Risen

Risen
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{ Risen }
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{ Walkthrough By Mark Davies }
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{ (c) January 2010 }
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{ Version 1 }
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{ Contents }
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01 - Introduction
02 - Character Levels
03 - Monsters
04 - Maps
05 - Treasure Chests
06 - Armour
07 - NPCS
08 - Bookshelves
09 - Stone PlatesTables
10 - Trainers
11 - Traders
12 - Plants
13 - PotionsFood
14 - Skills
15 - Spells
16 - Quests
16.1 - World
16.2 - Bandit Camp
16.3 - Harbour Town
16.4 - Volcano Keep
16.5 - Final Boss
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{ 01 - Introduction }
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I won't be rehashing the manual or controls, read the manual for the basic
instructions on how to install and play the game.
Risen is an RPG by the same people who bought us the Gothic games. For those
familiar with the Gothic series the way Risen works is pretty similar. The
player, you, has the opportunity to build up their skills in the way they wish.
The game is split into 4 chapters but this guide will list all the quests you
can do as well as various other bits of useful information. I cannot guarantee
that I have found all the possible quests, items, potions etc. However, there
is enough detail to help you complete the game. Besides you wouldn't want to
know everything would you.
I've played it through as a mage and as a bandit so all quests for both are
listed. I imagine that the quests for the order warrior are pretty much the
same as for a mage.
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{ 02 - Character Levels }
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Below is listed the level and the number of experience points you need to reach
that level:
1 - 500 16 - 68,000 31 - 248,000 46 - 540,500
2 - 1,500 17 - 76,500 32 - 264,000 47 - 564,000
3 - 3,000 18 - 85,500 33 - 280,500 48 - 588,000
4 - 5,000 19 - 95,000 34 - 297,500 49 - 612,500
5 - 7,500 20 - 105,000 35 - 315,000 50 - 537,000
6 - 10,500 21 - 115,500 36 - 333,000
7 - 14,000 22 - 126,500 37 - 351,500
8 - 18,000 23 - 138,000 38 - 370,500
9 - 22,500 24 - 150,000 39 - 390,000
10 - 27,500 25 - 162,500 40 - 410,000
11 - 33,000 26 - 175,500 41 - 430,500
12 - 39,000 27 - 189,000 42 - 451,500
13 - 45,500 28 - 203,000 43 - 473,000
14 - 52,500 29 - 217,500 44 - 495,000
15 - 60,000 30 - 232,500 45 - 517,500
During my play through I never managed to get past level 28. I killing every
monster on the island as well as completing all the quests I found so don't
reckon you can get past level 30.
The experience required goes up by 500 more than the last level jump so I
included the expected experience all the way to level 50 (even though I don't
believe you can obtain these levels).
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{ 03 - Monsters }
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You will need some training in Gut Animals to get the trophies from the
various creatures around the island. In addition to this training you need
tools to extract the trophies which can be obtained from various NPC's. Some
creatures, such as gnomes, won't yield any trophies as such, they may just
have loot.
Below is a list of all the creatures you can meet and the trophies they will
leave behind when killed.
|-------------------------|-----|----------------------------------------------|
| Creature | Exp | Trophies |
|-------------------------|-----|----------------------------------------------|
|AshBeast | 300 | (1x Ashbeast Heart) (1x Beast Skin) |
| | | (4x Teeth) |
|Boar | 60 | (1x Raw Meat) (1x Boarskin) (1x Tusk) |
|Bog Body | 80 | (1x Cold Heart) |
|Brontock | 180 | (2x Raw Meat) |
|Chicken | 10 | (1x Raw Chicken) |
|Cow | 50 | (2x Raw Meat) |
|Cow (Bertha) | 50 | (2x Raw Meat) (Berthas Skull) |
|Cow (Elsa) | 50 | (2x Raw Meat) |
|Elite Warrior | 320 | none |
|Gatekeeper | 250 | none |
|Ghoul | 130 | (1x Claw) |
|Gnome | 50 | none |
|Gnome (Chieftain) | 100 | none |
|Gyrger | 200 | none |
|High Priest | 320 | none |
|Leader | 320 | none |
|Lizardman | 180 | none |
|Lizardman (Hunter) | 180 | none |
|Lizardman (Intruder) | 180 | none |
|Lizardman (Mortares) | 240 | none |
|Lizardman (Scout) | 180 | none |
|Lizardman (Slasher) | 180 | none |
|Lizard Priest | 250 | none |
|Lizard Warrior | 250 | none |
|Lord Patroscon | 120 | none |
|Moth (Grave) | 60 | (1x Wing Dust) (1 x Wings) |
|Moth (Disguisting Beast) | 60 | (1x Wing Dust) (1 x Wings) |
|Moth (Talon) | 90 | (1x Wing Dust) (1 x Wings) |
|Natilus | 10 | (1x Nautilus Shell) |
|Ogre | 300 | none |
|Pig | 50 | (1x Raw Meat) |
|Rotworm (Dangerous worm) | 100 | (2x Raw Meat) (1 x Rotworm Claw) (1 x Teeth) |
|Rotworm | 100 | (2x Raw Meat) (1 x Rotworm Claw) (1 x Teeth) |
|Scorpion | 200 | (1x Scorpion Stinger) (1x Scorpion Claw) |
|Sea Vulture | 50 | (1x Raw Chicken) |
|Sea Vulture (Hungry) | 50 | (1x Raw Chicken) |
|Shadow Lord | 0 | (1x Bone) (1x Hammer Of Titan Lord) |
|Skeleton | 100 | (1x Bone) |
|Skeleton Warrior | 120 | (1x Bone) |
|Steadfast Lizard Warrior | 250 | none |
|StingRat | 50 | (1x Raw Meat) (1x Stingers) |
|Thunder Lizard | 160 | (1x Healing Herb) (2x Mana Plant) |
|Undead Beast | 300 | (1x Bone) (4x Teeth) |
|Undead Lord (Skeleton) | 120 | (1x Bone) |
|Undead Warrior | 320 | none |
|Undead Priest | 320 | none |
|War Cricket | 140 | (1x Wing Dust) |
|Watchman | 250 | none |
|Wolf (Hungry) | 50 | (1x Raw Meat) (1x Wolfskin) |
|Wolf | 60 | (1x Raw Meat) (1x Wolfskin) |
|Wolf (Black) | 120 | (1x Raw Meat) (1x Wolfskin) |
|Zal Zaran | 320 | (1x Skull) (1x Soul Splinter) |
|Zel Zeret | 300 | (1x Skull) (1x Soul Splinter) |
|Zul Utor | 320 | (1x Skull) (1x Soul Splinter) |
|-------------------------|-----|----------------------------------------------|
Some monsters, such as the lizardmen, will not appear until you have completed
specific quests. Generally speaking the higher the amount of experience
received the harder the monster is to kill. An ashbeast is a lot harder to
kill than a wolf for example.
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{ 04 - Maps }
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The player will receive new maps from different people and find them on their
travels.
Incomplete World Map
--------------------
- Find in chest in abandoned house at the start of game
Bandit Camp Map
---------------
- Doug gives you this on your first meeting with him
Harbour Town
------------
- Leto gives you this when you pay him to enter the city.
Improved World Map
------------------
- From Nelson for 250 gold.
- Fincher gives you this if you join the bandit faction and complete the
salvage work quest for free.
Volcano Keep Map
----------------
- From Taylor when you join as a mage of the order
- Master Pallas will give you a map if you are working with the Don
Map Of Caves Under Volcano
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- On body in the big cave entrance, left side where the cave splits.
Map of Caves And Fortifications Under The Volcano
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- From Lizardman leader as part of "The Search For The Map" quest
Map Of Priests Tomb Behind Waterfall In West Of Island
------------------------------------------------------
- ?
Map Of Priests Tomb In Eastern Volcano
--------------------------------------
- ?
Eastern Temple
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- From Danilo's body in the ruins
Map Of Lizard Prison
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- In chest in right tunnel from main entrance.
Steelbeard's Nautical Map
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- In Dillinger chest in cave on far west of island. Technically this doesn't
show you anything but is still a map.
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{ 05 - Treasure Chests }
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There are hidden treasure chests around the island, I have listed the ones
I have found below. To find one look for light brown earth on the ground and
this will indicate the presence of buried treasure. You also need a shovel to
dig it up.
1) At Bannon's dig site in the swamp
2) At Enrico's dig site in the swamp
3) Go to the walled structure where Commandant Carlos is in Harbour town.
Follow the wall to the left of the entrance in where the guard is and there
is a little alcove with a skeleton in. You'll find it there.
4) Behind barn, western side, Tilda's farm (the one with Severin)
5) Corner of the cemetery in monastery.
6) In the eastern temple behind blue barrier. Go along tunnel, into main room
then right along the tunnel. Use lever to open gate and drop through the
floor. The chest is in the alcove where the lizard warrior is standing.
There are several other buried chests that form part of a quest for
Steelbeards treasure. These are explained in the quests section.
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{ 06 - Armour }
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You can upgrade your armour at limited points during the game, below is a table
with the amour benefits, costs (if applicable) and where you can get it. Some
armour will only be available when you have completed certain tasks.
|-----------------|-----|---------------------------|--------------------------|
|Armour |Cost |Protection | From Where |
|-----------------|-----|---------------------------|--------------------------|
|Workers Clothes | 500 | 10 blade protection | Buy from Hawkins in the |
| | | 10 blunt protection | Bandit Camp |
| | | 10 piercing protection | |
|-----------------|-----|---------------------------|--------------------------|
|Sailors Coat | 200 | 5 blade protection | Buy from Costa in Harbour|
| | | 5 blunt protection | Town |
| | | 5 piercing protection | |
|-----------------|-----|---------------------------|--------------------------|
|Hunters Clothes |1000 | 20 blade protection | From the Don when you |
| | | 20 blunt protection | join the bandit faction |
| | | 20 piercing protection | |
| | | 10 fire protection | |
| | | 10 ice protection | |
| | | 10 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Fighters Armour |2000 | 40 blade protection | From the Don when you |
| | | 40 blunt protection | complete the crystal |
| | | 40 piercing protection | quest for him |
| | | 20 fire protection | |
| | | 20 ice protection | |
| | | 20 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Captains Armour |5000 | 60 blade protection | From the Don when you |
| | | 60 blunt protection | complete Don Returns To |
| | | 60 piercing protection | Harbour Town quest |
| | | 30 fire protection | |
| | | 30 ice protection | |
| | | 30 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Novice Robe | 0 | 10 blade protection | From Taylor when you |
| | | 10 blunt protection | join the order as a mage |
| | | 10 piercing protection | at the monastery |
| | | 5 fire protection | |
| | | 5 ice protection | |
| | | 5 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Mages Robe | 0 | 20 blade protection | From the Inquisitor when |
| | | 20 blunt protection | you join the convocation |
| | | 20 piercing protection | in the monasterys Holy |
| | | 10 fire protection | Hall |
| | | 10 ice protection | |
| | | 10 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Heavy Mages Robe | 0 | 60 blade protection | From Master Ignatius when|
| | | 60 blunt protection | your accept the offer to |
| | | 60 piercing protection | become a master |
| | | 30 fire protection | |
| | | 30 ice protection | |
| | | 30 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Armour Of The | 0 | 80 blade protection | Eldric reforges the |
|Titan Lord | | 80 blunt protection | armour when you have all |
| | | 80 piercing protection | the pieces of the Titan |
| | | 40 fire protection | armour |
| | | 40 ice protection | |
| | | 40 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
Some blacksmiths will sell you helmets & shields to increase your defence.
|-----------------|-----|---------------------------|--------------------------|
|Helmet |Cost |Protection | From Where |
|-----------------|-----|---------------------------|--------------------------|
|Leather Helmet | 200 | 1 blade protection | Find in chest |
| | | 1 blunt protection | |
|-----------------|-----|---------------------------|--------------------------|
|Helmet Of The | 200 | 3 blade protection | Blacksmiths |
|City Guard | | 3 blunt protection | |
| | | 3 piercing protection | |
|-----------------|-----|---------------------------|--------------------------|
|Helmet Of The | 250 | 5 blade protection | From the order blacksmith|
|Warriors Of The | | 5 blunt protection | |
|Order | | 10 piercing protection | |
|-----------------|-----|---------------------------|--------------------------|
|Helmet Of The | 500 | 8 blade protection | Quest |
|Titan Lord | | 8 blunt protection | |
| | | 8 piercing protection | |
| | | 8 fire protection | |
| | | 8 ice protection | |
| | | 8 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Ocular | 250 | 5 blade protection | Quest |
| | | 5 blunt protection | |
| | | 10 piercing protection | |
|-----------------|-----|---------------------------|--------------------------|
|-----------------|-----|---------------------------|--------------------------|
|Shield |Cost |Protection | From Where |
|-----------------|-----|---------------------------|--------------------------|
|Small Shield | 50 | 2 blade protection | Blacksmiths |
| | | 2 blunt protection | |
|-----------------|-----|---------------------------|--------------------------|
|Wooden Shield | 100 | 3 blade protection | Blacksmiths |
| | | 3 blunt protection | |
| | | 3 piercing protection | |
|-----------------|-----|---------------------------|--------------------------|
|War Shield | 200 | 4 blade protection | Blacksmiths |
| | | 4 blunt protection | |
| | | 4 piercing protection | |
| | | 5 fire protection | |
| | | 5 ice protection | |
| | | 5 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Rune Shield | 600 | 6 blade protection | Lord Patroscon |
| | | 6 blunt protection | |
| | | 6 piercing protection | |
| | | 6 fire protection | |
| | | 6 ice protection | |
| | | 6 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Round Shield | 750 | 8 blade protection | Blacksmiths |
| | | 8 blunt protection | |
| | | 8 piercing protection | |
| | | 8 fire protection | |
| | | 8 ice protection | |
| | | 8 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Extremely Robust |1000 | 10 blade protection | Blacksmiths |
|Shield | | 10 blunt protection | |
| | | 10 piercing protection | |
| | | 10 fire protection | |
| | | 10 ice protection | |
| | | 10 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
|Titan Shield |2000 | 12 blade protection | Quest |
| | | 12 blunt protection | |
| | | 12 piercing protection | |
| | | 12 fire protection | |
| | | 12 ice protection | |
| | | 12 magic protection | |
|-----------------|-----|---------------------------|--------------------------|
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{ 07 - NPCS }
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You will meet many different non player characters (NPCs) on your adventures.
The manual lists three factions
Some of these NPC's may belong to one of the three factions:
* The Inquisition
* The Bandits
* the Mages Of Volcano Keep
Technically speaking the Inquisition and the Mages are aligned together.
Others have no direct affiliation with any of these groups. Generally speaking
the three groups are directly opposed to each other. Whilst you are not
aligned with any of these groups their members will be neutral to you,
assuming you don't attack or provoke them. The inquisition will attack and
capture you on sight outside of Harbour Town unless you have joined their group
or have joined the Don.
Once you become affiliated with one of the groups the members of the other
group will attack you on sight and will always be hostile to you.
Below are all the NPC's found and their locations. Its worth noting that some
NPCs will appear on the world map but I have included them in the region they
reside. For example, Leto is found in the world map but I've included him
in the Harbour Town list because it makes sense.
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07.01 - World
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The main world area is quite big and there are no obvious markers on your map
to say where the smaller places are. You will find a mix of the 3 different
factions and some people who have no faction connection
No Affiliation
--------------
Sara - Washed up on the beech with you at the start of the game.
Henrik - Fareast of island by the rope bridge. Hes near a camp fire
Jasmin - North of Henrik in house
Rufo - Jasmin's, wolf
Drok - Ogre in Lizardman Prison. When released he'll sit by the waterfall
outside.
Eldric - Druid in hut north of Saras hut.
Bandits
-------
Jan - At abandoned house west of the farm and east of the bandit camp.
Eronga - Appears in cemetery when Patty has been kidnapped
Balturo - Far west of island in ruins with Romanov, also hangs around Dons cave
Pigan - Far west of island in cave by ruins with Romanov (dead)
Initiates
---------
Tristan - Order initiate working the farm
Thomas - Order initiate working the farm
Telleur - Order initiate working the farm
Henson - Order initiate working the farm
Stan - Guarding the ruins to the east of the farm
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07.02 - Bandit Camp (swamps)
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The bandit camp is found on the west of the main world map. It is made up of 3
areas:
1) The swamp entrance to the south of the main bandit camp
2) The main bandit camp in the north west of the swamps
3) Rhobars farm to the east of the main swamp area and bandit camp.
Bandits
-------
Doug - On the walkway entrance to the bandit swamp camp
Ricardo - In bandit camp in swamps, standing at the end of the walkway
Domingo - In bandit camp in swamps, sitting near to Ricardo by walkway
Brogar - Fighter leader, usually sits outside his hut
Lorenzo - Usually found near fire with lizard cooking on it
Craig - Usually found near fire with lizard cooking on it
Clay - Sleeping by the fire on the east side of town
Rachel - Leaders wife, near hut in middle of camp
Oscar - Blacksmith metalworker in middle of camp
Beppo - Near to entrance to ruins
Phil - Guards Rhobars farm that Obel works on, east of the main bandit camp
Dorgan - Dead in cave east of Luis campsite.
Sam - Hunter in bandit camp, sawing wood near Brogars hut
Luis - Hunter found by the camp site, in the swamp
Workers
-------
Hawkins - Worker leader, sits by hut on south east side of town
Dwight - Worker in camp, can be found near to fire on the east side of town
Branno - Worker, can be found by campfire on the west of the camp, just
above the arena
Obel - Worker in Rhobars farm
Rhobar - Owner of the farm to the east of the main bandit camp
Enrico - actually found in the corner of the swamp near the walkway
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07.03 - Harbour Town
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Harbour town is split into three districts:
1) The Gutters - north and east side of town
2) The Harbour - docks area, south side of town
3) The Merchant Quarter - west side of town where all the shops are
No Affiliation
--------------
Leto - Part of town guard guarding the eastern entrance to Harbour City
Arno - On path in the east side of town
Martha - Arno's wife in tent on east side of town
Vasili - Sailor in the harbour, can sometimes be found in the pub
Mo - Works in the storehouse
Durgel - Owns the slaughterhouse
Baxter - Bookkeeper can be found in house next to slaughterhouse, west side
Lilly - Prostitute wandering the streets around the harbour
Jack - Lighthouse keeper, on ledge at side of lighthouse in harbour
Edgar - Town guard leader, just west of the lighthouse
Garth - Alchemists apprentice, usually outside the shop on the west of the
town
Leonardo - Alchemist, found in his shop on the west side of town
Alvaro - Blacksmith on the west side of town
Walter - Blacksmith on the west side of town
Olf - One of the three treasurer seeking brothers, held as prisoner in
the Don's house
Tilda - Women working outside Konrads shop in the merchant district
Konrad - Shop owner in the merchant district
Gwen - Prostitute working in the Brothel in the harbour
Erikson - Hangs around the brothel in the harbour
Sonya - Brothel madame, in brothel in the harbour
Olga - Prostitute working in the brothel
Ingvar - Tildas husband, hangs around the pub in the docks
Nico - Fisherman can be found in the pub in the docks
Patty - Runs the pub in the docks
Dytor - One of the three treasure seeking brothers, find him in the pub
Lukar - Worker found by warehouse in the docks
Anika - Prostitute, found on bench in the docks
Marek - Old town guard
Duram - Worker in the docks
Nelson - Map maker found in house between gutters and harbour
Costa - Merchant in the gutters
Fuller - Costas bodyguard
Doyle - Upstairs in Costas house
Elias - Merchant in the gutters near Costa
Philus - Sailor hangs around the pub
Finn - Worker in the gutters
Pavel - Worker in the gutters
Flavio - Owns the warehouse in the gutters
Cole - Hunter in town
Josh - Runs the pub in the gutters
Dirk - One of the three treasure seeking brothers, find him in the pub
Cutter - Town guard, found near pub in gutters
Edgar - Town guard, between lighthouse and merchant district
Order
-----
Sebastian - Order warrior in gutters
Rodrigeuz - Order warrior guarding slaughterhouse in harbour
Marcelo - Order warrior near Don's house on the west
Hernandez - Guarding the front of the Don's house
Ukkos - Ogre guarding the warehouse in the dock
Magnus - Guarding the western entrance of the town (outside)
Carlos - Commandant in highest part of north west town
Belschwur - Looking after the poor in the gutters
Hugh - Order initiate hangs around the small shrine
Carasco - Order warrior guarding the warehouse
Sergio - Order warrior patrolling the docks
Bandits
-------
Delgado - On path in east side of town
Toni - Sitting on a bench near the western entrance
Cid - Bandit leader inside town
Kayleigh - Cid's wife
Weasel - Bandit who sits near the alchemists in merchant district
Scordo - Dons right hand man, in hidden backroom of brothel
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07.04 - Monastery
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Pallas - Administrator of the monastery, can be found in the main entrance.
