How the Pantheon Trinkets from Antorus Work

The six Pantheon-themed trinkets from Antorus, le Trône ardent have been causing quite a stir since they were datamined in Patch 7.3.2--in addition to having interesting procs, they have another powerful benefit only active when "empowered by the Pantheon."\r\rIMPORTANT: Details have changed since the time of publishing this news post. For the COMPLETE up to date guide on Pantheon trinkets, please read our post Antorus Pantheon Trinket Roundup.\r\rWith the trinkets finally up for testing on the PTR, Warrior theorycrafter and Wowhead guide author Archimtiros ran some testing to determine exactly how these trinkets worked. Essentially, when all six trinket procs overlap, the secondary bonuses activate. This proc system could also serve as a soft-nerf to Antorus--the more trinkets the raid acquires after each clear, the greater likelihood procs will overlap, triggering more Empowered buff uptime in the future.\r\rHere are links to all of our coverage for 7.3.2 PTR Build 25135:\rHow the Pantheon Trinkets from Antorus Work\rSpecial Mythic Phase on Final Antorus Boss\rBuild 25135 Set Bonus and Ability Tuning\r\r\r\rTrinket Explanation\rEach person's trinket buff triggers an associated, hidden flag on every member of the raid. For example, when the buff from Courage de Khaz’goroth (Worldforger's Flame) is active, every player in the raid will gain the Marque de Khaz’goroth flag. Once all six flags are active at the same time, the player becomes "Empowered by the Pantheon" which then triggers the secondary trinket buff. \r\r\r\rIn the screenshot above, when Marque de Golganneth, Feu du forgeur de mondes (Kaz'goroth), Marque d’Eonar, Afflux de connaissances (Norgannon), Rempart céleste (Aggramar), and Illumination fugace (Aman'thul) overlap (indicated by the red rectangle), the Empowered buffs activate (indicated by the yellow rectangle).\r\rTheorycrafting Notes:\r1. The trinkets seem to have a high chance of proccing on the pull and high uptime in general. This is notable as a lot of RPPM effects do not proc on the pull anymore, so this trinket behavior may be related to the new Deck of Cards mechanic, or be intentional to help ensure raids without a lot of trinkets get at least one overlapping proc to trigger Empowerment on the pull.\r\r2. The hidden flags are not perpetual, meaning they only last as long as the trinket buff. This is an important distinction because it means all 6 buffs must be active at the same time. The Empowered state doesn't simply trigger once the 6 different buffs have activated within the raid.\r\rThis also means you will theoretically want to balance the amount of each trinket type in your raid, for a better chance of overlapping each effect, rather than simply ensuring you have one of each type which will proc eventually.\r\rTo extrapolate further - assuming these buffs are powerful enough to warrant it, using the trinkets will be necessary for organized raiding for the group benefit, regardless of personal gain. This is of particular importance for tanks and any under-represented roles in your raid group, who might otherwise want to use something else. For example, as the only Strength DPS in many of my guild's Mythic Tomb of Sargeras progression kills, I would never have been able to wear Vision d’Aman’Thul instead of the Courage de Khaz’goroth, even if it were better for me personally.\r\r3. The trinkets' primary procs have decently high uptime (35-50%), though it's not enough to gain Empowerment reliably without more than one set of trinkets in the group. In our raid of 6 on the PTR, we were only able to reliably proc it on the pull, as desync would then keep us from triggering it again, although the later alignment of procs were fairly close. This reinforces the idea that everyone will want to use their role's trinket with as close to an equal spread as possible, and avoid underrepresented roles creating a bottleneck. As the raid gains more trinkets, the empowerment should happen more reliably, acting as a continual soft-nerf to the raid tier.\r\r4. IMO, Aman'thul's is problematic. While it makes sense to have 6 trinkets for the 6 titular Titans of the Pantheon, because the trinkets are equip-limited, it takes the place of one of the other role-trinkets. This means roles with low representation in your raid group (tanks and healers especially, sometimes certain DPS) will never be able to use it anyway, as they'll be compelled to use their role-trinket for the group's benefit, even if Aman'thul's were stronger. Typically, this means that Int casters will likely be the only ones with the freedom to decide, which then comes down to how the trinkets are balanced - if Aman'thul's is considered better than Norgannon's, players will fight over who gets to use it; if it's worse, players will fight over who has to use it.\r\r\r\r\r\rPantheon Trinkets\rConviction d’Aggramar - Tank - Taking damage has a chance to increase your Armor by 4220 for 15 sec.\r\rAggramar's Fortitude\rWhen empowered by the Pantheon, your maximum health is increased by 2298824 for 15 sec, and you are healed to full health.\rCompassion d’Eonar - Healer - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 91634 every 2 sec. Lasts 14 sec.\r\rEonar's Verdant Embrace\rWhen empowered by the Pantheon, your next 6 direct healing spells grant the target a shield that prevents 153255 damage for 30 sec.Prouesse de Norgannon - Caster DPS - Your damaging spells have a chance to increase your Intellect by 4119 for 18 sec.\r\rNorgannon's Command\rWhen empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 121003 damage to the target, from a random school of magic.\rCourage de Khaz’goroth - Strength DPS - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do (1 * Mainhand weapon base speed * 32766) additional Fire damage for 12 sec.\r\rKhaz'goroth's Shaping\rWhen empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 2282 for 15 sec. Khaz'goroth always empowers your highest stat.\rVitalité de Golganneth - Agility DPS - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting (27305 * 6) Nature damage to all enemies within 6 yds over 8 sec.\r\rGolganneth's Thunderous Wrath\rWhen empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.Vision d’Aman’Thul - Universal (Arcanocristal instable 2.0) - Your spells and abilities have a chance to grant you 1994 Speed, Avoidance, and Leech for 12 sec.\r\rAman'Thul's Grandeur\rWhen empowered by the Pantheon, your primary stat is increased by 4985 for 15 sec.

