Automatic photo enhancement is one of the long‐standing goals in image processing and computational photography. While a variety of methods have been proposed for manipulating tone and colour, most automatic methods used ...

To provide a convincing proof that a new method is better than the state of the art, computer graphics projects are often accompanied by user studies, in which a group of observers rank or rate results of several algorithms. ...

Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, ...

In this paper, we introduce a fast and consistent smoothed particle hydrodynamics (SPH) technique which is suitable for convection–diffusion simulations of incompressible fluids. We apply our temporal blending technique ...

Barycentric coordinates are an established mathematical tool in computer graphics and geometry processing, providing a convenient way of interpolating scalar or vector data from the boundary of a planar domain to its ...

In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video‐based graphics and video ...

In this paper, we present an overview of the achievements accomplished to date in the field of computer‐aided relief generation. We delineate the problem, classify different solutions, analyse similarities, investigate ...

Global illumination systems require intervisibility information between pairs of points in a scene. This visibility problem is computationally complex, and current interactive implementations for dynamic scenes are limited ...

Nowadays, there is a strong trend towards rendering to higher‐resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost. ...

The constantly increasing complexity of polygonal models in interactive applications poses two major problems. First, the number of primitives that can be rendered at real‐time frame rates is currently limited to a few ...

We present CageR: A novel framework for converting animated 3D shape sequences into compact and stable cage‐based representations. Given a raw animated sequence with one‐to‐one point correspondences together with an initial ...

Close collaboration with other scientific fields is an important goal for the visualization community. Yet engaging in a scientific collaboration can be challenging. The physical sciences, namely astronomy, chemistry, earth ...

We present a linear algorithm to reconstruct the vertex coordinates for a surface mesh given its edge lengths and dihedral angles, unique up to rotation and translation. A local integrability condition for the existence ...