15. The Secret Project14. Making An Impression13. Defeating The Kett12. Life On The Frontier (Nexus on)11. Restoring A World10. Missing Science Crew9. Uncovering The Past8. A Dying Planet7. Healing Kadara’s Heart (Kadara on)6. Out Of The Frying Pan (Look Kadara Port)5. Old Skinner (Look Kadara new outpost site after it’s been built.)4. A Packaged Deal (Look east side of Kadara)3. High Noon (Look Kadara Slums)2. Taming A Desert1. Search For The Stolen Remnant Drive Core

Pull (R1) (Primer):Tap button lifts an unshielded, unarmored enemy helplessly in the air and primes the target for combo detonations. Holding the assigned button drags the target enemy or object along with the user. Combine with the Throw power to hurl a held target.

Shockwave (R1) (Detonator): Blasts enemies with a line of explosions that proceeds through walls and other solid objects. Shockwave detonates combo primers.

The best armor sets in Mass Effect: Andromeda can be crafted, although you can also expect them to drop from enemies, or find them inside large containers. They are most efficient if used with a specific skill tree. For example, if you are a fan of Tech powers you’ll want to get the Angaran Guerilla set. In this guide, we’re going to show you a list of Mass Effect Andromeda best armor, how to get it, what it looks like and its stats.

Best Armor Sets In Mass Effect: Andromeda

Note: Each piece of a set has five upgrades. Once you research them all, you can access the advanced versions. Beside the initial research point cost, you’ll need level 40-80 to unlock them all. They mostly add around 1% to the stats of each piece.

Kett Fusion Armor

If you like the Combat spec, Kett Fusion Set is a good choice. This set can be researched and developed from Heleus Technology. In order to craft the best level 5 set, you’ll need 1500 Heleus Research Data in total. The full level 5 set offers +29% combat power damage, +20% weapon damage and additional combat power cell capacitity.

N7 Armor Set

For Biotic users, the armor you’ll want to go with is the N7 set. You can research and develop its pieces from Milky Way technology. The full level 5 basic set offers +31% max shields, +28% biotic power damage and +15% biotic recharge speed from the chest piece.

Set Piece

Research Data

Stats

Materials

N7 Arms V

300

+7% Max Shields +7% Biotic Power Damage

20 Omni-Gel Canister 80 Copper 40 Iridium 10 Platinum

N7 Chest V

600

+10% Max Shields +7% Biotic Power Damage +15 Biotic Recharge Speed

60 Omni-Gel Canister 240 Copper 120 Iridium 30 Platinum

N7 Helmet V

300

+7% Max Shields +7% Biotic Power Damage

20 Omni-Gel Canister 80 Copper 40 Iridium 10 Platinum

N7 Legs V

300

+7% Max Shields +7% Biotic Power Damage

20 Omni-Gel Canister 80 Copper 40 Iridium 10 Platinum

Angaran Guerilla Armor

For Tech skill power users, the best armor out there is the Angaran Guerilla Set. A personal favorite of mine, as it offers a unique and fun look. The full set gives +29% tech power damage, duration and max shields. The chest brings an additional +20% tech construct damage, the best boost for a petRemnant VI.

Remnant Heritage Armor

The outstanding Remnant Heritage armor from the Remnant Technology tree offers various buffs to the carrier. The full set requires a lot of Remnant Research Data. If you get the whole outfit, you can expect to see boosts like +31 damage resistance, +48% in health and shield regeneration, as well as +30% health & shield regeneration delay reduction from the chest piece.

Hyperguardian Armor

Hyperguardian can be researched and developed from Milky Way Technology. The entire level five set costs 725 Milky Way Research Data. If you manage to craft everything, you’ll get +65% max health, +31% max shields and +30% melee damage.

