Guarding, also known as 'Praeseation' in the old tongue, is the school of protection and healing. These spells cannot be used to harm others. This magic is practiced mainly by pacifists and doctors, and takes many years of training to perfect due to the complexity of organic matter and life.

Though all magic requires different words and components, depending on the culture from which your magic was learned, the root words of most Praeseation spells come from the Latin 'Arco-' (to keep away), 'Tego-' (to shield or cloak), and 'Sepio-' (to preserve).

CALLING

Calling, also known as 'Raptiora' in the old tongue, is the school of conjuration and teleportation. These spells are used to pluck items from one are or plane to another, since matter cannot simply be created out of thin air. This school was once known as 'Conjuration', but the name was changed once alchemists and wizened folk came to realize they were stealing rather than creating.

Though all magic requires different words and components, depending on the culture from which your magic was learned, the root words of most Raptioran spells come from the Latin 'Mitto-' (to send).

DIVINATION

Divination, also known as 'Prophetio' in the old tongue, is the school of the third eye. These spells will reveal what is hidden or has been forgotten, but are often useless to those who do not have further knowledge of what they seek. Divination takes time, more components than most magic, and total concentration. It is not a dangerous school, but it is among the more difficult to master.

Though all magic requires different words and components, depending on the culture from which your magic was learned, the root words of most Prophetiacian spells come from the Latin 'Vide-' (to see).

RUNES

Runes, also known as 'Fortecio' in the old tongue, is the school of enchantment. These spells deal with using symbols to bind abilities, curses, and other magical properties to non-living matter. These enchanted objects can then be worn by, or otherwise attached to, living matter, however. One example is a sword with runes carved into the hilt--it would have magical properties that only affect the bearer whilst the bearer is touching the sword.

Though all magic requires different words and components, depending on the culture from which your magic was learned, the tools and symbols of the Fortecian spells are uniquely Dwarven. Thus, this school is very difficult for others to learn, as they must not only have access to precious gems and metals, but also must learn the complex process of melding magic with art.

INVOKING

Invoking, also known as 'Excia' in the old tongue, is the school of growth. These spells allow the user to draw power from any given source--life from plants, strength from humans, and so on--to improve their physical body and abilities. This magic is primarily used by those with weak or sickly bodies, who cannot otherwise defend themselves, but great warriors are known to use this magic as well.

Though all magic requires different words and components, depending on the culture from which your magic was learned, the root words of most Excian spells come from the Latin 'Sin-' (together) and 'Frater-' (brother).

ILLUSIONIllusion, also known as 'Obfucio' in the old tongue, is the school of dreams. Illusionary magic deals with manipulating light and air to fool others' senses--to make them see and believe that which is neither real nor true. This school of magic is highly coveted by the Elfin tribes, who use Illusionary magic to ward off unwanted visitors in their land. However, many other creatures may use Illusionary magic to better function in this modern world (vampires, for example, who prefer to hunt their prey).

Though all magic requires different words and components, depending on the culture from which your magic was learned, most Obfucian magic does not use words at all! It relies totally on other senses, and speaking may in many cases cause the spell to break.

NECROMANCY

Necromancy, known only by its current name, is the school of life and death. These spells are among the most costly forms of magic, as they all require equivalent exchange to manipulate the life and death of living matter. Anyone could be a necromancer, though by their very nature Vampires are 'born' into this school of magic. A necromancer is one who manipulates the blood, bones and organs of the body. This form of magic is shrouded in shadows, though connections between Necromancy and Guarding have been disproved--the two work in completely different ways.

The root words and the components used to perform Necromancy are not of this world, but of the various Planes of the Underland. Few have ventured there, and none (save for daemons and vampires) have been able to tell the tale of their time in the Planes.

TRANSMUTATION

Transmutation, also known as 'Mutagae' in the old tongue, is the school of change. These spells are meant to modify matter, and some masters can even change one item into another of equal value. Transmutation is one of the easier forms of magic, and is generally considered the 'entry level' or 'starter' school--most magic users know some form of transmutation.

Though all magic requires different words and components, depending on the culture from which your magic was learned, the root words of Mutagation come from the Latin 'Hetero-' (mixed) and 'Utilis-' (useful).

ALCHEMY

Alchemy, also called brewing or simply cooking, is the act of creating potions, elixirs, dusts, etc. that will act as your spell casting components. These reagents can also be used as spells and curses in their own right, if the proper human emotion and energy is put into them (like with any spell). It is important to note that using potions or reagents is not Alchemy. Collecting, brewing, and preparing them is. As such, there are no spells to cast--only recipes to follow and reactions discover.

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TECHNOMANCYTechnomancy is one of the newer schools of magic. It was first developed by Dwarves, though Humans insist they started the trend. Technomantic spells mix technology with magic, quite simply. As it is a newer school of magic, its definitions are very vague. A technomacer could be anything from a wizen who uses magic to power their computer, to a wizen harnessing the magical properties of electricity from a tazer. The possibilities are endless, and some speculate that Technomancy will one day be split up into the already-existing schools of magic.

Technomancy, as it is so new and so diverse, has very little in the way of spell books. As such, we cannot record its root words at this time, nor their meanings.