Everybody loves Metroid, right? I mean, Fusion had its quirks, Hunters was ill-conceived, Corruption wasn’t the home run that the previous two had been. But it’s hard to argue with Super Metroid, Metroid Prime, and Metroid: Zero Mission. At least one all-time classic there.

I know a lot of people were a little nervous when it was announced that Team Ninja was going to put out the next game in the series. And I wasn’t really that interested when I saw the initial screenshots and read the initial previews. It seemed much more Team Ninja-y than I was in the mood for.

But when the game shipped and the reviews started coming in, I was intrigued. It wasn’t as bad as it was looking in the previews. And once I received it from GameFly and popped it in the drive, I was surprised to find that it was a lot more Metroid-like than I was expecting.

So here’s the first three hours of my experience with the game.

Tue 9/14 7:31:54 PMIt’s always a great big ordeal when I play Wii games at this point. Do I have a disc in the drive? No, of course not, why would I. Oh, better go turn on the wireless sensor bar. No, the other one, the one that doesn’t use a 9-volt battery. Will I need to find a nunchuk controller? No, not this time. And so on.

This is not an exaggeration. And it didn’t stop there, as you’ll see below.

Tue 9/14 7:33:06 PMSo it’s pretty obvious that it’s been a while since I’ve touched the Wii. Looking at the screen makes me think it was to play Cave Story, but no, it was actually during the brief period where I thought I could get into Monster Hunter. Turns out that didn’t work out very well. But at least I got a classic controller out of the deal.

I wanted to enjoy Monster Hunter, but it’s just not my thing. Those days of playing Phantasy Star Online-style fake MMO grinds are behind me. It would have been different if I had a regular group of people to play with, but unlike the guys at Bootsnake Games, I never found a party.

And, of course, I bought the Classic Controller after I finished Cave Story. Oh well.

Tue 9/14 7:34:09 PMSo, system update. I guess the PS3 doesn’t have a monopoly on “do a bunch of shit before you get to play the game you just put in.

To be fair, though, the PS3 seems much worse about this. Half the time I put in a PS3 game to play (maybe once every month or two), I have to wait for a system update, followed by a (mandatory) install…

I know this is not a new complaint, but I’m a grown-ass man now. I don’t have nearly as much time to play games as I used to. Having 20 minutes eaten up by playing a system instead of a game is getting more and more unacceptable to me.

Tue 9/14 7:35:09 PMWhile we wait, let me say that this has been a great summer for games. Limbo was fantastic. Lara Croft was really fun. And although VVVVVV has been out for a while, its release on Steam finally made me pick it up. And holy cow, what a great game! And what a great soundtrack!

I know I’m forgetting some game or another, but those three were really great. And the VVVVVV soundtrack is one of the best I’ve heard in a game in years. I’m still trying to figure out if the newness of Pushing Onwards is making me overrate it and want to put it in the all-time top 10 game songs. You be the judge.

Tue 9/14 7:36:55 PMStill waiting. The progress bar is under the L in “Please wait a moment.” I guess I need to more regularly power on my Wii? Although I guess that’s more Nintendo’s fault than mine.

This came out a little snarkier than I intended, but I’m certainly not alone in suggesting that the Wii has been a pretty big disappointment — even with the Super Mario Galaxy series.

(And hey, two of the all-time top three games on GameRankings is nothing to sneeze at, even if 90% of the system’s games aren’t even worth looking at.)

Tue 9/14 7:37:29 PMWhoa, false alarm, it went from 40% to 100% literally in less than a second. Always entertaining when progress bars don’t actually mean anything.

I like the fullscreen treatments that games get on the PS3, too — but I’ve never understood why not all games have one. Come on! It’s a 1920×1080 image and (maybe) some audio from your game! What’s the holdup?

Tue 9/14 7:39:12 PMOh, right, I also need to update my wireless network information. Good times. So… how did the system update work, then?

Still trying to figure this one out. My old “Grantastic” wireless network doesn’t exist anymore, so I’m not sure how the update downloaded. Maybe it’s best not to ask these things.

Seriously. The light is green when I take the remote off the charger, but as you’ll see later, it burned through a charge waaaay too quick.

Tue 9/14 7:44:03 PMBy the way, if any of you are ever considering setting up your entertainment center with a projector, couch, Wii, and glass-top coffee table, you should probably remove one of the four from the equation. This might not work as well as I’d hoped.

I’ve been using a projector instead of a TV for about five years now, and I have to say, the novelty is kind of wearing off. I miss contrast, being able to see everything on the screen whenever I want, and… well, having a normal setup. Now that Kinect and Move are imminent, I’m starting to wonder if they’re even going to even be possible with this setup.

Tue 9/14 7:45:39 PMYes, putting a piece of packing cardboard on the glass top of the coffee table solved the issue.

Tue 9/14 7:46:54 PM Well, that title screen is... subdued.

Tue 9/14 7:49:01 PMHello, Samus voice. You are… breathier and higher-pitched than I was expecting and hoping for.

Tue 9/14 7:51:43 PMDo we have any idea how we came to learn the names “Ridley” and “Kraid”?

I mean, I know how I learned them. But I mean, has any of the lore ever explained how we learned their names. Since there wasn’t any actual in-game text until Metroid Prime, and since Kraid didn’t exist in that world…

Maybe I’m thinking too much about this. I guess I’m still a little annoyed that we were forced into creating an actual name for the aliens in Space Siege. Not that this is the same issue. You know what, never mind.

Tue 9/14 7:53:23 PMOf course, the first thing I do when Otakon tells me to use my bombs is try to bomb my way to the ceiling. As any good Metroid player should. Pleased to discover the rhythm is pretty easy in this iteration.

Although after about an hour of play, I haven’t found any spots where it will actually let me bomb my way very high at all. So disappointing! Okay, not really.

Tue 9/14 7:55:56 PMAaaaaaand, dead battery. Keep in mind this is less than 30 minutes after taking it off the charger.

The battery indicator shows as half full right after being taken off the charger. Maybe I didn’t fully charge them initially and so the batteries never built a charge in the first place.

Tue 9/14 8:00:27 PMOther one didn’t work either. Excelsior! Found a third remote in my drawer, and… doesn’t light up. Luckily, syncing it (where’s the sync button on the console? … … … found it) fired it right up. Let’s try all this again.

Tue 9/14 8:01:46 PMWhoa, whoa, “hold the remote vertically and hold A to recharge missiles”? This really is going to be a different kind of game.

Tue 9/14 8:04:05 PM“You just going to sit there while something grabs you?” No, jackass, you just haven’t taught me what to do when that happens first.

Tue 9/14 8:05:43 PMAlso, hey, games. Stop IMMEDIATELY PLAYING YOUR “fail” AUDIO AS SOON AS I DO SOMETHING WRONG. Red Dead Redemption was HORRIBLE at this. As soon as I’d accept a side mission, the giver would immediately — IMMEDIATELY — say some variant of “WHAT ARE YOU STILL DOING HERE?! I THOUGHT I ASKED YOU TO GO GET THREE LILIES!” Yes, gameplay programmers. I noticed you set up a dialogue triggering system. Well done.

Still not sure if this was supposed to be breaking the fourth wall, or if I just don’t understand what he’s saying, or what. Just a weird moment.

Tue 9/14 8:07:59 PMOh god, Samus, when you lose your abilities this time, can it be because you damaged your larynx and couldn’t talk anymore?

Sadly, this was not to be, as the actual reason for her not being able to use her signature abilities turned out to be just as bad as I’d heard.

Tue 9/14 8:09:36 PMNice late title card and Metroid theme flourish, but goddamn, is the VO the runt of the litter right now. I hope it picks up.

Tue 9/14 8:14:27 PM“There was a time in my past where I was in the Galactic Federation Army. Where I was the only one in the army with special red and gold armor.”

Tue 9/14 8:15:03 PMYeah, they’re really making Samus feel like a weakling here, with the army guy actually SHIELDING SAMUS ARAN WITH HIS ARM from an explosion.

Tue 9/14 8:16:34 PMSo “Adam” is a General. What rank is the guy who is giving the General orders?

Turns out I got this wrong: Adam does outrank everyone. However, I don’t think you can blame me — they introduce Higgs first in a way that makes him the center of attention.

Tue 9/14 8:17:56 PM“Samus has decided not to use bombs or missiles until Adam authorizes them.” Hoo boy. I had heard that the fiction for locking out abilities was flimsy, but I was hoping they’d offer SOMETHING more compelling than “this guy with the weird face is telling me not to use two staples of the franchise by not saying a word.”

Tue 9/14 8:38:15 PMI come back to the action after a bathroom break to find that my Wii Remote has somehow de-synced. Join the Nintendo Fun Club today, Mac!

This wasn’t a 20-minute bathroom break — the game actually got pretty cool and not remark-worthy for a bit.

Tue 9/14 8:42:01 PMSo is this big purple boss supposed to be made up entirely of those crawly bugs? Because that didn’t really read.

I was prepared for this game to have a lot more cutscene and narrative than previous ones, but I was hoping it would be a bit more compelling than this. And I know it’s kind of lazy to use “Japanese” as a perjorative, but soldiers giving a thumbs-up as a salute? This is feeling a little too Japanese for my liking right now.

Tue 9/14 8:49:40 PMApparently, that’s not possible, because it’s going to go on for another five minutes.

Tue 9/14 8:52:07 PMThe “you, go over there! you, go over here!” cutscene was pretty rad, though. (Although it reminds me of an old MST3K episode that I probably won’t be able to find a YouTube clip of.)

Very pleasantly surprised to be wrong about this. Man, I remember when you had to use eDonkey2000 to find MST3K clips.

Tue 9/14 8:55:53 PMNice touch, having the glowing eyes of those little enemies streak as they jump to different levels. Definitely helps, what with the soupiness of the Wii’s graphics in general.

Tue 9/14 9:02:35 PMCompletely confused by the Ninja Gaiden-style melee kills. “Jump on an enemy and press 1″? I did that. A bunch of times. And almost died as a result. I’d call that a failure of the tutorial.

Tue 9/14 9:08:08 PMNot sure how I feel about the blue dot telling me exactly where the hidden item is in every room. I kind of liked having to hunt them down in prevoius games. But I guess this isn’t previous games.

Tue 9/14 9:13:48 PMSo an energy tank is made up of four energy… parts? Okay.

Not “components”. Not “fragments”. Not “pieces”. “Parts”.

Tue 9/14 9:16:00 PMOkay, I guess I get the melee kill thing now. Jump OVER the enemy so you’re on its head before the apex of your jump. That’s… strange.

Tue 9/14 9:19:46 PMThe recharge everything after every encounter” thing is really throwing me. I’m used to having to save my missiles for boss fights.

Tue 9/14 9:21:10 PMLooking at this game, I find myself wondering if a 720/1080 Metroid game would be an improvement. I’m kind of leaning towards “no”, without radically changing the enemy design.

Tue 9/14 9:23:48 PMMiniboss fight with the big tongue guy and his invisibility is confusing. I was able to hit him out of it (I thought) the first time, but now he’s just invisible and shooting things at me every five seconds. Train me better, game!

