Final Fantasy XIII Walkthrough :

This walkthrough for Final Fantasy XIII [Playstation 3] has been posted at 21 Mar 2010 by ryan171564 and is called "Single Character Crystarium Challenge Guide v.35". If walkthrough is usable don't forgot thumbs up ryan171564 and share this with your freinds. And most important we have 13 other walkthroughs for Final Fantasy XIII, read them all!

Walkthrough - Single Character Crystarium Challenge Guide v.35

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(`*•.¸( `*•.XIII¸ ¸.•*´ )¸.•* )
«¸.•*Single Character *.•´`»
( ¸Crystarium Challenge.¸ )
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Final Fantasy XIII Single Character Crystarium Challenge Guide
===============================================================
Table of Contents
==================
==================
1. General Rules and Purpose
2. General Tips
3. Lightning's SCC
4. Hope's SCC
5. Fang's SCC
6. Snow's SCC
7. Vanille's SCC
8. Sazh's SCC
9. Final Words and Thanks
10. Odin's Formula
11. Legal Information
12. Update History
13. Contact Information
***Each individual character's walkthrough has a mini-table of contents,
divided by chapters. You can use the ctrl + F search function to locate
each chapter by searching for [Character's Name + Chapter]
Summary of Difficulty Rating:
--------------------------------
Lightning: 6/10
* * * * * *
Hope:
Fang:
Snow:
Vanille:
Sazh:
* Rating are subject to change as new players attempt this challenge and offer
new views and strategies.
1. General Rules and Purpose
- You may only level up one character's Crystarium.
- Other characters may not wear any equipment over Level 1 while the main
character is in the party. This includes weapon's and accessories.
- Your main character may never die, even when not the leader.
- You must control your main character as the leader once the choice is
available. For the late chapter 9 and early 10 segments, you character
must be present if he or she is not Lightning. Lightning is forced
upon you as Leader at that point.
It is felt that there have been enough conditions enforced where this
challenge is not some easy sibling in comparison to the NCU, the No Crystarium
challenge. You are forced to have a certain leader, and you can't farm
thousands of HP for your other characters.
2. General Tips
- The Deceptisol trick:
You can run past many enemies, engage a later one, or the same one, and then
retry to get the deceptisol back while appearing next to the enemy you engaged,
which you can just run past!
- Farm a decent amount of Fortisols, deceptisol, and Aegisols.
Fortisols: Farm 20 of these. This is a little much, but it give you some
leeway. You farm these by fight enemies in the Pulse Vestige in chapter 2.
All groups oftentimes in the Pulse Vestige have a 12% chance to drop a Fortisol
or a Deceptisol, depending on the group of enemies.
Deceptisols: Farm 20 of these. This is way overboard, but it is better safe
than sorry. Farm these from enemies in the Pulse Vestige in chapter 2. All
groups of enemies in the Pulse Vestige have a 12% chance to drop a Fortisol or
a Deceptisol, depending on the group of enemies.
Aegisols: Farm 10 of these. Consider more, because these are much
more strict in usage. 20 would be safe, but they are slightly slower and
more annoying to farm. You can farm these from the lone Thexteron in the
first part of the Vile Peaks. You control Lightning and Hope. Get 0 stars
to highly increase your chance of receiving one. You can get zero starts
by using a Med/Med paradigm.
- Don't sell anything important. You can sell things you know you will not
use; when in doubt, do not sell. Read ahead to see if it is ever of any use.
- There are 4 Elixirs in the game. They are your panic button, saved
specifically for the final boss. They fully heal the HP of any living ally
and it completely restores your TP.
The location for each Elixir is:
1. Dismantle a Doctor's Code; obtained from Anima in Chapter 2.
2. Dismantle a Doctor's Code; obtained from a Treasure Ball in Chapter 6.
3. Dismantle a Doctor's Code; obtained from Mission 41 in Titan's Trial.
- A strategy for each character will be available if possible.
4. Obtained in Chapter 13, inside Orphan's Cradle. You must use the
teleported behind the Immortal.
-A strategy for each character will be available if possible.
- Repeat: If you highlight the abilities command in battle and hold right,
you can repeat the last set of commands you inputted.
3. Lightning's SCC
Table of Contents
--------------------
1. Hanged Edge
2. Pulse Vestige
3. Lake Bresha
4. Vile Peak
5. Grapa Whitewoods
6. Sunleth Waterscapes
7. Palumpolum
8. Nautilus
9. Palamecia
10. Fifth Ark
11. Gran Pulse
12. Eden
13. Orphan's Cradle
Difficulty Rating: 6/10
* * * * * *
-Lightning lacks access to haste and has no Curasa spell. This will
make staying alive difficult at times. She has no problem with deal-
ing damage due to stats and animation speeds. She, however, has the
weakest weapons of the cast, stat-wise.
Time Consumption: 3/10
* * *
- Lightning does not need to max her secondary roles, which will save
you a great deal of time. Maxing her primary roles is highly advised.
As for her secondary roles, you only need to purchase a small portion
of Synergist and Saboteur.
Summary of Roles:
=================
Commando: Lightning is an excellent Commando. She is by far the fastest
character. She dashes across the field, which, while greatly increase damage
over a period of time, will occasionally allow her to dodge attack! She is
also one of the fastest offensive magic casters. She gets access to Ruinga
fairly early in Chapter 11, which allows her to obliterate large groups of
small enemies; they fly up into the air when hit by Ruinga and will not be
able to stand up before the next blast! Lightning is also one of the three
characters able to launch enemies, an invaluable ability in such a dangerous
game.
