Not sure about the Enemy AI behind stupid in Red Faction considering on higher difficulties they will murder you if you don't take cover, and sadly, like Chris Kohler (i hate that guy) mentioned on Game|Life, it's only on the casual difficulties that you really can enjoy running around with a hammer and blowing shit up.

I like how in the end they don't even say whether they'll pay their insurance. 'We sympathize, but unfortunately you are still fucked.'

And yeah, that's not one of the points in which Yahtzee watchers will laugh at his amusing hyperbole, but one of the many in which they'll nod sagely whispering 'yes'. My biggest pet peeve, though, is that even though you can have squads of people following you, and they are much smarter about seating than your Saints' Row goons (using the back of trucks and vans, for instance), the stupid miners that join your cause aren't considered to be really following you and so even if they don't throw themselves on some bullets you can't even ferry them to where they'd be useful (as distractions).

And here I thought the people leaping forward to help Gordon in Half Life 2 were bonking suicidal. I dunno about Red Faction but at least you can send your squad in HL2 to a safe corner temporarily. Or even send them forward as cannon fodder without losing anything....not even a tear.I like how they word autoregenerating health like it's a preexisting condition.

Man, I think I'd have WAY too much fun with this game. I'm the guy that spent half my Syndicate games mentally reprogramming the civilans and then sending them in Zerg-like wave against the enemy agents.