Custom Games

Custom Games are game modes that differ from standard Dota 2. Most custom games are created by the community with the Workshop Tools. Custom Game Passes can be purchased for some games, and will grant owners access to certain premium content.

Overthrow is a quick fight to the death in a small team free-for-all as players try to earn enough kills to win the match before the timer expires. Gather a friend or two, or go it alone as you stalk near the Midas Throne, which increases the gold and experience gains of nearby heroes. Snatch Gold Coins as they appear, or head out to claim an item delivery.

Teams fight on water using boats of varying abilities. Everyone starts with a basic Barrel boat which can be further upgraded and exchanged for different, and more powerful boats at the shop using gold.

Pimp your Peons with stronger Weapons, Helms, Shields and Wings, and buff them with passive abilities to destroy the opposition! Peons will spawn constantly from your Garage, which also contains upgrades to increase peon limit and spawn rate, and various defensive abilities.

A hold-out game which is inspired by the classic game, Wraith Night and other custom games such as Moo Moo Generation X and X Hero Siege. The game is designed to be more playable when you are playing solo and shares same difficulty on playing with a partner or a team.

Pudge Wars is a 5 versus 5 team game consisting of all Pudge heroes. The main way to get kills is to hook enemies using your hooks to reel in your victims to their slaughter and rescue your allies from the opposing side with hook as well. The first team to get 50/75/100 kills wins the game.

Dota Strikers is a team-based football style game where you control one hero and help get the ball into the opposing team's goal. Each hero has 1-2 unique abilities. Some heroes are more defensive or offensive than others.

Play as a team of 5 to hold off 42 waves of monsters that get progressively more and more difficult! Hold the waves off longer than the enemy team to win the game. Each team starts with 100 lives, and each creep leaked through to the base loses 1 life. First team to 0 loses!

In this mode, capture points are placed on the map and both teams can capture a certain point by staying there for a required time. If you successfully manage to capture a point then your team get rewards in the form of HP/Mana Regen, Damage, Armor etc.

Custom Games addoninfo.txt: "HeroGuidesSupported" setting is now defaulted to truebv

Custom Games addoninfo.txt: Added a new setting "ShouldForceDefaultGuide" which will cause default_* files to be utilized (if none is defined it will use the default from the base game)

Custom Games Lua API: Linked several missing modifier properties

Custom Games Lua API: Added function "SetUseDefaultDOTARuneSpawnLogic" to let custom games opt into the current set of rune spawning rules (previously it was forcing usage of an older rule set )

Custom Games Lua API: Added "SetPowerRuneSpawnInterval" and "SetBountyRuneSpawnInterval" functions to customize rune spawn intervals (works with either the current or backwards compatible ruleset of rune spawning)

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