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Saturday, June 30, 2018

Your player characters have to attend a party or other large
social function full of many (dozens? hundreds?) of NPCs. They are there to
learn things, meet contacts, influence people, or otherwise do something
related to their current goals or missions.

I have found this scenario to be one of the most difficult
roleplaying situations to run. It used to come up a lot back in my old World of
Darkness games, and it still pops up in D&D and other games I currently
play. Most recently it occurred in my Silent Legions modern-Lovecraftian-horror
campaign. In that particular situation, the PCs had to find and steal a tablet
computer from a NPC. They also wanted to learn more about the evil cult that
may or may not have had some influence over some of the high-society
party-goers.

In the past, I would describe the party location, then
basically go through a list of all the most interesting or well-known people
the PCs see. The players would keep a list of who they saw, and
decide who they wanted to go talk to. This technique worked but was unsatisfying.
It feels like the party only has half a dozen attendees. It's like a video game where you
walk into a room and one-by-one talk to each NPC with a question mark over their
head.

So I did things a little differently this time. I treated
the party like a small dungeon, and I treated the guests like wandering monsters.
I also took some advice from Vincent Baker’s Dogs in the Vineyard and Apocalypse
World games. I made the NPC proactive. I made them come to the PCs with
their problems, rather than make the PCs fish them out.

Here’s a run-down of how it worked for the Silent Legions game. I’m sure it would be easy to adapt to other settings.

"Nameless horrors in the house say YEEEEAH!"

The Situation

The PCs are invited to a big fancy party at the Seattle Space Needle. They need
to find out who has the tablet computer and steal it from them. The party is
hosted by the North Pacific Association of Creative Technology (N-PACT) and LaSalle
Technologies. Trendy conceptual artist Veronica Vespers is going to unveil her
newest project at the party. The PCs suspect N-Pact and LaSalle have
connections to the cult they are currently investigating (Rite of the Grey
Truth). Any info the PCs can get about that will also be useful to their goals.

Setting Things Up

The conference floor of the Space Needle has three large rooms, which I treat
as dungeon rooms. The whole place holds about 300 people. As the PCs split up,
mx and mingle, and enter each room, I describe the décor and atmosphere as well
as the NPC that draws the most attention.

As the PCs split up and move from room to
room, I roll on the “Mix and Mingle” NPC table I made. This is a party, so people
are here to chat and have fun. These are the NPCs who will approach the PCs and
share their business with them. For this party I made a list of 8 NPCs. Some of
them are directly involved with the PCs current mission. Several are just
interesting folk that may act as useful contacts later on. A few are red
herrings. Most should have some connection to one or more of the campaign's factions. All of them should be fun for me the GM to play and offer some interesting
role-playing opportunities for the players.

The chart lists the NPC, some key words, a brief
description, as well as what they want and how they will act towards the PCs. (Note: The Ascension Society is a popular spiritual/self-help group, kind of like Scientology-Lite. It's financially shady, but ultimately benign with no real occult connections. )

Mix and Mingle Table

1) Veronica Vespers (Artist, N-PACT, Grey Truth)

20s. Short and vivacious. Crayon red hair. Minidress of
clear pink vinyl with strategic leopard spots. White leather purse with pet box
turtle. Clearly high. Eager for praise on art. Ready to show her schematics to
any who ask.

2) Kimberly Fort (Reporter for Seattle Times, Grey Truth)

30s. Latinx. Conservatively dressed. Short black hair. Broke
the big story about the Garibaldi crime syndicate. At the party to work and
report. Will ask NPCs their opinions about the event and Vesper’s sculpture.

20s. Blue skirt-suit, glasses. Ambitious. Unaware of cult,
but super-loyal to LaSalle. Bored and cannot drink enough. Kinda’ love-sick and
will hit on any NPC who talks to her.

7) Justin Zhao (Social media developer, N-PACT, Ascension Society)

30s. 3rd generation Chinese-American. Claims to
be Bruce Lee’s cousin. Overweight. Developing new social platform SARTORI-ALL
that caters to creatives. Looking for investors.

