The power comes from Components. ​ Components can (but don't have to) render, think, and process input.

The power comes from Components. ​ Components can (but don't have to) render, think, and process input.

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Line 67:

{{:​entity_1.png?​|}}

{{:​entity_1.png?​|}}

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Well, we see the logo there. ​ If you looked inside of CreateOverlayEntity,​ you'd see it creates an Entity, and adds a RenderOverlay component to it and sets some properties. (All of which are storied ​in either entity'​s VariantDB (like pos2d, color, scale2d, etc) or the components ​VariantDB if it is specific to the component. (properties like fileName, and framex, framey)

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Well, we see the logo there. ​ If you looked inside of CreateOverlayEntity,​ you'd see it creates an Entity, and adds a RenderOverlay component to it and sets some properties. (All of which are stored ​in either entity'​s VariantDB (like pos2d, color, scale2d, etc) or the component'​s ​VariantDB if it is specific to the component. (properties like fileName, and framex, framey)