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I'm currently playing in a Angel/Buffy game which I really enjoy but I do prefer nWoD especially Changeling: the Lost . I'd love to try V:tR , Mage & Werewolf eventually. I'd also like to play AZMBE & Dead Reign eventually as well.I'd like to know if the Deadworld RPG is still going to be produced .. All Hail King Zombie!

I recently played in a All Flesh Must Be Eaten game. The GM was truly inspiring, awesome storeytelling skill. I loved it! If I had to run it, I would want more crunch in my game. It's hard to fly by the seat of your pants all the time (as he seemed to). I really disliked the last time I tried WoD, Chanling. It fealt contrived and fabricated.

I have to say that I haven't played most of the others. I played and ran CoC and like it and find it a solid system but I got to play and run Chill a few times, and while I find the Mayfair system unnecessarily complicated, there is something about the way it is presented that I like, I think it is the more "open", potentially optimistic air, rather than the more specific Lovecraftian world of CoC - so I guess I like Chill for a different reason. I only got to play AFMBE for one brief session so I can't judge it, so of the ones I've played, Chill slightly edges out CoC but not for system itself.

CoC. The reason, in almost all other Horror Humans are the Horror. either their self awareness of the situation or as an extension of what was Human now monsterous or just created by Human. In CoC we are not the cause, we are not the solution, we are not special. we are one of many over aeons in a sea of infinity and by comparison we are not even insects. not only are we not on the intellectual food ladder comparing ourselves to any on the ladder is the first step to madness.I looked into the Void, and found The Void Looking back into me.

Yes, I think this coc is the best horror game. I love to play the horror games and they are very interesting and thrilling, also they are very exciting games to play. This game is scary but not that much, but all will enjoy this game while playing thids game.

Call of Cthulhu is much less amenable to munchkinsploitation and hack&slash mentalities than is World of Darkness.

One of the best ways to frustrate the munchkin impulses in hack&slash types is to use Call of Cthulhu instead of World of Darkness and then set the campaign aboard a civilian ship with no weapons locker and with the kitchen (including the cutlery cabinets) under the control of Deep Ones or worse. They'll still find a way to weaponize whatever they can find in the onboard toolboxes, but they won't be able to munchkin out on artillery and grenades.