Any texture going onto this map at all? Something very simple for now. Background pictures. Some talk of this, any luck finding any? The red, will the army numbers be lost on that? I noticed that on the map you posted, it has a couple of airports, will these go on in any way? Maybe allow them to attack each other. I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Excuse me for asking this, but why does your map have different boundaries and names compared to this one?

Textures and bg pics I'm still looking at doing. Try and find a good background with an 80's theme!! I know leopard skin was the "in" thing back then. As far as my map being different than the one you posted, well, I never came across that one in my search so I just scanned in a page from my atlas and went with that.

doublediamond wrote:A comment regarding the roads if I may. I agree they look artificial, but only because you are only using certain portions of the roadway. I understand what you are trying to do, though. Any way to include the entire road and allow crossings where you want them? I can't think of any examples of maps that do that at the moment. If you go that route, I could suggest the primary roads to include: the Palmetto, US1, 836 = the Dolphin Expressway, 874 = the Don Shula Expressway, the Turnpike - although this one is mostly off your map to the west (pm me if u want).

You can also use something like rows of palm trees to be impassable? Or canals - although they may not be very pretty? Miami is littered with canals and makes driving frustrating sometimes.

koontz1973 wrote:I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Since the mapmakers are going for an 80's theme, any orange and green should be Univ of Miami, as the Hurricanes were huge during this time period. nolefan may not like it, though!

I am adding in the roads so they are "more complete". So stayed tuned for an update later this week!!

Il say you have a solid draft ready to move forward, only one minor thingy springs in my eye, some of the territory names are squeezed hard in, like Hallandale beach, I think you easaly can use font size like miami lakes, gives some air Im sure you already have this in mind. just my 5 cents

lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02

We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.

lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02

We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.

isaiah40 wrote:...I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:

Does that mean musik, alchohol, chigars or drug cartels

Maybe a bit of everything, well, not the chigars as they are illegal here in the U.S. of A.

Anyways I did a quick update.- Added texture to the land and water, but very subtle- Added Miami's skyline on the bottom- Rearranged some of the borders, removed portions of the highways to reduce the confusion

I like the update isaiah, especially the skyline at the bottom, but I still think it needs quite a bit of work.

First, the bonuses are all seem pretty undervalued. Most of them are just so large and involve so many territories that they're not feasible to hold, especially on such a small map. North Miami is the most glaring example worth only a +5 but with 10 territories to hold. Honestly, I think these need quite a bit of work. They're slightly unappealing aesthetically and I know you can do better

You have a 4 corner issue between Miami Springs/Virginia Gardens/West Miami/Little Havana. That will obviously need to be corrected.

The "bridge" that goes to Miami Beach island comes directly from the highway so it's unclear which territory that borders. Also, I think you need to add some more connections to the intracoastal islands, and maybe split that bonus up between the "Keys", and the northern intracoastal islands.

Finally, and this is kind of a big suggestion, but you may want to consider completely scrapping the highways. I don't think they add anything to the map other than unnecessarily confusing way to create impassables (i.e., Pembroke Pines is one territory, but it's split up into three distinct areas by the highway). They also sort of detract from the classic theme you want for this map.

if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

As it appears development on this map has stalled (last update was September 6), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.