8) Danielle Blake (Occult investigator)

30s. Pakistani-English. Brown corduroy jacket, jeans,
knee-boots. Twitchy (currently at 85 Madness). Has a metastasis projector up her sleeve. Snuck into party, trying to keep a low-profile. Also looking for
tablet. Will work with PCs if purpose is revealed.

I keep rolling for mix and mingle encounters until it’s no
longer interesting or the PCs’ or NPCs’ actions move us into a different phase
of the “plot.”

For this particular adventure, I also had
a random chart for where the tablet computer was. This meant the PCs were
forced to interact with the PCs to find out where the MacGuffin was.

In play, this all worked extraordinarily well. NPCs like
Thomas J. Bundy and Justin Zhao were very fun to play. Constantly being pestered
by friendly NPCs added an extra layer of challenge for the PCs as they tried to
be all sneaky and subtle while looking for the tablet. The interactions also
added a touch of emotional weight when the eventual monster attack killed
several of the PCs new friends.

Friday, June 22, 2018

The
Black Katana (also known as Hatsunetsu Yume, Fever Dream, or Thought
Breaker) is an ancient sword made in the Japanese style. Its black metal blade
incredibly sharp and never needs honing. Its hilt and guard are made of an
unknown organic substance resembling yellow bone or coral. According to legend
the sword was forged from the fang or claw of a demon by a traitorous samurai,
who used it to kill his daimyo. The sword carves the mind as well as flesh.
People wounded by the Black Katana are wracked by nightmarish visions of alien
hellscapes from beyond the quicksilver grid of Reality. But the sword is also
dangerous to its user. The wielder of the Black Katana will experience the
dying thoughts of anyone they slay.

The
Black Katana is currently in the possession of the Blood Message of the Shadowed Brotherhoodin Yakima, WA. It is wielded by Ajax, the
half-ghoul Cursed Warrior, who is immune to the madness the sword
inflicts.

Black Katanaprimitive weapon (Dex or Str)

Damage:
1d8+2
Slaughter: 1d10

The
sword proves a +2 to attack and damage rolls.

A
person damaged by the sword also takes 1d6 Madness (no Madness cap).

If the
sword is used to kill a terrestrial creature, the wielder takes 1d8 Madness (no
Madness cap).

The
Black Katana is a magical weapon and can damage and slaughter eldritch
creatures.

If the
blade is drawn and doesn't kill a sapient creature, before they resheath the
sword, the wielder must make a Save vs Magic. If they fail the save, they must
attack the nearest visible person, turning the sword on themselves if they are
alone.

Monday, June 18, 2018

On Saturday June 16, I ran the Dungeon Crawl Classics adventure “Sisters of the Moon Furnace” for
Free RPG Day. This was my second DCC Road Crew game. My first was back in
February, at BASHcon where I had a large group of eight players. I had the opposite
circumstance this time, with only two players at my table, but I ran anyway.

All set to go!

The event took place at The Dragon’s Roost in Sylvania, OH
(part of the greater Toledo area). The Dragon’s Roost is a coffee house/game
store that’s been open for just over a year. I think this was probably their
first Free RPG Day. They also make the best iced chai latte I ever had. The ‘Roost
seemed to have pretty good business that day; it was as busy as I ever saw it.
Besides me, there was someone running Starfinder
and the old West End Ghostbusters
game. There were also a couple of guys demoing a card game they just published
called Master Thief that is all about
stealing works of art it sounded pretty fun.

Like I said, I only had two players, which was kind of
disappointing, but the Toledo RPG scene is kind of hard to parse, and I can
never guess what kind of turn out I’m going to get. But two players or not, I’d
be damned if I wasn’t going to run, after all the work I put in to prepping the
game.

My players were Gordon Cooper, who I had spoken with a
couple of time before through G+, and my newly-adult son Erik. Gordon runs DCC
so he’s familiar with the game, but this was his first time playing. Erik had
never played DCC, though he’s heard me talk about it a lot. Two players, no
problem. I gave them each eight 0-level characters and we were off.

Two players and 16 characters wasn’t the tactical nightmare
I was afraid it might be. In fact in
some ways it was easier. With only two players, I didn’t have the problem I
often run into in convention games where several different people (usually strangers)
low-level argue about what course of action to take or where to explore next. With
only two players, the decision making was pretty harmonious. Individual combat
turns were kind of long, but after the zeroes started to get winnowed down, the
pace picked up pretty quickly.

