Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.

Now for my first created topic, I'd like to suggest a small feature that could be planted into the game of SuperFighters Deluxe . Now I'm hoping that this isn't too much of a thing to ask but could there be a possibility that you could add animal masks into the game? I'm not talking about special...

Last post

Whatever which you'd like to do! Although, I'd hope that you could take a moment to make a Tiger mask or the Octopus one. Maybe the Chameleon, but whichever you'd prefer honestly.

- quoted from Del Poncho.
This is a serious problem. Nothing too harsh, I suppose, but it lacks depth as well, which is the real issue at hand today. The interaction between melee and gunning is pretty dull and almost nonexistent. Melee has also been toned down over the updates while gunning has...

Last post

I didn't think about that. However, if Lunatic's revamp ideas for melee were ever put into place, different attack speeds may be more viable. The way I see it, Lunatic is leaning towards a more traditional fighter (as in Street Fighter or Tekken) with his ideas, and in those games, characters do...

Ever like destroying things? I mean you play Superfighters Deluxe, and that must mean you like to destroy things. Pretty much every map has destruction elements in it and by that ideology, this means you like destroying things.

What does Gauss Mean?
Y'know Gauss, as an Carl Fredrich Gauss, a...

Last post

Don't worry about it, it's fine, it's not a rule as of right now so it's not really a big deal. Hjarpe said they weren't planning on something like that, but you never know, in the future they may consider it.

Allow flamethrower users the ability to pick up gas canisters like any other item, adding 20-25 fuel per canister to a currently equipped flamethrower.

I mean, its already fair to assume the gas canisters are secretly filled with napalm seeing how they absolutely erupt when shot, so its not a...

Last post

Are you kidding, CJ? The flamethrower is a very powerful weapon. It keeps people off you more than the shotguns do, applying instant level 2 fire as well as keeping it on no matter how much someone rolls. Furthermore, it goes through cover. I'd say 20-25 fuel per can is a fair way to go, since the...

This idea is something I've been sitting on for a while now. Sometimes you mistime a jump in the sight of a gun-wielder and get punished for it, but on top of that, they land a critical hit. The regular crit knockback coupled with the speed and height of your jump then results in you basically...

Last post

Sometimes a pistol can launch you out of bounds because of this, nice post.

/\ This is a cool idea, it would be another cinematic addition to the game:

A specialized, high-tech rifle that shoots near-instant beams of death that typically cause the victim to implode into a glorious pile of giblets. Does not spawn under normal conditions.

If anyone has played quake/unreal, they should probably know about the instagib mode, where players are given a...

Last post

Like I said in the initial post, I knew something similar already existed, just that it included ALL damage instead of just from the weapon itself. Kinda ruins the fun if people can just straight-up run around punching/kicking others to suicide-bomb everyone.

I was indecisive about my feelins toward some planned features like the jetpack, bouncing bullets, boomerang and grappling hook. They sound really fun, but on the other hand, sound like they would bring too much chaos to the simple gameplay which I like. So I had an idea.

In the future campaigns,...

Last post

The campaigns will be varied. Sometimes you may start with only a pistol and sometimes nothing. All the weapons you can get may only drops from other enemies or can only be found at certain checkpoints in the map. This will ensure the overall difficulty of campaigns too.
Versus as seen today is...

First there is the Light Boxing Glove it is a red color and does +2 damage to Fist Melee.
Then there is the Heavy Boxing Glove it is a blue color and does +2 damage to Fist Melee.

Features of Light Boxing Glove
+Increased melee speed
+2 Damage...

Last post

Everyone is getting all logical, but then you have glass bottles blocking shotgun shells and sniper bullets. Anyways the comments have given me an idea to add, less damage, more speed for the normal boxing gloves.

I complained about this in older versions, when I said that shooting someone that dives -> rolls -> blocks is harder than it should be. Even thought Gurt added a little cooldown to this sequence, I think bullet blocking/deflection is still OP in some ways.

For example, I was playing and I hit a...

Last post

I've talked about an idea I had to balance out the gunplay vs melee weapons. Simply put, make different guns do different amounts of damage to melee weapons, and then make melee weapons have different health values. Pipe wrench has 200 weapon health? Sniper deals 50-100 weapon damage each shot. The...

Trophy System
Equipment
Intercepts incoming explosive projectiles by detonating them prematurely
Covers a small radius
Inactive after 3 uses
Similar dimensions to file cabinets
Will destroy friendly projectiles
Projectiles must be...

Have your ever wished you want to talk to a friend in a game with your voice but you can't
Are you tired from getting killed while typing something well this problem will be solved be my idea the ''mic-voice'' my idea is make people communtion with each other just by pressing one button and hold it...

1) How it looks
It would look like pixelated 2d BFG from DooM 2, maybe a bit smaller.
The attack looks like a pixelated thunder.
The reload looks like a player puts a glowing energy cell on the top of the weapon, throwing the previous one away.
If you couldn't hit an enemy or he was...

Last post

Maybe. Looks like after few minutes I posted this thread, Gurt made a thread Planned Feature ''Tazer'' , so this is pretty useless unless Gurt wanted to use similar damage values.