GRAMMAR DOJO

Bumping this with approval from Fate >.> Was trying this out a bad idea or is everyone busy? :x In my own perspective and experience, discussing GP stuff with others was a quick way to learn things and remember them. You can also rub off some knowledge from others such as how to make prose better and what are the alternatives and better changes that can be made. GP is a broad subject that can work on many opinions. Usually, the more opinions you get, the better it is. By having some discussion, hopefully everyone can learn something new that they probably wouldn't unless they often seek other opinions.

Hopefully this can continue for a while and everyone can benefit from this exercise and this doesn't get moved to Archives so soon >.> If you feel that this probably needs a couple of modifications / suggestion, feel free to tell me or post here :)

this looks like fun, wish i'd seen this before, i'm editing in the paragraph with gp checks so don't archive please!

adddropcommentary

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Wynaut has a terrible movepool,that's comparable to that of Unown, asit has only seven moves to choose from,and one of them being Magikarp's signature move: Splash.Wynaut can be said to be worser than Unown in the sense that it doesn't even have a single attacking move which means that it's a One could even say that Wynaut's movepool is worse than Unown's, because it doesn't have a single attacking move, making itcomplete Taunt bait. Wynaut in practice is actually not too bad, though. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and prevent them from switching. Wynaut has all the tools it needs to KO Choice item users. It hasIt has all the tools it needs to KO Choice item users: an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and prevent them from switching, and access to both Counter and Mirror Coat, thatwhich allow Wynaut to pick the appropriate move to pick off Choice item users. Wynaut can also lock foes into the appropriatenon-threatening moves with Encore, or. Wynaut can also use Destiny Bond to bring down the opponent together with it in its suicide if Counter and Mirror Coat are not enough. Wynaut can opt to use Tickle and then bring in aPursuiter to KO a fleeing opponent with its lowered Defence that entire sentence is just awkward - makes the pursuit user sound like the one with lowered defense. It can also use Tickle to lower the opponent's defense, then switch to a Pursuit user to KO the fleeing opponent. Wynaut's stats are almost as terrible as its movepool. It only has a reasonable base 95 HP paired with terrible base 48 defenses, though it does have Eviolite to bolster its defenses to respectable levels.. Wynaut has Eviolite to bolster its defenses a little, however. Wynaut's Psychic-typing is also one of its downfall as it makes it a yet another downfall, as it makes it Pursuit bait. Wynaut's saving grace is pretty much only its access to both Counter and Mirror Coat and its great ability, Shadow Tag also one of the best ability in Shadow Tag. It is useful fordoes best at dispatching Choice-locked Pokemon and probably nothing more.

wow there is so much redundancy in that paragraph i want to bash my head against a wall asdf

Wynaut has a terrible movepool that's comparable to that of Unown, it has only seven moves to choose from and one of them being Magikarp's signature move: Splash. Wynaut can be said to be worser than Unown in the sense that it doesn't even have a single attacking move which means that it's a complete Taunt bait. Wynaut in practice is actually not too bad though. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and prevent them from switching. Wynaut has all the tools it needs to KO Choice item users. It has access to both Counter and Mirror Coat that allow Wynaut to pick the appropriate move to pick off Choice item users. Wynaut can also lock foes into the appropriate moves with Encore. Wynaut can also use Destiny Bond to bring down the opponent together with it in its suicide if Counter and Mirror Coat are not enough. Wynaut can opt to use Tickle and then bring in a Pursuiter to KO a fleeing opponent with its lowered Defence. Wynauts stats are almost as terrible as its movepool. It only has a reasonable base 95 HP paired with terrible base 48 defenses. Wynaut has Eviolite to bolster its defenses a little, however. Wynaut's Psychic-typing is also one of its downfall as it makes it a Pursuit bait. Wynaut's saving grace is pretty much only its access to both Counter and Mirror Coat and also one of the best ability in Shadow Tag. It does best at dispatching Choice-locked Pokemon and probably nothing more's movepool is bad. So bad, that even Unown rivals its movepool. With just seven moves and out of that, a useless move in Splash, Wynaut is starved for options. In fact, Wynaut can be said to be worse than Unown in the sense that it doesn't even have a single attacking move which means that it is a perfect Taunt bait. Wynaut's stats are almost as terrible as its movepool. It only has a passable 95 base HP paired with terrible 48 base Defense and Special Defense. Wynaut has the ability to use an Eviolite to bolster its defenses a little, but it still suffers from having an awful Psychic-typing. However, Wynaut fares much better in practice than on paper. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and eliminate switches altogether. Wynaut has all the tools it needs to KO Choice-item users: it has access to both Counter and Mirror Coat allowing Wynaut to demolish Choice-item users. Wynaut can also lock foes into a move with Encore and proceed to use Mirror Coat or Counter. Additionally, Wynaut can play a suicidal role with Destiny Bond. Another strategy can involve Wynaut using Tickle, to lower the opponent's Defense and KO it with an ally Pokemon using Pursuit. However, Wynaut doesn't have much going for it; it can only bring down Choice-item locked Pokemon efficiently.

Perhaps the c/p makes much more sense to look at.

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Wynaut's movepool is bad. So bad, that even Unown rivals its movepool. With just seven moves and out of that, a useless move in Splash, Wynaut is starved for options. In fact, Wynaut can be said to be worse than Unown in the sense that it doesn't even have a single attacking move which means that it is a perfect Taunt bait. Wynaut's stats are almost as terrible as its movepool. It only has a passable 95 base HP paired with terrible 48 base Defense and Special Defense. Wynaut has the ability to use an Eviolite to bolster its defenses a little, but it still suffers from having an awful Psychic-typing. However, Wynaut fares much better in practice than on paper. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and eliminate switches altogether. Wynaut has all the tools it needs to KO Choice-item users: it has access to both Counter and Mirror Coat allowing Wynaut to demolish Choice-item users. Wynaut can also lock foes into a move with Encore and proceed to use Mirror Coat or Counter. Additionally, Wynaut can play a suicidal role with Destiny Bond. Another strategy can involve Wynaut using Tickle, to lower the opponent's Defense and KO it with an ally Pokemon using Pursuit. However, Wynaut doesn't have much going for it; it can only bring down Choice-item locked Pokemon efficiently.

Kinda sucked with this para, I think I put too much flavor. And, I'm starting to doubt my own sentence structure. :(

Haha guys this was meant to be working on top of each other's check so that the best possible check can be arrived at by a joint effort x) that was why I made this paragraph so terrible.to open more options when changing sentences etc :P

I guess it's fine to work on it the usual way but working on it together is almost certainly easier :P up to you if you want to edit now or the next checker can choose to work on one of the three checks done :) thanks guys ^_^

Also, sorry for not providing the commentary on the previous checks yet :x

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Wynaut has a terrible movepool that's comparable to that of Unown, it has only seven moves to choose from and one of them being Magikarp's signature move: Splash. Wynaut can be said to be worsermore worse than Unown in the sense that it doesn't even have a single attacking move whichthatI think the clause about 'taunt bait' is an essential one.means that it's a complete Taunt bait. Wynaut in practice is actually not too bad though, Wynaut has an excellent ability in the form of Shadow Tag that allows it to trap opposing Pokemon and prevent them from switching. Wynaut has all the tools it needs to KO Choice item users. It has access to both Counter and Mirror Coat that allow Wynaut to pick the appropriate move to pick off Choice item users. Wynaut can also lock foes into the appropriate moves with Encore. Wynaut can also use Destiny Bond to bring down the opponent together with it in its suicide, if Counter and Mirror Coat are not enough. Wynaut can opt to use Tickle and then bring in a Pursuiter to KO a fleeing opponent with its lowered Defencse We're writing in 'American' English here right?. Wynauts stats are almost as terrible as its movepool. It only has a reasonable base 95 HP paired with terrible base 48 defenses. Wynaut has Eviolite to bolster its defenses a little, however. ,Wynaut's Psychic-typing is also one of its downfall as it makes it a Pursuit bait. Wynaut's saving grace is pretty much only its access to both Counter and Mirror Coat and also one of the best ability in Shadow Tag. It does best at dispatching Choice-locked Pokemon and probably nothing more.

