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State of Syn Tells a Story with Mobile and Google Glass. State of Syn isn’t an ordinary series.

There are episodes with a stylistic approach that feels more like a video game than a webseries, a mobile app where you unlock puzzles, and a Google Glass app currently in development. State of Syn stars Jewel Staite (Firefly; The L.A. Complex) and David Hewlett (Stargate SG-1; Stargate: Atlantis). The series’ Creative Director Jay Bennett took some time to answer questions: @ThisIsTM: The episodes are in a style you call “3D-enabled motion novel.” We were interested in exploring a different form of storytelling. @ThisIsTM: The app (iOS & Android) is sort of a first person adventure game where you’re given bits of narrative and need to solve puzzles or unlock clues to advance.

The App, entitled “The World Outside,” is based around subject Sixty-Three and tells the prologue to the series, giving you greater insights into some of the series’ storyline origins. @ThisIsTM: It’s exciting that you’re developing a Google Glass app for State of Syn.
The entire history of human expression, slightly abridged. Dramatic Play. Dramatic Play By Stephen Dinehart [In a wide-ranging article, former Company of Heroes: Opposing Fronts narrative designer Stephen Dinehart looks at the future of game story by examining narrative theory through the ages.]

What is the future of video games? This is a large, if not insurmountable question, especially when considering the increasing diversification of styles within the medium. Indie, casual, core, mature -- the labels continue to proliferate, identifying specialized niches of styles, however real or unreal, within the larger medium. Forming at present is a new niche, one that threatens to pull away from the classic play-centric design paradigm.

An experienced screenwriter told him: When I first started, you would pitch a story because without a good story, you really didn’t have a film. Later, once sequels started to take off, you pitched a character because a good character could support multiple stories. And now, you pitch a world because a world can support multiple characters and multiple stories across multiple media. But what could world building have do with journalism? Transmedia storytelling in entertainment, though years old, is still new enough that definitions are troublesome.

'Virtual-Reality' in Transmedia: Storytelling for the Digital Age. Entertainment Influencers - SXSW. Filmmaking – CinematicVR. The Walking Dead: a tentacular transmedia success…
Even if the figure of the zombie appeared only relatively recently in popular western culture (1), it has enjoyed almost continuous success since the 60s and the release of Night Of The Living Dead by Romero.

A success that the series The Walking Dead is definitely being driven by, inspired by the series of comic books of the same name created by Robert Kirkman in 2003. With the help of the film director Frank Darabont, he also contributed towards its adaptation for the American channel AMC, which has been showing the series since September 2010. What is interactive storytelling? – Benjamin Hoguet – Medium. Interactivity transforms storytelling The impact of interactivity on the art of telling stories is as multifaceted as interactivity itself.

It can be seen in both format and content, but also on the creatives that had to transform the way they think, write and collaborate. New formats to explore It will (soon) take another article to offer a typology of new narratives formats — to ease your thirst for knowledge and discovery, you can already watch this selection of interactive projects. For the time being, let’s just notice that no media, no art form has been spared by the interactive temptation. Our field consistently grows, with numerous projects in audiovisual production, publishing, museography, journalism and of course video gaming. Among these new formats, some will remain in a state of experimentation — whether it is for economic and usability reasons.

And beyond stand-alone forms of creation, you can even engage in transmedia storytelling (woohoo!)
Commarts.wisc.edu. My work examines how media entertainment and its audiences interact, and examines how and where value and meaning are created.