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I think the graphics look good enough, and the wait is to be expected.

My only complaint would have to be the HUD. Whats with the GIANT on screen wiimote/nunchuck? Do they really think players want/need every command shown on screen at all times? Better be an option to turn off.

Agreed about the big ugly HUD. I have to think that will change by the final version. Given that Nintendo games have been trending toward having most of the HUD info vanish from the screen altogether except when prompted, I have to think this was added just for the demo.

I think I agree with some people that the graphics are a step back from TP instead of forward. People who basehed TP did it just to be annoying and they really knew it was perfect. Now that this trailer was released people are admitting how rgeat TP was.

Anyway I hope they fix the motion problems. How can it still be clunky ater 5 years of dev?

I think I agree with some people that the graphics are a step back from TP instead of forward. People who basehed TP did it just to be annoying and they really knew it was perfect. Now that this trailer was released people are admitting how rgeat TP was.

I thought that TP looked bad the day it came out and I am sure it looks very dated now. All smudgy browns and what not. Wind Waker looks less dated...

overwilhelmed, in one of those preview links posted in here it said they tried it firsthand to be sure if the controls really worked well and they said they didn't work well at all such as him having his sword pointed one direction and on screen it was a different direction.

I saw the demo at the press conference and yes that was an epic fail. However it was due to IR interference and was evident that something was messing with the signal. If I had access to any video game website here at work I would provide multiple links that state the controls work very well. If you have access go to IGN, Gamespot, or Joystiq and view their "preview" or "hands on" of the game. You will read that the demo works very well in contrast to what was demoed at the press conference.

I didn't read Giant Bomb's hands on with the game and I will check that out later tonight. It surprises me to hear that the controls don't work while Gamespot, who is often extremely critical, said the controls work well. If you could copy and past the article and link I would greatly appreciate it. Either way, I think it is safe to say that if the control worked well for everyone except a small percentage then we will be happy with the game.

Bwaa ha ha! I'm so far behind the internets... Nintendo's confirmed as much at the developer conference

Quote:

.
# Posted 6:41 PST Eiji Aonuma talking now.
# Posted 6:41 PST He is going to talk about the game's story.
# Posted 6:43 PST He said the scene this morning showing Link diving off a cliff into a bank of clouds was meant to be impactful because it was an important event in the story.
# Posted 6:44 PST In this Zelda, Link is

a little boy born into a land above the clouds called Skyloft.
# Posted 6:44 PST One day, he learns there is a land below the clouds ruled by evil forces.
# Posted 6:46 PST However, the revelation prompts a series of events which forces him to go to the land beneath the clouds.
# Posted 6:46 PST The reason he goes down is in the title-it's the Skyward Sword.
# Posted 6:46 PST The sword possesses intelligence, and will assume the semi-human form in the teaser poster shown last year.

Hate to harp on the controls aspect but here is another quote from Infendo supporting the controls accuracy:

"When I first started the demo, I have to say I had some doubts about it since Miyamoto’s attempt to play failed so horribly on stage. However, when I got the controller in my hands I have to say that the games MotionPlus control of the sword worked fantastically."

Not according to one of those previews above. I read it and it said they tried it themselves and the sword wasn't moving properly.

To me it sounded like their complaint wasn't that it wasn't moving properly, but that the position of the sword in Link's hands didn't always align with the position of their hands in real life.

And that's just a limitation of the Wii's control design right there. The game has to make an educated guess on where the player's hands and body are in relation to the Wii's sensor bar.

All the Wiimote has to go off of is those IR lights on the sensor bar to base the position of the player's hands and Wiimote off of. And it isn't going to be perfect 100% of the time as a result. Especially with players standing up, being at different distances to the screen, and moving around a bit as they're standing at a demo station at E3.

We're promised 1:1 motion, not perfection. If you move your hand upwards a bit or tilt it, the sword is going to react accordingly on the screen. But Link's hands and the position of the sword aren't necessarily going to align 100% of the time with where your hand and Wiimote is. It just can't.

Not really much in this itnerview other than the comment that this game will only have link as a righty and that the OoT remake won't be just a port. And that MAYBE this game will have an orchestral soundtrack to it.

