I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

hmmm... ok I didn't follow the reasons that went into this, but I absolutely hate the Taipei-Fujien bombard. Sorry. I don't see what purpose it serves at all! The Wu bonus is already extremely cumbersome so hold. It has a lot of natural bonuses, it a can be held but not easily. Now that Taipei can bombard it, it's like why even try to hold the bonus?

I could understand an actual connection to break up the long linear sea route, that makes sense. Also a sea connection would allow a player holding Wu to use Taipei as a reinforced border with a +2 autodeploy.

I say make it an attack route or remove it all together but this bombardment seems to help no player and just diminishes the playability of that region.

The Bison King wrote:hmmm... ok I didn't follow the reasons that went into this, but I absolutely hate the Taipei-Fujien bombard. Sorry. I don't see what purpose it serves at all! The Wu bonus is already extremely cumbersome so hold. It has a lot of natural bonuses, it a can be held but not easily. Now that Taipei can bombard it, it's like why even try to hold the bonus?

I could understand an actual connection to break up the long linear sea route, that makes sense. Also a sea connection would allow a player holding Wu to use Taipei as a reinforced border with a +2 autodeploy.

I say make it an attack route or remove it all together but this bombardment seems to help no player and just diminishes the playability of that region.

You are the first person to ask to remove it. The bombardment plays on the conflict that China has with Taiwan now. I haven't really seen it being used all that much to be honest. So for now unless a few more come in here asking to have it removed, it will stay.

The Bison King wrote:hmmm... ok I didn't follow the reasons that went into this, but I absolutely hate the Taipei-Fujien bombard. Sorry. I don't see what purpose it serves at all! The Wu bonus is already extremely cumbersome so hold. It has a lot of natural bonuses, it a can be held but not easily. Now that Taipei can bombard it, it's like why even try to hold the bonus?

I could understand an actual connection to break up the long linear sea route, that makes sense. Also a sea connection would allow a player holding Wu to use Taipei as a reinforced border with a +2 autodeploy.

I say make it an attack route or remove it all together but this bombardment seems to help no player and just diminishes the playability of that region.

You are the first person to ask to remove it. The bombardment plays on the conflict that China has with Taiwan now. I haven't really seen it being used all that much to be honest. So for now unless a few more come in here asking to have it removed, it will stay.

but what even was it's intended purpose? like in a gameplay sense? I understand the historical implication, but if it's a horrible gameplay element it shouldn't be put in, imo.

I totally agree. It seems absurd to me that you have to burn my eyes just because people don't take the time to read the instructions on the map! Really no reason for a so flashing red, specially for a features that it's not so used by people on this map.

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Even if the Fujian-Taipei bombardment is written on the instructions, it would make sense (in my opinion) if there was something showing that there is anything there at all on the map it's self. It doesn't need to be much, just a faint grey two way arrow would work. That way, people who own Taipei or Fujian would see the arrow, and then consult the instructions to see what it means. Right now it just looks like any other coastline.

Boler wrote:Even if the Fujian-Taipei bombardment is written on the instructions, it would make sense (in my opinion) if there was something showing that there is anything there at all on the map it's self. It doesn't need to be much, just a faint grey two way arrow would work. That way, people who own Taipei or Fujian would see the arrow, and then consult the instructions to see what it means. Right now it just looks like any other coastline.

This was brought up way back on page 34 & 35, and here was my reply:

After looking at this, and looking at Poland and Berlin, I think I will leave the map as it is. Both Poland and Berlin have the bombardments written down only.

Agree with isaiah, specially because a two way arrow is commonly used with other purposes. So I bet people won't read the instructions seeing the arrow but instead they will come here to ask why they can't attack when there's a two way arrow on the map. From the day in which bombardaments were introduced, they were only mentioned somewhere on the map....honestly I think it's enough.

So, without considering the bombardment issue, that is more a "lazy" players issue than anything else imo, there's something else that is not clear or not balanced on this map?

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I think it's a great map. I've only played a few times, but I had fun every time. It's got a lot of complex bonuses and intricate pathways which really reward people who pay attention and don't attack at random.

---The Beta period has concluded for the Fractured China Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.