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Conan Exiles

I love that this game has PvE.

That is all.

It's a shitty alpha that my rig can only just barely run on low, but it's like RUST with PvE enemies and RPG stats and that is lovely. I'm on a PvE server just trying it out and learning how things work. PvE = no kids running around yelling on mics and kicking over each others sandcastles.

The nudity slider also applies to others. Set to partial and you're good to go. No more swinging dicks.

My only complaint is that things break way too fast. I have to repair my clothes and weapon after every 1v1 with a mob and my shield breaks after taking two "strong attack" moves from the common retarded ninja turtle enemies in the desert island area where I started.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

Keep us updated on your opinions of the game please. Im MMO jaded lately but I did enjoy Age of Conan a bit and have found myself mildly interested in this game. Good to know I can adjust the nudity slider to get rid of some of the excessive, attention seeking type nudity.

Im keeping my fingers crossed that there is going to be an official RP server.

"Nah man, a Paladin has to play fair and by the rules. Do you really see Silly not attacking a weakened opponent? Or rather, not exploiting a weakness to take an enemy down? He'd totally do that. It's the law of the jungle with Silly, even if he does have faith. I think he's principled, just not merciful." - Zavon

Re: Conan Exiles

Originally Posted by Sillywilly

Keep us updated on your opinions of the game please. Im MMO jaded lately but I did enjoy Age of Conan a bit and have found myself mildly interested in this game. Good to know I can adjust the nudity slider to get rid of some of the excessive, attention seeking type nudity.

Kind of bottlenecked at Iron right now... after a solid night of playing I have found almost none. There's no intermediate step between the shitty stick with sharp rocks and an iron sword. The shitty stick with sharp rocks has to be repaired constantly and doesn't do well against mobs outside the starter wastes, so it's kind of hard to explore very far out before I get rekt by groups of hyenas or spiders.

Easy for devs to tweak and fix I would think so I don't hold it against an alpha but it's keeping me from playtesting very far.

Originally Posted by Sillywilly

Im keeping my fingers crossed that there is going to be an official RP server.

When you select to play online you go through two screens where you are forced to pick server types. One of those types is RP. I'm playing on "Purist" + "PvE" servers right now. Purist meaning as the devs intended or damn close. They all seem to just play with harvesting speed modifiers and making the night much shorter than the day. Ten whacks to finish a tree vs five whacks kinda thing.

Last edited by VKhaun; 02-14-2017 at 07:22 AM.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

So apparently my "Purist" server wasn't so pure. A bunch of stuff was disabled and yet gathering was MUCH higher than the 2x the menu said, and XP was insane (probably due to the gathering since that gives XP).

I've moved to an official server (#215 if anyone cares) and things make a lot more sense. When working properly, regular stone has a tiny chance to drop small amounts of iron. With normal harvest rates and normal XP rates I will have enough Iron to do the basics by the time I am a level to do them. Found myself a nice spot near the SE corner to set up right against the mid level area.

Doing ranged instead of melee this time and it's not really going well. Hard to see where arrows hit. About every other shot seems to be a glitch, where it does not take ammo or send a projectile. Damage seems bad so far, with 5 torso hits required to kill a deer. I'm willing to ride it out to see the high level stuff, but I don't know how I'll take slave thralls without melee.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

Thoroughly addicted at this point.

The new bottleneck is wood subcomponents. If you hit a tree with an axe you get lots of wood and a very small amount of "branches". If you hit a tree with a pickaxe you get a small amount of wood and a very small amount (not even garaunteed to get 1 unit per tree) of "bark". In the early game this is masked because you don't use bark, trees are everywhere and branches are littered all over the ground for you to pick up for 1unit each.

Trying to move into the canyons up north has proven difficult, as I could not get the bark and branches to get set up. I'm back at my first home building a stockpile. Then I'll trek back up to make a second attempt. I'll probably be sticking with hide armor for a while, since leather will require leather to repair, which is hide+bark. Hopefully the next area has more trees or we get a new tool or something to get bark.

