Hit the Tab Target key subsequent time(s) to cycle through all of the items near to the starting item.

Move/edit items as needed OR hit the Cancel key to exit without keeping any changes.

Multi-Select ItemsIn Housing Editor mode, target any furniture item and press the Select/Deselect key. Items will be selected based on the Selection Mode chosen in the drop down.

Multi-Edit Items & Undo ChangesIn Housing Editor mode, use the above instructions to select a group of items; then:

Click the position / rotation icons in the window to move / rotate all selected items. Use the Precision slider to adjust how small or large each change is; and/or,

Move / rotate all selected items and the entire group will move / rotate with it; and/or,

Mirror all selected items either horizontally or vertically; and/or,

Drag-and-drop one of the items in the selected group -- all other items will be moved relative to that item to allow you to move, rotate, tilt or pitch the entire group easily; and/or,

Click the Undo Changes button to revert the selected items to their original positions.

Cut, Copy & Paste Items

Copy selected items to a virtual "clipboard" or Cut items, copying them to the clipboard and removing them back into your inventory.

Face the area where you want to clone those items and hit click Paste.

Using items from your character's inventory, the group will be copied into your home directly in front of your character.

Optionally, you may first port to a different house that you own and then Paste the entire group there.

Save Selections

Save selected items to the home's Saved Selections.

Load saved selections back as your active selection group; continue your editing where you left off.

Optionally, you may restore items to their saved positions/orientations.

You may also Copy or Cut the loaded selection's items to clone them and/or transfer them to another home.

Immaculate ConstructionConstruct shapes and oddities both large and small using any items you select with the new "Build" tab. More shape templates coming soon!

Advanced PositioningIn Housing Editor mode, target any furniture item and press the Edit Item Position key bind (configured under Controls) to position and orient individual items with precision using X, Y, Z, Pitch, Yaw and Roll.

Change Tracking and Undo / RedoReview recent changes, including furniture placement and removal, from the History tab and use the configurable Undo and Redo keybinds to undo/redo multiple levels of recent changes.

I appreciate any and all feedback including Questions, Suggestions, Bugs (aka Features) or Comments either here or on the ESO forums -- and, as always, photos of your creations using this or any of my other Housing add-ons are always welcome if you'd like to share! Just @ mention me (id: @R_K) on the Elder Scrolls Online forums and I'll be sure to see them!
...and Happy Housing
@Cardinal05

2018-08-14 - Version 5.2.0

[ New Features and Changes ]

- Triggers can now be triggered by Emotes!
* Build "The Clapper": /clap to toggle your lights on / off.
* Set the Mood: /wand to turn your ceremonial candles and incense on.
* ...and anything else that you can think of.

[ Fixes ]

- Fixed an issue where exiting Housing Editor mode could cause a move/rotate furniture batch job that is in progress to fail to complete.
- Fixed an issue where the Triggers tab would not reset when porting to a different house.
- Fixed an issue where you could be logged out for too many messages when toggling all lights on/off in a house with approximately 400+ interactive items.

2018-08-13 - Version 5.1.0

[ New Features and Changes ]

- Tutorial pop-up tips are finally arriving. These tips are enabled by default and will appear the first time you visit each tab that has tips associated with it.
- Future updates will include additional Tutorial tips that will cover the Tabs that did not get any love this update, as well as explain any relevant changes.
- Scene frames now require you to click the "Save Frame" button in order to commit any changes made to the frame's furnishings. This was done in order to support the following change.
- Changes made to furnishings during Scene playback will not be logged in the Undo history - meaning that you still will not be able to "Undo" changes made during playback;
However, one Undo history entry will be saved for any furnishings that are used in a Scene prior to Scene playback (whether that playback is one frame at a time, or playing the entire Scene from start to finish).
- The Minimize Window button (top-right of the window) will now cycle between the following window sizes:
* Tabs and directional controls (Full window)
* Directional controls only
* Tabs only
* Minimized (Title bar only)
This new functionality makes it easier to focus on the task at hand, whether that be positioning a group of items (Directional controls), editing an animation Scene's frames (Tabs only, "Scenes" tab), etc.
- Renamed the "Contiguous" selection mode to "Connected".
- Renamed the "Contiguous (Same As Target)" selection mode to "Connected (Same As Target)".

