Hey guys. This was a rough game jam. But we made it.
https://drive.google.com/file/d/0B3koHnscdzdMcElHUFhMMXlFMFE/view?usp=sharing
Art by Aim Diab and Chris Conley.
Programming by Glenn Macdonald.
Controls: WASD. Space to Jump.
Left click to grapple. Right click to punch.
Q to release grapple. Shift to do nothing.
Hold S while grappling to pull rigid bodies towards you.
Thanks so much for being a great community guys. See you next year!

So all my men have hit the barracks and it's 5:36 AM. The monster I am drinking is starting to upset my stomach so I guess it's time to call it a day and get some shuteye.
Today's accomplishments include:
Design doc, art style and music style all fleshed out
Main mechanic programmed and working
Rough combat system programmed
2 Skyscrapers
Some street props
50% of modeling a robot
Again, Our team consists of Aim Diab on art, Glenn Macdonald on programming, and Chris Conley on art. I felt it was necessary to credit them since the above list includes their work.
Aim

Hey there. My name is Aim Diab and this will be my first time participating in 7DFPS. Along with two of my good friends, Glenn Macdonald and Chris Conley, we will be making a really fun and colorful game. I'm a game artist by profession. I am joined by a game programmer and a game artist.
I look forward to sharing more about our game after this initial jam weekend.
Aim