This is the reason I refuse to use one of those many different directx wrapper dlls in my release code

It is an inconvenience to have to look for the runtimes, but after all Windows is by far the friendliest OS in this respect. .DDL Hell is really a Heaven if you remember that with some OS we need to compile everything to run it or download large megabytes of pre-requisites packages.

That's not true, I'm a beginner in this field.I just recently started learning pixel shaders and setting things up for using them in Direct3d9 in a minimalist way and to execute them without the use of the DirectX wrapper lib.The examples I showed here are translations of the WebGl examples from Shadertoy.com to hlsl.Soon I'll release the sources and some tutorials and examples.

That's not true, I'm a beginner in this field.I just recently started learning pixel shaders and setting things up for using them in Direct3d9 in a minimalist way and to execute them without the use of the DirectX wrapper lib.The examples I showed here are translations of the WebGl examples from Shadertoy.com to hlsl.Soon I'll release the sources and some tutorials and examples.

you are rightI look forward to the day you enter those tutorials and sources and example, thats the day you are no longer seen as a beginner, but someone to turn to when our own shader refuses to work