Shock Troopers: 2nd Squad FAQ Version 0.1
Shock Troopers: 2nd Squad for Neo-Geo/Arcade
By Dan GC (Guardian Cloud) <lbdangc@aol.com>
When Made: 11/07/99 01:19 AM PT
Last Updated: 11/07/99 01:19 AM PT
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Designed for, at least, IE 3 or NN 3 at 640x480
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Shock Troopers was...
Created by: Saurus
Licensed by: SNK
Published by: SNK(?)
Released: 1998
Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to <LB Dan GC@aol.com>
_________________
Table of Contents
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1. Updates
2. What's Shock Troopers: 2nd Squad? (General Details)
3. Legend
4. Basics
5. The Characters
1. Leon
2. Angel
3. Lulu
4. Toy
6. Bosses
1. Austin Air Base
2. Sommers Bay Naval Base
7. Secrets
8. Basic Strategies and Tips
9. Frequently Asked Questions
10. Special Thanks
11. Author Information
Copyright Disclaimer:
Unpublished Work Copyright (c) 1999 Dan GC
This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Shock Troopers: 2nd Squad is copyright (c) and SNK 1998
This FAQ was created and is owned by me, Dan GC <lbdangc@aol.com>
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.
If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.
This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
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Part 1: Updates
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Version 0.1:
First version
________________________________________________________________________
Part 2: What's Shock Troopers: 2nd Squad (General Details)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
Part 3: Legend
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Controls:
UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right
Button Setup:
A B C D
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Part 4: Basics
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pedestrian Controls:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Movement:
Just use the joystick or D-Pad to move up, left, down, or right
Defensive Arm Attack (Close Range Attack):
When close to an enemy, push the A button. If they die by a Close Range
Attack, you will get a random Power Boost Item (usually a Blue Diamond).
Gun Attack:
Just push the A button when not close to the enemy and you will shoot.
Jump:
Push C Button. The Jump can be used to dodge gunfire and to jump into
a vehicle.
Weapon Attack (Bomb):
Push B button
Strafe:
Hold A and move around, the direction you were facing when holding A
is the direction you'll stay in if you keep holding A. While strafing,
the B and C buttons are operational.
Vehicle Controls:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Movement:
Just use the joystick or D-Pad to move up, left, down, or right
Shot Attack:
Just push the A button when not close to the enemy and you'll shoot
Attack Force (in a machine only):
Hold A until it reaches a level and let go
Bail (out of vehicle):
Push C button
Shock Attack:
Push A+B buttons
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Part 5: The Characters
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______________________________________________
5.1: Lion Heart Leon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name What it is
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ
Character Name Leon
Speed -
Attack ----
Defense ----
Evasion -
Gun Spread Shot
Weapon Power Napalm
Defensive Arm Combat Knife
When you use his Weapon (bomb attack), all gunfire on the screen is
eliminated even though the gunfire doesn't even touch the napalm. It's
something to think about.
_______________________________________________
5.2: Ceramic Arms Angel
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name What it is
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ
Character Name Angel
Speed --
Attack ---
Defense --
Evasion ---
Gun Front Shot
Weapon Wide Napalm
Defensive Arm Tear Gas
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5.3: Lightning Eyes Lulu
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name What it is
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ
Character Name Lulu
Speed ----
Attack -
Defense -
Evasion ---
Gun Wide Shot
Weapon Normal Bomb
Defensive Arm Revolver
_______________________________________________
5.4: Ice Brain Toy
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name What it is
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ
Character Name Toy
Speed ---
Attack --
Defense ---
Evasion --
Gun Laser Shot
Weapon Sonic Bomb
Defensive Arm Stun Gun
The Weapon (bomb attack) makes him invincible while he's doing it
(including the bomb), but it only surrounds him.
________________________________________________________________________
Part 6: (Mini-) Bosses
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 1: Diesel Truck
There are two points to shoot the truck, the driver area and the
cargo area. Enemy soldiers will come out from two points in the cargo
area until the parts are destroyed. Once the cargo area is destroyed,
there will be three targets to replace the one target of the cargo
area: each of the new targets can shoot you. It's easy to destroy them.
