This is the feedback forum of the campaign: The Invasion Of The Western Cavalry.It has been finished 15.06.2012.The campaign now has a sequel which also puts an end to the Series!Please, if you wish to contact me quickly do not post in this topic, but pm me, since I am barely around here, but I get e-mail notification when a pm comes. It may take weeks for me to answer to a single post here. However, feedback is always thanked

If you find something that you think is inappropiate, or you have some new ideas, or find some of my ideas bad, please tell, I am open to every critics.

Campaign features:

19 maps with numerous goals, and changing conditions.

Wide range of custom units and races, such as the Immortal Riders, or the Swamp Walkers.

Bloody scenes and battles: every killed unit's corpse is left behind on the ground!

Portable items: weapons and armour.

Features ship warfare!

Development stage:

Stable version. Slow development.

Difficulty:

Intermediate

Easy, Normal, Hard

Story:

Spoiler:

In days of yore, far to the West and further away, well beyond the Green Isle and the Wesfolk Land, somewhere in an unknown land, Chiftain Xanthos I, obtained a very powerful weapon, called the Lance of the Death. The weapon proved to be undefeatable, and Xanthos I established a large realm. The country was the Western Empire.Xanthos I was quite a normal tyrant. Although it was he who founded the beginnings of the later terror, he was just, and more or less rightous with his people.

But later it seemed that the Lance had a curse on it. Xanthos's attempts failed in sequence, including his own death, when he was murdered by his only son, Xanthos II.

It was this second tyrant who brought the darkest age the people of this planet had ever seen. By abusing the power of the Lance, it was impossible to stop him.

Thus, all the rebellions against him failed. The captured survivors did not stand a chance. It is impossible to tell the means of their executions in the common language, because there are no words for them. We can only describe it. It is similar to necromancy, because later they were recalled as Swamp Walkers, but the real technique cannot be defined.

The few refugees, who succeeded to avoid captivity, had only one chance - to flee forever their homeland. And they did so - they pirated some ships, and sailed to the far east, beyond the known frontiers......to reach coast in Wesnoth.

Ummm... are you sure that Aragorn's tomb is licensed under GPL? (Theoretical question, it is not). You had better remove that image (along with all other non-GPL ones) if you don't want an admin to delete your campaign at once. Same stands for music tracks, sounds, everything. All content on the add-on server must comply with GPL.

The opening dialog was REALLY confusing. I went through and watched it again and still had ultimately no idea what was going on. Was that one guy already there? Or did they both arrive in the ship? And how did the two elves know that one marine? And how was he a "traitor" if he had just arrived? Or was he just always working with the humans? I just don't get it.

"Hey you, bats should be nerfed.""Why?""Because I lost a game to bat swarm and I'm bitterUhm... clarity... and... consistency? Yeah yeah that sounds good. Clarity and consistency."Do not. Nerf. The bat.

I did not want long animations, and for me it seemed clear that they also arrived with the ship (after all, you are allies...)But if its disturbing, then I will animate their moving too.

And how did the two elves know that one marine? And how was he a "traitor" if he had just arrived? Or was he just always working with the humans?

It was not meant to be that complex. I don't know...he was working as a marine at that harbour, and the elves knew him...and as you must have found it out, the Westerns act quite aggressively, and the marine helps them, so he is counted as a traitor...But later on it will be told how he was captured and forced to help them.But maybe then I will add a message that tells this...

EDIT:Okay, did it. I will update, when I am done with 2 more maps. (or any spotted major bug demands it).

I didn't play the campaign all yet. I only tried to start and read the .cfg files and art. The .cfg files semms to be well formed but portraits, well, some are... strange. I think you painted it in some programme for art editing like Adobe Photoshop. E.g. the portrait xanthos-king.png. The crown is from self-production, I think. You can do it better with some crown downloaded from the web.

Last edited by janenho13 on March 6th, 2012, 2:52 pm, edited 1 time in total.

Am.... I painted it with GIMP The reason why the images are that poor is that I can't draw even with my own hands, so I can't make artwork on computer at all. But I read somewhere in this forum, that it is counted as spamming to beg for artists to help, and firstly do artwork on your own, and publish your work. Here's the result

Changed:- Finished second possibility (the devastation of Wesnoth), in theory there can't be bugs. If you find, please inform me.- Did some balancing and embellishments on the first possibility (where you take the relic you are looking for).- Did speech rewriting, its quite acceptable now I think.- A new map was put into third possibility, but its not finished yet, don't try it, unless you are fascinated to experience it, but you must know, it leads into instant defeat!- On the first map, now all units are animated.

I'm still open for critics And by the way, if you think you could help me at the struggle of getting images...there is a file images/story/missing_images.txtIf you have any proper images for the listed titles, I would be greatful if you could share it with me

A fight with no chance to win, or gain something And if the player decides to recall, then he looses all his hard- levelled units?It's not very funny to play, but I understand the reason why you created this scenario.For story-reason.I have a similar problem with my campaign, and still looking for a solution.

I'll check on these, but if I remember well I already replaced all of [removeitem]'s with [remove_item] when installed 1.10.

I have a similar problem with my campaign, and still looking for a solution.

Same here. When you find a solution, let me know, and if I find one, I'll tell you Working on it.

First edit:Interesting. The bow cover is not present here but rather there are no images for the gates...Solved the chest thing.

Sec.editOK, solved that, I found a bad image path. I think it occured when deleted multiple images.And it also occurred to me why at the weapon magazine images did not get deleted - because that is a weapon magazine So there are lots of armor, weapons, etc., and you take only one...not all...

But I still don't see how that bow image got there...it works absolutely fine here...

Third edit:Also noticed that this kind of bow picture is not a core attack picture, nor can be found at my ~attacks/ dictionary. Could you scan your downloaded add ons, and find where you have this picture?

WhiteWolf wrote:And it also occurred to me why at the weapon magazine images did not get deleted - because that is a weapon magazine So there are lots of armor, weapons, etc., and you take only one...not all...

You should remove the items anyway, it confuses the players unnecessarily.

WhiteWolf wrote:But I still don't see how that bow image got there...it works absolutely fine here...

Strange ...

WhiteWolf wrote:Third edit:Also noticed that this kind of bow picture is not a core attack picture, nor can be found at my ~attacks/ dictionary. Could you scan your downloaded add ons, and find where you have this picture?