NGM Fighter

The standard NGM Fighter carries particle cannons and high accuracy short range missile. It receives escort missions, with waypoints on friendly gunships and bombers requiring protection.
It's weapons drain energy and when energy is down one of the Brutus Canons will be shut off.

Number of Seats

1

Maximum Cruise-Speed

90 m/s

Maximum Boost-Speed

150 m/s

Hitpoints

550

Shields

300

Energy Pool

160

Energy Rate

30

Primary Weapons

2x Brutus Cannon

1x Lionella Cannon

Unlimited Ammo

Primary Range

1080

1000

Secondary Weapons

1x Daedalus Launcher

25 Missiles

Secondary Range

540

Missile Lock Distance

450

UTF Fighter

The UTF Fighter is the most agile UTF ship you will encounter in combat. It is armed with particle primary cannons and short range missiles swarms which are highly accurate.
It's weapons drain energy and when energy is down one of the Brutus Canons will be shut off.

Number of Seats

1

Maximum Cruise-Speed

90 m/s

Maximum Boost-Speed

150 m/s

Hitpoints

500

Shields

280

Energy Pool

160

Energy Rate

40

Primary Weapons

2x Brutus Cannon

1x Lionella Cannon

Unlimited Ammo

Primary Range

1080

1000

Secondary Weapons

2x Swarm Missile Launcher

90 Missiles

Secondary Range

540

Missile Lock Distance

450

Heavy Fighter

Utilized by both factions, the Heavy Fighter mounts two Flak cannons and an array of particle cannons. The fleet uses this ship as an assault vessel to take down enemy targets like bombers and gunships.

Both NGM and UTF Heavy Fighters are near identical in specifications. Originally engineerded in secret by militia scientists.

Number of Seats

1

Maximum Cruise-Speed

80 m/s

Maximum Boost-Speed

130 m/s

Hitpoints

1000

Shields

450

Energy Pool

200

Energy Rate

30

Primary Weapons

2x Apollo Cannon

1x Heavy Cannon

1000 Bullets

Primary Range

910

996

Secondary Weapons

2x Flak Cannon

60 Bullets

Secondary Range

620

Interceptors

UTF Interceptor

The interceptor was an UTF only ship. It is a long range ship with high speed but low maneuverability. It's weapons are focused on ranged combat at a range of 800 meters or more. The interceptor has two light cannons on the front which are excellent at tearing up the weak armor of fighters and scouts. The secondary fire for this ship fires a Pegasus Missile which are fast and very deadly. These missiles are only truly affective at long range however, and they can lock on at up to 1.4 kilometers. The interceptor is excellent at keeping out of range of deadly fire and dealing massive damage at a distance.

NGM Interceptor

The militia soon got their hands on the design of the UTF Interceptor. This made their version to be exactly the same specification wise, only their exterior design is different.

Number of Seats

1

Maximum Cruise-Speed

120 m/s

Maximum Boost-Speed

150 m/s

Hitpoints

475

Shields

300

Energy Pool

100

Energy Rate

3

Primary Weapons

2x Light Cannon

1000 Bullets

Primary Range

1140

Secondary Weapons

1x Pegasus Launcher

10 Missiles

Secondary Range

2000

Missile Lock Distance

1400

Bombers

Bomber

The bomber is a prime target and requires escorts. Its mission is to destroy enemy corvettes and deal direct damage to the enemy capital ship. When all else fails, you can win battles by bombing a capital ship to oblivion rather than attempting a deadly landing. Bombers can take on an extra passenger as a gunner.

Number of Seats

2

Maximum Cruise-Speed

70 m/s

Maximum Boost-Speed

120 m/s

Hitpoints

800

Shields

1500

Energy Pool

200

Energy Rate

4

Primary Weapons

2x Spray Cannon

1000 Bullets

Primary Range

1140

Secondary Weapon Pilot

1x Ion Cannon

20 Charges

Secondary Weapon Gunner

1x Mine Launcher

Charges shared with Sec. Weapon Pilot

Dropships

Dropship

The Dropship is a Troop Transport as well as a mobile gun platform and support ship. Dropships are heavily armored so they can survive a trip to the enemy's hangar. They can carry 6 marines, 5 of which man guns. Friendly ships flying near dropships will also get rearmed.