"With 512 CUDA (shader) cores, 16 geometry units, 4 raster units, 64 texture units, and 48 ROP units, feed by 768 MB or more (estimated) of GDDR5 memory, the GF100 certainly would seem to have the horsepower to be able to claim top-spot in the coming GPU wars ahead. But beside the addition of these parts, the perhaps more important part of the coin is how they all fit together. Nvidia took great care to design the GF100 from the ground-up to be able to accomplish a few primary goals.
One of these goals, looking forward to the visual demands of games and software of the future, was to build a GPU with a magnitude of better potential at rendering objects with superior geometric realisim. Nvidia claims that this new upcoming generation of GPU has somewhere around 8x the GT200's capability of processing geometry. This means better, more realistic scenes; and more quicker rendering of more objects. With the tessellation features brought in part by DirectX 11, the potential is there for games to climb yet another notch higher towards life-like renderings."