Started my push on my RIGHT, moved up looking to take out his BUNKER unit and then move on my LEFT to do the same and managed to do both.

At this point, probably would have been wiser to maybe pull back, NIGHT was at 3 and maybe try to force him to come out some or perhaps work on developing my CENTER troops....kept pushing forward and ENGINEERS did not perform to expectations....2-10 on both FLANKS and was a bit costly.

Maybe hold back the FLANKS after killing both BUNKER units and then maybe work on the DOUBLE OBJECTIVE on my LEFT, but K_10 played well and worked me down and last unit he killed for the VICTORY was the forward most CENTER unit.....none of which I ever got on the BEACH!!!

Well earned victory and thanks to JUNIOR72...he got one back for the good guys!!

Brief description: The Allies landed first on their right flank, then the center and finally on their left flank, aided by the darkness (LOS did not rise to 2 until Turn 7; after that 3 on Turn 11 and 4 on Turn 15, where it stayed for the balance of the game). They found most of their success on their left flank, where they did succeed in taking one of the town hexes as well as destroying several units, although they did meet with some limited success on their right as well. When the dust cleared, they had no surviving units on land on their right flank, one surviving unit on land in the center, and one surviving unit on land on their left flank (occupying one of the town hexes; the Axis had the other).

This was my first opportunity to play against GoekaWar. Thanks to him for a close, fun game!

I had a few crappy cards (3 Recons) but overall I can't complain at all: an Ambush that got me a medal, a Firefight, a Move Out and a Direct From HQ, among others. The key was that I managed to destroy Antoi's tanks, thus reducing his number of rolls: I ended up with 5 two-figure units and 2 one-figure units! Retreating those wounded units was also a success. Didn't manage to take any of the objectives, they are way too difficult except if you're going for the winning turn.
Very tough scenario for the allies, where a combination of dice and cards is essential to win. Behind Enemy Lines and Medics would be a true asset here.

Don't be discouraged, Anton. Each game is a brand new one and you'll get plenty of opportunities to smash the allied counterparts!

After a third loss in a row in a tournament I'm starting to second guess myself.

Clorofila played a great match though, so losing against him is not that bad It was some bad luck in the end where I only killed a few figures each time so Clorofila had time to retreat....
The destruction of my tanks where also a big loss. Maybe I should have protected them better.

After a third loss in a row in a tournament I'm starting to second guess myself.

Antoi,

If that were the case, I would have to give up my playing card! Lost last 2 in PAC FRONT and first 2 in WEST FRONT!!

But, in all 4, I had fun playing and well....just didn't get the wins!! Except OVERALL as part of TEAM ALLIES and that is what we play for....we will just have to contribute in the last 8...sure we will....if not, maybe we can play in Rd 3 and then one of us will have a win after that!

The raid was successful! The Allies moved up the beach on the right and centre. Then the Germans finally woke up and pushed hard back on their left, almost driving the British back into the water with a couple of wounded German units but with all of the British against the water. When it looked bleakest (3(Allies) - 4(Axis)), the Allies played their thermonuclear card (BEL) and each unit killed off the singleton German unit and then ran into the medal towns. That card is a killer and without it, the British likely would have lost. Good job Wim!

Match return was more unbalanced giving a clear victory to TC on Axis side.

Thanks to TC for this nice match. Eric, that's a nice scenario indeed, enlighting an operation unknown by me until now. Thanks

Thank you Artimon. You played very well and this was a very close game. I had two chances of getting that final medal on my last turn and then a 50% chance of getting another turn. Good luck the rest of the way my friend.

If our side can eak out a few more wins in this round I shall be pleased.

If our side can eak out a few more wins in this round I shall be pleased.

Huzzah! Well done Artimon!
TC, close try! I'm pulling for at least a 7-4 for my Axis comrades!

Don't worry IGH, there's no emergency to play the matchs. We play when we can. The only important thing is to inform the others ones about the scheduled planning when the match cannot be played quickly (for any reason ... all reason are good enough as life is prevailing on the game ).

