Briefing

The area was about to be overrun by Orks. A small detachment of Marines was
ordered to retreat, but destroy the buildings of their current position, so that
they did not fall into the Ork's hands and could serve as a outpost for
them.

Order of Battle

Stargrunt II Mission Card

Commander

Kharim

Force

Imperial Crimson Fist Marines

Mission Motivation

medium

Fatigue Level

fresh

ADE (hostile)

N/A

Mission Outline

The Marines had to destroy the buildings. A Squat engineering
team would run from building to building setting charges. The
buildings were positioned so that it would take 1 action to run to a
building. It would then take 4 Squats 3 actions to place the
charges. Demolishing the buildings would only require the squat
leader to make a communication roll.

Primary Objective

Secondary Objective

The Imperials' primary goal was to destroy the buildings on the
hill and escape off any board edge with as much of its force as
possible.

Execution

Turn 1

Deployment

Turn 2

Da Bonercruncha opened the battle by engaging the Marine squad on
the most forward building, Yunqeus. He achieved fully effective fire
hitting two Marines and wounding the missile launcher carrying Crimson
Fist. The morale of the Marines also dropped from Confident to Steady.
The Dreadnought then combat moved into the wood to escape
retaliation.

The Squat engineers started to plant their explosives on the
bulding currently occupied by the Marine Lieutnant Arca.

The Evil Sunz used both their actions to moved forward.

Rhovu Arca reavtivated the engineers, who placed their last charges
and started to move towards the second house. With this second action
the Lieutnant rallied squad Yunqeus which just suffered a wounded back
to Confident.

The Bad Moons moved into the central wood.

Squad Yunqeus used a reorganize action to take care of their
wounded brother, who was only winded and quickly got up again, training
his valuable weapon at the enemy. The Corporal then successfully removed
the suppression on his squad with his second action.

The Death Skullz moved forward into the wood.

The Marine squad on the Imperial left flank, Martillus, moved
towards the smaller hill in a flanking manoeuvre, taking the chance and
using combat movement with both actions, which resulted in 2 and 5 cm
movement.

The Ork Big Boss Skognug Brainrippa advanced also using combat
movement (9cm), trying to reactivate the Death Skullz. Unfortunately his
shouting did not carry far enough.

The Imperial player decided to pass, so next the Geoffs on the
Ork's right flank were activated and moved to the edge of the right wood
with a 7cm combat move. They also targeted squad Yunqeus again. As the
range die of the Marines was shifted to above D12, the fire was
automatically ineffective.

The Marine squad in the building on the right Imperial flank,
Bigornitus, remained stationary, waiting for their targets to
emerge.

The Nobz mob advanced.

The Marines of squad Mazus lurking in the wood remained in
place.

The last Ork mob also advanced.

Turn 3

The Geoff mob on the right flank advanced towards the hill with
both their actions.

The Marines of squad Yunqeus immediately targeted them and caused a
suppression result.

The Bad Moon Nob ordered his boyz out of the wood towards the
Marines, but with a combat move of 2 and 10cm only, they were not able
to clear the wood.

The Squats arrived at the second house and started to wire
it.

The Big Boss moved as far forward as possible, to be in a good
position next turn to reactivate his mobz, scoring a 6 on both combat
moves.

The Marine Lieutenant again reactivated the engineers, but his
first order got lost amidst the noise of battle, his second transmission
went through though, and the enigneers finished preparing the second
building for demolition.

The Nobz mob combat moved towards the enemy on the right Ork flank,
but were quite slow with 2 and 3 cm.

Squad Martillus on the left Imperial flank moved towards the hill,
also slugging at only 2 and 3 cm.

The Geoff mob on the Ork's left flank combat moved through the wood
trying to engage the Marines from the edge of the trees, but did not
manage to get there with 11cm. The second action they therefore used to
move forward still under cover of the wood with a 6cm combat
move.

The Imperial player passed, and the Evil Sunz mob combat moved 7
and 12cm towards the hill.

The Marines of squad Bigornitus again waited for any Ork to emerge
into the open and in to their line of fire.

