EverQuest II CCG no longer just rumor

Sabertooth Games legitimized the rumor we’ve been hearing for weeks now: the company has signed a deal with Sony Online Entertainment Inc. to create an EverQuest II Collectible Card Game. Tentatively titled Guild Wars, the game will pit players against each other as guilds fighting for prestige on a server. The CCG will hit stores a month before EQ2, providing a peek at the new incarnation of the most popular MMORPG in the world.

While some tabletop gamers might see this as the first true sign of the apocalypse, I think it’ll be interesting to see if Sabertooth can pull it off. I mean, the EverQuest RPG (tabletop version) from Sword & Sorcery isn’t exactly gathering crowds, and a couple years back, the Age of Empires CCG was a tremendous flop. But as long as a session of the EQ2 CCG doesn’t cause any screams of “Train to zone!”, I’ll give it a try.

Don’t forget to add cards for ninja lootings, PKing, dropping carrier because your character is in trouble, packet sniffing and attempts at cyber-sex from pre-pubescent kids and you’ve got the whole EQ experience nailed.

Exactly! Frag tried to get some of this, but the game as a whole was centered on things that were supposed to happen in the game world, with just the one deck (infrequently drawn-from, in my experience) devoted to meta-events in the real world, like lag and cheats. I guess there’s little chance of much meta-humor appearing in an officially licensed game, though.