Assuming you have 5/5 precision:* To cap specials (yellow attacks) you need 99 hit rating. Shouldn't be too hard to reach that.* To cap poison attacks 315 hit rating. Poison is considered a spell and affected by precision as of 3.0.1* To cap poison attacks, while improved Faery fire or misery(shadow priest) are active, you'll need only 237 hit rating.* To cap white attacks you need 722 hit rating. Don't bother with that though.* If you have a Draenei in your group, you'll need 33 rating less.

Once you reach your poison hit cap the value of hit rating will decrease substantially (provides you with much less dps increase per point), thus, once you reach the poison cap it's recommended you try to work on the expertise cap and/or start stacking agility or ArPen.

Bosses are presumed to have 6.5% dodge, which means you need 26 expertise, or 214 expertise rating.If you have Weapon expertise 2/2 you need 16 expertise, or 132 expertise rating.If you're a human(or dwarf) wielding a sword(or mace) or Orc(with axes) then you only need 13 = 107 rating

Q: What gems should I use?

Epic ones obviously. Or the Jewelcrafting ones if you have access to those.

Agility Equivalence Points and alike. Basically it is a way to compare other stats to 1 point of agility as a base.For example 1 Agi = 1.5 hit = 1.75 crit = 2 AP (Those values are just an example, for now)

Q: What weapons are best for Mutilate?

Two big juicy high dps daggers, a slow (1.7-1.8 speed) for mainhand, and a fast (1.3-1.5 speed) one for offhand.

Q: What weapons are best for Combat?

That really varies what the best weapons in the current patch are. For 3.1 that was Mainhand fist + offhand dagger.For 3.2 it's 2 axes (MH slow, OH fast obviously), nobody knows yet what 3.3 will bring but the MH slow OH fast will always remain true.

Q: What is better for DPS, combat or mutilate? Or Honor among thieves?

This is a FAQ, not a theorycrafting guide.And it really depends on your playstyle.

HaT got nerfed in 3.2 so it's worthless now.Combat is king, but only marginally ahead of mutilate at the time of writing this.Mutilate isn't bad, and blizzard has intentions of making it more prominent. As they want rogues to be a primarily "dagger wielding class"

Q: Why can't I use some abilities when I'm not standing behind my enemy?

Some abilities require you to be in front (gouge) while some require you to be behind (backstab, ambush) your target. You can't really go "lol backstab in your face". Front and back are actually two 180 degree circles, but don't take those as 100% accurate all the time. If you want to backstab something, get behind the target.

This also means combat spec (which doesn't rely on backstab) is quite good for leveling.Mutilate can also be used from the front as of a recent patch.

Q: Why "is" a slow mainhand better than a fast one?

Slower weapons have a bigger damage range than faster weapons.e.g. a 1.3 speed dagger might do 50-60 damage, while a 2.6 speed sword will do 100-120. Even if their DPS is the same. Over time the damage will be the same, but that only applies to autoattacks (white damage). Since sinister strike, mutilate, ambush, backstab, hemo all use the weapon's damage for instant attacks it's simply a matter of BIGGER is better. And thus slower weapons are a prime choice for your main hand attacks.

Q: What are the best glyphs to use for DPS?

Combat: Sinister strike, slice and dice, rupture, killing spree, tricks of the trade. Sinister strike is mandatory really. Minor glyphs don't matter much.Mutilate: Mutilate, tricks of the trade, hunger for blood. (rupture and slice and dice can be used, but probably won't give you much benefit)

As a "fix" blizzard has added a 0.5 second immunity to vanish. It's nearly impossible to notice but there have been many cases where a rogue has been able to survive a lethal crushing blow from a boss mob by vanishing "right" at the correct time. Your combat log will show you received a 60K hit, gain stealth. But not actually taken damage.

At any rate, blizzard is "aware" of the issue and has some plans for fixing it in due time. Obviously, it's not a very high priority.

Q: What professions will give me the best DPS improvement?

See this link.Basically:* Engineering gives "up to" 47 EP for mutilate and "up to" 57 EP for combat, depending how good you keep all your cooldowns on the glove enchant and belt enchant running. See here* Jewelcrafting gives 42 EP (or, AEP if you prefer)* Blacksmithing, inscription, enchanting, leatherworking and skinning are all 40 EP.* Alchemy is 40 but requires you to have a flask active.

Don't bother with the rest if you're looking for more damage.Tailoring is shit, and both herbalism and mining are primarily just for PvP.

Classtimer, to see your "timers".Bartender, for more bars.Grid, to see who else is in the raid with you, and allow you to select tricks of the trade targets more easily.Fubar, just because it's awesome.Bigwigs, because you need it for raid warnings.

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