An episodic single-player cRPG inspired by the classics of the late ‘90s (Baldur's Gate, Planescape: Torment, Fallout, Arcanum).

Project Resurgence is a narrative-driven roleplaying game set in the land of Lumen, a gritty and volatile world rebuilding after a great disaster. In this mysterious environment, there are no right or wrong answers—simply actions and consequences. To discover the secrets of this world, you must first uncover your own veiled past, by any means you see fit. As you fight, sneak, and con your way toward the truth, one question constantly hangs: Will you bring order or let chaos reign? If you can navigate the myriad terrors both monstrous and human, then maybe—just maybe—history will remember your name.

Real-Time AND Turn-Based Combat - Action Point/Animation Time system keep both modes balanced, switch on the fly

Reactive Dialog and Story - NPCs and the plot react to player choices in short, medium, and long term ways

Non-Violent Objective Resolution - Use skills and wits to bypass danger or gain an advantage

Party-based Exploration - Directly control a party of up to 6 characters

Freeform Character Advancement - No classes allows for myriad playstyle options, no penalty for versatility

Episodic Delivery - World and story are divided up like seasons of a TV show, keeps scope in check, more ability to react to player feedback

Talent Required:We have created a working vertical slice prototype in Unity 4, but decided months ago that switching to Unreal is better for the project long term. Our programmers are experienced with C++, but not UE4, so we are looking for an experienced UE4 developer to bolster our efforts. We are planning to launch a crowdfunding campaign in the near future, so compensation must be royalty-based for now. Depending on the success of our campaign, there is opportunity for paid hourly/contract work after that.

C++ Programmer (1)

Experience with C++ and UE4 toolset required

Experience with UE4 behavior trees (AI) a bonus

Expected to collaborate with other programmers to streamline and improve existing codebase

Comment

Comment

Loving the mix of technology and magic; the world seems really fresh and fleshed out, which should make it a joy to explore! I also admire the flexibility you're incorporating into the gameplay; my wife and I are big into role-playing, and don't necessarily like strong-arming our way through every conflict, so the non-violent options are very welcome!

And, in case you're in need of a composer, I'd like to offer up my services! I sent you an e-mail with a link to my portfolio.