[ Fixes ]

- Undo History will be updated prior to Scene playback to allow you to Undo changes made to the Scene's items during playback.
(Undo History line items are still NOT generated for each Frame played back as this would overload the Undo History unnecessarily)

- Fixed an issue that caused the current waypoint to be repeatedly reset while editing a Trigger that used a location-based condition.

2018-08-10 - Version 5.0.0

[ If This, Then That ]

Home Automation is here!

Build a Smart Home...
Build a Haunted House...
Build a Scripted Roleplaying Event...
Build a Retro 70s Dance Floor...
Build a Guild Conference Room that opens up at the flip of a switch...
Whatever you do, just please post photos or video of your machinations for us to enjoy! :)

All Home Automation is powered from the new "Triggers" tab. Give it a try with these steps for creating your first trigger:

1. On the "Select" tab, click "Select All", type "All Lights" for the Selection Name and click "Save".
(You can also now click "Clear" to unselect all of your items so you don't forget later)

4. For the Condition ("If ..."):
- Choose the Condition type, "An interactive furniture item is changed".
- Click "Select An Item..." and Target and Left Click on one of your Lights, Switches, Incense or other interactive, toggled items.
-- A 3D pointer will indicate the selected item.
- Choose the "On" option.

5. For the Actions ("Then ..."):
- Under "The items in the Saved Selection", choose your "All Lights" Saved Selection (that you created in Step 1).
- Choose the "On" option.

6. Click "Save".
Test your new Trigger to make sure that, when you turn "On" the item that you selected in Step 4, all of your other lights also turn "On".
Note how you could also make a second Trigger that would allow the same item, when turned "Off", to turn all of your lights "Off".

7. Rinse & Repeat to create combinations of various Triggers that automate your house in fun, weird or utterly unique ways.
(...and please explore the other options that Triggers have to offer -- you really can do a lot with a little, I promise!)

8. Invite your friends over to impress, shock, ...scare?, and amaze them with your new interactive home. :)

[ Additional New Features and Changes ]

** NEW **
< Tools Tab >

- Added a new "Tools" tab that contains a number of useful, one-click functions:
-- Click "Repair Stations" to repair any *correctly placed* crafting stations that become inaccessible when zoning in/out of the house.
-- Click "Turn all items On" to turn "ON" all interactive items that can be toggled.
-- Click "Turn all items Off" to turn "OFF" all interactive items that can be toggled.
-- Click "Toggle all items" to toggle all interactive items that can be toggled to their next state.

< Select Tab >

- Overhauled the "Select" tab to use a new, streamlined layout that offers:
-- One-click to load a saved selection using the saved selection dropdown list at the top of the window.
-- One-click of an item in the selected items list will show a 3D pointer to that item.
-- One-click to turn all interactive items in your selection ON or OFF. Just select one or more lights, switches, incense, etc. and click the Turn all lights "ON" or "OFF" button.
-- Easily revert all items in a saved selection to their last saved positions.
- Moved Copy & Paste functions, as well as the Clipboard tab, into the new Clipboard window.
-- You can copy, paste and view the clipboard's items by clicking the "Copy & Paste" button on the "Select" tab.
- Moved the "Select All" button into the selection mode dropdown list. Just select "All Items" from the dropdown to select literally every item in the house.
- Renamed the "Clear" button to "New" to fit the new "no pop-up" Select tab layout.
- Saved selections' names can now use mixed case, rather than being forced to lower case.

< Build Tab >

- Added a new "Disc" Build Template for building flat, circular disc shapes.
- Adjusted the arrangement of armors sets' stations for the "Crafting Stations" Build Template. Stations are now organized into aisles with each armor set having 2 stations facing the other 2 stations.
- Removed the pop-up notification dialog that prompted you to relocate your Build to your current position. The "Bring to Me" button will now highlight in red with an accompanying tool tip in these circumstances.

