Comments on: Humans Are Bloody Intelligent You Knowhttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/
I Bake Games. Indie StyleWed, 25 Mar 2015 09:43:35 +0000hourly1http://wordpress.org/?v=4.3.3By: phuhttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-135129
Fri, 12 Jun 2009 21:28:06 +0000http://www.gameproducer.net/?p=3098#comment-135129It definitely is an interesting experiment… but I have to disagree with the perceived inability of AI to think and act creatively.

AI is actually -more- likely to come up with novel solutions to problems as long as it’s given the parameters of its environment and not bogged down with, say, an arbitrary list of things it can or can’t do (aside from very basic actions).

People, on the other hand, are powerfully burdened by our preconceptions about things; if we see a gun, we see something you can use to shoot people. A machine interpreting a gun as a collection of parts which also serves a larger function is more likely to understand that many other things can be done with those parts, and apply that ‘intuition’ — which is really just absolute practicality — to the situation at hand.

]]>By: Juusohttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134976
Tue, 02 Jun 2009 05:16:38 +0000http://www.gameproducer.net/?p=3098#comment-134976@Jake: I think I first thought about something like this for like 2-3 years ago. I tested similar once in one forum with fellow friends, and now for some reason I got this idea about “Twitter” + “RPG”… and gave it a go.

]]>By: Jake Birketthttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134968
Mon, 01 Jun 2009 17:56:40 +0000http://www.gameproducer.net/?p=3098#comment-134968It’s a pretty interesting idea yo have there Juuso about the twitter RPG. Did you think it up or hear of it somewhere else?
]]>By: Steven Eganhttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134966
Mon, 01 Jun 2009 17:39:14 +0000http://www.gameproducer.net/?p=3098#comment-134966Oh, and for those not familiar with the rest of the situation, the human host has a, now bandaged, “nasty cut in the leg” that was “bleeding pretty heavily”. My guess is that it’s the host’s blood, especially since it is feeling a “bit light headed”.
]]>By: Steven Eganhttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134964
Mon, 01 Jun 2009 17:33:58 +0000http://www.gameproducer.net/?p=3098#comment-134964@IgenOukan here. The idea was to get the blood from the pool noticed in the first round, “round1 – you have invaded the human body and must decide what to do next. It’s stormy night and you see blood pool in the gro …” to make the debris bloody and lay a false trail with the debris. Since our human host is bandaged, it shouldn’t be leaving a blood trail. The tracking dogs should be distracted for a bit by the blood trail and give our host some more time to get out of there.
]]>By: Sargonhttp://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134963
Mon, 01 Jun 2009 17:06:45 +0000http://www.gameproducer.net/?p=3098#comment-134963Messing up with a blood?
That didn’t make sense to me.
Do you mean they are trying to take one dead creature’s blood?
By the way, a big dead animal is a very messy and stinky thing. From what I have heard. So messing with its blood can be very disgusting.
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