You normally get a pdf when you buy direct from Chaosium or if the game store you buy from is part of Bits and Mortar. I don't think a web store counts (unless it has a physical shop front). You could send a copy of your receipt to Chaosium's support email address and ask them if you qualify.

If you go through the checkout process I think it looks at your shipping address and calculates shipping accordingly. At least that's how it seems to me in the UK. Obvioulsy you can check this before confirming the purchase and cancelling it it the shipping is too high. Note that depending upon where you live customs may add taxes (Germany has VAT on books whereas the UK doesn't for example)

Note the most of the material Chaosium publish is also available from warehouse facilities in the UK and Australia obviating the excessive postage cost (unless you're in Canada where the USPS & Canada Post seem to conspire to not only have excessive postage charges but add insult to injury to adding on taxes and a handling charge).

I'm about to run a game of Diadochi Warlords using Mythras and am slightly confused by one section of the setting specific rules.
Under the Non-Magical Potions section of the setting it states:
"Poultices and Healing Balms Used for healing, 1 MP per magnitude will heal normal ills, 2 MP per magnitude for wounds or for poison or diseases = to its potency"
Now potions of a non-magical type are made using the Task system with Lore (Herbs) as the skill and 15 minutes as the time increment. So far so good. However I'm confused by the mention of magnitude and the reference to MP. Magnitude (a measure of effectiveness for magical effects) is not used in the Task system and may, I think, be left over from an earlier draft using a different means of making potions. The MP I can see as being required for possible game balance purposes but how that is implemented seems extremely unclear.
Anyone used Diadochi Warlords and resolved this issue or can anyone tap up Chris Brann for some advise?

Once again I prove that Irony doesn't work on the Internet.
No doubt when Mike Mason has something to release he will do so until then speculation is all you've got and that doesn't bear any relation to what might actually happen i.e. the facts.

There are any number of D100 based Fantasy games. many of them are slightly more crunchy than CoC, but work exactly the same. Basic Role Playing from Chaosium is the grand-daddy but as a toolbox ruleset lacks a specific setting although the 'In search of the Trollslayer' scenario is fun, there is a free setting called The Green available from BRP Central, and Chaosium's Blood Tides covers Pirates in the Golden Age and that includes magic and Voudou. D101 games provides several options in the way of systems and settings. Revolution D100 is another newish ruleset with a Merrie England Robin Hode setting that includes magic.
More crunchy (simulationist) systems include The Design Mechanism's Mythras which has Mythic Britain and Logres for games in Arthurian period/post Roman Britain, Mythic Rome covering the Republican period and upcoming Mythic Constantinople set in the late 15th century as well as a fantasy setting, Taskan Empire. They also do Classic Fantasy which mimics the style of D&D using D100 mechanisms and can be used with all those old D&D modules.
Chaosium will be launching the newest version of Runequest (from which original game CoC was developed) around the end of 2017 and based on the free Quickstart that should meet your criteria but, and it's a big but, the setting is Glorantha by default and as such likely to be very in depth and could be harder to grasp as the setting has been around for forty years.

I suspect that no-one bothered to post as the subject doesn't have an official answer. If you are going to put a skill cap in place then it's down to the players and GM to agree on the cap and what it means.

Err you don't get to shoot in melee/H-t-H combat in 7e, it's clubbing with the gun not shooting. There are no rules in 7e for shooting in H-t-H combat. The reasoning is that if two of you are struggling and a gun is involved either party can get shot. If you insist on using a gun have both sides make a Luck roll and the loser get's shot is my suggestion.

Monsters get as many H-t-H attacks as they have listed (2 claws and bite for example. PC (and other humans) get one melee/H-t-H attack per round. You can dodge or fight back once per attack you have and count as outnumbered after that. This makes something with 3 attacks have not only three attacks but three fight backs or dodges. Moving generally doesn't count towards attacks - if you are coming from a more crunchy combat (D&D) forget everything you thought you knew.

Dragondaze sounds like one of those cons (like Wyntercon over in Eastbourne) that cater to families and boardgamers with a mix of anime, cosplay, boardgames. These congoers tend to go for 1 hour taster style sessions and often people do not understand that they have to stay for the whole slot. Wyntercon had this issue for at least Its first two runs before they worked out that short taster sessions was all that most people would go for as there was so much to do and generally GMs don't want to act as a child sitting service while the rest of the family does other stuff (and presumably the other family member doesn't wish to be left out either).
If you are lucky the best way if to rustle up your own group and just use the con as a host for table space which is how our Southampton group approached Stabcon South this past weekend.