Halo Reach: Pirated Before Release

Poor, poor Microsoft. It seems that their line of Halo shooters is jinxed when it comes to pre-release piracy. Halo 2 was leaked, and so was Halo 3, with Microsoft issuing a 7,992 year ban on Xbox Live users who were caught playing the leaked version. Now, it’s Halo: Reach’s turn.

Though scheduled to be released on the 14th of September, this year, Halo: Reachwormed its way into the Xbox marketplace with a price-tag of a 9,999 Microsoft Points (or the princely sum of $1,250). Apparently this was the review distributable that could be unlocked by redeeming a special code in the marketplace.

As some of you guys know, Joakim posted a thread regarding ” I have reach ” and showed a few screenshots. The thread, words, and work is all true. The legend series of ‘Halo’ was ending with a bang, a bang of that will leave the re-playability high, keeping Firefight blazing. We now pronounce this to you. The team of Game-Tuts have acquired Reach. This isn’t just a bunch of files thrown together and slapped into the JTAG External Memory. Think of it this way, “Xport”, only if we can manage it correctly since a PIRS file of 6.87gb is a “god package” – quote from Cthulhu. We are still working on this and more information is to come. The only thing I can say is that retails might have the ability to play Reach on the files information. PIRS files are signed by Microsoft and given the ability to be played on a retail. The game “Halo : Reach”, as if all goes well, will be shown on a LIVE stream[Offline] via our channels, I believe we will have more than 1 stream. Expect a full blown amazement of a glorious game that we all have been waiting for in 2010.

Soâ€¦ any takers for this pretty petite pirated program?

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Kaushik

A mobile technology lover and a Strategy and RPG-game fanatic. I also enjoy astronomy and programming. I am a biotechnology engineer learning through this fascinating subject while poring over computer science.
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