Mind over Muscle

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arieljake on March 5, 2013 at 3:47 am said: Ettis, I am finally prepared to answer your monounsaturated comment on the meaning of gamification to you. I think the difference between how you see gamification, and I fear Josh, too, is best illustrated by a question on the dating site, OkCupid: When conducting yourselves with others, do … Continue reading →

“I didn’t do [research] for Typekit, because it was an idea I totally needed myself.” Then he said, “But you know, research would have made it easier to explain the concept to people who didn’t understand it.” “I want to know the real world in which the idea might be used. I used to always … Continue reading →

Within my company email account, hosted on gmail, I was looking to create a filter to handle the daily emails incoming from the build server at work indicating a “Successful Build.” No need to have them end up in my inbox. Go to Settings to create a new Filter, and I hope you have remembered … Continue reading →

I just experienced something crazy…someone gave me a very nice PSD template in exchange for posting a tweet promoting the treasure I had found. After I sent it off, they let me download the file. That’s neat! Paying with Twitter. Since June of 2010? I’m surprised it took this long. It’s so basically obvious and useful. … Continue reading →

Clicking Last.fm’s heart button “Likes the track.” So… User — Likes –> Track I see on my profile the first chart is a list of my top artists. Ranked by what? Most plays (decided by Last.fm)? Most tracks liked (decided by me)? And, when does the User — Likes –> Artist path get created? What … Continue reading →

I sat down with Michael Ellison and his product team yesterday at Riviera Partners in San Francisco to talk about the future of recruiting and job search. Michael is a product guy who has been brought in to a service company to innovate with the business’s employees and customers in mind. While I will keep … Continue reading →

We must be absolutely clear on this point before we can proceed. The game is not the experience. The game enables the experience, but it is not the experience…As designers, we don’t really care about the [proverbial] tree and how it falls [if no one is there to hear it] – we care only about … Continue reading →