Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

I am attempting to use this mod for my mage to track my focus magic buff on raid members, it works in a 5 man group with test on party option, but not in a raid with test on raid member option. what settings should i use to detect my buff on a raid member?
BTW awesome mod, I love it for hot streak procs, keep up the good work!

Reporting a bug on the WotLK version. When doing 2 separate 'Mana' aura's, the 'Invert' box is universal and not saving for each separate aura. Ie, If I click the 'Invert' box to do a high mana warning, it also clicks the 'Invert' box in my already created low mana warning aura.

Edit: This seems to be the case for every single 'Activation by:' method.

Thanks for report.
It's actually a gui bug.
The different auras save properly but the checkbox doesn't update in the editor.
It is fixed for the next version.

Reporting a bug on the WotLK version. When doing 2 separate 'Mana' aura's, the 'Invert' box is universal and not saving for each separate aura. Ie, If I click the 'Invert' box to do a high mana warning, it also clicks the 'Invert' box in my already created low mana warning aura.

Edit: This seems to be the case for every single 'Activation by:' method.

Originally posted by Tappin Figured it out, thanks. I didn't realize disabling the aura allowed it to still function as a child.
Combo auras.
Tiger's fury icon if tiger's fury is ready and energy < 40 and no clearcasting buff.
Savage roar icon if savage roar isn't up and savage roar's ready.

Demoral/Weakness: Warning when no demoral (roar or shout) or weakness.
Mangle/Trauma: Warning when no mangle or trauma up.
Faerie Fire: Warning when no faerie fire (feral or normal) up.

I don't seem to be able to get rip or rake to work. I guess they're not classified as debuffs?

One problem I had... since the children are linked via aura index, if you remove an index early in the list, you have to redo your dependencies (makes sense why, just a bit of a pain).

Do they have a debuff icon on the target? What's the name if you mouseover?
These 2 questions answers will tell you if it's possible.

Yes I can see the problem with child/master auras.. one idea would be to use the "pages" to keep them separate
(maybe even name the children page appropriately so you don't delete by mistake).

Figured it out, thanks. I didn't realize disabling the aura allowed it to still function as a child.
Combo auras.
Tiger's fury icon if tiger's fury is ready and energy < 40 and no clearcasting buff.
Savage roar icon if savage roar isn't up and savage roar's ready.

Demoral/Weakness: Warning when no demoral (roar or shout) or weakness.
Mangle/Trauma: Warning when no mangle or trauma up.
Faerie Fire: Warning when no faerie fire (feral or normal) up.

I don't seem to be able to get rip or rake to work. I guess they're not classified as debuffs?

One problem I had... since the children are linked via aura index, if you remove an index early in the list, you have to redo your dependencies (makes sense why, just a bit of a pain).

Originally posted by Nemue Thats the one im interested in, i thought maybe i was doing something wrong so i downloaded the newest powerauras and the latest build of that library and reinstalled them both.

But it didnt change anything, the focus checkbox for 'aggro' is still greyed out, and just setting the 'aggro' warning doesnt give me any response unless my focustarget is also my current target, having the focustarget beat on me while im targetting something completly different thats beating on someone else doesnt yield an aura.

I dont mean to be pain but if i did something wrong setting it up feel free to point me in the right direction

Doesn't sound like you did something wrong, I'll have to check it and get back to you.

Originally posted by Dridzt Let me understand this.
1. Your focus is a hostile and you want to get notification when it aggros you
(as in your sheep/shackle/sap broke and is coming for you)

Which of the two is what you had in mind?
#1 is what I was talking about and dropping the updated library in the Libs folder
should have it working out of the box (no need to check "focus").

Thats the one im interested in, i thought maybe i was doing something wrong so i downloaded the newest powerauras and the latest build of that library and reinstalled them both.

But it didnt change anything, the focus checkbox for 'aggro' is still greyed out, and just setting the 'aggro' warning doesnt give me any response unless my focustarget is also my current target, having the focustarget beat on me while im targetting something completly different thats beating on someone else doesnt yield an aura.

I dont mean to be pain but if i did something wrong setting it up feel free to point me in the right direction

Example
borbies: "I want an aura to display when I'm below 20% mana AND not in Aspect of the Viper.
I want another aura to display when I'm above 40% mana AND not in Aspect of the Hawk".

1. Make two "child" auras:
- Activation: Buff, Buffname: "Aspect of the Viper", check "when not present".
Mouseover the new Aura icon in the main editor to get the Aura ID (the # in [#] that the tooltip starts with)
and shift-click it to turn the display "OFF".
- Activation: Buff, Buffname: "Aspect of the Hawk", other options exactly as above.
Assume for the sake of this example that AotV child has Aura ID of 12 and AotH child 13.
(you'd note the actual numbers in your own setup).
2. Make you low mana master aura:
- Activation: Mana, Set the slider to 20%.
Go into the multiple auras editbox and enter your "AotV not active" child aura id: '12' (without the quotes)
Select your display options and close it.
3. Make your high mana master aura:
- Activation: Mana, Set the slider to 40% and check the "inverse" checkbox next to it so make it a high threshold warning.
Go into the multiple aura editbox and enter the "AotH not active" aura id: '13'.
Select your display options and close it.[/b]

Originally posted by Nemue I downloaded the latest library i could find (LibBanzai-2.0-r72249) and unzipped it into \PowerAuras\Libs\, didnt make a difference tho, the focus checkbox is still greyed out for the 'aggro' option (http://www.algonet.se/~rogue/wow/powa.JPG).

Anyway, not like im in a huge hurry, in the next build is fast enough.

Anyway, much love for implementing the feature

Let me understand this.
1. Your focus is a hostile and you want to get notification when it aggros you
(as in your sheep/shackle/sap broke and is coming for you)
2. Your focus is a friendly and you want notification when "he/she" gets aggro?
(as in you're a tank and have focused your healer)

Which of the two is what you had in mind?
#1 is what I was talking about and dropping the updated library in the Libs folder
should have it working out of the box (no need to check "focus").
#2 is not supported at the moment, I could see about getting it in although I can only see fringe usefulness.

I downloaded the latest library i could find (LibBanzai-2.0-r72249) and unzipped it into \PowerAuras\Libs\, didnt make a difference tho, the focus checkbox is still greyed out for the 'aggro' option (http://www.algonet.se/~rogue/wow/powa.JPG).

Anyway, not like im in a huge hurry, in the next build is fast enough.