So, whenever no progress happens on RustDroid, that probably means I am having a game of Team Fortress 2. And to celebrate their recent Jungle Inferno Update, I just fired up a TF2 server. That, as always needs some time investment, so I prepared myself for the future and combined Docker and some TF2 Dedicated Server Files. Resulting in a newly created (or

We just shipped an Update for RustDroid to align with recent changes on Rust’s server commands. Since http://playrust.com/devblog-155/ the command entity.create seems to be gone and in place new commands have been added: entity.spawn [name] entity.spawnitem [name] Looks like also the arguments have changed, back in the days we used the full prefab name of the entity to

A question we have to ask you guys all the timer once you reach out for support to mail@iogames.de is: On what Rcon-Protocol is your server on? This allows us to have a deeper look on your problem to help you even better. So, this is how your server looks like within the app and

As a side product for having an item database within RustDroid we have all item information in digital format. So why not add their pictures and present it in a useful way to you. One of the hassles I had as a Rust-Serveradmin were figuring out the shortName of the actual items, to be used

The Problem So, whenever you wanted to give someone a nice item in Rustdroid using players actions menu while long pressing on a players nickname within the Players-Tab: It gave you a list of items, something like: Which totally looks ugly and obviously broken. The Solution Reason for that was a behind the scenes

Hey there, since I got pretty curious lately which protocols are used within RustDroid, I played around with google analytics. Wasn’t easy, but this is what I got, here are some RustDroid Rcon Protocol statistics: Protocol Usage Here’s the underlying communication protocol that is being used. RustDroid automatically figures out the right one for your

When we released RustDroid for the first time, we wanted early feedback. We tried to improve the app over the last year but kept misconceptions of the app. For two months, we’ve been working on a new RustDroid version. We kept most of the GUI but replaced the core of the app completely. Now we