I assume that - in almost every game (talking about clichés, shall we ? ) , I'd need to battle an end-boss, at the very end of the whole game.

Now, will the character who has chosen the non-combat path have enough experience-points based strength to do that ? Or other attributes ?

Or in other words: Will the non-combat path give the same amount of experience points than the combat-path does ?

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)