RealFlow 10 (1 Node) (Floating) On Sale!

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Our PN: NEXN0300372Manufacturer:Next LimitPlatform(s): Mac & WinProduct Type:Electronic DownloadTime to Delivery:All orders are sent to Next Limit in Spain. Please allow up to 24 hours for delivery. After 3PM CST electronic products may not be invoiced until next business day.List Price:$1,295.00

You Save: $453.25 (35%) through 08/31/2018.

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This product is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.

Quick Overview

RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms.

Description

RealFlow 10 is the latest version of Next Limit's fluid simulation software. RealFlow 10 + 1 Node includes one standalone license seat and one simnode, as well as the import-export plugins for all supported platforms.

RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!

LIQUIDSRealFlow offers two fundamental types of liquids: Particle-based liquids are mainly used for small- or medium-scaled projects. Hybrid-based liquids are well-suited for the simulation of large-scale scenes, and they provide the possibility of adding secondary elements (splashes, foam, mist, bubbles) for realistic results.

MULTI-PHYSICSCreate and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow’s high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.

FLUID SURFACES (“REALWAVE”)RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.

TEXT TOOLS, OBJECTS, SPLINESAn editor lets you create text elements and use them in simulations. RealFlow’s objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for particle emission or custom forces.

EXTERNAL FORCESForces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow’s node-based programming system.

RENDEREasy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render™.

MESHESRealFlow’s mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. Grid fluid meshes can be enhanced through displacement maps.

SHAPING TOOLSRealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures.

INDUSTRY-STANDARD FILE FORMATSRealFlow is capable of reading and writing Alembic® files with particles and geometry. An integrated stitching tool combines individual Alembic® files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.

NETWORK SIMULATIONSRealFlow uses “Independent Domains of Computation” (IDOCs) to distribute simulations over a network. Separate “Job Manager” and “Job Node” applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.

PROGRAMMING INTERFACESProgramming made easier. In RealFlow’s “Graphs” system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers interfaces to Python 2.7 and C++.

SYSTEM REQUIREMENTS

Operating System

Windows

Windows 7 SP1

Windows 8

Windows 8.1

Windows 10

Mac OS X

Mac OS X 10.9 and higher

Linux:

64 bits distribution with a 2.6 Kernel and glibc 2.12

csh (C-shell)

binutils

Processor

CPU 64-bit Intel® or AMD® multi-core processor

Memory

4 GB RAM minimum, 8 GB of RAM memory is highly recommended

Disk Space

2 GB available hard disk space for installation

GPU Acceleration

CUDA 3.0

OpenCL 1.1

32 KB minimum local memory size

2 GB minimum VRAM (VRAM limits the size of simulations you can run on)

Miscellaneous

3 button mouse

Hardware-accelerated OpenGL® graphics card

Requirements

Operating System

Windows

Windows 7 SP1

Windows 8

Windows 8.1

Windows 10

Mac OS X

Mac OS X 10.9 and higher

Linux

64 bits distribution with a 2.6 Kernel and glibc 2.12

csh (C-shell)

binutils

Processor

CPU 64-bit Intel or AMD multi-core processor

Memory

4 GB RAM minimum, 8 GB of RAM memory is highly recommended

Disk Space

2 GB available hard disk space for installation

GPU Acceleration

CUDA 3.0

OpenCL 1.1

32 KB minimum local memory size

2 GB minimum VRAM (VRAM limits the size of simulations you can run on)