Re: Starhawk Q&A

By reading the comment section where Dylan answered more questions so I give you short summary.

-The game will indeed include weapon spawns, no class based, pre made/chosen weapons (well rifle seems to be from the start)

-You get weapons from different buildings you build. Snipers from lookout towers, RPG and shotguns from bunker kind of a building (hopefully you pick them up from the bunker)

-Mines are in the game, both air and ground

-Vehicles will stack in time at the vehicle spawns but they only spawn if one of the team's players spawns it on the platform. This prevents enemys from hijacking your vehicles and it can give the team neat suprise for attack or defencive moves when deployed and occupied at once.

-Online split-screen confimred, number of players is not.

-Flares and knife have now designated buttons instead of select and use.

-Party System confirmed.

-Tank might not be the same as in WarHawk, it might have something new things in it.

-Regenerative health for troops, not for vehicles.

-Enemys will see where a building is been deployed.

-Dedicated servers and matchmaking.

-Character and vehicle customization (appearance).

-Will include perk like upgrades when leveling up.

-Only buildable buildings are destructable.

-Some kind of forward spawning is been designed but nothing confirmred yet.

-Maps will still have tactical points (Rift wells) where to build more buildings and make forward spawns. (Most likely some buildings have to be build near them).

-Build cap is not confirmed

-There might be fixed buildings which the team can rebuild for their teams use.