For fuck's sake Chris Taylor, open your fucking eyes. Kickstarter fatigue? This game got more in five days than you did in the entire Wildman kickstarter. Man, those gamers sure are fatigued, aren't they?

Every single interview with the guy, he's whining that "my numbers are off by an order of magnitude (when compared to Wasteland 2, Shadowrun, Eternity, Space Citizen, etc,)" and how he was already planning on "spending the stretch goal money" from day one, and never, ever, EVER does he seem to have a clue that it's because:

A) You are Chris Taylor, and other than Total Annihilation / Supcom, nothing you have made resonates with gamers the way those other developers / projects did.

B) Every single one of those projects is a nostalgia kickstarter, where gamers know full well that Kickstarter is the ONLY way they will EVER get to play a game like that (the ones they kickstarted) ever again.

C) You did a Kickstarter for a weird-ass RTS/ARPG/MOBA hybrid that nobody understood, AND you made it about cavemen, which is about as uninteresting a setting as is probably possible to make.

D) A few days after your Kickstarter began, you fired your entire company, and started talking about how the Kickstarter was the only hope you had left of staying afloat, to be followed about a week later by admissions that "Even if we get the 1.1 million, I have no idea how we're going to deliver Wildman." Before the firing, Wildman had made 300K in a few days. After that, it drizzled down to almost nothing.

E) And then near the end, you started talking about how you had people interested in funding the game, but only if you got the KS money already. So yeah, that is EXACTLY what people who fund Kickstarter games want: A publisher to interfere and fuck up a game! Because we can't get that anywhere else!

F) You never even waited for the final 72 hours to see how "Fatigued" people really were.

But hey, keep deluding yourself. You're absolutely right, Chris; Wildman was a fucking GREAT game, and at any other time, it would probably have made 29 million dollars on day one! You ran the perfect Kickstarter campaign.

"People had spent a lot of money on other Kickstarters and were waiting for those games to arrive,"

Funny how you know how "people" were planning on spending their money. Had you kickstarted something that, I don't know, people were actually INTERESTED IN PLAYING, you might have gotten quite a bit more money. In any case, like you said, there is no free lunch. The gaming industry is doomed, because Chris Taylor couldn't get a free one million dollars to make a weird game nobody was waiting for.