Spin! Cogwheel Relay

Controls

Description

Each player stands in front of a wall with five columns separating four sections on the wall. Each section has two cogwheels which can be turned by the crank of the player in front of the column. The objective of the game is get the most Kri Ma Djinn, or rather their heads, into the bottom of the column. When the game begins, Kri Ma Djinn fall from the top of each column onto the top cogwheel. Each player must turn their crank to spin the cogwheels and cause the Kri Ma Djinn to fall to the next cogwheel or the floor. If a Kri Ma Djinn remains on a cogwheel for too long, it will jump off onto the nearest column and walk into a door in the column. Gray Kri Ma Djinn are worth one point, while red ones are worth three points. The player with the most points at the end of a 60-second time limit wins.