The 2012 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See palladiumbooks.com for our full selection. ... [click here for more]

This booklet contains two brief adventures and additional source material for our After the Bomb® adventure/sourcebook Mutants of the Yucatan! It also contains a Quick Roll Villain table for both the TMNT® RPG and After the Bomb®. ... [click here for more]

Adventures in the post-holocaust world of mutant animals continue as we travel to the west coast, where the highways and the byways have become the domain of mutated, animal bikers and savage gangs. Players will likely be aligned with the peaceful New Americorp, fighting off the evil forces of the Road Hogs Gang, Human Supremacists, or the Enslavers.
New rules are provided for vehicular combat in... [click here for more]

This 25 Year Anniversary Special Edition of The Rifter contains just a sampling of a few of the most popular and helpful articles and source material that have seen print.
The Rifter is a source book and tool for Game Masters and players alike. Its is written by fans, just like you, to share with other fans. A unique forum for games to showcase and share their characters, optional rules, adventures,... [click here for more]

This is a sneak preview of Bizantium and the Northern Islands™, for the Palladium Fantasy RPG®.
This preview includes the front cover, credits, contents, a map of the known world, an overview of the Kingdom of Bizantium, Bizantium's origins, other places of note, the complete Sea Ghoul, the description of the Selkie, and the description and some stats for the Iceborn.
Bizantium... [click here for more]

An adventure source book for Beyond the Supernatural. 80 big pages containing six adventures, three new monsters plus villains, rules for creating secret organizations, the arcanist thief, GM tips, and more!
Also included in this file the 16 page newspaper that came packaged with this book. ... [click here for more]

This is a sneak preview of Dragons & Gods™, a sourcebook for the Palladium Fantasy RPG®, 2nd Edition.
This preview includes the front cover, contents and credits, an overview of dragons in the Palladium Fantasy setting, characteristics common to most adult dragons, an overview of the gods of the Palladium World, and the description and stats of Utu,... [click here for more]

Dragons & Gods™A Sourcebook for the Palladium Fantasy RPG®, Second EditionCompatible with Rifts®
An in-depth look at the dragons of the Palladium World, their habits, allies, and lives. The gods of the known world, their powers, minions, churches, cults, priests and alliances to good and evil.
Dragons including the Hydra, Fire Dragon, Thunder Lizard,... [click here for more]

Hades & Dyval™ Map Pack
To add to your enjoyment of Rifts® Dimension Books: Hades and Dyval™, we are offering "color" digital downloads of the maps to each layer of both Hells, plus a few other key locations in Hades. 19 maps total, and all but two of them are in vivid color.
19 maps total.
8 Color maps of Dyval™.
9 Color maps/floor... [click here for more]

Monsters and Animals™, 2nd Edition
A big, juicy book of strange and exotic creatures, monsters and animals. Most of its 90 monsters are new and original, not the usual fare of typical monsters from myth. Many, like the Bearman, Coyle, Eandroth, giant Rahu-Man, Ratling, Dwarvling, Lizard Mage, and others are available as optional player character races. Monstrous beasts include the conniving... [click here for more]

A Sourcebook for the Nightbane RPG
The Nightlords' hold ove the Earth Tightens, but other forces of evil and darkness lurk in the shadows waiting to usurp their power and claim the Earth for themselves. Meanwhile the Nightbane, Nocturnes, Lightbringers and new champions of light continue to oppose the Nightlords and all shades of evil.
The setting is the city of Pittsburgh, but all the new character... [click here for more]

This kit is geared to make your job as a Game Master easier and to spread the word about Palladium Books. It includes the following:
Game Master Reference Sheet – This is a cheat sheet for the Game Master. Vital Game Master information is available at your fingertips.
Palladium Fantasy RPG® Skill List – Need to look up a skill percentage or... [click here for more]

