Star Wars: Lethal Alliance Walkthrough :

This walkthrough for Star Wars: Lethal Alliance [PSP] has been posted at 05 Jul 2010 by i farted on you and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up i farted on you and share this with your freinds. And most important we have 1 other walkthroughs for Star Wars: Lethal Alliance, read them all!

Walkthrough - FAQ/Walkthrough

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=====Lethal Alliance=====
===============================================================================
===============================================================================
---Complete Strategy Guide/FAQ/Walkthrough - Version 0.50 - By: David Baxley
===============================================================================
+=================================================================+
- -
- -
- ---------------------------------------- -
- ( Table of Contents ) -
- ---------------------------------------- -
- -
- I. The FAQ -
- a) Introduction -
- b) Version History -
- c) Legal Issues -
- d) Contact Information -
- -
- II. Game Basics -
- a) Controls -
- b) Difficulties -
- c) Weapons & Items -
- d) Enemies -
- e) Gameplay Tips -
- -
- III. Walkthrough -
- a) Introduction/Format -
- b) Level 1: Lower Streets -
- c) Level 2: Underground District -
- d) Level 3: Backdoor to the Warehouse -
- e) Level 4: Black Sun Warehouse -
- f) Level 5: Emergency Exit Route -
- g) Level 6: High Speed Traffic -
- h) Level 7: Farmer Ship Lower Section -
- i) Level 8: Farmer Ship Trench -
- j) Level 9: Farmer Ship Greenhouse -
- k) Level 10: Farmer Ship Communication Center -
- l) Level 11: Lava River -
- m) Level 12: Mining Facility Entrance -
- n) Level 13: Mining Facility -
- o) Level 14: Mining Facility Storage -
- p) Level 15: Mining Facility Drilling Shaft -
- q) Level 16: Orbital Area -
- r) Level 17: Mos Eisly Streets -
- s) Level 18: Mos Eisly Junkyard -
- t) Level 19: Mos Eisly Volunteer Facilities -
- u) Level 20: I.V.F Abandoned District -
- v) Level 21: I.V.F Arena -
- w) Level 22: Imperial Prison Building -
- x) Level 23: Trail to the Construction Site -
- y) Level 24: Deep in the Forest -
- z) Level 25: Imperial Factory -
- a1) Level 26: Death Star Construction Site -
- b1) Level 27: Death Star Shipping Cargo Bays -
- c1) Level 28: Landing Bay -
- d1) Level 29: Headquarters -
- e1) Level 30: Tractor Beam Sector -
- f1) Level 31: Escape -
- g1) Level 32: Road to the Heart of Danuta -
- h1) Level 33: Tie Fighter Assembly Center -
- i1) Level 34: Kheev's Lair -
- -
- IV. Closing -
- a) Frequently Asked Questions -
- b) Credits -
- c) End -
- -
+=================================================================+
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( Section One: The FAQ )
-----------------------------------------------------
========================
[-= I.a Introduction =-]
========================
I anxiously awaited the release date of the game. At last I would get to enjoy
a Star Wars game on the PSP. I rushed to the store with Jedi-like speed and
made my purchase like Obi-Wan and Luke buyig passage on the Millenium Falchon.
I cradled my Star Wars themed PSP like a new father would hold his infant.
The intro crawl appeared and I fell into a galaxy far far away for the next
couple of days. This game was pure Star Wars platformer joy, much like the
Dark Forces series or the Jedi Knights. As much fun as playing this gem of a
game was writing about it was an even greater joy. This guide will be the
"Chosen One" strat guide and it will be the only guide you'll need to guide
you through game. There is probably only one thing that tops my love for
gaming and that is anything Star Wars. I hope you find what you need contained
somewhere here in the guide and have some fun while you're here.
I'll let my good pal Obi-Wan finish "This is the guide you're looking for."
-David Baxley
===========================
[-= I.b Version History =-]
===========================
Verion 0.50 - You'll find all the basics covered in this version.
