maybe your AC3 bitrate is not programmed to be encapsulated to PCM by Shagrath.

I don't know exactly how encapsulation works but I suppose you need encapsulate audio packets in different way depending on AC3 bitrate.So maybe Shagrath correctly encapsulates 224/448/576 bitrates but maybe there is a bug with 640 AC3 bitrate.I don't know, you should ask Shagrath directly so I recommend to post your tests directly here:http://code.google.com/p/ps3mediaserver ... il?id=1069Post your info what is wrong and attach MediaInfo export. I think Shagrath will spot complains sooner there than here in forum So make a report there with MediaInfo, what is wrong(AC3 not displayed as PCM on PS3 etc.....) like we are discussing here.But before you will do it is should be good to test build from main trunk so this problem is not SubJunk build related or explicitly mention there that this build was used.

maybe your AC3 bitrate is not programmed to be encapsulated to PCM by Shagrath.

I don't know exactly how encapsulation works but I suppose you need encapsulate audio packets in different way depending on AC3 bitrate.So maybe Shagrath correctly encapsulates 224/448/576 bitrates but maybe there is a bug with 640 AC3 bitrate.I don't know, you should ask Shagrath directly so I recommend to post your tests directly here:http://code.google.com/p/ps3mediaserver ... il?id=1069Post your info what is wrong and attach MediaInfo export. I think Shagrath will spot complains sooner there than here in forum So make a report there with MediaInfo, what is wrong(AC3 not displayed as PCM on PS3 etc.....) like we are discussing here.But before you will do it is should be good to test build from main trunk so this problem is not SubJunk build related or explicitly mention there that this build was used.

By main trunk, I assume you mean the main, official build ? I am so confused with the builds now.

I'm at the point with this program, that I have a good working version with the Magma edition and upgraded mEncoder/mPlayer, and for me to have to create a Google account, and go thru all this just isn't worth it.

The ONLY reason I need the AC3 passthru, is to bypass Cinavia. And I have an XBox360, so I just use that, or I'll stick with finding DTS copies of movies. Either way, I can play any movie with Cinavia as it stands.

In the end, I would have to install the other versions, all which have horrible playback success rates, just to try to get this experimental option to work. An option that I can totally replace with my 360 that's connected to the same TV.

I updgraded to whatever the latest firmware is. I watch a movie and after about 10 or so minutes it goes off and says it cannot continue due to Cinavia being installed error code 1. Has anyone found a solution with this? I was initially streaming with winamp's orb application then i tried ps3 media server and experienced in both.

So I decided to try the latest SubJunk build (41). I enabled the 'passthru' and it was still handing the PS3 Dolby Digital. The DTS works fine still, but the AC3 wasn't 'transforming' to Linear PCM. I was using MKV files with AC3 streams as my test.

So I tried all the different options in the #transcode# folder, and I found a few things out. The only options I could get to 'transform' the AC3 into Linear PCM 2.0 were options that forced full transcode of the video, with or without subs. None of the muxing options worked, or the [no encoding] option.....only options that transcode the video, do the LPCM trick

The first option after the default MEncoder and TSmuxer options with the flag language identifier. This is the option I always use when I want to force transcdode of the video, and not add subs. When I use this, the AC3 is passed off to the PS3 as Linear PCM 2.0, and my receiver shows Dolby Digital signal. WooHoo !

Also, the original stream has to be AC3. If it's AAC, PMS will re-encode to Dolby Digital, but PMS doesn't then do it's magic and send Linear PCM to the PS3, it just sends the Dolby Digital.

DTS passes in stream regardless off which option I choose, either default or within the #transcode# folder.

I'm messing around with it still, but it does work, just no where near as efficiently as it does with DTS audio streams.