Flareon (BW2 Update) [GP: 2/2]

[B][U]To-Do List:[/U][/B]
[LIST]
[*]Update the entire Flareon Analysis. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Make the sure the set's moves and EVs are correct. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Fix any errors pertaining to the Set and Additional Comments. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Recieve two QC Checks while fixing any errors along the way. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Fully write out the analysis after the second QC Check. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Correct any final mistakes on the analysis after it is written. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Recieve the final QC Check. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Fix any obvious grammar / prose mistakes before handing it to GP. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
[*]Recieve two GP Checks, and have this analysis ready to go on-site. [[B][COLOR=LemonChiffon]✓[/COLOR][/B]]
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Despite its bad defensive typing, Flareon can use its excellent Special Defense to its advantage.

This set is made for Flareon to support its teammates with Wish; won't pass a lot of HP due to its mediocre HP, but it is still useful nonetheless.

Great check to Jynx thanks to its high Special Defense, but Psyshock still dents Flareon.

With this set, Flareon is a decent special wall, and with Flash Fire, it can wall special Fire-types, such as Charizard, along with other special attackers, such as Kadabra, Choice Specs Ampharos and Rotom-S, Gardevoir and Musharna.

Wish + Protect usually guarantees Flareon to heal itself, scout attacks from the opponent, and rack up Leftovers recovery. Wish also can be passed to Flareon's teammates.

Flareons's decent base 95 Special Attack can be used as well. Lava Plume is the optimal choice, as it can compensate for Flareon's pitiful Defense stat with the 30% burn chance. However, if more power is wanted, Flamethrower is an alternative.

Final moveslot is based on preference: Heal Bell makes Flareon the true team supporter, healing its teammates if they were inflicted by status. Roar can turn Flareon into a decent phazer, which can come in handy against setup Pokemon, such as Gorebyss and Bulk Up Braviary. Toxic can be used against opposing walls, such as Alomomola, and works well with Protect. However, Toxic is advised with Flamethrower, as Lava Plume can interfere with the burn chance.

[ADDITIONAL COMMENTS]

Maximum investment in Special Defense and HP to make use of Flareon's bulk and wall attacks.

Flash Fire allows Flareon to absorb Fire-type attacks, which aids this set more than Guts does, and the chance to raise Flareon's own Fire-type attack can be useful.

Leftovers increase Flareon's durability + works well with Protect.

Fire Blast can be used for that extra kick in power, but the loss in accuracy can be proven to be unreliable at times.

Flareon can use a physical attack in the third moveslot instead of a special attack if more raw power is preferred; in that case, Fire Fang or Flame Charge are optional, and in that situation Calm would be replaced with Careful nature.

Rapid Spin users can remove the dreaded SR and Spikes / Toxic Spikes Flareon despise. Wartortle is a good option, as it can use Flareon's Wish to its advantage, and has good synergy with Flareon, taking the Water-, Rock-, and Ground-type attacks well with Eviolite.

Due to its sad Defense stat, Flareon enjoys having physically bulky Pokemon as teammates to take attacks from physical attackers; Tangela and Alomomola are good partners in bulk; the former also has good synergy with Flareon and can use Leech Seed for additional healing, while the latter has Wish, Proect, and Toxic of its own, forming a nice defensive core between the two.

This set for Flareon is Taunt bait for many Taunt users, such as Liepard and Misdreavus. Gurdurr is a great counter to the former with Drain Punch, while Skuntank and Swellow can handle the latter, with Skuntank only fearing a WoW.

With Heal Bell, Flareon can be useful to sweepers / wallbreakers who dislike paralysis or burn getting in their way, such as Braviary, Sawk, Gorebyss and Primeape, with three of them (minus Gorebyss) able to deal with opposing special walls bar Musharna. They also benefit from Wish, since none of them (exception of Roost Braviary) have reliable healing.

Flash Fire can be useful to Pokemon that dislike Fire-type attacks, specifically Tangela, Exeggutor (in sun often, so it definitely doesn't to take a sun boosted Fire-type attack), and Roselia. In addition, Roselia can place Pokemon to sleep, and has good bulk with Eviolite, which works well with Flareon as well.

Now that Guts + Superpower is legal, Flareon can run a Guts set while still having good coverage against other types.

While its overall bulk isn't that great, it's Special Defense is still adored, and allows Flareon to absorb some special attacks, such as a Life Orb +252 Gardevoir's Psychic holding a Life Orb / Choice Specs; even with minimal SpD / HP investment, Gardevoir can only 2HKO Flareon, while Flareon can OHKO Gardevoir with a Guts powered Facade.

With this set, Flareon has maximum power from the EV + Nature combination, Guts, and high Attack stat. It reaches up to 591 with Guts activated, powering through the majority of NU, including Kangaskhan, Eelektross, Armaldo, and Lickilicky, 2HKOing and OHKOing all of the listed.

Works best mid to late-game, when the opponent is weakened, ready for Flareon to clean up whatever is left.

Facade is the main move of the set; once Guts is activated, Facade displays immense power, nearly OHKOing Ursaring. It hits almost every Pokemon in NU for decent damage.

Superpower is a great coverage move; OHKOing a 252 HP / 4 Def Lickilicky, which is impressive due to the great bulk Lickilicky has to offer. It also does well against many Steel- and Rock-types, namely Probopass and Mawile.

Flame Charge is Flareon's STAB move, increasing its Speed with every hit, which can turn Flareon into a fast wallbreaker if used correctly. With Guts, Flame Charge can OHKO a 252 HP / 4 Def Eviolite Roselia, and does pretty good damage against Tangela.

Bite is the final move in the set. It allows Flareon to attack Ghost-type Pokemon for great damage, since two of its strongest moves won't affect Ghost-types. It also allows Flareon to 2HKO a 252 HP / 232 +Def Misdreavus @ Eviolite w/ Stealth Rock damage when Guts is activated, as well as a 252 HP Golurk.

Protect is also a good filler move for Flareon to consider as well. It is useful when you want to get Toxic Orb activated ASAP without worry of damage from the adversary.

Guts - Main aspect of the set; raises Flareon's Attack to astounding heights.

Adamant - Maximizes Flareon's attack.

Jolly could be used for additional Speed, and can outspeed a Scolipede at +1, but Flareon would rather prefer that extra Power given in Adamant.

Quick Attack and Baton Pass are both viable options to this set. Quick Attack provides decent damage with Guts activated, and acts as a great priority move. Baton Pass can tweak Flareon's role to a more supportive side, giving its teammates a Speed boost via Flame Charge + Baton Pass.