Ravager: Light is a very fast Ravager. She has all of the strikes, and all
of the spells up to -ra level. She also gets the awesome Thundaga, though
it's usefulness is limited, being overtaken by Ruinga is the launching
department. You should be aware of one thing: if you interested in
staggering quickly, make sure to manually cast the magic spells; strike are
much slower.
Sentinel: The only thing Lightning can do as a Sentinel is evade. There is
no point in evading attacks if your not decoying for someone else. Useless
in this challenge.
Saboteur: Very fortunate in the placement of abilities. She gets deprotect
and deshell very early. She can also get imperil and poison fairly easily.
These are all very valuable assets in this challenge. Her quickness at
casting offensive magic is excellent for this role.
Synergist: Light is very lucky that she gets Bravery very early; a must have
once you reach Pulse. She also get Faith early which works wonder on Cure
while also increasing magic offensively. Enthunder is next, which in
conjunction with imperil is a deadly weapon. Unfortunately, she learns all
of the en-element spells in a row, putting a several hundred thousand CP
barrier between Enthunder and protect/shell. This forces you to rely on a
Hope for protect, or mass level for protect and shell. Also, she has a
horrible slow first cast animation for support spells, which will often
anger you when she gets knocked out of it. Fortunately, once the first
spell is off, the rest fly out. Lightning does not have Haste; this leaves
you at a terrible speed disadvantage compared
to others.
Medic: Suffers from the same horrible first support cast animation, while
the following spell in a chain will fly out. The slowness of her first cast
will often leave an ally dead. Also, she has no Curasa spell; this will
greatly limit her healing ability.
==========
Weapons:
==========
Blazefire: Very balanced. A good weapon
Edge Carbine: Magic focused. A decent weapon.
Gladius: Strength focused. A good weapon.
Hauteclair: Strongest stats, but has stagger lock. Situationally excellent.
Lifesaber: useless
Organx: Can't get.
Lionheart: Balanced, slightly below Blazefire. Has a situational ability.
Axisblade: Give ATB per attack. Ability levels up with weapon. An
interesting weapon.
I would suggest Blazefire, Axisblade, Lionheart, Gladius or Hauteclair.
Yeah, that narrows it down zero. Light's weapon doesn't really matter.
Choose what you like.
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 1 - Hanged Edge
[][][][][][][][][][][][][][][][][][][]
The rules of this challenge have no effect in chapter 1. Play normally,
making sure to grab all items you deem necessary.
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 2 - Pulse Vestige
[][][][][][][][][][][][][][][][][][][]
In this chapter, you should farm for Fortisols and Aegisols.
Fortisols: Farm 20 of these. This is a little much, but it give you some
leeway. You farm these by fight enemies in the Pulse Vestige in chapter 2.
All groups of enemies in the Pulse Vestige have a 12% chance to drop a
Fortisol or a Deceptisol, depending on the group of enemies.
Deceptisols: Farm 20 of these. This is way overboard, but it is better safe
than sorry. Farm these from enemies in the Pulse Vestige in chapter 2. All
groups of enemies in the Pulse Vestige have a 12% chance to drop a Fortisol or
a Deceptisol, depending on the group of enemies.
The rules of this challenge have no effect in chapter 2 for Lightning. Play
normally, making sure to grab all items you deem necessary.
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 3 - Lake Bresha
[][][][][][][][][][][][][][][][][][][]
Now, the Crystarium is available. You may never spend a single CP on any
character other than Lightning.
Grab all items you deem necessary; a Magician's Mark, a Silver Bangle, and
Vanille's Pearl Wingstaff among them.
Your first boss is the Manasvin Warmech. You should have no trouble with him.
You are early enough in the game that this fight is basically a normal game
battle.
The same goes for all of Lake Bresha.
You should have no trouble with the Garuda Interceptor.
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 4 - Vile Peaks
[][][][][][][][][][][][][][][][][][][]
Farm Aegisols: Farm 10 of these. Consider more, because these are much
more strict in usage. 20 would be safe, but they are slightly slower and
more annoying to farm. You can farm these from the lone Thexteron in the
first part of the Vile Peaks. You control Lightning and Hope. Get 0 stars
to highly increase your chance of receiving one. You can get zero starts
by using a Med/Med paradigm.
Play the game normally up until the Dreadnaught, grabbing any items you deem
necessary.
Before fighting the Dreadnaught, equip Sazh and Lightning with a Silver Bangle,
and Vanille with an Iron Bangle. Remember, Lightning cannot die if you want
to follow that rule.
Fight this fight as you would normally. This is the last "Do it Yourself"
boss in this guide. Here's a hint: Make use of deshell and faith.
After defeating the Dreadnaught, you gain the ability to upgrade weapons and
accessories.
Now, the challenge begins, for real!
I would suggest upgrading the Power Wristband you should have picked up in
Pulse Vestige. Use scrap organic items you have collected to get a 3x bonus.
Sell useless items, like Hope's Airwing, for gil to buy 16 Paraffin Oils from
Lenora's Garage.
Continue on with the story until you reach Odin. This is your first real
battle!
Odin, the Horsey Eidolon
=============================================================================
Have these paradigms:
Com/Syn
Rav/Rav
Rav/Med
Com/Rav
Stock two attacks with Lightning, and then execute. Do this several times
while Hope cast Protect on the both of you Then switch to the Rav/Rav
paradigm.
Switch between RAV/RAV and COM/RAV as necessary to keep the chain gauge slowed
and up. Have Light throw a potion every other round or so or have a Rav/Med
or Com/Med paradigm. If you take the potion route, you should equip the
Doctor's Code.
