If you know what you are doing, and you are starting a new hack, this is for you.
If you don't know what you are doing, go learn.
If you are not starting a new hack, then this isn't for you.
Again, let me say this for those that lack common sense. DO NOT patch this to your ROM unless you are a highly experienced Super Metroid ROM hacker, AND you are starting a new hack.

PLMs repointed to $B8, $8F and $83 cleaned out minus necessary data, and the default data that I put in to start you off. Same with graphics tables, tiles, and palettes. Enemy pop and set also cleaned out.

Update Notes:
--v1.1--
- Fixed a bug with the PLM repoint causing the game not to work.
- Cleaned out $83, which I had neglected to clean out by accident.
--v1.2--
- Re-repointed PLMs to $B8 due to the game being unable to read them at $CD.
- Shifted All gfx down a bank due to PLM repoint.
--v1.2.1--
- Added 'QUICKMET.BIN', Instructions on how to use this file are in the updated 'Template Notes.rtf'.
- 'Template v1.2.ips' is still the same, no need to re-patch or change anything.