Since around September I had been working in a new multiplayer game for Amiga. This time around I wanted to have good graphics so I asked a friend to draw them. I really wanted to release the game in 2017, the game coding is done but still waiting for the graphics to be finished.

So, as I really wanted to release another game before 2017 ended, I quickly made this new game

Roadtrip

I begun working on it 12 days ago, just finished putting all together.

It requires 1Mb of ram (At least 512kb Chip Ram, the other 512kb may be of any kind). On Winuae it needs *Cycle Exact* option enabled and Full ECS. With OCS the game gets a few graphical glitches but it seems to be playable, I dunno if this would happen on a real machine too (I only have ECS machines to test)

I got the music from the Modarchive site... if anyone knows the author of this mod file please let me know, I'd like to give credits (or, I dunno, even remove the music if he doesn't want it on my game)

The graphics obviously aren't very good as I can't draw for shit, but I think it looks a bit better than my previous game, Quasarius

Have fun, hope you guys enjoy the game. If you find any bugs or glitches let me know, I spent the whole day today testing it, but something may have slipped.

Hard mode is faster and time limits are a little tighter. The game was designed on "hard" in mind, but you can play on easy if you want it

The game save hiscores and there are different hiscores for EASY and HARD modes. There are 20 levels, on hard the game can be beaten in like 10 minutes It's not easy to beat the game but it's doable.

There are no power ups per se, there's a "turbo" icon that when collected gives you a boost for a few seconds. Many times it acts against you instead of helping , but in some levels you need to get them or you won't finish in time

Wrench value rises when you collect them on sequence, miss one and it resets. Money bags have constant value and are worth a lot of points, so try to grab them all.

I should have added some sound effect for when the time is running out, but oh well.