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Toys for Bob'sSkylanders franchise isn't the only "toys to life" game in town anymore and Paul Reiche, co-founder and studio head, is well aware of the deep-pocketed competition. "We recognize that we've got Disney with Infinity and Nintendo with Amiibo and, you know, they have entered into this world with their own products. And it's really our job to make sure that, through innovation, we're leaders," he says. The franchise, which lets players control virtual versions of their RFID-equipped figurines in-game, was the first to successfully merge physical toys and video gaming as part of a new crossover entertainment category. Given that penchant for innovation, it's no surprise that the studio has now fully embraced 3D printing as a means of streamlining its in-house creative process.

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3d printer3d printers3d printing3dPrinter3dprinters3dPrintingAmiiboDisneyhdpostcrossI-weiHuanginfinitymakerbotNintendoobjetPaulReicheSkylandersskylanderstrapteamToysforBobuk-featurevideoThu, 06 Nov 2014 10:00:00 -050021|20987744http://www.joystiq.com/2014/08/18/it-takes-billions-of-years-to-see-all-of-no-mans-sky/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2014/08/18/it-takes-billions-of-years-to-see-all-of-no-mans-sky/http://www.joystiq.com/2014/08/18/it-takes-billions-of-years-to-see-all-of-no-mans-sky/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
The universe is a pretty big place, and No Man's Sky's development team wants to replicate its span as best as it can. It's ambitions were grand enough for Hello Games' Sean Murray to say that the universe in No Man's Sky is "infinite" when it was revealed for PS4 at E3 in June. Of course, the game isn't really "infinite," and Hello Games is fully aware of that, and ultimately wants the game to "surprise" players. The developer addressed that late last week with IGN, discussing its previous use of a 32-bit number to automatically generate the planets in the game.

"With that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one," it said. See? Not infinite. However, the developer noted that it is now using a 64-bit number to procedurally produce No Man's Sky's universe, which means it will take roughly five billion years to see each planet in the game. The still-not-infinite-but-rather-huge universe of No Man's Sky will arrive on PC after it launches on PS4, though it's unknown just when that will be.

BT still has a long way to go until it connects all of Britain's homes to its fiber-optic network, but that hasn't stopped the company from exploring new ways to squeeze some extra speed out of it while it does. With a little help from friends at Alcatel-Lucent, BT boffins have created what they believe is the fastest-ever "real-world" internet connection, clocking speeds of 1.4 terabits per second using readily available hardware. If you're wondering how fast that is, the telecom giant says the network can transmit 44 uncompressed HD movies in a single second. While the project currently exists purely as a speed test, BT and Alcatel-Lucent are already talking up the possibilities of improving existing services like Infinity without having to dig up roads, potentially delivering broadband that can handle an influx of Ultra HD content on Netflix with less chance of suffering connection issues.

The hordes of wireless speakers are guaranteed to be on display at CES. Harman's Infinity brand has its first entry in to the group with the One. Announced today, the unit claims portable hi-fi sound with the aforementioned wireless capability and rechargeable battery that touts up to 10 hours of run time before needing a power outlet. There's no word on pricing or availability at this point, but the gadget's press release did reveal another bit of info: The company has signed on Linkin Park as brand ambassadors for Infinity. For the next five years, the band's involvement will extend beyond advertising to collaboration in production design. In the end, the newly formed team should have some co-branded audio wares to show as they've got plenty of time to crank 'em out.

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

The ASUS Zenbook Infinity first showed off its icy Gorilla Glass-clad curves at Computex back in June, and now it's resurfaced in a video that's making the rounds ahead of ASUS' press conference here at IFA. Incidentally, the video hints at a new name -- the Zenbook UX301 -- and also clarifies most of the main specs. According to the video, the UX301 will have a Retina-esque 13.3-inch, 2,560 x 1,440 multitouch display, a Haswell Core i7 CPU, 802.11ac WiFi and ASUS SonicMaster audio tech. The flagship Ultrabook will no doubt draw fans of thin design as well, thanks to the 15.5mm (0.64-inch) profile. We'll likely have a chance to play with it ourselves soon at ASUS's upcoming event, so stay tuned. In the meantime, there's a video after the break.

