I'm... not sure if I need to put these into spoiler tags, since I don't THINK they concern spoilers, but I will, just in case.

Spoiler: Opening Image + A Monster?

So, whenever you start up the game, it shows you something standing against Calamity Ganon. Okay; this turns out to be... legend... scroll... thingy. With Zelda on the other side and the huge army Hyrule put up. Okay, but why does the Hero (the thing standing against Ganon) LOOK SO MUCH LIKE Ganon, to begin with? Questions, questions...

Also, I was walking down Mt Lanayru and heading for the Naydra Snowfield, to get one of the memories (since Impa told me to), and... I encountered... Centaur Ganon? Or SOMETHING. It was, like, Ganon-looking as a centaur. Thing killed me, so I reloaded and avoided it, but WTH? Seems pretty strong, but... uh... important in terms of plot or is that just... a very strong Ganon-esque enemy?

Also, I totally ship this Link with Paya.

C-A

Spoiler:

Probably a Lynel. Those fuckers are really strong, some even stronger than ganon I think. Nothing super plot-centric.

I'd really like to work on the memories, but none of the locations look familiar.

Spoiler:

Painter guy who appears at stables/villages will point you in the direction of the location closest by, depending on where you ask.

"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear

I tried to give Paya some flowers I picked from the mountaintops and the damn game wouldn't let me

Nintendo had better patch this shit asap

And yeah, it took me a bit to figure out how to cook. I'm all for figuring things out on your own in this game (it's one of the biggest things I like about it), but I think it really should have made more of an effort to tell you how to cook specifically since it's impossible to advance unless you know how

Apparently, you CAN get the Warm Doublet, without cooking for the guy... buy making it to the top of Mt Hylia without it. He gives it to you for free... given that I did that, why didn't he give it to me? Stupid Old Man.

I also ship Link with Mipha...You know, I never was a fan of the Princess-Knight pairing, anyway. But can we get away from the "Zelda and Link totes in love" idea? I would really find it much more interesting, if the love interest (or implied love interest) was NOT the princess. Like in this case, the idea of Link having romantic feelings for a Zora? That'd be different - and would give an alternative to Ruto-forced-engagement. Or a Gerudo love interest! (Though what is with their HIPS in this game?)

And why is it Hylia again? Whatever happened to the 3 godesses from OoT?

Spoiler: Regarding Plot

You know, the idea of awakening to Hyrule being utterly destroyed... well, it's been done before. Wind Waker had its premise on Hyrule having been destroyed (and then treated it like a huge revelation towards the end...) and OoT has Link see Hyrule practically destroyed after 7 years.

But the idea of it being UTTERLY gone is kinda cool. I think what would have really worked is if there really WAS nothing beyond the isolated Plateau. Sure, you might have Impa wandering around... or just the spirits of a few, very important characters. (Like the dead Champions' in their Divine Beasts) Basically, you wake up and that kingdom you always protected and needed to save? GONE. Humanity is dead, with the only one being around being Link and maybe Zelda (or have her turn out to be a spirit at the end, too)Make it so that Link is forced to live on his own in the wild; forage for what he can find to survive and the only reason he fights Ganny is because his duty/destiny/whatever says so. Really play on the whole "Hyrule is GONE" aspect.

Like, Link defeats Ganon(dorf) again and saves the world, but... it's empty. There is no world for ANYONE to save. Depressing, but it'd be neat.

As it is... the beginning, with the isolated Plateau did it well. But then... outside, you have stables and villages and NPCs and... it all feels like such a stereotypical Zelda game... wasn't this one supposed to be different, with its core aspect of being open going back to its roots? I find it a bit hard to believe that Hyrule's destruction was such a major event - even if it was 100 years ago - if most people seem to be fine. Hell, the fact THAT it happened 100 years ago should mean it's still fresh in people's minds!

100 years is not that long. And given how you have several NPCs make it clear that they were alive, and are still alive, 100 years ago, it really feels weird that majority of people just think Hyrule is this... almost legendary ruin thing.

C-A

PS: Now excuse me, I need to grind Shrines for hearts and work on getting the Master Sword, cause I want it.