My only complaint, other than alpha-is-alpha bugs, is that stuff still breaks too fast. I got some iron and made an iron sword, pickaxe and axe just to see how much iron it would take to keep using them. They break almost as fast as stone and use about as much ironstone as stone items take, plus the conversion time/wood to make iron bars for the repair. Keeping them in service away from the iron deposits is simply not going to work. Hence why I'm trying to move up.

EDIT--
NM... ragequitting the official server(s). They all go down together, they go down very often and they go down without any warning. Plus the game somehow continues to allow me to play for almost a minute. When I get back, I'm ALWAYS dead and have no idea where my body actually is. I've been playing for two hours and all I've done is recover from death twice, and the servers all just went down without warning for a third time.

There's a server setting to not lose your stuff on death, which is... a little too softcore... but that's where I'm going to play until they patch in a warning system to tell me the server is going down in X minutes or whatever.

Last edited by VKhaun; 02-17-2017 at 04:07 AM.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

Originally Posted by VKhaun

Thoroughly addicted at this point.

The new bottleneck is wood subcomponents. If you hit a tree with an axe you get lots of wood and a very small amount of "branches". If you hit a tree with a pickaxe you get a small amount of wood and a very small amount (not even garaunteed to get 1 unit per tree) of "bark". In the early game this is masked because you don't use bark, trees are everywhere and branches are littered all over the ground for you to pick up for 1unit each.

Trying to move into the canyons up north has proven difficult, as I could not get the bark and branches to get set up. I'm back at my first home building a stockpile. Then I'll trek back up to make a second attempt. I'll probably be sticking with hide armor for a while, since leather will require leather to repair, which is hide+bark. Hopefully the next area has more trees or we get a new tool or something to get bark.

My only complaint, other than alpha-is-alpha bugs, is that stuff still breaks too fast. I got some iron and made an iron sword, pickaxe and axe just to see how much iron it would take to keep using them. They break almost as fast as stone and use about as much ironstone as stone items take, plus the conversion time/wood to make iron bars for the repair. Keeping them in service away from the iron deposits is simply not going to work. Hence why I'm trying to move up.

EDIT--
NM... ragequitting the official server(s). They all go down together, they go down very often and they go down without any warning. Plus the game somehow continues to allow me to play for almost a minute. When I get back, I'm ALWAYS dead and have no idea where my body actually is. I've been playing for two hours and all I've done is recover from death twice, and the servers all just went down without warning for a third time.

There's a server setting to not lose your stuff on death, which is... a little too softcore... but that's where I'm going to play until they patch in a warning system to tell me the server is going down in X minutes or whatever.

Can you compare the game to Rust for me? I know that's a bit of a vague request, but I loved Rust but haven't played in a while and curious how this differs/similar.

Re: Conan Exiles

Originally Posted by Pyrrhus

Can you compare the game to Rust for me? I know that's a bit of a vague request, but I loved Rust but haven't played in a while and curious how this differs/similar.

A lot more life to it. Tons of NPC's. Crocodiles, deer, emu, random NPC exiles ranging from dancer to priest to warrior. Ninja turtles with down syndrome and their eggs/hatchlings. Weird demon imp things that aggro a mile but are easy to kill. Hyenas, elephants, rhinos, rock demon dog things, spitting spiders... plus whatever is in the dungeons I haven't explored much... skeleton warriors... Then there's this evil cursed city area with dragons and shit.

Pokemon slaves. All the random NPC's can be pokeballed and made into minions. Seems to be semi-end game. It takes all the second tier crafting stuff to even get started.

MUCH easier to start out. Food all over the ground in the first area, water easy to find. Stone gear is easy to craft, repairs right from raw stone and pwns the starting area. Nothing knows how to swim or attack above eye level yet so it's hard to die if you're not being derpy.

No TC's or locks. Building and stability are about the same but literally anything you build claims a huge radius. I'm not even sure how you deal with that in PvP. AFAIK doors just count as locked all the time unless you're the owner. Ownership is force-shared to your whole clan but I believe that's just the alpha state, I'm sure they'll have a deeper clan system with permissions/ranks later.

More layers and subcomponents, which I think Rust needed TBH.

