Priest Tier 14 Preview, Mists of Pandaria Beta Class Changes

Priest Tier 14 Preview
This set is a WORK IN PROGRESS and has several bugs. The final version may look significantly different, so consider this a sneak peak and not final preview.

Mists of Pandaria Beta - Class Changes
Mists of Pandaria brought changes to many spells, making for a long list of class changes. We finally finished compiling the list, with the help of Elysia, Radux, and Millennía.

Control Undead: New. Dominates the target undead creature, forcing it to do your bidding. While controlled, the time between the undead minion's attacks is increased by 30% and its casting speed is slowed by 20%. Lasts up to 5 min. 1 Unholy, 1.5 sec cast.

Soul Reaper: New. Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 46113 to 53590 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. 6 sec cooldown.

Threat of Thassarian: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%. All off-hand weapon damage is also increased by 60%.

Unholy

Contagion: Increases the damage dealt by your diseases by 100%, and allows them to retain their full power when spread via Pestilence.

Ebon Plaguebringer: Your Blood Plague also applies the Physical Vulnerability effect, which weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.

Astral Storm: New. Creates a violent magical storm in the target area causing 358 Arcane damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.

Bear Form: Now grants 10 rage when shifting into Bear Form. Now costs 3% of base mana, down from 5%.

Cat Form: Now also increases autoattack damage by 100% and movement speed by 15%. Energy regeneration continues while not in Cat Form. Now costs 3% of base mana, down from 5%.

Dash: Now removes all roots and snares. Using this ability activates Cat Form.

Disentanglement: Now heals the Druid for 20% of maximum health when shifting into a form. This heal cannot be received more often than once every 30 sec.

Displacer Beast: New. Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl. 3 min cooldown and Instant cast.

Dream of Cenarius: New. Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%. Each of these bonuses lasts 30 sec and cannot be gained more often than once every 30 sec.

Feline Swiftness: Now only increases your movement speed by 15%. No longer grants an increased chance to dodge or a bonus effect to Dash and Stampeding Roar.

Ferocious Bite: Now only consumes up to 25 additional energy. When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target. Critical strike chance increased by 25% against bleeding targets.

Blood in the Water: Removed. Now Ferocious Bite: When you Ferocious Bite a target at or below 25% health, you instantly refresh the duration of your Rip on the target.

Frenzied Regeneration: Now converts up to 10 Rage per second into health for 6 sec, at the rate of 5% max health gained per 10 Rage consumed. Now has no rage cost and 1.5 second cooldown, down from 3 min. No longer grants increased health.

Incarnation: Chosen of Elune: New. Shapeshift into Chosen of Elune Form, increasing Arcane and Nature damage you deal by 10% and doubling Solar and Lunar power generation. Also reduces all damage taken by 15%. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.

Incarnation: King of the Jungle: New. Shapeshift into the King of the Jungle, causing agility to increase attack power. Also protects the caster from Polymorph effects, allows the use of various cat abilities, allows use of all abilities which normally require stealth, and allows use of Prowl while in combat. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.

Incarnation: Son of Ursoc: New. Shapeshift into Son of Ursoc Form, reducing the cooldown on melee damage abilities and Growl to 1.5 sec. Increases armor contribution from cloth and leather items by [if (pl<40) then 65 else 120]% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.

Incarnation: Tree of Life: Now lasts 30 sec, up from 25 sec. No longer costs mana. You may freely shapeshift in and out of this form for its duration.

Innervate: Now grants 10% mana regeneration, up from 5%. Now grants 10% additional mana regeneration when cast on the player, down from 15%.

Lacerate: Now costs no rage and has a 3 sec cooldown. Lacerates the enemy target, dealing [4003 + 5.52% of AP] damage. Every 3 sec, the effect will deal [76 + 0.37% of AP] bleed damage and grant a 12% chance to reset the cooldown on Mangle. Stacks up to 3 times and lasts 15 sec.

