Student Showcase Celebration

Staff and students from The Studio celebrated the finale of the annual project based learning programme with a Games Showcase celebration for parents and partners.

18 student development teams exhibited their finished games, ranging from a variety of 2D platformers to a top-down adventure game.

Located across the ground floor of The Studio, each development team were assigned a booth to use to showcase their product.

Teams created their own branded merchandise, including business cards, cakes and character masks, and offered prizes for anyone that could beat their game’s high score.

Student team Pizza Llama even ordered pizza for showcase guests, to promote their game ‘Extreme Ping Pong.

‘Battery Acid’ were selected as the overall winner of the showcase, for the innovative design of their project ‘Ant Game’.

The team were praised for their marketing campaign, which included Twitter and Instagram profiles promoting the game, and a booth filled with intricate assets from the game – not to mention a stand filled with cupcakes!

The winning team was selected by a panel of judges from Teeside University, including Gabrielle Kent who said;

‘We had a great afternoon judging the work of upcoming game developers at The Studio. Battery Acid’s winning game had great marketing and presentation, and it was brilliant to see the results of their hard work.’

Students have been working on their games for the past year during their scheduled Project Based Learning sessions. Each team were assigned an industry expert to act as their mentor, offering feedback and support throughout the design and development process.

A number of the games created through this process have been tipped for success by the industry experts, with one team being offered a publishing offer before the game was even completed.

The Studio’s Creative learning coach Lloyd Stevens said;

‘It was great seeing the students thrive in the presence of visitors from Teeside University and various computer game companies from around the city. I particularly loved the way students promoted their games in a variety of ways and helped to deliver a very successful and professional showcase.’

The Studio would like to congratulate all of our student development teams for their hard work and dedication throughout the year.

The students have now published their games, and can now be played online.