Comments for David Douglashttp://www.deadlyfingers.net
Hosted by Microsoft AzureSat, 13 Jan 2018 14:44:00 +0000hourly1https://wordpress.org/?v=4.7.9Comment on Azure App Services for Unity3D by Jaidev Singhhttp://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/#comment-965
Sat, 13 Jan 2018 14:44:00 +0000http://www.deadlyfingers.net/?p=10871#comment-965Hey David,
First of all thank you for the asset, but i have a problem that says the “targetSdkVersion=’26′” is there any way i can change that? thank you.
]]>Comment on Unity3D and Cloud backend using Azure Mobile Services and Prime31 plugin by Section 8 Insanityhttp://www.deadlyfingers.net/azure/unity3d-and-cloud-backend-using-azure-mobile-services-and-prime31-plugin/#comment-945
Mon, 23 Oct 2017 18:15:00 +0000http://www.deadlyfingers.net/?p=3511#comment-945Does this work for moving data across other platforms besides mobile like from Xbox One to PC?
]]>Comment on Querying Application Insights for data visualisation by Mor Shemeshhttp://www.deadlyfingers.net/azure/querying-application-insights-for-data-visualisation/#comment-925
Thu, 31 Aug 2017 12:24:00 +0000http://www.deadlyfingers.net/?p=14445#comment-925Cool article 🙂
]]>Comment on Unity3D game dev with Azure Mobile Services using BitRave plugin by David Douglashttp://www.deadlyfingers.net/azure/unity3d-game-dev-with-azure-mobile-services-using-bitrave-plugin/#comment-915
Fri, 11 Aug 2017 09:45:00 +0000http://www.deadlyfingers.net/?p=4281#comment-915Notifications are not part of the library yet, but I’ll have a look into it. Lmk if you find anything that works for you –
]]>Comment on Unity3D game dev with Azure Mobile Services using BitRave plugin by Giles Drakehttp://www.deadlyfingers.net/azure/unity3d-game-dev-with-azure-mobile-services-using-bitrave-plugin/#comment-873
Fri, 30 Jun 2017 13:30:00 +0000http://www.deadlyfingers.net/?p=4281#comment-873Hi David, I’m are working on getting Push notifications working for iOS using Notification Hub. Does your plugin work for this? or do I need something else?
]]>Comment on Azure App Services for Unity3D by David Douglashttp://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/#comment-865
Fri, 23 Jun 2017 15:59:00 +0000http://www.deadlyfingers.net/?p=10871#comment-865Hi, can you detail this issue on github –https://github.com/Unity3dAzure/AppServices
Also when does the error happen?
]]>Comment on Merging Unity scenes, prefabs and assets with git by “The Stevechievement.” Version Control, Art Direction, Console vs PC Development – Nice Games Clubhttp://www.deadlyfingers.net/gamedev/unity3d/unity-git/#comment-841
Mon, 22 May 2017 11:49:12 +0000http://www.deadlyfingers.net/?p=12741#comment-841[…] “Merging Unity scenes, prefabs and assets with git” – David Douglas […]
]]>Comment on Azure Mobile Services for Unity3d by Hammad Zahid Alihttp://www.deadlyfingers.net/azure/azure-mobile-services-for-unity3d/#comment-831
Mon, 17 Apr 2017 14:13:00 +0000http://www.deadlyfingers.net/?p=9261#comment-831great
]]>Comment on Azure App Services for Unity3D by Leonardo Amaralhttp://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/#comment-821
Tue, 04 Apr 2017 16:39:00 +0000http://www.deadlyfingers.net/?p=10871#comment-821Hi, I’m trying to implement AzureAppServices in my game, however, it’s only working in the Unity Editor and not in my Windows Phone 10.
I’m creating for Universal Windows, I noticed that it has a check that is not occurring because of the code:
#if! NETFX_CORE || UNITY_ANDROID
Could you help me?
]]>Comment on Azure App Services for Unity3D by Unity3d and Azure Blob Storage – David Douglashttp://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/#comment-801
Fri, 10 Mar 2017 17:12:09 +0000http://www.deadlyfingers.net/?p=10871#comment-801[…] I’ve looked at using Azure App Services for Unity, which provided a backend for Unity applications or games using Easy Tables and Easy APIs. But what […]
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