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The new system, at least for now, it will only be implemented on the highest tier matches. It addresses the situation of once you get up to a certain level you will always draw the top the tier vehicles in a match and get the crap beat out of you. Looks good on paper it will be interesting once implemented. Match making is a very difficult technical challenge, a constant trade off between algorithm complexity(and resulting match balance) and queue waiting time. It once again shows that, despite rumors to the contrary, Gaijin really does care about play balance.

The new rules give us the functionality that will not only indicate the setups available for the battle, but also to limit the number of individual machines, this will be a big step towards expanding the diversity of tactics and gameplay.The example with historical events is intended to show the possibility of using the rules, these rules will also apply to tournaments, squadron battles and also, which is extremely important, even in random battles.

Now just look at that...
does that mean they gonna limit the respawns in arcade squadron battles ???
because that would be great, that way not the team with the most crewslots but the team with the better skilled players will win.

Right now a player in squadron battles arcade (SBA) can have 10 crews/vehicles and if they spend some gold they can have 20 crews just by buying back-ups
but even without the back-ups its very difficult to beat a team with 8 players having 80 crews total wich is possible right now.
if they gona limit the screws / vehicles then every team will have a fair chance of winning (and not the guys with the most money)

For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed,
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still.