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2560x1440asusCorei7GorillaGlassHaswellifaifa2013InfinityUX301videoZenbookWed, 04 Sep 2013 05:52:00 -040021|20711003http://massively.joystiq.com/2013/03/14/i-novae-explains-infinity-battlescape-kickstarter-rationale/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/03/14/i-novae-explains-infinity-battlescape-kickstarter-rationale/http://massively.joystiq.com/2013/03/14/i-novae-explains-infinity-battlescape-kickstarter-rationale/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Last month I-Novae Studios posted an update that summarized 2012 and laid out future development plans for its long-running Infinity project. Among those plans were a focus on a multiplayer combat version of the original sandbox concept called Infinity: Battlescape. This caused a bit of an uproar in the game's community due to a desire to see the devs move forward with the larger sandbox instead of what some fans see as a combat prototype.

This week I-Novae's Keith Newton published another post to make the case for Battlescape and illustrate why it's important for the larger project. He draws several comparisons to EVE Online and says that "we would have to have one of the most successful campaigns in the history of Kickstarter for us to be able to build a minimally viable Infinity."

Newton points out that CCP raised $2.6 million in the year 2000 for initial EVE development, which equals about $3.4 million today. Infinity is "a bit more ambitious than EVE was at that time," Newton explains, which means that I-Novae would require more than $3.4 million to make it a reality. Infinity: Battlescape is the best compromise, he says, and the team is optimistic that such a first step will provide the needed foundation "to properly pursue a project as large and ambitious as Infinity."

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crowdfundingeveeve-onlinei-novaei-novae-studiosinfinityinfinity-battlescapekeith-newtonkickstartersandboxsci-fiThu, 14 Mar 2013 11:30:00 -0400319|20502101http://massively.joystiq.com/2013/02/20/infinity-update-talks-2012-progress-battlescape-kickstarter/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/02/20/infinity-update-talks-2012-progress-battlescape-kickstarter/http://massively.joystiq.com/2013/02/20/infinity-update-talks-2012-progress-battlescape-kickstarter/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsThe Infinity website has updated with a lengthy blog post detailing the state of the project. It also fleshes out some details on its upcoming crowdfunding drive. What's Infinity? It's a vast sci-fi sandbox with seamless planetary-to-space transitions and a persistent, procedurally generated universe, among other things.

The indie dev team has been working on the project for a number of years now, and it has managed to release a well-received tech demo and a rather spectacular atmospheric flight test. The lack of news updates throughout most of 2012 was apparently due to a substantial amount of work being done on under-the-hood quality and performance issues.

As for an Infinity Kickstarter, it's coming (but not before mid-2013). The preliminary details include a standalone called Infinity: Battlescape which is basically a successor to Infinity's 2007 combat prototype. The game will focus on multiplayer combat, it will feature the seamless planetary engine, and it will likely take place in a single solar system. While some in the Infinity community have expressed indifference with crowdfunding a game that isn't the full Infinity project, I-Novae Studios says that Battlescape is more like "a first step to the whole MMO that will be marketed independently even though it shares a lot of content and code."

ASUS' Transformer Pad Infinity's awkwardly timed announcement sent a fair few Transformer Prime buyers into fits of apoplexy -- after all, it was just a few weeks after the Prime went on sale. Fortunately, the company didn't release the Infinity for some time, but was it worth the wait? Our reviewer felt that its delayed journey to the market meant everyone else had a chance to get beyond it, meaning that the discounted Transformer Prime was enough for anyone who didn't mind the odd GPS brownout. But what about if you bought one? Do you feel the same way? Settle down on the sofa and play armchair gadget designer for a moment, and tell us what you would change.

