"No no no. We read it. The weapons with the largest base damage, have the cheapest '+'. It's what the upgrade cost of DB are based on. "

But according to Shade's website, it doesn't appear to be the case. The dagger has a very cheap upgrade cost. A dagger x100 +84 costs just over 2 million. A top 4 melee weapon seems to cost a lot more to upgrade its + to +84.

It is far cheaper than the big four to upgrade the x but it's a moot point since it can't really do any damage. The x is around 10k networth per upgrade. It's just a novelty. I would like to see a weapon in the future similar however. Maybe a base 40 weapon with a slightly higher x cost than the big four but with the dagger's pth progression. Maybe a supporter item.

I've always wanted the weapons to have more mix, some cheaper on +, some x, but I think the dagger is one of the few weapons with a radically cheaper stat to upgrade. And, as stated, it is somewhat moot since it is a novelty item (as far as being able to inflict damage).

As it stands, the big weapons are the most powerful and easiest to upgrade in the long-term. So, there isn't much choice other than which big weapon to use...

"But if you can get it to +300, you probably can hit at least 2 to 3 times in melee. So even if the damage is low, you can hit more times which is a pretty good weapon for a enchanter."

Or dump that on a BL ToA tank. ToA at 450k level adds 45 PTH, at 1.4 100 PTH, so once you get about a 1.4M ToA on there and some decent DX you'd be getting 2 from DX and 4 from PTH....6 hits per round would be awesome even with the damage low.

Perhaps a Rogue class is actually here and we just haven't been paying attention ;)

this has everything to do with the way damage was reworked recently...

So much of it directly depends on STR now, weapon base is less of a factor in final damage.

someone with real str (I only had 200k) needs to compare the damage difference between the dagger and a base BoNE, and a slightly upped dagger and a slightly upped BoNE to see if we can extrapolate the daggers theoretical damage...

+1000 daggers? I've never heard of a cap being found for weapon PTh...

Why will we need dual daggers to make this a more realistic class? What idiot of a rogue would use two daggers?

If it only cost 30k to go from 90 to 91, then considering the amounts of NW dumped into larger weapons, +500 does not seem to be an unreachable goal - and with a single ToA tank, hitting 8-9 times per round seems like it would well overwhelm the smaller damage. I think the rogue class is very much so possible as it is.

i talking about dual weapons period not including BL, im trying to compare ELS to 2 daggers, if you want BL in there or VA go right ahead but that means BL for daggers and ELS. an ELS should still beat 2 daggers due to the nature of it being a rare, i only wanted it to be a starter class, no one wants to play cb for the big MPR, but the NCB and the fun with a new strat every time.

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