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~The world has seen it’s fair share of crazy things....luckily most of those things have vanished over time...well they had. Recently, creatures of legend have started to spring up all across the land. In different parts of the world beasts of legend have once again begun terrorizing the world. For fear of death the people and lords of the areas alike have come together for the purpose pooling their funds to offer large rewards for the creatures....dead or alive. If the so called Hunters have what it takes.

~Okay so heres how it works. If you think you gots what it takes, you are being summoned, called upon, or requested for your expert services. People gots monster problems and they need’em taken care of. You’ll be posting below if you are up for the task, and put in groups. This is how we will determine who goes after which creature. Now wether or not you want to team up for this party is up to you guys, however for the sake of the event we’re gonna ask you determine it from the jump. Meaning No saying, “Yeah lets be friends....” Then turn around and stab someone in da Back. If ya Wanna fight for it, fight for it. We’re gonna focus on the Hunt here ya dig?
Oh yeah, and these beasts of legend I mentioned.... They’ll be controlled by your’s truly, friendly staff and volunteers already selected to fairly control the beasts to provide a fun, engaging, and challenging event. And we are selected to control them based on skill, not popularity and it’s for your own good. We’re not trying to end the event in the first encounter with the beast your after, where would the fun in that be right?

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Canon Waterbending Abilities

Waterbending, one of the four elemental bending arts, is the hydrokinetic ability to control water, as well as its many forms. The people of the Water Tribes utilize this type of bending. The Water Tribes are divided into the Southern Water Tribe, the Northern Water Tribe, and the lesser known Foggy Swamp Tribe, each with their own bending style.Water is the element of change. The moon is the source of power in Waterbending, and the original Waterbenders learned from the moon by observing how the moon pushed and pulled the tides. The Water Tribes are the only people to not learn Bending from an animal.The fighting style of Waterbending is mostly flowing and graceful, acting in concert with the environment. Foggy Swamp Style Waterbending, however, is more rigid and straight - likely in concert with the often stagnant nature of swamp water. Waterbenders deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them.

Origin:The people of the Water Tribe first learned Waterbending by observing how the moon pushed and pulled the tides of the ocean. They then learned how to simulate the effect themselves. As such, they have a strong spiritual connection to the Moon (and its counterpart the Ocean), and any adverse effects on these mediums can affect them too. This makes Waterbenders the only type of benders who did not learn bending from an animal, although since the Moon and Ocean spirits take the form of animals, they could possibly classify as the animal Waterbending originated from.

According to the Waterbending scroll, the word 'Waterbending' is written in Chinese as 神聖的能力，制止水, which can be translated as "The Divine Ability to Halt Water".

Beginner Waterbenders:

Spoiler:

Name of technique: Water ManipulationRank: BeginnerElement: WaterDescription: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.Range: N/A

Code:

[b][u]Name of technique:[/u][/b] Water Manipulation[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.[u][b]Range:[/b][/u] N/A

Name of technique: Snow ManipulationRank: BeginnerElement: WaterDescription: A move that pushes and levitates snow for attack, shielding and defense. Living on the poles of the Earth, Waterbenders are accustomed to living in the snow. The snow is used as the first source when Waterbending. They are able to compress the snow together in order to slice through objects, even metal.Range: N/A

Code:

[b][u]Name of technique:[/u][/b] Snow Manipulation[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] A move that pushes and levitates snow for attack, shielding and defense. Living on the poles of the Earth, Waterbenders are accustomed to living in the snow. The snow is used as the first source when Waterbending. They are able to compress the snow together in order to slice through objects, even metal.[u][b]Range:[/b][/u] N/A

Name of technique: Water WhipRank: BeginnerElement: WaterDescription: The most frequently seen move involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a Waterbender's control. More powerful benders can create larger whips or ones of greater finesse. Due to water being nigh-incompressible, a whip can be sharpened into a blade that can even slice through metal with relative ease (skilled only). The water whip lasts only two posts.Range: Close (2 meters)

Code:

[b][u]Name of technique:[/u][/b] Water Whip[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] The most frequently seen move involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a Waterbender's control. More powerful benders can create larger whips or ones of greater finesse. Due to water being nigh-incompressible, a whip can be sharpened into a blade that can even slice through metal with relative ease (skilled only). The water whip lasts only two posts.[u][b]Range:[/b][/u] Close (2 meters)

Name of technique: Water JetRank: BeginnerElement: WaterDescription: High pressure jets can be used to force opponents back or (skilled only) even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents.Range: Mid (6 Meters)

Code:

