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[url=http://www.examiner.com/console-gaming-in-national/more-halo-4-details-on-weapons-spartan-ops-competitive-multiplayer-and-more]Link[/url]
I have predicted for a long time that armor lock would not appear in Halo 4 but now I am glad to have confirmation of this.
In addition 343 will be keeping all the other armor abilities from Reach while both tweeking and reworking them.
343 Industries says they learned from Halo: Reach and that the armor abilities in Halo 4 will have more of a rock, paper, scissor component versus Reach's "four rocks and one paper.
Forerunner Vision continues to be one of the controversial new armor abilities in Halo 4 but 343 Industries suggests that comes from the Game Informer article that essentially suggested that it lets you see through walls. The 343 guys say it is actually more akin to the visor mode from Halo 3: ODST which provides players with better situational awareness. It's more like a sonar motion tracker that has a set distance and delay.
Spartan Ops is more focused on teamwork and communicate with other players to achieve objectives versus the Firefight mode from Halo: Reach which could be played as a bunch of individuals.
Objective gametypes will feature 5 vs 5 gameplay while traditional team deathmatch gametypes are 4 vs 4. Maps can support any gametype and player count but you'll be able to tell which particular mode each map was designed for.
Players will be able to customize their loadouts during play.
So what do you think about this? Comment below and let me know.
[Edited on 04.17.2012 4:04 PM PDT]

[quote][b]Posted by:[/b] theTYTAN3
[quote][b]Posted by:[/b] Maximus Decimus
No armor lock, but Forerunner vision...
"We trade one villain for another..." -Thel 'Vadam [/quote]
Did you even read what the article said about forerunner vision?[/quote]
Who needs reading when we can have RAAAAGE?
Also, if the guy above me wants to play Halo 3, I encourage him to take it out of the case and put it in his Xbox.
[Edited on 06.07.2012 8:46 AM PDT]

[quote][b]Posted by:[/b] BillThePenguin3
Again, I'm just hoping for classic. No AA's, AR and BR starts, no sprint, set weapon spawns, and a set spawn timer.
In other words, I want Halo 3.[/quote]
I second this.

I just have the worst feeling about Promethean Vision. Even though through all the articles I've read about, I can't but help think that someone is going to just camp with Shotgun and use Promethean Vision all day.

I seriousy cannot stand armor lock in Slayer! I could understand in games that had vehicles, but in slayer! I had to tap my foot while you sit in your little cacoon waiting to Slay you.. Come on guys.. It slows the game down!! You wanna fight or not!!?? Go play Donkey Kong! And dont talk to me about mastering armor lock... The only time I will dance on your face is when you use your silly force field on me.. All Hail 4
[Edited on 06.07.2012 8:29 AM PDT]

[quote][b]Posted by:[/b] BarceIona
They took Armor Lock out?! Not gonna buy this piece of trash.[/quote]
People like you made me give away Halo Reach. It's not even worth selling it to someone, if you give it away for free they can't complain they've scammed

[quote]
Forerunner Vision continues to be one of the controversial new armor abilities in Halo 4 but 343 Industries suggests that comes from the Game Informer article that essentially suggested that it lets you see through walls. The 343 guys say it is actually more akin to the visor mode from Halo 3: ODST which provides players with better situational awareness. It's more like a sonar motion tracker that has a set distance and delay. [/quote]
All I needed to hear.
Although I kinda wish jetpack had been removed, it was annoying in that it screwed with map layouts sometimes, and you had to take jetpacks into consideration when Forging.

[quote][b]Posted by:[/b] Hoggs Bison
[quote][b]Posted by:[/b] Maximus Decimus
No armor lock, but Forerunner vision...
"We trade one villain for another..." -Thel 'Vadam [/quote]
From the GI multiplayer video, it looks like FV won't work on people using Camo or be able to differentiate between players and holograms. Balancing at work, I suppose.[/quote]Wait, there was a video? Can you PM it to me please.

