Serpent's Skull

Character Creation

We will be using the stardard point buy system for the character’s stats.

All player character’s will automatically have 10 points in each stat,. After that, the player has 25 points with which to spend on their six stats using the standard point costs from the core rulebook.

Hit Points

All characters of 1st level will have the maximum amount of hit points based on their class.

For each level above this, the player will roll the appropriate dice for the class. However, if they roll less than half of the maximum amount, then you should round the roll up to half. So for instance, if your hit die is a d10 – the minimum hit points you’d get is 5 even if you rolled a 1, 2, 3, or 4.

Class

Die Size

Min. HP per lvl

Barbarian

d12

6 hp

Bard

d8

4 hp

Cavalier

d10

5 hp

Cleric

d8

4 hp

Druid

d8

4 hp

Fighter

d10

5 hp

Magus

d8

4 hp

Monk

d8

4 hp

Oracle

d8

4 hp

Paladin

d10

5 hp

Ranger

d10

3 hp

Rogue

d8

4 hp

Sorcerer

d6

3 hp

Summoner

d8

4 hp

Witch

d6

3 hp

Wizard

d6

3 hp

Hero Points

We will be using Hero Points in this game (see Advanced Player’s Guide pages 322-325, Paizo’s reference website, or the d20PFSRD website). Please note that Hero Point feats, magic items, and spells will also be available.

If you do not want your character to use Hero Points (i.e. be an Antihero), then you can choose 1 bonus feat in which you qualify. Your character sheet needs to indicate whether you are using Hero Points or if you are considered an Antihero.

Once we begin play, this choice cannot be changed.

Character Traits

You will need to choose two traits, as per the standard character trait rules. Traits are listed in the Advanced Player’s Guide, the Adventure Path Player’s Guides, Paizo’s reference website, and the d20PFSRD website.

Any character traits that are not from the core material will need to be approved before play begins, so please check with me before using. Also, please try to choose traits that play into the overall theme that you want for your character.

One of these traits should come from the Serpent’s Skull Campaign Traits.

(*Note – some traits overlap with similar or identical bonuses to skills, saves, or other abilities. In these cases, you may select one or the other but not both.)

Character Background/History

Please put together a brief outline of your character’s background and history. You don’t have to go into deep detail, but more is better. You should include explanations for their motivations, what they hope to accomplish [example – possible class or prestige class(s) you want, etc.].

Starting Money & Possessions

Each character will begin play with the maximum amount of GP based on their class.

Class

Starting Wealth

Barbarian

180 gp

Bard

180 gp

Cavalier

300 gp

Cleric

240 gp

Druid

120 gp

Fighter

300 gp

Magus

240 gp

Monk

60 gp

Oracle

180 gp

Paladin

300 gp

Ranger

300 gp

Rogue

240 gp

Sorcerer

120 gp

Summoner

120 gp

Witch

120 gp

Wizard

120 gp

Other than this, you will start with one set of clothing (10 gp or less) befitting your character’s station (common, explorer, religious, scholar, etc). I have included a bundle kit of adventuring gear that will be available for purchase before the start of play.

Starting Adventurer’s Kit (25 GP)

Here is the standard adventurer’s kit at a special bundle price of 25gp (saves 6gp over individual items) and it weighs 31.5lbs (weight includes a full water skin, however, the weight for small races will be a bit lower).