I think its done now. Ill post it here since I dont feel like starting a new thread about it. Thx for the comments. I kept this one really simple on both texture and model. I wanted big contrast in it so I worked more on getting large fields. It only took me a few days to do this one. And before anyone comments, I know the rig suck balls!;)

BTW. Does anyone know how to get rid of that useless circle polygon you get from your rigs in max (inside max)? You can see it on the screen.

Hello B1! Nice to see your still around. Yeah, Iv been lazy lately, my wips these days are mostly bad industrial metal, but I don’t dare to post that anywhere. However I gotta get my creative juices flowing again. I need a new freelance gig.;)

I just started with the layout of my 2009 portfolio this evening which will be booth a book and interactive flash website.
Its a face page layout thus 2 pages visible at a time, screens are grabbed from inDesign

so far I have planned 16 chapters ~ 44 pages. Many pictures are beeing sorted and collected right now (500+ screens including wires, application screenshots, textures, animation screenshots,...). Once I progressed far enough I will create a propper thread for it to get specific feedback.

Shimmer: I'm no expert on anatomy, but in my experience (ie. on myself, being skinny enough to easily see this) the clavicle connects to the top of the shoulder. It seems to go in the right direction for a long time, but then drops down near the end. While there is a certain bend to it (in my case), it never goes in that direction.
Here's a vector-picture of a human skeleton that confirms what I said (which I'm sharing mostly since it's vector, which is nice!): http://upload.wikimedia.org/wikipedia/commons/8/85/Human_skeleton_front.svg
Firefox loads svg natively, and you can zoom using ctrl+
I also believe Photoshop loads it (at the very least Illustrator does), but if not, try inkscape.

Just a paintover concept from a bad model i did a few weeks ago. Most of the modeling is
already done. To bad I did the normalmaps etc before I decided to scrap it. Now I will
redo large parts and hope that it turn out better this time. Thats what happens when
your lazy on the concept stage.;)

renderhjs : really nice stuff... buuuuuuuut... one of these things is not like the other.

You ink drawing right under the 31, dude has a fairly flat looking head, this compared to the rest of the other techically awesome artwork sticks out like a sore thumb to me. A little PS lovin to skew the face back into perspective might be called for.