Darkglow and Parasitic poison have been added (including effects, craft entries and recipe drops). For details on the effects of these poisons, see the TC thread.

Taking damage now reveals players and monsters (chance based on Hiding skill). At 0 Hiding, you are always revealed. At 100 Hiding, there is only a 1 in 6 chance of being revealed. This change replaces the fixed 40% reveal chance during poison/strangle ticks.

Faction vendors can be freely passed through even at low stamina.

OSI casting has been added as an option to the dueling system. It can be enabled under "Spells".

Added criminal/combat checks to player-cast moongates.

The racial +2 HP regen bonus for humans is now applied after the cap of 18.

NPCs in disabled guardzones (such as Buccaneer's Den) can no longer call the guards for a criminal act that occurred in an enabled guardzone.

It's nice to see the casting get implemented somewhere. It is by far the best osi like casting I've ever seen on a free server. Hoping to see it move further into the pvp scene. (If only there was a way to only implement it in the fel facet). Good patch I'm excited to be playing here again.

Been testing the casting at duel pits. I think it's really good that we can actually 5x now. I definitely don't think it should be applied to the whole server until healing, archery, or cure pots are nerfed.