It was almost a year ago when we decided to stop the development of MicroWorld to rewrite and enhance the code...

We have to say that MicroWorld was our first real project, and that we now understand that it had way too ambitious goals for us: a game such as this is difficult to make, as you have to face many obstacles that range from creating a realistic (and efficient) terrain-generation algorithm, to designing the AI for animals and enemies, or to tuning every part of the gameplay so it works well with the others, and so on...

So we officially announce the end of the MicroWorld development.

It may be that we'll make a game similar to MicroWorld, one day, if we ever get to know HOW to make it... in the meantime...

We are developing another game: an arcade called "Touché", which sounds much more promising than MicroWorld.

Sure, it is a different genre, and it has a different art style, but hopefully we will learn something from making it, and we will use that "something" to make even better games in the future.

We apologize with all the people who had showed interest for MicroWorld and we thank the ones that will follow the development of Touché.