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asusHow Would You ChangeHowWouldYouChangeHWYCInfinityTF700Transformer PadTransformerPadSun, 17 Feb 2013 22:26:00 -050021|20463991http://www.joystiq.com/2013/01/16/disney-reaches-into-the-toy-box-with-the-new-infinity-platform/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/01/16/disney-reaches-into-the-toy-box-with-the-new-infinity-platform/http://www.joystiq.com/2013/01/16/disney-reaches-into-the-toy-box-with-the-new-infinity-platform/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThe signs were all there in the rumors leading up to yesterday's big Disney Infinity reveal in Los Angeles. Disney's been working on a new gaming "platform," designed to bring all of its properties together in one IP spanning across multiple consoles and outlets. But the one note we missed was the most important: this game is connected to a series of real toys that interact with Disney's digital worlds, Skylanders-style.

There are a few important differences, but the similarities between Activision's enormously popular toys-into-games platform and Disney's new Infinity initiative are quite striking. Both are inspired by smaller developers with big ideas: Toys for Bob on the Activision side, and Avalanche Software on Disney's, which developed the "Toy Box" idea in a much smaller form as part of the Toy Story 3 game. Both are big, expandable product lines with lots of options for console (and eventually mobile) titles, and both take retail-friendly physical toys and tie them directly into engagement-friendly video game experiences.

Oh, and both franchises are probably going to make their owners lots and lots of money.

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avalancheavalanche-softwaredisneydisney-infinityinfinityinterviewjohn-daymicrosoftmobilenintendopcplatformplaystationproducerps3skylanderstoyswiiwii-uxboxWed, 16 Jan 2013 12:15:00 -050011|20430210http://massively.joystiq.com/2012/11/16/hell-yeah-an-infinity-update/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/11/16/hell-yeah-an-infinity-update/http://massively.joystiq.com/2012/11/16/hell-yeah-an-infinity-update/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Being a fan of Infinity is an exercise in delayed gratification. The sci-fi sandbox MMO has been in development for-seemingly-ever, but given its nerdgasm-inducing feature set (which includes seamless transitions from space to planetary flight and huge, procedurally-generated heavenly bodies in a physics-based universe), the wait will likely be worth it.

Today is a great day for fans, though, because developer Keith Newton has published a new update on the game's website for the first time in six months. Newton states that his team is getting "ready to increase our communication significantly," and he also says that he is leaving his regular job to focus full time on I-Novae Studios and Infinity early in 2013.

Finally, there's a Kickstarter project in Infinity's near future, and Newton also fills us in on various technical details including terrain engine updates and something called pre-computed atmospheric scattering. If you're unfamiliar with Infinity, check out the pre-alpha tech demo videos embedded after the break.

The folks from ASUS gave North American Transformer Pad Prime and Infinity owners a tease yesterday, telling them that the TF201 and TF700 models would receive an update to Android 4.1 within the next three days. Today, the Taiwanese firm's made good on half its promise, delivering Jelly Bean to the Prime OTA. We confirmed that the update is rolling out, as our in-house TF201 has, indeed, been upgraded to version 4.1.1. Alas, Infinity owners are still sans their software goodies, but ASUS still has plenty of time left in that 72 hour window.

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androidandroid 4.1android 4.1.1Android4.1Android4.1.1asusasus transformer infinityasus transformer primeAsusTransformerInfinityAsusTransformerPrimeinfinityjelly beanJellyBeanotaprimesoftwaretransformertransformer pad infinitytransformer pad primeTransformerPadInfinityTransformerPadPrimeupdateThu, 27 Sep 2012 12:51:00 -040021|20335365http://massively.joystiq.com/2012/08/03/some-assembly-required-four-sandboxes-we-need-right-now/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/08/03/some-assembly-required-four-sandboxes-we-need-right-now/http://massively.joystiq.com/2012/08/03/some-assembly-required-four-sandboxes-we-need-right-now/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Hello folks, and welcome back to Some Assembly Required. I've been thinking about sandboxes quite a lot lately, and while this is nothing new, a couple of those I've been thinking about are flying pretty far under the radar.

