When Shaq Fu launched on Genesis and SNES in 1994, it was not the most well-received brawler of all time, to say the least. In fact, many consider it to be one of the worst games of all time – the recent trailer released by the development team acknowledges as much.

Shaq Fu: A Legend Reborn stars the now-retired NBA legend as he "fights his way through the hordes of hell and Hollywood." Players face off against celebrity bosses using weapons like katanas, shurikens, and baseball bats, as well as Shaq's alter egos Big Daddy O and Big Diesel.

Shaq Fu: A Legend Reborn hits PlayStation 4, Xbox One, Switch, and PC this spring. Anybody who purchased a copy of NBA Playgrounds for Switch prior to June 10, 2017 will receive a free copy of Shaq Fu: A Legend Reborn when it releases.

In the meantime, you can check out some new screens of the game in action below.

Ni no Kuni II: Revenant Kingdom may lack the direct involvement of Studio Ghibli, which it had for the first game, but it does have composer Joe Hisaishi.

Hisaishi composed music for all of Ghibli's major films, like Princess Mononoke, Howl's Moving Castle, and Spirited Away among others, and he is composing the music for Ni no Kuni II: Revenant Kingdom. In the video below, Hisaishi speaks about his work for the game, and you get to see what it looks like to record the soundtrack.

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For more on Ni no Kuni II: Revenant Kingdom, head here to watch us play the game.

Developer Sushee has announced that Fear Effect Sedna – an isometric action/strategy take on the PlayStation franchise – is coming on March 6 (PS4, Xbox One, Switch, and PC), with the game's first trailer showing off Sedna's gameplay renaissance for the series.

Sedna brings together Hana, Rain, Glas, Deke, and new character Axel, and the coordination of this crew is the core of the title's gameplay. Players can pause the game in order to make sure everyone is in place to ensure maximum teamwork. "It's an approach that taps into the core structure of the original games," says Benjamin Anseaume, Sushee founder, "but with the technology available to us today, feels very 2018."

The game – which is co-written by original series' writer John Platten – centers around the team investigating Inuit mythology, and includes puzzle sequences as well as death cutscenes like the original games.

Sushee is also working on a remastered version of the original Fear Effect title, Fear Effect Reinvented, for the same slate of current platforms in 2018.

Alongside a new trailer showing off the new Monsters Inc. world in Kingdom Hearts, Disney and Square Enix showed off a pair of trailers showcasing the game's theme song, "Don't Think Twice," in English and one in Japanese, both by Utada Hikaru.

You can find both versions below, which don't include the full song but offer a taste. Additionally, the trailers show Mickey and Riku's look in III in their full glory.

At this year's D23 expo, Disney and Square Enix showed off a new trailer for Kindgom Hearts III, revealing another Pixar-based setting: Monsters Inc.

The has a brief interaction between Marluxia and Sora, the latter of which seems to have no recollection of having met the former before. Next we see monster-ized Sora, Donald, and Goofy meet Sully, Mike, and Boo. We then see snippets of gameplay within the world of Monsters Inc. Check out the trailer below.

In a partner piece to the Persona 3 Dancing Moon Night trailer starring Yukari, another new trailer starring the blabbiest Phantom Thief, Ryuji, also came out.

In this trailer, Ryuji shows off his dance moves and a host of skins, including a dance outfit, his track outfit, and what appears to be some kind of butler costume. Ryuji is then joined by Yusuke and the two pair off for a dual dance, which Atlus is emphasizing in the new game over anything similar to Persona 4 Dancing All Night's story mode.

When Ryuji isn't busy announcing he's a Phantom Thief to anyone who might be listening, he was clearly practicing his dancing skills. Check out the trailer below.

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Both Persona 5 Dancing Star Night and Persona 3 Dancing Moon Night are scheduled to release in May in Japan with no word on a western release yet. Both games are releasing on PlayStation 4 and PlayStation Vita.

