PlayStation.Blog » Collin Moorehttp://blog.us.playstation.com
The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSPTue, 03 Mar 2015 23:43:04 +0000en-UShourly1http://wordpress.org/?v=4.1Conversations with Creators: Blacklight: Retributionhttp://blog.us.playstation.com/2013/06/27/conversations-with-creators-blacklight-retribution/
http://blog.us.playstation.com/2013/06/27/conversations-with-creators-blacklight-retribution/#commentsThu, 27 Jun 2013 17:17:38 +0000http://blog.us.playstation.com/?p=109381Zombie Studios, and bringing Blacklight: Retribution to the PlayStation 4 makes it even more exciting. Before E3 we were contacted by Sony representatives who wanted to come to our offices and interview us for Conversations with Creators. After getting answers to a few questions and learning about the other groups involved, we were thrilled and humbled to be included.]]>

Greetings PlayStation Blog. The last couple months have been amazing for Zombie Studios, and bringing Blacklight: Retribution to the PlayStation 4 makes it even more exciting. Before E3 we were contacted by Sony representatives who wanted to come to our offices and interview us for Conversations with Creators. After getting answers to a few questions and learning about the other groups involved, we were thrilled and humbled to be included.

If you’ve been following our progress then you know we’ve had an awesome first half of the year (especially with our new coffee machine). You know that we’d been working to get Blacklight: Retribution ready for E3 and, after attending and having thousands of people play it, we’re happy to report all those long nights were worth it.

We still remember when our PlayStation 4 development kits arrived and the excitement it created within the office. Being involved with a platform launch is a special badge of honor, and we’re thrilled to be a part of it. Our goal with Blacklight: Retribution is to make the best free-to-play first person shooter, and the PlayStation 4 is allowing us to do just that.

As we get closer to launch, keep your eyes out for future updates about Blacklight: Retribution on the PlayStation.Blog, and for the latest news on Blacklight: Retribution and Daylight, be sure to check out our Zombie Studios page on Facebook and follow us on Twitter so you never miss an update.

]]>http://blog.us.playstation.com/2013/06/27/conversations-with-creators-blacklight-retribution/feed/32http://blog.us.playstation.com/wp-content/uploads/2013/06/blacklightretribution.jpg4.48Communications Manager, Zombie Studios3215New Trailer: FPS + F2P + PS4 = Blacklight Retributionhttp://blog.us.playstation.com/2013/06/12/new-trailer-fps-f2p-ps4-blacklight-retribution/
http://blog.us.playstation.com/2013/06/12/new-trailer-fps-f2p-ps4-blacklight-retribution/#commentsWed, 12 Jun 2013 23:01:44 +0000http://blog.us.playstation.com/?p=108537Summer is upon us and another E3 is here! Even with the unusually sunny skies here in Seattle the last couple months, we here at Zombie Studios have been hard at work on getting Blacklight: Retribution ready to be playable on the show floor at E3 2013.

When we announced Blacklight: Retribution on PS4 a couple months ago, we knew we had to be on the E3 show floor. We instantly set a goal to get the game running and be ready for E3. After a number of long weeks, lots of dinners in the office, and a new coffee machine, we are thrilled to have Blacklight: Retribution playable for everyone in attendance.

For those unfamiliar with Blacklight: Retribution, it’s an action-packed free-to-play first-person shooter that allows you to customize your character in millions of ways. You can change every aspect of your weapon from the barrel, scope, muzzle, and receiver. Want to make your character feel like your character? Alter them anyway you want, swapping out everything from individual pieces of armor to their accessories to cosmetic items that show your elite status.

Customizing your loadout also changes the gameplay and what items you have access to during a match. Perhaps you want to deploy a hardsuit – our huge mech with a chaingun and plasma rifle attached to its arms. Or, for those who want to give a bit of sass, how about a custom taunt? In Blacklight: Retribution we let you control how you want to look, play, and show off.

In the coming months we plan on giving you more updates on Blacklight: Retribution on PS4 and some of the new features and changes that are currently in the works. For the latest news be sure to check out http://www.playblrps4.com and be part of our growing community.

