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DS4Windows v1.4.111 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.

Neko Project 21/W v0.86 Rev. 38 Changelog:
· We made it possible to customize seek sound and relay switching sound
· For details, refer to the page of the external file of attached help
· Seek sound is seek.wav, seek1.wav, relay switching sound is relay1.wav
· Added setting screen for 118 sound source and Mate-X PCM
· Sound Blaster 16 setting screen added
· Corrected the process of CS 4231 (it may be bad)
· I made it possible to use NECCDM.SYS to some extent
· Fixed an unfounded modification of β1
· CD-DA playback may be normalized in DOS application premised by NECCDM.SYS
· Known bug: It takes a lot of time to play CD-DA on Win 3.1 media player
- Fixed a bug that FDD will not be visible on Windows 2000 in case of no real machine BIOS
- A memory check of 128 MB or more is now emulated
· Even if the installed memory is set to 230 MB it will be counted to the end
· When it is time consuming and disliking, please use Skip over 16MB memcheck of Other menu or see private function

Heres a new version of the fork of the Dos emulator DOSbox, heres the release notes:

DOSBox ECE SVN r4074 is released. This is a Enhanced Community Edition. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS") application should run in DOSBox, but the emphasis has been on getting DOS games to run smoothly, which means that communication, networking and printer support are still in early development.

Wow its another frontend, this time for the emulator MAME, heres the details:

Mame Classic v9.1.0 is released. Mame Classic is the first Windows Front-End for M.A.M.E. to feature independent default settings for raster and vector games! Works with Windows 98, ME, 2000, XP, & Vista.

Mame Classic Features:
- Independent default options for Raster and Vector games
- Stores favorite games in separate list
- Custom settings for individual games
- Finds ROM changes between M.A.M.E. versions
- MAMEDiff support (requires mamediff.exe)
- Numerous game filters
- NPlayers.ini and Catver.ini support
- Icon support (requires icons to be unzipped in a ICONS folder in your M.A.M.E. directory)
- Game information (requires the history.dat file and/or mameinfo.dat file)
- Alternate directories for each directory in the mame.ini file
- Two ROM directories
- ROM and Sample verify with search for bad sets
- Screen Shots
- Ability to find and delete ROMs which are no longer supported in M.A.M.E.
- Maintenance to your M.A.M.E. directories
- Ability to disable Ctrl-Alt-Delete, Ctrl-Esc, and the Windows key during game play in Windows 98

Mame Classic v9.1.0 changelog:
– Added : Controls for new Fallback Artwork, Override Artwork and NVRAM Save options
– Added : Cambria and Segoe UI GUI fonts
– Changed : The cursor no longer changes to a hand pointer on the main form
– Changed : The option « Use Link Style GUI » is now « Use Buttonless GUI »
– Changed : The reports folder has been renamed to output
– Fixed : Changing to the Classic theme from any other theme would leave the background color of the previous theme in one of the textboxes
– Fixed : Scroll Bar issue on the Maintenance screen when MAME Classic was restored from maximized
– Fixed : Vector controls would be disabled in MESS Settings
– Removed : References to obsolete help files in the Help pull-down menu
– Removed : MS Sans Serif and MS Serif GUI fonts

EmulationStation (2018/02/04) is released. EmulationStation is a graphical and themeable emulator front-end that allows you to access all your favorite games in one place, even without a keyboard!

Some of the new features:
A built-in, graphical scraper system. No more using an external Python script. Automatically download full names, box art, descriptions, release dates, and optionally ratings. You can scrape several systems at once, or just individual games.
A built-in, graphical metadata editor. No more editing XML files by hand. Press the “Select” button in the game list and choose “EDIT THIS GAME’S METADATA” to open it. You can scrape metadata from the editor, too.
The old theming system has been completely replaced. The new system is more flexible, but still simple, and much more consistent.
There’s an tag now! No more defining fonts/sounds by hand across 30 systems!
Textlists support left, center, and right alignments, as well as horizontal margins. You can also control line spacing.
Images can now be in SVG format (vector graphics), so they look good at any resolution.
You can now add static text wherever you want.
Themes are now distributed as sets. You can change the current set within EmulationStation itself, without even restarting the program.
Read THEMES.md for examples and more information!
A new “System Select” screen, featuring the logos for all your systems in a carousel. Themable, of course.
A new set of themes done by Nils, for every platform RetroPie supports and more! Each system has a beautiful vector logo!
The old menu (when you press “start”) has been completely redone, in both functionality and style. Along with pretty much every piece of UI.
The input configuration system has been revamped. In addition to looking much nicer, it is now easy to add new controllers after the initial configuration: just select “CONFIGURE INPUT” from the main menu.
An on-screen help system, that shows what buttons do what things.
A built-in settings menu that lets you change:
The screensaver timeout
The screensaver behavior (dim vs. completely black screen)
Toggle framerate display
Toggle on-screen help display
Toggle left/right changing the system in the game list view (forcing you to use the new system select carousel); useful for those with analog sticks.
The screen transition style (“fade” or “slide”)
The current theme set
The global system volume (on the Operating System level)
When scrolling in really long game lists, after a few seconds, the screen will dim and display the first 2 letters of where the cursor is, Steam Big Picture style.
Gamelist.xmls now support relative paths, so it should be possible to transfer them between computers and make portable installations.
EmulationStation no longer closes immediately if you launch it without es_systems.cfg set up properly. It now shows an in-program message box explaining the error.
Upgraded from SDL1.2 to SDL2 with the Raspberry Pi video driver. No more “white dot” when ES is starting.
es_systems.cfg is now in XML, to be consistent with every other configuration file.
An actual website: http://www.emulationstation.org. Huge thanks to Nils for design suggestions/tweaks, as usual. It includes a detailed “Getting Started” page.
More!

