+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix
-6: Gain control of all creatures.

: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.

, : Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has ', : Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay to end this effect.

Err, that would be right, except that that's not what this card is doing. This allows you to, for example, add a Gemstone for Red and a Gemstone for Blue and then allows you to tap for either Red or Blue.

See the discussion on Slumbering Giant, or the cardset comments. This is not any rarity, it was created as a oneoff to be included in a Bring-Your-Own-Cards draft. Treat all cards in this set as rares.

I'd say this is comparable to Wild Ricochet, but it'll often just be Redirect. It might want to be costed ar or , but doesn't seem horrendously off base to me.

This is way, WAY to strong for common. Fork and Redirect were both rares, and this is even better-It lets you redirect MULTIPLE spells. This needs to be both a rare/mythic and have its mana cost increased by R at MINIMUM.

Little templating details like that aren't normally very helpful. The meaning is entirely clear, and not every designer tries to specifically emulate the precise terminology that WotC templating use. Those of us who do would appreciate such inaccuracies being pointed out, but I'm not sure Edwin's specifically aiming to do that.

I thought that might be happening. I'll have to keep an open mind with Edwin's rarities in the future.

I also admit that I like Darkheart's idea of a mana activation. I like the warning signal this gives new players: "Don't activate me until you are much further into the game!". I know that kind of nullifies the anti-Armageddoness, but, this card was also broken if you played Armageddon too... you could even respond with your spell on the stack.