I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...

This is my first time using interfaces so I imagine I'm doing something dumb. I have an interface called ILoadable inside ILoadable.cs;
using UnityEngine;
using System.Collections;
public interface ...

In our project we used to have a PlayerObject class and then Unit and Building derived from that class. We recently started taking a look at Bolt, which requires classes that define objects that may ...

I want to create a button for a game's UI. The background uses a gradient and then I blit a surface on top of the gradient and use SDL_SetColorKey to delete the unwanted pixels. The surfaces are not ...

I want to create a menu for a game using a color gradient as the background. Is there a way to create a gradient background instead of using an image for it (since I don't know what size the window ...

I'm about to start programmin an inventory, harvest and loot system. I will need enemies that drop items, harvestable environmentals that yield resources and an inventory system that takes items and ...

So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...

I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...

I would like to add a GUI in my basic XNA games.
Before starting work on "Photoshop" or "Illustrator". I wanted to ask you the following question:
Do you know of a website or other resource program ...

Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...

I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad.
Currently the way I'm doing it is that, ...

I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...

I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far:
There are two (so far) types of entities ...

I would like to create a Java collectible card game. I have the logic down pat, but I am having some trouble with the interface. I would like to make it look nice. Rather than using the standard java ...

I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...

I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond ...

I am working on a small project and we have a few programmers on the job. We are using subversion to commit updates and keep all developers up to date on their workstations.
However, we have yet to ...

In XNA, I have created a new VertexType, called it VertexPositionTextureLight which inherts the IVertexType Interface, but apparently I need to implement the member of VertexDeclartion which I cleary ...

I've been fooling around with XNA today, attempting to develop a pure-component model game engine.
I've been working on a GraphicsSubsystem class, and realized that it will need both an Update method ...

Imagine a game world like in Dungeon Keeper or Sim City with an (possibly rotatable) 3rd person view, where the game world can be accessed in all dimensions (in discrete steps). For example digging ...

Sorry for the ackward title, but i don't know what to call it exactly. I'm looking for code or libraries that allow easy creation of commonly used user input devices, and code/libs that make gaming ...

A lot of games start with their intros and vendor videos, and then show a "Press Start" screen before the actual main menu.
I never quite figures out the purpose of this. Why not go to the main menu ...

(Sorry about the bad title, it's the best I could come up with)
I've been planning a gladiator manager game for a while now. Something similar to Blood Bowl (or Football Manager, only with fighting ...

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone.
I've found that translating the 2D movements of the mouse into sensible ...

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...