They've been going more and more with the Link-Zelda relationship in recent games, but this is the first game to outright give Link different "partners". Mipha is a given, Zelda is very heavily implied to have a crush on Link,and both Paya and Riju will be popular with people as well.

They've been going more and more with the Link-Zelda relationship in recent games, but this is the first game to outright give Link different "partners". Mipha is a given, Zelda is very heavily implied to have a crush on Link,and both Paya and Riju will be popular with people as well.

I don't understand why they decided to heavyhandedly give us Zelink romance in the games. The previous ones never were this overt and, far as I know, none of them are meant to be romantic. Exception being that one Zelda game where she wakes up and kisses Link at the end. But outside of that, we never needed a Zelink romance in the plot - I don't care what people say, I see nothing on Link's side in Skyward Sword and the romance does not actually factor in heavily into the plot.

There have been implied love interests. Marin, the whole OoT group, etc. Those were fine. Zelda games are not about a romance, never were and shouldn't be about it now. Unless they cause the romance to be the main aspect of the plot. Which it isn't. It's still save the world from Ganon/dorf/Demise/Whatever. Romance is, at best, a tiny blip on the radar that disappears.

Hell, if they are intent on having Zelink be the main romance, don't give me hints of other pairings or have the option of going into a romantice liaison with another girl - as in, Peatrice from Skyward Sword. Or Nintendo should realize what I realized ages ago: it doesn't matter what they claim to be canon, shippers will ship whomever they want and be damned with what they say.

You know, I never was a fan of the Princess-Knight pairing, anyway. But can we get away from the "Zelda and Link totes in love" idea? I would really find it much more interesting, if the love interest (or implied love interest) was NOT the princess.

You know, I seem to recall you complaining when Ilia was the "implied love interest" in Twilight Princess because their relationship still wasn't interesting. Otherwise, I don't disagree, per se. Zelda and Link don't have to be paired up, but it'd be nice if they actually gave it some substance when they were.

The way I see it, there's three ways to handle romance in a story.

A: The romance is the focal point, meaning the entire story only works because of the romance. Remove that, and you no longer have a story.

B: The romance is important, but it's not the main focus. This one requires better writing to work well. The romance must make sense in light of the characters and the way they're written, it will likely cause characters to react to situations in ways they might not if they were just friends with the other person, and most importantly, it must never detract from the main focus. No long, drawn out scenarios of resolving pointless drama between the two, or overly long fluff scenarios that seem out of place in the story.

C: The romance is unimportant, and mainly serves as a way to give characters some background. The story works regardless of the love interest's existence, but it's in the story anyway just to make sure your cast isn't completely filled with romantically unattached people. The condition that it not detract from the main focus still applies.

I recall A Link Between Worlds handling it with method C, at least, for a previous Link and Zelda incarnation. Otherwise, it didn't really seem to be there in that one. Skyward Sword could be considered as handling it with method B, but your mileage may vary as to how well they handled it. Could have used some more substance, imo, but at least it didn't horribly detract from the main focus.

My issue with Ilia was that she had no personality. Heck, I consider her having MORE personality when her memories are missing. I've mentioned it before, but my issue with a lot of romances in videogames is that they are not developed a decent time. I am thrown into the game, basically told that these two are love interests and done. I have no information on why they are interested in each other, what made it happen and all that.For my Just Be Myself Fushigi Yuugi fanfic, I have Himeko married to the Emperor. Their romance? Not important to that story's plot; I do have some scenes with them together that show that they love each other, but for the most part, it's a side-note of their characters. But when it comes to Himeko's Side, which tells her story and how she even fell in love with the Emperor, of course I put a lot more focus on it. It's important; It's basically THE driving point of the entire story.

I'm trying to keep my mind open in regards to BotW Zelda and Link. Especially since one of the things you can do (and should do, if you want the whole picture) is to seek out the scenes that depict their previous interactions.

Spoiler: So Far, Those Scenes

The memories aren't really working for me. They seem to be more focused on pointing out how Link was the Chosen Hero, bla bla, and how annoyed Zelda was with him constantly. Because she thought she could do things on her own (obviously can't, considering Link had to save her from Yiga people); she didn't like him because he got the sword so easily and that she didn't get her own special powers easily herself.

