After hearing about this game on Apple podcast after Apple podcast, I figured I should try it; and I just don’t get the hype. (Or rather, I get that Apple podcast hosts don’t play games much.) It’s really quite lovely, in a subdued way; it’s a game that could be about virtuosity, but has only one control, admittedly with two variants. So your only choices are when to jump, and whether to try to backflip while jumping; this is not very exciting, though at its best it can be really rather soothing.

Very well done, in a Spry Fox way, albeit with a bit more random reward microtransaction bait than I’d like. I played it happily a few times a day for maybe two months, until the rolls of the dice turned against me and I didn’t get any legendary bears for two weeks solid. Still, I enjoyed my time with it.

A turn-based puzzle game, and quite well done. For a while, I thought it was a bit too straightforward, but I chalked that up partly to it having a well-done difficulty curve and partly to, well, there are only so many options that a turn-based puzzle game can give you. But then I got to the (free!) extra level, and it turns out that I was wrong about the difficulty.