=============================================================================
Play through Sazh stuff as usual. Try to stay away from the bombs when they
self-destruct. It is extremely likely to kill you, so it'll take a little
luck. They self-destruct once the reach max HP, but you can still damage them.
The less HP they have when they blow, the weaker the blast.
Grab the Fortisol and other items if you desire. The other item to
note besides the Fortisol is an Ember Ring.
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 5 - Grapa Whitewoods
[][][][][][][][][][][][][][][][][][][]
Run through the first three area, grabbing whatever items you care for. At
the start of the fourth area, after disembarking an elevator, you see six
crawlers. Use blitz to wipe them out. Do this until you have mastered two of
your roles. Make sure to get the accessory slot from the Medic Crystarium.
I suggest making a second Power Wristband*. Buy one from B&W Outfits for 1000
gil, then follow the upgrade procedure mentioned in chapter 4.
Grab whatever items you deem necessary in this dungeon.
Aster Protoflorian, the Bulbasaur of FFXIII
==============================================================================
Have these Paradigms:
Com/Syn
Com/Med
Com/Rav
Rav/Med
Rav/Rav
Med/Med
Equip Hope with a Silver Bangle; you can buy a Tungsten Bangle if you want,
though that is completely unnecessary.
Start with the Super Soldier paradigm for protect; Libra him now. Then go
between Com/Med and Rav/Med to damage the plant. You can use Rav/Rav if you're
in good health, but Hope can only survive one attack, so this is rare. Try to
separate with the attack command, then use magic to stay separated.
Slower, but safer.
If/when you stagger him: Launch, heal up with Com/Med, then go all out with
Com/Rav and Rav/Rav.
Once he gets to about 1/3 HP, get the stagger gauge high, summon Odin, and
then Ravage him along with Odin until it is partially through stagger. Go
Gestalt and use the left or right + X for the best attack. Try to use
Zantetsuken before stagger is over. At 500%, you will instant death him at
about 10,000 HP and at 999% stagger you can kill him at about 42,000 HP.
View the Odin's Formula section for more details on Zantetsuken.
If that fails, play it safe and kill him normally from there.
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 6 - Sunleth Waterscapes
[][][][][][][][][][][][][][][][][][][]
This is your first long stretch without Lightning. Feel free to cry.
Anyway, make sure to grab the Belladonna Wand, Sazh's Procyons, and you must
grab the Doctor's Code. It is on a branch in the first areas of the Sunleth
Waterscapes. If you see water, you've gone too far.
Consider grabbing the Aqua ring also.
Enki & Elil, the first annoying duet
==============================================================================
Paradigms:
Sab/Rav
Med/Com
Med/Syn
Rav/Rav
Rav/Com
Sab/Com
Rav/Syn
I suggest a Fortisol. It is optional. Equip Sazh with a *Magician's Mark if
you want to create one. It is not a complete loss of money because Lightning
can make good use of it also if you want to try something different.
Equip Vanille with a Doctor's Code. Use potions to heal. Use cure when only
one is left, and you don't feel like a potion is necessary (as in a single
target attack).
Attack Elil first (the yellow one); it has less Hp. Deshell him, stagger
him, and damage him. Recast deshell when he erases it and buffs up.
Repeat the process, but heal OFTEN. Do the same for the other, but it is
easier since there is only one. Your buffs will most likely run out, so let
Sazh cast Faith to get it back.
You will die if you're inflicted with deprotect and it uses its heavy physcial
attack. Live with it and feel free to cry if it happens repeatedly. Sometimes
you will have no trouble whatsoever and others the game just won't let you win.
Rely on potions once haste is gone. Don't risk cure; death isn't worth 50
gil.
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 7 - Palumpolum
[][][][][][][][][][][][][][][][][][][]
Play through normally grabbing any items you think are worth it.
When Snow joins, you should easily be able to wipe out the enemies with Shiva.
You start with Orion as the target. Make sure to use up + X every other attack
so that you are actually hitting him.
Grab the Fortisol and Paladin as Snow and Hope. You can use the Deceptisol
glitch to grab the Fortisol. For the Paladin, consider using Shiva if you
have trouble. If you don't want to, make a Sen/Med and Sen/Syn paradigms to
protect and keep yourself alive.
In the next section, grab the 2 Incentive Chips among other items. In the
next area, get the Shaman’s Mark, Vindofnir and any other items, including
a deceptisol.
Ushmugal Subjugator 1, the first of the Robotic Terror of Long Battles!
==============================================================================
Equip Snow with an Silver Bangle and Hope with a Tungsten Bangle.
Paradigms:
Com/Rav
Rav/Rav
Com/Syn
Com/Med
Rav/Med
Start with Super soldier for protect, and go back to this as necessary.
Use Medic often for high HP. His tail swipe is powerful. Slowly damage and
build up stagger gauge until he does limiter break, witch inflicts a temporary
Bravery, deprotect and deshell, along with lessening his chain resistance
tremendously. This is damage time.
Hurt him, heal often and then repeat everything.
The second time he uses limiter break, summon Shiva. Use Blizzard until it
reaches about 500% stagger. Then go Gestalt and do whatever attacks you want.
Use up + X to make sure you're next to him. Use Diamond Dust out about 800%.
It'll raise it to 999% and deal about 24,000 damage.
==============================================================================
Grab all the items in the area like Gae Bulg, Axis Blade, Black Belt, and
Tungsten Bangle. I equipped the Axis blade. Why not? 10 stats for a slight
speed boost. It can't hurt.