Toxic is also an option as well, as it can cripple walls such as Alomomola. However, since Flareon is more of a wallbreaker with this set, Toxic would have difficulties fitting into the set.

If more bulk is preferred, a 244 / 252 Atk / 8 Spe EV spread could be used, allowing Flareon to just outspeed a 124 Spe Lickilicky, and minimizing attacks from the opponent.

Any form of entry hazard - specifically Stealth Rock and the exception of Toxic Spikes, can ruin Flareon by ruining its already drained HP. Rapid Spin users, such as Armaldo, are prime choices. Armaldo in particular can help Flareon offensively, while Wartortle leans towards the defensive route with Eviolite, walling Water-types attacks, and potentially lowering the opponent's Attack with Scald. Sawk can also prevent Sturdy users from setting up entry hazards due to its Mold Breaker ability.

Flareon also enjoys entry hazard support, as it increases the 2HKOes and OHKOes it can produce, and can clean up the adversary in a much faster fashion. The added damage could grant Flareon more opportunities to use Flame Charge specifically when it couldn't otherwise because opponents are at lower health. The more times Flareon can pull off a Flame Charge, the better chance it has to actually pull off a sweep. Bulky entry hazard setters, such as Regirock, are advised, as they can take physical attacks that Flareon cannot survive, such as a Life Orb Brave Bird from Braviary. Roselia also is a great Spikes setter for Flareon, as it can deal with Alomomola, one of Flareon's toughest opponent.

A slow Volt Switcher like Eelektross allows Flareon to activate Guts without taking a hit if you choose not to run Protect, which can come in handy in certain situations, so a partner like Eelektross is considered.

Alomomola (like mentioned above) can wall all of Flareon's attacks, heal them off with Wish, and stall Flareon with Protect. Pokemon who can get rid of it, such as Taunt users (Murkrow, Misdreavus, Liepard), Rotom-S, and Exeggutor, are great allied to Flareon. Exeggutor also can handle the Rock- and Ground-type attacks that Flareon is weak against.

Overall faster Pokemon, such as Braviary, Floatzel, Kangaskhan and Ludicolo (Rain sweeper set) can bring grief to Flareon, as they can KO it before Flareon can retaliate back. Choice Scarf users, such as Rotom-S and Sawk, can defeat most of these Pokemon.

Skuntank with Pursuit is a great partner to Flareon, as it can seriously dent Ghoat-type Pokemon that Flareon cannot otherwise dent without the aid of Bite.

Golem, Gigalith, Golurk, and Regirock can wall Flareon and KO it with their Rock- or Ground-type moves; special attackers can usually handle both of them. (Samurott, Gorebyss can set up on Regirock)

Basically, a lot of things can deal with this set, but it can wreck through unprepared teams.

Will-O-Wisp - can help against physical attackers that try to harm it, such as Bravairy, and Sawk on a switch in.

Choice Itemed; Scarf can make Flareon into a decent revenge killer, while Band or Specs can turn Flareon into a good wallbreaker, but due to its less-than-par physical defense / HP and lacking Speed, it is generally outclassed by other Fire-types, such as Rapidash.

LO - Can raise Flareon's power while still giving it versatility in an all-out attacking set; the recoil doesn't help much in keeping it alive, however, as it doesn't have a reliable healing source outside of Wish, and its bulk is only decent.

Substitute and Yawn are also viable moves for Flareon to utilize, whether it would act as a bulky Sub user to avoid status, or to force switches.

Curse is an option if you want to improve Flareon's Defense and Attack, but once again, it's generally outclassed, and its bad defensive typing doesn't help much.

Can work on sun teams or run Sunny Day for the boost in Fire-type attacks, but Flareon is outclassed by better sun sweepers / setup Pokemon, such as Charizard and Volbeat, respectively.

[Checks and Counters]

SR - Obvious answer to weaken Flareon thanks to its Fire-type weakness. Golem, Regirock, and Seismitoad can set SR up and abolish Flareon with Stone Edge or Earthquake.

Physical attackers in general can get rid of Flareon because of its weak Defense stat. Samurott, Braviary @ LO, Floatzel, Sawk @ Choice Band, and Kangaskhan are prime examples of such, as they can either wall one of Flareon's attacks for the KO, or OHKO it from the get-go. Must be wary of burn, however.

Gurdurr, on the other hand, can wall Flareon's attacks, and doesn't mind a Toxic or Burn from it.

Seismitoad is a great counter to Flareon; it has 2 SE STABS, great bulk, and can fare against either set without difficulty.

Piloswine - same circumstance as Seismitoad, but only has one SE STAB, and Piloswine must be wary of the Guts set Flame Charge.

Alomomola is a great counter to Flareon, and can actually 2HKO it with Waterfall while Flareon can only 3HKO it with a Guts boosted Facade.

Flareon is pretty slow even with max Speed investment, so many Pokemon, including Choice Scarf users, can outspeed and KO it. Tauros can outspeed and KO Flareon without the Choice Scarf.

For the Wish set, Golurk is a great counter, as it can wall its Lava Plume (hoping not to be burned) and OHKOing it with Earthquake.

Against the Guts set, Swift Swim Ludicolo and Shell Smash Gorebyss can cleanly OHKO with their Water-type attacks. Against the Wish set, they can still OHKO, but the chance has gotten smaller due to Flareon's Special Defense investment.

In general, it's not that difficult to defeat, as many teams carry at least one of the Pokemon mentioned here, so yeah o3o

[Overview]

<p>Flareon isn't a very fortunate Pokemon in NU, and it's not difficult to see why. Firstly, Flareon is vulnerable to all forms of entry hazards, specifically Stealth Rock, which means it must think twice before switching. Its movepool is very scarce, so it's fairly easy to predict which set it is running. Finally, Flareon's Speed holds it back from performing a sweep. With all of this taken into account, there doesn't seem to be much of a reason to use Flareon.</p>

<p>Flareon's excellent base 110 Special Defense is that reason, and when paired with Wish, it gives Flareon the opportunity to function as both a special wall and supporter. Flareon's fantastic Attack stat catches the eye as well. Finally, Flareon has access to Flame Charge, which raises its Speed and also allows it to function as a wallbreaker or sweeper. Honestly, however, Flareon is a mediocre Pokemon, and it requires a bit of team support to be successful.</p>

<p>Despite its bad defensive typing, Flareon can still take advantage of its excellent Special Defense. This set supports Flareon's teammates as a Wish passer and acts as a special wall. In particular, it's a great check to Jynx, but be warned that Psyshock can cut through Flareon. Flareon can also wall Fire-types, namely Charizard, along with other special attackers, such as Kadabra, Choice Specs Ampharos, and Gardevoir.</p>

