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Re: [3.5] spells/psi powers to repair objects

Originally Posted by Lycanthromancer

Animate objects and psionic/repair damage.

I'd thought that, too, though it does seem a roundabout way to do it. And I wouldn't think it would work with something broken into two or more pieces -- the animate object would just give you two animated objects/constructs, not one broken/damaged one that you could then repair.

Originally Posted by douglas

Make Whole.

Originally Posted by Lycanthromancer

Also, fabricate

Any suggestions on guidelines for those spells? Restores X hp/caster level? Restores Y points of hardness per caster level?

Originally Posted by Lycanthromancer

Limited/wish, bend reality/reality revision, and miracle should also do it.

Those spells/powers should be able to do the job, sure, but I'd prefer to not have to resort to something that high a level (or XP costly) when my psion or wizard needs to fix a hole in their tower's wall after the a bunch of goblins (or the Kool-Aid Man) busts through ;)

Re: [3.5] spells/psi powers to repair objects

Originally Posted by Hand of Vecna

I'd thought that, too, though it does seem a roundabout way to do it. And I wouldn't think it would work with something broken into two or more pieces -- the animate object would just give you two animated objects/constructs, not one broken/damaged one that you could then repair.

Depends on if they're cracked (and thus broken) or if they're in multiple pieces. If it's the latter, then probably not.

Originally Posted by Hand of Vecna

Any suggestions on guidelines for those spells? Restores X hp/caster level? Restores Y points of hardness per caster level?

So long as you make the Craft check (and you have enough mass you can affect with the spell or power), you restore it to full hp automatically.

Originally Posted by Hand of Vecna

Those spells/powers should be able to do the job, sure, but I'd prefer to not have to resort to something that high a level (or XP costly) when my psion or wizard needs to fix a hole in their tower's wall after the a bunch of goblins (or the Kool-Aid Man) busts through ;)

As was mentioned, 500 xp really isn't that much when you reach that point. If you're 1 level behind the group (say, 200 XP behind), you'll be getting a ton of XP from your next level-appropriate encounter, meaning you could even end up being a bit ahead of everyone else.

Also, the Item Crafting feats allow you to repair a heavily damaged (to the point of destroyed) magic item for 1/2 its original cost.