Thanks for the feedback. @8MMW i have deleted some of the spoiler screenshoots & i have narrowed down the light bridge placement.@Mood3rd i have stopped the exploit of bypassing the light bridge.Thanks again for your help :)

That one was fun, thumbs up! I think the laser part was a bit too easy.About getting to the exit - the idea is very creative and original, and as someone said, you could delete unnecesary portal surfaces (on 2nd screenshot), leaving the only one needed. And you should definitely delete the 4th spoiler screenshot! Fortunatelly I didn't look at them before playing, so I had the fun of finding the solution :)

Now this one I really got into. I was having so much fun I didn't want to find the exit. The wall thing was good. I've used it myself. The hidden cubes and how you had to get them was a good twist. The laser thing was no problem but at that stage you didn't need a complex laser problem. The light bridge ,,,, ha ha, Overall I'd say you did great. Now I'm stumbling through Cave Rat 3. I'll get it though.

Nice map, but too easy. I was first like this is ingenious map and wondered around for like 15min. Then I realized that I had missed 2 glass cubes (facepalm). After that is was just walking through. I had a interesting bug in this map, I'll post a screen cap of it soon. Although there is nothing you can do to fix it :)

Good map here. That light bridge in particular was excellent, haven't quite seen that use before. Though I would say it would be nice if you could narrow down it's correct placement, if you get it too narrow or too wide it becomes frustrating, and I didn't really realize it was too narrow until I tried a different placement and realized I was no longer hitting the grating.

The first part is sort of skippable. U can get over the "lake" without using the button. But since i need the cube i needed to go back.The second part was good exept for the part where i wasnt able to solve it because i skipped the first part ^^

came here with #f4f, so if u like, please test one of my maps and give some feedback back

Nice. I liked the second half more than the first half, if only because there was more danger of death in the first part. It was all good, though.

It took me a bit longer than I would've guessed to figure out that I needed to jump up to get the reflector cubes, but it was cool when I realized it. I like it when the creator of a map punishes you for assuming you're done with a certain object after you use it once.

Also, not sure about this, but I think you can bypass the first wall jump puzzle by making a portal to the far edge of the wall and making a jump for the other side, if you know what I mean. I didn't try it myself because I didn't want to die, but it looked like the jump was possible.