StarCraft Wiki Guide

Protoss 6: Return to Char

This mission starts out by giving you control of two bases, one of which is Zerg. Start by getting several worker units at both bases, and make sure to mine the gas by the Zerg base. Also, take your Dark Templars and go West to kill the Lurkers that are hiding in the ground.

You're first order of business after getting the bases going is to secure them. Place 2-3 cannons on the Left and South edges of your base, while you also build about 12 Zerglings to defend the other one. Once that's done, start building an army up, because you'll want to expand. The best option is due West. It's going to be a tough fight though, as the Zerg can easily reinforce this base.

Focus on the two races strengths. The Protoss base should make nothing but Zealots. Try to tech them up with weapons and armor as you make them, and get the Citadel of Adun places so research speed. From the Zerg, you want to tech up to a Lair and get Mutalisks. These two units compliment each other well and are both fairly cheap. Start sending in waves of Zealots to attack the left base but watch out for Lurkers. You have Observers that can detect them, so make sure to bring them along. It'll be tough, and probably cost a lot of Zealots, but you'll eventually break through and claim the base. Once you do, immediately scout South until you find the ramp leading up here, and defend it with cannons and units as you build a new base.

After this, you'll want to slowly tech up and defend the bases. You have a hard push ahead of you, so get all your Protoss land units to 3/3/3 while you get the Zerg air to their max of 2/2.

We find going after the Overmind to be easier, so start building up a large army of Zealots, Dragoons and Archons. You will then start using those, along with Observers to slowly push down the left side of the map until you reach the Overmind. It's a slow, tedious process because the Zerg can rebuild so quickly, but you'll eventually make it and be able to kill the Overmind. Make sure to have a healthy supply of Mutalisks back home, as they can act as base defense thanks to their fast speed and air/ground attack.