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SimXperience VR Racer 2DOF Racing Simulation Package

The SimXperienceVR Racer 2DOF Motion Racing Simulator Package is everything you need to enjoy professional VR racing simulation in your home or facility and it's delivered ready to run. Whether you are interested in preparing for an upcoming race or just want to have some fun, the SimXperience VR Racer will exceed your expectations.

Equipment Requirements
The following items are required to complete the Stage I Motion Cockpit

PC - Quad Core or Better With At Least 4gb of RAM

PC Wheel, Pedal and Shifter Set

Standard Racing Seat With Side Mount Brackets (No Sliders)

Power Requirements
Standard household power
SX4000-110-240V

Space Requirements

User Requirements
Max Height - 6ft 6"
Max Weight - 250lbs

Packages
All Motion Cockpit Simulator Kits ship via FedEx

SimXperience simulators create the ultimate immersion by employing a variety of techniques. First and foremost we manipulate your inner ear / sense of balance to create a sense of motion. We combine this with minute body pressure cues by creating just enough roll and pitch to utilize your body weight to create these pressures. Finally, we combine the the body pressure and sense of balance manipulation with kinesthesia (skeletal and muscle pressure manipulation).

Our simulators are designed to optimize the principles of kinesthesia and proprioception. This concept is often applied in advanced Olympic training programs.

The fact is that no simulator can provide the full G-Forces, torque, etc.. that an actual vehicle can, therefore a simulator must fool the brain into perceiving these effects in an immersive manner. We achieve this with the three concepts described above, emphasizing muscle pressures.

The key to creating the properly scaled muscle pressures lies in the fact that we choose not to move the wheel and pedals, and only the occupant. You can easily see how under braking, for example, that we can apply the same pressure to the muscles in your wrist and forearms as would be applied in an actual vehicle. Simulators that attempt to move the entire cockpit (wheel included) could only create these pressures if they were able to create the exact same G-Forces as the real vehicle AND sustain them. Simple vibrating seat paddle simulators can create neither the muscle pressures or manipulate your sense of balance.

Our unique combination of these techniques results in one of the most advanced and immersive simulations available anywhere at any price.

However, it's not enough to simply create this immersion. The human brain will continually attempt to break the immersion by attempting to identify movements that are not to scale with real world movements or that were unexpected. We go to great lengths to ensure that each motion profile created meets a strict criteria that focuses on the reduction of these "negative motion cues". However, not everyone will be immersed by the exact same criteria and some tweaks to the motion profiles may be required to achieve near perfect immersion for a particular individual. The SimXperience Stage Series of simulators is based on our industry leading, low latency, parallel tasking Sim Commander 3 motion engine software. This software offers unbeatable ease of use, performance and immersion personalization.

A Motion Engine software is the key differentiator among motion simulators. The motion engine determines how the telemetry / physics data is interpreted and turns it into movement instructions. In short, it's the brains that gives a motion simulator motion. This software determines the overall performance and tunability of the motion simulator.
When comparing motion simulators, we suggest that you examine the motion engine software as closely as you would the engine of a car.

In the past, motion simulators required a cluster of multiple PC's or extremely costly custom rack mount workstations. Those that didn't provide this type of computing power typically offered arcade style performance, but no more. An industry first, our Sim Commander Motion engine offers an extremely advanced, low latency, parallel tasking motion engine that takes full advantage of today's multi-core PC's such as the Intel Core i7. Utilizing this technology, we're able to considerably outperform $50,000 rack mount simulation systems at a fraction of the cost.

The Sim Commander 3 Motion Engine Software (included with all our simulators) provides varying levels of tuning capability to suit both novice and professional simulator users. Novice users can choose to utilize a pre-made setup or simply alter intensity on a per effect basis. For example, if you wish to feel more acceleration, simply increase the intensity of the acceleration slider.

Team Engineers and other professionals may choose to dig deeper in to the Sim Commanders tuning capabilities. All adjustments are expressed in common terms such as G's, degrees, degrees per second, etc. Additionally, each effect may be filtered in terms of velocities, accelerations, actuator stroke, smoothing and much more.

