YouGamers has posted the system specifications for the upcoming PC edition
of Assassin's Creed. The specs are pretty steep, and YouGamers has updated their
Game-o-Meter to give
you an idea of how badly you need an upgrade. The game will require 2 GB of RAM
(3 GB is recommended) and the minimum CPU is a Dual core 2.6 GHz Intel Pentium D
or AMD Athlon 64 X2 3800+ with the recommended processors listed as Intel Core 2
Duo 2.2 GHz or AMD Athlon 64 X2 4400+ (or better).

On the 360, it may be the buggiest release of the year and gameplay is fairly repetitive (as mentioned elsehwere, play the game for one hour and you've done everything you'll do in the game.)

I was holding out for a PC release for a number of factors (better control, possible removal of a few million bugs, discounted price, ability to tweak or mod on the PC) but the specifications they want are just insane lazy. Basically, Ubisoft is saying Crysis will run a lot bette than AC will on a PC. Lulz.

If they can't bother to pay competent people to program the game, I won't bother purchasing it.It's so sad the console users never really complained about the bugs.Shrugging,Ray

Who cares? This game sucked anwyay. Visually it was beautiful, and I loved the feel, but how many groups of guards can you take out and how many towers do you need to leap off before it's get repetitive beyond belief? Great concept, poor execution.

That's exactly what I thought, really. "How many guards can you take out" That alone is a good comment to make a point on how poor executed this game is. The guards patiently await their turn as they surround you. So sweet, so fair....

The delay between the PC release and the console releases would suggest that Ubisoft is actually trying to fix some of the issues that plagued AC. At least, that's what I'm hoping. They probably won't mess with any of the design aspects but they might actually squash many of the more prominent bugs.

I thought it was more down to the fact that they needed to suss out how the control system would translate to M+KB - unless it's going to require a dual-analogue pad.

Ubisoft delayed Double Agent so that they could 'make it the best game they could'... Look where that fucking took us!

The delay between the PC release and the console releases would suggest that Ubisoft is actually trying to fix some of the issues that plagued AC. At least, that's what I'm hoping. They probably won't mess with any of the design aspects but they might actually squash many of the more prominent bugs.

Who cares? This game sucked anwyay. Visually it was beautiful, and I loved the feel, but how many groups of guards can you take out and how many towers do you need to leap off before it's get repetitive beyond belief? Great concept, poor execution.

Um, you guys realize that official system requirements are completely worthless? I've played tons of supposedly dual-core requiring games on a single-core CPU just fine. And if AC actually needs 3 gigs of RAM to run well, I'll be genuinely surprised.

Looks like they didn't want to make a single threaded version, that's got to be some kind of a gaming first. 3GB of memory, XP? Vista? Who knows, who cares, I'm not that interested in another shitty console port.

Freckin' sick requirements ffs. My sys can live up to it won't run on 40 fps -_-

Oh well... I feel ass-raped enough already by this game being delayed so long for the PC + the fact that the PC version wasn't mentioned in any of the hype-making interviews... so hell, why not another plunge.

The 3GB of RAM in the Recommended specs is ludicrous. This tells me that very little in the way of optimization was done in an effort to reduce load times and the number of points at which a load must take place. It also tells me that the developers (porters, more likely) decided that they wanted to cache as much as they possibly could just because they could do so and for no other reason. On the plus side for Ubi, Jade Raymond is pretty hot!

I don't know what the guys behind this game are doing, but their engineers must suck. Crysis doesn't even have these kind of specs, and the Xbox360 hardware is no where near as powerful as even the base requirements for the PC version.

Course the title sucked anyway. Shitty AI (all console titles have shitty AI,) repetitive gameplay, crappy combat, and an end game that is perhaps the worse end game on a 'AAA' title ever. Yay waves of soldiers attacking me for 10 minutes and then I win. WOW!