These weeks in the Slacktiverse, Novemeber 30th, 2015

(posted by chris the cynic who isn’t sure how to feel given that she missed the last two weeks but there haven’t been any submissions these three weeks so it’s not like anyone’s stuff was languishing; written by members of The Slacktiverse)

Games where you run on rooftops are fun, but in the real world there tend to be gaps between rooftops too large to jump. I put forward various setting ideas which would give in-world explanations for run-able rooftops.

I had a post that touched on the history of the Devil May Cry franchise, the different considerations going into console and PC game controls, and then used that as an example of why end users need to be able to tinker with controls on a non-trivial level.