Make sure your image mode is RGB Color, then right click on you background layer and choose "Layer from Background." Now if you select the background with the magic wand and press delete, it should go transparent. =3 You'll have to save as a GIF, PNG or PSD to retain the transparency.

As a general rule, anti-aliasing and sprites don't mix. It bumps the shade count way up. (Usually by the hundreds, if not more, when I haven't seen an Ace Attorney sprite with more than 35-ish shades) Ace Attorney sprites have anti-aliasing on the inside, but it's controlled, manual anti-aliasing with 1-2 shades, not the fuzzy effect you when you turn anti-alias on a tool on. This is most important for the edges of a sprite, since, if it's anti-aliased and saved without fancy alpha, it can't be put on a background.

The exception is AAI sprites, which have lots on anti-aliasing on the inside. But they still have alias edges.

Make sure your image mode is RGB Color, then right click on you background layer and choose "Layer from Background." Now if you select the background with the magic wand and press delete, it should go transparent. =3 You'll have to save as a GIF, PNG or PSD to retain the transparency.

I'm pretty sure that TIF keeps transparency.

Click the sig to see my graphics topic!

My sig -is- original. Lots of people just make sigs similar to this one a lot.

Another question (maybe a bit odd, but has to be): Does anyone of you have a graphics pad like from Wacom or else? I already wanted to buy one to get my Mangas on PC but it was too expensive for just that. Now I started with spriting and think it could be useful

WANT ACE ATTORNEY INVESTIGATIONS 2 ENGLISH VERSION FOR US/EUROPE/UK. ADD YOUR SIGNATURE TO THIS PETITION - WITH 8000 signs.

All I did was layer the shades. So I did the most shadows with the lightest shading color, then did slightly smaller ones with the medium shade. The dark shade only has very small shadows. Is that what you meant?

The colors I just copied from other sprites. Like, the vest color is from Lamiroir.

With GIMP, one of the easiest ways to work is to use the Free Select tool (Looks like a lasso) to select an area (Suggest you zoom in to 400%), then use the Colorize tool (Colors -> Colorize) (Must have image set to RGB (Image -> Mode -> RGB)) to adjust the hue, saturation, and lightness. With that tool, you can make any color imaginable and apply it with the same gradient as the original, thus removing the need to make up a shade darker or lighter than the base color to do shadowing and whatnot. I may or may not have a tutorial on this on page 4.

Any good strategies for making scratch sprites?I'm more of a sketch artist than I am a spriter,and any tips really might help...

When scratching, I must agree that MSPaint is better, because it has the curved line tool and doesn't anti-alias, which is pretty important for the outlines. Sketchers are gonna have trouble, though, since Spriting is a whole nother art.

But Pixel-by-Pixel ain't that hard, just time-consuming. My suggestion: Lay out 2 layers. On the bottom layer, draw the character. On the top, trace it pixel by pixel. Then, adjust the top image (Delete or invisible the sketch layer) to be more PW Sprite-like. From there, the rest is coming up with a good way to shadow it without using too many colors. (This step is only so because more than 27 colors pisses off the experienced spriters )

If you want to make a sprite comic with custom backgrounds, by all means, make custom backgrounds. If you lack the skill to scratch one, make one from components of others. The number of items you can salvage from each scene is amazing.

But that's not directly about spriting, so I fear it's not good discussion here.

Anyway, to continue what I was saying about backgrounds, since I now know they're completely valid here, I really hate scratch work. If I can find pre-made things that need slight editing, I'll pick them always. The same applies to Sprites, Backgrounds, and even Mecha recolors (My principal trade). All graphics are the spawn of editing pixels, right? Well, I don't like making my own stuff, so I find it, edit its colors, shape, size, position, et cetera, and place it in the scene I'm working with. I may make an example of this later, depending on how things go. The Free Select tool is your friend. Your best friend. Without it, you are nothing. Without you, it is nothing... Eh, I'm reciting a military hymn.. Never mind that last bit.

However, I suggest GIMP for free-select. Its point-to-point selection capability (Like the Polygon tool in Paint) is invaluable. Photoshop, Fireworks, Paint, Paint.net, et cetera, all use a drag-select, with no point to point. (Maybe a new one does? I don't keep up with other programs.) Also, if you feel more comfortable drag-selecting, GIMP does do that with the same tool.

Really, the only thing wrong with it is the perspective of the floor clashing with the rest of it. Sure, the brick in the background is somewhat unsavory, but it serves its purpose in relaying the condition of the building.

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