7 Comments.

Is there no end to trigger? I got to the part — after the double-moving-platforms bit — at which you’re newly allowed to go downward, but a jump in each direction from that lower platform leads to death before even reaching the (newly positioned) bottom of the screen. Am I missing something? (It sure looked like a dead end up above.)

Hmm… I kinda like it. I have never really liked platformers hiding information from the player, but this one used the idea well (white areas). It also helped fix the idea, by keeping the camera sill when in the air