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Patch Notes | February Update

Hereafter Rebellion

After the Chosen One destroyed the Dimensional Clock in the Eastern Hiram Mountains, Kyrios dispatched his Crimson Army to attack the Gate that leads to the Heart of White Arden. Protective of the holy land that lays between the world of the living and the Hereafter, the Arden Guards have never granted access to outsiders. Desperate for help, they now allow people to visit these sacred grounds, granted they prove to be a valuable asset in the fight against the Crimson Army.

Help the Arden Guards protect the Wandering Souls and use their strength to rally an army that can fight Kyrios minions.
Aide Marian Noryette and her companions with their own agenda, in order to reduce summoning costs.

This is a Single Player Dungeon.
Gliders and Vehicles are prohibited but Pets and Mounts are allowed.
Note: Skills with damage restrictions in dungeons deal normal damage in this instance.

Level requirement: 55+

Entry limit: Daily (1 per day)

Participant limit: 1 player

Duration: 15 minutes, afterwards all monsters are despawned and player auto-exits.

The Crimson Guard Dog will leave a reward chest when killed. This chest has a chance to drop Ayanad Anima which is required for the Hiram's Chosen Ring.

Various normal NPCs can be summoned:

Elf Warrior

Hidden Moon Archer

White Arden Healer

Elite NPCs can be summoned from the Elite Summoning Gate:

Marian Noryette

Belion

Mikaella Ynga

Crown Prince Isan

Eltere

Cook Kurt

Rewards gets better with every 100 Hereafter Prestige gained and can reach a maximum of 600 Hereafter Prestige and are sent after the dungeon has ended.

This achievement completes upon defeating Charybdis and completing the quest "Defeat Charybdis." It rewards the prestigious title of "Master of the Maelstrom"

Charybdis Armor - Termisia Leather
Upon death, Charybdis can drop 1 of it's 5 pieces of leather armor named after Termisia as well as a Gold Crate and Glorious Evenglow Lunagem: Impact.

Termisia's Thoughts (Head)
Skill Damage 3%

Termisia's Soul (Chest)
Evasion 4%

Termisia's Resolve (Legs)
Def Pen/M. Def Pen 382

Termisia's Grasp (Hands)
Focus 287

Termisia's Path (Feet)
Move Speed 5%

3 set effect: Swim Speed +50%

5 set effect: Stealth Detection +20%

Charybdis also has a chance to drop "Termisia's Revenge" - a new cloak item

The cloak drops at Heroic Grade and can be synthesiszed up to Eternal using Synthesis Shards

Has 2 random stats that can be rerolled.

Ancestral Skills

Battlerage: Frenzy - Ancestral Level 16

Flame:

Mana: 55

Range: Caster Only

Cast Time: Instant

Cooldown: 1min 30sec

Enter a killing frenzy, gaining the following effect for 10 seconds:

Consumes 90% of the caster's Health

Grants Immunity to Push effects

Increases Melee Attack +200

Decreases Received Healing -50% for 5 sec. upon expiration

This skill doesn't trigger a Global Cooldown

Wave:

Mana 55

Range: Caster only

Cast Time: Instant

Cooldown: 1min 30sec

Enter a killing frenzy, gaining the following effects for 10 seconds:

Grants immunity to Push effects

Increases Melee Attacks +40 whenever you take damage

Decreases Mana Cost of Battlrage Skills -70%

Killing an enemy increases the duration of Frenzy +10sec, up to 20sec.

Immobilized for 4sec after expiration.

This skill doesn't trigger a Global Cooldown.

Sorcery: Magic Circle - Ancestral Level 16

Quake:

Mana: 78

Range: Caster Only

Cast Time: Instant

Cooldown: 21sec

Summons a Magic Circle beneath the caster's feet for 20 sec. Increases Magic Attack +117 and Magic Critical Rate +7% while within the circle. Use the skill again to teleport back to the Magic Circle's location

Flame:

Mana: 59

Range: Caster Only

Cast Time: Instant

Cooldown: 21sec

Summons a Magic Circle beneath the caster's feet that only benefits the caster for 20 sec. Increases Magic Attack +141 and Magic Critical Rate +9% and the range of Sorcery skills +7m. Use the skill again to teleport back to the Magic Circle's location.

Songcraft: Dissonance - Ancestral Level 16

Lightning:

Mana: 49

Range: 22m

Magic Attack: +161%

Cast Time: Instant

Cooldown: 30sec.

Plays clashing sounds to weaken an enemy and lower their combat effectiveness quicker than other attributes.

