This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time. It will be like grinding, because you'll be killing stuff almost non-stop, besides you'll also be completing a bunch of quests at the same time!

NOTE: Following this guide will get you the Quest Achievement for Borean Tundra: Nothing Boring About Borean. In fact, 100% of the quests of Borean Tundra are included in the guide, or at least mentioned as optional.
You'll also get this achievement on the way: D.E.H.T.A's Little P.I.T.A..

Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.

DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP. It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.

Basic rules

Spend your talent points so that you kill things as fast as possible. (e.g: Priest should specialize in Shadow Talents, Warriors in Arms/Fury, etc.

Don't waste your time trying to find groups for questing, you can solo everything that is described in this guide unless I say otherwise. Only group with someone when it's not gonna be a waste of time (e.g: meeting the person at the other end of the zone to show him the way to where your quest is, that is a waste of time)

Try to always log out in an inn or in one of the major cities when you take a break.

Useful Addons

To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.

Recommended

DMiniCoords - A simple box which displays coordinates, left-click it to move it where you like.

Optional

Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:

Side Note:In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.

If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.

Shopping List:

Level 71 - Overcharged Capacitator - Made by Engineers with 375+ skills. The materials are quite easy to get so it shouldn't be too diffcult. Mail this item to yourself and leave it in the mail until I tell you to grab it.

Color Code:

Quests

Items

Locations

Quest objectives to kill

NPCs

Locs

The Guide:

Go to Stormwind Harbor, go to the northern pier, take the boat to Borean Tundra. The boat will take you to Valiance Keep.

==Note== Zoom out your minimap to the maximum, it's easier to find quests that way.

In Valiance Keep, get the quest [71] Enlistment Day.

Get the new flight path.

Go south to the barracks, go up a floor and into the main room. Turn in [71] Enlistment Day, get [71] A Time for Heroes.

Get out of the barracks, go to Sergeant Hammerhill and turn in [71] A Time for Heroes, get [71] The Siege.
Also get [71] A Soldier in Need from Medic Hawthorn just outside the gates.

1. Kill 6 Crypt Crawlers.

Go back to Sergeant Hammerhill, turn in [71] The Siege, get [71] Death From Above.

2. Go back to the keep and go inside the ship's cargo. Kill the cultists in there and right-click the First Aid Supplies.

Loot Hawthorn's Anti Venom.

Also right-click the Cultist Shrine and get the quest [71] Cultists Among Us.

Go to Captain "Lefty" Lugsail on the upper deck of the ship. Turn in [71] Cultists Among Us and get [71] Notify Arlos.

Go back to Medic Hawthorn, turn in [71] A Soldier in Need.

3. Go just a little south, look above and you'll see Scourged Flamespitters.

Target one and use the Reinforced Net.

Kill it. Repeat this 6 times.

4. Go back to Sergeant Hammerhill, turn in [71] Death From Above, get [71] Plug the Sinkholes.

3. Go back to Valiance Keep. Turn in [71] Plug the Sinkholes, get [71] Farshire.

Get [71] Word on the Street from Mark Hanes, standing a few feet away.

Go to the barracks, turn in [71] Notify Arlos, get the newly available quests:

[71] A Diplomatic Mission

[71] Enemies of the Light

4. Go to the Valiance Keep Inn(59,68). On the upper floor you'll find Leryssa. Turn in [71] Word on the Street, get [71] Thassarian, My Brother.
Also get all the other available quests from around the inn:

[71] Nick of Time

[71] Distress Call

1. Take the northern exit of Valiance Keep, go further north and you'll find Gerald Green(58,63). Turn in [71] Farshire, get [71] Military? What Military?.

2. Go north/northwest to the Farshire Mine(57,57).

You should see two yellow "?"s on your minimap. Go to the first one, turn in [71] Military? What Military? and get [71] Pernicious Evidence.

Go to the 2nd one, turn in [71] Thassarian, My Brother, get [71] The Late William Allerton.

Get out of the mine, go back to Gerald Green, turn in [71] Pernicious Evidence and get the 3 available qeusts:

[71] It's Time for Action

[71] Take No Chances

[71] Reference Material

==Note==From now on, kill Plagued Scavengers on the way and look for Farshire Grain.

Right-click Wendy's Torch near them.

3. Go north/northwest to the burning building next to the mine (56,58). Look for a red book called Fields, Factories and Workshops.

Loot it.

Finish the other two quests and go back to Gerald Green. Turn in:

[71] It's Time for Action, get [71] Fruits of Our Labor

[71] Take No Chances

[71] Reference Material, get [71] Repurposed Technology

1. About 100 yards west of here you should find a small patch with Harvest Collectors.

Kill one, loot it, target its corpse and use Jeremiah's Tools on it.

Do that for all the Harvest Collectors you find on your way from now on.

