Pokémon Shuffle

Pokémon Shuffle is a match-three game featuring Pokémon. It is free to download and play, but imposes restrictions on play time via Hearts. The game includes in-app purchases whereby real money can be spent on Hearts and power-ups.

Gameplay

Pokémon Shuffle consists of a 6x6 board of Pokémon icons and the aim is to match three or more of the same Pokémon by swapping two icons. Each level in the game is a battle against a wild Pokémon; the more matches made, the more damage is done. As matches are made, those icons are removed and more drop in from above.

Each of the main stages has a set number of moves in which it must be completed. If the Pokémon is defeated within the limit, there is a chance to catch it and add it to your roster. Expert stages (unlocked after doing well on the main stages) instead have a time limit and matches must be made as fast as possible before time runs out.

Five Hearts are provided initially. Each attempt at a level uses one Heart, and each Heart takes 30 minutes to regenerate. A maximum of five Hearts can be regenerated. More Hearts can be bought or received via StreetPass; these are stored in a separate counter so that the regenerating Hearts are always used up first.

Attack

Each Pokémon has a base Attack power. Completing stages earns Pokémon experience points (EXP) and increases their level, increasing their Attack. The maximum is level 10. The charts below list the attack at each level and EXP required.

Types

Like the main Pokémon games each Pokémon has a type. However all Pokémon in Shuffle are single type, so Bulbasaur for example is Grass type rather than Grass/Poison. Most Pokémon follow their first type from the main games, the most notable exception being Normal/Flying Pokémon who are all Flying type in Pokémon Shuffle.

Type advantages follow the standard type chart, with the exception of immunities which are changed to not very effective. (This has the effect of making most Normal types rather useless since they are not super-effective against anything.) So a match of three Water type Pokémon is super-effective against a Fire type (double damage), and a Normal type is not very effective against a ghost type (half damage). The game shows orange arrows pointing up next to Pokémon that will be super-effective on that level, and blue down arrows for those.

Abilities

Pokémon also have abilities that can help in gameplay. Abilities can do more damage in certain situations, temporarily immobilise the opponent, or clear away disruptions or other Pokémon.

Mega Pokémon

Mega Pokémon play a big role in Pokémon Shuffle. At the end of each set of levels a Mega Pokémon is encountered, who is usually quite strong. When defeated, a Mega Stone for that Pokémon is received. Pokémon placed in the first slot of the roster with their corresponding Mega Stone can Mega-Evolve during a level. Matching Mega-Evolved Pokémon scores many more points and can remove a large swathe of Pokémon.

Level-up Attack Power

This table shows what each Pokémon's Attack Power is at each level. For example, Gengar (base power 70) would have an attack of 82 at Level 6.

Most Pokémon can be raised to Level 10, which the game shows as MAX. Some Pokémon can be given the Raise Max Level item, which as the name suggests increases their maximum level and therefore their maximum power. Blastoise for example can take 5 RMLs and increase its power to 105, higher than a level 10 legendary like Palkia.

Level

Base 30

Base 40

Base 50

Base 60

Base 70

Base 80

Base 90

1

30

40

50

60

70

80

90

2

35

43

53

63

73

83

93

3

39

46

56

66

76

86

96

4

42

48

58

68

78

88

98

5

45

50

60

70

80

90

100

6

47

52

62

72

82

92

102

7

49

54

64

74

84

94

104

8

51

56

66

76

86

96

106

9

53

58

68

78

88

98

108

10

55

60

70

80

90

100

110

11

61

66

75

84

93

102

112

12

67

72

80

88

96

104

114

13

73

78

85

92

99

106

116

14

79

84

90

96

102

108

118

15

85

90

100

105

110

115

120

EXP table

This tables shows how much EXP a Pokémon needs to reach the next level. More powerful Pokémon are harder to train and require more EXP per level.

If a stage is completed, each Pokémon in the roster earns EXP equal to the number of turns the stage has. In addition, the Pokémon that makes the most matches during the stage earns double EXP - this is shown by a crown icon afterwards. So for example, if Ampharos (50 turns) is beaten, one Pokémon would earn 100 EXP while the other three earn 50.

If a stage is not completed, each Pokémon earns EXP in proportion to how much damage was done. For example, if Ampharos had 20% HP remaining at the end of the 50 turns, the EXP gained would be 80% of 50, which is 40 EXP. There is no crown if the stage is not completed.

To Level

Base 30

Base 40

Base 50

Base 60

Base 70

Base 80

Base 90

2

50

55

60

65

70

75

80

3

100

110

120

130

140

150

160

4

150

165

180

195

210

225

240

5

150

165

180

195

210

225

240

6

450

495

540

585

630

675

720

7

750

825

900

975

1050

1125

1200

8

900

990

1080

1170

1260

1350

1440

9

1050

1155

1260

1365

1470

1575

1680

10

1200

1320

1440

1560

1680

1800

1920

11

1350

1485

1620

1755

1890

2025

2160

12

1050

1155

1260

1365

1470

1575

1680

13

1500

1650

1800

1950

2100

2250

2400

14

1800

1980

2160

2340

2520

2700

2880

15

2100

2310

2520

2730

2940

3150

3360

Thanks to /vp/ (especially SciresM and Ritchie) for some of the information here. Git gud.