You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.

(1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck.

(2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.

SOFU-JP040 Salamangrate Heatlio (Salamangreat Heatleo)

Link 3 FIRE Cyberse Link Effect Monster

ATK 2300

Links: Top, Bottom Left, Bottom Right

Materials: 2+ FIRE Effect Monsters

(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.

(2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.

SOFU-JP033 Salamangrate Emerald Eagle (Salamangreat Emerald Eagle)

Level 8 FIRE Cyberse Ritual Effect Monster

ATK 2800

DEF 2000

You can Ritual Summon this card with “Rise of the Salamangreat”.

(1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.

(2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.

• At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.

SOFU-JP052 Salamangrate no Kourin (Rise of the Salamangreat)

Ritual Spell Card

This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.

(1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead.

(2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.

(1) If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster.

SOFU-JP062 Giant Ball Park

Field Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During damage calculation: You can make the battle damage inflicted to either player from that battle 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY. In addition, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the name from your hand, Deck, and/or GY.

(2) If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY.

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If you have 3 Insect monsters with the same name in your GY: You can target any number of those cards; Special Summon this card from your hand, then equip those targets to this card as Equip Cards.

(2) You can send 1 monster equipped to this card by this card’s effect to the GY; destroy all monsters your opponent controls whose ATK is higher than or equal to the ATK of the monster sent to the GY.

VF18-JP001 G Sentai Shine Black (“C” Ranger Shine Black)

Level 4 EARTH Insect Normal Monster

ATK 2000

DEF 0

The “raven radiance” that races across the battlefield wearing suits that shine the purest black…