GeneralYou need to use green lines at 01:34:525 (1) - to decrease volume since you're mapping the fade out

NormalAR 3 might be a bit low, I think 4 suits this diff better00:17:626 (6) - There's a unique drum here, why not add a red slider point (or any unique slider shpe) so this has a bit more emphasis than the current slider shapeThat or use a different rhythm like 01:24:272 (5,6) - 00:51:993 (1) - It would fit to add a slidertick using the soft-hitclap2, as they map the same sounds.

Your low diffs are pretty good

Hard00:03:385 (1,2) - This slider body is much closer than 00:00:348 (1,2) - , rotate or move 1 away to reduce chance of triggering people00:22:942 (5) - This would follow music better if it was a 1/1 slider, changing rhythm emphasises change in pace, and lowers note density in the next section, which is hard relative to the diff.00:23:892 (8,9,1) - This would be easier to read if 8,9 wasn't overlapping the other objects here. You use a lot of overlaps, but I think it's best to avoid since there's a number of rhythm changes which makes it a hard section.00:24:651 (1) - This would also be better as 1/1. There are no 3/4 sliders elsewhere, and the sound you have as a circle isn't too strong.00:27:689 (1) - just set this to be 0.8x so convert players have a better time xd00:42:879 (1,2,3) - Too many overlaps. You usually overlap one object at most, but there's two here. Move some of the previous objects to avoid, should be simple since it's just after a break00:51:993 (1) - Would prefer to have denser rhythm here, as there's quite a jump from lower diffs to insane.. If you use mainly 1/1 rhythm here, it provide a better spread between all diffs.01:01:107 (1) - This is the only slider with a red anchor, somewhat out of place here. Add more to emphasise other parts, or just remove it.01:05:284 (5,6) - You weren't using distance spacing emphasis anywhere up till now. Either change this so it's consistent distance, or add more spacing emphasis in the rest of the diff.01:12:310 (8,9,10) - 01:17:816 (5,6,7) - Move the last circle down and left by 4/5 pixels each. Auto stack makes this look a bit ugly01:35:474 (4,5) - Increase stack leniency, this is the only perfect stack because it's two sliders

4x reverse sliders are a bit :thinking: but kinda fit

InsaneHP 7 is probably too high, no need to force player to fail/challenge them to pass on this kind of set00:02:816 (1) - Slider velocity contrast is a bit too high to the next part, and there isn't too much change. Increase it a little just to be a bit more similar00:07:753 (3) - You can rotate this clockwise so that it's symmetrical to the next slider, would make it consistent with the previous pattern01:20:664 (1,2) - These could be spaced apart farther, too close when considering slider leniency, that and other patterns are spaced further01:29:778 (2) - Could curve for a better blanket and decrease how close it is to offscreen but that's optional

Love your structure, it's really organised and free-flowing at the same time.

GeneralYou need to use green lines at 01:34:525 (1) - to decrease volume since you're mapping the fade out 30 to 20

NormalAR 3 might be a bit low, I think 4 suits this diff better ok00:17:626 (6) - There's a unique drum here, why not add a red slider point (or any unique slider shpe) so this has a bit more emphasis than the current slider shape That or use a different rhythm like 01:24:272 (5,6) - copied the rhythm. i kinda missed the sound.00:51:993 (1) - It would fit to add a slidertick using the soft-hitclap2, as they map the same sounds. it worked fine on first 3 sliders but it sounds weird on the next slider especially on 00:58:069 (1,2) - lol. keeping as it is for now since im not that familiar with hitsounding yet.

Your low diffs are pretty good

InsaneHP 7 is probably too high, no need to force player to fail/challenge them to pass on this kind of set i guess00:02:816 (1) - Slider velocity contrast is a bit too high to the next part, and there isn't too much change. Increase it a little just to be a bit more similar yea i kinda noticed it when i played it. adjusted abit00:07:753 (3) - You can rotate this clockwise so that it's symmetrical to the next slider, would make it consistent with the previous pattern its intentional for visual and flow thats why i made 00:08:512 (4) - different from 00:07:753 (3) - 01:20:664 (1,2) - These could be spaced apart farther, too close when considering slider leniency, that and other patterns are spaced further adjusted space01:29:778 (2) - Could curve for a better blanket and decrease how close it is to offscreen but that's optional fixed and moved it abit inside. didnt realize its already offscreen

Love your structure, it's really organised and free-flowing at the same time.

