Fractured Veil

An ongoing project, Fractured Veil is a multiplayer game set 100 years in the future on Maui. Beautiful, violent, recivilization. Players will joyfully struggle to survive and recolonize the fractures. Nohona for us all.

Role
As a level designer / technical artist I am responsible for shaping the landscape, building the locations while keeping performance acceptable and our visuals pretty.

The post apocalyptic Hawaiian island of Maui is filled with hostile creatures, especially at night.

A dynamic system keeps our world lit both day and night.

In order to get our landscape like this real world data was used from a part of the actual island: an 8km x 8 km area on a 1:1 scale.

I set up a custom workflow using QGIS and WorldMachine and broke up the landscape in 64 tiles of 1km². Above you can see the generated area. A landscape material in UE4 is blends layers based on the real life color variations in satellite imagery.

Here is a top-down real world satellite composite image to compare.

Every in-game day, the server generates properties for that day.

Together with the engineering team I was tasked to create a dynamic system hooking into these variables.

The clouds are generated by the third-party tool TrueSky heavily tweaked to our needs.