There are several aspects about the existing game weapons physics that I don't like and one of those is the presumptions of range-scatter ballistics and especially the lack of a /real/ (our world physics) explanation of 'how armor vs. shielding vs. blaster bolt really works'.

So, never one to stand back from a chance to be an idiot in higher math, here's my best guess on:

'Blaster Operations 101':

The universe consists of at least two forms of existance. Realspace and Hyperspace. The one like a table cloth of reality draped over the shapeless mass of chaos that is the other and 'forcing the definition of the table' as we know it.

Because Hyperspace is both infinitely powerful and contradictorally unstable it appears to be adding leaves underneath the fixed but infinitely mallable table cloth as the universe expands. Clustered inside hyperspace are masses of super particles which, because of our sensor polarizations we interpret to be 'strings'. There are hundreds of billions of trillions of these strings and though we're 'pretty sure' they aren't animate, we know that they seem to be attracted to rips in the space time continuum and are acting like seamstresses (or pothole fillers) to continually smooth the fabric of space over the expanding discontinuity of hyperspace.

In the weird contradictions of HSpace, strings come in varying 'sizes' from a few feet to light years, and are a true hazard to FTL navigation ranging from a bug on the deflector screen to tire spikes on the road to a redwood lying across it. One thing is certain however and that is that even the smallest strings have HUGE relative mass equal to anywhere from a neutron star to a sizeable black hole in our half of the continuum and so cannot exist in 'realtime' (H-Space has none) because they would self terminate and fold in upon themselves before collapsing back into H-space to remanifest.

However; while strings introduced us to the notion of hyperspace and eventually FTL travel, it was actually in pursuit of that old hack of modern society: clean supra fusion, that they were first discovered. Fusion depends on 'a stable event but no horizon' effect wherein modified dense hydrogen isotopes also fall in upon themselves but don't annihilate into carbon and helium radioisotopes, RF spectrum and simple hydrogen/oxygen plasmas but rather fuze into a continueing singularity of single spectrum delta phase radiation (DPR) energy release with no mass byproducts at all and a simple magnetic conduction sphere conversion to basic electricity or gravimetric wave energy as necessary. DPR is the photon particle equivalent of light in the Hyperspace universe.

Despite the best mathematical prediction engines (and real time quantum instrumentation) of all the scientists involved in the Super Fuze project almost 50,000 years ago, the magnetic sheathing of the containment bottle appeared to be chaotically unable to prevent a radical shift in the core particle progression that endlessly resulted in a destabilizing fusion process focal-train failure which collapsed the bottle from the inside. It was independant fluctuations in this process at varying locations that first led scientists to believe that a 'shark' was lurking below the waters of the unwary exterior environmental controls.

A shark was indeed there in the form of a small string waiting just the other side of the HSpace terminator for the hydrogen to first evanesce DPR across the spectral lines so that it could climb up the particle wake long enough to coexist in our world and 'eat' the force the singularity to swallow the hydrogen.

Learning to create a counter harmonic 'bad taste' to the magnetic bubble, keeping the enhanced energy flow of string phenomena from 'finning' into real space was what (through a few terrible 'whip lash' destructive events of fortunately small string size consequence to the local planets) introduced galactic civillization to the marvels of captured string energy boosting and deep space travel.

Everytime you see a ship move into hyperspace and the starlight shear as the vessel is massively accelerated behind a seemingly horizon wide tidal wave of spatial recession, you are in fact seeing the contained herding of a string collapsing a portion of space around itself so that the ship can travel with it, back into the chaotic realms of HSpace.

Blasters were a side development of New String Theory that occured when it was discovered that a magnetic bottle of sufficiently small size could contain /both/ a fusion particle AND it's string corollary. A string a few feet long could then be partially compressed into one a few inches and eventually millimeters in size before being harmonically 'trembled' so the slightest expansion caused the release of a MASSIVE wave of DPR. Using specialized charged EM compression screens in a series of linear progression 'prismatic aperture gates', the wide band DPR could be largely kept in our universe and focussed into a single twist polarization wave line until it progressed past what became known as the terminator lens which effectively collapsed all bands into a single spear of plasma release.

This plasma is AMAZINGLY hot. On the order of 10 to the 100,000th degrees standard or more than 20 times the core temperature of most suns. It is by far the most lethally destructive force yet known to man yet because it is so powerful, nothing in our universe will provide a decent propogation channel and the radiation dissipates at an equally incredible rate, shortening useful range.

Small hand held weapons are typical in using a '1:2:100' (or simply '121') stringmeter-borecm-rangemeter ratio.

While starship weapons may employ strings several thousand feet long and it is rumored that the Death Star employed core string 'anomalies' (looped or broken string fragments) as much as an AU in length (no mean feat as strings tend to be very small or VERY big and hunting down a middling sized version is usually only possible around large protostar masses of high natural radiation and shifting gravity fields).

