Janna The Storm's Fury

Support/Bot

1350

585

Tailwind

Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.

Howling Gale

Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
Range: 1100-1700
Knockup Duration: 0.8-1. 1 seconds
Cost: 90/105/120/135/150 mana
Cooldown: 14/13/12/11/10 seconds
Magic Damage: 60/85/110/135/160 (+0.75 per ability power)
Additional Damage: 25/30/40/50/60 per second charging
Maximum damage: 135/175/230/285/340 (+0.75 per ability power)

Zephyr

Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units.
Active: Janna launches her elemental to deal magic damage and slow an enemys movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
Range: 600
Movement Speed Bonus: 4/7/10/13/16 %
Cost: 40/50/60/70/80 mana
Cooldown: 12/11/10/9/8 seconds
Magic Damage: 60/115/170/225/280 (+0.6 per ability power)
Slow: 24/30/36/42/48 %

Item builds

Start items

Limited to 5 at one time.
Click to Consume: Restores 150 Health over 15 seconds.

Vision Ward

x2

Can only carry 2 Vision Wards in inventory.
Click to Consume: Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Limit 1 Vision Ward on the map per player.
(Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)

+150 Health
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

+500 Health
UNIQUE Passive: Item Active cooldowns are reduced by 10%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.
(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)