This patch adds subtitles to loading screens and in game movies to region specific versions of Dark Crusade. Additionally, installation of patch 1.11 allows for all languages to be able to play against each other online.

Tons of new units and wargear options for Space Marines and Chaos Marines, as well as the Tau as a playable race(Models by NastyNoodle), and the Grey Knights of the Inquisition as a playable race via upgrade at marine HQ.

Morta Sanctum Imperialus is an 8 player map. Players 1-4 start in the stronghold and 5-8 start outside. There are plenty of choke points. There is plenty of cover. There are many neat angles of fire to set up artillery emplacements or enfilades on approac

More than that, though, it allows you to play using one of the many race mods currently available, in addition to the nine included with Soulstorm. As an added treat, there are also three special bonus missions - "Mannheim Bay", "The Suratha Precinct" and "The Lands of Eternity". Download and enjoy. :)

This mod created by the member from the Dawn of War forums, Cylarne_04 and Krronus,
with some help with Cosmocrat, Profman and Tyrantarmy6 introduces an epic and true
apocalyptic mod of all time. It is one of the best DOW: Soulstorm mods out there.

IGC is a very usefull script the allows you to change ingame the Gamespeed with the functions half, double, increase or reduce (if you reduce or increase at slower gamespeed, the steps will be much more finer than in fast speedsettings...).

This is the release version of the mod featuring the Imperial Guard regiment of Armageddon called 'The Steel Legion'. This is entirely new content from scratch, not to be mistaken as an mod for Relics Imperial guard.

One of the most secretive Space Marine chapters in existence, dedicated to hunting down and eradicating their fallen brethren. Soon, they will arrive in the Kaurava system following rumors that there were Fallen hiding out among the forces gathered there.

Do the never before seen and witness the inevitability of massive armies. Dominate your foes with the powers of your own superweapon and Apocalyptic endings, upgrade your commander to be an unstoppable war hero, view the battlefield farther and closer to scale with an enhanced camera, summon different titans onto the battlefield, play many skirmish games with lots of win conditions, view your armies better and more improved than ever within army painter, Go beyond tier III, maximize your army size by going over the 20/20 cap limit, build up your base with extreme and tough defenses, train newer units onto the battlefield, research more, use a greater number of upgrades for every squad, place nukes onto the battlefield with a new ability useable by your commander, build super structures and unleash hell. All of this is yours to command and conquer.

Vendetta's B&B have been in the works for some time now. Finally, the author decided after creating over a hundred badges and banners that it was time to call it quits and share them with fellow Dawn of War fans.

This is a mod for Dawn of War: Soulstorm (Dawn of War Orginal/and Dark Crusade is needed). What this mod does is just as the name says: Deletes all limits. You can build how many as you want of any unit/building.

I gave the Tau turrets, the Ligtning some missiles (I added an Lightning "Strike"), Inquisitor Toth is ingame now, some new demons, more weapons, expanded limits and so much more that even the ReadMe I added isn't complete.

The brilliant AI Skirmish team have finished the update to soul storm and It is BRILLIANT. Now that the update is complete I can add the skirmish AI into Mobilize for War in the same way as I did for DC.

This mod will add options of upgrading your commanders ingame to have the gear choices from Dark Crusade's campaign! The research is expensive, and can be done usually at your army's armory (or mekshop, etc.)

All races have been rebalanced. A new system of penetration for all weapons (also abilities) has been implemented. Some bugs from the original game have been fixed. There are NO new models in this mod. It uses free-access models and textures.

The latest Retribution trailer features a variety of Eldar units that appear in the single player campaign. Leading the fight in this new Eldar campaign is the Autarch, a lethal and efficient commander of the Eldar warhost.

Killteam is a 5 player co-op hero defense mod similar in concept to The Last Stand. A group of 5 heroes must survive 40 randomly generated waves of progressively increasing difficulty and overcome powerful bosses to survive.

In the depths of outer space, a huge block of vessels tied them adrift in a vacuum. On board, the biggest threat in the history of mankind is being prepared. The Space Marines are responsible for cleaning the depths of Hulk abomination xenos.

This is the newest version of CDM. It's just a version with a fixed Multiplayer as this was broken in the last release. See additional info for the small changelog. ReadMe with installation instructions included.

