Building a Placeholder Character

Using primitives (simple shapes such as cubes or cylinders) to create a basic “placeholder” version of the model gives the animators something to work with while the model is being completed. Depending on the project you are working on, getting a character approved can take time and could leave the animators waiting around for you, which in the long run will put them behind schedule. Generating this quick model will mean the animators can get to work early, transferring the animation to the final model at a later stage. Not only does this facilitate the workflow, it can also pinpoint any potential problem areas with the character’s proportions.

Basic Limb Creation

Using the file Kila_Start.mb that we have established, we can create some basic shapes and scale them to fit our character.