Kalib - Initiate in room west of main entrance to monastery
Taylor - Initiate in room east of main entrance to monastery
Inquisitor
Mendoza - You'll meet him for the first time in your room
Hemlar - Dead guy in your room
Aric - Master trainer of the staff, find him in the training yard
Vitrus - Master trainer, standing in training yard.
Karlsen - Blacksmith, found in the training yard
William - Tilda's son, found in training yard
Caspar - Wandering around sweeping the hallways off the training square
Dalman - Mucking out the pigs
Vince - Guards the upper monastery area in the east
Yoki - Guarding the entrance to the cemetery
Enzo - Upper part of monastery, sweeping
Illumar - Master teacher in the school in upper part of monastery
Jervis - In master Illuminus's school
Erlan - In master Illuminus's school
Ash - Sweeping the streets in the street where masters houses are
Cyrus - Hangs around in the store room in the upper monastery
Rufus - In library in upper monastery
Abrax - Master in a hidden room in the laboratory, access through secret
room in library
Ignatius - Master, stands in upper monastery outside the holy hall
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{ 08 - Bookshelves }
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There are many bookshelves scattered around that you can use to increase you
wisdom or experience by reading.
3 Wisdom - Read bookstand in Tristan Hut (World - Farm)
3 Wisdom - Read bookstand in secret room in Dons house (Harbour Town)
3 Wisdom - Read bookstand in ruin guarded by order, south east of bandit
camp.
3 Wisdom - Read bookstand in Commandant Carlos room in guard house,
Harbour Town
3 Wisdom - Read bookstand in east room by entrance, near Taylor (Monastery)
3 Wisdom - Read bookstand in west room by entrance, near Taylor (Monastery)
3 Wisdom - Read bookstand in entrance (Monastery)
3 Wisdom - Read bookstand in store where Cyrus is
3 Wisdom - Read bookstand in masters bedroom in upper monastery
3 Wisdom - Read bookstand in library in upper monastery
3 Wisdom - Read bookstand in library in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
- You have to use the telekinesis on the switch above a door
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
pull ring in lower part to reveal secret room with skeleton
inside
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
pull ring in lower part to reveal secret room with skeleton
inside
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery
in room below room with broken floor
3 Wisdom - Read bookstand in Abrax's laboratory, in upper monastery;
Use the open lock orb to unlock the door near the entrance,
south east corner. Use levitation orb to get to room on
west side of lab, then use the transformation orb to make
yourself into a nautilus. Crawl through gap in the room
opened in the south east corner.
3 Wisdom - Read bookstand in Abrax laboratory behind red sealed room.
3 Wisdom - Read bookstand in the Holy Hall
3 Wisdom - Read bookstand in the Holy Hall
5 Experience - read bookstand in Baxters house (Harbour Town)
10 Experience - read bookstand in slaughterhouse (Harbour Town)
10 Experience - read bookstand in upper floor of Dons house (Harbour Town)
10 Experience - read bookstand outside Flavio's warehouse (Harbour Town)
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{ 09 - Stone PlatesTablets }
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At various parts of the game you will find stone tables scattered around this
will list locations:
1) By burial mound on the way to the bandit camp. Head along the path to the
crossroads where if you go north you come to the order guarding the ruins.
Go west and south into a clearing with a couple of skeletons. The tablet is
by the burial mound on the south ledge.
2) Under the island just south of the eastern entrance to Harbour City. Look
on the west side of the island from shore and you'll find a pool with a
hidden passage behind some weeds. Follow the tunnel into a room with 2
skeleton warriors. The stone is on the ledge on the south side of the room.
3) On grave inside cemetery in the monastery.
4) By Tarras grave in cave on far west of map.
5) Near Ghoul in cave off collapsed tunnel where Dirk is.
6) In lit room in lower part of eastern temple, by alter
7) Near chest outside the ruins where the Gyrger is in the eastern part of the
island.
8) Room in lower ruins next to hall with Gyrger in.
9) North west of Lizardman prison, on alter of square room with stairs upwards
10) On western side of island there is a little waterfall you can climb through.
Make your way through the cave and climb up into a room with 3 ghouls.
Its in a dead end tunnel just off this room.
11) Plain ruins, north of Tilda's farm. Go inside, use telekinesis on the
lever to get past trap. Follow passages to high priest. Go up ramp near
him and climb up. Use levitation to cross to higher ledge, Follow path
and its in the dead end tunnel.
12) Inside the temple under the volcano (opened at the end of chapter 2).
Follow the path down from the entrance. Where the path splits to the left
you'll see it overlooking the big door.
13) Inside the temple under the volcano (opened at the end of chapter 2).
Follow the path down to the big door then south east, past the ghoul and
then a scorpion. Its in a dead end tunnel.
14) On a sarcophagus near winch that opens the door in the volcano temple.
15) When you've opened the gate in the volcano and gone past the crushing trap
you'll be attacked by several lizardmen. In the room on the right there is
one stone.
16) In dead end room with Brontock off large stone cavern filled with
lizardmen near Brent.
17) Follow the path upwards from Jorgansons cave. Go left and kill the
brontock in the store room. In on some boxes in that room.
18) Follow the upwards from Jorgansons cave. Go right and kill the watchman
and other lizardmen near exit. In the left room the stone is on the table.
19) On stone table in newly opened room when following Mendoza after getting
the map in the "Open The Large Drawbridge" quest. Its in the second room
you come to.
20) On a sarcophagus on the other side of the wall that Vince digs a hole
through. Use Nautilus spell to crawl through. Grab it directly after you
complete the "The Crypt Has Been Reached" quest
21) Upper part of crypt near drawbridge is a room with two lizardmen and a
lizardman priest. The tablet is on a sarcophagus in the middle of the room.
22) You'll find a stone tablet at the end of a sarcophagus in Ursegors tomb.
23) Inside the Don Estebans ruin, the first big room you come to past the
barrier from Dons throne room. Just to the right of door where you enter.
24) Inside the Don Estebans ruin, the first big room you come to past the
barrier from Dons throne room. On the far left side of the room, climb up
and its on a sarcophagus with an amulet.
25) In waterfall temple. follow hallway past spike trap into square room. Pull
south east lever, its behind the newly opened room.
26) Plains ruin temple. Go through blue barrier, break through wall at end of
the tunnel and its on the floor in the middle of the room.
27) Behind blue barrier in the eastern volcano temple. In room with
sarcophagus in the far south west room (see quest for titan armour for
more details).
28) Behind blue barrier in the eastern volcano temple. Near sarcophagus in
the north of the map (see quest for titan armour for more details).
29) Behind blue barrier in western volcano temple. In west room, the one with
the bust.
================================================================================
{ }
{ 10 - Trainers }
{ }
================================================================================
You can get training to improve your skills from various NPC's in the game.
The table below lists who will train you and the costs. Some people will only
train you if certain criteria have been met.
The improvement to skills cost more money as your stats improve. All your
skills start at base 10 and as you improve it costs more money for the same
increase in stats. The formula for working the cost out is:
( (current value - 10) * 5) 11
For example,
Strength = 10, cost is ( (10-10) *5 ) 11 = 11
Strength = 15, cost is ( (15-10) *5 ) 11 = 36
The initial 1 will always cost 11, the initial 5 will always cost 65.
World
-----
|-----------|--------------|--------|----------------|
|Trainer |Skill |Gold |Learning Points |
|-----------|--------------|--------|----------------|
|Patty |Open Locks 1 | 100 | 5 |
| |Open Locks 2 | 250 | 5 |
| |Open Locks 3 | 500 | 5 |
| |Acrobatics | 100 | 5 |
|-----------|--------------|--------|----------------|
|Henrik |Dexterity +1 | Varies | 1 |
| |Dexterity +5 | Varies | 5 |
| |Bow 2 | 200 | 10 |
| |Bow 3 | 300 | 10 |
| |Bow 4 | 400 | 10 |
| |Bow 5 | 500 | 10 |
| |Sneak | 100 | 5 |
| |Gut Animals | 100 | 5 |
|-----------|--------------|--------|----------------|
|Olf (5) |Prospecting | 100 | 5 |
|-----------|--------------|--------|----------------|
Harbour Town
------------
|-----------|--------------|--------|----------------|
|Trainer |Skill |Gold |Learning Points |
|-----------|--------------|--------|----------------|
|Ukkos |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Axe 2 | 200 | 10 |
| |Axe 3 | 300 | 10 |
| |Axe 4 | 400 | 10 |
| |Axe 5 | 500 | 10 |
| |Axe 6 | 600 | 10 |
| |Axe 7 | 700 | 10 |
|-----------|--------------|--------|----------------|
|Cole |Dexterity +1 | Varies | 1 |
| |Dexterity +5 | Varies | 5 |
| |Bow 2 | 200 | 10 |
| |Bow 3 | 300 | 10 |
| |Bow 4 | 400 | 10 |
| |Bow 5 | 500 | 10 |
| |Bow 6 | 600 | 10 |
| |Bow 7 | 700 | 10 |
| |Sneak | 100 | 5 |
| |Gut Animals | 100 | 5 |
|-----------|--------------|--------|----------------|
|Walter |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Smithing 1 | 100 | 5 |
| |Smithing 2 | 250 | 5 |
| |Smithing 3 | 500 | 5 |
|-----------|--------------|--------|----------------|
|Felipe |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Staff 2 | 200 | 10 |
| |Staff 3 | 300 | 10 |
| |Staff 4 | 400 | 10 |
|-----------|--------------|--------|----------------|
|Garth (2) |Alchemy 0 | 50 | 5 |
|-----------|--------------|--------|----------------|
|Edgar |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Sword 2 | 200 | 10 |
| |Crossbow 2 | 200 | 10 |
|-----------|--------------|--------|----------------|
|Carlos |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Staff 2 | 200 | 10 |
| |Staff 3 | 300 | 10 |
| |Staff 4 | 400 | 10 |
| |Staff 5 | 500 | 10 |
| |Staff 6 | 600 | 10 |
| |Staff 7 | 700 | 10 |
| |Staff 8 | 800 | 10 |
| |Staff 9 | 900 | 10 |
| |Staff 10 | 1000 | 10 |
|-----------|--------------|--------|----------------|
|Cutter (6) |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Sword 2 | 200 | 10 |
| |Sword 3 | 300 | 10 |
| |Sword 4 | 400 | 10 |
|-----------|--------------|--------|----------------|
|Cid (7) |Sneak | 100 | 5 |
| |Open Locks 1 | 100 | 5 |
| |Open Locks 2 | 250 | 5 |
| |Open Locks 3 | 500 | 5 |
|-----------|--------------|--------|----------------|
Volcano Keep
------------
|-----------|--------------|--------|----------------|
|Trainer |Skill |Gold |Learning Points |
|-----------|--------------|--------|----------------|
|William |Dexterity +1 | Varies | 1 |
| |Dexterity +5 | Varies | 5 |
| |Staff 2 | 200 | 10 |
| |Staff 3 | 300 | 10 |
| |Staff 4 | 400 | 10 |
|-----------|--------------|--------|----------------|
|Tucker |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
|-----------|--------------|--------|----------------|
|Karlsen |Smithing 1 | 100 | 5 |
| |Smithing 2 | 250 | 5 |
| |Smithing 3 | 500 | 5 |
| |Open Locks 1 | 100 | 5 |
| |Open Locks 2 | 250 | 5 |
|-----------|--------------|--------|----------------|
|Abrax |Mana +1 | Varies | 1 |
| |Mana +5 | Varies | 5 |
| |Alchemy 1 | 100 | 5 |
| |Alchemy 2 | 200 | 5 |
| |Alchemy 3 | 500 | 5 |
|-----------|--------------|--------|----------------|
|Vitus |Mana +1 | Varies | 1 |
| |Mana +5 | Varies | 5 |
| |Staff 2 | 200 | 10 |
| |Staff 3 | 300 | 10 |
| |Staff 4 | 400 | 10 |
| |Staff 5 | 500 | 10 |
| |Staff 6 | 600 | 10 |
| |Staff 7 | 700 | 10 |
| |Projectile 2 | 200 | 10 |
| |Projectile 3 | 300 | 10 |
| |Projectile 4 | 400 | 10 |
| |Projectile 5 | 500 | 10 |
| |Projectile 6 | 600 | 10 |
| |Projectile 7 | 700 | 10 |
| |Projectile 8 | 800 | 10 |
| |Projectile 9 | 900 | 10 |
| |Projectile 10 | 1000 | 10 |
|-----------|--------------|--------|----------------|
|Illumar |Create Scroll | 100 | 5 |
|-----------|--------------|--------|----------------|
|Ignatius(4)|Fireball 2 | 200 | 10 |
| |Fireball 3 | 300 | 10 |
| |Fireball 4 | 400 | 10 |
| |Fireball 5 | 500 | 10 |
| |Fireball 6 | 600 | 10 |
| |Fireball 7 | 700 | 10 |
| |Fireball 8 | 800 | 10 |
| |Fireball 9 | 900 | 10 |
| |Fireball 10 | 1000 | 10 |
| |Frost Lance 2| 200 | 10 |
| |Frost Lance 3| 300 | 10 |
| |Frost Lance 4| 400 | 10 |
| |Frost Lance 5| 500 | 10 |
| |Frost Lance 6| 600 | 10 |
| |Frost Lance 7| 700 | 10 |
| |Frost Lance 8| 800 | 10 |
| |Frost Lance 9| 900 | 10 |
| |Frost Lance 10| 1000 | 10 |
|-----------|--------------|--------|----------------|
|Inquisitor |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Staff 2 | 200 | 10 |
| |Staff 3 | 300 | 10 |
| |Staff 4 | 400 | 10 |
| |Staff 5 | 500 | 10 |
| |Staff 6 | 600 | 10 |
| |Staff 7 | 700 | 10 |
| |Staff 8 | 800 | 10 |
| |Staff 9 | 900 | 10 |
| |Staff 10 | 1000 | 10 |
|-----------|--------------|--------|----------------|
|Pallas |Frost Lance 2| 200 | 10 |
| |Frost Lance 3| 300 | 10 |
| |Frost Lance 4| 400 | 10 |
| |Frost Lance 5| 500 | 10 |
| |Frost Lance 6| 600 | 10 |
| |Frost Lance 7| 700 | 10 |
| |Frost Lance 8| 800 | 10 |
| |Frost Lance 9| 900 | 10 |
| |Frost Lance 10| 1000 | 10 |
|-----------|--------------|--------|----------------|
|Dalman |Dexterity +1 | Varies | 1 |
| |Dexterity +5 | Varies | 5 |
| |Sneak | 100 | 5 |
| |Pickpocket 1 | 100 | 5 |
| |Open Locks 1 | 100 | 5 |
|-----------|--------------|--------|----------------|
|Jervis |Bow 2 | 200 | 10 |
| |Bow 3 | 300 | 10 |
| |Bow 4 | 400 | 10 |
| |Sneak | 100 | 5 |
| |Gut Animals | 100 | 5 |
|-----------|--------------|--------|----------------|
|Rufus |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Crossbow 2 | 200 | 10 |
| |Crossbow 3 | 300 | 10 |
| |Crossbow 4 | 400 | 10 |
| |Crossbow 5 | 500 | 10 |
| |Crossbow 6 | 600 | 10 |
| |Crossbow 7 | 700 | 10 |
|-----------|--------------|--------|----------------|
Bandit Camp
-----------
|-----------|--------------|--------|----------------|
|Trainer |Skill |Gold |Learning Points |
|-----------|--------------|--------|----------------|
|Ricardo |Crossbow 2 | 200 | 10 |
| |Crossbow 3 | 300 | 10 |
| |Crossbow 4 | 400 | 10 |
|-----------|--------------|--------|----------------|
|Sam |Dexterity +1 | Varies | 1 |
| |Dexterity +5 | Varies | 5 |
| |Bow 2 | 200 | 10 |
| |Bow 3 | 300 | 10 |
| |Bow 4 | 400 | 10 |
| |Bow 5 | 500 | 10 |
| |Sneak | 100 | 5 |
| |Gut Animals | 100 | 5 |
|-----------|--------------|--------|----------------|
|Craig |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Sword 2 | 200 | 10 |
| |Sword 3 | 300 | 10 |
| |Sword 4 | 400 | 10 |
| |Sword 5 | 500 | 10 |
| |Sword 6 | 600 | 10 |
| |Sword 7 | 700 | 10 |
|-----------|--------------|--------|----------------|
|Phil |Sneak | 100 | 5 |
| |Pickpocket 1 | 100 | 5 |
| |Pickpocket 2 | 250 | 5 |
| |Open Locks 1 | 100 | 5 |
| |Open Locks 2 | 250 | 5 |
|-----------|--------------|--------|----------------|
|Rhobart |Alchemy 1 | 100 | 5 |
|-----------|--------------|--------|----------------|
|Luis |Dexterity +1 | Varies | 1 |
| |Dexterity +5 | Varies | 5 |
| |Bow 2 | 200 | 10 |
| |Bow 3 | 300 | 10 |
| |Bow 4 | 400 | 10 |
| |Bow 5 | 500 | 10 |
| |Bow 6 | 600 | 10 |
| |Bow 7 | 700 | 10 |
| |Sneak | 100 | 5 |
| |Gut Animals | 100 | 5 |
|-----------|--------------|--------|----------------|
|Domingo (1)|Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Axe 2 | 200 | 10 |
| |Axe 3 | 300 | 10 |
| |Axe 4 | 400 | 10 |
| |Axe 5 | 500 | 10 |
| |Axe 6 | 600 | 10 |
| |Axe 7 | 700 | 10 |
|-----------|--------------|--------|----------------|
|Oscar (3) |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Smithing 1 | 100 | 5 |
| |Smithing 2 | 250 | 5 |
| |Smithing 3 | 500 | 5 |
| |Open Locks 1 | 100 | 5 |
| |Open Locks 2 | 250 | 5 |
|-----------|--------------|--------|----------------|
|Cormac |Mana +1 | Varies | 1 |
| |Mana +5 | Varies | 5 |
| |Alchemy 1 | 100 | 5 |
| |Alchemy 2 | 200 | 5 |
| |Alchemy 3 | 500 | 5 |
|-----------|--------------|--------|----------------|
|Karakos |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Axe 2 | 200 | 10 |
| |Axe 3 | 300 | 10 |
| |Axe 4 | 400 | 10 |
| |Axe 5 | 500 | 10 |
| |Axe 6 | 600 | 10 |
| |Axe 7 | 700 | 10 |
| |Axe 8 | 800 | 10 |
| |Axe 9 | 900 | 10 |
| |Axe 10 | 1000 | 10 |
|-----------|--------------|--------|----------------|
|Fincher |Strength +1 | Varies | 1 |
| |Strength +5 | Varies | 5 |
| |Crossbow 2 | 200 | 10 |
| |Crossbow 3 | 300 | 10 |
| |Crossbow 4 | 400 | 10 |
| |Crossbow 5 | 500 | 10 |
| |Sword 2 | 200 | 10 |
| |Sword 3 | 300 | 10 |
| |Sword 4 | 400 | 10 |
| |Sword 5 | 500 | 10 |
|-----------|--------------|--------|----------------|
(1) Domingo will only train you after you have beaten him in the arena
(2) You have to pay Garth 50 gold before he'll then train you for free.
