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Category: Stencyl

Being able to speed up, or slow down a game is useful in many instances. Think about Turret Defence games where you can speed up the game for durations that would otherwise be either boring, or taxing, to the player. (E.g. not enough is happening, or too much is going … Continue reading

When dealing with numerical values and returning scores, etc. you may notice that sometimes values are returned with extraneous decimal values, such as 456.000000000002. This is great for accuracy, but not so great when you want to return values to the player, such as scores, damage per second, and so … Continue reading

RPG’s, Point & Click games, and many, many, others use inventory systems. Such systems range from relatively basic ones, to fully fledged dynamic systems. While working on game that was non-linear, I needed a dynamic inventory system. What is a dynamic inventory system? In this instance I’m talking about an … Continue reading

Stencyl has some powerful built-in filters called ‘Shaders’ that can be used to create pretty much any effect that you desire. The only downside to these shaders is that they’re limited to certain platforms so they don’t currently work on mobile or web. I was after a grain effect that … Continue reading

Making one actor point towards, or face another is a relatively easy affair. However, simply pointing an actor towards another is rather limited, and may not be what you’re after. Why would you like to change the speed of rotation? Being able to change the rate of speed at which … Continue reading