Prepar3d v3.3 has been released!

As is now very customary, LM has released another update to their popular Prepar3d platform, fairly soonish after the previous update was released. This now brings the current version to 3.3. Quite a few bug fixes have been implemented as can be seen from the changelog shown below:

Prepar3D Client

General Platform Updates

New Features

Multichannel (Professional Plus only)

Creating add-on content that integrates with Prepar3D has been simplified and also supports enabling and disabling add-ons from within the application

Controller axis sensitivity can now be set per flight mode (normal, slew, etc.)

Menu keyboard key now opens the context menu on the active view

Fixes and Improvements

Fixed tab order and typos in various UI screens

Fixed bug that prevented ground vehicles from updating their door system

Improved avatar record and playback

Fixed bug where panel-only state could load incorrectly depending on the scenario

Fixed crash that could occur when leaving vehicles with many gauges

Restore Local Time Setting in the Go To Airport UI is now on by default

Fixed bug in Select Vehicle screen that prevented vehicles from being selected after clicking the search box

Fixed issue where uninstalling could fail to deactivate license on Windows 10 in some cases

Position freeze user is now automatically turned off when hosting multiplayer

SimDirector Updates

New Features

Scenery and Mobile Scenery models can now be swapped out without having to recreate the object

Player objects now render their assigned vehicle in Director Mode

Player objects can now be assigned an AssociationID

Camera object now renders a directional wireframe

Added zoom buttons to visualization

Open Scenario Dialog now shows all scenario content directories defined in Content Pathing

Visual Path can now be assigned to player objects

Scenarios now autosave (default every 5 minutes but can be configured or disabled)

Scaleform Object origin can now be modified

Added units display to gauge variable and property logic nodes

Added goal resolution to GoalResolutionAction node and goal state to goal nodes

Entities can now be filtered by type in Catalog

Added better visual feedback when dragging and dropping objects

New splash screen shown when entering SimDirector and SimOperator

Added button to toggle between zoom modes (standard and precise zoom)

Fixes and Improvements

Fixed bug where attachments were not cleared when changing entity’s container title

Fixed crash that would occur when pressing Ctrl+G to group objects when focus was in visualization

Dampened slew speed when using controllers

Fixed bug where user would have to zoom out multiple times to zoom away from the ground in certain cases

Fixed crash that could occur when renaming a waypoint list in the waypoint editor

Improved Catalog search speed

Director Mode Camera position is now saved between mode switches

Fixed bug that prevented vehicle selection from working after changing weather

Multiple object references can be added/removed at once in supporting objects

Camera orientation property is now disabled if tracked target or track race leader is set

Saving scenarios now adds them to the top of the recent items list

Fixed bug where recently saved items would not update new title and description values

Fixed bug where scenario object rotation would snap back to original values after modifying them using the object properties window

Fixed memory leaks and optimized memory usage

Added more validation feedback when using Spawn Lists

Fixed crashes that could occur with Scaleform Objects attached to other objects

Fixed bug that could cause attached Scaleform Objects to be in the incorrect position

Fixed bug where waypoint list could be moved in Director Mode causing a crash

Fixed crash that would occur when deleting an entity referenced by another entity’s AI Behavior

Fixed bug that could prevent the camera object from being set to the main view when activated

Fixed bug where grouping an AIBehaviorActivationAction would delete its selected behavior

Fixed bug where the IsOnGround flag did not work correctly for Mobile Scenery

Fixed bugs causing the translation gizmo y axis to not work in certain cases including attached Scaleform objects and Mobile Scenery and AI entities when Snap to Ground was turned off

Property Description box now remains at a fixed size preventing the Object Properties window from resizing when clicking different properties

Added more precision for decimal value properties

Fixed object rename bug that could cause multiple objects to be stuck in edit mode when using F2 to rename

Gizmo state now persists when selecting different objects back-to-back

Fixed bug where scenario would not be marked as changed when deleting objects

Fixed bug which could cause extra scenery objects to be created when moving or rotating objects

Improved rotation gizmo

Fixed bug that could cause waypoints to be selected when selecting a range of objects in the Objects view

Fixed bug that would occasionally cause the cursor in the ScenarioVariable field to jump to the front of the text when typing

