The Ultimate Combo mod - featured in PC GAMER

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.

DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

Found and downloaded what I believe is the latest version, but I get an error when I launch the mod - the SINS Rebellion EXE is trying to get the Microsoft Visual C++ runtime library to terminate in an unusual way. I've never seen THAT before when running mods... they either work, or the game minidumps... any thoughts?

Tried that. Didn't help. Am stuck... and would like to give it a whirl. Ditto when running with the dev exe; it reports issues with several different entity files, things like missing lines or syntax or something... and then Runtime Error!

Could it be that the mod is trying to make the game do something it's not set up to do?

Tried that. Didn't help. Am stuck... and would like to give it a whirl. Ditto when running with the dev exe; it reports issues with several different entity files, things like missing lines or syntax or something... and then Runtime Error!

Could it be that the mod is trying to make the game do something it's not set up to do?

What version of the mod are you trying to get to run? There are many, MANY out there on the web. If the version is not right, or the version of the game is not right, you will get those C++ errors.

Also, wanted to say thanks for all your support guys and kind words in the above comments. I am in the background working on the next release and ironing out all the pesky bugs that popped up with the latest version of Sins. The team is very small now, mainly just me, and with my 2-3 jobs, my family, and my small music career that is sortof taking off, modding time comes with a challenge lol. But, fear not, I am slowly yet steadliy working on it. I'm hoping to have a release within the next 30 days.

Hey. Just pointing out you still didn't add in the Empire fixes I did. Can you please get that done?

That's actually first on my hit list. I need to install those an another copy of the mod I have for testing purposes, just to make sure you don't overwrite anything I have already done. That has happened far too many times in the past with developer's patches that were given to me.

I'm not dead! Just super busy doing work at home (I lost my job, so I am a full stay at home web and graphics designer now) and my wife and I just had a baby girl! After 4 boys, we finally get a girl. Don't worry, we are DONE! We were done about 2 kids ago lol.

Anyways, I have not forgotten you all, just been insanely busy with life. I have also tested the waters with making music and trying to start a music career (I make Synthwave under the name Neutron Dreams).

THAT being said, I am making new music tracks for the mod, and including them into the next release. I hate to give a date I can't live by or deliver on, as that has been done so many times, myself included. I also hate saying SOON, as that gives no real time value. I want to say in the next few weeks to a month, I should have something new out for you all. I thank you all for your continued fanship and support over these many years. The team is down to just me again, as this game is around 9-10 years old and people get bored. Just wanted to let you all know whats going on, and hopefully I'll have something shiny to show you all in the next coming weeks.

The website is down right now...couldn't afford to keep it going on the current server. I am trying to migrate it over to another host.

In the meantime, feel free to make all posts here.

I do apologize once again for my absence. This is becoming more and more straining on me, since I am back to being the only one left to work on this great mod. I also work full time from home now, which is more that I realized it would be, plus taking care of my 4 month old daughter (yay, after 4 boys!) and trying to build a music career.

Anyways, I didn't get many donations to keep the site going, and I don't blame anyone, as I have not put out a major release for a long time now. Know that I am still working on it, slowly, and it will come out when its ready.

Thank you TobiWahn_Kenobi, great to see you as well. Many of the oldies are all gone, but glad to see some linger. I'm not hanging up the reins yet, still lots for me to do....just doing it all on my own now takes more time than I currently have. But know that it's always on my "to-do" list, and that I'll get it out as soon as I can.