Hosting Interval and Delays: First 10 turns @ 32 hours, 8 hours will be added every 10 turns thereafter with the maximum to be decided by consensus. Most delays (under 24 hrs) will be granted if accompanied by a PM to the admin(s), a forum post, and a reasonable amount of notice. Alternates/subs should be utilized for longer delays. There will be no rollbacks for any reason.

Nation Selection: Nation selection will begin once all human team slots have been filled and will be conducted via ordered list method. Vet team captains will receive first nation choice before the ordered list is resolved. After the resolution of the ordered list, swaps will be allowed from the unassigned pool. AI nations will then be assigned whatever is left.

Map and team placement: A randomly generated map will be used and starting locations defined as follows: The AI team in the center, with human teams placed to the north, south, east, and west of the AI team. Secondary/optional starts for the AI team may also be added. A neutral party will place teams into the predefined starting locations. By default the two most experienced players on each human team will be placed in the front or center with the noobs on the flanks or in the rear using the team roster below unless otherwise requested by team captains.

Team composition and qualifications: The teams will consist of 5 teams of 4 players each. The first four teams will be played by human players, the fifth by AI nations. Each human team will be composed of:

1 veteran Captain: 3 or more years of Dominions experience and/or Hall of Fame member.1 intermediate level Lieutenant: 1 to 3 years of Dominions experience.2 noobs: 1 year or less of Dominions experience. 2 alternates (optional but highly recommended). Alternate slots may be filled by either noobs or intermediate level players but not by vets.

Team Captain rights and responsibilities: Captains are responsible for their teams overall strategy and welfare, have the right to veto additions/deletions to their team (in consultation with the game admins) and alter/decide nation assignments, are charged with ensuring their team has alternates or subs available, and have final say over individual nation placement within their placement zone.

Communication: Teams may use the forums I have created here or make their own, use chat, e-mail, PM, in-game messaging, or any other method of communication they wish.

Victory Conditions: Eliminate every other team including the AI team or be the last team standing.

Team Name

The Mysterios

Deva's Darlings

The Blessed Ones

ACGHHS

The AI Menace

Team Captain Nation/Status

Agema
Lanka

DrPraetoriousNeifelheim

AlgaeNymph Helheim

chrispedersen
Mictlan

MagAbysia

Lieut/AI GodNation/Status

Frozen Llama Yomi

Frank Trollman
Ulm

Stagger Lee
Tir' na' Nog

Squirrelloid
Sauromatia

Mali
C'tis

Player/AI GodNation/Status

Septimius Severus
Fomoria

pyg
Hinnom

RabbitDynamite
T'ien C'hi

chrispedersen
Pangaea

Grenc
Ermor

Player/AI GodNation/Status

Agusti
Kailasa

Illuminated One Caelum

viccioVanheim

GrudgeBringer
Arco

RioraAgartha

Team Advisor

Executor

None

Micah

None

N/A

Alternate

Tam-Lin

CuriousCat

PsiSoldier

shard

N/A

Alternate

sum1lost

Tarrax

Makinus

SciencePro

N/A

And don't miss the next game in this exciting and innovative series featuring:

New teams and themes

More provinces to conquer

Additional special magic sites to claim

A deadlier and more powerful AI team to defeat

Introducing a new optional human played mercenary nation

New supporting roles for non-participants including advisors, diplomats, and spies

In the aftermath of the vets defeat in NvV III, noobs and vets now co-exist peacefully. The old animosities are forgotten and new lasting bonds of friendship are forged. Groups of former enemies come together forming mixed clans. The old ways are not long forgotten, however, and constant feuding between clans is the order of the day.

Till one day a new sinister threat emerges. Noobs and vets must now come together to fight this new scourge that threatens the existence of both races and of the clans themselves. This new breed of enemy are without feeling or emotion of any kind. Cold and calculating their bloodlust knows no end.

Can the mixed clans of noobs and vets come together long enough to defeat this common enemy? And if defeated which clan will then assume rulership over the world and put an end to this endless quarreling once and for all?

The Following User Says Thank You to Septimius Severus For This Useful Post:

I've been following this thread for a bit and have interest in playing. I had a lot of fun with Sept. S., rdonj, and the gang in NvV I, a quick defeat in Yanging, and bailed out of boredom in a third game (Blood nations something). I have fairly considerable SP experience so I think I fall somewhere between intermediate and noob. I would be especially interested in being on a team with rdonj (please play) as I felt we had a good thing going in NvV I.

I also have some modding ability and can help there if needed.

Last edited by pyg; September 12th, 2009 at 04:40 PM..
Reason: more commas

I've been following this thread for a bit and have interest in playing. I had a lot of fun with Sept. S., rdonj, and the gang in NvV I, a quick defeat in Yanging, and bailed out of boredom in a third game (Blood nations something). I have fairly considerable SP experience so I think I fall somewhere between intermediate and noob. I would be especially interested in being on a team with rdonj (please play) as I felt we had a good thing going in NvV I.

I also have some modding ability and can help there if needed.

Haha. With a personal request like that, I guess I can't say no. I thought you'd left us though, pyg. Well, I'm probably a low intermediate player myself, so if you want to say you're a noob, we can play on the same team

I think we're going to have trouble getting vets to play in this game though. Many of them are pretty busy as of late, and NvV burned out quite a few of them. Plus I can't see vets really wanting to kill AIs. It might be best to just have intermediate players and noobs, the game would have a better chance of getting off the ground that way I think.

__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP

I've been following this thread for a bit and have interest in playing. I had a lot of fun with Sept. S., rdonj, and the gang in NvV I, a quick defeat in Yanging, and bailed out of boredom in a third game (Blood nations something). I have fairly considerable SP experience so I think I fall somewhere between intermediate and noob. I would be especially interested in being on a team with rdonj (please play) as I felt we had a good thing going in NvV I.

I also have some modding ability and can help there if needed.

Welcome back pyg, I thought you had left the scene as well. But glad to see you again. I'll put you in as a noob on the same team as rdonj, since you have limited MP experience.