Idea
After the large nerf of the pipebombs vs vehicles and the low amount of ArtyIEDs on maps, it would be a fresh change to get two pipebombs for the sapper kit.

Currently, one pipebomb cannot take down a fully repaired humvee or supply truck.

Dude just get the supply techie.
-Its usually being whore'd to plant team-killing fields, or was wasted.

LoL just liek run to the cache
-What if im creating an ambush on a supply route far away from the caches and would like to actually destroy a humvee or supply truck?

Why?
Currently, the regular sapper kit is unable to take down vehicles with one pipebomb that is issued to them without running to a cache or having a supply vehicle. It would also make the sapper kit much more useful against vehicles.

I'm aware the sapper kit gets mines, but you can plant 30 of them.... but only mark 5... so I gave up on trying to make minefields as they kill more friendlies than enemies.

That's why I'm pushing for more pipebombs to cut down on team killing and give a boost to the effectiveness of the kit.

Options:

Give two pipebombs to insurgent

Give insurgent two cellphones with one IED attatched to each phone, move shovel to 9th slot since we don't get bandages.

It's half as effective because they designed it like that. They changed it because they were being spammed. IED's Discouraged building firebases and ground transportation, since humvee's got 1 hit from 1 IED and they instantly die, same with suppy vehicles.

It's half as effective because they designed it like that. They changed it because they were being spammed. IED's Discouraged building firebases and ground transportation, since humvee's got 1 hit from 1 IED and they instantly die, same with suppy vehicles.

Meh i dont remember this "spam" of wich you speak.

I thought the logi truck and hummer issue was as simple as dont drive over the bloddy things but thats to much ask.

I say that because I myself have never had a hummer/truck i was driving blown up by a IED.

Just adding extra IED for the sapper would make the kit imba compared to other kits. However I like the idea of 2 ied:s for the sapper. They could give away AT-mine to shotgun insurgent. Shotgun guy is no doupt the weakest kit and hardly anybody uses it. In my mind it also make sence to have one class just for minefields. Sapper have too much things to do when he have to take care minefields, grenade traps and IED ambushes. Thinking of sappers role he should not have AT-mine at first place.