Splinter Cell: Chaos Theory
WORLDWIDE CHAOS - Complete PS2/GameCube Full Walkthrough
Authored by VampireHorde
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***********************
INTRODUCTION
***********************
Thanks for clicking the FAQ. Welcome back to the International Super
Spy Spectrum. I will explain how to achieve 100% Completion for all
Levels of SC:CT WITHOUT killing any enemy sentries for SOLO MODE.
I will present you with EVERY alternate route in every Level and
explain how to finish ALL the Objectives.
All tactics and strategies in this FAQ apply for the PlayStation
2/GameCube versions only!
Read my other SC: CT FAQ for info on the far more superior XBOX/PC
version.
Can you handle that, soldier? Then READ ON!
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************************
STEALTH CONTROLS
************************
The configuration is as follows:
-- NO WEAPON EQUIPPED --
SQUARE BUTTON: EQUIP WEAPON
TRIANGLE BUTTON: JUMP/SPLIT-JUMP
X BUTTON: INTERACT BUTTON
CIRCLE BUTTON: CROUCH/STAND
R2 BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)
L2 BUTTON: WHISTLE
L1 BUTTON: KNOCKOUT BLOW
R1 BUTTON: LETHAL BLOW
LEFT ANALOG STICK: MOVE SAM
RIGHT ANALOG STICK: ROTATE CAMERA
L3 BUTTON: BACK-TO-THE-WALL
R3 BUTTON: BINOCULARS/EEV (CLICK L3 BUTTON TO ZOOM)
START BUTTON: PAUSE SCREEN
SELECT BUTTON: OBJECTIVES SCREEN
D-PAD LEFT: NIGHT VISION
D-PAD RIGHT: THERMAL VISION
D-PAD UP: EMF VISION
-- WEAPON EQUIPPED --
L1 BUTTON (SC PISTOL): OCP
R1 BUTTON (SC PISTOL): PRIMARY FIRE
L1 BUTTON (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE)
R1 BUTTON (SC-20K): PRIMARY FIRE
R3 BUTTON (CLICK): SNIPER MODE
R2 BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is
equipped)
L3 BUTTON (CLICK): SWITCH FROM LEFT TO RIGHT CROSSHAIRS
**To use the Shotgun Attachment, choose ASSAULT MODE. You have to equip
the SC-20K and press the R2 Button to attach the Sniper Attachment.
Enter Sniper Mode and then press the Fire Button to shoot a Shotgun
blast. Yes, it is VERY awkward that it is done this way!
***********************
SCANNING VERSUS HACKING
***********************
From the very first Mission all the way to the last, you are presented
with the option to SCAN your Objectives or to HACK them.
In certain Missions, you are required to HACK specific computers. In
essence, it seems difficult to do up close (because of enemy sentries
or Cameras) but there is a second option available.
That option is the EEV inside the binoculars that Sam uses.
Click on the Right Analog Stick to enter Binocular Mode. Focus the
square reticle onto the Computer screen or RETINAL scanner and it will
start scanning through a wireless link.
From there you can hack the computer from a safe distance WITHOUT
having to physically use the PC itself. Remember, the choice is yours.
***********************
THE HACKING MINI-GAME
***********************
HACKING ON-SCREEN HUD:
On the left of the screen is a list of IP addresses (999:99:99:99 for
example). One of these numbers is the correct number.
On the lower right of the screen is the Hacking device that reveals the
code. When the number glows green for a second, THAT is the part of the
Keycode value. On the far right of the device is a PADLOCK icon. This
signifies the number of times you can lock the first set of numbers.
THE HACK VALUE:
999:99:99:99 is the example I will use. 999 (the first three numbers)
is the number that needs to be locked by pressing the Square Button
when the value glows green. The other three will randomly glow the real
value. You can then move the cursor to each value and press the button
to lock their value.
HOW TO HACK:
--When you start the mini-game, wait for the first three numbers to
glow. When it glows, PRESS THE SQUARE BUTTON IMMEDIATELY! This will
lock the value of the code and decrease the amount of IP Addresses in
the list to the left of the screen (which is a good thing).
But watch out! There is a timer bar on the device that decreases!
--Once the three numbers are locked, you have to watch the other three
values to glow up. Match the numbers with the IP Address on the left to
lock the value and successfully Hack your Computer, Retinal Scanner,
etc.
You can cancel the mini-game by pressing the Circle Button but this
will change the Hack value when you access it again. If you don't hack
the item before the timer goes red...
***********************
STEALTH TIPS
***********************
--You can now complete the Missions WITHOUT killing anyone.
--I never mention using the SC-20K that much in this walkthrough. Since
this is only for Stealth setting, the main point is NOT to use it too
much!
--If you see the opportunity to knock out your foe, DO IT! Use the L-
Trigger for less bloodshed.
--On high ledges, use the "Jump-and-hide" technique. Jump over a ledge
and shimmy on it past the enemy. When the enemy is out of range, climb
back up and continue your objective.
--Always explore your surroundings. There is always a certain alternate
path if you search closely enough.
--The OCP is your absolute best friend. Use it instead of wasting
bullets.
--Use the SAVE option at your own pace. I won't mention when to use it
but be cautious! If Sam is killed during the Mission, he will restart
at the last CHECKPOINT (which may be too far back).
--Use the SCAN and HACK option. Certain Computers or items can be
scanned from a far distance to complete the Objective.
************************
100% COMPLETION REQUIREMENTS
************************
This is what is required of you, Super Spy, to get 100% per Level.
ACCEPTABLE:
--No Kills allowed
--No use of Lethal Force
--Zero Detection
--Zero Alarms
--Zero times identified as an Intruder
--All Objectives Completed
--No bodies found
If any objective is missed or skipped, you will NOT get 100% even if
you completed the other requirements.
That's it for this section.
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++ THE WALKTHROUGH ++
-----------------------------------------------------------------------
++ MISSION 1: PERUVIAN LIGHTHOUSE ++
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**If you played the XBOX or PC Demo of this level, you'll see that the
PS2/GC version has been completely redone and stripped of MANY
alternate routes.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] RESCUE MORGENHOLT
[ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS
[ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
You won't accomplish this Objective in this Mission.
OPPORTUNITY OBJECTIVES:
[ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES
++++++++++++++++++++++++
Welcome to Peru!
++ AREA: THE BEACH ++
Work your way up the hill and into a small crevice. Continue through
until you reach a CRAWLSPACE. Go through and out.
Work your way up the steps until you see a bridge across the way.
From here you have three options to get to the other side:
#1 - Quickly cross the bridge and crouch next to the cave entrance. Two
soldiers will emerge out and start talking. Quietly enter from where
they came and head down the halls. Enter the doorway to a sort of
supply room.
#2 - To the left of the bridge is an alternate pathway that you can
take. Turn left and you can circle around the mountain up to the
opposite side of the bridge. Jump up and head through the halls that
the soldiers emerged from and into a doorway to a large room.
#3 - There's small water pool near the bridge. Use the WATER ATTACK if
you want.
Choose one to your liking.
--SUB-OBJECTIVE: SCAN CRATES (1 OF 5)
Go to the end of the room and PIERCE the generator to turn off all the
lights. Next to the generator is Crate to SCAN with the EEV. SCAN it
and then head upstairs. Crate #2 is next to the exit to the Torture
Room. SCAN it.
Open the door and make your way down to the darkened area at the
bottom.
-----------------------------------------------------------------------
++ AREA: TORTURE ROOM ++
Listen to the whole conversation and patiently wait. One soldier will
"take a walk" while the other sits down.
Let the soldier walk past you. He'll go up and use the toilets near the
door you just entered. Ignore him and quietly make your way past the
torture room. Quietly sneak AROUND the bathtub and work your way out of
the Torture room.
Go to the door at the other and open it.
**BTW, if you free Morgenholt, Lambert chastises you. If you shoot
Morgenholt AFTER you free him, Lambert chastises you AGAIN.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: OUTER FORTRESS ++
In this next area, you need to quietly make your way past a bunch
soldiers and various rooms.
Creep past the first tent to the brightly lit doorway. Use the OCP and
enter (go right and hug the wall). Use the OCP again on the lamp in
here and make your way outside.
You'll enter a small courtyard with one guard, a tent, and a large
spotlight. Inside the tent is a Crate to SCAN (#3). SCAN it before
doing anything else.
From here you have two options to get to other side of the building:
#1 - Near the spotlight is a CRAWLSPACE. Do you see it? Use the OCP and
enter through it to the next building.
#2 - Head outside and continue traversing more doors (and two more
soldiers) leading to a doorway. Enter the door and go up the stairs on
the other side.
Choose whichever path you want.
-----------------------------------------------------------------------
++ AREA: SOLDIERS QUARTERS ++
Go up the stairs and use the PICK LOCK option and enter the room.
You'll see two soldiers resting and a fireplace. Sneak past them and
make your way down the stairs.
Traverse the LONG hallway to the stairs on the other side.
--OBJECTIVE: ACCESS THE SERVER
--SUB-OBJECTIVE: SCAN CRATES
When you make it here, neutralize the man using the Laptop and USE it.
After that, SCAN the Crate (#4) near the door you entered
Once that's done, make your way out to the other doorway. Shoot the
lamp and the use the BREAK LOCK option (there's nobody on the other
side). Enter through and open the TRAP DOOR.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: OUTER LIGHTHOUSE ++
You'll see two soldiers conversing and the last Crate to SCAN (#5)
across from you.
SCAN the Crate and sneak past the guards by hugging the walls to the
left. Make your way down the stairs to a ladder going down. Head down
and then jump over the broken door.
Neutralize the guard here and head for the Lighthouse.
-----------------------------------------------------------------------
++ AREA: THE LIGHTHOUSE ++
Once at the Lighthouse, eliminate or sneak past the guard wandering the
Lighthouse. Enter the door at the back of the Lighthouse and go
through. From here, you'll see a radio operator toying with his radio.
