But still! It's the Mark of the Ninja & Don't Starve dev! Between the concept art, kinda-sorta screenshot, and espionagy newsletter subscription process, I'm surprisingly excited about this nebulous concept of what may someday be a game.

If they pull this off they will have very good brawler, stealth, survival/building and strategy games on their resume. That is some impressive versatility. I can’t think of many developers that branch out that much with success.

Cheng: We’re using procedural generation again. It’s gonna be pretty raucous. It’s almost like we’re taking all the learnings from Don’t Starve and Mark of the Ninja, and making something new with it.

...

Cheng: Well, we’re still keeping a lot under wraps right now, but I can say a little. Here’s the idea: if you play the new XCOM – which is a fucking amazing game – it’s 90 percent positioning. Ten percent information gathering and 90 percent positioning. It’s kind of like, “I sort of wonder where the enemy is, but if I position myself well, march forward, and re-position myself well, then I’ll mostly be fine.”

The idea behind Incognita is, we want information to be power. We want information to be a very key part of your experience.

They did an hour-long video today showing off some of the early prototype gameplay. I've only watched a few snippets so far, but it looks very promising.

The stealthy-hacky turn based gameplay seems very similar to what you'd expect, but a couple twists in particular really stood out to me. One, there is a roguelike permadeth aspect to your agents--they specifically called out that it was "FTL-like". You'll want to level up and progress your agents as you go through levels, and when something goes horribly wrong and you lose? Time to start fresh with a better idea of how to succeed.

The other twist that seemed pretty nifty is that there's a sort of dual interplay between the agent-level gameplay and your sorta-omnipotent top level gameplay. In the example early in the video, the agents hacked two computer terminals, which meant that in your high level view you gained two hacking tokens that you could use to unlock an electronic safe in the level... which your agents could then ransack in order to get better equipment.

I'll have to watch the rest later, but I really like what I see so far.

I really want this and doorkickers, but it has to stop somewhere. I have literally a dozen f2p games I'm currently playing, some of which I've spent way too much on. Then I have roughly $1000 in tabletop games from the last year, of which I've probably only played 20 hours total with.

We have new consoles coming out, I really just need to step back and enjoy what I have.

in, not sure when. other than Minecraft, I have been somewhat hesitant to buy in at the alpha stage. I may go in once it hits Steam early access though. Klei is a pretty talented dev and I have faith that they can pull it off. also, backlog is still huge, GTA V is next week and I expect that to take up a huge chunk of my gaming time for the near future.

Game does look like the video. Right now there's not a lot of content to it; you sneak around unlocking terminals and safes, disabling cameras and shooting or knocking out security guards. The turned based aspect of it does make the game more fun for me, there's a lot of "where do I go next and how much time do I have left" sort of feel to it. I wouldn't worry about being distracted by it when GTA V shows up; right now there's not much more than an evening's entertainment to it, but I got it based on how well Klei supported their beta folks in Don't Starve with new drops with lots of content.

I would recommend that folks who are undecided about whether they might be interested in this game to hold off until there is more content.

The current alpha does just give you a Steam key and have you download everything there. Given how Steam-friendly Don't Starve was, I think it's a safe bet Incognita will be Steamy throughout development.

It's awkward because there is already a company called Invisible, Inc. From their website:

Quote

Our Invisible, Inc. family of technology companies has developed and grown in Eau Claire, becoming a complete technologies resource for Chippewa Valley businesses and beyond. Our concern has been, and always will be, to provide small, medium and large businesses the services and products not just to serve them today, but to escort them into their future. Utilizing the shared resources of our specific divisions, we have done that exceptionally well for hospitals, schools, and businesses large and small.

We know technology, from the structured cabling within your walls, to the computers, printers and networks you operate on, to the telephone systems and presentation equipment you communicate with, to your security, surveillance and fire/life systems that help to protect your facility. We provide area businesses the right equipment, supplies, service and repair to keep each area of their business or organization moving at optimum speed and efficiency.

Wonder how they fell about being associated with an espionage game?

Also, never good to give a game a name that ends in a period. Can be confusing...

And who is confused even more is Steam. They no longer have a game called Incognita... or Invisible, Inc. on their site. And my list of games in Steam under the main menu header (next to Community, at the top of the Steam site) doesn't show either game (oops!). It does show up in my Library and I can play it from there. I also liked the name Incognita

Visit the official site ...to learn not much more about the game than I included in the subject line.

wonderpug made me giggle.

I loved Mark of the Ninja (just kind of reached the point I couldn't progress in it anymore).

Although I mostly dig Steam Greenlight and Early Access, I do sometimes get confused on the status of games. Like, you have games built off Kickstarter where you get a "Steam-redeemable" key but the game isn't actually "available on Steam." Or some games I'm semi keen on like the recently Greenlit "Recruits" are available in demo form elsewhere on Desura but aren't yet available on Steam. Sometimes I feel like I need some sort of flow chart diagram to understand a game's status/availability.

Everybody who has been able to get to the forum has been of that opinion.

The game has been coming along nicely, with new features and interesting play elements. However, they need to do some code optimization, as the game now seems to run slow on my machine whereas before it was fine.