The walkthrough is complete from levels one through thirteen as well as some
frequently asked questions covered. More to come shortly. Sorry for the
delay, the holidays have been hectic for me.
========================
[-= I.c Legal Issues =-]
========================
(C) Copyright 2006 David Baxley
This guide or any portion of this guide may not be displayed without the
author's permission.
===============================
[-= I.d Contact Information =-]
===============================
You can contact me at Daveybax@hotmail.com
If you would like to use my guide send me an email and I will be happy to let
you do so. To use my guide it must be unaltered and I must be given full
credit. If you would like to submit something concerning this guide feel free
to do so and you will be given full credit. Also, if you have any questions
concerning this game you can email me and I will do my best to write back in
a timely manner.
-David Baxley
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------------------------------------------
( Section Two: Game Basics )
------------------------------------------
=====================
[-= II.a Controls =-]
=====================
It feels strange to be covering the game's controls when all this is handled
in the instruction manual that comes with the game. Don't let trees die in
vain, please read your manual. However, maybe you have lost your manual or
you bought a used copy that didn't come with one.
[Analog Stick] = Move in relation to the camera or move in relation to the
target you have in lock.
[Directional Buttons] Change Weapons.
[Triangle] Zeeo offensive move/interaction.
[X] Attack with current weapon.
[O] Roll/dive roll/jump with Zeeo. Dodge or dual dodge (double-tap).
[Square] Zeeo defensive Move.
[L and R Buttons] Rotate camera. Switch locked target.
[L Button + R Button] Tap: Unlock and re-center camera. Hold: Unlock/free look.
[Select] Mission Data.
[Start] Game menu.
(Moves)
[X] Fires your weapon and when close uses melee attack.
[O] If pressed while standing still a roll is executed. If pressed while
moving forward a dive roll is executed.
(Zeeo: Defense Abilities)
[Boomerang] If an enemy is in target lock and in long range press triangle.
Using this move causes Zeeo to hit an enemy and stun him.
[Ground Pound] If an enemy is in target lock and in close range press triangle.
Using this move causes Zeeo to slam into the ground and damage enemies within
the radius.
(Combos)
[Rianna Combo 1] X+X+X
[Rianna Combo 2] X+X+Square
(Dual Combos)
[Hammer of Ryloth] X+Triangle
[Winds of Mustafar] X+Square
=========================
[-= II.b Difficulties =-]
=========================
Easy: This difficulty was as it's name implies "Easy". You take very little
damage, it almost seems like you are invulnerable. There are still parts of
this game that are challenging. This game has many areas which will (as I like
to call it) insta-kill you.
Normal: This setting was much more of a challenge. The enemy numbers stay
the same but you actually take decent damage on normal. I was much happier
after playing this difficulty because easy was to breezy.
Hard: This difficulty is pretty much the same as the others only this time
around the game lays a "Lethal" level of damage upon you. The only really
bad spot was the final boss. To those of you who make it to him "Good luck
and may the force be with you."
============================
[-= II.c Weapons & Items =-]
============================
[Thorn of Ryloth]
Ammo: NA
Attack Rate: Medium
Damage: Low to High (Depends of the combo)
Range: Close
Availability: Starting Weapon
Thoughts/Tactics: They got the "Thorn" part right. This weapon is more of a
thorn in your side. The game will auto-switch you to your melee weapon when
an enemy is close. As you attack enemies time will slow (thanks Matrix for
cliche bullet time) down. Melee combat in this game is really only good when
you're executing a stealth kill. This weapon is flashy but really isn't that
useful.
[Blaster]
Ammo: 150 (Slowly refills itself over time)
Damage: Low
Range: Long
Accuracy: Medium
Fire Rate: High
Availability: Starting Weapon.
