Muse Games has announced the successful conclusion of a Kickstarter campaign to fundGuns of Icarus Online: Adventure Mode, an expansion for its multiplayer airship combat title. Adventure Mode will expand the original co-op airship combat game to include full co-op player vs. environment (PvE) settings, allowing for player progression, questing, and an immersive setting within the Guns of Icarus world.

CEO Howard Tsao had this to say about where the funds will go and what features to expect, "First I would like to thank all of our supporters, including those that purchased our current game as well as those that are helping fund the next phase. We're absolutely certain we can deliver a PvE experience that will live up to everyone's expectations and be a blast to play and explore. On top of that we're going to strive to deliver the Econo-Political structure discussed in the Kickstarter event, adding dynamic quest and political relations to the PvE framework. While we fell a little short of the funding goal for that addition, we believe it is still within our grasp."

Adventure Mode has three fundamental pillars, each with its own funding target and each building on the previous goals. These are:

AI Director: At the heart of a good PvE experience is a smart, responsive AI that can go toe-to-toe with players and scale up or down on the fly to keep the experience challenging and entertaining. This pillar will enable the creation of co-op and solo missions to complement competitive PvP.

Socio-Economic System: Adventure mode will add a world map of towns and trade routes, with six player factions and a fully dynamic resource economy. Missions are generated dynamically to help or hinder the towns and the factions that control them, depending on their circumstances and needs. Completing missions earns status in certain quarters and notoriety in others, enabling players to rise in the ranks of their chosen faction, unlock new opportunities and perks, and exert an even greater influence over the world.

World-Building Tools: A robust toolset is necessary to build an expansive world map with diverse and varied environments. This pillar involves the creation of new tools and processes to speed up the development of new maps and locales using a combination of procedural generation and manual composition. While the existing PvP maps have all been assembled painstakingly by hand, worldbuilding on the scale of Adventure Mode will require a whole new way of doing things.