Tue 9/14 9:53:35 PM“And in one corner was the miserable corpse…” That’s not a corner. Or maybe future geometry is different.

Tue 9/14 10:03:46 PMSo I just went through a door that… turned into an invisible wall behind me? I don’t understand.

Tue 9/14 10:05:56 PMOh, okay, an invisible wall that I can un-invisible. That’s kind of neat.

Tue 9/14 10:07:23 PMWhoa, an outdoor area in daylight. Reminds me of the first Metroid Prime. Man, that game was good.

Tue 9/14 10:10:19 PMAlmost got killed, retreated to relative safety, tried to charge back up to 99 health, and died right as it seemed I succeeded. Boo!

Tue 9/14 10:10:49 PMAh, what a pleasant surprise, though, as the game checkpointed me RIGHT before I activated the things that killed me. Whew!

Tue 9/14 10:22:23 PMI definitely like the mechanic of “get to safety and you can get a free 99 health back”, though. Adds a nice element of “I’m not completely screwed yet”.

Tue 9/14 10:23:02 PMAnd since I used it right before finding a long-awaited save point, and since the Wii Remote powered with actual batteries is also giving me a low power warning, I think that’ll be all for tonight. Good stuff, though! Definitely not as bad as I was expecting.

]]>http://games.grantroberts.com/?feed=rss2&p=3580Dammit, Dragon Age.http://games.grantroberts.com/?p=348
http://games.grantroberts.com/?p=348#commentsSat, 07 Nov 2009 05:00:45 +0000adminhttp://games.grantroberts.com/?p=348You’re the prettiest RPG I’ve seen in years. You’ve got a few bugs, but you’re also incredibly polished. I am loving the hell out of you so far.

Except… (spoilers for about 8 hours in follow)

The first time I am able to talk with Morrigan after she joins my party, the very first question I can ask is:

Uh… what?

I haven’t seen you as a shapechanger! No shapes have been changed! The only shapes that I’ve even encountered are your rather questionably exposed breasts!

Dammit, Bioware! How in the hell did you let the ruination of a surprise that big through QA?

Oh well. Back to it, I guess.

Oh, and sorry I haven’t been that prolific lately. But I’m sure you remember the last time I posted, about all the games that were coming out? Yeah, that happened. Don’t worry, it should only last for another month or so. Then I’ll get back to angrily chastising badly made Japanese RPG’s.

]]>http://games.grantroberts.com/?feed=rss2&p=3481It’s beginning to look a lot like bankruptcyhttp://games.grantroberts.com/?p=313
http://games.grantroberts.com/?p=313#commentsFri, 11 Sep 2009 21:37:21 +0000adminhttp://games.grantroberts.com/?p=313As usual, the holidays are presenting gamers with quite a quandary. Namely, just how many incredible games are required purchases? Well, for me, there are depressingly many. Let’s take a look.

The Beatles: Rock Band

Why I shouldn’t have bought it:

I’m not very familiar with the catalog of The Beatles at all. Not as a point of pride or anything – I was just too busy listening to the same Anthrax album over and over to try something new. Also, I’ve already bought way too many music games over the last decade. Did I really need another one?

Why I bought it anyway:

Because it has vocal harmonies. That’s really it for me. But my lovely fiancée, as a big Beatles fan, is really enjoying it on its merits. Hearing her sing Beatles songs as we’re walking to dinner is a nice bonus, too. So far, it’s been a blast, especially with four players and two microphones. Playing Expert guitar on “Twist and Shout” while singing Paul McCartney’s vocals was the most fun I’ve had in a music game since the first Rock Band was released.

When it came out:

September 9

Mario & Luigi: Bowser’s Inside Story

Why I shouldn’t buy it:

The most recent Mario & Luigi RPG was kind of misguided. The clunky “babies + grown-ups” control scheme never really clicked with me, and so it ended up being more of a chore than I was expecting, especially after its predecessor.

Why I’ll probably buy it anyway:

The first Mario & Luigi RPG – for the GBA – was a total surprise hit for me. The gameplay was a blast, even if it was rather simple compared to most RPG’s I’m used to. And it featured some incredible translation, with bizarre characters saying things like:

“I have fury! In the last moments of the finale of the finale, when relief leads to negligence that begets rashness…that is when the comeback that faltered comes back and beats your pathetic comeback that I scoff at!”

When does it come out?

September 14

Scribblenauts

Why I shouldn’t buy it:

I only just played Drawn to Life a few weeks ago, after hearing good things about it for a while. Its gimmick never really hooked me, though — maybe because I spent way too long designing the perfect avatar (with a stop sign for a head and a NES Game Pak for a torso) and not enough time playing its stripped-down platform mechanics.

Why I’ll probably buy it anyway:

The description of this game sounds too good to be true, by all accounts. There are puzzles and obstacles, and you can attempt to solve them / get past them by writing the name of any object. ANY object. The object will then appear on the screen and, if it can, be the solution. Yes, please.

When does it come out?

September 15

Trine

Why I shouldn’t buy it:

It’s from an unproven developer and it’s taken way too long to come out for PSN? Yeah, I’ve really got nothing here.

Why I’ll definitely be buying it anyway:

It’s a completely gorgeous side-scroller / platformer / puzzler that features co-op. Like LittleBigPlanet, only more than a novelty. Also, it features three uniquely playing characters, one of which can draw shapes on the screen to create objects.

When does it come out?

Well, it’s already out for the PC. Has been for a while, in fact. But due to several small bugs that have popped up in the past few weeks, its PSN release has been delayed for months now. The latest word from Sony is that it will be released either September 15 or September 22.

Alpha Protocol

Why I shouldn’t buy it:

I love the guys at Obsidian – I even interviewed with them five years ago. Their combined experience is nothing to scoff at. The only problem is, I haven’t really enjoyed their games that much. I mean, they’ve certainly been competent, which is more than you can say about a lot of releases in the last few years. But neither Knights of the Old Republic II nor Neverwinter Nights 2 really did anything for me.

Why I’ll definitely be buying it anyway:

Present-day RPG. That’s all you need to do to get my money: make a RPG that’s set in the present day. Or the near future. I don’t want to set an arbitrary time window, but anything that’s not straight fantasy, sci-fi, etc. will get my attention. Now, keeping it is another matter. I’m looking at you, Lionheart. And you, Arcanum. And you too, Planescape: Torment. Although I’m looking at you because you’re so awesome that I can’t look away.

When does it come out?

October 6

Borderlands

Why I shouldn’t buy it:

It’s a shooter. Generally, I’m not wild about shooters, on consoles or PC. Other than the Half-Life series — which, wouldn’t you know it, actually cares about narrative — they’re just not my thing.

Why I’ll probably be buying it anyway:

Because it has enough twists that it’s swung back to being my thing again. Borderlands is a co-op shooter with Diablo-style loot and a gorgeous art style — not to mention some of the ballsiest box art I’ve ever seen.

When does it come out?

October 20

Uncharted 2

Why I shouldn’t buy it:

Because I’ll be out of money by this point? Other than that, I really have no excuse.

Why I’ll definitely be buying it anyway:

The first Uncharted surprised the hell out of me when I finally cracked it open a few months after I finally got a PlayStation 3 back in April. The gameplay wasn’t necessarily that awesome — the Tomb Raider-style exploration and puzzle solving kept me interested, but once the shooting stared, I couldn’t wait for it to be over.

However, one thing that never got old was the dialogue. Quite simply, the voice acting and writing in Uncharted was the best I’ve seen in years. I’d play a hyperrealistic racing sim / RTS to get to experience that level of performance again.

When does it come out?

Sometime in October

Dragon Age

Why I shouldn’t buy it:

Because it’s another fantasy RPG. Haven’t we had enough of those?

Why I’m definitely buying it:

No, we haven’t had enough of those, especially of the quality that I know Bioware can produce. While the early press for this game was kind of weird — the praise for the incredibly rote, predictable races was especially baffling — I’m willing to give Bioware both the benefit of the doubt and a lot of money. Baldur’s Gate II was an all-time classic, and I haven’t played a good fantasy RPG since Oblivion.

When does it come out?

November 3

Assassin’s Creed II

Why I shouldn’t buy it:

The most obvious innovations in this game (you can fly! you can swim! you can kill two people at once!) don’t sound that impressive.

Why I’ll definitely be buying it anyway:

Okay, seriously, Assassin’s Creed was a fantastic game. Even though the gameplay never really evolved beyond “do the same few things over and over again”, those same few things were always fun. Combine that with some really classy presentation and voice acting — and the promise of less flag-hunting and more badassery — and I’m in.

When does it come out?

November 17

New Super Mario Bros. Wii

Why I shouldn’t buy it:

I’ve never finished Super Mario Galaxy. New Super Mario Bros. for the DS was okay, but nothing special. I’m just generally kind of sour on Nintendo’s first-party titles lately — which means I’m going to get beat up by my fiancée.

Why I’ll probably buy it anyway:

My fiancée would beat me up if I didn’t buy it, but even if that weren’t true, it’s a co-op Mario game! We haven’t had one of those since, what, the original Mario Bros.? Plus, I feel like Nintendo has a lifetime pass from me when it comes to their core Mario games after Super Mario Bros. 3, Super Mario World, Super Mario 64, and so on.

When does it come out?

Q4 2009

Zelda: Spirit Tracks

Why I shouldn’t buy it:

At this point, if I’ve bought all the previous games, I will have spent over $500 in games in the last three months. Plus, as much as the Zelda series has given me over the years, its most recent efforts haven’t all been winners. Twilight Princess in particular was kind of disappointing.

Why I’ll probably buy it anyway:

The last Zelda game for the Nintendo DS (Phantom Hourglass) was a hell of a lot of fun. Unfortunately, I don’t think this one will be out in time for our Thanksgiving trip to Tokyo, but it’ll be perfect for my Christmas trip to the east coast.

When does it come out?

December 7

Now, this doesn’t even include my “want to play” list, which contains some titles releasing this year that may end up adding to that $500 total:

I’ve never been a big fan of the Fire Emblem series. Something about the universe has always kept me at arm’s length. Maybe it’s the character perma-death. Maybe it’s the rapid deterioration of weapons. Maybe it’s the very generic-seeming fantasy world. Whatever the cause, the fact remains that the most time I’ve ever spent with its characters was playing Roy and Marth in Super Smash Bros. Melee for the GameCube.

Still, I’m a big fan of strategy/tactical RPG’s. Final Fantasy Tactics, Shining Force, Front Mission… these are all games that occupy a special place in my heart. So many months ago, when I saw that it was getting reviewed fairly well, I placed Fire Emblem: Radiant Dawn in my GameFly queue and promptly forgot about it. After all, games that I actually want to play on the Wii have been scarce since Super Mario Galaxy.