]]>http://blog.us.playstation.com/2013/06/12/new-trailer-fps-f2p-ps4-blacklight-retribution/feed/33http://blog.us.playstation.com/wp-content/uploads/2013/06/blacklight.jpg4.33Communications Manager, Zombie Studios338Daylight: Procedurally Generated Psychological Horror on PS4http://blog.us.playstation.com/2013/06/07/daylight-procedurally-generated-psychological-horror-on-ps4/
http://blog.us.playstation.com/2013/06/07/daylight-procedurally-generated-psychological-horror-on-ps4/#commentsFri, 07 Jun 2013 16:16:03 +0000http://blog.us.playstation.com/?p=108027E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when Daylight comes to PlayStation 4 early 2014.]]>E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when Daylight comes to PlayStation 4 early 2014.

A couple months ago, we flew out to PAX East with a pre-alpha build of our latest game Daylight. When you show your game off for the first time, you really aren’t sure what people will think! The entire weekend we would watch curious gamers walk up to Daylight. After a brief tutorial we’d just sit back and watch – anxiously waiting to see what would happen. Over and over we saw people jump, scream, yell, and one person even ripped off their headphones, took a couple steps back, and looked right at us as if they saw a ghost. Right then and there we knew we had something special. Now we are excited to share that with our fans on PS4!

For those that might not have heard of Daylight, it’s a procedurally generated psychological horror game. This means each time you start the game, the entire world will be different; from the layout of the level, the location of items you find, and, most importantly, the encounters you stumble into. You will never have the exact same experience twice. As fans of the horror genre know, once you see a scare you never get that same feeling again. That is what we set out to solve with Daylight: give fans a way to be scared each and every time they play it.

For those fans who enjoy all the technical things, you will be happy to hear that Daylight has been built using Unreal Engine 4. We have been working with Epic and Unreal Engine for years, and when we got our hands on Unreal Engine 4, we started prototyping out some ideas, which quickly evolved into what is now Daylight. Being a small studio, Unreal Engine 4 has allowed us to make a game with next generation gameplay and graphics, taking advantage of all the power of PS4.

Bringing Daylight to the PS4 was something we always had in mind, and after PAX East, the attention Daylight received from fans, press, and even publishers greatly exceeded our expectations! It seemed we had touched a nerve. We started talking with Atlus and we are now happy to announce that they will be publishing Daylight and will help us bring it to the PS4 globally in early 2014.

One year and over two million players since its launch, Blacklight: Retribution has been available on PC, but from the start of development Zombie Studios has always wanted Blacklight: Retribution to be available on PlayStation. Today, we can officially say it is coming to PS4! Blacklight: Retribution is a fast-paced, free-to-play online, multiplayer game that takes place in the near future and allows players to customize their characters and weapons in countless ways. There are millions of permutations!

Once on the battlefield you can enable Hyper Reality Visor (HRV) technology to see through the entire battlefield, find your enemies and coordinate attacks with your teammates. Need more firepower? Run over to a weapon depot and refill on health or ammunition, or select a Hard Suit and deploy it from space. Hardsuits are a human-driven mech built for dealing death to your opponents, and employ either the railgun or minigun to assure your victory.

From the urban war zone of Deadlock, to operational training facility of Helodeck, Blacklight: Retribution includes 10 maps with nine game modes, including Deathmatch, Team Deathmatch, Capture the Flag, Domination, Netwar, Kill Confirmed, and Onslaught our co-op survival mode.

]]>http://blog.us.playstation.com/2013/03/25/blacklight-retribution-free-to-play-shooter-coming-to-ps4/feed/49http://blog.us.playstation.com/wp-content/uploads/2013/03/blacklight.jpg4.56Communications Manager, Zombie Studios499Happy Holidays from Sucker Punch Productionshttp://blog.us.playstation.com/2011/12/26/happy-holidays-from-sucker-punch-productions/
http://blog.us.playstation.com/2011/12/26/happy-holidays-from-sucker-punch-productions/#commentsMon, 26 Dec 2011 19:30:55 +0000http://blog.us.playstation.com/?p=66634PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.
First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.]]>We are continuing the takeover of the PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.

First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.

