Recent content by dutchmeat

Don't forget you guys invented and perfected the high-pased fighting/energy gameplay he is basing his game on. You can't underestimate the years it cost to design and tweak the gameplay which is still superior to any Bandai/other DBZ game made by professionals.
And like Ryo said, Unreal is known...

Nice man, ClassicVCom looks quite interesting, I like it how Emscripten is able to support libaries like SDL so easily. Did you create any game prototypes with this?
Speaking of the BYOND project, why did you choose for plain WebGL and not the more extensive ThreeJS library?
Keep on learning!

Wow, 15 years! And they're still here, that's quite an achievement. Go ESF team!
I'm looking forward to your work Bandock, also, could you create a thread of your current projects, i'm curious about what they are.

Wow I really like how you created those clouds out of thin air. Great job on all that and the fog(really makes it).
Although I do have the feeling the lighting is still a bit too intense which such a dark weather, it does cover up the sun neatly.
Is the snow made of particles, or how did you...

Surely we can all agree on the fact that swooping for a second with an Oculus would make you sick.
The fact it works so well for certain games/interactive demo's is that they have a steady surrounding, be it a pod or cart in which the player travels at large speeds through the world over a...

I grow tired of these threads.
Deverz would you kindly purge these threads and start warning these impatient children that if they don't stop they will be receive a whack of the good old banhammer.
These threads are nothing but negative feedback and pressure to dev team and honestly...

Can't you "simply" solve this using a shader? Not that i'm a tech artist or anything. I mean I've seen blur shaders, I know shaders can get the camera distance of something, why isn't it posible to combine these two features. I guess my knowledge about shading is too slim for this kinda stuff...