Not many stories played (I know, PvPler and stuff ) but my fav is still Sith Warrior. Just epic evilness the whole time. Same goes with knight only in not-evil. Inquisitor just has some awesome quotes. Agent felt kind of predictable for me, it was a nice idea but...meh

I've come to the conclusion that what's really going on their is that people don't want to play a Jedi like a Jedi is described (serene, reflective, self-sacrificing); they want to solve problems by shooting or poking people in the face. That's cool, but it does not mean the narrative is lacking.

We live in an Age Of Action, so to say, in RPG terms it's an "Age Of Actrion-RPGs".

No one wants lame stories, and slow stories. Haven't you noticed how much faster the movies have become during the last 10-20 years ? Watch a 20 year old movie with your kids - they're gonne be asleep within 30 minutes I bet.

"Despicable Me 2" is such an example. It is so fast that it has to be seen at least twice. Or "Flushed Away" by the Wallace & Gromit makers. Similar case.

Another point is, that people want to become cool Gangstas, to put it cynically. Altruism is something as borims is it doesn't get you power. And in this Age Of Action-RPGs, people want to save the world, they want power, because Blizzard with their immense, monstrously profitable Action-RPGs actually managed the people to train that "Rising To Power !" (that's THE marketing slogan of Dragon Age 2, by the way !) is the ONLY thing that matters. Blizzard trained people into believing that a an actual story & social interactions with NPCs is something that can be easily thrown away in favour of EVERY mechanic that makes the player's character to be godful awesome !
In Action-RPGs - which SWTOR basically is as well - NPCS have become a) quest givers b) cannon-fodder, and b) meaning = "tool to let the player gain MOAR POWAH !"

Story-heavy Adventure Games have died out. Management, marketing and everyone else just decided that people don't want to play them - "let's produce te 100.00th sequel of ANY shooter or Action-RPG instead !"

Someone has told the LucasArts management that here in Europe ALL Adventure games players have DIED OUT, when LucasArts was doing a second "SAm & Max" Adventure Game. That's why they cancelled it. That fact was accessible for several years on the TellTale web site, within the "Summer Of Sam & Max" blog.

People just don't want to be "nice". They want to be bad. That's why GTA has such a great success. That's why the Empire Faction gets so many dfocus nowadays (hasn't anyone notice that people speak of classes ALWAYS with imperial class names, imperial abilities names, imperial FP & OP names and so on ?).

Another point is, that people want to become cool Gangstas, to put it cynically. Altruism is something as borims is it doesn't get you power. And in this Age Of Action-RPGs, people want to save the world, they want power, because Blizzard with their immense, monstrously profitable Action-RPGs actually managed the people to train that "Rising To Power !" (that's THE marketing slogan of Dragon Age 2, by the way !) is the ONLY thing that matters. Blizzard trained people into believing that a an actual story & social interactions with NPCs is something that can be easily thrown away in favour of EVERY mechanic that makes the player's character to be godful awesome !
In Action-RPGs - which SWTOR basically is as well - NPCS have become a) quest givers b) cannon-fodder, and b) meaning = "tool to let the player gain MOAR POWAH !"

Story-heavy Adventure Games have died out. Management, marketing and everyone else just decided that people don't want to play them - "let's produce te 100.00th sequel of ANY shooter or Action-RPG instead !"

Someone has told the LucasArts management that here in Europe ALL Adventure games players have DIED OUT, when LucasArts was doing a second "SAm & Max" Adventure Game. That's why they cancelled it. That fact was accessible for several years on the TellTale web site, within the "Summer Of Sam & Max" blog.

People just don't want to be "nice". They want to be bad. That's why GTA has such a great success. That's why the Empire Faction gets so many dfocus nowadays (hasn't anyone notice that people speak of classes ALWAYS with imperial class names, imperial abilities names, imperial FP & OP names and so on ?).

Agreed, and it's sad. I was looking through some old games yesterday and found my old copies of Grim Fandango and Escape from Monkey Island. I don't think we will ever see the like again.

As for the good = boring, evil = fun trope, I get that, but I get so annoyed when people conflate that with good storytelling. The Sith Warrior story is good storytelling whether you go good or bad. The Agent story has some really cool moments but the story is non-sensical. Especially when you go evil.

Below this is my referral link. If you press it you get free stuff and I get free stuff. This makes you, me....and Bioware happy, but don't let that stop you!

Agreed, and it's sad. I was looking through some old games yesterday and found my old copies of Grim Fandango and Escape from Monkey Island. I don't think we will ever see the like again.

As for the good = boring, evil = fun trope, I get that, but I get so annoyed when people conflate that with good storytelling. The Sith Warrior story is good storytelling whether you go good or bad. The Agent story has some really cool moments but the story is non-sensical. Especially when you go evil.

Had you mentioned one of the other three, I sure miss them... Escape From Monkey Island, on the other hand, was by far the WORST game in the series. How they screwed it up so much after Grim Fandango is still beyond me to this day.

Had you mentioned one of the other three, I sure miss them... Escape From Monkey Island, on the other hand, was by far the WORST game in the series. How they screwed it up so much after Grim Fandango is still beyond me to this day.

I might have the name wrong, perils of replying on the road from your phone.

Below this is my referral link. If you press it you get free stuff and I get free stuff. This makes you, me....and Bioware happy, but don't let that stop you!

The warrior story has the best pacing and supporting characters. All 3 acts are very solid- there's no drop off. Other stories like the smuggler start off strong but taper off by act3. IMO the female warrior voiceover is tops.

BW did a great job with the stories, it's just that some are better than others.

So... I've finished Act 2 on all but Smuggler and Jedi Knight, of which I've finished Act 1 and part of Act 2. From the other 6, I've finished all but Trooper. Without further ado, my rankings..

1. Sith Warrior/Sith Inquisitor tie

3. Smuggler

4. Trooper

5. Bounty Hunter

6. Consular

7. Other game offerings such as ops and dailies

8. Chatting on fleet

9. Watching fleet chat go by.

10. Twiddling my thumbs doing nothing

11. Taking a punch to the face

12. Twilight

13. Jedi Knight

14. Imperial Agent

I know most people are eager to serve up praise for my two least favorite class stories, but I feel the need to comment on posts like these so that people can see that the opinions aren't universal.

You think that Twilight, of all things, is better than those two class stories? If it's just because you're feeling hostile towards the classes because people think they're popular, I'd understand, but any major flaw with those stories is paramount across the full game, not just those two.

You think that Twilight, of all things, is better than those two class stories? If it's just because you're feeling hostile towards the classes because people think they're popular, I'd understand, but any major flaw with those stories is paramount across the full game, not just those two.

Dude was obviously trolling and seeking attention. Best not to feed it.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.