Hey!I think you all know that membranes are hard to make(7h) and they are almost useless in fights.I think devs should buff it! For example make a membrane to spend only if you lose the fight. (May be lose and flee = lose a membrane after a fight).And if you win a fight with membrane - you don't lose it!This would make them useful for farm in dungeons and even may be for some bosses(not sure about bosses tho, membranes are still bad).And probably it's easy to do for you, devs! Just change the way it spends a membrane after a fight. That should be easy i guess?

Can u make membranes for land checks? That are consumed during that check?E.g. Required land knoledge is 68 in caverns and we have only 55 - +7 via pot and other via membrane. And it is consumed after every action that checks that kind of property.

Having them give more skill would require revision of everything existing, that's a more dangerous path.

Thx for the answer. I mean giving more membranes is a good step.

Tho it does not make them any better in dungeons since they all are wasted in a few fights (I mean if u r gonna give us 10 membranes from 1 craft then its fine, but i think the amount u gonna buff it is ~2-4 membranes per craft). And when we are facing bosses - it does not help at all since membranes aren't reducing the inc. dmg. And the chance of dodging boss is just extra small(~%0).

Having them give more skill would require revision of everything existing, that's a more dangerous path.

Thx for the answer. I mean giving more membranes is a good step.

Tho it does not make them any better in dungeons since they all are wasted in a few fights (I mean if u r gonna give us 10 membranes from 1 craft then its fine, but i think the amount u gonna buff it is ~2-4 membranes per craft). And when we are facing bosses - it does not help at all since membranes aren't reducing the inc. dmg. And the chance of dodging boss is just extra small(~%0).

But still giving more membranes per craft is a good first step. Thx.

Membranes against bosses aren't there to reduce damage, they are there to further help force the boss or its minions to hit you on a strong point of your armor.