How they sat there asking him all those questions and didn't even ask for a general release date idea, I don't know.

Honestly, it's too late, the Wii is done in my eyes. 2011 or 2015, i just don't care. There have been far too few games worth buying on it, the graphics looked dated when new, and now they are just silly at this point. Other systems are coming out with motion controllers, and they have 5.1 and HDTV. We are getting to the point now where even the 360 is starting to look and feel dated for some time now. I realize there are more important things then eye candy, but after watching e3, this game just looked tedious to play, old to look at, and bottom line is that it should have been out 2 years ago along with a bunch of other big N titles we wanted and expected but never came.

Appreciate the effort, but too little too late. As soon as the woman forgets about wii bowling, this sorry excuse for a console is sold. In my 30+ yrs of gaming this is one of the biggest waste of money I ever had.

Honestly, it's too late, the Wii is done in my eyes. 2011 or 2015, i just don't care.

newfmp3

I honestly don't know why you are even posting in the wii forums. We get it, you dont like it, you are stuck on good graphics only (my opinion). Everyone that has a wii understands that the graphics are not going to come close to a ps3, but that doesnt mean there are no games to play. There are some really fun, different, fantastic games. Do you not find it odd that these unbelievably better consoles are trying to copy wii motion controls? Once again we get it, you don't like wii, so don't bother telling us how bad it is.

Other than this game I can't think of much I was expecting in the way of big N titles whichw eren't released, so not sure what you mean there. Yes this game should have beeen out 1-2 years ago in my opinion, but otherwise they've released games quick. For some reason they released a second Galaxy game before this. That's 2 Galaxy games they made AFTER the first zelda one and still a year after the second one before we get the enxt zelda. I just hope it means it is one great game to have taken this long.

I wish they would stop making mario games and work twice as hard on zelda. I haven't liked a mario game since super mario world. I stillhaven't played my copy of new super mario bros. or the wii paper mario game though.

That's a good half of the Mario platformers on the Wii (If you decide to include Super Paper Mario as one due to it's platforming elements). How do you know you don't like them if you haven't even played them?

Have you even played Super Mario Galaxy 1 & 2?

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Originally Posted by BASHERS33

Well on SMG what's so good about it? All i did was play at the beginning and it wasn't interesting to me. Same with mario 64. i played barely any of that game.

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Originally Posted by BASHERS33

Well with galaxy something just felt weird. But I only played like an hour before feeling uninterested.

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Originally Posted by BASHERS33

I still don't understand that. I can't even play 1 level of it because I got bored. I still own it and haven't eben able to play it. (the original)

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Originally Posted by BASHERS33

No. I still haven't got through a level on the first galaxy game.

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Originally Posted by BASHERS33

I see IGN gave this a 10. I don't need to play to know it was overrated because I could only play the original mario galaxy for 30 minutes and then never played it again

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Originally Posted by BASHERS33

Yes I meant I didn't like the first one, but all I did was play a few minutes on it. It would help if I had a better idea of what type of game it ends up being.

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Originally Posted by BASHERS33

But personally I've disliked all 3D mario games and think they should stick with 2D for mario and 3D for zelda.

I really don't see how you can dislike 3d Mario titles (And NSMB Wii and Super Paper Mario) when you've apparantly spent more time typing how you dislike them at AVS then ever playing them.

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Originally Posted by BASHERS33

This is still one of my "haven't played it yet" games just sitting on the shelf here. In fact I never even played my paper mario games! I really need to feel better and play some of these games.

Hope you feel better soon! I think it took me about 30-40 stars when I finally played Super Mario 64 in 2002 or so to get hooked and then I fell in love (Waited for years for a price drop from $40 and it never came). I wouldn't be surprised to find you really enjoy modern Mario platformers someday. They certainly haven't rivaled Super Mario World or Super Mario Bros. 3 in my opinion, but they've still been some amazing games.

I'm sure I will like the platformer oens when I play them, but not so sure I would like the 3d mario games. And it sucks I'm not into them because I LOVED SMB, SMB2, SMB3, and SMW. I remember playing SMB3 in a mall arcade before it was released for the NES and I watched that wizard movie and was so into all the nintendo stuff and mairo back then.