NightCroucher wrote:OK, so i have added possibility to enter loot data. At every unit's page (ones with loot enabled) there is a table with loot results. You need to click on chest icon to be able to enter loot string from in-game chat. If click is not working please clear the cache.Also there is a new page with bosses list - http://guide.theriansaga-wiki.ru/bosses - there is also chest icons with possibility to enter data.Data entered will go to language specific DB, but i will synchronize them now and then.

This is a great idea I have inserted some data and no problems so far. Could you add a link to a few bosses to the bosses page? Wyvernus, Snouts, Spies, Higrann, Ancestor and LD Boss? Also, I searched "boss" in the search box and didn't receive a link to this page in the search results. Maybe add a link to it from the front page of the game guide?

NightCroucher wrote:Now about bad things: - [...] not all the bosses have loot enabled (for ex. the Owl don't have), so it seems that we receive loot for their summoning task, but worst thing, that we don't have those tasks in DB, i will see what can be done;

NightCroucher wrote:Now about bad things: - [...] not all the bosses have loot enabled (for ex. the Owl don't have), so it seems that we receive loot for their summoning task, but worst thing, that we don't have those tasks in DB, i will see what can be done;

Hello,arent there Item IDs? or arent Items just sorted / managed with their names? Shouldnt be there translation sheets somewhere? If they are not available for all, that would be a nice thing for the dev DB

bmmtstb wrote:Hello,arent there Item IDs? or arent Items just sorted / managed with their names? Shouldnt be there translation sheets somewhere? If they are not available for all, that would be a nice thing for the dev DB

Thanks for that tool, missed it for a long time.

Martin

Hi, of course items have IDs, and names, but all that is server specific. Each time you craft anything, game create new item record with random ID and a name, consisting of base name, quality and componrnts. All that makes it complex to publish.Anyway i have a solution i just need some time to implement it. All data inputs will be rechecked and items will appear, at least most of them.

In FR, there is "Espions de Korzkan". It's not a boss, but a "Adventure fight: you won't be able to flee from this fight, and your skills won't progress"You probably think about the other spies : "Invoke spies", in Renaissance Mountains, fight against Hipporiel Imperium + Titov.

Missing boss : the one in Lower Depths, task "Invoke the brigands of the depths", fight against General Tiquepique + Torkish Powerclaws + Galguthan of the deeps. In the task, we see Galguthan.

Sorry, i'm working right now with DB structure, so displays can be not accurate. But all enters are fine and you can input new data without worry. It will come to normal as soon as i will finish.Changes are needed for more comfortable language merging and rollbacks.

Update:- new concept - `SubItem` (actually it should be called `Item`, but i already use `Item` for game's `ItemBase`). I have generated some of them into DB, so now you can see all types of runes, rune fragments and plates in loot list (all previous inputs has been re scanned). For now subitems don't have their own page and they linked to their base items. I don't sure if we need any more subitems for the guide, i will definitely not add all types of swords, axes, etc, just because some of them dropped in loot.- some new bosses in the list (thanks to Celine)