Quick battle, 16 turns. Sun was up on the 7th, which didn't help Eric.

The main fact here was the battle on Allies left flank. I decided beforehand to attack there if I had cards to do it, seeing it as the allied weak spot.
Fortunately, I had them and had been able to push quickly and hard on this flank.
Eric lacked cards to efficiently defend his troops, despite a BEL that gave me goose bumps watching him conquer the 2 hexes of the objective town, and coming in close contact with a 1 fig and a 2 fig inf, and the Axis right 2 fig armor... It was potentially 3 medals more if he had the cards. Fortunately, he didn't
He then made a push on his right (very well prepared), but it was too late and I gained my 7th medal shortly after.

If the last round 2 match is delayed we can start round 3 and go back later to pick it up. I'm not sure who is left. Let me know. Wim, you can set the lineups on the other thread. I will post the next scenario after I find out about the last round 2 one. Then you and T.C. can decide on reserve units.

It looks like Michele is delightfully AWOL in America until at least the 4th. And our CinC is on leave until that time as well. I'm fine picking up my match sometime when Michele is ready, but I'd prefer not proceed to round 3 until General Jero returns.

If the last round 2 match is delayed we can start round 3 and go back later to pick it up. I'm not sure who is left. Let me know. Wim, you can set the lineups on the other thread. I will post the next scenario after I find out about the last round 2 one. Then you and T.C. can decide on reserve units.

Do you want me to do lineups instead of Jeroen?
Or is there another Wim around?

With 4 games still to be played, I think we can wait. It's not like we're in a hurry.
Jeroen will be back by the end of the weekend I believe.

It was a very good game vs Luc, but in the end I made a mistake,(I thought a I fig unit had no way to be shot because of close combat restrictions, but there was one hex that could make the shot) and my astute opponent seized the opportunity to snatch the game from the Axis maw. The dice and cards seemed about even. A very good game and thanks to my opponent.

We fougth a tense battle. We got tied at 4 medals each and then we both came close to finishing the game. We both ended the battle with single figure units. My lone infantry held the water reservoir, thus saving 2 medals which would have won the match for Jaykay.

Thanks for the match and thanks (again) to LooneyLlame for another great scenario!

I thought about making it more medals. I would have needed a few more units on each side. The depth of the board is a little short for a 10 medal scenario with 2 rows of ocean hexes, so I left it as is. I do have scenarios coming up with 10 medals! Stay tuned.

Geoff started out with an attack in the middle section: attack, inf Assaul, inf Assault, an attack, a probe and a move out. I retreated my forward infantries and moved my tanks forward. Geoff managed to kill two infanties but I got four shooting across the water with my tanks. I did have two armor units and one infantry with only one figure and I had left Normandy dock so lost my medal.. But the score was 2-4 in my favor and I could run back ingot the medal town (only I had no cards in the middle)

Geoff the attacked on the water station Pump flank and killed an infantry, I was hoping to put my Close Assault to good use by moving my men forward, but Geoff flagged them back so in the end i did not get to use it. I got one infantry but Geoff got another on that flank too, so the score was 4-5. Using an armor assault to move my tanks into position (and ingot the medal town) without any shooting began the endgame.

Geoff's pincer move failed to kill a unit: one shot at the one figure armor unit and four dice for the inf unit in the water pump station. I then retaliated by throwing 5 dice on a lonely inf man and managed 1 hit for the win! Percentages: Geoff 54% me 44%

Well fought Michele! Intense battle for the Normandie Docks! That set of rolls with 6/7 hits in turn 15 to take out my inf and armor near the U-boat Dock was the game clincher for you! If only visibility had come up and I could have used my barrage!

You chose well turn by turn, steady attack, and a little Las Vegas dice luck rubbed off on you.

Well fought Michele! Intense battle for the Normandie Docks! That set of rolls with 6/7 hits in turn 15 to take out my inf and armor near the U-boat Dock was the game clincher for you! If only visibility had come up and I could have used my barrage!

You chose well turn by turn, steady attack, and a little Las Vegas dice luck rubbed off on you.