Yonder is the sea, great and wide,
which teems with things innumerable,
living things both small and great.
There go the ships, and leviathan [the whale]
which Thou didst form to sport in it.

-- Psalm 104: 31

The elemental plane of water is
a universe made from of every kind
of liquid water. Protection from the plane is not required, but
some magical means of breathing will need to be found. Finny
aquatic versions of familiar creatures fill the oceans. Visitors
move by swimming, or choosing a direction to fall. Water genies
are preposterous egotists. Water elementals are a bland,
easy-going lot. Elementals from this plane excel at sinking
ships. Elemental servants from this plane excel at nautical
havoc, and all missions in deep water. Waterweirds are psychotic
killers. Tritons and nereids are pleasant and helpful. There
are realms devoted to navigation, filled with all kinds of ships.
Select encounters from among the following:

The Bible presents water as symbol of chaos (in creation) and
destruction (the flood), and also of refreshment in the
desert (Psalms, elsewhere) and rescue (the parting of the Red
Sea, the practice of baptism, the "living waters" of the
New Testament). The Koran
promises plentiful fresh water in heaven.

Water ministers exhort people to find joy simply
in being alive. They encourage people to live clean,
and proselytize and lead initiations for the faithful.
They get a free proficiency in swimming, boating, navigation,
or fishing (referee's choice).

Level 3:
Air/Water Breathing;
Wall of Water ("Spells and Magic");
Water Walk;
Watery Form ("Pirates of the Fallen Stars");

Level 4:
Lower/Raise Water;
Reflecting Pool;
Sargasso ("Pirates of the Fallen Stars");
Water Door (as "Plant Door", but only within or between bodies of water)

Level 5:
Airy Water;
Calm/Churn Water ("Pirates of the Fallen Stars");
Transmute Water to Other Element / Other Element to Water;
Transport Via Water (as "Transport Via Plants", but between bodies of water)

Level 6:
Part Water;
Transport Via Water (as "Transport Via Plants", but only between similar bodies of water);

All ministers of elemental good can use many protective and restorative
spells in addition to their elemental selection.
As they progress, they gain the ability to communicate with creatures of their element,
and gain increasing immunity to damage. See the
sect's main page for details.