TOPIC: [SOLVED] S.T.A.L.K.E.R. CoP/CoC shader error (Reshade 2.0)

Starting a new playthrough on Call of Chernobyl so I decided to use the 2.0 version of Reshade for it.
There seems to be one minor issue so far however. Whenever I enable Ganossa's LENSDIRT shader, I get this error back:

I understand. I asked because I have used this file with Borderlands 2 and it was ok, then with Trine 3 and I got this error. I was thinking that, perhaps, it was something particular to a certain game. Like Thief is.

Don't play CoP in D3D11. You got the tesselation, right, but the levels use D3D8 light positions and values (see campfire lights). It's a known bug. Or find a fix for that (manually fix the values).
The best option is to play with D3D10 rendering path (and maxed out).