There are many different kinds of Greens, used for catching and breeding chocobos. When used in battle, they recover 100 HP to a target, and when given to a chocobo in battle, it makes the chocobo stay in the battle a little longer instead of fleeing. When given to captured chocobos at the Chocobo Farm, different varieties of Greens boost the chocobos' stats when raced in Gold Saucer.

Sylkis Greens are the best greens, and boost the chocobos' stats the most, but are also the most expensive, only available to buy from Chocobo Sage. However, Sylkis Greens (like all greens) can be duplicated with the W-Item duplication bug. Mimett Greens are needed in order to learn the Chocobuckleenemy skill and if given to the white chocobo in Mideel, the player can scratch it behind its ears and obtain a Contain Materia.

Multiple Greens make their appearance, but only Gysahl and Pahsana Greens can be used in battle. The rest stay with Clasko in the Chocobo Ranch used to heal chocobos after their missions.

After Chapter 2, chocobos can be encountered in fights and captured by using the greens on it. If the chocobo is accompanied by enemies, the player must use the Greens first, or any type of attack will cause the chocobo to flee. After the enemies are dispatched the player will have to use another Green to catch the chocobo. The Greens can only be obtained from Clasko at the Chocobo Ranch, and are free.

Feeding them to the yellow chocobos wandering around certain locations will let the party ride them for three minutes. Gysahl Greens can also be obtained by killing enemy chocobos on the field; this might be a good option for those who save their money for special bazaar items which require large amount of gil to be bought.

XIII-2
Gysahl Greens can be found in various treasure spheres and can be bought from Chocolina at various locations for a price of 300 gil per unit, if the Fragment Skill, Bargain Hunter is not activated, and costs 225 gil after it is activated.

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LR
In the Wildlands, Lightning can grow Gysahl Greens in Canopus Farms, Tantal Greens in Research Camp, and Sylkis Greens in Moogle Village. The greens can be fed to Angel of Valhalla to improve his condition, and Gysahl Greens give the least healing points compared to either Tantal or Sylkis Greens. This is offset by having more plots to grow Gysahl Greens (6 plots) than Tantal (2 plots) or Sylkis Greens (1 plot).

To grow greens, Lightning needs Vegetable Seeds, which can be bought from the adventurer's shops in the Wildlands or found on the field randomly. To grow greens in Canopus Farms Lightning must perform a quest for Sarala. To grow greens in the Research Camp Lightning must do a quest for the old man after doing Sarala's quest. To grow greens in the Moogle Village, Lightning must simply find it and dispatch the enemies that threaten the village. Gysahl Greens take 6 hours to ripen; Tantal Greens take 12 hours; and Sylkis Greens take 18 hours.

XIV
There are a variety of greens, carrots, and fruits that are used as feed for raising and summoning chocobos. Gysahl Greens are the most common kind, used to call chocobo into battle as a companion. Others are used for raising chocobos in stables.

Since these greens are typically not eaten by the five races and beast-tribes, their trade is exclusively used for tending to chocobos. Gysahl greens are commonly sold by traders in the cities, but the other kinds must be homegrown in garden beds at personal houses.

There also exist fruit snacks that can be feed to stabled chocobos. These snacks will alter the pigmentation of the chocobo's feathers while it is stabled. The changes are based on RGB color scale, and may require some experimentation to get the desired tone.

XV
The game will have various greens that can be fed to the party's chocobos. Good feed boosts the chocobos' morale, but bad food may have adverse effects and have the chocobo be scared off by monsters, leaving the party to fend for themselves.[1]

TFF
Gysahl Greens, Sylkis Greens, and Tantal Greens appear as items. They activate during Field Music Sequences and improve the speed of the Chocobo the player summons, if they manage to summon one. Gysahl Greens promise a good Chocobo, Sylkis Greens a great one, and with Tantal Greens the fastest possible Chocobo will be called.

Greens are used to breed chocobos together. While chocobos can breed without greens, better chocobos are obtained by using rarer greens with a combination of parent chocobos. Some greens also have special effects, such as increasing the number of children produced in a single pairing. Some greens can be bought, but most of them are obtained from optional dungeons.