Visual C++ DLL &amp; 3D ----- EZ Project

Make a dll (expected size, as others have been done, is 40-60k) using Visual C++

Take our api (pdf, 70k) and implement seven(7) functions that are in the api. This api needs to integrate to the api with the application blender (free from [url removed, login to view]).

Please visit [url removed, login to view], look at the api for the graph editor interface, BEFORE bidding on this project. Thanks.

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Here is one of the 7 api call's

unsigned int Exporter_GetNumInterpolators(void)

This function is called when the user chooses a it from the drop down list. Once an exporter is chosen the exporter calls this function to find out how many different ways the interpolation can be done. The plugin must return the number of interpolators the application you are exporting expects.

Example 1

#define MAX_INTERPOLATORS 3 (should be the number that the blender supports)

unsigned int Exporter_GetNumInterpolators(void)

{

return MAX_INTERPOLATORS;

// blender supports bezier,linear,stepped (should be the nmber that the blender supports)

}

Four are easy like this, the other three, and a little more complex.

They follow the logic of

WriteHeader : opens file and writes header info if needed.

WriteData : writes keyframe, data to file

WriteTail : writes closing information and closed file.

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What's involved?

Writing the VC DLL.

Understanding the blender api, and the application, and ensuring that it works. [url removed, login to view] contains two manuals and the application (again free to download).

Once the DLL is written, It will need to be tested, which I will do.

Thats it. A simple job, but again for the person that does it well, and understands what we are trying to achive, there are other project we would consider implementing this way.