Posts Tagged ‘pc gamer uk’

When Call Of Juarez: Bound In Blood swaggers, spurs jangling, into the Rambling Rose saloon, the only western FPS that doesn’t gulp or look up from his cards is Outlaws. A couple of years ago I wrote a little ode to this Colt classic for PC Gamer UK.

In June 2006 PC Gamer UK replaced its long-running Devil’s Advocaat column (provocative analysis of egg-based liqueurs) with a Devil’s Advocate column (provocative analysis of game-related subjects). It was a popular move. What follows is one of my contributions. Military shooters had been getting some stick for trivialising war. I waded in, semi-seriously, in their defence. Read the rest of this entry »

More Operation Flashpoint 2 news! So soon? Why yes: Codies community manager Ian Webster sends word that he’s going to be posting images from the upcoming CGI trailer over on this official forum thread, all afternoon. Meanwhile PC Gamer UK’s Tim Edwards has posted his enormous OpFlash 2 feature up on CVG. He says stuff like this:

The art team’s aim to create an atmosphere of heavy, muted war is best demonstrated in their attention to the impact of violence. Laser-guided bombs and artillery (you’ll be able to call down a limited number of off-map strikes during the campaign) leave the target area devastated, and produce plumes of charcoal thick smoke that climb upwards of 15 storeys, and are visible for miles. Mortars and grenades (yes, they’re included, unlike in previous Flashpoint games) will tear flesh apart. Limbs will separate, and the blood from flesh wounds seep through clothing.

There’s no adequate way to follow up that previous story, so I’m just going to post something from our chums – and occasional employers – over at PC Gamer UK: THE PC GAMER SHOWDOWN. It’s a LAN event to be held in the UK, sponsored by our PC Gamer chums, and LG for some reason.

500 hardcore gamers will battle over a high-speed network at the awesome Stoneleigh Park venue on 27th and 28th of September in a bid to get their hands on thousands of pounds worth of cash prizes.

Gosh. If you’re interested in spanking Ross, Tim and the others at Team Fortress 2 (which they’re all practicing furiously on at the moment in a desperate attempt to avoid utter destruction) then you can sign up here.

This time, the focus is going to be on the actions of a small team of personalised soldiers. It’s about “five or six squads of elite warriors” whose actions are going to define the course of galactic events in the Warhammer universe. It’s closer and more intimate than the original game, moving away from that anonymous unit production-line feel of the previous Dawn of War titles.

Dawn of War 2 has another parent, however: the mighty Company of Heroes – a game which has done more to alter our perception of real-time strategy than any other title in the past five years. Company of Heroes created a game in which the more realistic behaviour of our units made for compelling play. We saw buildings collapse, craters form, and soldiers dive for safety behind shattered scenery.