Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

Resolve: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 1 seconds, if not already depleted, Yasuo's loses all his Flow.

Consecutive successful casts of Steel Tempest within 10 seconds form a chain.

First Active -- Steel Tempest: Yasuo thrusts his sword forward, damaging all enemies in a line. If cast while dashing, the area of effect is charged to a circle instead.

Second Active -- Gathering Storm: Same as the first active.

Third Active -- Empowered Steel Tempest: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a line. If cast while dashing, the area of effect is changed to a circle. This active resets the chain.

Active: Yasuo dashes in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 50% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.

Active: Yasuo blinks to the nearest visible airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units near his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.