And? I don't see what's wrong with it. We don't have an explanation why we have mana bars for allied heroes, we can try to think of that ourselves, and many of us obviously fail at this point.

This is my problem with the people in this thread who keeps saying how the enemy mana bars are going to change gameplay. The same people never mention how they managed to accept the fact that there are allied mana bars, mana costs of skills under their icon in the ui, sectioned health bars, skill range indicators and so on. Don't you think me knowing if my sk has mana for a stun or not instantly in a team fight will change my game play? Or seeing if my enemy has lower than 500 health? Yeah these all caused some changes in game play but we are playing aren't we? I don't see any more to change if there were enemy mana bars. I personally don't mind either way, but I can't just stop myself pointing out this obvious flaw in these people's arguments.

And believe it or not, we have more brain power on these forums than all the developers combined. So we are not going to accept any change they make/don't make just because they are the developers and they know better. No one is fighting to remove the already made changes though, but it seems the same people are against additional change. Stop resisting change just because it didn't happen yet. If you want a 100% DotA copy, start resisting every single change so I can see you actually have a legit reason.

Originally Posted by CvP

I ask you all a question...can I close this thread? We have 130 pages of arguments; pros and cons. Devs can got enough feedback already...

If this was a pointless discussion, you wouldn't let it grow to 130 pages. If this discussion is helping the dev team in anyway, you should keep it open since there are new people joining the beta everyday.

This is my problem with the people in this thread who keeps saying how the enemy mana bars are going to change gameplay. The same people never mention how they managed to accept the fact that there are allied mana bars, mana costs of skills under their icon in the ui, sectioned health bars, skill range indicators and so on. Don't you think me knowing if my sk has mana for a stun or not instantly in a team fight will change my game play? Or seeing if my enemy has lower than 500 health? Yeah these all caused some changes in game play but we are playing aren't we? I don't see any more to change if there were enemy mana bars. I personally don't mind either way, but I can't just stop myself pointing out this obvious flaw in these people's arguments.

And believe it or not, we have more brain power on these forums than all the developers combined. So we are not going to accept any change they make/don't make just because they are the developers and they know better. No one is fighting to remove the already made changes though, but it seems the same people are against additional change. Stop resisting change just because it didn't happen yet. If you want a 100% DotA copy, start resisting every single change so I can see you actually have a legit reason.

If this was a pointless discussion, you wouldn't let it grow to 130 pages. If this discussion is helping the dev team in anyway, you should keep it open since there are new people joining the beta everyday.

double standards for terrible players that have nothing else to do except troll on forums.