Ignore him and quietly head up the stairs and Grim will chime in.
If the radio operator sees you, you miss the Objective and you have to
knock him out. To retrieve the info that Grim needs, go to the file
cabinet near the radio and use the SEARCH CABINET option to complete
the Objective.
Now make your way to the top of the Lighthouse and climb the ladder. Up
here is the spotlight (What else?) and a soldier circling around. Time
your movements and climb up. Head for the exit and use the SWITCH
OBJECT to turn off the spotlight.
From here you have three options to eliminate the soldier here:
#1 - Wait inside and let him try to turn the spotlight back on. Smack
him from behind and Call Extraction to end the Mission.
#2 - Turn off the spotlight and then jump over the railing and wait.
When he gets close, use the GRAB CHARACTER option to toss him over the
ledge. Jump back onto the ledge and use the Call Extraction option to
end the Mission.
#3 - Grab him from behind and toss him over the railing.
MISSION COMPLETED!
-----------------------------------------------------------------------
++ MISSION 2: MARIA NARCISSA ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
[ ] FIND OUT WHICH CABIN LACERDA IS IN
[ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT
[ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT
[ ] EXFILTRATE TO THE EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT
You need to INTERROGATE Lacerda to finish this objective.
OPPORTUNITY OBJECTIVES:
[ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES
These are the locations:
#1 - In the first area with all the Crates
#2 - Soldier's quarters
#3 - Under the metal stairway - Portside
#4 - Inside the large Mess Hall kitchen on Deck 2
#5 - Across from the Captain's quarters
#6 - Back of the ship near Extraction
++++++++++++++++++++++++
Welcome to the open sea!
++ AREA: FRONT OF THE SHIP ++
--OBJECTIVE: FIND LACERDA
Sam will be in the front of the ship with two soldiers wandering the
front deck. Stealthily make your way down to the stairway on Starboard
towards the stairway and down to a sleeping guard.
-----------------------------------------------------------------------
++ AREA: INSIDE THE SHIP ++
--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb
down the ladder and work your way up the large Crates to the other
side. There is a wall you need to squeeze into on the left side.
Emerge out and find the first Crate and PLACE TRACKER (#1).
Climb your way using the large Crates to the ladder on the other end.
Climb up and head down the hallway (there's no guards in here).
See that door leaking lots of water? Ignore that door for now. Head for
the other door and use the SLIDE OPEN option to find a man using a
woodshop thingamajig. Grab him and knock him out.
Inside this room is a CRAWLSPACE. Use it and crawl to the other side to
a large Motor Room.
-----------------------------------------------------------------------
++ AREA: AUXILIARY PUMP ROOM ++
--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to
rid the 2 enemies in this room:
#1 - When you emerge out of the CRAWLSPACE, turn to Sam's left and jump
over the railing and down to the bottom floor. Use the OCP on the
swinging lamp above to get the guard's attention. When he leaves the
switchboard to look for you, quickly sneak over to that switchboard and
ACTIVATE it.
#2 - You'll see a pipeline above the soldier across to Sam's left. Use
the pipeline and eliminate the soldier up here in any style you want.
From there, jump down and eliminate the soldier working the switchboard
by sneaking behind him. Use the switch and ACTIVATE it.
You have two options to exit this room:
#1: Head back up to the CRAWLSPACE and make it back to the room with
the leaky door (it's not leaky anymore).
#2: Exit the door across from the switchboard to a hall. Enter the
first door and SLIDE OPEN and enter (this is the leaky room).
Either way you choose leads back to the same room. Choose one to get
your next objective.
--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a
piece of paper on it (it has a red tag) and SCAN it.
Now exit the room to the hallway outside. As you emerge down the
hallway, two guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out
on the other end.
Head down the stairs and open the door (with the whirling red light) to
another room.
-----------------------------------------------------------------------
++ AREA: ENGINE ROOM ++
This room isn't hard to figure out. You simply need to make your way
(quietly) to the other side of the room to the metal stairs.
Once you make it to the stairs, you're scott-free so traverse up to the
top floor.
At the top floor, squeeze through the boxes and enter the open doorway.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: COMPUTER ROOM ++
Head up the stairs and you'll see two doorways. One is open and the
other is closed. Ignore the closed doorway and go to the open doorway
first.
--OBJECTIVE: RETRIEVE THE TRANSIT LEDGERS
When you enter this room, you'll overhear two soldiers conversing. DO
NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and
enter through it. Emerge out AND TRY TO STAY SILENT. From where you
emerge, SCAN the Hard Drive to complete the Objective.
Once that's done, exit this room and head outside. There is a door here
that leads to a Medical Room with a Med-Kit (and a soldier). Use the
Med-Kit if you need to and exit to the door outside.
-----------------------------------------------------------------------
++ AREA: PORTSIDE - OUTSIDE SHIP ++
There is a well-hidden Crate under the stairs near the door to PLACE
TRACKER (#2).
From here you have two options to use when finding the Captain:
#1 - Go up the metal stairway and open the door on DECK B. You'll enter
a Mess Hall. There is a Crate in here to PLACE TRACKER (#3).
From here you need to quietly sneak out of the room to the stairway
outside this Mess Hall to a CHECKPOINT.
#2 - Go up the stairway and open the door on DECK C. Enter the door at
DECK C and quietly grab and interrogate the Captain.
Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs from the bridge and enter the hallway.
There are two guards down here. Neutralize them and continue through
the halls. Near the stairway is another Crate (#4) to PLACE TRACKER.
-----------------------------------------------------------------------
++ AREA: CAPTAIN'S QUARTERS ++
--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall with large boxes to squeeze into.
There's a closed door and a small kitchen. Avoid any bloodshed by
listening to the whole Lacerda conversation.
Once the conversation is over, Lacerda will emerge into the kitchen.
Grab him and then exit the kitchen (the guards won't even notice you).
INTERROGATE him and then rub him out to complete the Primary
Objectives.
--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of
the ship. The Extraction point is ALL the way in the back of the ship
on the top floor. Emerge out and you'll find another Crate (#5) to
PLACE TRACKER.
Work your way quietly to the back of the ship and you'll find a ladder
going down at the back. Slide down and you'll see two more ladders.
The farther ladder to Sam's left is the Extraction Point but DON'T go
there yet!
--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very
back of the ship with three guards. Look for the last Crate and PLACE
TRACKER (#6). Now head back up the ladder and go to Extraction.
MISSION COMPLETE!
**100% LEVEL COMPLETION REQUIREMENTS:
--INTERROGATE Lacerda
-----------------------------------------------------------------------
++ MISSION 3: PANAMA BANK ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS
[ ] DETERMINE WHO MCA'S BANK PURCHASED THE ARMS FOR
[ ] ENTER THE BANK
[ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS
[ ] EXFILTRATE TO THE EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS
You need to use the SEARCH CABINET option inside the Treasurer's Room.
Look for a filing cabinet and then open it to finish this objective.
OPPORTUNITY OBJECTIVES:
[ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB
To finish this objective, you need to master the Hacking mini-game.
There are eight computers you need to hack in order to complete this
objective. They are:
#1 - Front Desk of the Bank
#2 - Security Room, West area - first floor
#3 - Upstairs Reception Desk (with the lasers)
#4 - Security Room (Glass Chamber Upstairs)
#5 - Executive's Office (with the raging fireplace)
#6 - Treasurer's Office (across Vault entrance)
#7 - Vault Security Room
#8 - The Vault Computer
++++++++++++++++++++++++
Welcome to Panama! Panama-ah-ah-ah-ah-ah! Panama!
++ AREA: OUTSIDE BANK ++
The wall Sam is standing next to will be the Extraction Point at the
end of the Mission! Remember this place!
--OBJECTIVE: BREAK INTO THE BANK
There's a pool of water here where you can use the WATER ATTACK if you
want to.
DO NOT ENTER THROUGH THE FRONT DOORS! Enter through the door on the
right side of the bank (use the OCP) and exit out towards a ladder at
the back. Climb the ladder to the roof.
-----------------------------------------------------------------------
++ AREA: BANK ROOFTOP ++
Make your way to the other side and use the BREAK OPEN option on the
door. Enter the room and SWITCH OBJECT to open the glass dome. Head for
the open glass dome and use the GRAB ROPE option and shimmy down to the
middle of the Banking center.
-----------------------------------------------------------------------
++ AREA: BANK - FIRST FLOOR ++
As you make your way down, you'll be flanked with lasers. Use the EEV
on one of the Computers in the cubicle to disable all the Lasers. Exit
this cubicle and head out.
See that snoring guard? Grab and knock him out. (You can grab him and
make him use the retinal scanner if you want.)
--OBJECTIVE: PLACE FAKE E-MAILS (EIGHT TOTAL)
BUT...before entering any of the doorways, go to the front of the room
and the two large glass doors should be open.
Sneak around the corner to see a guard behind the Front Desk (with a
Camera above him). Get close and then smack him. Access and HACK his
computer and place the Fake E-mails. Go back to the other room.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
There are two doorways here: the Retinal scanner doorway (the West
Wing) and the doorway on the left (the East Wing). I will give separate
walkthroughs if you decide to use one path.
WALKTHROUGH #1 - The Retinal doorway (West Wing)
When you enter here, you'll see a door with a red EXIT sign and a
Camera above it. Across the EXIT door is a Supply Room with a
CRAWLSPACE that goes to the bathroom in the West Wing.
Two soldiers traverse the West Wing (one walking around and the other
is messing with the Keypad).
From a far distance, shoot the red EXIT light (it's worth the trouble).
When Paco (the Keypad soldier) investigates the noise, grab Paco and
INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him
out and hide him in the darkened hallway.
