So I have these burning ideas based on the improv class I’m in. Taking a scene and heightening it by interspersing related small scenes. Rewarding players for making connections between utterly disparate elements. If you check this first stab out,

Sales of the Shab-al-Hiri Roach have been great, and we’re almost out of stock on our Special Edition first printing. If you were hoping to get one of the numbered series, you should act fast! If you miss out, don’t

Inspired by V. Baker’s painfully awesome AG&G, I’m building a situation element generator into Grey Ranks. It was there all along, but instead of picking stuff, now it will be picked for you. Vincent’s uses evocative but vague elements: 1

I’ve been over this with some folks, but obviously not enough – what do we charge for Drowning and Falling? It’ll be gloriously illustrated. It’ll be functional and fun for an evening’s one-shot, an occasional two hour fiesta. It’ll be,

We’re closing in on 100 sales of The Shab-al-Hiri Roach, which is very gratifying. We’ve re-ordered after making a ton of minor errata fixes and there should only be a minor interruption once we sell our last copy of the

OK, the list of what I’m working on is getting irritatingly long. I suspect this is a common problem among game designers – more good, worthy ideas than time and energy. Anyway, add to that already too-long list: