Share This:

Share

One of the most difficult dungeons in Darksiders II is the notorious Soul Arbiter’s Maze.

The maze contains a set of ten levels with various portals. There are five portals for each level; one is the central level you transition to the level from, and the rest are all options to go forward, of which only one is correct.

Each of the four portals has a letter marking on top of it. ‘E’ is for East, ‘W’ for West, and so on. The dungeon is said to be virtually impossible without the Soul Arbiter’s Scrolls (and the Soul Arbiter’s Sacred Scrolls if you are looking for treasure in the Secret Rooms), as these scrolls indicate which correct portal to take.

There are also additional Secret Rooms for every level that can be accessed by different portal combinations, and they have treasure chests with neat items.

You can find our Soul Arbiter’s Scrolls guide here if you want to do things the conventional way. But if you prefer saving yourself from an extremely tedious exploration for no less than 20 different scrolls scattered across the entire game’s world, then read on.

In this guide we’ll go over how to enter the Soul Arbiter’s Maze, the portals you need to take to progress in the levels of the maze, the portals required to get access to the Secret Room for every level, and also the enemies of each level, and how to tackle them.

A Word of Caution – I HIGHLY recommend getting some powerful weapons and acquiring the most powerful abilities before you try this dungeon. The maze has tons of enemies, of which some are very difficult. Heck, the final boss is also super-tough if you lack good enough equipment.

The Soul Arbiter’s Maze is a unique dungeon found next to the City of the Dead. To the left of the path to the City of the Dead is an entrance to a large hallway with a few boxes with potions and gold.

Make your way up the northern handholds and use the Deathgrip hooks to get to a wall switch. Once you do that, drop down and run up the handholds that emerged to the wall on your left, and make your way to the other side with the Deathgrip hooks. There is a floor-lever there, which you should flip, and then run to the right and enter the door.

Go down the stairs and through another door that leads to a large room with a table in the front. The final Soul Arbiter’s Scroll is also there up on the podium with the portal. If you wish, have a look at the book on the table, and then when you are ready go through the portal to start your journey through this maze.

Level 1 – Declination

Secret Room
To enter the secret room, go South, and then East. After entering the secret room and collecting the treasure, take the portal back to enter the original level.

Next Level
To go to the next level, go North, and then West.

Enemies
The enemies are super-easy here – they’re just a bunch of skeletons, which is nothing that would worry anyone.

Level 2 – Apprehension

Secret Room
Go North, and then North again to get to the secret room.

Next Level
Head East, then South and then North to reach the next level.

Enemies
You’ll face slightly tougher enemies, such as archers, but once again it should be quite easy if you’ve gone through most of the game (which you should have)

Level 3 – Opposition

Secret Room
To get to the secret room, go North, South, and then East.

Next Level
For going to the next level, go West, East, North, and then North again.

Enemies
You’ll fight Liches and some skeletons. The Liches can give you some trouble if you’ve got bad gear.

Level 4 – Separation

Secret Room
Go West, East, and then North.

Next Level
Go East, West, North, and finally South.

Enemies
You’ll fight slightly larger and tougher enemies, along with some standard easy-to-kill foes. Focus on the larger enemies first like the Scarab Hulks, and then on the skeletons. This is the first level that might give you a slightly more difficult time.

Level 5 – Deception

Secret Room
Head West, North, and then South.

Next Level
Go West, West, North, and then East

Enemies
The fifth level has some badass General enemies, which should be focused at last.

They are slightly slow (though they get around easily because of their large size), but it’s best to take out the archers and minor enemies before focusing them.

Level 6 – Isolation

Secret Room
Take the East portal, then East, then East again, and finally South.

Next Level
Go South, East, East, North, and finally North again.

Enemies
The enemies to look out for here are the Abominations. They can do a lot of damage, so focus on the rest first, and then on them. Be careful of their AoE close-range damage. Good thing for you that they are super-slow. You should finish off the Wraiths first.

Level 7 – Revulsion

Secret Room
Head South, then South again, then West, North, and finally North again.

Next Level
Go South, West, East, East, and again East.

Enemies
Level 7 will have the Bone giants, and they are tough, dealing a lot of damage and have a massive reach. If you have the Gnomad Scythes, they work very well against these guys, but if you don’t then you’ll need to be strategic, destroy every other enemy you find, and focus on these guys last.

The Undead Stalkers also offer quite a bit of challenge, and since you can’t use Deathgrip on them, they are best dealt with Gnomad Scythes.

Level 8 – Inversion

Secret Room
Go North, South, South, East, and then North.

Next Level
Go North, West, North, West, East.

Enemies
The nastry Tormentors will give you a lot of trouble if you don’t exterminate them first. For the spirits hovering about, take them out with Redemption to make life easier.

Level 8 at times leaves you completely with these spirits, so it’s not too difficult – just be careful about the Tormentors though.

Level 9 – Benediction

Secret Room
Go South, West, East, East, and North.

Next Level
Head East, North, East, North, and then finally South.

Enemies
This level will feature more Scarab Hulks, regular Scarabs, Undead Stalkers, and Undead Prowlers. It sounds easier than it is, because the sheer amount of enemies you find in this level and during your journey from port-to-portal can easily be overwhelming.

Level 10 – Apprehension

Secret Room
Go North, South, East, and then West.

Next Level
Go West, East, North, South, and finally West.

Enemies
Level 10 will have the largest and nastiest collection of enemies of the game. You’ll fight all kinds of hideous creatures that do tons of damage, ranging from Undead Generals to Abominations to much more.

On later progressions you will even fight multiple enemies of the same type at once, which can make things really complicated. Be brave, be wary, and be super-agile, and you should get through (provided you have good equipment).

Final Boss

Here we go, it’s the Soul Arbiter himself, and apart from having a cool voice, he has a few tricks up his sparky sleeves. In the start, he will do a combination of two quick forward strikes, which you should dodge, and afterwards immediately retaliate.

If he gets stunned, do some additional damage; if he doesn’t, evade immediately, or he’ll smash the ground with a fearsome strike and damage you.

Once you do some damage, he’ll summon some skeleton warriors and archers. Destroy the archers, then the skeletons, and then focus on the Arbiter again. The Arbiter is quite fast, and he’ll get a bit faster now, as he does a combination of some ground slams and his usual forward strikes.

Use the same strategy – attack after the two strikes, and then immediately back off. He’ll eventually summon more enemies for you to fight against.

Once you kill of the wave of skeleton champs and archers, the Arbiter will get a little bit faster and stronger, but if you do more damage to him, he’ll do something really deadly: summon an Undead General.

Normally, when the Arbiter summons, he will attain a passive role and float around with the shield, but while the General is summoned, he will also attack you. His speed makes this part of the fight very difficult.

Make sure you have some health potions during this period, otherwise things will go downhill really quick. You should use your Reaper mode in this part of the fight to get the General out of the equation as soon as possible.

Once the General is down, it should only take a few hits to finish off the Soul Arbiter.

Congratulations! You have just finished the most difficult dungeon of Darksiders 2. Have fun with Executioner’s Hooks!