using different fields to create a whiling particle effect around a floating crystal.

Blizzard Student Challenge in Unreal Engine

I made this scene in Maya 2014 and exported as a FBX to work in unreal. all the objects where UV mapped, but the texturing was done within unreal engines. the character model was used from Fuse 1.3 and the smoke and fire was the defult but teeked a little.

Unreal Engine 4 VFX Particles

I have been learning how to use the cascade system with in unreal engine 4. I learned how to make flip books based and movie reference and inport into after effects and then Unreal Engine.

Maya Fluid Container Fire

I created a 3d fluid container and modified controls to look like fire..

Textures and 3d Model tests

I created a repeating tile in zbrush and created a model based on one of my childhood games Diablo II. I then brought these files into unreal engine 4 and messed around with the rendering controls and lighting. I dropped on of my VFX fires I made in cascade into the object.

Unreal Architecture

A series I followed to build an inside of a office and do a blueprint for making a door slide

Environment Set Dressing

I placed pre-made objects into a scene and edited the movement of a camera and exported as a jpg image sequence .

Cascade VFX System

One of my early attempts working in cascade in unreal engine 4 following a set of tutorials.