The search for Samus’ suit continues through the cold, clinical Research Facility. It’ll be a long adventure through the many corridors and rooms in the Facility, ending in an epic battle against Ripley from Metriod.

The lights in the Research Facility regularly shut off, but they’ll turn back on when you hit the red buttons scattered throughout the level. Sometimes, though, the lights are a bad thing. Case in point: the red doors that only open when the lights are off. Remember, the lights are on a timer and will automatically shut off after they’ve been turned on. Just wait until the lights turn off to move beyond the red door.

When you reach this area in screenshot, crouch on the orange panel in order to move through the panel and onto the ground.

Crouch through the floor.

Secret Room: There’s a secret room holding a heart and a trophy at the bottom of the tall ladder, but you have to be quick in order to enter the room! A platform rises from the ground soon after you’ve landed at the bottom of the ladder, blocking the entrance to the secret room. Shucks! If you were too slow to enter the door, climb the ladder towards the top, hit the red button, then climb back down.

Let’s move on by going through the door with an arrow pointing towards it.

Dark Samus

Samus and Pikachu find the suit in a containment cell, but it’s guarded by two dark Samus clones. As Pikachu, use the Forward Smash attack (forward and A button) and the Thunder (Down + B button). As Samus, use Forward Smash and Forward B, as well as the Down Aerial (Down + A button in the air).

The fight against two dark Samus.

The suit reunites with its owner! Now, run past R.O.B., and destroy the blocks under your feet. Just ahead of you are platforms with red orbs on its side, moving up and down above a bed of spikes. The red orb, once activated, stops the platform from moving – an extremely helpful tool if you get scared over the thought of jumping into the spikes on the ceiling. Stop the platform at a desirable height, then short hop from platform to platform. Remember to destroy any R.O.B. you see along the way, as they’ll become an annoyance if you neglect them.

You can stop the platforms by hitting the red button on the its side.

Platform on Rails

The next level has moving platforms on rails. Take the platform to the next level highlighted with a red strip around the ledge. Climb up the ladder, and hit the red switch on the ground to activate another platform, which drops you off in an area filled with R.O.B. sentries. Destroy them to pass the section, hit the red button on the wall above the four cement cubes, and then ride the platform down to another set of platforms.

Here comes the tricky part. On either side of you are platforms traveling horizontally to the right that end prematurely before the exit. (The platform that takes you to the exit is found on the upper left of the screen in a corner.) Take the platform at the bottom of the screen. It’ll travel horizontally, then vertically up the rail. Before the platform leaves the top of the screen, jump to the adjacent platform.Now, you’re descending and should see a platform in the corner on your left. Jump towards it and ride it until you spot a red door over your head.

The first platform moves horizontally. Take it to the vertical platform and ride it until you see the platform in the left corner (the platform in the next screenshot).

This is the platform that takes you the exit.

Teleports

You’ll enter a room with two teleports and a door behind a wall. In order to deactivate the wall, you must press a red switch in another room. Here are the steps to get to that room: Enter the teleport on the ground by pressing Up on the analog stick. Beat the Roturret and the two Primid for doors to appear on either end of the stage. Enter the door on the right, then jump on the springs and head up the room, where you’ll see another teleport on a little ledge in the top left corner of the room. Now, when you enter the room, you’ll spot a platform moving across a large gap. Ride the moving platform to the teleport floating in the air, and standing on the platform, enter the teleport to the room with the red button. Exit the room through the teleport after you’d pressed the red button, then enter the teleport on the platform across the floating teleport to return to the starting room.

Ride the platform to the teleport in the air.

Boss: Ridley

Samus should shoot her missiles to chip away Ridley’s life, and execute the Forward aerial (Forward and A button in the air). Jump at Ridey with a Forward aerial, then jump again repeating another Forward aerial. Pikachu players should focus on jump attacks, especially Forward aerials, though most of Pikachu’s jumping attacks are relatively weak compared to Samus. Ridley usually attacks with physical attacks rather than projectiles, so it’ll fly close the stage trying to hit you with its tail or body. For each case, the easiest way to avoid damage is by blocking Ridley’s attacks. Take careful note when Ridley flies off screen, a sign that it will fly close the platform at incredibly quick speed. It’s way too fast to jump over, so block and hold guard when you see Ridley fly off screen!