Dragon Ball GT Final Bout - Moves List/FAQ

=========================================================================
****************** DRAGONBALL: FINAL BOUT FAQ/MOVELIST ******************
=========================================================================
PlayStation Fighting Game; released 1996 and 2002 UK (PAL)
WALKTHRU (Version 1.0) 01/03/2003
Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com
Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).
This guide may NOT be used as part of a restricted Pay-to-Enter website or in
print unless you are prepared to pay me for its inclusion.
If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.
========================================================================
********************************* CONTENTS *****************************
========================================================================
1) INTRODUCTION/REVISION HISTORY
2) GENERAL FAQ
3) FIGHTING GUIDE
a) Basic Moves
b) Flying vs. Ground
c) "Demo" Moves
d) Smash Meteors
e) Surviving The Game Modes
4) CHARACTER MOVELISTS/STRATEGY
a) Goku/Super Goku/Super Saiyen Goku
b) Little Goku/Super Little Goku
c) Trunks/Super Trunks/Super Saiyen Trunks
d) Super Vegeta
e) Gohan
f) Pan
g) Piccolo
h) Freiza
i) Cell
j) Majin Buu
k) Super Vegetto
l) Super Saiyen 4 Goku
5) BUILD UP MODE
a) Building a Character
b) Importing data from Dragon Ball: Ultimate Battle 22
6) BACKGROUND TO THE GAME
a) Dragon Ball
b) Dragon Ball Z
c) Dragon Ball: GT
=========================================================================
*************************** 1) INTRODUCTION *****************************
=========================================================================
INTRODUCTION - Dragon Ball: Final Bout is quite frankly not the greatest
fighting game ever, its not even that great a Dragon Ball game. However if has
its charms and since its reissue on budget in the UK a whole new set of gamers
will be needing a clear guide based on the English version. This guide
contains full information, strategy and movelists for all characters. A guide
to Build Up mode and some background to help out newer Dragon ball fans who
have not heard of Dragon Ball: GT, the series from which a lot of the
characters are drawn. Hopefully you will find this easy to use and somewhat
illuminating. Ready? Fight!
***********************************************************************
REVISIONS - (02/03/2003).
Full fighting guide and full set of movelists, with strategy provided. Guide
to Build-Up mode, background and a FAQ also included. Guide pretty well
complete, so next update will likely be the last, and will probably just be
corrections if needed.
=========================================================================
**************************** 2) GENERAL FAQ ****************************
=========================================================================
Dragon Ball: GT has only just started to air in the United Kingdom, and many of
the fighters as well as the end boss are based on that series (in the USA the
game is actually called Dragon Ball GT: Final Bout). In fact Dragon Ball Z has
only just started to acquire a following here! The final section of this guide
deals with the entire Dragon Ball saga for those who are very new to it. This
FAQ section is aimed at those players who have come to the game with some
knowledge of Dragon Ball from the DBZ series, but have no clue what Dragon
Ball: GT is, as well as handling questions about gameplay issues etc.
_________________________________________________________________________
Question: I have just started playing, and why won't the characters move
faster? I can't move forwards or backwards properly!
Answer; It may seem dumb, but it took me a while to work out that just pressing
forwards or back on the direction pad was not the correct way to move you
characters about. You must use R1/L1 and the directional buttons to make a
speedy dash either way!
_________________________________________________________________________
Question: I have only just started playing? Why is it sometimes when I do a
big energy attack like a Kamehameha the screen moves behind me, and the word
COUNTER flashes on the screen? And why is it only sometimes?
Answer: These are called "DEMO" moves. Basically when performing one of each
characters powerful energy attacks, if you quickly tap the button inputs it
will come out normally. If at the end of the combo press and hold the final
input direction and triangle firmly you should turn it into a demo move. These
allow more spectacular counters, avoidance and blocks to be performed by the
person it is aimed at. Damage is still the same. This effect can be disabled
in the Options menu (see FIGHTING GUIDE for more info on performing, blocking
and countering DEMO moves)
_________________________________________________________________________
Question: How do I save the characters I have unlocked?
Answer: You can't. Basically when you turn off your PlayStation you'll lose
all the secret characters. You'll have to enter the code each time you play to
have them all available. But if you have saved a secret character in Build Up
Mode that will still be retained for you to carry on developing.
_________________________________________________________________________
Question: Why are some of the blonde characters called "Super" and others
"Super Saiyen". I thought that when a character went blonde, they WERE Super
Saiyen!
Answer: Well yes, it seems that to distinguish between the characters that are
Super Saiyen in two forms, one form has been called Super (eg. Super Goku from
DBZ and Super Trunks from DBGT) and the other has been called Super Saiyen (eg.
Super Saiyen Goku from DBZ and Super Saiyen Trunks from DBZ). But actually all
blonde versions of the characters are Super Saiyen.
_________________________________________________________________________
Question: Why does Super Saiyen Trunks look so different from the other Trunks
in the game?
Answer: Super Saiyen Trunks is actually FUTURE Trunks from the Android saga in
DBZ. He is older than Trunks from DBGT, who is a teenager.
_________________________________________________________________________
Question: Why is Majin Buu so small?
Answer: Because he is in his final form, that of Kid Buu who appears at the
very end of the DBZ saga.
_________________________________________________________________________
Question: Who is Pan?
Answer: Pan is Goku's granddaughter and the feisty daughter of Gohan and Videl
(Hercule's daughter). She appears at the very end of the DBZ saga and plays an
important role in DBGT.
_________________________________________________________________________
Question: How come Goku has managed to go Super Saiyen 4? I thought Super
Saiyen 3 was the highest they could go? And who is that big ape thing that is
the final boss??
Answer: In DBGT Goku is able to access a fourth form of incredible power. It
is a combination of the normal process of going Super Saiyen but also recalls
the original way the Saiyens could power-up, which was by turning into a huge
ape (at the beginning of DBZ, Gohan, Goku and Vegeta have tails and can turn
into huge apelike creatures of enormous power). That is why he looks big,
furry and has a tail. See the Dragon Ball background info at the end of the
FAQ for a more detailed explanation of SS4 and the Final Boss, Super Baby.
_________________________________________________________________________
Question: I tried to unlock Super Baby, Gogeta and Gotenks as fighters using a
code I found on a reputable codes site, but it didn't work...
Answer: You can't fight as Super Baby without using a gameshark. I can't
prove or disprove the existence of Gogeta and Gotenks in the game, but as none
of the codes work, I don't feel inclined to believe the instructions to fight
20 times in arcade mode (Hard) without continuing, to unlock them!
_________________________________________________________________________
Question: So which codes DO work?
