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- Released on January 05, 2009.
- Made the Karasawa/IggySawa trails fade out faster.
- Made the Nailblur actor fade out faster.
- Slightly reduced the power and speed of the Nail actors.
- Allowed more than 1 pickup sound to be played at once (thanks Wagi).
- [Hopefully] Fixed the Karasawa idle loop sound so that it doesn't 'pop' (thanks Xenareo).
- Changed the dynamic light of the Prox Launcher from flickerlight to pointlight.
- Updated the Prox Launcher DECORATE; it was heavily bugged and caused lots of latency. Thanks Theshooter7!
- Updated the Prox Launcher again:
--- Prox mines won't explode for the owner of the mine.
--- An Altfire was given to the Prox Launcher; this detonates all of the mines currently placed by the owner.
--- **THANK YOU MG_MAN and THESHOOTER7 for all your hard work!**
- Extended the timer on the Prox mines auto-detonate by a little bit.
- [D2IG01] Made the lifts walkover as well as use triggerable.
- [D2IG01] Made the wall nukage decor scroll because I forgot to do it a long time ago.
- [D2IG01] Tweaked the transparent nukage fall.
- [D2IG02] Fixed a mis-textured stair.
- [D2IG04] Fixed a spawn spot where a player could get stuck.
- [D2IG06] Removed the extra light from a camera texture area.
- [D2IG08] Made the sky edges instakill and 1px wide.
- [D2IG08] Made the jump pad barriers impassible so players can't get on them.
- [D2IG08] Added a "Player hit Ceiling" sector action to the crusher to ensure instantaneous death with the crusher hazard.
- [D2IG09] Added some ceiling decor to my redo of the floor area.
- [D2IG10] Removed the lag-inducing skybox and replaced it with a normal sky texture.
- [D2IG18] Fixed the skybox script so that it should work correctly online.
- [D2IG18] Made the skybox and horizon lines hidden.
- [D2IG18] Turned the horizon line actions into the sector method of sky horizon.
- [D2IG18] Made some texture alignments.
- [D2IG19] Switched a SSG and the Minigun by popular demand.
- [D2IG20] Removed some light decors and some crates.
- [D2IG20] Fixed some missing linedefs on two light decors.
- [D2IG20] Fixed a HOM.
- [D2IG22] Fixed a HOM on a lift.
- [D2IG22] Added self-referencing sectors to the main lava area so it's easier to walk over.
- [D2IG23] Made some decors impassible.
- [D2IG23] Made the eastern-most ledge MUCH wider.
- [D2IG23] Made it easier to see the slopes from the eastern-most ledge.
- [D2IG23] Replaced the eastern-most RocketLauncher with a Nailgun and ammo.
- [D2IG23] Replaced the north-western most SSG with a Karasawa and ammo.
- [D2IG24] Added some new weapons.
- [D2GI24] Made the lift walkover as well as use triggerable.
- [D2IG25] Fixed a script.
- [D2IG26] I tried to make the floor decor a little less annoying.
- [D2IG26] Made the void instakill work properly with a sector action instead of ACS.
- [D2IG26] Reduced the power of the jump pads so they wouldn't overshoot their destination.
- [D2IG26] Aligned some textures.
- [D2IG27] Changed the music to something more fitting.
- [D2IG27] Made the door walkover trigger farther away.
- [D2IG30] Removed the blinding red fog.
- [D2IG31] Tweaked some jump pads.
- [D2IG31] Removed a bit more decor to help reduce lag.
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- Released on December 25th, 2008