Halo 4
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Page 163

Got Halo 4 for my birthday, and enjoying it. Love the series, and this is reassuringly familiar. Only played the first 2 campaign levels (of 8) so far, but have got sucked into Team Slayer and the punishing period that comes from learning a new set of maps.

Quick Question: is it right that my (new) copy of Halo 4 (standard edition) didn't even contain a game manual?

Another Question: Having played a little MP I've unlocked a drone that apparently can 'protect you' or guard a spot. It seems stuck to the spot whenever I launch it - is there a way to get it to follow me around?

I hear the DLC is on offer today, is that right? Is it worth getting the DLC for? I didn't at the time because the thought of week 2 DLC really bugs me. Don't mind getting it if it's good and at a reduced price though...

When each map pack was released we had a set playlist for the dlc only. After a while those maps are absorbed into existing playlists.

In matchmaking every single player needs a map from dlc for it to become an.option. this rarely happens.

343 do need a dedicated dlc playlist.... Whether we get one is up for debate. They spend all their energy and time catering to the cry baby fanboys that are never happy despite what is changed in the game

This is why I never bothered with the DLC in the first place. When Halo 3 came out the DLC was quite a long time coming, not 2 weeks after release. I assumed it would split the community so haven't really bothered sticking it in the drive since the first map pack came out.

There wasn't DLC two weeks after release. It was about a month, iirc. it doesn't split the community at all: you don't need the DLC to play any list except the sporadic DLC dedicated list when a new map pack appears.

The problem has gone from split player base to people not being able to play what they paid for.

RedSparrows wrote:
There wasn't DLC two weeks after release. It was about a month, iirc. it doesn't split the community at all: you don't need the DLC to play any list except the sporadic DLC dedicated list when a new map pack appears.

The problem has gone from split player base to people not being able to play what they paid for.

It's the only game I know that removes the ability to play on maps you've paid for.

RedSparrows wrote:
There wasn't DLC two weeks after release. It was about a month, iirc. it doesn't split the community at all: you don't need the DLC to play any list except the sporadic DLC dedicated list when a new map pack appears.

The problem has gone from split player base to people not being able to play what they paid for.

It felt like 2-3 weeks to me, a month is still not much better imo. Either way the situation you explain there is just as poor. Bad show!

(This of course is a wider gaming criticism not purely aimed at Halols).

Jeez you weren't kidding when you said the maps rarely pop up in the playlist! What a swizz. Had a few games on the Castle DLC playlist, maps seem rather cool but then I thought I'd jump into a regular list and even with switching parties after each map, only the original ones popped up. That's really naff :-/

On the plus side, having not played since December it was nice to have a game of HaloMP again. Really is good, frantic fun.

alo 4 developer has been working on a large weapon re-balancing update that will level the playing field. The patch will drop this Monday, June 3 and we’ve got all the changes listed here.

The update is in response to an over-reliance on the DMR, and it impacts many held and vehicle weapons in the game. This is a biggie people.

Here are the patch notes listed by weapon:

Battle Rifle:

The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
The Battle Rifle rate of fire has been slightly decreased.
The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
Carbine:

The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
The Carbine accuracy has been increased (projectile spread decrease).
The Carbine red reticle range has been decreased.
LightRifle:

The LightRifle zoomed rate of fire has been increased.
The LightRifle un-zoomed rate of fire has been slightly decreased.
The LightRifle red reticle range has been increased to match the updated DMR range.
DMR:

The DMR red reticle range has been slightly decreased.
Assault Rifle:

The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
The Assault Rifle auto-aim angle has been reduced.
The Assault Rifle projectile spread has been decreased.
Storm Rifle:

The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
The Storm Rifle auto-aim angle has been reduced.
The Storm Rifle projectile spread has been decreased.
Suppressor:

The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
The Suppressor auto-aim angle has been reduced.
The Suppressor projectile spread has been decreased.
SAW:

The damage has been increased to maintain double the damage-per-second of the Assault Rifle.
Magnum:

The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
Warthog:

The damage has been increased on both the Mantis and Warthog Chain Gun.
What do you make of the changes above?