This is a good time to be a fan of Formula 1 games. Just when it looks like the series might be approaching a glass ceiling, the next title comes along and smashes through it.

This week the latest example is released, and F1 2017 is far more than a repackaged version of its predecessor with a fresh lick of paint. The standout additions to F1 2016 have been built upon, with new cars, features and game modes thrown into the mix.

In the words of principal game designer Lee Mather, the series is "snowballing" now and it has an upward momentum that shows no signs of relenting any time soon.

Glenn Freeman is the editor of Autosport.com. After 10 years of karting, he decided that writing about motorsport would put less strain on his dad's bank balance than competing, and after obtaining his NCTJ qualifications in newspaper journalism, he joined Motorsport News in 2005.

As deputy racing editor, he covered British Formula 3 and selected international events. He also got the chance to take on boyhood hero Nigel Mansell in a kart race and beat the 1992 world champion.

Glenn left MN to become Autosport.com's international editor in September 2006 and joined the magazine's news desk in January 2008, spending six years as news editor. During that time he covered four seasons of DTM and a year of GP2/GP3, before switching to Formula Renault 3.5 from 2012-14. He became the website's editor in 2014.

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