And finally, early posted June Patch Notes! We've got an exciting long awaited feature to share with you as well as the release of a long awaited 'Mech! Lots of improvements to a couple of features, value changes, and many bug fixes, which you can enjoy reading about in details below.

-The MechWarrior Team

Flea

The very long awaited Flea has arrived!

You can check out the Countdown post for more details about the Flea as they are released!

Have you always wanted to save or export a 'Mech's loadout or Skill Tree build to share other MechWarriors? Or import or load in a 'Mech's loadout or Skill Tree build from other MechWarriors? Well now it's possible with great ease!

In the MWO client, you will be able to Save/Load and Export/Import a 'Mech's loadout and Skill Tree build in the MechLab and Skill Tree. The difference between Save/Load and Import/Export is that Save/Load deal with files stored on your PC and Import/Export copies a hash string to your clipboard which you can use to share builds with other people in chat, the forums or anywhere you can paste text.

The information stored in 'Mech loadout builds are the following:

Mech's weapons loadout

Mech's armor distribution

Mech's ammunition payload

Mech's equipment items

Mech's engine type/size

Information NOT stored in 'Mech loadout builds are the following:

Consumables

Cockpit items

Bolt-Ons

Patterns & Colours

Decals

The information stored in Skill Tree builds are the following:

The selected 'Mech's Skill Tree layout and which nodes are unlocked and selected.

Information NOT stored from Skill Tree layouts are the following:

The currency used to unlock the nodes.

Order of the unlocked nodes.

The unlocked but not selected nodes.

Both systems will not allow you to save/apply changes made to your personal 'Mech without the proper currencies required.

New Bolt-On for all 'Mech Chassis

Propane Tank

Competitive Play

Comp Play access has been re-enabled in preparation of the MWO World Championships 2018 along with the following changes to accommodate the new rules:

Consumables will be allowed in both Comp Play and Stock Mode option in Private Lobby.

Comp Play will only be accessible on Tuesdays, Thursdays and Sundays Saturdays for 24 hours per day (starting at midnight PST).

[UPDATED EDIT]

We have moved the Sunday time slot to Saturday to better accommodate all time zones.

Rubellite Oasis Conquest

The Conquest mode capture points in the Rubellite Oasis map have been changed to best accommodate for the upcoming MWOWC2018!

Here is a BEFORE (old) and AFTER (new) of the capture points to compare them:

BEFORE (old)

AFTER (new)

Single Heat Sinks

Cooling increased to 0.13 (from 0.12)

Added heat threshold increased to 1.3 (from 1.2)

Heat Sink Design notes: We are improving the baseline heat sink values to provide more direct benefit to stock 'Mechs for both newer players and participants in the 2018 MWOWC.

Ammo

Ammo values for Auto cannon and Missile based weapons being increased for both single ton, and half ton increments:

