Polearm Barb

Hi I am trying to come up with a decent build for a polearm barb. I have a WW IK barb, but with 1.10 they do not seem all that good. I would like to make a new barb using polearms, but the only idea I think is viable is a conc build. How do you WW barbs survive in 1.10? I do not seem to leech at all anymore and whirlwind does not seem to function so well.

I made both an IK WW and a BOTD WW, and both works fine (of course, BOTD does a lot more damage). One thing I noticed though is that if you are in hell too early, then your level really works against you and you will have to whirl a lot to do damage since you are missing...

makin a polearm WW is no different than a regular one, any WW barb only had to max WW and ur pretty much in some way a WW barb, good gloves (not the best but...) r bloodfist (as mentioned in teh conc guide) simply cuz they have leech, 20%ias <<arent that good but their hella cheap, if i remember their only heavy gloves or sharkskins,

makin a polearm WW is no different than a regular one, any WW barb only had to max WW and ur pretty much in some way a WW barb, good gloves (not the best but...) r bloodfist (as mentioned in teh conc guide) simply cuz they have leech, 20%ias <<arent that good but their hella cheap, if i remember their only heavy gloves or sharkskins,

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Bloodfists are low level unique gloves, you mean blood crafts.

But anyways, Love's build is the better whirl build of the two, just needs a point of bcomm, berserk, and nat resist, of course. Otherwise it's stout.

Oh, i wasn't referring to your gear, just your skill placement. Gearwise, 3/20/20 are going to rock out regardless; mastery charms are nice, but won't do too much. They'll add like 50% damage, which, if you have a great BotD, is like, 250 or so; by comparison, the 39 3/20/20 would add around 1200 damage. The resist boost will be negligible, though the defense bonus would be really nice. r/w speed would be decent, but you'd get more ar and around 1600 hp from the small charms after BO. 10 points of mastery would give you maybe 1% more critical strike, that's about it.

Enigma in a dusk shroud or archon is gg for a pvp barb. The rest of your gear looks good, but you need to replace your gloves with steelrends, since Lifetap doesn't cast on whirl, and leech is nerfed in general.

FHR isn't such a big deal, since you won't be interrupted on whirl. In between might be a pain in the ***, since you don't have a shield and all, but when whirling, you don't have any worries. Likewise, no amount of defense will ever make up for a shield, but a lot will help, so you're good there.

Socketwise, for whirl, ed/str jewels all the way, if you can afford them. 40/9 are perfect.

For PvM I'd definitely suggest one point each in Taunt, Battle Cry and War Cry. Taunt helps with gloams and other ranged attackers while War Cry will give you some crowd control when you have to resort to Zerk because OKs are around.

Find Item might be interesting if you want to MF with your Baba (most a level 85 areas are certainly runnable), if you don't want to spend the points you can go for +3 BO Weapon / Heart Carver on switch for at least lvl 8 Find Item.

All of the elite Polearms will work fine, the difference in killing speed is not as huge as one might think. However Tomb Reaver really stands out thanks to it's nice resists which are otherwise hard to come by without a shield.

Gear wise you'll probably want Arreats and then some DR. Without DR from a shield i opted to go for upgraded Shaft and String.

It gives 95%, as ow, like cs/ds are capped at 95%. Dracul's has ow and +str and ll, nice, but steelrends has a better combination of nice stats for pvp. I would say that cb is more important, because it takes off a % of life when it triggers.