I know that she began to warm up to him when she learns that he puts up a stoic facade because he's scared of disappointing people by saying the wrong thing (which she considers similar to her issue of having to play 'a role' as the princess), but... for the most part, that is NOT the focus of those scenes. It's just "Link is cool; I suck; Gawd, I don't need an escort!" Very few memories seem to actually depict the two to be even remotely friendly towards each other. Professionally calm, sure. But nothing that indicates there might be more.

For me, Zelda games were never about romance. And I don't see why that would need to change. They've done well doing any romance as Method C, as you mentioned: it's there, but generally as an aside. Marin is the closest to having been a Method B previously, and even there you can make the case that it seems to come a bit out of nowhere.

Even though it's brief, my favorite depiction of the relationship between Link and Zelda out of the games I've played has been in Minish Cap, where they're just childhood friends that get along great with no suggested romance between them whatsoever. It's just a nice, innocent feel between the two and it's something I enjoy. I wish the game would have actually gotten to explore it a bit more.

As for Marin, considering the game's limit in storytelling and such at the time, I don't think the romance came out of the blue for a game like that, as she drops hints every now and then before your "big date". Granted, it is just a dream, so you can argue that Link has never had a romantic interest, Skyward Sword aside for some people. But as disinterested overall as Link seems when it comes to romance, part of me likes to joke with the fact that the Link in Link's Awakening secretly longed for one, considering he was in a dream.

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CatMuto wrote:

Pierre wrote:

Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)

How would we know whether Link is interested or not? He never talks or really indicates interest in much of anything, for that matter.

Here's another LoZ tradition I question. Why must Link always be a blank slate? Would the story be any better or worse if Link had a personality? Or dialogue, for that matter? I'm not saying the game has to allow BioWare-esque choices in dialogue/actions, but would it be a bad thing if it did?

Honestly, I feel the only game where Link ever had any kind of personality was Wind Waker, though that's just my opinion. But the way he's super expressive and how he visually responds to the plot and characters, I feel, gives him a somewhat distinct personality. Then again, from what I remember, when Nintendo made this game, they purposely went out of their way to make Link expressive compared to his mostly expressionless face from Ocarina of Time. Granted, his personality comes off mostly of that of a child, but I feel it's the most personality Link has had, at least in the games I've played, to date.

And I use this as an example too. Wind Waker, you see Link's personality shine through from the beginning when he's off to save Aryll. You see his shame for not being able to do anything, his sadness when he has to leave his grandmother, his reluctance around the pirates, and his happiness when he finds Aryll. I feel Skyward Sword does this to some degree, but nowhere near as close. But for me personally, I feel that Link giving off these wide variety of emotions makes me feel he's much more of a character and less like my player avatar, which I feel is something most Zeldas do.

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CatMuto wrote:

Pierre wrote:

Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)

How would we know whether Link is interested or not? He never talks or really indicates interest in much of anything, for that matter.

Here's another LoZ tradition I question. Why must Link always be a blank slate? Would the story be any better or worse if Link had a personality? Or dialogue, for that matter? I'm not saying the game has to allow BioWare-esque choices in dialogue/actions, but would it be a bad thing if it did?

Actually, that's one issue I have with Skyward Link. Because of the dialogue options, he HAS personality. Not in the sense of 'you give him personality', but in the sense of 'this is how HE reacts, now pick one'. Not one of the dialogue options in the game seem to really reflect the personality I would give him. He has his personality, nothing you can do about it.Which goes against the idea of him being a silent character blank slate that I put myself into his shoes.

Even Word of God stated that their intent was to make you feel isolated, like you're the only living human being/Hylian within miles.

You know, that intent is pretty cool of Nintendo for Breath of the Wild.

Spoiler: However

Would've been cool if they had bothered to really work on that, given the GOOD HUNDRED NPCs AND MORE THAT ARE WANDERING AROUND HYRULE!

