Place Mod 1.12/1.10.2/1.9.4

Place Mod for Minecraft 1.10.2, 1.9.4, 1.9, 1.8, 1.7.10

Updated: Jul 22, 2016 | 3,060 views |

Place Mod 1.12 spawns fiercely optimized and speedy structure generator which is different and based on schematics in the world on the server side. The following directions will emphasize striking features to help player get a successful game.

Users can obtain a great number of discoveries neatly released from schematics over the period of exploring.

Produced structures can increase to a vast amount due to not be limited by size in schematics.

Arbitrary schematic can be added to automatically appear in the world.

Mod config allows player the ability to adjust spawn rate.

Be possible to build villages constructed from schematic sets.

More than 800 wonderful schematics and contain them to standard mod releases.

Schematics:

You can find all *.schematics inside Placemod/Schematics/.

By default it has next subdirectories: Common, Floating, Underground, Underwater, Water, Village.

You can put your own folders and schematics inside without any problems.

Permissible Biomes:

Mod automatically classifies biome type as one of the: mesa, sand, snow, mushroom, water, nether, all others. Mod function checks biome pertinence to it class each time before structure spawning. It is fully compatible with Biomes O’Plenty, classical biomes and others gen-based mods.

Notice: When you add new schematics to the mod or create schematic-pack try to keep each schematic name with their author or publisher name in brackets (for example [Rock477]FloatingIsland, [Hiro24]Atlantis), and delete all special and whitespace symbols from name for convenience.

Notice: Do not create subfolders deeper inside Placemod/Schematics/ with names “Common”, “Floating”, “Underground”, “Underwater”, “Village”, “Water”, because it indicates spawn method and may to confuse you. That Folders already been created.