< General >

- The Minimize button (top-left of the window) now toggles the window between minimized, full view and a new "edit controls only" view that shows only the directional pads and related functions.
- Cleaned up many of the user interface elements.
* Button labels are no longer enclosed in angle brackets [ ]. Instead, buttons now appear as light blue links.
* Layout is consistent across multiple tabs - more changes are coming in a future update to bring even more uniformity.

[ Fixes ]

- Fixed an issue that caused the name of the current Selection to reset to "New Selection" when switching between tabs or closing and reopening the EHT window.

2018-07-24 - Version 4.2.0

[ New Features and Changes ]

- Added a "Crafting Stations" shape template to the Build tab.
* This template will build pods of (up to) 4 stations per armor set.
Use the Item Spacing section to control the distance between pods or to make it easier to group select individual pods for manual placement.

- Fixed a long-standing UI Error that could occur when resizing the game's window or when swapping between the game and the Window's or Mac desktop.

2018-07-06 - Version 3.9.2

[ Fixes ]

- Added the "Circumference" parameter back to the Spiral build template -- it was slightly useful.

2018-07-06 - Version 3.9.1

[ Fixes ]

- Fixed an issue that could cause some of the add-on's windows to hide when they should not hide. These windows are no longer quite so shy.

2018-07-06 - Version 3.9.0

[ New Features and Changes ]

- Added a "Space items automatically based on Item Count" checkbox to the Build tab for many shape templates.
Example: Check this option to automatically size a Circle to fit all of the items in your selection, spaced evenly.
Example: Uncheck this option to fit items side-to-side in a shape; and then adjust manually, if needed, using the Item Spacing parameters to achieve seamless edges.

- The add-on's windows will now hide any time you use any game menu, such as Settings, your Inventory or the Bank.

2018-07-03 - Version 3.8.5

[ New Features and Changes ]

- Added a new Setting, "Select and Place" which, when enabled, causes the Group Select keybind to add the targeted item to your selection *as well as* leave the item selected so that you may place the item. When enabled, this allows for even finer control over the mouse cursor *following* a Group Select.

- Added a new Setting, "Hide While Placing" which, when enabled, hides all of the add-on's windows while you are placing an item in the home. Enabling this reduces user interface clutter whenever you need the most screen real estate.

[ Fixes ]

- Removed the "Drag Items" checkbox to prevent accidental dragging of the currently selected items. Note: You can still "drag and drop" any selected item and have the remaining selected items move along with it by checking the "Link Items" checkbox.

2018-07-01 - Version 3.8.4

[ New Features and Changes ]

- Added a Minimize button to the top of the window that will reduce the entire dialog to the title bar only, helping to minimize clutter when the add-on isn't your focus.

- Added the selected item's Icon to the Position window (accessed via the Edit Item Position keybind).

2018-06-30 - Version 3.8.3

[ Fixes ]

- Addressed an issue that could cause some Clipboard export data to generate incorrectly, resulting in shifted or offset items when pasted.

2018-06-28 - Version 3.8.2

[ New Features and Changes ]

- Added a new option to the "Arrangment" drop down list at the bottom of the main window.

- Adjusted the "Level with Target" arrange option to level your selected items using their Base Y position rather than their "center" Y position. This should yield more accurate results when leveling multiple items.

2018-06-28 - Version 3.8.0

[ New Features and Changes ]

- Added a new drop down list to the bottom of the main window that offers multiple "Arrangement" options:

* "Match Target Orientation" orients all of your selected items using the same pitch, yaw and roll as the target item.

- Renamed the "History" tab to "Undo" to clarify where to go to use the Undo / Redo functions.

[ Fixes ]

- Corrected the tab order of the parameters on the Build tab.

2018-06-26 - Version 3.7.0

[ New Features and Changes ]

- Added an option to enable/disable automatic rebuilding whenever you change a parameter on the Build tab; added a Build button to the Build tab to manually initiate a build.

- In House Editor mode, you can now select an item that you are in the process of moving or rotating.

- In House Editor mode, you can now automatically place and select a new item that you are in the process of placing.

- The Change Type for each line item shown in the History tab is now color coded.

- There is now a more prominent visual indicator displayed on the History line item that is currently active.