Commentaires

Commentaire de kellorion

on 2017-09-28T01:18:33-05:00

oh ffs blizz, didnt yall do some #$%^ like this in HFC?

Commentaire de Rilgon

on 2017-09-28T01:32:31-05:00

So let me get this straight.\r\rThe secondary effects are more consistent in larger raid groups.\r\rThe secondary effects require every single mainstat role to be present to even fire.\r\rDoes Blizzard ever test ANYTHING with small, not-optimized raid compositions? Jesus christ on toast.\r\rI guess my raid group of ten with zero strength DPS can just go &*!@ ourselves!

Commentaire de Lichtbinder

on 2017-09-28T01:41:00-05:00

It is beyond me how this will be viable in M+ Dungeons or in Raids that lack one specific kind of trinket, like strength, because there is no player that would be able to make use of it.

Commentaire de Padrin

on 2017-09-28T01:46:47-05:00

So let me get this straight.\r\rThe secondary effects are more consistent in larger raid groups.\r\rThe secondary effects require every single mainstat role to be present to even fire.\r\rDoes Blizzard ever test ANYTHING with small, not-optimized raid compositions? Jesus christ on toast.\r\rI guess my raid group of ten with zero strength DPS can just go &*!@ ourselves!\r\rIt really would be nice if Blizzard would give a crap about smaller raid groups at least once in a while.

Commentaire de Kanariya

on 2017-09-28T01:49:12-05:00

It is beyond me how this will be viable in M+ Dungeons or in Raids that lack one specific kind of trinket, like strength, because there is no player that would be able to make use of it.\r\rYou can't wear more than one of these trinkets so it is not even possible to empower the group in M+.

Commentaire de bonelink

on 2017-09-28T01:54:11-05:00

It's clear that this is catered towards high end players, and not low to mid range... I also think groups that raid mythic usually have all roles covered, or they should.\rMaybe these trinkets are made with the idea that people will try to include more roles in the runs. \rO.T. I personally would love to see another plater in our raids... cause right now I'm the tank and the only one who uses plate.\r\rP.S I think the bonus effect proc requirement is silly and it should be changed asap.

Commentaire de Eversion

on 2017-09-28T01:55:20-05:00

I hate this system already.

Commentaire de Halrin

on 2017-09-28T02:07:24-05:00

So let me get this straight.\r\rThe secondary effects are more consistent in larger raid groups.\r\rThe secondary effects require every single mainstat role to be present to even fire.\r\rDoes Blizzard ever test ANYTHING with small, not-optimized raid compositions? Jesus christ on toast.\r\rI guess my raid group of ten with zero strength DPS can just go &*!@ ourselves!\r\rFor real... Why? you are 10 man raiding team does not need ''+'' buffs that might be able to grant you the kill, you do 10 man heroic max.\r \rIt is a easy game after all, you can do it without even using any sort of trinktes.. Also it will add up abit more challange to your gameplay try it.\r\rI do not get you people... Complain with every upcoming update or new thing, understand the fact that this is a 14 year old game and it still makes you play it\r\rHave you ever been this much sucsessful atleast for a year? \r\rWould like to suggest you that please do think before you say something & how about you be productive instead of complaning go in game & do a feedback. Instead of acting like a 10 year old.

