What's New

Version History

1.7.0

Apr 26, 2017

• Fixed an issue where players would be able to play with an invalid number of a single card in their deck. • Fixed an issue against the AI where the "Finish" button would not be selectable after casting some spells. • Fixed a softlock that occurred when a player manually tapped certain lands for mana, then zoomed in and out on a card before making a selection of which color of mana to add.• Fixed an issue that sometimes prevented a player from leaving a match when an opponent conceded when a vehicle prompted a player to choose a vehicle's crew targets. • Fixed an issue where some lands would disappear from the card collection after being removed from a deck list.• Fixed an issue where Altered Ego would enter the battlefield with the incorrect number of +1/+1 counters if it targeted a creature with +1/+1 counters on it.• Fixed an issue where a player targeted by Combustible Gearhulk's ability would not have a visible decision timer.• Fixed an issue where it appeared that Ormendahl, Profane Prince was tapped after transforming from Westvale Abbey.• Fixed an issue where Nissa's Judgment dealt damage before the +1/+1 counters were placed on creatures.• Fixed an issue where a token copy of Greenwarden of Murasa could be exiled to return a card a card to a player's hand.• Fixed an issue where spells redirected from Silverfur Partisan to another Wolf/Werewolf failed to cause the Partisan's ability to trigger again.• Fixed an issue where some cards that have flying or grant flying didn't appear in the "Flying" filter of the deck builder.• Fixed an issue when editing an invalid deck that would bring the player to the wrong deckbuilding screen.• Fixed an issue in the single-player campaign where Tezzeret would sometimes sacrifice his Planar Bridge to destroy Gideon Jura. That's excessive, even for him.• Fixed an issue on iOS where some players would crash upon entering a Versus match or a match with some kinds of decks.

1.6.1

Feb 2, 2017

* Fixed a bug that allowed players to generate mana incorrectly with Unbridled Growth.* Fixed a bug that allowed players to build decks with more cards than the legal limit under certain circumstances.* Online matchmaking will require players to be on the same version of the game. Update to version 1.6.1 now.

1.6.0

Jan 18, 2017

MORE CARDS. MORE STRATEGY. BIGGER STORY.

With the new Aether Revolt expansion, playing Magic with your friends has never been more fun!

Various Bug Fixes:● Fixed the issue where Aethertorch Renegade couldn't target Planeswalkers with its second activated ability.● Fixed a soft lock issue on iOS where cycling through available mana when casting Ghousteed● Localization fix for the rules text of Aether Meltdown in non-English languages.● Fixed an issue where players were unable to play spells or activate abilities if they had a high number of energy counters.● Fixed some issues with achievements related to Rank and Versus wins unlocking at the wrong increments.● Fixed an issue where Arlinn Kord would have an erroneous loyalty box when becoming a creature planeswalker.● Fixed an issue where cards exiled by Bomat Courier had visible expansion symbols when zoomed in on.● Fixed an error where Planeswalkers may display an incorrect loyalty value when going to the graveyard.● Fixed an issue where the "Energize" quest didn't award the correct amount of progress for spells that give multiple energy counters.● Fixed a crash issue with Boonweaver Giant.

1.5.0

Sep 28, 2016

NEW CARDS: 167 NEW unique cards from Magic's Kaladesh set, including Vehicles, artifacts, and more.

NEW STORY: A NEW story-driven Campaign following the events of the Kaladesh Inventor's Fair.

NEW ITEMS: You can now customize your play decks with 12 NEW card sleeves and full-art lands.

