CHANGELOG

[UI]
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. ‘cl_scoreboard_mouse_enable_binding +jump’).
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.

[SDK/MAPPING]
- Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by “Bot max vision distance” in info_map_parameters. Default is unlimited.
- Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are “Locked” and if so, ignore player +use.

-Vertigo
– Added bomb teleport trigger to prevent bomb falling out of playable area
– Closed off dumpster in chokepoint near bombsite B
– Improved signage
– Fixed players being able to climb down elevator shaft

[MISC]
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player’s view will be completely obscured by smoked.
- Fixed some “micro hitches” related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
– Fixed radar and overview maps for coaches not behaving like players.
– Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand spec_player_by_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in “swap for” message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.

Release Notes for 3/26/2014
The previous build has been pinned as ‘mar_09’

[UI]
- Scoreboard changes:
– Added ability to use mouse cursor in scoreboard.
– Cursor will be enabled on the scoreboard by default in halftime and endmatch.
– When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
– Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
– Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
– Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code “CC”.
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.

[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic “Invalid STEAM UserID Ticket” message and instead see “An issue with your computer is blocking the VAC system. You cannot play on secure servers.”
- Started a trial of official competitive matchmaking on servers in South Africa.

[MAPS]
- Overpass:
– Added connector from T water to T tunnels
– Opened up small concrete hut near Bombsite A
– Made wood stack near door to A tunnels climbable
– Made it possible to shoot through wood wall near Bombsite B
– Made area near fountain in park slightly larger
– Tweaked environment light

[EMS One Katowice 2014]
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule’s proceeds is shared equally among the included organizations.

[Misc]
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a “Fast forwarding to next highlight…” message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.

[Maps]

- Mirage:
– Made it easier to peek short from B apartments
– Made cover at back of B bangable
– Horizontal metal bars on catwalk no longer block bullets or grenades
– Made corner to the right on Bombsite A scaffolding bangable

- Overpass:
– Added more cover in Bombsite A
– Widened gate at back of Bombsite A
– Blocked fence completely at back of Bombsite A
– Color coded tunnels under A
– Removed dropdown into water near bombsite B
– Made cement bags around bombsite B easier to climb
– Added cover near construction
– New connector between upper park and bathrooms
– Widened tunnel near T spawn
– General polish and optimization

[EMS One Katowice 2014]
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule’s proceeds is shared equally among the included organizations.

[Misc]
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a “Fast forwarding to next highlight…” message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.

[Maps]

- Mirage:
– Made it easier to peek short from B apartments
– Made cover at back of B bangable
– Horizontal metal bars on catwalk no longer block bullets or grenades
– Made corner to the right on Bombsite A scaffolding bangable

- Overpass:
– Added more cover in Bombsite A
– Widened gate at back of Bombsite A
– Blocked fence completely at back of Bombsite A
– Color coded tunnels under A
– Removed dropdown into water near bombsite B
– Made cement bags around bombsite B easier to climb
– Added cover near construction
– New connector between upper park and bathrooms
– Widened tunnel near T spawn
– General polish and optimization

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the grenades.
- Fixed some grenades allowing radar visibility when they shouldn’t and vice versa – this fixes bugs like players showing up on radar through smoke volumes when they shouldn’t.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony

[ OPERATION PHOENIX ]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
– Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
– An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
– Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

[MISC]
- Teammate Colors:
– Added convar cl_color to allow players to set their preferred teammate color index.
– Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive (“cl_teammate_colors_show 2″).
– Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.

- Nuke
– Made wallbanging through large metal doors consistent
– Added back pretty lighting in bombsite B
– Made it possible to throw grenades through skylights in warehouse
– Fixed some graphical bugs

[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.

[ CZ75-Auto]
- Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250′s with the exception of being fully automatic and having only two magazines.

[ UI ]
- Added text filter to loadout.
- Added peel animation when player cycles position.
- Fixed enemies on the square radar not rotating to match their view.
- Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode.
- Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy.
- Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio)

[ STICKERS ]
- Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
- Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
- A sticker can be applied to any gun, and each gun can hold multiple stickers.

