LightWave 2015 is the latest iteration of the world’s easiest and most reliable 3D software. LightWave 2015 provides the tools that you need to solve your animation and design challenges with numerous new workflow enhancements and features designed to streamline your creative process. Top studios to independent artists around the world all agree, some jobs are impossible to deliver with any other 3D package. When faced with tight deadlines and overly complex pipelines, you can count on LightWave 2015 to deliver. LightWave 2015 makes the impossible possible for all kinds of projects with its direct and robust workflow. Whether visual effects, motion graphics, game development, architectural visualization, product design or advertising, simplify your creative process with LightWave 2015.

Take control over dynamics simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make it believable.

Constraint Types

Point to Point-Also known as a ball socket joint. Allows items to be connected to one another.

Hinge - Restricts rotation to one axis, perfect for things like doors. A motor can also be applied, allowing for powered movement.

Slider - Allows movement to rotate in one axis, while sliding along that axis. Great for simulating mechanical movement.

Cone Twist -A hybrid point to point constraint, that restricts movement within a cone angle, very useful for rag doll limb movement.

Spring - As the name suggests, this constraint is perfect for simulating car suspension and other mechanical properties.

6 Degrees of Freedom - A general purpose constraint that combines many of the other attributes, allows locking of translation and rotation in all axis.

Importance SamplingBetter, Cleaner Renders

Greatly improve the quality of scenes lit by GI and HDR images or any type of background lighting. By intelligently concentrating rays into important areas, noise and splotches that can arise from highly differing light intensities are eliminated, resulting in cleaner, more accurate renders.

Match PerspectivePlate Matching In MinutesWhether matching plates or simply placing objects into photographs, matching the camera position and rotation is a tedious process. With the new Match Perspective tool this chore is now a breeze. Using simple on-screen gizmos to feed information to the Match Solver means you can sync your LightWave camera to an original photo or plate quickly.

Genoma 2Fast, Flexible RiggingThis rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. It also features new and improved Human, Feline and Arthropod preset rigs.

Edge RenderingImprovements

Intersection EdgesCan now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering.

Patch BordersSub-division patch borders can now be made visible in the render at the click of a button. Perfect for modelers who wish to showcase their mesh topology combined with the beauty of the full rendering.

Edge BufferRender all edges into their own buffer, allowing for post-process manipulation in your favorite compositing package.

Enhancements- Feature Improvement

64-Bit QuickTime SupportQuicktime is now available to those using 64-bit versions of LightWave. Now, loading and saving QuickTime movies is as easy as using any other file format LightWave supports.

Textured FalloffsFalloffs in Modeler now offer Texture Editor support, allowing you to use any image, procedural or gradient to affect your modeling operations.

Per Surface Clip MapsClip maps were always available on a per-object basis, now in addition to object based, per-surface based clip maps are now available both in the layered Surface Editor and Node based surfacing.

Camera OverscanOverscan cameras without affecting the zoom factor. This allows you to render extra areas by specifying either pixels or a percentage of the original frame size.

VPR Alpha Channel RenderingVPR now renders alphas, and can be saved when using file formats that support alpha channels.

Spline Control ImprovementsModeler splines can now be converted for use with spline control, allowing you to use Modeler to accurately place your spline paths.

Enhanced 3DConnexion Support3D input can now be customized for the way you work. 2D and 3D viewports can be set up to operate uniquely, with complete control over any input axis. It also includes different modes for navigating in either first person or model view.

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