Recent Questions - Board & Card Games Stack Exchangemost recent 30 from boardgames.stackexchange.com2015-03-31T18:13:26Zhttp://boardgames.stackexchange.com/feedshttp://www.creativecommons.org/licenses/by-sa/3.0/rdfhttp://boardgames.stackexchange.com/q/236251Does cloning a card include color?Rj Joplinhttp://boardgames.stackexchange.com/users/122582015-03-31T07:31:12Z2015-03-31T16:30:54Z
<p>If <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Clone">Clone</a> (for instance) comes in as a copy of a black creature and attacks and is blocked by a creature that has protection from black, how does it resolve? </p>
<p>What if the blocking creature has protection from blue?</p>
http://boardgames.stackexchange.com/q/236230Has Magic always had tapped/untapped tokens?Joehttp://boardgames.stackexchange.com/users/18882015-03-31T00:21:01Z2015-03-31T17:23:54Z
<p>It's been a <em>long</em> time since I've played Magic. <sub><sup>(My "new" cards are from 4th edition.)</sup></sub></p>
<p>As I recall, tokens could be created and destroyed, but they could never be tapped or untapped. In practice, people represented them with pennies or scraps of paper.</p>
<p>Now I'm seeing talk about tapping and untapping tokens, and cards being sold to represent tokens to make this job easier.</p>
<p><strong>When did Magic start tapping and untapping tokens?</strong></p>
<p>Alternatively, if they've always allowed it and my memory and/or understanding of the rules is simply faulty, feel free to make that clear in your answer.</p>
http://boardgames.stackexchange.com/q/236221Is Axis and Allies 1940 Balanced without National Objectives?srockhttp://boardgames.stackexchange.com/users/122562015-03-30T22:32:37Z2015-03-30T23:54:27Z
<p>In Axis and Allies 1940 (Europe/Pacific/Global), what is the game effect of ignoring most or all of the National Objectives (bonus income) and simply not playing with them. This reduces complexity and the need to constantly reference rules, but does it significantly unbalance the game?</p>
<p>Do any changes need to be implemented to make removal of the objectives balanced? For example, if you feel the Allied objectives are easy and the Axis ones hard, maybe the balancing change is the give the Allies +10 IPCs each per tern instead of their objectives.</p>
http://boardgames.stackexchange.com/q/236201Ways to find and purchase out-of-print / rare / old supplies?Joey Wunderlichhttp://boardgames.stackexchange.com/users/122442015-03-30T19:15:30Z2015-03-30T21:17:48Z
<p>My question came from missing out on finding a copy of the <a href="http://rads.stackoverflow.com/amzn/click/B005CHI7FQ" rel="nofollow">Ajani v. Nicol Bolas Duel Deck box</a> to complete my set of duel decks. </p>
<p>When something goes out of print, it obviously becomes harder to find. What resources are available to find items when amazon or ebay have none listed anymore? I've tried a dozen other online shops with similar aspects to them, as well as my local game stores (in Seattle, so I'm not lacking any). I've also checked google's shopping section, as well as the top 5 pages of most of the possible variations I could come up with. If you can find one I would love a link to a shop with one in stock, but I'm more interested in the method of finding items - how would one go about finding other rarities, like the christmas special MTG cards? If it's not on amazon, what is the next step?</p>
<p>Thankyou for your time ~</p>
http://boardgames.stackexchange.com/q/236180How to tell the difference between Alpha, Beta, and Revised magic cards [duplicate]Curtis Calderhttp://boardgames.stackexchange.com/users/122502015-03-30T17:08:30Z2015-03-30T17:08:30Z
<div class="question-status question-originals-of-duplicate">
<p>This question already has an answer here:</p>
<ul>
<li>
<a href="/questions/5120/how-can-i-tell-the-difference-between-early-magic-the-gathering-card-editions" dir="ltr">How can I tell the difference between early Magic: The Gathering card editions?</a>
<span class="question-originals-answer-count">
1 answer
</span>
</li>
</ul>
</div>
<p>When I am looking at an alpha, Beta, or revised magic card what are the things I could look for to tell what set the card belongs to?</p>
http://boardgames.stackexchange.com/q/236147Does Olivia Voldaren's second ability still work if I steal her in response?TheSethGreyhttp://boardgames.stackexchange.com/users/122432015-03-29T23:02:17Z2015-03-30T14:41:20Z
