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More work on the Multigun Corvette for the Kadeshi. The textures and shading are still a bit messed up, detail mesh is missing and I have the feeling the ship is missing something...

The side view looks OK but from the top (front + back too) it looks a little to... simple. I get the feeling either it needs flatter turrets that fit the chassis more (round rather than the oblong guns it has now) or the rear part of the chassis near the engine needs some more width to it.

I do agree making the guns blend into the hull more would be good. But it's not bad looking. Maybe extend the top front nose section forward a littile more, sort of make it overhang the bottom protrushion a littile.

Also i take it the turrets are going where those flat area's with red dots are on the top and bottom.?

I don't know what i'm talking about, ignore me.

Thousands of years ago, Egyptians worshipped what would become our ordinary housecat. The cats have never forgotten this.

I think it's pretty good, turret looks nice from the front view. The only thing I don't like so much is the "face" and its rounded window (I just can't imagine this ship to make the arrogant speech like "If you will not join, then die, there is no withdraw from the garden").

hey molo you could use rapid ions on those babies. THought that would be more fitting with the kadeshi cause of ions etc.

Not realistic to have ions on something that small. Even the Hiigs, which are the best in the field of ion technology aside from the Bentusi, didn't manage to fit ions in anything smaller than a frigate. Pulsar-like guns are plausible though.

Not realistic to have ions on something that small. Even the Hiigs, which are the best in the field of ion technology aside from the Bentusi, didn't manage to fit ions in anything smaller than a frigate. Pulsar-like guns are plausible though.

I'm glad i'm not the only one thinking this. Especially since the Deshi focus seems to be more on railgun tech than Ion tech, (MBF aside, which AFAIK in it's HW1 config is also somewhat larger than the standard HW1 frigates)). So i wouldn't expect their miniturisation to be THAT good.

Though PDS does sillier things, so somones tried it.

On a mini-frigate design like the one Math suggested in the other thread though, i could see it working.

On that note, you'll really want to smooth those edges to make it look kadeshi. The turrets are amazing too

Glad to see I'm not the only one trying to 'deshi.

Oh, and texturing fast works really simply on small ships using 256*256 scale textures. Takes about a half hour or so to fully texture a kadesh swarmer cutting and pasting and adding new bits where needed.

There's no hardcoded limit that i'm aware of and the engine and modern PC's can handle a lot. But obviouslly there ARE limits in terms of eventually no PC can handle the train. Plus somone earlier mentioned texturing issues on high polly models.

yes, and it prompted that, but as i made the pics, i had in my mind i had saved it, and changing a tiny thing made it prompt the save question, and I cliked NO, thinking it was already saved... Oh my god... When i have the time, i will rebuild it....

I actually think the center of the ship is OK. The bridge and arrays need work though. Still, we hardly see raider designs so this is definitly something new.

Come to think of it, I may venture into making some raider ships in future. But kadesh are still priority :/

This is double posting the same image but to settle the earlier discussion about Path to Victory's Kadeshi Corvette, this is the final base design being used (the turret at the front gets replaced depending on the role):

How can you say it doesnt look kadesh, there were like 5 ships from HW1, who knows what other designs off vessel there were, this is definitely kadeshi style, sleek and modern looking, poly counts too low for something so spherical though :/

I'm in mixed minds about it. Like the new back half and turrets, but i think the front half of the old is better. this looks a bit thin and fragile IMHO, and whilst the angularity is a turanic thing, i thionk the slightly rounded nature of the 1st attempt worked better. It was still angular enoygh for a Turanic, but it also helped give it a certian sleekness to it so that it felt more like a warhsip than HW1's Bricks in space, (somthing that applies to all HW1 ships IMHO, so i'm not specifiying Turanics alone).

TBH i think HW2 swarmers will never be as good as HW1 ones in soem area. Just because the low detail of HW1 left a lot of stuff hinted at that your imagination then filled in. the higher quality HW2 enviroment dosen't allow for that and it's nearly impossibble to recreate the feel exactly in a high detail model as what each of us fills things in with is diffrent.

Overall though. Yet again i like it withn tho pods and the new advanced swarmer. They may not eactly match anything Deshi, but they have the feel of them which is far more important IMHO. Like i said exact match isn't gonna happen no matter how hard you try.

I do like Keyboards missile idea, very Vaygr Missile corvette style, but then thats a ship with a lot of stykle, though you could alternativly lin themtogether on a low slave time and have it fire off a really rapid burst of missiles, the effect can be quite nice actually, (i wish i could show you a video of my re-worked BC's secondary battary as it works like that and the effect is kinda cool IMHO).