WIP Beta released Bruckell Firehawk V12 1.2.1

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how did you do the separate afterfire from each exhaust? it'd be cool if you could apply this to the "terrible" barstow.

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It's not afterfire actually, it's just that the exhaust is so short that you can see the explosion from the combustion chamber making its way to the tip. This is controlled by lua and you can actually still see the afterfire from time to time. If you want to see how it's done, you can take a look at "firing_order.lua"

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I already expressed my opinion on this mod in my review, it's superb. However I found a minor issue when backing up, most of the time you can easily destroy the cardan if you apply full throttle in reverse, and the rear axle moves backwards. I sense this could be a realistic thing due to the big engine, and it's not really a big deal since you're not supposed to drive this backwards. But I recently saw WhyBeAre's video on the previous version of the mod and I see he apparently didn't have problems when applying reverse.

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I already expressed my opinion on this mod in my review, it's superb. However I found a minor issue when backing up, most of the time you can easily destroy the cardan if you apply full throttle in reverse, and the rear axle moves backwards. I sense this could be a realistic thing due to the big engine, and it's not really a big deal since you're not supposed to drive this backwards. But I recently saw WhyBeAre's video on the previous version of the mod and I see he apparently didn't have problems when applying reverse.

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Although I can't reproduce the issue with the latest repo version, I remember encountering it while tuning the transmission so it doesn't overheat. That was before the 1st release. At the time there wasn't any clutch debug app and only a few values that could be tweaked. So my guess is that if I don't use that old argument ("lockTorque", was the only way to make it stop slipping) and use the "new" exposed clutch values, that'll fix it.
Judging by this test I just did (based on your report, let me know if I'm wrong), it should work now.