Tag Archives: Vicarious Visions

On Thursday, it was announced that the final weekly downloadable song for Rock Band would be Don McClean’s “American Pie.”

I don’t have stories from working on Rock Band. I have stories about not working on Rock Band. Back in 2006, I was working for the Activision studio Vicarious Visions. Among other things, we did a lot of the Nintendo Wii and DS development for Activision titles headed elsewhere.

I had a number of old friends and colleagues at Harmonix, and the previous year they had come out with Guitar Hero, to huge success. So, when Activision acquired Red Octane (Guitar Hero’s publisher) I indulged myself in some hope that I might get to work with those guys. That, of course, was not fated to happen that way.

I did end up working on the fringes of Guitar Hero. In addition to managing the design group at VV during most of the Guitar Hero years there, I was producer on the team that prototyped Mii Freestyle Mode in Guitar Hero World Tour, and did design on another prototype that never made it. I remember a lot of animosity among fans between Guitar Hero and Rock Band, and I expect some developers must have felt that way too. But all I ever percieved personally was responsibility. I had accidentally ended up with the people who were in charge of Harmonix’s baby, and I wanted to take good care of it. Let it be done well, and let someone else worry about sibling rivalry.

Fast forward to today. I am working with those old friends now, at Harmonix. I’m not working on Rock Band, and never did. But my involvement with carrying their baton was one of the things that gave me the mad confidence to be here. And just as when Activision closed down their music business, the end of new Rock Band content at Harmonix has got me looking back on these stories that put me where I am today.

Why does anybody choose a life in entertainment? The song goes “I knew, if I had my chance, that I could make those people dance, and maybe they’d be happy for a while.” When I go home at the end of the day, all I can hope is that I’ve done something to bring people some joy.

So, bye bye. Harmonix isn’t telling yet what we’re offering people next. But maybe they’ll be happy with it, for a while.

I’ve decided that there’s been a glaring omission on this site. A couple of years ago I was invited to give a speech at the Game Connect Asia Pacific conference. “Cool,” I thought, “I’ve never been to Australia.” Then, having accepted the invitation, I found out later that I’d been scheduled at the keynote, this fact having somehow not been communicated to me. “Oh, shit,” I thought.

The announcement just went out at work: the end of next week will be my last day at Vicarious Visions, after eight and a half years. I’m feeling excited, apprehensive, relieved, happy, sad, grateful, and adventuresome. I have some possible consulting clients I need to follow through with, some projects people have suggested, and very little pressing need of my own to do anything I don’t want to.

I’ll be keeping an eye open at PAX East this weekend, though. You never know when something interesting might turn up.