Bectas Cliff's Notes

Hey folks, with summoner arc out and the first map (Bectas) unlocked, I figure it'd be good to have a resource of some basic info on the map. Nothing too fancy, and honestly it's not THAT hard but there are definitely some "gotcha!" moments that are worth being prepared for.

Notes:

You unlock weapon fusion after the 2nd area

Your first summoned unit slot unlocks after beating the 4th area.

Most boss stages can be beaten regardless of element so I won't bring it up much unless particularly important.

Sword/Spear are both perfectly viable

When in doubt, use Seals

Kaiser slimes can just solo autobattle most of this if you're really struggling with a stage for some reason, but a good offensive support (COUGH PAMELA) will be much faster and trivialize things just as much

Notable Stages
2-2: Earth. Focus down Finia (fairy), she spams Curse.
2-3: 4 enemy boss room, Al'Miraj along the way can 100-0 people with multi attacks, be sure to bring [Element] Seals if possible
3-2: Thunder element, hits hard. CAN paralyze but seems pretty rare
3-3: Lich can curse but damage is very low
3-4: Reiss hits like a truck with crits but otherwise easy

None of that's datamined, just observation, I'm 100% sure there are 'real' guides out there and sooner or later deathmax/xerte will give us 100% factual info on all of that

Grinding:
2-1 is super easy with Reda friend if you can't 100% auto 3-4
3-4 has metal ghost spawns (insane xp) and much better sp income, but Reiss hits hard, Light summoners may have some difficulty at low levels

Mimics begin spawning on map 4 - they can and will fuck you without lube if you're not strong

5-2 is better weapon xp than 3-4, and can spawn Mimics (HUGE weapon/element xp) but is MUCH harder, be careful!
6-3 is great for Water summoners, mediocre for others
6-4 is good xp but can be hard
7-4 is slightly better xp but slightly worse element, also seems to have better mimic spawns?

Overall: 3-4 is by far the best auto if you're weaker, if stronger/can deal with mimics, 5-2, 6-3, 6-4 and 7-4 are all pretty much tied depending on which you can reliably auto and if you want slightly more element or summoner XP. They all give similar enough overall return that there's not really a clear 100% winner, just pick whatever you can clear reliably. I personally recommend 7-4, the seeming mimic spawn chance increase raises its value significantly.

6-1 is garbage element XP so I'd avoid it unless Earth element, in which case it's very easy.

--------

Special thanks to my angel Pamela, who allowed me to auto everything from 5-1 to 7-5 and clear the EX effortlessly first try. Goddess of this mode.

Hey folks, with summoner arc out and the first map (Bectas) unlocked, I figure it'd be good to have a resource of some basic info on the map. Nothing too fancy, and honestly it's not THAT hard but there are definitely some "gotcha!" moments that are worth being prepared for.

Notes:

You unlock weapon fusion after the 2nd area

Your first summoned unit slot unlocks after beating the 4th area.

Most boss stages can be beaten regardless of element so I won't bring it up much unless particularly important.

Sword/Spear are both perfectly viable

When in doubt, use Seals

Kaiser slimes can just solo autobattle most of this if you're really struggling with a stage for some reason, but a good offensive support (COUGH PAMELA) will be much faster and trivialize things just as much

Notable Stages
2-2: Earth. Focus down Finia (fairy), she spams Curse.
2-3: 4 enemy boss room, Al'Miraj along the way can 100-0 people with multi attacks, be sure to bring [Element] Seals if possible
3-2: Thunder element, hits hard. CAN paralyze but seems pretty rare
3-3: Lich can curse but damage is very low
3-4: Reiss hits like a truck with crits but otherwise easy

None of that's datamined, just observation, I'm 100% sure there are 'real' guides out there and sooner or later deathmax/xerte will give us 100% factual info on all of that

Grinding:
2-1 is super easy with Reda friend if you can't 100% auto 3-4
3-4 has metal ghost spawns (insane xp) and much better sp income, but Reiss hits hard, Light summoners may have some difficulty at low levels

Mimics begin spawning around here - they can and will fuck you without lube if you're not strong

5-2 is better weapon xp than 3-4, and can spawn Mimics (HUGE weapon/element xp) but is MUCH harder, be careful!
6-3 is great for Water summoners, mediocre for others
6-4 is good xp but can be hard
7-4 is slightly better xp but slightly worse element

Overall: 3-4 is by far the best auto if you're weaker, if stronger/can deal with mimics, 5-2, 6-3, 6-4 and 7-4 are all pretty much tied depending on which you can reliably auto and if you want slightly more element or summoner XP. They all give similar enough overall return that there's not really a clear 100% winner, just pick whatever you can clear reliably.

