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The animation includes text frequently appearing with what is happening on board the ship. This also includes visuals of various interior rooms flooding, lifeboats launching, rockets firing, and the Californian on the horizon.

In our game, you’ll be able to explore the ship inside and out. You can access every room, corridor, cabin, and pantry, with as much interactivity as we can achieve. A tour mode is available where the player can simply explore everything at their leisure, but the main focus of the game is the story mode.

Beginning in the city of Southampton, England, which is being reconstructed on an expansive scale and with as much accuracy as our ship, the player is on the run from the police. He’s accused of a terrible crime, but most importantly, he’s innocent. He must pursue the true culprit, requiring the player to find a way onto the Titanic just before it departs.

Playing through all five days of the voyage talking to passengers, gathering clues, and unraveling a grand mystery all while avoiding detection from authorities, the hero, Mr. Robert Morgan, has no idea that his whole world is about to change. When Titanic collides with an iceberg in the middle of the North Atlantic, the player must race the rising waters to complete the mystery, prove his innocence, and, most importantly…. survive.

See also

The Old New World — Travel back to 1930’s America in this fantastic animation that uses historic photographs and camera projection techniques.

Recovering The Doves Type from the bottom of the Thames — In 1916, the Doves Type was seemingly lost forever after it was thrown into the River Thames. Almost 100 years later, and after spending three years making a digital version, designer Robert Green has recovered 150 pieces from their watery grave…