Last edited by VKhaun; 02-17-2017 at 09:47 PM.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

TBH the durability loss is killing the game for me at this point.

In a game like RUST where it's short bursts of just PvP or a bear or whatever it was fine, but with constant PvE it's just a drain. Once you get to iron/leather it's just this cycle of spending iron/leather to make iron/leather. It makes me want to NOT do things to save iron and that's backwards from the whole draw of having all this PvE. Hell just having to get branches to make arrows makes me not use even starter tier archery in the canyons around the iron. The game needs an entirely different system. Maybe degrade gear to a minimum with lower effectiveness rather than breaking, so you could still continue to play with a dull sword and tattered armor like the brute you're supposed to be. Make it a proactive choice to sharpen up before an excursion if you wanted to.

Last edited by VKhaun; 02-18-2017 at 04:11 PM.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

Yep. Uninstalled after ten days of barely playing.

I really like the feel of the game and the concept. I will check patch notes when I see them posted (STEAM following) but durability loss is making it feel pointless to advance as the gameplay quickly becomes a loop of farming iron to make/repair iron gear, which must be maintained while trying to move up to steel. I even tried doing a character with the cannibal religion that can make gear out of bone and "unblemished hide" but ran into the same issue. The bone weapons and helmet are fragile and require constant repair from PvP materials, making it impossible to just go around playing PvE without farming or carrying huge stacks of farmed mats (in a game with both limited inventory slots and strict encumberance).

I will watch the patch notes and maybe try it off and on. I would definitely return to the game if durability loss was removed, or greatly reduced and moved to some sort of seldom-interacted with repair mechanic rather then *poof it's repaired and you lost a shit ton of materials*.

I don't have a lot of hope though. It has already fallen to the 30's on the steam charts below similar existing games Ark and RUST. My servers I favorited and downloaded mods for are both gone and the official one still reset (crashed?) often and without warning when I last tried playing there. If genre-players are going back to their previous games and game specific players aren't happy I expect we'll have a dead game soon.

Last edited by VKhaun; 02-28-2017 at 09:58 AM.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

Dang. Thanks for the updates VKhaun. I'm on DSL so I've gotten more picky about what I download just for shits and giggles. I'm gonna wait and see if you decide to return to the game at some point before I do a 3 day download marathon just to see if I like it.

"Nah man, a Paladin has to play fair and by the rules. Do you really see Silly not attacking a weakened opponent? Or rather, not exploiting a weakness to take an enemy down? He'd totally do that. It's the law of the jungle with Silly, even if he does have faith. I think he's principled, just not merciful." - Zavon

Re: Conan Exiles

-"Personally, I play a warlock to set people on fire as they run in fear while I steal their souls. As an added perk, I play an undead warlock so I can eat their brains afterwards. I suppose a better question is, why do people play anything else?" (Unknown WoW forum poster)

Re: Conan Exiles

Yeah, the article is spot on. These survival games have been going nuts but they're all shit to meh quality. There is definitely a vacuum there where a triple A quality game could exist. I'm not sure FunCom can fill that permanently though because it does feel very much like they're aiming to be safe and make money with this release, which means also repeating a lot of the mistakes of previous games to keep with the arbitrary formula. It's alpha though so we'll see.

Conan Exiles is a fantasy setting though, while firearms are an important benchmark for progression in the other games and there's an even larger vacuum in the industry for a quality shooter MMO. Any other developer could make a high end game like this that has guns and immediately upstage them. Literally no one is making online MMO shooter PvE games except these Zombie survival things. I bet there are lots of gamers following the genre for only that reason and I'd wager The Division exists PURELY because of tricking people into thinking that it was a true shooter MMO.

Last edited by VKhaun; 03-06-2017 at 08:06 PM.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

-"Personally, I play a warlock to set people on fire as they run in fear while I steal their souls. As an added perk, I play an undead warlock so I can eat their brains afterwards. I suppose a better question is, why do people play anything else?" (Unknown WoW forum poster)

Re: Conan Exiles

Went back to Conan Exiles for another run.