In a new trailer for Persona 3 Dancing Moon Night, dormmate Yukari shows off her dance moves, with a little help from Communicator Fuuka.

You can check out the newest Persona 3 DMN character trailer below, which also has a Hideki Naganuma remix of one of Persona 3's main themes as its background music. It shows off Yukari dancing to the music and showing off a dancer costume, her usual pink Iwatodai Persona 3 outfit, and a cheerleader outfit.

She eventually gets joined by Fuuka and the two briefly dance together, the kind of character interaction Atlus has said would be the focus of the game this time around.

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Both Persona 3 Dancing Moon Night and Persona 5 Dancing Star Night are scheduled to release in May in Japan with no word on a western release yet. Both games are releasing on PlayStation 4 and PlayStation Vita.

One Piece: World Seeker, an upcoming open world game from Bandai Namco, has a new batch of screenshots.

We still don't have many details on the game other than the fact that players will get to play as Luffy, use his gum-gum abilities as weapons and as a way to traverse the world, and explore an open world filled with castles, cities, farms, beaches, and more.

One Piece: World seeker is coming to PC, PlayStation 4, and Xbox One sometime in 2018. To check out the last round of screenshots, you can find them here. For more on the on the game itself, head here.

Considering the wild success that PlayerUnknown's Battlegrounds has had, it's only natural that other developers would explore the growing battle-royale shooter. The newly announced Fear the Wolves embraces the main element of the genre – 100-player scrambles to be the last player remaining – while bringing a pedigree and some twists that make it stand out.

The game is being developed by Vostok Games, which was founded by former members of the S.T.A.L.K.E.R. team. Like that series, the irradiated ruins of Chernobyl features prominently in Fear the Wolves. Players have to contend with environmental hazards such as radiation and dynamic weather conditions, in addition to their fellow players and threats from the area's mutated creatures.

Permadeath is often an integral part of roguelikes and modern indie games, mixing unforgiving gameplay with procedural level design. Developer Secret Base brings this widely used mechanic to its upcoming beat-em-up game, Streets of Red, in an especially unforgiving way.

When you die in Streets of Red, that's it. You don't have any second chances. Instead, you're forced to start all over from the beginning. Rather than grinding or leveling up, Streets of Red instead tests your skills and patience. This brawler brings the classic arcade experience home, without the ability to insert a quarter to continue. It may sound daunting, but it could also make a captivatingly tense game.

Streets of Red can be played through local co-op with friends, though it does not include online co-op. Watch the trailer below.

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Streets of Red releases for Nintendo Switch and PlayStation 4 as of February 27.

Frostpunk is a survival game that has tense decision-making and an oppressive tone, similar to the creators' previous game, This War of Mine. This time, however, these mechanics are applied to the city-building sim genre, where you build a society and attempt to keep your people alive through a harsh winter.

Frostpunk's tough decisions bring about questions of morality. For example, would you let children work in the labor force if it increased your chances of survival? Will you treat the sick and wounded, despite having scarce resources? Would you allow robots to help ease the workload off of your human settlers, even if there's a chance these mechanical helpers are unsafe?

Developer 11 Bit Studios released a developer diary recently detailing automatons, which are steampunk-like robots that can help your settlement survive in many ways. They can work consistently without needing rest, and make life easier for your people. However, your society might have varying reactions to them, and concern could grow over whether they're safe to use or not. Watch the short video below to learn more.

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Frostpunk has an interesting setup that could make for a captivating experience. I'm looking forward to when it releases for PC at the end of March.

Shaq-Fu: A Legend Reborn is riding off the back of a name most people would rather forget. The original Shaq-Fu is a notoriously terrible brawler starring Shaquille O'Neal. In its launch trailer, A Legend Reborn makes a bold claim: That it won't suck.

From the trailer (which goes out of its way to acknowledge that the original Shaq-Fu sucked), A Legend Reborn is certainly a step up, from a production standpoint. However, it's hard to see how the game is actually put together or how the game will feel when it finally releases. Despite calling itself a launch trailer, it doesn't mention the release date, with the description saying it's hitting sometime in 2018.

