This is a class I'm hoping to use in my upcomming samurai-fantasy setting . It's also handy as an example of using a Path in a setting without the miracles campaign quality.

GOLDEN LIONStreaking across the field, the Golden Lion leads the charge into the very heart battle. He seeks victory and glory with each mighty blow he sends crashing down upon the enemy, breaking their spirits through sheer ferocity. More than just a bloodthirsty killer or wild berserker, he upholds the heroic ideal of the warrior – honorable in war, loyal in peace.Depending on the campaign, a Golden Lion could be...• A shining knight of the realm, champion of the people, and a terror to the dark creatures that would prey upon them.• A proud general who leads from the front, unwilling to risk men in battles he would not face himself.• A fearless samurai warrior leaping headlong into the ranks of the enemy with a wild shout.• A ferocious hunter who is always quick to fight and quick lift the spirits of his friends.• The arms-master of a noble house or guild, bold and well respected for his unflagging courage.

Party Role: Combatant. The Golden Lion lives for the thrill of battle and the accolades of triumph. With his emphasis on the Path of Honor, he is often surprisingly resistant to mental manipulation. His preference for fast paced, mobile combat is best served on the open field, but he remains highly dangerous even in tight quarters.

Core AbilityLike a Comet: Each time you charge, your base speed increases by 10 ft. for that action and you gain a +2 dodge bonus to defense until the beginning of your next initiative count.

Class AbilitiesGlorious-Exchange I: At Level 1, your Legend increases by 1. You and all allies within 50 ft. gain a +1 morale bonus to Will Saves, and all opponents within 50 ft. suffer a –2 morale penalty to Will Saves.Glorious-Exchange II: At level 8, your Legend increases by an additional 1 (for a total increase of 2). You and all allies within 50 ft. gain a +2 morale bonus to Will Saves, and all opponents within 50 ft. suffer a –4 morale penalty to Will Saves.

Call Out I: At Level 2, you may Taunt opponents using your Intimidate skill and may target opponents who can see and hear you up to 100 ft. away. If the opponent cannot immediately attack you, but can reach a square from which they could attack you with a Single Standard move, they must do so on their next action.Call Out II: At Level 7, once a taunted opponent has attacked you as a result of being taunted, they must spend at least 1 half action moving towards you or attacking you every round until you move away from them, you taunt another character, or the combat ends.

Way of the Warrior: At Levels 3, 5, 7, and 9, you may either gain 1 Melee Combat feat or take 1 step on the Path of Honor.

Run them Down: At Level 4, when you charge, you may also trip 1 opponent as a free action at any point along you movement (in addition to your attacks). Further, you may charge 2 additional times per combat.

Uncanny Dodge I: Your senses are supremely sharp, letting you react quickly to danger. At Level 4, you retain your Dexterity bonus to Defense (if any) even when flat-footed.Uncanny Dodge II: At Level 8, you never become flanked.

Fortunes of War I: You stand fast in battle, especially when the pressure’s on. At Level 6, you gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.

Total War: Blood-soaked ferocity seems to surround you on all sides. At Level 10, you and all allies within 50 ft. may re-roll one failed attack check each round, so long as the original roll was not an error.

Path of HonorHonor I: You gain a +5 bonus to Resolve checks.Honor II: Your lowest attribute rises by 1 and your melee and unarmed attacks gain armor piercing 2.Honor III: You gain the Iron Will feat.Honor IV: You may roll twice when making Tactics checks, keeping the result you prefer.Honor V: You Heroic, Military, or Noble Renown increases by 2

Very nice, I dig the Path of Honor and I like the War of the Warrior having a choice between the feat and the path. I'll show it to a mate of mine who wanted a more Samurai like character then just a Soldier / Martial Artist.

Very impressive Morgenstern. I like how it has well-rounded saves, soldier-like combat skills and vitality, the dodge benefits of a burglar and the coolness of the Path of Honor. At first I thought that the Golden Lion had too high a defense with the +2 benefit from "Like a Comet" but since the base Def is less than that of the Soldier it balances out.

Thank you all for the praise . I'm very pleased with how this one turned out. The feat/step choice at levels 3/5/7/9 has helped me flesh out several other classes that may make an appearance in my setting.

Thank you all for the praise . I'm very pleased with how this one turned out. The feat/step choice at levels 3/5/7/9 has helped me flesh out several other classes that may make an appearance in my setting.

The wording would appear to indicate that Blessed (Path of Blah) would be a valid feat choice prior to taking your third level in classes with that particular structure

Thank you all for the praise . I'm very pleased with how this one turned out. The feat/step choice at levels 3/5/7/9 has helped me flesh out several other classes that may make an appearance in my setting.

The wording would appear to indicate that Blessed (Path of Blah) would be a valid feat choice prior to taking your third level in classes with that particular structure

That was my intent, yes. ...Though I expected to do some setting-specific feats that gave you a step along a specific path (I'd use those in Rokugan rather than Blessed - Blessed can run a little wild).

I'm slowing down from moving the shop and getting back into doing my job as a retailer - Which means giving my PDFs of the work done by the Crafty forum-ites to customers that buy Fantasy Craft so they have even more Fantasy Craft goodness. While I was dumping select files (don't want to give someone the Call to Arms classes I converted to my layout style - Go buy them from Crafty!) I noticed the fact that I had two versions of the Golden Lion. The oddball one was my conversion of the Call Out I&II class ability adapted for the Challenge feat chain that I did just before the move madness started. What do you think of this modification?

Call Out I: At Level 2, you gain the Challenge Basics feat. Also, you may Taunt opponents using your Intimidate skill.

Call Out II: At Level 7, you gain the Challenge Mastery feat. Also, you may use your Single Combat trick gained from Challenge Basics 2 additional times per combat.

Here's the book and page call outs, and a tweak to Call Out II to allow the 100 ft range back in to the mix. I don't know why I thought 2 more uses were necessary when the range had been cut down from 100 to 30 ft. That increased range makes the class the far more mobile, fast and often mounted character that the class's Ride rank requirements really point to.

Call Out II: At Level 7, you gain the Challenge Mastery feat (see Call to Arms: Crusader, page . Also, you may use your Single Combat trick gained from Challenge Basics on targets up 100 ft. away.

Link goes to my PDF post (This is how I'm gonna do "final version PDFs" from now on. That way, users can always find the most up to date and finalized version of a class's PDF and not have dead links when I clean up my Google Drive.