Spoiler Garrosh is actually the real leader of the rebellion and he put on a Vol'jin suit. And we are going to dethrone the power drunken Vol'jin dressed in a Garrosh outfit. Vol'jin started kidnapping orcs and dressing them up like trolls and beating them and killing them.

I just hope they take advantage of it being a city and try to make the raid have different progression paths so it isn't all linear.

I understand the linearity in ToT as to give it a story progression but I think they could've spread it a bit more and they surely can in Orgrimmar.

Let's say there's a gatekeeper boss (probably one with adds or siege engines). Assuming we're entering through the side door (we do come from the Barrens) then we can have like 2~3 bosses in the Valley of Spirits.

Now, for argument's sake, let's assume the Valley of Strength is on lockdown and impenetrable until we clear the other areas (maybe we need to get the Azshara door open to get siege engines in or whatever) so now we can either go through the Drag or the Valley of Wisdom towards the Valley of Honor. Each of those two areas has maybe a couple bosses. Then we have a few more in the Valley of Honor and we can possibly pick which ones to engage first. Let's say there's one in the Battlemaster building and another near the AH and we need to kill both in whichever order to get to the last one in the area.

See where I'm going?

I think there's a margin to break linearity and I hope they can pull it off as so far I'm loving the quality and difficulty of MoP raids and all we need now is a little less linearity to add some extra flavor to make it a godamn awesome xpac for the raiding community.

Commiting to larger raids is mind numbingly stupid. Considering the developers themselves state that it really is a minority that raids why would you orient the majority of your resources and development towards developing content for an increasingly smaller and smaller group.

Somebody needs to be fucking fired at Blizzard..

You sound like someone who sits behind their computer raging at things because you can't control them. Blizzard has always put alot of dev time into raids. And especially now that we have LFR where many people are going to raid, your point is just misguided. They release content patches. Raids go into them. The better they are, the better for the game. Play something you can control. That will be the only way you can handle a game without going into nerdrage mode.

---------- Post added 2013-05-17 at 03:15 AM ----------

Originally Posted by Glorious Leader

cause it didn't work for years and it's not working now

Yes it has worked for years. WoW is pretty damn successful. Even now. Regardless of what you want to believe, it's true. Your passive/aggressiveness won't allow for it though.

Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.

I'm excited for it. I like the big raids and ones that will take me a while to complete

I cried alone every single night. It felt like every day that passed here stole another piece of my real life away. After i cried, I’d go and fight as hard as I could. My only thought was winning, moving forward, and getting stronger. — Asuna Yuuki

seriously I hope garrosh wont use the sha, enough of the old gods already I want him to summon demons to herald the next expansion!

One of Anne Stickney's KYL posts over at WoW Insider made it pretty clear Garrosh wasn't possessed; he was just making judgements on what he'd seen to this point. Besides, 5.3 is meant to be the end of the Sha/Pandaria/Mogu storyline (assuming I remember the pre-expansion commentary correctly).