Capcom can request that we shut down the site - but at this point, we've been public and well-known (at least among the RE community) for nearly 4 years. In the event that something happens though, we'll make sure this isn't the end for Outbreak.

DNAS is broken, otherwise this server would of shutdown a few years back. I remember the_fog was worried of this server shutting down, because Socom 3 private servers shutdown in 2015 or 2016 due to the DNAS.. I am not sure what cause the shutdown of the DNAS, but it's certain that it will not happen on Outbreak. Good job in delivering the sufficient tools for the production of this server.

I wasn't worried about the server being shutdown. I was worried about the users using a plain vanilla setup.

When Sony closed their DNAS gateways it wasn't possible to bypass the DNAS checks without altering the discs (patching the checks out). That would've locked out most of our japanese playerbase. Luckily, I was possible to emulate DNAS before the gateways finally disappeared.

So, with the server's software, DNAS emulation and PCSX2 it is technically possible to run Outbreak online forever.

I wasn't worried about the server being shutdown. I was worried about the users using a plain vanilla setup.

When Sony closed their DNAS gateways it wasn't possible to bypass the DNAS checks without altering the discs (patching the checks out). That would've locked out most of our japanese playerbase. Luckily, I was possible to emulate DNAS before the gateways finally disappeared.

So, with the server's software, DNAS emulation and PCSX2 it is technically possible to run Outbreak online forever.

I wasn't worried about the server being shutdown. I was worried about the users using a plain vanilla setup.

When Sony closed their DNAS gateways it wasn't possible to bypass the DNAS checks without altering the discs (patching the checks out). That would've locked out most of our japanese playerbase. Luckily, I was possible to emulate DNAS before the gateways finally disappeared.

So, with the server's software, DNAS emulation and PCSX2 it is technically possible to run Outbreak online forever.

As i'm the only person who still play it on vanilla setup.. thank you!

I wasn't worried about the server being shutdown. I was worried about the users using a plain vanilla setup.

When Sony closed their DNAS gateways it wasn't possible to bypass the DNAS checks without altering the discs (patching the checks out). That would've locked out most of our japanese playerbase. Luckily, I was possible to emulate DNAS before the gateways finally disappeared.

So, with the server's software, DNAS emulation and PCSX2 it is technically possible to run Outbreak online forever.

I wasn't worried about the server being shutdown. I was worried about the users using a plain vanilla setup.

When Sony closed their DNAS gateways it wasn't possible to bypass the DNAS checks without altering the discs (patching the checks out). That would've locked out most of our japanese playerbase. Luckily, I was possible to emulate DNAS before the gateways finally disappeared.

So, with the server's software, DNAS emulation and PCSX2 it is technically possible to run Outbreak online forever.

But what's gonna happen when the computer standards switch to IPV6?

I've taken a look into this, and it shouldn't be a huge issue. Dual stack is going to be an option on local networks for a very long time, even after ISPs stop carrying IPv4 packets (which itself will be a very long time away). The IPv4 packets can be encapsulated over IPv6 and relayed between IPv6 hosts using a tool as simple as socat. I've tested it on my home network.