Since I started late in the season I can say I'm happy to see Tier 2 available to everyone, simply those who love to push rating will get it faster as a reward rather than higher rating requirements. As is I hit ~1600 in 2s or 1750+ in 3s and you get a t2 team every other game or so due to RBGs. So I guess what I'm saying is I'm looking foward to a level playing field, albeit the grind at the beginning of the season to get a higher cap is still going to be painful without this season's t2.

Everyones damage will be too high. It already is and with 2 more patches it is gonna be nuts.
Also, Ppl are already nearly 70% resil. How close to (lol) 100% resil are we going to get by the end of the expansion?
Who plans the gear scaling?

How close to (lol) 100% resil are we going to get by the end of the expansion?

From what I've heard Resil is starting to DR harder on the PTR right now, somewhere around 8 or 9k+ it gets noticable.

But yeah I agree burst is still way too high, and the PvE "tuning numbers" are simply going to make it worse. When I saw the buff to Frost DK damage for example, my face hit my desk faster than it has in a while.

From what I've heard Resil is starting to DR harder on the PTR right now, somewhere around 8 or 9k+ it gets noticable.

But yeah I agree burst is still way too high, and the PvE "tuning numbers" are simply going to make it worse. When I saw the buff to Frost DK damage for example, my face hit my desk faster than it has in a while.

Which is a problem, because even the resilience numbers we do now end up with people actually doing more damage to each other than two PvE geared would because of PvP power. The damage is insanely high and will be even worse coming patch and their response is to nerf resilience, maybe they should nerf healing aswell so we can finally go back to the good old days of one shotting from classic!

But healing scales 3 to 1 in contrast to damage to begin with. Going from there, as the seasons go on you get more bang for your buck.

Coupled with effective health increasing but RAW health not going very high you'll get closer and closer to a deficit where you can tank much more damage yet top yourself off that much easier... sounds familiar?

Resilience DR, PvP Power only gives 50% bonus to healers and then there's 30% battle fatigue. So they scale worse and people won't get as high resilience as they otherwise would have. In which way does healing scale "3 to 1" in this scenario? Healers get more secondary and primary stats with better gear, but so does DPS. They also gain full use of PvP Power, while resilience DR will go a long way towards stopping the otherwise inevitable climb towards insane EHP values which would, I agree, have made healers incredibly good since the higher the resilience goes, the more 1 point of healing realistically heals for.

I hear a lot of people talking about resilience DRing on the PTR. Do they have any idea what they're talking about, or is it just people not understanding how mitigation works/scales? Also regarding op healers--isn't the PTR battle fatigue currently nonfunctional? Of course they'll come across as op.

I hear a lot of people talking about resilience DRing on the PTR. Do they have any idea what they're talking about, or is it just people not understanding how mitigation works/scales? Also regarding op healers--isn't the PTR battle fatigue currently nonfunctional? Of course they'll come across as op.

It is known and someone published new charts of how it seems to work now, basically they changed the curve from how it was before to scale far worse with hardly any gain after 70%.