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Guest Guest

Glyph of Guard Of course, if there is little or no magic damage to speak of during the encounter, the glyph is useless.

NOT true. If there is no magic damage, the uptime on guard is 100% if used on cooldown. Thus,100% of the Brewmaster's Gift of the Ox self-heals (also healing elixirs, expel harm, zen shpere, etc) are boosted by Guards secondary effect of increasing healing by the Monk by 30%. This is potentially very nice in sustained physical/bleed only fights where the Guard will be quickly consumed.

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The description for roll is wrong, it does not roll forward but in the direction you are moving. For example, you can backpeddle + roll to roll backwards, or strafe and roll.

The text in the guide currently reads "Roll will always send you in the direction that your character is currently moving (including backwards). If your character is stationary, Roll will send you in the direction your character is facing." I don't know how, but you somehow read a version of that sentence that we changed more than a month ago. If it keeps displaying incorrectly for you, let us know.

If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.

You are absolutely right. I've made the change and it's going to show up soon. Thanks!

Glyph of Guard Of course, if there is little or no magic damage to speak of during the encounter, the glyph is useless.

NOT true. If there is no magic damage, the uptime on guard is 100% if used on cooldown. Thus,100% of the Brewmaster's Gift of the Ox self-heals (also healing elixirs, expel harm, zen shpere, etc) are boosted by Guards secondary effect of increasing healing by the Monk by 30%. This is potentially very nice in sustained physical/bleed only fights where the Guard will be quickly consumed.

That's a great tip, I hadn't thought of that at all. I've now included this in both the talents and the rotation pages, and it should show up soon :) Thank you!

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Guest Mink

Thanks for the awsome post! I would like to contribute for all thouse strugling to find a way to track stagger damage.

I was able to define a condition for Weak Auras and Stagger. I'll leave my String here to anyone who finds it usefull aswell. The amount of Stagger, bar color, time remaining and icon are fully shown on this export:

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Just wanted to point out that they have hotfixed Keg Smash. Thought I would point that out.

Hotfix (2012-10-01): "Keg Smash now deals 50% more damage and strikes all nearby targets, rather than threeJust

Thank you! I've updated the guide.

Thanks for the awsome post! I would like to contribute for all thouse strugling to find a way to track stagger damage.

I was able to define a condition for Weak Auras and Stagger. I'll leave my String here to anyone who finds it usefull aswell. The amount of Stagger, bar color, time remaining and icon are fully shown on this export:

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Guest jmottram08

That's a great tip, I hadn't thought of that at all. I've now included this in both the talents and the rotation pages, and it should show up soon Thank you!

You will want to change the guide for guard... as it stands it states that all healing an you is increased by 30% when it's only self healing... so expel harm and the gift of the ox minispheres, and any regular spheres that you summon.

Its useful when soloing, or maybe 5mans, but how much are brewmasters really selfhealing in raids?

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Guest Raishi

You mention that Xuen is not viable at level 90 unless you can taunt. Xuen actually edges out on most fights in terms of dps (and provides a simpler rotation). I would say it's not exactly accurate to rule it out and say RJW is always better.

I'd also mention that atm it's actually impossible to hit hard exp cap on gear and most monks are going for 7.5% anyway rather than sacrificing all the haste (if it was even possible).

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Guest Resqme

Glyph of Guard increases the amount of damage absorbed by Guard by 10%, but causes it to only absorb magic damage. This glyph is useful in fights that have a lot of magic damage, but it is even more useful in fights without any magic damage. This is because, Guard absorbing only magic damage, any physical damage you take will not consume the absorb effect, allowing you to retain Guard for its entire 30-second duration. This is beneficial because a side-effect of Guard is that it increases all healing on you by 30% while active.

only healing done by you is increased by 30% not all healing on you.

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You didn't mention any Stamina gains from professions. Or secondary stats for some professions since they are sometimes more useful in the beginning. Such as with blacksmithing you can gain 640 of a secondary stat or 480 in stamina

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Hey, I'd just like to point out on the stats section that Haste does NOT benefit elusive brew as much as crit does. I know you do not say this, but it might be misleading as people might not understand that on the attack table, a hit and a crit are counted separately. So yes attacking faster technically gives you a higher chance to crit, but it isn't doubly as effective as a hit can not crit.