Answer: In the UK PAL version the only code that works is the following
entered at the Title Screen.
Forward, back, down, up, forward, back, down, up, triangle x 5, square x 9
After entering the d-pad moves you should here a "boop". This means you have
unlocked all secret characters except Super Saiyen 4 Goku. Then enter the
triangle and square commands and you'll here another "boop". That means SS4
Goku has been added to the roster.
The only "proper" secret characters are Vegetto and SS4 Goku. Vegetto has
unique moves, and although SS4 Goku shares the same moves as the other Goku's,
he is much, MUCH stronger. He deals more damage with his attacks and is very
resistant to damage inflicted upon him.
_________________________________________________________________________
Question: Why doesn't the manual list ALL the moves for the fighters? And why
are some characters called slightly different things from one screen to
another? And why are they speaking in Japanese???
Answer: Basically this was converted straight from the Japanese version and
released in the UK first time around in 1996. As the US dubbed versions of
Dragon Ball hadn't aired here, they kept the Japanese voices. The lacklustre
manual and misspellings of names are just typical of the usual rushed
conversion job.
_________________________________________________________________________
Question: Hey! You reviewed this game as well and gave it 4/10! TRAITORu!!!
Answer: Er.. um.. oh look a bee! *runs away*
=========================================================================
************************* 3) FIGHTING GUIDE *****************************
=========================================================================
Dragon Ball: Final Bout has a very straightforward combat system relying more
on timing, dodging, countering and energy management than complexity of
attacks. Every character has moves that are carried out in similar ways, the
key to the game is learning each fighters strengths and weakness, when to fight
in close, when to push back and when to take to the air. Start with a
character like Trunks or Goku, and once you have grasped the games basics with
these good all-round fighters, move onto the more complex likes of Pan and
Piccolo.
-------------------------------------------------------------------------
a) BASIC MOVES
-------------------------------------------------------------------------
Every character has special moves that are listed in the individual sections
below. However there are also several common moves that are listed below:
Punch Square
Kick Circle
Energy Ball/Ki Blast Triangle
Block/Guard Cross
Restore Energy Hold down square + cross
Fast Dash Directional button plus R1/L1
Dodge R1 or L1 + cross
Jump Up
Crouch Down
Crooning Block Hold down + Cross
Fly Press Up + L1/R1
Unlike most fighting games, in which you have a set number of rounds to fight
through, DB: Final Bout has only one round. Both characters have a doubled
health bar, which needs to be depleted twice for a win. Underneath is an
"energy" metre in red. This is used to power energy based attacks. The more
powerful the attack, the more it will use up.
Managing your energy is the key to most successful bouts. If you allow it to
be over-depleted your character will have to pause to catch breath leaving you
powerless to defend. You can recharge energy by holding Square + Cross; this
also leaves you open to attack. The energy metre will recharge very slowly on
its own as the fights goes on.
Once in the air you have quite a wide area to zoom around in, although there is
a max height and width you can fly out to. Practice taking off and landing and
moving using the fast dash L1/R1 functions. This is the only way to increase
the speed of combat in an otherwise slow game.
EXPLANATION OF MOVE INPUT INSTRUCTIONS
Here is a lovely rendition of the d-pad positions:
O O O
\ | / --O means "forward" (f)
O-- --O \
O means "down-forwards" (df)
/ | \
O O O O-- means "back" (b)
A capital F or D or U means press and HOLD that button while performing the
rest of the button presses.
If the f, d, u, b is in small case then that means just tap. A comma separating
the commands means the buttons must be pressed in quick succession, but not at
the same time. A Plus sign + indicates when two buttons must be pressed
together.
Unlike a lot of fighting games the button inputs for DB: Final Bout are pretty
simple, there are no moves that require any d-pad rolling. Moves need to be
made with quick, firm taps of the d-pad and action buttons. The main skill you
will need to develop is compensating for the sometimes sluggish responses to
your inputs from the fighters.
-------------------------------------------------------------------------
b) FLYING VS. GROUND
-------------------------------------------------------------------------
Each character can fly by pressing Up and L1/R1. In the air you can zoom about
using the directional buttons and L1/R1. Fighting in the air can be quite fast
and frantic, but also very frustrating. Collision detection gets much worse up
in the air and it's very hard to target energy blasts efficiency. Often some
players will use the air as a safe haven to go and power back up in, especially
if they are fighting someone like me who is not a fan of Final Bouts air
fighting system.
If you are someone who enjoys ground fighting its good to start learning and
using characters who have energy attacks that spread out like trunks or Majin
Boo, or those ones who have rising attacks like Goku or Vegeta.
The main beef I have with the flying in this game is that with no way to "lock
on" to an opponent you often spend much of your time flailing about banging
into their feet and firing beams that miss by miles. The time you do get a
good fight is when you fight toe-to-toe with your opponent, by which time, you
may as well be on the ground.
Some of the smaller characters like Pan, Little Goku and Buu can be more
effective with some flying incorporated in their strategies as they make small
and difficult targets to hit and Pan especially can make up for her weaker
attacks by combining speed and flight to cause maximum annoyance.
Basically, I don't like flying much and it tends to be small part of my
strategy; I like a simple, toe-to-toe fight, with no Smash Meteors. With the
games sluggish pace and other faults such as poor AI and collision detection, I
find keeping the fights on the ground the best way to accentuate what's good
about the game
-------------------------------------------------------------------------
c) DEMO MOVES
-------------------------------------------------------------------------
You'll notice each character's top two moves on their movelists are powerful
energy blast attacks, such as Kamehameha's etc. Basically when performing one
of each characters powerful energy attacks, if you quickly tap the button
inputs it will come out normally. If at the end of the combo you press and
hold the final input direction and triangle firmly you should turn it into a
demo move. These allow more spectacular counters, avoidance and blocks to be
performed by the person it is aimed at. Damage is still the same. This effect
can be disabled in the Options menu.
When character goes into a demo move the camera will move behind them. If you
are defending against this move you know have more counter options open to you,
instead of just blocking or jumping you can dodge it and knock back a counter
hit.
When you see the word COUNTER flash up that is the moment you need to decide of
you want to Counter or Defend. If you decide to defend you can then do one of
three things.
Defending against a Demo Move
1) Press Circle and Square together to be pushed back with out harm
2) Press Cross and Triangle together to Disappear (cool!)
3) Press Cross on its own to Guard the attack.
To Counter a Demo Move
1) Press Circle, Triangle and Square all together quickly at the same time
2) If you succeed you'll fire out an energy blast of your own
3) When the two blasts meet, both start pressing Triangle as fast as you can
4) Whoever "wins" the triangle bashing will have their beam hit and do damage!
