This question bummed me out because there are a lot of decks I dislike playing against, and a lot of the games are just because one person high-rolled the other. Murloc paladin (curvestone), taunt warrior, dragon priest (4 operatives), rogue (random cards xD), evolve shaman. The aggro decks don't bug me that much because imo they should be the benchmark for a good deck.

Summoning portal zoo. Summoning portal > brann > gormok, with one minion in play, it's a 3 card/7 mana combo that deals 8 damage. Throw in some other brann synergies like ravenous pterrordax and dark peddler as well as sea giants and you're good to go.

I say we form an independent militia and march on Seattle. Once the city is fully under our military control, we start burning grocery stores and Best Buys until we get an adequate amount of spoilers today.

Elliot mercifully ends a bunch of capitalist pigs and he's a monster. American march into mosques, rip off all their hijabs, and drink their blood while slitting their throats and I'm forced to give them military discounts when they come into the Gap I assistant manage.

"I'd rather have a bunch of cards that are pretty scary to us, are pretty exciting and powerful, and finding out one of them is too good than just have a bunch of cards out there, where none of them are exciting or powerful and they're all safe. The last thing you want is a new set of cards and they're all safe."

This is why Mike Donais is a god tier game designer. One of my biggest problems with Gwent is that they manage to nerf the fun out of cards every patch.

There's someone out there for everyone, you just have to keep your spirits up. Me? I'm hustling every day bruv, but you do you :). I love the hustle and never stop until my fingers are covered in fat black ejaculate her kids feel comfortable calling me dad.