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Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

This is the biggest budget sandbox the world has ever seen.

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games. ToR is the only game to cost more than $100 million. WoW was 2nd at $75 million in 2004, Rift 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.

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I am excited for this game, but we still have not heard of a publisher fo NA yet right? or did i miss it somewhere?

I am super stoked for this game as well. And no there isn't a NA publisher yet.

If it's say Actishit or Enema Activities the game will end up a WoWcrap clone with a cash shop by the time they are done with thier "addendums" and garbage.

It will end up right at release more or less a Niche product initially. Like EvE. They should just publish it themselves (the Archage guys I mean). No hard copy just digital download it in NA through Steam etc. Something along those lines. Problem solved.

God just stay way from the "big name" publishers. All of "our" (NA pub) guys only want to take a game , hollow it out and fill it with monetization gimmick garbage and run it fast and hard till it goes FTP. Then they move on like locusts to the next creative vision they can fuck up over money.

I can actually speak a good little bit of the Korean language, enough to survive there if I had to etc but I can't read Hangul to save my life. :( otherwise I would find a way to just play on the Korean servers.

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Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

This is the biggest budget sandbox the world has ever seen.

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games. ToR is the only game to cost more than $100 million. WoW was 2nd at $75 million in 2004, Rift 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.

RIF buddy, RIF...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

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Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

This is the biggest budget sandbox the world has ever seen.

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games. ToR is the only game to cost more than $100 million. WoW was 2nd at $75 million in 2004, Roft 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.

What i was getting at is that, AA will have a shitload more systems than all those other games combined and doing it on a lesser budget in some case's or about the same in others. You can't help but be somewhat impressed with the amount of stuff the game will have in it, that goes way beyond the traditional themepark mmo's that have been released in the last few yrs. and brings back the sandbox that alot of people desire in their mmorpg's.

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I don't think it's a "Sandbox" with all the thempark quests, but it still looks like a good game. As for the budget I'm sure coders, and programmers in Korea prob get paid less. So it has to do with cost of manpower not amount of manpower. The could have twice as many coders for all we know. So you can't really look at it in terms of bottom line money. American developers don't have the same option for coding unles you want our games outsourced now too.

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Originally posted by jerkbeast

I don't think it's a "Sandbox" with all the thempark quests, but it still looks like a good game. As for the budget I'm sure coders, and programmers in Korea prob get paid less. So it has to do with cost of manpower not amount of manpower. The could have twice as many coders for all we know. So you can't really look at it in terms of bottom line money. American developers don't have the same option for coding unles you want our games outsourced now too.

I am sure companies like SOE and NCSoft don't consider Asian programmers to be a viable option. I am not from the US, make the games with Korean programmers and have twice the variety or twice the quality per $

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Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

This is the biggest budget sandbox the world has ever seen.

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games. ToR is the only game to cost more than $100 million. WoW was 2nd at $75 million in 2004, Roft 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.

What i was getting at is that, AA will have a shitload more systems than all those other games combined and doing it on a lesser budget in some case's or about the same in others. You can't help but be somewhat impressed with the amount of stuff the game will have in it, that goes way beyond the traditional themepark mmo's that have been released in the last few yrs. and brings back the sandbox that alot of people desire in their mmorpg's.

You don't have to pay developers in Korean anywhere near as much as you'd need to do so in America. This helps keeps the human cost much lower.

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If they would open up Korean servers for western customers i would learn the necessary mandarin to ask people "give loot or die" the "pew pew" part is universal known mechanic with no translation needed xD

So open up Korean server for the West !

-----MY-TERMS-OF-USE--------------------------------------------------$OE - eternal enemy of online gaming-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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Originally posted by DarthRaiden

If they would open up Korean servers for western customers i would learn the necessary mandarin to ask people "give loot or die" the "pew pew" part is universal known mechanic with no translation needed xD