The world of rifts, as I see it, is a dark
and sinister place where danger lurks behind every corner.Travelling
the countryside can be just as challenging as going to war, except here you don`t
know who`s the enemy. Stomping around in a multi-million credit PA will attract
attention and some people would kill you for it, there is the constant danger
of radiation and disease, old long-forgotten minefields are still there...
Personally I think that encounters should be plentiful and interesting. Better
than saying: "Okay, you arrved". Here`s a few that I`ve come up with.

-A CS patrol fending off monsters/magic-users.
-A crashed PA. Does it have a reactor leak? Is it salvageable? Skills, anyone?
- A pack of wolves/whatever attacks the PCs. This should be an easy fight, for
player ego pump.
-PCs find a pre-rifts weapons cache, old SDC weapons OR, PCs discover and exotic
alien weapon. What is it?
How does it work?Skills, anyone?
-PCs find an injured beast. Do they help it or does it become dinner? Maybe
it remembers the PCs and returns the favor.
-A jet screams over the PCs. Did it see them? Was it looking for the PCs? Maybe
it just happened to fly over.
-A bandit ambush. Again, make the bandits desperate and poorly armed. Players
love to kick ass and take names.
-The PCs stumble in the middle of a minefield. SD or MD mines? Will the PCs
defuse the field so no-one else will get hurt? Or do they need mines?
-A broken down vehicle, and small footprints leading away. Perhaps to a direction
where the PCs know that is dangerous.-A CS deserter. Maybe he has an interesting
story to tell of monsters and treasure. Or maybe he`s a CS Ranger trying to
infiltrate the PCs group.
-A shack out in the middle of nowhere. Is the occupant home? Is he the classic
insane hermit? Is he dead, cut in two?Maybe
he just had a seizure and died a peaceful death. Right.MORE TO COME AS I TYPE IT DOWN...