Hunt: Showdown developers discuss level design in latest dev diary

Friday, September 8, 2017 —
The lay of the land, when you are on it, living within it, feels inevitable. But many hands have molded that ineluctable chaos of buildings and trees, equipment and mud, fences and waterways.

Why that door? Why that window? Why that ladder? Why that lock? They will tell you, if you have time to listen:

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“It’s really about tactical gameplay.” –Fatih Özbayram

“We allow you to explore freely… It’s a very sandbox environment. It’s very dynamic.” –Dennis Schwarz

“It won’t be played the same way twice.” –Chris Auty

“What made this company is open world, sandbox, you’re walking around in a cool environment and you’re approaching compounds—you’re doing this in Crysis, right? And if you take a look at Hunt, you’re in an open world, a sandbox world, you’re moving around compounds, you’re trying to infiltrate them. You have some special powers and stuff like this. A lot of gun play, a first persons hooter. This is why we’re doing this game: we’re playing to the strength of what we know.” –Magnus Larbrant

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Jennifer Willis

Jennifer Willis

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.