Nah he was supposed to be in Ulduar, but Yogg-Saron is almost everywhere under Northrend that's all.

During Blizzcon 07 (i think) Blizzard said that there's an Old God in Azjol-Nerub and that the Nerubian & Old Gods are BFF's.

Secondly, Yogg-Saron's Place was supposed to be below Vordrassil (As a Sidenote, there is a Dead end in Vordrassil that looks like some kind of Cave entrance), that part however was a remainder of the Plan that Yogg was supposed to be in Azjol-Nerub, not Ulduar, however it was a major point of Grizzly Hills lore, remaking and explaining that giant broken tree would have been harder to explain.

and a statement from BlizzCon 07:

"One of our jobs as adventurers is to explore Ajol;Nerub to see what is there. We will find something bigger and ancient and... ok it's obviously one of the old gods. Ok, we've already let that out of the bag. (laughter)"

Am I the only one reading "Status: Deceased"? We don't see Nezar'Azret cause she died in Warcraft 3.

She was killed yeah, but like Anub'arak, the lich king brings back his dead foes so that they fight for him, which is why we'll be fighting the Nerubians and their queen in my fan made project. We probably don't see her in Wrath of the Lich King because the halls of Azjol'Nerub are shut off, after they defeat the Forgotten One. However, in this project, Azjol'Nerub is re-opened and the lich king has enslaved them by bringing them back to "consciousness", so they are now in the exact same boat as Anub'arak. The Forgotten One will also be there.

How does this thread not have 200 replies already? Half of them from me? I remember writing an AN raid concept like this was what led me to do my expansion idea.

The layout of the raid looks really cool - the nerubian wing is very city-like with all the nerubian buildings and shrines and the wide street lanes. Very much what I would have liked to see from an Azjol-Nerub zone - sprawling spider-cities.

So I presume that Nezar'Azret will be the regular end-boss and the Forgotten One slain(?) by Arthas will be the heroic mode only boss in the 'Crypt of the Forgotten' area. And Anub'Arak's going to be in there somewhere as well. Any chance of a more complete boss list?

"And when you can't go overland? Go under, through the underground cavern of Azjol-Nerub, home of the spiderlike Nerubian race that was one of the first to succumb en masse to Arthas' Scourge (old-school WarCraft players know them as Crypt Fiends and Crypt Lords). "It's going to be exterior terrain, but underground," says Stockton of World of WarCraft's first subterranean zone. "It'll feel like you're in a cave, but it'll be gigantic. Buildings, temples -- a look and feel very similar to Naxxramas, since [the Nerubians] are where the Scourge stole that architecture from." "

Blizzard always pussies out of what would probably each expansions best respective content. With no 'backstory' to MoP and beyond however, it's unlikely they will ever do it again; not least because there are no raids that can be pussied out of on account of the fact that each one is a new (lore) experience.

"A writer who says that there are no truths, or that all truth is 'merely relative,' is asking you not to believe him. So don't." - Roger Scruton

Originally Posted by Wells

I see no point in compelling integration. If you can't make your society sufficiently enticing to integrate willingly, then perhaps its not so superior.

Is there any chance you've got a dungeon journal thingy for these bosses? I'd love to have a look at how WoW-esque mechanics are being translated into the WC3 engine. Plus it's a little hard to pick out what the bosses are doing from the attacks of the player characters.

Is there any chance you've got a dungeon journal thingy for these bosses? I'd love to have a look at how WoW-esque mechanics are being translated into the WC3 engine. Plus it's a little hard to pick out what the bosses are doing from the attacks of the player characters.

I was going to do one in the Quest tab of the release version, and i'd probably release a word-formatted one also, however, there's no point in releasing a new one each time i make a boss, instead i'll do it all at the end. Unfortunately, thats 18 bosses away haha, i will however describe the bosses' abilities when i upload them now.

(The 2nd boss fires a locust storm on targets other than the tank, so i move the group when the warning appears to ensure all the storms are grouped up, reason being, is because each storm spawns 1 locust which attacks players, healing Anub'anez each time they attack and with an enrage timer, you need to ensure you kill locusts quickly)

Maybe we will see some more of it when / if northrend ever gets revamped, maybe the Nerubian Queen will step forth, who knows. I was thinking about including Yogg Saron in this, however, instead, i've opted for the Forgotten One that is confronted in Warcraft 3, i've always thought of the two as separate entities.

I was going to do one in the Quest tab of the release version, and i'd probably release a word-formatted one also, however, there's no point in releasing a new one each time i make a boss, instead i'll do it all at the end. Unfortunately, thats 18 bosses away haha, i will however describe the bosses' abilities when i upload them now.

Gotcha. Lookin' forwards to it!

Originally Posted by SherbertLand

Lorewise, the queen is dead.

Oh dear, there's no getting around that... in this fantasy setting full of necromancers and undead monsters...

Originally Posted by Scard

She was killed yeah, but like Anub'arak, the lich king brings back his dead foes so that they fight for him, which is why we'll be fighting the Nerubians and their queen in my fan made project.

Blizzard always pussies out of what would probably each expansions best respective content. With no 'backstory' to MoP and beyond however, it's unlikely they will ever do it again; not least because there are no raids that can be pussied out of on account of the fact that each one is a new (lore) experience.

Erm, we got War of the Ancients?

Sure, it's a 5 man and not a raid, but a raid wasn't really necessary.