Hi.I am curious if someone could help.I lost my eurofly save file during a harddrive crash, does someone by accident have an Eurofly save around where the class 2 planes are already unlocked?I remember that I had them already but not the class 3 planes which I still want to unlock.

@254, when you stop over, you contact ground to pick up your next passengers. When you're ready to take off, just switch back to approach, you will not have to squawk again, just hit F1 to request permission for takeoff once you are at your designated runway. Hope that helps.

The best thing to do - just as with almost any other Audio game, is to read the documentation. Unfortunately, the Eurofly manual is still rather fragmentary. However, it contains most of the info which is critical to play.

Actually, not too much has changed in the game play since V1. Most of the important changes occur while you are still on the ground.If you try it out I am sure you will get used to V2 within a few hours of gameplay.

So guys. This is probably a very stupid question, but I'm asking it anyway.What is the status monitor for? I don't notice any difference when it's on. It's all the same. The only difference is, well, that I know it's on. LOL

Hello everyone,I'm an active player of eurofly and I have completed all the task packs available. I know the english manual is a translated one and many of us are not able to read it. I was thinking to make a text walkthrough when Eurofly 2 was released but I wasn't able to because I didn't have Auto pilot feature unlocked, I was at task 40 or 50 at that time. I will make a walkthrough for Eurofly 3 as soon as it will be available for us and that day is coming closer! So, keep your fingers crossed and hope for the update to come soon.

Best regardsPranamGo to my website from the below link! And don't forget to give me a thumbs up!

I don't know how likely these ideas would be as far as the chance of getting put into the game, but these might make it a little more realistic. 1, different sounds for each aircraft as far as flaps, doors, seat belt, brakes, rolling on ground, toggling switches, and instead of having one engine sound steadily increase from a low pitch to higher as you acthat would still increase in pitch but it wouldn't be so low that when you take off it's all the same sound, then when you get into the air, it would switch to a different engine sound for flying. 2, passengers should be more realistic. It would be better if instead of playing one constant footstep sound you heard multiple people boarding the plane, along with suitcases, etc. 3, support for helicopters. Yeh, you can create an aircraft that uses a helicopter sound but it behaves like a plane. You can't hover, or anything like that. 4. The ability to create your own tasks. 5. online races. You would choose a start airport and a destination and people would join, after choosing their plane, then who ever reached the destination first would win.

Power is not the responsibility of freedom, but it is actually the responsibility of being responsible, it's self, because someone who is irresponsible is enslaved by their own weaknesses.