OK, if regular memory is too slow and there are other bandwidth issues keeping the GeForce from hitting its 480 mpixels/sec and the Savage 2000 from hitting its 600 mpixels/sec, how in the world will 3dfx really be able to get 1000 mpixels/sec? Since 3dfx has yet to a) make use of the AGP bus, b) produce a chip capable of 32-bit color, and c) come up with a decent OpenGL ICD, I really wonder if they can do it.

The only way I can see them actually getting 1000 mpixels/sec is if they use embedded memory. I guess we'll know more by Comdex. Believe it or not, I'm actually hoping 3dfx pulls it off. To survive, they have to pull it off. By the time Napalm is released, NVIDIA's NV15 will be announced. It wouldn't surprise me if the NV15 had a fillrate (pure speculation) of about 750 mpixel/sec. If Napalm can't do 1000 mpixels/sec, it will neither be substantially faster than NV15, nor will it have hardware T&L. The plot thickens . . .