I've been lurking a bit recently- was looking into fixing my de_abstractplane map (thanks to others for pointing out its brokenness), so maybe I'll give some cs:go mapping a chance soon.

One thing that sucks is I have carpal tunnel and am a programmer and a regular guitar player. So don't get your hopes up!

"it's basically valve's fault." - Joe"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe

- work on your geometry man, I see a lot of big square rooms in your screenshots. spice things up a bit! add more booze etc

- csgo doesn't like wacky displacement stuff. you'll have to manually clip off anything that is above the player or else they can crouch-jump and gut stuck in it.

- pay attention to texture sizes. those city windows generally shouldn't be used for areas that the player can get close up to. If it has to be scaled up higher than the default .25 you want to keep it on background stuff like in the 3dskybox far away.

NIPPER wrote:
- work on your geometry man, I see a lot of big square rooms in your screenshots. spice things up a bit! add more booze etc

- csgo doesn't like wacky displacement stuff. you'll have to manually clip off anything that is above the player or else they can crouch-jump and gut stuck in it.

- pay attention to texture sizes. those city windows generally shouldn't be used for areas that the player can get close up to. If it has to be scaled up higher than the default .25 you want to keep it on background stuff like in the 3dskybox far away.

Thanks for the advice, especially the thing about texture sizes, I had no idea :P
As for geometry, making big square areas is a habit that formed in my first days of Hammer that I've been trying to shake for a while now. Back then I wasn't really that great with displacements and the vertex tool, and I was a FREAK about staying on the grid, at all times, with whatever I do. I'm more than capable of doing that kind of stuff now, though, so I'll be adding plenty of stuff to break the format.

Hey everyone. It's been a couple months, so I thought I'd check in quickly to see where everyone is for this abstract project. I still plan on making a map, and have made a good portion of it at this point. Like some other people said, I've got a lot of other things I need to do so my map probably won't be finished anytime in the near future.