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Product Description

Platform: PlayStation 3 | Edition: Standard

Outnumbered and Outgunned, but Not Outmatched

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.

Multiplayer

In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.

Extinction

A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.

I wanted to love this game. I wanted to love it so badly. The last COD game I played a lot was MW2 in college, and I left off gaming for a few years to focus on my career. Coming back to this was rough at first, and I chalked it up to me being a newb and getting owned. I figured after a week or two I'd start getting better.

It's been a month.

In this last month, I've realized some fundamental flaws in the game that keep it from being fun for a gamer like me. First, you get shot in the back a lot. You need to just accept this fact if you want to play COD Ghosts. So, I figured I'd compensate for this by adjusting my strategy to check behind my character a lot; however, you get shot a lot in front then. It's a no-win scenario. Second, the spawn points are absolutely abysmal. No, they really are.... the people on here aren't just venting because they suck. You need to expect to die from spawning in front of a player 1 or 2 times per game minimum. Lastly, you die too quick. I know that they tried to fix the "halo effect" that people complained about. I know that they tried to make it more "realistic" in this game by making you die quicker. However, the net effect is that you now get shot in the back routinely with little or no way for you to respond before you die.

Please, learn from my mistake. Save your money, and go buy another game. Heck, if you hate BF4, then just wait out this round of shooters. Please, just don't buy this game. Because the 26-year-old graduate student who never, ever leaves reviews is warning you - STAY AWAY!!!

I believe that honesty is the best policy, and so I wanted to give what I feel is a fair review for this game. Please note that I DO NOT play campaigns for any of the C.O.D. series, as I feel this game is best experienced strictly for what it's popular for: multiplayer.

How is this years C.O.D.? Simply put, it's OK. There are two types of C.O.D. fans out there- those who prefer Black Ops/Treyarch and those who prefer Modern Warfare/Infinity Ward. I find myself a fan of the former, as I like Treyarch's take on multiplayer. My reasoning behind this is that since MW2, Infinity Ward has made more of an "arcade" style shooter, with its tendency to over exaggerate everything. Call of Duty Ghosts borrows from what MW series has evolved to be, as level design, guns, and kill streaks all seem similar to previous entries in the MW cannon.

The things that I like:-Customization. I am not talking about dressing up your solider, who cares what he/she looks like, you can't see them anyway. I am referring to the way CD:G lets you customize you load out by splitting up 8 pts for your PERKS, instead of letting you have the standard 3 perks per loadout as in previous entries. Where BO2's perk points counted towards your guns, grenades, and perks, CD:G points distribution doesn't necessarily count to your attachments and grenades. What this means is you can have 3-6 different Perks attached to your custom class, rather than Black Ops 2 only letting you have 2-3 perks plus your attachments and grenade loadout.

-Maps. Maps are HUGE! The large maps are a double edged sword. On one hand the large area gives you more room and places to hide and take cover, but on the other hand it plays to the advantage of people who use scopes and sniper rifles to camp. This also seems to give an unfair advantage to those who use the new class of "Marksmen" rifle, which act as both assault/sniper rifles, as it encourages them to stake claim to a hiding spot. The large maps try to balance out the camping by forcing players to work and stay together to overcome the opposing side. Instead of going rogue like in previous entries players are advised to stick together to eliminate being picked off by snipers while they are traversing across the larger open area. It is very fun and intense when you and your team are posted across the way from the opposing team and engaged in a large scale firefight. You will come to find that if you aren't working together you will frustratingly be picked off over and over again.

Things that I don't like:-The "destruction" of levels. This was put into the game to play on Battlefield's successes, yet it is SO limited in what can be destroyed, and it really doesn't have any effect on the outcome of the levels or the match. To me, this is very false marketing and a useless edition. If you aren't going to do it right, don't do it at all.

