Choose One:As an additional cost to playing Ultra-Unit, sacrifice a deployed Mega-Unit 1, Mega Unit 2 and Mega Unit 3.All deployed characters are killed and a 100/75 Artificial Character with Shield 1, Untouchable and Unstoppable is created in your Support Zone.

or

Sacrifice an artificial character: Take a Mega Unit of your choice from your deck or graveyard to your hand.

Comment: The way the meta is right now, it tends to be ridiculously easy to deal with one single character.. Especially if you have to sacrifice your other big characters to create it. Which means that in most cases you were better off using your 3 Mega Units instead of creating an Ultra Unit. So to change that, I made the Ultra-Unit one-shot capable and turned one of its shield charges into untouchable. While your victory is still not guranteed, you ll have a far better chance to win now if you manage to deploy an Ultra-Unit (which is still quite a challenge in itself). And as a little bonus you now have the choice to use the Ultra-Unit ability to search your deck or graveyard for a mega-unit to avoid the ability becoming a useless draw once you have drawn your first one.

When you deploy Nysrugh, he kills each Character adjacent to him. Nysrugh gains the power and health of each killed Character.

Whenever Nysrugh kills a character, he gains 1 additional life. At the end of turn, if Nysrugh is deployed and did not kill a character this turn, you may choose a deployed character you control that gets killed by Nysrugh. If you do not, Nysrugh gains -10/-10.

Comment: So, added consume and unstoppable, added life gain to give him some survivability and made him really hungry. If he skips a meal he gets weaker. But you can choose to let him eat one of your guys to prevent that.

Choose who to eat at beginning of turn, eat at end of turn, if the character dies another way in between, he starves

I feel you should remove multilives or unstoppable. One of the 2 needs to go or hes damm op

Choose who to eat at beginning of turn, eat at end of turn, if the character dies another way in between, he starves

I feel you should remove multilives or unstoppable. One of the 2 needs to go or hes damm op

I like the idea of choosing his sacrifice early so it can be sniped so i'll implement that, thanks for the suggestion. I dont see how the multilives or unstoppable make him that op considering how easy such characters can be dealt with by most factions. I guess you'd be kinda screwed as 3SoA for the most part, but the rest should have at least one good tool or tactic to deal with him.

Name: BloodbathFaction/Purity: 3FDType: AbilityCost: 8Rules Text: All your deployed Characters are moved to the Assault Zone. All of your opponents deployed Characters are moved to the Defense Zone. All deployed Characters get +8/0 until end of turn.Flavor Text: There will be blood

Name: Avatar of LingbaoFaction/Purity: DoD / TripleType: Unique Character - SpiritRarity: EpicCost: 7Morale: 0Attack/Health: 15/15Rules Text: Unstoppable - When Avatar of Lingbao deals dmg to a fortress, that fortress' owner lose that much morale instead of taking dmg. If Avatar of Lingbao would die it instead exhausts for 1 to 2 turns and returns to its original statistics.

Name: Ju-Lin, Who Rewrites HistoryFaction/Purity: 3P DoDType: Unique Character - HumanRarity: EpicCost: 5Morale: 0Attack/Health: 0/5Rules Text: Cannot deal damage. If Ju-Lin would die to a non-sacrifice effect or be removed from the game instead he returns to the support zone and loses a chapter. At the end of each turn, if Ju-Lin is in the defense zone, he gains a chapter. When Ju-Lin has 6 chapters, you win the game.

Pay 3, Can only be used while in the defense zone, Ju-Lin gains an extra chapter at the end of the turn.

Before commenting individual entries, I want to say that making flawed ideas or plain boring cards like most IW epics into something good and interesting is by no means an easy feat, yet I was pleased to see effects of your work.

Baby dragon for rush faction is acceptable, but now without anything else done to it - is more like generic flyer and FD could use factionless Shikana or Jubalia instead.Should get additional effect, even old one would be fine.

POOO

Name: Vis, The FuriousFaction/Purity: 3p FDType: Unique Character-HumanRarity: EPICCost: 8Morale: 12Attack/Health: 8/12Rules Text: ChargeWhen you deploy Vis, the Furious, you may Overcharge it any number of times. Vis the Furious gains Multi Strike x where x is the number of times it was overcharged.Each time Vis, the Furious enters combat she consumes one strike from multi strike then sends the defender to the support zone.Flavor Text: From the smallest embers grow mighty infernos.

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Slight boost in stats and upping purity, but the most important is enhancing old effect of Vis, which now allows to stumble defenders.One seemingly minor change made her useful yet not too strong, I like that.

If Grimmish dies in combat, you lose the game. If Grimmish leaves the game, you take 10 morale damage. Grimmish can not change controller.

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Now you only lose if Grimmish dies in combat - important and needed change.IMO not much can be done with this epic when original form is like that, so thumbs up.

mew28

Aberion Hammer of DawnPurity 3 FDUnique character humanCost 6Stats 10/10Moral 20Preemptive : You can give Aberion one of the following effects each turn during that turn:Aberion may not take more than 3 damage from any source of damage and gains an attack this turn each time he takes damageAberion is invincible in the assault zone until your next assault phaseAberion can not be blocked or removed from play this turn

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So we have 3 effects to choose: old Indestructible, FD version of Unstoppable and Shun Howl's Urn-like efffect, which also makes Aberion Calamity-proof. Nice variety of powerful skills, which are fitting for leader of the Flame Dawn, who personally leads every offensive. Even if cost of 6 is still relatively huge for FD char without charge, now he is worthy of seeing play, adding more pressure and mind games.Generally I am impressed, changing Aberion like that while still (partially) keeping his Indestructible perk.(for the sake of consistency I would replace Preemptive wording with 'At the start of your turn' like Nysrugh The Hungry has, since it's more fitting for characters.)

