The OpenMW team is proud to announce the release of version 0.35.0! Grab it from our Downloads Page for all operating systems. This release includes over 100 bug fixes and improvements, and brings our "1.0" release much closer. Some notable features include the beginnings of an ess-Importer command line tool to import save games from vanilla Morrowind, proper handling of the Calm effect, and AI fast-forward functionality. Read the full changelog and bask in the glory of the huge amount of work that has gone into this release... Two more things: several OpenMW utilities have been renamed as of this release, including OpenCS being renamed to OpenMW-CS. And we would really appreciate any feedback on the launcher's Data File selection UI. Enjoy!

Known Issues:

Crash when trying to view cell in render view in OpenCS on OSX

Crash when switching from full screen to windowed mode on D3D9

Changelog:

Implemented Calm effect removing combat packages

Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete

Implemented previous/next weapon and spell equipping hotkeys

Implemented XYZ rotation keys support

Implemented AI fast-forward

Implemented NPC drowning while knocked out

Implemented setting for exterior cell grid size

Implemented some leveled list script functions

Implemented testing dialog scripts with --script-all

Implemented NPC lookAt controller

Implemented handling initial state of particle system

Implemented a warning when loading a savegame that depends on non-existent content files

Looks like there may be a file missing from the 0.35 Win64 package. I detected the problem after downloading, installing, and attempting to run the launcher (repeat a second time, because Windows; alas, same results both times). Launcher does not start and pops up a dialog complaining about some sort of ogre-root. I was intrigued, but it was not related to a spirits recipe.

Failed to create the Ogre::Root object
Details:
OGRE Exception(7:InternalErrorException): Could not load dynamic library.
VRenderSystem_Direct3D9.dll.
System Error : The specified module could not be found.
in DynLib::load at B:\Programming\Libraries\Ogre\Source\OgreMain\src\OgreDynLib.cpp (line 109)