The barrel of any weapon emitting such a vicious 'blast' bolt of energy molecularly shifts (jerks up to an 1/8th of an inch actually) between pulses of heat-cool emission thermal cycling in the long 'barrel' path of lenses.

Depending on the skill of the user, this will, in some manner, cause a scattering effect, especially in autofire mode. Yet most energy effects come from simple barrel temp restrictions in the channelization lenses and particularly the need to conserve energy in their shielded adaptive EM waveguides which themselves are highly prone to thermal breakdown if overused.

Hence all blasters have TWO power groups. One a small microfusion string containment cell that is effectively a self contained pocket of hyperspace. The other is battery driven a 'warbler' that powers all the onboard electronics as well as providing the oscillator source to incite the string to pulse out steady trains of DPR into the barrel focussing guides. It is the warbler unit which is discharger limited and MUST BE conventionally magazine traded or recharged.

Armor against what is effectively a compressed energy stream that is less kinetic than incendiary is itself very 'labor' intensive with the idea being to accept and enhance the impact splash-out in a manner that passes the plasma across the widest surface area of high reflectance, ablative, ceramisteel material before passing through the residual thermal energy into a secondary mesh-fibermat inner weave which is a thermo-electrically cooled Peltier Screen actively loaded to further dissipate the beam force exotic material semiconductor switches can reconfigure the net to handle specific local increases of to 50,000 Jules per second . An inner composite hardshell then acts as a final, memory-recovery plastic insulation to protect the skinsuited soldier from spalling as well as heat.

This self-adjusting thermal capacitance defensive capability works supremely well in long range encounters but as the Grand Imperial Armies are being forced into the humanitarian roles of 'peacekeeping' operations against the vile insurgents and criminals of the Outlaw Rebellion, they are occasionally forced in situations where the enemy is fring from ranges at which no armor can stop the ablative flash off penetration through the protection suit. While the astute scientists of Imperial R&D works steadily towards a miniaturized version of our glorious space fleets Ray Shield Technology nominal improvements in tactics and surveillance assures that the fiends of the Rebellion never profit from their dastardly ambushes..

With the above as a working fictive hypothesis, then the following starts to make a little tiny bit of sense:

PASS TO CLASSES

IMO, there should be 'classes' of character as with the old D&D games. Specifically, it should be possible to win as EITHER a 'warrior' (gun toting technologist!) or a 'mage' (sabre wielding cleric telepath diplomat).

JEDI
Move like big cats. And so they really shouldn't be able to carry very much and still look cool doing so. With a couple Force Power exceptions, Jedi take all of their kills, 'one at a time'; however cool it looks when they do so. This should be their limitation.

WARRIORS
Trudge like oxen upon weary flat feet. But they should be able to carry enough armor to shrug off an artillery barrage and enough counterfire to wipe out battallions at every trigger press. MOST importantly, they should be capable of hauling all kinds of 'ammo and combat support' auxilliary gear on whatever the SW equivalent of web gear is.

Shoot More, Win More, Die Less. The First Law Of Firepower.

Given a choice, a Jedi would never carry more than two weapons, at least the inactive one of which would be tightstrapped to his body as a function of 'choosing the path' of maximum agility and minimum signature. All his capability against multiple foes or tougher ones should come from his magic.

Given another option, I would say that even a Warrior should have all or at least most available weapons but only be allowed to carry into any given mission 3-4 total from his armory at a time (chosen in a 'layout prep scene' like Ripley chose her guns in Alien II aboard the dropship).

And while you /can/ pick up 'bonus ammo', especially for some generic Imperial (GI worthless) weapons, from your fallen foe; you SHOULD be forced to fight largely with what you bring in, especially for specialist overkill weapons. This should limit 'Bwuahahahahaha, Git-Sum!' hunting expeditions with Concussion Rifles for instance as you are FORCED to conserve 'boss level' ammo for the damn boss (or armored obstacle or whatever).

THE ARMORY
NEEDLE GUN-1.21.
A weapon similar to the Derringer of our old west, the Needle Gun doesn't fire projectiles but rather a hair-thin blast pulse that will kill a man only if it hit's his eye, neck or is held precisely over his unprotected (armored, even heavy clothing) heart. Used by gamblers as well as assassins and even Imperial Medics, as a precise backup field scalpel, the weapon is absolutely silent and can be held covertly under the wrist to be quickly wiped across the spine or jabbed under an ear, almost like a knife.

Range is only about 5-10 feet but it can also be Z-mode used as a 'fan' of light to dazzle the retinas. Furthermore the NG has so little metal or energy signature (three uses before recharge) that it will bypass many outer ring security systems without detection.

BRYAR 132.
IMO, the Bryar pistol /looks neat/ That big 'ol barrel with the large undergrip reminds me of the Robocop weapon sized up to focus 'deathrays'. It should however at least have a laser pointer ala Terminator and an onboard flash light for dark area operations would also be very nice.