Turn the corner and shoot light above the Treasurer's office. This will
alert two guards, so patiently wait for them to finish investigating
before entering the office. Once the coast is clear, use the Keypad and
go inside.
--OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE)
Once inside the room, go to the Keypad next to the desk and use the
ENABLE ACCESS option.
Be sure to raid the filing cabinet and HACK the Computer. In this room
is a CRAWLSPACE that leads to an outside Courtyard with a Camera near
the CRAWLSPACE.
BEFORE you use the CRAWLSPACE, go back out the door and shoot the
remaining light in the East Wing and then IMMEDIATELY go back into the
office and head for the CRAWLSPACE and exit out.
Across the CRAWLSPACE is a large pipe that you can climb to the second
floor. Use the OCP on the Camera and then climb the pipe up to a
balcony above. Jump onto the balcony and enter the CRAWLSPACE that's
here. Enter the CRAWLSPACE to a Checkpoint
CHECKPOINT
Traverse through the vents until you reach a spinning fan. How do you
turn it off?
--OBJECTIVE: GET ACCESS AUTHORIZATION (TWO OF THREE)
Under the fan are two soldiers. Try not to make a big scene by
whistling or shooting at them.
Instead, enter Binocular mode and SCAN the Hard Drive of the Computer
down below and HACK it. Use the TURN OFF FAN option to turn it off.
Once it's off, let the soldiers converse until it gets quiet.
Now, jump down quietly and access the Computer across from them. HACK
it to Disable all the Cameras in the area.
Before you exit the room, don't for get to ENABLE ACCESS. Exit the room
and head for the President's office. Use the Keypad and enter through
to his office. HACK his Computer and then use the ENABLE ACCESS option
on the Keypad near the Computer to open the Vault Door.
--OBJECTIVE: STEAL $50,000,000 IN BONDS
From here it's up to you to finish the Fake E-Mail Objectives or go
straight to the Bank Vault.
If you decide to go straight to the Vault, here's what you do:
Exit back out of the room and past the halls. As you head up, Sam will
be advised about more Laser grids. Grim will inform you to "stay in the
guard's electronic shadow". Ignore this and just knock him out. You can
grab his body and walk past the lasers with no problems (it's easier
than tailing him).
Do the same for the other guard on the other laser-filled side. Head
down the stairs to see two guards. Quietly knock them both out and
shoot the light to darken the room.
Enter their security booth and access the Computer in here then exit
out to the North Wing.
CHECKPOINT
Go back to the West Wing and head for the Vault door. Head for the
Safety Deposit boxes on the right and obtain the TELEMETRIC LOCKPICK.
Go down the stairs to the Vault and use the Telemetric Pick. Once the
Vault is open, PLACE CHARGE on the center of the door and then DETONATE
CHARGE from a distance.
Now enter the Vault and access the Computer here to TURN ON SPRINKLERS,
TURN OFF LIGHTS, and OPEN CAGE (HACK it while you're at it). Grab all
the Bonds and exit the Vault.
Before you exit, turn on Thermal Vision to see a Laser on the door. Use
the OCP to disable it and then head for Extraction.
For the Walkthrough for the East Wing, read below.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
WALKTHROUGH #2: THE EAST WING
Take the doorway to the left and open the door. Shoot out the light to
darken the room from the Security Camera and to alert the guards in the
security room nearby.
When they emerge, quietly knock them both out. Enter their security
booth and access the Computer in here then exit. Head through the
hallway and turn off all the lights. You'll see a stairway, so take it
up.
AREA: BANK - SECOND FLOOR
As you head up, Sam will be advised about more Laser grids. Grim will
inform you to "stay in the guard's electronic shadow". Ignore this and
just knock him out. You can grab his body and walk past the lasers with
no problems (it's easier than tailing him).
Do the same for the other guard on the other laser-filled side. Once
that's done, head down the dark hallway to a LARGE glass office.
AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR
--OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS
Sneak around the lounge towards the glass office door. A guard will
come in and enter the room, so get behind him and knock him out.
Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him
out and access the computers. Be sure to check ALL the computers (one
computer in here disables ALL the Security Cameras).
Next to the door of this office is a Red sort of keypad. Get next to it
and the ENABLE ACCESS option will appear. Use it to continue the
objectives.
Exit the glass office and go to the door with security Keypad (the one
across the glass office) and HACK the doorway and enter the President's
office. Enter the office and turn off the lights (there's a Camera
above the door).
Enter the next office and head for the Keypad next to the desk to
ENABLE ACCESS. Be sure to Hack the computer!
AREA: BANK COURTYARD
From here, you'll have to go back through the East Wing and head for
the West Wing (you know, the Retinal Scanner door?)
AREA: WEST WING
When you enter the West Wing, you'll see a door with a red EXIT sign
and a Camera above it. Across the EXIT door is a Supply Room with a
CRAWLSPACE that goes to the bathroom in the West Wing.
Two soldiers traverse the West Wing (one walking around and the other
is messing with the Keypad).
From a far distance, shoot the red EXIT light (it's worth the trouble).
When Paco (the Keypad soldier) investigates the noise, grab Paco and
INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him
out and hide him in the darkened hallway.
Turn the corner and shoot light above the Treasurer's office. This will
alert two guards, so patiently wait for them to finish investigating
before entering the office. Once the coast is clear, use the Keypad and
go inside.
--OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE)
Once inside the room, go to the Keypad next to the desk and use the
ENABLE ACCESS option. Be sure to raid the filing cabinet and HACK the
Computer. Ignore the CRAWLSPACE in this room.
AREA: BANK VAULT
Once you get all three access codes, the main vault will open. The main
vault stairway is directly across from this office your in. Head
through the opened doorway and turn right. You'll see a bunch of Safety
deposit boxes.
One of them has the TELEMETRIC LOCKPICK Key Item you need. Open the
safety deposit box on the far end and then head downstairs.
**There's also a computer here you can access to complete a missed
objective from Mission 2.
Take the item you obtained downstairs and insert them into the locks
next to the vault door. This is how the TELEMETRIC PICK works:
Pick the lock as usual. When the light turns red, STOP AND WAIT! When
it turns green, pick the next one. Repeat until it opens.
Now place the explosives on the center of the Vault door and walk far
away until the DETONATE option appears.
AREA: INSIDE THE VAULT
Head inside the vault carefully! There is a Camera on the other end!
Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE
SPRINKLERS, and OPEN CAGE (be sure to hack it too!).
--OBJECTIVE: EXTRACTION TIME
Before you leave, grab the Bonds! BUT DO NOT EXIT THE VAULT YET! Turn
on Thermal Vision to spot a laser covering the Vault door. Disable the
laser and you can continue through WITHOUT triggering the alarm.
Head back to the Extraction point.
MISSION COMPLETE!
-----------------------------------------------------------------------
++ MISSION 4: MANHATTAN, NEW YORK ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS
[ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING
[ ] FIND OUT WHO THE MERCENARIES WORK FOR
[ ] LOCATE DVORAK
[ ] RETRIEVE A HARDCOPY OUTPUTFOR A SINGLE DVORAK EXECUTION CYCLE
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL
The guard who knows this info is the one guarding the Penthouse balcony
near the Guesthouse
OPPORTUNITY OBJECTIVES:
[ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL)
++++++++++++++++++++++++
Welcome to New York! The city that never sleeps!
++ AREA: ALLEYWAY ++
As you turn the corner you will see an officer in front you. Ignore him
and let him continue his patrol.
From here you CANNOT proceed any further without getting caught, so
follow these directions:
Just down the alley is a ladder leading up the building. Climb it and
head up the stairway. Dead end? Nope. Jump on top of the boxes and jump
to hang on the ledge. Shimmy all the way to the left.
From there you have two options:
#1 - Shimmy further down and you'll see a Zipline below Sam's feet.
Drop to the Zipline and Sam will slide and land on top of a truck.
#2 - Shimmy all the way down left and you'll see a pipe to slide down.
There are three officers and a bright spotlight. How do you continue?
If you took the Zipline, jump down to the left of the truck and hug the
walls to the other side. Creep past the SUV in the dark and enter the
door when the coast is clear.
OR...
If you took the pipe down, GRAB the soldier and knock him out in the
alley. Hug the walls to the left of the truck and follow what I said
above.
-----------------------------------------------------------------------
++ AREA: APARTMENT BUILDING ++
Enter the doorway into an apartment building. Traverse the hallway
inside until you see a soldier working on the elevator. Wait for him to
put his tools away and then quickly sneak into the elevator before he
turns around. Jump to the top of the elevator using the open vent.
Climb the ladder all the way to the top. Halfway through the climb, the
elevator will start working and going up. Don't worry about it and let
it catch Sam on the way up.
When the elevator stops, jump back down into the elevator but DO NOT go
out yet! Wait for a soldier to walk past the elevator and then sneak up
and knock him out. Exit this area up the stairs to the roof.
-----------------------------------------------------------------------
++ AREA: ROOFTOPS W/ HELIPAD ++
There's two ways to get to get to the red neon billboard on the other
side:
#1 - Exit to the rooftops and turn left. As you walk to the left use
the OCP on the lightbulbs and continue through
Make your way to the ladder on the other end and climb up to the
billboard (use the OCP on the neon billboard first!). Look for the
zipline and ZIP on down to the next building.
#2 - Across from Exit is a set of large pipes. Hop over them and stay
in the darkness away from the Helicopter. Use the OCP on the neon
billboard and then climb the ladder next to the billboard. Look for the
zipline and ZIP on down to the next building.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: PENTHOUSE BUILDING ++
You'll see a soldier across from you. GRAB and INTERROGATE him for some
revealing info and knock him out. Further down this balcony is a
brightly lit open doorway with a soldier working on an elevator (and
arguing with another soldier).
There are two options here to get to the next area:
#1 - BEST PATH:
At the other end of the balcony is a CRAWLSPACE. Use it and emerge to
the other side with your first Camera to TAP.
