Discussion

I need to point out before hand that the Tiger only deals maximum damage from 0 – 3 tile range (1536 range in game). Beyond this distance you start to get damage drop off. Within 0 – 3 tile range no player should have any issue getting 100% headshot rate. Fundamentally, to get the most out of this weapon you're going to need to be hitting consistent headshots anyway. It's not that you can't go a crit build and bodyshots, it'd just be a massive waste and there are better alternatives for that.

If you're trying to max 'dps' for this weapon and you're running UAH in Support with your 'Main' being SF or UAH then just go: (1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate. You can see from the tables that there are certain 'niche' situations where other perk combinations give the best dps, but those are insanely niche and the difference in dps is so minor you may as well ignore it.

You've probably noticed that I've included Weapon Cycle Times (time to empty magazine + time to reload). These are important because

The 5 headshot in a row buff lasts for 10 seconds

The Warcry lasts for 15 seconds

I should also point out that UAH will have 20 bullets per magazine and SF has 28 bullets per magazine

When SF and UAH are attacking the same target their dps is more or less the same (there is a minor variation).

SF does more DPS when both are affected by Warcry

UAH does more DPS when Warcry isn't in use (just the 45% debil shots)

Keeping in mind that 'dps' values like these are really only applicable to 'tanky' type husks (like Smashers, Mini-Boss), one of the more important stats that I've left out is 'damage per shot'.

You could see from the tables that the 'dps' is more or less the same if they're firing on the same target

Special Forces will have a higher damage per shot (before you consider stacks of debil shots and stuff like that)

If you're 'headshotting' fodders husks you're probably not getting many stacks of debil shots on the target to begin with

You can see that Special Forces and UAH have pretty similar DPS values if the target is afflicted by the 45% debil shots. Special Forces is a lot cheaper to operate (uses less ammo, weapons last longer than UAH) and there are other heroes who can apply the 45% debil shots. Centurion and Nevermore (as examples) can apply 45% debil shots and also bring their own War Cry that you could use in sequence with Special Forces War Cry. If you're not under-powering content it probably doesn't matter that much to you, you'd be able to take out anything and everything with or without the Warcy, but if you're p70 taking on p118 missions and you get something like an Epic Smasher Mini-Boss with a Tanky, Healer and Shielded modifiers having an extra Warcry could be the difference between having enough damage to drop the husk or not. Warcry is something you can use to buff all party members and defenders as opposed to UAH's individual damage potential.

In Closing.

I've done a Siegebreaker best-in-slot for UAH, you can see those values here. Tiger will out-dps the Siegebreaker and also has better 'range' values for damage (Siegebreaker max damage is only from 0 – 2 tiles). The only 'problem' is that players are only able to get one 'Tiger' each in the current state of the game.

If you have friends, you'll probably want to consider specialising in a particular element each so you can craft/share different elemental tigers with each other.

I didn't test every single support combination with the respective primary heroes, but given how 'headshot' oriented the Tiger actually is I'd be very surprised if any other support (aside from UAH) ended up being best in slot for this weapon.

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