Percussion

Adding drum parts

Using the powerful pre-configured tools such as the \drummode
function and the DrumStaff context, inputting drum parts is
quite easy: drums are placed at their own staff positions (with a
special clef symbol) and have note heads according to the drum.
Attaching an extra symbol to the drum or restricting the number of
lines is possible.

Jazz combo template

This is quite an advanced template, for a jazz ensemble. Note that all
instruments are notated in \key c \major. This refers to the
key in concert pitch; the key will be automatically transposed if the
music is within a \transpose section.

Percussion beaters

Graphic symbols for percussion instruments are not natively supported;
however it is possible to include such symbols, either as an external
EPS file or as embedded PostScript code inside a markup, as
demonstrated in this example.

Printing music with different time signatures

In the following snippet, two parts have a completely different time
signature, yet remain synchronized. The bar lines can no longer be
printed at the Score level; to allow independent bar lines in
each part, the Default_barline_engraver and
Timing_translator are moved from the Score context to the
Staff context.

If bar numbers are required, the Bar_number_engraver should also
be moved, since it relies on properties set by the
Timing_translator; a \with block can be used to add bar
numbers to the relevant staff.