Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were
moved by their plight and answered the Druids' call for help. Over the many years since then,
the spirits have contributed in many ways to the Druids' cause, even offering up soldiers to serve
in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and
they will provide him with valuable companions. These companions fall into three groups: spirit
animals, sentient vines, and minor spirits of Nature.

Spirits
You can only have one Spirit active at a time. If you summon another Spirit the previous Spirit will
disappear. Spirits have hit points and can be destroyed. Spirits are similar to Paladin Auras. Multiple
Spirit Auras can be active on party members at the same time. But multiple copies of the same Aura cannot
"stack" by using the Spirits from different Druids in a Party. If two Druids in a Party both activate a Spirit,
they will not receive any extra bonuses
because multiple copies of the same Spirit Aura cannot be stacked. It's best for Druids in a group to
communicate and decide who will use which Spirit Aura and which Spirits will be best for the group.
If two Druids activate the same Spirit Aura both get cast periodically, whichever is cast last is in effect,
they are not cumulative.

Spirits are immune to Physical Damage and Poison on Nightmare. In Hell Difficulty, they're immune to Poison.

Summoned Minions
You can summon Spirit Wolves, Dire Wolves or a Grizzly. You cannot summon more than one at the same time.
For example, if you summon a Spirit Wolf, your Dire Wolves or Grizzly will disappear. This means you will normally
use Spirit Wolves until Dire Wolves are available, then switch to Dire Wolves. Once Grizzly is available you'll have
to decide whether you wish to use a Grizzly or Dire Wolves. A Grizzly does more damage, but there can be only one.
Dire Wolves do less damage but there can be up to three of them to attract monsters' attention.

Vines
Vines follow you around much like any other Minion. They can be attacked and can die. You can only have one Vine at
a time. If you want your Vines to survive longer, spend more skill points to build up their maximum life.

RavenRequired Level: 1Prerequisites: None

Effect:
Summon Ravens to peck out the eyes of your enemies. Ravens will cast "blind" on enemies
they attack.

Level

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Mana Cost: 6

Ravens

1

2

3

4

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Hits

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

Damage

2-4

3-5

4-6

5-7

6-8

7-9

8-10

9-11

10-12

11-13

12-14

13-15

14-16

15-17

16-18

17-19

18-20

19-21

20-22

21-23

[ Click to Enlarge - 137 KB ]

Poison CreeperRequired Level: 1Prerequisites: None

Effect:
A more subtle ally, these intelligent vines travel through the ground and use their cruel thorns to poison any opponents they contact.

Level

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Mana Cost: 8

Life

50

62

75

87

100

112

125

137

150

162

175

187

200

212

225

237

250

262

275

287

Poison Damage Over 4 Seconds

4-6

7-8

10-11

12-14

15-17

18-19

21-22

23-25

28-30

33-34

37-39

42-44

47-48

51-53

56-58

61-62

67-68

73-74

78-80

84-86

[ Click to Enlarge - 108 KB ]

Oak SageRequired Level: 6Prerequisites: None

Effect:
The Druid uses this ability to call upon a helpful spirit of Nature to enhance his well-being, as
well as the health of his companions.

Effect:
This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague.

Spirit Wolves are very helpful. It's best to place 5 points into this skill as quickly as possible to get 5 Spirit Wolves.
The Spirit Wolves will attract the attention of Monsters keeping them away from you. You also don't have to worry
about "wasting" points in Summon Spirit Wolf because their Passive Attack and Defense Bonuses will apply to your
Dire Wolves and Grizzly Bear when you upgrade to those skills.

Effect:
This blessing from Nature imparts to the Druid the ability to summon several great wolves. Though the wolf is already fierce in combat, its savagery becomes greatly inflamed as it consumes the corpses of fallen foes.

3 Dire Wolves with max skill points are very powerful.
They can become even more powerful by placing points in Summon
Grizzly and Summon Spirit Wolves. Dire Wolves are a clear replacement for the Spirit Wolves. While you can only have
3 of them, as you get to later Acts and Difficulty Levels they will survive for much longer. Many players prefer
3 Dire Wolves to the Grizzly Bear but Grizzly Bears can be very powerful if you place max points in Grizzly Bear,
and build up their Life by placing points in Dire Wolf.

Effect:
This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury.

Grizzly Bears are best used in parties. Since you can only have one Grizzly vs 3 Dire Wolves, monsters tend to
target your character much more with one Grizzly Bear than with 3 Dire Wolves.
Place points into Dire Wolf to build up the
Grizzly Bear's Life through the passive bonus. It's best to also use a Hireling with your Grizzly Bear.