Once the new targets are destroyed and the driver area is left, then it
will start shooting bullets that are similar to the Charged Round Gun
bullets. Stay as far away as you can while it is shooting those bullets
while strafing.
_______________________________________________
6.1: Austin Air Base
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 2: Stealth Bomber
There are four targets to shoot. Two in the center, one at each side.
The ones at each side shoot missiles, while there are two machine guns
that pop out at each side of the targets in the center and shoot slow,
blinking bullets; once those are destroyed, it starts shooting the
same bullets from two different locations on the ship, near the targets
at each side of the ship. Also, it shoots blue bullets in a spread
fashion from the center. The ship will fly up, then rush forward (won't
hurt you), then fly back dropping bombs in the area. The ship also flies
up, then moves forward slowly shooting a lightning beam from the center
of the plane.
Once it becomes critical, it starts shooting the lightning beam in a
regular fashion while in normal position. The blue bullets shot from the
center continuously shoots, and it starts at two points, then spreads
separately.
Mission 3: Train
There are four targets to shoot: O
O
O
O
The "O" represents a target. The targets will be labeled as follows:
1
2
3
4
Above target 3 there is a missile launcher that rises then shoots the
missiles at your character.
Above target 4 there is a gun that pops out that consists of three
barrels. It shoots three shots simultaneously. At the same time this
gun pops out, two circular things pop out from the top of the train and
shoot blinking bullets in a spreading fashion.
It switches between the two things described in both paragraphs. After
you destroy this part of the train, you will have to destroy another
part. The four targets to shoot are: O O
O
O
Each "O" represents a target. I will label the targets as followed:
1 2
3
4
Two single barrel guns that shoot blinking bullets will pop out (one
between targets 1 and 3, the other between targets 3 and 4). They will
just shoot at you.
A double barrel gun pops out near target four and shoots two lasers
simultaneously a few times.
Four things will pop out (one at target 1, 2, 4, and to the right of
target 4). Each thing is a gun and shoots one quick bullet at a time.
A missile launcher will pop out from the top of the tank that shoots
missiles and a laser beam.
It switches between the four things in order. Once this part of the
train is destroyed, you will have to destroy another part. The four
targets to shoot are: O
O O
O
Each "O" represents a target. I'll label the targets as the
following: 1
2 3
4
A double barrel gun will pop out near target two that shoots two
blinking bullets each time it shoots, and it shoots in a spreading
fashion.
A missile launcher pops out below target two that shoots a few
large, fast missiles into the air that will come crashing down on you
if you don't move out of the way.
A missile launcher pops out from the back of the train and moves to
target 4. It shoots a line of missiles that cover the whole screen
vertically and move left slowly.
A flame thrower pops out between targets 1 and 3. It shoots flames
(not a stream of flame) at you.
A missile launcher pops out at target 1. It shoots a few very small
and quick missiles.
The tank switches between all five things. This is the last part of
the train.
Mission 4: DIO International Corp. Building
Well, the whole building is the target, and there are targets all over
it. There are four bushes, when they pop out of the ground, they will
shoot three blinking bullets simultaneously in a spread fashion. From
two different points on the building, blue Round bullets will be shot.
Near the center of the building, blinking bullets will be shot. After
that, green oval-shaped bullets will be shot in a circular fashion. At
each side of the building, huge missiles will be shot. There will also
be two guns at each side of the center of the building that pop out and
shoot three bullets simultaneously in a spreading fashion.
Once the shield of the center is destroyed, then there will be a giant
gun that shoots lightning beams (one really huge one and small ones that
are by-products). The giant gun is the main target and once it is
destroyed, the whole building is destroyed. You will have to jump around
on this boss.
Final Mission: Rocket
There are a lot of targets: there are cargo boxes (or whatever they
are) that are all over the machine (except the part where the boss is)
and the lift where the boss is on that comes down from time to time.
The the whole thing rotates and each thing has individual power. Each
time the thing stops and there is no lift, the cargo boxes will open up
and will shoot either missiles, lots of bullets, laser beams, Round
bullets, sparks of lightning, flames (not a stream of flame), or other
stuff. Each box is set to do its own thing.
