State was changed after rootNode.updateGeometricState() call.
Make sure you do not modify the scene from another thread!
Problem spatial name: null
at com.jme3.scene.Spatial.checkCulling(Spatial.java:260)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:647)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:640)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:974)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1023)
at net.HeliX.j.j.update(Unknown Source)
at net.HeliX.j.b.update(Unknown Source)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:745)
java.lang.IllegalStateException: Scene graph is not properly updated for rendering.