Overview

Ghostnova's Mods

Table of Contents

PLEASE NOTE:

I no longer have the time to support these assets. I cannot make adjustments or requests on any of these assets. If something is clearly missing let me know and I'll try and fix the file if possible. There are tons of tutorials on how to use the assets do not ask here.

Hey GhostNova, there is a serious issue with the Hybrid Flayer where projectiles and beams that hit it appear at its feet, and do not move with the model as it walks. The Proteus model also has this same issue.

Also, anything that hits the Hybrid Sentinel goes straight to the center of the model.

In addition, on all the Warcraft-based models, the attachment points face to the left, which means any model or effect that is attached to one of them (like the neural parasite) also appears facing to the left. The Hybrid Flayer has a more extreme version of this, where attached effects actually appear sideways, projecting out of side of the model, so that their bottom is pointing in the direction left of the Flayer's model. Another issue with the Warcraft-based models is that all the shield volumes are broken.

I tried editing the models myself in Blender, but the models either crashed the program or just ended up getting broken even worse on import.

If there is any chance that you could fix these serious issues, please let me know. They are literal masterpieces, and I'd hate to see them remain marred by these flaws.

A minor issue: the hybrid annihilator is missing the visual effect the archon has that makes the model seem to ripple. In fact, both your SC1 archons have the same problem. Just thought I'd point it out.

(PS: In the images for your hybrid race mod file, a unit is shown that looks like a hybrid zealot. However, this model does not appear to be included. Is there a chance you could release it later?)

I would like to report a bug with one of your models, GhostNova. When zealots in SC2 charge, they leave a blue trail behind them. Your zealot hero appears to be missing this trail.

Apart from that, spectacular job on the model.

PS: Also, the portrait camera for your ghost mercenary appears to have broken, making the portrait appear so large in-game that the whole top half of the head is obscured by the frame.

PPS: The weapon attach point on the female specter is too far forward, which means that whenever the female specter fires her gun, the gunfire appears in the air just in front of the gun's barrel.

PPPS: One of the back feet on your hybrid town hall disconnects from the leg when it walks. There also appears to be a similar issue in some of the ravager's animations (Stand Work and Stand Work End) where the forearms will disconnect from the upper arms.

GhostNova, the female specter model actually requires your custom Nova's textures in addition to the texture provided with it. You don't suppose you could include them in the folder, or at least tell people to download them too?

EDIT: Your equalizer model also appears to require some of the textures from your custom reaver.