Wynaut has a terrible movepool that's comparable to that of Unown, it has only seven moves to choose from and one of them being Magikarp's signature move: Splash. Wynaut can be said to be worser than Unown in the sense that it doesn't even have a single attacking move which means that it's a complete Taunt bait. Wynaut in practice is actually not too bad though. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and prevent them from switching. Wynaut has all the tools it needs to KO Choice item users. It has access to both Counter and Mirror Coat that allow Wynaut to pick the appropriate move to pick off Choice item users. Wynaut can also lock foes into the appropriate moves with Encore. Wynaut can also use Destiny Bond to bring down the opponent together with it in its suicide if Counter and Mirror Coat are not enough. Wynaut can opt to use Tickle and then bring in a Pursuiter to KO a fleeing opponent with its lowered Defence. Wynauts stats are almost as terrible as its movepool. It only has a reasonable base 95 HP paired with terrible base 48 defenses. Wynaut has Eviolite to bolster its defenses a little, however. Wynaut's Psychic-typing is also one of its downfall as it makes it a Pursuit bait. Wynaut's saving grace is pretty much only its access to both Counter and Mirror Coat and also one of the best ability in Shadow Tag. It does best at dispatching Choice-locked Pokemon and probably nothing more's movepool is bad. So bad, that even Unown rivals its movepool. With just seven moves and out of that, a useless move in Splash, Wynaut is starved for options. In fact, Wynaut can be said to be worse than Unown in the sense that it doesn't even have a single attacking move which means that it is a perfect Taunt bait. Wynaut's stats are almost as terrible as its movepool. It only has a passable 95 base HP paired with terrible 48 base Defense and Special Defense. Wynaut has the ability to use an Eviolite to bolster its defenses a little, but it still suffers from having an awful Psychic-typing. However, Wynaut fares much better in practice than on paper. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and eliminate switches altogether. Wynaut has all the tools it needs to KO Choice-item users: it has access to both Counter and Mirror Coat allowing Wynaut to demolish Choice-item users. Wynaut can also lock foes into a move with Encore and proceed to use Mirror Coat or Counter. Additionally, Wynaut can play a suicidal role with Destiny Bond. Another strategy can involve Wynaut using Tickle, to lower the opponent's Defense and KO it with an ally Pokemon using Pursuit. However, Wynaut doesn't have much going for it; it can only bring down Choice-item locked Pokemon efficiently.

Perhaps the c/p makes much more sense to look at.

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Wynaut's movepool is bad. So bad, that even Unown rivals its movepool. With just seven moves and out of that, a useless move in Splash, Wynaut is starved for options. In fact, Wynaut can be said to be worse than Unown in the sense that it doesn't even have a single attacking move which means that it is a perfect Taunt bait. Wynaut's stats are almost as terrible as its movepool. It only has a passable 95 base HP paired with terrible 48 base Defense and Special Defense. Wynaut has the ability to use an Eviolite to bolster its defenses a little, but it still suffers from having an awful Psychic-typing. However, Wynaut fares much better in practice than on paper. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and eliminate switches altogether. Wynaut has all the tools it needs to KO Choice-item users: it has access to both Counter and Mirror Coat allowing Wynaut to demolish Choice-item users. Wynaut can also lock foes into a move with Encore and proceed to use Mirror Coat or Counter. Additionally, Wynaut can play a suicidal role with Destiny Bond. Another strategy can involve Wynaut using Tickle, to lower the opponent's Defense and KO it with an ally Pokemon using Pursuit. However, Wynaut doesn't have much going for it; it can only bring down Choice-item locked Pokemon efficiently.

Kinda sucked with this para, I think I put too much flavor. And, I'm starting to doubt my own sentence structure. :(

Click to expand...

I'll give this a try... ADD(REMOVE)MY RAMBLING

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Wynaut's movepool is bad. (So bad, that even Unown rivals its movepool.)Let's move this sentence somewhere else. With just seven moves and out of that, a useless move in Splash, Wynaut is starved for options. Its movepool is so bad, many people put it on par with Unown. In fact, Wynaut can even be said to be worse than Unown in the sense that it doesn't even have a single attacking move which means that it is (a) perfect Taunt bait. Wynaut's stats are also almost as terrible as its movepool. It only has a passable 95 base HP paired with terrible 48 base Defense and Special Defense. Wynaut can(has the ability to) use an Eviolite to bolster its defenses a little, but it still suffers from having an awful Psychic(-)typing. No need for hyphens there. However, Wynaut fares much better in practice than on paper. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and eliminate switches altogether. Wynaut has all the tools it needs to KO Choice-item users: it has access to both Counter and Mirror Coat allowing Wynaut to demolish Choice-item users. Wynaut can also lock foes into a move with Encore and proceed to use Mirror Coat or Counter. Additionally, Wynaut can play a suicidal role with Destiny Bond. Another strategy can involve Wynaut using Tickle(,) to lower the opponent's Defense and KO it with an ally Pokemon using Pursuit. Still(However), Wynaut doesn't have much going for it(;)because it can only bring down Choice-item locked Pokemon efficiently.

C/P:

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Wynaut's movepool is bad. With just seven moves and out of that, a useless move in Splash, Wynaut is starved for options. Its movepool is so bad, many people put it on par with Unown. In fact, Wynaut can even be said to be worse than Unown in the sense that it doesn't even have a single attacking move which means that it is perfect Taunt bait. Wynaut's stats are also almost as terrible as its movepool. It only has a passable 95 base HP paired with terrible 48 base Defense and Special Defense. Wynaut can use an Eviolite to bolster its defenses a little, but it still suffers from having an awful Psychic typing. However, Wynaut fares much better in practice than on paper. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and eliminate switches altogether. Wynaut has all the tools it needs to KO Choice-item users: it has access to both Counter and Mirror Coat allowing Wynaut to demolish Choice-item users. Wynaut can also lock foes into a move with Encore and proceed to use Mirror Coat or Counter. Additionally, Wynaut can play a suicidal role with Destiny Bond. Another strategy can involve Wynaut using Tickle to lower the opponent's Defense and KO it with an ally Pokemon using Pursuit. Still, Wynaut doesn't have much going for it because it can only bring down Choice-item locked Pokemon efficiently.

GP Co-Leader

Well, I started this paragraph...which kind of got ignored and changed by a different user...but I might as well do it again!