Unfortunately, GameFly’s system is so fickle that I was reminded in a hurry last week — when the company decided to skip over Ghostbusters (360), Ghostbusters (PS3), Prototype (PS3), Prototype (360), Tales of Vesperia, Crackdown, Ratchet & Clank Future: Tools of Destruction, King of Fighters XII, and Knights in the Nightmare, and go straight for the bottom of my list.

As it turns out, there’s a reason why it was near the bottom of my queue — I only played it for about a half-hour before putting it back in my mailbox. It’s not a terrible game, but I don’t really have the patience for anything less than “great” at the moment. I did take notes along the way, though. So let’s get to it.

Tue 08/25 11:48:20 PMOpening cutscene is pretty damned stylish, with gorgeous characters. Only… it’s a Wii game, so it’s in no way going to be representative of the actual graphics.

Maybe this isn’t a fair criticism to make anymore. After all, the difference between pre-rendered movies and in-game assets used to be huge, and no one complained. But in this day and age, when the other current-gen systems are able to pull off in-engine cutscenes that look almost as good as what Fire Emblem does here in their opening FMV, it’s hard to not be a little let down.

So what’s the solution here? Is there even a problem? I mean, you can guarantee that there will be FMV in Final Fantasy XIII that will look even better than the in-game graphics, which are bound to be among the best in the business when that game is released next year… and I probably won’t bat an eyelash. So I should probably back off, and stop criticizing cool cutscenes.

Tue 08/25 11:48:56 PMAnd sure enough, the full-body character portraits once the game starts are completely ordinary. Why won’t more companies use concept artists like the Magna Carta guy?

Not that Hyung Tae-Kim is perfect or anything. His characters have anatomy that is even more questionable than that drawn by modern comic book artists. But I’ll be damned if it doesn’t look damn good anyway.

Maybe I’m just burned out on anime-style character portraits after playing so much Persona 4, Persona 3, Devil Survivor, and so on. Or maybe the bar was set too high by those character designs.

Tue 08/25 11:50:00 PM“Edward, you know that’s not how it works. I foresee some things, but I don’t get to choose what I see.” I know you have to have some exposition in situations like this, but we’re literally three lines into the game. You probably should have let this one breathe a bit.

Especially since I immediately forgot about her “foresight” once the fight starts. A proper scene detailing her power(s) in a non-combat context would probably have worked better here.

(Of course, there probably was one at some point – I just didn’t stick around to see it.)

Tue 08/25 11:50:34 PMWithin 60 seconds of the game starting, we’ve got “bandits” and the “Imperial Occupation Army”. I don’t know if I can do this.

Although at least they really sell it. It’s not just “yeah, we’re near a mountain, so there’s bandits”. A townsperson and her child actually give an explanation that’s interesting, even if it does ladle on the exposition even more thickly.

It is possible to rotate the camera in 45-degree increments, but I felt like I should let Fire Emblem be Fire Emblem, and let Final Fantasy Tactics be… much, much better.

Tue 08/25 11:52:12 PMI’m going to put down $10 right now on that companion bird turning into a phoenix at some point. Just sayin’.

I would have lost that bet, although I feel like I should only have to pay up a fiver after seeing what the bird actually is. (spoilers, of course)

Tue 08/25 11:53:45 PMUgh, now I remember why I don’t play Wii games that often. The controls at the bottom of the screen: “2: Move / B + 2: Next Unit / B + 1: Status / A: Map Menu / +: Conditions”. Which ones are B and 1 again? I wonder if Intelligent Systems (or whoever developed this game) must be itching to develop for a console with normal controls.

It turns out that I did get the developer right, which I’m kind of surprised by — it can be hard to keep track of the second-party developers in Japan sometimes.

And maybe it’s unfair to pick on the Wii controls — after all, it’s hard to argue with over fifty million systems sold. But for a game like this which uses no motion controls, it can be a little confusing to figure out what means what. Hell, even in a game that does use the motion controls, it’s still confusing.

Tue 08/25 11:55:53 PMWow, the combat is very Shining Force-y. I guess I’ve never really been up on the Fire Emblem mechanics, but that seems new.

Maybe I’m blinded by nostalgia, but I remember Shining Force III as being one of the most underrated games of the 32-bit era. It didn’t help that the upcoming Dreamcast snuffed out the Saturn’s life before its time. I still need to play the second and third “episodes” of SFIII, which were sadly never released domestically. The idea of playing the same general story from three different perspectives is still appealing.

Tue 08/25 11:58:38 PMNice touch there, having the SILVER-HAIRED MAIDEN talking in another language that the bandit doesn’t realize is a spell. The language had its own script, too. I feel like the localization is going to outpace everything else in this game.

Wed 08/26 12:01:51 AMJust so you don’t think I’m nothing but a sourpuss about these liveblogs, I’ll say that there is a way to do this kind of game very well: Valkyria Chronicles for the PS3. Unfortunately, that game has so many cutscenes, and the fights are so difficult, that I’ve had trouble making it through.

I should probably just buy it and finish it, since I think I got about 40% of the way through the game before moving on to something else. I just love the art style and universe.

Wed 08/26 12:03:08 AM“A little bird told me. Yours, in fact. *tweet*” Did you not think we knew what you meant? Also, the bird tweeting reminded me of inappropriate VO from other games, like Bart inexplicably having VO for yelling “Jerk!” at Rasmus in a boss fight. Just weird.

I am, of course, referring to another underrated classic of the 32-bit era, Square’s Xenogears. Although maybe “underrated” isn’t the right word, since the game was critically acclaimed. Maybe “underappreciated” would be better. The game is certainly not without its faults — its regrettable pseudo-sequels chief among them — but in my book, it stands with Final Fantasy IX and Chrono Cross as one of the best RPG’s of its time.

Wed 08/26 12:05:26 AMAh, but that’s a REALLY nice feature, being able to “click” on an enemy and have their attack/move range stay up on the screen after you move the cursor away. I love it!

Wed 08/26 12:08:22 AMHa! I know I was playing with fire there by having the main character go after the boss with half health, but having the GAME END on the FIRST FIGHT when ONLY ONE of my characters gets killed is a shelf level event for me. Sorry, Fire Emblem. I’ve got many, many better games that I could be playing.

And that’s it for Fire Emblem. To be honest, I don’t think I necessarily gave it a fair shake. But my time is limited these days. I have enough good titles in my to-play list that I don’t want to waste it replaying the initial mission of a years-old Wii game. Or, for that matter, a years-old 360 game, which is coming up next on this blog. See you soon, faithful readers.

Day 1 of my new life. Today I start my new job as a game tester at Legend Entertainment. It was a great first day; I got to play Wheel of Time for most of the day, and talk to intelligent people, whom I didn’t know, about video games. Life is good.

That was what I wrote on my personal web site (they weren’t called “blogs” yet) on August 25, 1999. Ten years of game development later, life is still good.

The highest point: Three weeks of directing some of the best voice actors in the business as they acted out every line of my script — and raved about it as they were doing it.

The lowest point: Getting caught in a wave of layoffs two months later, and watching the universe that I had created get mangled to the point where it was savaged in the press upon its release.

If you’ve talked to me lately about video games, it’s likely that I’ve brought up Persona 4 as an example of how to do them right. It’s a modern classic. While talking to a friend via IM a few weeks ago, he — perhaps tired of hearing me say how good it was — wondered why I wasn’t doing a “liveblog” of that game, since I loved it so much.

But that wasn’t really an option, since I didn’t start doing these “liveblogs” until I was five hours from the end. However, since I haven’t found an RPG since then that I’ve liked as much, I figured I’d give it another playthrough. I don’t know how long it will last, but at least I can try to articulate why I love the game to the degree that I do.

Since I’m writing this liveblog on my second time through the game, I’ll be talking about things that happen all through the story. This will obviously result in some rather massive spoilers from time to time. I’ve blocked out these sections with colored bars: spoilers for the current point in the story will be hidden behind green bars, while spoilers that give away things that happen later in the game (including the ending!) are behind black bars. Just hover over them to see what I’m talking about.

Keep in mind, however, that if you’re reading this in an RSS reader, those spoiler tags WILL NOT WORK! So proceed at your own risk.

Sat 08/08 12:08:47 AMSo here we go! This is probably the fastest I’ve ever replayed an RPG before — besting even Chrono Trigger. I do think Persona 4 is one of the best RPG’s I’ve ever played, if not THE best console RPG. So I think it’s worth it.

I know, that’s a bold statement. But if we’re talking about story plus gameplay plus voice acting plus emotional impact plus a bunch of arbitrary factors I could come up with, it’s in the top tier. Maybe Final Fantasy VI is still #1, and I should give decisions like this some time to breathe. But in my opinion, it doesn’t get much better than Persona 4.

Sat 08/08 12:09:19 AMThe opening cutscene does show all the party members, which I usually don’t like, but they do it so stylishly that it’s hard to dislike.

Sat 08/08 12:10:13 AMOn the other hand, the second video clip that plays is full of spoilers! It shows Naoto as a party member, Shadow Teddie, and… fishing.

This, I can’t really forgive. I mean, sure, it does show a bunch of the more impressive boss fights from the game, but those moments where you see the bosses for the first time are some of the best “whoa!” times in the game.

Sat 08/08 12:10:54 AMIt also shows a bunch of stylish combat scenes, reminding me just how distinctive and stylish this game is. So I’m torn.

So yeah. In conclusion, “stylish”. This second opening cutscene also shows a lot of the interesting party dynamics that Persona 4 features, like characters taking a killing blow for the main character, performing an enemy-killing super move, or helping up a downed friend. Good stuff, especially after Persona 3, which features such interesting combat dynamics as “not being able to control your party”, “getting ‘tired’ after a half-hour of combat”, and “advancing slower than levels 70-80 in World of Warcraft“.

Sat 08/08 12:11:30 AMI definitely love the idea of the city boy moving to the country and getting caught up in everything. When I first played through the game, I thought that… never mind, we’ll get into that when we get there.

See below. The “city boy moving to the country” thing never really comes up outside of the first few scenes — in fact, Yosuke gets more attention for being a former city boy than the main character.

Now that I’m thinking about it, none of the major male high school student characters are really “from the country”, or at least, they don’t seem to be natural byproducts of their environment. The MC and Yosuke are transplants, and Kanji is an ambiguously gay not-biker. Of all of them, it seems like Mitsuo Kubo is the most “normal” non-urban kid, and he turns out to be a murdering psychopath. I wonder if that was intentional.

Sat 08/08 12:14:04 AM - As a device, I have to say I love the glasses -- especially compared to the gun-shaped "evokers" that people point at their heads and "shoot" in Persona 3. Frequent readers of this blog may know that I just gave up on Persona 3 last night, after fifty (!) hours of mostly nothing happening. I've been trying to think about why that is, but honestly, it comes down to its successor doing every single thing better. We'll talk about that as we proceed.

Sat 08/08 12:14:58 AMI should say, however, that it’s a quarter past midnight on Saturday morning, so this first sesson may not last long. But for now, let’s start a “New Game Plus”. I see that it took me 82 hours and 40 minutes to finish on my first attempt — and that’s without much grinding.