The Death Skullz moved into the open and DakkaDakkaed at the prime
Ork target so far, squad Yunqeus in the forward building. None of the
bullets found their mark, though, the shots going so far off that the
Marines were not even suppressed.

Squad Mazus moved into the open and engaged the Death Skullz,
hoping to get far enough out with their combat movement to bring their
flamer to bear, but with only 4cm they were 2cm into their second range
band - a normal move would probably have brought the flamer into range.
The bolter fire still suppressed the Ork mob.

The Dreadnought tried to clear the wood with a combat movement to
engage the just emerged Crimson Fists, but did not move far enough
(14cm). So following the example of the Geoff mob, he advanced in the
cover of the wood with another combat move of 11cm.

Turn 4

The Geoffs on the left flank moved to the edge of the wood and
opened fire on the Marines of squad Martillus. The fire was fully
effective, 3 hits killed one Marine, the other two were saved by their
Power Armour.

The Squat engineers took two move actions to move to the next
building.

The Evil Sunz made a combat movement towards the Marines to the
front of the wood (7cm) and made it to the edge of the wood from where
they opened fire on squad Mazus. They scored 4 hits, causing 2 wounded
and one killed. Among the dead was the Corporal, his replacement also
had LV1.

Mazus activated next and removed two suppression markers.

The Death Skullz removed a suppression result and hid in the
woods.

Lieutnant Arca reactivated the decimated squad Mazus, which moved
encumbered by their wounded around the edge of the wood, leaving their
dead brother where he fell. With the second action Rhovu reactivated the
Squats, which used two actions to plant explosives.

The Bad Moons made a combat movement with the aim to clear the
wood, but with only 5cm they did not make it. Enforcedly, they used
their second action for another combat movement, which brought them to
their destination.

Squad Yunqeus attacked the just emerged Bad Moons and caused a
suppression result. Then they went into position inside the
building.

The Nobz mob advanced with two actions.

Martillus on the Imperial left flank moved to the edge of the hill
and targeted the Nobz Mob. They scored 4 hits: wound, dead, wound and
save.

The Waaagh! Boss made a combat movement (8cm) towards the right
flank and reached with a second move action the edge.

The Geoff Mob on the right flank removed their suppression and
advanced with a normal movement action.

The Marines of squad Bigornitus suppressed the Evil Sunz and then
also went into position.

Da Bonecruncha moved out of the wood and fired at Yunqeus in the
front building, scoring a suppression result.

Turn 5

The Geoffs at the right flank fired at the flanking Brothermarines
of squad Martillus, causing a suppression. They then advanced with a
combat movement 5cm.

The Lieutnant activated Bogornitus which caused a suppression on
the Evil Sunz. He then activated Yunqeus, but they missed their
target.

The Ork dreadnought fired his heavy bolters at Yunqeus without any
effect than some chips in the wall, then moved back into the cover in
the wood.

The Marines of squad Martillus removed their suppression, then
fired at the Geoffs, killing the nob. The next Ork in the pecking order
turned out to be a worse leader, but he still managed to pass the
Reaction Test.

The Bad Moon Nob removed their suppression and fired at the Marines
in front of them, they hit one but the bolt richocheted off the Power
Armour.

Yunqeus' Corporal removed the suppression and returned the fire.
With three hits they caused 2 wounded among the green skins.

The Death Skullz rushed forward with a combat movement (11cm) and
fired at the Marine squad in the (from their point of view) left
building, Bigornitus, but all the shots went wide.

The Marines of Bigornitus returned the fire with their missile
launcher and suppressed the Death Skullz. With their small arms, they
attacked the Geoffs but with no effect.

The Evil Sunz removed their suppression and combat moved 8cm
forwards.

The Nobz mob removed their suppression and combat moved 7cm
forwards.

The Squat engineers prepared the building they were at for
demolition, then passed their second action, as they did not want to
remain standin in the open.

Brainrippa combat moved forwards 9cm. He then reactivated the
Geoffs on the left flank, which combat moved 8cm in front of the Squats
and opened fire on them! They scored 4 hits but only one hit managed to
penetrate the armour - still the Squats were left suppressed. The Squats
were so shocked, that their morale dropped from CO to ST.

