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but i just hope THQ haven't dumbed it down for the players that gave up after 10 tries of a stunt. I know I tried each stunt about 50 times before moving on. Insanely hard game, which was why it was fun. It took skill, practice, and precision.

Edit: just realised these guys made spy hunter and terminator 3. next!

The first one had some of the most amazing physics in a console game ever. Driver4 and Parallel lines used the same engine more succesfully (or perhaps not driver4).

Just making a pile of cars in the stunt ramp mode and flying through them (with insane slowdown) was more wow than the PS2 perhaps ever had.

Carmageddon1 PC, Carmageddon2 PC and Stuntman went down in history as the best inhouse physics engines of their time.

Unfortunately Stainless Software made the quite poor Novadrome for XBLA instead of making a kickass Carmageddon remake (which was hella fun in LAN), and by the looks of these screens, Reflections isnt going next-gen with this one either.

Posted by JoergenReflections isnt going next-gen with this one either.

what do you mean by that? this is not reflections. They are doing Driver 4 with ubisoft, but this is getting done by the guys behind crap like spy hunter, terminator 3, etc. i wish reflections and ubisoft took this game on. biggest next gen disappointment along with PDZ, and PS3.

Oh and since DavidDC mentioned the DC, I'd like to give props to Vigilante's 8. It was a mixed bag but still closest to Carmageddon or Twisted Metal we've been for the past 6 years (twisted metal black was last-gen meh).