Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

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April 30, 2018: Nobody's Fool

Nobody trusts anything dated April 1, which makes me glad I'm writing this on April 30. That, and the fact that the last update was on March 30, which would make an April 1 report a little foolish. But enough fooling around – you're here to read about the evil clowns.

Recent Releases

The GURPS Dungeon Fantasy series is fun but generic – it isn't known for its world-building. This supplement changes all that, providing you with a fantasy town that can serve as resting place, a home base, a source of quests, or an adventure in itself. Because when you're a delver, "A bowshot away from the dungeon!" is just another way of saying, "Great location! Short commute."

This issue is all about subtle occult power – that of rituals, True Names, sinister artifacts, secret brotherhoods, and the line between magic and madness. If you've ever wanted less flashy, more nuanced wizardry in your games, you're sure to get great use out of this bundle of ideas. (Warning: Evil clowns inside. We couldn't completely resist the siren song of April 1.)

Upcoming Plans

With the past out of the way, let's peer into the crystal ball. My usual disclaimer applies: Everything in this section is a hint, a teaser. It would be disingenuous of me to say that your guess is as good as mine – I spend every day immersed in this stuff, after all – but I cannot promise dates or even a specific publication order. "It's ready when it's ready" is par for the course in the games biz.

Along with May flowers, expect Pyramid#3/115 in the coming month. Its theme was to be April's – one we've never explored before, as I promised last time – but we ran into delays ("it's ready when it's ready" in action). Several articles are already edited and reviewed, so we ought to see this on time.

My new mini-grimoire for the GURPS Magic series remains in peer review while I read first drafts.

Speaking of which, I've just about finished my comments on the first draft of the third volume of Phil Masters' GURPS Steampunk series, titled Soldiers and Scientists.

When that's done, I'll move on to the first draft of Matt Riggsby's newest GURPS Hot Spots installment.

And then on to the first draft of Bill Stoddard's addition to the GURPS High-Tech series.

That is not the full list. Many other things are in the works. I might just let further details slip in the GURPS thread in my blog, where I scrawl a few words every Friday (except when the evil clowns get me).

Special Feature: Hall of Judgment

This news reaches beyond SJ Games and concerns another publisher's upcoming plans: