Top Bachelor Programs in Redmond USA 2017

Bachelor degrees from accredited colleges and universities can be important stepping-stones toward a successful career.The most common type of undergraduate program is a bachelor's degree, usually awarded after four years of successful study

A Bachelor is a popular college degree that is pursued by students who want to gain knowledge in a specific area of study. Completed in three to five years, it is available in a variety of study disciplines.

Education in the United States is mainly provided by the public sector, with control and funding coming from three levels: state, local, and federal, in that order. The common requirements to study at a higher education level in United States will include your admissions essay (also known as the statement of purpose or personal statement), transcript of records, recommendation/reference letters, language tests

Bachelor's Degrees

Bachelorstudies

USA, Redmond

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DigiPen Institute of Technology

CampusFull time4 yearsSeptember 2017USARedmond

The Bachelor of Arts in Music and Sound Design is a four-year degree focusing on the creative principles of interactive sound design. This program combines foundational coursework in music – including
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Bachelors 2017 in Redmond USA. The Bachelor of Arts in Music and Sound Design is a four-year degree focusing on the creative principles of interactive sound design. This program combines foundational coursework in music – including music history, composition, theory, and performance – with practical training in studio recording techniques and sound design principles. Students who successfully complete the BA in Music and Sound Design program will be able to create engaging game and film soundtracks by applying music concepts in a real-world studio setting, not just as a sound designer, but as an effective team member with a broad understanding of the game development process.
ADMISSIONS INFORMATION
The ideal candidate for the Bachelor of Arts in Music and Sound Design degree program will be passionate about music and able to demonstrate some proficiency in either voice or an instrument by recording a short performance for review by DigiPen's BA in Music and Sound Design admissions committee. More important than musicianship, however, is the applicant's ear: candidates should have an intuitive grasp of concepts such as pitch, intervals, melody, harmony, and rhythm, and how these elements coalesce to form unique musical expressions.
TOPICS COVERED
Students in the Bachelor of Arts in Music and Sound Design program will focus on the following subjects:
- Music, including music theory, music history, composition, and musicianship. In addition to classroom courses, the BAMSD program includes eight semester of private instruction in either an instrument or voice.
- Studio recording techniques, including mixing, microphone selection and placement, digital audio workstations, studio acoustics, and synthesis. Students will learn the ins and outs of soundtrack production through intensive semester-long projects.
- Sound design for video games, including sound effect creation, interactive sound design, scripting, and the game development pipeline.
CAREER OUTLOOK
Graduates of the Bachelor of Arts in Music and Sound Design program will be qualified to seek a number of different positions in the game, animation, and interactive media industries, including:
- Sound Designer
- Audio Engineer
- Sound Technician
- Recording engineer
- Audio production editor
- Composer
- Musician
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DigiPen Institute of Technology

CampusFull time4 yearsSeptember 2017USARedmond

The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and
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The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and able to create an experience that is greater than the sum of its parts. The field of digital entertainment has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to be well-trained with proven design skills, along with an understanding of technology, art, audio, narrative, and psychology. Designing digital entertainment is ultimately about breathing life into every aspect of what would otherwise be lifeless code and static pixels on a screen. Designers must continually place themselves in the heads and hearts of their players, shaping every action, every response, the ebb-and-flow of the game's intensity, and then skillfully blend the mechanical, spatial, narrative, visual, and aural aspects of the entire experience.
ADMISSIONS INFORMATION
Students applying to the Bachelor of Arts in Game Design program must be well-rounded and passionate about game design (both digital and non-digital), including level design, system design, and behavior design. This program is ideal for students with a strong foundation in writing, art, music, history, and psychology, but candidates will also find it useful to complete mathematics courses through pre-calculus prior to attending DigiPen.
TOPICS COVERED
Students in the BA in Game Design program will focus on the following subjects:
- Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character design, design documentation, and play-testing.
- Foundational topics such as drawing, modeling, animation, film, and music, as well as academic subjects like mathematics, physics, and computer science.
- Humanities and social sciences courses such as psychology, economics, writing, and communication.
CAREER OUTLOOK
Graduates of the BA in Game Design program will be prepared to pursue a number of entry- and intermediate-level roles in the video game industry, including:
- Game Designer
- Level Designer
- System Designer
- Encounter Designer
- Technical Designer
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DigiPen Institute of Technology