Turn 6

The Geoffs facing the Squats passed their Reaction test and charged
the stunties. They in turn lost their nerves and retreated down the
hill.

Lieutnant Arca tried to rally the Squats, while the communication
roll succeeded, the rally roll failed. Wiht his second action he
activated them again, their seargeant removed their suppression marker
and combat moved away from the battle (5cm).

The Bad Moons combat moved 8cm towards Martillus on the left
Imperial flank. They opened fire on point blank, but totally missed (1,
1, 4 vs 4)!

Yunqeus in the front building fired at the Waaagh! Boss, causing
three hits, outright killing one Ork, a second received a wound and a
kill result. Only the Skognug and his standard bearer remained
standing.

The Death Skullz tried to remove their suppression result, but only
managed with their second action.

The decimated squad Bigornitus combat moved with two actions 6cm
and 5cm into the rear wood, bringing their wounded brother Marines out
of harms way.

The Geoffs on the right flank followed the example set by the Death
Skullz, and also needed two actions to remove one suppression
marker.

Bigornitus fired on the Evil Sunz mob, causing three hits and two
dead, which resulted in the mob dropping to ST.

The Waaagh! Boss tried to remove his suppression marker but failed,
with his second action he activated the Nobz Mob which combat moved 4cm
forward and then fired at squad Yuqeus in the front building. They
caused two hits and killed one Marine, the second was saved by his
armour.

The Marines of Martillus moved backwards towards the hill, to get a
clear LOS on the Nobz. With 5 hits they managed to cause one wound and
kill the flame thrower bearer.

The Nobz then immediately activated and first removed the just
received suppression. They fired back in hot blood on the Marines but
missed with every single bullet.

The Squat engineers used combat movement to move backwards into
cover behind the hill and building - after all, without that squad the
Imperials would not be able to meet their objective.

The Evil Sunz once again opened up with their weapons on the
marines of Bigornitus. They sprayed the area in bullets, but none of
them managed to touch their mark.

Da Bonecruncha then moved out of the woods to show da boyz how to
do it, and managed to cause two wounding results on the Marines, both
hits went to the same Marine, though.

Turn 7

The Geoff mob in the center assaulted the foremost Marine held
building. Both sides passed their Reaction test, but the Marines of
squad Yunqeus withdrew voluntarily. With big hooting, the Orks occupied
their prize.

The Squat engineers made a combat movement (4cm) towards the Ork
occupied building. Their leader then keyed his device to set off the
explosives in place there. He needed to roll higher than 2 on a d8, but
only managed a 2...

The Death Skullz stormed forward with a combat movement (4cm) and
fired on Bigornitus, again with no effect.

Lieutnant Rhovu Arca tried to reactivate the Squats for another
demolition attempt. The first radio attempt failed, but with the second
he came through. The Squat engineer this time managed to set off the
charges and the building collapsed on the Orks, killing, wounding and
maiming them all. Quickened by this result, the engineers combat moved
(9cm) towards the last remaining unwired building.

The Nobz saw the stunties running accross the open, moved up to the
ruins of the demolished building and sent retaliating fire the Squat's
way - with no effect whatsoever; probably their LOS was obscured by the
still smolderung ruins and weapons shouldn't be used in hot blood
anyway.

Bigornitus, the last Marine squad taking cover in a building, fired
their missilie launcher on the Dreadnought, but only caused another
suppression. They then decided to move out of the building to function
as shield for the engineers, but failed their Reaction test to move from
In Position.

The remaining Geoff mob combat moved an impressive 2cm, before
opening up on the Squats as well. They were more successful and killed
two of the engineers, among them their leader.

Squad Yunqeus in the open on the hill removed their suppression and
then caused 4 hits on the Nobz, which killed two.

The Evil Sunz surged on to the hill with a combat movement (8cm),
and also fired on the engineers. They were only able to suppress them,
though.

The Marines of Martillus on the Imperial left flank moved between
the Ork Mobz towards the Waaagh! Boss and killed Skognug Brainrippa with
two hits. Only the Gretchin standard bearer survived, but grimly held
his position by his fallen master.

