The Game Studio

Eleven games, representing a variety of genres, were showcased at Champlain College's annual Game Studio Senior Show & Reception.

This highly anticipated show is one of the College's signature events. Game industry recruiters from all over the U.S. and Montreal attend to scout emerging talent. During the main feature of the evening, graduating seniors present their projects to the Champlain community, employers, family, friends and special guests.

After the presentations, recruiters meet the seniors, try their games, and select candidates to interview the following day. Generally, five to ten seniors are hired into world-class game companies directly from this event.

Real-World Experience

The Game Studio at Champlain College is a cohort experience that emphasizes teamwork across all the game development disciplines, facilitated by game-industry expert professors.

Game Art & Animation, Game Design, Game Programming and Game Production Management majors work side-by-side all four years to create original projects. The cohort environment ensures the learning of essential professional social skills and the mastery of the latest game development expertise.

Champlain graduates are ready to jump into any production environment and be productive and efficient from day one.

See the Games!

Scroll through the gallery to the right to learn about the games, watch videos and meet the student teams.

2018 Senior Show: "Breakout Brew"

About the Game

Breakout Brew is a multiplayer, arena-based 3D platformer where you play as a tiny mythical creature trying to escape from the clutches of Cortilda the Witch. Run, jump, dash and collect magical ingredients in order to reverse the effects of her shrinking elixir, allowing you grow big enough to escape. But beware, because the more you steal from Cortilda, the angrier she will become, casting spells and placing traps in her very own home!

Join your friends in adventurous multi-player platforming to steal her ingredients and be the first to escape, or work together to outsmart Cortilda and escape her clutches before she returns home.

Watch This Video!

Student Team

Daimen Paquin-Nault, Lead Designer, Producer and UI/UX

David Horntvedt, Lead Programmer, Networking, Systems and Gameplay Programming

Megan Tyler, Lead Environment Artist

Mitchell Wilkinson, Lead Character Artist and VFX

Jacob Foster, Level Design

Michelle Pollack, Level Design and Narrative

Robert Gentile, Gameplay and Systems Programmer

Brody Nolan, Animation and VFX

Leonardo Robles Gonzalez, Soundtrack Composer

Zach Phillips, Game Designer

Claire Yeash, Game Designer

2018 Senior Show: "Dawn of the Celestialpod"

About the Game

Become a space squid in Dawn of the Celestialpod, a 2-D action RPG! At the core of Celestialpod is a unique physics-based tentacle system that allows you to swing, pull and grab your way through rigorous challenges. Every ship poses new tests where you'll need to master the use of your tentacles in order to stand a chance. Robots will do anything they can—constantly inventing new enemies for you—to prevent you from rescuing the starfish they want to keep harvesting. Overcome the hostile environments inside the ships of the robotic fleet and destroy them from the inside out!

Watch This Video!

Student Team

Tyler Chermely, Lead Programmer

Richard Conti, Lead Designer & Product Owner

Alana Slattery, Art Director

Liam Craffey, Producer & Marketing Director

Joshua Bernstein, Technical & UX Designer

Matthew Sharp, Environment & VFX Artist

Alan Meehan, AI Programming Director

Lena Wagner, 2D Artist

Kayla Sawyer, Sound Designer

Genevieve Guimond, Narrative Designer

2018 Senior Show: "Forsaken Fish Fighters"

About the Game

Forsaken Fish Fighters is an absurd PvP arena fighter where players take control of fish in an aquarium in order to defeat the other fish. Battle your friends by knocking them out of the fish tank or by growing large enough to eat them whole. Using a three-button control scheme and straightforward combat loop, Forsaken Fish Fighters is a lighthearted, competitive experience that is accessible to players of all backgrounds, including fighting game veterans and people new to the genre.

Watch This Video!

Student Team

Sammi Barch, Producer/Designer

Donny LaPlume, Lead Designer

Shane Beucler, Lead Artist

Morgen Hooley, Lead Programmer

Sam Shaw, VFX/UI Artist

Sophie Forman, Environments Artist

Zach Miller, Programmer

Tobiah Rosenblum, Sound Designer

Tim Chartier, Technical Artist

2018 Senior Show: "Nautical Nonsense"

About the Game

Nautical Nonsense is a couch competitive-cooperative party game where players step into the shoes of crew members aboard rival pirate ships. They can fire wacky weapons, steer their whale-towed ship, and repair damage to defeat the other team and gather keys that unlock an Ultimate Treasure. Between battles, teams go head-to-head to quickly gather supplies from a nearby island. Only one team will find enough keys to get the treasure and emerge victorious!

Watch This Video!

Student Team

Sean Kennedy, Lead Game Designer

Kayla Sawyer, Level and Audio Design

Tim Seyfert, Producer and Game Designer

Colin Brady, Programmer

Brian Baron, Lead Programmer

Ben MacDonald, Lead 3-D Artist

Yvonne Lee, Lead Artist

Jodie Garner, 3-D Artist

Joe Masucci, VFX Artist and Animator

Matt Rhine, Consulting Game Designer

Timothy Chartier, Consulting Technical Artist

2018 Senior Show: "Keeper"

About the Game

Keeper is an educational 3-D platformer that scales the global crisis of bee population decline down to a manageable level and teaches real-life tactics that help struggling bee populations. Through tend-and-befriend storytelling, exploration and gardening, Keeper introduces its players to endearing critters and pollinator-friendly plants native to New England.

Watch This Video!

