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Month: July 2008

It’s almost here, QuakeCon is in 11 days, 23 hours, and such and such minutes! 0v3rk1ll and I are flying out to Dallas, Texas for it this year. We are registered for the BYOC (Bring Your Own Computer) LAN party. We hope to compete in many of the tournaments and to get lots of free stuff from the sponsor booths. I will be bringing my camera and taking pictures, so you can expect to receive a report on our experience there.

Quake Live is what has been made of Quake Zero, id Software’s project to make a Quake III based game that is free through in-game advertisements and can be played from within the user’s browser using an application plugin. It was discussed in John Carmack‘s QuakeCon 2007 keynote speech.

Late Thursday night I received an e-mail to confirm my acceptance into the Quake Live beta. I had to reboot to Windows since it is only a beta and their website currently weeds out anyone who isn’t running Windows since the beta release is for Windows. I’m under a non-disclosure agreement, so let me just tell you that I like the weapon set and I couldn’t ask for a better set of maps for competitive Quake III playing. If you want to have a good look at it, check out the E3 Quake Live trailer.

Everyone who is registered for QuakeCon has received or will be receiving a Quake Live beta invite according to the QuakeCon News, I think this is a great idea and I can’t wait to play it there. It’s on the Quake III engine so it does look dated, but the point isn’t to make a new game out of it, the point is to make the game free through in-game advertisements. Quake III has been my favourite game engine for a while now, so I’m not complaining about it looking dated, as long as it plays well.

So far there haven’t been any promises for Linux gamers, but from John Carmack’s 2007 keynote and various interviews it has been made clear that id Software wants to make Quake Live available for Mac and Windows.

I still have many unanswered questions about Quake Live, hopefully they’ll be answered at QuakeCon.