Neglected categories

Recommended Posts

Some demo categories become popular while others don't. For the most part it is clear why, but in some cases it isn't obvious why they are neglected. Here are a few categories where AFAIK there are very few demos:

Reality should be incredibly hard for all maps with chaingunners/former humans in them. Are you sure reality has been done for all maps in DooM II? I'm not saying it's impossible, but it seems much harder to me than e.g. pa02... ;-)

Share this post

Link to post

* NM 100% kills. Like NM Max but actually possible on most maps. Probably considered too similar to respawn.

* Hypocritical Pacifist. Kinda like that pacifist Max idea Grazza mentioned. I'll quote from the text file to p1m66514 for this one:

In Hypocritical Pacifist recordings, the aim is to kill as
many monsters on a level as possible - *without actually
kiling them yourself*. Like a cross between Tyson and
pacifist. So acceptable techniques would include:
* encouraging monsters to fight each other
* getting monsters to blow up barrels and kill themselves
* punching barrels that kill monsters ("How was I to know
it was explosive - I was just letting off steam!")
* luring monsters under crushers ("Honest officer, I
didn't know he was going to follow me there... pleez
officer, not the cuffs...")
* hitting switches that activate traps that kill monsters
("Don't look at me - *I* didn't wire up this place...")
* intentional telefrags ("I thought he got out of the way
in time... don't look at me like that")

You could have Hypocritical Grandmaster, which is just
Hypocritical Pacifist with -respawn: no records would be
absolute here.

There's already a WAD based around the Hypocritical
Pacifist idea - see Cyberdreams (and also Yonatan Donner's
lmp collection for same)

Certain levels lend themselves well to the style: e2m9,
lv16, lv18 etc. Levels with crushers are interesting: is it
possible to get 100% on e2m2, for instance?

It's interesting that Quake speedrunning has different categories for Easy skill and Nightmare skill, whereas we generally only have different categories for UV and NM. Sure, there's nomonster recordings, but that's a little different.

Link to post

I actually developed the closest thing to strafing without strafing (because I didn't know you could strafe back in those days); I would make a rapid succession of e.g. turn slightly left--go forward--turn twice the amount right. This way, I'd be closer to the monster, facing it at an angle, and having avoided its shot(s). I think I still have some demos of me playing this way, it looks completely bizarre but it worked...