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Bring forth the toybox of war in a fast, action packed strategy game with a light hearted twist in this tribute to Nintendo and Intelligent System's Advance Wars series!

Forests and Cliffs!
Firstly, we've had custom trees in Frontline since our first map spotlight however they are only small and do not "blow" in the wind at all. We have recently replaced these with new trees for both temperate and snowy theatres. These trees are extracts from Command & Conquer 4 and even blow in the wind!

Frosty Canal was always the awkward map of the second beta. Something just wasn't right. After discussion, we narrowed the problem down to the cliffs and ocean layout and after playing too much Command & Conquer 4, we concluded to using the arctic cliffests from the game as seen below in the remapped Frosty Canal and a new demo map!

Anti-Air + Anti-Ground Minicannons
Even before our second public beta, we discovered the general pattern of Frontline games resulted in games being too short and almost impossible to pull back if you were losing. To counter this trend, we are introducing mini cannons! These are essentially base defenses that do not require power and will rip through almost any target with great speed. They are located around HQs and points of contention on all Frontline skirmish maps.

They may not be able to take out a full invasion force alone, but they can certainly weaken it and hold the line long enough for you (the defender) to pull back the game. When destroyed, they will automatically regenerate after a set amount of time and do not require any money to rebuild, so the attacker needs to get in, blow the cannons and do as much damage to the HQ as possible. HQs still cannot be repaired so any damage is permenant so make it count!

Future ReleasesWith the second beta release we had high hopes to rustle together a community by hosting matchmaking, events and showing off replays on our youtube channel. Even though we are still a small mod, the feedback we did get was minimal to say the least. As such we will most likely wait until the mod is done before making further public releases. Thank you to those that did submit their thoughts, opinions, comments and suggestions, you're the ones keeping us going!

If we did, then basically everything non-art related would be lost including the maps and I don't fancy remaking them all especially since I'd need to learn how to use the new level editor and then make all of the terrain props.