Final Fantasy FXN Network Content

Roles-Based Abilities

Commando Abilities

If the enemy’s Chain Gauge is empty when the Commando’s attack lands, Powerchain strengthens the blow, granting significantly greater damage.

Lightning/Snow/Sazh/Fang

Lifesiphon

Auto

Recharges one ATB gauge segment after slaying a target.

Lightning/Snow/Sazh/Hope/Fang

Faultsiphon

Auto

Slightly charges the ATB gauge when a character attacks a target suffering from status ailments.

Lightning/Hope/Vanille/Fang

Launch

Auto

Automatically launch a enemy in the air with Attack command selected against a Staggered enemy.

Lightning/Snow//Fang

Ravage

Auto

A staple of Chain-building, used to enable Ravagers to blast the Chain Gauge high and Commandos to reduce the rate of a gauge depletion.

Lightning/Snow/Hope/Fang

Smite

Auto

Enhances a Commando’s standard Attack command when an enemy is poised to recover from a Stagger.

Lightning/Snow/Fang

Blindside

Auto

Enhances normal attacks when a non-Staggered adversary is not targeting a party member who has this skill.

Lightning/Snow/Vanille/Fang

Scourge

Auto

Enhances a Commando’s normal Attack when an enemy is about to recover from a Stagger.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Jeopardize

Auto

Boosts the amount by which an attack raises a Staggered enemy’s Chain Bonus, increasing the damage of all subsequent hits while it remains Staggered.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Deathblow

Auto

Instantly slays a target with low HP.

Snow/Vanille/Fang

Adrenaline

Auto

Boosts Strength and Magic when HP is high.

Snow/Sazh/Vanille/Fang

Attack

1

The basic assault move of a Commando.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Blitz

2

Inflicts damage on all adversaries in range, best used against targets at or near the center of tightly packed groups of enemies.

Lightning/Snow/Sazh/Hope/Fang

Ruin

1

Inflicts non-elemental magic damage on a single target. Effective when enemies are resistant to physical assaults or vulnerable to magic. It’s also efficient against distant, airborne or fast-moving opponents.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Ruinga

3

Same effects as Ruin, but acts as a more powerful area-effect upgrade. Ruinga can interrupt enemy actions.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Highwind

All

Unique to Fang. Releases a catastrophic blast with damage determined by the current Chain Bonus. The higher the percentage, the more effective it will be. However, it then resets your chaining progress.

Fang

Sovereign Fist

All

Same as Highwind, but unique to Snow.

Snow

Sentinel Abilities

Name

ATB Cost

Information

Who can Learn

Evade

Auto

Enables the user to occasionally avoid enemy attacks

Lightning/Snow/Hope/Fang

Counter

Auto

Occasionally counterattacks enemies after evading an attack.

Lightning/Snow/Hope/Fang

Deathward

Auto

Boosts physical and magic resistance when HP is low.

Lightning/Snow/Sazh/Hope//Fang

Friengeward

Auto

Reduces damage to nearby allies when the Sentinel is the target of an area-effect attack.

Lightning/Snow/Sazh/Fang

Reprieve

Auto

If HP is above a certain threshold, the Sentinel retains 1 HP after an attack that would otherwise lead to an instant KO.

Lightning/Snow/Hope/Vanille/Fang

Provoke

1

Attracts the attention of all enemies in range for 50 seconds, with a 45% base chance of success against each one..

Lightning/Snow/Sazh/Hope/Vanille/Fang

Elude

Defend with a high probability of evading enemy attacks.

Lightning/Hope

Challenge

1

A refinement of Provoke, targeted at a single opponent with a 99% base chance of success and a duration of 150 seconds.

Snow/Sazh/Fang

Vendetta

1

Counterattack after defending, dealing increased damage if the Sentinel was attacked regularly.

Snow/Sazh/Hope/Fang

Entrench

1

Counterattack after defending, dealing damage determined by how long the Sentinel maintained the defensive stance.

SnowHope/Vanille/Fang

Steelguard

1

A strong and purely defensive posture, with physical and magic resistance increased each time the Sentinel is attacked.

Snow/Sazh/Vanille/Fang

Mediaguard

1

Defend while gradually recovering HP.

Snow/Vanille/Fang

Ravager Abilities

Name

ATB Cost

Information

Who can Learn

Vigor

Auto

Boosts the Chain Bonus effect of attacks when HP is high.

Lightning/Snow/Hope/Fang

Overwhelm

Auto

Boosts Chain Bonus increases for each ally targeting the same enemy.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Fearsiphon

Auto

Slightly charges the ATB gauge after attacking a Staggered target.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Fire

1

Deals bire damage to target.

Lightning/Sazh/Hope/Vanille/Fang

Fira

2

Deals bire damage to targets in area.

Lightning/Sazh/Hope/Vanille/Fang

Firaga

3

Deals fire damage to targets within a wide radius.

Sazh/Hope/Vanille

Blizzard

1

Deals ice damage to target.

Lightning/Snow/Hope/Vanille/Fang

Blizzara

2

Deals ice damage to targets in area.

Lightning/Snow/Hope/Vanille/Fang

Blizzaga

3

Deals ice damage to targets within a wide radius.

Snow/Hope/Vanille

Thunder

1

Deals lightning damage to target.

Lightning/Sazh/Hope/Vanille/Fang

Thundara

2

Deals lightning damage to targets in area.

Lightning/Sazh/Hope/Vanille/Fang

Thundaga

3

Deals lightning damage to targets within a wide radius.

Lightning/Sazh/Hope

Water

1

Deals water damage to target.

Lightning/Snow/Hope/Vanille/Fang

Watera

2

Deals watera damage to targets in area.

Lightning/Snow/Hope/Vanille/Fang

Waterga

3

Deals water damage to targets within a wide radius.

Snow/Hope/Fang

Aero

1

Deals wind damage to target and temporarily stuns it.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Aeroa

3

Deals wind damage to targets in range, tossing them up and drawing them in.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Aeroga

5

Deals wind damage to targets within a wide radius, drawing them up into a tornado.

Sazh/Hope/Fang

Flamestrike

1

Physically attacks a target with a blow infused with fire element.

Lightning/Sazh/Fang

Froststrike

1

Physically attacks a target with a blow infused with ice element.

Lightning/Snow/Fang

Sparkstrike

1

Physically attacks a target with a blow infused with lightning element.

Lightning/Snow/Sazh/Hope/Vanille/Fang

Aquastrike

1

Physically attacks a target with a blow infused with water element.

Lightning/Sazh/Fang

Army of One

All

The ability packs numerous attacks into a focused assault, driving up the Chain Gauge and Chain Bonus.

Lightning

Cold Blood

All

Sazh’s equivalent of Army of One.

Sazh

Last Resort

All

Hope’s equivalent of Army of One.

Hope

Saboteur Abilities

Name

ATB Cost

Information

Who can Learn

Jinx

Auto

Extends the duration of a target’s existing status ailments once new debuffs are inflicted.

Renders a target more vulnerable to “interruptions” when attacked, increasing the likelihood that queued abilities will be delayed or even cancelled. Also lowers the target’s odds of interrupting enemy party actions.

Snow/Sazh/Fang

Cursega

3

Renders targets within a wide radius more prone to interruptions, and deals magic damage. Also lowers the targets’ odds of interrupting enemy party actions.