Haste vs. mastery - now and in the future

Talking purely single target.

Haste sims significantly higher for me than mastery (this holds true for the different levels of haste I've simmed with; so I'm fairly sure it's not a "close to breakpoint" thing). I know that Simulationcraft overvalues Haste slightly due to it playing the spec flawlessly. Now, I don't claim to play perfect by any means, but I feel pretty confortable with my response time/general optmization of the rotation, etc.. What I want to know, however, is this: How will haste vs. mastery turn out with the gear levels obtainable in the coming patches? Will the theoretical gap between haste and mastery grow (= haste getting better) or lessen (maybe even to the point where mastery is better, even theoretically)?

And how big is this gap in the first place (theoretically)?

EDIT: And another thing: does mastery pull ahead of crit on heavy AoE? I.e. in challenge modes. How about on Wind Lord?

Haste sims significantly higher for me than mastery (this holds true for the different levels of haste I've simmed with; so I'm fairly sure it's not a "close to breakpoint" thing). I know that Simulationcraft overvalues Haste slightly due to it playing the spec flawlessly. Now, I don't claim to play perfect by any means, but I feel pretty confortable with my response time/general optmization of the rotation, etc.. What I want to know, however, is this: How will haste vs. mastery turn out with the gear levels obtainable in the coming patches? Will the theoretical gap between haste and mastery grow (= haste getting better) or lessen (maybe even to the point where mastery is better, even theoretically)?

And how big is this gap in the first place (theoretically)?

EDIT: And another thing: does mastery pull ahead of crit on heavy AoE? I.e. in challenge modes. How about on Wind Lord?

Mastery is 1% damage for ~75% of your damage as SV while crit is a 1.03% damage gain. I don't see mastery pulling ahead.

I don't know anything about next tier and the gear levels and stats we will hit, but if it's anything like this tier most of the fights will favor mastery over haste and since the gap between the 2 is pretty small it would be better to just go mastery.

I guess, I just thought if there ever is a encounter which needs AoE, SV will pull ahead of BM (unless it is an extremely small amount of AoE in a long fight) since they are quite close together already on single target.

Mastery is 1% damage for ~75% of your damage as SV while crit is a 1.03% damage gain. I don't see mastery pulling ahead.

Not necessarily true. 1% crit increases your chance to crit by 1%, and with the meta gem that would make it a 1.03% increase in DPS... if you were starting at 0% crit. Since an attack that already would have crit can't crit again, that means every percentage of crit you get is worth slightly less than the percentage before it. Basically: adding 1% crit is worth more when only 5% of your attacks already crit than it is when 50% of your attacks already crit.

Not necessarily true. 1% crit increases your chance to crit by 1%, and with the meta gem that would make it a 1.03% increase in DPS... if you were starting at 0% crit. Since an attack that already would have crit can't crit again, that means every percentage of crit you get is worth slightly less than the percentage before it. Basically: adding 1% crit is worth more when only 5% of your attacks already crit than it is when 50% of your attacks already crit.

It would still take a lot of crit for mastery to be competitive.

I think Dracodraco have explained how crit scales at one point. And crit will be a lot better than mastery all the way until crit cap more or less.

Not necessarily true. 1% crit increases your chance to crit by 1%, and with the meta gem that would make it a 1.03% increase in DPS... if you were starting at 0% crit. Since an attack that already would have crit can't crit again, that means every percentage of crit you get is worth slightly less than the percentage before it. Basically: adding 1% crit is worth more when only 5% of your attacks already crit than it is when 50% of your attacks already crit.

It would still take a lot of crit for mastery to be competitive.

I don't think a 30 dps loss is going to make mastery better than crit just because you have a lot of it. With this tier's current crit levels, crit is a lot better than mastery.

Haste has always been pretty trashy stat for Hunters, when we got just one hard-casted shot in most played specs. I always reforged out of all haste i had on gear, in DS and T14. In DS i was GCD capped on cobra most of the time anyway (huge stat budget + trinket proc + BM haste thingy / surv static +10% haste), now it doesn't matter much due to BW reducing costs by 50% and having much higher up-time due to 4set and readiness. We're seeing much less cobra shots in parses than we'd normally see in T13.
Maybe when MM gets fixed so it's actually raidable it will gain some importance for that spec.

I think simming for haste as a hunter is a waste of time. It never simmed correctly, and it shows a lot with this expansion. The only time someone should be casting a cobra shot is to refresh serpent sting or regen focus. Beyond that, you should be dumping with Kill Command/Explosive Shot and Arcane Shot if you have enough focus.

Next tier shouldn't be much different since you can track the internal cool down on the two piece while spamming arcane shot to proc the 4 piece.

I know I haven't looked to much into next tier. I'm sure others can chime in with more knowledgeable information.

I think simming for haste as a hunter is a waste of time. It never simmed correctly, and it shows a lot with this expansion. The only time someone should be casting a cobra shot is to refresh serpent sting or regen focus. Beyond that, you should be dumping with Kill Command/Explosive Shot and Arcane Shot if you have enough focus.

Next tier shouldn't be much different since you can track the internal cool down on the two piece while spamming arcane shot to proc the 4 piece.

I know I haven't looked to much into next tier. I'm sure others can chime in with more knowledgeable information.

I avoid haste when i can and reforge out of it (SV hunter).

I'm not very good at math but stacking Haste only beneficts your autoshot (10-12% of your dps) and cobra shot (8-10%) of your dps. Meaning that you have a stat that only increases 20% of your dps.

Even if i'm doing a big mistake in my calculations, it still seems a realy realy large gap between 20% and 70% in my book.

The problem is that in all SIMS i've come across Haste is more valuable than Mastery, even Ask Mr. Robot that is used by a lot of people as a simple tool to use have that "problem" and may put a lot of hunters doing less dps than they should in case this is confirmed that Mastery>Haste for SV hunters.