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Wynaut's movepool is bad. With just seven moves—and out of that, the useless Splash—Wynaut is starved for options. Many people put it on par with Unown because its movepool is awful; Wynaut is said to be even worse than Unown in the sense that it doesn't have a single attacking move, which means that it's perfect Taunt bait. Wynaut's stats are also almost as terrible as its movepool; it has a passable base 95 HP stat, but terrible base 48 Defense and Special Defense stats. Wynaut can use an Eviolite to boost its defenses a little, but it still suffers from having a Psychic typing. However, Wynaut has an excellent ability in Shadow Tag, (add comma)in allowing it to trap opposing Pokemon and eliminate switches altogether. It also has all of the tools it needs to KO Choice item Pokemon; access to both Counter and Mirror Coat, allow Wynaut to demolish Choice Pokemon. Wynaut can also lock non-attacking foes into a move with Encore and proceed to do the same. Additionally, Wynaut can play a suicidal role with Destiny Bond, or use Tickle to lower the opponent's Defense and KO it with another team mate using Pursuit. Still, Wynaut doesn't have much going for it considering the fact it can bring down few Pokemon efficiently.

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Wynaut's movepool is badshallow. With just seven moves—and out of that, the uselessSplash—Wynaut is starved for options. Wynaut is said to be even worse than Unown in the sense that it doesn't have a single attacking move, which means that it's perfect Taunt bait. Wynaut's stats are also almost as terrible as its movepool; it has a passable base 95 HP stat, but terriblea measlybase 48 in Defense and Special Defense stats. Wynaut can use anthe Eviolite to boost its defenses a little, but even with improved defenses it still suffers from having abecause of its Psychic typing. However, Wynaut has an excellent ability in Shadow Tag, allowing it to trap opposing Pokemon and eliminate switches altogether. Its shallow movepool containsalso has all of the tools it needs to KO Choice item Pokemon wielding a Choice item;. <add period>aAccess to both Counter and Mirror Coat facilitate this. <add period> Wynaut can also lock non-attacking foes into a move with Encore. Additionally, Wynaut can play a suicidal role with Destiny Bond, or use Tickle to lower the opponent's Defense and later KO it with another teammate using Pursuit. Still, Wynaut doesn't have much going for it, <add comma> especially considering the fact that it can bring down very few Pokemon efficientlyeffectively.

Metagross fares very well in OU with its excellent 135 base Attack and 130 base Defense. Being one of those few pokemon who can wall and break walls at the same time, Metagross has a movepool capable of pulling off a multilude of effective sets. Metagross has an excellent defensive dual-typing, which grants it a fantastic number of resistances and a useful neutrality to fighting, which plagues most of the other steel types in the tier. It even has a passable Special Attack stat to run mixed sets to great effect.

Despite Metagross' overall good stats, it is hindered by a less-than-stellar speed stat. Its typing also leaves it with rather poor coverage STAB. Metagross is also vulnerable to the newly improved Gliscor and new threats like Jellicent and Rotom-W. Metagross also despises Ground and Fire attacks, which are common in the OU tier. Fortunately, Metagross can patch up most of its shortcomings with moves like Agility and Magnet Rise, but the former cannot be thrown on all sets and the latter simply doesn't belong on most of Metagross' sets. Nonetheless, Metagross is a great choice for any OU team which needs an efficacious team player.

go ahead and do either paragraph 4 on top of 0078's check other start a new one with paragraph 5! :) note that paragraph 5 is to be done the usual way, ie submit individual checks. Also I do intend to continue commenting on the past checks when I get the time :) if any GPer wishes to do that, do contact me! Also there's still a lot of analyses to check so I thought that most people would be checking them instead of this haha >.>

Metagross fares very well in OU withWith its excellent base 135 base Attack and base 130 base Defense, Metagross is capable of performing very well in OU.BeingAs one of thosethe few pokemon who cancapable of both walling and breaking walls at the same timewall breaking, Metagross haspossesses an extensive movepool capable of pulling off a multiludethat allows it to pull off a multitude of effective sets. Metagross has also been blessed with an excellent defensive dual-typing typing in Steel/Psychic, which grantsgranting it a fantastic number of resistances and a useful neutrality to Fighting, an offensive typing thatwhich plagues most of themany other Steel-types in the tier. ItMetagross even has a passable Special Attack stat ,allowing it to run mixed sets to great effect.

Despite Metagross's overall goodgood overall stats, it is hindered by a less-than-stellar Speed stat. Its typing, while good defensively, leaves it with rather poor coverage STAB moves, possessing little coverage to speak of. Metagross is also vulnerable to the newly improved Gliscor and,as well asnew threats likeWater types such as Jellicent and Rotom-W. In addition, Metagross also despises Ground and Fire attacks, both of which are commonly seen in the OU tier. Fortunately, Metagross candoes have the ability to patch up most of its shortcomings with moves like Agility and Magnet Rise, but both have their flaws; the former cannot be thrown on all sets andrequires a dedicated set, while the latter simply doesn't belonghas no room to fit in on most, if not all, of Metagross' sets. Nonetheless, Metagross is a great choice for any OU team whichin needsof an efficacious team player.

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With its excellent base 135 Attack and base 130 Defense, Metagross is capable of performing very well in OU. As one of the few pokemon capable of both walling and wall breaking, Metagross possesses an extensive movepool that allows it to pull off a multitude of effective sets. Metagross has also been blessed with an excellent defensive typing in Steel/Psychic, granting it a fantastic number of resistances and a useful neutrality to Fighting, an offensive typing that plagues many other Steel types in the tier. Metagross even has a passable Special Attack stat, allowing it to run mixed sets to great effect.

Despite Metagross' good overall stats, it is hindered by a less-than-stellar Speed stat. Its typing, while good defensively, leaves it with rather poor STAB moves, possessing little coverage to speak of. Metagross is also vulnerable to the newly improved Gliscor, as well as Water types such as Jellicent and Rotom-W. In addition, Metagross despises Ground and Fire attacks, both of which are commonly seen in the OU tier. Metagross does have the ability to patch up most of its shortcomings with moves like Agility and Magnet Rise, but both have their flaws; the former requires a dedicated set, while the latter simply has no room to fit in on most, if not all, of Metagross' sets. Nonetheless, Metagross is a great choice for any OU team that is in need of an efficacious team player.

Well I just thought this would be interesting and gave it a try...
Oh and pokemon0078, I'm pretty sure it would be a better idea to keep "bad", since "shallow" doesn't really have the tone or power necessary for a sentence like that.

Damn, didn't get to completely finish, but this is what I have so far.

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Metagross fares very well in OU with its excellent 135 base Attack and 130 base Defense. Being, being one of thosethe few pokemonPokemon who can wall and break walls at the same time,.(period instead of comma)Metagross has aMetagross'swide movepool and passable Special Attack stat make it capable of pulling off a multiludemultitude of effective sets. Physical and mixed offense, defense, support, and everything in between are possible for Metagross.Metagross hasSteel / Psychic is an excellent defensive dual-typing (the term is "dual typing"),(unnecessary comma) which grants itMetagross a fantastic number of resistances and a useful neutrality to fightingFighting, whichsomething that plagues most of the other steel typesSteel-types in the tier. It even has a passable Special Attack stat to run mixed sets to great effect.

Despite Metagross's overall good stats, it is hindered by a less-than-stellar speedSpeed stat. Its typing also leaves it with rather poor coverage for its STAB. Metagross is also vulnerable to the newly improved Gliscor and new threats like Jellicent and Rotom-Whas trouble dealing with both old threats that have seen improvement, such as Gliscor, and emerging threats, such as Jellicent and Rotom-W. Metagross also despises Ground and Fire attacks, which are common in the OU tier. Fortunately, Metagross can patch up most of its shortcomings with moves like Agility and Magnet Rise, but the former cannot be thrown on all sets and the latter simply doesn't belong on most of Metagross' sets. Nonetheless, Metagross is a great choice for any OU team which needs an efficacious (consider using the word "effective", as very few users actually know what efficacious means) team player.

