What Links Here

Tank Mayhem (Mission)

Drive over to the indicated waypoint once you accept the mission, and you'll hop in as the driver of a tank. Your mission here is to just cause a crap-load of damage in a time limit; in this case, it's $125,000 in 2:30. Drive forward, but shoot at everything that moves... and everything that doesn't really. Blowing up cars adds up the damage quickly.

The catch with tanks is that the controls are wonky. Your triggers (or L2 and R2 on the PS3) control your weapons, while acceleration is tied to your left stick along with steering. It won't take you long to figure it out, but if you're not ready for it, it might cause you to mess up at first. Remember to launch rockets at any hard targets, like cars (with the Accelerate button), and fire your guns if you see a mass of soft targets (with the Brake button).

There will be targets, both hard and soft, with the tell-tale red circle above them. These are high-value targets, and destroying them brings a bunch of cash. You'll want to chain together as many kills as possible, especially the high-value targets. Each kill increases your combo, which goes away if you don't destroy something in a short time frame. So just drive on down the street, blow up everything, and reap the rewards.

You'll occasionally see blue pylons as well. Running through these will repair your tank. Your tank isn't invincible, and the cops immediately summon helicopters to stop you, so the going may get a little dicey. Drive through them if you're having trouble, but remember that shooting everything typically results in the best scores and highest survival rate.

Because your combo meter is so important, as it charges, you'll want to start shooting props in the city. For example, if you come to a line of fences, each piece of the fence counts as its own object, and therefore increases your combo meter very quickly. A more prominent example would be stoplights, which are usually located next to at least three signs and maybe a garbage can. Taking that mess out would reward your combo with five points, quickly increasing the value of the next set of objects you shoot.