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The quakelive Fastcaps Thread

Who can capture fastest? There are 2 sections: weapons and non-weapons.

General Rules:

-this is the vQL-physics thread. If u are looking for PQL: here u go
-normal ranked server config (no rampjump, no changed gravity etc.)
-no runes, no powerups, no pickuble items with impact on your run allowed
(example: quad on strafe = ok, quad on weapons = not ok)
-straferuns: hold always gauntlet or mg in your hand
-start the recording at 0 or ≤320 UPS
-no hacks and cheats (exept god/give all for weapon runs, ONLY for weapon runs!)
-u are allowed to use a portal from own base to enemy base to safe time look here
-jumppads and teleporters allowed
-u play alone on a practise match, or a server but make sure no other players effect your run
-u can do your times on a vQL Race server
-demo is needed! other is optional
-pls name your demo! Best format is: Yournick_map_Strafe/Weapons_Time
-for weapons: no proxy mines allowed, no grappling hook, u may only use weapons u find on the map
-fastest time of each map will be updated. only first place for each strafe/wepons, no second or third
-u may use(but dont need to) the bind from old Fastcaps thread:bind F8 "stoprecord; g_speed 1; g_gravity 1; g_knockback 1; record; wait; g_speed 320; g_gravity 800; g_knockback 1000; print ^7Demo Started"

Its a demo. And dudes, post your fastest times with a demo. This thread is meant that U post, i dont do all these maps. Start a practise game, record a demo and write a comment here with the demo attached.

Below i post another example. But i know u can do faster! So dont be shy and post

I hold all CTF4 world records, I can't find the demo for my assisted capture time where my friends and I used quad shotgun + rail, but here are my weapon/non-weapon run demos: http://www.box.net/shared/oi1gmi4sbq + http://www.box.net/shared/h19l4nc4jz
I think the weapon run has since been beaten (not sure though), I am looking to improve on it with another much harder route. In fact, I'm pretty sure that with the new stepheight it is impossible to re-produce using this route. The non-weapon run was done with the new stepheight though (not that it actually makes any difference in that one), again I could improve this as my initial CJ was poor, but it beats the previous time of 5.001.http://www.youtube.com/watch?v=Kml3vimbouQhttp://www.youtube.com/watch?v=hj1NfQQxLKs
I knew a fastcap thread would arise some time or another, looks like I may start working on these to make sure I keep my crown!

I don't think there's any reliable way of determining whether cheats are being used or not. Is there some neat tool I'm not aware of?

In the old fastcap thread people were required to use this bind: bind F8 "stoprecord; g_speed 1; g_gravity 1; g_knockback 1; record; wait; g_speed 320; g_gravity 800; g_knockback 1000; print ^7Demo Started" ever since then I have used it for all my demos. I think what it's supposed to do is print the values of those three commands into the console - BUT it's no longer needed as you can use Quake Live Demo Tools to check the values now, and it's a pretty reliable way to see whether or not someone is cheating. Of course if someone is using /devmap it will display 'cheats enabled' on the demo startup screen too. Since pro servers can be spawned now I have recorded all of my demos online, this is a perfect way to tell if someone is cheating lol, and I recommend people who have pro record their demos online too.

Nice! This is what im looking for CTF4 with weapons can be done faster with actual physics(there was a thread that showed the "Torpedo" jump) but no demo - didnt happend.

Note to others: its no problem if the run isīnt absolute perfect, best time will always count if no one can make it better... So feel free to post

That was the torpedo jump btw, a particularly fast one too, I did 8 successful ones and that was best by 0.019 lol. People who claim it can be done much faster with that jump are wrong, this was better than my first torpedo cap by 200ms, it wasn't just luck that made it faster. The old record was 3.870 by sraka, who used the harder route I mentioned, so I only beat him by 0.007 lol - there is much more room for improvement in his route though, if I get it right I reckon it could be 3.5s or so. With the new stepheight it's MUCH harder to land right on the flag, but much easier to actually perform (I've done it 5 times in a row on the new physics, just not landing on the flag).