About

Ever since I first learned to program in elementary school at
Gilman
I've continued experimenting with digital art, music
composition, and have looked for new ways to engage with technology for
productivity and entertainment.

Today, I develop AAA games professionally, as well as work with various
institutions to help promote the next generation of developers. This
includes my own 'indie' game studio Geek House Games,
advising and adjunct teaching in Baltimore Universities, participating with the board of the Baltimore chapter of the International Game Developer's Association (IGDA),
and running the showcase of indie games at the annual
Music and Gaming Festival, (MAGFest).

Speaking

I've spoken at various events as a developer, an artist, an entrepreneur, and a game industry expert. Locations have varied; from educational institutions such as MICA, Johns Hopkins, and Gilman to tents at the Maryland Film Festival and Conference Centers at MAGFest, and GameX.