Introduction

I just wanted to introduce my guide and myself!!:))

First of all, this build is still under construction! Rate and comment if you want, and tell me whats missing from this build!:)) And read the whole guide not just the build please!

Hi! My name is SoFcknPro. I'm playing in the EUwest servers. I am from Hungary and i like to make guides on MobaFire! This will be my second guide, my first one is a Blitzcrank build, but i have a third one as well you can find it here: Garen build. I've made this guide because Sivir is my favorite AD carry. This build has been precessed to the Damage done, and not the Attack Speed. Thats why it's ideal when you have a support like Nidalee, Nunu, etc. But, if you have different supports, like Blitzcrank ask for a zeke's herald what will give you Attack Speed and lifesteal, of course! I think this is the Best way to play Sivir, i hope you will like my build, bye!:)

Patch 3.13 ALL HAIL RIOT!

Summary: Sivir has received a visual upgrade! Sivir’s Ricochet will now be active for the next three attacks after casting and each attack bounces infinitely, provided it can find new targets to bounce to (it will never hit the same target twice). Additionally, targets hit by a bounce will take a flat percentage amount of damage. Spell Shield no longer costs mana to cast. On The Hunt no longer has a cast time but doesn’t provide a flat bonus attack speed aura. On The Hunt now provides a large movement speed boost that wears off to a smaller, longer lasting movement speed buff. On The Hunt also provides a passive attack speed bonus when Sivir activates Ricochet. Finally, Sivir no longer runs in slow motion (her movement speed remains unaffected).

Context: When we approached reworking Sivir, we shied away from homogenizing her as another generic Marksman. Instead we took a route where we wanted to highlight Sivir’s unique traits, like her ability to deal high area-of-effect damage with Ricochet and her large team-wide mobility boost in On the Hunt. Our focus here is to ensure that dedicated Sivir players will still be able to enjoy the core gameplay mechanics they’ve come to appreciate while also bringing Sivir up to our modern gameplay standards and aesthetics.

General
Sivir has received a visual update!
Attack Speed per level reduced to 1.6 (from 3.28)
Ricochet
Now when activated, Sivir's next 3 basic attacks will Ricochet
No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
Now bounces to the closest target (instead of a random target within the bounce radius)
Deals 50/55/60/65/70% damage to all secondary targets
No longer has a base damage
Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)
Spell Shield
Reduced Mana cost to 0 (from 75)
Mana return reduced to 60/75/90/105/120 (from 150)
On The Hunt
No longer has a cast time
Active no longer grants Attack Speed
Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
Cooldown changed to 120/90/60 seconds (from 100/90/80)

You can also choose, because this is an AD carry champion, and all of the AD carries need Attack Damage, so if you want you can choose Greater Mark of Attack Damagex9 if you are more familiar with the more AD.

Seals

I pick always tanky runes for Sivir, because its very good if you want a bit protection against the enemy AD carry, when you haven't got a Healer support, like Nunu or so.

Recommended

So i think if you want to do something at early game, when you have a very hard enemy like Graves you will need a high protection cap against him. Like the early 1v1, protection from the enemy minions aggro when you chasing a low HP enemy and u have to take the minion wave aggro. So i'll just only can say take these and it will be good :) Greater Seal of Armorx9.

Viable

You can take of course Greater Seal of Scaling Armorx9 ones, but its not the best choose for the early game, and in the late game you wont need that little more Armor bonus what you will get from the /level ones.

Glyphs

For glyphs, i love to take tanky ones again, because i love to know in safety myself, but you wont need the high magic protection at early game, but you will need more in late game because of the strong AP carries.

Recommended

So as i said the best way if you want to protect yourself if you choose Greater Glyph of Scaling Magic Resistx9 you will have a lot of magicresist at middle game, so you can kill AP carries easier.

You can use every kind of psychical attack ones, just like AD, or Crit chance/damage, and attack speed ones.

Masteries

Welcome at the masteries section, i'll explain the pros, about this sequence, and give some tips and tricks if you want to create your own mastery tree.

First take a look at the masteries to see whats about it, i am using a fully aggressive mastery sequence with a bit of defense of course. First of all this is a regular AD carry mastery sequence, with a good boost of armor penetration, and of course some boosts of bonus AD. You will have a little armor bonus, and a bit of magic resist.

OFFENSIVE

SPACE

SP

So here is the offensivemastery sequence. This is a fully carry sequence with all of the boosts what you will need to own your lane and own everyone. For the pure AD boost, i picked Brute Force what will increase your AD by +3 what is a very good bonus at early game, and for a continuously boost i picked Deadliness for a great boost of bonus AD per level, you will get +9 at lvl 18. Of course the next is Fury for a bit of AttackSpeed bonus, if you full it up you will get +4% what is a good little bonus for every carry. What can be better when you have armor penetration runes, when you have armor penetration masteries! Weapon Expertise is very grate for middle and late game, Sunder is awesome at early game. And for last Executioner for finish this mastery tree.