Palladium Fantasy RPG® Paper Miniatures #1: O.C.C.sCharacter Classes!
Included in this set are twenty-four paper miniatures, one to represent each of the official character classes presented in the Palladium Fantasy RPG®, Second Edition rulebook. Miniatures are presented in two formats, with and without outlines, as well as a variety of bases, allowing multiple options... [click here for more]

Palladium Fantasy RPG® Paper Miniatures #2: Monster RacesMonster Races!
Included in this set are twenty-eight paper miniatures, representing the five primary monster races presented in the Palladium Fantasy RPG®, Second Edition rulebook (Goblins, Hobgoblins, Orcs, Ogres and Trolls). Miniatures are presented in two formats, with and without outlines, as well as a variety... [click here for more]

Palladium Fantasy RPG® Paper Miniatures #3: N.P.C. Encounters
Included in this set are twenty-four paper miniatures, representing Optional O.C.C.s and common encounters. Included are 1 Squire, 1 Scholar, 2 Merchants, 5 Nobles, 6 Peasants, 3 Thugs, 5 Guards & 1 Collector. Miniatures are presented in two formats, with and without outlines, as well as a variety of bases.
Suggested tools... [click here for more]

Palladium Fantasy RPG® Paper Miniatures #4: Undead
Included in this set are twenty-nine paper miniatures! Four vampires, eight zombies, sixteen skeletons and one Necromancer. Miniatures are presented in two formats, with and without outlines, as well as a variety of bases, allowing multiple options for assembly.
Suggested tools for assembly: a cutting board, a good hobby knife, and a... [click here for more]

Palladium Fantasy RPG® Paper Miniatures #5: O.C.C.s Female
Included in this set are twenty-four paper miniatures, representing female versions of each of the official character classes presented in the Palladium Fantasy RPG® Second Edition main book. Miniatures are presented in two formats, with and without outlines, as well as a variety of bases, allowing multiple... [click here for more]

Palladium Fantasy RPG® Paper Miniatures #6: Dwarves
Included in this set are twenty-eight paper miniatures, representing male and female Dwarves in a variety of professions. Miniatures are presented in two formats, with and without outlines, as well as a variety of bases, allowing multiple options for assembly.
Suggested tools for assembly: a cutting board, a good hobby knife, and a glue... [click here for more]

Palladium Fantasy RPG® 2E Paper Miniatures, Free Sample!Gladiators!
These paper miniatures are designed to enhance your tabletop game play with some standard 28mm miniatures tailor made for the Palladium Fantasy RPG®. This sample pack includes four Gladiators (an Elf, a Dwarf, a Human and a Wolfen). If you’re unfamiliar with the Palladium Fantasy RPG®,... [click here for more]

The Palladium Fantasy RPG®Revised Second Edition
Over 25 Occupational Characters Classes including the Mind Mage, Diabolist, Summoner, Wizard, Palladin, Knight, Ranger, Thief, Long Bowman, Priest, Monk and others.
Over a dozen player races (and many more optional characters).
One of the most comprehensive, diverse, fun and playable magic systems ever devised.
Over 300 magic... [click here for more]

This book uses the first edition revised rules.
The most comprehensive book of cities ever! Includes 21 forts, 34 towns and cities, over half a dozen adventures, monks, illusionists, and the dreaded Old Ones. ... [click here for more]

This book uses the first edition revised rules.
The gladiator, pirate, acrobat, bard and other New character classes; new skill, more magic items, faerie food, curses, ships of the world, and adventure afer island adventure. ... [click here for more]

This book uses the first edition revised rules of Palladium Fantasy and has not been updated to the second edition rules.
The fourth book in the Palladium Fantasy line takes a look at the Northern Wilderness - the home of the Wolfen. Included in the 96-page book is information on the Wolfen, their tribes and military and the geography of the Northern Wilderness. The book also includes: -... [click here for more]

This book uses the first edition revised rules.
Travel now to the Bruu-Ga-Belimar, mountains named for the bones of a Dwarven God. A rough wilderness where the conflicts of human and Wolfen are forgotten. A region that neither race has the courage to claim. Source material includes data on the mountains, known as the “Bones of Belimar,” that divide the Great Northern Wilderness... [click here for more]

