UNDER SIEGE: America

Hello all again. I have been busy with my version of Hobbs_ Invasion USA map, and I have just uploaded a new update to GitHub. UNDER SIEGE: America 2.5!!
Updates include:
AI detection and gameplay set.
Streamed lined the Laser Tower/Strike play to allow the AI to play as the Americans and use them.
Strike counters relocated to Northern Command so the American Player can find them quicker and see which have not been used.
'More' tech reinforcements for the American Player.
The 'Tutorial' has been turned off.

One note: If 'Land Battles' are left at 1 turn, the AI may leave unprotected air units in a contested territory which will cause the game to quit. Still trying to figure a way around this. If anyone has seen this and know a way around it I would appreciate the help.
Thanks...

So far I only played AI for a few rounds. But looks cool and will try get a live game going. Nice job.

I have a couple suggestions:

Include more details in the game notes. The tutorial is nice but you need something to refer back to at any time. Especially tech related.

On the depot (TripleA download list) this game is still in the "Invasion USA" folder, the old version of this is anyways. Should update there as well to avoid confusion.

Also we had confusion with respect to the name itself. It's cool to leave all 3 mods in the one folder, but once installing "Invasion USA" you don't expect to scroll way down on the list of maps to find "Under Siege America" and vice versa. Consider either listing in the game description what is included or having all mods begin same way, so all listed together.

Are some of the tech related placements player enforced by sector? If so, should include in game notes all player enforced rules too. Also you can make these tech placement related rules engine enforced by making specific units for each tech rule and assigning placement restrictions. AI would follow those placement rules too.

I haven't seen the error yet. If you have a java error or something you should post it. (nevermind, you have bug report)

I looked at the your bug report and see you added a possible fix to the issue. "Abandoned Territories May Be Taken Over Immediately" = false. I will set it in my copy too.

Working on the game notes. Will be posting update to it soon I hope. The tutorial has been turn off in the latest update because it is in need of it own update.

The original game 'Invasion USA' is not mine. Its xml and 'Invasion USA Apocalypse' have now both been added to 'UNDER SIEGE: America'. What I would like to do is place everything into one xml, Invasion USA or US: America does not matter to me.

See 2 lol

Doing away with restricted placement, those placements as for the player to use are not as they see fit. The American player need a little open space to deal with the onslaught. LOL

Changed in the US: A xml. That property is not on the Game Options screen. And because of this error I think it is better to leave it off (and false).

Now to add UNDER SIEGE: American has received another update. 'Apocalypse' can now be played. Select "Add fifth Player (Northern)" on the 'Game Options' screen to try your hand at 4 against 1 and the 1 is in the middle.

@Hepps, @General_Zod and all you mod makers!
I don't know how you people do it. Really I don't. I just spent the past 3 days updating the 'Notes'. It seemed easer writing the game mechanics then is in describing how things work. Deployment restrictions, reinforcement allocations etc... etc...

Top of the head off to you all! Scratching the gray matter empty, but at least me toes are warm!!

@beck Thank you... Been runnin' it through most of the day. Just dropped off a new update.

Fast AI Invaders tends to make quick moves and can be exploited. Hammering at the Southerners pay big dividends.
Hard AI Plays slow and easy, if you are not careful the Easterners will have crawled all the up to Boston. So you have to watch that corridor.
The AI for Americans seem to have trouble with a three (4) front war.
In AI vs AI the Invaders tend to win 9 out of 10.