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Building Things in Jibe and Unity3d if you’re a Newbie – Primitives and Model Packages

Jibe is a powerful platform for creating multiuser virtual worlds that can be deployed on the web. And since Jibe uses the Unity3d development environment, you can easily pull in any 3d mesh model to use in your world.

But what if you want to build something in Jibe and you either can’t find the perfect preexisting mesh model or you don’t have the skills yet to create it from scratch with a 3d modeling program?

That’s where primitives and model packages can save the day!

Mix and Match with Model Packages

You can find many different kinds of model packages online that give you modular pieces to use in building your world. The Unity Asset Store is a great place to start looking.

Sweet. Now I can build my dream factory!

When you import these types of packages, you’ll get a folder full of models you can drag into your Unity scene and combine however you like.

You can also find great model packages on the web. I’ve found many cool things on UnityMagic and GamePrefabs.

Everything you could possibly need to build your own sewer system. Rats not included.

You can save a lot of time by searching for a good model package before you try building everything from scratch.

Building with Built-in Primitives

If you’re familiar with virtual worlds like Second Life and Opensim, you’ve probably had experience building with primitives (basic geometric shapes).

The Unity editor gives you the ability to build using few built-in basic primitive shapes (cube, sphere, capsule, cylinder, plane). You can find them listed under the GameObjects>CreateOther menu.

Default primitives in the Unity editor.

Once you select a primitive, it will appear in your Hierarchy folder and an object will be placed in your current Scene.

You can do basic things with these primitives in terms of changing their form (scaling/sizing/texturing), and you can add any scripts you like to make them interactive, play sounds or move around.

But what if you want more primitive shapes?

Adding Extra Primitives

If you go to the Unity Asset Store and search for “primitives,” you’ll find a few things in a category called Extensions. Extensions are packages you can download that will add new features to the Unity editor itself. And here’s a nice package that will give you the ability to use more primitive shapes.

Let there be More Primitives!

Once you buy and download this package, you’ll immediately have a new menu option in your Unity editor under the Window menu.

A brand new menu option after installing the Extra Primitives package.

Select your new Extra Primitives menu option, and you’ll get this popup window.

More options are always a good thing.

If you click on any of these new primitives, they will be immediately appear in your Hierarchy folder and a new object will be placed in your current Scene.

Fresh from the pixel-press. They still have that new primitive smell.

Once you’ve got some new primitive shapes in your Scene, you can start thinking about how to combine them in creative ways to build more complex structures.

I used a bunch of the Room Primitives to build a little house for myself.

Not bad for 10 minutes work.

Hrmmm. It needs a good rug to really tie the room together. But I'll make that later.

When you walk around inside my house, notice how your avatar’s camera automatically collides and slides nicely along the walls so you can always see in front of your avatar. As long as you’ve checked the “create colliders” option in the Extra Primitives window, all your new primitives will automatically have the right colliders added to them.

Learning to Build in Jibe – One Step at a Time

Anyone can learn how to build beautiful worlds in Jibe. The Unity editor is designed to be very approachable for complete newbies, and over time you’ll realize that all the little tricks you’re learning will quickly add up. And before you know it, you’ll be combining all your learned skills to create very complex virtual world experiences with Jibe.