Cards: Fire Civilization

Fire creatures are fast, relentless attackers that can quickly overwhelm an unprepared opponent. Fire also has spells that destroy creatures. There are no blockers in this civilization, so attacking quickly is key.

Fire Creatures

Armored Cannon Balbaro

Race: HumanRarity: UncommonMana Cost: 3Power: 3000+Rule #1: Evolution - Put on one of your Humans.Rule #2: While attacking, this creature gets +2000 power for each other Human in the battle zone.

Race: Rock BeastRarity: RareMana Cost: 4Power: 3000+Rule #1: Whenever this creature attacks, you may put a card from your mana zone into your graveyard. If you do, this creature gets "power attacker +3000" and "double breaker" until the end of the turn. (A creature that has "power attacker +3000" and "double breaker" gets +3000 power while attacking and breaks 2 shields.)

Galklife Dragon

Race: Armored DragonRarity: Super RareMana Cost: 7Power: 6000+Rule #1: When this creature is put into the battle zone, all light creatures in the battle zone with power 4000 or less are put into their possessors' graveyards.Rule #2: Double breaker (This creature breaks 2 shields.)

Rarity: UncommonMana Cost: 6Rule #1: Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Rule #2: Destroy all creatures that have power 2000 or less.

Rarity: RareMana Cost: 3Rule #1: One of your creatures gets "power attacker +4000" and "double breaker" until the end of the turn. (A creature that has "power attacker +4000" and "double breaker" gets +4000 power while attacking and breaks 2 shields.)

Magma Gazer (EXTREME MODE RULES)

Rarity: RareMana Cost: 3Rule #1: One of your creatures gets "power attacker +4000" and "double breaker" for a short while. (A creature that has "power attacker +4000" and "double breaker" gets +4000 power while attacking and breaks 2 shields.)

Rumble Gate

Rarity: CommonMana Cost: 4Rule #1: Each of your creatures in the battle zone gets +1000 power until the end of the turn.Rule #2: Each of your creatures in the battle zone that can attack creatures can attack untapped creatures this turn.

Rumble Gate (EXTREME MODE RULES)

Rarity: CommonMana Cost: 4Rule #1: Each of your creatures in the battle zone gets +1000 power for a short while.Rule #2: Each of your creatures in the battle zone that can attack creatures can attack untapped creatures for a short while.

Volcanic Arrows

Rarity: CommonMana Cost: 1Rule #1: Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Rule #2: Destroy a creature that has power 6000 or less.Rule #3: Choose one of your shields and put it into your graveyard.