[b][u]Name of technique: [/u][/b] Water Jet[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] High pressure jets can be used to force opponents back or (skilled only) even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents.[u][b]Range: [/b][/u] Mid (6 Meters)

Name of technique: Water BulletRank: BeginnerElement: WaterDescription: The Water Bullet is a move where a Waterbender bends a large amount of water and sends it in a forceful blow towards their target. It is similar to a Water Jet, but it's more for a quick use since the jet takes more concentration. It is seen numerous times throughout the series and is basic yet useful because it takes little time to perform and has a significant effect on the target.Range: Mid (6 Meters)

Code:

[b][u]Name of technique: [/u][/b] Water Bullet[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] The Water Bullet is a move where a Waterbender bends a large amount of water and sends it in a forceful blow towards their target. It is similar to a Water Jet, but it's more for a quick use since the jet takes more concentration. It is seen numerous times throughout the series and is basic yet useful because it takes little time to perform and has a significant effect on the target.[u][b]Range:[/b][/u] Mid (6 Meters)

Name of technique: Water KnifeRank: BeginnerElement: WaterDescription: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a Waterbender to cut through metal, wood and stone. The water will remain sharp for five posts before the technique ends.Range: 1 meter

Code:

[b][u]Name of technique: [/u][/b] Water Knife[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a Waterbender to cut through metal, wood and stone. The water will remain sharp for five posts before the technique ends.[u][b]Range:[/b][/u] 1 meter

Name of technique: Water Wall/ShieldRank: BeginnerElement: WaterDescription: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the Waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it won't be effective. Without compression, will only protect against a single fire blast of Skilled rank, but will last five blasts of Beginner rank.Range: 2 Meters

Code:

[b][u]Name of technique: [/u][/b] Water Wall/Shield[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the Waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it won't be effective. Without compression, will only protect against a single fire blast of Skilled rank, but will last five blasts of Beginner rank.[u][b]Range: [/b][/u] 2 Meters

Name of technique: BubbleRank: BeginnerElement: WaterDescription: When in need to cross large bodies of water, capable Waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others. This can last up to ten posts.Range: (3 Meters)

Code:

[b][u]Name of technique: [/u][/b] Bubble[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] When in need to cross large bodies of water, capable Waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others. This can last up to ten posts.[u][b]Range:[/b][/u] (3 Meters)

Name of technique: Ice ClawsRank: BeginnerElement: IceDescription: Ice Claws is a move where the bender draws water around their fingers and freezes it. They can also be sent forward, shooting them at an opponent. A Waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves. Additionally, this technique uses very little water and thus can be performed quickly.Range: Can be shot up to 3 Meters

Code:

[b][u]Name of technique: [/u][/b] Ice Claws[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] Ice Claws is a move where the bender draws water around their fingers and freezes it. They can also be sent forward, shooting them at an opponent. A Waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves. Additionally, this technique uses very little water and thus can be performed quickly.[u][b]Range: [/b][/u] Can be shot up to 3 Meters

Name of technique: Ice SpikesRank: BeginnerElement: IceDescription: Waterbenders can shoot small shards of ice at their opponent, or (skilled only) cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense at their homeland when enemy ships are sighted.Range: 3 meters for small shards, 6 meters for a single giant shard.

Code:

[b][u]Name of technique: [/u][/b] Ice Spikes[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] Waterbenders can shoot small shards of ice at their opponent, or (skilled only) cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense at their homeland when enemy ships are sighted.[u][b]Range: [/b][/u] 3 meters for small shards, 6 meters for a single giant shard.

Name of technique: Ice SpearRank: BeginnerElement: IceDescription: The ice spear is a Waterbending move shown to have been used by Southern Waterbenders. It involves freezing a stream of water and then sending the frozen result flying at the target at high speeds.Range: 6 meters

Code:

[b][u]Name of technique: [/u][/b] Ice Spear[b][u]Rank: [/u][/b] Beginner[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] The ice spear is a Waterbending move shown to have been used by Southern Waterbenders. It involves freezing a stream of water and then sending the frozen result flying at the target at high speeds.[u][b]Range:[/b][/u] 6 meters

Skilled Waterbenders:

Spoiler:

Name of technique: WavesRank: SkilledElement: WaterDescription: By moving a large mass of water without separating it from its original source, Waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they then send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.Range: 10 feet for small-size waves, 20 feet for medium-size waves, 40 feet for large-size waves (below tsunami size)

Code:

