yeah don't give up tho,
it is not something your going to learn overnight, pointers are a bit difficult to learn as the programmers try to lead you a merry dance tracking them down,

the best bet is to have a go at learning something for about 15 to 20 minutes at a time then have a break from it for a little while, to stop your brain overheating

if your having trouble with english then it's understandable that your finding it difficult, maybe someone can tell you in your native language how to do this,
learning something from a foreign language is impressive in its own right

anyway your doing ok, your trying to learn how to do it yourself instead of just asking for cheats to be made for you, and your getting into the harder stuff, so just have patience, don't try to learn everything overnight, try out some easy programs like minesweeper and non protected games to practice on and get your knowledge and confidence up,
and if sometimes you can't find a cheat it isn't the end of the world _________________

well I'm no expert, just plodded along and went through the tut's from here and other sites,

anyway the first thing to do is save the code that writes to or accesses your address, then the code that writes to or accesses your pointer(s),

then whenever you start a game you dont have to go through the search routine all over again, you know how to use the ADD TO CODE LIST button, so that is the first thing to do,

the reason this is important is that some games change the pointer more often than others,
for instance bf 1942 changes your health bar pointer each time you get fragged during the same game map, also your ammo pointers change when that happens,
so save your code,

there is no one concrete exact way to resolve all pointer searches but a good general overview is the best you can get,

but to get back to your question, and something that I and otheres have covered here in previous pages , is the pointer changed in any way prior to getting loaded into the address you found,
for example....

mov eax,[ecx+10]
mov eax,[eax+20]
dec eax

that is an imaginary example but you can see eax is changed twice before it is deceased so you have to look at what address ecx is holding rather than what eax is holding when its decreased, { this is why a hex search sometimes doesn't find any results, because the pointer is modified one or more times before it is decreased/increased/farted in the general direction of }

be warned though if the programmer has decided to make it difficult to track down a pointer then it will take a little time to find it.. _________________

hi everyone i am a newbies.. i not sure about pointer..
i ask u guy something.... the game is like a library, the data is the book, the pointer and offset are the shelf....so if u want to find a data u must know which shelf to go ..... am i right??

i think offset is 18 but im wrong,i guess,because when i add "address manualy" the one extra info show and add pointer i dont get value,just ???,so i can't search for another pointer, if anyone can tell me what im doing wrong and what i should do i would be grateful

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forumYou cannot attach files in this forumYou can download files in this forum