The Sim Commander Engine also provides advanced, yet easy to use tactile tuning capabilities in varying levels. Novice users can choose to utilize a pre-made setup or simply alter intensity on a per effect basis. For example, if you wish to feel more engine rpm or road surface derived chassis vibration, simply increase the intensity of these effects.

For the team engineer or more advanced home user, we offer a variety of further tuning options. All adjustments are expressed in common terms such as G's, degrees, degrees per second, etc. and full control is offered of the telemetry data relative to the frequency and amplitude of the vibrations. Finally, each effect may be filtered and located in the correct placement on the chassis. For example, wheel hop in the right rear will actually occur in the right rear of the simulator chassis.

All SimXperience full motion racing simulators include our industry leading Sim Commander 3 software suite. Simulation centers, driver training facilities and home users will appreciate the Sim Commander's graphically appealing simulation launching menu. Simply choose from one of the out of the box sim setups and double click it to drive. If you can click a mouse you can get started in motion simulation. It doesn't get any simpler than this!

American Truck Simulator

American Truck Simulator is a truck-driving simulator as well as a business management simulator. In the game, players drive trucks and deliver trailer-moved goods to a designated location in order to be compensated with money and experience points. The payload must be delivered to the location speedily within a given amount of time, and with the least amount of damage to the goods as possible, in order to net the most money and experience points possible.

ARCA Sim Racing

ARCA Sim Racing is is a stock-car racing simulator based on Image Space Incorporated's game engine, GMotor2, which was used in rFactor. In August 2006, The Sim Factory purchased the rights to use the GMotor2 engine in their software[1], and with the help of ISI, The Sim Factory was able to recode the engine to produce a realistic stock car simulation. The game is produced by a very small company consisting of about 10 devoted developers. The software was released for pre-ordering on January 1, 2008.[2] The game originally included 10 (now 15) tracks that were scratch built to replicate the real life tracks.

Assetto Corsa

GT Cars, Historic,Assetto Corsa is a racing simulation which offers the player a realistic driving experience through accurate physics and tyre simulation with a variety of road and race cars across the automotive history on accurately modelled locations including race tracks (which are with exception of the Zandvoort circuit recreated through laser-scanning technology) as well as a hill climb, a drift park and drag strips of different lengths. The game content can be extended through modded third-party content. It supports a wide variety of peripherals like mouse, keyboard, wheels, gamepad, triple-displays, TrackIR head tracking and VR head-mounted displays as well as Nvidia 3D Vision and professional motion systems.

Auto Club Revolution

GT Cars,Auto Club Revolution is a free-to-play PC online simulation racing game. The game is published by Eutechnyx and was developed through the cooperation of motor brands such as BMW and Renault.[1] It was announced in early 2011 and officially launched at the end of April 2013.

Dirt 2

Colin McRae: DiRT 2 features a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour has players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events. Colin McRae: Dirt 2 is the first PC video game to use Blue Ripple Sound's Rapture3D sound engine by default.[7] Also it was one of the first video games to implement the then newly released DirectX 11 graphical standard on ATI 5000 and NVIDIA Geforce 400 series chipsets.

DIRT Rally (Steam)

Dirt Rally is a racing video game focused on rallying. Players compete in timed stage events on tarmac and off-road terrain in varying weather conditions. On release, the game featured 17 cars, 36 stages from three real world locations - Monte Carlo, Powys and Argolis - and asynchronous multiplayer

Euro Truck Simulator 2

Euro Truck Simulator 2 gives you the chance to become a real truck driver from the comfort of your home! Featuring licensed trucks with countless customization options and advanced driving physics, the game delivers an unparalleled driving experience which has put it in the spot of the most popular truck driving simulator on the market.

F1 2010

F1 2010 is a BAFTA Award–winning[5] video game based on the 2010 season of the Formula One world championship. F1 2010 features the most complicated weather system ever seen in a racing game[9] which is integral to F1. The game features a career mode consisting of either three, five or seven seasons (depending on the user's choice). Where players can drive for any team, each having their own objectives – For example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success

F1 2011

F1 2011 is a video game by Codemasters based on the 2011 Formula One season.[5] It is the sequel to F1 2010. All twelve teams and twenty-four drivers that started the 2011 season are featured in the game, though mid-season driver changes did not take place due to licensing restrictions. The entire calendar of nineteen circuits from the 2011 season is present, including the new Buddh International Circuit in India. Certain circuits also feature day-to-night transitions.

