These are very interesting and the time effects are quite cool.Am not a fan of save-or-die, so I would have a multi-round 'wrestling match' once the zombie caught hold, all the while battering the victims defenses. should the victim manage to break free, the zombie would disappear screaming and no ill effect on the victim, otherwise they take the zombies place. Go to Comment

Yeah, they are really powerful for a zombie. Maybe I should have called them "time geists" or something. I think I should limit Time-Stealing claw to 1/day, though.

Their weakness = they are still zombies. They are slow, don't do much damage, aren't supernaturally durabale, and have poor perception. Most turns, they just shuffle towards you. If they start really close to you, they might hit you with their Time-Stealing Claw. They aren't really intelligent, even though they speak.

You're right. Contagious is the wrong word. What I meant was they can't multiply (only exchange the condition).

They are created when a person creates a paradox by time-traveling and is unable to reenter the normal flow of time. They are shunted into the timestream as a Time Zombie. (I forgot to add a background section, Thanks).

And while the travel in groups (the five adventurers who killed their common grandfather), what would happen in practice is: the party would kill a couple before the zombies even got to them, and they would 'catch' the revived NPC (who stole time from one of the players) and throw him back to the transformed player.

Having said that, I like your vision of a 'hard mode' version of these things. I'll add something about that.

Holy smokes, that's a really good idea, Dragon. (Max?) Involuntary time machines are fun. Or the person that the party needs to find is a Time Zombie. Time debt is a good idea, too. I'd imagine that when you kill them, they might just leave an ordinary corpse. Destruction de-zombifies them.

I like these things. I, like other, feel that the time claw is perhaps to powerful- perhaps they can latch on and suck the time out of you while you try to fight them off? Then you could have multiple rolls/saves to see if you still live, but have each progressive roll/save get harder because as your age get higher, your strength gets lower.

12 - And I'm taking the kids! The party is approached by Falessa. Falessa has decided to quit both the cult and her absentee husband. However, her first attempt at this has failed, and she needs help to recover her children. Umariel is being held in the house by Huscor Blaine. Zozo is with her father, studying at the Chained Towers that hang over the Slithering Pit in the Abyss. She has since recanted her ambitions, and wants to leave the place. The Chained Towers are full of enough powerful demons to kill the PCs a hundred times over, so a direct assault is not advisable. While Razjiok is reasonable about letting Zozo leave, Fescariot the Breaker will not be.

The quest can include Umariel's rescue, Zozo's rescue, or both, depending on how challenging you want the adventure to be. Falessa can provide them with disguises and passage the Abyss (a long ladder-portal in the orchard).

Fun things that can happen in the Chained Towers: (1) The party is approached by screaming cultists who need help killing a Cathedral Beast that they created moments ago but have lost control of. The PCs will also have an opportunity to create and release some Cathedral Beasts of their own to cause some havoc. (2) Free an angel, which will blow their cover but give them an ally. (3) Some cultists have been condemned to a painful death after presenting an unacceptable eschatorium to Zala Vacha (they had a really stupid plan to end the world), and Vadregore, the Architect of Carrion, wants suggestions on how to kill them. (4) After witnessing Quangth, the Slouching Worm, steal some spellbooks from the smaller library, they'll have a chance to steal some books or turn him in (and watch the fireworks). Note that if they steal some books with Quangth, he will hang out with the party afterwards, and try to tag along. Go to Comment