Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

You will now be able to click through on screen popup messages
It will no longer be possible to destroy Sandstone buildings with Stone or Iron Weapons. Steel weapons will still be able to destroy them.
It will no longer be possible to destroy Stonebrick buildings with Iron or steel weapons. It will require explosives to destroy them
Weapons found in chests will not be able to hurt Sandstone buildings.
Projectiles (Arrows) will no longer do damage to buildings of any type.
We have added a “Player List” GUI to the admin panel. Admins will be able to use this to get a list of all the players currently connected to their server. From this list they will be able to ban unwelcome players from their server.

Please be sure to restart your clients and Community Servers to make sure they are up-to-date!

Changelog:

Network usage optimizations

Server Performance optimizations

Server memory usage optimizations

Upgraded from sqlite 3.9.2 to 3.16.2

Players with high strength should now be able to knock out NPCs with the truncheon instead of killing them.

The Cutlass and Falcata should not be able to damage T1 buildings anymore.

Players should now be able to join password protected games from Steam Server List.

Fixed steam://connect/ip handling - Steam connect works now so that sites such as www.topconanservers.com should work properly now.

Fixed an issue in the Land Claim system that could allow players to build too close to other players. This may result in some lost building pieces if they overlap into land that had already been claimed by another player.

We have had some issues with the game state getting corrupt on servers in certain cases. We have made the interactions with the game database more robust, and added regular checks for its integrity during runtime. We have also fixed some cases where this would happen, but are still investigating if there are other potential occurrences.

As counter measures to the system, and since already corrupted databases will not be automatically recoverable we have implemented a recovery system:

On server startup, if the game encounters a corrupted Database it will attempt to recover to the last database backup that is not corrupted. This will make the status of the game be reverted to a previous working world state, which may result in loss of progression. To help with this, the game will now creating database backups much more often.

These are temporary measures while we keep working to eliminate the database corruption altogether.

Thanks for your patience while we work through this, and a special thanks to all of you who have been actively helping us diagnose and debug these issues.

Fixed potential server crash with chat system.
Fixed a server crash that could occur when "actors" left the world.
Postpone steam connection until the map is loaded (should help servers timing out)
Physx will now run on multiple threads on the server which should improve performance.
Thralls will now attack other human NPCs.
Thralls now change ownership on joining guilds.
Fixed exploit that could occur when players crafted foundations.
When joining a server that server will also be favorited automatically.
PS: We are still working on removing the crafting station bug.

We've been paying close attention to your feedback over the past couple of weeks, and are working to release the biggest patch the Exiled Lands has seen to date!

Look out for this patch in the next couple of days:

Performance and Tech fixes

• Fixes to loading screens• Server Performance Fixes• NPCs should be less jittery when rotating• A fix for connecting to servers via the Steam server browser and when using Steamconnect• Buildings should now load in much faster• Placeables placed on foundations and ceiling tiles will now be saved correctly• Several improvements to how rocks behave when they are harvested

General Bug Fixes and improvements

• Small Placeables will no longer claim land (!)• NPC Camps now have their own land claim to prevent people from building so close to them that they stop spawning NPCs (!!)• You should no longer get phantom duplicates in the wheel of pain• T2 Altars should no longer disappear• Surrender should no longer break early when using fists• Removed invisible collision that was blocking a certain chest in the world• Arrows will now longer shoot in “Random crazy directions”• Ranged weapons should now always fire correctly• Rhinos should no longer try to walk through players• Palisades will now correctly deal damage on contact• Palisades should now be easier to place• Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.• Fixed an issue where interactable objects would spam “Press E to interact” on the GUI• Added an arrow to many placeables to help players orient them correctly• The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat• Fixed an issue with stair placement detection• The Gong and the Horn will now be audible over greater distances• Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you

Balance and Gameplay Fixes

• Some feat requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free feat respec.• Ansel will now respect collision preventing people from moving through walls and other structures• Non Admins will be restricted to 2 meters of movement when using Ansel• Balance pass on Bows. Simple Bow range has been increased, Hyrkanian Bow range has been dramatically increased. Crossbow range has been reduced but they now shoot much faster• We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.• Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items• Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman• Black rocks in the starting desert are now harvestable• Higher grade tools will now yield higher amounts of secondary resources (Bark/branches)• Resetting your Knowledge Points will no longer cause you to lose your selected religion• Removed Corruption sources from starting area caves• Removed the Regen component from Purified Meat. This perk is reserved to Mitra's Ambrosia and Healing Potions. Purified Meat is still an extremely good food source• Player corpses can only be harvested for religious purposes once every 30 minutes• Balance pass on the amount of materials requires for basic chemistry potions• Armor drops removed from chests• Emus will now give less XP