Link actually is very expressive in this game. Turn the camera on his face while he's cooking, or look at him in the pause screen when you eat something cold, or how he clutches his foot if he kicks open a chest barefoot, all the poses he can do for his selfies, and I'm pretty sure he can even do a double bicep pose when he's shirtless. Hell someone complimented his Master Sword at one point and he sort of cockily brandished it

The cutscenes are kind of awkward cause they're written around a voiceless character. The text boxes get away with it because they often give Link only one choice of response. Still disappointed about the voice acting mostly because I wanted to name Link :/

Yeah, if you have the Switch version, you just change the language of your system and it changes the language of your game. However, you can't have the spoken language and the subtitles be different languages, they will always remain the same. So if you change it to Japanese, everything will be in Japanese.

And like JesusMonroe said, if you have the WiiU version, you're pretty much stuck unless you mod it.

On April 3, 2016, Court Records Forums experienced a miracle upon that day.

CatMuto wrote:

Pierre wrote:

Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)

Meh. I was trying to get the last picture scene - the one near Zelda's room at the castle, but nope. Going there not only put me into a ton of Guardian scopes (I am still not great with the timed parry; sue me) and I ended up facing Ganon and not even finding the location of her room. Urgh.

Whatever. I started a new game instead.And I'm having Link walk around topless purposefully, unless it's absolutely necessary for him to wear upper armor.I have already noticed that there is some minorly changed dialogue from the old man.

If I want to 'experience' the Japanese version, I can watch Sena play through it.

BotW made me want to play Hyrule Warriors again.So I deleted my stuff and started anew. Tons of stuff seems to have happened since! I lowered my DLC to Master Quest and TP maps, as well as the Skyward outfits. (Though I don't use Skyward Zelda at all) I do like how I got Classic Tunic Link for absolutely free for the 30th Anniversary. It looks cool, but also really at odds with its design next to the other characters. The others do the colors well, but with this one... I dunno, something is off.Also, why Medli?

They've been going more and more with the Link-Zelda relationship in recent games, but this is the first game to outright give Link different "partners". Mipha is a given, Zelda is very heavily implied to have a crush on Link,and both Paya and Riju will be popular with people as well.

Easily the worst thing that's happened to me so far in BotW is the fact that you don't know if a shrine is related to a shrine quest. I just spent 2 damn days looking for one dude for my final shrine quest (which would be my final shrine) but it turns out I already got that damn shrine.

Easily the worst thing that's happened to me so far in BotW is the fact that you don't know if a shrine is related to a shrine quest. I just spent 2 damn days looking for one dude for my final shrine quest (which would be my final shrine) but it turns out I already got that damn shrine.

I accidentally got one, then talked to the guy at the Eldin Stables. "Oh, what a magnificent structure there! ...you already were there?" and I just looked at him and was all, "Uh... I was?" Though I read that the Blood Moon shrine is HORRIBLE to unlock... I found the location (couldn't get up to Kass at first cause low Stamina) and double-checked. Then I had Link stand naked there, since it was already beginning to go to night.I was super lucky and there WAS a blood moon that night.

Although I think completed sidequests (including shrine quests) do have something to do with the ending.

Just finished reading the fanfic Zelda's Honor, and...god damn. If you like Ocarina and TP, I HIGHLY recommend reading it. It's dark as all hell and for sure meant for people age 17+, but the amount of depth it goes into is incredible.

I also read a post-BotW fanfic a little while, From the Ground Up. Not as good as ZH, but still a good read.

The voice acting itself doesn't bug me... except that it's English. Well, specifically, the strong, British accents. I'm not a fan of that accent, anyway, and in Zelda's case it sounds kind of forced. Dual Audio, Nintendo? Please?

C-A

My problem with the voice acting is that it sounds like American actors trying to imitate a British accent. No idea why they didn't just hire European actors if they were just going to have British accents anyway. Xenoblade did it. FFXIV Heavensward did it. Professor Layton did it... sometimes.

Also I just need to get this out of my system now.

Spoiler: minor BotW spoilers

"You've been asleep for quite some time, Link. I'm afraid it's been... 100 years.""Hyrule is a big place, and I expect you'll become quite familiar with that Sheikah Slate as you plan your next move.""Ganon sent us to hell, but we're going even deeper. Take back the kingdom we've lost.""That's an enemy guardian. A single blast from its eye could cut a man in half. Tread carefully, Link."