2. Further west you should find three camps of Cultist Necrolytes channeling magic around pink summoning circles at (56, 63), (54,62) and (54,60).

Kill Cultists Necrolytes until one drops a Cultist Communique.

3. Go to the Farshire Mine again. Go to the end of the mine, kill Captain Jacobs and loot the Cart Release Key.
Go back a few steps and locate a cart with a Cart Release Lever.

Right-click it.

Now get out of the mine and finish [71] Repurposed Technology.

4. Go back to Gerald Green, turn in:

[71] Fruits of Our Labor, get [71] One Last Delivery

[71] Repurposed Technology

5. Go back to Valiance Keep, turn in [71] One Last Delivery at Hilda Stoneforge (57,67). Get the follow up [71] Weapons for Farshire.

Sell junk, repair and re-stock food/drink.

Go to the barracks, to the upper floor, turn in [71] Enemies of the Light, get [71] Further Investigation.

Go to the inn, go to the upper floor and turn in [71] Further Investigation at Vindicator Yalaa. Get the follow up [71] The Hunt is On.

Turn in [71] The Late William Allerton at Leryssa, get [71] Lost and Found.
Go down and turn in [71] Lost and Found, get [71] In Wine, Truth.

1. Go to the kitchen, where you should find "Salty" John Thorpe(59,67).

Right-click the Oculus of the Exorcist.

Talk to "Salty" John Thorpe and click on the text. Kill him when he turns agressive.

2. Get out of the inn, turn left and go down to the docks, where you should find Tom Hegger(59,69).

Use the Oculus of the Exorcist, talk to Tom Hegger and kill him.

3. Mount up, go to the barracks, go to the jail downstairs where you should find Guard Mitchells(57,72).

Use the Oculus of the Exorcist, talk to Guard Mitchells and kill him.

Go back to Vindicator Yalaa at the inn, turn in [71] The Hunt is On.

4. Get out of the inn, mount up and go back to Gerald Green, turn in [71] Weapons for Farshire, get [71] Call to Arms!

5. Ride north/northwest to the Farshire Townhall(57,59). Go to the upper floor and you should see a Bell Rope there.

Right-click it.

Go back to Gerald Green and get your blue reward.

1. Make sure you don't kill any animal on the way for now, or you'll get attacked on sight by the whole camp where we're going.

If you killed an animal, just wait for the Animal Blood debuff to fade from you or simply jump into some water and it will remove the debuff.

Ride northwest until you hit the road, follow it north to the D.E.H.T.A. Encampment(57,44). Complete the quest [72] A Mission Statement.

A bunch of quests should be available now, take them all:

[72] Ears of Our Enemies

[72] Happy as a Clam

[72] Help Those That Cannot Help Themselves

[72] Ned, Lord of Rhinos...

[72] Unfit for Death

==Note== From now on kill any Loot Crazed Poacher, Hunter or Diver on your way

2. Go to the field south of the D.E.H.T.A camp, look for Caribou Traps.

4. On the western side of the lake, go up the high bluffs and look for Nedar, Lord of Rhinos(47,44). He roams in the field (as colored on the map).

He's kinda easy for an elite. Kill him and his mount "Lunchbox".

5. Go east/northeast and look for Trapped Mammoth Calfs, you can find them in the area I colored on the map.

Stand next to them and right-click your D.E.H.T.A Trap Smasher.

Repeat 8 times.

6. If you don't have 15 Nesingwary Lackey Ears at this point, go get the rest then go back to D.E.H.T.A Encampment. Turn in:

[72] Unfit for Death, get [72] The Culler Cometh

[72] Happy as a Clam, get [72] The Abandoned Reach

[72] Ned, Lord of Rhinos...

[72] Help Those That Cannot Help Themselves, get [72] Khu'nok Will Know

[72] Ears of Our Enemies, no need to get the follow up

(It's just a repeatable quest you can turn in anytime you want, should you get extra 15 Ears)

1. Ride north to Khu'nok the Behemoth(59,30). Turn in [72] Khu'nok Will Know, get the follow up [72] Kaw the Mammoth Destroyer.

2. Find a Wooly Mammoth Bull, they should no longer be agressive towards you now. Right-click it to mount it.

Once you mount a Wooly Mammoth Bull, you'll get the following action bar:

Ability #1 AoE Damage, short cooldown, use it everytime it's up.Ability #2 It's a charge stun. Use it wheenver it's up. For that, you have to run away to get a little bit of range and then re-cast it.Ability #3 It's an AoE Fear and it only works on Kaw's minions, which you don't need to fear anyway because they'll die to Ability #1 very fast.

Basically, kill Kaw's mount with Ability #1 and then you can "kite" Kaw. Run away from him, use the charge stun and follow it up with Ability #1. Run away again and repeat, you should take no more damage after Kaw's Mount is dead.

