Announcements

Author Biographies

Adam Crymble Lecturer of Digital History, University of Hertfordshire.

Deena Engel Deena Engel is a Clinical Professor as well as the
Associate Director of Undergraduate Studies for the
Computer Science Minors programs in the Department
of Computer Science at the Courant Institute of
Mathematical Sciences of New York University. She
teaches undergraduate computer science courses on
web and database technologies, as well as courses
for undergraduate and graduate students in the
Digital Humanities. Ms. Engel also conducts research
and supervises undergraduate and graduate student
research projects in the Digital Humanities. She
holds Master’s degrees in both Comparative
Literature and Computer Science

Mary Flanagan Mary Flanagan is a creative pioneer and the founder of the Tiltfactor game lab
at Dartmouth College. Her fifth book, Values at Play in
Digital Games (with philosopher Helen Nissenbaum, 2014),
demonstrates that thinking about human values is a key to innovation.
Flanagan’s work was recently showcased in The Atlantic and NPR. She has served
on the White House Office of Science and Technology Policy (OSTP) Academic
Consortium on Games for Impact, and has been an American Council of Learned
Societies fellow, a Brown Foundation Fellow, and a MacDowell Colony Fellow. Her
work has been supported by commissions and grants including The British Arts
Council, as well as science, humanities, and health funding agencies in the US.
Flanagan is the Sherman Fairchild Distinguished Professor in Digital Humanities
at Dartmouth College. @criticalplay; http://www.tiltfactor.org; http://www.maryflanagan.com

Geoff Kaufman Geoff Kaufman is a postdoctoral researcher at Tiltfactor, the game design and
research laboratory at Dartmouth College. He holds a Ph.D. and M.A. in social
psychology from Ohio State University, and a B.A. in psychology from Carnegie
Mellon University. His primary research focuses on how experience-taking – the
mental simulation of characters’ experiences in fictional narratives, virtual
worlds, or games – can change individuals’ self-concepts, attitudes, behaviors,
and emotions. He has investigated how such transformative experiences can build
interpersonal understanding and empathy, reduce stereotypes and prejudice, and
inspire higher levels of social consciousness.

Christina Manzo Christina Manzo is currently a reference librarian at the Boston Public
Library, but her past employers include the Harvard Law Library, the
Crowdsourcing Consortium for Libraries and Archives and Digital Commonwealth.
Her background is in user-interface design and is looking forward to bringing
libraries into the future of technology.

Constant J. Mews Constant J. Mews is Professor within the School of Philosophical, Historical
and International Studies, Monash University where he is also Director of the
Centre for Religious Studies. He has published widely on medieval thought,
education, and religious culture, with particular reference to the writings of
Abelard, Heloise, Hildegard of Bingen and their contemporaries, including
The Lost Love Letters of Heloise and Abelard.
Perceptions of Dialogue in Twelfth-Century France, 2nd ed.
(Palgrave, 2008).

Dmitri Nikulin Dmitri Nikulin is an engineer at Google. Previously, he was a research
assistant at Monash University in several research groups, including medical
imaging, computer vision, and interactive natural language matching.

Sukdith Punjasthitkul Sukdith "Sukie" Punjasthitkul is a project manager and designer at Tiltfactor,
the game design and research laboratory at Dartmouth College. Sukie has a
diverse background that includes video, audio, and web production, QA, system
administration, and project management. With Tiltfactor, he has been involved
with a number of projects, including POX: SAVE THE PEOPLE, Buffalo, Awkward
Moment, ZombiePOX, and Metadata Games.

Katina Rogers Katina Rogers is Deputy Director of the Futures Initiative, a new program at
CUNY Graduate Center dedicated to advancing equity and innovation in higher
education. She previously served as Senior Research Specialist with the
Scholarly Communication Institute, an organization devoted to exploring new
modes of scholarly production, higher education reform, and the value of the
humanities in the digital age. Her work focuses on many aspects of higher
education reform, including scholarly communication practices,
professionalization and career development, public scholarship, and advocacy
for fair labor policies. She is the editor of #Alt-Academy, a digital publication dedicated to exploring the
career paths of humanities scholars in and around the academy.

Shawna Ross Shawna Ross is a lecturer at the Arizona State University who specializes
in modernist British literature, cultural studies, and digital
humanities. Her dissertation, defended in June 2011, was on the leisure
spaces of modernity, and currently, she is working on her book
manuscript, Spaces of Play: Inventing the Modern
Leisure Space in British Fiction and Culture, 1860-1960,
about the relationship between literature and the emergence of modern
leisure spaces. She has published and presented on Henry James,
Katherine Mansfield, Elizabeth Bowen, Evelyn Waugh, Charlotte Brontë,
and others, and she is currently at work on a series of papers and
projects on the digital Henry James.

David Squire Dr David Squire is a senior lecturer in the Faculty of Information Technology
at Monash University. His research includes invariant pattern recognition,
machine learning, multimedia indexing and retrieval, and the learning of visual
texture features using independent component analysis. He also has a
long-established interest in plagiarism detection. He developed the Damocles
plagiarism detection system that has been used to analyse tens of thousands of
student essays at Monash University over the past fifteen years.

Marion Thain Dr. Marion Thain teaches literature and the liberal
arts at New York University, and is Associate
Director for Digital Humanities for the Faculty of
Arts and Sciences (website: https://sites.google.com/a/nyu.edu/marion-thain/).
Her research is primarily in the areas of:
aestheticism and Decadence; British poetry and
poetics; the Digital Humanities. She has published
five books and many essays and journal articles,
including: The Lyric Poem:
Formations and Transformations
(Cambridge University Press, 2013); "Michael Field" (1880-1914):
Poetry, Aestheticism, and
the Fin de Siècle (Cambridge University
Press, 2007). She is currently a director of The
Victorian Lives and Letters Consortium (http://tundra.csd.sc.edu/vllc/), a
collaborator on The Affect Project (https://affectproject.ca/index.php/home/common
— funded by the Social Sciences and Humanities
Research Council of Canada), and a participant in A
History of Distributed Cognition (http://eidyn.ppls.ed.ac.uk/history-distributed-cognition-2014-18
— funded by the Arts and Humanities Research
Council, U.K.)

Mitchell Whitelaw Mitchell Whitelaw is Associate Professor in the Centre for Creative and
Cultural Research http://www.canberra.edu.au/research/faculty-research-centres/cccr,
Faculty of Arts and Design, University of Canberra. A practitioner and
theorist, his research interests include generative systems, data aesthetics
and digital cultural collections. His work on generous
collection interfaces has been supported by institutions including the National
Archives of Australia, the National Gallery of Australia and the State Library
of New South Wales.

Tomas Zahora Dr. Tomas Zahora is a researcher at Monash University, where he studies the
history of ideas and organization of knowledge. He has written on the history
of emotions, memory, intertextuality, and plagiarism, and is the author of
Nature, Virtue, and the Boundaries of Encyclopedic
Knowledge (Brepols, 2014), a study of the interaction between
medieval encyclopedism, ethics, and policing of knowledge.