I also have another idea, again involving the pesky neutral third party for purposes of secret keeping. A hidden marker of some kind is present on the field... when someone finds it, that person's entire team become Heros. A race to find a secret, while still allowing for plastic ass-kicking during and afterwards.

You have the right to agree with me on any and all points. If you give up this right, anything you say can and most likely will be ignored in whole or in part.

I also have another idea, again involving the pesky neutral third party for purposes of secret keeping. A hidden marker of some kind is present on the field... when someone finds it, that person's entire team become Heros. A race to find a secret, while still allowing for plastic ass-kicking during and afterwards.

I think it's be more fun if the enemies units became heroes and your units merge into a mecha hero warrior

I also have another idea, again involving the pesky neutral third party for purposes of secret keeping. A hidden marker of some kind is present on the field... when someone finds it, that person's entire team become Heros. A race to find a secret, while still allowing for plastic ass-kicking during and afterwards.

I think it's be more fun if the enemies units became heroes and your units merge into a mecha hero warrior

You have the right to agree with me on any and all points. If you give up this right, anything you say can and most likely will be ignored in whole or in part.

Me and my friends would do gladiator style battles a lot. Just get a buch of unique guys from all sorts of battles make a general battle field. And have them duke it out. Instead of having two teams we would also sometime do 5-6 teams of 5 or 6 dudes. All with a similar theim. Like the naked guys as one team. Vikings as another. A halo team. There would be one team each player is controlling as their team and then we would just distribute the other teams and try to get as much carnage going as possible. 'Twas quite fun

A completely arbitrary one I tend to use is the bar fight. The setup is: you each control one unarmed fig and they need to get something from the bar they're in. Of course, the bartender always has a shotgun behind the counter. Hilarity ensues.

Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

Grey Pennies wrote:I also have another idea, again involving the pesky neutral third party for purposes of secret keeping. A hidden marker of some kind is present on the field... when someone finds it, that person's entire team become Heros. A race to find a secret, while still allowing for plastic ass-kicking during and afterwards.

Do the newly converted heroes take compound Crankiness penalties from all being on the same team?

I've always liked creating large(ish) battlefields, filling them with a bunch of different terrain types, buildings, etc, and distributing various gadgets and bonus items that are controlled by whoever owns a certain area.

My friends and I have been playing with random objective cards that have all been assigned point values.

The blue are defense (you only get one of these), green are fetch quests and red are killing cards. You get 6 at the start of the game and the first team to get wiped out ends the game. Everyone counts up their points then.

This has been a great way of playing, really stops the game getting dull around the 90 min mark.