A map game where you define the struggles of a post-apocalyptic community & attempt to build something good within their quiet year.

Long Description

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.