I think the fall of Ket was a really interesting twist, after getting the original party comfortable with the setting, to pull the rug out and make then really work for their safety was done very successfully. I'm sure the surviving early players still dream of re-claiming the Manse.

I'd like to go back through the posts and try to to build a map of it all. So I'll post more later as I have time.

Perhaps I was over imagining it, but I thought the purple worm pursuit in the desert world was a pretty classic D&D scenario... that jumping (hey, in the low gravity world, let's call it flying) Highbough almost snapped out of the air by two purple worms simultaneously? Only to blink away from certain death at the last instant? Entertainment.

waysoftheearth wrote:Perhaps I was over imagining it, but I thought the purple worm pursuit in the desert world was a pretty classic D&D scenario... that jumping (hey, in the low gravity world, let's call it flying) Highbough almost snapped out of the air by two purple worms simultaneously? Only to blink away from certain death at the last instant? Entertainment.

Highbough was definitely a lot of fun to play. Kudos to Simon for coming up with the Warlock class. One interesting observation I will make about Highbough is that he actually cast very few spells (relative to what I would consider a typical or average spellcaster) over the course of the adventure.