Now that's you're prepared, ride northwest to (54,24), you'll find Kaw the Mammoth Destroyer there. When you get close, he'll jump on his mount and attack you.

Kill his mount, then kill him and his halberd will appear on the floor.

Loot Kaw's War Halberd.

==Note== The Halberd can be looted even if someone else killed Kaw.

3. Go northeast to the Scalding Pools(59,22). Kill robots there (Scavenge-bot 004-A8, Sentry-bot 57-K or Defendo-tank 66D) until one drops The Ultrasonic Screwdriver.

Right-click it to start [71] The Ultrasonic Screwdriver.

4. Go northeast to Fizzcrank Airstrip(57,20).

Get the new flight path.

Turn in [71] Distress Call at Fizzcrank Fullthrottle, he is on the upper floor of the inn (there's a small elevator in it). Get the follow up [71] The Mechagnomes.

Talk to Fizzcrank Fullthrottle and go through his text until you complete the quest.

Get out of the inn turn in:

[71] The Mechagnomes, get [71] Re-Cursive

[71] The Ultrasonic Screwdriver, get [71] Master and Servant

Also get all the available quests:

[71] Dirty, Stinkin' Snobolds!

[71] King Mrgl-Mrgl

[71] What's the Matter with the Transmatter?

1. Go north to Magmoth(58,15). Look for Crafty's Stuff while going through the next steps.

==Tip== If you fight Magmoth Shamans, kill the Fire Totems first before the shamans, they hurt but they die in one hit.

2. Clear the way northwest and you'll find a hole entrance at (55,12). Jump from the spot shown on the video below and you should land in the water. Down there you should find Bonker Togglevolt.

Right-click them and search their bodies to get Fizzcrank Pilot's Insignias. They can be found in the southern half of the Scalding Pools, as shown on my map. You can do that while staying mounted, even if attacked. Gather 6 Fizzcrank Pilot's Insignias.

1. Ride west to a rock called Elder Atkanok(55,36). Get both quests from here:

[72] The Honored Ancestors

[72] Reclaiming the Quarry

2. Go down in the Coldrock Quarry. Kill Beryl Treasure Hunters on sight as you go.

Just a little down the first slope you should find the first elder you need to identify: "Elder Sagni"(53,34).

Right-click it.

3. Go a little further northwest until (52,32). You should see the two elders you're missing to your left and right. Right-click Elder Takret and Elder Kesuk.

Go back to Elder Atkanok, turn in [72] The Honored Ancestors, get [72] The Lost Spirits.

Go back in the quarry. Kill a Beryl Hound and loot its Core of Malice.

Use the Core of Malice on Kaskala Craftsmen and Kaskala Shamen to free them.

Repeat this until you finish [72] The Lost Spirits. There are many Beryl Hounds at (52,31).

Kill the remaining Beryl Treasure Hunters you need for [72] Reclaiming the Quarry.

4. Go back to Elder Atkanok. Turn in:

[72] The Lost Spirits, get [72] Picking Up the Pieces

[72] Reclaiming the Quarry, get [72] Hampering Their Escape

==Note== Look for Tuskarr Ritual Objects while following the next steps.

1. This time, we're not going inside the quarry, but around it. Follow the cliff line south of the quarry, kill Beryl Reclaimers until one drops a Gnomish Grenade.

Get close to the East Platform(53,35) as shown on the screenshot below.

Right-clik the Gnomish Grenade.

2. Get another grenade. Go further west along the cliff line until (50,34) and destroy the Western Platform.

3. Go down inside the quarry, clear the way to the North Platform(52,32). Stand under it and use a grenade.

4. Gather the last Tuskarr Ritual Objects you need and then go back to Elder Atkanok. Turn in:

[72] Picking Up the Pieces, get [72] Leading the Ancestors Home

[72] Hampering their Escape, get [72] A Visit to the Curator

1. This quest is exactly like the first one we did in the quarry with the 3 Elders we identified. You have to go to the exact same 3 stones.

Besides this time, whenever you stand next to one of the stones, right-click the Tuskarr Ritual Object.

2. Go up the slope northwest until you are out of the quarry, then go west and then south along the cliff edge until you find Curator Insivius on a blue platform at (50,32). Kill him.

3. About 200 yards south of this platform you should find a path going up towards Amber Ledge at (50,36). Ride to Amber Ledge.

Get the new flight path.

4. Go back to the quest givers, turn in:

[72] Leading the Ancestors Home

[72] A Visit to the Curator

We're done here.

1. Ride south/southeast to Hierophant Liandra(58,55). Turn in [72] The Abandoned Reach, get [72] Not On Our Watch.

2. Go southeast towards the shore, kill Northsea Thugs on your way and loot Shipment of Animal Parts. They drop from Northsea Thugs and can also be found on the floor.