This is quite fun and can be spectacular. Countering a demo move looks really
cool. After the first one is activated, hammer square, triangle and circle
together quickly, and if it worked your character will power up their energy
attack. The two beams meet and then you both hammer triangle, the beams will
push each other back and forth and whichever beam is the longest after about 10
seconds gets the hit! I find this is fun in Two-Player and Championship mode
where you are playing other people. Its not much fun against the CPU and for
those battles I think like the Meteors it is better turned off for a quicker,
more enjoyable fight, unless you fancy getting some practice on. In my fights
against the CPU I have noticed they seem to win a DEMO move "tug of war" about
75% of the time, not matter how fast or slowly you bash the buttons, bah.
-------------------------------------------------------------------------
d) SMASH METEORS
------------------------------------------------------------------------
Quite frankly I dislike the Smash Meteor system. I usually turn it off in the
options menu, I think they are awkward to perform and interrupt the flow of the
game. But that's my opinion.
To begin a Smash Meteor press R2 and forwards while up close to your opponent.
This should send your opponent flying backwards. You then have the choice of
three Meteors to perform.
1) Rush punch = Square + Triangle
2) Rush Kick = Circle + Triangle
3) Blast Meteor = Triangle + Cross
To successfully pull of the first hit, you need to keep pressing the
directional button forwards. If you see the word M.T.O. 01 appear at the
bottom of the screen you can then input up to ten more, this time you can press
the directional button in any direction as you perform it. It doesn't have to
be in the direction of your opponent. Timing them can be tricky, its advisable
to keep repeating the button presses for the Meteor you want to ensure it
registers.
If a Smash Meteor catches you, you'll need to defend against each one
specifically.
Defending against a Smash Meteor
1) Against a Rush Punch press Square + Cross
2) Against a Rush Kick press Circle + Cross
3) Against a Blast Meteor press Square and Circle
If you successfully defend and are quick enough you can counter with a Smash
Meteor of your own.
Again to avoid huge frustration, it is better I think to switch these off
against the CPU. The CPU fighters are very good at chaining Meteor against
you, and very good at escaping from yours. Better saved for two-player bouts I
feel.
------------------------------------------------------------------------
e) SURVIVING THE GAME MODES
------------------------------------------------------------------------
Battle Mode is the equivalent of Arcade Mode. Choose this mode and you will
need to fight through several rounds against various other fighters before
meeting the big boss character "Super Baby". Then the game ends. Any secret
fighters you fought have been added to the roster, although they cannot be
saved there.
Two-Player Battle is simply Two-player, one-on-one Vs. Mode. In Championship,
eight players can take part. You only fight two at a time but you work your
way through two rounds until only two remain to fight it out for the
championship.
In Option mode you can do several things. You can turn the Demo moves and
Smash Meteors off and on. You can alter the CPU difficulty and most usefully
of all, you can take part in a Training mode, where you can practice against
each other without losing any energy or getting knocked out.
Finally there is Build Up Mode, which is discussed at length in section 5 of
this guide.
=========================================================================
*********************** 4) MOVELISTS/STRATEGY ***************************
=========================================================================
To unlock the secret characters enter the following code at the title screen:
Left, right, up, down, left, right, up, down, triangle x 5, square x 9
A "boop" noise indicates correct entry.
-------------------------------------------------------------------------
a) GOKU (Super Goku and Super Saiyen Goku)
-------------------------------------------------------------------------
"THE PERFECT WARRIOR WHO OVERCOMES ALL DANGERS, SANGOKU"
SPECIAL MOVES
Kamehameha b, d, f, Ki Blast
Super Kamehameha b, d, f, Ki Blast
Aerial Bomb f, d, kick (while jumping)
Elbow Hit f, f, punch
Flying Knee Hit d, u, kick
Downward Hit f, d, kick
Punch Combo d, f, punch
Kick Combo b, d, f, kick
Energy Barrage d, f, Ki Blast
Gut Punch f, block (in close)
Spirit Bomb f, b, d, u, Ki Blast (Dark Haired Goku only)
STRATEGY: Well its Goku, the star of Dragon Ball, you wouldn't expect him to
suck now would you? In all forms he play very well and is one of the fighters
best suited to newcomers to the game. He is good in close combat and you can
use the ELBOW HIT to get into an opponents face quickly. His KNEE HIT is good
for taking out those who like to hover around near you and the DOWNWARD ASSAULT
can be a nasty surprise for a downed opponent.
Surprisingly though his energy attacks are less useful than you would expect.
Both his standard ones are slow to power-up and easy to see coming. Dark
Haired Goku's SPIRIT BOMB is awesomely destructive, but again easy to avoid and
Goku is extremely vulnerable in the few seconds it takes to build. Better to
save any huge energy draining attacks like that for near the end, especially if
an opponent has over drained their own Ki and cannot attack you.
-------------------------------------------------------------------------
b) LITTLE GOKU (Super Little Goku)
-------------------------------------------------------------------------
"HE MAY SEEM SMALL, BUT CHIBI GOKU IS THE MOST FEARED FIGHTER IN THE UNIVERSE"
SPECIAL MOVES
Kamehameha b, d, f, Ki Blast
Super Kamehameha d, b, f, Ki Blast
Headbutt Combo d, f, kick
Mobile Bomb b, d, f, punch
Super Kick f, d, kick (while jumping)
Headbutt d, f, block
Energy Barrage d, f, Ki Blast
Energy Push f, block (in close)
STRATEGY: Well after Pilaf's wish poor Goku gets busted down to kid size again
in Dragon Ball: GT! Actually this improves over adult Goku somewhat as due to
the dodgy collision detection in this game, small fighters are actually immune
to some attacks from , larger fighters!
A wicked in-close fighter the HEADBUTT. SUPER KICK and BOMB all come out at
lightning speed and can cause major headaches for all opponents especially the
big ones like Cell and Piccolo. Also like Pan it's a good idea to mix up flying
into your tactics here as his speed makes it less laborious and more effective
than with other fighters.
-------------------------------------------------------------------------
c) TRUNKS (Super Trunks and Super Saiyen Trunks)
-------------------------------------------------------------------------
"TRUNKS IS A SAIYA MAN RAISED IN THE CITY AND DESCENDENT OF VEGETA"
SPECIAL MOVES
Burning Attack b, d, f, Ki Blast
Exterminate Discharge d, b, f, Ki Blast
Charging Kick d, b, kick
Multi Kick f, f, kick
Sliding Kick d, d, f, kick
Spin Kick f, b, f, punch
Energy Spread d, f, Ki Blast
Gut Punch f, block (in close)
STRATEGY: The manual recommends trunks as the easiest to use, and although the
manual is crap in some respects, here I agree. He is a nifty fighter, who
benefits from having his standard forwards and backwards move (d-pad left or
right) as the fastest in the game allowing him to hop in and out of close
combat fighing with more ease than most others in the game.