<p>Wish is the staple of the set, healing Flareon's teammates whenever it can. Wish works well with Protect, as it usually guarantees that Flareon will heal itself while scouting the opponent and racking up Leftovers recovery. However, Flareon isn't all about supporting its teammates, as its decent base 95 Special Attack can be useful as well. Lava Plume is the optimal choice, as it can compensate for Flareon's pitiful Defense with its 30% burn chance. However, if more power is desired, Flamethrower is an alternative. The final moveslot is based on preference. Heal Bell makes Flareon a true team supporter, removing status conditions from both itself and its teammates. Roar turns Flareon into a decent phazer, which comes in handy against setup Pokemon, such as Calm Mind Serperior and Musharna. Finally, Toxic can be used against opposing walls, such as Alomomola, and works well with Protect. However, Toxic is not recommended with Lava Plume, as Lava Plume's good burn chance can intervene with Toxic.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers increases Flareon's durability and works very well in conjunction with Protect, and a Calm nature maximizes Flareon's Special Defense. Flash Fire allows Flareon to absorb Fire-type attacks and is better than Guts for this particular set. Fire Blast can be used for more raw power, but the loss in accuracy can be undesirable, especially when it needs to land a hit. If preferred, Flareon can use physical attacks, such as Fire Fang or Flame Charge, in the third moveset, and a Careful nature should be used.</p>

<p>Rapid Spin support is appreciated, as Flareon won't last long in the match if entry hazards are present. Wartortle is a good option, as it can take advantage of Flareon's Wish while providing good synergy with Flareon, taking any Water-, Rock-, and Ground-type attacks aimed at Flareon. Due to its low Defense stat, Flareon enjoys having physically defensive Pokemon as partners. Tangela and Alomomola are prime examples as such; the former has good synergy with Flareon and can use a Leech Seed for additional healing, while the latter also has access to Wish, forming a powerful supporting core with Flareon. This set is Taunt bait; Liepard and Misdreavus can stop Flareon cold before it can retaliate. Gurdurr is a great counter to Liepard with Drain Punch, while Skuntank (which only fears Will-O-Wisp) and Swellow can handle Misdreavus. With Heal Bell, Flareon can aid sweepers that dislike paralysis or burn, such as Braviary, Sawk, Gorebyss and Primeape. They also benefit from Wish; in return, they can deal with opposing special walls, bar Musharna. Lastly, Flash Fire can be useful to teammates that dislike Fire-type attacks, specifically Tangela, Exeggutor, and Roselia. In addition, Roselia and Tangela have good bulk with Eviolite and great synergy with Flareon.</p>

<p>This set showcases Flareon's offensive potential. While its overall bulk isn't worth bragging about, Flareon's Special Defense is still useful, as it allows Flareon to absorb many special attacks. For example, Flareon is only 2HKOed by Choice Specs Gardevoir's Psychic. Flareon can reach up to 591 Attack with Guts activated, powering through the majority of the NU tier, including Kangaskhan, Eelektross, Armaldo, and Lickilicky. It works best as a mid-game or a late-game sweeper when the majority of the opposing team is weakened.</p>

<p>Facade is the key to this set; once Guts is activated, Facade is very powerful, nearly OHKOing Ursaring. Superpower is a great coverage move, and can OHKO a 252 HP/4 Def Lickilicky, as well as dent many Steel- and Rock-type Pokemon, specifically Probopass and Carracosta. Flame Charge is Flareon's STAB move; it increases Flareon's Speed with every hit, which can turn Flareon into a fast sweeper if used correctly. With Guts activated, Flame Charge can OHKO Eviolite Roselia and 3HKO Tangela at full HP. Bite is the move of choice in the final moveslot, as it allows Flareon to fare well against Ghost-types, namely Misdreavus and Golurk. However, Protect can be useful to ensure that Guts is safely activated.</p>

[ADDITIONAL COMMENTS]

<p>Guts and Toxic Orb are both critical aspects of this set. 252 Speed EVs allow Flareon to outspeed max Speed Timid Liepard, Kadabra, and Rapidash after a Flame Charge boost. 252 Attack EVs are mandatory, giving Flareon the raw power it needs to plow through the NU tier. An Adamant nature maximizes Flareon's Attack, but Jolly can be used for additional Speed; Flareon can outspeed Scolipede at +1 if Jolly is used. If more bulk is preferred, an EV spread of 244 HP / 252 Atk / 8 Spe could be used, allowing Flareon to outspeed 124 Speed Lickilicky and minimize damage dealt from the opponent. Quick Attack and Baton Pass are both options on this set as well. Quick Attack acts as a great priority move, which can come in handy in certain situations. Baton Pass tweaks Flareon's role to a more supportive one, as it can pass its Speed boosts from Flame Charge. Toxic is also an option; it can cripple walls that otherwise stop Flareon, specifically Alomomola. However, finding a moveslot for Toxic can be difficult, as this Flareon is more of a wallbreaker.</p>

<p>Spikes and Stealth Rock can cripple Flareon, so Rapid Spin users, such as Armaldo and Wartortle, are excellent partners. Armaldo can help Flareon offensively, while Wartortle helps Flareon defensively with Eviolite because it walls Water-types and can lower the opponent's Attack with a Scald burn. Sawk prevents Sturdy users from setting up entry hazards thanks to its ability, Mold Breaker. Flareon also enjoys entry hazard support, as entry hazards let it secure important 2HKOs and OHKOs. They also grant Flareon more opportunities to land a free Speed boost by netting KOs through Flame Charge. Bulky entry hazard setters such as Regirock are advised, as they can take physical attacks that Flareon cannot survive, such as a Life Orb Brave Bird from Braviary. Roselia is also a great Spikes setter for Flareon, as it can deal with Alomomola.</p>

<p>If you choose not to run Protect, a slow Volt Switch user such as Eelektross allows Flareon to activate Guts without taking a hit. Alomomola can wall all of Flareon's attacks, heal them off with Wish, and stall Flareon with Protect. Because of this, Substitute Seismitoad and Exeggutor are great allies to deal with Alomomola. Exeggutor can also handle the Rock- and Ground-type attacks that Flareon is weak against. Pokemon that are faster than Flareon, such as Braviary, Floatzel, and Kangaskhan, bring grief to Flareon, as they can KO it before it can retaliate. Choice Scarf users, such as Rotom-S and Sawk, can defeat most of these Pokemon. Golem, Gigalith, and Regirock can wall Flareon and KO it with their STAB moves; special attackers, notably Samurott and Gorebyss, can usually deal with them.</p>