Thoughts/Tactics: This is your go to gun at close/medium range. Its high rate
of fire means you can dish out punishment very quickly or atleast until your
thumb cramps up. You'll find yourself using this gun a lot because your other
weapons run out of ammo very quickly.
[Heavy Blaster]
Ammo: 200
Damage: Medium
Range: Long
Accuracy: Medium
Fire Rate: Medium (fires in three round bursts)
Availability: Farmer Ship Lower Section
Thoughts/Tactics: A decent weapon that would be better if it didn't drain
ammo like Barny drains beers in Moe's Tavern. The game is very scarce with
this ammo type and since it fires in bursts you'll find it empty for the most
part of the game. Try to conserve this gun for tougher opponents.
[Blaster Rifle]
Ammo: 50
Damage: High
Range: Long
Accuracy: High
Fire Rate: Low
Availability: Mirkanite Mining Facility Entrance
Thoughts/Tactics: A very good weapon for sniping. When using this gun make
sure the enemies are far enough away that they don't notice you or you'll end
up dead while trying to hit them in zoom mode.
[Thermal Detonator Launcher]
Ammo: 10
Damage: High
Range: Medium
Accuracy: Low
Fire Rate: Low
Availability: I.V.F Arena
Thoughts/Tactics: Save this weapon for Boss fights or the tough enemies.
It would be a better weapon if not for the piss poor accuracy it brings to
the table.
(Items)
[Ammo]
The ammo pick ups in this game (save for the launcher ammo) all looks the same.
It comes in the shape of a small looking clip icon. Thanks designers.
[Health]
Looks like a piece of metal with an orange tube in the center.
[Zeeo Shielding]
A large blue piece of metal which refils Zeeo's energy.
====================
[-= II.d Enemies =-]
====================
[Black Sun Smuggler]
Appearence: They show up throughout the first two worlds. A wide range of
species and appearances.
Weapon: Blaster
Health: Low
Tactic: Use your Blaster or close quarter combat to deal with them.
[Turrets & Flying Turrets]
Appearence: Mounted turrets or hovering ones.
Weapon: Twin mounted blaster cannons
Health: Low
Tactic: Stay mobile and use the Zeeo shield or Heavy Blaster to quickly deal
with them.
[IG-88 Assassin Droid]
Appearence: The same droid as shown with the bounty hunters in "Empire Strikes
Back".
Weapon: Blaster Rifle
Health: Medium
Tactic: This enemy represents the first of many frictions this game creates
within the Star Wars universe. The game throws this enemy at you in places and
according to Star Wars lore there were only five IG-88 droids ever made.
(Refer to the novel Tales of the Bounty Hunters.) Since this game is very
fun i'll let this one slip Ubisoft. I guess I got sidetracked. Pour on the
fire with your Heavy Blaster to send these guys to a Jawa scrap heap.
[Storm Trooper]
Appearence: The classic boys in white.
Weapon: Blaster and Blaster Rifle
Health: Low
Tactic: Use your Blaster or melee combat on them.
[Sand Trooper]
Appearence: Like a Storm Trooper except with an orange pad on their shoulder.
Weapon: Blaster, Blaster Rifle, or Heavy Blaster
Health: Medium
Tactic: Use your Blaster Rifle to snipe them whenever possible and use the
Heavy Blaster on them when close.
[Imperial Security Officer]
Appearence: They have a black uniform and a Samurai like helmet.
Weapon: Blaster
Health: Low
Tactic: Yell "Luke we're gonna have company" and burn them down with your
blaster or melee combat.
[Imperial Officer]
Appearence: Unhelmeted guys in green uniforms.
Weapon: Blaster
Health: Medium
Tactic: Show them your code clearence with your Heavy Blaster.
[Elite Trooper, Yellow]
Appearence: There are a couple of these "Fashionable" troopers. These guys
are another Ubisoft Star Wars problem. While i'm sure some troopers were
leftover from the clonewars, after the wars the Imperial troops all wore
white uniforms. Okay i'm done ranting. These guys look Clone Trooperish,
white with yellow highlights.
