The rapid funding was largely due to rabid fans overjoyed at the thought of more turn-based tactical adventure in the tech-meets-magic world of Shadowrun, but it was also a matter of design. Harebrained Schemes set the bar low -- a quarter of the $US400,000 the original Shadowrun Returns Kickstarter initially sought -- with the idea that fans could donate more to unlock additional game features, including new characters and additional missions. Instead of "stretch goals", Harebrained is calling these "co-funding goals".

"We've already begun development of the Hong Kong game," said Mitch Gitelman, co-founder of Harebrained Schemes and Executive Producer of Shadowrun via official announcement. "We're self-funding the first 12 hours of gameplay at the quality level of Shadowrun: Dragonfall - Director's Cut. But we have plenty of ideas for features and runs that didn't fit into our budget. We love Kickstarter and we think there's no better co-funding partner than our fans to help us take our game to the next level."

If the "co-funding" keeps up a steady pace, our Shadowrun adventure in Hong Kong will be quite extensive by the time it launches in mid 2015.

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Comments

I enjoyed the first 2 games, and will probably fund this one just to show support for the series. I would like to see a bit more freedom in the games, maybe a bit more like the SNES, or genesis games. Also I am not going to lie, I would love for them to make a Shadowrun game like Fallout 3.