Roth UI (Diablo)

Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

You can hook the PostUpdate function on the health/power frame and debug it. (print event, timestamp etc.)

Honestly, not sure how to do that.. Or what I'd do with the info it gave me.

On another note: Any chance of having profiles added? Where it can save the locations of all the UI elements into a loadable profile for alts, etc?

On yet another note: If I ever get d/c'd and try to login and get either a "world server down" or "character with that name already exists" error, which has happened more than I'd like to admit recently (thanks blizz) all of the Roth UI frame placements reset to default. It also happens if I disable the addon, login to the toon, then re-enable the addon.

Ok, ignore my last post, I have the author of the aurawatch addon itself helping me worth through the code.

Onto my last issue though, about the frequentUpdates on target frame, adding the "self.Health(or Power).frequentUpdates = true, does not seem to have any effect on the Ui frame, however, the target's target frame seems to have this enabled by default, even though there is nothing about it in it's config section.

@Galaxy
The Roth UI raid frames are not made for healing. Thus AuraWatch is only implemented as an example that can be expanded to other classes at will but only by digging into the Lua code. If you need to raid-heal. Disable the Roth UI raid frames in the config and use sth else.

I understand that, and know how to edit the lua files, i've made extensive edits to most of the other frames and config file for these reasons, I love how the rothUI looks and will continue to use it.

Also note, my question is in regard to the Aurawatch settings in oUF_Diablo/core/lib.lua not /units/raid.lua, and thus pertain to the focus and party frames, not the raid frames.

Do you know how to expand the aura watch spellID's section to allow for multiple classes? Anytime I define a class, it instead ignores the spellID's in that classes section, and having all the spells in a single non-defined section is ridiculous due to how Aura Watch places it's icons.

@dumkie
You would need to redraw the actionbar textures aswell. rActionBarStyler is not flexible enough to do such a thing with ease. Dominos would be way better for sth like this.

@Galaxy
The Roth UI raid frames are not made for healing. Thus AuraWatch is only implemented as an example that can be expanded to other classes at will but only by digging into the Lua code. If you need to raid-heal. Disable the Roth UI raid frames in the config and use sth else.

In the aurawatch fucntions in oUF_Diablo/core/lib.lua, by default the auras defined are druid spells, and the function starts with a if cfg.playerclass == "DRUID" then

If I try changing that to say, PRIEST, or PALADIN, or.. well.. anything, those auras never show. Only ones I put in the 'else' of the 'if' function.

Also - if I do another if cfg.playerclass function, it breaks the addon. Completly.

Not sure how to fix this, any suggestions?

Also, how can I get the group to display vertically? I can do it, but the group members overlap eachother very horribly, about half of the players frame is covered by the portrait of the player beheath them (including their healthbar)

I did that, made no effect on the update speed of the power bar at least, it still updates once every 2sec, however, i noticed the target's target one is acting like the frequentUpdates has been enabled, by default, without me adding anything into it's lua file.

@meatnoodles
Sorry that the action bar mod bugs out for you. It works totally fine for me and I do a ton of quests.
Are you sure that there is no other frame overlaying your questlog which has mouse interaction? This could prevent the button from becoming clickable. You can use /fstack and hover the quest icon. It will tell you if there is any frame above.
You still have the option to use Dominos or Bartender instead.

I was having the same problem with not being able to click on quest item buttons in the tracker. Using fstack, I realized that it was the Right action bar covering it. Enabling the "Right Bar" in interface settings pushed the tracker away from that area, fixing the problem. Hope this information helps someone else. I'm using rObjectiveTrackerMover.

I really like having the frequent update option for the player health and power orbs, and was wondering if there's any way to port that into the target (and other frames) aswell?
I'm not a Lua coder, so i wouldn't even know the first place to look to find the poper functions the player orbs use for it, but I have some common sense, if you could just point me in the right direction (to where the frequentupdate function it) and a hint on how to make it work for the others i'm sure I can get it working on my own.