Edgerunners

Not on the Shelf

Not on the Shelf

These are Pacoy’s “private stock” bots – sold off the record to special clients, assigned to special locations, and taken into the field for special missions.

Areani

These small, grapefruit-sized bots are made of a durable plastic and designed to tossed tossed into an area and self-activating on impact. They have no combat capabilities, but move silently on recon-and-record missions. Sadly, they don’t do stairs, but just toss them up a flight!

The Big Black Ball

A large perimeter defense bot, The Big Black Ball is a silent, rolling bot capable of light attacks and recon. The Big Black Ball is buoyant enough to move at at full speed over water, but cannot handle stairs. The Emir has one of these, and one is kept at Cabrini-Grean – besides serving guard duties, the kids think it’s neat.

Bulldog

Bulldog: It serves the same basic function as a Pitbull, but it’s smaler, cuter and with a more socially acceptable reputation. The Bulldog is a rugged combat-bot, basically a mobile, automated weapons platform. With a few minutes work, the weapons can be swapped out even in-field, giving it all the versatility a medium-combat bot needs.

Buzzbot

The backbone of my fleet, the Buzzbot is an inexpensive bot capable of recon and light fire support, as well as assisting with menial tasks. The biggest thing setting the Buzzbot apart from my other bots is it’s optional gripper-claw that can be swapped out for a mini-cannon with some minor maintenance, giving it a little more versatility.

Duwende

A simple ground bot capable of light assault and recon, the Duwende has the added feature of a spring-catapulting super-jump system, allowing it to jump through window, over stairs, and even land on the roofs of many buildings.

Harpy

A heavier quadrotor capable of heavy combat support. The Harpy is the nasty Death-From-Above big brother of the Kestrel and Buzzbot, but it’s large size makes it a bit harder to sneak around with on most missions. Hugh has been given a pair to help patrol Mons Ferrum.

Ifrit

Safety First: the Ifrit is an automated bot that carries a standard mini-tank of fire-retardant foam and sets out on patrol looking for fires to put out. Of-course, it’s only a a simple command away from switching protocol to looking for intruders with a tank full of another condensed chemical…

Kestrel

Quick and agile, the Kestrel is built of the concept of the Buzzbot, but with high speed in mind. The sleek Kestrel doesn’t have the gripper untility the Buzzbot has, but it’s adroit reflexes and supior skills, it’s a reasonable trade-off.

Mako

The Mako light assault bot – a surprisingly fast micro-tank designed for patrol-and-assault style jobs. It is rugged, hard-hitting, and has a solid array of sensors. It’s light enough to carry, which helps the Mako overcome it’s biggest nemesis: Stairs.

Marmalade

What Jams thicker than Jelly? Marmalade. The Marmalade drone is a medium-sized quadrotor UAV built for ECM missions. With a jamming/counter-jamming range of 32yrds, the Marmalade is considered a medium range drone by Pacoy, it has no manipulators or weapons, and is barely armored, so it must relay on stealth on observation to conduct its missions.

Pinbot

Originally designed as a novelty, the Pinbot has quickly become the most used bot in my fleet – light, silent and mobile have proven to overcome it’s fragile body and limited sensors. Makes a serviceable light as well.

Sandman

A common problem I’ve been running into is bots being less-than-ideal for non-lethal combat: it’s not like they can take prisoners or anything. Enter: the Sandman – another light quadrotor built on the the Buzzbot model, the Sandman is armed with a vortex-ring projector capable of subduing several foes at once.

Splatbot

Another attempt at a less-than lethal bot, the Splatbot is a cheap walker that serves as more of a disposable scout and combat distraction than a true combatant. Basically a quick mash of spare parts, sensors and cheap toys, the Splatbot’s job is to provide additional eyes in a situation as well as distract opponents with next to no chance of collateral damage.