That is six brand new yemen terrains because there has been a civil war since 2015, also even as US troops are not involved in larger scale, in january 2017 a SEAL Team member was killed in action over there.

Large terrains have the floating point precision problem which gets worse the closer top right corner you get, you can see this even on altis north east tip. For this reason I decided to make some smaller terrains this time which could be used even on infantry operations even though this real world data project has been labeled as "fly boy terrains". The smaller 81km is in my current opinion the largest you want to make, even in 81km coordinates the floating point precision is so inaccurate that you get bad "shaking" with your character and weapons etc.

All these new terrains use arcgis world imagery satellite in 1 meter per pixel scale which is very good resolution, only exception is the massive 204km sized strait of hormuz which uses 2 meters per pixel due the size of the imagery, in fact we cannot do one meter per pixel with this terrain.

Kharg was kind of a joke, so small 15km one but the kharg island is interesting place that I've seen already on Falcon 4 Theater's so kind of wanted to make it for arma3. Strait of Hormuz was suggested by Jakerod already last year so now I got around to create it.

Currently all the terrains are in-game and working, but none of them have any objects yet, some of the yemeni and iran ones had really bad openstreetmap natural / landuse shapes so I have to draw them myself, also I plan on placing some objects manually as well.

No idea about release date, I'm proceeding with relaxed attitude and the release comes when I feel like they are ready.

Few guys have already offered to help placing village/town/city/airport etc populated place objects, my thanks goes out for these great guys. Join up, tutorials are there to show you how its done, lets join forces and get some cool populated places created to these terrains

These "PMC Vietnam" terrains are still presented in PMC Tactical ArmA 3 Terrains page and downloads are being seeded, however once I get around to it both will cease to exist. So if you ever had a plan to grab these listed terrains in "PMC" tagging ie stand-alone, now its the time.

Littlebird fly over of the new object placement (mostly new). First part of this city object placement was done summer of 2018, now finished the remaining section of that "main city". https://www.youtube.com/watch?v=NaLMm2A_TfI

PMC Iraq Baghdad City Object Placement FPS DEBUG TEST ONLY! THIS IS PERFORMANCE / FRAMES PER SECOND (FPS) DEBUG TEST ONLY! This is not a final product!

Littlebird fly over of the terrain builder mass copy pasted compositions / prefab objects. This is not normal object placement it is just for testing purposes. 3.7 million objects in the city area (more vegetation elsewhere on the terrain). Viewdistance 3500 meters, object viewdistance 2000 meters.

You can see several freezes during the flight. ArmA 3 64bit was using 7 gigabytes of RAM.

Our goal here was to test how insanely huge cities perform in ArmA 3, Iraq Baghdad is one of if not the largest city we have. Results obviously are not very promising, these kind of freezes are unacceptable. We will continue object placement development to see how we can create good performance to huge cities.