-The arcade style of the game. You will find briefcases being dropped by certain players that you must pick up and complete before being killed, if you don't complete your objective you lose out on critical points for your character. This was handled in previous entries as challenge objectives that you could select from pre-game and work to complete. The pick up briefcase, read objective, and then try to complete objective (which range as unnecessary as killing someone while jumping, to killing three people without a kill streak) just act as a complete distraction considering you will most likely be "baited" into picking up a briefcase by a camper who will pick you off in route, or you simply won't have enough time to pick up read and execute before your next death.

-The unbalanced variance in weapons. First there is the marksman class which is basically an assault rifle with a scope that includes high damage range and rate of fire. The added marksman class of guns rewards those who just want to hide out and camp and quick scope. Now instead of one shot quick scoping, players can fire automatically down a scope while camping, eliminating pop shot quick scoping technique. Why include this class, yet include attachments such as scopes for assault rifles? It is a decision that makes little sense when choosing and dividing up your points per customization. The same can be said for the honey badger gun which comes with a silencer attached. Why include a gun that comes with a silencer attached, that is still balanced at high damage, range, and fire rate, yet counts nothing towards you load out points to include a silencer? You will find that 90% of online players are using a gun from marksman or the honey badger simply because it costs nothing additional to use what you otherwise would spend load out points towards.

-Kill streak awards. The killstreak awards this year seem very useless to me. CD:G forces you to choose a load from either assault, support, or perks, and you get the standard 3 tiers of awards. The problem lies with the killstreak offers themselves. These include one of the worst UAV detection systems in COD history, a dog which stands next you and basically does nothing unless someone is right on top of you, a sentry gun that is virtually useless do the the map sizes and number of hiding spots, a MANIAC which is a joke of a man in armor who runs you down and kills you with a knife (really?) and numerous bombings that seem to be endless, and useless again considering the map size and hiding places. The bombings would be necessary if CD:G "destructible" environments actually were able to show any signs of destruction, but unfortunately that is not the case.

-Ghosts of great things past. Gone is the great tactical insertion, and even more depression the fantastic Demolition game mode! I cannot stress how disturbed I am that one of the greatest tactical items and arguably the best game mode in the Call of Duty series since Modern Warfare have been left behind in CD:G. The decision to not include Demolition is inexcusable, and I really hope a patch comes out that adds the most tense and exciting and strategic mode in Call of Duty history back where it belongs.

-Design decisions. There are some minor problems that only long time fans will recognize such as longer wait times to get games started because of the new servers (for example it takes about 20 seconds to wait for a game whereas old entries took about 5). You can't mass mute everyone in the lobby, it can only be done in game.

Will you like CD:G? That depends on what kind of fan you are to the franchise. Do you prefer CD:BO take on multiplayer-if so you may not like Ghosts. If you enjoyed the MW series, than you absolutely will love this entry. I gave Ghosts 3 stars because while it has it's problems and in my opinion is nowhere near the quality that Black Ops has been, it still has good multiplayer and is showing signs of taking the series (slowly) in a new direction.

I was curious after having happily sold this game a couple months ago to see what people are saying about it, so I decided to look at current reviews on here to see if any of the issues that made me hate the game and get rid of it were fixed. All of the recent reviews on Amazon pretty much have the same short, vague, generic script. They appear to me to be fake. If you look at the profiles of the people, you can see they either copy-and-paste the same brief language on multiple products (ie, "Bought this [insert type of product] for my son and he loves it..." etc), or they only posted the one review for this game. I have no idea how to report this to Amazon since I don't know if it violates any sort of terms of service or could even be remedied, but it is pretty messed-up since it defeats the entire purpose of allowing comments on a product.

SO... all I can say is read the slightly longer reviews if you are interested in this game. Maybe not mine because it is now novel-length, but basically I would suggest taking a random sampling of reviews for the game by looking at reviews with SPECIFICS as to why people liked or hated the game. The game still sounds like it is not worth paying the price for.

**End of final update, 1st update below***

**1st Update 11/29/13**

I sold Ghosts last week and it is gone from my home, for which I am happy, and I have deleted the information from my PS3 so zero space, physical or data, would be taken up further by this game. Do not buy this game for $60. I tried and tried to find a way to make this game fun, and just could not. I changed this game to 1-star overall too, since it is simply not a well-made (solid) game in terms of its basic game play.

