Bethesda has announced that DOOM Eternal is coming to the Nintendo Switch, with Panic Button - the studio that ported DOOM and Wolfenstein II - handling conversion duties.

The news came at this year's QuakeCon, with the publisher confirming a Nintendo version alongside the PS4, Xbox One and PC editions of the game.

There's no release date as yet, but Bethesda did confirm that players will be able to take control of demons and enter another player's campaign - a bit like Dark Souls, then. There will also be new weapons, such as a massive flamethrower and deadly blade. You'll also get a new dash skill to help navigate the underworld.

Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.

I really hope it is day-and-date with the other versions. I will buy it day one on Switch, and probably on PC too. I really love Bethesda games and I am really happy with the support they have shown the Switch.

@westman98 Yep, this is ultimate proof that the Switch is well and truly done for, what with all these old ports of Wii U and other last gen console games, needless bucket loads of indies, and their own, worthless IP's.

It's pretty obvious that this is just a joke and that the Switch isn't going to get any current gen third party game support at all anymore... /s

I'll be getting this on another platform. I didn't enjoy the switch version of Doom so much after playing the game on PC. Panic Button did a great job, no question there. But for me the Switch is not the right fit for the recent AAA titles. I'll give it another shot when they revise the hardware to make it more powerful.

@westman98 I really like Bethesda games but I wished they focused more on releasing their last gen games. I really like playing Skyrim on Switch - which unlike Doom runs very well. Fallout 3 would be awesome!

@Spoony_Tech Because god forbid the guys at Nintendo Life take their time to write a story, edit it, make sure their photos and video don't look crappy, and make sure they are as accurate as possible, all while presenting it in a way that caters directly to Nintendo fans. Simply inexcusable.

Really liked the previous one. Fast paced gameplay and the game didn't take you the controller away to show you boring scripts unlike a lot of modern AAA. These games fit very well on a handheld system.

I would sell my soul to Panic Button for a port of Dark Souls III (I know, the first one isn't even out on Switch yet)! It's one of my favorite games, this generation (along with Bloodborne, which wouldn't be released on anything but a Sony platform), and it seems that Switch is powerful enough to run it.

@MasterJay no offense but off the top of my head I remember that a just last year we got FIFA 18 and NBA 2K18 day and date with the other platforms. Unless for some weird reason sports games don't count as AAA?

@gortsi Nope not in my book. To me, AAA games are realistic games that are mostly shooters, action, and adventure. But that's just what I've been told, truly I think everyone should consider any super high quality release AAA, like botw, odyssey and ssb ultimate, but I personally wouldn't consider sports games that even then, not saying that they're bad, but I wouldn't consider a yearly reskin with a few updates AAA, the industry's best games

God love Panic Button and Bethesda! This is awesome, loved Doom on Switch, and working through Wolfenstein now, which is also really good! Now if we could just get them to bring over a Fallout Anthology....

@MasterJay well I see what you mean but AAA usually refers to production values, not genres. In this respect sports games usually cost a lot more to make than most games, they are very faithful simulations of their respective sports nowadays, and the presentation is always top notch. But each to their own

If Bethesda is going to start supporting the Switch properly, then I guess I'll have to respond in kind. Between this and the success of Octopath, it should be enough to get this gravy train rolling for 2019 and beyond.

@Orwellianson Also, yes. I never owned these myself when they were out, as I was a broke teen, but I remember liking what I did play at friends' houses. I'd love to play the series in full, even Other M, before I dive into 4. Similar to how I'll pick up Bayo 1 and 2 before the 2019 game.

Please, for the love of God, put it on a 32GB cartridge this time! (Or at the very least, issue a limited edition that does)

It's hard for me to get excited when they screwed over the Switch edition of Wolfenstein and even the last DOOM. I just barely gave DOOM a pass due to the single player campaign itself being on the cartridge, but I would double dip if there was ever a reissue with the entirety of the game on cartridge. Wolfenstein is a pass (as much as it pains me) unless I can pick it up for next to nothing as I can't, in good conscience, support this awful practice. I would happily pay above standard retail price otherwise, if that is what it takes.

@G-Boy You’re not alone! I’m not into this kind of stuff either, or most violent, gory, or bloody things. I’m glad it’s being ported to Switch because Nintendo needs all the 3rd party support it can get, but I’m 100% not getting this title.

@gortsi Sports games don't cost much more than a big shooter. Especially since, like most big shooters, they reuse assets often and will use mostly identical assets and push an engine for as long as possible. Not that there's necessarily anything wrong with this, it's just with noting.

The reason the big sports games cost so much to make is exclusive licensing. Companies like EA and 2k pay the appropriate sports organisations for the rights to use things like team names, team logos, player names, and player likenesses. Which, considering the size and popularity of these things, brings an immense cost. They're paying even more so that other companies can't officially use these things. Fifa especially is massive because of its worldwide appeal.

So yes, games like these might technically cost more, but it's not because of their development budget.

