HUBRIS WON 2017 ENNIE FOR BEST ELECTRONIC BOOK!
Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new... [click here for more]

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
Basic and Expert rules seamlessly combined.
Streamlined presentation optimised for ease of reference during play.
Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
Carefully... [click here for more]

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
Basic and Expert rules seamlessly combined.
Streamlined presentation optimised for ease of reference during play.
Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
Carefully... [click here for more]

The year is 3200 and mankind's empire lies in ashes.The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.Will you be among them once more?Stars Without Number: Revised... [click here for more]

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
Basic and Expert rules seamlessly combined.
Streamlined presentation optimised for ease of reference during play.
Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
Carefully... [click here for more]

Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have... [click here for more]

Dungeon Crawl Classics #67: Sailors on the Starless SeaA 0-Level Adventure
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl... [click here for more]

d30-based Mechanics, Charts, and Tables to Support and Simplify the Role of the DM
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts,... [click here for more]

Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers.
What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way... [click here for more]

"The referee advice is gold. I know of few better sources for concisely explaining what to prioritize when running this sort of game." - Brendan S, Necropraxis, Wonder and Wickedness
"I often quibble with RPG magic systems either being too complex or too restrictive, but this hit a great balance between flexibility and ease-of-use, while adding a special... [click here for more]

Glorping and shlorping along, the Black Pudding zlorts upon your party! What do you do? Read it, of course. This is an OSR-style zine of RPG goodies rendered in a highly visual style. Within these 24 ooze-soaked pages you'll find magic swords that make cuts no one can heal, monsters that shoot gold pieces, black knights, catgirls, chainmail chicks, and evil temples!... [click here for more]

ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities.
The heroes of a HYPERBOREA campaign delve the mazes and labyrinths... [click here for more]

Every home needs its heroes…
Your small village seems like a haven to you and your friends, but it is not safe.
Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect... [click here for more]

An introduction to the High Wold, the south-westerly corner of Dolmenwood.
Descriptions of the seven hexes clustered around the village of Lankshorn.
Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery.
Tavern fare generator.
Psychedelic compounds generator, including... [click here for more]

An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince?
Details of the most commonly spoken languages in the setting.
A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed.
Encounters and points of interest in seven hexes to the east of Lake... [click here for more]

A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered.
A d30 generator table for the many lesser standing stones that litter the wood.
A brief exposition of the use of fairy trinkets by those of mortal birth.
The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the... [click here for more]

A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood.
Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode.
7 hexes around the region known as Hag's Addle.
A boggy adventure locale: the lair of the Hag.
Monsters of the Wood: boggin, brambling, drune, flammbraggyrd.
A bonus... [click here for more]

The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood.
The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF).
Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood.
The most important people and places of Prigwort.
Spirituous beverages generator.
The Baker's Dozen: an adventure locale involving an... [click here for more]

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
Basic and Expert rules seamlessly combined.
Streamlined presentation optimised for ease of reference during play.
Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
Carefully... [click here for more]

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
Basic and Expert rules seamlessly combined.
Streamlined presentation optimised for ease of reference during play.
Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
Carefully... [click here for more]

The Dungeon AlphabetAn A-to-Z Reference for Classic Dungeon DesignNow updated to the same text as the third printing! This newly expanded version includes 16 additional pages of content, new endsheets, and new interior illustrations!
Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one... [click here for more]

A Level 1 Adventure
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of... [click here for more]

A Level 8 Adventure
Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage... [click here for more]

The Adventures Dark and Deep™ Bestiary contains Over 900 monsters in one book, including well over a hundred brand-new monsters, with tons of illustrations.
Need we say more?
The Adventures Dark and Deep™ Bestiary is the third core rulebook for the Adventures Dark and Deep™ game, an expansion and revision... [click here for more]

A Level 1 Adventure
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky,... [click here for more]

Dungeon Crawl Classics #66.5: Doom of the Savage KingsA Level 1 AdventureAt long last, the first adventure ever published for DCC RPG is now available! This is the updated second printing that was first released at Gary Con 2014. It features a fresh edit and several new pieces of art!
High above the windswept moors and darksome woods, the village of Hirot is under siege.... [click here for more]

A Level 4 Adventure and Campaign Setting
The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death.
Bereft of patron, friend or god, your survival depends on quick... [click here for more]

Sharp Swords & Sinister Spells
A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit
In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge.
What... [click here for more]

