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[NPC] Campfire to regenerate HP/SP
Originally:
There is a nice contribution from meko on that subject,
Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers resting/meditating nearby)
Thanks, meko!
But, I thought to myself, well, that is wonderful, but why not make it portable?
The Idea:
An element of role play, a way to add functionality
to the item 7035 - Matchstick, To light a Campfire.
A Campfire is a portable temporary regeneration NPC.
OW, and it is configurable ;).
Campfire to restore / regenerate HP & SP.
When you sit by the Campfire, you start feeling the warmth and the comfort, thus your HP & SP begin to regenerate.
Mechanics :
A phosphorus tipped stick that can be used to start a fire. (Now Indeed )
When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Campfire.
This will help you when you are in the field, farming, grinding, starting a Campfire will help you rest.
- You need to sit close to the Campfire (3 cells ) to feel the warmth.
- Anyone can sit by your Campfire and rest.
- Campfire lasts 2-3 minutes.
- Need to sit for at least some time to begin feeling the warmth and comfort.
- you cannot start a fire within 5 cells of another NPC
- If you use a match one more time, old Campfire disappears and a new one appears.
I think it will add an element of roleplay and romanticism to the gameplay.
Installation :
To be able to use this script you need a plugin npc-duplicate.c https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
Install & enable this plugin
This script uses a relatively new NPC sprite at the moment of writing this release. 4_BONFIRE
Therefore, you may have to edit the Hercules source to allow for this new NPC
To the /db/constants.conf
add this line:
4_BONFIRE: 10252
In the /src/map/npc.h
change this line:
#define MAX_NPC_CLASS2_END 10800
This will allow for way more NPCs
Save and recompile Hercules.
In the client, you may not have this NPC
But luckily for you, I've included with this release a data.zip archive containing the NPC sprite
and the sound of striking a matchstick.
Just add it to your GRF or data folder if you use data folder.
In the client, Lua Files make sure you have this NPC sprite LuaFiles514/Lua Files/Datainfo/NPCIdentity.lub
JT_4_BONFIRE = 10252,
LuaFiles514/Lua Files/Datainfo/jobName.lub
[jobtbl.JT_4_BONFIRE] = "4_bonfire",
In the /db/re/item_db.conf or /db/pre-re/item_db.conf
find Id: 7035
and add these 3 attributes
Type: 2
Delay: 3000
Script: <" callfunc("F_CreateCFDup"); ">
Configuration:
It is a configurable script
All of the parameters are explicitly commented for a better understanding of the rules
.refillHP_rate = 15; // number of HP to give every refill
.refillSP_rate = 5; // number of SP to give every refill
.refill_distance = 3; // max distance from fire HP/SP regeneration will work
.camp_fire_delay = 5; // Skip how many ticks before feel warm ;)
.refill_timer = 300; // wait rand(X) ms before refil
Feel free to adjust to your server needs
[email protected]_distance = 5; // How far from other NPCs allowed to make fire.
[email protected]_duration = 1000 * 60 * 3;// 3 minutes (How long will the Campfire last, in ms)
Submitter
Habilis
Submitted
06/22/18
Category
Utility

