This a sub-d converted to polys. I am finally understanding mapping, and am now excited to do the beast. Thanks for the cool comments nitro, main, twisted. I know it looks simple; but I want to add detials with textures at this point and see how I can do that way. Here is an update on the carrier - rock!

Yeah, I have not done the head or upper neck yet, but I do want to pronounce the horn in some way? I was trying to make the grips look like bones, but not too sure on that. I agree, the green looks a little too normal

try fine tuning the features and details a little bit. Right now it looks too organic. Use some reference photos of dinosaurs or birds and give more detail to his legs. Right now it looks like all it has is a thigh and a foot. Also, the claws seem to just be extensions of his feet. Create some form around them where they come into the feet so that they look like they're growing out of them rather than just being part of the entire foot.

Shiny is nice but not always necessary. A common misconception among new modelers is that everyone likes to make everything either highly reflective or over shiny. Again, look at some animal reference photos and pay special attention to their skins. I would suggest reptiles in your case.

The saddle is kinda kewl, but again, bring out some more of the details. Make the seat look like its been attached to the saddle, not a part of the whole thing. Instead of those hanging flaps, perhaps some stirrups would be nice? And your rider is going to need some way of controlling the beast. Add in a bit and some reigns for the animal.

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