Update 1.185.3: Beta Improvements

Summary

Hello, Engineers! In today's update we are bringing you another bunch of improvements and fixes. We have added input method for Chinese text, fixed gravity HUD and laser antenna issues and more!

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. The ideal way is to leave a bugreport in the bug section on our forums: https://forums.keenswh.com/forums/bug-reports.326950/
We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you:

Improvements

added input method for Chinese text

Fixes

fixed crash caused by steam sending duplicate data

fixed ship stuttering while player remained unaffected on DS

fixed block preview offset

fixed laser antenna not disconnecting properly

fixed issue with middle part not being attached to the rest of the laser antenna

fixed artificial gravity not taking into account natural gravity

fixed gravity HUD displaying according to camera not astronaut

removed safety lock from G screen action bar

fixed rainbow boots thumbnail being incorrect

fixed racing stripe gloves at value -100 being always red

fixed emissivity for mag boots on different skins not working properly

Update 1.185.2: Beta Improvements

Summary

Hello, Engineers! Today's update continues with improvements for our last major update. Plus we are re-introducing a rotor lock option back into the game - it allows you to completely stop a rotor spinning even when external forces are applied. The internal working of this feature is different from its previous implementation and fits the new physics system.

Update 1.185.1: Beta Improvements, Physics & Engineering Contest

Summary

Hello, Engineers! Today's update is focused on addressing some of the issues and crashes occurring with last week's major update.

Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of!
To go with the launch of this new contest, we have added a screenshot resolution modifer setting in the in-game options to allow users to take 4K and higher screenshots on lower end systems.

For those of you who couldn't watch the Major Physics Overhaul developer livestream, here's the recording:

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you!

Update 1.185.0: Major Physics Overhaul

Summary

With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
You can read about the changes to physics in great technical detail on Marek Rosa’s blog: http://blog.marekrosa.org/2017/11/physics.html

Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!