Go back to Hierophant Liandra, turn in [72] Not On Our Watch, get [72] The Nefarious Claim Master...

3. Mount up, ride southeast all the way to the shore, dive in the water and you should see a wrecked ship at the bottom of the sea (62,66).

Around that ship you should find Clam Master K, kill him.

At the bottom of the ship you should also see a Wine Crate.

Right-click it to loot the Kul'Tiras Wine.

4. Swim southwest back to Valiance Keep. Go to the inn, turn in [71] In Wine, Truth, get [71] A Deserter.

Get out of the inn, mount up and ride to the barracks, go down to the jail and turn in [71] A Deserter, get [71] Cowards and Fools.

Sell junk, repair and re-stock food/drink.

1. Ride southwest to Karuk(47,75). Turn in [71] A Diplimatic Mission and get the follow up [71] Karuk's Oath.

2. Go down to Riplash Strand and go west until you see a Captured Tuskarr Prisoner, fighting a naga at (44,78).

Help the tuskarr to kill the naga and he'll give you a quest [71] Cruelty of the Kvaldir.

Now kill what you still need for [71] Karuk's Oath.

Go back to Karuk, turn in [71] Cruelty of the Kvaldir and [71] Karuk's Oath, get the follow up [71] Gamel the Cruel.

3. Go south to a cave at (46,79). Go inside and kill Gamel the Cruel.

Go back to Karuk, turn in and get the follow up [71] A Father's Words.

4. Go precisely southwest to Veehja(44,80).

Turn in and get the follow up [71] The Trident of Naz'jan.

5. Swim east/southeast towards a big tower far in the distance. There you'll find a spot where you can jump out of the water, as shown on the image below:

From there you'll see some stairs to your left.

At the top of those stairs you'll find Ragnar Drakkarlund. Kill him and loot the Trident of Naz'jan.

6. Swim west/northwest back to Veehja, turn in [71] The Trident of Naz'jan, get the follow up [71] The Emissary.

7. Go back to spot 5.

Look in your inventory for the Trident of Naz'jan, put it on an action bar.

This time instead of going up on the isle, we're going to swim down and look for Leviroth, a big monster at the bottom of the sea. Make sure your breath is full before you dive in.

Use the Trident of Naz'jan on Leviroth and then finish him off.

When done with that, swim northwest back to the mainland, go to Karuk and turn in [71] The Emissary.

1. Go northeast to the end of the cliff at (57,56). There you should find Karen "I Don't Caribou" the Culler . She has two guards, stealthed. It's still an easy fight, no elites. Kill her.

2. Go back to D.E.H.T.A Encampment. Turn in everything:

[72] The Nefarious Claim Master...

[72] The Culler Cometh

[72] Kaw the Mammoth Destroyer

Get the final quest from D.E.H.T.A Encampment: [72] The Assassination of Harold Lane. You can also turn in extra ears if you got 15 of them to get the buff, which will be help you solo our next quest.

3. This quest has you kill Harold Lane, an elite humanoid located on the northwestern side of Lake Kum'uya(50,42). He can probably be solo'd by any class if done properly, thanks to an item provided for the quest, the Cenarion Horn.

I recommend using the horn right after you start the fight, this will stun Harold Lane for a few seconds and take a large chunk out of his HPs (about 50%), as long as the whole stampede tramples over him. So make sure he doesn't move. Stand still while you cast the horn.

Then you have to take care of the rest of his health. Harold Lane can be stunned and his movement can be slowed. Use every cooldown you got and you should be fine. Health pot too if needed.

==Tip== Melee classes, when he drops his trap, move away fast before it activates, that way you won't get rooted.

If you don't manage to solo it, because of your class or your lack of gear, try to find help, with two people this quest is a pushover, because you get to use 2 Stampedes on poor Harold Lane.

Once you've killed him, go back to D.E.H.T.A encampment, turn in [72] The Assassination of Harold Lane. Congratulations on your achievement.

1. Go east to Kaskala(64,46). Turn in [71] Cowards and Fools, get [72] The Son of Karkut.

Get the two other quests:

[72] Not Without a Fight!

[72] Preparing for the Worst

2. Kill 12 Kvaldir Raiders and pick up 8 Kaskala Supplies.

There are a lot of those supplies further sourtheast down the shore (73,53).

Go back to Bixie, turn in [71] Oh Great... Plagued Magnataur! and get [71] There's Something Going On In Those Caves.

5. Ride east to a cave at (78,19). You should see a Plague Cauldron inside the cave.

Stand close to the cauldron and right-click Bixie's Inhibiting Powder.

Go back to Bixie, turn in [71] There's Something Going On In Those Caves, get:

[71] Rats, Tinky Went into the Necropolis!