Student Team

Alex Frey, Lead Designer/Acting Producer

Maggie DeCapua, Creative Director

Steven Margolin, Narrative Designer

Christie McCown, Lead Character/Prop Artist

Megan McAvoy, Lead Environment/UI Artist

Nick Kinteris, Animator

Laura Reilly, Lead Programmer

Jake Ruth, Programmer

Kyle O'Connor, Musician

Liam Craffey, QA Manager

Cody Douglas, QA Manager

2018 Senior Show: "Lucha Megadrive"

About the Game

Lucha Megadrive is a fighting game where players battle each other in a world where wrestling is law. Players can jump off of ropes to do aerial attacks and build up hype to power up the crowd and the fighters. There are traditional fighting game mechanics like special moves and health bars, but the match can end at any time if one player pins the other and is declared the winner. Take control of Johnny Fuego or Nuclear Winter and battle each other one-on-one in versus mode. Learn how to play in the tutorial mode or test and hone your skills in the trials and training modes. Lucha Megadrive is playable now at Champlain College's Arcade.

Watch This Video!

Student Team

Elijah Dixson, Producer

Paul Klimaszewski, Lead Designer

Natalie Orlando, UI/UX Designer and Associate Producer

Brian Flaherty, Sound Designer and Composer

Gabriel Pereyra, Lead Systems Programmer

Duncan Carroll, Lead Graphics Programmer

Cole Kirkpatrick, Lead Artist

Tori Vergara, Environment Artist

Sean Walsh, Animator

Joseph Lefebvre, Animator

2018 Senior Show: "Protocol Aurora"

About the Game

Protocol Aurora takes place in a frozen future where a lone repair robot named Io, powered by the cosmic aurora, wakens in the abandoned arctic. Its programming requires you to reactivate the mysterious—and long dormant—Northern Aurora Station.

Harness the power of the cosmos with your versatile capacitor, absorbing energy from semi-sentient constructs and sending the device across large gaps to traverse otherwise impassable terrain. Utilize the gathered energy to reactivate auxiliary substations, as well as the Aurora Tower itself. Uncover the secrets of this multi-national project site while exploring deserted mountainous sections, and discover the history behind Io’s protocol throughout your journey to repower the Aurora Station.

Watch This Video!

Student Team

Scott Barter, Lead Designer

Kai Godfrey, Systems Designer

Marlena Hanne, Narrative Designer

Jacob Mumford, Audio Designer

William Sheavly, Composer

Jil Franco, Lead Artist

George Foss, 3D Artist

Robin Lloyd-Miller, 3D / Technical Artist

Silas Baker, Lead Programmer

Melody Gurman, Programmer

Mauro Agnellini, Producer

2018 Senior Show: "Sojourn"

About the Game

Sojourn is a first-person puzzle game where memories become gateways to a life well lived. Travel into, out of, and between paintings of your life-defining memories to traverse the Victorian corridors of your mind. Each room is an Escher-esque puzzle that begins in the paintings. As you solve puzzles, memories resurface, allowing you to move on.

Watch This Video!

Student Team

Matthew Makuch, Lead & Systems Designer

Sarah Weber, Narrative & Sound Designer

Joseph Zika, Level Designer

Michael Andreula, Environment Artist

Tucker Cole, Lead Artist

Amanda Ledwidge, Environtment Artist & Animator

Brandon Cote, Programmer

Will Tingley, Lead Programmer

Ren Golis, Composer

Kayla Sawyer, Composer

Liam Craffey, QA Manager

Cody Douglas, QA Manager

2018 Senior Show: "Toybox"

About the Game

Toybox is a couch co-op twin stick shooter in which players engage in color-coded combat, using bouncing bullets and upgradeable special abilities to complete levels. Utilizing a variety of functional environment pieces, players defeat enemies and solve puzzles across multiple game modes. Players earn upgrades to enhance either mobility or combat effectiveness, and equip different skins to add flair to their character. Toybox evokes a familiar, nostalgic atmosphere which brings out the child in every player. The friendly art, divergent play styles, and enticing replayability combine to make Toybox a unique experience for local cooperative gamers.

Watch This Video!

Student Team

Ethan Loewald, Lead Systems Designer

Matt Rhine, Level Designer

Michael Walker, Designer & Producer

Amos Byrne, Contract Sound Designer

Colton Orr, Lead 3D Artist

Bryce MacDonald, Lead VFX Artist / Lead Animator

Rachelle Bish, 3D Artist

Charlie McGarey, Lead Programmer

Aaron Millet, Programmer

Cody Douglas, QA Manager

Liam Craffey, QA Manager

2018 Senior Show: "re[Mod]"

About the Game

re[Mod] is an all-new first-person arena shooter, centered around a dynamic weapon building system. Players collect a diverse set of weapon parts strategically placed around the arena to modify their weapon on the fly and destroy their opponents. By working with their team, players can capture stage areas to be awarded a devastating legendary weapon part. With over 1000 possible combinations, players can explore and create numerous unique weapons and dominate the battlefield. May the best robot win!

Watch This Video!

Student Team

Tyler Bolster, Lead Artist & Animator

Charlie Curacci, Lead Designer & Product Owner

James Keats, Lead Programmer & Build Master

Max Sanel, Project Manager & Scrum Master

Tim Eccleston, Level Designer

Natalie Frost, VFX / HUD Designer

Michael Manfredi, Environment Artist

Justin Mulkin, Gameplay & Analytics Programmer

Jake Buzzell, Music Composer

Max Johnson, Music Composer

2018 Senior Show: "Frog Snatchers"

About the Game

Frog Snatchers is a 2D metroidvania platformer where you play as a frog fanatic whose frogs have been snatched! By traveling through quirky and diverse environments, talking to odd characters, finishing silly quests, and fighting cool bosses, your goal is to find your froggy friends and uncover the culprit who stole your frogs!