Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...

When Rare announces its next game in what I hope will be a matter of months, not years, I'm going to look back on this post just like how I'm planning to revisit this Battleborn description.
Head of Xbox Phil Spencer twe...

Like the universe itself, Star Citizen's ambitious scope continues to infinitely expand. Chris Roberts himself, infectiously enthusiastic as always, was at PAX Australia last week to unveil the first public demonstration of ...

343 and Run Studios' hour-long Halo 2: Anniversary documentary is now up on YouTube.
I enjoyed the first 20 minutes, a nostalgic look at the original game and its sequel with fun behind-the-scenes tidbits sprinkled throughou...

Earlier this year, Nintendo CEO Satoru Iwata missed E3 and the company's annual shareholder meeting due to a growth in his bile duct. He underwent surgery to remove the tumor back in June and has since returned to his normal ...

Cinematography, lighting, and geometry. Those are three visual aspects that Q-Games really focused on in The Tomorrow Children by taking advantage of the power of the PS4. That's how it's creating that unique and gorgeous lo...

Former Electronic Arts CEO John Riccitiello, the man whose impossible name led to the invention of the copy and paste commands, is now in charge of game engine maker Unity Technologies.
Co-founder David Helgason has stepped d...

You may have heard that Halo: The Master Chief Collection will require a 20GB day-one update, but did you also know that there's a documentary for Halo 2 Anniversary, one of the games in this compilation, on the way? (I hope...

Jade Raymond, the managing director at Ubisoft Toronto, is parting ways with Ubisoft after ten years with the company, the publisher announced today.
Raymond produced Assassin's Creed and served as executive producer on Assas...

So many of us love videogames but are intimidated by the idea of making them. Devi Ever has taken on the problem as part of her self-declared purpose in life. She wants people to make videogames. Literally all the people.&nbs...

As if we don't have enough canceled Star Wars games to mourn already, here's a couple more. During a recent Nintendo Voice Chat appearance, Factor 5 president Julian Eggebrecht opened up about a Rogue Squadron compilation and...

The Paris depicted in Assassin's Creed Unity is shaping up to be a juggernaut among videogame cities. Larger than all other Assassin's Creed locales to date and significantly more detailed, the development team is t...

Ubisoft will continue to make smaller, more personal projects like Child of Light going forward. Speaking to CVG, Ubisoft Montreal vice president of creative Lionel Raynaud remarked that the company is "super happy" with the ...

Omega Force has gotten its hands on properties like Gundam, One Piece, and now The Legend of Zelda and Dragon Quest -- but, in an ideal world, the studio would be working on something bigger: Star Wars. Yes, a Star Wars Musou...

Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will...

As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past g...