When the lift comes down, you can shoot the DIO leader. He will either
pull the lift you're on closer, throw pipe bombs, or shoot with both of
his guns. Once a cargo box is destroyed, a flying machine will come out
of it and that machine shoots green lasers that ricochet off the walls.
The more guys there are, the more lasers there are. The machines can be
destroyed.
_______________________________________________
6.2: Sommers Bay Naval Base
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 2: Water Vehicle
There are five targets: O O
O
O O
Two small guns near the center target shoot small blinking bullets,
once thos are destroyed, the center target gun shoots two blinking
bullets simultaneously. There are also two missile launchers at
opposite sides of the center target near the top two targets. They
shoot missiles, then the water vehicle retreats and there are missiles
in a line that are going down slowly. After destroying enough parts of
the vehicle, two Vulcans are part of the big center part of the vehicle
that pops out. The Vulcans shoot quite a lot. Once this part of the
vehicle is destroyed, it goes to the side and starts shooting fireballs.
Then it returns back to its normal position and two things open up. it
then starts to shoot blinking bullets. It will also sometimes shoot a
purple beam. The water vehicle can go to the other side of the screen.
Mission 3: Four Part Machine
First, each part shoots blinking bullets. Then, they come together.
They then shoot two things that are residual, while the other parts
keep shooting blinking bullets. They then separate and go around in a
circle shooting green waves and drills until one part is destroyed.
Each part has their own purpose, and when one of them is destroyed,
there's always another formation they take. When there's only one part
left, it becomes pretty difficult because they become crazier.
Mission 4: DIO International Corp. Building
Well, the whole building is the target, and there are targets all over
it. There are four bushes, when they pop out of the ground, they will
shoot three blinking bullets simultaneously in a spread fashion. From
two different points on the building, blue Round bullets will be shot.
Near the center of the building, blinking bullets will be shot. After
that, green oval-shaped bullets will be shot in a circular fashion. At
each side of the building, huge missiles will be shot. There will also
be two guns at each side of the center of the building that pop out and
shoot three bullets simultaneously in a spreading fashion.
Once the shield of the center is destroyed, then there will be a giant
gun that shoots lightning beams (one really huge one and small ones that
are by-products). The giant gun is the main target and once it is
destroyed, the whole building is destroyed. You will have to jump around
on this boss.
Final Mission:
There are a lot of targets: there are cargo boxes (or whatever they
are) that are all over the machine (except the part where the boss is)
and the lift where the boss is on that comes down from time to time.
The the whole thing rotates and each thing has individual power. Each
time the thing stops and there is no lift, the cargo boxes will open up
and will shoot either missiles, lots of bullets, laser beams, Round
bullets, sparks of lightning, flames (not a stream of flame), or other
stuff. Each box is set to do its own thing.
When the lift comes down, you can shoot the DIO leader. He will either
pull the lift you're on closer, throw pipe bombs, or shoot with both of
his guns. Once a cargo box is destroyed, a flying machine will come out
of it and that machine shoots green lasers that ricochet off the walls.
The more guys there are, the more lasers there are. The machines can be
destroyed.
________________________________________________________________________
Part 7: Secrets
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Haven't found any yet.
________________________________________________________________________
Part 8: Basic Strategies and Tips
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well, you should use the jump a lot, especially when in dire need
(tons of firing on the screen or if the character you are using is slow
and you need to dodge something). Strafe when against a ton of enemies
coming from one direction or some bosses. When fighting against a very
difficult boss, use your Weapon (bomb attack) to attack them.
If you play safely, you can beat this game on a few credits, if not
one only. While throwing a Weapon (bomb attack), you are invincible.
________________________________________________________________________
Part 9: Frequently Asked Questions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
None yet.
________________________________________________________________________
Part 10: Special Thanks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Saurus:
Making this game
SNK:
Publishing this game
________________________________________________________________________
Part 11: Author Information
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None
"You're funny. But keep it up and you'll just piss me off." ~ Fei
Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
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END