When we invited you to submit your questions for David Rutter, Leicester City fan and lead producer of EA Sports’ table-topping football franchise, we described him as 'the Fergie of FIFA' . When we subsequently caught up with him at the Gamescom conference in Cologne, he revealed this throwaway remark has been haunting him all week.

'My colleagues have been making a lot of hairdryer jokes,' he reveals, before telling us that even the COO of Electronic Arts, Peter Moore, made a beeline to bellow 'FERGIE!" across a carpark at him.

'Anyway, doesn't that mean I'm old and should be retiring?' Rutter muses. Well, at least that would allow him some time to himself. Despite it being 10.15am when he sits down to tackle your questions, David has already completed four interviews that morning. And as well as media commitments, there's still plenty of work to do before the Xbox 360 and PlayStation 3 version of FIFA 14's September 27th release date (Xbox One and PlayStation 4 versions will follow when the new consoles launch in November). Which is where we come in…

What are the main differences between the current gen and next gen versions of FIFA 14? (via Stephen Browner)

David Rutter: “We want to introduce the life of humans playing sport, rather than this idea that they were robotic in the past. So first up we have True Player Emotion, which is really about the depth and breadth of animation the players have. We’ve got roughly ten times the depth of animation [in the next gen versions]. So for every animation you have on the Xbox 360 or PlayStation 3, we've got hundreds more.

"The second part of it is what we call Human Intelligence. We have roughly four times the decision making power for the players, so they behave a lot more realistically. They’ve got a lot more behaviours too.

"And then the last part is the living world. We’ve got the ability for the players to operate in the theatre of sport. Everything from the way the camera pans into it to the believability of the crowd's behaviour towards the match going on around them, and the way the players don’t ever come out of AI. In previous FIFAs there would be cuts all the time to reset positions and stuff. That doesn’t happen anymore.

"So it's the believability of the players’ emotion; the believability of the players’ action; and then they believability of the whole scene."

What does that mean for the current gen Xbox 360 and PlayStation 3 versions, then?

“It’s by far the best one we’ve ever made, but we have to take priorities first. For years I’ve been asked, ‘When are we going to have good crowds?’ but our focus has always been on the pitch. That's the same, so you won't get all of the new crowds or presentation stuff, basically because we haven't had room to get it in. [On Xbox One and PlayStation 4] we've got room due to the power of the new consoles and the EA Sports Ignite engine.

"So it's not that the game's not as good, it's just slightly different. Behaviours are there but we don't have the depth of animation to cover them. Some of the behaviours aren't quite as advanced, so multiple people challenging for headers isn't possible on the current consoles."

A lot of our readers asked what information would carry through if they started playing on current gen consoles but then upgraded to next gen ones when they came out.

"Your Ultimate Team will, as will your coins. Your EA Sports Football Club level and XP will carry through too. If you play Seasons online, anything from that will carry through. But this is only FIFA 14 to Fifa 14. It's not from FIFA 13 to FIFA 14. So if you buy the 360 version when it comes out while waiting for your Xbox One then your progress won't be lost.

"One thing it doesn't cover - just to make sure people know - is Career mode. That's an incompatibility in technology. Ultimate Team and Seasons are online; Career mode is more complex."

Back to your questions: What new stadiums will be in the game - specifically, Villa Park? (via Dan Sidaway)

"We're not talking about stadiums at the moment. We did release news at Gamescom about the fact we've got 33 leagues, 600 teams and 16,000 players but we're not talking about stadiums yet. We're definitely doing a big roll out of all the news about that soon."

Can you instead talk about how you decide which ones go in?

"It's all different ways. More than anything, what we try to do is make sure the teams that affect the most players, are the ones that get treated best. It sounds unfair - I'm a Leicester City fan, so I think it's incredibly unfair as nobody plays as them - but at the same time we're trying to make sure the big clubs where most people play are as authentic as possible, and then it slowly trickles down."

Will the Welsh national team be in FIFA 14? (via Tom Hadstone)

"It's another thing we're not talking about yet, but there will news soon. Everyone asks about the Welsh!"

We had lots of questions about other leagues too. Are there any plans to include more clubs from the likes of Scotland, Turkey, Ukraine and Africa?

"We're not talking about any of that stuff apart from what was said at the EA press conference. Sorry everyone!"

