We are seeking playtesters for GURPS Steampunk 2: Steam and Shellfire, by Phil Masters. This is a follow-up to GURPS Steampunk 1: Settings and Style, which itself builds off the classic GURPS Third Edition supplement GURPS Steampunk. Steampunk 2 deals with technology and equipment in steampunk worlds, whether historically realistic or highly fantastical. It covers information-processing devices, power sources, weapons, clothing, and assorted adventuring gear. Means of transport have already been covered by GURPS Vehicles: Steampunk Conveyances.

This supplement combines both "crunchy" game details and flavorful steampunk-genre elements, so we will be looking for comments on game mechanics as well as atmosphere and style. We expect the playtest to be very active for about three weeks, and then to remain open to hammer out details for as long as the author requires after the initial feedback period.

The playtest is currently scheduled to run from October 2 to October 23. We would ideally have all applications by October 1.

Preferential playtest slots will be given to those who have spent at least $50 on PDFs from Warehouse 23 in the past calendar year, though this is not a requirement. For more, see the general playtest information page.

Prospective playtesters should email Roger Burton West with [playtest] in the subject. Include your preferred email address for the closed playtest mailing list, your name as you wish it to appear in the published supplement, your Warehouse 23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please submit in this format:

jennydoe@etheremail.com
Jennifer Doe
jendoegamer

I'm a GM with 10 years' experience, and have been running GURPS campaigns for seven years; I have playtest credit on three previous supplements. I've been running a Steampunk game for the past six years. In my spare time, I tinker with steam-powered gizmos.