Server details will be available after the participants have done their Check-In.

Participants are strictly advised to Check-IN 5 minutes before the Match Timings. Failing to Check-in in the given time will result in an automatic loss. Check-IN button will be available on the tournament page 5 minutes prior to your match round timing and ends after 10 minutes when the round starts.

Important Cases

If Player-1 is checked-in and the Player-2 failed to check-in, then player-1 gets to the next round.

If both players failed to check-in both players get walked over.

MATCH SCHEDULING

Matches must be played in their entirety and rescheduling will only be allowed under specific circumstances with the approval of both the participants. The match must still be completed before the start time & date of the next round, as listed under the Tournament Schedule.

EXPLOITS AND DISPUTES

Failing to follow the Fair Play rule(s) of the UB Tournaments will be governed under Tournament Admin discretion.

For help with the In-Game issue(s), contact the Online Tournament Support Staff section. In the event of a dispute between two teams, the Admin running the competition will review both parties’ explanations and the decision of the Admin will be final. No further issues will be entertained after the decision has been made.

DISCONNECTION

A “loser disconnect” happens when a player disconnects from a match while losing, resulting in an automatic loss after 10 min game pause.

A “winner disconnect” happens when a player disconnects from a match while winning, resulting in an automatic loss after 10 min game pause.

Issue(s) in case of Disconnection is under the Tournament Admin discretion. Contact the available Moderator or Ultimate Battle online staff for reporting issue(s).

In-Game Penalties:

If the player has not checked-in after 10 min from Round time: Automatic Loss

If the player has checked-in but has not joined the game server/is not ready to play by 10 min from Round time: 1-Death Penalty

If the player has checked-in but has not joined the game server/is not ready to play by 15 min from Round time: Automatic Loss

For Bo3, If the player has checked-in but has not joined the game lobby/is not ready to play by 15 min from Round time: Map 1 Loss

For Bo3, If the player has checked-in but has not joined the game lobby/is not ready to play by 20 min from Round time: Automatic Loss

Anti Hacking :

Every match is recorded and with admins viewing the match in real-time.

Players must use “record” via console to provide us with demo file in case of hack allegation.