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OpenGL 3.0 support in Mesa also doesn't mean you can magically go play the latest games now on the open-source drivers, but there's still some inherent limitations. Mesa still doesn't have S3TC (S3 Texture Compression) support by default nor support for other features like floating-point textures since they are covered by patents. These patented features are critical for some games, but alas it's not happening for now in Mesa.

Mesa has support for both, it's just up to the distros themselves to enable it or not. Some do, others don't.

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Congratulations are in order to all those who have been working on Mesa. It's been a lot of work to hit the 3.0 milestone, but we've gotten there (at least for intel, and hopefully not too long for some of the Gallium drivers).

It looks like a large amount of the work for 3.1 is already done, as well as some of 3.2, and a good amount of 3.3, so hopefully the next few versions will come quickly.

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This would be more meaningful if there was also S3TC support out-of-the-box but still a very important milestone indeed.

I suppose you'd like the library to be able to give blowjobs, too. But like that S3TC is not going to happen, for what should be obvious reasons.
Eventually the patent will expire or somebody will officially release a 'promise not to sue' and then it would be accepted.