In the spirit of the season we also wanted to share our Holiday Cards. This year Senior Artist Edward Pun, Artist Mike Haney, and Lighting Artist Jason Connell teamed together to create this Santa inspired Cole, delivering gifts to the kids of New Marais.

From all of us here at Sucker Punch Productions, we hope you had a Happy Holidays and are looking forward to the New Year. We look forward to talking with you in 2012.

]]>http://blog.us.playstation.com/2011/12/26/happy-holidays-from-sucker-punch-productions/feed/25http://blog.us.playstation.com/wp-content/uploads/2011/12/6560446015_b2fe5d01eb_b.jpg4.36Communications Manager, Zombie Studios250Sucker Punch User Generated Mission Trailerhttp://blog.us.playstation.com/2011/12/26/sucker-punch-user-generated-mission-trailer/
http://blog.us.playstation.com/2011/12/26/sucker-punch-user-generated-mission-trailer/#commentsMon, 26 Dec 2011 17:30:52 +0000http://blog.us.playstation.com/?p=66622PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.]]>The Holiday Season is upon us and we get to take over the PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.

]]>http://blog.us.playstation.com/2011/12/26/sucker-punch-user-generated-mission-trailer/feed/11http://blog.us.playstation.com/wp-content/uploads/2011/10/cccc.jpg4.11Communications Manager, Zombie Studios110inFAMOUS 2: How to Create Your Own UGC Graphic Novel Cutsceneshttp://blog.us.playstation.com/2011/11/29/infamous-2-how-to-create-your-own-ugc-graphic-novel-cutscenes/
http://blog.us.playstation.com/2011/11/29/infamous-2-how-to-create-your-own-ugc-graphic-novel-cutscenes/#commentsTue, 29 Nov 2011 20:00:27 +0000http://blog.us.playstation.com/?p=65083inFAMOUS 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions. Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!
A couple of weeks ago we released an update for inFAMOUS 2 that included the 2D Cut Scene tool that was in packaged inFAMOUS: Festival of Blood. This update allows you to create your own comic book-inspired cut scenes for your missions, giving you tons of control over the types of stories you tell. ]]>It’s been a great month for inFAMOUS! inFAMOUS 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions. Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!

A couple of weeks ago we released an update for inFAMOUS 2 that included the 2D Cut Scene tool that was in packaged inFAMOUS: Festival of Blood. This update allows you to create your own comic book-inspired cut scenes for your missions, giving you tons of control over the types of stories you tell. To guide you through the creation process, we created a new video tutorial explaining the basics of the 2D Cut Scene tool — you can watch it below.

]]>http://blog.us.playstation.com/2011/11/29/infamous-2-how-to-create-your-own-ugc-graphic-novel-cutscenes/feed/21http://blog.us.playstation.com/wp-content/uploads/2011/11/6426469603_84f84715d6_o.jpg4.38Communications Manager, Zombie Studios216Drink Up inFAMOUS: Festival of Blood on Tuesdayhttp://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/
http://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/#commentsFri, 21 Oct 2011 16:06:33 +0000http://blog.us.playstation.com/?p=62343inFAMOUS: Festival of Blood will be available on the PlayStation Store in just a couple days: Tuesday, October 25th in North America for $9.99, and $7.99 for PlayStation Plus members (and for those who pre-ordered). Play it with the classic DualShock or try it out with PlayStation Move support!
Before you can get your hands on the game, we had Billy Harper (Animation Director) and Ken Schramm (Marketing Director) pack their bags for a whirlwind three-day tour spanning 5,668 miles, two coasts, three cities, and over 20 interviews with press from North America and beyond. It was an amazing couple days of sharing the latest adventure in the inFAMOUS universe.]]>

Before you get your hands on the game, we had Animation Director Billy Harper and Marketing Director Ken Schramm pack their bags for a whirlwind three-day tour spanning 5,668 miles, two coasts, three cities, and over 20 interviews with press from North America and beyond. It was an amazing couple of days of sharing the latest adventure in the inFAMOUS universe.

We have been pretty quiet about Festival of Blood since we teased you with a clip revealing Bloody Mary at PAX. Since then we have been hard at work crafting this next adventure, adding in all the final details and finishing touches on this standalone game to make the perfect purchase right in time for Halloween. This press tour allowed us to pull the curtain back and give one big preview before the game comes out next week. Billy and Ken covered tons of the new features in Festival of Blood, some of which we will cover here.

