Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

omg whats is wrong here ? i had to redownload the addon today and now when i trying to put it up the config window wont show up whats wrong ? i tryed to delete the files in wtf folder and reload ui etc dosent work the config window wont show up when i type /powa .. i love this addon how do i get it to work again please someone help me

I am not sure if this is possible but I am trying to figure out how it would be done...

I am a discipline priest. I want to maximize the use of my Power Infusion. I have set up a aura for when it is not on cooldown, works fine.

Here is where it gets tricky-- I want to be able to see when (in a raid or party) a druid gets a Lunar Eclipse proc in order to toss them a PI and maximize their output. I can't seem to figure this out...

Maybe this is impossible and I should try to find a way to show it in my unit frames, not sure. Any help would be greatly appreciated.

Show when time left < defined limit [V2.6.3J]
Hide While time > defined limit [V2.6.3J]

I'm using the current (as of April 25, 2010, v3.0.0E_30300) release.

So, what I want to do is have my aura show when my Fel Armor has less than 10 minutes left. I've tried to enter the time in the stacks field, but that doesn't seem to work. Where do I enter this conditional?

What I have now works great when I have no armor at all, but I want a 10 min buffer so I make sure I won't lose the buff mid-fight.

PA is an awesome add on and when I can get this working it'll just be so filled with awesome awesomeness I'll have to go on a killing rampage of joy! (Well, I'm a lock, the only thing I do with cute kittens is Shadow Bolt them!)

I came up with a feature I'd personally like to see in power auras.
I'd like to be able to set Power Auras to warn me once I pass a certain Attack Power threshhold. I guess you could add Spellpower, Crit and Haste aswell, but I'm primarily conscerned with Attack Power.

Reason is that I'm a DPS'er and for obvious reasons, using my cooldowns (or refresh my dots) while my character is greatly empowered by various trinkets and buffs is much more beneficial than just using them whenever they're off cooldown.

I know there are other addons out there that show an attack power gauge indicating your current attack power and the effective attack power your dots are on, but I'm not that picky about when to throw out all my cooldowns, I don't need to know "exactly" what my attack power is, I just need to know I've passed a certain threshhold, I don't want one of those gauges cluttering my viewspace and if I use a gauge I have to keep an eye on it whereas if Power Auras had this feature it would warn me instantly, requiring less of my consentration to pick up on the information.

At the bottom of the timer tab, there's a slider labeled "Hide Aura & Timer Until Time Above :" It only goes up to 60 seconds, but it'll activate your aura once the buff has fallen below the set duration. Make sure you don't have Invert Aura selected on the activation tab, or these options won't display.

Originally posted by Ellyan I want to be able to see when (in a raid or party) a druid gets a Lunar Eclipse proc in order to toss them a PI and maximize their output. I can't seem to figure this out...

Have "Raid/Party or Self" and "Any" selected in the activation tab. This should notify you when any raid member gets eclipse, even if they're not your target.

I'm ALWAYS asking you for stuff, i just love this mod so much i guess!

Anyway, there are certain debuff i only want to track when on a boss level mob. could we get that added as a filter for our target selection? Normal/Elite/Boss maybe? Just boss would be more than adequate though.

SOmething odd happened last night. all my auras were fine all day. then i get on my main for raid and none of them are working. i /powa and they are all gone, character and global. all my alts have their character specific ones still. but my mains and all the global ones just dissapeared. thats like 5 hours of remaking auras! any way i can get them back?