Install the script and a 'visualise' link will show up under 'Game Log'. Click it, and you'll be able to go backwards and forwards through the game history. For example you'll be able to see who started with each territory, etc.

I'll be more specific. Red comes up as redish orange. Green comes up as light green. Blue comes up as blue. Yellow comes up as yellow. Pink comes up as cyan. Cyan comes up as light pink. Orange comes up as light orange. Silver comes up as dark pink.

iamkoolerthanu wrote:I'll be more specific. Red comes up as redish orange. Green comes up as light green. Blue comes up as blue. Yellow comes up as yellow. Pink comes up as cyan. Cyan comes up as light pink. Orange comes up as light orange. Silver comes up as dark pink.

Yeah, it seems to use some outdated colors. And I haven't tried it yet, but it seems to fetch the XML, you could get that piece out too and use the new format.

@sherkaner - what format are you talking about? I was not going into details of the script - merely fixed it to work with current CC system. If you will expand what you mean I might be able to enhance the script.

@sherkaner - what format are you talking about? I was not going into details of the script - merely fixed it to work with current CC system. If you will expand what you mean I might be able to enhance the script.

Ah well, it's not the easiest of changes, but it makes the script work on more maps (just tried prohibition chicago, doesn't work for that map, can't find the xml).The XML isn't the preferred way to fetch the territories and territory locations any more, this script still uses that tactic. But now it's in the page already, which saves you a request to the server and you'll always have the right data (lack doesn't guarantee some mechanisms are still working, I think the script uses one of those).So if you get it from the page (see CM for 1 way to fetch it), you'll only have to pour it in the structure the plugin uses, and everything should work.It seems to only fetch the territories with name and coordinates, and put them in a map with the name as the key, not terribly complicated luckily.

Thanks for updating this! I had thought about trying it myself a while back, but I don't know enough about the scripting format for plugins and decided this was going to take some work. Anyway, I did find one bug. The vertical position of the markers is incorrect when you use large maps. It looks like the problem is in the getTerrCoords () function:

Actually, the script was working already (awesome, me) so I just added 1 line for indicators positioning and it is working fine right now (you can just reinstall the script).

Doc_Brown wrote:Thanks for updating this! I had thought about trying it myself a while back, but I don't know enough about the scripting format for plugins and decided this was going to take some work. Anyway, I did find one bug. The vertical position of the markers is incorrect when you use large maps. It looks like the problem is in the getTerrCoords () function:

var ly = ts[i].yS; should read var ly = ts[i].yL;

True, thanks for spotting this! Already fixed.

Also, nuke games makes this script work unexpectedly because you don't know which player's region were nuked - hence can't build the history correctly.

wolfpack0530 wrote:I went to install it and Chrome gave me a warning. 'This script can access your data on all websites"

this is worrysome, so to be safe, I did not complete the download. what is the real possiblility that private data can fall into the wrong hands?

Chrome gives that message with all scripts I think, and it's actually wrong in case of most userscripts. They are only activated on certain URL's.Privacy is another item though, the source code is available so you could check for yourself whether it contains any methods to send data to other servers. In general, people just trust the creator or 'the community' enough to just install it.

wolfpack0530 wrote:I went to install it and Chrome gave me a warning. 'This script can access your data on all websites"

this is worrysome, so to be safe, I did not complete the download. what is the real possiblility that private data can fall into the wrong hands?

Chrome gives this warning for all the scripts. Handy game history works only on game page of CC. I can guarantee you that script doesn't access your private data at all. The code is open-sourced so you can look at it. There are much more dangers in the internet than scripts made for community by community moderators.

thanks for the replies. I dont doubt that the script is safe, just wondering how easily it may be used as a vehicle to view another's computer or something. no doubt there are some brilliant minds on this site who may know how to do such a thing. I guess this question is not specific to this script, but all of them i guess.

Because as sherk. said, i am getting the warning on all of them, so i am not really considering it to be a big deal at all. just curious

I have using handy game history for a few days and it worked fine, but now it doesn't work. I have uninstalled it and installed it again, tried with different games, but nothing. Does anyone have the same problem? Maybe incompatibility with other scripts from CC?