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Re: FM XXV

I think this game is easy enough to strategize at setup, but complicated enough to maintain effort. Especially D4-5 onwards, if I'm not mistaken.

Without revealing too much publicly, this is an epic FM that deserves more than 30 players. I could see this being a 40 player game given our base and off-site reach.

I wouldn't push to 50, as it would change the game almost entirely.

Game has 34 slots. I wouldn't go any hire than 40. I'd want at least 5% replacements, so I'd need at least 44 signs lol.

Originally Posted by MattZed

Orpz is clearly the host. Who else knows that R(3,3) is 6 and that you thus need at least 6 teams to avoid a situation where there's a trio where everyone either hates or likes each other?

Host is a mathematically-minded person who had the good sense to color-code the teams and make it so that your allies are the people next to you on the color wheel. The wheel is even divided into the "scum" pole with Red and the factions who have night kills and can't win with town vs. the "town-neut" pole around Green without night kills. It makes me feel warm inside.

Re: FM XXV

Originally Posted by Frog

Bring your A-game.

Call out the old-schoolers.

I've been looking at a few of Firebringer's ongoing games at a different site (I hate that unnamed site), and there are a few people I want to invite to this game. They show depth but most of the games are very reactionary and ultra low post. E.g. ~13 player game 7 pages D1 with a few lurkers every game.

if your talking about the site im thinking of that i reside on as well, you prob wont get very many ppl. most there are not for a 5-side game