More then that, take note that winrate reflects consistency, not potential strength. Many of the most frustrating champions have surprisingly low win consistency.

These bans are recommended even if your teammates may get annoyed by not banning a champion. Unless your teammate intends to be fully toxic, your best chance of success is still to ban X champ.

It is meaningless to ban out particular champions to stop your own team from playing them. You deny the enemy team the chance of picking that champion which statistically will be in your favor.

Additionally, you have the ability to look up your own teammates and see if their history on the champion defies the average. Pickrate and winrate data is gathered from op.

The exact formulas to calculate win consistency influence can be found in the headers of the table. Best Bans is owned by a group of dedicated developers.

For the latest information about the site, follow us on twitter at twitter. Personalised Bans This might take a while.

Meanwhile, the support will take Exhaust , which does basically the opposite. Use this to slow an escaping enemy or to turn a losing battle into a victory.

While the AD Carry and support buddy up in bot lane, on the other side of the Rift the top lane can feel like a lonely place, far from the action.

Tanky melee fighters who can give a beating as well as take one. Because of its secluded location, top laners tend to take Teleport as their secondary Summoner Spell alongside Flash.

Or just to go in search of a friend should they feel too isolated. Spell slingers with high damage output that comes from accumulating large Ability Power stats, which increases the potency of their skills.

The most common Summoner Spell for mid laners, alongside Flash, is Ignite. This deals burn damage over time, which is handy if you get into a scrap with your lane opponent and they manage to sneak away with not much health.

For mid laners who are less interested in playing aggressively, Teleport is a decent alternative to Ignite.

Some mages do scary amounts of damage and can jump in and out of combat nimbly, so suddenly having them Teleport into your lane can be unnerving at best and terminal at worst.

Finally, the jungler lives in the spaces between lanes, where neutral monsters roam. This is called ganking. There are also some neutral objectives that the jungler is expected to keep under their control.

Each side of the jungle has a blue buff and a red buff — these are large monsters that grant you temporary boosts when you kill them.

Blue buff grants cooldown reduction for your abilities, increased MP regeneration, and additional Ability Power. While the red buff slows enemies hit by your basic attacks, as well as deals additional damage over time to them.

It also heals you if you stay out of combat. That and Flash should sort you out. As with all of this, there are exceptions to everyrule, but consider this a solid groundwork on which to build more specialist knowledge as you play.

Different roles, different champions, different builds. Sticking with a single character is a surefire way to get stuck in a rut.

When that happens, try playing as that League of Legends champion. The most important thing is to have fun.

Garen is naturally tanky, his W giving him bonus defensive stats. His passive, Perseverance, allows him to regenerate health much faster than other champions, which means you can stay in the lane longer.

He struggles against ranged champions, but if you manage his skills well he can hold his own against most melee champions. Garen has the ability to gain defensive stats passively, and the fact that he automatically builds armour and magic resistance helps him out against anyone he might come up against.

If you find yourself losing fights, you also have lots of potential escape routes. Using your E discourages people from getting too close, and using your Q lets you put some distance between you and your enemies.

Your W boosts your defenses for six seconds, also helping you escape. When it comes to items, there are two that are perfect for Garen.

Nasus can be played in a variety of ways. His passive, Soul Eater, gives him lifesteal for free, also allowing him to stay in lane longer.

There are two popular ways to play Nasus. The second is by farming up his Q, a late-game tactic that sees you become more powerful over time.

Focusing on farming means that you learn a number of useful skills by playing Nasus. The first is last-hitting, which is the best way to earn gold and become able to buy items.

You have to last hit in order to power up your Q, but as the ability gets more powerful, last-hitting becomes easier.

However, you also have to make sure to keep an eye on your mana as using lots of spells, unsurprisingly, uses lots of mana.

Both provide Nasus with cooldown reduction CDR , which lets him cast his spells more often, but also mana, letting him cast more of them, too.

They also provide other bonus, such as empowering auto-attacks or granting extra armour. Shyvana has some of the quickest jungle clear in the game, and her passive, Fury of the Dragonborn, allows her to do more damage to dragons while also getting bonus stats for each one she kills.

Her ganks are best after she reaches level six, but she remains a threat even before then thanks to the speed boost on her W. She can also be built depending on what your team needs — tanky if you want, but also capable of dealing plenty of damage.

In the early game, dragons grant your team powerful bonuses that stack over time, and keeping track of when they spawn and jumping on opportunities to take them is key to giving Shyvana, but also your entire team, an advantage.

In the jungle, few champions can clear as fast or as well as Shyvana. Shyvana is easy to play situationally. This gives Shyvana the damage to kill jungle monsters, and a little bonus CC, but also the health and damage over time to survive a little longer.

His passive, Chosen of the Storm, lets him gain health every so often if he falls below a certain threshold, and can also be used in teamfights.

His ganks are reasonably strong, and he can be built either offensively or defensively, depending on what your team requires. It can get him out of trouble, but it can also single out enemies very effectively in a teamfight or skirmish.

Closing down a squishy target and flinging them backwards into the rest of your team is very useful for picking off important enemy players and giving your team a numbers advantage.