For example, below is an items array and an attributes map. Their contents can be examined using JavaScript for loops. Individual array values are accessible by index, and individual map values are accessible by key:

While this is a convenient way to store array and map-type values, you must be aware that the items and attributes properties above are not QML objects (and certainly not JavaScript object either) and the key-value pairs in attributes are not QML properties. Rather, the items property holds an array of values, and attributes holds a set of key-value pairs. Since they are stored as a set of values, instead of as an object, their contents cannot be modified individually:

Additionally, since items and attributes are not QML objects, changing their individual values do not trigger property change notifications. If the above example had onNumberChanged or onAnimalChanged signal handlers, they would not have been called. If, however, the items or attributes properties themselves were reassigned to different values, then such handlers would be called.

One way to "update" the contents of an array or map is to copy the property to a JavaScript object, modify the copy as desired, and then reassign the property to the updated copy. Note, however, that this is not efficient. In the example below, which reassigns the attributes property, the entire set of key-value pairs must be serialized and deserialized every time it is copied between a JavaScript object and a QML property:

Since this operation is inefficient, if a list or map should be modifiable, it is better to use alternative approaches. For example, you could implement a custom C++ list element, or write to a JavaScript object defined from within a JavaScript file.

JavaScript programmers should also note that when a JavaScript object is copied to an array or map property, the contents of the object (that is, its key-value properties) are copied, rather than the object itself. The property does not hold a reference to the original JavaScript object, and extra data such as the object's JavaScript prototype chain is also lost in the process.