i have the same problem when making a solid circle from a triangle fan, when i enable antialiasing i can actually see the outline of each fan

is there any way to avoid this???

thanks in advance

james

ZbuffeR

09-17-2008, 04:34 PM

The hardware always rasterize triangles.
Polygon smoothing is not the same as MSAA/FSAA. it is a kind of older/less correct ways of antialiasing.
Try disable depth testing, but it will bring other problems.

jameswh

09-18-2008, 12:31 AM

ah thanks, that brings me closer to a solution

i did a search for MSAA/FSAA, but didnt see anything OpenGL specific. i have no idea what it is, so if anyone can post some links id be very grateful.

btw tried disabling depth testing, but it didnt help.

thanks again

ZbuffeR

09-18-2008, 02:28 AM

Sorry for being unclear.
The extension you are looking for is : http://opengl.org/registry/specs/ARB/multisample.txt