Hi everyone. I've spent the last few days compiling openmw for the Asus tinkerboard, running stretch. Openmw runs slowly in software emulation, but it works. Then I tried to use gl4es to speed things up. The android port uses
Gl4es to hardware emulate OpenGL. I've tested gl4es on the tinkerboard with sauerbraten, and it works great (compiled for odroid, similar hardware, Mali gpu)

So, when I started openmw, the loading screen appeared for a few seconds, then openmw segfaulted with the start of the engine.

Then I'd suggest to rebase the 3.6 branch of the OSG-on-steroids fork over 3.6.2 and check if there are any improvements.
Also it would be nice to test recent 3.4.x releases (IIRC, more recent version for now is 3.4.15).