Nature's Swiftness: Now has a 1 min cooldown, down from 3. Now when activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.

Swiftmend: No longer named Efflorescence. Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 9805, and restores 1177 health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.

Swipe: Now does 375% weapon damage, down from 525%. Now also deals 20% increased damage against bleeding targets.

Symbiosis: New. Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchange, grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart. 4% of base mana, 6 sec cast, 30 yd range.

Thrash: Now costs 15 rage, down from 25. Strikes all enemy targets within 8 yards, dealing [1034 + 9.82% of AP] to [1277 + 9.82% of AP] damage and an additional [644 + 1.67% of AP] damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals damage, it has a 12% chance to reset the cooldown on Mangle.

Ursol's Vortex: New. Conjures a vortex of wind at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 15 sec. Useable in all shapeshift forms. 30 yd range, 30 sec cooldown, Instant cast.

Wild Charge: Renamed from Feral Charge. No longer costs energy. Now has a 15 sec cooldown, down from 30 sec. Can only be used while in combat.

Wild Mushroom: Bloom: New. Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When triggered by the Druid, all Mushrooms will bloom healing all allies within 6 yards for 4264 to 5159. Only 3 Mushrooms can be placed at one time. Use Wild Mushroom: Bloom to trigger all Mushrooms.

Wrath: Now costs 8% of base mana, down from 9%. Now has a 2 sec cast time, down from 2.5 sec.

Predatory Swiftness: Renamed from Predatory Strikes. Reworked: Your finishing moves have a 20% chance per combo point to make your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant and cost no mana.

Primal Fury: Gain an additional 15 Rage every time you deal a critical strike with autoattack or Mangle and gain an additional combo point every time one of your combo moves deals a critical strike.

Rip: Now each time you Shred or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.

Shred: Now does 370% damage, down from 540%. Deals 20% additional damage against bleeding targets.

Skull Bash: New. You charge and skull bash the target, interrupting spellcasting, preventing any spell in that school from being cast for 4 sec, and increasing the mana cost of all spells by 10% for 10 sec. 13 yd range, 15 sec cooldown, Instant cast.

Tiger's Fury: Now also restores 60 energy. Cannot be activated while Berserk (Cat) is active.

Guardian

Bear Hug: New. Melee attack that stuns the target for 3 sec and each 1 sec deals 10% of the Druid's health in damage. The Druid is immobilized for 3 sec. Using this ability activates Bear Form. 1 min cooldown, Instant cast.

Berserk: When used in Bear Form, removes the cooldown from Mangle and causes it to hit up to 3 targets and lasts 10 sec. When used in Cat Form, reduces the cost of all Cat Form abilities by 50% and lasts 15 sec. 3 min cooldown, Instant cast.

Savage Defense: Now costs 60 rage and has a 1.5 sec cooldown. Reduces all physical damage taken by 40% for 6 sec.

Nourish: Now costs 8% of base mana, down from 10%. Now has a 2.5 sec cast time, down from 3 sec.

Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

Regrowth: Now costs 29% of base mana, down from 35%. Now also has a 60% increased chance for a critical effect and its duration automatically refreshes to 6 sec each time it heals targets at or below 50% health.

Revitalize: Reworked: When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate 2% of your total mana. This effect cannot occur more than once every 12 sec.

Swiftmend: Now costs 8% of base mana, down from 10%. Reworked: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 9805, and restores 1177 health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.

Shooting Stars: Reworked: You have a 20% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant.

Starfall: Now costs 32% of base mana, down from 35%. Triggering a Lunar Eclipse resets the cooldown of this spell.

Starsurge: Now costs 10% of base mana, down from 11%. Now generates 20 Lunar or Solar energy, up from 15.

Wild Mushroom: Now costs 10% of base mana, down from 11%. Reworked: Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.

Wild Mushroom: Detonate: Now also creates a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.

Black Arrow: Reworked - Fires a Black Arrow at the target, dealing 85% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 10 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. Lock and Load cannot trigger from the damage done to these additional targets.