[Other Options]

<p>Fire Fang is an option for a stronger physical STAB move. While Iron Tail offers great coverage, Superpower does a similar job and also has perfect accuracy. Will-O-Wisp can deal with physical attackers, but it rarely finds a spot on Flareon's moveset. Choice items can be used on Flareon, but due to its subpar bulk and lackluster Speed, it's generally outclassed by other Choice Fire-types, such as Rapidash. Life Orb can raise Flareon's power while keeping its versatility, but the recoil damage isn't desirable. Substitute and Yawn are also viable, as it can function as a bulky Substitute user that can force switches. RestTalk is also an option for Guts Flareon, but it's not that good. Curse is an option if you wish to improve Flareon's Attack and Defense, but it's also outclassed. Finally, Flareon can work on sun teams, playing best as a weather inducer, rather than as a sweeper.</p>

[Checks and Counters]

<p>Stealth Rock is a great way to weaken Flareon. Golem can not only set up Stealth Rock, but also annihilate Flareon with Stone Edge or Earthquake. Seismitoad is a great counter to Flareon as well, as it can handle both of its standard sets without difficulty. Piloswine also fares well against Flareon. Alomomola can 2HKO Flareon with Waterfall and is only 3HKOed by a Guts-boosted Facade. Swift Swim Ludicolo and Shell Smash Gorebyss can cleanly OHKO Guts Flareon with their Water-type attacks.</p>

<p>There are many Pokemon that can easily defeat Flareon but dislike the chance of being burned. For example, Golurk is a great counter to the Wish set, as it takes little from Flareon's Lava Plume and OHKOes it in return with Earthquake. However, if its burned, Golurk will be rendered useless. Physical attackers and Choice Band users, such as Samurott, Life Orb Braviary, Floatzel, Choice Band Sawk, and Kangaskhan, can easily handle Flareon because of its low Defense stat. However, they must also be wary of a burn from Lava Plume. Gurdurr, on the other hand, can wall Flareon's attacks and can even take advantage of any status Flareon inflicts on it.</p>

<p>Flareon is pretty slow even with maximum Speed investment, so many Choice Scarf users can outspeed and KO it. Tauros can outspeed and KO +1 max Speed neutral-natured Flareon even without a Choice Scarf. On its own, Flareon is not that difficult to defeat, as many teams carry at least one of Flareon's counters.</p>

This is a really good skeleton though I have a couple nitpicks. For the last move slot I think Quick Attack, Baton Pass, and Sleep Talk could be slashes or at least mentioned in the AC. Quick Attack gives some sort of priority against frail scarfers, Baton Pass can be used to pass speed boost or give you switch advantage and Sleep Talk gives you a sleep absorber and still get a Guts boost iirc. A slow Volt Switcher like Eelektross allows Flareon to activate Guts without taking a hit if you choose not to run Protect.

I think in the entry hazard part of it you should stress that the added damage could grant Flareon more opportunitis to use Flame Charge specifically when it couldn't otherwise because opponents are at lower health. The more times Flareon can pull off a Flame Charge the better chance it can actually pull off a sweep.

Skuntank / Pursuit should be mentioned because your two moves that do significant damage are totally walled by Ghosts.

Quick Attack and, if compatible, Baton Pass are probably worth a slash or mention with Protect. Sleep Talk is rather pointless since most of the time you would have activated your Toxic Orb. I'm not sure Sun teams are a worthwhile mention, since they have far better abusers in Charizard and Rapidash. I guess Toxic can also get a mention to catch Alomomola and Misdreavus off guard as well.

Yeah, Bite definitely needs to be mentioned at least in AC. I'd personally prefer it as a slash on the fourth move, if not the primary slash. Without Bite, Misdreavus, Drifblim, Golurk, and even the occasional Frillish and Lampent can avoid the 2HKO before wearing Flareon down or outright KOing it. To be honest, I'm not entirely sure that Protect needs a slash. I tested this set a few months ago with the intent of writing up this set (I decided not to after school stuff started to get worse), and I found that it was much more efficient to just use that un-poisoned turn nabbing a speed boost with Flame Charge rather than stalling a turn with Protect. I'd also like to put my support behind a mention for Quick Attack. It can actually save Flareon from time to time. For example, Primeape takes ~40% minimum from Quick Attack with Guts activated, and Jynx loses well over half its health, up to ~70% (although admittedly, Jynx won't be coming in on Flareon very often unless it's a Scarfed variant with Psyshock).

In addition, your EV spread could use some work. As is now, you're actually missing 4 EVs. I personally think it would be best to go ahead and max out the speed on this set. Max speed gives you just enough to outrun max speed Timid Liepard at +1, who has a good shot at OHKOing Flareon with Foul Play. This also lets it beat a few other notable Pokemon at +1, such as Rapidash and Kadabra. I'd also put a specific mention that a Jolly nature would let you outspeed Scolipede at +1, who can heavily damage or KO Flareon with Rock Slide, Earthquake, or Aqua Tail (even Megahorn can shave off up to half Flareon's health). I'd say change the EV spread to 252 Atk / 4 Def / 252 Spe.

Ok, did a few tests this morning (not like a bunch, just some test runs with the changes suggested) and yes, I find it much easier to deal with Ghost-types with Bite, so it will get its own slash. However, I'm still on the border of whether Quick Attack should be slashed with something, or just mentioned in AC. I'll mention it in AC for now; it was pretty good, and the priority was helpful in certain situations, but Ghost-types were much more difficult to defeat. Baton Pass and Toxic is definitely going to AC, but Toxic won't be recommended. I will add Skuntank with Pursuit as well. And yes, there are much better sun abusers than Flareon, but I was going with just making Flareon's STAB move stronger. I can see what you mean WhiteD, however, so I'll remove it.

For the EV spread, intentionally I had the HP EVs for a small boost in bulk, but considering there isn't *that* many Pokemon that Flareon can avoid the OHKO from with the 76 EVs from the get-go, I'll change it to Agent Gibbs spread. I'll add Jolly in the AC.
I think i got to everyone, tell me if I missed something.

EDIT: i'll make those changes when I get home from school, can't make it atm.

Flareon definitely needs an update. The current analysis makes Flareon look like an amazing Pokemon in the metagame, which it definitely is not due to a Stealth Rock weakness and being generally bad against most of the metagame. It also contains a lot of fluff (unnecessary sentences) which we are trying to get rid of as much as possible.

So in that case, would you be willing to write the full update or would you rather just do this set and have it go on top of an update whenever that happens?

