In the lighthouse at the start of the game, you can see Columbia's arrival and departure times to various cities. There are massive airships flying around, I think we can assume they pick up immigrants on a regular basis with some of them, and through lighthouses as well.

Hard to answer the other questions since we really don't get to see that much of the city, and the events later in the game really don't help either.

-------------------"Train by day Joe Rogan podcast by night, all day."

That's a good question, although it isn't really mentioned anywhere, so it makes it hard to answer. I'd like to know the population of those left below the city, as well as the overall population of those brought to Colombia.

What I wonder is where did all these undesireables come from who were the ones who faced discrimination ?

Why would they willingly even go to such a place and if unwillingly then they would be slaves or serfs (live undeground in the lower sewer level) the usually dont make good factory workers.

Ealy days most people would probably leave (and wouldnt the '[proper' people want that ??

Makes no sense like so much else in this game. Likewise that the 'Vox' woulnt be exterminated like rats in such a police state (devs ignorant or just dont care ??)

Well who really cares about all the strawmen as long as the players get to slaughter things wholesale (was there any child murder this time, anywhere ??).

Its just that Levine and the others pretend that the game is actually more than it really is.

It's easy to make the assumption that the devs are just lazy, especially if you're being a nob. But it's simply not the case.It's mentioned in Mind in Revolt, the e-book that preceded the game, some stuff about where they came from. I believe many of them just woke up in Columbia, were abducted.Why? Because, unlike Rapture, they apparently recognized that someone has to do the dirty low-paid jobs. You can't build a society of purely rich and intelligent people without someone doing the dirty stuff for them.Why don't they leave? Maybe they can't, they sure don't have a lot of liberties. Maybe it's better than what they had below.Why don't the Vox get eliminated? Again, they need the poorer folks. Maybe ol' Comstock wants to look good, letting a rebellion form then crushing it.No, there was no child murder. In any game ever. Let it be.

Any maybe there are some parts unexplained. The game isn't a detailed history on Columbia, it's the story of Booker. And I've heard there are 3 DLCs in the work - story-based DLCs.

It's just that fredx pretends that the game is actually less than it really is.

Pretty sure in the original BioShock that, when you chose to harvest a Little Sister, she died in the process. In which case, you're choosing to kill the little girl. Regardless of any caveat you might choose to imply, the girls walk and talk like children, and you have to option to kill them.

Not that it's a problem to me because I'm open-minded and know the context of the game, but it makes your statement entirely inaccurate.

I actually agree a little with some of the things fredx says. I was kind of baffled as to why Comstock (the seemingly undisputed overlord of Columbia) was so racist, and yet still let so many non-whites into the city. It didn't make sense and I never, through playing the game, found any kind of explanation for it. They weren't there as slaves they were there as citizens, albeit second-class ones. But if he wants to protect the white race, why is he allowing other races there in the first place? Doing the "dirty jobs" doesn't cut it. The (white) Irish were available for that purpose in Rapture. Was it properly explained or were they just a plot device for the conflict?

Pretty sure in the original BioShock that, when you chose to harvest a Little Sister, she died in the process. In which case, you're choosing to kill the little girl. Regardless of any caveat you might choose to imply, the girls walk and talk like children, and you have to option to kill them.

I actually agree a little with some of the things fredx says. I was kind of baffled as to why Comstock (the seemingly undisputed overlord of Columbia) was so racist, and yet still let so many non-whites into the city. It didn't make sense and I never, through playing the game, found any kind of explanation for it. They weren't there as slaves they were there as citizens, albeit second-class ones. But if he wants to protect the white race, why is he allowing other races there in the first place? Doing the "dirty jobs" doesn't cut it. The (white) Irish were available for that purpose in Rapture. Was it properly explained or were they just a plot device for the conflict?

They weren't slaves - not quite. They were second-class citizens confined to the second-class jobs, earning a different form of currency than the white folks so they couldn't get ahead.I don't believe the Irish were intended to serve that purpose in Rapture. Those who served that purpose were forced to by ruthless business practices and being unable to find a job.

I'll quote the Bioshock Infinite book:

quote

Fink's men brought us here. We didn't get no parade or committee like you all, 'stead they brought us in during the dead of night. Negroes, Mexicans, Chinamen, Irish, Jews...

Some of us had sentences that got waved. Some got families to feed. A few got drunk down below and woke up here, I hear tell...

I actually agree a little with some of the things fredx says. I was kind of baffled as to why Comstock (the seemingly undisputed overlord of Columbia) was so racist, and yet still let so many non-whites into the city.

He has the voxophone about his dog and implies that he is willing to see if blacks can eventually become "worthy" of his thoughts or whatever.