Each player has a state indicating Ready, Waiting, Playing , Won or Lost (if eliminated state is "Lost").The value of the tag depends on the player format so by default it is user id # but you can have text names using &names=Y

Events show eliminations and point gains/losses all with timestamps.The numbers in these events correspond to the number of the player in the Players array in the <players> tag.So for example 3 eliminated 2 corresponds to user 154809 eliminating user 152099Timestamps are standard number of milliseconds since 1970.

<event timestamp="1210348451"># eliminated # from the game</event><event timestamp="1210348451"># was kicked out for missing too many turns</event><event timestamp="1210348451"># loses # points</event><event timestamp="1210348451"># gains # points</event><event timestamp="1210348451">#, #, #, # won the game</event><event timestamp="1210348451">#, #, # won the game</event><event timestamp="1210348451">#, # won the game</event><event timestamp="1210348451"># won the game</event><event timestamp="1210348451"># surrendered</event><event timestamp="1210348451"># was a deadbeat</event><event timestamp="1210348451"># held the objective</event>

I'd like to be able to send an array of usernames and receive an array of user objects (containing rank, score, number of games completed and won, attendance, and rating).

I want to make a Conquer Club User Link script similar to my Game Link one - but right now it would be a crazy number of xmlhttprequest calls to constantly request the profile page for every user link in the forums.

Can someone explain to me why there was a massive modification to the XML feeds? The adjustment appears to be a stealth code adjustment with little or no community notification. Pretty much kills any automated scripts making use of the data and given the scope of the changes, will take a few days (at a minimum) to rework the support code.

Later, when I will use he API more (and right now I am listing players/games/maps) - I will post my experience. Right now the main problem is premium/freemiuim (really, right now I just display everyone as a premiuim...) and whether the game have finished or not (need to know it cause of different layout and different time_remaining [should be equal to zero]).

I would like to make one more request (I know, I know..I'm never satisfied):

Can we get another addition to the game object to return either the length of the game chat or the number of lines it contains?

I wrote a new script to display a menu item containing a count of the number of games with new chat so that it's easy to identify when to go check out comments in games, but of course, this requires constant ajax calls to all of a user's active games.

Also - can we please get some kind of indication as to whether or not our requests are being considered? A yes, no, maybe, and perhaps even a time line would be super useful. I requested API extensions to include the user data back at the beginning of October, and no one posted in this thread until the end of December announcing the new API updates. It would have been nice to know whether or not my idea was being considered, whether it was already on the table for development, or what.

Foxglove wrote:I would like to make one more request (I know, I know..I'm never satisfied):

Can we get another addition to the game object to return either the length of the game chat or the number of lines it contains?

I wrote a new script to display a menu item containing a count of the number of games with new chat so that it's easy to identify when to go check out comments in games, but of course, this requires constant ajax calls to all of a user's active games.

Also - can we please get some kind of indication as to whether or not our requests are being considered? A yes, no, maybe, and perhaps even a time line would be super useful. I requested API extensions to include the user data back at the beginning of October, and no one posted in this thread until the end of December announcing the new API updates. It would have been nice to know whether or not my idea was being considered, whether it was already on the table for development, or what.

Your request for single games was pushed forward and made it into the very next API release.The user data suggestion is unlikely - how long do you think the URL is going to be if you request 50 user names. 100. 500. 1000?

An alternative might be to ask for blocks of users with a smaller parameter set. e.g. Users from A-C something like that anyway.

Length of game chat is possible, I will let you know.

If you are expecting everyone's requests to get a progress report in the forums, then you may like to go to Suggs and Buggs to see how long some people there have to wait. You are lucky to have got your first request met immediately (if I hadn't pushed it through it wouldn't have happened, simple). Considering you have me on MSN (the other script writers also) it may have been more gracious to have chatted about it.

Anyway I will endeavour to post updates on all of your individual requests if possible, but I also have a busy real life so perhaps exercise a modicum of patience in future like everyone else has done.

Foxglove wrote:I would like to make one more request (I know, I know..I'm never satisfied):

Can we get another addition to the game object to return either the length of the game chat or the number of lines it contains?

I wrote a new script to display a menu item containing a count of the number of games with new chat so that it's easy to identify when to go check out comments in games, but of course, this requires constant ajax calls to all of a user's active games.

Also - can we please get some kind of indication as to whether or not our requests are being considered? A yes, no, maybe, and perhaps even a time line would be super useful. I requested API extensions to include the user data back at the beginning of October, and no one posted in this thread until the end of December announcing the new API updates. It would have been nice to know whether or not my idea was being considered, whether it was already on the table for development, or what.

Your request for single games was pushed forward and made it into the very next API release.

And I appreciated it - I posted right away and said so.

chipv wrote:The user data suggestion is unlikely - how long do you think the URL is going to be if you request 50 user names. 100. 500. 1000?

An alternative might be to ask for blocks of users with a smaller parameter set. e.g. Users from A-C something like that anyway.

Yes, I suppose I didn't think that one through very carefully. I wanted it for my clan script, so I was anticipating using it for 20ish-50? users, but you're right, that would make a very long URL.

chipv wrote:Length of game chat is possible, I will let you know.

Thank you.

chipv wrote:If you are expecting everyone's requests to get a progress report in the forums, then you may like to go to Suggs and Buggs to see how long some people there have to wait.

I'm not "expecting" anything. I basically asked for an indication that ideas have been read - that's it. Maybe that is an excessively onerous request, maybe I didn't make my request in a friendly enough fashion, but it's something that I would find beneficial, so I asked.

chipv wrote:You are lucky to have got your first request met immediately (if I hadn't pushed it through it wouldn't have happened, simple).

I did thank you at the time when we talked about it, and thank you again for making it happen. Maybe I didn't show enough gratitude, then or now? What else would you like from me?

chipv wrote:Considering you have me on MSN (the other script writers also) it may have been more gracious to have chatted about it.

Aside from a few people, I don't even know how many script writers there are, and of those who do write scripts, I don't know what they are interested in or what their current projects might be. I thought maybe other people might be interested in the same features I'm asking for, and I thought that maybe other people might also like acknowledgment of their ideas/requests.

chipv wrote:Anyway I will endeavour to post updates on all of your individual requests if possible, but I also have a busy real life so perhaps exercise a modicum of patience in future like everyone else has done.

I definitely understand that you have a busy life outside of CC. I don't quite understand at which point in this thread I displayed a complete dearth of patience (a modicum is such a small amount, and you say I had none at all?), but I will endeavor to exercise restraint, and cease my constant requests and ungrateful demands.

Foxy and chip - please stay on topic. All your issues about honor and patience may be discussed in privacy over PM or MSN. We are not that interested in your "quarrel" as you might (or might not) think.

Thanks, Dako (just want this topic to be clear enough for others to read).