The game begins with the cutscene in Helheim from Underworld. Lara and the Doppelganger are fighting. As the Doppelganger is about to punch Lara in the chops, Amanda jumps in, using her wraith power to fling the Doppelganger off the ledge. We then see her fall onto a platform below with a disturbing crunch. She then awakens and stands up, surveying her surroundings and planning her ascent out.

HELHEIM

The first part of the game has on screen directions which should be followed in order to gain the combat training acheivement. Also, hints and the Doppelganger's insights are given throughout the level, so use what would have been Lara's PDA button to view objectives and hints.

From the start, go left (the Doppelganger's right) and the camera will focus on a rock vein on the wall, these require Shadow Power (SP) to scale. So hold LB or RB to remain attached while climbing them. Go up the vein, jump up to the ledge and climb up.

Go forward to another vein, SP up and jump to the ledge above. Use SP to slide quickly left along the ledge then jump left using SP again to cling to the vein. Go left to a small ledge, then another one, shimmy around the corner and jump to another vein. Slide down it and release Shadow Power at the bottom to grab the ledge below, traverse left and climb up. CHECKPOINT

Turn right to the next vein, here there are two to climb up so don't be too slow as the SP will drain away, then jump right to a ledge, right again to another vein and climb right up to the top. CHECKPOINT

You are now where the cutscene fight was taking place, first go left behind the furthest column to collect TREASURE (1/20), then go right (if where you climbed up is behind you) to a slope and slide down. CHECKPOINT

Go forward and look to your right at the first corner to find TREASURE (2/20). Follow the hallway sliding down another slope and jumping over an eitr pit at the bottom. CHECKPOINT

Carry on forward and a thrall will appear, follow the onscreen tips to learn how to create combos and use Shadow Power during fights. Once dead a yeti blasts through a rock pile, fight him too, trying to avoid his punches as a few will kill the Doppelganger before her health has chance to regenerate. Follow the corridor to the room where Lara had her last battle with Natla. CHECKPOINT

Climb down onto the platform, three thralls join you. Carry on down the steps and fight two more thralls (knock them off the edge for a quick defeat), turn right. Before climbing up the vein ahead, walk to the left corner and notice TREASURE (3/20) between the columns, jump to it and jump back.

Climb up the rock vein, jump right to a ledge, go around the corner, straight up the next vein and climb to the top. CHECKPOINT

Jump to the section on the right, then the lower one and drop down on the right hand side. CHECKPOINT

Turn around and go towards the dripping eitr, use the SP to slow down the falling poison and run through the gap. Bend right and slide down the broken platform, a thrall will come round the corner when you reach the bottom.

Turn left for TREASURE (4/20) on the very edge and then go right towards more falling eitr, slow it down to jump through and over the gap. CHECKPOINT

Run up the steps to the Dais.

CUTSCENES

A rather decrepid looking Natla uses "Ohk eshivar" to command the Doppelganger into taking her back to where she was created.
Enter a large room, Natla tries to use a machine to heal herself, but Amanda has turned the power off. She orders the Doppelganger to switch it back on, but without damaging it.

HEALING CHAMBER

CHECKPOINT

Turn around and go to the far right behind the furthest column for TREASURE (5/20). Then go locate the rock vein between the two columns on the left. Climb up, jump up to a ledge and up another vein. Jump left at the top for TREASURE (6/20), then jump back to the vein and continue onto the platform.

Follow the path around past a waterfall, a thrall will jump from the next waterfall in the corner. CHECKPOINT

Another thrall is waiting up ahead, go towards is and have a fight. CHECKPOINT

Follow the passage until a slope with an eitr pool at the bottom. Slide down and two thralls will attack. CHECKPOINT

You come to what seems like a dead end with an eitr pool ahead, look left to see a rock vein on the wall. Jump onto it and go up to the ledge, traverse right and jump up to the smaller ledge, then left to another vein. Climb to the top, jump up to the ledge, traverse left and climb out.

Follow the hallway and a yeti jumps out of a pool on the left on the pathway. Carry on forward where you will see a waterfall. CHECKPOINT

Jump left onto the ledge, drop to the lower one and shimmy right to the end (before the waterfall). Jump backwards using SP to attach to the rock vein behind, hop left, then behind to another ledge, go right and jump off.

Turn left before going down the stairs for TREASURE (7/20) in the corner. Turn left at the end of this corridor for TREASURE (8/20) in a dark alcove.

