In August of 2014, we started working on an artistic 2D sidescroller called Life of Lon. This game came from an original story idea I had that was further developed by my best friend Stephane. Together, we conceived of a trilogy- and ultimately a universe to play in with lots of opportunities.

After working through a great deal of concept art and music, we moved towards development. It became clear early on that telling this story would contend with living in a genre with limited appeal. We might not be able to communicate as much of the wonder of this world as we wanted to. I had already been investigating VR but at this point, it seemed like we needed to take it a lot more seriously. After a number of months of R&D with an Oculus Rift, Block Interval took on Darryl Dempsey- creator of the Therapeutic Heights Rift demo. From then on out- it was full speed ahead for Life of Lon in VR. We scrapped our old dev work and started over from scratch.

Take a look at the official Life of Lon website. (desktop only currently- mobile is coming).

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