Fixes, Changes and Improvements

The 'Need for Speed' Initiative

As mentioned in Oveur's recent Dev Blog, changes are being made to the EVE Universe as part of the Need for Speed Initiative. These changes are being made previous to or as a part of the Revelations 1.3 patch include:

Jump Changes:

The following jumps were removed:

Isenairos - Muvolailen

Jita - Kisogo

Dodixie - Aunia

Rens - Hulm

Ryddinjorn - Rens

The following jumps have been added:

Komo - Muvolailen

Komo - Ahynada

Laah - Aramachi

Laah - Motsu

Ikao - Uedama

Venilen - Hogimo

Hogimo - Huttaken

Ryddinjorn - Meirakulf

The Asteroid Belts in the following systems have been mined out (removed):

Jita

Saila

Motsu

Dodixie

Kaunokka

Aunia

Aramachi

Rens

Oursulaert

Suroken

Juunigaishi

Nourvukaiken

Isenairos

The following 'school' stations are under new ownership, and will no longer sell skills:

Jita IV - Moon 6 - School of Applied Knowledge is now owned by Caldari Provisions

Gelfiven IX - Moon 4 - Republic Military School is now owned by Native Freshfood

Irjunen IV - State War Academy School is now owned by House of Records

Alenia IV - Moon 3 - University of Caille School is now owned by Quafe Company

Vuorrassi V - Moon 9 - School of Applied Knowledge is now owned by Caldari Provisions

Isanamo XIV - Moon 9 - School of Applied Knowledge is now owned by Caldari Provisions

The following agents previously located in the above stations have been moved:

Isila Asturi

Oppur Aulrand

Arnidold Etby

Osie Ohmahailen

Vaakerukka Shinjiken

Afretleroy Olarault

Raille Cornalaere

Vairosen Ikkola

Olkkuras Tarkko

Other Fixes, Changes and Improvements

Ships

It is now possible to fit a Cynosural Field, Clone Vat Bay and Cloaking Device on the same ship with those modules working properly.

The Navy Issue Raven's description now lists the correct bonuses for battleship sized missiles and launchers, and only those bonuses are applied.

The State Issue Raven and Tribal Issue Tempest have received models and descriptions (these are the ships formally known as Corvus and Storm).

The Corporate Hanger Arrays of ships now display the volume of items in all sections.

Modules

Named Gas Cloud Harvesters now have the correct skill requirements in their description.

Cargo expanders no longer reduce your speed while offline.

It is now possible to find freighters with scan probes.

Some modules with a "1% penalty to shield boost" have had the penalty removed. The penalty was actually a 1 x multiplier that did nothing.

Some players were having problems triggering Jamur's appearance in the 'Political Conflict, 2 of 2' mission. A hint has been added to the objectives indicating he is indeed located in the Battle tower in the last room. You must continue attacking the tower to get him to undock.

The briefing in the description of the first mission of 'Celestial Imperative' no longer mentions the Federation Navy, but the correct State (Caldari) Navy.

Exploration and Deadspace

The chance of starting an Expedition while exploring a hidden dungeon have been greatly increased.

While involved in an Expedition, success rates for further advancement in that Expedition path have been greatly improved.

The modules and skill book required for Gas Cloud Harvesting now drop more frequently in the Exploration sites they have previously been found in.

Some broken Rogue Drone exploration sites have been fixed.

The name of the Large Collidable Structure 'Docked Ship' has been changed to 'Stationary Ship'.

Overseers in the 5/10 Outgrowth Drone Hive now respawn at the proper rate. Some Overseer spawns have been removed.

Salvaging

The volume of salvageable materials has been reduced from 1m^3 to 0.01m^3.

An icon should now appear next to wrecks you are salvaging.

NPCs that had no salvageable materials now have a chance to drop salvageable materials in their wrecks.

Icons appear in the overview for all wrecks.

An issue preventing wreck containers from opening has been resolved.

Player wrecks now leave salvage in accordance with the race of their ship.

Damaged Artificial Neural Networks will now drop in NPCs wrecks.

Some NPCs were dropping incorrect racial components, this was changed and adjusted. Pirate factions drop rates have been adjusted, and will drop more appropriate racial components.

Manufacturing

Negative ME and PE levels now display on show info for blueprints.

Tech 2 Electronic Rig BPs were missing skill and R.A.M. requirements for manufacturing. This has been resolved.

Starbase "low fuel" mails are now sent to people with the appropriate roles as well as directors.

Text no longer vanishes from chat windows after the active chat window has been separated from a stack of windows.

Miscellaneous

German localization is being temporarily disabled, except for the tutorials and introduction movie. German localization will be restored when the translations have been improved.

Issues that caused Crash to Desktop errors with the client have been resolved, including a CTD at the Character Select Screen.

Closing the map while cloaked after jumping into a new system no longer disables the cloaking graphic on your ship.

Corp standings to Factions should now update correctly.

Scanning spawn containers no longer returns a result. You will have to hack/break/open these containers to find what is inside.

Reprocessing or Trashing Audit Log containers with a log no longer fails silently.

The undock point of the 'Gallente 1' Station Type 'Gallente 1' has been moved to reduce collisions with the station.

A number of typographical errors and descriptions throughout EVE have been fixed.

Moved all of the humans and animals located in the normal 'commodity' groups into the 'livestock' group, to prevent the poor things from being squeezed into small cargo containers by unscrupulous players.

It is now possible to "warp gang.." to scan probe results.

The type of materials held in a storage silo can now be selected by the owner and the list of materials is now sorted alphabetically.

The following exploits were addressed in the Revelations 1.3 Patch Deployment:

It is no longer possible to steal from a Starbase using a Carrier / Mothership / Titan.