Ability to safe a gun to use it offensively as a club/polearm. At present you still try shooting with the gun when its your turn, even if it is out of ammo, so using clubs or polearms while wielding a gun is limited to helping you not get hit so bad when the other guy has his round in melee.

Ability to combine two partially used clips of the same type/capacity perhaps to make one full clip, assuming they would have enough bullets to fill a clip of course.

Gunsmithing skill(s), even if only to let you repair your own guns to begin with. Similarly with skills for melee weapons and armour. The electronics B/R skill already exists so this could be used for repairing anything appropriate, anything that the lightning spell would be especially good at damaging such as phones. It'd be great to be able to maintain some of your own gear, or ask players to repair something rather than using the mob.

This is a lot, and some of it may have been repeated from earlier posts (15 pages is a lot to skim). Sorry.

First: I second the addition of gunsmithing, but I'd really like to see custom weapons. I loved that aspect of SR3, and it's a great addition to the game world's flavor. Personal style seems like a very important part of the SR & Cyberpunk worlds. For my own part (IC), I hate the corps. I don't want to use some off-the-shelf P.O.S., I want something better, and I don't want to buy it from AzTech. Besides, I dumped a half mil into hot-rodding my body to be a killing machine, I want to hotrod my gear too.

I would also REALLY like to see some ability to make called shots. I'm sure it's come up plenty in the past, but seriously! It's one of the things that makes me love games like SR or GURPS, and loath D&D: being able to drop someone through finesse and skill with less powerful weapons. Shooting a troll 50 times in the chest with a pistol isn't going to do much but make me poor and him angry. But pop him in the head a few times...

I've thinking about chargen a bit lately, having just gone through it. I love how it's set up as an area one walks through, but I wish there was more ability to back up a step or two. Which is to say: remove points/levels from skills and attributes, and getting essence back from removed cyberware.

I would also like to be able to buy lifestyles in chargen. I started out with more than a half mil in resources and I'm living out of an Americar, down by the river, eating government soy protein. If nothing else, it's a pain in the butt being limited to how much gear I can carry when buying stuff in chargen. I can afford a car and platinum DocWagon service, I can afford to pay a couple orks help me move into an apartment. I would happily have spend 100k to start with an apartment, and be able to send my gear there (maybe make the apartment a purchased container type item, with unlimited room and zero/negative weight; then have it leave my inventory and show up as a place on the grid when I leave chargen).

Finally: Can someone PLEASE say something, anything, about there being NERP skills during chargen? Even just a line saying "These are the skills that are coded. If there's a skill you want to take for RP purposes, and it isn't listed, ask an immortal about NERP skills!"

No, I get that. I did so, in fact. But housing is seemingly difficult to come by and more expensive than I expected. And the more important part of that was the place to stash my junk and the ability to buy more than I can physically carry.

In all honesty, the food & drink thing is just kind of annoying. If it's a realism argument, I find that silly since we're playing a simplified text version of a game set in a fantasy world. And I can't shoot people in the head.

Ask IC for places to rent, most people can tell you where. It isn't available OOC unless someone breaks rules.

Food and drink?
Forget it unless you're healing. And then just grab whatever and munch it down. I'd suggest drinking the crap out of yourself until 'you are no longer thirsty' and then eating something that will fill you up. Saves time and effort.

Raise your strength if you want to carry more, if you're at your race max, use magic or cyber/bio-ware to boost it further. If you're at that max (11 or 12 for a human) (check 'help maximums' for further info) Then you need an Ork or a Troll or, more importantly, a Giant. Fat, hairy, Swedish... Those Giants are especially helpful (Say No to Noodles. Trust me.)

Other than that, you'll need an apartment. They're usually around 45k-ish and are paid real-time monthly. If you have a card you can throw (and still have a kickass sammie build) a chunk on there that will pay for several months. I did so for quite a while, which resulted in a lot of people killing my character because they a) hated him and b) knew where he lived.

There are a couple of places that are considered 'the sticks' and rent is pretty low. If you can find them, they're worth it.

I'd love gunsmithing, I really would. But it would be broken so damn fast that not even Brad's premature ejaculation could keep up with it.

Keep hoping though.

-----signature-----"Just because you can put the kittens in the oven, doesn't make them biscuits."

Now lets not exaggerate too much; Brad's premature ejaculation could keep up with just about anything.

Gunsmithing could work and be balanced, but the number of creation points for the guns (I forget the actual term used in the Cannon Companion) would need to be limited a lot more than they are in canon. 10M burst-fire heavy pistols with 2 integral points of recoil comp and 30-round clips would be excessive (though awesome).

The problem with Gunsmithing, is Gunsmithing itself. The canon formula allows players to create ridiculously powerful weapons very easily, all while following the rules. It should also be noted, for this same reason, that every single firearm that is made [Quote CC] should be looked over by the GM who should judge if it is too powerful.

I certainly wouldn't get your hopes up for Gunsmithing, the outlook does not look good. Hell, I gave up on it years ago.

