Planescape: Torment
12+

Screenshots

Description

Reviewers say:"Planescape: Torment is a wonderful game, and its Enhanced Edition is a splendid, unobtrusive, beautifying update."-Geek & Sundry

"Planescape: Torment still stands tall as a landmark masterpiece that can continue to age gracefully, now on your phone or tablet"-Touch Arcade

"Planescape: Torment is a timeless classic, the Enhanced Edition just makes it better" -Bleeding Cool

Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre.

The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes.

Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.

This is Planescape: Torment like you’ve never seen before.

Story:"What can change the nature of a man?"

You are The Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking the Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. With these companions and others at The Nameless One’s side, you will explore worlds in search of answers, all to discover that some destinies cannot be escaped and some memories cost more than an immortal should be willing to pay.

Beamdog’s Enhanced Edition titles are designed for 7 inch and larger tablets. We recommend this title to iPhone players using the iPhone 7 or iPhone 7 Plus.

Features-Enhanced Planescape: Chris Avellone, Lead Designer on Planescape Torment, has partnered with Beamdog to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game.-The Planes Await: Planescape is a setting you've never experienced before, filled with strange magics, bizarre adversaries, and Dungeons & Dragons locations from across the multiverse.-Conversations to Remember: Encounter personable items, philosophic undead, and rat hiveminds while walking the planes with the strangest collection of allies ever seen in an RPG.-Pick Your Path: Character creation is just the beginning. The Nameless One can change his class, alignment, and even gain new abilities based on your choices.-Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.-New Tablet Interface, Same Planescape Feel: Planescape: Torment: Enhanced Edition has been designed with tablets in mind. Open and close side menus with a touch, select dialog options with handy conversation buttons, and make tactical decisions with a brand-new action indicator.-A Planescape For Today: Modern features such as tab highlighting, area zooming, combat log, quickloot, and more!-Play It Your Way: Enable Enhanced Edition features as you desire or turn them off to experience Planescape: Torment in its original glory.- Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. Note: Korean translations are text only. Voice-overs are played in English.

What’s New

Jun 1, 2017

Version 3.1.3

Features AddedAdditional font scaling range for graphics options

Bug FixesGeneralCranium Rats spawn in fight with Many-as-OneMissing gate guard added back to the FoundryDrusilla now realizes Ignus has been freedVrischika will now purchase the Portal Lens Mantuok does not appear again after he is deadBonus Hit Points from CON continue to be granted after level 10The Rearrange Party feature now works as it did in the original gameThe "Linear scaling" box now controls linear scaling consistently whether using DirectX or OpenGL"Eye" items with alignment restrictions no longer grant the player passive benefits when they shouldn’tExceptional strength 18/01 no longer shows as 18/1Ravel's cutscene with TTO no longer stops before the endChanging character class in an area now does not cause portal triggers to cancel outThe game does not end if TNO is killed in the Smoldering Corpse barZoom Lock should no longer distorts cinematic spellsThe "Lost Item" feedback message now appears when TNO loses an itemCutscenes return camera to the level of zoom they started inTurning off "Critical Hit Screen Shake" in the baldur.lua file disables screen shake during critical hitsRight clicking joinable NPCs no longer produces selection soundsVoice actor names have been corrected in the creditsAdded default names to save games The party can now get to the Pillar of Skulls when using single file formationDialogue about breaking out of prison does not happen if party isn't imprisonedThe GUI returns after Ravels deathFixed Pestle Kilnn’s missing texturesPST:EE supports loading M_*.lua filesSmooth Area Transitions should no longer reduces voice volume when arriving in a new areaFixed the Lock View on Character tooltip so it does not overlap the button/arrow

GameplayCasting Chromatic Orb at night no longer leaves the screen greenIce Knife's THAC0 penalty is now temporaryThe level of zoom in the Shattered Crypt does not affect Lesser Vargouilles' spawning Infernal Shield cannot be dispelled by quickload anymoreThe Fog of War now reappears after Abyssal Fury is cast and the victim fails their saving throwStygian Ice Storm visuals have been fixedTricha in the Curst pit fight now runsSilhouettes no longer appear during cutscene spellsGuardian Mantle does not last forever anymoreMorte's Litany of Curses now gets harder to resist as he learns new tauntsUsing Guard should set the party to guard an area does not toggle the draw selection button anymore

Localization[French] Dialog with Fhjull is now fully translated[French, German] Aegis of Torment description has been fully translated[French] 'défilement' now contains a hyphen[French] Quell is now translated consistently[German, French] Fixed dialog errors in Lower Ward quests[German] Typo fixes[Korean] Translations suggestions and typo fixes added[All non-English] Saving using the default name now works

Ratings and Reviews

4.0 out of 5

58 Ratings

58 Ratings

christyan mackie
, 05/20/2019

A serviceable port to an excellent game

Beamdog's rehabilitation of the old Baldurs Gate games and Planescape has put a fresh new veneer on some of the best storytelling video games have to offer. I applaud their effort to port these games and offer them to a new generation of gamers almost 18 years after their original release.

However, the love and care put in to the port is not enough to completely overcome the issues of bringing a game into a medium the original devs would have never dreamed up. The screen is too small on most iPhones to truly experience the game, and on newer phones the length surpasses the aspect ratio leaving long black bars on either side of the game. (An aside, there may be a function in settings that I keep missing that would fix this) An iPad will circumvent those issues or a DS stylus in a pinch, but the touch controls will always feel a tiny bit clunky compared to beamdog's excellent PC remaster.

Otherwise the game is preserved and improved with much effort and care, and if you can handle a small amount of frustration this game will certainly reward you.

SK8SKISM
, 03/13/2018

Needs Menu-Zoom functionality!

It’s gonna have to be a solid 3 for the port alone but if the game had a user-friendly zoom-in functionality for the menus it could be a 5 star masterpiece. I’ve tried playing this game on the road and it’s unbearable on a bumpy ride. It’s worst than 3-D glasses at the theater! It’s a shame, my phone is now the only place I can get my game on these days. You guys should challenge yourselves when porting these hidden gems, what’s your motivation? Easy money? Fast cash? Because your work will be reflected in the end-results. I hope you guys look into this deal-breaking issue. Good luck 👍🏼

Edit: thanks for taking the time to read my review. I already tried the UI menu scaling and it’s still not enough. I press the wrong buttons like 60 percent of the time. The buttons are not clunky or unresponsive; they’re just too small to accurately interact with them. Especially on the road.

Developer Response
, 03/14/2018

Hello! Did you try to use the Scale UI option and to increase the font size?

Great game, Great Port!

I was told to go to another website to post a bug report myself. You do it yourself. -1 Star for bad customer support.

Fantastic port of one of the best games of all time. Five stars for the game itself, of course. For the port, great pinch-to-zoom implementation (the transition from map view to normal view is spectacular!) and good options and effects for the whole game.

Here are three requests, though:- Please add keyboard support. I have a keyboard for my iPad, and the dialogue options have clear 1-2-3, but there’s no way to do that. Just like on desktop, this game works great with cursor/touch, but keyboard makes it easier as well.- iCloud save support would be great! I have an iPad and an iPhone, and it would be great to share a save file between them!- If bug comments here don’t matter, then have some way of submitting them your preferred way WITHIN the Planescape: Torment app. Otherwise, responses seem more like “go away” than “let us listen to you better.”

Developer Response
, 12/30/2018

Hello!

Can you please file these requests at support.baldursgate.com so that we could implement them in future patches?

Edit: The thing here is that the more reports at support.baldursgate.com , the more the devs see the issue is important. The requests themselves (about keyboard support/iCloud) are logged in.