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A New Commercial Game For Linux That's Not An FPS

11-16-2011, 12:00 PM

Phoronix: A New Commercial Game For Linux That's Not An FPS

There's a new commercial game coming to Linux that's not yet-another-first-persons-shooter. Besides not being an FPS, one of the most common genres of Linux native commercial games, the game studio behind this title claims "there are some technical details about this game that make it completely unique within Linux."..

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There's a new commercial game coming to Linux that's not yet-another-first-persons-shooter. Besides not being an FPS, one of the most common genres of Linux native commercial games, the game studio behind this title claims "there are some technical details about this game that make it completely unique within Linux."..

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>Looking forward to this one. I hope the track editor makes it over to Linux too.

actually you have to do additional racetracks in any 3D modeling package that can export to .OBJ files, e.g. Blender. So you need modeling experience.
the track editor tool for the mac is just a shiny front-end to some python scripts that convert the exported .OBJ files into the necessary format. The python scripts should work out-of-the box on linux, so it should be fine if you aren't afraid of the command line. Doing a front-end for linux too should be just a few minutes. I'm sure there are bugs in the 3rd party race-track support though, since no-one has built one yet ;-(

>Looks like an F-Zero clone
>Looks like a remake of Bullfrog's Hi-Octane

Actually the inspiration has been another big anti gravity racer (think about the year 2097).

bye, julian

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As I've been saying for years, GNUStep is where linux should be putting its desktop development effort. You gain OSX compatability AND a better desktop experience. Not to mention Linux could actually gain a decent video API.

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Looks interesting. There's been a spate of racing games lately, including Forza 4 (couple friends worked on that) and Nitronic Rush (which, while not as polished or complete looking as Core Breach, was made from scratch with no existing engine or physics toolkit at all and by just a handful of students with only a couple years' worth of prior programming experience).

Also, the codename of the game I'm working on now is... very very similar to Core Breach. Might need a new codename. [and this one _does_ run on Linux, at least right now; may or may not by release time, depending on various factors]