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i just begain using freetype to render my 2d text
before i had been using windows to generate the text for me with wglUseFontBitmaps and whatever
so i have freetype set up and render the chars but all it spits out is solid blocks basically the size of the text (it IS size correctly however)
but the code is the same as that from the NeHe turorial (44 i think)

i can't find any diffrence between the taspring and NeHe tutorial that would cause freetype to spit out squares
font.jpg
(in the bitmap the squares are solid white and the background is pure black)
can any one point out where im going wrong
[Edited by - SW INC on December 2, 2005 11:28:00 PM]