[71] Might As Well Wipe Out the Scourge

1. Ride northwest until the necropolis of Talramas. Kill any scourge on your way. Find the lower entrance on the southwestern side of the necropolis (69,15).

From there stick to the right and you'll find Tinky Wickwhistle in a cage on the ground floor.

Turn in [71] Rats, Tinky Went into the Necropolis! and get [72] I'm Stuck in this Damned Cage... But Not For Long!

2. Get out of Talramas and ride to the other side of it (northern side), you should see Lich-Lord Chillwinter on the top of the necropolis. Kill him and loot the Piloting Scourgestone.

From there, look down in the room below and you should see Doctor Razorgrin. Jump down, kill him and loot the Magical Gyroscope.

Clear the way back down and kill Festering Ghouls until one drops an Engine-Core Crystal.

Once you have those 3 items, go back to Tinky. Turn in [72] I'm Stuck in this Damned Cage... But Not For Long! and get [71] Let Bixie Know.

If you still haven't killed 20 Talramas Scourge, do it now

3. Ride southeast back to Bixie, turn in:

[71] Might As Well Wipe Out the Scourge

[71] Let Bixie Know, get [71] Back to the Airstrip

4. Ride west/southwest to the Fizzcrank Pumping Station. There's a ramp northeastern side of the station, take it and go to the top of the station.

In a small cabin at the top of the station, you'll find The Gearmaster's Manual.

Loot it. Gearmaster Mechazod will spawn behind you and talk to you. After he's done, kill him and loot Mechazod's Head.

5. Get off the platform and ride southeast to the southern sinkhole we marked earlier (70,37).

Right-click the Shake-n-Quake 5000 Control Unit.

Lord Kryxix will show up shortly after, kill him.

6. Ride southeast to Death's Stand(82,47). Turn in [72] The Son of Karkut, get [72] Surrounded!

1. Go just a little north and kill Rocknar(81,43). Loot A Handful of Rocknar's Grit.

Also kill 7 Ziggurat Defenders on the way, they are all around this place.

2. Go back to Death's Stand, turn in [72] Surrounded! and get [72] Thassarian, the Death Knight.

3. Go northeast to The Wailing Ziggurat(85,42). You'll find Thassarian in it, turn in [72] Thassarian, the Death Knight, get [71] Finding the Phylactery.

Ride back to Death's Stand. Go to Dusk (the horse behind the tent). Dismount, then right-click Dusk.

Dusk will take you to a small pool. After you dismount, get back to full HP/mana, because you'll get ambushed by 4 mobs in the water.

Once ready, dive in the pool and right-click the Frozen Phylactery. If it's not there, it means someone did the quest recently, you'll have to wait until the Frozen Phylactery respawns.

Defeat the Phylactery Guardian and loot Tanathal's Phylactery.

Go back to Thassarian in the Wailing Ziggurat. Turn in [71] Finding the Phylactery, get [72] Buying Some Time.

1. Ride northeast to the Temple City of En'kilah(84,32). Kill every scourge you see.

You can use Lurid's Bone whenever it's up to help you kill faster.

Finish [72] Buying Some Time.

2. Go back to Thassarian. Turn in [72] Buying Some Time, get [72] Words of Power.

3. Go back to En'Kilah. First go east to the Spire of Pain(89,29).

Go inside, kill the two Mystical Webbing and then kill High Priest Talet-Kha. Loot High Priest Talet-Kha's Scroll.

4. Go northwest to the Spire of Blood(88,22). Go to the upper floor, kill High Priest Andorath and loot High Priest Andorath's Scroll.

5. Go west to the Spire of Decay(84,22). Kill the necromancers and then the boss. Loot High Priest Naferset's Scroll.

6. Go back to Thassarian, turn in [72] Words of Power, get [72] Last Rites.

[72] Last Rites is a quest most classes won't be able to solo, depending on gear as well. It can be duo'd easily if one of the two classes can heal (a Death Knight tanking and self healing can also work). Bringing 3+ players will make it a breeze though. If you don't find help immediately, just skip the next part and go on with the guide. Just come back and read this part once you find a group for [72] Last Rites.

[72] Last Rites

After entering En'kilah. Look to your right and you'll find the teleporter:

You'll enter Naxxanar. If you want to get out, simply step on the green teleporter, right next to where you arrived.

In Naxxanar, take the upper teleporter (the blue one).

You'll be teleported next to Thassarian. Read the following information about Prince Valanar before you tell Thassarian that you're ready.

Prince Valanar

Abilities

Immune to Stuns or to any form of cc

Immune to any form of spell interruption

Shadowbolts for 2K and hits fairly hard. If the person tanking is wearing cloth, leather or mail, I'd recommend not interrupting his spells, because they'll probably do less damage than his melee hits (3K crits on a rogue for example). However, you can also try hiding behind walls to avoid his shadow bolts, using line of sight

!!Soul Deflection!! Stop attacking while he channels this. All the damage you do to him is reflected to you while under this spell. Watch out for this one. It's easy to see when he does it, as he channels violet beams on everyone near him.

