This is going to be the end of Gas Powered Games. As sad as it is, I just can't support a game that I'm not going to play, ever. Why they took such a risk and came up with an entirely new concept no gamer has heard of before is beyond me. I'd have supported a SupCom 3 Kickstarter or even the mentioned Homeworld idea - just give me something I'm confident you could pull off. Sad!

I've actually no idea how good Windows 8 is, since the tile system is so unpopular no one even gets as far as talking about anything else. That's a pretty big fail right there.

Or people are too busy using it to comment but I'll take a moment. The new tile system is far faster to find, launch and organize applications than the old Start Menu.

I played with the RC for a while and must say the article is absolutely right. Navigation wise it's a complete nightmare, totally un-intuitive and illogical. Went back to Win7 after a month or so with no regrets.

I doubt Wildman will reach the $1.1 mil goal. I won't pledge, I don't like the concept of this game, how it looks and, well, the fact that GPG is so deeply in trouble. Supreme Commander (and addons) was the last GPG game I bought, and they royally messed up SupCom 2, putting focus on consoles. There's a chance the same shit is gonna happen to Wildman too. No thanks.

I always hated those idiotic, artificial bandwidth caps in the US. Cox never really enforced them on my node but I guess I was lucky- with not too many heavy users. Of course they could have...Here in good old Europe I get to enjoy five times the speed for half the cost and NO bandwidth caps. I'm glad there's finally some movement in the right direction for the end user in the US.

Kosumo wrote on May 29, 2012, 01:54:So Devil's advercate - The DRM works? Are there pirated versions about?

I haven't checked, but there will probably never be a fully fucntional offline crack since the 'brains' of the game appear to be server-side. If that's the case, then the best pirates can hope for are WoW-like 'private' (hacked) servers.

Also: if that was the case every copy of D3 would stop working the minute Blizzard decided to drop support for D3 (e.g. because they go out of business for what reason ever). No data-streaming server, no game! So cool!

Lord Tea wrote on May 28, 2012, 17:24:Who would give a shit about D3 in 5, 10 years anyway?

The same type of people that still play Diablo 2, 12 years after its release date.

interesting theory, here's mine:I've played both D1 and D2 but couldn't care less about D3 due to its horrible DRM. In fact, in 5 years when all the hype about D3 (and maybe Blizzard, who knows?) is long gone I might still play D1/2 on a vintage Win98 machine. Besides, people grow up; even those who are still playing D1/2 today might lose interest tomorrow. Oh, and then there is Jerykk's opinion, which I totally agree with:

Jerykk wrote on May 28, 2012, 22:07:Diablo 3 isn't a pioneer in anything. It's the third in a series of polished, if unremarkable, hack 'n slash action RPGs. One could argue that Diablo 1 was historically significant but Diablo 3? I guess people could argue that Diablo 3 marks the first proof that customers are willing to overlook any kind of DRM as long as the game is part of the right brand.