Kul Tiran Human and Zandalari Troll Allied Races Now Available to Unlock
The long awaited Kul Tiran and Zandalari allied races can now be unlocked if you meet the requirements and complete the unlock quests. Find out more by clicking the banners!

War Campaign Continues
Both the Horde and Alliance can continue their war campaign stories in Patch 8.1.5! Click below to find out how the stories play out!

Two New Story Quests
8.1.5 adds in two other story quests for players. One sheds light on the fate of two characters from the Before the Storm novel, culminating in the battle pet reward Feathers.

There is a new quest chain involving Magni, Brann, and MOTHER in Patch 8.1.5 that provides a 10 item level increase to your Heart of Azeroth.

Xal'atath Quest ChainSpoilers! At some point after the patch launches, players will be able to loot Azsharan Medallion from Naga during the world quest Naga Attack! around the two continents. This starts a quest chain that serves as an intro to the Crucible of Storms in which the player accidentally empowers Xal'atath and gives her physical form, culminating in the player's first interaction with N'zoth!

Professions - Tools of the Trade Quests
Players can take part in unique quest lines for the Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring professions to earn a new Tool of the Trade that complements their craft. To get started on your profession quest line, you’ll need to have reached level 120 and be at skill level 150 (Kul Tiran or Zandalari) in your chosen crafting profession.

Brawler's Guild Returns
The Brawler's Guild has been updated for Battle for Azeroth, introducing revised tier progression, bosses, rewards, and a new quest chain!

New Micro Holidays - Free T-Shirt Day and Luminous Luminaries
Two new micro holidays have been added to the calendar! Children's Week will also be updated this year with Zandalari and Kul Tiran orphan quests.

These work much like the gear tokens from Tanaan Jungle and Argus, providing a piece of gear appropriate for the level of the character that utilizes it. The item level starts at 214 for level 111's and increases up to 282 for a level 120. The tokens can proc higher item levels, much like previous iterations.

Cycle of Life Tortollan Quest
An interesting new world quest has been added to the Tortollan lineup called the Cycle of Life.

It takes place with Scrollsage Nola and can spawn anywhere that the baby turtle quest Beachhead resides.

This quest is very different from helping baby turtles to the water. Upon reaching it, Nola will tell you "These tiny crabs need help! I hate to see any living things suffer. Would you be willing to lend a hand?"

You then take control of a crab and must move left or right in order to block baby turtles from reaching the water whilst avoiding the orb attacks from Scroll of Blasting.

After blocking a baby turtle, its shell will appear on your head and you can use Throw Turtle Shell to take out any baby turtles in a line up the beach.

The quest ends when you block 20 baby turtles from the water. Nola exclaims "All creatures in nature must live together in balance. But I can't help cheering for the little turtles!"

Heirloom Upgrades and Cost
Patch 8.1.5 will allow you to purchase items from the heirloom vendor to upgrade your heirlooms to scale up to level 120.

Battle-Hardened Heirloom Scabbard - Use: Upgrade an heirloom weapon allowing it to increase in power up to level 120. Only works on heirlooms that scale to level 110.

Costs 7,500 gold each

Battle-Hardened Heirloom Armor Casing - Use: Upgrade an heirloom armor, trinket, shield or off-hand allowing it to increase in power up to level 120. Only works on heirlooms that scale to level 110.

Costs 5,000 gold each

In addition, all heirloom items have had their gold costs lowered:

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

In the most-recent new build on the PTR (that was deployed yesterday), the prices of the upgrade tokens were adjusted. They should now be:

Tier - Armor / Weapon

Tier 90 - 500g / 750g

Tier 100 - 1000g / 1500g

Tier 110 - 2000g / 3000g

Tier 120 - 5000g / 7500g

Darkmoon Faire Roller Coaster
The Darkmoon Faire Roller Coaster functions much like the carousel, giving you the WHEE! buff after riding it. It costs one Darkmoon Ride Ticket.

Darkmoon Faire Severed Fish HeadsVanion discovered that Severed Fish Heads can be fished up from the waters around the Darkmoon Faire. There are two types of fish heads, Severed Crimsonscale Head and Severed Azurefin Head. They last for one day in your bags and when clicked provide a 60 minute buff that places the fish head on your character!

The tooltip reads "Something strange is happening in the waters surrounding Darkmoon Island..." perhaps hinting at the speculated relationship between the Darkmoon Faire and Old Gods. In the Warbringers: Azshara cinematic, N'zoth first appears to Azshara as a fish.

Other Changes

You can now create up to 50 characters per server. There is still a limit of 50 characters per account, however.

A new elite world quest, Naga Attack! can spawn in any of the 6 BfA zones.

Wintergrasp has returned to the game as an Epic Battleground.

Originally Posted by Blizzard Entertainment

Brace yourself for the return of the cold bite of Wintergrasp where you’ll compete against the enemy faction in a massive 40-player battleground. For the first week of this content update, Wintergrasp is featured as a Brawl. Thereafter, you’ll find Wintergrasp in the Epic Battleground selection in Group Finder (default hotkey: i).

