played versions of file that use it but lack key cards in file destruction. Pretty easy to burn the opponents file but harder to take care of final field. Also opponents tend to use cards or combos as op/strong so kind of balanced and the removal souls nowadays are ridiculous.

Also can be great outside file destruction files as an added grim bigs come to mind.

Ethikx wrote:Chaos Absorption isn't OP, it was a breath of life into a nearly dead playstyle.

Like many new cards, it didn't really enable a new file type, but rather made already existing meta files better at inflicting QQ. The card is most effective in Zu/Noze files where it's not unrealistic to have destroyed a person's entire file at around turn 10. In that way, I think the card creates a bad interaction much like Emana and Mystere create bad interactions.

So 1 SP = 1 card bane from your file, Turn to Dust does that and so Chaos Absorption. Deck destruction was always a cheap way to win matches and mid/big files usually have a lot harder match ups against Deck destruction than rushes.

We have to be careful the direction alteil goes in. Our alteil is based on alteil japan 1 with some changes. If future sets are exact copies of altiel japan one like they have been recently we are in trouble as alteil 1 was notorious for power creep.

Even alteil 2 had balance problems leading to mass errata. Balancing the game is at a paradox with the economics of card games as the incentive to produce powerful cards to sell will atleast in the short term generally be much stronger than to balance the game in the long term. Especially since cards can later be adjusted accordingly in erratas

hexagram wrote:We have to be careful the direction alteil goes in. Our alteil is based on alteil japan 1 with some changes. If future sets are exact copies of altiel japan one like they have been recently we are in trouble as alteil 1 was notorious for power creep.

Even alteil 2 had balance problems leading to mass errata. Balancing the game is at a paradox with the economics of card games as the incentive to produce powerful cards to sell will atleast in the short term generally be much stronger than to balance the game in the long term. Especially since cards can later be adjusted accordingly in erratas

I disagree with that sentiment, most of the successful and popular card game companies actually work hard to ensure new sets are balanced. The ones that don't tend to go out of business.