Creating The Order: 1886's Half-Breeds

Here's Ready At Dawn discussing its thought process behind the beasts of The Order: 1886.

The scariest thing about the Half-Breeds? "They are smart," says game director Dana Jan. "To me, I think that's actually the scariest thing about them. When something can look at you -- size you up -- and be your equal, if not above you, I think it becomes very, very scary."

It's often the monsters that have a hint of humanity to them that end up being my favorites. I'm not so sure about The Order's Lycans being particularly "believable," as far as creatures that could exist outside of fiction, but I see where they're coming from in terms of a design exercise.

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