That may be an exaggeration. I probably spent some of that time grinding, but not more than five hours or so. The game features such good experience scaling that grinding for extended periods of time really isn’t necessary.

You can never tell with these games whether you actually need to level all your party members. For instance, my fiancée and I just finished Final Fantasy VII, which features a three-sided boss battle near the end. Having Cloud, Red XIII, and Tifa as the only decently leveled characters made this boss fight a pain in the butt. Thankfully, there is no such problem in Persona 4, other than certain characters not being ideal for certain boss fights due to elemental weaknesses. By the end of the game, I was sticking with the MC, Yosuke, Chie, and Teddie — because his buff spells made him a better healer than Yukiko would have been.

Sat 08/08 12:16:25 AMAh yes, I’d forgotten that the game lets you choose a difficulty level for battles. I chose “NORMAL” the first time through, and was quite happy with the balancing, so I think I’ll do that again here — although I’ll be carrying over a few things from my previous game.

The “NORMAL” difficulty gave me trouble occasionally, but that was mostly due to making dumb mistakes — like casting an instant kill light spell on something that reflected it back at the MC. That lost me an hour of progress. I never really came close to giving up, though — the story kept me going even when the gameplay wasn’t mind-blowing.

Sat 08/08 12:18:18 AMSo, the game starts with a cutscene showing the exterior of the limousine that houses the Velvet Room. Having played a few games in the Persona and “MegaTen” series, finding the Velvet Room inside a freaking limo was a pleasant surprise in my first playthrough.

One of the few things I ended up liking about Persona 3 was the Velvet Room effects — instead of a limousine, it took the form of an old-school elevator. Good stuff.

It’s always interesting to me to see what staples a franchise carries over from game to game. Final Fantasy tends to only recycle a few creatures, one piece of music, and airships, while the Dragon Quest series features similar enemies in nearly all their titles.

Sat 08/08 12:19:20 AMThe actor who plays Igor in P4 played “Chairman Ikutsuki” of P3. His delivery is much better suited to this character than the previous one — which could be said of most of the performances in P3.

Not to keep beating up on Persona 3, but it did feature some truly dreadful voice acting — and not just of the “I’ve done way too much anime, and am going to overdo everything” variety. Some characters were just completely off from the beginning.

The funny part is, I thought the two best performances came from the only two people in the cast that I also directed on Space Siege: Michelle Ruff and Liam O’Brien. Everyone else in the game was pretty bad, especially Mela Lee as Fuuka.

Sat 08/08 12:20:12 AMSo the first time through the game, I played as “Grant Roberts”, which was okay — I wasn’t sure how “Japanese” the game was going to be. It turns out… EXTREMELY Japanese. Which was another pleasant surprise. So this time, I’ll be playing my standard “Japanese” name – Kazuya Hasukawa.

I’ve been using “Hasukawa” as a nickname online for almost fifteen years now. It originally comes from an anime called ここはグリーン・ウッド (“Here is Greenwood”). The main characters feature Kazuya Hasukawa, and his two “senpai”, Mitsuru Ikeda and Shinobu Tezuka. The short version is that these three characters were rather striking analogs to me (Hasukawa), my friend Joe (Mitsuru), and our friend Brandon (Shinobu). In the many years since, the parallels between Hasukawa and I have become much less significant, but there’s no going back now. I use “Hasukawa” in many different places.

When “Hasukawa” is not available, I use “Zaelunas”, which is a character I made up for a MUD that Joe and I worked on back in the mid-nineties. What’s weird is that at some point, someone discovered the name “Zaelunas Nightsky” and has been using it in other places. I still don’t know how it ever became public.

Sat 08/08 12:21:42 AMI’ll probably be talking about the UI quite a bit, but it bears mentioning early on. It’s very stylish without being over-the-top, like Star Ocean‘s was.

Again, stylish. But yes, the UI is quite unique in this game. Persona 3‘s was similarly minimalist, but the omnipresent blue was less appealing than the bright canary yellow of P4. It (P4) also features a lot of skewed backgrounds and non-functional “noise”, but it’s never distracting.

Sat 08/08 12:22:55 AMIgor talks a lot about the “mystery” early on, and they’re not kidding. This game has so many twists and turns that by the end, I was left reeling and speechless.

I obviously don’t want to discuss them too much here, but the game does a very good job keeping you guessing. Or, at least, a very good job of pulling the rug out from under you.

Sat 08/08 12:23:58 AMThe P4 comic (warning: spoilers) that was linked the other day was pretty hilarious, and did a great job of conveying just how weird Rise’s commercial was.

There doesn’t seem to be any reason for it, other than foreshadowing Rise’s eventual involvement in the story. And incidentally, that comic made me laugh out loud a few times. If you’ve played the game, you should definitely check it out.

Sat 08/08 12:25:06 AMWow, Namatame looks so clean-cut and uncrazy in his first appearance.

The game doesn’t do a very good job of keeping him relevant throughout the game. Yes, he shows up from time to time wandering the streets, but it’s hard to reconcile him with the guy who’s talked about in the opening sequences.

Sat 08/08 12:25:56 AMOh, okay, wow, the opening cutscene features the “Adachi throws his first victim in the TV” footage. I obviously wasn’t able to make sense of it the first time through.

I wonder if it’s supposed to be as confusing to the player as it is to the main character. I also wonder what it means from a fiction perspective — the MC doesn’t have visions of any other of the murders happening.

Sat 08/08 12:29:11 AMAh, Dojima. I think his performance is actually the second-worst of the major characters — only Yukiko’s was worse. But don’t get me wrong — even the worst performance in this game is better than a lot that I’ve experienced lately.

At the time of this writing, I thought his was the second-worst. But then Chie started talking. I think the two of them are probably about even. However, like I said, even the worst performance in this game is roughly on par with the best performance in Persona 3. I guess that’s what an average localization will get you.

Sat 08/08 12:31:25 AMI’m going to try maxing out all the Social Links this time through, as long as it doesn’t get in the way of the story. Which means looking up the “correct” response to say to Dojima at the very beginning of the game.

This should be much easier, as I discovered a little later that all my stats (Courage, Understanding, Knowledge, Diligence, and Expression) carried over from the previous playthrough. That means no more folding paper cranes at night, no more studying in the library, and so on. That time will be split between more dungeon runs and more Social Links.

Sat 08/08 12:34:55 AMAwww, Nanako’s so adorable and bashful at the beginning!

I don’t know if this is because she’s a shy kid, or if it’s because she’s got a little girl crush on a high schooler — cousin or not. The translation seems to imply that she’s embarrassed by her father pointing out her shyness for different reasons, and she does say “I’m going to marry big bro!” at some point later on in the game.

Sat 08/08 12:36:08 AMIn retrospect, I probably should have picked up on something being fishy at the gas station at the beginning of the game — but they hadn’t really established just how much random crap they were going to show in cutscenes. So they did a good job of keeping the surprise.

By the time this revelation rolled around at the end of the game, I was already kind of spoiled for it — simply because I had to go online and figure out how to not get the crappiest ending. Probably the worst decision this game makes.

There’s a larger blog post in me about multiple endings that will probably come out at some point. This game, and the most recent Castlevania for the DS are the most egregious offenders lately.

Sat 08/08 12:38:31 AMOh, and there was a delivery truck just leaving the gas station right as Dojima’s car pulls in. Nice touch.

I’m really looking forward to seeing this kind of foreshadowing at the beginning the game. The most obvious and awkward foreshadowing is clearly Mitsuo Kubo hitting on Yukiko outside the school entrance, but that’s a byproduct of the game being handcuffed by showing character portraits.

Speaking of character portraits, I got really excited when I got about two-thirds of the way through the game to the school trip. Since I had never made it further than three hours into Persona 3, I didn’t recognize the twocharacters from that game. So I figured they were going to feature in a P4 expansion pack or something, since the portraits had already been drawn. Oh well.

Sat 08/08 12:40:36 AMAs another unfair comparison between P3 and P4, this game’s “shit goes down on rainy days” feels much more natural than the rigid “shit goes down on full moon days” in P3.

Again, I didn’t make it far enough in P3 to see if they ever explained the “full moon” thing, but I’ll wager that if they did, it wasn’t as well-handled as P4‘s explanation of the fog-and-rain phenomenon.

Sat 08/08 12:45:07 AMAh, Junes. And more importantly, Nanako singing the Junes song! My first time through the game, I thought that Junes was going to figure extremely prominently — that the game was going to focus heavily on Junes kind of taking over the small town of Inaba. Not so much.

The first “real” murder does reference the pseudo-big-box store moving into Inaba, and making life difficult for the local liquor store. But that’s really the only time it’s ever mentioned in the game. Some characters reference wanting to leave Inaba someday, or feeling stifled by the smallness of the town, but those sentiments never coalesce into a theme.

Sat 08/08 12:46:55 AMInteresting contrast between the big(ger) city environment of P3, where you could go out in the evening and still study at night, with the countryside town of P4, where you only get one opportunity to do stuff after school.

Although there was never much to do at night in P3 besides “look at a text box that told you how your stats increased”. Well, okay, there were a few Social Links you could check out, but for the most part, everything shut down.

Sat 08/08 12:49:11 AM - The edge of screen effect is near-constant inside the TV during P4, and it never really gets old. Nice and subtle.

Sat 08/08 12:50:35 AMSo I don’t remember who this is supposed to be in the first fight. Izanami, I guess?

Since the initial micro-dungeon looks similar to the final-for-reals dungeon, I assume that’s who it’s supposed to be. But my memory of that part of the ending is a little fuzzy.

Sat 08/08 12:53:16 AMAs far as housemates go, Dojima and Nanako are so much more interesting than the frankly quite irritating classmates in P3.

This is one of the things that bothered me the most about P3. None of the main character’s classmates — they’re certainly not “friends” — are really likeable at all. Yukari is a priss who is always offended by something. Junpei is an idiot who gets irrationally jealous of the MC and then snaps out of it almost immediately. Akihiko is a fancy boy who’s always being all emo about the past. Fuuka is constantly amazed at how great everyone on the team is, and is all shy and unassuming and boring. Aigis is the boilerplate “android who tries to become more human” character we’ve all seen before. And Koromaru is… well, okay, it’s hard to argue with a freaking dog being a party member. Kudos there.

Again, I “only” made it fifty hours into Persona 3, so maybe these characters eventually transformed into great, humanized companions. But the party members (and NPC’s) in Persona 4 don’t need dozens of hours to be interesting.

Sat 08/08 12:54:58 AMNot the most glamorous introduction for a character, but Yosuke is probably my favorite in the game. And not to get too nerdy with the references, but Yuri Lowenthal‘s performance is goddamned PERFECT. Even better than his role in Prince of Persia.

I may be a little biased — his performance in Space Siege was one of the best in the game. I’m not sure if any of his stuff made it into the final product, but he was as great as usual for the roles I gave him. Also, not to toot my own horn, but when a guy as talented as Yuri complimented the hell out of my script… well, that was a good day — which was capped by going out for dinner and drinks with him and Troy Baker. Good times!

