Mystery Nature (Climb, Fly, Knowledge (nature), Ride, Survival and Swim as class skills)Curse Lame (speed 20 ft, not slowed by encumberance or armor, immune to fatigue and exhaustion)Revelations Bonded Mount (Opas), Nature's Whispers (charisma instead of dexterity to AC and CMD), Friend to the Animals ( Add all summon nature's ally spells to your spell list. You must still select these spells using your allotment of spells known. Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.), Life Leach (Standard action, one target within 30 ft, 1d6/two levels damage -> temporary hitpoints which last h*CHA mod, Fort halves, 4/day, Undo Artifice (Reduce a nonliving item to its component parts. This effect acts as the spell polymorph any object, working on both magical and nonmagical nonliving objects. The duration is always permanent. Unlike polymorph any object, it cannot be used to mimic the effects of other spells. Items subject to this effect receive a Fortitude saving throw to negate the effect. Magic items receive a circumstance bonus on this save equal to +1 for every 5,000 gp in the item's value. CHA/day), Spirit of Nature (Fast healing 3 for 1d4 rounds when reduced to negative hit points).