CampusFull time4 yearsSeptember 2017USARedmond

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current
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Bachelors 2017 in Redmond USA. The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment.
ADMISSIONS INFORMATION
Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture.
TOPICS COVERED
Students who successfully compete the BFA program will possess the following:
- Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities.
- Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career.
- Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions.
- Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule.
- Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work.
CAREER OUTLOOK
Some of the roles that BFA graduates have assumed include:
- Props and Environment Modeler
- Texture Artist
- Character Modeler
- 3D Lighting and Camera Designer
- Character Rigger
- Character Animator
- Effects Animator
- Storyboard Artist
- Cinematic Animator
- Conceptual Illustrator
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DigiPen Institute of Technology

The Bachelor of Science in Engineering and Sound Design is a four-year degree in software engineering with an emphasis on its applications in video game audio production. Students start with
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The Bachelor of Science in Engineering and Sound Design is a four-year degree in software engineering with an emphasis on its applications in video game audio production. Students start with foundational coursework in mathematics, physics, and computer science, then apply that knowledge in year-long, team-based projects where they design and program their own fully playable games with sophisticated interactive music and sound effects. Along the way, students will learn fundamental recording techniques and sound design principles through hands-on audio engineering projects. Those who successfully complete the BSESD program will be prepared to design and implement complex interactive scores in a professional studio environment.
Admissions Information
Students applying to the Bachelor of Science in Engineering and Sound Design program should have strong math, science, and problem-solving abilities, as well as a keen interest in music and acoustics. Applicants should have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended.
Topics Covered
Students in the Bachelor of Science in Engineering and Sound Design program will focus on the following subjects:
Software engineering, especially in the area of audio engine programming for simulations and video games, but also including graphical algorithms, tools programming, and physics programming.
Studio recording techniques, including mixing, microphone selection and placement, digital audio workstations, studio acoustics, and synthesis. The BSESD program includes four semesters of lab courses that teach the tools and techniques of soundtrack production.
Sound design for video games, including sound effect creation, interactive sound design, scripting, and the game development pipeline.
Career Outlook
Graduates of the Bachelor of Science in Engineering and Sound Design program will be ready to pursue a number of entry- and intermediate-level positions in the areas of software engineering and sound design, including:
- Audio Software Engineer
- Game Developer
- Audio Engine Programmer
- Sound Designer
- Engine and Tools Programmer
- Recording Engineer
- Software Developer
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DigiPen Institute of Technology

The Bachelor of Science in Computer Engineering prepares students to become engineers who understand both sides of the hardware-software interface, from designing circuits to developing operating
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Bachelors 2017 in Redmond USA. The Bachelor of Science in Computer Engineering prepares students to become engineers who understand both sides of the hardware-software interface, from designing circuits to developing operating systems. Multidisciplinary in scope, the BS in Computer Engineering curriculum integrates the fields of electrical engineering and computer science. This program uniquely prepares graduates to design and develop embedded, digital, and computer systems. Graduates with a degree in Computer Engineering are highly-skilled and ideally suited for industries that require cutting-edge hardware and software technologies.
Admissions Info
Applicants to the Bachelor of Science in Computer Engineering program must have completed math through pre-calculus prior to attending DigiPen.
Program Overview
Like students in DigiPen’s other degree programs, the hallmark of the BS in Computer Engineering Program is a variety of semester-long and year-long projects where students receive critical feedback and evaluation from instructors who are experts in their respective fields. As they develop through the program, students have increasingly more creative control over their projects and are responsible component selection, design, testing, and implementation.
These projects complement rigorous coursework in computer science, engineering, mathematics, and physics. Some of the main topics covered include:
- calculus-based physics courses in mechanics, waves, and electricity & magnetism
- mathematics courses in linear algebra, calculus, differential equations, discrete math, and statistics.
- engineering courses in digital and analog electric circuit design, microprocessors, microcontrollers, embedded systems, real-time operating systems, control systems, and digital signal processing.
- computer science courses in programming, data structures, algorithms, image processing, and artificial intelligence.
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DigiPen Institute of Technology

