Live Free and Draft Hard! - It's back, the Tenth Installment of the EUC Starfighter Draft.

Now, for those newbies who don?t know, and old-timers who refuse to listen, here are the rules -

Rules:

1. VIPs - Colors - Titles: Once again, the winner of the Starfighter Draft will be awarded VIP status and colors for the duration of one week. The Winner is the only person who will get colors, so don't even ask. However, all others involved in the Draft, (GMs, judges, etc.) to put their information in their sig. The winner also gets automatic entry and first pick in the next draft.

2. One Draft at a Time: It's confusing enough as it is to keep one Draft a float, so we're going to be sticking to the single Starfighter Draft.

3. Leave Your Problems At the Door: If any personal problems or disputes arise in the midst of the Draft, please refrain from playing them out in the thread. Take care of things outside the Draft, and if problems persist, contact either myself, or one of the Mods, and we'll see what can be done.

4. Obey the Forums Rules: Talking and discussions is encouraged, so long as nothing gets too heated. Just follow the normal forum rules, (no flamming/spamming/trolling, etc.) and you should be fine. Please respect everyone else in the game; it'll work out better for everyone.

5. No Replacing the Commissioner!: If I'm going to be out for an extended period of time, then i'll arrange for someone to act as temporary Commissioner until I return. GMs and Judges will not take it onto themselves to find a new Commish to fill in if I happen to be absent.

You know who you are

Alrighty then! Now that we've got all those annoying formalities out of the way, let's start with the sign-ups!

So, we have 3 judging positions and 12 GM positions that are just waiting to be filled! If you would like to be a judge, please PM the Commish FIRST with your interest, and said Commish will announce judges that are picked in the thread HIMSELF. It's best to have judges who are experienced in the Draft, so they know whats going on. So, to all your newbies out there, it is recommended you start as a GM first.

The GMs will be responsible for creating a competitive team of 8 pilots, creating a squadron name, and managing their team for as far as they get in the competitions. The judges will be responsible for deciding the winners once the competitions get underway. I'll be going over the requirements of the GMs and the judges once we get underway, but if you have any questions, check out the previous Draft threads:

For those new to the draft, once the person before you picks, you have 24 hours to make your selection. If you fail to do so, you will be dropped to the bottom of the drafting order for that round. If you miss your selection again, you?ll be kicked from the draft and a replacement found.

You now take this randomized order (numbered from 1-8) and PM them to the Commish (Kyptastic) and your opponant will do the same. Matches are called on random numbers, and the pilot that you assigned to that number will face the pilot that your opponent assigned to the same number.

Example:

Round 1: Match 1:

NUMBER 5!

Wes Janson vs. Turr Phennir

Trumping 101:

The trumping process takes place during the number arrangement stage prior to a match. If you have two weaker pilots, or perhaps two pilots that work even better together, you can possibly guarantee a match win. HOWEVER, trumping two pilots guarantees a loss!

That looks a bit better in terms of chances, eh? HOWEVER, when the number 3 is called, you will automatically forfeit (autoloss) that match. This could, however, turn to your advantage. For example, here is your match number three:

Hobbie Klivian (forfeit) vs Darth Vader

This just made your opponent waste a perfectly good pilot on an automatic loss.

The lamentation on poor numbers is basically about the fact that you had a pilot land on someone you didn't want them to land on. And arguments are good, but those come AFTER the drafting and each round numbers process.