It’s the first version featuring an actual widget toolkit and an actual scene manager. You can try the widgets in a new sample from the benchmark.

In this version, creatures corpses sometimes contain loot. Some chests are also placed at strategic places in dungeons.

After a few iterations of bugfixing and balancing, I’ll start working on 0.8.0 whose main goal is to bring more monsters in the rooms containing chests. This implies a behavior tree module in yendor.ts and a refactoring of the current A.I. code.