Mists of the Morning

Fledgling World

A blog for your campaign

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Setup

OK Character setup for the upcoming game.

Base XP 600,000

You can divide this how you see fit based on the rules in my game understanding the following:

This is base XP and as such is subject to penalty and bonus. XP penalties for race are from the total. While, XP penalties for dual/multi-classing are related to those specific times. This can be a bit complicated but I am sure you will figure it out.

Examples

Dark Elf -10% Mage with 16+ in main stat for +10% has 600,000 final xp.

Randal Warrior Dual-classed into Priest with only prime 16+ for warrior gets 10% bonus on xp devoted to warrior but not on his priest xp.

Base Gold 2,000gp

You can use this for any mundane equiptment you wish to own. Understanding how your race deals with wealth should encourage how you deal with this money and how much you have left.

Background

Write and send me at least a one page history of your character. Understanding that unless you specifically remain anonymous that the areas you adventure in will know you. You may even have folk lore, stories, songs, or even plays done about some of your deeds. These don’t need to be totally heroic things, but can include stories of love, suffering, cruelty, and charity.

Magic Items

Make a list of 10 items you want your character to have. Arrange them in order of most important to least important items for your character. Understanding that listing 10 powerful items might net you one or two depending on their power. Your character design and background will play heavily in how I assign you items from that list. Also, include any special requests or custom items you can think of with the list as it may help me decide and net you something special. If the items are not in the DMG please have a reference to were you found them so I can see them.

Example

Eyes of the eagle used to increase sniping accuracy with a weapon.

Robe of Blending you use for that predator effect in your background.

Displacer cloak you made after you defeated the beast who was threatening a village.

Statistic generation

You start off with 8 in all 6 statistics. You then roll 2d4 7 times dropping the weakest number. Add those were you want to the 8’s. Then pick one stat to have a +2. You can at this point then change your stats by taking 2 from one stat and adding 1 to another. Finally once you are done you can add your racial adjustments. no statistic can be above 19 and strength can’t exceed 18/00.

In the case of strength specifically; if you have 18 before racial adjustment you can role percentile and if your race adjusts strength it will move it one category higher to a max of 18/00.

Example

Rolls – 3, 5, 6, 6, 3, 8, 5. Drop one of the 3’s leaving you with 3, 5, 5, 6, 6, 8. Add to the base and you end up with 11, 13, 13, 14, 14, 16. You then can add 2 to one of those and adjust for race after that.

Notes

I reward style and depth in character creation and background. I also reward it in game sessions as well. Keep this in mind and you will make me smile.

Progression and XP Awards

XP is determined as follows. Each session will see a reward base of 15% of the XP needed for a Paladin to level based on total base xp awarded to the party. Starting is 600,000 putting us into level 10. Thus the first session will have a base reward of 45,000 xp. Bonus XP will then be given out based on Progression 5%, Role-Playing 5%, Wow Factor 5%, and ingenuity 5%. Thus a total of 35% of the progression level in base xp can be earned. For the first session that would be 105,000.

XP is all ways rewarded to the entire party and configured by the participation and application of the entire party. I do not believe in individual xp rewards. However, I do believe in rewarded individuals in game with opportunities, goal achievements, and access to in game benefits. This can include but is not restricted to wealth, prestige, and magic.

A gnome awakes aboard a long boat. Looking around she sees only 3 of her crew-mates unconscious against the sides of the vessel. Groggily she moves to each checking and waking them. Their slurred speech and blind movements tell her that they are in about the same shape as she. Quickly though the fog lifts leaving only a dull thud of pain in each of their bodies and heads. Something is wrong though. More then just the missing crew, more then the hole in her head that refuses to explain how she got here or were the rest of crew is. There is another thudding in her chest, deep in her bones pulling her to the horizon. With no sense of direction in the mid-day sun, it is as good an indication as any on were to head. With desperate purpose they row…

A bear looks up from the stream of a local creek. His eyes scanning the horizon. It has been 6 months of walking and loping. Still it is there. The need to move. The drive to continue. The memories of his cave long behind him. He looks down to the Vercen eyes reflecting back at him. He stands in his now human form stretching and looking around. Wary of the sky above. Something is there.

The Crow catches the change and eyes the man bemusedly. He lands beside down on the ground near him and eyes him. A mysterious exchange of words of looks take place with the laughing crow taking flight once more.

A rustle of leaves and a slight breeze through the canopy is all that is seen of this moving leopard. A shadow on its way to the finish of a life quest. The joy of the swinging fills this small frame as it lands on a limb and looks around. A large crow descending from the canopy. Again the exchange happens and the crow takes off.

It isn’t till the next day that together the crow, the leopard, and the bear face each other. The pull of some unseen force driving them to each other. The leopard a small creature of the jungle far from his home. The Crow a trickster of mortals, revered and feared. The bear who walks with in nature not beside it. Each held something that caught the others eye. The sword, hot and unquenchable. The Winged blade thrown only to return. Finally the minds eye were all is revealed. Still though they knew their journey incomplete and so in their own way and silent they walk.

It was on this journey that the bear and the leopard faced the end of the world as they knew it. Though the bear wise in his ways knew it was but another land vast and deep. The leopard could not comprehend this. For him his jungle was alive, this world but a barren wasteland, but the ocean before him that spread out so abruptly from the cliff they found themselves on was the end. It was the land beyond. While they stood there in awe and fear, the trickster was to ply his art once more and with a leap off the cliff he was in the air over the end of the world.

