All posts for the month December, 2015

I have a rather odd request for the BnS community. I would like to see how BnS looks and plays as it likely would on the consoles. And here we go…

Tweaks to the settings in BnS make it possible to replicate to some degree what BnS would be like on consoles because of the limits the consoles have or probably would.a max of 60fps and a resolution between 720p and 1080p are the most obvious. From there, a guesstimate of resources used relative to resources available on consoles is the next logical step with Blade & Soul Gold. There’s 5 gigs for games on Xbone and 6 for PS4. The game seems more dependent on cpu than GPU from what I’ve seen. The GPU specs for both consoles can easily be found by doing a web search. The CPU specs are also easily found through the same avenue. The big question is how the available resources could best be balanced for the best gaming experience.

Let me apologise in advance for seeming wonky. Life’s been fairly generous to me in some very peculiar ways. Both physically and emotionally.

Another player to answer:

Just based on the bits I know of the PS4 specifications, you would have to lock the game at around 720P (Or possibly less!) and may need to downgrade several of the physics in game for the CPU to handle it in crowded areas; or limit the amount of detail shown in crowded areas by a lot (Possibly hiding full players and only showing 5 or so players/NPC at a time; similar to how the PS3 version of FFXIV works).

This is not really because the PS4 can’t handle it, but because UE3, when used on MMO, is a tremendous CPU hog. People on PC report that even when OC’ing their CPU to over 4 GHZ, they still struggle in crowded areas.

Keep in mind, that in addition, UE3 only utilizes one core mainly, with a secondary core partially. The rest of the cores are almost never used. Which brings us to the 8 cores on the PS4.

Hey Guys let me know what you think about some of these ideas and if you have an idea just comment! Make sure to tell others it so NCSOFT looks at in and considers all of out ideas!

PVP:
So I really hope that they put in awesome PvP rewards to make PvP worth playing more often. They should put at least 3 reward costumes and weapon skins to choose from once you reach Silver, Blade & Soul Gold, Platinum, and Diamond. They all should increase in quality so people like us can look cool and show off our PvP skills. Also I understand that they are going to eventually put in 6v6 for NA but I really want them to put in larger battlegrounds like 10v10 too, and also give an option to queue into rated battlegrounds, which also should give rewards based on rating. Last but not least I really enjoy the fact they you can join a arena lobby with a chat but I really wish you could look at skills or the wardrobe while your in it.

PVE:
I don’t have a ton if Ideas about PvE but I really hope that they add enough content to keep people busy and able to continue to enjoy the game. By content I mean more dungeons being released more often. Blade and Soul has a big advantage over other MMO’s because when they release in NA they have 4 years of experience, dungeons, and many more ideas. Because of this they are capable of giving out new content more often. Also, I really want to see more rewards for dungeon achievements. Any Ideas on what those should be let’s hear it! Oh and we need Hongmoon Levels on release or close to it! Please!

The Blade Dancer is a true hybrid, taking the Blade Master’s damage and stances, and combining it with the Force Master’s elemental focus and stacking buffs. It’s a class exclusive to the Lyn race, and therefore takes advantage of their small stature to eke out powerful damaging abilities, and emphasizing maneuverability to avoid damage—since the class lacks the solid defensiveness of the Blade Master, or the crowd control of the Force Master.

Wind and Lightning are the two primary elemental damage types for the Blade Dancer, and each element associates with a particular stance. Draw Stance uses Lightning-related abilities, but relies upon a short-lived buff called “Electric Surge” that generates Electric Focus, which increases critical rating and allows use of specific skills. Basic Stance has skills that build Wind Focus, which, when consumed, add extra damage to certain skills, and boost the attack speed of others.

Like the Force Master, a Blade Dancer also has access to Phantom Grip, but they also have many more options available to make their helpless victim rue their existence, as many of these skills can be cast once, but apply their damage multiple times in sequence.

The Blade Dancer in Play

The Blade Dancer focuses on dealing two types of damage: Lightning and Wind. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right items. This is vital for the Blade Dancer, because unlike the versatility of their Force Master sibling, a Blade Dancer has to choose to focus on either Lightning or Wind abilities as part of their build.

