Casual Games Market Report, 2007 (Pearl Research)

The Casual Games Association (CGA), an international trade organization dedicated to promoting casual games announces the availability of the Casual Games Market Report 2007. The report presents the inner workings of the industry and is a central document for key casual game information.

Highlights from the 2007 Casual Games Study:

* The overall casual game industry is a $2.25 billion a year market that is currently growing by 20% annually.* The majority of online portals feature catalogs of over 1,000 games and add between 75 to 300 new games to their catalogs each year.* Casual games are usually played for a short period of time increments, from five minutes to 20 minutes - though it's common for people to play one game after another for many hours.* The rapid growth of the casual games market had prompted companies to create games for more audiences and also for more platforms, including the Internet, PC, and macintosh computers, Xbox, PlayStation, Nintendo DS, Wii and even mobile phones and PDAs.

Also included in the report is a history of the casual game market, a breakdown and overview of the industry's various business models, and company profiles of leading casual game companies.

Getting the Report:

Please fill in the information below to purchase the report. Credit card payment is accepted. The report is being sold by Pearl Research on behalf of the Casual Games Association. The Report will be delivered via postal mail within 1 week of receipt of payment. Since the value of each market research report lies in the data and information it reveals, we cannot accept returns. Therefore, ALL SALES ARE FINAL. Your purchase indicates an understanding of these terms. The report is a single-license for one user. A full term and conditions are listed within the report.