Homebrew-Fortgeschrittener

Okay, so I actually looked on the error code thread, and any error code that starts with 8 is a server issue with matchmaking. But considering that this happened once I think we shouldn't worry about it appearing very frequently

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Homebrew-Profi

Okay, so I actually looked on the error code thread, and any error code that starts with 8 is a server issue with matchmaking. But considering that this happened once I think we shouldn't worry about it appearing very frequently

On the NintyWFC it was - for example our activation code is also an Everybody Votes problem xD - and it happens all the time on MKW.

Please do not PM me. If you PM me without valid reason, I will block you from doing so. Thank you.

Homebrew-Fortgeschrittener

Okay, so I actually looked on the error code thread, and any error code that starts with 8 is a server issue with matchmaking. But considering that this happened once I think we shouldn't worry about it appearing very frequently

On the NintyWFC it was - for example our activation code is also an Everybody Votes problem xD - and it happens all the time on MKW.

In case you haven't noticed(and sorry if I sound rude here) Mario Kart Wii and Mario Strikers Charged are different games, so they work differently. I've never gotten this error code on MKW, too.

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Homebrew-Meisterin

Does someone managed to test playing with a NWFC friend in a friend room?

My current Savegame analysis shows that it most likely always asked the server whether someone was using the same region as the host. (Which is stupid. They should have only asked this the server once or do it p2p)

Homebrew-Neuling

USB Loader GX can use real Wii Disc? And that's the method I was using, Riivolution. I'm NTSC though. I just needed the Wiimmfi.xml and I would've been good to go. At least I think so anyway. I'm guessing what I was looking at on Mr.Bean's video on Twitch was the PAL code. If so, that would make sense.

Homebrew-Fortgeschrittener

USB Loader GX can use real Wii Disc? And that's the method I was using, Riivolution. I'm NTSC though. I just needed the Wiimmfi.xml and I would've been good to go. At least I think so anyway. I'm guessing what I was looking at on Mr.Bean's video on Twitch was the PAL code. If so, that would make sense.

Yes, there's a disc option on the top right and it prompts you when you insert a disc...

You don't need any xml file, just the cheat and the private server patch applied. That's it.

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Homebrew-Neuling

As I said yesterday, I've already played with a NWFC friend AFTER the Nintendo server shutdown. We even did a test yesterday evening and we were able to play in a friend lobby without any issues. We both haven't noticed anything different and we are playing this game competitively since release.

Homebrew-Fortgeschrittener

Okay, for those of you with PAL v3 discs or ISOs (RVL-R4QP-0A-2), here is a new Gamestats skip code that you guys can use. I went out and bought another Strikers disc for this, so you guys better use it!

Homebrew-Neuling

Tock I have some friends who still have each other added that can try it out but they're stuck where I am....trying to get online.

Again: You can use the cheat code and the private server patch in USB Loader GX to connect. There's also a riivulution patch for PAL users but I don't have the link to it @MrBean35000vr

Just to clarify (I'm trying to understand and am honestly confused), So when I get USB Loader GX, I can load it without a USB? I ask this because in the past when I would try to load it from Homebrew or even from the Wii Menu, it wouldn't load and send me back to the menu. Yes, I might make thus sound a little complicated than it seems but I'm only trying to understand so I can direct my friends who are trying to get online on msc too. So my apologizes.