Small aesthetic oddity: When using Avatar's Codex (or probably fighting anything with retaliate: fireball), the delay is too long between when you click and when the GFX / SFX plays for the retaliation attack. The reason being that if you are running a sorcerer and the enemy dies to your Mana Shield, the enemy's death along with even your level up fanfare can occur ... then the 'thunk' of the enemy attack plays out awkwardly afterwards.

Naga City Underground: EM spawned a plant in the place where the player gets ported after clearing a vawe of bossess, and another one right south of that, in the adjacent square which leads back to the arena. The hero then ported and occupied the same spot as a plan and the only place I was able to move was to the right which boxed me it. Might be my fault, deffinitelly unexpected and strange.

Not sure if bug or just really confusing inconsistency: Casting IMAWAL on an enemy with Curse Bearer will ... remove a layer of curse. This was in the Cursed Oasis and the enemy was slowed, haven't tested other cases yet.

OneMoreNameless wrote:Not sure if bug or just really confusing inconsistency: Casting IMAWAL on an enemy with Curse Bearer will ... remove a layer of curse. This was in the Cursed Oasis and the enemy was slowed, haven't tested other cases yet.

IMAWAL removes one layer of curse when you use it on any monster (maybe excluding no-exp enemies? not sure). I'm almost certain this is intentional.