Fall of Saigon is a Vietnam War modification for the Half-Life 2: source engine. The modification will be based in the realism of the Vietnam War, trying to portray things, events, and places as they actually were. The gameplay will also reflect as much of the realistic feeling as the development team is able to portray. The game will recreate the feeling of the jungle, or place the player in Saigon, or anywhere in between. The player will be emersed in all the sights and sounds of the jungle and will be able to use them to their advantage, and if they're not careful, it could be as dangerous as the enemy. Grab a rifle and enlist today.

Lots has been going on at Fall of Saigon headquarters, and today we have an exciting news post to share with you. Raygae and AwesomePossum have finished off our first Player model for the USA team. This will be the player model for the Rifleman class. Raygae is already hard at work on the next model for our sniper class. So expect more updates on that later. Our weapon animator The_Unknown_1 has been working hard on getting our weapons ready to go in game, and today we can show off our AK47 and Ka-Bar knife Animations.

Also check out our forums, www.FallofSaigonMod.com. You can chat with the developers, and get more frequent updates on the progress we are making with mini updates about models, textures, mapping, animation and weapons.

We are still looking for to fill some positions on our team. If you are interested in joining us please stop by our website at www.FallofSaigonMod.com and sign up in our forums to let us know you are interested. Some of the positions we are looking for are:

Weapon Modeler: We are looking for a talented weapon modeler to help us finish off the rest of our basic class load outs so we can finish up the alpha version of the mod.

And we could always use any talented level designers or modelers that would like to lend us a hand. If you are interested in helping us in any way, please contact us at www.FallofSaigonMod.com

the legs do look a bit short, but could also be caused by that his trousers are a bit short,or at least were the two legs end at the top. don't know how to describe this well in English, i'm Dutch.
but i hope you know what i mean.
other then that, everything looks great, LOVE the animations!!