[b][u]Name of technique: [/u][/b] Waves[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] By moving a large mass of water without separating it from its original source, Waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they then send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.[u][b]Range:[/b][/u] 10 feet for small-size waves, 20 feet for medium-size waves, 40 feet for large-size waves (below tsunami size)

Name of technique: Multiple Water WhipRank: SkilledElement: WaterDescription: An advanced Waterbending move similar to the Single Water Whip except it deals with more than one whip, usually four or five. This technique seems to be able to inflict a large amount of damage. It most likely requires a great amount of focus and appears to be a difficult attack to use, therefore it isn't seen being done much. This technique lasts five posts maximum.Range: 3 Meters

Code:

[b][u]Name of technique: [/u][/b] Multiple Water Whip[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] An advanced Waterbending move similar to the Single Water Whip except it deals with more than one whip, usually four or five. This technique seems to be able to inflict a large amount of damage. It most likely requires a great amount of focus and appears to be a difficult attack to use, therefore it isn't seen being done much. This technique lasts five posts maximum.[u][b]Range:[/b][/u] 3 Meters

Name of technique: Ice CreeperRank: SkilledElement: IceDescription: A Waterbender can send a ray of ice on the ground, speeding at an opponent to freeze them. This technique freezes a trail of water beginning with the Waterbender performing the move and ending with their targets freezing. The opponent will remain frozen until the ice is thawed.Range: 3 Meters

Code:

[b][u]Name of technique: [/u][/b] Ice Creeper[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] A Waterbender can send a ray of ice on the ground, speeding at an opponent to freeze them. This technique freezes a trail of water beginning with the Waterbender performing the move and ending with their targets freezing. The opponent will remain frozen until the ice is thawed.[u][b]Range:[/b][/u] 3 Meters

Name of technique: Ice ShieldRank: SkilledElement: IceDescription: A Waterbender can freeze an amount of water in front of them, creating a shield of ice. This eliminates the weakness of the Water Wall/Shield's need for compression, due to ice's natural hardness. The ice shield lasts for eight posts, unless it is melted before then.Range: 2 Meters from the user maximum

Code:

[b][u]Name of technique: [/u][/b] Ice Shield[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] A Waterbender can freeze an amount of water in front of them, creating a shield of ice. This eliminates the weakness of the Water Wall/Shield's need for compression, due to ice's natural hardness. The ice shield lasts for eight posts, unless it is melted before then.[u][b]Range:[/b][/u] 2 Meters from the user maximum

Name of technique: Ice DisksRank: SkilledElement: IceDescription: A Waterbender can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but all very thin, making them easy to deflect if one has a strong enough weapon or defense.Range: 6 meters maximum.

Code:

[b][u]Name of technique: [/u][/b] Ice Disks[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] A Waterbender can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but all very thin, making them easy to deflect if one has a strong enough weapon or defense.[u][b]Range: [/b][/u] 6 meters maximum.

Name of technique: Ice LineRank: SkilledElement: IceDescription: As an offensive attack, a Waterbender can create a line of twisted columns and propel it forward. Though this attack causes a lot of damage, it is fairly easy to avoid, as the attack is linear in nature.Range: 6 Meters

Code:

[b][u]Name of technique: [/u][/b] Ice Line[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] As an offensive attack, a Waterbender can create a line of twisted columns and propel it forward. Though this attack causes a lot of damage, it is fairly easy to avoid, as the attack is linear in nature.[u][b]Range:[/b][/u] 6 Meters

Name of technique: Water CloakRank: SkilledElement: WaterDescription: A Waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects, whip enemies, blast enemies with water and freeze them. If a Waterbender has less water available, he or she can simply form the arms instead of the entire cloak. Lasts for five posts, only.Range: 1 Meter

Code:

[b][u]Name of technique: [/u][/b] Water Cloak[b][u]Rank: [/u][/b] Skilled[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] A Waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects, whip enemies, blast enemies with water and freeze them. If a Waterbender has less water available, he or she can simply form the arms instead of the entire cloak. Lasts for five posts, only.[u][b]Range:[/b][/u] 1 Meter

Master Waterbenders:

Spoiler:

Name of technique: Water PinwheelRank: MasterElement: WaterDescription: This move involves the user moving a large mass of water and spinning it vertically around him/her. This is used defensively to block attacks and shift them away from the user. Each pinwheel has five arms and each arm can only deflect one skilled-level attack each.Range: 3 meters around the user

Code:

[b][u]Name of technique: [/u][/b] Water Pinwheel[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] This move involves the user moving a large mass of water and spinning it vertically around him/her. This is used defensively to block attacks and shift them away from the user. Each pinwheel has five arms and each arm can only deflect one skilled-level attack each.[u][b]Range:[/b][/u] 3 meters around the user.

