Can you create a game, or upgrade fo Age of strategy. A historical game (like age of strategy, age of world war) wich consists period from discovering America till Napoleon wars (15-18 centuries) with sea battles, conflicts with Indians, conquest india... Yes L4 you right, i mean a game or upgrade to AOS with more gunpowder units like flint gun welder , campings...

Last edited by Maxbirykov2004 on Wed Apr 01, 2020 3:46 pm, edited 3 times in total.

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

anyone who volunteers can make these games, the current engine is "totally" moddable.
if here is anyone so intent/dedicated/resolute (or how english say) to finish such project (making assets like: unit/terrain images, datasheets, balancing and so on) i can build the game for him and for the others and it can be as a result a a totally built working alternative of the game.

Can you create a game, or upgrade fo Age of strategy. A historical game (like age of strategy, age of world war) wich consists period from discovering America till Napoleon wars (15-18 centuries) with sea battles, conflicts with Indians, conquest india... Yes L4 you right, i mean a game or upgrade to AOS with more gunpowder units like flint gun welder , campings...

L4 i also not many know about computer programming...

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

anyone who volunteers can make these games, the current engine is "totally" moddable.
if here is anyone so intent/dedicated/resolute (or how english say) to finish such project (making assets like: unit/terrain images, datasheets, balancing and so on) i can build the game for him and for the others and it can be as a result a a totally built working alternative of the game.

But i think it will be hard to find volunteers who now how programming

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje

So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant

Midonic your help might be useful

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje

So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)

Agree
But we will have to make new stats, based on the standard cannon we will have in this version

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje

So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)

you can not take AOS things as it is - as any new game should start with 64px based tiles.
AOS is 32px based.

but yes, you can double all asset size if aos so you can use it in the new alternative as 64px tiles.

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje

So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)

Agree
But we will have to make new stats, based on the standard cannon we will have in this version

Your right, and cannon might be base to all siege units

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje

So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)

you can not take AOS things as it is - as any new game should start with 64px based tiles.
AOS is 32px based.

but yes, you can double all asset size if aos so you can use it in the new alternative as 64px tiles.

So but how i can double all assets and could i use base from AOF or AOWW

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant

Midonic your help might be useful

Well sorry but I'm busy with AoG. I can give you some advice about JSONs but if I'm to JSON something, it would be for AoG.

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant

Midonic your help might be useful

Well sorry but I'm busy with AoG. I can give you some advice about JSONs but if I'm to JSON something, it would be for AoG.

Advises can also help

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures).
And right now i don't know what I need to do...

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures).
And right now i don't know what I need to do...

1. do not ever use extracted files from apk. they lost all date and some other file informations.
ask me in email to send you the AOW assetpack

I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures).
And right now i don't know what I need to do...

1. do not ever use extracted files from apk. they lost all date and some other file informations.
ask me in email to send you the AOW assetpack

2. and also your username so i can grant you the modding buttons.

3. also you will need the dev version of (eg.) AOW

Ok thanks my email maxbirykov2004@gmail.com , this programs (.json) and (.xml) looks very hard, but in forum all understandable and if i handle Pascal basic programming i think i handle this.
+i dont have your email right now

Last edited by Maxbirykov2004 on Tue Mar 31, 2020 4:02 pm, edited 1 time in total.

I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230