In our world, the difference between pistols and rifles is MASS of round vs. ACCELERATION of same to absolute range. A .45 will literally knock a bull on it's butt but only from about 10ft. A .223 will kill a bull stone dead with a hole in it's heart and a hydrostatic shock to it's circulatory system from 400yds but only if you hit between the ribs and the shoulder, precisely.

Ass-u-me'ing that it works the same over in the SW universe (and admittedly it's only because I have NTFC about what the 'real reasons are') then, at close distances, an emission aperture say 10mm across should result in a BIG DARN HOLE in anybody, overloading the ST armor's capacitance dissipation capability completely.

At longer ranges, the short bolt dissipation factor should more or cause the weapon to fire, no 'wide' but 'short', of penetration energy.

BRYAR OPTION EXTRAS
(note that these are ONE time modifications that cannot be undone or changed to another form so careful selectivity is mandatory)

Under Barrel, Over Caliber Projectile Launcher.
Replacing the flashlight. If Kyle is from some back of beyond frontier world as his homestead indicates, the Bryar should be almost more of a 'utility weapon' designed for rough hunting and selfprotection use against a variety of threats and food animal targets.

An UBOC pumpshot secondary barrel weapon could fire either a grapnel, stun net or a single, 'magnum' capability shell that flew longer, straighter, than a normal blaster bolt only to 'detonate' (microfuse uncontrolled string pulse) at a timered standoff from the laser ranged target distance with a 'ball lighting' like effect as the plasma shock migrated through several piezoelectric crystals set at random in the casing to form 3-6 minibolts of incredible short range power.

Thus IF you can hit what you aim at, you should have a (very slow rate of fire) ranged kill option.

Stealth Penetrator Kit
A new composite teardown frame and shielded power cell reduce the basic operating weight and signature sufficient to pass through most spaceport security at the cost of only 3, 5 round, backups in a specially designed 'carry on' shielded case system.

Because of it's susceptibility to misuse, only Imperial Sky Marshals and Agents of Imperial Counter Intelligence are allowed to carry this mod. Anyone else caught with the gun is considered an assassin subject to Galactic-Penal-Code (GPC) 1527, with a summary trial before Imperial Circuit Judge or Planetary Governor followed by mandatory execution. The Public is actively encouraged of report all violations of the contraband technology and substances code GPC1527 with penalty of death by execution if found to be 'colluding' with the transporter, owner or carrier of said contraband, mandatory interrogation of all colleagues, associates and witnesses to possible transgressions to be carried out by droig administered truth toxin.

Longbarrel Mod
A retuned EM waveguide chain includes a long barrel and integral flash suppressor which allows quiet operations from twice normal standoff making the weapon a Bryar-224. Operates like a needle gun where precise aimpoint control is necessary in 'silent' mode, this weapon will still be inaudible and undetectable to energy discharge sensors at longer ranges where up to 35 shots are available depending on powercell regenerative interval between firings. Full Power mode provides only the standard Bryar 20 rounds but each bolt is more powerful than normal because of the longer focal chain barrel. As a final addition, the sniper scope on this weapon is enhanced with a designated-target lead ranging display capability which allows the player to 'lock on' and have the center pipper displace from the crosshairs of a moving target so that recentering assures a proper hit.

Because of it's susceptibility to misuse, only the Dedicated Professionals of the Imperial Commandos and agents of Imperial Counter Intelligence are allowed to carry this mod. Anyone else caught with the gun is considered an assassin subject to Galactic-Penal-Code (GPC) 1527, with a summary trial before Imperial Circuit Judge or Planetary Governor followed by mandatory execution. The Public is actively encouraged of report all violations of the contraband technology and substances code GPC1527 with penalty of death by execution if found to be 'colluding' with the transporter, owner or carrier of said contraband, mandatory interrogation of all colleagues, associates and witnesses to possible transgressions to be carried out by droig administered truth toxin.

Full Auto Mod
Where the normal Bryar carries only 20 round capacitance power cells, this 'combat' version has a 50 round capability, together with a fold-over-barrel elbow brace and the Mk.5 recoil damper to allow accurate, suppressive, fires equal to or better than the standard STIMP-333 blaster SMG within 50m.

The Monicle Fire Link system, together with the adaptive EM signature profile classification scope, ensures that the player fires only what he 'aims' at or threats carrying energy weapons, allowing trigger-depressed autofire into crowded areas at an 83% surety factor of avoiding excessive civillian casualties.

Because of it's susceptibility to misuse, only the Dedicated Professionals of the Imperial Commandos and agents of Imperial Counter Intelligence are allowed to carry this mod. Anyone else caught with the gun is considered an assassin subject to Galactic-Penal-Code (GPC) 1527, with a summary trial before Imperial Circuit Judge or Planetary Governor followed by mandatory execution. The Public is actively encouraged of report all violations of the contraband technology and substances code GPC1527 with penalty of death by execution if found to be 'colluding' with the transporter, owner or carrier of said contraband, mandatory interrogation of all colleagues, associates and witnesses to possible transgressions to be carried out by droig administered truth toxin.