SPACESPACESPACE

DEFENSIVE

SPACESPACESPACE

This is a very little but very important part of our mastery tree. I took Hardiness for the bonus +6 armor against the enemy AD carries, if you take an Ezreal, or Graves you better have a little protection against them. I took Resistance too for the more resistance against the enemy AP carries, for middle and late game, because everyone focuses the AD carries, of course if you are good and have a good farm, kills, gear etc.

SP

SPACE

Summoner Spells

I will explain my own Summoner Spell choice, then i explain the viable spells. I wont explain the wrong Summoner Spell choices, because its obvious, what i didn't mention, is a wrong choice!

Good Summoner Spells

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Flash is the best escaping summoner spell for Sivir! You can Flash trough walls, Flash simply to get away, or just Flash for chase an enemy!

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Ignite is also, an awesome summoner spell, be ready that the enemy carry has got almost always a Heal, but the best is, you can use Ignite to reduce the Healing size, by -50%! You can use it, when your opponent HP is down, and you want to disable his Heal, or when he run away with low HP you can put ignite on him, to finish the kill!

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Heal is a grate spell for AD carries. When you are fighting with someone, you can use Healto survive the 1v1 fight. You can also use Heal in team fights, to help out your team mates. Or just simply, when you or a mate survive but he has ignite on him, you can save his life by using the Heal.

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Viable Summoner Spells

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Cleanse is also a viable summoner spell, but its better for those carries who hasn't got any kind of CC protector abilities like, Sivir's Spell Shield. But double is better, and safer too, so you can also choose this spell, if the enemy has too much CC's.

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You can use Exhaust too, if you like it more, and want to counter the enemy carries with it, BUT! Its better is the Supporter got the Exhaust, because you can get a better summoner spells, whats better for Sivirs usage.

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If you are just started to play with Sivir in normal games, you can take Clarity too if you couldn't use your Spell Shield properly to get some mana, and you are burning down your mana pool with your spells, you can take it.

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Items

Item Sequences

I will explain you several item sequences i will start with the main sequence, first with the core items, then the luxury items, and finally i will explain some of the viable item sequences!

CORE ITEMS

Sivirs main damage dealing process in early game, is her Boomerang Blade. That ability deals ridiculous amount of damage if you don't hit minions when you want to harras an enemy champion. You need 3 things to increase its damage. Firstly you need AD, secondly you need armor penetration, and finally you need Cooldown reduction. The Black Cleaver gives you everything you need. Cooldown reduction is vital because you will need to you Boomerang Blade more than once in a fight to maintain that damage necessity to kill the enemy.

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Phantom Dancer

is a vital item for Sivir. Since they took away the attack speed from her On The Hunt ability, you need something to balance your AD, attack speed ratio. Phantom Dancer is still the best item to do it.

Is the very best item for Sivir, because she is dealing insane damage with her spells at early game, so you need more AD then Crit chance/damage. So i recommend you that you should buy The Bloodthirster before buying Infinity Edge. And the cool thing is you can start stacking earlier your The Bloodthirster than the enemy.

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LUXURY ITEMS

The luxury items helps your late game, and gives you a huge bonus against the players who has high defense/damage etc. what is okay at late game, but we need a weapon/armor against them, so my late game items will help your game, and saves your life sometimes.

So here we are! Now we can afford infinity edge because we reached middle game, and now our abilities damage are not enough. But still we have a bunch of AD, so we need more! And thanks to Infinity Edge we will have a bunch of it! Also we will get an awesome passive, our crit damage increased by +150%! And of course we will get some crit chance too!

Guardian angel is an awesome defensive item for late game, for example when they focusing you out, you will respawn and your team has another chance to protect you and take 'em out. And it gives you some sort of armor and magic resist, what also awesome for more kind of protection! So this is a perfect item if you want to protect yourself.

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BOOTS

You can chose from three kind of boots, depends on what you want, but from this three, two is recommended.

This is the main boots for every AD carry. It gives you some attack speed, and of course bonus movement speed +2. I recommend you mainly this boots, this is the best i think, i don't buy different boots for carries, but your choice is, what do you want to buy.

You can use this boots too, if you think Sivir hasn't got too much speed, even if she has her berserker graves. You can but you wont have anything bonus from it, just the movement speed, but you will have +3, except from +2.

I don't recommend you this boots, because you won't be against an AP carry, so you don't really need resist against them, but if you want, you can use, but i don't recommend to you, there is more better boots than this!

