Advantages:

Accurate Attack:

Lillet may take a penalty of up to -5 on an accurate attack's effect ranks for up to a +5 modifier on the attack check.

Attractive 2:

Lillet gains a +5 circumstance bonus on Deception and Persuasion checks to deceive, seduce, or change the attitude of anyone who finds her looks appealing. (This may well be women as much as or more than men.)

Benefit, Status:

Lillet is a princess of little consequence.

Benefit, Wealth:

She can dip into some pretty deep Royal pockets, though.

Chokehold:

If she grabs and restrains an opponent, Lillet can apply a chokehold, causing her opponent to begin suffocating for as long as she restrains her target.

Fascinate: Expertise (Dance):

Lillet is Lord of the Dance. She can hold people's attention with her skill, subject to normal guidelines for interaction skills, and combat or other immediate danger makes it ineffective. Standard action to initiate, roll her skill versus target's opposing insight or Will check, if she succeeds, the target is entranced. May extend the effect with a standard action and new contested rolls each round.

Fast Grab:

Lillet can immediately make a grab check as a free action against an opponent she hits with an unarmed attack. (GM's call whether or not her fancier unarmed strikes also apply.)

Improved Disarm:

Lillet has no penalty to her attack check when she attempts to disarm an opponent.

Improved Grab:

Lillet can make Grabs with only one arm and can leave the other free to perform other actions. She is not vulnerable while grabbing.

Improved Initiative:

+4 to Initiative checks.

Improved Trip:

Lillet takes no penalty to attack checks to trip an opponent, and they do not gain an opportunity to trip her. When making a trip attack, she chooses whether the opponent uses Athletics or Acrobatics to oppose.

Instant Up:

Stand from prone as a free action.

Leadership:

Lillet's presence reassures and lends courage to her allies. As a standard action, she can spend a hero point to remove one of the following conditions from an ally with whom she can interact: dazed, fatigued, or stunned.

Luck 3:

Once per round, Lillet can re-roll a die roll, like spending a hero point. Che can do this as many times as she has Luck ranks, but her Luck only refreshes when Hero Points reset at the start of a new adventure.

Move-by Action:

When taking a standard and move action, Lillet can move both before and after her standard action, provided she doesn't exceed her total movement distance.

Power Attack:

Lillet can take a penalty of up to -5 to her attack check to add the same amount (up to +5) to her attack's effect DC.

Uncanny Dodge:

Lillet is especially attuned to danger and is not considered Vulnerable when surprised or otherwise caught off-guard.

20 PP

Powers

Divine Resilience

Protection 7

Acton: none

Range: Personal

Duration: Permanent

Descriptors: Divine, Good, Natural

Lillet gains +7 Toughness.

7 PP

Lillet is supernaturally tough. Rather than be completely undetectable, this tends to manifest as armor or a uniform. Typical magical girl bullshit, really.

Lillet unleashes a single, powerful blow which can shatter even the strongest of defenses.

Blade Storm

Burst Area Damage 10

Acton: Standard

Range: Close

Duration: Instant

Extra(s): Area (Burst), Selective

Flaw(s): Limited: Only usable while Sonic Form is active.

Descriptors: Extreme speed, Martial, Bludgeoning

Does damage over a 30-foot spherical burst. DC 20 Dodge check for half damage. DC 25 Toughness on failed save, DC 20 on successful save. Only targets what Lillet wants to hit, so it's usually all enemies in the burst.

20 PP

Moving far faster in an instant than should be possible, Lillet bounces between all nearby enemies, striking at each of them in turn. Only the swift survive.

Gattling Combo

Strength-Based Damage 6

Acton: Standard

Range: Melee

Duration: Instant

Extra(s): Multiattack

Flaw(s): None

Drawback(s): None

Descriptors: Martial, Bludgeoning

DC 25 Toughness save. Multiattack allows the following: Against a single target, gain a +2 to save DC on 2 degrees of success, +5 for 3 or more. Against multiple targets, she may hit more at once in an arc, as long as they're all in range. Doing so incurs a penalty on the attack check equal to the total number of targets. Usually used as the single target version.

