Blackwing Descent 4/6 + the loot pinata

Ok I know we are not the fastest raid group ever :P (Damn real life getting in the way of raiding!)

I am not going to complain sticking to the plan of getting used to one instance seems to be working out for our group.

Also, there is no “raid leader” in this group. I tell people, “Hey go watch this and learn it NAO!”, but people do not really need an explanation. There is no need for the most part to tell people to move.

People will also call themselves out if they get frozen, people move by themselves with or without a verbal cue. Although, we may still say something on vent, people really don’t seem to need it. They learn and play it seems to instinctively act.

Sometimes I wonder at time if a “raid leader” is needed? With a group like SR, I dont think so, but if this was a 25 man group then yes.

Killed in the 2nd attempt. *stares at Sorak* lrn2chain worm :P
I admit I am almost tempted to try to 2 heal this next lockout. People are now avoiding bad they can and mitigating what they can. Worms are dying faster and faster, and with the addition of Moogik, aka the fluffy one, the Typhoon pushback was very nice indeed.

Down on the 5th try. A few small mistakes here and there caused the wipes, the 1st phases is all on the healers, so if a raid member dies from something a Caustic Slime + Massacre….I admit its a healers fault. Other then a few healing oops and other weird mishaps he went boom!

On this fight assigning poeple to groups helps out a lot, also assigning your cooldowns for the feud phases helps out a lot.

For example:

For the 1st feud we used 1 Tranq and 1 Divine Hymn, I slso threw down Power Word:Barrier (glyphed for the extra 10% healing).

2nd Feud – I threw the barrier and Divine Hymn and the 2nd druid used their Tranq.

Also during the 2nd feud is when we used the healthstone etc.

For both Feuds, anyone who can heal should help out healing. DPS uses bandages etc. Paladins should pop Divine Radience and Divine Protection if spec’d into it.

Woo~! 2nd night of attempts, down on the 2nd try. Great job all! Interrupting the 1st add spell, and letting the next 3 go thru I think helped lessen the dmg on the OT. This fight the dmg on the MT and OT is not bad, and as long as the raid avoids the dmg it can…this fight I feel is 2 healable.

Mail boots in BH dropped as well as did a BoE sword (from Trash). both went to GB i think. :)

For the remainder of the raid, took some potshots at the Puff the Blind Magic Dragon, for our 1st initial attempt, got him down to 69%. I will not complain, his fight does not seem as bad as it sounds. Clean up a few items and boom! I think for this I will have peopke swap out to the Boot Enchant Earthen Vitality for the movement speed buff, in addition to whatever ability that may have, this will help on Atramedes flame breaths.

I will admit last night, I was a bit riusty on the strat, I had read it earlier but was still a bit unsure, I guess when it comes to this game, in game experience is better then wathing/reading a strat…for me at least.

Nefarion is all kinds of nuts. The area you fight him in looks plenty big enough for 10 man, but then you get two dragons in there with their crazy-ass tails and some ret pally pulls aggro and Ony whips around and there is no place in that space safe from being smacked all around.