This is true. Just hoping. I'm also awaiting CMHQ to release their Egyptian themed Pharaoh boss. Though it won't be required. And there's an exciting looking spells mod that will also be releasing on the 14th.

Either way, I've just started diving into mod integration, which will probably take at least a week or so, as I'm going to be tweaking several things and also changing the crafting requirements for everything I include (which will also involve game balancing and such) so all that is going to be keeping me busy. :)

So how goes the map? Looks awesome, even without screenies. And I posted this on the thread, but if you release this map right away, the prefix mods with Reborn will blow us away. ALSO: Suggestion of map versions (If you want more)
Vanilla
Reborn
W1K's
Possibly Obsidians
All

Thanks for the suggestions. Spot on the money as far as what I have planned so far. (Remix of Reborn, W1K, possibly Obsidian's mod, and then after this, releasing the vastly less awesome (by comparison) vanilla version :) As far as number of players goes, I'm wondering which you're looking foward to more/plan on playing: the 2-player coop or single player?

Hmmmm, probably single player, as I have only one Terraria friend, but he hates adventure maps. I think it would be pretty cool if it was two different version altogether, with pretty much double the items, some puzzles replaced with co-op ones, and story changes.

Thanks for the input. I'm curious what your friend likes to play in Terraria since it is basically an adventure game by default. Right now I've been designing the map more with coop in mind but it won't take too long to edit it for solo play (I'll release both at the same time). There are currently only a couple challenges that are coop dependent so they will be easy to change.

Same here. I know what ya mean. Well, this is good to know, originally I thought most folks would gravitate to coop, but it sounds like I should focus on the single player anyway. This definitely has it's benefits, as a lot of great mod content is currently not compatible with multiplayer.

But as I get more into it I've been designing the map more and more with mod support in mind, so I'm wondering if I should even release a vanilla version, or at least release that after the primary mod version.

Without the mods in use folks will have several boss arenas with no bosses to fight. Not to mention one of the mod bosses is being written into the story as the main antagonist... So.. yeah.. :p I'm considering scrapping the vanilla release, but I'm open to thoughts and suggestions.

Well, if you set it up that way, you should make a vanilla version, then release it after the mod version. I'm sure people can wait if they don't want to download tConfig, because I hate to see people with stupid anti-viruses heartbroken they can't play this awesome map.