I probably should have thought to post this earlier. I heard about it one of the BAMF podcasts and was intrigued. The basic premise is that your hero's actions aren't based on audibly describing the action and their success isn't based on dice-rolling. Rather you draw it on a dry-erase board, with the game mechanics determining the panel size and how long you have to draw. Fascinating concept. Biggest catch I see is that there really isn't a "physical reward" level. Rather, what you get are the PDFs and the right to order from DriveThruRPG and only pay for print and shipping costs.

I... Foresee a lot of stick figures. And do they have any idea how long it takes a comic panel, even one drawn by an amateur, takes? I can only see this slowing down the game.

But if it works for their audience, more power to them.

They do indeed anticipate that. Here's a photo from a playtest:

And a quote on the drawing skill needed:

GM playtester and backer Mike Hammond sums this up pretty well: "The funny thing about drawing skill is that it's actually tangential to the game! The real skill this game calls for is more like art direction - choosing a distinctive colour scheme and framing your scenes with enough simplicity to convey the action. If you can pick a consistent colour and maybe one good distinguishing feature of your character, then as long as you can draw a stick figure and write the word "POW!" then you can play as well as anyone."

Yeah, what B-Girl just said. This is the kind of idea which SOUNDS a lot more fun than it actually is. But an every great once in a while kind of thing, after a long road trip and a couple beers or wine coolers? Sure! That's how I learned The Waterboy was actually watchable. You just have to be a little temporarily brain-numbed.