Yep, pretty interesting insider look to one of my primary concerns about this game when I laid eyes on that gorgeous first area. (Their art production pipeline and how it will cope with the insane amount of hands on work they need to do for all these screens, for a game of the size promised)

It seems a grueling affair for such a small team, but if they can maintain the level of quality we've seen across the whole (or at least most) of the game it will be (quite literally) a work of art… (Lets hope game mechanics writing and quest design is on par too of course )