For those coming from the 1.7 version of the bugfix mod (for 1.06 elemental)

Stab of Ice - no longer makes the target lose their turn. Mana cost reduced to 3Freeze Enemy - now single target, always makes target lose turn. Extra note: The attribute is described as a % for enemy to lose turn, but it is 100% no matter the value

All these fixes were fixes from 1.06 that weren't patched at 1.07.

And also special thanks to Icecrown for letting me reference his new spell graphics.

Edit: I see a mistake in the summary, ill fix it for the next release. It says the empire peasant is now allowed to "upgrade", but I meant "level". Edit2: Also, freeze enemy is duplicated in the summary. The latter is the correct one.

@p22 Come to think of it, every single non-damage spell except Rallying Cry and Fear that I touched were irreparably broken. I don't know why someone would choose not to use those fixes.

If anyone's curious, many of the mods from 1.7 straight up made it into the game - including adding costs to quarries, to fixed resource building costs. Arguably those were a little less "fix" and a lot more "balance" when I did them, but since they were later "fixed" into 1.07 I can sleep at night. Hell, they even made Sprint have a 2 turn duration.

I also don't think that the Empire Peasant HP bonus is a bug, just so you know :/ I think that it is a design decision (Empire units starts stronger but don't level as much. Think of it as an unruly pack of soldiers. They are tough because they all came from the streets, but they tend to get in fights that kill each other so they have to constantly be replaced with NEW thugs).

It's not just 3 more health, its a completely different species! If the unit could not be upgraded, I would be inclined to agree with you. Anyway, that part at least is modular - I don't force you to play with them.

I just realized they didn't fix the death worship race bonus either. Crap. I'll include in next release.

I think some of the other factions have these kind of things too. Probably leftovers from when the Factions were customizable, but had some set Bonuses you couldn't change. Tarth, I think has some bonus 'Seamanship' ability. Not that it actually does anything, of course.

HF107_worldresource_Pumkinpatch.xml - World resource Pumpkin patch produces 2.4 food per turn, but farms on top claims it produces 4 in tooltip. Fixed tooltips.

HF107_worldresource_EnrichedLand.xml - World resource Enriched Land produces 20 food per turn, but farms on top claims it produces 4 in tooltip. Fixed tooltips.

HF107_race_Pariden.xml - Pariden faction had a global bonus of 50% to their food. Removed.

Known issues (from mod):Balance issue: what is the point of Freeze enemy, if Stab of ice does it for less mana and also damages enemy?Warrior Temple will display that it provides "50% faster training (bugfix: 25%)"

To fix: Umber "Uneducated" does not workYithril "Superstitious" does not work