(We’ll talk more about Troy later.)

Sat 08/08 12:55:40 AMI never really understood why Chie and Yukiko get to wear something other than their uniforms.

I did a tiny bit of research and was unable to find anything useful. I guess there’s a little suspension of disbelief that’s required in situations like this. Although now that I think about it, the characters in the first Persona all wore the same uniforms. So I guess it’s a recent development. Not necessarily an unwelcome one, either.

Sat 08/08 12:56:52 AMMorooka is pretty entertaining, and it was pretty damn shocking when he turns up dead later.

All of the teachers seem like fairly rote characters — I feel like I’ve seen them in many different anime series before. The abrasive jackass, the slutty cougar, the distracted nerd, etc. But even while they’re forced to inhabit these well-worn stereotypes, the characters all manage to make their mark.

Sat 08/08 12:57:12 AMAlthough his invocation of “life-journals” and “my-places” is a little ridiculous.

I confess that since I’ve never worked on a game that takes place in the “real world”, I don’t know how I’d handle situations like this. I mean, you can’t have Morooka say “you kids today, with your social networking sites, and your personal weblogs“. So I guess a half-hearted attempt at realism is the only way to go.

Sat 08/08 12:57:55 AMChie’s commiseration is pretty endearing.

I had to re-watch this section to see what I meant by this phrase. It turns out I was simply referring to her saying “Morooka’s the worst! Sorry that you’re stuck here for a year!” Chie’s constant optimism is a very good thing to have in the initial group, since Yosuke’s kind of emo at times and Yukiko’s… well, Yukiko.

Sat 08/08 12:59:51 AMGood stuff early on with the school closing and the sirens announcing something significant. It does a good job of selling the “nothing ever happens in this podunk town” vibe early on.

Sat 08/08 1:03:13 AMHeh. Remember what I said earlier about “how much random crap they were going to throw in cutscenes”? Yeah, Chie’s DVD scene was a little strange.

As seen at about 9:00 of this video. It’s a funny scene, but on the second playthrough, it seems very out of place.

Sat 08/08 1:03:59 AMAlthough maybe they just do it so they can make it not seem weird when Mitsuo Kubo is all like “hey, what’s up, just because I have a portrait doesn’t mean I’ll be important later”.

In retrospect, I’m not really sure why they needed to have Mitsuo Kubo show up at this point. Sure, it ties in later when everyone says “Hey, remember that guy? Wasn’t he creepy?”, but why bother? All it does is tip the player off that this guy is going to feature later.

Good thing, too, since it plays very, very often throughout the game. In general, the music in this game is top-notch. Very different from normal RPG fare, but unlike Persona 3, it’s not ostentatiously weird. The main battle music somehow never got old, even though it had vocals. A rare feat.

I’ll try to stop picking on P3. For all its faults, it did some things right. Just nothing right compared to its successor.

Sat 08/08 1:08:03 AMKind of cool how P4 is like “OH MY GOD SOMEONE GOT KILLED”, and that’s a big deal. After all, it’s a small town. Kind of refreshing considering the fact that people getting killed is kind of de rigeur for most popular fiction these days.

Sat 08/08 1:13:04 AMYuri’s experience with Japanese is obvious when he does things like, you know, reading his character’s name. Rolls off the tongue a lot better than a lot of other characters/actors.

Sat 08/08 1:18:18 AMI like how they set up Saki as someone who’s going to be a main character, and then BAM!

It kind of reminds me of the original plan for the main character of Lost, which can be found here. Obviously, the series would have been significantly different if they would have stuck to the original script — and probably not for the better. But it certainly would have been ballsy.

Also, I know that Yosuke is supposed to have been close to Saki — or, at least, he was infatuated with her. I feel like they could have set that up a little better, which would have not only made this event more powerful, but lent a little more insight into Yosuke‘s early behavior.

Sat 08/08 1:20:28 AMI also like how they set up the Midnight Channel as a local legend kind of thing (with “soulmates” and everything), when it turns out to be rather radically different.

Lost in my reduction of the concept to “a local legend kind of thing” is just how cool the base concept of the “Midnight Channel” is. Watch a TV at midnight when it’s off and something will appear? That’s really cool! A great fable in the modern age.

And speaking of the modern age, this game does a very good job of really making you feel like it’s set in a real world, if not the real world. Most of the time, when you think to yourself “oh, come on, [character x], just do this, it’s so obvious!”, they’ll do it. Whether it’s “try using your cell phone!” or something more exotic, it’s rare that the world feels “off” – which makes the supernatural elements of the game have a much better foundation.

Sat 08/08 1:23:49 AMMan, I really want to look at my menu screen to see what I carried over, but they don’t even let you access it for at least an hour. For now, it’s time for bed.

This is probably a smart decision on their part, since they’d have to completely disable things like “Persona”, “S. Link”, and so on.

Sun 08/09 1:42:05 PMThe main character putting his hand (and head) through the TV is a pretty great “whoa!” moment early on. It’s interesting how it becomes so blase later on. “Oh, yeah, let’s go inside the TV on Thursday. Cool, see you there!”

Sun 08/09 1:43:48 PMIt’s kind of a weird contrast between the realistic pseudo-suspense horror of the initial Midnight Channel discovery… and my teacher the next day wearing an Egyptian headdress with one of those cane thingies. I’m sure those things have names.

I guess it’s just called a “crook”. Or a staff.

Sun 08/09 1:45:23 PMAh the quiz questions. Some of them are so easy (like this first one), but some of them are pretty much impossible without looking them up. I wish they’d done something to combat looking up the answers — like only allow ten seconds to respond, or something. It would have made the answering process less game-able without being too game-y.

Sun 08/09 1:53:35 PMI’m pretty glad that the saga of Yosuke’s bladder begins and ends in this scene.

The less said about it, the better. I mean, sure, the need to urinate does add a certain amount of tension to a scene, but it mostly just makes Yosuke seem like an idiot.

Sun 08/09 1:54:11 PMSo the first time everyone goes inside the TV, they fall a great distance and land on their asses. Does that happen every time?

I guess the answer to this is tied to “how can party members enter the TV by themselves without the main character?”, which is never really answered either. Teddie specifically calls out the MC as “the one who can bring people to this world”. I guess that actually means “the one who can bring people to this world, and then not be required to be around when they return”.

Sun 08/09 1:54:31 PM - I forgot about the chalk outlines of bodies on the floor of the TV set. Very cool environmental design in here.

Sun 08/09 1:58:01 PMI wonder how much the different dialogue choices trigger actual different dialogue. It’s hard to tell sometimes if all responses lead to the same “node”, or if some just have additional filler, or if some are different entirely.

Sun 08/09 2:00:21 PMSo did they intentionally have Yosuke’s bladder be a big deal to try to distract from who the posters are showing?

The answer to this is “no”, since it’s answered as soon as the trio leaves the TV. So I remain mystified as to its purpose.

Sun 08/09 2:01:55 PMHaving seen the other concepts for Teddie in the included art book, I wonder how different the tone of the game would have been if they’d used a more serious appearance. He kind breaks up the mood of this initial scene by looking so ridiculous.

I was going to link to images of his other concepts, but apparently they’re not available online — and I’m not going to violate copyright by scanning them in. But they were a lot more melancholy and strange than the one Atlus ended up using.

Sun 08/09 2:04:05 PMChie’s performance isn’t very good. Kind of a shame that three of the five main female characters (Chie, Yukiko, and Naoto) turn in lesser performances than the men. Maybe that’s their anime roots showing.

Sun 08/09 2:07:40 PMHeh. The Amagi inn sounds similar to a place we stayed at when we were in Edinburgh. We could have used a hot spring after the day we went to the castle.

I’m referring to the “hot young daughter who’s essentially running the inn” aspect, and that we got rained on pretty hard during our visit to Scotland. Which I highly recommend, by the way.

Sun 08/09 2:08:15 PMThank god there’s no “Tired” or “Sick” status in this game. What a pain in the ass that was in P3.

I mean, I get why they did it — to create a disincentive for players to just endlessly grind in Tartarus. But couldn’t that have been accomplished by not having the party get fully restored when they go back to the lobby, and getting rid of the “Tired” concept altogether?

Sun 08/09 2:10:36 PMI had remembered the translation of this game being a lot better than P3, but playing it now, I’m not sure that that’s actually true.

I think what I was actually remembering was the voice acting being a lot better. Listening to some of Yosuke’s lines, they’re just as weirdly written as some P3 stuff, but his performance makes it all okay.

Sun 08/09 2:13:12 PM“The cause of death was some unknown poison”. Interesting how these rumors all turn out to be rumors.

Sun 08/09 2:14:56 PMHonestly, I just wish they’d named the main character and had the other characters say his name. This “Well…? What do you think…?” stuff is unfortunate.

I’m still not sure why this scene needed to be as long as it ended up. Basically, all they’re accomplishing is “Teddie thinks Yosuke and the MC are suspicious, and vice versa. Teddie is hollow inside.” But it goes on for quite a while.

Sun 08/09 2:25:42 PM“I’m Yosuke Hanamura, and this is my buddy.”

This is probably the worst line in the game for the “you can name the protagonist anything”. In pretty much every other circumstance that I can remember, they dance around omitting the name or solve the problem some other way. But here, the line I quote is the actual VO for the scene, while in the text box they replace “my buddy” with [firstname] [lastname]. I know it’s a tradition in the series to be able to name the main character and everything, but this just makes me lament the missed opportunity.

This tradition is particularly egregious in the latest Shin Megami Tensei game for the DS: Devil Survivor. It requires the player to enter a first name, a last name, and a nickname… but all three of these fields have a six-character maximum. While that’s plenty in Japan, it’s not at all plenty in English. I ended up having to name my character “Grant Robrts”, with the nickname “G-Unit”…which, of course, is how everyone refers to me in the game. Oh well.

Sun 08/09 2:26:09 PMAh, the glasses. Sweet!

As someone who was eager to get his first pair of glasses (at age 23), I was pretty thrilled to see them used as a plot device in P4. It helps that all of the characters look like badasses with them on. Especially the main character, who looks pretty nondescript and weird without them.

Sun 08/09 2:27:22 PM“Who’s this Saki-senpai girl? Someone you know?” “That’s not important right now.” Kind of like the entirety of FF8.

This is Teddie talking to Yosuke, and while it’s not particularly problematic, I’m overly sensitive to it after just finishing Final Fantasy VIII with the lovely Virginia. Throughout that game, whenever anything out of the ordinary happens, the cast (and the main character in particular) will quickly dismiss it, with the excuse of “we can’t possibly understand what’s going on, so let’s not even discuss it and just continue as if nothing happened”.

Sun 08/09 2:28:55 PMThe cutscene where the main character uses a Persona for the first time is pretty damned awesome. I actually went “YEAH!” when he whispers “Persona” and starts the ass-kicking. I may or may not have woken up my fiancée.

Although a lot of this is due to the fact that they wait a long time to have a Persona finally show up, and pack the first few hours with a lot of interesting story without much action.