About the set itself I'm not too sure about it. Superpower makes it hell of a lot better than the RestTalk Guts one (which is probably one of the worst sets I can think of right now), but its lack of good STAB, bad Speed, and abysmal physical bulk make it very lackluster. I would say it's on real niche is being a mediocre special wall that can sometimes check Jynx, but I'll talk to the other QC members are this later.

Main thing though is if you want to do the full update or not so I would like a respond to that. Whatever you answer is fine, you don't have to do it if you don't want to.

If those are your only issues with Flareon, I don't see why this needs a reject, as EBeast said the old analysis needs an update. You're also underestimating Flareon's special bulk: not many offensive pokemon can claim to take on the likes of Charizard, Jynx (if poisoned beforehand to avoid Lovely Kiss), Regice and Serperior, so Guts Flareon could still work in this regard.

Social Media Chief

-I'm not sure why the Physical Attacker set is the first listed, considering it's slow/weak to SR/dies fast/etc. Flareon is probably most useful as a Jynx switch-in, so I think the SpDef set should be listed first.

-Also on the physical set, I'd slash Protect in with Bite (as Bite / Protect), since that extra turn of scouting is pretty nice. It also allows you to activate Guts for free like you mentioned, which is really useful.

-Definitely add mention of Jynx to the SpDef set, but make note that Psyshock will hurt like hell due to Flareon's much lower Defense.

-In checks/counters you mention "Flareon is pretty slow even with max Speed investment, so many Pokemon, including Choice Scarf users, such as Tuaros, can outspeed and KO it." which makes it sound like Tauros needs to be scarfed to revenge kill Flareon, which isn't the case. Not as much of a correction as just something to look out for when you write this.

Tbh, Flareon's main selling point isn't its base 130 Atk, but rather its good special bulk. It's one of the main reasons you would use it in the first place, since it makes its Wish set effective and gives its Guts set a niche over other Facade users. In OO, that last line about Flareon being viable for Sun teams should be changed to emphasize that it is a decent Sun setter rather than anything else. Also, while terrible, RestTalk should be mentioned in OO as a usable (though not very good) set for Guts Flareon.

NU Co-Leader

on the mention of Roar, I would rather see mention of some other Pokemon rather than SubBU Brav and Gorebyss, mainly because both of them can do some serious damage to Flareon. CM Serp and CM Musharna would be good replacements. LO +1 HP Rock from Serp, for example, is a 4HKO. Even with Rocks up, you're pretty much guaranteed to phase it.

[ADDITIONAL COMMENTS] (Wish)

I really don't like having "Rapin Spinners are a must," because of how poor NU spinners are, but I do agree that Spinners are appreciated since having a defensive mon weak to Rocks is a pain. I think this whole section is fine if you just say "appreciated" instead of "a must."

[SET COMMENTS] (Guts)

Mawile isn't really a potent threat in NU, and Flame Charge still does crazy damage to it. I'd mention Carracosta here, noting that Superpower has a chance of OHKOing it through Solid Rock on a switch, especially since Carracosta seems like a fairly safe switch into offensive Flareon.

"pretty good damage against Tangela" is pretty vague. Say that it 3HKOs from full. That's really not /that/ good for a STAB super effective hit coming off of base 130 Atk, and I would rather the analysis not say that it's pretty good when it's really nothing to write home about.

[ADDITIONAL COMMENTS] (Guts)

"However, Jolly can be used for additional Speed; with Jolly, Scolipede can outspeed Scolipede after a Flame Charge." First Scolipede->Flareon

Here, again, Spinners are kind of subpar in NU, so don't overrate them too much. Once again, the merits of using one are there (Flareon is already dealing with residual damage from Toxic as it is; hazards make things worse), just make sure you don't make it sound like a necessity.

not too sure what Liepard and Murkrow are going to do to beat Alomomola; I could see them forcing it out, but that's about it. I'd rather have you mention something like Sub Seismitoad since Alomomola cannot do anything to it unless it switches into a Toxic.

[Checks and Counters]

I agree that Golurk handles the Specially Defensive set well, but it's more because it forces Flareon out than because it can tank a Lava Plume. Few physical attackers can "tank" a Lava Plume since it has a 30% Burn rate. Make sure and mention that it hates the potential Burn.

Overall, this is a nice, thorough analysis. Most of the stuff I'd like to see changed is pretty minor, so go ahead and make these changes and pass it on to GP.

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[Overview]

<p>Flareon isn't a very fortunate Pokemon in NU, and it's not difficult to see why. Firstly off, Flareon is vulnerable to all forms of entry hazards, specifically Stealth Rock, which causemeans it musto think twice before switching in and out. Its movepool is very scarce, so it's very predictable as to whichthe set Flareon would beis running is fairly predictable. Flareon's Speed isn't stoo attractive, either. When all of this is taken into account, Flareon doesn't seem to have a valid reason to be used in the tier.</p>

<p>Flareon's faexcellentastic base 110 Special Defense is its selling point, givingand allows it the opportunity to acto function as a special wall. It also has access to Wish, making it a decent supporter to the team. Flareon's fantastic Attack stat catches the eye as well. Flareon has access to Wish, which makes it a decent team supporter, as well as access to Flame Charge, which not only raises its Speed to a viable level, it also allownd lets Flareon to function as a wallbreaker or sweeper. Bluntly put, Flareon is a very mediocre Pokemon, and it requires a bit of team support to be a success.</p>

<p>Despite its bad defensive typing, Flareon can still take advantage withof its excellent Special Defense. Flareon'sThe role ofor this seFlareon variant is to support its teammates, as both a Wish passer and a special wall. It's a great check to Jynx, but be warned that Psyshock can cut through Flareon. Flareon also can wall Fire-types, namely Charizard, along with other special attackers, such as Kadabra, Choice Specs Ampharos, and Gardevoir.</p>

<p>Wish is thea staple ofn theis set, and allows Flareon to healing its teammates whenever it can. Wish works well with Protect, as it usually guarantees that Flareon will heal itself while scouting the opponent and racking up Leftovers recovery. However, Flareon isn't all about supporting, however. Ias its decent base 95 Special Attack can be useful as well. Lava Plume is the optimal choice, as it can compensate for Flareon's pititful Defense with its 30% burn chance. However, but if more power is desired, Flamethrower is an good alternative. The final moveslot is based on preference. Heal Bell makes Flareon thea true team supporter, healing both itself aand removes status cond itions from all teammates from status. members, while Roar can turns Flareon into a decent phazer, which can come in handy against set-up Pokemon, such as Calm Mind Serperior and Musharna. Finally, Toxic can be used against opposing walls, such as Alomomola, and works well with Protect. However, Toxic is advishould be used withalongside Flamethrower though, as Lava Plume's burn chance can intervene with Toxic.</p>