[ Fixes ]

- The Housing Editor should no longer randomly become locked after Essential Housing Tools displays a confirmation dialog window.

- The Selected Items on the Select tab will no longer lose the current scroll position whenever items are Selected or Unselected.

- The Clipboard Items on the Clipboard tab will no longer lose the current scroll position whenever the clipboard is refreshed.

- The History tab will no longer lose the current scroll position whenever the history is refreshed.

- Improved the playback speed of Animations.

2018-06-22 - Version 3.6.0

- Problematic, off-center furnishings that wobble or move when pitched, rotated or rolled are now automatically offset to compensate for their awkward configuration. The result should be dramatically easier positioning and rotation when using the Build tab.

- Overhauled the Build tab's template parameters to reduce the number of mandatory fields while offering very fine control over the finished product for those who dabble with the additional sliders.

- Reworked a number of the calculations used by the Build tab's various templates to be more accurate.

- Addressed an issue that caused the Build tab's [ Reset ] button to set an incorrect origin position for the selected template.

- All dialog windows now automatically hide when you open the Browse dialog in the Housing Editor, while you manually move / place furniture and when you enter a non-Player Housing zone (leave a player house).

- Moved the batch job Progress Bar to the bottom of the main window and updated its aesthetics to be more prominent.

- Moved the batch job Process Name into the Progress Bar.

2018-06-20 - Version 3.5.0

- Added the ability to Load and Save Builds on the Build tab using the [ Load / Save ] button.

- Corrected the warning message shown when Recording in an Animation Scene that had existing Frames. The message now accurately indicates that new frames will be -inserted- after the current frame, rather than deleting existing frames.

2018-06-19 - Version 3.4.1

- Fixed a UI error that would occur when using the [ Reset ] button on the Build tab.

2018-06-19 - Version 3.4.0

- Added X, Y and Z Position parameters to the Build tab to allow fine control over the exact position of a given build.

- Revised the calculations used for the "Sphere" Shape Template:

* Curvature should now be approximated more accurately (within reason relative to the shape of item(s) that you construct with).

* Item Length, Width and Height are now rotated by the Item Pitch, Yaw and Roll (under the hood) automatically to better fill out the spherical shape with less overlap or empty space between individual items.

- Added a Help icon to the main add-on window that opens your browser to the YouTube Essential Housing Tools tutorial playlist.
(updates to the videos will follow soon as most of them were recorded during v1 and v2 of the add-on...)

2018-06-17 - Version 3.3.0

- The Build tab will now be shared across all houses. Set up a project in one home, rebuild it in another without having to re-enter all of the parameters.

- Added new Shape Template "Sphere" to the Build tab.

- Added a warning that appears when switching to the Build tab if the build's position is far from your character's current position -- there is a new Setting that controls the threshold for this warning.

- Added a handy "/clockme" command that starts/stops a timer that clocks your character's movement speed. Run "/clockme" once, preferably while already moving, and run it again to get a report of how far and how fast you moved.

2018-06-16 - Version 3.2.0

- Added new Shape Template "Rectangle (Filled)" to the Build tab. This template constructs a Solid Rectangle, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 30 total items.

- Changed the existing Shape Template "Rectangle" on the Build tab. This template constructs a Rectangle Outline, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 25 total items.

- Added a new mode for the Directional Pad on the edit panel. The default is now "Relative," which offers you the option to move your selected items Forward, Backward, Left and Right relative to the direction your character is facing.

* Note: You may still use the old "Absolute" positioning Directional Pad for North, South, East and West by changing:
Settings > Essential Housing Tools > Editing Items > Directional Editing to Absolute mode.

- Added a new "Drag Items" checkbox on the edit panel. When enabled, all of your selected items move with you. Move north, they move north with you. Climb up, they move up with you.

- Renamed the previous "drag-and-drop" checkbox on the edit panel to "Link Items." It continues to do the same thing: when enabled, any changes that you manually make to any selected items are also made to the rest of your selected items. Move one, the rest move with it. Rotate one, the rest rotate around it.

2018-06-12 - Version 3.0.1

- Addressed a deadlock scenario that could occur during the Item Measurement process that takes place during a Build Reset.