The Bad Moons also combat moved (9cm) towards the Squats and
attacked them, also only causing a suppression.

The half-strength Marine squad Mazus in the rear moved off the
board, saving their wounded brother Marines.

Da Bonecruncha again fired on Bigornitus, and caused two hits -
which were both saved by power armour and concrete. He then withdrew
into the wood.

The lone Gretchin standard bearer removed his two suppression
results.

Turn 8

The Evil Sunz mob fired at the Squat engineers. The fire was fully
effective, scoring two hits. The same Squat was hit twice, being wounded
and killed. The lone survivor passed his reaction test. The Evil Sunz
then went into position.

The Marines of Martillus squad out in the front sent retaliating
bolts the Evil Sunz's way, causing three hits, two of which were saved,
though. They then combat moved alon the base of the hill and placed
themselves between the Death Skullz and the Squat.

The Geoffs on the right flank combat moved towards the hill trying
to get LOS to the engineer, leaving their wounded behind. The open fire
but miss.

Marine Lieutnant Arca reactivated the Marines at the base of the
hill, which suppressed the Death Skullz but caused no harm, then they
went into position. Next, the squad in the bulding on the Marine's right
flank were activated and removed two suppression markers.

The Death Skullz removed their suppression marker in turn, and
fired back at the Marines of Martillus directly in front of them. They
caused 4 hits, two of which ricochetted of the Marine's Power Armour,
one killed a Marine and the last wounded another Marine. The Marines
were really in shock and dropped two Confidence Levels to SH!

Bigornitus in the bulding on the Marine's right flank first fired a
frag missile from their launcher into the midst of the Evil Sunz and
caused a suppression, then followed up with bolter fire - which
missed.

The Nobz made a combat move (1+1=1cm) which was then halfed due to
the rough ground left by the destroyed building. Being stuck there, they
used the debries to go into position.

The Marines passed.

The Bad Moons removed their suppression to be able to act against
the Marines - but failed! With their second action they succeeded, but
were not able to do anything else.

The Squat engineer removed 2 suppression markers.

The Gretchin advanced fired on Martillus Marine's in front of the
hill - a ridiculous action in the eyes of the Marine player - until he
rolled a one and the Ork player a 2 and 6! Luckily, the hit caused was
saved by power armour.

Yunqeus removed a suppression marker, then also poured fire into
the Evil Sunz mob, dropping them to SH with two more dead.

The Dreadnought remained in the wood, affright of missile
launchers...

Turn 9

The Geoffs moved forward, passing their Reaction roll to move out
of being in position, and caused a suppression marker on the
Squat.

Bigornitus fired on the Death Skullz, also causing a suppression
result.

The Bad Moons combat moved (10cm) towards the hill and fired at the
last two Marines of Martillus at the base of the hill. Again, only a
suppression result was caused.

The Lieutnant reactivated Bigornitus. This time they fired at the
Bad Moons causing a suppression result on them. Yunqeus was activated
next, and the Brothers opened fire on the Geoffs, causing 5 hits! Three
were saved, but two hits caused wounds. The Orks passed their Reaction
test, the Marines moved into the safety of the building.

The Death Skullz removed their suppression marker and fired on
Bigornitus, but the building was really very small and hard to
hit...

Yunqeus' Marines fired on the Nobz, suppressing them, then went
into position in the building they just moved into.

The Evil Sunz mob removed two suppression markers.

The Squat did likewise.

The Gretching, pumped up by his last success, advances further
towards the Marines firing his bolter wildly, but this time misses also
wildly.

The Marines of Martillus just targeted by him removed two
suppression markers.

The Geoff Nobz removed their suppression marker, and combat moved
towards the Marines of Yunqeus in the building on their right.

Da Bonecruncha still remained in the woods.

Turn 10

The Evils Sunz combat moved (9cm) towards the building at the back
where Marine Lieutnant Arca had taken up position in, and opened fire.
They caused two hits, both of which were saved by a combination of power
armour plasteel and concrete.

The Marines of squad Bigornitus in the buidling on the Marine's
right flank opened up again on the Death Skullz; the missile went wide,
the bolter fire suppressed the mob.

