May 31, 2014

Adds an ACR Assault Rifle with many variants to the game. With FOSE installed the player can find various modification kits that can change the barrel of the gun, the optics, or add a silencer. All of these modifications can be changed on-the-fly without use of a workbench! There are also some hidden camouflage packages for the gun to give them a unique appearance. Raiders, Outcasts, and Talon Company can be seen using the ACR as well as some other NPCs. Random upgrades as well as ACRs can be found at vendors. There is an ACR (10.5" Compact) at 80% condition located inside Hamilton's hideaway along with all the available upgrades aside from the camo packages. A text file is included with the download that gives the location of the camo packages.

Unfortunately there is no other way for the upgrade system to work without FOSE. If there is a high enough demand for a non-FOSE version I will do my best to make it. As of version 1.2 you will now have the ability to field strip your ACR. Just equip the ACR you wish to field strip and use the ACR Kit- Field Strip item under the Aid section. This will remove all components from your currently equipped ACR except for whatever camo package you had applied before. You can use your "stripped" ACR to either build a new one via menu or use it for repair parts. Get it here.

This mod is FREE to be used in any way you see fit, except for profit, and as long as you give appropriate credit. You will always be able to find the latest version of my weapons mod here,if anyone wishes to modify/reskin this i'd be more than happy for them to do so, and please send me a copy so i can include it in the final build (.DDS preferred, but i can work with anything). All weapons can be found in shops, in the hands of raiders, Enclave troops, Brotherhood members, supermutants, NPCs etc. Get it here.

The Community Ammunition Library (CALIBR) is an attempt to standardise the ammunition used by different weapon addons and modifications. Two mods that add weapons in the same caliber will not otherwise be able to use each other ammunition (assuming they do not use existing FO3 ammunition), leading to conflicts or duplicated but incompatible ammunition. An example: modder A adds the M14 rifle, which uses 7.62x51mm NATO ammunition. Modder B adds the FN FAL, which uses the same caliber. Even though they are able to use the same bullets in the real world, in Fallout 3 they cannot. The mod does not modify existing weapons, ammunition, or other aspects of the game, and if no CALIBR compatible mods are installed it will not affect the game at all. There should be no risk of conflicts with other mods, or official DLC's. This mode doesn't have video preview. Get it here.

Adds the Desert eagle XIX plus a Unique firearm: Desert Dragon. Fight high level raiders.find them occasional at vendors that sell *rare* small arms. Desert dragon can only be bought from Smiling jack or cheated for at this time or "player.additem 00f0434f 1" without the quotes (desert dragon), "player.additem 00E0434f 1" without the quotes (desert eagle XIX), "00f2935e" for the .50ae. Short story video for mod preview: A mysterious wastelander seeks revenge for the murders of his friends and dog after being attacked by raiders. Get mod here.

Which one (if any) of those incredible mods have you tried? Share us some thoughts.