Creatures affected by this spell behave randomly, determined by a d10 roll:

1: Wander away for 1 minute (unless prevented)

2-6: Do nothing for 1 round

7-9: Attack nearest creature for 1 round

10: Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any confused creature who is attacked automatically attacks its attackers on its next turn.