I am new to OpenMW and don't have the first idea how to use the files you get here. Do I use CS or just the standard launcher? Is there a wizard for detecting the game like with Morrowind installations? Thanks in advance and I apologise for my ignorance, I would really like to contribute to this project, I can make models, but I don't even know how to view the project so far.

Wizard only does half the job here. You have to install it manually. Here are the steps:

1. Install OpenMW.
2. Set it up for Morrowind (by running the wizard and pointing it at morrowind.esm). This should create an openmw.cfg file, which is necessary for part 4.
3. Download the Example Suite version 0.12.
4. Read the readme.md for installation instructions.

This assumes you have already used the installation wizard via the launcher, because currently OpenMW requires the presence of morrowind.ini file. This will change in the future.

Here are a list of things that need to be done before using the template:

Linux:
------
everything in ./data goes into ~/.local/share/openmw/data
everything in ./resources/mygui goes into ~/.local/share/openmw/resources/mygui
Note: You can also install them in /usr/share/games instead of ~/.local/share
modify your openmw.cfg file to comment out any data entry.
modify your openmw.cfg file to comment out any fallback-archive entries.
modify your openmw.cfg file to use:
content=ExampleSuite.omwgame
content=island.esp

Thank you! I'm still a little confused though. I presume by "fallback-archive entries" it means all the lines beginning with fallback= but I don't know what is meant by "data entry" in this context. Also, is this for the local config or the one in program files?