If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Brock Samson Model

So I started out with a shapeless blob, and a ZSpheres rig. After some sculpting and a great deal of attention to details, I got Brock's upper torso sculpted. His lower torso and legs I re-built three times until I got it right. For his shoes, I used one of my dad's loafers as a reference. And then I just reused the hands I made for my first model on Brock.

I tried to pose him using the armature tools, but he got all bunchy and crumpled looking, so I decided to come back and work on him after I learned the new methods of retopologizing.

It took me about 4-5 days to build Brock Samson after having worked with ZBrush for four weeks. Even though I'm not very skilled, yet, I'm quite pleased with how Brock turned out.

Would you call this piece done or are you open to some crits? For future projects I would create a base human mesh and start working it from there. Starting with a sphere and into a character after 4 weeks of training is extremely tough.

Would you call this piece done or are you open to some crits? For future projects I would create a base human mesh and start working it from there. Starting with a sphere and into a character after 4 weeks of training is extremely tough.

It's more or less done in terms of sculpting. I am always open to critique, though! I'll probably come back to this model and rework it a bit after I finish going through Eric Keller's book.