Author Comments

Time Cfuk is a game about stasis, its a game about perspective and viewing both sides of the story from afar, its a game about blocks, platforms, drinking, high school reunions and work time fun.

Time Fcku is a "puzzle platformer" about finding logic in irrelevance, its a 1+1=2 formula that will ask more from you after you leave it alone, its a community experience about communication with people who you dont like.

Time KcuF is not an art game, its an allegorical game about stuff you've never experienced, its an escape from your current existence, its the feeling of loss and panic.

Time Fcuk is a play on how if one changes around the letters in a word even though it means nothing
logically, we all still see it as something that its not.

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Controls and instructions are for those of us who choose to experience life the way others want us to live.

Rated 0 / 5 stars2014-06-14 09:39:44

Rated 4 / 5 stars2014-06-09 22:23:04

This game is very interesting, and really crazy too.

I like the cyber-surreal style to the pixel graphics, the tense music, and the creepy inner voice talking to the main character, the presentation does a great job at fitting the cerebral feel of the game, and that's pretty cool.

This has got to be one of the weirdest puzzle platformers I've played so far, and it works fantastically well. The different features are pretty interesting, the central one is the dimensional shift, but then there are movable blocks, and the ways you can move them between dimensions, and the way every moving object can alter what happens in a stage if they land on a gravity shift or a dimension shift cell, and other pretty cool things. You also have to learn different ways to manipulate the scenery in each stage, and all that makes for a quite unique and brainy experience. Some levels were kinda hard, and made me really satisfied once I cleared them.

Another really cool feature is the character that talks to the player as he plays, and I'm assuming this character is the playing character's inner voice or something. The dialogs are cheesy in an introspective way, or introspective in a cheesy way, not quite sure, but they add a lot of entertainment to the game. Also, the boil in the character's head keeps growing and growing, that's also pretty awesome.

The only situations where I got a bit frustrated were the situations involving physics and gravity, because those took a bit of trial and error to make work, since we have to take acceleration and innertia into consideration, and we sometimes forget to do that. Thankfully, these parts are not as big of a problem in this game as they are in other puzzle platformers I've played.

Also, the map edition works awesomely, it's awesome how many different things we can do with it, pretty cool stuff. I also like how many custom maps exist, some of which can keep one busy for days.

And finally, the endings were amazing. They were such a mindf*ck, but at the same time, the good one, at least, was very satisfying to watch all the way to the end.