Some bugs on the non-Steam version that have probably already been reported:

- Grenades sometimes can't be picked up off ground - Powerup effects on other players sometimes don't appear - Melee hit registration kind of iffy - often hear a sound on the client but no damage etc. - Getting stuck in walls and ceilings quite often - Grenade damage unpredictable - sometimes takes 1/4th HP exploding next to me other times kills me from 20ft - Grenades damage players on other side of thick concrete - perhaps a trace system to ensure player is in LOS or within penetration range - Bots randomly teleport up to about 8ft away - human players do not have this problem - Bots can get stuck in certain areas on a lot of the maps - Sliding into walls can cause you to get stuck in place for several seconds instead of immediately losing momentum - Players often spawn directly in front of others - would be solved with simple LOS traces on spawn point selection

Trop, some of those have been posted before, yes, but some of them haven't. So, thanks for reproting!

I'm particularly intrigued by the not being able to pick up grenades. There is a maximum to how many grenades you can hold - I believe it's four for nitrophiliacs and three for the other classes. Could you already be full on 'nades?

The bots are really dumb (nav meshes aren't the best), which explains their getting stuck. Teleporting bots could be a lag issue, as could some of the other bugs you report.

Scout wrote:Trop, some of those have been posted before, yes, but some of them haven't. So, thanks for reproting!

I'm particularly intrigued by the not being able to pick up grenades. There is a maximum to how many grenades you can hold - I believe it's four for nitrophiliacs and three for the other classes. Could you already be full on 'nades?

The bots are really dumb (nav meshes aren't the best), which explains their getting stuck. Teleporting bots could be a lag issue, as could some of the other bugs you report.

No, it happens when I'm completely empty. Probably about 1/4th of all grenades I find can't be picked up even when mashing E.

And the bots teleporting isn't a lag issue from what I can tell. I had 30 ping and 0 loss/0 choke plus all of the human movement is flawless only the bots teleport. It's kind of rare but I still see it often enough.

Trop wrote:Some bugs on the non-Steam version that have probably already been reported:

- Grenades sometimes can't be picked up off ground - Powerup effects on other players sometimes don't appear - Melee hit registration kind of iffy - often hear a sound on the client but no damage etc. - Getting stuck in walls and ceilings quite often - Grenade damage unpredictable - sometimes takes 1/4th HP exploding next to me other times kills me from 20ft - Grenades damage players on other side of thick concrete - perhaps a trace system to ensure player is in LOS or within penetration range - Bots randomly teleport up to about 8ft away - human players do not have this problem - Bots can get stuck in certain areas on a lot of the maps - Sliding into walls can cause you to get stuck in place for several seconds instead of immediately losing momentum - Players often spawn directly in front of others - would be solved with simple LOS traces on spawn point selection

This could be thanks to the "feature" implemented to fix the grenade spam I guess, grenades causing different damage based on players amount...

EDIT: Sorry I overlooked that you specified that this report is about the NON steam version, so yes it's a bug.

Last edited by The_Silver on Tue Oct 14, 2014 1:32 pm, edited 3 times in total.

da_brewery (I know this map is very much a WIP but still thought i'd mention them)

Other bugs:- When spawning in one of the corners of the main room in da_brewery, you get stuck and can't move

- The animations when holding the shotgun and assault rifles in thirdperson have your hands clip through the weapon- The thirdperson animation for jumping off walls has your character face the wrong way after flipping when you have dual pistols out- The race locations on da_highwire are a bit silly, one being on the roof of the building at the bottom of the map

Not that many problems so far, most of the issues I've had so far have been balancing issues (which is all up for debate, so i'll post them in the ideas thread at some point)But overall, really stable. Me and my buds have had a great time so far.