First, let me just say that this year has been the most fun I've had playing games since I cast my first D20. DCC RPG has become my favorite game for fantasy adventures. Prior to snagging the rulebook and Sailors on the Starless Sea, I had never purchased or run a single module in my twelve year gaming career. Since then, I've snatched up every new release as soon as it hits the streets. Seriousk

Once the 13th Skull Drops later this month we'll only have three more to go before the initial batch are released. My only questions is: what's next? I know GG is ramping up for the second printing of DCC RPG, but are we going to see anything new announced or released before the year is out?

More adventures are definitely in the pipeline. An 8th level (?!) adventure is in playtesting and I'm working on a level 2 adventure right now. Michael recently finished up a level 3 adventure with the most gorgeous Kovacs cover ever. And there is discussion around including adventures in the Annual.

I'm sure there are others, but Joseph won't let us peek up from our scrivener desks long enough to see ...

Harley speaks the truth! There's a whole lot going on behind the scenes, and Joseph is putting us through our paces to make sure the DCC adventure supply chain keeps everybody happily entertained for a long time to come. I'd write more, but the guy with the hood and great big axe Joseph sent to keep me company is making threatening noises.

Would it be possible to include some comprehensive guidelines on converting 'old' material to the DCC RPG please?

I would like to know the best and easiest way to convert 1e, 2e, 3e and B/X or RC material for DCC RPG. Having it officially in print would be very handy. I have seen forum info about just halving the level but is there not a bit more to it than that? Get a handy conversion system going and you will open up a massive resource for players...although you may have to call it an OSRIC/LL/C&C converter?

This seems like something for an annual to me

_________________Playing since about 1980Latest games: DCC RPG of course!Quote I like: "I am on a computer therfore I am" (Alan Plater)

Would it be possible to include some comprehensive guidelines on converting 'old' material to the DCC RPG please?

I would like to know the best and easiest way to convert 1e, 2e, 3e and B/X or RC material for DCC RPG. Having it officially in print would be very handy. I have seen forum info about just halving the level but is there not a bit more to it than that? Get a handy conversion system going and you will open up a massive resource for players...although you may have to call it an OSRIC/LL/C&C converter?

That leads me to ask a question actually would you change anything in the "Punjar: The Tarnished Jewel" free rpg day 2008 book for DCC? I mean it really system neutral so you don't have to worry about stats or any conversions, but just curious if there would be anything from it that you just don't see fitting to well into the DCC context.

(let me also say this is one of my FAVORITE rpg tools it is like my go to city for things and I can't imagine running a game without it and would LOVE to see more little books like this put out for the world)

That leads me to ask a question actually would you change anything in the "Punjar: The Tarnished Jewel" free rpg day 2008 book for DCC? I mean it really system neutral so you don't have to worry about stats or any conversions, but just curious if there would be anything from it that you just don't see fitting to well into the DCC context.

(let me also say this is one of my FAVORITE rpg tools it is like my go to city for things and I can't imagine running a game without it and would LOVE to see more little books like this put out for the world)

I'm just guessing here, but references to Dragonborn and Tieflings would probably be removed.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

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