I finally started using GitHub, and uploaded anything that could be useful.
Hope you can learn something from my projects.

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https://github.com/SuperV1234/DRODRoguelike
DROD Roguelike is a complete game using SFML.NET. It was created for a Facepunch Programming Competition if I'm not mistaken.
It is a turn-based roguelike. You can download the executable version in the download section.
Nothing very interesting in the source code, but novice programmers can take a look at how a complete game is built.

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https://github.com/SuperV1234/SFMLStart
SFMLStart is a framework for game development built on top of SFML.NET.
Documentation doesn't exist yet, but the library has a lot of interesting features:
* Fixed or dynamic frametime
* Easy asset loading and usage
* Tilesets
* Animations
* Basic game / game window objects
* Component-based entity system for real-time games (separate assembly)
* Component-based entity system for tile-based games (separate assembly)
* Utils class with loads of vector and angle operations
This is used for many of the other projects, and is very helpful for fast-prototyping.

https://github.com/SuperV1234/VeeBulletHell
Old bullet hell game (a clone of Touhou) using SFMLStart.
Timelines from SFMLStart and used in an interesting way to create stage patterns and boss patterns.
Resources available in the downloads section.