it adds the lifelike "cracking/popping" sound of a near-miss bullet. IT IS NOT MUZZLE SOUND BUT THE SOUND OF THE BULLET BREAKING THE SOUND BARRIER. (on a related note, thats why spec ops use sub-sonic ammo, neato!). it really turns up the adrenaline and gets your heart pumping when you're under supressive fire. i think firefights would be INFINITELY more intense with this effect, and i trust the fh devs can either code this on their own, or ask to borrow the effect from the main creator.

also, this might be a dangerous question to ask, but i just wanted a clear answer to the question "are you guys gonna replace the ambient/whizzing bullet sounds that were featured in all releases prior to .7, aka the m*rciless cr*ations sound effects?". those really really really added to the immersion, and it was definitly noticable when i first booted up .7. the battlefield was eerily quiet.

and lastly, not a sound question, but are you guys gonna tweak the ragdoll effects for bf2, or is that hardcoded. it is impossibly realistic to kill a guy and automatically watch him snap into the "T" model pose, and flop around on the ground due to mis-weighted joints on the model and such. tell me you guys can make a more realistic death! (im even for pre-animated in this case!).

and oh, a "one-hand hold your helmet" animation while sprinting would be kickass as well.

Have to admit that sound is the most annoying thing I've ever heard and just because of that, I hope it won't be implemented since I want to enjoy the sounds aswell and that sound just isn't even near enjoyable.

And just my opinion... that sound didn't make the game look/sound more intense; more of the opposite really :)

Holding the helmet while running would only be good if on a random basis... or triggered, for example, by a player having less than 75% health, if random things are so infamously impossible in BF2. It would look daft for everyone to run holding their helmet every time they sprinted out of the main base.

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