DoGood

While in Vancouver, I had a roaring good time at the Global Game Jam. There I teamed up with Scott Wilson (our game designer/environment artist) and James Brotherston (our programmer and Unity guru) to make a game in only 48 hours. The result is DoGood, a Groundhog Day-esque farce in which a deranged hermit must fix all the town’s problems so that tomorrow will finally come, and with it Cinco de Mayo.

My tasks for the project: create and manage our character pipeline. This included 5 character models, all conceptualized, textured, rigged and animated in two days without sleep. I even did voice acting.

The game currently only works on a mac, but you can try it out yourself HERE!