Wired: "At the beginning of Splinter Cell: Blacklist you walk along a corridor littered with dying men, your colleagues finishing them off with occasional bullet fire. The men die and the narrative strides on into a different space. But in that corridor there was a rare, blink-and-you'll-miss-it twinge of discomfort over the actions onscreen."
(PC, PS3, Tom Clancy's Splinter Cell: Blacklist, Wii U, Xbox 360)