Unrest - Post-Funding Update #58

Best Wishes from Pyrodactyl

It looks like we're going to have a pretty solid demo prepared for this upcoming year's Eurogamer Rezzed. Content creation is going at a pretty respectable clip, and many of the assets we'll need for the actual art and level parts of the game are already finished. In-engine, we're at the point where we're tweaking things like how text appears over NPC heads and how the map should work. Right now the focus is on completing the dialogue scripts, fleshing out the story, and getting the rest of our art assets completed.

On that last note, we've added an animator named Mohd Jafar to our team to help us get the sprites looking good--both because he specializes in character animations and because it lets Mikk, our main artist, lavish more detail on them.