So if I were to fill in inaccessible areas of my map (i.e. upper parts of buildings, and other areas that are needed to be seen but cannot be touched by players) with invisible barriers it would reduce lag, but wouldn't it increase the world size? And if I the world size is larger then wouldn't there be more lag anyway? Or does the world size have nothing to do with lag and just the initial time to load?

So if I were to fill in inaccessible areas of my map (i.e. upper parts of buildings, and other areas that are needed to be seen but cannot be touched by players) with invisible barriers it would reduce lag, but wouldn't it increase the world size? And if I the world size is larger then wouldn't there be more lag anyway? Or does the world size have nothing to do with lag and just the initial time to load?

Invisible barriers won't do anything to increase or decrease lag. They are equivalent to air in a hunch.

As for increasing your world size it wouldn't by much unless the areas you are adding to happen to be chunks you have not edited in before. This obviously wouldn't be the case for you as you would be filling in areas you already built up.

File size shouldn't affect your loading in time too much as the game is only loading in the area immediately around you when you start the world. It will affect other players though as you have more data to send them.

Invisible barriers won't do anything to increase or decrease lag. They are equivalent to air in a hunch.

As for increasing your world size it wouldn't by much unless the areas you are adding to happen to be chunks you have not edited in before. This obviously wouldn't be the case for you as you would be filling in areas you already built up.

File size shouldn't affect your loading in time too much as the game is only loading in the area immediately around you when you start the world. It will affect other players though as you have more data to send them.

I'll need to remember this for Trium, loving all the tips and advice. VERY helpful!