While the above should give some clue as to how and when the player might pay to have his pistol made 'kewler', additionally there are three other modifiers to understanding how and why a pistol vs. SMG/carbine or assault rifle is chosen for a particular use:

1. How Often You Have To Carry/Do Other Things
In this case, the ability to also carry and perhaps even simultaneously employ a Light Sabre (available in all but duels) is important while obviously, the weight of a pistol as well as it's concealability are far easier to manage. The player should have options between shoulder wast and back mode carriage of the Bryar.

2. How Tight The Quarters vs. How Wide The Target Dispersion.
A good man with a pistol will beat good men with SMG's because his weapon weight and target servicing (stable aimpoint) speed is actually faster as well as more accurate to bring into play, quickly.

3. How Much Ammo for How Many Engagements.
The power pack for a pistol may actually takes the same space as a conventional SMG or even rifle clip but it will endure for perhaps 3-4 times as many shots.

STORM TROOPER IMPERIAL-323 'SMG'.
The commonest ST weapon which looks like an exotic Uzi mod and probably functions like one, operationally. Designed for easy carriage and swing within a crowed city street or building setting; it fires pistol sized fire in a manner that should rapidly suppress large area targets, with minimal dispersion, on full auto. Maybe out to 200m. _Heavy Barrel_. So that it can be literally 'handled' directly, using Storm Trooper assault gloves, without burning through or distorting.

Again keeping in mind that actual absolute range is a function of universal 'absorption' of energy during bolt time of flight passage through our universe and thus 'accuracy' should be nominal out to 250m but hitting power greatly reduced beyond 120.

The only real question I have is over the common carriage of the weapon without a sling. I seem to recall a couple scenes where troopers are shown 'pulling it off' a waist band clip holder but really, SMG are too heavy and long-awkward to be carried for long bumping into your leg. An inertia-reel chest bandolier sling or conventional over-arm flat back mount would make more sense unless the armor itself has boosted articulation to allow long periods of hand carry.

STORM TROOPER RIFLE-428 (the REAL one).
Looking like an old WWII Wehrmacht MG-42 with enlarged bipod/recoil damper side fairings, this is the weapon I would expect to be used on targets like the savaged Sand Crawler where the metal is literally pitted out and partially distortion melted. When Leia used one of these in _Splinter Of The Minds Eye_ she could pick off targets up the full length of a half mile long tunnel shaft (say 800meters) but could barely sling it up to the high point she shot from and was mauled by it's 'thrumming' recoil on all but single fire.

Because of the 'physics presumptions' of a particle displacement discharge energy weapon, I have to assume that for both barrel heating and 'total round' carriage problems, it would be physically unwise to use it at more than 3 round burst automode and rounds-fired should be more like a BAR with say a 25-50 round clip instead of a 200+ round belt.

Against this is the length of the bolt, fully a meter in distance so that ANYTHING you even hit 'close to' should absorb about twice the energy expansion load and be badly hurt by the sudden heat release as the DPR coherent streamer strikes a solid object and basically 'uncoils', like a slinky, all it's temporal energy.

While still something that a light sabre could shunt because it is energy-on-energy focussed without 'detonation', you would have to be Very Careful where you directed the blast lest it literally explode what it hit in your face.

ENERGY MINES.
The big problem with current mines is that they are indeed both explosive, over sensitive and 'omni directional'. For any space-faring species these characteristics are /worthless/ for dual use military application in a hard vac. For any condition where you might violate a pressure vessel half a million light years from home, you want to be able to remove the shrapnel effect altogether and focus detonation while avoiding any and all 'precursor' cross-detonation.

Because of this, I would like to suggest the ability to detonate a /wave/ effect (LEX style bug blast) of energy that was literally unstoppable by any but the highest grade military armor (at a distance) or perhaps a fast Force Leap of avoidance.

Mines should bounce up to deliver their weapon effect and multiple mines should also be 'spiders web' delay-fuze linkable so that the enemy can march in amongst them and then get bagged from the heart of a multidirectional killsac overlap. NOT hit the leading edge of the minefield and then watch everything blow up ahead of him. This extends to purposeful EOD attack with rockets and concussion weapons. Shouldn't work (though conversely, single, well placed, hits from any energy weapon would destroy or render inoperative single mines, I think).

At the same time, I would like to think that these could also be the equivalent of sapper charges to blow through walls on command. The more things a weapon CAN do, the more likely I am to want to carry it.

This means a 'multiple even fuze' should be available: Contact/Proximity/Passage Count/Radio-Command with possible lateral/up/out directional blast modes available.

High Energy Plasma poses it's own risks of course but where conventional explosives punch holes it is better to burn and shielded circuitry is safe from any residual EMP effect. It would also be more in 'tune' with the SW universe IMO, where we so rarely see attacks by anything -other than- DE.

