Frayed Knights - Just Add Story!

When I realized that the size and scope of my “quick and dirty” RPG Frayed Knights was becoming bigger than the longest-winded Final Fantasy title, I decided to break it into three games (apparently a methodology with a long and notable history in both indie and mainstream RPGs, though it took me longer than most to throw in the towel).

The problem – but a good one – is that doing this meant that all three games had to have self-contained stories. It also exposed some significant weaknesses in the story as a whole – I’d been letting things get pretty drawn out. A lot of the work I’ve been doing over the last three weeks has been trying to make changes and give it a little more compelling narrative. It’s not going to be amazing anybody with its literary quality, particularly as I’m fairly insistent on allowing the player to do things out of dramatic order wherever possible, but I hope people will like it.