[quote][b]Posted by:[/b] chief5663
[quote][b]Posted by:[/b] Jose291
[quote][b]Posted by:[/b] Maximus Decimus
No armor lock, but Forerunner vision...
"We trade one villain for another..." -Thel 'Vadam [/quote][/quote]
In all honesty, I don't think FV will be that much of a problem.[/quote]
[url=http://cdn0.sbnation.com/imported_assets/952334/So-it-begins-the-great-shitstorm-of-our-time.jpg]So it begins...[/url]

[quote][b]Posted by:[/b] Carthurlane
Ah... so basically this is what REACH [i]should've[/i] been in the first place? I think I like the sound of that...
I think for introducing a new feature (forerunner vision) it should only be present in an 'alternative' playlist, and see what the response to it before making a permanent feature of the game... (kind of like [i]Zero Bloom[/i] in the TU in REACH). But I'm excited for this game none-the-less!
IMO this game is sounding better with every detail unveiled so far! :D[/quote]

Ah... so basically this is what REACH [i]should've[/i] been in the first place? I think I like the sound of that...
I think for introducing a new feature (forerunner vision) it should only be present in an 'alternative' playlist, and see what the response to it before making a permanent feature of the game... (kind of like [i]Zero Bloom[/i] in the TU in REACH). But I'm excited for this game none-the-less!
IMO this game is sounding better with every detail unveiled so far! :D

[quote][b]Posted by:[/b] Jawwwsh
[quote][b]Posted by:[/b] black49
[quote][b]Posted by:[/b] BgBuckinChicken
I just want the halo 3 vehicles back. They were completely balanced and were actually good. In Reach they were made out of paper.[/quote][/quote]
woaaah... the halo 3 warhog was invincible. anyone remember standoff? yeah. warhog was OP.[/quote]
Only lost once on that level 50 high. Even if we didn'tr get warthog.

[quote][b]Posted by:[/b] the dark freckle
You act like lost planet two is bad.
[quote][b]Posted by:[/b] Chickeng0d
[quote][b]Posted by:[/b] Tom 151
Rock, Paper, Scissors? What happened to spawning equal?[/quote]
This.
And why the hell do we have to unlock weapons?!?! What is this, Lost Planet 2?!?![/quote][/quote]

[quote][b]Posted by:[/b] BillThePenguin3
Again, I'm just hoping for classic. No AA's, AR and BR starts, no sprint, set weapon spawns, and a set spawn timer.
In other words, I want Halo 3.[/quote]
Then go play it, it's not going anywhere.

You act like lost planet two is bad.
[quote][b]Posted by:[/b] Chickeng0d
[quote][b]Posted by:[/b] Tom 151
Rock, Paper, Scissors? What happened to spawning equal?[/quote]
This.
And why the hell do we have to unlock weapons?!?! What is this, Lost Planet 2?!?![/quote]

[quote][b]Posted by:[/b] Jawwwsh
[quote][b]Posted by:[/b] black49
[quote][b]Posted by:[/b] BgBuckinChicken
I just want the halo 3 vehicles back. They were completely balanced and were actually good. In Reach they were made out of paper.[/quote][/quote]
woaaah... the halo 3 warhog was invincible. anyone remember standoff? yeah. warhog was OP.[/quote]
2 mags of br kills the warthog.

[quote][b]Posted by:[/b] Jawwwsh
[quote][b]Posted by:[/b] black49
[quote][b]Posted by:[/b] BgBuckinChicken
I just want the halo 3 vehicles back. They were completely balanced and were actually good. In Reach they were made out of paper.[/quote][/quote]
woaaah... the halo 3 warhog was invincible. anyone remember standoff? yeah. warhog was OP.[/quote]
What are you talking about. You can easily destroy a warthog on pretty much any map as long as you didn't suck.

[quote][b]Posted by:[/b] Jawwwsh
[quote][b]Posted by:[/b] black49
[quote][b]Posted by:[/b] BgBuckinChicken
I just want the halo 3 vehicles back. They were completely balanced and were actually good. In Reach they were made out of paper.[/quote][/quote]
woaaah... the halo 3 warhog was invincible. anyone remember standoff? yeah. warhog was OP.[/quote]
i think that may have been because of stand off.