Beastmaster

Appearances: FF5, FF6, FF11, FFT, FFTA, FFTA2

Aliases: Trainer, Mediator

Beastmasters exert control over monsters, commanding them to do their bidding and attack. Usually, Beastmasters need to wear down the enemy first, then either capture them or use them right away. To blend in, they wear sheep skins and equip bells or whips to signal their commands.

OVERVIEW: This class can either manipulate enemies from battle, or capture a weakened monster and release it later for a single attack (kind of like Pokemon). The CornaJar accessory allows you to capture monsters with 1/2 or lower HP.

WEAPONS: Knives, Whips

ABILITIES/MAGIC:

!Calm - Paralyze beast-type monsters

!Control - Control a calmed monster's actions

Equip Whips - Allows character to equip whip despite job class

!Capture - Catch monsters with 1/8 or lower HP, to be released in another battle to attack enemies (default)

ATTRIBUTES: High strength, low magic

FF6

NAME: Relm Arrowny

OVERVIEW: Official job class is Pictomancer. The FakeMustache accessory allows Relm to "Control" which lets her control the actions of one of the enemy.

WEAPONS: Knives, Brushes, Rods

ABILITIES/MAGIC:

Sketch - Sketch a copy of the targeted enemy which attacks as if it had come into play on your side

ATTRIBUTES: High magic, low attack power, low defense

FF11

NAME: Beastmaster

OVERVIEW: A Beastmaster controls a single enemy and commands it to attack or other actions. A Beastmaster's EXP is determined by the status of its pet. It can also call a nearby enemy to fight by the party's side.

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