Counter Diana

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Diana' secrets
Diana is an AP Carry, an assassin who benefits from a huge burst and an amazing ability to go after her target.
The player who masters Diana will also master the game thanks to her zone pull and her strong ability to engage and kill weak targets.
Diana remains quite fragile though, so you must be clearly aware of her damage to spread terror among your enemies.

STRONG AGAINST

// Fizz

7 7 7 7 7

At level 6, Diana can land a crescent strike and leap to Anivia through her wall.

Once Anivia wastes her stun go in to attack.

Diana has high burst so can normally kill the egg before Anivia respawns.

// Katarina

7 7 7 7 7

Ahri has high mobility but if Diana lands her Q she has 2 dashes which can keep up with Ahri.

Diana can win trades due to her shield making her tanky enough to face Ahri.

// Twisted Fate

7 7 7 7 7

When TF pulls a blue card for mana regen go in and attack him.

Care when you are low on hp as he can flash stun with wild cards and ignite and catch you off guard.

Use your R to get to him and E to cancel his ultimate if you see him porting elsewhere.

WEAK AGAINST

// Mordekaiser

7 7 7 7 7

Diana cannot trade with Morde and Morde brings more harrass to the table.

Morde can constantly push the lane and refuse Diana the chance to roam.

If Diana goes in with ultimate Morde will generally ultimate Diana which heals himself and begin to burst her.

// Orianna

7 7 7 7 7

Diana has no escape and is a melee champion.

The Nautilus ganks are very strong against Diana.

Nautilus controls hinder you in lane and teamfight.

// Ahri

7 7 7 7 7

If you dive to a target near Blitz he can often knock you up, silence you and let his team kill you.

It is quite easy for Blitz to grab you when you use your ultimate on a target.

If he grabs you into his team and your mates are nearby use your E and Zhonya's if you have it!

Diana is an AP carry melee assassin. She is more tanky than the usual AP carries and has a very big burst as well as being able to chase her opponents.

Diana's Strengths

• The Q is a skillshot with quite a short cooldown and low cost of mana. It's a good poke but isn't too destructive. It is not very easy to avoid except by staying out of range or by continuously moving.

• Th W is a shield that reduces damage and deals damage around her.

• Diana's E does no damage but draws in units and champions around her. It has quite a short range, however the spell slows opponents for a few seconds. Try to keep away to avoid getting hit.

• Diana's ultimate is a long range target dash. The spell has no cooldown if the target is afflicted with Moonlight (Q spell). This spell is a huge engage and not easy to dodge because it has a long range and targets the opponent!

General Mechanics

• Diana has a huge burst and an impressive ability to rush a champion. You will need a tanky champion who is strong in case you find yourself in a 1v1 melee situation.

Diana Counters

Galio

Galio is a pure anti-mage tank. Diana is forced to jump on you to deal damage. An opportunity for you to use your ultimate. You will also be able to poke Diana a huge amount, or even outpush her thanks to your zone spells and your long range.

Mordekaiser

Similar to Galio, Mordekaiser is a very tanky AP. An AP melee who can really push and poke in the lane. He also has quite a lot of sustain, which is good for defeating a Diana in lane. Diana's ultimate will be limited against you because she would be exposing herself to a big risk only to be unable to kill you. However be careful not to let Diana roam throughout the whole game. You will have to push as much as possible to keep her in the lane.

Ryze

With Ryze you will be able to poke Diana a decent amount with your auto-attack and your Q. Try to prevent Diana from farming and just last-hit. Diana has no escape so thanks to your cage, if the jungler helps you then it is practically a sure kill. You will also be able to use items to make you tanky because Ryze doesn't depend too much on his AP. Once in late game, Ryze is one of the best champions in terms of his zone damage and his spellvamp (Ultimate) and his short cooldown.