(3) Oscar will teach you if you don't keep the gold sword.
(4) Ignatius will only teach you Frost Lance in chapter 3
(5) Olf appears first in Harbour town then by the Eastern Temple. If you dont
get training before completing the mission in the temple then you can never
get the prospecting skill.
(6) Cutter won't teach you if you beat him up.
(7) Cid will only teach you after you have complete the find the spy quest for
him.
================================================================================
{ }
{ 11 - Traders }
{ }
================================================================================
The following are a list of traders within the game and what they trade.
World
-----
Tristan - Everyday items
Reuben - This and that
Jasmin - Trophies and bows
Harbour City
------------
Leto - Will buy things from you
Elias - Farmer
Flavio - Hunting equipment and trophies
Dargel - Sells meat
Konrad - Deals in goods of all kinds
Costa - Deals in anything he can get his hands on
Nico - Sells fish
Alvaro - Weapons merchant
Jack - This and that
Leonardo - Alchemist
Volcano Keep
------------
Karlsen - Weapons and smithing tools
Casper - This and that
Abrax - Alchemist
Illumar - This and that
Cyrus - This and that
Bandit Camp
-----------
Doug - Hunter
Oscar - Weapon merchant
Obel - Weed and Beer
Rhobart - Buys weed (10 weed plants for 70 gold)
Cormac - Alchemist
================================================================================
{ }
{ 12 - Plants }
{ }
================================================================================
There are many plants scattered through the world, you should pick them up as
you discover them. You can use them to make potions when your alchemy skill
has been developed enough. Some are more valuable and rare than others.
|---------------|-----------------------------------|
|Plant |Notes |
|---------------|-----------------------------------|
|Healing Root |Hit Points +30 |
|---------------|-----------------------------------|
|Healing Plant |Hit Points +20 |
|---------------|-----------------------------------|
|Healing Herb |Hit Points +10 |
|---------------|-----------------------------------|
|Greenleaf |Hit Points +5 |
|---------------|-----------------------------------|
|Mushroom |Hit Points +5 |
|---------------|-----------------------------------|
|Mana Root |Mana Points +30 |
|---------------|-----------------------------------|
|Mana Plant |Mana Points +20 |
|---------------|-----------------------------------|
|Mana Mushroom |Mana Points +10 |
|---------------|-----------------------------------|
|Berry |Mana Points +5 |
|---------------|-----------------------------------|
|Ogreroot |(Rare) Strength +1 |
|---------------|-----------------------------------|
|Pixie Hat |(Rare) Dexterity +1 |
|---------------|-----------------------------------|
|Hero Crown |(Rare) Used in permanent potions |
|---------------|-----------------------------------|
|Wanderlust |(Rare) Experience +10 |
|---------------|-----------------------------------|
|Druids Hemlock |(Rare) Maximum Life Energy +1 |
|---------------|-----------------------------------|
|Mint |Hit Points +5 |
| |Mana Points +5 |
|---------------|-----------------------------------|
|Weed |Sell these |
|---------------|-----------------------------------|
================================================================================
{ }
{ 13 - Potions / Food }
{ }
================================================================================
Below is a list of potions and the ingredients required to make them. Some
permanent potions use rare plants, like the Hero's Crown, so you will only be
able to make a limited amount of these.
|-----------------------|-------------------------|
|Potion | Ingredients |
|-----------------------|-------------------------|
|Weak Healing Potion | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 3 Healing Herbs |
|-----------------------|-------------------------|
|Regular Healing Potion | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 2 Healing Plants |
|-----------------------|-------------------------|
|Strong Healing Potion | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 1 Healing Root |
|-----------------------|-------------------------|
|Weak Mana Potion | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 3 Mana Mushrooms |
|-----------------------|-------------------------|
|Regular Mana Potion | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 2 Mana Plants |
|-----------------------|-------------------------|
|Strong Mana Potion | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 1 Mana Root |
|-----------------------|-------------------------|
|Permanent Life Energy | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 1 Hero's Crown |
| | 10 Mushrooms |
|-----------------------|-------------------------|
|Permanent Mana | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 1 Hero's Crown |
| | 10 Berries |
|-----------------------|-------------------------|
|Permanent Strength | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 1 Hero's Crown |
| | 1 Ogreroot |
|-----------------------|-------------------------|
|Permanent Dexterity | 1 Empty Vial |
| | 1 Bottle Of Wine |
| | 1 Hero's Crown |
| | 1 Pixie's Hat |
|-----------------------|-------------------------|
|Travellers Potion | 1 Empty Vial |
| | 1 Waterskin |
| | 1 Wanderlust |
|-----------------------|-------------------------|
|-----------------------|-------------------------|----------------------------|
|Recipe |Ingredients |Effects |
|-----------------------|-------------------------|----------------------------|
|Hunters Fry Up | 1 Bag Of Spices | Permanent increase to |
| | 1 Mushrooms | dexterity |
| | 1 Potatoes | |
| | 3 Raw Meat | |
|-----------------------|-------------------------|----------------------------|
|Place Melt | 1 Bag Of Spices | Permanent increase to |
| | 1 Cheese | magic |
| | 1 Potatoes | |
| | 3 Raw Plaice | |
|-----------------------|-------------------------|----------------------------|
|Meat Stuffed Bread | 1 Bag Of Spices | Permanent increase to |
| | 1 Bread | health |
| | 1 Onions | |
| | 3 Raw Plaice | |
|-----------------------|-------------------------|----------------------------|
|Novice Stew | 1 Potatoes | Has healing effect |
| | 2 Raw Meat | |
| | 1 Wine | |
|-----------------------|-------------------------|----------------------------|
|Hotpot | 1 Portion Potatoes | Has healing effect |
| | 1 Portion Onions | |
| | 10 Pieces Of Raw Meat | |
|-----------------------|-------------------------|----------------------------|
|Hearty Meat Stew | 1 Portion Potatoes | Has healing effect |
| | 1 Portion Onions | |
| | 5 Pieces Of Raw Meat | |
|-----------------------|-------------------------|----------------------------|
|Meat Stew | 1 Portion Potatoes | Has healing effect |
| | 1 Portion Onions | |
| | 2 Pieces Of Raw Meat | |
|-----------------------|-------------------------|----------------------------|
|Fish Soup | 1 Portion Potatoes | Regenerates mana |
| | 1 Portion Water | |
| | 1 Herring | |
|-----------------------|-------------------------|----------------------------|
================================================================================
{ }
{ 14 - Skills }
{ }
================================================================================
Skill are important in the game but it's your choice what to learn. You use
learning points that acquire during the game to learn new skills, along with
appropriate trainers. It is not possible to learn all skills so you'll need to
chose what you want to learn early on. The skills you can learn and the number
of levels is listed below:
Combat:
-------
1) Sword (10)
2) Axe (10)
3) Staff (10)
4) Archery (10)
5) Crossbow (10)
Thieving
--------
1) Open Locks (3)
2) Pickpocket (3)
3) Sneak (1)
4) Acrobatics (1)
Magic
-----
1) Magic Bullet (10)
2) Flame (10)
3) Ice (10)
Runes
-----
1) Seal (4)
2) Create Scroll (1)
Crafting
--------
1) Alchemy (3)
2) Smithing (3)
3) Prospecting (1)
4) Gut Animals (1)
What should I learn?
If you are a mage then you'll want to put you learning points into one of the
magic attacks. I prefer magic bullet. You'll also want to put some into your
mana to. The seal skill is useful if you plan to create a lot of scrolls.
If you are a bandit or a warrior then you'll want to put some learning points
into strength and dexterity. These will allow you to use better weapons and do
more damage. The combat skills are also useful to give access to better
attacks or quicker reloading for crossbows and bows.
The rest of the skills are useful regardless of your faction.
Crafting skills
---------------
Of these alchemey is the most useful because you can use it to produce potions
that can permanently boost your stats in strength and dexterity. You'll need
to find the right ingredients to make these but they can save you learning
points that you may spend on strength or dexterity. The increase to health
potion is the only way to increase your health permanently.
The smithing and prospecting skills go hand in hand. You can use the
prospecting skill to gain more iron and obsiden ore as well as gold. It will
also unearth the occassional prescious stone which can be used to make amulets
and rings.
Gut animals is useful if you intend on creating spell scrolls. You can also
use them in trading to save yourself a bit of cash. Remember you can't
directly sell anything only trade it.
Theiving
--------
Open locks is the most useful because you can open all chests in the game and
pick up lots of goodies. I think you can only learn level 3 by following the
Don though.You need this skill to complete 2 side quests for reforging swords.
The sneak and acrobatics skills are not worth wasting the points on. You can
get rings early on that will do both. When robbing places you put the sneak
ring on and take it off when done.
Pickpocketing is not all that useful. You can take upto one item off most
NPC's once. I would probably save your gold.
================================================================================
{ }
{ 15 - Spells }
{ }
================================================================================
Below is a list of all the spells you can learn to make in the game:
- Ashbeast Transformation
- Berserker
- Conjure Skelton
- Create Illusion
- Destroy Magical Barrier
- Inferno
- Joke Jest
- Levitation
- Magic Protection
- Medium Magic Healing
- Nautilus Transformation
- Open Locks
- Small Magic Healing
- Speed
- Strong Magic Heal
- Telekinesis
You can only make scrolls if you are a mage and only then with the create
scroll skill. Each spell requires a rune and you to have level 1-4 seal skill
in order to create it. You also need the ingredients listed on the rune. Once
you have obtained a rune you can use it as many times as you like providing you
have the materials to create that scroll.
Any character can use scrolls and will need to in order to complete the game.
If you are an order warrior or a bandit then you will have to find or buy your
scrolls.
================================================================================
{ }
{ 16 - Quests }
{ }
================================================================================
The quests can be done in any order but form part of chapters. This section
will list the quests you can complete and their rewards.
At the start of the game you can do the first 36 quests for the bandits and
remain neutral. At this point you can also do a couple of quests for Bryn
outside the monastery. You should probably head to Harbour Town next. When in
Harbour town you can choose your path by doing quests for each faction. You
have to do 4 quests for a faction to get accepted so decide who you want to
align yourself with. Technically you can explore the other parts of the
island to do a couple of quests but you'll probably get killed because there
are many difficult monsters to kill and you'll probably not have enough skills
and weapons to get there.
Once you enter Harbour Town you technically can't leave, unless you jump over
the wall near the fence but then you have to pay another 100 gold to get back
in. Harbour Town is where you can choose to back the Don or Order.
If you do all the quests for order then you can become a mage or a warrior. If
you do all the quests for the bandits then you can align with the bandits.
You can also become a order warrior by being captured by order outside town or
by simply heading to the monastery before joining either faction.
Which faction is the best? Well I think the mage faction is best for several
reasons:
- You can complete almost all the bandit missions then the missions in the
monastery. If you just join the Don you will loose out on lots of
experience.
- Only mages can train with magic, other than using scrolls (*)
The quests have been broken down into the area where they are given in the
quest tab.
(*) You can use magic as a bandit or order warrior. If you train in smithing
you can manufacture an amulet that allows you to use level 2 in each type.
--------------------------------------------------------------------------------
16.1 - World
--------------------------------------------------------------------------------
1) Find Survivors Of The Shipwreck
Reward: 25 Experience
This is the first mission in the game. Basically search the beech for
bodies, you'll only find Sara left alive.
Note:
Find a branch on the beach and Speak to Sara again for 25 experience.
2) Take Sara To Safety
Reward: 50 Experience
Your second mission in the game is to guide Sara to the abandoned house to
the north of the beech. Head through the brush on the west end of the
beach. You'll find a shield and rusty sword hidden in the undergrowth on
the west side of the path. This will come in handy shortly. You can then
take either the cave to the north, which has several gnomes inside, or
follow the path east and north. The latter is safest at this point of the
game. Go that way, avoid the animals following the road north (its the
only way you can go) You need to kill the wolf and rat on route to an
abandoned house. When you get to the abandoned house you'll complete the
quest.
3) Investigate The Abandoned House
Reward: 25 Experience
You simply need to walk into the house.
4) Find The Key In The Abandoned House
Reward: 25 Experience
Talk to Sara to trigger this quest (or just find the key). The key is on
the floor in the house by the bed.
5) Loot The Chest In The Abandoned House
Reward: 25 Experience
When you find the key talk to Sara again or just open the chest to trigger
the quest. Opening the chest also completes the quest
6) Take Some Fried Meat To Sara
Reward: 25 Experience
Use a pan from the chest and fry some meat. You can find some next to
where Sara is sitting if you haven't picked any up yet. Give a piece to
Sara to complete the quest.
7) Alone And Abandoned
Reward: 50 Experience
After you complete the first 6 quests Sara will suggest you head north
whilst she stays at the house. This will initialise chapter 1, the
forbidden island. Head north and you'll come to an abandoned house.
Go inside and meet Jan to complete the quest.
8) Get Yourself A Decent Weapon
Reward: 50 Experience
25 Experience, talk to Jan
When you meet Jan at the second abandoned house he'll suggest you search
the house for a better weapon. Open the cupboard on the lower floor and
take the key to the chest. Go upstairs and open the chest. You'll find
a sword inside (along with a small map of the island). talk to Jan for
additional experience.
9) Save Sara From The Wilderness
Reward: 1 Strong Healing Potion, talk to Sara
50 Experience, talk to Sara
Speak with Jan and tell him about Sara, he'll say that he'll visit and
take her somewhere safe when he passes there later. Go back and speak
to Sara and tell her Jan will come to see her.
10) Follow Jan To The West
Reward: 25 Experience
When you chose to follow Jan to the Bandit Camp in the swamp you'll trigger
this quest. You simply follow him to and he'll show you a ruin guarded
by the inquisition. This will complete the first part of this quest.
11) Continue Following Jan To The West
Reward: 25 Experience
As the quest name suggests just continue following him and he'll stop
again and tell you to head north to the camp. Jan will head back to the
abandoned house.
12) Follow Jan To The Novices Farm In The East
Reward: 50 Experience
When you choose to follow Jan to Harbour City he'll take you to the
farm in the east where you'll find several inquisition initiatives.
Don't worry these guys are friendly.
13) Help The Novices Farm
Reward: 20 Gold 50 Experience - Grain Harvest
50 Experience - Tellur has no work for you
25 Gold 50 Experience - Hungry Wolves
75 Experience - complete all quests and talk to Tellur
2 Healing Potions - complete all quests and talk to Tellur
1 Bread - complete all quests and talk to Tellur
1 Water - complete all quests and talk to Tellur
Talk to Tristan on the small farm to trigger this mission. He'll give
you rewards when you complete the quest for Thomas and Henson. When
you have completed all quests talk to him again for additional rewards.
Tellur will now guide you to Harbour Town.
14) Help Thomas In The Fields
Reward: 50 Experience
1 Healing Potion
Thomas wants you help him to harvest the wheat grain. Agree and wander
around his filed and pick 10. They're all in his field not in the
field opposite.
14) Grain Harvest
Reward: 50 Experience
When you have picked all 10 grains from Thomas fields you'll complete
this quest.
15) Kill The Hungry Wolves
Reward: 50 Experience
75 Experience, talk to Henson
1 Strong Magic Healing Scroll, talk to Henson
Henson will ask you to kill the hungry wolves in the mine just north of
the village. Kill all 5 hungry wolves to complete the quest. Return
to Henson, he'll tell you that you need to hide from the warrior of
the order who has arrived on the farm. Simply go to the barn on the
western side of farm and use the bed to sleep until the next morning.
Talk to Henson for additional rewards
17) Follow Tellur
Reward: 50 Experience
When you have completed all the task on Tristan's farm speak to Tellur.
Follow him to the walkway over the lake to complete the quest.
18) Follow Tellur Across The Dangerous Lake
Reward: 50 Experience
Keep following Tellur over the lake to the fork in the road. He points
out that you can't get in through the west gate because its guarded by
the order and you'll have to use the east gate instead.
19) Keep Following Tellur
Reward: 50 Experience
When he has lead you to the crossroad ask him to continue showing you the
way. He'll lead you to the crossroads where the path heads north to the
monastery.
20) Follow Tellur One More Time
Reward: 50 Experience
Ask him to lead you again and follow him to a path that leads south.
He'll leave you here and head back to the farm.
21) Rhobart Needs Weed
Reward: 50 Experience / 70 Gold
When you speak to Rhobart offer to help him to collect his Brugleweed. You
need to collect 10 weed plants and then you can sell them to him for 70
gold. The great thing is you can repeat this as often as you like for the
cash.
22) The Cursed Lords
Reward: 500 Experience
300 Gold, Leon
1 Transform Into Ashbeast Scroll
1 Jest Scroll
1 Open Locks Scroll
You get this quest from Leon in the farm north east of Harbour Town. He
is getting visions of the undead and wants you to vanquish them and
collect 6 Vassal rings.
- Leon gives you the first ring
- Undead Lord in the lower parts of the ruins on the west side of the island
- Undead Lord in ruins on far west of the island
- Undead Lord in ruins north of Leon's farm
- Undead Lord in ruins in the south east of island
- Undead Lord in ruins in far north east of the island
Get the rings and return them to Leon to complete this quest.
23) Grave Moths
Reward: 250 Experience
50 Experience 25 Gold, Derry
Get this from Derry on Severin's farm. There are 8 fluttering moths
surround the outskirts of the far (west and north). Kill them to complete
the quest. Return to Derry for additional rewards.