I am a massive fan of older games and heres an application right down my street:

Pantheon v6.748 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.

Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.

Hardcade v4.0 b3b is released. Hardcade is a Frontend multi-arcade emulator for PC with built-in Windows or just Windows PC, it supports the systems of arcade games and game consoles. It allows you to hide windows and have a single interface to play your arcade games and consoles favorites. It is controlled entirely with the joystick or keyboard.

The advantages of Hardcade:
- Less than 4 MB, quick and easy installation. Works 100% fullspeed on PCs with low processor.
- Develop and optimized specifically for each supported emulators!
- Supports emulators that launch from the command line but also those who do not support command line. Supports emulators like bsnes, Snes9x, Project 64, 1964 ...
- Configure and add multiple emulators with the same name in same or different versions: Mame32-62-92 Mame32, Mame32-145.
- Supports all resolutions with the option "Switch to full screen resoHardcade v2.0.0blution" in 15, 24 and 31khz.
- Launch of all emulators full screen (Fullscreen) even emulators that do not launch command line.
- Supports games on vertical screens with two modes of rotation of the frontend to the left or right.
- Supports all systems Arcade Mame, CPS1, CPS2, CPS3, Sega System 16, Sega System 32 and Super Nintendo consoles, Nintendo NES, Nintendo 64, Sega Master System, Sega Genesis, Sega 32X, Sega CD.
- Currently supports emulators Mame32, Mame, ADVMAME, WinKawaks, Final Burn Alpha, Raine, Nebula, Nestopia, Virtuanes, 1964 N64, N64 Project 64, Kega Fusion, Gens Sega, Zsnes, bsnes, Snes9x (other emulators will soon supported)
- Configuration of emulators and roms lists very easy.

Hardcade v4.0 b3b Changelog:
- Fixed a bug for the Sega Dreamcast DEMUL the game was not launched in the versions of Demul.
- Update of FullscreenEmul which becomes FS-dEmul, improvement and correction of some bug, is now launched online command.
- Fixed a bug in the Layout Editor the snapshot could not be moved anymore when changing the layer order
- Fixed Atari Jaguar skin (transparency snapshot)

Not something ive used before but this will be of interest to many of you out there:

Playnite v3.6 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.

Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.

Its one of them it does what it says on the tin moments, heres the details:

Emu Loader v8.4.4 is released. Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Emu Loader Changelog:FixedFunction uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctlyTimer frozen while loading MAME software list games at startup (splash screen)Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint styleSome calls to preferences screen were not redirected to "Preferences" main menu eventSetting "http_root" in "mame.ini" was not implemented (it used to be "http_path")Total play time info corruption ("frontend_dir\arcade\played_games" folder)- playing a game for 2 minutes was adding 4 hours or so- MAME softlist games are also affected- console/computer games were not affected (EmuCon frontend ported systems)Driver status not set to "Good" when creating Supermodel games list- "supermodel_dir\config\games.xml" doesn't have "driver status" entries- selecting a driver status filter other than "List All", makes Supermodel games not visible- you must create Supermodel games list again for proper games filteringChangedChanges to "Export Games List To File" feature (main menu "Games List")- exported file was not saved in UTF-8 format- expanded game info options; "Full Format" only- you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel Format" checkbox; "Full Format" only- added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only- added a couple help buttons with usage instructions- settings are saved in "el_extras.ini" so you won't have to change settings all over again- removal of dead code- several tweaksChanges and fixes to "Preview Images"- added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)- several changes in uMain.LoadScreenshot() function for different image index per image panel- several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)- removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu)(use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)- uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes- feature "Image View Mode" is no more, only layouts are available from now on- classic view was using single image layout, it makes no sense keeping it- you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen- fixed some bugs in load/save layout profiles- single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file- tweaks, tweaks, tweaks!Removed "Internet Game Info" from image categories and made it standalone- access with a new button in images tool bar- if this panel is enabled, images and game docs of the selected game will not load- images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button- it requires preview images to be enabled- renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons" folderChanges and tweaks to "MAME Settings" screen- renamed "Video 2" tab to "Video 3"- added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)- "Performace" settings- "Screens" settings- "Monitor Provider" setting- UI tweaks in "Video 2" tab- "Render Options" panel- "Artwork" panel- "Snapshots / Movies" panel- new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)RemovedThe following files are no longer needed:- "resources\main_icons\ok.ico"- "resources\main_icons\image_viewmode.ico"- "resources\main_icons\chronometer.ico"