For party play, the Blade Dancer is a solid high damage-dealer, and very proficient at taking down single enemies quickly. Their maneuverability and speed is also beneficial when it comes to fast reaction times, making them especially valuable for time-sensitive challenges.

In Arena PvP, the high damage that the Blade Dancer can dish out is tempered by their low health—if you can reach them. However, their maneuverability comes at a price, and that is Focus management. Their core defensive skill costs Focus with each use, as do many of their attack abilities. Choosing to spend Focus on damage versus defense is a dilemma every Blade Dancer faces, but those who can master this balance can dominate in the Arena.

To be honest, there are other ways to be a good dancer – Blade & Soul Gold, as long as you have enough golds in the game, you can do everything you want! And Blade-Soul.com can absolutely help you!

Blade & Soul offers a PvE progression conducted by conventional bashing and gathering quests, regularly interspersed with scriptwriting phases to move between the various acts of the game. Numerous dungeons will also punctuate the progress, and will be a crucial aspect of player leveling. They allow players to obtain new equipment, as well as resources to improve their skills. If you take these dungeons lightly, however, you might be in for a surprise. They will constantly require a good team synergy for players progress through them. Players will always need to communicate, deciding on who will interrupt or stun bosses, and when will be the best time to do it. Moreover, despite the fact that the game does not have a healing class, a party with good teamwork can easily rush through a dungeon without suffering any damage. This is especially noticeable in high-level dungeons, where a trained team will have no trouble managing the most powerful creatures with well placed blocks and CC attacks.

Another of Blade & Soul’s strength lies in its confrontations between players. Unlike many other MMOs, PvP is here much more matter of personal skill than gear, the latter having virtually no impact on battles between players. This philosophy is also largely responsible for the success of the game on the Korean, Chinese and Japanese e-sports scene, where the Arena mode is widely acclaimed by pro-gamers. Once past the level 22, the player is prompted via the main plot of the game to choose a faction. Once the choice is made, they are given a faction-specific outfit that automatically enters them in a PvP mode against other factions when worn. There are also outfits reserved for consentant PvP duels, allowing players to confront each other without any PK worries. Regardless, wearing the PvP outfit and fighting other players allows players to gain rank, as well as unlock new gear and abilities. The game further encourages PvP through daily quests and buy Cheap Blade And Soul Gold. The system is even more interesting because it allows PvE and PvP players to evolve side by side without making them confront if they so choose.

Finally, there are also the PvP arenas 1v1 (directly accessible via the F9 key). Players that enter the arena are matched together according to their equipment level, meaning that a level 20 character may very well fight a level 45 enemy, and win. The matches consist of three rounds of three minutes each where winners will receive a PvP currency that allows them to improve their abilities or equipment.

Dungeons in Blade & Soul allow players to group up for challenging instanced content. From normal questing, daily challenges, or a desire to obtain a rare element needed to improve your weapons’ power, you’ll regularly be sent in to defeat a dungeon’s denizens. Each dungeon is categorized by their overall difficulty: Normal, Challenging, and Heroic. These three designations indicate how well prepared you and your group should be before entering.

Standard 6-player dungeons offer a straightforward challenge for any group, but also allow for any number of players to enter—including the ability for particularly well-prepared and confident players the difficult possibility of soloing it. While it’s possible to complete a Normal or even Challenging dungeon with fewer than all 6 players, a Heroic dungeon will almost always demand a full party to succeed.

There are also max-level 4-player versions of some dungeons; the 4-player versions are a separate and more difficult mode that can only be accessed by setting your party to 4-player mode (as opposed to the default 6-player mode). Aside from the increased difficulty of just having fewer players, the bosses do more damage, have more health, and have new mechanics you won’t see in the normal 6-player version. This more difficult option also doesn’t allow players to resurrect using Dragonblood and most indicators for enemy attacks have been removed. 4-player dungeons offer vastly increased chances at obtaining rare items for the vastly increased difficulty, and also contain some items that can’t be obtained at all from the 6-player version.