Neat stuff. You could even see the light through the top of his ear like you would in real life. So far the best face in a game would have to be Psycho's face in Crysis 3. It's like looking at a real person speaking and showing emotion. I vote Psycho for best animated face.

Neat stuff. You could even see the light through the top of his ear like you would in real life. So far the best face in a game would have to be Psycho's face in Crysis 3. It's like looking at a real person speaking and showing emotion. I vote Psycho for best animated face.

indeed but I thought that Karl Rasch's face in C3 was very detailed and beautifuly animated too

Its impressive for a console, but honestly I think the Nvidia Human Head Demo from back in 2006 looks just as good and that does not even have any animations. In the PS4 demo when the lighting lights up the face you can see that it is nowhere near as detailed as this new human head demo. The animations are good but the textures look crappy when lit up plus the eye textures look pretty low res too compared to the rest of the face. This new demo from Nvidia looks a lot better imo. Plus this is only using HALF of the TITAN. How much do you reckon that face demo is using of the PS4? Because I am certain that the PS4 with its specs can not render that much detail on a face in an actual game world with everything else on screen too.

Demo.
(Geforce 670 or above recommended, seems it works on older hardware like the 400 series though with a much lower framerate.)

Quote:

Lifelike Human Face Rendering
Meet "Digital Ira". Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the realism we can look forward to in our favorite game characters.

This demonstration highlights the state of the art in performance capture. All Ira''s motions were acted out in a "light stage" at the Institute for Creative Technology at USC. The team there headed by Dr. Paul Debevec is able to photographically capture facial geometry, surface detail, and lighting information of an actor without any of the traditional tricks of face markers or special makeup.

This light stage data is pulled into NVIDIA''s demo engine, and using FaceWorks rendering technology we witness a realism of human facial rendering never before seen in real time. FaceWorks shading gives Ira lifelike skin, eyes, lips and teeth. Adaptive tessellation keeps the curves of his face perfectly smooth.

Play with this interactive demo to see Ira immersed in three different lighting environments. Adjust his skin rendering to see the effect of sub surface light transmission through his skin. And, see the realism of his facial motion as he stares you down with a myriad of lifelike expresssions.