Use Chests, Beds, Furnaces and even Bookshelves to activate redstone devices!

When enabled this plugin will check to see if there is an update available and let you know if one is. Don't be frightened! You can actually disable it in the same plugins/<thisplugin>/config.yml file that every single other plugin that has this functionality uses to disable it.

Circuit Types:

quantum - receiver matches sender

on - receiver is turned on when the sender receives power

off - receiver is turned off when the sender receives power

toggle - receiver is toggled when the sender receives power

random - receiver is set to a random status when the sender receives power

reverse- receiver is set to the opposite of the sources power

Special Senders

Chests - ON sent when the chest is opened, OFF when it is closed

Beds - ON sent when the bed is entered, OFF when the person leaves the bed

Furnaces - ON sent when the furnace becomes lit, OFF when it is unlit

Bookshelves - ON sent when clicked (can be used with toggle to turn things on/off)

It probably is best to have a custom plugin made if you have a project that massive; playing around with individual circuits would prove too fragile for a system like that - I'd recommend using something stateless with signs or redstone, the way the original quantum circuits worked.

If you do make any improvements to the plugin feel free to submit a pull request so others can also benefit from your work.

i have more then 7000 lights in the city atm, thats not going to work for what im doing. the project is massive. realistic. & something the community has NEVER seen or ATTEMPTED & will most likely set the standard for Jail/Rpg/PvP servers

seeing as theres a source il prob end up modifying the code myself

"I hate doors, I hate all the wooden doors."
"I just want to break them all, but I can't"
"Can't break all wood doors."

I wish this would be more versatile and support hoppers, droppers, repeaters, buttons, pressure plates, redstone torches, redstone blocks and ideally even redstone wires -
either of them as sender or receiver. Basically, it would make sense if anything that can be powered or act as a power source could be connected with each other.

/qc done - This should always cancel the creation process no matter whether I've chosen a sender-receiver pair or not. I shouldn't have to reload (or relog) for that.
Never mind this, I just realised that "/qc cancel" was what I should have used instead.

The creation process bugs a lot for me. Even after a full /reload, a fresh "/qc quantum" followed by clicking/using a lever doesn't do anything, mabe because I have previously started a creation process with a lever without ever finishing it (?), though I couldn't find anything in the plugin's config files.
(running Spigot 1.8 w/ QC 2.5.6)