Archive for March, 2011

I rarely talk about short lived timely issues such as this one but it was a bit too pervasive to pass up and the facility here has just been bitten by it. I’m talking about spontaneously disconnecting shaders. Background info (read these): The issue as described in a thread on the mailing list. A workaround [...]

Those of you who are long time readers of Softimage Blog (or XSIBlog way back when) might remember a 2006 article by Homam Bahnassi. In the article Homam describes a method to run code stored in annotations in the scene at arbitrary moments by selecting an object and manually invoking code execution. Recently we had [...]