2018-06-11 - Version 3.0.0

- Added three new Build Templates:

* Cylinder
* Rectangle
* Spiral

- Added three new Add-on Settings to allow you to choose an optional "override" for the Select Mode using the ALT, CTRL and SHIFT keys. For example, you could set up the CTRL key so that, when pressed while using the Group Select function, the Select Mode will always be "Contiguous (Same As Target)".

- Reorganized the Add-on Settings panel.

- Addressed several bugs related to Animation Scene data storage.

2018-06-10 - Version 2.9.9

- Added setting panel option to automatically clear all houses' current item selections at the time of login.

- Added item measurement process to allow for auto-sizing of Cube builds based on the selected items' height, width and length. **Auto-sizing only works for homogeneous item selections that use the items at their default orientation (pitch, yaw, roll = 0)

2018-05-31 - Version 2.9.3

- Copy from any House's Saved Selections and then Paste to any other House (or the same House).

2018-05-30 - Version 2.9.2

- Added support for the Bank and Home Storage Containers -- in addition to the player's own Inventory -- when Pasting a group of items from the virtual "Clipboard," or when "fixing" a loaded Saved Scene or Saved Selection that has one or more missing items.

- Added visual cues for batch updates that are currently in progress, including a progress bar that runs down the side of the main tool window and the name of the batch job in the Title bar.

- Added a Confirmation dialog that allows the player to choose whether to move the entire group of selected items any time that one of those items is moved/rotated _while the main tool window is closed_. The goal here is to remind a player that may be returning to the home hours, days or weeks later that, if they move one of the grouped items, the entire group will be dragged-and-dropped along with it. (This confirmation dialog allows the user to choose NOT to move the rest of the group with it in the event that they did in fact forget.)

- It has begun. Immaculate Construction is being devoured by Essential Housing Tools. Slowly. Try out the new "Build" tab to construct shapes out of your selected items -- just like Immaculate Construction. More shape templates to come in future updates!

- Also: Summon your Banker, Merchant or Smuggler right to your side in any of your homes. Just use your Quickslot key bind for any of your assistants and they will be teleported directly to you. Use the Quickslot item again to dismiss them back from whence they came! (Credit to @Aliyavana and @Dolgubon <3)

- A number of fixes for rotation calculations and other assorted buggies.

2018-05-19 - Version 2.2.2

Animation Tab:

- Added "Add Selection to Scene" button that adds all new, selected items to the current Scene.

- Fixed a bug that caused the Essential Housing Tools window to open upon login.

- Drag-and-Drop and the Edit Position (X,Y,Z,Pitch,Yaw,Roll) window allow you to move, tilt, rotate and pitch your entire selected group of items by adjusting a single item within the group. Give it a try!

- Fully integrated the "Oops, I Did It Again!" add-on's multi-level Undo and Redo functionality into Essential Housing Tools. Feel free to uninstall "Oops, I Did It Again" if you had previously installed it -- this add-on will be automatically disabled for you until you do so to prevent any potential conflicts.

- The entire Essential Housing Tools suite has been reworked to allow for future mergers of my other add-ons (including Immaculate Construction, Oops I Did It Again and Furniture Snap).

2018-05-12 - Version 2.1.5

Bug fixes for:

- Non-API related rounding errors for a precision of up to 2 decimal places for Pitch, Yaw and Roll.

- Synchronization issues between Group Editing functions and the Edit Position dialog window.

I don't know if this is your addon again, but I'm getting resizing errors when tabbing to desktop.

That last one repeats a few times with the row numbers getting progressively higher.

Heya -- I don't believe that one would be mine as I haven't seen it nor do I use that particular type of Scroll List object; but, if you wouldn't mind, could you possibly try disabling all add-ons except for the Library ones (like LibStub, LibCustomMenu, etc.) and Essential Housing Tools and see if you can still reproduce the issue?

