Monday, October 17, 2011

Fable III (35h) - Another steam sale weekend deals. Played somewhat poorly compared to the original Fable. There seems to be LESS open world than before, less control over what you can do, and even less valid decision making. I know they have also tried to go for a minimal interface, but there are some things that you want to know at a glance. How much gold do I have right now? (not in 3 minutes when I get more), how healthy am I? This leads to convoluted methods to just see stats that are usually readily available. Maybe I'm just a traditionalist, but google searches on the more irritating aspects leads me believe I'm not alone.

Grepolis (16h) - Still ticking along

Heroes of Might and Magic 6 (12h) - very slick, but feels a little devoid of emotion. Playing through the game on hard seemed, well, hard. Harder than it usually is, which just left me repeating the battles to get the most out of it. Might tone it down and treat it more like a walkthrough. Multiplayer and online stuff looks interesting, but haven't ventured that way yet.

Mount & Blade: Fire & Sword (6h) - LAN multiplayer fun. Wish it didn't randomly dump people out of the game though :/.

Civ5 (4h) - LAN game with Andrew. Played pretty well as a tag-team, but probably needed a step up in the AI even with Andrew just starting out. probably 2 vs 4?

Dwarf Fortress (4h) - More expansion while waiting for Fable III to net me some money. Outer wall complete. Now for level 2.

Terraria (2h) - Found another meteor crater, and nearly enough gold to start making fire armour.

Gran Turismo 5 (3h) - Andrew's visit in the holidays led to some racing with the wheel. Unlocked the TopGear test track after much frustration.

DiRT 2 (2h) - Tried a couple of laps with the driving wheel to see if it was different to GT5