Striking the Hammer (HD Campaign pt 1)

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My first attempt at a campaign mission. It is pretty easy so but I'm working on the others and I plan for about 8 more, which will get increasingly difficult. Please give feedback and report any bugs or glitches to me so I can fix them.

Story:
A war has broke out, in the Dorano sector for control over it. Scattered across the sector, are 3 Exodus crystals, that when combined, would give ultimate power to the user. The Republic, a dictatorship, plan to use these crystals to strengthen their leader and ensure control. The Freelancers, a group of freedom fighters, plan to trade them to the Anerin' Combine Protoss for a quick profit, and to ensure their own freedom. You, must now choose to either stay loyal to the Dictator, or loyal to yourself.

Some thoughts, terrain is simple but it works however there's very little exposition as to why you have a secondary objective to destroy the science facility (even if you just make up a silly reason as to why)

However, the biggest problem I ran into was the bottleneck of tanks near the center. Now I went kinda along the side so I had trouble finding the ramp to get to the big tank (and by the time I figured that our my attack for had been obliterated. Given that you have next to no resources available (for either faction) this leaves you with basically no options to recover from screwing up your initial attack wave (as you have no vespene with which to make more medics/marines) I feel adding another geyser to each base, or making a possible expansion would go a long way to alleviating this issue for the players.

Secondly, I feel there should be some difference in either terrain or playstyle for the two factions. You've created quite the backstory for why you are making this choice and I feel there should be some effect. (maybe the Republicans have access to air units, but only basic infantry or the Freelancers have access of vehicles but no air). It encourages re-playability and makes it more exciting.

My final comment is that I managed to glitch the AI attack waves into ignoring me. Because I'm up on a plateau, if I wall off the entrance ramp with supply depots, the AI attack waves actually congregate in the top left corner of the map, within visual range of my base (but of course they can't do anything because they can see up the cliff) I'm really certain if there is a fix, but my units also had trouble getting down the ramp (until I killed the structure right at the base of the ramp (possibly clearing this would eliminate this problem) This was as the freelancers.

Just some thoughts, I realize it's been a long while since you've messed with this map, but hopefully the feedback encourages you to play with it a bit more, or at least some lessons have been learned here.

Is there any purpose to the Command Bio-Dome on the east side of the map? It was controlled by the Republic when I played as Freelancers, so I thought it was worth destroying, but I saw no noticeable change afterwards.