Anthem update 1.1.0 is out now with new Sunken Cell stronghold – here’s the patch notes

Anthem update 1.1.0 is live, at long last. Its standout new feature is a new stronghold for those in the endgame to tackle, as well as quality of life improvements in getting from one mission to the next and being able to get to your Javelin’s loadouts in the Forge. Oh, and they’ve added more explanation on how the combo system works, because that definitely needed to happen.

If there was much hype and expectation in the lead up to Anthem’s release, much of that dissipated shortly after launch as BioWare’s plans for the game’s live service were thrown into disarray. After hot fixing a number of issues at launch, trying to address certain game balance issues, and then reeling from the extraordinary Kotaku expose into the game’s hellish development, not to mention some dodgy internet connections that cancelled a stream planned for last week, they’ve finally released a major new update.

The Sunken Cell stronghold is nice, but more important for game flow is being able to launch missions from the end of expedition screen and accessing the Forge during missions, strongholds and freeplay. There’s some new universal Masterwork tier components to chase after as well.

A developer stream is set to take place tonight at 7PM, where they will be talking about and showing the new update and content, as well as revealing a revised game roadmap.

Anthem 1.1.0 Patch Notes

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New Features

The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).

Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.

Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.

Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!

Fixed an issue where Yarrow’s final conversation could play too early in some scenarios.

Removed Dax from the background of a conversation where you are told she went out to get some tea.

Fixed an issue where Commander Vule left the frame during a conversation with Brin and the player.

Fixed an issue where Jarek Arnel’s arm clipped badly into the wall.

Resolved an issue where you were told that your squad was waiting on you to ready up, when it wasn’t true.

Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in with Haluk.

Fixed various spelling and grammatical errors in the journal and library entries.

Freeplay

Fixed an issue where targeted creatures in freeplay would lose their target icon if you flew too far away from the arena and returned.

Fixed an issue where sentinels disappeared from the Sentinel Support World Event, making it impossible to complete the event.

Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest yet.

Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you had completed the requirements to unlock it.

Picking up some collectible archives were limited to the player that interacted with them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well.

Fixed an issue where turrets could spawn too far away from the world event location.

Fixed an issue where being downed in the Arcanist Korox Study world event would not reset properly when you came back.

Strongholds

Downed players are now automatically revived when the stronghold boss is defeated.

Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even though it didn’t actually prevent the player from progressing.

Temple of the Scar: Fixed an issue where the player could escape the world near the waterfall.

Tyrant Mine: Prevented turrets from spawning in the second area before players were led there and the rest of the enemies had spawned in to fix an exploit.

Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall, preventing the player from progressing.

Critical Path and Legendary Missions

Heart of Rage: Fixed an issue where killing the titan without entering the arena would cause you to respawn backwards, making it impossible to advance and complete the mission.

Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to the recording.

Legendary Missions: Fixed an issue where the final chest would never appear at the end of the mission if you were too far away from the chest.

Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would break if one player was slow to load in and the other player ran ahead.

Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all members of the squad had reached the specified point.

Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind a fog wall, preventing the plot from progressing.

Fixed an issue where the notification of Legendary Missions being unlocked after completing the critical path was not displaying.

Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too frequently.

Legendary Freelancer Down: Fixed a respawn point that was very far away from the objective.

Contract – Freelancer Work: Fixed an issue where the step to protect the Arcanists wasn’t working correctly when joining through Quick Play.

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