Ok, so, i`ve noticed that there aren`t any real guides on actually installing this stuff, i`ve tried the auto installer, on atlassion, but i can`t get the tilesets to work, and i`m missing a couple of .Pies. so, can someone help me?

I never installed Flame or Edit World (wiki) but think that is important to the future of the project .
So I think (but I'm not a programming user) maybe for Linux users there are a software that can be used to do front-end for this task - Gambas → http://gambas.sourceforge.net/

This IDE is siimilar to Visual Basic and Java , maybe someone can do a good editor with this and then for Linux users finally have a native program to build maps.

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'FlaME.modProgram' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.
at FlaME.clsBrush..ctor (System.Double InitialRadius, FlaME.clsBrush+enumShape InitialShape) [0x0001e] in <a5ff93dc96f14a84b98d76f832732857>:0
at FlaME.modProgram..cctor () [0x00026] in <a5ff93dc96f14a84b98d76f832732857>:0

Is there some way some one can update the old repo?
Now i remember SharpFlaME https://github.com/bchavez/SharpFlame
but i can't download it's exe anymore which means i have to compile it myself.
I remember this repo had a forum cowboy used for updates.
can someone upload a compiled .exe here?
The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
Also thanks.

SharpFlame uses several unknown libraries to me. flaME uses unknown Matrix3D.
I have already found several implementations of this library. But nothing fits. Super.
In extreme case, I will have to slowly dig into the matrix functions.