His offence is mainly geared around kicks all of which are superb and vicious
combo attacks. His legs are longer than you would think allowing a good attack
range. Finally his ENERGY SPREAD fires out in three directions making it easy
to catch a flying opponent. His downside is possibly his lack of punch attacks
limit his effectiveness in close and his energy attacks although fast to come
out don't seem to be as powerful s some others. Otherwise like Goku an
excellent character for the newbie fighter. SS. Trunks looks different from
Trunks and Super Trunks as he is Future Trunks from the DBZ Android saga, but
he fights exactly the same (and looks cooler to!)
-------------------------------------------------------------------------
d) SUPER VEGETA
-------------------------------------------------------------------------
"THE PROUDEST SAIYA MAN ELITE IN THE WORLD, SUPER VEGETA."
SPECIAL MOVES
Big Bang Attack b, d, f, Ki Blast
Final Flash d, b, f, Ki Blast
Elbow Hit f, f, punch
Super Hit d, f, kick
Downward Arrow Kick d, u, kick
Hammer of Vegeta d, u, punch
Self Destruct f, b, d, u, Ki Blast
Energy Barrage d, f, Ki Blast
Energy Push f, block (in close)
STRATEGY: Woah, he may be small and have stumpy arms and legs, but this is
Majin Vegeta. That's Vegeta powered up by the evil magic of Babidi in the DBZ
Buu Saga. Look att eh blue energy that crackles off him! Anyway, this guy is
made for pure all out attack. He has his Saiyen Pride right! The ELBOW HIT and
HAMMER OF VEGETA can get Vegeta right in and on top of an opponent if he has
been pushed back. Use his short arms and legs to excel in his in-close, speedy
barrages of kicks and punches.
His Energy attacks power up fast, although the push and opponent back. His
SELF DESTRUCT won't actually hurt Vegeta, but sends out a huge wave of
destructive energy that's can be hard for an opponent to avoid. But it will
drain a HUGE amount of Vegetas energy so, if you find him puffing and panting
afterwards and your opponent managed to deflect or dodge it, you could be in
big trouble. Like in the cartoon, that's a last resort. Vegeta is my fave
character in the game AND cartoon.
-------------------------------------------------------------------------
e) GOHAN
-------------------------------------------------------------------------
"GOHAN IS A SUPERB WARRIOR, TRAINED BY GOKU AND PICCOLO"
SPECIAL MOVES
Magic Lighting Strike b, d, f, Ki Blast
Kamehameha d, b, f, Ki Blast
Aerial Cut Kick d, f, kick
Knee Hit f, b, f, kick
Aerial Hit f, d, kick (while jumping)
Vicious Elbow d, f, punch
Energy Barrage d, f, Ki Blast
Snap Punch f, block (in close)
STRATEGY: blah, Gohan. Sorry I find it hard to get excited about Gohan, he
always feels like a faster, but weaker version of Goku, without Little Gokus
superb close combat skills. His stance does benefit him in some ways, I have
seen some high attacks from Piccolo and Cell miss him, due to his crouching
posture. But really this version is not great and not that exciting to fight
with. If you like him well that's your prerogative, but in all the games I
have played so far, Gohan just comes off as a weak Goku.
This is Mystic Gohan from DBZ Buu saga. OK Rant now: That annoyed me, we spent
a bajillion episodes waiting for him to have his power raised. He shows up to
fight Buu, we get one episode of him kicking Buu's butt, then we find out Buu
was tricking him while he waited to absorb GoTenks. The Gohan gets practically
smeared across the ground until daddy shows up. ARGH!!
The best Gohan would have been the one in the Cell Games saga, he would have
been more interesting to use. Small, fast and with some real super energy
attacks. All I can say is as he grew up he made the right choice to give up
fighting. BAH!
-------------------------------------------------------------------------
f) PAN
-------------------------------------------------------------------------
"WHAT A CHARMING TOMBOY PAN IS."
SPECIAL MOVES
Side Atomic Blitz b, d, f, Ki Blast
Twin Energy Balls d, b, f, Ki Blast
Eagle Attack d, u, kick
Jump Multikick d, f, kick
Super Uppercut f, b, f, punch
Punch Assault d, f, punch
Energy Barrage d, f, Ki Blast
Shove f, block (in close)
STRATEGY: Pan is Videl (Hercules daughter) and Gohan's daughter, making her
Goku and Herclues Grandaughter. She appears in the last couple of episodes of
DBZ and is a regular in DB:GT. In this game she is the only girl, but has some
good points to take advatage of.
She is small and like I said about Little Goku, some Ki blasts and attacks from
larger characters may not hit them at all, or only in part. She is the fastest
in the game making flying a useful part of her strategy. You want to be
buzzing about an opponent wearing them down with her jumping attacks like the
EAGLE and her MULTI kicks and punch combos. Try not to stay in close to long
though, use f+block (shove) to knock an opponent down and retreat.
Also Pan has one glitch in her fighting style. She cannot hit certain grounded
opponents, like Goku or Vegeta. Her Ki, punch and kick will miss (her low kick
actually is a raised one). She can connect with larger ones like Piccolo and
Cell, but not many others. So be aware of that and don't bother going into
attack those people you can't hit.
-------------------------------------------------------------------------
g) PICCOLO
-------------------------------------------------------------------------
"PICCOLO, A NAMEK WARRIOR EVEN MORE POWERFUL THAN THE GODS THEMSELVES."
SPECIAL MOVES
Magical Light Attack b, d, f, Ki Blast
Luminous Explosion d, b, f, Ki Blast
Killer Aerial Explosion f, f, f, kick
Sonic Kick f, b, f, kick
Mystical Attack f, f, punch
Flying Kick f, d, kick (while jumping)
Spin Kick b, d, f, kick
Energy Barrage d, f, Ki Blast
Stomach Smash f, block (in close)
STRATEGY: This was where I realised the manual was talking crap. Piccolo does
not have incredible speed. Extensive tests by me showed that when he and
another character attack at the same time, Piccolo loses 9/10. Hmmm.
However it's advice about keeping him at a distance is valid. His MYSTICAL
ATTACK is lame and too short ranged and if you are going to make use th SONIC
KICK and the AERIAL EXPLOSION, be prepared for it to miss most of its hits if
you are against a small opponent! Arggh. Easily the trickiest character to win
with in the game.