GP Co-Leader

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Metagross fares very well in OUWith an excellent 135 base Attack and 130 base Defense, Metagross has the potential to do very well in OU. As a wallbreaker capable of taking quite a beating itself, Being one of those few pokemon who can wall and break walls at the same time, Metagross has a movepool capable of pulling off a multitude of effective sets. It also has an excellent defensive dual typing, which grants it a fantastic number of resistances including a lack of weakness to the Fighting-type, which plagues most of the other Steel-types in the tier. It even has a passable Special Attack stat, allowing it to run mixed sets to some effect.

Despite Metagross's overall good stats, it is hindered by a less-than-stellar Speed stat. Its typing, while defensively excellent, also leaves it with rather terrible STAB coverage. Metagross is also stopped easily by the newly improved Gliscor and new threats including Jellicent and Rotom-W. Metagross also despises Ground- and Fire-type attacks, which are common in the OU tier. Fortunately, Metagross can patch up most of its shortcomings with moves such as Agilityand Magnet Rise, but these just aren't good enough solutions to get it past its top counters. Nevertheless, Metagross is a great choice for any OU team that needs a tenacious team player.With an excellent 135 base Attack and 130 base Defense, Metagross has the potential to do very well in OU. As a wallbreaker capable of taking quite a beating itself, Metagross has a movepool capable of pulling off a multitude of effective sets. It also has an excellent defensive dual typing, which grants it a fantastic number of resistances including a lack of weakness to the Fighting-type, which plagues most of the other Steel-types in the tier. It even has a passable Special Attack stat, allowing it to run mixed sets to some effect.

Despite Metagross's overall good stats, it is hindered by a less-than-stellar Speed. Its typing, while defensively excellent, also leaves it with rather terrible STAB coverage. Metagross is also stopped easily by the newly improved Gliscor and new threats including Jellicent and Rotom-W. Metagross also despises Ground- and Fire-type attacks, which are common in OU. Fortunately, Metagross can patch up most of its shortcomings with moves such as Agility and Magnet Rise, but these just aren't good enough solutions to get it past its top counters. Nevertheless, Metagross is a great choice for any OU team that needs an tenacious team player.

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With an excellent base 135 base Attack and 130 base Defense, Metagross has the potential to do very well in OU. As a wallbreaker capable of taking quite a beating itself, Metagross has a movepool capable of pulling off a multitude of effective sets. It also has an excellent defensive dual typing,With its wide movepool, Metagross can function as a wallbreaker, sweeper, or even revenge killer.whichIts stellar defensive typing grants it a fantastic number of resistances, (add comma) including a lack of a weakness to the Fighting-type, which plagues most of the other Steel-types in the tier. It even has a passable Special Attack stat, allowing it to run a decent mixed setmixed sets to some effect.

Despite Metagross's overall goodgreat stats, it is hindered by a less-than-stellar Speed stat. Its typing, while defensively excellent defensively, also leaves it with rather terrible STAB coverage. Metagross is also stopped easily by the newlynew-and-improved Poison Heal Gliscor, (add comma)andas well as some new threats, (add comma) including Jellicent and Rotom-W with its new Water typing. Metagross also despises Ground- and Fire-type attacks, which are common in OU. Fortunately, Metagross can patch up most of its shortcomings with moves such as Agility and Magnet Rise, but these just aren't good enough solutions to get it past its top counters. Nevertheless, Metagross is a great choice for any OU team that needs an tenacious team player.

The second and third sentences were really ugly so I rewrote them pretty much completely.

Giratina-oO is one of the most prominent Pokéemon in Ubers. Hethe Uber tier. It has access to a wide arsenal of moves, likesuch as Draco Meteor, Dragon Tail, Earthquake, Shadow Sneak, <comma> and more, while; <semicolon> these are backed up with 120 offenses. Itboth a base 120 Attack stat and a base 120 Special Attack stat. You could say base 120 Attack and Special Attack if you didn't like base 120 offenses :) don't need to be that specific~ Giratina-O is definitely one of the most notable forces in Ubersthe Uber tier, and is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With it's ability Levitate, it should be 'its Levitate ability' or 'its ability, Levitate,' :) the former says its ability but the latter say what's its ability if you get what I mean >.> it can freely switch in and out because it does not take (damage from Spikes or Toxic) Spikes damage. You don't actually take damage from Toxic Spikes >.> You could say it can switch in and out freely because it is immune to both Toxic Spikes and Spikes It’. Giratina-O is probably most known for being one of the best spin<remove space>blockers in the game and it’s, in addition to having a powerfulMmixed Aattacker set, that allowenables it to put a lot ofheavy pressure on Sstall teams by constantly shuffling and hard hitting. However, <comma> it does not stop their:re; Giratina-oO can effiectively run a SubCMstitute + Calm Mind set to turn common Pokemon like Forretress to a, such as Forretress, into set<remove space>up bait. But sincAlso, because Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that healing himenabling it to heal itself instantly. Giratina-O does have hiits flaws, however. NHaving no way of healing itself besides ResTalk is really suckish. This makes him alsot is not ideal. This makes Giratina-O particularly weak to status, especially poison, comingwhich can come from unpredictable Pokemon such as Forretress. It alsoGiratina-O isn't fast, b. A semicolon could work here because the previous sentence is pretty short and the following sentence explains that sentence too Base 90 Speed only allowenables it to tie with common threats, such as Kyogre and Dialga, if it is running max Speed. WA weakness to common Dragon and Ice moves isn' <apostrophe>t doing Giratina-O any favors n, <comma> either. Regardless, Giratina-o isO should not to be overlooked when making youra team.

Giratina-O is one of the most prominent Pokemon in the Uber tier. It has access to a wide arsenal of moves, such as Draco Meteor, Dragon Tail, Earthquake, Shadow Sneak, and more; these are backed up with both a base 120 Attack stat and a base 120 Special Attack stat. Giratina-O is definitely one of the most notable forces in the Uber tier, and is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With its ability Levitate, it can freely switch in and out because it does not take damage from Spikes or Toxic Spikes. Giratina-O is probably most known for being one of the best spinblockers in the game, in addition to having a powerful mixed attacker set that enables it to put heavy pressure on stall teams by constant shuffling and hard hitting. However, it does not stop there; Giratina-O can effectively run a Substitute Calm Mind set to turn common Pokemon, such as Forretress, into setup bait. Also, because Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, enabling it to heal itself instantly. Giratina-O does have its flaws, however. Having no way of healing itself besides Rest is not ideal. This makes Giratina-O particularly weak to status, especially poison, which can come from unpredictable Pokemon such as Forretress. Giratina-O isn't fast. Base 90 Speed only enables it to tie with common threats, such as Kyogre and Dialga, if it is running max Speed. A weakness to common Dragon and Ice moves isn't doing Giratina-O any favors, either. Regardless, Giratina-O should not be overlooked when making a team.