So Panic button are now somehow Gods of gaming? How the heck are they pumping out AAA title after AAA title while all the major developers can't even get their games to work (looking at you WWE 2k and Resident Evil 7 Cloud Edition)?

@Regpuppy of course, licencing is included in the overall cost, which is also the case with some shooters. COD and other shooters also pay for licencing to gun manufacturers and so on. Can't imagine the Champions League licence came cheaply to EA. Exclusive licencing needs to die though, that's one thing the NBA always got right while FIFA and UEFA continue their crappy practices.

@MagnaRoader Effort, skill, and a little clever thinking. A lot of licensed ips, like wwe, are use to relying on the pull of their ip. So they sometimes halfass their ports or shunt it off to the lowest bidder just to get it out.

@gortsi I agree that exclusive licenses need to die. But it comes down to ip management. It's easier to let a big established company, like EA, pay you to manage it than it is to invest in a licensing company, or set up their own publisher, to selectively license/hire people to produce games for them. The only other option is leaving it TOO open and risk oversaturation and/or damage to the ip.

I'm sure a lot of our older gamers here remember how all of those horrid games based on cartoons and movies, made us think twice about other games based on them. If we go back to the Atari days, this was the biggest contributor to the crash of the industry, until Nintendo resurrected it with the NES.

I did not know about this. I'm beyond happy knowing it's Panic Button as they seem to squeeze more out of each released attempt on their converting of those idtech6 engine games. Being doomed again, please.

I sat through the entire presentation, my jaw on the floor, and just kept thinking "This is NEVER coming to the Switch!" over and over again in my head. It looks a lot more advanced than both Doom 2016 and Wolfenstein 2.When I saw the announcement a few minutes later my eyes almost popped out of their sockets. This is just crazy!I'll probably pick it up on both Switch and on the Xbox One as well.

Thank you Panic Button and Bethesda. Bethesda went from having no games on Nintendo consoles to being the biggest supporters overnight, that includes Indies and third-party. Hell, I'm almost inclined to say they support the Switch more than Nintendo themselves, but not quite there. Hopefully Fallout 3 or New Vegas is next.

@Zuljaras because I own a ps4 and an xb1 since launch and every major game requires a mandatory installation that takes up hard drive space and these are blurays that have 25gb in storage and games still aren't playable straight from the disc, so what you're asking from the switch tiny cards is unreasonable.

There was an article on here not long ago that stated the time gap between PS4/XBONE and switch ports would shrink as time goes on. Well it looks like that gap has been closed already. Panic Button has really raised the bar and other studios are running out of excuses.

@Moonlessky Ahh ok. I was asking about the single player aspect of the game.

As far as I know lets say Doom or any other game that has both single player AND multiplayer on PS4/XboxOne have fully playable single player right off the disc without ANY downloads required. If I want to play any of the multiplayer/online aspects I have to update it and download additional stuff.

Could you confirm that is the case?

BTW All I want from Doom Eternal for the switch is that to be like the first Doom - Single Player playable off the cart and download option if I want to play multiplayer.

@Zuljaras honestly, since both the ps4 and xb1 have plenty of storage developers arent shy about gobbling it all up! So they arent as space conscious when it comes to those console. Hopefully they'll do something similiar for this ver on the switch were the multiplayer is an optional download!

You will have an iccomplete package of most games playing them from disc only unfortunately. They will be playable but single player games often receive updates too. Take Arkham Knight for example, the combat was improved in version 1.14. GTA V is on version 1.44 and it isn’t just the Online that’s been tweaked. God of War is already on 1.13. Even Nintendo do it, Odyssey and BOTW got Day 1 patches. Doom on Switch is technically playable but would miss out on performance updates and Motion Controls etc.etc.

@electrolite77 Yes I know but they are playable. That is what matters for me. I know that patches bring fixes and features as well as DLCs. That is not the issue.
It is a matter of view that such practices as on the Switch small cartridges should be shamed and not supported. That is all

If they release Wolfenstein 2 Complete edition on the Switch I would buy it. But that pathetic attempt from Bethesda will not go by.

I want as you said it "technically playable" games. I will surely update them but I want my piece of plastic to be playable without updates

@Moonlessky One thing to remember is that the reason a lot of AAA games are so large on the Xbone and PS4 is the 4k textures. That eats up a LOT of space compared to plain old 1080p, which is why these games lose a lot of gigs in their Switch ports.

Panic butt on= is a Boss and beast at porting AAA ports switch games Haaaa!! So far they have not let us down in bringing us Good graphics and steady framerstes all we need now is a GTA 5 port and Fallout New Vegas,and Borderlands prequal port and I'll be a Happy camper and buy them all three! I gotta write a Dear letter to them maybe they ll hear me out, or take notice from a Hardcore,gaming fan geek Lol.Now off too playing Fortnite!! And Owning people on it.

@IPrino
UE4? You couldn’t be more wrong! All Doom games run on idtech which is a proprietary engine of id software. These people (including legendary John Carmack in the past) made their own engines since the dawn of PC gaming.
Thinking it’s running on Unreal Engine is... sacrilege.