TF2Maps.net the trading card game!

Rules:
Goal - Either reduce the enemy player to 0 thanks total, or to have a map with 20 playtest points.

Cards - There are three cards: user, maps, and events.

Thanks - All user cards have thanks points. User cards can reduce the thanks points of other user cards by criticizing. Roll a die. If it comes up five or six, subtract your card's criticism points from the enemy's thanks points. When a card runs out of thanks, it is removed from play unless it regains thanks through an ability.

Criticism - As stated above, you may crticize. Rolling a five or six will subtract your card's criticism points from the enemy's thanks points or playtest points. If you crtiticize, you may not use a non-passive ability that turn.

VIP/Pro - If a user card is labelled VIP, it adds 1 playtest point to any map every turn. Pro cards will receive 1 thanks every turn. Pro does not work if thanks are at zero.

Playtests - All map cards have playtest points. These are reduced by criticizing the card. Again, rolling a five or six will subtract your criticism. Maps earn one playtest point every turn. When a map has less than zero playtest points, it returns to your deck.

Event Cards - Events are instant use. Once they are played, they are discarded.

Nerdboy *7 THX, 2 CRT*
Ability 1 - 1 Thanks - UNACCEPTABLE: Removes all thanks from one enemy card and removed this card from play
Ability 2 - Passive - LIMITED BAN: If removed from play by an enemy card, roll a die. Return this card to play after those many turns with 1 thanks

Seba *4 THX, 3 CRT* (Donator)
Ability 1 - Passive - UNNOTICED: When criticized, roll a die. If it comes up 5 or 6, the attack is nullified
Ability 2 - 2 Thanks - SILLY UNLOCKS: Roll a die. If it comes up more than 3, nothing happens. Otherwise, your opponent may not place new cards for that number of turns

Icarus *6 THX, 4 CRT* (Donator)
Ability 1 - Passive - A121: Add 3 playtest points to any map card that is played while in play
Ability 2 - 3 Thanks - CP_/CTF_/ARENA_ICKYMAP: Changes the gamemode of any map in play to a different gamemode

MangyCarface *9 THX, 3 CRT* (Pro)
Ability 1 - 5 Thanks - OPTIMIZING BLITZ: Roll a die. Add that number of playtest points to any of your maps
Ability 2 - Passive - NO ENGIES: Remove two thanks from this card, but add two playtest points for every map card played

Tapp
User
When tapp enters play, tapp all non-tapped users. Any non-tapped users who enter play after tapp are tapped. Once per turn the player controlling tapp can un-tapp a tapped player to remove another from the field, or tapp a non-tapped user. If another tapp tapps tapp, both tapps are un-tapped. If tapp is removed from the field and no other tapp exists, un-tapp all tapped users, except tapp. If tapp re-enters play in the same turn, tapp may not tapp any non-tapped users, unless another tapp exists on the field. If multiple tapp cards are on the field, a user which has been tapped this turn by tapp's tapping effect may not be un-tapped by another tapp, unless that tapp was tapped this turn as well.

Click to expand...

True story.
Edit: oh, and how does one actually win at this trading card game? It seems like it could work, if only...