Did nVidia finally realize that nobody cares enough about PhysX anymore? It's about time. I never saw the difference in real world gameplay (as in, not just comparing still screenshots) and gave up on "wanting" PhysX years ago.

Now let's hope they give up on other protectionist strategies such as G-sync and start behaving for the benefit of the consumer.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.

A lot of current gen physics in games is in this way or another, based on physx. So even if you "never saw the difference", in many cases, is because you watched physx without knowing it.

While it was not originally from nvidia, the fact that they bought it and pushed it, made a lot of difference in game development over the years and how people "never saw the difference", because they have no idea how technology evolve.

This is so wrong lmao... PhysX is by far the most used physics engine this generation. This is a great thing, but keep trying to downplay Nvidia when they do good things...

This could not be more wrong and maybe you should have googled it before you stated this so matter of fact. There are 61 (give or take 2-3) games that use PhysX and there are MANY more times that which use Havok.

That's not a full list. I personally remember more games with PhysX than Havok. As for how many there really are, no idea. Its like trying to figure out what games use HairWorks vs TresFX. These features just tend to get absorbed into whatever suite they are part of. If a game has Nvidia on the front, i am willing to bet they are PhysX over Havok.

That's not a full list. I personally remember more games with PhysX than Havok. As for how many there really are, no idea. Its like trying to figure out what games use HairWorks vs TresFX. These features just tend to get absorbed into whatever suite they are part of. If a game has Nvidia on the front, i am willing to bet they are PhysX over Havok.

That is an assumption and it's wrong, and not a lot of games use hairworks or tressFX.

Also both those lists are incomplete, but it's also not even close. Havok is used waaaay more than physx

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