Set Piece

Research Data

Stats

Materials

Hyperguardian Arms V

225

+15% Max Health +7% Max Shields

20 Omni-Gel Canister 8 Scale Fibers 40 Nickel 10 Titanium

Hyperguardian Chest V

450

+20% Max Health +10% Max Shields +30% Melee Damage

60 Omni-Gel Canister 24 Scale Fibers 120 Nickel 30 Titanium

Hyperguardian Helmet V

225

+15% Max Health +7% Max Shields

20 Omni-Gel Canister 8 Scale Fibers 40 Nickel 10 Titanium

Hyperguardian Legs V

225

+15% Max Health +7% Max Shields

20 Omni-Gel Canister 8 Scale Fibers 40 Nickel 10 Titanium

Heleus Defender Outfit

The last craftable armor we’ll mention is one that’s useful to all specs. It is called Heleus Defender, and it consists of two parts – the chest and the helmet. The chest also contains the legs and arms. It is derived from Heleus Technology and you’ll need 1900 Heleus Research Data for it.

Best non-craftable armor sets

One of the most interesting sets that drops from enemies, or is found inside large containers, is called Maverick Deadeye armor. This set offers more spare ammo, more headshot weak point bonuses, etc.

The best starting armor is the Deep Space Explorer set. This outfit is a ME: Andromeda pre-order bonus. It offers +25% encounter XP and +5% weapon damage. The helmet is so beautiful that you’ll want it on during the cutscenes.

Scavanger Armoris one of the Super Deluxe Edition bonuses. This set is great for earning more credits. It offers +10% sell prices, +25% max ammo and -25% weapon weight.

REMARK: Remember that weapons also impact your equipment’s weight. Weight has a direct influence on the cooldown speeds of your abilities – the heaver the armaments, the longer the cooldowns. Adjust your weapons to your playstyle – if you fight mainly with Biotics and Tech, it’s not worth it to burden your character since these abilities will take longer to cool down.

Crafted

Extra’s

Cryo Pods

Trade Capacity I (commerce) : (inventory +50 item limit)

Reconnaissance (military) : reveals hidden chests near forward stations on the open world maps. These chests contain great loot that you can use, sell, or break down for raw materials for use in crafting.

Lab Technicians (science) : auto earn research points

Training

Description

Starting Power

Unlocked Skills

Security

During your Alliance military service, you focused on learning everything you could about weapons and tactics.

This means, for example, that if you have 100 damage resistance, incoming damage will be divided by 2 (1 + 100/100) i.e. halved. If it is 30, it will be divided by 1.3. That means, with 30 damage resistance, 100 incoming damage will be reduced to about 77 damage. In other words, only ~77% of damage hits you.

Remember that weapons also impact your equipment’s weight. Weight has a directinfluence on the cooldown speeds of your abilities – the heaver the armaments, the longer the cooldowns. Adjust your weapons to your playstyle – if you fight mainly with Biotics and Tech, it’s not worth it to burden your character since these abilities will take longer to cool down.

The hovering time can be extended by abilities and equipment mods for increased damage.

Augmentations

Used when crafting weapons or armor (can be different on each)

When you research an augment you get one copy of it and then it’s added to the loot tables (you can find more from enemies/chests/whatever) or some can be bought.

Dismantle => Regain Augmentation

Shields (2-Phase Attack)

Regenerates

Powers have no impact on Shields

Destroy shields quickly with high Rate of Fire

After Shield gone: Use Dmg Skills + High Dmg Weapons

Skills choice

2 Primers and 1 Detonator

Respec prices: 20 / 520 / 1020 / +500…

REMARK: Use Favorites. This mechanic allows you to prepare 4 sets of profiles and abilities that can be instantaneously switched between during combat – you won’t have to enter the skill and/or profile selection screen. You just have to prepare several favorite profiles beforehand and alternate between them at will.

Shortcuts

Enemies and Hostile Wildlife

This is a Mass Effect Andromeda enemies directory. Here you’ll find information about the plethora of menacing foes found in Mass Effect Andromeda. For more Mass Effect Andromeda content, head over to our Andromeda top page.

⇒ Profiles

Explorer

The Explorer is a hybrid profile combining biotic, combat, and tech skills. It is a jack-of-all trades, with abilities ranging across all disciplines. This profile reconfigures Ryder’s mind and body to be as versatile as possible, permitting him/her to switch rapidly between firingweapons, deploying technology, and wieldingbioticpowers.