The Bad Moons Boss tried to get his Boyz back into the fight, but
failed twice to get them out of suppression.

Rhovu Arca removed the suppression on him and his aide, then tried
to reactive Bigornitus, but failed to establish radio contact to
them.

The Death Skullz removed their suppression marker and fired high
above the heads of Martillus.

Their targets removed their suppression as well, and in the return
fire also caused one on the Orks.

The two Ork Nobz assaulted the building occupied by Yunqeus, and
were both killed in the melee.

After fending off the Nobz, the Marines sent a hail of fire into
the midst of the Geoffs on the hill, causing 4 hits with one dead and
two wounded. They then try to go into position again (which they lost
due to being assaulted) but failed.

The Gretchin was still trigger happy and caused another suppression
result on Martillus' members.

The Squat removed the suppression marker on him and started to
place charges on the last building (1/12).

Turn 11

The Evil Sunz fired again on the Marine Lieutnant suppressing him,
then went into position.

The Marines of Bigornitus fired their small arms on the Death
Skullz, causing three hits, one dead and one wounded. Then their gunner
sent another frag missile into the Bad Moons, but missed
miserably.

The Bad Moons removed their suppression marker and returned the
fire, but missed as well.

Martillus' Brothermarines at the base of the hill removed their
suppression and fired on the Bad Moons as well, but they also did not
manage to hit a single Ork.

The Gretchin fired his bolter at Bigornitus but missed. (The Marine
player rolled a d12 and scored a 3; the Ork player rolled a 2 and 1 on a
d8 and d6...)

Marine squad Yunqeus on the other side of the hill first fired
their bolters at the Evil Sunz (suppression), then their missile
launcher (2 wounds, among them the heavy weapon of the Orks).

The Death Skullz remove two suppression markers.

The Squat engineer continued to place charges (3/12).

The Dreadnought again chooses to remain in the woods.

Lieutnant Arca removed his suppression marker, then reactivated
squad Bigornitus holed up on his right flank. They fired their small
arms with no effect on the Death Skullz, then a frak missile killed
three and wounded one Ork from the Bad Moons - which passed their
Reaction test.

Turn 12

The Death Skullz again tried to hit the Marines of squad Bigornitus in the
building, but both their shootas and their rockit launcha missed.

Martillus' Marines in front of the hill killed the Gretchin with two hits,
then retreated onto the hill.

The Bad Moons removed their suppression marker and fired at the retreating
squad. They scored three hits, which all bounced off the Marine's power
armour!

The Squat engineer placed another two charges (5/12).

The Evil Sunz removed two suppression markers.

Squad Yunqeus on the Imperial left flank poured more fire the Evil Sunz's
way, killing two with bolter fire but bothcing the missile shot. The Evil Sunz
dropped to shaken.

The Orks passed.

The Marines of Bigornitus also let loose with all they got, but missed the
Death Skullz with their bolter fire and the Bad Moons with their
missile.

Da Bonecruncha still hid in the woods.

Rhovu Arca reactivated Bigornitus on his right, which repeated their last
attack, this time the bolters wounded one Death Skull, the next missile also was
a dud. Martillus in the open was reactivated next, but only managed with their
second action to remove their suppression marker.

Turn 13

The Evil Sunz spent two actions to remove their suppression
marker.

Martillus' members fired at the Bad Moons and caused a suppression,
then they went into position.

The Death Sullz removed their suppression marker, and opened fire
on Martillus, causing one dead (dice scores: 2 vs 3, 3, 1). The Marines
dropped to BR.

The Marines of Bigornitus again split their fire. The bolters
caused two wounds on the same Bad Moon, thus killing him; the krak
missiles send the Death Skullz's way this time hit right in their midst
causing five hits (one wounded and two dead).

The Dreadnought finally decided to support the other Boyz and
honour his name, by combat moving (19cm) onto the hill, trying to kill
the last Squat engineer - but only suppressed him with a hail of heavy
bolter shells.

Squad Yunqeus on the left Imperial flank send a krak missile into
the torso of the Dreadnought, blowing him up!