Below you will find the Patch Notes for Title Update 3, with a caveat: We're still working on TU3 and not all of the changes you see below will have made it on the PTS and we might also be missing some changes that are on the PTS. As our development team is quick to adjust to our own data and the feedback players are providing, the Patch Notes will be incomplete for this Phase 2, but we're striving to have them as complete as they can be for the final release of the Title Update in May.

With all that in mind we want to highlight some changes we would like you to specifically keep an eye out while testing and provide us feedback on these:

Recalibration

How does the new system feel in terms of power, usefulness and comparing it to its former version?

Reviver Hive

We added further fixes to this skill which should greatly increase its reliability. Let us know if there are more occurrences of the skill failing to revive you when playing solo.

Character getting stuck

For Phase 2 we implemented further improvements for agents getting stuck in several situations. If you encounter your agent getting stuck, please be as precise as possible when you're reporting these issues, so we can further investigate!

Control Points

We have made changes to the Control Points and their difficulties, as well as pointing out incoming controls better. Please test all alert levels and tell us what you think about their difficulty now. We're especially interested in the higher alert level difficulty.

Missions

We made changes to NPC sponginess, lethality and spawning in missions. Please let us know what you think of these changes and if the difficulties are now more in line with what you expect.

Keep in mind that heroic should still be very difficult, but we're interested if there are still parts you find nearly impossible to master even with very good gear or in a group.

Head over to thePTS forumsto provide us with any feedback you might have for Phase 2

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PATCH NOTES

NEW FEATURE: OPERATION DARK HOURS

Operation Dark Hours is our first 8-player raid coming to Tom Clancy's The Division 2. It pits eight players together for the first time in the history of the franchise to experience the most challenging activity available in the game. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk.

GAME CHANGES

Crafting

Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.

Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.

Added Specialized and Superior Skill Mod Blueprints to her stock.

Added an extra weekly Blueprint to her stock.

Moved crafting Blueprints from the Base of Operations vendor to her stock.

Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.

Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used.

Gear

Gear will now include better defensive rolls.

Gear sets

Hard Wired

Now grants Skill Damage instead of Shock Duration.

Ongoing Directive

Now grants special ammunition into any weapon, including the weapon currently equipped.

Now grants special ammunition on any kill, not just weapon kills.

True Patriot

Decreased debuff cycle from 4 seconds to 2 seconds.

Increased damage dealt to nearby targets when Full Flag is active to 50%.

The Confidential Gear Set intel item now has a project icon to better reflect its use.

Loot

Loot containers will now reset at a preset time of day.

Control Point reward container will now also reset with this daily timer.

Improved quality and quantity of Drone Helicopter loot.

Slightly reduced the maximum available loot from Clan Caches.

Cabinet loot containers now have a chance to contain Dark Zone keys.

Increased ammunition drop chance from enemy NPCs to decrease situations where players would run out of ammunition during prolonged fights on higher difficulty activities.

Missions

Bank Headquarters

Reduced difficulty for solo players.

Roosevelt Island

Reduced difficulty for solo players.

NPC AI

Updated RC Blade to fix various issues.

Elite Medic's Pulse Grenade has been changed.

No longer applies disrupt.

Impact radius reduced.

The grenade impact radius should now be easier to see.

Decreased damage of Veteran, Elite and Named NPCs.

Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.

Drone Helicopter

Increased health.

Increased damage.

Improved movement.

Decreased Outcast Suicide vest explosion radius

Lowered NPC damage and health above normal difficulty.

Increased variety of NPCs at higher difficulty levels.

Recalibration

Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we're expressing the recalibrated power as a separate number, next to the gear score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.

Adjusted cost and ability to be recalibrated for

Terminate

Knee Cap

Calculated

Rewards

XP from Bounties has been increased.

All Settlement Weekly Projects now award blueprints.

Added a new daily Crafting Project that awards blueprints.

Increased the quality of Weekly Project equipment rewards.

Skills

Assault Drone

PvE: The Drone will now more actively look for a new target once it loses its current target.

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PATCH NOTES

NEW FEATURE: OPERATION DARK HOURS

Operation Dark Hours is our first 8-player raid coming to Tom Clancy's The Division 2. It pits eight players together for the first time in the history of the franchise to experience the most challenging activity available in the game. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk.

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