Lil' bit of background on this place: this was one of the two keystone forts for the Legion in the Gold Coast before 3E 249, when a Bosmer noble known as Haymon Hart-King/the Camoran Usurper crushed the place with his undead army. After the war, the Legion opted to build new forts in more advantageous locations (Fort Strand), leaving the old ones to rot. Necromantic curses make the dead sleep uneasy.

Proposed name is Broken Gate Fort, though feel free to choose something more appropriate.

Infragris wrote:Lil' bit of background on this place: this was one of the two keystone forts for the Legion in the Gold Coast before 3E 249, when a Bosmer noble known as Haymon Hart-King/the Camoran Usurper crushed the place with his undead army. After the war, the Legion opted to build new forts in more advantageous locations (Fort Strand), leaving the old ones to rot. Necromantic curses make the dead sleep uneasy.

Proposed name is Broken Gate Fort, though feel free to choose something more appropriate.

What a coincidence, I already set it up as if someone went on a rampage in this fort.

My plan was to make this fort empty (no creatures ect.) and no special loot, but to make a hidden passage to go underground where the player will encounter a camber where Necromancers perform their craft and summon the dead soldiers who once inhabited the fort through a magical portal which the player can attack and destroy. The fort being empty is just a distraction from the Necromancers so that they can perform their craft under the fort without any disturbance.

I simplified the concept.
For the person who will add the creatures; creatures can be added in the fort and powerful Necromancers can be added in the end of the tunnel, in the chamber.
Avoid adding creatures in the tunnel as I fear they might activate the booby trap before the player would do.