Free skill training now ends when Alphas reach 5 million total skill points

This included skill points in your unallocated pool

Added Daily Alpha Injector, a new training option for Alphas

Immediately injects 50,000 skill points into unallocated pool

May only be used by Alphas

May only be used once per day, per character

Can be purchased from the NES, directly from secure.eveonline.com, and can be traded on the in-game market

Gameplay:

If a character’s medical clone is set to a structure/station where he is unable to access the clone bay (due to permissions or clone service being offline) then when that medical clone is activated he will now awaken in his School Headquarters, instead of his current corporation’s HQ station.

Corporate Saved Locations can no longer be dragged between folders if the pilot does not have the Communications Officer role.

Following on from the reductions in isotope volume and moon material volume released in Lifeblood last month, several changes have been made with the intention of increasing the economic friction associated with capital ship deployments and jump freighter hauling, stimulating the ice product markets, improving the balance of ice product consumption, facilitating the easier trade of high value reacted intermediate materials for T2 production and somewhat reducing the pain that can be caused by heavy jump drive usage and high stacked jump fatigue values. The changes are as follows:

Jump Drives:

+56% fuel use by Black Ops Battleships

+100% fuel use by other ship-based jump drives

Reduction of the maximum jump fatigue cap by 20%

Further reduction in isotope volume by 40% (to 0.03m3)

+20% increase in jump freighter fuel bay volumes

Fuel Blocks

Doubling the amount of liquid ozone required to build all four block types (from 167 to 350 per batch)

Small tweaks to the heavy water and isotope consumption as well primarily to round off the numbers and make math easier for people (167 -> 170 water and 444 -> 450 isotopes)

80% reduction in the volume of all non-alchemy T2 intermediate materials (everything other than the “unrefined” stuff)

T2 intermediate materials

T2 intermediate materials

80% reduction in the volume of all non-alchemy T2 intermediate materials (everything other than the “unrefined” stuff)

Graphics:

We have renovated 23 assets commonly found within missions to bring their visual quality up to our high standards. (V5++)

We have removed the missile showinfo 3D preview.

Removed unique missile geometry of each missile type and replaced it with a single geometry asset that gets scaled. (Improves client memory consumption.)

Planet icons will no longer render in real-time, they have been replaced with static images.

Skills:

Structures & Deployables:

Activating a ships self destruct sequence will now drop their tethering from an Upwell Structure.

User Interface:

Text edit options such as bold and italic now have a highlight when hovered

Changed how the Notify message appears in client. We have added a subtle entry animation and bumped up the opacity of the background a bit. We hope this will make the message a little more obvious when it occurs.

Changed the probe size slider so you can now click on the size you want the probes to be and it will set the size instead of moving the size up or down incrementally.

Disabling the ability to pan the camera using right-click when tracking an object

Changed the icon used in the Update Location Settings window

You can now right-click bookmark icons saved at the solar system level

The probe and d-scan windows should now open when undocking if you docked with them open

Unreachable systems no longer show max integer as jumps value when hovered in the map, they now show nothing

Structures & Deployables:

Fixed a very rare case where a destroyed structure would not generate asset safety.

Text & Descriptions:

Corrected the Moon Probing help text to refer to Refineries instead of Starbases.

Adding reference to the Standup Supercapital Shipyards ability to manufacture Capital ships to its description.

Calendar: Fixed an issue where the Personal, Corp and Alliance buttons in the New Event window would slightly overlap with the border of the window.

Various spelling grammar and punctuation fixes.

User Interface:

Fixed some inconsistent capitalization in the chat invite window

Fixed an issue where some character selection screen elements were missing UI sounds

Fixed an issue where the map browser could open after opening and closing the Settings menu

Fixed an issue where the first-person camera graphic would not reload after jumping through a gate or wormhole

Fixed an issue where the Deactivated Station Key Pass Blueprint would not display an icon in the training queue when training Industry to 5

Fixed an issue where the first-person camera location would not reset when changing camera modes

Fixed an issue where it was possible to drag overview columns out of a windowed client making it hard to get them back to a reasonable size

Fixed an issue where it was possible to move a pinned window if it was stacked with an unpinned window.

Fixed and issue where holding a movement shortcut (Orbit or Keep at Range) and spamming click on a bracket would end up activating the approach command instead of the movement shortcut command.

