C# / Xbox Live Indie Games

Pizong
2012
C# | XNADeveloped this Xbox Live Indie Game, which is a prettier version of Pong with some added features and a rocking soundtrack.

• Written in C#, using Microsoft’s XNA platform
• Incorporated the Mercury Particle Engine for all trail and particle effects
• Also handled art duties, from the backgrounds and textures to the cover art
• Next goal is to rewrite the app for cross platform gaming using MonoGame for Win8, iOS, and Android compatibility

Role included: Providing technical feedback on the content, verifying that all information regarding the tool kit is correct, keeping up to date with changes made to the engine, and providing additional examples and supporting details.

A vehicular shooter similar to Twisted Metal, taking place in the near future within a post apocalyptic world. Currently planned for the PC, however an iOS port is in being considered at the moment as well.
Responsible for creating 3D models of environmental assets, as well as web development. Take a look at the site which contains videos, screens, bios on team members, but please note that it is currently under construction.

This serves as the prototype for my own game, which will follow shortly after. Currently have a working prototype, in which I implemented 3D models, material, and textures using a variety of 3D/2D art packages. I’m proficient with all aspects of design, including programming, scripting, modeling, texturing and gameplay concepts.

Speaking Arrangements

GDC Europe 2011

Panelist / Speaker –Indie’s Got PR Talent
A panel of veteran indie games journalists share their opinions, advice and expertise critiquing the PR efforts of indie developers in the format of popular game show Britain’s Got Talent.