I’m not going to go over the module in detail, but I do want
to hit some of the highlights of the session. Spoliers for “Sisters of the Moon
Furnace,” obviously.

The moon-boulder of on top of the well in the first area
squashed several PCs, much to my delight.

The PCs never bothered with the jeweled tiles in the first
area, so a lot of the magical statue effects never manifested.

Gordon’s clearly an old-school gamer, as he made judicious
and careful use of the ten-foot pole on every staircase and doorway.

The tank of floating heads in the library was a lot more
dangerous than I expected—probably the most dangerous monster in the session. Between
possession and its telepathic scream it killed something like five characters.
1d3 damage will make many 0-level character’s heads explode like Scanners.

After one of Gordon’s characters got the flesh stripped off
their skull from the blood blights, Erik’s gongfarmer covered his PCs’ heads
with night soil, making them unappetizing to the monsters. I think this was the
first time I’ve ever seen manure used to such tactical advantage in a game, and
I was right proud of the lad.

Gordon pointed out that the final encounter in the furnace
room with the Warden is illustrated on the front of the Judges Screen,
something that I totally managed to notice for a year.

Reading through the last encounter, I didn’t see anything
that said the players couldn’t just run past the Warden and the Paroxysms and jump
through the furnace door to safety. I decided there was a hot iron grate in
front of the door, but a good STR check with a crowbar made short work of that.
I certainly wasn’t going to cheat the PCs of their forward thinking just for
the sake of a fight. The warden managed to kill a few PCs in the rush, but at
the end of it, several PCs stood safe in the Fields that We Know.

From 16 starting zeroes, plus four more replacement characters
near the end, I think 5 in total managed to make it out alive.

During a break I did talk to the fellow running the Master Thief demos. He was interested in
what we were playing, and I talked with him about DCC for several minutes. I
think if he wasn’t running his own games I could have gotten him to play.

Despite the small player base, we had a great time, and I
was glad to do it. Both players really enjoyed the adventure. I’m certainly going
to try and run some more Road Crew at this venue.

Sunday, June 17, 2018

It’s
continued to be a busy and exciting time down here in the flumphwerks. Almost immediately
after releasing Crepuscular #1, I had a bunch of new projects come across my
desk. I was really hoping to get Crepuscular #2 (Dungeon Chow Classics, aka “We
Eat Monsters”) out before Gencon, but sadly I don’t see that happening. I am,
however, working on a super-secret ashcan project that I should have ready for
Gencon, so I’ll have something fun to share in Indianapolis.

So let me
share all the fun stuff that all the little flumphs are working on around here.

If you
follow me on G+, Facebook, or Twitter, you’ve probably seen that I’m doing a
comic project with Leighton Connor again. Leighton and his daughter Abi co-write
a delightful sci-fi fantasy adventure comic called Electric Team with illustrations by the one-and-only
Samantha Albert. Sam’s taking a break, so Leighton decided to write a
side-story featuring Bart Hill, the Golden Age (and public domain) Daredevil. He
asked me if I wanted to do the art, and I could hardly say no. I get to draw
Daredevil punching dinosaurs, so it’s been real fun.

Of course,
Gencon is lurking closer and closer. I’m running three games again this year, and
I need to prepare for that. I always like to make cool character sheets and
other table artefacts for my Gencon, so I need to get that completed as well.
My games have all sold out(!) but here’s a look at what I’m running:

As I've said before I’m
still cobbling together the new funnel for Crepuscular
#2 which I hope to playtest soon. The secret Gencon project is also in the
works, and I’ve got most of the hard part done for that.

Monday, June 4, 2018

It has been a busy time here down in the Flumphwerks, what
with my son graduating high school, the release of Crepuscular #1, and working
on a comic with Leighton “Cowboy” Connor.That’s to say nothing of various other art assignments, trying to follow
up the ‘zine, and trying to prepare for Gencon in (*checks calendar, shudders*)
sweet Christ, only eight weeks.

So the long and short of it I’ve fallen behind on the blog,
specifically my Silent Legions session reports. We’ve only played two sessions
since the last report (I told you it’s been busy), and this recap is going to
be woefully inadequate, but I want to try and hit the high points and go over
the most interesting things happening.

