I think the point of having tone mapping like DSLR consumer cameras is to have renders "ready-made" like the photos we are most used to seeing everyday.

That's just the LOG space...It has nothing to do with what I say. I'm talking about dynamic range, sensor wise, like the actual sensor capabilities, before it even gets built inside the camera. There is more than just dynamic range but I'm not going deeper on this subject.

I think DSLR tonemap is something close to what Fstorm has ? Dubcat said it has something close to ACES, no official info on it. Waiting for Ondra to bright us out regarding Corona new tonemapping.

I've said it before, but I think real, realistically usable caustics will actually bring about quite a significant improvement in image realism and aesthetics across CG as a whole, so this will always be at the top of my list.

I've said it before, but I think real, realistically usable caustics will actually bring about quite a significant improvement in image realism and aesthetics across CG as a whole, so this will always be at the top of my list.

People just under-rate "caustics" and perceive it as a "fancy rendering thing" while it's surrounding us every day in real life on some daily simple objects.

I paid more attention since I made some study/used caustics in 3D and it's crazy how many times I saw caustics coming out from simple plastic reflection (strong caustics) and of course metallic/glass etc.

Especially in Arch Viz/kitchen but not only. Automotive has it too and not only on wheels or paint. So many exemples....Glad I'm not the only one.

OK, that's fancy! But that's typically the kind of stuff that will remain on the bottom of my most wanted feature list. You know, the kind of stuff that works well with a teapot and a cylinder but not that much with a real production scene...

Let's concentrate on what offer real value and most importantly fix things that are not working properly since ages (like reflection override for example).