The next in the line of tutorials was the start of NURBS (Non-Uniform Rational B-splines) modelling.

Again, this wasn't as difficult as first feared, and in not time, I had a nice little eggcup using the rotate tool and then able to tweak and edit it until it was just right. I also had a little play with the lighting and shading and added the 'phong' variable to give it a bit of shine.