The Division DLC incoming April 12.

By Blackwalt - Posted on 06 April 2016

Incursions. DLC and update

In April, the first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play. Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment. This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.

More extensive details after the break.

Incursions

Story and Background

Falcon Lost will be the first Incursion

It takes place in a Water Treatment Plant and is a LMB Stronghold, because that is not really something that you bomb, when you want to take back New York

Captain Perez reassembles the LMB to keep control and now it is our job to stop the rest of the LMB

Multiple voice-overs and discussions that will be different each time

Tactics:

You won´t be able to camp in Falcon Lost

There will be new enemies: Drones – they will flush you out of cover and need to be shot down

You really need a good group and tactics, will be very difficult with PUGs

It is not only about gear but also a lot about player skills

You need synergy between playstyles

Matchmaker

Matchmaker is confirmed for Incursions. There is a Gear-Score recommendation for hard-mode and for Challenge Mode, you won´t be matched with players that are below a specific score.

Checkpoints

No checkpoints in Incursions, when you die you have to start over

Weekly lockouts?

No weekly lockout for incursions you can play them as many times as you want.

The first time in the week you will get a very good reward, and after that you will get good rewards

Future Incursions

More Incursions are planed (Columbus Circle is already confirmed for the Conflict update in May)

Future incursions will have different mechanics

Rewards

Best/new gear and weapons than everywhere in the game (also new named weapons)

Gear-Set-items

Difficulty

The Difficulty of the Incursions is very high, because it needs group coordination, tactics and also good gear to beat the Incursion

Incursions have two difficulties

Hard Mode that will require the equivalent of the current level 31 high end gear

Challenge Mode that will require the new gear-sets

The devs could beat the hard mode, so they made it more difficult. The QC players needed days to beat the Challenge Mode Incursion.

Trading

Player can drop items to give it to the other players in the group that were present as you got the item

Restrictions:

Dark Zone you have to go to a Checkpoints to trade the item (safe area)

Dropped loot can be picked up by all players in the group

Items can be dropped and traded multiple times in the 2h window after pickup

New Feature: Assignments

There will be weekly and daily assignments

You can earn Phoenix Credits and Division Tech

Good rewards in general

Example: killing 10 Cleaners

New Dark Zone Activities

Supply Drops

Drop from the sky that happens every hour on different locations and have very good rewards

Only the first group that gets there will get the reward.

Supply Drops are protected by hard enemies

When you get the supply drop, you don´t have to extract them.

In general, they will add new activities in every future update

Spectator-Cam

When you die during a group-mission, you can follow other teammates

You can switch between your teammates, look around and help them until you are revived

Gear-Sets

There are 4 gear sets

Finding and equipping four pieces from a single set unlocks a new, never-before-seen talent for your Agent, which the developers aren’t revealing yet.

You will also get a setbonus when you have a specific number of set-pieces equipped

Gear sets will have other talents than what we already have

Different gearsets per playstyle

Are more powerful than High-Ends gear pieces – but you have to equip a multiple number of items to get the buff – but gear sets don´t have gear talents

Help a lot in the group synergy when players of the group have different sets

Sentry’s Call

This is the Snipers Gear set

Striker’s Battle Gear

Combat Assault set

Path of the Nomad

Dark Zone / Solo oriented set (very vague)

Technician’s Authority

Support and Tech-Bonus

You can get Gear Sets from:

Incursions

Blueprints that can be bought

Drop in Challenge Mode Missions

Dark Zone

Gear Score

After you reach level 30 you are measured by gear score / now you don´t see player level but the gear score

The gear score is calculated by the gear you are wearing and is based on the quality and item-level

Gear score is also included in matchmaking. Matchmaking will also include the items you have in the inventory.

Player Level Cap

Agent level is still capped at 30, but your gear score can boost your abilities beyond your level, and are touted as a new way of leveling up for top-level players.