#2 - Wait for the soldier to "fix" the elevator. Lure him away from the
elevator and then enter the elevator using the ENTER CRAWLSPACE option
to the elevator roof. From there you will enter the Penthouse using the
CRAWLSPACE to the bathroom. This route is the shorter way but I don't
recommend it.
--SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL)
Take the Best Path. As you exit, there is a Security camera out here
that uses Infrared. Use Night Vision to see its Infrared scope path.
You need to walk underneath the Camera and use the TAP CAMERA option on
its wiring.
DO NOT take the stairs yet! Let the soldier walk down and then GRAB him
when the Camera isn't looking your way. Knock him out.
Next to the CRAWLSPACE you came from is a pipe to climb up. Climb up
and shimmy to the left BUT DO NOT CLIMB OVER! Shimmy around the corner
to see two guards (one sitting and the other one patrolling)
In this balcony is another Camera to tap. Jump over the railing and
shimmy to the end to avoid being detected then jump over and sneak
under the Camera and TAP it.
-----------------------------------------------------------------------
++ AREA: ZHERKEZI PENTHOUSE ++
--OBJECTIVE: ACCESS ZHERKEZI'S SERVER
Enter the door next to the Camera into the kitchen. Make your way
through the kitchen and down the hall. You'll see another Camera to
TAP. TAP it but be quick to get out of the way!
Enter the door and turn right. The next Camera is direct right so TAP
it. Once that's done, use the OCP and quickly neutralize the guard and
hide his body.
Now head up the Spiral staircase and into the Master bedroom. Across
the Master bed is ANOTHER Camera.
Walk under the Camera and TAP it. Behind the Master bed is a well-
hidden door. Enter that door into an empty hallway to another room.
Enter the door on this end to access Zherkezi's server (and the Keycode
for use later in the mission).
Now exit back to the Master bedroom. Across the Master bedroom is a
doorway that leads to another room. Enter through and exit out to the
other to the Greenhouse. Enter through and you'll overhear two soldiers
conversing on the other end of this doorway.
-----------------------------------------------------------------------
++ AREA: ZHERKEZI'S GREENHOUSE ++
Shootout the light and use the Split-Jump maneuver. Wait for the first
soldier to walk in the dark and then knock him out from above. Use the
Split-Jump again for the other soldier and knock him out.
DO NOT go into the Greenhouse haphazardly! The final Camera is right
next to the door. TAP it to finish the Sub-objectives.
Now go back to the CRAWLSPACE you emerged from earlier (where Camera #1
is) and take the stairs up. Head thru the halls and open the door at
the end.
--OBJECTIVE: FIND DVORAK
Walk up to the elderly fellow and speak to him. Keep speaking to him
until the next objective is made.
--OBJECTIVE: OBTAIN THE PUNCHCARDS
Ask for the elderly fellows help and START SERVER. The old man will
handle the servers on the right and Sam will handle the ones on the
left. Each server that lights up, walk up to it and press the SWITCH
OBJECT button. There three servers to switch on.
Once the old man gives the okay, grab the Punch Cards from the server
near the wall and head to Extraction.
--OBJECTIVE: EXTRACTION TIME
The Extraction point is at the top of the elevator that the two
soldiers were working on earlier in the level.
There are two ways to get there:
#1: Head back through the CRAWLSPACE and enter the elevator (that the
soldier was working on earlier).
#2: Inside Zherkezi's Penthouse. Jump on to the roof of the open
elevator doors and into the elevator.
MISSION COMPLETE!
-----------------------------------------------------------------------
++ MISSION 5: DISPLACE INTERNATIONAL ++
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This Level heavily permits the use of the Hacking Mini-game. If you
haven't figured the Hacking mini-game out by now, you'll be doing a LOT
of second guessing and Alarm-making.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DON'T KILL ANYONE
[ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM
[ ] RETRIEVE THE SERVER ACCESS ALGORITHM
[ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI
[ ] EXFILTRATE TO THE EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
OPPORTUNITY OBJECTIVES:
[ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS
There are three Servers to find:
#1 - In the large Computer Conference Room near Infiltration
#2 - Inside the Men's Locker Room
#3 - In the Employee's lounge area on the First Floor
++++++++++++++++++++++++
++ AREA: DISPLACE ROOFTOPS ++
Enter through the crevice across from Sam to a large rooftop area with
a fan and two guards. Wait for their conversation to end and let the
guard start his patrol.
Silently pass by the guard and then climb over the fence on the left
side. The switch to turn off the large ventilation fan is on this side.
Silently sneak near the technician and use the SWITCH OBJECT option and
then quickly turn around.
After that's done, climb over the fence again and head for the fan
railing. Use the PICK LOCK option and then OPEN the gate.
DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object
near the gate you just opened and make your way down.
-----------------------------------------------------------------------
++ AREA: DISPLACE VENTILATION ++
Traverse through the ventilation ducts to a metal grate. DO NOT OPEN
THIS YET! Use the OPTIC CABLE option and listen to the conversation.
--OBJECTIVE: RETRIEVE THE ALGORITHM
ADVANCED TACTIC:
As the men are talking you'll notice a briefcase/Laptop under the glass
table. Bust out the Binoculars and try to SCAN the briefcase WITHOUT
opening the grate.
From there, you can HACK that briefcase and complete the first
Objective BEFORE Grim even tells you what it is!
When the men leave the room, OPEN the grate and jump in and exit the
room. Enter the open doorway across from you to a large Computer
Conference Room.
--OBJECTIVE: INSERT TRACERS
The computer at the very top of the room is the computer you need to
hack. Hack it and insert the Tracer (be sure to turn off the lights and
knock out the guard first!).
Exit back out and head for the Keypad door in the corner (use the OCP
to cover up the door!) to enter Level 2.
Turn the corner and head down the stairs to Level 1.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: LOUNGE ROOM ++
Go down the stairs and turn right. You'll see a well-hidden door. Enter
through and make your way past the bathrooms to a door at the end with
glass in the middle. DO NOT ENTER YET! Wait for a soldier to stand
behind the door. When he's there, use the BASH OPEN option to knock him
out. From there, sneak into the lounge and knock out the guard using
the Computer.
Access the Computer and then turn off the lights. Now head back up to
the Second Floor (there's two more guards on the First floor but they
don't pose a problem).
In this area (Level 2) is a guard sitting on a desk at the other end.
Use the OCP on the LEVEL 2 neon sign and quickly head for the other
side. The guard will "see" something but you can make it safely to his
area. Turn off the lights and Enter the door on the left to a Locker
Room.
-----------------------------------------------------------------------
++ AREA: MEN'S LOCKER ROOM ++
Quietly traverse inside and you'll see a bunch of computers, two
guards, and treadmills. Look above the Computers and you'll see a
pipeline that you can shimmy. Look for the pipe to climb on the wall
and shimmy head over feet to the Computer on the other side.
--OBJECTIVE: RETRIEVE ALGORITHM (if you didn't Hack the Laptop)
--SUB-OBJECTIVE: INSERT TRACER
Use the Computer at the end and Hack it to complete the objective. Exit
back to the guard's desk and HACK the Retinal Scanner near the other
door (or GRAB and use the guard if you didn't knock him out).
Enter the door and use the guard to get past the Lasers to the Turret
Gun Range.
-----------------------------------------------------------------------
++ AREA: TURRET GUN SHOOTING RANGE ++
--SUB-OBJECTIVE: INSERT TRACER
First turn off the lights and knock out both guards in this area.
Now head inside the Turret range and enter the open vent on the other
end. Climb up and head thru.
CHECKPOINT
--OBJECTIVE: ACCESS THE CENTRAL SERVER
Head down the vent to an open space with a rope. Use the GRAB ROPE
option and make your way down.
Access the computer and use it. Once Lambert starts talking, QUICKLY go
back up the rope! You'll see why in a second.
Watch the guard from above and wait until he uses the computer (that
you just accessed). Climb down the rope and silently exit through the
door he came from.
When you exit the room, go to the elevator and go up to the 3RD floor
and exit to the LEFT side!
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: THIRD FLOOR ++
--OBJECTIVE: FIND OUT MILAN NEDICH'S IDENTITY
When you enter the Hall to the left, you'll see a sliding doorway with
a Camera on the other end. Use the OCP on the Camera and head for the
other door. HACK it and enter through.
-----------------------------------------------------------------------
++ AREA: EXECUTIVE OFFICES ++
You'll overhear two men talking behind the covered windows in this
area. If you use the Optic Cable under the second door, you'll hear
Milan's real identity but it won't complete the objective.
To complete this objective, you need to Record the conversation using
the EEV from behind covered windows. Don't use the OCP on the windows!
If you do, the guard will get distracted and the Objective is missed!
Enter Binocular Mode and move the reticle until you see the
RECORDING...option under the reticle. Listen to the entire conversation
and Redding will call to inform you of Milan's identity.
Traverse down the hall and HACK the Keypad at the door on the other
end. There's no one inside the CEO's office so go crazy! Access all the
Computers and then exit the room.
--OBJECTIVE: EXTRACTION TIME
Exit the room (use the OCP!) to the Exit door in the back of the 3RD
Floor. Use the Keycode you obtained in the CEO's office and head
upstairs.
MISSION COMPLETE!
-----------------------------------------------------------------------
++ MISSION 6: HOKKAIDO, JAPAN ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
[ ] ABDUCT ABRAHIM ZHERKEZHI
[ ] ELIMINATE MILAN NEDICH
[ ] ELIMINATE DOUGLAS SHETLAND
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT
SECONDARY OBJECTIVES:
NONE
OPPORTUNITY OBJECTIVES:
[ ] RETRIEVE THE HIDDEN MICROPHONES
++++++++++++++++++++++++
Welcome to Japan! Land Of The Rising Sun!
