177 Answers

113 votes

This one's not really convienent, but it's hilarious to use in a battle against a friend who is not using a ghost type pokemon. You get a pokemon like Starly that is around level 1 (it's funniest at level one, but other low levels work too) and teach it Endevor and Quick Attack. Have it hold a focus sash. When your friend's high level pokemon (and thus faster than you)attacks, you hang on with the focus sash. You use endevor, reducing their HP to 1. Then you use quick attack. Again, not practical for your average battle, but funny to use against a friend.

Other more serious combos include Sleep Powder (or another sleep inducing move like hypnosis) and dream eater or Sleep Powder and Focus Punch.

I think you've covered all the best ones. Endure+Reversal is a deadly combination if your pokemon is faster than the opponent.

One cool one is Mean Look and Perish Song. You stop your opponent fleeing but guarantee they will faint. You can even stop your Pokemon fainting if you switch out right before the third turn.

Articuno can learn Mind Reader (guaranteed hit next move) and Sheer Cold (OHKO). I think Poliwrath could also learn a similar combination in generation 2. And of course, Smeargle can learn any move, so Mind Reader or Lock-On then a OHKO move would work.

If you play double battles, have one Flying-type pokemon, or one with the Levitate ability (e.g. Bronzong). Your second pokemon can then use Earthquake to its heart's content - it hits both opposing pokemon but misses your team-mate.

good combos for me often include lock-on. the only reason i keep my regirock and registeel is because of my lock-on and zap cannon combo (garunteed paralys(althogh thunder wave works well too)) another good combo i find is zoraork with foul play (only works with opponent using attack raising moves,preferably swords dance) it works by zoroarks illusion making it look like a pokemon with high defense, so your friend goes to use swords dance to counter. then just use a steel type (or rock or earth) move to make it seem more believable. because of zoraoks large speed stat when it gets to full attack raised, just use foul play and kabam. used this against iris's haxorus in b/w2 and ohko (though haxorus using dragon dance)

Scyther can actually do a pretty big amount of damage with fury cutter.

Item: Metronome/wide lens/evolite (whichever you find best)

In case you don't know, Fury cutter starts off with a measly base 20 power, but it doubles after each successful use, going from 40, to 80, and peaks at 160. Scyther gets STAB from it since he's a bug type, as well as a power up from technician. On top of that, you can use the metronome, which powers up moves used repeatedly.

Then my suggestion is to change it to "Use a Normal type with the ability Guts or Toxic Boost, then give it Facade. The best choice for this would be Zangoose." Although I like Ursaring best (just saying). And even while saying all this, I had still voted you up, so don't think I'm bashing you.

Use Rotom-W and Scizor. Give Rotom volt switch and scizor U-turn. Have them use the moves together to mess with the foe and switch between each other. Scizor resists everything Rotom is weak to, and Rotom resists everything Scizor is weak to. Use it in the rain for extra fun coverage. It takes good prediction to use this, but you'll be left virtually unscathed if you pull it off right.

Have Cofagrigus take a physical hit. This will make your foe's ability Mummy. Send in either Regigigas or Slaking. Then, hit the foe with a physical attack. Regigigas/Slaking will then gain the ability Mummy. This is the most reliable way to remove Truant and Slow Start. Now you have two Pokemon with incredibly high stats with no hindering ability (actually, since they now have Mummy as an ability, they have a great ability now.)

Now there are two points about this strategy that stop it from making it worth making Slaking and Regigigas OU.

When you switch in, you'll take a hit. Thankfully Slaking and Regigigas are incredibly bulky. And they won't be switching in on a Fighting type attack, seeing as you are switching out from Cofagrigus. Slaking also has Slack Off to provide healing.

The turn after you switch in Slaking or Regigigas, the foe is going to switch. Regigigas has no way to deal with this unfortunately. However, Slaking can easily deal with this. Slaking has access to the move Pursuit, which means that you'll still be getting the ability Mummy even when the foe switches out, in addition to damaging the foe. Even if they don't switch out, you'll get the ability Mummy.

Use simple beam on Archeops to do away with defeatist. It also turns his hone claws into a swords dance with +2 accuracy, great for focus blast. (though it's special, it's still nice on his monstrous stats) If you feel really risky, you could even send him defense boosts or aqua ring to help him even more. (a pokemon like Vaporeon could use this well.) Defense is a bit more important to him than special defense since most of the priority moves that hit him are physical. He won't have much trouble outspeeding things. You now have a hard hitting, fast, physically bulky sweeper.

Turn 2: Vaporeon uses baton pass while other pokemon uses simple beam. (the simple beamer would be slower to ensure Archeops gets hit. Archeops receives the defense boost as well as simple, getting rid of his ability in the process.

Turn 3: Archeops uses hone claws (which gives +2 attack and +2 accuracy) or just sweeps from the start. The added defense lets him withstand priority moves he's screwed over by like aqua jet. Barring the occasional vacuum wave, there's not too much that can break him. His speed helps him outspeed most major threats, while his partner can use moves like heal bell, heal pulse, and helping hand to keep Archeops nice and healthy.

In a triple battle, give a fast pokemon a sweeping move with little to no immunities. Have your sweeping pokemon in the middle and let him attack. Have your other two pokemon use helping hand together, giving you two boosts on top of Things like STAB, items, etc. The other pokemon can also carry priority moves to deal with other priority abusers, moves like heal bell to deal with status, especially from prankster, heal pulse to restore team health, moves to deal with abilities like flash fire, and dual screens to better protect your sweeping pokemon. This works wonders with multitarget moves like eruption. Even if he pokemon has a double resistance to the move you're using, they'll take a pretty hard hit. I personally like thus strategy with typhlosion and eruption to hit multiple targets. In one turn, you could rip apart your opponent's team. Pokemon. Like archeops, gengar, dragonite, and contrary serperior can use this trick very well. Just know that multi-target moves are a nice way to add on the pain to the opponent.

Second turn:
The oppenent is speedier so use trick room. With this strategy, you play first and the oppenent can use only one move. Also generally the first move the oppenent use is stealth rock, so he will fail consecutively.

The idea here is that Tropius does whatever, than rest as much as you want, while Lum Berry cures the SLEEP status. Harvest may restore that berry for you, allowing another rest next turn!
This is a very annoying combo and works great for stalling! ~

In a double battle, have evolite Rhydon with the ability Lightningrod. Have your partner use the move soak on him, turning him into a water type. This, combined with his ability, leaves him with only one weakness, which could be covered with ice punch. He loses earthquake STAB, but if you set up curse with him, it won't make much of a difference thanks to his power. It does open you up to STAB aqua tail though. Imagine soaking shedinja. If his partner has lighteningrod, he would only have one weakness.

I found that having a poke'mon, preferably Snorlax that knows Rest, Sleep Talk, Body Slam and Counter is a great combo. You take a bunch of damage the first time you use Counter, then use Rest. After that, use Sleep Talk. It gives you a 2 out of 3 shot to do an attack move.