Tips

Start slow, let Thassarian tank at the start. But don't let him die though, he must survive or the quest will fail

If you get low on health, just run away and run in circles under the platform until Valanar stops chasing you. Use line of sight to avoid the shadowbolts

==Note== If Thassarian dies, it's not a big deal, Valanar will despawn too. 30 seconds later, Thassarian will respawn, talk to him again to re-start the event.

==Note== If you took the quest [72] The Lost Courier by mistake, abandon it.

Hearthstone to Fizzcrank Airstrip. If your hearthstone is not up, ride to Unu'pe and fly to Fizzcrank Airstrip.

Turn in:

[71] Deploy the Shake-n-Quake!

[71] Back to the Airstrip

[72] The Gearmaster

Go to the mailbox and grab the Overcharged Capacitator I asked you to buy in the shopping list. If you don't have it, no worries, you'll finish this quest later when you get the item.

If you do have the Overcharged Capacitator, turn in [71] Just a Few More Things..., get [71] Hah... You're Not So Big Now!.

Sell junk, repair and re-stock food/drink.

Go north to Magmoth.

(img fix4) Look for Magmoth Crushers or Mates of Magmoth, use Crafty's Ultra-Advanced Proto-Typical Shortening Blaster on them and kill them.

Repeat 5 times.

Go back to Fizzcrank Airstrip.

Turn in [71] Hah... You're Not So Big Now!, get [71] Plan B.

Fly to Amber Ledge.

In Amber Ledge, turn in [71] Nick of Time, get [71] Prison Break.
Also get [71] Monitoring the Rift: Cleftcliff Anomaly

Go inside the mage tower and turn in [71] The Borean Inquisition, get the follow up [71] The Art of Persuasion.

Target the Imprisoned Beryl Sorcerer and right-click the Neural Needler several times, until he speaks.

Turn in [71] The Art of Persuasion, get [71] Sharing Intelligence.

Get out of the tower, turn in [71] Sharing Intelligence, get [71] A Race Against Time.

Go back down to Beryl Point, go to the biggest of the blue circles.

Right-click the Beryl Shield Detonator.

Kill Inquisitor Salrand. After you kill her, Salrand's Lockbox will appear on the floor.

Right-click it and loot Salrand's Broken Key.

Go back to Amber Ledge, turn in [71] A Race Against Time, get [71] Reforging the Key.

Turn in [71] Reforging the Key at Surristrasz, that big red dragon. Get the follow up [71] Taking Wing.

Go southeast to Warmage Anzim, turn in [71] Taking Wing. Before you get the follow up, read the following lines.

When you take the next quest, you'll fly on a drake and help rescue Evanor. All you have to do is right-click her cage once the drake drops you on the platform, and then let Evanor teleport you, stay close to her.

That's it, now get [71] Rescuing Evanor.

==Warning== There's a bug currently and this quest sometimes takes a very long time to appear (sometimes hours). If that happens, skip it, go to the dragon and ask him to fly you to the Transitus Shield, then follow the guide from there. When you're done with the Coldarra part of the guide, you can come back here and this quest should be available.

After the teleport, turn in [71] Rescuing Evanor, get [71] Dragonspeak.

Get out of the tower, go to Surristrasz, turn in [71] Dragonspeak, get [71] Traversing the Rift. This will make you fly to Coldarra.

After landing, turn in [71] Traversing the Rift, get all the available quests from here:

[71] Basic Training

[71] Nuts for Berries

[71] Reading the Meters

[71] Secrets of the Ancients

==Note==While following the next steps, complete the following objectives:

Kill 10 Coldarra Spellweaver

Kill Glacial Ancients until you have 3 Glacial Splinters

Kill Magic-bound Ancients until you have 3 Magic-bound Splinters

Look for Frostberry Bushes until you have 10 Frostberries.

1. Go south towards the blue circle at (33,28) and kill Coldarra Spellbinders until one drops a Scintillating Fragment.

Right-click it to start the quest [71] Puzzling...

2. Go back to Transitus Shield, turn in [71] Puzzling... and get [71] The Cell.

3. Follow the path west until (29,35), there you should find a Coldarra Geological Monitor.

We're done with Borean Tundra. If you still haven't completed [72] Last Rites, you should try it a last time. If you can't find a group, just forget it for now, you can come back to do it later. It's just a nice quest with good rewards, but it doesn't have a follow up, so it's not a big deal if you don't do it now.

Time to go to Howling Fjord!

Fly to Unu'pe, take the turtle to Moa'ki Harbor.
Once there, go turn in [72] Travel to Moa'ki Harbor, don't get the follow up.

Get the new flight path.

