Hammerwatch

There are still some issues we hope it would be fixed (or implemented) soon, like:- gold displayed all the time- map rotation- jars and enemies could drop more items, besides gold, like weapons and potions- random dungeons (ok, I know that's complicated)- local coop cross online coop- online coop save with all the players (only my friend got the save because he hosted the game)

Well, guess this is it for now. And sorry if my english is bad, it's not my native language.

# We thought it used up to much space showing the gold all the time, in the beta we did, but then you shared all expenses too and that would obviously not have worked for too long =)

# This game won't have random dungeons, unless we can figure out a good way to do it and implent it and I don't see that happening, sorry. We have a lot of other things planed, but we've been in some downtime the last few weeks, due to things not dev related.

#Saving system probably needs an overhaul alltogheter, with the names and such.