Yes Having it in SSL3 would make the entire game more interesting with a new wide-range of terrain and map styles..
This would also add a vast arrange of Deathmatch and FFA maps aswell, it could also provide a new genre perhaps being called “Sudden Death” where if you fall of the map you lose that round.

The main benefit for the creator out of this costly upgrade would be that he would encourage more users to buy the “Use Your Custom Maps Option”, Costing 40 or so tank coins.

@Suggestion #1 Do you mean like in worms, where a option for a map generation would be layers of ground? That sounds like a great idea, only a great deal of weapons would probably hit the person at the top layer since some are air strikes, and you have to think about spacing inside so the user wouldn’t damage himself.

If you’re thinking about just two strips of land, this probably wouldn’t be a problem.

Maybe you could make maps with different materials….
So one material = unblowupable (nice word, right?) whilst the other would be easily blown up. With the unblowupable material you could make a tunnel underneath that would be pretty big so you could have combat above and below, and possibly some jump platforms to propel you from the tunnel to above ground.

Maybe you could make maps with different materials….
So one material = unblowupable (nice word, right?) whilst the other would be easily blown up. With the unblowupable material you could make a tunnel underneath that would be pretty big so you could have combat above and below, and possibly some jump platforms to propel you from the tunnel to above ground.

Ok well since Kongregate chat does not allow me to ignore spaces between characters I can’t give you the diagram I was going to use though here is a complex game (Used on Capture The Flag)… You can use teleporters to get from above ground and below ground. Though each teleporter takes 2 turns to charge.

Teleporter 1 Is Fully Changed (100%) – Takes you to Teleporter 2, Teleporter 2 (50%) is not fully charge so you cannot go from Teleport 2 to 1.

Now you may be wondering why would I go into the enemy zone, Outnumbered?!?! by myself on CTF. Now!, here is why you can put multiple people on the teleporter at once, that is why it is wise to wait for your team-mates and than storm the enemy area and capture their flag. Once captured you must defend yourself for two turns before you can retreat to your own flag but watch out has an enemy gotten on the teleporter with you?
@Thanatos Diagram to help you with one of the possibilities on my second suggestion.
_____________________________________________________
Top Area Flag_____________________________✔Tel2______________
***********************************************
Bottom Area Flag________________________________✔Tel1___________

Maybe you could make maps with different materials….
So one material = unblowupable (nice word, right?) whilst the other would be easily blown up. With the unblowupable material you could make a tunnel underneath that would be pretty big so you could have combat above and below, and possibly some jump platforms to propel you from the tunnel to above ground.

Maybe you could make maps with different materials….
So one material = unblowupable (nice word, right?) whilst the other would be easily blown up. With the unblowupable material you could make a tunnel underneath that would be pretty big so you could have combat above and below, and possibly some jump platforms to propel you from the tunnel to above ground.

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