In Stellar Impact you command a space battleship in intense tactical multi-player battles! You can choose between several ship classes--from the fast corvette to the heavy dreadnought. Make your own skills template according to your preferences: attack, defense, speed, maneuverability or reconnaissance. Upgrade your spaceship, its crew and the weapons system to get stronger and crush your enemies in various game modes.

Critical Fixes:+ Fixed a known defense manager fleet list crash.+ Fixed an end of combat crash related to combat involving neutral factions.+ Made numerous sound system changes to help with frame rate issues.+ Fixed a crash related to queued station modules.+ Fixed a minefield related crash in combat.+ Fixed a crash in the design screen related to selecting and submitting defense platforms.+ Fixed a combat retreat crash.+ Fixed a crash related to entering and exiting the empire manager.+ Fixed known memory leaks in transitions to and from the star map.+ Fixed a silent multiplayer crash related to random encounters.+ Fixed a crash that could occur when opening the build screen.+ Fixed a multiplayer hang that could occur versus lone gate ships.

Other Fixes:+ Reduced ship spark effect density to help with frame rate issues.+ Fixed an issue preventing the Repair All function from working.+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.+ It is no longer possible to cancel return missions for retreating fleets.+ Fixed the issue where colonies were firing at targets outside of sensor range.+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.+ Fixed known issues of missiles spinning in space.+ Fixed a bug that was causing prototyped ships to become too cheap.+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.+ Addressed issues that were causing the AI to declare war too frequently.+ Fixed the missing news event notifying players of war declarations against them.+ Fixed an issue where colonies were not correctly reporting when they were developed.+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.

Other Changes:+ Build and design screens now show design attributes.+ Made some improvements to the mine field placement flow in the defense manager.+ Tracking weapons can now target the dish on a command monitor. + Fleets involved in multiple rounds of combat will lose additional endurance.+ Non-Zuul factions are now attacked by pirates.+ Developing colonies no longer support fleets.+ Improved the research and feasibility study complete dialogs.+ Variety of tweaks and corrections to ship turrets for all factions.

UI- Illusions now fake display the same crit overhead values as the real hero.- A global message is now displayed when you random a hero.- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.- Fixed being unable to Glyph while disabled.- Fixed printing the wrong kill message when an illusion kills a tower- Fixed spectator FOW keys broken.- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.- Fixed team-only chat in games created via private lobbies.

BOTS- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.- Bots will now wait to activate until all hero picking is completed.- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.- Added generic attack desire bonus to any enemy hero that is currently stunned.

Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalins "No step back!" order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.

Heroes VI is a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.

Might & Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, five special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.

Ulm is a quaint, idyllic German city best known as the birthplace of physicist Albert Einstein. Despite its small size, Ulm requires the updated and encompassing transportation network its citizens deserve. In this condensed environment, careful planning and slow expansion are the keys to success. Are you up to the challenge?