HOVER GRENADES.
Assuming I have 'both hands full', these repulsor lift weapons can fly like a constellation around or ahead of me before flying forward to a point that I laser/monicle designate for attack. No 'bounce' effect of overhand toss in tight spaces and the ability to shut off the repulsor to have it /drop straight/ onto enemy heads over walls or in holes etc.

STUN GRENADE/DISTRACTION DEVICES
DD's for short and also called Flash Bangs in our world. Small stick like devices about the size of your middle finger that can be carried almost at will by the user. Will knock out unarmored threats (like they bagged Leia on the Blockade Runner) and provide a dizzying headache to ST's. Can be thrown into a room in either 'quiet' or 'loud' modes.

REMOTE CONTROL FLY DROIDS.
Like the ones that currently make my life miserable. ARMED like the ones that currently frustrate and piss me off. Effectively commanded to either guard my back or my front within a certain proximity factor so thtat I don't have to actually 'fly' them, personally.

Allows me to see around corners and, if need be, have assistance in kicking the crap out of whatever bad guy I'm shooting at with a little more firepower. Especially where this opponent is another droid, the ability to attack at similar heighted 'circling buzzard' altitudes would be Very Nice.

VIBRO BLADE.
A small knife with a big bite. Single Molecule Tantalum Steel wire about a hair's width across, capped with an orange float safety bulb. The weapon wire is extremely stiff and sharp in and of itself but becomes LETHALLY KEEN when molecularly excited with a tuning fork type vibration imparted by a tuned tensor field which extends the wire from a (sabre like but often with crossbar safety grip) hilt. Completely legal as long as the orange safety bulb (think ping pong ball) which is visible even when retracted, is not removed.

VIBRO WHIP.
An expanded vibroblade with a double strength repulsor unit installed in the safety ball and a dual band tensor field. The tensor field is double apertured and dual banded so that the normally unbreakably stiff wire is rendered ductile enough to be retracted around a (usually powered) inertia reel.

This in turn allows the total lenght of wire inside the hilt to be multiplied ten or twenty fold so that it may be 'whipped' like a fly fishing line at an object around which the repulsor bob will intelligent-algorith loop. Pressing a button or twisting the grip will then cause the wire to spring to full straightness outside the hilt as the molecular shift effect is activated to cut-thoughts sharpening.

Totally Illegal and usually noticeable as a function of the exaggerated 'pommel' effect of the inertia real added to the end of the hilt.

Can also be used as a sword or a knife but when cut by a sabre the molecular wire continuity is broken (detuned) and the weapon is useless. Tensor Field can be similarly destabilized by a Jammer.

BOW CASTER.
In the _Han Solo_ book series we get the impression that Chewie uses various 'quarrels', including explosive, armor piercing and poison to get his kills. In ROTJ, we see him fire what looks suspiciously like a blaster (red bolts and all) multiple times at a retreating speederbike. I would like to see several modes of fire for the BC with individual, five round, auto-recocking, physical darts matched to a 'secondary fire' capability that is a blaster with say the damage capability of the Storm Trooper SMG but the range and 3-round burst options of the ST heavy long rifle support weapon. The important advantages should be the ONLY long range weapon with native scope and _total silence_ of operation (except in blaster mode).

WRIST HOLSTER SPRING BLASTER.
NOT a needle gun but rather a full power blaster that is carried on the inside of the arm in a holster with an intelligent muscle twitch sensor that causes weapon release from a spring accelerated, push-forward, recharge socket. This /rapidly/ propels the gun into the users grip. The 'handle' of the weapon is unconventional (think gasoline pump or water sprayer hose attachement) as well and serves to stop the weapon from shooting out of the users hand as well as a safety which, when, when squeezed, exposes the firing trigger. Weapon is pointed like a wand and some have intelligent terminator lens attachments that can be linked to a smart monicle to spray down a wide area.

Several of the Reptilian/Sauroid and Aquatic species favor this style of weapon design because of limited digital manipulation of webbed, tentacled or reduced finger-count extremities. In these cases, the 'wand' (barrel) is usually fixed to the 'arm' secured holster with the ejecto-draw sensor also functioning to retract the weapon and sometimes include a secondary firing cue.

DUAL WEAPONS.
There's Uh New Shereef In Town And I Dun Think He'im Look Cool!:``) To be fired individually at separate (in FOV) targets. Separately between longer 'reload' intervals or together at particularly big, mean-a$$ single-monster targets. Obviously not heavy weapons but pistols and SMG or maybe SMG and Grenade Launchers or even Pistol + Sabre.

And which fired overhead 'plunging fire' rounds of smoke, gas, and energy-bombs -whereever- you radio called for it, from up to say 2-3km away.

Set up once and fire for say 10-20 times with 4-5 rounds coming out of each barrel as a 'salvo' burst, and heading to whereever you are on the map.