-------------------------------------------------------------------------
h) FREIZA
-------------------------------------------------------------------------
"THE NAME OF THE CRUEL WARRIOR FRIEZA RINGS THROUGHOUT THE UNVERSE."
SPECIAL MOVES
Killer Ball b, d, f, Ki Blast
Evil Energy d, b, f, Ki Blast
Elbow Hit f, f, punch
Super Tail Hit b, d, f, Ki Blast
Sly Downward Hit f, d, kick (while jumping)
Kick Combo f, f, kick
Energy Barrage d, f, Ki Blast
Quick Punch f, block
STRATEGY: Fighting as Freiza is all about getting the most out of his long
tail. His small arms and lack of movement speed means he is ineffective close
up. But back off a bit and activate the KICK COMBO and SUPER TAIL HIT and you
see some powerful and damaging moves taking place.
His KILLER BALL and EVIL ENERGY are also two of the better Ki attacks in the
game. So as you keep opponents back keep chucking those out when you can, but
watch you're energy. Freiza is rather slow in the air, better to keep him
grounded.
-------------------------------------------------------------------------
i) CELL
-------------------------------------------------------------------------
"PERFECT CELL IS MADE UP OF THE CELLS OF THE MOST POWERFUL WARRIORS."
SPECIAL MOVES
Kamehameha b, d, f, Ki Blast
Evil Energy d, b, f, Ki Blast
Climbing Attack d, u, punch
Cell Combo f, u, f, punch
Slider d, f, kick
Energy Flash d, b, u, f, Ki Blast
Energy Barrage d, f, Ki Blast
Snap Kick f, block (in close
STRATEGY: The biggest character in the game alas means he can be hit with the
largest array of energy attacks. Even when crouching they'll hit him because f
his tall head. He is also sluggish, luckily he is quite resilient, and most of
his moves cause serious pain.
Actually it is a good idea to keep Cell in close, his moves speed up a bit when
toe-to-toe with the opponent. And whereas his standard punch and kick would
miss Pan and Little Goku a few steps away, up close they will connect. Uses
his fast SLIDER move to keep getting back into an opponents face and use your
superior strength to smash their health bar down before yours. His KAMEHAMEHA
is actually faster to come out than Goku's and a good final move if you can
pull it off as is the ENERGY FLASH which is similar to Vegata's self-destruct.
A tricky character to begin with, but rewards patience to become quite
formidable.
-------------------------------------------------------------------------
j) MAJIN BUU
-------------------------------------------------------------------------
"MAJIN BOO, THE MOST POWERFUL AND EVIL CHARACTER IN THE HISTORY OF DRAGONBALL"
SPECIAL MOVES
Energy Ball b, d, f, Ki Blast
Vicious Jet d, b, f, Ki Blast
Twist Kick d, f, kick
Extended Punch f, b, f, punch
Killer Hit b, d, f, punch
Flying Hand Slap d, b, f, punch
Energy Spread d, f, Ki Blast
Self Destruct f, b, d, u, Ki Blast
Butt Attack f, block (in close)
STRATEGY: This is Buu, last and meanest form! And it shows in this game. He
has a crazy amount of weird attacks making him unpredictable and lethal at all
ranges of attack. His FLYING HAND and EXTENDED PUNCH slap an opponent up from
a great distance. His TWIST KICK and KILLER Hit come out lightning fast. His
ENERGY SPREAD is also very cool as it fires five Ki bolts across five
directions, good for catching those pesky flying players.
In close combat his basic punches and kicks are insanely kick, about the only
downside is that his ENERGY BALL and VICIOUS Jet are a tad slow to come out and
his SELF DESTRUCT has rather a short range and is easy for an opponent to back
away from (looks funny though!). Like Vegeta's this does not kill him, just
drains a lot of Ki energy. Crazy and unpredictable, once you get to grips with
his wild moves he can be one of the most devastating fighters in the game
(unsurprising, that's what he was in the series as well!)
-------------------------------------------------------------------------
k) SUPER VEGETTO
-------------------------------------------------------------------------
"A FUSION OF GOKU AND VEGETA USING MAGICAL EARRINGS"
SPECIAL MOVES
Kamehameha b, d, f, Ki Blast
Energy Beam b, d, f, Ki Blast
Kick Combo d, b, kick
Teleport Kick b, d, u, kick
Aerial Bomb f, d, kick (while jumping)
Rising Cossack Kick d, u, kick
Roundhouse f, f, kick
Energy Barrage d, f, Ki Blast
Savage Punch f, block (in close)
STRATEGY: This is the only proper secret character in the game and Veggeto
absolutely kicks ass. The only warrior to almost defeat Super Majin Buu, you
would expect him to have a lot of good moves at his disposal. Well he takes
the best from Goku, the KAMEHAMEHA and his powerful range of kicks, from Vegeta
the speed and aggression. Combined you get the best fighter in the game.
Great at any range all his special moves come out insanely fast. He can move
about the screen speedily with his TELEPORT KICK, he can catch flyers with the
COSSACK KICK and his KAMEHAMEHA and ENERGY BEAM power-up almost
instantaneously.
Speedy, powerful, possessed of a large range of moves, great at offence and
defence. He is easy to use, so if you can't win with the rest of the
characters, input the unlocking code and grab this fighter. He's the ultimate
DBZ fighter!
-------------------------------------------------------------------------
l) SUPER SAIYEN 4 GOKU
-------------------------------------------------------------------------
"THE ULTIMATE SAIYEN FORM, GOKU THE STRONGEST FIGHTER IN THE UNIVERSE."
SPECIAL MOVES
Kamehameha b, d, f, Ki Blast
Super Kamehameha b, d, f, Ki Blast
Aerial Bomb f, d, kick (while jumping)
Elbow Hit f, f, punch
Flying Knee Hit d, u, kick
Downward Hit f, d, kick
Punch Combo d, f, punch
Kick Combo b, d, f, kick
Energy Barrage d, f, Ki Blast
Gut Punch f, block (in close)
STRATEGY: Veggeto maybe the ultimate DBZ fighter, but in DB:GT, Goku learned
to rise to another level, that of Super Saiyen 4. You'll notice he looks a bit
odd. He is much larger than normal, with fur and a tail. This is because he
is drawing on his original Saiyen power, the ability to turn into a huge ape
and fusing it to his Super Siayen power. Later in the series, Vegeta and Goku
reach this level and fuse to produce Super Saiyen 4 Gogeta (a fusion dance
fusion). But before that, this form of Goku is the most powerful ever seen.
