On the back of listening to an episode of Geeks of the North, can I just have clarification on the following.
A model with reanimate has enough conditions on them to die during the end phase. They also still have reanimate available for them during the turn.
The wording on End Phase in the S4 rulebook is
"Once all models on both teams have completed all possible activations, the current turn ends. Players then remove all current ongoing effects and sustain effects, but not conditions. Resolve all damage from conditions on models and discard all influence on each model"
The wording on Renanimate is
"Once per turn when this model is reduced to 0 HP, before suffering the taken out condition is may recover 3HP and remove all conditions it is suffering."
My question is, at the time the model takes the condition damage is this still classified as part of the turn and therefore the model would use reanimate and then immediately regain it as part of a new turn? Or does the damage happen outside of either turn. Therefore, Reanimate can't trigger (as it is not part of a turn) and the model dies?

So, shall we have some wild conjectures.
Based on the report if Amber was in the Farmers what do we think she would be based on the scout report.
I'm going with - good kick, but probably not a striker level, so few dodges and buyable means of getting out of a fight.
Fairly hard hitting, especially when an enemy is knocked down
Planter, which I'm getting from the hard working description.

22nd September 201832 Player Guild Ball Event5 Rounds
facebook : https://www.facebook.com/events/238930173500161/
Come and join us at The Outpost gaming centre for the first ever event hosted by "The Rookie" podcast team. This event will be run using the Regional Cup rules and will be run using the most recent release of the OPD available from the Steamforged Games website. (subject to changes)Schedule9:00 Doors open for registration9:30 Announcements, introduction and first round pairings9:35 – 11:25 Round 111:30 – 13:20 Round 213:20 – 14:20 Lunch14:20 – 16:10 Round 316:15 – 18:05 Round 418:10 – 20:00 Round 5 (If needed)20:05 - Results and AwardsItems to bring:Rulebook, Models, Clock/device with timing app, all appropriate tokens, cards and measuring devices. Please ensure you are familiar with the latest errata and that the cards you bring are suitably updated.TravelWe are a short walk from trams and bus stops at Infirmary Road.Parking is available on all the surrounding streets for free.Address2 Kingfisher Works Neepsend Lane,Sheffield S3 8AUEntry£12 paid through PayPal to BigGrumpyGamer@Gmail.com

The Grange is King!
In this episode I review the recent Errata, and the changes as perceived by a Farmers player. This, totally unbias opinion, reflects my personal take on the changes for my team and how I think it will affect how I play. There is utterly no salt whatsoever.
I also look at some of the things I have been doing in the last few weeks, most of which I can't actually tell you anything about.
Oh and I also bring up the idea of new player traps, things which new players might get fixated on and can stop them enjoying the game or moving up to the next level. In this episode I look at Momentum, and how hording momentum can be one of the first traps that new players might come across. I try and work out how to best learn when to spend momentum, and how to treat it like a resource rather than race for having the most all the time
http://www.buzzsprout.com/135717/655510-the-rookie-momentous-errata

Ha,
Did wonder if it was you, Bill. I've met you once before, I came over to Outpost for one of MM's Guild Ball gatherings. You were playing Morts I believe.
I will keep everyone posted about events. At the moment I'm trying to work out what the best option is and when on earth I have a free weekend to do it. Its starting to look like May might be the earliest and I would need to work around Vengeance of course so might be later. In either regards there will be stuff on various Facebook groups first

Thank you very much.
Working from the angle that I'm not a good or experienced player and how I'm "re" learning the game and getting more involved.. and it is a bit of an odd position to do a podcast from I guess. Hopefully people will like it in the long run

So I've been somewhat loathed to post a link here for some reason, but I guess I really should
I started The Rookie podcast towards the end of last year and have recently released my 3rd episode. At best this is a the ramblings of a "completely new" player trying to get to grips with the game of Guild Ball, around not having a lot of time, and a small child on hand to take up whatever moments I have spare. In either case, its about as open as I can be about what I think of this game, as well as a desperate plea for someone to help me "Get Good".
From this I hope great epic stories will unfold and a new world will open before me... or otherwise I can make a few friends and get hopelessly drunk at weekend tournaments. Both potentially being the same thing.
Anyway, I hope you listen, and either discard this to the out bin in your office. Or keep it on your app of choice, should you be so kind.
http://www.buzzsprout.com/135717
It is on iTunes as well should that help.

I think the easiest answer to this is they didn't say and we will have to wait.
The longer answer. I think s brisket will be lost to the union. No other guild has 3 captains and it is easier to balance what a Guild can do with captains than 3.
Once you have done that cut the Union down to around 12 models. That makes it the same as the other guilds. I honestly don't know how many have to move to the minor guild to get that to happen.
Grace and Beni, s brisket, s Spigot, Harry and Pride in the box and I guess Harry stops being Union entirely (even shared) but SFG will confirm that at some point.
In either case we can speculate all we want. I would say that the Solethian box will be the 2nd minor guild release, just at a guess

I also personally think that Get Stuck In isn't the best option for her, In most cases I can't see a reason for using it. Invariably I was using her at SteamCon as a delayed explosion, either middle or end of turn to kill a model that was already down or surrounded. However, there are some things to consider.
1. At the end of a turn you can potentially throw Fallow into a pack you aren't already engaged with. A charge could counter the initial crowded out and allow her to trigger the result negating future negatives.
2. If you can trigger it against a low def/crowded out model, free yourself up and then walk into a pack to snipe a specific target with impunity (I'm kind of considering if, with 5 inf, she could do this to charge, or jog to, a well protected ball carrier, get the tackle on 4 and score a goal. It is ultra niche, but if you already have momentum it is technically possible).

"When a friendly model places one or more harvest markers within any number of rough-ground AOE that were positioned by this model, this model's Controlling Player may place one additional friendly harvest marker within one of the rough ground AOEs affected."
above sounds like how I'll now read it. The use of "one of the rough ground" at the end is deliberate as I feel that is where the idea each rough ground is treated separately is reinforced.

Thanks.
I'd suggest the wording on the card should read " within any number of rough ground".
I personally think the wording current identifies each separate rough ground as being the entity that is checked rather than anything else. My apologies to have brought this up but as someone whole deals a lot with sequential process flows I'd not evaluate the syntax of the sentence to match what the rule is intended to be
As an example of wording
"When a friendly model places a harvest marker in a rough-ground aoe"
If we use the logic that a rough ground means any number of rough ground aoe as the rule appears intended, than the above also means any number of harvest markers. A deliberate attempt to stop confusion has been made by saying one or more for the harvest markers.. I think the same should be done for the rough ground aoe as well.
I know I'm being picky but I think it can be open to interpretation the way it is written currently

I do get that more than one token into a single rough ground would only give 1 additional token.
I'm sorry, I'm just being pedantic about the language on the card. I don't think it's overly clear on what happens if one harvest marker is placed in such a way as to be in two rough ground effects