<p><a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Olivia%20Voldaren">Olivia Voldaren</a> has the following for her second ability:</p>
<blockquote>
<p>{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.</p>
</blockquote>
<p>Meanwhile, <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Merieke%20Ri%20Berit">Merieke Ri Berit</a> has this for her second ability:</p>
<blockquote>
<p>{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.</p>
</blockquote>
<p>My opponent activates Olivia Voldaren's second ability, targeting a vampire. In response, I activate Merieke Ri Berit's second ability to steal Olivia Voldaren. Will my opponent still gain control of the vampire?</p>
http://boardgames.stackexchange.com/q/236122If I sacrifice a Sultai Emissary to a Gurmag Drowner's Exploit ability, which triggered ability resolves first?user12242http://boardgames.stackexchange.com/users/122422015-03-29T21:29:57Z2015-03-29T22:07:51Z
<p>I need to know what happens first if I exploit a <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Sultai%20Emissary">Sultai Emissary</a> with a <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Gurmag%20Drowner">Gurmag Drowner</a>. Do I look at the top 4 cards in my library and choose a card to add to my hand first or do I manifest the top card of my library first?</p>
http://boardgames.stackexchange.com/q/236091Pokemon Call of Legends Starter CardsBrian Mainshttp://boardgames.stackexchange.com/users/22222015-03-28T23:52:57Z2015-03-29T03:02:10Z
<p>My son got a bunch of Pokemon cards. One set he bought used was the Call of Legends expansion. The instructions say that there are two preset decks that you can use to start with to understand the game. But all the cards are mixed together since its used. Is there a specific icon on the card, to identify the starter decks of cards? Or, is there any other designation?</p>
http://boardgames.stackexchange.com/q/236082Use of Event cards without corresponding rulesScott Hardiehttp://boardgames.stackexchange.com/users/122322015-03-28T22:01:25Z2015-03-28T22:01:25Z
<p>The game board reserves a space for Event cards, but how they come into the game is a secret, thus spoiler protection below.</p>
http://boardgames.stackexchange.com/q/236054Is Gleam of Authority's bonus constant or one-time?bmartinhttp://boardgames.stackexchange.com/users/122372015-03-28T19:02:22Z2015-03-29T01:23:12Z
<p>I am looking for some clarification on the card <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Gleam%20of%20Authority">Gleam of Authority</a>. The wording on the card is</p>
<blockquote>
<p>Enchantment - Aura</p>
<p>Enchant Creature</p>
<p>Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.</p>
</blockquote>
<p>There is also a tap ability to bolster and vigilance. My question is on the enchanted creature get +1/+1 for each +1/+1 counter on other creatures you control. Is this text a one time application? </p>
<p>For example, if I have 3 +1/+1 counters, my enchanted creature gets +3/+3. If I add another +1/+1 counter to the board later, will the enchanted creature now have +4/+4 or will it remain +3/+3?</p>
<p>Thanks!</p>
http://boardgames.stackexchange.com/q/236025Can you interfere and help and win the game as an elf in munchkin?ioquatixhttp://boardgames.stackexchange.com/users/122352015-03-28T08:24:57Z2015-03-31T11:36:07Z
<p>In the rules it says you can interfere with combat "use a one shot item to help another player by casting a potion against his foe"</p>
<p>My friend drew a lvl18 card and someone else helped him. I wanted to play a flaming poison potion to add +3 to their side and "help" them. Then by the wording of the rules, as an elf, do I go up a level?</p>
http://boardgames.stackexchange.com/q/235994Is a Regenerated Creature Removed from Combat?Algurhttp://boardgames.stackexchange.com/users/101082015-03-28T03:16:11Z2015-03-28T11:49:54Z
<p>Say my opponent attacks me with a creature. I use a burn spell to deal lethal damage, then he regenerates it. Is it removed from combat at that point or does it still deal damage?</p>
http://boardgames.stackexchange.com/q/235933Where can I search by card for decks in major tournaments?BolasStonehttp://boardgames.stackexchange.com/users/99812015-03-27T11:38:25Z2015-03-27T19:42:43Z
<p>Where I can search by card for decks from major modern tournaments? By major tournaments, I mean Grand Prixs, StarCityGames Open Series, TCGPlayer Max Point Series, and other large (200+) player tournaments.</p>