[ MISC ]
- Several adjustments to improve performance for a range of hardware configurations.
- Ended Operation Bravo.
- Overpass and Cobblestone maps are now available to everyone.
- Removed the following items from the store:
– Season’s Gifts. They are still marketable on the Community Marketplace and remain fully functional.
– Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
- Doing an ent_create now orients the created entity opposite the player’s orientation so it’s facing the player.
- Added a new material type called ‘Lightmapped_4WayBlend’ that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
- Added more diagnostic information for buffer overflows in network channel.

[ UI ]
- Removed rouge [sic] pixel on mode map selection UI.
- Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
- Reduced translucency of avatars in playercount panel and did some minor visual updates.
- Enemies icons on radar are now a different shape than teammates.
- Hostages on radar now have an H in the dot and never rotate.
- Added sort method ‘Equipped’ to the Inventory.
- Added a setting to Game Options that allows hiding Team Tags in death notices.
- Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
- Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

[ GAMEPLAY ]
- All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
– Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.

[ MAPS ]
- Mirage
– Fixed a bug where you could peek over a crate at CT stairs.
– Added a peek position in Bombsite A connector, towards Palace exit.
– Clipped benches inside palace.
– Fixed some boost/exploit spots (Thanks F3RO!).
– Breakable metal panels can no longer be shot through without triggering break effect.
– Made it easier to get into hole leading to CT sniper window.
– Made it easier to move over cart leading to B route from CT spawn.
– Reworked cover in Bombsite A.
– Reworked cover in Bombsite B.

- Inferno
– Fixed a bug where players could get stuck in ceilingfans.
– Fixed some areas where thrown C4 could get stuck.
– Increased brightness slightly in hallway leading to balcony in Bombsite A.
– Fixed gaps that players could see through in Bombsite B.
– Made wall penetration in construction more consistent (Thanks Pawlesslol!).
– Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
– General optimizations.

[ UI ]
- Fixed an alt-tab related memory leak.
- Added ability for Friends Lister to display two columns of friends.
- Added ability for mouse wheel to scroll Friends Lister.
- Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
- Added ability to sort items when selecting items that will work with a tool.
- Players can no longer initiate a vote kick on the final round or match point.
- The ‘bomb has been planted alert’ now also states the number of seconds that mp_c4timer is set to.
- The voice chat button in the lobby (microphone) now stores it’s state from session to session.
- Fixed remaining cases where Blog would take mouse input when if was obscured.
- Fixed Main Menu bar buttons getting stuck in highlighted state.
- Context menu entries are now divided into categories.
- Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
- Fixed cases where players could not rename items in Lobby and Pause menu inventories.
- Inventory images will show the thumbnail for a weapon’s sticker.
- Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
- Fixed the freeze cam panel not always having the killer’s weapon item data during demo playback.
- Grenades now show player ownership in their name.
- Fixed some vote panel text getting truncated.
- Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
- Fixed some alignment issues on the spectator follow panel
- Fixed the weapon image in the spectator panel not having a background.
- Realigned the spectator follow panel a bit.
- The gift drop alert panel has been de-holiday-ified.
- Removed the snow from the main menu background.
- Turned off rope and freeze cam holiday effects.
- Fixed missing Cyrillic characters in chat.
- Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).

[ MAPS ]

OVERPASS
- [Bombsite A]
– Moved CT van to give more effective cover
– Made CT van climbable
– Moved fences to give more space
– Removed red car
– Widened door into back of A
– Blocked visibility from bridge to canal
– Tweaked position/rotation of truck
– Made corridors and stairs under A wider

- [Bombsite B]
– Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
– Made players in sniping room easier to silhouette against the background
– Made cement sacks climbable
– Opened up wall on CT side
– Made bridge wider

COBBLESTONE
- Added collision to top of trees
- Added more accurate model collision
- Removed particle effects that could be mistaken for grenades
- Blocked a sightline in battlements near A
- Blocked a hiding hole in underpass near A
- Removed light models near statue at B that could be mistaken for player heads
- Removed a portapotty at back of B
- Raised height of center fence near B
- Fixed various minor bugs