It was overall pretty good, but there's room for you to try changing some of the prose :)

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Giratina-oO is one of the most prominent Pokéemon in Ubers. HeIt has access to a wide arsenal of moves, likemovepool which 'that' might be a better word here includes moves, such as Draco Meteor, Dragon Tail, Earthquake, and Shadow Sneak and more, while; these are backed up withby its base 120 offenses. ItGiratina-O is definitely one of the most notable forces in Ubers, ands it is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With it's ability it can freely switch in and out because it does not take (Levitate allows Giratina-O freely switch in and out, as with it; wrong use of semicolon here >.> a semicolon is as powerful as a period. Use it to end a complete sentence. But, I like the prose changes hereGiratina-O can avoid Spikes and Toxic) Spikes damage. It’s probably. Giratina-O is most known for being one of the best spinblockers in the game and for it’s Mmixed Aattacker set, that allows itwhich allows Giratina-O to put a lot of pressure on Sstall teams by constantly shuffling and hard hittingas it is able to hit hard and phaze. However, it does not stop their:re; Giratina-oO can effictively run a SubCM set to turn common Pokemon likesuch as Forretress to ainto setup bait. But sinceas Giratina-O does not havelacks a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that healing himself instantlyto run an effective RestTalk set. Giratina-O does have hiits flaws,the comma should remain >.> however. N, ;<semicolon> having no way of healing itself besides ResTalkt is really suckishbad. This makes himit also weak to status, especially poison, remove comma comingthat come from unpredictable Pokemon such as Forretress. It is also isn't fastslow, as base 90 Speed only allows it to Speed tie with common threats, such as Kyogre and Dialga, if it running maxs maximum Speed. Weakness to common Dragon- and Ice-type moves idoesn't doing it any favors neither. Regardless, Giratina-o is not to be overlookedyou should not overlook Giratina-O when making youra team.

Good effort on changing the prose! But don't overlook careless mistakes that you can avoid if you double check :)​

Back after a stupidly long time and a stupidly long amount of amateur checks? I'm on this.

REMOVE CHANGE COMMENTS

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Giratina-O is one of the most prominent Pokémon in Ubers. He It has access to a wide arsenal of moves, like including Draco Meteor, Dragon Tail, Earthquake, and Shadow Sneak and more, along with titanicwhile these are backed up withbase 120 offenses. It is definitely one of the most notable forces in Ubers,Besides being one of the most powerful Pokemon in the tier, it is alsoand is capable of checking common threats like such assuch as is right Mewtwo, Groudon, and Arceus. With its ability,<comma> it can freely switch in without Spikes damage, and for this reason it is considered don't axe out the information regarding Toxic Spikes~and out because it does not take (Toxic) Spikes damage. It’s probably most known for being one of the best spin blockers in the game. (period)and Not only that, but its Mixed Attacker set, (remove comma) that allows it to put a lot of pressure on Stall teams by constantly shuffling opponents aroundand hard hitting. and don't remove the part about it hitting hard too~! However it does not stop there-&mdash; or a semicolon Giratina-O can effectively run a SubCM set, (add comma)to turning common Pokemon like Forretress into setup bait. But However, since Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by thatto heal itself instantly. Giratina-O does have its flaws, however. A lack of reliable healing really keeps it from stalling effectively. No way of healing itself besides ResTalk is really suckish. This also makes it weak to status, especially poison, (remove comma) coming from unpredictable by removing the adjective and not replacing it, it makes it seem as if Toxic comes from every Pokemon >.> Pokemon like Forretress. It also isn't that that is an odd choice here, 'that fast' infers that it is somewhat fast but not exceptionally fast which doesn't apply in this case fast, as base 90 Speed only allows it to tie with common threats, such as Kyogre and Dialga, if running max Speed. Weakness to common Dragon and Ice moves isn't doing it any favors either. Regardless, Giratina-O is should<space>not to be overlooked when making your team.

I haven't done this for a while...how was it?I guess not checking for quite a while makes everyone rusty, haha >.> I'm sure you can cut down on the mistakes that you didn't point out and do better next time! Do constantly update yourself and refresh your memory with the Spelling & Grammar Standards thread though!

Click to expand...

As usual, I didn't point out what changes that anyone left out as that's in the answer provided :) I only pointed out errors that you've made and what could be better alternatives. Will get to paragraph 4 soon !_! Oh and there's a GP backlock >.> so get working and check those analyses and if the GPers find them good enough we will stamp them ^_^

Seeing how this thread has remained untouched for more than a month, I guess most amateur gp checkers are probably busy checking analyses instead due to the huge gp backlog etc. Jelli and I will be giving this thread a new lease of life and completely changing how this will work. I appreciate how am checkers are slogging it out and doing checks left and right; you've not gone unnoticed though! While (some) GP checkers are also rushing to check as many analyses as possible, they might not have taken a look at am checks. This thread will serve to give responses to am checks upon request. Am checkers may ask for an opinion on their recent checks. However, each person is only allowed to send in one check at a time. Don't expect to get a response immediately once it's sent in though! We'll try to get to it as fast as possible. Also, post the link to the post containing the check, not the analysis thread so that we don't have to dig out where the check is :P

The aim of this is to of course provide assistance and doing this via this thread also lets others learn from this thread too. There are some grammar-related things that might not be commonly known that will probably be pointed out by reviewing checks :) It'll also be easier to look through checks and give responses to it instead of doing so via PMs or IRC. For new am checkers do read the following links to give yourself a headstart and familiarize yourself with GP standards:

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[Overview]

<p>Gallade is one of the best Fighting-types in the RU tier, if not the best. With a base 125 Attack stat and a powerful STAB move in Close Combat, Gallade is one of the most feared Swords Dance users in the tier, as its base 80 Speed is just enough to let it sweep through teams once it has a Swords Dance under its belt. Gallade isn’t <-- note the curly apostrophes all about offense though; unlike many other RU sweepers, Gallade isn’t frail and has a solid base 115 Special Defense. Along with Drain Punch, this allows Gallade to run bulkier boosting sets quite effectively. This two sentences do not join well. It could go something like "... solid base 115 Special Denfense, and along with Drain Punch, it can run bulkier boosting sets quite effectively." Despite not really "not really" is redundant getting any new moves from BW2 tutors, all of Gallade’s important moves are now fully legal with Justified, something Gallade welcomes with open arms.</p>

<p>However, it’s not all good news for Gallade. The premier Fighting-type is held back by its somewhat disappointing base 80 Speed not really something you can change but maybe point out that the previous paragraph mentioned its Speed positively and not it's held back by its Speed which it now says it is low and low base 65 Defense, making it easily revenge killed. Gallade is also afflicted by the infamous NixHex says to destroy (almost) all mentions of "infamous" haha x) four moveslot syndrome as it can’t possibly carry every move it needs to demolish every relevant threat. The rise of Moltres certainly hasn’t helped Gallade’s cause either, (AC) as the phoenix it is discouraged to personify / animalize / whatever it's called a Pokemon, especially when it's not even its analysis :O just something to take note :) can easily wipe out every Fighting-type in the tier, (AC) and Gallade is no exception. Don’t let these drawbacks deter you though. Gallade is more than capable of demolishing "demolish" was recently used in this paragraph. Although it's not really expected to change repeated words / phrases, it's a good habit to vary them :) teams with proper support and if you take it lightly, Gallade will surely leave your team shattered and broken as a result of your poor judgment.</p>

