*) After this vote, my job of launching NC is almost over...
This was pretty painful (98 pm's received since Aug 28th...) but we are close to what the community ultimately wanted : More teams, more players, more matches, hopefully more fun !

22 teams, including 2 TNT's, 6 more than last year. With more time to prepare it, I'm pretty sure we could have a couple more teams.
Hats off to Qorlas for bringing 2 Italians teams.
Special mention also to the UK and Portugal, back as a national team, or just new !
Thanks to all captains who made those changes possible too !

*) Obviously, I'm far from taking all those decisions alone.

Organization
Usual thanks to Qorlas, who I've been working with hand in hand all through the process.
Thanks also to dea1 for her precious help and advice in the wording of the rules.

Ticki and Excel stuff
He's still stuck in his closet, but it will be high time for him to come out of it. Huge thanks to Dom for all his computer maintenance.
Thanks also to Maximour for his early help with the list of players.

Fantasy and Nightmare games
Thanks in advance to onyx and Dom (again!) for setting it up. It brings even more fun and interest in the event.
Thanks also to Knockando, who accepted to give a hand later with the results.

Contributions
Thanks to everybody that posted in the "rules thread".
Special mention to pegaso, Drake, Rui and dea1.

Thanks also to Miguel, onyx puffin, Qorlas, dea1, ommie and Truckerteller for their precious advice whenever I needed them.

TD
Thanks again to Truckerteller for being our TD this year. But I'll start to think that being TD is a pretty lazy job !

Thanks again to all players who signed up ! It's gonna be tons of fun on the board, and a harsh, tight, competition !

Here's the new vote.
Board representatives, please post your vote in the thread.

If you have questions or need help to understand the whole concept, please go to the Rules discussion thread to keep this one clean !VOTE WILL CLOSE SUNDAY, SEPT 23rd, 23:00 CET.

1. Tiebreaker in Round Robin :

Current rule is :13.7 Tiebreaker
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then number of matches won, then number of games won less number of games lost, then the round robin result between the relevant teams.

As we decided to play 6 games per match (with all games played) "games won less games lost" is obsolete and can be changed to "games won".

Should we change to :

A.
13.7 Tiebreaker
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then the number of matches won, then the number of games won, then the round robin result between the relevant teams

B.
13.7 Tiebreaker
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then the number of matches won, then the round robin result between the relevant teams (first matches, then games won), then the number of games won overall

C.
13.7 Tiebreaker
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then the round robin result between the relevant teams (only matches won), then the number of matches won overall, then the number of games won overall

2. About the duration of a match in KO :D.
Each match consists of 6 games. Matches won is the first tie breaker, then games won, then 3rd tie-breaker to be chosen in question 3.

E.
Each match is a bo7. Matches won is the first tie-breaker, then tie-breaker to be chosen in question 3.[/b]

3. About Tiebreaker in KO :

F. Drake/Pegaso proposal :
*)The captain sends the TD a PM with the four-player lineup with a rank 1-4 (4 being best) assigned to each player.

*)To decide upon win, first tiebreaker is number of matches won, (then games won if D, in question 2) then Rank Points -each player's Match Point result multiplied by their rank-.

G. Change to another Pegaso's proposal:
*) The captain sends the TD a pm with the four-player lineup. Slot #1 in the lineup is reserved for the "Board match".

*)To decide upon win in the KO round, number of matches won is the first tie breaker,(then games won if D, in question 2), then result of the board match.

H.
*) The captain sends the TD a pm with the four-player lineup plus the player playing the tie-breaking match (that will be played only if needed).

*)To decide upon win in the KO round, number of matches won is the first tie breaker,(then games won if D, in question 2), then result of the tie-breaking match.

*)Players that play the first 4 matches can play the tie-breaking match.

a. We will use the European Soccer Champions League Penalty rules: Each captain nominates 1 player (per skype to TD). They play one game. Then they nominate next 1 player that hasn't played in the 'penalty round' yet. They play one game. To be continued until one team has a 2 points advantage.

b. In odd numbered games the start in the Penalties is random, then start for the other team in the even numbered game.

c. Ties don't count, but the starter (and the player) changes.

d. All players have to play the same amount of games. A player can only be nominated for his 2nd game when at least 4 players have played 1 game. (as soon as a player has played his 2nd game no new players can be brought in)

If there is still a tie after 12 games (captains can agree on a higher number or open end beforehand, if they like, but all games must be played in one session) game 13 decides the winner.

No cut-off here, but captains are asked to arrange the date asap, as nobody wants to see an NC final after Christmas.
Suggestion is, to have all players present when the last regular match is played, and start the penalties immediately afterwards in case they are needed.

Should we adopt the CL Tie breaker rule for the final ?

I. YES

If yes :

a. as 1st tiebreaker after matches won? (= games won are irrelevant, tiebreaker decided in question 2 is irrelevant)

b.as 2nd tiebreaker after matches won and games won? (question only makes sense, if the vote decides that we play 6 games in KO - if it's decided to play bo7 in KO, all votes for "b" will be converted to "a")

J. NO
use the same tiebreaker rule for the final as for the rest of KO

D
all those tiebreakers are awkward, so let's value the games played in order to have a rare occurrence for the tiebreakers

G
F is "too arithmetic" for me
Problem with H is, that in may cause delays
advantage of G is, that we probably get the best players play each other, which is what everyone likes to see

Ia
the Final is a different thing
- You don't delay further rounds if you need an extra day or two
- in CL we always thought, it would be soooooooooo cool if the situation occured ... maybe it happens now

New tiebreaker rule for Round RObin :
13.7 Tiebreaker
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then the number of matches won, then the number of games won, then the round robin result between the relevant teams

2.

D. 8 votesE. 13 votes

KO match format.
Each match is a bo7. Matches won is the first tie-breaker, then result of the tie-breaking match.[/b]

3.

F. 0 vote
G. 6 votesH. 15 votes

Tiebreaker for KO round and final :*) The captain sends the TD a pm with the four-player lineup plus the player playing the tie-breaking match (that will be played only if needed).

*)To decide upon win in the KO round, number of matches won is the first tie breaker, then result of the tie-breaking match.

*)Players that play the first 4 matches can play the tie-breaking match.[/b]