DUDE. I have a newfound love for this addon. You know what irritates the crap outta me about the Aldmeri Grotto? How the ships are uneven! I'd nearly got the whole place decorated when I decided to use the precision moving functions for placing something on the wall... and then use that on the carpets on the ship. It's like the sun came out and choirs of angels sang! The ability to make such tiny and precise changes is a game changer for me! Haven't decided yet if I'm going to use that on the other furniture too, but I know I can just save the place before I do that! Also, your addon has a bit of a learning curve, which is why I didn't get around to trying those features before.

Haha, I am so, so happy that you gave it a try and are finding the edit features to be helpful. Personally, I could never go back to just using the default editor for anything but tossing stuff down in the house randomly here and there. Also, trust me -- you're not the first person to report that the add-on takes some getting used to. The good news is that the next release (5.1) is coming out soon and I've added a "Tutorial" feature that will at least give an explanation of the various tabs and their features. And, if the feedback about it is positive, I will definitely expand even more on that.

DUDE. I have a newfound love for this addon. You know what irritates the crap outta me about the Aldmeri Grotto? How the ships are uneven! I'd nearly got the whole place decorated when I decided to use the precision moving functions for placing something on the wall... and then use that on the carpets on the ship. It's like the sun came out and choirs of angels sang! The ability to make such tiny and precise changes is a game changer for me! Haven't decided yet if I'm going to use that on the other furniture too, but I know I can just save the place before I do that! Also, your addon has a bit of a learning curve, which is why I didn't get around to trying those features before.

So I guess during however many maintenances ESO has had since I last commented fixed that annoying housing editor issue. I haven't noticed any issues the last week while decorating. This game really frustrates me sometimes...

Yikes -- well, I suppose that's (overall) a good thing though. Nonetheless, if it does crop back up, you can always send me the Stack Trace error that it spits out and I can check it to see if I can find anything. Either way, thank you for keeping me up to date!

So I guess during however many maintenances ESO has had since I last commented fixed that annoying housing editor issue. I haven't noticed any issues the last week while decorating. This game really frustrates me sometimes...

Hey, do you think its possible to make presets that let you create pyramids or other triangular shapes? Woud love to see that

Hi! The short answer is: Yes, 100% -- and it's coming. In the meantime, you can use my previous generation of Essential Housing Tools, Immaculate Construction. It's not quite as user-friendly, but it should still totally work for building Pyramids.

But yes, that functionality is always in the process of being migrated into Essential Housing Tools.

Let me know if you have any questions and, as always, keep up to date with Essential's updates for those features (and more) coming in the future.

Thank you so much, Chris -- I am so glad that you are enjoying it. I have a lot more planned for the future with Essential Housing Tools, as well as my other housing add-ons, so please check back whenever possible for updates... and feedback is always welcome! Thanks again!

I've had this issue before (can't remember if that was the same error message), and it was before I had the addon, which is why I'm less inclined to think it's EHT. However, I got this message a few times one night when decorating with EHT turned on, and then I didn't have any issues the next night when decorating with it off, so I'm also not entirely sure it's just the game lol. It could all be coincidence, but what's happening is the housing editor bugs out and I have to reload because it keeps reading an item I just placed as still being placeable (in my inventory or bank). I wonder if the house is just buggy.

Yikes... sorry to hear that. If you do find that editing without the add-on consistently does not yield the error; and editing with it does, please do let me know. Also, if I hear this from anyone else, I'll check into it further if possible - which might be difficult as I haven't seen this at all. Either way, I am sorry for the inconvenience. :-(

I've had this issue before (can't remember if that was the same error message), and it was before I had the addon, which is why I'm less inclined to think it's EHT. However, I got this message a few times one night when decorating with EHT turned on, and then I didn't have any issues the next night when decorating with it off, so I'm also not entirely sure it's just the game lol. It could all be coincidence, but what's happening is the housing editor bugs out and I have to reload because it keeps reading an item I just placed as still being placeable (in my inventory or bank). I wonder if the house is just buggy.

Update: The error is still occurring, and it does appear to be whenever I tab out. Not initially, but now whenever I swap back to my desktop I'm getting that error.

Ack -- that's not good. Quick question: If you open Settings > Addons > Essential Housing Tools, what Version shows at the top of the window? I just want to check against the version you have installed.