Basically you will start with 1 of the 8 center points at the bottom of the map (the circle in the center of 4 circles). You then attack 1 of the four surrounding circles to select a bonus. After selecting your bonus, you attack your queen (which queen you attack is dependent on which position selector you start with). Start attacking your enemies from the queen out. I asked questions about what the xml is capable of and this map would be able to be done.

The queens can bombard their selector and species. This will stop you being left with 2 territories! However, if you lose your queen then you risk losing your species.

Territories: ?Continents: NoneBonuses: Refer to map

The bonuses most likely need a little adjusting.

Last edited by Ethitts on Wed Aug 20, 2008 2:35 am, edited 10 times in total.

At first I was confused, but I think I like this idea. You'd definitely want to make the -100 punishment for holding more than one ant more visible, though. I bet many players will miss it as it is now.

As you said, the graphics need a lot of work. Do you want specific comments on them at this point, or are you already working on fixing them up?

ZeakCytho wrote:At first I was confused, but I think I like this idea. You'd definitely want to make the -100 punishment for holding more than one ant more visible, though. I bet many players will miss it as it is now.

As you said, the graphics need a lot of work. Do you want specific comments on them at this point, or are you already working on fixing them up?

No I just wanted to see what the reaction would be for this style of map, as it is quite different. I will give the graphics a big revamp if people take interest in the map.

i totally had an idea like this a month or 2 back... started doing a map then gave up cuz i suck on graphics, but when i did it, i split up the ants in half, left half were black ants, right half were red ants, and made it like a real war between ants... food for thought

your map looks 100X better then mine though, hope you make it to forge!

With the choose your race section included your victory condition will need to be to hold the whole rest of the map. I also worry about dead beating due to being stuck with only the race selection area, or when a player screws up with race selection unintentionally, such as in a 4 player or less game where players will end up with multiple selectors.

Not trying to bash your ideas as I have had a couple ideas implementing something similar to what you are attempting. I hope we can come up with a way to make it work.

With the choose your race section included your victory condition will need to be to hold the whole rest of the map. I also worry about dead beating due to being stuck with only the race selection area, or when a player screws up with race selection unintentionally, such as in a 4 player or less game where players will end up with multiple selectors.

Not trying to bash your ideas as I have had a couple ideas implementing something similar to what you are attempting. I hope we can come up with a way to make it work.

I think the whole 'selection' ability in maps would open up a whole lot of doors. I don't know xml's capabilities, but would it be possible to make it so if you only hold 1 territory (the race selection), then your eliminated from the game (bear in mind on this map you start with 2)? Also, the center circle could be a killer neutral and only the race selected would be held.

Androidz wrote:Yup me to, Waterloo was confusing but when i understood it it become quite easy:D

So correct me if im wrong if i have Honey ants, and Army ants. Then i will have a penalty deployrate of 1 each turn instead of exs: 8?

uhhhh, what do you mean by "exs: 8"? If you hold more than 1 species of ant (Army ant and Honey pot ant for example). Then you will recieve negative 100 armies per turn. Since 1 is the lowest you can get, unless your total bonus is above 100 (which I think is nearly impossible) then you will receive 1 army per turn.

This is too stop people abusing the bonuses. You can only have 1 species of ant

Androidz wrote:Yup me to, Waterloo was confusing but when i understood it it become quite easy:D

So correct me if im wrong if i have Honey ants, and Army ants. Then i will have a penalty deployrate of 1 each turn instead of exs: 8?

uhhhh, what do you mean by "exs: 8"? If you hold more than 1 species of ant (Army ant and Honey pot ant for example). Then you will recieve negative 100 armies per turn. Since 1 is the lowest you can get, unless your total bonus is above 100 (which I think is nearly impossible) then you will receive 1 army per turn.

This is too stop people abusing the bonuses. You can only have 1 species of ant

Exactly what i was asking for=) Ever tought off adding 4 more ants? With other types of bonuses? Maybe then you can hold 2 if diffrent sections or something??

Androidz wrote:Exactly what i was asking for=) Ever tought off adding 4 more ants? With other types of bonuses? Maybe then you can hold 2 if diffrent sections or something??

I'll stick with the 4 I have for now. I'm lacking in space at the moment, that's why my explanations in the legend are a bit lacking in detail. Any more species will make things way too cluttered.

True but heres an Legend Suggestion for a better Overweiv.

- Change Colour of ANT WARS tittle.

- Change Strenght. With Green Colours.

- Change Negative With Red Colours.

- Is the part saying you start with one of the eggs + not take 2 ants factions really necearry people will see that when they start playing. You Can change to conquer one of the factions to lead your ant empire to victory. Or something

- Make The Tittle with the part above makeing in the corner. Then set the part above above the -100part.

- Set Bonuses over the bonuses. And Factions over the Factions (or Spices.)

-Make the egg an actully big egg.with the army numbers it will look better;)

-Again the Nursery and The Background of the queen is to alike. Change the Queen background to something amazing.

Androidz wrote:Exactly what i was asking for=) Ever tought off adding 4 more ants? With other types of bonuses? Maybe then you can hold 2 if diffrent sections or something??

I'll stick with the 4 I have for now. I'm lacking in space at the moment, that's why my explanations in the legend are a bit lacking in detail. Any more species will make things way too cluttered.

True but heres an Legend Suggestion for a better Overweiv.

- Change Colour of ANT WARS tittle.

- Change Strenght. With Green Colours.

- Change Negative With Red Colours.

- Is the part saying you start with one of the eggs + not take 2 ants factions really necearry people will see that when they start playing. You Can change to conquer one of the factions to lead your ant empire to victory. Or something

- Make The Tittle with the part above makeing in the corner. Then set the part above above the -100part.

- Set Bonuses over the bonuses. And Factions over the Factions (or Spices.)

-Make the egg an actully big egg.with the army numbers it will look better;)

-Again the Nursery and The Background of the queen is to alike. Change the Queen background to something amazing.

All great suggestions, thanks Androidz. I will get to work on those tomorrow though, for I am tired.