Nomi SunriderFaction: Old RepublicCost: 41Set(s): Legacy of the Force (1/60)

Hit Points: 100Defense: 19Attack: +12Damage: 20

Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)Double Attack (On her turn, this character can make 1 extra attack instead of moving)Mettle (If this character spends 1 Force point to reroll, add +4 to the result)

Force PowersForce 2Force Renewal 1 (This character gets 1 Force point each time she activates)Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)Sever Force (Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)

Old Republic ScoutFaction: Old RepublicCost: 10Set(s): Legacy of the Force (3/60)

Hit Points: 10Defense: 12Attack: +4Damage: 10

Special AbilitiesFlanking Support (If this character combines fire against an enemy within 6 squares and the attack hits, that enemy has -4 Defense until the end of the round against allies that do not have Mounted Weapon.)Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force PowersForce 2Force Renewal 1 (This character gets 1 Force point each time he activates)Aing-Tii Flow-Walking (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)Sith Rage (Force 1: +10 Damage on all attacks this turn)

Special AbilitiesUniquePilotDeadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)Melee Attack (Can attack only adjacent enemies)Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)

Special AbilitiesUniqueFlurry Attack (When this character scores a critical hit, he can make 1 immediate extra attack)Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)Melee Attack (Can attack only adjacent enemies)Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Special AbilitiesUniqueLoner (+4 Attack if no allies are within 6 squares)Melee Attack (Can attack only adjacent enemies)Mobile Attack (Can move both before and after attacking)Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Special AbilitiesUniquePilotCyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)Melee Attack (Can attack only adjacent enemies)Double Attack (On her turn, this character can make 1 extra attack instead of moving)Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)Regeneration 10 (If this character doesn't move on her turn, remove 10 damage from her at the end of that turn)Self Destruct 40 (When this character is defeated each adjacent character takes 40 damage)Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force PowersForce 2Force Renewal 1 (This character gets 1 Force point each time he activates)Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)Master of the Force 2 (May spend Force points up to 2 times in a single turn)

Special AbilitiesUniqueDisruptive (Suppresses enemy commander effects within 6 squares)Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesGrenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)Ion Gun +20 (+20 Damage against Droid characters)Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

User Comments(Ruhk): Obviously it is considered a Commando for the purpose of CEs.

General DodonnaFaction: RebelCost: 9Set(s): Legacy of the Force (14/60)

Hit Points: 30Defense: 13Attack: +3Damage: 10

Special AbilitiesUniqueAffinity (This character may be in a New Republic squad)

Commander EffectYou can choose to activate only 1 character in each phase. (This includes Droid and Savage characters).

User Comments(Ruhk): Currently the singularly most powerful activation control figure in the game. For only 9 points there is no good reason to not include Dod in a Rebel or New Republic squad. Expect to see a lot of him at GenCon '08.

Special AbilitiesUniqueAccurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)Double Attack (On his turn, this character can make 1 extra attack instead of moving)Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force PowersForce 2Force Renewal 1 (This character gets 1 Force point each time he activates)Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

Special AbilitiesBodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)Melee Attack (Can attack only adjacent enemies)Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)

Special AbilitiesRangefinder (Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round)Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesUniqueImperial KnightCortosis Gauntlet 17 (Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)Melee Attack (Can attack only adjacent enemies)Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)Synergy (+4 Attack while an allied Imperial Knight is within 6 squares)

Force PowersForce 4Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

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