Turn around and continue forward to a hole in the floor. CHECKPOINT

Jump to the vein on the right and slide down to the bottom, jump left to the next one and then to the ledge. Follow it left and hop to the smaller ledge, jump to the vein on the left, climb up it and jump left onto the platform. CHECKPOINT

Next you'll come to another eitr pool with raising and falling blocks, use Shadow Power to slow them enough to jump to each one. Turn right on the second one and attach to a rock vein, climb up to a ledge. If your Shadow Power runs out part way up the vein, just tap and hold LB or RB each time she stumbles for short bursts to help you up.

Go left onto two short veins and a ledge, jump off and continue into the refinery. CHECKPOINT

REFINERY

Go right along the top of the stairs to find TREASURE (9/20). Walk down the stairs, two thralls jump across to fight you. Slide down the slope and jump ahead to the rock vein. Drop down and turn around, heading right to another rock vein. CHECKPOINT

Jump up to the ledge, slide right, hop to two short veins and then a ledge, traverse round the corner. Climb up the next vein to a ledge.

Jump right to another vein, climb up it, jump left to a rock vein and climb to a ledge. Jump to a ledge on the right and go around the corner. Shadow Power up a tall rock vein and jump right to a wall surrounding a waterfall.

Shimmy right along the wall to the end, jump to a vein on the right, slide all the way down and grab the ledge below. Drop to the next ledge and traverse right behind the waterfall, drop at the end, go around the corner and drop once more.

The camera pans out a little to show you a small rock in the eitr, jump left to balance on it, then forward onto a small island. CHECKPOINT

Hop onto the small rock achead, then left to a rock vein, climb up. Jump to the right hand vein and then drop down to the ledge, regain your SP and them climb to the top of the rock vein and jump to a ledge.

Go left along it and jump to another vein, climb to the top and jump up to a ledge. Climb onto the one above, shimmy right and drop safely onto a walkway. CHECKPOINT

Follow it round to the other end and jump to a ledge above the hole. Shimmy left and drop to two ledges below, slide right and drop onto a rock vein. Once at the bottom, drop to a ledge and traverse to the far left. Hop back onto the small rock and jump forward onto the larger back platform.

Two thralls leap down to greet you. CHECKPOINT

With where you came from behind you, jump right to hang onto the edge of a circular part of the tower. Shimmy right until you reach a rock vein going up, climb it to the top. Slide left around the bowl of eitr and jump to another round snake head ledge.

Go left around it and climb the rock vein, jump off left to a platform. CHECKPOINT

Climb up the next vein and jump left to another circular ledge, shimmy left to a vein and climb up to a bowl of eitr.

Slide right and jump right to the next round snake headed ledge. Go right around it, climb the final vein up to a bowl and jump right onto the platform at the top. CHECKPOINT

Notice TREASURE (10/20) in the back corner here. Turn to face a doorway ahead and jump over the gap in the floor.

Here we can go for the RELIC. If you don't want to, just skip this following paragraph.

Before entering the doorway look right for a round snake head ledge, go behind the rock in front of the door to a slightly more extended part of the walkway. Jump to the circular platform and go right until you see a ledge on the wall. Jump to the smaller one, then up onto another, follow it right around the corner. Jump right to the next ledge and climb onto two veins and a ledge below. Jump right to two short veins and a ledge. Climb the next rock vein quickly, jumping left to two short veins at the top, followed by a safe ledge. Drop onto the platform for the RELIC. CHECKPOINT Return back the way you came.

Go through the doorway and follow the passage round, drop down onto a lower walkway and kill two thralls.

When you get to a pool of eitr, jump right to a ledge above it, slide along to the other side and continue on. Before you climb back up to the higher walkway, notice TREASURE (11/20) on the right.

Climb up and head to the rock vein in front of you. Jump right to a ledge, slide right along it and hop to a small vein above, another to the right and then one more above it. Jump left to the ledge and pull up. CHECKPOINT

Go around the corner and confront a yeti. Here you will see a tiny walkway with waterfalls either side. Use Shadow Power to slow the eitr spraying up in the middle, then jump over the gap.

Continue ahead and before you turn the corner TREASURE (12/20) is behind some rubble on the floor in front of you.

