CS2D Bug Reports

You are only allowed to post bugs in this thread. All posts that are not bugs - unless it is to supply more information about an already mentioned bug - will be removed. Make sure your bug has not been posted yet. Old thread: CS2D 0.1.2.0 Bugs report

I posted those in the suggestions thread, but it won't hurt to have them here, because they still exist in b0.1.2.1: (edit: updated the list)

The inentityzone function crashes the game when it returns true with entities that can have varied zone size (info_nobuildings, info_teamgate, info_noweather, env_room, and env_hurt)

Some tiles have random shadows and sometimes flicker with the new lighting engine on (their X coordinate is bigger than 200)

The hudtxtmove command is executed for every player regardless of the player parameter's value

Clients don't recieve active tween data when joining making those objects stay in place until another tween function is called for those objects (to see it just make a long animation and join with a second client while it's moving)

tween_rotate doesn't create an animation

Pressing Escape to close Lua menus can't be tracked and stopped through the menu hook

You can't attack when a Lua menu is open (a big issue for invisible Lua menus)

Removing spawned nonexistant items (ones that do not have a name/graphics) using the "removeitem" command crashes the server

Image objects with image tags are requested as nonexistant images when joining (and display a message in the console that they're "unbuffered")

The entitylist function returns every single entity for type 0 (info_T)

When a player leaves the server, the NPC's with the same type as the player's ID (for example Headcrabs for ID 2) turn into red squares (invalid NPC's)