I've been looking into the GL_ARB_multisample, WGL_ARB_multisample, and WGL_ARB_pixel_format extensions to implement full scene anti-aliasing. I'm releasing a demo I wrote together with full source in the hopes it might be of use to anyone looking into anti-aliasing using OpenGL.

For further details and download links visit www.dhpoware.com. (http://www.dhpoware.com)