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Catalyst 10.1 randomly locks Xorg

02-11-2010, 11:35 AM

My notebook runs Fedora 11, with Mobile Radeon 4650 card. I've used Catalyst 9.11 since it was out, and it was perfectly stable. After updating to Catalyst 10.1, X hung two times already in two days in plain desktop with no compositing. Both times I was just moving the mouse.

The symptoms: the system is still running, I can ssh to it and reboot, but X is locked hard - no cursor movement, even Capslock not working, and there is nothing suspicious either in the logs or in dmesg.

What can I do to diagnose the issue? Is there a way to enable some debugging while I'm logged in remotely? Or should I just stick to randomly turning off various X/fglrx options and hoping that it helps?

Comment

I had the same problem since I updated from 9.8 to 9.10 under fedora 11. Because catalyst 10.1 didn't fixed it, I've updated to fedora 12 with open source drivers, 3D is not really usable but my Xorg is not randomly freezing

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The problem is that I'm using a Catalyst build from RPMFusion, and it's tied to a particular kernel version. I now have to either downgrade both kernel and Catalyst (which is a hassle since I have to manually search for the kernel version have 9.11 kernel module prebuilt), or use AMD's own installer that I don't trust.

I'm wondering if that hang maybe another incarnation of the hardware cursor hang/crash that plagued fglrx up to 9.10. I'll try disabling hardware cursor.

Comment

The problem is that I'm using a Catalyst build from RPMFusion, and it's tied to a particular kernel version. I now have to either downgrade both kernel and Catalyst (which is a hassle since I have to manually search for the kernel version have 9.11 kernel module prebuilt), or use AMD's own installer that I don't trust.

I'm wondering if that hang maybe another incarnation of the hardware cursor hang/crash that plagued fglrx up to 9.10. I'll try disabling hardware cursor.

I am having the same problems as you (and I too use the RPMFusion build).
Switching to software cursor has stopped the hanging, but it makes a mess of an OpenGL application I'm writing :-(
Device is an HD 4350.
PeterO

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Unfortunately enabling SWCursor broke the cursor in the main Quake Live menu that is showing before joining the match. Anyone has any idea how it could be fixed? Maybe some obscure Quake console setting?