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There Was An Error Deserializing Intermediate Xml Cannot Find Type

You must specify the complete name of the class including its namespace in the Type attribute of the tag. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #10 tHc D.I.C Head Reputation: 22 Posts: 66 Joined: 12-October 13 Re: using xml files for content Posted I have read over some XML tutorials but I fail to see how you can explicitly say Name = background (path to texture) position = Vector 2 (0,0) width = 200 this content

A question around Liouville's theorem Derogatory term for a nobleman Why don't C++ compilers optimize this conditional boolean assignment as an unconditional assignment? I have never coded any XNA apps before but getting the basics up, importing textures from the content pipeline and such went fairly ok. Why don't C++ compilers optimize this conditional boolean assignment as an unconditional assignment? So no luck there...any other ideas? 9/29/2010 11:09 AM In reply to Mathias Kahl (0) Posts 102 Re: There was an error while deserializing intermediate XML. http://stackoverflow.com/questions/12239785/error-while-deserializing-intermediate-xml-cannot-find-type

Put the Entity class in a Game Library project and reference that library in both of the other projects. medoo framework in WP plugin Why is the FBI making such a big deal out Hillary Clinton's private email server? Set its Build Action property to Compile to build it. I've seen quite a few tutorials over the web, seen several pointing to some Shawn guy and a few others...

Yay… Trying to move class definitions into the Game Library Ok, so moving classes into the Game Library seemed the only route. I am sorry, but where has to be what now? –M0rgenstern Nov 9 '11 at 8:25 Thank you very much. The problem is that when you have the class you want to serialize inside your main Game1 project, your game can see it hunky dory, but when the content pipeline goes You'll also have to change your XML file to use the new namespace in the Asset node.Thanks, that seems to have worked.

That way, you can add a reference to the Library in your game and content projects, and everything can see it just fine! 7/7/2012 10:10 AM In reply to xenoegg (0) Not the answer you're looking for? Sure I'll get my hang ups with writing later, but I think I basically understand all of that. I have to pop out so dont have time to run through the 2nd part if you still dont get it i wil comment that when i get back.

Source global English Chinese Simplified Persian German Japanese Italian French 503 Service Unavailable Please wait for a while ... Then, in the same projec map I have another Project with all the classes. I got the error: Error 1 There was an error while deserializing intermediate XML. Not the answer you're looking for?

Cannot find type "MyGame.Entity"." } //Update and Draw code and stuff } Can anyone help or pull me in the right direction? http://quicktime3.com/there-was/there-was-an-error-deserializing-the-object-of-type.php Cannot find type "Level" Reply Quote Guys, guys, slow down, this is way simpler than it seems. Here is the code of the ContentTypeWriter: namespace XMLContentExtension { /// /// This class will be instantiated by the XNA Framework Content Pipeline /// to write the specified data type Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply ← Previous Topic MonoGame/XNA Next Topic → Page 1 of 1 Related TopicsbetaAccessing Xml File In A Different

I am still just learner to so sorry i cant help further. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. All my code is in my question, just copy-and-pasted. –user1284244 Sep 3 '12 at 2:34 | show 4 more comments Your Answer draft saved draft discarded Sign up or log have a peek at these guys See Andrew's answer and: msdn.microsoft.com/en-us/library/ff604981.aspx –Justin Skiles Sep 4 '12 at 17:08 add a comment| 3 Answers 3 active oldest votes up vote 3 down vote accepted It looks like you're

And, finally in the same project map there is a project of the type Content Pipeline Extension Library in which the ContentTypeWriter for the Weapon is written. Putting a debug breakpoint and looking at the deserialized object shows it works finally!!! (Always remember to add an empty constructor to classes that's going to be serialized with .NET!) Conclusion I None of these tutorials really explain anything about the system, which is what you really need when you're debugging and trying to figure out why it doesn't work.

I am struggling to figure out how to format the XML file to provide a layout like this, can someone please help suggest a layout?

Secret of the universe Can an aspect be active without being invoked/compeled? Problem here is that it's not even getting built at this stage. Cannot find type "DynamicMenu.Controls.Container". Automating Project Setup Who calls for rolls?

Ethan Merrill Back to top #2 Machaira Moderators -Reputation: 1033 Like 0Likes Like Posted 06 July 2011 - 07:21 AM Your problem is that the Content project doesn't have a So apparently that's something we have to live with. Is it Possible to Write Straight Eights in 12/8 Stainless Steel Fasteners more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising You can't reference your game project directly - because that would create a circular dependency (your game project already depends on the content project).