Category: GLSL

Long story short, establishing OpenGL ES 2.0 is slightly different than WebGL, but the basic principle is similar. Cocos2d-x provides you with a few ..uh, inconvenient wrappers.. that can help you started with custom shaders but if you don’t have the knowledge in everything that is OpenGL it can get a bit hectic, plus it’s […]

This post is a bit long so here’s the demo or play the video below in case you can’t see it (WebGL has tons of quirks depending on the browser versions/OS) and source files is here. I had my first experience with WebGL around a few months ago and with GLSL when I was a […]