I must admit I was instantly dissapointed upon seeing the stats applied to these items.

I dare say this is completely non-sensical.

So here I am, asking you the Devs, to explain to me and my fellow adventurers the logic behind +Craftmanship and +Magic Craftmanship stats on an item that carries +Evasion and +Magic Evansion (Storm and Serpent Sergeants). Furthermore, to salt the wounds, the Flame Sergeant gear gets +HP instead of +craft- a LOGICAL addition to a gear meant for battle.

WHY? Why can't you implement a separate set of Grand Company gear for crafting, gathering, and battle classes? You show us you are capable of doing this by adding the +craft and +gather rings alongside +SB bracelet. LOGICAL STATS. And now THIS?

Seriously? Why not add crafting / gathering gear that adds stats that are beneficial to the class itself? +Output +Perception +Gathering WITH +MND/VIT for miners, +DEX/PIE for fishers, and +STR/INT for loggers etc. for the crafting classes.

I must admit I feel embarassed to even bring this up, but I need a logical explanation for this. These Items take A LOT of time to acquire (1K seals/hr = 4 hours for one item). At this point I'm just NOT interested in these items. I need a sense of logic.

I must admit I feel embarassed to even bring this up, but I need a logical explanation for this. These Items take A LOT of time to acquire (1K seals/hr = 4 hours for one item).

I know I don't "math good", but these items cost 5k, not 4k...

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I must admit I was instantly dissapointed upon seeing the stats applied to these items.

I dare say this is completely non-sensical.

So here I am, asking you the Devs, to explain to me and my fellow adventurers the logic behind +Craftmanship and +Magic Craftmanship stats on an item that carries +Evasion and +Magic Evansion (Storm and Serpent Sergeants). Furthermore, to salt the wounds, the Flame Sergeant gear gets +HP instead of +craft- a LOGICAL addition to a gear meant for battle.

WHY? Why can't you implement a separate set of Grand Company gear for crafting, gathering, and battle classes? You show us you are capable of doing this by adding the +craft and +gather rings alongside +SB bracelet. LOGICAL STATS. And now THIS?

Seriously? Why not add crafting / gathering gear that adds stats that are beneficial to the class itself? +Output +Perception +Gathering WITH +MND/VIT for miners, +DEX/PIE for fishers, and +STR/INT for loggers etc. for the crafting classes.

I must admit I feel embarassed to even bring this up, but I need a logical explanation for this. These Items take A LOT of time to acquire (1K seals/hr = 4 hours for one item). At this point I'm just NOT interested in these items. I need a sense of logic.

Um... in case you didn't realize, this gear was added due to complaints that the Ul'dah Company was unbalanced reward-wise because they had exclusive pants and shoes that beat out the crafting stats of any other available piece of gear in those slots.

Therefore, they added gear with the same crafting stats (pants and shoes) to the other companies while giving the Ul'dah company their own new pieces of gear specifically for combat classes.

You are right. I wrote this before checking the cost and was pulling my numbers from faulty memory. Thanks for the correction Duuude007, you have actually contributed in a positive manner to my post.

Originally Posted by Zetsumei_Tsunarashi

How do you get 1k seals an hour ? >.>

Caravan Security with a good group can net you between 160 and 240 Seals per 12 Minute run x5/hour = 800-1200/hr (2000/2= 1K/hr avg)

Originally Posted by Raldo

I am completely baffled by the OP. First you want to know why they don't implement a separate set for each discipline, then you complain that the items cost too much?

I don't even understand what your complaint is.

Oh no, this gear is all-classes and is multi-purpose?! The horror!

Baffled as you may be, that is how I felt when I saw the stats on these items.

Now, I will correct you on your understanding of my post- not a complaint, but rather a demand of reason:

Firstly: I am dissapointed, It is in the first line.

Secondly: I find these items non-sensical (do you know what this means Raldo?)

Thirdly: I am asking for an explanation as to why 2/3 Grand Company gears have Crafting stats applied to what appears to be a battle orientated piece of equipment; the other Grand company (Flames) obviously is pure battle with no craft stats applied.

Fourthly: I am asking for the logic involved in the creation of such items rather than separate gears with appropriate stats applied for their purpose (+Control +Mgc craft + craft on ONE piece of gear) (+Gather +Perception +ouput on ONE piece of gear)

Fifth: Why apply stats that do not benefit the purpose of the gear?

Sixth: Five hours MINIMUM for this piece of gear, <thanks for the offer but i'll have to pass> I didn't say they "cost too much" did I? That is your ASSumption, I said I dont find them appealing given the cost in time and seals.

Originally Posted by Estellios

Um... in case you didn't realize, this gear was added due to complaints that the Ul'dah Company was unbalanced reward-wise because they had exclusive pants and shoes that beat out the crafting stats of any other available piece of gear in those slots.

Therefore, they added gear with the same crafting stats (pants and shoes) to the other companies while giving the Ul'dah company their own new pieces of gear specifically for combat classes.

This doesn't make the fact that they are mixing stats that have nothing to do with one another on the same piece of gear making this NON SENSE and ILLOGICAL. If that is the reason why, so be it, but that is not a reason why the medly of stats just dont appear logical in any sense. Why bother having stats such as DEX, INT, PIE, STR, VIT, and MND affect their own respective crafts if these stats don't even appear on a piece of gear that is meant to be used for crafting purposes?

I will bump this thread until I get a response, from a DEV not another adventurer that cannot even understand the train of thought in my Original Post.

The gear is general-purpose, so it will have a wide array of stats on it. I think you are the only player who has a problem with general-purpose gear, I guess. Do you get mad every time you see a piece of gear with Control, Output, and Magic Evasion? It's only non-sensical if there's a stat on it that doesn't benefit any of the jobs that can wear it. Sure, you can't benefit from all the stats at once, but lots of other gear does that too.

Saying that something takes too long to obtain is the same as saying it costs to much. The only way to decrease the time it takes to obtain would be to either make it cheaper or make seals easier to get, so no, I wouldn't call it an "ASSumption" to say that you claimed they cost too much, since you said they "take A LOT of time to acquire".

There will be more ranks in the future, I'm sure specialized gear will come with time. Personally, I love this general-purpose gear. It saves me inventory space and having to spend tons of seals.

Also, caravan security is every 15 minutes, not 12, so you can only do 4 per hour.