Changes to Asajj/Acolyte Strategy in STR MEGA THREAD

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Can someone explains how this mechanic works? I don't have Traya, but is nice to know what I have been missing...

You use zeta Asajj lead, Acolyte, Traya, R2, Hoda. Traya isolates the raid boss and acolyte keeps using her basic attack against the raid boss. Acolyte will gain 100% turn meter every turn and remove turn meter from the raid boss. She just loops infinitely using her basic attack.

But she only gets 100% TM by healing to full health first. Where does she get the full heal from? She only gets 20% HP on a critical hit.

Edit: I guess it's the health steal-up from Isolate? I didn't realize that health-steal-up could replenish full health. This is the solution CG. Remove that buff from Traya's isolate on raid bosses. Don't break everything else.

I would hardly call it ‘infinate’... plus if you aren’t careful you can kill the whole squad doing it! Which seems like a perfectly acceptable response to using it imo.

I’m afraid that they’ll screw up the tried and true established P4 technique... then this raid will be all about jtr as opposed to NS. So again, way to go whiners! Ruin something for one squad just means it gives it away to another one.

Aah this has to do with Traya! Why even bother calling it a NS issue at all!

Problem - Acolyte / Traya / AsajjL interaction creates infinite loops. Solution - Nerf Asajj leadership into the ground. After all, it's not like there are any other teams that make this raid actually fun that use her leadership.

Either way CG is in trouble. Nerf Asajj - destroys P4 team and people want zetas returned (I would!!). Nerf Traya - flagship of raid is weaker and rage commences.

There are two solutions that I can see being okay:
1) Nerf isolate interaction with raid bosses (no health steal) - this will not affect Traya in arena, and would directly counter this build. No collateral damage, problem solved, most people happy as it prevents 7* players dominating raid
2) Nerf acolyte - drop steal % chance, lower double-hit to a % (like 80%). Something that would keep her useful but prevent infinite loops. Maybe even buff (what?) her in another way to compensate, like a bit more speed or damage.

I don't understand them wanting to fix this. I think being able to kind of sort of beat most of one character from one phase with a team that requires the raid reward character at 7* is absurd. If you have 7* Treya then you spent months beating it the hard way. Getting a little relief by autoing most of 1/12 of the raid is not unreasonable. I fully support any rioting/looting due to this petty change.

They've always made it clear that they won't stand for infinite loops in the game, and this fits the bill pretty close.

But if they ruin AV's leadership to fix this, I'll be livid.

What is „infinite“? Today I attacked a Traya lead team in arena and after 2 minutes it was my CLS against opponents DN. For 3 minutes I watched CLS taking turns, attacking, stunning, removing TM ... DN didn’t take a turn at all. But due to his unique zeta and Traya lead he became immortal. This could have gone forever. Infinite if it wasn’t for the time limit. The game is full of deadlocks.

Just Nerf everything we do to complete it make it impossible to finish. Everything we find to help us they take away. At point do the players just get fed up and walk away! This is just getting ridiculous!!! This raid is so RNG depended which is why it sucks and absolutely zero fun.

I don't understand them wanting to fix this. I think being able to kind of sort of beat most of one character from one phase with a team that requires the raid reward character at 7* is absurd. If you have 7* Treya then you spent months beating it the hard way. Getting a little relief by autoing most of 1/12 of the raid is not unreasonable. I fully support any rioting/looting due to this petty change.

They've always made it clear that they won't stand for infinite loops in the game, and this fits the bill pretty close.

But if they ruin AV's leadership to fix this, I'll be livid.

What is „infinite“? Today I attacked a Traya lead team in arena and after 2 minutes it was my CLS against opponents DN. For 3 minutes I watched CLS taking turns, attacking, stunning, removing TM ... DN didn’t take a turn at all. But due to his unique zeta and Traya lead he became immortal. This could have gone forever. Infinite if it wasn’t for the time limit. The game is full of deadlocks.

How does DN unique zeta play into this? The only thing that would do anything on CLS' turn is the "At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns" which doesn't seem to do anything new under DT lead.

