All releases of Luola

Release Notes: The menu code was rewritten. Any number of joypads can now be used. Level and weapon selection screens were rewritten. Support for binary level configuration file format was removed. Many smaller bugfixes and code cleanups were made.

Release Notes: Pressing joypad buttons in menus no longer toggles
fullscreen mode. A critical hit to a special
weapon now deactivates the weapon properly.
Several small bugs were fixed. Video modes other
than 640x480 are now supported. A new level
scaling method was implemented. The level file
format was changed slightly.

Release Notes: Player messages and bat attacks were drawn incorrectly in half-screen mode. A bug that could crash luola when loading a level was fixed. Base regeneration was improved. A level importer tool was added.

Release Notes: A "big bullet" mode was added. Player screens can now be larger than quarter screen. The screen now fades out when a player dies. A penalty was added to EMP. A scrolling bug in the level selection screen was fixed. Several endian-related bugs were fixed. Toggling between fullscreen and windowed mode now works on other platforms than X. The configuration file parser no longer crashes on invalid input. A player counting bug was fixed.

Release Notes: Base terrain that is dissolved by acid now
regenerates properly. Better sound effects were
added. The bundled font was changed. Improvements
were made to SFont text rendering. Ships no longer
get stuck inside regenerating bases.

Release Notes: All levels now require a configuration file. The
level palette format was changed. A new playmode
was added. Base regeneration was implemented.
Small bugfixes and improvements were made.

Release Notes: Several bugs that could crash the game were fixed.
A compilation error which occurred when sounds
were enabled was fixed. Missing level options were
implemented. Some playability improvements were
made.

Release Notes: Some serious playability related bugs that were introduced in previous versions were fixed. Improvements were made to gun turrets. Game speed is now 30 FPS. Ships, projectiles, and pilots now use floating point numbers for their coordinates.