Tear Away is a PlayStation Vita exclusive title from Media Molecule, the developer of LittleBigPlanet and LittleBigPLanet 2.[1] Tear Away was announced at Sony PlayStation Press Conference at Gamescom on August 14, 2012.

The game revolves around a character named Iota, and was described as an “adventure game” and "buddy movie".[2] According to Alex Evans, the goal is for Iota to deliver a message to the player which is unique for every person playing. The look of the game is in-line with the gorgeous-yet-abstract graphics Media Molecule is well-known for. The world itself is 3D in terms of exploration, but constructed with flat, 2D “paper” to give it a unique look. The idea is that the player is interacting with a "real" living existing world, which the gameplay mechanincs relate to.

Here is how Sony Computer Entertainment describes the game on the Tearaway official website:

Adventure through a vibrant papery world with your new friend iota, a plucky messenger with a unique message to deliver—to you!

This paper world is small enough to hold in your own two hands, allowing you to reach into the game with your god-like powers and help iota complete this very special delivery.

The game uses all of the special features of the PlayStation Vita, including both the front touch screen and the back touch pad.[3]

As the game is made by Media Molecule content creation of some form is to be expected, on the topic Media Molecule have said:

"Tearaway is still very much an extension of the creative gaming genre, so rest assured you’ll be able to personalise and customise your world to your heart’s content. We’ll have to be secret Susans about that until a later date though!"

Interestingly as everything in the game is made out of paper:

"Anything you see in Tearaway’s papercraft world can be created in the real world from bits of paper!"[4]

Tearaway is a fully 3D platformer which take place in a world made out of paper. The idea behind the game of having another "world" inside the Vita applies to the game-play extensively. Besides traditional platforming elements, players can make Iota stand on drumskins and tap the back touchpad to launch him into the air.

There are also sections where the player can "poke" their fingers into the game from the back touchpad. On these occasions the area behind the tears show whatever the rear-camera is seeing at the time. Players can also blow on the Vita to create wind, and scream to blast a megaphone which knocks back objects and enemies. Furthermore, animals in the game such as Elks, can have custom textures put on them using photos taking with the Vita's rear camera. The touchscreen can be used to "cut" paper as well to make objects such as crowns for squirrels.

The trailer appears to show AR sections where the levels take "place" in the "real" world and also sections where enemies can be tilted into holes in the game which make them fall into the "real" world as well.