Certain races, such as the Gnolls, have no good casters. Often their wizards are really just convincing scammers with Coraxi "familiars". Many races look on Coraxi with distrust, due to their unusual body shape for a sentient being and strange accents.

Coraxi are a reasonable, logical sort of race, without much of a desire to conform with standard organization systems. As such, they appreciate the value of dealing with deities in a profitable manner. In a world where gods aren't real enough to be provable, they're almost all atheists. In a world where gods exist, they prefer to worship active gods that don't demand a very tight schedule.

Magical Beast: Healthy Coraxi never have less then 3 Intelligence, so they can't be Animals, now can they?

Tiny: As a Tiny creature, a corax gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but she uses smaller weapons than ordinary humanoids use, and her lifting and carrying limits are half those of a Medium character.

Wizard's Memory (Ex): Coraxi can memorize spell books with a successful Autohypnosis check. This negates the need for a spell book, not the need to prepare their spells and sleep.

Self Control (Ex): Autohypnosis is always a class skill for the Corax.

Flimsy Construction (Ex): Coraxi are lightweights, built more for flight through the air than for getting smacked with axes. As such, their hit dice are always half the size, rounded up. (For example, a Corax Wizard would roll d2's for health, not d4's, and a Corax Fighter would roll d6's, not d10's.)