AdvanceMAME v3.7 is released. AdvanceMAME is an unofficial MAME version with advanced video support for use with TVs, Arcade Monitors, Fixed Frequencies Monitors, and also for PC Monitors. The AdvanceMAME package from now on also contains AdvanceMESS and AdvanceMENU.

Features:
* Automatic creation of perfect video modes with the correct size and clock.
* A lot of video boards supported. See the GNU/Linux, DOS and Windows card list.
* Support for 8, 15, 16 and 32 bits video modes.
* Real hardware scanlines.
* Software video image stretching by fractional factors, for example to play vertical games like "Pac-Man" with horizontal Arcade Monitors or TVs.
* Special scale, lq and hq effects to improve the aspect with modern PC Monitors. See Scale2x and hq3x pages for examples.
* Special blit effects to improve the image quality in stretching. See Blit Effetcs for examples.
* Special rgb effects to simulate the aspect of a real Arcade Monitor See Rgb Effetcs for examples.
* Change of the video mode and other video options at runtime. See the Snapshots.
* Support of Symmetric Multi-Processing (SMP) with a multiple threads architecture in Linux.
* Sound and Video recording in WAV, PNG and .MNG files.
* Multiple mice support in Linux, DOS, Windows 2000 and Windows XP.
* Automatic exit after some time of inactivity.
* Scripts capabilities to drive external hardware devices like LCDs and lights.
* Textual configuration files.
* Help screen describing the user input keys.

For those of you who own a dualshock 4 controller this is the perfect app for you:

DS4Windows v1.4.110 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.

DS4Windows changelog:
* Updated DS4Updater.exe to version 1.2.6.0
* Changed timer usage in Welcome Dialog to run routine in a different thread
* Changed locale initialization to allow set language to be used in Welcome Dialog
* Changed Auto Profiles form to use environment info for finding start menu programs path
* Changed to reset rumble state when switching profiles
* Removed Management assembly dependency from project
* Changed how ScpVBus device is checked. No longer using WMI which had resulted in caching issues
* Added Open Program Folder link in taskbar
* Removed IWshRuntimeLibrary assembly dependency from project
* Updated layout of some Chinese versions of forms
* Added some minor HidGuardian utilities (template AffectedDevices, clean old whitelist entries, regedit shortcut). DS4Windows has to be run as admin in order to have access to those utilities
* Added language switcher which was implemented by czukowski

Dos Games were the inthing before windows took over and heres a new release of the Dos emulator for Windows:

DOSBox-X (2018/02/08) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-X Changelog:
DOS filename handling fixed to retain uppercase conversion while not corrupting Shift-JIS double-byte characters
MIDI settings can now be changed at runtime using CONFIG.COM
Fluidsynth bugfix to correct segfault when switching to and from Fluidsynth MIDI output more than once
Added -ro option to MOUNT.COM to allow mounting local folders read-only.
Added -nocachedir option to MOUNT.COM to disable caching local file information when mounting a local folder.

February 4, 2018Stella release 5.1 for Linux, MacOS X and Windows is now available.

