I just added this as it worked for someone else "UPDATE ArtDefine_UnitMemberCombats SET AttackRadius = 2*AttackRadius WHERE MoveRate > 0;", but that still didn't change it for me, the bombers still do like 18 circles over its target before heading back to base....

I see a difference with this mod installed, but I'm not sure it's giving the right effect.

When air units are sent on missions, they still take the same overall amount of time to complete as they do without the mod, but the units just move faster. For example, a Bomber will quickly get to its target, but then it will fly in circles crazily (like an angry bird) for a long time bombing the target, and then return to base quickly.

Is that what it's supposed to do? or do I have some sort of mod conflict?

I have this mod installed and for some reason Civs have the unique units of other Civs. In one game Persia had Janissaries, who are supposed to be unique to the Ottomans. In another game England had Chu-Ko-Nu's when it was supposed to have Longbowmen. Chu-Ko-Nu's are unique to China.

I use two mods with Civ V, and this is one of them. It fixes one of the few things that drives me crazy about the game: slo-mo airplanes. I even edited to bump them up to 3X speed, because I hate waiting for airplane attacks, but I don't like the way the built-in "fast combat" works.

Great mod. 'can't play without it. I only hope it could also speed up aircrafts against aircraft-carriers and subs since those fights take for ever with no meaning to it at all. What's the point having a bomber bombing a carrier 6-8 times on each strike?

yes air units are a lot slower than othershowever a tad faster animations in general (movement & combat) (plus greatly increased air animations with this) would make for faster MP while not disabling animations altogether