Ending

Interactive objects

Flag pole - When the Climber makes it to this object and puts up the red flag, the player will start from here if a life is lost.

Big flag pole - The Climber must get to this and puts up the flag to finish the level.

Platforms

Bluish rock - The Climber can grab this with her grappling hook, and walk on it.

Black rock - The Climber can walk on it, but is not able to grab it with the hook.

Ice - Some rocks have icy platforms so when the Climber walks on it, she will have difficulty stopping.

Automatic lift - The lift will move on the slits in the wall. The Climber can jump on it, and grab it with their grappling gun.

Manual lift - The lift waits for the Climber to get onto it, and then it will start moving. But when the Climber jumps off, the lift goes backwards.

Switches - Used to change the direction of the automatic lifts.

Climbing mesh - The Climber can use her hook to grab onto it to continue to move up, but can't walk on it.

Pegs - Just like the climbing mesh, the Climber can use it to continue climbing up, but the pegs usually move around, making them tricky to grab on.

Buttons - The buttons for a level can be red or green. When it is red, the red platforms are activated. But using the grappling hook to touch the button can turn it green, deactivating the red platforms and activating the green ones.

Switchable platforms - The platforms are either red or green, and whichever one is active depends on the button's current colour.

Enemies

Antler apes - This enemy will walk with its hands, and when it comes to the edge of where it can walk, it will stand on its feet and growl before turning back around. Worth 250 points. Debuts in Level 1.1.

Furry creatures - This enemy will move slowly back and forth on a platform. It is the easiest type of enemy to kill. Worth 200 points. Debuts in Level 2.1.

Arctic bird - This enemy will fly vertically a certain distance, then quickly stretch its tongue out. It will do this until it is killed. Debuts in Level 2.2.

Crying monsters - This enemy looks like a small bear. When the player first enters the screen of a level with crying monsters, they are seen hopping into bushes. They can give their position away when they open their eyes or move the bush around. Debuts in Level 3.1.

Bat Beasts - This enemy resides in caves. They can fly either horizontally or in a circular pattern, but are usually seen flying horizontally. They only be killed using the grappling hook. Debuts in Level 3.2.

Bull beasts - This enemy moves slowly on platforms, but when it sees the player, it charges forward. It can be killed with the grappling hook while calm, but must be killed by jumping while charging. Debuts in Level 4.1.

Horn head monsters - This enemy has a horn on its head, so can't be killed with jumping. The player has to use the grappling hook to flip it over, then jump on its exposed stomach to kill it. Debuts in Level 4.1.

Small apes - Similar to the bat beasts, this enemy appears in caves. It walks very quickly back and forth, which which makes him a difficult target for the player. Debuts in Level 4.2.

Stone plated creatures - This enemy's midsection is plated with stone. It cannot be killed with the grappling hook and its head has to be jumped on 2 times to kill it. It is worth 250 points. Debuts in Level 5.2.

Flying monsters - An elephant that flies back and forth in an area, dropping eggs every few seconds to hurt the player. Sometimes the elephant drops to the ground temporarily. Debuts in Level 6.3.

Furry worms - This enemy is a large worm with horns on each end. It cannot be harmed by the grappling hook. The player can only kill it when the worm extends and the player jumps onto the middle part of its body. Worth 250 points. Debuts in Level 8.1.

Giant white walruses - This enemy is big. Whenever it jumps or stomps, it causes icicles on the ceiling to fall all at once. It also makes it easier to kill. When the player is in plain sight, it can be impaled with the hook. Worth 250 points. Debuts in Level 8.2.

Bosses

Wooly rhino - This is the first boss the player needs to fight. It is encountered on level 5.3. The player has to reach a height from the grappling hooks in order to jump on the rhino 5 times.

Giant ape - This boss is seen on the last level, level 10.4, of Frost Bite 2. It appears similar to a small ape, but much larger and stays in the middle of the screen. He has the ability to summon small apes and bat beasts. It must be defeated by jumping on its head 5 times.

Hazards

Spike ball chain - A chain of 1 or 2 spike balls, rotating in a circular pattern. The player loses one unit of health when touching it. Debuts in Level 2.1.

Spike ball - Spike balls can be either stationary or moving along a line. The player loses one health when touching it. Debuts in Level 3.1.

Spikes - Players lose one unit of health when touching it, just like any other Nitrome game. Debuts in Level 4.1.

Wind - Wind occurs in the last section of Levels 3, 7, and 9. It makes the player's movement harder to manage because it blows the player towards one direction once in a while for several seconds.

Crumbling blocks - When the player steps onto these blocks, they will begin to crumble and fall. After a few seconds, they respawn. But when they respawn while the player is in the same location as the blocks, the player freezes and loses a life. Debuts in Level 4.3.

Swinging axes - An axe on a chain that swings back and forth. The player must move quickly when underneath, to avoid being hit. Debuts in Level 5.2.

Snowballs - Snowballs have a starting location in which every few seconds, a snowball appears from that location and rolls until it reaches the edge of the screen. The player must jump over it to avoid being hit. Debuts in Level 6.1.

Ice blocks - The player can break them using the grappling hook. However, the player must move quickly through them because when they respawn and the player is underneath it, the Climber freezes and loses one life. Debuts in Level 7.1.

Icicles - They are seen hanging above a platform. When the player goes underneath it, it falls, so the player has to be quick when passing under them. When a walrus stomps the ground, it can also cause them to fall. They respawn shortly after falling. Debuts in Level 7.2.

Glitches

Invincibility glitch

A glitch that uncommonly happens during levels eight, nine, and ten. Sometimes (but not rarely), when the Climber loses all of her health, and loses her last life, the Climber will be in her frozen state, but still be able to move around. They will still be able to be damaged and killed, but will be able to respawn infinite times.

This is very helpful during level 10, where the Climber has to be very fast and scale multiple walls of ice blocks that can instantly kill them if they happen to not be fast enough. Sometimes on the level walruses appear on, other effects may be caused. Icicles may sometimes be frozen in mid drop, and not harm the . This glitch occurs more often than any other glitch in the game.

Midair glitch

This a glitch that only occurs in level three. When the Climber is on a lift in the beginning, the lift on the right, if the Eskimo stays on the very edge when it is lifting her up and left, she will float in midair.

The Eskimo in midair

Stuck in the wall glitch

On level two at the very beginning, when the Climber moves to the right and clicks on the ground below, the Eskimo shall float through the hard rock.

Falling off from the screen glitch

On level eight, there is a spot which will cause instant game over if the Climber slips off the screen.

Immovable lift glitch

The lift is stuck while everything else is fine.

In level 3, if the player rapidly shoots the switch, the lift may get stuck in a corner.