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About This Book

Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.

Praise for Ghostopolis

"The story is a good blend of creepy, grotesque, and wacky. TenNapel is a terrific cartoonist and in fine form here." — Booklist

"There are plenty of action sequences, illustrated with energetic drawings, and a host of smart-talking characters make the story fun. Occasional wordless skits, like a scene of two squirrels wrapped in bandages fighting over an acorn, add charm and extra dashes of humor. TenNapel is an accomplished creator of graphic novels for kids, and this is sure to appeal to all those who love his most famous character, Earthworm Jim." — Publishers Weekly

"Amazing battles, surprise twists, touchingly (but never sappily) real emotions, and excellent deadpan humor. Tennapel’s stylized full-color illustrations straddle a perfect line between realistic and cartoonish. The panels move the story along at a breakneck speed with plenty of cinematic perspectives. As usual, multiple readings only increase the fun." — VOYA