I just launched a new blog all about underappreciated games of the past and what modern games can learn from them. Of course, the first game I wrote about was One Must Fall: 2097 and Battlegrounds.

I've still never found a fighting game as incredible and intense as OMF. It's one of my desert island games.

I'm living in Hollywood now looking for writing gigs. I'll be making an OMF:2097 screenplay as a side project. This game deserves so much more. I got into 3D modeling because of it. When I first heard about those mod tools, I wanted to make a Megaman mod. These guys made me learn a talent!

If you want to write a screenplay for OMF, why not a story for OMF:TE (see the post below yours)? ^^ I'm always looking for a new hand to help with some aspect or other for the mod so I can focus on the code..

I've recently been discussing with a couple of buddies the limitation of story presentation of fighting games, and how to turn a fighting game into having a rpg-style story. Naturally allot of fruitless discussion, with no clear purpose, but it is fun never the less. I also remember HunterCool asking me the very same question, how to turn OMF into a rpg.

Then again, fighting game and rpg's are the complete opposites in terms of games, mechanics, and setup. So bad match to begin with.

anyways, that was my little rant of the day. Could be fun to see what you would like to do with OMF. I've always struggled to come up with any kinds of credible stories in this universe for some reason (To compare, when GMing rpg's in traditional fantasy settings, I can usually wing an entire adventure on the spot)._________________- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * www.omf2097.com/chat -

I remember back in the Playstation days I had a demo for Legend of Legaia that was spouted as a fighting game RPG at the time. Game played just like a regular turn based RPG lol._________________Xaronth's System SpecsProud tester since build 1700, beta tester since build 1900"Better dead than smeg." -Arnold Rimmer, Red Dwarf"A thin line separates us. I call it 'talent'". -Ken Masters