Inner Sphere Ballistic

1 Ton

0.5 Ton

Current

New

Change

Current

New

Change

AC 2

75

87

12

37

43

6

AC 5

30

35

5

15

17

2

AC 10

20

23

3

10

11

1

AC 20

7

8

1

3

4

1

LBX 2

75

87

12

37

43

6

LBX 5

30

35

5

15

17

2

LBX 10

20

23

3

10

11

1

LBX 20

7

8

1

3

4

1

UltraAC 2

75

87

12

37

43

6

UltraAC 5

30

35

5

15

17

2

UltraAC 10

40

46

6

20

22

2

UltraAC20

21

24

3

9

12

3

RAC 2

300

350

50

150

175

25

RAC 5

150

175

25

75

87

12

Inner Sphere Missile

Current

New

Change

Current

New

Change

SRM

100

120

20

50

60

10

SRM + Artemis

100

120

20

50

60

10

MRM

300

340

40

150

170

20

LRM

180

240

60

90

120

30

LRM + Artemis

180

240

60

90

120

30

Streak

100

120

20

50

60

10

NARC

12

13

1

6

6

0

Clan Ballistic

1 Ton

0.5 Ton

Current

New

Change

Current

New

Change

C-AC 2

75

87

12

37

43

6

C-AC 5

60

70

10

30

34

4

C-AC 10

60

69

9

30

33

3

C-AC 20

28

32

4

14

16

4

C-LBX 2

75

87

12

37

43

6

C-LBX 5

30

35

5

15

17

2

C-LBX 10

20

23

3

10

11

1

C-LBX 20

7

8

1

3

4

1

C-UltraAC 2

75

87

12

37

43

6

C-UltraAC 5

60

70

10

30

34

4

C-UltraAC 10

60

69

9

30

33

3

C-Ultra AC 20

28

32

4

14

16

4

Clan Missiles

Current

New

Change

Current

New

Change

SRM

100

120

20

50

60

10

SRM + Artemis

100

120

20

50

60

10

LRM

180

240

60

90

120

30

LRM + Artemis

180

240

60

90

120

30

ATM

90

105

15

45

52

7

Streak

100

120

20

50

60

10

NARC

12

13

1

6

6

0

Ammo Design Notes: We want to improve the baseline ammo stores primarily to make lighter ammo stores a bit more viable on lighter designs, while also better supporting a number of Stock designs for the upcoming MWOWC.

Mech Quirks

Adder:

Minor increases to the side torso Structure bonus' for ADR-A, B, D, AND CN side torso Omnipods.

The Timber Wolf quirks have been reworked to remove all previously assigned Negative Quirks.

Some have been rolled into the baseline stats of the 'Mech.

Counterbalancing quirks have been provided to a number of other torso locations

Timber Wolf A:

Left Torso

Acceleration -5% removed

Deceleration -5% removed

Reverse Speed -10% removed

Torso Turn Rate (Yaw) -10% removed

Torso Turn Angle (Yaw) -5 removed

Center Torso

Base Torso Yaw reduced to 80° (from 90°)

Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)

Right Torso

Reverse Speed 10% removed

Torso Turn Rate (Yaw) +10% added

Torso Turn Angle (Yaw) +5 added

Missile Velocity +5% added

Missile Cooldown -5% added

Set of 8

Torso Turn Angle (yaw) +5 removed

Timber Wolf C:

Left Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Missile Velocity +5% added

Missile Cooldown -5% added

Center Torso

Base Torso Yaw reduced to 80° (from 90°)

Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)

Right Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Missile Velocity +5% added

Missile Cooldown -5% added

Set of 8

Missile Velocity 10% removed

Missile Cooldown 10% added

Timber Wolf D:

Left Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Center Torso

Base Torso Yaw reduced to 80° (from 90°)

Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)

Right Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Timber Wolf Prime:

Left Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Center Torso

Base Torso Yaw reduced to 80° (from 90°)

Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)

Right Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Timber Wolf S:

Left Torso

Torso Turn Rate Increased to 2.5% (from -5%)

Torso Turn Angle (Yaw) +5 added

Center Torso

Base Torso Yaw reduced to 80° (from 90°)

Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)

Right Torso

Torso Turn Rate (Yaw) -10% removed

Torso Turn Angle (Yaw) -5 removed

Set of 8

Torso Turn Rate reduced to 25% (from 30%)

Timber Wolf Warrent:

Left Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Center Torso

Base Torso Yaw reduced to 80° (from 90°)

Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)

Right Torso

Torso Turn Rate (Yaw) +7.5% added

Torso Turn Angle (Yaw) +5 added

Timber Wolf Design notes: As the only 'Mech previously assigned negative quirks, we have decided to roll a number of these values into the baseline stats of the 'Mech and provide counter balancing positive quirks similar to other Clan 'Omnimechs rather then negative quirks. Some of the older quirks that we no longer utilize such as reverse speed, have been phased out from this pass. The net results will see the Timber Wolf operating at about 5-10% extra efficiency through a number of attributes that have been either phased out or reduced depending on their assignments.

