Rigging

Topic comes from a forum question, thanks to Aram Movsesyan for a good question. We have a ready SoftIK bones chain in 3dsMax. And then, I have ported this scene into MoBu. Key moments in solving that task: – scale

I think most of Maya users know Comet’s PoseReader. For those of you not familiar with this tool, the description can be found at the author’s website – http://www.comet-cartoons.com / maya.html I have ported to MotionBuilder only PoseReader plugin, It

With the shoulder joint setups always have problems when binding to the skeleton. I came across an interesting solution in Maya from TD Matt and I ported it to 3dsMax using a script controller and auxiliary elements. Here is a