Various Bug Fixes:• Eldrazi Displacer is able to target itself with its own activated ability.• When Eldrazi Displacer exiles a token creature, the next token creature to enter play with the same name will enter the battlefield tapped.• Returning Diregraf Colossus from the graveyard to play does not add any +1/+1 counters on it for each Zombie in the user's graveyard.• Prized Amalgam does not return to the battlefield if the other creature that entered from the graveyard leaves play before Prized Amalgam's ability finishes resolving.• Otherworldly Outburst's added triggered ability lasts past the end of turn.• Play this card cannot be selected when Planeswalkers are exiled by Abbot of Keral Keep.• Extricator of Sin's triggered ability does not display a "may" prompt when "Always Use Optional Abilities" option is turned off.• Choosing not to copy anything with Altered Ego with X > 0 doesn't cause Altered Ego to go to the graveyard.• The Devil creature token created by Devil's Playground does not trigger Willbreaker's ability when the Devil token dies and targets an opponent's creature to deal one damage.• Silverfur Partisan creates a token when a Wolf creature is being countered.• Aligned Hedron Network triggered ability resolves while not on the battlefield.• Enchanting a card with Imprisoned in the Moon reveals hidden flavor text and results in overlapping text issues.• Avacyn, the Purifier transforms back into Archangel Avacyn if a creature is sacrificed before her first transformation.• Face-down transformed cards that are enchanted with Imprisoned in the Moon are face-down in the hand when returned to the user's hand.• Spells with support and an effect which targets a creature are able to target the creature if it becomes hexproof while the spell is resolving.• Menace is not effective when the player concedes and AI takes over.• User can create Decks with special characters if the name starts with "{" .• Kozilek's Return's 5 damage animation triggers even when not activated.• The buff sound effect and visual effect when a card's P/T changes can be heard from the opponent's hand with cards that have x/x power and toughness.• Host is not able to mulligan if client quits during the mulligan phase.• After receiving the reward for participating in a Community Quest, user cannot contribute towards the next one until they reboot.• +1/+1 counters FX is too loud.• Parenthesized rubi appears on the information of cards during duel in Japanese.• Visions of Brutality contains text incorrectly stating that the enchanted creature cannot attack when it actually can.

1.4.0

Jul 20, 2016

MORE CARDS. MORE STRATEGY. BIGGER STORY. Playing Magic with your friends has never been more fun!

NEW CARDS & STORY: More than 125 NEW earnable cards from Magic’s Eldritch Moon set, NEW Story Content, and more.

Fixed Issues:

• Fixed crash that would occur when the user sacrificed a Clue token.• Fixed issue with UI for Daily Quest text values.• Fixed issue wherein a user pauses the timer in a multiplayer match and then concedes the duel.• Fixed issue with priority not being held when the only cards and abilities a player can play are instant-speed.• Priority now being held for instants fixes issue with Coal Stoker's floating mana disappearing before the user is able to play an instant.• Fixed crash issue when attacking with an awakened land card that is enchanted by Invocation of Saint Traft.• Fixed issue with Disciple of the Ring's "Tap target creature" ability.• Fixed crash issue with the profile becoming desynced from Battle Mode when a player was going through the first-time user experience.• Fixed issue with creatures transforming into planeswalkers not triggering Oath of Chandra.• Fixed issue with Kozilek's Return that would allow the player to deal 5 damage to all creatures when the user chooses to not use its ability from the graveyard.• Fixed issue where playing Pieces of the Puzzle would allow the user to choose a sorcery but not an instant.• Fixed issue with the creature exiled by Lunarch Inquisitors not returning to the battlefield when Lunarch Inquisitors leaves the battlefield.• Fixed issue where Vessel of Malignity's ability could be activated at instant speed.• Fixed issue where Eldrazi Mimic does not change its power/toughness to equal the other creature's power and toughness if those values have been changed by other spells or abilities when Eldrazi Mimic's ability resolves.• Fixed issues wherein a user equips Slab Hammer onto a creature and during the attack phase uses the card's ability to give the equipped creature a +2/+2 bonus.• Fixed issue preventing the ability on Arlinn, Embraced by the Moon's emblem from being activated on Gideon, Ally of Zendikar when Gideon is a creature.• Fixed issue with Endbringer being unable to target a planeswalker.• Fixed issue with Krallenhorde Howler lowering the minimum cost of Skyrider Elf to only one colored mana instead of two.• Flameblade Angel no longer auto-resolves to cause a loop of 1 damage until a player died.• Transformed double-faced cards are no longer treated as having a converted mana cost of 0.• Fixed issue with a tapped land's second ability not being activated by right click.• Fixed issue with no animation being shown when earning coins by playing random Two-Headed Giant matches.• Fixed issues for when the user disconnects from a ranked duel and wins the duel offline. Now the user sees that they lost a rank immediately when entering the Quests menu.• Fixed issue where the AI on very rare occasions illegally splits damage between the user and their planeswalker using multi-target damage spells.• Fixed issue with Ranked Versus messaging for conceding/opponent conceding appearing in Invite Versus matches.• Matchmaking two local teammate teams will exit gracefully when conceding. When playing against an AI opponent that has replaced a random human opponent, coins are awarded only if the remaining team wins.• Fixed issue where inviting another player into a Two-Headed Giant match vs random opponents would cause one player to consistently disconnect before the lobby was created.• Reduced the number of unrecoverable desync issues.