[ADDITIONAL COMMENTS]

<p>A Calm nature maximizes Flareon's Special Defense. Flash Fire allow, while Leftovers increases Flareon to absorb Fire-type attacks, which aids this set's durability and works very well in conjunction with Protect. Flash Fire is more thanuseful to the its alternative ability,set than Guts, and the chance to raises it allows Flareon's own to absorb Fire-type attacks and can be useful. Leftovers increasepower up Flareon's durability and works very well in conjunction with Protectown Fire-type attacks. Fire Blast can be used for that raw power, but the loss in accuracy can harm Flareonurt, especially when itFlareon needs to land a hit. If preferred, Flareon can use physical attacks in the third moveset instead of special attacks. If that is the csuch ase, Fire Fang orand Flame Charge are recommended, andin the third moveslot, in which case a Careful nature wshould be used.</p>

<p>Rapid Spin usersupport is are appreciated, as Flareon wouldn't last long in the match if entry hazards are present. Wartortle is a good option, as it can take advantage of Flareon's Wish whileand providinge good synergy with Flareon, tanking the Water-, Rock-, and Ground-type attacks well. Due to its loweak Defense stat, Flareon enjoys having physically defensive Pokemon as partners. Tangela and Alomomola are prime examples of such; the former has good synergy with Flareon and can use a Leech Seed for additional healing, while the latter has similar moves toas Flareon, forming a defensive core between the two. This set for Flareon is Taunt bait; Liepard and Misdreavus can stop Flareon cold before it can retaliate back. Gurdurr is a great counter to the formerLiepard with Drain Punch, while Skuntank (only fearing Will-O-Wisp) and Swellow can handle the latterMisdreavus. With Heal Bell, Flareon can aid sweepers whothat dislike paralysis or burn getting in their way, such as Braviary, Sawk, Gorebyss and Primeape. They also benefit from as well as heal them with Wish; i, In return, they can deal with opposing special walls, bar Musharna. Lastly, Flash Fire can be useful to Pokemonfor teammates that dislike Fire-type attacks, specifically Tangela, Exeggutor, and Roselia. In addition,t's worthy of note that Roselia and Tangela hasve good bulk with Eviolite, along withnd great synergy with Flareon.</p>

<p>Flareon's offensive potential is displayed inwith this set. While its overall bulk isn't worth bragging about, itFlareon's Special Defense is still adored by others, as it allows Flareon to absorb many special attacks, such as a. For example, Flareon is only 2HKOed by Choice Specs +252 Gardevoir's Psychic. Even with minimal bulk investment, Gardevoir can only 2HKO Flareon. Flareon can reach up to 591 Attack with Guts activated, and powering through the majority of the NU tier, including Kangaskhan, Eelektross, Armaldo, and Lickilicky. It works best as a mid-game or a late-game sweeper when the adversaryopponent's team is weakened.</p>

<p>Facade is the key aspect of this set;, as once Guts is activated, Facade is very powerful, and can nearly OHKOing an Ursaring. Superpower is a great coverage move, and it can also OHKO a 252 HP / 4 Def Lickilicky, along withs well as denting many Steel- and Rock-type Pokemon, specifically Probopass and Carracosta. Flame Charge is Flareon's STAB move. It, and as the move increases itFlareon's Speed with every hit, which can turn Flareon into a fast sweeper if used correctly. With Guts activated, Flame Charge can OHKO an Eviolite Roselia, and can 3HKO a Tangela at full HP. Bite is the move of choice in the final moveslot, as it allows Flareon to farce off against Ghost-types, specifically Misdreavus and Golurk. However, Protect can be useful if you want toto ensure that you activate Guts safely.</p>

[ADDITIONAL COMMENTS]

<p>Guts and Toxic Orb are both critical aspects tof this set. 252 Speed EVs allow Flareon to outspeed max Speed Timid Liepard, Kadabra, and Rapidash after a Flame Charge boost. 252 Attack EVs are mandatory, as they givinge Flareon the raw power it needs to plow through the NU tier. An Adamant nature maximizes Flareon's Attack. However,, though a Jolly nature can be used for additional Speed; with Jolly, as at +1, Flareon can outspeed Scolipede after a Flame Charge. If more bulk is preferred, a spread of 244 HP / 252 Atk / 8 Spe EV spread couldan be used, which allowings Flareon to just outspeed a 124 Speed Lickilicky while minimizing attacks from theand lessen the damage dealt by opponents. Quick Attack and Baton Pass are both viable options ton this set as well. Quick Attack acts as a great priority move, which can come in handy in certain situations. Baton Pass tweaks Flareon's role to a more supportive sidone, as it can Baton Ppass its Speed boosts from Flame Charge. Toxic is also an option as well, as it can cripple walls, such as like Alomomola. However, sinceIt's difficult to fit Toxic into Flareon i's more of a wallbreaker withveset however, as this set, Toxic would have difficulties fitting into the setversion of Flareon is more of a wallbreaker.</p>

<p>With the exception of Toxic Spikes, entey hazards and Stealth Rock can cripple Flareon., so Rapid Spin users, such as Armaldo and Wartortle, are prime choiceandidates as partners. Armaldo can help Flareon offensively, while Wartortle leans towards thedoes so defensive routely with Eviolite, wallingas it can tank Water-types attacks, and potentially lowering the opponent's Attack with Scald. Due to its ability, Mold Breaker, Sawk can also prevent Sturdy users from setting up entry hazards thanks to its ability, Mold Breaker. Flareon also enjoys entry hazard support, as they help it increases the 2secure important OHKOes and O2HKOes it can produce. It alsos. and can grant Flareon more opportunities to landgain a Speed boost withrough Flame Charge. Bulky entry hazard setters, such as Regirock, are advised, as they can take the physical attacks that Flareon cannot survive, such as a Life Orb Brave Bird from Braviary. Roselia also is a great Spikes setter for Flareon, as it can deal with Alomomola.</p>

<p>AIf you choose not to run Protect, a slow Volt Switch user, specifically Eelektross, can allows Flareon to activate Guts without takneeding a hit if you choose not to run Protecake a hit. Alomomola can wall all of Flareon's attacks, heal them off with Wish, and stall Flareon with Protect., so Substitute Seismitoad and Exeggutor, are great allies to which can deal with Alomomola are great allies to have. Exeggutor can also handle the Rock- and Ground-type attacks that Flareon is weak against. Faster Pokemon, such as Braviary, Floatzel, and Kangaskhan, bring grivef to Flareon much grief, as they can KO it before Flareon can retaliate back.quickly KO it, so Choice Scarf users, such as Rotom-S and Sawk, are handy as they can defeat most of these Pokempreviously mentioned threats. Golem, Gigalith, and Regirock can all wall Flareon and KO it with their STAB moves;. However, special attackers can usually handle both of them, notably Samurott and Gorebyss, can usually handle them.</p>