Shlep! Shlock! Here glorps issue #2 of Black Pudding, an OSR-styled zine of RPG goodness. It's a lurid conglomeration of hand-drawn bits and digital bobs to use at your table. Zlort this zine with Labyrinth Lord, Swords & Wizardry, OSRIC, or whatever you like.
This issue features goodies from the depraved minds of Matt Hildebrand and Karl Stjernberg. Character classes... [click here for more]

Please note that print-on-demand have been disabled here at DriveThruRPG. However, you can preorder the new second edition offset print at our home website at GrimAndPerilous.com. Preorders end December 24th, and will resume mid-January on Amazon and through GTS Distribution.--------------------------------------------------------------------------------------------------------... [click here for more]

BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other!
SEIZE eldritch artifacts and treasures far above your lowly station!
THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!... [click here for more]

The Archpriest, leader of the Church, has defied a summons to the Immortal Capital. You have been chosen to retrieve the recalcitrant pontiff. Kidnap the Archpriest is designed to be an implicit tutorial for diplomacy, stealth, theft, bluffing, and cunning. It is a system-less, setting-less heist module featuring:
a city (with a map)
a fortress (with interior and exterior maps)
two hectic... [click here for more]

Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout.
Inside Codex - Ectoplasm:
Huge Problems in Little Shanghai A Monster of the Week mystery
The Ghost A playbook for The Sprawl RPG
Thirteen Haunted Magic... [click here for more]

Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout.
Inside Codex - Love:
Stops Along the Journey of the Owl A Lady Blackbird supplement by Rich Rogers.
Temor, God of Love and Pestilence A collection of custom moves,... [click here for more]

Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout.
Inside Codex - Iron:
The Gates of Cold Iron Pass An OSR adventure by Kiel Chenier.
Wind on the Path A game of samurai duels by Jonathan Lavallee.
Four Dwarven... [click here for more]

The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expodition generates its route as it explores, resulting in new locations being iscovered with every visit. Included within:
Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms, Planetariums, Calculation Engines, Phantom Databanks, Paper... [click here for more]

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?... [click here for more]

Advance the GameTo the next level of playThe advanced first edition game as you remember it. Labyrinth Lord gives you the play experience of the old editions of the world's most popular fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the "advanced" first... [click here for more]

Let Them Know Your Fame In Hell.
In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their... [click here for more]

Why let necromancers have all the fun?
Tended by a legion of mindlessly loyal clones, abominable new life ferments in the vats of the vivimancer's laboratory. In prison cells nearby, experimental subjects are kept bound and drugged, ready for the moment of the monster's birth, the first chosen to receive its genetic seed. Meanwhile, the master's mind is elsewhere, immersed in the strange sentience... [click here for more]

Multiple 2015 ENnie Award Winner! GOLD AWARD: Best Writing GOLD AWARD: Best Setting SILVER AWARD: PRODUCT OF THE YEAR SILVER AWARD: Best Adventure
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game... [click here for more]

The grimalkin race-class.
Four new spells of cat-kind, including the terrifying (?) furball.
The moss dwarf race-class.
One (1!) new forest-creeping monster: the root-thing.
A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous.
Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with... [click here for more]

Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’... [click here for more]

(2017 ENNIE Awards Judges' Spotlight Winner!)
THE MOST AWESOME ADVENTURE EVER
Since the invention of the adventure module, there have only been five adventures that were rated the most awesome, the most epic. Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud... [click here for more]

(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!)THE ENDLESS DESCENT
At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black... [click here for more]

d30 name generators for the most common Dolmenwood races (humans, elves, moss dwarfs, grimalkin, and woodgrues).
Henchman generator, including guidelines on hiring henchmen in Dolmenwood.
Descriptions of seven hexes to the east of the town of Prigwort, in central Dolmenwood.
Descriptions of seven hexes around the hamlet of Drigbolton, in the north.
Descriptions of seven hexes around the road... [click here for more]

Gold Winner - 2018 ENnie Awards - Best CartographyThe Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & WizardryComplete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder.
It is a green-hued, dark-fantasy, late-middle ages,... [click here for more]

The year is 3200 and mankind's empire lies in ashes.The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.Will you be among them once more?Stars Without Number: Revised... [click here for more]

The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expodition generates its route as it explores, resulting in new vistas being unlocked with every visit. Included within:
Systems for generating locations within the garden, including hothouses, memorial gardens, chess lawns, the Mask Gallery, hypnotic gardens, fleshy gardens and of course... [click here for more]

Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.
The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating... [click here for more]