Diablo Podcast #120 – Live from BlizzCon Day 1

Posted By: November 9, 2013

Flux took some time out from hogging the demo machine to have a chat with Diablo Podcast regulars Rankil and Neinball about the time they spent playing Reaper of Souls Adventure mode today at BlizzCon 2013.

Find out how all three got on and check back for the next instalment for more impressions from the show floor.

Tune in after the break where there’s our regular Youtube version and MP3 download links.

Great write up and podcast summary. Lots of new information! If you get a chance, could you find out if nephalem trails are still in game? Not seen any mention of them so far at Blizzcon & hoping announced content hasn’t already been quietly dropped is all!

I believe you are confusing what I’m querying with nephalem rifts (previously called loot runs) that have been extensively talked about at Blizzcon so far. Nephalem trials were talked about at Gamescon and are random portals that you can come across in the game world and have things like ‘waves of monsters’ type events for instance.

And thanks to Elly for putting these together. I sent them in 4-5m segments so the video would be small enough to send via gmail directly from my phone, so she had to edit them into one thing and take out the crappy visuals of people walking by while we were talking.

Know when you know so many things about the new stuff, you just can’t ignore the fact that Diablo III is really improving with massive steps in a right direction. Every new stuff is really cool, only 1 thing that matters now is 0 loot. If they will do the right things to the loot system, then Diablo III will be the best in its genre. I’ve played PoE recently, about ~80 hours, and I really like that even tho you don’t have the best gear with massive damage and stuff, you can still progress at a good pace throughout the game and feel satisfied. That’s what I miss from Diablo III. Diablo II had this, PoE has it, but if Diablo III will make things right – it will have it too. So fingers crossed, let’s see what information they will bring in today in their other panels.

Kind of funny how you comment on ‘how amazing it is’ to not know what 3+ monster types you will get in the rift and how cool it is to see random monsters stuck together. That was the entire premise of D1 and it boggles my mind that it has taken this long to get this very basic randomization into D3.