Halo’s Poser S1.5

It’s been a while since one of these. This update’s a bit haphazard, but it’s pretty huge. Lots of new toys in lots of ways.

Here’s what’s been addeD:

Added and completed Halo’s Poser 18

Added and completed Halo’s Poser 19

Added and completed Halo’s Poser 20

Added and completed Halo’s Poser for Males

Added Halo’s Pair Poser 4 to half way (male/female)

Added and complete Halo’s Pair Poser 5

Added Halo’s Pair Poser 6 to 18 (9 pair poses)

Filled Halo’s Object Poser slots 66-77 (last 4 are still empty because they will be more panty poses in future)

Added Halo’s Object Poser 2 up to slot 31

Added Halo’s Beach Poser up to slot 59

Added a small few poses to Halo’s Silly Poser

There’s now a special Poser Hotkeys version of the mod in the archive

Overall, the new pose count is somewhere around 530. So lots of new stuff to play with. Things of actual note here, new male poses, after all that time. New object poses are attached to actual bones, and not the root, so they should work better for more customised body scales now. I’ve also updated some (not all yet) of the older object poses in the same way. On top of that, we’ve got some poses for crossbows, and some poses for magic.

Lastly, this will likely be the last poser update for a bit, because I want to see how things go with regards to SSE and modding it before choosing how to proceed with the future of Halo’s Poser. Or maybe that’s a lie and I’ll just keep updating as usual. Who knows? We’ll see what happens. With any luck, FNIS and Poser Hotkeys will get updated for SSE and it won’t matter which game I make the poses for as to if they’ll work. No promises in any directions though, things will be uncertain I’m sure, so please refrain from making “release it for SSE!” demands.

after instaling this mod and uninstaling the last version with NMM, I got finis error to many animation in finis, and something about zaz animations now I noticed it reads halo poser twice. So anyone have any advice about this problem? I figured I removed previos version wrong, but dont know what to check.

No. Halo’s Poser has multiple behavior files now because it has too many poses for a single behavior file. If you got the too many animations error, it means exactly that. You’ve got too many animations installed. This update added 500 poses, which is quite a few. I don’t know what other animation mods you’re using, but some of them take up a lot of space in your 0_master. The only actual solution is to choose which ones you want more, and uninstall the ones you don’t.

Hi Halo.
My question is how to Expand your Public Poser mod?
The mod is have only 5 slots but i need more.
And how to change/rename the default Public folder to another?
Pls help or pls expand your mod to more slots.
THX.

That error shouldn’t be specifically related to my mod. It’s a general FNIS error that seems to have various causes and fixes. Some folks report it’s from having too many animations, some folks report that it’ll go away if you just rerun FNIS again. I’ve also read it can be related to the skeleton you’re using. I’ve never seen a definitive explanation on what it actually means. Personally, I have no experience with it. I just know it’s not something that ought to be caused by my mod.

No. Those poses are not designed to have those objects in the poses. If I intended them to have those actual objects, they would have those actual objects, If you want to have things tailored specifically to your own opinions of what should or shouldn’t be in the mod, you need to learn to do it yourself, because I don’t want to edit them in that way.

1) Unpacked archive:
2) converted all HKX files using new Havoc conversion tool to work with SSE;
3) Repacked back to single folder archive the one I need and installed using NNM, it usually works for me in old Skyrim;
4) Re-Saved ESP file in new SK64 just in case it needs update;
5) Ran new FNIS SSE v7;
6) All rings are in inventory, however selecting any of them do nothing, no CTD and no animation.

No. There are plenty of tutorials on how to manually install mods. It’s set up so you just drag and drop the contents of the relevant option’s folder into the main Skyrim folder. There’s no extra important steps needed, so a simple tutorial should be fine. The nexus has ones on its wiki, or you can find plenty on youtube. After that bit, the FNIS stuff all has its own tutorials.

Nice to have that mod, truely amazing. But i have a question, what should i do if i don’t need the ‘pinup poses’ (i do only want to use Halo‘s Poses)? Will it work if i delete all parts related to pinup posers and edit the .esp file in your installation pack? Or can you share a standalone pack for Halo’s Poses? Thanks!

There is no chance of a standalone pack. However, I’d recommend, if you want to use only the Halo’s Poser portion, install Poser Hotkeys, delete the pinup poser behaviors and animations, and use the Poser Hotkeys special esp. Since Poser Hotkeys has its own generator, you can use only half the mod.

Are your mods compatible with Skyrim: Special Edition? I’m pretty sure they are since they are not BSAs (BSAs are incompatible with SSE, altough you can extract them the result is not very smooth), but I wanted to get confirmation from you before I try it.

Yeah. Don’t install it with NMM. It’s not NMM compatible. You have to manually install one of the folders inside the zip. If you don’t know how to manually install, I recommend looking at the nexus tutorials.

Your email address will not be published. Required fields are marked *

Name *

Email *

Website

8 + = eleven

Leave this field empty

CAPTCHA Code*

Donations

Donations are not payment for modding. They normally go towards helping me keep my server running, or other miscellaneous monetary concerns stated at the time, if requested, and I will continue modding with or without them. Donations with modding demands attached will be returned.