[*=left]Added "Time Machine" mode, which automatically creates save states in user-defined intervals. The user can navigate back and forth within these states inside the emulator and the debugger.
[*=left]Huge improvements to the disassembly view in the debugger and disassembly files created:

[*=left]Fixed change tracking bug during rewind; changes were accumulated instead of being displayed only for the last rewind step.
[*=left]Extended 'rewind' to take a second parameter which allows rewinding multiple states.
[*=left]Added 'unwind' command, which undoes the latest rewind(s).
[*=left]Added '<' (unwind) button to debugger.
[*=left]Thumbulator support is not conditional any more.
[*=left]Moved various developer related settings in new Developer Settings dialog. These settings now come in two groups (player/developer) and allow switching all settings at once.
[*=left]Don't trap write accesses to the datastream pointers in CDF and BUS. This fixes -dev.thumb.trapfatal 1.
[*=left]Complete rework of TV mode and ystart autodetection. The new implementation is more robust and reduces startup time.
[*=left]Add two "grace lines" of black to the top of the frame when autodetecting ystart.
[*=left]Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc).
[*=left]Fixed a bug in ystart autodetection that could cause screen jumps.
[*=left]Fixed several bugs in holdselect, holdreset and holdjoyX commandline arguments; these now work as expected.
[*=left]Fixed bug in TIA collision handling; it is now disabled in VBlank.
[*=left]Improve TIA PF collision handling during hblank; this fixes a bug in Thrust ROM.
[*=left]Fixed wrong display of HM values in debugger after 'HMCLR' has been executed.
[*=left]Fixed bug with the debugger 'savedis' command in Windows; it wasn't actually saving the files at all. This has never been reported before, so I guess it shows how many people use that functionality.
[*=left]The debugger 'savedis', 'saverom' and 'saveses' now save files in a default, user-visible directory (see the documentation for more information). In the case of 'saveses', the filename is now named based on the date and time of when the command was entered.
[*=left]Fixed bug with saving snapshots in 1x mode; there was graphical corruption in some cases. Such snapshots also now include any TV effects / phosphor blending currently in use.
[*=left]Fixed regular-sized snapshots when phosphor effect was enabled; sometimes the image was 'double-blended', resulting in a snapshot that was too dark.
[*=left]Fixed crash when selecting 'CompuMate' as a controller type for a non- CompuMate ROM; this controller type can no longer be manually selected, and will be used automatically used for CompuMate ROMs.
[*=left]Fixed cheat codes, so 7 digits codes are now accepted as described in the doc.
[*=left]Fixed swapped ports being displayed wrong in System Logs and debugger.
[*=left]Added options to erase the AtariVox/Savekey flash memory, either for all ROMs or only the current one. Also added a message (configurable) when the flash memory is accessed.
[*=left]Access to the AtariVox/SaveKey can be signaled with a message.
[*=left]Added new interface palette 'Light'.
[*=left]Frame stats display made transparent. Also it now displays the real frame rate and if the developer settings group is enabled.
[*=left]Improved tab auto-complete in debugger.
[*=left]Added conditional traps and savestate creation to debugger.
[*=left]Added 'Options...' button to debugger which gives access to the options menu during debugging.
[*=left]Added debugger pseudo-register '_cyclesLo' and '_cyclesHi', which give the number of CPU cycles that have occurred since emulation started.
[*=left]Added debugger pseudo-register '_fcycles', which gives the number of CPU cycles that have occurred since the frame started.
[*=left]Added debugger pseudo-register '_icycles', which gives the number of CPU cycles of the last instruction.
[*=left]Extended debugger 'dump' command to take a second argument, indicating the end of the range to dump data.
[*=left]Improved change tracking; more values are tracked and change tracking now works in case of a break too.
[*=left]Added widgets for trackball and SaveKey/AtariVox controllers.
[*=left]Improved emulation of 'FE' bankswitch scheme (no user-visible changes, but internally the emulation is much more accurate compared to the real thing). Related to this, improved the debugger support for this scheme (you can now switch banks in the debugger view).
[*=left]Added emulation of 7800 initial RAM values and Pause key.
[*=left]Added ROM properties for 'Scramble' ROMs, and updated info for all "Champ Games" ROMs.
[*=left]Added ROM properties for 'Zippy the Porcupine' ROMs, and updated info for all "Chris Spry (Sprybug)" ROMs.
[*=left]Support UNIX style builds (configure / make) on OSX with both XCode / clang and g++.
[*=left]Fixed error when building with uClibc-ng for ARM (thanks to Sergio Prado).
[*=left]Updated included PNG library to latest stable version.

Bugs Fixed
- Reworked "Verify Available Files" GUI
- First game file was not copied if it was not a zipped file and more media files were present
- Implemented workaround for problem in GTK look and feel (thanks to John Negoita)
- fixed that derby.log would be created where user had no write access

One of the major emulators in the scene has seen a new update, heres the release info:

Wine v3.1 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

Never owned an Apple II so not a system i am familiar with but always great to see new releases for older systems, heres the full news:

AppleWin v1.27.0.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.

AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.

The DCEmu Homebrew and Gaming Network

Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.

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