Didn't fully plan to be apart of this, but I noticed that I had 3 standard maps (one was standard/macro so I had to decide for it). So I simply used one of my maps that wasn't as strong/unique as my other standard maps. Though the map itself is unique and allow for interesting gameplay in my eyes.

If it fails I may still use it for TLMC12 since well, it may be my macro map

This map has a very thick forest in the middle that severely reduces the vision of units, air included. Units can only see one square around them and attack units that are in melee range without the support of a Xelnaga Tower. Three Xelnaga towers offer a high defensive advantage in the area around the tower. These are very important points to control to travel safely in the forest and not be ambushed. How the thick forest area looks like ingame+ Show Spoiler +