++ AREA: OUTSIDE ++
From where Sam starts, head through the trees and look up to see a
guard on a rocky perch.
Sneak underneath him and continue up to the house.
(Or toss a Frag Grenade at him for some ragdoll physics hi-larity!)
-----------------------------------------------------------------------
++ AREA: INSIDE HOUSE #1 ++
Head inside and through the door until you see your first guard. Stay
in the shadows until he walks outside. BUT DO NOT FOLLOW HIM!
Instead, go up to the candle across from you and BLOW CANDLE to darken
the room. This will startle both guards and will lure them away from
the two cars outside.
--OBJECTIVE: SCAN LICENSE PLATES
As the two guards are about to investigate the room, quickly head
outside and hide behind the car. SCAN PLATES for both of them to finish
this objective (or use EEV).
AREA: HOUSE #2
There are two different ways to enter the next house:
#1 - Hop over the window on the right side of the house. You'll see a
CRAWLSPACE right there.
#2 - Take the direct route and enter the front door
This one is my sneakiest:
After scanning the plates, head for the house across House #1. See that
open window on the side? Jump over it to an empty room. Notice the
CRAWLSPACE there? Enter it to the next area.
--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES (SIX TOTAL)
As you emerge out of the CRAWLSPACE, wait for the patrolling guard to
pass by then grab and knock him out.
Hide the body near the CRAWLSPACE. Turn left and down the hall to a
small room. Turn on EMF Vision to spot a MIC (#1) on the wall next to
the telephone.
Now leave the area (past the hot bath area; use the WATER ATTACK here
if you want) and continue through the rooms (eliminate the guard in the
next room) until you reach the door to the next area.
CHECKPOINT
There's two ways to enter the door across from Sam:
#1 - Traverse the dark balcony and wait for both soldiers to finish
talking
#2 - Jump over the railing to the foliage below. Climb the pipe at the
other end to the door.
Enter the room and turn on EMF Vision to find a MIC (#2) on the wall
next to a telephone in this room.
-----------------------------------------------------------------------
++ AREA: OUTSIDE ++
Head through the hallways past the kitchen and open SLIDE OPEN the door
to an open Courtyard. You'll end up in a large open Courtyard with a
two soldiers.
Silently make your way to the house across the courtyard (use the OCP
on the large lightpost near the front door).
-----------------------------------------------------------------------
++ AREA: HOUSE #3 ++
In this House, you'll find a large Buddha statue.
--OBJECTIVE: ELIMINATE MILAN NEDICH
Head down the hall from the Buddha and you'll overhear Milan on the
other side. Head for the door BUT DON'T ENTER! There's a CRAWLSPACE
next to it, so USE IT! Crawl through to eavesdrop on Milan.
To eliminate Milan without bloodshed, wait for him to finish his
conversation with the guards and then he will retreat into the room
you're in.
Slowly sneak up and GRAB him. INTERROGATE him and then knock him out.
Before exiting this room, turn on EMF Vision to spot a MIC (#3)
As you exit this room, turn on Thermal Vision to see a guard behind the
paper-thin material door and another guard wandering around.
Knock them both out.
--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES
Before leaving the Buddha room, search the rooms for a MIC (#4; it's on
the wall next to the telephone).
Now enter the door next to the Buddha to the next area.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: MINI-GREENHOUSE & LIVING ROOM AREA ++
Eliminate the guard here in any way you like. Hide his body and
continue through to a set of bedrooms and a large living room. There
are two guards in this area (one patrolling the living room and the one
near where you entered). Eliminate both of them to make it easier.
Next to the couch is another MIC (#5) on the wall. In the next room is
the last MIC (#6). It's the room behind the Med-Kit, you can't miss it.
Now exit this area.
-----------------------------------------------------------------------
++ AREA: HOUSE #4 ++
Leave the area to the house next door with the stairway. Go upstairs
and eliminate the guard.
Head for the doorway and go inside and look for the room with the
toilet supplies and a CRAWLSPACE.
Enter the CRAWLSPACE to the other side.
-----------------------------------------------------------------------
++ AREA: TEAHOUSE ++
--OBJECTIVE: ABDUCT ZHERKEZI/ELIMINATE SHETLAND
If you followed this walkthrough, then you didn't fire a single bullet
from the SC-20K. But equip it after you exit the CRAWLSPACE and shoot a
Sticky Shocker at the guard down below.
Jump down and head for the Teahouse. Go inside and chase after Douglas.
CHECKPOINT
As you exit the building, slowly approach the area (with the two cars)
because there are guards here.
You'll miss the last objective but you're Mission is already complete.
--OBJECTIVE: EXTRACTION TIME
Go back to the area where you started the Mission.
MISSION COMPLETE!
-----------------------------------------------------------------------
++ MISSION 7: NORTH KOREA ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DETERMINE IF THE KOREANS INTENTIONALLY LAUNCHED THE MISSILE
[ ] TAP THE LAUNCHER BIOS FOR A FINGERPRINT OF DVORAK ALGORITHM
FRAGMENTS
[ ] ABORT THE MISSILE
[ ] ACQUIRE THE MISSILE ABORT CODES
[ ] EXFILTRATE TO ANY AVAILABLE EXTRACTION POINT
SECONDARY OBJECTIVES:
NONE FOR THIS MISSION
OPPORTUNITY OBJECTIVES:
[ ] RECOVER THE SHIPPING AND REPAIR LOGS
++++++++++++++++++++++++
++ AREA: WAREHOUSE ENTRANCE ++
Climb down the rope to the warehouse. From here there are two ways to
the building on the other side:
#1 - Eliminate the enemies here and enter the door at the other end.
Use the OCP on the Camera and enter the other door past a Computer room
with a guard.
#2 - Underneath the truck in the warehouse is a hidden pathway. Enter
that pathway and traverse from down there. Look for a ladder that leads
up to the Computer Room with the guard.
Choose either path and continue on.
-----------------------------------------------------------------------
++ AREA: OFFICES ++
--SUB-OBJECTIVE: SCAN RECEIVING AND SHIPPING LOGS (THREE TOTAL)
Head for the door at the other end and open it. Shoot a Sticky Shocker
on the guard sing the Computer. Enter the door across from him to
access another office area with a guard.
Knock him out and access his Computer to RETRIEVE SHIPPING LOGS. Now
exit the room to the halls to a door on the other end and open it.
To the left of the Exit is a Camera and a light switch. Use the switch
to darken the area across from Sam.
Before heading down the stairs to the Missile Loading Bay, go to the
door near the stairs and use the PICK LOCK option and enter.
--OBJECTIVE: RETRIEVE SHIPPING LOG
Enter this room and traverse the hall to see a soldier in the other end
listening to music. Knock him out and SCAN the HACK the Computer he's
sitting next to. After that's done exit back out. Take the stairs down
to the Missile Loading Bay.
-----------------------------------------------------------------------
++ AREA: MISSILE LOADING BAY ++
When you enter the Missile Loading Bay, look for the SWITCH on the
other end to turn off the lights (knock out the two guards while you're
at it). Next to the large truck is an electronic device that you can
use to BYPASS CIRCUIT. Use it to get the large Missile above the truck
moving.
To enter the next area, you need to shimmy on the pipeline that the
Missile is riding on. Jump to the roof of the truck to access the pipe
and shimmy over the closed door.
--OBJECTIVE: DISCOVER IF THE KOREANS LAUNCHED INTENTIONALLY
As you jump down the vent, you'll see a large two-door elevator and an
open vent in front of Sam. Ignore the vent (it's too much hassle) and
head towards the elevator BUT DO NOT USE THE ELEVATOR!
-----------------------------------------------------------------------
++ AREA: UPPER COMMAND CENTER ++
There are two ways to head to the Upper Command Center:
#1 - HACK the elevator Keypad and then go in the elevator and go UP. As
soon as the elevator stops, you'll have to eliminate a guard and HACK a
Retinal Scanner all while dodging a Security Camera. Enter to the
Command Center and listen to the conversation.
OR...you can try the alternate route!
#2 - Enter the West Command Center to left of the elevator (there's a
Med-Kit in there). Eliminate the guard here and hide his body.
In the corner of the room is an open vent on the ceiling. Jump up there
and crawl to the top of the elevator. Access the device and use the
BYPASS CIRCUIT option to get the elevator moving up.
**You can only BYPASS CIRCUIT for the elevator once on each floor.
After that, you have to manually ride the elevator inside.
When the elevator stops, traverse your through the CRAWLSPACE and
through the vents to the Main Command Center.
Make your way to the other side and listen to the conversation.
Listening to the conversation will complete the objective.
--SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS
The Computer near the exit has the third set of Shipping Logs. Access
it and then exit the room (go back the same way you came) back to the
elevator. Use the BYPASS CIRCUIT option to go back down to the West
Command Center.
-----------------------------------------------------------------------
++ AREA: WEST COMMAND CENTER ++
--OBJECTIVE: TAP THE LAUNCH BIOS
Exit the West Command Center (watch out for the Camera above the door).
Eliminate the soldiers here and continue through the area to the other
end. You'll end up outside with a sort of Missile Launcher in the
center.
Bust out the SC-20K and shoot the soldier here with an Airfoil Round.
Hide his body and make your way down the bright stairway.
To open the launcher, go downstairs from the OTHER side and enter the
door using the STEALTH option. Quietly sneak up behind the soldier
working the board and GRAB him. Knock him out in the shadows. Do the
same for the other soldier if you have to.
Now go to the circuit board and use the BYPASS CIRCUIT option.
--SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS
The last Computer with the last of the Shipping Logs is ALSO in this
room. It's the Computer near the Med-Kit (and NO you CAN'T SCAN it!).
Head back up to the Missile Launcher and access it to finish the
Objective.