F1 2013 (Steam)

F1 2013 is a video game developed by Codemasters based on the 2013 Formula One season. It is the fifth Formula One game developed by the Codemasters studios after the company renewed its license to develop the official games of the series

F1 2016 (Steam)

The official videogame of the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1™ 2016 puts you at the heart of the world’s most glamorous motorsport like never before. Compete as yourself or as your favourite driver in the fastest and most thrilling on-track racing experience in gaming, complete with stunning hospitality areas that act as your career hub.

F1 2017 (Steam)

F1™ 2017 is the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, and includes the return of classic F1 cars to the series, as well as an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode.

Formula Truck

Developed to provide maximum realism, the new Formula Truck 2013 Simulator brings all 26 trucks that compete in the 2013 season, along with 16 race tracks featuring a total of 24 different layouts. Experience racing aboard the 5-ton, 1200 HP turbocharged super-trucks which compete in the series!

Game Stock Car

Game Stock Car features the 34 cars and drivers that competed in the 2010 championship, competing in 10 brazilian tracks. Cars and tracks have been modelled in minute detail to provide the most accurate representation of this exciting racing series.

Game Stock Car 2012

Game Stock Car is the official game of the main brazilian autoracing series – an evolution from the original Game Stock Car, released in 2011. Developed by Reiza Studios with the support of actual teams and drivers, Game Stock Car 2012 accurately simulates the series´ 2012 season, with 32 cars and teams racing around the country in 12 minutely modelled race tracks

GRID Autosport (Steam)

GT Cars, Open Wheel,In Grid Autosport, the player acts as a racing driver with opportunities to start and build their own racing career via the single-player Career mode, enter competitions with fellow players on the web via the multiplayer Online mode, customise their racing experience (vehicle, circuit, race type, difficulty, etc.) to their own tastes via the single-player Custom Cup mode, and play against each other via the multiplayer Splitscreen mode

GTR Evolution

GTR Evolution is an expansion pack to Race 07 developed by SimBin. GTR Evolution adds GT Cars and their production variants to Race 07. It is available as a stand-alone game including Race 07 and as an add-on pack to those who already have Race 07. The most beautiful GT’s. Extreme versions of the already spectacular World Touring Cars. Exclusive roadcars from prestigious brands. You will find that and much more in GTR Evolution.

GTR2

GTR 2 – FIA GT Racing Game is a sports car racing simulator developed under license by Blimey for SimBin Studios for the x86 PC and is a sequel to GTR. Since its release in September 2006, it has received widespread acclaim

iRacing

Stock Car, GT, Touring,iRacing.com is an online, subscription-based racing simulation service for Microsoft Windows created by iRacing.com Motorsport Simulations. In addition to accurately modeled vehicles and tracks, iRacing provides servers on which to race and practice and a sanctioning body to organize and oversee competition within the service. From the start, iRacing has been marketed as both an entertainment service and a training tool for real life racers.[2] They have established numerous partnerships with real-world racing organizations and series, including NASCAR, GRAND-AM, IndyCar, V8 supercars, the SCCA, the Skip Barber Racing School, the Volkswagen Jetta TDI Cup, the Star Mazda Championship and Williams F1 among others

Kart Simulator

Kart Racing Pro is a realistic karting simulator. The aim is to create a software useful as a training tool for real drivers, based on a scratch built physics engine that accurately simulates kart dynamics and setup options.

Live For Speed (LFS)

Open Wheel, GT Cars,Live for Speed (LFS) is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen.[1] The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode. LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a license.[2] Without a license it functions as a feature-limited demo, with only one track and three cars available.

Project Cars (Steam)

GT Cars, Open Wheel,Project CARS is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a sandbox approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.[4] Project CARSportrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.

Race 07

GT Cars, Historic,the sequel to the 2006 title Race - The Official WTCC Game. Like the original Race, the title is officially licensed by the World Touring Car Championship (WTCC). It has since spawned eight expansion packs: GTR Evolution, STCC - The Game, Race On, Formula Raceroom (which was provided free of charge), STCC - The Game 2, GT Power, WTCC 2010 and the final expansion pack for the series The Retro expansion. Race 07 features more than 300 cars in nine different racing classes. Race 07 includes the full 2006 and 2007 seasons of the FIA World Touring Car Championships (FIA WTCC) as well as 8 more classes on 14 tracks from all over the world.

