Handling is hard to tell in vids because you don't know the actual speed or breaks applied in a game. You also don't know if the car demo was from an earlier build where the physics weren't finalized. *shrugs*

Also I preordered this. Should I feel stupid or good about myself? I dunno, I really like open world games.

There's something about this game that makes me...uneasy. It isn't the issues other people have highlighted about cars, I'm more worried about how well the rest of the gameplay is. Floaty cars is fine because I'm on a PC, so floaty = easy to control, and heavy = ohgodkeys. Because there's only two modes for keyboard control: 100% and 0%.

Yeah,after learning about it yesterday, I hit Youtube for the videos and what struck me was that, while it looked pretty polished, it was being played in a very specific way, which could belie a broken mess when the public get hold of it and start being creative.

I think given the amount they are trying to pull off it's bound to be a little glitchy. Let's just hope itís fun with it. Open world melee combat game with Max Payne style slo mo shooting. How is the melee for instance going to cope with kicking someone into a moving car? How about switching between melee and shooting?

Still I think it looks like itís going to be fun just they are trying to do quite a bit.