What's the point of "evolve" when the creature already has much higher power + toughness anyway? That ability would almost never trigger, because most creatures would have lower stats than enchanted creature..

White doesn't normally give haste. Also, an aura granting haste is pretty lame, as there is only one window when you can do that with profit, and putting it on an opponent's creature does nothing 99% of the time.

Would you perfer the evolve vow be -2/-2 instead?Vow of Adaptation Enchantment — AuraEnchant creatureEnchanted creature gets -2/-2, has Evolve, and can't attack you or a planeswalker you control.

Would the Boros Reckoner ability be too overpowered for the Boros' colored aura above instead of haste?Vow of Bravery ()Enchantment — AuraEnchant creatureEnchanted creature gains whenever it is dealt damage it deals that much damage to target creature or player, and can't attack you or a planeswalker you control.

It would be cool if other people would put some of thier own ideas for vows also, maybe it will even give me some ideas to change my older ones around....

Vow of Curiosity ()Enchantment — AuraEnchant creatureEnchanted creature gets +2/+2, has whenever ~ deals damage to an opponent, it's controller may draw a card, and can't attack you or a planeswalker you control.

Vow of the PitEnchantment - AuraEnchant creatureEnchanted creature gets +4/+4, "At the beginning of your upkeep sacrifice another creature or tap this creature and it deals damage equal to its power to you," and can't attack you or planeswalkers you control.

Yo dawg, I heard you can not attack me, so we made you not attack while you can not attack me.

Honestly I think this is really harsh for a vow because the point of a vow is to give the opponent a beneficial effect in exchange for not attacking you. I would consider adding it a big boost to the creatures P/T to offset the fact that it cant attack at all (without defender enabler).

Vow of JusticeEnchantment - AuraEnchant CreatureEnchanted creature has "Whenever a nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a non-aura permanent that shares a card type with it", and can't attack you or a creature you control.

Vow of the KithkinEnchantment - AuraEnchant creature an opponent ownsEnchanted creature has "This creature gets +1/+1 for each white creature you control and +1/+1 for each blue creature you control."Enchanted creature cannot attack you or a planeswalker you control.The Thoughtweft is confusing.

Vow of the KithkinEnchantment - AuraEnchant creature an opponent ownsEnchanted creature has "This creature gets +1/+1 for each white creature you control and +1/+1 for each blue creature you control."Enchanted creature cannot attack you or a planeswalker you control.The Thoughtweft is confusing.

Out of curiosity why did you choose to specify opponents creatures only on the Vow of the Kithkin?

Vow of LeprosyEnchantment - AuraEnchant CreatureEnchanted creature gets +2/+2, has wither, and can't attack you or a planeswalker you control.

Vow of the KithkinEnchantment - AuraEnchant creature an opponent ownsEnchanted creature has "This creature gets +1/+1 for each white creature you control and +1/+1 for each blue creature you control."Enchanted creature cannot attack you or a planeswalker you control.The Thoughtweft is confusing.

Out of curiosity why did you choose to specify opponents creatures only on the Vow of the Kithkin?

because if you just play it on one of your own creatures in a blue/white deck, it's VERY powerful for cmc 3 (at least, i think it is) -- especially considering a white/blue spirit/bird weenie deckby limiting it to an opponen'ts "own" (but not "control"), creatures shenanigans of stealing a creature to put it on, or use it as a psudo-lock down on an opponent who isn't playing any white/bluemy main thoght was Zedruu the Greathearted style decks that like to mess around with control