// Do any additional setup after loading the view, typically from a nib.

[self processViSPHomography];

}

- (void)didReceiveMemoryWarning {

[super didReceiveMemoryWarning];

// Dispose of any resources that can be recreated.

}

@end

In this sample, we first import the headers to use vpHomography class. Then we create a new function called processViSPHomography(). This function is finally called in viewDibLoad().

After the previous copy/paste, you should have something similar to

Now we are ready to build this simple "Getting Started" application using Xcode "Product>Build" menu.

You can now run your code using "Product>Run" menu (Simulator or device does not bother because we are just executing code). You should obtain these logs showing that visp code was correctly executed by your iOS project.