Guest Starring: The Yiga Clan Assassin Unit

"It's never too late to learn that growing old doesn't have to mean growing up. Stay curious, stay weird, stay kind, and don't let anyone ever tell you you aren't smart or brave or worthy enough." -Stanford Pines, Gravity Falls

European actors have British accents? Not that I know of. Though my experience with Europeans speaking English is... well, there's a strong German accent there. It sounds really off. Also, they say DISplay instead of disPLAY. I do like that the Nintendo E-Shop offers the Japanese voice track as a free DLC... except I stopped playing BotW by the time I grabbed that and have sold the game by now.

I did everything I wanted to do in Breath of the Wild... It's good I guess.

Spoiler: disorganized ramblings about the game

Honestly, the time between waking up and receiving your first objective was the best part of the game. No destiny, no ancient technology, just you, your clothes, and a stick against the big world. But it's a Zelda game, so that might be a bit too much to ask.The Slate abilities are okay for the most part, and I understand receiving them early so that they don't feel like glorified keys, but they feel a bit much. Not moments ago you woke up powerless. Now you have unlimited bombs, a method for crossing any large body of water, and the ability to locally freeze time.I'm okay with breakable weapons. I'd imagine if weapons weren't breakable, then the meta strategy would be to immediately head to any "a major test of strength" trial, poke the guardian to death, and now you have some of the strongest weapons in the game.The most emotional part for me was the first horse I found. A mounted Bokoblin was charging towards me, so I weighed my options and decided to take its horse. The two us escaped and eventually bonded. It felt like I found my first real companion in the game. As I head towards a stable I saw an unarmed civilian being attacked, so I dismounted and fought of the danger. After the danger had settled I turned back... and the horse had left me. That was the most betrayed I had felt in any game ever. So I eventually caught another horse and named it SuckItPBG.The Zoras were my first venture into freeing the divine beasts, and this was probably the best one. Sidon actually takes initiative in searching for a method to stop the the beast. The people there blame you for failing to protect their princess. There's legitimate shit going on that isn't just "We're in trouble. Do this thing for us."Going inside a divine beast is cool the first time, then for every other time the "wow" factor just diminishes quicker and quicker.Unfortunately, the game rewards you after each divine beast with a unique weapon, that while it may possess high durability, it can still break. So in my book, that means it gets to take up a slot in my inventory and never be used unless I absolutely need to (never).After a while I stopped relying on food and just resorted to my usual recovery method: save scumming. It's a bit of a problem I have with most games with a save anywhere feature; I'd rather reload my save than just use an item. BECAUSE WHAT IF I NEED THAT ITEM LATER IN THE GAME?Not much to say about the Rito and Goron beasts, but after I finished with them, I realized that the Rito champion is just Falco from Star Fox: the friendly rival who talks like he's big shit and is also a bird person. Also the Rito children are FREAKIN ADORABLE.I get the whole bit about having to take up the responsibility of a leader at a young age, but I still hate what's her face of the Gerudo. Why? "Stay close to me," she says as she speeds up right before lightning strikes with me just outside of the barrier. Asshole."That thing's fast. Watch out" has been the most useful thing a champion spirit has ever said.After finishing four divine beasts, silver bokoblins start appearing in the field. Before that, the highest health a bokoblin variation had was 240. This one has 720. Do the math.FUCK BLOOD MOONS. Was it too simple to have enemies respawn, say, 30 real life minutes after you've killed them and left the area? Did they really need to include a goddamn FMV every single time it happens along with another loading screen? How about having it randomly spawn during the day? Let's not stop there, let's have it spawn while you're in the middle of dragon part farming, forcing you to search for a dragon again if you wanted something from it. Oh, but you want to know what will REALLY be good? Having it spawn DURING THE CALAMITY GANON FIGHT, SENDING YOU BACK TO BEFORE THE CUTSCENE WITHOUT RETURNING ANY ITEMS YOU CONSUMED. Granted, I hear some of these problems were just glitches caused by leaving the Wii U on for too long, but if this was some deliberate anti-poop socking measure, then well played, Nintendo. Well fucking played.For that matter, fuck dragon farming.Zelda couldn't access her divine power because she has low self-esteem, but she has low self-esteem because she couldn't access her divine power. Relatable.So Link (only mostly) died 100 years ago by being overwhelmed by Guardian Stalkers and depleting the Master Sword's energy. I can accept that. Unfortunately, that makes Calamity Ganon seem less intimidating than when it seemed like it (only mostly) killed Link directly.I'll admit, Hyrule Castle and its multiple paths was pretty fun. If only one of those paths wasn't a five minute shortcut to Ganon.Calamity Ganon works fine for a Phase 1 of a final boss. Beast Ganon is just depressingly simple. I got hit more times by it's front left foot than I did from its one attack. If they wanted take inspiration from Shadow of the Colossus and make a boss fight out of it, at least make me think there's some challenge to it. They managed it with the corrupted wisdom dragon fight, and that was completely optional.I finished with about 60 shrines completed, and while they were mostly okay, the ones with motion controls suuucked. How is those even a test of my resourcefulness? I can find this kind of challenge in a McDonald's Happy Meal toy.

