Experiential Learning with Virtual Reality

August 22, 2018 - Gini Beqiri

"For the things we have to learn before we can do them, we learn by doing them."

Research also supports this idea; with the recollection of information being higher when we experience things ourselves, rather than being told about concepts or observing.

Experiential learning is effective but not everyone can easily learn by doing. However, with the rapid development of virtual reality (VR) over the last few years, people can learn through experience inside a virtual world from any location.

What is experiential learning?

Experiential learning is the process of learning through experience or "learning by doing", such as working for a company as an intern or learning how to ride a bike. This type of learning consists you being immersed in an experience and then reflecting on it afterwards.

Experiential learning occurs outside of the traditional classroom setting and it's effective because it leads to lasting behaviour changes through the acquisition of new habits.

Chapmen et al (1995) stated that if an activity has the follow characteristics then it's experiential learning:

A combination of knowledge and experience - the learner must understand the theory and then put this into practice.

Reduced external evaluation and more reflection - the instructor is less involved and instead, the learner plays a critical role in assessing themselves.

Learning outside your comfort zone - this used to be the case but with the introduction of virtual reality courses this criteria is not entirely applicable.

The activities must be relevant - the experience must be relevant to the learner so they feel motivated.

Reflection - learners should reflect on their own learning to provide them with personal insights.

See the big picture - the learning must encourage the students to link their learning to the world - how is what you're learning applicable to real-life?

Emotional investment - learners must want to engage in the experience and not just do it because they feel they have to.

Differences between traditional and experiential learning

Traditional learning

Experiential learning

Instructor-centred with lots of facilitation.

Learner-centred with minimal facilitation - the learner manages their own learning instead of being told what to do and when to do it. They have more responsibility than the instructor.

Teach knowledge and skills by providing information.

Develop knowledge and skills through experience.

Usually takes place in a classroom setting.

The context differs depending on the subject and there may be no textbooks or academic articles to study.

Learning outcomes are provided.

Learning outcomes are flexible and specialised to the learner.

Fixed structure.

Flexible structure - the curriculum may not be clearly labelled and the learner may have to choose which knowledge they need to know and reflect on their learning throughout.

Examples of experiential learning

Experiential learning can be carried out in a variety of ways, for example, through:

Experiential learning and VR

How does experiential learning link to VR?

VR is experiential learning - you are immersed in a world that simulates real-life where you put your knowledge and skills into practice. This means that VR learning can be associated with the 70% category from the 70-20-10 learning model.

Experiential learning with VR

VR fits into the experiential part of the 70-20-10 learning model, making it an efficient, cost effective way to learn new skills and processes.

The benefits of experiential learning with VR

There are many benefits of using VR for experiential learning:

VR can simulate real-life situations, such as having a difficult conversation with a manager, having to lay off employees etc.

By practicing in these environments, you will have the opportunity to safely fine-tune your skills and you're more likely to remember content if you have already applied it.

You can interact with virtual avatars and receive feedback on your performance.

Using AI to have conversations with avatars and change the outcomes of the situation depending on your performance.

You can freely practice as often as you need to as there are no time constraints.

Learning and practicing can be spaced out in smaller chunks compared to, for example, during training days. Information is more likely to be retained if there is gradual learning, rather than being taught an overwhelming amount in a short period of time.

VR environments are highly customisable, for instance, you can simulate being interviewed inside a virtual BBC studio and answer questions from the virtual presenter. This can enhance experiential learning by making the activity considerably more realistic which will consequently allow you to reflect on a more valid performance than, for example, practicing in front of a mirror.

By practicing in VR you are making the material more meaningful and relatable because you are applying the learning in your own way through your responses and behaviour.

It can be easier to access experiential learning with VR compared to other experiential learning, for example, perhaps you're struggling to find a training course near you.

People that avoid experiential learning due to shyness of anxiety can develop their skills and increase their confidence in a safe space before applying this learning to real-life.

Using VR is a more engaging way of learning because it draws your complete attention.

VR consists of active recall which means that you're stimulating your memory while learning. This is beneficial for remembering in the long-term and is more effective than passive recall, such as, re-reading information or just watching a video.

Learning by experience is an effective way to improve skills - VR has made this type of learning widely available and accessible to people around the world.