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Alternate Sequence

Item Sequence

The Bloodthirster3500

Frozen Mallet3300

Infinity Edge3800

Phantom Dancer2800

Guardian Angel2800

My alternate item sequence, got attack speed, and a lot of HP. But you won't get the passive bonuses from, Trinity Force.

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Frozen Mallet

is a very nice defensive but also an offensive item, the best thing in is is its passive, what with you can slow enemy champions for a short period of time, its useful when you want to chase down someone, or simply when you want to get away. But i don't think so its very useful for Sivir because of her passive, Fleet of Foot. But if you want to get some HP, and want to know yourself in safety. You can use it.

Why Trinity Force? Why not Infinity Edge or Phantom Dancer? Phantom Dancer is good but not for Sivir and not for me either. It gives you attack speed and crit chance. We don't need those if we want to deal more damage with our skills, and not Infinity Edge either. Trinity Force is a very good choice because of its passive, what will give your next auto attack +150% Attack Damage, oh boy! We need this very much, if we use our Ricochet we will deal a tons of damage to the first target. Or simply when we use Spell Shield or anything else, our next auto attack will be insane! And of course it gives everything, crit chance, attack speed etc.

Skill Explanation and Sequence

Fleet of Foot(passive): This is a very good, i think its in the best passives at the AD carries. When you hit an enemy champion, you will get a huge ton of movement speed!

Tips and Tricks

Fleet of Foot If you chasing enemy champions, by hitting them with auto attack, you can get them fast, before the run away!

You can use Fleet of Foot to escape from the enemy, when you are running away, you can turn back for a second, and hit one of them fast, with one attack, for the bonus movement speed, then you can get away!

Boomerang Blade(Q): This is a very good skill shot, its using a normal AD ratio, but have a quite huge basic damage, and the best, when you use Boomerang Blade comes back dealing damage to enemies passing trough. But warning, be careful! Its dealing -20% damage for every passing trough!

You can deal a nice amount of damage in team fights, don't forget to use it.

Ricochet(W): This ability is awesome, when you click on it, your next auto attack will deal more damage and it will bounce to four more enemies. It has a low cool down but watch out! It can leach your mana pool fast!

Spell Shield: This is the best ability of Sivir. Thats why i think she is the best AD carry. She is the best counter against Ezreal, Graves, Blitzcrank etc. You can block almost all of the abilities! Alistar can't do anything against you! Spell Shield is an ability, what with you can block every abilities!

The Way of a Successful Sivir

You will need concentration, skill, reflex, and you have to be a good leader.

Farming

This is a very important point to be a good ad carry. You have to last hit, this is the key to own your lane! If you are only last hitting, you minimize the chance that you will miss to last hit a minion.

What will you get with last hitting?

You will get, what is the most important is, Money!

You will get a lane, where you aren't pushing, then you minimize the chance that you will get ganked, and increase the chance that your jungler can gank your lane!

You can harass the enemy while you are waiting for another last hit.

Well used abilities!

If you are well using your abilities, its a grate bonus to your bill. Use well your Spell Shield, and use your Ricochet in a way when you aren't waste last hits! If you want to use your Boomerang Blade and want to deal the most damage, you should hit only the enemy champion and not sending trough minions your Boomerang Blade

If you are low on mana, you can stand into enemies spells, and block them for a bonus +150 mana!

When you are using abilities well, you can save more mana.

When you are using your Ricochet and Boomerang Blade properly, you can save last hits, and deal more damage to enemy champions.

Being a good leader!

Being a good leader is a very important piece of my strategy. If you need gank, tell to your jungler! If your support not doing the things good, tell him! If you want wards, for a different area, better tell to your support. And for last, ask your support to buy items for you! Ask your support, to buy zeke's herald! This is a grate item for Sivir!

What will you get with this?

If you tell your support, to buy items whats helping you, like zeke's herald, what gives you attack speed, and bonus lifesteal, what i mentioned before, that you need attack speed from your supporters, and not from your build!

If you ask for gankes, you can give assists for you jungler, and get kills!

If you ask for more wards, in bushes, or want to counter the enemy wards by a Vision Ward ask your supporter to bring some!

Summary

This champion is very awesome for me, i really like her, and if you learn the way how to play with her, you and your team will have a good time;)

If you want to use her in ranked games, please read the whole guide, and not just the cheat sheet.

Rate and comment if you want, it'd really make me happy!

I hope we will see each other in the game!:)

Thanks for jhoiJhoi for her how to make a guide. Helped me a lot.

Helgasst ~ out.

Hall of Fame!

If you are playing with my guide, and want to send me your scores, don't wait! Send me fast, and i will put it to the hall of fame!:)!

The first hall of famer is Viktez who did very well with my guide!:)

The second hall of famer is Mayley, thanks for your stats!:)

The third hall of famer is Bailez115 who owned a little bit with this guide:)

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!