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Just open the file on editor (XX) save it. It will ask for a MHGU exemple (Export from your Switch). Put the MHGU file as an exemple and the tool will convert your XX to GenU.
Replace de GenU file on Switch w/ where you did the backup and restore it.

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I haven't noticed the file like this. But, I got almost all armors X on lvl 15 (And Clear Village)
If I'm not wrong, the number of slots in the game does not allow all armor or intes in the box. It would lack storage space. (On X and Gen 3DS have this problem)
They increased the storage of this game, but I do not know if it's still enough.

Nevermind, I can open stuff, my bad for using the wrong editor. If anything I'll try importing my equipment/items, I can stand to do the quests again as long as I don't have to grind out all that stuff

Edit: I also sent along the 3DS converted save with all the DLC items I know of removed. Would you be cool seeing if that one works?

If i only have a save for MHGU on switch would i be able to use this editor to edit my save just by extracting my save and opening it in this editor? Or would i have to wait for a dedicated MHGU Save file editor

If i only have a save for MHGU on switch would i be able to use this editor to edit my save just by extracting my save and opening it in this editor? Or would i have to wait for a dedicated MHGU Save file editor

Just to know if i get this properly, if i have Monster hunter Gen on my 3ds, to convert it to monster hunter Generation Ultimate on switch, i need to convert my save to MHX, then MHXX, then Mon Gen Ultimate?

Man I can't get my XXSwitch save to work. I can't figure out how to use the XX save editor.
Can anyone help me out?
*edit*
Nvm that. I got it working, but I can't seem to import my equipment box from XXS to GU. Item box works, though.

Feature request: streamline the palico editor for full legal possibilities - as currently you can't do even valid swaps like switching between the two possibilities for the second learned support action (each forte has two valid possibilities, except maybe Beast) or editing the support actions taught via the dojo (the only 6 impossibilities for taught actions are the ones characteristic for each forte [always in the first learned slot fro that forte]). I still have all my research from helping APM on the MHX/MHGen editor, plus I'm updating info for the [relatively minor] changes in GenU, so I can supply any info needed.

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For forte specific ID/owner ID on cats, Forte ID doesn't matter for anything other than identifying a specific cat for sharing reasons (to prevent duplicates). The last byte - at the very least - should be editable as duplicated cats (via import/export) will overwrite each an existing cat if shared with a person owning a cat with the same Forte ID and Owner ID combo. Allowing edits to owner ID would let people change the cat's greeting in-game.

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The DLC flag can be safely toggled and merely allows the first 'B' class skill to be swapped for a DLC skill (or if there are no B class skills in the pattern, it replaces the first C class skill). Adding the option to the editor to toggle it would be much appreciated.

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For editing Arena times on the Guild card, time is in frames, not seconds, thus is 60 times higher (plus change, for millisecond data) than if it were in seconds.

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Lastly, you might want to add a warning about changing the alpha byte on colors - or at least disable it normally with an option to intentionally override it. Setting it to 00 instead of FF on the fur or clothing renders it invisible - and wont even cast a shadow when used (In gen it kept the color and removed refection/shadow effects. In GenU, if you set both the fur and clothing alpha to 00, the cat comes out like this). Its not game-breaking by any means, but it can confuse people not familiar with editing RGBA colors.

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