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Why the priority on the library? I'd put library up there but not that early, Drilling, and Savings, are pure economics. Heavy weaponry helps early if you are using heavy Gatling gun, but you are a long way from getting heavy tanks. Nationalism is of no help until you have built bunkers.

So I'd agree that the library is important, I just don't see the advantage of having it before you have added Bunkers and level 3 factory for Heavy tanks?

Mountainking is saying library because once its upgraded its easy to do research in it because it requires no workers. Its one of those buildings that you can continue to make progress with in the background. Not to mention unlocking a third plane is a major boost to offense.

JNation Thanks. Exactly my thoughts. An easy and painless way to unlock a 2nd/3rd planes as opposed to gathering 110k oil early in IA. + other concurrent upgrades that can help you sink some res to be a less likely target

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New house, armory and two mills so you can upgrade troops in the new armory. After that it depends on you - refinery, library, barracks, air strip are all good choices. Get a stables up to a tank depot as soon as convenient too - having one upgrades your forest defenders, and makes a big difference on defense.

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I just moved up to IA from EA, and found getting oil for Generals much easier, even though I am still attacking using all EA troops. I will have Artillery in 7 days and Righteous Rifleman in 4 days, but until even without them it just seems I find far more easy targets with Oil.

As far as what to upgrade first goes, you need to upgrade at least 1 of your mills if you are max for EA. Tanks, Supply Truck and Artillery all take around 6.3 Food and I believe your max is 6.0 with EA.

As a side note I bought both starter packs and had 16 workers when I reached IA. I do not see an option to buy another house when I hit this age, so I'm not sure if that option is available for everyone or only people who hadn't purchased the starter packs.

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I just moved up to IA from EA, and found getting oil for Generals much easier, even though I am still attacking using all EA troops. I will have Artillery in 7 days and Righteous Rifleman in 4 days, but until even without them it just seems I find far more easy targets with Oil.

As far as what to upgrade first goes, you need to upgrade at least 1 of your mills if you are max for EA. Tanks, Supply Truck and Artillery all take around 6.3 Food and I believe your max is 6.0 with EA.

As a side note I bought both starter packs and had 16 workers when I reached IA. I do not see an option to buy another house when I hit this age, so I'm not sure if that option is available for everyone or only people who hadn't purchased the starter packs.

Someone in my alliance has just moved to IA and says he gets destroyed in attacks and he has level 10/11 walls!! Presumably global guys are picking him off for his oil. That means you need to start working on defence pretty quickly?

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IA guys will destroy whoever has EA defenses only. Being new in IA is a huge pain. Once you get at the top, even GA will think twice before hitting you. Walls make little difference if they want your oil.

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Someone in my alliance has just moved to IA and says he gets destroyed in attacks and he has level 10/11 walls!! Presumably global guys are picking him off for his oil. That means you need to start working on defence pretty quickly?

There will always be someone who can shred your defenses. So I put the emphasis on Offense, to make certain that I can make back what I lost quickly. I'm more of a believer in the best defense is a strong offense strategy.

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I am industrial age. And just reached it so have a long way to go. However, I very much doubt you can make a maxed/good walls that a decent global age player can't punch through. Are you claiming all level 13 walls on an IA base can't or rarely can be beaten?

Also how do you search for players to see their base that would be interesting. Thanks for your help .

New house, armory and two mills so you can upgrade troops in the new armory. After that it depends on you - refinery, library, barracks, air strip are all good choices. Get a stables up to a tank depot as soon as convenient too - having one upgrades your forest defenders, and makes a big difference on defense.

Still in enlightenment age but am upgrading all defence to max. Plus forest clearance until i can't do any more. Also want two level 11 generals and probably Napoleon as strong as i can get him.

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I too upgraded everything in Enlightenment but in hindsight should have done differently. Now I would go into Industrial as soon as offence and core defence were done and then upgrade everything fully before moving to Global. The offensive power boost that you get in Industrial with tanks and planes is a game changer.

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I have two towers and two stables to max out in EA plus just started a factory build with the discount offer. Done all the library research that i needed and am always keeping workers busy in the university. Plus a dozen or so level 10 walls but am not obsessed with them. Nearly ready to move up.

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Four pillars of IA defence are incorrect from my perspective. I made it to Atomic without any bunkers. Anti Air are just mosquito bites for planes. Mortars first (destroys shooters). Anti-tank second (destroys tanks) and then towers (destroy planes)