Whats up, I just finished this weird game here Already made a thread over at at the Doomworld Forums, but I want to show it here too.

Oh crap! An evil, curtain-scratching and hairball-vomiting force from outer space has arrived on your peaceful home planet!They captured you and all your friends, built ugly factories everywhere and littered the landscapes with cat hair and poop.And on top of that, they took that one girl you just got together with onto one of their ships, which is heading towards outer space!Do you have the balls of wool to pack your guns, escape from your prison, and go on a journey through space to free your world from this abomination?

3 mayhem filled episodes with 6 levels... in REAL 3D!!!

High Resolution 320x200 cartoon graphics!!!

265 colors!!!

awkward english by a non-native speaker!!!

a completely new and awes0me soundtrack in the vein of Bobby Prince!!!

The goal of this ZDoom project was to create a little cartoony game the way it could have been made in the early 90s... on a slightly extended Wolfenstein 3D engine. Which means you get a Wolf3D gameplay style, but with quite a few tweaks and platformer-esque stuff. But to be honest, I had no idea what I was doing when I started the game. I tried all kinds of weird stuff with the Zdoom engine, drew some even weirder enemy sprites and slowly an entire game started to emerge. At some point, it all was tied together by a little story.

Last edited by MSPaintR0cks on Fri Jun 30, 2017 1:30 am, edited 23 times in total.

Devianteist wrote:This is... Bizarre. Where'd you get the idea for this project?

As I kind of mentioned in the last part of the post, it started out as just a collection of random sprites, textures and scripting stuff I made with Zdoom. As the amount of content got bigger, I decided to link everything together with a weird story and make a full game out of it. The Bizarre-ness turned out to be part of it all.

While I'm not a huge fan of cartoon styles, this looks pretty good and consistent! Every project that ditches the stock Doom look and does something different and custom made gets a thumbs up for me. I'd create a replacement for the Metal Slug/Action Doom explosions though, while they're somewhat cartoony they don't blend in that well with the rest of the sprites.

This looks absolutely adorable. I know you mentioned Wolfenstein, but thanks to the weirdness it gives me more of a Ken's Labyrinth vibe (a game I have no shortage of nostalgia for). Looking forward to release!