6-1 is garbage element XP so I'd avoid it unless Earth element, in which case it's very easy.

--------

Special thanks to my angel Pamela, who allowed me to auto everything from 5-1 to 7-5 and clear the EX effortlessly first try. Goddess of this mode.

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Great guide as always. When I reached this content. I will try at my best to survive. Also, Will you make the same guide when the map Viransil arrived on Global?

"A love that grows stronger with each passing day. Hand in Hand. Together Forever."Into hiatus on Brave Frontier until BF2 comes or other favorite units got an Omni. Catching on some animes right now and currently active on my discord server​

Hey folks, with summoner arc out and the first map (Bectas) unlocked, I figure it'd be good to have a resource of some basic info on the map. Nothing too fancy, and honestly it's not THAT hard but there are definitely some "gotcha!" moments that are worth being prepared for.

Notes:

You unlock weapon fusion after the 2nd area

Your first summoned unit slot unlocks after beating the 4th area.

Most boss stages can be beaten regardless of element so I won't bring it up much unless particularly important.

Sword/Spear are both perfectly viable

When in doubt, use Seals

Kaiser slimes can just solo autobattle most of this if you're really struggling with a stage for some reason, but a good offensive support (COUGH PAMELA) will be much faster and trivialize things just as much

Notable Stages
2-2: Earth. Focus down Finia (fairy), she spams Curse.
2-3: 4 enemy boss room, Al'Miraj along the way can 100-0 people with multi attacks, be sure to bring [Element] Seals if possible
3-2: Thunder element, hits hard. CAN paralyze but seems pretty rare
3-3: Lich can curse but damage is very low
3-4: Reiss hits like a truck with crits but otherwise easy

None of that's datamined, just observation, I'm 100% sure there are 'real' guides out there and sooner or later deathmax/xerte will give us 100% factual info on all of that

Grinding:
2-1 is super easy with Reda friend if you can't 100% auto 3-4
3-4 has metal ghost spawns (insane xp) and much better sp income, but Reiss hits hard, Light summoners may have some difficulty at low levels

Mimics begin spawning around here - they can and will fuck you without lube if you're not strong

5-2 is better weapon xp than 3-4, and can spawn Mimics (HUGE weapon/element xp) but is MUCH harder, be careful!
6-3 is great for Water summoners, mediocre for others
6-4 is good xp but can be hard
7-4 is slightly better xp but slightly worse element

Overall: 3-4 is by far the best auto if you're weaker, if stronger/can deal with mimics, 5-2, 6-3, 6-4 and 7-4 are all pretty much tied depending on which you can reliably auto and if you want slightly more element or summoner XP. They all give similar enough overall return that there's not really a clear 100% winner, just pick whatever you can clear reliably.

6-1 is garbage element XP so I'd avoid it unless Earth element, in which case it's very easy.

--------

Special thanks to my angel Pamela, who allowed me to auto everything from 5-1 to 7-5 and clear the EX effortlessly first try. Goddess of this mode.

Libera>Laberd ? Okay, then i need to get to earth again, you said Laberd was a good choice but i'll change then x)
Maybe Laberd can be good for the EX dungeon though...

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Its fairly common sense to level a second element regardless.
Light or dark as one of the choices again is a good pick.
Laberd could pull ahead in the future depending on if they implement necessity of mitigation.
Right now libera gets a great advantage from being earth on top of her useful shit.

Its fairly common sense to level a second element regardless.
Light or dark as one of the choices again is a good pick.
Laberd could pull ahead in the future depending on if they implement necessity of mitigation.
Right now libera gets a great advantage from being earth on top of her useful shit.