For example, Despite the reduction to core Torso Turn Rate speed, the net result produces a higher value compared to where it is now:

Old settings, TBR-S Right Torso + TBR-Prime Left Torso:

76.5 base - 10% = 68.85 total

New settings, TBR-S Right Torso + TBR-Prime Left Torso

68 base + 7.5% = 73.1 total

GDPR Compliance

Ability to accept Terms of Service from in-game pop-up.

Ability to "Withdraw Consent" on the new accepted TOS through website page.

Privacy Policy Updates

Updated Section 5.2.1 with more information about the cookies we use.

Updated Section 8.3 to reflect changes to the user flow for withdrawing consent.

Solaris Feature Improvements

You're no longer limited to searching for other MechWarriors by ranking numbers on the Solaris Leaderboards; you can now search for them by their pilot names!

Special Events System

The Special Events System has been improved to fully support Solaris! You can look forward to new Solaris related Special Events.

Solaris City Map Performance Optimizations

Performance optimizations have been made to the Solaris City map to run at higher frame rates for smoother gameplay.

Bolt-Ons Retrofits

The following 'Mechs now have Bolt-On Support:

Annihilator

Arctic Cheetah

Arctic Wolf

Black Lanner

Blood Asp

Cougar

Ebon Jaguar

Executioner

Fafnir

Gargoyle

Hellbringer

Hellspawn

Highlander IIC

Hunchback IIC

Ice Ferret

Jenner IIC

King Crab

KitFox

Mad Cat MK II

Mauler

Mist Lynx

Nightstar

Nova Cat

Osiris

Orion IIC

Piranha

Shadow Cat

Sun Spider

Thanatos

Uziel

Wolfhound

3060s Weapon Retrofits

As of this patch, all variants of the following 'Mech chassis now support the distinct visuals of 3060s era weaponry:

Assassin

Battlemaster

Blackjack

Catapult

Centurion

Cyclops

Locust

Hunchback

Jagermech

Raven

Stalker

Blood Asp 'Mech

The following are the modifications made to the Blood Asp with respect to the physical model:

The proportions of the shoulder mounted weapons nacelles are much more accurate to that which is depicted in the concept art.

There is now only one standard size version of (the above mentioned) weapons mounts and they are mounted atop the shoulders (rather than (a version of) the former inset/sunken position)

The above mentioned shoulder mounted weapons nacelles can now equip a maximum of two weapons a piece (as one hardpoint has been relocated from the torso).

The arm mounted weapons have had their hard-points re-arranged so that a single weapon loadout will fit centrally (as opposed to the former offset position)

The cockpit has been reduced in size to reflect the proportions of the concept art more accurately.

The proportions (over-all) have been tweaked slightly to match more accurately to that of the concept art.

Art Fixes

Fixed issue where some ballistic weapons were not aligned on the left arm of the Zeus 'Mech

Fixed issue where the Orion IIC had a gap in it's arm

Fixed issue where the geometry on top of the Griffin's head was slightly off centered

Fixed issue where the Blood Asp's energy weapons in the arm were not symmetrical

Fixed a bug where Piranha-CI was not listed as a Hero 'Mech in the Store

Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

NARC ammo change: wut? The weapon that deals no damage whatsoever gets buffed by adding...one non-damaging shot to it's load per ton of ammo. None for 1/2 a ton.

At the least, make it 14 shots per ton, 7 per half ton. Poor NARCs are a heavy burden as it is for most pilots who use them, you could literally have given them another 50% bonus ammo per ton and it still wouldn't have been overdoing it.

So the negative Timberwolf quirks are still there... you just won't see them... wtf?

Emm.. *sigh*

Can someone from PGI clarify this a bit better.
None of the Clan mechs should have negative quirks anymore, its no way needed anymore. Its a curse from before the Skill tree too.
Yeah I like to pilot clan mechs aswell as is mechs and even I see these neg quirks totally uneeded.