Beastmaster Psion (3.5e Class)

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Most think of a raging barbarian or mindless animal when someone mentions a beastmind psion. Although less civilized, beastmind psions are still quite sane, which they show in their genious tactics and psionic abilities.

The total number of powers a beastmind can manifest in a day is limited only by her daily power points.

A beastmind simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

Maximum Power Level Known: A beastmind begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.

To learn or manifest a power, a beastmind must have a Wisdom score of at least 10 + the power’s level.

Bite Hand (Ex): Starting at 2nd level, a beastmind's instincts supersede her intellect, alerting her to danger from touch attacks (not including rays). She gains the ability to make a bite attack (1d6 or more if bite damage is increased whenever an adjacent creature makes a touch attack against her.

Run of Animals: A beastmind can run on all fours, doubling their land speed. Going onto all fours is a swift action, getting up is a move action until level 6, when it becomes a swift action as well. (See Jump Up ability in chart above.)

Volatile Mind (Ex): A beastmind's alien mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must pay 1 power point more than he otherwise would have spent.

The extra cost is not a natural part of that power’s cost. It does not augment the power; it is simply a wasted power point. The beastmind's volatile mind can force the manifester of the telepathy power to exceed the normal power point limit of 1 point per manifester level. If the extra cost raises the telepathy power’s cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his power points.

Volatile Mind: The epic beastmind's volatile mind ability continues to increase. At 21st level and every four levels higher than 21st, the penalty assessed against telepathy powers manifested on the beastmind is increased by 1 power point (5 points at 21st, 6 points at 25th, and so on).