GRASS (the Geographic Resources Analysis Support System) is a software raster- and vector-based GIS (Geographic Information System), image processing system, graphics production system, and spatial modeling system. It contains many modules for raster data manipulation, vector data manipulation, rendering images on the monitor or paper, multispectral image geocoding and processing, point data management and general data management. It also has tools for interfacing with digitizers, scanners, and the PostgreSQL, DBF, and ODBC connected databases. GRASS operates on all common operating systems.

white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.

MagicLight is a 3D modeler, animation system, and renderer. It supports animation, nurbs, free-form deformations, 3D text, and lots of other features. Most of the code is in Java. JOGL is used for 3D display, an internal zbuffer renderer generates high quality images, and an XML format is used for scene descriptions. MagicLight II is a complete redesign of the old version, changing the implementation from C++ to Java.

Grlib is an implementation of generative grammars
and turtle graphics. The grammars (Lindenmayer
systems) are used to produce descriptions of three
dimensional objects, and the turtle is used to
display them (i.e., generate images in several
forms, such as bitmap, PostScript, or OpenGL).

KaGez-Production aims to make game developing
under Linux easier. Tutorials and examples,
reaching from simple console applications (non-
graphical) to OpenGL games, are available, as well
as tools like Image-Viewers, and 3D-Model viewers.
All applications will be made for Linux only, most
graphical items will work with GTK+/GNOME.