Iwata Apologizes for Bad E3
Nintendo's president says good core games take time to prepare.
by Matt Casamassina

July 22, 2008 - In an interview with Forbes, Nintendo president Satoru Iwata apologized for the company's lackluster E3 media briefing and said that while it chose not to display more core games, that doesn't mean that the developer isn't working n them.

"If there is any perception that Nintendo is ignoring the core gamers, it's a misunderstanding and we really want to get rid of that misunderstanding by any means," Iwata said. "We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about 'Super Mario' or 'Legend of Zelda.' However, the fact of the matter is the so-called 'big titles' need a long, long development period. ... We really didn't think this year's E3 media briefing was the time to do so."

Man, I can't wait for Super Mario Bros. 2 or The Legend of Zelda 2. I mean, the first games were such epic creations, their sequels can ONLY be...well, epic+1, right?

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Ummm The Legned of Zelda 2 came out years ago

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And (all types of) SMB2 with it. ;P

I don't see why Iwata had to apologize, I mean...Nintendo didn't really do anything wrong, just that rabid fanboys hyped the utter shit out of the E3 showing and when they didn't get what they wanted, they demanded blood. Say what you will about catering to the fans, but look at what Sega has done with Sonic as a result of trying to please the fans. =\

If I remember correctly SMB2 was epic+1
haven't played The Legend of Zelda 2

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Well, there's two types of SMB2 depending on where you live. If you're Japanese, you'd know Super Mario Bros. 2 as the one that was basically an expansion of sorts to the original game. Harder levels (no mid-level savepoint!), Poison Mushrooms, etc. This game was released with Super Mario All-Stars on the SNES as Super Mario Bros. The Lost Levels. And it was partially snuck into Super Mario Bros. Deluxe on the GBC (don't remember what exactly was added/removed for that one however, if anything).

If you are an American, Super Mario Bros. 2 involves a great leap away from the common Mario gameplay. You can pull up plants and enemies to attack, and there were four playable characters with their own stats. This was originally released as Doki Doki Panic! in Japan (though it was an unrelated game to Mario as a whole) and is known as Super Mario USA for the specific SMB2 version.

Now. Legend of Zelda II The Adventure of Link is also a big departure from the standard Zelda play in the last game. Now you have an overworld map, and you can run into random encounters, which then shift the game into a sidescrolling-view sub-platformer-cross-RPG. You can move and jump and attack enemies with your sword, and when you clear the area of enemies, you get experience and the usual RPG spoils. It's sorta the black sheep of Zelda games for these reasons, though it's not really that bad of a game if you have an open mind, and is fairly hard (you start with the sword beam, but it only works at full health and that's hard to maintain).