Man, I cant put in words how much I liked your work... I would totally play with any of your indians, and the one you called Geronimo is my favourite skin of all times. Please make sure they include all them in the next version!And keep the good work, Ive seen your Remington remake, and I like it a lot. When you get confortable with your modelling and animating skills, and if you have the time, you could start thinking about making new weapons for SG (maybe indian weapons), that would be cool. Or if you feel like making new skins, maybe you could work on a fat guy skin, would look really nice and funny haha Imagine a fat guy named Pancho running and shooting like crazy lolThen we would have: some guys, 2 girls, indians, and a fat guy... just perfect.

As suggestions for futere versions, would be nice if each class had some advantages and weaknesses, so each playe could choose the class that adapts better to his/her style... for example, the indians could run more, the guys have more armor, the girls reload faster.... is this too hard to programm? (I have no idea lol)

Another great thing would be a talking system like the one in Counter Strike, when you hit a button and you have several lines such as "yes", "no", "follow me".... How hard would it be to do that, anyone knows?

When you get confortable with your modelling and animating skills, and if you have the time, you could start thinking about making new weapons for SG (maybe indian weapons), that would be cool

I'm doing this right now

Or if you feel like making new skins, maybe you could work on a fat guy skin, would look really nice and funny haha

Maybe i will make some Civil War players maybe some of them could be fat but before i start working on them i want to finish my new map and weapon projects.

As suggestions for futere versions, would be nice if each class had some advantages and weaknesses, so each playe could choose the class that adapts better to his/her style... for example, the indians could run more, the guys have more armor, the girls reload faster.... is this too hard to programm? (I have no idea lol)

That's not my business i don't know much about scripting and furthermore this would change nearly the complete game. But i'm always glad about new ideas.

Another great thing would be a talking system like the one in Counter Strike, when you hit a button and you have several lines such as "yes", "no", "follow me".... How hard would it be to do that, anyone knows?

I would like such a talking system too but the this would be surely used for spamming. I use for myselve binds to do this. It would be cool if these woulde be with voice like in Battlefield2.

I really liked u work donnut, but in my opnion the the feather must be bigger to be more like and indian! what u guys think about?

The idea is good i will think about it but i'm working on lots of projects by now so this have to wait for a while. And i think this need some tests if you can gett still go through a door or a window when the head is so big.

!NuB!Donut wrote: And i think this need some tests if you can gett still go through a door or a window when the head is so big.

Iirc the actual model size does not matter, since all playermodels use the same bounding box. This might not be entirely true with Smokin' Guns, since it has some sort of hitbox implementation, but I guess it's the same for all players either way.

The .bot files need to be placed in scripts/sg_bots/, not in scripts/wq3bots/