Population fell to nothing as expected. The population chart on steam charts is just this big hump that falls off suddenly a few months ago and never recovers. The game does not feel right at 1-10 players. I nolonger build archer parapets to defend from or multiple doors to deter raiders. They are framing the next major patch as an "expansion" though, so that may help.

Durability loss is getting a lot better. It's still there, but it's been improved slightly in a lot of directions. Weapons seems to last longer, populated servers tend to be at least 2x gathering and between buffs and stats changes I seem to require a lot less hits to kill things with Iron and Steel in PvE. Stone and wood are now trivial (T1) and I can comfortably exist in Iron (T2) as a solo player. Then I must choose carefully how I use my steel, which takes a lot of time to make in any significant quantity, but not as bad as before since I can use iron or even steel gathering tools and still "profit" after repairs.

Summoning avatars of gods is stupidly overpowered when it works properly. This leads popular servers to just turn them off. The devs have discussed adding sorcery and human sacrifice to the game so presumably there will be bigger gates and sacrifices involved. The XP to get to max level is considerable and there is an existing mechanic to reset your character to lv1 again, so I'm assuming summoning an avatar will require the willing permadeath of a lv50 player as the human sacrifice? Speculation.

The dye system is working great. Surprisingly well for a buggy alpha. Ingredients were added all over the map and are mostly intuitive. "Orange Phykos" found underwater in small quantities when grabbing seaweed makes orange. The "False Mandrake" with it's bright purple flowers in-game and in the inventory makes purple. Etc etc. They did neat things with them too, giving them areas where they grow. Grey dye, used to make both black and white, grows way up on high cliffs, most abundantly in places it's not easy to get to, or get down from.

Elevators were added and they work well, but they're grief machines. You place the elevator at the high-point and it automatically finds the bottom. This has worked flawlessly for me every time, though I mess up on my end sometimes and place it over an outcropping or something. However, anyone can use them and you can spam the controls at either end to trap the person on the elevator shaking up and down.

Trebuchets work, but are frustrating to use because it's hard to tell where stones land if they hit the ground. If the enemy has some massive base then you can sight it in based on where you hit, but trying to knock down supports to bring down an elevated base or hit a smaller base far away is frustrating.

The dungeon is neat. I haven't explored it as much as I'd like but it's beautiful, dark but still well lit, and bosses are not super rare resource sources. Instead they offer recipes to make more items out in the world. Entering the dungeon you find a glowing stone tablet that teaches you (along with teaching the player the mechanic and what to look for after the boss) how to make glowing torches and water breathing potions from blue stuff found underwater out in the rest of the game, not just in the dungeon. The first boss has one that teaches reptilian hide armor and the second teaches a set of weapons.
EDIT-- Okay, I went and finished it myself. There's only one boss that gives both the armor and weapons, not sure where I heard there were two. Also, you need to kill said boss to harvest his corpse for the materials to make the armor and weapons. The armor and weapons do NOT however, require his bits to repair them. They repair with other, regular ingredients.
Armor is good. Literally direct-harvest T1 ingredients to repair and craft, like T2.5 stats.
Weapons suck. T2 ingredients, T1.5 stats.

I'm worried about climbing. Climbing will be included in a patch potentially tomorrow, or some time next week. This really severely limits base design and requires roofs/ceilings, which I'm not a fan of. All my bases have always been open on top for visibility. We'll see how it goes with stamina requirements and secondary mechanics. Maybe some items will make people fall or be unable to climb?

Re: Conan Exiles

Finishing burnout #2 now.

Same thing as before. Durability is killing the game for me.

Went down to the boss of the Dregs again, but this time at the "level" intended. Went in with two cutlass and two iron targes (tried to recruit a second person but failed) and a stack of iron bars to repair. Ran out of iron, broke both cutlasses, ran out of arrows shooting it's face. Still had 20% durability left on the second shield, but had nothing to attack him with since they nerfed tool attack damage down to almost nothing. Had to leave.