24) Thieving Gnomes
Reward: 300 Experience
50 Experience, Severin
200 Gold, Reuben
Get this from Severin when you ask about the ruins. You need to kill 6
gnomes just north of the farm. Return to Severin when they are dead and
he'll tell you to speak to Reuben for a reward. Speak with Rueben for
some gold.
25) Overdue Situation Reports
Reward: 300 Experience
2 Healing Potions
Get this from Severin on the farm north west of harbour town. He'll ask
you go and see how Rudolph and his team are doing. You can find them
in the ruin site to the south east of the bandit camp. Just speak with
Rudolph to complete the quest.
26) Lost Cause
Reward: 300 Experience
1 Joke Spell
After you have completed the Overdue Situation Report quest you'll trigger
this. Go back to Severin and report back on Rudolphs situation.
27) Where Is The Golden Delivery
Reward: +250 Experience
Get this from the Inquisitor when you ask where to find the disks. Speak
with Severin after the gnome attack to complete the quest.
28) Cyrus Is Late
Reward: 250 Experience
You get this from the Inquisitor when you tell him you'll find Cyrus.
You'll find him outside Eldric, the druid, hut. Speak to him to complete
the quest.
29) Teleport Stones
Reward:
When you ask the Inquisitor if there is a quicker way to get to the flame
gate he'll give you the volcano teleport stone and trigger this quest.
There are 14 stones to collect:
- Bandit Camp, talk to Fincher to get this
- East Coast, on lizardman who just north of Jasmins house after you
have cleared the eastern temple.
- Eastern Temple, from lizard priest in the bottom of the temple
- Eastern Volcano cave, from Eldrics hut follow the path up the hill to
get to the eastern entrance. A lizardman in the back of the main cave
has it
- Harbour Town, talk to Belschwur
- Northeastern Temple, off the priest in the liazrdman prison.
- Northern Template, off the lizardman outside the temple where you got
the fire crystal, just outside the monastery.
- Plains Temple, lizardman guarding the temple just north of Tildas farm
- Southeast Coast, on lizardman who appears near farm where gnomes
were after you have cleared the eastern temple.
- Southern Ruins, lizardman has this on the road just south of where
Stan is (south of Tilda's farm)
- Southwestern Ruins, lizardman has this outside the first ruin you find,
just south of house where Jan. is
- Western Ruins, on lizardman who appear near crossroads near west ruins
and bandit camp after you have cleared the eastern temple.
- Western Volcano, undead priest has this behind blue barrier in room
opened with two busts
- Volcano Stone, the Inquisitor will give this to you
30) Crystal Disks For The Inquisitor
Reward: 1000 Experience, give disks to Inquisitor
250 Experience - acquiring all disks
250 Experience, speaking to Severin
100 Experience, acquiring the Don's disk
100 Experience, acquiring the disk from eastern temple
When you complete the "follow the inquisitor" quest the Inquisitor will
ask you to find the crystal disks. He has 1 but needs 3 more. You will
get them for him. Speak with Severin on the farm and he'll tell you the
gnomes stole it.
- Speak with Don Esteban and he'll give you this disk
- Get this from the lizard priest in the bottom of the eastern temple
- The Gyrger has one in the eastern ruins
- Eldric will fix the broken disk when you have freed him from the
lizardman prison
Give Mendoza all 5 disks to complete the quest.
31) Uprising Of The Gnomes
Reward: 400 Experience
100 Experience, Severin
200 Gold, Severin
Speak with Severin at the farm in chapter 2 and you'll trigger this quest.
10 looting gnomes will appear and attack the farm. Kill them all to
complete the quest
32) The Stolen Crystal Disk
Reward: 400 Experience
150 Experience, Severin
500 Gold, Severin
Severin gives you this quest. He says the gnomes have stolen the
Inquisitors disk and they came from the east. You offer to get it back.
You need to kill the Gyrger in the eastern ruins to get this. Speak
with Severin to gain additional rewards.
33) Off To The West Coast
Reward: +300 Experience
You get this quest after speaking to Patty on beach outside Harbour Town.
Agree to help her then follow her to trigger the quest. She will head for
the graveyard near the crossroads leading to the swamp. You should clear
the path before starting this quest although when you do start it you'll
meet several creatures on the journey. If you let Patty kill them you
still get the experience. Talk to her when she stops to complete the quest.
34) Steelbeard's Next Clue
Reward: 200 Experience
When you complete the "off to the west coast" quest Patty will give you the
her master key and trigger this quest. Look for the grave marked unnamed
scoundrel and dig to find a hidden treasure quest. Open it and take
Steelbeards casket from inside. Speak to Patty to complete the quest.
35) The Legacy Of The Great Pirate
Reward: 500 Experience
When you complete "Stealbeard's Next Clue" quest you will trigger this
quest with Patty. You need to complete the quests to get Steelbeards map
and rescue Patty. Then give the map to Patty.
36) Nameless Graves
Reward: 1000 Experience
100 Experience, Vasili when the fifth clue is obtained
100 Experience, Erikson when the first clue is obtained
Patty will give you this. She'll mark 5 unmarked graves on your map. You
need to visit each site and get information found there. Just open the
map and select the quest and you'll see their locations:
- On small island south east of Harbour Town. You'll meet Erikson on the
way, speak to him for additional experience. Chest is in grave on west
side of island (250 Gold Letter From Captain Steelbeard - Mutineers 1)
- Grave is on a ledge above Tristans farm. To get to it head down the
path from the monastery and then west towards a lake. Near the edge of
the cliff is a gold vein. Drop down onto the ledge below. The chest
is in the grave. Use the Crystal Ball Of Levitation to get back to
ground level (in a shack on the ledge)
(250 Gold Goblet Letter From Captain Steelbeard - Mutineers 2)
- Near beech west of Harbour Town, chest is by grave near cliffs
(200 Gold Necklace Letter From Captain Steelbeard - Mutineers 3)
- Grave is on a ledge just south of to the farm where Leon is
(150 Gold Max Dexterity +5 Potion Goblet Letter From Captain
Steelbeard - Mutineers 4)
- You'll meet Vasili on the way to the this one. You need to kill a
lot of monsters so you can enlist his help if you want. Follow the
path down killing all the creatures. The grave is at the bottom of the
path near the gold vein before you get to the ruined buildings.
(400 Gold Letter From Captain Steelbeard - Mutineers 5)
Completing this quest also completes the "Patty In Trouble" quest.
37) Patty In Trouble
Reward: 250 Experience
This quest is triggered in one of two ways:
- Speak with Balturo in the Don's temple
- When you complete the nameless graves quest.
Speak with Patty about Balturo or just complete the nameless grave quest
to complete this quest.
38) Follow Eronga
Reward: 200 Experience
Go to where Patty was in the graveyard and Eronga will appear there.
He'll tell you if you want to see her again you need to follow him to
Romanov. Agree to follow him and follow him to the edge of the ruins to
complete the quest. He'll tell you Romanov is in the north west and then
leave you.
39) The Mystery Of The Eastern Temple
Reward: 500 Experience
Fincher will give you this quest. He needs you to find out what has
happened to his men over at the eastern temple. He'll mark it on the map.
When you kill the lizard priest and take the crystal disk you'll complete
this quest. He's in the basement of the ruins. You'll need to get all 3
old busts from Olf, Dytar and Dirk. Then go through the grated path, using
the busts on the altars. Then either use the nautilus scroll to go through
wall to cave with sarcophaguses or the levitation spell to get over the
spikes. Use the ring on wall near spikes to disable the trap. Keep
following the route down and into large cave with the lizard priest.
40) Romanov's Deal
Reward: 500 Experience
When you find Romanov in the ruins on the far west of the island he'll
offer you a choice of getting Steelbeard's loot for him or Patty gets
killed. You can either choose to save Patty or take the loot. Choose to
save Patty because you get the gold anyway so you can trigger additional
quests. Agree to swap the Steelbeards loot for Patty. You need to get
past Steelbeards traps. The loot is in Dillingers chest (see find
steelbeards big treasure). He's only interested in the map you can keep
the rest.
41) Find Steelbeards Big Treasure
Reward: 1000 Experience
Loot is in Dillingers chest in cave in far west of island.
- 900 Gold
- Pearl Necklace
- Gold Ring
- Vial (x2)
- Rum
- Torch
- Golden Disk
- Candlestick
- Steelbeard's Nautical Map
42) Where's Patty
Reward: 400 Experience
If you do Romanov's deal and ask to free Patty he'll tell you she's in the
ruins south of the cave. Go back to the ruins and use the key Romanov gave
you on the door.
43) Steelbeards Nautical Map
Reward: 250 Experience
When you have rescued Patty from the cell in the ruins she'll give you this
quest. Tell her to follow you and head to the beech outside Harbour Town.
Approach Romanov and kill him and his pirates. Get the map from his body
and give it to Patty.
44) Find Danilo The Fighter
Reward: 350 Experience
50 Experience, Adan
50 Experience, Makilo
Speak to Maliko at the entrance to the eastern temple. He'll tell you
Danilo went into the ruins and hasn't come out. You agree to help find him.
Follow the tunnel and speak with Adan, he'll tell you Danilo went down a
tunnel with one of the treasure hunters and hasn't been seen since. Follow
the only other exit and you'll find a cave with 2 ghouls. Kill the ghouls
and you'll find Danilos body here. Examine the body and take the coin to
complete the quest.
45) Find An Exit From The Eastern Temple
Reward: 300 Experience
100 Experience, Dirk
1 Old Bust
When you drop through the trapdoor in the entrance follow the tunnel to
find Dirk. Speak with him to initiate the quest. Follow the hole in the
wall and kill the Ghoul in the cave. Follow the cave to the exit into the
tunnel. Turn right and then follow the tunnel to the end. Use the winch
to open the grate and complete the quest. Go back and speak with Dirk for
more experience and an old bust.
46) Lost In The East Temple
Reward: 250 Experience
50 Experience, Olf
100 Experience, Dytar
Speak with Dytar and he'll ask you to find Olf. Agree to help him.
Follow the tunnel and kill the ghoul you'll find in the final cave. Use
the lever at the side of the door to open the grate. Go inside and speak
with Olf to complete the quest.
47) Tell Fincher About The Debacle At The Eastern Temple
Reward: 400 Experience
150 Experience, Fincher
300 Gold, Fincher
When you have cleared the eastern temple and killed the lizard priest
return to the bandit camp and speak with Fincher. This will initiate and
complete the quest.
48) Take 15 Tool Bags From The Gnomes
Reward: 500 Experience
When you collect 15 gnome toolbags you'll complete this quest. Part of
the quest for Walter who will take them off you.
49) The Legend Of The Gyrger
Reward: 1000 Experience
1 Horn Bow, Henrik
30 Arrows, Henrik
150 Experience, Henrik
Speak to Henrik and agree to help him find the Gyrger to initiate this
quest. Get him to follow you to the ruins in the far north east. Descend
into the ruins and kill the Gyrger to complete the mission. Talk to Henrik
for additional rewards.
50) Find All The Vasal Rings
Reward: 500 Experience
When you find all the Vasal rings from Leon and the Undead lords you'll
complete this quest.
- Leon gives you the first ring
- Undead Lord in the lower parts of the ruins on the west side of the island
- Undead Lord in ruins on far west of the island
- Undead Lord in ruins north of Leon's farm
- Undead Lord in ruins in the south east of island
- Undead Lord in ruins in far north east of the island
51) Kill Lord Patroscon
Reward: 300 Experience
50 Experience, Leon
You'll find him in the lower part of the big cave that connects the main
island to the eastern side of the island. Kill him to complete this quest.
Speak to Leon and tell him he's dead for additional experience.
52) Searching The Druids Hut
Reward: 150 Experience
50 Experience, Cyrus
Speak to Cyrus about the druid Eldric. He'll say he's missing and tell
you to search his hut for clues. Search the Eldric's hut and find a torn
sleeve. Pick it up to complete the quest then return and speak with Cyrus.
53) No Sign Of Eldric
Reward: 500 Experience
200 Experience, following Rufo
50 Experience, ask Cyrus for help
1 Amulet of power (+5 Dexterity, +5 Strength), Eldric
100 Experience, Mendoza - tell him of the Saurians
After completing the searching the druids hut quest you'll trigger this
quest. Go back and speak with Jasmin to see if she's seen him. She'll
offer to loan you Rufo, her wolf, for 200 gold. Pay her and you'll
receive 2 wild boar skins and 3 wolf skins. Give Rufo some raw meat and
then tell him to seek. Follow the wolf, he'll stop at several points.
Eventually you'll end up at a ruin with a magical barrier. Use the barrier
then return to Cyrus and ask him for help. get him to follow you back to
the ruins. Ask him to help when you get to the barrier and he'll give
you 3 destroy magic barrier scrolls. Use one of the scrolls to destroy the
barrier. Go inside and head right. The first difficult chest you come to
has a map of the prison inside. You'll find a watchman on the eastern side
of the prison. he has a cell key in his inventory. In the upper part of
the square room you'll find Drok, the ogre who'll tell you Eldric might be
on the other side of the stone wall. Return to the main cave area and use
the winch in the east to open the wall. Go through and pull the ring on
the wall to the right to open a secret passage. Kill the priest inside
and open the cell. Talk to Eldric inside to complete the quest.
Give Eldric his staff and he'll give you an amulet of power.
54) Druid Staff Found
Reward: 300 Experience
Rufo will lead you to the staff, guarded by 2 gnomes. Pick it up to
complete the quest.
55) Get The Damaged Disk From Cyrus
Reward: 250 Experience
Speak with Eldric about the disk and he'll tell you he won't work with
mages and to get the disk and return to him. Ask Cyrus for the disk to
complete the quest.
56) Follow Eldric To His Hut
Reward: 100 Experience
When you get the disk back from Cyrus he'll leave the group. Speak to
Eldric and say you want to go to his hut to trigger this quest. Follow
him back to his hut to complete the quest.
57) The Broken Disk
Reward: 250 Experience
Ask Eldric to repair the disk to trigger this quest. Then follow him to
the magic table, near his hut. He'll fix the crystal to complete the quest.
58) Eldric Needs A Magic Crystal
Reward: 200 Experience
Ask Eldric how he can he'll the crystal. he'll tell you he needs an
active crystal. He'll give you the key to his chest and tell you to get
one from there. Get the magic crystal from his chest then speak with
Eldric again. Give him the magic crystal you just picked up.
59) Report To The Druid About The Temple
Reward: ?
2 Speed Scrolls
2 Transform Into Ashbeast Scrolls
Eldric will ask you to let him know about the temple, agree that you will
seek his advice to trigger this quest. Come back at the start of chapter 4
and he'll give you some scrolls. He'll ask you to return when you have the
armour. I think this quest is broken because I couldn't complete it as a
mage.
60) Assisting The Mages
Reward: 50 Experience
1 Amulet Of The Holy Flame
Inquisitor Mendoza will give you this task when you give him all 5 crystal
disks. Go and speak with Ignatius to complete the quest. He'll give you
the amulet of the holy flame.
61) The Gate Into The Volcano
Reward: 500 Experience
When you have all disks speak to Mendoza then tell him you're ready.
He'll open the door. When he does the following will come out:
1x Lizardmand Priest
2x Scout
5 x Lizardman Warrior
The quest will complete automatically. Speak with Mendoza after to kick
off chapter 3.
62) Drive Out The Intruders
Reward: 500 Experience
150 Experience, Abrax
Master Abrax will give you this when the lizardmen take over the monastery.
There are 10 "intruder" lizardmen you need to kill to complete this mission.
Head to the library and through the secret door. Kill them all to
complete the quest then speak to Abrax for additional rewards.
63) Open The Great Gate
Reward: 1000 Experience
50 Experience, telling Mendoza Rufus is dead
Mendoza gives you this when you descend into the temple. Go north and
climb up the rocks. You'll see some Nautilus behind which is a small
tunnel. You need to change into a nautilus to get through a small hole,
follow the tunnel. Kill the ghouls in the room and in the tunnel. Climb
up in the end room. Follow the tunnel to the bend. There is a floor trap
which you need to jump over. Kill the two lizardmen and continue until you
spot a spy trap in the corridor. Jump that and continue into a exit less
room. The middle contains a floor trap which you need to drop through
and kill 2 Brontock. Follow the exit up and kill 2 more lizardmen.
You'll find a room with a winch. Activate the winch. Transport out and
go back to Mendoza.
He'll say that Rufus went south so go south and climb up the path. Kill
the lizardmen you can see and get across the other side. You can jump if
you do it on the right, if you struggle just use a levitation
scroll. You'll find Rufus body on the floor. On the right of the room
an exit with a lever at the end. Pull that to disable the fire trap
in the other tunnel. Take the other tunnel, go past the first grate.
Look right and you'll see a bricked up wall. Click on this and you'll
knock it down. Kill the lizardman behind and take the tunnel. Use the
lever to disable the spike and fire trap. Kill the watchman and
lizardman at the end of the tunnel. When you get to the roof there are
two alters. Use the two busts you will have picked up getting to both
winches on the alters to open the grate. Got through and use the winch.
Go back to and talk to Mendoza to complete the quest.
64) The Tunnel
Reward: 500 Experience
When the gate is opened speak with Mendoza who'll start this quest. Go
inside and use telekinesis on the lever to stop the block crushing you.
This will complete this quest.
65) Open The Large Drawbridge
Reward: 1000 Experience
After completing "the tunnel" quest the order will storm into the tunnel.
Kill all the lizardmen and brontocks that appear. Speak with Mendoza
and he'll ask you to find a way to lower the drawbridge so they can
proceed. Firstly follow the path to a small drawbridge and use a
levitation spell to cross. the winch will drop the drawbridge.
Continue down the tunnel and talk to Brent in the caves. Complete the
"search for the map" quest outlined below then go back and speak with
Mendoza. A room will have opened up which wasn't there before so just
follow him. Kill the lizardmen then continue following him. Complete
the "opening the crypt" quest. Follow Mendoza again and he'll give you
a bust. Use it on the altar and kill the lizards and monsters in the
room that opens up. Continue following Mendoza into a room. Read the
pillar and then follow him again back to "Vince". Use a nautilus scroll
and go under the wall (whilst in the spell you won't be attacked). Go
forward into a big room head up the stairs just to your right across
the room. Follow the room to the end and you'll see a winch. Operate
the winch to complete the quest. Mendoza will then stream into the crypts.
66) The Search For The Map
Reward: 750 Experience
When you speak to Brent in the caves past the small drawbridge he'll
tell you to speak with Jorganson in the swamp to get more information
on the map. Take the tunnel east which leads down to an underground swamp.
Kill the single ghoul and go across the cave to meet Jorganson. He'll
tell you to follow the path through the valley to find the lizards.
Follow the path upwards. Kill all the lizardmen, the watchman has the
key to release Drok the ogre. He'll come with you and help you so let
him tag along if you want. Follow the path down the mountain and speak
with Eldric he'll tell you the group is on the way to the hunters hut.
Go to Henrik and Jasmin's hut and kill the 4 hunters and the leader
to complete the quest. Killing the hunters and leader will complete
the "lizard invasion" too.
67) Lizard Invasion (1)
Reward: 200 Experience
Go to the east coast of the island where Jasmin and Henrik's hut is.