Race Driver: Grid

Race Driver: Grid (stylized as Racedriver GRID, and in the Americas known simply as GRID) is the most recent addition to the TOCA Touring Car series, which is published and developed by Codemasters. It is a game in which the player runs their own race team, acting as the primary driver. As players progress they gain sponsors and can hire a teammate to drive alongside them in certain events. Grid has had its official servers for the PC and PS3 shut down as of 19 June 2011. [13] The servers for the 360 version are still running, and the PC version can be played online by using software such as Tunngle or GameRanger.

Race On (Steam)

Race On is an expansion pack to RACE 07 developed by SimBinStudios (later Sector3 Studios) and adds the 2008 World Touring Car Championship season, the International Formula Master series and some American Muscle Cars in both road and race-tuned versions to RACE 07

Race Room

GT Cars, Historic,RaceRoom Racing Experience combines traditional game play with a brand new community portal, all connected and seamlessly built into one platform making it More Than a Game™. RaceRoom Racing Experience is a Free 2 Race concept where a high end racing game is provided for free. The concept offers the opportunity to purchase additional content, thus allowing every user to build the game of their dreams.

rFactor

Stock Car, GT, Touring,rFactor is a computer racing simulator, designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aimed to be the most accurate race simulator of its time. Released in November 2005, rFactor did not have much competition in this market; however it featured many technical advances in tire modelling, complex aerodynamics and a 15 degrees of freedom physics engine. rFactor was developed by Image Space Incorporated (ISI), which has been developing simulators since the early 1990s for both commercial and military purposes. The gMotor-engine2 on which the game is based is a direct successor to the engine used in previous titles developed by ISI, most notably F1 Challenge '99-'02, released through EA Sports. The gMotor2 engine was also used in many Simbin games, including GT Legends, the GTR series and the Race series. A modified version of this engine was utilized by The Sim Factory for ARCA Sim Racing. A special version of rFactor was available for business application, for example for event simulators or promotion.

rFactor 2

GT Cars, Historic,rFactor 2 is the eagerly anticipated follow up to popular racing simulator, rFactor. Improves on the already advanced technical features of rFactor, including modeling, aerodynamics, weather effects and physics engine.

Richard Burns Rally

Rally,This game is considered by many gamers to be one of the most realistic and difficult racing simulators. RBR was not made to be modifiable, but despite this there are mods available due to a large online community. The game was originally an offline racing game but user created mods have enabled online play.

STCC The Game

STCC – The Game is an expansion pack to RACE 07 developed by SimBin Studios (later Sector3 Studios) and features the 2008 Swedish Touring Car Championship Season and its (real-life) support series, the Camaro Cup.

Stock Car Extreme

Developed by Reiza Studios with support from real teams and drivers, the Game Stock Car series is one of the most highly regarded simracing platforms currently in the market. In addition to the current season of Stock Car Brasil featuring world class drivers such as Rubens Barrichello and Ricardo Zonta, the game simulates a diverse range of racing series – from karting to a variety of formula cars, to the popular Mini Challenge.

World Racing Series

World Racing Series is a realistic car simulator, based on a scratch built physics engine that accurately simulates vehicle dynamics and setup options. World Racing Series also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison.

X-Plane 10

X-Plane is a flight simulator produced by Laminar Research. It is packaged with several commercial, military and other aircraft as well as basic global scenery which covers most of the earth. X-Plane also ships with other software to build and customize aircraft and scenery. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on earth.

We take quality control VERY seriously. Most SimXperience produts are produced in an ISO 9000 certified facility meeting strict UL, CE, ROHS and Microsoft standards.

In the rare event you experience an issue our standard 1 Year Limited Warranty protects your investment. Simply contact our dedicated customer support team to request a return authorization number.

Our goal is to create positive customer experiences. In the rare event of a product failure, we will promptly repair or replace the defective item in accordance with the following:

This product includes email based support. Telephone support is not available for this item.