The Bachelor of Science in Computer Science degree program prepares students to develop software through a combination of computer science theory and continuous practical application in team-based
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The Bachelor of Science in Computer Science degree program prepares students to develop software through a combination of computer science theory and continuous practical application in team-based projects. Students learn to gather, store, and analyze real-world data, to connect and harness the power of distributed computing devices, and to create digital interfaces that are natural and intuitive. This background prepares students to not only understand the technologies of today, but to find solutions to problems that seem unsolvable and collaboratively build the technologies of tomorrow.
ADMISSION INFORMATION
Applicants to the BS in Computer Science program must be passionate about software technology, but they don't necessarily need any prior programming experience to be successful. The ideal candidate will have strong math, science, and problem-solving abilities, and have completed math through pre-calculus prior to attending DigiPen. Courses in computer science and physics are also recommended.
TOPICS COVERED
Students in the BS in Computer Science learn how to:
- Program a variety of software technology, including web applications, databases, networking tools, and even operating systems, in core languages like C++.
- Apply concepts such as computer networks, TCP/UDP, and internet programming to allow multiple users to interact with their software at the same time.
- Collaborate with other team members to design, build, test, and refine their applications.
- Implement complex graphical user interfaces (GUIs) that allow users to quickly and efficiently navigate their applications.
- Draft design documents to aid in the scheduling and organizational aspects of software development.
CAREER OUTLOOK
Graduates of the BS in Computer Science degree program will be prepared to enter technical industries as entry-level software engineers.
Possible entry-level positions include Software Engineer, Software Developer, Software Development Engineer, Software Development Engineer in Test, Quality Assurance Engineer, Software Analyst, Application Analyst, Computer Programmer, Artificial Intelligence Programmer, Networking Programmer, Server Programmer, Web Programmer, User Interface Programmer, Tools Programmer, and Game Developer.
This degree program also includes secondary training that can contribute directly to a graduate obtaining positions such as Producer, Program Manager, Technical Program Manager, and Technical Writer.
With sufficient experience in the industry, graduates may obtain positions such as Lead Engineer, Lead Program Manager, Development Manager, Software Architect, and Technical Director.
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DigiPen Institute of Technology

The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in
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Bachelors 2017 in Redmond USA. The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in game design. The field of digital entertainment has grown from using small teams of just a handful of developers for an entire game to using large teams of one hundred or more on a single title. This large increase in the size of teams, scope, and investment in digital entertainment titles has created a growing demand for a type of developer who can bridge the scientific and creative sides of game development, able to work as an engineer or designer as needed.
Admissions Info
Students applying to the BS in Computer Science and Game Design program must be passionate about game design (both digital and non-digital), including level design, system design, and behavior design. They must also be strong analytical thinkers, with a good foundation in mathematics (at least through pre-calculus), science, and writing. Candidates will also find it useful to complete courses in calculus, physics, and computer science prior to attending DigiPen.
Topics Covered
Students in the BS in Computer Science and Game Design program will focus on the following subjects:
- Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character behaviors, AI programming, design documentation, and play-testing.
- Core academic courses such as linear algebra, calculus, physics, and computer science (including C, C++, and scripting languages).
- Humanities and social sciences courses such as psychology, writing, and communication.
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DigiPen Institute of Technology

CampusFull time4 yearsSeptember 2017USARedmond

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students
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The Bachelor of Science in Computer Science in Real-Time Interactive Simulation is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level.
Admissions Information
The ideal candidate for this program will have strong math, science, and problem-solving abilities and have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended.
Topics Covered
Students in the BS in Computer Science in Real-Time Interactive Simulation program will learn how to:
- Program a variety of simulations and games, including text based, two-dimensional, and three-dimensional games.
- Draft game design and technical design documents to aid in the scheduling and organizational aspects of game production.
- Implement efficient graphical user interfaces (GUIs), including the management of windows, menus, and dialog boxes.
- Create robust artificial intelligence algorithms to serve as the cognitive processes for computer controlled game objects.
- Apply concepts such as computer networks, TCP/IP, and internet programming to a multiplayer video game environment.
Career Outlook
Graduates of the BS in Computer Science in Real-Time Interactive Simulation degree program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development in particular, including:
- Software Architect
- Quality Assurance Engineer
- Gameplay Programmer
- Engine and Tools Programmer
- Artificial Intelligence Programmer
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