Wednesday, December 5, 2012

Ok. This is simply awesome. Not only is the build quality of this costume fantastic and pretty much fully articulated but he had the impeccable taste to chose Blood Angels chapter. This is seriously the best 40k costume I've seen so far. Take a look:

I've only played one game and did relatively well against a Coteaz Grey Knights army, though it was very bloody. Unfortunately the Dread just landed whiffed on its melta shot on a transport and then proceeded to die the next turn. The Snipers also weren't terribly effective even with the missile launcher. So, I decided to make a change (for my regular list, this list is unfortunately locked for the remainder of the campaign).

So, I've been realizing more and more how awesome assault cannons are in 6th edition. Their Rending ability can demolish all armour and infantry, and even if you don't rend, the Assault Cannon can take on most light armour and pretty much all infantry all at a 36 inch range. Also Armour 13 on Vehicles is getting to the point where its a must. Hmmm I wonder what unit in the Blood Angels has both of these features... oh right, Baal Predators!

So, my current lists going forward have not just one but two Baal Predators and they will replace the Dreadnought and Sniper Squad. I've given a couple great strengths above but there are more advantages to the Baal Predator. It's a Fast vehicle so you can move 6 inches and still fire all your weapons at full BS. At 12 inches they can fire 2 weapons at full BS with the rest at Snap shots. Also, when moving Flat Out, they get another 12 inches of movement. These suckers are fast!

The Baal Predator also has the Scout rule, which in 6th edition means they can redeploy 12" AFTER both sides deploy. I feel this rule is better in 6th because it is a redeployment and not an extra movement so you dont have to worry about travelling through difficult terrain and immobilizing your vehicle. Just plop it where you want.

Before I show my list, I also want to say that with my vehicles I like to put as many weapons on them as possible and not just for firepower reasons (points permitting of course). In 6th edition, when you get a Weapon Destroyed Penetrating Hit result, the weapon is chosen randomly so the more weapons you have the less chance you have of destroying your main weapon and in the case of the Baal, the Assault Cannon.

So here are my lists for various points level with Dual Baal Predators:

"It’s 6th Edition baby! Everything old is new again, including
podcast episode titles, hooray! Anyway, as I’m sure you’ve guessed,
this is our first episode officially covering 6th edition of Warhammer
40000. We’ve got a full crew this go ’round with Andy, Mike and Dave
joining us to give first impressions on the new rules. Plus our
signature Battle Report this episode covers a lot of new features,
including allies! Not to mention the triumphant return of the Rules of
Engagement. We’re going back to basics with this one and starting
simple, with movement. P.S. I apologize if it sounds like some of us
are standing in a wind tunnel during this episode. It’s been well over
90 degrees here (33 for you Celsius folks) and the A/C’s are on
overdrive.

Plus don’t forget the usual great content including This Random Time Period in 40k …"

00:00:00 Episode 23 Intro and Contents

00:02:00 The Round-up: What Have We Done Since Last Episode?

00:21:12 This Random Time Period In 40k! – Finecast and Chaos rumors, new Forgeworld and Black Library