Carry on round and there are two double sets of eitr spraying up. Beyond are two thralls, so walk towards the eitr to coax them over, the sprays should take care of them for you. Use SP to get across the gap, follow the hallway to the transformer room. CHECKPOINT

TRANSFORMER

The camera pans upwards and the Doppelganger says "The centre structure plugs into the ceiling and powers the healing chamber."

Go right along the walkway to a rock vein, go up and jump left at the top. Shimmy left to a lever which drops down. This activates a bridge, then the camera shows us a snake head valve switching round, we must go to it and slide it back. The Doppelganger drops onto the slope below. CHECKPOINT

Head forward along the bridge to the centre. After three thralls attack go right (with the bridge you came from behind you) onto another small bridge. Climb the vein on the left up to a ledge. Jump back onto the valve. Use Shadow Power to slide the snake head round and turn on the eitr, the centre structure then rises up a level. CHECKPOINT

Jump to the ledge on the left, then up to the next two, jump right to another ledge. Head round the corner and climb up the rock vein, jumping right at the top onto the centre structure.

Two thralls, followed by a yeti appear on the platform. Look round for a bridge towards a waterfall, go there and first pick up TREASURE (13/20) from the right of the alcove. Go back onto the bridge and climb onto the ledge on the right, shimmy round and jump backwards onto the walkway. CHECKPOINT

A thrall emerges from the waterfall on the left, follow the path to greet to more thralls from the next waterfall, carry on to the end. CHECKPOINT

Jump to the rock vein ahead of you, go up and jump off right at the top. Shimmy right to pull another lever, a bridge connects and the structure rises another level. CHECKPOINT

Jump to the ledge on the right, go around the corner and climb the vein to the top. Hop off right onto the structure. Confront a yeti and then two thralls, walk over to the short bridge, jump to the ledge on the left and shimmy round, jump to the platform behind. CHECKPOINT

Head left to get TREASURE (14/20) and walk back to where eitr is blocking the pathway, jump to the vein on the left. Jump right at the top to the tap, climb the vein onto the valve, shimmy right and then use SP to turn the snake head and switch the eitr flow, clearing the path for you.

Slide back down to the bottom and release to drop, two thralls attack from beyond. CHECKPOINT

Follow the walkway until you end up in a small alcove with a vein on the left. Climb up and jump to the ledge, jump behind to a platform.

Jump forward to another ledge and climb down the vein, go to the right where you will see a slightly broken rock on the round edge of the platform. Jump across to the circular grate. CHECKPOINT

Go right to a small ledge, jump up to the next one and shimmy right to a lever. As the lever lowers, a bridge extends and the structure rises to connect with the ceiling. We're powered up. CHECKPOINT

Jump left to a ledge, then up to the next two, go right to another ledge. Shimmy around the corner and head up the rock vein, jump right again to reach the top of the structure. A yeti appears then another joins soon after. Go towards the walkway that leads to a door. CHECKPOINT

Head into the passage and kill two thralls, before turning the corner get TREASURE (15/20) from in the back right corner. Head on towards a hole in the floor. CHECKPOINT

Jump to the ledge on the left wall, slide down the vein and grab the ledge. Use SP to slow the grinders and drop through, drop to the next ledge, slide left and jump into the passage. CHECKPOINT

Follow it round again until you see some crushing walls, use SP to get through them safely. CHECKPOINT

Head forward and jump to the ledge. Climb the vein and slow the grinders to climb through. Jump to the ledge above and shimmy right, jump up to a higher ledge and use SP to climb up through another pair of grinders. Jump to the ledge above and go right into the passage. CHECKPOINT

Three thralls attack, continue forward and get TREASURE (16/20) from some rubble before turning left. Head towards the moving platform below. CHECKPOINT

Use Shadow Power to slow time down and enable you to dodge the eitr cannons and move along the platform. Tap LB or RB if your power starts to run out, to give you short bursts along. Climb up and then slide down the slope ahead. Continue forwards to return to the healing chamber.

CUTSCENES

With the transformer working undamaged, the chamber is safe to use. Natla then gives the Doppelganer her final order to kill Lara and then herself, as she does not "wish to see her face again." The Doppelganger looks a little angry if confused, but goes about her duty anyway.

Four days later, Lara is beneath the ashes of Croft Manor where she has found the Eitr Stone learning the phrase "Ohk eshivar". She stops a thrall and commands it to kill the entering Doppelganger. The thrall is disintegrated by her speed, then Lara shouts the command at the Doppelganger, who stops in her tracks.