This really comes over in the game as well. SS4 Goku only takes about half
damage from attacks and doles out practically double damage with his own
attacks. He has all of Gokus moves and no more, but he fights very, very
slowly and this is his only weakness. Fighting a SS4 Goku in two-player can be
very frustrating as he can destroy with a few hits and you need to pummel him
with all you have got. He's actually more fun to use in Build Up Mode where
you concentrate on building the most kickass fighter ever and with SS4 Goku as
a really awesome starting point.
=========================================================================
************************** 5) BUILD UP MODE *****************************
=========================================================================
Build-Up mode allows you to customise a character to your style of play, build
them to a high level and pit them against friend's customised fighters.
-------------------------------------------------------------------------
a) BUILDING A CHARACTER
-------------------------------------------------------------------------
Build Up Mode is straightforward. You must work you way though several Blocks
of fighters, battling to score points. As you build up points you level up and
become more powerful. Defeat everyone in the block and a Boss appears. Defeat
them and you can move onto the next block.
For example, the first Block is block 1. The default ten characters are there
to fight, once all have been defeated, Super Little Goku appears as a Boss.
Defeat him and Block 2 is now accessible. You'll see that Super Little Goku is
now on the roster, you now have eleven people to fight. Do that and the next
Boss appears, Super Trunks, again beat him to access block 3 and now Super
Little Goku and Super Trunks are in the line-up, and so on.
When you start you'll see you health bar is far less than those you fight. The
idea is not to rush onwards defeating each character and going though the
blocks as fast as you can. You must fight and refit early opponents to gain
points to level up with and get your energy bar longer and your attacks and
defence more powerful. You get points for a loss, more points for a win and
more especially if you can beat someone at a higher level.
The more you sue a technique the better it will get. Its tempting to build up
only a few moves to quickly become super strong in a couple of areas, BUT in
the later blocks the AI will pick up on you weak points and not allow you
exploit your strongest moves. If you find that has happened, go back to some
earlier blocks and start building up those neglected moves. You can then pit
your Built Up characters against a friend and see how creating a fighter that
suits your own style works or doesn't!
-------------------------------------------------------------------------
b) IMPORTING DATA from Dragon Ball: Ultimate Battle 22
-------------------------------------------------------------------------
If you possess a copy of Dragon Ball: Ultimate Battle 22 in the same format ie.
Both UK PAL or both Japanese NTSC, you can carry your built up character from
DBZUB22 into Final Bout (I'm pretty sure you can't convert a Japanese NTSC
Battle 22 character into a USA NTSC Final Bout one, but don't quote me on
that).
However in practice this is very limited. Only a few characters appear in both
games, eg. Vegeta, Goku, Cell, Freiza. And many of the moves are different to
those in DBUB22. If you have a character built up like C18 or Mr. Satan who
does not appear in Final Bout you can convert the data into one of the Final
Bout characters.
To be honest, it doesn't seem to make much noticeable difference. If you can't
be bothered building up a character in Final Bout it gives you the chance to
make a one up from the more enjoyable Battle 22. But don't be fooled into
thinking you'll see your 2D Battle 22 character reborn in glorious 3D.
To do this anyway you should put your memory card with your chosen DBZUB22
character saved onto in slot one of the psx and load up Dragon Ball: Final
Bout. Go into Build Up Mode and choose the conversion option. If you have
more than one character saved on the card, it will allow you to choose which
one then which Final Bout character you want the data converted into. It will
then save your new Final Bout character in a different file. Voila!
The level of your character will be roughly halved. So a level 62 DBUB22
character becomes a level 30 Final Bout one. It also tries to carry over the
skills in some form. So for example if you build up a lot of Ki moves your
Final battle characters Ki moves will be strong, if you concentrated on the in
close attacks like throws and Ki Ball extinguish then your f+block move will be
strong. If you concentrated on a kicking or punching move it rather
erratically assigns those skills to the characters normal kick and punch
attacks etc.
Unlike DBUB22 though in Final Bout you can replay the earlier blocks of
fighters to build up neglected areas. So if you want to quickly get a
character at about level 30-40 who has a nice big energy bar that will make the
earlier bouts far easier then loading in a character from DBUB22 is a good
shortcut!
=========================================================================
*************************** 6) BACKGROUND *******************************
=========================================================================
Dragon Ball Z currently airs daily on the UK digital channel CNX. Until 2002
the series was relatively unknown in Britain. It had aired patchily on the
Cartoon Network here, but it didn't get a real following here until 2002. That
year Cartoon Network launched a more adult orientated cartoon channel on UK
digital cable and satellite. It runs DBZ four times daily in one-hour blocks
with early episodes running early on and new episodes later in the day. It was
off the back of this massively increased exposure that two Dragon Ball games
were re-released for the Psone. Originally out in 1996, Dragon Ball: Final
Bout and Dragon Ball: Ultimate Battle 22 sank without trace due to the fact the
show had not ever aired here at that time.
Now the show is beginning to develop the same kind of dedicated fan base it has
enjoyed in the USA for some years now. Many, many games have been released
over the years based on the show. Few have made it to western shores. The ones
that are currently available in the UK are, Dragon Ball: Final Bout and Dragon
Ball: Ultimate Battle 22 both fighting games for the PlayStation. Dragon Ball
Z: Budokai, a fighting game for the PS2. Dragon Ball Z: Legacy of Goku, an rpg
for the GameBoy Advance and Dragon Ball Z: Ultimate Warriors, a card battle
game for the GameBoy Colour. So here's a quick "bluffers guide" to the huge
world that the Dragon Ball games are set in.
For excellent in-depth episode guides, character lists, translations, film info
etc check out this site: http://pojo.com
-------------------------------------------------------------------------
a) DRAGON BALL
-------------------------------------------------------------------------
The cartoons themselves were based on a popular Manga series by Akira Toriyama
that ran throughout the 1980's in the magazine Shonen Jump. The initial
Japanese cartoon series debuted in 1985 and was called Dragon Ball; in it Goku
was not a super-human alien but a monkey-tailed boy. He joins up with a young
woman called Bulma who is searching for the seven Dragon Balls that can grant
any wish when brought together. This first series saw Goku battle evil villain
Piccolo, grow up, marry Chi Chi and have a son, Gohan. It ran for 153
episodes, and has only recently been dubbed into English.
During the series any familiar faces are introduced. Oolong the shape-changer,
Yamcha and his cat, Ten Shin Han, Baba the Fortune Teller, Chi Chi, Master
Roshi the man who trains Young Goku and Krillin and teaches Goku the Kamehameha
and Kami, the Namek Guardian of the Earth. The plotline revolves around the
search for the seven Dragon Balls and various tournaments that pit the
characters against each other. The Evil King Piccolo (the evil side of Kame)
also threatens the earth, but is defeated by Goku. Piccolo is reborn as a less
evil version in DBZ. In the final episode of Dragon Ball, Goku and Chi Chi get
married. The Dragon Ball series had always tended to emphasize comedy over
action, but soon a new series was to start that would become more dramatic in
everyway.