1.3.0

Apr 6, 2016

· Awards for Two-Headed Giant o Player will receive coins for 2HG when defeating random opponents.· In versus Battle Mode, a player whose opponent concedes is awarded coins and rank immediately, and is informed via in-game message that their opponent has conceded. That player is then offered a choice: 1. Win and end the duel, or 2. Continue playing vs. AI· A global rollover time defined by a set 24-hour period is implemented. 12 a.m. UTC is the rollover time for everyone globally, and the countdown indicates that to the player via a countdown.· Deck selection defaults to the last-played or last-edited deck (if nothing has been played this session).· Improvements for targeting individual cards. · Stack moved off the battlefield to make targeting permanents easier.· Improvements for targeting correct land.· While browsing a selection of cards that can individually be zoomed, the user is able to move to the next or previous card in the selection while remaining in the zoom state.· On the Booster Purchase screen, there is an indicator displaying the percentage of owned cards for the set.· New highlight states for playing a card: 1. Orange a. The default highlight should trigger under the same circumstances as it currently does. It indicates that you can play this spell or use an activated ability—or more generally that you can do something with the card. 2. Blue a. Can be played in an unusual way. Typically this will be displayed when a card can be cast using an alternative cost (surge, awaken, or madness). b. Overrides the orange highlight. 3. White a. The card is relevant to what you've got selected (e.g. this will be tapped for mana, or this has been chosen as a target). b. Overrides the other highlights.· Ability to minimize in-game windows for players to check the battlefield when making choices via dialogue boxes.· Fixed issue with AI playing similar decks on Hard. · Fixed issue with a card not being returned to the user's hand from the graveyard when using Greenwarden of Murasa's "on-death" ability.· Fixed issue with Ulamog, the Ceaseless Hunger's "on-attack" ability not triggering when you attack a planeswalker your opponent controls.· Fixed issue with users being unable to purchase boosters from the store. · Quests not updating every 24 hours for some users has been fixed.· Fixed issue with quests not being present.· Fixed issue where the game will crash and the user will be unable to reconnect if quotation marks (") are used in the name of a deck created with the deck builder.· Fixed issue when user opens a booster and the game crashes or disconnects, causing the user to spend coins but not receive cards.· Fixed issues with users seeing adverts appearing too often.· Fixed a crash in Nissa's Battle for Zendikar campaign story.· Fixed issue with the large vine attack animation displaying behind the avatar. · Fixed several Two-Headed Giant connectivity issues.· Fixed "Shadows of the Past" scry dialog appearing off screen when multiple cards are in play.· Fixed issue with Lys Alana Scarblade's activated ability counting ALL Elves in play and not just the Elves the player controls.· Fixed issue with the game asking you how many colors of mana you want to use to cast Skyrider Elf, but not asking how much mana you want to spend to cast it.· Fixed issue with the land being automatically played when a player zooms in on a land card during the Evolving Wilds selection phase.· Fixed issue with the client causing a multiplayer duel to crash when the user receives a phone call.· Fixed issue with user being unable to connect a second new Game Center account.

