Important Issues

Velocity is reduced to maximum of 200.0m/s on instant of collision and llDetectedVel reports this incorrect value.

Examples

//Tells the name and velocity of all near-by avatars.default{state_entry(){// Scan once for avatars within a 96 metre radius spherellSensor("", "", AGENT, 96, PI);
}sensor(integer num){// num will initially be 1 or more. When num is 1, the index of the detected avatar will be zero while(num--){llOwnerSay(llDetectedName(num)+" is moving at "+(string)llVecMag(llDetectedVel(num))+" m/s.");
}}}