In Warsim, your only goal is to keep the Kingdom of Aslona from destruction at the hands of its enemies, fighting off the rebellion of Faradal the Kinslayer and his turncoat army. They will also be confronted with the massive horde of Phenor, overlord of the masses of bandits, the great goblin kingdoms of Krut and E'rak, countless other minor bandit groups, and kingdoms of randomly generated races.

Warsim's goal throughout development was to simulate ruling as king unlike any other game before, you will be made to feel like the ruler of a kingdom, with countless decisions you can take to shape your realm and bring your kingdom into glory or obscurity.

Cheats

In the extras menu on the cheats screen there are several cheats that can be entered to yield special events, changes to the game or to reveal new features.

666: SATANIC

7: LUCKY NUMBER 7

69: IMATURE

19: DESERTED

29: DESERTERS

99: POCKET MONEY

1995: EXPLORER

777: LUCKIER NUMBER 7

331: TIME TRAVELLER

1331: ORBS OF MADNESS

616: BRING ON THE HORDE

504: RAINBOWS

505: COLOUR TEST

404: CUTTING FLOOR

399: DEBUG MODE

70: LOVE

71: SELF-HATE

100: LEAGUE-LAUNCHER

Development history

A concise development history can be found over on the Warsim subreddit, which documents the last few months of development and near-daily changelogs and updates to the game.

Development goals

There are many development goals for the game's future. Chief among them are a stronger trade and economy aspect to the game, randomly generated adventurer parties who will enrich the world and create long and interesting tales based on their adventures, crime and punishment with gangs, guards and guillotines, and randomly generated religions and gods with all kinds of perks, cults, and fanatics.

The biggest goal of all is that far down the development line when the development of the kingdom management game is finished, there will be a second game developed. This second game will be more of an RPG, where the player will exist in the world he would have ruled. The game will let the player live within the kingdom and explore the land, with the prospect of becoming strong enough to rule a kingdom of their own. They may work their way up the political ladder, or perhaps capture a territory from a weak group and expand it with a large number of follwers. Though this will be far in the future, it will hopefully add a much stronger dynamic to the game.