Diversica is a module for Civilization IV Beyond the Sword which adds additional graphics and some minor gameplay changes (new units, techs and resources).

It includes both Ethnically Diverse Units (http://forums.civfanatics.com/showthread.php?t=233535) and Cultural Citystyles (http://forums.civfanatics.com/showthread.php?t=328300). You can consider it an alternative to Varietas Delectat (http://forums.civfanatics.com/showthread.php?t=237192).

Diversica uses the RevolutionDCM (http://forums.civfanatics.com/showthread.php?t=262937) mod to ease having separate installable sub-modules on top of the core mod. All optional sub-modules are included in the download and can be selected upon installation.

Why Diversica

When I found Danrell's units I wanted to include them in my game, as there was no module which did so, I created my own.

As I assume other people also are interested in adding his units easily, I added it here. The module has since progressed beyond including Danrell's units, the focus remains on civilization-specific units however.

I decided to call the mod Diversica (instead of Diversity) as the word 'diversity' is used frequently, so whoever is searching for it will find all kinds of unrelated links. Calling it Diversica should solve this.

Why base it on RevolutionDCM / WoC

The initial focus of Diversica was to add civ-specifc unit graphics and to allow the player to plug and unplug the changes based on his own preferences. To that end Diversica included information on how to unplug the different parts. As Diversica grew, technical restrictions of the regular xml format prevented the unplugging of certain parts.

To overcome this problem and allow for a fully pluggable mod again, I converted Diversica to the WoC xml format and use an installer which allows the selection of sub-modules.

Diversica is as a stand-alone module which contains RevolutionDCM which in turn includes the WoC Lite features.

Additional units from Airforces 0.3 (http://forums.civfanatics.com/showthread.php?t=239144), MaxRigaMod BTS 2 (http://forums.civfanatics.com/showthread.php?t=166535), Modern Warfare 1.20 (http://forums.civfanatics.com/showthread.php?t=192679) and Total Realism 2.2 (http://forums.civfanatics.com/showthread.php?t=239520) have been added for more diverse aircrafts and tanks.

Thanks

Thanks go to the creators of the units found at www.civfanatics.com (http://forums.civfanatics.com/downloads.php?do=cat&id=5), including Asioasioasio, Bakuel, Bernie14, Chugginator, Danrell, Dutchking, GeneralMatt, Polycrates, Sepamu92, Snafusmith, TheCapo, TheCoyote and Zerver (and everyone else I forgot) and to NeverMind for the XXL Worlds xml and python code.

added Bakuel's Inca units
added Bakuel's Mali units
added some civilization specific units for Early Bombers, Early Fighters and Early JetFighters
added Early Carrier unit class
included Wolfshanze's naval categories and promotions
major xml rework in anticipation of World of Civilization