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[TD=align:center]Now being designed for hardcore raiders casuals![/TD]
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[TD=align:center]Official Site (US)[/TD]
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[release]World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. At BlizzCon in October 2010, lead producer J. Allen Brack announced that there would be a fourth expansion set for the game, though the developers did not yet know what it would be about. On October 21, 2011, the fourth expansion set of the game, Mists of Pandaria, was announced at Blizzcon 2011 by Chris Metzen.
With 10.3 million subscribers as of November 2011, World of Warcraft is currently the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers.[/release]

Death knights have three specs available to them - Blood, Frost and Unholy.

Blood focuses on bending corrupted life energies to sustain and attack his foes, sporting a two handed weapon and plate armor this is the Death Knight's tank spec.
Frost masters the runic energies accumulated by death knights and channels it into a bombardment of frost based attacks.
Unholy commands the necrotic diseases available to the death knight and controls undead minions and bolsters a formidable resistance to magic attacks.

All Death Knights use Runes and Runic Power as a resource system, Runes being depleted upon using a regular ability and Runic power being used to fill the time between your Runes recharging.

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Druids have three specs available to them - Restoration, Balance and Feral. However in "Mists of Pandaria" the next expansion the feral tank and feral DPS specs are being seperated.

-Restoration uses nature energies to heal allies who are taking damage, focusing on "Heal over Time" spells and utilizing the powerful "Tranquility" cooldown which can heal an entire army in seconds.
-Balance employs a variety of spells powered by lunar and solar energies, by spending a certain amount of time in each "eclipse" they can severely increase the potency of their spells and when outnumbered can call upon stars to fall on their enemies.
-Feral is the only spec in game which has two roles, a player can choose to tank by shapeshifting into a bear or DPS by shifting into a feral cat form.

Naturally all druids are difficult to control due to being able to shift in and out of different forms and is ideal for any player who constantly becomes bored of performing a certain role.

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The hunter can choose from Marksmanship, Beast Mastery or Survival.

-Marksmanship emphasizes a hunter's ability to fire devastating ranged attacks with a deadly accuracy.
-Beast Mastery utilizes a hunter's companion to it's fullest and even allows the hunter to tame exotic creatures from other worlds.
-Survival increases the damage/utility of a hunter's traps and allows them to fire explosives from range.

Hunters are capable of soloing things which other players could only do in a group through using their pets as the tank.

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A mage can choose to spec either Arcane, Fire or Frost.

-Arcane uses the very essence of magic to destroy anyone who is dumb enough to let you get 4 stacks of arcane blast.
-Frost controls and cripples enemies and can line up powerful "shatter" combinations which cause large amounts of burst damage.
-Fire uses "Damage over Time" spells and can combine them into one powerful DoT and spread it amongst their enemies.

Mages are a pure DPS class and as such have high utility and probably the best AoE in the game at the minute.

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A paladin is the second most versile class, being able to melee DPS, heal and tank through their Retribution, Holy and Protection specs.

-Retribution harnesses the holy light to correct any injustices in Azeroth, retribution has the highest burst DPS in the game.
-Holy uses the holy light to heal allies, holy specced paladins are also very useful because of their powerful cooldowns.
-Protection calls upon the holy light and guardians of ancient kings to protect themselves and their allies.

Paladins have a high skill ceiling, however it is not hard to play one decently.

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Priests can heal or DPS, they do however have a unique shield based healing spec.

-Discipline utilizes shields to protect enemies and powerful buffs to help heal or damage an enemy.
-Holy uses the holy light to heal allies, holy specced priests have a powerful raid cooldown similar to tranquility.
-Shadow uses twisted energies and diseases to distort an enemies thoughts and can even mind control enemies.

Priests are a very enjoyable class however their damage dealing is limited to DoTs so it may not be the best for people who enjoy fast action.

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Rogues are a pure damage dealing class, however they rival mages in the art of controlling an enemy and bursting them down.

-Subtlety uses stealth, stuns and bleeds to hide from, disable and silence any victims while also bursting them down rapidly.
-Assasination specializes in poisoning and tearing their enemies to shreds using daggers.
-Combat enhances a rogues already formidable armory of combat skills, allowing them to shift between enemies extremely quick and strike two enemies at once.