Beyond simple crush and conquer this system would be excellent for masking the approach to protected entries with smoke or gas gagging unreachably remote snipers, even blasting a /new/ exit from the roof of a building. Just use the laser pointer on say the Bryar pistol click-under-crosshairs.

If yuz ain't got The Force, nothing beats sum good artillery!:-)

_TRUE_ EM GRENADE LAUNCHER
The current 'Rail Gun' is more or less unbelievable. It appears to work on the basis of a rocket launcher and it uses a completely unbelievable open rotary magazine at the front end of a weapon that would nominally fire a from the rear along a set of magnetically tracks with the projectile or a baseplate attached to it acting as the electrically opposed pole resistor inbetween. What you are again faced with is a system that uses explosives and fires a projectile at very rapid velocity at potentially vulnerable objects like spaceship hulls.

This allows you to put BIG AMMO, standing upright, along the complete upper side of the 'barrel' in a clear sided magazine whose remaining numbers you can round count, easily, and entertainingly, proceeding rewards to the rotary receiver mechanism which (down and around) brings each grenade into alignment with the 'rail gun' acceleration tracks.

Because the weapon is a true bullpup, these rails can run the complete length of the gun from your shoulder up to the muzzle, leaving the 'clip' well in front of the pistol grip to simply be the battery that powers the gun systems and the ranging blaster (which see).

As each round leaves the barrel, include a small graphic showing a 'spit' small piece of metal from the lower half of the muzzle representing the spent EM catapult guide-acceleration bar that was attached to the bottom of the projectile.

IMO, this would look SO much /kewler/ than the weird looking contraption we now have!

Give the player three modes of use: A direct attack (high speed round), a lofting 'catapult' (slow speed) mode and a 'spotting rifle' standard (single auto but long ranging) blaster to measure lead on long range targets for each style of attack and perhaps to whack the odd inconvenient goober that popped to close for grenades.

The weapon should also have four or five forms of ammo.

'Sleeper Rounds' should attach to wall or vital piece of machinery and then energy-burn their way through _on command_ so that you can set multiple charges around a perimeter and then command detonate them all at once to either confuse the enemy AI as to direction of attack or simultaneously shut down key systems.

An alternative, air burst EMP should kill most flying and walking droids as well as quietly disposing of mines without forced detonation.

And a 'thermobaric' (FAE) round could dispense an ionized mist which is then flash detonated by an igniter charge in a huge expanding circle of nastiness. Remember the way Alderaan and the Death Star explode in the SE version? Like that only smaller. If done into a building on the ground floor, you should be able to effectively collapse the entire structure.

DART GUN/KNOCKOUT/KILLTOXIN/TRUTH SERUM.
Ever seen 'The Soldier'? Like that except maybe wrist mounted. Common Bounty Hunter extra. Able to fire a _lot_ of rounds in a hurry at short range and useful for surprise attacks against softies and at least /slowing down/ Jedi (who can presumeably control their metabolism to filter the effects of whatever darts they don't block, push away or cut-off-arm-from-brain against).

Truth Serum should 'enhance' talk-to-goober interactions and presumeably would be tuned to specific species/race genomes and again with varying results against norms and force users.

OTHER NEAT TOYS.
So much of what I would like to see in a 'real universe' of Star Wars is actually fairly mundane:

RECHARGER
Whether wearing a true Wuss Protector (Shield) or just some form of high-absorption blaster-proof-vest as I described above, you should be able to come up with, eventually, an auxilliary power system which would recouperate dissipation effected depletion from a Back Of Waste reactor pack, not unlike say the one Luke uses to recharge Artoo with on Dagobah. It could be damaged or even destroyed of course but that's life and it would allow us to be rid of the silly 'pick me ups' scattered around.

Similarly, if I /have to have/ a 'free standing' power system, why not make it built into the existing grid of ANY structure, ship or base of operations. The equivalent of a Wall Plug rather than some learing glow of discrete iconographic 'quest'.

MINE DETECTOR/CANCELLER
I actually like the idea of an active Area Denial capability (Though I wish they wouldn't all codetonate unless I say so) but there should also be something like an 'electronics' or 'chemical sniffer' counter agent available and where the scanner picks up a mine you should be able to fire minimissiles at it to either direct-impact destroy or land neary by and create a 'thumper' signature of approaching biped seismic activity.

ENERGIZER BUNNY BATTERIES
The Night Vision Goggles, Field Lamp and any other toys should operate at least as long as our ANVIS systems do. Say a couple game hours not a couple minutes.

AUTO DIRECTOR MAP SYSTEM
The true advantage of military trained force over civillian trained force is directivity. When a soldier is shot at and missed, he figures he ain't dead yet and so turns around to return the attempt, WITH VIGOR. A cop ducts and calls for help. Part of this is pure discipline but _A Large Part_ is also planning. Planning and some more Planning. He knows where he's going, he knows where the enemy is /likely/ to have covering fires or leave behind traps and he knows all the routes to take to get past insurmountable obstacles.

