Tekken Producer Talks Tekken Wii U, Game Will Run At 60fps

Tekken designer Katsuhiro Harada,has revealed to Nintendo Gamer that the forthcoming Tekken Wii U will run at a lightning fast 60fps, has impressive image latency, and will make use of the console’s touchscreen controller in lots of new and interesting ways.

“The speed of the image transmission feature from the screen to the controller is impressive.”

“The first time I saw Wii U, I thought, ‘isn’t the delay longer than one frame? If it is, it’s going to be difficult for fighting games.’ But when I heard that the latency actually isn’t more than 1/60th second I was really happy.”

“In reality most games offer a variable frame rate of no more than 20fps to 40fps. But one of our major objectives will be to fix the frame rate of our game at 60 so it becomes a match about movements and no longer a match about visuals.

“Of course, with a frame rate of 30 images per second, we still get very nice visuals, but you can’t compare our 60fps games with those that have low frame rates – we’re taking the fight into an entirely different dimension altogether.”

“I’ve often heard about or seen fighting-game players playing with a strategy guide open at their feet,” Harada said. “So it would be useful if we could, for example, distribute an enhanced digital version of the guide that the player could see while playing, and even touch to have a live preview on the main screen.”

“Another thing I would like to do is use the capacity to write on the screen,” he said. “I’d like to implement a feature such as being able to customise the character by drawing and painting on the screen.”

Not really huge on tekken but all this sounds pretty good. Developers excited about the game and system. Innovative features. Can’t wait to see more. Hopefully the next soul calibur will have cool features like that.

I’m saving money to my Wii U, in Brazil it will be very expensive, in Wii release the price was U$ 1250, five times the US price, the taxes are to high here and the reselling group was practicing an abusive price.

Though I’m a bit put off by their prejudiced approach toward a portable fighter where features are cut out for a 3D movie, I still take pleasure in this statement about Wii U. It’s a breath of fresh air to hear about its benefits after so much slamming from investment analysts (but who really cares what they have to say?) and others.

Shows the muscle of the upcomming Wii-U when games are running this good early on. I have a feeling when all is said and done that the final specs of the system will fall anywhere between 3x-6x the capabilities of the current HD twins (I predict 3x to even 4x max) in order to release on a consumer friendly price. Which I am hoping or predicting to be somewhere between $299-$349 during it’s worldwide release. I have no doubt they were aiming higher seeing the speculated specs but the fall out from the 3DS price debacle might have made Nintendo rethink it’s price vs performance strategy.

This is good news. I hope that more fighting games will take advantage of Wii U’s capabilities and go on Wii U. Soul Calibur, Street Fighter, Dead or Alive,BlazBlue, Virtua Figher, etc. should really consider the Wii U.