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Tomb Raider - Review (PC)

I’ve always enjoyed Eidos’ Tomb Raider series, but it would be a falsity to lead one to
believe that the series hasn’t had its fair share of pretty bad titles. For
some reason, the first game was the only one really worth its salt. In my
opinion, this is because the other games were just a bit ahead of their time
and couldn’t - due to the technology of late 90s-era gaming - properly advance
the gameplay mechanics which the developers wanted to implement. That being
said, once Crystal Dynamics took over developing duties, the adventures of Lara
Croft really began to come into their own.
In 2011, it was announced that after 3 highly successful entries (TR: Legend; TR: Anniversary; TR: Underworld),
Crystal Dynamics would be rebooting the franchise. Like I’ve said many times
before, I’m not exactly gung-ho when it comes to reboots/remakes, but this one
looked like it could be a good thing for the franchise. By telling a sort of
origin story for Lara and making her a character that you actually care for,
Crystal Dynamics has created what is, in my opinion, the best Tomb Raider game ever made.

Vistas like this and even more impressive are what you can expect.

Differences between the PC and Console versions:
Unfortunately, the PC version was released with some problems due to the
graphics tech wars that are going on right now between AMD and NVIDIA. A new
realistic hair physics technology called TressFX which the PC version of TR uses
was built for AMD video cards. Therefore, NVIDIA cards have trouble anytime the
effect is on screen, taking about a 15-20 fps dip. I have an NVIDIA card, so I
was a victim of this shot to the PC community. Luckily, NVIDIA is currently
working on new drivers that should fix the issue.
*EDIT - The drivers have been released and these problems have been completely
remedied.*
From what I’ve seen, the standard PC advantages exist in this port. You have
better frame rates, better resolution, etc. However, the console versions do
not have the TressFX feature. Apparently, this is PC exclusive. Is it going to
hinder your gaming experience one way or another? Absolutely not. Tomb Raider still looks great regardless
of the system you choose to play it on, with the obvious, yet slight, PC
advantages.

Breakdown:

"This old guy won't stop hitting on me..."

Story: 9/10
Since this is a reboot and an origin story, the Lara that we’re presented with
in this iteration is very different from the Lara of the previous games. In
fact, the only real similarities are the facts that she’s British and has a
love for archeology. Lara is less a female Indiana Jones-style treasure hunter,
and more just a girl who wants to check out ancient ruins for the simple wonder
involved.
Part of a crew which is taking a ship-ride to find the lost island of Yamatai,
Lara finds herself shipwrecked and alone once a large storm overtakes the ship.
After being captured by some unknown locals and eventually escaping, she meets
up with a few of her crewmates which begins to lead Lara into a dark world of
not only survival, but cult-inspired mystery.
The thing that is perhaps the most impressive about the plot is its use of
naturalism. In a game, this is something that isn’t the norm. At every turn,
Lara is halted by something that doesn’t want her and her crew to leave the
island. There are a lot of moments where she will be so near to her goal that
it - even from the player’s point-of-view - can be tasted, only to be snatched
away by yet another huge problem. It’s almost as though for every 3 steps Lara
takes, she is always pushed 2 steps back. While this may sound like a
frustrating narrative tactic, the game’s writers really pulled it off
beautifully.

Check out the detail!

Visuals: 10/10
I couldn’t praise the visuals of this game anymore than they already have been.
Other than something like Crysis 2
and 3, Tomb Raider has the best graphics I’ve ever seen. One thing that
you don’t see every day in games is a well done, outdoor, open-world, jungle
setting. Sure, there were games like Metal
Gear Solid 3: Snake Eater and Assassin’s
Creed III (though that was more forest, less jungle), but Tomb Raider actually looks and feels
like a real jungle. Light shafts flow naturally through trees, animals scurry
about, and the game’s water looks
like water.
The character models and animations are truly astounding as well. Just like I
wrote in my Assassin’s Creed III
review, developers continuously get better with model design. I’m just glad
that characters in games now look less like creepy dolls and more like actual
human beings. Plus, creepy dolls freak me out.

The sounds in caves even bounce off the bones on the ground! Not really, though.

Sound: 9/10
The sound design works very well for the immersion of the game. The ambient sounds
of the jungle are present in full force. Bugs, animals, etc. are all there.
Another thing that impressed me was the reverb used. Sounds and voices -
particularly of enemies- seemingly echo
off of trees, rock walls, and caves just as they actually would in the real
world.
There isn’t that much music in Tomb
Raider, and what little it does have is mostly forgettable, but it’s not
exactly needed either. The ambiance carries the game and gives a constant
feeling of isolation, which is what I believe Crystal Dynamics intended.

Sure, Lara... Use your pickaxe instead of the shotgun on your back.

Gameplay : 10/10
Everything about the gameplay is perfect. Tomb
Raider, like most games nowadays, utilizes RPG elements to allow the player
to level up Lara throughout the course of the game. You have the option, upon
earning points, of leveling Lara’s various abilities which help her become a
better treasure hunter, and a more skilled combatant.
The combat is some of the most well done I’ve ever seen in a 3rd
person action game. It melds the best elements of games like the contemporary Resident Evils and Gears of Wars into something unique. You have to use cover,
stealth, and your various weapons to get through the crazy cult members that
block every objective. While a lot of games get boring with these mechanics, Tomb Raider never does and combat
remains enjoyable all the way to the end.

Archery with Lara Croft. Sounds like a good time to me.

I love this game. I’ve enjoyed nearly every Tomb Raider title (Angel of Darkness… ugh. Horrible.), but this game perfects the
series in every possible way. Lara is now a character that players will
actually care about and have a boatload of fun while guiding her through this
excellent reboot. Is it worth $60? Absolutely! I can’t recommend it enough. If
you haven’t picked it up yet, go get it. Now. I guarantee you won’t regret it
and you’ll get your dollars’ worth.