Personality

Naomi can come off as forgetful or absent-minded. She's strongly motivated to fight eidolons to protect people from them, though she keeps her reasons to herself. She can sometimes be a bit cynical. She is easily swayed by the generosity of others, but can be a bit selfish when it comes to sharing her own things. Though if she does, this makes it a significant gesture. She tries to stick to the moral high ground when she can, and is doing her best to play the role of the magical heroine. She'd have no problems at all when it comes to team up with others who have similar goals.

Appearance

Naomi is maybe a bit short for her age, has an athletic build, and has filled out nicely. She normally wears (most of) her hair up in a pair of buns, with cloth covers worn over them. Her normal clothes are fairly trendy, if a bit threadbare, and sometimes layered on a bit oddly. She also wears her school uniform fairly often, even when not in school. Her magical girl outfit notably lacks a skirt. She's left-handed, and when it's not in use, her soul weapon takes the form of a ring. She sometimes changes her hairstyle so she can be told apart from the other Naomi at a glance.

Background and other things

Naomi at least claims to be from a parallel dimension, and exists in this one as the result of her wish. She claims to be the cousin of another Naomi Chiyo who is in the same class at school. For the past few months, she's been living on the streets and hunting eidolons, and since she met the others posing as her relative to hang around them at school.

Character Sheet

Ability Scores:

—

Str

Dex

Con

Int

Wis

Cha

Score:

10

14

16

10

12

14

Bonus:

0

+2

+3

0

+1

+2

16 PP

Saves and Combat:

Saves

Name

Total

Notes/Sources

Toughness:

+3/8

+3 con, +5 force field

Reflex:

+8

+2 dex, +6 bought

Fortitude:

+6

+3 Con, +3 bought

Will:

+10

+1 Wis, +9 bought

Combat

Name

Total

Notes/Sources

Attack:

+6

Attack specialization attacks are +8, Accurate moves are +10

Defense:

18/12

+4 bought, +4 Dodge Focus, Defense +2 if denied dodge bonus

Initiative:

+2

+2 dex

Grapple:

+6 +/-Size Modifier

+6 attack, Normal size

Knockback resistance:

-4

Health

Bruised

Staggered

Unconscious

-

-

-

Injured

Disabled

Dying

-

-

-

Fatigued

Exhausted

Unconscious

-

-

-

40 PP

Carrying Capacity:
(in lb): Teleport can only carry an extra 250 lbs

-

Manual

Light Load

33 lbs

Medium Load

66 lbs

Heavy Load

100 lbs

Maximum Load

200 lbs

Push/Drag

500 lbs

Movement Rates:

Type:

Tactical:

Total

Movement

30 feet

20MPH

Jumping

10 feet

Teleport

400 feet move action, 1 mile full action

-

Skills:

Skill

Rank

Bonus

Total

Acrobatics

8

+2

+10

Bluff

6

+2

+8/12*

Climb

0

+0

+0

Concentration

0

+1

+1

Diplomacy

2

+2

+4/8*

Disable Device

0

+2

+0

Disguise

0

+2

+2

Escape Artist

0

+2

+2

Gather Information

6

+2

+8

Handle Animal

0

+2

+2

Intimidate

0

+2

+2

Notice

8

+1

+9

Profession: Oldest

10

+1

+11

Search

8

+0

+8

Sense Motive

8

+1

+9

Sleight of Hand

6

+2

+8

Stealth

6

+2

+8

Survival

8

+1

+9

Swim

0

+1

+1

*Where Attractive comes into play

18 PP

Feats:

Feat Name:

Effect

Assessment:

As a move action, Naomi can use Sense Motive vs. Bluff to 'size up' opponents to gauge their strengths. A successful use provides the opponent's attack and defense bonuses relative to Naomi's own (higher, lower, or equal). Other uses would be up to GM discretion.

Attack Specialization: Soul Weapon

Naomi gains an additional +2 to attacks made with her soul weapon.

Attractive:

Wherever it might apply, Naomi gets +4 to Bluff and Diplomacy due to appearance

Determination 2:

2 improved rerolls of a D20 per a session.

Distract (Bluff)

Naomi may make a Bluff check to make an opponent hesitate in combat. Targets gain a +1 bonus on checks to resist Distract per attempt to use it against them in the same encounter.

Dodge Focus 4:

+4 to Defence as long as she can move, already worked into math.

Evasion 1:

No damage on a successful Reflex save.

Improved Feint:

May attempt a feint as a move action at no penalty.

Power Attack:

Naomi may reduce her attack bonus by up to -4, to add the same amount as a bonus to her save DC.

Set Up:

Naomi may transfer the benefits of a successful use of an interaction skill in combat to an ally.

Uncanny dodge:

As long as Naomi's hearing could inform her, she retains her dodge bonus even if surprised or flat-footed.

Up the Wall:

Naomi may substitute her acrobatics skill in place of climb, as long as she has spaces to jump from separated by at most half her normal speed (15 feet). These can be small handholds, parallel walls, or a conveniently placed friend.

