Posts Tagged ‘shooter’

It’s safe to say there are a great deal of twin-stick shooters on PSN, and it’s safe to say there’s also a gem involving brightly colored vector graphics on a simplified background, if you understand the geometry of what we’re saying. But that’s about where comparisons to Bizarre’s most addictive of downloadable shooters ends, as Gravity Crash has proven to us through an extended playtest, harking instead to classis Eighties titles like Asteroids, Exile and Defender.

With half an hour of starting we were managing to make our way through levels with a modicum of confidence and avoided crashing for a while. As long as the difficulty curve keeps on a curve and doesn’t hit a wall, it should be successful. We also had a brief play about with the editor, which enables you to create entire levels for use in the game – they can also be uploaded to share with the world. It’s a wonderful touch and one we hope to muck about with more in future. We’ll need to play through the game more thoroughly to judge with the token, but right now it’s looking like a nice addition to PSN. It’s different enough from everything else to be interesting, and it’s handled well enough to be fun – that’s all we can ask for. Except for a low cost

Gravity Crash sees players taking control of ship – either ‘classic’ control or in the now-more-familiar twin-stick style and carry out objectives in a variety of cavernous levels. Collecting gems, rescuing stranded allies and destroying targets and the usual objectives for a level, and players have to navigate each level while managing the effects of inertia, speed, thrust and gravity. We found this system hauntingly familiar, but at the same time confusing and annoying – until we adjusted, of course. It doesn’t take long to get used to the control system and it seems perfectly weighted in the build we played – when you crash, which you will, it never feels unfair.