RoleplayBattle Pike [Bronze Rank] - LouisCyphre

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heralds disaster.

I will counterswitch to Bellistar. Only through adversity can we really see what you're capable of. I don't expect much, not yet.

Bellistar - Rain Dance | Hurricane | Hurricane
If Rage successfully uses Sunny Day, Rain Dance as soon as possible afterwards and push actions down.
If Rage orders Bide on action 1 or 2, begin to Bide yourself on the following action.
If Rage uses Thunder Wave without using it in succession, Protect against it and push actions down.

heralds disaster.

And thus did we stall. Bellistar, you are not what I would call "prepared." Still, you performed as well as I could expect against such opposition.

Bellistar - Slack Off | Slack Off | Rain Dance
If Pain uses Taunt on action 1 or 2, Protect that action only once and push actions down, or Weather Ball on subsequent actions if Taunt is used again.
If Pain uses Snatch, Rain Dance the first time if you're not Taunted, or Weather Ball if you are Taunted or if it is the second or later use of Snatch.

heralds disaster.

"Alright, play carefully! We have to rely on luck this time, and we know how luck works in the Pike all too well."

Absol - Bite | Scratch | Bite
If Pain Endures, Will-O-Wisp on all actions after the first Bite.
If Pain uses a protective or evasive move, Chill and push actions down.
If Pain Taunts on action 2 or 3, Magic Coat it and push actions down.

Abilities: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. Getting put in a dress didn't do much for his confidence, either.

Abilities: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.

Abilities: Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. (DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.