Thanks! I have most of the bars as mouseover and off to the side for non essential things. There is a mouseover one just to the right of the player UF. Swapped in Vuhdo as I can't heal without it but now I'm trying to work out why it refuses to display HoT icons instead of just the text. Most bizarre...although I did copy someone elses WTF settings to get the look and feel right.

Aye big fan of his books. Primarily the culture stuff but just find he is such a fantastic writer I really enojy all his novels!

EDIT: yes to all those saying Imageshack is indeed rubbish

Recently stumbled across a book of his, read it and was instantly hooked. Should be grabbing his newest one (The Hydrogen Sonata) for christmas!

Ontopic, @pixil...looking damn good! im still tweaking mine here and there, will post when im a little more happy with it!

Threatbar width looks a little off, and the UF auras could use a little more spacing so the borders don't look cut off. =)

Normally it should be same width than castbar etc - on that screenshot, it doesn't look like that. Damn, have to look at that.
I have to admit I have no clue to do that on that oUF Layout, hahaha.
But I'll look at that, thanks!

Little too much going on there for me tbh mate, but if it works it works
Think I may have to just sit down and build separate profile for my monk, just having a hard time getting it how i want it for healing

Been doing some more work on my UI. I still need to do targettarget-, pet-, focus- and bossframes (as shown in the second screenshot).
Also I haven't found a good replacement for satrina buff frames yet so I'm using an un-ideal mix between stuf and default :\
There's a lot of inspiration in this thread

Been doing some more work on my UI. I still need to do targettarget-, pet-, focus- and bossframes (as shown in the second screenshot).
Also I haven't found a good replacement for satrina buff frames yet so I'm using an un-ideal mix between stuf and default :\
There's a lot of inspiration in this thread

I tried raven (twice!) and while I consider myself fairly able to handle configuring addons that one just gave me a massive headache. I think I missed a key point.
Maybe it's time to give it another shot ^^

Looks good, and functional. One thing that sticks out for me is the size of the unnecessarily large buffs. Could do with a scale down if you ask me

Also your UI has pointed out to me, and made me curious about a particular aspect of many UIs which I struggle to understand the reasons for why it is needed. I just don't know why it is necessary to know current fps and ms at all times. In my opinion it makes many UI compilations look slightly awkward and on the odd occasion, cluttered. If someone could give me a good reason for having it permanently on display, that would be great. I'm not taking a dig at your UI though Jeremypwnz; I'm just genuinely puzzled hehe ^_^

I should probably add some structure to my argument before letting my post loose to the horde of highly opinionated UI developers
I personally notice when I'm lagging, whether I can see the datatext or not. Seeing text on my screen telling me that my fps has dropped to a ridiculously low number, or whether my spells are taking multiple seconds to even start casting is not going to help me when I'm ranting and raging over how horrible my internet is playing up. If I want to know how badly my internet is trolling me, scrolling my mouse over my mouseover microbar is not usually too much to handle :P

I was gonna tone down the size of the buffs, but I forgot to when I uploaded. lol.

The FPS/MS being visible is just something I prefer, not sure about others though. I used to have to scroll over the old micromenu every time I wanted to look at my FPS/MS, now I just near the bottom of my screen. I might lower the font by 1 or 2 though, seems a bit big now that I look at it.

Edit: Changed player buffs from 28x28 to 24x24, and changed FPS/MS text from 12 to 11. Feels a lot less "in your face."

Looks good, and functional. One thing that sticks out for me is the size of the unnecessarily large buffs. Could do with a scale down if you ask me

Also your UI has pointed out to me, and made me curious about a particular aspect of many UIs which I struggle to understand the reasons for why it is needed. I just don't know why it is necessary to know current fps and ms at all times. In my opinion it makes many UI compilations look slightly awkward and on the odd occasion, cluttered. If someone could give me a good reason for having it permanently on display, that would be great. I'm not taking a dig at your UI though Jeremypwnz; I'm just genuinely puzzled hehe ^_^

I should probably add some structure to my argument before letting my post loose to the horde of highly opinionated UI developers
I personally notice when I'm lagging, whether I can see the datatext or not. Seeing text on my screen telling me that my fps has dropped to a ridiculously low number, or whether my spells are taking multiple seconds to even start casting is not going to help me when I'm ranting and raging over how horrible my internet is playing up. If I want to know how badly my internet is trolling me, scrolling my mouse over my mouseover microbar is not usually too much to handle :P

Speaking for myself. My fps/ms is displayed because I use ElvUI as my base and it shows a much more complete memory usage on mouseover. I don't like how the blizz mouseover on the micro bar only shows top 3.

I tried raven (twice!) and while I consider myself fairly able to handle configuring addons that one just gave me a massive headache. I think I missed a key point.
Maybe it's time to give it another shot ^^

I would say Raven too. And there is a vid in Touchymcfeel's UI series about raven. Just go to youtube and search for Touchymcfeel Raven.