<p>This is Gallade’s bread and butter set as it sets the standard for true raw power. sets the standard is a really weird way to describe the set ;O maybe phrase it as this set demonstrates/shows the meaning of true power Even without a Swords Dance boost, this set hits really hard with a Life Orb. However, after a Swords Dance boost, almost nothing is safe from Gallade’s wrath. A +2 Close Combat is going to take out just about everything that doesn't resist it, or is immune to it?the move and even some resists Pokemon that resist it are get hit incredibly hard. This is quite possibly the single strongest attack in the tier, (AC) coming off of from Gallade’s incredible base 125 Attack stat. Shadow Sneak provides Gallade with a priority move to cover for its make up for? somewhat low Speed and it also provides Gallade with perfect neutral coverage I would remove "in the tier" as Fighting + Ghost is a universally perfect coverage; "in the tier" would be appropriate when you have a coverage that is still resisted by a Pokemon, but it is not in the tier / not allowed in the tier in the tier. With Shadow Sneak, Gallade can beat the likes of Rotom, Kadabra, and Haunter and also take out weakened opponents that may 'are' works fine here be faster than it such as Sceptile, Manectric, and Moltres. Gallade’s last move will give it is used to provide? coverage on certain defensive threats. With Night Slash, Gallade can power through bulky Ghost- and Psychic-types such as Cofagrigus I understand that this check was done before the latest stats, but just take not that Cofagrigus moved up to UU :) and Uxie, thus making it the preferred move. Leaf Blade lets Gallade cut through bulky Water-types includinglike Slowking, Quagsire, and Poliwrath. Finally, Zen Headbutt is a stronger option on to take on or something? Poliwrath and also allows Gallade to immediately take out Nidoqueen and Qwilfish while also getting a strong hit on Moltres.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is typical of a physical sweeper as it maximizes Attack and Speed to give Gallade the best chance to sweep at sweeping? it's also appropriate here~. Lum Berry is the primary item choice as, despite being an offensive set, many teams use status to check Gallade and Lum Berry gives Gallade a one-time free pass on a status move. However, Life Orb is viable as it lowers reduces might be a better word here the need to boost up with Swords Dance and gives this set more wallbreaking potential. Adamant is the preferred nature as there are very few things Gallade can outrun with a Jolly nature. This sentence implies that it outspeeds very few things regardless of nature. It should be implying that Jolly lets it outspeeds very little additional Pokemon compared to Adamant Gallade. That being said, if you want Gallade to outspeed neutral natured Pokemon such as Moltres, Rotom, Lilligant, and others below base 92 Speed, then Jolly is viable. However, there is a significant power drop with Jolly, thus making Adamant the preferred nature as most of these targets can be hit hard by Shadow Sneak. Stone Edge is really the only other coverage move Gallade has that you should consider as it can instantly KO OHKO Moltres. Although this can give Gallade’s team serious momentum, you have to predict the Moltres switch-in, while the shaky accuracy of Stone Edge can also turn on you. This sentence should probably be rephrased lol @_@</p>

<p>This Gallade loves entry hazard support as most of Gallade’s checks are weak to Stealth Rock. Smeargle, Aerodactyl, and Accelgor are good entry hazard users for the offensive teams that Gallade will typically find itself on while Rhydon, Qwilfish, and Roselia are defensive entry hazard users for more balanced teams. A strong Dark-type can be helpful to remove the Ghost- and Psychic-type Pokemon Gallade doesn’t like, that Gallade has trouble with; "doesn't like" is really weak :x especially if it lacks Night Slash. Thus, Spiritomb and Absol can make for good teammates. Moltres is a thorn in Gallade’s side, so using Lanturn alongside Gallade can be worthwhile. Lanturn can also provide paralysis support to thwart potential revenge killers and can even use a slow Volt Switch to get Gallade in safely. Other paralysis inducers Thunder Wave users? such as Uxie and Ferroseed are also helpful as Gallade absolutely hates revenge killers. Both can also set up various entry hazards as well. Strong Grass-types such as Sceptile and Rotom-C can remove bulky Water-types such as Slowking and Quagsire should Gallade lack Leaf Blade. Both can also pick up the slack for Gallade should it be unable to finish its sweep. Both ..... should.... is repeated. It's good if it's varied though that isn't compulsory :)</p>

<p>While the previous offensive. Don't mention set orders as those get changed sometimes Swords Dance set attempts to mindlessly sweep through the opposing team with the power of Close Combat, this set takes a more defensive approach to sweeping with Swords Dance and takes more advantage of Gallade‘s great base 115 Special Defense to find more setup opportunities. Unlike the offensive Swords Dance set, this Gallade can take virtually any neutral attack from a faster Pokemon and OHKO this is not true when you're facing like Rotom :O back with Drain Punch, which also heals Gallade to prepare it for the next assault it may have to take. While offensive teams are unable to withstand Gallade‘s natural power without one of the few faster Pokemon that can actually OHKO Gallade, more defensive teams struggle with Gallade‘s boosted power and the use of a Lum Berry that lets it bypass status once and set up. Thanks to that, this Gallade variant set? can sweep through many types of teams without a second thought.</p>

<p>Swords Dance is still the boosting move and gives Gallade the power it needs to get through more defensive threats. Drain Punch is used over Close Combat for its healing and lack of defense drops. This lets Gallade perform much better against offensive teams which could have multiple threats that outspeed Gallade since it can stick around longer to get multiple KOs. Zen Headbutt is the chosen move for the third slot as it allows Gallade to bypass get past? bypass was metioned recently bulkier Pokemon it would otherwise have trouble with. Pokemon such as Qwilfish and Nidoqueen are OHKOed after a boost while Cofagrigus and Tangrowth are 2HKOed after a boost, though Stealth Rock and a layer of Spikes are needed to take care of Tangrowth. There are three choices to pick from for the last slot. Leaf Blade is generally preferred as it allows Gallade to OHKO Slowking; comma instead because it's not a complete sentence do at least 86.29% minimum to physically defensive Quagsire, which would wall Gallade otherwise thanks to Unaware; OHKO 172/0 Spiritomb 50% of the time; OHKO Rhydon at +2, something that Drain Punch is unable to accomplish; and OHKO 252/252+ Sandslash 50% of the time after Stealth Rock and one layer of Spikes. Stone Edge allows Gallade to handle Sigilyph and Mandibuzz; OHKO Moltres on the switch, OHKO Entei if it switches into Stealth Rock; and OHKO 172/0 Spiritomb at +2 after Stealth Rock and Spikes. Finally, Shadow Sneak gives Gallade a priority move. Though it is somewhat weak, it does let Gallade OHKO Rotom and Medicham at +2 as well as giving it an option for weakened, faster foes.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is used with max Attack EVs to get the most out of Gallade’s massive Attack stat. 56 Speed EVs are needed to get the jump on neutral natured base 55s such as Bouffalant, Crawdaunt, and Omastar, thus allowing Gallade to outspeed and OHKO them with the appropriate move before they can retaliate. The rest are thrown into HP in order to give Gallade the bulk it needs to survive attacks and dish damage back out. As with the first set, <-- yea what I mentioned previously Lum Berry is the preferred item as Gallade attracts status like a magnet and getting a free pass setup? on a status such as burn or paralysis can mean the difference between a sweep and a crippled Gallade. Leftovers is a good option as well since Gallade will be taking more hits with this set than the offensive Swords Dance set and the extra recovery can sometimes be just enough to let Gallade survive the next attack and KO its target. There are some other options Gallade can use in the last slot should your team need the specific needs of a particular move. Night Slash stands out as it allows Gallade to OHKO both Slowking and Sigilyph while also 2HKOing Uxie. X-Scissor 2HKOs even the bulkiest variants of Uxie and Tangrowth without the need for hazards while also OHKOing Slowking. Rock Slide and Psycho cut are weaker, more accurate versions of Stone Edge and Zen Headbutt respectively, but the extra power is sorely missed. </p>

