Now I remember Artillery Aestivalis and Ground Aestivalis once equip with energy battery in their mission to disable Nanafuchi. I remember that 0G frame has one as standard equipment but not too certain.

Thank you for posting so many cool images.
You folks have helped me (and others I imagine)
greatly in visual research of this excellent series.
In return here is my contribution, the full line art
for the "Black Serena":

Is there any specific Nadesico stuff we need? Certain mecha line art scanned, certain stats looked up? I recently came into possession of the Newtype 100% Collection books, the TV series one and the movie one, and I totally blanked on there being an MAHQ section in the works until I noticed it in the April announcements post. So, anyway, if anyone has any Nadesico contribution requests, let me know, preferably someone who knows the series better than I and can tell from what's in this thread whether there are any things obviously missing or overlooked. Anything I see mentioned, I'll check the 100% Collections for, and make scans if necessary.

According to Japanese Wikipedia, these are actually canonical variants. Several are actual use outside of PoD events.

Two in first image are...Aestevalis Akito Spl
This is Aestevalis Akito used in the lose battle against Hokushin, later become Aestevalis Akito Custom in PoD.Black Serena Type S (Striker)
Early version of Black Serena, armed with large missiles and 130 mm cannon. Lose to Hokushin in pre-PoD event.

First of all hiya , second thank you to all who posted info about nadesico, i began with 3d modeling with sketchup and i wanted to do the Nadesico A as my first model so i was looking for pics and some specifications about it, and here i found all that i needed, thanks another time .
I finished it, as my first model it cant be as good i wanted but im proud of it to be my first model. Here is for who want to see it or download it:

I suppose it cant be used to export to some games as X3:the reunion and so on, as i said before im new in 3d modeling so i dont know to texturize at all, so in the model only are simple colors as textures and the "pseudotextures" are mere edges, because of that the polygon count is too high i think, but if someone tries to export it plz say me it