>S - Disk Gun - A fast disk shoots out that can bounce of boundaries and walls. However, can damage himself. Only 2 disks can be on screen at a time.

^S - Bazooka - Shoots a bazooka downwards, launching Crate Man up.

vS - Mines - Crate Man plants a mine. The mine takes some time to get set up, about 4 seconds or so. After that, anything except Crate Man that touches it will make it explode. Only 3 mines may be one a screen at a time.

That's a great start to a move list, so I think he could definitely be viable as a main character.

The only question is if he is iconic enough. They never give the character any personality (or even a name), and there are plenty of other characters to choose from. On the other hand, the design is pretty unique.

The only question is if he is iconic enough. They never give the character any personality (or even a name), and there are plenty of other characters to choose from. On the other hand, the design is pretty unique.

I had a clever idea on how to fix this!

We could have a selection of his costumes / alternate characters, and make sprites for each one, and randomize upon entry. Yeah, that'd be... a lot of work, I know, which is why I didn't suggest it. But if we made the sprites simple enough, could work! I think only 5 would be needed, as well.

We've decided long ago that anything requiring multiple sprites for everything is way too much work, especially for so little gain. If we use a SCB character, it should be that guy. Crate Man is a good name, too.

We've decided long ago that anything requiring multiple sprites for everything is way too much work, especially for so little gain. If we use a SCB character, it should be that guy. Crate Man is a good name, too.

Tis why it's just a suggestion. If we DO get the other ones, then we can just load those in. Besides, I think he has a simple enough body shape to use as a template, correct?

I was thinking about it this morning, and I came up with a few more ideas for moves.

Katana should be moved to A. A should always be a quick, highly damaging melee attack with low knockback. Shotgun would be moved to >A.

We can get rid of the revolver, since he has plenty of forward-firing projectiles.

^A could be another short-ranged move, the laser rifle. A short energy beam would come out, and he would swing it in a downwards arc (with downwards knockback). Shortly afterwards, a laser would instantly fire out to medium range. In the air, the first hit would be a spike, and on the ground, it would combo into the second hit (which would be a solid mid-ranged attack by itself).

I like double pistols being tied to vA. In the air, they could be angled downwards. (If his recovery move is fired straight-downwards, there's little need for another attack aimed in the same direction)

I don't think the flamethrower is a necessary move, since his other attacks should work fine in the air.

The Disk Gun and Mine are definite inclusions. I see no reason to limit their number, though, and 4 seconds is an absurdly long time to lay a mine.

Machine Gun is an okay move, but I'd replace it with something else for the sake of variety. The grenade launcher is one of the more unique weapons.

I'm not all that happy with the recovery move, but I can't think of anything better.

^A* - Laser - A short energy beam comes out, and he swings it in a downwards arc (with downwards knockback). Shortly afterwards, a laser instantly fires out to medium range. In the air, the first hit is a spike, and on the ground, it combos into the second hit (which is a solid mid-ranged attack by itself).

vA - Double Pistol - Shoots in both directions with a weak projectile. Angled downwards in the air.

S* - Grenade Launcher - Launch a grenade in an arc. It explodes if it hits a character, or bounces if it hits a wall or floor. It explodes after about a second if it doesn't hit anyone. The explosion is large and powerful.

>S - Disk Gun - A fast disk shoots out that can bounce of boundaries and walls. However, can damage himself.

That sounds good. The only other weapon that would be neat to include would be the minigun. It could be an ^S that he shoots down in a short burst and it lifts him up, since it's knockback is very memorable.

The laser move sounds good. Even though he doesn't swing it in the game, it will still sound familiar, because when you die while shooting it, it flies off into the air, but still shoots at whatever direction it's facing.