I work quite a bit in game development, mostly doing graphics, but also touching topics such as AI, networks, and audio. For the interested, you can visit my website at nutty.ca. You might find something of interest there, or maybe not =P

I wouldn't mind getting to know some of the other people here. If you have some time to post a reply about yourself, that would be great.

Mihail121
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2004-08-25T19:02:10Z —
#2

Hi! Welcome to the great community of the DevMasters ) Name's Mihail (Misho prefered in all cases).

Me likes doing programming for everything that ain't PC )

Nice to meet ya!

davepermen
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2004-08-25T19:16:02Z —
#3

Welcome! Wehaah! They all come over and run for cover! w00t!

i thought i knew your page, but i learned otherwise. happy browsing

anubis
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2004-08-25T20:25:26Z —
#4

hey... great to have you here !!! as you are a friend of the gronka lonkas you are of course also my friend !

Those the articles I would like to see here. As you may know, no site thus far offers advanced articles such as the above. so seeing them here would be cool. Maybe other users from flipcode could help with those articles.

Ed_Mack
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2004-08-26T09:05:13Z —
#12

Hello all you new people! Welcome TheNut!

Smile and keep posting. Or the monkey gets you.

TheNut
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2004-08-26T11:55:20Z —
#13

Thanks for the welcome. I'll see what I can do in terms of writing up some articles. I've been doing a bit of performance analysis as of late, so I may write up a detailed article discussing tips and tricks to improve graphic quality and frame rate at the same time. Global illumination is something I wanted to get around too as well. I'll see what I can do about that.

By the way, the best umpalumpa ever was weeman for his stunt in Jackass. It brought a whole new definition to the word "nutty" =)

Noor
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2004-08-26T11:58:21Z —
#14

TheNut, your contributions are appreciated...

NomadRock
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2004-08-26T12:36:40Z —
#15

I have been working on a photon mapper but it is far from complete now, and I have to take time off for an overload of Uni classes this semester. A realtime GI tutorial really deserves to be quite long and in depth. I will take some time to read through all of those already there and see if I can flesh out what we have so far. It would be best to make sure all of the basics are there first.

davepermen
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2004-08-26T12:41:59Z —
#16

any picts of your photons yet? i love them.. you have the hendriks book, too?

NomadRock
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2004-08-26T13:07:54Z —
#17

I dont know of this hendriks. I dont let my renderer run long enough to produce images I just watch the buffers. It is still early enough that I have some math errors. Currently it is not even a photon mapper but more of a photon tracer. photons are only registered on a special film placed in the scene that represents the screen.

Those the articles I would like to see here. As you may know, no site thus far offers advanced articles such as the above. so seeing them here would be cool. Maybe other users from flipcode could help with those articles.

[snapback]9660[/snapback]

I don't want to nit-pick but I think we should also have articles that relate to things beyond graphics. Ai, physics, gameplay? Level design? Game design? texture art? modeling and animation?

ES

Mihail121
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2004-08-26T18:34:23Z —
#20

Agreed with EvilSmile! Too much graphics ain't good for the gaming industry...