As much as I've been enjoying The Secret World in recent weeks, it can't quite scratch that open world, free-roaming, full-blown economy experience that I've been missing since the days of Star Wars Galaxies and Ultima Online. There are a couple of titles in the pipeline that may recapture those experiences, though. Join me after the break and see whether you agree.

Hot on the heels of HTC confirming a Jelly Bean upgrade for select handsets, ASUS released a statement (pasted after the break) assuring tablet owners that all of the company's new tablets, at least, will be upgraded to Android 4.1. So far, the outfit is committing to updating the Transformer Prime, along with the Transformer Pads TF300 and TF700. Though ASUS is careful to say it's considering other devices, it's still not promising to upgrade the original Eee Pad Transformer or Eee Pad Slider. No word, exactly, on when users will get a taste of Project Butter and Google Now, except that it should happen within "the coming months." Hopefully, of course, that's just an outside estimate: after all, ASUS isn't known for saddling its tablets with heavily customized skins, which can bog down the upgrade cycle.

You didn't think ASUS pushed its souped up Transformer slate through federal approval for the sake of its health, did you? No, if Best Buy's online store has anything to say about it, the Transformer Pad Infinity's FCC excursion was preparing it for sale. It's not quite ready yet, but when it is, Best Buy will apparently be handing the slab out for $599 and change, netting buyers 64GB of storage, NVIDIA's Tegra 3 processor and a 1,920 x 1,200 10.1-inch Super IPS+ display. The listing appears to be for the WiFi-only version of the tablet, with no mention of the Snapdragon S4-equipped LTE variant that ASUS announced earlier this year. According to the product page, the unreleased hardware is currently "sold out online," but at least you know how many pennies you'll need to pinch. Check it out at the source link below.

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4GAndroidAndroid 4.0Android tabletAndroid tabletsAndroid4.0AndroidTabletAndroidTabletsASUSASUS Eee padAsus Eee Pad TransformerASUS TransformerASUS Transformer PadASUS Transformer Pad Infinity Seriesasus webstorageAsusEeePadAsusEeePadTransformerAsusTransformerAsusTransformerPadAsusTransformerPadInfinitySeriesAsusWebstorageBest BuyBestBuyCorning IncorporatedCorningIncorporatedGoogleHDMIHoneycombICSinfinityInfinity SeriesInfinitySeriesmsm8960Qualcomm MSM 8960QualcommMsm8960S4SciTechSnapdragon S4SnapdragonS4Super IPS+SuperIps+Tegra 3Tegra3Transformer Pad InfinityTransformerPadInfinityMon, 25 Jun 2012 00:01:00 -040021|20265091http://www.engadget.com/2012/04/14/alleged-asus-teaser-wants-us-to-experience-the-infinity-fails/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2012/04/14/alleged-asus-teaser-wants-us-to-experience-the-infinity-fails/http://www.engadget.com/2012/04/14/alleged-asus-teaser-wants-us-to-experience-the-infinity-fails/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsThis isn't the first time a mysterious bit of video has come our way with the promise of something new and fabulous from ASUS. The latest such clip comes from a third party, so take it with a hefty pinch of Morton's. It shows some slow motion footage of a drop of water falling into a bigger body of H2O, then a message emerges from the resulting concentric waves telling us to "Experience the Infinity." Whatever that means, it'll be "coming soon" -- next week, apparently, as the video finishes up touting Milano Design Week, which starts on April 17th. Is the video legit? Will some fabulous new device make its mark in Milan? We've no idea, but it certainly has a style similar to other teasers we've seen from the Taiwanese firm. You can make up your own mind once you've watched the vid after the break.