With a totally new story in Festival of Blood, of course we had to give Cole a totally new set of powers. One power that fans have always wanted in an inFAMOUS game has been the ability to fly, and with Festival of Blood we thought it was time to give Cole the chance to spread his wings. Bat wings, that is, with a new power called Shadow Swarm. While Shadow Swarm allows you to experience New Marais in a whole new way, it does come at the expense of the innocent people walking around in the night as you must feed upon them to fuel your flight.

Speaking of Pyre Night, all of New Marais celebrates this hallowed night by shrouding the entire city with banners, fireworks, and pedestrians dressing up in the streets. The look of the Pyre Night comes from Sucker Punch’s City Team spending the summer dreaming up the spooky street party that features surprises around every corner. The abandoned subway lines of New Marais have been converted to macabre underground catacombs. Stepping into these dark corridors would leave anyone unsettled, even more so when you find out that Bloody Mary’s minions have been crawling around inside them for years.

User-generated content (UGC) is a key part of the inFAMOUS universe, as you can see from our Cole’s Missing Mission Contest (the grand prize winner receives a $1,000 PlayStation Store gift card!), and we haven’t forgotten this feature with Festival of Blood. Over the last couple of months we have been listening to your feedback and playing all the missions we can from the community and the one thing we have been seeing is the desire to create strong narrative missions. To help users tell their stories, we are happy to add the new 2D cutscene tool with Festival of Blood that allows you to create comic book-inspired cutscenes in your missions. You now can create intro sequences, provide key story details mid-mission, or end your mission with a bang. Along with the 2D cutscene Tool, Festival of Blood brings a whole new set of gory assets to the UGC universe and you can now design missions with as many fiends and harpies as you want.

If you haven’t had a chance, read some of the previews we have listed below:

]]>http://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/feed/116http://blog.us.playstation.com/wp-content/uploads/2011/10/cccc.jpg4.38Communications Manager, Zombie Studios1169inFAMOUS 2 Mission Design Contest: Storytellers Wantedhttp://blog.us.playstation.com/2011/10/12/infamous-2-mission-design-contest-storytellers-wanted/
http://blog.us.playstation.com/2011/10/12/infamous-2-mission-design-contest-storytellers-wanted/#commentsWed, 12 Oct 2011 19:50:17 +0000http://blog.us.playstation.com/?p=61032inFAMOUS 2, you’ll know that it comes with a complete set of mission design tools to allow you to construct your very own missions within the game. Not to mention that when you’re in the game world, you can play other’s creations for yourself to keep the inFAMOUS 2 fun going beyond the game. Some of you have shown off some real talent in creating missions, while some of you may not have had the chance to get your hands on it yet.
Now, to get ready for the release of inFAMOUS: Festival of Blood on PlayStation Network, we’re announcing "Cole’s Missing Mission," our very first mission design contest in the inFAMOUS universe.
Think you’re an expert in creating missions in inFAMOUS 2? Now you’ve got a chance to prove it. Using the UGC tools in inFAMOUS 2, we’re challenging you to come up with a Narrative based mission that tells a unique Cole story; meaning you’ll need to apply the Narrative tag to your mission for it to be considered. The winning mission will have all the right stuff: a great Cole-centric story, all while happening within one mission (so no multiple part missions, i.e. Part 2, Part 3, etc). The level must be created after the announcement date (today), and submitted before October 22nd. ]]>If you’ve played inFAMOUS 2, you’ll know that it comes with a complete set of mission design tools to allow you to construct your very own missions within the game. Not to mention that when you’re in the game world, you can play other’s creations for yourself to keep the inFAMOUS 2 fun going beyond the game. Some of you have shown off some real talent in creating missions, while some of you may not have had the chance to get your hands on it yet.

Now, to get ready for the release of inFAMOUS: Festival of Blood on PlayStation Network, we’re announcing “Cole’s Missing Mission,” our very first mission design contest in the inFAMOUS universe.

