If you remember the layout of the room upstairs, there were two doors to the north. The shouting seems to come from behind one or both of those doors, and is recognisably goblin voices, but the content is unclear.

There appear to be at least three distinct voice types involved; one booming, one low and hissing, and another higher-pitched and pleading.

A quick description of the rooms, as follows, starting with the room to the left of Orik's, if you wish to spend longer anywhere, just say.

Top left: This room is clean and well-organized. A low dresser to the southwest has writing implements, which look recently used, and a large chunk of obsidian sits on a sheaf of papers. To the northwest sits a well-made bed.

Top right: Orik's room. Already described, in a state of disarray.

Bottom right: This bedroom has a faint, musty odor. The bed is covered with matted gray and black hair, and bloodstains mar the stone floor, while a morbid stack of birds’ feet lies heaped on the floor by the side of the bed.

Bottom left: While this bedroom is clean and brightly lit by an everburning torch lying on the nightstand, the room’s spartan decor makes it unclear if it’s actually lived in.

End room: This large chamber seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south, a desk and chair under a hanging lantern make a comfortable-looking study.

This room shows little signs of being lived in; the bed is used, and there are impressions of two people, but whoever sleeps here, would seem to spend little other time here.

The bed is a grand piece of furniture, which would have had to be taken apart and rebuilt, to bring it through the door. The frame and bedding are still in good condition, unaffected by the sea air.

You find no other exits, even after being helped by Ensu, who fits under the bed, but finds no clothes.

The desk contains a receipt and assembly instructions for the bed, from a furniture maker in Magnimar, as well as several crumpled receipts from armourers, and menus from several taverns, all in the same city.

A wooden box, about a foot long, opens to reveal itself as a specimen case; several thin layers of hinged shelves contain butterflies and moths, pinned to both sides of each leaf, under thin glass, together with their respective caterpillars and coccoons. The case is engraved inside, with a dedication to 'Ezakien Tobyn', on his ordination.
Papers at the bottom of the box contain sketches of some of these creatures, their features mingled with those of a handsome girl with long, pale hair. Some, where the eyes are large, black and prominent, resemble an elf, some are of a humanoid figure with feathered antennae and/or wings, some are of an insect or caterpillar with a humanoid head.
The work is in two distinct styles, some dating back up to ten years ago in a fine charcoal and pastels, others in a more abstract brushed ink, reminiscent of the artisans of Minkai.

For the earlier sketches, think of the styles of Arthur Rackham, or Tony diTerlizzi (Spiderwick, Planescape).

Valoria, closes the box and places it in her backpack for later examination of the items. She quickly returns to Lyrie's room to search for anything useful or belonging to Lyrie, so they don't have to return when they find Lyrie.

Once back with the group, she mention that she found a wooden box contain sketches.

I didn't realise I'd given out his bow already.
If I didn't already say, it's a (Str+4) composite bow, so can't be drawn efficiently by anyone except Galstok.
It also came with 20 regular arrows and four magical arrows, with additional conjuration aura.

"Nothing in Lyrie's room, looks like she's travelling light.
But there was this in the other."

Ensu holds a sheaf of papers, from the desk in Tsuto's room, which contain a sketch map of Sandpoint, with diagrams of goblin attack plans.
These are similar to those seen earlier, but the handwriting is more stressed, and the plans more desperate, relying on fewer goblins than before, only 40 in total, if all attacks took place simultaneously.

Efforts have been made to focus more arson attacks on the Rusty Dragon, which in previous plans had been a minor target.

The margins contain notes; "STOP RIPNUGGET KILLING GOBLINS!", "FIND DRUID.", "RUNE WELL. EFFECTS ON GOBLINS YET?". This last is written over the western sea cliffs.

At the back of the map are alleged evidence of Lonjiku Kaijitsu's involvement in smuggling, from the re-opened caves under the Glassworks, and draft blackmail letters, unsigned, but marked with a Tian pictogram. The most recent of these was half written, but has been torn through with a violent scrape of a pen, spattering the page with ink.

Sorry to keep scrapping in this same room, but it seems to be a main thoroughfare. It's getting like Piccadilly Circus at rush hour.

If anyone wants to take the fight elsewhere, say so, otherwise it's likely they'll be coming down those same stairs. You'll have a round to get into positions from where you were in the south corridor.

The shouting gets louder, and several goblins spill down the stairs. These are dressed in black clothes and face masks, wielding double-handed weapons of varying design, and carry themselves more aggressively than the others you've encountered.

They see the signs of battle, and are immediately agitated, shouting for answers.

Down the stairs comes a blue lizard, straddling the stairwell on sticky padded feet.
Mounted on the lizard's back is a fierce goblin, wearing a finely-tooled breastplate, furs and a dented silver crown. A well-crafted halberd blade, on a shortened haft, sits at his waist.

At this point, everyone in the room begins shouting at each other.

The noise is enough to drown out any sounds of PCs repositioning themselves and drawing weapons.

Though the goblins have their weapons drawn, and are in a state of readiness to start trouble, they are unlikely to be surprised, but could still be caught flat-footed.

All PCs can effectively refocus to Initiative 20+Init, ready for any inevitable ambush.

With bestial roar Galstok will burst out the room into the goblins swinging his hammer. Wisps swirl around him as he moves whirling faster until lashing out at the creature before him as he brings his hammer around.

If he can get to rider he will do so otherwise will close on the nearest one.