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State of the Game: September 14th, 2017

09/14/2017 12:00 PM

Agents, incoming State of the Game transmission:

During the last State of the Game, Community Developer Petter Mårtensson met with Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to preview the upcoming 4-player PvP mode, Skirmish coming in Update 1.8.

This week, Community Developer Hamish Bode was joined by Terry and Keith to provide an exclusive look at the new PvE horde mode, Resistance as well as the Rogue 2.0 mechanics meant to overhaul the Dark Zone experience.

If you missed the stream, you check out the VoD below and if you are on currently on the move, you can also catch up using the Podcast recap!

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Weekly maintenance occurred this morning with no issues.

Resistance is a new wave based horde PvE mode coming to Update 1.8. Resistance will surely put even the most skilled teams to the test, as enemies will become stronger and increasingly more dangerous for every stage that’s successfully cleared. Check out the VoD of today’s stream for a detailed interview with Terry and Keith as they get into the gritty details of the game mode.

Rogue 2.0 aims to refine the Dark Zone’s mechanics while still retaining its identity as a tension filled, high risk environment. Amongst other changes, you will now be able to choose if you want to go rogue or not in order to avoid accidental rogue status. This will also work in groups, where if a group you are a part of goes rogue you will be able to decide if you want to leave the group or join them.

A PC free weekend is starting today, September 14th at 7 pm CEST. The free weekend is available on both Uplay and Steam and it will be running until September 17th 10 PM CEST. More information regarding the free weekend can be found here.

Earlier this week we have performed an additional ban wave against players who were found to have exploited the so-called RPM Glitch. Remember that this glitch is a bannable offense, and more ban waves will be implemented if necessary. Multiple offenses will result in a permanent ban to player accounts.

On Tuesday, 19th of September we will be deploying Update 1.7.1 on all platforms. This update will include fixes for the so-called RPM glitch, the sniper jamming bug as well as a number of fixes aimed at reducing desync and improving the overall quality of play. This is a part of the ongoing effort to minimize latency and desync problems experienced by our players.

We are aiming to start the 1.8 PTS on September 26th on all platforms. The exact criteria and invite process for the consoles is still not set in stone, but if you had access to the 1.7 PTS you will automatically have access to the 1.8 PTS. We will also be sending out additional invitations via email, and to be able to receive these, you will need to be opted-in to receive communication from Ubisoft. Remember to tick that box if you are interested in participating!

The next Global Event “Assault” will start on October 3rd. The theme of this event will be proximity to the enemy. Enemies will do less damage the closer you are to them and they will do additional damage the further away you are, so make sure to get up close and personal! Assault will introduce the classified versions of the Striker’s Battlegear, Sentry’s Call and Reclaimer gear sets and following the conclusion of the event, these classified sets will become available in the general loot pool of the game.

As always, be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division.

This week, Petter and Yannick provided an update on the connectivity issues players have been experiencing In the last couple of days, announced the extension of the ongoing Global Event and showcased a couple of recent community creations.