Ushmugal Subjugator 2, the second and easiest :)
==============================================================================
Make sure to keep HP high, protect up, and slow on. This boss is a piece of
cake under those conditions. I played around a bit and still got 5 stars.
Restart to change paradigms at the start of the battle.
Use Sab/Rav/Med to break and Com/Com/Rav to damage. Start with Sab/Med/Syn.
Have whatever else you want for fun. Make sure to have one or two paradigms
for a battle at Hope's house. You CAN'T change paradigms before that!
Com/Rav/Med and Com/Rav/Syn are good.
In Hope's house, get the Ethersol and Brawler's Wristband. I maxed the
Brawler's Wristband. I fought like 10 battles for CP.
Havok Skytank, the Star Destroyer!
==============================================================================
Have these paradigms:
Com/Sen/Syn * start
Com/Sen/Med
Rav/Sen/Med
Com/Sen/Rav
Rav/Sen/Rav
This battle is easy. After Protect on all, switch to Com/Sen/Med. Play around
with Lightning's attack command for the awesome machine gun animation she can
do only in this fight. After all 4 parts are destroyed, attack the main part
a little and it will change form and its stagger point and chain resistance
will lower. Switch to Rav/Sen/Rav to stagger, then back to Com/Sen/Med to
kill.
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 8 - Nautilus
[][][][][][][][][][][][][][][][][][][]
Grab the Spica Defenders. Easy battle.
For the Healer's Staff, start with Com/Rav, with Vanille equipped with the
Magician's Mark*. Have Sazh equipped with a Doctor's Code. Start the battle
with 3 ruins, then start throwing potions often. Vanille will slowly pick
them off with Aero. This will cost like 15 potions, but the Healer's Staff
sells for 8,000 gil or so. It is worth it.
Stock up potions for the next boss.
Midnight Reaper, the Midnight Nightmare
==============================================================================
This fight is ridiculous!
Equip Sazh with Doctor's Code (max out your potions!) and Vanille with the
Magician's Mark*.
Paradigms:
Syn/Med
Com/Med
Rav/Rav
Com/Rav
Rav/Sab
Syn/Rav
Start with Rav/Sab, trying to get deshell on. Switch to Syn/Med and throw a
potion to heal the attack that just happened. Faith your characters, then
switch to Com/Rav. Swap between Com/Rav and Rav/Rav to damage. Reapply
deshell as necessary and recast Faith when you're free and it's been a while.
Once he says something about weapons, switch to Com/Rav for one round.
Use 3 ruins while Vanille uses 3 Aeros. Then use Rav/Rav for one round.
Then back to Com/Rav. Use 2 ruins, followed by Vanille's Aeros to stagger
him. You have like 30 seconds to do this. Then he'll say something about
main weapons. You have about five seconds to get ready; you'll see his main
weapon get ready to fire. This WILL kill whoever it hits. Hit him with some
spell in the split seconds it is getting ready to fire to cancel it. Repeat
this throughout the fight. It will take about 8-10 staggers. Good luck!
Use potions immediately after he shoots out those explosions. He does it
about 3x in a row, so be careful.
I highly suggest searching for this battle under the NCU rules on YouTube. It
helps to have an example to follow.
==============================================================================
Brynhildr, the hot Valkyrie
==============================================================================
Set the battle speed to slow. Use a Fortisol and Aegisol. HEAVILY
recommended.
Have Sazh equipped with Doctor's Code and Vanille equipped with an Ember Ring.
Paradigms:
Com/Rav
Com/Rav
Rav/Rav
Rav/Rav
You beat this guy by building chain. You do this by using Rav to increase it
and using Com to stop it from falling.
Start with Com/Rav to start the chain. Then use Rav/Rav to give it a nice
boost. Use a potion after every attack.
Use COM often. If his stagger gauge zeros out, restart. You're cutting it
close and won't get a second chance. You'll be at about 300% stagger and
between 800-1200 of the 3200 tick you started with if you did well.
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - chapter 9 - Palamecia
[][][][][][][][][][][][][][][][][][][]
Level up the Brawler's Wristband into a Warrior's Wristband with the
Uranite from the Havok Skytank fight.
You should have no trouble in the Lightning areas. Get all the items if you
want.
With Sazh, start with the Com/Med paradigm when fighting two flan things.
If you want to get the Royal Armlet, you have to fight three. Summon
Brynhildr.
With Lightning, grab the items if you want in the big Circle room with sirens.
Now, you have Sazh. These are tough fights: A scale beast and a scale beast
+ Vespid Soldier.
Equip both with Magic+ items.
In the first battle, use an Aegisol and slowly kill the scale beast with
deshell and damage during break.
Equip Sazh with a Tungsten Bangle for the second battle. Get deshell and try
to get the chain gauge high within the first seconds on the scale beast.
Summon Brynhildr before Sazh is attacked. Focus on trying to break the scale
beast. You can survive an Aeroga with the Tungsten Bangle, but not a Photon
Blast. Go Gestalt right before the Photon Blast hits you. Make sure to kill
the scale beast in Gestalt. The Vespid Soldier will die during Muspel's Flame.
Lightning again. Grab items and beat the boss. Easy! Play it safe though.
Okay, I lied. This, here, is the last "Do it Yourself" boss.
Inside the Palamecia, grab all items and level up. Make some money.
I leveled up the Gladius to ease leveling.
I maxed COM and a little RAV.
For this area, I suggest a party of Light/Hope/Fang.
Let Hope cast protect on all, then switch him to a Medic. He can keep up with
the healing if Fang is a Sentinel. For Lightning, attack or use Blitz,
depending on the spacing and the danger of the particular enemy. The kill
order is:
PSICOM Destroyer > Aerial Dragons > PSICOM Huntress > PSICOM Reaver >
PSICOM other things > Scale Beast.
