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Defining the Home Grid

- [Instructor] Once you've established your display units…you'll also want to control the grid settings.…The grid is set to an arbitrary size currently.…And the spacing between the grid lines is arbitrary as well.…We want to control that so that for example we can look…at the grid and instantly determine the scale of objects.…To change the grid settings.…One way to do that is to right click on any…one of these magnet icons here on the main toolbar.…Right click on that and you grid and snap settings dialogue.…

Go to the home grid tab.…And we'll see the current state of the grid.…What we're seeing here now is that the distance…between two adjacent grid lines is 25.4 centimeters.…Let's bring that down to one centimeter.…Type in a one and press enter.…And now we have a lot tighter spacing to the grid.…We can see that here in orthographic views.…It looks like our grid disappeared in the perspective view.…It's still there it's just very small…and it's underneath that plant.…

We can extend the grid out farther…in the perspective view by adjusting this value.…

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Author

Released

4/12/2017

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.