I noticed that System Reverb takes as input a pre-effect, dry audio. Is there any way that I can set my Event so that I can send a post-effect signal into the System Reverb? I tried to put the Reverb Level and Reverb Balance effects at the end of the chain, but these seem to be just automation controllers and this did not work as I thought.

Btw, I saw that this can be done with the SFX Reverb, but my question is regarding the system reverb (Reverb Tab).

Im assuming in the game code- that the system reverb is enabled? Any event with any effect will send all of its mix to this reverb, and the reverb level in the event properties scale everything from the event as it goes towards the reverb effect.

Or are you talking about only the wet part of the effect on your event going to the reverb and the dry part not?

Yes, I mean only the wet part of an effect chain. Is it possible at the moment?

Here’s what I’m trying out:
I use an FMOD Echo effect. I set parameter Drymix to none (0) and Wetmix to full (1). I then add either a Reverb Level or a Reverb Balance effect. When I audition it in FMOD Designer, I hear the System Reverb reverberating only a pre-Echo dry signal, while I want to hear the System Reverb on the post-Echo wet signal ONLY.

I haven’t tried anything in-game yet, code will be available to me later on.