StructEdit v0.1

This little mod allows the user to change a lot of the values listed in the weaponinfo.xml and handling.dat files in-game. This means no-more restarting the game when developing new weapons or vehicles!

Aside of that, the mod also allows the user to create documentation for other structures, and edit the documentation for the existing structures (CWeaponInfo and CVehicleInfo). This can be useful if the offsets change in later patches, or if new parameters are found.

For All those searching for what SI_GUI is... This is What I found on his Italian Mod Page (Translated):

QUESTION: Beautiful this script... I installed it .... but now I wonder what this console with which you speak of? sorry for my ignorance.

ANSWER FROM ANOTHER USER: If I am not mistaken is the console. NET Scripthook and activate with the tilde ~ ......On Microsoft Windows by pressing the keys in sequence 1, 2 and 6 (on the numeric keypad) while holding down the Alt key

I just stumbled upon this upload *TODAY*. I have not uploaded this file to this website, someone else did. No problem for me - I made my work so it can be shared - but it's annoying in the sense that it leaves users without support (how can I reply to questions I don't know exist?).

If you want support by me, post question in the mod's topic @ gtaforums.com (http://www.gtaforums.com/index.php?showtopic=497955). I will be notified of new posts in that topic, so ask questions THERE. This will be my first and *last* post here. Same goes for any other gtamodding sites really. I am *only* active on gtaforums.com. The only mods *I* uploaded are in my gtagarage (http://www.gtagarage.com/users/profile.php?M=221786) or on my github (www.github.com/thacursedpie). Again - if you see my mods on any other sites: no problem, but I will not be going there to provide support.

To answer some asked questions:

1. The console I'm talking about is the .Net scripthook console. Open with the '~' key (next to the '1'). It may be another key if you don't have regular US keyboard!

2. It doesn't matter if you have a modded handling.dat or weaponinfo.xml. StructEdit simply doesn't care. So both modded and unmodded files are supported.

3. I'm not planning to provide support for timecyc or visualsettings, because I don't have the time / don't feel like it. Give me an incentive and I might do it ;).

4. If nothing shows up: you are probably not using IV 1070. EFLC and other patches are currently not supported. If you know your way around CheatEngine, it should be easy to update the offsets in the .sif files though. I'm not able to update the offsets because I don't have EFLC (give it to me and I'll do my bests :P), and I don't feel like reinstalling every patch to be able to support it.

5. For users who can't type the '_' character in the .Net scripthook console:

use the latest version of the mod (v0.11). Download: (http://www.gtaforums.com/index.php?showtopic=497955)

If you want to have a look how it all works (really it's not that complicated...): www.github.com/thacursedpie. The project is open-source, knock yourselves out ;).

If you want to contact me:

PM @ gtaforums.com

hit me up at #gtaivnetscripthook on freenode

@G17 Media: Awww long time ago! Keep it up lads :).

To re-state:

THIS IS MY FIRST, ONLY AND LAST POST HERE. I WILL NOT BE REPLYING TO ANY QUESTIONS YOU POST HERE (OR ON ANY OTHER WEBSITE WHICH ISN'T GTAFORUMS.COM). IF YOU WISH TO CONTACT ME, SEE THE INFO ABOVE.