CryEngine3

Responsibilities

-Art Direction

During the production of the CryEngine 3 tech demo, I was responsible for the visual quality and technical implementation of all art assets for the following levels: Lower City, Crysis, Forest and Fortress.

I directed and managed a small team of artists to ensure timely delivery at the highest visual quality within the required performances of the tech demo, running on Xbox360 and PS3 hardware.

-Hands On

I created and implemented all the LUTs used to demonstrate real-time color-grading, a new feature that was introduced for the first time with the release of CryEngine 3.