Subscribe to downloadQ's Windhelm Basement (w/ wall plaque fix)

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Description

Q's Windhelm Basement

Windhelm's Hjerim is a fine estate, but worthy of The Dragonborn?

The true Dovahkiin needs a place to display his prizes, treasures, trophies, and spoils of war. This mod adds the option to purchase a basement addition to the house in Windhelm. Within it you'll find 10 new mannequins, display cases of assorted sizes, wall plaques, and a dozen weapon racks. In the corner are 4 tall bookshelves, with a knapsack, satchel, and locked safe. Extra weapons and armor can be stored in various chests. A full smithing chamber is provided, complete with smelter and component storage.

Along the back wall are plaques for your symbols of rank: a wall plaque for each Hold which can grant the title of Thane. Each plaque is adorned with a shield to indicate the source of the weapon. Banners will be raised as your character joins Skyrim's many factions.

The cases and ranks and mannequins all come empty, waiting for you to fill them with your story.

Once the mod is installed, talk to the steward of Windhelm. The basement is another decoration option you can purchase. When you do, the ladder down will be unlocked.

This mod also fixes the bug in the vanilla game's shield/weapon plaques so that mounted weapons mirror each other properly. Now you can properly mount axes and daedric weapons without them looking weird.

Known issues:
Orcish battleaxes have a bugged model and do not mount on racks or plaques properly

Frequently Asked Question:
Q: Does the basement come decked out with all the armor and weapons in the screenshots?
A: No, it comes almost empty. The screenshots are just an example of what you can do.

Q: Why not use Dovahkiin Hideout?
A: The goals of the mods are different, I think. This is meant to be just an extension of the existing house, not a replacement. It follows Windhelm architecture and doesn't duplicate things like the bedroom, kitchen, enchanting/alechmy station. It's small enough that you can reach everything quickly.

Q: Is it compatible with Dovahkiin Hideout?
A: Both use a similar trapdoor to enter, but DH places its trapdoor in a different location so in theory they should be compatible (I have not yet tested).

Q: I have to pay for it?
A: Yes, this is another decoration option to be bought from the steward of Windhelm.

Q: The option to buy the basement from the steward doesn't show up *or* doesn't work right!
A: There's a bypass option: go into the housecarl's (smaller) bedroom. There is a round wall decoration right above a hexagonal one. 'Use' the top round decoration and you should get a message that the basement was unlocked.

someone help me unlock the basement? boght it from the steward no problem, latch shouws up fine bu askes for key. I cannot use the bypass because i dont have a house carl yet and the room is still empty. You could just have included a key really...

Finally, I can keep all of my trophies in the original trophy house in Windhelm! All of my primary trophies go upstairs and all of my secondary trophies go downstairs in the basement. Nice and tidy without having to load some glorified hideout somewhere else! Thanks!

Tried it but it appearnetly conflicts with another mod I use for my stealth character so I'll have to pass on this mod. With the Deathwhisper Cove mod (Assassin's Lair I think is the name of the download) installed, this mod conflicts with the ladder entry and the ladder access still shows up in the kid's bedroom even after finishing the quest part that allows buying the place from the city's stward.

2/3-NOW FOR SOME FEEDBACK-Let me start by saying: I have no clue how the creation kit works, how easy or difficult it is to make changes and publish them or what’s even an option. I would absolutely love know how to create mods but at the moment I don’t know. So if what I am about to mention sounds impossible for reasons I’m currently not aware of, I apologize.