Quest Types

are a side activity in Mass Effect Andromeda which consists of sending NPC Teams on missions in order to earn rewards which are collected in the single player campaign. (War Room)

Missions Types

Priority Ops

These are main story missions and are required to complete the game.

Allies and Relationships

These are missions provided by squadmates and other notable NPCs.

Heleus Assignments

These are planet and ship specific missions. Completing them will help increase the overall Viability for that planet. They are also often required to gain the trust of other factions native to those planets.

Weapon Mod Info and List

Below is a list of all available mods types for each gun and what they do. These are the base mods that increase 1 stat. There are also advanced mods that will increase 1 stat and lower another. The types of stats on these advanced mods are the same as the normal mods.

Augmentations

General Augmentations

Below are all General Augmentations that can be obtained in the game, including types and their effects on weapons and armor.

You can apply multiple general augmentations on 1 weapon or gear but you can not research general augmentations. Melee weapon augments affect you at ALL TIMES. Gun augments only affect you when you actively have the gun out.

Quest Types

are a side activity in Mass Effect Andromeda which consists of sending NPC Teams on missions in order to earn rewards which are collected in the single player campaign. (War Room)

Missions Types

Priority Ops

These are main story missions and are required to complete the game.

Allies and Relationships

These are missions provided by squadmates and other notable NPCs.

Heleus Assignments

These are planet and ship specific missions. Completing them will help increase the overall Viability for that planet. They are also often required to gain the trust of other factions native to those planets.

Shots burn enemies and deal large bonus damage to armor. Lasts for the next three clips of the currently equipped gun.

Adds burn effect to ammo: 3 * Weapon Clip Size

Weapon Mod Info and List

Below is a list of all available mods types for each gun and what they do. These are the base mods that increase 1 stat. There are also advanced mods that will increase 1 stat and lower another. The types of stats on these advanced mods are the same as the normal mods.

Remark: CryoPod:

Fusion Mod Support, which decreases by half the penalty of a equipped Fusion Mod – instead of -50% health points, you will lose only 25%, instead of -30% penalty to weapon damage it will only be -15% and so on.

Power combo

Players can team up with their squadmates for devastating combatpower combos. Power combos activate when the player or a squadmate primes an enemy or group of enemies, setting them up for the kill, and then another squadmate jumps in to finish the job. Players can upgrade their squadmates specifically toward making them good at priming or detonating power combos.

Many powers can be evolved to become a primer, a detonator, or even both. Look for primer and detonator icons when planning skill purchases.

Achievements and trophies

Profiles

Profiles are specialized sets of improvements and passive abilities available to the Pathfinder in Mass Effect: Andromeda. Each profile improves on several aspects of a character’s chosen abilities, and also provide one or two unique passive abilities to complement their skills in combat.

Profiles are unlocked by spending Skill Points on skills in any of the three main skill disciplines: Combat, Biotics, and Tech. Once sufficient points are spent in a discipline, a Profile will be unlocked corresponding to that discipline. Each profile can achieve six ranks, each improving the stat bonuses by a set amount. Each rank requires a specific amount of points placed into its respective disciplines.

Soldier: Combat – Corresponds with the Security Training

Engineer: Tech – Corresponds with the Technician Training

Adept: Biotics – Corresponds with the Biotic Training

Sentinel: Tech & Biotics – Corresponds with the Leader Training

Vanguard: Combat & Biotics – Corresponds with the Scrapper Training

Infiltrator: Combat & Tech – Corresponds with the Operative Training

Explorer: Combat, Tech, & Biotics – Does not Correspond with any Training; it’s a new class

Note: Profiles that correspond with specific training just means that they involve the same skill types and are similar in nature.Unlike Classes, players can choose to switch between available profiles at any time, including while in combat. Although it may be a temporary bug and/or glitch at the moment, it seems that whatever Training that was picked at the beginning of the game will let Ryder use its respective profile at rank 1 for the rest of the game; this is regardless of how many points are spent to unlock it. This means that if Ryder had picked the security training, but then spent all his/her perk points into biotics, he/she would have access to both the adept and the soldier profiles.