Space Ships over Eternal Weekend

With @islandswamp mentioning my list, I felt inspired to share my experiences with my list over Eternal Weekend. It is not as detailed as others, sinceI really only have my pad paper scraps to rely on to recall certain events from matches.

Going into Eternal Weekend, I reflected on the following:
-Being able to attack through Moat, a counter-measure that also deals with Eldrazi threats in blue decks, was something I wanted to have available.
-I suspected that a significant amount of Eldrazi decks would be played, so I decided to relegate the Thorn of Amethysts to add Crucible of Worlds and Smokestack. I also wanted Ghost Quarter main since testing with my friends back of home with colorless Eldrazi also helped against both Eldrazi and Workshop mirrors.
-Returning to Mishra's Factory and Karn, Silver Golem to crew/animate vehicles felt like such excellent synergy that I wanted to try it out.
-Chief of the Foundry was a strong 'lord effect' for a beatdown plan against Null Rod decks. Additionally, it allows for stronger vehicles and for Phyrexian Revoker to Crew Skysovereign, Consul's Flagship solo.
-With so many 1-ofs and 2-ofs, adding Inventors' Fair would prove to be a crucial tutor for the list (in addition to regaining life from Ancient Tomb), so pending on your draws, you can change your game plan accordingly. Smuggler's Copter also allowed for some card filtering to help with this strategy. Combined with Crucible of Worlds, you end up having a very powerful engine that uses 'every part of the deer'.

Rnd-2 – Omni-Tell, Sultai Oath (Colin Wu)
Outcome: 2-1
Noteable cards from opponent: Blazing Archon, Omniscience, Show and Tell
Noteworthy cards for me: Smuggler’s Copter, Fleetwheel Cruiser
-My opponent attempted to race me by attacking with Griselbrand while keeping me at bay with Blazing Archon; however, using Oath to get Blazing Archon out milled him to very few cards left. Smuggler's Copter bought enough time to win a game via decking.

Reflections:
I found myself slightly dissatisfied with 2x The Tabernacle of Pendrell Vale, so I decided to cut one for a Spine of Ish Shah, a piece of technology I implemented after noticing it in Hiromichi Ito’s sideboard for his Workshops list. Inventors' Fair could allow me to tutor for it in certain situations.

Reflections:
This list performed well. Due to how this list could attack from so many different angles, it kept most of my opponents off-balance as to how you would attack their game plan. The ability to change your plan due to the card filtering and the tutor effects allowed for this.

Going into Round 6, I really had no idea what I was facing. I wish I could have shown the capabilities of what my deck could do on camera better, but alas, it was just not meant to be.

Overall, an 11th place finish was not too shabby.

Finally, I feel that my deck name needed some explanation.

I named the deck after what was playing on my TV at the time while considering my deck choice: the LEGO movie. The scene that was playing was when 1980s Spaceman was building spaceships to save the rest of the crew. He also happens to be my favorite character in the movie. In my first pack of Kaladesh, I opened the Skysovereign, Consul’s Flagship, and it reminded me of this scene. Thus, with all of these happening simultaneously, the name’s origin came to be.

Seeing how this deck seems to do some many awesome things, I have started calling it LEGO shops ever since because it reminds me of building with LEGO (Helicopters, Cars, 'Space' ships, etc).

Thanks for sharing. I wasn't sure about Smuggler's Copter and I guess I overlooked it, but it seems like looting away unneeded cards is pretty powerful in a MUD deck. Kaladesh was full of a lot of great cards for Vintage it seems.