BobHUD

NOTICE:
I've begun the process of cleaning up BobHUD as it's really been a rather hacked together addon. Some features will be removed (Like the ones that may or may not be working right now.....) and maybe some things changed. HOWEVER I probably won't deviate much from what you guys already have.

As always ask for something if you want something added (besides auras, i'm not going to mess with auras)

This is a very simple and ridiculously lightweight yet is an extremely feature rich HUD addon. I made this addon simply because I always setup IceHUD to be this minimal, but it uses a lot of memory and cpu cycles so I wanted something more efficient.

Configuration is in the config.lua file

Supports:
Player
Target
Pet
Focus
Castbars
Runes
Combo Points (code is crappy and needs cleaned, but works with no errors)

hey 10 , i like your hud very much but can make a simple config file to make the bar fade in and out of combat ? and one more request of keeping hp of target and player opposite to each other rather than on same side ?

First request done

Second in the works of coming up with a straightforward solution for that.

hey 10 , i like your hud very much but can make a simple config file to make the bar fade in and out of combat ? and one more request of keeping hp of target and player opposite to each other rather than on same side ?

It's possible now but you'd have to modify the core addon for combat fading. I'll look into getting this added to the config file sometime this weekend.

As for the target frame you can do that in the config.lua file but I need to review that to make it more straightforward. Probably do that at the same time.

hey 10 , i like your hud very much but can make a simple config file to make the bar fade in and out of combat ? and one more request of keeping hp of target and player opposite to each other rather than on same side ?

I do have one thing to report though; the target health bar reaches 0 before the mob is actually dead. I have nameplates running along with BobHUD, and there's about a 10% difference in the hp shown. The target hp on Bob reaches 0 prematurely.

Reckon you can fix that? Thanks!

BobHUD uses the same functions the default unitframes use for updating so I don't know why it's reporting differently. What nameplate mod are you using?

I do have one thing to report though; the target health bar reaches 0 before the mob is actually dead. I have nameplates running along with BobHUD, and there's about a 10% difference in the hp shown. The target hp on Bob reaches 0 prematurely.