2. Joining the Battle

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You’re in for 30v30 combat if you own (or as soon as you buy) at least one top-tier vehicle. Starting in 9.20, all tier X tank playershave a 10% chance of getting matched into a Grand Battle by default.The chances of getting a Standard Battle are set at 60%,with a 15% chance of playingEncounter or Assault. These are the odds you get when lots of playersqueueing to hit the battlefield; the numbersdiffer when there's considerably fewer people.

The new format might cause framerate issues on low-performance PCs, making World of Tankspractically turn-based!That's not enjoyable, especially when it happens unexpectedly, so to alleviate the problem, Grand Battle is disabled by default on weaker PCs. If you want to check out the moderegardless, you can enable it manually:

3. Introducing Nebelburg

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Nebelburg is a 1.4x1.4km summer map with mixed terrain and designed specifically for Grand Battles. It offers enough space for all 60 players to maneuver. The middle area, dominated by a hill, is well suited for scouts. Heavy hitters and TDs can use the buildings and streets of the town in the west to their advantage, especially in close combat. Hilly areas in the east lend ample tactical opportunities to medium tanks and others that perform well on uneven terrain, thanks to solid gun depression and turret armor.

Base

There are two ways to achieve victory in a Grand Battle: destroy all enemy vehicles or capture the enemy base.

Base capture follows the rules of Random Battles: each vehicle within the enemy base circle contributes to its capture. Capture time is 100 seconds, but it can be sped up by having several vehicles in the circle simultaneously. The minimum capture time amounts to 33 seconds and is achieved with three or more vehicles inside the base circle.

Respawn Point

Each team has three Respawn Points on the map. Each point deploys 10 vehicles in a specific formation.

The place of deployment for any given vehicle depends on the following conditions: heavily-armored vehicles appear in the front, SPGs are placed in the rear line, and the remaining vehicles occupy the formation’s center.

The formations of the opposing teams are equally balanced: the matchmaker seeks to evenly distribute their composition by vehicle type between the formations facing each other.

Respawn Point

Each team has three Respawn Points on the map. Each point deploys 10 vehicles in a specific formation.

The place of deployment for any given vehicle depends on the following conditions: heavily-armored vehicles appear in the front, SPGs are placed in the rear line, and the remaining vehicles occupy the formation’s center.

The formations of the opposing teams are equally balanced: the matchmaker seeks to evenly distribute their composition by vehicle type between the formations facing each other.

Respawn Point

Each team has three Respawn Points on the map. Each point deploys 10 vehicles in a specific formation.

The place of deployment for any given vehicle depends on the following conditions: heavily-armored vehicles appear in the front, SPGs are placed in the rear line, and the remaining vehicles occupy the formation’s center.

The formations of the opposing teams are equally balanced: the matchmaker seeks to evenly distribute their composition by vehicle type between the formations facing each other.

Base

There are two ways to achieve victory in a Grand Battle: destroy all enemy vehicles or capture the enemy base.

Base capture follows the rules of Random Battles: each vehicle within the enemy base circle contributes to its capture. Capture time is 100 seconds, but it can be sped up by having several vehicles in the circle simultaneously. The minimum capture time amounts to 33 seconds and is achieved with three or more vehicles inside the base circle.

Respawn Point

Each team has three Respawn Points on the map. Each point deploys 10 vehicles in a specific formation.

The place of deployment for any given vehicle depends on the following conditions: heavily-armored vehicles appear in the front, SPGs are placed in the rear line, and the remaining vehicles occupy the formation’s center.

The formations of the opposing teams are equally balanced: the matchmaker seeks to evenly distribute their composition by vehicle type between the formations facing each other.

Respawn Point

Each team has three Respawn Points on the map. Each point deploys 10 vehicles in a specific formation.

The place of deployment for any given vehicle depends on the following conditions: heavily-armored vehicles appear in the front, SPGs are placed in the rear line, and the remaining vehicles occupy the formation’s center.

The formations of the opposing teams are equally balanced: the matchmaker seeks to evenly distribute their composition by vehicle type between the formations facing each other.

Respawn Point

Each team has three Respawn Points on the map. Each point deploys 10 vehicles in a specific formation.

The place of deployment for any given vehicle depends on the following conditions: heavily-armored vehicles appear in the front, SPGs are placed in the rear line, and the remaining vehicles occupy the formation’s center.

The formations of the opposing teams are equally balanced: the matchmaker seeks to evenly distribute their composition by vehicle type between the formations facing each other.

Base

Respawn Point

4. Spawn Locations

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Each team of 30 is divided into three groups of 10 players. To ensure kickstarting a battle without wasting time to regroup, we tied the spawn positions within these small groups to vehicle types. Well-armored tanks roll out on the front lines ready to rush towards the enemy, while SPGs stay behind the main push and cover the group from the rear. The rest of the squad spawns in the middle, including heavy tanks that didn’t get into the first line. Lastly, Platoon players start a Grand Battle within one line.

5. Balancing Small Groups

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The matchmaker balances opposing small groups so that none of them have an upper hand due to theircomposition. Squads that appear in the same map area will always have a similar number of Platoon players, SPGs, LTs, and TDs, making the battle outcome a game of skill rather than luck. The number of SPGs is limited to a maximum of four per team.

6. Rewards and Earnings

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You can seriously ramp up your resources in Grand Battles, and we aren’t talking just XP and Credits, which you can earn in any other mode—there are Bonds too! To acquire some, you must earn at least 400 XP per battle (Premium XP and bonuses don’t count). The total number of Bonds you make is directly proportional to this total number of XP you earned. Just enter your XP per battle in the tool below to find out how many Bonds you get:

Experience

Bonds

On top of the opportunity to stock up on Bonds, there's a variety of other cool odds and ends to fuel the competition in Grand Battles. For example, you can complete Personal Missions in the mode and earn medals; however, it will take a little more effort for the latter, as the new format changed conditions of four of them (detailed in the table below). At the same time, Grand Battle won’t reward great performances with Marks of Excellence, unlike other Random Battle formats.