Nice tut, its very self explanatory. BUT...I did have a slight problem.

This probally isn't a common issue but here goes. Well everything went fine the sprite inserted fine but the palettes I threw on it from Photoshop didn't show in game. I saveed the indexed image after I made the sprite look neat, than inserted the sprite. The colors I edited on Photoshop did not show instead it had a different one.I.E I colored the bag green but in game its alot darker and its not green. Is this a problem that needs to be corrected in APE?

Oh I tried that to... but the palettes are different in APE than what it shows in-game. Although when I inserted Red's palettes in PS it showed what it looked liked in the game. So for some reason its using Red's palettes anstead of the customs. Like I colored the bag green but when I inserted it, it was a different color.

Hi everyone!
I have been making rom hack from fire red
and i followed xatokus intro editing tutorial, But i don't know what is rivals intro sprite APE offset palette. And if i just import the sprite with unlz the sprite has wrong colors and red cube surrouding it.

This looks pretty easy but I follow it step by step and when I try to import my custom graphic it says the image isn't indexed when photoshop says it is and I have done all of this. Plus when I try to get my color palette from my custom graphic it gives me some random palette that isn't from my graphic.

I know this is an old thread but has anyone else had the problem that the transparent color (background) and black (detail lines) are switched? The large square that should be transparent is showing up when I open my ROM in VBA, and my black lines are gone. Help?

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