Doomheim

How many rorqual pilots have skills beyond getting it to where it's sat in the pos, and the mining foreman links?

I dare say there will be quite a few that have virtually no defensive skills, no offensive skills, and not many mining skills short of what you need to use the ship since your job is to sit in the pos and dish out juicy bonus.

Retirement Retreat

Working Stiffs

How many rorqual pilots have skills beyond getting it to where it's sat in the pos, and the mining foreman links?

I dare say there will be quite a few that have virtually no defensive skills, no offensive skills, and not many mining skills short of what you need to use the ship since your job is to sit in the pos and dish out juicy bonus.

Doomheim

They'll probably give it some form of super powered ECM. Ie it will prevent all target locks on it when activating a specific module which cannot be used when reinforced, which would give it enough time to warp out. Kind of like a Target Spectrum Breaker on steroids.

The only way to kill them would be when they are in reinforced mode as they can't use the ECM module.

I definitely can't see them increasing the raw power of the ship, it already has plenty of EHP and tank, and when it comes to working out how much you will need to counter a drop, then you are asking how long is a piece of string.

The only other thing would be that it creates some kind of protective force field like a POS shield in the belt.

Doomheim

What will make me WANT rather than NEED to drop my Rorqual in a belt implies that if there is a closure to offgrid bonuses and option they will be giving will be more appealing and relatively ISK efficient.

So I asked my industrial head to think about what would make me WANT to put a Rorqual in the belt…other than bait. (Battle Rorqual Forever)

Increased defences – Nope, if you get dropped by 20+ supers they will kill youIncreased offenses – Nope, see above and would create a monster of a PVP ship, not CCP’s intention.Immunity to EW – Nah, anyone knows you don’t need a point to hold a Rorqual, plenty of time whilst in industrial mode if caught to apply neuts (standard fit for BLOPs if know target) and bumping and bubbles work well. Still doesn’t make me WANT to put in belt.Cyno Inhibitor – Nope, prevents drop but also prevents backup and can still light off grid and warp to in time whilst in industrial mode.Scan Inhibiter – Nope, belt on D Scan and deployable mod available.

That leaves me with the only two viable answers.

Reinforced Mode – Timer of Invulnerability POS Mode – Creates a force field in the belt which mining ships can move into if baddies come a hunting.

However this would be useless for any alliance unable to escalate so….

POS mode where the force field remains for a while after deactivation, maybe 30 secs, allowing the Rorqual to warp off when out of mode and a bonus to Rorqual of invulnerability to bubbles.

Note if the exhumers remain in the shield after bubbles deployed then these will be bubbled and lost so not a complete safe haven, need still to get safe if smell an incoming storm.

Once in Bubbling Bastion Weapon System (or BBWs) to make the Anchoring skill worthwhile again, you will be able to detach in what I affectionately call the ‘Rocqlet’ (effective mining power of a exhumer) and go mine while running the temporary tower and remote rep on fleet.

This tower will have temporary armament equivalent to five mini pos guns dishing out about 600-1000dps but with great tracking and optimal to ward off smaller gangs of inties or cruisers, costly to make and all destroyable with a large enough gang, with a new skill enabled by anchoring V called Bubbling Bastion Weapon System.

Let’s go for more….

All the fleet exhumers will be attached to bungee cords that can be retracted at a touch of a button, similar to the way caps bounce on landing…but the other way, making game mechanics work for you.

Loads of other ideas, give me ISK and I will provide many in relation to all Eve aspects for every billion received. 

Gypsy Rose Mining

Call me crazy but I think they should rethink the role the Rorqual plays in eve.

We already have a mining boosting ship in the Orca. I think in the spirit of the tiericide changes that the rorqual should have a different role. I think it should become more of a mobile factory ship.

Forget the mining bonuses. Keep the compression, add production and research lines to it but less than a POS is capable of doing.

And most importantly. Allow the darn thing to be flyable in all security space. High, Low and Null. This would give the little guy something to use instead of a POS that is a giant wardeced target to use to be able to produce and research as well as a great mobile platform for exploration production. I.E. in the upcoming player gates they could fly the Rorqual through the new gate and immediately begin producing the entry level infrastructure in the new system.

Perhaps use the idea of the temporary POS type shield while it is in production mode but of course if the ship is mobile or docked all production ceases until it is put back into factory mode.

This way the Orca is still relevant, the Rorqual gets a new job that is actually useful and not OP like some of the ideas out there, and the little guy gets another less cost intensive way to get into industry than having to feed a POS or play the production in the boondocks in order to compete against the big dogs of industry when they are trying to get going.

