Warzone Wide

Warzone Wide Buildings textures

Some texture swatches for the wide buildings. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

A sampling of some of the textures I created for these environments. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Uncharted 4: A Thief's End

Responsible for all textures and shaders (unless otherwise noted). Also responsible for final look of all outsourced assets and their integration.

The Last of Us

Responsible for UV layout, all textures and shaders as well as integration of outsourced props where indicated. Additional call outs for modeling will be indicated as well.

Uncharted 3: Drake's Deception

Responsible for UV layout, all shader and texture work as well as integration of outsourced props where indicated.

Uncharted 2: Among Thieves

I came onto Uncharted 2 six months before the close of production and jumped all over doing wide backgrounds for 8 levels and polishing up areas that had been previously abandoned in Alpha stage as well as optimizing areas that needed some love. The levels shown here are the ones I had the most influence on, picking up where others had left off and inserting my own art into what was fleshed out. I was responsible for UV layout, all final shaders and textures for the environments in this gallery.