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As a follow up on my last Fragments post, I thought it would be useful to include another Honeycomb feature which is the View Pager that implements for page swiping UI pattern.In this example, I’ve re-used the Fragment implements from the Tabs post.RequirementsTo implement a Tabbed, using fragments on devices running Android 2.1 or higher,... Continue Reading →

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Testing on multiple mobile devices is costly, time consuming and the default Android emulator is notoriously slow. So, what should we do? That's easy - start using a properly fast Android emulator. When developing Android applications, you have to keep in mind all the different Android OS versions and various screen sizes and resolutions. The... Continue Reading →

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There are many frameworks you can use to make games on Android – the most popular being libGDX, AndEngine and Cocos2D-X. Each engine has its pros and cons. Cocos2D-X (which we previously covered in a two-part series here and here) is great for making cross-platform games, but it does bring along a bit of extra... Continue Reading →