i tested here with both sourcenext an RE3RE3 has no problems with that once i deactivate texture correction and set high res, also im using Dgvoodoo2 with Geforce FX, though polygon wobbling still persists.

Sourcenext on the other hand, maybe because of modern driver shenanigans, has these bugs, even if tweak the game via Nvidia's APP to stop filtering, it still the same, even with the latest Dgvoodoo2 wip with DX9 supporti wish i could test sourcenext with patch 1.1.0 but the patch setup doesn't work here

First of all thanks for the patches. I'm trying to get Tomb Raider 2 & 3 to work. In both instances a windows error "Bling" sound occurs, afterwards the intros get displayed correctly and then TR2 just doesn't start and TR3 is showing a generic error. I'm running Windows 8.1 and have installed the multipatch. Both games work fine if started normally. My appologies if this has already been answered somewhere. Here is the log for TR2:

First of all thanks for the patches. I'm trying to get Tomb Raider 2 & 3 to work. In both instances a windows error "Bling" sound occurs, afterwards the intros get displayed correctly and then TR2 just doesn't start and TR3 is showing a generic error. I'm running Windows 8.1 and have installed the multipatch. Both games work fine if started normally. My appologies if this has already been answered somewhere. Here is the log for TR2:

Double check your multipatch installation, you're most likely not using the correct exes

Deffnator wrote:i tested here with both sourcenext an RE3RE3 has no problems with that once i deactivate texture correction and set high res, also im using Dgvoodoo2 with Geforce FX, though polygon wobbling still persists.

Sourcenext on the other hand, maybe because of modern driver shenanigans, has these bugs, even if tweak the game via Nvidia's APP to stop filtering, it still the same, even with the latest Dgvoodoo2 wip with DX9 supporti wish i could test sourcenext with patch 1.1.0 but the patch setup doesn't work here

Sourcenext is not DX9. Its DX6

Eventually there will be a "create new patch" button. And for DX6 games there will be an option: "half pixel offset" or something, that will fix RE3

The multi patch is installed correctly. All the files have the identical timestamps and sizes as the files from the multipatch.Btw. This error occurs also on non-patched installations.

OK, try disabling Dinput to Xinput translation (Support for Xinput controllers, on the top of the help page) there is an error on Dinput initialization on your log. Its also worth adding all the program files to your antivirus exclusion list

I have a problem with the fix for American McGee's Alice (the original version). When using this fix it is impossible to take screenshots, even the built-in screenshots that are used for save files are corrupt. I tried using Fraps, ShareX, MSI AfterBurner and just simply using Print Screen and nothing works, it is either blank or corrupt.

Not sure if this helps, but when having MSI AfterBurner overlay enabled it randomly jumps around the screen.

antrad wrote:I have a problem with the fix for American McGee's Alice (the original version). When using this fix it is impossible to take screenshots, even the built-in screenshots that are used for save files are corrupt. I tried using Fraps, ShareX, MSI AfterBurner and just simply using Print Screen and nothing works, it is either blank or corrupt.

Not sure if this helps, but when having MSI AfterBurner overlay enabled it randomly jumps around the screen.

Would it be possible to change the script to only fix the FOV ? I can change the resolution using the config file, I just need Hor+ FOV. Maybe the way you change the resolution breaks something with the buffers.

Would it be possible to change the script to only fix the FOV ? I can change the resolution using the config file, I just need Hor+ FOV. Maybe the way you change the resolution breaks something with the buffers.

Peixoto wrote:OK, try disabling Dinput to Xinput translation (Support for Xinput controllers, on the top of the help page) there is an error on Dinput initialization on your log. Its also worth adding all the program files to your antivirus exclusion list

I did that, same result. I also disabled the anti virus programm just to make sure. Here is the new log:

Peixoto wrote:My bad. The directinput hooks are installed anyway because of the j2k option. Try to unplug you controller and tel me what happens

Similar issue this time C++ Runtime Error: Abnormal program termination. FYI I've had a gazillion amount of C++ Redistributables installed. I've uninstalled all except those listed in your prerequisites before doing this test.

I'm having problems with trying to get Mysteries of the Sith working. Every time I enable 3D acceleration the HUD is present but the rest of the screen is pink. I am using the Steam Release and the unofficial patch (JKM.exe, I have been using that exe and have not renamed it). Can you please help?

Peixoto wrote:My bad. The directinput hooks are installed anyway because of the j2k option. Try to unplug you controller and tel me what happens

Sorry, nothing else i can think of

Zaphero wrote:I'm having problems with trying to get Mysteries of the Sith working. Every time I enable 3D acceleration the HUD is present but the rest of the screen is pink. I am using the Steam Release and the unofficial patch (JKM.exe, I have been using that exe and have not renamed it). Can you please help?

Try to update your drives (long shot). Color key is not working on directdraw blits for some reazon