There once was an old man named Brisc
Who hated when folks took no risks
All day they sat tethered
No fights had they weathered
How did they ever make isk?

If I could change one thing about my day to day experience - I’d love for the game to be a little more risky in certain areas - both to bring back that old adrenaline feeling when you’ve got something valuable on the line, as well as to get back that old predatory feeling when you’re out hunting.

Citadel damage caps definitely create fights - but not on low powered structures. Those structures are essentially space junk. Otherwise, they’d be at least nominally fueled and defended. Helping get them clear faster is a benefit, in my opinion.

I’m not suggesting we get rid of nullified interceptors. But they should be for things like travel and scouting - no guns. It’s time to retire Fozzie Claw fleets, and interceptor gangs that are uncatchable except with a lucky pipe bomb. It’s almost risk-free, and that’s the real issue.

I find your interceptor stance disconcerting and wish you would rescind such a terrible idea that it is. Removing guns will do nothing for the part of them being able to traverse null sec. Their power is in their points. That is, before we’re stuck using ******* pleasure yatchs to scout null sec.

If you remove nullification from interceptors, you don’t make Eve more dangerous, you turn null into a carebear land of Rorq mining and carefree ratting when two pairs of two ships can effectively close down a majority of the constellations. That’s one person with a few alts negating the effectiveness of 99% of the ships in the game to heavily influence activity in null sec.

No other ship can cover so much ground with this kind of change.
*Inty’s have the align time to avoid instant locking
*bubble immunity
*speed & tackle bonuses

And I never underestimate the ability of the silver tongued to sell an idea.