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asusexperience the infinityExperienceTheInfinityinfinitymilan design weekMilanDesignWeekteaserteaser videoTeaserVideovideoSat, 14 Apr 2012 14:07:00 -040021|20215611http://www.joystiq.com/2012/04/11/against-the-wall-breaks-through-with-free-alpha-build-demo/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/04/11/against-the-wall-breaks-through-with-free-alpha-build-demo/http://www.joystiq.com/2012/04/11/against-the-wall-breaks-through-with-free-alpha-build-demo/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsPuzzle-platformer Against the Wall has certainly impressed us. The brainchild of Michael Consoli, Against the Wall tasks players with exploring an infinite vertical surface. Their only tool is a wand that allows them to interact with the massive wall, pulling out blocks so they can scale ever-upwards.

At PAX East, a playable build was available to attendees and now everyone can sample it. Windows and Mac users can snag the demo over on the official site and get to scalin' now.

Yes, another one. Less than four months after announcing the original T201 Transformer Prime aASUS is adding uno más to the collection. And don't be fooled by the name: though the company is rebranding its tablet line "Transformer Pads," the newly announced Infinity Series looks a lot like something we've already seen. Essentially, this is the TF700T announced at CES, with a dual-core Qualcomm MSM 8960 Snapdragon S4 CPU and an optional LTE radio. Now, before you gasp that ASUS has ditched NVIDIA, hear this: there will still be a Tegra 3 option, but that's just the WiFi-only version; the 3G / 4G versions will pack the S4 chip.

Additionally, there will be a lower-end 16GB option (the TF700T was only available in 32GB and 64GB flavors). Otherwise, the specs are the same, including dual 8MP / 2MP cameras, 1GB of RAM, HDMI and a 10.1-inch, 1920 x 1200, Super IPS+ Gorilla Glass display. This time around, it has Gorilla Glass 2, but that's a mild spec bump indeed.

Unlike the original Prime, which shipped with Honeycomb but updated to Ice Cream Sandwich shortly after going on sale, the Infinity Pad will run Android 4.0 out of the box. It also comes with 8GB of free lifetime ASUS WebStorage and is rated for 10 hours of battery life (16 with that signature keyboard dock, sold separately). No word yet on pricing or availability. In any case, though, we wouldn't be surprised if ASUS gave birth to another tablet between now and then.

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4GAndroidAndroid 4.0Android tabletAndroid tabletsAndroid4.0AndroidTabletAndroidTabletsASUSASUS Eee padAsus Eee Pad TransformerASUS TransformerASUS Transformer PadASUS Transformer Pad Infinity Seriesasus webstorageAsusEeePadAsusEeePadTransformerAsusTransformerAsusTransformerPadAsusTransformerPadInfinitySeriesAsusWebstorageCorning IncorporatedGoogleHDMIHoneycombICSinfinityInfinity SeriesInfinitySeriesmobile world congress 2012MobileWorldCongress2012msm8960Qualcomm MSM 8960QualcommMsm8960S4Sci/TechSnapdragon S4SnapdragonS4Super IPS+SuperIps+tablettabletsTegra 3Tegra3TF0070TTF300TF700TTransformerTransformer Pad Infinity SeriesTransformerPadInfinitySeriesMon, 27 Feb 2012 05:20:00 -050021|20180036http://www.joystiq.com/2012/02/19/the-joystiq-indie-pitch-against-the-wall/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/02/19/the-joystiq-indie-pitch-against-the-wall/http://www.joystiq.com/2012/02/19/the-joystiq-indie-pitch-against-the-wall/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsIndie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Michael Consoli helps players grasp the concepts of infinity, vulnerability and self-reliance with his Kickstarter-funded title, Against the Wall.

What's your game called and what's it about?

I'm working on a puzzle platformer called Against the Wall. The point of the game is to explore a world that is one infinite, flat vertical surface. Players use a device that lets them pull bricks out of the wall and form ledges, letting them hop from place to place without falling off the side.

You raised more than $8,000 for Against the Wall in your Kickstarter campaign -- more than your goal. What do you think made your campaign so successful?