Kill the hunters and leader that appear.
68) The Opening To The Crypt
Reward: 100 Experience
100 Experience, talk to Mendoza
When you have given the map to Mendoza and followed him he'll ask you to
find Ethan to break through the weak wall. There is a slight error here,
you actually need to speak to Vince. Go back two rooms and speak with
the guy there to complete the quest.
69) The Crypt Has Been Reached
Reward: 1000 Experience
Use the nautilus scroll and crawl through the hole in the crypt that
"Vince" creates.
70) Free The Ghost Ursegor
Reward: 1000 Experience
100 Experience, Mendoza
When you get into the crypts and find the winch to drop the drawbridge,
you'll find the gatekeeper near to the winch. He has a key in his armour
to a room at the far end of the L-shaped corridor where you entered the
crypts. Open the door with the key and go inside. Ursegors ghost in
on the throne at the end of the room. Speak with the ghost to trigger
this quest.
Before leaving grab the lizard bust by sarcophagus in Usegors chamber.
This is needed to open the three tombs by placing it on the altar.
Zul Utor is the closet to Ursegor chamber. Go into the first room on
the off the main L-shaped hallway. Use the lizard bust to open the
door and go down the steps. kill Zul Utor and get his skull and the
soul splinter.
Zel Zeret is in the next room with the altar in the main hall. Use the
lizard bust to open it. Kill him and get his skull and soul splinter
from the body.
Zal Zaran in the room down some stairs off the corner of the north
west corner of the L-shaped corridor. Kill him and get his skull
and soul splinter from the body.
When you have all three return to Ursegor. Speak with him to complete
the quest.
71) The Titan Trap
Reward: 1000 Experience
This is triggered by Ursegor once you have released him. get Ursegors
skull from his sarcophagus. Go back into the main hallway and to the big
golden gate. Place the 4 skulls on the 4 altars.
---
| 1 |
---
--- ---
| 3 | | 2 |
--- ---
---
| 4 |
---
(1) Ursegor
(2) Undead Guardian
(3) Undead Priest
(4) Undead Beast
Place the skulls as shown above to open the door. You'll complete the
quest but it won't tell you. You still get the experience though.
72) Find All The Pieces Of The Titan Armour
Reward: 5000 Experience
Ursegor will give you this quest when Mendoza goes through the golden gate.
He'll ask you to find all the pieces of his armour to become a Titan Lord.
He'll also instruct you to find his warhammer. He'll go on to say you
need to find the 5 Saurian High Priest tombs:
- The Titan Hammer (see "The Titan Hammer" quest)
- Armour and Titan Crossbow (see "A Piece Of The Titan Armour" quest)
- Armour and Titan Staff (see "A Piece Of The Titan Armour" quest)
- Titans Shield, eastern volcano temple (see "The Titan Shield" quest)
- Titans Helmet, western volcano temple (see "The Titan Helmet" quest)
73) The Titan Hammer
Reward: 1000 Experience
Head to the Dons cave and go inside the back and use a break magical
barrier scroll. Go along tunnel into the big room and climb up the left
hand side of the room. There are two walls that can be broken choose the
left one. Press the switch inside to open a secret wall outside. Proceed
through the newly opened doorway in the western wall. Inside is an
annoying moving spike trap:
--- --- ---
| | | 6 |
--- --- ---
| | 4 | 5 |
--- --- ---
| 2 | 3 | |
--- --- ---
| 1 | | |
--- --- ---
Watch the pattern and make your way across from 1 to 6. On the other side
is a sarcophagus. Open it and kill the skeleton that jumps out. Get the
lizard mage bust from his body. Return to the main cavern, you now need
to get up on the eastern side. Climb up on the ledge on the south wall
and use levitation to cross over to the east side. Break the middle
wall near the torch to reveal a room with the switch. Press the switch
to open a secret room outside. Enter the new room and you'll see 5
sarcophagus's:
| |
| |
| 3 |
| |
---
------- -------
| 2 | | 4 |
------- -------
------- -------
| 1 | | 5 |
------- -------
Open number 4 in the corner and get the lizard mage bust. Number 3 also
has some loot. The others are all traps and contain a skeleton. Return
to the main hall and find the alters on the north wall. Use the mage
bust on each of the altars to open the door in the north wall. Inside the
room are 2 undead beasts and a shadow lord. Kill both of the undead
beasts. To kill the lord you must lure him over the grate in the middle
of the room and hit one of the switches to fry him. He has the Titan
warhammer in his inventory. The switch is the only way to kill him.
74) Get The Rune From Ursegor's Sarcophagus
Reward: 200 Experience
Ursegor will tell you to retrieve a rune from his sarcophagus. This rune
can be used to lift the blue magic seals in some of the temples. Simply
go back and open his Sarcophagus again and its in there. Take it to
complete the quest.
75) Talk To Esteban About The Volcano Temple
Reward: 500 Experience
1 Strenght +5 Permanent Potion
Speak with Ignatius at the start of chapter 4 and he'll tell you that
you'll need to speak to the Don about getting inside his ruin. Speak to
him to complete the mission.
76) Talk To Carlos About The Volcano Temple
Reward: 500 Experience
3 Berserker Scrolls
Speak with Ignatius at the start of chapter 4 and he'll tell you that
you'll need to speak to the Commandant Carlos about Mendoza. Simply
speak with Carlos back in Harbour town to complete this quest.
77) Lizard Invasion (2)
Reward: 500 Experience
100 Experience, talk to Severin
At the start of chapter 4 speak to Severin at the camp to trigger this
quest. 5 Angry Lizardmen will appear. Kill them all to complete this
quest.
78) Spying Scouts
Reward: 300 Experience
Not sure who gives this quest but if you kill the 3 spying scouts near
the secret entrance to the Harbour Town, you'll complete this quest.
79) The Leader Of The Lizard Warriors
Reward: 500 Experience
There are 4 lizardmen leaders to find and kill:
- Just south of Stan near Harbour Town
- Just north of eastern entrance to Harbour town
- Outside the "plains temple" ruin entrance
- West side of island, above waterfall between the two sets of ruins.
Not sure how this is triggered other than killing all 4 Lizardman leaders.
80) The Lizard leader Outside Harbour Town
Reward: 500 Experience
(see quest "The leader Of The Lizard Warriors")
When you open the Volcano Temple a lizardman leader will appear on the
plateau just south of Stan. Kill him to complete the quest.
81) The Lizard Leader Behind Harbour Town
Reward: 500 Experience
(see quest "The leader Of The Lizard Warriors")
When you open the Volcano Temple a lizardman leader will appear outside
the east gate. Kill him to complete the quest.
82) A Trip To The Waterfall With Patty
Reward: 400 Experience
When you are looking for the tombs in chapter 4 head to the path to the
west coast. You'll meet Patty on the way who will agree to join you.
You need to fight through loads of Lizardmen to reach the waterfall to
complete the quest.
83) A Piece Of The Titan Armour
Reward: 1000 Experience
Head into the waterfall marked on the map on the western side of the
island. You can get Patty to accompany you (see "A Trip To The Waterfall
With Patty"). Follow the path through the cave upwards, killing the
monsters, including an ashbeast. Climb up into a room with a barrier
blocking the doorway on the northern side. Use the destroy barrier
scroll to open the door. Kill the ghoul and continue. The tunnel has a
hole downwards and spike trap which you can jump over. Kill the two
undead guys further on. The ring on the wall will disable the trap when
you've jumped over it. In the middle of the room is a trap door which
will drop you down below. The room also has a lever that opens a gate
and a moving block dead ahead. You can go around to the left, jump
across the pit and drop down, then follow the path around. There is a
lever in the room to disable the block trap. Only worth coming this
way for extra loot.
Upper Floor
-----------
|----//----|
|S |
|---------| |---| |
| | | |
| |-----| |---| |
| | |S |
| | |-- --|
| | |L |
| | | |
| | |----|
| | |TRAP|
| | |----|
|-------| |--| | |
| | | |
| | | |
| | |----|
| | |TRAP|
|--- ------| |----|
| | | |
| | |--| |---|----| |----|------|
| | | | | L L |
| |--|S | | |
| | | | |------|
| | |- | |----| |
|------| | | | |TRAP| |
| | | | |----| R|
| |- | | |
| | | | |
| | |-|---- ----|
| | | |
|----| | | |D |
|----| |o |
|TRAP| |w |
|----| |n |
| | | |
|----|_| |
| |
|----|-| |
| | | |
| |----|
Lower Floor
----
|------------------------| |
| |
| |---------------------| |
| | | |
| | | |
| | | |
|L | | |
|\| | | |-------------|
(to map above) | | | S |
| | | |
|\\| | |
| | |--------------------|--//|-|------|
|---|-----------|---------| |W | | R |
| L W| | |---| |-------------|----| |------|
|---| |------| | | | | |
|----| | | | | |--| |
|TRAP| | | | | | | |
|----| | | | | | | |-----|
|TRAP| | | | L| | | | |
|----| | | |--| | |W |
| |------| |-------| |-------------| |DDDD| |
| | |DDDD| |
|-----------| |------------------------| | | |
| | | | | |
------| |-------| |M |-----| |------| | |-----|
| | | | | S| | | |
| | S | | |-----| | | |
|------| |--| | | | | S |
| |------|--|-----| |-|
|------| -- |-------| |-----| |---|
| | S | | | |------| |
L | | | | |---| | | |
----\| |-------| |---------| | |------------| |
| | | |
|Up| | |------------| |
| | | | | |---| |----|
| | |--| | | | | | |
| | |W | | | |---//---|---| |---|
| | | | |-----| | | | |
| | | | | |------| L|----| |
| |------| |--|L |
| |
|----------------| |----| S |
| | |-------|
| ----|
| |
|-------------|
Key
---
L - Lever
- Door
M - Map Column
W - Winch
S - Sarcophagus
R - Ring
Head down to the lower floor via the trap door or the tunnel. Kill the
two lizardman and then proceed on to the big long room. Kill the Brontock
in there. Read the map column to get a map of the place. Go along the
next hallway and use a levitate scroll to get over the two spike traps.
Use the lever to disable the spike traps. Use the winch to open the big
door. Go across to the other wall and break through the middle sealed door.
The switch inside toggles the three doorways. Press it to open the one
to the south. Kill the undead beast and follow the path around to a winch,
kill the lizardman and use it. Turn around and head back to the room
you just came from but take the first right into a new big room. There is
a crack in the wall which you can see into the next room. Use a bow and
aim at the winch to drop the drawbridge. You can use a nautilus scroll to
get into the room to the south for some extra goodies. There are a
few lizardmen in here so be prepared. Go back into the main room with
the switch and press it to open the door to the north. Follow the corridor
and over the drawbridge. Note: you can shoot the switch in this room on
the south wall with a bow to open a room in the south west corner. Head
around the walls, pull the ring to open the room. Go inside and grab the
ruby and loot the sarcophagus. Continue along the hallway. Use the winch
and then the lever to open the door to the south. Go back to the main
hall and the big door in the north is now open. Kill the 2 undead beasts
and follow the hallway north. The chest at the end contains the titan bow
and armour piece (brassards and greaves). You can open another secret
passage on the left of the chest by clicking on it and breaking through
with your pick axe
84) A Piece Of The Titan Armour
Reward: 1000 Experience
Head to the plains temple. Follow the tunnel forward and left. Use
telekinesis on lever to disable the trap. In the next room you'll spot a
blue barrier in the north wall. Use a destroy barrier scroll to get
through and go north into the tunnel. Break through the wall into room.
Use a telekinesis scroll to get the Priest Bust from the wall to the south.
Use the bust on the altar to open up a new room in the north west corner.
Go to top of the new tunnel and open the sarcophagus. The armour
(breastplate) and titan staff are inside.
85) The Titan Shield
Reward: 1000 Experience
Go into the eastern side of the volcano temple (far north east of island).
Follow the path through the cave and you'll come to an ashbeast guarding a
blue barrier. Head down the tunnel, kill the lizardmen. When you get
into the big room read the map in the centre of the room.
/-----------------|
/ |
/ |
/ |-------------|
| |
| |
| | |------|
| | | |
/ | | | |
|----------/ | | | |
| | |- |-| |-|
| |-------| | | | |--|
| | | | | | | |
| | |-| | | | |-| |-|
|-|\|- -| | |---| |----| |
|L |-| | | L |T| |
| S | /------------|- -|
| B |-| | / | |
|------| |-| |-|---/ ----------------\--|----------------|
|L | | |
|------|//|------| | |
| | | ---|
| | --| |
| | |
|A | --| |---|
|---------------| | | |
| | | |
|--------| |---| | | |
| | | M |----------------------------------| |
| L| |A L |T| B| |
|--| | |-----------------| |-------------| |
| | |---- -| |--| | |
| | | | |TT| | |
|------| |------| | | |--| | |
|----------------| |- -| | R| | |
| |-----| S |-------| |-------| | |
| | | |
| |-----| S |---------------| | | |
|-| |-----------| |---| |------| | | | |
|--| | | | |-----| |--|--| |
|----| |TT| | | | S L |
| |--|--| | | | |-----------|-----|
| S L| | | |------|
| |-----| | |
|----| | |
| |
Key | |
---
- Door
T - Trap
S - Sarcophagus
M - Map Column
A - Altar
L - Lever
R - Ring
B - Bust
Head right along the tunnel and use the lever to open the grate. Jump
over the floor trap and grab the bust at the end of tunnel. Head back
around and head south jumping over the trap. use the ring on the wall to
make the trap safe. The single sarcophagus in the south is a trap.
The other two contain items. The trap in the far south east can be
disabled using the lever (the lever also toggles the door to the west).
There is a stone tablet in the room with the sarcophagus. The
sarcophagus is also a trap.
Head back to the tunnel with the trap door near the bust collected
earlier. Drop through and hug the wall south, up the hallway and open
the door with the lever. Kill the lizardman then dig up a hidden
treasure chest in the alcove. Head into the opposite cave. Break
through the wall and kill the two lizardmen inside. The collapsed
tunnel has an amulet to the north. Head west along the tunnel and use a
telekinesis scroll on the lever to disable the trap. Head north and kill
the undead beast. The sarcophagus is trapped. There is a stone
tablet in this room. Head back down the tunnel and use a levitation
scroll to cross to the other side. Kill the undead beast. Use the
lever to open the gate back to the starting room. In the wall there is
a tunnel you can get through using a nautilus scroll. Kill the
lizardman and grab the bust. Loot the sarcophagus for extra items.
Go back into the starting room and use the two busts you collected on the
altars to open a doorway. Go through the door into the new room to the
west. Kill the lizardman and high priest inside. Grab the shield to
complete the quest. Go into the alcove, kill the priest and use the lever
to open a door back into the main chamber.
86) The Titan Helmet
Reward: 1000 Experience
You need to make you way into the back of the big cave in the western part
of the volcano temple. Get across and use the winch to lower the
drawbridge. Drop to the lower part and into the tunnel behind. Head north
and use the destroy barrier scroll. Go into the room and kill the
lizardmen inside. Get the bust from the room on the left either by using
a levitation scroll or just teleporting out. The other bust you need is
on the lizardman "Mortares". You need to use a nautilus scroll to get to
him. Again to get out the room either use another nautilus scroll or
teleport out. Back in the main hall use the two busts on the altars to
open the doorway north. Kill the two undead priests in the room and grab
the last teleport stone from one.
Lower Floor
-----------
|----------|
| |
| |----| | /----------|
| | | | / |
| | | | / /| |
|--| | | / / |-------|
| | | / /
| | | / /
|--| | | | |
| | | | | |
|UP| | | | |
|--------|----//----|-----| |--| |--|
| | A A | | | |
| | | |--- | |
| | | | | |
|B | |- | | |
| | | A| | |-| |
| | | | | |
|--------| |-----| |---| |
| | | |
| |--| | | |
| |TT| |-----------| |
| |--| |
| |-----------| |
|---| |---| | |
| | |--------|
| |
| |
Upper Floor
-----------
|----------|
| |
| |----| |
| | | |
| | | |
|--| | |
| | |
| | |
|--| | |
| | | |
|//|----|--|
| L |
| |
| |
|---| |---|
| |
| |
|---| |---|
| |
| |----| |
| |TTTT| |
| |----| |
| |
|---| |---|
| |
| |
| |
| |
| |
|L |
|//|
Climb up and make your way around the walls to the south west corner.
Break through the wall and kill all the monsters in the room. Use the
lever to open the door. Head into the next room and kill the monsters
there. Avoid the trap that drops you don a floor, onto the spike trap.
Continue onwards and pull the lever to open the wall at the end.
87) Eldric Must Reforge The Titan Armour
Reward: 500 Experience
Once you have all the armour pieces you need to go and speak with Eldric
the druid. Follow him and he'll reforge the armour for you.
88) Retrieve The Ocular
Reward: 200 Experience
Return to Ursegor when you have the titans armour reforged. Speak with him
then speak with Mendoza to trigger this quest. Kill Mendoza to retrieve
his ocular.
89) The Inquisitor Is Dead
Reward: 1000 Experience
When you have the titan armour and return to the gate where Mendoza went
through earlier you will start a fight. Kill Mendoza to complete the
mission.
90) Negotiating With The Volcano Keep
Reward: 400 Experience
Speak to Don Esteban when you join the bandit faction. He wants you to
speak with the inquisition leader and get information for him. Simply go
to the monastery and speak with the inquisitor to complete the quest.
91) Follow The Inquisitor
Reward: 50 Experience
When you have completed the "negotiating with the volcano keep" quest
you'll trigger this quest. Follow the inquisitor
92) The Sword Stormwind
Reward: 100 Experience
This quest requires you to get 2 pieces of a sword, when you get them the
quest will complete.
- In treasure chest under small island just south east of harbour town
- in treasure chest in underground ruin in far north east (where one of the
undead lords is)
93) Reforging Stormwind
Reward: 200 Experience
When you complete the quest "the sword stormwind" you'll trigger this quest
to reforge the sword. You'll need smithing level 1 skill. Use the forge,
anvil, water trough and grindstone to make the sword.
94) The Sword Souldrinker
Reward: 200 Experience
When you open the treasure chest you'll find a broken sword on the way up
to the north eastern temple (near some ogres). When you find the tip
(which I forget where) you'll complete this quest.
95) Reforging Souldrinker
Reward: 300 Experience
When you complete the quest "the sword souldrinker" you'll trigger this
quest to reforge the sword. You'll need smithing level 3 skill. Use the
forge, anvil, water trough and grindstone to make the sword.
96) Find A Mage Who Can Help You
Reward: 200
If you aren't a mage then you'll trigger this at the start of chapter 4 by
talking with Ursegor. Speak with Master Illumar and he'll create 5 for you.
You can go back for more if you need them (you won't though).
--------------------------------------------------------------------------------
16.2 - Bandit Camp
--------------------------------------------------------------------------------
1) The Best Fighter In The Bandit Camp
Reward: 200 Experience
Speak with Craig about the fights and agree to fight in the arena. This
will start the quest. You need to beat the following fighters:
- Ricardo (10)
- Lorenzo (20)
- Craig (50)
- Domingo (100)
The amount in brackets is the amount you can bet on yourself to win.
