Hi 3DCoaters!
I totally missed it to post this image here although a huge part of the creation process was done in 3DCoat!
You can find a small making of at Blendernation: Behind the scenes: It came from below
Hope you like it!

For my collegues of Gaming Minds Studios I have created a 3D character prototype while the preproduction of their last hit Railway Empire.
In the preproduction of Railway Empire we experimented with several types of Charakter styles. The Western Lady were sculpted in 3D-Coat., the textures and retopology were also done there.
I transferred the model into Blender and set a very simple face rig, based on shape keys. The hair was created with Blenders hair system. The final is rendered with Blender Cycles. There was an arm rig too, but we rejected it.
Even if the char went not into the final game, I like the Lady a lot and like to present it to you today. I have made some improvements in the hair style and used my CW Eye Material for her eyes. Drop me a line if you have any questions.

You maybe know my old fantasy character called Windrunner. I never really finished the figure, so it disappeared in my harddisk for a long period.
In the last months I like to experiment with blender materials. So I took my old 3D-Coat sculpting and added some new materials to it, completely created in blender.
The interesting about the materials is, they are completely procedural. No UVs are used. The only texture I used is the normal map for the weapon. But the Rusty Gold and the Cold Lava materials are completely procedural.
The Figure and the Stones are from 3D-Coat. I added the teeth and the foundation in blender too. The weapon is from my free 3D-Coat tutorials on YouTube, you maybe already know.
If you have any questions drop me a line.

Hey, guys. Long time no see!
I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result.
Hope you like it! :)
Cheers,
Dimitri

This is some kind of self portrait featuring the upcoming Marvel's Civil War movie. I'm joining Team Captain America!
Also this is my first character render. The next one will be Iron Man - or should he be Iron Boy?

Hi there! This is my last illustration project. It started in 2014 just with a clay render of the characters but I decided to rework the poses a little and then created a complete scene.
It's based on the classic/cult game Cold Shadow, from the 90's.
Hope you like it. Will upload more images soon. :)

Hey, guys. Long time no see!
I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result.
Hope you like it! :)
Cheers,
Dimitri

Hello, im building a character in cinema 4d which i will be rigged in the same program. I recently bought 3Dcoat which i want to unwrap and sculpt the character, but the base shape will be build in cinema4D.
Im not sure of what the best workflow would be.
Is this a good way to work; Model "low poly" with subD in cinema4D and rig that. Then sculpt and export displacement map or normal map for the details?
Thanks!

Hello All!
For those of you already on Pluralsight/Digital Tutors or those of you who might want to be, I recently had a 4 1/2 hour course covering some techniques in Character Sculpting published. If you want, please take a look at the course overview below:
3d-coat-character-concept-sculpting-techniques
One thing that is different about it is that it covers a way of taking the voxel/surface sculpt directly to Cura to 3D print. In my case it is a Lulzbot TAZ 5 3d printer, but the techniques could apply to other printers as well.
Excelsior!
Eric Kunzendorf

Hi, there. I'm a little late to the party.
Will post my progress here.
After a lot of references , I decided to create some context to the piece. It's a racing, maybe inspired by wacky races or something like that.
This is the first pass on the car:
The design is not final though but pretty close.

hello everyone,
4 months ago, i was asking you about more smart material for 3d coat for my Sci-fi exam in video and today i can show you my final work. All the texture has been made with the smart material in this topic (and the basic smart material of cours).
This screenshot come for unreal egine 4.9.
I should like to have your opinion on it (positif or negatif about texturing, props, lighthing, etc)
English is not my mother tongue so, sorry for the mistakes
And this is a like for my SF character
https://skfb.ly/OHZO