Category Archive

Working on a new game with some of my artistically talented friends and we wanted to do a 2D platformer which a solid movement system. I did the original movement system myself using Unity’s built-in 2D physics engine but it just didn’t feel right. Since I’m the only programmer in the group I figured it’d be easiest to look at ready-made …

So lately I have been working hard on improving my presence and collection of projects on GitHub. So I have cleaned up a few of my small Unity projects and put them on there for the world to see. In doing this I also created a new basic 2D platform game! Admittedly I originally made it following a tutorial however …

As of late I have been working a lot on improving my programming, using new / different design concepts that I haven’t used much in the past. For example using Generic classes, functions and also things like using “Lazy initialization” for singletons. One of the projects I have been using to do this is on a block breaker game, inspired …

I couple of weeks ago I did a programming test for a job I had applied for and the task was to create a Pong clone for mobile. It includes both a one player mode (against a simple AI) and a two player mode (against another player on the same screen. It was a fun little challenge especially the AI …

So I’m making a game for mobile and as part of it I am adding to some of my older prototypes (yes I know FINALLY). So for the old Alien Runner project I have added in a small “Tutorial” consisting of sprite animations with text to show the player how to play. It also give the user an option (on …

Since I don’t have work at the moment I have split up my time 50/50 between working on games projects and getting back into Web Development. With the help of some Udemy courses I have not only refreshed my knowledge on HTML, CSS, JS but also learnt some new languages such as Jquery, Bootstrap and PHP. After the last 18 …

I decided to have some fun today and look into creating my own pathfinding system using the A* (A Star) method. I am still learning Unreal so for efficiency I did it in Unity and C#. I’ve always wanted to create my own AI pathfinding system and it was surprisingly easier than I thought. To be fair I did follow …

So now that I have some time up my sleeve I have started playing around in Unreal Engine 4 and loving it! In particular enjoying programming in C++ again, as much as I like C# I just enjoy C++ more. It is a little tough starting out in Unreal C++ programming because I don’t know all of the Unreal libraries, …

Guess who’s back on the market? The job market that is! Unfortunately the company I have been working for the last 18 months has had to close down, so I am now looking for my next game development adventure. I’m looking not only here in Melbourne but all over Australia and internationally. So for the next few weeks, or however …