What's Covered & How

Defective Items- SimXperience warrants this item to be free of defects in materials and workmanship for a period of 1 calendar year from the date of original consumers purchase. Products being returned for warranty must be shipped to the SimXperience factory by normal ground freight and must be properly packaged. All warranty claims require a Return authorization number. Packages arriving without a return number will be returned at the owners expense. If the Product or Parts are determined by Villers Enterprises Limited (SimXperience), in its sole discretion, to be defective and not meet the exclusions or other terms of this page, they will be repaired or replaced, at Villers Enterprises Limited’s sole discretion

All warranty claims must be made directly with SimXperience and not a 3rd party reseller or system integrator.

Exclusions

The following are NOT covered and are excluded from this warranty: Abuse of any kind, Acts of God, Acts of Terrorism, Misuse, Floods, Fires, Earthquakes, Items Opened by Another Party, Items Not Manufactured By SimXperience , Items Covered By Another Warranty, Products With Repair Attempts By Someone Other Than SimXperience Authorized Service Personnel, Injuries of Any Kind Resulting From Use Regardless of Circumstance, Issues and Damage Resulting From 3rd party (non SimXperience) Software, Issues Arising From Alterations or Modifications, Products With Missing or Defaced Serial Numbers. Other Restrictions May Apply.

What The Attorney's Make Us Say

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS OR USAGE FOR A PARTICULAR PURPOSE. Villers Enterprises Limited (SimXperience) neither assumes nor authorizes any persons to assume for Villers Enterprises Limited any other obligation or liability in connection with the Products. Notwithstanding anything herein to the contrary, none of the above warranties apply to damage resulting from normal wear and tear, accident, alteration, neglect, misuse, abuse, flood, fire, earthquake or any other natural calamity. Shipping of warranted items is the responsibility of the consumer. Villers Enterprises Limited will not provide loaner gear during the period of a warranty repair.

NO LIABILITY FOR DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL THE COMPANY ("Villers Enterprises Limited") ALSO KNOWN AS SimXperience OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR INDIRECT DAMAGES FOR PERSONAL INJURY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THIS PRODUCT, EVEN IF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN ANY CASE, THE COMPANY’S AND ITS SUPPLIERS’ ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE PRODUCT. BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

Any and all disputes shall be handled in a court in the County of Stark, in the State of Ohio, USA.

Buttkicker Mini LFE SE

The ButtKicker Mini LFE SE is the first bass transducer purpose designed for use with SimVIbe. The SE Edition of the popular Mini LFE is the result of collaboration between the engineers at ButtKicker and SimXperience. The result is redesigned internals that provide greater detail and accuracy while reducing the overall noise output of the transducer.

Motion Starter Kits and SimVibe components typically ship within 1-3 business days from the time of payment.
Stage Series Simulator Kits (Stage1-4) typically ship within 1-2 weeks of the time of payment.
Complete Simualtor Packages like the Stage V typically ship within 3-4 weeks of the time of payment

Yes. The Stage Series Front End Module (included in the Stage 2,3,4 and 5 simulators) includes pre-drilled holes to fit the Logitech G27, Thrustmaster T500 RS, and Fanatec ClubSport, but can accommodate most any wheel and pedal set on the market. For more information on our Front End Module, Click HERE

Yes. The Stage Series Front End Module (included in the Stage 2,3,4 and 5 simulators) includes a shifter mounting mechanism that can easily be moved to the left or right side of the simulator. For more information on our Front End Module, Click HERE

Not exactly. The Stage Series Rear Traction Loss Module mounts to and pivots from the Stage Series Front End Module.
The Stage 1 kit + the Front End Module = the Stage 2 Motion Racing Simulator.
The Stage 2 + the Rear Traction Loss Module = The Stage 3 etc..

The Stage 2 + the Rear Traction Loss Module = The Stage 3 Simulator Kit
The entire Stage 2 simulator sits atop the Rear Traction Loss Module and the rear end of your simulator can move in a side to side motion simulating when the rear tires of the vehicle lose grip. (A SimXperience Exclusive)

SimXperience does offer a selection of DIY PRODUCTS.
This does, however, require that you Do It Yourself. SimXperience does not directly support or provide plans for modifications to other motion cockpits or non-motions cockpits.