From Moa'ki Harbor, take the turtle to Kamagua (go to the pier on your left-hand side).

Get the new flight path.

Follow the map below and ride to Valgarde Keep.

Once you're in Valgarde Keep, go to my Howling Fjord Guide.

The guide ends here. If you're not level 72 yet, it's normal, don't worry, we'll finish it in the next chapter.

I hope you enjoyed this guide. If you want to return the favor, please try to contribute.

You can definitely head over there at 69. There is a possibility that some quests won't be available to you. If that happens, I'd suggest doing some instances or battlegrounds until you ding. However I think that you are close enough in level that you'll probably be fine.

Just registered to express my appreciation for the work you have put into these guides - you have done a great job!

I have followed your guides casually from 50 to 60 and more in details from 60 to 71. At 72 I decided to try your add-on version and I must say it takes some getting used to. For me the biggest difference between the written version and the add-on version is the lack of reading ahead to understand what is the point to this plus the circuit maps that put things in perspective. Using the written guide you get a chance to read what will happen and how to manage a certain task, but in the add-on version I feel that I'm just doing blindly what the add-on says without really knowing why. One way to improve this could be to use the comments a bit more to give the explanations there plus coordinates for your target.

Anyway the add-on works just fine except that sometimes it doesn't seem to show the directions on the minimap - for example when you have to turn in a quest. In terms of Questhelper and Carbonite I think you are better of disabling them when using the add-on version since it can be rather confusing when you can see nearby objectives but the guide tells you to run somewhere else ignoring them for now.

For the casual gamer, like my self, I think the written guide is preferred and for those who just wants to hit 80 as soon as possible the add-on seems a big help.

I will continue using the add-on version for the next 3-4 levels to give it a fair chance - I really like the idea to have everything inside the game and maybe I will get used to doing it this way.

Thank you again for all your work and thank you to wow-pro for providing a home for all this information.

Thanks very much for the insightful feedback, and the points you make about the addon are good ones. I think Jame plans to continue to release his guides in "paper" format first, I don't think those are ever going away, so don't worry!

When I am coding for the addon, I do try to include lots of useful info in the comment mouse-over, but it will never match up to the paper guide. I suppose there is no real harm in this though, because as you demonstrate, though who prefer the paper guide can still use it

Again thanks for the feedback and I'm glad you are enjoying the guides!

Now I have used the add-on on my main (from 72 to 80), as well as on several alts and for second time around the add-on is superb. You will normally have a vague recollection of what is required after you have done it once and the add-on will point you in the right direction, keeping the optimal sequence.

For my main it was not a problem that the guide stopped in Grizzly hills as I was comfortably 80 by the end of the guides (amazing what lots of rested XP will do ).

I can highly recommend the add-on as an effective help while questing and also very easy to use. Two things though: 1) As stated in my previous comment, there are much value in reading ahead in the written guides as the add-on does not contain nearly as many hints as the guides ( I know there's a lot, but still more in the written version ) and 2) It takes a bit of work to update the progress in the add-on when you don't start at the beginning of the guide - checking what quests you have done in each zone, especially in the 30-40 section where theres lots of travel between the zones.

Anyway great job, keep up the good work, much appreciated by tons of wow'ers as opposed to the endless spam from paid guides which makes it almost impossible to find solid information about classes and questing. Good thing we have wow-pro .

Hey, I noticed that at the murloc stage of the guide, you say to get [71] Them! from Brglmurgl. "from Brglmurgl" is in the same colour as the quest, if you understand me here, even though the quest is just named [71] Them!

I quit wow a while ago and gave my account to a friend. I decided a few days ago to come back. He leveled only 1 level from 70 to 71. I then leveled on my own to 72 and I decided to use your guide that I love by the way!! (I used to use them before). The only thing is that I almost finished Howling Fjord instead of Borean Tundra. So the question is, can I level 72-74 at Borean Tundra instead?

Hi!
Just dinged 72, following your (AWESOME-) guides, and I'm finally going to Northrend.
For the last 10 levels, I've used the TourGuide version of your guides, and was really impressed by the increased speed I was able to level at, compared to the old Alt+Tab method. So, of course, I plan on using it all the way to 80.
However, before I start this guide, I was just wondering; is there a difference between this guide and it's TourGuide counterpart? (Quests, routes, etc.)
And wich of the two is most up-to-date?

As long as you are using the WoW-Pro tour guide guides and not the default ones, there should be no difference. Jame has stated that once he starts revamping his own guides in addon form, he is probably going to add some quests and do some updates. However at this time there *should* be no differences. Keep in mind that this is a beta and the addon is still being worked on, so there are likely to be a few errors.

It will make you gain less XP, but you'll kill things faster. Overall I think it will balance out, but you might occasionally fall behind the guide. If this happens, see if you can get a group for an instance to catch up.

