Tag Archive | "catalyst"

A couple of news stories and a police report set the scene before the Introduction runs through the standard background information for the GM on adventure layout and the specifics of running a game in a shared campaign. The Mission Synopsis then lays it all out, and the plot ties neatly back into what has gone before (assuming you played the previous Mission, Back in Business, that is!). How much of this the characters will ever find out depends on how they do during the ‘run, of course, but it’s likely that they will get the gist of it fairly quickly… and then have to make a very Big Decision.

Like most ‘runs, it all starts when someone has a job that needs doing – this time, it’s the law that’s hiring, and the job on offer involves discovering the identity of a mid-level crime boss. But even this introductory scene is well-described with plenty of atmosphere and incidental events that help it all come alive, as well as give the characters what they need to begin their task. Of course, nothing is as simple as it seems, and a couple of other groups start to take an interest and offer the characters money for information about what they discover in the course of their investigations.

The new season of the Shadowrun Missions shared campaign takes the storyline to Seattle, and this first adventure opens with atmospheric fiction as a veteran local ‘runner takes a call about a job and wonders which of the newcomers to town might be up for it…

The overall approach to structure is interesting. With the core use of ‘shared campaign’ scenarios being at conventions or other settings where time is limited, it is necessary to make effective use of the time available and the structure is designed to facilitate this.

As the official source for information regarding the development and eventual production of a feature film based on Eclipse Phase, MoreNachos Entertainment is pleased to announce that EclipsePhaseMovie.com is now online.

Fans of the role-playing game and those anticipating the film, may now find updates on the script and
production status – and soon read blog entries from the producers and writers as well as casting choices. A forum is dedicated to discussing everything about the film and game. Additional areas are dedicated to the roleplaying game, about the production staff and more features to come.

After a brief short story demonstrating how a diverse group of different backgrounds might come together and meet foes known to at least one of them, this work dives straight in to present some new magical traditions. These traditions incorporate the underlying philosophy that a magic user might study, different ways of thinking about magic, and suggest the sorts of ritual practices suitable for a student of that tradition.

The first one is the Egyptian tradition. Magic users raised in this tradition base their beliefs on those of Ancient Egypt, using imagery and items from that period, scribing hieroglyphs and visualising their powers as emanating from an appropriate deity of the Ancient Egyptian pantheon.

Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.

Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the resonance realms.Unwired contains everything players and gamemasters need for exploring the Matrix in Shadowrun.

11 Tales of Ghostly Horror

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