Name of technique: Water DrillRank: MasterElement: WaterDescription: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of Waterbending since the motions to create a constantly twisting body of water takes bending skill.Range: 4 meters from the user.

Code:

[b][u]Name of technique: [/u][/b] Water Drill[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of Waterbending since the motions to create a constantly twisting body of water takes bending skill.[u][b]Range:[/b][/u] 4 meters from the user.

Name of technique: Waterspout/Water SnakeRank: MasterElement: WaterDescription: This high-level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time. Another form exists, which is nicknamed the "Water Snake", in accordance to the waterspout's constantly shifting and coiling movements. It forms a giant snake of water around the lower body, elevating them from the ground. The Waterspout version lasts only one post, but the Water Snake lasts two posts.Range: 10 feet around targeted area or the user's own body.

Code:

[b][u]Name of technique: [/u][/b] Waterspout/Water Snake[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] This high-level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time. Another form exists, which is nicknamed the "Water Snake", in accordance to the waterspout's constantly shifting and coiling movements. It forms a giant snake of water around the lower body, elevating them from the ground. The Waterspout version lasts only one post, but the Water Snake lasts two posts.[u][b]Range:[/b][/u] 10 feet around targeted area or the user's own body.

Name of technique: Octopus FormRank: MasterElement: WaterDescription: A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration. This form lasts for 5 posts maximum.Range: 6 meters

Code:

[b][u]Name of technique: [/u][/b] Octopus Form[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration. This form lasts for 5 posts maximum.[u][b]Range:[/b][/u] 6 meters

Name of technique: Ice DomeRank: MasterElement: IceDescription: A highly skilled technique, a Waterbender may surround a foe in a viscous sphere of water and then freeze it, trapping their opponent inside. This lasts for five posts or until the opponent melts the ice dome. This technique does not suffocate or drown the opponent.Range: Water Sphere formed up to a distance of 3 meters, but the freezing must be activated on touch.

Code:

[b][u]Name of technique: [/u][/b] Ice Dome[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] A highly skilled technique, a Waterbender may surround a foe in a viscous sphere of water and then freeze it, trapping their opponent inside. This lasts for five posts or until the opponent melts the ice dome. This technique does not suffocate or drown the opponent.[u][b]Range:[/b][/u] Water Sphere formed up to a distance of 3 meters, but the freezing must be activated on touch.

Name of technique: Ice FloorRank: MasterElement: IceDescription: With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the Waterbender to slide around. This technique will last until the ice is melted away or 4 posts.Range: 6 meters from the user.

Code:

[b][u]Name of technique: [/u][/b] Ice Floor[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the Waterbender to slide around. This technique will last until the ice is melted away or 4 posts.[u][b]Range: [/b][/u] 6 meters from the user.

Name of technique: MaelstromRank: MasterElement: WaterDescription: In a large body of water, a Waterbender can create a gigantic whirlpool that can trap and possibly drown an opponent. This whirlpool can last up to 3 posts.Range: 6 meters around the target area.

Code:

[b][u]Name of technique: [/u][/b] Maelstrom[b][u]Rank: [/u][/b] Master[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] In a large body of water, a Waterbender can create a gigantic whirlpool that can trap and possibly drown an opponent. This whirlpool can last up to 3 posts.[u][b]Range: [/b][/u] 6 meters around the target area.

Name of technique: Razor RingsRank: Master levelElement: WaterDescription: An experienced Waterbender can create multiple simultaneous water rings capable of cutting through metal, wood, and stone. Only five rings can be created, but the technique lasts until all the rings are used.Range: 8 meters maximum

Code:

[b][u]Name of technique: [/u][/b] Razor Rings[b][u]Rank: [/u][/b] Master level[b][u]Element:[/u][/b] Water[b][u]Description: [/u][/b] An experienced Waterbender can create multiple simultaneous water rings capable of cutting through metal, wood, and stone. Only five rings can be created, but the technique lasts until all the rings are used.[u][b]Range: [/b][/u] 8 meters maximum

Name of technique: Breath of IceRank: Master levelElement: IceDescription: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.Range: 4 meters maximum

Code:

[b][u]Name of technique: [/u][/b] Breath of Ice[b][u]Rank: [/u][/b] Master level[b][u]Element:[/u][/b] Ice[b][u]Description: [/u][/b] A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.[u][b]Range: [/b][/u] 4 meters maximum