Alternative Downloads

Description

This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

Zoomable, pinsharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
a Glossary – tap terms and rules to see their details in an instant;
360degree miniature photography, rotatable with a swipe of a finger;
Scrolling text, designed to optimise the reading experience for your phone or tablet;
Popup content – bring up extra information at a touch;
Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Codex: Tyranids contains a wealth of background and rules – the definitive book for Tyranids collectors. Within, you’ll find:

Background

The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate;
Invasion Swarms: a stepbystep guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each;
Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets – Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboris;
A galactic map showing the currently known major Tyranid incursions;
Background and details on each character and unit available to a Tyranid army;
A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

29 datasheets containing rules for every Tyranid unit and miniature;
Army abilities reflecting the Tyranids’ methods of war on the tabletop;
Weapons of the Hive Fleets: wargear both ranged and close combat for use by Tyranid Swarms;
Points values for all miniatures, weapons and wargear for use in Matched Play games;
The Shadow in the Warp: rules for Battleforged armies, including:
Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos;
6 unique Warlord Traits available for any Tyranid commander;
7 Warlord Traits specific to the above named Hive Fleets;
28 unique Stratagems;
Bioartefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom;
Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword;
6 unique Tactical Objectives.