I have made a small youtube clip to show what I mean.
http://www.youtube.com/watch?v=ljZylTnWTJ4
Hope this explains it better
Is anyone else experiencing this?
I have a geforce GTX 460M.
Mac
On Wed, Jan 4, 2012 at 10:06 PM, M Gagnon <auria.mg@...> wrote:
> Hi Mac,
>
> indeed normal maps were implemented, but that this time there are no
> specular lights and also
> the light direction articifially always comes from the camera instead of
> following the sun. I did
> this simply because the maths needed to make the light come from the right
> direction are quite
> hard, AND having light come from the camera, while not realistic, looks
> good enough IMO
>
> Regarding your second question about separate objects; I don't think this
> was required before
> either
>
> -- Auria
>
> Hi,
>
> I'm the maker of the mini golf track and I was recently playing around
> trying to get the normalmaps for the golf balls to work in the latest trunk
> versions.
> I got them to work, but it seems to me the specular component (or maybe
> some other lighting) isn't updated dynamically for movable objects, causing
> the light to look baked and roll along with the ball so to say.
> Is this a known issue?
>
> Also before normal mapped objects would have to be separate b3z files.
> This has changed recently, right?
>
>
> Mac
>
>
> ------------------------------------------------------------------------------
> Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex
> infrastructure or vast IT resources to deliver seamless, secure access to
> virtual desktops. With this all-in-one solution, easily deploy virtual
> desktops for less than the cost of PCs and save 60% on VDI infrastructure
> costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox
>
>
>
> _______________________________________________
> Supertuxkart-devel mailing listSupertuxkart-devel@...nethttps://lists.sourceforge.net/lists/listinfo/supertuxkart-devel
>
>
>