tl;dr I enjoyed it. I'm not calling it the greatest game of all time or anything.

"It's never too late to learn that growing old doesn't have to mean growing up. Stay curious, stay weird, stay kind, and don't let anyone ever tell you you aren't smart or brave or worthy enough." -Stanford Pines, Gravity Falls

Why that name? Did PBG do something?The Runes are neat, but you get no sense of progression because you get them so fast. You have them and then... meh.

Quote:

The Zoras were my first venture into freeing the divine beasts, and this was probably the best one.

Oh, I agree so much! It's my favorite Divine Beast/Plot Section! It actually feels important, you get the whole emotional aspect about Mipha and how people think of Link regarding what happened previously... the fight to get to the Divine Beast is AWESOME! ...then you go inside the Divine Beast and it all goes to shit...

The rest were... meh. None of them give you the same amount of emotional investment as the Zora did. Also, the Goron one? Sucked. Sorry, Yunobo, you're sweet and all, but fuck what I had to do to get you to help me. The closest to being fun was the Gerudo one for me. Crossdressing Link, as well as riding on the sand. That was neat.

Quote:

Zelda couldn't access her divine power because she has low self-esteem, but she has low self-esteem because she couldn't access her divine power.

She was such a disappointment to me... Like, they actually worked on making Zelda a character in this game! She has a personality, she has flaws and stuff and such. But she still is nothing but a plot device. Thanks, Nintendo. 31 years down the line and you still don't know how to make an important character interesting.

Quote:

Unfortunately, that makes Calamity Ganon seem less intimidating

My problem with the game - and mostly because of its free-roaming aspect - is that Calamity Ganon is absolutely no threat. The entire time. All he does is cause a Blood Moon every now and then. They go on and on about, "Oooh, you need to go and defeat it soon, Princess Zelda cannot contain him any longer" and I can fart my way across the way-too-large world map and do whatever I want for as long as I want, everything's fine. Biggest threat Hyrule faced my ass.

Quote:

the ones with motion controls suuucked.

The only Shrines I hate to do, because I prefer to play on the gamepad. Have you ever tried the motion control Shrine while on a gamepad? It doesn't work because you can't hold the gamepad upside-down-sideways and still have view of the screen... I don't know why Nintendo thinks anyone likes that.

It's the name ProJared used when Nintendo was showing off the demo. It's also how I avoid spending 20 minutes on looking up horse names and picking an appropriate one.

Quote:

The only Shrines I hate to do, because I prefer to play on the gamepad. Have you ever tried the motion control Shrine while on a gamepad? It doesn't work because you can't hold the gamepad upside-down-sideways and still have view of the screen... I don't know why Nintendo thinks anyone likes that.

I prefer using the pro controller, which the game won't let you use for the motion control puzzles, so for those, I have to switch to the gamepad. Fun.

Quote:

But she still is nothing but a plot device. Thanks, Nintendo. 31 years down the line and you still don't know how to make an important character interesting.