Originally:
There is a nice contribution from meko on that subject,
Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers resting/meditating nearby)
Thanks, meko!
But, I thought to myself, well, that is wonderful, but why not make it portable?
The Idea:
An element of role play, a way to add functionality
to the item 7035 - Matchstick, To light a Campfire.
A Campfire is a portable temporary regeneration NPC.
OW, and it is configurable ;).
Campfire to restore / regenerate HP & SP.
When you sit by the Campfire, you start feeling the warmth and the comfort, thus your HP & SP begin to regenerate.
Mechanics :
A phosphorus tipped stick that can be used to start a fire. (Now Indeed )
When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Campfire.
This will help you when you are in the field, farming, grinding, starting a Campfire will help you rest.
- You need to sit close to the Campfire (3 cells ) to feel the warmth.
- Anyone can sit by your Campfire and rest.
- Campfire lasts 2-3 minutes.
- Need to sit for at least some time to begin feeling the warmth and comfort.
- you cannot start a fire within 5 cells of another NPC
- If you use a match one more time, old Campfire disappears and a new one appears.
I think it will add an element of roleplay and romanticism to the gameplay.
Installation :
To be able to use this script you need a plugin npc-duplicate.c https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
Install & enable this plugin
This script uses a relatively new NPC sprite at the moment of writing this release. 4_BONFIRE
Therefore, you may have to edit the Hercules source to allow for this new NPC
To the /db/constants.conf
add this line:
4_BONFIRE: 10252
In the /src/map/npc.h
change this line:
#define MAX_NPC_CLASS2_END 10800
This will allow for way more NPCs
Save and recompile Hercules.
In the client, you may not have this NPC
But luckily for you, I've included with this release a data.zip archive containing the NPC sprite
and the sound of striking a matchstick.
Just add it to your GRF or data folder if you use data folder.
In the client, Lua Files make sure you have this NPC sprite LuaFiles514/Lua Files/Datainfo/NPCIdentity.lub
JT_4_BONFIRE = 10252,
LuaFiles514/Lua Files/Datainfo/jobName.lub
[jobtbl.JT_4_BONFIRE] = "4_bonfire",
In the /db/re/item_db.conf or /db/pre-re/item_db.conf
find Id: 7035
and add these 3 attributes
Type: 2
Delay: 3000
Script: <" callfunc("F_CreateCFDup"); ">
Configuration:
It is a configurable script
All of the parameters are explicitly commented for a better understanding of the rules
.refillHP_rate = 15; // number of HP to give every refill
.refillSP_rate = 5; // number of SP to give every refill
.refill_distance = 3; // max distance from fire HP/SP regeneration will work
.camp_fire_delay = 5; // Skip how many ticks before feel warm ;)
.refill_timer = 300; // wait rand(X) ms before refil
Feel free to adjust to your server needs
[email protected]_distance = 5; // How far from other NPCs allowed to make fire.
[email protected]_duration = 1000 * 60 * 3;// 3 minutes (How long will the Campfire last, in ms)

Yesterday, after rambles on Discord with Dastgir and Asheraf,
I've got another Brilliant Idea for a Release from Habilis!
The Idea:
Camp Fire to restore / regenerate HP & SP.
When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate.
There is a nice contribution from Meko on that subject
Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers)
Thanks Meko!
So, I thought to myself, well, that is wonderful, but why not make it portable?
Because, conveniently, there is this NPC sprite :
4_BONFIREID: 10252 (0x280C)
Even more conveniently, there is this item:
Matchstick Item ID# 7035 (Matchstick)
A phosphorus tipped stick that can be used to start a fire.
http://ratemyserver.net/index.php?page=item_db&item_id=7035
Dastgir, suggested using this plugin to make this possible:
https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
Mechanics :
When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Camp Fire.
So that when you are in the field, farming, grinding you could rest.
- You need to sit close to the Camp Fire (3 cells ) to feel the warmth.
- Anyone can sit by your Camp Fire and rest.
- Camp Fire lasts 2-3 minutes.
- Need to sit for at least 3 seconds to begin feeling the warmth and comfort.
- you cannot start a fire within 5 cells of another Camp Fire.
- If you use a match one more time, old Camp Fire disappears and a new one appears.
I think it will add an element of roleplay and romanticism to the gameplay.
(Habilis is a soft, sensitive and romantic type ).
Expect the Release sometime soon...

Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it.
Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive".
Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design.
I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google.
Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx.
Enjoyyyyyyy

File Name: Muspelheim by Eiphes (jTynne)
File Submitter: Eiphes
File Submitted: 13 Jul 2014
File Category: Maps & Textures
Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it.
Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive".
Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design.
I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google.
Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx.
Enjoyyyyyyy
Click here to download this file