Lock and Load: Now also has a 20% chance when Explosive Trap and Black Arrow deal damage to cause the Lock and Load effect.

Serpent Spread: Now spreads a full duration Serpent Sting, up from 9 seconds.

Trap Mastery: Now reduces the cooldown of your traps and Black Arrow by 6 seconds.

Viper Venom: New - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown.

Pet - Sporebat

Smack: Now also deals ??>% more damage and costs ??>% more Focus when your pet has 50 or more Focus.

Pet - Bat

Bite: Now also deals ??>% more damage and costs ??>% more Focus when your pet has 50 or more Focus.

Pet - Bear

Claw: Now also deals ??>% more damage and costs ??>% more Focus when your pet has 50 or more Focus.

Pet - Generic Hunter

Blood of the Rhino: Now also increases your pet's armor by 20% and reduces its chance of being critically hit by 6%.

Alter Time: New. Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 sec. Effect negated if the caster dies within the 4 sec before the effect occurs or moves too far away. Costs 1% of base mana, 3 min cooldown, Instant cast.

Ancient Portal: Dalaran: New (Used in previously mentioned minor glyph that teleports you to Dalaran Crater instead of Dalaran City)

Flamestrike: Now has a 12 sec cooldown. Now costs 6% of base mana, down from 30%.

Frost Armor: Now grants 5% spell haste. No longer grants physical damage reduction or slowing of enemies. Now has a 3 sec cast time and costs 3% of base mana. Armor spells no longer have a limited duration.

Frostfire Bolt: Cast time increased to 2.75 sec, up from 2.5 sec. Wording change to remove "This spell will be checked against the lower of the target's Frost and Fire resists.". Now costs 4% of base mana, down from 9%.

Ice Lance: Range increased to 40 yds, up from 35. Damage against frozen targets now tripled, up from doubled. Now costs 1% of base mana, down from 6%.

Invisibility: Now you are untargettable by enemies while invisible. Cooldown increased to 5 min, up from 3 min. Now costs 3% of base mana, down from 16%.

Mage Armor: Now grants 5 Mastery. No longer grants increased magic resistance or extra mana regeneration. Now has a 3 sec cast time and costs 3% of base mana. Armor spells no longer have a limited duration.

Molten Armor: Now grants a 25% reduction of harmful physical effects used against you, as well as 5% increased spell critical strike chance, up from 3%. No longer does damage when you are attacked or a reduced chance to be critically hit. Now has a 3 sec cast time and costs 3% of base mana. Armor spells no longer have a limited duration.

Combustion: Now costs 10% of base mana and has a 45 sec cooldown, down from 2 min. Wording change to only combine Pyroblast, Ignite, and Flamestrike spell DoT components. Now also stuns the target for 3 sec.

Pyroblast: Getting two direct-damage critical strikes in a row will make your next Pyroblast instant cast and cost no mana. Now costs 5% of base mana, down from 17%.

Frost

Brain Freeze: Spell reworked: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to cause your next Frostfire Bolt spell to be instant cast and cost no mana.

Fingers of Frost: Your successful Frostbolts and Frostfire Bolts have a 15% chance, your successful Frozen Orb hits have a 35% chance, and your successful Scorches have a 10% chance to grant you the Fingers of Frost effect. Your Freezing effects that fail due to target immunity always grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges.

Frostbolt: Now has a 40 yd range (was 35 yd) and slows enemies 50% (was 40%). Now costs 4% of base mana, down from 13%.

Frozen Orb: Now costs 10% of base mana and has 1 min cooldown. Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal 67 to 86 Frost damage to all nearby enemy targets for 10 sec. Targets damaged by the Frost Orb are slowed by 40% for 2 sec.

Arcane Barrage: Now Arcane Barrage's damage is increased by 25% per Arcane Charge, and it hits 1 additional targets per Arcane Charge, consuming all Arcane Charges. Now costs .5% of base mana, down from 11%.