Weapon: Heavy Blaster
Health: High
Tactic: Use your Heavy Blaster or Zeeo deflection shield when dealing with
these prequel dinosaurs.
[Elite Trooper, Green]
Appearence: Clone War style trooper with green markings.
Health: High
Weapon: Thermal Detonator Launcher
Tactic: Use their own weapon on them or the Blaster Rifle.
[Elite Trooper, Red]
Appearence: Clone War style trooper with red markings.
Health: High
Weapon: Duel Blasters
Tactic: Thermal Detonator Launcher or use your Heavy Blaster.
[Scout Trooper]
Appearence: The troopers first encountered on Endor in "Return of the Jedi".
You know the ones whose job it was to drive those speeders and for some reason
they were drawn to trees like moths to a flame.
Health: Medium
Weapon: Blaster
Tactic: Your Blaster or Heavy Blaster should get the job done nicely.
=================
[-= II.e Tips =-]
=================
Stay mobile while engaging enemies. Use your side step and dodge/dual dodge.
Conserve your Heavy Blaster ammo. Try to avoid firing while your enemy is
moving because you will have wasted three rounds of Heavy ammo.
Try to avoid close combat because the damage isn't that great and for the most
part will only get you killed.
Stealth kill enemies whenever possible.
Utilize your droid companion, thats what he's there for.
Keep an eye on your PSP's charge because this game is so awesome you might
loose track of it.
Have patience when dealing with the jumping or lazer portions of the game.
Take a moment to survey your route or timing on the lazers.
If you don't have an analog extension for your PSP then get one. It makes
these platformer games much, much easier.
Make sure to use the games explosive scenery to your advantage.
In the immortal words of Yoda "Do or do not...there is no try".
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( Section Three: Walkthrough )
----------------------------------------
=================================
[-= III.a Introduction/Format =-]
=================================
The following walkthrough is based off of the "Normal" difficulty setting.
This guide will not cover health and ammo placement because this game is very
generous with the pick up items. This guide is also spoiler free and will only
cover how to proceed through each level and not give away story details.
This game contains no secrets and only one unlockable feature.
====================================
[-= III.b Level 1: Lower Streets =-]
====================================
Move out into the main square as you sift through all the wonderfull pop-up
messages giving you the control breakdowns. To the left of the square is
a metal garage like door with a green sign and a yellow sign on either side of
it. Move through the doorway and into another square this one with a statue
of a storm trooper in the middle of it. Practice your blaster skills on the
statue. Once the statue is destroyed small openings will slide up with lazer
turrets behind them. Move from side to side as you target lock and punish
the foolish turrets. When they're all gone a platform will lower down into
the square.
Ride the lift up and move across the room to meet with Kyle Katarn. After you
two are done discussing things of cosmic importance head through the hallway
that was up until now blocked by a red lazer wall. Just as the hall begins
it will be guarded by some lazer gates. Walk up to the lazers and hit circle
to roll underneath. Continue along until the hall turns to the right and
presto more lazers. Roll underneath and move to the next set. This time take
a couple of steps back and run towards them and hit circle to dive over them.
The hall now takes a left turn and there are three sets of lazers that extend
from the floor to the ceiling. They will be moving back and forth across the
hallway. Run through them and into the next area.
In this new room there is a ramp in the left corner. Head up the ramp, but
before you can proceed into the next room a blast shield will drop down and
two turrets will appear on the wall behind you. Take them down and the blast
shield will open. Head up the ramp and dive into the next room. The floor
in this area is covered with mines. There will be a red circle that shrinks
and expands. If you are caught in the red circle the mine will detonate.
Make your way across the room avoiding the circles of death. Roll under the
set of lazers as you head into the next room.
Make your way through the garage like door on your right. When the door
raises there will be a smuggler with his back to you. Summon your ninja skills
and stealth kill him. As you make your way past him another smuggler will
run into view from stage left. Target the explosive crates and the blast will
do the work for you. The hall cuts to the left and opens into a large room.
