The AB airstrikes are so lethal indeed. While actually the Luft airstrikes this way are going to suck even more...

215 ammo for the bombing run airstrike might be still considered too cheap perhaps, keeping in mind AB doc has supply drops.. therefore I would probably suggest increasing its price to around 240 ammo or so.

kwok wrote:Does anyone want to talk about how the AB hq can call in strafe runs with no cool down?

This is one of those hidden abilities that is a little bit overpowered. Most people don't know about this, but the Airborne forward HQ has a cheap ability that calls in a bunch of planes that shoot and bomb every enemy unit around the HQ. It is similar to the "Combat Air Patrol" ability that is called in, except the Combat Air Patrol costs something really high like 300 munition and the HQ one is only 150 munition (I think). And it has no cool down, so you can call in 100s of planes endlessly until you run out of munition.

I've seen people build the forward airborne HQ right next to the enemy just so they can call in that ability.

idk... didnt say the description that max two planes coming in for a strafe? Maybe restrict down to two for each use? That way a guy who uses it nonstop would run out of ammo quite fast. So it would be up to players how to play and where to invest ammo. If he thinks he can win with just straffing runs and 400 MP AB HQ in every street... fine... but a single 20 mm vehicles/tank would quickly destroy his single unit army that has no upgrades.