Fizzwidget TrackMenu

According to my psychometrician colleague, the average adventurer can only hold in his or her head the working knowledge to perform (or use) seventy or so skills (or items) -- on short notice, that is. Those who have time to consult their spellbooks can recall and put to use anything they've ever learned... but that's little comfort if you find yourself in a Devilsaur's belly because you couldn't remember fast enough how to Track Beasts. And the more one tries to keep in this limited working memory ("action slots", the expert calls it), the more easily distracted one is by all the clutter.

Enter Fizzwidget TrackMenu! This handy device attaches to your current navigation equipment and keeps all your tracking skills at your fingertips, without undue confusion... leaving you more room to keep other abilities or items readied.

Features:

Mousing over the minimap tracking icon (the part of the Blizzard default UI that shows which tracking skill is currently active) will show a menu of the tracking skills you have. Click a button in the menu to switch to that tracking skill.

If you have tracking skills but none are active, the minimap tracking icon will still be shown, with an "X" icon (so that you can still use the menu to pick one).

Unlike straight ports of older tracking menu addons, Fizzwidget TrackMenu is built from the ground up for WoW 2.0 -- it works the same regardless of whether you're in combat.

v. 2.2 - 2007/09/25

Updated TOC to indicate compatibility with WoW Patch 2.2.

Track Humanoids is now always in the menu for Druids (though it won't work if you try to cast it while not in cat form).

If the menu is set to show on click, the tooltip will disappear when moving the mouse into the tracking spells menu or shift-clicking to get TrackMenu's options menu.

There's now also an option to keep the tooltip from appearing at all.

[*]The invisible frame we use for opening the menu on click or mouseover is now at the proper depth; the menu should no longer open unexpectedly when clicking/mousing over frames (e.g. bags) that obscure the minimap.[*]We also make sure said frame moves appropriately when the display resolution changes (or you switch between windowed and fullscreen); the menu should remain useable in such cases now.

Here is a modified older version that only pops up the menu on click:link
I got that link from the curse gaming thread for this addon.
Is there any reason you cannot ad this? It seems like most people want it.

I absolutely love this mod! I don't know if it has ever been brought up, but have you thought of using the concept of this mod to work with a Hunter's aspects? There have been a few mods over the years with this function, but most of them have been abandoned. Because your mod is so clean and easy to use, I think many players would appreciate it. Just some food for thought...

Originally posted by pengh using visor2 as a moveanything replacement, I can't seem to find this mods frame to be able to move it, and since my minimap is on the bottom of the screen it makes this mod somewhat impossible to use, any chance this could be remedied?

I too have my minimap on the bottom of the screen....what about Fubar support?

Originally posted by sabbatboy Any chance you could modify this so that the drop-down only appears with a click? So many mods put their UI buttons on the mini map, that the auto drop-down can be a hassle.

I too would love to see this feature. Making it so a left click would show the dropdown woudl be great!

I am using it on all my characters (10 of them, all classes) and am not getting any errors.

Well, one thing... I also use the mod to detach the minimap buttons so I can put them where I want but when this mod is active I can't move the button. I have to inactivate this mod, move the button, and then reactivate this mod. Would be nice if I didn't have to do all that but that a one time thing to not a biggie.

Great idea now that the bulk of tracking menus that hooked into the minimap icon are now dead. Book Of Tracks ,the most compact, efficient mod of this type out there, apparently isn't going to be updated any time soon.

TrackMenu 2.0 here has problems, though.

It is trying to use Blizzard's (now) protected functions. The following errors popped up at random times on a 60 priest with only Find Herbs & Find Treasure:

And so on. Each time each error occurred, the following line would change to a higher number: "...GFW_TrackMenu//TrackMenu.lua:129: in function `FTM_BuildFrames'/...". The errors stopped after 9 total errors occurred and TrackMenu stopped working (and I disabled it).

using visor2 as a moveanything replacement, I can't seem to find this mods frame to be able to move it, and since my minimap is on the bottom of the screen it makes this mod somewhat impossible to use, any chance this could be remedied?

My minimap is at the bottom of the screen so when I mouseover the trackmenu it runs off the bottom and I can only see the top five entries in the menu. This is the only thing stopping me from using TrackMenu. Is there anyway you can make it so the menu can't run off the screen? Please?

I love the look of this mod much more than the old TrackingMenu (by another author).

Would it be possible to have Aspects added to this mod too? Having both in one would make sense, and I'd love to have them both look the same (beside the fact that the old AspectMenu mod is broken with 2.0).

Would GREATLY appreciate it, as a Hunter main. Thanks for the consideration!