In our final chapter we are going to take quick look at Maya Toon, which is a…suite of tools for creating non-photo real renderings that look like cartoons.…It's not like what we did it in the chapter on special effects where we have to…build a big shader network.…Maya Toon is a sort of out of the box set of tools that's good for creating the…look of an animated cel cartoon.…So I've got a scene here already made and what I want to do is just select all the objects.…

I want to assign Maya Toon Fill Shader.…This will be found in the Rendering menu set and there is a menu labeled Toon.…You'll see Assign Fill Shader.…You have a whole bunch of options here.…In fact, all this is going to do is assign a shader called the Ramp Shader with a certain preset.…Let's do Shaded Brightness Three Tone.…Go ahead and click on that.…The Attribute Editor opens up and you see I have got some controls here.…

We can't really see the effect of the Maya Toon Ramp Shader or Fill Shader here…unless we look at it in Viewport 2.0 mode or do a full rendering.…

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Author

Released

3/1/2013

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.