[Other Options]

<p>Fire Fang is an optional for a stronger physical STAB move. While Iron Tail offers great coverage, Superpower generally gets the job done. Will-O-Wisp can deal with physical attackers, but it rarely finds a spot on Flareon's moveset. Choice Iitems are viapossible options for Flareon, but due to its less-than-par bulk and lackingluster Speed, it isFlareon's Choice sets are generally outclassed by other Choicedose of other Fire-types, such as Rapidash. Life Orb can raise Flareon's power while keeping its versatility, but the recoil damage isn't desirable. Substitute and Yawn are also plausible moves for Flareon to utilize, as itFlareon can function as a bulky Substitute user that can force switches. RestTalk is also an option for Guts Flareon, but it's generally not very successful. Curse is an option if you wish to improve Flareon's Attack and Defense and Attack, but it's also outclassed. FinalLastly, Flareon can work on sun teams, and working best as a weather inducter than anything else.</p>

[Checks and Counters]

<p>Stealth Rock is an great answerway to weaken Flareon., and Golem can not only set up Stealth Rock, but can also abolishnnihilate Flareon with Stone Edge or Earthquake. Seismitoad is a great counter to Flareon as well, as it can handle both of its sets without difficulty. Piloswine can alsofares fairly well against Flareon, but it must be wary of Flame Charge. Physical attackers and Choice Band users rid of Flareon because of itsuchweak Defense stat. Samurott, Life Orb Braviary, Floatzel, Choice Band Sawk, and Kangaskhan are prime examples of suchbeat Flareon, as they can either wall one of Flareon'sutspeed it or tank an attacks for and the KO, or OHn proceed to KO it from the get-go. T. However, they must be wary of beinga potential burned, however. Gurdurr, on the other hand, can wall Flareon's attacks, and doesn't mind a toxicbeing poisoned or burn from ited. Alomomola is a great counter to Flareon;, as it can 2HKO it with Waterfall while Flareon can, and is only 3HKO it withed by a Guts -boosted Facade. Flareon is prettfairly slow even with maximum Speed investment, so many Pokemon, including Choice Scarf usholders, can outspeed and KO it. Furthermore, Tauros can outspeed and KO Flareon without thea Choice Scarf. For the Wish set, Golurk is a great counter, as it can wall itsstomach a Lava Plume and OHKO itFlareon with Earthquake. However,, though it must be carefulutious of a potential burn from Lava Plume. Against the Guts set, Swift Swim Ludicolo and Shell Smash Gorebyss can cleanly OHKO Guts Flareon with their Water-type attacks. Overall, Flareon is not that difficult to defeat, as many teams carry at least one of Flareon's counters.</p>

New

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[Overview]

<p>Flareon isn't a very fortunate Pokemon in NU, and it's not difficult to see why. First off, Flareon is vulnerable to all forms of entry hazards, specifically Stealth Rock, which means it must think twice before switching in and out. Its movepool is very scarce, so the set Flareon is running is fairly predictable. Flareon's Speed isn't too attractive either. When all of this is taken into account, Flareon doesn't seem to have a valid reason to be used in the tier.</p>

<p>Flareon's excellent base 110 Special Defense is its selling point, and allows it to function as a special wall. Flareon's fantastic Attack stat catches the eye as well. Flareon has access to Wish, which makes it a decent team supporter, as well as access to Flame Charge, which raises its Speed to a viable level and lets Flareon function as a wallbreaker or sweeper. Bluntly put, Flareon is a very mediocre Pokemon, and it requires a bit of team support to be a success.</p>

<p>Despite its bad defensive typing, Flareon can still take advantage of its excellent Special Defense. The role of this Flareon variant is to support its teammates as both a Wish passer and a special wall. It's a great check to Jynx, but be warned that Psyshock can cut through Flareon. Flareon also can wall Fire-types, namely Charizard, along with other special attackers, such as Kadabra, Choice Specs Ampharos, and Gardevoir.</p>

<p>Wish is a staple on this set, and allows Flareon to heal its teammates whenever it can. Wish works well with Protect, as it usually guarantees that Flareon will heal itself while scouting the opponent and racking up Leftovers recovery. However, Flareon isn't all about supporting, as its decent base 95 Special Attack can be useful as well. Lava Plume is the optimal choice, as it can compensate for Flareon's pitiful Defense with its 30% burn chance, but if more power is desired, Flamethrower is a good alternative. The final moveslot is based on preference. Heal Bell makes Flareon a true team supporter, and removes status conditions from all team members, while Roar turns Flareon into a decent phazer, which can come in handy against set-up Pokemon such as Calm Mind Serperior and Musharna. Finally, Toxic can be used against opposing walls, such as Alomomola, and works well with Protect. Toxic should be used alongside Flamethrower though, as Lava Plume's burn chance can intervene with Toxic.</p>

[ADDITIONAL COMMENTS]

<p>A Calm nature maximizes Flareon's Special Defense, while Leftovers increases Flareon's durability and works very well in conjunction with Protect. Flash Fire is more useful to this set than Guts, as it allows Flareon to absorb Fire-type attacks and can power up Flareon's own Fire-type attacks. Fire Blast can be used for raw power, but the loss in accuracy can hurt, especially when Flareon needs to land a hit. If preferred, Flareon can use physical attacks such as Fire Fang and Flame Charge in the third moveslot, in which case a Careful nature should be used.</p>

<p>Rapid Spin support is appreciated, as Flareon won't last long in the match if entry hazards are present. Wartortle is a good option, as it can take advantage of Flareon's Wish and provide good synergy with Flareon, tanking Water-, Rock-, and Ground-type attacks well. Due to its low Defense stat, Flareon enjoys having physically defensive Pokemon as partners. Tangela and Alomomola are prime examples of such; the former has good synergy with Flareon and can use Leech Seed for additional healing, while the latter has similar moves as Flareon, forming a defensive core between the two. This set for Flareon is Taunt bait; Liepard and Misdreavus can stop Flareon cold before it can retaliate back. Gurdurr is a great counter to the Liepard with Drain Punch, while Skuntank (only fearing Will-O-Wisp) and Swellow can handle Misdreavus. With Heal Bell, Flareon can aid sweepers that dislike paralysis or burn, such as Braviary, Sawk, Gorebyss and Primeape as well as heal them with Wish, In return, they can deal with opposing special walls, bar Musharna. Lastly, Flash Fire can be useful for teammates that dislike Fire-type attacks, specifically Tangela, Exeggutor, and Roselia. It's worthy of note that Roselia and Tangela have good bulk with Eviolite and great synergy with Flareon.</p>

