The single best thing about VVVVVV – the thing that made it work, I think – was that it had instant restarts from checkpoints all over the place. You could tackle incredibly hard challenges and failing wasn’t a problem, since you were straight back in there for another go.

Yeah, I’m doing things a bit differently.

The level's built up from several multi-screen challenges off a central hub. The levels aren't that tricky, so take your time, plan ahead and you should do OK!

Ooh this is a great level. As a whole the level was really well designed and the concept was really unique. The level did get a little frustrating in parts, I had trouble finding emergance / the beast within / Spiral for some reason. But other than that it was a lot of fun, and a really unique idea. The last part worked really well too! I won't give spoilers as to what that is though.

I found a few minor bugs however. In "Gently does it", before collecting the shiny, you can stand on the platform to the right, directly under the Grav Line and press V to get yourself trapped between the two Grav Lines in the room.

Using the same technique in Riding Higher, you can actually bypass floor F2. by standing on the tile two blocks below the gravline allowing you to do the rooms in a different order to that intended.

Enjoyed it, and 100%ed it. IMO there should be a check point on F0, F1, F2, F3, as you can travel from the beginning of the game to them points without anything which physically could kill you, so travelling each death is just frustrating.Also, I got lost a bit and the Bypass room made me think it was usable, but it wasn't because the gravity line disappears just after you touch it during the room transition. Finally, I understood the whole binary thing at the end, but couldn't figure out how to make it work to remove the gravity line. I 100%ed the level by glitching through that particular gravity line. If you do make any changes let me know because I'd love to replay it again (so long as I'm not backtracking really far after each death)

I tried it, but... the lack of checkpointing kind of takes away from why I liked VVVVVV in the first place. It looks cool, and nice work on the scripting, but I guess it's just not for me

I agree. I died on the "helix"-something screen, and lost motivation because I had to start at the beginning. I liked approaching the screens differently, but I had a hard time with going backwards through that one and it just made me frustrated.

Kudos on getting featured though. This one's definitely unique and neat. It's just not my style, I guess.

This level made me way angrier than almost any of the others. I actually do worse when I try to slow down and play it safe, so I just had to try each section again, and again, and again until I passed it.