the scenes felt quite disconnected from each other unlike previous cncd productons and the scenes themself were not progressing very fast yet the music was implying much faster progression. also seems like the mocap is a bit buggy or something? i also feel that some of the lighting made certain objects look distached from the overall production. i did like the music and the last scene looks nice and honestly i wish that scene was the demo.

<insert one of my usual comments to cncdflt demos how they're brilliant but not really my cup of tea and.... ah, sod this. This is completely my cup of tea. I could drink it for days. Stellar work, everyone involved.

Crashes the video driver a few seconds before the eye, so I have to watch 30fps Youtube. Aspect ratio is 4:3 and unchangeable in the resolution selector, while it selects the correct 16:9 resolution by default. The demo does not fill the selected resolution for some godforsaken reason. By the howling devils of the planet built out of letterboxes. Anyway. :)

The circles clipping irked me, otherwise the visuals were top notch and good use of work equipment ;) Some distant ships flying promise a story that is never delivered. So not the strong thumb it could have been but a thumb nonetheless. :)

this demo is fantastic in every aspect - and above nearly every production within the competition. i espacially like everything behind "the eye".
why is the scene only celebrating 4ks/64ks these days? just 49 thumbs up two weeks after revision, come on ...

The opening scene left me a liiittle bored (was much better when drunk), but everything else was gripping both at the party and again watching at home. Lovely clouds and fluid. It's a shame the smoke in the middle runs at ~1 FPS on my GTX 980, but hey :/

This feels a little different in style from the other recent flt+cncd demos, which is nice. Not as 'cool' but good in its own way.

I still think the start is off sync. The music starts and the visuals don't do anything. When the strings kick in at teh start I expected a big sync point but nothing happend. Seems like a false start. Probably will thumb it up later anyway though.

amazing as always from you guys. the camera/eye into tunnel is gorgeous and I love seeing more use of the human form driving effects. my only nitpick is the music at times seems to wander to much. I was surprised it didn't win this smash pc compo :)

Very cool, I would love to try the new volume renderer in the 0.9.21 release of Notch. I hope it's possible to create new custom nodes ... Imagine what would be possible if we could all share custom nodes in an easy and integrated way!

Having watched this I think I can see why this isn't as popular as people would hope it to be - it's just so ephemeral. It builds nicely but the payoff is too short and quickly ends right before you were hoping to see anything; ultimately most people will get a sense of being unfulfilled.