Camera objects now autogenerate a name when created

Fixed bug where key events would get sent to Prepar3D when typing in the Catalog search box

Fixed bug where the user ownship bounding box would remain onscreen when moving the ownship offscreen

Catalog window now displays the correct total number of objects

Changed property order in Object window

Removed descr field from object properties

Gizmo size is now constant

Improved speed of duplicating large number of objects

Fixed bug where hidden reference lists were not filtered out of the drag/drop context menu in the Visualization

Fixed bug which could cause Property Grid enumeration fields to revert back to their original values in some cases

Added validation checks for attached world object cycles

Fixed memory leak caused by deactivated Scaleform Objects

Title and Descr no longer editable in the Advanced Properties section

Fixed bug where file information would not update when clicking “Save As” in the File menu

Fixed bug where the state of the Weather button would be incorrect on first launch

Fixed bug where context menu in visualization could be brought up when no objects were selected

Fixed bug where the incorrect camera would be used when booting to SimDirector from the command line

Updated various sections of the documentation

Fixed bug where object selection could be incorrect after selecting objects with a search and/or type filter applied in the objects view

Fixed bug where search in Objects window would not find objects in minimized groups

Fixed bug where moving attached objects would cause heading to oscillate or rotate

Updated zoom controls to be more precise

Moved Avatar Attach/Detach button to the File menu vehicle section

Fixed bug where moving objects with platforms would cause the object to move offscreen

Fixed crash that would occur when attaching a Scaleform object to an entity

Fixed crash that could occur when previewing a flight recording in Flight Instructor mode

.SPB files are now sent to clients in SimOperator

Space for object description and preview in the Catalog is now always reserved

Reduced the sensitivity of the translation gizmo

Fixed bug where toggling AltitudeIsAGL on scenery objects would cause them to draw in the wrong location

Fixed bug where using the rotation gizmo on objects attached to other objects would cause the heading to change

AIType “Edit” button is now hidden when AIType is “None”

Fixed bug where Center On would not position camera correctly with certain objects

Fixed bug where snapping to the ownship or centering on an object could cause the zoom level to be incorrect

Fixed bug that could cause gizmos to sometimes draw behind objects

Fixed crash caused by repeatedly pressing the close button during initial load

Fixed bug where vehicle could be at the wrong altitude after using Select Airport

SDK and SimConnect Updates

New Features

Side angles and local offsets can now be added to camera definitions

Fixes and Improvements

Fixed PDK documentation errors

Fixed bug where zeroed out packet received via SimConnect could close client

Fixed bug where content remove command line command would fail if specifying both title and path

ISimObject properties/events which share the same name can now be get and set using SimConnect

Fixed bug that could cause empty/invalid SimConnect packets from being sent and handled

Fixed bug that could prevent loading weather themes through SimConnect

Multiplayer Updates

Fixes and Improvements

Tweaked blend duration for DIS dead reckoning

Time to Live (TTL) now configurable

Fixed bug that prevented AI from firing weapons when using the Attacker behavior in multiplayer

Fixed valid ranges for DIS multicast connections

Fixed bug where clients could be placed at an incorrect location after vehicle crash in multiplayer

Fixed issue where chat input text field would not be visible when using long usernames

Prepar3D Content

New Features

Added Fury drone to default selectable vehicles

LCS-1 USS Freedom and LCS-3 USS Fort Worth can now be placed in SimDirector

Fixes and Improvements

Fixed bug where installation was not looked up correctly on 32-bit Windows

Fixed several default values for the IRIS T-6A Texas II SP2

Updated several SDK samples

Prepar3D Scenery

Fixes and Improvements

Fixed bug where installation was not looked up correctly on 32-bit Windows

Prepar3D SDK

Fixes and Improvements

Fixed documentation errors for freeze simulation variables

Fixed issue where the local modeldef.xml would never be referenced by the 3dsMax exporter

Mobile Scenery data now available through SimConnect

Streamlined add-on installation process

Fixed issues in XtoMDL tool when using /WRITETOFILE flag

You can click here to go to the official LM Prepar3d changelog page. Also, you can go to AVSIM to follow the comments fellow users are leaving on this update and for tips and guidance on how to update the platform most efficiently and with the fewest issues.