​Blog!Strike! News and Gaming Thoughts﻿﻿

Hey, I haven’t updated in a while, but that doesn’t mean that nothing is going on with Strike! Well, to be honest, nothing was going on in April - I was incredibly busy with my “real” jobs, and I did zero work on Strike! However, May and June have been a different story. I’m working on a major project. Two major projects, really: a “Player options” book with new classes, roles, and a whole lot of items and equipment, and a book of pre-written monsters. I’ve already written about eighty monsters. I’ve got beta versions of five new classes, and Gabriel Butche, who wrote The Psion has written beta versions of four new classes and a new Role.

In the overlap between writing items and writing monsters, I’ll also be writing rules for a campaign set in a world where you hunt monsters and use their body parts to craft items.​And there’s more! I’m nearing completion on the next mini-expansion: Strike! Survival. I didn’t think I’d be writing another mini-expansion while I worked on these projects, but I’ve been thinking about this one for months and I finally had the insights I needed to make it happen. Strike! Survival will deal with man vs nature conflicts like you see in stories like The Martian, Seveneves, The Perfect Storm, Touching the Void, The Way Back, etc. If you want to run a campaign of exploration and pioneering on the Oregon Trail or a fantasy/sci-fi equivalent, this is the supplement you need. If you want to spice up travel scenes with real stakes and avoid the pitfalls that can make travel in RPGs boring, this is the supplement you need. Along with ideas for dangers and resources in several harsh environments, there are also rules for telling “A Harrowing Tale of Survival” In A Harrowing Tale of Survival, when a player character is lost and left for dead, they do not perish, but instead return, losing everything, but living to tell the tale. Check back in two weeks and I'll hopefully have it up for sale.