In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.

“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw. Not a monster but a very graceful machine with beautiful lines…. Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games. It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending. Coming up short of attack factors? No problem! Throw in some tanks. A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc. In Desert War 1940

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.

When there is something greater than your own life to fight for, then there is no time for turning back. You must take your sword, your shield, say goodbye to your natural family, for you are joining men who will become your brothers in battle.

With them, you will fight until final victory or total defeat, sharing the destiny of your nation. Will you follow your brethren wherever the path of duty could lead?

It includes what is a very important change to how melee combat works: all melee units will now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. Furthermore, low morale now reduces a units combat skill.

Mark the date, as you’ll be able to ride your tanks through the stormy sands of North Africa very soon.

Desert War, the upcoming wargame set in the early years of World War II in Libya and featuring the clashes between the Italo-German Army and the British-led forces, will hit your shelves on March 22nd!

During the development of Empires Apart, one area where we really focused on was the UI. It was really important for us to make a functional UI which would also be good looking and smooth. We put a lot of time and effort into it. We looked at many different games from past and present and their approach to UI, particularly of RTSs.

Today, you’ll have the chance to experience the lethality of modern submarine warfare, as Command: The Silent Service has been released!

The Silent Service is the latest instalment in the award-winning CMANO franchise, this time featuring 18 intense standalone scenarios featuring a vast array of missions involving submarines of different type, nation and decade.

Only two more weeks to go before the release of Check Your 6!'s digital version!
We decided to get in touch with both the creator of the game, Scott Fisher, and the developers team working on the PC version of his masterpiece.

Let's get straight to the point, here's a quick preview of the Q&A (you can find the complete version HERE!):