tslava has informed us about the release of his War in Serbia - 2009 Campaign .

A new american president Charlie McDown and his generals prepared precautionary strike on Serbia to admit Kosovo and to economical grow at american armories in the world economical crisis. Invasion will began 5. July 2009 at 4:00 AM by airstrike on Serb bases. After will attack infantry and armoured groups.

maxjoiner release his campaign for Armed Assault "Italian Mafia" on our Forum.It's a single player campaign in GTA's Style.

Description :Sicily 1994 parents Giovanni gambino are killed for no apparent reason. John just now, was entrusted to his uncle Lorenzo Gambino father's brother. Lorenzo Gambino is the head of one of the most powerful mafia organizations Italo-American. Lorenzo Gambino decided to bring him to America his nephew Giovanni. From that day life for Giovanni Gambino never be the same.

Wuestenfuchs has send us his newest single player mission for Armed Assault, called The Cleaner 1.0. In this mission you're a russian soldier who fight against the american forces on Porto.

The first mission which I have ever made and published was a mission for Operation Flashpoint. The name of this mission was "The Cleaner" (approx. 2002). Into this the player must clean completely the russian enemy on the airfield of Malden, in the role of a US-BlackOp. Because this is possibly the last mission, I still publish now anyway after a long break, unfortunately only after the end of Mapfact and because the action and the game principle are similar, I have given her the same title as my first mission.

Snake Man from PMC has informed us about the release of the 0.7 version of their PMC First Fight campaign.

PMC First Fight campaign, the first user made campaign for ArmA has gotten a new v0.7 release today. This campaign is pure infantry combat where you take part in army squad leader, special forces squad leader and sniper roles.

No addons required! No queens gambit required!

Changelogfixes v0.7- added new final mission.- tweaked final cutscene.- swift sweep won't end, fixed.- forward ending triggers wont activate (units building rooftops?), added briefing note.- estrellas takes long time to finish after enemies are all dead, fixed.- champagne does not end even all enemies dead, timeout 20min added to briefing, ie; fixed.- night shift -> init_weaponpool.sqs not found error, fixed.- airwave -> init_weaponpool.sqs not found error, fixed.- saveStatus is for "PMC_army?" but unitnames are "PMC_a?" sigh. fixed.- small trigger tweaks to champagne.

Snake Man has informed us about the PMC Silent Bat v0.4 (formerly known as "PMC Cmp1"), CoC CEX campaign for ArmA, release on our Forums.

Command Engine X (CEX) campaign with 28 straight forward combat missions. You have several infantry squads, special forces, tanks and helicopters as well as artillery in your disposal. It is up to you to command your troops into victory.

Marc Shepard has released an "OFrP" version of his Black Hawk Down ArmA mission on the BI Forums.Needed Project RACS Pumas and Arma Frenchpoint are included in the archive.

After having two PMs in my box for converting Black Hawk Down to French Infantry, I'm proud to give you the link of Black Hawk Down OFrP V1.0b1It's in Beta version so if you see any bug or problem, send me a message

Black Hawk Down OFrP features:-AddOns required are in the .zip file-Black Hawks are now PUMAs (but the one who crashed)-US Marines are now French Infantry (but the Special Forces)-OpFor won't attack the pilot who crashed-Tested with V1.14 of ArmA-The Rescue Chopper will now land to take back the pilot-Radio communications-You can fail-You can win

Warrior X™ from the UNSUNG MOD has informed us about the release of the lastUnsung mission pack for ArmA.

Missions pack available for ArmA 1. Due to work moving to the ArmA II area, these will be the last done for ArmA 1.

The pack includes 7 missions out of which 5 patrol missions for 12 players and 2 clearing missions for 20 players. Drop the files into your ArmA/MPmissions folder and play. Needed for the missions are Unsung R1 Alpha release and Lowlands island for ArmA 1.

Back in 2001 a few talented people created the first OFP Missions using the demo content and a 3rd party mission editor - remember the game was not released back then.

I have converted and fixed these missions so they can be used in CWR. Where possible I added playable slots for MP usage.Converting these missions was a pain because the previously mentioned editor created mission files which are no more readable by ArmA. That means I had to fix the bugs manually, then imported the mission and then started working on them once the mission became stable.I changed a few smaller things and scripts but I would say I reached the goal of keeping 90% of the original mission.

Compared to todays "standards" these missions are pretty easy, there is no fancy scripting and effects stuff. However playing these missions gives you an idea how it was back then in Summer 2001 as the community was awaiting the first War Simulation from BIS.

Snake Man has informed us about the release of an updated - v0.3 - version of the PMC Cmp1 - CoC CEX Campaign.

PMC Cmp1 (unnamed), CoC CEX campaign for ArmA.

Command Engine X (CEX) campaign with 28 straight forward combat missions. You have several infantry squads, special forces, tanks and helicopters as well as artillery in your disposal. It is up to you to command your troops into victory.

Alright, new Campaign versions available now. Possible that the Resistance campaign has still bugs (or again), expect another version soon - sorry for that but the report came as the file was already uploaded.CWC Campaign now contains the OFP "After Montignac" mission, as well as some other fixes and improvements.

Snake Man has informed us about the release of a new updated version of PMC First Fight - ArmA campaign on the PMC Forums

PMC First Fight campaign, the first user made campaign for ArmA has gotten a new v0.6 release today. This campaign is pure infantry combat where you take part in army squad leader, special forces squad leader and sniper roles.

Rip31st from the WW2-Normandy Mod has released a WW2WARFARE mission on the BI Forums.

WW2 WARFARE: FEATURES...-THIS MAP IS HUGE! BE SMART AND TAKE A PAIR OF FUEL TRUCKS WITH YOU TO PIGGY BACK!-YOU CAN MOVE YOUR MHQ via air. Ju52's and C47's can move the mhq once it's "picked-up" by a glider. It will place your vehicle 50 meters behind and 8 meters up in the air - May look ackward.-AI forces skill set at max.-Capture all towns or destroy enemy base.-Your own AI can be REMOVED from your control! YES! thats right! Remove through the "Team Status" action menu. Put a end to those miserable AI you own that get stuck, or Remove the "Where are you" relentless AI. Team status dialog modified to fit Normandy map parameters.-TEAM STATUS allows you to join other join other groups and manage AI if you become a leader in that group. In WW2Warfare commands from the chosen commander whether AI or a PVP overide your orders if you join another AI controlled or player controlled team. Team status allows you to view status of others including damage, health, ammo, etc.-You can join other units and become part of their mission at any time through the "Team Status" action menu.-Supply & Salvage trucks have fuel, ammo, & repair functions so they also have unlimited fuel for their own use so they shouldn't get stuck so often.-Opel blitz & WC51 dodge can repair, refuel and provide ammo and spawn various weapons when you are close to them.-Kublewagon and Jeep funtion as MHQ respectively and despawn randomly under AI command, this creates an unpredictable atmosphere where base defense is mandatory. Also MHQ's are hard to spot for enemy and friendlys =)

Most objects on map where placed with 3DE editor.Therefor all missions need the file Pitchbank.sqf.This file is included in each mission !!Hopefully this wont be a problem for the authors of the 3D-Editor.

Also objects aquired by EditorUpdate_v102 are used.Therefor EditorUpdate_v102 is needed.