Greatest Mod v18 FULL RELEASE (Test) file

Bask in the glory of an updated, musicalized, enchanced Best Mod, with all the characteristics of earlier releases in addition more and improved of them. The genuine streamlining commences here!

Observe:
IT IS Recommended STRONGLY THAT THIS BE Put in In excess of A Cleanse H4 WITH Nothing at all ON THE FOLDER (delete manually all data files just before reinstall – be watchful to save your savegames and maps to other folder, you can put them back immediately after)
Delete earlier variations of Best Mod just before this anyways.
NO FILE should really be overwritten if you set up adequately. All the data files of the mod are one of a kind and named in a different way from other mods and the unique game.

H4 AGE OF RENAISSANCE – Best MOD 018

Observe:IT IS Recommended STRONGLY THAT THIS BE Put in In excess of A Cleanse H4 WITH Nothing at all ON THE FOLDER (delete manually all data files just before reinstall – be watchful to save your savegames and maps to other folder, you can put them back immediately after)Delete earlier variations of Best Mod just before this anyways.NO FILE should really be overwritten if you set up adequately. All the data files of the mod are one of a kind and named in a different way from other mods and the unique game.

Gameplay:ARTIFACTSv- Improved some staffs so they are just one-handed (Modify names far too), or many are underpoweredv- But Staff of Disruption must be two-handed, or overpowered ( I you should not know if it came that way or I edited it to be usable with books :V… anyways, Wards are adequately ineffective proper now and generally to contend wih an additional detail annulling them)

v- Mirror of Revenge is now Misc (allows to stack with other necklaces)

v- Ice Scales is now on Neck

Citiesv- Lots of setting up illustrations or photos changed and reshuffledv- Names in table adjusted accordingly

v- Edit exe and setting up table accordinglyv- Potentially exchange some setting up illustrations or photos (Berserker in addition to)

OBJECTSv- Gave Shipwreck treasure some weak artifacts (it is the most frequent, nonetheless only gave uninteresting gold)

CREATURESV- Modify minotaur from Double Assault to Demand – The two are overused but second fits improved (maximize stats) [I wish they could have both, but only one slot is present… and chaos can already give double attack with Cat Reflexes]

v- Improved Thunder Eagle to Mother nature track record/alignement (if retained in portal)v– Revised it and gargantuan’s EXP, considering the fact that it determines portal ocurrence-price tagv– Revised pricesv- Genie is now Light-weight to in shape typical environmentvv- Genie back to Purchase

vñ- Develop requested map+textual content plan for creatures with spellcasting supplied/enchanced as for each listingñ– Continue placing spells in table, compare with .exe

v- Fairly improved stats of dwarves, makes them more identical to H3 amountv- Built hearth elemental attack damage significantly less random. More damage, significantly less attack (Fire elemental is “bulk killer” from very low tier models)v- Built air elemental damage more random. Considerably less HP (40 far too a great deal), more protection, more attack (air elemental is “elite killer” from high tier)

Creature Capabilities:v– Magi have Random Curse (Magic Mirror would make them far too near to witches, but this makes them near to Ogre Magi anyways [that have curse attack, and Mummies have Aging Attack]… maybe spell position steal? But rather identical to Dim Knights and Imps then…)v– Legendary Dragons have… who is familiar with. Let’s go with Blinding.v- Just take OFF “magic vulnerability” (does absolutely nothing with damage spells verified) from Dim Knight, employs Existence Ward

v untested- Repair Guardian Angel, counts as Healing spell, prices more mana. … Or maybe not, immediately after all, it would be OP for the Angels (even as they are now OP…)… What ever, just lower foundation power… damnit, foundation power is 1 lifetime…v untested- Repair Divine Intervention, make it creature-variety dependent (this is carried out by examining “damage”, “summon”, or “recover” on table…now it really is recover)

v- Make Armageddon a hearth spell (and test to impact possess heroes?)v- Armaggeddon is now a hearth spell (may even now not impact possess heroes)

*- Built “Feast of the Dwelling” map more durable— Not so many artifacts, make him figt for them with enemy heroes— Make AI more robust for the two Evil and Great (totally free creatures, artifacts, etcetera.)— Give totally free XP the two setting up and trickle to AI heroes— Griffins are weak now, increase other creatures or maximize to huge— Develop “eliminate the Tomb King, eliminate the game” trigger— Anyways, I shed dumb-attacking the main eco-friendly castle to creatures only, so it really is not so intellect-numbingly effortless at the finish

*- Gave “Summoners” map an moving into description and all towns Creature Portal (+AI vehicle-summoning of elementals at towns and Grandmaster Summoning on druid heroes)

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Temporary problem: Songs mod occupies the added mod slot, nim.h4rYou may delete this to get back typical songs with no unwell resultsAND/OR you may use this slot for your minimod

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Next small variation: Some fixes, more polished outlook, strengthen some graphics and heroes appears and courses, descriptions updateNext Massive variation: equilibris 355 artifacts and treasures will be bundled and enhanced. More map editor abilities and neighborhood-designed objectsUndefined potential: Absolutely revamped UI____________________________________