We have a few typos that did slip through in the current print run which we will clarify here. We will also add Errata to the CRB based on new material that will appear in the Denizens of the North book.

page 108, Whirlwind attack should have metas [Amplify Multi Weapon] in line with the actual power.

page 108, Muspelli Nightmare has the [Amplify Area Open] tags, but in its p. 250 description it has [Area Maintain Amplify].

page 133, add the suggested starting levels of 8-12 for heroes. Levels 1-7 are reserved for non-player non-heroic characters which populate the world.

page 214, "Versatile Manoeuvre" should be "Versatile Combat Moanuvre"

page 229, "Verbal Manipulation" is missing the trailing "n"

page 238, "Conjure Weapon" the QR of the weapon is the sum of DF, Parry and Reach (ie. equivalent to your Essence attribute)

page 262, Swords to Snakes power has an adjusted Combat Effect "Transform a size 1 or smaller weapon adjacent to you into an aggressive snake [Counter: S] that deals +3 P damage with Pierce 2 to wielder."

page 276 & 277, all "Fellowship X" powers have the criteria altered to "If you have 4 or more allies (including thanes) within 4 hexes (20')"

page 311, for the options that ask you to draw twice, you only choose 1 of the 2 Enhanced Attributes.

***Below is the errata for the 2013 and 2014 print editions***

Page 31: Hakon's mother is "Thora Mosterstang"

Page 59: Goats pull Thor's chariot, not boars.

page 87: "Contingency (Urd): When a contingency action is declared, a condition is stated and the associated runes are placed in this pile."The trigger and subsequent activation only occurs when the condition is met.

Page 101: 3rd to last paragraph, second line, last word should be "meta" not "beta"

Page 102: Alkas clarification text to be added: "Applying Focus and/or Amplify to Alkas results in more tokens. The base effect remains unchanged." as well as "For each token on the playmat, after the movement action ends, the effect resolves as specified in the Active power description."

Page 102: Creatures brought in by {Gate} Wyrd immediately and may act this turn (initiative order). They do however miss out on their Upkeep phase for the turn when they enter combat.

Page 103: The second to last example on the page has a few typos. The whole example should read: If the Tiwaz rune is bound to the effect: "Deal DF +4 P [meta: Amplify Range Amplify]", then the rune chain's root rune represents 4 points of Physical damage. If a Physical (red) or Spiritual (green) rune is played as a meta, then the root is Amplified (in this case Berkano amplifies it). If a Mental (blue) rune is played as a meta, then the root rune is considered to have Range. In the above example, the root rune is Amplified, so it will deal 8 Physical damage."

Page 105: Amplify will double the Evade attribute from items as well (DotN book)

Page 116: 13th point of damage affects the rune originally in the In-Hand pile which is now in Essence (after dealing 12 points of damage). The 13th point would take that rune down to Stun.

Page 116: Top paragraph, last sentence: The troll ignores 2 points of armour as the weapon only has 2 Pierce.

Page 118: Delete the last sentence under counters: "A counter reduces the effect to 0; there are no partial counters." Partial condition reductions are possible.

Page 121: Last paragraph before bullet items: "At the end of all combat rounds, during the Clean-Up phase, rune chains in the Contingency pile are returned to ESSENCE"

Page 123: You do not take runes from someone's Essence to mark a condition. The example at the bottom of the page is incorrect when stating Sigfried must take a rune from his Essence. Unused runes or counters are used to mark a condition (Page 122).

Page 126: clarification of ambiguous text "Decrease Intensity: Intensity -1 after a combatant spots the recipient (Shroud cost paid) and successfully resolves an Active power or generic action (not countered or damage not reduced to zero). The combatant may not reduce Shroud more than once per round on the recipient in this way. Area effects do not reduce Shroud."

Page 131: Minimum damage due to small size is 1.

Page 152: Attack Action: A generic action of attacking someone with your body (unarmed) or with melee or range weapons.

Page 161: First printing only, top centre power "Arcane Shield" metas should be [Multi Maintain Amplify]

Page 210: Run Down a Crowd active power should contain "(Death Charge) no weapon required" adjustment.

Page 214: The Pola Kraken's top left active power should read: "Recuperating Wounding Attack"

Page 220: The bottom corners of the Shadow Skui active power board should be changed to:- Bottom left "carried by blood" should be replaced by "Chant of Skuld"- Bottom right "Fleet Footed" should be replaced by "Stitch Kindred"

Page 234: Beckon Niflheim deals 4 Spiritual damage

Page 235: Blood-Wolf Form change: The heal triggers only on the first attack per combat round. In Denizens of the North testing we realized Heal triggers must be limited to once per round to stop infinite combos from developing using Sacrifice costs.

Page 241: In order to bring the unarmed numerical curve in line with the Denizens of the North crafting system, scalars on level are being removed from Active powers. The Core Rulebook needs 1 unarmed attack and 1 unarmed defense. Feral Pounce is going to become the defensive power. Feral Pounce [Amplify Amplify Amplify] Type: {Interrupt} Combat Effect: If you do not wear armour and do not wield weapons, you can perform a Defend action with a +4 Parry bonus.

Page 246: Immortal's Regeneration reads Deal +4, should be Heal +4

Page 249: In order to bring the unarmed numerical curve in line with the Denizens of the North crafting system, scalars on level are being removed from Active powers. Mauling will simply grant +3 DF and +2 Pierce.

