SRB2 v2.0.2 has been released. You can update your copy of SRB2 either via the launcher or via the updated EXE on srb2.org's download page.

Changelog:

Quote:

FIXED ISSUES:
- Fixed an issue where players were getting consistency failures and server timeouts when joining a server.
- Fixed an issue where joining a server without an autoexec would give you a name of another player.
- Fixed the force shield crashing due to reflecting the same projectile multiple times
- Fixed random monitors not properly updating their flags and spawning the same type over and over
- Disabled MixUp Monitors in Hide and Seek.
- Disabled saving a game if you're in the finale, during netplay
- Removed scaling of fan particles to band-aid some of ERZ2's crashes
- Minor fixups to consistency protection code.
- Cannonball explosion code has been revised, hopefully alleviating some of the lag found in CEZ2
- Various menu fixes
- Possible fix to the "zombie" bug, where players were stuck in a solid death animation

FEATURES:
- Processs affinity for SRB2 has been force-set to single-CPU.
- STRETCH consvar now defaults to ON
- You can now scramble teams at intermission
- Optimized autobalance code to prevent crashing
- TEAMDAMAGE and FRIENDLYFIRE have been merged into one command, FRIENDLYFIRE.
- Reverted memory allocation system to the static system from 1.09.4 for added stability.
- Random monitor toggles now triggers CV_CHEAT