Wilt: Exordium

Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen:http://www.newgrounds.com /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.

Reviews

I thought it was pretty neat. I would love for some Contra style shooting action though. Also please change the grenade button to d since I was spamming my S key during the boss fight and ended up killing myself because I kept throwing so many grenades.

For those of you complaining that the final boss battle is too long or too hard, or that you have to mash the fire button: You have grenades use them! Keep in mind that the direction your gun is pointing is the direction that the grenade will be thrown once you hold the button down. Also, you can hold the throw at maximum power until you want to release it, which is good for timing throws.

All around, enjoyable, but you really need to work on the control scheme, and how well it responds. There is way too much sliding, and the "melee" wasn't very solid- If a skeleton did manage to hit you into a block wall of any kind, they locked you there, as the hit animation played no matter if you could or could not take damage.

I find the game was very easy, and that the true final boss was living with the awkward controls. Hell, he didn't even get close to hitting me, I nearly had to restart because of my own GRENADES. You dont have to hold down to charge and throw them, unlike it says, which led to a couple unfortunate accidents.