One thing I've found super helpful in running through the campaigns is rushing. You can't sit back and build up armies: the computer almost invariably starts with more towns than you do. Instead, leverage your advantages: a well built hero, and superior tactics. Anti-magic garrisons are a scourge, since heroes like Gem can have a really hard time taking them out early. Once you have more towns than the comp, just wait it out.

Try fully killing enemy mains too. The worst thing is when you let a level 25 necromancer with a 3000 damage implosion retreat, and they come back later and bonk 10 ABs first round of combat. It's worth losing extra units to accomplish this. The best way of doing this is waiting all your units, taking the hit from the comp's, and then hit him with 2 full rounds of attacks and spells. This becomes especially important in the scenarios when the comp starts with ~5 heroes with 20-30 to all stats. Doubly important if they also have artifactss.

I'm running through the SoD campaigns on 200%, and am onto the last campaign. I recall Crag's campaign being a massive pain, and the final campaigns where I'm stuck with Gem were also annoying. I messed up the build on Crag though (missed earth magic!).

TL;DR, Get earth magic, and blitz at least 1-2 towns from the comp if possible. Use the tavern to see when you have an advantage in towns.
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After you manage to beat strong/best AI hero, check your Tavern and see if he is ready to recruit. This help me a lot in Last scenario of Hack and Slash campaign, where I could recruit Vidomina with Earth Magic and Intelligence.

Can anyone tell me what "demon farming" represents for AI? I know they use Pit Lords hability on the stacks I just killed but I always seam to find them with a lot of Familiars and not so many Demons and almost never with upgraded and unupgraded versions, as one would expect from active demon farming. Am I right to conclude there is no code for AI to do it?

I'm not sure if this is ok for this thread but: I know when I have an AI ally and he knows TP, he will on ocasion send his heroes to my regions to take what I left behind and visit powerups. OTOH, I don't remember to have ever seen him TP to my door to take an attacker.
Do you know if, when one AI is powerfull enouch to take your hero with no worries (or AI 'thinks' so...) they will ever come to somebody else's town to kill you?

bloodsucker said:I'm not sure if this is ok for this thread but: I know when I have an AI ally and he knows TP, he will on ocasion send his heroes to my regions to take what I left behind and visit powerups. OTOH, I don't remember to have ever seen him TP to my door to take an attacker.
Do you know if, when one AI is powerfull enouch to take your hero with no worries (or AI 'thinks' so...) they will ever come to somebody else's town to kill you?

This is very simple to test and the answer appears to be 'no'. AI will prefer elimination rather than come kill you via Friendly AI town.
Blue+Tan Allied; Tan has TP and massive army.

It's quite possible AI isn't allowed to TP to friendly town, to confirm 100% someone needs to check code. Like it was confirmed AI can TP anywhere even without Adv. Earth.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

I have been making maps for Heroes 3 SoD for a few years, but I have never uploaded them to any map databases. I am hoping someone can point me in the right direction as to where I should upload my maps for public use.

Which site is the best place to upload maps for HoMM3 SoD/HotA?
- http://www.maps4heroes.com/heroes3/maps.php?keywords=&type=hota&size=&difficulty=&sort=2
- http://www.hommdb.com/maps/heroes-3/heroes-iii-map-pack/
- http://www.celestialheavens.com/viewpage.php?id=747
- https://www.reddit.com/r/HoMM/comments/30a44i/homm_3_map_packs/
- http://sbgames.su/en/xl-maps-for-heroes-3-homm3/

Thank you for any advice or guidance. Of all the Heroes 3 sites, this one looks the most chill, and I like that, so I'm starting here with my inquiry.

I have a few XL SoD maps I'd like to release, and a new XL HotA map I'm working on now since I just found this whole community and the HotA mod and map editor.

Have you noticed how Sprites No Retaliation, one of the things making Conflux so OP, is your best safeguard against it, late game? If you don't screw up there will always be a ceature to Blind before starting the cicle of Ressurections.