hurry up grab it before the price shoots up, http://www.indieroyale.com/We will also give a steam keys to everyone who will buy the game in this bundle. So get it there and give us a thumps up!

>>>>>>>> Update >>>>>>>Hi All,

The whole idea of participating in the indie royale debut bundle was to get us green lighted. Stained has got only 300+ votes over the 2 week of the bundle launch. The was very poor response compared to what we had expected. Also average number sold for any bundle was 10k and for us it was only 3500 units. Considering this poor response we got from debut bundle (which was suppose to get us greenlighted) we don't see it has contributed at all in getting us on steam.

So I regret to inform all bundle owner that, we are not going to distribute the keys.

Greenlight Stat.

Before going for the bundle game had 5000 (yes) votes in total 10,000 votes. Finally when we got greenlighted (after several hours of spending on greenlight page over the last one year) we earned 7023(yes) votes, and because steam was pushing this big lot we made it.

hurry up grab it before the price shoots up, http://www.indieroyale.com/We will also give a steam keys to everyone who will buy the game in this bundle. So get it there and give us a thumps up!

>>>>>>>> Update >>>>>>>Hi All,

The whole idea of participating in the indie royale debut bundle was to get us green lighted. Stained has got only 300+ votes over the 2 week of the bundle launch. The was very poor response compared to what we had expected. Also average number sold for any bundle was 10k and for us it was only 3500 units. Considering this poor response we got from debut bundle (which was suppose to get us greenlighted) we don't see it has contributed at all in getting us on steam.

So I regret to inform all bundle owner that, we are not going to distribute the keys.

Greenlight Stat.

Before going for the bundle game had 5000 (yes) votes in total 10,000 votes. Finally when we got greenlighted (after several hours of spending on greenlight page over the last one year) we earned 7023(yes) votes, and because steam was pushing this big lot we made it.

1. While the bundle was running you promised to give Steam keys to purchasers of the bundle in order to promote the bundle and more greenlight votes.2. People bought the bundle based on your promise.3. You say "nope, sorry, promises are null and void because the bundle didn't greenlight us immediately and Steam didn't make us millionaires in our first two weeks on it"

Nope, sorry, that won't fly.

So.

Phase 1: Make promises leading people into giving you money (regardless of how little)Phase 2: No Profit? Screw the people naive enough to believe youPhase 3: Get lumped into the same category as Wild Game Studios of Day One: Garry's Incident fame, good luck having anybody believe anything you say or buy any future game from you.

realaxis, I'm sorry to hear about you not doing so well and it being a long and slow greenlight process. However, you DID make the promise of Steam keys, so I suggest you make good on your promise so you still have a chance of getting money from this and future games you could make, or you can expect to be buried by the gaming community and look forward to finding a new job.Your choice.

EDIT: Why are you holding out? Because you want to make money? Friendly bit of advice: When you keep to your promises, you make people believe you care about them, and even a small gesture can go a long way. THAT'S how you stand to make money here. You won't be making much money at all if there's a grand stink let out about your lack of customer service in this regard with the giving out of the keys; many people will see you as dishonest and make you infamous through word of mouth and will start to boycott buying games from you. If I were you I'd think long and hard about this decision, because your future rides on it.

I hope someone starts a class action lawsuit against this developer. I don't have the time or I would do it myself. People need to learn they can't make promises and then go back on them. It's a matter of principle..

The whole idea of participating in the indie royale debut bundle was to get us green lighted. Stained has got only 300+ votes over the 2 week of the bundle launch. The was very poor response compared to what we had expected. Also average number sold for any bundle was 10k and for us it was only 3500 units. Considering this poor response we got from debut bundle (which was suppose to get us greenlighted) we don't see it has contributed at all in getting us on steam.

So I regret to inform all bundle owner that, we are not going to distribute the keys.

So, because said bundle did not perform to your expectations and because you did not sell enough copies you are lashing out against those who did support you and did buy your game and vote for it?

I can somewhat understand your frustration at your current low sales, but how is being notorious for being the first and only indie dev in a Debut Bundle to promise but not distribute keys going to help your sales of this or any future games in any way?

And how on earth would handing out keys to existing customers hurt your sales? What do you have to lose by doing the only right thing here?

It's such a mindbogglingly irrational and impulsive decision - could you please once more try to explain not necessary your motivation (as it seems to stem from anger and frustration) but what you are actually trying to achieve by acting the way you do?

Or maybe, because you are hurting, you are now trying to at least hurt all the other indie developers because now their word can no longer be trusted when it comes to Greenlight bundles? Is that the real reason?

Good way to ensure your game sells even less and also ensures that I, and many will never support anything you develop.

Don't make offers you later refuse to fulfill. Its unprofessional and a slap in the face. You asked for votes and got them with a promise to give keys to those who got you greenlighted. IGN is burying you, so enjoy the storm you caused.