I love how games adopt to new interfaces. Drops in prices in accelerometer technology normally found in airbag sensors enabled the Wii and the infra-red and motion-sensing tech in the Kinect allows games like Star Wars Kinect. (Maybe that’s not a good thing).

Today, a group at Disney Research will unveil the results from their Touché system which turns everyday objects in touch devices. Check the doorknob example above. As the New Scientist explains:

It works thanks to capacitive sensing, in which an electrical signal passing through the object changes when touched by a conductive material, such as a human finger. Capacitive sensing is already found in smartphone touchscreens, but these devices use electrical signals at only a single frequency, whereas Touché works with a range of frequencies.

Having played both Fingle and Bloop over the weekend, I can see lots of cool implementations of this for games in the future.

Jamin Warren founded videogame arts and culture company Kill Screen. Formerly a culture reporter for the Wall Street Journal, he's long been an advocate for game culture and serves as an advisor to MoMA's Department of Architecture and Design. Jamin also hosts Game/Show for PBS.