Sorry I havn't been around the message boards this week. I did write down a lot of advice you all gave me and I appreciate it.

A couple of things. The website will be up soon with some pics of the game and some list of features etc...

There will now be Skills in the game suck as Mining/Fishing/Tree cutting depending on class. You have to lurk into some scary places to do it but you can get some cool and high priced items.

Also, there is smithing and recipe's. Combining items to make one all purpose item kind of stuff.

Quests will get an upgrade from before. For those of you who can remember that awful demo where you had to save the mayors child up on Mt. Teron. The mission was kind of buggy. I had it where when you killed the monster, the mayors son was sitting there afterward and you went and picked him up. The problem was peple would go back and keep killing the monster and be walking around with 20 clones of the mayors son in their inventory. That has been fixed. Mt. Teron will be cut from the new game....

If you are a player killer, watch out. Powerful bounty hunters will be hunting you down. If you walk into a bar in Reza and you think no one knows who you are, watch out. People who were friendly to you before might turn on you and take you out. Plus good luck getting into cities like Meribia. Guards will be everywhere to send you to Jail.

I'm trying to take the game in a differant direction than before. When EBH and I started the old game we mainly just wanted to give everyone here the abiblity to just wander the world with each other. But now I'm trying to add some stories and huge character customization.

Still, don't expect a perfect Lunar Online game. I don't have a crew of 20 programmers here. But I feel optomistic of the end results. Thanks,