Search

Navigation

December Updates

December 10th, 2014

Long time ago since I wrote the last blog post. But having had a cold and sick kids in the last weeks was keeping me busy and away from doing anything serious on my projects. I just want to give you some show updates on what has changed with the last 2 expansions:

Rhea

I’ve just updated the evemaps database to include new systems that got introduced with Rhea.

I renamed the “unknown region names” to match CCP’s names, after they decided to give them proper names instead of “unknown region”.

Phoebe

Updated the jump base ranges and skills that take part in the calculation.

I haven’t added a fatigue planer yet and I’m unsure how useful it would be

The problem with fatigue calculation is:

it’s likely that you start evaluating multiple scenarios. Less people will plan their trips with jumps only.

too many unknown variables for a planer tool. Initial fatigue, waiting time, operation time, gates in between jumps, etc.

you don’t play alone. You’ve to take care about your fleet members as well.

the API fatigue timer is cached, therefore likely not accurate for on request results.

Oh and before you ask: Creating a jump planer that also takes gates into the calculations is really complicated and doesn’t bring many benefits. The decision when to jump and when to take a gate is more a tactical decision based on the current situation. The computer won’t know what’s the best solution. Jump first and then take the gates, gates then jump or a combination. Sometimes you know that some systems are more dangerous then others … In the end it all comes down to proper planning and knowing your backyard instead of the one click-win button solution.