"Survivor: Forgotten World" is a First-Person-Survival RPG, set in 1983 and based on Unreal Engine 3. You need to eat, drink, sleep and fight, after your advent upon unknown land.
Losing all your memory from your previous life does not help you either, so you
have to craft, learn and remember old and new things all again. Things, you thought were not special to have.

Hello visitors and followers!
Here is our newest update - As always, it is only a small part of what we were doing in the last.
There are many interesting features in the works which we cant show on images yet,
like animal and fish traps, the new implemented kick mechanic, an improved fighting,
new animations, progress on the world and even new soundtracks.

We know you prefer images over a lot of text, so here are some of our latest meshes:
The barricade main and corner parts, a workbench , the tribe warhorn and remade axe.

Here are some of the latest textured ones, the Scrap Machete and Sword, and the Selfmade Axe and Pick. There are no Tribe weapons to show yet.

[There are other weapon screenshots in our Image section!]

Aside from Nature, you will find (animal) caves, tribes, and WW2 leftovers on the Island.
We are gathering more and more assets for the world, and here are some of the first
Tribe-related models, a concept for the first character, and also a part of the WW2 set.

Note that this ingame screenshot does not contain any vegetation and meshes and environment
will change heavily. We want to show pics of the polished world as soon as possible.

Here are some assets for the scouting outpost, and another piece from our findable tools.

Thank you for looking into here,
also check out our image section and our features section for more information!

The barricades can be build to fortify your position, but those are basically the last update and very expensive. There will be fences, and fortified fences as previous updates, and sandbags which you can find. The warhorn is a tribe asset.

Haha, no. The great thing about unreal engine 3 is that it's flexible, we can have great looking visuals with not too big hardware requirements. As long as you can run other UE3 games, you should be able to run this fine.

However, drinking your urine is a real situation that you could live! so why not! it implies that drinkable water is rare and most of the time it's true! I think that all situations which you could live in our real world is good for the game :)