With you massive database of teams from earlier versions, have you considered offering classic tournaments? (via Stephen Terry)

"We talk about that quite a lot, actually. The problem we would have is [not] being able to roll back the kits - you end up with historical players playing in contemporary kits, which feels a bit weird. Generally speaking we're only allowed current kits in the game. That said it's something we talk about a lot . For us the closest we're every going to get is the [FIFA Ultimate Team] Legends stuff, being able to transplant heroes of yesteryear into current times when they're at the peak of their career."

Announced at Gamescom, Legends is an Xbox exclusive that introduces 40 or so legendary players into the FIFA Ultimate Team mode, ranging from Pele to Alan Shearer to Paulo Futre and, er, Freddie Ljungberg. It's an eclectic list of players to say the least. How did they decide who was on it?

"Believe it or not, it was actually an email at work! We were all naming our favourite players and then we got it down to a manageable list. I'm on record a few years ago saying I was a big fan of Teddy Sheringham, and he got in. Obviously being a Leicester fan, Gary Lineker was going to be on there too. But beyond that, we've got an amazingly diverse team of people at work, and we tried to hone it down to a list that matters."

Everyone will have their own list of players who should have been on it but, come on, no Bobby Moore?

"These are people that aren't on the list right now but you never know for the future. We're definitely doing the 40 or so we've mentioned now, but for the future? Who knows…"

Back to less contentious matters: Why don't tattooed players have their tattoos in the game? (Stuart Maughan)

"It's a long and complicated story but all different reasons, really. Sometimes we don't have permission to use them; there's a bunch of different reasons for that. We actually get emails and messages from the players more than the fans saying, 'Where's my tattoo?' The copyrights around tattoos is really interesting, you'd be surprised."

How many players email you asking where their tattoos are?

"Tim Cahill actually sent us a video message about his, which was strange, but quite a few, believe it or not. We get a lot of messages from players as well saying, 'I'm faster than such and such, I can't believe you're saying I'm slower than him!'"

On a related note, Jerry Mwitti wants 'real life things like buying cars, houses, girlfriends, going to parties and frustrating the manager'. Have you ever considered going down the lifestyle route?

"Yeah we talk about it but again it goes back to priorities. For us, it's what matters most to our fans. We're focused on gameplay and for Career mode, we're focused on making a good 'scouting, transfers, management of players, and squads and formation and playing the game' kind of Career mode, rather than all the other stuff that goes on the side. For me, it's a peripheral of what the core mechanic is. But at the same time, in the future I'm not sure. We talk about it, and we have this massive list of all the different things that have been requested, but there's always something more important."

"No, not right now. It's a really popular request, we know that. In Germany it's almost the number one request for things that they're after. We talk about it a lot but it's not something we've got plans to do."

Talking of which, what's happening with the FIFA Street franchise that was rebooted last year?

"We love working on it, cos it's really cool and you get to do some fun, cool stuff, but it's something that we don't want to keep doing over and over again. We'll wait until there's something we want to do with it."

Every year it seems the referees get every offside call correct. Will they occasionally get them wrong this year, leading to additional commentary and complaining from the players? (via Gerard DeLorenzo)

"It's a weird one - and we talk about that a lot too. So… they won't get it wrong. And the reason for that is basically we have a lot of people who get quite anxious playing FIFA, and if they get annoyed enough about losing, to lose because the game made a mistake ends up with broken things and unpleasantness. So we try to make sure the game is vanilla about those kinds of things."

Joe Edmed was one of many to ask about the inclusion of a 'dive' button too.

"Same thing. Having moved front the UK to Canada to make the game, and hanging out with those guys and playing a lot of football, believing in fair play is also something that I think is an important part of the game. We're not such big fans of some of the more cheat-y things."

What is the one feature you've always wanted to put in the game but haven't been able to? (via Chris Watkins)

"I have a humorous one: two ore three years ago, a buddy of mine on the team put some animated birds in the pre-match Arena that used to fly through the sky. I asked to get collision detection put on them so you could kick the ball and hit the birds. We never managed that…"

And with David Rutter departs for interview number six while we retire to a secret behind closed doors room to sample the Xbox One flavour of FIFA 14 [SPOILERS: It's brilliant]. This Fergie at least is still very much at the top of his game.

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FIFA 14 will be released on Xbox 360, PlayStation 3 and PC on September 27th, 2013. Xbox One and PlayStation 4 versions will follow in November.