Lorengar Isles

Our adventurers decide to go for the smaller door that lead into a room with two large statues, a chest, and a table with money, papers, and a mace. Vrondar finds a journal entry detailing Burmor’s attempts to replicate a magical mace, without success. Dylan picks up the magical mace on the table and taps one of the statues, activating an animation trap bringing the statues to life.

A battle ensues that results in the golems getting smashed to pieces, and our adventurers find the real mace in the chest, a magical mace that can change into a mace of pure radiant light when wielded by a divine magic user.

Our group next opens the larger set of doors with one of the bronze orbs they found earlier, and arrive at a large room where they first confront Burmor! Burmor quickly teleports awaywhile activating a ritual spell on a pile of bone to create some undead! Dylan rushes in but triggers a ritual circle trap that drains vitality from him to animate an undead skeletal drake!

A fierce battle ensues and our party eventually realizes they must kill the undead with radiant light to prevent them from rising up again! After a brutal beating that leaves our adventurers battered they finally manage to finish off the undead. Afterwards they search for a way to follow Burmor through the teleportation circle and discover letters and a journal entry that reveals his motivations! Burmor is being blackmailed by a group of drow into raising the army for them in return for the safety of his love, Amelia.

Our heroes find themselves lucky when they determine that by a fluke accident, half of Vrondar’s crowbar has been teleported with Burmor and they use the other half to activate the circle and teleport to the middle of Borumin’s Rest! Burmor is already casting the ritual in town under the protection of a large illusion spell!

What will they do next? How will they handle the new revelations about Burmor? We will have to wait and see!

Aka. Vrondar is pretty sure Copper Moon owes him money.

Our Journey begins with a request from the Duke of Borumin’s Rest. Burmor, one of the Duke’s Magisters has betrayed the kingdom and turned to necromancy. With the arrival of the King just weeks away, the Duke has asked our party of adventurers to handle the situation discreetly and avoid any suspicion of danger, and stop any potential goblin attack or undead threat.

After investigating around town, our adventurers discover Burmor has likely gone to the edge of the Valindrin Forest to rally a small goblin force to invade the town. Burmor seems to be set on performing a necromantic binding ritual, which looks to have something to do with Borumin, The dwarf that defeated a necromancer and his undead army after being raised while still possessing his soul.

Our adventurers head towards the edge of Valindrin Forest with one of the Duke’s other magisters, Draco, in tow as an aide. There they defeat a small goblin force that seems to be somewhat organized before their leader flees and leads our adventurers to their hideout. An intense battle ensues, where the timely healing work of Dylan prevents any of the adventurers from falling in battle. Afterwards our adventurers discover their first magical item! A blade that can reshape itself into almost any other type of blade! Our adventurers explore further and find two paths available! Down one, Vrondar is able to make out what looks like a chest on the far wall!