Think you’re an expert in creating missions in inFAMOUS 2? Now you’ve got a chance to prove it. Using the UGC tools in inFAMOUS 2, we’re challenging you to come up with a Narrative based mission that tells a unique Cole story; meaning you’ll need to apply the Narrative tag to your mission for it to be considered. The winning mission will have all the right stuff: a great Cole-centric story, all while happening within one mission (so no multiple part missions, i.e. Part 2, Part 3, etc). The level must be created after the announcement date (today), and submitted before October 22nd October 25th.

To make the cut, the level must have a user rating of 4.5 stars and have at least 15 ratings. One grand-prize winner will receive a Good and Evil Cole statue from inFAMOUS 2 , their mission featured in-game as a highlighted mission, $1,000.00 in PlayStation Store credit in the form of a voucher (voucher will be emailed to the winner’s email address that is linked to their PSN ID), a signed copy of inFAMOUS 2 by the Sucker Punch team, and the winning mission will be highlighted on the PlayStation.Blog. Two runner-ups will each have their designed mission featured in-game as a highlighted mission, $100.00 in PlayStation Store credit in the form of a voucher , and the mission highlighted on the PlayStation.Blog.

Once you’ve created and published your mission with the ‘Narrative’ tag applied, you’ll need to do the following to submit it to the contest:

Once you’ve submitted, we’ll be reviewing all qualified entries starting October 25th, and announcing the winner on November 11th, 2011. You can read full contest rules here.

So make your “Cole’s Missing Mission”! Although it should have a narrative focus, don’t forget, it should be fun and fair to play as well. After all, inFAMOUS is known for super-hero action, so we can’t forget the fun stuff! You’ll want to have as many people review and play your mission before you submit it as well. If you need help, check out Sucker Punch’s UGC Tutorial Videos to get a grasp on the basics. Get ready for even more inFamous with the standalone PSN title inFAMOUS: Festival of Blood, coming to PSN October 25. Stayed tuned to the PlayStation.Blog for details on all things inFAMOUS!

For more details on Cole’s Missing Mission design challenge contest, see the Official Rules.

]]>http://blog.us.playstation.com/2011/10/12/infamous-2-mission-design-contest-storytellers-wanted/feed/36http://blog.us.playstation.com/wp-content/uploads/2011/10/i2i2i2.jpg4.6Communications Manager, Zombie Studios361inFAMOUS 2: Festival of Blood – Witness the Resurrectionhttp://blog.us.playstation.com/2011/09/01/infamous-2-festival-of-blood-witness-the-resurrection/
http://blog.us.playstation.com/2011/09/01/infamous-2-festival-of-blood-witness-the-resurrection/#commentsThu, 01 Sep 2011 14:01:41 +0000http://blog.us.playstation.com/?p=58193Sucker Punch Productions! As many of you may have heard we had an excellent panel at PAX Prime last weekend about creating our 2D cutscenes. Those lucky enough to attend got a sneak preview of a cutscene from inFAMOUS 2: Festival of Blood, and a free inFAMOUS 2: Festival of Blood t-shirt to boot. We can’t wait to share more details about Festival of Blood, so here’s the sneak peek. Let us know what you think in the comments!
If you want to know how we created these sequences you can read our detailed summary of our PAX Prime panel, A Panel on Panels: Creating the Comic-Inspired Cutscenes of inFAMOUS 2, over on SuckerPunch.com. For more updates, be sure to follow us on Twitter, @SuckerPunchProd, and ‘Like’ us on Facebook.]]>Greetings from the deck here at Sucker Punch Productions! As many of you may have heard we had an excellent panel at PAX Prime last weekend about creating our 2D cutscenes. Those lucky enough to attend got a sneak preview of a cutscene from inFAMOUS 2: Festival of Blood, and a free inFAMOUS 2: Festival of Blood t-shirt to boot. We can’t wait to share more details about Festival of Blood, so here’s the sneak peek. Let us know what you think in the comments!

If you want to know how we created these sequences you can read our detailed summary of our PAX Prime panel, A Panel on Panels: Creating the Comic-Inspired Cutscenes of inFAMOUS 2, over on SuckerPunch.com. For more updates, be sure to follow us on Twitter, @SuckerPunchProd, and ‘Like’ us on Facebook.