This mod adds some new winconditions to Dawn of War: Soulstorm.
If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign.
So you will start the game with a bunch of units and without a base, too.
Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player.
By destroying a cage you will free a prisoner joining your or your allies SaR team.
If players rescue all their prisoners, then they have to bring them back to the drop point to get back up.
A team wins by accomplishing this or by killing all enemies SaR teams - except the builders…
But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map.
These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.

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