<p>For example, I need to be able to find modern decks that use a specific card. I have a <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Tibalt%2c%20the%20Fiend-Blooded">Tibalt, the Fiend-Blooded</a> that I would like to find a use for (other than as a bookmark).</p>
http://boardgames.stackexchange.com/q/235922Claiming honours in rubber bridgeBill Gremillionhttp://boardgames.stackexchange.com/users/122292015-03-27T02:39:46Z2015-03-27T13:18:01Z
<p>When playing rubber bridge, can the declarer still claim after the hand is over but the next hand has not been dealt?</p>
http://boardgames.stackexchange.com/q/23590-1Is there a fast way to download all OCG/TCG card arts from yugioh?user12226http://boardgames.stackexchange.com/users/122262015-03-26T23:11:24Z2015-03-26T23:11:24Z
<p>I'm planning on making a small indie Yu-Gi-Oh! game, and I need to download the card art for every card in the OCG and TCG. I thought about going through the wiki and downloading the card arts from there, but I'm lazy and that'd take forever.</p>
http://boardgames.stackexchange.com/q/235874When "an opponent" has to do something in a multiplayer game, who does it?Gryffhttp://boardgames.stackexchange.com/users/122192015-03-26T17:18:28Z2015-03-26T22:48:26Z
<p>In a multiplayer game of Magic: The Gathering, if a card requires an opponent to make a choice &mdash; like <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Fact%20or%20Fiction">Fact or Fiction</a>, which states an opponent separates the piles into two piles &mdash; who gets to pick which opponent makes that choice, e.g. which opponent separates them? Because in a tournament where four people play against each other and two of the people are friends it just seems unfair that the player can choose anyone to do it.</p>
http://boardgames.stackexchange.com/q/235821Tutors for Sorceries?BolasStonehttp://boardgames.stackexchange.com/users/99812015-03-25T22:51:08Z2015-03-27T20:58:31Z
<p>I'm building a budget <a class="mtg-autocard" target="_blank" href="http://www.wizards.com/magic/autocard.asp?name=Natural%20Order">Natural Order</a> deck, so I'm looking for tutors that can find sorcerys in green and black, preferably that have CMC 3 or less. I hope you can help.</p>
http://boardgames.stackexchange.com/q/235762Is pile shuffling considered slow play?Rainbolthttp://boardgames.stackexchange.com/users/66922015-03-25T15:26:04Z2015-03-27T15:42:41Z
<p>Pile shuffling does not randomize a deck. Except during pregame, where pile shuffling allows players to count the number of cards in the deck, it might be considered a waste of time, and therefore considered slow play.</p>
<p>I see tons of players pile shuffle at large tournaments. I watch them pile shuffle while totally engulfed by hordes of judges because they are playing on camera. I always pile shuffle my deck during pregame to count cards. I pile shuffle my opponent's deck to do the same.</p>
<p>Is pile shuffling at a Magic: the Gathering tournament considered slow play, during pregame or otherwise?</p>
<p>This question is related to the question about <a href="http://boardgames.stackexchange.com/q/14161/6692">Mana Weaving</a>. The difference between the two questions is the actual, real-world experience I have at tournaments and watching video coverage. I've seen judges ask a players to stop mana weaving. I've never seen a judge ask a player to stop pile shuffling. So even though I would expect the answers to be the same from a strict rules standpoint, the answers appear to be different in reality.</p>
<p>If the answer depends on the REL, please answer for both Regular and Competitive.</p>
http://boardgames.stackexchange.com/q/235741Geek Chic Rail System Dimensions?Nalanthihttp://boardgames.stackexchange.com/users/122112015-03-25T11:29:43Z2015-03-31T15:55:00Z
<p>I am working on building my own gaming table and was wondering if anyone could provide me with a detailed set of dimensions for the Geek Chic rail system and a cupholder.</p>
http://boardgames.stackexchange.com/q/2354527 Wonders - Abusimbel and Courtesan's GuildAggie Kiddhttp://boardgames.stackexchange.com/users/120202015-03-23T19:19:13Z2015-03-30T05:17:07Z
<p>So, this item came up last night while we were playing. I'll give you our answer, but I want to see what everyone else's thoughts are. </p>
