Crown of the Grave
[ 0 gp ]
This bone crown (created via spell) grants the ability to Command (as per the spell) undead, despite the fact that it they are normally immune to such effects. This can be done once per minute. The creature gets a Will save to resist (DC 24; DC 28 by spending a Rebuke).

It also has Armor Spikes with the Spellblade (Mordenkainen's Disjunction) weapon ability [+6000 gp]

The armor also has a Lesser Crystal of Screening attached, imposing a -5 Penalty on Touch attacks made by incorporeal creatures.

Belt of Battle
[ 12,000 gp ]
Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately

1 Charge = 1 Move Action

2 Charges = 1 Standard Action

3 Charges = 1 Full-round Action

The belt also bestows the following Enhancement bonuses to the wearer's ability scores:

+16 STR

+6 DEX

+6 CON

+6 INT

+6 WIS

+6 CHA

Belt of Many Pockets
[ 22,000 gp ]
The black leather belt seems to be nothing more than a well-made article of clothing, but closer examination reveals eight small pouches along it's inner front. In fact, a total of 64 extradimensional pouches exist in the belt, with seven more "behind" each of the eight readily apparent ones. Each pouch is similar to a miniature Bag of Holding, able to contain up to 1 cubic foot of material weighing as much as 10 pounds.
In addition, a Familiar can be placed in any pocket no matter it's size or weight. The familiar has no need for food, air, or water while inside the pouch.
Anything stored in the belt's pockets is effectively weightless and doesn't affect the wearer's weight capacity so long as the belt is worn around the waist. If removed, the belt is one-tenth the total weight of all the items stored within it.
While worn around the waist, the belt responds to its wearer's desire to extract something (by opening the correct pouch) or store something (by opening an empty pouch). Retrieving a specific item from the pouch is a move action, but doesn't provoke the attacks of opportunity that retrieving a stored item usually does.

Casting Glove (Right)
[ 20,000 gp ]
This glove (worn on the right hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.
Silvermane usually keeps his staff "Endgame" within the glove.

Casting Glove (Left)
[ 40,000 gp ]
This glove (worn on the left hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.
Silvermane usually keeps his Curative Staff within the glove.

Ring of Anticipation
[ 12,000 gp ]
Grants a +2 Competence bonus on Listen and Spot checks. In addition, make two rolls when making Initiative checks and take the better result.

Ring of Adamantine Touch
[ 12,000 gp ]
All melee and natural weapons wielded by the wearer are treated as Adamantine for purposes of overcoming Damage Reduction.

Boots of Temporal Acceleration
[ 43,000 gp ]
Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

The sword also has a Greater Truedeath Crystal attached [+10,000 gp], meaning the wielder can make critical hits and sneak attacks normally against Undead. The weapon is also treated as a Ghost Touch weapon. In addition, it deals an extra 1d6 damage against undead.

Lion's Shield
[ 69,170 gp + 3,000 gp]
This +5 Heavy Steel Shield is fashioned to appear as a roaring lion's head. 3/day as a Free action, the shield can be commanded to attack (independently of the wielder), biting with a +20 attack bonus (+20/+15/+10/+5 during Full Attack) for 2d6 damage.

The shield also has a Greater Crystal of Screening attached, imposing a -10 Penalty on Touch attacks made by incorporeal creatures.

Curative Staff
[ 245,283 gp ]
This custom-created staff contains the following spells. Creator caster level for the staff is 11th level. Each use of the staff drains one charge.
Current Charges: 50

Heal (Quickened & Intensified [300 pts; Save DC 27])

Harm (Quickened & Intensified [300 pts; Save DC 27])

Break Enchantment

Hellfire Staff
[ 105,000 gp ]
This custom-created staff contains the Hellfire Storm spell (Maximized; 80 points of untyped damage with No Save and No SR applicable to a 20' spread [300' range]).
Each use of the staff drains one charge.
Current Charges: 50