In the Battle for Azeroth pre-expansion patch, the method of loot distribution in both in current and old raids are being updated. In current raids, Master Loot will be removed forcing players to use Personal Loot and, for limited items like the untradeable Mythic Argus mount, this change may bring up complications.\r\r\rPersonal Loot\rWhen the Battle for Azeroth pre-expansion patch goes live, the option to choose Guild Master Loot will be removed. All current raids, including Antorus, the Burning Throne will automatically swap to use Personal Loot. \r\rThe option to change the Loot Distribution Method has been completely removed.\r\r\rPersonal Loot has always dropped more items than Master Loot. You may be able to trade any piece you receive if you already own an piece of the same slot with higher item level. \r\rOn Mythic: \rMaster Loot generally drops 4 pieces\rPersonal Loot generally drops 6 pieces\r\rOn Normal and Heroic, every additional player above 10 that is in the raid adds an additional 20% chance for a boss to drop an additional piece of gear. This is due to the flexible nature of Normal and Heroic.\r\rWe haven't received any word on any changes to the number of baseline drops in Normal \/ Heroic or Mythic, so we'll find out how many items drop with the Pre-Patch.\r\rMythic Argus: Shackled Ur'zul Mount\rThis has been hotfixed!\r\rThere is an interesting complication with the Mythic Argus mount, Ur'zul Incatenato. Guilds who have decided on an order or list for their raiders to receive their mount may be disrupted with the removal of Master Loot. In the Battle for Azeroth pre-patch, with Personal Loot being the only option, obtaining Ur'zul Incatenato will likely follow its Personal Loot rules that are already in place.\rOne Mythic raid mount will guaranteed drop if there are 20 eligible players who kill the boss.\rAll members who do NOT currently own the mount will be eligible. The game picks one of those players randomly.\rThat player will loot the mount when they loot the boss.\r\rSometime in the last couple months, the Ur'zul Incatenato was flagged to become untradeable while on Personal Loot. With Personal Loot being forced, this means that the game just decides who to give the mount to and they are unable to trade it, even if they don't want it. \rFor guilds who are trying to give the mount to a certain raider, everyone else in the raid must own the mount.\rFor guilds who have members that don't want the mount, they have a chance to loot the mount if they are in on the boss kill.\rFor guilds who are selling mounts, it's important that all players in the raid except for the buyer already own the mount. \r\rIt appears this only affects the Ur'zul Incatenato, as we've received reports that the Gul'dan mount Nucleo Diabolico di Fuoco Infernale is tradeable while on Personal Loot.\r\rBlizzard hasn't mentioned anything about the Mythic mounts in the pre-patch, so we're unsure what rules this will follow. However, we'll update this post with any updates from Blizzard.\r\rLegacy Loot Mode\rA new method of Loot Distribution will be added in the Battle for Azeroth pre-patch called Legacy Loot Mode. This loot mode will apply to all dungeons and raids from previous expansions that your character is at least 11 levels above the intended level.\r\rThis loot mode is a response to the Patch 7.3.5 changes to Legacy dungeons and raids, by swapping them all to Personal Loot. This change meant that level 110 transmog hunters had a chance to receive zero items from a boss due to the Personal Loot rules. When an item did drop, it would only drop for their current spec, meaning no one-handers for Fury Warriors and so on.\r\rTransmog hunters will be happy in the 8.0 Expansion Pre-Patch as the Legacy Loot mode will automatically activate if your character is 11 or more levels above the content's intended level. \rThe number of items dropped by bosses will be the same as if you were in a full party.\rFor a 5 man dungeon, 1-2 pieces will drop per boss. This would be the same number if 5 level appropriate characters were completing the instance.\rThis work similarly for raids that have a set number of players: 10 man (Firelands), 25 man (Firelands), 40 (Molten Core).\r\rFlexible raids such as Siege of Orgrimmar will act if there were 20 players in your group. \rAs per before 7.3.5, all items on the loot table can drop, not just ones designated for your spec.\rIf there are multiple people in the group, the loot will be split among the players and be tradeable. \r\r\rSince the Patch 7.3.5 change to use personal loot rules in leveling dungeons, we\u2019ve heard a lot of feedback from Transmog hunters concerned about how this has affected the ability to collect appearances from older content. We hear you, and agree it\u2019s a problem, so we\u2019ve been working on a more robust solution for Battle for Azeroth.\r\rOnce these updates are implemented, entering a dungeon or raid that is trivial for you (i.e.: your character is more than 10 levels higher than the dungeon or raid\u2019s intended level) will activate a \u201clegacy loot mode.\u201d That loot mode will work like this:\r\r\r The number of items dropped by bosses will be the same as it would have been if you were in a full party. So if you\u2019re in a 5-player dungeon, you\u2019ll get 5 players\u2019 worth of loot.\r For raids with a flexible raid size (such as Raid Finder), this will act as though there were 20 players in the raid.\r All items on the loot table will have a chance to drop, not just the ones that are designated for your spec.\r If you have multiple players in the group, the loot will be split among those players, but be tradeable. For example, if you\u2019re clearing with one other player and kill a boss that should drop 4 items, you\u2019ll each be able to pick up two items and trade them between each other if you like.\r\rWhile the personal loot change was a key part of what allowed us to expand leveling dungeons to encompass a wider range of levels, and we\u2019re happy with it in that environment, we recognize that it\u2019s not a great experience for those who enjoy clearing older content for transmog, and hope that these changes will make that more enjoyable once they\u2019re complete. \r\rThanks again for all of the feedback!

