Quinn wrote on Jan 25, 2013, 04:04:My main gripes are that it's too much zoomed in, even at the max distance, and the inventory. I don't understand why it has to be so goddamn small.

Other than that I'm enjoying the game. I've never seen an ARPG where I felt more involved in the quests and story than this one, and that says alot because this one is nothing to write home about. But how multiple NPC's in a town recognize your accomplishment of a single quest completion is something new, and I like it. Why should only Person A recognize I killed this monster who made everyone's life miserable and not Person B and C as well? Good touch right there.

I also love the potion system. It has a special kinda dynamic of its own. I think it's really well balanced.

Last but not least... those chained women at my health and mana orbs, wow. Gotta trigger every straight guy's imagination.

The potion system has a pretty big and stupid flaw though. You can't stock up on health once you ran out of it in a boss fight. I guess it is a design choice, but if you used those 4 health and 1 mana you are completely done for. I played up to the boss medusa thing, got her down to half health but here stupid freeze attack... anyway, after that I quit and never intend to come back. The potion system works great against mobs, but if there is only 1 extremely strong enemy you are essentially rolling a dice before the battle even starts. With the random misses (hate that too) and that enemies can interupt a skill attack costing you mana ... not the game for me sadly.

(And yeah, I guess stocking up on stronger healing is a solution to tackle the boss, but that requires grinding, a lot of grinding.

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