CURRENTLY

PREVIOUSLY

Worked on browser-based muliplayer game prototypes with the goal of creating prosocial experiences between strangers.

Fade With Me Forever — An experimental drawing game for two anonymous players. The purpose of the game is to create moments of shared beauty and absorption.

Worked with The Game Band as a technical designer on their first game.

Where Cards Fall — A cross-platform puzzle game about reconstructing memories out of playing cards.

Moved to Los Angeles to join thatgamecompany. I was part of the team making Sky, a multiplayer social adventure game for mobile. I started as a Feel Engineer, working on level design and controls, and was later promoted to Lead Designer, and was responsible for managing the design team.

Spent a long summer in Oregon w/ David Siegel, doing burpees and making Futureproof. It was a research project to develop tools and resources to foster greater awareness, intentionality, and well-being around technology.

Awareness — A break timer, top paid health and fitness app for a hot second

miscellany

A TV producer (and now ice cream vendor) saw one of the videos I made in college and brought me out to LA for a summer to make a longer more fleshed out version. I kept the name, As Real As Your Life. A version of the film premiered the TED conference as part of a talk by game developer David Perry.

Apartment 421 — That time I loved The Postal Service so much I made a music video

I've collaborated on a couple scholarly articles about video games. I'm proudest of a chapter I wrote for Video Game Play and Consciousness (published by Nova Science), which was edited by Jayne Gackenbach, a leader in consciousness research.