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A war is brewing as the Dreamlands is in upheaval and Mister Arkham plots his strategy on Earth. With only mankind standing in the way of a godwar, players and pawns move into place, choose new allegiances, and struggle with their role in Mister Arkham's plans for universal domination. Who will survive? Secrets are revealed as the next chapter in the war of Lovecraftian gods continues! Collecting issues 6-10 of the critically acclaimed ongoing series!

The Fugue (2008) is a monumentally tough act to follow, so the second Fall of Cthulhu collection seemingly marks time, showing how three Elder Gods of H. P. Lovecraft’s Cthulhu mythos are released into contemporary reality and join Mr. Arkham, the embodiment of the powerful Nyarlathotep, to await Cthulhu. Their arrivals entail engrossingly gruesome endings for several adults and one little boy. Pablo E. Quiligotti, the last in a line of five artists who replace The Fugue’s Jean Dzialowski in this book, brings some light and air into the proceedings by painting its final and longest episode, which makes the characters deceptively winsome. --Ray Olson

Most Helpful Customer Reviews

Fall of Cthulhu is one of my favorite comic series. It is indeed creepy and a little unnerving, and makes pretty good usage of the gods in the Lovecraftian pantheon. Although The Gathering wasn't as good as The Fugue, I'd still recommended it to anyone interested in horror or dark fantasy, and highly recommended it to any Lovecraft fan.

This series totally amazed me when I first read it. I had read just about every comic book series dealing with the Cthulhu Mythos, or even just inspired by Lovecraft or Lovecraftian themes, and when I first saw this series I had to start reading it simply as a matter of principle. But, honestly, I hadn't had very high expectations. From my experience with older Lovecraftian comic series I'd read I expected The Fall of Cthulhu to be another version of the done to death cliche of Lovecraft as the main character and his involvement with supernatural events and battling the Great Old Ones being the focus, the main idea being that he had written his stories from personal experience, blah blah etc. It's been done to death and I seriously can't understand WHY, considering that almost every comic series about Lovecraft out there is using that same story!

Imagine my happy surprise when I read the first issue of the Fall of Cthulhu and not only was Lovecraft himself nowhere in sight, but it was set in Arkham, placing it firmly in one of Lovecraft's fictional settings, gratifyingly eliminating the possibility of Lovecraft as a character, but it was also refreshingly in the present day instead of being stuck in the '20's to which the usual pastiches limit themselves. And it only got better from there. Not only did the writer show a firm grasp of the Cthulhu Mythos, he also showed an understanding of Lovecraft's themes, the two of which, sadly, do not always go hand in hand. The art fit the mood of the writing perfectly and was excellent.Read more ›

This graphic novel compiles issues #6-10 of Boom Studios' masterpiece, Fall of Cthulhu. I collected them in comic book form, but this is more convenient for the casual reader.

Fall of Cthulhu #6, Boom Studios, Sep 2007 - written by Michael Alan Nelson, art by Greg Scott, colors by Joel Seguin, cover B Tyler Walpole, cover A Vatchie Malian - The first 5 issues of Fall of Cthulhu were subtitled The Fugue. They made for a very tight story arc as we learned about Nyarlathotep's scheme to provide Cthulhu as a quarry for Nodens. These next 5 issues are subtitled The Gathering, as Nyarlathotep gathers allies and servitors. Each issue is a more self contained story, and in general I found the first 5 issues more compelling, although some of these issues were very good. For example, this one! Fortunately, with a single writer there remains a unity of purpose to the story. In the frozen arctic a group of men are searching for something. The man who hired these workers is very creepy and appears to be looking for an old shipwreck lost in the ice. Turns out he's Connor, who's working for Mr. Arkham, searching for the wreck of the Comorant. They eventually find the ship. There are frozen bodies on the ship, which was lost in 1907. Connor is looking for a trunk. From the captain's journal, it turns out the crew was hoping to sink the trunk into the Atlantic when they were caught in the ice. Fast forward 3 months...Connor is the only one who made it back and he's trying to pick up a girl in a bar, saying the trunk had an artifact from Atlantis. She goes up to his room and he offers her a look inside the chest...This was a very good issue with excellent art and a tightly written story that built up tension all the way to the end.Read more ›

Ok, the material does not reflect Lovecraft's writing style. Boo-hoo. These are graphic representations of someone else's interpretations of the concepts. And they are damn good ones.

I rate this series in the top 3 of Cthulhu relatecomics I have read. I bought these are the condensed books. I am not someone who likes to buy individual comics.

I found the artwork and story line compelling and within my expectations of a 15-year mythos fan. The story and characters developed well throughout the books. Nothing felt static or two-dimensional, except the pages themselves. I loved the Harlot in this series and how she was used by the writers in some unexpected ways.

These printings are on durable stock and I will enjoy rereading them over the years.

I enjoyed the first Trade, The Fugue, and dove right into this one. When I first realized there were different artists for the issues I was a bit concerned. Would it detract from the story? Fortunately, quite the opposite happened. Each artist seemed to be selected to match the mood and atmosphere of their particular issue. The stories are stand-alone, but are interconnected through the main plotline involving Mr. Arkham and a certain summoning. The tension and horror are fantastic throughout. My ONLY complaint is that I wish the editor would pay a little closer attention. Words were omitted or duplicated a few times in the book and others were misspelled (Dabloons? Really?). Of course, this is a minor gripe and I recommend this installment otherwise.

More About the Author

Michael Alan Nelson was born in Portage, Indiana and grew up in a small farming community before moving to Los Angeles in 2002. He is the winner of the 2004 New Times 55 Fiction contest for his short-short "The Conspirators" and was awarded the 2011 Glyph Comics Award for Best Female Character for the character Selena from his series "28 Days Later." Michael is the author of the critically acclaimed comic series "Hexed," "Dingo," and "Day Men." He lives in Los Angeles.