Barthandelus, the Palpatine of Final Fantasy
==============================================================================
Paradigms:
Com/Med/Com
Com/Med/Sen
Rav/Rav/Sab
Rav/Med/Sab
Rav/Rav/Com
Com/Rav/Com
Don't bother with Shrouds if you want to save them.
Light/Hope(Gold Bangle)/Fang
Start with Com/Med/Com and blitz the heads. Switch to Com/Med/Sen if you
can't keep up with healing.
After the heads die, SLOW Barthandelus quickly. Now, slowly start working down
his health. When he charges Destrudo, make him grunt once, then max out HP.
If you throw a potion in the middle of Destrudo, Hope will live! Do this
repeatedly until he has about 100,000 Hp.
During the next Destrudo (the first at about 100,000-120,000 HP) knock the
stagger gauge high and make sure Light's HP is high. After Destrudo, do one
more round of RAVing then summon Odin, stagger Barthandelus, get Gestalt gauge
to max and then go Gestalt. Use left/right + X to damage him big time. If
that doesn't kill him, Zantetsuken definitely will!
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 10 - Fifth Ark
[][][][][][][][][][][][][][][][][][][]
For the two Pulsian Robots, use Light/Hope/Fang(or Snow for Paladin). Equip a
Doctor's Code to heal. Your sentinel will draw the attacks long enough for
you to slowly stagger them. One at a time of course.
Start with Med/Syn/Sen for protect and healing. Then go Com(Rav)/Rav/Sen to
stagger and kill. Heal with potions.
Go to Cid, grabbing the Ethersol, Rigels, and Alicanto.
Cid, the defier of fal'Cie . . . sorta
==============================================================================
Light/Hope/Fang
Paradigms:
Com/Syn/Sen
Com/Med/Sen
Rav/Rav/Sen
Start with Com/Syn/Sen. Heal with Com/Med/Sen and potions. Get him close to
stagger at about 70% Hp. Then summons and work the stagger gauge up high. Go
Gestalt and use your favorite attack. If you got the stagger gauge high
Zantetsuken will kill him.
Check out the Odin's Formula section for more details. At 999% stagger, you
can kill him when he is at or below 121,855 HP.
==============================================================================
Travel through the rest of the dungeon. Is there anything important here?
Grab whatever your want.
Bahamut, isn't he supposed to be a fish or something?
==============================================================================
Equip Fang with Doctor's Code, Vanille with Gold Bangle and Lightning with
Magic+ accessories to increase her Cures.
Have these paradigms
Sab/Med/Med
Sen/Med/Med
Sab/Rav/Rav
Start with Sab/Rav/Rav to give the stagger gauge a nice boost. Switch to the
top two and stay alive with potions and whatever curing they do. Make sure
that he is slowed early on the first round. Repeatedly manually cast slow to
quickly raise the Gestalt Gauge.
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 11 - Gran Pulse
[][][][][][][][][][][][][][][][][][][]
Your first goal is Alexander. Go to the yellow blob on the map!
Alexander, the only same-sex as summoner Eidolon . . . he's also a castle!
==============================================================================
Give Hope a Gold Bangle.
Start with Syn/Rav/Com for one round. Switch to Syn/Med/Sen while Fang is
close to Alexander. Then go to Rav/Rav/Sen, and switch between Rav/Com/Sen to
raise stagger gauge. Switch to Med/Med/Sen to heal. When he does lofty
challenge, go Rav/Rav/Com. When he shakes his arms, get your Sen ready.
==============================================================================
Level-ly up time! YAY! Run over to the entrance of the Caverns and watch as
a Behemoth and Mehigdother-something fight.
Make a party of Light/Sazh/Fang. Snow can be swapped with Sazh if you like.
Make this paradigm: Com/Rav/Com
Engage the enemy! It's a preemptive strike!
(It will always be a preemptive attack!)
Throw a chain of ruins at the Behemoth King, in order to slow the stagger
gauge. Then, Sazh will throw several fire spells at him, while Fang attacks
away at that other thing. After Sazh attacks, the Behemoth will be staggered.
Launch him! Make sure that he never hits the ground. If he sits there too
long, he will stand up, refill his HP, + 300,000 added to his max and wipe you
out so fast, you can't blink. After he dies, repeat the process on the other
thing.
With the rewards of 3 or 4 battles, purchase deprotect on Lightning's Saboteur
Crystarium. Now, the process changes
Create these two paradigms:
Sab/Com/Com
Com/Rav/Com
Cast 1 deprotect spell on that Midohig thing (it will always hit, and more
will cause him to stagger too early.) Then cast deprotect on the Behemoth
King until it stick. Then, switch to Com/Rav/Com and repeat the earlier
process, but it is much quicker due to the lowered defense.
With your rewards, get Bravery from Light's Synergist Crystarium, and then
max out at least her Commando and Ravager Crystariums. You can do Medic also,
but we want some challenge, don't we?
If you go into the early parts of the Caverns, new stuff is available in
shops, including Warrior's Wristbands.
Mission 1: Electro Flan!
------------------------------------------------------------------------------
Sneak up behind him, from near the rock, and preempt him. Start with a
Com/Rav/Com paradigm. This will stagger him. You might suffer one attack.
Make sure your characters can survive it. Once staggered, time it so that he
can never attack you again.
------------------------------------------------------------------------------
Mission 2: Five Dogs on a Hill
------------------------------------------------------------------------------
Start with Med/Sen/Syn with a Light/Fang/Hope party. Revive who dies until
you have the set up right: Protect on all, with Fang provoking all in
Mediguard.