--OBJECTIVE: HEAD TO THE EAST COMMAND CENTER
Go to the East Command Center (it's to the right of the elevator) and
enter the room. Exit the room (watch out for the Camera above the door)
out. You'll see a warhead in here that you can access. DO NOT ACCESS
THE WARHEAD OR ELSE!
Eliminate the soldiers here and continue through to the other side. Use
the BYPASS CIRCUIT on the device near the large door to open it.
--OBJECTIVE: STOP THE MISSILE LAUNCH
The Abort codes for the Missile are in the Command Center under the
Missile Launcher. Go down there and SLOWLY creep up and access the
Computer from the right side!
--OBJECTIVES: ABORT THE MISSILE
Go back to the East Command Center and access the Computer in here to
Abort the Missile.
--OBJECTIVE: EXTRACTION TIME
Now go to Extraction!
MISSION COMPLETE!
-----------------------------------------------------------------------
++ MISSION 8: SEOUL, SOUTH KOREA PART 1 ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] INTERROGATE A SPECIAL FORCES AGENT TO DETERMINE THE LOCATION OF
JONG
[ ] LOCATE AND RETRIEVE DATA DRIVES FROM THE NDT
[ ] GET TO THE ROOFTOP TO TRANSFER DATA TO THE EA-6B
SECONDARY OBJECTIVES:
[ ] TAP A MOBILE COMMAND CENTER
OPPORTUNITY OBJECTIVES:
[ ] STOP THE NORTH KOREAN PROPAGANDA BROADCASTS
++++++++++++++++++++++++
Welcome to War-torn South Korea!
++ AREA: DESTROYED APARTMENT ++
--OBJECTIVE: INTERROGATE SPECIAL FORCES
Exit out of your burning apartment and use the RAPPEL ON WALL option
outside. Neutralize the soldier her before anything else!
--SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS (THREE TOTAL)
In this area is a propaganda speaker (#1) on the walls. Look for the
speaker and walk underneath it to disable it. Continue down to a gate
with a Wall Mine.
DISABLE the Wall Mine and jump over the gate to the other side.
You will see two soldiers conversing. Wait for one of them to "TAKE A
LEAK!" and then GRAB him. INTERROGATE him to finish the first
objective.
Now head for the red double-doors and climb the pipe on the left side
of it. Make your way to the other side.
-----------------------------------------------------------------------
++ AREA: THE MOBILE COMMAND CENTER ++
--OBJECTIVE: TAP A MOBILE COMMAND CENTER
When you climb down the ladder, it looks tempting to use the OCP on the
truck's headlights or to shoot them out. Don't do EITHER! Instead, look
to the red double-doors and you'll see a scaffolding. Climb that
scaffolding up and eliminate the hidden soldier up here.
From here you have two options to get to the Mobile Command Center:
#1 - Use the zipline up here to land on the roof of the MCC.
#2 - Climb over the ledge and down the pipe.
Use either way and access that MCC. To the left of the truck is another
propaganda speaker (#2) to disable. See that front door next to the
truck? Instead of going to the door across from the MCC; look for a
ladder near the burning fire in the corner.
Climb that ladder up to the top to find the last propaganda speaker
(#3) and a CRAWLSPACE.
-----------------------------------------------------------------------
++ AREA: SERVER ROOM ++
--OBJECTIVE: RETRIEVE NDT DRIVES
Enter through the CRAWLSPACE and make your way to the ladder leading
down to a metal grate. OPEN the grate and head down to a Server room.
Go to the Computer and retrieve the NDT Drives.
Now go back up the ladder and wait for the door to get blown off. After
it's blown, quietly sneak your way out and up the stairs to the
hallway. Hide in the corner and let the soldier pass you by.
As you head for the elevator near the burning fire, two soldiers will
emerge out. Hide in the bathroom and turn off the lights. They will
each investigate the light, so knock them out one by one. Once that's
done, enter the elevator and go UP.
MISSION 8 PART 1 COMPLETED!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
++ MISSION 8: SEOUL, SOUTH KOREA PART 2 ++
For this half of the Mission, you'll be dodging UAV's (or mini-copters)
so be on your guard! I still haven't figured out how to destroy these
things but I've learned how to dodge their patterns.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] GET TO THE EA-6B CRASH SITE
[ ] DESIGNATE THE WRECKAGE OF THE EA-6B FOR AERIAL BOMBARDMENT
SECONDARY OBJECTIVES:
OPPORTUNITY OBJECTIVES:
[ ] GAIN INFORMATION ABOUT NK UAV'S
[ ] DISABLE PORTABLE RADAR RECONNAISSANCE RECEIEVERS
++++++++++++++++++++++++
On the roof is one soldier and a UAV. Jump over the railing and hide
underneath it. You'll be safe there.
--OBJECTIVE: DISABLE RADARS (FIVE TOTAL)
Under the railing, bring up Binocular view and SCAN the Computer (#1)
across the way.
Next to this Computer is a zipline. Use it to head to the next
building. Climb over the fence to the next area.
-----------------------------------------------------------------------
++ AREA: BUILDING #2 ++
As you emerge, you'll see a Wall Mine. Shoot that thing and then shoot
the lightpost above to darken the entire area. Across from here is a
pipe that you can shimmy over to the next building. Land on the roof
and jump to the other roof. From here, you can see three soldiers (two
on the ground and one on the balcony). The soldier on the balcony has a
Computer to SCAN.
SCAN his Computer (#2) from the roof you are on and patiently wait.
(Don't worry about the UAV; it won't search where you are.)
Wait for the guard to emerge out from the door. Use the OCP on the
light next to the door and head for the door. Use the BREAK LOCK option
and quickly head inside before the light turns back on. Head for the
door on the other end.
AREA: DESTROYED BATHROOMS
You'll emerge to an area with half the building destroyed. Climb your
way down. (Don't worry about the UAV, it won't see you.)
Before crossing the bridge towards the Computer (#3), SCAN it first!
Now cross it and make your way around the ledge. A soldier will walk
out and browse around. Knock him out and drag his body into the room he
came from. Climb the pipe and shimmy over.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: DESTROYED APARTMENT ++
Make your way around the hall to an area with a massively destroyed
floor. Carefully make your way down where two soldiers are toying with
a massive Warhead.
Once they run away, jump down to their area.
--OBJECTIVE: RETRIEVE UAV DATA
One soldier will go downstairs and one will go into the kitchen and use
a Computer.
Head into the kitchen and neutralize the soldier using the Laptop. USE
the Computer to finish this Objective.
There is a CRAWLSPACE inside the kitchen. Use it to exit the building.
As you exit the CRAWLSPACE, a small firefight will occur. DO NOT JUMP
DOWN TO ENGAGE COMBAT! Instead look up and you'll see a pipe that you
can shimmy to the other side. USE IT! Jump down and head for the fence
and climb over it.
-----------------------------------------------------------------------
++ AREA: THE FIRST TANK ++
As you climb over the fence, a firefight occurs on the other end with
the two factions. First, shoot the neon sign above the Wall Mine and
then go up and disable the Wall Mine.
Bust out the SC-20K and equip Airfoil Rounds. Shoot the two soldiers
with Airfoils to make this part a LITTLE easier. Once the gunfire
stops, slowly head to the right and to the back of the truck. You'll
see a blue neon sign with a ladder on the other end.
Use the ladder and head up to the ledge above. Tread SLOWLY! The tank
on the other end seems to be a trigger happy thing so be careful.
See that zipline? DON'T TAKE IT YET! Shoot the neon sign across from
the zipline to darken the area. NOW take the zipline.
Time your movements as the tank's machine gun moves the other way and
jump down. Quickly make your way behind the tank to the ladder at the
corner and climb up.
When you emerge, you'll see another Computer to retrieve UAV info (#4).
DO NOT GET UP CLOSE TO IT! You will be seen by the soldier's below!
SCAN it and hide in the dark corner and enter the door once you've
scanned. Enter through the apartment and you'll see a window.
-----------------------------------------------------------------------
++ AREA: MOBILE COMMAND CENTER #2 ++
DO NOT JUMP OVER THE WINDOW YET! Bust out the Pistol and shoot the blue
neon sign first. NOW jump over the window. Watch for the roaming UAV
and climb down the building.
See that other blue neon sign? Shoot it to darken the entire area.
--OBJECTIVE: TAP A MOBILE COMMAND CENTER
There are three soldiers patrolling in the dark, so eliminate them in
hide their bodies in the corner (so that the UAV doesn't find them).
Enter the MCC and TAP it. Use the Med-Kit if you have to and continue
on to the next area.
-----------------------------------------------------------------------
++ AREA: THE DESTROYED AIRCRAFT ++
See that flickering lightpost? Wait for it to turn off and then quickly
run over to the aircraft. Once Lambert starts talking, look to the side
to see the pilots. Next to the pilots is a row of trashcans and a pipe
on the wall. Above the pilots is a spotlight. Use the OCP on the
spotlight and quickly head over to the pipe and climb it.
As you emerge, you'll find your last Computer to retrieve UAV info
(#5). From here you can walk on the ledge and use the zipline to the
scaffolding on the other side.
--OBJECTIVE: DESIGNATE TARGET
Once you zip to the scaffolding, use the EEV to SCAN the aircraft. Once
the aircraft is fully destroyed, the Mission is Completed.
MISSION COMPLETED!
-----------------------------------------------------------------------
++ MISSION 9: JAPAN BATHHOUSE ++
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This Mission is EVIL! The first half of the Mission is pure stealth and
the last half is pure luck. But I've found the way! HAH! I will reveal
the way to get 100%!
Consider yourself lucky that I'm revealing the secrets to getting past
the second half of the Mission WITHOUT firing a single bullet OR losing
a single ounce of health!
**For this Mission, I urge you to use Stealth Mode. In this
walkthrough, I will NOT mention using the SC-20K until the last part of
the Mission, so PLEASE do not use the SC-20K unless I say to do it.