-------------------------------------------------------------------------
b) DRAGON BALL Z
-------------------------------------------------------------------------
Dragon Ball Z was split into three huge sagas, the Saiyen Saga, the Android
Saga and the Buu Saga. These were sub divided by the US distributors into
smaller sagas. Dragon Ball Z ran for a total of 276 episodes
The Saiyen Saga begins with Gokus brother Raditz coming to earth and telling
Goku of his true origins. He is actually an alien know as a Saiyen, who was
sent to earth as a boy to destroy all life upon it. But he forgot his mission
and grew up good. As Raditz wants to carry out the original plan, Goku has to
join forces with Piccolo and his young son Gohan, together they kill raditz,
but Goku also dies. Now in Otherworld he seeks out King Kai to help him train
to be a better fighter.
Meanwhile Piccolo kidnaps Gohan and begins to teach him to fight having seen
his potential. Gohan transforms into a huge out of control Ape called Ozaru,
so Piccolo removes his tail to prevent it happening again. Other Saiyens hear
of the Dragon Balls and Vegeta under the command of Freiza comes down to earth.
He transforms into a Ozaru and beats Goku (who has returned) badly. Krillin
and Yajerobe manage to cut of Vegeta tail and Gohan grows his back and beats
Vegeta, who retreats back to Freiza command post.
Gohan, Bulma and Krillin travel to Piccolos planet Namek, Vegeta shows up.
Vegeta has a dragon ball, Bulma et al have a Dragon Ball and Freiza has five.
Goku now recovered speeds off towards Namek. Here he takes on the forces of
Captain Ginyu and defeats them all after some body swapping shenanigans take
pace. More fighting ensues when Vegeta tries to take the Dragon Balls from
Freiza. Vegeta is killed but before he dies he tells that Frieza destroyed the
Saiyen planet and that he and Goku are the only Saiyens left, Freiza had held
him in bondage and now Goku must revenge the Saiyens. After some jiggery-pokery
with the Dragon Balls, everyone who was killed comes back to life. Finally
Freiza and Goku have a big fight on Namek which leaves Freiza almost dead and
Namek gets blown up. Luckily the Nameks have shipped out to another planet.
The Android saga begins with Goku travelling back to earth. In the meantime a
restored Freiza is on his way to earth for revenge. Tein, Piccolo, Vegeta,
Krillin, Yamcha etc await them, but suddenly a young man turns up called
Trunks. He kills Freiza easily and then sits down to wait for Goku. He
privately tells Goku he is from the future and is Vegeta and Bulma's son. In
his future two Androids created by Dr. Jaro, androids 17 and 18 have laid waste
to the earth and Goku could not help because he died from a viral heart
disease.
Goku begins to suffer from the disease and takes Trunks medicine. As he suffers
the rest track down the androids and kill some of them but they are not the
ones Trunks remembers. They then find an older version of Trunks time capsule
and realise that someone travelled back after Trunks to an earlier time and we
discover this is Cell a super android who is made up of cells from all the
greatest fighters. As Android 17 and 18 begin looking for Goku, so Cell starts
a reign of terror absorbing humans for food. Piccolo visits Kame at the
Lookout and they reabsorb into one being. Dende the young Namek is made the new
Guardian of the Earth.
If Trunks had been successful he would have killed Androids 17 and 18, so Cell
travelled back further to stop him and so he could absorb Androids 17 and 18
and become perfect Cell which he does. He then sets up the Cell games which
introduces Hercule to the storyline. All the Z fighters battle Cell, Android
18 is released from Cells body. Gohan beats Cell badly so Cell tries to self
destruct to destroy earth. Goku teleports him and Cell away to King Kais
planet where they all die in the explosion.. This time Goku cannot be bought
back to life again. Cell survives and returns to try and destroy earth but
Gohan's pain and rage utterly obliterates him. Android 18 has her
self-destruct bomb wished out of her by Krillin as they have fallen in love and
Trunks returns to his future.
The Buu Saga begins with a little fun as Gohan is now a teenager, he has a
young brother Goten (conceived before Goku died), Vegeta and Bulma have a young
son called Trunks (born just before the Android saga) and Krillin and Android
18 have a daughter called Marron. Gohan is at High School and likes to pretend
to be a hero called Saiyaman. Videl the daughter of Hercule suspects it is
Gohan and finally they hook up and he teaches her to fly.
A Martial Arts tourney is announced and Goku returns to earth, he can spend one
day there before he must return to Otherworld. he has Kibito and Supreme Kai
with him. During the Tourney some people steal energy from Gohan; Kibito,
Gohan, Kai, Vegeta, Krillin, Piccolo and Goku leave to investigate. They
discover a wizard called Babidi plans to resurrect an evil being called Majin
Buu using energy drained from powerful fighters. He manages to tap into
Vegeta's dark heart and gets him to fight Goku which provides the energy needed
to resurrect Buu.
The first form of Buu is fat and jolly but hugely destructive, Supreme kai
takes Gohan away to Otherworld to have him train in safety. Vegeta
self-destructs but this does not kill Buu. Goku decides to teach Goten and
Trunks how to fuse into one being, Gotenks using a dance. He then powers up to
Super saiyen 3 and fights Buu. He tells Buu he should not take orders from
babidi and leaves as his time on earth grows short.
Buu kills Babidi and at first is destructive but he sets up a home and when
Hercule comes to try and kill him they become friends. Hercule almost manages
to turn Majin Buu good, but the actions of some snipers spoil this when they
kill Hercule and Buus dog Pete. Buu brings them back to life but his anger
splits him in two, one good, one evil. The evil one consumes the good and
becomes Super Buu.
Super Buu takes on the powerful Gotenks in the Hyperbolic Time Chamber.
Piccolo tries to seal him in, but he escapes and kills everyone on the whole
planet earth except for Hercule, Pete and Ten Chin Han. He eats all at the
Lookout, Bulma, Videl, Krillin etc except Dende who is throw down to earth and
joins up with Hercule. Gotenks then escapes and fights Super Buu some more,
nearly defeating him, but then the fusion wears off.
