You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives. In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects.

Buy AaaaaAAaaaAAA!!! + The Wonderful End of the World

About This Game

You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives.

In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects. A glass marble you collect becomes your head, and a pair of jellybeans becomes your hands. Small creatures overwhelm you, with rats kicking you around and golden retrievers threatening to stomp you to pieces. But with every object you collect, your puppet self grows larger. Eventually, you'll become a towering behemoth with fire engines for arms and the ability to absorb entire buildings.

The Wonderful End of the World takes you through 12 unique locations, with over a thousand treasures to gather before the end comes. Steal some sweets from the candy store, where gummi fish swim in a blueberry river; visit a surrealist library to find that the words have literally leapt out of their books; and explore the Megalopolis, where you'll watch a lively end-of-the-world parade and then gobble it up before making your way to grab the tallest skyscraper ever built.

-You play as a black hole sucking up smaller objects to become bigger-Lots of different objects-Nice varity of levels that are each pretty large

Meh!

-Controls are too stiff-Graphics and animations straight outta 10 years ago, but fit the theme well-Climbing ramps is a chore, and why can i climb over some objects and not others that are smaller or same size?

Bleh!

-Some items are too difficult to assume they are able to be sucked up next- Scoring high grades depends on best route memorization method-No real replay value after seeing everything

The Lowdown:

You play as something that must steal all objects smaller then yourself to get bigger, so you can take in bigger objects before the time runs out. The game is nice for quick 5 or 10 minute runs at a time, but lacks anymore depth to long lasting. Your guy turns like a truck, which can make it difficult to get up some objects, or those real narrow ramps up to upper levels. The graphics while I am not crazy about fit the style quite well, for its cartoony element. There are 12 levels that take place in many different areas that are very spacious, with tons of objects to suck up into yourself.

With the main objective is to find smaller objects then yourself to get bigger, this can be difficult at times as some objects that look smaller won't register as being one that you need.

Once you complete all the levels, you can go back into them and try to best your score, or try some endless modes but I did not find any real appeal in this, but for top score nuts it will.

Verdict:

Worth it in the Dejobaan bundle pack goes on sale, but alone it is not really worth the $10

Fun Katamari Damacy clone that's missing a lot of the charm and humor of that series. Also, it's rather short. I beat it in about an hour and a half and I failed a lot of missions (didn't get an A, but instead an A-, having to repeat some to do the last level), having to do them again.

It's by no means worth the 10 dollars in this case because of that. With a coupon, I was able to get the game for 2.50. If you can get the game for that amount, it's worth it for what it is, but the small playtime and how some of the levels work (getting stuck in between chairs, can't roll up and over things like in katamari damaci such as walls) really get in the way of me recommending it.

Though the King of All Cosmos might be absent, probably busy screwing around with some other corner of the universe, it’s hard to see anything but Katamari Damacy when looking at The Wonderful End of the World. More than that, it’s hard not to see everything that’s missing from Dejobaan Games take on the eccentric Japanese series.

Though both games play more or less identically to each other, giving you control over what amounts to a giant, moving, all inclusive piece of ever expanding velcro to roll up the world in, all the heart and self indulgent absurdity of the Katamari series has been forgotten. Stripped of its character, The Wonderful End of the World is a cold, lifeless clone that only ever served to remind me of how much fun the games that inspired it are and how much I wished I was playing them instead.

But even at a mechanical level, The Wonderful End of the World is clunky and perplexing. Size is no longer the deciding factor in what you can and cannot roll up, instead relying on a number counter which seem to arbitrarily gate certain items until you hit a particular milestone. I was constantly bumping into objects I thought I should be able to pick up, while absorbing ones which seemed too large, leaving me to memorize particular numbers and fail a lot in the process.

I wanted to love The Wonderful End of the World. I was willing to forgive its blatant plagiarism just to have something like it on PC. But it’s such an unapologetic copycat, blandly ripping off other games while having no identity of its own, that it just made me sad and bored. Coming from a studio whose games are often bursting at the seams with personality, The Wonderful End of the World is easily the most uninteresting apocalypse I’ve ever took part in.

A PC alternative for Katamari Damacy although not as good as Katamari Damacy. It is somewhat frustrating, though. The level is rigid. There's a fixed optimal route to get the A+ rank. Absorbing is not based on size, but on how many objects absorbed. It's a bit confusing and each level has its own standard. Overlooking these quirks, this game -- like other dejobaan games -- is challenging but still fun to play.

