Tag Archives: museum

For months I’ve had nothing to really post about. First I was project-less and mostly bored to tears, and who wants to write about that, much less read about it? Then I was TOTALLY SWAMPED and there was no extra time (or energy) left at the end of the day to type something up.

But last week we launched the two big projects that have been filling all of my hours, and I’m extremely proud of both. One was #GettyInspired, which I’ll share more about in another post. The other is the Art of Food Mobile Tour, a web-based hunt designed specifically to complement The Edible Monument exhibition at the Getty Research Institute, and the manuscript exhibition Eat, Drink, & Be Merry at the Getty Museum, both of which opened on October 13th.The Art of Food Mobile Tour
As a scavenger hunt (with prizes!), the content really only makes sense when you’re physically in the galleries, so it has no social media sharing features, and we have yet to figure out how to amend it to make the content evergreen after the exhibitions close in 2016. But I still like sharing it because it was so much fun to build, and its interactivity makes me giddy, remembering all the trials and frustrations I went through to make it work so well.

Our team–Liz McDermott and Alicia Houtrouw from the GRI; Laura Hubber, Karen Voss, and Cathy Bell from the Museum; and me, from the Web Team–spent about ten months meeting and planning the content for this “tour”, but for my part, I spent about two months building and debugging it. Even though it was specifically built to be used only on mobile devices, and therefore didn’t need to be responsive, I still chose Foundation 5 as its base, so I could use Foundation’s pre-built classes and its sliding menu module.

My favorite function of the site is how it tracks every.single.thing you click on, and adjusts accordingly. Thanks to jQuery’s super-easy management of localStorage and the gazillion and a half unique IDs throughout the site that are tracked at all times, the site knows when you’ve finished each object and each character, and when you’ve finished all the characters for each exhibition, and it remembers until you reset the game. (The reset link is only on the winner pages.) Probably the hardest part of the build–and certainly the most frustrating–was making the custom jQuery, the animatedCollapse plugin, the auto-scrolling functions and the timers all play well together. It was a rare day when fixing one thing didn’t break something else.

But it all came together beautifully, and in plenty of time for the launch date. I learned a LOT about jQuery’s syntax and methods during this project, and I had fun doing it, which is really the best kind of project.