Commenti

Commento di Andmyaxe

on 2018-07-15T19:00:06-05:00

About darned time. ML only brought guild drama and guildies rolling for each other when pugs are brought in.

Commento di Alarialas

on 2018-07-15T19:01:24-05:00

Transmog farmers everywhere, rejoice! This would have made farming the Heroic recolor of the Dark Coven set for my void elf SO much easier! I ran that stupid place 18 times before the shoulders dropped!

Commento di Warpshard

on 2018-07-15T19:02:34-05:00

The thing about Legacy Loot mode I'm not getting is that it says, specifically, that it will activate when you're 10 levels or more above the content. Yet I've seen reports of it not activating for Draenor raids despite them being well within that range. Is that a bug?

Commento di Skinpu

on 2018-07-15T19:05:39-05:00

rip proper itemization in guilds

Commento di angeleyed

on 2018-07-15T19:11:54-05:00

Finally a huge strike to guild corruption

Commento di Jerby93

on 2018-07-15T19:14:06-05:00

About darned time. ML only brought guild drama and guildies rolling for each other when pugs are brought in.\r\rIdiotic comment. We've been a guild using master loot for the past 8+ years. Never a single guild drama over loot. If you don't like a guild using master loot, then leave the guild. Established guilds being punished because of pug drama is pathetic. This is one of the most ridiculous changes in the history of the game.\r\rLet master loot remain in mythic mode. If you think your guild is being unfair then leave.

Commento di TabernerEXE

on 2018-07-15T19:16:23-05:00

The thing about Legacy Loot mode I'm not getting is that it says, specifically, that it will activate when you're 10 levels or more above the content. Yet I've seen reports of it not activating for Draenor raids despite them being well within that range. Is that a bug?\r\rI agree, Draenor only kicked in for me on Beta when i was 111 and not 110, I'm worried if this might be the same for Legion that we need 121 for it to kick in and not 120, well 121 is not going to be possible until the expansion after BFA so this needs to be fixed

Commento di soulyouth

on 2018-07-15T19:18:52-05:00

One small correction, you call it "Guild Master Loot" but it should be Master Looter.

Master loot has only been able to be used in guild runs (80% or more of the group must belong to the guild.) since 7.0, so this is what it has been called for a bit.

Commento di nealness

on 2018-07-15T19:20:17-05:00

Legacy loot sounds lovely - even if it does make it a little harder in some cases to target a specific item based on a character's loot table, for example getting an agility staff to drop to use on a caster by running as a hunter - now can we please remove rings, necks and trinkets from the loot tables in this mode, since it's basically a transmog mode. K thankx.

Commento di Chalice

on 2018-07-15T19:21:26-05:00

one step of guild purification.\ranother guild corruption is like not giving all members (no, even officers) didn't get guild repairs.

Commento di Kanariya

on 2018-07-15T19:22:19-05:00

The thing about Legacy Loot mode I'm not getting is that it says, specifically, that it will activate when you're 10 levels or more above the content. Yet I've seen reports of it not activating for Draenor raids despite them being well within that range. Is that a bug?\r\rI agree, Draenor only kicked in for me on Beta when i was 111 and not 110, I'm worried if this might be the same for Legion that we need 121 for it to kick in and not 120, well 121 is not going to be possible until the expansion after BFA so this needs to be fixed\r\rIf it is it'll be hotfixed. No reason to worry.

Commento di Ashardis

on 2018-07-15T19:22:33-05:00

About darned time. ML only brought guild drama and guildies rolling for each other when pugs are brought in.

Idiotic comment. We've been a guild using master loot for the past 8+ years. Never a single guild drama over loot. If you don't like a guild using master loot, then leave the guild. Established guilds being punished because of pug drama is pathetic. This is one of the most ridiculous changes in the history of the game.

Let master loot remain in mythic mode. If you think your guild is being unfair then leave.

So much this ^^

Taking the option away from people who want it and actually prefer it, seems a fking stupid direction to take

Commento di Nagassh

on 2018-07-15T19:24:34-05:00

Man personal loot is absolute trash to force on mythic guilds, I'd rather they restricted it to mythic only and 20 guild members than this nonsense.\r\rLet the days of warforged by 5ilvl trinkets that you can't give to people who actually need it begin.

Commento di Nazthori

on 2018-07-15T19:28:27-05:00

one step of guild purification.\ranother guild corruption is like not giving all members (no, even officers) didn't get guild repairs.\r\rDo you people actually believe this drivel? If the guild is corrupt, LEAVE IT. MANY guilds are NOT LIKE THIS! Stupid way of thinking.

Commento di Rasfer

Commento di nearfantastica00

on 2018-07-15T19:40:15-05:00

Quick question, because I assume as much but it's never been clear: does Legacy Loot apply to LFR Dragon Soul too, since it used a slightly modified loot distribution? I imagine it would, but it's also something that hasn't been touched since release, so I'm not sure.

Commento di SgtGrumbles

on 2018-07-15T19:42:17-05:00

If I don't want a piece of loot, I should just be able to give it away to somebody who wants it in that run. Bar none.

Commento di trog

on 2018-07-15T19:45:39-05:00

It's easy to appreciate the consistency this brings to looting items in general. The only way in which this is a bad change is the idea that higher item level is always an upgrade. More flexibility when trading looted items would be welcome alongside forced Personal Loot.