Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City.

Buy Omerta City of Gangsters

Buy Omerta City of Gangsters Pre-Order 2-Pack

Packages that include this game

Buy Omerta - City of Gangsters - GOLD EDITION

Includes 6 items:
Omerta - City of Gangsters, Omerta - City of Gangsters - Damsel in Distress DLC, Omerta - City of Gangsters - The Arms Industry DLC, Omerta - City of Gangsters - The Bulgarian Colossus DLC, Omerta - City of Gangsters - The Con Artist DLC, Omerta - The Japanese Incentive

Recommended By Curators

"Gangster era Xcom-style game. While not as deep tactically as Xcom it is still very fun and ofter overlooked game."

About This Game

Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

Key Features

Historically accurate representation of Atlantic City and its landmarks

This is one of the games where I'd like to have an option in between recommended and not recommended.It fully deserves a "Meh." and that's just what I'm gonna give it.So I am not saying that you shouldn't get it, neither that you should.

The idea and setting are nice and the game is fun in the beginning, but gameplay just remains absolutely the same all the way through.Step one: Let's build a mafia business with illegal alcohol and stuffStep two: Oh look, the (other) bad guys! Let's kill all of them.Step three: Congrats, you win! Now go the next place.Over and over and over and over and over.

The economics are extremely simple and the whole game is very repetitive. That doesn't mean it isn't fun for a few hours, but finishing it is one of those things life is just simply too short for. I lost interest somewhere on the way.

tl:dr: Meh game, fun for a few hours, getting it on sale may be worth it, but you probably won't finish it.

Great fun for first couple of hours and I was surprised with the gameplay features but than chapter changes and you have to start over again (yes, you lose everything you did in last couple of hours) and this cycle goes on and on. It should be one continue Sim but its not :( the game got lots of potential but in each chapter you have to start from zero (doesn't make sense)

Great atmosphere game, which transports you into the 1920's Atlantic City and lets you climb the crime ladder in the turbulent times of the Prohibition.

Always start with the positive:

+ Graphics are neat, even on my laptop I can run high end settings.+ Pictures and 2D art are amazing+ Decoration and attention to detail bring this world to life.+ Great jazz music form the era+ Superb voice acting+ Turn-based combat (think the 90's Fallout 1&2)+ Jobs are varied and dynamic, some provoke armed confrontations.+ Useful skills and perks.+ Character creation based on background, can make interesting bosses.+ Because your gang members are such memorable characters you can get an emotional attachment to them like in X-Com or Darkest Dungeon (with much lower mortality rates than those two games).

Although:

- Missions require you to restart building your empire in each neighborhood.- Story can be completed rather quickly once you get the hang of the game.- Because it is all scripted, there is little replayability value (even though I still did a second playthrough and some free-mode as well).- Leveling up is scripted.

Overall, the game is really fun for awhile and if you love the era it's a must have. Otherwise pick this up on sale (reg. price is only 20$, 10 makes it a steal)

The campaign of Omerta: City of Gangsters, flanked by a free mode and the multiplayer strategic, we are given a series of questions about the past that help us build the main character, a boss rampant as it prepares to enter the world of crime and easy money. A talk we think the weapons These elements irrelevant to the narrative level, if not on the strictly personal concerns that the perception of their own avatar, but critical to determine, through a series of bonuses and penalties associated with each choice, the characteristics of character that will be used by the game to determine the outcome of the actions taken. The same characteristics also affect the 15 henchmen that will be joined to us in the rise to power and that we can use on the field or risk your neck in first.

Great idea, pretty nifty theme but it just fails to deliver. The execution of this game is lacking and the depth is, well, not deep. I got this game free so I have no qualms about what I paid for it, but if I had paid anything more than $5 I would feel ripped off.