Description

The Automitrailleuse de Combat Renault AMC.35 (ACG.1) (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank II French light tank
with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its decent gun and reload time makes it very enjoyable to play, even if it comes to the cost of unreliable armour.

With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. Better run than be gunned shall be your devise while playing the AMC.35.

The 47 mm gun gives the AMC.35 a description of refreshing when compared to the other French light tanks: this gun's reload rate is actually as fast as other tanks of the BR (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian 20-K canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.

The muobility is actually what makes a light tank effective. In terms of speed, this tank can be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to kill.

Machine guns

Usage in the battles

This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its normal reload time), though its mobility is quite okay. It is also one of the first French tank to hold 3 crew members inside its hull, which affords its owner with increased survivability.

The AMC.35 plays almost as any other light tanks, the only difference being its reduced mobility, which may be an issue when havin to retreat promptly. Tactics are terrain specific.

Urban maps:

Urban combat presents great opportunity for light tanks to shine. Narrow streets and multiple hiding places makes this small vehicle a good ambusher. With so many obstacles on the battlefield, one can easily flank the enemy team without being noticed and make use of its gun against its opponent's sides. Don't go down in long, wide streets as anything that pops out and sees you can easily return you to hangar. Be creative, be improvisible and you may deliver a few good hits to unsuspecting enemies.

"Open" maps:

Being such a small vehicle has its advantages: a simple bush can hide you very well. Engage large flanking maneuvers and only fire if necessary as getting spotted is your greatest fear. Do not engage more than two enemy vehicles at once as your gun is nowhere near a one-shot machine. If many enemies come towards you, hide and scout them while throwing artillery on their head. Wait for allies to come and then, while their turrets are turned away from you, fire at your unsuspecting foes.

Pros and cons

Pros:

Additional loader in turret allows for faster reloads.

-12° of gun depression are slightly above average

Has the ability to scout, and following that it can use airstrike

Has 3 crew members

Reverse speed is okay

Penetration rates are decent

Good amount of spalling from penetrating shots

Has LOCK, which makes stop-and-shoot tactics very effective

MAC 31 coaxial MG

Cons:

The quite bad power ratio of only 13.45 HP/ton makes it perform more like a Medium than light tanks of the same BR

The gun performance, armour, and manouverability of the AMC.35 are worse than the American M2A4 reserve tank

Narrow tracks makes soft terrain crossing quite difficult

Armour can be penetrated by HMG to the side from less than 500 m

Turret traverse feels a bit slow

Ammo rack on the sides, behind flat plates makes it easy to kill from the side