Plodding along

So I went ahead and hardcoded my threads to have an afinity to a given CPU. I only go up to 4 CPUs so after that I just won't utitlize them with my current setup. Seeing as I currently am running at ~500 FPS on my single proc machine I don't think any of my casual game ideas are really going to tax 4 CPU's anyways.

Outside of that small change I've mostly been working on integrating some more new art into the game. I'm doing the level select scene which actually has a little bt of logic change thanks to the new art. The artist had some good ideas of how to better lay things out which changes the flow of the UI for the better. Always be willing to accept design advice from anyone who has it. Don't always do what they say but at least listen.