I had a playable demo of the game available. Most of the people on Kickstarter seek funding with only the germ of an idea rather than anything concrete. My message was that I have this great thing, and it works, but I need the resources to expand it and make something extraordinary. I didn't need to offer t-shirts or other rewards, I just let the game speak for itself.

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Against-the-Wallinfinityjoystiq-indie-pitchmacMichael-ConsolipcSun, 19 Feb 2012 22:30:00 -050011|20175068http://massively.joystiq.com/2010/12/31/5-mmos-that-have-gone-mia/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2010/12/31/5-mmos-that-have-gone-mia/http://massively.joystiq.com/2010/12/31/5-mmos-that-have-gone-mia/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Unlike Chuck Norris, who seems to hang on as an MMO meme with insane tenacity (perhaps it's that extra fist under his beard), there are a handful of MMOs that appear to have dropped off the radar in the last several months -- if not years. Admittedly, this was originally to be a top 10 list of missing MMOs, but in the last half of this year, several developers have seen fit to thwart our plans by actually releasing information about their games. Shock! Horror!

Nevertheless, I've armed myself with an enormous cup of coffee and plundered the archives of Massively and general press releases for MMOGs that seem to have dropped off the radar. Are they still under development? Will we see some movement on them in 2011? Will it take a Chuck Norris-level feat-of-strength and all-around badassery to pull them back from the developmental abyss they appear to be in? Join me behind the break as I run down some of the MMOs we're still waiting for word on.

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bigpointbuffy the vampire slayerbuffy-the-vampire-slayerdtp-gamesend-of-the-year-2010fireflyinfinitymissingmissing-gamesmissing-mmomultiversemultiverse-platformno-news-is-not-necessarily-good-newsotherlandrealuschell-gamessillythe-mummythe-mummy-onlineVaporwareyear-in-reviewFri, 31 Dec 2010 13:00:00 -0500319|19782288http://www.engadget.com/2010/09/19/bt-offering-british-broadband-users-free-fiber-upgrade-when-t/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/09/19/bt-offering-british-broadband-users-free-fiber-upgrade-when-t/http://www.engadget.com/2010/09/19/bt-offering-british-broadband-users-free-fiber-upgrade-when-t/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsWell now, isn't this nice? British Telecom has come out with a sweet and loving promise to subscribers who partake in its current broadband and landline telephony bundles -- stick with us, says BT, and we'll upgrade you to our fiber (or fibre, as the Brits call it) optic network free of charge. Of course, this wouldn't be BT if there weren't some gnarly details to the bargain, which include 40GB a month usage limits and £25 setup fees for users on the cheapest monthly bundles. Still, at least the upgrade to 40Mbit is something to look forward to and BT's saying you won't have to pay any additional levies for it on a monthly basis. See its press release after the break or check out the map below to see when the rollout might be hitting your particular corner of the Queen's home isles.

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40mbitbritainbritish telecomBritishTelecombroadbandbtbt infinityBtInfinityconnectivityfastfiberfiber opticfibereFiberOpticfreefree upgradeFreeUpgradeinfinitynetworkrolloutspeedukunited kingdomUnitedKingdomupgradeSun, 19 Sep 2010 05:21:00 -040021|19639427http://www.engadget.com/2010/01/13/ageye-infinity-skin-yet-another-way-to-make-winmo-6-5-suck-less/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/01/13/ageye-infinity-skin-yet-another-way-to-make-winmo-6-5-suck-less/http://www.engadget.com/2010/01/13/ageye-infinity-skin-yet-another-way-to-make-winmo-6-5-suck-less/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsIf you don't have the good fortune of owning a Windows Mobile 5 or 6.x device that came preinstalled with a replacement UI (like TouchFLO, for instance) and you haven't ponied up for something like SPB Mobile Shell, there's a new kid on the block that might be worth your attention. Ageye's Infinity skin totally revamps WinMo's look and feel, taking it right down the middle of the iPhone-Android divide with features like a slider lock screen, home screen widgets, and a revamped status bar that doesn't look the same as it did in 2003. Ageye's got a long way to go to make this thing usable -- it's being considered an alpha release for the moment -- but it's a project that's probably worth keeping your eye on if you're in the market for some flashy new visuals. Hit the break for Pocketnow.com's video demo.

