Native software development with a focus on games and other simulation-driven applications. Occasionally I also work with hardware and circuitry.

This has been an on-again, off-again game project. Though this is the first of hopefully many weekly recaps, it's not the project's first week of development. Below is a bulleted list of 'accomplishments'. Moved the Game Engine's SDK modules from a single mega-repository into separate git repositories using…

As I ramp up my next game software project, I find myself asking a few questions before writing that first line of code: What's the game about? Who would play it? What's the scope? I've been in the games industry for years now - from Doom 2 to the present…