Nov 29, 2011

KeyShot 3 Gets Native Support for Autodesk® 3ds Max® and Maya®

Luxion demonstrates native support inside of KeyShot for Autodesk® 3ds Max 2012® and Maya 2012® at Autodesk University 2011.

Luxion, the leading developer of advanced 3D rendering and lighting technology and makers of KeyShot®, the first real-time ray tracing and global illumination program, today announced the support Autodesk 3ds Max and Autodesk Maya inside KeyShot 3.

KeyShot 3 is the next generation of Luxion's groundbreaking rendering solution, breaking down the complexity of creating photographic images from 3D data. In addition, KeyShot 3 delivers an all new, patent-pending animation system making part and camera animations easier than ever before.

The company will be demonstrating KeyShot 3 with native import capabilities for both applications at Autodesk University 2011 at its own booth (#405), held from November 29th until December 1st in Las Vegas, NV.

As a member of the Autodesk Developer Network, Luxion has developed a plugin for 3ds Max that will write out the native KeyShot file format, allowing faster import.

KeyShot 3 will also read the Maya file format directly. Users will need to have Maya installed on their PC or Mac in order to access the native import capabilities inside KeyShot.

In addition to these newly developed import capabilities, Luxion will also demonstrate support for the following Autodesk products:

Inventor 2012 and prior ALIAS 2012 and prior AutoCAD 2012 and prior FBX with support for camera views and part animation

Availability & Pricing

Both translators will be available for both PC and Mac, and will be included in the upcoming update release of KeyShot 3, scheduled to be released December 2011.