Posts Tagged ‘Wartile’

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Wartile‘s very much caught our eye lately, what with its environments which resemble ornate boardgame pieces carved out out of very expensive wood and hand-painted by master goblin craftsmen. Were this a physical game on Kickstarter, it’d surely have racked up $900,000 within about three hours. As it is, we’re looking at a strategy-roleplaying game which sits in a slightly awkward place between turn-based and realtime. Behind that appealingly diaroma-like look, it’s about a game about two things: where you place your viking units and how frequently you activate cards which trigger MMO-like special abilities. It’s a curious mix of timers, spamming and collectormania, rather than the elegant and thoughtful strategy game its oh-so-tactile, chunky hexes suggest.Read the rest of this entry »

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Looking back, it’s a surprise that we’ve not covered Playwood Project’s Wartile a little more actively. Last we mentioned it, the gorgeous-looking pseudo-tabletop strategy RPG had just landed on Steam, albeit as a very unfinished Early Access project. Even back then its tilt-shifted miniature worlds were bafflingly pretty to look at.

Almost a year has passed since then. As of today, Wartile is officially launched, free of the Early Access title and supposedly offering a good chunk more single-player content than earlier iterations.

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Oh me oh my, Wartile [official site] is a pretty one. It’s a medieval real-time strategy game set in cute little dioramas, which even have polished wooden bases. Whoever made those loves their wars. It’s a curious wargame, with customisable figurines and a bit of deck-building with cards that give bonuses and abilities. If you dig the sound (or look) of that, hey, Wartile entered early access today. I’d expect a hexy strategy game to be turn-based but nope, these wee men bounce around in real time. See for yourself in this trailer: Read the rest of this entry »