Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn~ during your opponent's turn: You can Tribute 1 monster~ then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Dance Princess of the Nekroz SECE-EN028 Rare from 1st Ed. Secrets of Eternity

Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn~ when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon~ and if you do~ destroy that monster(s).

When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.

During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned~ during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.

Gem-Knight Lapis + 1 "Gem-Knight" monster<br />Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do~ inflict 500 damage to your opponent for each Special Summoned monster on the field.

If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions~ but change their ATK to 0~ also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.

During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects~ except the "Infernoid" monster you control with the highest Level (either~ if tied).

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa~ Malebranche of the Burning Abyss" per turn~ and only once that turn.<br />? If you control no Spell/Trap Cards: You can Special Summon this card from your hand.<br />? If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic~ Malebranche of the Burning Abyss" per turn~ and only once that turn.<br />? If you control no Spell/Trap Cards: You can Special Summon this card from your hand.<br />? If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand~ but its effects are negated.

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna~ Malebranche of the Burning Abyss" per turn~ and only once that turn.<br />? If you control no Spell/Trap Cards: You can Special Summon this card from your hand.<br />? If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK~ and if it does~ your attacking monster gains 800 ATK.

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn~ when your opponent Special Summons a monster(s): You can change their battle positions~ and if you do~ negate their effects.

If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other~ up to the number of cards shuffled into your Main Deck~ but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck~ up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.

If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon~ except for the Xyz Summon of a Warrior-Type monster.

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