Release! - CMT Spv3 - The Truth and Reconciliation

This is what we came here for.

Custom Mapping Team, or CMT, is comprised of some of the Halo community's oldest, best, and brightest talent, brought together under the common goal of making the most complete, fresh, and entertaining Halo 1 campaign mod in the game's long and storied history. As the culmination of several years of work and experience, SPv3 is the most comprehensive modification of Halo 1's campaign yet, extensively revising and adding to the core gameplay while almost completely overhauling the visuals and audio.

This first release contains the level "The Truth and Reconciliation," or "a50." Future releases will continue to refine and build upon the groundwork laid here, with new additions and major enhancements retroactively applied after significant milestones. Make sure to regularly check the official forum at http://www.halomods.com/cmt for more information and updates on future releases, along with developer updates and exclusive media!

There are two different maps you can download - which one you want depends on whether or not you plan on installing Open Sauce.

The .map can be played with or without Open Sauce, but is missing several secondary visual and gameplay features that rely on OS scripting and memory boosts.

The .yelo can only be played with Open Sauce, but contains the complete experience. Specifically:

If you have any questions or issues, make sure you read the included CMT Manual file first!

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To install:

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1. Extract the .map or .yelo from the .rar you downloaded.
2. Place the .map or .yelo in your Halo Custom Edition\maps folder.
3. If using the .yelo, make sure there is no .map with the same filename (in this case, “a50”) inside your Halo Custom Editon\maps folder.
4a. If you have a UI that supports campaign map-loading, just start a new game on The Truth and Reconciliation. (If you do not have one, the halomaps.org archive has several for you to choose from: http://hce.halomaps....cfm?pg=1&sid=26)
4b. If you do not have a UI that supports the campaign or otherwise cannot load the map from the main menu, launch the game with the console enabled, type in "map_name a50", and hit Enter.

The latest Open Sauce installer can be found off the OS Google Code Page. We highly recommend you install OS - the process incredibly simple and non-intrusive, and the benefits are immense. The only requirement is that you update a properly installed copy of Halo Custom Edition (this means you're not using a No-CD crack!!!) to 1.09, you don't have any other .dll-hook based addons to the game running, and do not use XFire while you are playing the game (seriously, even having the XFire process running can make Open Sauce crash, so make sure that you’ve completely ended the program!)

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LINKS!!!!

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Just a quick update: We're now up on Halomaps! These maps have a few minor updates (the MediaFire versions have also been updated); namely:

-Bushes no longer pop in/out of view at weird angles
-Destroying dropship's turret no longer makes its doors open
-Fixed a stray vertex on the Chief's arm
-Tweaked a few easter-egg things in the .yelo version
-Gave BR an extra magazine of ammuniton

Again, if you're downloading the .yelo, make sure you DO NOT have an a50.map file inside your HCE/maps folder, make sure Open Sauce is installed on a legit version of HCE version 1.09, make sure you have no other .dll hooks and make sure you do not have an XFire process running!

As always, an enourmous debt of gratitude is owed to Bungie, Microsoft and especially Gearbox Software for allowing this community exist, thrive and continue to do what we love for a game we love. Thanks for letting us stay around and thanks for giving us the tools to do this!

We also owe our friends at Modacity.net and Halomaps.org for being great platforms for this humble community to stand on.

hey i have a problem i installed open sauce and all the things but when i open halo. don't run just start it and it close :S
i want to play yelo version please help me!!

Make sure:

1) You have Halo Custom Edition version 1.09. For-real 1.09, not a version-changer program thing.
2) You do not have XFire running.
3) You do not have any other addons to the game (i.e. version changer) installed.

Wow...I started playing this and could not believe how amazing the improvements and additions were. It is just absolutely stunning. The sniper rifle is legit; comparable to or better than the anniversary edition model. The sniper rifle sound seems uncharacteristic/weak but thats ignorable. The lighting and new textures bring a whole new atmosphere to the game. The HUD feels natural; I like it.

The top rated UI I downloaded from halomaps doesn't even let me get past the select difficulty screen in campaign. I click on normal and nothing happens. Either my end is screwed up or the A50 map isn't being recognized by the current UIs available. I'm able to play using the console which I'm cool with. I do own a copy of Halo but have version changer installed just to check out games being played on other versions. Version changer doesn't interfere with SPV3 as far as I know from my brief testing, but again note that I can't advance in the campaign section with a custom UI.

This post has been edited by TrantaLocked: 25 February 2012 - 02:09 AM

Before I finish playing it, I just wanted to say some of the ways you guys have expanded the gameplay is really outstanding. The brutes don't feel tacked on (and that's a great trick, recording ragdoll physics for death animations for brutes) And the game just feels more strategic overall.

I have to compliment you guys on the new Hunter behavior especially. In the original on legendary it still felt like the "hunter dance" where you do the same thing, rinse and repeat, but the new hunter actions forced me to change my strategy and made for a much more satisfying boss fight experience. I can't wait to see the rest of the level, and after that what future levels will be like (which hopefully won't be as long of a wait )

Yeah I have no idea what could be causing that - maybe it is a language/localization problem. Do you know if you have a modified "bitmaps.map" file? Also, are you playing on the .yelo or .map version of the release?