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Hard to believe it took this long this gen! Ofcourse I'm excited and since I just bought that 900e Sony 4K HDR tv, I'll be checking it out in old fashioned 2D mode as well.

I hope PD will be better at adding tracks than they were for GT6. Tracks make a racer, cars are secondary.

on 06 October 2017

Tracks look a bit flat tbh. Hope I'm wrong but in any case but are as important as the other, no point in racing one car on 700 tracks the same way theres no point in having 700 cars for for one track I like the balance here, no the size of the content. PC2 got it right but they also NAILED the tracks, Never felt such insane detail in track surface before, I know GT has nailed the cars and detail, the tack list too (Albiet a tad few of them) but it won't be amount on the list that'l make or break the game but how the cars and tracks feel.

Update: This article has been amended to stress that the experiment was abandoned because the programs were not doing the work required, not because they were afraid of the results, as has been reported elsewhere.

Fake news after all.

on 05 September 2017

Hardly fake news when the idea is that an AI was getting different results than expected, outside of their programmed path, by doing things on its own. I've linked this specific article because it is the correct story.
AI development is starting to resemble Sci-Fi, what with this little experiment and Google's own translation AI as examples of how far things are coming along.

on 05 September 2017

Odd, my previous comment seems to be missing. Anyway it's not so much the AI we need to worry about, it's how we use it.

Using an intermediate 'universal' language step was always a goal for translation, at least that's what I was taught back in '94 in a course on natural language parsing for AI. Ofcourse back then, as the article states, we were still trying to find a universal structure, while now faster computers have made it possible to brute force match countless documents. Yet it seems it's still easily 'gamed'.

I don't see anything going outside their programmed path though. It's pattern recognition with access to the vast memory of all digitized knowledge. Impressive engineering, yet there's no thinking involved on the AI's part. It going outside of its programming would be it answering a question instead of simply translating it.

on 07 September 2017

I was playing around a bit with it and it still struggles a lot with words with multiple meanings, not choosing the right translation based on context, and sometimes comes up with things that don't make sense. I doubt second order context (based on story events) will work at all if it can't even get it right in single sentences.

It will be a long time before AI can translate sayings, songs, poetry, humor etc and make it sound right in another language. There is no understanding of language displayed here at all.

But of course I have! I posted about it too some time ago, weaving between bullets, bending like Neo and ending up half lying on the floor :)

I hope they'll add some extra levels in dlc some time. I played the campaign twice but endless mode is not as much fun. It gets kinda messy with all the empty guns around after a while.

on 28 August 2017

I should have known!
I found your old post. Had many of the same issues you did but I still enjoyed it.

on 28 August 2017

Finish fantastic contraption next! It's worth it and the completion percentage according to the trophy stats is woefully low. Most VR games have completion rates of less than 1%, short as they are. Should we be worried :/

on 28 August 2017

Slightly worried. I think VR fans are loyal customers but there might not be enough of us. And a lot of people can only handle VR in small bites, even if they love it. It'll grow, though.

Yeah, I'll buy it again for psvr. I hope it'll come with a new physical edition so I didn't trade it in for nothing.

on 24 January 2017

Looks incredible on PC. Supposed to be some "Experience".

on 24 January 2017

It should be a good test whether VR really transforms the gameplay. I'm curious to see if it will change my opinion of the gameplay from trade in to must have.

on 24 January 2017

I took a chance on the digital version. The wow factor certainly has passed. It is more fun to drive in vr, yet it doesn't fix the (ds4) controls one bit. It's still way too sensitive at high speeds and feels off at low speeds. VR does push it passed the point of 'not gonna bother with it' to giving it another chance.

As for graphics, it's ugly. The environments are a bit more consistent than DC, or less downgraded, yet there was a lot less to begin with. The car interiors are very basic and low res. Resolution the same as DC with lots of shimmer.

I rated it 3/5 on psn. It's fun to play when I've had enough of DC VR for a bit, yet it's no contest which is the better racer with a controller.

On the positive side, depth perception is great. You don't really need the co-driver to judge upcoming turns, following the tree line is enough. (still need him to call out obstacles) It was easier to stay on the road at Pikes peak, no plunging into ravines from misjudged turns.