The next thing to happen was somewhat unremarkable but equally strange in that he crow returned with fish from this land. A giant thing that was dropped at the feat of the bear and leopard as token of wisdom that life does indeed know no boundaries. While they themselves dealt with this knowledge the crow was at work.

Over the bay here the crow did fly. His form massive in nature with wings spanning 17 feet. His circled and below in the bay he noticed the people. It was in this bay that the city of Freeport lay. A convergence of Ralden, Vercen, and Mordrake land that met at the edge of the bay. There a free city with its own laws was erected. Even the secrets of fishing stolen from the orcs was being tested here for its own benefit. On the docks something caught the crows attention though.

It was here at the city of Freeport that the pulsing lead the beleaguered ship and the small gnome who was at the moment captaining it. Her three comrades working hard at the sail and ores to get them into the dock. Safe and secure she began to collect her crew and try to figure out what happened. Each of the men had the same story and could remember nothing. They had set out under Jarl Vorgtan to find the island of Dragons Teeth. The island that was rumored to be an ancient ruin full of vast riches and artifacts left by the God’s themselves. The next thing they knew she was waking them.

Her mind clear, though still in pain she could not understand how they managed to get to Freeport let alone everything else. She started to assess the damage on the boat and a commotion caught her attention. In the sky was a giant Raven. The symbol of Odin himself and it was plucking fish out the bay and dropping it on the decks of the two fishing vessels that Freeport had managed to cobble together after Jarl Marglan had returned from a campaign against the orcs with a captive eventually willing to share some of the secrets of the sea hunt. If that was not strange enough it eventually took an interest in her. The thudding in her chest growing as her proximity to the raven grew. She swore it was looking right at her as it past. Apparently so did a few others.

Three Odinist priests stood at the end of the gangplank once the raven had flown off to the bluff east of the city. Looking at her as if Odin had come down and kissed her himself. A dark feeling grew in the back of her mind as the crowd around the boat grew a little. One of the acolytes was order to the fishing boats and reluctantly left, but the look on what had to be the head priest was sure to be trouble. There is one thing an escaped gnome doesn’t need in Freeport is attention.

Having eaten and gathered their dignity a little more the Bear and leopard decided to pay the town a visit, and started their journey down. The town was about another hour down the coast. The raven having joined them again walked beside them with a quirky grin across his face. The concepts of boats and people going on the ocean was the subject of the talk between all three. More chatter then they had to date expended energy on.

It wasn’t long before that trouble found the gnome. No more then 30 minutes past staring down the Odinist priest resulted in the noticing of a contingent of Mordrakes making their way down the docks. There was what looked like a weaselly little noble between nothing less then two full knights in glistening steel full plate armor. Following them was a small group of men-at-arms. The crew looked out and sighed looking at the gnome words were exchanged and weapons were readied.

High on the hill this did not escape the notice of a certain Raven who had a certain gnome on his mind. The passing of her in that ship confirmed that it was indeed the gnome whom he was feeling that pull too. Like these other two up here she was important somehow. His eyes on the docks he noticed the glint of armor and the small group heading out. His experience and knowledge lead him to only one conclusion and his hands were moving in the summoning of arcane energies before he dived off to the water shape shifting arcane storm clouds following in his wake. It would not do to point someone out and not make an example of those who tried to steal her.

The noble approached the ship the Priests there looking warily at him and blocking his way. “Out of my way” was the threat and the Odinist knowing what was next met those word with his own. Though his rang out with power and a great wind struck the Mordrake group blowing away the Men-At-Arms but unfortunately not the knights or the noble. The Knights moved in and the one Acolyte found the path to his god quickly at the end of the Knights warhammer. Just then the Raven struck. Plucking the noble from the docks. His blade flying and trying to free himself in vane as the symbol of Odin carried him off to a rocky grave in the ocean. Left with the two knights the Priest was out matched quickly, but replaced just as quickly with Ralden steel moving to defend their comrade.

Seeing the Raven take off with such urgency and power both leopard and bear charged to the town. The leopard all most invisible to the gaurds who saw not but a small child in costume. The bear was detained though frustrated he assured the gaurds they would not cause trouble and in the city he went.

It was at this point that one knight found himself wrapped in Ralden flesh and nocked off the dock into the sea. The cold water quickly filling his steel frame and lungs as he plunged to the ground. The remaining knight squaring off against the last Ralden blockade to the gnome. All but the gnome was oblivious to the Freeport gaurds walking up behind the knight. A hefty mallet in his hand which connected soundly to the knights head. Like a sack of potatoes he fell and the Ralden steal was sheathed in gratitude.

It was at this point that the Raven landed on the mast of the ship. The wounded Odinist priest despite blood and pain was soon at its base in suplication. With a curious eye and a bent wing the gnome was offered the Raven’s back. Through the air they went to land in a clearing outside the town.

Having just got to the boat the leopard and bear cursed the Raven and with an eruption of power they took to the air on their feet. Running as if on ground they all chased after the raven. The Odinist Priest staring dumbfoundedly after them. It was in the Clearing that the ring was revealed to all on the gnomes finger. Each piece of the puzzle present as they all reveal the meteoric origins of their items. Though together the pulse to go west was still with in each now. West were an island awaited.