Broadly, the players are really enjoying the game. They’ve
enjoyed the death and madness, leaning into it like the roller coaster ride it
should be. My son, especially, has been enjoying it, which is good because he’s
the one that suggested a Lovecraftian horror game in the first place. The
Factions/Cult part of the game has really helped keep interesting things going
on in the sandbox, and I’ve yet to be at a loss for interesting things to throw
at the PCs. The heroes are also finally starting to get a good handle on the
main factions in and around Seattle, and they’re starting to make alliances and
pick sides.

Current Investigators

Bernadette “Bunny”
Kennedy: Tough/Bodyguard

Abigail Spencer:
Tough/Reporter

Glen Gabriel
Gerhardt: Scholar/Programmer

Abraham Goldstein:
Socialite/Police Officer

Vinnie Morg:
Investigator/Business Owner(DECEASED)

So here’s
the interesting things that have happened…

Vinnie is approached by the Garibaldi Syndicate, the new crime family taking over Seattle. Word
of the PCs expertise in the occult has reached Zeno Garibaldi (head of the syndicate) and he wants the PCs to do a
favor for him. As a show of good faith, Mr. Garibaldi has “taken care of”
Vinnie’s problems in Atlanta.

N-PACT (North
Pacific Association for Creative Technology) is hosting a party at the Space
Needle. At this party, Veronica Vespers
(a trendy modern artist) is to reveal the plans for her new large-scale installation
sculpture project. Vespers will have a tablet computer with her, Garibaldi
wants that tablet (or at least the data on it).

Vinnie eagerly agrees to the request, and the rest of the
players are all too happy to make friends with the Mob.

Meanwhile, Bunny, Abby, and Glen make their way to Yakima,
following the cannibal gunmen from the last session. In Yakima they players
totally fail to interact with any of the interesting PCs. Thus is the way of
player-driven sandboxes.

But here’s what they find out about Yakima anyway…

There is definitely some kind of large cannibal cult on the
outskirts of Yakima. The cult has some connection to the Top Hat Diner.

The cannibal cult conforms to almost every sleazy redneck horror movie cult
trope there is. (I decided to make it easy for the players)

The cult lives in a run-down trailer park on Old Sluaghterhouse
Road, across the street from the old cholera cemetery and the abandoned Ajax
Slaughterhouse.

There’s a large black pole-barn in the center of the trailer
park, heavily padlocked and covered in occult graffiti.

All the trailer park residents look surprisingly well-fed.

Why yes, there has been an upswing in missing persons
reports in Yakima lately.

The biggest trailer has a super expensive custom Humvee
parked in from of it.

They’re having a barbecue that night, and the investigators
are invited.

The trailer park is owned by a man named Augustus Blott, who
also owns a plot of rural land where a militia has built a compound. He also
owns the old abandoned insane asylum in Hot Springs.

The Darkness the Hungers

The investigators decided none of this was currently their
problem and decided to make their way back to Seattle. (They do plan on coming
back at some point, hopefully with help from their new Mafia buddies.)

So by not investigating, the cannibal cult (Blood Message of the Shadowed Fellowship)
was able to continue with their plans unimpeded. The world doesn’t pause for
the PCs! That night, after the “barbecue” the cult opened the vault in the
floor of the pole barn and called upon their ghoul allies (“the old fellers”).
The ghouls performed an augury on the guts of a sacrifice and determined that
the Rheinholdt Manuscript (stolen by Chase
the rival cultist way back when) is in a Pawnshop in Seattle. The cult sends a
retrieval team to PC’s neighborhood!

A few days pass in Seattle, and the PCs spend time getting
ready for the party at the Space Needle (it’s super fancy). We are also joined
by a new player and his PC, semi-retired police officer Abraham Goldstein.

The cannibal cultists enter Vinnies’ Pawnshop, dressed in
their Sunday best. Bunny recognizes one of the gunmen from the fracas at the
apartment complex. They inquire about rare books, especially those dealing with
“esoteric” subjects. They don’t seem to believe Vinnie when he tells them he
has nothing like what they’re looking for, but they leave anyway.

