The World is Yours in Project CARS Online Multiplayer Trailer

A week after detailing all the courses, Slightly Mad Studios released a new Project CARS trailer today that’s focused on the online portion.

In the trailer description, they say, “Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.”

On their website, Slightly Mad listed the various lobbies, which support up to 16 players on PlayStation 4, Xbox One, and 32-bit PC:

Public Lobbies – Public Lobbies are designed for quick or ad-hoc games with strangers. A lobby countdown timer dictates when the event begins and players can give a thumbs up to say they’re ready to go which speeds it up and gets everyone into the game faster. So if you’re playing multiple online games in a row with the same people, you’re sure to be able to jump into each with as little fuss as possible. Public Lobbies appear in a global browsable Current Public Games list that any player can join in and invite their friends to.

Friend Lobbies – Friend Lobbies are designed for you and your friends to play in a more trustworthy environment with a host determining when the game starts based on communication amongst your friends either by text (PC) or voice chat (PS4, Xbox One). Players can join Friend Lobbies either by choosing ‘Join Game’ from their Friend List or from being invited in by someone already in the lobby.

Private Lobbies – Private Lobbies are designed for players and companies out there that wish to only allow players that meet certain criteria entry. [For example,] you may be the curator of a sim racing league or large brand that wishes to only allow competition winners or league members access to a lobby. With a Private Lobby you can thereby create bespoke lobbies of specific people that are only allowed to play.

For hosts of online games, you decide the full list of restrictions and rules, have the option of filling the grid with AI opponents if there aren’t enough people, and can prompt a vote for a track change. If the host leaves, someone else automatically takes over the role.

In all online games, you can include any number of pre-race sessions, such as Practice or Qualifying. Additionally, “Players can join any of these pre-race sessions at any time. So if you’ve organized a race at 8pm, players can join at any time prior to that and set their qualifying time first.”

To determine your skill level and conduct, and place you against similar players, your Driver Network Profile will track your Experience, Focus, Affinity and the following:

The number of races entered vs the number completed

Breakdown of placement in those races

Pole positions achieved in online qualifying sessions

Average finishing position and average qualifying position

The number of races where you incurred no penalties

The number of races where you were disqualified

Project CARS launches for the PlayStation 4 and Xbox One on May 7 in Europe and May 12 in North America.