Online Resume & Portfolio

3D Car Modeling (2005)

October 26, 2011by Jit Gohil

Starting with a couple of blueprints (top view and side view) I began with a simple box primitive that was then cut in half, with the symmetry modifier added. From there I meticulously box-modeled the remainder of the car and rendered. The images depict are various test renders at different stages throughout the process.