Page 251: Possess Opponent is dealing +2 Spiritual damage

Page 262: Strike Weapon is a copy paste dupe of Disarm. The power's combat effect should be a blend of Disarm and Sundering Blow (with no attack action). It should read: "Apply the Damaged condition to an opponent's weapon that is within reach [Counter P]. The weapon's QR must be equal or less than the QR of the weapon(s) you have equipped. Then disarm that weapon [Counter P]. It lands in one of the hexes adjacent to the victim. A countered damaged attempt does not preclude the disarm effect." The metas for this power should be [Amplify Amplify Amplify].

Page 263: Sweeping Trip metas should read: [Amplify Amplify Amplify]Page 263: Sweeping Trip's second sentence should read "The victim can counter an intensity of the impeded condition by playing a Physical rune."

Page 282: Balancing issue due to crafting system: Quick Draw may only be activated during your turn.

Page 289: Unencumbered Dodger grants a +1 PF and +1 Parry at level 1, then PF increases by +1 every 5 levels and Parry increases by +1 every 10 levels. This was done to synch up to Denizens of the North (see page 3 of this thread for discussion)

Jokull takes 13 points of damage, he his last run in essence makes its way to death on the eleventh point. The twelfth point moves a rune from in-hand back into essence (and seems to disappear?)and then the thirteenth point pulls a rune from in-play into essence.

Shouldn't the in-hand run be brought to essence and then down to stun before in-play runes get pulled?

Jokull takes 13 points of damage, he his last run in essence makes its way to death on the eleventh point. The twelfth point moves a rune from in-hand back into essence (and seems to disappear?)and then the thirteenth point pulls a rune from in-play into essence.

Shouldn't the in-hand run be brought to essence and then down to stun before in-play runes get pulled?

That is correct! I will absorb the posts into the first post and clean up the thread.

I would like to point out a few other minor mistakes. There's a good chance that I'm just misunderstanding things as I'm trying to get my head around the rules, but here's what stands out:

Page 103: "In the above example, the root rune is double-Amplified, so it will deal 12 Physical damage." The Tiwaz rune is only chained with a single rune, the Berkano, which does amplify it. But by my understanding it should only be amplified once then, so it would deal 8 physical damage?

Page 121: Last paragraph before bullet items--"At the end of all combat rounds, during the Clean-Up phase, rune chains in the Contingency pile are returned to the In-Play pile." Wouldn't they return to either the In-Hand pile, or essence pile instead? I especially suspect this is the case because of the word "return".

Page 123: First example at bottom of the page--"Vanadis starts the combat by casting Seith Shroud that gives her 2 shroud tokens. She takes the root rune of the active rune chain that applied the condition and places it on the Shroud condition zone in the sideways position (to indicate 2 rounds)." On Page 122 it was indicated that only unused runes or tokens were used to indicate conditions, but in this example she loses a rune that would potentially return to her essence.

Page 125 and 126: Most conditions state under the Decrease Intensity heading: "Play any rune during Upkeep to reduce Intensity by 1 (max. 1 rune per Upkeep)". But Impeded and Vulnerable both say "Standard (i.e. a Minor Sacrifice is required to reduce the Intensity)". I don't understand the difference between the two, and judging by number of occurances, the former appears to be slightly more "standard" as it applies to 3 conditions, rather than 2.

If any of these arise out of my own misunderstanding of the rules (which is likely), I'll edit this post to remove them!

Page 103: "In the above example, the root rune is double-Amplified, so it will deal 12 Physical damage." The Tiwaz rune is only chained with a single rune, the Berkano, which does amplify it. But by my understanding it should only be amplified once then, so it would deal 8 physical damage?

You are absolutely right, it is SINGLE amplified dealing 8 points.

kdtompos wrote:

Page 121: Last paragraph before bullet items--"At the end of all combat rounds, during the Clean-Up phase, rune chains in the Contingency pile are returned to the In-Play pile." Wouldn't they return to either the In-Hand pile, or essence pile instead? I especially suspect this is the case because of the word "return".

Returns to ESSENCE.

kdtompos wrote:

Page 123: First example at bottom of the page--"Vanadis starts the combat by casting Seith Shroud that gives her 2 shroud tokens. She takes the root rune of the active rune chain that applied the condition and places it on the Shroud condition zone in the sideways position (to indicate 2 rounds)." On Page 122 it was indicated that only unused runes or tokens were used to indicate conditions, but in this example she loses a rune that would potentially return to her essence.

Yup this one was caught and clarified above.

kdtompos wrote:

Page 125 and 126: Most conditions state under the Decrease Intensity heading: "Play any rune during Upkeep to reduce Intensity by 1 (max. 1 rune per Upkeep)". But Impeded and Vulnerable both say "Standard (i.e. a Minor Sacrifice is required to reduce the Intensity)". I don't understand the difference between the two, and judging by number of occurances, the former appears to be slightly more "standard" as it applies to 3 conditions, rather than 2.

Hmmm I don't see this in the book. Perhaps you have an older PDF version? All of them should have been unified to be: "Play any rune during Upkeep to reduce Intensity by 1 (max. 1 rune per Upkeep)".

The Sacrifice mechanic was discarded during the last Beta test iteration.

Thanks for the clarification. I just got the PDF through drivethrurpg.com on Thursday 9/26/13, so it shouldn't be a new one, but now I'm worried I may be learning old rules :/

From the looks of it, the last PDF update didn't trigger. I'll have someone look at this today. Usually we keep the PDF up to date with the latest errata once a month and an e-mail goes out to anyone who has bought the book for a free download in order to get the most up to date versiowith the errata in place.

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