Ubisoft Montreal is getting weird with Far Cry 5's post-release support. A new trailer shows off the campaign's story, in which the player helps to lead a resistance against a cult leader and his brainwashed followers in Montana. The DLC is decidedly less serious, however.

Players who pick up the game's season pass will be able to download three separate adventures. They're as follows, with the text straight from Ubisoft.

Hours of Darkness: Players will travel back in time to Vietnam to battle against Việt Cộng soldiers

Dead Living Zombies: Players will face hordes of zombies in multiple b-movie scenarios

Lost on Mars: Players will leave Earth behind to go toe-to-claws with Martian arachnids

The Gold Edition of the game includes Far Cry 5 and the season pass for $89.99. There's no word yet on the pricing of the individual DLC episodes.

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Players who pick up the Gold Edition or its season pass can also download the Far Cry 3 Classic Edition, which includes all of that game's single-player content. It will be available on PlayStatation 4 and Xbox One four weeks after it's available via the season pass, sometime this summer. PC players who pick up the season pass or the Far Cry 5 Gold Edition will be able to download the full version of Far Cry 3. You can see the Classic Edition in the trailer below.

The Warhammer 40,000 universe continues to spread into the world of video games, with the announcement of a new Space Hulk title. Space Hulk: Tactics is a turn-based tactical game based on the board game, featuring a pair of campaigns and online multiplayer.

Publisher Focus Home Interactive says the two campaigns show battle from two distinct points of view. In one, you command a squad of Blood Angels, directing their actions and upgrading them during the course of the story. In another, you take charge of a Genestealer swarm, clawing and rampaging your way through Space Marine forces.

Online multiplayer modes let players choose Genestealers from one of four different Space Marine groups. Those include the Blood Angels, Space Wolves, Ultramarines, and Dark Angels. Players will be able to create their own maps (with customized objectives) and share them with the community.

The game is being developed by Cyanide Studio, which has previously adapted the Games Workshop board game Blood Bowl in a pair of console and PC games. It's set for a 2018 release on PlayStation 4, Xbox One, and PC.

Atlus has released a new trailer for Dragon's Crown Pro, the 4K rerelease of Vanillaware's sprite-based 2D brawler.

The new trailer is mostly just an excuse to gawk at Vanillaware's artwork, now coming to PlayStation 4. It retains all the features of the previous version, but cleans up the art and adds a new arranged soundtrack completely recorded by a live orchestra.

Check out the new trailer below.

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Dragon's Crown Pro is out next week in Japan and will be out in the west this Spring exclusively on PS4.

Xbox One’s ambitious open-world pirate game, Sea of Thieves, recently wrapped up its closed beta. Game Informer interns Jon Bowman and Robbie Key got a chance to brave Sea of Thieves’ vast waters. They pore over details of their voyage such as how they fared in running a two-man boat, how terrible a drunk accordion player sounds, and whether or not Rare’s title is worth buying at launch.

Jon – It probably goes without saying, but this game is a lot more fun playing with buddies rather than randoms. Even if we weren’t rewarded properly ...

Robbie – Absolutely. Our two-hour tour was enough to tell me this game is meant for goofing off with friends. Though, I will say playing with a random crew can be fun. Right before we joined up, I played and talked with a guy who was actually on PC, which was a pretty surreal cross-platform moment for me. The other two didn’t have mics, but we all worked well together in our voyage. That made things a thousand times better. It makes a world of difference when you have good teammates in any co-op-heavy game, and this is no exception.

Jon – Totally. So, let’s talk about our journey when we actually connected on Saturday. What would you say was your favorite part of our quest for “The Stash of the Lame Grog Mayles,” or as I like to call it, “Two Super Salty Males Miss Out on Treasure”?