In a game where you can constantly see progress it was disheartening to spend an hour running across the map to get there, traverse the whole stupid water level thing and then have to leave with nothing. :/

Even if I hadn't run out of stuff, making people repair 20 times mid fight to finish a boss is stupid. Six full repairs + another cutlass = 7 people could have zerged it and still not killed it before their weapons broke. Any weapon better than the cutlass would be better than what you craft with the boss' loot. The game needs to overhaul the system and/or make durability loss striking structures a separate modifier from PvE, and PvE needs to have tiers like structures do.

Re: Conan Exiles

Game launched May 8th and I had three days off. Binged on it again.

Vanilla official settings still blow. The harvest/farm portion just takes way, way, way too long due to low quantities and constant need for repairs. It's tuned a little better so you won't get stuck but it's still really annoying. Private servers running 2x harvesting and very low durability damage or 3x harvesting are much better, but there aren't a ton of them and ofc you're subjected to whatever else the owner felt like changing. Must of the customs are really absurd like 10x experience and 6x harvesting and at that point everything is pointless since you can rebuild and rearm in an instant.

They did add some perks to the RPG stats. They did a good job with strength where as it goes up you get various perks for light/heavy attacks, enemies under status effects, etc. Instead of just a raw damage increase it actually changes playstyle/weapon type as you invest more or less and get different perks. Same thing with harvesting/durability, where if you invest in survival you can get various QoL perks like harvesting in fewer strikes (=less durability loss) or not needing to cook meat. Builds are also shaped by armor sets which now apply small stats bonuses that count towards unlocking perks.

Combat system is really nice for PvE but respec potions are ruining PvP. The new combat system is horrible at chasing and respec potions are trivial to acquire so you get a server full of "farming spec" people and "PvP stats spec" people. The PvP'ers can't catch the farmers jacked up on stamina and encumbrance so PvP is pretty much just duels and structure raiding. On the off chance that low levels have a fight with little or no stats involved the first person seriously wounded just runs away and it's a pain to try and run them down. Bows can slow if you shoot people in the legs but their accuracy is bad while moving and their animations are slow. Supposedly there was some huge community push for "PvE-C" conflict servers, where you can fight people but not raid structures. I have no clue why. With chasing being so badly done all people are going to be able to do is duel or gank AFK's.

PvE is great though. Lots of new baby and boss tier mobs in the game. World bosses drop keys for chests with legendary items in them, stuff like X weapon type +armor penetration, +craptons of damage but it breaks easily, +5 to a stat and a few odd balls like 2h weapons that glow and light up dark places where you couldn't normally use a 2h and a torch. Every basic mobs is fun to fight with a shield and dodging. It's not Dark Souls but it's better than it was. PvE still needs tweaks, a lot of mobs are too slow and that makes them easy. Others are absurd. Some of the cats just can't be fought because they do 180* cone attacks at spear range and they fuck up shields. The spider world boss is also supposedly really stupid with a massive hit box on a lunge move it spams, which also poisons you. You can now also command one thrall to follow you and it will fight anything that damages you, and has a tiny inventory to carry some stuff for you.

Lore and quests have been improved a good bit. You can now figure out what happened to the area in the past and get your slave bracelet removed but doing so rewards nothing. In fact it's the opposite of a reward. You get a 5sec cutscene of your character walking out into the desert and then it DELETES YOUR CHARACTER... I spent a whole night doing the quest offline. I was really disappointed. If I'd done that on a live server and lost all my buildings and stashes I would have raged.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.

Re: Conan Exiles

So apparently while I was playing a custom server they changed official PvP servers to 2x harvesting across the board? Suddenly official is just barely playable solo if you get the key thralls to reduce costs. Lots of repairing plus lots of extra time spent getting fuel for crafting stations, but it's doable. I have a nice little solo obelisk base going on 1653.

PURELY COINCIDENCE I'M SURE but the stability of my custom servers has just absolutely gone to shit. Lag problems, decay system not working, various other connectivity-related problems according to admins, which is what prompted me to go back to official and found out.

Nowadays when people start to get killed by fireballs, no one says they need to dodge the fireball anymore; they say they need to go get a fire resist ring and some ice damage so they don't have to.