Cope's Defense Mod (CDM) is a work-in-progress modification for Dawn of War II. The newest version is 0.3.3. CDM's goal is to survive as long as possible against the waves of enemies with the Space Marine squads you receive in the beginning.

A very little patch taking a few bugs away. Requires No Limit Mod SS 1.1.1. Just unzip the archive to your Soulstorm-folder to install (you have to install the NLMSS 1.1.1 before installing the patch).

Here is a little mod from corncobman which features some fixes to certain mismatching and sloppy texturing in some of the vanilla Chaos Obliterator, Chaos Predator and Dark Eldar Scourge skin textures.

Random Football B&B is a collection of football badges and banners for all you football holligans out there. It includes 8 badges and 8 banners for football teams like, Manchester united, Manchester city, arsenal, Chelsea and Liverpool.

Here is a newer version of Soulstorm Minor Balance Changes Mod. It is a mod that attempts to make minor fixes to units and stuff in order to make each race more in line with each other, in other words balanced.

Here is a new version of Soulstorm Minor Balance Changes Mod, which is a mod that attempts to make minor fixes to units and stuff in order to make each race more in line with each other, in other words balanced.

Last Fortress is a unique eight player map you don't see everyday! This map has several sections that are shaped like rectangles or squares, and each of them are linked together through more than one bridges.

Here is a fairly recent internal build of the mod, Firestorm over Kronus. Beta 3.1 was a while ago and Beta 3.5 is soon to be released, but in the mean time we want you all to get a taste for what 3.5 has in store.

Skyray Mod assigns a hard point to each of those chunky looking missile mounted on the Tau Skyray Gunship. These missiles will now fire over a long range, barrage a spot on the ground or engage any enemy coming within range.

Banana Land is a 2 vs 1 map, and should be reasonably quick at loading considering the author has placed no decals into it. Object amount is average. The maps as a part desert, chaos , and urban area with small jungle parts.

This was great monument build for glory of God Emperor milennia ago. In 41 millenium it was tainted by chaos and destroyed in epic battle. High Imperial Command ordered massive orbital bombardment of warp gates placed inside cathedral.

Golden Fists is a B&B set that looks to be a spin off of the Imperial Fist chapter's B&B. This B&B is solid in design and detail; however, some special effects could have been added to make it look a tad bit better.

Cataclysm is a 4 player Tau themed map for Dawn of War - Dark Crusade. Definitely one of the nice looking Tau themed map available, there are lots of details built in the map that make the map a convincing Tau base.

Apocylipse in the city is an excellent first map by M1n1Nuke! The layout and balance seem well thought out with plenty of attention to detail. There are two choke points with very interesting use of cover and tank traps!!

This siege scenario is designed for 1 against up to 7. You can customize it to fight against the number, race(s) and intelligence of enemies you like, choose your win conditions and run any mod you like as well.

Successors of the Blood Hawks, these mighty warriors were born during a golden age of the Imperium; thus, it led their armor being made from solid gold painted blood red, leaving the trimmings unpainted.

This one is the banner n badge pack for my second favourite custom team the blood hawks the successors of the blood ravens these fearsome warriors have no fear and are among the emperors finest space marine chapters.

You start out in the jungle area of the map (if your playing fixed positions). You have little space between you and the castle. Before the gates you see the bodies of those who have tried to take this fortress.

Lost At Sea is five player map. Players are placed near the four corners of the map, while the fifth player is located in the middle of the map. Mainly a siege map where all four players assault the poor the guy in the middle.

Bloody Corner is designed for 1 against up to 7 on a postage-stamp sized map. The author has enabled customization to fight against the number, race(s) and intelligence of enemies you like, choose your win conditions and run any mod you like as well.

Breach - King of the Hill is a 2 v 2 map that has a main focus on a central choke point of which players are advised to take. A critical point is located in that position, it is also surrounded by 4 strategic points.

Breach - King of the Hill is a 2 v 2 map that has a main focus on a central choke point of which players are advised to take. A critical point is located in that position, it is also surrounded by 4 strategic points.

Mountain Range is a two player map with both players being placed on opposite corners. The map is symmetrical, so both players have equal opportunities to get started on setting up a good economy and base placement.

This is the first map I've made in 2 player, and the whole idea was made by my sissXD she came up with this map idea she was watching vampire vids...in other news, this is my 6th map so far and I hope you like.