12 PP

Lillet unleashes a flurry of blows, mercilessly pounding an opponent as her strikes flow from one to the next.

Heaven's Wrath

Linked Strength-Based Damage 6 and Affliction 10

Acton: Standard

Range: Melee

Duration: Instant

Extra(s): Affliction: Alternate Resistance (Dodge), Extra Condition

Flaw(s): Affliction: Limited Degree; Limited: Only usable if Lillet Interposed an attack before her action (either this round or last round), and only against the enemy who made that attack.

On hit, DC 25 Toughness save, and DC 20 Dodge check to avoid being knocked off-balance and suffer the Affliction conditions. The First degree conditions are Vulnerable and Impaired, the second degree conditions are Prone and Stunned.

11 PP

Channeling righteous fury against those who have tried to harm her allies, Lillet lashes out with a powerful blow which will knock a foe off-balance at best or, knock them to the ground with a stunning blow at worst. Obviously, it's only something she can do while Heaven's Judgment Style is active.

Shards of Iron Strike

Strength-based Damage 6

Acton: Standard

Range: Melee

Duration: Instant

Extra(s): Secondary Effect

Flaw(s): None

Drawback(s): None

Descriptors: Bleeding, Martial, Cutting, Piercing

Melee damage, DC 25 Toughness. The following round, at the end of Lillet's turn, the target must save against a DC 21 damage effect.

12 PP

Lillet uses a spearhand strike, plunging her hand into her opponent's flesh and tearing open a terrible, bleeding wound. The subsequent blood loss causes them to continue to suffer after the initial blow.

Attack wi DC 25 damage effect. If the effect hits, releases a 30-foot burst of Selective Healing effect (usually, only to Lillet and her allies). This Healing effect can remove Incurable effects and stabilize dying characters without a check. Healing functions by rolling 1d20+6 versus DC 10, with each degree of success clearing one damage condition, starting with the worst and working down.

20 PP

Lillet strikes out with a fist enveloped in holy silver flame. If her blow lands, the silver flame erupts outward in a burst, healing herself and all nearby allies with divine magic.

Lillet sweeps an arm or leg through the air, creating a crescent-shaped shockwave of sliver flame which flies toward distant targets, slicing into them. No even ghosts or other incorporeal spirits are proof against this attack's supernatural force.

Total cost for the array: 26 PP. Silver Aegis Strike is the primary power.

Paladin Immunities

Immunity 7

Acton: None

Range: Personal

Duration: Permanent

Descriptors: Divine

Lillet is immune to Disease, Poison, and Emotion effects.

She's not really a paladin, but Lillet is just as impervious to some forms of harm as one would be.

Combat Stances - An array of stances Lillet can take for various buffs and changes to her fighting style and abilities. Assuming either stance, or dropping out of one, requires a move action.

Enhanced Traits are Dodge and Parry, by 5 each. Net result is Lillet has Dodge 15, Parry 15, Toughness 5 while in effect. She goes into heavy defenses for toughness trade-off while Sonic Form is active.

5 PP

Lillet refocuses her magical defenses, reconfiguring them to enhance her speed at the cost of durability. Activating Sonic Form incidentally blows off layers of her magical armor vestments, leaving her in what could essentially be considered underwear. Not only is she not as well defended, but it's obvious this is the case.

Boosted Flight

Flight 2

Acton: Free

Range: Personal

Duration: Sustained

Extra(s): Stacks with Wings of Light

Flaw(s): None

Drawback(s): None

Descriptors: Divine, Radiant, Magical

Stacks with Lillet's normal Flight ranks from Wings of Light, giving her an overall Flight rank of 4, and speed of 500 feet per round, or 30 mph.

4 PP

Lillet's flight speed is also considerably enhanced, allowing her to move much more quickly.Drawback: Activating Sonic Form requires a Move action. -1
Total cost for Sonic Form: 8 PP

Lillet gains an additional +5 Toughness, for a total of +15, but her Dodge and Parry defenses are reduced by 5 each. Essentially puts her into a trade-off for toughness over defense.

