Incorrect login detailsYour account has been bannedYour account is lockedYour account has been deletedYou have reached the limit of authorised attemptsYour account name has been blacklistedThis Ankama account is protected by the Authenticator.1. Open the Authenticator application.2. Select your account.3. Select ''Unlock''.4. You will have 30 seconds to retype your account information.

Ideally, if you cast Exhalted on yourself (not that you can cast it anywhere else ), that will increase the amount of "Pierced" you will apply to your target because in addition to your damage spells original cost, it will also cost a WP.

~Kouett

Actually, WP doesn't add any Pierced stacks. This is probably an over-sight, but Incandescence will not give any more stacks in the Exalted state than it will in the Calm state.

I'll definitely go test that myself (not saying I don't believe you)!

If that's the case though, then it needs to be fixed because that's what it's suppose to do lol...

I need to help me know how to increase the state level " stuck " after applying the " incandescent " , still can not understand the calculation made by the game system , please help me .

Once you apply Incandescence to a target, every AP, MP, WP used to inflict damage on the "Cracked" target will generate "Pierced" stacks.

Ideally, if you cast Exhalted on yourself (not that you can cast it anywhere else ), that will increase the amount of "Pierced" you will apply to your target because in addition to your damage spells original cost, it will also cost a WP.

I started playing a few weeks ago again after a long break (3 years) and i decided to make a panda, got him to level 55 and realized he is basically crap for everything except healing and map manip. I played a panda on dofus for YEARS got him to 200 and he was perfect. I loved playing a panda, the rarity, the crazy combos of skills, but this panda.... hes lackluster. Hes weak and more importantly is useless in a solo fight or a fight with anything less than 2 allies. In my honest opinion he is a crappy meat shield. Please PLEASE tell me if there is a way to enjoy the pandawa class because my osa (which everyone says has been nerfed to nothing) does 2x the ammount of damage (Without summons included 10 levels lower) and has way better skill set as far as range and usefulness goes. Sorry if this offends any other pandas, im just so disappointed with the development of how the panda plays.

I'm no panda, and I'm sure one will chime in on this, but panda damage is nothing to scoff at endgame from what I've seen.

The heals and map manip make them excellent for team fights of any caliber; but I always saw those as tools instead of jobs. Panda has lots of access to support based techniques, but that most certainly isn't it's only redeeming quality.

But, as I've said, I'm no panda, just voicing my opinion about what I've seen from some pretty well geared 170 Panda's in PvE...

I personally think individual consumer want has overshadowed group need if you ask me. It's been shown time and again that the "HC" player will forgo the grinding process entirely in exchange for higher drops rates through the use of multiple accounts.

People at endgame want their gear and they want it now. So much of the competitive voice is from multiboxers that the people who actually play with a single account get drowned out if you ask me.

I will agree that the drop rates are pretty brutal once you reach endgame but I'm fine with them deep down. If they were high enough to make a significant difference then everyone would have the nicest things. If everyone already has everything they need then what's there left to do other then sit at Alma and show off?

Dial needs an entire rework. Either we need to give it a portion of the Xelor's hp like barrel or we need it to not cost a WP at max. Simply put, it's the biggest crutch of a Xelor. Syclicks dials put Xelor dials to shame.

Water branch needs a total overhaul (self explanatory)

SOME KIND OF DEFENSE. Xelor literally has no way of protecting itself outside of the broken AP steal mechanic.

No one uses it hardly so it can take an opponent by surprise once they see you randomly (not so random) AoE them at the start of your turn. But the AoE can hit allies and has to be telegraphed to teammates everytime your going to use it while in close range to them. Not to mention some monsters push and displace allies in range of the AoE which would actually work against you.

Ardent is a solid spell for both PvE and PvP. The problem with ardent is going to be taking advantage of the mechanic in PvP. Most people will attempt to side stab you before trying to front stab you. And if you have them "locked" I know many classes that can for a cheap cost bypass your lock amount altogether.

But if your exceptionally tanky and have smart teammates they're both worth it. You'll just sacrifice your sustain through Hiding and your ranged AoE execution spell through Clash is all.

~Kouett

I`m doig Water/Earth Elio with Cataclysm and Barrier for aoe. Cataclysm do not damage allies, so as Barrier.
Aegis is rather good but, you need to lock your enemy and make sure that he will attack you from your face, second have some strange limit (is that 500 damage a limit?) of reflect.
Emm... can Cataclysm AOE crit? if no, i think threr is no sense in leveling crit

Yes, the max amount of damage you can reflect is 500 regardless of how much your hit by.

No one uses it hardly so it can take an opponent by surprise once they see you randomly (not so random) AoE them at the start of your turn. But the AoE can hit allies and has to be telegraphed to teammates everytime your going to use it while in close range to them. Not to mention some monsters push and displace allies in range of the AoE which would actually work against you.