This is video where technic is explained. And in this video stated, that NS acolite has a small chance to go out of stealth and then fun is over. So, CG, please explain, how you can call something that have chance be breaken "INFINITE" loop??? Do you know meaning of this word? It mean something that can last forever, but with smallest chance to be interrupted calling it INFINITE is obvious lie. Why you lie to us, CG? Waiting for answer with impatience @CG_SBCrumb

The only people that can even do this type of raid damage are those with a 7* Traya that they already had to earn through hard work.
So, to change this raid mechanic which is all WAI, you will either have to nerf the nightsisters, which is the only viable team P4, or nerf your much vaunted raid reward, TRAYA.
As I recall, part of your rationale for why it was ok to nerf the raid GEAR rewards, was because Traya was such an awesome reward by herself.
If your intention is to keep moving the goal posts, you’ll just continue to see veteran players walk away from the game or at the very least, they’ll stop spending.
You may want to reconsider, what your rush to judgement will do to the health of the game and to your bank accounts.

This isn't even a 'minimal' impact to the game. It is literally NO impact on what these guilds are getting. Heroic raids are over in a matter of hours. They take more tickets than can be generated in a day. All that's happening is the raid is getting finished quicker, perhaps marginally so if at all (because let's be honest, there are things that hit harder than Acolyte, this is probably slower than the guild just clearing it), but it's not netting ANYONE more gear in a higher cadence than they "should be getting" because a guild at 50 people is still capped at 30k tix a day.

It's literally a ZERO impact issue. Put this novelty bug on your to do list for the next patch, and start paying attention to problems that actually affect the game and the player base.

Fair enough, we still have those fantastic rewards to look forward to in any case don't we....after a full weeks hammering away we have a plethora of rare gear to apply to our toons and those guild tokens, oh the veritable bounty of tokens.

This is unacceptable - they have completely misidentified the problem. It's not an Asajj/Acolyte issue, it's an issue with ISOLATE. If they nerf NS over this they are just proving they don't understand the problem. The fix needs to be on ISOLATE not on NS. Anything else is unacceptable and we should all have pitchforks ready.

This is unacceptable - they have completely misidentified the problem. It's not an Asajj/Acolyte issue, it's an issue with ISOLATE. If they nerf NS over this they are just proving they don't understand the problem. The fix needs to be on ISOLATE not on NS. Anything else is unacceptable and we should all have pitchforks ready.

It wouldn't prove that they don't understand the problem: it would prove that they haven't like the NS interaction with the raid to begin with, so they're using this as an excuse to push their way.

I don't understand them wanting to fix this. I think being able to kind of sort of beat most of one character from one phase with a team that requires the raid reward character at 7* is absurd. If you have 7* Treya then you spent months beating it the hard way. Getting a little relief by autoing most of 1/12 of the raid is not unreasonable. I fully support any rioting/looting due to this petty change.

@JacenRoe -- it's no longer 1/12 of the raid. It's a 48m point team clearing p3 and DN in p4

Apparently, it is,against the law to create a team that can defeat a phase in Sith raid. Why not just call it the nerf raid? Can't remember playing any game that included this kind of conduct. Whole thing is laughable.

I like how everyone, unilaterally, knows this is gonna end up with assaj lead being nerfed! XD

You go CG! #letsgoanakinonthesetuskens

For starters, how about the fact that it’s being called an “Asajj/Acolyte Strategy”. From my understanding, it’s not possible without Traya, but she’s nowhere to be found in the announcement. Not even worth a mention?

Just leave it alone CG folks. There's no way you can 'fix' this without breaking something else. 2+ years of experience breaking things when trying to 'fix' something that doesn't really matter should have taught you to leave it be.

People aren’t upset about it being changed as much as they are afraid they will break the ns team for P4. I only commented because I enjoy the fact they can crank out fixes like no ones business when it affects them. But if it benefits them the fix will be completed when they get to it.

The game truly is like gambling. The house has the advantage and when someone figures out a way to even the odds they send out the security team to make sure they know they won’t be taken advantage of.