Comentarios

Comentario de dythe

They have the same spell effect:Apply Aura: Mod Threat Flat - TemporaryValue: -90000000

Comentario de defektunge

Very handy as a healer in dungeons, as it means that you don't have to worry about absent minded tanks. As a windwalker, using this and rolling into combat means the tank always gets a ten second head start. Also excellent if your guild's hunters and rogues like to misdirect mobs to people just for the hell of it.

This combined with Celerity means you can set your threat to zero for almost a full minute. By the time the 30 seconds of threat reset you got from your three rolls are over, you'll have another roll ready, and by the time the 10 seconds from that are over, you'll be ready to roll a fifth time. Handy as a healer, as it means you basically cannot ever pull aggro unless you want to.

Comentario de Bogdanov89

Awesome glyph for MW and WW, especially considering other glyphs are not all that great.

Also it makes you nearly immune to any "threat accidents", and if you don't want to move in your Roll just run in reverse, jump+Roll - you wont move more than a feet or two.

Comentario de Coryenne

A decent Brewmaster glyph for Jin'rokh, if you are like me and co-tank with a non-monk and always get yelled at because of our insane threat. When you taunt swap, you can roll and stand in the water pools for extra dps without worrying about pulling threat.

Comentario de Nulgar

Sounds similar to what Segundo aliento achieves, but less automatic, and the CD is limiting. Still, sounds great for soloing long fights with a certain amount of incoming damage as Windwalker/Brewmaster.

Comentario de Shoningun

Glyph doesn't appear to work until level 64 when healing spheres are unlocked

Comentario de Goodwinn

In Warlords of Draenor, is now automatically learned by Monks at level 25.

Here is a table showing all Monk Glyphs that were removed or became auto-learned in Warlords of Draenor: