RWS outsourced to a Russian studio because they knew they couldn't be bothered to develop it themselves.

Running With Scissors outsourced the development because the RWS team in its current state is nearly non-existent. They just didn't have the resources to make the game by themselves. The Postal 3 credits only list about nine people and one dog mascot for RWS, and of those, their writer Bill Kunkel and their mascot Champ have both passed away within the last year.

That isn't to say RWS didn't have an impact on the game's development. They did all of the writing, had a concept artist that defined the look for the game, and they handled and recorded all of the English voice acting. However, the actual implementation of these ideas fell on Trashmasters, the Russian studio that carried out the physical game creating work. Any faults in the gameplay (which are being largely overblown due to a lot of bandwagoning right now) falls on them as RWS can't do much at this point other than send a bunch messages overseas saying "fix it" in Russki or whatever and hope their pleas don't fall on deaf ears.

It really is an unfortunate scenario for Running With Scissors as they're among the few ever-dwindling number of game developers (or remnants thereof, in RWS's case) still around that dare to make games according to their own wishes rather than for maximum profit potential. They fought tooth and nail to make Postal 2 and the story is no different with Postal 3. Of course, the circumstances obviously weren't as ideal this time. They're isn't down for the count just yet, but it will be a sad day if one of the last companies that gives a crap about their games and their fans goes under. They simply don't make them like Running With Scissors anymore.

Running With Scissors outsourced the development because the RWS team in its current state is nearly non-existent. They just didn't have the resources to make the game by themselves. The Postal 3 credits only list about nine people and one dog mascot for RWS, and of those, their writer Bill Kunkel and their mascot Champ have both passed away within the last year.

That isn't to say RWS didn't have an impact on the game's development. They did all of the writing, had a concept artist that defined the look for the game, and they handled and recorded all of the English voice acting. However, the actual implementation of these ideas fell on Trashmasters, the Russian studio that carried out the physical game creating work. Any faults in the gameplay (which are being largely overblown due to a lot of bandwagoning right now) falls on them as RWS can't do much at this point other than send a bunch messages overseas saying "fix it" in Russki or whatever and hope their pleas don't fall on deaf ears.

It really is an unfortunate scenario for Running With Scissors as they're among the few ever-dwindling number of game developers (or remnants thereof, in RWS's case) still around that dare to make games according to their own wishes rather than for maximum profit potential. They fought tooth and nail to make Postal 2 and the story is no different with Postal 3. Of course, the circumstances obviously weren't as ideal this time. They're isn't down for the count just yet, but it will be a sad day if one of the last companies that gives a crap about their games and their fans goes under. They simply don't make them like Running With Scissors anymore.

Honestly the writing and terrible outdated/low brow humor was a lot worse than the gameplay. Which is saying a lot because the gameplay was horrible.

Honestly, Postal 3 was pretty much exactly what I expected from it. I just wish that you could free roam and such during the main story as you could during Postal 2, and that there were the simple pseudo-RPG elements from Postal 2.