2) Forbidden Games
Reward: 100 Experience
When you agree to gamble with Craig then you'll begin the quest. You need
to beat all appoints until there is no one left to gamble on.
3) Defeat Ricardo In The Arena
Reward: 100 Experience
50 Experience
Speak to Ricardo and challenge him to a fight. Don't forget to bet on
this with Craig and collect the winnings after.
4) Defeat Lorenzo In The Arena
Reward: 100 Experience
80 Experience
Speak to Lorenzo and challenge him to a fight. Don't forget to bet on
this with Craig and collect the winnings after.
5) Defeat Craig In The Arena
Reward: 150 Experience
60 Experience
Speak to Craig and challenge him to a fight. Don't bet on this with
Craig because he won't pay out if you loot his belongings after the fight.
His possessions are worth more than you would win.
6) Defeat Domingo In The Arena
Reward: 200 Experience
70 Experience
Speak to Domingo and challenge him to a fight. You'll have to give him
a beer or 10 gold to make him fight you. Don't forget to bet on this
with Craig and collect the winnings after.
7) Defeat Brogar In The Arena
Reward: 300 Experience
100 Experience
Challenge Brogar to an Arena fight and defeat him. Don't forget to
bet on yourself with Craig. You can complete the quest to get his golden
sword piece too if you loot his unconscious body. You can bet on the
fight with Craig, for 200 gold.
8) Get Branon To Go Back To Digging
Reward: 100 Experience
25 Experience
Kill the flying insects at the excavation site in the middle of the swamp.
Return to Branon and speak with him to complete the quest.
9) Branon Needs help
Reward: 150 Experience
25 Experience, talk to Brogar about Ricardo not being at his post
25 Experience, talk to Branon and say no fighters will help
Branon is sitting by the camp fire above the arena. Speak to him and
ask him why he isn't working. he will reply that he's not going back
to work whilst those flying insects are by the excavation site. Speak to
Ricardo who is supposed to be guarding his site to complete the quest.
10) Beer For The Gang
Reward: 200 Experience
100 Experience, talk to Rhobart
Speak to Rhobar and agree to help him deliver some beer to Rachel in
camp. Take the beer and ask for 50 gold, unless your feeling generous.
Return to Rhobart with the money.
11) To The Temple Ruins With Lorenzo
Reward: 150 Experience
Speak to Lorenzo about the Don and his gold and he'll offer to take
you to another ruin and split the gold 50/50. Follow him out of the
camp to complete the quest. You then have a choice of bribing him
for 50 gold or fighting him.
12) Dwight Is To Get Back To Work
Reward: 200 Experience
Speak to Dwight and tell him he is to get back to work. Tell him
Hawkins says so and he'll ignore you, go back and speak with Hawkins
then go back to Dwight. Tell him again and he'll go to work.
You can bribe him for 20 gold. The best method is to tell him you
want him to get back to work. Saves the trip back to Hawkins or the
20 gold.
13) Brogars Lackey
Reward: 50 Experience
Speak to Brogar and he'll tell you to get him some meat from Rachel.
Go to Rachel and ask for some meat. If she's already given you some
then you'll have to use whats in your inventory. Go back and give
the meat to Brogar.
14) The Workers Are To Work Again
Reward: 5 Gold 25 Experience - Dwight
5 Gold 25 Experience - Branon
5 Gold 25 Experience - Enrico
20 Gold 25 Experience - Rachel
200 Experience
Speak with Hawkins about the workers and say you'll talk to Brogar.
When you get each worker back to work you get some reward from
speaking with Hawkins again. Speak to Rachel for additional rewards.
15) Gold Fragments For Oscar
Reward: 200 Experience (give sword pieces to Oscar)
50 Gold
The blacksmith wants you to get 5 pieces of a golden sword for him
to reforge for Don Esteban. You can get the 5 pieces thus:
- Craig has one, either loot it of him during the arena fight,
pick pocket him or pay him for it
- Luis has a piece and its yours for 2 beers
- Dorgan has one on his body, in the cave near to Luis
- In chest on dig site in swamp, where disgusting insects are
- Brogar has a piece (see take the golden fragment from Brogar quest)
when you have all the pieces return them to Oscar and he'll give you 50
gold and rebuild you the sword. You have the choice of keeping the
sword or giving it back.
If you keep it Oscar won't be your friend anymore, no trading or training.
If you give it him back he'll agree to train you. Further more, he'll sell
it to you for 200 gold so you can buy it. You may choose to keep it
if you're not following the Bandit faction.
16) Golden Fragments
Reward: 400 Experience
You get and complete this mission when you acquire all 5 golden fragments
for Oscar.
17) Take The Golden Fragment From Brogar
Reward: 100 Experience
Brogar has one of the golden shards the blacksmith was referring to.
You can get it off him in one of two ways:
- Defeat him in the arena and loot his body
- Pick his pocket for it
Either will make the quest a success.
18) A Bottle Of Beer For The Drunkard
Reward: 100 Experience
Go and speak with Luis in the swamp camp. Give him beer to complete the
quest.
19) Lazy Dog
Reward: 200 Experience
25 Experience 25 Gold, Phil
25 Experience, Brogar
Get this from Brogar. He wants Clay to replace Phil at Rhobart's
farm to the east. Speak to Clay and you have to either bribe him,
20 gold, or fight him. Talk to Phil and Brogar for extra reward.
20) Artefact Delivery
Reward: 150 Experience
20 Gold
25 Gold 20 Experience - Rachel
Speak with Beppo about the crates and you'll trigger this quest. Once
you have Dwight working again you'll complete this quest. Speak to Beppo
again to complete the quest. Speak to Rachel for additional rewards.
21) Dangerous Prey
Reward: 150 Experience
100 Experience
Kill the dangerous worm on the west side of the swamp.
22) Go Hunting With Doug
Reward: 200 Experience
30 Gold
Talk to Doug about hunting and agree to hunt the Rotworm. Follow him and
kill the beast to complete the quest. He'll give you 5 raw meets for the
camp.
23) Meat For The Gang
Reward: 200 Experience
30 Gold
Rachel asks for 10 hunches of meat in exchange for 30 gold. Get the meat
anyway possible and return it to her to complete the quest.
24) Gone With The Gold
Reward: 250 Experience
50 Experience
Get this from Brogar. He'll ask that you look for Dorgan in the swamp.
You'll find him in a cave just south east of where Luis camp is. He's
guarded by 7 grave moths. Kill them and get the list from his body to
complete the quest. Speak to Brogan for additional information.
25) Scurrying Rats
Reward: 200 Experience
25 Gold / 50 Experience, from Luis
Luis will give you this quest to kill 3 scurrying rats to the south of his
camp site. Kill all three to complete the quest.
26) Disgusting Insects
Reward: 250 Experience
30 Gold / 50 Experience, from Ricardo
Speak with Ricardo about the disgusting flying beasts. Ask him for 30
gold and he'll give you this quest. Kill the 4 disgusting insects in the
centre of the swamp. Talk to Ricardo for additional rewards.
27) Protection Against The Ghosts Of The Ancestors
Reward: 100 Experience
Speak to Enrico in the far south west corner of the swamp. He'll refuse
to go back to work. You have to trick him by giving him the useless
amulet you find in a chest at the dig site were the disgusting insects were.
28) An Audience With Don Esteban
Reward: 400 Experience
25 Experience, Guard
Get this from talking with Rachel. The only way in is to give the golden
sword Oscar made you to the Don. Speak to Rachel to complete the quest
and gain access to the Don. Speak with the guard for an additional 25
experience on the way in.
29) Gold Fever
Reward: 150 Experience
100 Gold, Rachel
Get this from talking to Rachel. She wants you to find out who's trying
to get rich in the camp behind Don Esteban's back. To complete this quest
you need to get everyone back doing their jobs, completing the power
struggle.
30) Power Struggle
Reward: 350 Experience
150 Gold, Rachel
50 Experience, Rachel
Get this from talking with Sam about Brogar. You need to do a number of
things to complete this quest:
- Defeat Brogar in the arena
- Collect all the protection money but not pay it to Brogar
- Threaten to turn him in to the Don
You can get some additional 25 experience rewards from talking to
various people as you do these quests, mostly from Rachel. Speak to
Rachel and she'll give you additional rewards and Brogars hut.
31) The Hunters Are To Hunt Again
Reward: 200 Experience
50 Gold, Sam
20 Gold 25 Experience, Rachel
Get this from speaking with Sam. Talk to Sam about Jan. Help Doug and Luis
with their quests. To complete this quest you need to complete the power
struggle quest then tell Brogar to send Sam back to work hunting. Speak
with Sam to complete the quest. You'll also get various 25 experience
rewards from talking with Sam and Rachel as this quest goes on. Speak to
Rachel again when the quest is complete for additional gold and experience.
32) Dorgan's List
Reward: 100 Experience (give list to Brogan)
50 Experience, from Rachel
When you find the list on Dorgan's body speak to Brogan and you'll trigger
this quest. Talk to Rachel before giving the list to Brogar. Give list to
Brogan at any time to complete the quest.
33) Protection Money In The Bandit Camp
Reward: 250 Experience
200 Gold (if you keep the gold collected)
50 Gold (if you give Dorgan the gold)
100 Experience, Don Esteban
When you have found Dorgans list speak with Brogan about a job. He'll ask
you to collect protection money from all the none fighters in the camp:
- Rhobart (30 Gold 25 Experience)
- Obel (20 Gold 25 Experience)
- Luis (20 Gold 25 Experience)
- Hawkins (20 Gold 25 Experience)
- Enrico (20 Gold 25 Experience)
- Dwight (20 Gold 25 Experience)
- Doug (20 Gold 25 Experience)
- Branon (20 Gold 25 Experience)
- Oscar (30 Gold 25 Experience)
Take the money from Oscar, he'll still train and trade with you, even
though he says otherwise. There is a Danny on Dorgans list but you don't
have to collect from him. Might have been a mistake, should be Branon
who's not on Dorgans list.
If you choose to keep the money, you can go back to Rachel and finish the
power struggle quest by threatening Brogan.
Tell Esteban about Brogan for an additional 100 experience. If you do,
Brogan will flee the camp.
34) Rhobarts Bog Bodies
Reward: 250 Experience
50 Experience 50 Gold, Robart
When you ask Rhobart for his protection money you'll trigger this quest.
You need to kill 3 Tough Bog Bodies by the waterfall. Kill them and return
to Rhobart for an additional reward.
35) Go Hunting With Clay
Reward: 250 Experience
When you trigger the "Rhobarts Bog Bodies" quest, speak with Clay top
trigger this mission.
36) Take The Gold Sword To Don Esteban
Reward: 1000 Experience
150 Experience 100 Gold, Don Esteban
When you gain access to see the Don, give him the golden sword to complete
the quest.
37) Conquest Of The Artefact Camp
Reward: 500 Experience
50 Experience, Fincher
WARNING: If you want training from any of the mercenaries you can't until
you complete this quest once triggered!
Talk to Fincher in the Don's temple entrance. Ask him about the inquisition
and he'll tell you they have a camp by the ruins in the south east. He'll
then ask who will lead the men you have 2 responses:
- Say I will, in which case you'll lead the attack
- tell him he should, in which case he'll ask you to meet him in the swamp
and he'll lead the attack
Talk to Phil, Craig, Lorenzo, Domingo, Clay and Ricardo and they will
follow you. Attack the temple with their help. Remember they can get
killed so make sure you have done all the quests that involve them before
you begin this quest. You'll need to kill 11 order members in total,
including novices, initiatives, warriors and Rudolph. This will complete
the quest.
Go back and speak to Fincher and he'll give you a choice of who should
collect the artefacts:
- I'll do it
- Let Hawkins take care of it
Tell him you'll do it to trigger the "Salvage Work" quest.
38) Salvage Work
Reward: 200 Experience
When you complete the "Conquest Of The Artefact Camp" quest, speak with
Fincher and tell him you'll take care of getting the artefacts from the
camp. Speak with Hawkins then to the three workers, asking them to get
the crates:
25 Experience, Dwight
25 Experience, Branon
25 Experience, Enrico
Go back and speak with Fincher to complete the task.
39) Hawkins Should Retrieve The Artefact crates
Reward: 150 Experience
Speak with Hawkins when you trigger "salvage work" quest and tell him to
do as he's told. He'll head off to the temple and you'll complete the
quest.
40) Talk To Master Illuminar
Reward: 50 Experience
Get this from Cormac the mage in the Dons temple entrance. He'll tell you
to seek out Master Illuminar at the monastery. You can only complete this
quest if you work for the Don. Simply speak with Illuminar at the
monastery to complete the quest.
41) Situation Report For The Don
Reward: 300 Experience
Talk to the Don and tell him you'll go to Harbour Town and dig up some
information for him. That will trigger this mission. You can complete
this mission by talk to Scordo in Harbour Town, before joining the order.
he's in a hidden storeroom in the brothel. In Gwens room use the picture
on the wall to gain access. He'll give you a package for the Don. You
can now enter and leave town through a secret passage (only if you join
the bandits).
42) Tell The Don Of The Success In The Artefact Camp
Reward: 100 Experience
100 Gold
When you have completed the quest "conquest the artefact camp",
Speak to the Don to complete this quest (yes it is that easy!)
43) Tell Fincher About The Strange Temple In The East
Reward: 100 Experience, from Fincher
100 Gold, Fincher
250 Experience, when you find the temple
Speak to Fincher about expanding the search for other ruins after you have
completed the quest "conquest the artefact camp". He'll ask you to look at
the temple ruins in the east and mark it on your map. If you ask him for
a better map he'll give you a full map of the island. Its on the east side
of the swamp, east of the monastery. Fincher will give additional rewards
for telling him about this.
44) Treasure Hunter Wanted
Reward: 100 Experience
100 Gold, Fincher
150 Experience, Fincher
Speak to Fincher after you have received the "Tell Fincher About The Temple
In The East" quest. Offer to help find some treasure hunters for him.
You'll find three brothers in Harbour Town who will help. You will find
them on the beach if you helped them escape harbour town. Go and speak
with Olf to complete the quest. Fincher will give additional rewards for
telling him about this.
45) Get Rid Of Brogar For Good
Reward: 500 Experience
Not sure how you get this quest, it is triggered when you kill Brogar. You
need to have completed "Power Struggle" quest to do this.
46) A Job For The Triplets
Reward: 100 Experience
150 Gold, Fincher
250 Experience, Fincher
Speak to Olf when you have completed the "treasure hunter wanted" quest.
This will trigger this quest. Ask him for help and show him the map. This
will complete the quest. Fincher will give additional rewards for telling
him about this.
47) Crystal Disks For The Don
Reward: 300 Experience
When you have spoken with the Inquisitor about the crystal disks go back to
speak with the Don. He'll tell you obtain all the crystal disks for him.
See "crystal disks for the don quest".
- The Don has one disk already, you need the other 4.
- Get this from the lizard priest in the bottom of the eastern temple
- The Gyrger has one in the eastern ruins
- Eldric will fix the broken disk when you have freed him from the
lizardman prison
48) Estebans Return To Harbour Town
Reward: 500 Experience
After you have collected all the disks for the Don talk to him and tell him
he'll soon be back in Harbour Town to trigger the quest. Go and speak with
the Inquisitor. Once you have opened the temple go back and speak with the
Don. Then go and speak with Commandant Carlos is Harbour Town. This
completes the quest.
49) Talk To Don Esteban In Harbour Town
Reward: 300 Experience
When you have completed the "Esteban return to Harbour Town" quest go to
the Dons house in town and talk to him. This completes the quest.
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16.3 - Harbour Town
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1) In Harbour Town (World)
Reward: 100 Experience
Simply get into Harbour Town to complete this quest.
2) Medicine For Everyone
Reward: 100 Experience (plus 250 listed below)
Speak to Master Belschwur in the Gutters and tell him you want to help.
He'll give you a list and ask you to deliver potions to the following
people:
- Elias (50 experience)
- Cole (50 experience)
- Finn (50 experience)
- Josh (50 experience)
- Martha (50 experience), give it to Arno, her husband
Return to Belschwur and speak with him to complete the quest
3) Skins For Meat
Reward: 200 Experience
50 Experience, Flavio
2 Healing Potions, Flavio
Speak to Flavio and ask him for work. he'll ask you to find 5 wolf skins
and 5 boar skins. If you haven't acquired the skins already then you can
find them here:
Boar Skins
- in chest under stairs lead up to Costas hotel
- on floor in upper room of Costas house
- on wooden roof behind Finns house
- Mo will give you 2 for free if you speak with him
- one in room to right of western gate
- on shelf by entrance to blacksmith
- on shelf in Steelbeards shack
Wolf Skins
- on table in farmers house next door to Costa's house
- chest on upper floor of house next to Finn's house
- speak to Cole and he'll give you one for free
- on shelf in upper floor of Nelsons house
- Mo will give you one for free if you ask him
- in chest by lighthouse
- in chest in Elias's house
- on shelf by door in alchemists house
- 2 wolfskins in cupboard on upper floor of alchemists
- on crates near to path down to pub by Sebastian
- cupboard in top floor of docks warehouse
- in Romanov's chest
Go to Baxter who lives next to the storehouse and give him the skins.
Go to Flavio and tell him you have the meat, then speak with Master
Belschwur to complete the quest. Speak with Flavio again who will give
you additional rewards and you can sleep in his warehouse.
4) Mental Arithmetic
Reward: 100 Experience
When you speak to Baxter the first time ask him to test you. He'll
ask you what 14 multiplies by 17 is? Answer is 238.
5) The Farmers Sick Wife
Reward: 50 Experience, Flavio
250 Experience
1 Cooking Recipe (meat stew)
2 Healing Potions / 25 Experience, Belschwur
After giving Arno a healing potion in the quest for Belschwur he'll ask
you to find a bed for his wife. You have two ways of completing this task:
- Complete quest from Flavio trading skins for meat and she can sleep in
his warehouse for free.
- You can pay Costa 25 gold for her to sleep in his hotel
Make your decision, when you have go and speak with Arno. He'll let his
wife go to Flavio's and go back to work. He'll tell you to speak with
Martha for a reward. Speak with Belschwur for a reward.
6) Talk To The Commandant Of Harbour Town
Reward: 100 Experience
If you have completed the medicine quest for Belschwur a guard will stop
you and tell you to go and see the commandant at the command post in the
north west of town. Go see him and speak with him to complete the quest.
7) Peace And Order
Reward: 1000 Experience
150 Gold / 50 Experience - Cid
150 Gold / 50 Experience - Delgado
150 Gold / 50 Experience - Lukor
150 Gold / 50 Experience - Weasel
150 Gold / 50 Experience - Toni
150 Gold / 50 Experience - Romanov
100 Gold / 50 Experience - Carasco (bowls)
After speaking with Carlos this mission will start. By completing missions
for him you will move towards joining the inquisitionmages. Check your
map for 4 quest points marked in red. Complete the 4 ORDER QUESTS and
you'll be summoned back to the commandant. You will complete the mission
after talking to him. For each order related mission you complete you get
the experience and gold listed above.
