Electronic Arts is taking another stab at the FPS market with Command & Conquer. In the upcoming Command & Conquer: Tiberium FPS you'll play as Ricardo Vega, a GDI field commander dragged out of retirement to stop the latest Nod master plan 11 years after the third Tiberium war. The squad-based action will ship on PC, PlayStation 3, and Xbox 360. Unfortunately, at this stage of development, that's all the information available. Final release date is also unknown.

I wanted to like C&C: Renegade, but tbh I traded my copy for halflife right after I bought it (was not 17 and wanted half life) It was a great decision, half life was amazing. But anyway, it had alot going for it that just did not quite work out, curved surfaces? I was waitng for that but it never came.
If Tiberium is more challenging than Crysis on Very Hard (way to easy with all its gadgets) or even just as challenging I think it could work. They were not THAT far off the first time around.

Not another FPS?! Well, I hope the gameplay dynamics and graphics they have planned will better than what C&C: Renegade offered. That one had terrible graphics, even for 2002, and it was unplayable. I remember checking it out while back and thinking to myself: "Wow, this is awful." I actually felt bad for the dev team @ Westwood Studios because it was such a mess and an embarrassment for such a big name in the game development industry.

Did any of you play C&C: Sole Survivor? It wasn't FPS, but an online game where you controlled one of the units from the original C&C. If they could re-do that with some modern technology and gameplay, it'd be sweet.

Playing World in Conflict reminded me of C&C: SS a lot, except in WiC you control squadrons instead of one unit. But, a C&C FPS game I don't feel is right...C&C is not a shooter, and shouldn't be, it's world just doesn't seem to be right imo. But if they can make the C&C world and action like CoD4...I'd be sold!