This is a pack of exclusively banners of a single skull with different effects applied to it and other things drawn in or behind it. There are 9 banners, one of which is the original skull, shrunken to banner size.

The purpose of this mod is 3 fold. To add random mission objectives to each skirmish mission in the Soulstorm Campaign. To try and improve the SS metamap AI and to add player HQ defence maps. To add a truck load of win conditions.

When I seen that intro I was hoping they had that map but the didn't so I made it as well I added a few of my own things because you can't see the whole map in the intro so its 50/50 any ways have fun.

These are Badges and banners I made in theme of Gears Of War, a third person Tactical shooter for X-box 360, it includes: "the COG of death" and a picture of both alpha and delta Squad members in the COG and COG tags.

This is a somewhat large map with a large range of battlegrounds. 8 players battle amidst the wreckage of a destroyed imperial ghost town,
an abandoned tau settlement, and the ancient eldar ruins, all set in an arctic tundra.

This is a Two player map for Soulstorm. Deep below the surface, the ancient hordes of Chaos hope to establish a foothold on this seemingly deserted subterranean cavern. Unbeknown to them a far more ancient race has awakened and seeks to regain full contro

This file fixes the problem with the installer in the Survival Mode 1.0 and will place all the files in the correct place. This replaces the 1.0 version and you only need to download this version to have the correct and full install.

Are you looking for a new style of gameplay to enhance your Dawn of War experience? Do you prefer holding out against hordes of onrushing orks, massing your defenses to throw back the tide of enemies storming your lines? This mod is for you.

Celestia is another absurd map, set out like a grid in a way. There's basically snowy platforms above a black abyss with some corridors between. Sounds rather dreary but it actually makes for interesting gameplay as far as I'm concerned.

The actual map is where you start off with a small Guard army, stopping the scourge of chaos from exiting a 'Warp Bridge'. On the Chaos side of the bridge is a small Chaos army in the midst of a Chaotic landscape.

City Limits is a map with 2 halfs to it, one half urban and one half chaos taint. Player one starts in the city with Colonel Brom and Imperial guardsmen squad player 2 starts in the chaos taint side with the Beserker champion and a chaos marine squad.

Aria Lake is a wet, grassy type map. To the West lies the gran Aria Lake, complete with a ship in the distance, to the South a quarry heap, to the north a forest and in the middle an open Necron-style depression.

The dreaded six red triangles that appear on the ground (when space marine terminators or orbital relay troops, chaos obliterators or horrors or the necron played ones are about to appear). I also have included the summon icon as a badge.

The first map i put in here was armagetten which was an 8 player map an got alot of credit so i think you for your comments.Here is another one of my maps and has the same concept as the last one just smaller an on a island.

This map, while labled as 8-player, does not work yet for network games (though it is close). It is basically a single-player game. You can choose the difficulty by choosing how many opponents you have.

Forces of the Imperium battle one another, when not deployed off world, in the urban combat training compound with non-lethal ammunition whilst generals observe their troops status from the observation bunkers on the perimeter.

This is the smallest full race mod you will probably ever see, it has three old units from dow 1 (guardsmen, colonel Brom, Lemun Russ)also one building (dropship), unfortunately i did not do any modeling.

This update evens the terrain slightly to improve camera movement, and improves the look with some actual decoration this time. Unless there are any game-breaking problems to fix, this will be the final update.

This is my first skin pack for dark crusade,based it on the knights templar of old,hope you like it and feel free to do as you wish with it just give me credit as i made the badge and banner that accompanies the file myself.

A kind of interesting map I made a while back. Initially the theme was a world almost striped bare by a tyranid invasion. But I got a few requests for a non mod based version and ended up keeping it that way.

This is a little banner I decided to make when I was bored. It's not too special, but it looks so badass in my opinion. It's basically a fusion of the Imperial Eagle Aquila, and the Imperial Crest from Star Wars.

This one is an 8 player scenario, pretty big. The main objective is to secure the Dome of the Ancients, in the center of the map, and annihilate the tyranid threat, or infect the garden completely if you are playing as the nids

4p map based on the battle of the first company of the Ultramarines in the northern Fortress in Macragge. This is a mainly defensive map, where you will have to hold your position till you are killed or, willing to make a counter attack.

