Entries in Telltale Games
(17)

an, did you hear what the Quarter-Man said about the Neo Geo BFT?! That's going to be so much hype right? How many times have we as the gaming community seen this scenario play out? Hype being controlled by the developers and publishers is nothing new, however nowadays it seems like the slow drip of information long before a title is to be announced can be damaging to a games momentum. The crew discuss the culture and marketing behind industry leaks, as well as random things in the sky that frighten us and current controversies such as crunch in game development and NERF guns at the resurrected Toys 'R Us.

fter two roller-coaster paced episodes in, the story of the Dark Knight fight against the Children of Arkham finally begins to hit familiar territory for the character, and how Telltale handles that is certainly, interesting; Episode 3 starts to hit the kind of story beats you’d expect out of Batman, but the shakeups are beginning to stumble a bit.

Bruce Wayne’s more prominent role in the story has definitely made the premise of Telltale’s spin on Batman more intriguing, but Episode 3 of the series works to unfold the unyielding glamour of the hero into something more human than normally associated with the figure that is Batman; it’s a little jarring, but nonetheless, still interesting.

he date of October, 21, 2015 was a pretty big deal; it marked the end of an era for most, and the start of something new for everyone—the Back To The Future trilogy has officially come full circle, and is now a relic of the past in more ways than one.

Robert Zemeckis’ and Bob Gale’s story of a restless teenager and eccentric scientist friend looking to seek more out of the life has been revered for up to thirty years now, and the PPR crew has decided to take a look at some of these titles on the date the duo decide to embark into the future.

Join Ser (someone who doesn’t have a whole lot of history with the franchise) and George ( a diehard fan who cites the trilogy as his favorite film property of all time) as they wax about odd facts and memories of series while playing some of it’s more favorable video game adaptions.

014 has just been a busy year for game releases; it’s honestly been difficult to not just cover everything in games that’s happened this year—but to even cover all of the things that we wanted to cover on Press Pause Radio. Surprisingly, one of those very games was The Walking Dead Season 2. The perfect storm of circumstance and time constraints just pushed into a corner where we missed the train on properly reviewing for you guys and gals; so simply put, we decided not to.

I was able to catch up when the second episode released, but by that time, it just would have journalistically made sense from a practical standpoint to try and cram any catch up for critique by marathoning an impromptu “poop-sock” session of the game. It would have been a disservice to our follower base, so we ultimately decided to omit it; maybe cover it a different way instead when afforded the opportunity.

And Well…I just personally just reached the end of Season 2 of The Walking Dead, a play-through that carried on all of the choices of the previous seasons, and groomed for all of the emotionally strenuous decisions that I have make, and reflecting at the end of it, I can honestly say this.

I was truly unprepared for what I had signed up for when I took the responsibility of continuing Clementine’s story, and despite some reservations of some particular moments along the way, it all came full circle in the end, and manage to tear down any disappointment I may have had about the ride when it was all said and done. This will be the first of a five post series where I’ll be sharing my opinions on each individual episode in detail because there’s just too much to gloss over to just summarize the entire Season in one post—I hope the project will be as cathartic for you as it will be for me. Oh, and if wasn’t obvious already, this editorial series will spoil the shit out of some major plot details and events from the beginning to the very end of The Walking Dead: Season 2, so read with caution or come back when you’re done—take your time too, no rush.

eorge and Andrew are back, and after a busy week of personal lives and San Diego Comic Con watching, the duo is set to celebrate the stretch end of Press Pause Radio’s newest Games Club: Telltale’s The Wolf Among Us.

Based on the popular Vertigo franchise from Bill Willingham of modern day fairy tales, we talk at length over the depiction and care involved with this original story in the Fables universe, and just how well it manages to convey the presentation and feel of the adult fantasy series, whether you’re new or a fan familiar with its comic base.

We’ve brought to you not only our usual podcast, covering our overall feelings and after thoughts about the game, in and out, but we’ve brought on board a video companion series, detailing certain choices, statistics, and detailed analysis over the subtle details at play in this murder mystery.

he fifth and final episode of The Wolf Among Us Season One released recently, however I have been having some difficulty in finding time to enjoy the conclusion to this adult themed fairy tale. I have not been able to decide if the reason is due to the newborn baby that rocks next to me as I write this review, or if it is because I’m afraid of how this will end. As Sheriff Bigby Wolf, I have made some mistakes, and I’ve hurt people that may not have deserved to be hurt. I’ve also attempted to do the right thing, and to make justice my top priority. However now we find out if that was all really worth it; if doing the right thing means that the wrong person has to suffer and if the big, bad wolf is human or just a vicious animal.

f you’re surprised that our review for the fourth episode of The Wolf Among Us has appeared so soon after the last, you are not the only one. In only about a month we now find ourselves heading towards the final episode, having been let in on what is really going on in Fabletown as well as the identity of whoever has been causing so much trouble. With the ghastly images of Bigby’s last encounter still fresh in his mind, he is only able to lick his wounds and attempt to track down the person responsible for lambasting his body with silver bullets and leaving him for dead.

So does the fourth episode in this dark fairytale give us all the answers in such a short period of time? The question really is are those answers enough for what is about to happen to the Sheriff and the rest of the Fables?

e have arrived at the half way mark on this twisted fairytale from the Fables universe, and we begin this episode immediately following a startling discovery. Bigby’s reaction was difficult to choose, so much so that I restarted the episode a few times. My play through of The Wolf AmongUs has been so far a story of redemption, the big bad wolf attempting to show humanity in a town almost completely void of it. Several attempts have been made to bring out the beast that dwells within, however the sheriff still tries his best to help the residents of the Woodlands and its rejects. But how much can someone take? What will someone be capable of doing when someone they care about it put in harm’s way? This recent discovery may be the one thing to send Bigby down that dark and violent path, and I’m sure it will not end well.