This book uses the first edition revised rules of Palladium Fantasy and has not been updated to the second edition rules.
Never before revealed history of the Palladium World revealed! A must have adventure sourcebook for Palladium fantasy fans!
Virtually every adventure unravels the mysteries of the past! Startling revelations and bits of information regarding:
The Tristine... [click here for more]

This book uses the first edition revised rules and has not been updated to second edition rules. Some portions however have been updated in the Rifter magazine.
Compatible with the entire Palladium Books Megaverse!
Palladium RPG Book VII:
A dozen new Occupational Character Classes and races including the beastmaster, holy crusader, witch hunter, bounty hunter, tezcat shaman,... [click here for more]

Palladium Fantasy RPG® Book II:Old Ones — Second Edition
This is a massive adventure sourcebook with maps and descriptions of more than 50 locations in the Timiro Kingdom. As if that were not enough to make this the ultimate adventure book, there is also information about the Old Ones and a few O.C.C.s.
The Monk Scholar O.C.C. and his coveted secrets.The... [click here for more]

Palladium Fantasy RPG® Book 3:High Seas – Second EditionAdventures on the High Seas has something for everyone: Magic and monsters, pirates and jungles, exotic ports and ship combat rules, and lots and lots of people and places for adventure.
26 ships of the world statted out, plus ship-to-ship combat rules.12 character classes, including the Pirate,... [click here for more]

The aftermath of the Coalition-Tolkeen War has put into motion a number of events and conflicts that will last long after the Final Siege. It's all spelled out here. * The fate of the Tolkeen refugees, Daemonix and key factions in the War. * Resistence fighters and new trouble for the Coalition. * Another Juicer Uprising led by Julian the First as he stares down death. * The appearance... [click here for more]

The Coalition Army is in place and making war on Tolkeen! Chapter One lays the groundwork and offers several avenues of adventure.
How and why the war started.
Emphasis on the Tolkeen Military and defenses.
Ley line magic and magical artifacts.
New Techno-Wizard devices, weapons and war machines.
Coalition and Tolkeen war plans.
Coalition-Tolkeen Time-line.
Key people, places and maps.
160... [click here for more]

The war escalates and turmoil intensifies. A new breed of Coalition Officers begin to come to the forefront, and with them cruelty, murder and genocide. A foul ruthlessness sweeps both sides of the conflict. The monstrous Daemonix.Over 60 Villains and NPCs, with General Drogue leading the pack.Bounty Hunters, and Mercenaries, and their role in the war.Tolkeen's strategies and tactics.The Coalition's... [click here for more]

Tolkeen's mages strike back and unleash new horrors upon the Coalition in an effort to destroy the invading army one and for all. Plots thicken, the war escalates and chaos reigns. The secret of the Dragon Kings.Shadow Dragons, the wings of vengeance.Iron Juggernauts of the water and air.Over 25 NPC Tolkeen warriors (heroes and villains).Combat locations, adventures and maps.The Auto-G revealed!... [click here for more]

The Cyber-Knights struggle to find their place in a conflict that threatens to tear them apart. The secrets of the Cyber-Knights revealed.The Cyber-Knight O.C.C. and new abilities explored in detail.In-depth examination of the Code of Chivalry.Cyber-Knight factions and rules of conduct.Fallen Cyber-Knights, Robber Knights, Despoilers.The Cyber-Knights' role at Tolkeen.Lord Coake and states for... [click here for more]

Shadows of Evil examines the Five Baronies of Tolkeen and key cities, towns, fortifications and people. The 112-page book includes information on the Barrens and its defences, Skelebot graveyards found among the battlefield and the dangers in and around the lakes and rivers of Minnesota. - Mad Town, a haven for adventurers, mercs and spies. - Blueline and the industrial belt. - Prisoner of war... [click here for more]

