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I didn’t even think about that synergy. Brilliant! You will be extremely vulnerable for a round no matter what as you can’t make yourself into Ragnaros and set your health to 40 in one round. Other than that, being Ragnaros with 40 health is a win condition. Majerdomo is also a deathrattle, which makes the synergy even better!

Hang on a minute, the card text is a bit if-y. It says “Set your health to 40,” not restore or anything that would indicate that you would get a full regen. Does anyone know whether it simply sets your health to 40, or sets and restores it to 40?

See Alexstrasza for how ‘Set health to’ works. It means no matter what your health is at the time (above or below) it will be set to the corresponding number. So it will be set to 40. (You can consider it restoring as it technically ‘heals’ you to 40, if you’re below that number).

OK, so here’s what we do. First, we pitch Awaken the Makers from the mulligan. Next, we get a copy with Shadow Visions. Then we play it, and complete the quest. In the meantime, we draw the original Awaken the Makers. After the first quest is completed, we do it a second time.

Finally, we win the game in fatigue.

Of course, in the mirror match you may need to Shadow Visions the quest twice.

I don’t think you can complete the quest fast enough to counter aggro, but it is fantastic against midrange decks and puts you out of range of OTK decks (though without Emp we’ll see if that’s still a thing). I hope all the great new control cards can finally slow down the meta, but I’m afraid it’ll just make Jade Idol unbeatable.

The quest reward is great as a board reset, and arguably better then Reno for this regard (8/8 taunt body, getting it relies less on card draw RNG). However, the key question is how early you can slam her on the board. Against agressive decks, turn 5/6 would be ideal, though that’s unlikely to happen. I think priest needs to accelerate the quest by summoning more then 1 deathrattle minion per card, though the only example I know that can do this is Herald Volazj (though he is extremely board dependent, but at least he synergizes with the deathrattle effects I guess).

This is a QUEST card…
meaning its gonna be something you accomplish over several games if you wish.. Since there isn’t gonna be an “adventure” like BRM or LoE, these cards will take the place as bosses.
You complete the quest, and your reward is the legendary card.. You wont be playing this every single game.. Just throw in as many DR minions that you can, don’t even have to be a real deck.. that way you get the 7 DR minions summoned and complete the quest.

That’s not what it means. Quest cards go in your deck, it’s not like an adventure. Amara, Warden of Hope is a non-collectible card that you can only get if you complete the quest during that particular game.

A quest card does not carry over games. a quest card is put in your hand turn one and the goal is to be reached during the duration of that game. I believe the easiest way to take advantage of this quest card would be n’zoth resurrect pries with onyx bishop and resurrect to give you even more chances for summoning a deathrattle minion as well as barnes which also combos extremely nicely with the resurrects because generally if it is a 1/1 version of a minion that does something or does have a deathrattle they will trying to immediately kill it opening up the opportunity to summon the full atk/def minion. I played a game today where i had 2 n’zoths on board turn five because of barnes (1/1 n’zoth) double resurrect.

I’ve read that it says Summon so that also includes resurrection effects like Onyx Bishop or Resurrection. Meaning if you have a few low curve DR minions (Mistress, Loot Hoarder, etc.) you can keep reviving them and increase your total/consistency substantially.

I feel that this is a card that can kinda keep the reno deck idea going for priest as reno comes out of standard, i mean its pretty much the same effect but actually has not got to have no duplicates, although with the no duplicates you get kazzakus and raza still i like it!

If I mulligan the card, when I play it later will it count the deathrattle cards I’ve already played (like Thing from Below)? I’m assuming so. If that’s the case then tossing it from the opening hand just to top deck later isn’t horrible.

Having 40 health could be great for a Shadowform priest.
Imagine this: in the first part of the game you play the deathrattles then, when your health is low enough, you play Amara and both the shadowform and finally, you got N’zoth and 3 damage for 2 mana every turn.
I will try this for sure.

Also, the Ragnaros hero with 40 health will be epic (as already said below by The Spiv).

The Card (Quest) is not as good as it sounds, its a reactiv effect, you can have HP as much as you want, it doest rly matter if you loose the board. Especially in Control Matchups. I cant see who the 40 HP will help you alot.

if you play vs Warlock or whatever Jaraxxus doesn’t care if you have 25, 30 or even 40 HP.

Yeah but dont forget that you need to get it soon, as game starts because 7 is not little amout of creatures… And dont forget Right now, renopriest has 3 deathrattles which means u heave to repace at least 5 cards(4 deathrattles+this secret)… concider that u need to build ur whole deck for it (i think ull have to replace like 9-10 cards at least according to tempo storm list)
well i think its overrated and u need to build a whole deck for it (like nzoth deck=deathrattle deck)

7 dr minions is a lot. You cant just build a deck full of dr, and say you put 10 of em in, youll be done with quest at turn 15-20. So this will need help from other new cards that keeps priest alive in early game. Against other control, the 40 health is not game breaking, and against aggro, the game is decided earlier.

well it fits well with n’zoth now doesn’t it. 2 shifting shades, a loot hoarder or 2, sylvanas, maybe a cairne, also don’t forget it’s not only a 40 hp heal, it’s also a pretty descent looking body if you’re running out of steam

This card seems to be focused on locking in games against midrange or slightly faster control decks, and combo decks. A midrange or combo deck can beat control in the late game despite the value disparity if they get a sufficiently large swing–Amara prevents that and forces the opponent to play the long game. It’s good if the meta slows down enough that the non-control decks are midrange or combo oriented.

But yeah, it’s shit against actual Aggro decks, so it probably won’t see play–the control meta never happens.

If it triggers without a doubt it’s a great card, but I don’t think y’all realise how much 7 deathrattle minions is. Yes it procs accounting n’zoth but that would mean you would’ve had to already played atleast 4 deathrattle minions and you wouldn’t get to use it until turn 11. And if your draws are dead it’s pretty useless