For those out there who like to develop games like I do, what do you usually do while working? I personally like to listen to music or podcasts. Summer Games Done Quick's been keeping my company while I work on stuff at the moment.

Also listen to music--preferably the theme for whatever stage/character I'm working on, or one suitable if one doesn't exist.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat

The great animator Ken Harris once said to Richard Williams (who was his student at the time in William's studio in London) that listening to music while working on anything is a bad idea; if you have nothing to distract you, then your work will improve vastly.

This being established, I work in complete silence (mostly), and normally I get a bit done when I do work; but sometimes I do go check my Discord chats.

Novice animator and general animation fanatic, Bob Clampett advocate, and generally apathetic towards Mega Man as a character. Amateur chip musician, but that's second priority.Check out the CartoonCo blog!

Generally when I'm programming games I check my Discord frequently. Also I switch between programming and using Famitracker a lot, since it's a change of pace and I can do both for long periods of time when alternating them.

I'll listen to music if I'm doing more mindless programming like entering data values, or when I'm play-testing for bugs. Otherwise though I mostly stay in silence. I can tell listening to music prevents me from really thinking about things, and if I try to listen to music I'll find myself frequently turning the music off for a while anyway so I can figure out something.

I simply listen to good classic music from 70s and up, while encoding or spriting. When on debug, I turn them off since my game has BGM on it. Sometimes, watch action and sci-fi movies/programs and stuff for reference.

Quote:Game making in 6 steps:
1: Get assets and program
2: Smash the two together until stuff happens
3: Beat your face into your keyboard when stuff breaks/doesn't want to work
4: Continue beating your face into your keyboard until you've smashed the right code
5: Rejoice that it works and move on to the next thing
6: Go back to Step 2 and repeat

Pray to our one true god, Melon Man, that I don't mess up too badly, and that I can either fix the flaws I miss later, or I can, at some point, revamp the entire stage. I know for a fact I'm not going to get it perfect first time, so my best hope is that it at least comes out pseudo-enjoyable.

If I'm working on music, I check Discord frequently, and play random keys on my piano to come up with a melody.
If I'm working on graphics, I have the graphics I'm being inspired by pulled up on my browser and work in silence.
Same with if I'm working on levels.

Listen to music, one example I was growing bored when I was making the water temple & desert levels for the Zelda2 community fan game for the modded SMBX engine, and needed some zelda music to keep the inspiration going, it helped a lot for me to keep pushing forward.

I often listen to Jazz music while working. Albums like: Norah jones, The verybest of smooth jazz,... I hear it for years.
If i feel stress, i go to drink water. Believe me, drinking water makes you feel better, walking around the office.