8) Get Rid Of Toni
Reward: 350 Experience
100 Gold, Hernandez
50 Experience, Hernandez
ORDER QUEST (1 of 4)
Speak with Hernandez about Toni, he wants to know what he's after. Go
speak with Toni and he'll tell you he's after the Don's amulet hidden in a
secret room. Go and speak with Hernandez and he'll let you inside. Go to
the room on the right as you enter and click on the picture to open a
secret room behind the bookcase. The amulet is inside a cupboard in the
secret room. Take it and return it to Hernandez. Then tell Toni
Hernandez has it to complete the quest. Speak with Hernandez for
additional rewards.
9) The Family Heirloom
Reward: 150 Experience
150 Gold
BANDIT QUEST (1 of 4)
Speak with Toni and he'll tell you about the amulet. Agree to get it back
for him. Get the amulet as explained in "Get Rid Of Toni Above". This
quest can be completed as one of the 4 to align yourself with the Don.
10) Take The Dons Heirloom To Hernandez
Reward: 150 Experience
100 Gold
ORDER QUEST
Speak with Hernandez after speaking with Toni about the amulet and he'll
let you into the house. Get the amulet as explained in "Get Rid Of Toni"
mission above. Give it to Hernandez to complete the mission.
11) Evidence For Marcello
Reward: 200 Experience
Speak with Marcello about Weasel, then go and speak to Weasel. Follow the
quest "bring the packages back to Weasel" only return the packages to
Marcello instead.
12) Bring The Packages Back to Weasel
Reward: 300 Experience
100 Gold
BANDIT QUEST (2 of 4)
Speak with Weasel and offer to help him. He'll ask you to trail Garth
who he thinks is stealing. Follow Garth to the Gutters and he'll meet
with Cutter the town guard. Speak with them and they will both attack you.
Defeat them both and get the brugle weed back. Return the weed to Weasel
to complete the quest. This quest can be completed as one of the 4 to
align yourself with the Don.
13) Follow Garth Inconspicuously
Reward: 200 Experience
When you agree to help Weasel you'll trigger the quest to follow Garth.
Just follow him at a distance back to the Gutters to complete the quest.
14) Get You Hands On Cutter
Reward: 100 Experience
After you have followed Garth and defeated him and Cutter you will complete
this quest. Don't forget to loot Cutters body for the weed. He has a nice
shield too ;o)
15) Weasel Hunt
Reward: 350 Experience
150 Gold, Marcello
50 Experience, Marcello
ORDER QUEST (2 of 4)
When you have complete the packages quest for Weasel but given Marcello
the packages you'll trigger this quest. Just go and speak with Weasel
and he'll leave. Speak to Marcello for additional rewards.
16) A Good Time With Lilly
Reward: 100 Experience
She stops you when following Garth. Pay her 100 gold and follow her back
to the brothel. This cancels the follow Garth quest.
17) Find Garth
Reward: 100 Experience
If you except the "A Good Time With Lilly" quest then you'll lose Garth.
Go back to Weasel and tell him you lost Garth to trigger this quest.
You'll find him in the gutters with Cutter.
17) Sebastian Wants To Know What Delgado Is Planning
Reward: 100 Experience
Speak with Sebastian and agree to help. He wants to know what Delgado is
planning. Speak with Delgado about the protection money (see quest below).
Complete the quest but give the money to Sebastian.
18) Protection Money From Carlos
Reward: 100 Experience
150 Gold
BANDIT QUEST (3 of 4)
Speak to Delgardo and he'll ask you to collect protection money off Costa.
You need to find Costa and his bodyguard, they're on the edge of the
Gutters. speak with Fuller and challenge him to a dual. Beat him in a
fight then fight Costa. This way you can fight them both separately.
When you beat him he'll pay you the money. return it to Delgardo to
complete the quest. This quest can be completed as one of the 4 to
align yourself with the Don.
19) Pretending To Work For Delgado
Reward: 150 Experience
Speak to Sebastian about the protection money then again after you have
collected it to complete this quest.
20) Get Rid Of Delgado
Reward: 350 Experience
100 Gold, Sebastian
50 Experience, Sebastian
ORDER QUEST (3 of 4)
When you have done the protection money quest and given the money to
Sebastian go and speak with Delgardo.
21) Carasco Wants The Five Plates Back
Reward: 250 Experience
Speak to Carasco at the warehouse about the missing armour plates. He'll
tell you to speak with Lukor. Go and speak with Lukor (see below. When
you have all five pieces return them to Carasco to complete the quest.
You have a choice of the following additional Reward:
- 200 Gold
- 5 Medium Healing potions (worth 200)
- 5 Medium Mana Potions (worth 200
- Jest Scroll (worth 100)
Your choice, jest scroll is worth less but less common in the game.
22) Lukor Wants The Five Armour Plates
Reward: 350 Experience
400 Gold
BANDIT QUEST (4 of 4)
Speak with Lukor by the docks and he'll ask you to retrieve the five armour
plates from several dock workers.
- Durham has 2 plates, its in his chest if you can pick locks, or
pickpocket or you have to pay him 200 gold and he'll give you a key to
the chest.
- Vasili has 2 plates and can be found around the pub in the docks. You
can pay him 200, get him to fight you and loot his body, or pickpocket
the items from him.
- Speak to Ingvar in the pub, he wants 100 gold for his. If you already
have Vaili's pieces he'll accept 50. You can fight him, triggering the
"Duel with Ingvar" quest or pay him. Alternatively you can pickpocket
the armour from him.
Each worker has their own sub quest for this (see below). This quest
can be completed as one of the 4 to align yourself with the Don.
23) Vasili's Armour Plates
Reward: 50 Experience
Get Vasili's armour piece by fair means or foul to complete the quest.
24) Duel With Ingvar
Reward: 100 Experience
Say you won't pay and you want to fight him for his golden armour piece.
Follow him outside to start the quest, then beat him up. Loot his body for
the armour to complete the quest.
25) Ingvar's Heavy Armour Plate
Reward: 50 Experience
Get Ingvars armour piece by fair means or foul to complete the quest.
26) Durhams Armour Plates
Reward: 50 Experience
Get Durhams Armour plates by fair means or foul to complete this quest.
27) Get Rid Of Lukor
Reward: 350 Experience
ORDER QUEST (4 of 4)
When you have completed the golden armour quest for Carasco, you can offer
to get rid of Lukor. Go and speak with Lukor, then go back to Carasco.
He'll give you the same choice of rewards as for the armour quest less the
item you chose as a reward last time.
28) Find The Three Golden Bowls
Reward: 100 Experience
Speak to Carasco at the warehouse to trigger this quest. He wants you to
retrieve three golden bowls. Two of the three bowls are in the possession
of the triplets - Olf, Dytar and Dirk. The other is on a beam in the upper
part of the lighthouse.
- Dytar, pay him 150 gold or pick pocket the item
- Dirk, pay him 150 gold or pick pocket the item
- Olf ants 200 gold for the information on his but you can get it and
save 200 gold.
Collect them all to complete the mission.
When you have acquired all three return them to Carasco
29) Good Things Come In Threes
Reward: 300 Experience
Speak to Carasco at the warehouse about the golden bowls to trigger this
quest. When you have acquired all three golden bowls return to him and
speak to him to complete the quest. He will also offer you a choice of
additional rewards. The rewards are the same as the armour quest for him,
less any rewards you have already acquired.
30) Sergio Wants Romanov's Gold
Reward: 200 Experience
100 Gold
Speak with the order warrior Sergio who is patrolling the docks. Offer
to find Romanov's gold for him. Complete Romanov's chest quest and give
the chest to Sergio instead.
31) Get Marek's Cell Key
Reward: 150 Experience
Go onto the far side of the docks, furthest south near the ship to find
Marek guarding Captain Romanov's prison cell. Try and talk him into
letting you in but he won't. You can get in to see the captain either:
- You can fight him for the key and loot the body.
- Pickpocket the key from him.
- Agree to get him some company (see distraction quest)
32) Distraction For The Prison Guard
Reward: 200 Experience
Go speak with Anika, the prostitute on the bench near the warehouse.
She'll tell you to speak with the brothel owner. Pay her 50 gold and
return to Anika. Speak with her and she'll follow you to Marek. He'll
give you the key and you can speak with the captain.
33) Romanov's Seaman's Chest
Reward: 250 Experience
300 Gold
BANDIT QUEST (5 of 4)
Speak with Romanov in the prison and he'll give you a key and ask you
to retrieve his chest. Its in a locked chest in the upper floor of the
warehouse. You can sneak in and up to it or you can climb on the
room near Durhams room then come in across the roof. The latter is
useful if you don't have the sneak skill yet. Give him the chest to
complete the quest. This quest can be completed as one of the 4 to
align yourself with the Don.
34) Find The Burglars Spy
Reward: 200 Experience
Speak to Rodriguez guarding the slaughterhouse about break ins to
trigger this quest. You need to speak to the three victims to gather
information:
- Baxter, next door to the slaughterhouse
- Nelson, north of pub on the outskirts of the Gutters
- Flavio, owns the warehouse in the Gutters
Go and speak with each to gather information. Speak with the suspects
Mo, Pavel, Vasili and Doyle. Doyle appears to be the only person at
all three burglaries. Go and speak to him in Costas hotel. He'll fold
and confess
35) Nelsons Ring
Reward: 150 Experience
Nelsons Ring
Speak with Nelson about the break in and ask what was stolen. Agree to
get his ring back. Kayleigh has it so you can either complete the
"pearls for a lady" quest or just pickpocket it of her. Go speak with
Nelson to complete the quest. You get to keep the ring too!
36) Pearls For A Lady
Reward: 50 Experience
Speak with Kayleigh, Cid's wife about her ring. She wants a pearl
necklace in exchange for the ring. You can get one from the chest in
the barn on Tristans farm. Give her the necklace for Nelsons ring.
37) Get Rid Of Cid
Reward: 350 Experience
150 Gold
50 Experience
When you get Doyle to confess to being the Burglars spy turn him into
the order to start this quest. Speak with Rodriguez for some extra
experience then to Sid to complete the quest. Go back to speak with
Rodriguez for additional experience.
38) The Imprisoned Treasure Hunter
Reward: 150 Experience
When you speak with Dirk he'll mention his brother might be in a spot of
trouble. Tell him you'll help him to trigger the quest. You need to
get the three golden bowls and give them to Carasco or Scordo, Return
and speak with Hernandez and he'll let him go.
39) A Gathering Of Triplets
Reward: 300 Experience
Speak with Olf in the Dons house and agree to help him. he'll ask you to
get his brothers Dytar and Dirk to meet at their meeting place (the
lighthouse). Simply go and speak with them both and then
40) Philus Wants To Sell His Fish Shop
Reward: 200 Experience
2 Pearls, Philus
Speak to Philus and he'll try and sell you his shop. tell him you'll
find a buyer. Go to the pub and speak with Nico, he'll agree to buy it if
you buy his ring. Do so and return to Philus to complete the quest.
41) Women Beater
Reward: 100 Experience
70 Gold, Gwen
Speak to Gwen in the brothel to start the task. Speak with Erikson and
beat the crap out of him. Go and speak with Gwen to complete the quest.
42) Defeat Erikson
Reward: 80 Experience
25 Experience 50 Gold, Sonya
Speak with Erikson to trigger a confrontation and this quest. Beat him
to complete the quest. Loot his body, you'll need the key he has.
Speak with Sonya for additional rewards.
43) A Night With Olga
Reward: 100 Experience
1 Tell Joke Scroll
Speak with Sonya and pay 50 gold to sleep with Olga. She'll give you
a tell joke scroll for free and the quest will be completed.
44) The Lost Father
Reward: 100 Experience
Speak to Patty about her father and agree to help find him. You need
to get the a key off Erikison which opens a shack in town near Philus
fish stand. Open the chest and find a old note:
the early bird
catches the worm
towards north-north-east by east
the old grave will know
G.E.S
Speak with Romanov and Patty to complete the quest. You have a
choice of taking 200 gold with no more questions or tell her to keep
it and ask more questions. Second option keeps more options to talk
with Patty again later in the game.
45) Walter Needs A Break
Reward: 100 Experience
Speak with the blacksmith Walter and tell him he needs a break.
Speak with Alvaro and he'll give you some money to get the smiths
helpers working again (triggers servants quest). One is on the
walkway above the blacksmiths and the other is near the western
gate. Pay them and they'll start working. Return to Alvaro and Walter
to complete the quest.
46) Send The Servants Home
Reward: 50 Experience
Speak with Alvaro regarding Walter getting a break to trigger this task.
He'll give you 120 gold. Pay the two smiths helpers around the
blacksmiths 50 gold each to complete the quest.
47) Where Are The Artefacts Disappearing To?
Reward: 500 Experience
250 Gold
When you have completed the "Peace and Order" quest you'll trigger
this. Go to the Brothel and ask for some information from Patty.
Eventually she'll tell you about the secret room in the back room.
Press the picture in Gwens room to reveal the secret passageway.
Scordo is back in the storeroom. Ask him about the artefacts
and he'll attack you. take the key from his body and return to
Carlos for your reward.
48) Knock Down Scordo
Reward: 160 Experience
100 Experience
When you trigger the fight against Scordo you need to beat him
to complete the quest.
49) Scordos Key
Reward: 100 Experience
After defeating Scordo loot his body for the key.
50) Find the Secret Access To Harbour Town
Reward: 400 Experience
When you get the key to the sewers from Scordo you can open the
sewer door in the tunnel behind to complete the quest.
51) Get Rid Of Scordo
Reward: 500 Experience
When you have complete the "where are the artefacts disappearing
to" quest you can do this quest. Go Back to Scordo and talk to him
to complete this quest.
52) Patty Wants To Leave Town
Reward: 400 Experience
Speak to Patty in the pub and offer to help her get out of town.
When you get the sewer key and open the door, speak to her again and
she will meet you in the sewers.
53) A Map Of The Island
Reward: 250 Experience
Speak to Nelson about a map. He'll agree to make one. You can't
get it until you have opened the sewer door. It will cost 250 gold too.
54) Jacks Chest
Reward: 100 Experience
Jacks keys are in the lower part of the lighthouse hidden behind the
beam in the corner. Take them and open the chest. Open his chest in
upper part of the lighthouse to complete the mission.
55) Jack Is In Need Of Rum
Reward: 50 Experience
Speak to Jack and give him some rum to complete the quest.
56) Everything that Isn't Nailed Down
Reward: 500 Experience
300 Gold
3 Steel Blanks
Walter wants scrap metal. he says the gnomes have stripped it all from
the farms. You agree to get some for him. Certain groups of gnomes will
have a gnome carrying a bag of metal in their inventory. There of 15 of
these in total you need to collect.
- Thieving gnomes north of Tilda's farm
- Thieving gnomes north of Tilda's farm
- Gnomes where Krayban's body is, east of Tilda's farm by ledge
overlooking rope bridge to ruined building.
- Gnomes in camp just north of small ruin where ? is
- Gnomes, upper plateau near rope bridge just north west of Harbour Town
- Gnome chieftain on above path that leads to eastern gate to harbour town
- Gnome, high on cliff west of Harbour city
- Gnome in cave near to gnome camp listed previously, west of harbour
city on ledge
- Gnome outside cave listed previously, west of harbour city on ledge
- Gnome, farm on east side of map, south east of ruin near monastery
- Gnome, farm on east side of map, south east of ruin near monastery
- Gnome, on ledge near river just east of the farm occupied by gnomes
- Gnome, near rope bridge on road leading south signposted east coast.
Just head south from the thunder lizard by the pool and you'll find it
- Gnome Chieftain, by ruins in south east corner of island (top of path)
- Gnome, big cave that leads to the eastern part of the island
- Gnome, go over bridge on eastern side of island, second group of
gnomes you come to.
- Gnome, near campfire with ogre on eastern part of island. You need
to ascend via a cave past a thunder lizard and north to find it.
- Gnome Chieftain, camp just outside the ruins on eastern side of the
island
- Gnome Chieftain, outside the entrance to the ruins in the east of the
island
- Gnome, in room with Gyrger in, eastern ruins.
- Gnome, camp just north of Henrik's house, eastern side of island
- Gnome, camp near ruins below monastery (go past them with Rufo
when searching for Eldric)
- Gnome Chieftain, by waterfall in the far north west of map, camp
near the 3 thunder lizards.
57) The Sons Of Tilda
Reward: 150 Experience, talk to Beppo
150 Experience, talk to Leon
150 Experience, talk to William
300 Experience
Speak with Tilda, Konrads worker near the eastern gate. She wants you to
find her 3 sons:
- Beppo, in the Bandit Camp
- Leon, on a farm just north of the town.
- William, is in the monastery
She'll offer to tell you of a chest at her farm. Its buried on the one
on the way to the monastery. Speak with Beppo, Leon and William then
return and speak with Tilda to complete the quest
58) Talk To The Bandit Chief Of Harbour Town
Reward: 100 Experience
Go into the Brothel and into the room on the left. Click the painting on
the wall to reveal a secret passage behind the bookcase. Follow passage to
meet Scordo to complete the quest.
59) All Power To The Don
Reward: 500 Experience
Speak with Scordo and he'll give you this quest. You'll need to complete
all five Don's missions to finish this quest.
60) Three Golden Bowls For Scordo
Reward: 250 Experience
600 Gold
Scordo will ask you to get 3 golden bowls form town and he'll pay you 600
gold. The three treasure hunters have them.
61) Anything That Heals
Reward: 300 Experience
1 Potion (+10 maximum health)
Leonardo will give you this quest. He wants 10 healing herbs, 5 healing
plants and 2 healing roots. Gather these plants and return to Leonardo.
Speak with him and give him the plants to complete the quest.
62) Lizard Swords
Reward: 100 Experience
When you have a lizard sword in your inventory speak to Walter and show him
the sword to trigger this quest. Ask him if he can make a sword like it to
complete the quest. He'll tell you that he can make a sword if you bring
him some obsidian and gold.
63) Duel With Finn
Reward: 50 Experience
Not sure how you get this quest, if you beat him it will complete the quest
64) Dual With Duran
Reward: 50 Experience
Not sure how you get this quest, if you beat him in a fight you will
complete the quest
65) Cole's Hunting Bow
Reward: 200 Experience
Buy Cole's bow from Costa for 350 gold and give it to Cole to complete this
quest.
66) Protection Money From Josh
Reward: 100 Experience
100 Gold
Delgado gives you this quest after you complete the protection money
from Carlos quest. Simply go speak with Josh, the innkeeper in the gutters.
He'll offer you information about a chest in the lighthouse. You can
either accept his information or refuse and just take the money. Either
completes the quest.
67) Clean Out Dargel's Chest
Reward: 150 Experience
Cid will give you this quest when you complete the quest to get rid of
Doyle. He'll ask you to rob Dargel. You need to sneak in at night and go
upstairs. Take contents of Dargel's chest to complete this quest.
68) A Package For The Don
Reward: 300 Experience
Scordo will give you a package to deliver to the Don. Take it to the
Bandit village and give it to him.
69) Dances With Butchers
Reward: 50 Experience
Speak with Dargel about protection when Cid sends you on the fleecing the
butcher quest. He'll fight you. Defeat him to complete the quest.
