Enchantment (9)

Description

Alright guys! This deck has been not only an amazing brew to pilot and a flavorful conversation piece, but also what I believe to be a major milestone in red and mono colored strategies in EDH! Goblins are an archetype that's received an incredible amount of support since Magic's inception and this deck is proof of that. This deck by a long shot is an all star in 1v1 match ups, and certainly holds its own in multi-player games and has pulled out some insane wins! Currently my record is 24 wins and 3 losses at the time of this update. Let's get right to the meat of what's happening with the deck.

The main strategy is to obviously create an appalling number of goblins and swing for more than lethal. Pretty easy concept and there's some excellent little guys to get us there. Your ideal method is to get a recruiter on board turn 2, but I've gone many games either not getting him at all, or hitting him late and still getting the win. Cards like matron and moggcatcher help! So once you get recruiter you need to top load your ringleader, Warchief, Chirurgeon, and whatever 2 other goblins suit your needs for your game. I like getting goblin wizard because with Warchief you can haste him out on curve and tap to drop another dude. Chirurgeon gives your important guys protection with regeneration and wizard has a built in protection ability. These are invaluable resources because if you have a great start by now everyone should be gunning for you. Your obvious choice is to get krenko online and start making more dudes until your opponents' heads spin. It's pretty great. If you don't get to the recruiter don't worry, there's enough card draw between the cycling cards, wheel of fortune, sensei's top, and gamble (which although hesitant at first, is a very fun card!) There's nothing like a turn 3 blood moon to get your friends to hate your guts! Anyways if you don't hit your right goblins it's okay, there's enough other cards that support each other so strongly, my own ability to weasel out a win with just some tokens and less than ideal hands has been pretty impressive.

The deck is fine tuned and I love it! Extremely versatile, hilariously entertaining to play, and the synergy is absolutely unreal! You'd be very impressed to give this deck a shot, and together we can Make Red Great Again!

March 9, 2017
7:03 p.m.

I appreciate the input and am considering everything. I like relentless assault, I actually ran aggravated assault before replacing it with something else. Great cards, but mid game I'm needing to sink that kind of mana elsewhere, but I do like that relentless assault is cheaper in cmc. This deck has been an absolute blast, and as it stands as of now I'm sitting at 24 wins, 3 losses. This deck has been wicked fun to play and is cleaning house against a whole slew of decks I've played against. Thanks for the upvote and the input.

March 10, 2017
11:48 p.m.

Awesome deck! I feel like mono red EDH decks don't get the recognition they deserve(my first EDH deck was a Feldon of the Third Path deck and I love it, it's surprising to the opponents and can be bad for them if they underestimate you...which I believe would hold true with this deck based on your W/L record. One card I would recommend to help get in damage and help protect your goblins(at least a little bit) would be Rage Reflection. I used this card in a Goblin Modern deck I used to run and it worked wonders, and since the higher CMC is quite as taxing in EDH, I think it could do some good..although I honestly don't know what I would pull for it.

Well done! +1

March 12, 2017
2:04 p.m.

Greatly appreciate the input! I like rage reflection, the only thing is early game I'm trying to sink the mana into getting out more key goblins, by mid to late game I'm triggering abilities or dropping more dudes. I feel like early to mid game if it was in my hand I'd be working around it until I could find a lapse late game where I don't have anything to devote the mana to before playing it. The deck is running so well right now that I don't know what to cut. Again though I appreciate the feedback and the upvote!

March 12, 2017
3:23 p.m.

Yeah, I was kind of along the same lines when it came to mind. I looked over the deck list and couldn't find anything that would be worth taking out, but if you ever get to the point where you have a card you wanna drop, I believe it would be worth keeping in mind.

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.