People can keep whacking my review here, but not even a "COD fanboy" should be supportive of this product, if anything they should be even more disappointed. Perhaps IW have since released enough patches for the game to make it is more fun then it was last week before I got rid of the game, but releasing an unprepared game itself is enough reason to not support a series further.

Campaign mode was terrible for reasons I mentioned below (I did not bother finishing it), Extinction was immediately boring and made me miss the offline challenge modes from MW2 & MW3 even more, the free DLC map that came with ordering through Amazon did not work for online multiplayer with the main rotation, the online maps are at PS1 levels in terms of load times, even the bots which I thought MIGHT be the saving grace for a few more weeks of this game were difficult to kill since once again the screen just seems SO zoomed-out and hard to see guys.

It is truly a remarkably crappy game considering it is a billion-dollar game, I think. And I am SURE they are well aware of it, and maybe like the big banks they just don't care since people will still buy it and sing the praises.

This and Homefront are the two biggest wastes of money I feel I have ever spent on a major brand video game (or game with major advertising blitz) (since the PS1/N64 days). I have been playing FPS games since "the old days" (Wolfenstein on the computer, then Medal of Honor on PS1), so 20 years or so now, and I realized the same thing as with Homefront: this was not fun. It was not a fun game. And a game that is not fun is not a game worth paying hard-earned money for.

**End 1st Update, original review below**

Original review:

After having played a bit since its release date both offline campaign mode and online mode, I'm just already tired of this game and wish SINCERELY I had not spent $60 on it. It MIGHT be a fun-enough $20, I guess, but unless you are a diehard fan of the series, this is definitely not worth paying $60 for new, particularly if you are more of a casual gamer.

My pros are: 1. the multiplayer maps look pretty and the height & added interactive map features of many of the levels are cool, 2. the player customization is cool. That pretty much concludes my positive thoughts, unfortunately.

Campaign:

Call of Duty: Ghosts gets pretty much the same review as Homefront, which was the previous biggest video game ripoff I've played. It's generic now. It's been done.

The offline campaign mode is all about its own premise, and that's it. It feels like you're battling against some ridiculous grouping of bad guys in a ridiculous way (oh no, a random South American allied group, because... N. Korea was already taken previously by Homefront as a good new enemy...?) and you're basically playing every level from every other game you've ever played in any other FPS game.

It feels like these games are becoming more and more you are just a spectator, playing an interactive movie. That was my problem with COD MW3 - you just back off and let your squad do all the work, and it's not as though you have much of a choice. You get hit once by some random bullet you don't know where it came from, and you have to hide so you don't die, and then either it happens again once "blood vision" goes away, or your squad has all the fun for you and kills everyone. AND YOU GET HIT BY RANDOM BULLETS OFTEN, so you are thus having to HIDE often to keep from dying.

And the amount of times my squad would get in my line of fire drove me CRAZY. When I wanted to, you know, play the game, like, shoot the bad guys with my guns, my squad would run in front of me a lot of times, making me shoot them as well as the enemy. More then a couple times did I get whatever the "friendly fire will not be tolerated" is screen. That felt like Homefront-levels of AI poorness of quality.

Getting repeatedly killed by sharks was both an extremely random addition to the game (though not as random as controlling Lassie) and really really irritating. The prerequisite chopper and tank levels are also irritating and you can't wait until they're over.

There are so many levels where they just kind of throw you at them, throw you into them, they last a few minutes, then they are over as quickly as they started, leaving you going, "...ohhhhkayyy...that level happened and is now over..." You never fully get immersed into the game, and you end up feeling like you just want to play it to beat it so it's done and so you are then one thankful step closer to chalking the game up as a financial loss and pawning it/trading it in.