Robbie – For me, it was progressively learning how the game works by simply playing it. For games, I almost always want some kind of tutorial to at least point me in the right direction. Sea of Thieves doesn’t really have that, but it turns out to be a high point in the game because it adds a weird social element. You get to bounce knowledge off and on your crew, and you get to work together to figure out how everything works. It helps you create little, memorable moments. Oh yeah, and how could I forget when toward the end of our quest I vomited all over your face from drinking too much? In the game, not real life.

Jon – The vomit was definitely a highlight for me, too. That and drunkenly playing the accordion. Between playing distorted notes and stumbling around the room, it’s easily the creepiest and funniest way to go about doing that. But maybe we’re getting ahead of ourselves here. Should we talk about what brought us there?

Robbie – Of course! Our quest led us to three different islands, one very small and the other two huge. The time it takes to travel in between islands was a great way to learn the ropes.

Jon – Definitely. I felt that my docking skills vastly improved by the time we got back.

Robbie – Your lack of docking skills before then also helped me to become a master at plugging up holes in the ship. That’s when I realized that maintaining the ship – something I wouldn’t normally like – is actually fun to manage with a good crew. Whether it’s being high up on the ship to watch for enemy vessels, helping the captain navigate, or playing zany tunes from a hurdy-gurdy for giggles, the roles each person plays is important and makes each quest rewarding in its own ways, even more so when you score some sweet loot.

Jon – Other than learning to sail and repair the ship, finding the treasures along the way was pretty cool. I liked solving the riddles in order to find the chests and how each time we would discover a chest, more parts of the riddle would be revealed for the next one. I do wish your controller would vibrate as you approach treasure, or provide some other way to let players know when they’re getting warmer.

How about that Sorrow Chest?

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Robbie – That was a hilarious surprise! The last chest we picked up in the quest was crying the entire time, which was already strange enough. When we loaded it on the boat, we noticed the lower deck was flooding with water and tried to pour it out with our buckets, but it wouldn’t go away. After looking around the ship and realizing nothing was wrong, we were both like, “It’s the chest!” We had to keep a close ear out when it cried so we wouldn’t end up in a watery grave.

Jon – So after swashbuckling skeletons, solving riddles, playing the hurdy-gurdy underwater, and consoling the Sorrow Chest, I docked us almost perfectly back at the outpost, excited to get that crybaby out of our boat and get some gold. Unfortunately, our reward was nothing!

Robbie – I felt so swindled by that stupid mcbeardy face. The journey to get those chests was so much fun and obviously the main point of the quest – and probably all quests – but I really wanted that gold to not only buy some cool swag, but also get better quests since you acquire those by collecting treasure. And to be clear, this seemed like a bug in the game. The pirate didn’t actually steal from us.

Jon – It was an epic tale all around. And I still had enough gold to buy a tankard, which led to some pretty fun antics in the pub. I was laughing so hard while playing the accordion and struggling to stand in one place. Not to mention throwing up in each other’s faces. Probably the only instance I’d laugh about that happening.

Robbie – I was dying from laughing when our screens were suddenly covered in vomit.

Oh yeah, and what about the combat? I’m honestly not too excited about that part. It was a cookie-cutter formula when fighting skeletons. You maybe block and swipe three times to take them down. It was hardly engaging.

Jon – Yeah, I’m not the biggest fan of combat either. I think what was most jarring about it for me is that sometimes before landing the killing blow on a skeleton, the camera would pull its focus and almost lock onto that skeleton. It almost made it feel like I was playing a quick-time event with no prompts.

That said, I’m not into this game for the combat. The things I’m taking away from our excursion are playing some shanties on the open seas, learning how to manage ships, and finding treasure. I hope combat improves, but if it doesn’t, I’m okay with it because that’s not what Sea of Thieves was about for me.

Robbie – So, based on our journey, do you see yourself buying Sea of Thieves when it comes out?

