**Ice Aqua Jet: a combination of an {{type2|Ice}} move and {{m|Aqua Jet}}. It was attempted first in ''[[DP041|A Stand-Up Sit-Down!]]'' as a contest combination, invented by {{an|Dawn}}. Later, it was perfected by {{Ash}} and used in the [[Wallace Cup]] as well as the battle between Ash and [[Crasher Wake]]. It was used in ''[[DP126|Classroom Training!]]'' with the help of [[Candice's Abomasnow]]'s {{m|Blizzard}}. Again, it was used in [[DP186]] during Ash's battle with Paul.

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**Ice Aqua Jet: a combination of an {{type2|Ice}} move and {{m|Aqua Jet}}. It was attempted first in ''[[DP041|A Stand-Up Sit-Down!]]'' as a contest combination, invented by {{an|Dawn}}. Later, it was perfected by {{Ash}} and used in the [[Wallace Cup]] as well as the battle between Ash and [[Crasher Wake]]. It was used in ''[[DP126|Classroom Training!]]'' with the help of [[Candice's Abomasnow]]'s {{m|Blizzard}}. Again, it was used in ''[[DP186|Familiarity Breeds Strategy!]]'' during Ash's battle with Paul.

** [[Counter Shield]]

** [[Counter Shield]]

Revision as of 10:39, 5 December 2010

This article is incomplete.Please feel free to edit this article to add missing information and complete it.

This is a list of moves that have appeared in the anime, manga, and TCG that have not appeared in the games.

In the anime

Gust Counter-Attack: a variation of Gust, used to force the foe to evade. This technique was used only once by Ash's Pidgeotto in Ash Catches a Pokémon. Pidgeotto slams its wings together, creating a small air flow around his wings forcing Jessie's Ekans to jump away.

Thunder Armor: Pikachu uses Thunder on itself and Swellow. This improvised technique increases both Pikachu and Swellow's Speed and Attack, allowing them to subdue their opponents with relative ease. This was used in Solid as a Solrock.

Volt Tail: a combination of Iron Tail and Volt Tackle. An improvised move where Pikachu starts off with Volt Tackle and pulls off Iron Tail a second before it hits. Used against Sho's Raichu in Pika and Goliath!.

Puff Up (Japanese: おおきくなるGrow): Jigglypuff's Final Smash in Super Smash Bros. Brawl. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size.

Aura Storm: Lucario's Final Smash in Super Smash Bros. Brawl. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases.

Thunder Jolt: Pikachu's standard B special move in the series. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It'll deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it was stronger and, as with all of Pichu's electric moves in that game, did a little bit of damage to Pichu when it uses it.

There is a move in the TCG that shares this name.

In the TCG

The Pokémon Trading Card Game frequently invents new moves for Pokémon to use. It should be noted however, that some moves that appear in the card game go on to appear in the video games. For example, in the very first set released, Poliwrath knew Whirlpool and Magikarp knew Flail, moves not introduced in the game until Generation II.

Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)

If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)

Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.

For each of your opponent's benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of heads to itself.

Choose 1 of your opponents Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn.

Poison Vapor

10

The Defending Pokémon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads.

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.

Stun Gas

20

Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed.

Use this attack only if there are any Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.

Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.

Knock Back

30

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

You may discard 1 Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does another 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponents Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)

Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or evolved).

If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your opponent's next turn.

Search your deck for any number of Pokémon named Tentacool, Tentacruel, Misty's Tentacool, and/or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

Choose 1 of your opponent's Benched Pokémon and flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) This attack can't be used if your opponent has no Benched Pokémon.

Discard all energy cards attached to Blaine's Charizard If all Energy cards attached to Blaine's Charizard provide 2 Energy, discard all of them. This attack does 20 damage plus 20 more damage for each Energy discarded in this way.

Flame Jet

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Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there.