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Re: Megaamine's armory

Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
The user starts by gathering a massive amount of their Fire chakra, then they shall slam their hands on the ground and send the pure fire chakra into the ground. Then with huge concentration a simple circle of chakra appears around them, circling in the ground around, and then in almost no time, the user, through shape manipulation, converts the chakra into real fire, and since a lot of energy was focused in that circle a huge fire erupts around the user, as a column of fire and starts extending (almost as if exploding) until it reaches Mid range, then after some time the huge fire column disappears leaving the the area covered in smoke.

- Can only be taught by megaamine.
- Can only be used three times.
- Can't be used in the following turn.
- If it was at the beginning of the turn, the user shall not be able to use any other S-Rank or above fire techniques in the same round, however, if the Ninja used one or two S-Rank fire technique at the beginning, he wouldn't be able to use this technique as the last one, he'll just wait for the following round.

Re: Megaamine's armory

Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description:
After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user spreads his arm and opens his palm. As he does that he uses shape manipulation and releases the chakra in the form of a huge purple flames snake (13 meters in length and 6 meters in width) the snake heads towards the target and causes a massive explosion on impact. The snake's movements can be controlled by the user.
- Can only be taught by megaamine.
- Can't be used on short range targets or else the user will be harmed because of the chakra explosion.
- Can only be used 3 times.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user focuses the chakra in his dominant hand (the one that contains the Dark Release Diamonds mark) then he shall use shape manipulation to release two golems' faces-like monsters that generate from the same amount of chakra and spread while heading for their target and deal the usual Dark release damage to the enemy and blow them away.
The movements of the two Golem heads can be controlled by the user, which mean he can make them attack the enemy from two different sides.
Each one of the Golem heads can deal a A-Ranked Dark-Release Damage to the target, so if all of them attacked the enemy at the same time successfully, the attack can deal an S-Ranked Dark release damage to the target.
The user can also choose to attack with the two Golem Heads merged in one giant Golem Head, but it's movements will be slower the separated Golem heads.
The Golem head(s) head for their target like a stream of Dark release power with the shape of a Golem's Head in the front, and a normal stream of Dark power that generates from the user's Diamonds mark.

- Can only be taught by megaamine.
- Can only be used three times in a battle.
- No S-Rank Dark release techniques can be used in the following turn, which means that the user can't use them three times in a row.

Type: Offensive/Defensive
Rank: S-rank
Range: Short/mid
Chakra: 40
Damage: 80
Description:
The user performs Tiger → Goat→ Dog → Horse hand seals, then by releasing their dark chakra, the user (up to 5 metres around the user) is surrounded by blue flames that absorbs the chakra of anyone who touches it.
Note: Can only be used once per match.
Note: Can only be taught by Nathan.

Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 30
Damage: 60
Description: After having used Dark Release: Inhaling Maw to absorb the physical and spiritual energy from the opponents jutsu. The user will then release up to 12 dark spheres that are purple color and are each the size of a kickball. The spheres are formed around the users body and with an upwards wave motion with either of his hand, will hurl them into the sky. From there they will rain down towards the target hitting them. A single dark sphere has enough power in it to break a bone.
Note: Can only be taught by Albel Nox.
Note: Can be used three times per battle
Note: Must use Dark Release: Inhaling Maw before use.
Note: Once used the user must wait two turns before using again.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After having absorbed the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user will then with his palm still open from using Inhaling Maw, will aim it towards his opponent and begin releasing dark spears at his target. Only 6 spears can be released when used, and each spear is .5 meters around and 1.5 meters long.
Note: Can only be taught by Albel Nox.
Note: Must use Dark Release: Inhaling Maw before use.
Note: Can be used twice.
Note: Must wait one turns before using again.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the ground underneath his opponent. The dark chakra will then rise up in a circle around the opponent and shoot up into the sky above him, and rain back down at the opponent in the form of 15 black/purple blades. The dark blades are 2 feet wide and 5 feet long. These blades when hit by them don't cause any cuts of the sort but cause serious burns in the spots they hit along with internal damage to those areas as well.
Note: Can only be taught by Albel Nox
Note: Can be used three times
Note: Must wait one turn before using again
Note: Must use Dark Release: Inhaling Maw before hand

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it in the form of a small black/purple orb that is the size of a baseball from the lower square located on his left palm. The small orb is shot towards the users specified target. Once the small orb has reached short range of the desired target, the user will make the snake hand-seal which causes the orb to begin expanding. As the orb expands it begins releasing countless numbers of raw chakra spikes spikes from the outside which begin to skewer the opponent.
Note: Can only be taught by Albel Nox
Note: Must use Dark Release: Inhaling Maw before hand
Note: Can only be used twice
Note: Can not use any other Dark jutsus in the same turn as this is being used
Note: Must wait two turns before using again

Type: Offensive
Rank: A-rank
Range: Short to Mid range
Chakra: 30
Damage: 60
Description:
After the absorbing the enemy's energy based technique using Dark Release: Inhaling Maw the user will mold the chakra from Inhaling Maw into their left arm, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they can cause enough damage to an opponent by slamming and leaving deep burning marks onto there stomach. The ghosts the user fires are only small (about two feet wide and five feet long) and shoots what seems to be an endless wave of Dark Fireworks.

Note: Must have used Dark Release: Inhaling Maw before use.
Note: Can only be taught by Nathan.
Note: Can only be used 3 times per battle.

Summoning Technique: (souseiki harinezumi) PhazeRank- SRange-ShortChakra Cost-40Chakra Damage-80Description- The user cuts his palm till blood drips. Once that, he then does 5 hand seals and slams his/her hands on the ground.. Phaze (My summon) Will Appears in mid air (short range) above the user circling him/her. Phaze Speaclizes in S rank Fire . And can fly at high speeds (= to Sasuke's Hawk).Phaze Beak is Incredibly Strong. This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

Notes:
-Only Taught By General
-Only can stay on turn for 4 Turns
-User Cant Use No Fire Jutsus while bird is in play
-Dosent need to use handseals as he specializes in fire
-All phaze moves count as 1 move for the user.
-Can only be summoned once