This seems like kind of a crappy oversight. Yes, part of the initial playthrough was figuring out which spells were good against which enemies. But why do I have to do that again on my second playthrough? Maybe it was just too much data to carry over for some reason.

Sun 08/09 2:42:57 PM - The victory screen is very stylish, with the bright yellows, icons for EXP/money/item, etc. They've got a good UI team.

Sun 08/09 2:44:35 PMThey shouldn’t have let Teddie say “Amazing, Sensei!” before he uses “sensei” for the first time.

This is one of the things that Teddie says when the main character levels up. Unfortunately, the explanation of why he calls the MC “sensei” (which is, of course, an easy way to never have to say his name) comes immediately after this fight. Which makes this VO a little strange.

Sun 08/09 2:44:50 PM“You are now able to create Personas up to level 2!” Wow, thanks.

Fortunately, I can buy Personas of any level, which I would do later. Unfortunately, I only finished my first playthrough with about 18,000 yen, so I didn’t have nearly enough to buy my über-Personas from the Compendium. I could go back to my last save and sell off all my items, but I don’t think that’s necessarily the best use of my time.

Sun 08/09 2:51:23 PMI really like the brief monologues that start with “I am a Shadow… the true self”. Of course, it helps that the “Shadow Self” battle music is probably the best in the game.

Sun 08/09 2:57:08 PMThe first boss fight (“Boss Battle!”) is pretty well balanced. They give you just enough SP and HP to barely win.

Which is easy to do, since your options are very limited at this stage, without access to the Compendium, and so on. Later boss fights may have been just as expertly balanced, but with the wide variety of available strategies due to different Persona collections, it was hard to tell. Plus, it didn’t help that I didn’t really feel like I got the hang of fusing, etc. until nearly the end of the game.

Sun 08/09 3:00:08 PMIt’s such a much more interesting plot in this game, and gimmick (people face their inner selves that they don’t share with anyone), and method of acquiring Personas, etc. Compared to P3, where it’s like “Yeah, we all have the ‘potential’, and we point these fake guns at our heads.”

Sun 08/09 3:04:49 PMThe display on the TV’s around the big one is kind of creepy.

It’s not worth finding a movie of it, really. Basically, it’s just a slowly zooming shot of a field of flowers. It only serves to show that the other TV’s in the area are actually on, but on my second playthrough, I’m finding my eyes wandering a lot more during some of the more mundane cutscenes.

Sun 08/09 3:10:21 PMOkay, two hours in and I can finally access the main menu. Looks like my stats have all carried over. All 5′s.

Which enables some scenes that aren’t possible to see on the first playthrough, like the main character being more forward with girls, being courageous enough to stand up to people, and so on. I’m looking forward to more of those.

Sun 08/09 3:11:30 PMI never really bothered with buffs and debuffs until I got about halfway through the game — and didn’t really bother with trying to carry over good Persona skills until after that. So this will be interesting this time. Rakunda is definitely something to hold on to.

I kind of went overboard in the opposite direction when I was playing P3, to the point where I had Rakunda (lower target defense), Auto-Tarukaja (raise self attack), Auto-Rakukaja (raise self defense), and Auto-Sukukaja (raise self hit/evasion) on a bunch of Personas.

Sun 08/09 3:12:48 PMAll the Max Social Link items carry over, too. I’m not sure what they do, since I can’t seem to wear them.

Sun 08/09 3:13:17 PMAh, and I can carry 12 Personas at the beginning. That’ll be very handy.

Although it’s very strange that they enable things like this, but don’t carry over things like analysis data. Oh well, I guess I’ll just play with a FAQ open.

Sun 08/09 3:16:23 PMInteresting things here. First of all, being able to tell that the person is wearing a kimono on the Midnight Channel is a bit TOO obvious. Maybe it would have been better if they just said they had long black hair. Of course, that’s pretty much all women in Japan. So never mind.

Sun 08/09 3:16:54 PMAlso, I like that the game’s like “here’s what happens if you try to interact with people on the Midnight Channel”. It’s good to establish the ground rules in a situation this weird.

Sun 08/09 3:18:03 PMActually, I’ve found something that was better in P3 vs. P4: the Velvet Room attendant. Elizabeth is much cuter than Margaret.

I didn’t realize until after I was doing research later on that the two are actually sisters. Elizabeth also has a much more interesting personality than Margaret, although the “daffy person who’s not familiar with customs in the ‘real world’” archetype is pretty well-worn at this point.

Sun 08/09 3:21:48 PMAt level 1, party members can take a mortal blow for me in battle… but the game doesn’t explain that if the main character dies, then the game’s over. Seems like a rather glaring oversight.

This is a pretty huge deal, and one that Atlus really should have conveyed to the player (via either a text pop-up or VO). Luckily, I found out about “main character death = reload” before it actually happened to me, but I imagine there are quite a few people who didn’t have that luxury.

Sun 08/09 3:29:37 PMAs pun-loving characters go, I think Teddie is a wee bit more interesting than that dumbass from P3.

And his puns are better, too.

Sun 08/09 3:30:04 PMI like how Adachi is deliberately trying to throw as many theories at Dojima as possible to muddy the waters.

I confess that I found Adachi to be a little suspicious from the beginning, but never to the point where I thought he was the main culprit. Although the game masks his involvement pretty well, in my opinion.

Sun 08/09 3:30:54 PMThat comic really was right on the money about that scene. Dojima: “Our perp… has to be someone in Inaba.” Oh, you think so, doctor?

Sun 08/09 3:34:16 PMI’m kind of shocked that a Google Image Search for “yukiko ‘lacy unmentionables’” turns up zero results. Not even any fan art! I guess Chie and Rise are the big attractions.

I’m not that creepy — Yukiko actually mentions her “lacy unmentionables” (with a gratuitous crotch grab for emphasis) in this scene.

I actually chose Yukiko as my only “girlfriend” my first time through the game, rejecting quite a few others along the way. That ended up being pretty damned disappointing, as the only time your “girlfriend” actually matters is during an event towards the end of the game.

Sun 08/09 3:35:08 PM - I like that we get to see Yosuke's casual clothes, but I wish they'd given him a "jammies" portrait to go with the main character (who I'm just going to refer to as "MC" from now on).

Sun 08/09 3:38:33 PMOh, Yosuke. Your wallet chain is the only part about you I don’t like.

Well, okay, I also don’t like his battle with his bladder. But other than that, he’s great.

Sun 08/09 3:40:28 PMI still don’t know if I like the “you and Yosuke got arrested” scene (9:15). I like the idea of “shit, we’ve got important business to conduct, we don’t have time for this!”, but the execution was a little sloppy. It’s still better than most scenes in other RPG’s I’ve played lately, though.

One thing this scene shows off really well is how much a large animation team can add to the experience. Custom animations for Yosuke acting like an idiot really help sell the scene.

Sun 08/09 3:44:19 PMI confess to being a little disappointed that the antagonist was only responsible for two deaths in the entire game, but that’s probably because I’ve been conditioned by these games to expect antagonists that are trying to DESTROY THE WORLD OMG.

Sun 08/09 3:52:26 PMThey go out of their way to explain some things that wouldn’t ordinarily need explaining – like “we’ll be too suspicious if we show up with a bunch of weapons, so we’ll hide them under our school uniforms!”

This does seem to contradict what I said earlier about them throwing in little details to make the story more realistic. But at this point, I’m kind of along for the ride, so I’m willing to allow for some conceits.

Sun 08/09 4:04:22 PMThe game does a very good job of slowly explaining and introducing things, like not giving you the whole world map, slowly rolling out the part-time jobs, etc.

I tend to go back and forth on this issue. I still think the best way to handle it, even if it’s becoming a little clichéd at this point, is the “Abilitease” — give the player a wide range of skills at the beginning of the game to give them a taste of what’s to come, and then strip it down to the basics soon after. But in some genres and some cases, this is not necessarily the best way to handle things. P4 is one of those cases.

Sun 08/09 4:14:51 PMTwo huge improvements over P3 immediately show themselves – being able to control allies during battle, and dungeons beside “Tartarus”.

The ability to control allies is a big deal. Not only does it prevent the player from playing exactly the way they want to, but it makes it so that you can’t tell when a party member gets a new ability.

Plus, I’ve played way too many games that feature one giant dungeon that’s divided into sections… and I almost never like it. The dungeons in P4 have great personality, music, and visuals.

Sun 08/09 4:23:05 PMI know that the Giant Bomb guys complained that no one ever thought to go “DON’T DENY YOUR SHADOW AND WE WON’T HAVE TO FIGHT IT”, but I like what Kanji says later about how you have to fight it yourself.

Sun 08/09 4:29:10 PMChie’s voice acting is pretty good when she’s sad, but not so much when she’s not.

I guess the lesser performances aren’t that bad, but when you hold them up against Yosuke’s and Kanji’s, there’s really no comparison.

Sun 08/09 4:38:43 PMAnd that’s all for today. I’m really eager to start with the fusion and stuff, but the game doesn’t let you do that for a while, I guess. I think this will mark the end of the first post. Next time, I’ll be grinding for a while until I rescue Yukiko. See you then!

Mon 08/10 10:39:59 PMMan, the difference between Yosuke and Junpei is night and day, as far as main character friends go. Or was I not supposed to look at him as a friend? I could never tell. He was always just kind of a stupid jackass.

Mon 08/10 10:40:57 PMHuh, I’m glad I had the courage to actually say “Falling for me, huh?” and have everyone laugh about it. That was a pretty nice moment that I don’t think was possible the first time through the game.

It was initially a weird moment, where I chose an option that looked like me being a flirtatious jackass, only to see it turn into a “I was obviously joking” line. But this mini-scene between Yosuke, Chie, and the main character shows them as fast friends in a way that isn’t ever shown in a “regular” playthrough. I wish there were more scenes like this.

Mon 08/10 10:41:23 PMI guess I was lying about The Saga of Yosuke’s Bladder being over.

Thankfully it doesn’t ever come up again. Although honestly, I would be more tolerant of the “OMG HAVE TO PEE” element of the game if it actually came up later, or was a consistent aspect to his character.

Mon 08/10 10:43:02 PMI had forgotten that if you don’t rescue someone by the time the fog appears, THE GAME ENDS. Maybe I’ll look up what actually happens on YouTube.

This is explained better than the “main character death equals end of game”, but not by much. I wonder if they were intentionally a little vague about this issue so players would experience it and realize just how dire the situation is. Of course, I never had to worry about it because I tried to save the people as soon as I possibly could, but…

In fact, I wish I’d received a better reward for rescuing them quickly.

Mon 08/10 10:43:31 PMI like that they came up with new quiz questions for the “English” class. Some of them were pretty hard.

I’m not able to find examples with a quick Google search. But basically, in the Japanese version, the English class featured basic questions that would be fairly easy for a native speaker. In the English version, there are lots of questions about indefinite articles and the like. I mean, there are more difficult topics than indefinite articles, but that’s the only one I remember right now.

