Master thesis video games

In 1996, the rights to the game reverted from the Russian state to Pajitnov himself, who previously had made very little money from the game. [23] In 1996, The Tetris Company was founded, claiming to hold copyright registrations for Tetris products in the . [30] [31] and taking out trademark registrations for Tetris in almost every country in the world. [32] They have licensed the brand to a number of companies, and the . Court of International Trade and the . Customs have at times issued seizure orders to preclude unlicensed Tetris -like games from being imported into the ., [33] though bulletins circulated by the . Copyright Office state that copyright does not apply to the rules of a game. [34] [35]

The flood of Pong clones led to the video game crash of 1977 , which eventually came to an end with the mainstream success of Taito 's 1978 arcade shooter game Space Invaders , [50] marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market. [50] [58] Its creator Nishikado not only designed and programmed the game, but also did the artwork, engineered the arcade hardware , and put together a microcomputer from scratch. [59] It was soon ported to the Atari 2600 , becoming the first " killer app " and quadrupling the console's sales. [60] At the same time, home computers appeared on the market, allowing individual programmers and hobbyists to develop games. This allowed hardware manufacturer and software manufacturers to act separately. A very large number of games could be produced by an individual, as games were easy to make because graphical and memory limitation did not allow for much content. Larger companies developed, who focused selected teams to work on a title. [61] The developers of many early home video games, such as Zork , Baseball , Air Warrior , and Adventure , later transitioned their work as products of the early video game industry. [ citation needed ]