<p>This Gallade needs entry hazards more than the Offensive set does due to the borderline nature of the KOs fewer KOs? this Gallade gets. Suicide entry hazard users such as Accelgor, Smeargle, and Aerodactyl are great for offensive teams while bulkier entryhazard users such as Qwilfish and Rhydon can lay hazards I shall not put it in anymore >.> throughout the game. Gallade easily attracts the likes of Entei and Moltres, so a check to them is a must even if you should run even if Gallade is running Stone Edge. Slowking is good to keep the former in check while Lanturn can deal with keep the latter in check. good variation! Without a Lum Berry, Gallade will need help from its teammates to handle bulky status users such as Cofagrigus and Tangrowth. Fire-types are great optionsteammates?, (RC) in particular, especially Magmortar which is even immune to Sleep Powder thanks to Vital Spirit. Other Fire-types such as Entei, Moltres, and Typhlosion can also work well.</p>

<p>Choice Band Escavalier and physically attacking Entei are the two most common checks to this set. The former can take any boosted attack, even Drain Punch, and OHKO back with its powerful Megahorn while Entei only fears Stone Edge and can smash Gallade with its powerful Flare Blitz. Choice Scarf Fire-types such as Typhlosion and Emboar can beat Escavalier and Scyther, a less common check to this set. As for Entei, both Slowking and Lanturn can get the job done with Slowking being the more reliable choice. Sigilyph can be a little problematic until you can figure out its item. Gallade is unable to handle Life Orb Sigilyph, but it can handle Cosmic Power Sigilyph Flame Orb or something? should it have Stone Edge or Shadow Sneak + with Lum Berry. Manectric is a good option against both sets as it can take Air Slash and hit back hard with Thunderbolt, but it needs to watch out for Psychic from the Life Orb set Life Orb Sigilyph. Finally, Spiritomb is a solid check to Gallade as it is immune to both of Gallade’s STABs and it can also handle any boosted coverage moves after Stealth Rock. For this reason, Entei is a good teammate as it can easily handle Spiritomb and demolish it with Flare Blitz.</p>

<p>Although Gallade is a very threatening Swords Dance sweeper, it can use Bulk Up and its thanks to its solid base 115 Special Defense to become a threatening sweeper as well. What this set lacks in initial powerexplosiveness, it makes up for in longevity as this is the hardest Gallade set to revenge kill thanks to the Defense boosts and heavy investment in special bulk. This makes it incredibly difficult to deal with Gallade as, even without investment, Gallade’s great base 125 Attack still lets it hit very hard after a couple of boosts. The ability to run Justified on this set thanks to Drain Punch and Ice Punch being BW2 tutor moves makes this set all the better.</p>

<p>Bulk Up is the boosting move of choice on this set as it boosts Gallade’s amazing Attack and lackluster Defense stats. Drain Punch is the chosen STAB move for this set as the healing it provides is invaluable and it still has the power to get past most threats. Next, Gallade has its choice of coverage move. Ice Punch is preferred for its ability to smash threats such as Nidoqueen, Tangrowth, and Aerodactyl. Stone Edge is a viable option as it absolutely crushes Moltres while retaining coverage on other Flying-types such as Aerodactyl and Archeops. It also takes care of Entei, (AC) who could otherwise be a pain for this set. Make sure to have a check to Nidoqueen when running Stone Edge, <remove comma> though, since Nidoqueen resists Fighting- and Rock-type coverage both Drain Punch and Stone Edge. Night Slash is a good option as it gets the best neutral coverage with Gallade’s Fighting-type STAB. It hits bulky Ghost- and Psychic-types such as Cofagirgus and Uxie hard while also giving Gallade at least neutral coverage on every relevant threat in RU in addition to its Fighting STAB.</p>

[ADDITIONAL COMMENTS]<space>
<p>With 240 HP EVs, Gallade’s HP is 1 off from being divisible by 4, (AC) which is optimal for making Substitutes. 56 Speed EVs are needed to outspeed neutral natured base 55s such as Omastar and Bouffalant. The rest are dumped into Special Defense along with a Careful nature to take the most advantage of Gallade’s good special bulk. Zen Headbutt is the only other option even considering to consider for this set as it can maim Poison-types such as Nidoqueen and Qwilfish. However, this leaves Gallade completely walled by Spiritomb as it is immune to both of Gallade’s STAB moves, thus making Zen Headbutt an inferior option since Ice Punch already hits Nidoqueen hard enough. You can also choose to run another coverage move such as Night Slash or Stone Edge over Substitute, but because this set is absolutely ruined by status and as it needs more time than other sets to become threatening set up?, semicolon because comma splice here Substitute is almost always preferred.</p>

<p>This set appreciates entry hazards much more than any other set Gallade can run due to its lack of immediate power. Once again, remove 'once again'. The reader can just skip reading the previous sets and would make the phrase irrelavent :O Accelgor and Smeargle are good for offensive teams while Uxie and Qwilfish are better for balanced teams. Choice Band Escavalier and Entei are absolute pains for this set as they have the power to outright KO or heavily cripple even +1 Gallade. Fire-types such as Moltres, Entei, and Magmortar can keep Escavalier in check while bulky Water-types such as Slowking and Qwilfish are solid Entei checks. As with all Gallade sets, Moltres is a royal pain thanks to its powerful Hurricane as all the Special Defense investment in the world won’t spare Gallade from it. Lanturn makes for a good teammate as it can handle many special attackers, including Moltres. Physical attackers are also good partners for Gallade to keep up offensive pressure. Escavalier, Kabutops, and Entei are good examples of physical attackers that can come in on Gallade’s checks and counters to continue the offensive pressure on the opponent. Although this set doesn’t fear revenge killers nearly as much as any other set Gallade can run, paralysis support from Pokemon such as Uxie and Lanturn is still nice to keep Gallade from taking as many hits.</p>

<p>Although Gallade is best known for sweeping through teams with Swords Dance-<hyphen>boosted hits or tanking hits and systematically taking down a team with a Bulk Up set, it is more than capable of forgoing a boosting move to hit hard right off the bat. With a base 125 Attack stat and Choice Band equipped, Gallade turns into one of the most frightening wallbreakers to face in RU thanks to its great coverage, access to priority, and powerful Close Combat. With this amazing combination of power, coverage, and priority, almost nothing will be able to safely switch into Gallade without fear of being KOed by one of its moves.</p>

