The mobile Rift headset will be much lighter than its PC-tethered counterpart, and the team announced that it hopes to launch both sets next year. The company's blog also says that Oculus Android development kits are already running. Games will most likely be created around or modified for the device, and Oculus demos like the VR Cinema 3D will allow users to watch movies unrestricted by cables.

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Oculus Rift CTO John Carmack, co-creator of Doom, told Engadget last week about the future of the device: "You will eventually have a head-mounted display that probably runs the Android system and runs a system-on-a-chip, which is basically what you have on your mobile phones."

Well, the future is now. There's still no word on future compatibility with Apple iOS. The choice most likely stems from Android's OS being open source and therefore more developer-friendly, as seen in microconsoles like the Ouya and Nvidia Shield, and is probably more attractive to tech startups like Oculus.