I've been following your guides and I've noticed that you've never mentioned the Magical Kingdom of Dalaran quest. I think it would be something useful to put at the start of each of the Northrend guides, not as an easy bit of xp, but as a useful shortcut method of getting to Dalaran and then to a capital city to train up each level.

If you take the quest, there are a number of npcs usually in the "main" camp of each zone that will teleport you to Dalaran. Provided you never turn in the quest, they will send you to the floating city as many times as you like. All for the cost of a single bag slot holding the quest item.

It really is useful, not just to go train quickly, but also for access to the cooking (and JC) daily quests that are usually quick and easy xp. But it's so tempting to just do and turn in this quest without thinking it through that a nice warning on each of these guides could save many people lots of time.

Very useful indeed!
Just want to add that you can just abandon the quest once you have been teleported, and get it again whenever you may need it (You can get the quest from all the NPCs that teleports you). This way, you won't have to carry the quest item with you, and it saves you a quest slot.
Hope this helps!

Apparently, Blizzard has been reading your guides. I did this quest on my Druid tonight and when you jump from the top and land in the water, you do a corpse run.

Anyone else having this problem?

James

Edit: I think they need to shorten the spawn timer. I had to kill the guy at the bottom of the well 3 times before I could even escort the guy across the pond. Halfway up, it was an 8 or 9 on 1 (2 if you count the guy you're supposed to escort). Needless to say I had to make another corpse run. Halfway back to my corpse, I got a completed message. Unfortunately, that was an error. When I looked at my quest log, I failed and had to retry.

I killed his mount first, and while killing this elite, a second of him and his mount walked up behind me and started attacking me. So does killing his mount make him+ his mount respawn? because I doubt their are 2 of these guys walking around.

For Vista users the add-on directory is just a bit different ^^ nothing major but thought I'd help make your amazing guides just a tinyyyy bit better! I have it as C drive -> Users -> Public -> Games -> World of Warcraft -> Interface -> AddOns

They did indeed change it, as I did Borean Tundra on my first character less than a month ago and had to pick up 10.

About Winterfin Commerce, might I suggest combining it with its prerequisite quest (the one where you kill Scalder and use the conch), so that the player may turn both in one after the other? The clams are used as currency for the vendors there and are lootable anytime, even before getting the quest. There are several on the bottom of the ocean near Scalder, as well as the ones at Winterfin Village. Picking up 5 would be pretty easy and might save a little swimming time, especially since you have Underwater Breathing for a while due to the Scalder quest.

Just an idea - I did it this way this time around and I felt like I was getting more done. Nothing like accepting a quest and already having the items for it!

For some inexplicable reason (actually probably to stop the bug), this item has been changed to Raelorasz' Spark in 3.08 (looks like a greater astral essence). You now need to use the spark to light a signal fire next to the Northern Entrance (fire @ 25.4 21.. Otherwise quest plays out the same.

So your text should read.

"Travel to the northern entrance. Just next to the entrance at 25:22 you should see an unlit bonfire. Check your inventory for Raelorasz' Spark and right click it to light the fire. When Keristrasza appears, stick close to her while she moves to the entrance and follow the script. After you've landed the quest will complete".

Jame thank you the great guide I know it takes a lot of time and effort. THANK YOU!!! As you finish the last quest in the Transitus Shield you say to "Fly to Amber Ledge." You can also talk to Librarian Tiare right across the path for the Flight Master. She will Teleport you to Amber Ledge. It will save a few seconds and it's free.

I was just wondering when i tried to accept the quest [71] Taking Wing it said i didnt meet the requirments for it(which is weird since im lvl 71).I couldnt accept again, so do you think its bugged or is there some other reason for this?, it seems like its a long quest chane with follow ups so what do i do

If I remember correctly, it puts the "don't meet requirements" for the quest if someone has recently taken off with the dragons. If the purple (or pink?) dragons are floating around behind the quest giver, you should be OK. If you've tried it and got that error message, I think you have to log out and back in to try again, but don't try if the dragons aren't there.

Not sure if that is 100% correct, but I had the same problem on my 3rd toon through. I tried a couple of days later making sure the dragons were there and it worked....YMMV.

It seems that some evil magician has infected your guide with "Curse of faulty spelling"! But do not fret, the typo-police is here!

As the above text suggests, I've found some typos and a faulty direction:
_________________________________
Ability #2 It's a charge stun. Use it wheenver it's up.
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4. Go northeast to Fizzcrank Airstrip
This should actually be northwest.
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4. Go southeast to the area around the Fizzcrank Pumping Station. There are 3 things we neeed to do on the way.
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3. Go northeast to (63,37). There shoudld be another Wrecked Flying Machine
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I'll post more typos if I find them (I havent gotten so far into the guide yet).
-Because I can, the only reason I need