You think about almost nothing but pasta, but sometimes you like to take some time to think about it on a deeper level. This skill allows you to spend an entire Adventure doing that, resulting in a significant increase in your magical potential.

This skill allows you to bind the spirit of a vampire into a pieroghi and bend it to your will, as long as your will is more or less "bite stuff for me," since that's basically all vampieroghis are good at.

All of the rats slain by all of the Adventurers in all of the history of tavern basements left vengeful spirits behind, and this skill allows you to befriend one of them and use it as your own personal servant. I'm sure it'll be thrilled.

This spell summons a massive mortar shell made of pasta and stuffed with various flavors of arcane shrapnel. This bomb bursting in air will give proof through the night that your foe has suffered some serious trauma.

Deals (32-64)+(0.5*Mys) damage of a random element (tuned by Flavour of Magic) on the next round after cast (usable once per fight)

Remember those macaroni guys you fought, way back in the day, when you first started adventuring? Well, how'd you like to have one of those guys of your very own. Sound good? Well, good thing you know this skill, then!

This spell will summon forth one of the myriad randomly-generated weapons of the Pastalord, the sworn protector of the order of Pastamancers in the Days of Old. That weapon will then beat your opponent about the head or head-analogue

Deals (32-64)+(0.5*Mys) physical damage of a random element. When spells are tuned to a specific element, this spell deals half elemental damage (rounded down) and the rest physical damage.

You've learned to work in perfect concert with your pasta thralls -- letting them take the brunt of every attack, ordering them into dangerous situations in your stead, generally insulting and demeaning them. But good news -- now you can give something back, by constantly draining a portion of their life force and using it to make your spells cheaper!

Halves the base MP cost of Pastamancer combat spells when you have an active pasta thrall

This spell allows you to call forth an enchanted leash made out of noodles, which is placed around the neck of your familiar. This effectively raises your familiar's level by 5, but the noodles will deteriorate after 10 turns have passed.

This spell will allow you to bring your mystical being in line with the elemental forces that underlie all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?

This skill allows you to enthrall a spice ghost, an ethereal being who, being made of a diffuse cloud of floating spice particles, can help you get into those hard-to-reach places where your enemies tend to keep their stuff.

This ode to the Pastalords has the effect of making the next thing you eat swell up with starchy goodness, thus granting you more energy than it otherwise would have. Unfortunately, it's only usable once per day -- any more than that and you'd run the risk of exploding.

Gives an extra 3 adventures per use (once per day) to the next pasta dish you eat.

Class-Specific Powers

Pasta Thralls: Pastamancers can summon a Pasta Thrall to them which provide additional effects during combat. Pasta Thralls can gain experience, and gain new effects at levels 5 and 10. Other classes can try to summon one, but will only receive 10 turns of a related effect instead of a Thrall. Both summoned Thralls and trying to bind a Thrall for its Non-Pastamancer effect will dismiss any other Thrall or remove other Non-Pastamancer effects.

+5% Elemental Resistance: Pastamancers (and Saucerors) have an innate 5% resistance to elemental damage. This resistance applies only to damage, and will not pass tests that check for levels of elemental resistance (like Guano Junction).

MP from Pasta: Pastamancers gain MP when eating pasta dishes, based on the fullness of the dish. 3-7 MP is gained per fullness of the food, with the following message:

Notes

Elements for pasta spells have equal probabilities, despite the fact that some elements have more hit messages than others.

Elemental pasta spells cast against elemental creatures will never be of that creature's element (e.g., hot damage will never occur against a hot creature, so you never do 1 damage), assuming you do not have equipment or an effect that forces spells to be of that element.

Pastamancers (and Saucerors) received the last batch of revamps on November 14, 2013, due to events involving Peripatetic Pasta. The ability to summon Pasta Guardians was remade to Pasta Thralls, which are summoned with a non-combat skill instead of items and acts like a second familiar rather than a temporary summon. 8 of the previous Pasta Guardians returned as Thralls, with many of its abilities changed. Pastamancer combat spells were also tweaked, with Ravioli Shurikens now dealing damage 3 times, and Stuffed Mortar Shell now deals more damage, but with a 1-turn delay and is limited to one cast per combat. Also, Pastamastery now only require one cast per day. Besides Thrall binding, 7 other new skills were added. See Pastamancer/Old to see the skill list prior to the revamp.

References

The Pastamancer is the KoL equivalent of the Necromancer class from D&D, whose strength revolved around the summoning of undead minions.

The title for the second level is perplexing, since although they are indeed made from dough, most noodles do not contain yeast.