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I just wanted to let everyone interested in this thread/blog that the school is NOT a proper game, and that the focus is: Learning how to navigate the interface, learning how to create a character, learning some of the chat commands, learning some of the basic game functions and mechanics, and having fun while meeting new people with similar interests. I still want to emphasize Role-play, cooperation, and, fun! I think it makes the game fun and sometimes completely awkward. Also, remember it is
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Uneasy lies the head that wears a crown"
Shakespeare's play Henry IV, Part 2

How do you feel about players who's character's background is the noble? It can be fun. Are the characters role played as entitled fools who must come to term with the reality of having to exist among the common people. It can be a great hook to center the character on. And I usually don't have a problem with this. I mean ... old school ... that was part of the game. A fighter reached a certain
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I am currently contemplating running a Savage Worlds game set on the island of Hârn where that island and setting are basically transplanted to the planet of Krynn. The rest of Krynn has fallen to the Evil forces and now the DragonLance events are finally encroaching on that remote and small part of the world. Tentatively, I am planning to set up all Hârn 'Occupations' as Archetypes however, at this point, since neither Savage Worlds or HârnMaster use Classes, there should not be a need to create
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So here is a page that I brought up from the old book "Chainmail" This is one of the Granddaddies of D&D. Published in 1971, it was created by Gary Gygax and Jeff Perren and was an early miniature game that contained a fantasy section. One of my favorite parts was the page on jousting. I use to use this in my campaigns that two of my players use to play in. I think how I will run this in Fantasy Grounds is call for the players to input their two choices of their aiming point and defensive
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