Dungeons of Dremor Update Released

Product Update - Valve

1 авг, 2012

NOTE: This is a major patch. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize. We also strongly recommend being patient around mods; it may take a little time for mod creators to get their work updated to run with the new version of Dredmor.

CORE:• SKILL: Two new skills, Daggers and Polearms.• SKILL: Accompanying new weapons for the Same.• SKILL: Shields: Defensive Bash changed to scale damage by block%• SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice.• CORE: burn="1" effect removed from game.• CORE: Minibosses!• CORE: Charging, dashing monster attacks and types• ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect• UI: New screens in-game for achievements• UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk.• UI: 2X controls are now on individual elements, instead of a global setting• UI: Character window can now be dragged around the screen.• UI: Crafting now has useful tooltips.• UI: Lutefisk Cube now also has a tooltip. (Mainly, it tells you that you have Lutefisk. It's not a very useful tooltip.)• UI: Crafting now has a button to access it on the belt panel.• UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue• UI: Page count now exists in the Tutorial list• UI: You can now choose your title screen.• GAMEPLAY: Miniboss support.• FIXED: Fiery Wand now properly scales damage with Wandcrafting• FIXED: made some more sconces unpushable• FIXED: Glacial Burst Trap• FIXED: Playing for Both Teams Achievement should now trigger properly.• FIXED: position of "Digest" button on 2X UI widget• FIXED: Blackjack. Again. Hah.• FIXED: The weird random crash that you occasionally get going downstairs for no good reason. (We think.)• FIXED: Don't let user trapdoor through bottom floor of the dungeon when debugging things; that's bad.• NERFED: Promethean Magic. Again. This time via increased mana cost.• ART: Raven sprite moved to Core game.• ART: Raven sprite now slightly colorized.• SFX: A bunch of new sound effects.• GAMEPLAY: Drunkenness. It's a thing.• GAMEPLAY: Monsters now have a sight cone, and sneaking now works better. Monsters have two states, "suspicious" and "attempting to kill you."• GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys.• GAMEPLAY: Added new achievements! (Nobody expects these to work at this point, do they? Nah.)• MODS: Added "buff type" hints for removing buff effects from a particular skill tree.• MODS: Custom engravings now show tooltips if they have a description.• CORE: Total rewrite of the save-game system. Save games are now stored in directories. At some point, we will load things one level at a time (and make our autosave significantly better); this was not done for this build, but the framework is in place.• CORE: As an added bonus, loadsave.dat is now dead.• STEAM WORKSHOP: Various Steam Cloud issues.• STEAM WORKSHOP: Mods are now embedded in save games, so that Steam Workshop won't automatically update, overwriting your mods and breaking your save game.• STEAM WORKSHOP: Mods published to Steam Workshop are now tagged.RotDG:• SKILL: Level 5 Vegan will now only remove Vegan-related debuffs.• SKILL: The Cure will only remove one random debuff instead of all debuffs.YHTNTEP:• FIXED: Fixed a misplaced blocker in the Zomby Zoo.• FIXED: Capacitor had something broken with it. Somewhere. We fixed it.• SKILL: Made Essence of Battle removeable (and it'll take all your mana if you do remove it.)• SKILL: Player can no longer resist Empowered version of Chronomantic Twist.COTW: It exists. Go play!