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ageyeinfinitymobileskinUIui skinUiSkinWindows Mobilewindows mobile 6.5WindowsMobileWindowsMobile6.5WinMo 6.5Winmo6.5Wed, 13 Jan 2010 06:44:00 -050021|19314689http://www.engadget.com/2009/07/29/samsung-solstice-for-atandt-spotted-on-official-site-coming-in-at/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2009/07/29/samsung-solstice-for-atandt-spotted-on-official-site-coming-in-at/http://www.engadget.com/2009/07/29/samsung-solstice-for-atandt-spotted-on-official-site-coming-in-at/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
Remember that midrange full-touch Samsung Infinity that was rumored for AT&T a while back? It looks like the stars are aligning for a model called the Solstice to be launching on the carrier in the next few days -- and it looks (and sounds) suspiciously like what we'd all expected out of the Infinity. Basically, this looks to be Sammy's mainstream touch offering for AT&T, with a relatively meager 2 megapixel cam, QVGA display, dual-band 3G, and not a whole heck of a lot else. The good news is that you should be getting a good deal in exchange for the light spec sheet -- Boy Genius Report has the Solstice launching this coming Sunday, August 2 for $99.99 on contract. Coincidentally, Samsung's official product directory conspicuously shows a Solstice off in the distance of its page banner, so yeah, this thing is definitely happening one way or another -- only question is whether we've got the specs, pricing, and launch date all nailed.

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a887atandtattedgegsmhsdpainfinitymobilerumorsamsungsgh-a887solsticeumtsWed, 29 Jul 2009 10:11:00 -040021|19112725http://www.engadget.com/2009/05/25/samsung-infinity-for-atandt-to-bring-touch-to-the-masses/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2009/05/25/samsung-infinity-for-atandt-to-bring-touch-to-the-masses/http://www.engadget.com/2009/05/25/samsung-infinity-for-atandt-to-bring-touch-to-the-masses/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
At a glance, you might think that this thing is ripe to succeed the Eternity -- it's clearly a better- and fresher-looking device -- but alas, the specs tell a different story. The so-called Infinity (we don't know if that's a go-to-market name or just internal) will feature a 3-inch WQVGA display and a 2 megapixel camera, down from the Eternity's 3.2 inches and 3 megapixels, respectively. It'll also do HSDPA plus quadband EDGE and microSD expansion; no word on MediaFLO support, but if we had to guess, we'd say it's probably missing here. The Infinity is tentatively scheduled for July 20 availability -- but like all of these AT&T leaks we've seen in the past handful of hours, we wouldn't drop money on that date. Follow the break for an ever-so-slightly larger view of the phone.

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atandtattedgefeaturesgsmhsdpainfinitymobilesamsungtouchumtsMon, 25 May 2009 07:09:00 -040021|1555292http://www.engadget.com/2008/09/06/harman-international-cedia-2008-booth-tour/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2008/09/06/harman-international-cedia-2008-booth-tour/http://www.engadget.com/2008/09/06/harman-international-cedia-2008-booth-tour/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsHarman International is comprised of a great many companies, so it's no surprise that it took two CEDIA booths to hold 'em all. We took our trusty camera through the both of 'em to check out the latest from the likes of Infinity, JBL, H/K and Mark Levinson, and we spotted JBL's fresh LS Series, Infinity's wireless subwoofers / Prelude Forty and a $15,000 SACD player from Levinson that made Sony's new $1,500 SCD-XA5400ES look dirt cheap. Have a walk around, the gallery's right down there.