If you use Ovale, the default rotation for monks currently doesn't have brewmaster support and is a little basic for windwalkers While I don't have the time to write one myself at the moment, happily Nerien (aka jlam) has compiled an excellent BM/WW combined script. You can get it here for tweaking purposes, or it'll always be included in his Ovale addon. Click below to show.

Thanks very much for your hard work on this script. I've got a small problem with it however: often times, after a while, it'll tell me to use SCK repeatedly on only 2 mobs (for example, on the Stone Guardians). I'm probably not understanding something and would like some light shed on this issue

Thanks in advance!

EDIT: To be more precise, it'll tell me to use RSK on cd, and then only SCK in between.

Jeshu wrote:Ah, I hadn't finished the WW code yet. What's currently in the script is a work-in-progress, though I'll try to finish it tonight since I'm finally going to dual-spec WW on my monk. Stay tuned

cant wait!! thanks for the update wasnt sure if i was doing something wrong =P

Nerien's Ovale Scripts version 2.0.7 has a usable WW monk script. It's only lightly tested, so I'll make a few adjustments over time as I get used to knowing what information I need to see as I'm DPSing. Any feedback is appreciated. I'll monitor this forum about once a day.

Got the script, reading it looks good, gonna get to try it out tonight. Few notes :

I changed the Spell(Jab) for Texture(ability_monk_jab) so that the icon always stays the same and not getting used to the new icon for changing weapon types. Also, I think it would be better to use a >= 7 or so stack of tigereye brew if it lines up with trinket procs/racials. Dunno if there is a way of predicting the time a trinket will proc and predicting the amount of time tigereye brew takes to fully stack up to try and line them up maybe (ie. use a low stack of tigereye brew early to make sure to hit 7-10stack on the next trinket proc).

Also, adding a way to pool some energy/chi before poping tigereye would help (unless boss is about to die of course)(and unless proc trinkets get popped)a checkmark option for fists of fury is nice too, since its not always optimal using it (moving) I prefer having that on some other icon personnaly

My scripts generally stick with the SimulationCraft profiles with just a few tweaks here and there to make them a bit more usable in actual play. If you have improvements to the action priority list, could you test them or propose them to the SimC folks?

I will incorporate the suggest for using the same texture for Jab regardless of weapon. I hadn't swapped my weapon for some time, but now that I switch back and forth between brewmaster and windwalker, it's a bit jarring to re-adapt to the Jab texture.

dgkiller wrote:Also, I think it would be better to use a >= 7 or so stack of tigereye brew if it lines up with trinket procs/racials. Dunno if there is a way of predicting the time a trinket will proc and predicting the amount of time tigereye brew takes to fully stack up to try and line them up maybe (ie. use a low stack of tigereye brew early to make sure to hit 7-10stack on the next trinket proc).

I did some research into this issue of optimizing TeB usage. EJ and Icy Veins both say that trying to line up TeB with trinkets or other cooldowns was DPS-neutral or a DPS-loss. The SimC monk module author is on the EJ forums, so the SimC profile mirrors the EJ discussion. I'm going to just leave things as-is with recommending TeB at 10 stacks unless testing shows otherwise.

dgkiller wrote:a checkmark option for fists of fury is nice too, since its not always optimal using it (moving) I prefer having that on some other icon personnaly

Right now, FoF is suggested on the short-cooldown button to the left of the main action icon. It is the lowest priority action for that icon, below both TeB and EB. The suggestions in the short-CD icon are up to you to decide whether that button is worth pressing at the time that action is suggested. The suggestions appear only when the SimC profile says that the conditions are optimal in a stand-still fight. It doesn't seem worthwhile to me to have a checkbox or to move it to another icon.

Played with it some, seems like a nice script. Personally I'm more neurotic about having FoF pop up on the main attack button as that is the one I'm focusing on the most, otherwise I find I miss using it >.>

Maybe something to toggle off stuff like the Diffuse Magic and such, I find them distracting too floating there.

Thank you all for the great work! There's not a lot I can help, but I think that there is a small thing I can do for the community...Because Tiger Palm has been changed a lot in patch 5.1, the script wasn't very useful. I came up with the incredibly dirty solution of just commenting out everything that is related to Tiger Palm, which I'd like to share with you here - hoping that someone can improve this. Using this script, Tiger Palm will not be recommended at all. Yes, that's not right, but it's just a little bit better.

Edit: Looks like the script's been updated for 5.1 as of a few hours ago, gave it a whirl on a dummy and it seems to be working fine now, no freaky Tiger Palm and it seems to more accurately want to use procs as they come up.

It should also be a bit more aggressive with suggesting Fists of Fury now that it's been fixed on live to actually tick 5 times if fully channeled. I used this script in a MSV raid last night and it seemed to work fine.

I've found in actual use that the rotation is sensitive to not capping energy. It'll never suggest FoF if you'll cap energy while doing it, so if you're a bit slow in executing the main rotation, you'll probably never see FoF suggested at all.

The WW script currently doesn't do the best DPS possible. I'm just tracking the SimC T14H profile action list, which there has been noise about updating on the EJ WW monk thread. Once the changes make it into SimC, I'll update the WW script in Nerien's Ovale Scripts.

Nerien's Ovale Script 2.1.12 has an updated WW monk script from the latest SimC profile. The primary changes are being less aggressive in suggesting Expel Harm and being more precise on when to use Jab based on which Tier 3 talent is taken.