Final Evaluation

I produced a survival 2D platformer game with pixel art which was also my plan from the beginning because I stuck to my Gantt chart which helped out a lot.

My original plot was where you have to save your son from terrorists but then I changed it to have more inspiration from ‘The Revenant’ so the story is changed to you being on a hunting session and bears come to attack you and you have to escape back to your camp where you will be safe because there is fire.

I enjoyed all of it apart from time management because it really put pressure on my work but everything else I enjoyed, I have used construct 2 before and found it quite easy so that wasn’t too bad and the same with Piskel.

The best part out of all of it was making the characters in Piskel as I can make them exactly how I want and can alter them if I want to.

One thing I didn’t enjoy putting the game together as it isn’t as fun and doesn’t show as much creativity as I like being creative by making things, not assembling them.

The best thing about my game was probably the bear and the backgrounds as I think they go together really well and the bears were fun to research and create. I also feel that the overall game fitted my target audience and my research.

It would be better if I had more detailed characters, because I was going to keep the art very pixel styled and simple but made the bear quite detailed so I should have spent more time on Noah so it fits the game better.

I have analysed everything that went wrong in my game and worked on it to fix it, including any spelling mistakes to any glitches found in my game.

Overall I am really happy with my project and I am very proud of what I have done this project and hope to learn more in the future.