Visual Improvements

• The Dogs of the Desert finally got their uniform shipment and will be donning their new outfits• Visual adjustment to the Medium Tasset to reduce clipping issues• Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues• Updated Cutlass and Falcata icons• Visual flair added to several hairstyles• Visual improvements to female heads

We hope you're as excited as we are to get these changes live. Thank you again for being with us on the journey that is Early Access!

A hotfix has been released. Please restart your games and update your servers.

We once again recommend that server owners change the admin password once their servers are updated. We sincerely apologize for the inconvenience this may cause you and your respective communities.

Bugs and Fixes
Fixed a vulnerability with server administrator passwords

After this patch we will start the process of re-enabling BattlEye on official servers. It was always our intention to eventually do this after removing it from the official servers shortly after Early Access launch. When the official servers have been patched they will be restarted with BattlEye implemented.

Since Early Access launch we’ve been regularly updating and patching the game and found no correlation between server performance and BattlEye.

Re-implementing BattlEye will also help combat cheating and hacking on official servers.

Fixed long load times into main menu after PC restart
Rolled out a fix for players occasionally being sent to main menu while loading
Made database serialization more robust

Asian region servers are being brought up right now. These servers will have 2x XP and 2x Harvesting for 1 week [excluding Blitz PvP servers]. These servers are physically located outside of Asia. We are still waiting for new server hardware to arrive in Asia. Once the hardware has arrived we will move the game databases onto the servers located in Asia.

General Bug Fixes and Improvements

Spider projectiles have the correct size again
Voice chat now uses Steam peer-to-peer. This should fix cases where voice chat did not work in addition to improving server performance
Voice chat should have less latency and clicks. Please give us feedback about how the new voice chat works and suggest improvements.

Middle-Eastern countries have been moved out of the game`s Asian region

Known issues:

We are currently aware of the following issues in Conan Exiles:

Explosive Jars exploits. We expect to roll out a fix for these very soon.
We are also aware of the existence of issues related to jump "boosting" or jump-crouching. We're working on a solution for this and hope to have it out as quickly as possible.
Stacks of items will in certain situations have their size set to 1. We are working on a fix.
Bows occasionally won't fire or consuming ammunition. We are working on a fix.
We are aware that archers and archer thralls overshoot their targets and are harmless unless at point blank range. We are working on a fix.

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PATCH 23.02.2017
23 FEBRUARY - COMMUNITY MANAGER (ANDY B)
A new patch has been released, and it's a big one! Please restart your games and make sure your community servers are updated.

TL;DR (Patch Highlights)
Known Issue: Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.
EXPLOIT FIX: Players can no longer use building previews to move themselves around
This specifically addresses issues with Explosive Jar and Well placement previews
EXPLOIT FIX: Players can no longer use chairs to travel great distances
EXPLOIT FIX: The crouch/jump "boost" should now be fixed
Please get in touch with us if you discover additional instances where jump "boosting" is possible. We understand the impact these issues had on raiding and general basebuilding on PvP servers, and want to make sure this issue is completely eliminated.
EXPLOIT FIX: You can no longer dismantle Explosive Jars that have already exploded
EXPLOIT FIX: Players now respawn immediately upon dying, skipping the death camera
This is a temporary measure to prevent players from retaining their gear after dying. A more complete solution will be added in the future.
EXPLOIT FIX: Players can no longer walk through walls which have not loaded in yet
Fixes for certain server crashes
Bows should now fire consistently on dedicated servers
Bows should now always consume ammunition
NPC archers and Thrall archers can now properly aim
Bows should no longer shoot in crazy directions
Fixed an issue where thralls would not properly load on server restart
Knives are now efficient for harvesting Hide or Thick Hide
Made more monsters able to damage structures. Some can even damage T3 buildings!
You can now loot corpses under water