Rogues are extremely fun to play and are not hindered by playing solo as they can control up to 3 people at once without a problem.

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Shamans can heal, melee DPS or ranged DPS and are a very well designed hybrid.

-Restoration uses the spirits of water and earth to bolster and heal allies.
-Enhancement uses the spirits of wind, fire and lightning to quickly deal high damage and can interrupt with the lowest cooldown in the game.
-Elemental uses the spirits of lightning and fire to deal high damage from a range, this specialization can duplicate their spells and cast while running making them extremely potent in combat.

Shamans are fun to play and have very interesting and fluid mechanics.

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Warlocks are a pure DPS class who lack mobility in combat but make up for it in being able to share damage taken with their minions, making them almost tank like.

-Affliction corrupts an enemy and afflicts them with deadly fel magic to slowly destroy and leech their life energies.
-Demonology empowers the Warlock's minion and allows them to occasionally metamorph into a demon, increasing their spells damage twofold.
-Destruction uses fel magics to destroy an enemy in fel flame, commanding chaos energies to pierce any armors, physical or magical, an enemy may have.

Warlocks are durable, extremely deadly and fun to play and have amazing crowd control abilities.

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Warriors can tank or DPS and use next to no magical abilities to complete their roles.

-Protection specializes in controlling enemies through AoE stuns, charges and bleeds.
-Fury can dual wield 2 handed weapons and can deal devestating burst damage.
-Arms can helicopter with their weapons.

Warriors are a great class with fun mechanics such as charge and heroic leap.

[h2]If you are looking for a guide to play any of the classes, click the icon below![/h2]

I never figured it out but what is the Void Storage in that one place in Orgrimmar?

You can store a bunch of stuff for a fee. It's like a bank except you have to pay gold to deposit and withdraw. It also gets rid of enchants and stuff.

It's basically for the hoarders among us who want to keep their old tier sets and random bullshit that they find but are running out of bankslots to do so. I have absolutely no use for it myself, but I can see how someone who needs to compulsively hoard every weird piece of crap they find could find some use out of it.

Seal of Righteousness was even better, damage was a bit random if you didn't use it on a group but if you did it proced and stacked infinitely, whereas SoT had a limit. Was averaging 12k every quarter of a tick on my 55 Pally, would of kept going into the stars but everything died before the tick could get much higher.

Gentlemen, I come to you tonight to tell ye a tale of me and my twinked to hell 65 prot pally.
A few days ago, I was leveling a tauren druid with a few friends. I went back to leveling my pally and one of my friends, we shall call him donut, kept on leveling his tauren. Donut is an insane no-lifer when it comes to wow. Long story short, he got to 67 while I was at 64, questing in space africa. He flies over and we decide to duel.
Now, a little backstory. Yesterday, I had a friend run me through ramparts a few times and I got some levels and loads of stuff. Among this stuff was some cloth pants, a leather belt, and mail gloves, with 2, 2, and 3 red and blue sockets. Now, my friend occasionally has brilliant ideas, and this was a shining moment. He went off and bought me 7 purple gems, each with +15 stam and +15 strength. I put these gems in and started wearing the unorganized mess of gear. The result is a level 65 cloth-wearing prot pally with almost 9k health and top DPS almost every instance. Add lv60 PVP helmet, shoulders, and boots, and you've got a Paladin with enough health to tank like a boss, enough damage to whup ass, and the ability to heal himself to full heath almost instantly and nearly indefinately.
Now, back to my story. Donut, a level 67 tauren shaman with full BOA's lands his flying mount and dismounts. Bausnicker (me) rides up on his charger, jumps off, and runs toward Donut at full tilt, smacking every button on his bar, staring with avenger's shield and hammer of justice. It comes down to the last of my health and his, and I use lay on hands to full heal myself, ensuring my victory. Donut, a veteran WoW player, was already at even the idea of a cloth-wearing tank. Proving him wrong was enough to make him remove me and two other friends from his friends list and ignore.

My god I was so close! Soloing "Whale Shark" on my Ret Pally using only Judgement, Divine Storm, Exorcism and Consecration. Got him down from 10m to 3m than my hand spazzed and I died. Now to spend another 20 minutes of my life doing this again tomorrow.