Hedion University

Amarr Empire

AND, no one does any of that with a claoky camper, so if the rorq in belt is intended to be the counter to cloaky campers, simply removing the siege to get bonuses is not going to work.

Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out.

Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out.

Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out.

To get it outside of a POS I'd give it - The ability to bridge* mining fleets similar to a black ops, but mining ships- Much larger hanger/or bay- Ablity to transport a number of mining ships- No need to siege for normal operations- Fighters- Reduced align time and/or require a HIC with focused warp script to lock it down- EHP equal to a sieged carried - Some special uber ability like: - AE mining while sieged (like a smart bomb), ore just needs to be looted - Bubble to prevent incoming cynos - Bubble to drop cloaks

* Personally I think that Titians and the rest shouldn't be allowed to bridge from inside a POS.

PS- The idea of the Rorq being able to fight or repair is cool, but fundamental flawed in the belief that miners want to fight. They don't, and no 2B isk ship is going to change their mind.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

To get it outside of a POS I'd give it - The ability to bridge* mining fleets similar to a black ops, but mining ships- Much larger hanger/or bay- Ablity to transport a number of mining ships- No need to siege for normal operations- Fighters- Reduced align time and/or require a HIC with focused warp script to lock it down- EHP equal to a sieged carried - Some special uber ability like: - AE mining while sieged (like a smart bomb), ore just needs to be looted - Bubble to prevent incoming cynos - Bubble to drop cloaks

* Personally I think that Titians and the rest shouldn't be allowed to bridge from inside a POS.

PS- The idea of the Rorq being able to fight or repair is cool, but fundamental flawed in the belief that miners want to fight. They don't, and no 2B isk ship is going to change their mind.

Well that's an awful lot of l33tness for a crappy industrial ship. Might as well let it remain in the POS giving boosts and crunching ore.

Note: It can already transport mining ships (has a ship maintenance bay) and can also fit a clone vat bay.

Krusual Investigation Agency

I really have a hard time understanding why on earth are dev's so head strong at putting this capital ship at risk, if they hate pos force fields so much why on earth have them? ccp are you just trying your best to feed your friends kills?

the rorqual should be the king of industry yet they're constantly thinking of ways of gimping it.. you know something fozzie.. give it fighter drone support since you're head strong about it being involved in pvp while killing rocks.. or how about you also provide with anti-ewar support to entire mining ops fleets, anti-cloak in the system ( oh yeah you just love your afk cloaky friends yet wont do anything about that one how odd).. and while you're at it give the rorqual the power to fight and take out up to dreadnaught level cannons? how about that one fozz-man..

you want it in belts so much as for the tractor beam? seriously how often is the powerful tractor beam used? I don't use it at all.. its not a main requirement in my ops.. I sure as hell will not take it into a belt while you allow a small size ship to drop +25 or more ships on me.. but again you obviously don't know about fairness and level playing ground.

this is all a bad idea, no wonder folks are getting rid of their assets and prepping to leave.

honestly ccp get with the program and make the rorqual the most powerful beast and worthy capital ship one would want to even invest in and use and place in belts.. but this constant direction of .. everything should be at risk. all the while allowing other major broken ships get cheap kills is rather disturbing. just my and only my opinion not like it matters.

rorqual - major bonus to EHP major! Major! - huge increase to drone bay allowing fighters - +20 yeah I said it so what- major bonus to killing rocks and supporting all mining ships in the op +200% to all defenses in fleets.. make killers actually afraid of F!'ing with a miner ( doubt this though since folks love attacking things that cant fight back)- Anti-ewar, Cloaking (system-wide) features- increase navigation systems -- so umm how do you plan to allow this fat beast to warp away from danger?? see guys why are you even thinking about this.

I just don't get it ccp, you're killing this ship even more.. oh by the way... why are you even thinking about the rorq in the belt.. what the hell about the orca?? whats it's purpose then?? good lord all mighty wtf??

One of CCP's current three guiding principles around iterations is that there has to be risk. If a Rorqual is in a POS forcefield bubble there is not much risk.

One of CCP's current three guiding principles around iterations is that there has to be risk. If a Rorqual is in a POS forcefield bubble there is not much risk.

The Orca is for high sec. The Rorqual is for null sec.

There's zero risk in flying ships that don't get undocked. All I'm seeing here is "one of CCP's guiding principles is there should be as little effort as possible required for hot-droppers to blow up your stuff".