Arcane Blast: Now Generates an Arcane Charge. Arcane Blast's damage is increased by 25% per Arcane Charge, and its mana cost is increased by 125% per Arcane Charge. Now costs 1% of base mana, down from 5%. Arcane Missiles' damage is increased by 25% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your harmful spell casts. Limit 2 charges.

Arcane Missiles: Now launches 5 waves of missiles (was 3) and generates an Arcane Charge. Arcane Missiles' damage is increased by 25% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your harmful spell casts. Limit 2 charges.

Blackout Kick: Kick with a blast of sha energy, causing (11.6+5.4*Level) Physical damage to an enemy target. Only usable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Force. (2 Chi, Instant cast, 3 sec cooldown)

Crackling Jade Lightning: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. (Instant, Channeled, 8 second cooldown)

Disable: You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times. If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 sec (3 PvP). (15 energy, Instant)

Expel Harm: Instantly heals yourself for 978 to 1137, and causes 0% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards. (Instant, 15 second cooldown)

Grapple Weapon: You fire off a rope spear, grappling the targets weapons and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done and damage reduction may be increased. (Instant, 60 second cooldown)

Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time. (1.5 second cast)

Legacy of the Emperor: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. (Instant)

Meditation: Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 sec. Being the victim of a melee attack will break your meditation, cancelling the effect. (10 second Channel, 3 minute cooldown)

Paralysis: You cause the targets muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect. (Instant, 15 second cooldown)

Provoke: You mock the target, causing them to rush torward to attack you an increased 50% movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue. (Instant, 8 second cooldown)

Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Cast time reduced by 50% if target is within melee range. (10 second cast)

Spear Hand: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 5 sec. (Instant, 30 second cooldown)

Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Energizing Brew: Regenerates 60 Energy over 6 sec. Can only be used while in combat. (Instant, 60 second cooldown)

Exploding Jade Blossom: Deals 882 to 1025 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 sec. If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%. (1 Chi, Instant)

Fists of Fury: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage immediately and every 1 sec for 4 sec. (3 Chi, 4 second channel, 45 second cooldown)

Flying Serpent Kick: Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. (Instant, 25 second cooldown)

Legacy of the White Tiger: You honor the White Tiger's legacy, increasing mastery by 5. If target is in your party or raid, all party and raid members will be affected. (Instant)

Muscle Memory: Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 sec. This effect can stack up to 100 times. Leaving combat or an encounter will clear your muscle memory.

Rising Sun Kick: You kick upwards, attacking the enemy twice for 985 weapon damage with a 30% chance to perform a third attack. (2 Chi, Instant, 8 second cooldown)

Sparring: When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.

Avert Harm: You reduce the damage taken by all nearby friendly targets within 10 yards by 20%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 sec. Avert Harm is cancelled if you reach 10% or lower health. (Instant, 60 second cooldown)

Breath of Fire: Breathes fire onto the target, causing 2001 to 2552 damage. Damage is multiplied by the number of Drunken Haze stacks on the target. (2 Chi, Instant)

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells.

Tiger Palm
Increases the amount of your next Guard by 5%. Lasts 30 sec. Stacks up to 3 times.

Blackout Kick
When you Parry, your next Blackout Kick will cost no Force and can be used on targets regardless of their health percentage.

Drunken Haze: You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%. Affected targets have a 3% chance to have their attacks missfire and strike themselves instead for 1095 damage. Stacks up to 3 times. (Instant)

Guard: You Guard against future attacks, absorbing ((AP*1.971)+1) damage for 8 sec. Any heals you apply to yourself while Guarding are increased by 30%. (2 Chi, Instant)

Leer of the Ox: Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack the statue for 8 sec. The statue must be within 40 yards of the target. Requires Statue of the Ox to be active. (Instant, 20 second cooldown)

Stagger
You shrug off attacks, causing 50% of the damage to happen instantly and the remaining 50% to be divided over 9 sec.

Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 10 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. (6 second cast, 3 minute cooldown)

Guard (On-Click Effect)
Allies can right-click the Statue to gain the Guard effect, absorbing 14232 damage. Any healing done by the Monk is increased by 30% while Guard is active. Guard has a 10 charges.

Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.

Mistweaver

Cherry Mana Tea: For each 3 Force you consume, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Each charge restores 5% of your maximum mana. Mana Tea must be channeled, lasting 1 sec per stack. Mana Tea can stack up to 50 times. Cancelling the channel will not waste stacks. (Instant Channeled)

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards. (2 Chi, Instant, 15 second cooldown)

Renewing Mists: You surround the target with healing mists, restoring 1560 health every 1 for 10 sec to up to 3 friendly targets within 8 yards. Renewing Mists travels from friendly target to target when it heals, up to 3 times. (Instant, 8 second cooldown)

Revival: Instantly heals all friendly targets within vision for 5583, and clears them of any harmful magical, poison and bleed effects. (Instant)

Soothing Mists: Heals the target for 5049 to 5868 over 8 sec. If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Light Force.

Stance of the Wise Serpent: Increases healing done by 20%, and replaces your Energy resource to Mana. Any ability which costs Energy will now cost Mana instead. (Instant)

Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 2 Statues. Only two statues can be active or summoned within a combat session. (5 second cast)

Eminence (Passive) - When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.

Surging Mist: Heals the lowest health friendly target within 40 yards for 12658 to 14711. If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others. (1.5 second cast)

Seal of Truth: Censure DOT now deals [17.5% of AP + 9% of SPH], up from [13.5% of AP + 5% of SPH]

Supplication: Formerly known as Retribution talent Crusade. No longer increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 30%, and the damage and healing of your Holy Shock by 30%. For 15 sec after you kill an enemy that yields experience or honor, your next Flash of Light heals for an additional 300%. Holy Light is no longer affected by this ability.

Turn Evil: Now lasts for up to 40 sec, up from 20. Costs 10% base mana, up from 9%.

Word of Glory: Now consumes up to 3 Holy Power, down from all. Now has a 1.5 sec cooldown, down from 20.

Divine Storm: Now costs 3 Holy Power and no mana cost or cooldown. An area attack that consumes 3 charges of Holy Power to cause 50% weapon damage as Holy damage to all enemies within 8 yards.

Exorcism: Now generates a charge of Holy Power. Now also has a 20 sec cooldown, up from 1.5 but is instant cast. Now costs 4% base mana, down from 30%.

Hammer of Wrath: Deals 4230 to 4676 Holy damage and generates a charge of Holy Power. Only usable on enemies that have 20% or less health or during Avenging Wrath. Now costs 3% base mana, down from 12%.

Hammer of the Righteous: Deals 20% weapon damage, down from 30%. Now also applies the Weakened Blows effect, which reduces the targets physical damage dealt by 10% for 30 sec.

Inquisition: Consumes a maximum of 3 Holy Power to increase Holy damage by 30%. Lasts 10 sec per charge of Holy Power, up from 4.

Sword of Light: Increases the damage you deal with two-handed melee weapons by 25%. No longer increases spell power by an amount equal to 30% of your attack power and no longer increases your chance to hit with spells by 8%.

Denounce: Deals [1593 + 61% of SPH] Holy damage, down from [2664 + 61% of SPH] and prevents the target from causing a critical effect for the next 4 sec, up from 3. Costs 9% base mana, down from 20%. 1.5 sec cast time with a 30 yard range.

Devotion Aura: Grants all party and raid members within 40 yards immunity to silence and interrupt effects and reduces all fire, frost and shadow damage taken by 20% for 6 sec. Instant cast. 2 min cooldown.

Holy Insight: New. Increases the effectiveness of your healing by 25%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Grants hit rating equal to 50% of any Spirit gained from items or effects.

