Metal Gear Solid 4 frame rate unstable

Yes it is still in pre-release so all these things can still be fixed. However I do find it a bit worrying when a AAA exclusive game is struggling to hold its framerate in a demonstration.

When the on-screen visuals held less action and focused on nearby buildings the action locked at 60 frames per second. However, when bullet fire, grenades, smoke, and debris filtered the screen, the action fell to 30 frames per second.

You could say that since it is more of a stealth game the framerate issue is a non entity but to be honest, that is just talking around an issue.

Lets hope Konami sort this out before release. It is expected to be released in Q2 (April-June)….

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