I have, however, proposed a more standardized version of firearm creation to compliment the current PGHQ rules, which would allow for partial customization, without the possibility of abuse.

Che, however, isn't fully convinced he wants to allow this, and frankly, i'm not one to argue. However, I believe the latter will be available wayyyyy before actual Gunsmithing is, simply due to the fact that canon gunsmithing is fubar.

As far as Called Shots go, that involves coding, which is far beyond my capabilities. So beyond me going, "That'd be nice.", I won't push the issue further, I leave that up to the Che.

Eating/Drinking isn't necessary at all, you can never drink or eat your entire stay here, certainly won't kill you. The only function it serves atm is diminishes healing rates when you're hungry/thirsty.

Apartments are fairly plentiful, and subsidiary cards can certainly get you the first month or few for free. Beyond those, there are player-run apartment systems, which are cheaper, but need to be contacted IC'ly. Hell, I just added in a new apartment complex the other day, I know they're out there.

Spell points were given the ability to be forgotten a while ago in CG, and i'm sure others are to follow, the options to do so don't just appear from thin air, they have to be created. Sometimes it just takes time.

As far as being able to repair electronics/firearms/weapons.. Seems a bit redundant to me, considering we already have a mob that does all three. Would it add a little extra depth? Probably, but it seems like an awful lot of work for something that already works just fine.

Also, Essence back from cyberware is a big nono. Since essence is used in healing, it can potentially make sammies broken.

NERP Skills: I thoroughly agree there should be a section in chargen dedicated to NERP skills, or even just one in game for it. Have it in big red letters in the room desc 'THESE SKILLS HAVE NO CODED USEAGE, THEY ARE PURELY FOR ROLEPLAYING PURPOSES. IMMORTALS CANNOT AND WILL NOT GIVE BACK CASH AND KARMA FOR PURCHASING THESE SKILLS.' or something.

As for gun B/R, even if it is just gun R, I RPed it. I used my characters skill in the firearm to do so. I occasionally had him in his apartment cleaning guns with people hanging around. Usually when he was pissed off (a lot of the time) and wanted to calm down (hardly ever). But it did happen. I remember Ryan and IceWolf having a massive argument about Ryan cleaning his guns because she thought he was going to use them to kill Dmitri, he argued back that he wouldn't unless Dmitri started it, which rolled on to what Ryan thought 'Dmitri starting it' actually meant... Anyway...

In fact, for the majority of NERP skills, I simply rped them as my character would have them. Like Ryan knew a lot about guns and street gangs, and how to kill people, while Jace Evans knew a shit ton about magic and spirits and elementals and stuff because his entire concept was a college professor who had studied that.

Don't go crazy on it and have your rigger be all like 'LOL I NO ALL BOUT MAJIX CUZ MY MOM IS AN AZPEKTUD SPELCASTA! FTWLOLOL'
But sure she'd know a fucklot about cars, mods, drones and mounted guns.

If you really want the skills to back them up though, talk to an imm and they can probably help you out.

-----signature-----"Just because you can put the kittens in the oven, doesn't make them biscuits."

Regarding repairing your gear, we already have a mob that cracks credsticks for a price but we also have the ability to crack them ourselves with the electronics skill and a toolkit. I'm not sure how repairing your gear differs from this.

Sure it'd need to be implemented but I honestly can't imagine it being that hard to code as compared to a lot of other things. Modifying existing guns would be a lot more work for example. Of course this is all down to Che's decision in the end.

Regarding custom guns, remember you can restring them to give them a different name without changing their functionality. If you don't want to use a corp-made gun you can restring it to whatever you want it to be. The ability to change long desc would be interesting but since you're normally the only person to see it, unlike vehicles where other players can look at them and see their long description thus the repaint mob, it wouldn't necessarily help RP much.

I have to admit on occasion I've found it difficult in chargen with equipment weight, especially when my char doesn't have a particularly high strength. It's also a little unfortunate that you can't buy drones or workshops in chargen, the weight of a shop would certainly be very prohibitive.

Here's a thought on that idea: an option you can turn on where in exchange for a major penalty to combat ability you can carry a single non-container item without it counting towards encumbrance. Examples would be carrying a shop or a big assault cannon intended for mounting, in reality you might either carry them in sections or use a trolley but we don't have that option. The serious penalty to combat stops people using it to carry an assault cannon and actually use it, but would allow a rigger without strength enhancement to buy and fit a big gun to their vehicle/drone without the need to ask another character for help which while being a source of RP is an incongruous form of RP since would you really trust someone else to carry that huge gun you just paid upward of 100k for?

I got it, we need SHOPPING CARTS! Treat it like a vehicle but with a push command that combines enter and drive. Maybe put a deposit on the thing that's redeemable at the Neophyte Store to get them to stick around.

Might be cool to have these at Malls as well, with a Mob that periodically comes through the parking lots nearby looking for empty carts.

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