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I'm just going to straight up jack Cascade warriors post and edit it to my needs;

New Move: Inner Barrage

Type: ??? / Power: 25 / Accuracy: 90% / PP: 10 / Target: Single Adjacent Pokemon / Category: special / Priority: 0
"The user barrages it's enemy with its own typing that hits two to five times in a row."

-So it hits 2-5 times but the Type that it uses is the users type. When the user is dual typed the type of barrage can change during the 2-5 hit succession.

lol. that sounds like a good move. it could bring up interesting options.

New Ability: Cold-Blooded

this pokemon regains 1/16 of its health while under the sunny weather condition.

It could be more like dry skin, and make it get healed by fire attacks at the cost of the loss of health from ice attacks. But the side effect in hail could be OP if it's more damage, so it'd have to be something else, like decreased speed.

Effect: the user bonds with another pokemon on your team, fusing them for five turns. In this fused state, the bonder's stats are all divided by two and added to the stats of the host. The bonder would replace the host's item temporarily for balance. This could work one of two ways:

One: the pokemon would faint and the host would become the next pokemon sent in

Two: the pokemon would have to be adjacent and the bonder would be absorbed into the host, making it the only pokemon out in doubles or one of two pokemon out in triples.

It could be more like dry skin, and make it get healed by fire attacks at the cost of the loss of health from ice attacks. But the side effect in hail could be OP if it's more damage, so it'd have to be something else, like decreased speed.

that was my original idea, i just wasn't sure how i'd balence it (aka which condition has negative output on it and what it inflicts)

new version:

Cold-Blooded:

This pokemon restores 1/8 of its hit points when in sun, but takes double damage from ice type attacks and's speed is lowered by 1/2 when in hail.

yeah. i wanted it to be an actual badass quadrupedal croc, not this bipedal dicknose ********. and not sure how well cc would fit flavorfully, same with bulk up. it's literally just a monster-sized croc. it can't dance, it can't do steroids, it can hit you with its tail or bite you

-So it hits 2-5 times but the Type that it uses is random. So the first hit could be Dark-Type while second hit could be Rock-Type etc.

Distribution: Arceus, Genesect, Kecleon

New ability

Mooch
"Type is treated as the foes Type"

-So if say a Pikachu is sent out on a Skarmory it's Type is now a Steel/Flying Type until it switches out again. If the Pokemon with Mooch is already out and your opponent sends out another Pokemon the Pokemon with Mooch does not take the Type of the incoming Pokemon. Basically it works the same way Intimidate works, only on the turn it is sent out. In a Double and Triple battle the Type it takes of the opponents Pokemon is random if there are more than 1 Pokemon of different Types on you opponents side.

Distribution: Mostly Dark Types

Multi Blast - This move would seem pretty unreliable and thus not really competitively viable, but at least it seems like a pretty good and creative gimmick move.

Mooch - If the Pokémon with Mooch is sent out in a Double or Triple Battle, which foe has its types taken on by the Pokémon with Mooch?

Originally Posted by Dragonicwari

I'm just going to straight up jack Cascade warriors post and edit it to my needs;

New Move: Inner Barrage

Type: ??? / Power: 25 / Accuracy: 90% / PP: 10 / Target: Single Adjacent Pokemon / Category: special / Priority: 0
"The user barrages it's enemy with its own typing that hits two to five times in a row."

-So it hits 2-5 times but the Type that it uses is the users type. When the user is dual typed the type of barrage can change during the 2-5 hit succession.

Seems neat, although for elegance's sake, I'd make it Normal-type (the go-to "inconsistency" type).

Originally Posted by TurboMechaElgyem

Power bond
Type: psychic
Status

Effect: the user bonds with another pokemon on your team, fusing them for five turns. In this fused state, the bonder's stats are all divided by two and added to the stats of the host. The bonder would replace the host's item temporarily for balance. This could work one of two ways:

One: the pokemon would faint and the host would become the next pokemon sent in

Two: the pokemon would have to be adjacent and the bonder would be absorbed into the host, making it the only pokemon out in doubles or one of two pokemon out in triples.

Two main problems:
1) The move seems really complicated, and it's generally not worth sacrificing a Pokémon for an essential x1.5 boost.
2) The move doesn't work. Between turns, the game would check that there is only one Pokémon out (host + bonder) and force the player with one Pokémon out to send another Pokémon out. After five turns, what would the game do to defuse the two Pokémon if there's already a second Pokémon hogging up the ally spot?

One fix for #2 would be to make it so that the user faints like Healing Wish, and passes on its stat boosts onto the recipient.

-I think it's pretty self explanatory, the foe would take damage equal to the halve lost by the Pokemon. So if half the users HP is 200 they will take damage from a 200 power move. This move would be very good on Blissey.

Distribution: Mostly Psychic and Fighting Types, Blissey

New Move:Fate

Type: / Power: -- / Accuracy: --% / PP: 5 / Target: Single Adjacent Pokemon / Category: / Priority: 0
"The user guesses a random move of the foe, if correct this move prevents the target from using the move. If incorrect the user is prevented from using one of their moves."

-So kinda a gimmicky move but it defiantly works in competitive play. A few things to note is that the disabled move will remain disabled until the target switches out, this applies to both sides whether you get it wrong or not. Also, the move of the user that it disables when guessed incorrectly is random and this move can be disabled by its own effect.

-I think it's pretty self explanatory, the foe would take damage equal to the halve lost by the Pokemon. So if half the users HP is 200 they will take damage from a 200 power move. This move would be very good on Blissey.

Distribution: Mostly Psychic and Fighting Types, Blissey

Seems alright at first glance. I don't see why Blissey would get it though...

I stated that the foe's type it takes would be random in a Double and Triple battle.

