There's a need to address the common misconceptions many people hold about Bloodborne.

>1. It's just a Demons'/Dark Souls rehash.Clearly not true, the gameplay underwent several changes and improvements. There are no shields in the game, it focuses on dual-wielding and also has guns available to the player. The new health regain system makes the combat way more aggressive. The multiplayer aspect also underwent several changes with PvP being emphasized. And the new Chalice Dungeon adds random generation elements to the game - something previous entries completely lacked.

>2. It runs at sub-20 FPS, that's unacceptable, I want 60!First, it runs at stable 30 FPS. Second, 30 FPS is better for a slow-paced action game like Bloodborne. It makes every hit feel like it matters, allows the player to truly feel each swing's arc and makes sure you need to think before each attack or dodge. It also allows the graphics to be much better than if the game ran at 60 FPS. And above all, From Software themselves confirmed that 30 FPS is better.http://www.vg247.com/2014/10/27/bloodborne-dev-targeting-30fps-because-its-the-best-for-action-games/

>3. But the graphics are still pretty bad, watch the gameplay videos, most of the enviroment doesn't even cast shadows.So? That's hardly a problem. Bloodborne's aesthetic and atmosphere needs to be appreciated holistically. The overall feeling of the game is what matters and the lights and shadows Bloodborne has convey it well enough.

>4. And now it's getting delayed. Something is clearly wrong. I bet they can't even hold stable 30 FPS.First of all, the evident FPS drops in the alpha happened because it's an alpha. They'll fix it. Second, just because the game is getting delayed doesn't mean there are major problem. Sony said the delay exists to make the game better and Sony doesn't lie to gamers.http://www.ign.com/articles/2014/11/13/fret-not-bloodbornes-delay-is-a-good-thing

I wouldn't call the graphics "shitty", more like dated. Still, the sheer amount of content, numerous play styles and the atmosphere all form this superb experience I couldn't put down once I started. I found the audio design to work brilliantly and create a good chunk of the mood, again showing that sounds > graphics in horror games. Still, the blocky graphics kinda fit the game's style as well; I really hate those "hi-poly" 3D model replacement mods, since they make things look so... cartoony. Plasticy and out of place.