with the 250 GTO.

With the car designed specifically to help Ferrari's quest to beat it's then main rivals Jaguar, Shelby and Aston Martin in GT racing, the 250 GTO marked a significant upturn in fortunes for the team. Securing the over 2000cc class of the FIA's International Championship for GT Manufacturers in 1962, 1963, and 1964 with such talents as Formula One World Champion Phil Hill behind the wheel of these beautiful machines.

Oh and that sound...

No details as to when the car will be made available, or indeed if the 250 GTO will come as part of a larger DLC pack or released as a standalone content are available at this time. Stay tuned to RaceDepartment for more information as and when it becomes known.

Assetto Corsa is a racing simulation for PC, Xbox One and PlayStation 4 by Kunos Simulazioni.

Assetto Corsa and online racing = Love! Check out our brilliant Assetto Corsa League and Club racing forum for great racing events suitable for all skills and experiences. We host regular events using popular content and guarantee a great time for all. Additionally we have a very active sub forumfor the game where players can catch up on the latest news and engage with fellow community members here at RD. You can download mods from our modding archive, discuss W.I.P projects in ourModding Discussion Forumand try out a selection of car setupsfor a wide range of vehicles. Come on, get yourself involved in the action today!

Looking forward to the 250 GTO coming to Assetto Corsa? What other models from the Ferrari back catalogue would you like to see? Let us know in the comments section below!

This car doesn't interest me at all. It's a historic and a Ferrari.
For others that will exactly be what makes this announcement so great.
I hope there won't be a track that comes with the Ferraripack or cars that are often used online so I can let this one go by.
Looking back at buying all that Porschecontent I might have reconsidered if I could. I do stand behind Assetto Corsa but
I just don't race these cars. I hardly even looked at them in the showroom. It's a fantastic achievement licensing Porsche but...
I just don't care about this brand (no more) honestly, just as Ferrari.
So if there's no track that comes with it or often used online content, I'll gladly pass.
Over 700 hours ingame and I'm sure I won't get bored anytime soon with the content already present.
To me it's just about signing up for the right league!

FounderStaffPremium

I hope they can bring a better update for the ai
And a flag system... better offline races be welcome

Click to expand...

You are allowed to think this but you are not allowed to say such things out loud in public. Now a group of keyboard warriors of the AC Defense Team will prepare themselves to come by and tell you that the devs working on yet another road car DLC are not the same people working on AI, flags, league features, dedicated servers, driver swaps, day / night transition, tracks etc. After two years since our open letter I am now sincerely asking myself the question who is actually working on such features then?

I bought yet another AC game as a gift for a friend this week and thought that spending 50 euros on the base game plus 3 dreampacks would give him all the content. But no, an additional 45 euros needs to be paid to get all the DLC's and now we get yet another one? Sorry but this is becoming the most expensive sim racing game of all times next to iracing and apart from an endless list of amazing super cars we (the members of the 10% club) are still waiting for multiplayer features so we can host proper online leagues.

Content, physics, and graphic wise Assetto Corsa is the promise of being a genuine successor to GTR2, a GT game we have been waiting for since 10 years and yet in 2017 the full potential of AC is still not being fully unleashed. Why can nobody can give me the exact reasons why more and more (road) car DLC is being pushed out fragmenting the online community and standard features from a decade ago are still absent.

Don't bring me that old argument that we are only 10% of online racers and that we aren't with enough to make such requests/demands. That argument isn't valid anymore since the 1% VR users are being heard and are getting their stuff developed now.

The sim racing community has been bitching and moaning about sector 3 for having huge brake markers, questionable arcade physics and a not so free to play game, but they listened and reversed all of that leaving us with an almost finished (and very underestimated) RaceRoom Experience game. If S3 with only a handful of people employed can develop core features of their game, why can't Kunos with millions earned

I love Assetto Cosa since the first minute I drove the Z4 around Monza on Gamescom back in 2012 but we are now five years further and too many features are still missing for this game to justify a 100 euros purchase on Steam.

No question that the majority of the buyers absolutely adore all this content and the customer is always right of course and the sales numbers don't lie. Giving the commercial success of Assetto Corsa on Steam I can only conclude for myself that I expected this to become "your racing simulator" as was advertised and promised back in the days and so far it still hasn't fully met my personal expectations.

I hope I will be surprised with something groundbreaking in 2017 such as the above features.

It's funny how history always seems to be pointless to <snip>some people. Why is that?

mod edit - no need to insult, red removed, blue added by mod

edit: I was merely pointing out a well fundamented correlation between 2 things: people with low iq and their view on the relevance of history (I happen to be a sociologist by training). Sorry if it triggered the political correctness (synonym of cultural marxism) barometer.

I breathe a lot. I guess i just really like air.

You are allowed to think this but you are not allowed to say such things out loud in public. Now a group of keyboard warriors of the AC Defense Team will prepare themselves to come by and tell you that the devs working on yet another road car DLC are not the same people working on AI, flags, league features, dedicated servers, driver swaps, day / night transition, tracks etc. After two years since our open letter I am now sincerely asking myself the question who is actually working on such features then?

I bought yet another AC game as a gift for a friend this week and thought that spending 50 euros on the base game plus 3 dreampacks would give him all the content. But no, an additional 45 euros needs to be paid to get all the DLC's and now we get yet another one? Sorry but this is becoming the most expensive sim racing game of all times next to iracing and apart from an endless list of amazing super cars we (the members of the 10% club) are still waiting for multiplayer features so we can host proper online leagues.

Content, physics, and graphic wise Assetto Corsa is the promise of being a genuine successor to GTR2, a GT game we have been waiting for since 10 years and yet in 2017 the full potential of AC is still not being fully unleashed. Why can nobody can give me the exact reasons why more and more (road) car DLC is being pushed out fragmenting the online community and decade old features are still not implemented.

Don't bring me that old argument that we are only 10% of online racers and that we aren't with enough to make such requests/demands. That argument isn't valid anymore since the 1% VR users are being heard and are getting their stuff developed now.

The sim racing community has been bitching and moaning about sector 3 for having huge brake markers, questionable arcade physics and a not so free to play game, but they listened and reversed all of that leaving us with an almost finished (and very underestimated) RaceRoom Experience game. If S3 with only a handful of people employed can develop core features of their game, why can't Kunos with millions earned

I love Assetto Cosa since the first minute I drove the Z4 around Monza on Gamescom back in 2012 but we are now five years further and too many features are still missing for this game to justify a 100 euros purchase on Steam.

No question that the majority of the buyers absolutely adore all this content and the customer is always right of course and the sales numbers don't lie. Giving the commercial success of Assetto Corsa on Steam I can only conclude for myself that I expected this to become "your racing simulator" as was advertised and promised back in the days and so far it still hasn't fully met my personal expectations.

I hope I will be surprised with something groundbreaking in 2017 such as the above features.

Click to expand...

Fair enough and that's the biggest problem i have with AC. That's exactly what's missing.

But still, for me it's still good news that we get a car like the 250 GTO in a modern sim.

FounderStaffPremium

But still, for me it's still good news that we get a car like the 250 GTO in a modern sim.

Click to expand...

I have nothing against the car either if people could actually drive against it without having to own the content. It's not longer realistic to think that everybody wants all the content or can afford all the content.

People should be allowed to give a few DLC's that don't interest them a miss without having to miss out on racing action. On the contrary, racing against content you don't own might even be a better incentive to actually buy it