Commentaire de Eversion

on 2017-09-28T02:18:39-05:00

For real... Why? you are 10 man raiding team does not need ''+'' buffs that might be able to grant you the kill, you do 10 man heroic max.\r \rIt is a easy game after all, you can do it without even using any sort of trinktes.. Also it will add up abit more challange to your gameplay try it.\r\rI do not get you people... Complain with every upcoming update or new thing, understand the fact that this is a 14 year old game and it still makes you play it\r\rHave you ever been this much sucsessful atleast for a year? \r\rWould like to suggest you that please do think before you say something & how about you be productive instead of complaning go in game & do a feedback. Instead of acting like a 10 year old.\r\rYou do realize people play at different skill levels, right? You might find X hard while it's easy for me. While Y might be hard for me and be easy for whoever. It's a %^&* system and it forces certain specs into certain trinkets instead of having a free choice of picking up the trinket you like the most, or fits with your playstyle the most.\r\rBut you do you.

Commentaire de isirith

on 2017-09-28T02:19:10-05:00

So.. I guess this means in mythic we'll see groups stacking 10 agility DPS for AoE fights and 10 strength DPS for single target fights?

Commentaire de nezull

on 2017-09-28T02:19:26-05:00

So let me get this straight.\r\rThe secondary effects are more consistent in larger raid groups.\r\rThe secondary effects require every single mainstat role to be present to even fire.\r\rDoes Blizzard ever test ANYTHING with small, not-optimized raid compositions? Jesus christ on toast.\r\rI guess my raid group of ten with zero strength DPS can just go &*!@ ourselves!\r\rIt really would be nice if Blizzard would give a crap about smaller raid groups at least once in a while.\r\ri mean... youre doing heroic at best guy, its not like thats max difficulty or anything.\rGetting this to proc wont make or break your heroic kill... hell it wont make or break a mythic kill so just relax and enjoy the new content

Commentaire de Arithawn

on 2017-09-28T02:42:56-05:00

oh ffs blizz, didnt yall do some #$%^ like this in HFC?\r\rNope they didn't have anything like those trinkets in HFC. \r\rSure there were class specific trinkets but they didn't have some special buff that triggered if multiple people in your raid had one of each that procced at the same time.

Commentaire de shadowsong770

on 2017-09-28T02:54:32-05:00

They should proc less in smaller groups. Because those values mean a hell of a lot more! The damage procs mean a lot more with a smaller group, ass boss\/adds have less health. The shield means more, ass the boss does less damage. Etc. If it the proc rate was the same on 10 vs 30 you would bring 10. Because 50 procs on 10 man is a LOT more output then 50 procs on 30 man.

Commentaire de kellorion

on 2017-09-28T03:05:32-05:00

oh ffs blizz, didnt yall do some #$%^ like this in HFC?\r\rNope they didn't have anything like those trinkets in HFC. \r\rSure there were class specific trinkets but they didn't have some special buff that triggered if multiple people in your raid had one of each that procced at the same time.\r\rcoulda swore...its was the rings i think, the final form, that was ...better for the raid, than you?....some such #$%^.....idk

Commentaire de sonalita

on 2017-09-28T03:06:30-05:00

No you have to have the 6 DIFFERENT buffs active to proc

Commentaire de sonalita

on 2017-09-28T03:10:33-05:00

\rSo.. I guess this means in mythic we'll see groups stacking 10 agility DPS for AoE fights and 10 strength DPS for single target fights?\rNo you have to have the 6 DIFFERENT buffs active to proc

Commentaire de PastoSVK

on 2017-09-28T03:17:54-05:00

People wanted to see more class diversity in mythic progress, now there is trinket which rewards that diversity and people are crying again...

Commentaire de Arithawn

on 2017-09-28T03:25:27-05:00

oh ffs blizz, didnt yall do some #$%^ like this in HFC?\r\rNope they didn't have anything like those trinkets in HFC. \r\rSure there were class specific trinkets but they didn't have some special buff that triggered if multiple people in your raid had one of each that procced at the same time.\r\rcoulda swore...its was the rings i think, the final form, that was ...better for the raid, than you?....some such #$%^.....idk\r\rYou must be thinking of the legendary ring.

Commentaire de Eddafred

on 2017-09-28T03:30:16-05:00

I like the idea behind these trinkets, but mechanically they don't work well at all with how they restrict group\/class format.\rSo they'll definitely get an overhaul in the next update of the PTR.\rReally hope they can change them into something really cool, I really dig the whole pantheon thing :)

Commentaire de isirith

on 2017-09-28T04:04:35-05:00

\rSo.. I guess this means in mythic we'll see groups stacking 10 agility DPS for AoE fights and 10 strength DPS for single target fights?\rNo you have to have the 6 DIFFERENT buffs active to proc\r\rOk, maybe I should put on my reading glasses :)