Fixed an issue when switching the tactical camera where it would not reset zoom level in an appropriate manner

Fixed an issue where the d-scan cone representation at smaller ranges and angles would not look good

Fixed an issue where the tactical overlay could open upside down in the solar system map

Fixed an issue where Industry jobs in the last 24 hours would not show the correct label on French clients in the new and old map

Fixed an issue where a blank map could appear after resizing a windowed client

Fixed an issue where the filters in the probe scanner could reset after restarting the client

Fixed an issue where dropdowns in the settings menu could cause some text to disappear in the settings menu

Centered the icon for first person camera on the ship HUD

Fixed an issue where Tech 3 subsystems were missing their slot size icon

Fixed an issue where the probe size slider would not move when using the custom probe formation option

Fixed an issue where docking with a full screen mode like Ship Tree open could cause the camera to be unresponsive in the hangar

Fixed an issue where it was possible with some planets or moons to have the look at camera focus on the wrong point in space

Fixed an issue where the probes when holding CTRL would have the arrows pointing in the wrong direction

Fixed an issue where the “Overwrite Filter” pop-up message would not display when trying to save changes to a custom filter in the Probe Scanner window

Fixed an issue where Agents that should not have appeared in the Standings tab of the Character Sheet were visible and could break the Standings tab

Fixed an issue where using the track camera on an off-grid Structure would have a massive performance impact on the client

Fixed an issue where it was possible to make the dotted region lines disappear in The Agency map

Fixed an issue where undocking with The Agency open and an expanded card visible would close the expanded card and need a refresh for the window to function properly again

Fixed an issue where the new map would center on the current system after every jump

Fixed an issue where the hamburger menu in window title bars was not centered

Fixed an issue where the appropriate sound was not played when removing skills from queue via the requirements tab of a show info window

Fixed an issue where the sorting in the icon column of the Directional Scan window would not take effect until pressing the scan window

Fixed an issue where the Omega icon was not showing on skill books that were Omega only

Fixed an issue where the Planetary Interaction camera can become detached

Fixed an issue where the Remove button in the Create New Advert window was not displaying properly

Fixed an issue where marquee select would not work properly with UI Scaling set to anything except 100%

Fixed an issue where the range on bookmarks in the new map was not correct

Fixed an issue where structures would not always appear correctly in the map

Fixed an issue where the standings bar in the character sheet could present incorrect information

Fixed an issue where the Standings panel in the Character Sheet would not update if it was open when the standings change happened

Fixed an issue with some overlapping buttons in the Votes window

Fixed an issue that could cause some windows to appear above the top of the window and force a settings reset to resolve

Fixed an issue where adding skills to the queue from the clipboard could provide unclear reasons as to why a skill could not be added

Fixed an issue where the Event expanded card in The Agency did not have an x to close it

Fixed an issue where hovering a system in the map could leave the details obscured by the mouse pointer

Fixed an issue where the directional scanner would appear to scan while in the range of a mobile scan inhibitor

Fixed an issue where previous standings values in the Character Sheet would appear to change after a new standing change.

Fixed an issue where the capacitor could fail to display or stop updating

Improved the rounding of attributes in the fitting screen, especially for resistances.

When filtering the Simulation Window for available Ship Resources, fitting/unfitting modules will now update the list of valid modules correctly.

The “Hulls & Fits” list in the fitting window will no longer jump to the top whenever adding or removing a fitting.

Fixed an issue where dragging multiple corporation contacts onto a label would fail to apply the label correctly.

A display issue with the Drifter booster descriptions has been fixed.

An issue where the Mining Ledger showed extreme prices for mission ores has been fixed.

Fixed an issue when registering amounts of ore mined that in some cases was causing The Agency to count more ore than actually mined and showing incorrect quantities in log messages. Also changed timing when mining log messages are displayed for mining drones, from the moment they finish mining to the actual moment their ore is deposited to your ship.

Fixed loyalty point store tooltip placement so that it tries its best to not show off screen.

Fixed an issue where combat probes and core probes would give equivalent scan results despite have drastically different strengths. This issue was introduced a few months back when the scanning window was updated, and caused combat probes to be much stronger than intended. As this have now been resolved and combat scan probes have been returned to their intended strength.