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In a future when reading and writing have been outlawed, Brother Todd of the Runekeepers and a motley crew of characters must journey across the devastated landscape, bringing peace and order to a ruined civilization. But outlandish legends thrive on oral tradition, and Todd uncovers a painful truth written in the margins of his life’s story.

Using word-based spellcasting to battle monsters and shadowy overlords, Spellirium is an adventure for clever players. More than just manipulating letters to form words, players must utilize palindromes, synonyms, color combos, rhymes, and more. One monster, for example, can only be defeated through onomatopoeia (CRASH, BANG, BOOM). A certain achievement sees players building semordnilaps – words that spell valid, entirely different words when read backwards (ROOM MOOR). A mindless word-search this most definitely is not.

Spellirium is now available for pre-order at Spellirium.com

Pre-order customers immediately receive an alpha download of the game, which includes the prologue and two of three acts. The “kickENDER campaign,” as called by Untold Entertainment founder, Ryan Henson Crieghton, will be used to fund further development, including the implementation of the final act, voice-overs, and sound effects.

Rewards for financial backers at various tiers include voicing a character in the game, designing a creature, and branding a word in the Spellirium Dictionary; a collectible list of 50,000 words that can be used to buy items and craft power-ups. The Reserve-A-Word tier is already proving popular with players, who have reserved a bizarre list of words including SLUG, LIZARD, MOIST, BARF, MOMMY, SAMURAI and SAUSAGE.

About Untold Entertainment

Emerging from six years of developing educational and entertaining kids’ games for TV broadcasters, Untold Entertainment is pleased to present Spellirium as its first adventure aimed squarely at grown-ups. The Toronto-based studio made a name for itself in 2011 with the generation-straddling Sissy’s Magical Ponycorn Adventure, a game co-developed by five-year-old Cassie Creighton, that delighted players of all ages. Cassie later became one of the youngest TEDx speakers at age six, when she re-told the story of developing Ponycorns with her dad.