<p>One player was playing as Abusimbel, and their neighbor had the Courtesan's Guild in hand. They asked whether they could "use" a "Entombed" leader, or what would happen if they used a leader that was later "Entombed." We decided that they couldn't use one that had already been entombed, but if they used one that was later entombed, they would not lose the benefits. </p>
<p>Does this seem appropriate, or should we have gone a different route?</p>
http://boardgames.stackexchange.com/q/231963Can you build a ship in the Caspian Sea?Thunderforgehttp://boardgames.stackexchange.com/users/33892015-02-25T03:58:44Z2015-03-28T00:44:06Z
<p>The Caspian Sea is a lone body of water south of Caucasus and north of the Middle East. It is also not connected to any other sea location and does not have a zone number. Here is how it appears in <em>Axis &amp; Allies 1941</em>:</p>
<p><img src="http://i.stack.imgur.com/EPBQj.png" alt="The Caspian Sea, from Axis &amp; Allies 1941"></p>
<p>Is it permitted to build a ship in this location in any version of <em>Axis &amp; Allies</em>? I realize that it is rather impractical to do so, but in the rare chance that you want to invade a bordering country with some naval support on your side and have the ability to pull it off, is it permitted to build a ship in it?</p>
http://boardgames.stackexchange.com/q/211461Winged Dragon of Ra's Attack and Defense PointsPythonMasterhttp://boardgames.stackexchange.com/users/102342014-12-18T23:07:12Z2015-03-28T21:03:08Z
<p>On the card of the Winged Dragon of Ra, the attack and defense points are ????. I am wondering that does the Winged Dragon of Ra has infinite power, and if not, what are his defense and attack points?</p>
http://boardgames.stackexchange.com/q/203024What should be used to represent creature tokens when the printed token card isn't available?Joe Goltonhttp://boardgames.stackexchange.com/users/22602014-10-13T19:13:22Z2015-03-30T21:04:51Z
<p>Many spells or abilities cause one or more creatures to join the battlefield (i.e. 1/1 white Soldier creature tokens, 3/3 green Beast creature tokens, etc.). These token cards are not included with the cards that require them.</p>
<p>What do MtG players use instead to represent token creatures?</p>
<p>A quick search shows you can buy packs of such cards, but I'm wondering what convenient ways exist to represent these tokens without actually having to buy more cards?</p>
http://boardgames.stackexchange.com/q/155040If Queen covered with opponent coin and both players have coins to pocket, Queen will be recovered?user7553http://boardgames.stackexchange.com/users/75532014-05-08T12:56:23Z2015-03-30T17:40:05Z
<p>In carrom, if the Queen pocketed, while covering, covered with opponent coin by mistake(both players have coins remaining on the board), will the Queen belongs to opponent or recovered to place on board?</p>
http://boardgames.stackexchange.com/q/150160Returning Monsters to my handsceniahttp://boardgames.stackexchange.com/users/69362014-03-20T09:23:48Z2015-03-27T19:11:45Z
<p>I'm looking for cards that allow me to <em>return</em> one or more <em>Monster Cards</em> from my own side of the field <em>to my hand</em> repeatedly. By repeatedly, I mean that they can be used several times per turn, including with some workaround. An example of what cards fit my needs is <strong>Genex Ally Birdman</strong>, who returns one face-up <em>Monster Card</em> to Special Summon itself, then if I somehow get it back into my hand, I can use it again (and yes, I'm aware it banishes itself, there are still ways to get it back).</p>
<p>What I'm <strong>not</strong> looking for:</p>
<ul>
<li><em>Trap Cards</em>. I need cards that work immediately.</li>
<li>Cards that return any number of <em>Monster Cards</em> once. I need to use them again and again, returning the same <em>Monster Card</em> which I Special Summon over and over to Special Summon it yet again. Returning all at once doesn't help unless I can do it as often as I like.</li>
<li>Cards that return a specific <em>Monster Card</em>. I need to return generic <em>Monster Cards</em>.</li>
</ul>
<p>Also, Monsters that must be <em>Normal Summoned</em> are of limited use unless their effect can be used as often as I like. <strong>Swap Frog</strong> comes to mind, but he's more or less useless because he returns either himself or exactly one Monster and that's it.</p>
