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In my opinion, the placement of the crystal and design of the dungeon mixed up awkwardly. I do know that the crystal was placed somewhere that cannot be easily approached, so it makes the player be concerned about which one would be better: score or safety. But, if you want that effect, there has to be a alternative route for the crystal. then you can make player 'choose'. Actually there are some alternative routes in this game. But, it need to be polished.

Plus, if you want a game like Downwell, I recommend you to choose the direction of the path clearly. Downward path like Downwell? Upward path like ESCAPE made by Incredible Ape? Any other directions are possible.