Rogue Leveling Guide (WoD 6.1)

In this guide, we will offer you some quick and practical information for
leveling up your Rogue from level 85 to level 100. We cover rotation,
talents and glyphs. We do not, however, cover statistics, gear, or any
information about the zones you should be questing in.

This guide requires a basic understanding of how the Rogue class works
at a high level. This guide is not meant to reflect how you should play your
character at maximum level, or in a dungeon or raid environment.

1.1. Talents and Glyphs

Before setting out on your leveling journey, you should take
these talents and glyphs, for
maximum efficiency. Obviously, this is not set in stone, and you have a lot of
liberty. Note that Tier 5 talents are practically useless outside of PvP.

At Level 90, you unlock your Tier 6 talents and we advise you to choose
Anticipation. Marked for Death works as well, but it has
a higher skill cap.

1.2. Rotation

You have to adapt your raiding rotation
slightly, so that it works against targets which, generally, will not live very long.
Also, Rogues are not very well equipped for dealing with several targets at a time, so you
should try, as much as possible, to pull mobs one by one.

Build Combo Points with the following abilities (by order of priority).

Spend Combo Points with Envenom. If Slice and Dice needs
refreshing, then you can afford to cast Envenom with fewer Combo Points.

Only apply and maintain Rupture when fighting dungeon bosses or difficult
mobs.

Thanks to Glyph of Deadly Momentum, you will be able to easily keep
100% uptime on both Slice and Dice and Recuperate (which is
very helpful while leveling up). When you intend to fight several mobs in
succession, you only need to apply Slice and Dice and Recuperate on the first
mob you engage.

When you engage a target, you should always be in Stealth, so that
you benefit from Subterfuge.
Open with Cheap Shot
(to stun the target),
and Ambush (cast it as many times as you during the 3-second
Subterfuge). Then, execute the rotation given above. Apply Slice and Dice and
Recuperate if they are not up and you are going to fight
several enemies in a row.

2.1. Talents and Glyphs

Before setting out on your leveling journey, you should take
these talents and glyphs, for
maximum efficiency. Obviously, this is not set in stone, and you have a lot of
liberty. Note that Tier 5 talents are practically useless outside of PvP.

At Level 90, you unlock your Tier 6 talents and we advise you to choose
Anticipation. Marked for Death works as well, but it has
a higher skill cap.

2.2. Rotation

You have to adapt your raiding rotation
slightly, so that it works against targets which, generally, will not live very long.
Also, Rogues are not very well equipped for dealing with several targets at a time, so you
should try, as much as possible, to pull mobs one by one.

Build Combo Points with the following abilities (by order of priority).

Thanks to Glyph of Deadly Momentum, you will be able to easily keep
100% uptime on both Slice and Dice and Recuperate (which is
very helpful while leveling up). When you intend to fight several mobs in
succession, you usually only need to apply Slice and Dice and Recuperate on the first
mob you engage.

When you engage a target, you should always be in Stealth, so that you
benefit from Subterfuge.
Open with Ambush (cast it as many times as possible) and
then execute the rotation given above. Apply Slice and Dice and
Recuperate if they are not up and you are going to fight
several enemies in a row.

3.1. Talents and Glyphs

Before setting out on your leveling journey, you should take
these talents and glyphs, for
maximum efficiency. Obviously, this is not set in stone, and you have a lot of
liberty.

At Level 90, you unlock your Tier 6 talents and we advise you to choose
Anticipation. Marked for Death works as well, but it has
a higher skill cap.

3.2. Rotation

You have to adapt your raiding rotation
slightly, so that it works against targets which, generally, will not live very long.
Also, Rogues are not very well equipped for dealing with several targets at a time, so you
should try, as much as possible, to pull mobs one by one.