After being inspired by IX Legion's thread, I made my own ghost stats.

GHOST (Old stats)Armor: 1d6+3Move: 7"Skill: 1d8+1Abilities:Sniper: The ghost has all the same abilities as a sniperScout: The ghost has all the same abilities as a scoutTactical nuke: Off battlefield, (Or on, whichever you prefer) a ghost has several nukes(5 Cp each) that can make a 10" radius 2d10 explosion. it takes one turn to call in a nuke,and the enemy must use the trust system to not move units out the way. However, a nuke's location can be found out if a scout, another ghost, spy, or whatever can see the ghost.

Attachments

blank_2sides (2).jpg (168.89 KiB) Viewed 1209 times

Last edited by samuelzz10 on Thu Jun 28, 2012 10:50 am, edited 2 times in total.

samuelzz10 wrote:GHOSTArmor: 5Move: 7"Skill: 1d8Abilities:Sniper: The ghost has all the same abilities as a sniperScout: The ghost has all the same abilities as a scoutTactical nuke: Off battlefield, (Or on, whichever you prefer) a ghost can call-in "nukes"that create a 5d10 explosion in a targeted spot on their next turn.

Ghosts' lasers were always super obvious in Starcraft so there shouldn't really be a need for some kind of trust system. Besides, a 10" explosion will still outrun infantry and buildings and other things that are slow.

It's hard to make this guy awesome without him outshining every heroic unit on the battlefield, but even with these stats he probably does. Maybe reducing armor as low as 3 or 4? Ghost armor isn't *that* tough, is it?

samuelzz10 wrote:GHOSTArmor: 5Move: 7"Skill: 1d8Abilities:Sniper: The ghost has all the same abilities as a sniperScout: The ghost has all the same abilities as a scoutTactical nuke: Off battlefield, (Or on, whichever you prefer) a ghost can call-in "nukes"that create a 5d10 explosion in a targeted spot on their next turn.

Ghosts' lasers were always super obvious in Starcraft so there shouldn't really be a need for some kind of trust system. Besides, a 10" explosion will still outrun infantry and buildings and other things that are slow.

It's hard to make this guy awesome without him outshining every heroic unit on the battlefield, but even with these stats he probably does. Maybe reducing armor as low as 3 or 4? Ghost armor isn't *that* tough, is it?

It isn't tough at all, but at the same time I don't want him to die in one hit. But, I guess these are good stats. BTW, I'm assuming you've only played the first starcraft, but now they use "Real guns", and they shoot bullets instead. I like stealth units because they can pick out on a lucky day around 10 enemy units, but at the same time anything with a satellite dish points them out.

Two points:[quote=="samuelzz10"]It isn't tough at all, but at the same time I don't want him to die in one hit[/quote]Tell me. How many of your minifigs get multiple HP?

samuelzz10 wrote:now they use "Real guns", and they shoot bullets instead.

Like in the origial Starcraft, which you've never played. He was referring to the targeting laser when you call a nuke. You know, the one that makes the other person freak out and click like mad to move all his troops?GhostArmor: 4Move: 5"Skill: 1d8Abilities:Marksmanship: +1 to ranged, -1 to CC, can call a shot and flip a coin blah blah blahCloak: For a maxium of three turns, the ghost can activate a cloaking device which makes them nearly invisible (-5 to hit). They only get one turn at the start, however, and must be decloaked for one turn to gain one turn worth of cloaking.Tactical nuke: Off battlefield, (Or on, whichever you prefer) a ghost can call-in "nukes"that create a 5d10 explosion in a targeted spot on their next turn.[/quote]Why were we giving him "scouting," again? Wouldn't we need a detector for that?

Tzan wrote:

Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.

mgb519 wrote:Two points:[quote=="samuelzz10"]It isn't tough at all, but at the same time I don't want him to die in one hit

Tell me. How many of your minifigs get multiple HP?

samuelzz10 wrote:now they use "Real guns", and they shoot bullets instead.

Like in the origial Starcraft, which you've never played. He was referring to the targeting laser when you call a nuke. You know, the one that makes the other person freak out and click like mad to move all his troops?GhostArmor: 4Move: 5"Skill: 1d8Abilities:Marksmanship: +1 to ranged, -1 to CC, can call a shot and flip a coin blah blah blahCloak: For a maxium of three turns, the ghost can activate a cloaking device which makes them nearly invisible (-5 to hit). They only get one turn at the start, however, and must be decloaked for one turn to gain one turn worth of cloaking.Tactical nuke: Off battlefield, (Or on, whichever you prefer) a ghost can call-in "nukes"that create a 5d10 explosion in a targeted spot on their next turn.[/quote]Why were we giving him "scouting," again? Wouldn't we need a detector for that?[/quote]These are very good stats. And about the targeting laser, I don't think the enemy can see it in starcraft 2. I'm a frequent ghost user, and they never move away. But not all of my minifigs have hp, only the champion level minifigs.(The rest have high armor, countered by strong weapons, and other armored minfigs) I wanted him to have the scouting abilities because of trailblazing, because I would think its a good idea when going through a minefield, not to make him an all around unit, but because it fits his character. Then again, if I wanted to have the best of both worlds I could just make a separate unit called a specter, which can mindshock and scout, while not having sniping abilities. Btw, why do you make it sound like not playing the first starcraft is such a bad thing?

It sounds like it did a lot of damage, but I explained this badly: he had lost around half of his army (8 men teams) and I killed half of half of his team. the last 2 enemies were juggernauts that had chain guns. Captain America while throwing a shield hit him in the chest, uncloaking him in a feat and he was killed the next turn.

I prefer the second Starcraft (although yes you retards you start with the first game in a series) because little things like MULES and Hellion cheese allow me to have a much better chance against the Koreans.