This is a series about the basic components of a world generated LoreGen. Note: as of version 0.11, the algorithm for generating continents has changed (now, the base shape of continents is irregular regions, not rectangles). Otherwise, the principles of this post are...

Note: There is an updated version of this article! This is a series about the basic components of a world generated LoreGen. Note: As of version 0.11, the algorithm for defining the shapes of continents has changed, meaning large portions of this article are outdated....

This is a series about the basic components of a world generated LoreGen. Updated as of version 0.12 Rectangular Map In case you hadn’t heard, the Earth is a sphere. No, really. One problem with the planet’s shape is that it makes it extremely difficult to...

These next few posts cover the basic components of a world generated by LoreGen. Updated as of version 0.12 This article covers how to configure the LoreGen engine and change the rules and data it uses to generate worlds. If you want to jump straight to learning...

In Part 2, I discussed what led to me abandoning my Histories and Heroes project. Shifting Gears Whenever I work on creative projects, I tend to do two things: 1) overestimate the amount of work I can do, and 2) underestimate the amount of work something will take....