For adding graphics, like the above poster said, AGIXP doesn't need to be given a specific offset; it automatically looks for freespace to insert your graphics. It does seem to have a bug though which can cause the auto-repointer to stop working correctly after a certain amount of inserts, at which point you'll need to specify an offset yourself.

Mostly done with: Touhoumon: Ordinary VersionKnow how to make music? Come help port some songs for my hack!

Re: Pokemon Gold in which offsets are the sprites ??

yes I've seen it, I mean that ifyou have any offsetspokemon gold? Examples:Offset 0x429B3: Bulbasaur,Bulbasaur group was just for,if you have any otherpokemon like Raikou offsetsor other reply?

All of the evolution/moveset learning datas of pokemon are in order from #001 to #251. By understanding how evolution datas work, you can easily find/search Raikou's data without guessing which one it is (especially that Raikou is almost at the end of the list).

Re: Pokemon Gold in which offsets are the sprites ??

oh sorry IIMarckus, yes I know it, is touse common language thatdoes a lot of benefit, but whowe are talking about isprobably not very importantmaybe next time we wroteusing a common language ifthere is something important ..So once again I'm sorry