Glad to see your back Wishing star. Not gonna lie I like your insight the most on my creations.

Heh, I'm not really fully "back", so to speak. I'm just posting here out of all places because it's easy to manage (unlike the many threads in GPD, Misc, and the BW2 subforum).
Thanks for the compliment, too. (:

-I think it's pretty self explanatory, the foe would take damage equal to the halve lost by the Pokemon. So if half the users HP is 200 they will take damage from a 200 power move. This move would be very good on Blissey.

Distribution: Mostly Psychic and Fighting Types, Blissey

New Move:Survey

Type: / Power: -- / Accuracy: --% / PP: 20 / Target: Single Adjacent Pokemon / Category: / Priority: 0
"The user guesses a random move of the foe, if correct this move prevents the target from using the move. If incorrect the user is prevented from using one of their moves."

-So kinda a gimmicky move but it defiantly works in competitive play. A few things to note is that the disabled move will remain disabled until the target switches out, this applies to both sides whether you get it wrong or not. Also, the move of the user that it disables when guessed incorrectly is random and this move can be disabled by its own effect.

Distribution: Mostly Psychic and Normal-Types.

Nirvana -
If the intention is for Nirvana to deal damage with a move with base power X (where X is the HP lost through the halving effect), then the in-game description is incorrect. From what it says, it seems as though Nirvana would deal X damage, which is totally different.
Also, would the user's current HP be halved even if it were against a Dark-type Pokémon?

Survey - While the idea and gimmick of the move are cool and all, unfortunately, moves that ask for anybody to input something as a requirement don't work. (Healing Wish, Baton Pass, Lunar Dance, and Final Gambit involve user input due to the consequence of the move, not as a requirement, and so do not count.)

Heh, I'm not really fully "back", so to speak. I'm just posting here out of all places because it's easy to manage (unlike the many threads in GPD, Misc, and the BW2 subforum).
Thanks for the compliment, too. (:

No problem. Hope it's nothing serious though(the reason you are not back)

Nirvana -
If the intention is for Nirvana to deal damage with a move with base power X (where X is the HP lost through the halving effect), then the in-game description is incorrect. From what it says, it seems as though Nirvana would deal X damage, which is totally different.
Also, would the user's current HP be halved even if it were against a Dark-type Pokémon?

So I guess I should change the Flavor text then. But wait this effect works similar to Seismic Toss and Nightshade in which it does fixed damage so that's what I meant by a 200 power move, if that is what's confusing you. Also no it will not halve the HP if used on a Dark-Type.

Survey - While the idea and gimmick of the move are cool and all, unfortunately, moves that ask for anybody to input something as a requirement don't work. (Healing Wish, Baton Pass, Lunar Dance, and Final Gambit involve user input due to the consequence of the move, not as a requirement, and so do not count.)

I figured since they have those Mystery gift boxes with a bunch of words/Pokemon to choose from they could have that pop up when Fate is used. I changed the name to fate btw cause I feel it fit better.

No problem. Hope it's nothing serious though(the reason you are not back)

So I guess I should change the Flavor text then. But wait this effect works similar to Seismic Toss and Nightshade in which it does fixed damage so that's what I meant by a 200 power move, if that is what's confusing you. Also no it will not halve the HP if used on a Dark-Type.

Yeah, it's just stuff that I'm currently really busy with, like homework, studying, and upcoming school events.

Anyway, the way that the two descriptions of the move contradicted each other confused me. Knowing that it's a set-damage move ensures that the power of the move can be properly evaluated.

I figured since they have those Mystery gift boxes with a bunch of words/Pokemon to choose from they could have that pop up when Fate is used. I changed the name to fate btw cause I feel it fit better.

Yeah, but unfortunately, since knowing what move the user input for Fate is required for the move to carry out from start to finish, it doesn't work. In other words, there's no event that requires the user's input as consequence.
The reason why moves like Baton Pass, Explosion, and Lunar Dance work is because Baton Pass's user input consequence is the user being returned, whereas Explosion and Lunar Dance's user input consequences are the user fainting.

Yeah, it's just stuff that I'm currently really busy with, like homework, studying, and upcoming school events.

Tell me about it, I'm busy with school too but I always try to balance Games, internet and school work. I should be sleeping right now but I am under my covers on my laptop on the internet. while playing my Emerald Nuzlocke no less :P

Yeah, but unfortunately, since knowing what move the user input for Fate is required for the move to carry out from start to finish, it doesn't work. In other words, there's no event that requires the user's input as consequence.
The reason why moves like Baton Pass, Explosion, and Lunar Dance work is because Baton Pass's user input consequence is the user being returned, whereas Explosion and Lunar Dance's user input consequences are the user fainting.

Wait I'm confused. Wouldn't the even be putting in the name of the guessed move after it was used?

Wait I'm confused. Wouldn't the even be putting in the name of the guessed move after it was used?

No. Fate, as it is currently, requires the user to input a move before it can do the rest of the move. There is no event within the execution of the move whose consequence is the user inputting a move.

No. Fate, as it is currently, requires the user to input a move before it can do the rest of the move. There is no event within the execution of the move whose consequence is the user inputting a move.

oh I think I get it. so you're saying because you would have to input a move first and then the effect happens after it cannot work?

oh I think I get it. so you're saying because you would have to input a move first and then the effect happens after it cannot work?

Yeah, that would be right. In other words, it would be impossible for the move to begin resolving if the user hypothetically left their game for a second to use the bathroom or something, whereas with Baton Pass, the user would at least be returned to its trainer before having the game stay at the user input screen.

Yeah, that would be right. In other words, it would be impossible for the move to begin resolving if the user hypothetically left their game for a second to use the bathroom or something, whereas with Baton Pass, the user would at least be returned to its trainer before having the game stay at the user input screen.