Vikas Nagolkar takes us through the creation of a large scale explosion using FumeFX.

Introduction

In my last tutorial on creating large-scale smoke using FumeFX, I mentioned the concept thermodynamics. Well in this instance, and indeed for any kind of fluid-based fire or smoke effect, it's all related to the core procedures of thermodynamics. The effect I will be creating this time is a stylized large-scale explosion.

So to start, we need to make a small and quick fluid emitter.

Setting up a particle system

This effect has been simulated via Particle Flow. With this technique, even a small amount of particles can create a great effect; it's just a matter of tweaking a few settings. Follow these steps carefully to achieve this effect.

• Hit 6 to open Particle Flow and create a standard flow. Now remove 'Shape, Rotation' from the local event and rename this event as 'PFS_LSE_Engine'.
• Select your global event 'PF Source 001' and make the following changes in its parameters: