"If you would like to very very securely bind this one, we could heal her and bring her into custody as well. Just make sure she is very well bound first. . . and gagged. Hard to cast spells when you are bound and gagged."

Through a bit of trial-and-error, you can determine that Gali is more amenable to preaching the glories and history of the cult of Moloch, and harassing the people of Qadira. Hafshi harbors a smouldering fury over your theft of the profane idol, and isn't up for cooperation.

You might consider leaving her bound in the temple or in the living quarters, and releasing Gali ner the entrance of the Citadel. By the time he releases her, you should have a good head start.

--

Moulini, you recover your full capabilities after about ten minutes. But your mind is still under Moloch's subtle influence until you can be released by your Chelaxian masters.

--

After you loot the place and turn the goods over to the Society, you earn over 550 gold apiece.

Maximo is strangely quiet in the aftermath of the battle. He tends to the fallen priestess, making sure she survives her wounds, and recites a few of Shelyn's prayers over her in the hopes that some might get through to her damaged soul. Removing any weapon and holy items in her possession, he leaves her with water and food enough to return to civilization.

We should leave her here. Qadira is not known for fair trials or just sentences. Let us hope she has seen at least a glimpse of the error of her ways.

The information contained in the book seems to confirm the rumors of a massacre, though he wishes he could report otherwise to his sources back in Taldor. Sarenrae has many good followers, and it is a shame that the actions of a few misguided zealots might stain her honor.

"Lets leave this one bound and gagged, then set the other free at the entrance. What Moloch does with them, or what they do with each other, is Quidera's business. I am not liking the thought of just slaughtering them both simply because we can."