I would like something similar. NOT a 'terrain study' requirement perse because it is after all something of an arcade game, but a artificial assitant to whisper in my ear that "Two crosshalls down, the door on your left" is the route to the armory or prison cell or whatever.

WALL CAM
A self driving drill bit or other rammable cylinder that I can bore through one wall to look into a room or other space with. As a 'precursor' aid to deciding if I want to cut through with the Light Sabre or other tool.

SNIPER FINDER
Another little stick, like the wall cam, that I can attach or jab into any given surface which will subsequently extend a fiber optic camera filament over the blocking LOS to look and acoustically listen for sniper fire.

HALL MONITOR.
This IS a weapon but also a TV camera.

Like a common Smoke Alarm, it can be stuck (or roll-tossed) to the floor, roof or wall at a height where it's out of natural observation and the casing will then shift polymer colors to match the natural background shade (not perfectly invisible but same-shade).

The mount itself is a turret (like on the Civil War Monitor) with dual needle guns which rotate and elevate/depress anyone who is not wearing an ID tag. An irritant more than a threat at long range it can be lethal because it aims for the eyes. Great bot killer but most commonly used to simply cue movement (passage) video observation as a self implaced surveillance system that only you can see on a coded datalink.

JAMMER.
Jams MINE DETECTOR and HALL MONITOR and GENERAL (Storm Trooper radio) comms. The one thing that Storm Troopers should do well is yell for help. WHEN they do so that 'help' should come fast (random generation within X proximity of the current battle) as a Phalanx, 5 across and 3 deep, of very ill tempered reinforcements that fire a wall of blaster fire at whatever is butchering their buds. This will stop the callout.

STEALTH SUIT.
The equivalent of an Elven Cloak and a Predator Suit combined. You are NOT 'invisible' when moving but your background is perfectly matched and smart-fabric contoured to form other than a human outline when you hold still. It protects against alls spectrums (IR=cool etc.) and so is effective against drones, droids and turrets as well as ST helmets.

MOBILITY ENHANCEMENT 'SUITS'.
I've always wanted to use the Powered Anthropomorphic Armor in the final levels of DF1 and wondered what happened that they were never redeveloped for their side or our own. Two forms come to mind. One, like the lower half of an Ostrich with myofiber (neuromuscular) bundleds under a shared datalink triggered 'twitch' controller for a stride of motion about twice as long as normal running movement. Connecting the two legs is a universally jointed pelvis crossbar suspension arrangement that tilts a stretcher like saddle to to 'load' the rider who lies behind a large transparisteel shield. Hit the 'mount' button on a handlebar controller and you tilt back horizontal and move forward on the gimbal to literally 'ride', scrunched down behind the armor, like a cross between a Crotch Rocket and an English Saddle equestrian. _Unlike_ a conventional (i.e. Imperial) 'walker', you actually lie between the legs and under the pelvis so that they plus the whole riding assembly can be twisted laterally and compressed together vertically to fit inside a 6X3ft transport capsule. The system is very strong and will lift a total capacity of say 400lbs to 25mph.

The other is like a hybrid of the Ep.1 robot bikes and the Agrav Skate Board from Back To The Future. Carried like a pack when 'unfolded' it is a high backed bicycle seat with integral repulsor lift and two very strong vertical extension tubes that come down to plug into the top of the cross wise skate board (like a wing). The board has ski-like footboard attachments with motorcycle style (back and forward) differential brake/throttle capability and hand held repulsor lift controls.

AC/DC ADAPTOR.
Something that lets me cross use magazine/clip/battery whatevers between ENERGY and POWER mode operation. Fewer total ammos to carry, more cross compability. In Alien 1 the heavy disruptor rifles had rifle like clips which Vasquez plugged into special adaptors before attaching to the receiver of her massive gun.

PERSONAL REPULSOR RAFT.
The equivalent of a wheeled dolly and backpack in our world, capable of packing heavy weapons and large cache's of ammo at minimal weight and even useful for personal push-to-glide emergency transport in areas where speed is not a problem but backup (stealthy) exit/entry is. If you push out over a gorge a 100 meters wide with enough energy to glide for 50 meters, you'd better have a grapnel or 'learn the force fast' or that last leap will be a long one. Force Disarm acts like pull/push.

MIRAGE SCREEN.
A set of linked mini holographic 'camcorder' projectors that are linked by microreel and can be carried into battle like belt or suspenders. They are attached to any surface with mag grip bases across a door or hallway type enclosed aperture. After which a fine suspension mist is sprayed out and held within a tensor field that expands to fill the given volume and thereafter acts like a fully-stereoscopic 3D movie screen *** lens. The minicorders take an image of the background scene over a given period of time (including repetitive movement if you desire) and then reproject this onto the mist field held in front of the projector line. This allows you to work independantly of anyone on the other side of the mist field in total security from even Droid vision detection. Sound is still a problem though the miniprojectors will produce background noise if told to, they won't mask a dropped spanner exploding bomb or whatever. Nor will the field hold back a blaster bolt. It will mask off a an emplaced heavy weapon, minefield or cause enemy shots to go wide as long as you don't fire back.