She then enquires as to what the Doppelganger is, answering she is her with the flaws removed. Lara asks if free will is a flaw, to which the Doppelganer replies that obsession and compulsion are much the same, meaning neither of them are their own masters.

Lara then asks if the Doppelganger was free, what would she do. And the Doppelganger simply asks Lara what she would do, signalling their mutual hatred for Natla. Lara then frees the Doppelganger, telling her to ignore all commands, meaning she is a slave to no one. The Doppelganger sprints from the room as Lara says "Make sure Natla suffers."

HEALING CHAMBER (2ND VISIT)

CHECKPOINT

Back in the healing chamber we fight three thralls and a yeti. Once they are dead, two armoured yetis come from the back waterfalls.

Go locate the rock vein between the two columns on the left. Climb up, jump up to a ledge and up another vein. Jump right at the top onto the platform. CHECKPOINT

The Doppelganger cannot harm Natla in the chamber, so she must undo what she has done.

Follow the path around past two waterfalls. CHECKPOINT

Follow the passage until a slope with an eitr pool at the bottom. Slide down. CHECKPOINT

You come to what seems like a dead end with an eitr pool ahead, three thralls attack. Jump left onto the rock vein and go up to the ledge, traverse right , using SP to slow the dripping eitr and jump up to the smaller ledge, then left to another vein, avoiding the drips. Climb to the top, jump up to the ledge, traverse left and climb out.

Follow the hallway and a yeti jumps out of a pool on the left on the pathway. Carry on forward where you will see a waterfall. CHECKPOINT

Jump left onto the ledge, slow the dripping eitr, drop to the lower one and shimmy right to the end (before the waterfall). Jump backwards using SP to attach to the rock vein behind, hop left (avoiding more dripping), then behind to another ledge, go right and jump off. Continue down the stairs.

Turn right and continue forward, a thrall comes from the pool on the left. Go towards a hole in the floor and another thrall will jump across to you. CHECKPOINT

Jump to the vein on the right and slide down to the bottom, jump left to the next one and then to the ledge. Follow it left and hop to the smaller ledge, jump to the vein on the left, climb up it and jump left onto the platform. CHECKPOINT

Next you'll come to another eitr pool with raising and falling blocks, now complete with dripping eitr too. Use Shadow Power to slow them enough to jump to each one. Turn right on the second one and attach to a rock vein, climb up to a ledge.

Go left onto two short veins and a ledge, jump off and continue into the refinery. CHECKPOINT

REFINERY (2ND VISIT)

Walk down the stairs, the camera pans out showing the machinery at work. Slide down the slope and jump ahead to the rock vein. Drop down and turn around, heading right to another rock vein. CHECKPOINT

Jump up to the ledge, slide right, hop to two short veins and then a ledge, traverse round the corner. Climb up the next vein to a ledge.

Jump right to another vein, climb up it, jump left to a rock vein and climb to a ledge. Jump to a ledge on the right and go around the corner. Shadow Power up a tall rock vein and jump right to a wall surrounding a waterfall.

Shimmy right along the wall to the end, jump to a vein on the right, slide all the way down and grab the ledge below. Drop to the next ledge and traverse right behind the waterfall, drop at the end, go around the corner and drop once more.

Jump left to balance on the small rock, then forward onto a small island. CHECKPOINT

Hop onto the small rock achead, then left to a rock vein, climb up. Jump to the right hand vein and then drop down to the ledge, regain your SP and them climb to the top of the rock vein and jump to a ledge.

Go left along it and jump to another vein, climb to the top and jump up to a ledge. Climb onto the one above, shimmy right and drop safely onto a walkway. CHECKPOINT

Follow it round to the other end and jump to a ledge above the hole, now with a dangerous eitr bubble. Shimmy left and drop to two ledges below, slide right and drop onto a rock vein. Once at the bottom, drop to a ledge and traverse to the far left. Hop back onto the small rock and jump forward onto the larger back platform. CHECKPOINT

Kill six thralls, then a yeti, then four more thralls and finally an armoured yeti. Once defeated the eitr level drops, revealing a lower platform. Get TREASURE (17/20) from the far left of it. CHECKPOINT

Head across it to a rock vein on the right, go up to a ledge and jump to the one above it, shimmy left. Watch out for the bubble coming from the bowl of eitr and quickly run up the rock vein to a ledge and slide left to drop onto a small walkway. CHECKPOINT

Go to the end and jump up to a tiny vein, go right to a ledge on a wall around the waterfall, slide to the far right and drop to a vein.

