Fixed Spell Shield reflection working even if you’re affected by Break

Fixed critical strike effects still worked even if an attack misses

Fixed critical strike effects applying on wards

Fixed Macropyre dealing twice as much bonus damage to heroes

Fixed Macropyre not destroying trees

Fixed Reactive Armor providing a small permanent bonus when leveled in specific situations

Finally fixed a group leak on DM caused by 150+ frags

Gifted Aghanim now applies to the next hero on DM mode

Balance

Mode S6 now provides a Fountain Defender – additional anti-hero turret inside the fountain. It has a high attackspeed with a splash attack and a -20 armor aura. Only attacks heroes.

Selling items range increased

Can no longer sell anything while hero is dead

Sentry Ward now contains 1 charge, cost halved as well

Removed Static Field affecting enemy casts

Dispersion no longer grants HP by Spell lifesteal (Octarine, etc.)

Macropyre (agh) cast range incrased from 1400 to 1500

Borrowed Time CD from 100/90/80 to 120/110/100

Invisibility traces spawn rate increased from 2.4 to 2.0

Rearm manacost from 100/200/300 to 150/300/450

Void/Slard bash % from 4/8/12/16% to 10/12/14/16% on ranged

Earthbind cast range reduced from 700/900/1100/1300 to 600/800/1000/1200, AoE reduced from 300 to 275, 9/8/7/6 to 11/10/9/8s. Duration from 2/2.25/2.5/2.75 to 1.75/2/2.25/2.5, Manacost from 100 to 100/110/120/130

Corrosive Skin now only triggers on damage higher than 2 after reductions

Overcharge damage reduction from 5/10/15/20 to 4/8/12/16

Relocate Aghanim cooldown from 40 to 50

Tether regeneration multiplier from 1.5 to 1.1/1.2/1.3/1.4

Spell Steal stolen spells will now go for the second top-row cell, to prevent messing with other skills

Ethereal Jaunt (illusory orb) no longer uses cast point

Focused detonate no longer uses cast point

Decay (agh) manacost increased from 80/100/120/140 to 120/140/160/180

Tether can no longer be picked with Shadow Dance

Ensnares and Entangles (Frostbite, Overgrowth, etc) now follow the same diminishing returns rules as stuns, sharing the same counter.

Diminishing returns system reminder:

The more disables affect a single hero in a row, the duration of each newly applied disable is reduced (100%/75%/50%/30% of normal duration – explanation: 1st stun has full duration, 2nd cast has only 75% dur, etc.)). This rule affects most (not all) stuns and ensnares. The diminishing returns panelty starts at the second stun, and has a reset timer of 6 seconds.