The teleportation range of this skill can be increased +100% with the passive skill "Windwalker"

This skill has a reduced Global Cooldown

Can be used during a Global Cooldown

Can't be used while snared.

Cannot pass through walls and obstacles.

Combo: Decreases the Cooldown -20% per successful hit if the caster is under the effect of Courageous Action

Combo: Attack Speed +50 while under the effect of Freerunner

Achievements

A new achievement collection was added to the Collection tab of the Achievement window.
Completing all the related achievement grants, the first ever 5 player mount: Tuskora as well as the title "Master Tamer"

The Profit timer begins to tick, as soon as the Aged Pack is received from the Aging Larder.

Battle Pet

Added Resistant Pet Accessory Items

Headdress:

Resistant Desert Headdress

Resistant Lake Headdress

Resistant Gale Headdress

Chestplate:

Resistant Desert Chestplate

Resistant Lake Chestplate

Resistant Gale Chestplate

Galoshes:

Resistant Desert Galoshes

Resistant Lake Galoshes

Resistant Gale Galoshes

Can be acquired by awakening the Celestial Improved Pet Accessory which is sold by Stablehands

Added the Awakening Scroll that can be used on an Improved Pet Accessory item

Can be crafted at Pet Accessory Workbench

Can only be used on Improved Pet Accessories of Celestial grade or higher.

Awakening Info:

Consumes 50 Labor

Success Chance: 50%

Failure Bonus: 10%

Added the “Tamer's Lunagem: Health” that can be exclusively used on the Resistant Pet Accessory

Can be crafted at Handicraft Kins

Added the Saddle slot to Battle Pets

Removed the Attack Mode from Battle Pets

If the owner is flagged ‘Away’, the summoned Battle Pet will be set to Follow mode.

Convenience
Added keybinds for selecting targets.

Select a target's target.

Targets characters that your target is targeting

Select /target Character's Target

Targets characters that your /target character is targeting

Target Sign 1~9, ★, X, ♥

Targets characters with the special marks

Select Next Marked Enemy

Targets the enemy with the next higher number mark. (Enemies with a special mark are not selected)

Select Previous Marked Enemy

Targets the enemy with the next lower number mark. (Enemies with a special mark are not selected)

Select Next Marked Ally

Targets the ally with the next higher number mark. (Allies with a special mark are not selected)

Select Previous Marked Ally

Targets the ally with the next lower number mark. (Allies with a special mark are not selected)

Crime

Crimes committed against summons, such as a mount or vehicle, are affected by the level of the owner.

Hiram Mountains Explorations
The Western and Eastern Hiram Mountains now have a total of 15 exploration spots. 7 of these spots can be found in the Western Hiram Mountains, while the other 8 are in the Eastern Hiram Mountains. Each location is worth 50 exploration proficiency.

Guild

Updated the world boss list of the World Bosses quest under Guild Mission.

Granted points for “Activate the Strength of the Faction” were changed from 5 to 3.

Added Cinderstone Moor/Ynystere Competition

Complete Cinderstone Moor Competition/Ynystere Competition

Lead a raid and take a victory in the faction war or activate the Strength of the Faction/Hour of Raiders.

Use the Token after participating in the Golden Plains Battle

Activate the Strength of the Faction or Hour of Raiders

Cinderstone Moor Competition

Ynystere Competition

Updated the list of Eternal Greater Bosses

Black Dragon

Charybdis

Leviathan

Updated list of Eternal Lesser Bosses

Kraken

Furious Thunderwing

Updated the objective of the quest: World Bosses

Pirates will have 3 heroes, starting from the next hero election

When a character who is qualified for the hero candidate disappears from the faction (ex. exiles) before the hero candidate announcement, this character will automatically be removed from the candidate list and the next character in the Leadership Rankings will be added to the hero candidates.

When an account has multiple characters, characters on the server share the right to vote and only one of them can cast a vote for the hero election.

Voters can now vote for multiple candidates during the hero elections.

Faction
The PvP and PvE activities of Nuia, Haranya, and the Pirate factions will contribute to the faction activity points.

Dominant and Weak factions are decided based on the final score of every week, not based on the rank.

The faction with the highest score among the 3 is considered the Dominant faction, while the one with the lowest is considered the Weak faction. To be the Dominant faction, one does not need to be Rank 5, just have overall higher points than the others.

If two factions are allied, points will be granted to both factions, in case of a successful raid, boss kill, etc. Example: The Pirates and the Nuia Alliance have created an alliance to kill the Kraken. When they successfully kill it while their alliance is active, the points for killing this world boss will be credited to both the Pirates and the Nuian Alliance in the Faction Activity

The Dominant and the Weak
Everybody wants to dominate the world! This is your chance to show your power. Find out more below.