STUN SCREEN.
The same as the above except the field mist only covers the projectors holographically locally while the rest is a biomass specialized penetrator chemical to pass along the local dermis boundary of many species without odor or sensed 'dampness' while carrying a charge sufficient to knockdown an angry rancor. Or kill it. The discharge intervals (from the projectors, through the mist, into the living grounds) may be passage count set for the number of entrants to a field size that can be as large as to cover a small ship hangar. The bigger the area the less the discharge but the more /danger/ there is from unknown interactions like flammable crate contents or vehicle electronics etc.

MOUSE DROIDS.
Same deal as Air Spies except unarmed and 'innocent' enough not to attract attention. Mobile Video and optional (single use) energy bombs, maybe the ability to open doors or disable mines, quietly.

SNOOPER GOGGLES.
Better than Night Vision Goggles because they classify mass and volumes across more spectrums (olfactory, near and far IR plus UV, all with different overlay 'colors') and display things like footprints, gas fields, electrical body activity, droid repulsor noise, comms signals and energy weapons location points, all selectively filterable with data ID tags. Han Solo faced a set of these in in his 'Revenge' book atop a little four foot saurian that nearly killed him. A combined full-faceplate system or even 'raybans with skull pack processor' would be good.

FOOD, DRINK, ELECTROLYTES!
Water and Calories are not so well hyped but still _very necessary_ elements of basic fieldcraft that keep you at a steady peak of capability in long-combat conditions. I'm sure that exotic versions of go-nogo and other 'metabolic superchargers' might be available too. Like the 'surge' capabilities of JK1, these should assist your basic movement and trigger rates but would NOT generally be used by a Jedi because his power is so closely linked to his mental state ad getting buzzed is not a smart idea.

RADIO PICKUP/REINSERTION/CAS CALLS.
When you REALLY, REALLY, need to get somewhere quick or have that supporting strafe run against a hover tank about to run over your Nikes, this would let you do so. It could theoretically extend to multiple first-insert and remote mapped sensor run angles to give a best-initial-dropzone option. 'Replay Value' would soar.

DATA RETRIEVAL/VIRUS BOMB/MULTI-KEY.
Let's assume that in SW, most building complex computerized environmental networks run on localized subservers that act as both individual 'circuit breakers' and delegated health and environmental conditioning monitors under the supervision of an overall central computer.

IMO, you should be able to deliver a data bomb that either knocks out the whole network or has an ability to use any the building or ship integral sensor network to knockout (or enable) your local proximity access and video monitor so that you can bypass security and selectively maintain lifesupport where needed. Around You.

To make it 'real' it should be possible to disable the bomb by physically detaching the processor box from the dataport to which it is inputting.

So if some Storm Trooper comes up and yanks the hacker device, you are back to fighting on your own (there should be a short animation showing this happen so that you know it has).

Again, Han Solo used this capability in the Bollux Droid system in all three of the Solo Novels and it _worked_, very well.

DECOYS.
Smaller versions of the Mirage Screen, perhaps without the mist. Comes complete with 221 needle gun to provide a 'muzzle signature' (at virtually useless range) of a blaster so that enemy visual and mechanical detectors are fooled.

Is designed to be emplaced so that the enemy looks like he's hidden behind a corner or some such and will switch apparent orientation to shoot at multiple targets, 'realistically'.

Good for attacking hard targets where you need time to get close or distracting snipers so you can bypass their protected areas. Remote activateable.

WHEW! Many Thanks if you made it this far and please let me know what you think. Also, if you have other ideas, add them! Maybe if the list is common, and enough 2nd-the-motions included, Raven might be interested...

wow man!! wow!!!
how can anybody at all have the patience and determination (don't forget the time!!!) to write such a huge load of crap (although i did read some of it and it sounded quite interesting... but confusing!)
no offence
but thats alot of stuff

Ok someone needs to use his brain for something else. I mean instead of thinking about that, and then writing it you could have watched a movie and gotten some entertainment. It wouldn't suprise me if you end up trying to build a lightsaber and attach a hyperdrive engine to your car.
By the way i didnt read past the first sentence and now any topic posted by kurt tends to be skipped by me.

..the magnetic sheathing of the containment bottle appeared to be chaotically unable to prevent a radical shift in the core particle progression that endlessly resulted in a destabilizing fusion process focal-train failure which collapsed the bottle from the inside..

What in the name of Odin are you talking about!!!!

Dude! I'm not really sure this is gonna increase/decrease the enjoyment your gonna get from Jedi Knight 2.

No way, man. No way, man! Get yourself another patsy, man. No way am I wearing a freakin' wire!