Mon 08/10 10:46:19 PMOh, square button. You really are as wonderful as that woman in the Shopping District says.

In P4, pressing the square button while not in a dungeon brings up a teleportation mini-menu that lets you easily travel from screen to screen. And not to harp on P3 more than I already have, but that game really could have used that functionality. The woman in the Shopping District goes on for a few boxes of text about how awesome it is. And while I don’t necessarily like that kind of breaking the fourth wall in a game like this, it’s hard to dislike it when she’s so, so right.

Mon 08/10 10:46:54 PMIs it weird that after playing Persona 4, I kind of want to visit a small Japanese town when I travel there this November? And, like, explore a high school? That’s not creepy at all, right? Wait, where are you going?

Mon 08/10 10:48:39 PMI agree with the Giant Bomb guys when they said that the finer points of Persona fusion (or, really, any points) could have been better explained. Considering how useful it is to fuse powerful Personas with lots of skills, I feel like I missed out on a lot of ass-kicking.

Unfortunately, unlike the “main character death = end of game” concept, this one would take longer than a single text box to explain, so I don’t know how you’d do it. Unless there was an option on the main menu that was, like, “Fusion Tutorial” or something. I’ve seen stranger things.

Mon 08/10 10:50:15 PMOh, interesting, so it looks like I can summon all the Personas in my Compendium?! That’s going to seriously unbalance things. Although I don’t have enough money to summon the real heavy hitters. Not yet, anyway.

It doesn’t necessarily unbalance things as much as I thought it would, though, since the main character is only one person. Yosuke and Chie still take thirty hits to kill sewer rats while the MC is spending 128SP on Megamabufudynamo. I still need to get the money to summon Trumpeter, though. He’s got some serious game.

Mon 08/10 10:50:35 PMWhoa! I just accidentally hit L1 and discovered that… every Persona has its own little multi-sentence blurb describing it. Wow.

They’re pretty well-written, too. It makes me wonder how many of them are real legends and which ones Atlus just made up. Writing back story like this was one of the more fun elements of Space Siege, although I imagine none of it actually made it into the final product.

Mon 08/10 10:53:00 PMI think I’ll hold off on paying to summon these guys for now, and just stick to the low-level Personas for a bit.

Mon 08/10 10:55:52 PM“Materials are useless sitting in your inventory, so there’s no reason to not sell them to Diadara.” Yeah, except for that one quest that requires 10 Thick Hides, or something. Jerks.

Yeah, so everyone who’s reading this and hasn’t yet played the game (which I imagine is not a significant percentage), for god’s sake, hang on to all those Thick Hides that you collect. This quest went the entire game unfinished because I accidentally sold off all of mine. Which is really kind of annoying, since I’m pretty sure it’s the only quest in the game that you can mess up like that.

Mon 08/10 11:01:16 PMOkay, I lied. I’m summoning Ose, so I can hopefully wreck some Shadows up in this… castle.

Although my reign of terror only lasted until a few levels into the castle. Part of the terms of me deciding to play through the game for a second time was the assurance that I’d be able to annihilate everything in my path. If that’s not the case, I don’t think I can do it again. At least not so soon.

Mon 08/10 11:03:18 PMI’m not sure if I like the names of items in this game, like “Goho-M”, “Second Maid”, etc.

Mon 08/10 11:22:16 PMAww, man, I don’t have any chest keys? That would have been a reasonable thing to carry over.

I’m not sure how far back the tradition goes, but it’s still a little irksome to me. And since the names don’t even signify what the items are, it’s even weirder. Although I suppose even the mighty Square Enix has the same “problem” — the petrification status is cured by the “Gold Needle”, and so on. Maybe I just need to relax.

Mon 08/10 11:13:06 PMI forgot about the mesages that you hear every time you reach a new floor. It’s weird — the, I think.

Especially since one of the few things that can only happen in the second playthrough is THE REAPER appearing if you open chests. Come on, Atlus, don’t you want me to see your optional boss? And get slaughtered by him because I don’t have any good Personas yet?

Mon 08/10 11:28:15 PMParty members calling for heals

These last four notes were taken after my laptop blue-screened, so they’re a bit terser than usual. This one is in reference to Yosuke getting triggered to ask for healing after we finished a fight with him at less than 30% health or so. It’s a nice touch, especially considering that it’s easy to forget about party members’ condition after fights sometimes.

Mon 08/10 11:31:44 PMVery different SP-wise

I was referring to the difference between Persona 3, where your SP is automatically restored when you return to the entrance, and P4, where early on in the game, SP is the only reason to go back home. It helps to sell the idea of taking your time to finish a dungeon, not rushing into things blindly, etc. It’s also a little frustrating towards the beginning when you just want to hurry up and save people.

Mon 08/10 11:34:38 PMSoccer this time

The ability to join a sports team is one of the first things to unlock. Last time, I chose basketball, which just ended up being the saga of Kou and his adopted family. Boring. This time, I’m going to choose the soccer team, as I’ve heard that Daisuke needs help with the ladies. I’ve got the courage to hook you up, man!

Mon 08/10 11:36:54 PMWalking to school vs. O hai

In Persona 3, every day at school would begin the same way — the main character would be walking towards the entrance, when suddenly a “friend” of his would notice and call him over. I was never really understood why this happened, since all the characters live in the same building. “Oh, hi there, guy who sleeps in the room next to me! Fancy meeting you here, when we’re never more than twenty feet apart, like, ever!” Needless to say, I prefer the small town vibe of P4, with everyone running into each other on the way to school because there are no other roads.

And that’s going to be it for now, since my friend Josie has borrowed my Persona 4 disc. I’m looking forward to getting it back and continuing this endeavor, but it’ll be nice to take a break.

]]>http://games.grantroberts.com/?feed=rss2&p=2740A few hours with Star Ocean: The Last Hopehttp://games.grantroberts.com/?p=257
http://games.grantroberts.com/?p=257#commentsThu, 06 Aug 2009 17:51:41 +0000adminhttp://games.grantroberts.com/?p=257I admit it. I never finished Star Ocean: Till the End of Time on the PS2. I loved, loved, loved how detailed the universe was. I loved most of the characters and the voice acting. I loved the central conceit, and rather shocking revelation towards the end of the game. But I never finished it, for some reason — I think because it seemed like I was so underleveled towards the end of the game that I was just getting slaughtered by regular enemies, and I didn’t feel like grinding. Which is pretty much exactly what happened to me during Xenosaga Episode One: Der Wille zur Macht.

So it was with some trepidation that I opened the three-disc (!) envelope from GameFly that contained Star Ocean: The Last Hope. I had heard good things about it from a friend, and I was in the mood for another JRPG after Persona 4 treated me so well. But was I going to lose interest like I did with its predecessor?

The answer is “no” — I lost interest much, much quicker.

Thanks to KaddyGamer for his Star Ocean: The Last Hope YouTube playthrough, which provided video evidence for several observations below. Now let’s get to it!

And after about four hours of Star Ocean, I’m still not afraid. In the meantime, I’ve also been giving Persona 3: FES another shot, after abandoning it at about the three-hours mark back in 2007. It turns out that I would have been better off just playing through Persona 4 again. Or maybe I should finally cave and try Blue Dragon? Tales of Vesperia? I don’t know. The bar has been set pretty damned high with P4.

Tue 11:31:02 PMI’m not wild about you showing scenes from what appears to be the destruction of Earth in your pre-main menu opening cinematic, though. Not cool!

This is something that I really don’t get with games — RPG’s in particular. I’ve already bought (or rented) your game. At this point, I would guess that at least 99% of people who buy RPG’s know something about the game before they begin playing. So why show a montage of your cutscenes at the beginning?

I mean, I know that this is nothing new. Most movie trailers give away the entire movie in three minutes. But this is like buying a DVD and then having a trailer for the DVD play once you start the movie.

Tue 11:32:40 PMThe “World Republic Federation”, eh? That must be the short version.

The Star Ocean series is usually pretty good about establishing jargon and seamlessly integrating it into conversations. But the initial use of “World Republic Federation” was an exception. It felt like someone saying “United States of America”.

Tue 11:32:55 PMDude, Africa’s not messing around! They’re launching nukes all up in South America’s grill!

It’s always interesting to see how different franchises deal with the lesser developed continents in the future. In Space Siege, I made one of the five evacuation ships (the Soyinka) depart from Africa, and named it after Akinwande Oluwole “Wole” Soyinka, the first African to win the Nobel Prize for literature. Just one of many tiny details that were a lot of fun to come up with for Space Siege, even if it never actually appeared in the game. But let’s not go there.

Tue 11:33:10 PMWhy isn’t there any dramatic music playing over this opening cinematic?

I started to wonder if this was a bug after a while, as many of the opening cinematics had no auxiliary music.

Tue 11:33:41 PMThe “WARP SUCCESSFUL” vignette was pretty cool.

At approximately 5:58 of this video, that is. I couldn’t help but smile at the joyous pseudo-NASA engineers rejoicing at the message on the screen. Good camera shake, too.

Tue 11:35:16 PM : "How long are you going to keep treating me like a child?" I guess about as long as you're wearing a pink ribbon in your hair and dressing like a waitress.

Tue 11:35:55 PMReally nice lighting in the cutscene. The lip-syncing? Not so much.

The lip-syncing itself wasn’t that bad — at least as far as matching up with the VO. But their facial animation in general was not particularly good.

Tue 11:36:29 PMAh, overly complicated battle music! I should have been expecting you, seeing as how this is a Star Ocean game. I wonder if Motoi Sakuraba did the soundtrack.

Tue 11:37:49 PMI still can’t believe the main character’s name is “EDGE MAVERICK”.

One of the all-time great RPG names. And by “great” I mean “not great”. I’ve already covered thisextensively on Twitter. And by “extensively” I mean “pithily piggybacking on a Mystery Science Theater 3000 joke”.

Star Ocean has a history of going off the deep end with main character names, though — in Till the End of Time, we had “Fate Linegod” (rechristened as “Fayt Leingod” in the U.S.)

Tue 11:40:31 PMThis is a very complicated opening battle tutorial. I wonder if they wouldn’t have been better off spreading it out among a bunch of battles. I also wonder if I’m going to never feel in control of combat in this game, just like the PS2′s Till the End of Time.

Tue 11:42:39 PMNot wild about the English voices so far. I wonder if I’ll get to change that setting.

The answer to this was, regrettably, no. Even if I hadn’t just finished Persona 4 — which featured the best voice acting I’d heard in an RPG since Final Fantasy XII — the English actors in The Last Hope would still have been terrible. I also had heard from my boss that it actually gets worse over the course of the game.

Tue 11:45:07 PMHeh. The “Blindside” concept seems like it’ll make combat feel even more chaotic. Not exactly what I was looking for.

And it didn’t really get better. I got a little better at executing them later, but once combat progressed beyond the first few “real” battles, I found I was spending more time trying to execute the perfect blindside than actually fighting.

Tue 11:50:09 PMI am just completely not getting the “Long” Blindside. Not a good sign.

This was another problem, although again, if they had introduced these concepts over the course of real battles, it probably would have been easier to “get”.