The status is decided by the cumulative faction Activity Points at the end of each week.

The activity points are collected from 00:00:00 UTC on Sunday to 23:59:59 UTC on Saturday. The result is then updated at 00:00:00 UTC on Sundays.

The Alliance Availability is not based on the Ranking, but it is based on the activity points in comparison with the three factions.

Regardless of the Activity Ranking, the faction with the highest points becomes the Dominant, and the faction with the lowest points becomes the Weak one for that one week.

Being a Dominant or Weak faction does not affect, which factions you can ally with.

When the top 2 factions' activity points are tied or very close, both can become Dominant factions. This works the same way when the bottom 2 factions' activity points are tied or very close, both can be Weak factions.

Should the scores of all three factions be tied or very close, it is also possible that there are neither Dominant nor Weak factions for a week.

Added the buff ‘Don’t Give Up’ for the Weak Faction

Increases XP gain by +20%

Increases Loot Drop Rate +20%

Increases Honor Points gain from wars and quests +10%

Increases Honor earned from hunting +50%

Increases Improved Guild Buffs +1 hour

Adjusted the Faction Activity Rank System

Expanded the range of Rank 3 (Moderate), and increased the minimum Activity Points to reach Rank 4 and Rank 5.

Increased the Activity Points gained when receiving the Exiles and Returners who returned to original faction as per the Return Request.

Added a condition that prevent factions from being allied.

When two factions are allied and they successfully kill an NPC (such as World Boss), the kill is credited for both factions.

Faction Competition

A new Faction Competition in Cinderstone and Ynystere has arrived! You are on a mission given by Crimson Watch to purify the zone. You will compete in a faction against other factions to earn points. Check out below what this mission entails and how you and your faction can be the winners.

For 30 minutes, all three factions will be participating in an exciting competition to fight for the 1st place and claim the best rewards!

How does the competition work?
Faction members must summon as many Lodestones as possible while also destroying the Lodestones of hostile factions. There are 3 phases which last 10 minutes each. 15 Lodestones are available during the 1st phase, 10 during the 2nd phase and 5 during the 3rd phase. If summoning a Lodestone fails in a location, that Lodestone is then excluded for the rest of the competition. Summoning and destroying Lodestones grants competition points.
Once a Lodestone is destroyed, it gains a short immunity. Participating grants points which will allow you to earn a reward at the end. Earning 3000 points causes a faction to win the competition. (Yay!) If no faction reaches 3000 points before the time is up, the competition ends without a winner but still awards 1st, 2nd, and 3rd place rewards, according to the amount of points earned. After the competition ends, all scores are reset to 0.

Quests
Both Ynystere and Cinderstone Moor have the same quest objectives. However, Cinderstone Moor’s quest begins in Seachild Wharf with NPC Hermi and Ynystere begins in Glitterstone with NPC Onne. Two quests are available: one is to confirm the competition participation, and another is about the Lodestone. (Repeatable quests)

The objective for the quests are as follows:

Goal One: Join the Faction Competition.
This quest grants 1st, 2nd and 3rd place rewards. If a faction scores 0 points, there will not a reward.

Rewards:

1st place: 24 Improved Infusion Supply Kits

2nd place: 20 Improved Infusion Supply Kits

3rd Place: 16 Improved Infusion Supply Kits

The ranking is decided based on the score at the end of the competition. In the event of a draw, the lowest reward will be granted.

Goal Two: Complete the Quest Purify Cinderstone Moor/Ynystere

Auto accept the secondary quests when accepting the main quest

After that, summon and/or destroy lodestones.

Members of the faction that receive 3000 points during the competition can talk to the Blue Salt Brotherhood NPC to receive 2 Blue Salt Bonds and 10 Gilda Stars

Victory reward only obtainable once per day

Cannot re-accept the quests again for 10 minutes.

Reduced the points gained from summon a Purified Archeum Lodestone to 5 points

Victory Benefits

The faction that scores 3000 points first, wins the competition, in which case the Neutral Guards in the area will be swapped for Guards of their faction

Access to the Trade Outlet will be restricted to the winning faction.

Which faction is currently controlling the zone, is displayed on the map.

Items

Added a 60 second duration to the Trampoline housing decor item

Added a Gearscore to Undergarments and Synthesis Costumes of grade Grand or higher.

The Received Damage Reduction Rate is now displayed with qualifiers such as +/-(value)%.

