Thanks, guys, I really enjoyed this one. I think Pulp and the Pulp rules work really well for your group, and I'd love to see them make a return. Particularly, the Pulp madness rules where people gain strength and the like make for great fun play. I also really enjoyed the recap and debrief at the end of what got missed, and what was supposed to happen. I'd love to see that again too.

My particular highlights for Two-Headed Serpent were:- The temple in the beginning, where Julia sees a giant snake and become convinced that she is a snake person, beginning the on-and-off relationship between her and Wheels.- Julia's ongoing paranoia proving right!- My hat is off to the GM for running Oklahoma and Iceland simultaneously, somehow without losing any threads or players along the way. Not sure I'd be up to that.- Oklahoma was definitely the chapter of the campaign, between the Reverend's snake handling sermons and the magic reappearing Reverend and the players "WTF?" reaction to it.- The assorted mad science gadgets.