Physical Limitation: Is Affected By Mental Powers Which Target Humans
And Animals

10

Psychological Limitation: Always Blames Others For Her Mistakes

15

Psychological Limitation: Casual Killer

15

Psychological Limitation: Manipulative

10

Psychological Limitation: Treats Her Minions With Contempt

15

Social Limitation: Secret Identity

5

Unluck: 1d6

0

Experience Points

JUNGLE QUEEN | Points Summary

Characteristics Cost:

48

Base Points:

200

Powers Cost:

217

Disadvantages:

150

Talents Cost:

0

Total Experience:

0

Perks Cost:

0

Spent Experience:

0

Martial Arts Cost:

0

Unspent Experience:

0

Skills Cost:

85

Total Points:

350

Background

Spurned by her doctoral advisor for being too caught up in the
romantic notions of animal's having souls, Carmila Cray was overlooked
for a faculty job at the University of Oregon and found herself without
a job and soon after without a thesis advisor. She was forced to
drop out of her studies and was nearly going to accept a waitressing job
when she saw an advertisement for scientists wanting to work in
Madagascar. Carmila had been dreaming of Madagascar for years and
when she saw the opportunity it was as if she was meant for it.
The Alexander Corporation was investigating several species of wildlife
on the island and needed scientists to continue the work after the
previous team of scientists were killed or debilitated by a deadly
virus.

Carmila joined the new team and moved to a scientific
installation outfitted with the best equipment. Some of the other
scientists talked in whispers about the previous team but Carmila found
herself something of a loner amongst them and pursued her work rather
than social gossip. During some routine data entry, Carmila
stumbled across some top secret computer files detailing Alexander's
plans to use the scientific data gathered at the installation to develop
biological weapons. Carmila was outraged, and perhaps even more
outraged than she expected. It was as if she had been infused with
outrage.

She demanded to know the connection between their research
and any weapons the corporation was planning to develop. The
supervisor stumbled through some excuses and attempted to divert her
protests, but Carmila was ruthless. She contacted the American
Embassy and made a time to meet with the ambassador the following week.

However, that night the supervisor left the installation and as he did
so, he locked the doors from the outside. He was the only one of
the previous scientific team to have survived the virus, and there was a
reason. He contacted his superior at Alexander Corporation
headquarters and received orders to eradicate this new team. They
would use the same virus, and perhaps the next round of scientists
wouldn't be so curious.

Inside the installation, Carmila tossed and
turned in her sleep, embraced by vivid nightmares of beasts and men and
everything in between. She could see her outrage manifested as a
lion and then a grunting rhinoceros. She tossed again and found
herself looking out at the dream-world through the eyes of a crocodile
hunting her supervisor. Then the vision changed again and she was
sitting up in her bed, covered in sweat.

The air in her room was
humid. The air conditioner was on the blink again.

Without
thinking she reached for the internal com system and called maintenance.
No one answered. She stood up and felt immediately light-headed.
Her vision blurred. She coughed and there was blood on her hands
from the phlegm. She stumbled to the door and pushed her way into
the corridor. Outside she saw one of her co-workers dead on the
floor. She had read about the fate of the previous scientists and
recognised the signs. It was the virus.

She made the connection,
somehow, that the supervisor was responsible. Her eyesight
cleared, almost to the point of becoming superhuman. Her senses
were sharpened too. Her mind was swamped with hatred for the
supervisor and a need to hunt him down and rip out his throat.

Carmila
shuddered. As the virus entered her body she found that her body
was revolting against the invader. It shuddered and shifted and
the woman she was ceased to be, and in its place was a large snake.
Her body was hosting something bigger than her. It felt like the
entire animal kingdom was inside her body and it was not happy. It
demanded blood.

She slithered down the passage.

The supervisor
didn't hear the window break in his apartment. His hands were
clutched around the tumbler of whiskey. There was no other way, he
told himself. The money tied up with the project was not the
biggest concern - it was Alexander's reputation. The current CEO
had been very clear that none of this project was ever to be aired in
public, at least not while it was still in its testing phase.

Carmila
stretched her muscles and felt her body shift again, effortlessly
transforming into a lioness. She could smell the supervisor and
had examined the entire apartment thoroughly before she approached him
directly. At first his eyes seemed to widen with fear, but then
she realised he was intoxicated. She smelled fear but it wasn't as
precise or potent as she had hoped. She roared at him, and the
fear intensified. She licked her lips. Inside her head she
felt the animal kingdom coax her forward.

She never did make the
meeting with the American ambassador but with her newfound connection to
the Animal Kingdom Carmila realised that she had had enough of waiting
to get what she deserved. With the combined powers of every animal
on the planet she decided to go out and make the world her own.
Her first action was to rob a bank. She knew it was conventional
and it was a complete success. She followed it up with several
more robberies, which got the attention of the MI6 agent Agent Ape.
He was her first real opponent and they fought to a standstill, although
the battle with the sentient ape forced her to tap into the more cruder
aspects pf her new form. She fought tooth and nail and both lost a
lot of blood. After she recovered in the jungles of Madagascar
Carmila headed to London to get her revenge on Agent Ape. Her
identity was secret and all the authorities knew was that a series of
robberies had been undertaken by animals.

Carmila lured Agent Ape to
the London Zoo and nearly killed him, but was stopped by the arrival of
several members of Majestic. She eluded them by changing her form
and mixing with the zoo animals. Shortly after she left the
country.

Anima Mundi's first appearance as a human supervillain was in
the United States. She donned a costume and took control of the
San Diego Zoo. She released the animals and caused massive chaos
in the city, but was stopped by Jungle Boy who gathered the animals back
to the zoo and then faced off against Carmila. Since that time she
and Jungle Boy have fought half a dozen times, and she has come to
consider him a fun adversary - someone she delights in teasing and
playing with.

Personality

Carmila believes she has been chosen to represent the injuries
and injustices of the Animal Kingdom. She is quite self-righteous
and difficult to argue with. She is evasive when pressed for
personal information and has tried to move away from her life before
becoming Anima Mundi. She never accepts failure as being her fault
and considers her previous life to be a series of unfair situations
caused by others. She should have been a great scientist but the
establishment got in her way. She should have been happy but
everyone seemed determined to ruin her life and ostracise her.
With her powers she feels she can do anything. She is rude and
very forward, particularly when it comes to innuendo and sexual
advances.

Anima Mundi plans to eventually take over the world and is determined
to use the Animal Kingdom to achieve this as some kind of divine
justice.

Quote

"I'll have you swinging in the trees with me, Jungle Boy."

Powers

Anima Mundi is a metamorph, able to change her shape into any
kind of animal she is aware of (and she has extensive knowledge of
mammals, reptiles, birds and insects). She is able to transform
into normal versions of these animals and has the same characteristics
and abilities. Through concentration she can boost some of these
abilities beyond what is normal for the animal. For example, she
is able to transform into a bear which is considerably stronger than a
normal bear.

When she is in an animal form she is very difficult to detect.
While she usually stays in animal forms throughout any contact with
superheroes or authorities, she sometimes wears a costume to show her
human form while maintaining her secret identity.

Appearance

In her human form, Carmila appears to be a woman in her thirties
with red wavy hair and a shapely figure. On the rare occasions she
wears a costume it is usually plain and hardy, and includes a mask of
some kind. Most of the time she just changes shape from one animal
to the next without having to revert to her human form. In her
various animal forms, Carmila appears like any other animal of that
kind.