There is no door...hmmm...perhaps its behind those cleverly placed crates.
Blast them and do your best to whistle the music that plays when a secret door
is reveled in Zelda. There will now be a large hole in the wall and two
smugglers will be bearing down on you. Punish there foolishness with your
Blaster.
Make your way down the hall and take the garage door on the right. When the
door opens you are treated to more lazernastics (hey I made a new word.....
lazer + gymnastics = lazernastics...okay shutting up now). Dive roll over
the first set of lazers. Roll under the second and dive roll over the third.
Head through the garage door on your right and into the next area. As you
progress into the area there will be an aclove on your right. In the aclove
there are two smugglers. When you get close or attack them they freak out
like ants at a picnic. On the back wall of this area two turrets will begin
firing once the guards are in a state of panic. Deal with the turrets first,
since they can't dodge. When they are scrap take out the smugglers. Head
through the garage door located under the turrets and the level will end.
Yay, now your only thirty-three levels away.
===========================================
[-= III.c Level: 2 Underground District =-]
===========================================
Run through the alleyway and out onto a balchony like area. Introduce the
guard making his rounds in front of you to "your little friend". Move around
a small block of wall and take down another guard. When you move into the
area the second guard came from two doors will open and some guards will come
out. After the four smugglers are downed the doors will shut and another
blast door will open. Weave through another alleyway and into a large area.
When you step into the new area a lift will lower and deliver a smuggler.
Shoot the crates in front of you. Even if you don't kill the guard with the
blast this will keep you from accidentaly shooting them when you are too close.
When you near the lift a door infront of you and two doors behind you will
open. Give a Rambo like yell (I promise it helps) and take out the swarm of
smugglers. Once they are depleted the doors will close. Ride the lift up to
the next area.
You will now be looking down a hall with several lazers. The first one is
stationary while the the next two are moving up and down. Dive roll over
the first one, wait till the second on is on the way up and roll under it,
and wait till the third is up and roll under it as well. Move into the
alleyway after the lazers and after it turns to the right a turret will
spring into action. What awaits around the next corner? Yay! More lazers
to navigate. The first two are floor level and are moving back and forth
while the third is chest heigh and also is moving in a similar pattern.
Dive over the first two and roll under the third. The hall ends looking
out into a large reactor room. Dive out into space and land on the floor
Tomb Raider style. Wind around the reactor and stealth kill the first
guard you come across. Blast two more smugglers further in and shoot the
small green reactor in the corner.
After the cutscene you will be in control of your new pal Zeeo. Drive your
pal into a small duct in the wall on your right. Take a left and go all the
way to the end and then take a right. Follow the duct as it turns right.
This will take you to Rianna. After the cutscene you now have the boomerang
ability. Make the smuggler that has run out into the hall in front of you
one with the force. Now head down the hall. At the end is a locked door
with a data console on the left. Have Zeeo slice it and go through the now
open door. In the next room Zeeo will begin slicing another console. Once
he starts two flying turrets will come down from the ceiling. Blast the
the unwanted visitors before they can stop your little droid friend.
In this new room you will learn all about team jumping with your new droid.
Once you have been enlightened by the wisdom of the onscreen text boxes move
to the blue circle area on the floor. Make your way up the anchor points and
stealth kill the guard at the top from your anchor point. Run along the
walkway and vaporize the three smugglers that you will encounter. Head through
the open door at the end. You can't miss it, on the floor in front of it there
is a strip of glowing blue arrows. After you enter the doorway the level ends.
================================================
[-= III.d Level 3: Backdoor to the Warehouse =-]
================================================
After some more on screen control tips (get used to them as they will continue
throughout the game and there is no option to turn them off) head through
the doorway in front of you. Gundown the three smugglers in front of you and
one on a ledge on your left. Once they are gone Zeeo will helpfully unlock
the next door for you. Head up some stairs and through the door. In this
hallway three power couplings will be blocking your path. They are similiar
to the lazers you have already encountered. Make your way through the area
by rolling under them when they are above you.