The PCs hide the Rheinholdt
Manuscript in Glen’s apartment. Glen’s player isn’t here this week, and my
players know I won’t kill and absent player’s character off-screen. I can’t
argue with this lite meta-gaming, and it moves the story along anyway.

The PCs arrive at the Space Needle and it’s a big fancy
party with a lot of rich and beautiful people. Danielle Blake. She is
Pakistani-British, very agitated, and if not yet insane, then close to it. They
find out she is another occult investigator, on the trail of The Rite of Gray Truth and has made
connections with them and Lasalle Industries.

On their way in, they run into a
woman named

Lasalle Industries is a major corporation in Seattle. Marcus Lasalle is a member of N-Pact
and Veronica Vesper’s patron. The PCs and Danielle decide to work together.

At the party, the PCs meet and talk to a variety of
interesting character. I will make a separate post later about the
mix-and-mingle charts I came up with. (Edit: It's right HERE.)

The most fun NPC to play was Thomas J. Bundy of Thomas J. Bundy Motors!, the owner of the
biggest car dealership in Seattle (“Why don’t you come down to the dealership
on Monday! We’ll set you up with something nice and big!”) . Turns out he’s the
guy that sold Augustus Blott his Humvee. The PCs make note to visit Bundy
later.

Veronica Vesper’s tablet kept moving around. I had a random
table for “Where is the Tablet now?” At one point it was in the briefcase of Luke Patton, Lasalle’s intimidating
personal bodyguard.

Vinny overhears Lasalle and Patton talking about some kind
of shoot-out between the Garibaldi Syndicate and Lasalle’s “Thaumic Assets
Division.” It’s all very sinister.

Eventually Vesper gives her presentation and the tablet is
in her possession. Abraham fakes a heart attack, and Bunny lifts the tablet in
the confusion.

The presentation reveals Vesper’s new art project. It’s a
series of five motion sculptures of various sizes. They resemble Mobius loops
made of mirrored tiles with three spires weaving in and out of the loop. The
whole thing causes a weird euphoria to look at (1 Madness).

(The PCs haven’t figured this out yet, but they will when
they have a chance to examine the data. The sculptures are components of a
large-scale summoning ritual that will free Dahg-Othyg-Zoag from his prison in the center of a super-massive
black hole and bring the alien god to Earth.)

That’s when the power
goes out!

The cannibal cult attacks the Space Needle! While the PCs were
out, the cult broke into Vinny’s home, found his hairbrush and used his hair to
track him here!

The cult strike team consists of four mundane gunmen, a petty sorceress, and the half-ghoul cursed warrior with a black katana. Chaos
and panic ensues. Great winged beasts crash through the windows, looking for Vinny!

It’s cult-on-cult violence! Lasalle uses the Despicable Worm
to create Some Hideous Thing of Raw Muscle and Ropey Tendons. His bodyguard Patton pulls on a
mirrored mask, revealing him to be the lead gunman at the hotel shoot-out from
two sessions ago.

Bunny, Abraham, and Abby let the rival cults clear the stairwells
of each other. Bunny has the tablet, it’s time to get out of there.

Danielle Blake blasts one of the monsters with some weird alien cancer gun. She is then lost in
the fracas. (She will pop up again, to be sure.)

Vinnie, poor brave Vinnie, he was in a separate room from
his friends when the fighting started. The half-ghoul and the sorceress are
gunning for him specifically because he knows where the Rheinholdt Manuscript is. He takes cover behind the bar and starts
making and throwing Molotov cocktails (because it’s not a real game until the
Molotov cocktails come out). The fire succeeds in driving the half-ghoul away
and kills the sorceress. Sadly the fire gets out of control (Vinnie had
previously spilled booze all over the bar so the whole thing would light up). Vinnie’s
player makes a couple of bad rolls, and we lose our second to fatal flames.

"Thanks for visiting!"

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Who I Am

I am a long-time gamer who enjoys both new-style story games and old-style OSR stuff. I love drawing maps and goofy monsters. I help write, layout, and illustrate games for Hex Games, and I keep taking stabs at creating webcomics with mixed results. I talk about RPGs (and other things) at my Bernie the Flumph blog.