15 PP

Powers

Soul Weapon, Device 5, Barrier Guide
Flaw: Easy to Lose. Being a hand-held melee weapon, Naomi's soul weapon can be taken away from her like one…with a successful disarm attempt.
Flaw: Soul Weapon. Being a soul weapon, Naomi loses access to this device and all its abilities if she succumbs to Despair.

At the end of the day, a knife is a knife. May not be anything fancy about a raw attack with the weapon itself, supplemented by no magical power, but Naomi can fight all day without running her energy dry if she has to.

Blade Cascade

Damage 6

Energy Cost: 3

Acton: Standard

Range: Touch

Duration: Instant

Feat: Accurate

Descriptors: Slashing

Extras: Autofire 1, Reduced Energy Cost

DC 21 Toughness attack, Autofire interval 2, max +3

(1/r + 2/r extras) x 6 +1 feat = 19

You wouldn't think someone could attack this quickly or accurately, but Naomi can rain down a series of quick blows for a little extra damage against foes who can't keep up with the attacks.

Name goes here

Damage 8

energy cost: 8

Acton: Standard

Range: Touch

Duration: Instant

Extra: Vampiric

Descriptors: Magic, Piercing

DC 23 Toughness attack; on damage, the user may immediately make a recovery check against the same type of injury inflicted or a lesser one.

(1/r + 1/r extra) * 8 = 16

An obviously magical attack that can heal the user as it stabs into the enemy. Expensive, but good in a pinch.

Distortion Blade

Corrosion 8

Energy Cost: 24

Acton: Standard

Range: Touch

Duration: Instant

Extra: Secondary Effect, Alternate Save (Will, Drain effect only)

Flaw: Increased Energy Cost 2

Descriptors: Magic, Space

DC 23 Toughness and DC 18 Will. Failed will saves cause a loss of Toughness as per Drain, and the damage is resolved against the lowered toughness score. Reduced toughness recovers at a rate equal to 1 point per round for living things.

(3/r +1/r extra -2/r flaw) * 8 = 16

Naomi can wrap her knife in an event horizon, causing the blade to slice through just about anything almost like it wasn't even there and striking at the metaphysical core of another being. The attack destabilizes reality along the cuts, and causes additional harm when it "snaps" back to normal shortly thereafter.

Blackjack

Stun 8

Energy cost: 8

Acton: Standard

Range: Touch

Duration: Instant (Lasting)

DC 18 Fortitude

Descriptors: Magic, Force

2/r * 8 = 16

A failed save renders a target dazed; fail by 5 or more or second failed save, stunned; fail by 10 or more or third failed save, unconscious.

As simple as striking a non-lethal blow to the back of the head could be, eidolons don't usually have such recognizable weak points. A blade wrapped in a field that imparts great concussive force, however…

A variation on Naomi's distortion blade attack, rather than cutting at a single target, she stabs at a single point in space, causing a distortion to burst across a large area, harming anything through which it passes.

Barrier Jacket

Force Field 5

Energy Cost: 1

Acton: Free (Active)

Range: Personal

Duration: Sustained

Extra: Reduced Energy Cost

Descriptors: Magic, Space

+5 toughness Save

(1/r + 1/5 extra) * 5 = 10

Naomi's magical girl outfit is more than just a costume. It projects a protective field that blunts the impact of attacks.

Synchronizer

Healing 6

Energy Cost 2

Acton: Full (or technically, Extended)

Range: Touch

Duration: Instant

Extras: Energizing, Total

Flaws: Distracting, Limited to Others, Requires grapple

Drawbacks: Action 2 (5 min.)

Descriptors: Magic, Healing

Provides an immediate recovery check with a +4 bonus, and can heal additional injuries for every 5 over the DC of the check (usually, DC 10). Can also recover fatigue conditions, although Naomi takes them on.

[(2/r + 2/r extras - 3/r flaws) * 6] - 2 drawbacks = 4

Naomi has a unique ability to heal others, although it's not useful in the middle of a fight due to the time involved. Although potentially potent, the sort of actions required on the part of the recipient may be distasteful to some. She can also transfer energy to them, leaving them refreshed and her rather tired.

Anywhere but here

Teleport 4

Energy Cost: 5

Acton: Move

Range: Personal

Duration: Instant

Feats: Turnabout, Progression (mass) 1

Descriptors: Magic, Space, Dimensions

400 ft as move action, 1 mile as full action, carry 250 lbs

2/r * 4 + 2 feats = 10

Naomi can teleport. She's capable of moving quite a distance when she has to, and can take either another person (or two, if they're light) or a lot of stuff with her. She can also stop to take a standard action and then return to where she started or keep going, as long as it doesn't exceed her usual range.

PP spent on powers: 33

Complications

Homeless - Naomi lives on the streets. Well, in an abandoned warehouse she's fixed up a bit.

Mistaken Identity - Of a sort. There's another, near-identical Naomi running around, and they are very much not the same person.