Shadow Word: Death: Now costs 2% of base mana, down from 12%. A word of dark binding that inflicts 592 Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage. If the target dies, the caster takes no damage. If the target does not die, the cooldown is reset. This reset cannot happen more often than once every 6 sec.

Mind Control: Controls a mind up to level 41 for 30 sec. Does not work versus Mechanical beings.

Vow of Unity New. You create a Vow of Unity with a friendly target for 15 sec. Whenever one of you receives healing, the other is healed for the same amount. Whenever one of you takes damage, ??>% of the damage is redirected to the other over 6 sec. Vow of Unity cannot be cast on Tank specialized players. Instant, 2 min cooldown.

Psyfiend New. Can be cast in Shadowform, Limited to 5 target(s). Summons a Psyfiend that stands in place for 10 sec. The Psyfiend casts a Psychic Terror on a nearby enemy within 20 yards every 1.5 sec., preferring anything attacking the Priest. Psychic Terror causes enemies to flee for 30 sec. Damage caused may interrupt the effect. 4% of Base Mana, 25 yd range, Instant, 45 sec cooldown.

From Darkness, Comes Light: New. Surge of Light - You have a 15% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Surge of Darkness - You have a 20% chance when you deal damage with Vampiric Touch to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target.

Divine Insight: New. Serendipity - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec. Shadow of Death - When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.

Twist of Fate New. Increases damage and healing done to targets at or below 20% health by 15%.

Divine Star: New. Fires a Divine Star in front of you, traveling 20 yards doing damage to all enemies and healing all friendly targets in its path. After reaching its destination, it will return to you also dealing damage and healing all targets in its path.

Void Shift New. You swap health percentage with the current friendly target, and then heal the lower health target by 25%. Instant cast, 3 min cooldown.

Angelic Bulwark: New. Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for until cancelled. This effect cannot occur more than once every 90 sec.

Phantasm New. When you Fade, you remove all movement impairing effects from yourself, you become untargetable by ranged attacks, and your movement speed is unhindered for 3 sec.

Spectral Guise: New. Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. 30 sec cooldown, Instant cast.

Vampiric Dominance: When you deal damage or healing, 15% of the amount is healed to up to 3 low-health nearby allies. 40 yd range.

Train of Thought: When you heal with Greater Heal, the cooldown of your Inner Focus is reduced by 5 sec. When you Smite, the cooldown of your Penance is reduced by 0.5 sec.

Evangelism: When you deal direct damage with Smite or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Increases the damage done by your Smite and Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.

Psychic Horror: Now costs 1 Shadow Orb, not mana. Now has a 45 sec cooldown, down from 2 min. Consumes all Shadow Orbs to terrify the target, causing them to tremble in horror for 1 sec plus 1 sec per Shadow Orb consumed and to drop their main hand and ranged weapons for 10 sec.

Vampiric Touch: Now costs 3% of base mana, down from 16%. Causes 925 Shadow damage over 15 sec. The caster gains health equal to 15% of the damage done by Vampiric Touch.

Vampiric Embrace: Now has a 3 min cooldown. Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 50% of any single-target Shadow spell damage you deal, split evenly between them. Lasts 15 sec.

Mind Blast: Now costs 3% of base mana, now 17%. Now has a 6 sec cooldown, down from 8 sec. Now generates a Shadow Orb.

Swiftblade's Cunning: New. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.

Wound Poison: Renamed from Instant Poison, now reduces all healing effects on the target by 25% for 15 sec.

Combat

Bandit's Guile: Your training allows you to recognize and take advantage of the natural ebb and flow of combat. Your Sinister Strike and Revealing Strike abilities increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.

Revealing Strike: Now does 75% weapon damage, down from 125%. Duration increased to 18 seconds, up from 15 seconds. Now also gives your Sinister Strikes a 20% chance to generate an extra combo point.

Cut to the Chase: Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.

