Mojang business developer Daniel Kaplan recently told Gamasutra that he did not know what version 1.0 of the mobile versions of Minecraft - Minecraft Pocket Edition for Sony's Xperia Play and iOS - would look like.

"Oh, wow, I really don’t know, said Kaplan. "I can't answer that."

Given that the game was launched as an alpha for both platforms and contains only rudimentary building tools compared to the original game, that response kind of makes sense. Mojang has yet to release a content update to the mobile version of the game, because they want both the Android and iOS versions to catch up to the Xperia Play version.

"One of the reasons we are doing this is because a lot of players are asking for the game on different platforms," Kaplan added. "But also to update the game in a way that fits the audience."

Recently Kaplan outlined some plans they have for Pocket Edition on the website. The first content update will be the addition of a survival mode, a new file system, touch-device customized item crafting, animals and enemies. But even as plans are being made for future updates, much of the game's development remains is uncertain. Kaplan is hesitant to commit to a particular direction for the game, saying that he doesn't "want to promise anything at this point."

One thing they promise is that they will continue to listen to the community and are committed to providing the same level of support that they did with the original game.

"We listen a lot to the community but in the end it is our call," said Kaplan. "We have to make sure that changes fit in the game before putting it in there, because when something is in the game it makes it much harder to remove it."

An update to deal with bugs and glitches has just been released for the iOS version of Minecraft: Pocket Edition, even as the company continues developing the Xbox Live version to be released very soon.

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ZippyDSMlee: .....win8 hates any left over hidden install partitions from other version of windows....only waste 5 hours finding that out...its ahrder than you think keeping up with 4 or 5 HDDS......03/03/2015 - 4:44am

Matthew Wilson: I am going to pax east, any games you guys want me to check out?03/02/2015 - 11:23pm

ZippyDSMlee: No one remembers the days of Cinemagic and Cynergy eh? :P, meh even MGS is getting to film like....03/02/2015 - 8:44pm

MechaTama31: I was about to get all defensive about liking Metal Gear Solid, but then I saw that he was talking about "cinematic" as a euphemism for "crappy framerate".03/02/2015 - 8:29pm

prh99: Just replace cinematic with the appropriate synonym for poo and you'll have gist of any press release.03/02/2015 - 5:34pm

Monte: Though from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm

Monte: Though it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm

Monte: With the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm

Monte: ON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm

Matthew Wilson: http://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm