March 10

What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state <3

The game had wonderful reception and everyone really loved it! On Saturday morning, a speedrunner stopped by and beat the whole game in 10 mins. All the challenge levels, all the story - 10 minutes!!!!

We told everyone how much influence you had on the game. We wanted them to know this game is as much yours as it is ours. <3 Thank you so much for staying with us from last PAX (early access launch) to this PAX with the full release.

We wanted to share with you a bit of the awesomeness from the weekend. A community member was able to capture a time lapse of Sunday, the last day of PAX East. Here is the video. Music: Better Off Alone - VASKI

Next Update

Watch for the next update Tues, March 17th!! Just in time for St Patrick's Day!!

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Feature List

Single player campaign

Hand-painted scenes from Zac Duff

Unlockable memories to form story

Creative play. Complete dungeons by creating your own path.

Randomized dungeons

Dungeon boss battles

Partial Controller Support

Steam Cloud Stats

Steam Achievements

Steam Trading Cards

Steam Workshop

Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

Alienware AlienFX

About This Game

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out.

Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%.

Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.

I really wanted to like this game, because the dev seems like such a great person, but the game itself isn't very good.

The game is constantly updating, which shows that the dev is working on making this a better game, but there are some bugs that make this not so much a great game. Controls feel generally bad, since there is a lot of random generation there are some poorly placed blocks (For example, a lock on a wall that leads to nowhere) Also, the campaign doesn't save, so when I Alt+Tabbed, the game crashed and I couldn't be bothered to start again from the beginning. Only 2 kinds of enemies and the boss is incredibly easy.

On the plus side, the game is an easy 100% if you're an achievement hunter.

Since the dev is working on the game a lot, I hope that I'll be able to switch this to a reccommended eventually, but for now I can't reccommend it.

The moment I started playing this game, I knew something was wrong. I went to look at the controls, and the screen came up behind the level I was on. THIS GAME IS CANCER. DO NOT BUY/PLAY.

Everything about this game screams 'baby's first programming attempt'. The game relies solely on randomly generated levels, which often contain impossible jumps and walled-off spikes, and offers little more gameplay than jumping (of which you can double-jump, but ONLY if you jump first - no fall-jumping) and shooting blocks to get to the end of a map. Enemies are little more than moving dangers - one hit of which will send you back to the beginning. Becareful of projectiles too, as hitting one (which kills you) will cause it to remain floating in the air, making some maps impossible to complete (as the stationary object will still kill you on touch).

I say this not out of spite - I know everybody has to start somewhere - but you can find better games for free on flash sites. Paying for this game would be a waste of any money. I can't remember how this came to be in my library - possibly by a Humble Bundle - but be assured that after this single sitting, I have no reason to ever come back to this poor excuse of a game.

EDIT 1: I finally made it to a level that was literally impossible to reach the end of. Luckily the developer foresaw this and gives you a 'regenerate' button on the menu. Known your generation system is that flaw to put a failsafe in is quite something. Oh, and I hope you like the first three bosses, because you'll be seeing them again.

EDIT 2: Having played two hours and 8 bosses worth of levels, the story (a scentence between levels) just loops, with no ending or purpose. They might as well be blank loading screens, as there is no payoff, no cohesive story, and NO END TO THE GAME. This is nothing but a worseless, waste of time. Yes there are challenge levels, they're nearly impossible to do.

This game is randomly generated. Infinitely long. Handles like ♥♥♥♥. Campaign is too easy. Challenges are too hard. There are three enemy-types, which all might as well just be moving spikes. I have seen better games for free on Newgrounds, so do yourself a favour and give this a wide berth.

This WAS good. Before the revamp, it was a fun little game with awesome devs. Now with it finally being released with a massive overhaul, it sadly stinks. -Iffy controls-Buggy hitboxes -Random level generation (to the point that it is not completable)

The story is about an introverted boy in 3rd grade. They say "derp" at some pointThere are two type of base blocksThere are two types of instakill blocksThere are two enemiesThere's one weaponIt looks like it was made with a basic level developerHitboxes are buggyLots of bugsI got this game in a "beautiful games" bundle, but the only way to describe it is lame.

So...I wanted to go through my Steam library to play games I had yet to play.Well, I'm glad I went to this game first because I'm no longer going to play this game again.

I've made a few games for fun back in the days, self-taught. They were far better than this game. My games were simple, yet was fun. This game is boring.

There's not much of a reason to play this game. This game is too repetitive. The levels are randomized but practically all the same. There's no variety in this game really. Even my first platforming game I had ever made had more than two enemies and they had different qualities. The enemies here poses no threat. If you die, you restart the level. $2.99 is too much to ask. Bad Rats is a much better deal. I actually did have fun with that game. I would had actually spent money on Bad Rats, I would never spend money on this game. I got it for free from...somewhere. I have regrets of getting this for free, but I could sell the card I just got from this game. Yay!

Things I liked:-I can make a little profit from that card (you won't get profit if you buy this game. According to Enhanced Steam extension, this game lowest price has been $2.24. Get it only if you can sell the cards for more than you've spent.)-One boss somewhat made me startled I guess...-The text after every level were somewhat interesting I suppose.

Things I disliked:-Everything. -There's a dedicated button for showing the controls which looks ugly because it goes behinds the platforms and such. You can't even see it. The controls however, are easy to learn, but not precise at all. I found my character still running even without pressing any buttons. Not too sure what the look button was for either...-Two enemies, boring, no threat.-Bosses were pretty boring too. Much more improved than the regular enemies, but these bosses can easily become regular enemies. -The boxes...I'm not too sure why I can move them when I jump on them. -Sometimes I can't double jump. I'm not entirely sure why I can't do it at certain moments but I'm not playing more to figure it out.-Repetitive. All levels are basically the same just randomly arranged. (Have yet to see an impossible level.)-Nothing really to look at.

Oh, I can provide another positive. I can cross this off my "Steam Games in my Library I haven't Yet Played" list.

this is by far the worst game i have in my steam library. there's no challenge, no gameplay and the controls aren't tight enough. all you do is jump spikes and kill 2 different types of enemies. it's the kind of game you'd expect that someone would make while learning about how to make games, and then they'd just move on to a better project: not put it up on steam for actual money. i played through the game with this morbid curiosity that it would suddenly change or get better; it didn't.

The controls, the levels (randomly generated, which led me to get stuck on several occasions), the gameplay in general, is very crude.The developers might have run out of funds, or their level, game and interface designer weren't really up to the task, or maybe there were time constraints that made them rush the shipping.Either way, this game is clearly not finished. Art-wise, it is mostly pretty, but the arrow animations are still amateur, for example.Interface navigation also has some poor choices: options menu is not accessible from in-game. Control mapping is not accessible from the 'esc' menu (maybe there is a shortcut, but one thing should not preclude the other).At least, the game let me play it in a window with a resolution of my choosing. That, bafflingly, many games still refuse to do.

Imagine Me would be considered plain even if it had came out back in the early 90´s, and yet, its astonishing how such a simple game manages to do so many things wrong. Every level looks the same, you just go from point A to point B, avoiding spikes and enemies that barely move, by the end of each level you get a memory, that grants you further passage to the next one.Developers like to show theyre still working on this game, but: -The exit is always located either on the bottom right or bottom left corner. -Every time you die you get the same dead screen, it gets really annoying. -controls aren't tight. - i wouldn't mind the art-style but there's a severe lack of animations. - the game is too repetitive and has a very poor level design, it would be more interesting if there were some Non randomly generated levels. - the hit boxes are bigger than the objects that are supposed to kill you, its an easy game and i could adjust to that, but it just shows how little work was put in this game. - The Broken level generator more often than not leads to impossible levels, i've played for 10 min until i came across an impossible level. Levels don't even change when you die, the only option is to start the game all over again. -the options menu is pretty lousy and cannot even be accessed while in game, instead you just get this really annoying screen that appears every time you start a new game showing you the pre mapped controls and some instructions on how to play, there's even a special key just to open the instructions again. I dont get it, of all things that are missing, why do the developers want to force this on players, the game couldn't be simpler, children games are harder to understand than this, it serves no purpose.

If devs were ever involved in Imagine Me they would have fixed some of this problems by now, they seem to take into account everyone's bad feedback and yet no changes have been made. How difficult could it be to generate new levels every time you die just so it was at least possible to continue playing without having to start from the beginning every time you get stuck.

As is, Imagine Me is not even worth its current price. Its one of the worst games ive played and deserves every negative review it got. At Least most indie developers try something different and creative even if they happen to fail

First it seems to be a good platformer, but it's not.Annoying, frustrating, and have no point to continue.Randomize thing: doesn't seems to work well.The only good side that I can think of is the level editor with Workshop support

DO NOT BUY THIS GAME. I got it by buying bundle and still i regret. Its like '90 dos games but without story or anything just go and finish level. 9$ IS TOO MUCH this game should worth like 99 cents or less. If you want another perfect game i fully recommend coz it can be done 100% in 15 minutes.

I get what this game is trying to do, but it's not doing it well, neither in gameplay nor in storytelling.The story isn't engaging and feels disingenuous. The gameplay is unpolished, repetitive and feels very dull after a while.

You spawn in pseudo-randomly generated dungeons where you need to get to the exit while collecting arrows and keys. After every dungeon, you get 3 or 4 lines of the story, and at the end of a "memory" you fight a boss, the same boss every time. The game doesn't get harder in any appreciable way, and the story gets less interesting as you progress.

The biggest issue, however, is that the game is VERY unpolished. Enemies' AI keeps running and they retain their hitboxes even during their death animations, the menus are wonky and have incorrect button labels, the death screen feels like something hacked into a game engine that didn't have a feature to add death screens. This game was in Early Access until early December, but it feels no more finished than when I previously played it in June.

It's only 3€, but it just feels more like an idea someone had and never followed through with, rather than a game, so I really can't recommend.

Bad hitboxes. Poor hit detection. Terrible sound effects.I played until I beat the first boss and the game softlocked on the way to the next level. I decided that was enough and uninstalled it.I got this game for free. Don't waste your money on it.

The name "Imagine Me" has so much potential, but this game lives up to none of it. This game is just a 2D sidescrolling dungeoncrawler with some easy bonus levels thrown in. The campaign never ends, the challenge levels are too easy, and the game is still somewhat boring. Glad I only paid like $1 for this game, if it was any more I would have been upset.P.S. It says I have 1.5 hours on record because that's how long it took me to beat everything there is to do in this game.

A pretty bad platforming game with tight control make it a freaking frustrating game.

The level design is pseudo-randomly generated level which does not make sense as you literally do the same objection every level there is no pick up or upgrade other than arrow which you can shoot stuff with it. The gameplay is very much simple. The graphic is bad and the aesthetic does not suits it at all. The story does not working and it buggy as hell.

The developer were good and responsive just the game i really consider its very poorly design and just not working.