Use Blitz to kill the little guys with Com/Sen/Med. Then just attack the main
target.
------------------------------------------------------------------------------
Mission 3: Ugallu, The Big Yellow Dog
------------------------------------------------------------------------------
He is too fast, so Hope and Fang will die. Cast deprotect and Bravery on the
Big Yellow Dog, and then switch to COM to attack. You can probably kill it
without curing. If not, switch to a paradigm with Light as a Medic.
------------------------------------------------------------------------------
Mission 4: Penguins
------------------------------------------------------------------------------
Use Blitz.
------------------------------------------------------------------------------
Mission 5: the easy bat
------------------------------------------------------------------------------
See mission 7, but much easier.
------------------------------------------------------------------------------
Mission 6: Munchkins and Teacher
------------------------------------------------------------------------------
See mission 2.
------------------------------------------------------------------------------
Mission 7: the tougher bat
------------------------------------------------------------------------------
You need to use Ruin due to his evasion. I have no magic set up, and not
having deshell or faith, I had to use a Fortisol and Aegisol. Go between
Com/Med/Sen and Rav/Rav/Sen for damage. You shouldn't die. This will be much
easier if you got magic stuff mentioned above. I had about 540 magic and 3100
HP. Use Odin if you have trouble, but it won't likely be necessary
------------------------------------------------------------------------------
Mission 8: Bird and Pudding
------------------------------------------------------------------------------
Use Odin. The TP should be used for something.
------------------------------------------------------------------------------
Mission 9: the Easiest Behemoth EVER!
------------------------------------------------------------------------------
For a behemoth, this guy is WEAK. Cast protect on yourself and slow on the
Behemoth along with deprotect. Then go between Com/Med/Sen and Rav/Rav/Sen to
raise the stagger gauge. When he stands, he'll recover HP and dispel status
effects. Reapply and then go all out Com/Med/Sen. The other two will die
quickly, but attack + deprotect + whatever chain gauge you got will likely kill
him before Lightning gets hurt too badly.
------------------------------------------------------------------------------
Mission 12: We should've seen a Palate swap of this guy . . . why didn't we?
------------------------------------------------------------------------------
Big guy. With no magic set up, we're in trouble.
Use Hope and Fang, getting protect and slow up. Then, attack the main body.
Stagger it, then launch. Use ruin because even with deprotect/bravery, it
deals more. Keep this up, and destroy the arm if you want.
------------------------------------------------------------------------------
This is basically all you need to know to handle all the basic missions. Look
at all the missions I detailed, and work out a strategy. Ex. Goblins. Look
at mission 6.
Once you beat Mission 14, you unlock the Chocobo. Grab the free Gold Nugget
and Scarletite. Use the Scarletite on your maxed out Warrior's Wristband to
get a Power Glove.
I leveled up about half of Medic before going to Taejin's Tower. Make sure to
have Raise.
Grab all important items in the Cavern.
Hecatonchires, the creepy-armed touchy Eidolon
==============================================================================
Equip Vanille with a Mythril Bangle and Fang with a Platinum Bangle. Use both
shrouds.
Paradigms:
Sab/Com
Sab/Sen
Med/Sen
Manually cast a string of deshells, then repeat this command through out the
battle. When Fang is up close, change to the Sab/Sen paradigm. Repeatedly
cast deshell.
Switch to Med/Sen when he attacks. Cure Fang, don't let her die. Switch to
Sab/Com to re-separate the two, then to Sab/Sen. Use a potions to heal
between deshells if Vanille was hit. Repeat this until you win.
=============================================================================
Off to Taejin's Tower! Do the mission here.
Mission's Inside Tower
***********************
Gelatin Blob: Deceptisol while in Com/Syn/Sen with Light/Hope/Fang. Then
switch to Sab/Med/Sen for deprotect. Then go to Com/Med/Sen for the rest of
the battle. You can stagger and launch if you want to for a quicker victory.
Switch to Med/Med/Sen if someone dies.
Ambelling Bellows: Use Odin and a high stagger. You can preempt them by
waiting at the door for one of his side kicks to turn around.
Turtle: Piece of cake.
Mashushu: Kill the sidekicks first. Then stay alive and fight. It can drain
you HP into his, so be careful.
Vetala: Fortisol and deceptisol with Light/Fang/Snow. Use Ruin while the
other two are Sen until it staggers, then switch to Sab/Com/Rav for deprotect,
then Com/Com/Rav to kill it.
Bats: Use Com/Sen/Sen and Med/Sen/Sen to stay alive. You want Cura now. Use
raise if one of Snow/Fang die. Kill the big one first, otherwise he'll use
Aeroga.
Dahaka, the Magic Giant
==============================================================================
Light/Snow/Fang
Com/Rav/Sab
Rav/Rav/Com
Syn/Rav/Com
Sab/Rav/Com
Com/Rav/Com
Med/Rav/Com
I did it first try!! Start with Com/Rav/Sab for Slow and keep it on! Then,
switch to Rav/Rav/Com to build the stagger gauge, switching to Med/Rav/Com
when someone gets hurt.
Apply deprotect and bravery before stagger.
Work the gauge to 500-700% then go Com/Rav/Com for damage. You should do a
third of his health per stagger. After the first, do the same, but then he
might use Fulminous Firestorm. Heal your self to about 1700, then throw
Phoenix Downs at the other two. After the second stagger, he'll use Divulgial
Plague. Summon, stagger, deal damage and build the gauge, and Zantetsuken
should kill him, if you don't other wise with attacks from Light.
