This page is a work in progress and contains a selection of modding tools submitted by the members here.If you know of a useful 1942 mod tool not here please post the details and a link and I will update.

Battlefield Game Archive Tool (BGA) DownloadBGA ProjectDescription: A from-scratch-development of a very refined and far more powerful tool to handle .rfa files.

Editor 42 (ED42) DownloadEditor42-0.41-Beta.rarDescription: Allows full editing of heightmap, textures, object placement, Control Points and Spawns. This is a great tool!

Editor 42 (ED42) Library Textures Downloadfo0ks_ED42_library.rarDescription: These are my textures I have either made or downloaded for ED42 mapping. They include many road textures to use with the road tool in Ed42 and some other general terrain textures. Enjoy.

BF 3DS Max Script by (Rexman's tools) DownloadbfMaxscript_14Jun2003.zipDescription: Before the BFMDT (above) was released, Rexman made some tools for 3dmax to assist with BF42 modding. These tools have some features which the BFMDT does not, like importing heightmaps into 3dmax. some of the functionality is duplicated in the BFMDT and I suggest you always use the BFMDT as a preference. (exporting/importing objects is possible in Rexmans tools but easier in the BFMDT for example)

Converted Treemesh for ED42 DownloadConvertedTreemeshes_for_ed42.rarDescription: By default ED42 will not display Trees and Bushes etc (Treemesh) Extract this file to you Standardmesh folder and ED42 will show all treemesh objects.

TGA to DDS Batch converter Downloadddsterrain.zipDescription: This little tool will convert TGA files (required for terrain shadow generation) back to dds in one easy click.

TGA to DDS Batch converter DownloadForum post with attached fileDescription: This little tool allows batch-converting files to .dds, retaining full cusomizability with a small batch GUI. Useful for batch-converting tga to dds when quality/size settings are important.

TGA Splitter Download (Updated version - supports huge imagestgasplit_2.0.rarDescription: Use this tool to split a large TGA file down to individual terrain maps. This can be useful for creating an entire map texture in photoshop as a huge image and then breaking it down to use in the editor. (use the converter above to convert to dds.)

Yup, I changed that some time ago, but apparently forgot to uplod it. Just open your styler for customised language (the little lightning icon), choose "BF42", then switch to "Comments&numbers". Then just do as I did:

DACV already has. You can contact him for them. I'm sure he is willing to give them to you. He gave me a copy.

It's been while since DACV and I have talked about them. So I'm not sure what his policy is on making copies of it and such. So it's best you contact him. If you don't know where to find him, I can contact him with MSN if you like.