1.1.0

Dec 10, 2015

________________________________________*** NOTE re: Touch or Display Issues on iPhone 6 or 6+ ***Setting your device display to Standard instead of Zoom should correct any touch or display issues (go to the Settings on your phone, then select Display & Brightness and change the View option to Standard).________________________________________

Battle for Zendikar adds 158 NEW earnable cards, NEW Story Content, & more!

• Fixed crash during duel with Roil in Nissa's story campaign.• Fixed iOS crash when user attempts to activate Nissa Sage Animist's (her third Planeswalker ability) while Chandra Roaring Flame is on the battlefield.• Fixed issue with when user casts Jace's Mindseeker, where an appropriate instant or sorcery card has been sent to the graveyard and the user is unable to cast it.• Fixed Willbreaker affecting creatures on the stack. • Fixed Pia and Kiran Nalaar issue where the card was only able to be activated once per turn.• Two Headed Giant specific fixes○ Fixed desync issue when Sigiled Starfish’s activated ability is used.○ Fixed issue with Erebos’s Titan treating your partner as an opponent instead of being on the player's team.○ Fixed desync issue with Two Headed Giant during attack with Archangel of Tithes.○ Players are able to invite a friend to play on the same side.• Fixed issue when opponent concedes during activation of Evolutionary Leap being unable to continue with the match.• Improved Archangel of Tithes card interactions.• Fixed issue with some customers not receiving coins after purchase.• Fixed visual issue with the player's view of an opponent's concealed hand.• Fixed issue where a player joins a multiplayer match and opponent concedes or disconnects from the duel, then the player receives the "opponent quit" message and the mulligan phase is skipped.• Connectivity issues experienced by some players have been resolved.• Non-functional archetype quests have been replaced.• Fixes for localized text in the Japanese version.

1.0.4

Sep 10, 2015

1.Archangel of Tithes and Oppressive Rays no longer cause the game to become unresponsive during an attack or block against an AI player.2.Fixed an issue causing the coin cap for some players to not reset after 24 hours.3.Fixed an issue impacting matchmaking or player ability to invite in multiplayer game modes.4.Fixed crash with navigating away from app while being prompted to log into Game Center.5.Talent of the Telepath only allows its controller to cast up to two of the revealed spells as intended instead of all available instant and sorcery cards that are revealed.6.The achievement "Accelerated Production" awards properly.7.Lands that enter the battlefield from libraries will now display with the correct orientation to players.8.An opponent’s land cards will now be oriented correctly upon zooming in with iPhone 6 and iPhone 6 Plus.9.Localization and formatting improvements for German and Japanese languages.

1.0.3

Aug 16, 2015

We have implemented the following fixes and updates:

1) Fixed “Oppressive Rays” not allowing a player to progress after entering the battlefield in single player.2) Fixed “Sigiled Starfish” activation related desynch in Two-Headed Giant.3) When selecting targets for “Tragic Arrogance”, “Suppression Bonds” is now recognized when it's attached to an opponent’s permanent.4) Fixed occasional crash occurring upon entering Skill Quests.5) Fixed issue which caused the game to boot to a black screen for iOS 9 users.6) Fixed crash players occasionally encountered upon opening the first of multiple boosters individually.7) Fixed occasional crash occurring when players would continue playing against the AI after a human opponent had left during a Versus Battle.8) Fixed crash occurring after completion of the fourth Liliana encounter in Story Mode.9) Localization and formatting improvements for Japanese players.10) Fixed “Deadbridge Shaman” related crash.11) Fixed “Disciple of the Ring”. If an Aura with blue text is attached, the main ability will now correctly activate upon player trigger.12) Fixed visibility issue with cards in the Deck Builder collection pane.13) Fixed issue causing player’s second main phase to be skipped when player still had spells available to cast.14) Additional optimizations and bug fixes.

