Aptechka

Addon is customized with lua config file
You can place your configuration changes into AptechkaUserConfig/userconfig.lua to avoid overwriting them when updating. Reference config - Aptechka/config.lua.
There's still some basic options available ingame from /apt console command. like positioning.

How to make it hidden when i'm not in a group?
config.showSolo = false

What is UserConfig?
It's a separate addon that contains your personal settings.
Values from UserConfig replace default settings. That way you can safely update core module without losing your changes.
Or you can have 2 UserConfig modules.
It is also possible to add new skins as plugins, and switch between them depending on character class.

Lua knowledge is required?
Probably not, copy-pasting and changing values should be enough for most things.
But editor with Lua syntax highlighting will help you (SublimeText, SciTE, Notepad++). If you want to make your own skin you better be familiar with wow widget api.

What is priority?
When two or more actions assigned to the same spot are active, the one with higher priority is displayed.
Weakened soul is a good example. You won't see WS until PWS is still active.

What is "heal trace"?
That's when you want to know who exactly was healed by your Circle of Healing, Chain Heal, etc in the form of blinking indicator.

How to add new zones and spells for debuff loader?
Instances are identified by map id (assuming they have their own map).
To find out current zone map id type: /dump GetCurrentMapAreaID()
Map IDs are tied to instance name and instance name is tied to function that is pushing boss spells into your current spell set. More info inside userconfig file

What's that combat filtering option for?
Disabled until better days.In 4.2 all autorefreshing spells (SWP-MF, Corruption-Haunt, Lifebloom, Renew-Chakra, etc) stopped generating SPELL_AURA_REFRESH event for combat log. So basically this feature is ruined until Blizzard fix this.
useCombatLogFiltering provides a huge perfomance boost over default behavior, which would be to listen only to UNIT_AURA event.
UNIT_AURA doesn't tell what exactly changed and every time addon had to scan current buffs/debuffs,
In raid combat unit_aura sometimes fired up to 8 times per second for each member with all the stacking trinkets and procs.
useCombatLogFiltering option moves this process mainly to combat log, where we can see what spell was updated.
Only if it's in our spell set it will update buff data for this unit.
The drawback is that it only works in combat log range, but it's big enough, and there's a fallback on throttled unit_aura (every 5s) for out of range units.
On lich king there was an issue, and maybe it's still present, that necrotic plague removal event didn't appear in combat log
and that caused glitches with boss debuff indicator. But that's a rare blizzard side bug.
Dispel idicators still work from unit_aura, so you'll see plague regardless as disease if you can dispel it.

What is Aptechka?
First Aid Kit

How to change skin layout from config?
So to customize frame elements, you'll have to create a custom skin, inherit default skin stuff and then add to/change it. Easy...Default skin source is in frame.lua file

2.2.3:
- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

2.0.5:
- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

2.0 RC5:
- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

Hey, this seems like a very nice addon, and while I haven't actively tried it in a raid environment yet, it doesn't seem to use a lot of cpu/memory.

One thing I haven't seen in the config files, or the main lua files, is a way to handle if the target has aggro - for preemptive heals. Would be nice to have this as an indicator.

Also, if you could add a way to handle the way new frames are added. I like to have my anchor to the bottom, group anchor to the bottom left. Kind of hard to describe, but I have my frames in the middle of the screen down to my bars, and the groups expand to the sides while keeping the whole frame centered horizontally at all times.

If you can't visualize from my poor description, test it in grid. It's under Grid -> Layout -> Advanced, putting the layout anchor as bottom, and the group anchor bottomleft.

1. How could I disable the manabars without errors? (I want to disable it, not just hide it by setting the width to 0)

InjectorConfig.disableManaBar = false

2. I'm used to seeing incoming heals in text, replacing name text when there are incoming heals and health deficit / status (dead, fd, ghost) on second text row. How could I achieve this?

add "showText = true" to IncomingHealStatus

3. Is there a way to make buffs indicators for spirit/stamina show up only when they are missing?

"missing = true" in spell data. It's possible now, but still Prayer of fortitude will be missing when PWF is applied, etc.

One thing I haven't seen in the config files, or the main lua files, is a way to handle if the target has aggro - for preemptive heals. Would be nice to have this as an indicator.

InjectorConfig.AggroStatus added. (comment it's line to disable)

Also, if you could add a way to handle the way new frames are added. I like to have my anchor to the bottom, group anchor to the bottom left. Kind of hard to describe, but I have my frames in the middle of the screen down to my bars, and the groups expand to the sides while keeping the whole frame centered horizontally at all times

Thanks for the additional options (any chance of a border indicator?). If you could tell me what to change in the lua to get incoming heals to the name text (text) and all the rest to the 2nd line (text2). I really need to see the name to know who to prioritize (aggro indicator doesn't solve this unfortunately).

You don't need to create an option fo rit, unless you really want ofc, but would be nice if you could just tell what to change in injector.lua. Thanks! Good job so far in my opinion.

Originally posted by Pseudopod Thanks for the additional options (any chance of a border indicator?). If you could tell me what to change in the lua to get incoming heals to the name text (text) and all the rest to the 2nd line (text2). I really need to see the name to know who to prioritize (aggro indicator doesn't solve this unfortunately).

You don't need to create an option fo rit, unless you really want ofc, but would be nice if you could just tell what to change in injector.lua. Thanks! Good job so far in my opinion.

Code:

if InjectorConfig.IncomingHealStatus.showText then frame.text2:SetText( (total) > 0 and ("%.1fk"):format( total / 1e3) or "") end

hey, ive been using injector and its really good, i hope you dont change too much i like how its very lightwieght right now. i would like to see if anyone that is using it notices sometimes it doesnt update, sometimes maybe when i leave an arena game it stops updating for a few , i dont know if anyone else notices this