Tuesday, June 30, 2015

URFAD: Arms & Armor

Class-restricted weapons may be used but characters will then attack as “normal men” regardless of their level.

Fighters with Strength and Dexterity lower than 13 receive a –2 penalty with the long bow, and all other classes receive a –4 penalty.

Only daggers and swords may be drawn and attack in the same round. Drawing or changing other weapons takes one round.

Helms do not apply to armor class, but they offer fighters a chance to mitigate damage. When one is purchased, a d6 is rolled to determine its “damage saves” (from 1–4, with 2 or 3 most likely). When a fighter wearing a helm is attacked a d10 is rolled along with the d20; if the attack hits but the d10 comes up a 0, then the helmet absorbs the damage and a “save” is marked off. When no saves remain, the helm is no longer of use and may be discarded.

Armor

Type

Value

AC

GP

Weight

Leather

–2

7

15

1

Scale

–3

6

25

2

Chain

–4

5

50

3

Plate

–6

3

85

4

Helmet

—

—

5

.3

Shield

–1

8

20

.6

Weapons

Type

Damage

GP

Special

W

AXES

Battle Axe

1d6 / 1d8

7

Two-handed for 1d8 damage; +1 vs.
mail or plate.

.6

Hand Axe

1d6

3

Attacks –2 vs. opponents with larger
weapons.

.3

BOWS

Bow*

1d6

7

—

.3

Quiver & 20 Arrows

10

Max 3 quivers carried in on person.

.3

Silver Arrow

5

—

Long
bow*

1d6

17

—

.6

Crossbow*

1d8

24

1 attack/2 rounds; pre-load for first
attack regardless of initiative.