Marketplace

Added a feature that allows players to search for items on the Marketplace UI.

Naval Arena - Stillwater Gulf
The Stillwater Gulf has reopened and is now available through the Instance button.
Players spawn on an island and venture out to sea to find a way to survive. All players are hostile to each other in this instance and must survive and eliminate others in order to win. Players will need to destroy other player's clippers while escaping from the Grudge's Veil.

Stillwater Gulf has a 60 minute play time with the Grudge's Veil making it increasingly challenging as the game progresses. Stillwater Gulf starts after a 60 second Standby phase, which is when the protective bubble around the starting island disappears, and players can begin gliding out.
The instance has four unique areas with supplies scattered across the map to enhance your clipper. During the game players can view their rank, progress, and status of the Grudge's Veil.

The winners are the top 10 players when the game ends and participants will receive rewards based on ranking after their daily entries are done.

Extended the skill range when the following skills' casting is completed

Basic Concussive Arrow

Flame Concussive Arrow

Arc Lightning

Serpentis / Sea of Drowned Love

The Sea of Drowned Love and Serpentis dungeons are added to the instance window and can be started as cross-server instance.

The achievements for the Lesser Sea of Drowned Love are removed.

The initial waves of mobs spawning, before the actual encounter with Dahuta begins, were removed from the Sea of Drowned Love. Instead, the fight with Dahuta begins as soon as the players start the encounter.

The Fall of Hiram City
The hard work you put in to save the refugees in the Hard Mode of the Fall of Hiram City has been seen from above and to reward these efforts, the rewards for saving 250+ and 300+ refugees has been raised!

If you have saved more than 250 refugees, you now earn 15 Radiant Hiram Infusions instead of 12.

If you have saved more than 300 refugees, you now earn 20 Radiant Hiram Infusions instead of 15.

The total amount of Wendigos that can appear at once, during the hard mode version of the Fall of Hiram City, is reduced to 4, from originally 5.

The respawn cooldown of the Wendigos is reduced.

Territory

Removed the following Auroria zone quests:

Support Nuimari

Support Heedmar

Support Marcala

Support Calmlands

Support Exeloch

Support Sungold Fields

Removed the recipe for the Pioneer's Archeum Bundle. Previously crafted packs can be salvaged by dropping the Pioneer's Archeum Bundle on the ground. Salvaging the pack grants “Pioneer's Archeum Bundle Materials” and using the item grants the following items:

Starlight Archeum Dust x7

Moonlight Archeum Dust x3

Sunlight Archeum Dust x2

Mysterious Garden Powder x3

Siege Attackers can steal a portion of the cumulative Territory Income if they win. The rewards gained from the Territory Income will be sent via Mail after the siege ends. The more territories the Defending Faction owns, the higher the amount of income the Attackers earn.

The Territory Income is calculated and distributed, even if no siege takes place. When the Defending Faction loses, their Territory Income will be calculated after deducting the Stolen Territory Income.

The time window for the Territory Supply Transport is from 00:01 to 20:00 UTC on Wednesdays. Once the transport begins, the players have 2 hours to complete the task. The gold earned depending on the amount of packs delivered, calculates as follows:

50 Packs - 20,000 Gold

100 Packs - 30,000 Gold

150 Packs - 40,000 Gold

250 Packs - 45,000 Gold

The stages of the Territory Warehouse regarding the amount of packs stored, are adjusted as follows:

Stage 1: 75 packs (previously 50)

Stage 2: 150 packs (previously 200)

Stage 3: 200 packs (previously 350)

The NPC “Arrogant Pirate” appears from 00:01 to 20:30 UTC on Wednesdays.

Tempering
Reduced the cost to temper a piece of armor.

Added new Tempering Charms per equipment type.

Weapon Tempering Charm

Armor Tempering Charm

Resplendent Weapon Tempering Charm

Resplendent Armor Tempering Charm

Weapon Anchoring Tempering Charm

Armor Anchoring Tempering Charm

Resplendent Charms do not decrease the Temper value and have a 2X success chance

Removed the “Bound Anchoring Temper Charm" from the Honor Shop

The following items are added to the Honor Shop.

