A great storyteller book and a valuable game niche, but it's gonna see limited use in my games. I very rarely hand down the kind of failure that would cause a team to need a safe house after a run. It's fun once or twice, but becomes a punishment quickly in my experience. That said, the book's resources can also be quickly adapted to creating a Runner's stronghold for day to day -secure- living and that's where I get most of my use for the book from. Either in helping my players come up with something good for their characters or for creating an opposition runner's stronghold for them to assault. It could have used some example builds for quick use, cause the book was short.