Technical Artist

Job Description

As a Technical Artist, you will be working alongside a talented art team, driving forward cutting-edge visuals, providing technical guidance and defining art workflow and pipelines.

You will be joining the studio in a key role at pivotal time as we scale up to develop an ambitious and ground breaking open-world game. The role brings the opportunity of making a significant personal contribution to a high-profile project.

We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands.

Responsibilities

Work closely with the Art Director and Technical Director to define and maintain art workflows.

Clearly communicate and document art production pipelines.

Shader research and development.

Provide guidance to artists encouraging best working practices and strong asset organisation.

Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.

How to Apply

About the Company

Founded by industry legend Leslie Benzies, we are developing an ambitious and ground-breaking open-world multiplayer game that simulates and fuses the real world with the virtual.

A mix of experienced AAA veterans whose credits include some of the biggest-selling and most loved games of all time, and talented hungry new blood, we are dedicated to creating a creative environment where the best ideas flourish and everyone is able to contribute their best work and be recognised for it.