1.0.2

Jul 21, 2015

1) Fixed “Tainted Remedy”. It now correctly replaces life gain with life loss. 2) Fixed “Disciple of the Ring”. The first ability now works correctly allowing you to only counter an opponent's noncreature spell. 3) Localization and formatting improvements for French, Japanese, Chinese, Russian, and Korean players. 4) Clarified several Quest’s completion criteria language.5) Coin cap set to 400 coins per day. The cap applies only to earnings from Solo Battles and Ranked Versus Battles. Coins you earn from Daily Quests, Community Quests, Story Mode, and Skill Quests do not contribute to this cap.

1.0.0

Jul 7, 2015

Apr 26, 2017

Version 1.7.0

• Fixed an issue where players would be able to play with an invalid number of a single card in their deck. • Fixed an issue against the AI where the "Finish" button would not be selectable after casting some spells. • Fixed a softlock that occurred when a player manually tapped certain lands for mana, then zoomed in and out on a card before making a selection of which color of mana to add.• Fixed an issue that sometimes prevented a player from leaving a match when an opponent conceded when a vehicle prompted a player to choose a vehicle's crew targets. • Fixed an issue where some lands would disappear from the card collection after being removed from a deck list.• Fixed an issue where Altered Ego would enter the battlefield with the incorrect number of +1/+1 counters if it targeted a creature with +1/+1 counters on it.• Fixed an issue where a player targeted by Combustible Gearhulk's ability would not have a visible decision timer.• Fixed an issue where it appeared that Ormendahl, Profane Prince was tapped after transforming from Westvale Abbey.• Fixed an issue where Nissa's Judgment dealt damage before the +1/+1 counters were placed on creatures.• Fixed an issue where a token copy of Greenwarden of Murasa could be exiled to return a card a card to a player's hand.• Fixed an issue where spells redirected from Silverfur Partisan to another Wolf/Werewolf failed to cause the Partisan's ability to trigger again.• Fixed an issue where some cards that have flying or grant flying didn't appear in the "Flying" filter of the deck builder.• Fixed an issue when editing an invalid deck that would bring the player to the wrong deckbuilding screen.• Fixed an issue in the single-player campaign where Tezzeret would sometimes sacrifice his Planar Bridge to destroy Gideon Jura. That's excessive, even for him.• Fixed an issue on iOS where some players would crash upon entering a Versus match or a match with some kinds of decks.

Ratings and Reviews

3.2 out of 5

1.3K Ratings

1.3K Ratings

Editors’ Notes

Beginner? Longtime fan? Either way, you’ll be sucked into the world of Wizards of the Coast’s famous collectible card game. An electrifying story mode does perfect double duty: while playing as five mighty Planeswalkers, you can follow lessons to learn all the secret strategies of Magic: The Gathering. Build your own deck, go on quests, face friends in battle mode—it’s all beautifully presented and absolutely engrossing.

Editors’ Notes

Beginner? Longtime fan? Either way, you’ll be sucked into the world of Wizards of the Coast’s famous collectible card game. An electrifying story mode does perfect double duty: while playing as five mighty Planeswalkers, you can follow lessons to learn all the secret strategies of Magic: The Gathering. Build your own deck, go on quests, face friends in battle mode—it’s all beautifully presented and absolutely engrossing.