70) Collect From Alvaro
Reward: 150 Experience
200 Gold
100 Experience
Weasel will give you this quest when you have completed his brugleweed
quest. Sneak into the armourers at night and go down stairs (picking the
lock). Pick the lock on chest in the basement to get a staff. You can
also pick Alvaro's pocket for a key to the chest. Speak to Alvaro in the
morning and ask him for money for the staff. You can push him for extra
money but don't ask him for money "so it doesn't get around". That will
cancel the quest. For a bit of irony you can then pick his pocket and
steal the staff from him again and sell it him again.
70) Collect From Konrad
Reward: 150 Experience
250 Gold
50 Experience, talk to Weasel
Weasel will give you this quest when you have completed his brugleweed
quest. Speak with Tilda she'll tell you about Konrad's cow, Bertha. Go
and speak with Weasel again and he'll suggest you kill the cow and put the
head in Konrads bed. Go to the gate on the east side of town. Kill the
cow and collect the head from the corpse. Go back to Konrad's and climb
on to his room. Drop onto the balcony and sneak into the bedroom. Use
the bed to place the skull. Exit by jumping over the balcony. Go back
and talk to Weasel then sleep until the next day and go back and talk to
Konrad.
71) Fleecing The Butcher
Reward: Unknown
Cid gives you this quest but you don't seem to be able to complete it. If
you talk to him about protection and decide to fight Dargel or not he says
that he'll never pay. This cancels the quest.
================================================================================
16.4 - Volcano Keep
================================================================================
1) Beer for Bryn
Reward: 50 Experience
When you first meet Bryn just south of the entrance to the Volcano Keep
he'll give you this quest. Give him a beer to complete the quest.
2) Bryn's Dangerous Monsters
Reward: 150 Experience
25 Gold (talk to Bryn)
50 Experience (talk to Bryn)
When you first meet Bryn just south of the entrance to the Volcano Keep
he'll give you this quest. You need to kill the 3 sly gnomes just to the
west of his camp fire.
3) The Tests Of The Masters
Reward: 600 Experience
Get this task when you first meet Pallas in the monastery and choose your
path. You will have to complete several quests for each master in order
to complete this quest. This is the "main" order quest. Below is the
name of the master and the tasks they want you to complete.
Vitus - complete the quests "Dalman Trusts You" and "Wisdom In Combat
Found" will fulfil his tasks.
Abrax - complete the quest "The Test Of Master Abrax"
Cyrus - complete the quests "Severin's Artefacts" and "Crates For The
Volcano Keep"
Ignatius - complete the tasks "The Test Of Master Ignatius" and "The
Crystal Of Fire"
Illumar - complete the tasks "The Basics Of Scroll Creation", "The
Theory Of Scroll Creation" and "The Test Of Master Illumar"
Once you've completed these quests for the masters speak to Ignatius
and tell him they have been completed.
4) The Gate To The Keep
Reward: 100
Ask Kalib about opening the gate and getting out to start this quest.
He'll say that on Master Ignatius can tell Pallas to open the gate.
If you ask Ignatius, he'll have Pallas open the gate for you.
5) Follow Taylor
Reward: 50 Experience
After talking with Taylor he'll ask if you want to see you chamber. Agree
and follow him to your room. When you arrive speak with him again to
complete the quest.
6) Find Hemlar's Murder
Reward: 500 Experience
choice of strength potion (5 maximum strength permanent)
or magic potion (1 maximum mana permanent)
25 Experience, Caspar
25 Experience Sausage, Harlock
25 Experience, Yoki
100 Experience, Ignatius
When Taylor shows you to your room you will meet inquisitor Mendoza. He'll
task you with finding Hemlar's murderer. Speak with the smith Karlsen
about the knife, he'll tell you it one of Harlock's, the cook. Go speak
with Harlock and he'll deny the knife is his. When you have discovered
Ash was his partner and completed the distribute reefers quest go speak
with Caspar then go to the bathhouse. Use one of the bathtubs and the
wait for the killer option. Aric is the killer. Talk with him then
either attack him and beat him or run back to the courtyard. Either
completes the quest. Probably best to dodge the fight because you can't
get anything from him if you have already beaten him in the arena.
Caspar, Yoki and Harlock will give you additional rewards when you speak
to them.
7) Investigate The Crime Scene
Reward: 100 Experience
When you start looking around your room you need to find three items to
complete this quest:
- pick up Hemlar's purse near the bed
- pick up a small packet of weed from the floor near the body
- kitchen knife in Hemlars inventory
8) Get Yourself A Fighting Staff
Reward: 50 Experience
You get this task after speaking with master Aric in the training yard.
Go speak with Karlsen and he'll give you a novices staff for free.
Return and speak with Aric to complete the quest.
9) Basic Training
Reward: 500 Experience
Master Aric gives you this quest. You need to speak with the three
recruits below then report back to Master Aric:
- Tucker
- William
- Kato
When you have beaten Master Aric, speak with Vitus and complete the
quest. he'll give you access to the upper area of the monastery.
10) Fight against Tucker
Reward: 100 Experience
You have to fight Tucker first as one of the 3 trainers. Talk to him and
ask him to fight you then beat him in the arena.
11) Fight Against William
Reward: 100 Experience
When you have beaten Tucker in the arena, you can fight William. beat him
to complete the quest.
12) Katos Lesson
Reward: 50 Experience
When you have beaten both Tucker and William you need to fight Kato.
Unlike the other fights this is in the training yard.
13) Fight Against Kato
Reward: 100 Experience
When you have beaten Kato in the training yard you can fight him in the
arena. Defeat him to complete the quest, then return to Aric.
14) Fight Against Aric
Reward: 200 Experience
Go back to Aric when you have defeated the three trainees. Challenge and
beat him in the arena.
15) Dalman Trusts You
Reward: 1 Bottle Of Fireflush (wine)
100 Experience
50 Experience, Dalman
Speak with Dalman and agree to find him a replacement. he'll tell you to
check the novices sweeping up. Taylor will do it for 10 apples, don't
give him your stew. Give him 10 apples (you'll find them dotted around
the monastery). Talk to Dalman for additional experience.
16) What Does Harlock Know
Reward: 200 Experience
When you have started the murder investigation, speak to Vitus and then
Caspar. Mention the knife to him to start the quest. You can't talk to
him until you have the list of suspects from master Pallas
17) Who Is Hemlars Partner
Reward: 150 Experience
When you have started the murder investigation, speak to Vitus and then
Caspar. Mention the brugle weed to him to start the quest. Speak with
Pallas to get a list of suspects and speak with them all. Hemlock will
tell you that he used to meet his contact in the cemetery at night.
Go speak with Yoki, he'll give you some information and tell you its
not Enzo. Go speak with Caspar and he'll rule out Karlsen, Hemlock and
Tucker leaving Taylor and Ash. Go talk to Taylor for some more
information then go speak with Ash and he'll admit to being his partner.
18) The Circle Of Suspects
Reward: 100 Experience
When you have triggered the Hemlars partner quest Casper will suggest you
speak with Master Pallas. Its likely the murderer has permission to leave
the monastery. Speak with Pallas and he'll give you a list of people who
have left recently.
19) Access To The Cemetery
Reward: 100 Experience
when you try and gain access to the cemetery Yoki will stop you. You
can either give him Harlock's stew or some brugle weed when you become a
dealer.
20) The Test Of Master Vitus
Reward: 200 Experience
25 Experience - Dalman quest
25 Experience - Finding the book
Talk to master Vitus and ask him for the test. Its in two parts:
- Complete the quest for Dalman and talk to Vitus about it
- Find "wisdom in combat" book in a chest in the cemetery crypt.
Complete both and ask to be trained to complete the quest.
21) Mutual Aid
Reward: 100 Experience
Speak to Jervis. He'll agree to train you if you get him 2 blank scrolls
and an illusion scroll. Give him the items to complete the
22) The Basics Of Scroll Creation
Reward: 100 Experience
You get this quest from Master Illumar. he wants you to read the two
bookstands that give instructions on scroll creation then return to him.
Speak with him and you'll complete the quest.
23) Get A Quill
Reward: 100 Experience
You need to complete "the basics of scroll creation" to kick this quest
off. Illumar suggests fellow students may be able to help. Enzo will
sell you one for 250 gold, Caspar will give you one for free. No brainer
really!
24) Erlan Doesn't Know What To Do
Reward: 100 Experience
Speak with Erlan about the test and he'll ask you to help with a Nautilus
scroll. Tell him the answer when you have it from Enzo (see below).
You can choose the joke spell ingredient or some gold. Choose the
ingredient. If you choose the money it'll cost you 250 to find out
about the jest scroll from Erlan. Net loss of 150 coins.
25) The Theory Of Scroll Creation
Reward: 100 Experience
Master Illumar will ask you to find out the ingredients for all scrolls
for the first runic seal. You can get them from books, other students
and reading things.
- Magic Light (a couple of gold coins, from Jervis)
- Light Healing (healing herb, Rufus will tell you when you
get the wisdom in combat book)
- Telekinesis (requires wingdust, from bookstand in library)
- Nautilus Transformation (requires a nautilus shell, Enzo can provide
you this when you tell him about the illusion)
- Illusion (requires tusk of a boar, read Very old
bookstand in Master Abrax chamber)
- Jest (require a pearl, when you tell Erlan about
the nautilus shell)
Speak with Illumar when you have all of these to complete the quest.
26) Erlan And Enzo's Turkey
Reward: 150 Experience
1 Jest Scroll
When you ask Erlan about ingredients he'll say Enzo can help but he and
Enzo aren't speaking because he stole his turkey. You need to find a
turkey for Erlan. You have to buy one for 200 gold from Hemlock. Return
to Erlan and give him the turkey to complete the quest.
27) Enzo Is Looking For The Ingredients For An Illusion Scroll
Reward: 100 Experience
When you ask Enzo about ingredients for Natilus spell he'll help if
you can give him the ingredients for an illusion spell. The ingredient
for a Nautilus scroll is a Nautilus shell.
28) Crates For The Volcano Keep
Reward: 50 Experience, Severin
50 Experience, Cyrus
Cyrus wants you to speak to Severin about the crates for the keep. Go down
to Tilda's farm when you can leave the monastery and speak with him.
Return and speak with Cyrus for additional experience.
29) Severin's Artefacts
Reward: 200 Experience
1 minor artefact
Cyrus wants you to speak with Severin on Tilda's farm and get any artefacts
he has. The ring and disk should then be returned to Cyrus. He'll give
you a choice of minor artefacts as a reward:
- small ruby (worth 150 gold)
- berserker scroll (worth 100 gold)
- staff fighter ring (worth 300 gold, staff fighting 1)
You may already have the staff fighters ring so you would probably want to
choose one of the other two because you can't sell it for much. 2 rings
can be worn for 2 to your staff skill.
30) Rufus Is Seeking Wisdom In Combat
Reward: 50 Experience
Speak to Rufus in the library and he'll tell you he's looking for Wisdom in
combat, a book. When you get access to the cemetery look inside the crypt
for Berengir's skeleton. Get the key and open the chest at the other end
of the hallway. The book is in there. Give the book to Rufus to complete
the quest.
31) Wisdom In Combat Found
Reward: 50 Experience
When you get access to the cemetery look inside the crypt for Berengir's
skeleton. Get the key and open the chest at the other end of the hallway.
The book is in there.
32) The Test Of Master Abrax
Reward: 500 Experience
150 Experience 2 Healing Potions, Finding Krayban
He'll ask you to find the two students he sent for plants on Tilda's farm.
You can't do the quest until you can get out of the monastery. He also
wants some plants, he'll give you a list (6 healing plants and 4 mana
plants). You can pass the test by just giving him the plants.
He still wants to know about the novices. You will find Krayban in the
woods to the east of Tilda's farm near some gnomes. Searching his body
then returning to Master Abrax and speaking to him will give you
additional rewards. This isn't part of the test.
33) The Test Of Master Ignatius
Reward: 250 Experience
Speak with Ignatius and he'll show you to the library and ask you to read
the books there. Simply read the three books to complete the test.
34) The Crystal Of Fire
Reward: 300 Experience
When you have completed the library quest for Ignatius he'll ask you to
find a fire crystal. Nathan had it and went into the ruins then
disappeared. To find the ruins leave the monastery and go down the path,
head west past the pond killing the fluttering moths on the way. The
entrance is guarded by a war cricket. Go inside and kill the 2 gnomes.
You then need to get past the traps. The right tunnel you have to use
telekinesis on the lever to open the doorway and disable the trap. The
left tunnel you need to levitate over the spikes. Then use a nautilus
spell to crawl through a hole in the wall on right, then activate the
lever. There is one more gnome in the room at the end. The body of
Nathan is in there also. Get the crystal from his body and return to
Master Ignatius.
35) Distribute The Weed Reefers In The Keep
Reward: 400 Experience
When Ash admits to being Hemlars partner he'll say the only way to draw
out his killer is to become a dealer. He'll give you 10 reefers and tell
you to sell them for 50 gold each. Go around and speak to everyone in the
keep and offer them some weed, the following should take some:
- Taylor
- Harlock
- Dalman
- Kato
- Kalib
- Karlsen
- Tucker
- Yoki
- Caspar
When you've done this speak with Caspar.
36) The Test Of Master Illumar
Reward: 100 Experience
When you have passed the theory quest he'll ask you to make a scroll. You
have to learn the create scroll skill then use one of the writing benches.
Click on the rune you want to create a spell from and then speak with
Illumar again.
37) A New Post For William
Reward: 100 Experience
After finding Hemlars killer speak with William and he'll ask about
training. Say he should do it and you'll help him. Speak with Vitus about
him then go back to William to complete the quest
38) A Worthy Weapon
Reward: 50 Experience
1 Fighting Staff
When you have completed all the quests for the masters Ignatius will give
you this quest. You need to speak with Karlsen about getting a mages staff.
Go speak with him and tell him Ignatius send you. He'll give you a
fighting staff.
39) The Initiation (world quest!)
Reward: 50 Experience
1 Mages Robe
Fireball Skill, Level 1
Frost Skill, Level 1
Magic Bullet Skill, Level 1
Other skill boosts (see below)
Ignatius will give you this task when you are ready to join the convocation.
Follow him into the holy hall. Ignatius will ask you a series of
questions, the answers to these will grant you additional skills depending
on choice
Choice 1) Answer 1 - Maximum Mana + 2
Answer 2 - Maximum Strength +1
Choice 2) Answer 1 - Maximum Mana +3
Answer 2 - Maximum Strength +1
Choice 3) Answer 1 - Maximum Life Force +
Answer 2 - Maximum Mana + 2
In addition you will receive the level one skill in all the basic magics
(flame, frost and magic) and mages robes
40) Follow The Inquisitor
Reward: +50 Experience
When you complete the Initiation into the order the Inquisitor will ask
you to follow him, do so. He'll lead you to the gate to the holy flame.
You will complete the quest when you arrive.
41) The Magic Bullet
Reward: 50 Experience
Speak to master Vitus when you have join the convocation of mages. He'll
tell you that you'll need a magic crystal. (not sure where you find one...)
When you get one return to Vitus and speak with him
42) The Frost Crystal
Reward: 100 Experience
Speak to master Pallas about instruction in the frost crystal. He wants
1000 gold to train you, which can be reduced by getting him two items:
- a cold heart of a Bog Body (reduces amount by 250 gold)
- a small sapphire (reduces amount by 250 gold)
Give him the items and pay the difference so he'll train you. He'll then
give you a Frost Crystal.
43) The First Seal Of Runic Magic
Reward: 100 Experience
Master Ignatius will give you this quest. You need 50 wisdom before you
can take this quest on. Speak with Ignatius and spend 5 learning points.
44) The Second Seal Of Runic Magic
Reward: 200 Experience
Master Ignatius will give you this quest. You need 100 wisdom before you
can take this quest on. Speak with Ignatius and spend 5 learning points.
45) Secure The Volcano Keep
Reward: 1000 Experience
When you open the gate to the volcano template with the five disks the
monastery will be overrun by lizardmen. Speak with Ignatius outside the
holy hall to trigger this task. He wants you to kill all the lizardmen and
retake the keep. Kill all the lizardmen in the keep then return to Ignatius
to complete the quest.
46) Orders For The Mages
Reward: 750 Experience
When you trigger the "secure the volcano keep" quest Ignatius will also
ask you to find the surviving masters or take the belongings from any
dead masters.
- Ignatius
- Cyrus
- Illumar
- Vitus
- Pallas (dead)
Speak to or collect their remains and speak to Ignatius to complete the
quest.
47) The Supplies From The Library
Reward: 500 Experience
3 Healing Potions
2 String Healing Potions
Abrax gives you this when the lizardmen take over the monastery. He wants
you to get his things from the laboratory. When you kill the intruders
you'll pick up Abrax's supplies. Take them back to him to complete the
quest.
48) The Lizard Warrior
Reward: 400 Experience
100 Experience, Vitus
Master Vitus gives you this when the lizardmen attack. he says there is
a powerful lizardman in the cemetery directing the attack. Go into the
crypt in the cemetery. Find and kill the steadfast lizardman warrior.
Talk to Vitus for additional rewards.
49) The Third Runic Seal Of Magic
Reward: 300 Experience
When you have amassed 150 wisdom speak with Ignatius and tell him you're
ready to learn the 3rd runic seal. Spend the 5 learning points to
complete the quest.
50) Master Of Magic
Reward: 1000 Experience
1 Heavy Mage Robe
5 Blank Scrolls, Illumar
2 Small Rubies, Illumar
2 Strong Healing Potions, Abrax
350 Gold, Cyrus
At the start of chapter 4 talk with Master Ignatius and he'll offer to
make you a master. Speak to him about this to start the quest. He'll
talk to you and give you a heavy mages robe. This completes the quest.
51) The Fourth Runic Seal Of Magic
Reward: 400 Experience
When you have amassed 2000 wisdom speak with Ignatius and tell him you're
ready to learn the 4th runic seal. Spend the 5 learning points to
complete the quest.
================================================================================
16.5 - Final Boss
================================================================================
Before going into the final boss fight make sure you wear the Titan armour.
You can only damage the boss with the Titan weapon and the shield is need to
deflect the attacks. Plus it gives the best protection in the game.
The Titan boss has 4 defend attacks:
1) Stomp attack 1
If you get close to him when he isn't stunned he'll stamp on you.
2) Stomp attack 2
He'll stamp on the ground and you need to jump to avoid being knocked down
by the shockwave.
3) Continuous "laser" attack
You can jump over this if you time your jump correctly
4) Projectile attack
Spits a fiery projectile towards you that you can block with the Titan
Armour shield. If you aim one back at him you can stun him.
Throughout the fight the blocks will disappear in the circle. You'll see
which because the runes on them will flash in advance. These are the only real
danger of dying, make sure you are not standing on when they flash. They
do come back so you won't end up standing on one block.
The way to defeat the boss is very simple. Wait for him to do his projectile
attack and block with the shield. Try to block them so they bounce back
towards the Titan. When he gets hit by one of these he'll be temporarily
stunned. When this happens run to the middle and do a power attack (hold the
attack button down). Basically repeat this several times avoiding his attacks.
Eventually you'll trigger a cutscene and an epilogue.
Congratulations on completing the game!
================================================================================
THE END
================================================================================