Unarmoured, one
hit from a blaster or firearm is going to either kill you, or render you
critically wounded and unconcious from wound shock (GM's discretion).It's for this
reason that man-to-man combat is generally avoided in the FEU.Melee weapons
are going to either kill you or knock you unconcious in twice as many hits
(GM's discretion, depends on type of weapon) but have the advantage that
most people have no training in melee combat and are defenseless against
it.Armour allows
you to take extra hits, obviously, the more hits the armour can take, the
more expensive, heavy, and conspicuous it is. You can only wear armour
that has a protection rating that is equal to, or less than your combat
rating.

Attack sequence:

Initiative:Combat + 1d6If initiative
scores tie, the person with the higher combat score goes first. If they
are still tied, then the actions are considered simultaneous.