Ardent is a solid spell for both PvE and PvP. The problem with ardent is going to be taking advantage of the mechanic in PvP. Most people will attempt to side stab you before trying to front stab you. And if you have them "locked" I know many classes that can for a cheap cost bypass your lock amount altogether.

But if your exceptionally tanky and have smart teammates they're both worth it. You'll just sacrifice your sustain through Hiding and your ranged AoE execution spell through Clash is all.

I personally think in PvE they are sublime and in PvP they're interesting to say the least. There is at least one spell in each branch that can be cast through portals which makes all the branches LD or CC worthy tbh. It's all a matter of preference. They also each have spells that capitalize on secondary effects.

It's honestly a matter of gear that you have and preference of playstyle. I personally play tri elio for the maximum amount of versatility.

Berserker damage is damage gained after "x" amount of hp is lost. In this case (and most cases) when your hp dips below 50% you get a surge of damage.

I'll try to tackle some of the burning questions you have about the class as best I can.

As far as roles go, the Eliotrope is a berserker damage dealer that has the option of being a ranged dpt or a CC fighter. Their core mechanics are both the portals they create and the states that they have (Exalted and Calm). What I believe it is meant to do, is either act as a secondary sniper (after a bit of setup) or a close ranger bruiser. They get in and try to destroy things as quickly as possible; while still retaining the option to retreat to safety through a few options.

They have a couple team abilities among their skills, the most notably being the resurrection spell they can cast on themselves and allies alike in the event that they predict an incoming death to quickly revive them with a small portion of your health and NO ap reduction.

Other support skills being small heals to allies that use your portals and buffing allies resistance if they start next to you.

Eliotrope fairs ok against other classes. Eliotropes have the capability of being un-kite-able due to the nature of their movement abilities along with the range they can give themselves with well placed portals. The only similar class to elio I can think of would be something like sacrier or fire masq simply because both recieve benefits from taking damage from enemies and are primarly CC.

Builds are completely and utterly up to you though. The air branch is where all your power is though, so if you want some big numbers when you hit things, air should be your first look.

Prevention works as intended I'm almost certain. Incandescence is in act bugged. Exalted is nothing more than Psychopath Mask without the constant -resistance. Unleashed Blade is perfectly fine the way it works if you ask me. Unleashed Blade is for a CC elio, so you should really only be using portals to setup a punish or retreat if absolutely necessary. I find Enthusiasm to be used more-so for the AP. It's used for setup burst turns for yourself or for giving allies an AP. Though I must admit, in my time as a Xelor, I can't think of very many situations in which giving another class a single AP versus 2 AP has ever been useful to him/her.

Eliotropes are interesting in the fact that our core damage mechanic is from Exalted and Rage. So they expect us to stay at half HP and spend all of our WP quickly to be powerful. The way I see it, unless you want to play a mixed set that utilizes ranged (by way of portal) and CC spells, the only way to go is CC if you want to capitalize on damage. Of course I'm not saying that long ranged elio's are incapable of the damage close combat ones are. But due to the nature of their core damage abilities, getting hit is a necessary evil.

Sorry if I'm rambling, I do agree that elio's need slight tweaks though. But I think those tweaks need to either be lowering the cost of portal or re-thinking elio's core damage mechanic.

After playing with this class so much, I've found that an easily successful PvP Elio build is a CC one. There is a multitude of combinations to make this build work, but it mostly revolves around "Resilience".

Resilience, will in fact lower your opponents resistance not once, but TWICE if you manage to keep them locked and eliminate their movement for two turns.

Ethereal Burst is the only true staple attack for PvP since it can A) be used through portals. B} can combine with other spells to stack the most pierce. and C) most importantly, it can reduce hp regen which will cripple classes that rely on self sustain through heals.

Creative freedom can run rampant if you choose to build for PvP with your other spells. Cataclysm is a nice earth spell that combos nicely with Ethereal Burst to CC opponents. Add with that Barrier and you have two huge AoE's that combo with Ethereal and also provide a secondary function; the first being additional damage while the second being protection (small) from ranged opponents.

Ardent is a nice spell which can be used in place of Clash for pure damage and the added bonus of lock. Unfortunately the lock does not stack on Ardent which means you cannot depend on it to build however much lock you truly need to root someone without a wealth of natural lock. Clash however provides you with a punishment spell for those believing you to be a death's door with its damage increase at low HP.

Truly there are many options for this class, but if I were to build for PvP, I would most likely simply change from a 2/2/2 build to a 3/1/1. Torrential Flux, Ethereal Burst, Unleashed Blade, Clash, and Wakmeha.

Elio needs to be built tanky and with a wealth of hp so losing hiding is only marginally inconvenient. This provides coverage, high damage, and the most hindering one can do to their opponent without sacrificing all of the Elio's range by way of portal.

Obviously "Dodge&Lock" would be the way to go unless you are settled in your gear and can make slight adjustments without having to do a full dump into Dodge&Lock.

~Kouett

This post has been edited by Wareen-Peace - January 15, 2015, 16:50:09.