I think the bigger problem is that 90% of the story involving the main characters happens before the game begins. I get that following a tight-knit story clashes with the open world aspect, but that still leaves a backstory more interesting than the main story.

"It's never too late to learn that growing old doesn't have to mean growing up. Stay curious, stay weird, stay kind, and don't let anyone ever tell you you aren't smart or brave or worthy enough." -Stanford Pines, Gravity Falls

It's also how I avoid spending 20 minutes on looking up horse names and picking an appropriate one.

It's a horse. And, as I've noticed, not one you'll likely gonna use a whole lot. I mean, the idea of catching your own horse and riding it is pretty cool - no doubt about it. But a lot of the environment is very mountain-y and full of cliffs and all, where the horse can't be ridden. It's so much faster to just climb yourself... When I played and got Epona because of the TP Link amiibo, yeah, I registered it and all, but... meh. Kind of not needed.

Quote:

I prefer using the pro controller

You can do that?!

Quote:

I think the bigger problem is that 90% of the story involving the main characters happens before the game begins. I get that following a tight-knit story clashes with the open world aspect, but that still leaves a backstory more interesting than the main story.

Yeah. That's one of my big complaints about Breath of the Wild. The story itself is... meh. Link wakes up post-apocalypse, now deals with getting rid of a threat.The really interesting stuff happened 100 years ago!It may sound weird, but I really wouldn't mind playing a Zelda game (or any game, really) where the game ends after you LOSE, as long as the entire plot and game up to that point is really interesting. Okay, I'm sure that spending a good portion of the game listening to Zelda going, "ZomG, leave me alone, Link!" to "Why am I such a failure!?" to "He rescued me... that was kinda cool~" would be a mixture of boring to annoying.But you have more than just Link around.You have characters playing off each other... hell, I would LOVE to even have obligatory she's-totally-in-love-with-you moments between Link and Mipha. (I ship them. I don't care about racial differences! Better than Tsundere Zelda... Also, I ship Link with Paya.) Mipha is pretty much the only Champion that really seemed to have gotten some character behind her.

As it is... you know what the really interesting story for me is? The stuff 10.000 Years ago. When THAT Hyrule even created the Guardians at first and battled Ganon. Especially since it's said that that Hyrule was technologically advanced and had a close tie with the Sheikah tribe. I would LOVE to see that! Not only is it really different from the pseudo-kind-of-magical-medieval setting they keep doing, but it would also be a cool nod to how they once planned Legend of Zelda to be Link travelling between time-settings, between futuristic and medieval.

My only gripe with Wind Waker's plot is that they treat the whole The World Is A Flooded Hyrule revelation at the climax as... well, a genuine surprise. Excuse me? You basically spelled out that it happened in the opening cinematic.

Just finished the Champions' Ballad DLC. It's...pretty good? The shrines were excellent, and the dungeon/boss are both the best in the game, but the in between padding SUCKS. Also, it's not really "story" and more "extra backstory", so don't go in expecting a whole lot to be added to the main story.

It's a solid pack, but Nintendo set the expectations a bit too high IMO.

Just finished the Champions' Ballad DLC. It's...pretty good? The shrines were excellent, and the dungeon/boss are both the best in the game, but the in between padding SUCKS. Also, it's not really "story" and more "extra backstory", so don't go in expecting a whole lot to be added to the main story.

It's a solid pack, but Nintendo set the expectations a bit too high IMO.

Is it at least playable backstory or is it just more flashbacks?

"It's never too late to learn that growing old doesn't have to mean growing up. Stay curious, stay weird, stay kind, and don't let anyone ever tell you you aren't smart or brave or worthy enough." -Stanford Pines, Gravity Falls

Just finished the Champions' Ballad DLC. It's...pretty good? The shrines were excellent, and the dungeon/boss are both the best in the game, but the in between padding SUCKS. Also, it's not really "story" and more "extra backstory", so don't go in expecting a whole lot to be added to the main story.

It's a solid pack, but Nintendo set the expectations a bit too high IMO.

Is it at least playable backstory or is it just more flashbacks?

It has a child Sidon in it, so it's - at the very least - adorable to look at.

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