I'm currently in the early progress of writing a game which I eventually will want to improve in most aspects.
How can I skip out on writing network code yet leaving it fairly easily implemented, that ...

I've been struggling with a decision regarding whether or not to implement a scene graph in my game. I have some use cases that call for such a tool, but I haven't been able to get through some of the ...

To teach myself basic game programming, I am going to program a clone of Pong. I will use the Observer design pattern, with an interface between the input and the game engine. However, I'm not sure ...

I am working on a brick breaker style game (i.e., like Arkanoid) in C#/XNA. As I add more features such as powerups, special brick types, etc I am running into problems figuring out how the whole game ...

I'm having trouble with how to structure a game using c99. I've seen a few tutorials on making a game loop, but they are all done with c++ and classes. My main problem seems to be moving data around ...

I'm still experimenting with some OpenGL in LWJGL, and as I get to know more and more about OpenGL, I start to do more complicated things like multi texturing, shadowmapping and more. Now, right now ...

Got pitched a project where we need to make a trading card game to promote a clients project. I don't have any brilliant ideas for rules, but was pondering if any "open-source" rulesets existed, or if ...

I don't know if this is a problem with game engines, but from the code I've seen in tutorials and open source projects, I can easily be confused by the layout of their code. For me, the code I made ...

This is a bit of a design question that I'm struggling with. I have a data model and an entity model. The data model is, of course, what is (de)serialized to represent my levels and entities within ...

My game is a 2D game(or tries to be) in pure C using SDL(no OpenGL at all). No specific goal in it, it's pretty much boilerplate code.
I decided I want to make my character/player shoot "something", ...

I'm trying to avoid using GameObject.Find during runtime to find particular GameObject components when wanting to instantiate them.
I have created a cache for the gameobjects from which I can either ...

I'm using LWJGL (opeengl wrapper for Java) and Don't know how to make a renderer class for OpenGL. So In Immediate mode rendering I'd do a method like this to draw quadralaterals.
public static void ...

I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...

I've been curious about game structure for some time now. Does everyone who is a game programmer come up with there own approach to structure there game, or is there like some sort of defined layout. ...

Im making a 2D tile based game with slopes, and I need help on the collision detection. This question is not about determining the vertical position of the player given the horizontal position when on ...

I am on a point that is totaly making troubles to me.
In my "Test Program" I have a Character. This character have some stuffs (hp mp, weapon, attackPoint, armor, ...) but also a Race, that can be 4 ...

My game will have 3 activities (splashscreen, options menu and main game).
As it stands, each is a separate activity with it's own activity class and GLSurfaceview class.
Is this structure the right ...