Synopsis: Purge is the second episode of Regulus, continuing on from the first episode you continue to pursue those responsible for the attacks on Pirusia.

Author’s Notes: The end result was not my original conception for this episode but as I began to make it a better idea emerged, however instead of making the introduction a two parter it now has become a three parter, but this has allowed me to explore every aspect of this introduction which I feel by the end will have really set up the player for what is to come.

A chance meeting, while attending a conference on a Federation colony, leads your ship and crew to an investigation into the bizarre realm of fringe science. Yet not all questionable scientific study can be so easily dismissed and soon the fate of the entire universe rests solely upon your shoulders as ghosts from the past return to wreak havoc on the present.

The destruction of the Borg by the powers of the Alpha and Beta Quadrants produced tremendous amounts of information – including the mission logs of the U.S.S. Resistance, a ship lost just before the Borg invasion. As the savior of the galaxy, you have been chosen to explore the holographic recreation of the vessel’s final voyage to uncover the backstory behind the Borg’s quest for Perfection.

This mission is a collaboration between myself and Ashkrik23, the Foundry Newscat, or better known as my Frenemy. It is a prequel to Perfection, Part 1 and Part 2, designed to be played after both. Mission banner:

This is a replay of one of the first missions I ever reviewed. It is simple as it was one of Snake’s first missions I believe. It has been so long since I tested it I cannot really remember my initial review. Despite the simplicity, this is a well written and clean piece. It is good to see the amount of plays it has gotten.

I had to read a previous review to find the starting location. Make sure to always put the starting location in every bit of introduction dialogue you can.

Docking Ring

Nothing major to note.

Romulus

I like this map, well made.

The station has its default foundry name listing. Suggest changing it.

Romulan Station

Optional dialogue is good.

Tal Shiar Attack

Nothing major to note.

This is a short and simple mission. I do agree with others that it would have been nice if there had been more to it. But what there is, works. Just a few minor issues. The mission is well written and very clean.

The captain you meet up with does not say her name. She only says captain.

Badlands

Nothing major to note.

Conduit Station

Nothing major to note.

Conduit

An Epic battle.

Aftermath

Nothing major to note.

You may have noticed the lack of much commentary here, mainly because there are almost no errors.

Star has crafted another masterpiece here. There is so much optional content and the amount of possible paths one can take requires MANY playthroughs, providing a unique experience every time. He has proven himself a mastery of detail.

If you love the open-ended style missions with lots of bonus content, this is a perfect candidate, as are his other missions.

I played this mission at level 16 as recommended by the author. This was done on my new tactical Caitian on elite mode.

Azure Approach

Well written dialogue establishes a back story for the species we are about to encounter.

Well made map.

Azure Nebula First Battle

The Romulan reinforcements loop the warp-in animation if left alone. I suggest just having them spawn normally without an animation.

The dialogue provides more variety should the player wish to learn more about this new species. Nice touch.

Also a nicely made map.

Drakkathii Prime

A well made map.

I like the inclusion of their own unique ships.

The Nexus

Nothing major to note.

Departure

You could potentially have this dialogue at the end of the previous map and make the loading screen be the “warping” to the colony. This saves loading time.

Restus

Nothing major to note.

Restus Ground

Excellent work on giving the sense of a destroyed town.

Restus Departure

Nothing major to note.

Payreer System

Nothing major to note.

U.S.S. Katherine

Excellent effects to simulate a ship under extreme stress.

Payreer Escape

Some ships loop the warp-in animation. Suggest changing this to no animation.

I.K.S. Kryas

Fun and tough battles on elite mode here.

Skyfire

Nothing major to note.
Klingon Offensive

A fun final battle.

Overall opinion: I have been lucky with finding a string of first-timer missions that are amazing. This one is no exception. Taking at least 60 minutes, this mission is excellent for those who enjoy those long trek adventures. The author has meticulously crafted a large mission with so much polish, I honestly could not tell it was his first one had he not said it before. Dialogue is written very well. Maps are excellent and serve their purpose.

This is easily 5/5. You have a great foundry career ahead of you. I look forward to your next mission.

This was one of the best first missions I’ve ever played from an author. Again, are you sure this is your first lol? I have 6 missions on my belt and I have not even attempted to create custom structures like you have, haha! Easily 5/5. The detail is amazing and the dialogue is excellent. It will be earning my vote in foundry challenge 9.

I hope you create more content soon.

(Yea it’s not the best photo but I just wanted to show how the Undie rep armor glows

NPF Homeworld
Suggest moving the starting spawn point closer to the first objective.
Nothing much to really note.

NPF Homeworld
Some NPCs are placed on the walls.

NPF Homeworld Space map, take 2.
Nothing major to note.

This is the author’s first mission and as such, contains some of the common first author mistakes. I was somewhat on the fence between a 3 and 4 star on this one. There is not much story and it’s mainly battles of the same type that get you from each plot point to the next. What little dialogue there is, is written clean and well though.

