Graphics Work

Open webOS contains a large quantity of graphical assets that are based at 72dpi, the original pixel density of the Touchpad in PNG-24 format. Most of these images reside in Luna, as part of the UI.

Unfortunately, the source files for these assets have not been open sourced.

Therefore, as we begin to port to devices that have higher pixel densities, we will require graphics of a much greater size to display clearly on these screens. In order to solve this requirement, we will need to recreate the existing ones in a scalable/future-proof format.

Specifications / Guidelines

1x size baseline: The existing graphic set is formatted for a 10-inch screen at 1024x768.

What we need right now:

1.75x size for phones: For phones such as the GNex, we need graphics that are formatted for a 4-inch screen at 1280x800.

2x size for future tablets: For future high-res tablets (as this is the direction the market is going), we need graphics that are formatted for a 10-inch screen at 2560x1600.

What should have for the future:

4x size for future-proofing: As displays have recently doubled in size, what's to say they won't do the same again? Or perhaps Open webOS will be ported to something with a 4k screen in future? Naturally we don't know, so it's best to be safe and aim high.

What to do:

The images we need recreated in higher resolution can all be found below in their respective sections.

Each recreation must be exactly 4x the size of the original image and match the original as closely as possible in terms of style - consistency is vital if Open webOS is to look like a professional product.

Please bear in mind that most assets have some kind of alpha transparency (hence the requirement for PNG-24 assets) which can affect their final appearance in situ.

Current assets have been recreated in Photoshop or Illustrator. It is recommended that any work you do is in one of these two Adobe products, as it allows for interoperability at a later date if required.

If you are working in Photoshop, please draw all shapes as vectors and apply layer styles to each layer so that you are not working 'destructively' and so that your work can be easily transfered to another PSD if needed.

Luna Next (LunaSysMgr)Files

Deprecated Graphics

The files listed below are believed to have been deprecated and are no longer in use. If you find any more, please add them below. Note:It is not necessary to recreate the HP bootlogo, as we will be using the webOS-ports logo instead (see top-left of wiki.)