A two player multiplayer / skirmish map. Inspired by dynamic battlegrounds like Relic's Meeting of Minds, this map is intended to reward careful maneuvering, clever use of jump troops, and flexible tactics.

A four player map based on the battle of the first company of the Ultramarines in the northern Fortress in Macragge. This is a mainly defensive map, where you will have to hold your position till you are killed or, willing to make a counter attack.

This mod reduces all unit Models down by half, except for vehicles which are reduced by 25% and buildings which are not reduced at all. Also, to allow for epic battles, I have increased the Population Caps, tripling them for all races.

This mod quite simply adds more variety to the bread and butter of the Soulstorm campaign by selecting a random win condition when you enter one of the current 'skirmish' territories - i.e those which are not a stronghold or take and hold.

This adds a new unit to the chaos army (heretic guardsmen) but he spent a lot of time on it evening it out, making sure the build time and costs are right and best of all AI, he also got the computer to use the heretic guardsmen as well.

The race for priceless viadid crystals has brought you and your allies deep within the caverns of planet Gyther. You must secure it for the mining crews and equipment, however enemy troops have also come with the same intention!

Why name Bridge Never End? Yes Chaos want bridge let stay for many race is dead in bridge. Bridge Never End map is very little map but fun for hard, You can use harder/insane. When you're start playing so it is start HQ and Command.

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to use multiplayer and the main menu Broodlord bug mentioned in the Readme.

This Add-on takes the 5 chapters I did previously, dedicated to : the Alpha Legion, The Death Guard, The Emperor s Children, The Iron Warriors and finally the World Eaters and redefines all of these to make them as close as possible to what they should be

This mod quite simply adds more variety to the bread and butter of the Soulstorm campaign by selecting a random win condition when you enter one of the current 'skirmish' territories - i.e those which are not a stronghold or take and hold.

As the version 1.0 this mod add a chaotic fog around Chaos buildings. Add also a new Cultist skin, 8 pointed star tattoo looks now like it is carved and deep burnt on their face (other skins will come).

Heres my 5th banner and badge set the Flawless Host, another set that I couldnt find
as youve probably guess im making most of the chaos renegade chapters banner and badges
but please enjoy this one also.

This is a very cool comp stomp map so get ya best mate and own some nubs. This map is a large map with a main attacking point on either end of the alley also if your like what the! why is it called Beer Bottle alley?

This is a collection of 4 win conditions that I have made recently. 2 are new game types and will give you new ways to beat your enemies, 1 is something to add a bit of spice and 1 is something that a fair group of people will find useful!

This small mini-mod packs a variaty of units that can be implanted to this game. As the developer clearly stated, this is a DIY pack (Do it Yourself) so you must have knowledge on how to modify your Dawn of War before downloading this.

Dark Fortress is our first map created with the EZ-Scar script, which makes multiplayer and single-player scar coding easy. It is a 1-4 player against the computer map that adapts the difficulty of the map according to the number of players.

This is a version of Fuggles' ambient FX mod, with the SCAR files editted to effect the new units included in Soulstorm. I did not make this mod, Fuggles did, but I have his permission to release this.

It was often joked by Relic that their next secret project was a forestry simulator.. so I made one. This is a small single player scenario/mod in which you grow a forest and then chop it down to make buildings.

This is a single player SCAR map for Dark Crusade. Set in a fallen city (subtle eh?) controlled by a chaos lord, a group of space marines including the force commander has been shot down and are under attack!

My concept here was of a map that is completely different every time you play, so I made it that the strategy points, critical points, relics, slags and some scenery are generated randomly when you load the map.

Advent of the Mech is a mod for Dawn of War: Dark Crusade. Players take control of 4 new races, each focusing on combining the might of brutally powerful mechs with strong smart leaders. Only 1 new race in this version. More to come.

The borders between an ork-infested jungle and an Imperial infantry complex were never going to be quiet. A simple 2-player map for use in DC or SS. Fairly open starting points separated by three distinct routes.

This is a pack with a badge and a banner for every currently existing country recognized by the UN and all its members. The badges are the coat of arms of the country, and the banners are the national flags.

This is a beta of my combat complete mod, it just adds many new units to all races. It is also designed to be compatible with new race mods combiner mods. This is a Beta and includes Space Marines and Chaos only.

