Got some mods that aren't good/expansive enough to post a thread for in Mod Releases? Are you honest with yourself enough to know that you'll probably never touch the thing again, thus eliminating the relevancy of posting it in Mod Making? Post it here!

This is he thread for the small, stupid, quirky, irrelevant, single-serving, unwanted, and or cliche Cortex Command Mods.

Just post an attachment to your re-sprited smg along with a picture. Try to keep comments on other mods to a minimal, if at all.

NINJA: If this catches on, let it be known from forthwith that anyone that tries to derail this thread will be warned/banned depending on how much of a douche you were about it - Seraph.

Well, I'll start. Here's my very first use of emitters. Shook's, to be more specific, since at the time I had no idea how to make them (yes, you can correctly state that I'm an idiot), hence the name. I have no idea how it works, but it does. It also lags like a ♥♥♥♥♥, and will likely annihilate the whole map. You can't tell from the pic, but it spews emitters in every direction. Said emitters glow like hell, follow random flight patterns (I have no idea why they do), and emit heavy sharp things that will chew through AAL's Enforcer blocks.Tl;dr: glowy terrain rape game ender.

File comment: IShack is giving me trouble, so this'll have to do for the time being.Slaughter.png [ 288.13 KiB | Viewed 96082 times ]

Sat Oct 17, 2009 10:47 pm

Contrary

Joined: Mon Mar 16, 2009 10:50 pmPosts: 2175Location: Neverwhere

Re: Mod Dump

How about a image dump style no mod no post rule?

Alright it's a big machine gun decked out in generic black which has a large clip and a moderate reload and is good for headshots and a pirate actor who is a girl and she wears no pants 'cause I wanted to show off her nice thin legs and there's a brain version which is the exact same thing but I spammed some more digits onto the end of all the values containing the word "limit" so it won't die as bad but since she has no armour she still dies pretty easily although she has a nice pirate hat credits to Mooseral for the basic shape of the hat and oh yeah the arm offsets are kinda bad if someone could fix those I would be real happy but they're ok as is have fun have fun.

I love the overlooked Cyan mod. after the release of ODST the Cyan reminded me of them so I made the big guy into Sargent Johnson(sounds too!), re-enabled the mini gun but tweaked it, and made a Red Vs Blue reference on the mini gun, it's now the ... Cyan M12 Light Anti-Armor Vulcan or for short "Puma" Thanks for the Cyan mod adasx10

Infinite Coalition Standard bombs, once your dropship runs out, close and open the door and they will start falling all over again.Relies on your already having the coalition installed.Took about 10-20 minutes of hunting down where my lua syntax errors were.Feel free to tack the code (with renaming) onto your favorite grenade or whatnot, it makes for interesting games.

Well, do you ever get annoyed when your soldier flies out of the bunker because he ducks?Or when he ducks behind the barrier and he doesn't shoot?

WELL WORRY NO MORE, X2Technologies has beaten this, using magnetic beams we pin your dummy soldiers where they are.Magnetizing iron in blood for "squishies" and magnetizing the metal of robots.This also serves as a better barrier then any other bunker bit. [except those invincible blocks]

Instructions:1. set ai to sentry mode.2. step into the magnetizer.3. to get out set it to any other setting.

Now here is a gif:

This is also available through my faction, but i have a feeling people might want it for this only so..... Yeah.

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