Jon – I do. I mean, let’s face it: We did not have the best experience Sea of Thieves has to offer. Neither one of us enjoyed fighting the skeletons; we didn’t run into any rival crews, either on land or at sea; our big quest rewarded us with zero gold; and in spite of all of that, I still walked away feeling like I had a great time, ready to get back out there and find more treasure.

I think having a good crew makes all the difference. If I had gone through the same issues we faced while manning a solo ship, I would’ve left the beta with a bitter taste in my mouth. But being able to goof around with your buddies, learning to work as a unit to take care of the ship, sailing the open ocean to tunes from the hurdy-gurdy, and solving treasure riddles are the things I keep coming back to, not the shortcomings.

What about you?

Robbie – I’m not 100 percent sure I would get this at launch, but I’m certainly more optimistic after having hands-on time. I had a blast when we played, so I can only imagine how whimsical it is to play with a four-person crew. The journey to and from each island felt like mini adventures between the quest itself. The small discoveries, like realizing you can’t play the accordion well while you’re drunk and adopting a role in running a ship, added so much to the experience in a way not many games have done.

Yet, I can’t help but wonder: Is our initial experience a honeymoon phase? These moments could easily lose their luster after a short time, and that’s partially because I fear the game is one giant fetch quest. However, if Rare keeps up the joy of discovery in hilarious and unexpected ways after a few dozen hours into the game, then Sea of Thieves is something shared-world enthusiasts could absolutely love.

Atlus is bringing Vanillaware's brawler Dragon's Crown to the PlayStation 4 this spring. The game features arcade-style action with support for up to four players. Curious about how it looks with a full party? You're in luck! A new trailer for the game highlights the co-op experience.

Your party can include up to four players, either locally, online, or in any combination. Regardless of how your party is composed, you can expect chaotic, screen-filling action.

Kazuma Kiryu brings people together, whether it's helping random couples with their love troubles, smoothing out relationships between criminals, or giving Yakuza players a common appreciation for the long-running series. Yakuza 6 gives the hero a new way to unite people, with the introduction of a clan-creator minigame. Think of it as a slightly more violent version of the series' hostess clubs. OK, it's a lot more violent.

Kiryu will be able to recruit a variety of different foot soldiers for his clan, which can be leveled up through battles. Those battles are fairly ambitious affairs, featuring dueling teams of up to a dozen combatants each. Players assume the role of battle tactician, giving commands to Kiryu's men and helping them take on enemies – including the Six Lunatics. You can see the lunatics and more in the video below.

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Yakuza 6: The Song of Life is coming to North American PlayStation 4s on March 20.

A new SNK Heroines: Tag Team Frenzy trailer released at the conclusion of EVO Japan sets up the story and shows off the customization menu, as well as introducing Nakoruru into the fold.

The new trailer establishes that the cast of SNK heroines were called to a castle by an unseen and almost certainly evil force and are now battling it out for some reason in cow bikinis and vampire costumes. The trailer also does a fairly deep dive into the customization menu and what appears to be a model viewer with a security camera filter.

You can check out the trailer below. SNK Heroines Tag Team Frenzy is releasing on Switch and PlayStation 4 this summer.

Developer Klei Entertainment has always had a knack for style, with games like Don't Starve and Invisible, Inc. At last year's E3, Klei showed off its newest project, Griftlands, that once again has a unique look and premise.

Griftlands is a sci-fi RPG that its developers describe as a "pirate/mercenary sandbox," where you attempt to make a fortune for yourself. You control a group of mercenaries who have several different quest lines, and Klei explains that the world will mold and dynamically change depending on your actions. As for battles, these are played out in a turn-based fashion with a focus on subduing your enemies rather than outright killing them.

Much of Griftlands revolves around its economy, and on its Steam page, it says that "everything is negotiable," including money, loyalty, and morality. Below, you can watch its reveal trailer, which premiered at last year's E3 at the PC Gaming Show.

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Griftlands releases for PC at some point this year. No fixed release date has been revealed just yet.