00:24:651 (1) - This would also be better as 1/1. There are no 3/4 sliders elsewhere, and the sound you have as a circle isn't too strong. i guess i'll use 1/2 and circle instead 00:51:993 (1) - Would prefer to have denser rhythm here, as there's quite a jump from lower diffs to insane.. If you use mainly 1/1 rhythm here, it provide a better spread between all diffs. I'd prefer to leave this part as i is, i think it work quite well for this pre-kiai section (because of this low rhythm density part from 01:01:107 - stand out more while being relatively easy to play)01:35:474 (4,5) - Increase stack leniency, this is the only perfect stack because it's two sliders good point, i guess i'll just stack those manually then

The end of the song cuts out too soon, I'd take the mp3 from Lasse's set because that one fades out nicely. (Nevermind it doesnt.)

(Maybe transform the background image into a more reasonable size.)

Fragile Light

Timeline based:

00:02:056 (4) - I'd nc it or apply lower spacing (for 00:02:056 (4,5,6) - ) because the following circles got a follow-line whilst the previous ones don't, it just doesn't look that nice.

00:14:398 (2,3) - They dont follow the previous rythm, earlier you were mapping voice (red ticks)but there you went for the drum (white ticks), after that you changed to voice again,and I cant see why you'd need to change rythm here.(Could put a circle here 00:14:398 - and follow up with two sliders on voice (red ticks))

00:29:208 (1,2,3) - Probably just me but you might want move the first circle manually (Ctrl+arrow-keys)in order for it to overlap with the next circle instead of the slider. You did it later on so I'd do it here aswell.

01:34:335 (5,2,3) - You did fix the stacking problem here, so I'd change the other ones aswell.

Conlusion:

I like the map overall, especially the use of hitsounds.

Sulfur's Hard

Overall based:

Playing through and watching through in the editor I noticed weird hitsound choices I'd look at them againand ensure they are set as you planned it.

Also the spacing is sometimes inconsistent, some of those inconsistencies are caused by stacks(for example: 00:14:968 (8,9,1) - here 01:24:272 (7,8,9,10,11) - or here)Other's just look odd because of changing slider velocity, which messes with overall spacing distance.I know it is quite the minor difference overall, but it really drains visual appeal.

The end of the song cuts out too soon, I'd take the mp3 from Lasse's set because that one fades out nicely. it is from lasse's mp3 tho (i think)

(Maybe transform the background image into a more reasonable size.) will do.

Fragile Light

Timeline based:

00:02:056 (4) - I'd nc it or apply lower spacing (for 00:02:056 (4,5,6) - ) because the following circles got a follow-line whilst the previous ones don't, it just doesn't look that nice.

00:14:398 (2,3) - They dont follow the previous rythm, earlier you were mapping voice (red ticks)but there you went for the drum (white ticks), after that you changed to voice again,and I cant see why you'd need to change rythm here.(Could put a circle here 00:14:398 - and follow up with two sliders on voice (red ticks)) fixed with something abit similar

00:29:208 (1,2,3) - Probably just me but you might want move the first circle manually (Ctrl+arrow-keys) in order for it to overlap with the next circle instead of the slider. You did it later on so I'd do it here aswell. fixed

00:51:234 (5,6,7) - Maybe change pattern a bit and nc 00:51:234 (5) - to emphasize the keyboard sounds more clearly.Not that important but nice to have imo. pattern is fine and i dont like bunch of NCs so i think its fine

01:22:753 (3,6,7) - Stack thing, 3 doesnt overlap with the next circle but with the slider (Mentioned same thing above). fixed

01:22:942 (4,5,6,7) - Not quite ok with the rythm here, it seems odd to me. Might be because you were using circle into slider in a different manner previously. it has a faint instrument that i kinda wanna follow and plus it plays nice too anyway. its like the one on 01:21:423 (3,4) -

