The news of upcoming changes is welcome - we've been asking and waiting far too long for major improvements. There is still one big fallacy in the theory that if you are in the low tier of e.g. a tier 8-tier 9- tier 10 battle you 'get to fight the enemy tanks of your own tier'. You can't choose who you end up fighting in most cases, especially on the frequent corridor type maps. If I play a tier 8 medium on a city map I can pick a flank and hope that it isn't an enemy tier 10 heavy that's coming the other way....if it is, I can try to support from behind my team's heavies if they are with me...otherwise it's run away time.

So basically nothing new, just another SOON  announcement. What an impressive speed almost as fast as the buff of OBJ 279e, a buff they could do on a very small amount of players actually having the tanks.

The technical part of the architecture is ready and has successfully passed through testing. In the near future, after some extra improvements and technical tweaks, we will launch a new matchmaker on one of the "live" servers.

First of all, we will check the stability and resiliency of the new matchmaker in a real server environment, as well as collect real data on the distribution of tanks in battles. And, of course, we'll put some finishing touches to the template settings.

After testing is completed, we'll carefully analyze the results obtained and your feedback. If we make sure that the new matchmaker changes the quality of battles for the better, we will launch it on other servers around the world.

Isn't the new template system in testing on the SEA servers since the 13th of November already? Or does this mean that the devs are nearing the feedback analyzing stage?

when players are playing a certain tier more than other tiers, and population is cramped in tier 10s, there is only so much you can do.

Perhaps they will fix tier 8s, and penaltize tier 6s, who will pick all the burden?

I dont know.

I currently see current MM, as a necessary evil, not satisfied from it, but not really blaming WG for it either. Only by changing the whole game balancing (like grand battles did, to take away the load of tier 10s) can the tier-pyramid be reversed.

when players are playing a certain tier more than other tiers, and population is cramped in tier 10s, there is only so much you can do.

Perhaps they will fix tier 8s, and penaltize tier 6s, who will pick all the burden?

I dont know.

I currently see current MM, as a necessary evil, not satisfied from it, but not really blaming WG for it either. Only by changing the whole game balancing (like grand battles did, to take away the load of tier 10s) can the tier-pyramid be reversed.

If anything the odd numbered tiers will be the ones to pick up the slack (e.g. tier 9 for 10 and tier 7 for 8) and will get worse. Whereas atm the odd numbered tiers (especially tier 9) get the better deal.