As of today, Unity will stop selling Flash deployment licenses but will continue to support their existing Flash customers throughout the 4.x cycle.

In an announcement posted on the Unity blog, the article cited the following reasons for the decision:

We don’t see Adobe being firmly committed to the future development of Flash. This is evidenced by the cancellation of Flash Player Next, the instability of recent Flash Player versions and by Adobe’s workforce moving on to work on other projects.

By introducing, and then abandoning, a revenue sharing model, Adobe eroded developers’ (and our) trust in Flash as a dependable, continuously improving platform.

Developers are moving away from Flash, and while Flash publishing has gotten little traction, our own Unity Web Player has seen unprecedented growth in recent months (now installed on over 200M computers and already installed by 1/3 of all Facebook gamers).

“This course was great to get into Unity and learn the basics and get a foundation to start making games with Unity. Everything is explained clearly, and the tools and information are given to you to keep learning yourself and expand after the course is over. I would recommend to anyone that is starting off in Unity!”

“I was impressed with just the first few classes, and Richard Hart keeps adding more material to keep push the limits. Amazing effort and great value.”

“This course was great to get into Unity and learn the basics and get a foundation to start making games with Unity. Everything is explained clearly, and the tools and information are given to you to keep learning yourself and expand after the course is over. I would recommend to anyone that is starting off in Unity!”

“I was impressed with just the first few classes, and Richard Hart keeps adding more material to keep push the limits. Amazing effort and great value.”

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