Just as Buu is about to kill Goten and Trunks, a powered up Gohan appears and
beats Buu up. Buu manages to trick Goten and Trunks into refusing and then
absorbs them and Piccolo becoming more powerful than Gohan. Goku look on from
otherworld in horror, but Old Kai sacrifices his life to allow Goku to live
again and then gives him a pair of earrings to use to fuse with Gohan. However
Gohan is absorbed by Buu before this can happen. Luckily Vegeta is allowed to
return to earth and they fuse into Vegetto. Vegetto could kill Buu but instead
they allow themselves to be absorbed. Inside Buu they separate and find the
others, including Fat Good Buu. They free them from inside Buu and escape from
his body. They retreat to the Kai planet and in horror see Buu reform as the
amoral, super destructive Kid Buu.
Kid Buu destroys earth, Goku rescued Hercule and Dende just before this
happens. Kid Buu starts to look for them on Otherworld, but they lure him to
the Kai planet. There Goku fights him but cannot beat him, Vegeta takes Buu on
to give Goku time to power-up, and is nearly killed, but Hercule stops Buu
killing him. Buu attempts to attack Hercule, this makes Fat Buu appear out of
Kid Buu and they begin to fight each other. While the Buu's fight Vegeta gets
Dende to use the Namek Dragonballs to bring all those destroyed since the World
Martial Arts Tournament began back to life.
Following Vegeta's plan, Goku decides to build a huge spirit bomb to kill Buu
with and collects Ki from everyone in the universe. At first the people of
Earth won't contribute, but Hercule pleads with them and they agree to do it
for their hero. Goku hurls the Spirit Bomb and obliterates Buu for good. Goku
wishes that Buu could be reincarnated in a human boy of good heart. The final
episodes are set some years later. Goten and Trunks are teens, Fat Buu has
been accepted by humanity after the memories of his evil doings were wiped with
the DragonBalls, Gohan and Videl have married and had a daughter Pan and Buu
has indeed come back as a boy called Uub. Goku takes Uub off to train for five
years and so begins Dragon Ball GT.
-------------------------------------------------------------------------
c) DRAGON BALL GT
-------------------------------------------------------------------------
Dragon Ball: GT (GT = Grand Tour) ran for 63 episodes and closes the saga.
Original creator Akira Toriyama had nothing to do with this incarnation. It
begins more humorous to make up for the seriousness of DBZ, but gets more
violent as the saga progresses as that's what the fans wanted.
The saga begins with Goku and Uub fighting up on the lookout. Then Emperor
Pilaf from the original Dragon Ball series turns up looking for the Ultimate
Dragon Balls, these are also known as the Black Star Dragon balls that were
created by Kamesama while he was going though and evil phase. In anger Pilaf
accidentally wishes Goku was smaller so he would be easier to defeat (that's
why you see small Goku in this game in a DBGT outfit). Then the balls scatter
around the universe, the only way Goku can be made normal is to collect all the
Ultimate Dragon Balls
So a spaceship is built and off they all trot, they manage to find all the
Dragon Balls and return to earth. Goku gives them to Dende, but Dende is not
himself, in fact no one is on earth. A monster called Super Baby has planted
eggs inside everyone on earth to make them his slaves. Goku tries to defeat
him in his Super Saiyen 3 form but cannot hold it for long as a child. He
trains more and teleports to a planet called Plant that Super Baby has made.
Here he battles an enslaved Vegeta and loses. In a rage he transforms into a
Golden Ozaru (ape) and starts trashing the place. Pan appears and pleads with
him to stop. A golden glow covers Goku and he transforms into his Super Saiyen
4 form, which him as an adult with red eyes, some fur and a tail. There is
some more fighting and some water is discovered that will stop people being
baby's slaves. All the people on earth are teleported to Plant, but Piccolo
stays on earth as it is about to explode saying that if he dies the Ultimate
Black Star Dragon Balls can never be used again. He then says how proud he is
of Gohan and dies when Earth explodes. Dende then wishes back Earth with the
normal Dragon Balls.
Goku is still stuck in Child form and enters the next world Martial Tournament
in the kids section, which he manages to lose! Uubu also take part and ends up
fighting Hercule, who he allows to win so Earth can still have its hero. Then
somehow Dr. Jaro, Cell and Freiza turn up along with Android 17. Goku defeats
Cell and Freiza but Android 17 kills Krillin and then Android 18 when she
refuses to join with him. He merges with another Android 17 created by Dr.
Jaro and becomes Super Android 17. When Goku gets back to earth he kills Super
Android 17, but when they try to revive all those he killed with the Dragon
balls they are all cracked and don't work.
A dragon appears and says each time a wish was made, evil came into the Dragon
Balls. Now they don't care about wishes, seven evil dragons are loose and Goku
must take off and defeat them. He travels the world defeating the dragons until
he reaches the last, Li-Shenlon who has become perfect. Goku cannot defeat
him, but then Vegeta and Bulma arrive. Bulma fires a ray at Vegeta that turns
him Super Saiyen 4 and Goku transforms as well, they then fuse to become Super
Saiyen 4 Gogeta. He can't destroy Li-Shenlon though, so back as Goku he powers
up a Spirit Bomb and kills him with that.
Shenlon returns to normal as do the Dragon Balls, but Shenlon says there will
be no more wishes for 100 years. Goku offers his life in return for one last
wish. That the earth be returned to how it was before the Dragons trashed it.
Shenlon grants the wish and Goku gets on his back wishing everyone goodbye. He
visits all his friends, even the now dead Piccolo and says good-bye to them
all. Goku goes back to Shenlon and falls asleep on his head. The seven dragon
balls circle around him before absorbing into his body one-by-one. The final
Four Star dragon ball (the one that united him with Bulma and started the whole
story) disappears into his forehead.
100 years pass, and at a tournament Pan is an old woman watching grandsons Goku
Jnr and Vegeta Jnr battle in a tournament. She sees Goku as a young man
watching at the front, but he vanishes before she can reach him. The last
thing we see is Goku leaving the arena smiling to himself...
-----------------------------------------------------------------------
***********************************************************************
-----------------------------------------------------------------------
Feel free to email me about any aspect of this guide, any contributions you
would like to make will be fully credited if used and are more than welcome.
Please inform me of any errors, typos etc so I can rectify them immediately
My email is falsehead@aol.com
(Blatant plug: check out my games website at www.kungfuhamster.cjb.net for
loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)
Big Thanks to CjayC, the cool bloke who runs GameFAQs. You've given me the
opportunity to reach more people with my stuff than I ever could have alone!
Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat
Uhler for being such a laugh, and giving me the push to actually start
contributing my own work back in the good old days of the DC board.
Thanks also to my homies in the Review and FAQ boards for continuing support
and being all round awesome dudes! fakeplasticmanatree, bloomer, sashanan,
ASchultz, MaxH, Vegita, the daremo and Bobo The Clown Love yah all guys!
=======================================================================
***************************** THE END *********************************
=======================================================================