General Bug Fixes and Improvements
You can now loot corpses under water
You can no longer dismantle Explosive Jars that have already exploded
Arrow projectiles are now more visible
Players can no longer use chairs to travel great distances
Players can no longer walk through walls which have not loaded in yet
Players can no longer use building previews to move themselves around
Bows should now fire more consistently on dedicated servers
Archers across the Exiled Lands have laid off the booze and can now properly aim again
Knives are now efficient for harvesting Hide or Thick Hide
Placeables now correctly respect the "No Ownership" server setting
Drinking from a well now quenches thirst. The future is now.
Updated collision for banners and carpets
Player now respawns at last bed/bedroll they interacted with
Fixed an issue where a test NPCs could be spawned
Bows should no longer shoot in crazy directions
Fixed an issue with stacksize for items in containers

Balance and Gameplay Fixes
Heads are no longer returned when dismantling trophies.
Fixed collision on relic rocks in starting area
It is no longer possible to build on the shrine west of the river to prevent NPCs from spawning
Players can drink while underwater again
Players now respawn immediately upon dying, skipping the death camera.
This is a temporary change in order to prevent players from retaining gear after death, and a permanent solution will be implemented in the future.
Added a short delay before you can harvest a corpse to reduce the chance of accidentally hitting the corpse with a non-optimal tool
Players now unequip their weapons when logging in. This fixes a problem with animation states.
Bows should now always consume ammunition
Fixed a collision issue with the giant spider and rebalanced its attacks
Fixed an issue with explosive jars causing camera jitter when colliding with the player in build mode
Players can no longer stack placeables
Players can no longer abort attacks to increase attack speed
Made more monsters able to damage structures. Some can even damage T3 buildings!
Bedrolls and beds can only be bound to one character at a time
Make beds only have one owner, and show the owner in GUI. If you respawn, the bedroll is prioritized over the bed, so bedrolls can be used for expeditions. Please give us feedback on this change.
Players can no longer break the surrender emote by entering combat unarmed
Monsters have received unique attacks and can now knock you back
The pickaxe now suffers no harvesting penalties and give full resources from trees and rocks
You can no longer build in invalid locations if you enter building mode without moving the mouse

Visual Improvements
Gazelle now ragdoll properly after death
Elephants now ragdoll properly after death
Player turn rates and walk rates have been tweaked to fix animation problems
Added new equip animations for the fiber rope in 1st and 3rd person
Add social animations for the Hyena and Crocodile when they are stationary
Various tweaks to armors
Various tweaks to the male and female bodies
Various tweaks to the male and female heads and hair
The Relic Hunters now equip Relic Hunter armor pieces

Text and Localization
Added new translations for dialogues, items and user interface
Added subtitles to several voice-overs

Mods
Fixed an issue where server login would fail if you had too many mods installed

Known Issues
We are aware that crossbows still fire inconsistently. We are working on a fix
Shrines are currently not able to be placed in singleplayer mode. We are aware of this and will fix that as quickly as possible.
Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.

