For ages, there has always been a protector that served the land, seeing to it that evil forces would never overrun the land. With each century came a new hero, and with a new hero came the duty to pass down the sacred clothing to him. The legendary green tunic and hat, the iconic clothing piece of the heroes, was forged from the Threads of Despair. The Threads of Despair are more than just simple threads, as it grants the hero wearing it the ability to overcome any obstacle with more ease than the average person. However, with anything great, there must be something terrible. If evil forces were to wear a piece of clothing made from the Threads of Despair, their sinister powers would heighten, leading to total control of the world. These threads, the Threads of Despair, have been stolen from the Temple of Light, and must be retrieved before any evil ones have a chance to utilize their powers.

Screenshots

​

​

From left to right, top to bottom:

1. Title Screen, 2. Fishing in the Sacred Stream, 3. Using the Pictobox to take a picture of the Caster's Lake lakefront.4. Outside of the Kodrec Town Bar, 5. A snowy night on Faltron Farm, 6. A sunny day at Patierna Swamp.7. Link riding Epona below the entrance to Dustbird Desert, 8. Catching a fish, 9. Playing the Sun's Song on the Gemshorn.

Words from the developer:*This will be edited with comments pertaining to the project that don't belong in the other sections*

Now that the demo for NCFC 2011 is pretty much complete, I'm going to spend some time polishing up the game, rather than working on new features. Things like improving weather, the general "atmosphere" of the game, etc. I'm also going to map out some more areas, just so people have more places to explore in the demo.

Another note with NCFC 2011...If you like the game, please vote for it! I could use all the support and feedback as possible, seeing as I haven't gotten as much compared to other fangames. I mean, I know ZFGC is pretty much dead and all, but still, it's worth a shot.

well this is a pleasant surprise. I never took you for a programmer. You gots more respect from me.

Click to expand...

It's nothing complicated really. I use code in game maker, not drag and drop, so I guess I could sort of be called a programmer...Oh well. I just do this for fun. I've been enjoying my time making this, as well as past games.

Also, for the next update, I'm planning on adding a few new items, including a certain one I have planned that hasn't been in any Zelda game before. Also, I'll have new overworld areas that will also be in the completed version.

Well, the game was updated today. I added the game's instrument, the Gemshorn of Sorrow (A gemshorn is very similar to ocarinas, panflutes, etc.). The only song that's playable so far is the Song of Storms (Z, S, W, Z, S, W). I also added rolling (Finally, I know).

The next demo won't be for a while, as I don't want to keep spoiling it. The next demo will also be the last demo until the game is finished. I have a tester that has been playing each release, and he will continue to test them to let me know of bugs, things I should fix/add, etc.

Yes, the map probably looks like shit to you guys, but I like it. It's not supposed to be anything extravagant...Just a way to find out where you are/where other places are.

Here are two screenshots of what I'm working on (For the most part). The Player Stats menu IS finished, and the map is almost finished. I'm not going to spoil any names from the region (It's called Caleron as you can see), but stay tuned when I launch the next and final demo, as well as reveal a few town/area names, and show a few more items.