<p>Close Combat is Gallade’s pride and joy for any set looking to just tear apart teams and Choice Band Gallade is no different. Even some resists will be taking heavy damage from Close Combat just due to the sheer power of the move. Most resists to Close Combat such as Nidoqueen and Moltres are hit hard by Gallade’s secondary STAB move, Zen Headbutt. It also hits most bulky Ghost-typesbar Spiritomb for heavy damage, barring Spiritomb, making it all the more easier for Gallade to spam Close Combat later. Shadow Sneak allows Gallade to bypass its middling Speed to KO the likes of Rotom, Haunter, and Kadabra as well as weakened, faster opponents such as Sceptile and Manectric. Stone Edge is preferred in the last slot for Moltres and other Flying-types such as Charizard. However, if these two are not a problem for your team, then Night Slash is a worthy option as it demolishes bulky Ghost- and Psychic-types such as Cofagrigus, Uxie, and Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are straightforward, (comma) getting the most out of Gallade’s offensive potential. Adamant is the preferred nature as Choice Band Gallade is, first and foremost, a wallbreaker. Jolly is still viable to outspeed threats such as neutral naturedbase Moltres, Rotom, Hitmonlee, and others below base 92 Speed, but Adamant augments the wallbreaking potential of this Galladeset. As is the theme with other Similar to other ? Gallade sets, entry hazards are very helpful to allow Gallade to get through past? defensive threats. Accelgor, Aerodactyl, and Smeargle are solid entry hazard users for offensive teams while players looking for sturdier hazard users can turn to the likes of Rhydon, Uxie, and Ferroseed to supply Stealth Rock and Spikes respectively. As Gallade hates any kind of status that it comes across, a cleric or designated dedicated status absorber can be immensely helpful. Lanturn is a great cleric as it can not only provide Heal Bell support, but it can also check Moltres, provide paralysis support, and use a slow Volt Switch to get Gallade in undamaged. Clefable can provide Wish Support and has Magic Guard to act as a great status absorber. Dark-types such as Absol and Spiritomb are great with Choice Band Gallade as it simply wants to spam Close Combat without fear after Ghost-types have been removed when all is said and done. Naturally fast attackers such as Sceptile and Swellow as well as Choice Scarf users such as Rotom-C and Manectric can make for reliable cleaners to take out the remains of a team that Choice Band Gallade imposed its will on. Finally, Rapid Spin users such as Kabutops and Cryogonal are good teammates as this Gallade will tend to switch in and out a lot.</p>

[Other Options]

<p>Gallade has a wide support movepool, but it just doesn’t have the defensive stats to utilize it effectively. Taunt and Will-O-Wisp can form a decent Stallbreaker uncap set, but Gallade would rather use free turns to set up with Swords Dance and Bulk Up or just smash the opposition with Close Combat. Other support options such as Thunder Wave and Hypnosis are available to Gallade, but they too fall into a similar category as Taunt and Will-O-Wisp. Gallade’s base 80 Speed is often too low for it to sweep effectively, so Trick Room is an option. However, even though it hits on the physical side hits physically to separate differentiate? itself from other Trick Room users, Gallade doesn’t have the useful support options of Uxie and Mesprit and many slower offensive threats such as Druddigon and Cofagrigus would actually outspeed Gallade in the twisted dimensions. Like almost all other Psychic-types, Gallade has access to Dual Screens uncap. However, Uxie and Mesprit badly outclass Gallade at this due to their higher bulk and access to Memento and Healing Wish respectively. A SubDisable set is possible a la Gengar in OU, but the lack of immunities really hurts Gallade. Rain Dance and Sunny Day can turn Gallade into a weather setter, but there are much better users of the move in the tier such as Uxie and Volbeat. Destiny Bond is somewhat gimmicky, but it can net a surprise kill every now and then.</p>

<p>As for offensive options, Gallade isn’t really lacking in that department either. A Choice Scarf seems like a perfectly viable item for Gallade to use with its high base 125 Attack stat. However, Medicham, a Pokemon of the exact same typing as Gallade, is much better for the Choice Scarf role thanks to its Pure Power ability. Gallade has the elemental punches available with Justified now, but outside of Ice Punch on the Bulk Up set, they are all situational. Earthquake and X-Scissor are both powerful coverage moves Gallade can use, but each gets redundant coverage with at least one of Gallade’s main attacks. As with most other Psychic types, you missed this Gallade has access to Calm Mind. It has the special movepool to utilize the move with attacks such as Focus Blast, Psyshock, and Thunderbolt. However, a base 125 Attack is obviously much higher than a poor base 65 Special Attack stat, thus making Calm Mind a very poor option on Gallade.</p>

[Checks and Counters]

<p>There is no true counter to Gallade as its combination of power, coverage, and priority makes it nearly impossible to safely switch into. However, there are some Pokemon that fare much better than most on average. Chief among these is Moltres as the phoenix can take any move bar Stone Edge and KO back with a STAB Hurricane. Spiritomb is immune to both of Gallade’s STABs and can even take boosted coverage moves from the Bulky bulky Swords Dance set should it be healthy. It can then use Shadow Sneak to easily 2HKO Gallade. Entei is bulky enough to take a hit from sets lacking Stone Edge and hit back hard with Flare Blitz while it easily revenge kills the Offensive offensive Swords Dance set with ExtremeSpeed. Outside, (RC) of these three, (AC) though, finding your way in on resisted attacks is key against Gallade. Thankfully, you have an ally in four moveslot syndrome as Gallade simply has too many options for its own good and just can’t cover everything in four moves. Without Night Slash, Gallade has a very difficult time with bulky Psychic- and Ghost-types such as Uxie, Cofagirgus, and Slowking, (AC) though the latter has to be wary of Leaf Blade as well. Speaking of Leaf Blade, Gallade absolutely needs it to get past Quagsire who will wall any boosting Gallade set otherwise thanks to Unaware. If Gallade forgoes Zen Headbutt, bulky Poison-types such as Nidoqueen, Qwilfish, and Weezing will have little to fear, though the former must also be wary of a possible Ice Punch. If Gallade isn’t running Shadow Sneak, then Haunter and Kadabra will have few issues revenge killing it. Most Choice Scarf users in general will also have an easier time dealing with Gallade in this case. If Gallade hasn’t had a chance to boost up yet, then Cofagrigus can come in, take a Night Slash, and burn Gallade with Will-O-Wisp. Mesprit has enough power to get past Gallade after Close Combat is used, but it must be wary of Night Slash. Offensive variants of Tangrowth can tank a hit from offensive Swords Dance Gallade and KO back with a Life Orb or Choice Specs boosted Leaf Storm while more defensive variants of Tangrowth can take on the other sets should they lack a Lum Berry.</p>

<p>Instead of trying to counter Gallade, you can opt to revenge kill it. This is much easier than trying to counter Gallade as its base 80 Speed and base 65 Defense allows most faster physical attackers to easily revenge kill it as long as they can take a possible Shadow Sneak. Faster Pokemon with physical or STAB Flying-type moves can generally revenge kill Gallade with few problems ease?. Examples of such Pokemon include Moltres, Archeops, Sigilyph, Sceptile, and Scyther. Rotom and Haunter have to look out for Shadow Sneak, but they can use a STAB Shadow Ballsleave them as it is, unless you're pretty sure it OHKOes to take out Gallade. optional change is "take Gallade out with STAB Shadow Ball" Strong priority users can also revenge kill a Gallade once it’s weakened or used Close Combat a couple of times. Spiritomb, Entei, Kabutops, and Feraligatr are the best options for this as three of the four pick up STAB on their priority while Entei has ExtremeSpeed.</p>

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This is a pretty good check. I left you couple of ? here and there as optional changes for you to consider :) You're getting close imo.

GP Co-Leader

Curse you curly apostrophes! Smogon should be at a level where the writers should never force the checkers to check for those things......

I do believe that is the correct usage of infamous lol. A lot of these changes I've never made before, and never got corrected on them. Interesting. I'll be sure to start making them in the future. Again, that's a pretty old check and I think I've learned a few things since then.

Curse you curly apostrophes! Smogon should be at a level where the writers should never force the checkers to check for those things......

I do believe that is the correct usage of infamous lol. A lot of these changes I've never made before, and never got corrected on them. Interesting. I'll be sure to start making them in the future. Again, that's a pretty old check and I think I've learned a few things since then.

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fat dictionary.com said:

in·fa·mousadjective
1. having an extremely badreputation:aninfamouscity.

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I probably wouldn't refer to 4ms as having bad reputation >.> well it's pretty vauge to tell if something has bad reputation, so it's better to just avoid it anyway :) Thanks for participating! Let's see if more people will~ :)