Some points to recommend. Add more variety to the story objectives. I noticed a lot of usage of “Go to the next map.” I suggest changing that to actual dialogue in the mission to keep immersion in. The same should be said for the “continue button.” Another suggestion is to spruce up your maps some. Most did not really have much added to them. The best map was the first forest ground map but that was just the default though.

I gave 4 for showing potential. I hope to see even better work in the next two parts.

The last hostage group has “interact. Should change it to an appropriate response.

Sector Map A-2

I recommend spreading out the NPCs at the freighter some.

Desert A-1

Add respawn point at the “Rescue 6 groups of hostages” objective.

Desert A-2

You have a solid and well-built outpost here.

The optional dialogues add to the story.

Sector Map A-3

Nothing major to note.

Breen Station

Major notes will be added at the end.

Bridge

Nice work on the assimilated parts here.

I’ve noticed the Bible references, are you Christian :)?

Overall Thoughts: I was kinda on the fence for this mission. I know this is your first mission and it’s mighty impressive for it being your first. Which is why I will treat it as such, a first mission. However, I did get kinda lost in the story and that may be due to some of the issues I ran into personally.

Let’s start with combat. I noticed you had many large enemy groups packed together, meaning you would be often fighting more than two or three low level squads at a time. I felt some of these mobs could have been separated more. Had there been more enemy variety, it may not have been so bad. To me, personally, fighting tons of Breen spam can get annoying if packed so closely together. They ended up getting monotonous really fast. This also applies for the space portions too.

The second issue I had trouble with was the “End conversation.” I felt that this kinda took out some of the immersion for me. I would recommend adding appropriate “RP” captain responses instead of text such as that. There was also some usage of the “continue button.” I recommend changing these to captain responses as well to build the immersion.

Now, there were things I found interesting. I like the inclusion of the trivia puzzles for objectives. I also enjoyed some of your scenery work. I felt the Terran ground base was well made. I also noticed your Bible references. I assume you are a Christian denomination, which is cool, I am too. We’ll have to talk in-game hehe.

Overall, I gave this a 5/5 despite some major issues because it is still a VERY WELL put together mission for a 1st timer. If you take these points and apply them to future content and this mission, I think you have a promising foundry career ahead of you.

This was a nice mission with an interesting plot. I did feel that the typos made the start a little rough. I know we discussed before how English is not your primary language, but I would suggest taking the chance to go back and run the dialogues through spell checkers, ETC.

Background information is a nice touch on the species we are dealing with.

The Full Story

Once again, good custom interior work.

Nice illusion with the hologram.

Scene of the Crime

I love how you have the planet in the sky.

The Plot Thickens

Bonus points for having Caitians in it hehe.

Nothing major to note.

Revelations

Nothing major to note.

Confrontation

Suggest not having enemies attack until the dialogue is done when you first beam in.

The final battle was fun.

Final thoughts: This was an excellent mission with some good custom interior work. There was a lot of background information about the author’s species which showed a lot of time was put into the mission. I noticed no typos or major errors. Very well written and clean. 5/5, keep it up. Deserves more plays.

[3:53] [NPC] Briefing continued: As you also may know, historically, all successful missions against the Borg have been about liberty, justice, and have taken approximately one hour. Today (pause for ephasis) today, we follow in the footsteps in those who have gone before us. We will take the road less traveled. And we shall assist the resisting Borg in their cause. Continue stirring speech and quote Shakespeare’s Henry V about “If the cause is just and honorable” ect.

I assume “ephasis” was meant to be emphasis.

Heh, redshirt joke. Nice touch.

The tactical caitian captain has his default name. Suggest changing it to a unique name.

Computer room is a very nice creation.

You are really good with props.

Absolution

Change the sonic pulse beacon to something else besides “Beacon 01.”

Nice roll effect on the Immelman.

Good use of the explosion effects on the Borg station.

Full Circle

Amazing tower….

One npc is named “Hamlet cast – Ghost” suggest changing this.

My thoughts on this part are mainly the same as the last one. The scenery was even better this time though. You have a knack for building unique structures. That is your strongest suit. 5/5.

Requiem for a Dream, Part 1 by @11001001_v2.0 (It’s a grind spelling your name XD.)

The Mind’s Heritage

On the replicator, it says “interact.” I suggest changing that to “replicate sandwich” to add a little more immersion.

You did a good job on the little hunting platform.

Attrition

Nothing to note.

Pandora’s Box

Nice job on getting the Nausicaans on the balconies.

Nice job on that Nausicaan tower and making it look natural to the city.

One of the Nausicaans in the main plaza has an 01 by their name.

Again, nice work on blending the custom structures into the default map.

Wow! Impressive work on the sewer!

This mission was rather short and simple. The story is all right and really did not leave much of an impact on me so far. This originally was going to be a 4, but when I saw your environmental work with Hathon, I had to give it a 5. You have made some very clever creations both in scenery and in humor via optional NPC dialogue.

One change I recommend is replacing the “continue” button on your dialogue responses. I suggest having your player say something or performing an emote via that.

Besides that and the few issues I mentioned earlier, good job. I will be reviewing part 2 shortly. 5/5