Originally posted by blackpandemic Having a cast bar issue. If I have someone who is casting anything (be it Frostbolt, Hearthing, First-Aid, etc) targetted, and then target off or target something else, the cast bar will continue for whoever I click on.

If I just click off of that person (say I just saw a friend, clicked on him, he started Pyroblast, and I clicked another enemy) the enemy will show that cast bar, casting that spell, from where I clicked off of the previous target.

I can replicate this about 99% of the time. Any simple solution (update, small LUA edit, etc)?

search for the ouf core thread somewhere here in the forums. it is an ouf issue - not a layout issue.

Having a cast bar issue. If I have someone who is casting anything (be it Frostbolt, Hearthing, First-Aid, etc) targetted, and then target off or target something else, the cast bar will continue for whoever I click on.

If I just click off of that person (say I just saw a friend, clicked on him, he started Pyroblast, and I clicked another enemy) the enemy will show that cast bar, casting that spell, from where I clicked off of the previous target.

I can replicate this about 99% of the time. Any simple solution (update, small LUA edit, etc)?

__________________
"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets." -Voltaire

Originally posted by eiszeit 1. look into other layouts how they add afk and pvp stuff - then try and error how to implent this in the layout. i dont need it and i dont have the code, sorry.
2. i dont show any buffs at pet frame.

No worries, I had a feeling that was the case. After much trial and error I have finally got it all working. Once again, thanks for providing such a great layout.

Originally posted by Frayol I've recently made the switch over to oUF (v1.2) and I love the style of your frames.

I've been changing them slightly to suit my own UI and most things have worked out ok. I've just changed the positions and added level and name text to the pet frame. I do however have a couple of questions that I am hoping you will either be kind enough to answer or point me in the right direction.

1 - When resting, AFK or PvP enabled there is nothing to show this on the player frame. Is this by intent? If so can you tell me/point me the right way to changing this?

2 - The pet frame doesn't show any buffs or debuffs for me, but I think this is how you set it up. However I wasn't certain so is this in fact the case?

I have been trying to read my way through the various posts on modifying oUF, including the monster one at WoWAce, in order to find out for myself. However this is a very slow job (slow reader when it comes to trying to understand code as I am not very good at it) so would really appreciate a pointer in the right direction.

1. look into other layouts how they add afk and pvp stuff - then try and error how to implent this in the layout. i dont need it and i dont have the code, sorry.
2. i dont show any buffs at pet frame.

I've recently made the switch over to oUF (v1.2) and I love the style of your frames.

I've been changing them slightly to suit my own UI and most things have worked out ok. I've just changed the positions and added level and name text to the pet frame. I do however have a couple of questions that I am hoping you will either be kind enough to answer or point me in the right direction.

1 - When resting, AFK or PvP enabled there is nothing to show this on the player frame. Is this by intent? If so can you tell me/point me the right way to changing this?

2 - The pet frame doesn't show any buffs or debuffs for me, but I think this is how you set it up. However I wasn't certain so is this in fact the case?

I have been trying to read my way through the various posts on modifying oUF, including the monster one at WoWAce, in order to find out for myself. However this is a very slow job (slow reader when it comes to trying to understand code as I am not very good at it) so would really appreciate a pointer in the right direction.

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