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GLEN Schofield and Michael Condrey were veterans of EA and had worked primarily on licensed products such Lords of the Rings and James Bond titles. That was until the pair

were given the chance to create a new IP, the hit 2008 horror game, Dead Space. Upon launching that game

both Schofield and Condrey set-up Sledgehammer, an independent developer based in California. The studio quickly proposed a new product to Activision. They offered to use their Dead Space expertise to build an all-new Call of Duty game. A third-person shooter set in Vietnam. Activision didn’t think

twice, and acquired the Sledgehammerto create this new take on the franchise. Elsewhere, a dispute

erupted between Activision and the management at one of its other Call of Duty studios, Infinity Ward. result was a mass walk-out of staff at IW, which at the time was working on a Call of Duty title due in less than 20 months – Modern Warfare 3. The remaining staff

at Infinity Ward needed support, so Activision put Sledgehammer’s third- person Call of Duty on hold and drafted them in to help complete the project. Modern Warfare 3 was

another major seller for Activision and established Sledgehammer as the third developer in the Call of Duty franchise alongside Infinity Ward and Treyarch.