Companion App Updates

Originally Posted by Blizzard Entertainment

The Companion App has been updated to include a new calendar feature, social feature, and updated support for new World Quests so you can keep on top of everything going on in Azeroth wherever you go.

New Mounts
Patch 8.1.5 adds eight new mounts.

New Music
Patch 8.1.5 added some new music!

New Voice Overs
There are some interesting lines in the latest VO. You can hear all of the Xal'atath lines in the initial Patch 8.1.5 VO.

New Maps

New Icons

New Loading Screens

Coming Soon - Crucible of Storms Raid
The Crucible of Storms raid will be a two boss raid that continues the story of Azshara and the Old God influences in Battle for Azeroth. This raid also has a series of quests related to Xal'atath.

Hey mods, I come to your website daily but rarely post, I know data mining is sorta what this website is known for, but if you can spoiler tag that part about accidentally empowering Xal'atath i'd appreciate it. My fault for going to far into the rabbit hole 100%, but still some people want the surprise!

Uhm.... Why in the name of St. Bianca is daily maintenance going to keep the servers down from 7am to 3pm?? That's like..... 6pm EST.
So I wait for months and months and months for the ability to xfer to an allied race originally advertised as a launch feature, and then when they finally get around to rolling it out they keep the servers down so long I won't have time to do the actual unlock questline and initiate the transfer before my guild's raid time?

Meh no thanks. Only worthy thing for me is Wintergrasp and 2 decent pieces of content are being timegated as per usual until April and May.

I like how they still need to gate a fucking 2 boss raid by a week though for LFR/Mythic.... never change ActiBlizz.

Weren’t you just in the Classic update forum talking about how happy you are Classic is being timegated?

- - - Updated - - -

Originally Posted by FecundDecay

Uhm.... Why in the name of St. Bianca is daily maintenance going to keep the servers down from 7am to 3pm?? That's like..... 6pm EST.
So I wait for months and months and months for the ability to xfer to an allied race originally advertised as a launch feature, and then when they finally get around to rolling it out they keep the servers down so long I won't have time to do the actual unlock questline and initiate the transfer before my guild's raid time?

Lovely.

Did you even pay attention to how much is happening? Sure, maybe if we were getting only Allied Races it would be an hour, but there’s 3 major graphical overhauls happening just to be name 1 reason we have extended maintenance.

Weren’t you just in the Classic update forum talking about how happy you are Classic is being timegated?

- - - Updated - - -

Did you even pay attention to how much is happening? Sure, maybe if we were getting only Allied Races it would be an hour, but there’s 3 major graphical overhauls happening just to be name 1 reason we have extended maintenance.

A lot more happened in prior patches and expansions that didn't require 8+ hours of servers being completely offline, so I find your argument a bit dubious.
Especially considering the majority of that content was either already in game and simply not unlocked, or has already been added into the game files by background downloads over the last day or two.... so we're talking about back-end switches being flipped on their end to enable content already on our machines.... still failing to see why that requires a full day of downtime.

A lot more happened in prior patches and expansions that didn't require 8+ hours of servers being completely offline, so I find your argument a bit dubious.
Especially considering the majority of that content was either already in game and simply not unlocked, or has already been added into the game files by background downloads over the last day or two.... so we're talking about back-end switches being flipped on their end to enable content already on our machines.... still failing to see why that requires a full day of downtime.

Maybe they are doing server work to fix the lag or phasing bugs? A guy can hope...

A lot more happened in prior patches and expansions that didn't require 8+ hours of servers being completely offline, so I find your argument a bit dubious.
Especially considering the majority of that content was either already in game and simply not unlocked, or has already been added into the game files by background downloads over the last day or two.... so we're talking about back-end switches being flipped on their end to enable content already on our machines.... still failing to see why that requires a full day of downtime.

Not everything is in the background downloaded. Even if they are in the files, there’s still updates that must be done for the graphical enhancements, and those always take time as well as making sure software is compatible during and after the upgrade process.
Again, if it was just allied races being opened then maintenance would have probably been 30 minutes to an hour, but when you add on changes in visual display as well as multiple cases of instanced content that link between existing and future software profiles, it takes time. Also, 3pm is the estimate. It might be up sooner or even take longer.
Hell, at my work when they update our system with new versions there’s times we spend 2-4 days at a different building due to software changes.

A lot more happened in prior patches and expansions that didn't require 8+ hours of servers being completely offline, so I find your argument a bit dubious.
Especially considering the majority of that content was either already in game and simply not unlocked, or has already been added into the game files by background downloads over the last day or two.... so we're talking about back-end switches being flipped on their end to enable content already on our machines.... still failing to see why that requires a full day of downtime.

We haven't had any real downtime in months. They are probably using this as an opportunity to perform some additional hardware maintenance that can only be done while servers are down (upgrades and replacements).