When you go through the doorway at the end you will now be in an open area.
You will learn about the slide ability. Slide up along the pipes until you
are upside down. As you prepare to cross over to the other side be cautious.
Between you and the other side are speeders. On the route before you are
two sections that are brownish in color. These brown sections are where the
speeders will cross your path. The speeders will come in by themselves or
groups of two. Take a moment to make sure it isn't a pair of speeders and
cross to the other side. Once safely over jump across the gap on your
walkway and prepare to slide along another pipe. Use the same strategy to
cross safely to the next walkway. Your path will be blocked by a lazer wall.
To disengage this pest send Zeeo into the duct tucked into the corner. In
this duct and the rest of the ducts in the game there will be lazers and mines.
Ignore them as you head for the unlock because even if you're health is gone
Zeeo will only slow down for a bit and then his health will replenish.
Once the wall has been turned off slide along the third and final pipe section.
Go through the doorway at the end of the last walkway. Make a timely roll
under some lazers and through the next doorway. Congratulations another
level in the bag.
==========================================
[-= III.e Level: 4 Black Sun Warehouse =-]
==========================================
Go through the door and stealth kill the smuggler on the other side. Move
down into the warehouse and deal with three more smugglers. In the center of
the area is a ramp leading to the other side of the warehouse. The path is
blocked by a stack of crates. Send Zeeo to slice a console on your right.
After the slice the crates will move down and an empty container platform will
take its place. Once the path is cleared a group of smugglers will move out
into the other half of the warehouse. Cross over the ramp and introduce them
to the business end of your blaster. There are some explosive in this area
to help you speed up the process. After the firefight head through the door
conveinantly marked with green lights.
Wind through a maintenance hallway, through a door, and into another warehouse
room. Take out three smugglers in this area and have Zeeo slice a console.
This clears the ramp like before. Head over the ramp and deal with two turrets
on the other side. On the righthand side is another slide pipe. Slide up
and over the wall. Drop down and stealth kill the clueless smuggler below.
Slice the console, kill a smuggler that runs into the room, and slide up a
second pipe across from the one you dropped down from. Cross back into the
other room and drop down onto a guard below. Move back over the central ramp
and cause another smuggler to cease to exist. Move through the door marked
by conveniant floor arrows.
Make your way through another hallway. This leads you to another large room.
Head up the stairs on your left and into the control room. Send Zeeo to slice
and after he is done several waves of smugglers will enter the area.
Stay mobile and blast them into oblivion. When all the smugglers are cleared
out Ze will unlock the next door. Make your way through the floor arrow marked
door. Proceed through yet another maintenance hallway. You will now be in a
third warehouse. After you enter some wall turrets and baddies will try to
delete you from the matrix. When the action dies down make your way through
a door which is marked by arrows.
Head down yet another hallway and into a room identical to the others. Fight
another turret and some more smugglers. When they are dead another door opens
and is marked by....suprise floor arrows. When you go through the door the
level ends.
===========================================
[-= III.f Level: 5 Emergency Exit Route =-]
===========================================
Enter the door ahead of you and engage two smugglers and a turret. Shoot the
item container to quickly take out the two guards and then do a side to side
dance as you deal with the turret. Just to the left of the doorway you exited
from is some wall jump anchor points. Move up the wall along them. When you
reach the top a smuggler decides now is the time to take an emergency balchony
break. Stealth kill him from your anchor point and enter the door he came out
of. In this area is a long narrow room with droids working feverishly at some
consoles. Along the floor are two ground level lazers which move toward and
away from you. Get a feel for their timing and dive roll over them. Past the
lazers the path ahead of you is blocked by a lazer wall. Have Ze begin to
slice the door controls. When he starts this process two flying turrets will
attack from behind you. Behind the lazer wall is another narrow room. Upon
entering two wall turrets will begin blasting at you from the far wall and
several waves of smugglers will attack from the left. After you have utilized
your analog stick and x button to make them stop Zeeo will unlock the next
door.