When Silfurstar, the Fallen Crusader dies to another character, he revives to your support zone transformed as The Fallen One, kills the character that killed him, and gains abilities based on the Faction purity of the character that killed him.

Flame Dawn: "Takes 2 less damage from all sources"DoD: "When this character deals damage to characters in the defense zone, he deal an additional 6 damage"Warpath: Bloodthirst 4OoS: FlyingVerore: Untouchable, Shield 1Gi: "When this character deals combat damage to another character, all characters with the same subtype take 3 damage"Sleepers: "Whenever this character kills another character, that character is removed from the game"Exiles: "Demons gain -2/-2"

7/6

The Fallen OneNeutral Purity4 cost10 moraleUnique Character- Angel

10/10

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Factionless char getting traits depending of which faction he faces - interesting and fitting idea. Some abilities could use little tweak, but nothing game breaking.Such card could be good filler or even integral part of many decks, great entry.

JLazeZ

Name / Ao Shun, Dragon of Wisdom

Faction / 3DODRarity / EpicCost / 11Morale / 15Attack/Health / 25/25

Type / Unique Character - DragonAbility Text / Flying, Unstoppable

Each turn, if you have more cards in your hand than your opponent, they lose 15 Morale.If Ao Shun would die it instead exhausts and returns to its original health and power.

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Nice addition for morale deck, tho not everyone would see that change as buff, since old effect of drawing two cards is neat (and even if dragon costs 12, you use it with Surprise Defense).

NatoPotato

BloodbathEpic8Ability

All of your opponent's deployed Characters are moved to the Defense Zone and all of your deployed Characters are moved to the Assault Zone and attack an additional time this turn.The first time a character you control would die to combat damage this turn instead it survives on 1 health and gets +2/+0.

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With that Bloodbath would be certainly more than very niche and underused card like now, playable against both bigger chars and reducing numbers of weaker but numerous army, while remaining useful against COV and their battlefield global removals.

When you deploy Nysrugh, he kills each Character adjacent to him. Nysrugh gains the power and health of each killed Character.

Whenever Nysrugh kills a character, he gains 1 additional life.At the start of each turn when Nysrugh is deployed, choose a character you own. At the end of turn, Nysrugh kills that character. If he can't, he gains -10/-10.

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Joke card made into actual threat, making enemy face big demon with consume and 3 lives as soon as 5th turn - if you decided to sacrifice 2 others.While I like general idea I am not fan of stackable lives, it would make some factions and decks with very bad or simply hopeless spot - like sleepers.Making 1 additional life hard capped should be ok for this card.

Interesting_Socks

Name: BloodbathFaction/Purity: 3FDType: AbilityCost: 8Rules Text: All your deployed Characters are moved to the Assault Zone. All of your opponents deployed Characters are moved to the Defense Zone. All deployed Characters get +8/0 until end of turn.Flavor Text: There will be blood

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It's ok

Klassick

Name: Avatar of LingbaoFaction/Purity: DoD / TripleType: Unique Character - SpiritRarity: EpicCost: 7Morale: 0Attack/Health: 15/15Rules Text: Unstoppable - When Avatar of Lingbao deals dmg to a fortress, that fortress' owner lose that much morale instead of taking dmg. If Avatar of Lingbao would die it instead exhausts for 1 to 2 turns and returns to its original statistics.

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I see someone hates avatar While there was freedom in picking epics, the point was to buff them, not to made weaker.

tmoua805

Name: Ju-Lin, Who Rewrites HistoryFaction/Purity: 3P DoDType: Unique Character - HumanRarity: EpicCost: 5Morale: 0Attack/Health: 0/5Rules Text: Cannot deal damage. If Ju-Lin would die to a non-sacrifice effect or be removed from the game instead he returns to the support zone and loses a chapter. At the end of each turn, if Ju-Lin is in the defense zone, he gains a chapter. When Ju-Lin has 6 chapters, you win the game.

Pay 3, Can only be used while in the defense zone, Ju-Lin gains an extra chapter at the end of the turn.

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So it is old Ju-Lin made cheaper and with additional active ability, which would be fine - if not for the fact the way that ability was written enables using it multiple times per turn and gaining chapters even if killed, thus card would enable very cheap play, especially in combination with Calamity.

Name: Avatar of LingbaoFaction/Purity: DoD / TripleType: Unique Character - SpiritRarity: EpicCost: 7Morale: 0Attack/Health: 15/15Rules Text: Unstoppable - When Avatar of Lingbao deals dmg to a fortress, that fortress' owner lose that much morale instead of taking dmg. If Avatar of Lingbao would die it instead exhausts for 1 to 2 turns and returns to its original statistics.

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I see someone hates avatar While there was freedom in picking epics, the point was to buff them, not to made weaker.