IGN: The PC gaming landscape is obviously changing right now. What are your thoughts on that, where do you think it's headed?

Chris Taylor:: It's going online in a lot of way, but it's absolutely going into an online authentication. It's kind of going into an online transaction-y kind of a way because we need new ways to monetize it, but that's not what it really means across the board. What it really means to me is that PC gaming wants to reach more people, not just the hardcore guys, it wants to reach people who have three year old systems. I'd say four but I think three is enough. I personally would like to see gaming reach anybody who would have walked past a Pac-Man game 25 – 30 years ago and said "hey that looks cool." I think we've lost those people. In fact, I've been saying that the last couple of years. I read a question from an interview and Nolan Bushnell said something like that, and I went "he's got it right, that's exactly right." We screwed up, because…well in a way we've corrected it over the last five or six years with casual gaming, but casual gaming right now is arguably too casual and we need to thicken it up a little bit, we need to hardcore it up a little bit but not too much. But we're at two extremes. We're at casual on one end, and hardcore [on the other end].

A game called Mythos from Flagship [developer of Hellgate: London] that's in beta is an absolutely fantastic game and I would point people towards it. It's a ton of fun, that feels to me that it's just right on the money. My wife and I, we can play it together, and we can play it with the kids, it's great.

IGN: Supreme Commander seems like such a PC game. What are your thoughts on how it'll work out on consoles?

Chris Taylor:: If you sit down for 10 minutes and really feel out that UI, the UI work they [Hellbent] did is amazing. Once you start playing with that UI you actually stop and wonder what it would be like to try to do something like that on the PC. The UI just doesn't exist on the screen, it's gone away until you try to do something. We did exactly what I said we would do, move the ball down the field, and we have moved it a long way down the field for RTSes on the console. The strategic zoom, the whole thing, it's beautiful.

IGN: Do you think the console players will want to play a game like this? It's not exactly accessible.

Chris Taylor:: It's hardcore. Now the 360 audience is being described as a hardcore audience, so it matches the audience there.

IGN: Why is it coming to 360 and not PS3?

Chris Taylor:: Because the 360's got a bigger install base, so the economics work. It's a business decision.

IGN: Are we ever going to see a console version of Space Siege?

Chris Taylor:: I would love to see a console version and we've been talking about it and I think we could very well see a console version. Yeah, that's not out of the question at all. I think it'd be a great console game.

IGN: Are we going to see another Supreme Commander expansion, are we going to see another Dungeon Siege?

Chris Taylor:: Absolutely. There are all kinds of talks going on. Dungeon Siege 3 is being talked about, nothing's final. We're talking about working on an expansion pack called The Experimentals, where it's an experimental unit only expansion pack for Supreme Commander. Just massive experimental units for all factions.

IGN: Have you seen the Dungeon Siege movie?

Chris Taylor:: I have. I saw an early cut last year.

IGN: And?

Chris Taylor:: It was fun. Bottom line is, I have to tell people, quite honestly I'm not a filmmaker. To go to a movie and come out and have people ask what do I think, it's kind of like saying, imagine you were a filmmaker Chris and break it down, like Roeper and Ebert. I'm not a critic. I can just tell you whether I had fun or not. It was fun to go to the set and meet the actors, meet Jason Statham and Ray Liotta and so forth. I'm very curious to see the final cut, we're going to go on the 11th [today], we're going to take the entire company and see the final edit. But I'm not going to turn into a critic, I'm going to stay out of that business for my own sanity, because it's not a good business to be in.

IGN: Hah!

[Be sure to check back Monday the 14th for the rest of the interview where we talk more about Demigod.]