That's a very interesting concept for a mod, Valve have always played with the idea but they've always gone back to the drawing board with it. I like the idea players vs a player in a RTS/Games master perspective, I think its something horror games should implement (for those of you who remember Afraid of Monsters).

That's a very interesting concept for a mod, Valve have always played with the idea but they've always gone back to the drawing board with it. I like the idea players vs a player in a RTS/Games master perspective, I think its something horror games should implement (for those of you who remember Afraid of Monsters).

Maybe one of the best HL2 made. Basically it had Human players fighting against the Zombie Master or ZM who was controlled by another player. The ZM's job was to kill all the humans to win either by traps, zombies, or people killing themselves.

You can spawn Manhacks to harass the Resistance and on some maps they have pre-designated spots where you can assign a Combine Sniper to pick off foes.

Though at times I ran into issues with the AI just standing there for about 15-20 seconds then moving to where you assigned them But for the most part the AI do a pretty good job of hurting/killing the Human Players

As Resistance you basically get guns and what not and complete various objectives placed throughout the map while you basically just survive whatever the Overwatch Player throws at you

Plus you can pick up some sort of Riot Shield to guard yourself from Enemy Fire plus it's quite useful when you tank alot of Gunfire using the shield while your buddies behind you take out whatever is infront of you.

And you can also become a Medic that can heal and support your Resistance Allies and you can even revive someone if they die by just holding down "E" over their corpse