==============================================================================
I feel I should mention that Ruinga is excellent for groups of enemies. The
seekers in Oerba are particularly vulnerable.
Get all parts. Vetala can be handled with a summon or a deceptisol. Your
choice.
Crystarium: Primaries maxed, deprotect/deshell, bravery
Barthandelus, the fal'Cie strikes back!
==============================================================================
Use both shrouds and have 5 TP.
Paradigms:
Light/Snow/Fang
Com/Rav/Com
Syn/Rav/Com
Sab/Rav/Com
Med/Sen/Sen
Med/Sen/Sab
Med/Rav/Com.
Start with Sab/Rav/Com and switch between that and Med/Sen/Rav until Slow,
protect and deshell are on. Then go Com/Rav/Com for damage. Repeat.
By the time the big head comes out, he should be under 1.5 million. As soon as
the big head comes out, summon. When he charges Apoptosis, go Gestalt
immediately. Use Zantetsuken immediately. This will give you more shroud time.
Now, go to Med/Sen/Rav to reapply slow, then to Sab/Rav/Com to get the other
debuffs on. Then try to repeat the earlier steps, with bravery, but heal MUCH
more often. You might get one more stagger out of your shrouds.
Now, the hard part. Slowly damage him until he dies, reapplying debuffs often
and bravery. SLOW IS THE MOST IMPORTANT! Go to Med/Sen/Sen when you're having
trouble. Use it to get back on your feet. Use Med/Rav/Com as your staggering
paradigm and go to Com/Rav/Com when he staggers, hopefully while you have
bravery on and he deprotect.
Good luck! It took me 15 minutes!!! Note: Get faith if you want your
healing to work better.
=============================================================================
MAKE A SAVE BEFORE GOING TO Eden. Try it early if you like, otherwise, stay.
Level up more, about 5500 HP.
Mission 30: Syphax, the Bat with a million more
-----------------------------------------------------------------------------
Use Com/Sen/Sen and Med/Sen/Sen. Recast bravery and faith as needed. Use
Blitz all the time, occasionally switching to Med/Sen/Sen to heal. Have
a Sab/Sen/Sen paradigm for the Syphax.
Using Blitz will keep the numbers down to five or so instead of 15.
Revive with phoenix downs, not Raise.
When you summon Odin, use left/right + X. Try to stagger first. Zantetsuken
can kill at 600,000, but I didn't do that.
-----------------------------------------------------------------------------
Mission 34: Tonberry
-----------------------------------------------------------------------------
Use a Fortisol and Aegisol. Then start with Rav/Rav/Sab for slow, then
switch to Sab/Rav/Com for deprotect. Then go to Rav/Rav/Com to stagger.
With luck you can stagger him before Imminent Grudge. Then, summon Odin,
get and kill him. Odin not even necessary. DO NOT LET HIM CAST Imminent
Grudge!
-----------------------------------------------------------------------------
Titan's Trials
===============
Mission: Turtle thing. Easy.
-----------------------------------------------------------------------------
Mission: 2 Amans
-----------------------------------------------------------------------------
Use a deceptisol. Start with Com/Rav/Com to launch one of them! Then switch
to Sab/Rav/Com to put deprotect on it. Then go back to Com/Rav/Com to kill
him in the air. Storm Conductor heals the about 30,000 and gets rid of
debuffs. For the other one, inflict deprotect and kill while in Com/Sen/Sen.
Bring along Med/Sen/Sen for healing.
Mission: More Penguins! Piece of cake,
Mission: Tonberries. Deceptisol, then use Ruinga once or twice, then summon
Odin and get their staggers high. Circle in Gestalt will do fine. Use
Zantetsuken before any staggers empty to kill them!
Easy for an Elixir via a Doctor's Code. We'll probably want these for Orphan!
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 12 - Eden
[][][][][][][][][][][][][][][][][][][]
Throughout Eden, have Light/Snow/Fang
Com/Sen/Sen
Rav/Sen/Sen
Sab/Sen/Sen
Med/Sen/Sen
Syn/Sen/Sen
Rav/Rav/Sen
Behemoth King:
Rav/Rav/Com
Com/Sen/Sen
Med/Rav/Sen
Sab/Rav/Com
Syn/Sen/Sen
Get his stagger as high as possible before he stands. Stagger if possible.
If you can't, when he stands, attack with COM and hope you kill him before
he kills you. 2 Rounds at 500% should kill him.
Proud Clad 1, annoying robot: Part 1
==============================================================================
Com/Rav/Com *
Rav/Rav/Sen
Rav/Rav/Sen
Com/Sen/Sen
Med/Sen/Sen
Use both shrouds and have 5 TP.
Start with Com/Rav/Com. Then switch to Med/Sen/Sen to heal. Then go to
Rav/Rav/Sen to raise stagger gauge, healing often. Switch to Com/Sen/Sen
to slow stagger gauge. When staggered, switch to Rav/Rav/Sen and use Army of
One twice, switching to Com/Sen/Sen and back into Rav/Rav/Sen in the middle.
After the second Army of One, go between Com/Sen/Sen and Med/Sen/Sen to attack
and heal. Try to time it so that you use Smite. Make sure SENs have high HP
when stagger ends.
Go to Med/Sen/Sen and use Cura repeatedly to fight of Retaliating Strike,
along with his Limit Break power up; lasts about 30 seconds. Repeat step one,
but carefully since he has haste and bravery. When you stagger him, summon
Odin and use Army of One 3 times, then go Gestalt and use the Left/Right
attack. Use Zantetsuken before stagger runs out and he should die.
