Not on topic, but the best time I ever said that, I was at my buddy's friend's house and they were talking about Warhammer. They asked if I was gonna get some figures to play, and that is immediately what I came back with. The look on his face was priceless.

I think I played about three minutes of a ROM of this once way back when. Seemed fun. Might be worth trying out when it's released, even though I find it's hard to enjoy a retro game if you don't have the nostalgia factor for it, which I don't.

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proudfoot wrote:I think I played about three minutes of a ROM of this once way back when. Seemed fun. Might be worth trying out when it's released, even though I find it's hard to enjoy a retro game if you don't have the nostalgia factor for it, which I don't.

What!? You're saying it won't be fun because you don't miss it? What!?

I hope they use this as a chance to spruce up the game. I'd like to see, at the very least, a hard (and possibly a 'very hard') mode. As it stands, Chrono Trigger is just below Super Mario RPG in the "My first RPG" list. I also wouldn't object to a couple more sidequests and a 1999 über-dungeon. And some quirky equipment wouldn't hurt anything.

I would add that the combat/leveling system needs some tweaking, after all the new ideas that have come out in the last decade, but I don't know if that would destroy too much of the original game. The plot could also use with some updating, but again, that could (and knowing game developers, probably would) turn out disastrously.

Or they could just do a direct port, and then I'll have no reason to purchase a game I already own and have beaten.

I disagree.. FF3 is actually a great Famicom game. It would have blown the market away at the time, if it was brought out of Japan on to NES.
I do think they made some critical errors in it's remake though.

Chrono Trigger doesn't appear to be an attempt at 3D (thank God!), it appears more in line with the Final Fantasy Advance releases. The original SNES title, likely including the PS1 anime cutscenes, minor mechanical changes for touch screen support and a few non-canon additions such as a new dungeon.

Addition of a voice cast would be interesting but Crono doesn't speak so it may or may not work so well.

Many reasons, actually. Lack of access to the games. Lack of funds. Lack of time. Mostly just lack of desire. Everyone says it's an "excellent game," but if I'm going to play something based on a recommendation, I need a lot more than some non-qualitative "excellent." Now, I've played a lot of Final Fantasy games and I haven't finished a single one of them because they're too damn boring. If Chrono Whatever is the same, then I don't want to play it. If it's different, I'll think about it. But apparently I'll never know because people don't want to talk about it, they just want to endlessly parrot its "value".

Many reasons, actually. Lack of access to the games. Lack of funds. Lack of time. Mostly just lack of desire. Everyone says it's an "excellent game," but if I'm going to play something based on a recommendation, I need a lot more than some non-qualitative "excellent." Now, I've played a lot of Final Fantasy games and I haven't finished a single one of them because they're too damn boring. If Chrono Whatever is the same, then I don't want to play it. If it's different, I'll think about it. But apparently I'll never know because people don't want to talk about it, they just want to endlessly parrot its "value".

Seems to me you're simply not an RPG fan and you expect those of us who are to persuade you to be. I have no interest in selling you a game I didnt make. If you want to talk to a salesman, phone Square-Enix USA.

My question to you is, why do you resent those of us who enjoy a game you're uninformed about?

Many reasons, actually. Lack of access to the games. Lack of funds. Lack of time. Mostly just lack of desire. Everyone says it's an "excellent game," but if I'm going to play something based on a recommendation, I need a lot more than some non-qualitative "excellent." Now, I've played a lot of Final Fantasy games and I haven't finished a single one of them because they're too damn boring. If Chrono Whatever is the same, then I don't want to play it. If it's different, I'll think about it. But apparently I'll never know because people don't want to talk about it, they just want to endlessly parrot its "value".

Seems to me you're simply not an RPG fan and you expect those of us who are to persuade you to be. I have no interest in selling you a game I didnt make. If you want to talk to a salesman, phone Square-Enix USA.

My question to you is, why do you resent those of us who enjoy a game you're uninformed about?

But that's not the case. See, I really love the stories of JRPGs. The length and depth of story are usually sorely lacking in most WRPGS. But, usually, the game-play mechanics just become painful after a while. There's just too much menu-wrangling to enjoy the story. I really enjoyed the Golden Sun games on the GBA. There was some menu use with the Djins, but I didn't feel compelled to spend half of my time messing with it. It was all about the story.

Chrono Trigger is largely based on the ATB system in Final Fantasy 6. It is a menu based battle system but not turn based.

Unlike the FF series (or at least at that time), the battle system is dynamic and not random. Both players and monsters appear in real-time on the map and engage when approached. The party then battles the monsters where they stand. Every character is represented on screen both in and out of battle.

Every character learns individual skills based on their characteristic strengths and abilities. Those individual skills also combine into double and triple team attacks based on the skills of your other party members. The basic Final Fantasy balance of magic/melee is present in Chrono Trigger, although magic actually doesnt appear till a certain point within the game.

The story is not straight forward, but fairly obvious given the theme. The hero stumbles upon a gateway through time and finds himself wrapped up in a plot spanning over 65 million years. He (and his cohorts) must change the past to prevent a terrible future. Interesting aspects of the game include the fact that the past can change the future, but the future cant change the past. Its not a leap in logic, but it was impressive for SNES programming.

The characters are standard Akira Toriyama.. though they came to North America before Dragonball hit over here, so no one noticed till much later.

Keith K wrote:Unlike the FF series (or at least at that time), the battle system is dynamic and not random. Both players and monsters appear in real-time on the map and engage when approached. The party then battles the monsters where they stand. Every character is represented on screen both in and out of battle