Author Comments

"The corporations don't care whether we live or die. The gated communities con't care whether we live or die. We've finally stopped waiting for someone to come and save us. We're learning to save ourselves."

This is short animation that takes place in the world of the Fates Worse Than Death pen-and-paper roleplaying game.

Rated 2.5 / 5 stars2008-05-05 05:43:59

hmm

What a horribly generalized statement. OF COURSE THEY DON'T CARE. why should they? They care only as much as we do. Once you become part of those organzations you realize certain things don't matter when it comes to doing what you must do.

I really don't know how much fun this game would be. It seems particuarly one dimensional. I would suggest doing to studying into the dynamics of economics and monopolies. I would suggest for future reference that you use specfic entities when you come up for antagonist in your games. Don't use reified generalities because the ambuigutiy takes away fom the fun of rebellion.

ehhhhhhhhh..

it was an ok flash though. work on your art a bit more. and be sure to present your ideas in a clear way (maybe voices or text)

Rated 3.5 / 5 stars2008-05-05 05:20:34

Interesting...

You say it's a short animation, but it's presented as a preview. Which is it? If it's the latter, I'm about 99.8% positive that it will never come to fruition. If it's the former, what's the point? Is there an actual story to it, or is this just a visualized skeleton of a concept?

It's pretty well-executed, but there's still a lot to be desired from it. The artwork is good, particularly in the scenery, though you have some definite issues with proportion in your figures. More importantly, while there are some tidbits of good animation, there's something in this movie that REALLY bothers me: the walk cycles. They're terrible. Every last one of them. Stiff, awkward, not even slightly natural. The sense I get is that you've really reached beyond your capacity as an artist. It's a problem commonly experienced, and it's admirable that you managed to get a fairly polished product out of your efforts, but in the end, it's just not a smart way to go about things.

You've clearly got talent and the dedication to put it to good use, but this movie of yours is lacking in some very fundamental areas, and simply falls flat in front of a discerning eye (as few and far between as those may be on Newgrounds). These characters have been put on a screen and forced to move as puppets; you need to develop your skills and learn to bring these people to life.