I'm working with a small team on a sci-fi tower defence game and we'd really like to get some feedback from the community. This is our first title and we are only a small team so your feedback means a lot.

OVERVIEW

2112TD is a tower defence game for the mobile platforms combining both classic tower defence and real time strategy features.

Set 100 years in the future, you must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from complete annihilation.
CORE FEATURES

11 Highly Detailed Maps
All beautifully illustrated and based on locations throughout the solar system4 Playable Game Modes
Easy, Medium, Hard and when your ready, see how long you can hold back the hordes in Survival Mode4 Towers
Burn, blast, and obliterate the hell spawn with the Machine Gun, Flame Thrower, Artillery and Plasma towers8 Prototype Turret Enhancements
Gain access to the most sophisticated weapons technology by upgrading your turretsGet Stuck In
Deploy the Fortification Wall and impede the monsters while your towers lay down fire or bring out the big guns with the armoured droneDeath from Above
Is the battlefield getting too hot to handle? Why not call in an aerial bombardment or U.A.V to assist in the cleansing of evil16 Disguisting Monsters
Who are they? Where did they come from? Nobody knows but they want to suck the brains and souls out of every last human in the solar system. Encounter four armour categories: light flesh, tough flesh, reinforced flesh and demon fleshImmersive Visuals
Watch the epic battle come to life as your cargo ships drop off your turrets for deployment and the bomber craft swoops down and blows monsters to smithereensTactical Research Console
Research technological enhancements to improve your defensive capabilities on the battlefieldTactical Database
Discover what U.E.R.I scientists have found out about the invaders and research how best to use your towers in the tactical database

haha! Thanks If only we could get a license to use Rush for the game trailer!

We are aiming to get everything wrapped up in the last quarter of this year. We should have some -in-game eye candy in the coming weeks. There are just a few pieces of visual content that need refining for the test map which we are currently working on.

The Flamethrower Turret Level 1 projects a fiery jet at its target, setting them on fire and burning them over time. All monsters that pass through the flame will be affected making it ideal for crowd control in close quarters combat.

Flame Thrower Turret - Level 2

The Flame Thrower Turret Level 2 benefits from a second gas canister and redesigned gas combustion chamber allowing for a more intense flame jet to be projected. The increase in pressure drives the flame further increasing the target range.

Flame Thrower Turret - Level 3

The Flame Thrower Turret Level 3 has been upgraded with a second rail providing even greater area of effect and damage output but with no additional range benefits.

High Intensity Flame Thrower Turret - Final Option 1

The High Intensity Flame Thrower Turret ignites and propels sticky napalm liquid through a single narrow barrel. It offers significantly more damage and increased range at a cost of reduced area of effect.

Flame Cannon Turret - Final Option 2

The Flame Cannon Turret offers superior area of effect damage projecting a blanket of flames at enemies. The broader area of effect comes at a cost of attack range.

We've spent a lot of time thinking about the engineering behind the turrets because each design will have a unique animation which it will display as it prepares to engage a target.

The Flame Cannon will rotate 450 degrees and expand so that it fires horizontally. The idea is that it will project a flame carpet dealing low damage but a lot of AOE in close combat. It's essentially a zombie slayer.

You said rts features, does that mean that we can feild infantry? If so do you have art of them?
Also each planet should probaldly give bonuses based on its enviorment. Like this:
Venus: Acid damage to all enemies due to the rains.
Earth: Homefield, cheaper cost to build
Mars: Bonus to fire damage.
Asteroid belt: Quicker metal harvesting
Jupiter(If on the planet itself): Ability to push enemies off into its crushing athmosphere.
Saturn's Rings: Random projectiles seperate from the rings and on to the feild, hurting any enemies or friendlies.
Uranus: Bonus ice damage due to the athmosphere.
Neputune: Speed reduction due to the extremely high windspeed.
Mecury: Defense in shadowzone, ability to push enemies into the searing sun washed side.
Pluto: No bonus.

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