Eventbrite, and certain approved third parties, use functional, analytical and tracking cookies (or similar technologies) to understand your event preferences and provide you with a customised experience. By closing this banner or by continuing to use Eventbrite, you agree. For more information please review our cookie policy.

Saga 2 - Into the wild

Actions and Detail Panel

Saga 2 - Into the wild

Fri, 27/07/2018, 6:00 PM – Sun, 29/07/2018, 3:00 PM NZST

Sales Ended

Sales Have Ended

Ticket sales have ended

Thank you for registering for Saga 1: Unchartered Waters.
Reminder for players that the deadline for character sheet submission is the 8th December 2017.
If you have any questions, check out our website saga.nzlarps.org or email us at sagalarpnz@gmail.com

Event Information

Share this event

Date and Time

Location

Sales Have Ended

Ticket sales have ended

Thank you for registering for Saga 1: Unchartered Waters.
Reminder for players that the deadline for character sheet submission is the 8th December 2017.
If you have any questions, check out our website saga.nzlarps.org or email us at sagalarpnz@gmail.com

Event description

Description

An ancient enemy has stirred. The Wylfings came through the misty night to ravage the Harbour of Hringr, their faces blazened with the Mark of Ice. Skyldingheim fell to destruction and cold, and only those who sheltered in the light of Elivigar were saved. That Longhouse that stood for generations upon the highest hill, has once again become a ship that carried the Skyldings away into the Mists. In the fair realm of Alfheim, blessed by Freyr and home to the Elves of Ljosalfar, the Skyldings landed on the doorsteps of the town of Skara.After the sudden fall of Jarl Torunn Sivsdotter, a new leader has emerged to guide the Skyldings into their quest for home. Once a great warrior from humble beginning, Niklas Tainasson of Clan Ingjald has taken up the torc and mantle of Jarl in a decisive vote at the Thing.The Skyldings now leave those fair lands, where old friends became new foes; where reunions were found, and alliances sworn; to quest further through the mists to the unknown. To the world of Vanaheimr - home of the old and forgotten gods, the Vanir.

We invite you to join us in the Second chapter of the forgotten story of the Skyldings, in Saga 2: Into the Wild.

For all the details about the LARP campaign, see our website saga.nzlarps.org. If you have any questions please email the GMs at sagalarpnz@gmail.com.

If you are an NZLARPS Member and buying a player ticket please use the promo code nzlarpsmember

REFUND POLICYIllness: If you are unable to attend due to illness, your game fee will be put forward to a future event.Other Reasons: If you withdraw from the game after June 29th (one month before the game), we will process your refund request after we have run the event and seen what our finances come out at. We will refund a portion of your fees at our discretion.Transferal: Player tickets are transferable conditional on Game Master approval. Crew tickets are transferable but the Game Masters must be informed so we have an accurate record of who is attending.Participation Refusal: If the Saga GM team decides to refuse your participation (see below), your ticket costs will be refunded in full.

TERMS AND CONDITIONSSaga is a hobby event run by a Game Master team that is volunteering their time. We strive to be inclusive, however, we want to stress that no one has an automatic right to attend our events. The Saga GM team reserves the right to refuse your participation in this event for any reason including but not limited to:

Behaviour at other events (including online) that contravenes the NZLARPS Code of Conduct, and/or causes other Saga participants unease, discomfort, or alarm.

Behaviour at other events (including online) that lead the GM team to believe that participant will not behave in line with Saga community and artistic values, including negative game play style, bullying or trolling, unsafe combat or role playing practices, or any other behaviour we deem detrimental to the project.

Lack of communication with the GM team

If the GM team and participant cannot reach a compromise on creative differences

Annoying the GM team so much that we don't want to spend any more time on you (we're volunteers, after all)

Bringing the game or larp community into disrepute

Piha Mill Camp has a zero alcohol policy, so no alcohol will be allowed at this event.