Bound Weapon Tempering Charm - 13,000 Honor Points

Bound Armor Tempering Charm - 3,500 Honor Points

Bound Resplendent Weapon Tempering Charm - 26,000 Honor Points

Bound Resplendent Armor Tempering Charm - 7,000 Honor Points

Tamed Mounts
A new version of the Capturing Toolbox is now available on the Arena Shop, which allows Knights with a rank over 3 to tame even more creatures:

Rabbit Bait can be used to attempt to tame the following Razorbeaks:

Cinderstone Moor/Two Crowns Plains Razorbeak

Sanddeep Razorbeak

Mahadevi Infectious Razorbeak

Mahadevi Stone Coast Razorbeak

Villanelle Webfoot Razorbeak

Arcadian Sea Ocean Razorbeak

Aegis Island Infectious Razorbeak

Diamond Shores Razorbeak

Exeloch Razorbeak

Whalesong Harbor Coastal Razorbeak

Whalesong Harbor Plains Razorbeak

Machine Oil can be used to attempt to tame the following Bladewings:

Tigerspine Mountains Defective Bladewing

Tigerspine Mountains Cleaning Robot #55

Tigerspine Mountains Discarded Collector

Villanelle Rusty Bladewing

Worm Bait can be used to attempt to tame the following Owls:

Airain Rock Cypress Owl

Loud White Screech Owl

White Arden Screech Owl

Sunbite Wilds Cairn Owl

Pollen Bait can be used to attempt to tame the following Honeybees:

White Arden Giant Worker Bee

White Arden Giant Soldier Bee

White Arden Giant Queen Bee

Solzreed Peninsula Carnivorous Bee

Solzreed Peninsula Queen Bee

Solzreed Peninsula Queensguard Bee

Aubre Cradle Giant Thorn Bee

Hellswamp Giant Bee

Hellswamp Giant Guardian Bee

Sunbite Wilds Mindless Honeybee

Mahadevi Queen Bee

Mahadevi Giant Honeybee

Giant Bee in Hasla

Falcorth Plains Wasp

Falcorth Plains Queen Bee

Sungold Fields Honeybee

Nectar Bait can be used to attempt to tame the following Bats:

White Arden, Hellswamp Bat

Perinoor Ruins Ruins Bat

Falcorth Plains, Sunbite Wilds, Hasla Cave Bat

Tamed Razorbeak
People often get charmed by the majestic feathers of this creature, but along with his beauty come sharp talons and an even sharper beak, perfect for tearing into enemies.The Tamed Razorbeak has the following skills:

Lv10: Run!

Lv20: Wild Charge

Lv30: Beak Attack

Lv40: Lasso

Lv50: Razorbeak's Curse

Tamed Bladewing
Made from salvaged steel and electrical parts from Tigerspine Mountains, this rusty friend should be touched with caution. Every so often, he could end up giving you some... shocks of love. The Tamed Bladewing has the following skills:

Lv10: Run!

Lv20: Wild Charge

Lv30: Overrun

Lv40: Beep Boop Beep

Lv50: Push

Tamed Owl
A similar breed to the Mail Owls trained in Andelph, this species is rather easy to control and teach some new tricks. Mail bag and goggles not included. The Tamed Owl has the following skills:

Lv10: Run!

Lv20: Wild Charge

Lv30: Blind

Lv40: Body Slam

Lv50: Eye Contact

Tamed Honeybee
Chonky Honeybees are the easiest to keep motivated and hardworking: the occasional flower or drop of fruit nectar will keep this bee both happy and loyal. The Tamed Honeybee has the following skills:

Lv10: Run!

Lv20: Wild Charge

Lv30: Wingbeat

Lv40: Stinger Attack

Lv50: Pollen Bomb

Tamed Bat
Don't be fooled by this adorable face; this bat may love you but will gladly bite anyone else. Keep it happy with some fresh fruit and it will love you forever. The Tamed Bat has the following skills:

Lv10: Run!

Lv20: Wild Charge

Lv30: Bleeding

Lv40: Ultrasonic Waves

Lv50: Loud Screech

Tamed mounts cannot be equipped with armor.

Zones/NPC

Relocated a few objects that were placed in the way of trade routes:

Streetlights near the Villanelle Trade Outlet

Dairy Cows near the Reminis Forest in Silent Forest

Removed the small rocky isle near the Eastern Diamond Shores dock.

Added steam VFX to the Territory Oasis.

Increased the kill count required to push each zone state in Cinderstone Moor and Ynystere. These zones’ War time is adjusted to be 30 minutes, and their Peace lasts for 1 hour.

A few NPCs in Cinderstone Moor and Ynystere are now neutral to Pirates.

Changed the faction of the Trade Outlet NPCs in Diamond Shores:

Taira: Neutral > Nuia Alliance

Altere: Neutral > Haranya Alliance

Miscellaneous

Removed the different background appearances on the Character Creation page