Adamchelid: Summon Odin, Rav him to death, use left/right, Zantetsuken.
Easy, the end! Yay!
Light's Stats - HP 7040, Strength 1547, Magic 1136; Faith, bravery,
deprotect and deshell.
Proudclad 2, revenge of the PSICOM
==============================================================================
Enkindler*
General's Belt* x2 (44%)
Powerglove*
Proudclad:
Light/Hope/Fang
Attack him with Com/Rav/Sen. You can just attack the whole fight. Make sure
Lightning has Bravery and Faith on at all times. Lightning can more than heal
her self during this fight. There are no worries at all, just let the other
two die and attack. You can revive Hope for protect if you want a safety
cushion. At about 1.2 Million HP, after Limiter Break, revive Hope/Fang during
Aerial mode, stagger, summon Odin, get Stagger high, get Proudclad's HP under
600,000 and kill with Zantetsuken.
==============================================================================
[][][][][][][][][][][][][][][][][][][]
Lightning - Chapter 13 - Orphan's Cradle
[][][][][][][][][][][][][][][][][][][]
Orphan's Cradle:
Bandersnatch/Jabberwocky: Use shrouds, stagger and kill the Jabberwocky first.
The Bandersnatch is more difficult. It is resistant to all types of damage.
Use Army of One, then shift to a COM to bypass that defense! Keep buffed
and debuffed.
Immortal: Use a deceptisol and Fortisol. Start with Sab/Rav/Com to inflict
deprotect, then switch to Com/Rav/Com to massacre in the air!
Grab the items in the two rooms behind the Immortal. An Adaman Bangle, Elixir,
Weirding Glyph and a Scarletite.
Take the left path in the big circle. The first fight is against a
and a Big Robot. Use a deceptisol, summon and obliterate the big robot
with Odin. Then, kill the Templar. Repeat in the next fight, but it is two
Sacrifices instead of a Templar. The sacrifices should not stand a chance.
Make sure to have a Med/Syn/Sab party of Light/Hope/Fang to slow the
Sacrifice's while you cure.
Wladsiaus:
Sab/Rav/Sab
Syn/Syn/Sab
Med/Syn/Sab
Med/Syn/Sab
Com/Rav/Sab
All Fang is good for is slow. Make sure Lightning has protect on at
times. Bravery and deprotect are good for attacking. Use phoenix downs
or raise to revive, and full strings of cures to heal Light.
The Wladsliaus and Templar fight can be farmed. A deceptisol cannot preempt a
lone Wladsliaus, but it can preempt a Templar, so it also preempts the
Wladslias. You get 35000 CP!
Have Light/Hope/Fang.
Start with Sab/Rav/Com to cast deprotect on Wladslias. Then switch to
Com/Rav/Com to attack the Wladsias. It should take 7 or 8 attacks. You other
two allies will likely die. Switch to Med/Syn/Sab. Cast a single Raise on
Fang, and then on Hope while Fang slows the Templar. Cast Cura while Hope
casts protect. Switch back to Sab/Rav/Com to get deprotect on the Templar.
Then, switch to Rav/Rav/Sen to stagger. Switch back to Com/Rav/Com to kill him.
This will take about 2 minutes. Run down to the platform where you stated with
the save point, and then run back to respawn them. Repeat this until you max
your primaries, get up to poison and Enthunder. You should have plenty of
deceptisols. I used ~15.
Tiamat Eliminator:
Attack a little throughout his aerial mode, but nothing big will be done.
Don't bother reviving. Use a Wax if Lightning gets inflicted with Imperil.
When he descends, use Med/Rav/Sab to cast slow. Use Phoenix Downs to revive!!!
When ever anyone falls during descended, and he is not staggered, use a phoenix
down. If he is staggered, juggle him in the air.
Switch to Sab/Rav/Sen to get all debuffs on, making sure to revive with a
Phoenix down if anyone dies. Then switch to Rav/Rav/Sen to stagger. Switch
to Com/Rav/Sen when staggered to hurt him. Repeat this until he gets about1.2
to 1.5 million HP. Then do the stagger thing, but summon Odin, get about 600%,
then go Gestalt. Use left/right + X to hurt him until stagger get near end.
Use Zantetsuken. The end.
I hate this fight. I figured this out after like 20 minutes, so might fight
time was 29 minutes!
===================
-| Final Bosses |-
===================
Level up the Imperial Armlet and wear 2 powergloves*.
Have these Paradigms:
Com/Sen/Sen
Rav/Rav/Sen
Sab/Rav/Sen
Med/Sen/Sen
Com/Sen/Sab * Start
Syn/Sen/Sen
Use all shrouds.
Start with Com/Sen/Sab to slow, then switch to Sab/Rav/Sen to get all
debuffs on. Switch to Med/Sen/Sen very often to heal with Cura. Once
staggered, use Army of One, and then attack with Com/Sen/Sen, healing when
necessary. When he uses Ultima, go to Med/Sen/Sen and cast 2 Curas and
hope that your tanks live. It can do 100 or 2000 damage!
Take off about 1/2 his HP before shrouds wear off. Fang and Snow will
likely die before then, but its not important. Use Phoenix Downs, not Raise.
You should stock up 90 or so before the fight!
When shrouds wear off, the fight slows down a lot. When he uses Thanatosian
Laughter, you must cure ASAP.
Recast all buffs, especially slow. You can't live without that. Make sure
to have at least faith, though bravery is needed for attacking. Faith helps
healing ALOT.
Don't stagger him now. Get him to about 230%, then use Com/Sen/Sen. You deal
about 40,000 with bravery and deprotect! Heal when necessary and good luck.