Splash Damage programmer who implemented the ski code for "Enemy Territory: Quake Wars" speaks of the ease of creating a Tribes Mod for the game and shares his willingness to spearhead the effort.

"Most of the groundwork is all there - easily moddable weapons, character classes, vehicles, support for massive terrains, etc. With the kickstart of the physics then I'm convinced that a dedicated team could whip out a prototype Tribes mod in a pretty short timespan."

I wont lie, it's all talk right now, just like those other mods that we hear about every 2 months but never see anything happening from them. However, this seems more relevant now as the release date is just around the corner (hopefully).

I'm backing the SD developer that said he's going to make one. Fuck trying to get anything worth playing out of TW people.

I understand the bloke is going to get it off the ground by giving the community the code, it just seems like the only community group that really is organised for it is a T2 group (which isn't bad, but not as fast as T1).

I understand the bloke is going to get it off the ground by giving the community the code, it just seems like the only community group that really is organised for it is a T2 group (which isn't bad, but not as fast as T1).

Ah well, will just have to see :)

Hey

T1 had it's chance at a sequel.

We all payed for it.

Hopefully this dev can rally support and even give this thing enough momentum to see it through to a playable state.

I'd only contribute to this project if one of the devs, close friend of the devs, or someone like Trajan were leading this project. I'm not at all interested if some Tribes junkie from the community wants to put together a band of merry men and let everyone 'contribute'.

I'd only contribute to this project if one of the devs, close friend of the devs, or someone like Trajan were leading this project. I'm not at all interested if some Tribes junkie from the community wants to put together a band of merry men and let everyone 'contribute'.