Hello all, new to the boards here but I hope you all can help. I've been playing Devil May Cry using one of the 1.5 nightly builds because the corner box issue was fixed in that version. However, I've encountered another graphical glitch that I never saw in earlier versions of PCSX2. I've attached a couple screenshots to show what I mean. Sometimes (and it seems to be somewhat random) certain visual effects like those around the time statue or the aura around some of the red orbs doesn't display right. I've checked and it happens in both hardware and software mode in both Direct3D and OpenGL plugins. I've also noticed this glitch in Xenosaga Episode I during battles with some of the visual effects from techs and ethers and such where in previous versions of PCSX2 those effects displayed correctly. My specs are as follows:

(02-07-2017, 04:20 PM)gregory Wrote: It would be nice to find which build trigger the issue.

I've tried a couple different builds of 1.5 and they each do the same thing. The time statues start out fine, but once I get to the break between missions 7 and 8, the effects around them get bugged like in the screenshots.

I've started playing Devil May Cry recently on PCSX2 v1.5.0-dev-2263 and I noticed the same issue. Both Direct3D 11 and OpenGL have this issue. Ive tried to play around with settings but nothing helped

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