I make windows and doors, and I've never understood why that sort of door gets made. They're not super common, but given how pointless they seem any value over 0 is too common! If it was flying mullion between the two sections of the door then that'd make a little more sense, although would still be less than useful than a normal sized door.

Thanks for the insight. Luckily I'm moving out shortly. Partly because of the door.

I'm not sure Burger King is there - isn't that where the depressing escalator is that takes you up to the upstairs bit with the depressing walk along to Victoria Coach station?

Oh and it's missing the hordes of depressed people in suits and skag addicts.

That couple on the train are truly terrifying.

That sad escalator to the sad upstairs is slightly farther along to the right in real life, past the Gatwick Express platforms on 13 and 14. In Train Simulator it's been replaced by a plain tiled box with no roof, so you can look in and see through to the centre of the Earth.

+1 to game score for author who doesn't understand flight model. All ships in Elite, by default, automatically compensate using thrusters to stabilize the ship's trajectory along the player's flight path. This mode of operation is referred to as Flight Assist and can be toggled on and off by holding down the Z key.

I love Elite: Dangerous so much. It actually hurts me to tell people not to buy it yet, I'm actually bleeding.

In truth, my current litmus test for whether an Early Access (or similar) game is good to go is whether I would recommend it to my driving instructor, who enjoys games but doesn't have much time or money to spend playing them. If I told him to buy Elite now he'd be upset about the lack of spaceships and may even drive us into a hedge.

Knowing that you suggest people to wait makes the £70 Ive already sunk into Star Citizen less painful. The consensus from most of my Elite backer friends are that the game is the second coming of Pamela Anderson.

This was a hands-off demo as you noted, and I did try to describe the differences between this game and Sniper Elite v2. The emphasis on more open levels driven by AI-based interactions is the big change here, and that's what was mostly demonstrated in the playthrough we were shown.

I didn't play Sniper Elite v2 to completion, and like you I'm not a huge fan of that game, but I can answer any questions you might have to the best of my ability, given what we were shown.

The main and pretty much game breaking problem I found with v2 was the AI.

As a sniping game you would expect it to be based on stealth and cover. Maybe not Splinter Cell or Deux: Ex kinda stealth but more "sneak/stalk-cover-move-kill-get the hell out of there" and repeat with a new target.

The main problem with v2 was that as soon as one enemy spotted you, it seemed like they all had some kind of psychic link and they all knew exactly and instantly where you were even if it was impossible for them to see you.

If they can fix that, I'll willing to give v3 a go. V2 had a good game hidden in there somewhere.