How it looks you may see on screens and in-game... imon_wielki tried to do something really detailed. There is part of town and cathedral, some trenches, part of forest, empty ork base, mountain, chaos shrines and lots of carnage.

jakey820's first maps all bundled together into one map-pack it's all centered around one planet Mortis Prime (hence the name) hopefully he will be able to turn it into a Dark Crusade or Soulstorm campaign.

UnderYurShoe has made changes to the haircolours, the new colours are blonde, ultrablonde, darkbrown and black for the standard troops. The Cannoness has been given a facelift and the choice of either dark or light hair.

It's a tower defense mod for Dark Crusade! A mod in which you defend yourself with towers. Basically creeps enter the map at point 'A' with the intention of getting to point 'B'. You have to stop them using the medium of the turret.

These badges and banners are based on the show Firefly and the movie Serenity. I was particulary fond of the opening scene from the Firefly original pilot episode that featured a glimpse of the Independence War.

This Map-Pack works both with Dark Crusade and Soulstorm! The following maps of mine are included: War is everywhere! (2) revamped, Close Foe (2) brand-new, Death Gathering (3) brand-new, and Frozen Blood (4) brand-new.

This small mod is taken from my Husbands Oldman and sunrays much Larger Mod (With his permission) which will be winging its way to you shortly and includes The Soulstorm version of Tanith First and only and a "Big" inclusion of a new Race.

This icon pack includes a full set of custom Unit Icons, a full set of re-colored Building Icons, a full set of re-colored Vehicle Icons, a command Squad Marine Re-skin, and a company Champion Re-skin.

There was a small breach in the west wall but was cut off the only way left to get in to the base is through the main gate, and with imperial forces behind the walls it's going to make it difficult for the forces attacking.

Arnkus is an imperial and peaceful city, built long ago, on the mountains of Ern IV. Every district is built inside a valley, occupying a large portion of the mountanious ground zone, not to mention the underground compounds.

Somewhere on a forgotten world a gateway into deep space exists, The Tanhauser Gate, many have sought its location and at last it has been found. Through the gate the ancient skeletons of mighty battleships float drift in space.

Tarain was the center of the battles on planet Hain. The factories located here have been long lost, but as cultists and orcs are still lurking through the shadows, it is necessary to hold this crossing.

Zhou Kai (Dan Snowdon) again. This is my second skin, and it's just a cool update to the servitor - including an alternate bionic eye, the wierd teeth bit removed and the servitor has been cleaned up in some places

Algebra homework. God, I hated that. Thankfully this is more like trigonometry, judging by the markings, but blowing up your homework is a dream I'm sure many of us have held at some point in our lives.

Algebra homework. God, I hated that. Thankfully this is more like trigonometry, judging by the markings, but blowing up your homework is a dream I'm sure many of us have held at some point in our lives.

One very green area with uneven terrain, a decent amount of areas impassible, few strategic points (and thus limited resources), and only one relic which is likely going to be the most important strategic element.

4 player map with a large area of negative cover surrounding the Relic at the center of the map.
Strategic points over looking the negative cover area help against a frontal attack, while the sides are left fairly exposed.

On top of this Summit lay a monastry not too long ago. However, it was accused of Heresy and thus destroyed by Space Marines. After that,
an Imperial Commander wanted to find out about the relic forgotten below the ruins.

This mod goes a certain length towards increasing the scale of the battles, raising squad capacity to 50 and vehicle capacity to 35, and all the limited units have had their capacities slightly boosted too.

This is the updated version of Bunker 149 (Originally created by Saoreire, now Modified by Cybershadow with permission). This a pretty cool defense/assault map where it can either have 3v3 or 3v5, so there it can appease.

An 8 player map for DC. 1024x512 This map was designed for take and hold, however an annihilation or destroy Hq is pretty fun as well, very time consuming though. 2 teams of 4 are about the only way to play.

Delphann IV is a desert planet on the outskirts of the Tau empire. Once an imperial world, its was captured by the Tau during the 3rd phase expansion, despite the best efforts of the Delphanni desert raiders, which are the planets impirial guard regiment.

Ever Since The Oil Container Ship Was Attacked
The Eastern Port Has Been Raided Bomeb And Manifested During The Dark Crusade And Today Troops Seem Strangly Attracted By The Machine The Necron Tech Priests Constructed.