Trust me, it will cause less frustration if you follow my tactics.
+++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DISCOVER WHO SHETLAND'S CONTACT IS
[ ] GAIN ENTRY TO THE BATHHOUSE
[ ] EAVESDROP ON SHETLAND'S MEETING BEFORE I-SDF TAKES HIM DOWN
[ ] ELIMINATE SHETLAND
SECONDARY OBJECTIVES:
[ ] FIND OUT WHO GAVE THE I-SDF ASSAULT TEAM THEIR ORDERS
OPPORTUNITY OBJECTIVES:
[ ] TAP THE BATHHOUSE TELEPHONE LINES
+++++++++++++++++++++++++
Welcome back to Japan!
++ AREA: OUTSIDE BATHHOUSE ++
Head down the corner and you'll see an alley with two guards and two
VERY bright streetlights.
From the dark corner, bust out the Pistol and shoot the streetlight
across from Sam. This will darken the entire half of the alley.
--SUB-OBJECTIVE: TAP THE PHONE LINES (1 OF 3)
Further down the alley is an electrical box (glowing red). Access it
and the TAP LINE option will appear. TAP it.
From here, you need to access the open TRAP DOOR at the end of the
other brightly lit alley. You have two options:
#1 - Eliminate both guards wandering in the darkened alley and then
access the Trapdoor
#2 - Right next to the electrical box (where you tapped the line) is a
pipe to climb. Climb it up and zip down to a high ledge. At the end,
jump down and bust out the Pistol.
Shoot the last streetlight to darken the ENTIRE alley. Now jump down
and head for the TRAP DOOR in the corner.
Make your way down the underground sewer path and head for the ladder
at the other side.
-----------------------------------------------------------------------
++ AREA: LAUNDRY ROOM ++
Emerge in the corner and you'll see white laundry hanging, a large fan,
and two guards in a brightly lit room.
Take the dark path to the right. Hug the walls then use the OCP on the
only light. Sneak towards the doorway and use the SWITCH OBJECT option
to turn off the lights. Now head up the stairs.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE LOUNGE ROOM ++
--OBJECTIVE: DISCOVER SHELAND'S CONTACT
When you open the door, you'll see a lounge with two guards and a
civilian. To the left of the door is a SWITCH. Flick it to turn off the
light and startle the guard nearby.
As he investigates, head for the hallway on the left and enter the
door.
From here you have two options to continue to the next room:
#1 - Head down the hall and use the Optic Cable on the door and you'll
see two guards in a small lobby. One goes outside and one sits at the
Reception Desk.
You'll have to eliminate both guards and then access the Computer
nearby to disable the Camera upstairs.
#2 - Instead of going down that hall, enter the door further down the
lounge into a sort of supply room (with a Med-Kit). Turn on Night
Vision and look on the wall nearby for a CRAWLSPACE. Enter that
CRAWLSPACE to emerge into a small, dark room of the same lobby. Use
Thermal Vision behind the curtains and use the EEV to SCAN the nearby
Computer Hard Drive. HACK it to disable the Camera on the second floor.
Wait for the guard to sit down then GRAB and knock him out. It's up to
you to neutralize the other guard outside.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE - SECOND FLOOR ++
Once you've eliminated the two guards downstairs, you have two MORE
options when heading upstairs:
#1 - Since you disabled the Camera upstairs, make your way up the
nearby stairs. Keep an eye on civilian mopping the floor here! When he
turns around, GRAB and INTERROGATE him. Access the Keypad at the end of
the hall.
#2 - This path is longer and wields more risk. Near the stairs are
double glass doors that lead outside. Open the door and go outside.
You'll see a truck on the left and a phone booth. Climb on top of the
phone booth and jump from canopy to canopy to the pipe on the corner on
the right side. Climb it to access a Zipline.
Use the Zipline and zip to the open window on the other side. Climb in
through the window and go the corner to see a civilian mopping near a
Keypad door. When he turns around, GRAB and INTERROGATE him for the
Keypad code. Knock him out and hide the body in the office.
HACK the Keypad to enter the office. Either use the Computer or raid
the filing cabinet to complete the Objective. WHEW-WEE!
--SUB-OBJECTIVE: FINDOUT WHO GAVE I-SDF THEIR ORDERS
Before you exit, look on the wall to the upper left to spot a
CRAWLSPACE. Enter it and emerge on the other side with two I-SDF
soldiers. Wait patiently for the soldier standing to sit down to use
his laptop. Once he's sitting, approach and GRAB him.
INTERROGATE him near the CRAWLSPACE to finish the Objective. Knock him
out and ignore the other soldier. Go back to the CRAWLSPACE and exit
back downstairs to the lounge area.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE LOUNGE ROOM (AGAIN) ++
Head back to the lounge area downstairs. Use whichever path you want to
get there. Across the lounge is an open doorway. To get there, use the
walls to your advantage. Hug the walls and work your way around the
lounge to the other door. Open the door to the PUBLIC BATHS.
CHECKPOINT
Head inside to a Men's Locker room and out the other doorway. From
here, you'll be in a large hallway.
To the left of the hall you'll see that it's blocked by a yellow
WARNING sign and the hall across leads to a DRY BATH area. I will give
separate walkthroughs if you decide to take one path or the other.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
WALKTHROUGH #1 - THE YELLOW WARNING SIGN PATH (LEFT)
Turn left to see a yellow sign. It's really not blocking your way! Go
through and use the CUT MATERIAL option. Cut through and you'll see the
next area.
AREA: SWIMMING POOL
--SUB-OBJECTIVE: TAP THE PHONE LINES (2 OF 3)
In this area, you'll see a swimming pool and two guards. Across the
pool on the other side is an electrical box to TAP LINE.
You have two options to get to that electrical box:
#1 - Across from the doorway is a long scaffolding. Use the OCP on the
nearby light and head for the ladder and climb it up. Walk your way to
the electrical box and use the BYPASS CIRCUIT option.
#2 - Jump into the empty pool and go further down the pool to a mini-
bridge and climb the ladder and access the electrical box (use the OCP
on the spotlights first!).
Once the line is tapped, squeeze between the stacks of wood blocking
the doorway near the electric box to the next area. Head for the door
at the other end.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
WALKTHROUGH #2 - THE RIGHT PATH
If you chose to ignore taking the yellow tape path, this path will take
MUCH longer to accomplish. Since almost all of the rooms on this path
are completely useless (plus one alternate path in one of these rooms),
I urge you to NOT use this route and use the walkthrough above.
But if you absolutely need a walkthrough for this path, let me know.
-----------------------------------------------------------------------
++ AREA: STEAM BATH ++
In the next room are two guards in a steamed up room (making it hard to
see) to see. You need to head for the door DIRECTLY LEFT from the door
you came from.
Turn on THERMAL VISION and silently hop from steam bath to steam bath
(the guards can't see through the steam) to the next door. If you want,
you use the WATER ATTACK on one of them!
Head for the doorway on the other end and enter to the PRIVATE BATHS.
CHECKPOINT
-----------------------------------------------------------------------
++ AREA: PRIVATE BATH AREA ++
Enter through but stay behind the curtain. You'll see a reception desk
across from you with a stereo and two conversing soldiers. Wait for the
sitting to soldier to begin patrolling and GRAB him and take behind the
curtains before the other soldier on the other end sees something.
Knock him out and then GRAB the other guard patrolling this area.
--SUB-OBJECTIVE: TAP THE PHONE LINES (3 OF 3)
Near the reception desk is the last electrical box to tap. TAP it to
finish this Objective (turn off the lights too!). From here, continue
on through the hall.
As you turn the corner, you'll see a darkened hall to the left and
lounge area to the right. Ignore the lounge area and go to the darkened
hallway.
(In the next rooms are three soldiers. Leave all three soldiers alone!)
Across from the darkened hall is a CRAWLSPACE on the lower wall. Do you
see it? Enter the CRAWLSPACE and exit into a Private Bath.
-----------------------------------------------------------------------
++ AREA: PRIVATE BATH A ++
Emerge out of the CRAWLSPACE and into the water. Carefully traverse the
water to the other side. If that soldier is patrolling in here, LET HIM
FINISH AND DO NOT TOUCH HIM! I know it looks tempting to use the WATER
ATTACK on him here but DON'T!
When he exits the room, get out of the water and cross the mini-bridge
into the CRAWLSPACE behind the large glass.
--OBJECTIVE: EAVESDROP ON DOUGLAS
Go through the vent and listen to the whole conversation (HACK the
laptop in the room while you're at it).
Once the conversation finishes, head back out of the CRAWLSPACE and
into a raging firefight outside Private Bath A.
--OBJECTIVE: ELIMINATE SHETLAND
From here, exit through the CRAWLSPACE in the Private Bath area and
head through the halls. Go past the lounge room and around the corner.
You'll need to creep silently past the firefight and into the next room
(with a Med-KIT).
-----------------------------------------------------------------------
++ AREA: STEAM BATH NEAR PRIVATE ROOM B ++
Slowly go the corner and DISARM the Wall Mine. In the next room are
three Displace soldiers with Heat Vision hiding behind pillars. No
matter what you do, you CANNOT sneak past them so don't even try!
Here's what you do:
From outside the door, SNIPE the lights in the room (there's two
lights) to darken the place. SLOWLY sneak to the tile wall nearby to
stay safe. From there, you can see all three soldiers (one on the left,
one in the center, and one on the right).
Bust out the SC-20K and use a Sticky Shocker (you should have six of
them) on the soldier hiding on the right side. Slowly sneak further
right and hide behind one of the shower stalls. From here, you should
have a clean shot so shoot a Sticky Shocker to the soldier in the
center.
Now for the last soldier! From where you are, sneak towards the spa.
