That’s right, the fifth Early Access Build, Pride’s Fall (v0.3.5) is here and ready to roar! Here’s the low down.

Our main man, the King has had some attention paid to him this release. The Royal Armoury has swung open and given him access to his very own set of unique Treasure and a Hero Power to add insult to injury. He’s also got a few new animations throughout his last days as patriarch of Armello.

As always, we want to give a shout out to our amazing team of testers who have helped us iron out the bugs to make sure the build is a solid as it can be!

Just a one more thing before we get into our build notes:

This month we’ve added FOUR more cards suggested by our Backers!

Wyld Talisman was a Treasure suggested by SpiritFox, a helpful for anyone not wanting to go down the Rot path.

Spy Master is a Follower that perhaps best embodies Little Finger, know where all your enemies are going. This was suggested by SpiritFox as well!

Poppet was a Treasure suggested by Arkofleight and gives an extra bite to your bark if you survive a battle.

Miner is a loyal Follower suggested by LazyBugger that finds you extra Gold and Shields while in Mountains.

We’re looking for new contributors to the Official Armello Wiki! If you’re interested please comment below or email me

Features/ChangesCards

This build introduces 7 new cards including 2 Followers and 2 Treasures!

Mountain Moss (Item): (Play on) Creature; -2 Rot until the end of target's next Turn.

Duelling Pistols (Treasure) renamed to Hand Cannons.

Cards can now store both an Animator and Artist name for when multiple creatives have worked on a card.

Rot/Spirit Walkers

When a Spirit Walker (a Hero holding 4 Spirit Stones) becomes Corrupted they will die, return to their Clan Grounds and respawn with 0 Rot. This also applies to a Corrupted Hero who gains a 4th Spirit Stone to become a Spirit Walker.

Corrupted Heroes now syphon Rot from Banes that they slay in combat. They will not gain Rot if they die to a Bane.

There is also visualisation to show this Rot syphoning!

King Changes:

The King is now equipped with three King’s Treasures (see above).

The King has a Hero Power (including an icon on the Hero Shelf) called Blackheart: The King is always Corrupted, and gains +1 Rot every Dusk.

The King now has four new animations which are triggered during different phases of the game.

Idle (three types): These trigger and progress as the King descends further into Corruption.

Boast: This is triggered when a Hero fails a King’s Peril, dies or when a King’s Declaration is played.

Evade/Ambush

When a Creature is Ambushed, an “!” will appear above the Ambushed creature.

Evade has been updated so that an Evading creature can now escape to the three tiles behind as well as two in the front. The exception is that they can’t escape to the tile from which the attack came from.

If a Hero Evades to one of the front tiles, the Evade icon will appear above the Heroes head.

Ambush is now uniform for both Defensive and Offensive Stealth. Attacking out of Stealth will now grant the creature an Ambush over their victim. If two creatures stumble across each other, then both are Ambushed (neither can burn cards).

If Evading, a weapon trail particle shows.

The Combat Screen has had some visualisation tweaks to further show off Ambush.

Audio

New sounds for when hovering over Quest options.

New sounds for Birds at day and night.

New audio stings to support the Evade/Ambush update.

Visualisation

New and revised Hero Shelf.

New border for the Quest Doctor icon.

When a Hero enters a Battle Charge or Strike state a weapon trail particle now plays.

“Bloodbath” was removed from the Overkill streak.

Improvements to the Camera flow and the way the Camera moves (especially from locked to unlocked and moving rapidly between changed targets). These movements should appear smoother.

Communications Stack should now appear behind the Victory screen.

New End Turn art asset and animation (begins to spin once all AP are used).

Perils that have now been buffed by a King’s Declaration or by Cursed Lands will be visualised with a second type of Peril Flag.

Spotlight Bar has been removed, all Stat changes now appear above the Stat Symbol.

Front End “Pride’s Fall” icon now is hyperlinked to direct to the latest Build Notes.

Miscellaneous

The Wolf clan has a new Tier of Quests, keen an eye out for them!

The way King’s Guards choose their targets have been improved. They should now hunt down targets inside the Palace even if they’re the “Patrolling” King’s Guards.

When attacking the King all Action Points are consumed.

Bug FixesAs we hotfixed v0.3.4 a total of three times, our bug fixes are relatively minimal this time around. Please refer to our forums to see the specific issues that were addressed in these hotfixes.

Rat Clan quests no longer appear for members of the Rabbit Clan.

Cards in hand no longer shuffle randomly after card play.

Heroes no longer receive the benefit from a War Horn (Item) which is no longer equipped. - Reported By Alvorn

Equipped War Horn (Item) no longer appears twice in combat.

Fixed a rare issue where gameflow would stop if an AI Hero automatically passed a peril using particular buffs. - Reported by GrandOméga

Known Issues

Functionality and Miscellaneous:

Plugging/Unplugging an audio device may cause the game to crash. - Reported by CatStoleTheCrown

LINUX: VSync options seem temperamental on Linux - if you don't want the default option, try to set VSync options directly on your driver if possible.

AI currently select King’s Declarations at random so sometimes, they don’t make sense!

The tutorials may be inaccurate and visually unappealing. This is due for a significant overhaul.

AI Heroes currently don’t understand that some items effects don’t stack (Such as Royal Shield (Treasure)).

Multiplayer:

The multiplayer menu composition and content is predominantly placeholder. We have just included what’s necessary to get the game up and running.

Visual:

If you have extremely low video memory your client may crash or become unplayable and some visual elements may break completely. In attempt to avoid these occurrences, players with low video memory only have the option to play with low graphical settings. Examples of this include:

The Camera may not more certain directions when moving the cursor to certain sides of the screen.

Audio

As always, more to be listed as we (or you!) find them.

Phew! Thanks for tuning in Armellian’s! There is every possibility that we’ve missed something so we will be sure to edit if we find anything.

As always, more to be listed as we (or you!) find them. Don't hesitate to use the in-game Bug Sender. We've crushed a stack of bugs that you all sent us. It's super valuable!

Don't forget that there's also conversations going on over at the Armello Steam Discussion boards! Jump on in!

No rest for us, we’re already starting on v0.3.6 and we’ll be sure to start teasing it as soon as we can. We’ll be sure to make sure it’s packed full of goodness to help you all continue your Armello journeys.

Humm I have noticed some issues.It seems the chord indicating sun rise may played randomly when it is player's term during/after the last of guard movements.The spinning Day/night indicator may not flip like it used to, it will display the day/night for the next round without flipping from the previous Day/Night.

Suggestion. Having seagulls flying around is slightly wired with a map having only forests, plains, mountains and swaps. How about Eagles ?