I think we should share everything but if some one ally you to get your technologies then unally, he would lose everything he don't researched.Also, we should be able to share uncompleted research.For exemple:

Player A and player B(allies) are searching for the twin assault machinegun

Player A activated a direct link option with the B's research centers

So, the research time would be reduced because two teams are sharing their data about the same thing

P.S.: I just read your cooperative repair topic...That's nice

Last edited by qwerty800 on 12 Apr 2008, 20:01, edited 1 time in total.

There shouldn't be any problem, because if you play co-op you are not gonna put alliance breakings on, otherwise that would totally be a mess, if not impossible, if you share the control of a player in co-op.

Arcalane wrote:I say make it a multiplayer game setup option (for fixed teams only?) where people can toggle the various options (share tech, share power, share unit control, etc.) on and off as they please.

I was hoping this'd be a thread about a co-op campaign though.

That would make it way too easy IMO, and besides, you would need allot more logic changes for co-op campaign mode. You can't have 2 HQs, so how would you work out all those issues?

psychopompos wrote:this will be good with direct control anyway.think about it, one person as strategic commander, others playing as if it where a first/third person shooter.

That'd be pretty cool with WASD/arrow driving and mouse-tracking turrets. Third "person" (more like vehicle chase cam) is probably a better idea. Be fun if you could do more complex VTOL maneuvers as well! But how would you handle units? You would also need some way of showing artillery unit drivers how to calculate their target, and some way of ensuring that your players don't go off on lunatic killing sprees wasting resources.

That said, some kind of manual control over a single vehicle could easily allow someone to significantly swing the odds of a single battle in their favour, given that a moving target can be harder to hit.

psychopompos wrote:as for the sharing, how about a tribute system?that way, if needed, you can share if you wish, but without the other person bleeding you dry.

You can already gift power or units, but you can't transfer specific certain amounts. If you have more than x, it gives y, in a kind of tiers scheme I think.

That'd be pretty cool with WASD/arrow driving and mouse-tracking turrets. Third "person" (more like vehicle chase cam) is probably a better idea.

This feature is already being implemented by developers and it is likely to be released in warzone 2200 (which is developed by a different team). It comes from the psx version of the game. If you are interested, we discussed about this feature here:

doom3r wrote:This feature is already being implemented by developers and it is likely to be released in warzone 2200 (which is developed by a different team). It comes from the psx version of the game. If you are interested, we discussed about this feature here:

ill go for other, since, even when i do like the idea to have teammates repairing bases, also have my units being repaired at teammates outpost, the money sharing option is not too great, there is already a give money to player button for that matters, same goes for units, as i dont want some else to control my units... what if i can see comming the doom of my teammate, and i dont want to help him.. jejeje.

Now it would be interesting to have a cooperative move where 1 base is controled by 2 players, where both use the same player. So i can be building the wall on one side and my buddy on the other side... that would be cool.