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PATCH 02.03.2017
A new patch is out! Please restart your games and update your servers to make sure you're on the latest version. Changelog:TL;DR (Patch Highlights)
EXPLOIT FIX: You can no longer jump on top of exploding jars -not without consequences that is...
EXPLOIT FIX: You can no longer repeatedly harvest your own body
EXPLOIT TEMPFIX: Temporarily disabled the pike alternate attack while we fix the exploit
Item names and item descriptions localizations are fixed
Servers should now startup faster
Asian servers are now running on hardware located in Asia. The game databases have been transferred over so the only change should be
improved latency / lower ping for Asian players
Added region-specific button for renting game servers from our preferred partner G-portal for Europe, Russia and AsiaServer Settings
Added ability to restrict PvP time on a server
Added ability to set start time, end time and specific days for when PvP is enabled on a server
Added ability to restrict when players may damage buildings owned by other players
Added ability to set start time, end time and specific days for when players may damage the buildings owned by other players
Added ability to restrict avatar summoning on a server
Added ability to set start time, end time and specific days for when avatars can be summoned
Added ability to modify damage caused by NPCs
Added ability to modify damage caused by playersServer Browser
Last played server is sorted to the top of the serverlist
Favorite servers are now marked with a star in front to more easily distinguish them
Official servers are sorted to the top when using the "internet" filter
Playercount now sorts by current players first and max players second
Added region-specific button for renting game servers from our preferred partner G-portal for Europe, Russia and Asia
Show Invalid Servers should no longer get situations where it hides valid servers
Valid servers can no longer be shown incorrectly as invalidPerformance and Tech Fixes
Servers should now startup faster
Game client memory optimizations
Fixed crashes related to server startup
Possible fix for an issue with server startup that could result in server wipes. Please let us know if this issue persists!
General Bug Fixes and Improvements
You can now partially repair buildings if you don't have all the different ingredient types
Placeables can now auto-align with the ground if you press the middle-mouse button. This will be rebindable in the next patch (see Known Issues)
It should now be possible to destroy Mitra and Set altars again
Add stronger hit confirm to arrow hits, both to object hit and to crosshair
Crossbows should now fire properly
Captured Thralls should now spawn once again
Relic rocks in starting desert now have collision
Added item icons to the ingame cheat menu as well as highlighting on the currently selected itemBalance and Gameplay Fixes
EXPLOIT FIX: You can no longer jump on top of exploding jars -not without consequences that is...
Fixed more issues where accessing underwater corpses was not possible
Fixed some issues with Explosive Jar damage to buildings. Some pieces would block damage weirdly, and you could have the wrong pieces taking damage or being destroyed.
Wells should no longer block building around them
EXPLOIT FIX: You can no longer repeatedly harvest your own body
EXPLOIT TEMPFIX: Temporarily disabled the pike alternate attack while we fix the exploitText and Localization
New Dialogues and Translations
Add Subtitles to all Voiced Lore objects in the game
Item names and item descriptions localizations are fixedVisual Improvements
Added two new female hairstyles
Added one new male hairstyle
Fixed various floating rocks and grass issues
Tweaked size of fiber bed and added a destructible mesh
Added missing weapon trails for certain weapons
Various tweaks to river volumesKnown Issues
Newly added binds or redefined default binds from us will not be updated if a player has changed their default keybindings. They have to delete their
Input.ini to get the new bindings. We're working on a fix for this issue.
You can get a female player characters with male voices. This is fixed in the next patch.
Some players are unable to build shrines in single-player mode
NPCs can sometimes chase players into the water.

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A hotfix has been released. Please restart your games and update your servers.

Bugs and Fixes

Updated server settings to remove decay on placeables

If you are running a private server you can roll back to a previous game database by copying and renaming the file called "game_build_25635.db" to "game.db" in your Saved folder. We advise you to keep a copy of the "game_build_25635.db" just in case.

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A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.

Changelog:

TL;DR (Patch Highlights)
EXPLOIT FIX: Fixed a case where you could respawn inside rocks
EXPLOIT FIX: Fixed the rock-jump exploit
Fixed a server crash related to database initialization
Server admins can now specify the amount of friendly fire (guild mates hurting guild mates)
Female characters have stopped taking testosterone and should now sound like females
Fixed bonfire cook thralls becoming invisible after server restart
It is no longer possible to walk on the water in the northern rivers
You can now place religion structures in local play
Fixed player bodies not being lootable under water
Shields should last longer in combat

Performance and Tech Fixes
Optimized server memory usage for pathfinding data
Game client now uses less memory for the GUI
Fixed a server crash related to database initialization

Server Settings
Added ability for server admin to broadcast messages to players on the server
Added ability for server admin to teleport to a specific player
Added ability for server admin to set a Message of the Day
Server admins can now specify the amount of friendly fire (guild mates hurting guild mates)
Server admins can now modify the durability of items on their server
Added a server setting to modify player damage
Admins can now use certain commands which are deactivated on the server (remove buildings on PvE server etc)
Added a new serer setting for BuildingDamageMultiplier
Fixed some cheat commands not requiring admin
ServerSettings window now shows local time on server

Server browser
Made gui functionality and filter for servers where VAC is disabled
Various usability improvements to the server browser
Various fixes to how server settings are set on server and read on client.
This should fix the server settings showing wrong on server list.

