Rockstar San Diego

Environment Terrain Artist

Rockstar San Diego is looking for a Terrain Artist to create next-generation worlds for upcoming projects. Strong modelling and texturing skills are a requirement, in addition to the ability to create immersive, living, and fully-realized environments.

RESPONSIBILITIES

Model, texture, and create collision in 3D for game environments.

Work within the map department specializing in landscape terrain art.

Work closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.

Participate in R&D of new techniques to implement into production pipeline.

Proactively seek feedback from Lead Artist and Creative Directors.

Ensure that artistic style is consistent with defined visual style for the game.

QUALIFICATIONS

2+ years of post-secondary educational experience in 2D and 3D art production.

Preferably worked on released titles.

Superior 2D and 3D art skills.

Should be proficient at modelling natural landscapes of varying terrain.

Possess a good knowledge of cutting-edge shader techniques.

Eagerness to learn new software tools and technologies.

Ability to work in a team setting, under deadlines and time constraints.

Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.

Strong technical background with ability to grasp new programs and systems quickly.

Ability to work with a high degree of self-direction and motivation.

Strong communication and time management skills.

Able to prioritize and multi-task.

Creative nature with strong problem solving skills.

Game experience preferred.

ADDITIONAL INFORMATION

Must provide a portfolio through a webpage or other digital media to be considered.

Experience with Mudbox, Zbrush, World Machine or similar packages is strongly desired.