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A 3D printed case holds an iPhone 5 in place and runs an iOS app. Together with two microcontrollers which are connected via BLE4 and a REST API their system is capable of displaying sensor values such as humidity, altitude, latitude, longitude, atmospheric pressure, ambient temperature, object temperature using an infared thermometer and (of course!) radiation.

Every generation of videogames strives to be more realistic than the previous one. Therefore reaching photorealism is one of the future trends of videogame development. The steadily increasing performance of modern hardware paves the way for such a progress and is accompanied by the software innovations of gaming engines. Take for example the rain and water effects of the Unreal Engine 4.

A tech demo is one side of the coin. The other side is to put the potential of the gaming engines to use by creating videogames.

Another great example for photorealism in videogames is The Vanishing of Ethan Carter. In contrast to the indoor footage of Get Even this games shows how to bring outdoor scenery to a new level. The authors use a technique called photogrammetry and explain in their blog how it works. Just take a look at the stunning 3D models that you can play around with in their blog post. Both the technique and its application in videogames look very promising. The game will be released on 25th September 2014 and can already be pre-ordered.

Especially the bottle-caps look very good and it's a nice idea to use different colours for the different values. A few years ago I already found a fan-made Fallout Monopoly on DeviantArt which has even prettier Chance and Community Chest cards.

What I wanted to say: If you refresh this page you should see the new header which is in fact recreated from the old one. This is a Retina-ready version based on the Clean-Retina theme. I like the way themes can be customised in WordPress. You just add a folder named "themeXYZ-child", put a style.css in it referencing the original one and you are good to go.

The menu bar previously had a solid background and was replaced by a semi-transparent image which makes the header less rigid.

Of course I could not resist to add my personal formula to the header. It represents definitely an awesome aim to strive for.

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design.