Abilities

Guardian stores 14% / 16% / 18% / 20% of incoming damage.
Upon storing at least 50+(Level*8) damage, Guardian's next Blade-Stay, Divine Slip or Consecrated Ground become empowered. After activation Pious Restraint goes on cooldown for 5 seconds, during which no damage will be stored.

Blade-Stay

Guardian raises his shield in preperation, causing his next auto-attack to deal bonus magic damage.

Magic Damage::10 / 40 / 70 / 100 / 130 (+ 1% maximum health)

Blinding Light

Restraint bonus: Guardian empowers his shield before raising it, causing his next auto-attack to stun and deal magic damage in a small area.

Magic Damage:10 / 40 / 70 / 100 / 130 (+ 2% maximum health)

Stun Duration:0.75 / 1 / 1.25 / 1.5 / 1.75 second(s).

Divine Slip

Guardian targets allied unit and blinks to their location, placing a white shield upon them to reduce incoming damage.
Casting Mobile Sanctuary on non-living units such as wards increases the cooldown by 3 seconds. Additionally Guardian can cast this ability on himself for the same additional 3 second cooldown.

Shielding: 20 + (5% / 10% / 15% / 20% / 25% bonus health)

Mobile Sanctuary

Restraint bonus: The shield is empowered and now transfers disables to Guardian.

CC Reduction:10% / 15% / 20% / 25% / 30%

Additional Shielding: 20 + (2% / 4% / 6% / 8% / 10% bonus health)

Consecrated Ground

Guardian spreads a line of consecrated ground at cursor position, lingering for 0.75 seconds. Moving through this line causes a movement slow upon enemy champions, additionally inflicting them with an armor reduction debuff for 3 seconds.

Slow amount:20% / 25% / 30% / 35% / 40% decaying over 2 seconds.

armor reduction:2% / 4% / 6% / 8% / 10% armor for 3 seconds.

Warding Way

Restraint bonus: Consecrated Ground erupts with divine light, damaging the first enemy target who passes through it, in addition to slowing and reducing armor.

Slow amount:25% / 30% / 35% / 40% / 45% decaying over 2 seconds.

Conversion

Guardian forms a 700-range tether to allied champion. Whilst tethered Guardian gains a 20% damage reduction shield, a percentage of the damage absorbed by this shield is passed on to his ally as AD.

Conversion can be recast early to activate Selflessness.

Percentage damage gained as AD:20% / 30% / 40%

Selflessness

Guardian breaks the tether, sacrificing 10% / 20% / 30% current health to heal his ally for the same amount.