The Keepers are rising once again but in a better visual universe, with improved AI and possibly online play' Natural Born Keeper is an ambitious project spear-headed by a programmer nicknamed IKSLM' His aim is to re-make the classic game Dungeon Keeper, but in immense 3D graphics, adding some new and exciting features along the way' This is no easy feat, and IKSLM and the rest of the NBK team have been pain-stakingly modelling the creatures, rooms, items etc' and creating textures to an unbelievable standard' The coding also has to be re-done, this is far more audacious than a simple re-make! There are some small demo's and some screenshots of the progress so far, the rest is on our Forums' This Mod is located at one of the only still active Dungeon Keeper sites/forums left on the net, visit us''' @Keepers of the Dungeon(Currently Out of Action) @Our Forums (There are currently changes going on with the website, but it will be fixed in due time) More Updates coming soon''''' P'S:...

A few weeks ago i was thinking to myself that this remake will take some time to complete and it would be nice if i could give you something to play with until NBKE release. So the DKER (dungeon keeper engine remastered) was born

Ok, here's the story: A few weeks ago i was thinking to myself that this remake will take some time to complete and it would be nice if i could give you something to play with until NBKE release. So the DKER (dungeon keeper engine remastered) was born.

What is this you ask?

Well the GOLD dk1 release featured a new executable which supported 3d accelerated graphics through Direct3D 5. And that allowed me to do the following:

- write a DLL which contained system wide hook
- when DK1D3D the DLL takes the control over some very important D3D functionality - it replaces process dll imports with my own ones - then i take over the control<!--emo&:)--> <!--endemo-->.

And what can i do with that?

- force the game to run in higher resolutions
- replace 2D sprites with proper 3D models
- replace old texture atlas with new one (this is what i already did)
and other GFX stuff....

Here are some screens for comparison:

Original:

With NBKE texure atlas:

Original wall, see how blurry it is?

And a wall using NBKE atlas:

So if anyone's interested i can make this improvement downloadable. And i wont be developing this any further since it's just a proof of a concept. And if there's anyone who would like to continue with this (replace 2d sprites with 3d models, higher resolutions, particle systems...) i can provide full source code. Now my full attention moves back to NBKE.