Dispatch: New. A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 195% weapon damage plus 744.9 to the target. Requires a dagger in the main hand. Awards 1 combo point. 30 energy.

Envenom: Finishing move that deals instant poison damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.

Hemorrhage: Now costs 30 energy, down from 35. An instant strike that deals 100% weapon damage (145% if a dagger is equipped). When used on a target that is bleeding, opens the wound further to deal an additional 40% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike.

Honor Among Thieves: When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and cannot occur while you are stealthed.

Sanguinary Vein: Increases your damage dealt to targets with a Bleed effect on them by 20%.

Shadow Dance: Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth. The energy cost of Ambush is reduced by 20 while Shadow Dance is active.

Sinister Calling: No longer increases the percentage damage bonus of Backstab and Hemorrhage.

Burning Wrath: New - Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%.

Capacitor Totem: New - Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec. 45 sec cooldown.

Healing Stream Totem: Reworked - Now Summons a Healing Stream Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for ((31+($SP*0.3124)*1)) every 2 sec. 30 second cooldown.

Archimonde's Vengeance: New. Curse an enemy, causing them to suffer 30% of all damage you take. Lasts 10 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown. 40 yd range, Instant, 1 min cooldown.

Curse of Enfeeblement: New. Binds the target in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30% for 30 sec. Less effective on dungeon and raid bosses. 4% of base mana, 40 yd range, Instant.

Dark Intent: New. Infuses all party and raid members with shadow, increasing their spell power by 5% for 1 hour. If target is in your party or raid, all party and raid members will be affected. 26% of base mana, 30 yd range, Instant.

Demonic Gateway: New. Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds. 10% of base mana, 20-70 yd range, 5 sec cast.

Fel Armor: New. Increases your armor by 2603, total Stamina by 10% and the amount of health generated through spells and effects by 10%.

Fel Flame: No longer increases the duration of Immolate or Unstable Affliction. Now costs 4% of base mana, down from 6%.

Felhunter: Devour Magic: New. Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic ???:effects; from an enemy. If an effect is devoured, the Felhunter will be healed for [1424 + 15% of SP].

Felhunter: Spell Lock: New. Grants your Felhunter the ability to cast Spell Lock. Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Kil'jaeden's Cunning: New. You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%. This effect is disabled while on cooldown. Instant, 1 min cooldown.

Bane of Agony: Now banes the target with agony, causing [1575 + 1.5 * SP] to [2520 + 2.4 * SP] Shadow damage over 24 sec. Limit 1 target. This damage is dealt slowly at first and builds up each time it deals damage. Now costs 4% of base mana, down from 10%.

Demonic Leap: New. Leap into the air upon demonic wings, moving a short distance. Using this ability activates Metamorphosis. 100 Demonic Fury, Instant, 10 sec cooldown.

Demonic Rebirth: New. If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 100%. Lasts for 20 sec. This effect has a 2 min cooldown.

Felguard: Felstorm: New. Grants your Felguard the ability to cast Felstorm. The Felguard recklessly swings its Axe, striking all nearby targets within 8 yards for its weapon damage plus [0 + 33% of SP] every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm.

Metamorphosis: Immolation Aura: New. While using Metamorphosis, your Hellfire spell now no longer deals damage to you and does not need to be channelled.

Metamorphosis: Nether Plating: New. While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%.

Backdraft: New. When you cast Conflagrate, the cast time and mana cost of your next three Incinerates is reduced by $s1%. Lasts $d1.

Backlash: New. Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.

Burning Embers: New. Burning Embers are generated by casting Incinerate on Immolated targets and are consumed by Soul Fire. Burning Embers cause you to take damage over time and should be consumed frequently.

Singe Magic: Now on Auto-Cast: Cast upon master when he/she is stunned, silenced, polymorphed or feared by a magic effect. Now has a 10 sec cooldown, up from 6 sec. Now costs 40 Energy, previously 16% of base mana.