The final battle in the war between the Coalition States and Tolkeen is upon us. This massive 224-page conclusion to the Siege on Tolkeen series describes the chronological turn of events and layout of the war. Other highlights of the book include: - The City of Tolkeen mapped and described along with details on the city's defences and armies. - King Creed, Warlord Scard and 42 other notable... [click here for more]

This is a sneak preview of Rifts® Coalition States: Heroes of Humanity.
This sneak preview includes the front cover, credits, contents, author's intro, and excerpts from Call to Arms, Demonic Strategies and Tactics, Secrets of the Coalition, Shadow Allies, an overview of the Coalition Army in 110 P.A., Advanced Training, the complete CS Combat Courier O.C.C., the beginning of the Death... [click here for more]

Rifts® Index Volume Two features a Kevin Long cover and indexes and references the last two years of Rifts® releases, including Juicer Uprising™, Coalition Navy™, Coalition War Campaign™, New West™, Lone Star, Spirit West™, Rifts® Underseas™,Game Screen & Adventure Pack, South America II, Sourcebook 2: The Mechanoids®, Phase World™,... [click here for more]

This book uses the First Edition Rules.
Nearly 30 character classes: Cyborgs, Juicers, Dragons, Crazies, Cyber-knights, Psi-stalkers, Line Walkers, and much more!
Super-science and high technology: Bionics, cybernetics, power armor, and mega-damage weapons.
A transformed Earth where magic is a reality and supernatural creatures from the rifts stalk human prey.
Compatible with Heroes... [click here for more]

This book uses the first edition revised rules.
A nightmare villain from Earth's past.
Robot monstrosities.
Creating Robot Characters (Optional R.C.C.).
Weapons and equipment from Triax Industries and others.
The Minion of Splugorth and other monsters.
More data on the Coalition and the world.
Questions and Answers.
Adventures, Rifts style!!
Compatible with the entire Palladium... [click here for more]

This book uses the first edition revised rules.
The first scenario for the Palladium Role-Playing Game. For "up to eight first-level characters, six second-level characters, for four third-level characters or any combination there of." The characters are hired to retrieve a holy relic on a picaresque journey through the Timiro Kingdom. ... [click here for more]

In a lot of ways, the Collected Magic of Palladium is a time capsule. It came out sporadically from 1988 to 1991. We’ve reproduced them exactly as they originally appeared (minus the color), including the old advertisements, press releases and everything. The end result is a look back at what we were saying, doing and planning TEN YEARS AGO! Heck, Palladium was still at the Lonyo address in Detroit,... [click here for more]

The Compendium of Weapons, Armour & Castles™
This huge collection contains over 700 different weapons, each and every one illustrated, over 40 types of armour, and several dozen real castles and floor plans. This is not simply a reprint of the material found in Palladium's Weapons & Armour, Weapons & Castles, European Castles, and Exotic Weapons. It is a much improved edition... [click here for more]

Collected into one big volume for the first time ever. The three original Mechanoid books - The Mechanoid Invasion, The Journe, and Homeworld!Great villains, alien races, psionics and moreThreeunique levels of adventure.A short history concerning the beginning of Palladium Books and its first RPG, The Machanoid Invasion.Conversion notes for using The Mechanoids in Rifts, Robotech, and Heroes Unlimited.A... [click here for more]

What is the Palladium Weapon Series?
It is a series of small sourcebooks that presents historically accurate data and information about ancient weapons from around the world.
For use with ANY game system. You heard right. The statistical information is designed and set up in such a way that it can be applied to virtually any game system that uses dice.
Much of the information in the series has... [click here for more]

What is the Palladium Weapon Series?
It is a series of small sourcebooks that presents historically accurate data and information about ancient weapons from around the world.
For use with ANY game system. You heard right. The statistical information is designed and set up in such a way that it can be applied to virtually any game system that uses dice.
Much of the information in the series has... [click here for more]