Completed "Stick It To The Man" just now on my Vita. Good fun, that game, even if the chase bits got annoying at the end.

It's cross-buy on the PS3 and Vita, though I didn't find any way to transfer save games, which kinda defeats some of the purpose. Had I found something like that, I'd have poked at the PS3 version earlier than AFTER I'd finished it. Had I poked at the PS3 version earlier, I would've switched over to that even if it meant replaying a couple of levels.

Suffice to say, I really, really recommend playing it on the PS3 or PC over the Vita if you're going to play it at home and have the option to choose. While perfectly playable on the Vita, they've darkened the game's graphics on that platform. Turning up the brightness means nasty washed-out colors. Not to mention how much better it SOUNDS on the PS3, given access to proper speakers (I played about half the game with earbuds on the Vita, and it sounded okay, but the game sounds awesome through a proper sound system). Being able to poke the screen to grab stickers doesn't make up for the loss in fidelity.

Now if you only have a Vita, then, uh, get the game anyway. It's really good fun and funny and it's cheap, and it's done before it wears out its welcome. I might have wished for a few actual red herrings, as you're always guaranteed to find a use for everything you pick up, and all the stuff you pick up is very clearly marked. But even if the game's mostly easy in the puzzle department outside of a couple of "ooh, clever" bits, it's worth it just to see the results of the puzzling.

So, I'm not the only one who thought kicking a bunch of people out so the superstar designer can make better games was kiiiiinda shitty way to publicize it. When I read it, my first thoughts were "well this sounds really dickishly arrogant, but maybe I'm missing something".

I found Assassin's Creed 3 utterly charmless but just played the shit out of Black Flag. Best Pirate sim ever.

RE: Anita SarkeesianI'm really passionate on the subject she's discussing but I also agree with the comments you guys have been making here. For my money, her arguments have been pretty poorly made and have a tendency to ramble. I'm glad that someone is pushing the discussion though.

The Guardian had a good article on gender in gaming this week if you guys are interested and haven't seen it already here.

You guys! I finally beat FTL! It was on easy, but still. That game is hard!

I grabbed Dead Island: Riptide for super cheap because I didn't even realize a sequel to the first one had even come out. I had a really good time with the first one, but daaaammn is this one buggy. I snagged Dead Space 3 as well, but haven't given that a shot yet. I kind of like being way behind on playing games so I can scoop them up on the cheap.

If you are into City Builders at all and you are not currently sunk into this medieval town builder, you are losing out. I've sunk as much of today as I was able to into it and it's fantastic. Just... Absolutely wonderful to play.

As I said on Facebook:Around 40 minutes in, watch him not only be a fantastic actor but also admit something almost all actors (including me) are guilty of but also incapable of admitting to themselves."I realised that the reason I wanted that first take to work was because I wanted everyone to look at me and go 'wow... what an actor'." - This is so important. A lot of actors talk about needing not to have an ego but not a lot of us are willing to admit we sometimes let ours get in the way of what we're meant to be doing.

I found this game, Zineth, though... links? I'm really not sure. It's free, and it's sooo hip you guys. It's really fun, though. The controls are very hard to get used to, especially w/ the recommended xbox controller. Everything's mapped oddly.

I also got gifted American McGee's Grimm on Steam. It's stupidly shallow; all you do is change things into dark and spooky stuff just by running around, and jump to stun things that clean up after you. But it's charming, and it's episodic so you're done w/ a story by the time it gets monotonous.

I downloaded Rogue Legacy a few days ago on a workmate's recommendation, and my god, if this isn't a pitch-perfect game I don't know what is. The progression system, where you unlock upgrades and new characters by building wings onto your manor, is organised like an ongoing soft tutorial - upgraded the knave class, who can randomly do critical hits? Here's a box to add a few % critical hits to your other classes. Bought that? Here's the upgrade to make them hurt more.The random traits each generation of your family gets are excellently done too. Some of them, like giantism and dwarfism really change how you have to play the game. Others just add weird advantages and disadvantages (it took me a little while to work out that Peripheral Artery Disease was a good thing). I think the nicest thing there is that the "gay" trait does exactly what it ought to - nothing at all (as far as I can tell anyway).One thing that really struck me though was that this could, with a tiny set of tweaks, be a really nasty free-to-play game. Just stop wiping the player's money at the start of each level, make the upgrades far more expensive, and add a cash4gold button, bam. I'm really, really glad they didn't do that.

Shadowrun Returns is doing it again with Dragonfall. I'd just like to play this until the sky starts getting lighter and I've reached that weird place beyond tiredness and concentration that playing through the night gives you. Playing this still feels like jumping into how pen and paper game felt in your head in the 90's, but which you couldn't quite get out in those teenage gaming sessions. I'm sure this won't hit people who didn't play the RPG this hard, but I'm simply blown away by the mood of this.

Picked up Guacamelee! on the Vita because it seems like the perfect game for it and...man, was I right. Gets VERY difficult in some areas, but otherwise a pretty solid game. Also digging some of the cameos made by the mario cactus and Manny from Grim Fandango.