Go through the green light door on your right. Through this door the path
slopes downward. Exit another door at the bottom and into an exposed alley
like area. At the other end of the roof section is a green generator. Make
your way to the generator to spawn a cutscene. After the cutscene the level
ends.
=========================================
[-= III.g Level: 6 High Speed Traffic =-]
=========================================
This level has you clinging to Zeeo as he flies you toward your goal. Along
the way you will be required to dodge obstacles in your path. This level is
crazy fun. I've been wanting to see this is in game ever since I watched
Obi-Wan do it in Episode II. Here are the controls for this portion of the
game. Analog-Moves you from side to side.
L Button-Makes become perpendicular to Zeeo on the left side.
R Button-Perpendicular to Zeeo on the right side.
L and R Buttons together-Hop into a crouch on top of Zeeo.
This level moves pretty fast so I will focus less on description and more on
the different positions you will need to be in to avoid the obstructions.
Don't worry about the speeders as they are there for decoration onl and can't
harm you.
The level begins with you dropping down into a traffic tunnel and after that
one you drop down into another. After the tunnel you drop down into the
ground area and here is where the fun begins. Here are the dodging movements.
Left then right and you will move further down.
Stay in the center then go either left or right, right, left, center, right,
left, right, center, left, right, left, center, center, center, left, right,
left, right, left, now hop on top of Zeeo, and stay on top as you round a
bend.
Stay on top of him, drop down and swing on your side, left, right, side dodge,
round a corner and side dode, the door to a large building opens and in you
go. Another door opens exposing some energy rays. Mount Zeeo and cruise over
them, stay up as you pass through another door, grab the energy pick up as
you pass it, after entering the new area drop down to avoid bumping your head,
at the end of the room you drop down into a tunnel.
The tunnel leads you back outside. You will be flying in between some
buildings and in your path are some skywalkways. Side dodge, mount and grab
an energy pick up, now you will move along the edge of the buildings as you
work your way downward.
You will now be moving along the side of some buildings. Mount and grab some
more energy. You will cross over to the buildings on the other side. Mount
and stay mounted as you pass over three obstructions. Grab another energy
refil and you will cruise over a cargo freigter.
Mount up and stay mounted as you dodge left and right repeatedly over the cargo
ship. After the ship you will be out in the open free from life ending sudden
stops. At the end of the breather you will move threw a doorway. It will be
in the process of closing so stay in the center. After entering you will turn
to the right and side dodge threw a narrow gab.
You will now be in an alley with more sky bridges in your way. Side dodge
over the first one, drop down and go under the second one, and side dodge again
over the third one. You will now be clear and heading for a platform. After a
6.5 dismount you will be again safely on the ground and a cutscene will play.
Once the scene is done the level will end.
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[-= III.h Level: 7 Farmer Ship Lower Section =-]
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The level starts with you obtaining a new toy, the Heavy Blaster. Blast the
explosive crate in the corner to reveal an anchor jump point. Jump up to the
walkway and dive roll over a moving lazer to reach the next anchor jump point.
Jump up and to the left to land on the walkway next to the one you're on.
Move to the other end of the walkway and jump up another set of anchor points.
Make your way to the other end of this walkway to another jump point.
Pause a moment at the top of the anchor points before jumping down to the
walkway below. Moving along the floor of the next walkway are a pair of lazers
that are moving back and forth. When you have the timing down hop to the
walkway and dive roll over the lazers as you make your way to the other end.
Take the side door at the end of the last walkway. The door opens to a large
area with two smugglers being busy at some consoles. Stealth kill the guard
closest to you and move to the next guard. Switch to your heavy