I''ve been trying to implement projective texturing with glTexGen but I have to admit that I COMPLETLY fail to understand how glTexGen work. I''m looking at the redbook explanation and it sounds sketchy at best to me. I''m not even sure I understand what it''s really supposed to do. I would be really grateful if someone could point me to a website explaining glTexGen or give me an idea of how it works. You''d be my hero ^_^
-Regards, Dark Rain