A current list of donors who have made financial contributions large and
small to the project can be seen on our donors
list.
If you would like to become an official project sponsor, please visit
our sponsorship
page for
details. Sponsoring QGIS helps us to fund our six monthly developer
meetings, maintain project infrastructure and fund bug fixing efforts.

If you enjoy using QGIS, please consider making a donation to support
the project - either
financial or of
your time and skills! Lastly we
would like to also take a moment to encourage you to fund a special
campaign
by one of our QGIS developers to get a working test suite for QGIS so
that we can improve out quality assurance process and deliver you the
best possible releases.

QGIS is Free software and you are under no obligation to pay anything to
use it - in fact we want to encourage people far and wide to use it
regardless of what your financial or social status is - we believe
empowering people with spatial decision making tools will result in a
better society for all of humanity.

Sometimes you want to have an attribute that is calculated and that is
always ‘fresh’ - reflecting the current state of the feature properties.
Now you can add virtual fields to your table which are based on an
expression.

The second phase of the legend / table of contents overhaul has been
completed. This includes:

API cleanup (for developers)

Visibility groups of map layers in layer tree. This new toolbar
button allows quick changes between the groups of layers that should
be visible.

Ability to manage layer groups from the legend toolbar

The new legend filter option on the legend toolbar will remove legend
items for any classes which are not currently in the view extent.
This is an awesome improvement as it ensures that your map legend
does not contain entries for items not currently in the map view. It
is available in the main map legend and in map composer and for WMS
layers.

We have added a checkbox and data defined button for controlling whether
an item is excluded from composer exports/printouts. If the item is
unchecked it will be visible at composition design time only.

The item tree panel in the map composer allows for selection of items,
hiding/showing items, toggling lock status of items and double-clicking
to edit item id. You can also use drag and drop to reorder items.

Sometimes it is useful to be able to show more than one overview frame
for a map frame. For example if you want to show where your map is in
local, regional and global context, using multiple overview maps can
help you to achieve this. As of QGIS 2.6 you can now achieve this by
assigning as many maps as you like to the ‘overview’ role in your
composition.

Models and scripts can be downloaded from the online collection and
installed directly from the Processing interface. The collection will be
expanded with new scripts and models provided by Processing users.

The modeler has been rewritten, and now provides extra functionality
such as allowing nested models with no depth limit. Models are now
stored as JSON files. Backwards compatibility is kept, so all models can
still be used. You can also now drag and drop items from the inputs and
algorithms onto the modeler graph.

In order to normalise the naming of QGIS widgets, some minor API changes
have been made. Almost all edit widgets were renamed by adding “Wrapper”
at the end of their names. In particular this concerns:

We have merged the single selection tool into the rectangle tool. If you
want to select a single feature, simply enable the rectangle tool and
then single click (rather than dragging a rectangle) a feature.

This is probably one of the most useful new features in QGIS 2.6 -
especially if you are involved a lot in cartography work. The colour
button used everywhere in QGIS has been enhanced, with drop down menus,
colour swatches, default colours, etc. Click on the drop down item to
the right of the colour button to see the quick options. Click on the
button to the left of the colour widget to see a standard colour chooser
dialog.

When using the identify tool, you can now right click on the canvas to
use the identify tool in context mode. In the menu that appears you can
define which feature types you wish to identify (all all if you like).