I've tried different faction modifiers; especially interested in those which enhance Discipline Value (so my cavalry trigger Charge reliably) or boost the final value for leader ratings during combat. Within a varying number of turns, the game crashes. I'm wondering if the values are being applied cumulatively until it exceeds some kind of parameter or something. Is there a way to script such events that is more stable?

But perhaps you can aid me further. I tried to do faction scripting because for some reason, when I try to follow the forum link, I am denied access to the file for the CSV-splitter, to design new abilities for my leaders as I had first thought. Now I see I need CSV-splitter for either choice. Would it be possible to be given a correct link?
EDIT: NVM, I have the editing process for models with deleting models.cache, which is certainly enough for what I wish.