3 PP

Lillet summons additional magical armor at the cost of speed and evasion, her usual vestments becoming visibly more armored in nature.

Aegis of Shielding

Teleport 2

Acton: Move

Range: 120 feet

Duration: Instant

Extra(s): None

Flaw(s): Limited: Only usable to Interpose.

Drawback(s): None

Descriptors: Magical

Lillet may teleport up to 120 feet in a move, and carry up to 50 pounds with her. She can only use this movement in conjunction with the Interpose advantage, to get to the person she is going to cover from an attack.

2 PP

Lillet can teleport in to take a blow for an ally, appearing at their side in an instant.

Enhanced Advantages

Enhanced Trait 3

Acton: Free

Range: Personal

Duration: Sustained

Descriptors:

Lillet gains the following Advantages: Interpose, Takedown, and Weapon Bind

Lillet can run at 120 feet per round or 8 miles per hour. She can also clear 30 feet in a single jump.

4 pp

For when flying around may be uncalled-for or simply too unsubtle, Lillet can focus on getting around just as quickly by running and supernatural feats of acrobatics.

Total PP for array: 5 PP

PP spent on powers: 54 PP

Legacy Template Thing

Rather than segregate the stuff in here, I'll just list what Powers and so-on in are part of it. Out of laziness.

Paladin immunities - 7 PP

Wings of Light - 5 PP

Benefit: Status, Benefit: Wealth, Leadership - 3 PP

Super-mode

Mankai
Fluff goes here?
Enhanced Agility 2 (4 PP)
Enhanced Dexterity 2 (4 PP)
Enhanced Fighting 2 (4 PP)
Two more ranks in her God Hand array: 8 PP (or maybe should only be 6 PP, but whatever works.)
Improved Vestments: Toughness 2, stacks with the rest of her toughness.
Basically, all of the above gets her attack and defense where they need to be at a higher PL, among other things. Also gains +2 Initiative.
Arms of Asura: Extra Limbs 4 (4 PP) - Lillet gains a set of four additional arms, for a total of six. Said additional arms happen to be gigantic, mechanical-looking ones attached to a golden ring which floats behind her.
Elongation 1, Limited, only to Extra Limbs, Permanent (1 PP) - Said arms are big. This makes them so.
Enhanced Extra: Improved Reach (melee) 2 (3 PP) - Those big arms provide some extra reach for Lillet's normal attacks, when she uses them.Flaws: Fatiguing 2, as usual for these things, once the duration is up. Additionally, Lillet suffers for channeling so much divine power, and must pay the price in backlash to her body. She loses the use of one or another sort of sense or part of her body.

Complications

Fame: Lillet's not likely to ascend to the throne any time soon, but she is a princess. Many people in Aleister and abroad would know she she is, and might be interested in her for political or other reasons. She leads…some sort of military unit, and is known as the Orange Rose of the Battlefield. Many young ladies admire her.

Motivation: Doing Good: Too many heroic stories from her mother and the other former adventurers have her wanting to go on her own grand adventure and be a "awesome badass heroine," too. She may have somewhat unrealistic views of what happened.

Quirk: Hotblooded idiot protagonist Lillet tends to act before she thinks, has to be heroic and save people, and will react poorly when her actions don't lead to a good resolution of things or she's beaten down by a superior opponent who can get all smug and talk smack about why she'll never win. (But in that last case, she will come back and get her revenge). Role models: Ryouma Nagare, Hibiki Tachibana, Yuuna Yuuki

Rivalry: The Stange twins (Or Illya twins, whatever) Lillet has a mostly-friendly rivalry with Ilph and Ethe (primarily Ethe, though). It's been going on for a while, and involves competing to out-heroine one-another, among other things. That the twins are both older than she is despite any appearances to the contrary also irks her often.

Weakness: This is more just to put information on what the whole "Semi-divine" drawback does. It means she suffers additional effects (or maybe effects, period) from anti-divine measures due to being vaguely partially god herself. Or something.