Learn C#, a powerful modern language.
Develop a positive attitude to problem solving.
Gain an excellent general knowledge of game creation.
Learn how object oriented programming works in practice.
Transfer your knowledge to .NET, other languages, and more.
Requirements
Mac or PC capable of running Unity 3D.
A copy of Unity 4.6.3 for early content, free from Unity.
A copy of Unity 5 for later content, also free.
A copy of Blender, free from
Either some experience of coding, or the will to do self-study.

Requirement

Mac or PC capable of running Unity 3D.
A copy of Unity 4.6.3 for early content, free from Unity.
A copy of Unity 5 for later content, also free.
A copy of Blender, free from
Either some experience of coding, or the will to do self-study.

Description

The course is continually updated, a major improvement was made in Glitch Garden in March 2016, and over 30 new quiz questions were added in June 2016.

This is the online game development school that was a runaway success on Kickstarter. As a result there are English closed-captions throughout.

Learn how to create video games using Unity 3D, the free-to-use game development tool. We start super simple so you need no prior experience or Unity of coding! With our online tutorials, you’ll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students. Check out our reviews to see how people love this feature.

Unity 5: The first part of the course is taught in Unity 4. 6, as this is well established and stable. When you get to Bowlmaster we upgrade to Unity 5, and start using it’s great new features. You can use Unity 5 from the start if you wish, with only minor code differences.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Who is the target audience?

Competent and confident with using a computer.
Artists who want to learn to bring their assets into games.
Some programming experience helpful, but not required.
Complete beginners who are willing to work hard.
Developers who want to re-skill across to game development.