It is with no surprise that Activision's latest warfare shooter, Call of Duty: WWII is doing extremely well. There have been reports of massive sales within the first week, but almost just as significant were the number of complaints. At the fore of these complaints were the major server issues being experienced for multiplayer.

Activision had stepped up last week and released a new update to solve as many of these issues as possible. Developer Sledgehammer had indicated that the update assisted with connectivity issues, while improving stability and fixing some bugs. Weapons had also received some modifications: The Walther toggle action shotgun, Bren LMG, and LMG bipod had all been upgraded, while the BAR, STG44, FG42, and machine pistol had all been downgraded.

This download was quite big at 1.1 GB, while there were indications of further updates and a PC patch that may have hit you already. It seemed like it was all systems go.

Sledgehammer have come forward and admitted that things may have gone worse. The update had a major adverse effect on server performance, causing the developer to drop the servers and change to P2P. This solved the problem for now, but players may experience constant host migration during play. From personal experience with F1 2017, I know just how frustrating this can be.

Sledgehammer are busy with testing though.

This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible. We've begun to test dedicated servers today in the US. We'll watch this test closely, and once we analyze the results we'll look to expand.

With regards to constantly being disconnected, Sledgehammer have found the problem and you may soon get a patch on your console to resolve it. There is also a major PC patch coming, but Sledgehammer are committed to solving these server issues before that is even released.

All of this just makes me wish there was a new Medal of Honor title coming, as that was my favorite. I just hope COD players have the patience to wait for these problems to be resolved. Have you been experiencing these glitches? How has it affected your gameplay and enjoyability of the game? Let me know in the comments.

Shaun is the published author of the epic fantasy trilogy, the Celenic Earth Chronicles, and the horror novel, Silent Hill: Betrayal, which is based on the popular Silent Hill game franchise. He is also the screenwriter of the sci-fi space travelling screenplay, ‘The Space Drifter’, which was recommended by the 2015 Cinequest Screenwriting Festival.

Shaun is busy working on several writing projects, which includes the soon to be released romantic fantasy novel, ‘Dream Whispers’. He was appointed as an official Choice of Games author of text-based games, and expects to release an adventure novel in 2017. Silent Hill: Obversion is also to be expected to be released at the end of 2017, as well as his volume of almost 600 poems written over his adolescent years.

Under his publishing label, Celenic Earth Anthologies, several short story collections by various authors from around the world will be published. The Anthologies currently being edited and developed include ‘CEA Through the Dark’ (horror), ‘CEA No Boundaries’ (Cape Town NaNoWriMo collection), ‘CEA Into the Beyond’ (sci-fi) and CEA Past your Reality (fantasy).