This is my frist complete Dawn of War map. It's a small 1on1 map set on a glacier with tight corridors that apparently sunk some sort of ship. What mysterious cargo could be held inside? (hotpants) Only the victor mayfind out!

Here we have eight individual maps for Dark Crusade. Each of these maps vary in terrain and strategic value. Most of these are two players, with some four player, and a six player which makes one for everyone.

Once a forest, once this area had the Fortress built in the middle. It protected the land, but in the process the land began to burn. Trees were burnt down within seconds, and all life in the radius of it were burned to ashes.

Some Badges & Banners for some very Angry Troops. You've got some for your Space Marines (soon to be Chaos, being angry and that), some for your Orks, and some for your Chaos (to make them even more evil and sadistic).

This changes the basic space marines effects to red, it sounds simple, but looks brilliant! Watch your battles take place in an entirely new manner! And, the best part is, it does NOT break mulitplayer!

This tiny strip of land in the middle of the ocean houses a fallen Titan, lost during one of the thirteen Black Crusades. It is only accessible when the tide is low. Fate has trapped four powers on it.

This is my creation a BNB with quality (best used with guard as you can see in pics) BNB set it is fully based on the 40k universe and comes with some badges from a variety of armies. The banners show pics of the people from the 40k world.

Starport 117 was a Key postion for the Tau During the Dark Crusade. This position allowed them to maintain supplies to there troops on the forntline. When Imperial forces assaulted the starport the Tau put up a devastating fight.

Here is a badge and banners pack for Dawn of War: Dark Crusade containing three banners and one badge based off the new Transformers movie. These are fairly detailed and well made, highly recommended for any Transformers fan.

Here is a four player map for Dawn of War: Dark Crusade. This map is based at night time with race specific bases, also each base starts with a squad of units which are specific to the race that you are using.

Here is a modification that will add several skull and cross bones logos to be chosen in Dawn of War: Dark Crusade, perfect for anyone that wants to look more like a pirate or to perhaps role play like a pirate.

Here is a five player map for Dawn of War: Crusade, the main idea of this map is to either defend or attempt to take over the T'au outpost which is in the middle of a lost desert which was near ruins that were once inhabited by an Ancient Race.

Here is a six player or three vs three player map for Dawn of War: Dark Crusade. This is an interesting map where all of the players are separated by walls where the players must fight in between the gaps.

Here is a Banner and Badge pack based in the 40k universe based on a variety of armies. Both the banners and badges show pictures of some of the people from the 40k universe based on pictures from the Internet.

Here is a six player map for Dawn of War: Dark Crusade, this map is based on a destroyed city and a forest compound. The map also includes six relics, three Critical Locations, seventeen strategic points and five slag deposits.

Here is a pack containing several Badge and Banners for Dawn of War. There are banners including Azure Legion, National Flags, Bikes, Cars, The Hulk, Iceman, Nasa, Military based ones and much much more are included in this pack.

Here is a three player map for Dawn of War: Dark Crusade, this map is essentially a snow map with two hills and a long corridor in the middle which happens to be the only way to the other side, hence the name "Choke" Point.

It is a 2-player map that has very tight building area. This will force you, if you don't already, to capture the relic in the middle as it is the only other spot that will provide a build area for the races with larger buildings.

A 3 player map where the idea is to take over or defend the Necron temple. Set underground and I hope it has a real necron feel. Relics found at opposite ends of the map with the take and hold objective on top the stronghold itself.

An attractive, symmetrical map with some custom-made textures. With plenty of resources around the map, this gives room for some dramatic and huge battles across the central river, making attack difficult due to the negative cover.

This is a badge and banner pack for Dawn of War: Dark crusade. It is basically the logo from the classic "Sonic and Knuckles" game for the Sega Mega Drive. It looks sleek especially on Tau, but looks ok on other armies to.

A cool 8 Player Map for WA/DC from Notik. The map consists of 2 forts/bases in opposite corners of the map, & each team has to defend their bases while also attempting to take the enemy's fortification.

Standing at the shore for aeons, the Holy Belltower of Agnaras has served as a lookout throughout its history. It has warned countless generations of enemies, Orcs, Chaos and fallen Brothers of the Imperium.