Ryan168m
10/26/2018

Very close to being a great app

Definitely nice to have an app with the rules of the game built into it. Free with fun and lengthy story modes. Biggest issue was this: when you’re playing a mobile game you aren’t going to be able to play for 15+ minutes at a given time. More than half the time if I ever put the game down by simply locking my phone, I would come back and finish a long game of magic, and then you would discover AFTERWARDS that you’d been disconnected from the server and that the game you played didn’t count and you’d have to replay it again. I played the same stage in a story mode over a dozen time and I had to uninstall. I do also think that the timer system of how priority is passed from player to player isn’t the way to go about it. I missed a lot of opportunities where I wanted to activate an ability where I’d missed the window, or didn’t understand if I was responding to something being casted OR if the opponent was simply passing their turn. After a while I definitely got better at understanding the UI, but I think an option of HAVING to hit a button to pass priority back to your opponent (at least during offline AI play) would be a good idea bc then you don’t have to wait the handful of seconds every time something happens in game that where aren’t going to do anything, and it makes it feel a little more like a normal game. I understand with online play, perhaps the timer system is the way to go.

Other than that, I think the game is just fine.

Ryan168m
10/26/2018

Very close to being a great app

Definitely nice to have an app with the rules of the game built into it. Free with fun and lengthy story modes. Biggest issue was this: when you’re playing a mobile game you aren’t going to be able to play for 15+ minutes at a given time. More than half the time if I ever put the game down by simply locking my phone, I would come back and finish a long game of magic, and then you would discover AFTERWARDS that you’d been disconnected from the server and that the game you played didn’t count and you’d have to replay it again. I played the same stage in a story mode over a dozen time and I had to uninstall. I do also think that the timer system of how priority is passed from player to player isn’t the way to go about it. I missed a lot of opportunities where I wanted to activate an ability where I’d missed the window, or didn’t understand if I was responding to something being casted OR if the opponent was simply passing their turn. After a while I definitely got better at understanding the UI, but I think an option of HAVING to hit a button to pass priority back to your opponent (at least during offline AI play) would be a good idea bc then you don’t have to wait the handful of seconds every time something happens in game that where aren’t going to do anything, and it makes it feel a little more like a normal game. I understand with online play, perhaps the timer system is the way to go.

Other than that, I think the game is just fine.

Joe cool 99
09/29/2018

I'm hoping this review is taken serious

This game could be stellar. It's off to an amazing start. The opening clips are nice, the effects of the menu sliders are cool but can be time consuming. The overall concept and ability to teach new players is pretty fricking rad. A couple main issues are there are places where the app will bug out and places where it down right takes forever to load (which is understandable). I think this game could easily be a 5 star review in anyone's hands if a little more love was put into it. Also, if I buy a deck it would be awesome to be able to scan the upc (or card I own, but I'm sure that would be difficult to manage as MTG players often hang out together, would have to be a way to scan a card and have it only be able to do it once which would would mean every card would need a unique ID) and have it available to use when I play. I have not bought the full version yet, but haven't decided yet if I want to. It seems like this game doesn't really have any priority for updates. Also in certain instances it seems the randomness of the cards I get are rigged according to how I'm playing. I'd rather this be as true to life as possible. I think if the company put the money into making this game as good as I could be and more user friendly it would help boost sails and increase the player community. If the app isn't 100% than its only hurting the possibility of what the game could be.....a household name

Joe cool 99
09/29/2018

I'm hoping this review is taken serious

This game could be stellar. It's off to an amazing start. The opening clips are nice, the effects of the menu sliders are cool but can be time consuming. The overall concept and ability to teach new players is pretty fricking rad. A couple main issues are there are places where the app will bug out and places where it down right takes forever to load (which is understandable). I think this game could easily be a 5 star review in anyone's hands if a little more love was put into it. Also, if I buy a deck it would be awesome to be able to scan the upc (or card I own, but I'm sure that would be difficult to manage as MTG players often hang out together, would have to be a way to scan a card and have it only be able to do it once which would would mean every card would need a unique ID) and have it available to use when I play. I have not bought the full version yet, but haven't decided yet if I want to. It seems like this game doesn't really have any priority for updates. Also in certain instances it seems the randomness of the cards I get are rigged according to how I'm playing. I'd rather this be as true to life as possible. I think if the company put the money into making this game as good as I could be and more user friendly it would help boost sails and increase the player community. If the app isn't 100% than its only hurting the possibility of what the game could be.....a household name