The way I see it, there's little point to adding such a complex system to gain speed if you're just going to lose the speed if you hit a wall. The system you're talking about allows skilled players to keep their momentum, which is the reason people play the game; it's fast.

So, nearly everybody that plays Reflex Arena enough to understand the game agrees that the game is quite close to perfection, but it's lacking a playerbase. What if Reflex Arena went free and had weapon skins like Quake Champions does? Perhaps there can be consolation in the form of skins or colors exclusive to only the people that paid for reflex like the current playerbase. What do you guys think?

I'm coming from games like TF2 and Overwatch where capture points are a big factor in terms of objective victory. What if Reflex had that, a symmetrical map with a capture point system for a mode? That would be a lot more simple than thinking about where exactly the opponent will spawn depending on where you are and such. I feel like that would be more simple to adapt to for newcomers.