I find it weird that not many people have this indie game. Sure it has its negative points, like unpolished, bad responsive controls and I personally didn't like the camera angle or the music much. But none the less I enjoyed it. Especially the level where you absorb as much candy as possible. The levels are fun and a big variation of objects. It will be challenging to clear the levels but if you look for a fun and casual game..

It might not be really long or polished, but it's the only game of it's kind on PC. In this game, you play as a marionette that is controlled by you, the player. You must gather as many objects as you can across multiple levels before a giant fish-headed demon eats the world and all who inhabit it. When you gather objects, you become bigger and bigger until you complete the level. It's really fun to start from being a small stick figure, and then become a giant that towers over the landscape. It's a bit short though, but that's not really bad in my opinion. My only gripes about this game are that the controls feel a little weird and that the difficulty is a bit inconsistent. Other than that, it's a WONDERFUL game!

This game was okay. I wish there was a neutral review button. Since it's a clone of Katamari, meh. The gameplay is almost strictly worse than Katamari, and there is almost no humor in comparison, and far smaller levels. There is no clear grading system in-game, so you get to guess how well you did until the very end of each level. It's a good waste of time, but not a good waste of $10. Get this for $2 or less.

So you're telling me that for the low, low price of ten bucks, instead of buying a used copy of We Love Katamari, I can play this cheap copy of Katamari Damacy that runs in fullscreen at 640x480, has the world's twitchiest camera that I can't even fully manipulate with my mouse, does not have a nearly as catchy and unique and awesome soundtrack, has a much uglier and less polished aesthetic, completely lacks any of the same charm, has much less in the way of content, and generally feels like it should be a free unity game?

Visually the game looks nice for it's time. There are were no issues with textures not appearing- though stretching appeared to be an issue in some maps. Some maps are missing boundaries or have poorly textured exteriors. 3/5

The audio in the game is quite repetative, and with no option to turn off the title screen music, nor the sound effects, this can be quite irritating. The audio quality is reasonable, with no major spikes or inconsistancies. 3/5

Mechanically the game is alright- there are problems with some items not being picked up when you interact with them. Some levels are significantly more challenging than others- due mainly to poor layout(One of the first levels is more difficult than the final level). There is an issue where the character will get stuck between models when the size is increased. 2/5

The Wonderful End of the World is a fun casual game- but it's worth nothing near its store price. I would suggest picking it up on sale if you want something to do for a few hours- or you could challenge yourself with the game's achievements. The game could be a whole lot better, but it could also be a whole lot worse.

A game where you get to walk around maps and consume everything. It is simple and fun for all ages. However it takes less than 1 hour to complete all 12 levels. More than that if you want to get all achievements which will require playing the game twice.

Unless you REALLY need to scratch that Katamari itch, this probably wont be for you. I recommend playing one of those over this any day. It's a functional game, but it's missing the charm of Katamari. The stages leave much to be desired, the music and sound effects (with the exception of the main menu theme) are bland and boring, It's increddibly short, and overall the game just seems very unpolished.

This game has potential to be something, but it ends just being a lesser Katamari game.

I immedieately got this game when I saw it. I have always loved the Katamari Series and I don't see why Namco Bandai just doesn't port Katamari Forever to the PC.

This very much is a Kamatari Clone. You pick up items sprawled around the ground by running into them and grow by picking up more items, which in turn allows you to pick up even more, bigger items.The visuals are very simple and the music is fun, just as in the Katamari series.

I payed 1,99€ for the game and finished it in 1 1/2 hours. But those 90 minutes passed without me even noticing. The game definitely is a lot of fun if you like different experiences.You could get more out of it by trying to rank A+ in each of the 12 levels. So decide for yourself if it's worth it.

One thing you should keep in mind is the technical limits of this game though.The resolution locked at 1024x768 and there's no anti-aliasing without a way to change it. It doesn't look amazing streched up to 1920x1080, but it didn't bother me after 5 minutes.The game also works fine with a Xbox360 controller, but only for moving your character. All the menus have to be controlled with your mouse and keyboard.

PROS: A katamari-type game has been anticipated by major fans of the series, so it has a place with me for trying to emulate gameplay I like. The cel-shading looks very nice and the main theme is cute. I didn't run into many glitches while playing.

CONS: Voice is annoying and the story behind the game is weak. While in Katamari one can travel around and pick things up with particular routes reaping the highest scores, deviating from the best possible route in tweotw may very well make you fail the level as no items within your proper size range have been placed around. The style of the game is very unfocused.

OVERALL: Levels not being populated enough is a real deal-breaker here. The levels have been broken down into viable routes; it's lost its charm and quirkiness. What was supposed to be a messy, crazy world are lines of data represented by nonsensical objects. In my opinion, probably the weakest of all Dejobaan games.