Włamania

This page is currently in English. Please translate into Polish.Articles are constantly being updated. Please copy contents from the source page before beginning translations.Source provided for guidelines only.Please feel free to rephrase the article to suit the needs of the language.

Contents

Attacking (or Hacking) in Hackers is where a player infiltrates a player-made Network or a computer generated Mission in an attempt to take over the network, download the Cores database and/or steal all of the resources stored in Business Nodes. This is done by utilizing the various compiledprograms available to the player.

A player may enter another network from the World Map, or retrace a player from the Network Logs. A player will not be able to hack another player if 1.) They are currently being hacked by another player; 2.) A 9SEC External protective Shield is in effect; or 3.) The hack was commenced from a retrace.

Once a player enters the network, they will enter three possible phases:

1.) Security Activation- This phase allows the player to observe and study the network for thirty (30) seconds before the Network defenses activate. The player may leave this screen and enter the network again to reset the timer, or choose to install a program to start a Stealth or Brute Force attack.

2.) Access Mode - This phase only occurs when a player places an Access program on a netConnection, starting a stealth attack. Once a player is discovered or places an Brute Force program, they enter the next phase.

3.) Network Reboot - This phase commences when the Security Activation timer expires, the player is discovered in Access Mode, or a player chooses to install a non-stealth program. The player now has three (3) minutes to install Offensive and Defensive programs on the network to fulfil one of the win conditions below.

This phase will end when any of the following occur:

All three Win Conditions have been accomplished.

Three minutes expire.

The player exits the Network by pressing the disconnect button.

Once the Network Reboot phase is over, the player is shown the results of the hack. A small window will show the absolute status of the hack (as a Success or Fail), the goal radar, any Reputation points gained/lost, the amount of Resources stolen, and - if the Core was successfully downloaded - access to the ReadMe file.

The player must fulfill any of the following three goals within three minutes to achieve a successful hack:

a.) Take over the network - This is achieved when all nodes in the network have turned red. The nodes will turn red when a player installs offensive programs to try and take over connected nodes. Players may also install defensive programs to retain a captured node.

b.) Download the Core's database - This is achieved when a the progress bar of a captured Core reaches zero. A black progress bar will appear when a Core has been captured and will reduce while in this state. The progress bar will reset if it is recaptured by the network. The Core does not need to remain captured after the database has been downloaded to meet this goal.

The total number of Reputation points obtained will depend on what conditions are met and how difficult the attack was (difference between the attacker and the defender's player levels). Players receive one-third of the Reputation points available for each win condition they complete. Reputation points can only be earned when hacking player-made Networks and not computer generated Missions.

The number of Resources available on a network is shown in the summary before starting a hack in the World Map, and in the top left corner of the screen after connecting to a network. Resources can be looted from different Business Nodes, with different nodes holding resources associated to their function.