Hop down to a ledge below and shimmy left, drop, go round the corner, drop again and slide right behind the waterfall. Drop, go right around the corner and jump to the vein on the right. Drop to the ledge below for a breather. CHECKPOINT

There are a few veins in quick succession here so make sure your Shadow Power is full before you begin. Jump to a vein on the right, then right to another, climb to the top and jump left to another vein, climb to the safe ledge above. Tap LB or RB to get you up.

Jump right to a vein and up to a ledge, go right round the corner and drop down the long vein to a ledge.

Shimmy left and jump to a thin wall in the eitr. Slide left along it, jump to a small vein then left to a ledge. Go around the corner and up the next vein. We are part way up the now moving tower of circular snake headed platforms. CHECKPOINT

Beware of where the platforms rotate into the tower, if you're too close, the Doppelganger will get crushed. Climb up the next vein and jump left to a circular ledge, shimmy left to a vein and climb up to a bowl of eitr.

Slide right and jump right to the next round snake headed ledge. Go right around it, climb the final vein up to a bowl and jump right onto the platform at the top. CHECKPOINT

Turn to face a doorway ahead, watch out for the eitr bubble and jump over the gap in the floor.

Go through the doorway and follow the passage round, drop down onto a lower walkway. When you get to a pool of eitr, jump right to a ledge above it. Here the eitr drips in blocks of four, so wait until the fourth one is falling to use SP to get past. Slide along to the other side.

The camera cuts to show two dumb thralls getting blasted by the eitr cannons below. Use SP to slow them down, then sprint past. Follow the passage. CHECKPOINT

Climb up and head to the rock vein in front of you. Jump right to a ledge, slide right along it and hop to a small vein above, another to the right and then one more above it. Jump left to the ledge and pull up. CHECKPOINT

Here you will see a tiny walkway with waterfalls either side. Use Shadow Power to slow the eitr spraying up in the middle and dripping down, then jump over the gap.

Three thralls attack ahead. Carry on round and there are two double sets of eitr spraying up, with dripping eitr. Use SP to get across the gap, follow the hallway to the transformer room. CHECKPOINT

TRANSFORMER (2ND VISIT)

The camera pans upwards and the Doppelganger says "I must start at the top to bring the tower down."

Go right along the walkway to a rock vein which is now moving up and down, climb up it and jump up to a ledge when the vein is at the highest point. Jump backwards onto the walkway. CHECKPOINT

Two thralls emerge from the waterfall on the left, follow the path to greet a yeti from the next waterfall, carry on to the end. CHECKPOINT

Jump to the moving rock vein ahead of you and jump to a ledge at the top. Shimmy left and jump to the platform behind. CHECKPOINT

Head to where the eitr blocked the way before and jump to the vein on the left. Jump right at the top to the tap, climb the vein onto the valve, slide the snake head right. This switches the direction of the eitr again and reveals a hole into the core. Slide back down to the bottom and release to drop.

Jump back to the ledge above the moving vein and shimmy right, drop onto the bridge and go down the steps. Enter the core and go either way using SP to slow the one lot of electricity to pass. Once at the back, climb up some ledges to reach the top. Use Shadow Strike (LB/RB + X) to break the machine. CHECKPOINT

Drop down and head to the doorway. The camera zooms out, showing you where to go, to get to the next valve.

Go up the steps and jump to the ledge on the left, shimmy round and hop to the platform. Walk towards the large moving block, wait until it is high up to pass through. CHECKPOINT

An armoured yeti comes from the waterfall beyond. Follow the walkway to a vein, climb up and switch the valve left. We see the eitr flow changing and a bridge retracting. Drop down to the vein below and walk right to see a ledge slightly above.

Go right around it, drop then drop again. Shimmy right, drop to another ledge below then lower yourself onto the bridge. Turn around and jump over the gap into the core.

Dodge two sets of electricity using SP and climb the ledges to the top. Punch the target. CHECKPOINT

Before leaving, go behind the target for TREASURE (18/20). Drop down and head out. The camera shows where the final valve is.