Ultimately, like Homefront, the campaign mode is hard enough in the wrong ways that it is tedious and simply unsatisfactory. The high point for me was probably the semi-stealth jungle portion, which lasted about ten minutes, but they were somewhat enjoyable ten minutes. I just killed everybody. It made it fun, I was in control of the game for that period without my AI fellas taking over and doing everything, and the enemy didn't automatically see me because I was, well, in the jungle. But then I remember the shark part and go back to shaking my head and thinking about the $60+ I spent on this game again.

Multiplayer (Online, ugh):

The way they did the maps in multiplayer, it is like Battlefield in that... you cannot see your enemies. This game is far worse than any other I've played online in how you die extremely quickly. Half the time you never see the person who shoots you. It seems like it is full of either snipers or stabbers. I doubt it would be very hard for a first-time player to get 100 deaths in their first 8 times trying.

The people who enjoy sprinting through levels stabbing are as always incredibly annoying - that is about as cocky as you can get, and seems like either a twisted way to approach a video game, or perhaps desperate I suppose if you're sick of getting quick-scoped. And Quickscopers in this game... ugh. You just see a person and you die. It's just not that fun. It is WAY too easy to die in this game (that goes for campaign mode too). "Realism" should always be balanced with FUN in video games, with fun always being the key goal. And frankly many of the kills I have gotten have been by me spawning behind someone who obviously has no idea I am suddenly there. It's not a satisfactory way of killing someone, but then you figure it happens to you every other time so whatever. Ugh.

I find myself "rage-quitting" often, because this is a VIDEO GAME and I bought it TO HAVE FUN, not to constantly get screwed. They MUST make these games for people who are more CASUAL gamers too, besides people who apparently have the time to just do nothing but play these video games online for hours and days at a time. Seeing some of the score and point skews of the winners is pretty pathetic. I'm sure people cheat with this game, but who knows how, and who has the time or energy to really investigate much further, other than to just report sociopathic people (why else cheat, and then try to justify it and make it the problem of those who play honestly, as all cheaters do?) who are clearly too good, of cheating.

If you are a casual gamer, like you just like to play every few evenings a week for a couple hours, you will not enjoy this game for its multiplayer - do not spend $60 on this game. It's been literally just one week since the game was released and there are already players at the very least at Level 58 that I have seen.

Multiplayer (split screen, boo!):

One of the biggest disappointments of all to me personally, is that they got rid of the offline multiplayer challenge modes that made COD MW2 and 3 so fun and re-playable for those of us with actual friends in the real world we like to hang out with and play these games with. Instead they brought in some zombie-like alien mode that I have not yet tried because what is the point. Playing next to a friend the screen feels like it's zoomed-out somehow, maybe because it's more stretched wide, where it is just more difficult to see.

Further thoughts/rants:

I don't know if it's the developers or who, but this game is another over-priced disappointment, for me the biggest one since Homefront. The graphics do not seem that impressive, everything else is pretty unoriginal, and online play is pretty bad unless you have some mega-100" giant screen or I guess are a person who gets to just play all day and is on high volumes of caffeine or something.

Angry review. I won't give this one star, because it has enough different things that you can play through and it is a way to spend time, though not perhaps the best way to spend time. And for those people who may read this review and say the game is NOT for "casual gamers," so why I am knocking it so much, I paid the $60 for it like you did, so the game is just as much for me as it is for you.

Bottom-line:

Not worth the money at $60. I would not be happy with having spent anything more than $20 on this game. It's fun in that: it's a new COD game. That is all. Nothing more. At all. This was not a step in the right direction, other than the size of the maps online and the player customization. The size of the maps online are great. Except you can't see who is killing you.

As always, I don't care what series a game is, I have pretty much tried them all, owned a few, and I only have loyalty to whether a game is fun or not, and worth spending the cost at the time. I realize I pretty much just make fun of this game a lot here and do knock it heavily, but it is with disappointment and frustration that I do so. I would have much preferred the game being fun, re-playable, and worth having dropped $60+, and it was just not much of any of those things. This game is pretty bad. And that is pretty disappointing. It feels like a prettier version of Homefront, with some elements (and levels) "borrowed" from GoldenEye Reloaded. It will, once again, make me think twice about purchasing games brand new.Read more ›