vi. Fighter Command to be able to plan fighter sweeps or bombing raids as a Wing - say one squadron as Top Cover and two at lower level etc. vii. Bomber Command being able to plan a Group raid against a target, rather than having to nominate each participating squadron

I am not sure if this has been mentioned before. In the assign additional bomber screen could you please place a column to show HQ? This would be particularly used for night bombing missions to make it easy to avoid placing pathfinder squadrons in the general bomber stream.

Wouldn't it be great to mod the game to do either the first or the second gulf war?? With a few tweaks here and there it could be done using the same core as this game. I mean that got to be second best only to command SAC and nuke Moscow..oh! a man can dream...

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The Rules of War? I'll give you a lesson, sir, about the Rules of War...

I've not had the patience to read the whole of this thread so apologize if this has been brought up before. But is there not a possibility to hide intercepting fighters from the attacker until they are sighted by the raid(s)? It kindof sucks to have your bases in use given away to the attacker without him having to spend recon assets and time on searching for them.

I've not had the patience to read the whole of this thread so apologize if this has been brought up before. But is there not a possibility to hide intercepting fighters from the attacker until they are sighted by the raid(s)? It kindof sucks to have your bases in use given away to the attacker without him having to spend recon assets and time on searching for them.

I am liking this one very much. One easy step going part way towards this would be to remove the message that notifys you that enemy aircraft taking off. Not only draws your attention to every base, so you miss none of them, but also tells you exactly what is taking off.

vi. Fighter Command to be able to plan fighter sweeps or bombing raids as a Wing - say one squadron as Top Cover and two at lower level etc. vii. Bomber Command being able to plan a Group raid against a target, rather than having to nominate each participating squadron

The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

I do use auto-planning for Recce, though, on occasions. Apart from having Mosquitos dicing at 500ft, it's OK...

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

One more proposal: Make Luftwaffe pilot quality variable in a smart way. A player who doesn't need many replacements should get better replacements. The player should also be able to set a minimum skill for pilots (ranging from exp 25 to 75), and the marginal rate of training effectiveness should decline. ~150 flying hours for a exp 30 pilot ~200 flying hours for a exp 55 pilot ~250 flying hours for a exp 65 pilot ~300 flying hours for a exp 70 pilot ~400 flying hours for a exp 75 pilot

The training could run in the background (one flying hour per day and student) and create a pool of replacement pilots. Everytime a pilot finishes training a new student replaces him. On top of that, quantity of training slots could vary over time.

Now if you need 50 replacements on a day and have set minimum skill to 65, you'd end up getting the best 50 students (may be better than if training requirement was set higher earlier). You'd get less than 50 if there were less than 50 at exp 65. Finally, a random +5/-0 exp bonus when pilots graduate could keep this mechanic somewhat less unbelievable (not all at exactly the same skill).

VIII. With the quality of aerial reconnaissance available, it should be possible for enemy airfields to be reported as having single-engined or twin-engined fighters based there, even if not exact types - not just a total no. of fighters as at present.

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

ix. In the "Move Units" command, perhaps each Group/Division etc. could be in a separate colour? Aids finding the airfield you want to select.

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

The training could run in the background (one flying hour per day and student) and create a pool of replacement pilots. Everytime a pilot finishes training a new student replaces him. On top of that, quantity of training slots could vary over time.

Now if you need 50 replacements on a day and have set minimum skill to 65, you'd end up getting the best 50 students (may be better than if training requirement was set higher earlier). You'd get less than 50 if there were less than 50 at exp 65. Finally, a random +5/-0 exp bonus when pilots graduate could keep this mechanic somewhat less unbelievable (not all at exactly the same skill).

there *is* a pilot pool, but it's very limited. It doesn't work the way you describe, but if you limit losses you will get slightly better pilots. It doesn't work the way you've described, but it does also allow for a mini-flood of pilots if you have a bad day.

x. 83 and 97 Sqn were transferred to 5 Group in April 1944; 627 Sqn followed. I'm in December '44 in my 700-Turn game, and they're still with 8 Group

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

xi. Where's the Lancaster BII? We have every little Luftwaffe sub-type, so why not allied bombers too?

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

For the next patch: Not to control the pilots, but to control the unit leader. I.E. A button in the unit screen let you "retire" the current commander. Then, it's open a screen with the eligible pilots. You select the one you want and it's assigned as a new commander.

Eligible pilots: - same nationality - not other commanders, only pilots from the units - same or higher rank. Minimum rank major (maybe)

A button in the unit screen let you "retire" the current commander. If you click it, the game ask for a confirmation. If you confirm, then the commander is removed (Ret), and the next pilot in the same unit, given an order of preference is assigned new commander.

Order of preference: - Higher or same rank - Better experience - More missions - More kills - Alphabetical order / random

Cost: - removed leaders are lost, showing them as "Ret" (retired). Not eligible for anything (posted in administrative jobs?) - movement points (50 - 100) - morale points penalty to the unit (like in unit movement) - you can´t control the commander. You don´t know if the new commander will be better or worse than the retired commander.