Tue 11:52:01 PMNot good at all. If I jump into the wall, my animation “sticks” and I can’t move for three seconds.

Wed 12:08:56 AMI think you should have given me an achievement for finishing your battle simulator.

Considering how freely other games seem to give out achievements these days, The Last Hope was awfully stingy. I only unlocked 1 out of its total of 50.

Wed 12:09:07 AMAnd again, no sound or music in space. Is that intentional? It seems weird.

Before you e-mail me, I know that sound doesn’t travel in space. But with entertainment, you have to take certain liberties. I think the Battlestar Galactica “re-imagining” solved this problem well by making things mostly silent, but still audible.

Wed 12:10:23 AMI hope our space uniforms in 2087 are as cool as these look.

Wed 12:10:41 AMStop casting the “Lightspeed Kenny” guy. He can’t not sound like an archvillain.

Otherwise known as Michael McConnohie. I intentionally didn’t cast him in Space Siege because his voice was too distinctive. Of course, then I cast Richard Epcar as one of the main characters, so maybe I should shut up.

I don’t remember what it was, but a quick GameFAQs search turns up this: “The third global military conflict in Earth’s history, fought in A.D 2064 between the World Republic Federation and an alliance of opposing nations after a fracturing of views over space-development rights. An initial attack with electromagnetic weapons designed to disable information networks and paralyze urban areas triggered a malfunction in unmanned drone bombers, causing them to launch nuclear missiles at cities. The chaos that prevailed over the next few hours resulted in the widespread use of weapons of mass destruction in retaliation, devastating the planet’s environment and putting the human race in danger of total annihilation. A cease-fire agreement was signed between both sides two weeks later in the interest of preserving mankind, marking an official end to the war.”

Wed 12:13:19 AMDISLIKE: How scrolling too far to the bottom resets the text window to the top.

Totally don’t understand UI decisions like this one. If you hold down the “scroll down” button (or direction?), the view resets to the top of the text after a very brief delay at the bottom. Why would anyone ever use that “feature”?

Wed 12:14:30 AMI’ve always loved the incredible level of detail that Star Ocean games have — specifically, their “dictionaries”. Coming up with all this stuff must be a lot of fun… at first.

I certainly enjoyed doing it on Space Siege, although none of it ever saw the light of day. You can see some of it at http://grantroberts.com/work.

Wed 12:17:17 AMLOVE: The “Synopsis” section of the menu. More games should have this. Love it.

This is essentially just a brief summary of the game so far. In addition to providing a valuable resource to someone who hasn’t played in a while, this is also useful to get the developers’ take on what actually happened.

Wed 12:17:41 AMEspecially when I’m too busy wrinkling my nose at the voice acting and taking notes to pay as close attention to the cutscenes as I should.

They’re kind of like mini-achievements, which is good, since regular achievements are pretty hard to come by. Plus, each character has their own 100 “battle trophies”. It’s a pretty awesome idea — one of the few that I found in my admittedly limited time playing this game.

Wed 12:21:58 AMWow, I can rename the main character. But I don’t want to, Square Enix. You’ve made your bed.

I don’t really get why games with voice acting let you do this. Well, okay. In Dragon Quest VIII, I guess the series had a history of the silent, nameless protagonist, so having the other characters call him “guv” worked. But EDGE MAVERICK talks all the time. So replacing his name doesn’t make a lot of sense to me.

Wed 12:26:20 AMHey, cool. Space bathroom and shower. Where are the three seashells?

Wed 12:30:41 AMOh, this voice acting is going to be a problem. I don’t know if I can do this.

Wed 12:31:26 AMOkay, I changed my mind. I want Earth to blow up.

Wed 12:31:58 AMWhat are you standing in front of, girl? A green screen?

The above entries were all in reference to the introduction of “Welch” (which you can, but probably shouldn’t watch at 4:36 of this video), which pretty much singlehandedly soured me on the game. The voice acting and characterizations were already pretty bad, but this was beyond the pale.

Wed 12:34:17 AMAnd what are you wearing, exactly, “Captain Almedio”?

He’s also in the video I just linked. I can understand wanting your space heroes to look cool and distinctive, but considering how much effort they put into maintaining a veneer of realism in the Star Ocean series, some of their character designs were just ridiculous.

Wed 12:35:35 AMAnd the parade of godawful facial hair continues. Although I guess if you look back at the Civil War, there was some pretty horrible facial hair there.

There are no images of “Captain Grafton” that I can find, which is probably for the best. Sufice it to say that he had a spectacular mustache. I think he’s at the tail end of the video above.

Upon rewatching it (at 2:05 of this video), it’s more like a 720-degree spin. Still… urk.

Wed 12:41:59 AMThis is a very intense, story-rich cutscene… that is significantly undermined by the captain’s face not budging an inch while he’s barking out orders.

The cutscenes in general suffered greatly from the dichotomy between their technical detail (which was amazing) and, well, the rest of it. Timing, animations, etc. were nowhere near as good as that found in, like, Vagrant Story.

Wed 12:43:13 AMI guess it wouldn’t be a Star Ocean game without a crash landing on an undeveloped planet. So will I be spending three hours here or forty?

I’m referring to Till the End of Time again here, of course. I could never tell if I liked that game’s structure or not — you start on one planet, unexpectedly end up marooned on another for five hours, and then spend the bulk of the game on a third planet. It was pretty surprising, and I liked that the game wasn’t just zipping from planet to planet like Mass Effect / KotOR, but the game’s universe was so rich with detail that I wanted to explore more locations.

Wed 12:44:14 AMWhy do I have to switch to “run” mode every time I’m navigating an area? What possible purpose could that serve?

This was another horrible decision. Maybe I just didn’t play through enough of the game to see what the point was of having to “walk” every time I enter a new screen? I don’t know. But still. It’s 2009. Let me navigate through your areas in a consistent way, please. If Final Fantasy XIII does this, I don’t know what I’ll do.

Wed 1:01:04 AMThink how much cooler it would have been to pick up this sword and start fighting giant alien insects if the “Battle Tutorial” hadn’t already shown me using one.

Wed 1:02:00 AMOkay, so my first “real” fight went really smoothly, and doing Blindsides was much, much easier. That whole initial “Battle Tutorial” section should not have been there — or, at least, it should have been opt-in instead of forcing me into it.

Wed 1:03:21 AMThis is strange. Is it a bug? After the fight’s over, and the victory screens have disappeared, “Edge” (still not comfortable with it) is just standing there with nothing else on the screen. I guess I’ll push “A”, then…

I never did get used to this. I guess they just wanted you to have an opportunity to look at the characters posing before going back to the map? But it still felt like innovation for the sake of innovation.

Wed 1:08:02 AMAh, sweet! Interruptions! I mean, the voice acting is pretty wretched. But at least they have an interruption system.

At 8:25 of this video. Man, I’d love to work on a game that actually had working crosstalk someday. It feels like one of the last frontiers to conquer in video game dialogue.

Wed 1:10:14 AMI kind of don’t want anyone to join my party. The combat was pretty fun by myself. I don’t want to have to worry about the bow-wielding fairy girl with her armored pink high heels.

Wed 1:11:24 AMI think it would have been pretty cool if the two characters were unable to fit through a door because their giant sword and bow blocked their exit.

Wed 1:13:17 AMWell, it’s just starting to get good, but I’ve got to go to bed. I think once we get rid of all the annoying characters (I give the annoying mustache superior officer about 10 hours, 15 tops before his ship is destroyed), the cutscenes should be a lot more bearable. For now, though, it’s save point time, followed by bedtime. Good night!

Wed 9:51:18 PMThis game certainly is gorgeous, I’ll give it that. The water is particularly nice.

This is my fiancée, Virginia. I’m not really sure why she thought the game didn’t look good, as I think it’s one of the more impressive games I’ve ever played, visually.

Wed 10:06:34 PMReimi: “I’m so glad everyone’s safe!” Uh, did you not notice your childhood sweetheart lying in a pool of his own gore over there?

Wed 10:11:19 PMI kind of like how an enemy has moved off the path so I can’t get him. But I wonder if that’s going to get annoying later on.

Wed 10:32:42 PMStarting to feel like I’m a little more in control of combat, if only because I’m jumping around a lot more.

Wed 10:42:30 PMI was just about to complain about the female characters always having lower defense than the males, but I see that Reini has a 50% higher defense than I do. Never mind, I’ll shut up.

Wed 10:57:08 PMThere has to be another way to get my health back, right? I’m completely out of blueberries.

There wasn’t. This whole first area seemed like it needed another two or three balancing passes.

Wed 11:03:07 PMI’m getting a ton of “battle trophies”, but no achievements yet. Talk about stingy.

Wed 11:04:34 PMWeird decisions on map markings. Every place you can jump up (or down) is marked, but not which direction you move in. There are symbols that aren’t explained anywhere. And yet, so much of the game IS explained in other areas. Just strange.

Wed 11:08:24 PMI feel like the bonus board breaking should be accompanied by a glass-smashing sound. Much like the one that surely accompanied someone smashing my rear passenger vent window this morning.

Wed 11:18:27 PMUgh. So I gave the guy lying on the beach a wide berth so I could keep exploring… and I trigger the cutscene anyway. Booooo.

Wed 11:21:46 PMAlthough I like that the goddamned elf prince has a translator. Another nice touch.

The above three comments start at around 3:10 of this video. Again, technically beautiful cutscenes marred by unfortunate character decisions.

Wed 11:26:27 PMAnother combat that felt completely out of control. Apparently he had armor that I was able to break? Sure, I guess, but why did it take me until 90% of the way through the fight to break it? Was it by design? Or was I just doing it wrong?

Wed 11:39:13 PMDefinitely like that you can set individual skills to “off” in battle so as to not waste MP.

Wed 11:42:17 PMEvery time I hear “Maybe now I can be some help to everyone”, I shake my head in exasperation. Strong female characters, please! Even the innkeeper and the secret coward in Persona 4 weren’t emo martyrs all the time. MAN UP, REIMI.

Thu 12:02:15 AMThat’s it for tonight. This game seems like it’s going to have some significant pacing issues, but we’ll see, I guess.

Yes, we will see — after this stretch, my patience grew very thin.

Thu 11:14:17 PMCome on, the shop screen doesn’t show me how much of an object I already have? What is this, 1988?

Thu 11:18:59 PMVery cool interior in the Exploration Base. It’s so nice to see a sci-fi world where nothing is DARK or GRITTY.

And that’s how my time with Star Ocean: The Last Hope ends — once I got back to the base, I just kind of lost my momentum. Maybe I just didn’t have any interest in continuing to experience the bad voice acting. Maybe it’s because I was distracted by other games (namely, the Final Fantasy IV: The After Years episodes). But I don’t think I’ll be going back.

This is the second JRPG this year that I’ve just kind of lost interest in. I made it through more of Eternal Sonata, but I felt the same way about that game that I did about The Last Hope: after Persona 4, you RPG’s are going to have to work a lot harder for my affection.