All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.

im not gonna sit here and defend shamans but that change officially made them BY FAR the easiest healer to kill for any rogue caster comp. You can BARELY survive the stun openers, now with a garrote + a dr'd garrote... how the hell are you gonna survive? Shamans needed fixes, but this is over the top imo. GL&HF shamans surviving anything.

lets not even get started at how much worse ele shammy survival will become either.

gawd, gotta play something silly like double healer warr in order to even survive... oh wait :X

Prediction - RMP & possibly RPS will dominate the brackets, this is a HUGE rogue buff add godmode comp to that also, almost dying in every single deep freeze switch, now with addition of a 5 sec spriest silence followed up LaaawwLLllll GL

hire competant ppl to balance your game or ask them instead of doing retarded changes like that lmfaooo aahhaah dakk is right

Okay, I'll bite. Why is it retarded that you can pummel a shaman, counterspell them, blanket silence them, etc and they can still drop grounding totem/healing hide/spirit link/tremor? If I get locked out, I can't even Divine Shield

...............

Yes, it might require shamans needing a change somewhere else, but the above mechanics are poorly designed and the Blizzard change is definitely a good one

no lol, this is a big part of the shaman gameplay, unique and well designed
being able to ground while cs'ed or blanketed, link or tremor is normal and shouldnt be nerfed, that gives other classes better skillcap too like mage in particular

no lol, this is a big part of the shaman gameplay, unique and well designed
being able to ground while cs'ed or blanketed, link or tremor is normal and shouldnt be nerfed, that gives other classes better skillcap too like mage in particular

shaman needs to be nerfed but not like that lol

It's obvious from the type of nerf this is that Blizzard's aim is to make shamans a less forgiving class. Let's be honest, if you fuck up as a shaman, you have an array of tools to help you recover.

The only reason this change would seem crazy to anyone with a brain is if they think about it as if it's implemented today.

Yes, TODAY this change would cripple Shamans because Mage damage is insane, because Warriors can Gag Order and do 300k in a few seconds. When DAMAGE gets toned, this is an absolutely no brainer of a change.

You cannot justify being at 10% HP, getting interrupted and being able to drop a Link/Tide. It's really not that complicated. It's not unique or well designed, it was probably a mistake and one that has left Shamans insane for too long.

Bring damage in line so people don't die in a Blanket, and now Shamans are brought closer in line with other healers.

I do agree that u should not be able to use totems if you're LOCKED on a cast, so you get punished & need to think twice before you cast.... However, stun followed by a blanket silence kills off any healer right now, if it wasnt for bubble - druid stealth thingy get away - pain suppresion... what is a shaman gonna have to counter that now? NOTHING except for trinket possibly. But you shouldnt have to pop every single cd just because you get stunned followed by a silence.

you guys keep sayin that its dumb that shamans are able to use stuff while silenced, that it dumbs the class down - Well, not being able to do ANYTHING instead sounds better then, or what?

every class can do something while silenced/stunned.

Locks can use their pet, mages can block, priests can disperse / pain sup do I need to say more?