As is my custom, I'd like to start off the new year with a bit of reflection on Antilia's development in 2017, present a few decisions that have been made, and my goals for 2018. But first, in order to set the tone for the new year I'd like to present our first game system designed for the Antilia sandbox RPG.

For this blog post I had decided some time ago that it needed to include new screenshots of Antilia itself and not just our editing tools. It is very exciting to see the hard work put into the development tools begin to yield results that we can view directly in Antilia’s game client. We have not presented new screenshots of Antilia since the MMO, and for the development team this is an exciting milestone.

Yesterday I had an impromptu meeting with Lokosicek in our Discord channel, and allowed chat members to listen in and provide live questions and feedback. The following conversation covered a variety of topics, and ultimately provided a better update on the state of the project than a blog post could have.

My take-away from January was "set goals, create lists, and cross something off the list every day." In February and March I extended that to include the rhythm of a regular release schedule. Many of the most exciting developments in this month have been on the topic of the Reisuii, with additional work on the Toi Studio Canvas tool and our map of Antilia.

In years past it had become my custom to begin each year by announcing new project goals as well as reflect on progress that had been made over the course of the year. This year I would like to rekindle that tradition, but first I would like to apologize again for the extended periods of developer silence in 2016.

Welcome to Antilia!

Antilia is a sandbox-style fantasy RPG, featuring a dynamic world simulation and anthropomorphic characters

Antilia is currently in development, and is not ready for download or play at this time.