Fixed Vehicle Spawns

5 posts in this topic

I discovered yesterday that the default vehicle spawn script has a couple of bugs in it. It's not too much of a problem with island maps, but on maps with land in the debug area, it's a bit of a nightmare; vehicles end up spawning outside of the map, needlessly eating performance and just generally looking extremely messy

So, I fixed it up. Replace your ExileServer_world_spawnVehicles.sqf with the following code.

Share this post

Link to post

Share on other sites

I discovered yesterday that the default vehicle spawn script has a couple of bugs in it. It's not too much of a problem with island maps, but on maps with land in the debug area, it's a bit of a nightmare; vehicles end up spawning outside of the map, needlessly eating performance and just generally looking extremely messy

So, I fixed it up. Replace your ExileServer_world_spawnVehicles.sqf with the following code.

Share this post

Link to post

Share on other sites

I discovered yesterday that the default vehicle spawn script has a couple of bugs in it. It's not too much of a problem with island maps, but on maps with land in the debug area, it's a bit of a nightmare; vehicles end up spawning outside of the map, needlessly eating performance and just generally looking extremely messy

So, I fixed it up. Replace your ExileServer_world_spawnVehicles.sqf with the following code.

/**
* Creates global markers for vehicle spawn tweeking,
* after you are satisfied with vehicle ammount and spread set this to 0.
*/
vehiclesDebugMarkers = 0;

/**
* The server will apply random damage up to this value when spawning a vehicle.
*/
damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
maximumDamage = 0.9;

/**
* If "randmizeFuel" is set to 1, vehicles will spawn with randomized
* fuel. In this case, "fuel" controls the percentage of fuel that
* can be in the vehicle at a maximum. For example, if you set this to
* 0.5, then vehicles will spawn with something random between 0% and 50%.
*
* If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
* fuel percentage defined in "fuel". For example, setting this to 0.5
* will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
* all vehicles without fuel.
*/
randomizeFuel = 1;
fuel = 1;

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.