Sandbox game in a sandbox

The team at Monobanda have been working on a sandbox game called Mimicry that uses a Kinect to read the terrain of a sandbox.

From the teaser video and press release, the eventual goal appears to be controlling both a character in the game and the environment simultaneously. By reading the terrain of the sandbox with a Kinect, the team was able to import that into the game world. The team says the game world is inhabited by tiny virtual characters that, “roll around, jump and glide through the Mimicry world.” Anyone playing Mimicry can create obstacles for these little creatures or build them a race track. The Monobandia team says the point of this game is, “to create your own games.” With a fully editable world and its ‘rolling ball’ inhabitants, we can’t wait to make our own custom Beyblade arena.

Since the release of the Kinect SDK a few weeks ago, we’ve been seeing some really amazing projects that should have been day-1 demos from Microsoft. We’ve been impressed with the projects we’ve seen so far, and can’t wait to see what others come up with next. If you have a neat build, be sure to send it into the tip line.

21 thoughts on “Sandbox game in a sandbox”

If you cross platform this and make the integration real-time… Perhaps on a public server for FPS. Could you get it to recognise drawings on a sheet of paper or the colors of certain objects to recognize for an out-of-bounds area… Like a brightly colored string.

This the sand-box is just for terrain editing and whatnot. Fit this on a server and you have seamless terrain integration! if you could do it with paper and different color markers, you could have the makings of an awesome FPS that changes every time you play it! I for one, am VERY excited about this tech.

I would love to see someone map out an area using kinect and save it as a game environment. So you could have races or war games in your own nabourhood.
Like having satnav that pulls data from google street view
(ahead of time in all directions so that there is no lag time whilst driving) then over lay road data like street names and the line of the route.