http://boardgames.stackexchange.com/q/126008Are there any non-green, non-artifact mana ramp cards?Vaccanohttp://boardgames.stackexchange.com/users/562013-07-30T22:37:26Z2015-03-30T05:58:06Z
<p>I have looked and can't seem to find any.</p>
<p>I have seen many green cards and some artifacts that do this, but nothing in Red, Blue, Black or White. </p>
<p>Are there any?</p>
<p><strong>Note:</strong> By "Mana Ramp" I mean a card that generates mana, or one that lets you play more than one land per turn. The end result, for example, would be on turn 4, playing a white only deck, I could tap more than 4 mana. (Normally you only get one land per turn so a max of 4 mana on turn 4.)</p>
http://boardgames.stackexchange.com/q/125616Are the larger base cards available for Smash Up?Beofetthttp://boardgames.stackexchange.com/users/18702013-07-25T14:19:36Z2015-03-30T18:53:25Z
<p>In Geek &amp; Sundry's episode of <a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=4ZpMEVQYBO8&amp;t=312">Table Top</a> featuring Smash Up, they were using larger base cards that featured a built-in counter for the break point:</p>
<p><img src="http://i.stack.imgur.com/V2EzQ.png" alt="Ninja Dojo expanded base card"></p>
<p>I just bought Smash Up, and it came with base cards that lack the counter, and are the same size as the rest of the deck cards for the game.</p>
<p>Are these bigger versions available? Can I download them from somewhere and print my own, or does the manufacturer offer them?</p>
http://boardgames.stackexchange.com/q/114473How can I balance mandatory quests in two-player games of Lords of Waterdeep?Andreyhttp://boardgames.stackexchange.com/users/8322013-03-12T03:10:07Z2015-03-28T03:31:34Z
<p>I am looking for a variant to balance out mandatory quests when playing 2 player. I understand that normally they are powerful, and exist as a catch up mechanic, allowing all players to target the leader.</p>
<p>This does not work in a two-player game. In a three-player game when a mandatory quest is played, the biggest winner is the player not involved in the play. In a two-player game the biggest winner is the player playing the card.</p>
<p>What I find bad is not that mandatory quests are powerful, but how weak all the other Intrigue cards are. Instead of getting a boost, they are mostly weakened. Cards that get you agents and points get you less. Cards that give things to opponents, make you give things to "all" opponents.</p>
<p>This seems to make the game much more luck-based, as drawing mandatory quests is just so much better than any other Intrigue card. This is the aspect that I really dislike.</p>
<p>One solution might be to create a dummy player. This player would always do what the person playing the Intrigue card wants, giving agents or VP for instance. I would like to know if there are any other ways that would balance the cards out better.</p>
http://boardgames.stackexchange.com/q/451226How can I tell when to take a mulligan in Magic?Gordon Gustafsonhttp://boardgames.stackexchange.com/users/1912011-08-20T15:50:12Z2015-03-30T19:22:05Z
<p><a href="http://boardgames.stackexchange.com/questions/2580/why-does-magic-use-the-paris-mulligan-rule">Determining when to mulligan is a very important skill in magic.</a> But how can I hone my abilities in that skill? Obviously if I had no/all land I'd probably want to mulligan as the opportunity to actually cast some of my spells are worth the 1 card penalty. But what about when I only have 1 land or 1 spell? Are there any good rules of thumb to help me make this decision? How can knowing my deck make these choices easier? What other elements of my hand should I look at when making this decision?</p>
http://boardgames.stackexchange.com/q/8348What's the name of this board game about a Middle East oil war?bigownhttp://boardgames.stackexchange.com/users/672010-10-27T04:52:58Z2015-03-27T02:26:03Z
<p>I'm trying to find a board game which I knew when I was a kid. Nobody let me play it.</p>
<p>It's played in the Middle East. It has oil pipelines to link territories, oil tanker ships, perhaps an oil drill, dictator (a hand), artillery (tank), a head piece (sorry I don't remember what it is), and if I'm not wrong it has a king and a warrior or spy too. I don't remember if it had money, dice, etc.</p>
<p>The objective, if I remember correctly, was to gain power, economy control, etc. It has <strong>some</strong> similarities to Risk and Diplomacy.</p>