The Hype is building; can you feel it?

While the pre-Alpha and Alpha will have many bugs, there's more on the line than the game's performance itself.

Now, I backed Dynamight based on the feel that the company gave me. I like them, and this will be a great opportunity for them to show that all the trust placed in them so far is well founded. While it would be great to get our hands on something playable to at least see what the potential of the game could be, I think the true test is Dynamight's response time to bug fixing and feedback.

If you think about it: The coming 2 months (pre-Alpha and Alpha) is quite a big milestone for them. Their response time needs to be swift and sure, so they will have to divert valuable resources to customer support, likely halting development in a a few areas. Their one and only true asset is in the crossfire here: Customer Goodwill.

Therefore, I think they are way more anxious than we are. On one hand they want to let people play to get the good word out there, but on the other hand, they know what's at stake. You get one shot at a first impression.

I'm thinking that Dynamight's silence is likely to them having meeting upon meeting regarding QA even at this early stage. The Alpha reviews will say "that there are many bugs", but what you want to see in those reviews is "...but the Studio has been swift in dealing with these errors and listening to player feedback, which bodes well for the future of the game."

I think I'm waffling on at the moment, but I think Dynamight is going for the CD Projekt Red approach in that it will be ready when i's ready.

In conclusion, I'm hyped for the tests as well, but willing to wait as long as it takes. I kind of enjoy the build up to the game. I just don't want it to be like a toy that you're expecting to get and can't sleep because of, only to get it and shelve it 20 minutes later.

Nobody asked for my 2 cents, but the pond exists so I tossed it in anyway.

I'm going to save my hype till after Beta 1, when most of the mechanics are supposedly in place and we can estimate the rate of progress. I've been in many a Kickstarter games and hype is not really the best possible companion

"Before moving on to the next point, a couple caveats on the info displayed above.

Yes, it takes time to build an MMO. Whoever is telling you “we’re making an ambitious MMO and it’s going to hit full release in one year!” is either overly optimistic or downright lying. Or is a AAA studio that has deployed a 100+ people team on the project since the start, but that’s a different story. We’re taking the honest route: it’s going to take 3 years more to get Fractured to full release. While it may seem long, we’re committed to making the game already enjoyable in Alpha 1, which is doable – more on this in the next section!

Also, the time estimates above are based on a multitude of forecasts – from revenue streams and team size at any given time to various technical factors. While we’re trying to be as precise and realistic as possible, some predictions may prove to be wrong, causing changes in the schedule (negative or positive). Were those to happen, we promise to be totally open to you on the reasons why and on everything that’s going on behind the scenes."

The hype is definitely in the air. You can see it in the forum activity, the new users, and the constant pace of the fundraising. As more news begins is released, more people will begin taking a closer look.