Carefully position yourself so that Sam can shoot a Sticky Shocker
without getting seen. Wasn't that easy! Now exit the room.
-----------------------------------------------------------------------
++ AREA: FURNACE ROOM ++
DISARM the Wall Mine and continue outside to a locked fence that you
need to BREAK open.
--OBJECTIVE: DISARM SHETLAND'S BOMBS (3 TOTAL; 1:30 TIMER EACH)
The first bomb is across from Sam. Look for the pipes next to the
stairs and squeeze your way through to find bomb #1 and disarm it.
Once that's disarmed, squeeze back through and bust out the SC-20K.
Switch crosshairs and shoot a Sticky Shocker onto the first Heat Vision
soldier as he walks up the stairs (be quick and accurate). If the
soldier sees you, then you moved into too close.
Grab and hide his body near the pipes close to bomb #1 (BE QUICK!). Now
go up the stairs and jump over the large electric box up on top. Fall
over the other side to find bomb #2 in the bottom. DISARM it.
After disarming bomb #2, climb the nearby pipe and head up. Bomb #3 is
on the other side of the room next to a pile of sandbags (you can't
miss it).
Before you disarm it, try and use a Sticky Shocker on the HEAT VISION
soldier hidden in the corner near the EXIT (trust me, it worth the few
seconds). DISARM bomb #3 and exit the room.
--OBJECTIVE: ELIMINATE SHETLAND
Go through the halls and climb up the ladder. Open the door to
encounter Douglas. When the talking ends, SHOOT HIM!
MISSION COMPLETE!
-----------------------------------------------------------------------
++ MISSION 10: JAPANESE I-SDF ++
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In this Mission, if Sam is captured, he is interrogated and has to
escape manually. If this happens, you screw your chances of getting
100%. Try to stay safe as much as possible.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] CONTACT THE DETAINED AMERICAN OFFICERS
[ ] RECORD THE MEETING IN THE WAR ROOM
[ ] GAIN ACCESS TO THE WAR ROOM
[ ] DO NOT KILL ANYONE
[ ] CRIPPLE OTOMO'S I-SDF SERVERS
[ ] CAPTURE OTOMO ALIVE
SECONDARY OBJECTIVES:
NONE
OPPORTUNITY OBJECTIVES:
NONE
++++++++++++++++++++++++
From infiltration, make your way to the door on the left side. Use the
BREAK OPEN option to open the door. Enter through to a large corridor.
In here you'll see two soldiers and an Infrared Camera.
Knock out both soldiers. Across from the Infrared Camera are two doors:
an open and a closed door. The closed door has a pathway to the first
floor of the I-SDF building but we'll ignore it for now.
Further down the corridor is an open vent on the right. Go through and
emerge to a room with a pipe to climb. Climb it to the top (to the
fourth floor).
CHECKPOINT
You'll end up in what looks like a dead end. Jump up towards the wall
and Sam will hang on.
Climb up to see two soldiers in a brightly lit hall. Eliminate them any
way you want (just make sure each one doesn't see you) and hide their
bodies outside the long hall (in the dark of course!)
-----------------------------------------------------------------------
++ AREA: I-SDF FOURTH FLOOR ++
Exit this hall and turn the corner to the right. You'll see a
CRAWLSPACE on wall leading into the room. Use it to enter a room with 2
blindfolded Americans.
--OBJECTIVE: CONTACT THE DETAINED AMERICANS
There are a lot of dark shadows and a Camera (non-Infrared) in this
room. Work you way through the shadows and talk to the blindfolded man
on the LEFT side.
Once that's done, you have two options to get to the War Room
downstairs:
#1 - Exit back to through the CRAWLSPACE and make your way out to the
stairway and traverse your way down manually to the doors.
#2 - Head back through to the brightly lit hall (where the hopped over
the wall) and make you way back into the corridor from the beginning of
the level. Head for the closed door across from the Infrared Camera and
use the BREAK OPEN option. Head inside and climb the ladder to the top.
Access the CRAWLSPACE at the other end and emerge into a bathroom on
the first floor of the I-SDF Building.
CHECKPOINT
Either way you choose still leads to the same doorway to the War Room
so pick one. Enter the doorway into a brightly lit corridor with a
moving walkway and three soldiers at the bottom.
CHECKPOINT
On the wall is an electric box you can use to turn off the lights and
the moving walkway.
-----------------------------------------------------------------------
++ AREA: OUTSIDE THE WAR ROOM ++
--OBJECTIVE: GAIN ACCESS TO THE WAR ROOM
At the bottom floor are three guards and one Camera. When the coast is
clear, use the OCP on the Camera and turn right and go down the small
set of stairs.
From here, hide near the stairs and WHISTLE each guard down the stairs.
Use a Sticky Shocker on both of them and hide their bodies UNDER the
stairs.
Across the stairs is a RETINAL SCANNER. HACK it and open the nearby
door. Enter through a corner to see two doors (one with a Keypad and
the other with two soldiers inside).
Head for the Keypad door and HACK it. Enter through to a large server
room.
-----------------------------------------------------------------------
++ AREA: I-SDF SERVER ROOM ++
In this server room are two Infrared Cameras. You'll need to be quick
to get by unnoticed. Hide on the nearby server to stay safe.
Use the OCP on the nearby Camera (you'll need to move back a little to
see it). Turn on Night Vision to see the path of the other Camera. When
it's clear, QUICKLY access the Computer in the center and use it and
then QUICKLY exit the room.
Go back out to the hallway outside and head for the War Room (it's the
large double doors, you can't miss it).
-----------------------------------------------------------------------
++ AREA: WAR ROOM ++
In front of the War Room doors are the elevators. Remember this! Make
your way into the War Room area and you'll see two guards and two
Cameras.
The Cameras DO NOT face forward, which means you can walk directly
underneath it before using the OCP on it. When the coast is clear, use
the OCP on the Camera (from underneath it) and hug the walls until you
reach the corner. Eliminate both guards from here.
--OBJECTIVE: RECORD MEETING IN THE WAR ROOM
In the back of the War Room are ledges that Sam can climb up. Climb it
up and access the CRAWLSPACE and enter through to the other side.
Listen to the conversation.
--OBJECTIVE: HACK THE GENERAL'S LAPTOP
HACK the nearby laptop when Grim gives the okay. Once the conversation
finishes, exit the CRAWLSPACE and go back to the elevators (use the OCP
on the Cameras first!).
-----------------------------------------------------------------------
++ AREA: I-SDF SUB-LEVELS ++
The next sequence may seem difficult but it's actually NOT! Enter the
elevator and go down.
CHECKPOINT
Halfway through the ride, the elevator conks out and the trapdoor
beneath Sam opens.
Jump down and shimmy towards the wall. Drop down five flights to the
bottom floor (in darkness).
--OBJECTIVE: CRIPPLE OTOMO'S I-SDF SERVERS
Jump up onto the floor and turn left. Neutralize the lone soldier here.
When the coast is clear, SLOWLY walk up to the door. When you enter
TURN ON THERMAL VISION! There are lasers in the next room!
Traverse through the diagonal lasers and head then run for the door on
the other end.
-----------------------------------------------------------------------
++ AREA: OTOMO'S ROOM ++
When you enter the room, TURN RIGHT! Jump over the railing and sneak
around the Computers and access the servers on the other end. Use the
PLACE CHARGE option and then DETONATE it from afar.
Once that's done, it's Otomo time!
--OBJECTIVE: CAPTURE OTOMO ALIVE
Near the server is a hidden vent that leads under the room. SLOWLY make
your way back to the secret path and traverse under the soldiers to the
other side. Emerge out and SLOWLY make your way up the stairs.
At the top, you'll see an enclosed server room to the right and Otomo's
office to the left. After the seppuku incident, enter the server room
and go to the open trap door. Make your way to the other side and
emerge out. Head to Otomo and SAVE him.
--OBJECTIVE: EXTRACTION TIME
Sam will hoist Otomo over his shoulder. Walk to the glass behind
Otomo's desk and PLACE CHARGE. Move far away and it'll manually
explode. Once the room floods, the Mission is Complete!
MISSION COMPLETE!
Congrats! You finished Splinter Cell: Chaos Theory!
-----------------------------------------------------------------------
************************
The FAQ is finished! I've revealed EVERYTHING there is to know about
Chaos Theory. Every route, path, and situation can be found here and
ONLY here. This is the only FAQ online that reveals everything and
leaves the result to you.
I'm very disappointed at how completely watered down the Splinter Cell
series have been on the PS2 and GameCube consoles. Chaos Theory is NO
different. To make up for my anger of having to endure the PS2 version,
I made it my goal to KILL every enemy in Splinter Cell: Chaos Theory.
My final rating for all 10 Missions? 30% total. Yes, I was that angry
and careless.
After I got my frustrations out, I replayed the game and achieved 100%
for each Mission the HARD way. Oh well. At least you know what to do
when you play the game now.
-----------------------------------------------------------------------
--For more details on Co-op and Versus Mode, read the FAQs by simalcrum
over at IGN
--If you think everything I've written is pure crap, then read the
other SC:CT FAQ by FableX04 for a second opinion.
--Big thanks to the people who contributed for Mission 5. Too many
names to place here but you know who you are.
************************
"Hell is waking up every goddamn morning and not knowing why you're
here. Why you're breathing. That's what hell is and I'm finally out."
- Marv, excerpt from Frank Miller's Sin City "The Hard Goodbye"
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This has nothing to do with SC: Chaos Theory but I urge you to go see
"Frank Miller's Sin City" in theaters now. It'll be one of the most
visually stunning films you'll see this year.
************************
This FAQ is only for use on GameFAQS. You may not copy, link, or
reproduce this FAQ on your publication or website without permission.
If you want to use this FAQ, please e-mail me at kroqjock@charter.net.
I have no problems with anyone who asks. March 2005.