nice wake on the ship!
Looking good, I want to read the books!!! (they look like book covers!!)

Thanks Wendy for your support. . The wake is my attempt at using 3ds max for something useful.I.lol i made a bunch squiggly obj models into boat wakes...lol .
The water textures of some of Hobo Bo's at Sharecg. on the nerds water plain.
The time I'm finished with the series of graphics I'm hope you won't need the book :)

I love the narrative you got going with this set of renders! Great stuff!

Thank you Spyro, I appreciate the positive comment in my theme i choose.
I made a couple of obj models with 3DS in some of the scenes in trying to make a little more realistic
I'll have more to come. this whole series is just a story board i'm building .
maybe I'll try to render it into animation once i get the story board done. My teacher is also looking into the poser fusion plugin for 3ds, so hopefully I may have some direction in how to use it..lol

I love the narrative you got going with this set of renders! Great stuff!

Thank you Spyro, I appreciate the positive comment in my theme i choose.
I made a couple of obj models with 3DS in some of the scenes in trying to make a little more realistic
I'll have more to come. this whole series is just a story board i'm building .
Made I'll try to render it into animation once i get the story board done. My teacher is also looking into the poser fusion plugin for 3ds, so hopefully I may have some direction in how to use it..lol

thanks again
~Ivy

That's really good! I hope your teacher can work it all out :cheese: So it looks like you worked out the scaling in 3ds for daz/poser. I refined my approach to scaling a bit. Now I import a reference obj file (which is from daz, exported in 3ds preset) in the scale of 10.0 not 1.0 This IS the exact scale of daz stuff in 3ds max! Once you build wat you want using the imported obj as a reference, you export as a obj (to send to daz) at the scale of 1.0! When imported in daz it remains the exact scale :cheese: Also something I discovered... Daz and Max are mirrored. When you export say an arrow for instance, in max the point is facing right, but when you send it to daz, its facing left (possibly an error in my export or import settings, but I have yet to work out why this is)

Anyway, I cant wait to see and 'read' the next chapter of your story renders ! :cheese:

I love the narrative you got going with this set of renders! Great stuff!

Thank you Spyro, I appreciate the positive comment in my theme i choose.
I made a couple of obj models with 3DS in some of the scenes in trying to make a little more realistic
I'll have more to come. this whole series is just a story board i'm building .
Made I'll try to render it into animation once i get the story board done. My teacher is also looking into the poser fusion plugin for 3ds, so hopefully I may have some direction in how to use it..lol

thanks again
~Ivy

That's really good! I hope your teacher can work it all out :cheese: So it looks like you worked out the scaling in 3ds for daz/poser. I refined my approach to scaling a bit. Now I import a reference obj file (which is from daz, exported in 3ds preset) in the scale of 10.0 not 1.0 This IS the exact scale of daz stuff in 3ds max! Once you build wat you want using the imported obj as a reference, you export as a obj (to send to daz) at the scale of 1.0! When imported in daz it remains the exact scale :cheese: Also something I discovered... Daz and Max are mirrored. When you export say an arrow for instance, in max the point is facing right, but when you send it to daz, its facing left (possibly an error in my export or import settings, but I have yet to work out why this is)

Anyway, I cant wait to see and 'read' the next chapter of your story renders ! :cheese:

Thanks Spyro
Once you told me it was normal for the scale to be off between poser and daz using 3DS, I know now just rescale it after i import it and before i add textures. the scale is off by 300% in Daz3a and about 40% in poser. I don;t understand why there so different. but its easy to rescale them to the size i need in daz or poser. then i can re save it in poser format obj to retain the size .
I haven' t experienced the reversed import ~export with the obj models yet. what I do have issues with is sometimes when i save to Obj. instead of 3ds file. it will sometimes error the save and won't load in any program. its seems to be a random issue too. so I took notes and its something i'm going to ask in class Tuesday. i can see a lot of potential using 3DS in Daz and poser. its just learn how to apply what you make to what program. so I really hope poser-fusion is going to simplify that process. Whats hard is we are also learning Maya at the same time and we are in the obj rigging with kinetics Physic. and I am having a extremely hard time grasping Maya.

Well Maya is 'the' program for character modeling in current gaming industry!! Unfortunately in my area (Not in big metro, more like a small city) We were lucky to use the early version of 3ds max 08 I think. Maya is definitely a good one to learn! But I imagine very difficult when simultaneously studied with 3ds max. As some incentive to you about Max, every object/prop/clothing I make is modeled in max then exported to daz. No other program I choose over Max! Hexagon is nothing compared to Max! I'm really glad to see I'm not the only one in the Daz/Poser community that utilities Max/Maya :cheese: Creation is endless!

As a note, Objects/Items I make in Max that are for Daz/Poser - I do all the rigging and morphs in Daz/Hexagon. I haven't (with my knowledge) been able to export such features to Daz.