<p>Flareon's offensive potential is displayed with this set. While its overall bulk isn't worth bragging about, Flareon's Special Defense is still adored by others, as it allows Flareon to absorb many special attacks. For example, Flareon is only 2HKOed by Choice Specs +252 Gardevoir's Psychic. Flareon can reach up to 591 Attack with Guts activated, and power through the majority of the NU tier, including Kangaskhan, Eelektross, Armaldo, and Lickilicky. It works best as a mid-game or a late-game sweeper when the opponent's team is weakened.</p>

<p>Facade is the key aspect of this set, as once Guts is activated, Facade is very powerful, and can nearly OHKO Ursaring. Superpower is a great coverage move, and can OHKO a 252 HP / 4 Def Lickilicky, as well as dent many Steel- and Rock-type Pokemon, specifically Probopass and Carracosta. Flame Charge is Flareon's STAB move, and as the move increases Flareon's Speed with every hit, can turn Flareon into a fast sweeper if used correctly. With Guts activated, Flame Charge can OHKO an Eviolite Roselia and can 3HKO a Tangela at full HP. Bite is the move of choice in the final moveslot, as it allows Flareon to face off against Ghost-types, specifically Misdreavus and Golurk. However, Protect can be useful to ensure that you activate Guts safely.</p>

[ADDITIONAL COMMENTS]

<p>Guts and Toxic Orb are both critical aspects of this set. 252 Speed EVs allow Flareon to outspeed max Speed Timid Liepard, Kadabra, and Rapidash after a Flame Charge boost. 252 Attack EVs are mandatory, as they give Flareon the raw power it needs to plow through the NU tier. An Adamant nature maximizes Flareon's Attack, though a Jolly nature can be used for additional Speed, as at +1, Flareon can outspeed Scolipede. If more bulk is preferred, a spread of 244 HP / 252 Atk / 8 Spe can be used, which allows Flareon to just outspeed a 124 Speed Lickilicky and lessen the damage dealt by opponents. Quick Attack and Baton Pass are both viable options on this set as well. Quick Attack acts as a great priority move, which can come in handy in certain situations. Baton Pass tweaks Flareon's role to a more supportive one, as it can pass its Speed boosts from Flame Charge. Toxic is also an option as well, as it can cripple walls like Alomomola. It's difficult to fit Toxic into Flareon's moveset however, as this version of Flareon is more of a wallbreaker.</p>

<p>Spikes and Stealth Rock can cripple Flareon, so Rapid Spin users such as Armaldo and Wartortle are prime candidates as partners. Armaldo can help Flareon offensively, while Wartortle does so defensively with Eviolite, as it can tank Water-types attacks and potentially lower the opponent's Attack with Scald. Due to its ability, Mold Breaker, Sawk can prevent Sturdy users from setting up entry hazards. Flareon also enjoys entry hazard support, as they help it secure important OHKOs and 2HKOs. and can grant Flareon more opportunities to gain a Speed boost through Flame Charge. Bulky entry hazard setters, such as Regirock, are advised, as they can take the physical attacks that Flareon cannot survive, such as a Life Orb Brave Bird from Braviary. Roselia also is a great Spikes setter for Flareon, as it can deal with Alomomola.</p>

<p>If you choose not to run Protect, a slow Volt Switch user, specifically Eelektross, can allow Flareon to activate Guts without needing to take a hit. Alomomola can wall all of Flareon's attacks, heal them off with Wish, and stall Flareon with Protect, so Substitute Seismitoad and Exeggutor which can deal with Alomomola are great allies to have. Exeggutor can also handle the Rock- and Ground-type attacks that Flareon is weak against. Faster Pokemon such as Braviary, Floatzel, and Kangaskhan, give Flareon much grief, as they can quickly KO it, so Choice Scarf users such as Rotom-S and Sawk are handy as they can defeat most of the previously mentioned threats. Golem, Gigalith, and Regirock can all wall Flareon and KO it with their STAB moves. However, special attackers, notably Samurott and Gorebyss, can usually handle them.</p>

[Other Options]

<p>Fire Fang is an option for a stronger physical STAB move. While Iron Tail offers great coverage, Superpower generally gets the job done. Will-O-Wisp can deal with physical attackers, but it rarely finds a spot on Flareon's moveset. Choice items are possible options for Flareon, but due to its less-than-par bulk and lackluster Speed, Flareon's Choice sets are generally outclassed by those of other Fire-types, such as Rapidash. Life Orb can raise Flareon's power while keeping its versatility, but the recoil damage isn't desirable. Substitute and Yawn are also plausible moves for Flareon to utilize, as Flareon can function as a bulky Substitute user that can force switches. RestTalk is also an option for Guts Flareon, but it's generally not very successful. Curse is an option if you wish to improve Flareon's Attack and Defense, but it's also outclassed. Lastly, Flareon can work on sun teams and work as a weather inducer.</p>

[Checks and Counters]

<p>Stealth Rock is a great way to weaken Flareon, and Golem can not only set up Stealth Rock but also annihilate Flareon with Stone Edge or Earthquake. Seismitoad is a great counter to Flareon as well, as it can handle both of its sets without difficulty. Piloswine fares fairly well against Flareon, but it must be wary of Flame Charge. Physical attackers and Choice Band users such as Samurott, Life Orb Braviary, Floatzel, Choice Band Sawk, and Kangaskhan beat Flareon, as they can either outspeed it or tank an attack and then proceed to KO it. However, they must be wary of a potential burn. Gurdurr, on the other hand, can wall Flareon's attacks and doesn't mind being poisoned or burned. Alomomola is a great counter to Flareon, as it can 2HKO it with Waterfall, and is only 3HKOed by a Guts-boosted Facade. Flareon is fairly slow even with maximum Speed investment, so many Choice Scarf holders can outspeed and KO it. Furthermore, Tauros can outspeed and KO Flareon without a Choice Scarf. For the Wish set, Golurk is a great counter, as it can stomach a Lava Plume and OHKO Flareon with Earthquake, though it must be cautious of a potential burn. Swift Swim Ludicolo and Shell Smash Gorebyss can cleanly OHKO Guts Flareon with their Water-type attacks. Overall, Flareon is not that difficult to defeat, as many teams carry at least one of Flareon's counters.</p>