Jump left to a ledge and shimmy right. Jump right and drop twice, shimmy right and drop again. Go all the way right and jump backwards onto a walkway. CHECKPOINT

Jump to the vein on the left and to the ledge above, hop back onto the valve. Slide right and turn the valve all the way to the left. The eitr switches off and the core entrance is revealed. CHECKPOINT

Jump back and slide down the rock vein. Go down the steps to the core. Dodge two sets of fast moving electricity, climb up the middle and destroy the target. Your controller may start to vibrate a lot now, exit.

We see the central tower disconnect and fall into the eitr, with larger chunks of rock crashing down around the room. CHECKPOINT

Once outside, head left to a piece of fallen rock, jump onto it then climb a vein to the left. Shimmy right round the ledge and backwards to another one, shimmy right and backwards again.

Here we have a timed valve which switches off the eitr fountain above it. Slide it left and then quickly climb up and jump towards another valve ahead, before the fountain comes back on. Repeat the procedure for the next fountain, once on top jump to a long ledge in front.

Shimmy left and climb up the rock vein to a blue grated platform. CHECKPOINT

Before continuing on, see the raising and lowering blocks to the right, well TREASURE (19/20) is on the third non-moving one. To get it, go between the first (far left) and second (middle) platforms, and notice the vein and ledge on the middle one. When it is rising up, climb up the vein to the ledge and jump backwards onto the far left platform. Once the middle platform is lower, jump over to it, be quite quick though or you'll be crushed into the ceiling. And finally when the middle one is higher than the far right one, jump onto it to pick up the treasure. Head back down to the blue platform you came from.

Jump to the small ledge and up to the next one. Slide left and drop down. CHECKPOINT

Go to the vein on the other side, climb it to the lever from before. It won't drop down though as the transformer no longer exists, then shimmy left, drop to a small ledge and again onto a blue platform. CHECKPOINT

Run left to more moving platforms. Head between the two moving ones and wait for one to rise with a vein and a ledge on it. Climb it and jump atop the other. Wait while this one rises and notice a ledge above the non-moving platform, jump to it when this one is at its highest point (don't worry about being crushed, the top part of this platform has broken away, proving no danger to the Doppelganger).

Shimmy left, jump to the ledge above, slide left and jump backwards onto the walkway. Go through the doorway. CHECKPOINT

Head into the passage and kill one thrall. Head on towards a hole in the floor. CHECKPOINT

Jump to the ledge on the left wall, slide down the vein and grab the ledge. Use SP to slow the grinders and drop through, drop to the next ledge, slide left and jump into the passage. CHECKPOINT

Follow it round again until you see some crushing walls, use SP to get through them safely. CHECKPOINT

Head forward and jump to the ledge. Climb the vein and slow the grinders to climb through. Jump to the ledge above and shimmy right, jump up to a higher ledge and use SP to climb up through another pair of grinders. Jump to the ledge above and go right into the passage. CHECKPOINT

A yeti attacks at the end of the corridor. CHECKPOINT

Use Shadow Power to slow time down and enable you to dodge the eitr cannons and move along the platform. Tap LB or RB if your power starts to run out, to give you short bursts along. Climb up and then slide down the slope ahead. Continue forwards to return to the healing chamber. CHECKPOINT

HEALING CHAMBER (3RD VISIT)

"The machine no longer protects her, now I can finish her." The camera focuses on two targets like in the transformer core.

Go left, three thralls attack and a yeti. Follow the walkway, jumping over the gap. Just after the waterfall here, there is a dark alcove, TREASURE (20/20) is hidden here behind some rocks. Carry on and climb the rock vein, jump right and Shadow Strike the target. A piece of Natla's machine breaks away. CHECKPOINT

Jump forward to the rock vein, then onto the other side. Two thralls come from the waterfall beyond, wait and they'll electrocute themselves on the moving sparks. Use Shadow Power to slow the electricity and pass safely.

An armoured yeti comes from the dark alcove on the right. Pass the electricity and three more thralls attack (some may have tried to get you while you were fighting the yeti but stupidly got themselves zapped).

Pass the final set of electricity and Shadow Strike the healing machine.

CUTSCENE

Natla's pod crashes to the ground. She is lying in a pool of eitr and the Doppelganger is standing over her. "Looks like the device suffered some damage afterall." she states. Natla commands her to get the machine off her, yet she just stands there, staring. Natla begins to panic, screaming at the Doppelganger, even calling for her thralls but no one will help her. She begins to choke on the rising eitr letting our gargled screams. The Doppelganger's eyes widen with glee.