I'd rather prefer trading cards and backgrounds/emoticons, but not sure whethere that is an option since it may be possible there are no old arts that can be used as background / absolutely not viable to draw new stuff.

Anyways, here are all ideas I can think of:-Install 1/3/10/X mods. Several games, including Civilization 5 and Torchlight, similiarly have multiple achievements dedicated to mod usage. Since the Workshop is bound to come out together with the update, I'm sure that's a good option to promote it.

-Basic achievements for new players, like "Fully play a campaign" or "Play any scenario". I don't know why people put those in their games, but these are extremely common.

-Some witty punchline achievements for scenarios, like "Crab sticks" for First signs or "Dummied out" for Dummy Fortress. Once again just something super common when it comes to achievements seen in other games. Not that I'm low on personal idea, ya'know, it's just that reinventing the bike might be a wasteful activity.

-I'd recommend avoiding creating a mod submission related achivements, since in best case you'll have to remove blank, trash mods from the workshop just once a week.

-Some game feature promoting mods, I guess. Like one that you get for playing 4 player campaign with splitscreen.

I'm typically against spending development resources on implementing achievements because they're pretty much useless.. BUT, if this game is absolutely required to have achievements then I would suggest that some of them should be tied to doing absolutely ridiculous things such as getting a kill with no arms or legs, or crushing several enemies with a craft, or getting a win in less than 10 seconds, or making the game crash, or getting blasted out of the scene boundaries, or actually playing campaign mode, etc. Stuff like that.

I'm typically against spending development resources on implementing achievements because they're pretty much useless.. BUT, if this game is absolutely required to have achievements then I would suggest that some of them should be tied to doing absolutely ridiculous things such as getting a kill with no arms or legs, or crushing several enemies with a craft, or getting a win in less than 10 seconds, or making the game crash, or getting blasted out of the scene boundaries, or actually playing campaign mode, etc. Stuff like that.

-I'd recommend avoiding creating a mod submission related achivements, since in best case you'll have to remove blank, trash mods from the workshop just once a week.

Yeah, definitely.

Hehehe, indeed I must agree, doing crazy or challenging things like kidnapping enemies with dropships, getting limbless kills and wining with your own brain bellow 10 hp would be fun!Though the crashing the game achievement sounds pretty easy... on other hand, I'm pretty sure Dungeons of Dredmor has something like that, and it also has a pretty witty description!

I'd rather prefer trading cards and backgrounds/emoticons, but not sure whethere that is an option since it may be possible there are no old arts that can be used as background / absolutely not viable to draw new stuff.

I'd rather prefer trading cards and backgrounds/emoticons, but not sure whethere that is an option since it may be possible there are no old arts that can be used as background / absolutely not viable to draw new stuff.

Here a some ideas:Complete dummy fortress with only 3 deathsLand on an enemyCrash 3 or more spacecrafts at the same timeKill an enemy with the chainsawShoot across the entire map and hit (if still possible).Do not touch the ground for x amount of timeKill the enemy brain with your brainKill an enemy without weapons

Originally posted by Tleno:

Basic achievements for new players, like "Fully play a campaign" or "Play any scenario". I don't know why people put those in their games, but these are extremely common.

I would rather prefer Goals for all the smaller gamesmodes like survive x amount of time(on normal or higher).

In-game event tracking is not possible without bogging the game down performance wise.One could run a death count check however after the battle is over.Brain health check would also be possible I suppose, since they are already identified as brains and not regular gib fodder.