01:28:449 (1,2,1,2,1,2) - That pattern seeks improvement and looks out of place. how come? the 1-2 patterns fits right to the song

01:29:588 (1,2) - the spacing from the previous jumps don't really build up to this climax as it should imo, buffing the spacing of 01:28:829 (1,2,1,2) - these two 1-2s would help the transition a bit cuz rn it's double the original spacing

literally delete this mapin more serious notes, the mp3 fadeout is ugly due to the abrupt cutoff, but this was already mentioned so idk it sounds perfectly ok to me so idk what do. Its from lasse's mp3 too iirc so yea

00:12:120 (5,1) - cymbal here has like no emphasis despite being a really strong beat plz space out more :steamsad: i hate if when mods r right and i have no room for changes :angery: increased it as best as i cna

00:23:892 (4,5) - sound gets progressively louder here, considering this is an insane diff it would probably fit the rhythm better having these spaced out more its a bit quiter compare to the rest of that part so small spacing fits fine.

01:29:588 (1,2) - the spacing from the previous jumps don't really build up to this climax as it should imo, buffing the spacing of 01:28:829 (1,2,1,2) - these two 1-2s would help the transition a bit cuz rn it's double the original spacing tried my best to build up the spacing and reduce the last jump

Playing through and watching through in the editor I noticed weird hitsound choices I'd look at them againand ensure they are set as you planned it.

Also the spacing is sometimes inconsistent, some of those inconsistencies are caused by stacks(for example: 00:14:968 (8,9,1) - here 01:24:272 (7,8,9,10,11) - or here) fixed bothOther's just look odd because of changing slider velocity, which messes with overall spacing distance.I know it is quite the minor difference overall, but it really drains visual appeal.

Metadata seems fine, but just in case you didn't have sources, and to avoid problems (linklink), kwan did a great job by finding some good ones. photo taken from her metadata's discord.

Currently you're not using drum-hitnormal2.wav

According to the Modding Assistant, there might be some delay on the normal-hitfinish.wav Be sure to double check it.

Fragile Light

00:21:328 (6) - Tbh i don't really can hear a stream here. Maybe adding a circle 00:21:518 (8) - here is more acceptable because of the piano note there. However, 00:21:328 (6) - isn't really supported at all, so would be better if you delete it imo. what you think? (pd: 00:24:272 (1,2,3,4,1) - in contrast with this streams, it's clear that the other stream isn't really supported :d)

00:49:525 (3) - since this slider have same shape as 00:48:955 (1) - and matches similar sound in the song, I find it a bit uncomfortable to be it overlapped with 00:49:335 (2) -. why not just move it a bit to the right so they don't overlap?

01:07:753 (3,6) - this slightly overlap feels like it wasn't intentional, maybe you'd want to move it a bit? yeah, it's just subjective

Metadata seems fine, but just in case you didn't have sources, and to avoid problems (linklink), kwan did a great job by finding some good ones. photo taken from her metadata's discord. Thanks! greatly appreciated.

Currently you're not using drum-hitnormal2.wav deleted

According to the Modding Assistant, there might be some delay on the normal-hitfinish.wav Be sure to double check it. hmm idk i just put what default skin has

Fragile Light

00:21:328 (6) - Tbh i don't really can hear a stream here. Maybe adding a circle 00:21:518 (8) - here is more acceptable because of the piano note there. However, 00:21:328 (6) - isn't really supported at all, so would be better if you delete it imo. what you think? (pd: 00:24:272 (1,2,3,4,1) - in contrast with this streams, it's clear that the other stream isn't really supported :d) Its kinda supported by the violin though its abit faint thats why i made the ds smaller than the next stream that follows drums which can be hear clearly

00:49:525 (3) - since this slider have same shape as 00:48:955 (1) - and matches similar sound in the song, I find it a bit uncomfortable to be it overlapped with 00:49:335 (2) -. why not just move it a bit to the right so they don't overlap?

01:07:753 (3,6) - this slightly overlap feels like it wasn't intentional, maybe you'd want to move it a bit? yeah, it's just subjective