PSX Extreme

Site Stats

Skyrim Boasts 300 Gameplay Hours

Length and longevity is a top priority for a game like The Elder Scrolls V: Skyrim.

Many fans of the franchise will gladly tell you they've spent at least a hundred hours on any one title; some will say that number is actually closer to two hundred. Well, let's up the ante again for the fifth entry: according to PSM3 magazine, Skyrim executive producer Craig Lafferty offered a few impressive production details. Not only will the overall package feature 300 hours of gameplay (with a main quest that can be completed in 20-30 hours), but the team also recruited 14 voice actors to perform 70 different roles and 47,000 lines of dialogue. ...that's a lot of different roles for only 14 people; we hope we don't hear a lot of characters that sound very much alike.

But the bottom line is that for $60, you likely won't find another game that gets you better bang for your buck.

It doesn't matter much to me how many gameplay hours they put into this one. Personally I've always been very disappointed with Bethesda's strange aversion to romance options. I know some people might find this strange but for me one of the best parts of these kinds of RPGs are the romance options. And this is also one of the main reasons that Bioware's games interest me (although not as much as JRPGs). So as long as Bethesda continues to be averse to this kind of thing in their games I will continue to pass on them personally. Although the one exception would be Fallout 3. I purchased that one for an unusual reason that I'd rather not talk about.Last edited by Looking Glass on 6/30/2011 11:15:05 AM

And I totally agree with you Looking Glass - the romance part of the BioWare games makes the characters so much more alive and add personal nuances to the story. Going back to one of the Fallout games feels kind of "empty" afterwards.

... That does not mean I'll pass on this one. Not a chance. But it ain't BioWare for sure.

I agree. Having romance options greatly enriches the experience with these kinds of RPGs. I'm not saying that Bethesda's games are bad, just not as good as they could be. Fallout 3 is one example of this.

@ Beamboom and bigrailer19

Sorry, but I have no intention of talking about my reason for purchasing Fallout 3.

I believe you're referring to Bittercup in FO3. And compared to the way Bioware does romance, Bethesda's options (what little there are of them) are a joke. As far as I know the most you can hope for is a bit of flirtatious dialogue and not much more in most of the cases. Ahnassi in Morrowind really seems to be the exception, not the rule. And even that ends up being rather anti-climatic. And on top of that there are a lot less of them (romance options) than in the Bioware games.

I suppose it would be nice if things get better in Skyrim, but I would not expect it. Because for whatever reason this kind of thing really doesn't seem to be Bethesda's forte.

No, I don't think KOTOR 2 had any romance options, but KOTOR 1 did. And romance options in video games are actually not as uncommon as you may think. There are actually quite a few games that have them in one form or another. Japanese Dating sims for example are pretty much built on this concept. This is also shared by a number of Japanese visual novels.

But instead of making a list I think what I'll do is direct you to one or two. Specifically in the "examples" sections of the two pages these links bring you to:

Good old Bethseda. I picked up Fallout 3 a little while back and started playing. At first I was like ugh! These graphics suck and how many times do I have to see the same persons face on someone else's body? And that VOICE! I recognize that voice from Oblivion. And why is it so grey, brown and green? Whether it makes sense or not, I want my post apocalyptic wastelands made colorful with blue roads, yellow dirt, pink and white pokadot mushrooms, and red craggy rocks =pBut then it bites you, Making it easy to cast aside thr scrutiny over graphics, control, and redundant voices, Bethseda's games attempt to do things unlike no other, making for a truly first person ever addicting experience, even if the sum of it's parts should add up to something less.

I just want to know... Who the hell has 300 hours to put into a game? No offense at all. I just know that I played BFBC 2 for over a year and I only managed to squeeze in just over 100. Maybe it's because i have kids but man thats alot of hours!!! It would take me years to get that many hours out of the game. LOL

Gameplay hours are pointless without substance. Oblivion felt like a bunch of loosely connected sidequests with no real story pushing it forward. You have to find ways to entertain yourself in the game world, so you could say there are infinite gameplay hours since it all depends on how much time the player wants to waste.

I cant wait for this game. d1 for me. now I hope they will be putting 300 hours into "making" Fallout 4. off topic : I would really like to have them make a modern rpg without swords and magic and futuristic stuff. maybe some guns bats knives toxic chemicals idk something other them the norm.

Not if it is anything like Oblivion, played it for 10 hours at most, beat this evil spirit in a house, then I settled in and felt no need to continue with the quest, I was happy with my house and to live as a humble elf for the rest of the characters life.... No idea why i felt no need to continue. It was a good game lol.

Sounded about right! I got 300 plus hours from Oblivion and I am hoping Skyrim can top that. Also I think I might have the highest legit bounty in PS3 Oblivion, so i am looking forward to see what I can do in Skyrim in that department lol

yes, but whats the point if its boring as bat sh*t?to be honest i found freaking ben 10 more entertaining then the last elder scrolls game!ok, i only played it because my nephew was over and hes mother would slice me to bits and feed me to the dogs then hurl the dogs entrails into a foundry if i played one of my games with him.only one game going to keep me occupied in november!just hope the crappy stealth focus and tacked on story are gone!

Just a correction:Various sources (ps3center, msxbox-world, gameput) quote that Craig Lafferty said "...we had 14 people doing all the voices in Oblivion. In Skyrim, we have 70 different actors performing 47,000 lines."So there's not 14 voice actors filling out 70 roles in Skyrim, there's 70 actors filling out an unspecified amount of roles. I guess the numbers got mixed up in this article, but if you could fix this, it might clear up some confusion and misconceptions.