General Bug Fixes and Improvements
Chat window should now scroll properly
Newly added keybindings or redefined keybindings should now update and save correctly
Sloped roof should now be easier to place out when building
Fixed a case where logging out with fists equipped would break the character and require a game restart.
Weapon armor penetration value can now be seen on the inventory screen
Armor knockback resistance value can now be seen on the inventory screen
Fixed a case of thralls not having the correct visuals
Female characters have stopped taking testosterone and should now sound like females
Fixed thralls having collision when attempting to place them out
Fixed a case of mass-squint eye sickness on male NPCs
Chipping rocks on dedicate servers should now look visually correct
Thralls can no longer be reclaimed when dying
Black rocks in starting desert area now have correct collision
Added knockbacks to Elephants
Added knockback to Ostrich
Added knockback for Dragons
Projectile hits should now correctly trigger when colliding with the ground
Dust button should set time of day correctly in the Admin Panel
NPCs can no longer walk into water when stepping back from player
Added knockback anims and montages for dragon
Floating npc at start with Bat Demon
Fixed bonfire cook thralls becoming invisible after server restart

Balance and Gameplay fixes
T2 and T3 fence foundations now properly respect collision rules
It is no longer possible to walk on the water in the northern rivers
You can now place religion structures in local play
Added stronger hit confirm to arrow hits, both to object hit and to crosshair
Crossbows should now fire consistently
Characters will no longer become unplayable and require a restart if knocked back during the Surrender emote
Fixed player bodies not being lootable under water
Shields should last longer in combat
Fixed a case where javelin/spear will not throw until second attempt
Tweaked throwing weapon trajectories
Inventory items will no longer disappear when swapping the last item in a lootbag and the player inventory.
EXPLOIT FIX: Fixed a case where you could respawn inside rocks
EXPLOIT FIX: Fixed the rock-jump exploit

Visual Improvements
Fixed various floating assets
Fixed problems with geometry LODs for certain assets
Optimized various art assets to improve performance
Various fixes to player armor
Fixed issues with stretching female hairstyles
Hyenas should now become visibly bloody when hurt in combat
Updated physics sand mask to fix visual glitches

Text and Localization
Polish characters are now supported on the item action buttons in the inventory

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A hotfix has been released. Please restart your games and update your servers.

Bugs and Fixes
- EXPLOIT FIX: No longer possible to duplicate inventories from player bodies
- EXPLOIT FIX: Players can no longer extend Avatar lifetime by sacrificing themselves
- Admins can now properly delete buildings
- Fixed a server performance issue when generating pathfinding
- Message of the day should now save correctly in the ServerSettings window

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A new patch is out! Please restart your games and update your servers to make sure you're on the latest version. Before we get to the changelog we have an announcement to make:

Announcing the Exploit Hunters!

We’re still in the early days of our Early Access adventure and there is a lot work left to be done before final release of Conan Exiles in Q1 2018. The feedback we receive from you, the community, is invaluable to us in making sure we improve gameplay, squish bugs, and solve issues ahead of that final release.

One of the most important things we can do to make sure Conan Exiles provides a fair and balanced playing field is making sure we eliminate exploits as early as possible.

To help us with that we will soon be introducing the Exploit Hunters program. Here we will be rewarding players who provide us with information about the most serious exploits. With your help, we will be better equipped to handle potential future exploits which can destabilize servers and avoid the need for server wipes after serious cheating by catching them early.

We will be providing more information and details on the Exploit Hunters program next week.

Server Wipes
We are wiping all buildings on official servers due to recent exploits (private servers are unaffected by this)
We are wiping all inventories (player backpack, containers etc) due to recent exploits (private servers unaffected by this)
We are keeping player character levels (but you get a free re-spec) due to feat changes discussed in TLDR below. Please give us feedback on these changes.
Server admins on private servers may perform a building and inventory wipe which keeps character levels by using the ServerCleanup.bat file in the gamedb folder to clean the current game database

Changelog:

TL;DR (Patch Highlights)
NEW FEATURE: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
NEW FEATURE: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
Added 8 new weapons and rebalanced all weapons so damage scales with level
Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
Free feat respec when opening the feat GUI for the first time after this patch!
You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
Thralls are now properly animated when working at crafting stations
EXPLOIT FIX: You can no longer build inside cliffs or mountains
EXPLOIT FIX: Buildings will never spawn outside the curse wall
EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused

Performance and Tech Fixes
Game install now grouped into .pak archives. 1st time loading speed from main menu into game should be improved by a factor of 3x
Game database is now backed up before upgrading the database as part of patching

Server Settings
Added a serversetting to modify how quickly thralls get converted (thrall crafting time multiplier)
Added a serversetting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
Added serversetting to modify NPC health also affects Thralls (NPC damage taken multiplier)
Added serversetting to modify the rate at which machines consume fuel (fuel burn time multiplier)
Added serversetting PlayerDamageTakenMultiplier

Text and Localization
Language choice should now save correctly
Added various localized text throughout the game

General Bug Fixes and Improvements
EXPLOIT FIX: You can no longer build inside cliffs or mountains
EXPLOIT FIX: Buildings will never spawn outside the curse wall
EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
Server Message of the Day now displayed when a player logs on the server
The control tab will no longer revert to default values when clicking on other tabs
Unconverted thralls can no longer be put in the hotbar
Improved usability of the "exit to main menu" button
Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
Replaced the arrow on placeables like chairs and chests with a new visual arrow
Keybindings now have a "clear" button
Players no longer appear to be wearing armor after being looted while offline
When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
Large NPCs now push the player away when rotating
Clan members should no longer have their armor damaged if FriendlyFireDamageMultiplier is set to 0.0
Player no longer becomes stuck if sitting in a throne before/during server restart
Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
Encumbrance now properly calculates stamina cost to perform certain actions
Trophy heads can be placed on walls
Bracketed Torch now has a flame when placed out
Added 8 new weapons and rebalanced all weapons so damage scales with level

Balance and Gameplay Fixes
Equip animation no longer overrides knockdown
You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
Hyena fur armor requires Bone.
When last clan member leaves a clan, they take ownership of all clan buildings
Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
Harvesting cactus with bare hands now gives plant fiber and cochineal
Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
Free feat respec when opening the feat GUI first time after this patch!

Visual Improvements
Players now see name tags of clan members in green text
Cleaned up and aligned the settings GUI
Thralls are now properly animated when working at crafting stations
Name tags stay longer onscreen and have become easier to read

Known issues
We are aware that some NPCs do not respawn correctly if players build too close. This will be fixed in the next patch.
We are aware of a stamina usage exploit. The fix will be rolled out with the next patch
Due to packaging the install files into .pak archives there is a 15-20 min wait once the client is downloaded before you can launch the game as the files unpack. This will only be the case for this patch.
When removing buildings that have become abandoned, in rare cases it is not possible to build on the same spot. If you leave and rejoin the server it should be possible to build again.
On local play if you use dyes on an equipped armor piece you must re-equip it before the color change becomes visible

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This fixes issues with server crashes when running multiple servers on a single unit of hardware.

Known Issues:
We are aware that placing structures partially inside terrain causes client 'lag'.
We are also aware that some structures that were originally placed partially inside terrain may become deleted upon server restart.
Thralls assigned to crafting stations are evidently missing body parts
Oh god, Blacksmiths

A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.

Before we get to the changelog we have another announcement to make:

Join the Exploit Hunters!

Throughout Early Access we would like to reward our community for bringing big exploits to our attention. One of the most important things we can do to make sure Conan Exiles provides a fair and balanced playing field is making sure we eliminate exploits as early as possible.

By working together we can more easily discover exploits which ruin the fun of playing Conan Exiles. So please tell us if you discover such major exploits, and you may receive a nice reward for your efforts and for helping the entire community.

What we are looking for:

Serious exploits which can be used in online play and on multiplayer servers. (This would for example be exploits which gave certain players big advantages in the game, like duplicating items or being able to build inside mountains/rocks.)

How to proceed if you find such a serious exploit:

Go toconanexiles.com/exploithuntersand write a detailed test case for the exploit. You must describe each step needed to reproduce what you have found. Please include your PayPal email so we can reward you for your help. Also, please include your name or Steam user name if you wish it to be included in our list of rewarded Exploit Hunters.
We will evaluate all the submissions sent to us but only respond to and reward those which have revealed a serious exploit which we were not aware of.

If we deem your submission valuable you may receive a reward of between $100 and $500 sent to you via PayPal. The size of the reward will depend on how valuable we deem your submission. Every rewarded Exploit Hunter which has included their name or Steam name will be listed in the Tech Support and Bug Reports forum on Steam.

Please note, you will not be rewarded if:

We were already aware of the serious exploit you discovered.

Someone else had already submitted a report on the serious exploit you had found.

We do not deem the exploit you found to be severe enough.

Changelog:

TL;DR (Patch Highlights)

(NEW CONTENT)The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench

A new update has been released! This one come with a new dungeon, The Dregs, and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.

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Would you like to buy us a Whiskey? We'd really appreciate it!