Shadow Shield: New. Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing 1034 Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. 60 Energy, Instant, 10 sec cooldown.

Suffering: Now on Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master. Now has 30 yd range, up from 5. Now costs 40 Energy, previously 4% of base mana.

Sear Magic: New. Burns harmful magic off the target, removing 1 harmful spells from up to 5 friends within 15 yards of the target. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect. 40 Energy, 30 yd range, Instant, 10 sec cooldown.

Pet - Voidlord

Void Shield: New. Encases the Voidlord in shadow energy, reducing damage taken by -60% for 30 sec. Each time the Voidlord is struck, a blast of Shadow damage is released, dealing 1034 Shadow damaging and reducing the power of Void Shield by 20%. Auto-Cast: Use this ability when being attacked. 60 Energy, Instant, 10 sec cooldown.

Optical Blast: New. Blasts the enemy with lasers, dealing 150% weapon damage and silencing the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. 20 Energy, 40 yd range, 3 sec cast, 24 sec cooldown.

Mortal Cleave: New. A sweeping attack that does the Wrathguard's weapon damage divided among all targets within 6 yards. The Wrathguard's current target is also wounded, reducing the effectiveness of any healing received by 25% for 5 sec. 60 Energy, Melee range, Instant.

Bladestorm: Renamed from Whirlwind. You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 75% weapon damage. Also does 75% weapon damage for off-hand.

Charge: No longer requires Battle Stance. Cooldown increased to 20 sec, up from 15. Now can be used in combat and generates 20 rage, up from 15.

Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon damage.

Demoralizing Banner: New. Throw down a war banner that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. You can Intervene to your war banner. Lasts 15 sec. 30 yd range, 3 min cooldown, Instant cast.

Mocking Banner: New. Throw down a war banner that forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.

Pummel: Now has a 15 sec cooldown, up from 10 sec. No longer has a rage cost.

Shattering Throw: No longer has a stance requirement and no longer does damage based on attack power.

Skull Banner: New. Throw down a war banner that increases the critical chance of party or raid members within 30 yards of the banner by 30%. Lasts 10 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.

Shield Block: Now has a 1.5 sec cooldown, down from 1 min. Now costs 60 rage, up from 10. No longer has a stance requirement. Raise your shield, blocking the next melee attack against you and increasing your block chance by 25% for 6 sec. If your total chance to block exceeds 100%, your chance to critically block is increased by the excess.

Shield Slam: Now generates 10 Rage, but no longer dispels a magic effect.

Sword and Board: Your Revenge has a 60% chance of resetting the cooldown of your Shield Slam and increasing the rage it generates by 5 for 5 sec.

Unwavering Sentinel: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%.

Fury

Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.

Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3 sec. Instantly attack the target causing 916 damage and restoring 1% of your health.

Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.

Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.

Raging Blow: No longer has a stance requirement. Now costs 30 rage, up from 20. Now does 85% weapon damage, down from 100%.

Single-Minded Fury: When you dual-wield one-handed weapons, you deal 35% additional damage with your main hand and 40% with your off-hand.

Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up from 20. Smashes a target for 175% weapon damage plus 221 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.

Die by the Sword: New. Increases your parry chance by 100% and reduces damage taken by 20% for 5 sec. 2 min cooldown.

Mortal Strike: Now generates 10 rage. Now has a 6 sec cooldown, up from 4.5 sec. A vicious strike that deals 125% weapon damage plus 1282 and causes Mortal Wounds on the target.

Overpower: No longer has a stance requirement or rage cost. Now does 140% weapon damage, up from 125%.

Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 20%, up from 12%.

Slam: Now costs 30 rage, up from 15. Now is instant cast, down from 1.5 sec. Now does 150% weapon damage, up from 145%.

Sudden Death: No longer allows you to keep 10 rage after using Execute.

•Metamorphosis: Nether Plating: New. While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%.

You were my first... but you fell. You are ready to rise again, for me. RISE my warlock RISE! and become my MAIN again!!!