We've realised that myself and Finito are always very busy and have very little time in our schedules to make something radically new. However, we will be launching a server on the 31st of August 2013 for you all to play. This server will be an improved esoma database with some additions and fixes.

There are a few things to do before then but it should give you guys something to look forward to.

2013-08-07 - Fixed player moving to target when shift is being held. - [Server]There is a craft delay of 1.5 seconds and a chance for tagged items. - [Client]Crafting keeps materials and produce can be held down for continuous crafting. - Fixed being able to send party request to a dead player.

2013-07-28 - Fixed an issue with news comments and gravatars. - Deleted hsoma lottery and alt gem dedicated spawns. - Changed all the items that used special item table to use base counterparts (should see these items in armory)

2013-07-27 - Fixed taking screenshot crashing the client. - [Client]Fixed rested exp variables not being reset when go back to character selection.

2013-07-14 - Spiked beast and bone golem stats improved to make conti a little more viable for humans. - Upped the attack for first tier auras from 3 to 5 (small change but every little helps). - Added plate,golden,blood,dark,shadow back into mobs that drop the p tags normally (seems to be quite a bit of dungeon mobs) - Added base weapons to replace a tags etc - Halved the range of G Birds. - Added isBoss to various bosses this increases likelihood of dynamic weapons and armour also flags it on player feed.

2013-07-08 - Added item_log database table and redirecting item logs into that table with extra data. - Will be able to use it to keep track of rare items. - Can set logItem field in basicitem table to force logging of the item. - Upgraded Items, >= Epic tagged gear, and money piles >= 100,000 are always logged.

2013-07-07 - Fixed Stat increase issue where weapon percentage applied to stat increase value would result in value that should be lower than 1 but value was being forced to 1. The value was then multiplied by stat rate therefore giving a much bigger gain than it should have. - A side effect of this was int and wis would increase for non-mage devil soma characters at a increased rate the same also applies to str,dex,con for mage devil soma characters. - Also fixes database table stat caps where value is 0 it will now use the 0 value instead of forcing to 1.

2013-06-30 - WBM are now distance one - Increased shield defense by 30% - Increased dsoma shield strength requirements by 30% - Added go between mob for AB and WBM (KL) Can be found if devils own conti. - Small collection quest added for dsoma to introduce these

2013-02-02 - All weapons/armour/access have had 20% added onto there requirements to space out the game further - Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind - Added a go between mob for Lich Lord and nightmare - Created a new nightmare set skin for both genders. - Added nightmare boots to the game new mob drops these and gender specific nightmare hats - Stopped abyss guard from spawning

2013-01-12 - Added 2 new pit bosses with soul drops eventually need to add one for each map

2013-01-07 - Removed Auction NPCs. The Auction needs a lot of work to get into a decent state. Not worth putting in the time to do so until a later time such as a patch when the server is already up and running.

2012-12-23 - Client extension created. - Different item name colours for hardened, rare, epic, and intense. - Currently only on Inventory window and items on ground. - Screenshots saved as PNG into a Screenshots folder.

2012-12-22 - Created new dsoma guard skin and changed all current dsoma guards to it. - Skin added to client install on server

2012-12-20 - Created new hsoma guard skin and changed all current hsoma guards to it. - Skin added to client install on server

2012-12-18 - Modified client to add the value of the weapon speed to item tooltips. It now looks like this "Speed : A (800)" with the exact speed value within the brackets.

2012-12-17 - Added two new AI types. - Class specific: This ai will attack the opposing class for example we can have a monster that only attacks hsoma (perfect if we had a shared map). The value for monster sTypeAI is 4. - NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town). The value for monster sTypeAI is 5. - If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money or items.

2012-12-09 - Tweaked hero values to a more acceptable range. - Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade. - Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower. - Updated all F speed weapons to be at least E. - sDur column in BasicItem can now act as stack limit for non-equipment items. - Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to maximum of 10 in a stack. - Tweaked res scrolls to use one slot per scroll.

2012-12-08 - Added isDemon column to BASICITEM table. - New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon. - Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)

*Change WBMs so they hit magic and melle at range 1 to prevent spear/bow hunting way earlier.

*Up 5th sword (HSOMA and DSOMA) to 130 or 135%....150% was only overpowered as it scaled so high with E tags, 150% of 500 dmg is 750 but 150% of 200 dmg is only 300dmg. I believe its largely missunderstood that 5th sword is 120% of the damage you do to a person minus their defence, not 120% of your F10 damage. 130% will be more inkeeping with the higher HP at lower levels and lower damage numbers the main server is sure to be.

DazTheMe wrote:*Change WBMs so they hit magic and melle at range 1 to prevent spear/bow hunting way earlier.

*Up 5th sword (HSOMA and DSOMA) to 130 or 135%....150% was only overpowered as it scaled so high with E tags, 150% of 500 dmg is 750 but 150% of 200 dmg is only 300dmg. I believe its largely missunderstood that 5th sword is 120% of the damage you do to a person minus their defence, not 120% of your F10 damage. 130% will be more inkeeping with the higher HP at lower levels and lower damage numbers the main server is sure to be.