Beyond Reality is a joy to make. Breaking away from the realm of Zendir allows me to re-imagine magic as well as invent a new storyline based on all-new characters. Making a new standalone game (a remake of Beyond Reality IGMC) allows me to experiment with a greater diversity of gameplay aspects, from dungeon exploration to character development quests.

Click 'read more' to see what I've got to show you so far!

Below are a few screenshots from Beyond Reality HD - obviously still a work in progress. Howwever, you should notice a few new features right off the bat, which I'll expand on after the slideshow.

Did you notice that characters now have their name next to their message box? Due to the complex and original nature of these character's names, it was suggested to me many times that each character should have their name displayed when they are talking as so to reduce potential confusion.

Also, another biggie you may have noticed - yes, the screen is in HD format! Boasting the ability to display up to resolutions of 1366*768, Beyond Reality HD is no slouch in the graphics department! This is not to the detriment of the game itself either, and neither is it any problem for me in terms of mapping. I see it as a new challenge to overcome - showing interesting maps and filling them with all sorts of details (even more will soon appear, but I would rather not spoil them in the screenshots above) to encourage exploration!

I can officially say that the story will drastically differ from its original counterpart once the characters have reached the depths of Lesthorn Castle. Where the original featured boss fights, the HD version will take you in a brand-new direction and therefore, a much longer storyline where you'll see everyone stretched to their limits and even La'lele's patience tested! Will they be able to make it out of the past, or will something far more sinister reveal itself...?

Thank you for your support of Beyond Reality HD so far! The release date is in 2015! :)